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》的对局中，卡牌会被放在如下区域：","filename_image":"UI_Gcg_InSide_14"},{"title":"I.角色区","titleraw":"I.角色区","content":"游戏开始后，牌组中所有「角色牌」都会被放置到角色区。\n（1）角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减，角色的「生命值」为0后将被「击倒」。\n（2）角色牌的右边会显示角色「充能」。角色「充能」达到上限后，就能使用威力强大的「元素爆发」！\n（3）每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能，同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌，会通过向前摆放一段距离来表示。\n（4）其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\n（5）如果「出战角色」被击倒，牌手就需要选择一个「后台角色」成为新的「出战角色」。","contentraw":"游戏开始后，牌组中所有「角色牌」都会被放置到角色区。\\n（1）角色牌的左上角会显示角色「生命值」。「生命值」会在角色受到伤害后扣减，角色的「生命值」为0后将被「击倒」。\\n（2）角色牌的右边会显示角色「充能」。角色「充能」达到上限后，就能使用威力强大的「元素爆发」！\\n（3）每位牌手都会有一名「出战角色」。只有「出战角色」才能使用技能，同时只有「出战角色」会受到对方的技能攻击。成为「出战角色」的角色牌，会通过向前摆放一段距离来表示。\\n（4）其他未出战的角色被称为「后台角色」。可以通过「切换角色」行动来将他们切换为「出战角色」。\\n（5）如果「出战角色」被击倒，牌手就需要选择一个「后台角色」成为新的「出战角色」。"},{"title":"II.角色附属","titleraw":"II.角色附属","content":"每张「角色牌」，都可以附属「装备牌」「状态」「出战状态」。\n（1）「装备牌」打出给角色后，会附属在角色牌上。每个角色最多装备1张「武器」、1张「圣遗物」、1张「特技」，和任意张其他类型的装备。\n（2）一些角色技能会生成「状态」，并附属在角色牌上。\n（3）一些角色技能会生成「出战状态」，并附属在出战的角色上。出战角色被切换为后台角色时，「出战状态」会转移到新的出战角色上。","contentraw":"每张「角色牌」，都可以附属「装备牌」「状态」「出战状态」。\\n（1）「装备牌」打出给角色后，会附属在角色牌上。每个角色最多装备1张「武器」、1张「圣遗物」、1张「特技」，和任意张其他类型的装备。\\n（2）一些角色技能会生成「状态」，并附属在角色牌上。\\n（3）一些角色技能会生成「出战状态」，并附属在出战的角色上。出战角色被切换为后台角色时，「出战状态」会转移到新的出战角色上。"},{"title":"III.支援区","titleraw":"III.支援区","content":"「支援牌」打出后，会放置在支援区。\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时，需要先选择一张支援区内的支援牌弃置。\n（同时结算多个支援牌效果时，会按照支援区的排列顺序依次结算。）","contentraw":"「支援牌」打出后，会放置在支援区。\\n支援区最多放置4张「支援牌」。占满后打出新的支援牌时，需要先选择一张支援区内的支援牌弃置。\\n（同时结算多个支援牌效果时，会按照支援区的排列顺序依次结算。）"},{"title":"IV.召唤物区","titleraw":"IV.召唤物区","content":"一些角色技能会在召唤物区生成「召唤物」。\n召唤物区最多放置4个「召唤物」。占满后，无法生成新的「召唤物」。\n（同时结算多个召唤物效果时，会按照召唤物区的排列顺序依次结算。）","contentraw":"一些角色技能会在召唤物区生成「召唤物」。\\n召唤物区最多放置4个「召唤物」。占满后，无法生成新的「召唤物」。\\n（同时结算多个召唤物效果时，会按照召唤物区的排列顺序依次结算。）"},{"title":"V.牌堆","titleraw":"V.牌堆","content":"游戏开始前，将牌组中的所有「行动牌」洗混，形成「牌堆」。\n进行「抓牌」时，会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌，则牌手不会获得手牌。","contentraw":"游戏开始前，将牌组中的所有「行动牌」洗混，形成「牌堆」。\\n进行「抓牌」时，会从「牌堆」顶部抓取「行动牌」加入手牌。此时如果「牌堆」中已经没有卡牌，则牌手不会获得手牌。"},{"title":"VI.手牌","titleraw":"VI.手牌","content":"游戏开始后，从「牌堆」中抓5张牌，作为初始的「手牌」。\n每个回合结束时，双方各抓2张牌。\n只有「手牌」中的行动牌可以被打出和用于元素调和。\n「手牌」上限为10张，达到上限后抓到的牌会被自动弃置。","contentraw":"游戏开始后，从「牌堆」中抓5张牌，作为初始的「手牌」。\\n每个回合结束时，双方各抓2张牌。\\n只有「手牌」中的行动牌可以被打出和用于元素调和。\\n「手牌」上限为10张，达到上限后抓到的牌会被自动弃置。"}]},"geniusinvokationtcg":{"id":1,"name":"《七圣召唤》","rules":[{"title":"《七圣召唤》简介","titleraw":"《七圣召唤》简介","content":"《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\n构筑好由「角色牌」和「行动牌」组成的牌组，与你的对手展开激烈的对局！","contentraw":"《七圣召唤》是一款节奏紧凑、对抗激烈的卡牌类桌面对战游戏。\\n构筑好由「角色牌」和「行动牌」组成的牌组，与你的对手展开激烈的对局！","filename_image":"UI_Gcg_InSide_01"},{"title":"游戏准备","titleraw":"游戏准备","content":"（1）双方牌手各抓5张起始手牌。然后，双方各有一次机会替换任意数量的手牌。\n（2）双方各自选择一张自己的「角色牌」作为「出战角色」。","contentraw":"（1）双方牌手各抓5张起始手牌。然后，双方各有一次机会替换任意数量的手牌。\\n（2）双方各自选择一张自己的「角色牌」作为「出战角色」。"},{"title":"对局流程","titleraw":"对局流程","content":"《七圣召唤》的对局开始后，每个回合都会按照以下顺序进行：\n（1）「投掷阶段」双方重新获得8个元素骰子，进行投掷。\n（2）「行动阶段」双方轮流进行行动，直到双方都宣布回合结束。\n（3）「结束阶段」双方各抓2张牌。","contentraw":"《七圣召唤》的对局开始后，每个回合都会按照以下顺序进行：\\n（1）「投掷阶段」双方重新获得8个元素骰子，进行投掷。\\n（2）「行动阶段」双方轮流进行行动，直到双方都宣布回合结束。\\n（3）「结束阶段」双方各抓2张牌。"},{"title":"胜利条件","titleraw":"胜利条件","content":"用你的「角色牌」发起攻击，击倒对方的「角色牌」！\n击倒对方牌手的所有「角色牌」，即可获得胜利！","contentraw":"用你的「角色牌」发起攻击，击倒对方的「角色牌」！\\n击倒对方牌手的所有「角色牌」，即可获得胜利！"}]},"otherrules":{"id":7,"name":"其他规则","rules":[{"title":"相同元素","titleraw":"{SPRITE_PRESET#1108}相同元素","content":"打出需要费用的「行动牌」时，需要支付指定数量的、相同类型的元素骰。\n（万能元素被视为和任何元素相同。）","contentraw":"打出需要{SPRITE_PRESET#1108}费用的「行动牌」时，需要支付指定数量的、相同类型的元素骰。\\n（{SPRITE_PRESET#1111}万能元素被视为和任何元素相同。）"},{"title":"无色元素","titleraw":"{SPRITE_PRESET#1109}无色元素","content":"打出需要费用的「行动牌」时，需要支付指定数量的元素骰，不限制元素骰的类型。","contentraw":"打出需要{SPRITE_PRESET#1109}费用的「行动牌」时，需要支付指定数量的元素骰，不限制元素骰的类型。"},{"title":"击倒","titleraw":"击倒","content":"当角色的生命值被降为0，则在技能或效果结算完成后，角色就会被「击倒」。\n此时，角色身上所附属的装备和状态都会被弃置，充能会被清空。","contentraw":"当角色的生命值被降为0，则在技能或效果结算完成后，角色就会被「击倒」。\\n此时，角色身上所附属的装备和状态都会被弃置，充能会被清空。"},{"title":"免于被击倒","titleraw":"免于被击倒","content":"一些效果会使角色在生命值被降为0的时候「免于被击倒」，并治疗该角色到一定生命值。\n此时，角色不视为被「击倒」过。（因此，角色所附属的装备和状态不会被弃置，充能也不会被清空。）","contentraw":"一些效果会使角色在生命值被降为0的时候「免于被击倒」，并治疗该角色到一定生命值。\\n此时，角色不视为被「击倒」过。（因此，角色所附属的装备和状态不会被弃置，充能也不会被清空。）"},{"title":"结算顺序","titleraw":"结算顺序","content":"当多个卡牌效果需要在同一个时间点结算时，会按照以下规则决定执行的顺序：\n1、先结算当前牌手的所有卡牌效果，再结算对方牌手的卡牌效果。\n2、同属于同一位牌手的卡牌效果，会按照以下顺序进行结算：角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\n3、同属于同一位牌手的同类型卡牌效果，会按照进场的先后顺序进行结算。","contentraw":"当多个卡牌效果需要在同一个时间点结算时，会按照以下规则决定执行的顺序：\\n1、先结算当前牌手的所有卡牌效果，再结算对方牌手的卡牌效果。\\n2、同属于同一位牌手的卡牌效果，会按照以下顺序进行结算：角色牌、角色装备和状态、阵营出战状态、召唤物、支援牌。\\n3、同属于同一位牌手的同类型卡牌效果，会按照进场的先后顺序进行结算。"},{"title":"转换形态","titleraw":"转换形态","content":"部分角色可以通过一些效果「转换形态」。转换为其他形态后，角色的名称、元素类型、标签、技能等都有可能发生改变。\n（在冒险挑战中的敌人，转换形态后会重新生成行动意图。）","contentraw":"部分角色可以通过一些效果「转换形态」。转换为其他形态后，角色的名称、元素类型、标签、技能等都有可能发生改变。\\n（在冒险挑战中的敌人，转换形态后会重新生成行动意图。）"},{"title":"对局回合上限","titleraw":"对局回合上限","content":"第15回合开始时，如果仍未分出胜负，则双方都会输掉这场对局。","contentraw":"第15回合开始时，如果仍未分出胜负，则双方都会输掉这场对局。"}]},"roundflow":{"id":2,"name":"回合流程","rules":[{"title":"回合流程","titleraw":"回合流程","content":"每个回合，都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。","contentraw":"每个回合，都会按照「投掷阶段」「行动阶段」「结束阶段」顺序进行。","filename_image":"UI_Gcg_InSide_11"},{"title":"投掷阶段","titleraw":"投掷阶段","content":"每回合的投掷阶段中，会投掷8个「元素骰」。\n投掷完成后，还有1次机会选择任意数量元素骰进行「重投」。\n每个「元素骰」，都可以投出冰、水、火、雷、风、岩、草7种元素，以及可以当作任何元素使用的「万能元素」。\n「元素骰」的数量上限为16个，达到此上限后将无法获得更多「元素骰」。","contentraw":"每回合的投掷阶段中，会投掷8个「元素骰」。\\n投掷完成后，还有1次机会选择任意数量元素骰进行「重投」。\\n每个「元素骰」，都可以投出冰、水、火、雷、风、岩、草7种元素，以及可以当作任何元素使用的「万能元素」。\\n「元素骰」的数量上限为16个，达到此上限后将无法获得更多「元素骰」。"},{"title":"行动阶段","titleraw":"行动阶段","content":"从「先手牌手」开始，双方「轮流进行行动」。可以进行的行动有：\n【使用技能】支付所需费用，使用「出战角色」的技能。\n【切换角色】支付1个任意元素骰，切换「出战角色」。\n【打出手牌】支付所需费用，打出手牌。\n【元素调和】丢弃一张手牌，转换一个元素骰的类型。\n【宣布结束】结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。","contentraw":"从「先手牌手」开始，双方「轮流进行行动」。可以进行的行动有：\\n<color=#FFE14BFF>【使用技能】</color>支付所需费用，使用「出战角色」的技能。\\n<color=#FFE14BFF>【切换角色】</color>支付1个任意元素骰，切换「出战角色」。\\n<color=#FFE14BFF>【打出手牌】</color>支付所需费用，打出手牌。\\n<color=#FFE14BFF>【元素调和】</color>丢弃一张手牌，转换一个元素骰的类型。\\n<color=#FFE14BFF>【宣布结束】</color>结束本回合的行动。每回合先宣布回合结束的牌手成为「先手牌手」。"},{"title":"结束阶段","titleraw":"结束阶段","content":"在行动阶段中所有牌手都「宣布回合结束」后，进入「结束阶段」。\n1、从「先手牌手」开始，处理在「结束阶段」触发的卡牌效果。\n2、每位牌手从自己的牌堆中抓2张牌。\n3、开始新的回合！","contentraw":"在行动阶段中所有牌手都「宣布回合结束」后，进入「结束阶段」。\\n1、从「先手牌手」开始，处理在「结束阶段」触发的卡牌效果。\\n2、每位牌手从自己的牌堆中抓2张牌。\\n3、开始新的回合！"}]},"specialentry":{"id":8,"name":"特殊词条","rules":[{"title":"料理","titleraw":"{SPRITE_PRESET#3101}料理","content":"当「料理」事件牌对角色生效后，角色会进入「饱腹」状态。\n处于「饱腹」状态下的角色，无法成为其他「料理」事件牌的目标，也无法受到其他「料理」事件牌的效果影响。\n「饱腹」状态会在回合结束或角色被击倒时解除。\n另外，打出具有「复苏」效果的「料理」事件牌后，本回合内就不能打出其他具有「复苏」效果的「料理」事件牌了。","contentraw":"当「{SPRITE_PRESET#3101}料理」事件牌对角色生效后，角色会进入「饱腹」状态。\\n处于「饱腹」状态下的角色，无法成为其他「{SPRITE_PRESET#3101}料理」事件牌的目标，也无法受到其他「{SPRITE_PRESET#3101}料理」事件牌的效果影响。\\n「饱腹」状态会在回合结束或角色被击倒时解除。\\n另外，打出具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌后，本回合内就不能打出其他具有「复苏」效果的「{SPRITE_PRESET#3101}料理」事件牌了。"},{"title":"护盾","titleraw":"{SPRITE_PRESET#4007}护盾","content":"一些效果会提供「护盾」，来保护特定角色。\n「护盾」所保护的角色受到伤害时，将会消耗「护盾值」来抵消伤害。","contentraw":"一些效果会提供「护盾」，来保护特定角色。\\n「护盾」所保护的角色受到伤害时，将会消耗「护盾值」来抵消伤害。"},{"title":"秘传","titleraw":"{SPRITE_PRESET#3007}秘传","content":"在一场对局中，每位牌手只能使用一张「秘传」卡牌。\n「秘传」卡牌一定在你的起始手牌中。（当牌组中的「秘传」卡牌数量大于起始手牌数时，秘传卡牌将随机出现在起始手牌中。）","contentraw":"在一场对局中，每位牌手只能使用一张「{SPRITE_PRESET#3007}秘传」卡牌。\\n「{SPRITE_PRESET#3007}秘传」卡牌一定在你的起始手牌中。（当牌组中的「{SPRITE_PRESET#3007}秘传」卡牌数量大于起始手牌数时，秘传卡牌将随机出现在起始手牌中。）"},{"title":"特技","titleraw":"{SPRITE_PRESET#3008}特技","content":"出战角色装备有「特技」卡牌时，就可以使用对应的「特技」。\n使用「特技」是一种「战斗行动」。角色因冻结、石化、眩晕等原因无法使用技能时，也会同时无法使用「特技」。\n角色使用「特技」时不视为使用技能，无法触发「使用技能后」「角色引发元素反应后」等效果；角色使用「特技」造成的伤害不被视为角色造成的伤害。","contentraw":"出战角色装备有「{SPRITE_PRESET#3008}特技」卡牌时，就可以使用对应的「{SPRITE_PRESET#3008}特技」。\\n使用「{SPRITE_PRESET#3008}特技」是一种「战斗行动」。角色因冻结、石化、眩晕等原因无法使用技能时，也会同时无法使用「{SPRITE_PRESET#3008}特技」。\\n角色使用「{SPRITE_PRESET#3008}特技」时不视为使用技能，无法触发「使用技能后」「角色引发元素反应后」等效果；角色使用「{SPRITE_PRESET#3008}特技」造成的伤害不被视为角色造成的伤害。"},{"title":"可用次数","titleraw":"可用次数","content":"一些卡牌或状态会具有「可用次数」限制。\n每次触发这张牌的效果，都会消耗1次「可用次数」。\n「可用次数」耗尽后，会立刻弃置这张牌。","contentraw":"一些卡牌或状态会具有「可用次数」限制。\\n每次触发这张牌的效果，都会消耗1次「可用次数」。\\n「可用次数」耗尽后，会立刻弃置这张牌。"},{"title":"持续回合","titleraw":"持续回合","content":"一些卡牌或状态会具有「持续回合」限制。\n每个结束阶段，都会使「持续回合」-1。\n「持续回合」耗尽后，会立刻弃置这张牌。","contentraw":"一些卡牌或状态会具有「持续回合」限制。\\n每个结束阶段，都会使「持续回合」-1。\\n「持续回合」耗尽后，会立刻弃置这张牌。"},{"title":"穿透伤害","titleraw":"穿透伤害","content":"一些效果会造成「穿透伤害」。\n「穿透伤害」不会受到其他效果的伤害加成，但是也不会被护盾等效果抵消。","contentraw":"一些效果会造成「穿透伤害」。\\n「穿透伤害」不会受到其他效果的伤害加成，但是也不会被护盾等效果抵消。"},{"title":"战斗行动（行动牌）","titleraw":"战斗行动（行动牌）","content":"一些「行动牌」会具有「战斗行动」规则。\n打出具有此规则的手牌，将被视为进行战斗行动，而非通常的快速行动。","contentraw":"一些「行动牌」会具有「战斗行动」规则。\\n打出具有此规则的手牌，将被视为进行战斗行动，而非通常的快速行动。"},{"title":"重击","titleraw":"重击","content":"我方行动开始前，如果元素骰总数为偶数，则进行的「普通攻击」将被视为「重击」。","contentraw":"我方行动开始前，如果元素骰总数为偶数，则进行的「普通攻击」将被视为「重击」。"},{"title":"下落攻击","titleraw":"下落攻击","content":"角色被切换为「出战角色」后，本回合内的下一个战斗行动若为「普通攻击」，则被视为「下落攻击」。","contentraw":"角色被切换为「出战角色」后，本回合内的下一个战斗行动若为「普通攻击」，则被视为「下落攻击」。"}]},"takeaction":{"id":3,"name":"进行行动","rules":[{"title":"行动","titleraw":"行动","content":"在行动阶段中可以进行的「行动」，分为「战斗行动」和「快速行动」。\n【战斗行动】完成一个战斗行动后，就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\n【快速行动】完成一个快速行动后，我方可以继续行动。「打出手牌」和「元素调和」是快速行动。","contentraw":"在行动阶段中可以进行的「行动」，分为「战斗行动」和「快速行动」。\\n<color=#FFE14BFF>【战斗行动】</color>完成一个战斗行动后，就会轮到对方行动。「使用技能」「切换角色」「宣布结束」是战斗行动。\\n<color=#FFE14BFF>【快速行动】</color>完成一个快速行动后，我方可以继续行动。「打出手牌」和「元素调和」是快速行动。"},{"title":"战斗行动【使用技能】","titleraw":"战斗行动【使用技能】","content":"用元素骰支付所需的费用，使我方「出战角色」使用技能攻击对方的「出战角色」。\n角色每次使用「普通攻击」或「元素战技」后，会获得1点「充能」。\n角色「充能」达到上限后，可以花费所有「充能」来使用威力强大的「元素爆发」！","contentraw":"用元素骰支付所需的费用，使我方「出战角色」使用技能攻击对方的「出战角色」。\\n角色每次使用「普通攻击」或「元素战技」后，会获得1点「充能」。\\n角色「充能」达到上限后，可以花费所有「充能」来使用威力强大的「元素爆发」！"},{"title":"战斗行动【切换角色】","titleraw":"战斗行动【切换角色】","content":"支付1个任意类型的元素骰，将一个我方的「后台角色」切换为「出战角色」。","contentraw":"支付1个任意类型的元素骰，将一个我方的「后台角色」切换为「出战角色」。"},{"title":"快速行动【打出手牌】","titleraw":"快速行动【打出手牌】","content":"用元素骰支付所需的费用，打出一张手牌。手牌分为以下类型：\n【装备牌】装备在一个角色身上，提供效果强化这个角色。\n【支援牌】放置在我方支援区，持续地发挥支援效果。\n【事件牌】打出后，一次性地结算所有效果。","contentraw":"用元素骰支付所需的费用，打出一张手牌。手牌分为以下类型：\\n<color=#FFE14BFF>【装备牌】</color>装备在一个角色身上，提供效果强化这个角色。\\n<color=#FFE14BFF>【支援牌】</color>放置在我方支援区，持续地发挥支援效果。\\n<color=#FFE14BFF>【事件牌】</color>打出后，一次性地结算所有效果。"},{"title":"快速行动【元素调和】","titleraw":"快速行动【元素调和】","content":"丢弃一张手牌，将一个元素骰转换成我方当前「出战角色」的元素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會忽略所有傷害類效果。","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"遊戲區域","rules":[{"title":"","titleraw":"","content":"在《七聖召喚》的對局中，卡牌會被放在如下區域：","contentraw":"在《七聖召喚》的對局中，卡牌會被放在如下區域：","filename_image":"UI_Gcg_InSide_14"},{"title":"I.角色區","titleraw":"I.角色區","content":"遊戲開始後，牌組中所有「角色牌」都會被放置在角色區。\n（1）角色牌的左上角會顯示角色「生命值」。「生命值」會在角色受到傷害後扣減，角色的「生命值」為0後將被「擊倒」。\n（2）角色牌的右邊會顯示角色「充能」。角色「充能」達到上限後，就能使用威力強大的「元素爆發」！\n（3）每位牌手都會有一名「出戰角色」。只有「出戰角色」才能使用技能，同時只有「出戰角色」會受到對方的技能攻擊。成為「出戰角色」的角色牌，會透過向前擺放一段距離表示。\n（4）其他未出戰的角色稱為「後臺角色」。可以透過「切換角色」行動將他們切換為「出戰角色」。\n（5）如果「出戰角色」被擊倒，牌手就需要選擇一個「後臺角色」成為新的「出戰角色」。","contentraw":"遊戲開始後，牌組中所有「角色牌」都會被放置在角色區。\\n（1）角色牌的左上角會顯示角色「生命值」。「生命值」會在角色受到傷害後扣減，角色的「生命值」為0後將被「擊倒」。\\n（2）角色牌的右邊會顯示角色「充能」。角色「充能」達到上限後，就能使用威力強大的「元素爆發」！\\n（3）每位牌手都會有一名「出戰角色」。只有「出戰角色」才能使用技能，同時只有「出戰角色」會受到對方的技能攻擊。成為「出戰角色」的角色牌，會透過向前擺放一段距離表示。\\n（4）其他未出戰的角色稱為「後臺角色」。可以透過「切換角色」行動將他們切換為「出戰角色」。\\n（5）如果「出戰角色」被擊倒，牌手就需要選擇一個「後臺角色」成為新的「出戰角色」。"},{"title":"II.角色附屬","titleraw":"II.角色附屬","content":"每張「角色牌」，都可以附屬「裝備牌」、「狀態」、「出戰狀態」。\n（1）「裝備牌」打出給角色後，會附屬在角色牌上。每個角色最多裝備1張「武器」、1張「聖遺物」、1張「特技」，和任意張其他類型的裝備。\n（2）一些角色技能會生成「狀態」，並附屬在角色牌上。\n（3）一些角色技能會生成「出戰狀態」，並附屬在出戰的角色上。出戰角色被切換為後臺角色時，「出戰狀態」會轉移到新的出戰角色上。","contentraw":"每張「角色牌」，都可以附屬「裝備牌」、「狀態」、「出戰狀態」。\\n（1）「裝備牌」打出給角色後，會附屬在角色牌上。每個角色最多裝備1張「武器」、1張「聖遺物」、1張「特技」，和任意張其他類型的裝備。\\n（2）一些角色技能會生成「狀態」，並附屬在角色牌上。\\n（3）一些角色技能會生成「出戰狀態」，並附屬在出戰的角色上。出戰角色被切換為後臺角色時，「出戰狀態」會轉移到新的出戰角色上。"},{"title":"III.支援區","titleraw":"III.支援區","content":"「支援牌」打出後，會放置在支援區。\n支援區最多放置4張「支援牌」。占滿後打出新的支援牌時，需要先選擇一張支援區內的支援牌棄置。\n（同時結算多個支援牌效果時，會按照支援區的排列順序依次結算。）","contentraw":"「支援牌」打出後，會放置在支援區。\\n支援區最多放置4張「支援牌」。占滿後打出新的支援牌時，需要先選擇一張支援區內的支援牌棄置。\\n（同時結算多個支援牌效果時，會按照支援區的排列順序依次結算。）"},{"title":"IV.召喚物區","titleraw":"IV.召喚物區","content":"一些角色技能會在召喚物區生成「召喚物」。\n召喚物區最多放置4個「召喚物」。占滿後，無法生成新的「召喚物」。\n（同時結算多個召喚物效果時，會按照召喚物區的排列順序依次結算。）","contentraw":"一些角色技能會在召喚物區生成「召喚物」。\\n召喚物區最多放置4個「召喚物」。占滿後，無法生成新的「召喚物」。\\n（同時結算多個召喚物效果時，會按照召喚物區的排列順序依次結算。）"},{"title":"V.牌庫","titleraw":"V.牌庫","content":"遊戲開始前，將牌組中的所有「行動牌」洗混，形成「牌庫」。\n進行「抽牌」時，會從「牌庫」頂部抽取「行動牌」加入手牌。此時如果「牌庫」中已經沒有卡牌，則牌手不會獲得手牌。","contentraw":"遊戲開始前，將牌組中的所有「行動牌」洗混，形成「牌庫」。\\n進行「抽牌」時，會從「牌庫」頂部抽取「行動牌」加入手牌。此時如果「牌庫」中已經沒有卡牌，則牌手不會獲得手牌。"},{"title":"VI.手牌","titleraw":"VI.手牌","content":"遊戲開始後，從「牌庫」中抽5張牌，作為初始的「手牌」。\n每個回合結束時，雙方各抽2張牌。\n只有「手牌」中的行動牌可以被打出和用於元素調和。\n「手牌」上限為10張，達到上限後抽到的牌會自動棄置。","contentraw":"遊戲開始後，從「牌庫」中抽5張牌，作為初始的「手牌」。\\n每個回合結束時，雙方各抽2張牌。\\n只有「手牌」中的行動牌可以被打出和用於元素調和。\\n「手牌」上限為10張，達到上限後抽到的牌會自動棄置。"}]},"geniusinvokationtcg":{"id":1,"name":"《七聖召喚》","rules":[{"title":"《七聖召喚》簡介","titleraw":"《七聖召喚》簡介","content":"《七聖召喚》是一款節奏緊湊、對抗激烈的卡牌類對戰桌遊。\n構築好由「角色牌」和「行動牌」組成的牌組，與{F#妳}{M#你}的對手展開激烈的對局！","contentraw":"#《七聖召喚》是一款節奏緊湊、對抗激烈的卡牌類對戰桌遊。\\n構築好由「角色牌」和「行動牌」組成的牌組，與{F#妳}{M#你}的對手展開激烈的對局！","filename_image":"UI_Gcg_InSide_01"},{"title":"遊戲準備","titleraw":"遊戲準備","content":"（1）雙方牌手各抽5張起始手牌。然後，雙方各有一次機會替換任意數量的手牌。\n（2）雙方各自選擇一張自己的「角色牌」作為「出戰角色」。","contentraw":"（1）雙方牌手各抽5張起始手牌。然後，雙方各有一次機會替換任意數量的手牌。\\n（2）雙方各自選擇一張自己的「角色牌」作為「出戰角色」。"},{"title":"對局流程","titleraw":"對局流程","content":"《七聖召喚》的對局開始後，每個回合都會按照以下順序進行：\n（1）「擲骰階段」雙方重新獲得8個元素骰子，進行投擲。\n（2）「行動階段」雙方輪流進行行動，直到雙方都宣佈回合結束。\n（3）「結束階段」雙方各抽2張牌。","contentraw":"《七聖召喚》的對局開始後，每個回合都會按照以下順序進行：\\n（1）「擲骰階段」雙方重新獲得8個元素骰子，進行投擲。\\n（2）「行動階段」雙方輪流進行行動，直到雙方都宣佈回合結束。\\n（3）「結束階段」雙方各抽2張牌。"},{"title":"勝利條件","titleraw":"勝利條件","content":"用{F#妳}{M#你}的「角色牌」發起攻擊，擊倒對方的「角色牌」！\n擊倒對方牌手的所有「角色牌」，即可獲得勝利！","contentraw":"#用{F#妳}{M#你}的「角色牌」發起攻擊，擊倒對方的「角色牌」！\\n擊倒對方牌手的所有「角色牌」，即可獲得勝利！"}]},"otherrules":{"id":7,"name":"其他規則","rules":[{"title":"相同元素","titleraw":"{SPRITE_PRESET#1108}相同元素","content":"打出需要費用的「行動牌」時，需要支付指定數量的、相同類型的元素骰。\n（萬能元素被視為和任何元素相同。）","contentraw":"打出需要{SPRITE_PRESET#1108}費用的「行動牌」時，需要支付指定數量的、相同類型的元素骰。\\n（{SPRITE_PRESET#1111}萬能元素被視為和任何元素相同。）"},{"title":"無色元素","titleraw":"{SPRITE_PRESET#1109}無色元素","content":"打出需要費用的「行動牌」時，需要支付指定數量的元素骰，不限制元素骰的類型。","contentraw":"打出需要{SPRITE_PRESET#1109}費用的「行動牌」時，需要支付指定數量的元素骰，不限制元素骰的類型。"},{"title":"擊倒","titleraw":"擊倒","content":"當角色的生命值被降為0，則在技能或效果結算完成後，角色就會被「擊倒」。\n此時，角色身上所附屬的裝備和狀態都會被棄置，充能會被清空。","contentraw":"當角色的生命值被降為0，則在技能或效果結算完成後，角色就會被「擊倒」。\\n此時，角色身上所附屬的裝備和狀態都會被棄置，充能會被清空。"},{"title":"免於被擊倒","titleraw":"免於被擊倒","content":"一些效果會使角色在生命值被降為0的時候「免於被擊倒」，並治療該角色到一定生命值。\n此時，角色不視為被「擊倒」過。（因此，角色所附屬的裝備和狀態不會被棄置，充能也不會被清空。）","contentraw":"一些效果會使角色在生命值被降為0的時候「免於被擊倒」，並治療該角色到一定生命值。\\n此時，角色不視為被「擊倒」過。（因此，角色所附屬的裝備和狀態不會被棄置，充能也不會被清空。）"},{"title":"結算順序","titleraw":"結算順序","content":"當多個卡牌效果需要在同一個時間點結算時，會按照以下規則決定執行的順序：\n1.先結算目前牌手的所有卡牌效果，再結算對方牌手的卡牌效果。\n2.同屬於同一位牌手的卡牌效果，會按照以下順序進行結算：角色牌、角色裝備和狀態、陣營出戰狀態、召喚物、支援牌。\n3.同屬於同一位牌手的同類型卡牌效果，會按照進場的先後順序進行結算。","contentraw":"當多個卡牌效果需要在同一個時間點結算時，會按照以下規則決定執行的順序：\\n1.先結算目前牌手的所有卡牌效果，再結算對方牌手的卡牌效果。\\n2.同屬於同一位牌手的卡牌效果，會按照以下順序進行結算：角色牌、角色裝備和狀態、陣營出戰狀態、召喚物、支援牌。\\n3.同屬於同一位牌手的同類型卡牌效果，會按照進場的先後順序進行結算。"},{"title":"轉換形態","titleraw":"轉換形態","content":"部分角色可以透過一些效果「轉換形態」。轉換為其他形態後，角色的名稱、元素類型、標籤、技能等都有可能發生改變。\n（在冒險挑戰中的敵人，轉換形態後會重新生成行動意圖。）","contentraw":"部分角色可以透過一些效果「轉換形態」。轉換為其他形態後，角色的名稱、元素類型、標籤、技能等都有可能發生改變。\\n（在冒險挑戰中的敵人，轉換形態後會重新生成行動意圖。）"},{"title":"對局回合上限","titleraw":"對局回合上限","content":"第15回合開始時如果仍未分出勝負，則雙方都會輸掉這場對局。","contentraw":"第15回合開始時如果仍未分出勝負，則雙方都會輸掉這場對局。"}]},"roundflow":{"id":2,"name":"回合流程","rules":[{"title":"回合流程","titleraw":"回合流程","content":"每個回合，都會按照「擲骰階段」、「行動階段」、「結束階段」順序進行。","contentraw":"每個回合，都會按照「擲骰階段」、「行動階段」、「結束階段」順序進行。","filename_image":"UI_Gcg_InSide_11"},{"title":"擲骰階段","titleraw":"擲骰階段","content":"每回合的擲骰階段中，會擲8個「元素骰」。\n擲骰完成後，還有1次機會選擇任意數量元素骰進行「重擲」。\n每個「元素骰」，都可以擲出冰、水、火、雷、風、岩、草7種元素，以及可以當作任何元素使用的「萬能元素」。\n「元素骰」的數量上限為16個，達到此上限後將無法獲得更多「元素骰」。","contentraw":"每回合的擲骰階段中，會擲8個「元素骰」。\\n擲骰完成後，還有1次機會選擇任意數量元素骰進行「重擲」。\\n每個「元素骰」，都可以擲出冰、水、火、雷、風、岩、草7種元素，以及可以當作任何元素使用的「萬能元素」。\\n「元素骰」的數量上限為16個，達到此上限後將無法獲得更多「元素骰」。"},{"title":"行動階段","titleraw":"行動階段","content":"從「先手牌手」開始，雙方「輪流進行行動」。可以進行的行動有：\n【使用技能】支付所需費用，使用「出戰角色」的技能。\n【切換角色】支付1個任意元素骰，切換「出戰角色」。\n【打出手牌】支付所需費用，打出手牌。\n【元素調和】丟棄一張手牌，轉換一個元素骰的類型。\n【宣佈結束】結束本回合的行動。每回合先宣佈回合結束的牌手成為「先手牌手」。","contentraw":"從「先手牌手」開始，雙方「輪流進行行動」。可以進行的行動有：\\n<color=#FFE14BFF>【使用技能】</color>支付所需費用，使用「出戰角色」的技能。\\n<color=#FFE14BFF>【切換角色】</color>支付1個任意元素骰，切換「出戰角色」。\\n<color=#FFE14BFF>【打出手牌】</color>支付所需費用，打出手牌。\\n<color=#FFE14BFF>【元素調和】</color>丟棄一張手牌，轉換一個元素骰的類型。\\n<color=#FFE14BFF>【宣佈結束】</color>結束本回合的行動。每回合先宣佈回合結束的牌手成為「先手牌手」。"},{"title":"結束階段","titleraw":"結束階段","content":"在行動階段中所有牌手都「宣佈回合結束」後，進入「結束階段」。\n1、從「先手牌手」開始，處理在「結束階段」觸發的卡牌效果。\n2、每位牌手從自己的牌庫中抽2張牌。\n3、開始新的回合！","contentraw":"在行動階段中所有牌手都「宣佈回合結束」後，進入「結束階段」。\\n1、從「先手牌手」開始，處理在「結束階段」觸發的卡牌效果。\\n2、每位牌手從自己的牌庫中抽2張牌。\\n3、開始新的回合！"}]},"specialentry":{"id":8,"name":"特殊詞條","rules":[{"title":"料理","titleraw":"{SPRITE_PRESET#3101}料理","content":"當「料理」事件牌對角色生效後，角色會進入「飽腹」狀態。\n處於「飽腹」狀態下的角色，無法成為其他「料理」事件牌的目標，也無法受到其他「料理」事件牌的效果影響。\n「飽腹」狀態會在回合結束或角色被擊倒時解除。\n另外，打出具有「復甦」效果的「料理」事件牌後，本回合內就不能打出其他具有「復甦」效果的「料理」事件牌了。","contentraw":"當「{SPRITE_PRESET#3101}料理」事件牌對角色生效後，角色會進入「飽腹」狀態。\\n處於「飽腹」狀態下的角色，無法成為其他「{SPRITE_PRESET#3101}料理」事件牌的目標，也無法受到其他「{SPRITE_PRESET#3101}料理」事件牌的效果影響。\\n「飽腹」狀態會在回合結束或角色被擊倒時解除。\\n另外，打出具有「復甦」效果的「{SPRITE_PRESET#3101}料理」事件牌後，本回合內就不能打出其他具有「復甦」效果的「{SPRITE_PRESET#3101}料理」事件牌了。"},{"title":"護盾","titleraw":"{SPRITE_PRESET#4007}護盾","content":"一些效果會提供「護盾」，來保護特定角色。\n「護盾」所保護的角色受到傷害時，將會消耗「護盾值」來抵消傷害。","contentraw":"一些效果會提供「護盾」，來保護特定角色。\\n「護盾」所保護的角色受到傷害時，將會消耗「護盾值」來抵消傷害。"},{"title":"秘傳","titleraw":"{SPRITE_PRESET#3007}秘傳","content":"在一場對局中，每位牌手只能使用一張「秘傳」卡牌。\n「秘傳」卡牌一定在{F#妳}{M#你}的起始手牌中。（當牌組中的「秘傳」卡牌數量大於起始手牌數時，秘傳卡牌將隨機出現在起始手牌中。）","contentraw":"#在一場對局中，每位牌手只能使用一張「{SPRITE_PRESET#3007}秘傳」卡牌。\\n「{SPRITE_PRESET#3007}秘傳」卡牌一定在{F#妳}{M#你}的起始手牌中。（當牌組中的「{SPRITE_PRESET#3007}秘傳」卡牌數量大於起始手牌數時，秘傳卡牌將隨機出現在起始手牌中。）"},{"title":"特技","titleraw":"{SPRITE_PRESET#3008}特技","content":"出戰角色裝備有「特技」卡牌時，就可以使用對應的「特技」。\n使用「特技」是一種「戰鬥行動」。角色因凍結、石化、眩暈等原因無法使用技能時，也會同時無法使用「特技」。\n角色使用「特技」時不視為使用技能，無法觸發「使用技能後」、「角色引發元素反應後」等效果；角色使用「特技」造成的傷害不視為角色造成的傷害。","contentraw":"出戰角色裝備有「{SPRITE_PRESET#3008}特技」卡牌時，就可以使用對應的「{SPRITE_PRESET#3008}特技」。\\n使用「{SPRITE_PRESET#3008}特技」是一種「戰鬥行動」。角色因凍結、石化、眩暈等原因無法使用技能時，也會同時無法使用「{SPRITE_PRESET#3008}特技」。\\n角色使用「{SPRITE_PRESET#3008}特技」時不視為使用技能，無法觸發「使用技能後」、「角色引發元素反應後」等效果；角色使用「{SPRITE_PRESET#3008}特技」造成的傷害不視為角色造成的傷害。"},{"title":"可用次數","titleraw":"可用次數","content":"一些卡牌或狀態會具有「可用次數」限制。\n每次觸發這張牌的效果，都會消耗1次「可用次數」。\n「可用次數」耗盡後，會立刻棄置這張牌。","contentraw":"一些卡牌或狀態會具有「可用次數」限制。\\n每次觸發這張牌的效果，都會消耗1次「可用次數」。\\n「可用次數」耗盡後，會立刻棄置這張牌。"},{"title":"持續回合","titleraw":"持續回合","content":"一些卡牌或狀態會具有「持續回合」限制。\n每個結束階段，都會使「持續回合」-1。\n「持續回合」耗盡後，會立刻棄置這張牌。","contentraw":"一些卡牌或狀態會具有「持續回合」限制。\\n每個結束階段，都會使「持續回合」-1。\\n「持續回合」耗盡後，會立刻棄置這張牌。"},{"title":"穿透傷害","titleraw":"穿透傷害","content":"一些效果會造成「穿透傷害」。\n「穿透傷害」不會受到其他效果的傷害加成，但是也不會被護盾等效果抵消。","contentraw":"一些效果會造成「穿透傷害」。\\n「穿透傷害」不會受到其他效果的傷害加成，但是也不會被護盾等效果抵消。"},{"title":"戰鬥行動（行動牌）","titleraw":"戰鬥行動（行動牌）","content":"一些「行動牌」會具有「戰鬥行動」規則。\n打出具有此規則的手牌，將被視為進行戰鬥行動，而非通常的快速行動。","contentraw":"一些「行動牌」會具有「戰鬥行動」規則。\\n打出具有此規則的手牌，將被視為進行戰鬥行動，而非通常的快速行動。"},{"title":"重擊","titleraw":"重擊","content":"我方行動開始前，如果元素骰總數為偶數，則進行的「普通攻擊」將被視為「重擊」。","contentraw":"我方行動開始前，如果元素骰總數為偶數，則進行的「普通攻擊」將被視為「重擊」。"},{"title":"下落攻擊","titleraw":"下落攻擊","content":"角色被切換為「出戰角色」後，本回合內的下一個戰鬥行動若為「普通攻擊」，則被視為「下落攻擊」。","contentraw":"角色被切換為「出戰角色」後，本回合內的下一個戰鬥行動若為「普通攻擊」，則被視為「下落攻擊」。"}]},"takeaction":{"id":3,"name":"展開行動","rules":[{"title":"行動","titleraw":"行動","content":"在行動階段中可以進行的「行動」，分為「戰鬥行動」和「快速行動」。\n【戰鬥行動】完成一個戰鬥行動後，就會輪到對方行動。「使用技能」、「切換角色」、「宣佈結束」是戰鬥行動。\n【快速行動】完成一個快速行動後，我方可以繼續行動。「打出手牌」和「元素調和」是快速行動。","contentraw":"在行動階段中可以進行的「行動」，分為「戰鬥行動」和「快速行動」。\\n<color=#FFE14BFF>【戰鬥行動】</color>完成一個戰鬥行動後，就會輪到對方行動。「使用技能」、「切換角色」、「宣佈結束」是戰鬥行動。\\n<color=#FFE14BFF>【快速行動】</color>完成一個快速行動後，我方可以繼續行動。「打出手牌」和「元素調和」是快速行動。"},{"title":"戰鬥行動【使用技能】","titleraw":"戰鬥行動【使用技能】","content":"用元素骰支付所需的費用，使我方「出戰角色」使用技能攻擊對方的「出戰角色」。\n角色每次使用「普通攻擊」或「元素戰技」後，會獲得1點「充能」。\n角色「充能」達到上限後，可以花費所有「充能」來使用威力強大的「元素爆發」！","contentraw":"用元素骰支付所需的費用，使我方「出戰角色」使用技能攻擊對方的「出戰角色」。\\n角色每次使用「普通攻擊」或「元素戰技」後，會獲得1點「充能」。\\n角色「充能」達到上限後，可以花費所有「充能」來使用威力強大的「元素爆發」！"},{"title":"戰鬥行動【切換角色】","titleraw":"戰鬥行動【切換角色】","content":"支付1個任意類型的元素骰，將一個我方的「後臺角色」切換為「出戰角色」。","contentraw":"支付1個任意類型的元素骰，將一個我方的「後臺角色」切換為「出戰角色」。"},{"title":"快速行動【打出手牌】","titleraw":"快速行動【打出手牌】","content":"用元素骰支付所需的費用，打出一張手牌。手牌分為以下類型：\n【裝備牌】裝備在一個角色身上，提供效果強化這個角色。\n【支援牌】放置在我方支援區，持續地發揮支援效果。\n【事件牌】打出後，一次性地結算所有效果。","contentraw":"用元素骰支付所需的費用，打出一張手牌。手牌分為以下類型：\\n<color=#FFE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SCH</color> durch die Figur wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.","description":"Figuren können keine Heilung außer von Aufgehen des Mondes des Verderbens erhalten.\nWenn sich selbst Eid des Lebens verliehen wird: Phys. SCH durch die Figur wird nun Pyro-SCH.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Fähigkeit","playcost":[]},{"id":13146,"name":"Nur der Mond des Verderbens weiß","descriptionraw":"Figuren können keine Heilung außer von <color=#FFFFFFFF>$[S13143]</color> erhalten.\\n<color=#FFFFFFFF>Wenn sich selbst <color=#FFFFFFFF>$[C122]</color> verliehen wird:</color> $[K100|s2] durch die Figur wird nun $[K103|s1].","descriptionreplaced":"Figuren können keine Heilung außer von <color=#FFFFFFFF>Aufgehen des Mondes des Verderbens</color> erhalten.\\n<color=#FFFFFFFF>Wenn sich selbst <color=#FFFFFFFF>Eid des Lebens</color> verliehen wird:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.","description":"Figuren können keine Heilung außer von Aufgehen des Mondes des Verderbens erhalten.\nWenn sich selbst Eid des Lebens verliehen wird: Phys. SCH durch die Figur wird nun Pyro-SCH.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Fähigkeit","playcost":[]},{"id":13147,"name":"Nur der Mond des Verderbens weiß","descriptionraw":"Figuren können keine Heilung außer von <color=#FFFFFFFF>$[S13143]</color> erhalten.\\n<color=#FFFFFFFF>Wenn sich selbst <color=#FFFFFFFF>$[C122]</color> verliehen wird:</color> $[K100|s2] durch die Figur wird nun $[K103|s1].","descriptionreplaced":"Figuren können keine Heilung außer von <color=#FFFFFFFF>Aufgehen des Mondes des Verderbens</color> erhalten.\\n<color=#FFFFFFFF>Wenn sich selbst <color=#FFFFFFFF>Eid des Lebens</color> verliehen wird:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.","description":"Figuren können keine Heilung außer von Aufgehen des Mondes des Verderbens erhalten.\nWenn sich selbst Eid des Lebens verliehen wird: Phys. 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Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color> verliehen.","description":"Verursacht 3 Pkt. Geo-SCH. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur Kraft des entsprechenden Elements absorbieren.\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr Facetten des Felsens – Elementarkristall verliehen.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Massiver Erdrutsch","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1]. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 4 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","description":"Verursacht 4 Pkt. Geo-SCH. 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Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color> verliehen.","description":"Verursacht 3 Pkt. Geo-SCH. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur Kraft des entsprechenden Elements absorbieren.\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr Facetten des Felsens – Elementarkristall verliehen.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Glazialer Ansturm","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1], erhält selbst <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Verursacht 3 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, erhält selbst <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color>.","description":"Verursacht 3 Pkt. Kryo-SCH, erhält selbst Facetten des Felsens – Elementarkristall.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Massiver Erdrutsch","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1]. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 4 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","description":"Verursacht 4 Pkt. Geo-SCH. 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SCH</color>.","description":"Verursacht 2 Pkt. phys. SCH.","typetag":"GCG_SKILL_TAG_A","type":"Standardangriff","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura der Majestät","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1]. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur $[K1012].\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>$[C126022]</color> verliehen.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 3 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color> verliehen.","description":"Verursacht 3 Pkt. Geo-SCH. 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Pyro-SCH, bereitet folgende Fähigkeiten vor: Knüppel und Knall.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33073,"name":"Sprintschlag","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Verursacht 5 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.","description":"Verursacht 5 Pkt. 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Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur $[K1012].\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>$[C126022]</color> verliehen.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 3 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color> verliehen.","description":"Verursacht 3 Pkt. Geo-SCH. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur Kraft des entsprechenden Elements absorbieren.\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr Facetten des Felsens – Elementarkristall verliehen.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Massiver Erdrutsch","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1]. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 4 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","description":"Verursacht 4 Pkt. Geo-SCH. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","typetag":"GCG_SKILL_TAG_Q","type":"Spezialfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Facetten des Felsens","descriptionraw":"Passiv – Erhält zu Beginn des Kampfes <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"Passiv – Erhält zu Beginn des Kampfes <color=#FFFFFFFF>Facetten des Felsens – Elementarabsorption</color>.","description":"Passiv – Erhält zu Beginn des Kampfes Facetten des Felsens – Elementarabsorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Fähigkeit","playcost":[]}]},"azhdaha-01":{"id":4606,"name":"Azhdaha","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Andere Waffen","Monster"],"skills":[{"id":26021,"name":"Steinschmetternde Welle","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Verursacht 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. 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Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.\\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color> verliehen.","description":"Verursacht 3 Pkt. Geo-SCH. Wenn dabei die Reaktion Kristallisation ausgelöst wird, wird die Figur Kraft des entsprechenden Elements absorbieren.\nWenn die Figur beim Anwenden dieser Fähigkeit keine Elementarkraft absorbiert hat, wird ihr Facetten des Felsens – Elementarkristall verliehen.","typetag":"GCG_SKILL_TAG_E","type":"Elementarfähigkeit","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Massiver Erdrutsch","descriptionraw":"Verursacht $[D__KEY__DAMAGE] Pkt. $[D__KEY__ELEMENT|s1]. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Verursacht 4 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Erhöht den SCH für jedes absorbierte Element um 1 Pkt.","description":"Verursacht 4 Pkt. Geo-SCH. 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Tartaglia enthält.)","storytitle":"Tartaglia – Sprudelndes Wasser","storytext":"Ein kühner, aber doch präziser Angriff.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Tartaglia in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Ruf des Abgrunds","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Erschafft 1 zufällige Hilichurl-Beschwörung!\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 Monster-Figuren enthält.)","descriptionraw":"Erschafft 1 $[K1001|s1]!\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 {SPRITE_PRESET#3503}Monster-Figuren enthält.)","descriptionreplaced":"Erschafft 1 <color=#FFFFFFFF>zufällige Hilichurl-Beschwörung</color>!\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 {SPRITE_PRESET#3503}Monster-Figuren enthält.)","storytitle":"Ruf des Abgrunds","storytext":"„Yaya ika!“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Ruf des Abgrunds","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ABC"],"tagstext":["Automaton-Karte"],"description":"SCH durch deine Beschwörungen +1.\nZu Beginn der Runde: Erschafft 1 zufälligen Hilichurl.","descriptionraw":"SCH durch deine Beschwörungen +1.\\n<color=#FFFFFFFF>Zu Beginn der Runde:</color> Erschafft 1 zufälligen Hilichurl.","descriptionreplaced":"SCH durch deine Beschwörungen +1.\\n<color=#FFFFFFFF>Zu Beginn der Runde:</color> Erschafft 1 zufälligen Hilichurl.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Schattenhafte kalte Klinge","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Lynette, ist diese 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Lynette sie an, wird sofort 1-mal <color=#FFD780FF>Rätselhafte Schattenverhüllung</color> angewendet.\\nWendet Lynette ausgerüstet mit dieser Karte zum zweiten Mal in jeder Runde <color=#FFFFFFFF>Rätselhafte Schattenverhüllung</color> an: SCH +2, wechselt die vorige Figur deines Gegners zwangsweise zur aktiven Figur.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Lynette enthält.)","storytitle":"Lynette – Schattenhafte kalte Klinge","storytext":"„Ein kleiner Trick.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Lynette in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Versuchung der Adepten","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"SCH mit der nächsten Spezialfähigkeit durch die gewählte Figur in dieser Runde +3.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"SCH mit der nächsten <color=#FFFFFFFF>Spezialfähigkeit</color> durch die gewählte Figur in dieser Runde +3.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"SCH mit der nächsten <color=#FFFFFFFF>Spezialfähigkeit</color> durch die gewählte Figur in dieser Runde +3.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Versuchung der Adepten","storytext":"Es heißt, der Name dieses Gerichts käme daher, dass es in der Lage sei einen Adepten in die Welt der Sterblichen zurückzubringen. Aber welcher Adept könnte das dann sein?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Versuchung der Adepten","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Gericht","Automaton-Karte"],"description":"Erhöht den ANG der gewählten Figur in der ersten Runde um 3 Pkt.","descriptionraw":"Erhöht den ANG der gewählten Figur in der ersten Runde um 3 Pkt.","descriptionreplaced":"Erhöht den ANG der gewählten Figur in der ersten Runde um 3 Pkt.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Kopftuch eines Abenteurers","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nach Anwenden von Standardangriffen durch die Figur: Stellt selbst 1 LP wieder her (max. 3-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Stellt selbst 1 LP wieder her (max. 3-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Stellt selbst 1 LP wieder her (max. 3-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Pfadfinder – Kopftuch eines Abenteurers","storytext":"„Alle Geheimnisse von Sternenhimmel und Abgrund warten nur darauf, von diesem einfachen Sterblichen entdeckt zu werden.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Jeden Groll und alle Schulden werde ich begleichen ...","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Arlecchino, ist diese Karte für diese Figur auszuspielen. 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Arlecchino erhält dadurch 3 Stapelungen <color=#FFFFFFFF>Eid des Lebens</color>.\\nVerbraucht, wenn möglich, 1 Stapelung <color=#FFFFFFFF>Eid des Lebens</color>, wenn <color=#FFFFFFFF>Arlecchino</color> ausgerüstet mit dieser Karte Schaden erleidet, um 1 Pkt. SCH. abzuwehren.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Arlecchino enthält.)","storytitle":"Arlecchino – Jeden Groll und alle Schulden werde ich begleichen ...","storytext":"„Ewig wie der Mond.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Arlecchino in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Aus der Erde geboren","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Baizhu, ist diese Karte anzulegen.\nLegt Baizhu sie an, wird sofort 1-mal Ganzheitliche Heilung angewendet.\nIst Baizhu ausgerüstet mit dieser Karte auf dem Feld: Erschafft beim Auslösen des Heilungseffekts durch Makelloser Schild 1 Würfel von dem Element deiner aktiven Figur.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Baizhu enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1705]</color>, ist diese Karte anzulegen.\\nLegt $[A1705] sie an, wird sofort 1-mal <color=#FFD780FF>$[S17053]</color> angewendet.\\nIst $[A1705] ausgerüstet mit dieser Karte auf dem Feld: Erschafft beim Auslösen des Heilungseffekts durch <color=#FFFFFFFF>$[C117053]</color> 1 Würfel von dem Element deiner aktiven Figur.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1705] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Baizhu</color>, ist diese Karte anzulegen.\\nLegt Baizhu sie an, wird sofort 1-mal <color=#FFD780FF>Ganzheitliche Heilung</color> angewendet.\\nIst Baizhu ausgerüstet mit dieser Karte auf dem Feld: Erschafft beim Auslösen des Heilungseffekts durch <color=#FFFFFFFF>Makelloser Schild</color> 1 Würfel von dem Element deiner aktiven Figur.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Baizhu enthält.)","storytitle":"Baizhu – Aus der Erde geboren","storytext":"„Wenn man Himmel und Erde versteht, seine innere Sphäre gegen äußere Einflüsse verteidigen und einen klaren Geist bewahren kann, kann einem auch nichts mehr schaden.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Baizhu in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Amethystkrone","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Erleiden des Dendro-SCH durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Sammelt 1 Pkt. „Kronenkristall“. 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Erschafft 1 Würfel eines zufälligen Elements, wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Sammelt 1 Pkt. <color=#FFFFFFFF>„Kronenkristall“</color>. Erschafft 1 Würfel eines zufälligen Elements, wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Ein tief verwurzelter Pakt – Amethystkrone","storytext":"„Für die ewige Oase, für die blühenden Padisarah trug die Herrin der Blumen die Krone aus Amethysten.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Asmos Bogen","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\nWendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen: Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde).\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen:</color> Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen:</color> Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Amos’ Bogen","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\nWendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen: Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde)\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen:</color> Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde)\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur eine Fähigkeit an, deren ursprüngliche Kosten von Elementarwürfeln und Aufladungspunkten zusammengenommen bei 5 oder mehr liegen:</color> Erhöht den SCH zusätzlich um 2 Pkt. (1-mal pro Runde)\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Willensstarker Pfeil – Amos’ Bogen","storytext":"„Ich träumte vom Ozean und Sandstränden, von grünen Wäldern und weiten Feldern.“\n„Ich träumte von Wildschweinen, die in Beerensträuchern spielten, und von einem spitzen Turm.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Garten von einst","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"Ist eine deiner Figuren mit einer „Waffen“-Ausrüstungskarte oder „Artefakt“-Ausrüstungskarte ausgerüstet, ist diese Karte auszuspielen: Beim nächsten Ausspielen deiner „Waffen“- oder „Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -2\n(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionraw":"<color=#FFFFFFFF>Ist eine deiner Figuren mit einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte ausgerüstet, ist diese Karte auszuspielen:</color> Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -2\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionreplaced":"<color=#FFFFFFFF>Ist eine deiner Figuren mit einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte ausgerüstet, ist diese Karte auszuspielen:</color> Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -2\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","storytitle":"Garten von einst","storytext":"„Ist das Leben nicht wie der Traum einer Zikade? Der huscht lautlos durch diese weite Welt und verweht.“","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Windfalke","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Waffe","Einhänder"],"description":"SCH durch die Figur +1.\nNach Anwenden der Fähigkeit durch gegnerische Figuren: Stellt der damit ausgerüsteten Figur 1 LP wieder her (max. 2-mal pro Runde).\n(Nur für Einhändernutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Fähigkeit durch gegnerische Figuren:</color> Stellt der damit ausgerüsteten Figur 1 LP wieder her (max. 2-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3205}Einhändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Fähigkeit durch gegnerische Figuren:</color> Stellt der damit ausgerüsteten Figur 1 LP wieder her (max. 2-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3205}Einhändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Führung des Windes – Windfalke","storytext":"Schwert einer Kämpferin aus einem fernen Land, das ihren Erfolg bei der Verbreitung von Gerechtigkeit und Freiheit in Mondstadt miterlebt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Windfalke","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Waffe","Einhänder","Automaton-Karte"],"description":"ANG +2.\nNach Erleiden von SCH durch die hiermit ausgerüstete Figur: Stellt sich selbst 2 LP wieder her (3-mal pro Runde).","descriptionraw":"ANG +2.\\nNach Erleiden von SCH durch die hiermit ausgerüstete Figur: Stellt sich selbst 2 LP wieder her (3-mal pro Runde).","descriptionreplaced":"ANG +2.\\nNach Erleiden von SCH durch die hiermit ausgerüstete Figur: Stellt sich selbst 2 LP wieder her (3-mal pro Runde).","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Arataki Itto, ist diese Karte anzulegen.\nLegt Arataki Itto sie an, wird sofort 1-mal Lärmende Legende angewendet.\nAb dem 2. Mal in jeder Runde, dass Arataki Itto ausgerüstet mit dieser Karte Lärmende Legende anwendet: Erhöht, wenn dabei Superstarke Superkraft ausgelöst wird, den SCH zusätzlich um 1 Pkt.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Arataki Itto enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1605]</color>, ist diese Karte anzulegen.\\nLegt $[A1605] sie an, wird sofort 1-mal <color=#FFD780FF>$[S16051]</color> angewendet.\\nAb dem 2. Mal in jeder Runde, dass $[A1605] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S16051]</color> anwendet: Erhöht, wenn dabei $[K1007] ausgelöst wird, den SCH zusätzlich um 1 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1605] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Arataki Itto</color>, ist diese Karte anzulegen.\\nLegt Arataki Itto sie an, wird sofort 1-mal <color=#FFD780FF>Lärmende Legende</color> angewendet.\\nAb dem 2. Mal in jeder Runde, dass Arataki Itto ausgerüstet mit dieser Karte <color=#FFFFFFFF>Lärmende Legende</color> anwendet: Erhöht, wenn dabei <color=#FFFFFFFF>Superstarke Superkraft</color> ausgelöst wird, den SCH zusätzlich um 1 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Arataki Itto enthält.)","storytitle":"Arataki Itto – Arataki Ichiban","storytext":"Auf jeden Fall ist es immer eine gute Idee, zuerst die Oberhand zu haben, was den Schwung und Kampfgeist angeht.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Arataki Itto in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Archaischer Fels","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Geo-Würfel-Verbrauch -1. 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Kriegerin, gilt als ganzer Stolz des Stammes der „Menschen der Quellen“.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Fließende Träume von tausend Nächten","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"SCH durch die Figur +1.\nBeim Auslösen einer Elementarreaktion durch deine Figur: Der dabei verursachte SCH +1. 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(Max. 2-mal pro Runde)\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Morgengesang von tausend Nächten – Fließende Träume von tausend Nächten","storytext":"„Alle Dinge entstehen und vergehen in regelmäßigen Abständen, wie der nicht endende Wechsel zwischen Dämmerung und Tagesanbruch.“\n„Lass die Geschichte in dieser Lampe dir Träume geben, die es wert sind, auf sie zu hoffen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Üppiger Nachwuchs","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Beim Ausspielen: Erschafft 4 Erwacht, meine Untergebenen und legt sie zufällig unter die Karten deines Stapels.\nIst Beschützer von Apeps Oase ausgerüstet mit dieser Karte auf dem Feld: SCH durch Wucherungsorganismus deiner Seite +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Beschützer von Apeps Oase enthält.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Erschafft 4 <color=#FFFFFFFF>$[C127021]</color> und legt sie zufällig unter die Karten deines Stapels.\\nIst <color=#FFFFFFFF>$[A2702]</color> ausgerüstet mit dieser Karte auf dem Feld: SCH durch <color=#FFFFFFFF>$[C127022]</color> deiner Seite +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2702] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Erschafft 4 <color=#FFFFFFFF>Erwacht, meine Untergebenen</color> und legt sie zufällig unter die Karten deines Stapels.\\nIst <color=#FFFFFFFF>Beschützer von Apeps Oase</color> ausgerüstet mit dieser Karte auf dem Feld: SCH durch <color=#FFFFFFFF>Wucherungsorganismus</color> deiner Seite +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Beschützer von Apeps Oase enthält.)","storytitle":"Beschützer von Apeps Oase – Üppiger Nachwuchs","storytext":"Zusammen mit zahlreichen Nachkommen reiste Apep einst durch ein Meer von Gräsern, durch hundert Fuß hohe Bäume und durch tausende Meilen Reben, so, als wäre er ein Fisch im Wasser. Bis das Gras, die Bäume und die Reben schließlich verdorrten und zu Staub wurden. Unzählige Kreaturen, so klein und unbedeutend wie Kies, hatten auf Apeps Land eine fragile Nation errichtet.\nApep hatte mit seinen unzähligen Nachkommen das Sandmeer wie kochendes Wasser zum Brodeln gebracht und die Türme der Städte wie herabfallende Blätter in Stücke gerissen. Bis sich der neue König des Sandmeeres und der König, der seine Heimat verloren hatte, miteinander versöhnten. Seither gehörten die Dünen unter der Sonne den Menschen und den Göttern, während die Oase des Drachens in dessen Herzen verblieb.\nApep hatte das Wissen um die Evolution mit seinen zahllosen Nachkommen geteilt, denn Wasser verrottete nicht, aber morsches Holz musste ja irgendwann fallen. Bis er schließlich seinen Pakt mit dem König des Sandes erfüllte, um ultimative Weisheit zu erlangen. 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Erschafft bei jeder Kristallisations-Reaktion durch dich 7 Stapelungen Schilde.","descriptionraw":"$[C135] hat für dich keine Obergrenze. Erschafft bei jeder Kristallisations-Reaktion durch dich 7 Stapelungen $[C135].","descriptionreplaced":"Schilde hat für dich keine Obergrenze. Erschafft bei jeder Kristallisations-Reaktion durch dich 7 Stapelungen Schilde.","playcost":[]},"autoferventflames":{"id":520101,"name":"Automatisierung – Aufrichtiges Feuer","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ABC"],"tagstext":["Automaton-Karte"],"description":"Ändert die Effekte der durch dich verursachten Reaktionen Schmelzen und Verdampfen: Verdoppelt den diesmaligen SCH.\nÄndert den Effekt der Reaktion Überladen: Diesmaliger SCH +6, das Ziel wechselt zur vorigen Figur.","descriptionraw":"Ändert die Effekte der durch dich verursachten Reaktionen {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Schmelzen</color> und {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verdampfen</color>: Verdoppelt den diesmaligen SCH.\\nÄndert den Effekt der Reaktion {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +6, das Ziel wechselt zur vorigen Figur.","descriptionreplaced":"Ändert die Effekte der durch dich verursachten Reaktionen {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Schmelzen</color> und {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verdampfen</color>: Verdoppelt den diesmaligen SCH.\\nÄndert den Effekt der Reaktion {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +6, das Ziel wechselt zur vorigen Figur.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Automatisierung – Geo-Resonanz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ABC"],"tagstext":["Automaton-Karte"],"description":"Zu Beginn des Kampfes: Verleiht dir für jede Geo-Figur bei dir 10 Pkt. 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Aufladung (Priorität für die aktive Figur; 1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Razor enthält.)","storytitle":"Razor – Erwachen","storytext":"Nun ... beginnt die Jagd.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Razor in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Erwacht, meine Untergebenen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen oder Abwerfen dieser Karte: Erschafft 1 unabhängigen Wucherungsorganismus.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen oder $[K56] dieser Karte:</color> Erschafft 1 unabhängigen $[C127022].","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen oder <color=#FFFFFFFF>Abwerfen</color> dieser Karte:</color> Erschafft 1 unabhängigen Wucherungsorganismus.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Schilfmeer-Bake","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Waffe","Zweihänder"],"description":"SCH durch die Figur +1.\nNach Anwenden von Elementarfähigkeiten durch die Figur: Erhöht den nächsten SCH durch diese Figur in dieser Runde zusätzlich um 1 Pkt. 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(1-mal pro Runde)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch die Figur:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde zusätzlich um 1 Pkt. 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(In jeder Runde kann max. 1 dieser Karten ausgespielt werden.)","descriptionraw":"Erschafft durchs $[K56] einer zufälligen Karte von deiner Hand, deren ursprüngliche Elementarwürfelkosten am höchsten sind, 1 Würfel von dem Element deiner aktiven Figur. (In jeder Runde kann max. 1 dieser Karten ausgespielt werden.)","descriptionreplaced":"Erschafft durchs <color=#FFFFFFFF>Abwerfen</color> einer zufälligen Karte von deiner Hand, deren ursprüngliche Elementarwürfelkosten am höchsten sind, 1 Würfel von dem Element deiner aktiven Figur. 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(1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Frostig Lied der fernen Welt – Echo des Eisbrechers","storytext":"„Vorbei an der von Eis versiegelten Tür, durch die Korridore in die Tiefe gehend, wird er den silberweißen Zweig brechen und somit Hoffnung in das verschneite Land zurückbringen.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Manuelle Explosion","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Amber, ist diese Karte anzulegen.\nLegt Amber sie an, wird sofort 1-mal Sprengpuppe angewendet.\nNach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 4 Pkt. 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Und es ist, wenn ich so sagen darf, ein großer Erfolg.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Canotilas Beistand","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Fügt 2 zufällige Ereigniskarten, die die Melusine wahnsinnig toll findet, deiner Hand hinzu.","descriptionraw":"Fügt 2 zufällige Ereigniskarten, die die Melusine wahnsinnig toll findet, deiner Hand hinzu.","descriptionreplaced":"Fügt 2 zufällige Ereigniskarten, die die Melusine wahnsinnig toll findet, deiner Hand hinzu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Wechselhafte Maske","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur: Würfel-Verbrauch -1. 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Die von der Präzisionsmaschine konstruierte Aufsichtseinheit gibt ein Summen von sich und beobachtet weiter den goldenen Fluss dieses so winzigen Königreichs.\nUnermüdlich wird jedes Geld erfasst, das den Besitzer wechselt.\nJede Ersparnis und jede Verschwendung, jeder Wertzuwachs und jede Minderung, die Anzahl der Umläufe eines jeden Geldmittels in einem bestimmten Zeitraum.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Ruine des Zentrallaboratoriums","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Nachdem du 1 Karte abgeworfen oder für die Abstimmung verbraucht hast: Diese Karte sammelt 1 Pkt. Experimentfortschritt. Wenn der Experimentfortschritt 3, 6 oder 9 Pkt. erreicht, erhältst du jeweils 1 Omni-Würfel. 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Und mit den lila Blitzen verkünden sie die Existenz der Macht des Abgrunds, die die menschliche Vernunft in Stücke reißt und auffrisst.“","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit dem Abgrundsänger – Lila Blitze in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Schichtwechsel","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Beim nächsten Wechsel deiner Figuren: Elementarwürfel-Verbrauch -1.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel deiner Figuren:</color> Elementarwürfel-Verbrauch -1.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel deiner Figuren:</color> Elementarwürfel-Verbrauch -1.","storytitle":"Schichtwechsel","storytext":"„Es ist Zeit für die Erwachsenen zu arbeiten und die Kinder sollten ins Bett gehen.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[]},"changtheninth":{"id":322009,"name":"Chang IX.","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Nach Anwenden der Fähigkeiten einer Figur auf dem Spielfeld: Hat sie phys. 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Wenn 3 <color=#FFFFFFFF>Einfälle</color> gesammelt, wird diese Karte abgeworfen: Zieht 2 Karten.","storytitle":"Frustrierter Literat – Chang IX.","storytext":"„Nur ein armer Mann kann wahrhaft reich werden, zumindest habe ich noch Bücher an meiner Seite!“","playcost":[]},"chaoticentropy":{"id":215011,"name":"Chaotische Entropie","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Saccharose, ist diese Karte anzulegen.\nLegt Saccharose sie an, wird sofort 1-mal Verbotene Windseelenschaffung – Isomorpher Typ 75-II angewendet.\nErschafft Saccharose ausgerüstet mit dieser Karte 1 Große Windseele, die bereits zu einem anderen Element umgewandelt wurde: Entsprechender Elementar-SCH durch deine Figuren +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Saccharose enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur 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Kryo-SCH.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Fatui – Kryo-Cicin-Zauberin enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A2101]</color>, ist diese Karte anzulegen.\\nLegt $[A2101] sie an, wird sofort 1-mal <color=#FFD780FF>$[S21012]</color> angewendet.\\nNachdem $[A2101] ausgerüstet mit dieser Karte ihre Fähigkeit angewendet hat: Wenn <color=#FFFFFFFF>$[C121011]</color> durchs Stapeln das Limit seiner $[K3] überschritten hat, verursacht es 2 Pkt. $[K101|s1].\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2101] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Fatui – Kryo-Cicin-Zauberin</color>, ist diese Karte anzulegen.\\nLegt Fatui – Kryo-Cicin-Zauberin sie an, wird sofort 1-mal <color=#FFD780FF>Neblige Beschwörung</color> angewendet.\\nNachdem Fatui – Kryo-Cicin-Zauberin ausgerüstet mit dieser Karte ihre Fähigkeit angewendet hat: Wenn <color=#FFFFFFFF>Kryo-Cicin</color> durchs Stapeln das Limit seiner <color=#FFFFFFFF>Einsatzmöglichkeit</color> überschritten hat, verursacht es 2 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Fatui – Kryo-Cicin-Zauberin enthält.)","storytitle":"Kryo-Cicin-Zauberin – Des Kryo-Cicin kalter Glanz","storytext":"Je mehr Nebelgras, desto mehr Kryo-Cicin-Freunde.\n... 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Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer Talentkarte durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner aktiven Figur zur hiermit ausgerüsteten Figur:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten in der Hand wird $[K56|s1] und wandelt 2 Elementarwürfel in $[K411] um. Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer {SPRITE_PRESET#3006}Talentkarte durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner aktiven Figur zur hiermit ausgerüsteten Figur:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten in der Hand wird <color=#FFFFFFFF>abgeworfen</color> und wandelt 2 Elementarwürfel in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> um. Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer {SPRITE_PRESET#3006}Talentkarte durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Der Klang uralter Musik – Trachtenhut des Dirigenten","storytext":"„Die Musikanten verwandelten daraufhin die Noten in Wörter und hielten ihre Reisen in einem Buch fest.\nDer Dirigent hielt das Buch bis zu seinem Tode fest in der Hand.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Trachtenhut des Dirigenten","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefakt","Automaton-Karte"],"description":"Nach Verursachen von Elementarreaktions-SCH durch die hiermit ausgerüstete Figur: ANG +1 (max. +3).","descriptionraw":"<color=#FFFFFFFF>Nach Verursachen von Elementarreaktions-SCH durch die hiermit ausgerüstete Figur:</color> ANG +1 (max. +3).","descriptionreplaced":"<color=#FFFFFFFF>Nach Verursachen von Elementarreaktions-SCH durch die hiermit ausgerüstete Figur:</color> ANG +1 (max. +3).","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Eroberung – Schutz des Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Xiao, ist diese Karte anzulegen.\nLegt Xiao sie an, wird sofort 1-mal Geistervertreibung angewendet.\nWährend Xiao ausgerüstet mit dieser Karte zugleich mit Yaksha-Maske ausgerüstet ist: Anemo-Würfel-Verbrauch für Doppeltes Windrad -1 (Max. 2-mal für jede Ausrüstungsdauer mit Yaksha-Maske).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Xiao enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1504]</color>, ist diese Karte anzulegen.\\nLegt $[A1504] sie an, wird sofort 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-1.","descriptionreplaced":"<color=#FFFFFFFF>Befinden sich auf dem gegnerischen Unterstützungs- und Beschwörungsplatz insgesamt mindestens 4 Karten, ist diese Karte auszuspielen:</color> Einsatzmöglichkeit aller Beschwörungen beider Seiten -1.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Kontrollierte, gezielte Gefahrenentlastungs-Detonation","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Befinden sich auf dem gegnerischen Unterstützungs- und Beschwörungsplatz insgesamt mindestens 4 Karten, ist diese Karte auszuspielen: Einsatzmöglichkeit aller Beschwörungen beider Seiten -1.","descriptionraw":"<color=#FFFFFFFF>Befinden sich auf dem gegnerischen Unterstützungs- und Beschwörungsplatz insgesamt mindestens 4 Karten, ist diese Karte auszuspielen:</color> Einsatzmöglichkeit aller Beschwörungen beider Seiten -1.","descriptionreplaced":"<color=#FFFFFFFF>Befinden 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Nichts verheimlicht. Alles Arkhium wurde ordnungsgemäß behandelt. 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Würfelergebnis garantiert.\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Wissen der Ranke – Erinnerungen des tiefen Waldes","storytext":"„Denn jene, die die Natur achten, werden letztendlich das Labyrinth des Waldes durchqueren und zu einer grenzenlosen Wildnis gelangen können.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Leckere Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Federmaske des Zauberkämpfers","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur: Erhält 1 Pkt. Aufladung (1-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur:</color> Erhält 1 Pkt. Aufladung (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur:</color> Erhält 1 Pkt. Aufladung (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Symbol des Recken – Federmaske des Zauberkämpfers","storytext":"„... Es gibt stets jemanden, der die Verantwortung tragen muss, und die Starken sollten die schwerere Bürde tragen.\nErst als er den Krieg wirklich sah, spürte er zum ersten Mal die Schwere des Schicksals.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Gefallene Gottheit","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Albedo, ist diese Karte anzulegen.\nLegt Albedo sie an, wird sofort 1-mal Chemische Evolution – Sonnennachbildung angewendet.\nWenn Albedo ausgerüstet mit dieser Karte auf dem Feld ist und zugleich auf deinem Feld Sonnennachbildung besteht: SCH vom Angriff aus dem Fall durch deine eigenen Figuren +1. 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Dabei wird 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Albedo enthält.)","storytitle":"Albedo – Gefallene Gottheit","storytext":"„Die Festlegung der Strategie für ein Duell erfordert genaue Berechnungen.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Albedo in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Zuschlag für Defizite","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Dori, ist diese Karte anzulegen.\nLegt Dori sie an, wird sofort 1-mal Zuneigung von Alcazarzaray angewendet.\nErschafft Dori ausgerüstet mit dieser Karte Flaschengeist: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von Aufladung erhalten die Figuren, die noch keine haben, 1 Pkt. Aufladung zusätzlich.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Dori enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1410]</color>, ist diese Karte anzulegen.\\nLegt $[A1410] sie an, wird sofort 1-mal <color=#FFD780FF>$[S14103]</color> angewendet.\\nErschafft $[A1410] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C114102]</color>: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von $[K310] erhalten die Figuren, die noch keine haben, 1 Pkt. $[K310] zusätzlich.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1410] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Dori</color>, ist diese Karte anzulegen.\\nLegt Dori sie an, wird sofort 1-mal <color=#FFD780FF>Zuneigung von Alcazarzaray</color> angewendet.\\nErschafft Dori ausgerüstet mit dieser Karte <color=#FFFFFFFF>Flaschengeist</color>: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> erhalten die Figuren, die noch keine haben, 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> zusätzlich.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Dori enthält.)","storytitle":"Dori – Zuschlag für Defizite","storytext":"„Zuerst erhöhen wir die Preise um dreißig Prozent und dann geben wir zwanzig Prozent Rabatt!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Dori in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Im Namen der Götter","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Rosaria, ist diese Karte anzulegen.\nLegt Rosaria sie 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<color=#FFFFFFFF>Rosaria</color>, ist diese Karte anzulegen.\\nLegt Rosaria sie an, wird sofort 1-mal <color=#FFD780FF>Erschütterndes Geständnis</color> angewendet.\\nIst Rosaria ausgerüstet mit dieser Karte auf dem Feld: Erschafft, wenn <color=#FFFFFFFF>Erschütterndes Geständnis</color> angewendet wird oder du 1 <color=#FFFFFFFF>Angriff von Schwachstellen</color> erschaffen hast, 1 <color=#FFFFFFFF>Schichtwechsel</color> in deiner Hand (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Rosaria enthält.)","storytitle":"Rosaria – Im Namen der Götter","storytext":"„Gute Nacht ...“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Rosaria in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Hungrige 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(1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Ausspielen einer „{SPRITE_PRESET#3103}Gefährte“-Unterstützungskarte:</color> Zieht 1 zufällige „{SPRITE_PRESET#3103}Gefährte“-Unterstützungskarte aus dem Deck (max. 1-mal pro Duell).","storytitle":"Aufrichtiges Vertrauen – Dunyarzad","storytext":"„Der Sinn des Lebens besteht darin, kein Bedauern zu hinterlassen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Echo des Opferfests","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nach Anwenden von Standardangriffen durch die Figur: Zieht 1 Karte (1-mal pro Runde).\nNach Anwenden von Fähigkeiten durch die Figur: Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Ewige, rohe Jade – Echo des Opferfests","storytext":"„... Dem großen Fluss der Legende entspringen immer viele Nebenflüsse. Daher gibt es noch eine andere Geschichte: Die schöne Jade war einst eine rohe Jade aus den heiligen Bergen und wurde von den Händen des Rex Lapis sorgfältig geschnitzt.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Echo des Opferfests","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefakt","Automaton-Karte"],"description":"Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur: ANG in dieser Runde +1.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> ANG in dieser Runde +1.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> ANG in dieser Runde +1.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Edikt der Absolution","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"In dieser Runde ist die gewählte Figur immun gegen Gefroren, Schwindel, Versteinert und andere Zustände, die sie keine Fähigkeiten anwenden lassen. 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Erschafft 1 $[K411], wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des SCH durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Sammelt 2 Pkt. <color=#FFFFFFFF>„Kronenkristall“</color>, wenn es sich bei diesem SCH um einen {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-Schaden</color> handelt oder wenn dabei <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Reaktionen</color> ausgelöst wurden. Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Verblühtes Schlummerland – Blumen des verlorenen Paradieses","storytext":"„Doch ‚Ewigkeit‘ ist nichts als eine Lüge. 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Mal und zum 3. Mal <color=#FFFFFFFF>$[S13012]</color> an: {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1301] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Diluc</color>, ist diese Karte anzulegen.\\nLegt Diluc sie an, wird sofort 1-mal <color=#FFD780FF>Sengende Klinge</color> angewendet.\\nWendet Diluc ausgerüstet mit dieser Karte in einer Runde zum 2. Mal und zum 3. Mal <color=#FFFFFFFF>Sengende Klinge</color> an: {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Diluc enthält.)","storytitle":"Diluc – Fließende Flamme","storytext":"Ein einfacher Weg aus brenzligen Situationen.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Diluc in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Fließende Reinheit","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"Beim Ausspielen und am Ende der Runde: Verleiht der Figur 1 Stapelung Eid des Lebens.\nWahl einer Aktion auf beiden Seiten: Erschafft, wenn die hiermit ausgerüstete Figur noch keinen Eid des Lebens hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde).\n(Nur für Katalysatornutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen und am Ende der Runde:</color> Verleiht der Figur 1 Stapelung <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Wahl einer Aktion auf beiden Seiten:</color> Erschafft, wenn die hiermit ausgerüstete Figur noch keinen <color=#FFFFFFFF>$[C122]</color> hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen und am Ende der Runde:</color> Verleiht der Figur 1 Stapelung <color=#FFFFFFFF>Eid des Lebens</color>.\\n<color=#FFFFFFFF>Wahl einer Aktion auf beiden Seiten:</color> Erschafft, wenn die hiermit ausgerüstete Figur noch keinen <color=#FFFFFFFF>Eid des Lebens</color> hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Fließende Reinheit","storytext":"„Dieses Herz, das genauso schlägt wie ein Herz in einem Körper aus Fleisch und Blut, hat auf dieser Reise die gleiche Schuld auf sich geladen. Die schmerzlichste Reue martert dieses Herz, wo soll es sich hinwenden, um Frieden zu finden?“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Ring der Strömung","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nach Anwenden von Standardangriffen durch die Figur: Zieht 1 Karte (1-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Faszination der Geschichten – Ring der Strömung","storytext":"„... 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Jede Runde kann nur 1 „Verbotenes Wissen“ ausgespielt werden.\\nFügt deiner aktiven Figur 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu und zieht 1 Karte.","playcost":[]},"forestregalia":{"id":311307,"name":"Waldkönigsschwert","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Waffe","Zweihänder"],"description":"SCH durch die Figur +1.\nBeim Ausspielen dieser Karte: Nach dem nächsten Standardangriff durch die hiermit ausgerüstete Figur in dieser Runde werden 2 Würfel von dem Element dieser Figur erschaffen.\n(Nur für Zweihändernutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Nach dem nächsten Standardangriff durch die hiermit ausgerüstete Figur in dieser Runde werden 2 Würfel von dem Element dieser Figur erschaffen.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Nach dem nächsten Standardangriff durch die hiermit ausgerüstete Figur in dieser Runde werden 2 Würfel von dem Element dieser Figur erschaffen.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Segen des Waldes – Waldkönigsschwert","storytext":"„... Danach hat sich der Wasserlauf geändert und der helle Mond wurde fortgeschwemmt. Viele Dinge haben sich geändert und viele andere Dinge haben sich als Folge davon nicht mehr verändert.\nAber genau wie ihr halten auch wir „Tiger“ für die edlen und mächtigen Könige des Waldes, auch wenn wir die ursprünglichen Könige niemals gesehen haben.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Waldkönigsschwert","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Waffe","Zweihänder","Automaton-Karte"],"description":"ANG +2.\nWird eine gegnerische Figur ausgeschaltet: ANG +2.","descriptionraw":"ANG +2.\\nWird eine gegnerische Figur ausgeschaltet: ANG +2.","descriptionreplaced":"ANG +2.\\nWird eine gegnerische Figur ausgeschaltet: ANG +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Ehemaliger Sitz des Zentrallaboratoriums","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Nachdem du 1 Karte abgeworfen oder für die Abstimmung verbraucht hast: Diese Karte sammelt 1 Pkt. 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(1 in dieser Runde ausgespielte Ereigniskarte wird keine Wirkung haben.)","storytitle":"Fort Méropide","storytext":"„Die Festung aus Kupfer und Eisen wird eines Tages untergehen, aber die Stadt, die auf Recht und Gerechtigkeit steht, wird niemals fallen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Ein frischer Wind der Freiheit","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"Wird in dieser Runde eine Figur des Gegners bei deinem Zug ausgeschaltet: Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.\nEinsatzmöglichkeit: 1\n(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. 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Unsere Abenteuer mit dem guten goldenen Nara ... Wir werden dem guten Nara helfen, den Wald zu beschützen.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Brise der Träumerei","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur {REALNAME[ID(1), ist diese Karte anzulegen.\nLegt #{REALNAME[ID(1) sie an, wird sofort 1-mal Hanega – Gesang des Windes angewendet.\nNachdem #{REALNAME[ID(1) mit dem Status Haltung des eleganten Windes heftige Schläge ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. Anemo-SCH.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das #{REALNAME[ID(1) enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1506]</color>, ist diese Karte anzulegen.\\nLegt $[A1506] sie an, wird sofort 1-mal <color=#FFD780FF>$[S15062]</color> angewendet.\\nNachdem $[A1506] mit dem Status <color=#FFFFFFFF>$[C115061]</color> $[K51|s1] ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. $[K105|s1].\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1506] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>#{REALNAME[ID(1)</color>, ist diese Karte anzulegen.\\nLegt #{REALNAME[ID(1) sie an, wird sofort 1-mal <color=#FFD780FF>Hanega – Gesang des Windes</color> angewendet.\\nNachdem #{REALNAME[ID(1) mit dem Status <color=#FFFFFFFF>Haltung des eleganten Windes</color> <color=#FFFFFFFF>heftige Schläge</color> ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das #{REALNAME[ID(1) enthält.)","storytitle":"Wanderer – Brise der Träumerei","storytext":"„Wut nach dem Sturm!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit dem Wanderer in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Glücksspiel-Ohrringe","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Wird eine gegnerische Figur ausgeschaltet: Erschafft 2 Omni-Würfel, wenn die damit ausgerüstete Figur aktiv ist. 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(1-mal pro Runde)\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Noelle enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1602]</color>, ist diese Karte anzulegen.\\nLegt $[A1602] sie an, wird sofort 1-mal <color=#FFD780FF>$[S16022]</color> angewendet.\\nNach dem <color=#FFFFFFFF>Standardangriff</color> durch $[A1602]: Sind diese Karte und <color=#FFFFFFFF>$[C116021]</color> immer noch auf dem Feld, wird all deinen Figuren 1 LP wiederhergestellt. 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(1-mal pro Runde)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Noelle enthält.)","storytitle":"Noelle – Fürsorgliche Unterstützung","storytext":"Eine zähe Seele ist der stärkste Geo-Panzer.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Noelle in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Noch nicht verloren!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Wird eine deiner Figuren in dieser Runde ausgeschaltet, ist diese Karte auszuspielen: Erschafft 1 Omni-Würfel, deine aktuelle Figur erhält 1 Pkt. Aufladung. („Noch nicht verloren!“ kann jede Runde nur einmal ausgespielt werden.)","descriptionraw":"<color=#FFFFFFFF>Wird eine deiner Figuren in dieser Runde ausgeschaltet, ist diese Karte auszuspielen:</color> Erschafft 1 $[K411], deine aktuelle Figur erhält 1 Pkt. $[K310]. („Noch nicht verloren!“ kann jede Runde nur einmal ausgespielt werden.)","descriptionreplaced":"<color=#FFFFFFFF>Wird eine deiner Figuren in dieser Runde ausgeschaltet, ist diese Karte auszuspielen:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, deine aktuelle Figur erhält 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>. („Noch nicht verloren!“ kann jede Runde nur einmal ausgespielt werden.)","storytitle":"Noch nicht verloren!","storytext":"Von Itto heißt es nicht nur „Arataki gibt niemals auf!“ Nein, er wird immer noch eine Runde Spielen!","source":"Vom anfänglichen Deck zu erhalten","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Noch nicht verloren!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ABC"],"tagstext":["Automaton-Karte"],"description":"Werden 2 deiner Figuren ausgeschaltet: Aktion aller deiner Figuren +1, Aufladung +1, ANG +1.","descriptionraw":"<color=#FFFFFFFF>Werden 2 deiner Figuren ausgeschaltet:</color> Aktion aller deiner Figuren +1, $[K310] +1, ANG +1.","descriptionreplaced":"<color=#FFFFFFFF>Werden 2 deiner Figuren ausgeschaltet:</color> Aktion aller deiner Figuren +1, <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> +1, ANG +1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurier","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"tagstext":["Spezialtechnik"],"description":"Spezialtechnik: Spirituelle Unterstützung\nEinsatzmöglichkeit: 2\n(Die Figur kann max. 1 Spezialtechnik anlegen)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Spezialtechnik anlegen)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Spirituelle Unterstützung\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Spezialtechnik anlegen)","storytitle":"Iktomisaurier – Spirituelle Unterstützung","storytext":"„Der Legende nach sollen seine Vorfahren keine wirkliche physische Form besessen haben, sondern wie wandernde Seelen durch die Welten der Geister und der Realität gereist sein ...“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Eines jeden Hauses Ofenfeuer","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"Beim Ausspielen dieser Karte in der ersten Runde: Zieht 1 Talentkarte, wenn sich mindestens 2 unterschiedliche Talentkarten in deinem Deck befinden.\nBeim Ausspielen dieser Karte in der zweiten oder späteren Runde: Zieht Karten, deren Anzahl 1 weniger als die aktuelle Rundenzahl beträgt. (Höchstens 4 Karten können auf diese Weise gezogen werden.)\n(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen dieser Karte in der ersten Runde:</color> Zieht 1 {SPRITE_PRESET#3006}Talentkarte, wenn sich mindestens 2 unterschiedliche {SPRITE_PRESET#3006}Talentkarten in deinem Deck befinden.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte in der zweiten oder späteren Runde:</color> Zieht Karten, deren Anzahl <color=#FFFFFFFF>1 weniger als die aktuelle Rundenzahl</color> beträgt. (Höchstens 4 Karten können auf diese Weise gezogen werden.)\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen dieser Karte in der ersten Runde:</color> Zieht 1 {SPRITE_PRESET#3006}Talentkarte, wenn sich mindestens 2 unterschiedliche {SPRITE_PRESET#3006}Talentkarten in deinem Deck befinden.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte in der zweiten oder späteren Runde:</color> Zieht Karten, deren Anzahl <color=#FFFFFFFF>1 weniger als die aktuelle Rundenzahl</color> beträgt. (Höchstens 4 Karten können auf diese Weise gezogen werden.)\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","storytitle":"Eines jeden Hauses Ofenfeuer","storytext":"„Rührend kümmerte sich der Gott des Herdes um die Menschen und teilte sich auf in viele Helfer, die Nahrung und Zusammenhalt in die Haushalte brachten.“","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Fünffarbige Färbung","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Chiori, ist diese Karte anzulegen.\nLegt Chiori sie an, wird sofort 1-mal Streichelnde Hasode angewendet.\nWenn Chiori ausgerüstet mit dieser Karte Streichelnde Hasode anwendet: Erschafft zusätzlich 1 Gelassene Tamoto, wählt und beschwört dann von 4 Chioris Automaton-Puppen 1 Puppe.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Chiori enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1609]</color>, ist diese Karte anzulegen.\\nLegt $[A1609] sie an, wird sofort 1-mal <color=#FFD780FF>$[S16092]</color> angewendet.\\nWenn $[A1609] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S16092]</color> anwendet: Erschafft zusätzlich 1 <color=#FFFFFFFF>$[C116094]</color>, $[K59|s1] und beschwört dann von 4 <color=#FFFFFFFF>$[C116097]</color> 1 Puppe.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1609] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Chiori</color>, ist diese Karte anzulegen.\\nLegt Chiori sie an, wird sofort 1-mal <color=#FFD780FF>Streichelnde Hasode</color> angewendet.\\nWenn Chiori ausgerüstet mit dieser Karte <color=#FFFFFFFF>Streichelnde Hasode</color> anwendet: Erschafft zusätzlich 1 <color=#FFFFFFFF>Gelassene Tamoto</color>, <color=#FFFFFFFF>wählt</color> und beschwört dann von 4 <color=#FFFFFFFF>Chioris Automaton-Puppen</color> 1 Puppe.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Chiori enthält.)","storytitle":"Chiori – Fünffarbige Färbung","storytext":"„Farbe überall verstreut!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Chiori in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Geniale Mechanik – Annihilationsbonus","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Pneumousia-Annihilation an Figuren des Gegners: Erschafft 2 Omni-Würfel (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","descriptionraw":"<color=#FFFFFFFF>Nach $[K1015] an Figuren des Gegners:</color> Erschafft 2 $[K411] (Wird die Figur ausgeschaltet, kann keine $[K1015] an ihr ausgelöst werden).","descriptionreplaced":"<color=#FFFFFFFF>Nach Pneumousia-Annihilation an Figuren des Gegners:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Geniale Mechanik – Pneumousia-Wechsel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn des Kampfes: Erschafft 1 Pneuma-Energieblock – Dauerhaft auf deiner Seite.\nNach Wechseln deiner Figuren: Besteht auf deinem Feld Pneuma-Energieblock – Dauerhaft, wird er zu Ousia-Energieblock – Dauerhaft gewechselt; besteht auf deinem Feld Ousia-Energieblock – Dauerhaft, wird er zu Pneuma-Energieblock – Dauerhaft gewechselt.\nNach Pneumousia-Annihilation an Figuren des Gegners: Erschafft 2 Omni-Würfel (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","descriptionraw":"<color=#FFFFFFFF>Zu Beginn des Kampfes:</color> Erschafft 1 <color=#FFFFFFFF>$[C403029]</color> auf deiner Seite.\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Besteht auf deinem Feld $[C403029], wird er zu $[C403028] gewechselt; besteht auf deinem Feld $[C403028], wird er zu $[C403029] gewechselt.\\n<color=#FFFFFFFF>Nach $[K1015] an Figuren des Gegners:</color> Erschafft 2 $[K411] (Wird die Figur ausgeschaltet, kann keine $[K1015] an ihr ausgelöst werden).","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn des Kampfes:</color> Erschafft 1 <color=#FFFFFFFF>Pneuma-Energieblock – Dauerhaft</color> auf deiner Seite.\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Besteht auf deinem Feld Pneuma-Energieblock – Dauerhaft, wird er zu Ousia-Energieblock – Dauerhaft gewechselt; besteht auf deinem Feld Ousia-Energieblock – Dauerhaft, wird er zu Pneuma-Energieblock – Dauerhaft gewechselt.\\n<color=#FFFFFFFF>Nach Pneumousia-Annihilation an Figuren des Gegners:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Geniale Mechanik – Pneuma-Erneuerung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Bevor du eine Aktion ausführst: Wenn du nicht mehr als 4 Elementarwürfel übrig hast, wird 1 Pneuma-Energieblock erschaffen (1-mal pro Runde).\nNach Pneumousia-Annihilation an Figuren des Gegners: Erschafft 3 Omni-Würfel (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","descriptionraw":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn du nicht mehr als 4 Elementarwürfel übrig hast, wird 1 <color=#FFFFFFFF>$[C403027]</color> erschaffen (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach $[K1015] an Figuren des Gegners:</color> Erschafft 3 $[K411] (Wird die Figur ausgeschaltet, kann keine $[K1015] an ihr ausgelöst werden).","descriptionreplaced":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn du nicht mehr als 4 Elementarwürfel übrig hast, wird 1 <color=#FFFFFFFF>Pneuma-Energieblock</color> erschaffen (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Pneumousia-Annihilation an Figuren des Gegners:</color> Erschafft 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (Wird die Figur ausgeschaltet, kann keine Pneumousia-Annihilation an ihr ausgelöst werden).","playcost":[]},"instructorscap":{"id":312005,"name":"Ausbilderhut","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nach Auslösen von Elementarreaktionen durch die Figur: Erschafft 1 Würfel von dem Element dieser Figur (max. 3-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (max. 3-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (max. 3-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Vorbereitung im Voraus – Ausbilderhut","storytext":"„Ich habe nicht das Talent dazu, als General eine Armee zu befehligen, aber ich bin auch nicht fähig, eine andere Arbeit auszuüben, als die eines Soldaten.\nIch sollte diesen Kindern eine Lektion erteilen, damit sie auf dem Schlachtfeld ein bisschen länger überleben können.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian mit der eisernen Zunge","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Endphase: Eine deiner Figuren, deren Spezialfähigkeit noch nicht voll aufgeladen ist, erhält 1 Pkt. Aufladung. (Priorität für die aktive Figur)\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Eine deiner Figuren, deren Spezialfähigkeit noch nicht voll aufgeladen ist, erhält 1 Pkt. $[K310]. (Priorität für die aktive Figur)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Eine deiner Figuren, deren Spezialfähigkeit noch nicht voll aufgeladen ist, erhält 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>. (Priorität für die aktive Figur)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","storytitle":"Weiter wo wir aufgehört hatten – Tian mit der eisernen Zunge","storytext":"„Ich werde es dir erzählen, wie es ist ... Lass mich dir eine richtige Geschichte erzählen!“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung beim Kartenbeschwörer Tian mit der eisernen Zunge in der offenen Welt zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Jadegemach","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Würfelphase: Garantiert 2 Würfel vom Element deiner aktiven Figur im 1. Würfelergebnis.\nZu Beginn der Zugphase: Wirft diese Karte ab, wenn du nicht mehr als 3 Karten auf der Hand hast, und erschafft 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Würfelphase:</color> Garantiert 2 Würfel vom Element deiner aktiven Figur im 1. Würfelergebnis.\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Wirft diese Karte ab, wenn du nicht mehr als 3 Karten auf der Hand hast, und erschafft 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Würfelphase:</color> Garantiert 2 Würfel vom Element deiner aktiven Figur im 1. Würfelergebnis.\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Wirft diese Karte ab, wenn du nicht mehr als 3 Karten auf der Hand hast, und erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","storytitle":"Sterne auf den Wolken sehen","storytext":"„Es heißt, in seinem Innern lagern tausende Schätze, welche die Augen zum Leuchten bringen.“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung beim Kartenbeschwörer Buyun in der offenen Welt zu erhalten.","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Diese Karte protokolliert die Anzahl der Karten, die während dieses Duells aus deinem Unterstützungsplatz abgeworfen werden, als „Erfahrung“. (Max. 6 Pkt.)\nNach Anwenden von Spezialfähigkeiten durch deine Figuren: Wirf diese Karte ab, wenn die „Erfahrung“ mindestens 6 beträgt, und verleiht deiner aktiven Figur Sand und Träume.","descriptionraw":"Diese Karte protokolliert die Anzahl der Karten, die während dieses Duells aus deinem Unterstützungsplatz abgeworfen werden, als <color=#FFFFFFFF>„Erfahrung“</color>. (Max. 6 Pkt.)\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch deine Figuren:</color> Wirf diese Karte ab, wenn die <color=#FFFFFFFF>„Erfahrung“</color> mindestens 6 beträgt, und verleiht deiner aktiven Figur $[K1028].","descriptionreplaced":"Diese Karte protokolliert die Anzahl der Karten, die während dieses Duells aus deinem Unterstützungsplatz abgeworfen werden, als <color=#FFFFFFFF>„Erfahrung“</color>. (Max. 6 Pkt.)\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch deine Figuren:</color> Wirf diese Karte ab, wenn die <color=#FFFFFFFF>„Erfahrung“</color> mindestens 6 beträgt, und verleiht deiner aktiven Figur <color=#FFFFFFFF>Sand und Träume</color>.","storytitle":"Wandernder Sand und Träume – Jeht","storytext":"„Tausend Umarmungen für dich! Wir werden uns sicher wiedersehen!“\n„Ich hoffe, dass wir uns das nächste Mal an einem sonnigeren Tag wiedersehen werden.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Freudige Feier","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"Ist der Elementartyp deiner aktiven Figur Kryo, Hydro, Pyro, Elektro oder Dendro, ist diese Karte auszuspielen: Verleiht all deinen Figuren, die bereits von Element-Attributen betroffen sind, das Element-Attribut deiner aktiven Figur.\n(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionraw":"<color=#FFFFFFFF>Ist der Elementartyp deiner aktiven Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color> oder {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, ist diese Karte auszuspielen: </color>Verleiht all deinen Figuren, die bereits von Element-Attributen betroffen sind, das Element-Attribut deiner aktiven Figur.\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionreplaced":"<color=#FFFFFFFF>Ist der Elementartyp deiner aktiven Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color> oder {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, ist diese Karte auszuspielen: </color>Verleiht all deinen Figuren, die bereits von Element-Attributen betroffen sind, das Element-Attribut deiner aktiven Figur.\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","storytitle":"Freudige Feier","storytext":"„Die Freude sollte mit allen geteilt werden.“","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Jueyun-Schinkenreis","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"SCH mit dem nächsten Standardangriff durch die gewählte Figur in dieser Runde +1.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"SCH mit dem nächsten <color=#FFFFFFFF>Standardangriff</color> durch die gewählte Figur in dieser Runde +1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"SCH mit dem nächsten <color=#FFFFFFFF>Standardangriff</color> durch die gewählte Figur in dieser Runde +1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Jueyun-Schinkenreis","storytext":"Duftend-knuspriger Jueyun-Schinkenreis. Guoba lobt ihn in den höchsten Tönen.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Kanten-Senmyou-Segen","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Verleiht Kamisato Ayaka ausgerüstet mit dieser Karte die Kryo-Kraft, Kryo-SCH durch die damit ausgerüstete Figur +1.\nBeim Einwechseln von Kamisato Ayaka, die diese Karte angelegt hat: Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kamisato Ayaka enthält.)","descriptionraw":"Verleiht <color=#FFFFFFFF>$[A1105]</color> ausgerüstet mit dieser Karte die <color=#FFFFFFFF>$[C111052]</color>, <color=#99FFFFFF>$[K101|s1]</color> durch die damit ausgerüstete Figur +1.\\nBeim Einwechseln von $[A1105], die diese Karte angelegt hat: Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1105] enthält.)","descriptionreplaced":"Verleiht <color=#FFFFFFFF>Kamisato Ayaka</color> ausgerüstet mit dieser Karte die <color=#FFFFFFFF>Kryo-Kraft</color>, <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color></color> durch die damit ausgerüstete Figur +1.\\nBeim Einwechseln von Kamisato Ayaka, die diese Karte angelegt hat: Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kamisato Ayaka enthält.)","storytitle":"Kamisato Ayaka – Kanten-Senmyou-Segen","storytext":"Der Schneekranich des Eises hinterlässt eine elegante Gestalt am Himmel des fernen Landes.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kamisato Ayaka in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Wechseln deiner Figuren: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“ (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“ (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“ (1-mal pro Runde).","storytitle":"Rezeptionistin der Gilde – Katheryne","storytext":"„Ad astra abyssosque! Zu den Sternen und Abgründen! Herzlich willkommen bei der Abenteurergilde!“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung bei der Kartenbeschwörerin Lan in der offenen Welt zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Scharfblick","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Tighnari, ist diese Karte anzulegen.\nLegt Tighnari sie an, wird sofort 1-mal Vijnana-Phala-Mine angewendet.\nBefindet sich Tighnari ausgerüstet mit dieser Karte im Zustand Vijnana-Durchbruch, wird für heftige Schläge durch diese Figur 1 Würfel (beliebig) weniger verbraucht.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Tighnari enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1702]</color>, ist diese Karte anzulegen.\\nLegt $[A1702] sie an, wird sofort 1-mal <color=#FFD780FF>$[S17022]</color> angewendet.\\nBefindet sich $[A1702] ausgerüstet mit dieser Karte im Zustand <color=#FFFFFFFF>$[C117021]</color>, wird für $[K51|s1] durch diese Figur 1 $[K309] weniger verbraucht.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1702] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Tighnari</color>, ist diese Karte anzulegen.\\nLegt Tighnari sie an, wird sofort 1-mal <color=#FFD780FF>Vijnana-Phala-Mine</color> angewendet.\\nBefindet sich Tighnari ausgerüstet mit dieser Karte im Zustand <color=#FFFFFFFF>Vijnana-Durchbruch</color>, wird für <color=#FFFFFFFF>heftige Schläge</color> durch diese Figur 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Tighnari enthält.)","storytitle":"Tighnari – Scharfblick","storytext":"Fehler gehören zum Lernen dazu ... Aber nur, wenn sie frühzeitig erkannt und korrigiert werden.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Tighnari in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Kleiner Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Zu Beginn der Zugphase: Erschafft 1 Omni-Würfel. Danach wird diese Karte in den Unterstützungsplatz des Gegners verlegt, wenn dieser noch nicht voll ist.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 1 $[K411]. Danach wird diese Karte in den Unterstützungsplatz des Gegners verlegt, wenn dieser noch nicht voll ist.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>. Danach wird diese Karte in den Unterstützungsplatz des Gegners verlegt, wenn dieser noch nicht voll ist.","storytitle":"Temari-Freundschaft – Kleiner Kujirai","storytext":"„Wenn du einen Temari versteckst, musst du ihn innerhalb der Zeit eines Temariliedes verstecken. Und die Person, die ihn sucht, muss ihn innerhalb der Zeit eines Liedes finden. So läuft alles gerecht ab!“","playcost":[]},"kingssquire":{"id":311206,"name":"Gefolgsfrau des Königs","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\nBeim Ausspielen dieser Karte: Beim nächsten Ausspielen einer Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Waldlehre – Gefolgsfrau des Königs","storytext":"Eine Waffe, die du aus einer Geschichte über die Aranara erhalten hast. Sie hat die Form eines Bogens angenommen.\n„Vergiss nicht, dass diese Welt nur ein Traum des Waldes ist ... Gib bitte die Sprache des Waldes und die Verantwortung, das Land des Königs zu beschützen, an noch mehr Menschen weiter.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Gefolgsmann des Königs","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\nBeim Ausspielen dieser Karte: Beim nächsten Ausspielen einer Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Ordensbibliothek","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Beim Ausspielen: Eine beliebige Anzahl von Elementarwürfeln erneut werfen.\nWürfelphase: Möglichkeit zum erneuten Wurf +1.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Eine beliebige Anzahl von Elementarwürfeln erneut werfen.\\n<color=#FFFFFFFF>Würfelphase:</color> Möglichkeit zum erneuten Wurf +1.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Eine beliebige Anzahl von Elementarwürfeln erneut werfen.\\n<color=#FFFFFFFF>Würfelphase:</color> Möglichkeit zum erneuten Wurf +1.","storytitle":"Wo sich alle Bücher im Norden versammeln","storytext":"„Der Großteil der hier gesammelten Werke kann frei ausgeliehen werden, aber bring es bitte rechtzeitig zurück ...“","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurier","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"tagstext":["Spezialtechnik"],"description":"Spezialtechnik: Seelenpfad\nEinsatzmöglichkeit: 2\n(Die Figur kann max. 1 Fähigkeit anlegen)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Seelenpfad\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","storytitle":"Koholasaurier – Seelenpfad","storytext":"Nur Koholasaurier und einige Erwachsene der „Menschen der Quellen“, die eine Bandbreite verschiedener Fähigkeiten beherrschen, sind in der Lage, den „Seelenpfad“ zu nutzen und so in Windeseile mit dem ständig fließenden Fluss des Phlogistons zu reisen ...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ITEM"],"tagstext":["Objekt"],"description":"Zu Beginn der Zugphase: Es können höchstens 2 Karten mit den höchsten ursprünglichen Elementarwürfelkosten aus deiner Hand abgeworfen werden. Diese Karte sammelt für jede abgeworfene Karte 1 Pkt. „Träume und Erinnerungen“ (max. 2 Pkt.).\nBeim Anwenden von Fähigkeiten deiner Figuren: Wenn du in dieser Runde noch keine Aktionskarten ausgespielt hast, wird 1 Pkt. „Träume und Erinnerungen“ verbraucht, damit für diese Fähigkeit 1 Elementarwürfel weniger verbraucht wird.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Es können höchstens 2 Karten mit den höchsten ursprünglichen Elementarwürfelkosten aus deiner Hand $[K56|s1] werden. Diese Karte sammelt für jede $[K56|s1]e Karte 1 Pkt. <color=#FFFFFFFF>„Träume und Erinnerungen“</color> (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten deiner Figuren:</color> Wenn du in dieser Runde noch keine Aktionskarten ausgespielt hast, wird 1 Pkt. <color=#FFFFFFFF>„Träume und Erinnerungen“</color> verbraucht, damit für diese Fähigkeit 1 Elementarwürfel weniger verbraucht wird.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Es können höchstens 2 Karten mit den höchsten ursprünglichen Elementarwürfelkosten aus deiner Hand <color=#FFFFFFFF>abgeworfen</color> werden. Diese Karte sammelt für jede <color=#FFFFFFFF>abgeworfen</color>e Karte 1 Pkt. <color=#FFFFFFFF>„Träume und Erinnerungen“</color> (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten deiner Figuren:</color> Wenn du in dieser Runde noch keine Aktionskarten ausgespielt hast, wird 1 Pkt. <color=#FFFFFFFF>„Träume und Erinnerungen“</color> verbraucht, damit für diese Fähigkeit 1 Elementarwürfel weniger verbraucht wird.","storytitle":"Kusava","storytext":"„Kusava“, „Kusava“ ♪\nSie sind Gefäße für Erinnerungen und Träumen. Sie sind prall und stecken voller Energie.\nSie sind Früchte von Blütenpflanzen und frische Samen, die neues Leben bringen.\nSie gelten als ein vorübergehendes Zuhause für die Erinnerungen der Aranara und machen die Aranara stark.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Kamisato Ayato, ist diese Karte anzulegen.\nLegt Kamisato Ayato sie an, wird sofort 1-mal Kamisato-Stil – Kyouka angewendet.\nLöst Kamisato Ayato ausgerüstet mit dieser Karte den Effekt von Takimeguri Kanka aus: Erhöht seinen SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 2 Pkt.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kamisato Ayato enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1206]</color>, ist diese Karte anzulegen.\\nLegt $[A1206] sie an, wird sofort 1-mal <color=#FFD780FF>$[S12062]</color> angewendet.\\nLöst $[A1206] ausgerüstet mit dieser Karte den Effekt von <color=#FFFFFFFF>$[C112061]</color> aus: Erhöht seinen SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 2 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1206] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Kamisato Ayato</color>, ist diese Karte anzulegen.\\nLegt Kamisato Ayato sie an, wird sofort 1-mal <color=#FFD780FF>Kamisato-Stil – Kyouka</color> angewendet.\\nLöst Kamisato Ayato ausgerüstet mit dieser Karte den Effekt von <color=#FFFFFFFF>Takimeguri Kanka</color> aus: Erhöht seinen SCH an gegnerischen Figuren mit nicht mehr als 6 LP zusätzlich um 2 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kamisato Ayato enthält.)","storytitle":"Kamisato Ayato – Kyouka Fuushi","storytext":"Tsubaki im Hof duftet im kalten Wind.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kamisato Ayato in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Reich des Löwenzahns","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Jean, ist diese Karte anzulegen.\nLegt Jean sie an, wird sofort 1-mal Löwenzahnbrise angewendet.\nIst Jean ausgerüstet mit dieser Karte auf dem Feld, hat ihr Löwenzahnfeld folgende Wirkung: Anemo-SCH durch deine Figuren +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Jean enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1502]</color>, ist diese Karte anzulegen.\\nLegt $[A1502] sie an, wird sofort 1-mal <color=#FFD780FF>$[S15023]</color> angewendet.\\nIst $[A1502] ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>$[C115021]</color> folgende Wirkung: <color=#80FFD7FF>$[K105|s1]</color> durch deine Figuren +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1502] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Jean</color>, ist diese Karte anzulegen.\\nLegt Jean sie an, wird sofort 1-mal <color=#FFD780FF>Löwenzahnbrise</color> angewendet.\\nIst Jean ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>Löwenzahnfeld</color> folgende Wirkung: <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color></color> durch deine Figuren +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Jean enthält.)","storytitle":"Jean – Reich des Löwenzahns","storytext":"„Wind, gib mir Kraft!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Jean in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Großer heilender Wasserballon","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Beim Ziehen dieser Karte: Stellt deiner aktiven Figur 3 LP wieder her. Erschafft 1 Mittlerer heilender Wasserballon, fügt die Karte als zweite Karte von oben dem Deck des Gegners hinzu.","descriptionraw":"<color=#FFFFFFFF>Beim Ziehen dieser Karte:</color> Stellt deiner aktiven Figur 3 LP wieder her. Erschafft 1 <color=#FFFFFFFF>$[C112132]</color>, fügt die Karte als zweite Karte von oben dem Deck des Gegners hinzu.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ziehen dieser Karte:</color> Stellt deiner aktiven Figur 3 LP wieder her. Erschafft 1 <color=#FFFFFFFF>Mittlerer heilender Wasserballon</color>, fügt die Karte als zweite Karte von oben dem Deck des Gegners hinzu.","playcost":[]},"laumessupport":{"id":302207,"name":"Laumes Beistand","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Fügt 2 zufällige „Artefakte“, für die sich die Melusine interessiert, deiner Hand hinzu.","descriptionraw":"Fügt 2 zufällige „{SPRITE_PRESET#3004}Artefakte“, für die sich die Melusine interessiert, deiner Hand hinzu.","descriptionreplaced":"Fügt 2 zufällige „{SPRITE_PRESET#3004}Artefakte“, für die sich die Melusine interessiert, deiner Hand hinzu.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Unschätzbarer Lorbeerkranz","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Dendro-Würfel-Verbrauch -1. (1-mal pro Runde)\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Zeichen des Regenrufers – Unschätzbarer Lorbeerkranz","storytext":"„Das Leben und der Tod aller Geschöpfe folgen einem Rhythmus und sind Teil eines ewigen Kreislaufs.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Überlass das mir!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Beim nächsten Wechsel deiner Figuren: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel deiner Figuren:</color> Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel deiner Figuren:</color> Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.","storytitle":"Überlass das mir!","storytext":"„Egal was es ist, überlass es ganz mir!“ – Dieser Satz steht immer ganz oben auf der Liste der beruhigendsten Klänge, die man in Mondstadt hören kann.","source":"Vom anfänglichen Deck zu erhalten","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Elementaranomalie – Ägide des Abgrundes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wendet dein „Abgrundmagier“ eine Fähigkeit an, nachdem seine Ummantelung gebrochen wurde: Stellt seine Ummantelung wieder her.","descriptionraw":"<color=#FFFFFFFF>Wendet dein „Abgrundmagier“ eine Fähigkeit an, nachdem seine Ummantelung gebrochen wurde:</color> Stellt seine Ummantelung wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wendet dein „Abgrundmagier“ eine Fähigkeit an, nachdem seine Ummantelung gebrochen wurde:</color> Stellt seine Ummantelung wieder her.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Elementaranomalie – Geschützte Kampfführung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wenn die aktive Figur deines Gegners nicht durch den „Schild“-Status oder Schild-Kampfstatus geschützt wird: SCH durch deine Figuren +2.\nWird deine Figur ausgeschaltet: Fügt allen Figuren deines Gegners 2 Pkt. durchdringenden SCH zu, wenn die aktive Figur deines Gegners nicht durch den „Schild“-Status oder Schild-Kampfstatus geschützt wird.","descriptionraw":"Wenn die aktive Figur deines Gegners nicht durch den „$[K6]“-Status oder $[K6]-Kampfstatus geschützt wird: SCH durch deine Figuren +2.\\n<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Fügt allen Figuren deines Gegners 2 Pkt. $[K5|s1] zu, wenn die aktive Figur deines Gegners nicht durch den „$[K6]“-Status oder $[K6]-Kampfstatus geschützt wird.","descriptionreplaced":"Wenn die aktive Figur deines Gegners nicht durch den „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“-Status oder {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Kampfstatus geschützt wird: SCH durch deine Figuren +2.\\n<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Fügt allen Figuren deines Gegners 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu, wenn die aktive Figur deines Gegners nicht durch den „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“-Status oder {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Kampfstatus geschützt wird.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Elementaranomalie – Unbändiger Aplomb","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Ausspielen einer Aktionskarte durch deinen Gegner: Verleiht deiner aktiven Figur 4 Pkt. Schild (stapelbar).","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer Aktionskarte durch deinen Gegner:</color> Verleiht deiner aktiven Figur 4 Pkt. $[K6] (stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer Aktionskarte durch deinen Gegner:</color> Verleiht deiner aktiven Figur 4 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (stapelbar).","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Elementaranomalie – Unendlichkeit – Aufmunterung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Sammelt 3 Pkt. „Energie der Unendlichkeit“.\nNach Anwenden einer Fähigkeit der Figuren deines Gegners: „Energie der Unendlichkeit“ -1.\nEndphase: Liegt die „Energie der Unendlichkeit“ nicht bei 0, wird allen deiner Figuren 1 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Sammelt 3 Pkt. „Energie der Unendlichkeit“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren deines Gegners:</color> „Energie der Unendlichkeit“ -1.\\n<color=#FFFFFFFF>Endphase:</color> Liegt die „Energie der Unendlichkeit“ nicht bei 0, wird allen deiner Figuren 1 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Sammelt 3 Pkt. „Energie der Unendlichkeit“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren deines Gegners:</color> „Energie der Unendlichkeit“ -1.\\n<color=#FFFFFFFF>Endphase:</color> Liegt die „Energie der Unendlichkeit“ nicht bei 0, wird allen deiner Figuren 1 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Elementaranomalie – Unendlichkeit – Regung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Sammelt 3 Pkt. „Energie der Unendlichkeit“.\nNach Anwenden einer Fähigkeit der Figuren deines Gegners: „Energie der Unendlichkeit“ -1.\nEndphase: Liegt die „Energie der Unendlichkeit“ nicht bei 0, werden allen deiner Figuren 2 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Sammelt 3 Pkt. „Energie der Unendlichkeit“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren deines Gegners:</color> „Energie der Unendlichkeit“ -1.\\n<color=#FFFFFFFF>Endphase:</color> Liegt die „Energie der Unendlichkeit“ nicht bei 0, werden allen deiner Figuren 2 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Sammelt 3 Pkt. „Energie der Unendlichkeit“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren deines Gegners:</color> „Energie der Unendlichkeit“ -1.\\n<color=#FFFFFFFF>Endphase:</color> Liegt die „Energie der Unendlichkeit“ nicht bei 0, werden allen deiner Figuren 2 LP wiederhergestellt. Dabei wird die gesamte „Energie der Unendlichkeit“ aufgebraucht. Für jeden Pkt. der verbrauchten „Energie der Unendlichkeit“ wird diese Heilung um 1 Pkt. erhöht.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Elementaranomalie – Ungezügelte Kampflust","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"All deine Figuren erhalten zu Beginn des Kampfes 1 Ungezügelte Kampflust: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur vor Ausscheiden gefeit ist. Einsatzmöglichkeit: 2.","descriptionraw":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>$[C402004]</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur $[K54|s1] ist. Einsatzmöglichkeit: 2.","descriptionreplaced":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>Ungezügelte Kampflust</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist. Einsatzmöglichkeit: 2.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Elementaranomalie – Entflammter Kampfeswille – Fortgeschritten","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 6 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde Blubberblase, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 6 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>$[K1019]</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 6 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>Blubberblase</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Elementaranomalie – Entflammter Kampfeswille – Basisstufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 2 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde Blubberblase, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 2 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>$[K1019]</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 2 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>Blubberblase</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Elementaranomalie – Entflammter Kampfeswille – Mittlere Stufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 4 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde Blubberblase, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 4 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>$[K1019]</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren, die nicht von der Reaktion „Gefroren“ betroffen sind und in dieser Runde Fähigkeiten angewendet haben, 4 LP wieder her. Verleiht der aktiven Figur deines Gegners zu Beginn der Zugphase in nächster Runde <color=#FFFFFFFF>Blubberblase</color>, wenn eine Figur deines Gegners von der Reaktion „Gefroren“ betroffen ist.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Elementaranomalie – Brennender Kampfwille","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"All deine Figuren erhalten zu Beginn des Kampfes 1 Brennender Kampfwille: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur vor Ausscheiden gefeit ist. Einsatzmöglichkeit: 3.","descriptionraw":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>$[C402005]</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur $[K54|s1] ist. Einsatzmöglichkeit: 3.","descriptionreplaced":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>Brennender Kampfwille</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist. Einsatzmöglichkeit: 3.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Elementaranomalie – Ausgleichender Ansturm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Fügt allen Figuren des Gegners 10 Pkt. phys. SCH zu.\nErleiden deine Figuren SCH, verringert den von dieser Karte beim nächsten Mal verursachten SCH für jeden Pkt. erlittenen SCH um 1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt allen Figuren des Gegners 10 Pkt. $[K100|s1] zu.\\n<color=#FFFFFFFF>Erleiden deine Figuren SCH,</color> verringert den von dieser Karte beim nächsten Mal verursachten SCH für jeden Pkt. erlittenen SCH um 1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt allen Figuren des Gegners 10 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> zu.\\n<color=#FFFFFFFF>Erleiden deine Figuren SCH,</color> verringert den von dieser Karte beim nächsten Mal verursachten SCH für jeden Pkt. erlittenen SCH um 1.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Elementaranomalie – Kritische Kosten","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem die erste Runde beendet wurde: Dein Gegner verliert sofort das Duell.","descriptionraw":"<color=#FFFFFFFF>Nachdem die erste Runde beendet wurde:</color> Dein Gegner verliert sofort das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die erste Runde beendet wurde:</color> Dein Gegner verliert sofort das Duell.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Elementaranomalie – Findiger General","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden aus der Hand deines Gegners abgeworfen.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden aus der Hand deines Gegners $[K56|s1].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden aus der Hand deines Gegners <color=#FFFFFFFF>abgeworfen</color>.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Elementaranomalie – Findiger Truppenführer","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: 1 Karte mit den ursprünglich höchsten Elementarwürfelkosten wird aus der Hand deines Gegners abgeworfen.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> 1 Karte mit den ursprünglich höchsten Elementarwürfelkosten wird aus der Hand deines Gegners $[K56|s1].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> 1 Karte mit den ursprünglich höchsten Elementarwürfelkosten wird aus der Hand deines Gegners <color=#FFFFFFFF>abgeworfen</color>.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Elementaranomalie – Verkettete Zerstörung – Fortgeschritten","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Du erhältst 3 Stapelungen Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 3 Stapelungen $[C402020]. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von $[C402020] zusätzlich um 1. $[C402020] ist max. 3-fach stapelbar.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 3 Stapelungen Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Elementaranomalie – Verkettete Zerstörung – Basisstufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Du erhältst 1 Stapelung Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 1 Stapelung $[C402020]. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von $[C402020] zusätzlich um 1. $[C402020] ist max. 3-fach stapelbar.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 1 Stapelung Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Elementaranomalie – Verkettete Zerstörung – Mittlere Stufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Du erhältst 2 Stapelungen Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 2 Stapelungen $[C402020]. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von $[C402020] zusätzlich um 1. $[C402020] ist max. 3-fach stapelbar.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Du erhältst 2 Stapelungen Vielfache Zerstörung. (Erhöht den von der Figur verursachten Schaden um 1 und für jede Stapelung von Vielfache Zerstörung zusätzlich um 1. Vielfache Zerstörung ist max. 3-fach stapelbar.)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Elementaranomalie – Gefährliches Rätsel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Jedes Mal, wenn der Gegner die Tarnung der Vaniloqua nicht durchschaut: Fügt allen Figuren des Gegners 2 Pkt. Pyro-SCH zu.","descriptionraw":"<color=#FFFFFFFF>Jedes Mal, wenn der Gegner die Tarnung der Vaniloqua nicht durchschaut:</color> Fügt allen Figuren des Gegners 2 Pkt. $[K103|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Jedes Mal, wenn der Gegner die Tarnung der Vaniloqua nicht durchschaut:</color> Fügt allen Figuren des Gegners 2 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Elementaranomalie – Unbezwingbarkeit – Abwehrbereit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Zu Beginn der Zugphase: Verleiht deiner aktiven Figur 6 Pkt. Schild.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 6 Pkt. $[K6].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 6 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Elementaranomalie – Unbezwingbarkeit – Leichte Rüstung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Zu Beginn der Zugphase: Verleiht deiner aktiven Figur 3 Pkt. Schild.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 3 Pkt. $[K6].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Elementaranomalie – Nachlassendes Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Fügt allen Figuren des Gegners 6 Pkt. phys. 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Schild (auf bis zu 4 Pkt. stapelbar); SCH durch sie dauerhaft +1 (auf bis zu 2 Pkt. stapelbar).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Elementaranomalie – Regen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht den aktiven Figuren beider Seiten das Hydro-Attribut.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Elementaranomalie – Countdown bis zum Ende","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem die zweite Runde beendet wurde: Dein Gegner verliert sofort das Duell.","descriptionraw":"<color=#FFFFFFFF>Nachdem die zweite Runde beendet wurde:</color> Dein Gegner verliert sofort das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die zweite Runde beendet wurde:</color> Dein Gegner verliert sofort das Duell.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Elementaranomalie – Energievolle Arena","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: All deine Figuren erhalten 1 Pkt. 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Die <color=#FFACFFFF>bereits vom {SPRITE_PRESET#2104}Elektro-Attribut betroffenen</color> Figuren verlieren stattdessen 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Attribut</color>. Die <color=#FFACFFFF>bereits vom {SPRITE_PRESET#2104}Elektro-Attribut betroffenen</color> Figuren verlieren stattdessen 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Elementaranomalie – Stressreaktion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Auslösen von Elementarreaktionen durch deine Figuren: Stellt allen deiner Figuren 2 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt allen deiner Figuren 2 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt allen deiner Figuren 2 LP wieder her.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Elementaranomalie – Stressreaktion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Auslösen von Elementarreaktionen durch deine Figuren: Stellt all deinen Figuren 2 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt all deinen Figuren 2 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt all deinen Figuren 2 LP wieder her.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Elementaranomalie – Bestrafung des Vorläufers","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beendet eine Seite zuerst die aktuelle Runde, werden alle Figuren dieser Seite 1 Pkt. durchdringenden SCH erleiden.","descriptionraw":"<color=#FFFFFFFF>Beendet eine Seite zuerst die aktuelle Runde,</color> werden alle Figuren dieser Seite 1 Pkt. $[K5|s1] erleiden.","descriptionreplaced":"<color=#FFFFFFFF>Beendet eine Seite zuerst die aktuelle Runde,</color> werden alle Figuren dieser Seite 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> erleiden.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Elementaranomalie – Eiseskälte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht den aktiven Figuren beider Seiten das Kryo-Attribut.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das $[K201].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das <color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo-Attribut</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Elementaranomalie – Taktik der Frontlinie","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht all deinen Figuren Wiedererlangung der Stärke. 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Einsatzmöglichkeit: 1.","descriptionraw":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>$[C402003]</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur $[K54|s1] ist. Einsatzmöglichkeit: 1.","descriptionreplaced":"All deine Figuren erhalten zu Beginn des Kampfes 1 <color=#FFFFFFFF>Feuriger Kampfgeist</color>: Stellt der hiermit ausgerüsteten Figur 1 LP wieder her, wenn ihre LP auf 0 fallen, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist. Einsatzmöglichkeit: 1.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Elementaranomalie – Erschöpfung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn des Kampfes: Erschafft auf dem Feld des Gegners 1 Rätselhafte Erschöpfung. 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(Das Anwenden einer Fähigkeit kostet ihm 1 Elementarwürfel mehr.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn des Kampfes:</color> Erschafft auf dem Feld des Gegners 1 Rätselhafte Schwächung. (Das Anwenden einer Fähigkeit kostet ihm 1 Elementarwürfel mehr.)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Elementaranomalie – Schwere Verteidigung – Fortgeschritten","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Verleiht deiner aktiven Figur 6 Pkt. Schild.\nZu Beginn der Zugphase: Stellt den von dieser Karte verliehenen Schild wieder her.","descriptionraw":"Verleiht deiner aktiven Figur 6 Pkt. $[K6].\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Stellt den von dieser Karte verliehenen Schild wieder her.","descriptionreplaced":"Verleiht deiner aktiven Figur 6 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Stellt den von dieser Karte verliehenen Schild wieder her.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Elementaranomalie – Schwere Verteidigung – Basisstufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Verleiht deiner aktiven Figur 2 Pkt. 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Schild.\nZu Beginn der Zugphase: Stellt den von dieser Karte verliehenen Schild wieder her.","descriptionraw":"Verleiht deiner aktiven Figur 4 Pkt. $[K6].\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Stellt den von dieser Karte verliehenen Schild wieder her.","descriptionreplaced":"Verleiht deiner aktiven Figur 4 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Stellt den von dieser Karte verliehenen Schild wieder her.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Elementaranomalie – Feine Abschirmung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Verleiht zu Beginn der Zugphase deiner aktiven Figur 6 Pkt. Schild; dieser Schild kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\nNach Anwenden von Spezialfähigkeiten durch Figuren des Gegners: Entfernt diesen Schild.","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> deiner aktiven Figur <color=#FFFFFFFF>6 Pkt. $[K6]</color>; dieser $[K6] kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch Figuren des Gegners:</color> Entfernt diesen $[K6].","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> deiner aktiven Figur <color=#FFFFFFFF>6 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>; dieser {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch Figuren des Gegners:</color> Entfernt diesen {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Elementaranomalie – Vielfältiger Schmerz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Von deinen Figuren erlittener Elementar-SCH +1.\nNachdem deine Figur Elementar-SCH erlitten hat: Ist der Unterstützungsplatz des Gegners nicht voll, wird diese Karte in den Unterstützungsplatz des Gegners verlegt.","descriptionraw":"Von deinen Figuren erlittener Elementar-SCH +1.\\n<color=#FFFFFFFF>Nachdem deine Figur Elementar-SCH erlitten hat:</color> Ist der Unterstützungsplatz des Gegners nicht voll, wird diese Karte in den Unterstützungsplatz des Gegners verlegt.","descriptionreplaced":"Von deinen Figuren erlittener Elementar-SCH +1.\\n<color=#FFFFFFFF>Nachdem deine Figur Elementar-SCH erlitten hat:</color> Ist der Unterstützungsplatz des Gegners nicht voll, wird diese Karte in den Unterstützungsplatz des Gegners verlegt.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Elementaranomalie – Durchbruch","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Von deinen Figuren verursachter SCH an Figuren des Gegners ohne Schild +2.","descriptionraw":"Von deinen Figuren <color=#FFFFFFFF>verursachter SCH</color> an Figuren des Gegners ohne $[K6] +2.","descriptionreplaced":"Von deinen Figuren <color=#FFFFFFFF>verursachter SCH</color> an Figuren des Gegners ohne {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> +2.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Elementaranomalie – Medizinische Schlacht","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden von Elementarfähigkeiten durch Figuren des Gegners: Stellt allen Figuren 2 LP wieder her, fügt daraufhin allen Figuren 2 Pkt. durchdringenden SCH zu.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch Figuren des Gegners:</color> Stellt allen Figuren 2 LP wieder her, fügt daraufhin allen Figuren 2 Pkt. $[K5|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch Figuren des Gegners:</color> Stellt allen Figuren 2 LP wieder her, fügt daraufhin allen Figuren 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Elementaranomalie – Taktik der Kontrolle","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren 5 LP wieder her. 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Für jeden Punkt, der den Figuren des Gegners bis zur vollen Aufladung fehlt, wird Abgrundsänger – Lila Blitze 1 LP wiederhergestellt.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verleiht allen Figuren des Gegners das $[K204]. Für jeden Punkt, der den Figuren des Gegners bis zur vollen Aufladung fehlt, wird $[A4409] 1 LP wiederhergestellt.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verleiht allen Figuren des Gegners das <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Attribut</color>. Für jeden Punkt, der den Figuren des Gegners bis zur vollen Aufladung fehlt, wird Abgrundsänger – Lila Blitze 1 LP wiederhergestellt.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Elementaranomalie – Schlacht der Schwachheit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Alle Figuren deines Gegners verlieren 1 Pkt. Aufladung.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Alle Figuren deines Gegners verlieren 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Alle Figuren deines Gegners verlieren 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Elementaranomalie – Befehl zum Präzisionsschlag","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn des Kampfes oder zum Abschluss des Auftrags: Erschafft einen neuen Auftrag: Fügt der gegnerischen Figur einmal genau 1/2/3/4 Pkt. Schaden zu (wiederholt sich zyklisch).","descriptionraw":"<color=#FFFFFFFF>Zu Beginn des Kampfes oder zum Abschluss des Auftrags:</color> Erschafft einen neuen Auftrag: Fügt der gegnerischen Figur einmal genau 1/2/3/4 Pkt. Schaden zu (wiederholt sich zyklisch).","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn des Kampfes oder zum Abschluss des Auftrags:</color> Erschafft einen neuen Auftrag: Fügt der gegnerischen Figur einmal genau 1/2/3/4 Pkt. Schaden zu (wiederholt sich zyklisch).","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Elementaranomalie – Kosten des Ansturms","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Ausspielen einer Karte durch den Gegner: Fügt der aktiven Figur deines Gegners 3 Pkt. phys. SCH zu.","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer Karte durch den Gegner:</color> Fügt der aktiven Figur deines Gegners 3 Pkt. $[K100|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer Karte durch den Gegner:</color> Fügt der aktiven Figur deines Gegners 3 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> zu.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Elementaranomalie – Feuriger Aplomb","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Ausspielen einer Aktionskarte durch deinen Gegner: Verleiht deiner aktiven Figur 2 Pkt. Schild (stapelbar).","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer Aktionskarte durch deinen Gegner:</color> Verleiht deiner aktiven Figur 2 Pkt. $[K6] (stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer Aktionskarte durch deinen Gegner:</color> Verleiht deiner aktiven Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (stapelbar).","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Elementaranomalie – Prinzip der Unterdrückung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren 3 LP wieder her. Nach Ausspielen einer Karte durch den Gegner: Verringert die durch diese Karte erzielte LP-Wiederherstellung in dieser Runde um 1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 3 LP wieder her. <color=#FFFFFFFF>Nach Ausspielen einer Karte durch den Gegner:</color> Verringert die durch diese Karte erzielte LP-Wiederherstellung in dieser Runde um 1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 3 LP wieder her. <color=#FFFFFFFF>Nach Ausspielen einer Karte durch den Gegner:</color> Verringert die durch diese Karte erzielte LP-Wiederherstellung in dieser Runde um 1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Elementaranomalie – Fluch des Schamanen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Dein Geo-Samachurl bringt beim Betreten des Spielfelds den Wandelstein – Schatz des Schamanen.","descriptionraw":"Dein <color=#FFFFFFFF>Geo-Samachurl</color> bringt beim Betreten des Spielfelds den <color=#FFFFFFFF>$[C402002]</color>.","descriptionreplaced":"Dein <color=#FFFFFFFF>Geo-Samachurl</color> bringt beim Betreten des Spielfelds den <color=#FFFFFFFF>Wandelstein – Schatz des Schamanen</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Elementaranomalie – Formationsbrecher","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch deine Figuren +2.","descriptionraw":"SCH durch deine Figuren +2.","descriptionreplaced":"SCH durch deine Figuren +2.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Elementaranomalie – Himmlische Patrouille","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn des Kampfes: Dvalin erhält anfänglich Himmlische Patrouille.\nNach dem Ende des Effekts von Dvalins Attribut Himmlische Patrouille: Verleiht ihm Erschöpftes Fallen.\nNach dem Ende des Effekts von Dvalins Attribut Erschöpftes Fallen: Verleiht ihm erneut Himmlische Patrouille.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn des Kampfes:</color> $[A2502] erhält anfänglich <color=#FFFFFFFF>$[C402014]</color>.\\n<color=#FFFFFFFF>Nach dem Ende des Effekts von $[A2502]s Attribut $[C402014]:</color> Verleiht ihm <color=#FFFFFFFF>$[C402015]</color>.\\n<color=#FFFFFFFF>Nach dem Ende des Effekts von $[A2502]s Attribut $[C402015]:</color> Verleiht ihm erneut <color=#FFFFFFFF>$[C402014]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn des Kampfes:</color> Dvalin erhält anfänglich <color=#FFFFFFFF>Himmlische Patrouille</color>.\\n<color=#FFFFFFFF>Nach dem Ende des Effekts von Dvalins Attribut Himmlische Patrouille:</color> Verleiht ihm <color=#FFFFFFFF>Erschöpftes Fallen</color>.\\n<color=#FFFFFFFF>Nach dem Ende des Effekts von Dvalins Attribut Erschöpftes Fallen:</color> Verleiht ihm erneut <color=#FFFFFFFF>Himmlische Patrouille</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Elementaranomalie – Dünne Abschirmung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_SHEILD"],"tagstext":["Schild"],"description":"Verleiht zu Beginn der Zugphase deiner aktiven Figur 3 Pkt. Schild; dieser Schild kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\nNach Anwenden von Spezialfähigkeiten durch Figuren des Gegners: Entfernt diesen Schild.","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> deiner aktiven Figur <color=#FFFFFFFF>3 Pkt. $[K6]</color>; dieser $[K6] kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch Figuren des Gegners:</color> Entfernt diesen $[K6].","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> deiner aktiven Figur <color=#FFFFFFFF>3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>; dieser {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> kann allerdings den SCH von Spezialfähigkeiten nicht abwehren.\\n<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch Figuren des Gegners:</color> Entfernt diesen {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Elementaranomalie – Schmetternder Elan","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Schaden durch deine Figuren +1.","descriptionraw":"Schaden durch deine Figuren +1.","descriptionreplaced":"Schaden durch deine Figuren +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Elementaranomalie – Schwelbrand","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht den aktiven Figuren beider Seiten das Pyro-Attribut. Fügt den bereits vom Pyro-Attribut betroffenen Figuren stattdessen 2 Pkt. Pyro-SCH zu.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das $[K203]. Fügt den <color=#FF9999FF>bereits vom {SPRITE_PRESET#2103}Pyro-Attribut betroffenen</color> Figuren stattdessen 2 Pkt. $[K103|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Attribut</color>. Fügt den <color=#FF9999FF>bereits vom {SPRITE_PRESET#2103}Pyro-Attribut betroffenen</color> Figuren stattdessen 2 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Elementaranomalie – Ungestüme Winde","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden einer Fähigkeit deiner Figur: Wechselt zur nächsten Figur (2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Wechselt zur nächsten Figur (2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Wechselt zur nächsten Figur (2-mal pro Runde).","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Elementaranomalie – Kraftvolles Feedback","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Auslösen von Elementarreaktionen durch deine Figuren: Stellt allen deiner Figuren 3 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt allen deiner Figuren 3 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Nach Auslösen von Elementarreaktionen durch deine Figuren:</color> Stellt allen deiner Figuren 3 LP wieder her.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Elementaranomalie – Starkes Windfeld","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Wechselt zur nächsten Figur (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Wechselt zur nächsten Figur (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Wechselt zur nächsten Figur (1-mal pro Runde).","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Elementaranomalie – Vorteil der Antwort","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen einer Karte durch den Gegner, die zu dem Startdeck dieser Partie gehört: Stellt deiner aktiven Figur 1 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer Karte durch den Gegner, die zu dem Startdeck dieser Partie gehört:</color> Stellt deiner aktiven Figur 1 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer Karte durch den Gegner, die zu dem Startdeck dieser Partie gehört:</color> Stellt deiner aktiven Figur 1 LP wieder her.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Elementaranomalie – Blitzhagel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht den aktiven Figuren beider Seiten das Elektro-Attribut.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das $[K204].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht den aktiven Figuren beider Seiten das <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Attribut</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Elementaranomalie – Einheit – Vorstürmen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Erhöht den Standardangriffs-SCH deiner Figuren für jede Beschwörung auf deiner Seite um 1 Pkt.\nEndphase: Verleiht deiner aktiven Figur 1 Pkt. Aufladung, wenn auf dem Spielfeld deiner Seite mind. 2 Beschwörungen bestehen.","descriptionraw":"Erhöht den Standardangriffs-SCH deiner Figuren für jede Beschwörung auf deiner Seite um 1 Pkt.\\n<color=#FFFFFFFF>Endphase:</color> Verleiht deiner aktiven Figur 1 Pkt. $[K310], wenn auf dem Spielfeld deiner Seite mind. 2 Beschwörungen bestehen.","descriptionreplaced":"Erhöht den Standardangriffs-SCH deiner Figuren für jede Beschwörung auf deiner Seite um 1 Pkt.\\n<color=#FFFFFFFF>Endphase:</color> Verleiht deiner aktiven Figur 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>, wenn auf dem Spielfeld deiner Seite mind. 2 Beschwörungen bestehen.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Elementaranomalie – Einheit – Vormarsch","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Erhöht den SCH der Standardangriffe deiner Figuren für jede Beschwörung auf deiner Seite um 1.","descriptionraw":"Erhöht den SCH der Standardangriffe deiner Figuren für jede Beschwörung auf deiner Seite um 1.","descriptionreplaced":"Erhöht den SCH der Standardangriffe deiner Figuren für jede Beschwörung auf deiner Seite um 1.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Elementaranomalie – Furiosität – Stumpfer Schlag","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Von deiner aktiven Figur verursachter SCH +1.","descriptionraw":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +1</color>.","descriptionreplaced":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +1</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Elementaranomalie – Furiosität – Angriffsbereit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Von deiner aktiven Figur verursachter SCH +2.","descriptionraw":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>.","descriptionreplaced":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Elementaranomalie – Nass","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht deiner aktiven Figur das Hydro-Attribut.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur das $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur das <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Elementarmonolith – Stützpunkt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Bringt anfangs 20 Pkt. Unversehrtheit; ist die Unversehrtheit aufgebraucht, wird diese Karte abgeworfen.\nErleidet deine Figur SCH, wird er durch Verbrauch der Unversehrtheit dieser Karte abgewehrt.\nBeim Abwerfen dieser Karte verlierst du das Duell.","descriptionraw":"Bringt anfangs 20 Pkt. Unversehrtheit; ist die Unversehrtheit aufgebraucht, wird diese Karte abgeworfen.\\n<color=#FFFFFFFF>Erleidet deine Figur SCH,</color> wird er durch Verbrauch der Unversehrtheit dieser Karte abgewehrt.\\n<color=#FFFFFFFF>Beim Abwerfen dieser Karte</color> verlierst du das Duell.","descriptionreplaced":"Bringt anfangs 20 Pkt. Unversehrtheit; ist die Unversehrtheit aufgebraucht, wird diese Karte abgeworfen.\\n<color=#FFFFFFFF>Erleidet deine Figur SCH,</color> wird er durch Verbrauch der Unversehrtheit dieser Karte abgewehrt.\\n<color=#FFFFFFFF>Beim Abwerfen dieser Karte</color> verlierst du das Duell.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Endphase: Sammelt deine unverbrauchten Elementarwürfel auf (max. 1 von jeder Art).\nZu Beginn der Zugphase: Wenn bereits 3 Elementarwürfel aufgesammelt sind, zieht 2 Karten, erschafft 2 Omni-Würfel, danach wird diese Karte abgeworfen.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Sammelt deine unverbrauchten Elementarwürfel auf (max. 1 von jeder Art).\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Wenn bereits 3 Elementarwürfel aufgesammelt sind, zieht 2 Karten, erschafft 2 $[K411], danach wird diese Karte abgeworfen.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Sammelt deine unverbrauchten Elementarwürfel auf (max. 1 von jeder Art).\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Wenn bereits 3 Elementarwürfel aufgesammelt sind, zieht 2 Karten, erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, danach wird diese Karte abgeworfen.","storytitle":"Wunderbare Wunderware – Liben","storytext":"„In dieser Welt wird schon bald etwas Großes geschehen! Ich habe einen tollen Geschäftsvorschlag für dich. Wenn ich nur einen Moment deiner Zeit haben dürfte?“","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Verschlinger des Lichtes","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Sternenverschlingender Narwal, ist diese Karte anzulegen.\nLegt Sternenverschlingender Narwal sie an, wird sofort 1-mal Prasselnder Sternenregen angewendet.\nNachdem Sternenverschlingender Narwal ausgerüstet mit dieser Karte Prasselnder Sternenregen angewendet hat und dadurch 1 Karte abgeworfen worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Sternenverschlingender Narwal enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A2204]</color>, ist diese Karte anzulegen.\\nLegt $[A2204] sie an, wird sofort 1-mal <color=#FFD780FF>$[S22042]</color> angewendet.\\nNachdem $[A2204] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S22042]</color> angewendet hat und dadurch 1 Karte $[K56|s1] worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2204] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Sternenverschlingender Narwal</color>, ist diese Karte anzulegen.\\nLegt Sternenverschlingender Narwal sie an, wird sofort 1-mal <color=#FFD780FF>Prasselnder Sternenregen</color> angewendet.\\nNachdem Sternenverschlingender Narwal ausgerüstet mit dieser Karte <color=#FFFFFFFF>Prasselnder Sternenregen</color> angewendet hat und dadurch 1 Karte <color=#FFFFFFFF>abgeworfen</color> worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Sternenverschlingender Narwal enthält.)","storytitle":"Sternenverschlingender Narwal – Verschlinger des Lichtes","storytext":"Der mondlose, pechschwarze Ozean im Traum schimmert in Myriaden vom Licht des Planktons. Ist dieses Plankton wohl die Nahrung eines bestimmten Ungetüms?","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit dem Sternenverschlingenden Narwal in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Donnerkeil","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Wechselt Keqing zur aktiven Figur ein, die daraufhin sofort Rückkehr der Sterne anwendet. Rückkehr der Sterne verleiht diesmal Keqing die Elektro-Kraft, erschafft aber keinen Donnerkeil.\n(Wendet Keqing Rückkehr der Sterne an, während dieser Karte in der Hand ist: Erschafft keinen Donnerkeil. Stattdessen wird diese Karte abgeworfen und verleiht somit Keqing die Elektro-Kraft.)","descriptionraw":"$[K1]: Wechselt $[A1403] zur aktiven Figur ein, die daraufhin sofort $[S14032] anwendet. $[S14032] verleiht diesmal $[A1403] die <color=#FFFFFFFF>$[K1002]</color>, erschafft aber keinen Donnerkeil.\\n(Wendet $[A1403] $[S14032] an, während dieser Karte in der Hand ist: Erschafft keinen Donnerkeil. Stattdessen wird diese Karte $[K56|s1] und verleiht somit $[A1403] die <color=#FFFFFFFF>$[K1002]</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Wechselt Keqing zur aktiven Figur ein, die daraufhin sofort Rückkehr der Sterne anwendet. Rückkehr der Sterne verleiht diesmal Keqing die <color=#FFFFFFFF><color=#FFFFFFFF>Elektro-Kraft</color></color>, erschafft aber keinen Donnerkeil.\\n(Wendet Keqing Rückkehr der Sterne an, während dieser Karte in der Hand ist: Erschafft keinen Donnerkeil. 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Azhdaha erhält dadurch <color=#FFFFFFFF>Facetten des Felsens – Elementarkristall</color>; erschafft für jeden Elementartyp unter deinen Figuren 1 Würfel des entsprechenden Elements.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Azhdaha enthält.)","storytitle":"Azhdaha – Unendlicher Mondzyklus","storytext":"„Heute ist der Tag ... Wir klären das jetzt!“","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Azhdaha in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Lutines Beistand","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Anwenden einer Fähigkeit durch die Figur werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. durchdringenden SCH zugefügt. Einsatzmöglichkeit: 2“","descriptionraw":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Anwenden einer Fähigkeit durch die Figur werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. $[K5|s1] zugefügt. $[K3]: 2“","descriptionreplaced":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Anwenden einer Fähigkeit durch die Figur werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zugefügt. <color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2“","playcost":[]},"lyresong":{"id":332024,"name":"Lied der Zither","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Lass ein Artefakt einer deinen Figuren zurück auf deine Hand kommen.\nBeim nächsten Ausspielen deiner „Artefakt“-Ausrüstungskarte in dieser Runde wird 1 Würfel weniger verbraucht; wenn du vor dieser Karte gar keine anderen Aktionskarten ausgespielt hast, werden statt 1 Würfel 2 Würfel weniger verbraucht.","descriptionraw":"Lass ein {SPRITE_PRESET#3004}Artefakt einer deinen Figuren zurück auf deine Hand kommen.\\n<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde</color> wird 1 Würfel weniger verbraucht; wenn du vor dieser Karte gar keine anderen Aktionskarten ausgespielt hast, werden statt 1 Würfel 2 Würfel weniger verbraucht.","descriptionreplaced":"Lass ein {SPRITE_PRESET#3004}Artefakt einer deinen Figuren zurück auf deine Hand kommen.\\n<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde</color> wird 1 Würfel weniger verbraucht; wenn du vor dieser Karte gar keine anderen Aktionskarten ausgespielt hast, werden statt 1 Würfel 2 Würfel weniger verbraucht.","storytitle":"Lied der Zither","storytext":"„In der klaren und bewegenden Melodie ist die lange Tradition der Poesie und des Gesangs verwurzelt.“","playcost":[]},"machineassemblyline":{"id":332028,"name":"Maschinelle Fertigungsstrecke","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Nachdem deine gewählte Figur Schaden erlitten oder Heilung erhalten hat: Sammelt 1 Punkt „Kampfbereitschaft“ an (max. 2 Pkt.).\nBeim Ausspielen von „Waffen“ oder „Artefakten“, deren ursprüngliche Kosten nicht mehr als „Kampfbereitschaft“ betragen: Entfernt alle „Kampfbereitschaft“ und spielt kostenlos diese Karte aus.","descriptionraw":"<color=#FFFFFFFF>Nachdem deine gewählte Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Punkt <color=#FFFFFFFF>„Kampfbereitschaft“</color> an (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“ oder „{SPRITE_PRESET#3004}Artefakten“, deren ursprüngliche Kosten nicht mehr als <color=#FFFFFFFF>„Kampfbereitschaft“</color> betragen:</color> Entfernt alle <color=#FFFFFFFF>„Kampfbereitschaft“</color> und spielt kostenlos diese Karte aus.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine gewählte Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Punkt <color=#FFFFFFFF>„Kampfbereitschaft“</color> an (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“ oder „{SPRITE_PRESET#3004}Artefakten“, deren ursprüngliche Kosten nicht mehr als <color=#FFFFFFFF>„Kampfbereitschaft“</color> betragen:</color> Entfernt alle <color=#FFFFFFFF>„Kampfbereitschaft“</color> und spielt kostenlos diese Karte aus.","storytitle":"Maschinelle Fertigungsstrecke","storytext":"Erst erhitzt, dann in Form gepresst, werden diese unzähligen Werkstücke zum Schluss schließlich zu diesen hervorragenden Maschinen geschmiedet, die dann von den Häftlingen im Fort Méropide gegen die heißbegehrten Tauschscheine eingetauscht werden ...","playcost":[]},"magicguide":{"id":311101,"name":"Magieführer","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"SCH durch die Figur +1.\n(Nur für Katalysatornutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Bewährtheit von Wasser und Blitz – Magieführer","storytext":"Die zwölfte Ausgabe des „Magieführers“.\nAuch wenn ein Teil der Inhalte fehlerhaft ist, so ist er immer noch eine Autorität auf dem Gebiet der Einführung in die Magiekunde.","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Magieführer","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Waffe","Katalysator","Automaton-Karte"],"description":"ANG +1; zu Beginn des Kampfes: Max. LP +12.","descriptionraw":"ANG +1; zu Beginn des Kampfes: Max. LP +12.","descriptionreplaced":"ANG +1; zu Beginn des Kampfes: Max. LP +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Vergänglichkeit der Maid","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte): Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte):</color> Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte):</color> Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Blumenstraußumringung – Vergänglichkeit der Maid","storytext":"„Mit der Zeit nahm die Menge an Verehrern deutlich ab. Ihr Herz jedoch hielt an dem schicksalhaften Tag in der Vergangenheit an.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamère","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Nach Ausspielen einer deiner Gericht-/Spielfeld-/Gefährten-/Objekt-Aktionskarten außer „Mamère“: Erschafft 1 zufällige Gericht-/Spielfeld-/Gefährten-/Objekt-Aktionskarte außer „Mamère“ in deiner Hand (1-mal pro Runde).\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer deiner {SPRITE_PRESET#3101}Gericht-/{SPRITE_PRESET#3104}Spielfeld-/{SPRITE_PRESET#3103}Gefährten-/{SPRITE_PRESET#3102}Objekt-Aktionskarten außer „Mamère“:</color> Erschafft 1 zufällige {SPRITE_PRESET#3101}Gericht-/{SPRITE_PRESET#3104}Spielfeld-/{SPRITE_PRESET#3103}Gefährten-/{SPRITE_PRESET#3102}Objekt-Aktionskarte außer „Mamère“ in deiner Hand (1-mal pro Runde).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer deiner {SPRITE_PRESET#3101}Gericht-/{SPRITE_PRESET#3104}Spielfeld-/{SPRITE_PRESET#3103}Gefährten-/{SPRITE_PRESET#3102}Objekt-Aktionskarten außer „Mamère“:</color> Erschafft 1 zufällige {SPRITE_PRESET#3101}Gericht-/{SPRITE_PRESET#3104}Spielfeld-/{SPRITE_PRESET#3103}Gefährten-/{SPRITE_PRESET#3102}Objekt-Aktionskarte außer „Mamère“ in deiner Hand (1-mal pro Runde).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","storytitle":"Mamère","storytext":"Eine Melusine, die jeden Tag malt.\n„Es ist einfach sehr schön, das zu malen, was mich glücklich macht.“","playcost":[]},"marechausseehunter":{"id":312024,"name":"Schattenjäger","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Nachdem die Figur Schaden erlitten oder Heilung erhalten hat: Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\nErstes Auslösen: Erschafft 1 Würfel von dem Element dieser Figur.\nZweites Auslösen: Zieht 1 Karte.\nViertes Auslösen: Erschafft 1 Würfel von dem Element dieser Figur.\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF>Viertes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF>Viertes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Glorreicher Jäger – Schattenjäger","storytext":"„‚Jagt die schaurigen Unholde, vertreibt und tötet sie alle.‘\nDies ist der Ursprung der ehrenhaften Bezeichnung „Goldene Jäger“.\nDoch Cassiodor, der diesen Titel erhielt und als schmachvoll ansah,\nhalf dabei, die Bezeichnung ‚Schattenjäger‘ für diese Position zu etablieren.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Schattenjäger","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefakt","Automaton-Karte"],"description":"Nach Erleiden von SCH oder Erhalten von Heilung durch die hiermit ausgerüstete Figur: Sammelt 1 Pkt. Zählung.\nNach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur: Entfernt, sobald möglich, 5 Pkt. der Zählung und gewährt 1 zusätzliche Aktion (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Erleiden von SCH oder Erhalten von Heilung durch die hiermit ausgerüstete Figur:</color> Sammelt 1 Pkt. Zählung.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Entfernt, sobald möglich, 5 Pkt. der Zählung und gewährt 1 zusätzliche Aktion (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Erleiden von SCH oder Erhalten von Heilung durch die hiermit ausgerüstete Figur:</color> Sammelt 1 Pkt. Zählung.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Entfernt, sobald möglich, 5 Pkt. der Zählung und gewährt 1 zusätzliche Aktion (1-mal pro Runde).","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Maske des starren Gesteins","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Geo-Würfel-Verbrauch -1. (1-mal pro Runde)\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Zerklüfteter Fels – Maske des starren Gesteins","storytext":"„Richtig und falsch klar getrennt, niemals verfehlt.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Ausgeklügelte Bewaffnung","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Verlegt 1 „Waffe“-Ausrüstungskarte von einer deiner Figuren zu einer deiner anderen Figuren, die denselben Waffentyp verwendet; setzt zugleich das Rundenlimit des Effekts dieser Ausrüstungskarte zurück.","descriptionraw":"Verlegt 1 „{SPRITE_PRESET#3003}Waffe“-Ausrüstungskarte von einer deiner Figuren zu einer deiner anderen Figuren, die denselben Waffentyp verwendet; setzt zugleich das Rundenlimit des Effekts dieser Ausrüstungskarte zurück.","descriptionreplaced":"Verlegt 1 „{SPRITE_PRESET#3003}Waffe“-Ausrüstungskarte von einer deiner Figuren zu einer deiner anderen Figuren, die denselben Waffentyp verwendet; setzt zugleich das Rundenlimit des Effekts dieser Ausrüstungskarte zurück.","storytitle":"Ausgeklügelte Bewaffnung","storytext":"„Pass mal auf, mein Freund! Ein wahrer Krieger ist nie wählerisch bei seinen Waffen!“","source":"Vom anfänglichen Deck zu erhalten","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Talisman der Geschicklichkeit – Öl ins Feuer","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Für jede Karte, die du ziehst: Der nächste Schaden durch deine Figuren +1 (unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Für jede Karte, die du ziehst:</color> Der nächste Schaden durch deine Figuren +1 (unbegrenzt stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Für jede Karte, die du ziehst:</color> Der nächste Schaden durch deine Figuren +1 (unbegrenzt stapelbar)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Talisman der Geschicklichkeit – Verstärkung aus der Luft","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Wechsel deiner Figuren: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nFühren deine Figuren einen Angriff aus dem Fall aus: Verursachter SCH +2.","descriptionraw":"<color=#FFFFFFFF>Beim Wechsel deiner Figuren:</color> Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.\\n<color=#FFFFFFFF>Führen deine Figuren einen $[K52] aus:</color> Verursachter SCH +2.","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechsel deiner Figuren:</color> Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.\\n<color=#FFFFFFFF>Führen deine Figuren einen <color=#FFFFFFFF>Angriff aus dem Fall</color> aus:</color> Verursachter SCH +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Talisman der Geschicklichkeit – Alles oder nichts","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wenn du nicht mehr als 1 Karte auf der Hand hast: SCH durch deine Figuren +2.","descriptionraw":"Wenn du nicht mehr als 1 Karte auf der Hand hast: SCH durch deine Figuren +2.","descriptionreplaced":"Wenn du nicht mehr als 1 Karte auf der Hand hast: SCH durch deine Figuren +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Talisman der Geschicklichkeit – Erfolgsrezept der Elementarkunst","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Sobald deine Figuren 4 verschiedene Arten von Elementar-SCH erlitten haben, gewinnt dein Gegner das Duell.","descriptionraw":"<color=#FFFFFFFF>Sobald deine Figuren 4 verschiedene Arten von Elementar-SCH erlitten haben</color>, gewinnt dein Gegner das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Sobald deine Figuren 4 verschiedene Arten von Elementar-SCH erlitten haben</color>, gewinnt dein Gegner das Duell.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Talisman der Geschicklichkeit – Waffen und Rüstungen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Führt deine Figur heftige Schläge aus: SCH +1. Nach Auswertung: Zieht 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Führt deine Figur $[K51|s1] aus:</color> SCH +1. Nach Auswertung: Zieht 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Führt deine Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> SCH +1. Nach Auswertung: Zieht 1 Karte.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Talisman der Geschicklichkeit – Meisterhafte Attacke","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Anwenden der Standardangriffe deiner Figuren: Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Elementarfähigkeiten statt Standardangriffen.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden der Standardangriffe deiner Figuren:</color> Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Elementarfähigkeiten statt Standardangriffen.","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden der Standardangriffe deiner Figuren:</color> Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Elementarfähigkeiten statt Standardangriffen.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Talisman der Geschicklichkeit – Bereit für den Kampf","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Anwenden von Fähigkeiten deiner Figur, während sie gleichzeitig „Waffen“- und „Artefakt“-Ausrüstungskarten ausgerüstet hat: Würfel-Verbrauch -3 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten deiner Figur, während sie gleichzeitig „{SPRITE_PRESET#3003}Waffen“- und „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarten ausgerüstet hat:</color> Würfel-Verbrauch -3 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten deiner Figur, während sie gleichzeitig „{SPRITE_PRESET#3003}Waffen“- und „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarten ausgerüstet hat:</color> Würfel-Verbrauch -3 (1-mal pro Runde).","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Talisman der Geschicklichkeit – Kampfbereit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Schaden durch deine Figur mit angelegter Waffen-Ausrüstungskarte +1.\nNach Anwenden einer Fähigkeit deiner Figur: Wenn dieser Figur eine Waffen-Ausrüstungskarte angelegt wurde, lege die Karte zurück in deine Hand. Beim nächsten Ausspielen der Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht (je Figur 1-mal pro Runde).","descriptionraw":"Schaden durch deine Figur mit angelegter Waffen-Ausrüstungskarte +1.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Wenn dieser Figur eine Waffen-Ausrüstungskarte angelegt wurde, lege die Karte zurück in deine Hand. Beim nächsten Ausspielen der Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht (je Figur 1-mal pro Runde).","descriptionreplaced":"Schaden durch deine Figur mit angelegter Waffen-Ausrüstungskarte +1.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Wenn dieser Figur eine Waffen-Ausrüstungskarte angelegt wurde, lege die Karte zurück in deine Hand. Beim nächsten Ausspielen der Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht (je Figur 1-mal pro Runde).","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Talisman der Geschicklichkeit – Durchbrechende Offensive – Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe: Ousia"],"description":"Beim Anwenden der Spezialfähigkeit deiner Figuren: Würfel-Verbrauch -3 (1-mal pro Runde)\nNachdem du die Runde beendest: Fügt allen Figuren des Gegners mit „Arkhe: Ousia“ versehenen durchdringenden SCH zu, wenn eine deiner Figuren in dieser Runde ihre Spezialfähigkeit angewendet hat.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden der Spezialfähigkeit deiner Figuren:</color> Würfel-Verbrauch -3 (1-mal pro Runde)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Fügt allen Figuren des Gegners mit „{SPRITE_PRESET#3504}Arkhe: Ousia“ versehenen $[K5|s1] zu, wenn eine deiner Figuren in dieser Runde ihre Spezialfähigkeit angewendet hat.","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden der Spezialfähigkeit deiner Figuren:</color> Würfel-Verbrauch -3 (1-mal pro Runde)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Fügt allen Figuren des Gegners mit „{SPRITE_PRESET#3504}Arkhe: Ousia“ versehenen <color=#FFFFFFFF>durchdringenden SCH</color> zu, wenn eine deiner Figuren in dieser Runde ihre Spezialfähigkeit angewendet hat.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Talisman der Geschicklichkeit – Vereinte Kraft","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Verschwindet 1 Beschwörung, sammelt diese Karte 1 Pkt. „Unterstützende Kraft“. (Max. 3 Pkt.)\nZu Beginn der Zugphase: Verbraucht all die „Unterstützende Kraft“; erschafft für jeden verbrauchten Pkt. „Unterstützende Kraft“ 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Verschwindet 1 Beschwörung,</color> sammelt diese Karte 1 Pkt. „Unterstützende Kraft“. (Max. 3 Pkt.)\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verbraucht all die „Unterstützende Kraft“; erschafft für jeden verbrauchten Pkt. „Unterstützende Kraft“ 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Verschwindet 1 Beschwörung,</color> sammelt diese Karte 1 Pkt. „Unterstützende Kraft“. (Max. 3 Pkt.)\\n<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verbraucht all die „Unterstützende Kraft“; erschafft für jeden verbrauchten Pkt. „Unterstützende Kraft“ 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Talisman der Geschicklichkeit – Niederschmetternde Niederlage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird eine gegnerische Figur ausgeschaltet: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden SCH zu.","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 1 Pkt. $[K5|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Talisman der Geschicklichkeit – Chaotische Banner","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat: Erschafft 1 Omni-Würfel (max. 3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Erschafft 1 $[K411] (max. 3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (max. 3-mal pro Runde).","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Talisman der Geschicklichkeit – Eiskaltes Gefecht","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.\nSCH der Kryo-Reaktionen durch deine Figuren +2.","descriptionraw":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.\\nSCH der Kryo-Reaktionen durch deine Figuren +2.","descriptionreplaced":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.\\nSCH der Kryo-Reaktionen durch deine Figuren +2.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Talisman der Geschicklichkeit – Geist des Gegenschlags","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch deine Figuren mit übrigen LP von 7 oder weniger +2. SCH durch deine Figuren mit übrigen LP von 4 oder weniger zusätzlich +1.","descriptionraw":"SCH durch deine Figuren mit übrigen LP von 7 oder weniger +2. SCH durch deine Figuren mit übrigen LP von 4 oder weniger zusätzlich +1.","descriptionreplaced":"SCH durch deine Figuren mit übrigen LP von 7 oder weniger +2. SCH durch deine Figuren mit übrigen LP von 4 oder weniger zusätzlich +1.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Talisman der Geschicklichkeit – Karussell-Strategie","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Wechseln deiner Figuren: Würfel-Verbrauch -1 (2-mal pro Runde).\nFühren deine Angriff aus dem Fall aus: SCH +2.","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Würfel-Verbrauch -1 (2-mal pro Runde).\\n<color=#FFFFFFFF>Führen deine $[K52] aus:</color> SCH +2.","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Würfel-Verbrauch -1 (2-mal pro Runde).\\n<color=#FFFFFFFF>Führen deine <color=#FFFFFFFF>Angriff aus dem Fall</color> aus:</color> SCH +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Talisman der Geschicklichkeit – Schadensbegrenzung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Ausspielen einer deiner Aktionskarten: Erschafft 1 Omni-Würfel und entfernt 1 Stapelung Vielfache Zerstörung deines Gegners (max. 3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer deiner Aktionskarten:</color> Erschafft 1 $[K411] und entfernt 1 Stapelung $[C402020] deines Gegners (max. 3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer deiner Aktionskarten:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> und entfernt 1 Stapelung Vielfache Zerstörung deines Gegners (max. 3-mal pro Runde).","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Talisman der Geschicklichkeit – Verbissenes Streben","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Verursachen von Elementar-SCH mit Angriff aus dem Fall durch deine Figuren: Erhöht den SCH zusätzlich um 2 Pkt. Erschafft nach Auswertung der Fähigkeit 2 Würfel von dem Element deiner aktiven Figur (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Verursachen von Elementar-SCH mit $[K52] durch deine Figuren:</color> Erhöht den SCH zusätzlich um 2 Pkt. Erschafft nach Auswertung der Fähigkeit 2 Würfel von dem Element deiner aktiven Figur (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Verursachen von Elementar-SCH mit <color=#FFFFFFFF>Angriff aus dem Fall</color> durch deine Figuren:</color> Erhöht den SCH zusätzlich um 2 Pkt. Erschafft nach Auswertung der Fähigkeit 2 Würfel von dem Element deiner aktiven Figur (1-mal pro Runde).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Talisman der Geschicklichkeit – Entscheidendes Gefecht","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch deine Figuren mit übrigen LP von 6 oder weniger +2","descriptionraw":"SCH durch deine Figuren mit übrigen LP von 6 oder weniger +2","descriptionreplaced":"SCH durch deine Figuren mit übrigen LP von 6 oder weniger +2","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Talisman der Geschicklichkeit – Endloses Grün","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners SCH einer Dendro-Reaktion erlitten hat: Erschafft 2 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Dendro-Reaktion erlitten hat:</color> Erschafft 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Dendro-Reaktion erlitten hat:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Talisman der Geschicklichkeit – Dem Sieger die Beute","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur deines Gegners Elementar-SCH erlitten hat: Verleiht deiner aktiven Figur 1 Pkt. Schild. (Max. Schildstärke: 5 Pkt.)","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur deines Gegners Elementar-SCH erlitten hat:</color> Verleiht deiner aktiven Figur 1 Pkt. $[K6]. (Max. Schildstärke: 5 Pkt.)","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur deines Gegners Elementar-SCH erlitten hat:</color> Verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>. (Max. Schildstärke: 5 Pkt.)","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Talisman der Geschicklichkeit – Offensive Abwehr","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden einer Fähigkeit durch deine Figuren: Erschafft 2 Omni-Würfel und 1 Pkt. Schild, wenn deine aktive Figur im Schutz von Schild steht (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch deine Figuren:</color> Erschafft 2 $[K411] und 1 Pkt. $[K6], wenn deine aktive Figur im Schutz von $[K6] steht (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch deine Figuren:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> und 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>, wenn deine aktive Figur im Schutz von {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> steht (1-mal pro Runde).","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Talisman der Geschicklichkeit – Vorteil des Ausmaßes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch deine Beschwörungen +2.\nBeim Erschaffen einer Beschwörung durch dich: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden SCH zu.","descriptionraw":"SCH durch deine Beschwörungen +2.\\n<color=#FFFFFFFF>Beim Erschaffen einer Beschwörung durch dich:</color> Fügt allen Figuren des Gegners 1 Pkt. $[K5|s1] zu.","descriptionreplaced":"SCH durch deine Beschwörungen +2.\\n<color=#FFFFFFFF>Beim Erschaffen einer Beschwörung durch dich:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Talisman der Geschicklichkeit – Elementare Reaktion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat: Erschafft 2 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Erschafft 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Talisman der Geschicklichkeit – Stärkung des Willens","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn des Duells: Erschafft Hilfsbereitschaft beim Abwerfen dieser Karte. (Beim Ausspielen einer deiner Unterstützungskarten: Erschafft 1 Omni-Würfel; zieht 1 Karte. 1-mal pro Runde.)","descriptionraw":"<color=#FFFFFFFF>Zu Beginn des Duells:</color> Erschafft $[C403030] beim Abwerfen dieser Karte. (Beim Ausspielen einer deiner Unterstützungskarten: Erschafft 1 $[K411]; zieht 1 Karte. 1-mal pro Runde.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn des Duells:</color> Erschafft Hilfsbereitschaft beim Abwerfen dieser Karte. (Beim Ausspielen einer deiner Unterstützungskarten: Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>; zieht 1 Karte. 1-mal pro Runde.)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Talisman der Geschicklichkeit – Explosive Dehnung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wenn eine Figur des Gegners SCH einer Elementarreaktion erleidet: Sammelt 1 Pkt. „Dehnungsfortschritt“. Wenn mind. 3 Pkt. gesammelt sind, werden 3 Pkt. „Dehnungsfortschritt“ verbraucht, um allen Figuren des Gegners 4 Pkt. durchdringenden SCH zuzufügen.","descriptionraw":"<color=#FFFFFFFF>Wenn eine Figur des Gegners SCH einer Elementarreaktion erleidet:</color> Sammelt 1 Pkt. „Dehnungsfortschritt“. Wenn mind. 3 Pkt. gesammelt sind, werden 3 Pkt. „Dehnungsfortschritt“ verbraucht, um allen Figuren des Gegners 4 Pkt. <color=#FFFFFFFF>$[K5|s1]</color> zuzufügen.","descriptionreplaced":"<color=#FFFFFFFF>Wenn eine Figur des Gegners SCH einer Elementarreaktion erleidet:</color> Sammelt 1 Pkt. „Dehnungsfortschritt“. Wenn mind. 3 Pkt. gesammelt sind, werden 3 Pkt. „Dehnungsfortschritt“ verbraucht, um allen Figuren des Gegners 4 Pkt. <color=#FFFFFFFF><color=#FFFFFFFF>durchdringenden SCH</color></color> zuzufügen.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Talisman der Geschicklichkeit – Beistand von außen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen von je 2 Karten, die nicht zum Startdeck dieser Partie gehören: SCH durch deine Figuren +1 (stapelbar).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen von je 2 Karten, die nicht zum Startdeck dieser Partie gehören:</color> SCH durch deine Figuren +1 (stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen von je 2 Karten, die nicht zum Startdeck dieser Partie gehören:</color> SCH durch deine Figuren +1 (stapelbar).","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Talisman der Geschicklichkeit – Schmerzlosigkeit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem deine aktive Figur SCH erlitten hat: Stellt deiner aktiven Figur 1 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Nachdem deine aktive Figur SCH erlitten hat:</color> Stellt deiner aktiven Figur 1 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine aktive Figur SCH erlitten hat:</color> Stellt deiner aktiven Figur 1 LP wieder her.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Talisman der Geschicklichkeit – Wilder Folgeangriff","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden der Fähigkeiten deiner Figur: SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar, am Ende jeder Runde verlierst du 1 Stapel).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden der Fähigkeiten deiner Figur:</color> SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar, am Ende jeder Runde verlierst du 1 Stapel).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden der Fähigkeiten deiner Figur:</color> SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar, am Ende jeder Runde verlierst du 1 Stapel).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Talisman der Geschicklichkeit – Ansturm in Formation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Anwenden einer Spezialfähigkeit deiner Figur: Würfel-Verbrauch -3 (1-mal pro Runde).\nNachdem deine Figur SCH erlitten hat oder geheilt wurde: Diese Karte sammelt 1 „Formationspunkt“. Braucht bei Vorhandensein von 5 Formationspunkten alle auf und gibt allen deinen Figuren jeweils 1 Punkt Aufladung.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden einer Spezialfähigkeit deiner Figur:</color> Würfel-Verbrauch -3 (1-mal pro Runde).\\n<color=#FFFFFFFF>Nachdem deine Figur SCH erlitten hat oder geheilt wurde:</color> Diese Karte sammelt 1 „Formationspunkt“. Braucht bei Vorhandensein von 5 Formationspunkten alle auf und gibt allen deinen Figuren jeweils 1 Punkt $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden einer Spezialfähigkeit deiner Figur:</color> Würfel-Verbrauch -3 (1-mal pro Runde).\\n<color=#FFFFFFFF>Nachdem deine Figur SCH erlitten hat oder geheilt wurde:</color> Diese Karte sammelt 1 „Formationspunkt“. Braucht bei Vorhandensein von 5 Formationspunkten alle auf und gibt allen deinen Figuren jeweils 1 Punkt <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Talisman der Geschicklichkeit – Sparsamkeit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen deiner Aktionskarte: Würfel-Verbrauch -2, zieht 1 Karte (max. 3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen deiner Aktionskarte:</color> Würfel-Verbrauch -2, zieht 1 Karte (max. 3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen deiner Aktionskarte:</color> Würfel-Verbrauch -2, zieht 1 Karte (max. 3-mal pro Runde).","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Talisman der Geschicklichkeit – Kontertaktik","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Zieht 1 zufällige Talentkarte aus dem Deck.\nNachdem deine Figur SCH erlitten hat: SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Zieht 1 zufällige {SPRITE_PRESET#3006}Talentkarte aus dem Deck.\\n<color=#FFFFFFFF>Nachdem deine Figur SCH erlitten hat:</color> SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Zieht 1 zufällige {SPRITE_PRESET#3006}Talentkarte aus dem Deck.\\n<color=#FFFFFFFF>Nachdem deine Figur SCH erlitten hat:</color> SCH durch diese Figur in dem aktuellen Duell +1 (3-fach stapelbar).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Talisman der Geschicklichkeit – Hysterese-Strategie","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Erschafft 3 Omni-Würfel.\nNachdem die 3. Runde beendet wurde: Du gewinnst sofort das Duell.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 3 $[K411].\\n<color=#FFFFFFFF>Nachdem die 3. Runde beendet wurde:</color> Du gewinnst sofort das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.\\n<color=#FFFFFFFF>Nachdem die 3. Runde beendet wurde:</color> Du gewinnst sofort das Duell.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Talisman der Geschicklichkeit – Unbezähmbarkeit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Erschafft 2 Omni-Würfel und zieht 2 Karten, wenn deine aktive Figur im Schutz von Schild steht.\nBeim Ausspielen beliebiger Karte: Würfel-Verbrauch -2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 2 $[K411] und zieht 2 Karten, wenn deine aktive Figur im Schutz von $[K6] steht.\\n<color=#FFFFFFFF>Beim Ausspielen beliebiger Karte:</color> Würfel-Verbrauch -2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> und zieht 2 Karten, wenn deine aktive Figur im Schutz von {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> steht.\\n<color=#FFFFFFFF>Beim Ausspielen beliebiger Karte:</color> Würfel-Verbrauch -2 (1-mal pro Runde).","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Talisman der Geschicklichkeit – Neuste Information","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Wechseln deiner Figuren: Erschafft 1 Würfel von dem Element der eingewechselten Figur (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Erschafft 1 Würfel von dem Element der eingewechselten Figur (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Erschafft 1 Würfel von dem Element der eingewechselten Figur (max. 2-mal pro Runde).","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Talisman der Geschicklichkeit – Leichtgewichttaktik","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen deiner Aktionskarte: Würfelverbrauch -1, erschafft 1 Omni-Würfel (max. 3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen deiner Aktionskarte:</color> Würfelverbrauch -1, erschafft 1 $[K411] (max. 3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen deiner Aktionskarte:</color> Würfelverbrauch -1, erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (max. 3-mal pro Runde).","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Talisman der Geschicklichkeit – Langfristige Planung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen von „Waffen“- oder „Artefakt“-Ausrüstungskarte mit Gesamtkosten von mind. 3 Elementarwürfeln: Würfel-Verbrauch -3 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte mit Gesamtkosten von mind. 3 Elementarwürfeln:</color> Würfel-Verbrauch -3 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte mit Gesamtkosten von mind. 3 Elementarwürfeln:</color> Würfel-Verbrauch -3 (1-mal pro Runde).","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Talisman der Geschicklichkeit – Befahrenheit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.","descriptionraw":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.","descriptionreplaced":"Die erste Fähigkeit oder Talentkarte, die jede deiner Figuren in jeder Runde benutzt, kostet 1 Würfel weniger.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Talisman der Geschicklichkeit – Präzise Zerstörung I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Verursachen deine Figuren genau 1 Pkt. Schaden: Erschafft 4 Omni-Würfel, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren genau 1 Pkt. Schaden:</color> Erschafft 4 $[K411], wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren genau 1 Pkt. Schaden:</color> Erschafft 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Talisman der Geschicklichkeit – Präzise Zerstörung II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Verursachen deine Figuren genau 2 Pkt. Schaden: Erschafft 4 Omni-Würfel, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren genau 2 Pkt. Schaden:</color> Erschafft 4 $[K411], wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren genau 2 Pkt. Schaden:</color> Erschafft 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Talisman der Geschicklichkeit – Präzise Zerstörung III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Verursachen deine Figuren genau 3 Pkt. Schaden: Erschafft 4 Omni-Würfel, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren genau 3 Pkt. Schaden:</color> Erschafft 4 $[K411], wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren genau 3 Pkt. Schaden:</color> Erschafft 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Talisman der Geschicklichkeit – Präzise Zerstörung IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Verursachen deine Figuren genau 4 Pkt. Schaden: Erschafft 4 Omni-Würfel, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren genau 4 Pkt. Schaden:</color> Erschafft 4 $[K411], wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren genau 4 Pkt. Schaden:</color> Erschafft 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wechselt anschließend die Auslösebedingung für diesen Effekt (wechselt zyklisch nach der Reihenfolge 1/2/3/4).","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Talisman der Geschicklichkeit – Triumphaler Übermut","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners den SCH einer Elementarreaktion erlitten hat: Zieht 2 Karten und erschafft 1 Omni-Würfel (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners den SCH einer Elementarreaktion erlitten hat:</color> Zieht 2 Karten und erschafft 1 $[K411] (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners den SCH einer Elementarreaktion erlitten hat:</color> Zieht 2 Karten und erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (max. 2-mal pro Runde).","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Talisman der Geschicklichkeit – Triumphaler Übermut","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Werden Figuren des Gegners während deiner Aktion in dieser Runde ausgeschaltet: Du kannst nach deiner aktuellen Aktion direkt eine weitere ausführen und beim nächsten Mal „Figur wechseln“ wird 1 Würfel weniger verbraucht, was dann als Schnellaktion und nicht als Kampfaktion gilt.","descriptionraw":"<color=#FFFFFFFF>Werden Figuren des Gegners während deiner Aktion in dieser Runde ausgeschaltet:</color> Du kannst nach deiner aktuellen Aktion direkt eine weitere ausführen und beim nächsten Mal „Figur wechseln“ wird 1 Würfel weniger verbraucht, was dann als $[K2] und nicht als $[K1] gilt.","descriptionreplaced":"<color=#FFFFFFFF>Werden Figuren des Gegners während deiner Aktion in dieser Runde ausgeschaltet:</color> Du kannst nach deiner aktuellen Aktion direkt eine weitere ausführen und beim nächsten Mal „Figur wechseln“ wird 1 Würfel weniger verbraucht, was dann als <color=#FFFFFFFF>Schnellaktion</color> und nicht als <color=#FFFFFFFF>Kampfaktion</color> gilt.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Talisman der Geschicklichkeit – Triumphaler Vorstoß","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird eine gegnerische Figur ausgeschaltet: Erschafft 1 Omni-Würfel; zieht 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Erschafft 1 $[K411]; zieht 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>; zieht 1 Karte.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Talisman der Geschicklichkeit – Feurige Ketten","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden SCH zu. Gewährt dir 1 Omni-Würfel, wenn die Elementarreaktion eine der Pyro-Reaktionen ist (max. 3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Fügt allen Figuren des Gegners 1 Pkt. $[K5|s1] zu. Gewährt dir 1 $[K411], wenn die Elementarreaktion eine der $[K213] ist (max. 3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH einer Elementarreaktion erlitten hat:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu. Gewährt dir 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wenn die Elementarreaktion eine der <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Reaktionen</color> ist (max. 3-mal pro Runde).","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Talisman der Geschicklichkeit – Geheime Überraschung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Jedes Mal, wenn du 3 Aktionskarten ausspielst, die sich nicht in deinem anfänglichen Deck befinden: Erschafft 2 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Jedes Mal, wenn du 3 Aktionskarten ausspielst, die sich nicht in deinem anfänglichen Deck befinden:</color> Erschafft 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Jedes Mal, wenn du 3 Aktionskarten ausspielst, die sich nicht in deinem anfänglichen Deck befinden:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Talisman der Geschicklichkeit – Durchschaute Tarnung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Ausspielen einer Karte, die nicht zum Startdeck dieser Partie gehört: Erschafft 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer Karte, die nicht zum Startdeck dieser Partie gehört:</color> Erschafft 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer Karte, die nicht zum Startdeck dieser Partie gehört:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Talisman der Geschicklichkeit – Höchste Konzentration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Elementar-SCH der Standardangriffe deiner Figuren +1.\nWenn deine aktive Figur insgesamt 3-mal in dieser Runde SCH erleidet oder geheilt wird: Erschafft 3 Omni-Würfel (1-mal pro Runde).","descriptionraw":"Elementar-SCH der Standardangriffe deiner Figuren +1.\\n<color=#FFFFFFFF>Wenn deine aktive Figur insgesamt 3-mal in dieser Runde SCH erleidet oder geheilt wird:</color> Erschafft 3 $[K411] (1-mal pro Runde).","descriptionreplaced":"Elementar-SCH der Standardangriffe deiner Figuren +1.\\n<color=#FFFFFFFF>Wenn deine aktive Figur insgesamt 3-mal in dieser Runde SCH erleidet oder geheilt wird:</color> Erschafft 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (1-mal pro Runde).","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Talisman der Geschicklichkeit – Schildstoß","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Wenn deine aktive Figur durch den „Schild“-Status oder -Kampfstatus geschützt wird, wird der SCH durch deine Figuren in dieser Runde um 1 Pkt. erhöht (3-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Wenn deine aktive Figur durch den „$[K6]“-Status oder -Kampfstatus geschützt wird, wird der SCH durch deine Figuren in dieser Runde um 1 Pkt. erhöht (3-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Wenn deine aktive Figur durch den „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“-Status oder -Kampfstatus geschützt wird, wird der SCH durch deine Figuren in dieser Runde um 1 Pkt. erhöht (3-fach stapelbar).","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Talisman der Geschicklichkeit – Meisterhafte Kampfkunst","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Beim Anwenden der Elementarfähigkeiten deiner Figuren: Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Standardangriffen statt Elementarfähigkeiten.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden der Elementarfähigkeiten deiner Figuren:</color> Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Standardangriffen statt Elementarfähigkeiten.","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden der Elementarfähigkeiten deiner Figuren:</color> Würfel-Verbrauch -1. Diese Karte wirkt danach beim Anwenden von Standardangriffen statt Elementarfähigkeiten.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Talisman der Geschicklichkeit – Garantierte Garantie","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Erschafft 1 Omni-Würfel, zieht 1 Karte (3-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Erschafft 1 $[K411], zieht 1 Karte (3-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, zieht 1 Karte (3-mal pro Runde).","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Talisman der Geschicklichkeit – Temperamentvoller Gegenschlag","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem deine Figur geheilt worden ist: Nächster SCH durch diese Figur +2.","descriptionraw":"<color=#FFFFFFFF>Nachdem deine Figur geheilt worden ist:</color> Nächster SCH durch diese Figur +2.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine Figur geheilt worden ist:</color> Nächster SCH durch diese Figur +2.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Talisman der Geschicklichkeit – Standfeste Front","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch deine Beschwörungen +1.\nNachdem du die Runde beendest: Erschafft für jede deiner Beschwörungen auf dem Feld in der nächsten Runde zu Beginn der Zugphase 1 Omni-Würfel.","descriptionraw":"SCH durch deine Beschwörungen +1.\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Erschafft für jede deiner Beschwörungen auf dem Feld in der nächsten Runde zu Beginn der Zugphase 1 $[K411].","descriptionreplaced":"SCH durch deine Beschwörungen +1.\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Erschafft für jede deiner Beschwörungen auf dem Feld in der nächsten Runde zu Beginn der Zugphase 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Talisman der Geschicklichkeit – Überraschungsangriff","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Anwenden von Fähigkeiten durch deine Figur: Erschafft auf dem Feld des Gegners eine „hinterhältige Sprengfalle“ von dem Element deiner Figur. Die „hinterhältige Sprengfalle“ wird der gegnerischen Verstärkungsfigur, nachdem diese das Spielfeld betreten hat, 1 Pkt. entsprechenden Elementarschaden zufügen.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch deine Figur:</color> Erschafft auf dem Feld des Gegners eine „hinterhältige Sprengfalle“ von dem Element deiner Figur. Die „hinterhältige Sprengfalle“ wird der gegnerischen Verstärkungsfigur, nachdem diese das Spielfeld betreten hat, 1 Pkt. entsprechenden Elementarschaden zufügen.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch deine Figur:</color> Erschafft auf dem Feld des Gegners eine „hinterhältige Sprengfalle“ von dem Element deiner Figur. Die „hinterhältige Sprengfalle“ wird der gegnerischen Verstärkungsfigur, nachdem diese das Spielfeld betreten hat, 1 Pkt. entsprechenden Elementarschaden zufügen.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Talisman der Geschicklichkeit – Nachträglicher Nebeneffekt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nach Ausspielen einer deiner Waffen-Ausrüstungskarten: Erschafft 2 Omni-Würfel (max. 2-mal pro Runde).\nZu Beginn des Duells: Zieht 1 zufällige Waffen-Ausrüstungskarte aus deinem Deck.","descriptionraw":"<color=#FFFFFFFF>Nach Ausspielen einer deiner Waffen-Ausrüstungskarten:</color> Erschafft 2 Omni-Würfel (max. 2-mal pro Runde).\\n<color=#FFFFFFFF>Zu Beginn des Duells:</color> Zieht 1 zufällige Waffen-Ausrüstungskarte aus deinem Deck.","descriptionreplaced":"<color=#FFFFFFFF>Nach Ausspielen einer deiner Waffen-Ausrüstungskarten:</color> Erschafft 2 Omni-Würfel (max. 2-mal pro Runde).\\n<color=#FFFFFFFF>Zu Beginn des Duells:</color> Zieht 1 zufällige Waffen-Ausrüstungskarte aus deinem Deck.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Talisman der Geschicklichkeit – Energiebeladen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Verleiht deiner aktiven Figur 3 Pkt. Aufladung.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 3 Pkt. Aufladung.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Verleiht deiner aktiven Figur 3 Pkt. Aufladung.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Talisman der Geschicklichkeit – Flotter Triumphmarsch","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Erschafft 4 Omni-Würfel. Du wirst aber in der Endphase dieser Runde das Duell verlieren.\nWird eine gegnerische Figur ausgeschaltet, oder nach Anwenden von Spezialfähigkeiten durch deine Figuren: Erschafft 3 Omni-Würfel. Zieht 1 Karte. Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 4 $[K411]. Du wirst aber in der Endphase dieser Runde das Duell verlieren.\\n<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet, oder nach Anwenden von Spezialfähigkeiten durch deine Figuren:</color> Erschafft 3 $[K411]. Zieht 1 Karte. Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>. Du wirst aber in der Endphase dieser Runde das Duell verlieren.\\n<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet, oder nach Anwenden von Spezialfähigkeiten durch deine Figuren:</color> Erschafft 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>. Zieht 1 Karte. Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Talisman der Geschicklichkeit – Band des Schmerzes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird eine gegnerische Figur ausgeschaltet: Fügt allen Figuren des Gegners 2 Pkt. durchdringenden SCH zu.","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 2 Pkt. $[K5|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Talisman der Geschicklichkeit – Teepause","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase: Erschafft 1 Teepause der Goldbrigade, fügt diese Karte deiner Hand hinzu.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 1 $[C332040], fügt diese Karte deiner Hand hinzu.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 1 Teepause der Goldbrigade, fügt diese Karte deiner Hand hinzu.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Talisman der Geschicklichkeit – Experte für Spezialtechniken","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wenn du Spezialtechniken anwendest: Würfel-Verbrauch -2, zieht 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Wenn du {SPRITE_PRESET#3008}Spezialtechniken anwendest:</color> Würfel-Verbrauch -2, zieht 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Wenn du {SPRITE_PRESET#3008}Spezialtechniken anwendest:</color> Würfel-Verbrauch -2, zieht 1 Karte.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Talisman der Geschicklichkeit – Verkettung der Elemente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Haben Figuren beider Seiten SCH einer Elementarreaktion erlitten: Sammelt 1 Verkettungspunkt.\nWenn 6 Verkettungspunkte gesammelt, gewinnst du das Duell.","descriptionraw":"<color=#FFFFFFFF>Haben Figuren beider Seiten SCH einer Elementarreaktion erlitten:</color> Sammelt 1 Verkettungspunkt.\\n<color=#FFFFFFFF>Wenn 6 Verkettungspunkte gesammelt,</color> gewinnst du das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Haben Figuren beider Seiten SCH einer Elementarreaktion erlitten:</color> Sammelt 1 Verkettungspunkt.\\n<color=#FFFFFFFF>Wenn 6 Verkettungspunkte gesammelt,</color> gewinnst du das Duell.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Talisman der Geschicklichkeit – Als Einheit vereint","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird eine gegnerische Figur ausgeschaltet: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nEndphase: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden SCH zu.","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 1 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>Endphase:</color> Fügt allen Figuren des Gegners 1 Pkt. $[K5|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF>Endphase:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Talisman der Geschicklichkeit – Stürmischer Vorstoß","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 1-mal benutzt hat: Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\nWendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 2-mal benutzt hat: Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 1-mal benutzt hat:</color> Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 2-mal benutzt hat:</color> Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 1-mal benutzt hat:</color> Elementarwürfel-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit, die sie in dieser Runde bereits 2-mal benutzt hat:</color> Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Talisman der Geschicklichkeit – Grüne Überwucherung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners SCH durch Sprießen erlitten hat: Beim nächsten Ausspielen deiner Aktionskarte werden 2 Würfel weniger verbraucht. Fügt deine Figur nächstes Mal der aktiven Figur deines Gegners Hydro-SCH oder Dendro-SCH zu: SCH +2.","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH durch Sprießen erlitten hat:</color> Beim nächsten Ausspielen deiner Aktionskarte werden 2 Würfel weniger verbraucht. Fügt deine Figur nächstes Mal der aktiven Figur deines Gegners $[K102|s1] oder $[K107|s1] zu: SCH +2.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH durch Sprießen erlitten hat:</color> Beim nächsten Ausspielen deiner Aktionskarte werden 2 Würfel weniger verbraucht. Fügt deine Figur nächstes Mal der aktiven Figur deines Gegners {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> oder {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu: SCH +2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Talisman der Geschicklichkeit – Siegesgewissheit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird eine gegnerische Figur ausgeschaltet: Zieht 1 Karte, SCH durch deine aktuelle aktive Figur in diesem Duell +1 (max. 3-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Zieht 1 Karte, SCH durch deine aktuelle aktive Figur in diesem Duell +1 (max. 3-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Zieht 1 Karte, SCH durch deine aktuelle aktive Figur in diesem Duell +1 (max. 3-fach stapelbar).","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Talisman der Geschicklichkeit – Krieg bringt Krieg","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Für je 2 Karten, die du ausspielst: Verleiht deiner aktiven Figur 1 Pkt. Aufladung.","descriptionraw":"<color=#FFFFFFFF>Für je 2 Karten, die du ausspielst:</color> Verleiht deiner aktiven Figur 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Für je 2 Karten, die du ausspielst:</color> Verleiht deiner aktiven Figur 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Talisman der Geschicklichkeit – Winterwind-Offensive","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine Figur des Gegners die Reaktion Gefroren erlitten hat: Erschafft 2 Omni-Würfel (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners die Reaktion Gefroren erlitten hat:</color> Erschafft 2 $[K411] (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners die Reaktion Gefroren erlitten hat:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> (max. 2-mal pro Runde).","playcost":[]},"masterzhang":{"id":322018,"name":"Herr Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Ausspielen einer „Waffen“-Ausrüstungskarte: Würfel-Verbrauch -1. Zusätzlich für jede deiner Figuren, die mit einer „Waffen“-Ausrüstungskarte ausgerüstet ist, wird 1 Würfel weniger verbraucht (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte:</color> Würfel-Verbrauch -1. Zusätzlich für jede deiner Figuren, die mit einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte ausgerüstet ist, wird 1 Würfel weniger verbraucht (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte:</color> Würfel-Verbrauch -1. Zusätzlich für jede deiner Figuren, die mit einer „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte ausgerüstet ist, wird 1 Würfel weniger verbraucht (1-mal pro Runde).","storytitle":"Feurig geschmiedetes Schwert – Herr Zhang","storytext":"Bevor das Eisenstück zu einem scharfen Schwert wird, muss es viele feurige Schwierigkeiten überwinden.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Mit Matsutake gefüllte Fleischröllchen","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 2 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 3 Runden.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 2 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 3 Runden.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 2 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 3 Runden.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Mit Matsutake gefüllte Fleischröllchen","storytext":"Die noch rohen Matsutake werden mit Hackfleisch umhüllt. Während des langsamen Garens zieht der Fleischsaft in die Matsutake ein, was allein schon ein Grund zur Vorfreude ist.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Mittlerer heilender Wasserballon","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Beim Ziehen dieser Karte: Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. Hydro-SCH zu. Erschafft 1 Kleiner heilender Wasserballon, fügt die Karte ganz oben dem Deck des Gegners hinzu.","descriptionraw":"<color=#FFFFFFFF>Beim Ziehen dieser Karte:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. $[K102|s1] zu. Erschafft 1 <color=#FFFFFFFF>$[C112133]</color>, fügt die Karte ganz oben dem Deck des Gegners hinzu.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ziehen dieser Karte:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> zu. 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2</color>","storytitle":"Souvenirlinse","storytext":"Sie sagen, dass in ferner Vergangenheit die legendäre Kitsune Saiguu einen Katalysator für das damalige Oberhaupt des Hiiragi-Klans, Hiroshi, als Werkzeug für Exorzismen hinterlassen hat.\nDie Hiiragi ließen eine spezielle Kamera aus Übersee anfertigen, auf deren Linseneinheit dieser Katalysator montiert war, bevor sie sie dem Großen Narukami-Schrein als Symbol ihrer Freundschaft zurückgaben.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Minzröllchen","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Vor Ende dieser Runde wird für die nächsten 3 Standardangriffe durch die gewählte Figur 1 Würfel (beliebig) weniger verbraucht.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Vor Ende dieser Runde wird für die nächsten 3 <color=#FFFFFFFF>Standardangriffe</color> durch die 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Treib sie ein!“","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Spiegeljungfrau in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Wasserblasenschleim","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"tagstext":["Spezialtechnik"],"description":"Spezialtechnik: Blubberblasentaktik\nEinsatzmöglichkeit: 2\n(Die Figur kann max. 1 Fähigkeit anlegen)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Blubberblasentaktik\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","playcost":[]},"moltenmail":{"id":223041,"name":"Glühender 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enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Verleiht <color=#FFFFFFFF>Kaiser von Feuer und Eisen</color> ausgerüstet mit dieser Karte das <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Attribut</color>.\\nNachdem dein {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Status oder {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Kampfstatus außer <color=#FFFFFFFF>Rüstung der Panzerkrabbe</color> entfernt worden ist: Verleiht Kaiser von Feuer und Eisen ausgerüstet mit dieser Karte 2 Stapelungen <color=#FFFFFFFF>Rüstung der Panzerkrabbe</color> (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kaiser von Feuer und Eisen enthält.)","storytitle":"Kaiser von Feuer und Eisen – Glühender Panzer","storytext":"„Stell dir diese Welt vor: Alle Menschen in Teyvat sind verschwunden und der endlos weiterwachsende Kaiser von Feuer und Eisen macht sich das Palais Mermonia zu seiner neuen Heimstatt, um es als prachtvolle Marmorrüstung zu tragen.“","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Kaiser von Feuer und Eisen in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Moment des Erwachens und der Entschlossenheit","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Fréminet, ist diese Karte anzulegen.\nLegt Fréminet sie an, wird sofort 1-mal Treibeis-Druck angewendet.\nNachdem Fréminet ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Fréminet enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1112]</color>, ist diese Karte anzulegen.\\nLegt $[A1112] sie an, wird sofort 1-mal <color=#FFD780FF>$[S11122]</color> angewendet.\\nNachdem $[A1112] ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1112] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Fréminet</color>, ist diese Karte anzulegen.\\nLegt Fréminet sie an, wird sofort 1-mal <color=#FFD780FF>Treibeis-Druck</color> angewendet.\\nNachdem Fréminet ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Fréminet enthält.)","storytitle":"Fréminet – Moment des Erwachens und der Entschlossenheit","storytext":"„Bereit, abzutauchen.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Fréminet in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Kartoffelpuffer nach Mondstadt-Art","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 2 LP wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 2 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 2 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Kartoffelpuffer nach Mondstadt-Art","storytext":"Ein süßer Geschmack, der die Worte eines gewissen Gourmets in Teyvat bestätigte – Ein Gericht kann doch nicht schlecht schmecken, wenn die Menschen es mit dem Namen ihrer Heimat benennen.","source":"Nach Erfüllen der Bedienungen als Belohnung des Kartenbeschwörerhandbuches einzusammeln.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Monddurchbohrer","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Waffe","Stangenwaffe"],"description":"SCH durch die Figur +1.\nBeim Ausspielen dieser Karte: Beim nächsten Ausspielen einer Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\n(Nur für „Stangenwaffennutzer“ anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>„{SPRITE_PRESET#3204}Stangenwaffennutzer“</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Beim Ausspielen dieser Karte:</color> Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde werden 2 Elementarwürfel weniger verbraucht.\\n(Nur für <color=#FFFFFFFF>„{SPRITE_PRESET#3204}Stangenwaffennutzer“</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Geräuschloser Wald im Mondschein – Monddurchbohrer","storytext":"„Ein Kind, das der Mond in seinen Bann schlägt, weint manchmal, wenn es zum Mond hinaufblickt, weil der feine Staub, zu dem der Mond geworden ist, ihm in die Augen rieselt. In vielen Geschichten wird keine Träne umsonst vergossen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pilzza","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 1 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 2 Runden.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 1 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 2 Runden.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 1 LP wieder her. 1 Pkt. zusätzliche Heilung in Endphasen der nächsten 2 Runden.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Pilzza","storytext":"Angeblich haben Gelehrte einmal durch eine komplizierte Berechnung ermittelt, wie Pizza am „gerechtesten geschnitten werden kann“, aber da das zu kompliziert wäre, macht es niemand so ...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pilzza","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Gericht","Automaton-Karte"],"description":"Erhöht die max. LP der gewählten Figur um 4 und stellt sich selbst am Ende der Runde 2 LP wieder her.","descriptionraw":"Erhöht die max. LP der gewählten Figur um 4 und stellt sich selbst am Ende der Runde 2 LP wieder her.","descriptionreplaced":"Erhöht die max. LP der gewählten Figur um 4 und stellt sich selbst am Ende der Runde 2 LP wieder her.","playcost":[]},"mutationstone":{"id":422002,"name":"Wandelstein","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Von deiner aktiven Figur verursachter SCH +2.\nBringt beim Betreten des Feldes 2 Pkt. Unversehrtheit (Ist Unversehrtheit aufgebraucht, wird diese Karte abgeworfen).\nIst eine deiner Figuren ausgeschaltet worden: Verliert 1 Pkt. Unversehrtheit.","descriptionraw":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>.\\nBringt beim Betreten des Feldes 2 Pkt. Unversehrtheit (Ist Unversehrtheit aufgebraucht, wird diese Karte abgeworfen).\\n<color=#FFFFFFFF>Ist eine deiner Figuren ausgeschaltet worden</color>: Verliert 1 Pkt. Unversehrtheit.","descriptionreplaced":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>.\\nBringt beim Betreten des Feldes 2 Pkt. Unversehrtheit (Ist Unversehrtheit aufgebraucht, wird diese Karte abgeworfen).\\n<color=#FFFFFFFF>Ist eine deiner Figuren ausgeschaltet worden</color>: Verliert 1 Pkt. Unversehrtheit.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Mystische Verlassenheit","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Shenhe, ist diese Karte anzulegen.\nLegt Shenhe sie an, wird sofort 1-mal Mantra der Geisterbeschwörung angewendet.\nErschafft Shenhe ausgerüstet mit dieser Karte 1 Eisfeder, deren Effekt dann durch Standardangriffe deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Shenhe enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1107]</color>, ist diese Karte anzulegen.\\nLegt $[A1107] sie an, wird sofort 1-mal <color=#FFD780FF>$[S11072]</color> angewendet.\\nErschafft $[A1107] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C111071]</color>, deren Effekt dann durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1107] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Shenhe</color>, ist diese Karte anzulegen.\\nLegt Shenhe sie an, wird sofort 1-mal <color=#FFD780FF>Mantra der Geisterbeschwörung</color> angewendet.\\nErschafft Shenhe ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Eisfeder</color>, deren Effekt dann durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Shenhe enthält.)","storytitle":"Shenhe – Mystische Verlassenheit","storytext":"Eine Verwandlung, meinen Willen erfüllend.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Shenhe in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Naganohara-Meteorstrom","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Yoimiya, ist diese Karte anzulegen.\nLegt Yoimiya sie an, wird sofort 1-mal Niwabi-Feuertanz angewendet.\nErschafft Yoimiya ausgerüstet mit dieser Karte Niwabi Enshou: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. Pyro-SCH.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Yoimiya enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1305]</color>, ist diese Karte anzulegen.\\nLegt $[A1305] sie an, wird sofort 1-mal <color=#FFD780FF>$[S13052]</color> angewendet.\\nErschafft $[A1305] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C113051]</color>: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. $[K103|s1].\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1305] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Yoimiya</color>, ist diese Karte anzulegen.\\nLegt Yoimiya sie an, wird sofort 1-mal <color=#FFD780FF>Niwabi-Feuertanz</color> angewendet.\\nErschafft Yoimiya ausgerüstet mit dieser Karte <color=#FFFFFFFF>Niwabi Enshou</color>: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Yoimiya enthält.)","storytitle":"Yoimiya – Naganohara-Meteorstrom","storytext":"Naganoharas Theorie über ideale Feuerwerksreserve.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Yoimiya in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Wiesen und Weisheit","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Zieh 1 Karte und tausche sie gegen 1 Karte deiner Wahl auf deiner Hand.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „Sumeru“-Figuren enthält.)","descriptionraw":"Zieh 1 Karte und tausche sie gegen 1 Karte deiner Wahl auf deiner Hand.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „{SPRITE_PRESET#3404}Sumeru“-Figuren enthält.)","descriptionreplaced":"Zieh 1 Karte und tausche sie gegen 1 Karte deiner Wahl auf deiner Hand.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „{SPRITE_PRESET#3404}Sumeru“-Figuren enthält.)","storytitle":"Die erquickende Weisheit der Lebewesen","storytext":"„Dieser tanzende Kreis verkörperte alles, was das Universum ausmacht. Das Leben war immer das Ziel, während die Weisheit das Mittel darstellt.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Geschenk des Nachtreichs – Wellenberge und Wellentäler","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Wenn Mualani ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird: Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Mualani enthält.)","descriptionraw":"<color=#FFFFFFFF>Wenn $[A1214] ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird:</color> Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1214] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Wenn Mualani ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird:</color> Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Mualani enthält.)","storytitle":"Mualani – Wellenberge und Wellentäler","storytext":"„Riesenwelle voraus, schnapp sie dir! Wuuusch!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Mualani in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Geschenk des Nachtreichs – Vollständig zurückgezahlt","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Wird Kinich, ausgerüstet mit dieser Karte, eingewechselt oder wendet er Seiljäger – Hoch hinaus an: Stiehlt, wenn du nicht mehr Karten in der Hand hast als der Gegner, 1 Karte von der Hand des Gegners mit den ursprünglich höchsten Elementarwürfelkosten. 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Anschließend zieht der Gegner 1 Karte (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kinich enthält.)","storytitle":"Kinich – Vollständig zurückgezahlt","storytext":"„Für den Herrscher der Nacht.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kinich in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Räuchergeflügel nach Art des Nordens","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Würfel (beliebig)-Verbrauch für den nächsten Standardangriff durch die gewählte Figur in dieser Runde -1.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"$[K309]-Verbrauch für den nächsten <color=#FFFFFFFF>Standardangriff</color> durch die gewählte Figur in dieser Runde -1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color>-Verbrauch für den nächsten <color=#FFFFFFFF>Standardangriff</color> durch die gewählte Figur in dieser Runde -1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Räuchergeflügel nach Art des Nordens","storytext":"Eine im Norden häufige Delikatesse für Gäste. 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Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionreplaced":"3 Ereigniskarten, die dein Gegner in dieser Runde ausspielt, haben keinen Effekt.\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","storytitle":"Zeit des Urteils","storytext":"„Es ist Zeit, den Fall zur endgültigen Entscheidung zu übergeben.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Perlenverhärtung","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Ist deine aktive Figur Millenniums-Perlenseepferd, ist diese Karte auszuspielen: Verleiht Millenniums-Perlenseepferd beim Ausspielen dieser Karte Glänzende Fontemer-Perle mit einer Einsatzmöglichkeit von 1. 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Der seepferdchenförmige, einsame König in Gestalt einer magischen Bestie verfügt über keinen prächtigen Königshof, noch über die verfallenen Ruinen eines ebensolchen. Worüber er aber verfügt, ist die Macht, die Fontemer-Mutanten in Angst und Schrecken zu versetzen ...","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit dem Millenniums-Perlenseepferd in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[]},"peopleofthesprings":{"id":321025,"name":"„Menschen der Quellen“","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Beim Ausspielen deiner „Beschwörung“: Erhöht ihre Einsatzmöglichkeit um 1.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen deiner „Beschwörung“:</color> Erhöht ihre $[K3] um 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen deiner „Beschwörung“:</color> Erhöht ihre <color=#FFFFFFFF>Einsatzmöglichkeit</color> um 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","storytitle":"„Menschen der Quellen“","storytext":"Der schönste Urlaubsort in ganz Natlan und die glückliche Heimat der Koholasaurier und Liebhaber von heißen Quellen!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Pilgerreise zur Rückkehr des heiligen Feuers","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_LEGEND"],"tagstext":["Mysterium"],"description":"Erschafft auf beiden Seiten Flammen des Krieges, woraufhin der „Kampfwille“ von Flammen des Krieges auf deiner Seite um 1 erhöht wird (Flammen des Krieges zeichnet jeden Schaden, den eine Seite der anderen zufügt, als „Kampfwille“ auf. Zu Beginn der Zugphase jeder Runde wird der „Kampfwille“ der Seite, bei der dieser höher ausfällt, gelöscht, wodurch der verursachte Schaden der aktiven Figur in dieser Runde um 1 erhöht wird.)\n(Während des gesamten Duells kann nur 1 „Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionraw":"Erschafft auf beiden Seiten <color=#FFFFFFFF>$[C300006]</color>, woraufhin der <color=#FFFFFFFF>„Kampfwille“</color> von <color=#FFFFFFFF>$[C300006]</color> auf deiner Seite um 1 erhöht wird (<color=#FFFFFFFF>$[C300006]</color> zeichnet jeden Schaden, den eine Seite der anderen zufügt, als <color=#FFFFFFFF>„Kampfwille“</color> auf. Zu Beginn der Zugphase jeder Runde wird der <color=#FFFFFFFF>„Kampfwille“</color> der Seite, bei der dieser höher ausfällt, gelöscht, wodurch der verursachte Schaden der aktiven Figur in dieser Runde um 1 erhöht wird.)\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","descriptionreplaced":"Erschafft auf beiden Seiten <color=#FFFFFFFF>Flammen des Krieges</color>, woraufhin der <color=#FFFFFFFF>„Kampfwille“</color> von <color=#FFFFFFFF>Flammen des Krieges</color> auf deiner Seite um 1 erhöht wird (<color=#FFFFFFFF>Flammen des Krieges</color> zeichnet jeden Schaden, den eine Seite der anderen zufügt, als <color=#FFFFFFFF>„Kampfwille“</color> auf. Zu Beginn der Zugphase jeder Runde wird der <color=#FFFFFFFF>„Kampfwille“</color> der Seite, bei der dieser höher ausfällt, gelöscht, wodurch der verursachte Schaden der aktiven Figur in dieser Runde um 1 erhöht wird.)\\n(Während des gesamten Duells kann nur 1 „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt werden. Diese Karte ist auf jeden Fall Teil deiner Starthand.)","storytitle":"Pilgerreise zur Rückkehr des heiligen Feuers","storytext":"„Jeder Teilnehmer, egal ob Sieger oder Verlierer, leistet seinen Beitrag zur Verteidigung unseres Landes. Dies verleiht der Teilnahme ihre ehrwürdige Bedeutung.“","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Abwärtshieb","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_SLOWLY"],"tagstext":["Kampfaktion"],"description":"Kampfaktion: Wechselt zur gewählten Figur, die dann 1 Standardangriff ausführt.","descriptionraw":"$[K1]: Wechselt zur gewählten Figur, die dann 1 <color=#FFFFFFFF>Standardangriff</color> ausführt.","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Wechselt zur gewählten Figur, die dann 1 <color=#FFFFFFFF>Standardangriff</color> ausführt.","storytitle":"Sturzangriff","storytext":"„... Öffne auf halbem Weg ja nicht deinen Windgleiter! 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stellt ihr zugleich 2 LP wieder her.\nEinsatzmöglichkeit: 4\nNachdem deine Figur SCH mit „Arkhe – Ousia“ erlitten hat: Einsatzmöglichkeit dieser Karte -1.","descriptionraw":"<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Diese Figur ist $[K54|s1]; stellt ihr zugleich 2 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Nachdem deine Figur SCH mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ erlitten hat:</color> $[K3] dieser Karte -1.","descriptionreplaced":"<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Diese Figur ist <color=#FFFFFFFF>vor Ausscheiden gefeit</color>; stellt ihr zugleich 2 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 4</color>\\n<color=#FFFFFFFF>Nachdem deine Figur SCH mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ erlitten hat:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Pneuma-Prüfungsanlage – Position halten – Mittlere Stufe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Wird deine Figur ausgeschaltet: Diese Figur ist vor Ausscheiden gefeit; stellt ihr zugleich 2 LP wieder her.\nEinsatzmöglichkeit: 8\nNachdem deine Figur SCH mit „Arkhe – Ousia“ erlitten hat: Einsatzmöglichkeit dieser Karte -1.","descriptionraw":"<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Diese Figur ist $[K54|s1]; stellt ihr zugleich 2 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Nachdem deine Figur SCH mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ erlitten hat:</color> $[K3] dieser Karte -1.","descriptionreplaced":"<color=#FFFFFFFF>Wird deine Figur ausgeschaltet:</color> Diese Figur ist <color=#FFFFFFFF>vor Ausscheiden gefeit</color>; stellt ihr zugleich 2 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 8</color>\\n<color=#FFFFFFFF>Nachdem deine Figur SCH mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ erlitten hat:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poesie von Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Kaedehara Kazuha, ist diese Karte anzulegen.\nLegt Kaedehara Kazuha sie an, wird sofort 1-mal Chihayaburu angewendet.\nNach dem Auslösen der Reaktion Verwirbelung durch Kaedehara Kazuha ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kaedehara Kazuha enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1505]</color>, ist diese Karte anzulegen.\\nLegt $[A1505] sie an, wird sofort 1-mal <color=#FFD780FF>$[S15052]</color> angewendet.\\nNach dem Auslösen der Reaktion Verwirbelung durch $[A1505] ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1505] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Kaedehara Kazuha</color>, ist diese Karte anzulegen.\\nLegt Kaedehara Kazuha sie an, wird sofort 1-mal <color=#FFD780FF>Chihayaburu</color> angewendet.\\nNach dem Auslösen der Reaktion Verwirbelung durch Kaedehara Kazuha ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kaedehara Kazuha enthält.)","storytitle":"Kaedehara Kazuha – Poesie von Fuubutsu","storytext":"Dieses Spiel hat auch etwas Elegantes an sich.\nZumindest führen beide Seiten jeden Zug ohne Bereuen aus.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kaedehara Kazuha in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Tragbare motorisierte Säge","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Waffe","Zweihänder"],"description":"Wenn die hiermit ausgerüstete Figur SCH erleidet: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. Zeichen der Beharrlichkeit gesammelt (1-mal pro Runde).\nBeim Verursachen von SCH durch die Figur: Verbraucht, wenn welche vorhanden sind, alle Punkte von Zeichen der Beharrlichkeit, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von Zeichen der Beharrlichkeit 1 Karte.\n(Nur für Zweihändernutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1], um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> 1 Karte.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> 1 Karte.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Seemannslied – Tragbare motorisierte Säge","storytext":"„Eine motorisierte Säge, die früher von Arbeitern zum Durchtrennen von Kielen und Rohren verwendet wurde ... Wenn du sie mit beiden Händen richtig packst, bist du sogar in der Lage, hiermit harten Stahl zu durchtrennen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Explosives Geschenk","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Klee, ist diese Karte anzulegen.\nLegt Klee sie an, wird sofort 1-mal Bimm-Bamm-Bombe angewendet.\nErschafft Klee ausgerüstet mit dieser Karte 1 Explosiver Funke: Seine anfängliche Einsatzmöglichkeit +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Klee enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1306]</color>, ist diese Karte anzulegen.\\nLegt $[A1306] sie an, wird sofort 1-mal <color=#FFD780FF>$[S13062]</color> angewendet.\\nErschafft $[A1306] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C113061]</color>: Seine anfängliche $[K3] +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1306] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Klee</color>, ist diese Karte anzulegen.\\nLegt Klee sie an, wird sofort 1-mal <color=#FFD780FF>Bimm-Bamm-Bombe</color> angewendet.\\nErschafft Klee ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Explosiver Funke</color>: Seine anfängliche <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Klee enthält.)","storytitle":"Klee – Explosives Geschenk","storytext":"Lach wie die Sonne, wenn du diese Karte ziehst.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Klee in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Urzeitlicher Jadespeer","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Waffe","Stangenwaffe"],"description":"SCH durch die Figur +1.\nNach Anwenden von Fähigkeiten durch die Figur: Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)\n(Nur für Stangenwaffennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Habichtlanze – Urzeitlicher Jadespeer","storytext":"„Der steinerne Vogel flog sofort nach seiner Schöpfung hoch in den Himmel. Er tauchte direkt in das Herz des Ozeans, mitten in das Schlachtfeld des Monsters und des Wales. Die Bestie wurde endlich bezwungen und sank tief in den Grund des Ozeans. Die Bewohner Liyues konnten endlich aufatmen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Sporenvermehrung","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Gefiederte Pilzbestie, ist diese Karte anzulegen.\nLegt Gefiederte Pilzbestie sie an, wird sofort 1-mal Instabile Sporenwolke angewendet.\nHöchstmenge der Aktivierungsstimulus-Stapelungen für Gefiederte Pilzbestie ausgerüstet mit dieser Karte +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Gefiederte Pilzbestie enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A2701]</color>, ist diese Karte anzulegen.\\nLegt $[A2701] sie an, wird sofort 1-mal <color=#FFD780FF>$[S27012]</color> angewendet.\\nHöchstmenge der <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen für $[A2701] ausgerüstet mit dieser Karte +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2701] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Gefiederte Pilzbestie</color>, ist diese Karte anzulegen.\\nLegt Gefiederte Pilzbestie sie an, wird sofort 1-mal <color=#FFD780FF>Instabile Sporenwolke</color> angewendet.\\nHöchstmenge der <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen für Gefiederte Pilzbestie ausgerüstet mit dieser Karte +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Gefiederte Pilzbestie enthält.)","storytitle":"Sporenstaubwolke","storytext":"Eine vom die Intelligenz gewöhnlicher Lebewesen weit übertreffenden König der Pilzbestien gestellte Falle. Nur die wenigsten Menschen kommen unbehelligt daran vorbei.","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit der gefiederten Pilzbestie in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Prophezeiung des Untergangs","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Mona, ist diese Karte anzulegen.\nLegt Mona sie an, wird sofort 1-mal Vorbestimmte Laufbahn angewendet.\nIst Mona ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der Hydro-Reaktionen durch deine Figuren zusätzlich um 2 Pkt.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Mona enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1203]</color>, ist diese Karte anzulegen.\\nLegt $[A1203] sie an, wird sofort 1-mal <color=#FFD780FF>$[S12033]</color> angewendet.\\nIst $[A1203] ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der $[K212] durch deine Figuren zusätzlich um 2 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1203] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Mona</color>, ist diese Karte anzulegen.\\nLegt Mona sie an, wird sofort 1-mal <color=#FFD780FF>Vorbestimmte Laufbahn</color> angewendet.\\nIst Mona ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Reaktionen</color> durch deine Figuren zusätzlich um 2 Pkt.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Mona enthält.)","storytitle":"Mona – Prophezeiung des Untergangs","storytext":"„He, du solltest diese Karte ausspielen!“\n„Na ja, wenn du nicht auf mich hören willst.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Mona in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Erkundungsbohrer","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Waffe","Stangenwaffe"],"description":"Wenn die hiermit ausgerüstete Figur SCH erleidet: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. Zusammenhalt gesammelt (1-mal pro Runde).\nBeim Verursachen von SCH durch die Figur: Verbraucht, wenn welche vorhanden sind, alle Punkte von Zusammenhalt, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von Zusammenhalt 1 Karte.\n(Nur für Stangenwaffennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1], um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zusammenhalt</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zusammenhalt</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zusammenhalt</color> 1 Karte.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zusammenhalt</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zusammenhalt</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zusammenhalt</color> 1 Karte.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Steinmetzlied – Erkundungsbohrer","storytext":"„Punktion, als auch Schärfe dieses langstieligen Bohrers waren unübertroffen.\nUnd wenn man bedenkt, dass er schon Felsen durchtrennt wie ein heißes Messer die Butter,\nwill man sich gar nicht erst vorstellen, was er bei etwas anzurichten vermag, das nicht die Härte von Stein aufweist.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Pucas Beistand","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Erschafft zufällig „Gefährten“ auf dem Spielfeld, bis der Unterstützungsplatz beider Seiten voll ist.","descriptionraw":"Erschafft zufällig „{SPRITE_PRESET#3103}Gefährten“ auf dem Spielfeld, bis der Unterstützungsplatz beider Seiten voll ist.","descriptionreplaced":"Erschafft zufällig „{SPRITE_PRESET#3103}Gefährten“ auf dem Spielfeld, bis der Unterstützungsplatz beider Seiten voll ist.","playcost":[]},"puffpops":{"id":333018,"name":"Rumms-Rumms","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt die nächsten 3-mal, bei denen eine Karte, die nicht in deinem anfänglichen Deck war, deiner Hand hinzugefügt wird, der gewählten Figur 1 LP wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt die nächsten 3-mal, bei denen eine Karte, die nicht in deinem anfänglichen Deck war, deiner Hand hinzugefügt wird, der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt die nächsten 3-mal, bei denen eine Karte, die nicht in deinem anfänglichen Deck war, deiner Hand hinzugefügt wird, der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Rumms-Rumms","storytext":"Snacks in verschiedenen Geschmacksrichtungen. Schließ deine Augen und du wirst nicht erraten, welcher Geschmack dich als nächstes erwartet. Dein Herz wird bei jedem Bissen schneller schlagen. Der Name Rumms-Rumms rührt von dem Geräusch der Kornfrüchte her, wenn sie bei hohen Temperaturen explodieren.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Pulsierende Hexe","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Nach Einwechseln von Lisa ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand Blitzleiter (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Lisa enthält.)","descriptionraw":"Nach Einwechseln von <color=#FFFFFFFF>$[A1409]</color> ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand <color=#FFFFFFFF>$[C114091]</color> (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1409] enthält.)","descriptionreplaced":"Nach Einwechseln von <color=#FFFFFFFF>Lisa</color> ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand <color=#FFFFFFFF>Blitzleiter</color> (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Lisa enthält.)","storytitle":"Lisa – Pulsierende Hexe","storytext":"Als Bibliothekarin, die Hunderte von Büchern gelesen hat, ist es nur natürlich, dass sie die Techniken beherrscht, mit denen man den Sieg erringen kann ...","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Lisa in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurier","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"tagstext":["Spezialtechnik"],"description":"Beim Ausspielen: Verleiht der aktiven Figur des Gegners Ziel.\nWenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von Ziel betroffen ist: Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen. Dieser Wechsel gilt dann nicht als „Kampfaktion“, sondern als „Schnellaktion“, verbraucht 1 Elementarwürfel weniger und entfernt Ziel aller Figuren des Gegners.\nSpezialtechnik: Sanftes Gleiten\nEinsatzmöglichkeit: 2\n(Die Figur kann max. 1 Spezialtechnik anlegen)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Verleiht der aktiven Figur des Gegners <color=#FFFFFFFF>$[C301302]</color>.\\n<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von <color=#FFFFFFFF>$[C301302]</color> betroffen ist:</color> Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1]. Dieser Wechsel gilt dann nicht als „$[K1]“, sondern als „$[K2]“, verbraucht 1 Elementarwürfel weniger und entfernt <color=#FFFFFFFF>$[C301302]</color> aller Figuren des Gegners.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Spezialtechnik anlegen)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Verleiht der aktiven Figur des Gegners <color=#FFFFFFFF>Ziel</color>.\\n<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von <color=#FFFFFFFF>Ziel</color> betroffen ist:</color> Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>. Dieser Wechsel gilt dann nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“, verbraucht 1 Elementarwürfel weniger und entfernt <color=#FFFFFFFF>Ziel</color> aller Figuren des Gegners.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Sanftes Gleiten\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Spezialtechnik anlegen)","storytitle":"Qucusaurier – Sanftes Gleiten","storytext":"Die Vorfahren des Qucusaurier sollen diejenigen unter den Sauriern gewesen sein, die den riesigen geflügelten Drachen am nächsten kamen, und sie konnten wohl wolkengleich durch die Lüfte segeln.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Flink, flick, Fleck","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Einsatzmöglichkeit deiner gewählten Beschwörung +1.","descriptionraw":"$[K3] deiner gewählten Beschwörung +1.","descriptionreplaced":"<color=#FFFFFFFF>Einsatzmöglichkeit</color> deiner gewählten Beschwörung +1.","storytitle":"Von Hoppels Näharbeit","storytext":"Dies ist das Geheimnis der Haltbarkeit von Graf von Hoppel DCCCXCIII.","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Regenbogen-Macarons","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 1 LP wieder her. Stellt dieser Figur außerdem jedes Mal 1 LP für die folgenden drei Male erlittenen Schadens wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Regenbogen-Macarons","storytext":"Kleine bunte runde Küchlein. Die dünne, knusprige Hülle, die sich um eine dichte, aber weiche Füllung wickelt; alles passt perfekt, genau richtig.\nIn Fontaine gibt es ein Sprichwort: Eine Süßspeise ohne Macarons ist wie viele Wasser ohne Quelle.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Regenbogen-Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Gericht","Automaton-Karte"],"description":"Max. LP der gewählten Figur +2. Verleiht der Figur 4 Stapelungen Regenbogen-Macarons, die der Figur jedes Mal, wenn sie Schaden erleidet, 1 LP wiederherstellen, stapelbar.","descriptionraw":"Max. LP der gewählten Figur +2. Verleiht der Figur 4 Stapelungen Regenbogen-Macarons, die der Figur jedes Mal, wenn sie Schaden erleidet, 1 LP wiederherstellen, stapelbar.","descriptionreplaced":"Max. LP der gewählten Figur +2. Verleiht der Figur 4 Stapelungen Regenbogen-Macarons, die der Figur jedes Mal, wenn sie Schaden erleidet, 1 LP wiederherstellen, stapelbar.","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Nach Anwenden von Elementarfähigkeiten durch deine Figuren: Erschafft 1 Würfel von dem Element deiner nächsten inaktiven Figur (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch deine Figuren:</color> Erschafft 1 Würfel von dem Element deiner nächsten inaktiven Figur (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch deine Figuren:</color> Erschafft 1 Würfel von dem Element deiner nächsten inaktiven Figur (1-mal pro Runde).","storytitle":"Schätze der Erinnerung – Rana","storytext":"„Wir haben immer noch viel Zeit, gemeinsam den Wald wiederzuentdecken. Die Welt und die Zukunft.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Rabenbogen","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Bewährtheit von Feuer und Wasser – Rabenbogen","storytext":"Raben sind in den Mythen die Gesandten des Todes. Aus diesem Grund schmücken Jäger ihren Bogen mit Federn der Raben, um den bevorstehenden Tod der Beute anzukündigen.","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Rabenbogen","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Waffe","Bogen","Automaton-Karte"],"description":"ANG +1.\nNach der Aktion der hiermit ausgerüsteten Figur: Lässt 1 zusätzliche Aktion ausführen, verleiht 1 Stapelung Verringerung der durch Aktionen erhaltenen Aufladung (1-mal pro Runde).","descriptionraw":"ANG +1.\\n<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Lässt 1 zusätzliche Aktion ausführen, verleiht 1 Stapelung <color=#FFFFFFFF>$[C147]</color> (1-mal pro Runde).","descriptionreplaced":"ANG +1.\\n<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Lässt 1 zusätzliche Aktion ausführen, verleiht 1 Stapelung <color=#FFFFFFFF>Verringerung der durch Aktionen erhaltenen Aufladung</color> (1-mal pro Runde).","playcost":[]},"redfeatherfan":{"id":323003,"name":"Roter Federfächer","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ITEM"],"tagstext":["Objekt"],"description":"Nach Wechseln deiner Figuren: Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“, dabei wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „$[K1]“, sondern als „$[K2]“, dabei wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“, dabei wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).","storytitle":"Plötzliche Briese – Roter Federfächer","storytext":"In den Händen eines Tengu soll dieser Fächer alle Arten von Macht entfalten können.\nIn den Händen eines einfachen Sterblichen hingegen macht er dessen Träger höchstens „ein wenig leichter“.\nAber selbst diese Fähigkeit ist dem Durchschnittsmenschen genug, um sie zu nutzen.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Neuentzündete Flamme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"SCH durch Loderndes Feuer +3 und wird, wenn du deine Runde beendest, sofort einmal ausgelöst.","descriptionraw":"SCH durch <color=#FFFFFFFF>$[C115]</color> +3 und wird, wenn du deine Runde beendest, sofort einmal ausgelöst.","descriptionreplaced":"SCH durch <color=#FFFFFFFF>Loderndes Feuer</color> +3 und wird, wenn du deine 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Figur entfernt worden ist, während $[A2502] ausgerüstet mit dieser Karte auf dem Feld ist: Verleiht der nächsten inaktiven Figur des Gegners <color=#FFFFFFFF>$[C125021]</color> (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2502] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Dvalin</color>, ist diese Karte anzulegen.\\nLegt Dvalin sie an, wird sofort 1-mal <color=#FFD780FF>Sturmbombardierung</color> angewendet.\\nNachdem der Zustand <color=#FFFFFFFF>Einsturz</color> an der gegnerischen Figur entfernt worden ist, während Dvalin ausgerüstet mit dieser Karte auf dem Feld ist: Verleiht der nächsten inaktiven Figur des Gegners <color=#FFFFFFFF>Einsturz</color> (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Dvalin enthält.)","storytitle":"Dvalin – Zerstörerischer Wirbel","storytext":"Doch Staub kann fortgewischt werden und das Gift des Zweifels 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stellt ihnen 2 LP wieder her (max. 2-mal pro Duell).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Qiqi enthält.)","storytitle":"Qiqi – Auferstehung","storytext":"„Ich ... muss weiterleben ...“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Qiqi in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Tanz in der Hölle","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Xinyan, ist diese Karte anzulegen.\nLegt Xinyan sie an, wird sofort 1-mal Tanz der Flammen angewendet.\nWendet Xinyan ausgerüstet mit dieser Karte Fähigkeiten an: Erhöht, wenn du nicht mehr als 1 Karte auf der Hand hast, den verursachten SCH um 2 Pkt. (1-mal pro Runde)\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Xinyan enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1312]</color>, ist diese Karte anzulegen.\\nLegt $[A1312] sie an, wird sofort 1-mal <color=#FFD780FF>$[S13121]</color> angewendet.\\nWendet $[A1312] ausgerüstet mit dieser Karte Fähigkeiten an: Erhöht, wenn du nicht mehr als 1 Karte auf der Hand hast, den verursachten SCH um 2 Pkt. (1-mal pro Runde)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1312] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Xinyan</color>, ist diese Karte anzulegen.\\nLegt Xinyan sie an, wird sofort 1-mal <color=#FFD780FF>Tanz der Flammen</color> angewendet.\\nWendet Xinyan ausgerüstet mit dieser Karte Fähigkeiten an: Erhöht, wenn du nicht mehr als 1 Karte auf der Hand hast, den verursachten SCH um 2 Pkt. (1-mal pro Runde)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Xinyan enthält.)","storytitle":"Xinyan – Tanz in der Hölle","storytext":"„Hör dir das an!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Xinyan in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Laufender Hund – Schnell wie der Wind","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Gorou, ist diese Karte anzulegen.\nLegt Gorou sie an, wird sofort 1-mal Inuzuka-Allzweckaufstellung angewendet.\nNachdem deine Figuren Geo-SCH verursacht haben, während Gorou ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, wenn Generalbanner auf dem Spielfeld ist (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Gorou enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1606]</color>, ist diese Karte anzulegen.\\nLegt $[A1606] sie an, wird sofort 1-mal <color=#FFD780FF>$[S16062]</color> angewendet.\\nNachdem deine Figuren $[K106|s1] verursacht haben, während $[A1606] ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, wenn <color=#FFFFFFFF>$[C116061]</color> auf dem Spielfeld ist (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1606] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Gorou</color>, ist diese Karte anzulegen.\\nLegt Gorou sie an, wird sofort 1-mal <color=#FFD780FF>Inuzuka-Allzweckaufstellung</color> angewendet.\\nNachdem deine Figuren {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> verursacht haben, während Gorou ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, wenn <color=#FFFFFFFF>Generalbanner</color> auf dem Spielfeld ist (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Gorou enthält.)","storytitle":"Gorou – Laufender Hund – Schnell wie der Wind","storytext":"„Versammelt euch!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Gorou in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Opferbogen","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Waffe","Bogen"],"description":"SCH durch die Figur +1.\nNach Anwenden der Elementarfähigkeit durch die Figur: Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\n(Nur für Bogennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bogennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Göttliche Fügung – Opferbogen","storytext":"Dieser Jagdbogen hat ganze Zeitalter überstanden. Seine Ornamente sind aber noch gut zu erkennen.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Opferbogen","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Waffe","Bogen","Automaton-Karte"],"description":"ANG +1.\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","descriptionraw":"ANG +1.\\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","descriptionreplaced":"ANG +1.\\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Opferrituale","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"SCH durch die Figur +1.\nNach Anwenden der Elementarfähigkeit durch die Figur: Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\n(Nur für Katalysatornutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Göttliche Fügung – Opferrituale","storytext":"An den Texten in diesen alten Noten nagt deutlich der Zahn der Zeit. Sie sind kaum noch erkennbar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Opferrituale","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Waffe","Katalysator","Automaton-Karte"],"description":"ANG +1.\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","descriptionraw":"ANG +1.\\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","descriptionreplaced":"ANG +1.\\nVor deiner Aktion: Gibt dir bei voller Aufladung 1 zusätzliche Aktion (1-mal pro Runde).","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Opfergroßschwert","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Waffe","Zweihänder"],"description":"SCH durch die Figur +1.\nNach Anwenden der Elementarfähigkeit durch die Figur: Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\n(Nur für Zweihändernutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3203}Zweihändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Göttliche Fügung – Opfergroßschwert","storytext":"An diesem Großschwert nagt deutlich der Zahn der Zeit. 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Und dennoch haben du und ich tief in der Wüste eine Geschichte hinterlassen, genauso wie der Waldkönig seine Fußabdrücke hinterlassen hat.“\n„Die Spuren einer alten Freundschaft sollen immer noch ruhig schlafen, genauso wie die Aranara, die sich in Samen verwandelt haben.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Sashimi-Platte","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"SCH mit Standardangriffen durch die gewählte Figur vor Ende dieser Runde +1.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"SCH mit <color=#FFFFFFFF>Standardangriffen</color> durch die gewählte Figur vor Ende dieser Runde +1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"SCH mit <color=#FFFFFFFF>Standardangriffen</color> durch die gewählte Figur vor Ende dieser Runde +1.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Sashimi-Platte","storytext":"Unter der geschickten Messerarbeit des Kochs behalten die Zutaten ihren Spitzengeschmack. 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Die kleinen Kekse haben die Form von Sauriern und konnten mit ihrer luftig-knusprigen Süße und dem kleinen Sauriermotiv auf der Oberseite die Herzen der Bürger Natlans im Sturm erobern.","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Saurierkekse","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Erhöht die max. LP der gewählten Figur um 2 Pkt.","descriptionraw":"Erhöht die max. LP der gewählten Figur um 2 Pkt.","descriptionreplaced":"Erhöht die max. 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Ausspielen einer Karte, die nicht zum Startdeck dieser Partie gehört:</color> Erschafft, wenn die ursprünglichen Elementarwürfelkosten der ausgespielten Karte mindestens den <color=#FFFFFFFF>Extremsportpunkten</color> dieser Karte entspricht, 1 Würfel eines zufälligen Elements und fügt dieser Karte 1 <color=#FFFFFFFF>Extremsportpunkt</color> hinzu.","storytitle":"„Nachkommen der Baumkrone“","storytext":"„Der Legende nach nutzten ihre Krieger zusammen mit einhundert Yumkasauriern einhundert Seile und brauchten einhundert Tage, um den ‚Obsidian-Totempfahl‘, das Symbol ihres Glaubens, an den Ort zu bringen, an dem er jetzt steht.“","playcost":[]},"scorpocalypse":{"id":223031,"name":"Skorpiokalypse","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Goldbrigade – Erzählerin der Sengenden Sande, ist diese Karte anzulegen.\nLegt 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Ihr zufolge kann man mit dieser Schachtel aus Pflanzen auch Samen „gewinnen“ ...","playcost":[]},"seiraiisland":{"id":321019,"name":"Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Nachdem eine Figur beliebiger Seite geheilt worden ist: Verleiht dieser Figur Ferner Blitzsturm. (Die Figur erleidet in der Endphase 2 Pkt. durchdringenden SCH, Einsatzmöglichkeit: 1)\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur beliebiger Seite geheilt worden ist:</color> Verleiht dieser Figur $[K1025]. (Die Figur erleidet in der Endphase 2 Pkt. durchdringenden SCH, Einsatzmöglichkeit: 1)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur beliebiger Seite geheilt worden ist:</color> Verleiht dieser Figur <color=#FFFFFFFF>Ferner Blitzsturm</color>. 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Voila! Deine Nachfüllung ist fertig!","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Diona in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Gedenken an Shimenawa","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur: Würfel-Verbrauch -1. (1-mal pro Runde)\nBesitzt die Figur mindestens 2 Pkt. Aufladung: SCH der Standardangriffe und Elementarfähigkeit der Figur +1.\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\nBesitzt die Figur mindestens 2 Pkt. $[K310]: SCH der Standardangriffe und Elementarfähigkeit der Figur +1.\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\nBesitzt die Figur mindestens 2 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>: SCH der Standardangriffe und Elementarfähigkeit der Figur +1.\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Tausende Farben ausgelöscht – Gedenken an Shimenawa","storytext":"„Der Grund für die Welt, ist unbeständig und von Dingen besessen zu sein, die sofort vergehen, bedeutet, die Erinnerung an die Ewigkeit zu verlieren.“\n„Wer sein Gedächtnis verliert, ist gleichbedeutend mit dem Verlust seines Lebens, ein Tod, der ewige Finsternis bedeutet ...“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Gedenken an Shimenawa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefakt","Automaton-Karte"],"description":"Nach der Aktion der hiermit ausgerüsteten Figur: Aktion +1, verleiht 1 Stapelung Verringerung der durch Aktionen erhaltenen Aufladung (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Aktion +1, verleiht 1 Stapelung <color=#FFFFFFFF>$[C147]</color> (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Aktion +1, verleiht 1 Stapelung <color=#FFFFFFFF>Verringerung der durch Aktionen erhaltenen Aufladung</color> (1-mal pro Runde).","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver und Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Diese Karte protokolliert die Anzahl der Elementartypen, durch die die Figuren des Gegners in diesem Duell Schaden erlitten haben, als „Aufmerksamkeit des Begleiters“. (Max. 4 Pkt.)\nEndphase: Wirf diese Karte ab, wenn die „Aufmerksamkeit des Begleiters“ mindestens 3 beträgt und ziehe so viele Karten, wie die Anzahl von „Aufmerksamkeit des Begleiters“ beträgt.","descriptionraw":"Diese Karte protokolliert die Anzahl der Elementartypen, durch die die Figuren des Gegners in diesem Duell Schaden erlitten haben, als <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color>. (Max. 4 Pkt.)\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab, wenn die <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color> mindestens 3 beträgt und ziehe so viele Karten, wie die Anzahl von <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color> beträgt.","descriptionreplaced":"Diese Karte protokolliert die Anzahl der Elementartypen, durch die die Figuren des Gegners in diesem Duell Schaden erlitten haben, als <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color>. (Max. 4 Pkt.)\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab, wenn die <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color> mindestens 3 beträgt und ziehe so viele Karten, wie die Anzahl von <color=#FFFFFFFF>„Aufmerksamkeit des Begleiters“</color> beträgt.","storytitle":"Die Crème de la Crème der Gefolgsleute – Silver und Melus","storytext":"„Hab keine Angst. 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Neuigkeiten-Hinweis. (max. 2 Pkt.)\nEndphase: Wenn diese Karte bereits 2 Pkt. „Neuigkeiten-Hinweis“ gesammelt hat, werden 2 Pkt. abgezogen und dabei wird 1 Karte oben auf dem Stapel des Gegners in deine Hand kopiert.","descriptionraw":"<color=#FFFFFFFF>Nachdem du 1 Karte $[K56|s1] oder für die $[K57] verbraucht hast:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Neuigkeiten-Hinweis</color>. (max. 2 Pkt.)\\n<color=#FFFFFFFF>Endphase:</color> Wenn diese Karte bereits 2 Pkt. <color=#FFFFFFFF>„Neuigkeiten-Hinweis“</color> gesammelt hat, werden 2 Pkt. abgezogen und dabei wird 1 Karte oben auf dem Stapel des Gegners in deine Hand kopiert.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem du 1 Karte <color=#FFFFFFFF>abgeworfen</color> oder für die <color=#FFFFFFFF>Abstimmung</color> verbraucht hast:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Neuigkeiten-Hinweis</color>. 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(Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Fischl enthält.)","storytitle":"Fischl – Sterneverschlinger","storytext":"„Der Moment, in dem Ozvaldo von Hrafnavines seine große Macht zeigt.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kinich in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Wildfrost-Prisma","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Ist deine aktive Figur Kryo-Hypostase, ist diese Karte auszuspielen: Verleiht der aktiven Figur Kryo-Kristallkern.\nNach Auslösen von Kryo-Kristallkern verleiht Kryo-Hypostase ausgerüstet mit dieser Karte der aktiven Figur des Gegners Bittere Kälte.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kryo-Hypostase 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Bewegungen muss es sorgsam auf seine Schwachstellen achten ...","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit der Kryo-Hypostase in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Steine und Verträge","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Zu Beginn der Zugphase in nächster Runde: Erschafft 3 Omni-Würfel und zieht 1 Karte.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „Liyue“-Figuren enthält.)","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase in nächster Runde:</color> Erschafft 3 $[K411] und zieht 1 Karte.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „{SPRITE_PRESET#3402}Liyue“-Figuren enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase in nächster Runde:</color> Erschafft 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einem Deck hinzugefügt werden, das Steinhaut-Lawachurl enthält.)","storytitle":"Aus Fels geschmiedet","storytext":"Ein wie aus Fels gewachsener Körper, durch den eine ausdauernde Kraft zirkuliert.","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Steinhaut-Lawachurl in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Dvalins Ruinen","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Beim Ausspielen: Zieht 1 zufällige Talentkarte aus dem Deck.\nBeim Ausspielen von Talentkarte oder beim Anwenden von Fähigkeiten mit ursprünglichen Gesamtkosten von mind. 4 Elementarwürfeln: Würfelverbrauch -1. 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(1-mal pro Runde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","storytitle":"Dvalins Ruinen","storytext":"Ein ehrgeiziger Traum schwebte einst über der Burg der Gottheit der Stürme, zerbröckelte aber schließlich unter dem edlen Gesang der Freiheit.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Rücklagen für alle Fälle","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Ningguang, ist diese Karte anzulegen.\nLegt Ningguang sie an, wird sofort 1-mal Jadeschirm angewendet.\nIst Ningguang ausgerüstet mit dieser Karte auf dem Feld, hat ihr Jadeschirm folgende Wirkung: Geo-SCH durch deine Figuren +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Ningguang enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1601]</color>, ist diese Karte anzulegen.\\nLegt $[A1601] sie an, wird sofort 1-mal <color=#FFD780FF>$[S16012]</color> angewendet.\\nIst $[A1601] ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>$[C116011]</color> folgende Wirkung: <color=#FFE699FF>$[K106|s1]</color> durch deine Figuren +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1601] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Ningguang</color>, ist diese Karte anzulegen.\\nLegt Ningguang sie an, wird sofort 1-mal <color=#FFD780FF>Jadeschirm</color> angewendet.\\nIst Ningguang ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>Jadeschirm</color> folgende Wirkung: <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color></color> durch deine Figuren +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Ningguang enthält.)","storytitle":"Ningguang – Rücklagen für alle Fälle","storytext":"Abundanz, ein Synonym für Selbstbewusstsein.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Ningguang in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Gewinnstrategie","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"2 Karten ziehen.","descriptionraw":"2 Karten ziehen.","descriptionreplaced":"2 Karten ziehen.","storytitle":"Gewinnstrategie","storytext":"„Die Umstände mögen verworren sein, doch ich habe gemerkt, dass es nicht mehr als einhundertsiebenundachtzig mögliche Ergebnisse gibt.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Ungebremste 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erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Strukturierung","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Alhaitham, ist diese Karte anzulegen.\nLegt Alhaitham sie an, wird sofort 1-mal Sonderfeld – Ketten der Erscheinung angewendet.\nWendet Alhaitham ausgerüstet mit dieser Karte Sonderfeld – Ketten der Erscheinung an: Erhält, wenn dabei Lichtspiegel mit Dauer (Runden) von mind. 1 Runde verbraucht worden ist, immer 1 Lichtspiegel mit Dauer (Runden) von 3 und zieht 1 Karte.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Alhaitham enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1706]</color>, ist diese Karte anzulegen.\\nLegt $[A1706] sie an, wird sofort 1-mal 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(1-mal pro Runde)","storytitle":"Die Stadt, die alle Weisheiten vereint","storytext":"Unter dem üppigen Heiligen Baum gibt es alle Arten von Wissen, das von den Weisen gesammelt wurde.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ABC"],"tagstext":["Automaton-Karte"],"description":"Für je 2-mal vom Gegner erlittenen SCH durch Elementarreaktionen: Vom Gegner in diesem Kampf erlittener Elementarreaktions-SCH +1.","descriptionraw":"<color=#FFFFFFFF>Für je 2-mal vom Gegner erlittenen SCH durch Elementarreaktionen:</color> Vom Gegner in diesem Kampf erlittener Elementarreaktions-SCH +1.","descriptionreplaced":"<color=#FFFFFFFF>Für je 2-mal vom Gegner erlittenen SCH durch Elementarreaktionen:</color> Vom Gegner in diesem Kampf erlittener Elementarreaktions-SCH +1.","playcost":[]},"sunyataflower":{"id":332029,"name":"Sunyata-Blume","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Wähl eine Karte von deinem Unterstützungsplatz und leg diese ab. 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Erschafft daraufhin zufällig 2 Unterstützungskarten in deiner Hand.\\n<color=#FFFFFFFF>Beim nächsten Ausspielen deiner Unterstützungskarte in dieser Runde:</color> Würfel-Verbrauch -1","storytitle":"Sunyata-Blume","storytext":"„Leuchtend sind deine Farben, die mystischen Spuren der zirkulierenden Energie des Lebensquells.“\n„Begleite mich immerdar und lass uns mit unseren gemeinsamen Tänzen und Gesängen ein Leben voller Freude weben“ ...","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Pulsierende Unterströmung","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Beim Ausspielen: Wenn Abgrundbote – Reißender Strom ausgerüstet mit dieser Karte bereits Neugeburt des Wassers ausgelöst hat, wird auf dem Feld des Gegners 1 Fluch der Unterströmung erschaffen.\nWenn Abgrundbote – Reißender Strom ausgerüstet mit dieser Karte ausgeschaltet wird oder Neugeburt des Wassers auslöst: Erschafft 1 Fluch der Unterströmung auf dem Feld deines Gegners.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Abgrundbote – Reißender Strom enthält.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen</color>: Wenn <color=#FFFFFFFF>$[A2203]</color> ausgerüstet mit dieser Karte bereits <color=#FFFFFFFF>$[C122031]</color> ausgelöst hat, wird auf dem Feld des Gegners 1 $[K1022] erschaffen.\\nWenn $[A2203] ausgerüstet mit dieser Karte ausgeschaltet wird oder <color=#FFFFFFFF>$[C122031]</color> auslöst: Erschafft 1 $[K1022] auf dem Feld deines Gegners.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2203] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen</color>: Wenn <color=#FFFFFFFF>Abgrundbote – Reißender Strom</color> ausgerüstet mit dieser Karte bereits <color=#FFFFFFFF>Neugeburt des Wassers</color> ausgelöst hat, wird auf dem Feld des Gegners 1 <color=#FFFFFFFF>Fluch der Unterströmung</color> erschaffen.\\nWenn Abgrundbote – Reißender Strom ausgerüstet mit dieser Karte ausgeschaltet wird oder <color=#FFFFFFFF>Neugeburt des Wassers</color> auslöst: Erschafft 1 <color=#FFFFFFFF>Fluch der Unterströmung</color> auf dem Feld deines Gegners.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Abgrundbote – Reißender Strom enthält.)","storytitle":"Abgrundbote – Pulsierende Unterströmung","storytext":"„Die Zerstörung ist unaufhaltsam!“","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit dem Abgrundboten – Reißender Strom in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Salzig mariniertes Hühnchen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 1 LP wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","playcost":[]},"sweetmadame":{"id":333005,"name":"Süß mariniertes Hühnchen","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"Stellt der gewählten Figur 1 LP wieder her.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"Stellt der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"Stellt der gewählten Figur 1 LP wieder her.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Süß mariniertes Hühnchen","storytext":"Es mag Menschen gegeben haben, die noch kein Hühnchen laufen gesehen haben, aber bestimmt gibt es niemanden, der noch kein süß mariniertes Hühnchen gegessen hat!","source":"Vom anfänglichen Deck zu erhalten","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Süß mariniertes Hühnchen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Gericht","Automaton-Karte"],"description":"Erhöht die max. 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Zieht in der Endphase dieser Runde 1 Karte.","storytitle":"Tada!","storytext":"„Überraschung.“","playcost":[]},"tamakushicasket":{"id":212051,"name":"Tamanooyas Kästchen","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Sangonomiya Kokomi, ist diese Karte anzulegen.\nLegt Sangonomiya Kokomi sie an, wird sofort 1-mal Nereidenaufstieg angewendet.\nWendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Erschafft 1 Bakekurage mit 1 Einsatzmöglichkeit; wenn es auf dem Spielfeld bereits 1 Bakekurage gibt, seine Einsatzmöglichkeit +1.\nSolange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Sangonomiya Kokomi enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1205]</color>, ist diese Karte anzulegen.\\nLegt $[A1205] sie an, wird sofort 1-mal <color=#FFD780FF>$[S12053]</color> angewendet.\\nWendet $[A1205] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S12053]</color> an: Erschafft 1 <color=#FFFFFFFF>$[C112051]</color> mit 1 $[K3]; wenn es auf dem Spielfeld bereits 1 <color=#FFFFFFFF>$[C112051]</color> gibt, seine $[K3] +1.\\nSolange <color=#FFFFFFFF>$[C112052]</color> auf dem Spielfeld ist: SCH von <color=#FFFFFFFF>$[C112051]</color> +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1205] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Sangonomiya Kokomi</color>, ist diese Karte anzulegen.\\nLegt Sangonomiya Kokomi sie an, wird sofort 1-mal <color=#FFD780FF>Nereidenaufstieg</color> angewendet.\\nWendet Sangonomiya Kokomi ausgerüstet mit dieser Karte <color=#FFFFFFFF>Nereidenaufstieg</color> an: Erschafft 1 <color=#FFFFFFFF>Bakekurage</color> mit 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>; wenn es auf dem Spielfeld bereits 1 <color=#FFFFFFFF>Bakekurage</color> gibt, seine <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1.\\nSolange <color=#FFFFFFFF>Rituelles Federkleid</color> auf dem Spielfeld ist: SCH von <color=#FFFFFFFF>Bakekurage</color> +1.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Sangonomiya Kokomi enthält.)","storytitle":"Sangonomiya Kokomi – Tamanooyas Kästchen","storytext":"Die Wellen toben im Meer, aber die Weisheit ruht im Kästchen.","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Sangonomiya Kokomi in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Dandoori-Brathähnchen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"SCH mit der nächsten Elementarfähigkeit all deiner Figuren in dieser Runde +2.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> all deiner Figuren in dieser Runde +2.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> all deiner Figuren in dieser Runde +2.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Tandoori-Brathähnchen","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD"],"tagstext":["Gericht"],"description":"SCH mit der nächsten Elementarfähigkeit all deiner Figuren in dieser Runde +2.\n(Jede Figur kann max. 1-mal pro Runde Gericht essen.)","descriptionraw":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> all deiner Figuren in dieser Runde +2.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","descriptionreplaced":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> all deiner Figuren in dieser Runde +2.\\n(Jede Figur kann max. 1-mal pro Runde {SPRITE_PRESET#3101}Gericht essen.)","storytitle":"Tandoori-Brathähnchen","storytext":"Sobald das Hühnchenfleisch im Mund ist, wird sein reichhaltiger Geschmack jede Geschmacksknospe aufwecken. Die Zutaten vollführen einen bezaubernden Sumeru-Tanz auf deiner Zunge, der das Bild eines festlichen Banketts hervorruft ...\nAber so wie ein Brathähnchen immer aufgegessen wird, so wird auch das Bankett zu Ende gehen.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Tandoori-Brathähnchen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Gericht","Automaton-Karte"],"description":"Erhöht den ANG 1 zufälligen eigenen Figur um 1, 2-mal auslösbar.","descriptionraw":"Erhöht den ANG 1 zufälligen eigenen Figur um 1, 2-mal auslösbar.","descriptionreplaced":"Erhöht den ANG 1 zufälligen eigenen Figur um 1, 2-mal auslösbar.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Ausspielen: Erschafft 4 Taroumarus Ersparnisse und verteilt sie gleichmäßig in deinem Stapel.\nNachdem du 2 Taroumarus Ersparnisse ausgespielt hast: Legt diese Karte ab und erschafft 1 Empörter Taroumaru.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Erschafft 4 <color=#FFFFFFFF>$[K2001]</color> und verteilt sie gleichmäßig in deinem Stapel.\\n<color=#FFFFFFFF>Nachdem du 2 $[K2001] ausgespielt hast:</color> Legt diese Karte ab und erschafft 1 <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Erschafft 4 <color=#FFFFFFFF>Taroumarus Ersparnisse</color> und verteilt sie gleichmäßig in deinem Stapel.\\n<color=#FFFFFFFF>Nachdem du 2 Taroumarus Ersparnisse ausgespielt hast:</color> Legt diese Karte ab und erschafft 1 <color=#FFFFFFFF>Empörter Taroumaru</color>.","storytitle":"Taroumaru","storytext":"Besitzer der Teestube Komore. Jeder Mitarbeiter, der dort arbeitet, soll einen Vertrag mit ihm unterschrieben haben.\nAllerdings wissen nur wenige, dass Taroumaru in der Vergangenheit mächtige Ninjas aus Shuumatsuban begleitet und für die Yashiro-Verwaltung große Taten vollbracht hat ...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Taroumarus Ersparnisse","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Erschafft 1 Omni-Würfel.","descriptionraw":"Erschafft 1 $[K411].","descriptionreplaced":"Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Zähigkeit der Millelithen","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Verleiht zu Beginn der Zugphase der hiermit ausgerüsteten Figur Unbeirrbare Gipfel. (Verleiht dieser Figur 2 Pkt. Schild.)\nNach Erleiden von SCH durch diese Figur: Erschafft 1 Würfel vom Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>$[C301201]</color>. (Verleiht dieser Figur 2 Pkt. $[K6].)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel vom Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>Unbeirrbare Gipfel</color>. (Verleiht dieser Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel vom Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Zähigkeit der Millelithen","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Verleiht zu Beginn der Zugphase der hiermit ausgerüsteten Figur Unbeirrbare Gipfel. (Verleiht dieser Figur 2 Pkt. 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(Verleiht dieser Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Zähigkeit der Millelithen – Generalshelm","storytext":"„... 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Ist diese Karte eine Spielfeld-Unterstützungskarte, werden beim nächsten Ausspielen deiner Spielfeld-Unterstützungskarte in dieser Runde 2 Elementarwürfel weniger verbraucht (1-mal pro Runde).\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kaveh enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1708]</color>, ist diese Karte anzulegen.\\nLegt $[A1708] sie an, wird sofort 1-mal <color=#FFD780FF>$[S17082]</color> angewendet.\\nNach Auslösen des Effekts von <color=#FFFFFFFF>$[C117082]</color>, wenn $[A1708] ausgerüstet mit dieser Karte auf dem Feld ist: Legt 1 Kopie einer $[K56|s1]en Karte in deine Hand. 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Ist diese Karte eine {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte, werden beim nächsten Ausspielen deiner {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte in dieser Runde 2 Elementarwürfel weniger verbraucht (1-mal pro Runde).\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kaveh enthält.)","storytitle":"Kaveh – Die Kunst der Budgetplanung","storytext":"„Fokus der Blicke!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kaveh in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Glocke","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Waffe","Zweihänder"],"description":"SCH durch die Figur +1.\nNach Anwenden einer Fähigkeit durch die Figur: Verleiht deiner aktiven Figur 1 Pkt. 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Sie wollte das gefrorene Herz eines kleinen Wolfs wieder auftauen.","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"Die Sage von Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Erschafft 4 Würfel unterschiedlicher Elemente.","descriptionraw":"Erschafft 4 Würfel unterschiedlicher Elemente.","descriptionreplaced":"Erschafft 4 Würfel unterschiedlicher Elemente.","storytitle":"Die Hoffnung auf Frieden und Freiheit","storytext":"„Der einsame Wind aus dem Wald sammelte sich und pustete den hohen Turm des Tyrannen um.“\n„Und so stand die junge Löwin, endlich frei von ihren Ketten, den Kopf hoch gerichtet im Wind des Sieges.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Mausoleum von König Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Wenn dein Gegner 4 Karten gezogen hat: Wirf diese Karte ab und erschafft 2 Verbotenes Wissen oben auf seinem Stapel. 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Dann wird bis zum Ende der laufenden Runde jedes Mal, wenn dein Gegner 1 Karte gezogen hat, 1 <color=#FFFFFFFF>Verbotenes Wissen</color> erschaffen und zufällig in seinen Stapel gelegt.","storytitle":"Mausoleum von König Deshret","storytext":"„Das gigantische pyramidenförmige Gebilde ist wie eine zwischen hohem Himmel und gelbem Sand aufgestellte Steinsäule. Seit Ewigkeiten steht sie inmitten der Wüste. Wer vor ihr steht, egal ob einfacher Bürger, Reicher oder an Wissen reicher Gelehrter, sie alle sind vor ihr wie Staubkörner.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Überlaufende Abendflut","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Candace, ist diese Karte anzulegen.\nLegt Candace sie an, wird sofort 1-mal Heiliger Ritus – Bachstelzenflut angewendet.\nErschafft Candace ausgerüstet mit dieser Karte Gebet der roten Krone: Nach Standardangriffen deiner Figuren: Verursacht 1 Pkt. 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verschiedene Effekte je nach den Elementartypen in deiner Truppe gewährt:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Wenn <color=#FFFFFFFF>Schrein von Maya</color> auf dem Spielfeld ist, wird die gegnerische Figur, wenn sie wegen einer Elementarreaktion SCH von <color=#FFFFFFFF>Samen von Skandha</color> erleiden muss, anstelle vom <color=#FFFFFFFF>durchdringenden SCH</color> {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> erleiden.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>: Sobald <color=#FFFFFFFF>Schrein von Maya</color> das Spielfeld betritt, erhalten <color=#FFFFFFFF>Samen von Skandha</color> auf dem Feld des Gegners zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Gewährt zusätzlich 1 ursprüngliche <color=#FFFFFFFF>Dauer (Runden)</color> für den <color=#FFFFFFFF>Schrein von Maya</color>, den Nahida ausgerüstet mit dieser Karte erschaffen hat.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Nahida enthält.)","storytitle":"Nahida – Samen des bewahrten Wissens","storytext":"„Ich teile mein Wissen mit dir.“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Nahida in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"Die Schau beginnt!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Wandelt all deine Elementarwürfel in Omni-Würfel um und zieht 4 Karten.","descriptionraw":"Wandelt all deine Elementarwürfel in $[K411] um und zieht 4 Karten.","descriptionreplaced":"Wandelt all deine Elementarwürfel in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> um und zieht 4 Karten.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Heiliger Schatten des 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Mit seinen vier Armen vertrieb er die Dunkelheit der Welt.\nEr kam aus der Ferne zur Großen Kluft und alle Stämme sangen ein Loblied auf ihn ...“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Donnerkrone","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefakt"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Elektro-Würfel-Verbrauch -1. (1-mal pro Runde)\n(Jede Figur kann max. 1 Artefakt anlegen.)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color>-Verbrauch -1. 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Zieht 1 zufällige {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarte aus deinem Deck, wenn sich darin anfänglich mindestens 6 {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarten befinden.\\n<color=#FFFFFFFF>Endphase:</color> Erzeugt 1 <color=#FFFFFFFF>Material</color>.\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Verbraucht, wenn möglich, <color=#FFFFFFFF>Materialien</color> in Höhe der Gesamtkosten zum Anlegen von diesem {SPRITE_PRESET#3004}Artefakt, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).","descriptionreplaced":"Bringt, <color=#FFFFFFFF>sobald er das Feld betritt</color>, 2 <color=#FFFFFFFF>Materialien</color>. Zieht 1 zufällige {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarte aus deinem Deck, wenn sich darin anfänglich mindestens 6 {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarten befinden.\\n<color=#FFFFFFFF>Endphase:</color> Erzeugt 1 <color=#FFFFFFFF>Material</color>.\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Verbraucht, wenn möglich, <color=#FFFFFFFF>Materialien</color> in Höhe der Gesamtkosten zum Anlegen von diesem {SPRITE_PRESET#3004}Artefakt, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).","storytitle":"Alchimist – Timaeus","storytext":"„Hallo ... Oh, du möchtest die Werkbank benutzen? Natürlich darfst du das, bedien dich.“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung beim Kartenbeschwörer Timaeus in der offenen Welt zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Wirkt automatisch 1-mal pro Runde: Sammelt 1 Taube. Wenn bereits 3 Tauben gesammelt, wird diese Karte abgeworfen: Zieht 1 Karte, erschafft 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Wirkt automatisch 1-mal pro Runde:</color> Sammelt 1 <color=#FFFFFFFF>Taube</color>. Wenn bereits 3 <color=#FFFFFFFF>Tauben</color> gesammelt, wird diese Karte abgeworfen: Zieht 1 Karte, erschafft 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Wirkt automatisch 1-mal pro Runde:</color> Sammelt 1 <color=#FFFFFFFF>Taube</color>. Wenn bereits 3 <color=#FFFFFFFF>Tauben</color> gesammelt, wird diese Karte abgeworfen: Zieht 1 Karte, erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","storytitle":"Pure Geduld – Timmie","storytext":"„Wird die davongeflogene Taube noch einmal zurückkehren?“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung beim Kartenbeschwörer Timmie in der offenen Welt zu erhalten.","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Lehre des zeitweiligen Flusses","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"SCH durch die Figur +1.\nNachdem die Figur Schaden erlitten oder Heilung erhalten hat: Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\n(Nur für Katalysatornutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Lehre des ewigen Flusses","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Waffe","Katalysator"],"description":"SCH durch die Figur +1.\nNachdem die Figur Schaden erlitten oder Heilung erhalten hat: Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\n(Nur für Katalysatornutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalysatornutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Äonenwelle – Lehre des ewigen Flusses","storytext":"„... Sollte der Vorbote der Apokalypse doch zu allem Unglück kommen, so wird die Flut alles hinwegspülen.“\n„Dann werden wir den Kampf antreten, unsere Herzen erfüllt von unserer Mission und der Freude, so, wie die Götter uns in ihren Herzen tragen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Topyas Beistand","cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte abgeworfen oder gezogen.“","descriptionraw":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte $[K56|s1] oder gezogen.“","descriptionreplaced":"Zieht 2 Karten. Beide Seiten erhalten den folgenden Effekt: „Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte <color=#FFFFFFFF>abgeworfen</color> oder gezogen.“","playcost":[]},"tossup":{"id":332003,"name":"Umwerfendes Würfeln","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Eine beliebige Anzahl von Elementarwürfeln erneut werfen (max. 2-mal).","descriptionraw":"Eine beliebige Anzahl von Elementarwürfeln <color=#FFFFFFFF>erneut werfen</color> (max. 2-mal).","descriptionreplaced":"Eine beliebige Anzahl von Elementarwürfeln <color=#FFFFFFFF>erneut werfen</color> (max. 2-mal).","storytitle":"Umwerfendes Würfeln","storytext":"Bevor die Würfel gefallen sind, weiß niemand sein Schicksal.","source":"Nach Erfüllen der Bedienungen als Belohnung des Kartenbeschwörerhandbuches einzusammeln.","playcost":[]},"towardweakness":{"id":214111,"name":"Verzicht auf Weichheit","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Kuki Shinobu, ist diese Karte anzulegen.\nLegt Kuki Shinobu sie an, wird sofort 1-mal Gyoei-Narukami-Kariyama-Ritual angewendet.\nWird Kuki Shinobu ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\nErhöht den SCH durch Kuki Shinobu ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kuki Shinobu enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A1411]</color>, ist diese Karte anzulegen.\\nLegt $[A1411] sie an, wird sofort 1-mal <color=#FFD780FF>$[S14113]</color> angewendet.\\nWird $[A1411] ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\\nErhöht den SCH durch $[A1411] ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A1411] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Kuki Shinobu</color>, ist diese Karte anzulegen.\\nLegt Kuki Shinobu sie an, wird sofort 1-mal <color=#FFD780FF>Gyoei-Narukami-Kariyama-Ritual</color> angewendet.\\nWird Kuki Shinobu ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\\nErhöht den SCH durch Kuki Shinobu ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Kuki Shinobu enthält.)","storytitle":"Kuki Shinobu – Verzicht auf Weichheit","storytext":"„Blitz ... reinige!“","source":"Nach Erreichen des entsprechenden Ziels in einem Einladungsduell mit Kuki Shinobu in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Maschinelle Geschicklichkeit","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Kampfaktion"],"description":"Kampfaktion: Ist deine aktive Figur Maguu Kenki, ist diese Karte anzulegen.\nLegt Maguu Kenki sie an, wird sofort 1-mal Einsamer Sturm angewendet.\nHat Maguu Kenki ausgerüstet mit dieser Karte Einsamer Sturm angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen Frostiger Schatten angewendet, wechselt deine vorige Figur zur aktiven Figur.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Maguu Kenki enthält.)","descriptionraw":"$[K1]: Ist deine aktive Figur <color=#FFFFFFFF>$[A2501]</color>, ist diese Karte anzulegen.\\nLegt $[A2501] sie an, wird sofort 1-mal <color=#FFD780FF>$[S25012]</color> angewendet.\\nHat $[A2501] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S25012]</color> angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen <color=#FFFFFFFF>$[S25013]</color> angewendet, wechselt deine vorige Figur zur aktiven Figur.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das $[A2501] enthält.)","descriptionreplaced":"<color=#FFFFFFFF>Kampfaktion</color>: Ist deine aktive Figur <color=#FFFFFFFF>Maguu Kenki</color>, ist diese Karte anzulegen.\\nLegt Maguu Kenki sie an, wird sofort 1-mal <color=#FFD780FF>Einsamer Sturm</color> angewendet.\\nHat Maguu Kenki ausgerüstet mit dieser Karte <color=#FFFFFFFF>Einsamer Sturm</color> angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen <color=#FFFFFFFF>Frostiger Schatten</color> angewendet, wechselt deine vorige Figur zur aktiven Figur.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das Maguu Kenki enthält.)","storytitle":"Marionetten-Schwertmeister","storytext":"Dieser treffsichere Schlag wurde schon unzählige Male ausgeführt.","source":"Nach Erreichen des entsprechenden Ziels in einem „Duell – Nett“ mit Maguu Kenki in der Tavernen-Herausforderung bei „Prinz“ in der Taverne Zum Katzenschwanz zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Umwandelnde Flamme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":[],"tagstext":[],"description":"Nachdem eine beliebige Figur die Reaktion „in Flammen“ ausgelöst hat: Erschafft 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Nachdem eine beliebige Figur die Reaktion „in Flammen“ ausgelöst hat:</color> Erschafft 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine beliebige Figur die Reaktion „in Flammen“ ausgelöst hat:</color> Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Reiseschwert","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Waffe","Einhänder"],"description":"SCH durch die Figur +1.\n(Nur für Einhändernutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3205}Einhändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3205}Einhändernutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Reisebegleiter – Reiseschwert","storytext":"Ein praktisches Schwert aus Stahl, in dessen Scheide sich die verschiedensten Utensilien für die Reise befinden.","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Reiseschwert","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Waffe","Einhänder","Automaton-Karte"],"description":"ANG +2; 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Wenn 3 Schatzspuren gesammelt sind, wird diese Karte abgeworfen: Zieht 3 Karten.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Sammelt 1 <color=#FFFFFFFF>Schatzspur</color>. Wenn 3 <color=#FFFFFFFF>Schatzspuren</color> gesammelt sind, wird diese Karte abgeworfen: Zieht 3 Karten.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Sammelt 1 <color=#FFFFFFFF>Schatzspur</color>. Wenn 3 <color=#FFFFFFFF>Schatzspuren</color> gesammelt sind, wird diese Karte abgeworfen: Zieht 3 Karten.","storytitle":"Entschlüsselbare Sprache – Schatz suchende Seelie","storytext":"Eine wunderliche Seelie, die Menschen zu Schätzen führen kann. Besagt die Legende nicht, dass es jemanden gibt, der mit ihr kommunizieren kann ...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Knolle","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Ausspielen einer „Spielfeld“-Unterstützungskarte: Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3104}Spielfeld“-Unterstützungskarte: </color>Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3104}Spielfeld“-Unterstützungskarte: </color>Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","storytitle":"Aufklarendes Wetter – Knolle","storytext":"„Einen Tee aufbrühen, über das Kannenreich wachen. {F#Die Reisende}{M#Den Reisenden} und Paimon begleiten, auf Ping und alte Freunde warten. Die Wolken beobachten und den klaren Himmel bewundern. Tage, an denen ich mich nicht um die Angelegenheiten der Adepten kümmern muss, sind wirklich frei von Sorgen ...“\n„Oh, da bin ich tatsächlich wieder eingenickt ... 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(1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n(Jede Figur kann max. 1 {SPRITE_PRESET#3004}Artefakt anlegen.)","storytitle":"Jadewind – Feldjägerhut","storytext":"„Niemand vermag es, die beste Jägerin zu krönen, denn nur die Erde und der Himmel sind höher als sie.“","source":"Vom anfänglichen Deck zu erhalten","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Regenbogenstecher","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Waffe","Stangenwaffe"],"description":"SCH durch die Figur +1.\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von Schild durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\nNach Anwenden der Elementarfähigkeit durch die Figur: Besteht auf deiner Seite zumindest 1 „Schild“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „Schild“ verliehen (1-mal pro Runde).\n(Nur für Stangenwaffennutzer anlegbar, und zwar max. 1 Waffe.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von $[K6] durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Besteht auf deiner Seite zumindest 1 „$[K6]“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „$[K6]“ verliehen (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Besteht auf deiner Seite zumindest 1 „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“ verliehen (1-mal pro Runde).\\n(Nur für <color=#FFFFFFFF>{SPRITE_PRESET#3204}Stangenwaffennutzer</color> anlegbar, und zwar max. 1 {SPRITE_PRESET#3003}Waffe.)","storytitle":"Majestätische Größe – Regenbogenstecher","storytext":"In den Legenden wurde die Tiefsee von einem gewaltigen Schatten heimgesucht, welcher vorbeifahrende Schiffe verschlang.\nRex Lapis nahm eines Tages seinen Speer und stürzte vom Regenbogen aus in die Mitte der Tiefe zur Quelle des Wirbels.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Regenbogenstecher","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Waffe","Stangenwaffe","Automaton-Karte"],"description":"ANG +1, zu Beginn des Kampfes: Max. 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Sie tragen die Wünsche der Pflanzen und des Amrita und reinigen allen Schmutz.“\n„Im Blumenmeer wohnen hundert Arten von Geistern. Fröhlich besingen sie ihre drei Mütter: Pflanzen, Amrita und Blumen.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Licht der Vourukasha-Oase","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefakt","Automaton-Karte"],"description":"Nach Erleiden von SCH durch die hiermit ausgerüstete Figur: Max. LP +4 (max. 3-mal).","descriptionraw":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die hiermit ausgerüstete Figur:</color> Max. LP +4 (max. 3-mal).","descriptionreplaced":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die hiermit ausgerüstete Figur:</color> Max. LP +4 (max. 3-mal).","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Bringt, sobald er das Feld betritt, 2 unbearbeitete Waffen. Zieht 1 zufällige Waffe-Ausrüstungskarte aus deinem Deck, wenn sich darin anfänglich mindestens 3 verschiedene Waffen befinden.\nEndphase: Erzeugt 1 unbearbeitete Waffe.\nBeim Ausspielen von „Waffe“-Ausrüstungskarte: Verbraucht, wenn möglich, unbearbeitete Waffen in Höhe der Gesamtkosten zum Anlegen dieser Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).","descriptionraw":"Bringt, <color=#FFFFFFFF>sobald er das Feld betritt</color>, 2 <color=#FFFFFFFF>unbearbeitete Waffen</color>. Zieht 1 zufällige {SPRITE_PRESET#3003}Waffe-Ausrüstungskarte aus deinem Deck, wenn sich darin anfänglich mindestens 3 verschiedene {SPRITE_PRESET#3003}Waffen befinden.\\n<color=#FFFFFFFF>Endphase:</color> Erzeugt 1 <color=#FFFFFFFF>unbearbeitete Waffe</color>.\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffe“-Ausrüstungskarte:</color> Verbraucht, wenn möglich, <color=#FFFFFFFF>unbearbeitete Waffen</color> in Höhe der Gesamtkosten zum Anlegen dieser {SPRITE_PRESET#3003}Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).","descriptionreplaced":"Bringt, <color=#FFFFFFFF>sobald er das Feld betritt</color>, 2 <color=#FFFFFFFF>unbearbeitete Waffen</color>. Zieht 1 zufällige {SPRITE_PRESET#3003}Waffe-Ausrüstungskarte aus deinem Deck, wenn sich darin anfänglich mindestens 3 verschiedene {SPRITE_PRESET#3003}Waffen befinden.\\n<color=#FFFFFFFF>Endphase:</color> Erzeugt 1 <color=#FFFFFFFF>unbearbeitete Waffe</color>.\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffe“-Ausrüstungskarte:</color> Verbraucht, wenn möglich, <color=#FFFFFFFF>unbearbeitete Waffen</color> in Höhe der Gesamtkosten zum Anlegen dieser {SPRITE_PRESET#3003}Waffe, ohne dir dabei Elementarwürfel zu kosten (1-mal pro Runde).","storytitle":"Inhaber der Schmiede – Wagner","storytext":"„Schmieden verlangt nicht einfach nur rohe Kraft. Man braucht Schweiß auf der Stirn von ständiger, harter Arbeit und einen Willen, der stärker als die Metalle ist, die wir schmieden!“","source":"Nach Erreichen des entsprechenden Ziels in der Abenteuer-Herausforderung beim Kartenbeschwörer Wagner in der offenen Welt zu erhalten.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Gasthaus Wangshu","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Endphase: Stellt deiner inaktiven Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner inaktiven Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner inaktiven Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","storytitle":"Hohe Aussicht von Dihua","storytext":"„Es gibt Gerüchte, dass sogar so hohe Wesen wie Adepten von Zeit zu Zeit hierherkommen, um im Mondlicht zu baden.“","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Wasser und Gerechtigkeit","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Ereigniskarte","tags":[],"tagstext":[],"description":"Verteilt gleichmäßig die LP all deiner Figuren, die noch nicht ohnmächtig sind, und stellt dann ihnen jeweils 1 LP wieder her.\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „Fontaine“-Figuren enthält.)","descriptionraw":"Verteilt gleichmäßig die LP all deiner Figuren, die noch nicht ohnmächtig sind, und stellt dann ihnen jeweils 1 LP wieder her.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „{SPRITE_PRESET#3405}Fontaine“-Figuren enthält.)","descriptionreplaced":"Verteilt gleichmäßig die LP all deiner Figuren, die noch nicht ohnmächtig sind, und stellt dann ihnen jeweils 1 LP wieder her.\\n(Diese Karte kann nur einem Deck hinzugefügt werden, das mind. 2 „{SPRITE_PRESET#3405}Fontaine“-Figuren enthält.)","storytitle":"Tanz der Gerechtigkeit","storytext":"„‚Existenz‘ war Egerias Gerechtigkeit ... und für mich ist Gerechtigkeit die ‚Fortsetzung‘ dieser Existenz.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Trauerweide inmitten des Sees","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_PLACE"],"tagstext":["Spielfeld"],"description":"Endphase: Zieht 2 Karten, wenn du nicht mehr als 2 Karten in der Hand hast.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Zieht 2 Karten, wenn du nicht mehr als 2 Karten in der Hand hast.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Zieht 2 Karten, wenn du nicht mehr als 2 Karten in der Hand hast.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","storytitle":"Trauerweide inmitten des Sees","storytext":"In alten Zeiten wurde die Trauerweide des Sees verehrt. 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Durch dessen Freundschaft mit den Wölfen erhielt es seine heute legendäre Kraft.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Xenochromatischer Jäger-Schwertrochen","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"tagstext":["Spezialtechnik"],"description":"Spezialtechnik: Fontemer-Wasserklinge\nEinsatzmöglichkeit: 2\n(Die Figur kann max. 1 Fähigkeit anlegen)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Fontemer-Wasserklinge\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Die Figur kann max. 1 {SPRITE_PRESET#3008}Fähigkeit anlegen)","storytitle":"Xenochromatischer Jäger-Schwertrochen – Fontemer-Wasserklinge","storytext":"Unter den Fontemer-Mutanten finden sich Kreaturen in den verschiedensten „Farben“. Es heißt, dass dieses bunte Geschöpf überhaupt kein Lebewesen sei. Vielmehr soll es sich bei ihm um einen Geist des Ozeans handeln, der weder eine physische Geburt erlebt noch jemals einen Köder geschluckt hat. Außerdem soll er denjenigen Segen spenden, die sich dem Urmeer verschrieben haben oder es beherrschen.\nDer xenochromatische Jäger-Schwertrochen beherrscht die Fähigkeit, eine scharfe, schmale Fontemer-Wasserklinge zu entfesseln.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Ausspielen einer „Gericht“-Ereigniskarte: Würfel-Verbrauch -2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3101}Gericht“-Ereigniskarte: </color>Würfel-Verbrauch -2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3101}Gericht“-Ereigniskarte: </color>Würfel-Verbrauch -2 (1-mal pro Runde).","storytitle":"Reden wir nach dem Essen – Xudong","storytext":"„Gibt’s ein Problem? Ach, essen wir erstmal. Das läuft schon nicht weg.“","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Unterstützungskarte","tags":["GCG_TAG_ALLY"],"tagstext":["Gefährte"],"description":"Beim Ausspielen einer „Artefakt“-Ausrüstungskarte: Würfel-Verbrauch -1. Wenn auf deinem Feld bereits 2 Figuren, die mit „Artefakt“-Ausrüstungskarten ausgerüstet sind, bestehen, wird zusätzlich 1 Würfel weniger verbraucht (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Würfel-Verbrauch -1. Wenn auf deinem Feld bereits 2 Figuren, die mit „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarten ausgerüstet sind, bestehen, wird zusätzlich 1 Würfel weniger verbraucht (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Würfel-Verbrauch -1. 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Wir bewundern dich!","source":"Nach Erreichen aller Ziele im Kartenbeschwörerhandbuch – Partie 4 zu erhalten","rarity":3},"amethystlump":{"id":113,"name":"Amethyst-Brocken","description":"Flexibilität ist auch eine Form von Weisheit.","descriptionraw":"Flexibilität ist auch eine Form von Weisheit.","source":"Beim Kartenhändler zu erstehen","rarity":3},"cecilia":{"id":118,"name":"Cecilia","description":"Sind nur diejenigen, die die Brise und den Tau begleiten, in der Lage, das erste Licht der Morgendämmerung zu genießen?","descriptionraw":"Sind nur diejenigen, die die Brise und den Tau begleiten, in der Lage, das erste Licht der Morgendämmerung zu genießen?","source":"Beim Kartenhändler zu erstehen","rarity":3},"crystalchunk":{"id":111,"name":"Brocken Kristall","description":"Mit dem richtigen Training kann dein Talent zum Vorschein kommen.","descriptionraw":"Mit dem richtigen Training kann dein Talent zum Vorschein kommen.","source":"Beim Kartenhändler zu erstehen","rarity":3},"dandelionseed":{"id":117,"name":"Löwenzahnsamen","description":"Hoffnung und Geduld gehen immer Hand in Hand.","descriptionraw":"Hoffnung und Geduld gehen immer Hand in Hand.","source":"Beim Kartenhändler zu erstehen","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium","description":"Wenn nur alle Schlachten auf der Tischplatte geschlagen werden könnten ...","descriptionraw":"Wenn nur alle Schlachten auf der Tischplatte geschlagen werden könnten ...","source":"Beim Kartenhändler zu erstehen","rarity":3},"dragonspinecrown":{"id":126,"name":"Drachengrat – Krone","description":"Ein Kartenrücken, den man mit hervorragenden Leistungen bei einem bestimmten öffentlichen Wettbewerb von Geniale Beschwörung gewinnen kann.\nDer Drachengrat im Morgengrauen ist wie eine Krone im Lebenslauf eines Abenteurers und repräsentiert den „Gipfel“ seiner Stärke und Ausdauer.","descriptionraw":"Ein Kartenrücken, den man mit hervorragenden Leistungen bei einem bestimmten öffentlichen Wettbewerb von Geniale Beschwörung gewinnen kann.\\nDer Drachengrat im Morgengrauen ist wie eine Krone im Lebenslauf eines Abenteurers und repräsentiert den „Gipfel“ seiner Stärke und Ausdauer.","rarity":3},"dragonspinetraces":{"id":125,"name":"Drachengrat – Spurensuche","description":"Ein Kartenrücken, den man erhält, indem man an einem öffentlichen Wettbewerb von „Geniale Beschwörung“ teilnimmt und beträchtliche Kampferfolge erhält.\nDer Drachengrat in der stillen Sternennacht ist ein gefährlicher Ort, den Abenteurer schwer überwinden können, und deshalb auch eines ihrer höchsten Ziele ...","descriptionraw":"Ein Kartenrücken, den man erhält, indem man an einem öffentlichen Wettbewerb von „Geniale Beschwörung“ teilnimmt und beträchtliche Kampferfolge erhält.\\nDer Drachengrat in der stillen Sternennacht ist ein gefährlicher Ort, den Abenteurer schwer überwinden können, und deshalb auch eines ihrer höchsten Ziele ...","rarity":3},"electrocrystal":{"id":116,"name":"Elektrisierter Kristall","description":"Wozu die ganze Provokation? 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Jetzt bleibt nur noch der duftende Name der Blumen.","source":"Beim Kartenhändler zu erstehen","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Wenn du beim Kartenspielen blitzschnell Entscheidungen triffst, kannst du im Handumdrehen gewinnen.","descriptionraw":"Wenn du beim Kartenspielen blitzschnell Entscheidungen triffst, kannst du im Handumdrehen gewinnen.","source":"Als Belohnung fürs Erreichen der Kartenbeschwörerstufe 6 zu erhalten","rarity":3},"lazuriteswirl":{"id":121,"name":"Lasurit-Strudel","description":"Ein Kartenrücken, der speziell vom berühmten Maler „Calx“ entworfen wurde.\n„Breite deine Flügel aus auf diesem reduzierten Schlachtfeld, als wärst du der Drache des Ostens!“","descriptionraw":"Ein Kartenrücken, der speziell vom berühmten Maler „Calx“ entworfen wurde.\\n„Breite deine Flügel aus auf diesem reduzierten Schlachtfeld, als wärst du der Drache des Ostens!“","source":"Beim Kartenhändler zu erstehen","rarity":3},"legend":{"id":109,"name":"Legende","description":"Du hast es weit gebracht, um ein ausgezeichneter Kartenbeschwörer zu werden, doch bleibt immer noch ein weiter Weg zu gehen.","descriptionraw":"Du hast es weit gebracht, um ein ausgezeichneter Kartenbeschwörer zu werden, doch bleibt immer noch ein weiter Weg zu gehen.","source":"Als Belohnung fürs Erreichen der Kartenbeschwörerstufe 10 zu erhalten","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Auch der weiteste Weg beginnt mit einem ersten Schritt. Dein Weg zum Sieg beginnt mit dem Erstellen eines zuverlässigen Decks.","descriptionraw":"Auch der weiteste Weg beginnt mit einem ersten Schritt. Dein Weg zum Sieg beginnt mit dem Erstellen eines zuverlässigen Decks.","source":"Als Belohnung fürs Erreichen der Kartenbeschwörerstufe 4 zu erhalten","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Brocken magisches Kristall","description":"Der Wert ergibt sich aus der Zeit.","descriptionraw":"Der Wert ergibt sich aus der Zeit.","source":"Beim Kartenhändler zu erstehen","rarity":3},"mistflowercorolla":{"id":115,"name":"Eisnebelblumenblüte","description":"„Würdevoll aufzugeben ist dein unvermeidliches Ende.“","descriptionraw":"„Würdevoll aufzugeben ist dein unvermeidliches Ende.“","source":"Beim Kartenhändler zu erstehen","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Freiheit ist das Allerwichtigste beim Kartenspiel.\nFrei organisiert man sein Deck, frei wählt man seine Gegner, frei spielt man seine Karten aus.\n... 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Der Spieler, der sowohl Mut, als auch Strategie beweist, der wird als Sieger hervorgehen und den Ruhm ernten.","source":"Nach Erreichen einer bestimmten Voraussetzung des Stamm-Ansehens in Natlan zu erhalten","rarity":3},"origin":{"id":100,"name":"Anbeginn","description":"Zwischen Tag und Nacht, zwischen Himmel und Erde,\ndort halten sich Träume und Hoffnungen auf.","descriptionraw":"Zwischen Tag und Nacht, zwischen Himmel und Erde,\\ndort halten sich Träume und Hoffnungen auf.","source":"Standardmäßig zu erhalten","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Ein oder zwei Schritte vorauszudenken, ist nur amateurhaft. Wirklich erfahrene Kartenbeschwörer können sogar fünfzig oder hundert Schritte vorausschauen.\nUnd das wäre doch ganz einfach, oder?","descriptionraw":"Ein oder zwei Schritte vorauszudenken, ist nur amateurhaft. Wirklich erfahrene Kartenbeschwörer können sogar fünfzig oder hundert Schritte vorausschauen.\\nUnd das wäre doch ganz einfach, oder?","source":"Als Belohnung fürs Erreichen der Kartenbeschwörerstufe 8 zu erhalten","rarity":3},"thechasmbluecrystal":{"id":128,"name":"Große Kluft – Blauer Kristall","description":"Ein Kartenrücken, der für die beeindruckenden Ergebnisse bei der Teilnahme an Turnieren von Geniale Beschwörung gewonnen wurde.\nEin indigofarbenes Erz, das dafür steht, dass sich der Weg ins Abenteuer in die Ferne erstreckt. Die riesigen Mineralreserven, die die Große Kluft birgt, sind nach wie vor unermessliche Reichtümer ...","descriptionraw":"Ein Kartenrücken, der für die beeindruckenden Ergebnisse bei der Teilnahme an Turnieren von Geniale Beschwörung gewonnen wurde.\\nEin indigofarbenes Erz, das dafür steht, dass sich der Weg ins Abenteuer in die Ferne erstreckt. Die riesigen Mineralreserven, die die Große Kluft birgt, sind nach wie vor unermessliche Reichtümer ...","rarity":3},"thechasmcrown":{"id":130,"name":"Große Kluft – Goldene Krone","description":"Ein Kartenrücken, den man mit hervorragenden Leistungen bei einem bestimmten öffentlichen Wettbewerb von Geniale Beschwörung gewinnen kann.\nGold, die herrlichste Form, die Reichtum annehmen kann. Egal, ob du Abenteurer, Bergmann oder Kartenbeschwörer bist, dies ist der krönende Abschluss deiner Karriere ...","descriptionraw":"Ein Kartenrücken, den man mit hervorragenden Leistungen bei einem bestimmten öffentlichen Wettbewerb von Geniale Beschwörung gewinnen kann.\\nGold, die herrlichste Form, die Reichtum annehmen kann. Egal, ob du Abenteurer, Bergmann oder Kartenbeschwörer bist, dies ist der krönende Abschluss deiner Karriere ...","rarity":3},"thechasmsolidiron":{"id":127,"name":"Große Kluft – Solides Eisen","description":"Ein Kartenrücken, der für die beeindruckenden Ergebnisse bei der Teilnahme an Turnieren von Geniale Beschwörung gewonnen wurde.\nEin eisenfarbenes Erz, das die Basis für landwirtschaftliche Werkzeuge und Waffen darstellt. Die riesigen Mineralreserven, die die Große Kluft birgt, sind nach wie vor unermessliche Reichtümer ...","descriptionraw":"Ein Kartenrücken, der für die beeindruckenden Ergebnisse bei der Teilnahme an Turnieren von Geniale Beschwörung gewonnen wurde.\\nEin eisenfarbenes Erz, das die Basis für landwirtschaftliche Werkzeuge und Waffen darstellt. Die riesigen Mineralreserven, die die Große Kluft birgt, sind nach wie vor unermessliche Reichtümer ...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Fort Méropide","description":"„Die Unterwasserfestung, in der sich die Verbannten versammeln ...“","descriptionraw":"„Die Unterwasserfestung, in der sich die Verbannten versammeln ...“","source":"Beim Knochenbrecherladen im Tausch gegen Tauschscheine zu erhalten","rarity":3},"treasuresofthedeck":{"id":122,"name":"Schätze des Decks","description":"Schätze kommen und gehen im Handumdrehen, aber sie sind jedes Mal anders. Was für ein Schatz schlummert dieses Mal unter deinen Karten?","descriptionraw":"Schätze kommen und gehen im Handumdrehen, aber sie sind jedes Mal anders. Was für ein Schatz schlummert dieses Mal unter deinen Karten?","source":"Beim Kartenhändler zu erstehen","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Die klaren Wasser fließen unaufhörlich, während die Tropfen des Nieselregen in jedem Winkel des Kontinents herniedergehen. Die endlichen Übel werden schließlich vergehen, doch das Drama dieser Welt wird niemals enden.","descriptionraw":"Die klaren Wasser fließen unaufhörlich, während die Tropfen des Nieselregen in jedem Winkel des Kontinents herniedergehen. Die endlichen Übel werden schließlich vergehen, doch das Drama dieser Welt wird niemals enden.","source":"Beim Kartenhändler zu erstehen","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Das lila Licht blitzt auf und erhellt flüchtig die Narukami und ihre Einsamkeit.\nVerrückte Träume kommen und gehen. 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Verweht wird ihr quelliger Chor.","descriptionraw":"Der Wind streichelt die Saiten einer alten Leier: eine zarte Melodie fließt hervor ...\\nDas Geflüster der Blumen kräuselt den Weiher. Verweht wird ihr quelliger Chor.","source":"Standardmäßig zu erhalten","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"So, wie das ewige, lebendige Feuer endlos brennt, sind auch Kampf und Wandel die wahren Herrscher aller Dinge.","descriptionraw":"So, wie das ewige, lebendige Feuer endlos brennt, sind auch Kampf und Wandel die wahren Herrscher aller Dinge.","source":"Beim Kartenhändler zu erstehen","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"O Gras der Weisheit, weine nicht!\nSelbst die Bitterkeit der feurigen Winde muss ein Ende haben.\nDer gesegnete Regen wird fallen und die Blumen werden blühen ...\nHöre! Die Melodie vom grünenden Garten wird nochmal gesungen.","descriptionraw":"O Gras der Weisheit, weine nicht!\\nSelbst die Bitterkeit der feurigen Winde muss ein Ende haben.\\nDer gesegnete Regen wird fallen und die Blumen werden blühen ...\\nHöre! Die Melodie vom grünenden Garten wird nochmal gesungen.","source":"Als Belohnung fürs Erreichen der Kartenbeschwörerstufe 7 zu erhalten","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Elementarreaktionen – Effekt","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Schmelzen","titleraw":"Schmelzen","content":"Diesmaliger SCH +2","contentraw":"Diesmaliger SCH +2"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Verdampfen","titleraw":"Verdampfen","content":"Diesmaliger SCH +2","contentraw":"Diesmaliger SCH +2"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Überladen","titleraw":"Überladen","content":"Diesmaliger SCH +2, falls das Ziel die aktive Figur ist, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.","contentraw":"Diesmaliger SCH +2, falls das Ziel die aktive Figur ist, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Supraleiter","titleraw":"Supraleiter","content":"Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.","contentraw":"Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Unter Strom","titleraw":"Unter Strom","content":"Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.","contentraw":"Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Gefroren","titleraw":"Gefroren","content":"Diesmaliger SCH +1, verleiht dem Ziel den Zustand „Gefroren“:\nFiguren in diesem Zustand können keine Fähigkeit anwenden (Bis zum Ende dieser Runde);\nErleidet diese Figur Pyro-SCH oder phys. SCH: Erlittener SCH +2, dieser Zustand wird entfernt.","contentraw":"Diesmaliger SCH +1, verleiht dem Ziel den Zustand <color=#FFFFFFFF>„Gefroren“</color>:\\nFiguren in diesem Zustand <color=#FFFFFFFF>können keine Fähigkeit anwenden</color> (Bis zum Ende dieser Runde);\\nErleidet diese Figur {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>: Erlittener SCH +2, dieser Zustand wird entfernt."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Verwirbelung","titleraw":"Verwirbelung","content":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. Kryo-SCH zu.","contentraw":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> zu."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Verwirbelung","titleraw":"Verwirbelung","content":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. Hydro-SCH zu.","contentraw":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> zu."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Verwirbelung","titleraw":"Verwirbelung","content":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. Pyro-SCH zu","contentraw":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Verwirbelung","titleraw":"Verwirbelung","content":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. Elektro-SCH zu","contentraw":"Fügt allen Figuren deines Gegners außer deinem Ziel 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> zu"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristallisation","titleraw":"Kristallisation","content":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (Schild: max. 2-fach stapelbar).","contentraw":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (Schild: max. 2-fach stapelbar)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristallisation","titleraw":"Kristallisation","content":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (Schild: max. 2-fach stapelbar).","contentraw":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (Schild: max. 2-fach stapelbar)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristallisation","titleraw":"Kristallisation","content":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (Schild: max. 2-fach stapelbar).","contentraw":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (Schild: max. 2-fach stapelbar)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristallisation","titleraw":"Kristallisation","content":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (Schild: max. 2-fach stapelbar).","contentraw":"Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (Schild: max. 2-fach stapelbar)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"In Flammen","titleraw":"In Flammen","content":"Diesmaliger SCH +1, erschafft „Loderndes Feuer“:\nEndphase: Verursacht 1 Pkt. Pyro-SCH (Einsatzmöglichkeit: 1, 2-fach stapelbar).","contentraw":"Diesmaliger SCH +1, erschafft „<color=#FFFFFFFF>Loderndes Feuer</color>“:\\nEndphase: Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> (Einsatzmöglichkeit: 1, 2-fach stapelbar)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Sprießen","titleraw":"Sprießen","content":"Diesmaliger SCH +1, erschafft 1 „Dendro-Kern“:\nFügst du der aktiven Figur deines Gegners Pyro-SCH oder Elektro-SCH zu: SCH +2 (Einsatzmöglichkeit: 1).","contentraw":"Diesmaliger SCH +1, erschafft 1 „<color=#FFFFFFFF>Dendro-Kern</color>“:\\nFügst du der aktiven Figur deines Gegners {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> zu: SCH +2 (Einsatzmöglichkeit: 1)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Urwuchs","titleraw":"Urwuchs","content":"Diesmaliger SCH +1, erschafft 1 „Wildwuchsfeld“:\nFügst du der aktiven Figur deines Gegners Elektro-SCH oder Dendro-SCH zu: SCH +1 (Einsatzmöglichkeit: 2).","contentraw":"Diesmaliger SCH +1, erschafft 1 „<color=#FFFFFFFF>Wildwuchsfeld</color>“:\\nFügst du der aktiven Figur deines Gegners {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> oder {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu: SCH +1 (Einsatzmöglichkeit: 2)."}]},"elementalreactionsrules":{"id":5,"name":"Elementarreaktionen – Regel","rules":[{"title":"Elementarattribut","titleraw":"Elementarattribut","content":"Erleidet 1 Figur Kryo-, Hydro-, Pyro-, Elektro- oder Dendro-SCH, wird ihr das entsprechende Elementarattribut verliehen.\n(Anemo-SCH und Geo-SCH hiervon ausgeschlossen.)","contentraw":"Erleidet 1 Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>-, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>- oder {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>-SCH, wird ihr das entsprechende <color=#FFE14BFF>Elementarattribut</color> verliehen.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color> und {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> hiervon ausgeschlossen.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Elementarreaktionen – Regel","titleraw":"Elementarreaktionen – Regel","content":"Ist das Ziel bereits von einem bestimmten Elementarattribut betroffen:\n1. Bestimmter Elementar-SCH an ihm kann Elementarreaktionen auslösen.\n2. Das Verleihen eines bestimmten Elementarattributs, ohne dabei Schaden zu verursachen, kann ebenfalls Elementarreaktionen auslösen. Bei Abrechnen der Effekte dieser Elementarreaktionen werden allerdings die SCH-Effekte ignoriert.","contentraw":"Ist das Ziel bereits von einem bestimmten <color=#FFE14BFF>Elementarattribut</color> betroffen:\\n1. Bestimmter <color=#FFE14BFF>Elementar-SCH</color> an ihm kann Elementarreaktionen auslösen.\\n2. Das Verleihen eines bestimmten Elementarattributs, ohne dabei Schaden zu verursachen, kann ebenfalls Elementarreaktionen auslösen. Bei Abrechnen der Effekte dieser Elementarreaktionen werden allerdings die SCH-Effekte ignoriert.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Spielbereich","rules":[{"title":"","titleraw":"","content":"In einem Duell von „Geniale Beschwörung“ werden die Karten in folgende Plätze gelegt:","contentraw":"In einem Duell von „Geniale Beschwörung“ werden die Karten in folgende Plätze gelegt:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Figurenplatz","titleraw":"I. Figurenplatz","content":"Nachdem das Spiel begonnen hat, werden alle Figurenkarten auf den Figurenplatz gelegt.\n1. Die LP der Figur stehen oben links auf der Figurenkarte. Die LP sinken, wenn die Figur Schaden erleidet. Sinken ihre LP auf 0, ist die Figur ohnmächtig.\n2. Die Aufladung der Figur steht auf der rechten Seite der Figurenkarte. Erreicht die Aufladung einer Figur den Höchstwert, kann sie eine mächtige Spezialfähigkeit anwenden!\n3. Jeder Kartenbeschwörer hat eine aktive Figur. Nur die aktive Figur kann Fähigkeiten anwenden. Zugleich kann auch nur sie von Fähigkeitsschaden der gegnerischen Figuren betroffen werden. Die Karte der aktiven Figur wird nach vorn gerückt.\n4. Figuren, die nicht im Kampfeinsatz sind, werden als inaktive Figuren bezeichnet. Sie können durch die Aktion „Figur wechseln“ zur aktiven Figur gewechselt werden.\n5. Ist die aktive Figur ohnmächtig, muss der Kartenbeschwörer eine inaktive Figur wählen, die ihren Platz einnimmt.","contentraw":"Nachdem das Spiel begonnen hat, werden alle Figurenkarten auf den Figurenplatz gelegt.\\n1. Die LP der Figur stehen oben links auf der Figurenkarte. Die LP sinken, wenn die Figur Schaden erleidet. Sinken ihre LP auf 0, ist die Figur ohnmächtig.\\n2. Die Aufladung der Figur steht auf der rechten Seite der Figurenkarte. Erreicht die Aufladung einer Figur den Höchstwert, kann sie eine mächtige Spezialfähigkeit anwenden!\\n3. Jeder Kartenbeschwörer hat eine aktive Figur. Nur die aktive Figur kann Fähigkeiten anwenden. Zugleich kann auch nur sie von Fähigkeitsschaden der gegnerischen Figuren betroffen werden. Die Karte der aktiven Figur wird nach vorn gerückt.\\n4. Figuren, die nicht im Kampfeinsatz sind, werden als inaktive Figuren bezeichnet. Sie können durch die Aktion „Figur wechseln“ zur aktiven Figur gewechselt werden.\\n5. Ist die aktive Figur ohnmächtig, muss der Kartenbeschwörer eine inaktive Figur wählen, die ihren Platz einnimmt."},{"title":"II. Figuren-Anhängsel","titleraw":"II. Figuren-Anhängsel","content":"An jede Figurenkarte können Ausrüstungskarten, Modi/Zustände und Kampfstatus angehängt werden.\n1. Wird eine Ausrüstungskarte auf eine Figur gelegt, ist sie ein Anhängsel dieser Figur. Jede Figur kann max. mit 1 „Waffe“, 1 „Artefakt“ und 1 „Spezialtechnik“ ausgerüstet werden. Daneben kann sie eine beliebige Anzahl von Ausrüstungen anderer Art haben.\n2. Einige Fähigkeiten der Figuren erzeugen „Modus/Status“, die auch an Figurenkarten angehängt werden.\n3. Einige Fähigkeiten erzeugen „Kampfstatus“, die an aktive Figuren angehängt werden. Wenn die aktive Figur gegen eine derzeit inaktive ausgetauscht wird, wird der Kampfstatus auch an diese neue aktive Figur weitergegeben.","contentraw":"An jede Figurenkarte können Ausrüstungskarten, Modi/Zustände und Kampfstatus angehängt werden.\\n1. Wird eine Ausrüstungskarte auf eine Figur gelegt, ist sie ein Anhängsel dieser Figur. Jede Figur kann max. mit 1 „Waffe“, 1 „Artefakt“ und 1 „Spezialtechnik“ ausgerüstet werden. Daneben kann sie eine beliebige Anzahl von Ausrüstungen anderer Art haben.\\n2. Einige Fähigkeiten der Figuren erzeugen „Modus/Status“, die auch an Figurenkarten angehängt werden.\\n3. Einige Fähigkeiten erzeugen „Kampfstatus“, die an aktive Figuren angehängt werden. Wenn die aktive Figur gegen eine derzeit inaktive ausgetauscht wird, wird der Kampfstatus auch an diese neue aktive Figur weitergegeben."},{"title":"III. Unterstützungsplatz","titleraw":"III. Unterstützungsplatz","content":"Ausgespielte Unterstützungskarten werden auf den Unterstützungsplatz gelegt.\nAuf diesem Platz können max. 4 Unterstützungskarten platziert werden. Wenn er voll ist, kann man erst dann eine neue Unterstützungskarte ausspielen, wenn man eine bestehende Unterstützungskarte auf diesem Platz abgeworfen hat.\n(Die Abrechnung der Effekte mehrerer Unterstützungskarten erfolgt in der Reihenfolge ihrer Platzierung.)","contentraw":"Ausgespielte Unterstützungskarten werden auf den Unterstützungsplatz gelegt.\\nAuf diesem Platz können max. 4 Unterstützungskarten platziert werden. Wenn er voll ist, kann man erst dann eine neue Unterstützungskarte ausspielen, wenn man eine bestehende Unterstützungskarte auf diesem Platz abgeworfen hat.\\n(Die Abrechnung der Effekte mehrerer Unterstützungskarten erfolgt in der Reihenfolge ihrer Platzierung.)"},{"title":"IV. Beschwörungsplatz","titleraw":"IV. Beschwörungsplatz","content":"Einige Fähigkeiten der Figuren erschaffen Beschwörungen auf dem Beschwörungsplatz.\nAuf diesem Platz können max. 4 Beschwörungen platziert werden. Wenn er voll ist, kann keine weitere Beschwörung erschaffen werden.\n(Die Abrechnung der Effekte mehrerer Beschwörungen erfolgt in der Reihenfolge ihrer Platzierung.)","contentraw":"Einige Fähigkeiten der Figuren erschaffen Beschwörungen auf dem Beschwörungsplatz.\\nAuf diesem Platz können max. 4 Beschwörungen platziert werden. Wenn er voll ist, kann keine weitere Beschwörung erschaffen werden.\\n(Die Abrechnung der Effekte mehrerer Beschwörungen erfolgt in der Reihenfolge ihrer Platzierung.)"},{"title":"V. Nachziehstapel","titleraw":"V. Nachziehstapel","content":"Bevor das Spiel beginnt, werden alle Aktionskarten in deinem Deck gemischt, die dann deinen Nachziehstapel bilden.\nBeim Kartenziehen werden die obersten Aktionskarten vom Nachziehstapel gezogen und der Hand hinzugefügt. Befinden sich zu diesem Zeitpunkt keine Karten mehr im Stapel, erhält der Kartenbeschwörer auch keine.","contentraw":"Bevor das Spiel beginnt, werden alle Aktionskarten in deinem Deck gemischt, die dann deinen Nachziehstapel bilden.\\nBeim Kartenziehen werden die obersten Aktionskarten vom Nachziehstapel gezogen und der Hand hinzugefügt. Befinden sich zu diesem Zeitpunkt keine Karten mehr im Stapel, erhält der Kartenbeschwörer auch keine."},{"title":"VI. Hand","titleraw":"VI. Hand","content":"Sobald das Spiel beginnt, kannst du 5 Karten aus dem Nachziehtapel ziehen, die deine Starthand bilden.\nAm Ende jeder Runde ziehen beide Seiten jeweils 2 Karten.\nNur die Aktionskarten in deiner Hand können ausgespielt oder zur elementaren Abstimmung abgeworfen werden.\nMan kann max. 10 Karten auf der Hand haben, alle später gezogenen Karten werden automatisch abgeworfen.","contentraw":"Sobald das Spiel beginnt, kannst du 5 Karten aus dem Nachziehtapel ziehen, die deine Starthand bilden.\\nAm Ende jeder Runde ziehen beide Seiten jeweils 2 Karten.\\nNur die Aktionskarten in deiner Hand können ausgespielt oder zur elementaren Abstimmung abgeworfen werden.\\nMan kann max. 10 Karten auf der Hand haben, alle später gezogenen Karten werden automatisch abgeworfen."}]},"geniusinvokationtcg":{"id":1,"name":"Geniale Beschwörung","rules":[{"title":"Einführung","titleraw":"Einführung","content":"„Geniale Beschwörung“ ist ein temporeiches Kartenspiel voller Spannung.\nStell deine Decks aus Figuren- und Aktionskarten zusammen und trage epische Duelle mit deinen Gegnern aus!","contentraw":"„Geniale Beschwörung“ ist ein temporeiches Kartenspiel voller Spannung.\\nStell deine Decks aus Figuren- und Aktionskarten zusammen und trage epische Duelle mit deinen Gegnern aus!","filename_image":"UI_Gcg_InSide_01"},{"title":"Vorbereitung","titleraw":"Vorbereitung","content":"1. Beide Seiten ziehen 5 Karten, die ihre Starthand bilden. Jeder Kartenbeschwörer hat dann 1 Chance, eine beliebige Anzahl von Karten auf seiner Hand auszutauschen.\n2. Beide Kartenbeschwörer wählen 1 ihrer eigenen Figurenkarten als ihre aktive Figur.","contentraw":"1. Beide Seiten ziehen 5 Karten, die ihre Starthand bilden. Jeder Kartenbeschwörer hat dann 1 Chance, eine beliebige Anzahl von Karten auf seiner Hand auszutauschen.\\n2. Beide Kartenbeschwörer wählen 1 ihrer eigenen Figurenkarten als ihre aktive Figur."},{"title":"Wie ein Duell verläuft","titleraw":"Wie ein Duell verläuft","content":"Sobald ein Duell beginnt, verläuft jede Runde wie folgt:\n1. Würfelphase: Beide Seiten erhalten jeweils 8 Elementarwürfel zum Werfen.\n2. Zugphase: Beide Seiten führen abwechselnd Aktionen aus, bis beide ihre Runde beenden.\n3. Endphase: Beide Seiten ziehen jeweils 2 Karten.","contentraw":"Sobald ein Duell beginnt, verläuft jede Runde wie folgt:\\n1. Würfelphase: Beide Seiten erhalten jeweils 8 Elementarwürfel zum Werfen.\\n2. Zugphase: Beide Seiten führen abwechselnd Aktionen aus, bis beide ihre Runde beenden.\\n3. Endphase: Beide Seiten ziehen jeweils 2 Karten."},{"title":"Wie man gewinnt","titleraw":"Wie man gewinnt","content":"Benutz deine Figurenkarten zum Angreifen und schalte die Figuren deines Gegners aus!\nHast du alle Figuren deines Gegners ausgeschaltet, gehört der Sieg dir!","contentraw":"Benutz deine Figurenkarten zum Angreifen und schalte die Figuren deines Gegners aus!\\nHast du alle Figuren deines Gegners ausgeschaltet, gehört der Sieg dir!"}]},"otherrules":{"id":7,"name":"Andere Regeln","rules":[{"title":"Würfel (gleich)","titleraw":"{SPRITE_PRESET#1108}Würfel (gleich)","content":"Um Aktionskarten, die  kosten, auszuspielen, muss man die angegebene Menge von Würfeln gleicher Elemente verbrauchen.\n(Dafür kann man auch Omni-Würfel als beliebige Elemente verbrauchen.)","contentraw":"Um Aktionskarten, die {SPRITE_PRESET#1108} kosten, auszuspielen, muss man die angegebene Menge von Würfeln gleicher Elemente verbrauchen.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel als beliebige Elemente verbrauchen.)"},{"title":"Würfel (beliebig)","titleraw":"{SPRITE_PRESET#1109}Würfel (beliebig)","content":"Um Aktionskarten, die  kosten, auszuspielen, muss man die angegebene Menge von Würfeln beliebiger Elemente verbrauchen.","contentraw":"Um Aktionskarten, die {SPRITE_PRESET#1109} kosten, auszuspielen, muss man die angegebene Menge von Würfeln beliebiger Elemente verbrauchen."},{"title":"Ausgeschaltet","titleraw":"Ausgeschaltet","content":"Wenn die LP einer Figur auf 0 sinken, gilt sie als „ausgeschaltet“, nachdem ihre Fähigkeit und Effekte ausgewertet wurden.\nFolglich verliert diese Figur alle Zustände/Effekte und Ausrüstungen. Ihre Aufladung wird ebenfalls zurückgesetzt.","contentraw":"Wenn die LP einer Figur auf 0 sinken, gilt sie als „ausgeschaltet“, nachdem ihre Fähigkeit und Effekte ausgewertet wurden.\\nFolglich verliert diese Figur alle Zustände/Effekte und Ausrüstungen. Ihre Aufladung wird ebenfalls zurückgesetzt."},{"title":"Vor Ausscheiden gefeit","titleraw":"Vor Ausscheiden gefeit","content":"Bei einigen Effekten/Zuständen ist die Figur „vor Ausscheiden gefeit“, wenn ihre LP auf 0 fallen, und ihr werden gewisse LP wiederhergestellt.\nIn diesem Fall gilt die Figur nicht als „ausgeschaltet“. Deshalb werden ihre Ausrüstung und Zustände nicht entfernt und ihre Aufladung wird ebenfalls nicht zurückgesetzt.","contentraw":"Bei einigen Effekten/Zuständen ist die Figur „vor Ausscheiden gefeit“, wenn ihre LP auf 0 fallen, und ihr werden gewisse LP wiederhergestellt.\\nIn diesem Fall gilt die Figur nicht als „ausgeschaltet“. Deshalb werden ihre Ausrüstung und Zustände nicht entfernt und ihre Aufladung wird ebenfalls nicht zurückgesetzt."},{"title":"Reihenfolge der Auswertung","titleraw":"Reihenfolge der Auswertung","content":"Wenn die Effekte mehrerer Karten gleichzeitig ausgewertet werden müssen, ist die Reihenfolge wie folgt:\n1. Zuerst werden die Effekte aller Karten des aktuellen Kartenbeschwörers ausgewertet, dann die der Karten des Gegners.\n2. Effekte der Karten eines einzelnen Kartenbeschwörers werden in folgender Reihenfolge ausgewertet: Figurenkarten, Ausrüstungskarten und Zustände/Modi der Figuren, Kampfstatus der Truppe, Beschwörungen, Unterstützungskarten.\n3. Die Effekte von Karten desselben Typs eines einzelnen Kartenbeschwörers werden in der Reihenfolge ausgewertet, in der sie das Schlachtfeld betreten.","contentraw":"Wenn die Effekte mehrerer Karten gleichzeitig ausgewertet werden müssen, ist die Reihenfolge wie folgt:\\n1. Zuerst werden die Effekte aller Karten des aktuellen Kartenbeschwörers ausgewertet, dann die der Karten des Gegners.\\n2. Effekte der Karten eines einzelnen Kartenbeschwörers werden in folgender Reihenfolge ausgewertet: Figurenkarten, Ausrüstungskarten und Zustände/Modi der Figuren, Kampfstatus der Truppe, Beschwörungen, Unterstützungskarten.\\n3. Die Effekte von Karten desselben Typs eines einzelnen Kartenbeschwörers werden in der Reihenfolge ausgewertet, in der sie das Schlachtfeld betreten."},{"title":"Umwandlung des Modus","titleraw":"Umwandlung des Modus","content":"Einige Figuren können ihren Modus/Status durch bestimmte Effekte umwandeln. Nach der Umwandlung können sich u. a. die Namen, Elementartypen, Tags und Fähigkeiten dieser Figuren ändern.\nBei Gegnern in Abenteuer-Herausforderungen wird durch die Umwandlung auch ihre „Intention“ erneut generiert.","contentraw":"Einige Figuren können ihren Modus/Status durch bestimmte Effekte umwandeln. Nach der Umwandlung können sich u. a. die Namen, Elementartypen, Tags und Fähigkeiten dieser Figuren ändern.\\nBei Gegnern in Abenteuer-Herausforderungen wird durch die Umwandlung auch ihre „Intention“ erneut generiert."},{"title":"Rundenlimit","titleraw":"Rundenlimit","content":"Wenn es nach Beginn der 15. Runde keinen Sieger gibt, verlieren beide Seiten das Duell.","contentraw":"Wenn es nach Beginn der 15. Runde keinen Sieger gibt, verlieren beide Seiten das Duell."}]},"roundflow":{"id":2,"name":"Wie eine Runde verläuft","rules":[{"title":"Wie eine Runde verläuft","titleraw":"Wie eine Runde verläuft","content":"Jede Runde verläuft wie folgt: Würfelphase > Zugphase > Endphase.","contentraw":"Jede Runde verläuft wie folgt: Würfelphase > Zugphase > Endphase.","filename_image":"UI_Gcg_InSide_11"},{"title":"Würfelphase","titleraw":"Würfelphase","content":"In der Würfelphase jeder Runde darfst du 8 Elementarwürfel werfen.\nAm Ende des Wurfs hast du 1-mal die Chance, so viele Würfel zu wählen, wie du neu werfen möchtest.\nJedes Würfelergebnis kann neben den 7 Elementarwürfeln (Kryo-, Hydro-, Pyro-, Elektro-, Anemo-, Geo- und Dendro-Würfel) auch Omni-Würfel enthalten, die man als beliebiges Element verbrauchen kann.\nMengenobergrenze der Elementarwürfel liegt bei 16. Sobald du diese Obergrenze erreicht hast, kannst du keine weiteren Würfel mehr erhalten.","contentraw":"In der Würfelphase jeder Runde darfst du 8 Elementarwürfel werfen.\\nAm Ende des Wurfs hast du 1-mal die Chance, so viele Würfel zu wählen, wie du neu werfen möchtest.\\nJedes Würfelergebnis kann neben den 7 Elementarwürfeln (Kryo-, Hydro-, Pyro-, Elektro-, Anemo-, Geo- und Dendro-Würfel) auch Omni-Würfel enthalten, die man als beliebiges Element verbrauchen kann.\\nMengenobergrenze der Elementarwürfel liegt bei 16. Sobald du diese Obergrenze erreicht hast, kannst du keine weiteren Würfel mehr erhalten."},{"title":"Zugphase","titleraw":"Zugphase","content":"Beide Seiten führen abwechselnd Aktionen aus, beginnend mit dem Kartenbeschwörer, der die Vorhand hat. Eventuelle Aktionen wie folgt:\nFähigkeit anwenden: Wende Fähigkeiten deiner aktiven Figur an, indem du Elementarwürfel usw. verbrauchst.\nFigur wechseln: Wechsle deine aktive Figur, indem du 1 beliebigen Elementarwürfel verbrauchst.\nKarte ausspielen: Spiele eine oder mehrere Karten aus deiner Hand aus, indem du Elementarwürfel usw. verbrauchst.\nElementare Abstimmung: Ändere den Elementartyp von 1 deiner Elementarwürfel, indem du eine Karte aus deiner Hand ablegst.\nRunde beenden: Beende deine Runde für alle möglichen Aktionen. Der Kartenbeschwörer, der seine Runde zuerst beendet, erhält die Vorhand für die kommende Runde.","contentraw":"Beide Seiten führen abwechselnd Aktionen aus, beginnend mit dem Kartenbeschwörer, der die Vorhand hat. Eventuelle Aktionen wie folgt:\\n<color=#FFE14BFF>Fähigkeit anwenden</color>: Wende Fähigkeiten deiner aktiven Figur an, indem du Elementarwürfel usw. verbrauchst.\\n<color=#FFE14BFF>Figur wechseln</color>: Wechsle deine aktive Figur, indem du 1 beliebigen Elementarwürfel verbrauchst.\\n<color=#FFE14BFF>Karte ausspielen</color>: Spiele eine oder mehrere Karten aus deiner Hand aus, indem du Elementarwürfel usw. verbrauchst.\\n<color=#FFE14BFF>Elementare Abstimmung</color>: Ändere den Elementartyp von 1 deiner Elementarwürfel, indem du eine Karte aus deiner Hand ablegst.\\n<color=#FFE14BFF>Runde beenden</color>: Beende deine Runde für alle möglichen Aktionen. Der Kartenbeschwörer, der seine Runde zuerst beendet, erhält die Vorhand für die kommende Runde."},{"title":"Endphase","titleraw":"Endphase","content":"Sobald beide Kartenbeschwörer in der Zugphase ihre Runde beenden, geht das Spiel in die Endphase über.\n1. Verschiedene Karteneffekte werden abgerechnet, die in der Endphase auszulösen sind, beginnend mit dem Kartenbeschwörer, der die Vorhand hat.\n2. Beide Kartenbeschwörer ziehen jeweils 2 Karten von ihren Nachziehstapeln.\n3. Die nächste Runde kann beginnen!","contentraw":"Sobald beide Kartenbeschwörer in der Zugphase ihre Runde beenden, geht das Spiel in die Endphase über.\\n1. Verschiedene Karteneffekte werden abgerechnet, die in der Endphase auszulösen sind, beginnend mit dem Kartenbeschwörer, der die Vorhand hat.\\n2. Beide Kartenbeschwörer ziehen jeweils 2 Karten von ihren Nachziehstapeln.\\n3. Die nächste Runde kann beginnen!"}]},"specialentry":{"id":8,"name":"Begriffserläuterungen","rules":[{"title":"Gericht","titleraw":"{SPRITE_PRESET#3101}Gericht","content":"Sobald eine Gericht-Ereigniskarte auf eine Figur gewirkt hat, befindet sich die Figur in dem Zustand „Gesättigt“.\nDanach kann sie nicht mehr als ein Ziel von anderen Gericht-Ereigniskarten anvisiert oder von ihnen beeinflusst werden.\nDer Zustand „Gesättigt“ wird am Ende der Runde oder beim Ausscheiden der Figur entfernt.\nNachdem in einer Runde eine Gericht-Ereigniskarte mit einem Wiederbelebungseffekt verwendet worden ist, kann in dieser Runde keine andere Gericht-Ereigniskarte mit dem Wiederbelebungseffekt ausgespielt werden.","contentraw":"Sobald eine {SPRITE_PRESET#3101}Gericht-Ereigniskarte auf eine Figur gewirkt hat, befindet sich die Figur in dem Zustand „Gesättigt“.\\nDanach kann sie nicht mehr als ein Ziel von anderen {SPRITE_PRESET#3101}Gericht-Ereigniskarten anvisiert oder von ihnen beeinflusst werden.\\nDer Zustand „Gesättigt“ wird am Ende der Runde oder beim Ausscheiden der Figur entfernt.\\nNachdem in einer Runde eine {SPRITE_PRESET#3101}Gericht-Ereigniskarte mit einem Wiederbelebungseffekt verwendet worden ist, kann in dieser Runde keine andere {SPRITE_PRESET#3101}Gericht-Ereigniskarte mit dem Wiederbelebungseffekt ausgespielt werden."},{"title":"Schild","titleraw":"{SPRITE_PRESET#4007}Schild","content":"Einige Effekte verleihen bestimmten Figuren Schild.\nDieser Schild wird verbraucht, um die Figur, die ihn trägt, vor Schaden zu schützen.","contentraw":"Einige Effekte verleihen bestimmten Figuren Schild.\\nDieser Schild wird verbraucht, um die Figur, die ihn trägt, vor Schaden zu schützen."},{"title":"Mysterium","titleraw":"{SPRITE_PRESET#3007}Mysterium","content":"Jeder Kartenbeschwörer kann pro Duell nur eine „Mysteriums“-Karte ausspielen.\n„Mysteriums“-Karten sind auf jeden Fall Teil deiner Starthand. (Die „Mysteriums“-Karten deiner Starthand werden zufällig bestimmt, wenn die Zahl der „Mysteriums“-Karten deines Decks die Zahl der Karten deiner Starthand übersteigt.)","contentraw":"Jeder Kartenbeschwörer kann pro Duell nur eine „{SPRITE_PRESET#3007}Mysteriums“-Karte ausspielen.\\n„{SPRITE_PRESET#3007}Mysteriums“-Karten sind auf jeden Fall Teil deiner Starthand. (Die „{SPRITE_PRESET#3007}Mysteriums“-Karten deiner Starthand werden zufällig bestimmt, wenn die Zahl der „Mysteriums“-Karten deines Decks die Zahl der Karten deiner Starthand übersteigt.)"},{"title":"Spezialtechnik","titleraw":"{SPRITE_PRESET#3008}Spezialtechnik","content":"Ist deine aktive Figur mit „Spezialtechnik“-Karte ausgerüstet, kannst du die entsprechende „Spezialtechnik“ anwenden.\nDas Anwenden von „Spezialtechnik“ gilt als eine Kampfaktion. Kann die Figur aufgrund von Zuständen wie Gefroren, Versteinert oder Schwindel keine Fähigkeiten anwenden, kann sie auch keine „Spezialtechnik“ anwenden.\nWendet die Figur „Spezialtechnik“ an, gilt das nicht als Anwenden von Fähigkeiten. Daher kann sie keine Effekte wie „Nach dem Anwenden einer Fähigkeit“ oder „Nach dem Auslösen einer Elementarreaktion durch die Figur“ auslösen. Wendet die Figur „Spezialtechnik“ an, wird der verursachte Schaden nicht als Schaden gewertet, der durch die Figur verursacht wurde.","contentraw":"Ist deine aktive Figur mit „{SPRITE_PRESET#3008}Spezialtechnik“-Karte ausgerüstet, kannst du die entsprechende „{SPRITE_PRESET#3008}Spezialtechnik“ anwenden.\\nDas Anwenden von „{SPRITE_PRESET#3008}Spezialtechnik“ gilt als eine Kampfaktion. Kann die Figur aufgrund von Zuständen wie Gefroren, Versteinert oder Schwindel keine Fähigkeiten anwenden, kann sie auch keine „{SPRITE_PRESET#3008}Spezialtechnik“ anwenden.\\nWendet die Figur „{SPRITE_PRESET#3008}Spezialtechnik“ an, gilt das nicht als Anwenden von Fähigkeiten. Daher kann sie keine Effekte wie „Nach dem Anwenden einer Fähigkeit“ oder „Nach dem Auslösen einer Elementarreaktion durch die Figur“ auslösen. Wendet die Figur „{SPRITE_PRESET#3008}Spezialtechnik“ an, wird der verursachte Schaden nicht als Schaden gewertet, der durch die Figur verursacht wurde."},{"title":"Einsatzmöglichkeit","titleraw":"Einsatzmöglichkeit","content":"Einige Karten oder Zustände haben eine begrenzte Einsatzmöglichkeit.\nJedes Mal, wenn der Effekt dieser Karte ausgelöst wird, wird 1 Einsatzmöglichkeit verbraucht.\nIst die Einsatzmöglichkeit dieser Karte aufgebraucht, wird sie sofort abgeworfen.","contentraw":"Einige Karten oder Zustände haben eine begrenzte Einsatzmöglichkeit.\\nJedes Mal, wenn der Effekt dieser Karte ausgelöst wird, wird 1 Einsatzmöglichkeit verbraucht.\\nIst die Einsatzmöglichkeit dieser Karte aufgebraucht, wird sie sofort abgeworfen."},{"title":"Dauer (Runden)","titleraw":"Dauer (Runden)","content":"Einige Karten oder Zustände haben eine begrenzte Dauer (Runden).\nJedes Mal, wenn 1 Runde endet: Ihre Dauer (Runden) -1\nIst die Dauer (Runden) einer Karte abgelaufen, wird sie sofort abgeworfen.","contentraw":"Einige Karten oder Zustände haben eine begrenzte Dauer (Runden).\\nJedes Mal, wenn 1 Runde endet: Ihre Dauer (Runden) -1\\nIst die Dauer (Runden) einer Karte abgelaufen, wird sie sofort abgeworfen."},{"title":"Durchdringender Schaden","titleraw":"Durchdringender Schaden","content":"Einige Effekte verursachen durchdringenden Schaden.\nDurchdringender Schaden kann nicht durch SCH-Boni erhöht werden, ist aber auch nicht durch Schilde abzuwehren.","contentraw":"Einige Effekte verursachen durchdringenden Schaden.\\nDurchdringender Schaden kann nicht durch SCH-Boni erhöht werden, ist aber auch nicht durch Schilde abzuwehren."},{"title":"Kampfaktion (Aktionskarte)","titleraw":"Kampfaktion (Aktionskarte)","content":"Einige Aktionskarten folgen der Regel für Kampfaktionen.\nEine Karte, die dieser Regel folgt, aus der Hand zu spielen, gilt nicht als Schnellaktion, sondern als Kampfaktion.","contentraw":"Einige Aktionskarten folgen der Regel für Kampfaktionen.\\nEine Karte, die dieser Regel folgt, aus der Hand zu spielen, gilt nicht als Schnellaktion, sondern als Kampfaktion."},{"title":"Heftiger Schlag","titleraw":"Heftiger Schlag","content":"Ist die Summe deiner verbliebenen Elementarwürfel vor deiner Aktion eine gerade Zahl, gilt der angewendete Standardangriff als heftiger Schlag.","contentraw":"Ist die Summe deiner verbliebenen Elementarwürfel vor deiner Aktion eine gerade Zahl, gilt der angewendete Standardangriff als heftiger Schlag."},{"title":"Angriff aus dem Fall","titleraw":"Angriff aus dem Fall","content":"Wird eine Figur als aktive Figur eingewechselt, gilt ihre nächste Kampfaktion in der Runde, wenn sie ein Standardangriff ist, als Angriff aus dem Fall.","contentraw":"Wird eine Figur als aktive Figur eingewechselt, gilt ihre nächste Kampfaktion in der Runde, wenn sie ein Standardangriff ist, als Angriff aus dem Fall."}]},"takeaction":{"id":3,"name":"Wie man Aktionen ausführt","rules":[{"title":"Aktionen","titleraw":"Aktionen","content":"In der Zugphase können „Aktionen“ ausgeführt werden, die sich in „Kampfaktionen“ und „Schnellaktionen“ unterteilen.\nKampfaktion: Vollendest du 1 Kampfaktion, geht der Zug an deinen Gegner über. „Fähigkeit anwenden“, „Figur wechseln“ und „Runde beenden“ gelten als Kampfaktion.\nSchnellaktion: Vollendest du 1 Schnellaktion, kannst du noch weitere Aktionen ausführen. „Karte ausspielen“ und „Elementare Abstimmung“ gelten als Schnellaktion.","contentraw":"In der Zugphase können „Aktionen“ ausgeführt werden, die sich in „Kampfaktionen“ und „Schnellaktionen“ unterteilen.\\n<color=#FFE14BFF>Kampfaktion</color>: Vollendest du 1 Kampfaktion, geht der Zug an deinen Gegner über. „Fähigkeit anwenden“, „Figur wechseln“ und „Runde beenden“ gelten als Kampfaktion.\\n<color=#FFE14BFF>Schnellaktion</color>: Vollendest du 1 Schnellaktion, kannst du noch weitere Aktionen ausführen. „Karte ausspielen“ und „Elementare Abstimmung“ gelten als Schnellaktion."},{"title":"Kampfaktion – Fähigkeit anwenden","titleraw":"Kampfaktion – Fähigkeit anwenden","content":"Du kannst Elementarwürfel verbrauchen, damit deine aktive Figur die aktive Figur deines Gegners mit Fähigkeiten angreift.\nNach Anwenden jedes Standardangriffs oder jeder Elementarfähigkeit durch die aktive Figur, erhält sie 1 Pkt. Aufladung.\nSobald diese Figur vollständig aufgeladen ist, kann sie alle Aufladungspunkte verbrauchen, um die mächtige Spezialfähigkeit anzuwenden.","contentraw":"Du kannst Elementarwürfel verbrauchen, damit deine aktive Figur die aktive Figur deines Gegners mit Fähigkeiten angreift.\\nNach Anwenden jedes Standardangriffs oder jeder Elementarfähigkeit durch die aktive Figur, erhält sie 1 Pkt. Aufladung.\\nSobald diese Figur vollständig aufgeladen ist, kann sie alle Aufladungspunkte verbrauchen, um die mächtige Spezialfähigkeit anzuwenden."},{"title":"Kampfaktion – Figur wechseln","titleraw":"Kampfaktion – Figur wechseln","content":"Verbrauche 1 beliebigen Elementarwürfel, um 1 deiner inaktiven Figuren zur aktiven Figur zu wechseln.","contentraw":"Verbrauche 1 beliebigen Elementarwürfel, um 1 deiner inaktiven Figuren zur aktiven Figur zu wechseln."},{"title":"Schnellaktion – Karte ausspielen","titleraw":"Schnellaktion – Karte ausspielen","content":"Verbrauche entsprechende Elementarwürfel, um 1 Karte aus deiner Hand auszuspielen. Die Karten lassen sich wie folgt unterteilen:\nAusrüstungskarte: Rüste damit 1 Figur aus, um ihr Boni zu verleihen.\nUnterstützungskarte: Leg sie auf deinen Unterstützungsplatz, um fortlaufend Unterstützungseffekte zu erzeugen.\nEreigniskarte: Spiel sie aus, um all ihre Effekte auf einmal abzurechnen.","contentraw":"Verbrauche entsprechende Elementarwürfel, um 1 Karte aus deiner Hand auszuspielen. Die Karten lassen sich wie folgt unterteilen:\\n<color=#FFE14BFF>Ausrüstungskarte</color>: Rüste damit 1 Figur aus, um ihr Boni zu verleihen.\\n<color=#FFE14BFF>Unterstützungskarte</color>: Leg sie auf deinen Unterstützungsplatz, um fortlaufend Unterstützungseffekte zu erzeugen.\\n<color=#FFE14BFF>Ereigniskarte</color>: Spiel sie aus, um all ihre Effekte auf einmal abzurechnen."},{"title":"Schnellaktion – Elementare Abstimmung","titleraw":"Schnellaktion – Elementare Abstimmung","content":"Wirf eine Karte aus deiner Hand ab und verwandle somit 1 Elementarwürfel in das Element deiner aktuell aktiven Figur.","contentraw":"Wirf eine Karte aus deiner Hand ab und verwandle somit 1 Elementarwürfel in das Element deiner aktuell aktiven Figur."},{"title":"Kampfaktion – Runde beenden","titleraw":"Kampfaktion – Runde beenden","content":"Sobald man seine Runde beendet, verzichtet man auf weitere Aktionen in der laufenden Runde.\nDanach führt der Kartenbeschwörer, der das Ende seiner Runde noch nicht erklärt hat, weitere Aktionen aus, bis er seine Runde beendet.\nDer Kartenbeschwörer, der diese Runde zuerst beendet, erhält die Vorhand in der nächsten Runde, d. h. in der Zugphase der nächsten Runde ist er als Erster am Zug.\nNachdem beide Seiten ihre Runde beendet haben, endet die Zugphase und beginnt somit die Endphase der aktuellen Runde.","contentraw":"Sobald man seine Runde beendet, verzichtet man auf weitere Aktionen in der laufenden Runde.\\nDanach führt der Kartenbeschwörer, der das Ende seiner Runde noch nicht erklärt hat, weitere Aktionen aus, bis er seine Runde beendet.\\nDer Kartenbeschwörer, der diese Runde zuerst beendet, erhält die Vorhand in der nächsten Runde, d. h. in der Zugphase der nächsten Runde ist er als Erster am Zug.\\nNachdem beide Seiten ihre Runde beendet haben, endet die Zugphase und beginnt somit die Endphase der aktuellen Runde."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Schutz der Abgrundflammen","nameraw":"<color=#FFFFFFFF>Schutz der Abgrundflammen</color>","description":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt. Schild.\nNachdem dieser Schild aufgebraucht wird: Fügt allen Figuren des Gegners 1 Pkt. durchdringenden Schaden zu.","descriptionraw":"Verleiht der hiermit ausgerüsteten Figur <color=#FFFFFFFF>2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\n<color=#FFFFFFFF>Nachdem dieser {SPRITE_PRESET#4007}Schild aufgebraucht wird:</color> Fügt allen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden Schaden</color> zu."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Kostet Anemo-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"anemodmg":{"id":105,"name":"Anemo-Schaden","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-Schaden</color>|s1:{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>","description":"Löst Reaktionen mit dem bestehenden Elementarattribut aus:\nVerwirbelung (Kryo): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Kryo-SCH zu.\nVerwirbelung (Hydro): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Hydro-SCH zu.\nVerwirbelung (Pyro): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Pyro-SCH zu.\nVerwirbelung (Elektro): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Elektro-SCH zu.","descriptionraw":"Löst Reaktionen mit dem bestehenden Elementarattribut aus:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Verwirbelung (Kryo)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Kryo-SCH zu.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verwirbelung (Hydro)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Hydro-SCH zu.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verwirbelung (Pyro)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Pyro-SCH zu.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Verwirbelung (Elektro)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Elektro-SCH zu."},"arcaneedict":{"id":311,"name":"Erlass des Mysteriums","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Erlass des Mysteriums</color>","description":"Jeder Kartenbeschwörer kann pro Duell nur eine „Mysteriums“-Karte ausspielen.\nDie „Mysteriums“-Karte kann nur ausgespielt werden, wenn der „Erlass des Mysteriums“ vorhanden ist. Der „Erlass des Mysteriums“ des aktuellen Duells wird verbraucht, wenn die „Mysteriums“-Karte ausgespielt wird.","descriptionraw":"Jeder Kartenbeschwörer kann pro Duell nur eine „{SPRITE_PRESET#3007}Mysteriums“-Karte ausspielen.\\nDie „{SPRITE_PRESET#3007}Mysteriums“-Karte kann nur ausgespielt werden, wenn der „{SPRITE_PRESET#1112}Erlass des Mysteriums“ vorhanden ist. Der „{SPRITE_PRESET#1112}Erlass des Mysteriums“ des aktuellen Duells wird verbraucht, wenn die „{SPRITE_PRESET#3007}Mysteriums“-Karte ausgespielt wird."},"armoredcrabcarapace":{"id":1023,"name":"Rüstung der Panzerkrabbe","nameraw":"<color=#FFFFFFFF>Rüstung der Panzerkrabbe</color>","description":"Verleiht für jede Stapelung der hiermit ausgerüsteten Figur 1 Pkt. Schild.","descriptionraw":"Verleiht für jede Stapelung der hiermit ausgerüsteten Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>."},"bitetarget":{"id":1034,"name":"Bissziel","nameraw":"<color=#FFFFFFFF>Bissziel</color>","description":"Bei Erleiden von Schaden durch Mualani oder Haifischgeschoss: Entfernt diesen Effekt. Jede Stapelung erhöht den diesmaligen Schaden um 2.\n(Unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Bei Erleiden von Schaden durch Mualani oder <color=#FFFFFFFF>Haifischgeschoss</color>:</color> Entfernt diesen Effekt. Jede Stapelung erhöht den diesmaligen Schaden um 2.\\n(Unbegrenzt stapelbar)"},"blazingbarrier":{"id":1018,"name":"Schild des lodernden Segens","nameraw":"Schild des lodernden Segens","description":"Verleiht deiner aktiven Figur 1 Pkt. Schild. (Max. 3-fach stapelbar)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>. (Max. 3-fach stapelbar)"},"blazingheat":{"id":1017,"name":"Glühende Hitze","nameraw":"Glühende Hitze","description":"Endphase: Fügt der davon betroffenen Figur 1 Pkt. Pyro-Schaden zu.\nEinsatzmöglichkeit: 1 (Dieser Effekt wird entfernt, wenn die davon betroffene Figur von bittere Kälte betroffen ist.)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-Schaden</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Dieser Effekt wird entfernt, wenn die davon betroffene Figur von <color=#FFFFFFFF>bittere Kälte</color> betroffen ist.)"},"bloodblossom":{"id":1009,"name":"Blutblüten","nameraw":"<color=#FFFFFFFF>Blutblüten</color>","description":"Endphase: Fügt der davon betroffenen Figur 1 Pkt. Pyro-SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Kern der Fülle","nameraw":"<color=#FFFFFFFF>Kern der Fülle</color>","description":"Endphase: Verursacht 2 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1 (max. 3)\nNachdem du die Runde beendet hast: Verursacht 2 Pkt. Dendro-SCH, wenn die Einsatzmöglichkeit dieser Karte bei 2 oder mehr liegt. (Kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color> (max. 3)\\n<color=#FFFFFFFF>Nachdem du die Runde beendet hast:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>, wenn die <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte bei 2 oder mehr liegt. (Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)"},"burstscan":{"id":1033,"name":"Explosions-Scan","nameraw":"<color=#FFFFFFFF>Explosions-Scan</color>","description":"Bevor beide Seiten ihre Aktionen wählen: Wenn es auf deinem Feld Dendro-Kern oder Kern der Fülle gibt, wird seine Einsatzmöglichkeit um 1 Mal reduziert; die oberste Karte auf deinem Stapel wird abgeworfen; verursacht dabei Dendro-SCH in Höhe von den Elementarwürfelkosten der abgeworfenen Karte.\nEinsatzmöglichkeit: 1 (stapelbar, max. 3)","descriptionraw":"<color=#FFFFFFFF>Bevor beide Seiten ihre Aktionen wählen:</color> Wenn es auf deinem Feld Dendro-Kern oder Kern der Fülle gibt, wird seine <color=#FFFFFFFF>Einsatzmöglichkeit</color> um 1 Mal reduziert; die oberste Karte auf deinem Stapel wird <color=#FFFFFFFF>abgeworfen</color>; verursacht dabei {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> in Höhe von den Elementarwürfelkosten der <color=#FFFFFFFF>abgeworfenen</color> Karte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (stapelbar, max. 3)"},"calledinforcleanup":{"id":2002,"name":"„Saubermachen“","nameraw":"„Saubermachen“","description":"Kosten: 0 \nDer nächste SCH durch deine aktive Figur +1 (stapelbar, max. +2).","descriptionraw":"Kosten: 0 {SPRITE_PRESET#1108}\\nDer nächste SCH durch deine aktive Figur +1 (stapelbar, max. +2)."},"centerofattention":{"id":1030,"name":"Im Mittelpunkt der Blicke","nameraw":"<color=#FFFFFFFF>Im Mittelpunkt der Blicke</color>","description":"Führt die Figur einen Standardangriff aus: Phys. SCH durch die Figur wird nun Hydro-SCH. Stellt, wenn sich die Figur im Status „Ousia“ befindet, all deinen inaktiven Figuren 1 LP wieder her; Erhöht, wenn sich die Figur im Status „Pneuma“ befindet, diesen SCH um 2 Pkt., fügt aber einer deiner Figuren, die den geringsten SCH erlitten hat, 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Führt die Figur einen Standardangriff aus:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>. Stellt, wenn sich die Figur im Status „{SPRITE_PRESET#3504}Ousia“ befindet, all deinen inaktiven Figuren 1 LP wieder her; Erhöht, wenn sich die Figur im Status „{SPRITE_PRESET#3505}Pneuma“ befindet, diesen SCH um 2 Pkt., fügt aber einer deiner Figuren, die den geringsten SCH erlitten hat, 1 Pkt. durchdringenden SCH zu.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Figur, die deiner aktiven Figur am nächsten ist","nameraw":"<color=#FFFFFFFF>Figur, die deiner aktiven Figur am nächsten ist</color>","description":"Gegnerische Figur, die deiner aktiven Figur „am nächsten“ ist, bezieht sich auf die Figur auf der Seite des Gegners, deren Position deiner aktiven Figur am nächsten ist.\nSind mehrere Figuren in der gleichen Entfernung zu deiner aktiven Figur, ist die Figur, die sich am weitesten vorne befindet, „am nächsten“.","descriptionraw":"Gegnerische Figur, die deiner aktiven Figur „am nächsten“ ist, bezieht sich auf die Figur auf der Seite des Gegners, deren Position deiner aktiven Figur am nächsten ist.\\nSind mehrere Figuren in der gleichen Entfernung zu deiner aktiven Figur, ist die Figur, die sich am weitesten vorne befindet, „am nächsten“."},"chargedattack":{"id":51,"name":"Heftiger Schlag","nameraw":"<color=#FFFFFFFF>Heftiger Schlag</color>|s1:<color=#FFFFFFFF>heftige Schläge</color>","description":"Ist die Summe deiner verbliebenen Elementarwürfel vor deiner Aktion eine gerade Zahl, gilt der angewendete Standardangriff als heftiger Schlag.","descriptionraw":"Ist die Summe deiner verbliebenen Elementarwürfel vor deiner Aktion eine gerade Zahl, gilt der angewendete Standardangriff als heftiger Schlag."},"clusterbloomarrow":{"id":1008,"name":"Khanda-Blütenpfeil","nameraw":"<color=#FFFFFFFF>Khanda-Blütenpfeil</color>","description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color> (Max. 2-fach stapelbar)"},"combataction":{"id":1,"name":"Kampfaktion","nameraw":"<color=#FFFFFFFF>Kampfaktion</color>","description":"Nachdem du 1 Kampfaktion beendet hast, ist dein Gegner am Zug.\nEine Karte mit dieser Eigenschaft auszuspielen, zählt als eine Kampfaktion, gilt nicht als „Schnellaktion“.","descriptionraw":"Nachdem du 1 Kampfaktion beendet hast, ist dein Gegner am Zug.\\n<color=#FFFFFFFF>Eine Karte mit dieser Eigenschaft auszuspielen, zählt als eine Kampfaktion, gilt nicht als „Schnellaktion“</color>."},"crimsonwitchofembers":{"id":1013,"name":"„Hexe der glimmenden Glut“","nameraw":"<color=#FFFFFFFF>„Hexe der glimmenden Glut“</color>","description":"„La Signora“ kann sich dauerhaft in den Modus „Hexe der glimmenden Glut“ verwandeln.\nDadurch wird der Elementartyp von „La Signora“ von Kryo zu Pyro umgewandelt.\nNach der Umwandlung kann diese Figur die Fähigkeiten der „Hexe der glimmenden Glut“ anwenden, nicht aber die ursprünglichen Fähigkeiten von „La Signora“.","descriptionraw":"„La Signora“ kann sich dauerhaft in den Modus „Hexe der glimmenden Glut“ verwandeln.\\nDadurch wird der Elementartyp von „La Signora“ von {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color> zu {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> umgewandelt.\\nNach der Umwandlung kann diese Figur die Fähigkeiten der „Hexe der glimmenden Glut“ anwenden, nicht aber die ursprünglichen Fähigkeiten von „La Signora“."},"crowfeathercover":{"id":1003,"name":"Kraft der Krähenfeder","nameraw":"<color=#FFFFFFFF>Kraft der Krähenfeder</color>","description":"SCH der Elementarfähigkeit und Spezialfähigkeit der hiermit ausgerüsteten Figur +1.\nEinsatzmöglichkeit: 2","descriptionraw":"SCH der <color=#FFFFFFFF>Elementarfähigkeit</color> und <color=#FFFFFFFF>Spezialfähigkeit</color> der hiermit ausgerüsteten Figur +1.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 2</color>"},"cryo":{"id":301,"name":"Kryo","nameraw":"{SPRITE_PRESET#1101}Kryo","description":"Kostet Kryo-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#99FFFFFF>{SPRITE_PRESET#1101}Kryo</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"cryoapplication":{"id":201,"name":"Kryo-Attribut","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo-Attribut</color>","description":"Verleiht man Kryo-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nSchmelzen: Kein Effekt\nSupraleiter: Kein Effekt\nGefroren: Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand)","descriptionraw":"Verleiht man {SPRITE_PRESET#2101}Kryo-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Schmelzen</color>: Kein Effekt\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraleiter</color>: Kein Effekt\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gefroren</color>: Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand)"},"cryodmg":{"id":101,"name":"Kryo-Schaden","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-Schaden</color>|s1:{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>","description":"Verleiht Kryo-Attribut und kann folgende Elementarreaktionen auslösen:\nSchmelzen: Diesmaliger SCH +2\nSupraleiter: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu\nGefroren: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand)","descriptionraw":"Verleiht {SPRITE_PRESET#2101}Kryo-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Schmelzen</color>: Diesmaliger SCH +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraleiter</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gefroren</color>: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand)"},"cryodmg-01":{"id":151,"name":"Kryo-Schaden","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-Schaden</color>|s1:{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>","description":"Verleiht Kryo-Attribut und kann folgende Elementarreaktionen auslösen:\nSchmelzen: Diesmaliger SCH +2.\nSupraleiter: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nGefroren: Diesmaliger SCH +1, ANG des Ziels bei seiner nächsten Aktion -2.","descriptionraw":"Verleiht {SPRITE_PRESET#2101}Kryo-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Schmelzen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraleiter</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gefroren</color>: Diesmaliger SCH +1, ANG des Ziels bei seiner nächsten Aktion -2."},"curseoftheundercurrent":{"id":1022,"name":"Fluch der Unterströmung","nameraw":"<color=#FFFFFFFF>Fluch der Unterströmung</color>","description":"Beim Anwenden einer Elementarfähigkeit oder Spezialfähigkeit durch die Figuren der hiervon betroffenen Seite: Würfel-Verbrauch +1.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden einer Elementarfähigkeit oder Spezialfähigkeit durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>"},"deactivated":{"id":1014,"name":"„Deaktiviert-Modus“","nameraw":"<color=#FFFFFFFF>„Deaktiviert-Modus“</color>","description":"Nachdem ein mit der Energiesignatur Ousia oder Pneuma versehener Uhrwerk-Mecha SCH der gegenteiligen Signatur erlitten hat, wird an diesem die Pneumousia-Annihilation ausgelöst, wodurch er in den „Deaktiviert-Modus“ eintritt.\nIm „Deaktiviert-Modus“ kann er keine ursprünglichen Fähigkeiten anwenden, sondern nur die Fähigkeiten für den „Deaktiviert-Modus“, die statt Elementar-SCH nur physischen SCH verursachen.","descriptionraw":"Nachdem ein mit der Energiesignatur Ousia oder Pneuma versehener Uhrwerk-Mecha SCH der gegenteiligen Signatur erlitten hat, wird an diesem die Pneumousia-Annihilation ausgelöst, wodurch er in den „Deaktiviert-Modus“ eintritt.\\nIm „Deaktiviert-Modus“ kann er keine ursprünglichen Fähigkeiten anwenden, sondern nur die Fähigkeiten für den „Deaktiviert-Modus“, die statt Elementar-SCH nur physischen SCH verursachen."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Kostet Dendro-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"dendroapplication":{"id":207,"name":"Dendro-Attribut","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Attribut</color>","description":"Verleiht man Dendro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nSprießen: Erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\nIn Flammen: Erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\nUrwuchs: Erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.","descriptionraw":"Verleiht man {SPRITE_PRESET#2107}Dendro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sprießen</color>: Erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>In Flammen</color>: Erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Urwuchs</color>: Erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht."},"dendrodmg":{"id":107,"name":"Dendro-Schaden","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-Schaden</color>|s1:{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>","description":"Verleiht Dendro-Attribut und kann folgende Elementarreaktionen auslösen:\nSprießen: Diesmaliger SCH +1, erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\nIn Flammen: Diesmaliger SCH +1, erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\nUrwuchs: Diesmaliger SCH +1, erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.","descriptionraw":"Verleiht {SPRITE_PRESET#2107}Dendro-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sprießen</color>: Diesmaliger SCH +1, erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>In Flammen</color>: Diesmaliger SCH +1, erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Urwuchs</color>: Diesmaliger SCH +1, erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht."},"dendrorelatedreactions":{"id":217,"name":"Dendro-Reaktionen","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Reaktionen</color>","description":"Sprießen: Diesmaliger SCH +1, erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\nIn Flammen: Diesmaliger SCH +1, erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\nUrwuchs: Diesmaliger SCH +1, erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sprießen</color>: Diesmaliger SCH +1, erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>In Flammen</color>: Diesmaliger SCH +1, erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Urwuchs</color>: Diesmaliger SCH +1, erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht."},"discard":{"id":56,"name":"Abwerfen","nameraw":"<color=#FFFFFFFF>Abwerfen</color>|s1:<color=#FFFFFFFF>abgeworfen</color>","description":"Du kannst Aktionskarten aus deiner Hand oder aus dem Stapel abwerfen, indem du Aktionskarten oder Figurenfähigkeiten verwendest.","descriptionraw":"Du kannst Aktionskarten aus deiner Hand oder aus dem Stapel abwerfen, indem du Aktionskarten oder Figurenfähigkeiten verwendest."},"distantstorm":{"id":1025,"name":"Ferner Blitzsturm","nameraw":"<color=#FFFFFFFF>Ferner Blitzsturm</color>","description":"Endphase: Fügt der davon betroffenen Figur 2 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>"},"durationrounds":{"id":4,"name":"Dauer (Runden)","nameraw":"<color=#FFFFFFFF>Dauer (Runden)</color>","description":"In jeder Endphase wird die Dauer (Runden) um 1 Runde reduziert.\nDiese Karte wird sofort abgeworfen, sobald ihre Dauer (Runden) abgelaufen ist.","descriptionraw":"In jeder Endphase wird die <color=#FFFFFFFF>Dauer (Runden)</color> um 1 Runde reduziert.\\nDiese Karte wird sofort abgeworfen, sobald ihre <color=#FFFFFFFF>Dauer (Runden)</color> abgelaufen ist."},"electro":{"id":304,"name":"Elektro","nameraw":"{SPRITE_PRESET#1104}Elektro","description":"Kostet Elektro-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#FFACFFFF>{SPRITE_PRESET#1104}Elektro</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"electroapplication":{"id":204,"name":"Elektro-Attribut","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Attribut</color>","description":"Verleiht man Elektro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nÜberladen: Wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nSupraleiter: Kein Effekt.\nUnter Strom: Kein Effekt.\nUrwuchs: Erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.","descriptionraw":"Verleiht man {SPRITE_PRESET#2104}Elektro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Überladen</color>: Wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraleiter</color>: Kein Effekt.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Unter Strom</color>: Kein Effekt.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Urwuchs</color>: Erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht."},"electrodmg":{"id":104,"name":"Elektro-Schaden","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-Schaden</color>|s1:{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>","description":"Verleiht Elektro-Attribut und kann folgende Elementarreaktionen auslösen:\nÜberladen: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nSupraleiter: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nUnter Strom: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nUrwuchs: Diesmaliger SCH +1, erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.","descriptionraw":"Verleiht {SPRITE_PRESET#2104}Elektro-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraleiter</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Unter Strom</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Urwuchs</color>: Diesmaliger SCH +1, erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht."},"electroinfusion":{"id":1002,"name":"Elektro-Kraft","nameraw":"<color=#FFFFFFFF>Elektro-Kraft</color>","description":"Phys. SCH durch die Figur mit diesem Attribut wird nun Elektro-SCH\n Dauer (Runden): 2","descriptionraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur mit diesem Attribut wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>\\n <color=#FFFFFFFF>Dauer (Runden)</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Elektro-Reaktionen","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Reaktionen</color>","description":"Überladen: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nSupraleiter: Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.\nUnter Strom: Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.\nUrwuchs: Diesmaliger SCH +1, erschafft ein Wildwuchsfeld, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.\nKristallisation (Elektro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\nVerwirbelung (Elektro): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Elektro-SCH zu.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraleiter</color>: Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Unter Strom</color>: Diesmaliger SCH +1, fügt allen Figuren deines Gegners außer dem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Urwuchs</color>: Diesmaliger SCH +1, erschafft ein <color=#FFFFFFFF>Wildwuchsfeld</color>, das die nächsten 2 Male Dendro-/Elektro-SCH um 1 Pkt. erhöht.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kristallisation (Elektro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Verwirbelung (Elektro)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Elektro-SCH zu."},"elementalabsorption":{"id":1012,"name":"Kraft des entsprechenden Elements absorbieren","nameraw":"<color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>","description":"Azhdaha kann Kryo-, Hydro-, Pyro- oder Elektro-Kraft absorbieren (Einmal kann immer nur eine Elementarkraft absorbiert werden).\nWenn Azhdaha eine oben genannte Elementarkraft absorbiert hat, erhält er je nach der absorbierten Kraft folgende Fähigkeit: Glazialer Ansturm, Tosender Zorn, Brennender Zorn oder Donnernder Ansturm.","descriptionraw":"Azhdaha kann {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft absorbieren (Einmal kann immer nur eine Elementarkraft absorbiert werden).\\n<color=#FFFFFFFF>Wenn Azhdaha eine oben genannte Elementarkraft absorbiert hat,</color> erhält er je nach der absorbierten Kraft folgende Fähigkeit: {SPRITE_PRESET#2101}<color=#99FFFFFF>Glazialer Ansturm</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Tosender Zorn</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Brennender Zorn</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Donnernder Ansturm</color>."},"elementalburst":{"id":501,"name":"Spezialfähigkeit","nameraw":"Spezialfähigkeit","description":"Sobald eine Figur vollständig aufgeladen ist, kann sie die Aufladung aufbrauchen, um die mächtige Spezialfähigkeit anzuwenden.","descriptionraw":"Sobald eine Figur vollständig {SPRITE_PRESET#1110}aufgeladen ist, kann sie die {SPRITE_PRESET#1110}Aufladung aufbrauchen, um die mächtige Spezialfähigkeit anzuwenden."},"energy":{"id":310,"name":"Aufladung","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>","description":"Spezialfähigkeit verbraucht auch Aufladung.\nWendet eine Figur Elementarfähigkeit oder Standardangriff an, erhält sie 1 Aufladungspunkt.","descriptionraw":"Spezialfähigkeit verbraucht auch {SPRITE_PRESET#1110}Aufladung.\\nWendet eine Figur Elementarfähigkeit oder Standardangriff an, erhält sie 1 {SPRITE_PRESET#1110}Aufladungspunkt."},"equitablejudgment":{"id":1020,"name":"Gerechter Vorstoß","nameraw":"<color=#FFFFFFFF>Gerechter Vorstoß</color>","description":"Standardangriff\n(Die Vorbereitung dauert 1 Zug)\nVerursacht 2 Pkt. Hydro-SCH. Erhöht diesen SCH um 1 Pkt., indem die Figur selbst 1 Pkt. durchdringenden Schaden erleidet, wenn ihre LP 6 oder höher betragen.","descriptionraw":"<color=#D3BC8E>Standardangriff</color>\\n(Die Vorbereitung dauert 1 Zug)\\nVerursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>. Erhöht diesen SCH um 1 Pkt., indem die Figur selbst 1 Pkt. durchdringenden Schaden erleidet, wenn ihre LP 6 oder höher betragen."},"fastaction":{"id":2,"name":"Schnellaktion","nameraw":"<color=#FFFFFFFF>Schnellaktion</color>","description":"Nachdem du 1 „Schnellaktion“ beendet hast, kannst du noch mit anderen Aktionen fortfahren.\nNur nach 1 Kampfaktion geht der Zug auf deinen Gegner über.","descriptionraw":"Nachdem du 1 „Schnellaktion“ beendet hast, kannst du noch mit anderen Aktionen fortfahren.\\nNur nach 1 Kampfaktion geht der Zug auf deinen Gegner über."},"fatuiambusher":{"id":1004,"name":"Fatui-Wegelagerer","nameraw":"<color=#FFFFFFFF>Fatui-Wegelagerer</color>","description":"Ein Fatui-Wegelagerer wird, nachdem die Figuren der betroffenen Seite eine Fähigkeit angewendet haben, einen entsprechenden Effekt auslösen, der der aktiven Figur der betroffenen Seite SCH zufügt (1-mal pro Runde).\nInsgesamt 4 Arten von Fatui-Wegelagerern:\nKryo-Cicin-Zauberin: Verursacht beim Auslösen des Effekts 1 Pkt. Kryo-SCH, Einsatzmöglichkeit: 2.\nSpiegeljungfrau: Verursacht beim Auslösen des Effekts 1 Pkt. Hydro-SCH, Einsatzmöglichkeit: 2.\nPyro-Kanonen-Freischärler: Verursacht beim Auslösen des Effekts 1 Pkt. Pyro-SCH, Einsatzmöglichkeit: 2.\nElektro-Hammer-Stürmer: Verursacht beim Auslösen des Effekts 1 Pkt. Elektro-SCH, Einsatzmöglichkeit: 2.","descriptionraw":"Ein Fatui-Wegelagerer wird, nachdem die Figuren der betroffenen Seite eine Fähigkeit angewendet haben, einen entsprechenden Effekt auslösen, der der aktiven Figur der betroffenen Seite SCH zufügt (1-mal pro Runde).\\nInsgesamt 4 Arten von Fatui-Wegelagerern:\\n<color=#FFFFFFFF>Kryo-Cicin-Zauberin</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Spiegeljungfrau</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Pyro-Kanonen-Freischärler</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Elektro-Hammer-Stürmer</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, Einsatzmöglichkeit: 2."},"forbiddenknowledge":{"id":2004,"name":"Verbotenes Wissen","nameraw":"Verbotenes Wissen","description":"Kosten: 0 \nDiese Karte kann nicht zur elementaren Abstimmung verwendet werden. Bisher kann jede Runde nur 1 „Verbotenes Wissen“ ausgespielt werden.\nFügt deiner aktiven Figur 1 Pkt. durchdringenden SCH zu. Zieht 1 Karte.","descriptionraw":"Kosten: 0 {SPRITE_PRESET#1108}\\nDiese Karte kann nicht zur elementaren Abstimmung verwendet werden. Bisher kann jede Runde nur 1 „Verbotenes Wissen“ ausgespielt werden.\\nFügt deiner aktiven Figur 1 Pkt. durchdringenden SCH zu. Zieht 1 Karte."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Kostet Geo-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"geoapplication":{"id":206,"name":"Geo-Attribut","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}Geo-Attribut</color>","description":"Verleiht man Geo-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nKristallisation (Kryo): Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Hydro): Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Pyro): Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Elektro): Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)","descriptionraw":"Verleiht man {SPRITE_PRESET#2106}Geo-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Kristallisation (Kryo)</color>: Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kristallisation (Hydro)</color>: Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kristallisation (Pyro)</color>: Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kristallisation (Elektro)</color>: Verleiht der aktiven Figur des Gegners 1 Pkt. Schild (2-fach stapelbar)"},"geodmg":{"id":106,"name":"Geo-Schaden","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-Schaden</color>|s1:{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>","description":"Löst Reaktionen mit dem bestehenden Elementarattribut aus:\nKristallisation (Kryo): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Hydro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Pyro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\nKristallisation (Elektro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)","descriptionraw":"Löst Reaktionen mit dem bestehenden Elementarattribut aus:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Kristallisation (Kryo)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kristallisation (Hydro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kristallisation (Pyro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kristallisation (Elektro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar)"},"gurglingbubble":{"id":1019,"name":"Blubberblase","nameraw":"Blubberblase","description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)"},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Kostet Hydro-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"hydroapplication":{"id":202,"name":"Hydro-Attribut","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>","description":"Verleiht man Hydro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nVerdampfen: Kein Effekt.\nUnter Strom: Kein Effekt.\nGefroren: Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\nSprießen: Erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.","descriptionraw":"Verleiht man {SPRITE_PRESET#2102}Hydro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verdampfen</color>: Kein Effekt.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Unter Strom</color>: Kein Effekt.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gefroren</color>: Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sprießen</color>: Erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht."},"hydroapplication-01":{"id":252,"name":"Hydro-Attribut","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>","description":"Verleiht man Hydro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nVerdampfen: Kein Effekt.\nUnter Strom: Kein Effekt.\nGefroren: ANG des Ziels bei seiner nächsten Aktion -2.\nSprießen: Erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.","descriptionraw":"Verleiht man {SPRITE_PRESET#2102}Hydro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verdampfen</color>: Kein Effekt.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Unter Strom</color>: Kein Effekt.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gefroren</color>: ANG des Ziels bei seiner nächsten Aktion -2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sprießen</color>: Erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht."},"hydrodmg":{"id":102,"name":"Hydro-Schaden","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-Schaden</color>|s1:{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>","description":"Verleiht Hydro-Attribut und kann folgende Elementarreaktionen auslösen:\nVerdampfen: Diesmaliger SCH +2.\nUnter Strom: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nGefroren: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\nSprießen: Diesmaliger SCH +1, erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.","descriptionraw":"Verleiht {SPRITE_PRESET#2102}Hydro-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verdampfen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Unter Strom</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gefroren</color>: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sprießen</color>: Diesmaliger SCH +1, erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht."},"hydrodmg-01":{"id":152,"name":"Hydro-Schaden","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-Schaden</color>|s1:{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>","description":"Verleiht Hydro-Attribut und kann folgende Elementarreaktionen auslösen:\nVerdampfen: Diesmaliger SCH +2.\nUnter Strom: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nGefroren: Diesmaliger SCH +1, ANG des Ziels bei seiner nächsten Aktion -2.\nSprießen: Diesmaliger SCH +1, erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.","descriptionraw":"Verleiht {SPRITE_PRESET#2102}Hydro-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verdampfen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Unter Strom</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gefroren</color>: Diesmaliger SCH +1, ANG des Ziels bei seiner nächsten Aktion -2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sprießen</color>: Diesmaliger SCH +1, erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht."},"hydrorelatedreactions":{"id":212,"name":"Hydro-Reaktionen","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Reaktionen</color>","description":"Verdampfen: Diesmaliger SCH +2.\nUnter Strom: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\nGefroren: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\nSprießen: Erschafft einen Dendro-Kern, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\nKristallisation (Hydro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\nVerwirbelung (Hydro): Fügt allen gegnerischen Figuren außer dem Ziel 1 Pkt. Hydro-SCH zu.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verdampfen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Unter Strom</color>: Diesmaliger SCH +1, fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. durchdringenden SCH zu.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gefroren</color>: Diesmaliger SCH +1, Aktionen des Ziels in dieser Runde unmöglich (Phys. SCH und Pyro-SCH an dem Ziel +2, bricht zugleich seinen Gefroren-Zustand).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sprießen</color>: Erschafft einen <color=#FFFFFFFF>Dendro-Kern</color>, der das nächste Mal Pyro-/Elektro-SCH um 2 Pkt. erhöht.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kristallisation (Hydro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verwirbelung (Hydro)</color>: Fügt allen gegnerischen Figuren außer dem Ziel 1 Pkt. Hydro-SCH zu."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Vor Ausscheiden gefeit","nameraw":"<color=#FFFFFFFF>Vor Ausscheiden gefeit</color>|s1:<color=#FFFFFFFF>vor Ausscheiden gefeit</color>","description":"Bei einigen Effekten/Zuständen ist die Figur vor Ausscheiden gefeit, wenn ihre LP auf 0 fallen, und ihr werden gewisse LP wiederhergestellt.\nIn diesem Fall gilt die Figur nicht als ausgeschaltet. Deshalb werden ihre Ausrüstung und Zustände nicht entfernt und ihre Aufladung wird ebenfalls nicht zurückgesetzt.","descriptionraw":"Bei einigen Effekten/Zuständen ist die Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color>, wenn ihre LP auf 0 fallen, und ihr werden gewisse LP wiederhergestellt.\\nIn diesem Fall gilt die Figur nicht als <color=#FFFFFFFF>ausgeschaltet</color>. Deshalb werden ihre Ausrüstung und Zustände nicht entfernt und ihre Aufladung wird ebenfalls nicht zurückgesetzt."},"matchingelement":{"id":308,"name":"Würfel (gleich)","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Würfel (gleich)</color>","description":"Kostet die angegebene Menge von Würfeln desselben Elements.\n(Dafür kann man auch Omni-Würfel als beliebige Elemente verbrauchen.)","descriptionraw":"Kostet die angegebene Menge von Würfeln desselben Elements.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel als beliebige Elemente verbrauchen.)"},"omnielement":{"id":411,"name":"Omni-Würfel","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>","description":"Omni-Würfel kann man als beliebige Elementarwürfel verbrauchen.","descriptionraw":"{SPRITE_PRESET#1111}Omni-Würfel kann man als beliebige Elementarwürfel verbrauchen."},"passiveskill":{"id":502,"name":"Passive Fähigkeit","nameraw":"Passive Fähigkeit","description":"Diese Fähigkeit wirkt fortlaufend, man muss sie nicht aktiv anwenden.","descriptionraw":"Diese Fähigkeit wirkt fortlaufend, man muss sie nicht aktiv anwenden."},"physicaldmg":{"id":100,"name":"Physischer Schaden","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physischer Schaden</color>|s1:{SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>|s2:{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color>","description":"Physischer Schaden verleiht kein Elementarattribut und löst keine Elementarreaktionen aus.","descriptionraw":"Physischer Schaden verleiht kein Elementarattribut und löst keine Elementarreaktionen aus."},"piercingdmg":{"id":5,"name":"Durchdringender Schaden","nameraw":"<color=#FFFFFFFF>Durchdringender Schaden</color>|s1:<color=#FFFFFFFF>durchdringenden SCH</color>","description":"Durchdringender Schaden kann nicht durch SCH-Boni erhöht werden, kann aber auch nicht durch Schild oder SCH-Immunität abgewehrt werden.","descriptionraw":"Durchdringender Schaden kann nicht durch SCH-Boni erhöht werden, kann aber auch nicht durch Schild oder SCH-Immunität abgewehrt werden."},"plungingattack":{"id":52,"name":"Angriff aus dem Fall","nameraw":"<color=#FFFFFFFF>Angriff aus dem Fall</color>","description":"Wird eine Figur als aktive Figur eingewechselt, gilt ihre nächste Kampfaktion in der Runde, wenn sie ein Standardangriff ist, als Angriff aus dem Fall.","descriptionraw":"Wird eine Figur als aktive Figur eingewechselt, gilt ihre nächste Kampfaktion in der Runde, wenn sie ein Standardangriff ist, als Angriff aus dem Fall."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Pneumousia-Annihilation","nameraw":"Pneumousia-Annihilation","description":"Nachdem eine mit der Energiesignatur Ousia versehene Figur den durch „Arkhe – Pneuma“ aufgeladenen SCH erlitten hat oder nachdem eine mit der Energiesignatur Pneuma versehene Figur den durch „Arkhe – Ousia“ aufgeladenen SCH erlitten hat, wird an dieser die Pneumousia-Annihilation ausgelöst.\nDie durch eine Pneumousia-Annihilation ausgelösten Effekte hängen von der jeweiligen Karte ab.","descriptionraw":"Nachdem eine mit der Energiesignatur Ousia versehene Figur den durch „{SPRITE_PRESET#3505}Arkhe – Pneuma“ aufgeladenen SCH erlitten hat oder nachdem eine mit der Energiesignatur Pneuma versehene Figur den durch „{SPRITE_PRESET#3504}Arkhe – Ousia“ aufgeladenen SCH erlitten hat, wird an dieser die Pneumousia-Annihilation ausgelöst.\\nDie durch eine Pneumousia-Annihilation ausgelösten Effekte hängen von der jeweiligen Karte ab."},"prepareskills1prepares":{"id":53,"name":"Vorbereiten der Fähigkeiten","nameraw":"<color=#FFFFFFFF>Vorbereiten der Fähigkeiten</color>|s1:<color=#FFFFFFFF>bereitet folgende Fähigkeiten vor</color>","description":"Einige Fähigkeiten können nicht direkt angewendet werden. Sie benötigen eine bestimmte Anzahl von Zügen zum Vorbereiten.\nIst ein Kartenbeschwörer am Zug, während seine aktive Figur eine Fähigkeit vorbereitet, wird der aktuelle Zug dieses Kartenbeschwörers übersprungen; ist das Vorbereiten dieser Fähigkeit der Figur bereits abgeschlossen, wird sie sofort angewendet. (Diese Art von Fähigkeit, die vorbereitet werden muss, kann keinen Effekt auslösen, der „nach Anwenden einer Fähigkeit“ oder „nach Auslösen einer Elementarreaktion von Figuren“ aktiv werden kann.)\nNur die aktive Figur kann Fähigkeiten vorbereiten; wenn sie aber beim Vorbereiten ihrer Fähigkeit ausgewechselt wird, wird das Vorbereiten ihrer Fähigkeit unterbrochen.","descriptionraw":"Einige Fähigkeiten können nicht direkt angewendet werden. Sie benötigen eine bestimmte Anzahl von Zügen zum <color=#FFFFFFFF>Vorbereiten</color>.\\nIst ein Kartenbeschwörer am Zug, während seine aktive Figur eine Fähigkeit <color=#FFFFFFFF>vorbereitet</color>, wird der aktuelle Zug dieses Kartenbeschwörers übersprungen; ist das <color=#FFFFFFFF>Vorbereiten</color> dieser Fähigkeit der Figur bereits abgeschlossen, wird sie sofort angewendet. (Diese Art von Fähigkeit, die <color=#FFFFFFFF>vorbereitet</color> werden muss, kann keinen Effekt auslösen, der „nach Anwenden einer Fähigkeit“ oder „nach Auslösen einer Elementarreaktion von Figuren“ aktiv werden kann.)\\nNur die aktive Figur kann Fähigkeiten <color=#FFFFFFFF>vorbereiten</color>; wenn sie aber beim <color=#FFFFFFFF>Vorbereiten</color> ihrer Fähigkeit ausgewechselt wird, wird das <color=#FFFFFFFF>Vorbereiten</color> ihrer Fähigkeit unterbrochen."},"pressurizedcollapse":{"id":1024,"name":"Stürmischer Einsturz","nameraw":"<color=#FFFFFFFF>Stürmischer Einsturz</color>","description":"Endphase: Wechselt die davon betroffene Figur als aktive Figur ein.\nEinsatzmöglichkeit: 1\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionraw":"<color=#FFFFFFFF>Endphase</color>: Wechselt die davon betroffene Figur als aktive Figur ein.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Kostet Pyro-Würfel.\n(Dafür kann man auch Omni-Würfel verbrauchen.)","descriptionraw":"Kostet <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>-Würfel.\\n(Dafür kann man auch {SPRITE_PRESET#1111}Omni-Würfel verbrauchen.)"},"pyroapplication":{"id":203,"name":"Pyro-Attribut","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Attribut</color>","description":"Verleiht man Pyro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\nSchmelzen: Kein Effekt.\nVerdampfen: Kein Effekt.\nÜberladen: Wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nIn Flammen: Erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).","descriptionraw":"Verleiht man {SPRITE_PRESET#2103}Pyro-Attribut, ohne dabei Schaden verursacht zu haben, haben die ausgelösten Elementarreaktionen auch keinen Schadeneffekt:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Schmelzen</color>: Kein Effekt.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verdampfen</color>: Kein Effekt.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Überladen</color>: Wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>In Flammen</color>: Erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar)."},"pyrodmg":{"id":103,"name":"Pyro-Schaden","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-Schaden</color>|s1:{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>","description":"Verleiht Pyro-Attribut und kann folgende Elementarreaktionen auslösen:\nSchmelzen: Diesmaliger SCH +2.\nVerdampfen: Diesmaliger SCH +2.\nÜberladen: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nIn Flammen: Diesmaliger SCH +1, erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).","descriptionraw":"Verleiht {SPRITE_PRESET#2103}Pyro-Attribut und kann folgende Elementarreaktionen auslösen:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Schmelzen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verdampfen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>In Flammen</color>: Diesmaliger SCH +1, erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar)."},"pyrorelatedreactions":{"id":213,"name":"Pyro-Reaktionen","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Reaktionen</color>","description":"Schmelzen: Diesmaliger SCH +2.\nVerdampfen: Diesmaliger SCH +2.\nÜberladen: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\nIn Flammen: Diesmaliger SCH +1, erschafft Loderndes Feuer, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\nKristallisation (Pyro): Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\nVerwirbelung (Pyro): Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Pyro-SCH zu.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Schmelzen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Verdampfen</color>: Diesmaliger SCH +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Überladen</color>: Diesmaliger SCH +2, wechselt die nächste Figur deines Gegners zwangsweise zur aktiven Figur.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>In Flammen</color>: Diesmaliger SCH +1, erschafft <color=#FFFFFFFF>Loderndes Feuer</color>, das am Ende der Runde 1 Pkt. Pyro-SCH verursacht (Einsatzmöglichkeit: 1, 2-fach stapelbar).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kristallisation (Pyro)</color>: Diesmaliger SCH +1, verleiht deiner aktiven Figur 1 Pkt. Schild (2-fach stapelbar).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Verwirbelung (Pyro)</color>: Fügt allen Figuren des Gegners außer deinem Ziel 1 Pkt. Pyro-SCH zu."},"randomhilichurlsummon":{"id":1001,"name":"Zufällige Hilichurl-Beschwörung","nameraw":"<color=#FFFFFFFF>Zufällige Hilichurl-Beschwörung</color>|s1:<color=#FFFFFFFF>zufällige Hilichurl-Beschwörung</color>","description":"Insgesamt 4 Arten von Hilichurl-Beschwörungen:\nKryo-Hilichurl-Schütze: Verursacht in der Endphase 1 Pkt. Kryo-SCH, Einsatzmöglichkeit: 2\nHydro-Samachurl: Verursacht in der Endphase 1 Pkt. Hydro-SCH, Einsatzmöglichkeit: 2\nHilichurl-Berserker: Verursacht in der Endphase 1 Pkt. Pyro-SCH, Einsatzmöglichkeit: 2\nElektro-Hilichurl-Schütze: Verursacht in der Endphase 1 Pkt. Elektro-SCH, Einsatzmöglichkeit: 2","descriptionraw":"Insgesamt 4 Arten von Hilichurl-Beschwörungen:\\n<color=#FFFFFFFF>Kryo-Hilichurl-Schütze</color>: Verursacht in der Endphase 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, Einsatzmöglichkeit: 2\\n<color=#FFFFFFFF>Hydro-Samachurl</color>: Verursacht in der Endphase 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>, Einsatzmöglichkeit: 2\\n<color=#FFFFFFFF>Hilichurl-Berserker</color>: Verursacht in der Endphase 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>, Einsatzmöglichkeit: 2\\n<color=#FFFFFFFF>Elektro-Hilichurl-Schütze</color>: Verursacht in der Endphase 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, Einsatzmöglichkeit: 2"},"revelry":{"id":1029,"name":"Schwelgerei","nameraw":"<color=#FFFFFFFF>Schwelgerei</color>","description":"SCH durch deine Figuren +1 (einschließlich Verwirbelungs-SCH durch deine Figuren)\nEinsatzmöglichkeit: 1 (unbegrenzt stapelbar)","descriptionraw":"SCH durch deine Figuren +1 (einschließlich Verwirbelungs-SCH durch deine Figuren)\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color> (unbegrenzt stapelbar)"},"riptide":{"id":1005,"name":"Versiegen","nameraw":"<color=#FFFFFFFF>Versiegen</color>","description":"Wird die hiervon betroffene Figur ausgeschaltet: Verleiht der aktiven Figur der hiervon betroffenen Seite „Versiegen“.\n(Greift Tartaglia im Nahkampfmodus die davon betroffene Figur an, verursacht er zusätzlichen SCH.)","descriptionraw":"<color=#FFFFFFFF>Wird die hiervon betroffene Figur ausgeschaltet:</color> Verleiht der aktiven Figur der hiervon betroffenen Seite „Versiegen“.\\n(Greift <color=#FFFFFFFF>Tartaglia</color> im <color=#FFFFFFFF>Nahkampfmodus</color> die davon betroffene Figur an, verursacht er zusätzlichen SCH.)"},"salonmembers":{"id":1031,"name":"Salonmitglieder","nameraw":"<color=#FFFFFFFF>Salonmitglieder</color>","description":"Endphase: Verursacht 1 Pkt. Hydro-SCH. Fügt, wenn du mindestens eine Figur mit mindestens 6 LP hast, einer deiner Figuren, die bisher den geringsten SCH erlitten hat, 1 Pkt. durchdringenden SCH zu und verursacht dadurch zusätzlich 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2 (max. 4)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>. Fügt, wenn du mindestens eine Figur mit mindestens 6 LP hast, einer deiner Figuren, die bisher den geringsten SCH erlitten hat, 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu und verursacht dadurch zusätzlich 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (max. 4)"},"sandanddreams":{"id":1028,"name":"Sand und Träume","nameraw":"<color=#FFFFFFFF>Sand und Träume</color>","description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Würfel-Verbrauch -3.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -3.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color>"},"scarletseal":{"id":1010,"name":"Flammensiegel","nameraw":"<color=#FFFFFFFF>Flammensiegel</color>","description":"Führt die Figur heftige Schläge aus: Verursachter SCH +2.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Führt die Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> Verursachter SCH +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar)"},"select":{"id":59,"name":"Wählen","nameraw":"<color=#FFFFFFFF>Wählen</color>|s1:<color=#FFFFFFFF>wählt</color>","description":"Wählt 1 Karte aus einer bestimmten Anzahl von Karten und aktiviert ihre Effekte.","descriptionraw":"Wählt 1 Karte aus einer bestimmten Anzahl von Karten und aktiviert ihre Effekte."},"sheercold":{"id":1016,"name":"Bittere Kälte","nameraw":"Bittere Kälte","description":"Endphase: Fügt der davon betroffenen Figur 1 Pkt. Kryo-Schaden zu.\nEinsatzmöglichkeit: 1 (Dieser Effekt wird entfernt, wenn die davon betroffene Figur von glühende Hitze betroffen ist.)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-Schaden</color> zu.\\n<color=#FFFFFFFF>Einsatzmöglichkeit: 1</color> (Dieser Effekt wird entfernt, wenn die davon betroffene Figur von <color=#FFFFFFFF>glühende Hitze</color> betroffen ist.)"},"shield":{"id":6,"name":"Schild","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>","description":"Dieser Schild wird verbraucht, um die Figur, die ihn trägt, vor Schaden zu schützen.","descriptionraw":"Dieser Schild wird verbraucht, um die Figur, die ihn trägt, vor Schaden zu schützen."},"singerofmanywaters":{"id":1032,"name":"Sängerin der Ströme","nameraw":"<color=#FFFFFFFF>Sängerin der Ströme</color>","description":"Endphase: Stellt all deinen Figuren 1 LP wieder her. Wenn dir Figuren mit 5 oder weniger LP verbleiben, wird einer Figur, die bisher den meisten SCH erlitten hat, zusätzlich 1 LP wiederhergestellt.\nEinsatzmöglichkeit: 2 (max. 4)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 1 LP wieder her. Wenn dir Figuren mit 5 oder weniger LP verbleiben, wird einer Figur, die bisher den meisten SCH erlitten hat, zusätzlich 1 LP wiederhergestellt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (max. 4)"},"starrysemblance":{"id":1027,"name":"Gestalt im Sternenglanz","nameraw":"<color=#FFFFFFFF>Gestalt im Sternenglanz</color>","description":"Jede Stapelung erhöht die max. LP von „Sternenverschlingender Narwal“ um 1 Pkt.","descriptionraw":"Jede Stapelung erhöht die max. LP von „Sternenverschlingender Narwal“ um 1 Pkt."},"stunned":{"id":55,"name":"Schwindel","nameraw":"<color=#FFFFFFFF>Schwindel</color>","description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)"},"superlativesuperstrength":{"id":1007,"name":"Superstarke Superkraft","nameraw":"<color=#FFFFFFFF>Superstarke Superkraft</color>","description":"Führt die hiermit ausgerüstete Figur heftige Schläge aus: Verursachter SCH +1. Liegt die Einsatzmöglichkeit bei 2 oder mehr, wird dabei 1 Würfel (beliebig) weniger verbraucht.\nEinsatzmöglichkeit: 1 (Max. 3-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> Verursachter SCH +1. Liegt die <color=#FFFFFFFF>Einsatzmöglichkeit</color> bei 2 oder mehr, wird dabei 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 3-fach stapelbar)"},"taroumaruenraged":{"id":1021,"name":"Empörter Taroumaru","nameraw":"Empörter Taroumaru","description":"Endphase: Verursacht 2 Pkt. phys. SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Taroumarus Ersparnisse","nameraw":"Taroumarus Ersparnisse","description":"Kosten: 0 \nErschafft 1 Omni-Würfel.","descriptionraw":"Kosten: 0 {SPRITE_PRESET#1108}\\nErschafft 1 {SPRITE_PRESET#1111}Omni-Würfel."},"technique":{"id":58,"name":"Spezialtechnik","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>","description":"Ist deine aktive Figur mit „Spezialtechnik“-Karte ausgerüstet, kannst du die entsprechende „Spezialtechnik“ anwenden.\nDas Anwenden von „Spezialtechnik“ gilt als eine Kampfaktion. Kann die Figur aufgrund von Zuständen wie Gefroren, Versteinert oder Schwindel keine Fähigkeiten anwenden, kann sie auch keine „Spezialtechnik“ anwenden.\nWendet die Figur „Spezialtechnik“ an, gilt das nicht als Anwenden von Fähigkeiten. Daher kann sie keine Effekte wie „Nach dem Anwenden einer Fähigkeit“ oder „Nach dem Auslösen einer Elementarreaktion durch die Figur“ auslösen. Wendet die Figur „Spezialtechnik“ an, wird der verursachte Schaden nicht als Schaden gewertet, der durch die Figur verursacht wurde.","descriptionraw":"Ist deine aktive Figur mit „{SPRITE_PRESET#3008}Spezialtechnik“-Karte ausgerüstet, kannst du die entsprechende „{SPRITE_PRESET#3008}Spezialtechnik“ anwenden.\\nDas Anwenden von „{SPRITE_PRESET#3008}Spezialtechnik“ gilt als eine Kampfaktion. Kann die Figur aufgrund von Zuständen wie Gefroren, Versteinert oder Schwindel keine Fähigkeiten anwenden, kann sie auch keine „{SPRITE_PRESET#3008}Spezialtechnik“ anwenden.\\nWendet die Figur „{SPRITE_PRESET#3008}Spezialtechnik“ an, gilt das nicht als Anwenden von Fähigkeiten. Daher kann sie keine Effekte wie „Nach dem Anwenden einer Fähigkeit“ oder „Nach dem Auslösen einer Elementarreaktion durch die Figur“ auslösen. Wendet die Figur „{SPRITE_PRESET#3008}Spezialtechnik“ an, wird der verursachte Schaden nicht als Schaden gewertet, der durch die Figur verursacht wurde."},"tune":{"id":57,"name":"Abstimmung","nameraw":"<color=#FFFFFFFF>Abstimmung</color>","description":"Eine Aktionskarte wird dabei aus der Hand abgeworfen, um elementare Abstimmung durchzuführen.","descriptionraw":"Eine Aktionskarte wird dabei aus der Hand abgeworfen, um elementare Abstimmung durchzuführen."},"unalignedelement":{"id":309,"name":"Würfel (beliebig)","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color>","description":"Dafür kann man Würfel beliebigen Elements verbrauchen.","descriptionraw":"Dafür kann man Würfel beliebigen Elements verbrauchen."},"underseatreasure":{"id":2003,"name":"Schatz auf dem Meeresboden","nameraw":"Schatz auf dem Meeresboden","description":"Kosten: 0 \nErschafft 1 Würfel eines zufälligen Elements und stellt deiner aktiven Figur 1 LP wieder her. (Jede Figur kann max. 1-mal pro Runde von diesem Effekt geheilt werden.)","descriptionraw":"Kosten: 0 {SPRITE_PRESET#1108}\\nErschafft 1 Würfel eines zufälligen Elements und stellt deiner aktiven Figur 1 LP wieder her. (Jede Figur kann max. 1-mal pro Runde von diesem Effekt geheilt werden.)"},"usages":{"id":3,"name":"Einsatzmöglichkeit","nameraw":"<color=#FFFFFFFF>Einsatzmöglichkeit</color>","description":"Nach Auslösen des Effekts dieser Karte wird 1 Einsatzmöglichkeit verbraucht.\nDiese Karte wird sofort abgeworfen, sobald ihre Einsatzmöglichkeiten aufgebraucht werden.","descriptionraw":"Nach Auslösen des Effekts dieser Karte wird 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color> verbraucht.\\nDiese Karte wird sofort abgeworfen, sobald ihre <color=#FFFFFFFF>Einsatzmöglichkeiten</color> aufgebraucht werden."},"wholematch":{"id":60,"name":"Gesamte Partie","nameraw":"<color=#FFFFFFFF>Gesamte Partie</color>","description":"Dieser Effekt bleibt bis zum Ende der Partie aktiv.","descriptionraw":"Dieser Effekt bleibt bis zum Ende der Partie aktiv."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Einladungsduell freigeschaltet\nPvP-Duell in derselben offenen Welt freigeschaltet\nKartenhändler freigeschaltet\nKartenbeschwörerhandbuch freigeschaltet\nNeue Duell-Herausforderung(en) in Mondstadt verfügbar","unlockdescriptionraw":"Einladungsduell freigeschaltet\\nPvP-Duell in derselben offenen Welt freigeschaltet\\nKartenhändler freigeschaltet\\nKartenbeschwörerhandbuch freigeschaltet\\nNeue Duell-Herausforderung(en) in Mondstadt verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":107021,"name":"Glücksmünze","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Wöchentliche Gastherausforderung freigeschaltet\nNeue Duell-Herausforderung(en) in Mondstadt verfügbar","unlockdescriptionraw":"Wöchentliche Gastherausforderung freigeschaltet\\nNeue Duell-Herausforderung(en) in Mondstadt verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Platz für neues Deck freigeschaltet\nNeue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Liyue verfügbar","unlockdescriptionraw":"Platz für neues Deck freigeschaltet\\nNeue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Liyue verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Mehrspielermodus via Duell-Einladungstafel möglich\nNeue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Liyue verfügbar","unlockdescriptionraw":"Mehrspielermodus via Duell-Einladungstafel möglich\\nNeue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Liyue verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Platz für neues Deck freigeschaltet\nNeue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Inazuma verfügbar","unlockdescriptionraw":"Platz für neues Deck freigeschaltet\\nNeue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Inazuma verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Neue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Inazuma verfügbar","unlockdescriptionraw":"Neue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Inazuma verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Platz für neues Deck freigeschaltet\nNeue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Sumeru verfügbar","unlockdescriptionraw":"Platz für neues Deck freigeschaltet\\nNeue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Sumeru verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Neue Tavernen-Herausforderung(en) freigeschaltet\nNeue Duell-Herausforderung(en) in Sumeru verfügbar","unlockdescriptionraw":"Neue Tavernen-Herausforderung(en) freigeschaltet\\nNeue Duell-Herausforderung(en) in Sumeru verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107020,"name":"Duelleinladung","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Neue Duell-Herausforderung(en) in Sumeru verfügbar","unlockdescriptionraw":"Neue Duell-Herausforderung(en) in Sumeru verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107019,"name":"Leere dynamische Karte","count":1},{"id":107020,"name":"Duelleinladung","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"Platz für neues Deck freigeschaltet\nNeue Duell-Herausforderung(en) verfügbar","unlockdescriptionraw":"Platz für neues Deck freigeschaltet\\nNeue Duell-Herausforderung(en) verfügbar","rewards":[{"id":201,"name":"Urgestein","count":60},{"id":107019,"name":"Leere dynamische Karte","count":1},{"id":339009,"name":"Legende","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Absorbierter Effekt – Anemo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Anemo absorbiert; der Anemo-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> absorbiert; der $[K105|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> absorbiert; der {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffectcryo":{"id":130051,"name":"Absorbierter Effekt – Kryo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Kryo absorbiert; der Kryo-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color> absorbiert; der $[K101|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color> absorbiert; der {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffectdendro":{"id":130057,"name":"Absorbierter Effekt – Dendro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Dendro absorbiert; der Dendro-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> absorbiert; der $[K107|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> absorbiert; der {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffectelectro":{"id":130054,"name":"Absorbierter Effekt – Elektro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Elektro absorbiert; der Elektro-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color> absorbiert; der $[K104|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color> absorbiert; der {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffectgeo":{"id":130056,"name":"Absorbierter Effekt – Geo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Geo absorbiert; der Geo-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> absorbiert; der $[K106|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> absorbiert; der {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffecthydro":{"id":130052,"name":"Absorbierter Effekt – Hydro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Hydro absorbiert; der Hydro-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> absorbiert; der $[K102|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> absorbiert; der {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> an ihr wird halbiert (aufgerundet)."},"absorptioneffectpyro":{"id":130053,"name":"Absorbierter Effekt – Pyro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur hat das Element Pyro absorbiert; der Pyro-SCH an ihr wird halbiert (aufgerundet).","descriptionraw":"Die Figur hat das Element {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> absorbiert; der $[K103|s1] an ihr wird halbiert (aufgerundet).","descriptionreplaced":"Die Figur hat das Element {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> absorbiert; der {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> an ihr wird halbiert (aufgerundet)."},"abundantphlogistonineffect":{"id":303238,"name":"Phlogiston im Überfluss (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nachdem deine Figur in dieser Runde das nächste Mal Nachtseelenpunkte verbraucht hat: Diese Figur erhält 1 Nachtseelenpunkt.","descriptionraw":"<color=#FFFFFFFF>Nachdem deine Figur in dieser Runde das nächste Mal Nachtseelenpunkte verbraucht hat:</color> Diese Figur erhält 1 Nachtseelenpunkt.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine Figur in dieser Runde das nächste Mal Nachtseelenpunkte verbraucht hat:</color> Diese Figur erhält 1 Nachtseelenpunkt."},"abyssalmayhemhydrospout":{"id":212041,"name":"Katastrophe des Abgrunds – Sprudelndes Wasser","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Endphase: Fügt, wenn Tartaglia ausgerüstet mit dieser Karte auf deinem Feld ist und die aktive Figur des Gegners von Versiegen betroffen ist, dieser Figur 1 Pkt. durchdringenden SCH zu.","descriptionraw":"Endphase: Fügt, wenn $[A1204] ausgerüstet mit dieser Karte auf deinem Feld ist und die aktive Figur des Gegners von <color=#FFFFFFFF>$[C112043]</color> betroffen ist, dieser Figur 1 Pkt. $[K5|s1] zu.","descriptionreplaced":"Endphase: Fügt, wenn Tartaglia ausgerüstet mit dieser Karte auf deinem Feld ist und die aktive Figur des Gegners von <color=#FFFFFFFF>Versiegen</color> betroffen ist, dieser Figur 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu."},"abyssaltides":{"id":122036,"name":"Refrain des Abgrunds","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Die hiervon betroffene Figur kann keine Fähigkeit anwenden.\nEndphase: Fügt der davon betroffenen Figur 6 Pkt. durchdringenden SCH zu und entfernt diesen Zustand.","descriptionraw":"Die hiervon betroffene Figur <color=#FFFFFFFF>kann keine Fähigkeit anwenden.</color>\\n<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 6 Pkt. $[K5|s1] zu und entfernt diesen Zustand.","descriptionreplaced":"Die hiervon betroffene Figur <color=#FFFFFFFF>kann keine Fähigkeit anwenden.</color>\\n<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 6 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu und entfernt diesen Zustand.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Brodelnde Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Versengender Knall anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S23046]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Versengender Knall</color> anwenden."},"acoldbladelikeashadow":{"id":215081,"name":"Schattenhafte kalte 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Pyro-SCH zu.\nEinsatzmöglichkeit: 1\n\nDieser Effekt wird entfernt, wenn die betroffene Figur von Bittere Kälte betroffen ist.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. $[K103|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nDieser Effekt wird entfernt, wenn die betroffene Figur von <color=#FFFFFFFF>$[C121022]</color> betroffen ist.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>\\n\\nDieser Effekt wird entfernt, wenn die betroffene Figur von <color=#FFFFFFFF>Bittere Kälte</color> betroffen ist.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Flammender Löwe – Flammende Löwenfäuste","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Flammende Löwenfäuste anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S13094]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Flammende Löwenfäuste</color> anwenden.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Flammender Löwe – Versengender Tritt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Versengender Tritt anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S13095]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Versengender Tritt</color> anwenden.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Brennender Kampfwille","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Zustand, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Zustand, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Zustand, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Im Schnee irrender Recke","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Kryo-Würfel-Verbrauch -1 (1-mal pro Runde).\nWürfelphase: 2 Kryo-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color> im 1. Würfelergebnis garantiert."},"bloodblossom":{"id":113072,"name":"Blutblüten","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt der davon betroffenen Figur 1 Pkt. Pyro-SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. $[K103|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Blutige Vergeltung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nachdem deine Figur Schaden erlitten hat: Verleiht deiner Figur, die Schaden erlitten hat, und der gegnerischen Arlecchino 1 Stapelung Eid des Lebens.\nEinsatzmöglichkeit: 5","descriptionraw":"<color=#FFFFFFFF>Nachdem deine Figur Schaden erlitten hat:</color> Verleiht deiner Figur, die Schaden erlitten hat, und der gegnerischen $[A1314] 1 Stapelung <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine Figur Schaden erlitten hat:</color> Verleiht deiner Figur, die Schaden erlitten hat, und der gegnerischen Arlecchino 1 Stapelung <color=#FFFFFFFF>Eid des Lebens</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Spott der Überraschungskatzenkiste","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Eid des Lebens","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur geheilt wird: Dieser Effekt wird 1-mal für jede Einsatzmöglichkeit verbraucht, um die erhaltene Heilung um 1 Pkt. zu reduzieren (Heilung durch Wiederbelebung und durchs Verteilen der LP der Figuren können nicht hierdurch reduziert werden).\nEinsatzmöglichkeit: 1 (unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur geheilt wird:</color> Dieser Effekt wird 1-mal für jede $[K3] verbraucht, um die erhaltene Heilung um 1 Pkt. zu reduzieren (Heilung durch Wiederbelebung und durchs Verteilen der LP der Figuren können nicht hierdurch reduziert werden).\\n<color=#FFFFFFFF>$[K3]: 1</color> (unbegrenzt stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur geheilt wird:</color> Dieser Effekt wird 1-mal für jede <color=#FFFFFFFF>Einsatzmöglichkeit</color> verbraucht, um die erhaltene Heilung um 1 Pkt. zu reduzieren (Heilung durch Wiederbelebung und durchs Verteilen der LP der Figuren können nicht hierdurch reduziert werden).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (unbegrenzt stapelbar)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Knochenfresser-Energie – Akkumuliert","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Jede Stapelung verdoppelt den SCH von Streuwirbel 1-mal.","descriptionraw":"Jede Stapelung verdoppelt den SCH von <color=#FFFFFFFF>$[S25033]</color> 1-mal.","descriptionreplaced":"Jede Stapelung verdoppelt den SCH von <color=#FFFFFFFF>Streuwirbel</color> 1-mal."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Energieblock des Knochenfressers (in der Abklingphase)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Energieblock des Knochenfressers kann in dieser Runde nicht erneut ausgespielt werden.","descriptionraw":"<color=#FFFFFFFF>$[C124051]</color> kann in dieser Runde nicht erneut ausgespielt werden.","descriptionreplaced":"<color=#FFFFFFFF>Energieblock des Knochenfressers</color> kann in dieser Runde nicht erneut ausgespielt werden."},"breakthrough":{"id":112091,"name":"Durchstoß","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dieser Zustand hat anfänglich 1 Stapelung Durchstoß. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung Durchstoß. 3-fach stapelbar.\nEndphase: Es wird zusätzlich 1 Stapelung Durchstoß zugefügt.\n\nFührt die damit ausgerüstete Figur Standardangriffe aus: Verbraucht, wenn es bereits 2 Stapelungen von Durchstoß gibt, 2 Stapelungen von Durchstoß. Phys. SCH wird somit Hydro-SCH; zieht 1 Karte.","descriptionraw":"Dieser Zustand hat anfänglich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color>. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color>. 3-fach stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Es wird zusätzlich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color> zugefügt.\\n\\n<color=#FFFFFFFF>Führt die damit ausgerüstete Figur Standardangriffe aus:</color> Verbraucht, wenn es bereits 2 Stapelungen von <color=#FFFFFFFF>Durchstoß</color> gibt, 2 Stapelungen von <color=#FFFFFFFF>Durchstoß</color>. $[K100|s2] wird somit $[K102|s1]; zieht 1 Karte.","descriptionreplaced":"Dieser Zustand hat anfänglich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color>. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color>. 3-fach stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Es wird zusätzlich 1 Stapelung <color=#FFFFFFFF>Durchstoß</color> zugefügt.\\n\\n<color=#FFFFFFFF>Führt die damit ausgerüstete Figur Standardangriffe aus:</color> Verbraucht, wenn es bereits 2 Stapelungen von <color=#FFFFFFFF>Durchstoß</color> gibt, 2 Stapelungen von <color=#FFFFFFFF>Durchstoß</color>. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> wird somit {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>; zieht 1 Karte.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Sengende Hitze","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die Figur heftige Schläge aus: Pyro-Verbrauch -1 (1-mal pro Runde).\nEndphase: Verleiht der Figur Flammensiegel\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Führt die Figur $[K51|s1] aus:</color> <color=#FF9999FF>$[K303]</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Endphase:</color> Verleiht der Figur $[K1010]\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Führt die Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Endphase:</color> Verleiht der Figur <color=#FFFFFFFF>Flammensiegel</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Echo des Eisbrechers","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Kryo-Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>Kryo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)"},"bunnytriggered":{"id":213041,"name":"Manuelle Explosion","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nach dem Standardangriff durch Amber: Sind diese Karte und Graf von Hoppel immer noch auf dem Feld, wird Graf von Hoppel explodieren und 4 Pkt. 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Wenn es sich gerade bei dieser Fähigkeit um <color=#FFFFFFFF>heftige Schläge</color> handelt, wird die <color=#FFFFFFFF>Dauer (Runden)</color> dieses Zustands um 1 Runde verlängert.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color> (Max. Dauer: 3 Runden)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Lichtspiegel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Aktion einer Figur: Verursacht 2 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Aktion einer Figur:</color> Verursacht 2 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Aktion einer Figur:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Schichtfrost-Feld","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Phys. SCH durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun Kryo-SCH.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun $[K101|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Schichtfrost-Feld","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Phys. SCH durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun Kryo-SCH, SCH vom Standardangriff +1.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun $[K101|s1], SCH vom <color=#FFFFFFFF>Standardangriff</color> +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, SCH vom <color=#FFFFFFFF>Standardangriff</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Schichtfrost-Feld","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Phys. SCH durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun Kryo-SCH.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun $[K151|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Des Kryo-Cicin kalter Glanz","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Fatui – Kryo-Cicin-Zauberin ausgerüstet mit dieser Karte ihre Fähigkeit angewendet hat: Wenn Kryo-Cicin durchs Stapeln das Limit seiner Einsatzmöglichkeit überschritten hat, verursacht es 2 Pkt. Kryo-SCH.","descriptionraw":"Nachdem $[A2101] ausgerüstet mit dieser Karte ihre Fähigkeit angewendet hat: Wenn <color=#FFFFFFFF>$[C121011]</color> durchs Stapeln das Limit seiner $[K3] überschritten hat, verursacht es 2 Pkt. $[K101|s1].","descriptionreplaced":"Nachdem Fatui – Kryo-Cicin-Zauberin ausgerüstet mit dieser Karte ihre Fähigkeit angewendet hat: Wenn <color=#FFFFFFFF>Kryo-Cicin</color> durchs Stapeln das Limit seiner <color=#FFFFFFFF>Einsatzmöglichkeit</color> überschritten hat, verursacht es 2 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>."},"coldbloodedstrike":{"id":211031,"name":"Grausames Schwert","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Kaeya ausgerüstet mit dieser Karte Kälteatem an: Stellt ihm selbst 2 LP wieder her (1-mal pro Runde).","descriptionraw":"Wendet $[A1103] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S11032]</color> an: Stellt ihm selbst 2 LP wieder her (1-mal pro Runde).","descriptionreplaced":"Wendet Kaeya ausgerüstet mit dieser Karte <color=#FFFFFFFF>Kälteatem</color> an: Stellt ihm selbst 2 LP wieder her (1-mal pro Runde)."},"collapsingplatform":{"id":125025,"name":"Zerfallende Anhöhe","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Endphase: Verleiht deiner aktiven Figur Einsturz.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verleiht deiner aktiven Figur <color=#FFFFFFFF>$[C125021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verleiht deiner aktiven Figur <color=#FFFFFFFF>Einsturz</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Abschließender Beifall","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Lyney ausgerüstet mit dieser Karte auf dem Feld: SCH durch Lyney und Grinsekatzenmütze an vom Pyro-Attribut betroffenen Figuren je +2 (1-mal pro Runde).","descriptionraw":"Ist $[A1310] ausgerüstet mit dieser Karte auf dem Feld: SCH durch $[A1310] und <color=#FFFFFFFF>$[C113101]</color> an vom {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-Attribut</color> betroffenen Figuren je +2 (1-mal pro Runde).","descriptionreplaced":"Ist Lyney ausgerüstet mit dieser Karte auf dem Feld: SCH durch Lyney und <color=#FFFFFFFF>Grinsekatzenmütze</color> an vom {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-Attribut</color> betroffenen Figuren je +2 (1-mal pro Runde)."},"conductive":{"id":114091,"name":"Blitzleiter","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dieser Zustand hat anfänglich 2 Stapelungen „Blitzleiter“. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung „Blitzleiter“. 4-fach stapelbar.\nEndphase: Erhält 1 Stapelung „Blitzleiter“.\n\nWenn die davon betroffene Figur den SCH von Lila Lichtbogen oder Rosenblitz erleidet: Entfernt diesen Zustand, erhöht diesen SCH für jede Stapelung von „Blitzleiter“ um 1 Pkt.","descriptionraw":"Dieser Zustand hat anfänglich 2 Stapelungen „Blitzleiter“. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung „Blitzleiter“. 4-fach stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Erhält 1 Stapelung „Blitzleiter“.\\n\\n<color=#FFFFFFFF>Wenn die davon betroffene Figur den SCH von $[S14092] oder $[C114092] erleidet:</color> Entfernt diesen Zustand, erhöht diesen SCH für jede Stapelung von „Blitzleiter“ um 1 Pkt.","descriptionreplaced":"Dieser Zustand hat anfänglich 2 Stapelungen „Blitzleiter“. Bei erneutem Zufügen erhält der Zustand zusätzlich 1 Stapelung „Blitzleiter“. 4-fach stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Erhält 1 Stapelung „Blitzleiter“.\\n\\n<color=#FFFFFFFF>Wenn die davon betroffene Figur den SCH von Lila Lichtbogen oder Rosenblitz erleidet:</color> Entfernt diesen Zustand, erhöht diesen SCH für jede Stapelung von „Blitzleiter“ um 1 Pkt.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Trachtenhut des Dirigenten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Wechseln deiner aktiven Figur zur hiermit ausgerüsteten Figur: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten in der Hand wird abgeworfen und wandelt 2 Elementarwürfel in Omni-Würfel um. Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer Talentkarte durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner aktiven Figur zur hiermit ausgerüsteten Figur:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten in der Hand wird $[K56|s1] und wandelt 2 Elementarwürfel in $[K411] um. Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talentkarte</color> durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner aktiven Figur zur hiermit ausgerüsteten Figur:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten in der Hand wird <color=#FFFFFFFF>abgeworfen</color> und wandelt 2 Elementarwürfel in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color> um. Beim nächsten Anwenden einer Fähigkeit oder Ausspielen einer <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talentkarte</color> durch die Figur wird 1 Elementarwürfel weniger verbraucht (1-mal pro Runde)."},"conductorstophatineffect":{"id":301204,"name":"Trachtenhut des Dirigenten (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Würfel-Verbrauch -1.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Eroberung – Schutz des Yaksha","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Während Xiao ausgerüstet mit dieser Karte zugleich mit Yaksha-Maske ausgerüstet ist: Anemo-Würfel-Verbrauch für Doppeltes Windrad -1 (Max. 2-mal für jede Ausrüstungsdauer mit Yaksha-Maske).","descriptionraw":"Während $[A1504] ausgerüstet mit dieser Karte zugleich mit <color=#FFFFFFFF>$[C115041]</color> ausgerüstet ist: {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch für <color=#FFFFFFFF>$[S15042]</color> -1 (Max. 2-mal für jede Ausrüstungsdauer mit <color=#FFFFFFFF>$[C115041]</color>).","descriptionreplaced":"Während Xiao ausgerüstet mit dieser Karte zugleich mit <color=#FFFFFFFF>Yaksha-Maske</color> ausgerüstet ist: {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch für <color=#FFFFFFFF>Doppeltes Windrad</color> -1 (Max. 2-mal für jede Ausrüstungsdauer mit <color=#FFFFFFFF>Yaksha-Maske</color>)."},"conquerorofevilwrathdeity":{"id":115042,"name":"Eroberung – Ausdruck des Zorns","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wendet die hiermit ausgerüstete Figur Doppeltes Windrad an: Anemo-Würfel-Verbrauch -1.\nEinsatzmöglichkeit: 2\n\nIst diese Figur nicht mehr mit Yaksha-Maske ausgerüstet: Entfernt diesen Effekt.","descriptionraw":"<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur $[S15042] an:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Ist diese Figur nicht mehr mit $[C115041] ausgerüstet:</color> Entfernt diesen Effekt.","descriptionreplaced":"<color=#FFFFFFFF>Wendet die hiermit ausgerüstete Figur Doppeltes Windrad an:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n\\n<color=#FFFFFFFF>Ist diese Figur nicht mehr mit Yaksha-Maske ausgerüstet:</color> Entfernt diesen Effekt.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Ruhepause","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"SCH durch deine Elementarfähigkeiten oder Beschwörungen +1.\nEinsatzmöglichkeit: 2","descriptionraw":"SCH durch deine Elementarfähigkeiten oder Beschwörungen +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"SCH durch deine Elementarfähigkeiten oder Beschwörungen +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Korrosion","statustypetext":"Kampfstatus der 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SCH ab. Abwehr von Geo-SCH kostet zusätzlich 1 Einsatzmöglichkeit.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt max. 2 Pkt. SCH ab. Abwehr von $[K106|s1] kostet zusätzlich 1 $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt max. 2 Pkt. SCH ab. Abwehr von {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> kostet zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Brennende Pyro-Hexe","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Pyro-Würfel-Verbrauch -1. (1-mal pro Runde).\nWürfelphase: 2 Pyro-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1. (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1. (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color> im 1. Würfelergebnis garantiert."},"crossfire":{"id":213021,"name":"Kreuzfeuer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Xiangling ausgerüstet mit dieser Karte Guoba, erscheine! an: Verursacht sie auch selber 1 Pkt. Pyro-SCH.","descriptionraw":"Wendet $[A1302] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S13022]</color> an: Verursacht sie auch selber 1 Pkt. $[K103|s1].","descriptionreplaced":"Wendet Xiangling ausgerüstet mit dieser Karte <color=#FFFFFFFF>Guoba, erscheine!</color> an: Verursacht sie auch selber 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>."},"crowfeathercover":{"id":114063,"name":"Kraft der Krähenfeder","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Elementarfähigkeit und Spezialfähigkeit der hiermit ausgerüsteten Figur +1.\nEinsatzmöglichkeit: 2","descriptionraw":"SCH der <color=#FFFFFFFF>Elementarfähigkeit</color> und <color=#FFFFFFFF>Spezialfähigkeit</color> der hiermit ausgerüsteten Figur +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"SCH der <color=#FFFFFFFF>Elementarfähigkeit</color> und <color=#FFFFFFFF>Spezialfähigkeit</color> der hiermit ausgerüsteten Figur +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Krone von Watatsumi","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 Meeresblase (2-fach stapelbar. Bereits {GCG_TOKEN_SHIELD} LP wiederhergestellt).\nBeim Verursachen von SCH durch die hiermit ausgerüstete Figur: Verbraucht alle Meeresblasen und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","descriptionraw":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 <color=#FFFFFFFF>Meeresblase</color> (2-fach stapelbar. <color=#D3BC8EFF>Bereits ${[GCG_TOKEN_SHIELD]} LP wiederhergestellt</color>).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die hiermit ausgerüstete Figur:</color> Verbraucht alle <color=#FFFFFFFF>Meeresblasen</color> und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","descriptionreplaced":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 <color=#FFFFFFFF>Meeresblase</color> (2-fach stapelbar. <color=#D3BC8EFF>Bereits {GCG_TOKEN_SHIELD} LP wiederhergestellt</color>).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die hiermit ausgerüstete Figur:</color> Verbraucht alle <color=#FFFFFFFF>Meeresblasen</color> und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Schild des Holzes","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der davon ausgerüsteten Figur erlittener SCH -2.\nDieser Zustand kann 2-mal Dendro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald die Attribute aufgebraucht werden.","descriptionraw":"Von der davon ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -2</color>.\\nDieser Zustand kann 2-mal <color=#7EC236FF>Dendro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald die Attribute aufgebraucht werden.","descriptionreplaced":"Von der davon ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -2</color>.\\nDieser Zustand kann 2-mal <color=#7EC236FF>Dendro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald die Attribute aufgebraucht werden.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Donnerdruck","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Für alle 3 Aktionskarten, die du ausspielst, wird auf dem Feld des Gegners der Effekt von Elektro-Cicin ausgelöst. (Einsatzmöglichkeit von Elektro-Cicin +1)","descriptionraw":"Für alle 3 Aktionskarten, die du ausspielst, wird auf dem Feld des Gegners der Effekt von <color=#FFFFFFFF>$[C124041]</color> ausgelöst. ($[K3] von <color=#FFFFFFFF>$[C124041]</color> +1)","descriptionreplaced":"Für alle 3 Aktionskarten, die du ausspielst, wird auf dem Feld des Gegners der Effekt von <color=#FFFFFFFF>Elektro-Cicin</color> ausgelöst. (<color=#FFFFFFFF>Einsatzmöglichkeit</color> von <color=#FFFFFFFF>Elektro-Cicin</color> +1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Kryo-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her."},"cryocrystalcore-01":{"id":121035,"name":"Kryo-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 6 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 6 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 6 LP wieder her."},"cryocrystalcore-02":{"id":121036,"name":"Kryo-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 10 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 10 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 10 LP wieder her."},"cryodmgbonus":{"id":140,"name":"Erhöhung des Kryo-Schadens","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten Kryo-SCH (außer SCH durch Verwirbelung).","descriptionraw":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>$[K151|s1]</color> (außer SCH durch Verwirbelung).","descriptionreplaced":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color></color> (außer SCH durch Verwirbelung).","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Elementarrüstung – Kryo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der damit ausgerüsteten Figur erlittener SCH -1, von ihr verursachter SCH +1.\nDieser Zustand kann 2-mal Kryo-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Kryo-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Kryo-SCH.\n(Bis zum Ende dieser Runde)","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K101|s1].\\n(Bis zum Ende dieser Runde)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n(Bis zum Ende dieser Runde)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Kryo-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Kryo-SCH, ihr Kryo-SCH +1.\n(Bis zum Ende dieser Runde)","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K101|s1], ihr $[K101|s1] +1.\\n(Bis zum Ende dieser Runde)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, ihr {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> +1.\\n(Bis zum Ende dieser Runde)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Kryo-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH wird beim nächsten Verursachen durch die hiermit ausgerüstete Figur nun Kryo-SCH.","descriptionraw":"$[K100|s2] wird beim nächsten Verursachen durch die hiermit ausgerüstete Figur nun $[K151|s1].","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> wird beim nächsten Verursachen durch die hiermit ausgerüstete Figur nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Kryo-Ummantelung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die damit ausgerüstete Figur erhält Immunität gegen SCH aller Art und gegen Gefroren.\nDieser Zustand kann 2-mal Kryo-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color> und gegen Gefroren.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color> und gegen Gefroren.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Kristallisation","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild. (Max. 2-fach stapelbar)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>. (Max. 2-fach stapelbar)","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>. (Max. 2-fach stapelbar)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Kristallummantelung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erleidet deine Figur SCH, wird 1 Pkt. SCH abgewehrt.\nEinsatzmöglichkeit: 3\nVerlässt Elementarrüstung – Geo das Spielfeld, wird dieser Zustand entfernt.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine Figur SCH,</color> wird 1 Pkt. SCH abgewehrt.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Verlässt $[C136041] das Spielfeld,</color> wird dieser Zustand entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine Figur SCH,</color> wird 1 Pkt. SCH abgewehrt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Verlässt Elementarrüstung – Geo das Spielfeld,</color> wird dieser Zustand entfernt.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Fluch der Unterströmung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Anwenden einer Elementarfähigkeit oder Spezialfähigkeit durch die Figuren der hiervon betroffenen Seite: Würfel-Verbrauch +1.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden einer Elementarfähigkeit oder Spezialfähigkeit durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden einer Elementarfähigkeit oder Spezialfähigkeit durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Schild des sanften Schlummers","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 2 Pkt. Schild.","descriptionraw":"Verleiht deiner aktiven Figur 2 Pkt. <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"Verleiht deiner aktiven Figur 2 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Schwarzes Phantom","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Beschwörung","tags":[],"description":"Beim Ausspielen: Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die Einsatzmöglichkeit, die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\nZur Endphase und nachdem du die Runde beendest: Verursacht immer Elektro-SCH in Höhe vom „Angriff“ dieser Karte.\nErleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab. Einsatzmöglichkeit dieser Karte -2.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die $[K3], die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\\n<color=#FFFFFFFF>Zur Endphase und nachdem du die Runde beendest:</color> Verursacht immer $[K104|s1] in Höhe vom „Angriff“ dieser Karte.\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab. $[K3] dieser Karte -2.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die <color=#FFFFFFFF>Einsatzmöglichkeit</color>, die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\\n<color=#FFFFFFFF>Zur Endphase und nachdem du die Runde beendest:</color> Verursacht immer {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> in Höhe vom „Angriff“ dieser Karte.\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab. <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Finsternis zersetzende Flamme","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem deine Figuren Elektro-Reaktionen ausgelöst haben: Der nächste SCH durch Clorinde in dieser Runde +1 (stapelbar, max. +3).","descriptionraw":"Nachdem deine Figuren $[K214] ausgelöst haben: Der nächste SCH durch $[A1412] in dieser Runde +1 (stapelbar, max. +3).","descriptionreplaced":"Nachdem deine Figuren <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-Reaktionen</color> ausgelöst haben: Der nächste SCH durch Clorinde in dieser Runde +1 (stapelbar, max. +3)."},"darkshatteringflameineffect":{"id":114122,"name":"Finsternis zersetzende Flamme (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Der nächste SCH durch Clorinde in dieser Runde +1.\nEinsatzmöglichkeit: 1 (stapelbar, max. +3).","descriptionraw":"Der nächste SCH durch $[A1412] in dieser Runde +1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (stapelbar, max. +3).","descriptionreplaced":"Der nächste SCH durch Clorinde in dieser Runde +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (stapelbar, max. +3).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Tag des Widerstands – Augenblick zerplatzter Träume (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH an der hiermit ausgerüsteten Figur in dieser Runde -1.\nEinsatzmöglichkeit: 4","descriptionraw":"SCH an der hiermit ausgerüsteten Figur in dieser Runde -1.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"SCH an der hiermit ausgerüsteten Figur in dieser Runde -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Totensturm","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Nach Ausspielen von Energieblock des Knochenfressers, wenn Flugschlange heiliger Knochen ausgerüstet mit dieser Karte auf dem Feld ist: Erschafft nach dem nächsten Wechseln deiner Figuren in der laufenden Runde 1 Würfel von dem Element deiner aktiven Figur.","descriptionraw":"Nach Ausspielen von <color=#FFFFFFFF>$[C124051]</color>, wenn <color=#FFFFFFFF>$[A2503]</color> ausgerüstet mit dieser Karte auf dem Feld ist: Erschafft nach dem nächsten Wechseln deiner Figuren in der laufenden Runde 1 Würfel von dem Element deiner aktiven Figur.","descriptionreplaced":"Nach Ausspielen von <color=#FFFFFFFF>Energieblock des Knochenfressers</color>, wenn <color=#FFFFFFFF>Flugschlange heiliger Knochen</color> ausgerüstet mit dieser Karte auf dem Feld ist: Erschafft nach dem nächsten Wechseln deiner Figuren in der laufenden Runde 1 Würfel von dem Element deiner aktiven Figur."},"deathlycycloneineffect":{"id":125032,"name":"Totensturm (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach dem nächsten Wechsel deiner Figuren in dieser Runde: Erschafft 1 Würfel von dem Element deiner aktiven Figur.","descriptionraw":"<color=#FFFFFFFF>Nach dem nächsten Wechsel deiner Figuren in dieser Runde:</color> Erschafft 1 Würfel von dem Element deiner aktiven Figur.","descriptionreplaced":"<color=#FFFFFFFF>Nach dem nächsten Wechsel deiner Figuren in dieser Runde:</color> Erschafft 1 Würfel von dem Element deiner aktiven Figur."},"decorousharmony":{"id":216071,"name":"Gemeinsame Unternehmung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wenn Yun Jin ausgerüstet mit dieser Karte auf dem Feld ist und du Formation der fliegenden Wolken ausgelöst hast: Wenn du keine Karten auf der Hand hast, wird der SCH dieser Fähigkeit um 2 Pkt. erhöht.","descriptionraw":"Wenn $[A1607] ausgerüstet mit dieser Karte auf dem Feld ist und du <color=#FFFFFFFF>$[C116073]</color> ausgelöst hast: Wenn du keine Karten auf der Hand hast, wird der SCH dieser Fähigkeit um 2 Pkt. erhöht.","descriptionreplaced":"Wenn Yun Jin ausgerüstet mit dieser Karte auf dem Feld ist und du <color=#FFFFFFFF>Formation der fliegenden Wolken</color> ausgelöst hast: Wenn du keine Karten auf der Hand hast, wird der SCH dieser Fähigkeit um 2 Pkt. erhöht."},"deepdevourersdomain":{"id":122041,"name":"Sphäre des Verschlingers","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Deine Karten, die abgeworfen oder für die Abstimmung aufgebraucht werden, werden „verschlungen“.\nFür je 3 verschlungene Karten erhält Sternenverschlingender Narwal am Ende der Runde zusätzlich 1 Pkt. max. LP; wenn zwei verschlungene Karten die gleichen ursprünglichen Elementarwürfelkosten haben, erhält die Figur 1 weiteren Pkt. max. LP. Wenn alle drei verschlungenen Karten dieselben ursprünglichen Elementarwürfelkosten haben, erhält er obendrauf noch 1 Pkt. max. LP.","descriptionraw":"Deine Karten, die $[K56|s1] oder für die $[K57] aufgebraucht werden, werden „verschlungen“.\\n<color=#FFFFFFFF>Für je 3 verschlungene Karten</color> erhält $[A2204] am Ende der Runde zusätzlich 1 Pkt. max. LP; wenn zwei verschlungene Karten die gleichen ursprünglichen Elementarwürfelkosten haben, erhält die Figur 1 weiteren Pkt. max. LP. Wenn alle drei verschlungenen Karten dieselben ursprünglichen Elementarwürfelkosten haben, erhält er obendrauf noch 1 Pkt. max. LP.","descriptionreplaced":"Deine Karten, die <color=#FFFFFFFF>abgeworfen</color> oder für die <color=#FFFFFFFF>Abstimmung</color> aufgebraucht werden, werden „verschlungen“.\\n<color=#FFFFFFFF>Für je 3 verschlungene Karten</color> erhält Sternenverschlingender Narwal am Ende der Runde zusätzlich 1 Pkt. max. LP; wenn zwei verschlungene Karten die gleichen ursprünglichen Elementarwürfelkosten haben, erhält die Figur 1 weiteren Pkt. max. LP. Wenn alle drei verschlungenen Karten dieselben ursprünglichen Elementarwürfelkosten haben, erhält er obendrauf noch 1 Pkt. max. LP.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Erinnerungen des tiefen Waldes","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Dendro-Würfel-Verbrauch -1 (1-mal pro Runde).\nWürfelphase: 2 Dendro-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color> im 1. Würfelergebnis garantiert."},"demonwarriorsfeathermask":{"id":312032,"name":"Federmaske des Zauberkämpfers","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur: Erhält 1 Pkt. Aufladung (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur:</color> Erhält 1 Pkt. Aufladung (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialtechniken durch die hiermit ausgerüstete Figur:</color> Erhält 1 Pkt. Aufladung (1-mal pro Runde)."},"dendrocore":{"id":116,"name":"Dendro-Kern","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Fügst du der aktiven Figur deines Gegners Pyro-SCH oder Elektro-SCH zu: SCH +2.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Fügst du der aktiven Figur deines Gegners $[K103|s1] oder $[K104|s1]</color> zu: SCH +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fügst du der aktiven Figur deines Gegners {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color></color> zu: SCH +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Dendro-Kern","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Fügt allen Gegnern bei 4 Stapelungen für jede durch dich ausgelöste Reaktion Sprießen 2 Pkt. durchdringenden SCH zu.","descriptionraw":"Fügt allen Gegnern bei 4 Stapelungen für jede durch dich ausgelöste Reaktion Sprießen 2 Pkt. durchdringenden SCH zu.","descriptionreplaced":"Fügt allen Gegnern bei 4 Stapelungen für jede durch dich ausgelöste Reaktion Sprießen 2 Pkt. durchdringenden SCH zu.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Anmut des Windes","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Wechseln deiner Figuren, wenn die hiermit ausgerüstete Figur aktiv ist: Würfelverbrauch -1; verursacht nach Auslösen dieses Effekts 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren, wenn die hiermit ausgerüstete Figur aktiv ist:</color> Würfelverbrauch -1; verursacht nach Auslösen dieses Effekts 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren, wenn die hiermit ausgerüstete Figur aktiv ist:</color> Würfelverbrauch -1; verursacht nach Auslösen dieses Effekts 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Gefallene Gottheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wenn Albedo ausgerüstet mit dieser Karte auf dem Feld ist und zugleich auf deinem Feld Sonnennachbildung besteht: SCH vom Angriff aus dem Fall durch deine eigenen Figuren +1. Dabei wird 1 Würfel (beliebig) weniger verbraucht.","descriptionraw":"Wenn $[A1604] ausgerüstet mit dieser Karte auf dem Feld ist und zugleich auf deinem Feld <color=#FFFFFFFF>$[C116041]</color> besteht: SCH vom $[K52] durch deine eigenen Figuren +1. Dabei wird 1 $[K309] weniger verbraucht.","descriptionreplaced":"Wenn Albedo ausgerüstet mit dieser Karte auf dem Feld ist und zugleich auf deinem Feld <color=#FFFFFFFF>Sonnennachbildung</color> besteht: SCH vom <color=#FFFFFFFF>Angriff aus dem Fall</color> durch deine eigenen Figuren +1. Dabei wird 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht."},"desertwatchoffensivedefense":{"id":301106,"name":"Sandmeers Wacht – Offensive Abwehr","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt.","descriptionraw":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt.","descriptionreplaced":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt."},"desertwatchtaketheinitiative":{"id":301105,"name":"Sandmeers Wacht – Aktiver Anschlag","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt.","descriptionraw":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt.","descriptionreplaced":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur in dieser Runde zusätzlich um 1 Pkt."},"devourersimpulse":{"id":122045,"name":"Verschlingende Impulsivität","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Runde: 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden abgeworfen, um dieser Figur 1 LP wiederherzustellen und 1 Karte zu ziehen.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden $[K56|s1], um dieser Figur 1 LP wiederherzustellen und 1 Karte zu ziehen.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 2 Karten mit den ursprünglich höchsten Elementarwürfelkosten werden <color=#FFFFFFFF>abgeworfen</color>, um dieser Figur 1 LP wiederherzustellen und 1 Karte zu ziehen."},"devourersinstinct":{"id":122044,"name":"Verzehrungsinstinkt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Runde: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird abgeworfen.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird $[K56|s1].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird <color=#FFFFFFFF>abgeworfen</color>."},"diggingdowntopaydirt":{"id":301301,"name":"Ausgegrabener Gewinn","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt Schild.","descriptionraw":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt $[K6].","descriptionreplaced":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Zuschlag für Defizite","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Dori ausgerüstet mit dieser Karte Flaschengeist: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von Aufladung erhalten die Figuren, die noch keine haben, 1 Pkt. Aufladung zusätzlich.","descriptionraw":"Erschafft $[A1410] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C114102]</color>: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von $[K310] erhalten die Figuren, die noch keine haben, 1 Pkt. $[K310] zusätzlich.","descriptionreplaced":"Erschafft Dori ausgerüstet mit dieser Karte <color=#FFFFFFFF>Flaschengeist</color>: Erhöht seine Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> erhalten die Figuren, die noch keine haben, 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> zusätzlich."},"distantstorm":{"id":301019,"name":"Ferner Blitzsturm","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt der davon betroffenen Figur 2 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 2 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Im Namen der Götter","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Rosaria ausgerüstet mit dieser Karte auf dem Feld: Erschafft, wenn Erschütterndes Geständnis angewendet wird oder du 1 Angriff von Schwachstellen erschaffen hast, 1 Schichtwechsel in deiner Hand (1-mal pro Runde).","descriptionraw":"Ist $[A1113] ausgerüstet mit dieser Karte auf dem Feld: Erschafft, wenn <color=#FFFFFFFF>$[S11132]</color> angewendet wird oder du 1 <color=#FFFFFFFF>$[C111133]</color> erschaffen hast, 1 <color=#FFFFFFFF>$[C332002]</color> in deiner Hand (1-mal pro Runde).","descriptionreplaced":"Ist Rosaria ausgerüstet mit dieser Karte auf dem Feld: Erschafft, wenn <color=#FFFFFFFF>Erschütterndes Geständnis</color> angewendet wird oder du 1 <color=#FFFFFFFF>Angriff von Schwachstellen</color> erschaffen hast, 1 <color=#FFFFFFFF>Schichtwechsel</color> in deiner Hand (1-mal pro Runde)."},"dominanceofearth":{"id":216031,"name":"Hungrige Erde","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wenn die LP von Zhongli ausgerüstet mit dieser Karte mindestens bei 7 liegen, wird der Geo-SCH durch Zhongli und deine Beschwörungen um 1 Pkt. erhöht.","descriptionraw":"Wenn die LP von $[A1603] ausgerüstet mit dieser Karte mindestens bei 7 liegen, wird der $[K106|s1] durch $[A1603] und deine Beschwörungen um 1 Pkt. erhöht.","descriptionreplaced":"Wenn die LP von Zhongli ausgerüstet mit dieser Karte mindestens bei 7 liegen, wird der {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> durch Zhongli und deine Beschwörungen um 1 Pkt. erhöht."},"draconicmajesty":{"id":125024,"name":"Drachenzorn","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Der nächste SCH durch Dvalin +1","descriptionraw":"Der nächste SCH durch $[A2502] +1","descriptionreplaced":"Der nächste SCH durch Dvalin +1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Wolkenwelle","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn du zur hiermit ausgerüsteten Figur gewechselt hast: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Wenn du zur hiermit ausgerüsteten Figur gewechselt hast:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Max. 2-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Wenn du zur hiermit ausgerüsteten Figur gewechselt hast:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar).","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Dvalins Atem","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Endlose Strömung anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S25025]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Endlose Strömung</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Dvalins Atem","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Allerletzte Strömung anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S25026]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Allerletzte Strömung</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Mit Leichtigkeit","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Echo des Opferfests","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Standardangriffen durch die Figur: Zieht 1 Karte (1-mal pro Runde).\nNach Anwenden von Fähigkeiten durch die Figur: Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erschafft 1 Würfel des Elements der hiermit ausgerüsteten Figur, wenn du nicht mehr Elementarwürfel als Karten in der Hand hast (1-mal pro Runde)."},"edictofabsolutionineffect":{"id":300005,"name":"Edikt der Absolution (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"In dieser Runde ist die hiermit ausgerüstete Figur immun gegen Gefroren, Schwindel, Versteinert und andere Zustände, die sie keine Fähigkeiten anwenden lassen. Ist diese Figur deine aktive Figur, wird sie nicht aufgrund verschiedener Effekte gewechselt werden.","descriptionraw":"In dieser Runde ist die hiermit ausgerüstete Figur immun gegen Gefroren, Schwindel, Versteinert und andere Zustände, die sie keine Fähigkeiten anwenden lassen. Ist diese Figur deine aktive Figur, wird sie nicht aufgrund verschiedener Effekte gewechselt werden.","descriptionreplaced":"In dieser Runde ist die hiermit ausgerüstete Figur immun gegen Gefroren, Schwindel, Versteinert und andere Zustände, die sie keine Fähigkeiten anwenden lassen. Ist diese Figur deine aktive Figur, wird sie nicht aufgrund verschiedener Effekte gewechselt werden."},"effortless":{"id":403025,"name":"Mühelosigkeit","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wendet deine Figur eine Fähigkeit an, die sie in dieser Runde bereits 2-mal benutzt hat: Elementarwürfel-Verbrauch -2.","descriptionraw":"<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit an, die sie in dieser Runde bereits 2-mal benutzt hat:</color> Elementarwürfel-Verbrauch -2.","descriptionreplaced":"<color=#FFFFFFFF>Wendet deine Figur eine Fähigkeit an, die sie in dieser Runde bereits 2-mal benutzt hat:</color> Elementarwürfel-Verbrauch -2."},"electricrebirth":{"id":124061,"name":"Neugeburt des Donners","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: Elektro-SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: $[K104|s1] durch die Figur +1.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch die Figur +1."},"electricrebirthhoned":{"id":124062,"name":"Neugeburt des Donners – Gestählt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Elektro-SCH durch die Figur +1.","descriptionraw":"$[K104|s1] durch die Figur +1.","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch die Figur +1."},"electrocicinsgleam":{"id":224041,"name":"Glimmen des Elektro-Cicins","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bevor du eine Aktion ausführst, während Fatui – Elektro-Cicin-Zauberin ausgerüstet mit dieser Karte auf dem Feld ist: Wenn die Einsatzmöglichkeit von Elektro-Cicin bei 3 oder mehr liegt, verursacht Elektro-Cicin sofort 1 Pkt. Elektro-SCH. (Verbraucht Einsatzmöglichkeit, 1-mal pro Runde)","descriptionraw":"Bevor du eine Aktion ausführst, während $[A2404] ausgerüstet mit dieser Karte auf dem Feld ist: Wenn die $[K3] von <color=#FFFFFFFF>$[C124041]</color> bei 3 oder mehr liegt, verursacht <color=#FFFFFFFF>$[C124041]</color> sofort 1 Pkt. $[K104|s1]. (Verbraucht $[K3], 1-mal pro Runde)","descriptionreplaced":"Bevor du eine Aktion ausführst, während Fatui – Elektro-Cicin-Zauberin ausgerüstet mit dieser Karte auf dem Feld ist: Wenn die <color=#FFFFFFFF>Einsatzmöglichkeit</color> von <color=#FFFFFFFF>Elektro-Cicin</color> bei 3 oder mehr liegt, verursacht <color=#FFFFFFFF>Elektro-Cicin</color> sofort 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. (Verbraucht <color=#FFFFFFFF>Einsatzmöglichkeit</color>, 1-mal pro Runde)"},"electrocicinward":{"id":124042,"name":"Elektro-Cicin-Ummantelung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild.\nBeim Erschaffen dieses Schildes: Wenn es auf deiner Seite bereits Elektro-Cicin gibt, verleiht deiner aktiven Figur zusätzlich 1 Schild mit einer Schildstärke, die der Einsatzmöglichkeit vom Elektro-Cicin entspricht. (Verleiht auf diese Weise max. 3 Pkt. Schild zusätzlich.)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>.\\n<color=#FFFFFFFF>Beim Erschaffen dieses Schildes:</color> Wenn es auf deiner Seite bereits <color=#FFFFFFFF>$[C124041]</color> gibt, verleiht deiner aktiven Figur zusätzlich 1 $[K6] mit einer Schildstärke, die der $[K3] vom $[C124041] entspricht. (Verleiht auf diese Weise max. 3 Pkt. $[K6] zusätzlich.)","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\n<color=#FFFFFFFF>Beim Erschaffen dieses Schildes:</color> Wenn es auf deiner Seite bereits <color=#FFFFFFFF>Elektro-Cicin</color> gibt, verleiht deiner aktiven Figur zusätzlich 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> mit einer Schildstärke, die der <color=#FFFFFFFF>Einsatzmöglichkeit</color> vom Elektro-Cicin entspricht. (Verleiht auf diese Weise max. 3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> zusätzlich.)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Elektro-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her."},"electrocrystalcore-01":{"id":124015,"name":"Elektro-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 6 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 6 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 6 LP wieder her."},"electrocrystalcore-02":{"id":124016,"name":"Elektro-Kristallkern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 10 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 10 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 10 LP wieder her."},"electrodmgbonus":{"id":143,"name":"Erhöhung des Elektro-Schadens","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten Elektro-SCH (außer SCH durch Verwirbelung).","descriptionraw":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>$[K104|s1]</color> (außer SCH durch Verwirbelung).","descriptionreplaced":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color></color> (außer SCH durch Verwirbelung).","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Elementarrüstung – Elektro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der damit ausgerüsteten Figur erlittener SCH -1, von ihr verursachter SCH +1.\nDieser Zustand kann 2-mal Elektro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#FFACFFFF>Elektro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#FFACFFFF>Elektro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Elektro-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Elektro-SCH.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K104|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Elektro-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Elektro-SCH, ihr Elektro-SCH +1.\nDauer (Runden): 3","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K104|s1], ihr $[K104|s1] +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, ihr {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Elektro-Ummantelung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die hiermit ausgerüstete Figur erhält Immunität gegen SCH aller Art.\nDieser Zustand kann 2-mal Elektro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Die hiermit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FFACFFFF>Elektro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Die hiermit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FFACFFFF>Elektro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Letzter Seufzer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"SCH durch die Figur +1.\nNach Anwenden der Spezialfähigkeit durch diese Figur: Erschafft 1 „Bewegung des Jahrtausends – Lied vom Abschied“ (SCH durch deine eigene Figur +1, Dauer (Runden): 2).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Spezialfähigkeit durch diese Figur:</color> Erschafft 1 <color=#FFFFFFFF>„$[C301102]“</color> (SCH durch deine eigene Figur +1, $[K4]: 2).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Spezialfähigkeit durch diese Figur:</color> Erschafft 1 <color=#FFFFFFFF>„Bewegung des Jahrtausends – Lied vom Abschied“</color> (SCH durch deine eigene Figur +1, <color=#FFFFFFFF>Dauer (Runden)</color>: 2)."},"elementaldevourer":{"id":134091,"name":"Magiesauger","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erhöht die Stufe vom Magiesauger um 1, wenn die Figur Elektro-SCH erlitten hat. (Höchststufe: 2)\nElektro-SCH durch die Figur +1, Elektro-SCH an der Figur +2, wenn Magiesauger Stufe 2 erreicht hat.","descriptionraw":"Erhöht die Stufe vom <color=#FFFFFFFF>Magiesauger</color> um 1, wenn die Figur $[K104|s1] erlitten hat. (Höchststufe: 2)\\n$[K104|s1] durch die Figur +1, $[K104|s1] an der Figur +2, wenn <color=#FFFFFFFF>Magiesauger</color> Stufe 2 erreicht hat.","descriptionreplaced":"Erhöht die Stufe vom <color=#FFFFFFFF>Magiesauger</color> um 1, wenn die Figur {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> erlitten hat. (Höchststufe: 2)\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch die Figur +1, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> an der Figur +2, wenn <color=#FFFFFFFF>Magiesauger</color> Stufe 2 erreicht hat.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Magiesauger","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erhöht die Stufe vom Magiesauger um 1, wenn die Figur Geo-SCH erlitten hat. (Höchststufe: 2)\nGeo-SCH durch die Figur +1, Geo-SCH an der Figur +2, wenn Magiesauger Stufe 2 erreicht hat.","descriptionraw":"Erhöht die Stufe vom <color=#FFFFFFFF>Magiesauger</color> um 1, wenn die Figur $[K106|s1] erlitten hat. (Höchststufe: 2)\\n$[K106|s1] durch die Figur +1, $[K106|s1] an der Figur +2, wenn <color=#FFFFFFFF>Magiesauger</color> Stufe 2 erreicht hat.","descriptionreplaced":"Erhöht die Stufe vom <color=#FFFFFFFF>Magiesauger</color> um 1, wenn die Figur {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> erlitten hat. (Höchststufe: 2)\\n{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> durch die Figur +1, {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> an der Figur +2, wenn <color=#FFFFFFFF>Magiesauger</color> Stufe 2 erreicht hat.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Elementarwesen – Kryo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Hat auf Dauer das Kryo-Attribut und ist immun gegen Kryo-SCH und Gefroren.","descriptionraw":"Hat auf Dauer das {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-Attribut</color> und ist immun gegen $[K101|s1] und Gefroren.","descriptionreplaced":"Hat auf Dauer das {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-Attribut</color> und ist immun gegen {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> und Gefroren."},"elementallifeformelectro":{"id":134061,"name":"Elementarwesen – Elektro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Hat auf Dauer das Elektro-Attribut und ist immun gegen Elektro-SCH.","descriptionraw":"Hat auf Dauer das {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-Attribut</color> und ist immun gegen $[K104|s1].","descriptionreplaced":"Hat auf Dauer das {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-Attribut</color> und ist immun gegen {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>."},"elementallifeformhydro":{"id":132041,"name":"Elementarwesen – Hydro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Hat auf Dauer das Hydro-Attribut und ist immun gegen Hydro-SCH.","descriptionraw":"Hat auf Dauer das {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-Attribut</color> und ist immun gegen $[K102|s1].","descriptionreplaced":"Hat auf Dauer das {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-Attribut</color> und ist immun gegen {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Elementarer Einklang – Beständiges Gestein (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Das nächste Mal in dieser Runde, wenn eine deiner Figuren Geo-SCH verursacht hat: Verleiht 1 bestehenden Kampfstatus „Schild“ deiner Seite zusätzlich 3 Pkt. Schild.","descriptionraw":"<color=#FFFFFFFF>Das nächste Mal in dieser Runde, wenn eine deiner Figuren $[K106|s1] verursacht hat:</color> Verleiht 1 bestehenden Kampfstatus „$[K6]“ deiner Seite zusätzlich 3 Pkt. $[K6].","descriptionreplaced":"<color=#FFFFFFFF>Das nächste Mal in dieser Runde, wenn eine deiner Figuren {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> verursacht hat:</color> Verleiht 1 bestehenden Kampfstatus „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“ deiner Seite zusätzlich 3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Elementarer Einklang – Aufrichtiges Feuer (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Das nächste Mal in dieser Runde, wenn deine aktive Figur eine der Pyro-Reaktionen auslöst: Verursachter SCH +3.","descriptionraw":"Das nächste Mal in dieser Runde, wenn deine aktive Figur eine der $[K213] auslöst: Verursachter SCH +3.","descriptionreplaced":"Das nächste Mal in dieser Runde, wenn deine aktive Figur eine der <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Reaktionen</color> auslöst: Verursachter SCH +3."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Elementarer Einklang – Zerspringendes Eis (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nächster Schaden durch deine aktuelle aktive Figur in dieser Runde +2.","descriptionraw":"Nächster Schaden durch deine aktuelle aktive Figur in dieser Runde +2.","descriptionreplaced":"Nächster Schaden durch deine aktuelle aktive Figur in dieser Runde +2."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Elementarer Einklang – Überwucherndes Gras (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Das nächste Mal in dieser Runde, wenn deine Figuren Elementarreaktionen auslösen: Verursachter SCH +2.","descriptionraw":"Das nächste Mal in dieser Runde, wenn deine Figuren Elementarreaktionen auslösen: Verursachter SCH +2.","descriptionreplaced":"Das nächste Mal in dieser Runde, wenn deine Figuren Elementarreaktionen auslösen: Verursachter SCH +2."},"embersrekindled":{"id":223021,"name":"Neu entfachte Glut","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Löst Abgrundsänger – Abgrundflammen ausgerüstet mit dieser Karte Neugeburt des Feuers aus: Verleiht der Figur beim Abwerfen dieser Karte Schutz der Abgrundflammen.","descriptionraw":"Löst $[A2302] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C123022]</color> aus: Verleiht der Figur beim Abwerfen dieser Karte $[K1006].","descriptionreplaced":"Löst Abgrundsänger – Abgrundflammen ausgerüstet mit dieser Karte <color=#FFFFFFFF>Neugeburt des Feuers</color> aus: Verleiht der Figur beim Abwerfen dieser Karte <color=#FFFFFFFF>Schutz der Abgrundflammen</color>."},"emblemofseveredfate":{"id":312008,"name":"Wappen des getrennten Schicksals","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden der Spezialfähigkeiten durch deine anderen Figuren: Verleiht der hiermit ausgerüsteten Figur 1 Pkt. Aufladung.\nSCH der Spezialfähigkeit durch diese Figur +2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden der Spezialfähigkeiten durch deine anderen Figuren:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. $[K310].\\nSCH der Spezialfähigkeit durch diese Figur +2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden der Spezialfähigkeiten durch deine anderen Figuren:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.\\nSCH der Spezialfähigkeit durch diese Figur +2 (1-mal pro Runde)."},"embraceofwinds":{"id":215031,"name":"Umarmung des Windes","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Venti ausgerüstet mit dieser Karte 1 Sturm, dessen Effekt danach ausgelöst worden ist, wird für den nächsten Standardangriff deiner eigenen Figuren in dieser Runde 1 Würfel (beliebig) weniger verbraucht.","descriptionraw":"Erschafft $[A1503] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C115031]</color>, dessen Effekt danach ausgelöst worden ist, wird für den nächsten <color=#FFFFFFFF>Standardangriff</color> deiner eigenen Figuren in dieser Runde 1 $[K309] weniger verbraucht.","descriptionreplaced":"Erschafft Venti ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Sturm</color>, dessen Effekt danach ausgelöst worden ist, wird für den nächsten <color=#FFFFFFFF>Standardangriff</color> deiner eigenen Figuren in dieser Runde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht."},"encarminevortex":{"id":163012,"name":"Karminroter Luftwirbel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort ihre Fähigkeit anwenden: Verursacht 3 Pkt. Pyro-SCH; entfernt dabei den Schild.\nWährend der Vorbereitungszeit: Verleiht der damit ausgerüsteten Figur 3 Pkt. Schild.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort ihre Fähigkeit anwenden: <color=#FFFFFFFF>Verursacht 3 Pkt. $[K103|s1]; entfernt dabei den $[K6]</color>.\\nWährend der Vorbereitungszeit: Verleiht der damit ausgerüsteten Figur 3 Pkt. $[K6].","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort ihre Fähigkeit anwenden: <color=#FFFFFFFF>Verursacht 3 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>; entfernt dabei den {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\nWährend der Vorbereitungszeit: Verleiht der damit ausgerüsteten Figur 3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Schwertfischer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sobald du eine Aktionskarte ausspielst, die nicht in deinem anfänglichen Deck für diese Partie war: Diese Karte sammelt 1 Pkt. Fischfang. (max. 2 Pkt.)\nBeim Anwenden von Fähigkeiten durch die Figur: Verbraucht, wenn welche vorhanden sind, alle Stapelungen von Fischfang und erhöht den SCH dieser Fähigkeit um 1 Pkt. Zieht für jeden verbrauchten Pkt. Fischfang 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Sobald du eine Aktionskarte ausspielst, die nicht in deinem anfänglichen Deck für diese Partie war:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Fischfang</color>. (max. 2 Pkt.)\\n<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Stapelungen von <color=#FFFFFFFF>Fischfang</color> und erhöht den SCH dieser Fähigkeit um 1 Pkt. Zieht für jeden verbrauchten Pkt. <color=#FFFFFFFF>Fischfang</color> 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Sobald du eine Aktionskarte ausspielst, die nicht in deinem anfänglichen Deck für diese Partie war:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Fischfang</color>. (max. 2 Pkt.)\\n<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Stapelungen von <color=#FFFFFFFF>Fischfang</color> und erhöht den SCH dieser Fähigkeit um 1 Pkt. Zieht für jeden verbrauchten Pkt. <color=#FFFFFFFF>Fischfang</color> 1 Karte.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Energieverstärkung – Ousia","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die Moduloptimierung – Ousia der hiermit ausgerüsteten Figur aktiv ist, wird der SCH deiner Figuren zusätzlich um 1 Pkt. erhöht.","descriptionraw":"Wenn die $[S30094] der hiermit ausgerüsteten Figur aktiv ist, wird der SCH deiner Figuren zusätzlich um 1 Pkt. erhöht.","descriptionreplaced":"Wenn die Moduloptimierung – Ousia der hiermit ausgerüsteten Figur aktiv ist, wird der SCH deiner Figuren zusätzlich um 1 Pkt. erhöht."},"energyboostpneuma":{"id":130101,"name":"Energieverstärkung – Pneuma","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die Modulreparatur – Pneuma der hiermit ausgerüsteten Figur ausgelöst wird, wird die Heilung um 1 LP erhöht.","descriptionraw":"Wenn die $[S30104] der hiermit ausgerüsteten Figur ausgelöst wird, wird die Heilung um 1 LP erhöht.","descriptionreplaced":"Wenn die Modulreparatur – Pneuma der hiermit ausgerüsteten Figur ausgelöst wird, wird die Heilung um 1 LP erhöht."},"energyconversionousia":{"id":402012,"name":"Energieumwandlung – Ousia","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Füllt die Ousia-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Ousia-Modus“ eintritt.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Füllt die Ousia-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Ousia-Modus“ eintritt.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Füllt die Ousia-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Ousia-Modus“ eintritt."},"energyconversionpneuma":{"id":402018,"name":"Energieumwandlung – Pneuma","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt."},"energyconversionpneuma-01":{"id":402021,"name":"Energieumwandlung – Pneuma","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Füllt die Pneuma-Energie der hiermit ausgerüsteten Figur auf, sodass sie in den „Pneuma-Modus“ eintritt."},"energyrevival":{"id":402007,"name":"Energieladung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Dieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Wiederbelebungszeit“. Nach Anwenden von Fähigkeiten durch die „Unberührte Elektro-Hypostase“: Verbraucht 1 Pkt. „Wiederbelebungszeit“. Ist die ganze „Wiederbelebungszeit“ aufgebraucht, wird dieser Effekt entfernt und die Offenlegung der Schwächen beendet; jeder Punkt der übrigen Prismenenergie der Wiederbelebungsprismen stellt der „Unberührten Elektro-Hypostase“ 2 LP wieder her.","descriptionraw":"Dieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Wiederbelebungszeit“. <color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die „Unberührte Elektro-Hypostase“:</color> Verbraucht 1 Pkt. „Wiederbelebungszeit“. Ist die ganze „Wiederbelebungszeit“ aufgebraucht, wird dieser Effekt entfernt und die <color=#FFFFFFFF>$[C402011]</color> beendet; jeder Punkt der übrigen Prismenenergie der <color=#FFFFFFFF>Wiederbelebungsprismen</color> stellt der „Unberührten Elektro-Hypostase“ 2 LP wieder her.","descriptionreplaced":"Dieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Wiederbelebungszeit“. <color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die „Unberührte Elektro-Hypostase“:</color> Verbraucht 1 Pkt. „Wiederbelebungszeit“. Ist die ganze „Wiederbelebungszeit“ aufgebraucht, wird dieser Effekt entfernt und die <color=#FFFFFFFF>Offenlegung der Schwächen</color> beendet; jeder Punkt der übrigen Prismenenergie der <color=#FFFFFFFF>Wiederbelebungsprismen</color> stellt der „Unberührten Elektro-Hypostase“ 2 LP wieder her.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Grasschnittstrahl","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"SCH durch die Figur +1.\nWird automatisch 1-mal pro Runde ausgelöst: Verleiht der hiermit ausgerüsteten Figur 1 Pkt. Aufladung, wenn sie vorhin keine hat.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wird automatisch 1-mal pro Runde ausgelöst:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. $[K310], wenn sie vorhin keine hat.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Wird automatisch 1-mal pro Runde ausgelöst:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>, wenn sie vorhin keine hat."},"equitablejudgment":{"id":112102,"name":"Gerechter Vorstoß","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Gerechter Vorstoß anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S12104]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Gerechter Vorstoß</color> anwenden."},"exceptionalprotection":{"id":402027,"name":"Hervorragende Abschirmung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur für jede Stapelung 1 Pkt. Schild (stapelbar).","descriptionraw":"Verleiht deiner aktiven Figur für jede Stapelung 1 Pkt. $[K6] (stapelbar).","descriptionreplaced":"Verleiht deiner aktiven Figur für jede Stapelung 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (stapelbar).","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Erschöpftes Fallen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH an der davon betroffenen Figur +1.\nDieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Abflug-Countdown“.\nNach Anwenden einer Fähigkeit der Figur mit diesem Attribut: „Abflug-Countdown“ -1. Ist der „Abflug-Countdown“ abgelaufen, wird dieser Effekt entfernt; die Figur wird erneut den Zustand „Himmlische Patrouille“ annehmen.","descriptionraw":"SCH an der davon betroffenen Figur +1.\\nDieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Abflug-Countdown“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figur mit diesem Attribut:</color> „Abflug-Countdown“ -1. Ist der „Abflug-Countdown“ abgelaufen, wird dieser Effekt entfernt; die Figur wird erneut den Zustand „$[C402014]“ annehmen.","descriptionreplaced":"SCH an der davon betroffenen Figur +1.\\nDieser Effekt bringt beim Betreten des Feldes 3 Pkt. „Abflug-Countdown“.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figur mit diesem Attribut:</color> „Abflug-Countdown“ -1. Ist der „Abflug-Countdown“ abgelaufen, wird dieser Effekt entfernt; die Figur wird erneut den Zustand „Himmlische Patrouille“ annehmen.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Haarreif des Verbannten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Spezialfähigkeiten durch die Figur: Verleiht all deinen inaktiven Figuren 1 Pkt. Aufladung (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Verleiht all deinen inaktiven Figuren 1 Pkt. $[K310] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Verleiht all deinen inaktiven Figuren 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> (1-mal pro Runde)."},"exilescirclet-01":{"id":533018,"name":"Haarreif des Verbannten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Nach Anwenden von Spezialfähigkeiten durch die Figur: Verleiht all deinen inaktiven Figuren 1 Pkt. Aufladung (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Verleiht all deinen inaktiven Figuren 1 Pkt. $[K310] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Verleiht all deinen inaktiven Figuren 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> (1-mal pro Runde)."},"explosivespark":{"id":113061,"name":"Explosiver Funke","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die damit ausgerüstete Figur heftige Schläge aus: Pyro-Verbrauch -1, verursachter SCH +1.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Führt die damit ausgerüstete Figur $[K51|s1] aus:</color> <color=#FF9999FF>$[K303]</color>-Verbrauch -1, verursachter SCH +1.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Führt die damit ausgerüstete Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>-Verbrauch -1, verursachter SCH +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Explosiver Funke","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die damit ausgerüstete Figur heftige Schläge aus: Pyro-Verbrauch -1, verursachter SCH +1.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Führt die damit ausgerüstete Figur $[K51|s1] aus:</color> <color=#FF9999FF>$[K303]</color>-Verbrauch -1, verursachter SCH +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Führt die damit ausgerüstete Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>-Verbrauch -1, verursachter SCH +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Offenlegung der Schwächen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Während der Dauer des Zustands erleidet die Karte Wiederbelebungsprismen der Unberührten Elektro-Hypostase anstelle der Figur Schaden.\n(Erleidet die Figur SCH einer Elementarreaktion, wird „Prismenenergie“ der Wiederbelebungsprismen verbraucht, während die Figur gegen erlittenen Schaden immun ist.)","descriptionraw":"Während der Dauer des Zustands erleidet die Karte <color=#FFFFFFFF>Wiederbelebungsprismen</color> der <color=#FFFFFFFF>Unberührten Elektro-Hypostase</color> anstelle der Figur Schaden.\\n(Erleidet die Figur SCH einer Elementarreaktion, wird <color=#FFFFFFFF>„Prismenenergie“</color> der Wiederbelebungsprismen verbraucht, während die Figur gegen erlittenen Schaden immun ist.)","descriptionreplaced":"Während der Dauer des Zustands erleidet die Karte <color=#FFFFFFFF>Wiederbelebungsprismen</color> der <color=#FFFFFFFF>Unberührten Elektro-Hypostase</color> anstelle der Figur Schaden.\\n(Erleidet die Figur SCH einer Elementarreaktion, wird <color=#FFFFFFFF>„Prismenenergie“</color> der Wiederbelebungsprismen verbraucht, während die Figur gegen erlittenen Schaden immun ist.)"},"exquisitethrow":{"id":112092,"name":"Würfel der Mystik","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Standardangriffen deiner Figuren: Verursacht 1 Pkt. Hydro-SCH.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Würfel der Mystik","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Verursacht 2 Pkt. Hydro-SCH.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 2 Pkt. $[K152|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Zusammenbruch und Wendepunkt (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"In der aktuellen Runde wird die Aktion „Figur wechseln“ beider Seiten 1 Elementarwürfel mehr verbrauchen.","descriptionraw":"<color=#FFFFFFFF>In der aktuellen Runde wird die Aktion „Figur wechseln“ beider Seiten</color> 1 Elementarwürfel mehr verbrauchen.","descriptionreplaced":"<color=#FFFFFFFF>In der aktuellen Runde wird die Aktion „Figur wechseln“ beider Seiten</color> 1 Elementarwürfel mehr verbrauchen.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Totenblitz","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Nach Ausspielen von Energieblock des Knochenfressers, während Skorpion heiliger Knochen ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, erschafft 1 Energieblock des Knochenfressers und legt sie zufällig unter die Karten deines Stapels.","descriptionraw":"Nach Ausspielen von <color=#FFFFFFFF>$[C124051]</color>, während <color=#FFFFFFFF>$[A2405]</color> ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, erschafft 1 <color=#FFFFFFFF>$[C124051]</color> und legt sie zufällig unter die Karten deines Stapels.","descriptionreplaced":"Nach Ausspielen von <color=#FFFFFFFF>Energieblock des Knochenfressers</color>, während <color=#FFFFFFFF>Skorpion heiliger Knochen</color> ausgerüstet mit dieser Karte auf dem Feld ist: Zieht 1 Karte, erschafft 1 <color=#FFFFFFFF>Energieblock des Knochenfressers</color> und legt sie zufällig unter die Karten deines Stapels."},"fatuiambusher":{"id":303215,"name":"Fatui-Wegelagerer","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Ein Fatui-Wegelagerer wird, nachdem die aktive Figur der betroffenen Seite eine Fähigkeit angewendet hat, einen entsprechenden Effekt auslösen, der dieser aktiven Figur SCH zufügt (1-mal pro Runde).\nInsgesamt 4 Arten von Fatui-Wegelagerern:\nKryo-Cicin-Zauberin: Verursacht beim Auslösen des Effekts 1 Pkt. Kryo-SCH, Einsatzmöglichkeit: 2.\nSpiegeljungfrau: Verursacht beim Auslösen des Effekts 1 Pkt. Hydro-SCH, Einsatzmöglichkeit: 2.\nPyro-Kanonen-Freischärler: Verursacht beim Auslösen des Effekts 1 Pkt. Pyro-SCH, Einsatzmöglichkeit: 2.\nElektro-Hammer-Stürmer: Verursacht beim Auslösen des Effekts 1 Pkt. Elektro-SCH, Einsatzmöglichkeit: 2.","descriptionraw":"Ein Fatui-Wegelagerer wird, nachdem die aktive Figur der betroffenen Seite eine Fähigkeit angewendet hat, einen entsprechenden Effekt auslösen, der dieser aktiven Figur SCH zufügt (1-mal pro Runde).\\nInsgesamt 4 Arten von Fatui-Wegelagerern:\\n<color=#FFFFFFFF>Kryo-Cicin-Zauberin</color>: Verursacht beim Auslösen des Effekts 1 Pkt. $[K101|s1], Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Spiegeljungfrau</color>: Verursacht beim Auslösen des Effekts 1 Pkt. $[K102|s1], Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Pyro-Kanonen-Freischärler</color>: Verursacht beim Auslösen des Effekts 1 Pkt. $[K103|s1], Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Elektro-Hammer-Stürmer</color>: Verursacht beim Auslösen des Effekts 1 Pkt. $[K104|s1], Einsatzmöglichkeit: 2.","descriptionreplaced":"Ein Fatui-Wegelagerer wird, nachdem die aktive Figur der betroffenen Seite eine Fähigkeit angewendet hat, einen entsprechenden Effekt auslösen, der dieser aktiven Figur SCH zufügt (1-mal pro Runde).\\nInsgesamt 4 Arten von Fatui-Wegelagerern:\\n<color=#FFFFFFFF>Kryo-Cicin-Zauberin</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Spiegeljungfrau</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Pyro-Kanonen-Freischärler</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>, Einsatzmöglichkeit: 2.\\n<color=#FFFFFFFF>Elektro-Hammer-Stürmer</color>: Verursacht beim Auslösen des Effekts 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, Einsatzmöglichkeit: 2."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui-Wegelagererin – Kryo-Cicin-Zauberin","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. Kryo-SCH zu. (1-mal pro Runde)\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. $[K101|s1] zu. (1-mal pro Runde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> zu. (1-mal pro Runde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui-Wegelagerer – Elektro-Hammer-Stürmer","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. Elektro-SCH zu. (1-mal pro Runde)\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. $[K104|s1] zu. (1-mal pro Runde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> zu. (1-mal pro Runde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui-Wegelagererin – Spiegeljungfrau","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. Hydro-SCH zu. (1-mal pro Runde)\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. $[K102|s1] zu. (1-mal pro Runde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> zu. (1-mal pro Runde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui-Wegelagerer – Pyro-Kanonen-Freischärler","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. Pyro-SCH zu. (1-mal pro Runde)\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. $[K103|s1] zu. (1-mal pro Runde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu. (1-mal pro Runde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Favonius-Schwert","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"SCH durch die Figur +1.\nNach Anwenden der Elementarfähigkeit durch die Figur: Verleiht dieser Figur zusätzlich 1 Pkt. Aufladung (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Verleiht dieser Figur zusätzlich 1 Pkt. $[K310] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Verleiht dieser Figur zusätzlich 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> (1-mal pro Runde)."},"featherfalljudgment":{"id":214041,"name":"Urteil der Federn","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Cyno ausgerüstet mit dieser Karte Geheimer Ritus – Abgründiger Seelenwanderer an, während die Verwandlungsstufe von Paktverschworener Pfadklärer mindestens 2 erreicht, wird der verursachte SCH um 1 Pkt. erhöht (max. 2-mal pro Runde).","descriptionraw":"Wendet $[A1404] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S14042]</color> an, während die Verwandlungsstufe von <color=#FFFFFFFF>$[C114041]</color> mindestens 2 erreicht, wird der verursachte SCH um 1 Pkt. erhöht (max. 2-mal pro Runde).","descriptionreplaced":"Wendet Cyno ausgerüstet mit dieser Karte <color=#FFFFFFFF>Geheimer Ritus – Abgründiger Seelenwanderer</color> an, während die Verwandlungsstufe von <color=#FFFFFFFF>Paktverschworener Pfadklärer</color> mindestens 2 erreicht, wird der verursachte SCH um 1 Pkt. erhöht (max. 2-mal pro Runde)."},"featherweightfoam":{"id":222051,"name":"Federleichter Schaum","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Hilichurl-Hydro-Läufer ausgerüstet mit dieser Karte auf dem Feld, während Spezialtechnik angewendet wird: Würfel-Verbrauch -1 (1-mal pro Runde).","descriptionraw":"Ist $[A2205] ausgerüstet mit dieser Karte auf dem Feld, während {SPRITE_PRESET#3008}Spezialtechnik angewendet wird: Würfel-Verbrauch -1 (1-mal pro Runde).","descriptionreplaced":"Ist Hilichurl-Hydro-Läufer ausgerüstet mit dieser Karte auf dem Feld, während {SPRITE_PRESET#3008}Spezialtechnik angewendet wird: Würfel-Verbrauch -1 (1-mal pro Runde)."},"festivefires":{"id":113123,"name":"Feierliche Flammen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nachdem du die Runde beendest: Verursacht, wenn du nicht mehr als 1 Karte auf deiner Hand hast, 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht, wenn du nicht mehr als 1 Karte auf deiner Hand hast, 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht, wenn du nicht mehr als 1 Karte auf deiner Hand hast, 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Neugeburt des Feuers","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: Pyro-SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: $[K103|s1] durch die Figur +1.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> durch die Figur +1."},"fieryrebirthhoned":{"id":123026,"name":"Neugeburt des Feuers – Gestählt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pyro-SCH durch die Figur +1.","descriptionraw":"$[K103|s1] durch die Figur +1.","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> durch die Figur +1."},"fierysanctumsprotection":{"id":113094,"name":"Schutz des Unzähmbaren Schwertjochs","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und Dehya deine inaktive Figur ist: Wehrt 1 Pkt. SCH ab. Betragen die LP von Dehya nicht weniger als 7, erleidet sie 1 Pkt. durchdringenden SCH (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und $[A1309] deine inaktive Figur ist:</color> Wehrt 1 Pkt. SCH ab. Betragen die LP von $[A1309] nicht weniger als 7, erleidet sie 1 Pkt. $[K5|s1] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und Dehya deine inaktive Figur ist:</color> Wehrt 1 Pkt. SCH ab. Betragen die LP von Dehya nicht weniger als 7, erleidet sie 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> (1-mal pro Runde).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Brennende Kampfwut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut Spruchpapier – Pyro.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut <color=#FFFFFFFF>Spruchpapier – Pyro</color>."},"finalfrenzy-01":{"id":134012,"name":"Brennende Kampfwut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut Spruchpapier – Elektro.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Ist die damit ausgerüstete Figur aktiv, wird ihr 3 LP wiederhergestellt, wobei dieser Zustand entfernt wird. Diese Figur erhält zugleich erneut <color=#FFFFFFFF>Spruchpapier – Elektro</color>."},"fishandchipsactive":{"id":303311,"name":"Fisch und Pommes (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Für die nächste Anwendung der Fähigkeit durch die hiermit ausgerüsteten Figuren in dieser Runde wird 1 Elementarwürfel weniger verbraucht.","descriptionraw":"Für die nächste Anwendung der Fähigkeit durch die hiermit ausgerüsteten Figuren in dieser Runde wird 1 Elementarwürfel weniger verbraucht.","descriptionreplaced":"Für die nächste Anwendung der Fähigkeit durch die hiermit ausgerüsteten Figuren in dieser Runde wird 1 Elementarwürfel weniger verbraucht."},"flamesofwarineffect":{"id":300007,"name":"Flammen des Krieges (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Schaden durch die hiermit ausgerüstete Figur in dieser Runde +1 (stapelbar).","descriptionraw":"Schaden durch die hiermit ausgerüstete Figur in dieser Runde +1 (stapelbar).","descriptionreplaced":"Schaden durch die hiermit ausgerüstete Figur in dieser Runde +1 (stapelbar).","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Wiederkehr des fliegenden Laubs","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Collei ausgerüstet mit dieser Karte Der Kämpferin Laub angewendet hat und Fähigkeiten deiner Figuren in derselben Runde Dendro-Reaktionen ausgelöst haben: Verursacht 1 Pkt. Dendro-SCH (1-mal pro Runde).","descriptionraw":"Nachdem $[A1701] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S17012]</color> angewendet hat und Fähigkeiten deiner Figuren in derselben Runde $[K217] ausgelöst haben: Verursacht 1 Pkt. $[K107|s1] (1-mal pro Runde).","descriptionreplaced":"Nachdem Collei ausgerüstet mit dieser Karte <color=#FFFFFFFF>Der Kämpferin Laub</color> angewendet hat und Fähigkeiten deiner Figuren in derselben Runde <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Reaktionen</color> ausgelöst haben: Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> (1-mal pro Runde)."},"flowerfeatherclanineffect":{"id":301024,"name":"„Blumenfeder-Klan“ (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Stellt beim nächsten Einwechseln 1 entsprechenden Elementarwürfel wieder her. (Stapelbar. Löst jedes Mal 1 Stapelung aus.)","descriptionraw":"Stellt beim nächsten Einwechseln 1 entsprechenden Elementarwürfel wieder her. (Stapelbar. Löst jedes Mal 1 Stapelung aus.)","descriptionreplaced":"Stellt beim nächsten Einwechseln 1 entsprechenden Elementarwürfel wieder her. (Stapelbar. Löst jedes Mal 1 Stapelung aus.)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Blumen des verlorenen Paradieses","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Erleiden des SCH durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Sammelt 2 Pkt. „Kronenkristall“, wenn es sich bei diesem SCH um einen Dendro-Schaden handelt oder wenn dabei Dendro-Reaktionen ausgelöst wurden. Erschafft 1 Omni-Würfel, wenn die Anzahl an „Kronenkristall“ nicht niedriger als die Anzahl der Karten in deiner Hand ist.\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)","descriptionraw":"<color=#FFFFFFFF>Beim Erleiden des SCH durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Sammelt 2 Pkt. <color=#FFFFFFFF>„Kronenkristall“</color>, wenn es sich bei diesem SCH um einen $[K107] handelt oder wenn dabei $[K217] ausgelöst wurden. Erschafft 1 $[K411], wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des SCH durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Sammelt 2 Pkt. <color=#FFFFFFFF>„Kronenkristall“</color>, wenn es sich bei diesem SCH um einen {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-Schaden</color> handelt oder wenn dabei <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Reaktionen</color> ausgelöst wurden. Erschafft 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wenn die Anzahl an <color=#FFFFFFFF>„Kronenkristall“</color> nicht niedriger als die Anzahl der Karten in deiner Hand ist.\\n(Auf diese Weise können max. 2 Würfel in einer Runde erschaffen werden.)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Brennende Axt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figur wird nun Pyro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"$[K100|s2] durch die Figur wird nun $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Fließende Cicin-Ummantelung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild.\nBeim Erschaffen dieser Ummantelung: Wenn es auf deiner Seite bereits Kryo-Cicin gibt, verleiht ihr zusätzlich 1 Schild mit einer Schildstärke, die der übrigen Einsatzmöglichkeit vom Kryo-Cicin entspricht. (Verleiht auf diese Weise max. 3 Pkt. Schild zusätzlich.)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>.\\n<color=#FFFFFFFF>Beim Erschaffen dieser Ummantelung:</color> Wenn es auf deiner Seite bereits <color=#FFFFFFFF>$[C121011]</color> gibt, verleiht ihr zusätzlich 1 $[K6] mit einer Schildstärke, die der übrigen $[K3] vom Kryo-Cicin entspricht. (Verleiht auf diese Weise max. 3 Pkt. $[K6] zusätzlich.)","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\n<color=#FFFFFFFF>Beim Erschaffen dieser Ummantelung:</color> Wenn es auf deiner Seite bereits <color=#FFFFFFFF>Kryo-Cicin</color> gibt, verleiht ihr zusätzlich 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> mit einer Schildstärke, die der übrigen <color=#FFFFFFFF>Einsatzmöglichkeit</color> vom Kryo-Cicin entspricht. (Verleiht auf diese Weise max. 3 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> zusätzlich.)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Fließende Flamme","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Diluc ausgerüstet mit dieser Karte in einer Runde zum 2. Mal und zum 3. Mal Sengende Klinge an: Pyro-Würfel-Verbrauch -1.","descriptionraw":"Wendet $[A1301] ausgerüstet mit dieser Karte in einer Runde zum 2. Mal und zum 3. Mal <color=#FFFFFFFF>$[S13012]</color> an: {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1.","descriptionreplaced":"Wendet Diluc ausgerüstet mit dieser Karte in einer Runde zum 2. Mal und zum 3. Mal <color=#FFFFFFFF>Sengende Klinge</color> an: {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro-Würfel</color>-Verbrauch -1."},"flowingpurity":{"id":311110,"name":"Fließende Reinheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Beim Ausspielen und am Ende der Runde: Verleiht der Figur 1 Stapelung Eid des Lebens.\nWahl einer Aktion auf beiden Seiten: Erschafft, wenn die hiermit ausgerüstete Figur noch keinen Eid des Lebens hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen und am Ende der Runde:</color> Verleiht der Figur 1 Stapelung <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Wahl einer Aktion auf beiden Seiten:</color> Erschafft, wenn die hiermit ausgerüstete Figur noch keinen <color=#FFFFFFFF>$[C122]</color> hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen und am Ende der Runde:</color> Verleiht der Figur 1 Stapelung <color=#FFFFFFFF>Eid des Lebens</color>.\\n<color=#FFFFFFFF>Wahl einer Aktion auf beiden Seiten:</color> Erschafft, wenn die hiermit ausgerüstete Figur noch keinen <color=#FFFFFFFF>Eid des Lebens</color> hat, 1 Würfel eines zufälligen Elements und nächster SCH +1 (1-mal pro Runde)."},"flowingpurityineffect":{"id":301112,"name":"Fließende Reinheit (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur um 1 Pkt.","descriptionraw":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur um 1 Pkt.","descriptionreplaced":"Erhöht den nächsten SCH durch die hiermit ausgerüstete Figur um 1 Pkt."},"flowingrings":{"id":312019,"name":"Ring der Strömung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Standardangriffen durch die Figur: Zieht 1 Karte (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch die Figur:</color> Zieht 1 Karte (1-mal pro Runde)."},"flyingcloudflagformation":{"id":116073,"name":"Formation der fliegenden Wolken","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Führt deine Figur Standardangriffe aus: Wenn du nicht mehr als 1 Karte auf deiner Hand hast, wird für diese Fähigkeit 1 Elementarwürfel weniger verbraucht.\nEinsatzmöglichkeit: 1 (stapelbar, max. 4)","descriptionraw":"<color=#FFFFFFFF>Führt deine Figur Standardangriffe aus:</color> Wenn du nicht mehr als 1 Karte auf deiner Hand hast, wird für diese Fähigkeit 1 Elementarwürfel weniger verbraucht.\\n<color=#FFFFFFFF>$[K3]: 1</color> (stapelbar, max. 4)","descriptionreplaced":"<color=#FFFFFFFF>Führt deine Figur Standardangriffe aus:</color> Wenn du nicht mehr als 1 Karte auf deiner Hand hast, wird für diese Fähigkeit 1 Elementarwürfel weniger verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (stapelbar, max. 4)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Formation der fliegenden Wolken","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach der Aktion der hiermit ausgerüsteten Figur: Aktion +1.\nEinsatzmöglichkeit: 1 (unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Aktion +1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (unbegrenzt stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Aktion +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (unbegrenzt stapelbar)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Glänzende Fontemer-Perle","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erleidet die hiermit ausgerüstete Figur SCH: Wehrt 1 Pkt. SCH ab. Verbraucht keine Einsatzmöglichkeit, wenn von Beschwörungen verursachter SCH abgewehrt wird (1-mal pro Runde).\nEinsatzmöglichkeit: 2\n\nNachdem du die Runde beendest: Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist.","descriptionraw":"<color=#FFFFFFFF>Erleidet die hiermit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Verbraucht keine $[K3], wenn von Beschwörungen verursachter SCH abgewehrt wird (1-mal pro Runde).\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet die hiermit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Verbraucht keine <color=#FFFFFFFF>Einsatzmöglichkeit</color>, wenn von Beschwörungen verursachter SCH abgewehrt wird (1-mal pro Runde).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Glänzende Fontemer-Perle","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erleidet die damit ausgerüstete Figur SCH: Wehrt 1 Pkt. SCH ab. Verbraucht keine Einsatzmöglichkeit, wenn von Beschwörungen verursachter SCH abgewehrt wird.\nEinsatzmöglichkeit: 2\n\nWährend der Wirkungsdauer dieses Zustands: SCH durch die hiermit ausgerüsteten Figur +1.","descriptionraw":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Verbraucht keine $[K3], wenn von Beschwörungen verursachter SCH abgewehrt wird.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Während der Wirkungsdauer dieses Zustands:</color> SCH durch die hiermit ausgerüsteten Figur +1.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Verbraucht keine <color=#FFFFFFFF>Einsatzmöglichkeit</color>, wenn von Beschwörungen verursachter SCH abgewehrt wird.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n\\n<color=#FFFFFFFF>Während der Wirkungsdauer dieses Zustands:</color> SCH durch die hiermit ausgerüsteten Figur +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Verbotenes Wissen (in der Abklingphase)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Du kannst „Verbotenes Wissen“ in dieser Runde nicht erneut ausspielen.","descriptionraw":"Du kannst „Verbotenes Wissen“ in dieser Runde nicht erneut ausspielen.","descriptionreplaced":"Du kannst „Verbotenes Wissen“ in dieser Runde nicht erneut ausspielen.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Waldkönigsschwert","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"forestregaliaineffect":{"id":301109,"name":"Waldkönigsschwert (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach dem nächsten „Standardangriff“ durch die Figur: Erschafft 2 Würfel von dem Element dieser Figur.","descriptionraw":"<color=#FFFFFFFF>Nach dem nächsten „Standardangriff“ durch die Figur:</color> Erschafft 2 Würfel von dem Element dieser Figur.","descriptionreplaced":"<color=#FFFFFFFF>Nach dem nächsten „Standardangriff“ durch die Figur:</color> Erschafft 2 Würfel von dem Element dieser Figur."},"fortunepreservingtalisman":{"id":111082,"name":"Leidbefreiungs-Talisman","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figur: Stellt dieser Figur 2 LP wieder her, wenn ihre LP nicht voll sind.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Stellt dieser Figur 2 LP wieder her, wenn ihre LP nicht voll sind.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Stellt dieser Figur 2 LP wieder her, wenn ihre LP nicht voll sind.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Vierblatt-Symbol","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Wechselt zur damit ausgerüsteten Figur.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Wechselt zur damit ausgerüsteten Figur.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Wechselt zur damit ausgerüsteten Figur."},"freshwindoffreedomineffect":{"id":300002,"name":"Ein frischer Wind der Freiheit (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wird in dieser Runde eine Figur des Gegners bei deinem Zug ausgeschaltet: Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Wird in dieser Runde eine Figur des Gegners bei deinem Zug ausgeschaltet:</color> Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Wird in dieser Runde eine Figur des Gegners bei deinem Zug ausgeschaltet:</color> Du bist weiter am Zug, bis du 1 Kampfaktion durchführst.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Frontprescher","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Zu Beginn der Zugphase: Entfernt diesen Effekt, erschafft für jede Stapelung „Frontprescher“ 1 Omni-Würfel.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, erschafft für jede Stapelung „Frontprescher“ 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, erschafft für jede Stapelung „Frontprescher“ 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Gefroren","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)\nErleidet diese Figur Pyro-SCH oder phys. SCH: Erlittener SCH +2 und dieser Zustand wird entfernt.","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)\\nErleidet diese Figur $[K103|s1] oder $[K100|s1]: Erlittener SCH +2 und dieser Zustand wird entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)\\nErleidet diese Figur {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>: Erlittener SCH +2 und dieser Zustand wird entfernt.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Vollmondfrucht","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"fullplate":{"id":116021,"name":"Geo-Panzer","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 2 Pkt. Schild.\nPhys. SCH an dir halbiert sich, bevor dieser Schild aufgebraucht wird. (Der Wert wird aufgerundet)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. $[K6]</color>.\\n$[K100|s2] an dir halbiert sich, bevor dieser $[K6] aufgebraucht wird. (Der Wert wird aufgerundet)","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> an dir halbiert sich, bevor dieser {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> aufgebraucht wird. (Der Wert wird aufgerundet)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Fuufuu-Windrad","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Fuufuu-Windradtritt anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S15074]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Fuufuu-Windradtritt</color> anwenden."},"galesofreverie":{"id":215061,"name":"Brise der Träumerei","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem {REALNAME[ID(1) mit dem Status Haltung des eleganten Windes heftige Schläge ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. Anemo-SCH.","descriptionraw":"Nachdem $[A1506] mit dem Status <color=#FFFFFFFF>$[C115061]</color> $[K51|s1] ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. $[K105|s1].","descriptionreplaced":"Nachdem #{REALNAME[ID(1) mit dem Status <color=#FFFFFFFF>Haltung des eleganten Windes</color> <color=#FFFFFFFF>heftige Schläge</color> ausgeführt hat: Der Wechsel von dieser Figur zu einer anderen wird 1 Elementarwürfel weniger verbrauchen und verursacht dabei 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>."},"gamblersearrings":{"id":312004,"name":"Glücksspiel-Ohrringe","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Wird eine gegnerische Figur ausgeschaltet: Erschafft 2 Omni-Würfel, wenn die damit ausgerüstete Figur aktiv ist. (Max. 3-mal pro Duell)","descriptionraw":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Erschafft 2 $[K411], wenn die damit ausgerüstete Figur aktiv ist. (Max. 3-mal pro Duell)","descriptionreplaced":"<color=#FFFFFFFF>Wird eine gegnerische Figur ausgeschaltet:</color> Erschafft 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, wenn die damit ausgerüstete Figur aktiv ist. (Max. 3-mal pro Duell)"},"generalsancienthelm":{"id":312009,"name":"Generalshelm","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Verleiht zu Beginn der Zugphase der hiermit ausgerüsteten Figur Unbeirrbare Gipfel. (Verleiht der hiermit ausgerüsteten Figur 2 Pkt. Schild.)","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>$[C301201]</color>. (Verleiht der hiermit ausgerüsteten Figur 2 Pkt. $[K6].)","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>Unbeirrbare Gipfel</color>. (Verleiht der hiermit ausgerüsteten Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.)"},"generalswarbanner":{"id":116061,"name":"Generalbanner","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Geo-SCH durch deine Figur +1.\nDauer (Runden): 2 (Max. Dauer: 3 Runden)","descriptionraw":"$[K106|s1] durch deine Figur +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Max. Dauer: 3 Runden)","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> durch deine Figur +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color> (Max. Dauer: 3 Runden)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Elementarrüstung – Geo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erleidet die damit ausgerüstete Figur SCH: Wehrt 1 Pkt. SCH ab. Abwehr von Geo-SCH kostet zusätzlich 1 Einsatzmöglichkeit.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Abwehr von $[K106|s1] kostet zusätzlich 1 $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Abwehr von {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> kostet zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Geo-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Geo-SCH.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K106|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Geo-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Standardangriffe durch die hiermit ausgerüstete Figur +1, phys. SCH durch sie wird nun Geo-SCH.","descriptionraw":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, $[K100|s1] durch sie wird nun $[K106|s1].","descriptionreplaced":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>."},"gildeddreams":{"id":133095,"name":"Vergoldeter Traum","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Zieht 1 Karte (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 2-mal pro Runde)."},"gildeddreams-01":{"id":312018,"name":"Vergoldeter Traum","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Zieht 1 Karte (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 2-mal pro Runde)."},"gladiatorstriumphus":{"id":312029,"name":"Triumph des Gladiators","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Anwenden der Standardangriffe durch die Figur: Würfel-Verbrauch -1, wenn du nicht mehr als 2 Karten in der Hand hast (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden der Standardangriffe durch die Figur:</color> Würfel-Verbrauch -1, wenn du nicht mehr als 2 Karten in der Hand hast (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden der Standardangriffe durch die Figur:</color> Würfel-Verbrauch -1, wenn du nicht mehr als 2 Karten in der Hand hast (1-mal pro Runde)."},"gloriousseason":{"id":212011,"name":"Glanzvolle Jahreszeit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Barbara ausgerüstet mit dieser Karte auf dem Feld, hat ihr Singender Kreis folgende Wirkung: Dein Elementarwürfel-Verbrauch zum Figurenwechsel -1 (1-mal pro Runde).","descriptionraw":"Ist $[A1201] ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>$[C112011]</color> folgende Wirkung: Dein Elementarwürfel-Verbrauch zum Figurenwechsel -1 (1-mal pro Runde).","descriptionreplaced":"Ist Barbara ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>Singender Kreis</color> folgende Wirkung: Dein Elementarwürfel-Verbrauch zum Figurenwechsel -1 (1-mal pro Runde)."},"goldenchalicesbounty":{"id":112081,"name":"Überfluss im goldenen Kelch","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wenn eine Figur des Gegners die Reaktion Sprießen erleidet: Deine Figuren werden statt Dendro-Kern Kern der Fülle erschaffen.","descriptionraw":"<color=#FFFFFFFF>Wenn eine Figur des Gegners die Reaktion Sprießen erleidet:</color> Deine Figuren werden statt <color=#FFFFFFFF>$[C116]</color> $[K1011] erschaffen.","descriptionreplaced":"<color=#FFFFFFFF>Wenn eine Figur des Gegners die Reaktion Sprießen erleidet:</color> Deine Figuren werden statt <color=#FFFFFFFF>Dendro-Kern</color> <color=#FFFFFFFF>Kern der Fülle</color> erschaffen.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Korrosion des Goldes","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt der hiervon betroffenen Figur, wenn diese inaktiv ist, 1 Pkt. durchdringenden SCH pro Einsatzmöglichkeit zu.\nEinsatzmöglichkeit: 1 (max. 3-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der hiervon betroffenen Figur, wenn diese inaktiv ist, 1 Pkt. $[K5|s1] pro $[K3] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color> (max. 3-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der hiervon betroffenen Figur, wenn diese inaktiv ist, 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> pro <color=#FFFFFFFF>Einsatzmöglichkeit</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (max. 3-fach stapelbar).","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Goldtruppe","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Endphase: Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 2 Pkt. „Erstattung“ (max. 4 Pkt.).\nBeim Ausspielen einer Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur: Verbraucht die „Erstattung“ und für jeden verbrauchten Punkt „Erstattung“ wird 1 Elementarwürfel weniger benötigt.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 2 Pkt. <color=#FFFFFFFF>„Erstattung“</color> (max. 4 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Verbraucht die <color=#FFFFFFFF>„Erstattung“</color> und für jeden verbrauchten Punkt <color=#FFFFFFFF>„Erstattung“</color> wird 1 Elementarwürfel weniger benötigt.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 2 Pkt. <color=#FFFFFFFF>„Erstattung“</color> (max. 4 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Verbraucht die <color=#FFFFFFFF>„Erstattung“</color> und für jeden verbrauchten Punkt <color=#FFFFFFFF>„Erstattung“</color> wird 1 Elementarwürfel weniger benötigt.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Belohnung der Goldtruppe","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Endphase: Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 1 Pkt. „Erstattung“ (max. 2 Pkt.).\nBeim Ausspielen einer Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur: Verbraucht die „Erstattung“ und für jeden verbrauchten Punkt „Erstattung“ wird 1 Elementarwürfel weniger benötigt.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 1 Pkt. <color=#FFFFFFFF>„Erstattung“</color> (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Verbraucht die <color=#FFFFFFFF>„Erstattung“</color> und für jeden verbrauchten Punkt „Erstattung“ wird 1 Elementarwürfel weniger benötigt.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verleiht, wenn die hiermit ausgerüstete Figur inaktiv ist, dieser Karte 1 Pkt. <color=#FFFFFFFF>„Erstattung“</color> (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Verbraucht die <color=#FFFFFFFF>„Erstattung“</color> und für jeden verbrauchten Punkt „Erstattung“ wird 1 Elementarwürfel weniger benötigt.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Lust auf Abenteuer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Bennett ausgerüstet mit dieser Karte 1 Feld der Aufmunterung: Sein SCH-Bonus ist nun auf Dauer in Wirkung und frei von der LP-Beschränkung.","descriptionraw":"Erschafft $[A1303] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C113031]</color>: Sein SCH-Bonus ist nun auf Dauer in Wirkung und frei von der LP-Beschränkung.","descriptionreplaced":"Erschafft Bennett ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Feld der Aufmunterung</color>: Sein SCH-Bonus ist nun auf Dauer in Wirkung und frei von der LP-Beschränkung."},"grapplelink":{"id":117091,"name":"Kletterseil-Verbindung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn der Gegner Schaden durch die Reaktion „in Flammen“ erleidet oder deine anderen Figuren eine Spezialtechnik anwenden: Die hiermit ausgerüstete Figur erhält 1 „Nachtseelenpunkt“.\nBei 2 Nachtseelenpunkten: Verleiht der hiermit ausgerüsteten Figur Kletterseil-Vorbereitung, verbraucht danach 2 Nachtseelenpunkte. (Bevor deine Figur eine Aktion ausführt, wenn die mit Kletterseil-Vorbereitung ausgerüstete Figur deine aktive Figur ist: Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. Dendro-SCH zu.) \nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Wenn der Gegner Schaden durch die Reaktion „in Flammen“ erleidet oder deine anderen Figuren eine Spezialtechnik anwenden:</color> Die hiermit ausgerüstete Figur erhält 1 <color=#FFFFFFFF>„Nachtseelenpunkt“.</color>\\n<color=#FFFFFFFF>Bei 2 Nachtseelenpunkten:</color> Verleiht der hiermit ausgerüsteten Figur <color=#FFFFFFFF>$[C117094]</color>, verbraucht danach 2 <color=#FFFFFFFF>Nachtseelenpunkte</color>. (<color=#FFFFFFFF>Bevor deine Figur eine Aktion ausführt</color>, wenn die mit <color=#FFFFFFFF>$[C117094]</color> ausgerüstete Figur deine aktive Figur ist: Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. $[K107|s1] zu.) \\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Wenn der Gegner Schaden durch die Reaktion „in Flammen“ erleidet oder deine anderen Figuren eine Spezialtechnik anwenden:</color> Die hiermit ausgerüstete Figur erhält 1 <color=#FFFFFFFF>„Nachtseelenpunkt“.</color>\\n<color=#FFFFFFFF>Bei 2 Nachtseelenpunkten:</color> Verleiht der hiermit ausgerüsteten Figur <color=#FFFFFFFF>Kletterseil-Vorbereitung</color>, verbraucht danach 2 <color=#FFFFFFFF>Nachtseelenpunkte</color>. (<color=#FFFFFFFF>Bevor deine Figur eine Aktion ausführt</color>, wenn die mit <color=#FFFFFFFF>Kletterseil-Vorbereitung</color> ausgerüstete Figur deine aktive Figur ist: Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu.) \\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Kletterseil-Vorbereitung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Bevor deine Figur eine Aktion ausführt, wenn die hiermit ausgerüstete Figur deine aktive Figur ist: Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. Dendro-SCH zu.","descriptionraw":"<color=#FFFFFFFF>Bevor deine Figur eine Aktion ausführt, wenn die hiermit ausgerüstete Figur deine aktive Figur ist:</color> Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. $[K107|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Bevor deine Figur eine Aktion ausführt, wenn die hiermit ausgerüstete Figur deine aktive Figur ist:</color> Fügt der gegnerischen Figur, die am nächsten ist, 3 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu."},"grassringofsanctification":{"id":114111,"name":"Grasring","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln deiner Figuren: Verursacht 1 Pkt. Elektro-SCH. Stellt der Figur, die bereits den meisten Schaden erlitten hat, 1 LP wieder her (1-mal pro Runde).\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. $[K104|s1]. Stellt der Figur, die bereits den meisten Schaden erlitten hat, 1 LP wieder her (1-mal pro Runde).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. Stellt der Figur, die bereits den meisten Schaden erlitten hat, 1 LP wieder her (1-mal pro Runde).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Echo der Trauer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wenn die mit dieser Karte ausgerüstete Verkörperung des Donners auf dem Feld ist und die von Kenntnis des Blitzes betroffenen Figuren des Gegners dabei SCH erlitten haben: Du ziehst 1 Karte (1-mal pro Runde).","descriptionraw":"Wenn die mit dieser Karte ausgerüstete $[A2402] auf dem Feld ist und die von <color=#FFFFFFFF>$[C124022]</color> betroffenen Figuren des Gegners dabei SCH erlitten haben: Du ziehst 1 Karte (1-mal pro Runde).","descriptionreplaced":"Wenn die mit dieser Karte ausgerüstete Verkörperung des Donners auf dem Feld ist und die von <color=#FFFFFFFF>Kenntnis des Blitzes</color> betroffenen Figuren des Gegners dabei SCH erlitten haben: Du ziehst 1 Karte (1-mal pro Runde)."},"grimheart":{"id":111061,"name":"Kaltes Herz","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die hiermit ausgerüstete Figur Eisiger Strudel aus: Dieser Zustand wird entfernt, diesmaliger SCH +3.","descriptionraw":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur $[S11062] aus:</color> Dieser Zustand wird entfernt, diesmaliger SCH +3.","descriptionreplaced":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur Eisiger Strudel aus:</color> Dieser Zustand wird entfernt, diesmaliger SCH +3."},"gurglingbubble":{"id":132071,"name":"Blubberblase","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"„Hört meinen Lobgesang und erhebt die Becher der Liebe!“","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Furina ausgerüstet mit dieser Karte Salon solitaire an: Verleiht ihr selbst 1 Im Mittelpunkt der Blicke (Die Effekte beim Anwenden der Standardangriffe unterscheiden sich je nach dem Status der Figur).","descriptionraw":"Wendet $[A1211] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S12123]</color> an: Verleiht ihr selbst 1 <color=#FFFFFFFF>$[K1030]</color> (Die Effekte beim Anwenden der Standardangriffe unterscheiden sich je nach dem Status der Figur).","descriptionreplaced":"Wendet Furina ausgerüstet mit dieser Karte <color=#FFFFFFFF>Salon solitaire</color> an: Verleiht ihr selbst 1 <color=#FFFFFFFF><color=#FFFFFFFF>Im Mittelpunkt der Blicke</color></color> (Die Effekte beim Anwenden der Standardangriffe unterscheiden sich je nach dem Status der Figur)."},"heartofdepth":{"id":312202,"name":"Tief im Herzen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Hydro-Würfel-Verbrauch -1. (1-mal pro Runde).\nWürfelphase: 2 Hydro-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro-Würfel</color>-Verbrauch -1. (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro-Würfel</color>-Verbrauch -1. (1-mal pro Runde).\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro-Würfel</color> im 1. Würfelergebnis garantiert."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Herz khvarenaischer Brillianz","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Erleiden von SCH durch die Figur: Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die Figur:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die Figur:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist (1-mal pro Runde)."},"heartofoasis":{"id":127029,"name":"Herz der Oase","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Verleiht deinem Beschützer von Apeps Oase 1 Wiedererwecktes Herz der Oase und 1 Pkt. Schild, nachdem du 4 Wucherungsorganismus erschaffen hast.","descriptionraw":"Verleiht deinem <color=#FFFFFFFF>$[A2702]</color> 1 <color=#FFFFFFFF>$[C127027]</color> und 1 Pkt. <color=#FFFFFFFF>$[K6]</color>, nachdem du 4 <color=#FFFFFFFF>$[C127022]</color> erschaffen hast.","descriptionreplaced":"Verleiht deinem <color=#FFFFFFFF>Beschützer von Apeps Oase</color> 1 <color=#FFFFFFFF>Wiedererwecktes Herz der Oase</color> und 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>, nachdem du 4 <color=#FFFFFFFF>Wucherungsorganismus</color> erschaffen hast.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Klemmen und Hämmern","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Verleiht der hiermit ausgerüsteten Figur 3 Stapelungen Rüstung der Panzerkrabbe, wenn sie nicht damit ausgerüstet ist.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase</color>: Verleiht der hiermit ausgerüsteten Figur 3 Stapelungen <color=#FFFFFFFF>$[C123041]</color>, wenn sie nicht damit ausgerüstet ist.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase</color>: Verleiht der hiermit ausgerüsteten Figur 3 Stapelungen <color=#FFFFFFFF>Rüstung der Panzerkrabbe</color>, wenn sie nicht damit ausgerüstet ist."},"heavystrikeineffect":{"id":303220,"name":"Heftiger Angriff (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH mit dem nächsten Standardangriff durch die Figur in dieser Runde +1.\nIst dieser Standardangriff ein Heftiger Schlag: Erhöht den SCH zusätzlich um 1 Pkt.","descriptionraw":"SCH mit dem nächsten <color=#FFFFFFFF>Standardangriff</color> durch die Figur in dieser Runde +1.\\n<color=#FFFFFFFF>Ist dieser Standardangriff ein $[K51]:</color> Erhöht den SCH zusätzlich um 1 Pkt.","descriptionreplaced":"SCH mit dem nächsten <color=#FFFFFFFF>Standardangriff</color> durch die Figur in dieser Runde +1.\\n<color=#FFFFFFFF>Ist dieser Standardangriff ein <color=#FFFFFFFF>Heftiger Schlag</color>:</color> Erhöht den SCH zusätzlich um 1 Pkt."},"heirtotheancientseasauthority":{"id":212101,"name":"Erbe des Relikts der uralten See","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem deine Figuren Hydro-Reaktionen ausgelöst haben: Die nächsten 2-mal Schaden durch Neuvillette ausgerüstet mit dieser Karte +1.","descriptionraw":"Nachdem deine Figuren $[K212] ausgelöst haben: Die nächsten 2-mal Schaden durch Neuvillette ausgerüstet mit dieser Karte +1.","descriptionreplaced":"Nachdem deine Figuren <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Reaktionen</color> ausgelöst haben: Die nächsten 2-mal Schaden durch Neuvillette ausgerüstet mit dieser Karte +1."},"heronshield":{"id":112071,"name":"Schild des Reihers","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt Schild.","descriptionraw":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt $[K6].","descriptionreplaced":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Angriff des Reihers","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Angriff des Reihers anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S12074]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Angriff des Reihers</color> anwenden."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Hochfrequenter Wirbelangriff – Startposition","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Hochfrequenter Wirbelangriff anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S30045]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Hochfrequenter Wirbelangriff</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Schild des Eises","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der damit ausgerüsteten Figur erlittener SCH -2.\nDieser Zustand kann 2-mal Kryo-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald das Attribut aufgebraucht wird.","descriptionraw":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -2</color>.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald das Attribut aufgebraucht wird.","descriptionreplaced":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -2</color>.\\nDieser Zustand kann 2-mal <color=#99FFFFFF>Kryo-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Zustand wird entfernt, sobald das Attribut aufgebraucht wird.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Brandbombe","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figur: Dieser Effekt geht an die gegnerische Seite und erhält 1 Pkt. „Brenzligkeit“. (Max. 4-fach stapelbar) Endphase: Entfernt diesen Effekt und fügt der aktiven Figur der betroffenen Seite 2 Pkt. phys. SCH zu. Erhöht diesen SCH für jeden Pkt. „Brenzligkeit“ um 1 Pkt.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Dieser Effekt geht an die gegnerische Seite und erhält 1 Pkt. „Brenzligkeit“. (Max. 4-fach stapelbar) <color=#FFFFFFFF>Endphase:</color> Entfernt diesen Effekt und fügt der aktiven Figur der betroffenen Seite 2 Pkt. $[K100|s1] zu. Erhöht diesen SCH für jeden Pkt. „Brenzligkeit“ um 1 Pkt.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> Dieser Effekt geht an die gegnerische Seite und erhält 1 Pkt. „Brenzligkeit“. (Max. 4-fach stapelbar) <color=#FFFFFFFF>Endphase:</color> Entfernt diesen Effekt und fügt der aktiven Figur der betroffenen Seite 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> zu. Erhöht diesen SCH für jeden Pkt. „Brenzligkeit“ um 1 Pkt.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Erhöhung des Hydro-Schadens","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten Hydro-SCH (außer SCH durch Verwirbelung).","descriptionraw":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>$[K152|s1]</color> (außer SCH durch Verwirbelung).","descriptionreplaced":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color></color> (außer SCH durch Verwirbelung).","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Elementarrüstung – Hydro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der damit ausgerüsteten Figur erlittener SCH -1, bewirkte Heilung +1.\nDieser Zustand kann 2-mal Hydro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, bewirkte Heilung +1</color>.\\nDieser Zustand kann 2-mal <color=#80C0FFFF>Hydro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, bewirkte Heilung +1</color>.\\nDieser Zustand kann 2-mal <color=#80C0FFFF>Hydro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Hydro-Ummantelung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die damit ausgerüstete Figur erhält Immunität gegen SCH aller Art.\nDieser Zustand kann 2-mal Hydro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#80C0FFFF>Hydro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#80C0FFFF>Hydro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Ultraschneller Wirbelangriff – Startposition","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Ultraschneller Wirbelangriff anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S30046]</color> 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sofort die Fähigkeit Iai – Vorstoß anwenden.","descriptionraw":"Diese Figur wird bei ihrer übernächsten Aktion, nachdem die Vorbereitung der Fähigkeit begonnen hat, sofort die Fähigkeit <color=#FFFFFFFF>$[S30034]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer übernächsten Aktion, nachdem die Vorbereitung der Fähigkeit begonnen hat, sofort die Fähigkeit <color=#FFFFFFFF>Iai – Vorstoß</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iai – Ruhe","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer übernächsten Aktion, nachdem die Vorbereitung der Fähigkeit begonnen hat, sofort die Fähigkeit Iai – Flammenwind anwenden.","descriptionraw":"Diese Figur wird bei ihrer übernächsten Aktion, nachdem die Vorbereitung der Fähigkeit begonnen hat, sofort die Fähigkeit <color=#FFFFFFFF>$[S33036]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei 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SCH ab.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. 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stellt ihr zugleich 1 LP wieder her.\\n\\n<color=#FFFFFFFF>Wenn dieser Effekt entfernt wird,</color> tritt die damit ausgerüstete Figur in den Modus <color=#FFFFFFFF>„Hexe der glimmenden Glut“</color> ein.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Hexe der gefrorenen Glut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 15 oder weniger liegen.\nWird die damit ausgerüstete Figur ausgeschaltet: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.\n\nWenn dieser Effekt entfernt wird, tritt die damit ausgerüstete Figur in den Modus „Hexe der glimmenden Glut“ ein.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 15 oder weniger liegen.\\n<color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.\\n\\n<color=#FFFFFFFF>Wenn dieser Effekt entfernt wird,</color> tritt die damit ausgerüstete Figur in den Modus $[K1013] ein.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 15 oder weniger liegen.\\n<color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her.\\n\\n<color=#FFFFFFFF>Wenn dieser Effekt entfernt wird,</color> tritt die damit ausgerüstete Figur in den Modus <color=#FFFFFFFF>„Hexe der glimmenden Glut“</color> ein.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Hexe der gefrorenen Glut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Zugphase: Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 25 oder weniger liegen.\nWird die damit ausgerüstete Figur ausgeschaltet: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.\n\nWenn dieser Effekt entfernt wird, tritt die damit ausgerüstete Figur in den Modus „Hexe der glimmenden Glut“ ein.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 25 oder weniger liegen.\\n<color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.\\n\\n<color=#FFFFFFFF>Wenn dieser Effekt entfernt wird,</color> tritt die damit ausgerüstete Figur in den Modus $[K1013] ein.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, wenn die LP der damit ausgerüsteten Figur bei 25 oder weniger liegen.\\n<color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her.\\n\\n<color=#FFFFFFFF>Wenn dieser Effekt entfernt wird,</color> tritt die damit ausgerüstete Figur in den Modus <color=#FFFFFFFF>„Hexe der glimmenden Glut“</color> ein.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Eiszapfen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln deiner Figuren: Verursacht 2 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 2 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Eisfeder","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Kryo-SCH durch deine Figuren +1. (Einschließlich des SCH der Reaktion Kryo-Verwirbelung durch deine Figuren)\nEinsatzmöglichkeit: 2","descriptionraw":"$[K101|s1] durch deine Figuren +1. (Einschließlich des SCH der Reaktion <color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-Verwirbelung durch deine Figuren)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> durch deine Figuren +1. (Einschließlich des SCH der Reaktion <color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-Verwirbelung durch deine Figuren)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Eisfeder","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Kryo-SCH durch deine Figuren +1. (Einschließlich des SCH der Reaktion Kryo-Verwirbelung durch deine Figuren)\nEinsatzmöglichkeit: 2\nWird dieser Effekt durch Standardangriffe deiner Figuren ausgelöst, wird dabei keine Einsatzmöglichkeit dieses Effekts verbraucht. (1-mal pro Runde)","descriptionraw":"$[K101|s1] durch deine Figuren +1. (Einschließlich des SCH der Reaktion <color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-Verwirbelung durch deine Figuren)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nWird dieser Effekt durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst, wird dabei keine Einsatzmöglichkeit dieses Effekts verbraucht. (1-mal pro Runde)","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> durch deine Figuren +1. (Einschließlich des SCH der Reaktion <color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-Verwirbelung durch deine Figuren)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\nWird dieser Effekt durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst, wird dabei keine Einsatzmöglichkeit dieses Effekts verbraucht. (1-mal pro Runde)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"„... 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(Elementarwürfel, die durch diesen Effekt gewährt werden, werden nicht gezählt)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Feuriger Kampfgeist","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Zustand, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 1 LP wieder her.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Zustand, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Zustand, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Fürsorgliche Unterstützung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nach dem Standardangriff durch Noelle: Sind diese Karte und Geo-Panzer immer noch auf dem Feld, wird all deinen Figuren 1 LP wiederhergestellt. (1-mal pro Runde)","descriptionraw":"Nach dem <color=#FFFFFFFF>Standardangriff</color> durch $[A1602]: Sind diese Karte und <color=#FFFFFFFF>$[C116021]</color> immer noch auf dem Feld, wird all deinen Figuren 1 LP wiederhergestellt. (1-mal pro Runde)","descriptionreplaced":"Nach dem <color=#FFFFFFFF>Standardangriff</color> durch Noelle: Sind diese Karte und <color=#FFFFFFFF>Geo-Panzer</color> immer noch auf dem Feld, wird all deinen Figuren 1 LP wiederhergestellt. (1-mal pro Runde)"},"ihaventlostyet":{"id":502201,"name":"Noch nicht verloren!","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Aktion der hiermit ausgerüsteten Figur +1, ANG +1.","descriptionraw":"Aktion der hiermit ausgerüsteten Figur +1, ANG +1.","descriptionreplaced":"Aktion der hiermit ausgerüsteten Figur +1, ANG +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"Noch nicht verloren! (In der Abklingphase)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"„Noch nicht verloren!“ kann in dieser Runde nicht erneut ausgespielt werden.","descriptionraw":"„Noch nicht verloren!“ kann in dieser Runde nicht erneut ausgespielt werden.","descriptionreplaced":"„Noch nicht verloren!“ kann in dieser Runde nicht erneut ausgespielt werden.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaurier","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Spezialtechnik: Spirituelle Unterstützung\nEinsatzmöglichkeit: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Spirituelle Unterstützung\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Blasenschatten","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Verursachen deine Figuren Fähigkeits-SCH: Entfernt diesen Zustand, diesmaliger SCH ×2.","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×2.","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×2.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Blasenschatten","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Verursachen deine Figuren Fähigkeits-SCH: Entfernt diesen Zustand, diesmaliger SCH ×3.","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×3.","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×3.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Massiver Impuls","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH durch die Figur +1.\nBei mehr als 1 Stapelung dieses Effekts wird der Schaden entsprechend der Anzahl an Stapelungen erhöht. (Max. 3-fach stapelbar)\nEndphase: Stapelungen zur Erhöhung des Schadens -1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nBei mehr als 1 Stapelung dieses Effekts wird der Schaden entsprechend der Anzahl an Stapelungen erhöht. (Max. 3-fach stapelbar)\\n<color=#FFFFFFFF>Endphase:</color> Stapelungen zur Erhöhung des Schadens -1.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nBei mehr als 1 Stapelung dieses Effekts wird der Schaden entsprechend der Anzahl an Stapelungen erhöht. (Max. 3-fach stapelbar)\\n<color=#FFFFFFFF>Endphase:</color> Stapelungen zur Erhöhung des Schadens -1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Glühender Frost","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Endphase: Wenn „La Signora“ auf dem Spielfeld des Gegners bereits in den Modus „Hexe der glimmenden Glut“ eingetreten ist, wird deine aktive Figur von Glühende Hitze betroffen. Wenn nicht, wird deine aktive Figur von Bittere Kälte betroffen; „La Signora“ auf dem Spielfeld des Gegners verliert 1 Pkt. Aufladung.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Wenn $[A2102] auf dem Spielfeld des Gegners bereits in den Modus „$[A6301]“ eingetreten ist, wird deine aktive Figur von <color=#FFFFFFFF>$[C163011]</color> betroffen. Wenn nicht, wird deine aktive Figur von <color=#FFFFFFFF>$[C121022]</color> betroffen; $[A2102] auf dem Spielfeld des Gegners verliert 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Wenn „La Signora“ auf dem Spielfeld des Gegners bereits in den Modus „Hexe der glimmenden Glut“ eingetreten ist, wird deine aktive Figur von <color=#FFFFFFFF>Glühende Hitze</color> betroffen. Wenn nicht, wird deine aktive Figur von <color=#FFFFFFFF>Bittere Kälte</color> betroffen; „La Signora“ auf dem Spielfeld des Gegners verliert 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Unbezwingbarer Schild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur Schild. (Max. Schildstärke: 5 Pkt.)","descriptionraw":"Verleiht deiner aktiven Figur $[K6]. (Max. 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SCH durch die Figur wird nun Elektro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"$[K100|s2] durch die Figur wird nun $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Spruchpapier – Pyro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figur wird nun Pyro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"$[K100|s2] durch die Figur wird nun $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. 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<color=#FFFFFFFF>Vijnana-Durchbruch</color>, wird für <color=#FFFFFFFF>heftige Schläge</color> durch diese Figur 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht."},"kingssquire":{"id":311206,"name":"Gefolgsfrau des Königs","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"kingssquireineffect":{"id":301103,"name":"Gefolgsfrau des Königs (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Ausspielen einer Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde: Würfel-Verbrauch -2.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde:</color> Würfel-Verbrauch -2.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde:</color> Würfel-Verbrauch -2."},"kingsvalet":{"id":133092,"name":"Gefolgsmann des Königs","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"koholasaurus":{"id":313003,"name":"Koholasaurier","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Spezialtechnik: 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(1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)"},"leaveittomeineffect":{"id":303206,"name":"Überlass das mir! 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(Max. 2-fach stapelbar)","descriptionreplaced":"Verleiht der Figur mit diesem Attribut <color=#FFFFFFFF>2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>. (Max. 2-fach stapelbar)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Verschlinger des Lichtes","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Sternenverschlingender Narwal ausgerüstet mit dieser Karte Prasselnder Sternenregen angewendet hat und dadurch 1 Karte abgeworfen worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde).","descriptionraw":"Nachdem $[A2204] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S22042]</color> angewendet hat und dadurch 1 Karte $[K56|s1] worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde).","descriptionreplaced":"Nachdem Sternenverschlingender Narwal ausgerüstet mit dieser Karte <color=#FFFFFFFF>Prasselnder Sternenregen</color> angewendet hat und dadurch 1 Karte <color=#FFFFFFFF>abgeworfen</color> worden ist: Stellt dieser Figur LP in Höhe von den Elementarwürfelkosten dieser abgeworfenen Karte wieder her (1-mal pro Runde)."},"lightningrod":{"id":124022,"name":"Kenntnis des Blitzes","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Bei SCH an der betroffenen Figur durch Verkörperung des Donners und ihre Beschwörung: Entfernt diesen Zustand, diesmaliger SCH +1.\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen. Einige Fähigkeiten von Verkörperung des Donners werden auf die davon betroffene Figur zielen.)","descriptionraw":"<color=#FFFFFFFF>Bei SCH an der betroffenen Figur durch $[A2402] und ihre Beschwörung:</color> Entfernt diesen Zustand, diesmaliger SCH +1.\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen. Einige Fähigkeiten von $[A2402] werden auf die davon betroffene Figur zielen.)","descriptionreplaced":"<color=#FFFFFFFF>Bei SCH an der betroffenen Figur durch Verkörperung des Donners und ihre Beschwörung:</color> Entfernt diesen Zustand, diesmaliger SCH +1.\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen. Einige Fähigkeiten von Verkörperung des Donners werden auf die davon betroffene Figur zielen.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Donnern am Firmament","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Beidou ausgerüstet mit dieser Karte Gebieter der Gezeiten angewendet hat, wird in dieser Runde für Standardangriffe durch Beidou 1 Würfel (beliebig) weniger verbraucht (Einsatzmöglichkeit: 2).","descriptionraw":"Nachdem $[A1405] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S14054]</color> angewendet hat, wird in dieser Runde für Standardangriffe durch $[A1405] 1 $[K309] weniger verbraucht (Einsatzmöglichkeit: 2).","descriptionreplaced":"Nachdem Beidou ausgerüstet mit dieser Karte <color=#FFFFFFFF>Gebieter der Gezeiten</color> angewendet hat, wird in dieser Runde für Standardangriffe durch Beidou 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht (Einsatzmöglichkeit: 2)."},"lightningstrikeprobe":{"id":124021,"name":"Blitzsonde","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Die aktive Figur der hiervon betroffenen Seite wird von Kenntnis des Blitzes betroffen. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Die aktive Figur der hiervon betroffenen Seite wird von <color=#FFFFFFFF>$[C124022]</color> betroffen. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Die aktive Figur der hiervon betroffenen Seite wird von <color=#FFFFFFFF>Kenntnis des Blitzes</color> betroffen. (1-mal pro Runde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Licht der schneidenden Blätter","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"SCH durch die Figur +1.\nNach Anwenden der Standardangriffe durch die Figur: Erschafft 1 Würfel eines zufälligen Elements (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Standardangriffe durch die Figur:</color> Erschafft 1 Würfel eines zufälligen Elements (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Standardangriffe durch die Figur:</color> Erschafft 1 Würfel eines zufälligen Elements (max. 2-mal pro Runde)."},"lightpatrol":{"id":403020,"name":"Leichte Patrouille","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner Aktionskarte: Würfel-Verbrauch -2","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner Aktionskarte:</color> Würfel-Verbrauch -2","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner Aktionskarte:</color> Würfel-Verbrauch -2"},"lightsremit":{"id":211091,"name":"Entsendung des Lichts","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Layla ausgerüstet mit dieser Karte auf dem Feld: Zieht 1 Karte, jedes Mal, wenn Sternschnuppen SCH verursacht hat.","descriptionraw":"Ist $[A1109] ausgerüstet mit dieser Karte auf dem Feld: Zieht 1 Karte, jedes Mal, wenn <color=#FFFFFFFF>$[C111092]</color> SCH verursacht hat.","descriptionreplaced":"Ist Layla ausgerüstet mit dieser Karte auf dem Feld: Zieht 1 Karte, jedes Mal, wenn <color=#FFFFFFFF>Sternschnuppen</color> SCH verursacht hat."},"lightweightweapons":{"id":403022,"name":"Handliche Ausrüstung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner „Waffen“-Ausrüstungskarte: Würfel-Verbrauch -2","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte:</color> Würfel-Verbrauch -2","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“-Ausrüstungskarte:</color> Würfel-Verbrauch -2"},"lingeringaeon":{"id":112083,"name":"Fließende Äonen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt der davon betroffenen Figur 3 Pkt. Hydro-SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 3 Pkt. $[K102|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 3 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Eiszapfen der Nachkraft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Bevor du eine Aktion ausführst: Verursacht 2 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Verursacht 2 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Eiszapfen der Nachkraft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Bevor du eine Aktion ausführst: Fügt deiner aktiven Figur 2 Pkt. 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SCH-Bonus, den diese Karte hat, den SCH durch die Figur um 1 Pkt.\nEndphase: Diese Karte sammelt 1 Pkt. SCH-Bonus. (max. 2 Pkt.)","descriptionraw":"<color=#FFFFFFFF>Erhöht für jeden Pkt. SCH-Bonus, den diese Karte hat, den SCH durch die Figur um 1 Pkt.</color>\\n<color=#FFFFFFFF>Endphase:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>SCH-Bonus</color>. (max. 2 Pkt.)","descriptionreplaced":"<color=#FFFFFFFF>Erhöht für jeden Pkt. SCH-Bonus, den diese Karte hat, den SCH durch die Figur um 1 Pkt.</color>\\n<color=#FFFFFFFF>Endphase:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>SCH-Bonus</color>. (max. 2 Pkt.)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Knusperlotos (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nächster SCH an dieser Figur in dieser Runde -3.","descriptionraw":"Nächster SCH an dieser Figur in dieser Runde -3.","descriptionreplaced":"Nächster SCH an dieser Figur in dieser Runde -3."},"lotusflowercrispineffect-01":{"id":503108,"name":"Knusperlotos (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Halbiert den in der Endphase erlittenen SCH.","descriptionraw":"Halbiert den in der Endphase erlittenen SCH.","descriptionreplaced":"Halbiert den in der Endphase erlittenen SCH."},"luckydogssilvercirclet":{"id":312002,"name":"Silberner Glückshaarreif","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Elementarfähigkeiten durch die Figur: Stellt selbst 2 LP wieder her (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch die Figur:</color> Stellt selbst 2 LP wieder her (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Elementarfähigkeiten durch die Figur:</color> Stellt selbst 2 LP wieder her (1-mal pro Runde)."},"lutinesgoodwill":{"id":302217,"name":"Lutines gute Absicht","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figur werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. durchdringenden SCH zugefügt.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur</color> werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. $[K5|s1] zugefügt.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur</color> werden ihr zufällig 2 LP wiederhergestellt oder 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zugefügt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lied der Zither (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner „Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -2","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde:</color> Würfel-Verbrauch -2","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde:</color> Würfel-Verbrauch -2"},"lyresongineffect-01":{"id":303232,"name":"Lied der Zither (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner „Artefakt“-Ausrüstungskarte in dieser Runde: Würfel-Verbrauch -1","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde:</color> Würfel-Verbrauch -1","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte in dieser Runde:</color> Würfel-Verbrauch -1"},"machineassemblylineineffect":{"id":303228,"name":"Maschinelle Fertigungsstrecke (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem die hiermit ausgerüstete Figur Schaden erlitten oder Heilung erhalten hat: Sammelt 1 Punkt „Kampfbereitschaft“ an (max. 2 Pkt.).\nBeim Ausspielen von „Waffen“ oder „Artefakten“, deren ursprüngliche Kosten nicht mehr als „Kampfbereitschaft“ betragen: Entfernt diesen Zustand und spielt kostenlos diese Karte aus.","descriptionraw":"<color=#FFFFFFFF>Nachdem die hiermit ausgerüstete Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Punkt <color=#FFFFFFFF>„Kampfbereitschaft“</color> an (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“ oder „{SPRITE_PRESET#3004}Artefakten“, deren ursprüngliche Kosten nicht mehr als <color=#FFFFFFFF>„Kampfbereitschaft“</color> betragen:</color> Entfernt diesen Zustand und spielt kostenlos diese Karte aus.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die hiermit ausgerüstete Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Punkt <color=#FFFFFFFF>„Kampfbereitschaft“</color> an (max. 2 Pkt.).\\n<color=#FFFFFFFF>Beim Ausspielen von „{SPRITE_PRESET#3003}Waffen“ oder „{SPRITE_PRESET#3004}Artefakten“, deren ursprüngliche Kosten nicht mehr als <color=#FFFFFFFF>„Kampfbereitschaft“</color> betragen:</color> Entfernt diesen Zustand und spielt kostenlos diese Karte aus.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Magieführer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"magnificentstance":{"id":403008,"name":"Majästetische Haltung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH durch die Figur +1.\nBei mehr als 1 Stapel dieses Effekts wird der Schaden entsprechend der Stapelanzahl erhöht. 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(Max. 3-fach stapelbar)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Vergänglichkeit der Maid","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte): Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte):</color> Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Heilen der hiermit ausgerüsteten Figur (nicht durch Artefakte):</color> Stellt der eigenen Figur, die den meisten SCH erlitten hat, 1 LP wieder her (2-mal pro Runde)."},"manifestgale":{"id":115091,"name":"Offenbarung des Sturms","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die hiermit ausgerüstete Figur heftige Schläge aus: Würfel (beliebig)-Verbrauch -1, phys. 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SCH</color> durch sie wird nun {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>, verleiht dem Ziel <color=#FFFFFFFF><color=#FFFFFFFF>Stürmischer Einsturz</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Schattenjäger","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nachdem die Figur Schaden erlitten oder Heilung erhalten hat: Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\nErstes Auslösen: Erschafft 1 Würfel von dem Element dieser Figur.\nZweites Auslösen: Zieht 1 Karte.\nViertes Auslösen: Erschafft 1 Würfel von dem Element dieser Figur.","descriptionraw":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF>Viertes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF>Viertes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Maske des starren Gesteins","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Geo-Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Mit Matsutake gefüllte Fleischröllchen (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Stellt dieser Figur 1 LP wieder her.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Trankvorstoß mit besten Absichten","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Trankvorstoß mit besten Absichten anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S12135]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Trankvorstoß mit besten Absichten</color> anwenden."},"mehraksassistance":{"id":117081,"name":"Mehraks Hilfe","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Standardangriffe durch die Figur +1, phys. SCH durch sie wird nun Dendro-SCH.\nNach Anwenden der Standardangriffe der Figur: Erschafft 1 Explosions-Scan.\nDauer (Runden): 2","descriptionraw":"SCH der Standardangriffe durch die Figur +1, $[K100|s1] durch sie wird nun $[K107|s1].\\n<color=#FFFFFFFF>Nach Anwenden der Standardangriffe der Figur:</color> Erschafft 1 $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"SCH der Standardangriffe durch die Figur +1, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Standardangriffe der Figur:</color> Erschafft 1 <color=#FFFFFFFF>Explosions-Scan</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Nahkampfmodus","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figur wird nun Hydro-SCH.\nNachdem die Figur in diesem Modus heftige Schläge ausgeführt hat: Verleiht der getroffenen Figur 1 Versiegen.\nSCH durch die Figur an der von Versiegen betroffenen Figur +1.\nNach Anwenden einer Fähigkeit der Figur an der von Versiegen betroffenen Figur: Fügt der nächsten inaktiven Figur deines Gegners 1 Pkt. durchdringenden SCH zu. (Max. 2-mal pro Runde)\n\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch die Figur wird nun $[K102|s1].\\n<color=#FFFFFFFF>Nachdem die Figur in diesem Modus $[K51|s1] ausgeführt hat:</color> Verleiht der getroffenen Figur 1 $[K1005].\\nSCH durch die Figur an der von $[K1005] betroffenen Figur +1.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figur an der von $[K1005] betroffenen Figur:</color> Fügt der nächsten inaktiven Figur deines Gegners 1 Pkt. $[K5|s1] zu. (Max. 2-mal pro Runde)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF>Nachdem die Figur in diesem Modus <color=#FFFFFFFF>heftige Schläge</color> ausgeführt hat:</color> Verleiht der getroffenen Figur 1 <color=#FFFFFFFF>Versiegen</color>.\\nSCH durch die Figur an der von <color=#FFFFFFFF>Versiegen</color> betroffenen Figur +1.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figur an der von <color=#FFFFFFFF>Versiegen</color> betroffenen Figur:</color> Fügt der nächsten inaktiven Figur deines Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu. (Max. 2-mal pro Runde)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nBevor du eine Aktion ausführst: Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. Phys. SCH durch diesen Standardangriff wird nun zu Anemo-SCH. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. $[K100|s2] durch diesen Standardangriff wird nun zu $[K105|s1]. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch diesen Standardangriff wird nun zu {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt."},"midareranzancryo":{"id":115053,"name":"Midare Ranzan – Kryo","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nBevor du eine Aktion ausführst: Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. Phys. SCH durch diesen Standardangriff wird nun zu Kryo-SCH. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. $[K100|s2] durch diesen Standardangriff wird nun zu $[K101|s1]. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch diesen Standardangriff wird nun zu {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt."},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan – Elektro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nBevor du eine Aktion ausführst: Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. Phys. SCH durch diesen Standardangriff wird nun zu Elektro-SCH. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. $[K100|s2] durch diesen Standardangriff wird nun zu $[K104|s1]. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch diesen Standardangriff wird nun zu {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt."},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan – Hydro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nBevor du eine Aktion ausführst: Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. Phys. SCH durch diesen Standardangriff wird nun zu Hydro-SCH. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. $[K100|s2] durch diesen Standardangriff wird nun zu $[K102|s1]. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch diesen Standardangriff wird nun zu {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt."},"midareranzanpyro":{"id":115055,"name":"Midare Ranzan – Pyro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“.\nBevor du eine Aktion ausführst: Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. Phys. SCH durch diesen Standardangriff wird nun zu Pyro-SCH. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. $[K100|s2] durch diesen Standardangriff wird nun zu $[K103|s1]. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Wechsel zu der hiermit ausgerüsteten Figur durch „Figur wechseln“: Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“.</color>\\n<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Wenn die hiermit ausgerüstete Figur aktiv ist, wird sofort ein Standardangriff angewendet. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch diesen Standardangriff wird nun zu {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>. Dieser Effekt wird nach der Auswertung des Standardangriffs entfernt."},"millennialmovementfarewellsong":{"id":301102,"name":"Bewegung des Jahrtausends – Lied vom Abschied","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"SCH durch deine Figur +1.\nDauer (Runden): 2","descriptionraw":"SCH durch deine Figur +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"SCH durch deine Figur +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Minzröllchen (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"In dieser Runde wird für Standardangriffe durch diese Figur 1 Würfel (beliebig) weniger verbraucht.\nEinsatzmöglichkeit: 3","descriptionraw":"In dieser Runde wird für <color=#FFFFFFFF>Standardangriffe</color> durch diese Figur 1 $[K309] weniger verbraucht.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"In dieser Runde wird für <color=#FFFFFFFF>Standardangriffe</color> durch diese Figur 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Spiegelkäfig","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Fatui – Spiegeljungfrau ausgerüstet mit dieser Karte Wasserspiegelscherben: Ihre anfängliche Dauer (Runden) +1, Hydro-SCH an der hiermit ausgerüsteten Figur +1.","descriptionraw":"Erschafft $[A2202] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C122021]</color>: Ihre anfängliche $[K4] +1, $[K102|s1] an der hiermit ausgerüsteten Figur +1.","descriptionreplaced":"Erschafft Fatui – Spiegeljungfrau ausgerüstet mit dieser Karte <color=#FFFFFFFF>Wasserspiegelscherben</color>: Ihre anfängliche <color=#FFFFFFFF>Dauer (Runden)</color> +1, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> an der hiermit ausgerüsteten Figur +1."},"mistbubble":{"id":132011,"name":"Wasserblase","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden.\nEndphase: Entfernt diesen Zustand, fügt der davon betroffenen Figur 1 Pkt. Hydro-SCH zu.","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color>\\nEndphase: Entfernt diesen Zustand, fügt der davon betroffenen Figur 1 Pkt. $[K102|s1] zu.","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color>\\nEndphase: Entfernt diesen Zustand, fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> zu.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Wasserblasen-Abriegelung (in Vorbereitung)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Wasserblasen-Abriegelung anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S1220512]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Wasserblasen-Abriegelung</color> anwenden."},"mistbubbleprison":{"id":122052,"name":"Wasserblasengefängnis","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Wasserblasenschleim","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Spezialtechnik: Blubberblasentaktik\nEinsatzmöglichkeit: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Blubberblasentaktik\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Glühender Panzer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Nachdem dein Schild-Status oder Schild-Kampfstatus außer Rüstung der Panzerkrabbe entfernt worden ist: Verleiht Kaiser von Feuer und Eisen ausgerüstet mit dieser Karte 2 Stapelungen Rüstung der Panzerkrabbe (1-mal pro Runde).","descriptionraw":"Nachdem dein $[K6]-Status oder $[K6]-Kampfstatus außer $[K1023] entfernt worden ist: Verleiht $[A2304] ausgerüstet mit dieser Karte 2 Stapelungen $[K1023] (1-mal pro Runde).","descriptionreplaced":"Nachdem dein {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Status oder {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>-Kampfstatus außer <color=#FFFFFFFF>Rüstung der Panzerkrabbe</color> entfernt worden ist: Verleiht Kaiser von Feuer und Eisen ausgerüstet mit dieser Karte 2 Stapelungen <color=#FFFFFFFF>Rüstung der Panzerkrabbe</color> (1-mal pro Runde)."},"momentofwakingandresolve":{"id":211121,"name":"Moment des Erwachens und der Entschlossenheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Fréminet ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).","descriptionraw":"Nachdem $[A1112] ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).","descriptionreplaced":"Nachdem Fréminet ausgerüstet mit dieser Karte eine Fähigkeit angewendet hat: Zieht 1 Karte (2-mal pro Runde).","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Monddurchbohrer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"moonpiercerineffect":{"id":301104,"name":"Monddurchbohrer (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim nächsten Ausspielen einer Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde: Würfel-Verbrauch -2.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde:</color> Würfel-Verbrauch -2.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim nächsten Anwenden der Elementarfähigkeit durch die Figur in dieser Runde:</color> Würfel-Verbrauch -2."},"multiplieddamage":{"id":402020,"name":"Vielfache Zerstörung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"SCH durch deine Figuren +1. Erhöht für jede Stapelung „Vielfache Zerstörung“ den SCH zusätzlich um 1.\n„Vielfache Zerstörung“ ist max. 3-fach stapelbar.","descriptionraw":"SCH durch deine Figuren +1. Erhöht für jede Stapelung „Vielfache Zerstörung“ den SCH zusätzlich um 1.\\n„Vielfache Zerstörung“ ist max. 3-fach stapelbar.","descriptionreplaced":"SCH durch deine Figuren +1. Erhöht für jede Stapelung „Vielfache Zerstörung“ den SCH zusätzlich um 1.\\n„Vielfache Zerstörung“ ist max. 3-fach stapelbar.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Pilzza (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Stellt dieser Figur 1 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Pilzza (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Stellt sich selbst am Ende der Runde 2 LP wieder her.","descriptionraw":"Stellt sich selbst am Ende der Runde 2 LP wieder her.","descriptionreplaced":"Stellt sich selbst am Ende der Runde 2 LP wieder her."},"musouisshin":{"id":174073,"name":"Musou Isshin","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ANG der hiermit ausgerüsteten Figur in dieser Runde für jede Stapelung +1.\nDurch die hiermit ausgerüstete Figur verursachter phys. SCH wird zu Elektro-SCH.\nNach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur: Verleiht deinen anderen Figuren 2 Pkt. Aufladung.","descriptionraw":"ANG der hiermit ausgerüsteten Figur in dieser Runde für jede Stapelung +1.\\nDurch die hiermit ausgerüstete Figur verursachter $[K100|s1] wird zu $[K104|s1].\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Verleiht deinen anderen Figuren 2 Pkt. $[K310].","descriptionreplaced":"ANG der hiermit ausgerüsteten Figur in dieser Runde für jede Stapelung +1.\\nDurch die hiermit ausgerüstete Figur verursachter {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> wird zu {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Verleiht deinen anderen Figuren 2 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Wandelstein – Schatz des Schamanen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von deiner aktiven Figur verursachter SCH +2.","descriptionraw":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>.","descriptionreplaced":"Von deiner aktiven Figur <color=#FFFFFFFF>verursachter SCH +2</color>."},"mysteriousenervation":{"id":402026,"name":"Rätselhafte Erschöpfung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite: Würfel-Verbrauch +2.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +2.","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Rätselhafte Schwächung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite: Würfel-Verbrauch +1.","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +1.","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden von Fähigkeiten durch die Figuren der hiervon betroffenen Seite:</color> Würfel-Verbrauch +1.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Mystische Verlassenheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Shenhe ausgerüstet mit dieser Karte 1 Eisfeder, deren Effekt dann durch Standardangriffe deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)","descriptionraw":"Erschafft $[A1107] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C111071]</color>, deren Effekt dann durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)","descriptionreplaced":"Erschafft Shenhe ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Eisfeder</color>, deren Effekt dann durch <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren ausgelöst wird, wird keine ihrer Einsatzmöglichkeiten verbraucht. (1-mal pro Runde)"},"naganoharameteorswarm":{"id":213051,"name":"Naganohara-Meteorstrom","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Yoimiya ausgerüstet mit dieser Karte Niwabi Enshou: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. Pyro-SCH.","descriptionraw":"Erschafft $[A1305] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C113051]</color>: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. $[K103|s1].","descriptionreplaced":"Erschafft Yoimiya ausgerüstet mit dieser Karte <color=#FFFFFFFF>Niwabi Enshou</color>: Verursacht, sobald ausgelöst, zusätzlich 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Geschenk des Nachtreichs – Wellenberge und Wellentäler","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Wenn Mualani ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird: Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Wenn $[A1214] ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird:</color> Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Wenn Mualani ausgerüstet mit dieser Karte als aktive Figur eingewechselt wird:</color> Löst den Effekt der „Endphase“ einer zufälligen Beschwörung deiner Seite aus (1-mal pro Runde)."},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Geschenk des Nachtreichs – Vollständig zurückgezahlt","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Wird Kinich, ausgerüstet mit dieser Karte, eingewechselt oder wendet er Seiljäger – Hoch hinaus an: Stiehlt, wenn du nicht mehr Karten in der Hand hast als der Gegner, 1 Karte von der Hand des Gegners mit den ursprünglich höchsten Elementarwürfelkosten. Anschließend zieht der Gegner 1 Karte (1-mal pro Runde).","descriptionraw":"Wird <color=#FFFFFFFF>$[A1709]</color>, ausgerüstet mit dieser Karte, eingewechselt oder wendet er <color=#FFFFFFFF>$[S17092]</color> an: Stiehlt, wenn du nicht mehr Karten in der Hand hast als der Gegner, 1 Karte von der Hand des Gegners mit den ursprünglich höchsten Elementarwürfelkosten. Anschließend zieht der Gegner 1 Karte (1-mal pro Runde).","descriptionreplaced":"Wird <color=#FFFFFFFF>Kinich</color>, ausgerüstet mit dieser Karte, eingewechselt oder wendet er <color=#FFFFFFFF>Seiljäger – Hoch hinaus</color> an: Stiehlt, wenn du nicht mehr Karten in der Hand hast als der Gegner, 1 Karte von der Hand des Gegners mit den ursprünglich höchsten Elementarwürfelkosten. Anschließend zieht der Gegner 1 Karte (1-mal pro Runde)."},"nightsoulsblessing":{"id":112141,"name":"Nachtseelensegen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"Die hiermit ausgerüstete Figur sammelt „Nachtseelenpunkte“ an (max. 2 Pkt.).","descriptionraw":"Die hiermit ausgerüstete Figur sammelt <color=#FFFFFFFF>„Nachtseelenpunkte“</color> an (max. 2 Pkt.).","descriptionreplaced":"Die hiermit ausgerüstete Figur sammelt <color=#FFFFFFFF>„Nachtseelenpunkte“</color> an (max. 2 Pkt.).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Nachtseelensegen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"Die hiermit ausgerüstete Figur sammelt „Nachtseelenpunkte“ an (max. 2 Pkt.).","descriptionraw":"Die hiermit ausgerüstete Figur sammelt <color=#FFFFFFFF>„Nachtseelenpunkte“</color> an (max. 2 Pkt.).","descriptionreplaced":"Die hiermit ausgerüstete Figur sammelt <color=#FFFFFFFF>„Nachtseelenpunkte“</color> an (max. 2 Pkt.).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Nachtpatrouille","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Heilen der Figur (nicht durch Nächtliche Jagd), wird diese Heilung durch Eid des Lebens mit derselben Anzahl ausgetauscht.\nBeim Anwenden der Standardangriffe der hiermit ausgerüsteten Figur: Phys. 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SCH</color> durch sie wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF>Nach Anwenden der Standardangriffe der damit ausgerüsteten Figur:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Standardangriffe durch die damit ausgerüstete Figur +1, phys. SCH durch sie wird nun Pyro-SCH.\nDauer (Runden): 1","descriptionraw":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die damit ausgerüstete Figur +1, $[K100|s1] durch sie wird nun $[K103|s1].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die damit ausgerüstete Figur +1, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Räuchergeflügel nach Art des Nordens (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Für den nächsten Standardangriff durch diese Figur in dieser Runde wird 1 Würfel (beliebig) weniger verbraucht.","descriptionraw":"Für den nächsten <color=#FFFFFFFF>Standardangriff</color> durch diese Figur in dieser Runde wird 1 $[K309] weniger verbraucht.","descriptionreplaced":"Für den nächsten <color=#FFFFFFFF>Standardangriff</color> durch diese Figur in dieser Runde wird 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht."},"oasisnourishment":{"id":127026,"name":"Nahrung der Oase","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wenn du Erwacht, meine Untergebenen ausgespielt hast: Würfel-Verbrauch -1.\nEinsatzmöglichkeit: 1 (stapelbar, max. 3)","descriptionraw":"<color=#FFFFFFFF>Wenn du $[C127021] ausgespielt hast:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (stapelbar, max. 3)","descriptionreplaced":"<color=#FFFFFFFF>Wenn du Erwacht, meine Untergebenen ausgespielt hast:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (stapelbar, max. 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Ägide der Oase","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Verleiht der hiermit ausgerüsteten Figur 1 Pkt Schild.","descriptionraw":"Verleiht der hiermit ausgerüsteten Figur 1 Pkt $[K6].","descriptionreplaced":"Verleiht der hiermit ausgerüsteten Figur 1 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Meeresmuschel","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 Meeresblase (2-fach stapelbar. Bereits {GCG_TOKEN_SHIELD} LP wiederhergestellt).\nBeim Verursachen von SCH durch die hiermit ausgerüstete Figur: Verbraucht alle Meeresblasen und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","descriptionraw":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 <color=#FFFFFFFF>Meeresblase</color> (2-fach stapelbar. <color=#D3BC8EFF>Bereits ${[GCG_TOKEN_SHIELD]} LP wiederhergestellt</color>).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die hiermit ausgerüstete Figur:</color> Verbraucht alle <color=#FFFFFFFF>Meeresblasen</color> und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","descriptionreplaced":"Für je 3 LP, die deiner Figur wiederhergestellt werden, erhält diese Karte 1 <color=#FFFFFFFF>Meeresblase</color> (2-fach stapelbar. <color=#D3BC8EFF>Bereits {GCG_TOKEN_SHIELD} LP wiederhergestellt</color>).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die hiermit ausgerüstete Figur:</color> Verbraucht alle <color=#FFFFFFFF>Meeresblasen</color> und erhöht den verursachten SCH um 1 Pkt. für jede verbrauchte Meeresblase.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Hydro-Phantom – Frosch","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Beschwörung","tags":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase (solange die Einsatzmöglichkeit aufgebraucht ist): Verursacht 2 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (solange die $[K3] aufgebraucht ist):</color> Verursacht 2 Pkt. $[K102|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (solange die <color=#FFFFFFFF>Einsatzmöglichkeit</color> aufgebraucht ist):</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Offensivschild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild.","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>.","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Plündernde Wut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt allen von Eid des Lebens betroffenen Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt allen von <color=#FFFFFFFF>$[C122]</color> betroffenen Figuren des Gegners 1 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt allen von <color=#FFFFFFFF>Eid des Lebens</color> betroffenen Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Verzierter Helm","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Spezialfähigkeiten durch deine anderen Figuren: Verleiht der hiermit ausgerüsteten Figur 1 Pkt. Aufladung.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch deine anderen Figuren:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch deine anderen Figuren:</color> Verleiht der hiermit ausgerüsteten Figur 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>."},"ousiablock":{"id":403026,"name":"Ousia-Energieblock","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"SCH durch deine Figur in dieser Runde wird mit „Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen).\nNachdem du 1-mal einem mit „Pneuma“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","descriptionraw":"SCH durch deine Figur in dieser Runde wird mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen).\\nNachdem du 1-mal einem mit „Pneuma“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","descriptionreplaced":"SCH durch deine Figur in dieser Runde wird mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen).\\nNachdem du 1-mal einem mit „Pneuma“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Ousia-Energieblock – Dauerhaft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"SCH durch deine Figur wird mit „Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen).","descriptionraw":"SCH durch deine Figur wird mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen).","descriptionreplaced":"SCH durch deine Figur wird mit „{SPRITE_PRESET#3504}Arkhe – Ousia“ versehen (inkl. SCH der Elementarreaktionen)."},"overawingassault":{"id":115081,"name":"Nachbeben des Angriffs","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Hat die Figur mindestens 6 LP, erleidet sie 2 Pkt. durchdringenden SCH.\nDauer (Runden): 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Hat die Figur mindestens 6 LP, erleidet sie 2 Pkt. $[K5|s1].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Hat die Figur mindestens 6 LP, erleidet sie 2 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Überwältigende Eiszapfen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Auslösen des Standardangriffs durch die Figur: Fügt allen inaktiven Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 1.","descriptionraw":"<color=#FFFFFFFF>Beim Auslösen des Standardangriffs durch die Figur:</color> Fügt allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>$[K5|s1]</color> zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Beim Auslösen des Standardangriffs durch die Figur:</color> Fügt allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF><color=#FFFFFFFF>durchdringenden SCH</color></color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Paktverschworener Pfadklärer","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Verwandlungsstufe +1. Ab Verwandlungsstufe 8 wird diese um 6 reduziert.\nBoni je nach der Verwandlungsstufe:\nNicht weniger als Stufe 2: Phys. SCH wird nun Elektro-SCH;\nNicht weniger als Stufe 4: Verursachter SCH +2.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verwandlungsstufe +1. Ab Verwandlungsstufe 8 wird diese um 6 reduziert.\\n<color=#FFFFFFFF>Boni je nach der Verwandlungsstufe:</color>\\nNicht weniger als Stufe 2: $[K100|s2] wird nun $[K104|s1];\\nNicht weniger als Stufe 4: Verursachter SCH +2.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verwandlungsstufe +1. Ab Verwandlungsstufe 8 wird diese um 6 reduziert.\\n<color=#FFFFFFFF>Boni je nach der Verwandlungsstufe:</color>\\nNicht weniger als Stufe 2: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>;\\nNicht weniger als Stufe 4: Verursachter SCH +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Komplett beglichen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Fatui – Pyro-Schuldeneintreiber ausgerüstet mit dieser Karte Einschleichen:\nSeine Einsatzmöglichkeit +1. Phys. SCH durch die damit ausgerüstete Figur wird nun Pyro-SCH.","descriptionraw":"Erschafft $[A2301] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C123012]</color>:\\nSeine $[K3] +1. $[K100|s2] durch die damit ausgerüstete Figur wird nun $[K103|s1].","descriptionreplaced":"Erschafft Fatui – Pyro-Schuldeneintreiber ausgerüstet mit dieser Karte <color=#FFFFFFFF>Einschleichen</color>:\\nSeine <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die damit ausgerüstete Figur wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>."},"painforpain":{"id":221021,"name":"Schmerz für Schmerz","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Erleidet deine Figur mindestens 3 Pkt. SCH: Wehrt 1 Pkt. SCH ab und verleiht der aktiven Figur des Gegners je nach dem Modus von „La Signora“ Bittere Kälte oder Glühende Hitze (1-mal pro Runde).","descriptionraw":"Erleidet deine Figur mindestens 3 Pkt. SCH: Wehrt 1 Pkt. SCH ab und verleiht der aktiven Figur des Gegners je nach dem Modus von $[A2102] <color=#FFFFFFFF>$[K1016]</color> oder <color=#FFFFFFFF>$[K1017]</color> (1-mal pro Runde).","descriptionreplaced":"Erleidet deine Figur mindestens 3 Pkt. SCH: Wehrt 1 Pkt. SCH ab und verleiht der aktiven Figur des Gegners je nach dem Modus von „La Signora“ <color=#FFFFFFFF>Bittere Kälte</color> oder <color=#FFFFFFFF>Glühende Hitze</color> (1-mal pro Runde)."},"pankrationineffect":{"id":303223,"name":"Pankration! (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beendet eine Seite die aktuelle Runde, zieht die andere Seite, die dies noch nicht getan hat, in dieser Runde 2 Karten.","descriptionraw":"<color=#FFFFFFFF>Beendet eine Seite die aktuelle Runde,</color> zieht die andere Seite, die dies noch nicht getan hat, in dieser Runde 2 Karten.","descriptionreplaced":"<color=#FFFFFFFF>Beendet eine Seite die aktuelle Runde,</color> zieht die andere Seite, die dies noch nicht getan hat, in dieser Runde 2 Karten."},"paramitapapilio":{"id":113071,"name":"Paramita-Schmetterlingstanz","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figur mit diesem Attribut wird nun Pyro-SCH, Pyro-SCH durch sie +1.\nFührt die Figur mit diesem Attribut heftige Schläge aus: Verleiht dem Ziel Blutblüten.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch die Figur mit diesem Attribut wird nun $[K103|s1], $[K103|s1] durch sie +1.\\n<color=#FFFFFFFF>Führt die Figur mit diesem Attribut $[K51|s1] aus:</color> Verleiht dem Ziel $[K1009].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur mit diesem Attribut wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> durch sie +1.\\n<color=#FFFFFFFF>Führt die Figur mit diesem Attribut <color=#FFFFFFFF>heftige Schläge</color> aus:</color> Verleiht dem Ziel <color=#FFFFFFFF>Blutblüten</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Zeit des Urteils (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Ereigniskarten, die du in dieser Runde ausspielst, werden keine Wirkung haben.\nEinsatzmöglichkeit: 3","descriptionraw":"Ereigniskarten, die du in dieser Runde ausspielst, werden keine Wirkung haben.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Ereigniskarten, die du in dieser Runde ausspielst, werden keine Wirkung haben.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Glorie längst vergangener Drachen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Schaden durch die Figur +1.\nEinsatzmöglichkeit: 2","descriptionraw":"Schaden durch die Figur +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Schaden durch die Figur +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Perlenverhärtung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Wenn Glänzende Fontemer-Perle von Millenniums-Perlenseepferd ausgerüstet mit dieser Karte SCH von Beschwörungen abwehrt, wird 2-mal pro Runde keine Einsatzmöglichkeit verbraucht.","descriptionraw":"Wenn <color=#FFFFFFFF>$[C124032]</color> von $[A2403] ausgerüstet mit dieser Karte SCH von Beschwörungen abwehrt, wird 2-mal pro Runde keine $[K3] verbraucht.","descriptionreplaced":"Wenn <color=#FFFFFFFF>Glänzende Fontemer-Perle</color> von Millenniums-Perlenseepferd ausgerüstet mit dieser Karte SCH von Beschwörungen abwehrt, wird 2-mal pro Runde keine <color=#FFFFFFFF>Einsatzmöglichkeit</color> verbraucht."},"perpetualburn":{"id":133,"name":"Fortlaufend in Flammen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur: Fügt der hiervon betroffenen Figur 1 Pkt. Pyro-SCH pro Stapelung zu, unbegrenzt stapelbar.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur:</color> Fügt der hiervon betroffenen Figur 1 Pkt. $[K103|s1] pro Stapelung zu, unbegrenzt stapelbar.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur:</color> Fügt der hiervon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> pro Stapelung zu, unbegrenzt stapelbar.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Pers-Uhr","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Für jede Karte, die du ziehst: Gibt dieser Karte 1 Stapelung Stufendruck.\nFührt die hiermit ausgerüstete Figur Treibeis-Druck aus: Entfernt diesen Effekt, wenn die Stapelungen von Stufendruck mindestens 2 betragen, Würfel-Verbrauch für diese Fähigkeit -1. Verursacht zusätzlich 2 Pkt. phys. SCH, wenn nach Auswertung dieser Fähigkeit die Stapelungen mindestens 4 betragen.","descriptionraw":"<color=#FFFFFFFF>Für jede Karte, die du ziehst:</color> Gibt dieser Karte 1 Stapelung <color=#FFFFFFFF>Stufendruck</color>.\\n<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur $[S11122] aus:</color> Entfernt diesen Effekt, wenn die Stapelungen von <color=#FFFFFFFF>Stufendruck</color> mindestens 2 betragen, Würfel-Verbrauch für diese Fähigkeit -1. Verursacht zusätzlich 2 Pkt. $[K100|s1], wenn nach Auswertung dieser Fähigkeit die Stapelungen mindestens 4 betragen.","descriptionreplaced":"<color=#FFFFFFFF>Für jede Karte, die du ziehst:</color> Gibt dieser Karte 1 Stapelung <color=#FFFFFFFF>Stufendruck</color>.\\n<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur Treibeis-Druck aus:</color> Entfernt diesen Effekt, wenn die Stapelungen von <color=#FFFFFFFF>Stufendruck</color> mindestens 2 betragen, Würfel-Verbrauch für diese Fähigkeit -1. Verursacht zusätzlich 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>, wenn nach Auswertung dieser Fähigkeit die Stapelungen mindestens 4 betragen.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Versteinert","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Versteinert","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden (bis zum Ende der nächsten Runde).","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden</color> (bis zum Ende der nächsten Runde).","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden</color> (bis zum Ende der nächsten Runde).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Pneuma-Energieblock","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"SCH durch deine Figur in dieser Runde wird mit „Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen).\nNachdem du 1-mal einem mit „Ousia“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","descriptionraw":"SCH durch deine Figur in dieser Runde wird mit „{SPRITE_PRESET#3505}Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen).\\nNachdem du 1-mal einem mit „Ousia“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","descriptionreplaced":"SCH durch deine Figur in dieser Runde wird mit „{SPRITE_PRESET#3505}Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen).\\nNachdem du 1-mal einem mit „Ousia“ versehenen Ziel SCH zugefügt hast, wird dieser Effekt entfernt.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Pneuma-Energieblock – Dauerhaft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"SCH durch deine Figur wird mit „Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen).","descriptionraw":"SCH durch deine Figur wird mit „{SPRITE_PRESET#3505}Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen).","descriptionreplaced":"SCH durch deine Figur wird mit „{SPRITE_PRESET#3505}Arkhe – Pneuma“ versehen (inkl. SCH der Elementarreaktionen)."},"poeticsoffuubutsu":{"id":215051,"name":"Poesie von Fuubutsu","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nach dem Auslösen der Reaktion Verwirbelung durch Kaedehara Kazuha ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)","descriptionraw":"Nach dem Auslösen der Reaktion Verwirbelung durch $[A1505] ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)","descriptionreplaced":"Nach dem Auslösen der Reaktion Verwirbelung durch Kaedehara Kazuha ausgerüstet mit dieser Karte: Elementar-SCH des jeweiligen Elementartyps der Verwirbelung durch deine Figuren und Beschwörungen die nächsten 2 Male +1 (Jeder Elemtartyp wird einzeln berechnet.)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Poesie von Fuubutsu – Kryo","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Kryo-SCH durch deine Figuren und Beschwörungen +1.\nEinsatzmöglichkeit: 2","descriptionraw":"$[K101|s1] durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Poesie von Fuubutsu – Elektro","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Elektro-SCH durch deine Figuren und Beschwörungen +1.\nEinsatzmöglichkeit: 2","descriptionraw":"$[K104|s1] durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Poesie von Fuubutsu – Hydro","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Hydro-SCH durch deine Figuren und Beschwörungen +1.\nEinsatzmöglichkeit: 2","descriptionraw":"$[K102|s1] durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Poesie von Fuubutsu – Pyro","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Pyro-SCH durch deine Figuren und Beschwörungen +1.\nEinsatzmöglichkeit: 2","descriptionraw":"$[K103|s1] durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> durch deine Figuren und Beschwörungen +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Tragbare motorisierte Säge","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Wenn die hiermit ausgerüstete Figur SCH erleidet: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. Zeichen der Beharrlichkeit gesammelt (1-mal pro Runde).\nBeim Verursachen von SCH durch die Figur: Verbraucht, wenn welche vorhanden sind, alle Punkte von Zeichen der Beharrlichkeit, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von Zeichen der Beharrlichkeit 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1], um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zeichen der Beharrlichkeit</color> 1 Karte.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Explosives Geschenk","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Klee ausgerüstet mit dieser Karte 1 Explosiver Funke: Seine anfängliche Einsatzmöglichkeit +1.","descriptionraw":"Erschafft $[A1306] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C113061]</color>: Seine anfängliche $[K3] +1.","descriptionreplaced":"Erschafft Klee ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Explosiver Funke</color>: Seine anfängliche <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Kraft des zerschmetternden Steins","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Jede Stapelung erhöht den ANG der hiermit ausgerüsteten Figur um 1 Pkt.\nNach der Aktion der hiermit ausgerüsteten Figur: Erleidet für jede Stapelung 1 Pkt. durchdringenden SCH.","descriptionraw":"Jede Stapelung erhöht den ANG der hiermit ausgerüsteten Figur um 1 Pkt.\\n<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Erleidet für jede Stapelung 1 Pkt. $[K5|s1].","descriptionreplaced":"Jede Stapelung erhöht den ANG der hiermit ausgerüsteten Figur um 1 Pkt.\\n<color=#FFFFFFFF>Nach der Aktion der hiermit ausgerüsteten Figur:</color> Erleidet für jede Stapelung 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Gebet der roten Krone","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den SCH der Standardangriffe deiner Figuren um 1.\nPhys. SCH durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun Hydro-SCH.\nNach Wechseln deiner Figuren: Verursacht 1 Pkt. Hydro-SCH (1-mal pro Runde).\n\nDauer (Runden): 2","descriptionraw":"Erhöht den SCH der <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren um 1.\\n$[K100|s2] durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun $[K102|s1].\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1] (1-mal pro Runde).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Erhöht den SCH der <color=#FFFFFFFF>Standardangriffe</color> deiner Figuren um 1.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> (1-mal pro Runde).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Gebet der roten Krone","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den SCH der Standardangriffe  deiner Figuren um 1 Pkt.\nPhys. SCH durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun Hydro-SCH.\nNach Wechseln deiner Figuren: Verursacht 1 Pkt. Hydro-SCH (1-mal pro Runde).\nNach Standardangriffen deiner Figuren: Verursacht 1 Pkt. Hydro-SCH (1-mal pro Runde)\n\nDauer (Runden): 2","descriptionraw":"Erhöht den SCH der <color=#FFFFFFFF>Standardangriffe </color> deiner Figuren um 1 Pkt.\\n$[K100|s2] durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun $[K102|s1].\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1] (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1] (1-mal pro Runde)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Erhöht den SCH der <color=#FFFFFFFF>Standardangriffe </color> deiner Figuren um 1 Pkt.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> (1-mal pro Runde).\\n<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> (1-mal pro Runde)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Stürmischer Einsturz","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Wechselt die davon betroffene Figur als aktive Figur ein.\nEinsatzmöglichkeit: 1\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionraw":"<color=#FFFFFFFF>Endphase</color>: Wechselt die davon betroffene Figur als aktive Figur ein.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionreplaced":"<color=#FFFFFFFF>Endphase</color>: Wechselt die davon betroffene Figur als aktive Figur ein.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Kosten des Ansturms","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Endphase: Du verlierst das Duell.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Du verlierst das Duell.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Du verlierst das Duell.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Urzeitlicher Jadespeer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"SCH durch die Figur +1.\nNach Anwenden von Fähigkeiten durch die Figur: Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten durch die Figur:</color> Erhöht bis Ende der Runde den SCH-Bonus durch diese Karte zusätzlich um 1 Pkt. (max. 2 Pkt.)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Wucherungsorganismus – Aktiviert","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Runde: 1 Erwacht, meine Untergebenen wird abgeworfen, um dieser Figur 1 LP wiederherzustellen.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 1 <color=#FFFFFFFF>$[C127021]</color> wird $[K56|s1], um dieser Figur 1 LP wiederherzustellen.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 1 <color=#FFFFFFFF>Erwacht, meine Untergebenen</color> wird <color=#FFFFFFFF>abgeworfen</color>, um dieser Figur 1 LP wiederherzustellen."},"proliferatedorganismberserk":{"id":127031,"name":"Wucherungsorganismus – Ausgerastet","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Zu Beginn der Runde: 1 Erwacht, meine Untergebenen wird abgeworfen, um dieser Figur 1 LP wiederherzustellen; erschafft 1 Erwacht, meine Untergebenen und legt diese Karte zufällig unter die Karten deines Decks.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 1 <color=#FFFFFFFF>$[C127021]</color> wird $[K56|s1], um dieser Figur 1 LP wiederherzustellen; erschafft 1 <color=#FFFFFFFF>$[C127021]</color> und legt diese Karte zufällig unter die Karten deines Decks.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Runde:</color> 1 <color=#FFFFFFFF>Erwacht, meine Untergebenen</color> wird <color=#FFFFFFFF>abgeworfen</color>, um dieser Figur 1 LP wiederherzustellen; erschafft 1 <color=#FFFFFFFF>Erwacht, meine Untergebenen</color> und legt diese Karte zufällig unter die Karten deines Decks."},"proliferatingspores":{"id":227011,"name":"Sporenvermehrung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Höchstmenge der Aktivierungsstimulus-Stapelungen für Gefiederte Pilzbestie ausgerüstet mit dieser Karte +1.","descriptionraw":"Höchstmenge der <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen für $[A2701] ausgerüstet mit dieser Karte +1.","descriptionreplaced":"Höchstmenge der <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen für Gefiederte Pilzbestie ausgerüstet mit dieser Karte +1."},"prophecyofsubmersion":{"id":212031,"name":"Prophezeiung des Untergangs","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Mona ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der Hydro-Reaktionen durch deine Figuren zusätzlich um 2 Pkt.","descriptionraw":"Ist $[A1203] ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der $[K212] durch deine Figuren zusätzlich um 2 Pkt.","descriptionreplaced":"Ist Mona ausgerüstet mit dieser Karte deine aktive Figur: Erhöht den SCH der <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Reaktionen</color> durch deine Figuren zusätzlich um 2 Pkt."},"propsurplus":{"id":113102,"name":"Requisitenüberschuss","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Requisitenüberschuss ist max. 3-fach stapelbar.\nBeim Anwenden von Ablenkende Lichter durch die Figur: Erhöht diesen SCH für jede Stapelung von Requisitenüberschuss um 1 Pkt. Nach Auswertung der Fähigkeit werden alle Stapelungen von Requisitenüberschuss entfernt. Jede Stapelung stellt der Figur 1 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> ist max. 3-fach stapelbar.\\n<color=#FFFFFFFF>Beim Anwenden von <color=#FFFFFFFF>$[S13103]</color> durch die Figur:</color> Erhöht diesen SCH für jede Stapelung von <color=#FFFFFFFF>$[C113102]</color> um 1 Pkt. Nach Auswertung der Fähigkeit werden alle Stapelungen von <color=#FFFFFFFF>$[C113102]</color> entfernt. Jede Stapelung stellt der Figur 1 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Requisitenüberschuss</color> ist max. 3-fach stapelbar.\\n<color=#FFFFFFFF>Beim Anwenden von <color=#FFFFFFFF>Ablenkende Lichter</color> durch die Figur:</color> Erhöht diesen SCH für jede Stapelung von <color=#FFFFFFFF>Requisitenüberschuss</color> um 1 Pkt. Nach Auswertung der Fähigkeit werden alle Stapelungen von <color=#FFFFFFFF>Requisitenüberschuss</color> entfernt. Jede Stapelung stellt der Figur 1 LP wieder her.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Erkundungsbohrer","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Wenn die hiermit ausgerüstete Figur SCH erleidet: Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. Zusammenhalt gesammelt (1-mal pro Runde).\nBeim Verursachen von SCH durch die Figur: Verbraucht, wenn welche vorhanden sind, alle Punkte von Zusammenhalt, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von Zusammenhalt 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1], um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zusammenhalt</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zusammenhalt</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zusammenhalt</color> 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur SCH erleidet:</color> Die Karte mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>, um 1 Pkt. SCH abzuwehren. Dabei wird 1 Pkt. <color=#FFFFFFFF>Zusammenhalt</color> gesammelt (1-mal pro Runde).\\n<color=#FFFFFFFF>Beim Verursachen von SCH durch die Figur:</color> Verbraucht, wenn welche vorhanden sind, alle Punkte von <color=#FFFFFFFF>Zusammenhalt</color>, um den SCH um 1 Pkt. zu erhöhen; zieht für jeden verbrauchten Pkt. von <color=#FFFFFFFF>Zusammenhalt</color> 1 Karte.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Rumms-Rumms (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Hinzufügen einer Karte zu deiner Hand, die nicht in deinem anfänglichen Deck war: Stellt dieser Figur 1 LP wieder her.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Beim Hinzufügen einer Karte zu deiner Hand, die nicht in deinem anfänglichen Deck war:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Hinzufügen einer Karte zu deiner Hand, die nicht in deinem anfänglichen Deck war:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Pulsierende Hexe","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Nach Einwechseln von Lisa ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand Blitzleiter (1-mal pro Runde).","descriptionraw":"Nach Einwechseln von <color=#FFFFFFFF>$[A1409]</color> ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand <color=#FFFFFFFF>$[C114091]</color> (1-mal pro Runde).","descriptionreplaced":"Nach Einwechseln von <color=#FFFFFFFF>Lisa</color> ausgerüstet mit dieser Karte: Verleiht der aktiven Figur deines Gegners den Zustand <color=#FFFFFFFF>Blitzleiter</color> (1-mal pro Runde)."},"pulsingclarity":{"id":117052,"name":"Pulsierende Klarheit","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Zu Beginn der Zugphase: Erschafft Makelloser Schild.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft <color=#FFFFFFFF>Makelloser Schild</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Erhöhung des Pyro-Schadens","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten Pyro-SCH (außer SCH durch Verwirbelung).","descriptionraw":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>$[K103|s1]</color> (außer SCH durch Verwirbelung).","descriptionreplaced":"Erhöht den diese Runde durch deine Figuren und Beschwörungen verursachten <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color></color> (außer SCH durch Verwirbelung).","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Elementarrüstung – Pyro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der damit ausgerüsteten Figur erlittener SCH -1, von ihr verursachter SCH +1.\nDieser Zustand kann 2-mal Pyro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Von der damit ausgerüsteten Figur <color=#FFFFFFFF>erlittener SCH -1, von ihr verursachter SCH +1</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Pyro-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Pyro-SCH.\nDauer (Runden): 2","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K103|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Pyro-Kraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit diesem Attribut wird nun Pyro-SCH.\nDauer (Runden): 3","descriptionraw":"$[K100|s2] durch die Figuren mit diesem Attribut wird nun $[K103|s1].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit diesem Attribut wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Feuerrad","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Verursacht 2 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 2 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Feuerrad","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Verursacht Pyro-SCH (Bonus durch Xianglings ANG).\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht $[K103|s1] (Bonus durch Xianglings ANG).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> (Bonus durch Xianglings ANG).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Feuerskorpion – Abwehr","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Ist Geist – Feuerskorpion auf dem Feld: SCH an der damit ausgerüsteten Figur -1 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Ist $[C123031] auf dem Feld:</color> SCH an der damit ausgerüsteten Figur -1 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Ist Geist – Feuerskorpion auf dem Feld:</color> SCH an der damit ausgerüsteten Figur -1 (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Feuerskorpion – Abwehr","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Ist Segen des Skorpions auf dem Feld: SCH an der damit ausgerüsteten Figur -1 (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Ist $[C123032] auf dem Feld:</color> SCH an der damit ausgerüsteten Figur -1 (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Ist Segen des Skorpions auf dem Feld:</color> SCH an der damit ausgerüsteten Figur -1 (max. 2-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Pyro-Ummantelung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die damit ausgerüstete Figur erhält Immunität gegen SCH aller Art.\nDieser Zustand kann 2-mal Pyro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde keine Fähigkeit anwenden können.","descriptionraw":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","descriptionreplaced":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist, und wird entfernt, sobald das Attribut aufgebraucht wird; diese Figur wird dann bis Endphase dieser Runde <color=#FFFFFFFF>keine Fähigkeit anwenden können</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurier","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Beim Ausspielen: Verleiht der aktiven Figur des Gegners Ziel.\nWenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von Ziel betroffen ist: Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, abgeworfen. Dieser Wechsel gilt dann nicht als „Kampfaktion“, sondern als „Schnellaktion“, verbraucht 1 Elementarwürfel weniger und entfernt Ziel aller Figuren des Gegners.\nSpezialtechnik: Sanftes Gleiten\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Verleiht der aktiven Figur des Gegners <color=#FFFFFFFF>$[C301302]</color>.\\n<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von <color=#FFFFFFFF>$[C301302]</color> betroffen ist:</color> Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, $[K56|s1]. Dieser Wechsel gilt dann nicht als „$[K1]“, sondern als „$[K2]“, verbraucht 1 Elementarwürfel weniger und entfernt <color=#FFFFFFFF>$[C301302]</color> aller Figuren des Gegners.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Verleiht der aktiven Figur des Gegners <color=#FFFFFFFF>Ziel</color>.\\n<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur als aktive Figur eingewechselt wird und die aktive Figur des Gegners von <color=#FFFFFFFF>Ziel</color> betroffen ist:</color> Die Karte auf der Hand mit den ursprünglich höchsten Elementarwürfelkosten wird, wenn möglich, <color=#FFFFFFFF>abgeworfen</color>. Dieser Wechsel gilt dann nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“, verbraucht 1 Elementarwürfel weniger und entfernt <color=#FFFFFFFF>Ziel</color> aller Figuren des Gegners.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Sanftes Gleiten\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Verglimmende Glut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Die hiervon betroffene Figur kann keine Fähigkeit anwenden.\nEndphase: Fügt der davon betroffenen Figur 6 Pkt. durchdringenden SCH zu und entfernt diesen Zustand.","descriptionraw":"Die hiervon betroffene Figur <color=#FFFFFFFF>kann keine Fähigkeit anwenden.</color>\\n<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 6 Pkt. $[K5|s1] zu und entfernt diesen Zustand.","descriptionreplaced":"Die hiervon betroffene Figur <color=#FFFFFFFF>kann keine Fähigkeit anwenden.</color>\\n<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 6 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu und entfernt diesen Zustand.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Schneller Wechsel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Anwenden einer Fähigkeit der hiermit ausgerüsteten Figur: Wenn dieser Figur eine Waffen-Ausrüstungskarte angelegt wurde, lege die Waffen-Ausrüstungskarte zurück in deine Hand. Beim nächsten Ausspielen der Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der hiermit ausgerüsteten Figur:</color> Wenn dieser Figur eine {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte angelegt wurde, lege die {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte zurück in deine Hand. Beim nächsten Ausspielen der {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der hiermit ausgerüsteten Figur:</color> Wenn dieser Figur eine {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte angelegt wurde, lege die {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte zurück in deine Hand. Beim nächsten Ausspielen der {SPRITE_PRESET#3003}Waffen-Ausrüstungskarte werden 2 Elementarwürfel weniger verbraucht."},"radicalvitality":{"id":127011,"name":"Aktivierungsstimulus","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Hat die Figur Elementar-SCH verursacht oder erlitten: Aktivierungsstimulus-Stapelung +1 (max. 3-fach stapelbar).\nEndphase: Haben die Aktivierungsstimulus-Stapelungen die Höchstmenge erreicht, werden sie komplett entfernt, mitsamt aller Aufladungspunkte dieser Figur.","descriptionraw":"<color=#FFFFFFFF>Hat die Figur Elementar-SCH verursacht oder erlitten:</color> <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelung +1 (max. 3-fach stapelbar).\\n<color=#FFFFFFFF>Endphase:</color> Haben die <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen die Höchstmenge erreicht, werden sie komplett entfernt, mitsamt aller Aufladungspunkte dieser Figur.","descriptionreplaced":"<color=#FFFFFFFF>Hat die Figur Elementar-SCH verursacht oder erlitten:</color> <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelung +1 (max. 3-fach stapelbar).\\n<color=#FFFFFFFF>Endphase:</color> Haben die <color=#FFFFFFFF>Aktivierungsstimulus</color>-Stapelungen die Höchstmenge erreicht, werden sie komplett entfernt, mitsamt aller Aufladungspunkte dieser Figur.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Wütender Oni-König","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Standardangriffe durch die hiermit ausgerüstete Figur +1, phys. SCH durch sie wird nun Geo-SCH.\nDauer (Runden): 2\nNach 1 Standardangriff durch diese Figur: Verleiht ihr Superstarke Superkraft (1-mal pro Runde).","descriptionraw":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, $[K100|s1] durch sie wird nun $[K106|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Nach 1 Standardangriff durch diese Figur:</color> Verleiht ihr $[K1007] (1-mal pro Runde).","descriptionreplaced":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>\\n<color=#FFFFFFFF>Nach 1 Standardangriff durch diese Figur:</color> Verleiht ihr <color=#FFFFFFFF>Superstarke Superkraft</color> (1-mal pro Runde).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Regenbogentechnik","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Standardangriffen deiner Figuren: Verursacht 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Regenbogentechnik","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Verursacht Hydro-SCH (Bonus durch Xingqius ANG).\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht $[K152|s1] (Bonus durch Xingqius ANG).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> (Bonus durch Xingqius ANG).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Regenbogen-Macarons (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Erleiden von SCH durch die hiermit ausgerüstete Figur: Stellt dieser Figur 1 LP wieder her.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die hiermit ausgerüstete Figur:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die hiermit ausgerüstete Figur:</color> Stellt dieser Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Regenbogen-Macarons (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Stellt sich selbst nach dem Erleiden von SCH 1 LP wieder her.","descriptionraw":"Stellt sich selbst nach dem Erleiden von SCH 1 LP wieder her.","descriptionreplaced":"Stellt sich selbst nach dem Erleiden von SCH 1 LP wieder her.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Regenschwert","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erleidet deine aktive Figur nicht weniger als 3 Pkt. SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur nicht weniger als 3 Pkt. SCH: </color>Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur nicht weniger als 3 Pkt. SCH: </color>Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Regenschwert","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erleidet deine aktive Figur nicht weniger als 2 Pkt. SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur nicht weniger als 2 Pkt. SCH: </color>Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur nicht weniger als 2 Pkt. SCH: </color>Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Regenschwert","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Halbiert den SCH an deiner aktiven Figur.\nEinsatzmöglichkeit: 1","descriptionraw":"Halbiert den SCH an deiner aktiven Figur.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Halbiert den SCH an deiner aktiven Figur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Wiedererlangung der Stärke","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 4 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 4 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 4 LP wieder her."},"rangedstance":{"id":112041,"name":"Fernkampfmodus","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem die Figur in diesem Modus heftige Schläge ausgeführt hat: Verleiht der getroffenen Figur 1 Versiegen.","descriptionraw":"<color=#FFFFFFFF>Nachdem die Figur in diesem Modus $[K51|s1] ausgeführt hat:</color> Verleiht der getroffenen Figur 1 $[K1005].","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die Figur in diesem Modus <color=#FFFFFFFF>heftige Schläge</color> ausgeführt hat:</color> Verleiht der getroffenen Figur 1 <color=#FFFFFFFF>Versiegen</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Rabenbogen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"rebelliousshield":{"id":121013,"name":"Beschützer der Rebellen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild. (Max. Schildstärke: 2 Pkt.)","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>. (Max. Schildstärke: 2 Pkt.)","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>. (Max. Schildstärke: 2 Pkt.)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Roter Federfächer (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“, dabei wird 1 Elementarwürfel weniger verbraucht.","descriptionraw":"Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „$[K1]“, sondern als „$[K2]“, dabei wird 1 Elementarwürfel weniger verbraucht.","descriptionreplaced":"Dein nächstes „Figur wechseln“ in dieser Runde gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“, dabei wird 1 Elementarwürfel weniger verbraucht."},"reflection":{"id":112031,"name":"Trugbild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Beschwörung","tags":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase: Verursacht 1 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Trugbild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Beschwörung","tags":[],"description":"Erleidet deine aktive Figur SCH: Halbiert diesen SCH.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase: Wirf diese Karte ab. Verursacht 1 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Halbiert diesen SCH.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab. Verursacht 1 Pkt. $[K152|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Halbiert diesen SCH.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab. Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Wasserspiegelscherben","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn man die hiervon betroffene Figur zu einer anderen wechselt, wird dabei 1 Elementarwürfel mehr verbraucht.\nDauer (Runden): 2\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionraw":"<color=#FFFFFFFF>Wenn man die hiervon betroffene Figur zu einer anderen wechselt,</color> wird dabei 1 Elementarwürfel mehr verbraucht.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionreplaced":"<color=#FFFFFFFF>Wenn man die hiervon betroffene Figur zu einer anderen wechselt,</color> wird dabei 1 Elementarwürfel mehr verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Wasserspiegelscherben","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Hydro-SCH an der hiervon betroffenen Figur +1.\nWenn man die hiervon betroffene Figur zu einer anderen wechselt, wird dabei 1 Elementarwürfel mehr verbraucht.\nDauer (Runden): 3\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionraw":"$[K102|s1] an der hiervon betroffenen Figur +1.\\n<color=#FFFFFFFF>Wenn man die hiervon betroffene Figur zu einer anderen wechselt,</color> wird dabei 1 Elementarwürfel mehr verbraucht.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> an der hiervon betroffenen Figur +1.\\n<color=#FFFFFFFF>Wenn man die hiervon betroffene Figur zu einer anderen wechselt,</color> wird dabei 1 Elementarwürfel mehr verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 3</color>\\n(Jeder Seite ist nur 1 Karte mit diesem Zustand zuzufügen.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Wirbelnder Wassertanz – Startbereit","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Wirbeltanz-Hiebe – Fixpunkt anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S32066]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Wirbeltanz-Hiebe – Fixpunkt</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Wirbelnder Wasserschlag – Startbereit","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Wirbeltanz-Hiebe – Vorstoß anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S32065]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Wirbeltanz-Hiebe – Vorstoß</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Wiedererwecktes Herz der Oase","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH durch die hiermit ausgerüstete Figur +3.\nNach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur: Entfernt Nahrung der Oase aus deinem Feld. Stellt der hiermit ausgerüsteten Figur für jede entfernte Stapelung 1 LP wieder her.","descriptionraw":"SCH durch die hiermit ausgerüstete Figur +3.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Entfernt <color=#FFFFFFFF>$[C127026]</color> aus deinem Feld. Stellt der hiermit ausgerüsteten Figur für jede entfernte Stapelung 1 LP wieder her.","descriptionreplaced":"SCH durch die hiermit ausgerüstete Figur +3.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiermit ausgerüstete Figur:</color> Entfernt <color=#FFFFFFFF>Nahrung der Oase</color> aus deinem Feld. Stellt der hiermit ausgerüsteten Figur für jede entfernte Stapelung 1 LP wieder her.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Verstärkung von allen Seiten","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Figur wechseln gilt immer als Schnellaktion statt als Kampfaktion.\nNach Besiegen einer gegnerischen Figur durch 1 Kampfaktion erhältst du zusätzlich 1 Zug. Das heißt, du bist trotz der Kampfaktion weiter am Zug.","descriptionraw":"<color=#FFFFFFFF>Figur wechseln</color> gilt immer als $[K2] statt als $[K1].\\n<color=#FFFFFFFF>Nach Besiegen einer gegnerischen Figur durch 1 $[K1]</color> erhältst du zusätzlich 1 Zug. Das heißt, du bist trotz der Kampfaktion weiter am Zug.","descriptionreplaced":"<color=#FFFFFFFF>Figur wechseln</color> gilt immer als <color=#FFFFFFFF>Schnellaktion</color> statt als <color=#FFFFFFFF>Kampfaktion</color>.\\n<color=#FFFFFFFF>Nach Besiegen einer gegnerischen Figur durch 1 <color=#FFFFFFFF>Kampfaktion</color></color> erhältst du zusätzlich 1 Zug. Das heißt, du bist trotz der Kampfaktion weiter am Zug."},"rendingvortex":{"id":225021,"name":"Zerstörerischer Wirbel","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem der Zustand Einsturz an der gegnerischen Figur entfernt worden ist, während Dvalin ausgerüstet mit dieser Karte auf dem Feld ist: Verleiht der nächsten inaktiven Figur des Gegners Einsturz (1-mal pro Runde).","descriptionraw":"Nachdem der Zustand <color=#FFFFFFFF>$[C125021]</color> an der gegnerischen Figur entfernt worden ist, während $[A2502] ausgerüstet mit dieser Karte auf dem Feld ist: Verleiht der nächsten inaktiven Figur des Gegners <color=#FFFFFFFF>$[C125021]</color> (1-mal pro Runde).","descriptionreplaced":"Nachdem der Zustand <color=#FFFFFFFF>Einsturz</color> an der gegnerischen Figur entfernt worden ist, während Dvalin ausgerüstet mit dieser Karte auf dem Feld ist: Verleiht der nächsten inaktiven Figur des Gegners <color=#FFFFFFFF>Einsturz</color> (1-mal pro Runde)."},"requiresappropriaterest":{"id":212131,"name":"Erfordert angemessene Ruhezeiten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Sigewinne ausgerüstet mit dieser Karte Hüpfende Hydrotherapie an: SCH deiner nächsten 2 Elementarfähigkeiten oder Beschwörungen +1.","descriptionraw":"Wendet $[A1213] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S12132]</color> an: SCH deiner nächsten 2 Elementarfähigkeiten oder Beschwörungen +1.","descriptionreplaced":"Wendet Sigewinne ausgerüstet mit dieser Karte <color=#FFFFFFFF>Hüpfende Hydrotherapie</color> an: SCH deiner nächsten 2 Elementarfähigkeiten oder Beschwörungen +1."},"resistantform":{"id":100,"name":"Widerstandsgestalt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Erhält Immunität gegen Gefroren, Schwindel, Versteinert.","descriptionraw":"Erhält Immunität gegen <color=#FFFFFFFF>Gefroren, Schwindel, Versteinert</color>.","descriptionreplaced":"Erhält Immunität gegen <color=#FFFFFFFF>Gefroren, Schwindel, Versteinert</color>."},"revelry":{"id":112115,"name":"Schwelgerei","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"SCH durch deine Figuren +1 (einschließlich Verwirbelungs-SCH durch deine Figuren)\nEinsatzmöglichkeit: 1 (unbegrenzt stapelbar)","descriptionraw":"SCH durch deine Figuren +1 (einschließlich Verwirbelungs-SCH durch deine Figuren)\\n<color=#FFFFFFFF>$[K3]: 1</color> (unbegrenzt stapelbar)","descriptionreplaced":"SCH durch deine Figuren +1 (einschließlich Verwirbelungs-SCH durch deine Figuren)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (unbegrenzt stapelbar)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Schwelgerei","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"SCH durch deine Figuren für je 10 Pkt. +1 (unbegrenzt stapelbar).\nEndphase: Halbiert die Menge an Stapelungen.","descriptionraw":"SCH durch deine Figuren für je 10 Pkt. +1 (unbegrenzt stapelbar).\\n<color=#FFFFFFFF>Endphase:</color> Halbiert die Menge an Stapelungen.","descriptionreplaced":"SCH durch deine Figuren für je 10 Pkt. +1 (unbegrenzt stapelbar).\\n<color=#FFFFFFFF>Endphase:</color> Halbiert die Menge an Stapelungen.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Wiederbelebungsprismen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dieser Zustand bringt beim Betreten des Feldes 2 Pkt. Prismenenergie. Wird die damit ausgerüstete Figur ausgeschaltet: Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur vor Ausscheiden gefeit; stellt ihr zugleich 1 LP wieder her. Dann beginnt die Offenlegung der Schwächen dieser Figur, damit sie die Energieladung startet.\nErleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion: Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. durchdringenden SCH).","descriptionraw":"Dieser Zustand bringt beim Betreten des Feldes 2 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur $[K54|s1]; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>$[C402011]</color> dieser Figur, damit sie die <color=#FFFFFFFF>$[C402007]</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der $[C402011] SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. $[K5|s1]).","descriptionreplaced":"Dieser Zustand bringt beim Betreten des Feldes 2 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color>; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>Offenlegung der Schwächen</color> dieser Figur, damit sie die <color=#FFFFFFFF>Energieladung</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Wiederbelebungsprismen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dieser Zustand bringt beim Betreten des Feldes 4 Pkt. Prismenenergie. Wird die damit ausgerüstete Figur ausgeschaltet: Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur vor Ausscheiden gefeit; stellt ihr zugleich 1 LP wieder her. Dann beginnt die Offenlegung der Schwächen dieser Figur, damit sie die Energieladung startet.\nErleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion: Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. durchdringenden SCH).","descriptionraw":"Dieser Zustand bringt beim Betreten des Feldes 4 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur $[K54|s1]; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>$[C402011]</color> dieser Figur, damit sie die <color=#FFFFFFFF>$[C402007]</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der $[C402011] SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. $[K5|s1]).","descriptionreplaced":"Dieser Zustand bringt beim Betreten des Feldes 4 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color>; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>Offenlegung der Schwächen</color> dieser Figur, damit sie die <color=#FFFFFFFF>Energieladung</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Wiederbelebungsprismen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dieser Zustand bringt beim Betreten des Feldes 6 Pkt. Prismenenergie. Wird die damit ausgerüstete Figur ausgeschaltet: Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur vor Ausscheiden gefeit; stellt ihr zugleich 1 LP wieder her. Dann beginnt die Offenlegung der Schwächen dieser Figur, damit sie die Energieladung startet.\nErleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion: Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. durchdringenden SCH).","descriptionraw":"Dieser Zustand bringt beim Betreten des Feldes 6 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur $[K54|s1]; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>$[C402011]</color> dieser Figur, damit sie die <color=#FFFFFFFF>$[C402007]</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der $[C402011] SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. $[K5|s1]).","descriptionreplaced":"Dieser Zustand bringt beim Betreten des Feldes 6 Pkt. <color=#FFFFFFFF>Prismenenergie</color>. <color=#FFFFFFFF>Wird die damit ausgerüstete Figur ausgeschaltet:</color> Solange die Prismenenergie nicht aufgebraucht ist, ist die Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color>; stellt ihr zugleich 1 LP wieder her. Dann beginnt die <color=#FFFFFFFF>Offenlegung der Schwächen</color> dieser Figur, damit sie die <color=#FFFFFFFF>Energieladung</color> startet.\\n<color=#FFFFFFFF>Erleidet diese Figur während der Offenlegung der Schwächen SCH einer Elementarreaktion:</color> Verbraucht 1 Pkt. Prismenenergie. Ist die ganze Prismenenergie aufgebraucht, wird diese Figur ausgeschaltet (Diese Figur erleidet dabei 15 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Abklingphase für Wiederbelebung läuft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wiederbelebung der Figuren durch Gericht in dieser Runde unmöglich.","descriptionraw":"Wiederbelebung der Figuren durch {SPRITE_PRESET#3101}Gericht in dieser Runde unmöglich.","descriptionreplaced":"Wiederbelebung der Figuren durch {SPRITE_PRESET#3101}Gericht in dieser Runde unmöglich.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Melodie des großen Traums (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner „Waffen“- oder „Artefakt“-Ausrüstungskarte: Würfel-Verbrauch -1.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Würfel-Verbrauch -1.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3003}Waffen“- oder „{SPRITE_PRESET#3004}Artefakt“-Ausrüstungskarte:</color> Würfel-Verbrauch -1."},"rightfulreward":{"id":311408,"name":"Rechtmäßige Belohnung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"SCH der Spezialfähigkeit durch die Figur +2.\nNachdem deine aktive Figur Schaden erlitten oder Heilung erhalten hat: Sammelt 1 Pkt. „Rechtmäßigkeit“. Verbraucht, wenn 3 Pkt. „Rechtmäßigkeit“ gesammelt werden, sie alle und verleiht der Figur 1 Pkt. Aufladung.","descriptionraw":"<color=#FFFFFFFF>SCH der Spezialfähigkeit durch die Figur +2.</color>\\n<color=#FFFFFFFF>Nachdem deine aktive Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Pkt. <color=#FFFFFFFF>„Rechtmäßigkeit“</color>. Verbraucht, wenn 3 Pkt. <color=#FFFFFFFF>„Rechtmäßigkeit“</color> gesammelt werden, sie alle und verleiht der Figur 1 Pkt. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>SCH der Spezialfähigkeit durch die Figur +2.</color>\\n<color=#FFFFFFFF>Nachdem deine aktive Figur Schaden erlitten oder Heilung erhalten hat:</color> Sammelt 1 Pkt. <color=#FFFFFFFF>„Rechtmäßigkeit“</color>. 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Pyro-SCH, erschafft 1 Schild des lodernden Segens.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. $[K103|s1], erschafft 1 <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>, erschafft 1 <color=#FFFFFFFF>Schild des lodernden Segens</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Segen des Skorpions","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Anwenden einer Spezialtechnik durch Geist – Feuerskorpion: Entfernt diesen Effekt, erhöht für jede Stapelung „Segen des Skorpions“ den von dieser Spezialtechnik verursachten Schaden um 1.\n(„Segen des Skorpions“ ist unbegrenzt stapelbar.)","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden einer $[K58] durch $[C123031]:</color> Entfernt diesen Effekt, erhöht für jede Stapelung <color=#FFFFFFFF>„Segen des Skorpions“</color> den von dieser $[K58] verursachten Schaden um 1.\\n(<color=#FFFFFFFF>„Segen des Skorpions“</color> ist unbegrenzt stapelbar.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden einer <color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color> durch Geist – Feuerskorpion:</color> Entfernt diesen Effekt, erhöht für jede Stapelung <color=#FFFFFFFF>„Segen des Skorpions“</color> den von dieser <color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color> verursachten Schaden um 1.\\n(<color=#FFFFFFFF>„Segen des Skorpions“</color> ist unbegrenzt stapelbar.)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Skorpiokalypse","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Goldbrigade – Erzählerin der Sengenden Sande ausgerüstet mit dieser Karte auf dem Feld und du schaltest 1 gegnerische Figur mit Brennende Attacke aus: Fügt 1 Geist – Feuerskorpion deiner Hand hinzu.\nAm Ende der Runde: Erschafft 1 Stapelung Segen des Skorpions.","descriptionraw":"Ist $[A2303] ausgerüstet mit dieser Karte auf dem Feld und du schaltest 1 gegnerische Figur mit <color=#FFFFFFFF>$[S1230311]</color> aus: Fügt 1 <color=#FFFFFFFF>$[C123031]</color> deiner Hand hinzu.\\nAm Ende der Runde: Erschafft 1 Stapelung <color=#FFFFFFFF>$[C123032]</color>.","descriptionreplaced":"Ist Goldbrigade – Erzählerin der Sengenden Sande ausgerüstet mit dieser Karte auf dem Feld und du schaltest 1 gegnerische Figur mit <color=#FFFFFFFF>Brennende Attacke</color> aus: Fügt 1 <color=#FFFFFFFF>Geist – Feuerskorpion</color> deiner Hand hinzu.\\nAm Ende der Runde: Erschafft 1 Stapelung <color=#FFFFFFFF>Segen des Skorpions</color>."},"seamlessshield":{"id":117053,"name":"Makelloser Schild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild.\nWird dieser Effekt entfernt oder erneut erschaffen: Verursacht 1 Pkt. Dendro-SCH und stellt deiner aktiven Figur 1 LP wieder her.","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>.\\n<color=#FFFFFFFF>Wird dieser Effekt entfernt oder erneut erschaffen:</color> Verursacht 1 Pkt. $[K107|s1] und stellt deiner aktiven Figur 1 LP wieder her.","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.\\n<color=#FFFFFFFF>Wird dieser Effekt entfernt oder erneut erschaffen:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> und stellt deiner aktiven Figur 1 LP wieder her.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Sekundäres Explosivgeschoss","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln der Figuren der hiervon betroffenen Seite: Fügt der eingewechselten Figur 1 Pkt. Pyro-SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln der Figuren der hiervon betroffenen Seite:</color> Fügt der eingewechselten Figur 1 Pkt. $[K103|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln der Figuren der hiervon betroffenen Seite:</color> Fügt der eingewechselten Figur 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Samen von Skandha","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem eine beliebige von „Samen von Skandha“ betroffene Figur SCH von Elementarreaktionen erlitten hat: Fügt jeder Figur mit „Samen von Skandha“ der Seite der betroffenen Figur 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nachdem eine beliebige von „Samen von Skandha“ betroffene Figur SCH von Elementarreaktionen erlitten hat:</color> Fügt jeder Figur mit „Samen von Skandha“ der Seite der betroffenen Figur 1 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine beliebige von „Samen von Skandha“ betroffene Figur SCH von Elementarreaktionen erlitten hat:</color> Fügt jeder Figur mit „Samen von Skandha“ der Seite der betroffenen Figur 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Samen von Skandha","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem eine hiervon betroffene Figur SCH durch Elementarreaktionen erlitten hat: Fügt alle von „Samen von Skandha“ betroffenen Figuren ihrer Seite 1 Pkt. Dendro-SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Nachdem eine hiervon betroffene Figur SCH durch Elementarreaktionen erlitten hat:</color> Fügt alle von „Samen von Skandha“ betroffenen Figuren ihrer Seite 1 Pkt. $[K107|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine hiervon betroffene Figur SCH durch Elementarreaktionen erlitten hat:</color> Fügt alle von „Samen von Skandha“ betroffenen Figuren ihrer Seite 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Verfolgungsgeschoss","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln der Figuren: Fügt deiner eingewechselten Figur 2 Pkt. phys. SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln der Figuren:</color> Fügt deiner eingewechselten Figur 2 Pkt. $[K100|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln der Figuren:</color> Fügt deiner eingewechselten Figur 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Schatten des Sandkönigs","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist: Zieht 1 Karte (max. 1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Erleiden des SCH einer Elementarreaktion durch Figuren des Gegners, während die hiermit ausgerüstete Figur aktiv ist:</color> Zieht 1 Karte (max. 1-mal pro Runde)."},"shakennotpurred":{"id":211021,"name":"Eiskalte Pfoten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Diona ausgerüstet mit dieser Karte 1 Pfoten-Schild: Stärke vom erschaffenen Schild +1.","descriptionraw":"Erschafft $[A1102] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C111021]</color>: Stärke vom erschaffenen $[K6] +1.","descriptionreplaced":"Erschafft Diona ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Pfoten-Schild</color>: Stärke vom erschaffenen {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> +1."},"sheercold":{"id":121022,"name":"Bittere Kälte","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Fügt der davon betroffenen Figur 1 Pkt. Kryo-SCH zu.\nEinsatzmöglichkeit: 1\n\nDieser Effekt wird entfernt, wenn die betroffene Figur von Glühende Hitze betroffen ist.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. $[K101|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nDieser Effekt wird entfernt, wenn die betroffene Figur von <color=#FFFFFFFF>$[C163011]</color> betroffen ist.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der davon betroffenen Figur 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>\\n\\nDieser Effekt wird entfernt, wenn die betroffene Figur von <color=#FFFFFFFF>Glühende Hitze</color> betroffen ist.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Schildblockade","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Schildklingenhiebe anwenden.\nWährend der Vorbereitung von Schildklingenhiebe: Verleiht dieser Figur 2 Pkt. Schild.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S34085]</color> anwenden.\\n<color=#FFFFFFFF>Während der Vorbereitung von $[S34085]:</color> Verleiht dieser Figur 2 Pkt. $[K6].","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Schildklingenhiebe</color> anwenden.\\n<color=#FFFFFFFF>Während der Vorbereitung von Schildklingenhiebe:</color> Verleiht dieser Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Schild der Leidenschaft","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 2 Pkt. Schild.","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. $[K6]</color>.","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Schild für sicheren Transport","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 2 Pkt. Schild.","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. $[K6]</color>.","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Wolkenöffnungsschild","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt Schild.","descriptionraw":"<color=#FFFFFFFF>Während der Vorbereitungszeit:</color> Verleiht der davon betroffenen Figur 2 Pkt $[K6].","descriptionreplaced":"<color=#FFFFFFFF>Während der Vorbereitungszeit:</color> Verleiht der davon betroffenen Figur 2 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Wolkenöffnungsschild","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Halbiert den während der Vorbereitung von Fähigkeiten erlittenen SCH.","descriptionraw":"Halbiert den während der <color=#FFFFFFFF>Vorbereitung von Fähigkeiten</color> erlittenen SCH.","descriptionreplaced":"Halbiert den während der <color=#FFFFFFFF>Vorbereitung von Fähigkeiten</color> erlittenen SCH.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Schilde","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Verringert den SCH an dieser Figur um 1 Pkt. pro Stapelung, unbegrenzt stapelbar.","descriptionraw":"Verringert den SCH an dieser Figur um 1 Pkt. pro Stapelung, unbegrenzt stapelbar.","descriptionreplaced":"Verringert den SCH an dieser Figur um 1 Pkt. pro Stapelung, unbegrenzt stapelbar.","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Schilde","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":["GCG_TAG_SHEILD"],"description":"Verleiht deiner aktiven Figur 1 Pkt. Schild, unbegrenzt stapelbar.","descriptionraw":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. $[K6]</color>, unbegrenzt stapelbar.","descriptionreplaced":"Verleiht deiner aktiven Figur <color=#FFFFFFFF>1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color></color>, unbegrenzt stapelbar.","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Gedenken an Shimenawa","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur: Würfel-Verbrauch -1. (1-mal pro Runde)\nBesitzt die Figur mindestens 2 Pkt. Aufladung: SCH der Standardangriffe und Elementarfähigkeit der Figur +1.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\nBesitzt die Figur mindestens 2 Pkt. $[K310]: SCH der Standardangriffe und Elementarfähigkeit der Figur +1.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden der Elementarfähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\nBesitzt die Figur mindestens 2 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>: SCH der Standardangriffe und Elementarfähigkeit der Figur +1."},"shootingstar":{"id":111092,"name":"Sternschnuppen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figur: Abendstern +1. Verbraucht, wenn mindestens 4 Abendsterne bestehen, 4 Abendsterne und verursacht dabei 1 Pkt. Kryo-SCH. (Die Fähigkeit, die diesen Kampfstatus erschafft, kann auch diesen Effekt auslösen.)\nBeim wiederholten Erschaffen dieses Kampfstatus: Sammelt 2 Abendsterne.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> <color=#FFFFFFFF>Abendstern</color> +1. Verbraucht, wenn mindestens 4 <color=#FFFFFFFF>Abendsterne</color> bestehen, 4 <color=#FFFFFFFF>Abendsterne</color> und verursacht dabei 1 Pkt. $[K101|s1]. (Die Fähigkeit, die diesen Kampfstatus erschafft, kann auch diesen Effekt auslösen.)\\n<color=#FFFFFFFF>Beim wiederholten Erschaffen dieses Kampfstatus:</color> Sammelt 2 <color=#FFFFFFFF>Abendsterne</color>.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figur:</color> <color=#FFFFFFFF>Abendstern</color> +1. Verbraucht, wenn mindestens 4 <color=#FFFFFFFF>Abendsterne</color> bestehen, 4 <color=#FFFFFFFF>Abendsterne</color> und verursacht dabei 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. 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SCH dieses Effekts ab nächstem Mal +1.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Sammelt 1 <color=#FFFFFFFF>Abendstern</color>. Verbraucht, sobald 5 <color=#FFFFFFFF>Abendsterne</color> vorhanden sind, 5 <color=#FFFFFFFF>Abendsterne</color> und verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. 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SCH</color> durch die Figur wird nun {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n{SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> an dieser Figur +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Erwachen des Geistes – Elektro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der Figur verursachter SCH +1. Phys. SCH durch die Figur wird nun Elektro-SCH.\nElektro-SCH an dieser Figur +2.\nDauer (Runden): 2","descriptionraw":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. $[K100|s2] durch die Figur wird nun $[K104|s1].\\n$[K104|s1] an dieser Figur +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> an dieser Figur +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Erwachen des Geistes – Hydro","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der Figur verursachter SCH +1. Phys. SCH durch die Figur wird nun Hydro-SCH.\nHydro-SCH an dieser Figur +2.\nDauer (Runden): 2","descriptionraw":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. $[K100|s2] durch die Figur wird nun $[K102|s1].\\n$[K102|s1] an dieser Figur +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> an dieser Figur +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Segen der Geistschlange","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Anwenden von Spezialtechnik durch Geist – Laubschlange: Erhöht den Schaden dieser Spezialtechnik um 1 und verbraucht keine Einsatzmöglichkeit von Geist – Laubschlange.\nEinsatzmöglichkeit: 1 (unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden von $[K58] durch $[C127032]:</color> Erhöht den Schaden dieser $[K58] um 1 und verbraucht keine $[K3] von $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (unbegrenzt stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden von <color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color> durch Geist – Laubschlange:</color> Erhöht den Schaden dieser <color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color> um 1 und verbraucht keine <color=#FFFFFFFF>Einsatzmöglichkeit</color> von Geist – Laubschlange.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (unbegrenzt stapelbar)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Wirbel der Geisterschlange","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Goldbrigade – Blumentänzerin ausgerüstet mit dieser Karte auf dem Feld und wird eine deiner mit Geist – Laubschlange ausgerüsteten Figuren eingewechselt: Verursacht 1 Pkt. Dendro-SCH (1-mal pro Runde).","descriptionraw":"Ist <color=#FFFFFFFF>$[A2703]</color> ausgerüstet mit dieser Karte auf dem Feld und wird eine deiner mit <color=#FFFFFFFF>$[C127032]</color> ausgerüsteten Figuren eingewechselt: Verursacht 1 Pkt. $[K107|s1] (1-mal pro Runde).","descriptionreplaced":"Ist <color=#FFFFFFFF>Goldbrigade – Blumentänzerin</color> ausgerüstet mit dieser Karte auf dem Feld und wird eine deiner mit <color=#FFFFFFFF>Geist – Laubschlange</color> ausgerüsteten Figuren eingewechselt: Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> (1-mal pro Runde)."},"splendoroftranquilwaters":{"id":311508,"name":"Pracht des stillen Wassers","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Nachdem deine Figur Schaden erlitten oder Heilung erhalten hat: Diese Karte sammelt 1 Pkt. Seebrise.\nBeim Anwenden des Standardangriffs der Figur: Verbraucht, wenn bereits 12 Pkt. Seebrise vorhanden sind, 12 Pkt., damit für diese Fähigkeit 2 Würfel (beliebig) weniger verbraucht werden; erhöht dabei den verursachten SCH um 1 Pkt., stellt zugleich der hiermit ausgerüsteten Figur 1 LP wieder her (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem deine Figur Schaden erlitten oder Heilung erhalten hat:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Seebrise</color>.\\n<color=#FFFFFFFF>Beim Anwenden des Standardangriffs der Figur:</color> Verbraucht, wenn bereits 12 Pkt. <color=#FFFFFFFF>Seebrise</color> vorhanden sind, 12 Pkt., damit für diese Fähigkeit 2 $[K309] weniger verbraucht werden; erhöht dabei den verursachten SCH um 1 Pkt., stellt zugleich der hiermit ausgerüsteten Figur 1 LP wieder her (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem deine Figur Schaden erlitten oder Heilung erhalten hat:</color> Diese Karte sammelt 1 Pkt. <color=#FFFFFFFF>Seebrise</color>.\\n<color=#FFFFFFFF>Beim Anwenden des Standardangriffs der Figur:</color> Verbraucht, wenn bereits 12 Pkt. <color=#FFFFFFFF>Seebrise</color> vorhanden sind, 12 Pkt., damit für diese Fähigkeit 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht werden; erhöht dabei den verursachten SCH um 1 Pkt., stellt zugleich der hiermit ausgerüsteten Figur 1 LP wieder her (1-mal pro Runde).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Jungtrieb","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Auslösen von Dendro-Reaktionen mit Fähigkeiten deiner Figuren: Verursacht 1 Pkt. Dendro-SCH (1-mal pro Runde).\nDauer (Runden): 1","descriptionraw":"Nach Auslösen von $[K217] mit Fähigkeiten deiner Figuren: Verursacht 1 Pkt. $[K107|s1] (1-mal pro Runde).\\n$[K4]: 1","descriptionreplaced":"Nach Auslösen von <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Reaktionen</color> mit Fähigkeiten deiner Figuren: Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> (1-mal pro Runde).\\n<color=#FFFFFFFF>Dauer (Runden)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Arena des heiligen Feuers (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH durch die Figur +1.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1.</color>\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1.</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Erhabenheit der Aufrichtigkeit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Endphase: Liegen die LP von Dehya ausgerüstet mit dieser Karte bei 6 oder weniger: Stellt ihr 2 LP wieder her.","descriptionraw":"Endphase: Liegen die LP von $[A1309] ausgerüstet mit dieser Karte bei 6 oder weniger: Stellt ihr 2 LP wieder her.","descriptionreplaced":"Endphase: Liegen die LP von Dehya ausgerüstet mit dieser Karte bei 6 oder weniger: Stellt ihr 2 LP wieder her."},"starwicker":{"id":115102,"name":"Weidenstern","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Spezialtechnik: Adeptische Unterstützung\nEinsatzmöglichkeit: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Adeptische Unterstützung\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Atemtechnik","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Chongyun ausgerüstet mit dieser Karte 1 Schichtfrost-Feld:\nSCH vom Standardangriff durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.","descriptionraw":"Erschafft $[A1104] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C111041]</color>:\\nSCH vom <color=#FFFFFFFF>Standardangriff</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1.","descriptionreplaced":"Erschafft Chongyun ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Schichtfrost-Feld</color>:\\nSCH vom <color=#FFFFFFFF>Standardangriff</color> durch deine Figuren mit Einhänder, Zweihänder und Stangenwaffe +1."},"stealth":{"id":123011,"name":"Einschleichen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\nEinsatzmöglichkeit: 2","descriptionraw":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\\n$[K3]: 2","descriptionreplaced":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\\n<color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Einschleichen","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\nEinsatzmöglichkeit: 3\nPhys. SCH durch sie wird nun Pyro-SCH.","descriptionraw":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\\n$[K3]: 3\\n$[K100|s2] durch sie wird nun $[K103|s1].","descriptionreplaced":"SCH an der damit ausgerüsteten Figur -1, SCH durch sie +1.\\n<color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Sterneverschlinger","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Fischl ausgerüstet mit dieser Karte 1 Oz: Verursacht nach Standardangriffen von Fischl 2 Pkt. Elektro-SCH. (Kostet Einsatzmöglichkeit)","descriptionraw":"Erschafft $[A1401] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C114011]</color>: Verursacht nach <color=#FFFFFFFF>Standardangriffen</color> von $[A1401] 2 Pkt. $[K104|s1]. (Kostet $[K3])","descriptionreplaced":"Erschafft Fischl ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Oz</color>: Verursacht nach <color=#FFFFFFFF>Standardangriffen</color> von Fischl 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. (Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)"},"sternfrostprism":{"id":221031,"name":"Wildfrost-Prisma","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Nach Auslösen von Kryo-Kristallkern verleiht Kryo-Hypostase ausgerüstet mit dieser Karte der aktiven Figur des Gegners Bittere Kälte.","descriptionraw":"Nach Auslösen von <color=#FFFFFFFF>$[C121034]</color> verleiht $[A2103] ausgerüstet mit dieser Karte der aktiven Figur des Gegners <color=#FFFFFFFF>$[K1016]</color>.","descriptionreplaced":"Nach Auslösen von <color=#FFFFFFFF>Kryo-Kristallkern</color> verleiht Kryo-Hypostase ausgerüstet mit dieser Karte der aktiven Figur des Gegners <color=#FFFFFFFF>Bittere Kälte</color>."},"stoneandcontractsineffect":{"id":303182,"name":"Steine und Verträge (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Zu Beginn der Zugphase: Erschafft 3 Omni-Würfel, zieht 1 Karte und entfernt diesen Effekt.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 3 $[K411], zieht 1 Karte und entfernt diesen Effekt.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Erschafft 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>, zieht 1 Karte und entfernt diesen Effekt."},"stonedrakeguardianstance":{"id":136052,"name":"Felsechse – Abwehr","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn Geist – Felsechse auf dem Feld ist und Goldbrigade – Felszauberer SCH erlitten hat: Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von Geo-SCH zusätzlich 1 Einsatzmöglichkeit. (1-mal pro Runde; kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Wenn $[C136051] auf dem Feld ist und $[A3606] SCH erlitten hat:</color> Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von $[K106|s1] zusätzlich 1 $[K3]. (1-mal pro Runde; kostet Einsatzmöglichkeit)","descriptionreplaced":"<color=#FFFFFFFF>Wenn Geist – Felsechse auf dem Feld ist und Goldbrigade – Felszauberer SCH erlitten hat:</color> Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>. (1-mal pro Runde; kostet Einsatzmöglichkeit)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Facetten des Felsens – Elementarabsorption","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die Figur kann Kryo-, Hydro-, Pyro- oder Elektro-Kraft absorbieren und je nach der absorbierten Kraft folgende Fähigkeit erhalten: Glazialer Ansturm, Tosender Zorn, Brennender Zorn oder Donnernder Ansturm. (Die Figur kann immer nur eine Elementarkraft auf einmal absorbieren. Dieser Zustand wird die Anzahl der durch die Figur absorbierten Elementartypen zählen.)\nHat die Figur ein anderes Element als das aktuelle absorbiert, wird 1 Würfel des absorbierten Elements erschaffen.","descriptionraw":"Die Figur kann {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft absorbieren und je nach der absorbierten Kraft folgende Fähigkeit erhalten: {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>. (Die Figur kann immer nur eine Elementarkraft auf einmal absorbieren. Dieser Zustand wird die Anzahl der durch die Figur absorbierten Elementartypen zählen.)\\n<color=#FFFFFFFF>Hat die Figur ein anderes Element als das aktuelle absorbiert,</color> wird 1 Würfel des absorbierten Elements erschaffen.","descriptionreplaced":"Die Figur kann {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft absorbieren und je nach der absorbierten Kraft folgende Fähigkeit erhalten: {SPRITE_PRESET#2101}<color=#99FFFFFF>Glazialer Ansturm</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Tosender Zorn</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Brennender Zorn</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Donnernder Ansturm</color>. (Die Figur kann immer nur eine Elementarkraft auf einmal absorbieren. Dieser Zustand wird die Anzahl der durch die Figur absorbierten Elementartypen zählen.)\\n<color=#FFFFFFFF>Hat die Figur ein anderes Element als das aktuelle absorbiert,</color> wird 1 Würfel des absorbierten Elements erschaffen.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Facetten des Felsens – Elementarkristall","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem die Figur Kryo-, Hydro-, Pyro- oder Elektro-SCH erlitten hat: Wenn die Figur dieses Element momentan nicht absorbiert hat, wird dieser Effekt entfernt und die Figur wird die Kraft des entsprechenden Elements absorbieren.","descriptionraw":"<color=#FFFFFFFF>Nachdem die Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-SCH erlitten hat:</color> Wenn die Figur dieses Element momentan nicht absorbiert hat, wird dieser Effekt entfernt und die Figur wird die $[K1012].","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-SCH erlitten hat:</color> Wenn die Figur dieses Element momentan nicht absorbiert hat, wird dieser Effekt entfernt und die Figur wird die <color=#FFFFFFFF>Kraft des entsprechenden Elements absorbieren</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Facetten des Felsens – Elementare Anklänge","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Die Figur absorbiert die Kraft eines anderen Elements als das, das sie momentan absorbiert hat.\nWenn sie noch keine Elementarkraft absorbiert hat oder bereits die Elektro-Kraft absorbiert hat, absorbiert sie jetzt die Hydro-Kraft.\nWenn sie bereits die Hydro-Kraft absorbiert hat, absorbiert sie die Kryo-Kraft.\nWenn sie bereits die Kryo-Kraft absorbiert hat, absorbiert sie die Pyro-Kraft.\nWenn sie bereits die Pyro-Kraft absorbiert hat, absorbiert sie die Elektro-Kraft.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Die Figur absorbiert die Kraft eines anderen Elements als das, das sie momentan absorbiert hat.\\nWenn sie noch keine Elementarkraft absorbiert hat oder bereits die {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft absorbiert hat, absorbiert sie jetzt die {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Die Figur absorbiert die Kraft eines anderen Elements als das, das sie momentan absorbiert hat.\\nWenn sie noch keine Elementarkraft absorbiert hat oder bereits die {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft absorbiert hat, absorbiert sie jetzt die {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>-Kraft.\\nWenn sie bereits die {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>-Kraft absorbiert hat, absorbiert sie die {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-Kraft."},"stoneforce":{"id":126012,"name":"Kraft des beständigen Gesteins","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figuren mit dem Attribut wird nun Geo-SCH.\n1-mal pro Runde: SCH durch diese Figuren +1.\nSobald das Attribut „Steinhaut“ dieser Figuren entfernt wird, wird dieser Zustand entfernt.","descriptionraw":"$[K100|s2] durch die Figuren mit dem Attribut wird nun $[K106|s1].\\n<color=#FFFFFFFF>1-mal pro Runde:</color> SCH durch diese Figuren +1.\\n<color=#FFFFFFFF>Sobald das Attribut „$[C126011]“ dieser Figuren entfernt wird,</color> wird dieser Zustand entfernt.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figuren mit dem Attribut wird nun {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF>1-mal pro Runde:</color> SCH durch diese Figuren +1.\\n<color=#FFFFFFFF>Sobald das Attribut „Steinhaut“ dieser Figuren entfernt wird,</color> wird dieser Zustand entfernt."},"stonehide":{"id":126011,"name":"Steinhaut","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Erleidet die damit ausgerüstete Figur SCH: Wehrt 1 Pkt. SCH ab. Abwehr von Geo-SCH kostet zusätzlich 1 Einsatzmöglichkeit.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Abwehr von $[K106|s1] kostet zusätzlich 1 $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Erleidet die damit ausgerüstete Figur SCH:</color> Wehrt 1 Pkt. SCH ab. Abwehr von {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> kostet zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Erneut gehärtet: Steinhaut","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Schaltet Steinhaut-Lawachurl ausgerüstet mit dieser Karte 1 gegnerische Figur aus, wird ihm erneut Steinhaut und Kraft des beständigen Gesteins verliehen.","descriptionraw":"Schaltet $[A2601] ausgerüstet mit dieser Karte 1 gegnerische Figur aus, wird ihm erneut <color=#FFFFFFFF>$[C126011]</color> und <color=#FFFFFFFF>$[C126012]</color> verliehen.","descriptionreplaced":"Schaltet Steinhaut-Lawachurl ausgerüstet mit dieser Karte 1 gegnerische Figur aus, wird ihm erneut <color=#FFFFFFFF>Steinhaut</color> und <color=#FFFFFFFF>Kraft des beständigen Gesteins</color> verliehen."},"stormstream":{"id":144,"name":"Fortlaufende Stromschläge","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur: Fügt der hiervon betroffenen Figur 1 Pkt. durchdringenden SCH pro Stapelung zu, unbegrenzt stapelbar.\nEndphase: Halbiert die Menge an Stapelungen.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur:</color> Fügt der hiervon betroffenen Figur 1 Pkt. $[K5|s1] pro Stapelung zu, unbegrenzt stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Halbiert die Menge an Stapelungen.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die hiervon betroffene Figur:</color> Fügt der hiervon betroffenen Figur 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> pro Stapelung zu, unbegrenzt stapelbar.\\n<color=#FFFFFFFF>Endphase:</color> Halbiert die Menge an Stapelungen.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Sturmwindbarriere","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Stürmischer Konterschlag anwenden.\nWährend der Vorbereitungszeit von Stürmischer Konterschlag: Verleiht der damit ausgerüsteten Figur 2 Pkt. Schild. Hat die damit ausgerüstete Figur Hydro-/Pyro-/Kryo-/Elektro-SCH erlitten, Schaden mit Stürmischer Konterschlag +1, SCH-Elementartyp wird auch dementsprechend umgewandelt.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S35025]</color> anwenden.\\n<color=#FFFFFFFF>Während der Vorbereitungszeit von $[S35025]</color>: Verleiht der damit ausgerüsteten Figur 2 Pkt. $[K6]. Hat die damit ausgerüstete Figur <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>-/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>-/<color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-/<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-SCH</color> erlitten, Schaden mit $[S35025] +1, SCH-Elementartyp wird auch dementsprechend umgewandelt.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Stürmischer Konterschlag</color> anwenden.\\n<color=#FFFFFFFF>Während der Vorbereitungszeit von Stürmischer Konterschlag</color>: Verleiht der damit ausgerüsteten Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>. Hat die damit ausgerüstete Figur <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>-/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>-/<color=#99FFFFFF>{SPRITE_PRESET#2101}Kryo</color>-/<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektro-SCH</color> erlitten, Schaden mit Stürmischer Konterschlag +1, SCH-Elementartyp wird auch dementsprechend umgewandelt.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Sturm","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Wechseln deiner Figuren: Würfel-Verbrauch -1.\nEinsatzmöglichkeit: 2.","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Würfel-Verbrauch -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Sturm","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Wechseln deiner Figuren: Würfel-Verbrauch -1. 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Zudem wird anschließend für den nächsten Standardangriff deiner eigenen Figuren in dieser Runde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Würfel (beliebig)</color> weniger verbraucht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Sturm","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Wechseln deiner Figuren: Gilt als Schnellaktion.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Gilt als Schnellaktion.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren:</color> Gilt als Schnellaktion.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Rücklagen für alle Fälle","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Ningguang ausgerüstet mit dieser Karte auf dem Feld, hat ihr Jadeschirm folgende Wirkung: Geo-SCH durch deine Figuren +1.","descriptionraw":"Ist $[A1601] ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>$[C116011]</color> folgende Wirkung: <color=#FFE699FF>$[K106|s1]</color> durch deine Figuren +1.","descriptionreplaced":"Ist Ningguang ausgerüstet mit dieser Karte auf dem Feld, hat ihr <color=#FFFFFFFF>Jadeschirm</color> folgende Wirkung: <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color></color> durch deine Figuren +1."},"streamingsurge":{"id":222011,"name":"Ungebremste Ströme","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Okeanide Rhodeia ausgerüstet mit dieser Karte Gezeiten und Sintflut an: Einsatzmöglichkeit aller deiner Beschwörungen +1.","descriptionraw":"Wendet $[A2201] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S22014]</color> an: $[K3] aller deiner Beschwörungen +1.","descriptionreplaced":"Wendet Okeanide Rhodeia ausgerüstet mit dieser Karte <color=#FFFFFFFF>Gezeiten und Sintflut</color> an: <color=#FFFFFFFF>Einsatzmöglichkeit</color> aller deiner Beschwörungen +1."},"strictlyprohibited":{"id":301018,"name":"Streng verboten","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Ereigniskarten, die in dieser Runde auf dieser Seite ausgespielt werden, werden keine Wirkung haben.\nEinsatzmöglichkeit: 1","descriptionraw":"Ereigniskarten, die in dieser Runde auf dieser Seite ausgespielt werden, werden keine Wirkung haben.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Ereigniskarten, die in dieser Runde auf dieser Seite ausgespielt werden, werden keine Wirkung haben.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Angriff von Schwachstellen","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Verursachen deine Figuren Fähigkeits-SCH: Entfernt diesen Zustand, diesmaliger SCH ×2.","descriptionraw":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×2.","descriptionreplaced":"<color=#FFFFFFFF>Verursachen deine Figuren Fähigkeits-SCH:</color> Entfernt diesen Zustand, diesmaliger SCH ×2."},"structuration":{"id":217061,"name":"Strukturierung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Alhaitham ausgerüstet mit dieser Karte Sonderfeld – Ketten der Erscheinung an: Erhält, wenn dabei Lichtspiegel mit Dauer (Runden) von mind. 1 Runde verbraucht worden ist, immer 1 Lichtspiegel mit Dauer (Runden) von 3 und zieht 1 Karte.","descriptionraw":"Wendet $[A1706] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S17063]</color> an: Erhält, wenn dabei <color=#FFFFFFFF>$[C117061]</color> mit $[K4] von mind. 1 Runde verbraucht worden ist, immer 1 <color=#FFFFFFFF>$[C117061]</color> mit $[K4] von 3 und zieht 1 Karte.","descriptionreplaced":"Wendet Alhaitham ausgerüstet mit dieser Karte <color=#FFFFFFFF>Sonderfeld – Ketten der Erscheinung</color> an: Erhält, wenn dabei <color=#FFFFFFFF>Lichtspiegel</color> mit <color=#FFFFFFFF>Dauer (Runden)</color> von mind. 1 Runde verbraucht worden ist, immer 1 <color=#FFFFFFFF>Lichtspiegel</color> mit <color=#FFFFFFFF>Dauer (Runden)</color> von 3 und zieht 1 Karte."},"stun":{"id":100001,"name":"Schwindel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Kann keine Fähigkeit anwenden. (Bis zum Ende dieser Runde)","descriptionraw":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","descriptionreplaced":"<color=#FFFFFFFF>Kann keine Fähigkeit anwenden.</color> (Bis zum Ende dieser Runde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Tauchhelm-Modus","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem du 3 Karten gezogen hast: Verleiht 1 Pkt. Schild, schützt die hiermit ausgerüstete Figur. (Max. 2-fach stapelbar).\nNach Anwenden der Standardangriffe oder Elementarfähigkeiten durch die hiermit ausgerüstete Figur: Legt max. 2 Karten mit den höchsten Würfelkosten unten in den Stapel, zieht danach dieselbe Anzahl an Karten.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nachdem du 3 Karten gezogen hast:</color> Verleiht 1 Pkt. $[K6], schützt die hiermit ausgerüstete Figur. 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Schild (stapelbar).","descriptionraw":"Verleiht deiner aktiven Figur für jede Stapelung 1 Pkt. $[K6] (stapelbar).","descriptionreplaced":"Verleiht deiner aktiven Figur für jede Stapelung 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (stapelbar).","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Superstarke Superkraft","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die hiermit ausgerüstete Figur heftige Schläge aus: Verursachter SCH +1. Liegt die Einsatzmöglichkeit bei 2 oder mehr, wird 1 Würfel (beliebig) weniger verbraucht.\nEinsatzmöglichkeit: 1 (Max. 3-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur $[K51|s1] aus:</color> Verursachter SCH +1. 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SCH damit wird nun Geo-SCH.\nDauer (Runden): 2","descriptionraw":"Beim Anwenden der Standardangriffe durch die Figur: {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\nSchaden ihrer <color=#FFFFFFFF>Standardangriffe</color> +2, $[K100|s1] damit wird nun $[K106|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Beim Anwenden der Standardangriffe durch die Figur: {SPRITE_PRESET#1106}<color=#FFE699FF>Geo-Würfel</color>-Verbrauch -1 (1-mal pro Runde).\\nSchaden ihrer <color=#FFFFFFFF>Standardangriffe</color> +2, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> damit wird nun {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tada! (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Endphase: Zieht 1 Karte.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Zieht 1 Karte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Folgeschlag des Knüppels","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Knüppel und Knall anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S33075]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Knüppel und Knall</color> anwenden.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Verdorbene Gewässer verändern ihre Form","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Diese Figur kann nicht eingefroren werden und der von ihr verursachte SCH +2, wenn ihre LP bei 5 oder weniger liegen.\nNach Anwenden von Fähigkeiten dieser Figur: Hat die Figur mindestens 6 LP, fügt sie allen inaktiven Figuren des Gegners 1 Pkt. durchdringenden Schaden zu.","descriptionraw":"Diese Figur kann nicht eingefroren werden und der von ihr verursachte SCH +2, wenn ihre LP bei 5 oder weniger liegen.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten dieser Figur:</color> Hat die Figur mindestens 6 LP, fügt sie allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden Schaden</color> zu.","descriptionreplaced":"Diese Figur kann nicht eingefroren werden und der von ihr verursachte SCH +2, wenn ihre LP bei 5 oder weniger liegen.\\n<color=#FFFFFFFF>Nach Anwenden von Fähigkeiten dieser Figur:</color> Hat die Figur mindestens 6 LP, fügt sie allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden Schaden</color> zu."},"takemoreelementalreactiondmg":{"id":502205,"name":"Der erlittene Elementarreaktions-SCH wird erhöht.","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Erhöht den von dir erlittenen Elementarreaktions-SCH für jede Stapelung um 1.","descriptionraw":"Erhöht den von dir erlittenen Elementarreaktions-SCH für jede Stapelung um 1.","descriptionreplaced":"Erhöht den von dir erlittenen Elementarreaktions-SCH für jede Stapelung um 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH der Standardangriffe durch die hiermit ausgerüstete Figur +1, phys. SCH durch sie wird nun Hydro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, $[K100|s1] durch sie wird nun $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"SCH der <color=#FFFFFFFF>Standardangriffe</color> durch die hiermit ausgerüstete Figur +1, {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Tamanooyas Kästchen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte Nereidenaufstieg an: Erschafft 1 Bakekurage mit 1 Einsatzmöglichkeit; wenn es auf dem Spielfeld bereits 1 Bakekurage gibt, seine Einsatzmöglichkeit +1.\nSolange Rituelles Federkleid auf dem Spielfeld ist: SCH von Bakekurage +1.","descriptionraw":"Wendet $[A1205] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S12053]</color> an: Erschafft 1 <color=#FFFFFFFF>$[C112051]</color> mit 1 $[K3]; wenn es auf dem Spielfeld bereits 1 <color=#FFFFFFFF>$[C112051]</color> gibt, seine $[K3] +1.\\nSolange <color=#FFFFFFFF>$[C112052]</color> auf dem Spielfeld ist: SCH von <color=#FFFFFFFF>$[C112051]</color> +1.","descriptionreplaced":"Wendet Sangonomiya Kokomi ausgerüstet mit dieser Karte <color=#FFFFFFFF>Nereidenaufstieg</color> an: Erschafft 1 <color=#FFFFFFFF>Bakekurage</color> mit 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>; wenn es auf dem Spielfeld bereits 1 <color=#FFFFFFFF>Bakekurage</color> gibt, seine <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1.\\nSolange <color=#FFFFFFFF>Rituelles Federkleid</color> auf dem Spielfeld ist: SCH von <color=#FFFFFFFF>Bakekurage</color> +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Tandoori-Brathähnchen (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH mit der nächsten Elementarfähigkeit durch diese Figur in dieser Runde +2.","descriptionraw":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> durch diese Figur in dieser Runde +2.","descriptionreplaced":"SCH mit der nächsten <color=#FFFFFFFF>Elementarfähigkeit</color> durch diese Figur in dieser Runde +2."},"target":{"id":301302,"name":"Ziel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wird die von Qucusaurier betroffene Figur des Gegners als aktive Figur eingewechselt: Stapelung des Effekts -1.","descriptionraw":"<color=#FFFFFFFF>Wird die von $[C313006] betroffene Figur des Gegners als aktive Figur eingewechselt:</color> Stapelung des Effekts -1.","descriptionreplaced":"<color=#FFFFFFFF>Wird die von Qucusaurier betroffene Figur des Gegners als aktive Figur eingewechselt:</color> Stapelung des Effekts -1.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Zähigkeit der Millelithen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Verleiht zu Beginn der Zugphase der hiermit ausgerüsteten Figur Unbeirrbare Gipfel. (Verleiht dieser Figur 2 Pkt. Schild.)\nNach Erleiden von SCH durch diese Figur: Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>$[C301201]</color>. (Verleiht dieser Figur 2 Pkt. $[K6].)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>Unbeirrbare Gipfel</color>. (Verleiht dieser Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde)."},"tenacityofthemillelith-01":{"id":312010,"name":"Zähigkeit der Millelithen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Verleiht zu Beginn der Zugphase der hiermit ausgerüsteten Figur Unbeirrbare Gipfel. (Verleiht dieser Figur 2 Pkt. Schild.)\nNach Erleiden von SCH durch diese Figur: Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).","descriptionraw":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>$[C301201]</color>. (Verleiht dieser Figur 2 Pkt. $[K6].)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde).","descriptionreplaced":"Verleiht <color=#FFFFFFFF>zu Beginn der Zugphase</color> der hiermit ausgerüsteten Figur <color=#FFFFFFFF>Unbeirrbare Gipfel</color>. (Verleiht dieser Figur 2 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.)\\n<color=#FFFFFFFF>Nach Erleiden von SCH durch diese Figur:</color> Erschafft 1 Würfel von dem Element dieser Figur, wenn sie gerade die aktive Figur ist (1-mal pro Runde)."},"tenkothunderbolts":{"id":114083,"name":"Tenko-Blitzschlag","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Bevor du eine Aktion ausführst: Verursacht 3 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Verursacht 3 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bevor du eine Aktion ausführst:</color> Verursacht 3 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurier","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_VEHICLE"],"description":"Spezialtechnik: Bohrangriff\nEinsatzmöglichkeit: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Spezialtechnik</color>: Bohrangriff\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Vorteil des Geländes","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Von der Figur verursachter SCH +1. (Nach Erleiden von Pyro-SCH oder Elektro-SCH, wechselt dauerhaft zum entsprechenden Modus.)","descriptionraw":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. (Nach Erleiden von $[K103|s1] oder $[K104|s1], wechselt dauerhaft zum entsprechenden Modus.)","descriptionreplaced":"Von der Figur <color=#FFFFFFFF>verursachter SCH +1</color>. (Nach Erleiden von {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, wechselt dauerhaft zum entsprechenden Modus.)"},"terrorfortheevildoers":{"id":211111,"name":"Angst den Übeltätern","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Wriothesley ausgerüstet mit dieser Karte Schaden erlitten oder Heilung erhalten hat, sammelt diese Karte 1 Pkt. „Rüge“.\nWendet Wriothesley ausgerüstet mit dieser Karte eine Fähigkeit an: Verbraucht, wenn bereits 3 Pkt. „Rüge“ vorhanden sind, sie alle und erhöht damit den SCH dieser Fähigkeit um 1 Pkt.","descriptionraw":"Nachdem $[A1111] ausgerüstet mit dieser Karte Schaden erlitten oder Heilung erhalten hat, sammelt diese Karte 1 Pkt. <color=#FFFFFFFF>„Rüge“</color>.\\nWendet Wriothesley ausgerüstet mit dieser Karte eine Fähigkeit an: Verbraucht, wenn bereits 3 Pkt. <color=#FFFFFFFF>„Rüge“</color> vorhanden sind, sie alle und erhöht damit den SCH dieser Fähigkeit um 1 Pkt.","descriptionreplaced":"Nachdem Wriothesley ausgerüstet mit dieser Karte Schaden erlitten oder Heilung erhalten hat, sammelt diese Karte 1 Pkt. <color=#FFFFFFFF>„Rüge“</color>.\\nWendet Wriothesley ausgerüstet mit dieser Karte eine Fähigkeit an: Verbraucht, wenn bereits 3 Pkt. <color=#FFFFFFFF>„Rüge“</color> vorhanden sind, sie alle und erhöht damit den SCH dieser Fähigkeit um 1 Pkt.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Rückkehr der Maske des Schreckens","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Endphase: Wechselt zur damit ausgerüsteten Figur.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Wechselt zur damit ausgerüsteten Figur.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Wechselt zur damit ausgerüsteten Figur."},"teyvatfriedeggineffect":{"id":503105,"name":"Teyvat-Spiegelei (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 3 LP wieder her.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 3 LP wieder her.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 3 LP wieder her."},"theartofbudgeting":{"id":217081,"name":"Die Kunst der Budgetplanung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nach Auslösen des Effekts von Explosions-Scan, wenn Kaveh ausgerüstet mit dieser Karte auf dem Feld ist: Legt 1 Kopie einer abgeworfenen Karte in deine Hand. Ist diese Karte eine Spielfeld-Unterstützungskarte, werden beim nächsten Ausspielen deiner Spielfeld-Unterstützungskarte in dieser Runde 2 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionraw":"Nach Auslösen des Effekts von <color=#FFFFFFFF>$[C117082]</color>, wenn $[A1708] ausgerüstet mit dieser Karte auf dem Feld ist: Legt 1 Kopie einer $[K56|s1]en Karte in deine Hand. Ist diese Karte eine {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte, werden beim nächsten Ausspielen deiner {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte in dieser Runde 2 Elementarwürfel weniger verbraucht (1-mal pro Runde).","descriptionreplaced":"Nach Auslösen des Effekts von <color=#FFFFFFFF>Explosions-Scan</color>, wenn Kaveh ausgerüstet mit dieser Karte auf dem Feld ist: Legt 1 Kopie einer <color=#FFFFFFFF>abgeworfen</color>en Karte in deine Hand. Ist diese Karte eine {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte, werden beim nächsten Ausspielen deiner {SPRITE_PRESET#3104}Spielfeld-Unterstützungskarte in dieser Runde 2 Elementarwürfel weniger verbraucht (1-mal pro Runde)."},"theartofbudgetingineffect":{"id":117083,"name":"Die Kunst der Budgetplanung (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim nächsten Ausspielen deiner „Spielfeld“-Unterstützungskarte: Elementarwürfelverbrauch -2.","descriptionraw":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3104}Spielfeld“-Unterstützungskarte: </color>Elementarwürfelverbrauch -2.","descriptionreplaced":"<color=#FFFFFFFF>Beim nächsten Ausspielen deiner „{SPRITE_PRESET#3104}Spielfeld“-Unterstützungskarte: </color>Elementarwürfelverbrauch -2."},"thebell":{"id":311305,"name":"Glocke","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"SCH durch die Figur +1.\nNach Anwenden einer Fähigkeit durch die Figur: Verleiht deiner aktiven Figur 1 Pkt. Schild (1-mal pro Runde, max. 2-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die Figur:</color> Verleiht deiner aktiven Figur 1 Pkt. $[K6] (1-mal pro Runde, max. 2-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die Figur:</color> Verleiht deiner aktiven Figur 1 Pkt. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> (1-mal pro Runde, max. 2-fach stapelbar)."},"theboarprincessactive":{"id":303225,"name":"Die Wildschweinprinzessin (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Jedes Mal in dieser Runde, wenn du eine Ausrüstungskarte an einer Figur ablegst, erhältst du 1 Omni-Würfel.\nEinsatzmöglichkeit: 2\n(Dieser Effekt kann auch ausgelöst werden, wenn eine Ausrüstungskarte an einer Figur beim Ausschalten dieser Figur abgeworfen wird, oder wenn eine Waffen- oder Artefakt-Ausrüstungskarte durch eine andere ersetzt wird.)","descriptionraw":"<color=#FFFFFFFF>Jedes Mal in dieser Runde, wenn du eine Ausrüstungskarte an einer Figur ablegst,</color> erhältst du 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Dieser Effekt kann auch ausgelöst werden, wenn eine Ausrüstungskarte an einer Figur beim Ausschalten dieser Figur abgeworfen wird, oder wenn eine {SPRITE_PRESET#3003}Waffen- oder {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarte durch eine andere ersetzt wird.)","descriptionreplaced":"<color=#FFFFFFFF>Jedes Mal in dieser Runde, wenn du eine Ausrüstungskarte an einer Figur ablegst,</color> erhältst du 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni-Würfel</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n(Dieser Effekt kann auch ausgelöst werden, wenn eine Ausrüstungskarte an einer Figur beim Ausschalten dieser Figur abgeworfen wird, oder wenn eine {SPRITE_PRESET#3003}Waffen- oder {SPRITE_PRESET#3004}Artefakt-Ausrüstungskarte durch eine andere ersetzt wird.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Mausoleum von König Deshret (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Bis zum Ende der laufenden Runde wird jedes Mal, wenn die betroffene Seite 1 Karte gezogen hat, 1 Verbotenes Wissen erschaffen und zufällig in ihren Stapel gelegt.","descriptionraw":"Bis zum Ende der laufenden Runde wird jedes Mal, wenn die betroffene Seite 1 Karte gezogen hat, 1 <color=#FFFFFFFF>$[K2004]</color> erschaffen und zufällig in ihren Stapel gelegt.","descriptionreplaced":"Bis zum Ende der laufenden Runde wird jedes Mal, wenn die betroffene Seite 1 Karte gezogen hat, 1 <color=#FFFFFFFF>Verbotenes Wissen</color> erschaffen und zufällig in ihren Stapel gelegt.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Überlaufende Abendflut","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Candace ausgerüstet mit dieser Karte Gebet der roten Krone: Nach Standardangriffen deiner Figuren: Verursacht 1 Pkt. Hydro-SCH (1-mal pro Runde).","descriptionraw":"Erschafft $[A1207] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C112072]</color>: <color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. $[K102|s1] (1-mal pro Runde).","descriptionreplaced":"Erschafft Candace ausgerüstet mit dieser Karte <color=#FFFFFFFF>Gebet der roten Krone</color>: <color=#FFFFFFFF>Nach Standardangriffen deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> (1-mal pro Runde)."},"theprofoundpurposeofpractice":{"id":510201,"name":"Die tiefe Bedeutung des Trainings","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Beim Ausspielen beliebiger Karte: Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen beliebiger Karte:</color> Elementarwürfel-Verbrauch -2 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen beliebiger Karte:</color> Elementarwürfel-Verbrauch -2 (1-mal pro Runde)."},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Die tiefe Bedeutung des Trainings","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)"},"thescentremained":{"id":212021,"name":"Nachgeschmack","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Xingqiu ausgerüstet mit dieser Karte 1 Regenschwert: Dieses Regenschwert kann nun SCH von mind. 2 Pkt. abwehren und seine anfängliche Einsatzmöglichkeit +1.","descriptionraw":"Erschafft $[A1202] ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>$[C112021]</color>: Dieses Regenschwert kann nun SCH von mind. 2 Pkt. abwehren und seine anfängliche $[K3] +1.","descriptionreplaced":"Erschafft Xingqiu ausgerüstet mit dieser Karte 1 <color=#FFFFFFFF>Regenschwert</color>: Dieses Regenschwert kann nun SCH von mind. 2 Pkt. abwehren und seine anfängliche <color=#FFFFFFFF>Einsatzmöglichkeit</color> +1."},"theseedofstoredknowledge":{"id":217031,"name":"Samen des bewahrten Wissens","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Nahida, mit dieser Karte ausgerüstet, auf dem Spielfeld, werden verschiedene Effekte je nach den Elementartypen in deiner Truppe gewährt:\nPyro: Wenn Schrein von Maya auf dem Spielfeld ist, wird die gegnerische Figur, wenn sie wegen einer Elementarreaktion SCH von Samen von Skandha erleiden muss, anstelle vom durchdringenden SCH Dendro-SCH erleiden.\nElektro: Sobald Schrein von Maya das Spielfeld betritt, erhalten Samen von Skandha auf dem Feld des Gegners zusätzlich 1 Einsatzmöglichkeit.\nHydro: Gewährt zusätzlich 1 ursprüngliche Dauer (Runden) für den Schrein von Maya, den Nahida ausgerüstet mit dieser Karte erschaffen hat.","descriptionraw":"Ist $[A1703], mit dieser Karte ausgerüstet, auf dem Spielfeld, werden verschiedene Effekte je nach den Elementartypen in deiner Truppe gewährt:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Wenn <color=#FFFFFFFF>$[C117032]</color> auf dem Spielfeld ist, wird die gegnerische Figur, wenn sie wegen einer Elementarreaktion SCH von <color=#FFFFFFFF>$[C117031]</color> erleiden muss, anstelle vom $[K5|s1] $[K107|s1] erleiden.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>: Sobald <color=#FFFFFFFF>$[C117032]</color> das Spielfeld betritt, erhalten <color=#FFFFFFFF>$[C117031]</color> auf dem Feld des Gegners zusätzlich 1 $[K3].\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Gewährt zusätzlich 1 ursprüngliche $[K4] für den <color=#FFFFFFFF>$[C117032]</color>, den $[A1703] ausgerüstet mit dieser Karte erschaffen hat.","descriptionreplaced":"Ist Nahida, mit dieser Karte ausgerüstet, auf dem Spielfeld, werden verschiedene Effekte je nach den Elementartypen in deiner Truppe gewährt:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Wenn <color=#FFFFFFFF>Schrein von Maya</color> auf dem Spielfeld ist, wird die gegnerische Figur, wenn sie wegen einer Elementarreaktion SCH von <color=#FFFFFFFF>Samen von Skandha</color> erleiden muss, anstelle vom <color=#FFFFFFFF>durchdringenden SCH</color> {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> erleiden.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>: Sobald <color=#FFFFFFFF>Schrein von Maya</color> das Spielfeld betritt, erhalten <color=#FFFFFFFF>Samen von Skandha</color> auf dem Feld des Gegners zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Gewährt zusätzlich 1 ursprüngliche <color=#FFFFFFFF>Dauer (Runden)</color> für den <color=#FFFFFFFF>Schrein von Maya</color>, den Nahida ausgerüstet mit dieser Karte erschaffen hat."},"theshrinessacredshade":{"id":214081,"name":"Heiliger Schatten des Schreins","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nachdem Yae Miko ausgerüstet mit dieser Karte durch Große Geheimkunst – Tenko Kenshin ein Sesshou-Sakura zerstört hat: Für das nächste Yakan-Kriegszauber – Sesshou-Sakura in dieser Runde werden 2 Elementarwürfel weniger verbraucht.","descriptionraw":"Nachdem $[A1408] ausgerüstet mit dieser Karte durch <color=#FFFFFFFF>$[S14083]</color> ein <color=#FFFFFFFF>$[C114081]</color> zerstört hat: Für das nächste <color=#FFFFFFFF>$[S14082]</color> in dieser Runde werden 2 Elementarwürfel weniger verbraucht.","descriptionreplaced":"Nachdem Yae Miko ausgerüstet mit dieser Karte durch <color=#FFFFFFFF>Große Geheimkunst – Tenko Kenshin</color> ein <color=#FFFFFFFF>Sesshou-Sakura</color> zerstört hat: Für das nächste <color=#FFFFFFFF>Yakan-Kriegszauber – Sesshou-Sakura</color> in dieser Runde werden 2 Elementarwürfel weniger verbraucht."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Blumenregen des Sternenhimmels","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ist Nilou ausgerüstet mit dieser Karte auf dem Feld: SCH von deinem Kern der Fülle +1.","descriptionraw":"Ist $[A1208] ausgerüstet mit dieser Karte auf dem Feld: SCH von deinem <color=#FFFFFFFF>$[C112082]</color> +1.","descriptionreplaced":"Ist Nilou ausgerüstet mit dieser Karte auf dem Feld: SCH von deinem <color=#FFFFFFFF>Kern der Fülle</color> +1."},"thewolfwithin":{"id":114021,"name":"Blitzwolf","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Anwenden der Standardangriffe/Elementarfähigkeiten deiner damit ausgerüsteten Figur: Verursacht 2 Pkt. Elektro-SCH.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden der Standardangriffe/Elementarfähigkeiten deiner damit ausgerüsteten Figur:</color> Verursacht 2 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden der Standardangriffe/Elementarfähigkeiten deiner damit ausgerüsteten Figur:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Wundersamer Pfad der Wahrheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Erschafft Faruzan ausgerüstet mit dieser Karte Gleißendes Polyeder: Erschafft beim Ausspielen von Gleißendes Polyeder oder zu Beginn der Zugphase 1 Anemo-Würfel.","descriptionraw":"Erschafft $[A1509] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[C115093]</color>: Erschafft beim Ausspielen von $[C115093] oder zu Beginn der Zugphase 1 <color=#80FFD7FF>$[K305]</color>-Würfel.","descriptionreplaced":"Erschafft Faruzan ausgerüstet mit dieser Karte <color=#FFFFFFFF>Gleißendes Polyeder</color>: Erschafft beim Ausspielen von Gleißendes Polyeder oder zu Beginn der Zugphase 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>-Würfel."},"thewondrouspathoftruthactive":{"id":115095,"name":"Wundersamer Pfad der Wahrheit (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Zu Beginn der Zugphase: Entfernt diesen Effekt, erschafft 1 Anemo-Würfel.","descriptionraw":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, erschafft 1 $[K305]-Würfel.","descriptionreplaced":"<color=#FFFFFFFF>Zu Beginn der Zugphase:</color> Entfernt diesen Effekt, erschafft 1 {SPRITE_PRESET#1105}Anemo-Würfel."},"theycallhercloudretainer":{"id":215101,"name":"Die mit den Wolken tanzt","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Beim Wechseln deiner Figuren sammelt diese Karte 1 Stapelung Feder im Wind. (Max. 2 Stapelungen pro Runde)\nWenn Xianyun ausgerüstet mit dieser Karte Lied des Windes und der Blume anwendet, werden alle Federn im Wind verbraucht, jede verbrauchte Stapelung erhöht den verursachten SCH um 1.","descriptionraw":"Beim Wechseln deiner Figuren sammelt diese Karte 1 Stapelung <color=#FFFFFFFF>Feder im Wind</color>. (Max. 2 Stapelungen pro Runde)\\nWenn $[A1510] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S15101]</color> anwendet, werden alle <color=#FFFFFFFF>Federn im Wind</color> verbraucht, jede verbrauchte Stapelung erhöht den verursachten SCH um 1.","descriptionreplaced":"Beim Wechseln deiner Figuren sammelt diese Karte 1 Stapelung <color=#FFFFFFFF>Feder im Wind</color>. (Max. 2 Stapelungen pro Runde)\\nWenn Xianyun ausgerüstet mit dieser Karte <color=#FFFFFFFF>Lied des Windes und der Blume</color> anwendet, werden alle <color=#FFFFFFFF>Federn im Wind</color> verbraucht, jede verbrauchte Stapelung erhöht den verursachten SCH um 1.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Thironas gute Absicht","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Am Ende der Runde: Fügt 1 zufällige, wahnsinnig tolle Ereigniskarte deiner Hand hinzu.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Am Ende der Runde:</color> Fügt 1 zufällige, wahnsinnig tolle Ereigniskarte deiner Hand hinzu.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Am Ende der Runde:</color> Fügt 1 zufällige, wahnsinnig tolle Ereigniskarte deiner Hand hinzu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Donnerschild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Standardangriff deiner Figur: Verursacht 1 Pkt. Elektro-SCH.\nErleidet deine Figur mindestens 3 Pkt. SCH: Wehrt 1 Pkt. SCH ab.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nach Standardangriff deiner Figur:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>Erleidet deine Figur mindestens 3 Pkt. SCH:</color> Wehrt 1 Pkt. SCH ab.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Nach Standardangriff deiner Figur:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF>Erleidet deine Figur mindestens 3 Pkt. SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>Dauer (Runden)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Donnerschild","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit deiner Figuren: Verursacht 1 Pkt. Elektro-SCH.\nSCH an deiner aktiven Figur -1.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 1 Pkt. $[K104|s1].\\nSCH an deiner aktiven Figur -1.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit deiner Figuren:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\nSCH an deiner aktiven Figur -1.\\n<color=#FFFFFFFF>Dauer (Runden)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Blitzkonus-Falle","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite: Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. Elektro-SCH zu.\nEinsatzmöglichkeit: Anfänglich entspricht sie der Anzahl der Karten „Energieblock des Knochenfressers“, die beim Erschaffen dieser Falle abgeworfen wurden. (Max. 3)","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. $[K104|s1] zu.\\n$[K3]: Anfänglich entspricht sie der Anzahl der Karten „<color=#FFFFFFFF>$[C124051]</color>“, die beim Erschaffen dieser Falle abgeworfen wurden. (Max. 3)","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit der Figuren der hiervon betroffenen Seite:</color> Fügt der aktiven Figur der hiervon betroffenen Seite 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> zu.\\n<color=#FFFFFFFF>Einsatzmöglichkeit</color>: Anfänglich entspricht sie der Anzahl der Karten „<color=#FFFFFFFF>Energieblock des Knochenfressers</color>“, die beim Erschaffen dieser Falle abgeworfen wurden. (Max. 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Szepter zur Donnerbeschwörung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nachdem die hiervon betroffene Seite ihre Runde beendet hat: Fügt der aktiven Figur der hiervon betroffenen Seite 1 Pkt. 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(1-mal pro Runde)\nWürfelphase: 2 Elektro-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color> im 1. 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(1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektro-Würfel</color>-Verbrauch -1. (1-mal pro Runde)"},"tidecallersurfembrace":{"id":114051,"name":"Wellenfänger – Umarmende Brandung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt Schild.","descriptionraw":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt $[K6].","descriptionreplaced":"Während der Vorbereitungszeit: Verleiht der davon betroffenen Figur 2 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Wellenfänger – Umarmende Brandung","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Halbiert den während der Vorbereitung von Fähigkeiten erlittenen SCH.","descriptionraw":"Halbiert den während der Vorbereitung von Fähigkeiten erlittenen SCH.","descriptionreplaced":"Halbiert den während der Vorbereitung von Fähigkeiten erlittenen SCH."},"tomboftheeternalflow":{"id":133099,"name":"Lehre des zeitweiligen Flusses","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"SCH durch die Figur +1.\nNachdem die Figur Schaden erlitten oder Heilung erhalten hat: Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde)."},"tomeoftheeternalflow":{"id":311108,"name":"Lehre des ewigen Flusses","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"SCH durch die Figur +1.\nNachdem die Figur Schaden erlitten oder Heilung erhalten hat: Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Erhöht den nächsten SCH durch diese Figur in dieser Runde um 2 Pkt, wenn die Figur in dieser Runde bereits 2-mal SCH erlitten oder Heilung erhalten hat (1-mal pro Runde).","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Topyas gute Absicht","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte abgeworfen oder gezogen.","descriptionraw":"Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte $[K56|s1] oder gezogen.","descriptionreplaced":"Nach Ausspielen einer Karte in dieser Runde wird zufällig 1 Karte <color=#FFFFFFFF>abgeworfen</color> oder gezogen."},"totalcollapse":{"id":125021,"name":"Einsturz","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH oder Anemo-SCH an der betroffenen Figur +2.\nEinsatzmöglichkeit: 1","descriptionraw":"$[K100|s2] oder $[K105|s1] an der betroffenen Figur +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> oder {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color> an der betroffenen Figur +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Verzicht auf Weichheit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wird Kuki Shinobu ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\nErhöht den SCH durch Kuki Shinobu ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen.","descriptionraw":"Wird $[A1411] ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\\nErhöht den SCH durch $[A1411] ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen.","descriptionreplaced":"Wird Kuki Shinobu ausgerüstet mit dieser Karte ausgeschaltet: Stellt ihr 1 LP wieder her, damit sie vor Ausscheiden gefeit ist (1-mal pro Runde).\\nErhöht den SCH durch Kuki Shinobu ausgerüstet mit dieser Karte um 1 Pkt., wenn ihre LP bei 5 oder weniger liegen."},"transcendentautomaton":{"id":225011,"name":"Maschinelle Geschicklichkeit","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Hat Maguu Kenki ausgerüstet mit dieser Karte Einsamer Sturm angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen Frostiger Schatten angewendet, wechselt deine vorige Figur zur aktiven Figur.","descriptionraw":"Hat $[A2501] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S25012]</color> angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen <color=#FFFFFFFF>$[S25013]</color> angewendet, wechselt deine vorige Figur zur aktiven Figur.","descriptionreplaced":"Hat Maguu Kenki ausgerüstet mit dieser Karte <color=#FFFFFFFF>Einsamer Sturm</color> angewendet, wechselt deine nächste Figur zur aktiven Figur; hat er stattdessen <color=#FFFFFFFF>Frostiger Schatten</color> angewendet, wechselt deine vorige Figur zur aktiven Figur."},"travelershandysword":{"id":311501,"name":"Reiseschwert","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"SCH durch die Figur +1.","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Wanderarzttuch","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Anwenden von Spezialfähigkeiten durch die Figur: Stellt all deinen Figuren 1 LP wieder her (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Stellt all deinen Figuren 1 LP wieder her (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden von Spezialfähigkeiten durch die Figur:</color> Stellt all deinen Figuren 1 LP wieder her (1-mal pro Runde)."},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullahs Erinnerung","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"SCH durch die Figur +1.\nFührt die Figur heftige Schläge aus, wird 1 Würfel (beliebig) weniger verbraucht (max. 2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Führt die Figur $[K51|s1] aus</color>, wird 1 $[K309] weniger verbraucht (max. 2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\n<color=#FFFFFFFF>Führt 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Omni-Würfel)."},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"„Megamagisches Schwert des ultimativen Oberherrn“","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Diese Karte protokolliert die Anzahl von Aktionskarten verschiedener Namen, die du in dieser Partie schon ausgespielt hast und die nicht in deinem anfänglichen Deck für diese Partie waren, als Punkte für Beistand.\nWenn der Beistand dieser Karte mindestens 2/4/8 Pkt. beträgt, wird der SCH durch deine Figuren jeweils um 1/2/3 Pkt. erhöht.","descriptionraw":"Diese Karte protokolliert die Anzahl von Aktionskarten verschiedener Namen, die du in dieser Partie schon ausgespielt hast und die nicht in deinem anfänglichen Deck für diese Partie waren, als Punkte für <color=#FFFFFFFF>Beistand</color>.\\nWenn der <color=#FFFFFFFF>Beistand</color> dieser Karte mindestens 2/4/8 Pkt. beträgt, <color=#FFFFFFFF>wird der SCH durch deine Figuren jeweils um 1/2/3 Pkt. erhöht</color>.","descriptionreplaced":"Diese Karte protokolliert die Anzahl von Aktionskarten verschiedener Namen, die du in dieser Partie schon ausgespielt hast und die nicht in deinem anfänglichen Deck für diese Partie waren, als Punkte für <color=#FFFFFFFF>Beistand</color>.\\nWenn der <color=#FFFFFFFF>Beistand</color> dieser Karte mindestens 2/4/8 Pkt. beträgt, <color=#FFFFFFFF>wird der SCH durch deine Figuren jeweils um 1/2/3 Pkt. erhöht</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Schatz auf dem Meeresboden (in der Abklingphase)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur erhält in dieser Runde keine Heilung von Schatz auf dem Meeresboden mehr.","descriptionraw":"Diese Figur erhält in dieser Runde keine Heilung von <color=#FFFFFFFF>$[C303230]</color> mehr.","descriptionreplaced":"Diese Figur erhält in dieser 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Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nachdem eine Figur bei dir Schaden erlitten oder Heilung erhalten hat: Erhält 1 Schwelgerei.\nDauer (Runden): 2","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur bei dir Schaden erlitten oder Heilung erhalten hat:</color> Erhält 1 <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur bei dir Schaden erlitten oder Heilung erhalten hat:</color> Erhält 1 <color=#FFFFFFFF>Schwelgerei</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dauer (Runden)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Unbeirrbare Gipfel","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt Schild.","descriptionraw":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt $[K6].","descriptionreplaced":"Verleiht der hiermit ausgerüsteten Figur 2 Pkt {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Neko-Sonderzustellung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Wenn Kirara deine aktive Figur ist und du die Figur gewechselt hast: Verursacht 1 Pkt. Dendro-SCH, zieht 1 Karte.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar).","descriptionraw":"<color=#FFFFFFFF>Wenn Kirara deine aktive Figur ist und du die Figur gewechselt hast:</color> Verursacht 1 Pkt. $[K107|s1], zieht 1 Karte.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Max. 2-fach stapelbar).","descriptionreplaced":"<color=#FFFFFFFF>Wenn Kirara deine aktive Figur ist und du die Figur gewechselt hast:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>, zieht 1 Karte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Neko-Sonderzustellung","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln deiner Figuren: Verursacht Dendro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln deiner Figuren:</color> Verursacht {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Beschwörung","tags":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nWährend diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden: Verleiht Arataki Itto Superstarke Superkraft, nachdem deine Figur SCH erlitten hat.\nEndphase: Verursacht 1 Pkt. Geo-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Während diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden:</color> Verleiht $[A1605] $[K1007], nachdem deine Figur SCH erlitten hat.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Während diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden:</color> Verleiht Arataki Itto <color=#FFFFFFFF>Superstarke Superkraft</color>, nachdem deine Figur SCH erlitten hat.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Koordinierte Taktik der Vorhut","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT"],"description":"Wenn Chevreuse ausgerüstet mit dieser Karte auf dem Feld ist und eine Figur des Gegners SCH durch Überladen erlitten hat: Die nächsten 2-mal Pyro-SCH oder Elektro-SCH durch deine Figuren +1 (einschließlich Pyro-SCH oder Elektro-SCH durch die Reaktion Verwirbelung).","descriptionraw":"Wenn <color=#FFFFFFFF>$[A1313]</color> ausgerüstet mit dieser Karte auf dem Feld ist und eine Figur des Gegners SCH durch Überladen erlitten hat: Die nächsten 2-mal $[K103|s1] oder $[K104|s1] durch deine Figuren +1 (einschließlich $[K103|s1] oder $[K104|s1] durch die Reaktion Verwirbelung).","descriptionreplaced":"Wenn <color=#FFFFFFFF>Chevreuse</color> ausgerüstet mit dieser Karte auf dem Feld ist und eine Figur des Gegners SCH durch Überladen erlitten hat: Die nächsten 2-mal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch deine Figuren +1 (einschließlich {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch die Reaktion Verwirbelung)."},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Koordinierte Taktik der Vorhut (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Pyro-SCH oder Elektro-SCH durch deine Figuren +1. (Einschließlich Pyro-SCH oder Elektro-SCH, die durch die Reaktion Verwirbelung verursacht werden)\nEinsatzmöglichkeit: 2","descriptionraw":"$[K103|s1] oder $[K104|s1] durch deine Figuren +1. (Einschließlich $[K103|s1] oder $[K104|s1], die durch die Reaktion Verwirbelung verursacht werden)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> durch deine Figuren +1. (Einschließlich {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, die durch die Reaktion Verwirbelung verursacht werden)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Vergangenheit des Zinnobers","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden des Standardangriffs durch die Figur: Würfel-Verbrauch -1. (1-mal pro Runde)\nWird die Figur als aktive Figur eingewechselt: SCH ihrer Standardangriffe in dieser Runde +1.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden des Standardangriffs durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Wird die Figur als aktive Figur eingewechselt:</color> SCH ihrer <color=#FFFFFFFF>Standardangriffe</color> in dieser Runde +1.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden des Standardangriffs durch die Figur:</color> Würfel-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Wird die Figur als aktive Figur eingewechselt:</color> SCH ihrer <color=#FFFFFFFF>Standardangriffe</color> in dieser Runde +1."},"vermillionhereafterineffect":{"id":301203,"name":"Vergangenheit des Zinnobers (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH mit Standardangriffen durch die Figur in dieser Runde +1.","descriptionraw":"SCH mit <color=#FFFFFFFF>Standardangriffen</color> durch die Figur in dieser Runde +1.","descriptionreplaced":"SCH mit <color=#FFFFFFFF>Standardangriffen</color> durch die Figur in dieser Runde +1."},"verticalforcecoordination":{"id":113135,"name":"Vertikale Kraftkoordination","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nachdem eine Figur des Gegners SCH durch Überladen erlitten hat: Erschafft 1 Überladene Kugel auf deiner Hand (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH durch Überladen erlitten hat:</color> Erschafft 1 <color=#FFFFFFFF>$[C113131]</color> auf deiner Hand (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nachdem eine Figur des Gegners SCH durch Überladen erlitten hat:</color> Erschafft 1 <color=#FFFFFFFF>Überladene Kugel</color> auf deiner Hand (1-mal pro Runde)."},"veteransvisage":{"id":312023,"name":"Antlitz eines Veteranen","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nachdem die Figur Schaden erlitten oder Heilung erhalten hat: Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\nErstes Auslösen: Erschafft 1 Würfel von dem Element dieser Figur.\nZweites Auslösen: Zieht 1 Karte.","descriptionraw":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.","descriptionreplaced":"<color=#FFFFFFFF>Nachdem die Figur Schaden erlitten oder Heilung erhalten hat:</color> Löst entsprechend davon, wie oft der Effekt in dieser Runde ausgelöst wurde, andere Effekte aus.\\n<color=#FFFFFFFF>Erstes Auslösen:</color> Erschafft 1 Würfel von dem Element dieser Figur.\\n<color=#FFFFFFFF>Zweites Auslösen:</color> Zieht 1 Karte.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Furiose Klinge","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"SCH durch die Figur +1.\nBei mehr als 1 Stapel dieses Effekts wird der Schaden entsprechend der Stapelanzahl erhöht. (Max. 3-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nBei mehr als 1 Stapel dieses Effekts wird der Schaden entsprechend der Stapelanzahl erhöht. (Max. 3-fach stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nBei mehr als 1 Stapel dieses Effekts wird der Schaden entsprechend der Stapelanzahl erhöht. (Max. 3-fach stapelbar)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Vijnana-Durchbruch","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Führt die hiermit ausgerüstete Figur heftige Schläge aus: phys. SCH durch sie wird nun Dendro-SCH, erschafft nach Auswertung der Fähigkeit Khanda-Blütenpfeil.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur $[K51|s1] aus:</color> $[K100|s1] durch sie wird nun $[K107|s1], erschafft nach Auswertung der Fähigkeit $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Führt die hiermit ausgerüstete Figur <color=#FFFFFFFF>heftige Schläge</color> aus:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> durch sie wird nun {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>, erschafft nach Auswertung der Fähigkeit <color=#FFFFFFFF>Khanda-Blütenpfeil</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Ranken","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Nach Wechseln der Figuren: Fügt deiner eingewechselten Figur 1 Pkt. Dendro-SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln der Figuren:</color> Fügt deiner eingewechselten Figur 1 Pkt. $[K107|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln der Figuren:</color> Fügt deiner eingewechselten Figur 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Grünlicher Schatten","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Anemo-Würfel-Verbrauch -1. (1-mal pro Runde)\nWürfelphase: 2 Anemo-Würfel im 1. Würfelergebnis garantiert.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color> im 1. Würfelergebnis garantiert.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)\\n<color=#FFFFFFFF>Würfelphase:</color> 2 {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color> im 1. Würfelergebnis garantiert."},"viridescentvenerersdiadem":{"id":312501,"name":"Feldjägerhut","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Beim Ausspielen einer Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur: Anemo-Würfel-Verbrauch -1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen einer {SPRITE_PRESET#3006}Talentkarte für die Figur oder beim Anwenden einer Fähigkeit durch die Figur:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo-Würfel</color>-Verbrauch -1. (1-mal pro Runde)"},"vortexvanquisher":{"id":311404,"name":"Regenbogenstecher","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"SCH durch die Figur +1.\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von Schild durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\nNach Anwenden der Elementarfähigkeit durch die Figur: Besteht auf deiner Seite zumindest 1 „Schild“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „Schild“ verliehen (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von $[K6] durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Besteht auf deiner Seite zumindest 1 „$[K6]“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „$[K6]“ verliehen (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>SCH durch die Figur +1</color>.\\nErhöht ihren SCH zusätzlich um 1 Pkt., wenn sich die Figur im Schutz von {SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color> durch ihren bestimmten Modus/Zustand oder einen Kampfstatus deiner Seite befindet.\\n<color=#FFFFFFFF>Nach Anwenden der Elementarfähigkeit durch die Figur:</color> Besteht auf deiner Seite zumindest 1 „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“-Kampfstatus, wird einem Kampfstatus dieser Art zusätzlich 1 Pkt. „{SPRITE_PRESET#4007}<color=#FFFFFFFF>Schild</color>“ verliehen (1-mal pro Runde)."},"vourukashasglow":{"id":312022,"name":"Licht der Vourukasha-Oase","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_ARTIFACT"],"description":"Nach Erleiden von SCH durch die Figur: Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist, und stellt der hiermit ausgerüsteten Figur in der Endphase dieser Runde 1 LP wieder her (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die Figur:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist, und stellt der hiermit ausgerüsteten Figur in der Endphase dieser Runde 1 LP wieder her (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Nach Erleiden von SCH durch die Figur:</color> Zieht 1 Karte, wenn die hiermit ausgerüstete Figur aktiv ist, und stellt der hiermit ausgerüsteten Figur in der Endphase dieser Runde 1 LP wieder her (1-mal pro Runde)."},"wardofsurgingflame":{"id":123023,"name":"Ummantelung der wogenden Flamme","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Die damit ausgerüstete Figur erhält Immunität gegen SCH aller Art.\nDieser Zustand kann 2-mal Pyro-Attribut verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Effekt wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann keine Fähigkeit anwenden können und muss in der Endphase 6 Pkt. durchdringenden SCH erleiden.","descriptionraw":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Effekt wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann <color=#FFFFFFFF>keine Fähigkeit anwenden können</color> und muss in der Endphase 6 Pkt. $[K5|s1] erleiden.","descriptionreplaced":"Die damit ausgerüstete Figur erhält <color=#FFFFFFFF>Immunität gegen SCH aller Art</color>.\\nDieser Zustand kann 2-mal <color=#FF9999FF>Pyro-Attribut</color> verleihen, das durch Elementarreaktionen verbrauchbar ist: Dieser Effekt wird entfernt, sobald die Attribute aufgebraucht werden; diese Figur wird dann <color=#FFFFFFFF>keine Fähigkeit anwenden können</color> und muss in der Endphase 6 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> erleiden.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Neugeburt des Wassers","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Wenn die hiermit ausgerüstete Figur ausgeschaltet wird: Entfernt diesen Effekt, damit diese Figur vor Ausscheiden gefeit ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: Phys. SCH durch die Figur wird nun Hydro-SCH, verursachter Hydro-SCH +1.","descriptionraw":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur $[K54|s1] ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: $[K100|s2] durch die Figur wird nun $[K102|s1], verursachter $[K102|s1] +1.","descriptionreplaced":"<color=#FFFFFFFF>Wenn die hiermit ausgerüstete Figur ausgeschaltet wird:</color> Entfernt diesen Effekt, damit diese Figur <color=#FFFFFFFF>vor Ausscheiden gefeit</color> ist; stellt ihr zugleich 4 LP wieder her. Nach dem Auslösen dieses Effekts: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>, verursachter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Neugeburt des Wassers – Gestählt","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Phys. SCH durch die Figur wird nun Hydro-SCH, verursachter Hydro-SCH +1.","descriptionraw":"$[K100|s2] durch die Figur wird nun $[K102|s1], verursachter $[K102|s1] +1.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Phys. SCH</color> durch die Figur wird nun {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>, verursachter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> +1."},"wavestrider":{"id":114055,"name":"Gebieter der Gezeiten","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Gebieter der Gezeiten anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S14054]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Gebieter der Gezeiten</color> anwenden."},"wavestrider-01":{"id":174055,"name":"Gebieter der Gezeiten","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit Gebieter der Gezeiten anwenden.","descriptionraw":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>$[S74054]</color> anwenden.","descriptionreplaced":"Diese Figur wird bei ihrer nächsten Aktion sofort die Fähigkeit <color=#FFFFFFFF>Gebieter der Gezeiten</color> anwenden."},"wellspringofwarlust":{"id":211061,"name":"Sprudelnde Kampflust","statustypetext":"Figurenausrüstung","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ausrüstungskarte","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Wendet Eula ausgerüstet mit dieser Karte Eisiger Strudel an: Verleiht Schwert des Lichtfalls zusätzlich 1 Energie-Stapelung.","descriptionraw":"Wendet $[A1106] ausgerüstet mit dieser Karte <color=#FFFFFFFF>$[S11062]</color> an: Verleiht <color=#FFFFFFFF>$[C111062]</color> zusätzlich 1 <color=#FFFFFFFF>Energie-Stapelung</color>.","descriptionreplaced":"Wendet Eula ausgerüstet mit dieser Karte <color=#FFFFFFFF>Eisiger Strudel</color> an: Verleiht <color=#FFFFFFFF>Schwert des Lichtfalls</color> zusätzlich 1 <color=#FFFFFFFF>Energie-Stapelung</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Heimkehr des Kranichs (aktiv)","statustypetext":"Kampfstatus der Truppe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Kampfstatus","tags":[],"description":"Das nächste Mal, wenn du eine Fähigkeit angewendet hast: Wechselt danach deine nächste inaktive Figur zur aktiven.","descriptionraw":"<color=#FFFFFFFF>Das nächste Mal, wenn du eine Fähigkeit angewendet hast:</color> Wechselt danach deine nächste inaktive Figur zur aktiven.","descriptionreplaced":"<color=#FFFFFFFF>Das nächste Mal, wenn du eine Fähigkeit angewendet hast:</color> Wechselt danach deine nächste inaktive Figur zur aktiven."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Heimkehr des Kranichs (aktiv)","statustypetext":"Figurenstatus","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Nach Anwenden einer Fähigkeit durch die Figur: Wechselt zur nächsten deiner Figuren.","descriptionraw":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die Figur:</color> Wechselt zur nächsten deiner Figuren.","descriptionreplaced":"<color=#FFFFFFFF>Nach Anwenden einer Fähigkeit durch die Figur:</color> Wechselt zur nächsten deiner Figuren."},"whereistheunseenrazorineffect":{"id":303222,"name":"Versteckte Klinge, wo bist du? 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Verursachter $[K100|s1] wird nun $[K105|s1].\\nAktion +1. Verleiht 1 Stapelung $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ANG +2. Verursachter {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> wird nun {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\nAktion +1. 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(Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bakekurage","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Hydro-SCH. Stellt deiner aktiven Figur 1 LP wieder her.\nEinsatzmöglichkeit: 2 (stapelbar, max. 4).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1]. 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Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (Solange die $[K3] aufgebraucht ist):</color> Verursacht 2 Pkt. $[K103|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 2 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (Solange die <color=#FFFFFFFF>Einsatzmöglichkeit</color> aufgebraucht ist):</color> Verursacht 2 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Überraschungskatzenkiste","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit : 2\n\nErleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab (1-mal pro Runde).\nErleidet deine Figur Kryo-, Hydro-, Pyro- oder Elektro-SCH: Ändert den Elementartyp dieser Karte zu dem Element des SCH, den die Figur erlitten hat. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab (1-mal pro Runde).\\n<color=#FFFFFFFF>Erleidet deine Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-SCH:</color> Ändert den Elementartyp dieser Karte zu dem Element des SCH, den die Figur erlitten hat. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color> : 2</color>\\n\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab (1-mal pro Runde).\\n<color=#FFFFFFFF>Erleidet deine Figur {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo</color>-, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>-, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>- oder {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro</color>-SCH:</color> Ändert den Elementartyp dieser Karte zu dem Element des SCH, den die Figur erlitten hat. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Verächtlich aus den Augenwinkeln blickende Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2\nFührt Chiori Standardangriffe aus: Elementarwürfel-Verbrauch -1 (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Führt $[A1609] Standardangriffe aus:</color> Elementarwürfel-Verbrauch -1 (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Führt Chiori Standardangriffe aus:</color> Elementarwürfel-Verbrauch -1 (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Kern der Fülle","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1 (max. 3)\nNachdem du die Runde beendest: Verursacht 2 Pkt. Dendro-SCH, wenn die Einsatzmöglichkeit dieser Karte bei 2 oder mehr liegt. (Kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (max. 3)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht 2 Pkt. $[K107|s1], wenn die $[K3] dieser Karte bei 2 oder mehr liegt. (Kostet $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (max. 3)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>, wenn die <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte bei 2 oder mehr liegt. (Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Loderndes Feuer","cardtypetext":"Beschwörung","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Dendro-Objekt"],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Max. 2-fach stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Himmlisches Mobile","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH. Wenn Sternschnuppen auf dem Spielfeld ist, sammelt sie 1 Abendstern.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1]. Wenn <color=#FFFFFFFF>$[C111092]</color> auf dem Spielfeld ist, sammelt sie 1 <color=#FFFFFFFF>Abendstern</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Wenn <color=#FFFFFFFF>Sternschnuppen</color> auf dem Spielfeld ist, sammelt sie 1 <color=#FFFFFFFF>Abendstern</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Himmlisches Mobile","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 4 Pkt. Kryo-SCH. Wenn Sternschnuppen auf dem Spielfeld ist, sammelt sie 2 Abendsterne.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 4 Pkt. $[K151|s1]. Wenn <color=#FFFFFFFF>$[C171092]</color> auf dem Spielfeld ist, sammelt sie 2 <color=#FFFFFFFF>Abendsterne</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 4 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Wenn <color=#FFFFFFFF>Sternschnuppen</color> auf dem Spielfeld ist, sammelt sie 2 <color=#FFFFFFFF>Abendsterne</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Reich der Donnerketten","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2\nIst diese Beschwörung auf dem Spielfeld: Erhöht den Würfel-Verbrauch des Gegners beim „Figur wechseln“ um 1. (1-mal pro Runde)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den Würfel-Verbrauch des Gegners beim „Figur wechseln“ um 1. (1-mal pro Runde)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den Würfel-Verbrauch des Gegners beim „Figur wechseln“ um 1. (1-mal pro Runde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Khanda-Blütenpfeil","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Max. 2-fach stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Khanda-Blütenpfeil","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Fügt der Figur des Gegners, die den geringsten SCH erlitten hat, 1 Pkt. Dendro-SCH zu. Wird für jede Stapelung 1-mal wiederholt und verliert dann 1 Stapelung. Stapelbar.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der Figur des Gegners, die den geringsten SCH erlitten hat, 1 Pkt. $[K107|s1] zu. Wird für jede Stapelung 1-mal wiederholt und verliert dann 1 Stapelung. <color=#FFFFFFFF>Stapelbar</color>.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der Figur des Gegners, die den geringsten SCH erlitten hat, 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color> zu. Wird für jede Stapelung 1-mal wiederholt und verliert dann 1 Stapelung. <color=#FFFFFFFF>Stapelbar</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Kryo-Cicin","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2 (max. 3)\n\nNach dem Standardangriff von Fatui – Kryo-Cicin-Zauberin: Einsatzmöglichkeit dieser Karte +1.\nHat Fatui – Kryo-Cicin-Zauberin SCH einer Elementarreaktion erlitten: Einsatzmöglichkeit dieser Karte -1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color> (max. 3)\\n\\n<color=#FFFFFFFF>Nach dem Standardangriff von $[A2101]:</color> $[K3] dieser Karte +1.\\n<color=#FFFFFFFF>Hat $[A2101] SCH einer Elementarreaktion erlitten:</color> $[K3] dieser Karte -1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (max. 3)\\n\\n<color=#FFFFFFFF>Nach dem Standardangriff von Fatui – Kryo-Cicin-Zauberin:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte +1.\\n<color=#FFFFFFFF>Hat Fatui – Kryo-Cicin-Zauberin SCH einer Elementarreaktion erlitten:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Kryo-Hilichurl-Schütze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Kryo-Hilichurl-Schütze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Löwenzahnfeld","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH. Stellt deiner aktiven Figur 1 LP wieder her.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1]. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Löwenzahnfeld","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht Anemo-SCH. Stellt deiner aktiven Figur LP wieder her (Bonus durch Jeans ANG).\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht $[K105|s1]. Stellt deiner aktiven Figur LP wieder her (Bonus durch Jeans ANG).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Stellt deiner aktiven Figur LP wieder her (Bonus durch Jeans ANG).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Ofen des Dunkelfeuers","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH. Fügt allen inaktiven Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1]. Fügt allen inaktiven Figuren des Gegners 1 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>. Fügt allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Schwarzes Phantom","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Beim Ausspielen: Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die Einsatzmöglichkeit, die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\nZur Endphase und nachdem du die Runde beendest: Verursacht immer Elektro-SCH in Höhe vom „Angriff“ dieser Karte.\nErleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab. Einsatzmöglichkeit dieser Karte -2.","descriptionraw":"<color=#FFFFFFFF>Beim Ausspielen:</color> Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die $[K3], die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\\n<color=#FFFFFFFF>Zur Endphase und nachdem du die Runde beendest:</color> Verursacht immer $[K104|s1] in Höhe vom „Angriff“ dieser Karte.\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab. $[K3] dieser Karte -2.","descriptionreplaced":"<color=#FFFFFFFF>Beim Ausspielen:</color> Die Karte erhält den „Angriff“, dessen Wert den höchsten Elementarwürfelkosten der verschlungenen Karten entspricht. Zudem erhält die Karte auch die <color=#FFFFFFFF>Einsatzmöglichkeit</color>, die der Anzahl der verschlungenen Karten mit diesen höchsten Elementarwürfelkosten entspricht.\\n<color=#FFFFFFFF>Zur Endphase und nachdem du die Runde beendest:</color> Verursacht immer {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> in Höhe vom „Angriff“ dieser Karte.\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab. <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Gleißendes Polyeder","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 3\nIst diese Beschwörung auf dem Spielfeld: Anemo-SCH an Figuren des Gegners +1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> $[K105|s1] an Figuren des Gegners +1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color> an Figuren des Gegners +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Gleißendes Polyeder","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 3\nIst diese Beschwörung auf dem Spielfeld: Anemo-SCH an Figuren des Gegners +1.\nBeim Ausspielen oder zu Beginn der Zugphase: Erschafft 1 Anemo-Würfel.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> $[K105|s1] an Figuren des Gegners +1.\\n<color=#FFFFFFFF>Beim Ausspielen oder zu Beginn der Zugphase:</color> Erschafft 1 <color=#80FFD7FF>$[K305]</color>-Würfel.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color> an Figuren des Gegners +1.\\n<color=#FFFFFFFF>Beim Ausspielen oder zu Beginn der Zugphase:</color> Erschafft 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>-Würfel.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Geschoss mit Zeitzünder","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Dendro-SCH. Fügt allen inaktiven Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K107|s1]. Fügt allen inaktiven Figuren des Gegners <color=#FFFFFFFF>1 Pkt. $[K5|s1]</color> zu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>. Fügt allen inaktiven Figuren des Gegners <color=#FFFFFFFF>1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color></color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Kältedunstfeld","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH. Stellt deiner aktiven Figur 2 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1]. Stellt deiner aktiven Figur 2 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Stellt deiner aktiven Figur 2 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Mühelos siegende Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2\nIst diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren außer Chiori: Verursacht 1 Pkt. Geo-SCH (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren außer $[A1609]:</color> Verursacht 1 Pkt. $[K106|s1] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren außer Chiori:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Elektro-Cicin","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 3\n\nNachdem die gegnerische Seite 3 Aktionskarten ausgespielt hat: Einsatzmöglichkeit dieser Karte +1 (max. 3).\nHat Fatui – Elektro-Cicin-Zauberin SCH einer Elementarreaktion erlitten: Einsatzmöglichkeit dieser Karte -1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Nachdem die gegnerische Seite 3 Aktionskarten ausgespielt hat:</color> $[K3] dieser Karte +1 (max. 3).\\n<color=#FFFFFFFF>Hat $[A2404] SCH einer Elementarreaktion erlitten:</color> $[K3] dieser Karte -1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Nachdem die gegnerische Seite 3 Aktionskarten ausgespielt hat:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte +1 (max. 3).\\n<color=#FFFFFFFF>Hat Fatui – Elektro-Cicin-Zauberin SCH einer Elementarreaktion erlitten:</color> <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Elektro-Hilichurl-Schütze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Elektro-Hilichurl-Schütze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Permafrostlanze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH. Erschafft 2 Stapelung Durchschauen von Schwachstellen.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1]. Erschafft 2 Stapelung <color=#FFFFFFFF>$[C111131]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Erschafft 2 Stapelung <color=#FFFFFFFF>Durchschauen von Schwachstellen</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Unheilvolles Auge der Blitzstrafe","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 3\nIst diese Beschwörung auf dem Spielfeld: Erhöht den SCH der Spezialfähigkeiten deiner Figuren um 1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den SCH der Spezialfähigkeiten deiner Figuren um 1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den SCH der Spezialfähigkeiten deiner Figuren um 1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Feld des Unzähmbaren Schwertjochs","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 3\nErleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und Dehya deine inaktive Figur ist: Wehrt 1 Pkt. SCH ab. Betragen die LP von Dehya nicht weniger als 7, erleidet sie 1 Pkt. durchdringenden SCH (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und $[A1309] deine inaktive Figur ist:</color> Wehrt 1 Pkt. SCH ab. Betragen die LP von $[A1309] nicht weniger als 7, erleidet sie 1 Pkt. $[K5|s1] (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Erleidet deine aktive Figur SCH, während diese Beschwörung auf dem Spielfeld ist und Dehya deine inaktive Figur ist:</color> Wehrt 1 Pkt. SCH ab. Betragen die LP von Dehya nicht weniger als 7, erleidet sie 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Mit geschlossenen Augen kämpfende Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2\nIst diese Karte auf dem Feld: Von deinen Chiori und Chioris Automaton-Puppen verursachter Geo-SCH +1 (2-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld:</color> Von deinen $[A1609] und <color=#FFFFFFFF>$[C116097]</color> verursachter $[K106|s1] +1 (2-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld:</color> Von deinen Chiori und <color=#FFFFFFFF>Chioris Automaton-Puppen</color> verursachter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> +1 (2-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Frostflocke Seki no To","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Frostflocke Seki no To","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Nach Wechseln der Figuren des Gegners: Verursacht 4 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Nach Wechseln der Figuren des Gegners:</color> Verursacht 4 Pkt. $[K151|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Nach Wechseln der Figuren des Gegners:</color> Verursacht 4 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Garten der Reinheit","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2\n\nIst diese Beschwörung auf dem Spielfeld: Erhöht den SCH der Standardangriffe deiner Figuren zusätzlich um 1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den SCH der Standardangriffe deiner Figuren zusätzlich um 1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Erhöht den SCH der Standardangriffe deiner Figuren zusätzlich um 1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Würde des Generals","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH. Befinden sich in deiner Truppe 2 Geo-Figuren: Erschafft 1 Kristallisation.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1]. Befinden sich in deiner Truppe 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>-Figuren: Erschafft 1 <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Befinden sich in deiner Truppe 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>-Figuren: Erschafft 1 <color=#FFFFFFFF>Kristallisation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Unruhspiral-Geist","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH. Stellt deiner aktiven Figur 1 LP wieder her.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1]. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Grinsekatzenmütze","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 1 (Max. 2-fach stapelbar)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Max. 2-fach stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color> (Max. 2-fach stapelbar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Mürrische, messerschwingende Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2\nIst diese Karte auf dem Feld: Der von deiner Chiori verursachte phys. SCH wird zu Geo-SCH und durch Standardangriffe verursachter Geo-SCH +1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld:</color> Der von deiner $[A1609] verursachte $[K100|s1] wird zu $[K106|s1] und durch Standardangriffe verursachter $[K106|s1] +1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld:</color> Der von deiner Chiori verursachte {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> wird zu {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> und durch Standardangriffe verursachter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht Pyro-SCH (Bonus durch Xianglings ANG).\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht $[K103|s1] (Bonus durch Xianglings ANG).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color> (Bonus durch Xianglings ANG).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Heilungsregen","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Stellt deiner aktiven Figur 1 LP wieder her, verleiht den aktiven Figuren beider Seiten das Hydro-Attribut.\nEinsatzmöglichkeit: 2","descriptionraw":"Endphase: Stellt deiner aktiven Figur 1 LP wieder her, verleiht den aktiven Figuren beider Seiten das $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Endphase: Stellt deiner aktiven Figur 1 LP wieder her, verleiht den aktiven Figuren beider Seiten das <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Frostbringer","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 3\nNach Anwenden von Standardangriffen durch Qiqi, während diese Beschwörung auf dem Spielfeld ist: Stellt deiner Figur, die den meisten Schaden erlitten hat, 1 LP wieder her. 1-mal pro Runde: Stellt deiner aktiven Figur zusätzlich 1 LP.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch $[A1108], während diese Beschwörung auf dem Spielfeld ist:</color> Stellt deiner Figur, die den meisten Schaden erlitten hat, 1 LP wieder her. 1-mal pro Runde: Stellt deiner aktiven Figur zusätzlich 1 LP.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Nach Anwenden von Standardangriffen durch Qiqi, während diese Beschwörung auf dem Spielfeld ist:</color> Stellt deiner Figur, die den meisten Schaden erlitten hat, 1 LP wieder her. 1-mal pro Runde: Stellt deiner aktiven Figur zusätzlich 1 LP.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl-Berserker","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl-Berserker","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Pyro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K103|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Hydro-Samachurl","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Hydro-Samachurl","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Flaschengeist","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. Aufladung.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Flaschengeist","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. Aufladung.\nErhöht die Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von Aufladung erhalten die Figuren, die noch keine haben, 1 Pkt. Aufladung zusätzlich.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. $[K310].\\nErhöht die Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von $[K310] erhalten die Figuren, die noch keine haben, 1 Pkt. $[K310] zusätzlich.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt deiner aktiven Figur 2 LP wieder her und verleiht ihr 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color>.\\nErhöht die Heilung für Figuren mit nicht mehr als 6 LP um 1 Pkt.; beim Verleihen von <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> erhalten die Figuren, die noch keine haben, 1 Pkt. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Aufladung</color> zusätzlich.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Große Windseele","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 3\n\nNach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen: Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Große Windseele","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 3\n\nNach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen: Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)\nIst diese Beschwörung auf dem Spielfeld: Wenn der Elementartyp dieser Karte schon umgewandelt wurde, wird der entsprechende Elementar-SCH durch deine Figuren um 1 Pkt. erhöht.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Wenn der Elementartyp dieser Karte schon umgewandelt wurde, wird der entsprechende Elementar-SCH durch deine Figuren um 1 Pkt. erhöht.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> Wenn der Elementartyp dieser Karte schon umgewandelt wurde, wird der entsprechende Elementar-SCH durch deine Figuren um 1 Pkt. erhöht.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Schwert des Lichtfalls","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Beim Anwenden des Standardangriffs oder der Elementarfähigkeit von Eula: Verleiht dieser Karte 2 Energie-Stapelungen, aber Eula erhält keine Aufladung.\nEndphase: Diese Karte wird abgeworfen, verursacht dabei 3 Pkt. phys. SCH. Jede Energie-Stapelung erhöht diesen SCH um 1 Pkt.\n(Effekte auf die Einsatzmöglichkeit dieser Karte wirken auf ihre Energie-Stapelungen.)","descriptionraw":"<color=#FFFFFFFF>Beim Anwenden des Standardangriffs oder der Elementarfähigkeit von $[A1106]:</color> Verleiht dieser Karte 2 <color=#FFFFFFFF>Energie-Stapelungen</color>, aber $[A1106] erhält keine Aufladung.\\n<color=#FFFFFFFF>Endphase:</color> Diese Karte wird abgeworfen, verursacht dabei 3 Pkt. $[K100|s1]. Jede <color=#FFFFFFFF>Energie-Stapelung</color> erhöht diesen SCH um 1 Pkt.\\n(Effekte auf die $[K3] dieser Karte wirken auf ihre <color=#FFFFFFFF>Energie-Stapelungen</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Anwenden des Standardangriffs oder der Elementarfähigkeit von Eula:</color> Verleiht dieser Karte 2 <color=#FFFFFFFF>Energie-Stapelungen</color>, aber Eula erhält keine Aufladung.\\n<color=#FFFFFFFF>Endphase:</color> Diese Karte wird abgeworfen, verursacht dabei 3 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>. Jede <color=#FFFFFFFF>Energie-Stapelung</color> erhöht diesen SCH um 1 Pkt.\\n(Effekte auf die <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte wirken auf ihre <color=#FFFFFFFF>Energie-Stapelungen</color>.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Rosenblitz","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Singender Kreis","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren 1 LP wieder her, verleiht deiner aktiven Figur das Hydro-Attribut.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 1 LP wieder her, verleiht deiner aktiven Figur das $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 1 LP wieder her, verleiht deiner aktiven Figur das <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Attribut</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Mujimuji-Daruma","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH. Stellt deiner Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1]. Stellt deiner Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Stellt deiner Figur, die den meisten SCH erlitten hat, 2 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Feuilleton-Bereich","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH. Stellt deiner aktiven Figur 1 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1]. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Stellt deiner aktiven Figur 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Feuilleton-Bereich","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 3 Pkt. Kryo-SCH. Stellt deiner aktiven Figur 3 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 3 Pkt. $[K151|s1]. Stellt deiner aktiven Figur 3 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 3 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Stellt deiner aktiven Figur 3 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"„Hier gibt es nichts zu sehen“-Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2\nIst diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren: Wechselt zu deiner nächsten Figur (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren:</color> Wechselt zu deiner nächsten Figur (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Karte auf dem Feld, und nach Anwenden einer Fähigkeit durch deine Figuren:</color> Wechselt zu deiner nächsten Figur (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Hydro-Phantom – Frosch","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase (solange die Einsatzmöglichkeit aufgebraucht ist): Verursacht 2 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (solange die $[K3] aufgebraucht ist):</color> Verursacht 2 Pkt. $[K102|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase (solange die <color=#FFFFFFFF>Einsatzmöglichkeit</color> aufgebraucht ist):</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Hydro-Phantom – Adler","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 3","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Hydro-Phantom – Hörnchen","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2\nNach Standardangriffen von Fischl: Verursacht 2 Pkt. Elektro-SCH. (Kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nNach <color=#FFFFFFFF>Standardangriffen</color> von $[A1401]: Verursacht 2 Pkt. $[K104|s1]. (Kostet $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\nNach <color=#FFFFFFFF>Standardangriffen</color> von Fischl: Verursacht 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. (Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 3 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 3 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 3 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Durchbohrende Eiszapfen","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Fügt der gegnerischen Figur, die deiner aktiven Figur am nächsten ist, 1 Pkt. Kryo-SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der gegnerischen $[K7], 1 Pkt. $[K101|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der gegnerischen <color=#FFFFFFFF>Figur, die deiner aktiven Figur am nächsten ist</color>, 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Wucherungsorganismus","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Wucherungsorganismus","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Wucherungsorganismus","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Wucherungsorganismus","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Trugbild","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase: Verursacht 1 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Trugbild","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Erleidet deine aktive Figur SCH: Halbiert diesen SCH.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nEndphase: Wirf diese Karte ab. Verursacht 1 Pkt. Hydro-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Halbiert diesen SCH.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab. Verursacht 1 Pkt. $[K152|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Halbiert diesen SCH.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Endphase:</color> Wirf diese Karte ab. Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Resonanz-Korallenperle","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Garmschädel","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH, verleiht der gewählten Figur des Gegners Korrosion des Goldes.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1], verleiht der gewählten Figur des Gegners <color=#FFFFFFFF>$[C126031]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>, verleiht der gewählten Figur des Gegners <color=#FFFFFFFF>Korrosion des Goldes</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Prächtige goldene Ehrensalve","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH. Zieht 1 Kristallscharfer Splitter.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1]. Zieht 1 <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>. Zieht 1 <color=#FFFFFFFF>Kristallscharfer Splitter</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Prächtige goldene Ehrensalve","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 4 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 4 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 4 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Eisseelenperle","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH. Fügt allen inaktiven Figuren des Gegners 1 Pkt. durchdringenden SCH zu.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1]. Fügt allen inaktiven Figuren des Gegners 1 Pkt. $[K5|s1] zu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>. Fügt allen inaktiven Figuren des Gegners 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Salonmitglieder","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Hydro-SCH. Fügt, wenn du mindestens eine Figur mit mindestens 6 LP hast, einer deiner Figuren, die bisher den geringsten SCH erlitten hat, 1 Pkt. durchdringenden SCH zu und verursacht dadurch zusätzlich 1 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2 (max. 4)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K102|s1]. Fügt, wenn du mindestens eine Figur mit mindestens 6 LP hast, einer deiner Figuren, die bisher den geringsten SCH erlitten hat, 1 Pkt. $[K5|s1] zu und verursacht dadurch zusätzlich 1 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color> (max. 4)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>. Fügt, wenn du mindestens eine Figur mit mindestens 6 LP hast, einer deiner Figuren, die bisher den geringsten SCH erlitten hat, 1 Pkt. <color=#FFFFFFFF>durchdringenden SCH</color> zu und verursacht dadurch zusätzlich 1 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (max. 4)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sesshou-Sakura","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 3 (max. 6)\nNachdem du die Runde beendest: Verursacht 1 Pkt. Elektro-SCH, wenn die Einsatzmöglichkeit dieser Karte bei 4 oder mehr liegt. (Kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color> (max. 6)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht 1 Pkt. $[K104|s1], wenn die $[K3] dieser Karte bei 4 oder mehr liegt. (Kostet $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color> (max. 6)\\n<color=#FFFFFFFF>Nachdem du die Runde beendest:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>, wenn die <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Karte bei 4 oder mehr liegt. (Kostet <color=#FFFFFFFF>Einsatzmöglichkeit</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Schwertschatten – Galoppierender Frost","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Schwertschatten – Einsamer Sturm","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Haifischgeschoss","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Hydro-SCH.\nEinsatzmöglichkeit: 2 (unbegrenzt stapelbar)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K102|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color> (unbegrenzt stapelbar)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (unbegrenzt stapelbar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Sängerin der Ströme","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Stellt all deinen Figuren 1 LP wieder her. Wenn dir Figuren mit 5 oder weniger LP verbleiben, wird einer Figur, die bisher den meisten SCH erlitten hat, zusätzlich 1 LP wiederhergestellt.\nEinsatzmöglichkeit: 2 (max. 4)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 1 LP wieder her. Wenn dir Figuren mit 5 oder weniger LP verbleiben, wird einer Figur, die bisher den meisten SCH erlitten hat, zusätzlich 1 LP wiederhergestellt.\\n<color=#FFFFFFFF>$[K3]: 2</color> (max. 4)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Stellt all deinen Figuren 1 LP wieder her. Wenn dir Figuren mit 5 oder weniger LP verbleiben, wird einer Figur, die bisher den meisten SCH erlitten hat, zusätzlich 1 LP wiederhergestellt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color> (max. 4)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Sonnennachbildung","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 3\nWenn du „Figur wechseln“ betätigst, während diese Beschwörung auf dem Spielfeld ist: Dieser Wechsel gilt nicht als „Kampfaktion“, sondern als „Schnellaktion“ (1-mal pro Runde).","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Wenn du „Figur wechseln“ betätigst, während diese Beschwörung auf dem Spielfeld ist:</color> Dieser Wechsel gilt nicht als „$[K1]“, sondern als „$[K2]“ (1-mal pro Runde).","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n<color=#FFFFFFFF>Wenn du „Figur wechseln“ betätigst, während diese Beschwörung auf dem Spielfeld ist:</color> Dieser Wechsel gilt nicht als „<color=#FFFFFFFF>Kampfaktion</color>“, sondern als „<color=#FFFFFFFF>Schnellaktion</color>“ (1-mal pro Runde).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Geist – Felsechse","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 3\n\nWenn diese Beschwörung auf dem Feld ist und Goldbrigade – Felszauberer SCH erlitten hat: Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von Geo-SCH zusätzlich 1 Einsatzmöglichkeit. (1-mal pro Runde; kostet Einsatzmöglichkeit)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Wenn diese Beschwörung auf dem Feld ist und $[A3606] SCH erlitten hat:</color> Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von $[K106|s1] zusätzlich 1 $[K3]. (1-mal pro Runde; kostet Einsatzmöglichkeit)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Wenn diese Beschwörung auf dem Feld ist und Goldbrigade – Felszauberer SCH erlitten hat:</color> Wehrt 2 Pkt. SCH ab. Verbraucht bei der Abwehr von {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> zusätzlich 1 <color=#FFFFFFFF>Einsatzmöglichkeit</color>. (1-mal pro Runde; kostet Einsatzmöglichkeit)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Hügelkamm","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Hügelkamm","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht Geo-SCH (Bonus durch Zhonglis LP).\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht $[K106|s1] (Bonus durch Zhonglis LP).\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> (Bonus durch Zhonglis LP).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Zentrum des Sturms","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Anemo-SCH. Dein Gegner wechselt zur Figur, die deiner aktiven Figur am nächsten ist.\nEinsatzmöglichkeit: 2\n\nNach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen: Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K105|s1]. Dein Gegner wechselt zur $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Dein Gegner wechselt zur <color=#FFFFFFFF>Figur, die deiner aktiven Figur am nächsten ist</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Zentrum des Sturms","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Beim Wechseln deiner Figuren und in der Endphase: Verursacht Anemo-SCH. Dein Gegner wechselt zur vorigen Figur.\nEinsatzmöglichkeit: 3\n\nNach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen: Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionraw":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren und in der Endphase:</color> Verursacht $[K105|s1]. Dein Gegner wechselt zur vorigen Figur.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","descriptionreplaced":"<color=#FFFFFFFF>Beim Wechseln deiner Figuren und in der Endphase:</color> Verursacht {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>. Dein Gegner wechselt zur vorigen Figur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 3</color>\\n\\n<color=#FFFFFFFF>Nach Auslösen der Reaktion Verwirbelung durch deine Figuren oder Beschwörungen:</color> Wandelt den Elementartyp und -SCH dieser Karte zum von der Verwirbelung betroffenen Element um. (Nur 1-mal auslösbar, bevor diese Beschwörung das Spielfeld verlässt.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Talismangeist","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Kryo-SCH.\nEinsatzmöglichkeit: 2\nIst diese Beschwörung auf dem Spielfeld: Kryo-SCH und phys. SCH an Figuren des Gegners +1.","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K101|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> $[K101|s1] und $[K100|s1] an Figuren des Gegners +1.","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>\\n<color=#FFFFFFFF>Ist diese Beschwörung auf dem Spielfeld:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Kryo-SCH</color> und {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color> an Figuren des Gegners +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Donnerrad","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Elektro-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K104|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Empörter Taroumaru","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. phys. SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K100|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2100}<color=#FFFFFFFF>phys. SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai – Hinterhalt","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Elektro-SCH. Verleiht deiner aktiven Figur Kraft der Krähenfeder.\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K104|s1]. Verleiht deiner aktiven Figur $[K1003].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. Verleiht deiner aktiven Figur <color=#FFFFFFFF>Kraft der Krähenfeder</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai – Blitzbündel","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 2 Pkt. Elektro-SCH. Verleiht deiner aktiven Figur Kraft der Krähenfeder.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. $[K104|s1]. Verleiht deiner aktiven Figur $[K1003].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 2 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color>. Verleiht deiner aktiven Figur <color=#FFFFFFFF>Kraft der Krähenfeder</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Donnernde Fesseln","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Fügt der von Kenntnis des Blitzes betroffenen Figur des Gegners 3 Pkt. Elektro-SCH zu. (Erfüllt keine Figur des Gegners die Bedingung, wird seiner aktiven Figur dieser SCH zugefügt.)\nEinsatzmöglichkeit: 1","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Fügt der von <color=#FFFFFFFF>$[C124022]</color> betroffenen Figur des Gegners 3 Pkt. $[K104|s1] zu. (Erfüllt keine Figur des Gegners die Bedingung, wird seiner aktiven Figur dieser SCH zugefügt.)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Fügt der von <color=#FFFFFFFF>Kenntnis des Blitzes</color> betroffenen Figur des Gegners 3 Pkt. {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektro-SCH</color> zu. (Erfüllt keine Figur des Gegners die Bedingung, wird seiner aktiven Figur dieser SCH zugefügt.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Gelassene Tamoto","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Geo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Erleidet deine aktive Figur SCH: Wehrt 1 Pkt. SCH ab.\nEinsatzmöglichkeit: 1. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\nWährend diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden: Verleiht Arataki Itto Superstarke Superkraft, nachdem deine Figur SCH erlitten hat.\nEndphase: Verursacht 1 Pkt. Geo-SCH beim Abwerfen dieser Karte.","descriptionraw":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Während diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden:</color> Verleiht $[A1605] $[K1007], nachdem deine Figur SCH erlitten hat.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K106|s1] beim Abwerfen dieser Karte.","descriptionreplaced":"<color=#FFFFFFFF>Erleidet deine aktive Figur SCH:</color> Wehrt 1 Pkt. SCH ab.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 1</color>. Ist sie aufgebraucht, wird die entsprechende Karte nicht abgeworfen.\\n<color=#FFFFFFFF>Während diese Beschwörung auf dem Spielfeld ist, kann der folgende Effekt 1-mal ausgelöst werden:</color> Verleiht Arataki Itto <color=#FFFFFFFF>Superstarke Superkraft</color>, nachdem deine Figur SCH erlitten hat.\\n<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo-SCH</color> beim Abwerfen dieser Karte.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Luftwirbel","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Anemo-SCH.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K105|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo-SCH</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Yuegui – Schleudermondhase","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1]. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Yuegui – Schleudermondhase","cardtypetext":"Beschwörung","tags":[],"tagstext":[],"description":"Endphase: Verursacht 1 Pkt. Dendro-SCH. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her. Wenn die Einsatzmöglichkeit dieser Beschwörung nur noch 1 beträgt, werden der SCH und die Heilung durch sie jeweils um 1 Pkt. erhöht.\nEinsatzmöglichkeit: 2","descriptionraw":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. $[K107|s1]. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her. Wenn die $[K3] dieser Beschwörung nur noch 1 beträgt, werden der SCH und die Heilung durch sie jeweils um 1 Pkt. erhöht.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Endphase:</color> Verursacht 1 Pkt. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro-SCH</color>. Stellt deiner Figur, die den meisten SCH erlitten hat, 1 LP wieder her. Wenn die <color=#FFFFFFFF>Einsatzmöglichkeit</color> dieser Beschwörung nur noch 1 beträgt, werden der SCH und die Heilung durch sie jeweils um 1 Pkt. erhöht.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Einsatzmöglichkeit</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"English":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Abyss Herald: Wicked Torrents","shareid":350,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"storytitle":"Abyss Herald: Wicked Torrents","storytext":"The world shall be severed, and all shall be obliterated.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Herald: Wicked Torrents","skills":[{"id":22031,"name":"Rippling Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Vortex Edge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then performs \"$[K53]\" for <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, then performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rippling Blades</color>.","description":"Deals 1 Hydro DMG, then performs \"Prepare Skill\" for Rippling Blades.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Torrential Shock","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Creates 1 <color=#FFFFFFFF>$[C122033]</color> on the opponent's side of the field.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Creates 1 <color=#FFFFFFFF>Curse of the Undercurrent</color> on the opponent's side of the field.","description":"Deals 3 Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22034,"name":"Watery Rebirth","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C122031]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Watery Rebirth</color>.","description":"(Passive) When the battle begins, this character gains Watery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22035,"name":"Rippling Blades","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22037,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22038,"name":"Watery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorfathomlessflames":{"id":2302,"name":"Abyss Lector: Fathomless Flames","shareid":56,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"storytitle":"Abyss Lector: Fathomless Flames","storytext":"From chapters of canon revealed come much heeded admonishments.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Lector: Fathomless Flames","skills":[{"id":23021,"name":"Flame of Salvation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23022,"name":"Searing Precept","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Ominous Star","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, summons 1 <color=#FFFFFFFF>Darkfire Furnace</color>.","description":"Deals 3 Pyro DMG, summons 1 Darkfire Furnace.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Fiery Rebirth","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C123022]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Fiery Rebirth</color>.","description":"(Passive) When the battle begins, this character gains Fiery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23028,"name":"Fiery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorvioletlightning":{"id":2406,"name":"Abyss Lector: Violet Lightning","shareid":421,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"storytitle":"Abyss Lector: Violet Lightning","storytext":"Praise be unto the Abyss, the Wisdom of Corrosion.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Lector: Violet Lightning","skills":[{"id":24061,"name":"Den of Thunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"Shock of the Enigmatic Abyss","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","description":"Deals 3 Electro DMG.\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Wild Thunderburst","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf the target has no more than 1 Energy, deals +2 DMG.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf the target has no more than 1 Energy, deals +2 DMG.","description":"Deals 3 Electro DMG.\nIf the target has no more than 1 Energy, deals +2 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24064,"name":"Electric Rebirth","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Electric Rebirth</color>.","description":"(Passive) When the battle begins, this character gains Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24065,"name":"Electric Rebirth","descriptionraw":"When the battle begins, this character gains <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"When the battle begins, this character gains <color=#FFFFFFFF>Electric Rebirth</color>.","description":"When the battle begins, this character gains Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"albedo":{"id":1604,"name":"Albedo","shareid":45,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Sword","Mondstadt"],"storytitle":"\"Kreideprinz\" Albedo","storytext":"Nigredo and calx, rubedo and citrinitas.","source":"Reward for inviting Albedo to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":16041,"name":"Favonius Bladework - Weiss","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16042,"name":"Abiogenesis: Solar Isotoma","descriptionraw":"Summons <color=#FFFFFFFF>$[C116041]</color>.","descriptionreplaced":"Summons <color=#FFFFFFFF>Solar Isotoma</color>.","description":"Summons Solar Isotoma.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16043,"name":"Rite of Progeniture: Tectonic Tide","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If <color=#FFFFFFFF>$[C116041]</color> is on the field, deals +2 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If <color=#FFFFFFFF>Solar Isotoma</color> is on the field, deals +2 DMG.","description":"Deals 4 Geo DMG. If Solar Isotoma is on the field, deals +2 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alhaitham":{"id":1706,"name":"Alhaitham","shareid":284,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Sword","Sumeru"],"storytitle":"\"Admonishing Instruction\" Alhaitham","storytext":"Learning, thinking, and taking care of business.","source":"Reward for inviting Alhaitham to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":17061,"name":"Abductive Reasoning","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17062,"name":"Universality: An Elaboration on Form","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C117061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. This character gains <color=#FFFFFFFF>Chisel-Light Mirror</color>.","description":"Deals 2 Dendro DMG. This character gains Chisel-Light Mirror.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17063,"name":"Particular Field: Fetters of Phenomena","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], consumes <color=#FFFFFFFF>$[C117061]</color>, with the DMG bonus based on <color=#FFFFFFFF>$[C117061]</color>'s $[K4] consumed.\\nIf <color=#FFFFFFFF>$[C117061]</color> $[K4] consumed is 0/1/2, then apply <color=#FFFFFFFF>$[C117061]</color> with 3/2/1 $[K4] to this character.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, consumes <color=#FFFFFFFF>Chisel-Light Mirror</color>, with the DMG bonus based on <color=#FFFFFFFF>Chisel-Light Mirror</color>'s <color=#FFFFFFFF>Duration (Rounds)</color> consumed.\\nIf <color=#FFFFFFFF>Chisel-Light Mirror</color> <color=#FFFFFFFF>Duration (Rounds)</color> consumed is 0/1/2, then apply <color=#FFFFFFFF>Chisel-Light Mirror</color> with 3/2/1 <color=#FFFFFFFF>Duration (Rounds)</color> to this character.","description":"Deals 4 Dendro DMG, consumes Chisel-Light Mirror, with the DMG bonus based on Chisel-Light Mirror's Duration (Rounds) consumed.\nIf Chisel-Light Mirror Duration (Rounds) consumed is 0/1/2, then apply Chisel-Light Mirror with 3/2/1 Duration (Rounds) to this character.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alldevouringnarwhal":{"id":2204,"name":"All-Devouring Narwhal","shareid":368,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"storytitle":"Cryptic Creature: All-Devouring Narwhal","storytext":"In the most fantastical of fables, or perhaps in the most rabid of ravings, the true stars in the depths of cosmos are just as full of life as on Teyvat, while the universe itself is akin to an ocean.\nPerhaps the universe's infiltration of Teyvat has never ceased, and perhaps the drawing of borders around this world was the work of a higher will, meant to protect it.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the All-Devouring Narwhal","skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT]. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>$[S22044]</color> (Max +3.) After this, $[K56] 1 card from your Hand with the highest original Elemental Dice Cost.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>Insatiable Appetite</color> (Max +3.) After this, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice Cost.","description":"Deals 1 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3.) After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>Dark Shadow</color>.","description":"Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>$[C122041]</color>.","descriptionreplaced":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>Deep Devourer's Domain</color>.","description":"(Passive) When battle begins, create 1 Deep Devourer's Domain.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"amber":{"id":1304,"name":"Amber","shareid":20,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Bow","Mondstadt"],"storytitle":"\"Outrider\" Amber","storytext":"If you want to be a great player...\nFirst, you have to have the courage to sit down and play.","source":"Reward for inviting Amber to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13041,"name":"Sharpshooter","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13042,"name":"Explosive Puppet","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C113041]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Baron Bunny</color>.","description":"Summons 1 Baron Bunny.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13043,"name":"Fiery Rain","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deals 2 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 2 Pyro DMG, deals 2 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"aratakiitto":{"id":1605,"name":"Arataki Itto","shareid":46,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Claymore","Inazuma"],"storytitle":"\"Hanamizaka Heroics\" Arataki Itto","storytext":"Arataki \"The Ultimate TCG Champion\" Itto","source":"Reward for inviting Arataki Itto to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":16051,"name":"Fight Club Legend","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16052,"name":"Masatsu Zetsugi: Akaushi Burst!","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Summons <color=#FFFFFFFF>$[C116051]</color>. This character gains <color=#FFFFFFFF>$[C116054]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Summons <color=#FFFFFFFF>Ushi</color>. This character gains <color=#FFFFFFFF>Superlative Superstrength</color>.","description":"Deals 1 Geo DMG. Summons Ushi. This character gains Superlative Superstrength.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16053,"name":"Royal Descent: Behold, Itto the Evil!","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C116053]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. This character gains <color=#FFFFFFFF>Raging Oni King</color>.","description":"Deals 4 Geo DMG. This character gains Raging Oni King.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"arlecchino":{"id":1314,"name":"Arlecchino","shareid":454,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Polearm","Fatui"],"storytitle":"\"Dire Balemoon\" Arlecchino","storytext":"Solitary Balemoon in a Sky of Fading Stars.","source":"Reward for inviting Arlecchino to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13141,"name":"Invitation to a Beheading","descriptionraw":"Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If possible, consume up to 3 stacks of the target's <color=#FFFFFFFF>$[C122]</color> and increase DMG by the same amount.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. If possible, consume up to 3 stacks of the target's <color=#FFFFFFFF>Bond of Life</color> and increase DMG by the same amount.","description":"Deal 2 Physical DMG. If possible, consume up to 3 stacks of the target's Bond of Life and increase DMG by the same amount.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"All Is Ash","descriptionraw":"Create 5 stacks of <color=#FFFFFFFF>$[C113141]</color> on the opponent's side of the field and deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Create 5 stacks of <color=#FFFFFFFF>Blood-Debt Directive</color> on the opponent's side of the field and deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Create 5 stacks of Blood-Debt Directive on the opponent's side of the field and deal 2 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"Balemoon Rising","descriptionraw":"Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Remove all of your stacks of <color=#FFFFFFFF>$[C122]</color> and heal yourself for 1 HP per stack.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deal 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Remove all of your stacks of <color=#FFFFFFFF>Bond of Life</color> and heal yourself for 1 HP per stack.","description":"Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"The Balemoon Alone May Know","descriptionraw":"Characters won't receive healing from sources other than <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>$[C122]</color> is attached to self:</color> $[K100] dealt by characters is converted to $[K103].","descriptionreplaced":"Characters won't receive healing from sources other than <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>Bond of Life</color> is attached to self:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by characters is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Characters won't receive healing from sources other than Balemoon Rising.\nWhen Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13146,"name":"The Balemoon Alone May Know","descriptionraw":"Characters won't receive healing from sources other than <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>$[C122]</color> is attached to self:</color> $[K100] dealt by characters is converted to $[K103].","descriptionreplaced":"Characters won't receive healing from sources other than <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>Bond of Life</color> is attached to self:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by characters is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Characters won't receive healing from sources other than Balemoon Rising.\nWhen Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13147,"name":"The Balemoon Alone May Know","descriptionraw":"Characters won't receive healing from sources other than <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>$[C122]</color> is attached to self:</color> $[K100] dealt by characters is converted to $[K103].","descriptionreplaced":"Characters won't receive healing from sources other than <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>When <color=#FFFFFFFF>Bond of Life</color> is attached to self:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by characters is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Characters won't receive healing from sources other than Balemoon Rising.\nWhen Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha":{"id":2602,"name":"Azhdaha","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"storytitle":"Ancient Geovishap Ancestor: Azhdaha","storytext":"The faint rattling of this dragon lord's shackles and his deep, angry growl echo through the bowels of the mountains like memories of a bygone era.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Azhdaha","skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-cryo":{"id":6601,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Frostspike Wave","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Deals 3 Cryo DMG. This character gains Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-electro":{"id":6604,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66043,"name":"Thunderstorm Wave","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. This character gains <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Deals 3 Electro DMG. This character gains Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-hydro":{"id":6602,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66023,"name":"Torrential Rebuke","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character gains <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Deals 3 Hydro DMG. This character gains Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-pyro":{"id":6603,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66033,"name":"Blazing Rebuke","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Deals 3 Pyro DMG. This character gains Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"baizhu":{"id":1705,"name":"Baizhu","shareid":51,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Dendro","Catalyst","Liyue"],"storytitle":"\"Beyond Mortality\" Baizhu","storytext":"Living with many maladies, where will one find a cure?","source":"Reward for inviting 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her","skills":[{"id":12011,"name":"Whisper of Water","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12012,"name":"Let the Show Begin♪","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C112011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, summons 1 <color=#FFFFFFFF>Melody Loop</color>.","description":"Deals 1 Hydro DMG, summons 1 Melody Loop.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12013,"name":"Shining 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{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14052,"name":"Tidecaller","descriptionraw":"This character gains a <color=#FFFFFFFF>$[C114051]</color>. $[K53]: <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"This character gains a <color=#FFFFFFFF>Tidecaller: Surf Embrace</color>. <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Wavestrider</color>.","description":"This character gains a Tidecaller: Surf Embrace. Prepare Skill: Wavestrider.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14053,"name":"Stormbreaker","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C114053]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Thunderbeast's Targe</color>.","description":"Deals 2 Electro DMG, creates 1 Thunderbeast's Targe.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":14054,"name":"Wavestrider","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"bennett":{"id":1303,"name":"Bennett","shareid":19,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Sword","Mondstadt"],"storytitle":"\"Trial by Fire\" Bennett","storytext":"Once you know that you will certainly lose, then you must certainly know the way to win.","source":"Reward for inviting Bennett to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":13031,"name":"Strike of Fortune","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13032,"name":"Passion Overload","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13033,"name":"Fantastic Voyage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Inspiration Field</color>.","description":"Deals 2 Pyro DMG, creates 1 Inspiration Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"candace":{"id":1207,"name":"Candace","shareid":15,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Polearm","Sumeru"],"storytitle":"Golden Vow: Candace","storytext":"The crimson sand flows, an oath to defend.","source":"Reward for inviting Candace to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12071,"name":"Gleaming Spear - Guardian Stance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12072,"name":"Sacred Rite: Heron's Sanctum","descriptionraw":"Attaches a <color=#FFFFFFFF>$[C112071]</color> to this character and $[K53|s1] <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Attaches a <color=#FFFFFFFF>Heron Shield</color> to this character and <color=#FFFFFFFF>prepares</color> <color=#FFFFFFFF>Heron Strike</color>.","description":"Attaches a Heron Shield to this character and prepares Heron Strike.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12073,"name":"Sacred Rite: Wagtail's Tide","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and creates 1 <color=#FFFFFFFF>$[C112072]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> and creates 1 <color=#FFFFFFFF>Prayer of the Crimson Crown</color>.","description":"Deals 2 Hydro DMG and creates 1 Prayer of the Crimson Crown.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12074,"name":"Heron Strike","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"charlotte":{"id":1110,"name":"Charlotte","shareid":334,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Cryo","Catalyst","Fontaine","Arkhe: Pneuma"],"storytitle":"\"Lens of Verity\" Charlotte","storytext":"\"Your credible source of the unbelievable truth!\"","source":"Reward for inviting Charlotte to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11101,"name":"Cool-Color Capture","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11102,"name":"Framing: Freezing Point Composition","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Attach <color=#FFFFFFFF>$[C111101]</color> to the target.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Attach <color=#FFFFFFFF>Snappy Silhouette</color> to the target.","description":"Deals 1 Cryo DMG. Attach Snappy Silhouette to the target.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11103,"name":"Still Photo: Comprehensive Confirmation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals all your characters for 1 HP, summons 1 <color=#FFFFFFFF>$[C111102]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals all your characters for 1 HP, summons 1 <color=#FFFFFFFF>Newsflash Field</color>.","description":"Deals 1 Cryo DMG, heals all your characters for 1 HP, summons 1 Newsflash Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental 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Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13132,"name":"Short-Range Rapid Interdiction Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>After the Skill finalizes:</color> If your Hand has <color=#FFFFFFFF>$[C113131]</color>: $[K56] 1 of them and heal the character on your team that has taken the most damage for 1 HP.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>After the Skill finalizes:</color> If your Hand has <color=#FFFFFFFF>Overcharged Ball</color>: <color=#FFFFFFFF>Discard</color> 1 of them and heal the character on your team that has taken the most damage for 1 HP.","description":"Deals 2 Pyro DMG.\nAfter the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13133,"name":"Ring of Bursting Grenades","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113132]</color> on the opponent's side of the field.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Secondary Explosive Shells</color> on the opponent's side of the field.","description":"Deals 2 Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13134,"name":"Vertical Force Coordination","descriptionraw":"(Passive) <color=#FFFFFFFF>After an opponent's character takes Overloaded reaction DMG:</color> Create 1 <color=#FFFFFFFF>$[C113131]</color> card in your Hand (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After an opponent's character takes Overloaded reaction DMG:</color> Create 1 <color=#FFFFFFFF>Overcharged Ball</color> card in your Hand (Once per Round)","description":"(Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13135,"name":"Short-Range Rapid Interdiction Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>After the Skill finalizes:</color> If your Hand has <color=#FFFFFFFF>$[C113131]</color>: $[K56] 1 of them and heal the character on your team that has taken the most damage for 1 HP.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>After the Skill finalizes:</color> If your Hand has <color=#FFFFFFFF>Overcharged Ball</color>: <color=#FFFFFFFF>Discard</color> 1 of them and heal the character on your team that has taken the most damage for 1 HP.","description":"Deals 3 Pyro DMG.\nAfter the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"chiori":{"id":1609,"name":"Chiori","shareid":420,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Sword","Inazuma"],"storytitle":"\"The Thundering Seamstress\" Chiori","storytext":"Couturiere of Countless Colors","source":"Reward for inviting Chiori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":16091,"name":"Weaving Blade","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16092,"name":"Fluttering Hasode","descriptionraw":"Select 1 Summon from 3 <color=#FFFFFFFF>$[C116097]</color>","descriptionreplaced":"Select 1 Summon from 3 <color=#FFFFFFFF>Chiori's Automaton Dolls</color>","description":"Select 1 Summon from 3 Chiori's Automaton Dolls","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16093,"name":"Hiyoku: Twin Blades","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 5 Geo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"chongyun":{"id":1104,"name":"Chongyun","shareid":4,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Claymore","Liyue"],"storytitle":"\"Frozen Ardor\" Chongyun","storytext":"\"Ugh, summer... Please pass us by in peace...\"","source":"Reward for inviting Chongyun to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":11041,"name":"Demonbane","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11042,"name":"Chonghua's Layered Frost","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111041]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Chonghua Frost Field</color>.","description":"Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11043,"name":"Cloud-Parting Star","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 7 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 7 Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"clorinde":{"id":1412,"name":"Clorinde","shareid":445,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Electro","Sword","Fontaine","Arkhe: Ousia"],"storytitle":"\"Candlebearer, Shadowhunter\" Clorinde","storytext":"Vanquisher of Phantoms, Vigil of the Long Night","source":"Reward for inviting Clorinde to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14121,"name":"Oath of Hunting Shadows","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has <color=#FFFFFFFF>$[C114121]</color> attached, this Skill costs 1 less $[K309].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. If this character has <color=#FFFFFFFF>Night Vigil</color> attached, this Skill costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.","description":"Deals 1 Physical DMG. If this character has Night Vigil attached, this Skill costs 1 less Unaligned Element.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14122,"name":"Hunter's Vigil","descriptionraw":"Attach <color=#FFFFFFFF>$[C114121]</color> to self, then remove all of your <color=#FFFFFFFF>$[C122]</color>. Based on the number of stacks removed, deal $[D__KEY__ELEMENT] and heal yourself. (DMG and healing are capped at 4 points)","baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Attach <color=#FFFFFFFF>Night Vigil</color> to self, then remove all of your <color=#FFFFFFFF>Bond of Life</color>. Based on the number of stacks removed, deal {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and heal yourself. (DMG and healing are capped at 4 points)","description":"Attach Night Vigil to self, then remove all of your Bond of Life. Based on the number of stacks removed, deal Electro DMG and heal yourself. (DMG and healing are capped at 4 points)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},{"id":14123,"name":"Last Lightfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], and attaches 4 stacks of <color=#FFFFFFFF>$[C122]</color> to self.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, and attaches 4 stacks of <color=#FFFFFFFF>Bond of Life</color> to self.","description":"Deals 3 Electro DMG, and attaches 4 stacks of Bond of Life to self.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"collei":{"id":1701,"name":"Collei","shareid":47,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Bow","Sumeru"],"storytitle":"\"Sprout of Rebirth\" Collei","storytext":"\"'Shouting the name of your card loudly will increase its power many-fold'... You've got to be kidding, right?\"","source":"Reward for inviting Collei to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":17011,"name":"Supplicant's Bowmanship","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17012,"name":"Floral Brush","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17013,"name":"Trump-Card Kitty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C117011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, summons 1 <color=#FFFFFFFF>Cuilein-Anbar</color>.","description":"Deals 2 Dendro DMG, summons 1 Cuilein-Anbar.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"consecratedflyingserpent":{"id":2503,"name":"Consecrated Flying Serpent","shareid":370,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Anemo","Other Weapons","Monster","Consecrated Beast"],"storytitle":"Remnant Squall: Consecrated Flying Serpent","storytext":"A flying serpent that became twisted and warped by eating some great being. Now, it commands the fearsome winds.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Consecrated Flying Serpent","skills":[{"id":25031,"name":"Whirling Tail","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25032,"name":"Swirling Squall","descriptionraw":"Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and draw 1 card.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deal 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and draw 1 card.","description":"Deal 3 Anemo DMG and draw 1 card.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25033,"name":"Scattershot Vortex","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. $[K56] all <color=#FFFFFFFF>$[C124051]</color> cards in your Hand. Double the DMG dealt once for every 2 cards you $[K56].","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. <color=#FFFFFFFF>Discard</color> all <color=#FFFFFFFF>Bonecruncher's Energy Block</color> cards in your Hand. Double the DMG dealt once for every 2 cards you <color=#FFFFFFFF>Discard</color>.","description":"Deals 2 Anemo DMG. Discard all Bonecruncher's Energy Block cards in your Hand. Double the DMG dealt once for every 2 cards you Discard.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25034,"name":"Immortal Remnants: Anemo","descriptionraw":"(Passive) When battle begins, create 6 <color=#FFFFFFFF>$[C124051]</color> and place them evenly into your deck.","descriptionreplaced":"(Passive) When battle begins, create 6 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> and place them evenly into your deck.","description":"(Passive) When battle begins, create 6 Bonecruncher's Energy Block and place them evenly into your deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"consecratedscorpion":{"id":2405,"name":"Consecrated Scorpion","shareid":369,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Electro","Other Weapons","Monster","Consecrated Beast"],"storytitle":"Remnant Venom: Consecrated Scorpion","storytext":"A poisonous scorpion that became twisted and warped by eating some great being. It now commands perilous lightning.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Consecrated Scorpion","skills":[{"id":24051,"name":"Scorpion Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24052,"name":"Stinging Spine","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nCreate 1 <color=#FFFFFFFF>$[C124051]</color> card and randomly place it within the top 2 cards of your deck.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nCreate 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> card and randomly place it within the top 2 cards of your deck.","description":"Deals 3 Electro DMG.\nCreate 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24053,"name":"Thunderbore Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. $[K56] up to 3 <color=#FFFFFFFF>$[C124051]</color> cards from your Hand, and create 1 <color=#FFFFFFFF>$[C124052]</color> on the opposing side of the field.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. <color=#FFFFFFFF>Discard</color> up to 3 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> cards from your Hand, and create 1 <color=#FFFFFFFF>Thunderbore Trap</color> on the opposing side of the field.","description":"Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24054,"name":"Immortal Remnants: Electro","descriptionraw":"(Passive) When the Round ends, create 2 <color=#FFFFFFFF>$[C124051]</color> cards and randomly place them within the top 10 cards of your deck.","descriptionreplaced":"(Passive) When the Round ends, create 2 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> cards and randomly place them within the top 10 cards of your deck.","description":"(Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"Crimson Witch of Embers","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. The target character receives <color=#FFFFFFFF>Blazing Heat</color>.","description":"Deals 2 Pyro DMG. The target character receives Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 6 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"Cryo Hypostasis","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"storytitle":"Cryo Hypostasis","storytext":"Code name: Daleth. A high-purity Cryo entity.\nIt doesn't seem all that good at ball sports...","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Cryo Hypostasis","skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Deals 3 Cryo DMG. This character gains Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Cryo Crystal Core","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Cryo Crystal Core</color>.","description":"(Passive) When the battle begins, this character gains Cryo Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cyno":{"id":1404,"name":"Cyno","shareid":29,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Polearm","Sumeru"],"storytitle":"\"Judicator of Secrets\" Cyno","storytext":"The card bears the General Mahamatra's ardent fondness, which reminds one of the scorching sun hanging above the desert.","source":"Reward for inviting Cyno to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":14041,"name":"Invoker's Spear","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14042,"name":"Secret Rite: Chasmic Soulfarer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>$[C114041]</color>'s Indwelling Level +1.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Pactsworn Pathclearer</color>'s Indwelling Level +1.","description":"Deals 3 Electro DMG.\nPactsworn Pathclearer's Indwelling Level +1.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14043,"name":"Sacred Rite: Wolf's Swiftness","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>$[C114041]</color>'s Indwelling Level +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Pactsworn Pathclearer</color>'s Indwelling Level +2.","description":"Deals 4 Electro DMG.\nPactsworn Pathclearer's Indwelling Level +2.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14044,"name":"Lawful Enforcer","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C114041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Pactsworn Pathclearer</color>.","description":"(Passive) When the battle begins, this character gains Pactsworn Pathclearer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"dehya":{"id":1309,"name":"Dehya","shareid":25,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Claymore","Sumeru","The Eremites"],"storytitle":"\"Flame-Mane\" Dehya","storytext":"The eyes of a vulture, the spirit of a lion, an unbridled daughter of the desert.","source":"Reward for inviting Dehya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13091,"name":"Sandstorm Assault","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13092,"name":"Molten Inferno","descriptionraw":"Summon <color=#FFFFFFFF>$[C113093]</color>. If $[C113093] already exists, then first deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Summon <color=#FFFFFFFF>Fiery Sanctum Field</color>. If Fiery Sanctum Field already exists, then first deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Summon Fiery Sanctum Field. If Fiery Sanctum Field already exists, then first deal 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13093,"name":"Leonine Bite","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then performs \"$[K53]\" for <color=#FFFFFFFF>$[S13095]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, then performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Incineration Drive</color>.","description":"Deals 3 Pyro DMG, then performs \"Prepare Skill\" for Incineration Drive.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13095,"name":"Incineration Drive","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":13096,"name":"Fiery Sanctum: Redmane's Blood","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"diluc":{"id":1301,"name":"Diluc","shareid":17,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Claymore","Mondstadt"],"storytitle":"\"Dark Side of Dawn\" Diluc","storytext":"His heart is his greatest foe.","source":"Obtained from the initial deck","skills":[{"id":13011,"name":"Tempered Sword","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13012,"name":"Searing Onslaught","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. For the third use of this Skill each Round, deals +2 DMG.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. For the third use of this Skill each Round, deals +2 DMG.","description":"Deals 3 Pyro DMG. For the third use of this Skill each Round, deals +2 DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"Dawn","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C113011]</color>.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 8 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Pyro Infusion</color>.","description":"Deals 8 Pyro DMG. This character gains Pyro Infusion.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"diona":{"id":1102,"name":"Diona","shareid":2,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Bow","Mondstadt"],"storytitle":"\"Kätzlein Cocktail\" Diona","storytext":"Dedicating 1% of her energy to mixing drinks, and 99% to... refusing to accept failure.","source":"Reward for inviting Diona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11021,"name":"Kätzlein Style","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11022,"name":"Icy Paws","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Cat-Claw Shield</color>.","description":"Deals 2 Cryo DMG, creates 1 Cat-Claw Shield.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11023,"name":"Signature Mix","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP, summons 1 <color=#FFFFFFFF>$[C111023]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals this character for 2 HP, summons 1 <color=#FFFFFFFF>Drunken Mist</color>.","description":"Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"Dori","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Claymore","Sumeru"],"storytitle":"\"Treasure of Dream Garden\" Dori","storytext":"The Mora, the merrier!","source":"Reward for inviting Dori to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14101,"name":"Marvelous Sword-Dance (Modified)","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14102,"name":"Spirit-Warding Lamp: Troubleshooter Cannon","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C114101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>After-Sales Service Rounds</color>.","description":"Deals 2 Electro DMG, summons 1 After-Sales Service Rounds.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14103,"name":"Alcazarzaray's Exactitude","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C114102]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Jinni</color>.","description":"Deals 1 Electro DMG, summons 1 Jinni.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":2502,"name":"Dvalin","shareid":287,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"storytitle":"\"Dragon of the East\" Dvalin","storytext":"\"How wonderful it would have been if you were as I, witnessing your noble, beautiful form as you soared through the blue sky.\"\n\"Then you would know that this sky and this earth are both things worth fighting for.\"","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Dvalin","skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The target character receives <color=#FFFFFFFF>Total Collapse</color>.","description":"Deals 2 Anemo DMG. The target character receives Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S25025]</color> and <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Perpetual Cleansing</color> and <color=#FFFFFFFF>Ultimate Cleansing</color>.","description":"Deals 2 Anemo DMG and then separately performs \"Prepare Skill\" for Perpetual Cleansing and Ultimate Cleansing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C125021]</color> to all opposing standby characters.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Applies <color=#FFFFFFFF>Total Collapse</color> to all opposing standby characters.","description":"Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the next opposing character on standby. After this, $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the next opposing character on standby. After this, <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","description":"(Prepare for 1 turn)\nDeals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Electro Hypostasis","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"storytitle":"Electro Hypostasis","storytext":"Code name: Aleph. A high-purity Electro entity.\nEven if you win at rock-paper-scissors, Aleph is not one to admit defeat.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Hypostasis","skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S24015]</color> and <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> and <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Deals 2 Electro DMG and then separately performs \"Prepare Skill\" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Deals 2 Electro DMG, summons Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Electro Crystal Core","descriptionraw":"(Passive) When the battle begins, this character gains an <color=#FFFFFFFF>$[C124014]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains an <color=#FFFFFFFF>Electro Crystal Core</color>.","description":"(Passive) When the battle begins, this character gains an Electro Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG. Then, perform \"Prepare Skill\" for Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Emperor of Fire and Iron","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"storytitle":"Emperor of Fire and Iron","storytext":"One of the two sovereigns who once stood at the apex of the aberrant species of the Fontemer. An Armored Crab that has avoided predation, and has constantly partaken in hunting and eating. Its imperial title is made half in awe, and half in jest.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Emperor of Fire and Iron","skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has at least 7 <color=#FFFFFFFF>$[C123041]</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. If this character has at least 7 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.\nAfter that, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Battle-Line Detonation","descriptionraw":"This character's $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"This character's <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Searing Blast</color>.","description":"This character's Prepare Skill: Searing Blast.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>$[C123041]</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any $[K6] Status or $[K6] Combat Status other than $[C123041], these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status or {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"(Passive) When combat begins: Gain 5 initial Armored Crab Carapace stacks.\nAfter your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 $[K5] to all opposing standby characters. This skill deals +1 $[K103] for every 2 <color=#FFFFFFFF>$[C123041]</color> stacks this character has.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deals 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters. This skill deals +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> for every 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks this character has.","description":"(Prepare for 1 turn)\nDeals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Eremite Floral Ring-Dancer","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Other Weapons","The Eremites"],"storytitle":"\"Whirling Memories\" Eremite Floral Ring-Dancer","storytext":"\"The children of the desert have a rich tradition of song and dance. Originally used to praise and serve the gods, the crafts were later adapted for battle and the seduction of kings.\"","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Eremite Floral Ring-Dancer","skills":[{"id":27031,"name":"Floral-Ring Caress","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spiraling Whirl","descriptionraw":"Deals $[D__KEY__DAMAGE_3] $[D__KEY__ELEMENT], creates 1 stack of <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 stack of <color=#FFFFFFFF>Spirit-Serpent's Blessing</color>.","description":"Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Spirit of Omen's Awakening: Dendro Spirit-Serpent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Once each Match, add 1 <color=#FFFFFFFF>$[C127032]</color> card to your Hand.\\n(Characters with <color=#FFFFFFFF>$[C127032]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Once each Match, add 1 <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> card to your Hand.\\n(Characters with <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> equipped can use the Technique: <color=#FFFFFFFF>Viny Razorscale</color>)","description":"Deals 4 Dendro DMG. Once each Match, add 1 Spirit of Omen: Dendro Spirit-Serpent card to your Hand.\n(Characters with Spirit of Omen: Dendro Spirit-Serpent equipped can use the Technique: Viny Razorscale)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Spirit of Omen's Power","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"Eremite Scorching Loremaster","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Other Weapons","The Eremites"],"storytitle":"\"Poetry and Secret Histories\" Eremite Scorching Loremaster","storytext":"Those who still remember will never betray the spirit of the sands yet flowing through their veins.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Eremite Scorching Loremaster","skills":[{"id":23031,"name":"Searing Glare","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Blazing Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 stack of <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 stack of <color=#FFFFFFFF>Scorpion Blessing</color>.","description":"Deals 3 Pyro DMG, creates 1 stack of Scorpion Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"Spirit of Omen's Awakening: Pyro Scorpion","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Once each Match, add 1 <color=#FFFFFFFF>$[C123031]</color> card to your Hand.\\n(Characters with <color=#FFFFFFFF>$[C123031]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Once each Match, add 1 <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> card to your Hand.\\n(Characters with <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> equipped can use the Technique: <color=#FFFFFFFF>Burning Assault</color>)","description":"Deals 3 Pyro DMG. Once each Match, add 1 Spirit of Omen: Pyro Scorpion card to your Hand.\n(Characters with Spirit of Omen: Pyro Scorpion equipped can use the Technique: Burning Assault)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Spirit of Omen's Power","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eula":{"id":1106,"name":"Eula","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Claymore","Mondstadt"],"storytitle":"\"Dance of the Shimmering Wave\" Eula","storytext":"It's but a game. I won't hold a grudge should luck happen to be on your side.","source":"Reward for inviting Eula to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11061,"name":"Favonius Bladework - Edel","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"Icetide Vortex","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has not yet gained <color=#FFFFFFFF>$[C111061]</color>, they will gain <color=#FFFFFFFF>$[C111061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. If this character has not yet gained <color=#FFFFFFFF>Grimheart</color>, they will gain <color=#FFFFFFFF>Grimheart</color>.","description":"Deals 2 Cryo DMG. If this character has not yet gained Grimheart, they will gain Grimheart.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"Glacial Illumination","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C111062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons 1 <color=#FFFFFFFF>Lightfall Sword</color>.","description":"Deals 2 Cryo DMG, summons 1 Lightfall Sword.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"Faruzan","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Anemo","Bow","Sumeru"],"storytitle":"\"Enigmatic Machinist\" Faruzan","storytext":"Simple machines, mysterious world.","source":"Reward for inviting Faruzan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":15091,"name":"Parthian Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15092,"name":"Wind Realm of Nasamjnin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C115091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. This character gains <color=#FFFFFFFF>Manifest Gale</color>.","description":"Deals 3 Anemo DMG. This character gains Manifest Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15093,"name":"The Wind's Secret Ways","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C115093]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Dazzling Polyhedron</color>.","description":"Deals 1 Anemo DMG, summons 1 Dazzling Polyhedron.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"fatuicryocicinmage":{"id":2101,"name":"Fatui Cryo Cicin Mage","shareid":52,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"storytitle":"\"Cicin of the Hollow Mist\" Cryo Cicin Mage","storytext":"And so long as the Mist Grass yet lingers, the Cryo Cicins will not abandon her.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Cryo Cicin Mage","skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons <color=#FFFFFFFF>Cryo Cicins</color>.","description":"Deals 1 Cryo DMG, summons Cryo Cicins.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], grants this character $[K201], creates 1 <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, grants this character <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>, creates 1 <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuielectrocicinmage":{"id":2404,"name":"Fatui Electro Cicin Mage","shareid":337,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Other Weapons","Fatui"],"storytitle":"Thunder in the Mist: Electro Cicin Mage","storytext":"...Just as the scent of Mist Grass intoxicates the Electro Cicins, so too does the sadistic mage hanker after the pleasure of toying with her foe...","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Cicin Mage","skills":[{"id":24041,"name":"Hurtling Bolts","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24042,"name":"Misty Call","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C124041]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Electro Cicin</color>.","description":"Summons 1 Electro Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24043,"name":"Thundering Shield","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], applies $[K204] to this character, creates 1 <color=#FFFFFFFF>$[C124042]</color> and prepares <color=#FFFFFFFF>$[S24044]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color> to this character, creates 1 <color=#FFFFFFFF>Electro Cicin Ward</color> and prepares <color=#FFFFFFFF>Surging Thunder</color>.","description":"Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24044,"name":"Surging Thunder","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuipyroagent":{"id":2301,"name":"Fatui Pyro Agent","shareid":55,"hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"storytitle":"\"Blade of Settlement\" Agent","storytext":"\"There is no running from your debt, be you living or otherwise.\"","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Fatui Pyro Agent","skills":[{"id":23011,"name":"Thrust","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Stealth</color>.","description":"Deals 1 Pyro DMG. This character gains Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 5 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stealth</color>.","description":"(Passive) When the battle begins, this character gains Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fischl":{"id":1401,"name":"Fischl","shareid":26,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Bow","Mondstadt"],"storytitle":"\"Fischl, Prinzessin der Verurteilung!\" Fischl","storytext":"\"Oz, mine familiar, spread thine wings and weave for me a new fate in the gloom of this night!\"\n\"Mein Fräulein, you cannot expect me to fetch you a replacement card...\"","source":"Reward for inviting Fischl to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14011,"name":"Bolts of Downfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14012,"name":"Nightrider","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C114011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Oz</color>.","description":"Deals 1 Electro DMG, summons 1 Oz.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14013,"name":"Midnight Phantasmagoria","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, deals 2 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"freminet":{"id":1112,"name":"Freminet","shareid":407,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Cryo","Claymore","Fontaine","Fatui","Arkhe: Pneuma"],"storytitle":"\"Yearning for Unseen Depths\" Freminet","storytext":"Alone under the cold light of stars.","source":"Reward for inviting Freminet to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":11121,"name":"Flowing Eddies","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11122,"name":"Pressurized Floe","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has not yet gained <color=#FFFFFFFF>$[C111121]</color>, they will gain <color=#FFFFFFFF>$[C111121]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. If this character has not yet gained <color=#FFFFFFFF>Pers Timer</color>, they will gain <color=#FFFFFFFF>Pers Timer</color>.","description":"Deals 2 Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11123,"name":"Shadowhunter's Ambush","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Attaches <color=#FFFFFFFF>$[C111122]</color> to this character.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Attaches <color=#FFFFFFFF>Subnautical Hunter Mode</color> to this character.","description":"Deals 4 Cryo DMG. Attaches Subnautical Hunter Mode to this character.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"frostoperative":{"id":2104,"name":"Frost Operative","shareid":397,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"storytitle":"Filtered in Liquidation: Frost Operative","storytext":"Selected while still children, they can only become an \"Operative\" after many long years of training and teaching, after countless rounds have winnowed the field.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Frost Operative","skills":[{"id":21041,"name":"Swift Point","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Frosty Interjection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Thorny Onslaught","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Attaches <color=#FFFFFFFF>$[C121042]</color> to this character.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Attaches <color=#FFFFFFFF>Onslaught Stance</color> to this character.","description":"Deals 4 Cryo DMG. Attaches Onslaught Stance to this character.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21044,"name":"Blood-Bonded Shadow","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character uses a Skill:</color> Attach <color=#FFFFFFFF>$[C122]</color> to the opponent's active character with $[K3] equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character uses a Skill:</color> Attach <color=#FFFFFFFF>Bond of Life</color> to the opponent's active character with <color=#FFFFFFFF>Usage(s)</color> equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","description":"(Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina":{"id":1211,"name":"Furina","shareid":364,"transformsinto":[1212,7212],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Ousia"],"storytitle":"\"Endless Solo of Solitude\" Furina","storytext":"Perpetual muse of chansons and rondeaux.","source":"Reward for inviting Furina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12111,"name":"Soloist's Solicitation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Once per Round:</color> If you do not have <color=#FFFFFFFF>$[C112113]</color> in your Hand, create 1 <color=#FFFFFFFF>$[C112113]</color> card in your Hand.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> If you do not have <color=#FFFFFFFF>Seats Sacred and Secular</color> in your Hand, create 1 <color=#FFFFFFFF>Seats Sacred and Secular</color> card in your Hand.","description":"Deals 2 Physical DMG.\nOnce per Round: If you do not have Seats Sacred and Secular in your Hand, create 1 Seats Sacred and Secular card in your Hand.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12112,"name":"Salon Solitaire","descriptionraw":"<color=#FFFFFFFF>$[A1211]</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Ousia state. Summons <color=#FFFFFFFF>$[C112111]</color>.\\n(When $[A1211] is in the {SPRITE_PRESET#3505}Arkhe: Pneuma state, she will summon <color=#FFFFFFFF>$[C112112]</color> instead)","descriptionreplaced":"<color=#FFFFFFFF>Furina</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Ousia state. Summons <color=#FFFFFFFF>Salon Members</color>.\\n(When Furina is in the {SPRITE_PRESET#3505}Arkhe: Pneuma state, she will summon <color=#FFFFFFFF>Singer of Many Waters</color> instead)","description":"Furina is currently in the Arkhe: Ousia state. Summons Salon Members.\n(When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Let the People Rejoice","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates 1 <color=#FFFFFFFF>Universal Revelry</color>.","description":"Deals 2 Hydro DMG, creates 1 Universal Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>$[C112113]</color> card in your Hand.","descriptionreplaced":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>Seats Sacred and Secular</color> card in your Hand.","description":"(Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina-01":{"id":1212,"name":"Furina","transformsinto":[1211],"istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Pneuma"],"skills":[{"id":12121,"name":"Soloist's Solicitation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Once per Round:</color> Create 1 <color=#FFFFFFFF>$[C112113]</color> card in your Hand.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> Create 1 <color=#FFFFFFFF>Seats Sacred and Secular</color> card in your Hand.","description":"Deals 2 Physical DMG.\nOnce per Round: Create 1 Seats Sacred and Secular card in your Hand.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12122,"name":"Salon Solitaire","descriptionraw":"<color=#FFFFFFFF>$[A1211]</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Pneuma state. Summons <color=#FFFFFFFF>$[C112112]</color>.\\n(When $[A1211] is in the {SPRITE_PRESET#3505}Arkhe: Ousia state, she will summon <color=#FFFFFFFF>$[C112111]</color> instead)","descriptionreplaced":"<color=#FFFFFFFF>Furina</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Pneuma state. Summons <color=#FFFFFFFF>Singer of Many Waters</color>.\\n(When Furina is in the {SPRITE_PRESET#3505}Arkhe: Ousia state, she will summon <color=#FFFFFFFF>Salon Members</color> instead)","description":"Furina is currently in the Arkhe: Pneuma state. Summons Singer of Many Waters.\n(When Furina is in the Arkhe: Ousia state, she will summon Salon Members instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Let the People Rejoice","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates 1 <color=#FFFFFFFF>Universal Revelry</color>.","description":"Deals 2 Hydro DMG, creates 1 Universal Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>$[C112113]</color> card in your Hand.","descriptionreplaced":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>Seats Sacred and Secular</color> card in your Hand.","description":"(Passive) When battle begins, create 1 Seats Sacred and Secular card in your Hand.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina-02":{"id":7212,"name":"Furina","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Pneuma"],"skills":[{"id":72121,"name":"Soloist's Solicitation","descriptionraw":"Deals $[D__KEY__ELEMENT].\\nIf this character's HP is higher than 15, switches to {SPRITE_PRESET#3504}Arkhe: Ousia.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\nIf this character's HP is higher than 15, switches to {SPRITE_PRESET#3504}Arkhe: Ousia.","description":"Deals Physical DMG.\nIf this character's HP is higher than 15, switches to Arkhe: Ousia.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[]},{"id":72113,"name":"Let the People Rejoice","descriptionraw":"Deals $[K152], creates <color=#FFFFFFFF>$[C172114]</color> and 10 <color=#FFFFFFFF>$[C172115]</color>.","descriptionreplaced":"Deals {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates <color=#FFFFFFFF>Universal Revelry</color> and 10 <color=#FFFFFFFF>Revelry</color>.","description":"Deals Hydro DMG, creates Universal Revelry and 10 Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":72115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"(Passive) When the battle begins: <color=#FFFFFFFF>$[A7211]</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Ousia state. Summons <color=#FFFFFFFF>$[C172111]</color>.\\n(When $[A7211] is in the {SPRITE_PRESET#3505}Arkhe: Pneuma state, she will summon <color=#FFFFFFFF>$[C172112]</color>)","descriptionreplaced":"(Passive) When the battle begins: <color=#FFFFFFFF>Furina</color> is currently in the {SPRITE_PRESET#3504}Arkhe: Ousia state. Summons <color=#FFFFFFFF>Salon Members</color>.\\n(When Furina is in the {SPRITE_PRESET#3505}Arkhe: Pneuma state, she will summon <color=#FFFFFFFF>Singer of Many Waters</color>)","description":"(Passive) When the battle begins: Furina is currently in the Arkhe: Ousia state. Summons Salon Members.\n(When Furina is in the Arkhe: Pneuma state, she will summon Singer of Many Waters)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":5400042,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"ganyu":{"id":1101,"name":"Ganyu","shareid":1,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Bow","Liyue"],"storytitle":"\"Plenilune Gaze\" Ganyu","storytext":"\"This press release is due tomorrow... I suppose I could work through the night and get it done.\"","source":"Reward for inviting Ganyu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11011,"name":"Liutian Archery","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11012,"name":"Trail of the Qilin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111012]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Ice Lotus</color>.","description":"Deals 1 Cryo DMG, creates 1 Ice Lotus.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11013,"name":"Frostflake Arrow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 $[K5] to all opposing characters on standby.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby.","description":"Deals 2 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},{"id":11014,"name":"Celestial Shower","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby, summons 1 <color=#FFFFFFFF>$[C111011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>Sacred Cryo Pearl</color>.","description":"Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"goldenwolflord":{"id":2603,"name":"Golden Wolflord","shareid":434,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"storytitle":"\"King of the Riftwolves\" Golden Wolflord","storytext":"A twisted beast from another world. This creature is the ruler of the Riftwolves, and wields the power to command them to dissolve space itself.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Golden Wolflord","skills":[{"id":26031,"name":"Wolflord's Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches 2 stacks of <color=#FFFFFFFF>$[C126031]</color> to target character, and summons <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, attaches 2 stacks of <color=#FFFFFFFF>Golden Corrosion</color> to target character, and summons <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby, then attaches <color=#FFFFFFFF>$[C126031]</color> to all opposing characters.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby, then attaches <color=#FFFFFFFF>Golden Corrosion</color> to all opposing characters.","description":"Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"Gorou","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Bow","Inazuma"],"storytitle":"\"Canine Warrior\" Gorou","storytext":"The leader of the pack, leading the soldiers onward!","source":"Reward for inviting Gorou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":16061,"name":"Ripping Fang Fletching","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"Inuzaka All-Round Defense","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C116061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>General's War Banner</color>.","description":"Deals 2 Geo DMG, creates 1 General's War Banner.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Juuga: Forward Unto Victory","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C116061]</color>, summons <color=#FFFFFFFF>$[C116062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>General's War Banner</color>, summons <color=#FFFFFFFF>General's Glory</color>.","description":"Deals 2 Geo DMG, creates 1 General's War Banner, summons General's Glory.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"Guardian of Apep's Oasis","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"storytitle":"Wisdom's End: Guardian of Apep's Oasis","storytext":"Apep found itself swallowed alone amidst the scenery of the catastrophe. All the people, gods, dragons, beasts, birds, and fish. All memories, wisdom, words, and hatred were ground into colorless dust, and the last of the moonlight burned away into a rain of pale fire, falling on the barren land.\n...\nApep once deemed the bottom of the sea of sand to be its grave, not the palace of a dispossessed king. The poison of \"wisdom\" would soon free Apep from the hatred and anger festering within it over countless moons. Apep had grown weary of the colorless apocalypse. Then, finally, the young god and the golden Traveler let it recall once again, even though the verdant land it once ruled had been reduced to this gilded wasteland, even though Apep and its many offspring had grown twisted and wretched to secure their continued survival therein, Apep still treasured the sight and scenes of the oasis sparkling in its heart.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Guardian of Apep's Oasis","skills":[{"id":27021,"name":"Strike of the Dispossessed","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Life Stream","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 1 stack of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 1 stack of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"The End Falls","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 2 stacks of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 2 stacks of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>$[C127021]</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>$[C127022]</color>, this character gains <color=#FFFFFFFF>$[C127027]</color> and obtains 1 <color=#FFFFFFFF>$[K6]</color> point.","descriptionreplaced":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>Awaken, My Kindred</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>Proliferated Organism</color>, this character gains <color=#FFFFFFFF>Reignited Heart of Oasis</color> and obtains 1 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> point.","description":"(Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hutao":{"id":1307,"name":"Hu Tao","shareid":23,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Polearm","Liyue"],"storytitle":"\"Fragrance in Thaw\" Hu Tao","storytext":"\"Send one, send 'em all!\"","source":"Reward for inviting Hu Tao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13071,"name":"Secret Spear of Wangsheng","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13072,"name":"Guide to Afterlife","descriptionraw":"This character gains <color=#FFFFFFFF>$[C113071]</color>.","descriptionreplaced":"This character gains <color=#FFFFFFFF>Paramita Papilio</color>.","description":"This character gains Paramita Papilio.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":13073,"name":"Spirit Soother","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals herself for 2 HP. If this character's HP is no more than 6, DMG dealt and Healing are increased by 1.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, heals herself for 2 HP. If this character's HP is no more than 6, DMG dealt and Healing are increased by 1.","description":"Deals 4 Pyro DMG, heals herself for 2 HP. If this character's HP is no more than 6, DMG dealt and Healing are increased by 1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"Hydro Hilichurl Rogue","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Other Weapons","Monster","Hilichurl"],"storytitle":"\"Razorwave Roamer\" Hydro Hilichurl Rogue","storytext":"Hilichurl wanderers unaffiliated with any specific tribe. They can often be found roving the wilds as if in voluntary exile.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Hilichurl Rogue","skills":[{"id":22051,"name":"Whirling Scythe","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Slash of Surging Tides","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf an opposing character has <color=#FFFFFFFF>$[C106]</color> or <color=#FFFFFFFF>$[C122052]</color> attached, this character gains 1 $[K310]. (Once per Round)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nIf an opposing character has <color=#FFFFFFFF>Frozen</color> or <color=#FFFFFFFF>Mist Bubble Prison</color> attached, this character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"Deals 3 Hydro DMG.\nIf an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22053,"name":"Bubblefloat Blitz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Creates 1 <color=#FFFFFFFF>$[C122051]</color> in your Hand.\\n(Characters with <color=#FFFFFFFF>$[C122051]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1220511]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Creates 1 <color=#FFFFFFFF>Mist Bubble Slime</color> in your Hand.\\n(Characters with <color=#FFFFFFFF>Mist Bubble Slime</color> equipped can use the Technique: <color=#FFFFFFFF>Bubble Battle Tactics</color>)","description":"Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.\n(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"Slash of Surging Tides","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"jadeplumeterrorshroom":{"id":2701,"name":"Jadeplume Terrorshroom","shareid":60,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"storytitle":"\"Lord of Fungi\" Jadeplume Terrorshroom","storytext":"If you keep silent and listen closely, you can hear the sound of the ruler of the Shroom-Kin inspecting its territory...","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Jadeplume Terrorshroom","skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then consumes all <color=#FFFFFFFF>$[C127011]</color> stacks. For each stack consumed, this instance deals +1 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then consumes all <color=#FFFFFFFF>Radical Vitality</color> stacks. For each stack consumed, this instance deals +1 DMG.","description":"Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Radical Vitality</color>.","description":"(Passive) When the battle begins, this character gains Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jean":{"id":1502,"name":"Jean","shareid":37,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Sword","Mondstadt"],"storytitle":"\"Dandelion Knight\" Jean","storytext":"Never believes that she has done well enough — not until final victory is hers, anyway.","source":"Reward for inviting Jean to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":15021,"name":"Favonius Bladework","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15022,"name":"Gale Blade","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], the target is forcibly switched to the next character.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, the target is forcibly switched to the next character.","description":"Deals 3 Anemo DMG, the target is forcibly switched to the next character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15023,"name":"Dandelion Breeze","descriptionraw":"Heals all your characters for 2 HP, summons 1 <color=#FFFFFFFF>$[C115021]</color>.","descriptionreplaced":"Heals all your characters for 2 HP, summons 1 <color=#FFFFFFFF>Dandelion Field</color>.","description":"Heals all your characters for 2 HP, summons 1 Dandelion Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaedeharakazuha":{"id":1505,"name":"Kaedehara Kazuha","shareid":40,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Sword","Inazuma"],"storytitle":"Scarlet Leaves Pursue Wild Waves: Kaedehara Kazuha","storytext":"Flowers and birds are a dear pleasure to one winding under the moonlight.","source":"Reward for inviting Kaedehara Kazuha to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":15051,"name":"Garyuu Bladework","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15052,"name":"Chihayaburu","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches <color=#FFFFFFFF>$[C115051]</color> to this character. \\nIf this skill triggers Swirl, <color=#FFFFFFFF>$[C115051]</color> is converted to the Swirled Element.\\n<color=#FFFFFFFF>After the Skill DMG is finalized:</color> Your team switches to the next character.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, attaches <color=#FFFFFFFF>Midare Ranzan</color> to this character. \\nIf this skill triggers Swirl, <color=#FFFFFFFF>Midare Ranzan</color> is converted to the Swirled Element.\\n<color=#FFFFFFFF>After the Skill DMG is finalized:</color> Your team switches to the next character.","description":"Deals 1 Anemo DMG, attaches Midare Ranzan to this character. \nIf this skill triggers Swirl, Midare Ranzan is converted to the Swirled Element.\nAfter the Skill DMG is finalized: Your team switches to the next character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15053,"name":"Kazuha Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and summons <color=#FFFFFFFF>$[C115052]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and summons <color=#FFFFFFFF>Autumn 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DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11032,"name":"Frostgnaw","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11033,"name":"Glacial Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Icicle</color>.","description":"Deals 1 Cryo DMG, creates 1 Icicle.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental 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Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":12061,"name":"Kamisato Art: Marobashi","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12062,"name":"Kamisato Art: Kyouka","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C112061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character gains <color=#FFFFFFFF>Takimeguri Kanka</color>.","description":"Deals 2 Hydro DMG. This character gains Takimeguri Kanka.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12063,"name":"Kamisato Art: Suiyuu","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C112062]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, summons 1 <color=#FFFFFFFF>Garden of Purity</color>.","description":"Deals 1 Hydro DMG, summons 1 Garden of Purity.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaveh":{"id":1708,"name":"Kaveh","shareid":367,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Claymore","Sumeru"],"storytitle":"\"Empyrean Reflection\" Kaveh","storytext":"Knowledge of comprehension, benevolence, and aesthetics.","source":"Reward for inviting Kaveh to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":17081,"name":"Schematic Setup","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17082,"name":"Artistic Ingenuity","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C117082]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 <color=#FFFFFFFF>Burst Scan</color>.","description":"Deals 2 Dendro DMG, creates 1 Burst Scan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17083,"name":"Painted Dome","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C117081]</color>, creating 2 stacks of <color=#FFFFFFFF>$[C117082]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. This character gains <color=#FFFFFFFF>Mehrak's Assistance</color>, creating 2 stacks of <color=#FFFFFFFF>Burst Scan</color>.","description":"Deals 3 Dendro DMG. This character gains Mehrak's Assistance, creating 2 stacks of Burst Scan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"keqing":{"id":1403,"name":"Keqing","shareid":28,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Electro","Sword","Liyue"],"storytitle":"\"Driving Thunder\" Keqing","storytext":"She can build decks heretofore not conceived and win battles in which victory is unthinkable.","source":"Reward for inviting Keqing to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14031,"name":"Yunlai Swordsmanship","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14032,"name":"Stellar Restoration","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C114031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Lightning Stiletto</color>.","description":"Deals 3 Electro DMG, creates 1 Lightning Stiletto.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14033,"name":"Starward Sword","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals <color=#FFFFFFFF>3 $[K5]</color> to all opposing characters on standby.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, deals <color=#FFFFFFFF>3 <color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"kinich":{"id":1709,"name":"Kinich","shareid":455,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_NATLAN"],"tagstext":["Dendro","Claymore","Natlan"],"storytitle":"\"Turnfire Hunt\" Kinich","storytext":"Fulfiller of Commissions, Flame Bearer of the Canopy.","source":"Reward for inviting Kinich to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":17091,"name":"Nightsun Style","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17092,"name":"Canopy Hunter: Riding High","descriptionraw":"Select one of your characters, attach <color=#FFFFFFFF>$[C117091]</color> to self, and enter the <color=#FFFFFFFF>$[C117092]</color> state. Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then switch position with the selected character.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Select one of your characters, attach <color=#FFFFFFFF>Grapple Link</color> to self, and enter the <color=#FFFFFFFF>Nightsoul's Blessing</color> state. Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then switch position with the selected character.","description":"Select one of your characters, attach Grapple Link to self, and enter the Nightsoul's Blessing state. Deal 2 Dendro DMG, then switch position with the selected character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17093,"name":"Hail to the Almighty Dragonlord","descriptionraw":"Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and create 1 <color=#FFFFFFFF>$[C117093]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> and create 1 <color=#FFFFFFFF>Almighty Dragonlord, Ajaw</color>.","description":"Deal 1 Dendro DMG and create 1 Almighty Dragonlord, Ajaw.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":17094,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"kirara":{"id":1707,"name":"Kirara","shareid":336,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Dendro","Sword","Inazuma"],"storytitle":"\"Cat Upon the Eaves\" Kirara","storytext":"On tails twain and padded feet, to all doors shall she deliver.","source":"Reward for inviting Kirara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":17071,"name":"Boxcutter","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17072,"name":"Meow-teor Kick","descriptionraw":"Creates 1 <color=#FFFFFFFF>$[C117071]</color> and <color=#FFFFFFFF>$[C117072]</color>.","descriptionreplaced":"Creates 1 <color=#FFFFFFFF>Urgent Neko Parcel</color> and <color=#FFFFFFFF>Shield of Safe Transport</color>.","description":"Creates 1 Urgent Neko Parcel and Shield of Safe Transport.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17073,"name":"Secret Art: Surprise Dispatch","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C117073]</color> on the opponent's side of the field.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 <color=#FFFFFFFF>Cat Grass Cardamom</color> on the opponent's side of the field.","description":"Deals 4 Dendro DMG, creates 1 Cat Grass Cardamom on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"klee":{"id":1306,"name":"Klee","shareid":22,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Catalyst","Mondstadt"],"storytitle":"\"Fleeing Sunlight\" Klee","storytext":"Every card you draw may bring an \"explosive surprise.\"","source":"Reward for inviting Klee to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13061,"name":"Kaboom!","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13062,"name":"Jumpy Dumpty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C113061]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Explosive Spark</color>.","description":"Deals 3 Pyro DMG. This character gains Explosive Spark.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13063,"name":"Sparks 'n' Splash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113063]</color> at the opponent's play area.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Sparks 'n' Splash</color> at the opponent's play area.","description":"Deals 3 Pyro DMG, creates 1 Sparks 'n' Splash at the opponent's play area.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"kujousara":{"id":1406,"name":"Kujou Sara","shareid":31,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Bow","Inazuma"],"storytitle":"\"Crowfeather Kaburaya\" Kujou Sara","storytext":"\"This is an act of righteousness.\"","source":"Reward for inviting Kujou Sara to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14061,"name":"Tengu Bowmanship","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14062,"name":"Tengu Stormcall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C114061]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Tengu Juurai: Ambush</color>.","description":"Deals 1 Electro DMG, summons 1 Tengu Juurai: Ambush.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14063,"name":"Subjugation: Koukou Sendou","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C114062]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Tengu Juurai: Stormcluster</color>.","description":"Deals 1 Electro DMG, summons 1 Tengu Juurai: Stormcluster.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kukishinobu":{"id":1411,"name":"Kuki Shinobu","shareid":348,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Sword","Inazuma"],"storytitle":"\"Mender of Tribulations\" Kuki Shinobu","storytext":"Master of all trades, deputy of the oni.","source":"Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14111,"name":"Shinobu's Shadowsword","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14112,"name":"Sanctifying Ring","descriptionraw":"Summons a <color=#FFFFFFFF>$[C114111]</color>. If this character has at least 6 HP, then she deals 2 $[K5] to herself.","descriptionreplaced":"Summons a <color=#FFFFFFFF>Grass Ring of Sanctification</color>. If this character has at least 6 HP, then she deals 2 <color=#FFFFFFFF>Piercing DMG</color> to herself.","description":"Summons a Grass Ring of Sanctification. If this character has at least 6 HP, then she deals 2 Piercing DMG to herself.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14113,"name":"Gyoei Narukami Kariyama Rite","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, heals this character for 2 HP.","description":"Deals 4 Electro DMG, heals this character for 2 HP.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lasignora":{"id":2102,"name":"La Signora","shareid":277,"transformsinto":[6301],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"storytitle":"\"The Eighth Harbinger\" La Signora","storytext":"The crimson dawn was reflected in her pupils, and at last, she unfolded her flaming wings and flew towards the light.\n\"But that light is not the dawn, dear Rosalyne. That is a sea of flame that will consume everything.\"\nYet it mattered not, for she knew in her heart that the flames had devoured her long ago.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with La Signora","skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. The target character receives <color=#FFFFFFFF>Sheer Cold</color>.","description":"Deals 2 Cryo DMG. The target character receives Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP. Removes <color=#FFFFFFFF>$[C121021]</color>. This character permanently switches to $[K1013] state.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals this character for 2 HP. Removes <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>. This character permanently switches to <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","description":"Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"Might of Delusion","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"(Passive) When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"layla":{"id":1109,"name":"Layla","shareid":279,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Cryo","Sword","Sumeru"],"storytitle":"\"Fantastical Evening Star\" Layla","storytext":"As night falls, the stars swirl and the moon wanders amidst dreams.","source":"Reward for inviting Layla to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11091,"name":"Sword of the Radiant Path","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11092,"name":"Nights of Formal Focus","descriptionraw":"Creates 1 <color=#FFFFFFFF>$[C111091]</color> and <color=#FFFFFFFF>$[C111092]</color>.","descriptionreplaced":"Creates 1 <color=#FFFFFFFF>Curtain of Slumber Shield</color> and <color=#FFFFFFFF>Shooting Star</color>.","description":"Creates 1 Curtain of Slumber Shield and Shooting Star.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11093,"name":"Dream of the Star-Stream Shaker","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C111093]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons 1 <color=#FFFFFFFF>Celestial Dreamsphere</color>.","description":"Deals 3 Cryo DMG, summons 1 Celestial Dreamsphere.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lisa":{"id":1409,"name":"Lisa","shareid":34,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Catalyst","Mondstadt"],"storytitle":"\"Witch of Purple Rose\" Lisa","storytext":"Pursuing the arcane mysteries of magic, and waiting quietly for an encounter with truth.","source":"Reward for inviting Lisa to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14091,"name":"Lightning Touch","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attach <color=#FFFFFFFF>$[C114091]</color> to opposing active character.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, attach <color=#FFFFFFFF>Conductive</color> to opposing active character.","description":"Deals 1 Electro DMG, attach Conductive to opposing active character.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14092,"name":"Violet Arc","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If <color=#FFFFFFFF>$[C114091]</color> is not attached to the opponent's active character, <color=#FFFFFFFF>$[C114091]</color> will be attached.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. If <color=#FFFFFFFF>Conductive</color> is not attached to the opponent's active character, <color=#FFFFFFFF>Conductive</color> will be attached.","description":"Deals 2 Electro DMG. If Conductive is not attached to the opponent's active character, Conductive will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14093,"name":"Lightning Rose","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Summons <color=#FFFFFFFF>$[C114092]</color>. The opponent's active character gains <color=#FFFFFFFF>$[C114091]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Summons <color=#FFFFFFFF>Lightning Rose</color>. The opponent's active character gains <color=#FFFFFFFF>Conductive</color>.","description":"Deals 2 Electro DMG. Summons Lightning Rose. The opponent's active character gains Conductive.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lynette":{"id":1508,"name":"Lynette","shareid":282,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Anemo","Sword","Fontaine","Fatui","Arkhe: Ousia"],"storytitle":"\"Elegance in the Shadows\" Lynette","storytext":"The firmament glimpsed in a reflected moon.","source":"Reward for inviting Lynette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":15081,"name":"Rapid Ritesword","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15082,"name":"Enigmatic Feint","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply <color=#FFFFFFFF>$[C115081]</color> to said character.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply <color=#FFFFFFFF>Overawing Assault</color> to said character.","description":"Deals 3 Anemo DMG. The first time this Skill is used this Round, heal the character for 2 HP if they have no more than 8 HP, but apply Overawing Assault to said character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15083,"name":"Magic Trick: Astonishing Shift","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C115082]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Bogglecat Box</color>.","description":"Deals 2 Anemo DMG, summons 1 Bogglecat Box.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lyney":{"id":1310,"name":"Lyney","shareid":281,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Pyro","Bow","Fontaine","Fatui","Arkhe: Pneuma"],"storytitle":"\"Spectacle of Phantasmagoria\" Lyney","storytext":"Those flowers in the mirror... who are they for?","source":"Reward for inviting Lyney to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":13101,"name":"Card Force Translocation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13102,"name":"Prop Arrow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons a <color=#FFFFFFFF>$[C113101]</color>, and gains 1 stack of <color=#FFFFFFFF>$[C113102]</color>.\\nIf this character has at least 6 HP, then they deal 1 $[K5] to themself.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, summons a <color=#FFFFFFFF>Grin-Malkin Hat</color>, and gains 1 stack of <color=#FFFFFFFF>Prop Surplus</color>.\\nIf this character has at least 6 HP, then they deal 1 <color=#FFFFFFFF>Piercing DMG</color> to themself.","description":"Deals 2 Pyro DMG, summons a Grin-Malkin Hat, and gains 1 stack of Prop Surplus.\nIf this character has at least 6 HP, then they deal 1 Piercing DMG to themself.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13103,"name":"Bewildering Lights","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13104,"name":"Wondrous Trick: Miracle Parade","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C113101]</color>, and gains 1 stack of <color=#FFFFFFFF>$[C113102]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, summons 1 <color=#FFFFFFFF>Grin-Malkin Hat</color>, and gains 1 stack of <color=#FFFFFFFF>Prop Surplus</color>.","description":"Deals 3 Pyro DMG, summons 1 Grin-Malkin Hat, and gains 1 stack of Prop Surplus.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"maguukenki":{"id":2501,"name":"Maguu Kenki","shareid":58,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"storytitle":"\"Ingenious Machine\" Maguu Kenki","storytext":"Even today, it still patrols the place where fate was severed.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Maguu Kenki","skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Summons 1 Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Summons 1 Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","description":"Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":2403,"name":"Millennial Pearl Seahorse","shareid":322,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"storytitle":"Millennial Pearl Seahorse","storytext":"One of the two sovereigns standing at the apex of the Fontemer Aberrants. Poets and authors view it as a proud and noble creature, thus bestowing it with its high-flown title.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Millennial Pearl Seahorse","skills":[{"id":24031,"name":"Tail Sweep","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Swirling School of Fish","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf this character has <color=#FFFFFFFF>$[C124032]</color> attached, that $[K3] +1. (Once per Round)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf this character has <color=#FFFFFFFF>Fontemer Pearl</color> attached, that <color=#FFFFFFFF>Usage(s)</color> +1. (Once per Round)","description":"Deals 3 Electro DMG.\nIf this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24033,"name":"Fontemer Hoarthunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches <color=#FFFFFFFF>$[C124032]</color> to this character, and summons 1 <color=#FFFFFFFF>$[C124031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, attaches <color=#FFFFFFFF>Fontemer Pearl</color> to this character, and summons 1 <color=#FFFFFFFF>Resonant Coral Orb</color>.","description":"Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"Pearl Armor","descriptionraw":"(Passive) When the battle begins, attach <color=#FFFFFFFF>$[C124032]</color> to this character.","descriptionreplaced":"(Passive) When the battle begins, attach <color=#FFFFFFFF>Fontemer Pearl</color> to this character.","description":"(Passive) When the battle begins, attach Fontemer Pearl to this character.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24037,"name":"Swirling School of Fish","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mirrormaiden":{"id":2202,"name":"Mirror Maiden","shareid":54,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Other Weapons","Fatui"],"storytitle":"\"Snezhnayan Maiden\" Mirror Envoy","storytext":"All secrets shall be concealed within the mirror of glaring brightness...","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Fatui Mirror Maiden","skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Refraction</color>.","description":"Deals 3 Hydro DMG. The target character receives Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mona":{"id":1203,"name":"Mona","shareid":11,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Hydro","Catalyst","Mondstadt"],"storytitle":"\"Astral Reflection\" Mona","storytext":"Victory or defeat — it has all been written in the stars.","source":"Reward for inviting Mona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12031,"name":"Ripple of Fate","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12032,"name":"Mirror Reflection of Doom","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C112031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, summons 1 <color=#FFFFFFFF>Reflection</color>.","description":"Deals 1 Hydro DMG, summons 1 Reflection.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12033,"name":"Stellaris Phantasm","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C112032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates 1 <color=#FFFFFFFF>Illusory Bubble</color>.","description":"Deals 4 Hydro DMG, creates 1 Illusory Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"Illusory Torrent","descriptionraw":"(Passive) <color=#FFFFFFFF>When you perform \"Switch Character\" while Mona is your active character:</color> This switch is considered a $[K2] instead of a $[K1]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When you perform \"Switch Character\" while Mona is your active character:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. (Once per Round)","description":"(Passive) When you perform \"Switch Character\" while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mualani":{"id":1214,"name":"Mualani","shareid":444,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_NATLAN"],"tagstext":["Hydro","Catalyst","Natlan"],"storytitle":"\"Splish-Splash Wavechaser\" Mualani","storytext":"Swellrider of Perennial Springs","source":"Reward for inviting Mualani to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12141,"name":"Cooling Treatment","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12142,"name":"Surfshark Wavebreaker","descriptionraw":"Attach <color=#FFFFFFFF>$[C112142]</color> to self, then enter <color=#FFFFFFFF>$[C112141]</color> and gain 2 <color=#FFFFFFFF>\"Nightsoul points.\"</color> (This skill cannot be used after the character enters <color=#FFFFFFFF>$[C112141]</color>)\\n(Characters with <color=#FFFFFFFF>$[C112142]</color> attached can use the Technique: <color=#FFFFFFFF>$[S1121422]</color>)","descriptionreplaced":"Attach <color=#FFFFFFFF>Bitey Shark</color> to self, then enter <color=#FFFFFFFF>Nightsoul's Blessing</color> and gain 2 <color=#FFFFFFFF>\"Nightsoul points.\"</color> (This skill cannot be used after the character enters <color=#FFFFFFFF>Nightsoul's Blessing</color>)\\n(Characters with <color=#FFFFFFFF>Bitey Shark</color> attached can use the Technique: <color=#FFFFFFFF>Sharky Surfboard</color>)","description":"Attach Bitey Shark to self, then enter Nightsoul's Blessing and gain 2 \"Nightsoul points.\" (This skill cannot be used after the character enters Nightsoul's Blessing)\n(Characters with Bitey Shark attached can use the Technique: Sharky Surfboard)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":2}]},{"id":12143,"name":"Boomsharka-laka","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C112144]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, summons <color=#FFFFFFFF>Shark Missile</color>.","description":"Deals 2 Hydro DMG, summons Shark Missile.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nahida":{"id":1703,"name":"Nahida","shareid":49,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Catalyst","Sumeru"],"storytitle":"\"Physic of Purity\" Nahida","storytext":"The panacea brings purity, and from the palace depths is spring renewed.","source":"Reward for inviting Nahida to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":17031,"name":"Akara","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 1 Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17032,"name":"All Schemes to Know","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], applies <color=#FFFFFFFF>$[C117031]</color> to target character. If the target character already has <color=#FFFFFFFF>$[C117031]</color> applied to them, then apply <color=#FFFFFFFF>$[C117031]</color> to all opposing characters instead.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, applies <color=#FFFFFFFF>Seed of Skandha</color> to target character. If the target character already has <color=#FFFFFFFF>Seed of Skandha</color> applied to them, then apply <color=#FFFFFFFF>Seed of Skandha</color> to all opposing characters instead.","description":"Deals 2 Dendro DMG, applies Seed of Skandha to target character. If the target character already has Seed of Skandha applied to them, then apply Seed of Skandha to all opposing characters instead.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"All Schemes to Know: Tathata","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C117031]</color> to all opposing characters.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Applies <color=#FFFFFFFF>Seed of Skandha</color> to all opposing characters.","description":"Deals 3 Dendro DMG. Applies Seed of Skandha to all opposing characters.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"Illusory Heart","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C117032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 <color=#FFFFFFFF>Shrine of Maya</color>.","description":"Deals 4 Dendro DMG, creates 1 Shrine of Maya.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"navia":{"id":1608,"name":"Navia","shareid":396,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Geo","Claymore","Fontaine","Arkhe: Ousia"],"storytitle":"Helm of the Radiant Rose: Navia","storytext":"\"The Soaring Yellow Rose.\"","source":"Reward for inviting Navia to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":16081,"name":"Blunt Refusal","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16082,"name":"Ceremonial Crystalshot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches <color=#FFFFFFFF>$[C116084]</color> to this character. $[K56] up to 5 <color=#FFFFFFFF>$[C116081]</color> from your Hand. Each card you $[K56] causes this to deal +1 DMG, and you draw 1 card.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, attaches <color=#FFFFFFFF>Geo Infusion</color> to this character. <color=#FFFFFFFF>Discard</color> up to 5 <color=#FFFFFFFF>Crystal Shrapnel</color> from your Hand. Each card you <color=#FFFFFFFF>Discard</color> causes this to deal +1 DMG, and you draw 1 card.","description":"Deals 3 Geo DMG, attaches Geo Infusion to this character. Discard up to 5 Crystal Shrapnel from your Hand. Each card you Discard causes this to deal +1 DMG, and you draw 1 card.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"As the Sunlit Sky's Singing Salute","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>$[C116082]</color> and creates 1 <color=#FFFFFFFF>$[C116081]</color> card before adding it to your Hand.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>Rosula Dorata Salute</color> and creates 1 <color=#FFFFFFFF>Crystal Shrapnel</color> card before adding it to your Hand.","description":"Deals 1 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Rosula Dorata Salute and creates 1 Crystal Shrapnel card before adding it to your Hand.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"Mutual Assistance Network","descriptionraw":"(Passive) <color=#FFFFFFFF>After an opponent's character takes Crystallize reaction DMG:</color> Create 3 <color=#FFFFFFFF>$[C116081]</color> and randomly place them into your deck.","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After an opponent's character takes Crystallize reaction DMG:</color> Create 3 <color=#FFFFFFFF>Crystal Shrapnel</color> and randomly place them into your deck.","description":"(Passive) After an opponent's character takes Crystallize reaction DMG: Create 3 Crystal Shrapnel and randomly place them into your deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"neuvillette":{"id":1210,"name":"Neuvillette","shareid":335,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Catalyst","Fontaine","Arkhe: Pneuma"],"storytitle":"\"Ordainer of Inexorable Judgment\" Neuvillette","storytext":"He who looks down on all that are haughty.","source":"Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":12101,"name":"As Water Seeks Equilibrium","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12102,"name":"O Tears, I Shall Repay","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C112101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates 1 <color=#FFFFFFFF>Sourcewater Droplet</color>.","description":"Deals 2 Hydro DMG, creates 1 Sourcewater Droplet.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"O Tides, I Have Returned","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby, then creates a <color=#FFFFFFFF>$[C112101]</color> with 2 Usages.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby, then creates a <color=#FFFFFFFF>Sourcewater Droplet</color> with 2 Usages.","description":"Deals 2 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"Equitable Judgment","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 $[K5] to himself.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 <color=#FFFFFFFF>Piercing DMG</color> to himself.","description":"(Prepare for 1 turn)\nDeals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[]},{"id":12105,"name":"Sourcewater Droplet","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"Nilou","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Sword","Sumeru"],"storytitle":"\"Dance of Lotuslight\" Nilou","storytext":"Steps floating like lotus petals, emerging from an intoxicating dream.","source":"Reward for inviting Nilou to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12081,"name":"Dance of Samser","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"Dance of Haftkarsvar","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], if the party includes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Characters</color> and <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro Characters</color> and characters from no other Elements, create 1 <color=#FFFFFFFF>$[C112081]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, if the party includes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Characters</color> and <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro Characters</color> and characters from no other Elements, create 1 <color=#FFFFFFFF>Golden Chalice's Bounty</color>.","description":"Deals 3 Hydro DMG, if the party includes Hydro Characters and Dendro Characters and characters from no other Elements, create 1 Golden Chalice's Bounty.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"Dance of Abzendegi: Distant Dreams, Listening Spring","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C112083]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Lingering Aeon</color>.","description":"Deals 2 Hydro DMG. The target character receives Lingering Aeon.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"ningguang":{"id":1601,"name":"Ningguang","shareid":42,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Catalyst","Liyue"],"storytitle":"\"Eclipsing Star\" Ningguang","storytext":"The greatest secret she keeps is that she keeps a great many of Liyue's secrets.","source":"Reward for inviting Ningguang to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":16011,"name":"Sparkling Scatter","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 1 Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16012,"name":"Jade Screen","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C116011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>Jade Screen</color>.","description":"Deals 2 Geo DMG, creates 1 Jade Screen.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16013,"name":"Starshatter","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If <color=#FFFFFFFF>$[C116011]</color> is on the field, deals +2 DMG.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If <color=#FFFFFFFF>Jade Screen</color> is on the field, deals +2 DMG.","description":"Deals 6 Geo DMG. If Jade Screen is on the field, deals +2 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"Noelle","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Claymore","Mondstadt"],"storytitle":"\"Chivalric Blossom\" Noelle","storytext":"You can leave arranging the table to her — really, you can.","source":"Reward for inviting Noelle to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":16021,"name":"Favonius Bladework - Maid","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16022,"name":"Breastplate","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C116021]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>Full Plate</color>.","description":"Deals 1 Geo DMG, creates 1 Full Plate.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16023,"name":"Sweeping Time","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C116022]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. This character gains <color=#FFFFFFFF>Sweeping Time</color>.","description":"Deals 4 Geo DMG. This character gains Sweeping Time.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"qiqi":{"id":1108,"name":"Qiqi","shareid":8,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Sword","Liyue"],"storytitle":"\"Icy Resurrection\" Qiqi","storytext":"Circulating endlessly, life goes on.","source":"Reward for inviting Qiqi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11081,"name":"Ancient Sword Art","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11082,"name":"Adeptus Art: Herald of Frost","descriptionraw":"Summons <color=#FFFFFFFF>$[C111081]</color>.","descriptionreplaced":"Summons <color=#FFFFFFFF>Herald of Frost</color>.","description":"Summons Herald of Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11083,"name":"Adeptus Art: Preserver of Fortune","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111082]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Fortune-Preserving Talisman</color>.","description":"Deals 3 Cryo DMG, creates 1 Fortune-Preserving Talisman.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"raidenshogun":{"id":1407,"name":"Raiden Shogun","shareid":32,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Polearm","Inazuma"],"storytitle":"\"Plane of Euthymia\" Raiden Shogun","storytext":"The tranquil thunder shall scatter this world most ephemeral.","source":"Reward for inviting the Raiden Shogun to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14071,"name":"Origin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14072,"name":"Transcendence: Baleful Omen","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C114071]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Eye of Stormy Judgment</color>.","description":"Summons 1 Eye of Stormy Judgment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14073,"name":"Secret Art: Musou Shinsetsu","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. All of your other characters gain 2 $[K310].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. All of your other characters gain 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"Deals 3 Electro DMG. All of your other characters gain 2 Energy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14074,"name":"Chakra Desiderata","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C114072]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Chakra Desiderata</color>.","description":"(Passive) When the battle begins, this character gains Chakra Desiderata.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"razor":{"id":1402,"name":"Razor","shareid":27,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Claymore","Mondstadt"],"storytitle":"\"Wolf Boy\" Razor","storytext":"\"Cards, hard.\"\n\"But... friends...\"","source":"Reward for inviting Razor to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":14021,"name":"Steel Fang","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14022,"name":"Claw and Thunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14023,"name":"Lightning Fang","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C114021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. This character gains <color=#FFFFFFFF>The Wolf Within</color>.","description":"Deals 3 Electro DMG. This character gains The Wolf Within.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"rhodeiaofloch":{"id":2201,"name":"Rhodeia of Loch","shareid":53,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"storytitle":"\"Lady of Clear Waters\" Rhodeia","storytext":"\"As long as rain falls and rivers flow... water will exist forever... \"","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Rhodeia of Loch","skills":[{"id":22011,"name":"Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Randomly summons 1 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 1 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Randomly summons 2 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 2 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. For each friendly Summon on the field, deals +1 additional DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. For each friendly Summon on the field, deals +1 additional DMG.","description":"Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"rosaria":{"id":1113,"name":"Rosaria","shareid":432,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Polearm","Mondstadt"],"storytitle":"\"Thorny Benevolence\" Rosaria","storytext":"\"Light creates shadow, but shadow will not be controlled by light.\"","source":"Reward for inviting Rosaria to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11131,"name":"Spear of the Church","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11132,"name":"Ravaging Confession","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 stack of <color=#FFFFFFFF>$[C111131]</color>. (When the $[C111131] effect is triggered, creates <color=#FFFFFFFF>$[C111133]</color>.)","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 stack of <color=#FFFFFFFF>Scope Out Soft Spots</color>. (When the Scope Out Soft Spots effect is triggered, creates <color=#FFFFFFFF>Strike Where It Hurts</color>.)","description":"Deals 1 Cryo DMG, creates 1 stack of Scope Out Soft Spots. (When the Scope Out Soft Spots effect is triggered, creates Strike Where It Hurts.)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11133,"name":"Rites of Termination","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 2 stacks of <color=#FFFFFFFF>$[C111131]</color>, and summons <color=#FFFFFFFF>$[C111132]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 2 stacks of <color=#FFFFFFFF>Scope Out Soft Spots</color>, and summons <color=#FFFFFFFF>Evercold Frostlance</color>.","description":"Deals 1 Cryo DMG, creates 2 stacks of Scope Out Soft Spots, and summons Evercold Frostlance.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sangonomiyakokomi":{"id":1205,"name":"Sangonomiya Kokomi","shareid":13,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Hydro","Catalyst","Inazuma"],"storytitle":"\"Pearl of Wisdom\" Sangonomiya Kokomi","storytext":"To survive hardship, you must prepare for hardship.","source":"Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12051,"name":"The Shape of Water","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12052,"name":"Kurage's Oath","descriptionraw":"This character gains $[K202] and summons 1 <color=#FFFFFFFF>$[C112051]</color>.","descriptionreplaced":"This character gains <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color> and summons 1 <color=#FFFFFFFF>Bake-Kurage</color>.","description":"This character gains Hydro Application and summons 1 Bake-Kurage.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12053,"name":"Nereid's Ascension","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Heals all allied characters for 1 point. This character gains <color=#FFFFFFFF>$[C112052]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Heals all allied characters for 1 point. This character gains <color=#FFFFFFFF>Ceremonial Garment</color>.","description":"Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sayu":{"id":1507,"name":"Sayu","shareid":320,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Claymore","Inazuma"],"storytitle":"\"Mujina Ninja\" Sayu","storytext":"By your side without a trace, like a character from a dream.","source":"Reward for inviting Sayu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":15071,"name":"Shuumatsuban Ninja Blade","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15072,"name":"Yoohoo Art: Fuuin Dash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], and this character begins to $[K53]: <color=#FFFFFFFF>$[S15074]</color>.\\nIf this usage of the skill triggers Swirl, then <color=#FFFFFFFF>$[S15074]</color> is converted to DMG of the Swirled Element.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, and this character begins to <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color>.\\nIf this usage of the skill triggers Swirl, then <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color> is converted to DMG of the Swirled Element.","description":"Deals 1 Anemo DMG, and this character begins to Prepare Skill: Fuufuu Whirlwind Kick.\nIf this usage of the skill triggers Swirl, then Fuufuu Whirlwind Kick is converted to DMG of the Swirled Element.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15073,"name":"Yoohoo Art: Mujina Flurry","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C115072]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Muji-Muji Daruma</color>.","description":"Deals 1 Anemo DMG, summons 1 Muji-Muji Daruma.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":15074,"name":"Fuufuu Whirlwind Kick","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] (or the Swirled Element's DMG)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> (or the Swirled Element's DMG)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG (or the Swirled Element's DMG)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"shenhe":{"id":1107,"name":"Shenhe","shareid":7,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Polearm","Liyue"],"storytitle":"\"Lonesome Transcendence\" Shenhe","storytext":"The mortal realm briefly gracing, like a wisp of smoke vanishing.","source":"Reward for inviting Shenhe to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":11071,"name":"Dawnstar Piercer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11072,"name":"Spring Spirit Summoning","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111071]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Icy Quill</color>.","description":"Deals 2 Cryo DMG, creates 1 Icy Quill.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11073,"name":"Divine Maiden's Deliverance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C111073]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons 1 <color=#FFFFFFFF>Talisman Spirit</color>.","description":"Deals 1 Cryo DMG, summons 1 Talisman Spirit.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sigewinne":{"id":1213,"name":"Sigewinne","shareid":433,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Bow","Fontaine","Arkhe: Ousia"],"storytitle":"\"Wondrous Dragonheir\" Sigewinne","storytext":"\"Pure spirit, heed my wish.\"","source":"Reward for inviting Sigewinne to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12131,"name":"Targeted Treatment","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12132,"name":"Rebound Hydrotherapy","descriptionraw":"Create 1 <color=#FFFFFFFF>$[C112131]</color> and insert as the third card from the top of your deck. This character gains 3 stacks of <color=#FFFFFFFF>$[C122]</color>. (After the <color=#FFFFFFFF>$[C112131]</color> effect is triggered, create a <color=#FFFFFFFF>$[C112132]</color> and place in your opponent's deck. After the <color=#FFFFFFFF>$[C112132]</color> effect is triggered, create a <color=#FFFFFFFF>$[C112133]</color> and place in your deck.)","descriptionreplaced":"Create 1 <color=#FFFFFFFF>Large Bolstering Bubblebalm</color> and insert as the third card from the top of your deck. This character gains 3 stacks of <color=#FFFFFFFF>Bond of Life</color>. (After the <color=#FFFFFFFF>Large Bolstering Bubblebalm</color> effect is triggered, create a <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> and place in your opponent's deck. After the <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> effect is triggered, create a <color=#FFFFFFFF>Small Bolstering Bubblebalm</color> and place in your deck.)","description":"Create 1 Large Bolstering Bubblebalm and insert as the third card from the top of your deck. This character gains 3 stacks of Bond of Life. (After the Large Bolstering Bubblebalm effect is triggered, create a Medium Bolstering Bubblebalm and place in your opponent's deck. After the Medium Bolstering Bubblebalm effect is triggered, create a Small Bolstering Bubblebalm and place in your deck.)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12133,"name":"Super Saturated Syringing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then performs \"$[K53]\" for <color=#FFFFFFFF>$[S12135]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, then performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Medical Intervention of Pure Intention</color>.","description":"Deals 2 Hydro DMG, then performs \"Prepare Skill\" for Medical Intervention of Pure Intention.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12134,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"(Passive) When <color=#FFFFFFFF>$[C122]</color> attached to your character is completely removed, this character gains 1 extra Max HP. (Up to 3 times per character)\\n<color=#FFFFFFFF>When you switch to this character: </color>If your side has <color=#FFFFFFFF>$[C112101]</color>, -1 to their $[K3], and this character gains 1 $[K310].","descriptionreplaced":"(Passive) When <color=#FFFFFFFF>Bond of Life</color> attached to your character is completely removed, this character gains 1 extra Max HP. (Up to 3 times per character)\\n<color=#FFFFFFFF>When you switch to this character: </color>If your side has <color=#FFFFFFFF>Sourcewater Droplet</color>, -1 to their <color=#FFFFFFFF>Usage(s)</color>, and this character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"(Passive) When Bond of Life attached to your character is completely removed, this character gains 1 extra Max HP. (Up to 3 times per character)\nWhen you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12135,"name":"Medical Intervention of Pure Intention","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 2 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":12136,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12137,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"(Passive) <color=#FFFFFFFF>When you switch to this character:</color> If your side has <color=#FFFFFFFF>$[C112101]</color>, -1 to their $[K3], and this character gains 1 $[K310].","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When you switch to this character:</color> If your side has <color=#FFFFFFFF>Sourcewater Droplet</color>, -1 to their <color=#FFFFFFFF>Usage(s)</color>, and this character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"(Passive) When you switch to this character: If your side has Sourcewater Droplet, -1 to their Usage(s), and this character gains 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl":{"id":2601,"name":"Stonehide Lawachurl","shareid":59,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"storytitle":"\"Vale-Crosser\" Stonehide Lawachurl","storytext":"Go around — the way ahead is the realm of the \"king.\"","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Stonehide Lawachurl","skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>.","description":"(Passive) When the battle begins, this character gains Stonehide and Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"sucrose":{"id":1501,"name":"Sucrose","shareid":36,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Catalyst","Mondstadt"],"storytitle":"\"Harmless Sweetie\" Sucrose","storytext":"\"You can't rate the strength of an as-yet untested deck!\"","source":"Obtained from the initial deck","skills":[{"id":15011,"name":"Wind Spirit Creation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Deals 1 Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15012,"name":"Astable Anemohypostasis Creation - 6308","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], the target is forcibly switched to the previous character.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, the target is forcibly switched to the previous character.","description":"Deals 3 Anemo DMG, the target is forcibly switched to the previous character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"Forbidden Creation - Isomer 75 / Type II","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C115011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Large Wind Spirit</color>.","description":"Deals 1 Anemo DMG, summons 1 Large Wind Spirit.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"Tartaglia","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Bow","Fatui"],"storytitle":"\"Childe\" Tartaglia","storytext":"Should this table be considered a battlefield, then may the strongest claim the win.","source":"Reward for inviting Tartaglia to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":12041,"name":"Cutting Torrent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12042,"name":"Foul Legacy: Raging Tide","descriptionraw":"Switches to <color=#FFFFFFFF>$[C112042]</color> and deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], and attach <color=#FFFFFFFF>$[C112043]</color> to the target character.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Switches to <color=#FFFFFFFF>Melee Stance</color> and deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, and attach <color=#FFFFFFFF>Riptide</color> to the target character.","description":"Switches to Melee Stance and deals 2 Hydro DMG, and attach Riptide to the target character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12043,"name":"Havoc: Obliteration","descriptionraw":"Performs different attacks based on the current stance that <color=#FFFFFFFF>$[A1204]</color> is in.\\n<color=#FFFFFFFF>Ranged Stance - Flash of Havoc: </color>Deal $[D__KEY__DAMAGE_5] $[D__KEY__ELEMENT], reclaim 2 $[K310], and apply <color=#FFFFFFFF>$[C112043]</color> to the target character.\\n<color=#FFFFFFFF>Melee Stance - Light of Obliteration</color>: Deal $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Performs different attacks based on the current stance that <color=#FFFFFFFF>Tartaglia</color> is in.\\n<color=#FFFFFFFF>Ranged Stance - Flash of Havoc: </color>Deal 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, reclaim 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, and apply <color=#FFFFFFFF>Riptide</color> to the target character.\\n<color=#FFFFFFFF>Melee Stance - Light of Obliteration</color>: Deal 7 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Performs different attacks based on the current stance that Tartaglia is in.\nRanged Stance - Flash of Havoc: Deal 5 Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.\nMelee Stance - Light of Obliteration: Deal 7 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"Tide Withholder","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C112041]</color>. Once the <color=#FFFFFFFF>$[C112042]</color> attached to the character ends, reapplies <color=#FFFFFFFF>$[C112041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ranged Stance</color>. Once the <color=#FFFFFFFF>Melee Stance</color> attached to the character ends, reapplies <color=#FFFFFFFF>Ranged Stance</color>.","description":"(Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12045,"name":"Ranged Stance","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12046,"name":"Tide Withholder","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thoma":{"id":1311,"name":"Thoma","shareid":319,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Polearm","Inazuma"],"storytitle":"\"Protector From Afar\" Thoma","storytext":"A protector from abroad, loyal to the end.","source":"Reward for inviting Thoma to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":13111,"name":"Swiftshatter Spear","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13112,"name":"Blazing Blessing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113111]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Blazing Barrier</color>.","description":"Deals 2 Pyro DMG, creates 1 Blazing Barrier.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13113,"name":"Crimson Ooyoroi","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113111]</color> and <color=#FFFFFFFF>$[C113112]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Blazing Barrier</color> and <color=#FFFFFFFF>Scorching Ooyoroi</color>.","description":"Deals 2 Pyro DMG, creates 1 Blazing Barrier and Scorching Ooyoroi.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"thundermanifestation":{"id":2402,"name":"Thunder Manifestation","shareid":286,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"storytitle":"\"Lingering Hatred\" Thunder Manifestation","storytext":"As long as the grudges of the land do not fade, so will the roaring thunder persist.","source":"Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Thunder Manifestation","skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Strifeful Lightning","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the opposing character affected by <color=#FFFFFFFF>$[C124022]</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the opposing character affected by <color=#FFFFFFFF>Lightning Rod</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","description":"Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Deals 2 Electro DMG, summons 1 Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"(Passive) When battle begins, create a <color=#FFFFFFFF>$[C124021]</color> on the opponent's side of the field.","descriptionreplaced":"(Passive) When battle begins, create a <color=#FFFFFFFF>Lightning Strike Probe</color> on the opponent's side of the field.","description":"(Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"tighnari":{"id":1702,"name":"Tighnari","shareid":48,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Bow","Sumeru"],"storytitle":"\"Verdant Strider\" Tighnari","storytext":"From a certain perspective, experience does not hold parity with wisdom.","source":"Reward for inviting Tighnari to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":17021,"name":"Khanda Barrier-Buster","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17022,"name":"Vijnana-Phala Mine","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C117021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. This character gains <color=#FFFFFFFF>Vijnana Suffusion</color>.","description":"Deals 2 Dendro DMG. This character gains Vijnana Suffusion.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17023,"name":"Fashioner's Tanglevine Shaft","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 4 Dendro DMG, deals 1 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"venti":{"id":1503,"name":"Venti","shareid":38,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Bow","Mondstadt"],"storytitle":"\"Windborne Bard\" Venti","storytext":"\"As the four seasons in turn shall say their piece, so the four winds too shall never cease. \n\"Of course, to look at it differently, I am the one who should be credited here, and not they.\"\nCredits should be given where credits belong — if not for the bard who pens the song, then who shall ensure that these tales are passed on!?\"","source":"Reward for inviting Venti to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":15031,"name":"Divine Marksmanship","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15032,"name":"Skyward Sonnet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C115031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, creates 1 <color=#FFFFFFFF>Stormzone</color>.","description":"Deals 2 Anemo DMG, creates 1 Stormzone.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15033,"name":"Wind's Grand Ode","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C115034]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Stormeye</color>.","description":"Deals 2 Anemo DMG, summons 1 Stormeye.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"wanderer":{"id":1506,"name":"Wanderer","shareid":41,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Anemo","Catalyst"],"storytitle":"\"Eons Adrift\" Wanderer","storytext":"Tribulations uncounted, trials unknowable.","source":"Reward for inviting the Wanderer to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":15061,"name":"Yuuban Meigen","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Deals 1 Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15062,"name":"Hanega: Song of the Wind","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C115061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. This character gains <color=#FFFFFFFF>Windfavored</color>.","description":"Deals 2 Anemo DMG. This character gains Windfavored.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15063,"name":"Kyougen: Five Ceremonial Plays","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If the character has <color=#FFFFFFFF>$[C115061]</color> attached, then remove it and increase DMG by 1.","basedamage":7,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 7 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. If the character has <color=#FFFFFFFF>Windfavored</color> attached, then remove it and increase DMG by 1.","description":"Deals 7 Anemo DMG. If the character has Windfavored attached, then remove it and increase DMG by 1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"wriothesley":{"id":1111,"name":"Wriothesley","shareid":363,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Cryo","Catalyst","Fontaine","Arkhe: Ousia"],"storytitle":"\"Emissary of Solitary Iniquity\" Wriothesley","storytext":"Guilty waters run deep.","source":"Reward for inviting Wriothesley to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":11111,"name":"Forceful Fists of Frost","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11112,"name":"Icefang Rush","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C111111]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Chilling Penalty</color>.","description":"Deals 2 Cryo DMG. This character gains Chilling Penalty.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11113,"name":"Darkgold Wolfbite","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111112]</color>.\\n<color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, creates 1 <color=#FFFFFFFF>Lingering Icicles</color>.\\n<color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).","description":"Deals 2 Cryo DMG, creates 1 Lingering Icicles.\nWhen this character takes DMG or is healed 2 times in total this Round: This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":11115,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":11116,"name":"Darkgold Wolfbite","descriptionraw":"<color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> Elemental Burst costs 1 less Elemental Die (Cost can be reduced by up to 2).","descriptionreplaced":"<color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> Elemental Burst costs 1 less Elemental Die (Cost can be reduced by up to 2).","description":"When this character takes DMG or is healed 2 times in total this Round: Elemental Burst costs 1 less Elemental Die (Cost can be reduced by up to 2).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"xiangling":{"id":1302,"name":"Xiangling","shareid":18,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Polearm","Liyue"],"storytitle":"\"Exquisite Delicacy\" Xiangling","storytext":"As a chef, she is practically omnipotent.","source":"Reward for inviting Xiangling to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13021,"name":"Dough-Fu","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13022,"name":"Guoba Attack","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C113021]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Guoba</color>.","description":"Summons 1 Guoba.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13023,"name":"Pyronado","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Pyronado</color>.","description":"Deals 3 Pyro DMG, creates 1 Pyronado.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xianyun":{"id":1510,"name":"Xianyun","shareid":408,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Anemo","Catalyst","Liyue"],"storytitle":"\"Passerine Herald\" Xianyun","storytext":"Chivalrous shadow, shrouded in cloud.","source":"Reward for inviting Xianyun to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":15101,"name":"Word of Wind and Flower","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Deals 1 Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15102,"name":"White Clouds at Dawn","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Creates <color=#FFFFFFFF>$[C115101]</color>. This character gains <color=#FFFFFFFF>$[C115104]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Creates <color=#FFFFFFFF>Skyladder</color>. This character gains <color=#FFFFFFFF>Driftcloud Wave</color>.","description":"Deals 1 Anemo DMG. Creates Skyladder. This character gains Driftcloud Wave.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15103,"name":"Stars Gather at Dusk","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Heals all allied characters for 1 HP. Creates 1 <color=#FFFFFFFF>$[C115102]</color> in your Hand.\\n(Characters with <color=#FFFFFFFF>$[C115102]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1151021]</color>)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Heals all allied characters for 1 HP. Creates 1 <color=#FFFFFFFF>Starwicker</color> in your Hand.\\n(Characters with <color=#FFFFFFFF>Starwicker</color> equipped can use the Technique: <color=#FFFFFFFF>Adeptal Assistance</color>)","description":"Deals 1 Anemo DMG. Heals all allied characters for 1 HP. Creates 1 Starwicker in your Hand.\n(Characters with Starwicker equipped can use the Technique: Adeptal Assistance)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xiao":{"id":1504,"name":"Xiao","shareid":39,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Anemo","Polearm","Liyue"],"storytitle":"\"Vigilant Yaksha\" Xiao","storytext":"The Vigilant Yaksha, the bane of all evil.","source":"Reward for inviting Xiao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":15041,"name":"Whirlwind Thrust","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15042,"name":"Lemniscatic Wind Cycling","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Deals 3 Anemo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15043,"name":"Bane of All Evil","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C115041]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. This character gains <color=#FFFFFFFF>Yaksha's Mask</color>.","description":"Deals 4 Anemo DMG. This character gains Yaksha's Mask.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xingqiu":{"id":1202,"name":"Xingqiu","shareid":10,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Hydro","Sword","Liyue"],"storytitle":"\"Juvenile Galant\" Xingqiu","storytext":"\"Is it just me, or are the protagonists in novels nowadays all students of some private school or another...\"","source":"Reward for inviting Xingqiu to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":12021,"name":"Guhua Style","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12022,"name":"Fatal Rainscreen","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], grants this character $[K202], creates 1 <color=#FFFFFFFF>$[C112021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, grants this character <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>, creates 1 <color=#FFFFFFFF>Rain Sword</color>.","description":"Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12023,"name":"Raincutter","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], grants this character $[K202], creates 1 <color=#FFFFFFFF>$[C112022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, grants this character <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>, creates 1 <color=#FFFFFFFF>Rainbow Bladework</color>.","description":"Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rainbow Bladework.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xinyan":{"id":1312,"name":"Xinyan","shareid":365,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Claymore","Liyue"],"storytitle":"\"Blazing Riff\" Xinyan","storytext":"Time to rock!","source":"Reward for inviting Xinyan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13121,"name":"Dance on Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13122,"name":"Sweeping Fervor","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], randomly $[K56] 1 card with the highest original Elemental Dice Cost in your Hand, and creates 1 <color=#FFFFFFFF>$[C113121]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, randomly <color=#FFFFFFFF>Discard</color> 1 card with the highest original Elemental Dice Cost in your Hand, and creates 1 <color=#FFFFFFFF>Shield of Passion</color>.","description":"Deals 2 Pyro DMG, randomly Discard 1 card with the highest original Elemental Dice Cost in your Hand, and creates 1 Shield of Passion.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13123,"name":"Riff Revolution","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby; $[K56] all cards in your Hand, creates 1 <color=#FFFFFFFF>$[C113123]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, deals 2 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby; <color=#FFFFFFFF>Discard</color> all cards in your Hand, creates 1 <color=#FFFFFFFF>Festive Fires</color>.","description":"Deals 3 Physical DMG, deals 2 Piercing DMG to all opposing characters on standby; Discard all cards in your Hand, creates 1 Festive Fires.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yaemiko":{"id":1408,"name":"Yae Miko","shareid":33,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Catalyst","Inazuma"],"storytitle":"\"Astute Amusement\" Yae Miko","storytext":"\"The wise and beautiful Yae Miko.\"","source":"Reward for inviting Yae Miko to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":14081,"name":"Spiritfox Sin-Eater","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14082,"name":"Yakan Evocation: Sesshou Sakura","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C114081]</color>. If there is already 1 <color=#FFFFFFFF>$[C114081]</color> in play, then increase the DMG dealt by +1. (Max +1)","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Sesshou Sakura</color>. If there is already 1 <color=#FFFFFFFF>Sesshou Sakura</color> in play, then increase the DMG dealt by +1. (Max +1)","description":"Summons 1 Sesshou Sakura. If there is already 1 Sesshou Sakura in play, then increase the DMG dealt by +1. (Max +1)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14083,"name":"Great Secret Art: Tenko Kenshin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If your side of the field has a <color=#FFFFFFFF>$[C114081]</color>, destroy it and create <color=#FFFFFFFF>$[C114083]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. If your side of the field has a <color=#FFFFFFFF>Sesshou Sakura</color>, destroy it and create <color=#FFFFFFFF>Tenko Thunderbolts</color>.","description":"Deals 4 Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yanfei":{"id":1308,"name":"Yanfei","shareid":24,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Catalyst","Liyue"],"storytitle":"Wise Innocence: Yanfei","storytext":"One who fails to revise the classics is liable to fall foul of the law.","source":"Reward for inviting Yanfei to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13081,"name":"Seal of Approval","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13082,"name":"Signed Edict","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and attaches <color=#FFFFFFFF>$[C113081]</color> to this character.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and attaches <color=#FFFFFFFF>Scarlet Seal</color> to this character.","description":"Deals 3 Pyro DMG and attaches Scarlet Seal to this character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13083,"name":"Done Deal","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches <color=#FFFFFFFF>$[C113081]</color> and <color=#FFFFFFFF>$[C113082]</color> to this character.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, attaches <color=#FFFFFFFF>Scarlet Seal</color> and <color=#FFFFFFFF>Brilliance</color> to this character.","description":"Deals 3 Pyro DMG, attaches Scarlet Seal and Brilliance to this character.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yaoyao":{"id":1704,"name":"Yaoyao","shareid":50,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Dendro","Polearm","Liyue"],"storytitle":"\"Burgeoning Grace\" Yaoyao","storytext":"An adeptal constitution.","source":"Reward for inviting Yaoyao to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":17041,"name":"Toss 'N' Turn Spear","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17042,"name":"Raphanus Sky Cluster","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C117041]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Yuegui: Throwing Mode</color>.","description":"Summons 1 Yuegui: Throwing Mode.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17043,"name":"Moonjade Descent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C117043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 <color=#FFFFFFFF>Adeptal Legacy</color>.","description":"Deals 1 Dendro DMG, creates 1 Adeptal Legacy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yelan":{"id":1209,"name":"Yelan","shareid":280,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Hydro","Bow","Liyue"],"storytitle":"\"Valley Orchid\" Yelan","storytext":"The world is vast and infinite, the solitary one comes and goes as she pleases.","source":"Reward for inviting Yelan to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":12091,"name":"Stealthy Bowshot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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This character gains 2 <color=#FFFFFFFF>$[C112091]</color> stacks.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character gains 2 <color=#FFFFFFFF>Breakthrough</color> stacks.","description":"Deals 3 Hydro DMG. This character gains 2 Breakthrough stacks.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12093,"name":"Depth-Clarion Dice","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C112092]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, creates 1 <color=#FFFFFFFF>Exquisite Throw</color>.","description":"Deals 3 Hydro DMG, creates 1 Exquisite Throw.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12094,"name":"Breakthrough","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C112091]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Breakthrough</color>.","description":"(Passive) When the battle begins, this character gains Breakthrough.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"yoimiya":{"id":1305,"name":"Yoimiya","shareid":21,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Bow","Inazuma"],"storytitle":"\"Frolicking Flames\" Yoimiya","storytext":"Captain and Vanguard of Team Naganohara for the 11th Hanamizaka Street Invitational.","source":"Reward for inviting Yoimiya to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":13051,"name":"Firework Flare-Up","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13052,"name":"Niwabi Fire-Dance","descriptionraw":"This character gains <color=#FFFFFFFF>$[C113051]</color>. (This Skill does not grant {SPRITE_PRESET#1110}Energy)","descriptionreplaced":"This character gains <color=#FFFFFFFF>Niwabi Enshou</color>. (This Skill does not grant {SPRITE_PRESET#1110}Energy)","description":"This character gains Niwabi Enshou. (This Skill does not grant Energy)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},{"id":13053,"name":"Ryuukin Saxifrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C113052]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 <color=#FFFFFFFF>Aurous Blaze</color>.","description":"Deals 3 Pyro DMG, creates 1 Aurous Blaze.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"yunjin":{"id":1607,"name":"Yun Jin","shareid":366,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Polearm","Liyue"],"storytitle":"\"Stage Lucida\" Yun Jin","storytext":"Elegance on the stage, in decorous harmony.","source":"Reward for inviting Yun Jin to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her","skills":[{"id":16071,"name":"Cloud-Grazing Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16072,"name":"Opening Flourish","descriptionraw":"Creates 1 <color=#FFFFFFFF>$[C116073]</color>, attaches <color=#FFFFFFFF>$[C116071]</color> to this character and $[K53]: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Creates 1 <color=#FFFFFFFF>Flying Cloud Flag Formation</color>, attaches <color=#FFFFFFFF>Shield of Swirling Clouds</color> to this character and <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Spear Flourish</color>.","description":"Creates 1 Flying Cloud Flag Formation, attaches Shield of Swirling Clouds to this character and Prepare Skill: Spear Flourish.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16073,"name":"Cliffbreaker's Banner","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 3 stacks of <color=#FFFFFFFF>$[C116073]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 3 stacks of <color=#FFFFFFFF>Flying Cloud Flag Formation</color>.","description":"Deals 3 Geo DMG, creates 3 stacks of Flying Cloud Flag Formation.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16074,"name":"Spear Flourish","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If you have $[K56]ed or used at least 1 card for $[K57] this Round, this deals +1 DMG.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If you have <color=#FFFFFFFF>Discard</color>ed or used at least 1 card for <color=#FFFFFFFF>Tune</color> this Round, this deals +1 DMG.","description":"Deals 2 Geo DMG. If you have Discarded or used at least 1 card for Tune this Round, this deals +1 DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":16075,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"zhongli":{"id":1603,"name":"Zhongli","shareid":44,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Polearm","Liyue"],"storytitle":"\"Vago Mundo\" Zhongli","storytext":"A hidden gemstone can illuminate the whole earth, bright and unrivaled as a star.","source":"Reward for inviting Zhongli to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him","skills":[{"id":16031,"name":"Rain of Stone","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16032,"name":"Dominus Lapidis","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C116031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, summons 1 <color=#FFFFFFFF>Stone Stele</color>.","description":"Deals 1 Geo DMG, summons 1 Stone Stele.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16033,"name":"Dominus Lapidis: Striking Stone","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C116031]</color>, creates 1 <color=#FFFFFFFF>$[C116032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, summons 1 <color=#FFFFFFFF>Stone Stele</color>, creates 1 <color=#FFFFFFFF>Jade Shield</color>.","description":"Deals 3 Geo DMG, summons 1 Stone Stele, creates 1 Jade Shield.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},{"id":16034,"name":"Planet Befall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C116033]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. The target character receives <color=#FFFFFFFF>Petrification</color>.","description":"Deals 4 Geo DMG. The target character receives Petrification.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]}},"tcgenemycards":{"abyssheraldwickedtorrents":{"id":4206,"name":"Abyss Herald: Wicked Torrents","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22031,"name":"Rippling Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Vortex Edge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then performs \"$[K53]\" for <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, then performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rippling Blades</color>.","description":"Deals 1 Hydro DMG, then performs \"Prepare Skill\" for Rippling Blades.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Torrential Shock","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. 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DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Ominous Star","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, summons 1 <color=#FFFFFFFF>Darkfire Furnace</color>.","description":"Deals 3 Pyro DMG, summons 1 Darkfire Furnace.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Fiery Rebirth","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C123022]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Fiery Rebirth</color>.","description":"(Passive) When the battle begins, this character gains Fiery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23025,"name":"Ward of Surging Flame","descriptionraw":"(Passive) When this character triggers <color=#FFFFFFFF>$[C123022]</color>: attach <color=#FFFFFFFF>$[C123023]</color> to them.","descriptionreplaced":"(Passive) When this character triggers <color=#FFFFFFFF>Fiery Rebirth</color>: attach <color=#FFFFFFFF>Ward of Surging Flame</color> to them.","description":"(Passive) When this character triggers Fiery Rebirth: attach Ward of Surging Flame to them.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23026,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23027,"name":"Aegis of Abyssal Flame","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23028,"name":"Fiery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorvioletlightning":{"id":4409,"name":"Abyss Lector: Violet Lightning","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24061,"name":"Den of Thunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"Shock of the Enigmatic Abyss","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","description":"Deals 3 Electro DMG.\nIf the target is already affected by Electro, steal 1 Energy from them. (If this character's Energy is already full, then the stolen Energy will be given to the next character who does not have full Energy)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Wild Thunderburst","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf the target has no more than 1 Energy, deals +2 DMG.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf the target has no more than 1 Energy, deals +2 DMG.","description":"Deals 3 Electro DMG.\nIf the target has no more than 1 Energy, deals +2 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24065,"name":"Electric Rebirth","descriptionraw":"When the battle begins, this character gains <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"When the battle begins, this character gains <color=#FFFFFFFF>Electric Rebirth</color>.","description":"When the battle begins, this character gains Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24066,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24067,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24068,"name":"Electric Rebirth","descriptionraw":"(Passive) When the battle begins, gain <color=#FFFFFFFF>$[C124061]</color> initially.\\nWhen this character triggers <color=#FFFFFFFF>$[C124061]</color>: They gain <color=#FFFFFFFF>$[C124063]</color>.","descriptionreplaced":"(Passive) When the battle begins, gain <color=#FFFFFFFF>Electric Rebirth</color> initially.\\nWhen this character triggers <color=#FFFFFFFF>Electric Rebirth</color>: They gain <color=#FFFFFFFF>Thunderous Ward</color>.","description":"(Passive) When the battle begins, gain Electric Rebirth initially.\nWhen this character triggers Electric Rebirth: They gain Thunderous Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"alldevouringnarwhal":{"id":4207,"name":"All-Devouring Narwhal","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT]. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>$[S22044]</color> (Max +3.) After this, $[K56] 1 card from your Hand with the highest original Elemental Dice Cost.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>Insatiable Appetite</color> (Max +3.) After this, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice Cost.","description":"Deals 1 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3.) After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>Dark Shadow</color>.","description":"Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>$[C122041]</color>.","descriptionreplaced":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>Deep Devourer's Domain</color>.","description":"(Passive) When battle begins, create 1 Deep Devourer's Domain.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"alldevouringnarwhal-01":{"id":4208,"name":"All-Devouring Narwhal","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT]. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>$[S22044]</color> (Max +3.) After this, $[K56] 1 card from your Hand with the highest original Elemental Dice Cost.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character deals +1 DMG for every 3 additional max HP provided by <color=#FFFFFFFF>Insatiable Appetite</color> (Max +3.) After this, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice Cost.","description":"Deals 1 Hydro DMG. This character deals +1 DMG for every 3 additional max HP provided by Insatiable Appetite (Max +3.) After this, Discard 1 card from your Hand with the highest original Elemental Dice Cost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby. Summons 1 <color=#FFFFFFFF>Dark Shadow</color>.","description":"Deals 1 Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>$[C122041]</color>.","descriptionreplaced":"(Passive) When battle begins, create 1 <color=#FFFFFFFF>Deep Devourer's Domain</color>.","description":"(Passive) When battle begins, create 1 Deep Devourer's Domain.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"anemosamachurl":{"id":3501,"name":"Anemo Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Anemo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":35011,"name":"Staff Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":35012,"name":"Prayer to the Winds","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C135011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, summons 1 <color=#FFFFFFFF>Whirlwind</color>.","description":"Deals 2 Anemo DMG, summons 1 Whirlwind.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":35013,"name":"Galeforce Shock","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Deals 5 Anemo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"annihilationspecialistmek":{"id":3011,"name":"Annihilation Specialist Mek","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30111,"name":"Light Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30112,"name":"Piercing Blow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30113,"name":"Slash Kick","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 4 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"annihilationspecialistmekousia":{"id":3208,"name":"Annihilation Specialist Mek - Ousia","transformsinto":[3011],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32081,"name":"Vicious Kicks","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32082,"name":"Whirling Legblades","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 3 Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32083,"name":"Bladed Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32084,"name":"Support Unit: Ousia","descriptionraw":"(Passive) When battle begins, create 1 initial <color=#FFFFFFFF>$[C132081]</color>.","descriptionreplaced":"(Passive) When battle begins, create 1 initial <color=#FFFFFFFF>Area Alert Mek - Ousia</color>.","description":"(Passive) When battle begins, create 1 initial Area Alert Mek - Ousia.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32085,"name":"Arkhe: Ousia","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Pneuma,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"annihilationspecialistmekpneuma":{"id":3411,"name":"Annihilation Specialist Mek - Pneuma","transformsinto":[3011],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":34111,"name":"Piercing Blow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34112,"name":"Lightning Raid","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34113,"name":"Leaping Thunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 5 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34114,"name":"Support Unit: Pneuma","descriptionraw":"(Passive) When battle begins, create 1 initial <color=#FFFFFFFF>$[C134111]</color>.","descriptionreplaced":"(Passive) When battle begins, create 1 initial <color=#FFFFFFFF>Area Alert Mek - Pneuma</color>.","description":"(Passive) When battle begins, create 1 initial Area Alert Mek - Pneuma.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34115,"name":"Arkhe: Pneuma","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Ousia,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"arithmeticenhancermek":{"id":3008,"name":"Arithmetic Enhancer Mek","istransformation":true,"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30081,"name":"Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30082,"name":"Brutal Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30083,"name":"Charging Up","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and causes this character to be restored to their original Pneuma/Ousia form.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> and causes this character to be restored to their original Pneuma/Ousia form.","description":"Deals 3 Physical DMG and causes this character to be restored to their original Pneuma/Ousia form.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]}]},"arithmeticenhancermekousia":{"id":3009,"name":"Arithmetic Enhancer Mek - Ousia","transformsinto":[3008],"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30091,"name":"Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30092,"name":"Energy Boost: Ousia","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C130091]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. This character gains <color=#FFFFFFFF>Energy Boost: Ousia</color>.","description":"Deals 2 Physical DMG. This character gains Energy Boost: Ousia.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30093,"name":"Energy Burst: Ousia","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C130091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. This character gains <color=#FFFFFFFF>Energy Boost: Ousia</color>.","description":"Deals 3 Physical DMG. This character gains Energy Boost: Ousia.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]},{"id":30094,"name":"Frame Enhancement: Ousia","descriptionraw":"Your characters deal +1 DMG.","descriptionreplaced":"Your characters deal +1 DMG.","description":"Your characters deal +1 DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30095,"name":"Arkhe: Ousia","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Pneuma,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"arithmeticenhancermekpneuma":{"id":3010,"name":"Arithmetic Enhancer Mek - Pneuma","transformsinto":[3008],"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30101,"name":"Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30102,"name":"Energy Boost: Pneuma","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C130101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. This character gains <color=#FFFFFFFF>Energy Boost: Pneuma</color>.","description":"Deals 2 Physical DMG. This character gains Energy Boost: Pneuma.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30103,"name":"Energy Burst: Pneuma","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C130101]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. This character gains <color=#FFFFFFFF>Energy Boost: Pneuma</color>.","description":"Deals 3 Physical DMG. This character gains Energy Boost: Pneuma.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]},{"id":30104,"name":"Frame Repair: Pneuma","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Heal your most injured character for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Heal your most injured character for 1 HP.","description":"After your character uses a Skill: Heal your most injured character for 1 HP.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30105,"name":"Arkhe: Pneuma","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Ousia,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"assaultspecialistmek":{"id":3006,"name":"Assault Specialist Mek","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30061,"name":"Offensive Shieldstrike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30062,"name":"Double Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30063,"name":"Leaping Smash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 4 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"assaultspecialistmekousia":{"id":3408,"name":"Assault Specialist Mek - Ousia","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":34081,"name":"Rapid Melee","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34082,"name":"Shield Riposte","descriptionraw":"This character gains a <color=#FFFFFFFF>$[C134081]</color>. $[K53]: <color=#FFFFFFFF>$[S34085]</color>.","descriptionreplaced":"This character gains a <color=#FFFFFFFF>Shield Block</color>. <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Shield Slice</color>.","description":"This character gains a Shield Block. Prepare Skill: Shield Slice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34083,"name":"Shield Sweep","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, deals 2 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 2 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34084,"name":"Arkhe: Ousia","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Pneuma,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34085,"name":"Shield Slice","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"assaultspecialistmekpneuma":{"id":3307,"name":"Assault Specialist Mek - Pneuma","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":33071,"name":"Up-Close Pummelling","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33072,"name":"Multi-Smash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and performs \"$[K53]\" for <color=#FFFFFFFF>$[S33075]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Tracking Truncheon</color>.","description":"Deals 1 Pyro DMG and performs \"Prepare Skill\" for Tracking Truncheon.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33073,"name":"Sprinting Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 5 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33074,"name":"Arkhe: Pneuma","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Ousia,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33075,"name":"Tracking Truncheon","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 2 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"azhdaha":{"id":4605,"name":"Azhdaha","hp":25,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-01":{"id":4606,"name":"Azhdaha","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If a Crystallize reaction occurs, then this character will perform $[K1012].\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>$[C126022]</color> will be attached.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If a Crystallize reaction occurs, then this character will perform <color=#FFFFFFFF>Elemental Absorption</color>.\\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> will be attached.","description":"Deals 3 Geo DMG. If a Crystallize reaction occurs, then this character will perform Elemental Absorption.\nIf during the usage of this skill, the character hasn't absorbed an element's power yet, then Stone Facets: Elemental Crystallization will be attached.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. DMG +1 for each element previously absorbed.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. DMG +1 for each element previously absorbed.","description":"Deals 4 Geo DMG. DMG +1 for each element previously absorbed.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"(Passive) When the battle begins, this character gains Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"blazingaxemitachurl":{"id":3302,"name":"Blazing Axe Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Pyro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":33021,"name":"Du Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33022,"name":"Upa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33023,"name":"Oto Tiga","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33024,"name":"Flowfire Edge","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C133021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Flowfire Edge</color>.","description":"(Passive) When the battle begins, this character gains Flowfire Edge.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cracklingaxemitachurl":{"id":3403,"name":"Crackling Axe Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":34031,"name":"Du Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34032,"name":"Upa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34033,"name":"Oto Tiga","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34034,"name":"Ripple Electro Edge","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134031]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ripple Electro Edge</color>.","description":"(Passive) When the battle begins, this character gains Ripple Electro Edge.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"crimsonwitchofembers":{"id":6302,"name":"Crimson Witch of Embers","istransformation":true,"hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. The target character receives <color=#FFFFFFFF>Blazing Heat</color>.","description":"Deals 2 Pyro DMG. The target character receives Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 6 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"crimsonwitchofembers-01":{"id":6303,"name":"Crimson Witch of Embers","istransformation":true,"hp":50,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. The target character receives <color=#FFFFFFFF>Blazing Heat</color>.","description":"Deals 2 Pyro DMG. The target character receives Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 6 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"crimsonwitchofembers-02":{"id":6304,"name":"Crimson Witch of Embers","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. The target character receives <color=#FFFFFFFF>Blazing Heat</color>.","description":"Deals 2 Pyro DMG. The target character receives Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 6 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"cryoabyssmage":{"id":3103,"name":"Cryo Abyss 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Skill","playcost":[]}]},"cryohilichurlshooter":{"id":3102,"name":"Cryo Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Cryo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":31021,"name":"Ice Arrow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31022,"name":"Multishot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 4 Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31023,"name":"Hide","descriptionraw":"(Passive) Switches to the next character after this character attacks.","descriptionreplaced":"(Passive) Switches to the next character after this character attacks.","description":"(Passive) Switches to the next character after this character attacks.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis":{"id":4106,"name":"Cryo Hypostasis","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Deals 3 Cryo DMG. This character gains Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21037,"name":"Cryo Crystal Core","descriptionraw":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>$[C121035]</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain a $[C121035], then it will gain a $[C121035] again. (Triggers a maximum of once in a single duel)","descriptionreplaced":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>Cryo Crystal Core</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain a Cryo Crystal Core, then it will gain a Cryo Crystal Core again. (Triggers a maximum of once in a single duel)","description":"(Passive) When the battle begins, starts with Cryo Crystal Core.\nWhen Action Phase begins: If this character has yet to gain a Cryo Crystal Core, then it will gain a Cryo Crystal Core again. (Triggers a maximum of once in a single duel)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis-01":{"id":4107,"name":"Cryo Hypostasis","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Deals 3 Cryo DMG. This character gains Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21038,"name":"Cryo Crystal Core","descriptionraw":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>$[C121036]</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain a $[C121036], then it will gain a $[C121036] again. (Triggers a maximum of once in a single duel)","descriptionreplaced":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>Cryo Crystal Core</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain a Cryo Crystal Core, then it will gain a Cryo Crystal Core again. (Triggers a maximum of once in a single duel)","description":"(Passive) When the battle begins, starts with Cryo Crystal Core.\nWhen Action Phase begins: If this character has yet to gain a Cryo Crystal Core, then it will gain a Cryo Crystal Core again. (Triggers a maximum of once in a single duel)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis-02":{"id":4108,"name":"Cryo Hypostasis","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Deals 3 Cryo DMG. This character gains Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 <color=#FFFFFFFF>$[K5]</color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deals 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby, summons 1 <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Cryo Crystal Core","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Cryo Crystal Core</color>.","description":"(Passive) When the battle begins, this character gains Cryo Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryoslime":{"id":3107,"name":"Cryo Slime","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":31071,"name":"Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31072,"name":"Jumping Slam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 4 Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"dendrosamachurl":{"id":3703,"name":"Dendro Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":37031,"name":"Staff Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37032,"name":"Venomous Vines","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C137031]</color> at the opponent's play area.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 <color=#FFFFFFFF>Vines</color> at the opponent's play area.","description":"Deals 1 Dendro DMG, creates 1 Vines at the opponent's play area.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37033,"name":"Dendro Field","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 5 Dendro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":4503,"name":"Dvalin","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The target character receives <color=#FFFFFFFF>Total Collapse</color>.","description":"Deals 2 Anemo DMG. The target character receives Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S25025]</color> and <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Perpetual Cleansing</color> and <color=#FFFFFFFF>Ultimate Cleansing</color>.","description":"Deals 2 Anemo DMG and then separately performs \"Prepare Skill\" for Perpetual Cleansing and Ultimate Cleansing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C125021]</color> to all opposing standby characters.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Applies <color=#FFFFFFFF>Total Collapse</color> to all opposing standby characters.","description":"Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the next opposing character on standby. After this, $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the next opposing character on standby. After this, <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","description":"(Prepare for 1 turn)\nDeals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"dvalin-01":{"id":4504,"name":"Dvalin","hp":20,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The target character receives <color=#FFFFFFFF>Total Collapse</color>.","description":"Deals 2 Anemo DMG. The target character receives Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S25025]</color> and <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Perpetual Cleansing</color> and <color=#FFFFFFFF>Ultimate Cleansing</color>.","description":"Deals 2 Anemo DMG and then separately performs \"Prepare Skill\" for Perpetual Cleansing and Ultimate Cleansing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C125021]</color> to all opposing standby characters.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Applies <color=#FFFFFFFF>Total Collapse</color> to all opposing standby characters.","description":"Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the next opposing character on standby. After this, $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the next opposing character on standby. After this, <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","description":"(Prepare for 1 turn)\nDeals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"dvalin-02":{"id":4505,"name":"Dvalin","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The target character receives <color=#FFFFFFFF>Total Collapse</color>.","description":"Deals 2 Anemo DMG. The target character receives Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S25025]</color> and <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Perpetual Cleansing</color> and <color=#FFFFFFFF>Ultimate Cleansing</color>.","description":"Deals 2 Anemo DMG and then separately performs \"Prepare Skill\" for Perpetual Cleansing and Ultimate Cleansing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C125021]</color> to all opposing standby characters.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Applies <color=#FFFFFFFF>Total Collapse</color> to all opposing standby characters.","description":"Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the next opposing character on standby. After this, $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the next opposing character on standby. After this, <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","description":"(Prepare for 1 turn)\nDeals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"dvalin-03":{"id":4506,"name":"Dvalin","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. The target character receives <color=#FFFFFFFF>Total Collapse</color>.","description":"Deals 2 Anemo DMG. The target character receives Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S25025]</color> and <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Perpetual Cleansing</color> and <color=#FFFFFFFF>Ultimate Cleansing</color>.","description":"Deals 2 Anemo DMG and then separately performs \"Prepare Skill\" for Perpetual Cleansing and Ultimate Cleansing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applies <color=#FFFFFFFF>$[C125021]</color> to all opposing standby characters.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Applies <color=#FFFFFFFF>Total Collapse</color> to all opposing standby characters.","description":"Deals 5 Anemo DMG. Applies Total Collapse to all opposing standby characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the next opposing character on standby. After this, $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the next opposing character on standby. After this, <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (If there are no opposing characters on standby, deals DMG to active character instead)","description":"(Prepare for 1 turn)\nDeals 1 Anemo DMG to the next opposing character on standby. After this, Prepare Skill: Ultimate Cleansing. (If there are no opposing characters on standby, deals DMG to active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","description":"(Prepare for 1 turn)\nDeals 2 Anemo DMG to the previous opposing character on standby. (If there are no opposing characters on standby, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"electroabyssmage":{"id":3404,"name":"Electro Abyss Mage","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":34041,"name":"Thunderbolt","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34042,"name":"Lingering Light","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C134041]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Tanglebolt Ring</color>.","description":"Summons 1 Tanglebolt Ring.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34043,"name":"Rite of Rolling Thunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C134041]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Tanglebolt Ring</color>.","description":"Deals 4 Electro DMG, summons 1 Tanglebolt Ring.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34044,"name":"Electro Ward","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134042]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Electro Ward</color>.","description":"(Passive) When the battle begins, this character gains Electro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34045,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrohilichurlshooter":{"id":3402,"name":"Electro Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":34021,"name":"Thunder Arrow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34022,"name":"Multishot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 4 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34023,"name":"Hide","descriptionraw":"(Passive) Switches to the next character after this character attacks.","descriptionreplaced":"(Passive) Switches to the next character after this character attacks.","description":"(Passive) Switches to the next character after this character attacks.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrohypostasis":{"id":4401,"name":"Electro Hypostasis","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S24015]</color> and <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> and <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Deals 2 Electro DMG and then separately performs \"Prepare Skill\" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Deals 2 Electro DMG, summons Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24017,"name":"Electro Crystal Core","descriptionraw":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>$[C124015]</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain $[C124015], then it will gain $[C124015] again. (Triggers a maximum of twice in a single duel)","descriptionreplaced":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>Electro Crystal Core</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain Electro Crystal Core, then it will gain Electro Crystal Core again. (Triggers a maximum of twice in a single duel)","description":"(Passive) When the battle begins, starts with Electro Crystal Core.\nWhen Action Phase begins: If this character has yet to gain Electro Crystal Core, then it will gain Electro Crystal Core again. (Triggers a maximum of twice in a single duel)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG. Then, perform \"Prepare Skill\" for Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrohypostasis-01":{"id":4402,"name":"Electro Hypostasis","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S24015]</color> and <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> and <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Deals 2 Electro DMG and then separately performs \"Prepare Skill\" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Deals 2 Electro DMG, summons Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24018,"name":"Electro Crystal Core","descriptionraw":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>$[C124016]</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain $[C124016], then it will gain $[C124016] again. (Triggers a maximum of twice in a single duel)","descriptionreplaced":"(Passive) When the battle begins, starts with <color=#FFFFFFFF>Electro Crystal Core</color>.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this character has yet to gain Electro Crystal Core, then it will gain Electro Crystal Core again. (Triggers a maximum of twice in a single duel)","description":"(Passive) When the battle begins, starts with Electro Crystal Core.\nWhen Action Phase begins: If this character has yet to gain Electro Crystal Core, then it will gain Electro Crystal Core again. (Triggers a maximum of twice in a single duel)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG. Then, perform \"Prepare Skill\" for Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrosamachurl":{"id":3410,"name":"Electro Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":34101,"name":"Striking Staff","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34102,"name":"Thunderclap Totem","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C134101]</color> on the opponent's side of the field.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Thundercall Staff</color> on the opponent's side of the field.","description":"Deals 2 Electro DMG, creates 1 Thundercall Staff on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34103,"name":"Thunderstrike Hex","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 5 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"electroslime":{"id":3406,"name":"Electro Slime","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":34061,"name":"Bounce","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34062,"name":"Slam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 4 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"Emperor of Fire and Iron","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has at least 7 <color=#FFFFFFFF>$[C123041]</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. If this character has at least 7 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.\nAfter that, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"Battle-Line Detonation","descriptionraw":"This character gains 3 stacks of <color=#FFFFFFFF>$[C123041]</color> and $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"This character gains 3 stacks of <color=#FFFFFFFF>Armored Crab Carapace</color> and <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Searing Blast</color>.","description":"This character gains 3 stacks of Armored Crab Carapace and Prepare Skill: Searing Blast.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>$[C123041]</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any $[K6] Status or $[K6] Combat Status other than $[C123041], these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status or {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"(Passive) When combat begins: Gain 5 initial Armored Crab Carapace stacks.\nAfter your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 $[K5] to all opposing standby characters. This skill deals +1 $[K103] for every 2 <color=#FFFFFFFF>$[C123041]</color> stacks this character has.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deals 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters. This skill deals +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> for every 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks this character has.","description":"(Prepare for 1 turn)\nDeals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Emperor of Fire and Iron","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has at least 7 <color=#FFFFFFFF>$[C123041]</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. If this character has at least 7 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks, this DMG +1.\\nAfter that, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"Deals 1 Pyro DMG. If this character has at least 7 Armored Crab Carapace stacks, this DMG +1.\nAfter that, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Battle-Line Detonation","descriptionraw":"This character gains 6 stacks of <color=#FFFFFFFF>$[C123041]</color> and $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"This character gains 6 stacks of <color=#FFFFFFFF>Armored Crab Carapace</color> and <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Searing Blast</color>.","description":"This character gains 6 stacks of Armored Crab Carapace and Prepare Skill: Searing Blast.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>$[C123041]</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any $[K6] Status or $[K6] Combat Status other than $[C123041], these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>$[C123041]</color> stacks.","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When combat begins:</color> Gain 5 initial <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.\\n<color=#FFFFFFFF>After your side performs any action:</color> If your side has any {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status or {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks.","description":"(Passive) When combat begins: Gain 5 initial Armored Crab Carapace stacks.\nAfter your side performs any action: If your side has any Shield Status or Shield Combat Status other than Armored Crab Carapace, these other effects will be canceled. For each effect canceled, this character gains 2 Armored Crab Carapace stacks.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 2 $[K5] to all opposing standby characters. This skill deals +1 $[K103] for every 2 <color=#FFFFFFFF>$[C123041]</color> stacks this character has.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deals 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters. This skill deals +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> for every 2 <color=#FFFFFFFF>Armored Crab Carapace</color> stacks this character has.","description":"(Prepare for 1 turn)\nDeals 1 Pyro DMG, deals 2 Piercing DMG to all opposing standby characters. This skill deals +1 Pyro DMG for every 2 Armored Crab Carapace stacks this character has.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Eremite Daythunder","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Electro","Other Weapons","The Eremites"],"skills":[{"id":34121,"name":"Axe Swipe","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Whirling Cleave","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Greataxe Smash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Ominous Spirit Unleashed (Electro)","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310] and <color=#FFFFFFFF>$[C134121]</color> is attached. (Once per Match)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> and <color=#FFFFFFFF>Spirit of Omen's Awakening: Electro</color> is attached. (Once per Match)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy and Spirit of Omen's Awakening: Electro is attached. (Once per Match)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Eremite Desert Clearwater","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Hydro","Other Weapons","The Eremites"],"skills":[{"id":32061,"name":"Agile Thrust","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Blitz Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Whirling Lashes","descriptionraw":"This character performs \"$[K53]\" for <color=#FFFFFFFF>$[S32065]</color> and <color=#FFFFFFFF>$[S32066]</color> separately.","descriptionreplaced":"This character performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Whirling Lashes: First Strike</color> and <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color> separately.","description":"This character performs \"Prepare Skill\" for Whirling Lashes: First Strike and Whirling Lashes: Fixed Pattern separately.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Ominous Spirit Unleashed (Hydro)","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310] and <color=#FFFFFFFF>$[C132061]</color> is attached. (Once per Match)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> and <color=#FFFFFFFF>Spirit of Omen's Awakening: Hydro</color> is attached. (Once per Match)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy and Spirit of Omen's Awakening: Hydro is attached. (Once per Match)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32065,"name":"Whirling Lashes: First Strike","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color>.","description":"(Prepare for 1 turn)\nDeals 2 Physical DMG. Then, perform \"Prepare Skill\" for Whirling Lashes: Fixed Pattern.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":32066,"name":"Whirling Lashes: Fixed Pattern","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Eremite Floral Ring-Dancer","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Other Weapons","The Eremites"],"skills":[{"id":27031,"name":"Floral-Ring Caress","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spiraling Whirl","descriptionraw":"Deals $[D__KEY__DAMAGE_3] $[D__KEY__ELEMENT], creates 1 stack of <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, creates 1 stack of <color=#FFFFFFFF>Spirit-Serpent's Blessing</color>.","description":"Deals 3 Dendro DMG, creates 1 stack of Spirit-Serpent's Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Spirit of Omen's Awakening: Dendro Spirit-Serpent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Once each Match, attaches <color=#FFFFFFFF>$[C127032]</color> to this character.\\n(Characters with <color=#FFFFFFFF>$[C127032]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Once each Match, attaches <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> to this character.\\n(Characters with <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> equipped can use the Technique: <color=#FFFFFFFF>Viny Razorscale</color>)","description":"Deals 4 Dendro DMG. Once each Match, attaches Spirit of Omen: Dendro Spirit-Serpent to this character.\n(Characters with Spirit of Omen: Dendro Spirit-Serpent equipped can use the Technique: Viny Razorscale)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Spirit of Omen's Power","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Eremite Scorching Loremaster","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Other Weapons","The Eremites"],"skills":[{"id":23031,"name":"Searing Glare","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Blazing Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 stack of <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, creates 1 stack of <color=#FFFFFFFF>Scorpion Blessing</color>.","description":"Deals 3 Pyro DMG, creates 1 stack of Scorpion Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Spirit of Omen's Awakening: Pyro Scorpion","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Once each Match, attaches <color=#FFFFFFFF>$[C123031]</color> to this character.\\n(Characters with <color=#FFFFFFFF>$[C123031]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Once each Match, attaches <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> to this character.\\n(Characters with <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> equipped can use the Technique: <color=#FFFFFFFF>Burning Assault</color>)","description":"Deals 3 Pyro DMG. Once each Match, attaches Spirit of Omen: Pyro Scorpion to this character.\n(Characters with Spirit of Omen: Pyro Scorpion equipped can use the Technique: Burning Assault)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Spirit of Omen's Power","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitestoneenchanter":{"id":3606,"name":"Eremite Stone Enchanter","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Geo","Other Weapons","The Eremites"],"skills":[{"id":36061,"name":"Triple Geosmash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36062,"name":"Splitrock Slam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 3 Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36063,"name":"Ominous Spirit Unleashed (Geo)","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C136051]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, summons 1 <color=#FFFFFFFF>Spirit of Omen: Stone Drake</color>.","description":"Deals 3 Geo DMG, summons 1 Spirit of Omen: Stone Drake.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36064,"name":"Spirit of Omen's Power","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310]. (Once per Round)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":36065,"name":"Stone Drake: Guardian Stance","descriptionraw":"(Passive) If there are summoned entities each Round, refresh shield","descriptionreplaced":"(Passive) If there are summoned entities each Round, refresh shield","description":"(Passive) If there are summoned entities each Round, refresh shield","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitesunfrost":{"id":3106,"name":"Eremite Sunfrost","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Cryo","Other Weapons","The Eremites"],"skills":[{"id":31061,"name":"Double Hack","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31062,"name":"Dual-Blade Chop","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31063,"name":"Stalwart Onslaught","descriptionraw":"This character's $[K53]: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"This character's <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>.","description":"This character's Prepare Skill: Stalwart Onslaught: All-Out Strike.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31064,"name":"Ominous Spirit Unleashed (Cryo)","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 $[K310] and <color=#FFFFFFFF>$[C131061]</color> is attached. (Once per Match)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character takes DMG:</color> If this character has no more than 7 HP, they gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> and <color=#FFFFFFFF>Spirit of Omen's Awakening: Cryo</color> is attached. (Once per Match)","description":"(Passive) After this character takes DMG: If this character has no more than 7 HP, they gain 1 Energy and Spirit of Omen's Awakening: Cryo is attached. (Once per Match)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31065,"name":"Stalwart Onslaught: All-Out Strike","descriptionraw":"(Prepare for 2 turns)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 2 turns)\\nDeals 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 2 turns)\nDeals 6 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":31066,"name":"Stalwart Onslaught: Charging Stance","descriptionraw":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>.","description":"(Prepared for 1 Turn)\nThe next time this character acts, they will use the Skill Stalwart Onslaught: All-Out Strike.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuicryocicinmage":{"id":4101,"name":"Fatui Cryo Cicin Mage","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons <color=#FFFFFFFF>Cryo Cicins</color>.","description":"Deals 1 Cryo DMG, summons Cryo Cicins.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], grants this character $[K201], creates 1 <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, grants this character <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>, creates 1 <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuicryocicinmage-01":{"id":4102,"name":"Fatui Cryo Cicin Mage","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, summons <color=#FFFFFFFF>Cryo Cicins</color>.","description":"Deals 1 Cryo DMG, summons Cryo Cicins.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], grants this character $[K201], creates 1 <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, grants this character <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>, creates 1 <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuielectrocicinmage":{"id":4408,"name":"Fatui Electro Cicin Mage","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Other Weapons","Fatui"],"skills":[{"id":24041,"name":"Hurtling Bolts","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24042,"name":"Misty Call","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C124041]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Electro Cicin</color>.","description":"Summons 1 Electro Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24043,"name":"Thundering Shield","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], applies $[K204] to this character, creates 1 <color=#FFFFFFFF>$[C124042]</color> and prepares <color=#FFFFFFFF>$[S24044]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color> to this character, creates 1 <color=#FFFFFFFF>Electro Cicin Ward</color> and prepares <color=#FFFFFFFF>Surging Thunder</color>.","description":"Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24044,"name":"Surging Thunder","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuipyroagent":{"id":4301,"name":"Fatui Pyro Agent","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":23011,"name":"Thrust","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Stealth</color>.","description":"Deals 1 Pyro DMG. This character gains Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 5 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stealth</color>.","description":"(Passive) When the battle begins, this character gains Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuipyroagent-01":{"id":4302,"name":"Fatui Pyro Agent","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":23011,"name":"Thrust","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Stealth</color>.","description":"Deals 1 Pyro DMG. This character gains Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 5 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stealth</color>.","description":"(Passive) When the battle begins, this character gains Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisheranemoboxervanguard":{"id":3502,"name":"Fatui Skirmisher - Anemoboxer Vanguard","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Anemo","Other Weapons","Fatui"],"skills":[{"id":35021,"name":"Hurricane Jab","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":35022,"name":"Gathering the Winds","descriptionraw":"This character gains a <color=#FFFFFFFF>$[C135021]</color>. $[K53]: <color=#FFFFFFFF>$[S35025]</color>.","descriptionreplaced":"This character gains a <color=#FFFFFFFF>Stormwind Barrier</color>. <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Avenging Squall</color>.","description":"This character gains a Stormwind Barrier. Prepare Skill: Avenging Squall.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":35023,"name":"Galeforce Agitation","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. All of your other Fatui characters gain 1 $[K310].","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. All of your other Fatui characters gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"Deals 3 Anemo DMG. All of your other Fatui characters gain 1 Energy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":35024,"name":"Stormwind Barrier","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":35025,"name":"Avenging Squall","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 1 turn)\nDeals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"fatuiskirmishercryogunnerlegionnaire":{"id":3104,"name":"Fatui Skirmisher - Cryogunner Legionnaire","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":31041,"name":"Close-Range Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31042,"name":"Freezing Spray","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31043,"name":"Frost Cannon","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C131041]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. This character gains <color=#FFFFFFFF>Cryo Elemental Equipment</color>.","description":"Deals 3 Cryo DMG. This character gains Cryo Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":31044,"name":"Combat Resupply","descriptionraw":"(Passive) When the battle begins, this character gains 2 Energy.","descriptionreplaced":"(Passive) When the battle begins, this character gains 2 Energy.","description":"(Passive) When the battle begins, this character gains 2 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31045,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherelectrohammervanguard":{"id":3407,"name":"Fatui Skirmisher - Electrohammer Vanguard","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Other Weapons","Fatui"],"skills":[{"id":34071,"name":"Rapid Hammer Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34072,"name":"Raging Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34073,"name":"Thunderblast Hammer","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C134071]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. This character gains <color=#FFFFFFFF>Electro Elemental Equipment</color>.","description":"Deals 3 Electro DMG. This character gains Electro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34074,"name":"Combat Resupply","descriptionraw":"(Passive) When the battle begins, this character gains 2 Energy.","descriptionreplaced":"(Passive) When the battle begins, this character gains 2 Energy.","description":"(Passive) When the battle begins, this character gains 2 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34075,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmishergeochanterbracer":{"id":3604,"name":"Fatui Skirmisher - Geochanter Bracer","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Geo","Other Weapons","Fatui"],"skills":[{"id":36041,"name":"Rock Projectile","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 1 Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36042,"name":"Geocrystal Beam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 3 Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36043,"name":"Staff of Geo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C136041]</color>, creating 1 <color=#FFFFFFFF>$[C136042]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. This character gains <color=#FFFFFFFF>Geo Elemental Equipment</color>, creating 1 <color=#FFFFFFFF>Crystal Ward</color>.","description":"Deals 3 Geo DMG. This character gains Geo Elemental Equipment, creating 1 Crystal Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36044,"name":"Combat Resupply","descriptionraw":"(Passive) When the battle begins, this character gains 2 Energy.","descriptionreplaced":"(Passive) When the battle begins, this character gains 2 Energy.","description":"(Passive) When the battle begins, this character gains 2 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherhydrogunnerlegionnaire":{"id":3203,"name":"Fatui Skirmisher - Hydrogunner Legionnaire","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Other Weapons","Fatui"],"skills":[{"id":32031,"name":"Skilled Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32032,"name":"Curative Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals 2 of friendly characters on standby for 1 HP.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, heals 2 of friendly characters on standby for 1 HP.","description":"Deals 2 Hydro DMG, heals 2 of friendly characters on standby for 1 HP.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32033,"name":"Elemental Buff: Hydro","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C132031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. This character gains <color=#FFFFFFFF>Hydro Elemental Equipment</color>.","description":"Deals 3 Hydro DMG. This character gains Hydro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32034,"name":"Combat Resupply","descriptionraw":"(Passive) When the battle begins, this character gains 2 Energy.","descriptionreplaced":"(Passive) When the battle begins, this character gains 2 Energy.","description":"(Passive) When the battle begins, this character gains 2 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32035,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherpyroslingerbracer":{"id":3306,"name":"Fatui Skirmisher - Pyroslinger Bracer","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Other Weapons","Fatui"],"skills":[{"id":33061,"name":"Single-Shot Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33062,"name":"Burning Barrage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33063,"name":"Flaming Cannon","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character gains <color=#FFFFFFFF>$[C133061]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. This character gains <color=#FFFFFFFF>Pyro Elemental Equipment</color>.","description":"Deals 3 Pyro DMG. This character gains Pyro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33064,"name":"Combat Resupply","descriptionraw":"(Passive) When the battle begins, this character gains 2 Energy.","descriptionreplaced":"(Passive) When the battle begins, this character gains 2 Energy.","description":"(Passive) When the battle begins, this character gains 2 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33065,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"frostoperative":{"id":4109,"name":"Frost Operative","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21041,"name":"Swift Point","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Frosty Interjection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Thorny Onslaught","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Attaches <color=#FFFFFFFF>$[C121042]</color> to this character.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Attaches <color=#FFFFFFFF>Onslaught Stance</color> to this character.","description":"Deals 4 Cryo DMG. Attaches Onslaught Stance to this character.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21044,"name":"Blood-Bonded Shadow","descriptionraw":"(Passive) <color=#FFFFFFFF>After this character uses a Skill:</color> Attach <color=#FFFFFFFF>$[C122]</color> to the opponent's active character with $[K3] equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>After this character uses a Skill:</color> Attach <color=#FFFFFFFF>Bond of Life</color> to the opponent's active character with <color=#FFFFFFFF>Usage(s)</color> equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","description":"(Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"geosamachurl":{"id":3603,"name":"Geo Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":36031,"name":"Staff Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36032,"name":"Summoning of Stones","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, 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$[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches 2 stacks of <color=#FFFFFFFF>$[C126031]</color> to target character, and summons <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, attaches 2 stacks of <color=#FFFFFFFF>Golden Corrosion</color> to target character, and summons <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby, then attaches <color=#FFFFFFFF>$[C126031]</color> to all opposing characters.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby, then attaches <color=#FFFFFFFF>Golden Corrosion</color> to all opposing characters.","description":"Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"goldenwolflord-01":{"id":4608,"name":"Golden Wolflord","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":26031,"name":"Wolflord's Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches 2 stacks of <color=#FFFFFFFF>$[C126031]</color> to target character, and summons <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, attaches 2 stacks of <color=#FFFFFFFF>Golden Corrosion</color> to target character, and summons <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Deals 1 Geo DMG, attaches 2 stacks of Golden Corrosion to target character, and summons Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals 1 $[K5] to all opposing characters on standby, then attaches <color=#FFFFFFFF>$[C126031]</color> to all opposing characters.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby, then attaches <color=#FFFFFFFF>Golden Corrosion</color> to all opposing characters.","description":"Deals 3 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby, then attaches Golden Corrosion to all opposing characters.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"groundedgeoshroom":{"id":3605,"name":"Grounded Geoshroom","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":36051,"name":"Spore Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 1 Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36052,"name":"Raging Breath","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 3 Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36053,"name":"Charging Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Deals 5 Geo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36054,"name":"State Change","descriptionraw":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>$[C132051]</color> State.\\nAfter this character takes $[K103], it will become <color=#FFFFFFFF>$[C137012]</color>.\\nAfter this character takes $[K104], it will become <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>Terrain Advantage</color> State.\\nAfter this character takes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, it will become <color=#FFFFFFFF>Scorched</color>.\\nAfter this character takes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, it will become <color=#FFFFFFFF>Activated</color>.","description":"(Passive) When the battle begins, the character will be in the Terrain Advantage State.\nAfter this character takes Pyro DMG, it will become Scorched.\nAfter this character takes Electro DMG, it will become Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"groundedhydroshroom":{"id":3205,"name":"Grounded Hydroshroom","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32051,"name":"Spore Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32052,"name":"Raging Breath","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 3 Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32053,"name":"Charging Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32054,"name":"State Change","descriptionraw":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>$[C132051]</color> State.\\nAfter this character takes $[K103], it will become <color=#FFFFFFFF>$[C137012]</color>.\\nAfter this character takes $[K104], it will become <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>Terrain Advantage</color> State.\\nAfter this character takes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, it will become <color=#FFFFFFFF>Scorched</color>.\\nAfter this character takes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, it will become <color=#FFFFFFFF>Activated</color>.","description":"(Passive) When the battle begins, the character will be in the Terrain Advantage State.\nAfter this character takes Pyro DMG, it will become Scorched.\nAfter this character takes Electro DMG, it will become Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"guardianofapepsoasis":{"id":4705,"name":"Guardian of Apep's Oasis","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27021,"name":"Strike of the Dispossessed","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Life Stream","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 1 stack of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 1 stack of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"The End Falls","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 2 stacks of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 2 stacks of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>$[C127021]</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>$[C127022]</color>, this character gains <color=#FFFFFFFF>$[C127027]</color> and obtains 1 <color=#FFFFFFFF>$[K6]</color> point.","descriptionreplaced":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>Awaken, My Kindred</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>Proliferated Organism</color>, this character gains <color=#FFFFFFFF>Reignited Heart of Oasis</color> and obtains 1 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> point.","description":"(Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"guardianofapepsoasis-01":{"id":4706,"name":"Guardian of Apep's Oasis","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27021,"name":"Strike of the Dispossessed","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Life Stream","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 1 stack of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 1 stack of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 2 Dendro DMG, draw 1 Awaken, My Kindred card and create 1 stack of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"The End Falls","descriptionraw":"Deals $[D__KEY__DAMAGE_2] $[D__KEY__ELEMENT], draw 1 <color=#FFFFFFFF>$[C127021]</color> card and create 2 stacks of <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and create 2 stacks of <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Deals 4 Dendro DMG, draw 1 Awaken, My Kindred card and create 2 stacks of Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>$[C127021]</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>$[C127022]</color>, this character gains <color=#FFFFFFFF>$[C127027]</color> and obtains 1 <color=#FFFFFFFF>$[K6]</color> point.","descriptionreplaced":"(Passive) When battle begins, create 5 <color=#FFFFFFFF>Awaken, My Kindred</color> and place them randomly into your deck. After you summon 4 <color=#FFFFFFFF>Proliferated Organism</color>, this character gains <color=#FFFFFFFF>Reignited Heart of Oasis</color> and obtains 1 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> point.","description":"(Passive) When battle begins, create 5 Awaken, My Kindred and place them randomly into your deck. After you summon 4 Proliferated Organism, this character gains Reignited Heart of Oasis and obtains 1 Shield point.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hilichurlberserker":{"id":3304,"name":"Hilichurl Berserker","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Pyro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":33041,"name":"Torch Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33042,"name":"Hit and Run","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 2 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":33043,"name":"Scorching Combo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 4 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"hilichurlfighter":{"id":3001,"name":"Hilichurl Fighter","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["No Elemental Type","Other Weapons","Monster","Hilichurl"],"skills":[{"id":30011,"name":"Hit","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30012,"name":"Jump and Hit","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30013,"name":"Swing That Club","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 4 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"hilichurlshooter":{"id":3002,"name":"Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["No Elemental Type","Other Weapons","Monster","Hilichurl"],"skills":[{"id":30021,"name":"Shooting","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30022,"name":"Multishot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30023,"name":"Hide","descriptionraw":"(Passive) Switches to the next character after this character uses a Skill.","descriptionreplaced":"(Passive) Switches to the next character after this character uses a Skill.","description":"(Passive) Switches to the next character after this character uses a Skill.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hydroabyssmage":{"id":3201,"name":"Hydro Abyss Mage","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32011,"name":"Water Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32012,"name":"Bubbling Offering","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C132011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Mist Bubble</color>.","description":"Deals 1 Hydro DMG. The target character receives Mist Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32013,"name":"Rite of Mortal Water","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C132011]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Mist Bubble</color>.","description":"Deals 4 Hydro DMG. The target character receives Mist Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32014,"name":"Hydro Ward","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Hydro Ward</color>.","description":"(Passive) When the battle begins, this character gains Hydro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hydroabyssmage-01":{"id":5201,"name":"Hydro Abyss Mage","hp":6,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32011,"name":"Water Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32012,"name":"Bubbling Offering","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C132011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Mist Bubble</color>.","description":"Deals 1 Hydro DMG. The target character receives Mist Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32013,"name":"Rite of Mortal Water","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C132011]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Mist Bubble</color>.","description":"Deals 4 Hydro DMG. The target character receives Mist Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32014,"name":"Hydro Ward","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Hydro Ward</color>.","description":"(Passive) When the battle begins, this character gains Hydro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32016,"name":"Aegis of the Abyss","descriptionraw":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the <color=#FFFFFFFF>$[C132012]</color>.","descriptionreplaced":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the <color=#FFFFFFFF>Hydro Ward</color>.","description":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the Hydro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hydrohilichurlrogue":{"id":4209,"name":"Hydro Hilichurl Rogue","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":22051,"name":"Whirling Scythe","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Slash of Surging Tides","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf an opposing character has <color=#FFFFFFFF>$[C106]</color> or <color=#FFFFFFFF>$[C122052]</color> attached, this character gains 1 $[K310]. (Once per Round)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nIf an opposing character has <color=#FFFFFFFF>Frozen</color> or <color=#FFFFFFFF>Mist Bubble Prison</color> attached, this character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","description":"Deals 3 Hydro DMG.\nIf an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22056,"name":"Bubblefloat Blitz","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Attaches <color=#FFFFFFFF>$[C122051]</color> to this character.\\n(Characters with <color=#FFFFFFFF>$[C122051]</color> equipped can use the Technique: <color=#FFFFFFFF>$[S1220511]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Attaches <color=#FFFFFFFF>Mist Bubble Slime</color> to this character.\\n(Characters with <color=#FFFFFFFF>Mist Bubble Slime</color> equipped can use the Technique: <color=#FFFFFFFF>Bubble Battle Tactics</color>)","description":"Deals 4 Hydro DMG. Attaches Mist Bubble Slime to this character.\n(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"Slash of Surging Tides","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"hydrosamachurl":{"id":3202,"name":"Hydro Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":32021,"name":"Staff Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical 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DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"iceshieldwallmitachurl":{"id":3101,"name":"Ice Shieldwall Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Cryo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":31011,"name":"Plata Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31012,"name":"Da Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31013,"name":"Aba Movo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31014,"name":"Hoarfrost Greatshield","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Hoarfrost Greatshield</color>.","description":"(Passive) When the battle begins, this character gains Hoarfrost Greatshield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31015,"name":"Shattered Shield","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jadeplumeterrorshroom":{"id":4701,"name":"Jadeplume Terrorshroom","hp":36,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then consumes all <color=#FFFFFFFF>$[C127011]</color> stacks. For each stack consumed, this instance deals +1 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then consumes all <color=#FFFFFFFF>Radical Vitality</color> stacks. For each stack consumed, this instance deals +1 DMG.","description":"Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Radical Vitality</color>.","description":"(Passive) When the battle begins, this character gains Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jadeplumeterrorshroom-01":{"id":4702,"name":"Jadeplume Terrorshroom","hp":48,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then consumes all <color=#FFFFFFFF>$[C127011]</color> stacks. For each stack consumed, this instance deals +1 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then consumes all <color=#FFFFFFFF>Radical Vitality</color> stacks. For each stack consumed, this instance deals +1 DMG.","description":"Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Radical Vitality</color>.","description":"(Passive) When the battle begins, this character gains Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jadeplumeterrorshroom-02":{"id":4703,"name":"Jadeplume Terrorshroom","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then consumes all <color=#FFFFFFFF>$[C127011]</color> stacks. For each stack consumed, this instance deals +1 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then consumes all <color=#FFFFFFFF>Radical Vitality</color> stacks. For each stack consumed, this instance deals +1 DMG.","description":"Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Radical Vitality</color>.","description":"(Passive) When the battle begins, this character gains Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jadeplumeterrorshroom-03":{"id":4704,"name":"Jadeplume Terrorshroom","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], then consumes all <color=#FFFFFFFF>$[C127011]</color> stacks. For each stack consumed, this instance deals +1 DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then consumes all <color=#FFFFFFFF>Radical Vitality</color> stacks. For each stack consumed, this instance deals +1 DMG.","description":"Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Radical Vitality</color>.","description":"(Passive) When the battle begins, this character gains Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"kairagidancingthunder":{"id":3401,"name":"Kairagi: Dancing Thunder","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_KAIRAGI"],"tagstext":["Electro","Other Weapons","Kairagi"],"skills":[{"id":34011,"name":"Three Point Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34012,"name":"Leaping Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34013,"name":"Iai: Sheathed","descriptionraw":"$[K53]: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Iai: Stormbreath</color>.","description":"Prepare Skill: Iai: Stormbreath.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34014,"name":"Kamuna Talisman: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Kamuna Talisman: Electro</color>.","description":"(Passive) When the battle begins, this character gains Kamuna Talisman: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34015,"name":"Final Frenzy","descriptionraw":"When another of your Kairagi characters gets defeated, this character gains <color=#FFFFFFFF>$[C134012]</color>.","descriptionreplaced":"When another of your Kairagi characters gets defeated, this character gains <color=#FFFFFFFF>Final Frenzy</color>.","description":"When another of your Kairagi characters gets defeated, this character gains Final Frenzy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34016,"name":"Iai: Stormbreath","descriptionraw":"(Prepare for 2 turns)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 2 turns)\\nDeals 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 2 turns)\nDeals 6 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":34017,"name":"Iai: Breathing","descriptionraw":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>Iai: Stormbreath</color>.","description":"(Prepared for 1 Turn)\nThe next time this character acts, they will use the Skill Iai: Stormbreath.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"kairagifierymight":{"id":3303,"name":"Kairagi: Fiery Might","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_KAIRAGI"],"tagstext":["Pyro","Other Weapons","Kairagi"],"skills":[{"id":33031,"name":"Three Point Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33032,"name":"Leaping Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33033,"name":"Iai: Sheathed","descriptionraw":"$[K53]: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Iai: Fiery Wind</color>.","description":"Prepare Skill: Iai: Fiery Wind.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33034,"name":"Kamuna Talisman: Pyro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Kamuna Talisman: Pyro</color>.","description":"(Passive) When the battle begins, this character gains Kamuna Talisman: Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33035,"name":"Final Frenzy","descriptionraw":"When another of your Kairagi characters gets defeated, this character gains <color=#FFFFFFFF>$[C133032]</color>.","descriptionreplaced":"When another of your Kairagi characters gets defeated, this character gains <color=#FFFFFFFF>Final Frenzy</color>.","description":"When another of your Kairagi characters gets defeated, this character gains Final Frenzy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33036,"name":"Iai: Fiery Wind","descriptionraw":"(Prepare for 2 turns)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 2 turns)\\nDeals 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 2 turns)\nDeals 6 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":33037,"name":"Iai: Breathing","descriptionraw":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>Iai: Fiery Wind</color>.","description":"(Prepared for 1 Turn)\nThe next time this character acts, they will use the Skill Iai: Fiery Wind.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"largecryoslime":{"id":3108,"name":"Large Cryo Slime","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":31081,"name":"Bounce","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31082,"name":"Frigid Spray","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31083,"name":"Slam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 5 Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"largehydroslime":{"id":3207,"name":"Large Hydro Slime","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32071,"name":"Ram","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32072,"name":"Bubble Spray","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C132071]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Gurgling Bubble</color>.","description":"Deals 2 Hydro DMG. The target character receives Gurgling Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32073,"name":"Jumping Slam","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"lasignora":{"id":4103,"name":"La Signora","transformsinto":[6302],"hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. The target character receives <color=#FFFFFFFF>Sheer Cold</color>.","description":"Deals 2 Cryo DMG. The target character receives Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP. Removes <color=#FFFFFFFF>$[C121021]</color>. This character permanently switches to $[K1013] state.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals this character for 2 HP. Removes <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>. This character permanently switches to <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","description":"Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21026,"name":"Might of Delusion","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121023]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"(Passive) When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-01":{"id":4104,"name":"La Signora","transformsinto":[6303],"hp":50,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. The target character receives <color=#FFFFFFFF>Sheer Cold</color>.","description":"Deals 2 Cryo DMG. The target character receives Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP. Removes <color=#FFFFFFFF>$[C121021]</color>. This character permanently switches to $[K1013] state.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals this character for 2 HP. Removes <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>. This character permanently switches to <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","description":"Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21027,"name":"Might of Delusion","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121024]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"(Passive) When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-02":{"id":4105,"name":"La Signora","transformsinto":[6304],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Other Weapons","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. The target character receives <color=#FFFFFFFF>Sheer Cold</color>.","description":"Deals 2 Cryo DMG. The target character receives Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], heals this character for 2 HP. Removes <color=#FFFFFFFF>$[C121021]</color>. This character permanently switches to $[K1013] state.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heals this character for 2 HP. Removes <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>. This character permanently switches to <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","description":"Deals 4 Cryo DMG, heals this character for 2 HP. Removes Ice-Sealed Crimson Witch of Embers. This character permanently switches to Crimson Witch of Embers state.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"Might of Delusion","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C121021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"(Passive) When the battle begins, this character gains Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"maguukenki":{"id":4501,"name":"Maguu Kenki","hp":20,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Summons 1 Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Summons 1 Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","description":"Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"maguukenki-01":{"id":4502,"name":"Maguu Kenki","hp":28,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Other Weapons","Monster"],"skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Summons 1 Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Summons 1 <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Summons 1 <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Summons 1 Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, triggers the effect(s) of all your <color=#FFFFFFFF>Shadowsword</color> Summon(s). (Does not consume their Usages)","description":"Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":4406,"name":"Millennial Pearl Seahorse","hp":18,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24031,"name":"Tail Sweep","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24038,"name":"Swirling School of Fish","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nIf this character has <color=#FFFFFFFF>$[C124033]</color> attached, that $[K3] +1. (Once per Round)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nIf this character has <color=#FFFFFFFF>Fontemer Pearl</color> attached, that <color=#FFFFFFFF>Usage(s)</color> +1. (Once per Round)","description":"Deals 3 Electro DMG.\nIf this character has Fontemer Pearl attached, that Usage(s) +1. 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(Once per Round)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24036,"name":"Fontemer Hoarthunder","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], attaches <color=#FFFFFFFF>$[C124033]</color> to this character, and summons 1 <color=#FFFFFFFF>$[C124031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, attaches <color=#FFFFFFFF>Fontemer Pearl</color> to this character, and summons 1 <color=#FFFFFFFF>Resonant Coral Orb</color>.","description":"Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24035,"name":"Pearl Armor","descriptionraw":"(Passive) When the battle begins, attach <color=#FFFFFFFF>$[C124033]</color> to this character.","descriptionreplaced":"(Passive) When the battle begins, attach <color=#FFFFFFFF>Fontemer Pearl</color> to this character.","description":"(Passive) When the battle begins, attach Fontemer Pearl to this character.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mirrormaiden":{"id":4203,"name":"Mirror Maiden","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Other Weapons","Fatui"],"skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Refraction</color>.","description":"Deals 3 Hydro DMG. The target character receives Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mirrormaiden-01":{"id":4204,"name":"Mirror Maiden","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Other Weapons","Fatui"],"skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. The target character receives <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. The target character receives <color=#FFFFFFFF>Refraction</color>.","description":"Deals 3 Hydro DMG. The target character receives Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 5 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nobushihitsukeban":{"id":3305,"name":"Nobushi: Hitsukeban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE"],"tagstext":["Pyro","Other Weapons"],"skills":[{"id":33051,"name":"Combo Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical 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Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30036,"name":"Zanshin","descriptionraw":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","descriptionreplaced":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","description":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"nobushijintouban":{"id":3003,"name":"Nobushi: Jintouban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE"],"tagstext":["No Elemental Type","Other Weapons"],"skills":[{"id":30031,"name":"Combo Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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$[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 2 turns)\\nDeals 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 2 turns)\nDeals 6 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30035,"name":"Iai: Breathing","descriptionraw":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>Iai: Thrust</color>.","description":"(Prepared for 1 Turn)\nThe next time this character acts, they will use the Skill Iai: Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30036,"name":"Zanshin","descriptionraw":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","descriptionreplaced":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","description":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"nobushikikouban":{"id":3405,"name":"Nobushi: Kikouban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE"],"tagstext":["Electro","Other Weapons"],"skills":[{"id":34051,"name":"Combo Slash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34052,"name":"Mechanical Thunderbow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":30033,"name":"Iai: Sheathed","descriptionraw":"$[K53]: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF>Iai: Thrust</color>.","description":"Prepare Skill: Iai: Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30034,"name":"Iai: Thrust","descriptionraw":"(Prepare for 2 turns)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 2 turns)\\nDeals 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"(Prepare for 2 turns)\nDeals 6 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30035,"name":"Iai: Breathing","descriptionraw":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"(Prepared for 1 Turn)\\nThe next time this character acts, they will use the Skill <color=#FFFFFFFF>Iai: Thrust</color>.","description":"(Prepared for 1 Turn)\nThe next time this character acts, they will use the Skill Iai: Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30036,"name":"Zanshin","descriptionraw":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","descriptionreplaced":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","description":"(Passive) End Phase: If this character is the active character, they gain 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"pureelectrohypostasis":{"id":4403,"name":"Pure Electro Hypostasis","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S24015]</color> and <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> and <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Deals 2 Electro DMG and then separately performs \"Prepare Skill\" for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Deals 2 Electro DMG, summons Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"(Prepare for 1 turn)\nDeals 2 Electro DMG. Then, perform \"Prepare Skill\" for Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 3 Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"pyroabyssmage":{"id":3301,"name":"Pyro Abyss Mage","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":33011,"name":"Flamewave","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33012,"name":"Blazing Visage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33013,"name":"Rite of the Molten Eruption","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 7 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 7 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33014,"name":"Pyro Ward","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C133011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Pyro Ward</color>.","description":"(Passive) When the battle begins, this character gains Pyro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"pyroabyssmage-01":{"id":5301,"name":"Pyro Abyss Mage","hp":6,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":33011,"name":"Flamewave","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33012,"name":"Blazing Visage","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33013,"name":"Rite of the Molten Eruption","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 7 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 7 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33014,"name":"Pyro Ward","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C133011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Pyro Ward</color>.","description":"(Passive) When the battle begins, this character gains Pyro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33016,"name":"Aegis of the Abyss","descriptionraw":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the <color=#FFFFFFFF>$[C133011]</color>.","descriptionreplaced":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the <color=#FFFFFFFF>Pyro Ward</color>.","description":"(Passive) When the Ward is broken, after this character uses a Skill: Restore the Pyro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"pyrowhopperflower":{"id":3309,"name":"Pyro Whopperflower","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":33091,"name":"Fierce Headbutt","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33092,"name":"Scorching Leaves","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 3 Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33093,"name":"Roasted Nectar Burst","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 7 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 7 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33094,"name":"Masterful Mimicry","descriptionraw":"<color=#FFFFFFFF>At the start of the Round:</color> The opponent must pick 1 of 3 random cards. If they choose the Whopperflower's Disguise, the Whopperflower gains 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>At the start of the Round:</color> The opponent must pick 1 of 3 random cards. If they choose the Whopperflower's Disguise, the Whopperflower gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"At the start of the Round: The opponent must pick 1 of 3 random cards. If they choose the Whopperflower's Disguise, the Whopperflower gains 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch":{"id":4201,"name":"Rhodeia of Loch","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Randomly summons 1 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 1 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Randomly summons 2 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 2 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. For each friendly Summon on the field, deals +1 additional DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. For each friendly Summon on the field, deals +1 additional DMG.","description":"Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch-01":{"id":4202,"name":"Rhodeia of Loch","hp":45,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Randomly summons 1 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 1 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Randomly summons 2 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 2 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. For each friendly Summon on the field, deals +1 additional DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. For each friendly Summon on the field, deals +1 additional DMG.","description":"Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch-02":{"id":4205,"name":"Rhodeia of Loch","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Randomly summons 1 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 1 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Randomly summons 2 <color=#FFFFFFFF>$[C122010]</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of $[C122010] can exist at the same time in the summons area).","descriptionreplaced":"Randomly summons 2 <color=#FFFFFFFF>Oceanid Mimic</color> (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","description":"Randomly summons 2 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones, at most 2 types of Oceanid Mimic can exist at the same time in the summons area).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. For each friendly Summon on the field, deals +1 additional DMG.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. For each friendly Summon on the field, deals +1 additional DMG.","description":"Deals 4 Hydro DMG. For each friendly Summon on the field, deals +1 additional DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rockfondrifthound":{"id":3602,"name":"Rockfond Rifthound","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Other Weapons","Monster"],"skills":[{"id":36021,"name":"Corrosive Claws","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> at the opponent's play area.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> at the opponent's play area.","description":"Deals 1 Geo DMG, creates 1 Corrosion at the opponent's play area.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36022,"name":"Crystal Cracker","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> at the opponent's play area.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> at the opponent's play area.","description":"Deals 2 Geo DMG, creates 1 Corrosion at the opponent's play area.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36023,"name":"Pursuer's Mark","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> at the opponent's play area.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> at the opponent's play area.","description":"Deals 6 Geo DMG, creates 1 Corrosion at the opponent's play area.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36024,"name":"Elemental Devourer","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C136022]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Devourer</color>.","description":"(Passive) When the battle begins, this character gains Elemental Devourer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rockshieldwallmitachurl":{"id":3601,"name":"Rock Shieldwall Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":36011,"name":"Plata Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36012,"name":"Da Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36013,"name":"Aba Movo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36014,"name":"Craggy Greatshield","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C136011]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Craggy Greatshield</color>.","description":"(Passive) When the battle begins, this character gains Craggy Greatshield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"ruindrakeearthguard":{"id":3005,"name":"Ruin Drake: Earthguard","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30051,"name":"Close Expulsion","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30052,"name":"Sudden Charge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30053,"name":"Energy Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. If this character has absorbed Elemental Energy, it will release that element for +1 DMG and change DMG type to the absorbed element.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. If this character has absorbed Elemental Energy, it will release that element for +1 DMG and change DMG type to the absorbed element.","description":"Deals 5 Physical DMG. If this character has absorbed Elemental Energy, it will release that element for +1 DMG and change DMG type to the absorbed element.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30054,"name":"Standard Armor","descriptionraw":"(Passive) The $[K100] this character receives is halved (Rounded up)","descriptionreplaced":"(Passive) The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character receives is halved (Rounded up)","description":"(Passive) The Physical DMG this character receives is halved (Rounded up)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30055,"name":"Elemental Absorption","descriptionraw":"(Passive) <color=#FFFFFFFF>When no element has been absorbed and this character takes Elemental DMG</color>, absorb that element.\\nHalve DMG of that element taken by this character. (Rounded up)","descriptionreplaced":"(Passive) <color=#FFFFFFFF>When no element has been absorbed and this character takes Elemental DMG</color>, absorb that element.\\nHalve DMG of that element taken by this character. (Rounded up)","description":"(Passive) When no element has been absorbed and this character takes Elemental DMG, absorb that element.\nHalve DMG of that element taken by this character. (Rounded up)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30056,"name":"Elemental Absorption","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"ruinguard":{"id":3004,"name":"Ruin Guard","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30041,"name":"Stern Blow","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30042,"name":"Spiral Close-In","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S30045]</color> and <color=#FFFFFFFF>$[S30046]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>High-Frequency Whirling Assault</color> and <color=#FFFFFFFF>Hyperspeed Whirling Assault</color>.","description":"Deals 1 Physical DMG and then separately performs \"Prepare Skill\" for High-Frequency Whirling Assault and Hyperspeed Whirling Assault.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30043,"name":"Suppressive Volley","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C130041]</color> in the opponent's play area.","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, creates 1 <color=#FFFFFFFF>Seeking Missile</color> in the opponent's play area.","description":"Deals 4 Physical DMG, creates 1 Seeking Missile in the opponent's play area.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30044,"name":"Standard Armor","descriptionraw":"(Passive) The $[K100] this character receives is halved (Rounded up)","descriptionreplaced":"(Passive) The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character receives is halved (Rounded up)","description":"(Passive) The Physical DMG this character receives is halved (Rounded up)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30045,"name":"High-Frequency Whirling Assault","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S30046]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Hyperspeed Whirling Assault</color>.","description":"(Prepare for 1 turn)\nDeals 1 Physical DMG. Then, perform \"Prepare Skill\" for Hyperspeed Whirling Assault.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":30046,"name":"Hyperspeed Whirling Assault","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. This character also gains 1 bonus Energy.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. This character also gains 1 bonus Energy.","description":"(Prepare for 1 turn)\nDeals 1 Physical DMG. This character also gains 1 bonus Energy.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"stonehidelawachurl":{"id":4601,"name":"Stonehide Lawachurl","hp":12,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"stonehidelawachurl-01":{"id":4602,"name":"Stonehide Lawachurl","hp":16,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>.","description":"(Passive) When the battle begins, this character gains Stonehide and Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl-02":{"id":4603,"name":"Stonehide Lawachurl","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>.","description":"(Passive) When the battle begins, this character gains Stonehide and Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl-03":{"id":4604,"name":"Stonehide Lawachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Other Weapons","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>.","description":"(Passive) When the battle begins, this character gains Stonehide and Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"suppressionspecialistmek":{"id":3007,"name":"Suppression Specialist Mek","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["No Elemental Type","Other Weapons","Monster"],"skills":[{"id":30071,"name":"Long-Range Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 1 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30072,"name":"Retreating Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], switches your character to the next character.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, switches your character to the next character.","description":"Deals 3 Physical DMG, switches your character to the next character.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30073,"name":"Burst Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 4 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"suppressionspecialistmekousia":{"id":3308,"name":"Suppression Specialist Mek - Ousia","transformsinto":[3007],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Other Weapons","Monster"],"skills":[{"id":33081,"name":"Short-Range Snap Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Deals 1 Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33082,"name":"Spread Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], deals <color=#FFFFFFFF>1 $[K5]</color> to all opposing characters on standby.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deals <color=#FFFFFFFF>1 <color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.","description":"Deals 1 Pyro DMG, deals 1 Piercing DMG to all opposing characters on standby.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33083,"name":"Combined Fire","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] and then separately performs \"$[K53]\" for <color=#FFFFFFFF>$[S33085]</color> and <color=#FFFFFFFF>$[S33086]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and then separately performs \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Combined Fire: Light Barrage</color> and <color=#FFFFFFFF>Combined Fire: Piercing Salvo</color>.","description":"Deals 2 Pyro DMG and then separately performs \"Prepare Skill\" for Combined Fire: Light Barrage and Combined Fire: Piercing Salvo.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33084,"name":"Arkhe: Ousia","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3505}Arkhe: Pneuma,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Pneuma,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33085,"name":"Combined Fire: Light Barrage","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Then, perform \"$[K53]\" for <color=#FFFFFFFF>$[S33086]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Then, perform \"<color=#FFFFFFFF>Prepare Skill</color>\" for <color=#FFFFFFFF>Combined Fire: Piercing Salvo</color>.","description":"(Prepare for 1 turn)\nDeals 2 Pyro DMG. Then, perform \"Prepare Skill\" for Combined Fire: Piercing Salvo.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":33086,"name":"Combined Fire: Piercing Salvo","descriptionraw":"(Prepare for 1 turn)\\nDeals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"(Prepare for 1 turn)\nDeals 2 Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"suppressionspecialistmekpneuma":{"id":3704,"name":"Suppression Specialist Mek - Pneuma","transformsinto":[3007],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":37041,"name":"Precision Shot","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 1 Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37042,"name":"Wildgrass Ball","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37043,"name":"Launch Grenade","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C137041]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, summons 1 <color=#FFFFFFFF>Delayed Fuse Munitions</color>.","description":"Deals 2 Dendro DMG, summons 1 Delayed Fuse Munitions.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37044,"name":"Arkhe: Pneuma","descriptionraw":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become $[K1014], and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","descriptionreplaced":"<color=#FFFFFFFF>After being damaged by characters with \"{SPRITE_PRESET#3504}Arkhe: Ousia,\"</color> this character will become <color=#FFFFFFFF>Deactivated</color>, and <color=#FFFFFFFF>cannot use skills</color> until this Round ends.","description":"After being damaged by characters with \"Arkhe: Ousia,\" this character will become Deactivated, and cannot use skills until this Round ends.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"taintedhydrophantasm":{"id":3209,"name":"Tainted Hydro Phantasm","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Other Weapons","Monster"],"skills":[{"id":32091,"name":"Tainted Water Strike","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 1 Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32092,"name":"Spouting Waves","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 2 Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32093,"name":"Tainted Water Surge","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Deals 4 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Deals 4 Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32094,"name":"Elemental Sedimentation: Hydro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32095,"name":"Tainted Waters Change Their Shape","descriptionraw":"(Passive) Will not be <color=#FFFFFFFF>$[C106]</color>;\\nThis character gains +2 DMG when their HP does not exceed 5.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If this character's HP is at least 6, deal 1 $[K5] to all opposing standby characters.","descriptionreplaced":"(Passive) Will not be <color=#FFFFFFFF>Frozen</color>;\\nThis character gains +2 DMG when their HP does not exceed 5.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If this character's HP is at least 6, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters.","description":"(Passive) Will not be Frozen;\nThis character gains +2 DMG when their HP does not exceed 5.\nAfter this character uses a Skill: If this character's HP is at least 6, deal 1 Piercing DMG to all opposing standby characters.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundercravenrifthound":{"id":3409,"name":"Thundercraven Rifthound","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":34091,"name":"Cankering Claws","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> on the opponent's side of the field.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> on the opponent's side of the field.","description":"Deals 1 Electro DMG, creates 1 Corrosion on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34092,"name":"Corrosive Electro Crystal","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> on the opponent's side of the field.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> on the opponent's side of the field.","description":"Deals 2 Electro DMG, creates 1 Corrosion on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34093,"name":"Devouring Bite","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C136021]</color> on the opponent's side of the field.","basedamage":6,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 6 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, creates 1 <color=#FFFFFFFF>Corrosion</color> on the opponent's side of the field.","description":"Deals 6 Electro DMG, creates 1 Corrosion on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34094,"name":"Elemental Devourer","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134091]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Devourer</color>.","description":"(Passive) When the battle begins, this character gains Elemental Devourer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundermanifestation":{"id":4404,"name":"Thunder Manifestation","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Strifeful Lightning","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the opposing character affected by <color=#FFFFFFFF>$[C124022]</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the opposing character affected by <color=#FFFFFFFF>Lightning Rod</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","description":"Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Deals 2 Electro DMG, summons 1 Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"(Passive) When battle begins, create a <color=#FFFFFFFF>$[C124021]</color> on the opponent's side of the field.","descriptionreplaced":"(Passive) When battle begins, create a <color=#FFFFFFFF>Lightning Strike Probe</color> on the opponent's side of the field.","description":"(Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Thunder Manifestation","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Other Weapons","Monster"],"skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Deals 1 Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Strifeful Lightning","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] to the opposing character affected by <color=#FFFFFFFF>$[C124022]</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the opposing character affected by <color=#FFFFFFFF>Lightning Rod</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)","description":"Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons 1 <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, summons 1 <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Deals 2 Electro DMG, summons 1 Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"(Passive) When battle begins, create a <color=#FFFFFFFF>$[C124021]</color> on the opponent's side of the field.","descriptionreplaced":"(Passive) When battle begins, create a <color=#FFFFFFFF>Lightning Strike Probe</color> on the opponent's side of the field.","description":"(Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"(Passive) When the battle begins, this character gains Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"Winged Cryoshroom","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Other Weapons","Monster"],"skills":[{"id":31051,"name":"Spore Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 1 Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31052,"name":"Rolling Spray","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 3 Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31053,"name":"Divebomb","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Deals 5 Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"State Change","descriptionraw":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>$[C137011]</color> State.\\nAfter this character takes $[K103], it will become <color=#FFFFFFFF>$[C137012]</color>.\\nAfter this character takes $[K104], it will become <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Passive) When the battle begins, the character will be in the <color=#FFFFFFFF>Aerial Superiority</color> State.\\nAfter this character takes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, it will become <color=#FFFFFFFF>Scorched</color>.\\nAfter this character takes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, it will become <color=#FFFFFFFF>Activated</color>.","description":"(Passive) When the battle begins, the character will be in the Aerial Superiority State.\nAfter this character takes Pyro DMG, it will become Scorched.\nAfter this character takes Electro DMG, it will become Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"Winged Dendroshroom","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Other Weapons","Monster"],"skills":[{"id":37011,"name":"Spore Bullet","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 1 Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"Rolling Spray","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 3 Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"Divebomb","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Deals 5 Dendro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"State Change","descriptionraw":"(Passive) When the battle begins, the character will be in a <color=#FFFFFFFF>$[C137011]</color>.\\nAfter this character takes $[K103], it will become <color=#FFFFFFFF>$[C137012]</color>.\\nAfter this character takes $[K104], it will become <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Passive) When the battle begins, the character will be in a <color=#FFFFFFFF>Aerial Superiority</color>.\\nAfter this character takes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, it will become <color=#FFFFFFFF>Scorched</color>.\\nAfter this character takes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, it will become <color=#FFFFFFFF>Activated</color>.","description":"(Passive) When the battle begins, the character will be in a Aerial Superiority.\nAfter this character takes Pyro DMG, it will become Scorched.\nAfter this character takes Electro DMG, it will become Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Wooden Shieldwall Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Other Weapons","Monster","Hilichurl"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 2 Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 3 Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Deals 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Deals 5 Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Crudewood Greatshield","descriptionraw":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>$[C137021]</color>.","descriptionreplaced":"(Passive) When the battle begins, this character gains <color=#FFFFFFFF>Crudewood Greatshield</color>.","description":"(Passive) When the battle begins, this character gains Crudewood Greatshield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":37025,"name":"Shattered Shield","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"Absorbing Prism","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Electro Hypostasis, heal that character for 3 HP and attach the Electro Crystal Core to them.\n(You must have Electro Hypostasis in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>$[K1]:</color> When your active character is <color=#FFFFFFFF>$[A2401]</color>, heal that character for 3 HP and attach the <color=#FFFFFFFF>$[C124014]</color> to them.\\n(You must have $[A2401] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Combat Action</color>:</color> When your active character is <color=#FFFFFFFF>Electro Hypostasis</color>, heal that character for 3 HP and attach the <color=#FFFFFFFF>Electro Crystal Core</color> to them.\\n(You must have Electro Hypostasis in your deck to add this card to your deck.)","storytitle":"Electro Hypostasis: Absorbing Prism","storytext":"\"Here's our chance!\"\n\"Hey, it's on our side!\"","source":"Reward for accepting the Tavern Challenge against the Electro Hypostasis at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"Abundant Phlogiston","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.","descriptionraw":"<color=#FFFFFFFF>After the next time your character uses Nightsoul points this Round:</color> This character will regain 1 Nightsoul point.","descriptionreplaced":"<color=#FFFFFFFF>After the next time your character uses Nightsoul points this Round:</color> This character will regain 1 Nightsoul point.","storytitle":"Abundant Phlogiston","storytext":"A special high-temperature thermal energy that can be found throughout Natlan. It comes in all shapes and sizes, and has many wondrous uses...\nAfter Nightsoul points are fully depleted, warriors will switch to consuming Phlogiston to maintain their Nightsoul's Blessing.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"Abyssal Mayhem: Hydrospout","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Tartaglia, equip this card.\nAfter Tartaglia equips this card, immediately use Foul Legacy: Raging Tide once.\nEnd Phase: When Tartaglia is on the field and has this card equipped, deal 1 Piercing DMG to the opponent's active character if they have Riptide attached.\n(You must have Tartaglia in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1204]</color>, equip this card.\\nAfter $[A1204] equips this card, immediately use <color=#FFD780FF>$[S12042]</color> once.\\nEnd Phase: When $[A1204] is on the field and has this card equipped, deal 1 $[K5] to the opponent's active character if they have <color=#FFFFFFFF>$[C112043]</color> attached.\\n(You must have $[A1204] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Tartaglia</color>, equip this card.\\nAfter Tartaglia equips this card, immediately use <color=#FFD780FF>Foul Legacy: Raging Tide</color> once.\\nEnd Phase: When Tartaglia is on the field and has this card equipped, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to the opponent's active character if they have <color=#FFFFFFFF>Riptide</color> attached.\\n(You must have Tartaglia in your deck to add this card to your deck.)","storytitle":"Tartaglia: Hydrospout","storytext":"A reckless yet precise blow.","source":"Reward for inviting Tartaglia to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Abyssal Summons","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Summon 1 Random Hilichurl Summon!\n(You must have at least 2 Monster characters in your deck to add this card to your deck.)","descriptionraw":"Summon 1 $[K1001]!\\n(You must have at least 2 {SPRITE_PRESET#3503}Monster characters in your deck to add this card to your deck.)","descriptionreplaced":"Summon 1 <color=#FFFFFFFF>Random Hilichurl Summon</color>!\\n(You must have at least 2 {SPRITE_PRESET#3503}Monster characters in your deck to add this card to your deck.)","storytitle":"Abyssal Summons","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Abyssal Summons","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Summons deal +1 DMG.\nWhen the Round begins: Randomly summon 1 Hilichurl.","descriptionraw":"Your Summons deal +1 DMG.\\n<color=#FFFFFFFF>When the Round begins:</color> Randomly summon 1 Hilichurl.","descriptionreplaced":"Your Summons deal +1 DMG.\\n<color=#FFFFFFFF>When the Round begins:</color> Randomly summon 1 Hilichurl.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"A Cold Blade Like a Shadow","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Lynette, equip this card.\nAfter Lynette equips this card, immediately use Enigmatic Feint once.\nAfter your Lynette, who has this card equipped, uses Enigmatic Feint for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.\n(You must have Lynette in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1508]</color>, equip this card.\\nAfter $[A1508] equips this card, immediately use <color=#FFD780FF>$[S15082]</color> once.\\nAfter your $[A1508], who has this card equipped, uses <color=#FFFFFFFF>$[S15082]</color> for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.\\n(You must have $[A1508] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Lynette</color>, equip this card.\\nAfter Lynette equips this card, immediately use <color=#FFD780FF>Enigmatic Feint</color> once.\\nAfter your Lynette, who has this card equipped, uses <color=#FFFFFFFF>Enigmatic Feint</color> for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.\\n(You must have Lynette in your deck to add this card to your deck.)","storytitle":"Lynette: A Cold Blade Like a Shadow","storytext":"\"Step on up!\"","source":"Reward for inviting Lynette to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Adeptus' Temptation","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, the target character's next Elemental Burst deals +3 DMG.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, the target character's next <color=#FFFFFFFF>Elemental Burst</color> deals +3 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, the target character's next <color=#FFFFFFFF>Elemental Burst</color> deals +3 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Adeptus' Temptation","storytext":"It is said that this name was derived from this dish's ability to tempt an adeptus to return to the mortal realm. But that begs the question... Which adeptus was that?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Adeptus' Temptation","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"Target character gains +3 ATK in the first Round.","descriptionraw":"Target character gains +3 ATK in the first Round.","descriptionreplaced":"Target character gains +3 ATK in the first Round.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Adventurer's Bandana","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Heal self for 1 HP. (Max 3 times per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Heal self for 1 HP. (Max 3 times per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Trail-Tramper: Adventurer's Bandana","storytext":"\"All the secrets of the stars and the abyss await discovery by mere mortals.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"All Reprisals and Arrears, Mine to Bear","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Arlecchino, play this card on them. Attach 3 stacks of Bond of Life to Arlecchino.\nWhen your Arlecchino, who has this equipped, takes DMG, if possible, consume 1 stack of Bond of Life to negate 1 DMG.\n(You must have Arlecchino in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1314]</color>, play this card on them. Attach 3 stacks of <color=#FFFFFFFF>$[C122]</color> to $[A1314].\\nWhen your <color=#FFFFFFFF>$[A1314]</color>, who has this equipped, takes DMG, if possible, consume 1 stack of <color=#FFFFFFFF>$[C122]</color> to negate 1 DMG.\\n(You must have $[A1314] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Arlecchino</color>, play this card on them. Attach 3 stacks of <color=#FFFFFFFF>Bond of Life</color> to Arlecchino.\\nWhen your <color=#FFFFFFFF>Arlecchino</color>, who has this equipped, takes DMG, if possible, consume 1 stack of <color=#FFFFFFFF>Bond of Life</color> to negate 1 DMG.\\n(You must have Arlecchino in your deck to add this card to your deck.)","storytitle":"Arlecchino: All Reprisals and Arrears, Mine to Bear","storytext":"\"Everlasting as the moon.\"","source":"Reward for inviting Arlecchino to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"All Things Are of the Earth","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Baizhu, equip this card.\nAfter Baizhu equips this card, immediately use Holistic Revivification once.\nWhen your Baizhu, who has this card equipped, is on the field, when Seamless Shield activates a healing effect, generate 1 Elemental Dice of the same type as your active character.\n(You must have Baizhu in your deck to add this card to your deck)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1705]</color>, equip this card.\\nAfter $[A1705] equips this card, immediately use <color=#FFD780FF>$[S17053]</color> once.\\nWhen your $[A1705], who has this card equipped, is on the field, when <color=#FFFFFFFF>$[C117053]</color> activates a healing effect, generate 1 Elemental Dice of the same type as your active character.\\n(You must have $[A1705] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Baizhu</color>, equip this card.\\nAfter Baizhu equips this card, immediately use <color=#FFD780FF>Holistic Revivification</color> once.\\nWhen your Baizhu, who has this card equipped, is on the field, when <color=#FFFFFFFF>Seamless Shield</color> activates a healing effect, generate 1 Elemental Dice of the same type as your active character.\\n(You must have Baizhu in your deck to add this card to your deck)","storytitle":"\"All Things Are of the Earth\" Baizhu","storytext":"\"If you can perceive the heavens and the earth, defend against malignant auras with the flow of qi, and keep your mind clear, surely nothing can hinder you.\"","source":"Reward for inviting Baizhu to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Amethyst Crown","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After an opponent takes Dendro DMG when the character to which this is attached is the active character: Gain 1 Crowning Crystal. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\n(Max 2 per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After an opponent takes $[K107] when the character to which this is attached is the active character:</color> Gain 1 <color=#FFFFFFFF>Crowning Crystal</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\\n(Max 2 per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After an opponent takes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> when the character to which this is attached is the active character:</color> Gain 1 <color=#FFFFFFFF>Crowning Crystal</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\\n(Max 2 per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"A Pact Deeply Felt: Amethyst Crown","storytext":"\"In honor of the eternal oasis and the flourishing Padisarahs, the Lord of Flowers wore an amethyst crown.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Amos' Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\nWhen the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round)\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Amos' Bow","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\nWhen the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round)\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Strong-Willed: Amos' Bow","storytext":"\"I dreamt of ocean waves and sand, of lush forests and land.\"\n\"I dreamt of boars playing in berry bushes, of a towering spire.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Ancient Courtyard","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"You must have a character who has already equipped a Weapon or Artifact: The next time you play a Weapon or Artifact card in this Round: Spend 2 less Elemental Dice.\n(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionraw":"<color=#FFFFFFFF>You must have a character who has already equipped a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact: The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionreplaced":"<color=#FFFFFFFF>You must have a character who has already equipped a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact: The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","storytitle":"Ancient Courtyard","storytext":"\"Is mortal life not an empty shell, as unto a dream?\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nAfter the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the opposing character uses a Skill:</color> If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the opposing character uses a Skill:</color> If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Let the Wind Lead: Aquila Favonia","storytext":"This sword was ever at the hip of the warrior from another land, and it bore witness to her achievement in spreading justice and freedom across Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Aquila Favonia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Weapon","Sword","Automaton Card"],"description":"ATK +2.\nAfter the character to which this is attached takes DMG, heal self for 2 HP. (3 times per Round)","descriptionraw":"ATK +2.\\nAfter the character to which this is attached takes DMG, heal self for 2 HP. (3 times per Round)","descriptionreplaced":"ATK +2.\\nAfter the character to which this is attached takes DMG, heal self for 2 HP. (3 times per Round)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Arataki Itto, equip this card.\nAfter Arataki Itto equips this card, immediately use Fight Club Legend once.\nAfter your Arataki Itto, who has this card equipped, uses Fight Club Legend for the second time or more in one Round: If Superlative Superstrength is triggered, deal +1 additional DMG.\n(You must have Arataki Itto in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1605]</color>, equip this card.\\nAfter $[A1605] equips this card, immediately use <color=#FFD780FF>$[S16051]</color> once.\\nAfter your $[A1605], who has this card equipped, uses <color=#FFFFFFFF>$[S16051]</color> for the second time or more in one Round: If $[K1007] is triggered, deal +1 additional DMG.\\n(You must have $[A1605] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Arataki Itto</color>, equip this card.\\nAfter Arataki Itto equips this card, immediately use <color=#FFD780FF>Fight Club Legend</color> once.\\nAfter your Arataki Itto, who has this card equipped, uses <color=#FFFFFFFF>Fight Club Legend</color> for the second time or more in one Round: If <color=#FFFFFFFF>Superlative Superstrength</color> is triggered, deal +1 additional DMG.\\n(You must have Arataki Itto in your deck to add this card to your deck.)","storytitle":"Arataki Itto: Arataki Ichiban","storytext":"Whatever you do, remember to ride the momentum.","source":"Reward for inviting Arataki Itto to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Archaic Petra","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Of Mountains Mighty: Archaic Petra","storytext":"\"While the Millelith stands guard, evil shall never prevail!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"A Subordinate's Skills","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Thoma, equip this card.\nAfter Thoma equips this card, immediately use Crimson Ooyoroi once.\nWhen your Thoma, who has this card equipped, creates a Scorching Ooyoroi, its starting Usage(s) +1.\n(You must have Thoma in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1311]</color>, equip this card.\\nAfter $[A1311] equips this card, immediately use <color=#FFD780FF>$[S13113]</color> once.\\nWhen your $[A1311], who has this card equipped, creates a <color=#FFFFFFFF>$[C113112]</color>, its starting $[K3] +1.\\n(You must have $[A1311] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Thoma</color>, equip this card.\\nAfter Thoma equips this card, immediately use <color=#FFD780FF>Crimson Ooyoroi</color> once.\\nWhen your Thoma, who has this card equipped, creates a <color=#FFFFFFFF>Scorching Ooyoroi</color>, its starting <color=#FFFFFFFF>Usage(s)</color> +1.\\n(You must have Thoma in your deck to add this card to your deck.)","storytitle":"Thoma: A Subordinate's Skills","storytext":"\"It looks like I'm responsible for another smile.\"","source":"Reward for inviting Thoma to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"A Summation of Interest","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Charlotte, equip this card.\nAfter Charlotte equips this card, immediately use Framing: Freezing Point Composition once.\nWhen your Charlotte, who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with Snappy Silhouette attached, heal your active character for 2 HP. (Once per Round)\n(You must have Charlotte in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1110]</color>, equip this card.\\nAfter $[A1110] equips this card, immediately use <color=#FFD780FF>$[S11102]</color> once.\\nWhen your $[A1110], who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with <color=#FFFFFFFF>$[C111101]</color> attached, heal your active character for 2 HP. (Once per Round)\\n(You must have $[A1110] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Charlotte</color>, equip this card.\\nAfter Charlotte equips this card, immediately use <color=#FFD780FF>Framing: Freezing Point Composition</color> once.\\nWhen your Charlotte, who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with <color=#FFFFFFFF>Snappy Silhouette</color> attached, heal your active character for 2 HP. (Once per Round)\\n(You must have Charlotte in your deck to add this card to your deck.)","storytitle":"Charlotte: A Summation of Interest","storytext":"\"Breaking news!\"","source":"Reward for inviting Charlotte to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When you use a Technique: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 1 less Elemental Die. (Once per Round)","storytitle":"Atea","storytext":"A tribal warrior known as the \"Candlekeeper,\" the pride of the People of the Springs.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"A Thousand Floating Dreams","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nWhen your character triggers an Elemental Reaction: Deal +1 DMG. (Twice per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When your character triggers an Elemental Reaction:</color> Deal +1 DMG. (Twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When your character triggers an Elemental Reaction:</color> Deal +1 DMG. (Twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"A Thousand Nights' Dawnsong: A Thousand Floating Dreams","storytext":"\"There is an appointed time for all things to live and die, just like the ceaseless cycles of night and dawn.\"\n\"May the stories within this lamp grant you dreams worth looking forward to.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"A Thousand Young","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: Create 4 Awaken, My Kindred cards and randomly place them in your deck.\nWhen your Guardian of Apep's Oasis, who has this card equipped, is on the field: Your Proliferated Organism deals +1 DMG.\n(You must have Guardian of Apep's Oasis in your deck to add this card to your deck)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Create 4 <color=#FFFFFFFF>$[C127021]</color> cards and randomly place them in your deck.\\nWhen your <color=#FFFFFFFF>$[A2702]</color>, who has this card equipped, is on the field: Your <color=#FFFFFFFF>$[C127022]</color> deals +1 DMG.\\n(You must have $[A2702] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Create 4 <color=#FFFFFFFF>Awaken, My Kindred</color> cards and randomly place them in your deck.\\nWhen your <color=#FFFFFFFF>Guardian of Apep's Oasis</color>, who has this card equipped, is on the field: Your <color=#FFFFFFFF>Proliferated Organism</color> deals +1 DMG.\\n(You must have Guardian of Apep's Oasis in your deck to add this card to your deck)","storytitle":"Guardian of Apep's Oasis: A Thousand Young","storytext":"Apep once walked through an ocean of fragrant grass, gigantic trees, and unimaginably long vines like a fish with its many offspring swimming through the sea. Finally, the grass, trees, and vines withered and turned to dust, while countless beings as minute as grains of gravel built a fragile kingdom upon Apep's land.\nApep and its offspring made the sea of sand rage like boiling water and swept houses down as if they were falling leaves. Until the day when the new Lord of Sand reconciled with the king who lost their homeland, the dunes under the sun belonged to humanity, while the dragon's oasis remained in the hearts of the dragons.\nApep shared the knowledge of evolution with its many offspring, because spreading knowledge ensures dissemination while the stagnation of hoarded wisdom courted only decay. Till the day the promise between it and the Lord of Sand was finally attained, with ultimate wisdom claimed. Henceforth, it reaped only sights of oblivion, of an endless calamity...","source":"Reward for accepting the Tavern Challenge against the Guardian of Apep's Oasis at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Auto: Anemo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: This card gains +1 Usage for each Anemo character on your side.\nAfter your characters act: Your active character gains +1 action. (Once per Round)\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> This card gains +1 Usage for each Anemo character on your side.\\n<color=#FFFFFFFF>After your characters act:</color> Your active character gains +1 action. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> This card gains +1 Usage for each Anemo character on your side.\\n<color=#FFFFFFFF>After your characters act:</color> Your active character gains +1 action. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Auto: Cryo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: If you have 2/3/4 Cryo characters on your side, then the opposing side takes +1/2/3 DMG respectively during this match.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> If you have 2/3/4 Cryo characters on your side, then the opposing side takes +1/2/3 DMG respectively during this match.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> If you have 2/3/4 Cryo characters on your side, then the opposing side takes +1/2/3 DMG respectively during this match.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Auto: Dendro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: For every 1 Dendro character on your side, the opposing side takes +2 Elemental Reaction DMG during this match.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> For every 1 Dendro character on your side, the opposing side takes +2 Elemental Reaction DMG during this match.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> For every 1 Dendro character on your side, the opposing side takes +2 Elemental Reaction DMG during this match.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Auto: Electro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After your Electro characters act: One of your characters who does not have full Energy gains 1 Energy.","descriptionraw":"<color=#FFFFFFFF>After your Electro characters act:</color> One of your characters who does not have full Energy gains 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>After your Electro characters act:</color> One of your characters who does not have full Energy gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Auto: Enduring Rock","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Shields has no limit. For each Crystallize reaction you trigger, you gain 7 stacks of Shields.","descriptionraw":"Your $[C135] has no limit. For each Crystallize reaction you trigger, you gain 7 stacks of $[C135].","descriptionreplaced":"Your Shields has no limit. For each Crystallize reaction you trigger, you gain 7 stacks of Shields.","playcost":[]},"autoferventflames":{"id":520101,"name":"Auto: Fervent Flames","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Melt and Vaporize effects are changed to deal double DMG for this instance.\nOverloaded effect is changed to: DMG +6 for this instance, target is forcibly switched to the previous character.","descriptionraw":"Your {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color> and {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color> effects are changed to deal double DMG for this instance.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color> effect is changed to: DMG +6 for this instance, target is forcibly switched to the previous character.","descriptionreplaced":"Your {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color> and {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color> effects are changed to deal double DMG for this instance.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color> effect is changed to: DMG +6 for this instance, target is forcibly switched to the previous character.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Auto: Geo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: Each Geo character on your side grants your side 10 Shields points.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Each Geo character on your side grants your side 10 $[C135] points.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Each Geo character on your side grants your side 10 Shields points.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Auto: High Voltage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Catalyzing Field created by Quicken has different effects: Your side deals +1 Electro DMG and Dendro DMG. (Can stack, no stack limit)","descriptionraw":"Your <color=#FFFFFFFF>Catalyzing Field</color> created by {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color> has different effects: Your side deals +1 $[K104] and $[K107]. (Can stack, no stack limit)","descriptionreplaced":"Your <color=#FFFFFFFF>Catalyzing Field</color> created by {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color> has different effects: Your side deals +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Can stack, no stack limit)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Auto: Hydro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: Each Hydro character on your side increases your characters' Max HP by 4.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Each Hydro character on your side increases your characters' Max HP by 4.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Each Hydro character on your side increases your characters' Max HP by 4.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Auto: Nature and Wisdom","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When you select Food, Artifacts, Weapons, Characters, or powerful supporting forces: An additional option will be added.\nImmediately select Artifacts twice.","descriptionraw":"<color=#FFFFFFFF>When you select Food, Artifacts, Weapons, Characters, or powerful supporting forces:</color> An additional option will be added.\\nImmediately select Artifacts twice.","descriptionreplaced":"<color=#FFFFFFFF>When you select Food, Artifacts, Weapons, Characters, or powerful supporting forces:</color> An additional option will be added.\\nImmediately select Artifacts twice.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Auto: Pyro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: Each Pyro character on your side increases your characters' ATK by 1.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Each Pyro character on your side increases your characters' ATK by 1.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Each Pyro character on your side increases your characters' ATK by 1.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Auto: Slowing Water","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After your opponent takes Electro-Charged DMG: Apply 4 Stormstream stacks to them. (After actions, they take Piercing DMG based on the number of stacks)","descriptionraw":"After your opponent takes {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color> DMG: Apply 4 <color=#FFFFFFFF>$[C144]</color> stacks to them. (After actions, they take $[K5] based on the number of stacks)","descriptionreplaced":"After your opponent takes {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color> DMG: Apply 4 <color=#FFFFFFFF>Stormstream</color> stacks to them. (After actions, they take <color=#FFFFFFFF>Piercing DMG</color> based on the number of stacks)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Auto: Sprawling Greenery","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After the opposing side takes Bloom DMG: All opponents take 2 Piercing DMG.\nAfter the opposing side takes Burning DMG: Apply 2 stacks of Perpetual Burn to them.","descriptionraw":"After the opposing side takes {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color> DMG: All opponents take 2 Piercing DMG.\\nAfter the opposing side takes {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color> DMG: Apply 2 stacks of $[C133] to them.","descriptionreplaced":"After the opposing side takes {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color> DMG: All opponents take 2 Piercing DMG.\\nAfter the opposing side takes {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color> DMG: Apply 2 stacks of Perpetual Burn to them.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Auto: Stone and Contracts","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the battle begins: Your leftmost character gains +3 ATK, and your rightmost character gains +12 HP.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Your leftmost character gains +3 ATK, and your rightmost character gains +12 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Your leftmost character gains +3 ATK, and your rightmost character gains +12 HP.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Auto: Thunder and Eternity","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Pick 1 out of 3 pieces of powerful Equipment, then repeat once.","descriptionraw":"Pick 1 out of 3 pieces of powerful Equipment, then repeat once.","descriptionreplaced":"Pick 1 out of 3 pieces of powerful Equipment, then repeat once.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Auto: Verdant Breeze","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Swirl reactions deal +1 DMG.\nAfter you trigger Swirl reactions: Your characters and Summons deal +1 Elemental DMG for that Elemental Type this Round.","descriptionraw":"Your Swirl reactions deal +1 DMG.\\n<color=#FFFFFFFF>After you trigger Swirl reactions:</color> Your characters and Summons deal +1 Elemental DMG for that Elemental Type this Round.","descriptionreplaced":"Your Swirl reactions deal +1 DMG.\\n<color=#FFFFFFFF>After you trigger Swirl reactions:</color> Your characters and Summons deal +1 Elemental DMG for that Elemental Type this Round.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Auto: Water and Justice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the Round ends: Heal the character on your team who has taken the most DMG for 5 HP, then split HP equally between all your allies.","descriptionraw":"<color=#FFFFFFFF>When the Round ends:</color> Heal the character on your team who has taken the most DMG for 5 HP, then split HP equally between all your allies.","descriptionreplaced":"<color=#FFFFFFFF>When the Round ends:</color> Heal the character on your team who has taken the most DMG for 5 HP, then split HP equally between all your allies.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Auto: Wearying Frost","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Your Superconduct and Frozen will decrease the target's ATK by 6 until their next action has ended. (Can stack)","descriptionraw":"Your {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color> and {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color> will decrease the target's ATK by 6 until their next action has ended. (Can stack)","descriptionreplaced":"Your {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color> and {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color> will decrease the target's ATK by 6 until their next action has ended. (Can stack)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Auto: Wind and Freedom","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After an opposing character is defeated during your Action: Your active character immediately gains 1 extra action.","descriptionraw":"<color=#FFFFFFFF>After an opposing character is defeated during your Action:</color> Your active character immediately gains 1 extra action.","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is defeated during your Action:</color> Your active character immediately gains 1 extra action.","playcost":[]},"awakening":{"id":214021,"name":"Awakening","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Razor, equip this card.\nAfter Razor equips this card, immediately use Claw and Thunder once.\nAfter your Razor, who has this card equipped, uses Claw and Thunder: One of your Electro characters gains 1 Energy. (One per Round, active character prioritized)\n(You must have Razor in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1402]</color>, equip this card.\\nAfter $[A1402] equips this card, immediately use <color=#FFD780FF>$[S14022]</color> once.\\nAfter your $[A1402], who has this card equipped, uses <color=#FFFFFFFF>$[S14022]</color>: One of your Electro characters gains 1 Energy. (One per Round, active character prioritized)\\n(You must have $[A1402] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Razor</color>, equip this card.\\nAfter Razor equips this card, immediately use <color=#FFD780FF>Claw and Thunder</color> once.\\nAfter your Razor, who has this card equipped, uses <color=#FFFFFFFF>Claw and Thunder</color>: One of your Electro characters gains 1 Energy. (One per Round, active character prioritized)\\n(You must have Razor in your deck to add this card to your deck.)","storytitle":"Razor: Awakening","storytext":"The hunt is about to begin.","source":"Reward for inviting Razor to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Awaken, My Kindred","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When you play this card or Discard this card: Summon 1 independent Proliferated Organism.","descriptionraw":"<color=#FFFFFFFF>When you play this card or $[K56] this card:</color> Summon 1 independent $[C127022].","descriptionreplaced":"<color=#FFFFFFFF>When you play this card or <color=#FFFFFFFF>Discard</color> this card:</color> Summon 1 independent Proliferated Organism.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Beacon of the Reed Sea","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\nAfter this character takes DMG: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n<color=#FFFFFFFF>After this character takes DMG:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n<color=#FFFFFFFF>After this character takes DMG:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Desert Watch: Beacon of the Reed Sea","storytext":"\"On top of the ruins of the pool where the regalia of past executions of offenders was excavated, those who had lost the dream of the desert, yet were unwilling to give up their vast sea of sand, gathered.\nIn the name of the Reed Sea that never existed, they connected with the dream that was promised to them...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Beastly Corrosion","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Golden Wolflord, equip this card.\nAfter Golden Wolflord equips this card, immediately use Howling Riftcall.\nWhen there is Golden Wolflord on the field who has this card equipped, your opponent's Golden Corrosion can stack up to 5 times. This will affect them even if they are on the field.\n(You must have Golden Wolflord in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2603]</color>, equip this card.\\nAfter $[A2603] equips this card, immediately use <color=#FFD780FF>$[S26032]</color>.\\nWhen there is $[A2603] on the field who has this card equipped, your opponent's <color=#FFFFFFFF>$[C126031]</color> can stack up to 5 times. This will affect them even if they are on the field.\\n(You must have $[A2603] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Golden Wolflord</color>, equip this card.\\nAfter Golden Wolflord equips this card, immediately use <color=#FFD780FF>Howling Riftcall</color>.\\nWhen there is Golden Wolflord on the field who has this card equipped, your opponent's <color=#FFFFFFFF>Golden Corrosion</color> can stack up to 5 times. This will affect them even if they are on the field.\\n(You must have Golden Wolflord in your deck to add this card to your deck.)","storytitle":"Golden Wolflord: Beastly Corrosion","storytext":"\"The Wolflord has no name, for it was but one of \"Gold\"'s unintentional creations, and that is precisely why it is obsessed with invading worlds that do not belong to it and making a name for itself.\"","source":"Reward for accepting the Tavern Challenge against the Golden Wolflord at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Beneficent","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Yaoyao, equip this card.\nAfter Yaoyao equips this card, immediately use Raphanus Sky Cluster once.\nWhen Yuegui: Throwing Mode is created by your Yaoyao, who has this card equipped, and it has only 1 Usage(s) remaining, it deals +1 DMG and healing is increased by 1.\n(You must have Yaoyao in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1704]</color>, equip this card.\\nAfter $[A1704] equips this card, immediately use <color=#FFD780FF>$[S17042]</color> once.\\nWhen <color=#FFFFFFFF>$[C117041]</color> is created by your $[A1704], who has this card equipped, and it has only 1 $[K3] remaining, it deals +1 DMG and healing is increased by 1.\\n(You must have $[A1704] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Yaoyao</color>, equip this card.\\nAfter Yaoyao equips this card, immediately use <color=#FFD780FF>Raphanus Sky Cluster</color> once.\\nWhen <color=#FFFFFFFF>Yuegui: Throwing Mode</color> is created by your Yaoyao, who has this card equipped, and it has only 1 <color=#FFFFFFFF>Usage(s)</color> remaining, it deals +1 DMG and healing is increased by 1.\\n(You must have Yaoyao in your deck to add this card to your deck.)","storytitle":"Yaoyao: Beneficent","storytext":"\"Pain, pain, go away!\"","source":"Reward for inviting Yaoyao to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Bitey Shark","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"After either side switches characters, and Mualani is the active character: Spend 1 Nightsoul point to apply Bite Target to the opposing active character.\nTechnique: Sharky Surfboard\nWhen the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the attached character's Nightsoul's Blessing ends.","descriptionraw":"<color=#FFFFFFFF>After either side switches characters, and $[A1214] is the active character:</color> Spend 1 <color=#FFFFFFFF>Nightsoul point</color> to apply <color=#FFFFFFFF>$[K1034]</color> to the opposing active character.\\n$[K58]: $[S1121422]\\nWhen the character to which this is attached has 0 <color=#FFFFFFFF>Nightsoul points</color>, discard this card. When this card is discarded, the attached character's <color=#FFFFFFFF>$[C112141]</color> ends.","descriptionreplaced":"<color=#FFFFFFFF>After either side switches characters, and Mualani is the active character:</color> Spend 1 <color=#FFFFFFFF>Nightsoul point</color> to apply <color=#FFFFFFFF><color=#FFFFFFFF>Bite Target</color></color> to the opposing active character.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Sharky Surfboard\\nWhen the character to which this is attached has 0 <color=#FFFFFFFF>Nightsoul points</color>, discard this card. When this card is discarded, the attached character's <color=#FFFFFFFF>Nightsoul's Blessing</color> ends.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Blessing of the Divine Relic's Installation","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Shift 1 Artifact Card that has been equipped to one of your characters to another one of your characters, and reset the \"usages per Round\" limit on its effects.","descriptionraw":"Shift 1 {SPRITE_PRESET#3004}Artifact Card that has been equipped to one of your characters to another one of your characters, and reset the \"usages per Round\" limit on its effects.","descriptionreplaced":"Shift 1 {SPRITE_PRESET#3004}Artifact Card that has been equipped to one of your characters to another one of your characters, and reset the \"usages per Round\" limit on its effects.","storytitle":"Divine Relic's Installation","storytext":"\"Hehe... Well now, isn't this finally getting interesting?\"","source":"Obtained from the initial deck","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Blizzard Strayer","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Wintry Wandering: Blizzard Strayer","storytext":"\"...Then please, live on. Do not accompany us unto our doom — to languish forgotten in the snow.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Blood Bond: Dark Decay","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Characters affected by Bond of Life take +1 DMG.","descriptionraw":"Characters affected by <color=#FFFFFFFF>$[C122]</color> take +1 DMG.","descriptionreplaced":"Characters affected by <color=#FFFFFFFF>Bond of Life</color> take +1 DMG.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Blood Bond: Ensemble","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the Action Phase begins: All characters gain 2 stacks of Bond of Life.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> All characters gain 2 stacks of <color=#FFFFFFFF>$[C122]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> All characters gain 2 stacks of <color=#FFFFFFFF>Bond of Life</color>.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Bonecruncher's Energy Block","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Randomly Discard 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)","descriptionraw":"Randomly $[K56] 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)","descriptionreplaced":"Randomly <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Cost and create 1 Elemental Die of your active character's Element. (Only 1 such card can be played per Round)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Bonecruncher's Energy Block","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Select 1 Consecrated Beast to gain +3 ATK.\nWhen discarded: All your Consecrated Beasts gain +1 ATK.","descriptionraw":"Select 1 Consecrated Beast to gain +3 ATK.\\nWhen discarded: All your Consecrated Beasts gain +1 ATK.","descriptionreplaced":"Select 1 Consecrated Beast to gain +3 ATK.\\nWhen discarded: All your Consecrated Beasts gain +1 ATK.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Broken Rime's Echo","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Icy Song, Distant Realm: Broken Rime's Echo","storytext":"\"Past the ice-sealed door, walking down the corridors to the depths, he will break off a branch of silver-white, and bring hope to the snowy land.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Bunny Triggered","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Amber, equip this card.\nAfter Amber equips this card, immediately use Explosive Puppet once.\nAfter you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4 Pyro DMG.\n(You must have Amber in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1304]</color>, equip this card.\\nAfter $[A1304] equips this card, immediately use <color=#FFD780FF>$[S13042]</color> once.\\nAfter you use a <color=#FFFFFFFF>Normal Attack</color>: If this card and <color=#FFFFFFFF>$[C113041]</color> are still on the field, then <color=#FFFFFFFF>$[C113041]</color> explodes and deals 4 $[K103].\\n(You must have $[A1304] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Amber</color>, equip this card.\\nAfter Amber equips this card, immediately use <color=#FFD780FF>Explosive Puppet</color> once.\\nAfter you use a <color=#FFFFFFFF>Normal Attack</color>: If this card and <color=#FFFFFFFF>Baron Bunny</color> are still on the field, then <color=#FFFFFFFF>Baron Bunny</color> explodes and deals 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(You must have Amber in your deck to add this card to your deck.)","storytitle":"Amber: Bunny Triggered","storytext":"\"Go go Baron Bunny!\"","source":"Reward for inviting Amber to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Butter Crab","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, all your characters take -2 DMG the next time.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, all your characters take -2 DMG the next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, all your characters take -2 DMG the next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Butter Crab","storytext":"The butter-infused crab legs have a rich aroma that washes over the taste buds so seductively that none can resist its allure.\n\"Another helping, please!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Butter Crab","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"All your characters' Max HP +4.","descriptionraw":"All your characters' Max HP +4.","descriptionreplaced":"All your characters' Max HP +4.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Called In For Cleanup\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","descriptionraw":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","descriptionreplaced":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","playcost":[]},"calxsarts":{"id":332009,"name":"Calx's Arts","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Shift 1 Energy from at most 2 of your characters on standby to your active character.","descriptionraw":"Shift 1 $[K310] from at most 2 of your characters on standby to your active character.","descriptionreplaced":"Shift 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> from at most 2 of your characters on standby to your active character.","storytitle":"Alchemical Experiment","storytext":"\"Not to worry. The experiment has been completed, and it is — if I may say so — a great success.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Canotila's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Add 2 random Event cards Melusines find awesome to your Hand.","descriptionraw":"Add 2 random Event cards Melusines find awesome to your Hand.","descriptionreplaced":"Add 2 random Event cards Melusines find awesome to your Hand.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Capricious Visage","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses an Elemental Skill: Spend 1 less Elemental Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Preponderant Recollection: Capricious Visage","storytext":"Even a faint smile could not conceal her sorrow.\nThough this is a festive day, it seems more like a farewell...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Cashflow Supervision","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"After this character takes DMG or is healed: This character's next Normal Attack this Round costs 1 less Unaligned Element and deals +1 DMG. (Max 2 times per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> This character's next <color=#FFFFFFFF>Normal Attack</color> this Round costs 1 less $[K309] and deals +1 DMG. (Max 2 times per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> This character's next <color=#FFFFFFFF>Normal Attack</color> this Round costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color> and deals +1 DMG. (Max 2 times per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Golden Blood-Tide: Cashflow Supervision","storytext":"\"The overseer made of precision machinery rumbles as it observes the monetary flow of the tiny nation,\nTirelessly recording the movement of every amount of money, the savings and spending of all,\nThe changes in value, and the number of times each piece of currency is circulated over a specific period.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Central Laboratory Ruins","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After you Discard or use 1 card for Tune: This card gains 1 Experimental Progress point. Whenever you reach 3, 6, and 9 points, you will gain 1 Omni Element. After that, if Experimental Progress is at least 9, discard this card.","descriptionraw":"<color=#FFFFFFFF>After you $[K56] or use 1 card for $[K57]:</color> This card gains 1 <color=#FFFFFFFF>Experimental Progress</color> point. Whenever you reach 3, 6, and 9 points, you will gain 1 $[K411]. After that, if <color=#FFFFFFFF>Experimental Progress</color> is at least 9, discard this card.","descriptionreplaced":"<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> or use 1 card for <color=#FFFFFFFF>Tune</color>:</color> This card gains 1 <color=#FFFFFFFF>Experimental Progress</color> point. Whenever you reach 3, 6, and 9 points, you will gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. After that, if <color=#FFFFFFFF>Experimental Progress</color> is at least 9, discard this card.","storytitle":"Fontaine Research Institute: Central Laboratory Ruins","storytext":"...When excess intelligence and passion came together, research brought about results in a manner that surpassed everyone's expectations. Now, however, there remains no one to applaud that achievement.\nWhen an ideal is destroyed, its most important responsibility is to hold its peace...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Chain Lightning Cascade","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: If Abyss Lector: Violet Lightning, who has this card equipped, has already triggered Electric Rebirth, cause the opponent's active character to lose 1 Energy.\nWhen Abyss Lector: Violet Lightning, who has this card equipped, triggers Electric Rebirth or is defeated: Discard this card, and cause the opponent's active character to lose 1 Energy.\n(You must have Abyss Lector: Violet Lightning in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>$[A2406]</color>, who has this card equipped, has already triggered <color=#FFFFFFFF>$[C124061]</color>, cause the opponent's active character to lose 1 $[K310].\\nWhen $[A2406], who has this card equipped, triggers <color=#FFFFFFFF>$[C124061]</color> or is defeated: Discard this card, and cause the opponent's active character to lose 1 $[K310].\\n(You must have $[A2406] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>Abyss Lector: Violet Lightning</color>, who has this card equipped, has already triggered <color=#FFFFFFFF>Electric Rebirth</color>, cause the opponent's active character to lose 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nWhen Abyss Lector: Violet Lightning, who has this card equipped, triggers <color=#FFFFFFFF>Electric Rebirth</color> or is defeated: Discard this card, and cause the opponent's active character to lose 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(You must have Abyss Lector: Violet Lightning in your deck to add this card to your deck.)","storytitle":"Abyss Lector: Chain Lightning Cascade","storytext":"\"Their violent lightning strikes the hearts of unbelievers with dark wisdom, warped by the shadowy depths of an eternal night, its violet glow proclaiming the existence of a great power that corrodes human intellect.\"","source":"Reward for accepting the Tavern Challenge against the Abyss Lector: Violet Lightning at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Changing Shifts","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"The next time you perform \"Switch Character\": Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> Spend 1 less Elemental Die.","storytitle":"Changing Shifts","storytext":"\"It's time for the adults to get to work, and for the kids to get some sleep.\"","source":"Obtained from the initial deck","playcost":[]},"changtheninth":{"id":322009,"name":"Chang the Ninth","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration.\nWhen this card gains 3 Inspiration, then discard this card and draw 2 cards.","descriptionraw":"<color=#FFFFFFFF>After either side uses a Skill:</color> If $[K100] or $[K5] was dealt, or an <color=#FFFFFFFF>Elemental Reaction</color> was triggered, this card gains 1 <color=#FFFFFFFF>Inspiration</color>.\\nWhen this card gains 3 <color=#FFFFFFFF>Inspiration</color>, then discard this card and draw 2 cards.","descriptionreplaced":"<color=#FFFFFFFF>After either side uses a Skill:</color> If {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> or <color=#FFFFFFFF>Piercing DMG</color> was dealt, or an <color=#FFFFFFFF>Elemental Reaction</color> was triggered, this card gains 1 <color=#FFFFFFFF>Inspiration</color>.\\nWhen this card gains 3 <color=#FFFFFFFF>Inspiration</color>, then discard this card and draw 2 cards.","storytitle":"Chang the Ninth, Listless Literati","storytext":"\"He who has not known poverty has yet to become a true man, and at least this man has books to keep him company!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Chaotic Entropy","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Sucrose, equip this card.\nAfter Sucrose equips this card, immediately use Forbidden Creation - Isomer 75 / Type II once.\nAfter the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.\n(You must have Sucrose in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1501]</color>, equip this card.\\nAfter $[A1501] equips this card, immediately use <color=#FFD780FF>$[S15013]</color> once.\\nAfter the <color=#FFFFFFFF>$[C115011]</color> created by your $[A1501], who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.\\n(You must have $[A1501] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Sucrose</color>, equip this card.\\nAfter Sucrose equips this card, immediately use <color=#FFD780FF>Forbidden Creation - Isomer 75 / Type II</color> once.\\nAfter the <color=#FFFFFFFF>Large Wind Spirit</color> created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.\\n(You must have Sucrose in your deck to add this card to your deck.)","storytitle":"Sucrose: Chaotic Entropy","storytext":"The wild winds gather — and amidst the chaos, victory.","source":"Reward for inviting Sucrose to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After playing a Food Event Card: Create 1 random Basic Elemental Die (once per Round).\nAfter playing a Food Event Card:Draw 1 random Food Event Card from your deck (once per match).","descriptionraw":"<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3101}Food Event Card:</color> Create 1 random Basic Elemental Die (once per Round).\\n<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3101}Food Event Card:</color>Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck (once per match).","descriptionreplaced":"<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3101}Food Event Card:</color> Create 1 random Basic Elemental Die (once per Round).\\n<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3101}Food Event Card:</color>Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck (once per match).","storytitle":"Chef Mao, Ingenious Gourmet","storytext":"\"We just concern ourselves with making the most delicious food imaginable using everyday ingredients, universally loved flavors, and truly excellent cooking.\"","source":"Reward for accepting Chef Mao's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Chinju Forest","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When Action Phase begins: If you do not start first, create 1 Elemental Die that matches the Type of your active character.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> If you do not start first, create 1 Elemental Die that matches the Type of your active character.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> If you do not start first, create 1 Elemental Die that matches the Type of your active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Abode of Dwelling Demons","storytext":"Legend has it that this sacred forest was once home to many demons.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Cicin's Cold Glare","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Fatui Cryo Cicin Mage, equip this card.\nAfter Fatui Cryo Cicin Mage equips this card, immediately use Misty Summons once.\nAfter your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins' Usage(s) have exceeded their upper limit, deal 2 Cryo DMG.\n(You must have Fatui Cryo Cicin Mage in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2101]</color>, equip this card.\\nAfter $[A2101] equips this card, immediately use <color=#FFD780FF>$[S21012]</color> once.\\nAfter your $[A2101], who has this card equipped, uses a Skill: If <color=#FFFFFFFF>$[C121011]</color>' $[K3] have exceeded their upper limit, deal 2 $[K101].\\n(You must have $[A2101] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Fatui Cryo Cicin Mage</color>, equip this card.\\nAfter Fatui Cryo Cicin Mage equips this card, immediately use <color=#FFD780FF>Misty Summons</color> once.\\nAfter your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If <color=#FFFFFFFF>Cryo Cicins</color>' <color=#FFFFFFFF>Usage(s)</color> have exceeded their upper limit, deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n(You must have Fatui Cryo Cicin Mage in your deck to add this card to your deck.)","storytitle":"Cryo Cicin Mage: Cicin's Cold Glare","storytext":"More Mist Grass means more friendly Cryo Cicins.\n...But what happens when the Mist Grass is used up?\nPerhaps she never considered this.","source":"Reward for accepting the Tavern Challenge against the Cryo Cicin Mage at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Cold-Blooded Strike","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Kaeya, equip this card.\nAfter Kaeya equips this card, immediately use Frostgnaw once.\nAfter your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round)\n(You must have Kaeya in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1103]</color>, equip this card.\\nAfter $[A1103] equips this card, immediately use <color=#FFD780FF>$[S11032]</color> once.\\nAfter your $[A1103], who has this card equipped, uses <color=#FFFFFFFF>$[S11032]</color>, he heals himself for 2 HP. (Once per Round)\\n(You must have $[A1103] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Kaeya</color>, equip this card.\\nAfter Kaeya equips this card, immediately use <color=#FFD780FF>Frostgnaw</color> once.\\nAfter your Kaeya, who has this card equipped, uses <color=#FFFFFFFF>Frostgnaw</color>, he heals himself for 2 HP. (Once per Round)\\n(You must have Kaeya in your deck to add this card to your deck.)","storytitle":"Kaeya: Cold-Blooded Strike","storytext":"A slightly cold joke.","source":"Reward for inviting Kaeya to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Conclusive Ovation","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Lyney, equip this card.\nAfter Lyney equips this card, immediately use Prop Arrow.\nWhen Lyney is on the field and has this card equipped, the DMG dealt by Lyney and your Grin-Malkin Hat will deal +2 DMG to characters affected by Pyro. (Once per Round)\n(You must have Lyney in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1310]</color>, equip this card.\\nAfter $[A1310] equips this card, immediately use <color=#FFD780FF>$[S13102]</color>.\\nWhen $[A1310] is on the field and has this card equipped, the DMG dealt by $[A1310] and your <color=#FFFFFFFF>$[C113101]</color> will deal +2 DMG to characters <color=#FF9999FF>affected by {SPRITE_PRESET#2103}Pyro</color>. (Once per Round)\\n(You must have $[A1310] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Lyney</color>, equip this card.\\nAfter Lyney equips this card, immediately use <color=#FFD780FF>Prop Arrow</color>.\\nWhen Lyney is on the field and has this card equipped, the DMG dealt by Lyney and your <color=#FFFFFFFF>Grin-Malkin Hat</color> will deal +2 DMG to characters <color=#FF9999FF>affected by {SPRITE_PRESET#2103}Pyro</color>. (Once per Round)\\n(You must have Lyney in your deck to add this card to your deck.)","storytitle":"Lyney: Conclusive Ovation","storytext":"\"A round of applause!\"","source":"Reward for inviting Lyney to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Conductor's Top Hat","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After you switch to the character to which this is attached: Discard the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into Omni Element, and spend 1 less Elemental Die the next time the character uses a Skill or plays a Talent. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 less Elemental Die the next time the character uses a Skill or plays a {SPRITE_PRESET#3006}Talent. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After you switch to the character to which this is attached:</color> <color=#FFFFFFFF>Discard</color> the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, and spend 1 less Elemental Die the next time the character uses a Skill or plays a {SPRITE_PRESET#3006}Talent. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"The Sound of Ancient Music: Conductor's Top Hat","storytext":"\"The members then turned the notes into words and recorded their journey in a book.\nThis book, The Widsith as they called it, was still held tightly in the conductor's hands even after his death.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Conductor's Top Hat","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached deals Elemental Reaction DMG: ATK +1. (Max +3)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached deals Elemental Reaction DMG:</color> ATK +1. (Max +3)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached deals Elemental Reaction DMG:</color> ATK +1. (Max +3)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Xiao, equip this card.\nAfter Xiao equips this card, immediately use Bane of All Evil once.\nWhile your Xiao has Yaksha's Mask attached, your use of Lemniscatic Wind Cycling will cost 1 less Anemo Die. (Every attachment of Yaksha's Mask allows the effect to be triggered twice)\n(You must have Xiao in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1504]</color>, equip this card.\\nAfter $[A1504] equips this card, immediately use <color=#FFD780FF>$[S15043]</color> once.\\nWhile your $[A1504] has <color=#FFFFFFFF>$[C115041]</color> attached, your use of <color=#FFFFFFFF>$[S15042]</color> will cost 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>. (Every attachment of <color=#FFFFFFFF>$[C115041]</color> allows the effect to be triggered twice)\\n(You must have $[A1504] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Xiao</color>, equip this card.\\nAfter Xiao equips this card, immediately use <color=#FFD780FF>Bane of All Evil</color> once.\\nWhile your Xiao has <color=#FFFFFFFF>Yaksha's Mask</color> attached, your use of <color=#FFFFFFFF>Lemniscatic Wind Cycling</color> will cost 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>. (Every attachment of <color=#FFFFFFFF>Yaksha's Mask</color> allows the effect to be triggered twice)\\n(You must have Xiao in your deck to add this card to your deck.)","storytitle":"Xiao: Conqueror of Evil","storytext":"Evil shall be dispersed, and the vile will be scattered.","source":"Reward for inviting Xiao to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Controlled Directional Blast","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone: All Summons on both sides lose 1 Usage.","descriptionraw":"<color=#FFFFFFFF>Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone:</color> All Summons on both sides lose 1 Usage.","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone:</color> All Summons on both sides lose 1 Usage.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Controlled Directional Blast","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone: All Summons on both sides lose 1 Usage.","descriptionraw":"<color=#FFFFFFFF>Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone:</color> All Summons on both sides lose 1 Usage.","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when there is a total of at least 4 cards in your opponent's Support Zone and Summons Zone:</color> All Summons on both sides lose 1 Usage.","storytitle":"Controlled Directional Blast","storytext":"\"...haven't hidden anything. All the Arkhium has been handled appropriately. This explosion was always a 'controllable hazard removal directional blast.'\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Cosanzeana's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Add 2 random Weapons cards Melusines hold in high regard to your Hand.","descriptionraw":"Add 2 random {SPRITE_PRESET#3003}Weapons cards Melusines hold in high regard to your Hand.","descriptionreplaced":"Add 2 random {SPRITE_PRESET#3003}Weapons cards Melusines hold in high regard to your Hand.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Countdown to the Show: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Convert all your Elemental Dice to Omni Element and draw 4 cards.\nAfter you Discard this card from your Hand or deck: Place 1 The Show Begins! card with a cost of 0 Elemental Dice on the top of your deck.","descriptionraw":"Convert all your Elemental Dice to $[K411] and draw 4 cards.\\n<color=#FFFFFFFF>After you $[K56] this card from your Hand or deck:</color> Place 1 $[C332035] card with a cost of 0 Elemental Dice on the top of your deck.","descriptionreplaced":"Convert all your Elemental Dice to <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 4 cards.\\n<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> this card from your Hand or deck:</color> Place 1 The Show Begins! card with a cost of 0 Elemental Dice on the top of your deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Countdown to the Show: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Convert all your Elemental Dice to Omni Element and draw 4 cards.\nAfter you Discard this card from your Hand or deck: Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","descriptionraw":"Convert all your Elemental Dice to $[K411] and draw 4 cards.\\n<color=#FFFFFFFF>After you $[K56] this card from your Hand or deck:</color> Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","descriptionreplaced":"Convert all your Elemental Dice to <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 4 cards.\\n<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> this card from your Hand or deck:</color> Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Countdown to the Show: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Convert all your Elemental Dice to Omni Element and draw 4 cards.\nAfter you Discard this card from your Hand or deck: Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","descriptionraw":"Convert all your Elemental Dice to $[K411] and draw 4 cards.\\n<color=#FFFFFFFF>After you $[K56] this card from your Hand or deck:</color> Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","descriptionreplaced":"Convert all your Elemental Dice to <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 4 cards.\\n<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> this card from your Hand or deck:</color> Place 1 \"Countdown to the Show\" card that costs 1 less Elemental Die than this one on the top of your deck.","storytitle":"Countdown to the Show","storytext":"\"Would you like to see a magic trick? Now then, count down with me — three... two... one!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Kirara, equip this card.\nAfter Kirara equips this card, immediately use Meow-teor Kick once.\nWhen your Kirara who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)\n(You must have Kirara in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1707]</color>, equip this card.\\nAfter $[A1707] equips this card, immediately use <color=#FFD780FF>$[S17072]</color> once.\\nWhen your $[A1707] who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)\\n(You must have $[A1707] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Kirara</color>, equip this card.\\nAfter Kirara equips this card, immediately use <color=#FFD780FF>Meow-teor Kick</color> once.\\nWhen your Kirara who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)\\n(You must have Kirara in your deck to add this card to your deck.)","storytitle":"Kirara: Countless Sights to See","storytext":"\"Service with a smile!\"","source":"Reward for inviting Kirara to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Covenant of Rock","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"Can only be played when you have 0 Elemental Dice left: Generate 2 different basic Elemental Dice.\n(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionraw":"<color=#FFFFFFFF>Can only be played when you have 0 Elemental Dice left:</color> Generate 2 different basic Elemental Dice.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when you have 0 Elemental Dice left:</color> Generate 2 different basic Elemental Dice.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","storytitle":"Covenant of Rock","storytext":"\"Rex Lapis bestowed him with a pair of eyes to see the world, and came to an agreement with him. The dragon then accompanied the Lord of Geo, fighting campaigns alongside him in the four corners of the world...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Crimson Witch of Flames","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Blazing Dissipation: Crimson Witch of Flames","storytext":"\"I will sing no elegies. I refuse laments. I shall not sigh. I have no use for pointless noise.\nIf justice is long dead, then to whom can I offer redemption?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Crossfire","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Xiangling, equip this card.\nAfter Xiangling equips this card, immediately use Guoba Attack once.\nWhen your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.\n(You must have Xiangling in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1302]</color>, equip this card.\\nAfter $[A1302] equips this card, immediately use <color=#FFD780FF>$[S13022]</color> once.\\nWhen your $[A1302], who has this card equipped, uses <color=#FFFFFFFF>$[S13022]</color>, she will also deal 1 $[K103].\\n(You must have $[A1302] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Xiangling</color>, equip this card.\\nAfter Xiangling equips this card, immediately use <color=#FFD780FF>Guoba Attack</color> once.\\nWhen your Xiangling, who has this card equipped, uses <color=#FFFFFFFF>Guoba Attack</color>, she will also deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(You must have Xiangling in your deck to add this card to your deck.)","storytitle":"Xiangling: Crossfire","storytext":"This heat's just normal for a restaurant's standards!","source":"Reward for inviting Xiangling to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Crown of Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam. (Maximum of 2)\nWhen this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each one consumed.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Pearl Crown — Crown of Watatsumi","storytext":"\"The people of the sea sing that these crowns of pearls and coral will never be stained by any dirt.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Deal 1 Physical DMG to the opponent's active character and draw 1 card.","descriptionraw":"Deal 1 $[K100] to the opponent's active character and draw 1 card.","descriptionreplaced":"Deal 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to the opponent's active character and draw 1 card.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When discarded, Navia is buffed.","descriptionraw":"When discarded, Navia is buffed.","descriptionreplaced":"When discarded, Navia is buffed.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Dark-Shattering Flame","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Clorinde, equip this card.\nAfter Clorinde equips this card, immediately use Hunter's Vigil once.\nAfter your characters trigger Electro-Related Reactions, +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)\n(You must have Clorinde in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1412]</color>, equip this card.\\nAfter $[A1412] equips this card, immediately use <color=#FFD780FF>$[S14122]</color> once.\\nAfter your characters trigger $[K214], +1 to the next instance of DMG $[A1412] deals this Round. (Up to 3 stacks, +3 DMG total)\\n(You must have $[A1412] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Clorinde</color>, equip this card.\\nAfter Clorinde equips this card, immediately use <color=#FFD780FF>Hunter's Vigil</color> once.\\nAfter your characters trigger <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro-Related Reactions</color>, +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)\\n(You must have Clorinde in your deck to add this card to your deck.)","storytitle":"Clorinde: Dark-Shattering Flame","storytext":"\"Where evil lurks, shoot on sight!\"","source":"Reward for inviting Clorinde to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Dawn Winery","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When you perform \"Switch Character\": Spend 1 less Elemental Die. (Max twice per Round)","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Max twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Max twice per Round)","storytitle":"Manor of Daybreak","storytext":"\"The best wine will always be brewed next year.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Day of Resistance: Moment of Shattered Dreams","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"During this Round, your targeted character takes -1 DMG. (Max 4 times)\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"During this Round, your targeted character takes -1 DMG. (Max 4 times)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"During this Round, your targeted character takes -1 DMG. (Max 4 times)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Day of Resistance: Moment of Shattered Dreams","storytext":"Victorious were we who fought to be free... Thus did the dream of eternal prosperity fall with this mighty capital...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Deathly Cyclone","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: Create 1 Bonecruncher's Energy Block and place it into your Hand.\nWhen your Consecrated Flying Serpent, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: The next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.\n(You must have Consecrated Flying Serpent in your deck to add this card to your deck)","descriptionraw":"<color=#FFFFFFFF>When played: </color>Create 1 <color=#FFFFFFFF>$[C124051]</color> and place it into your Hand.\\nWhen your <color=#FFFFFFFF>$[A2503]</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>$[C124051]</color>: The next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.\\n(You must have $[A2503] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>When played: </color>Create 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> and place it into your Hand.\\nWhen your <color=#FFFFFFFF>Consecrated Flying Serpent</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: The next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.\\n(You must have Consecrated Flying Serpent in your deck to add this card to your deck)","storytitle":"Consecrated Flying Serpent: Deathly Cyclone","storytext":"Though now imbued with the power of elemental manipulation, the Consecrated Beasts themselves still cannot fully digest the pieces of flesh they devoured from immortal carcasses. Instead, the pieces slowly fused with the beasts themselves, changing them...","source":"Reward for accepting the Tavern Challenge against the Consecrated Flying Serpent at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Decorous Harmony","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Yun Jin, equip this card.\nAfter Yun Jin equips this card, immediately use Cliffbreaker's Banner.\nWhen Yun Jin, who has this card equipped, is on the field, and you trigger Flying Cloud Flag Formation: If you have no cards in your Hand, this Skill deals +2 additional DMG.\n(You must have Yun Jin in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1607]</color>, equip this card.\\nAfter $[A1607] equips this card, immediately use <color=#FFD780FF>$[S16073]</color>.\\nWhen $[A1607], who has this card equipped, is on the field, and you trigger <color=#FFFFFFFF>$[C116073]</color>: If you have no cards in your Hand, this Skill deals +2 additional DMG.\\n(You must have $[A1607] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Yun Jin</color>, equip this card.\\nAfter Yun Jin equips this card, immediately use <color=#FFD780FF>Cliffbreaker's Banner</color>.\\nWhen Yun Jin, who has this card equipped, is on the field, and you trigger <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: If you have no cards in your Hand, this Skill deals +2 additional DMG.\\n(You must have Yun Jin in your deck to add this card to your deck.)","storytitle":"Yun Jin: Decorous Harmony","storytext":"\"Strike as one!\"","source":"Reward for inviting Yun Jin to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Knowledge of the Vine: Deepwood Memories","storytext":"\"For all those who follow nature must pass through the maze of the forest and reach that endless plain.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Delicious Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the attached character uses a Technique: Gain 1 Energy. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the attached character uses a Technique:</color> Gain 1 Energy. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the attached character uses a Technique:</color> Gain 1 Energy. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Symbol of The Brave: Demon-Warrior's Feather Mask","storytext":"\"...Nonetheless, someone had to shoulder the responsibility, and the strong naturally should bear a greater burden.\nIt was only after witnessing true war that he first felt the weight of destiny.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Descent of Divinity","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Albedo, equip this card.\nAfter Albedo equips this card, immediately use Abiogenesis: Solar Isotoma.\nWhen there is Albedo on the field who has this card equipped, if your side of the field has Solar Isotoma, then your characters' Plunging Attack costs 1 less Unaligned Element and deals +1 DMG.\n(You must have Albedo in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1604]</color>, equip this card.\\nAfter $[A1604] equips this card, immediately use <color=#FFD780FF>$[S16042]</color>.\\nWhen there is $[A1604] on the field who has this card equipped, if your side of the field has <color=#FFFFFFFF>$[C116041]</color>, then your characters' $[K52] costs 1 less $[K309] and deals +1 DMG.\\n(You must have $[A1604] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Albedo</color>, equip this card.\\nAfter Albedo equips this card, immediately use <color=#FFD780FF>Abiogenesis: Solar Isotoma</color>.\\nWhen there is Albedo on the field who has this card equipped, if your side of the field has <color=#FFFFFFFF>Solar Isotoma</color>, then your characters' <color=#FFFFFFFF>Plunging Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color> and deals +1 DMG.\\n(You must have Albedo in your deck to add this card to your deck.)","storytitle":"Albedo: Descent of Divinity","storytext":"\"The process of confirming the strategy for a duel also requires meticulous calculations...\"","source":"Reward for inviting Albedo to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Discretionary Supplement","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Dori, equip this card.\nAfter Dori equips this card, immediately use Alcazarzaray's Exactitude once.\nThe Jinni summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of Energy gained by characters with no Energy by 1 when Energy is gained.\n(You must have Dori in your deck to add this card to your deck)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1410]</color>, equip this card.\\nAfter $[A1410] equips this card, immediately use <color=#FFD780FF>$[S14103]</color> once.\\nThe <color=#FFFFFFFF>$[C114102]</color> summoned by your $[A1410] who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of $[K310] gained by characters with no $[K310] by 1 when $[K310] is gained.\\n(You must have $[A1410] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Dori</color>, equip this card.\\nAfter Dori equips this card, immediately use <color=#FFD780FF>Alcazarzaray's Exactitude</color> once.\\nThe <color=#FFFFFFFF>Jinni</color> summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> gained by characters with no <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> by 1 when <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> is gained.\\n(You must have Dori in your deck to add this card to your deck)","storytitle":"\"Discretionary Supplement\" Dori","storytext":"\"First raise the price by 30%, then sell at a 20% discount!\"","source":"Reward for inviting Dori to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Divine Retribution","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Rosaria, equip this card.\nAfter Rosaria equips this card, immediately use Ravaging Confession once.\nWhen your Rosaria, who has this card equipped, is on the field: Uses Ravaging Confession, or after you generate Strike Where It Hurts, create 1 Changing Shifts card in your Hand. (Once per Round)\n(You must have Rosaria in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1113]</color>, equip this card.\\nAfter $[A1113] equips this card, immediately use <color=#FFD780FF>$[S11132]</color> once.\\nWhen your $[A1113], who has this card equipped, is on the field: Uses <color=#FFFFFFFF>$[S11132]</color>, or after you generate <color=#FFFFFFFF>$[C111133]</color>, create 1 <color=#FFFFFFFF>$[C332002]</color> card in your Hand. (Once per Round)\\n(You must have $[A1113] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Rosaria</color>, equip this card.\\nAfter Rosaria equips this card, immediately use <color=#FFD780FF>Ravaging Confession</color> once.\\nWhen your Rosaria, who has this card equipped, is on the field: Uses <color=#FFFFFFFF>Ravaging Confession</color>, or after you generate <color=#FFFFFFFF>Strike Where It Hurts</color>, create 1 <color=#FFFFFFFF>Changing Shifts</color> card in your Hand. (Once per Round)\\n(You must have Rosaria in your deck to add this card to your deck.)","storytitle":"Rosaria: Divine Retribution","storytext":"\"Lights out...\"","source":"Reward for inviting Rosaria to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Dominance of Earth","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Zhongli, equip this card.\nAfter Zhongli equips this card, immediately use Dominus Lapidis: Striking Stone once.\nWhen your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the Geo DMG from your Summons +1.\n(You must have Zhongli in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1603]</color>, equip this card.\\nAfter $[A1603] equips this card, immediately use <color=#FFD780FF>$[S16033]</color> once.\\nWhen your $[A1603], who has this card equipped, has at least 7 HP, the DMG dealt by $[A1603] and the $[K106] from your Summons +1.\\n(You must have $[A1603] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Zhongli</color>, equip this card.\\nAfter Zhongli equips this card, immediately use <color=#FFD780FF>Dominus Lapidis: Striking Stone</color> once.\\nWhen your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> from your Summons +1.\\n(You must have Zhongli in your deck to add this card to your deck.)","storytitle":"Zhongli: Dominance of Earth","storytext":"The vastness of rivers flows endless, perpetual upon the tapestry of eons.","source":"Reward for inviting Zhongli to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When playing a Companion Support Card: Spend 1 less Elemental Die (once per Round).\nAfter playing a Companion Support Card:Draw 1 random Companion Support Card from your deck (once per match).","descriptionraw":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3103}Companion Support Card:</color> Spend 1 less Elemental Die (once per Round).\\n<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3103}Companion Support Card:</color>Draw 1 random {SPRITE_PRESET#3103}Companion Support Card from your deck (once per match).","descriptionreplaced":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3103}Companion Support Card:</color> Spend 1 less Elemental Die (once per Round).\\n<color=#FFFFFFFF>After playing a {SPRITE_PRESET#3103}Companion Support Card:</color>Draw 1 random {SPRITE_PRESET#3103}Companion Support Card from your deck (once per match).","storytitle":"Purity of Trust: Dunyarzad","storytext":"\"The point of living is to not leave behind any regrets.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Echoes of an Offering","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After this character uses Normal Attack: Draw 1 card. (Once per Round)\nAfter this character uses a Skill: If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After this character uses Normal Attack:</color> Draw 1 card. (Once per Round)\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After this character uses Normal Attack:</color> Draw 1 card. (Once per Round)\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Everlasting Uncut Jade: Echoes of an Offering","storytext":"\"The wide river of a legend will oft produce many tributaries. One of these goes like this: This gem was once jade from a sacred mountain, carved into its current shape only by the hand of Rex Lapis himself.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Echoes of an Offering","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached uses a Skill: ATK +1 this Round.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> ATK +1 this Round.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> ATK +1 this Round.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Edict of Absolution","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects.\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Edict of Absolution","storytext":"\"Every last Fontainian is guilty, with judgment and doom certain to one day fall upon them — this is neither metaphor nor rhetoric.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Electro Cicin's Gleam","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Fatui Electro Cicin Mage, equip this card.\nAfter Fatui Electro Cicin Mage equips this card, immediately use Misty Call once.\nIf your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If Electro Cicin's Usage(s) is at least 3, then Electro Cicin will immediately deal 1 Electro DMG. (Usage(s) will be consumed, once per Round)\n(You must have Fatui Electro Cicin Mage in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2404]</color>, equip this card.\\nAfter $[A2404] equips this card, immediately use <color=#FFD780FF>$[S24042]</color> once.\\nIf your $[A2404] who has this card equipped is on the field, before you choose an action: If <color=#FFFFFFFF>$[C124041]</color>'s $[K3] is at least 3, then <color=#FFFFFFFF>$[C124041]</color> will immediately deal 1 $[K104]. ($[K3] will be consumed, once per Round)\\n(You must have $[A2404] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Fatui Electro Cicin Mage</color>, equip this card.\\nAfter Fatui Electro Cicin Mage equips this card, immediately use <color=#FFD780FF>Misty Call</color> once.\\nIf your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If <color=#FFFFFFFF>Electro Cicin</color>'s <color=#FFFFFFFF>Usage(s)</color> is at least 3, then <color=#FFFFFFFF>Electro Cicin</color> will immediately deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (<color=#FFFFFFFF>Usage(s)</color> will be consumed, once per Round)\\n(You must have Fatui Electro Cicin Mage in your deck to add this card to your deck.)","storytitle":"Electro Cicin Mage: Electro Cicin's Gleam","storytext":"\"Are you... here to play with me?\"","source":"Reward for accepting the Tavern Challenge against the Electro Cicin Mage at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegy for the End","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Burst: Create Millennial Movement: Farewell Song. (Your character deals +1 DMG, Duration (Rounds): 2)\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Create <color=#FFFFFFFF>$[C301102]</color>. (Your character deals +1 DMG, $[K4]: 2)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Create <color=#FFFFFFFF>Millennial Movement: Farewell Song</color>. (Your character deals +1 DMG, <color=#FFFFFFFF>Duration (Rounds)</color>: 2)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"The Parting Refrain: Elegy for the End","storytext":"\"...But no wind in any season on earth\"\n\"Shall have you gaze upon me again.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegy for the End","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Weapon","Bow","Automaton Card"],"description":"ATK +2.\nAfter characters use Elemental Bursts: Your characters deal +1 DMG. Duration (Rounds): 2","descriptionraw":"ATK +2.\\nAfter characters use Elemental Bursts: Your characters deal +1 DMG. $[K4]: 2","descriptionreplaced":"ATK +2.\\nAfter characters use Elemental Bursts: Your characters deal +1 DMG. <color=#FFFFFFFF>Duration (Rounds)</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Elemental Forte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"DMG dealt by Elemental Reactions +1.","descriptionraw":"DMG dealt by Elemental Reactions +1.","descriptionreplaced":"DMG dealt by Elemental Reactions +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Elemental Orb","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All your characters gain 1 Energy.\nUsage(s): 1","descriptionraw":"When Action Phase begins: All your characters gain 1 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"When Action Phase begins: All your characters gain 1 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Elemental Orb: Dissipated","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All characters on both sides gain 1 Energy.\nUsage(s): 1","descriptionraw":"When Action Phase begins: All characters on both sides gain 1 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"When Action Phase begins: All characters on both sides gain 1 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Elemental Orb: Enduring","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All your characters gain 1 Energy.","descriptionraw":"When Action Phase begins: All your characters gain 1 Energy.","descriptionreplaced":"When Action Phase begins: All your characters gain 1 Energy.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Elemental Orb: Plentiful","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All your characters gain 2 Energy.\nUsage(s): 1","descriptionraw":"When Action Phase begins: All your characters gain 2 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"When Action Phase begins: All your characters gain 2 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Elemental Orb: The Grand Banquet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All characters on both sides gain 2 Energy.\nUsage(s): 1","descriptionraw":"When Action Phase begins: All characters on both sides gain 2 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"When Action Phase begins: All characters on both sides gain 2 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Elemental Resonance: Enduring Rock","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"During this round, after the next time your character deals Geo DMG: Should there be any Combat Status on your side that provides Shield, grant one such Status with 3 Shield points. \n(You must have at least 2 Geo characters in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>During this round, after the next time your character deals $[K106]</color>: Should there be any Combat Status on your side that provides $[K6], grant one such Status with 3 $[K6] points. \\n(You must have at least 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>During this round, after the next time your character deals {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color>: Should there be any Combat Status on your side that provides {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>, grant one such Status with 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points. \\n(You must have at least 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Enduring Rock","storytext":"Bedrock shall make the hills unshakable.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Elemental Resonance: Fervent Flames","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"During this round, the next instance of Pyro-Related Reactions your current active character triggers deals +3 DMG.\n(You must have at least 2 Pyro characters in your deck to add this card to your deck.)","descriptionraw":"During this round, the next instance of $[K213] your current active character triggers deals +3 DMG.\\n(You must have at least 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"During this round, the next instance of <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Related Reactions</color> your current active character triggers deals +3 DMG.\\n(You must have at least 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Fervent Flames","storytext":"A burning heart may match the sun and moon.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Elemental Resonance: High Voltage","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)\n(You must have at least 2 Electro characters in your deck to add this card to your deck.)","descriptionraw":"One of your characters without maximum Energy gains 1 $[K310]. (Active Character prioritized)\\n(You must have at least 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"One of your characters without maximum Energy gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Active Character prioritized)\\n(You must have at least 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: High Voltage","storytext":"The storm rises in majesty.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Elemental Resonance: Impetuous Winds","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Switch to the target character and creates 1 Omni Element.\n(You must have at least 2 Anemo characters in your deck to add this card to your deck.)","descriptionraw":"Switch to the target character and creates 1 $[K411].\\n(You must have at least 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Switch to the target character and creates 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n(You must have at least 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Impetuous Winds","storytext":"The gale gallops through the woods.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Elemental Resonance: Shattering Ice","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"During this Round, your current active character will deal +2 DMG for the next instance.\n(You must have at least 2 Cryo characters in your deck to add this card to your deck.)","descriptionraw":"During this Round, your current active character will deal +2 DMG for the next instance.\\n(You must have at least 2{SPRITE_PRESET#2101} <color=#99FFFFFF>Cryo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"During this Round, your current active character will deal +2 DMG for the next instance.\\n(You must have at least 2{SPRITE_PRESET#2101} <color=#99FFFFFF>Cryo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Shattering Ice","storytext":"The frost flower blooms as a heart undivided.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Elemental Resonance: Soothing Water","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Heal your active character for 2 HP and all your characters on standby for 1 HP.\n(You must have at least 2 Hydro characters in your deck to add this card to your deck.)","descriptionraw":"Heal your active character for 2 HP and all your characters on standby for 1 HP.\\n(You must have at least 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Heal your active character for 2 HP and all your characters on standby for 1 HP.\\n(You must have at least 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Soothing Water","storytext":"With purest water flows prosperity.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Elemental Resonance: Sprawling Greenery","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"During this round, the next Elemental Reaction you trigger deals +2 DMG.\nYour Burning Flame, Dendro Core, and Catalyzing Field gain +1 Usage(s).\n(You must have at least 2 Dendro characters in your deck to add this card to your deck.)","descriptionraw":"During this round, the next Elemental Reaction you trigger deals +2 DMG.\\nYour <color=#FFFFFFFF>$[C115], $[C116], and $[C117]</color> gain +1 $[K3].\\n(You must have at least 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"During this round, the next Elemental Reaction you trigger deals +2 DMG.\\nYour <color=#FFFFFFFF>Burning Flame, Dendro Core, and Catalyzing Field</color> gain +1 <color=#FFFFFFFF>Usage(s)</color>.\\n(You must have at least 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Sprawling Greenery","storytext":"New branches and sprouts grow into a forest.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Elemental Resonance: Woven Flames","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Pyro Die.\n(You must have at least 2 Pyro characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Flames","storytext":"The scarlet flame reduces the vanquished to dust.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Elemental Resonance: Woven Ice","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Cryo Die.\n(You must have at least 2 Cryo characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Ice","storytext":"Even the sky shall shiver before the ice.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Elemental Resonance: Woven Stone","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Geo Die.\n(You must have at least 2 Geo characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Geo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Geo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Stone","storytext":"The jagged mountains sign a lasting pact.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Elemental Resonance: Woven Thunder","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Electro Die.\n(You must have at least 2 Electro characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Thunder","storytext":"Lightning falls on the land of eternity.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Elemental Resonance: Woven Waters","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Hydro Die.\n(You must have at least 2 Hydro characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Waters","storytext":"The dance of water nourishes life.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Elemental Resonance: Woven Weeds","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Dendro Die.\n(You must have at least 2 Dendro characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Weeds","storytext":"All shall dance in the dream forest.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Elemental Resonance: Woven Winds","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_RESONANCE"],"tagstext":["Elemental Resonance"],"description":"Create 1 Anemo Die.\n(You must have at least 2 Anemo characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo Die</color>.\\n(You must have at least 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> characters in your deck to add this card to your deck.)","storytitle":"Elemental Resonance: Woven Winds","storytext":"The wind sings like a leisurely lyre.","playcost":[]},"elevatedarray":{"id":421018,"name":"Elevated Array","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"DMG dealt by all Summons +1.","descriptionraw":"DMG dealt by all Summons +1.","descriptionreplaced":"DMG dealt by all Summons +1.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When you use a Skill that has already been used in this Round: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you use a Skill that has already been used in this Round:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you use a Skill that has already been used in this Round:</color> Spend 1 less Elemental Die. (Once per Round)","storytitle":"\"Knightly Dream\" Ellin","storytext":"\"I've got to hone my spirit and strength both if my sword arm is to be as steady as Master Jean's!\"","source":"Reward for accepting Ellin's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Embers Rekindled","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: If Abyss Lector: Fathomless Flames, who equips this card, has already triggered Fiery Rebirth, immediately discard this card and apply Aegis of Abyssal Flame to the character.\nWhen Abyss Lector: Fathomless Flames, who has this card equipped, triggers Fiery Rebirth: discard this card and apply Aegis of Abyssal Flame to the character.\n(You must have Abyss Lector: Fathomless Flames in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>$[A2302]</color>, who equips this card, has already triggered <color=#FFFFFFFF>$[C123022]</color>, immediately discard this card and apply $[K1006] to the character.\\nWhen $[A2302], who has this card equipped, triggers <color=#FFFFFFFF>$[C123022]</color>: discard this card and apply $[K1006] to the character.\\n(You must have $[A2302] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>Abyss Lector: Fathomless Flames</color>, who equips this card, has already triggered <color=#FFFFFFFF>Fiery Rebirth</color>, immediately discard this card and apply <color=#FFFFFFFF>Aegis of Abyssal Flame</color> to the character.\\nWhen Abyss Lector: Fathomless Flames, who has this card equipped, triggers <color=#FFFFFFFF>Fiery Rebirth</color>: discard this card and apply <color=#FFFFFFFF>Aegis of Abyssal Flame</color> to the character.\\n(You must have Abyss Lector: Fathomless Flames in your deck to add this card to your deck.)","storytitle":"Abyss Lector: Embers Rekindled","storytext":"The path toward sowing grace is not assured to be one free of obstructions.","source":"Reward for accepting the Tavern Challenge against the Abyss Lector: Fathomless Flames at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblem of Severed Fate","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 $[K310].\\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Emblem of Severed Fate: Ornate Kabuto","storytext":"Thirteen years went by like a dream.\nThe scarlet snow flies through the shadowed pass like smoke.\nYou have now gone afar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblem of Severed Fate","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After your other characters use Elemental Bursts: This character gains 1 Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After your other characters use Elemental Bursts:</color> This character gains 1 $[K310]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After your other characters use Elemental Bursts:</color> This character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Embrace of Winds","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Venti, equip this card.\nAfter Venti equips this card, immediately use Skyward Sonnet once.\nAfter a Stormzone created by your Venti, who has this card equipped, is triggered, the next Normal Attack performed by your character in this Round will cost 1 less Unaligned Element.\n(You must have Venti in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1503]</color>, equip this card.\\nAfter $[A1503] equips this card, immediately use <color=#FFD780FF>$[S15032]</color> once.\\nAfter a <color=#FFFFFFFF>$[C115031]</color> created by your $[A1503], who has this card equipped, is triggered, the next <color=#FFFFFFFF>Normal Attack</color> performed by your character in this Round will cost 1 less $[K309].\\n(You must have $[A1503] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Venti</color>, equip this card.\\nAfter Venti equips this card, immediately use <color=#FFD780FF>Skyward Sonnet</color> once.\\nAfter a <color=#FFFFFFFF>Stormzone</color> created by your Venti, who has this card equipped, is triggered, the next <color=#FFFFFFFF>Normal Attack</color> performed by your character in this Round will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n(You must have Venti in your deck to add this card to your deck.)","storytitle":"Venti: Embrace of Winds","storytext":"\"Watch your step.\"","source":"Reward for inviting Venti to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"End of the Line","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"After you play an Action Card and no cards of the same name were in your initial deck for this match: This card gains 1 Catch point. (Max 2 stacks, up to 2 stacks gained per Round)\nWhen a character uses a Skill: If there are Catch points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>After you play an Action Card and no cards of the same name were in your initial deck for this match:</color> This card gains 1 <color=#FFFFFFFF>Catch</color> point. (Max 2 stacks, up to 2 stacks gained per Round)\\n<color=#FFFFFFFF>When a character uses a Skill:</color> If there are <color=#FFFFFFFF>Catch</color> points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}</color>Bow Characters can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>After you play an Action Card and no cards of the same name were in your initial deck for this match:</color> This card gains 1 <color=#FFFFFFFF>Catch</color> point. (Max 2 stacks, up to 2 stacks gained per Round)\\n<color=#FFFFFFFF>When a character uses a Skill:</color> If there are <color=#FFFFFFFF>Catch</color> points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}</color>Bow Characters can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Net Snapper: End of the Line","storytext":"\"...The fish that once shot forth like an arrow across a huge lake on the plateau,\nThat would stretch out as straight as a spear, cruising back and forth between the sacred sites,\nWould see its stream seep into the sand, its lake shrink into a puddle,\nTill at last, it wound up curled in a little plash, at the mercy of passing pilgrims.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Engulfing Lightning","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\nTriggers automatically once per Round: If the character to which this is attached does not have Energy, they will gain 1 Energy.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Triggers automatically once per Round:</color> If the character to which this is attached does not have $[K310], they will gain 1 $[K310].\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Triggers automatically once per Round:</color> If the character to which this is attached does not have <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, they will gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Timeless Dream: Engulfing Lightning","storytext":"The naginata was a lethal weapon by which scattered dross might be cut away.\nAnd the one who wielded that naginata was one who guarded the path to eternity.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Engulfing Lightning","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Weapon","Polearm","Automaton Card"],"description":"ATK +2.\nAfter the character uses an Elemental Burst: Gain 1 Energy and +1 ATK","descriptionraw":"ATK +2.\\nAfter the character uses an Elemental Burst: Gain 1 $[K310] and +1 ATK","descriptionreplaced":"ATK +2.\\nAfter the character uses an Elemental Burst: Gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> and +1 ATK","playcost":[]},"eremiteteatime":{"id":332040,"name":"Eremite Teatime","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"If you have multiple characters of the same Elemental Type, then choose 1 Location card from 3 to add to your Hand;\nIf you have multiple characters that use the same type of weapon, then choose 1 Item card from 3 to add to your Hand;\nIf you have characters that belong to the same faction, then choose 1 Food card from 3 to add to your Hand.","descriptionraw":"If you have multiple characters of the same Elemental Type, then choose 1 {SPRITE_PRESET#3104}Location card from 3 to add to your Hand;\\nIf you have multiple characters that use the same type of weapon, then choose 1 {SPRITE_PRESET#3102}Item card from 3 to add to your Hand;\\nIf you have characters that belong to the same faction, then choose 1 {SPRITE_PRESET#3101}Food card from 3 to add to your Hand.","descriptionreplaced":"If you have multiple characters of the same Elemental Type, then choose 1 {SPRITE_PRESET#3104}Location card from 3 to add to your Hand;\\nIf you have multiple characters that use the same type of weapon, then choose 1 {SPRITE_PRESET#3102}Item card from 3 to add to your Hand;\\nIf you have characters that belong to the same faction, then choose 1 {SPRITE_PRESET#3101}Food card from 3 to add to your Hand.","storytitle":"Eremite Teatime","storytext":"\"Join the Eremites and Embrace a Wonderful New Life!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Exile's Circlet","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 $[K310]. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Noble Descent: Exile's Circlet","storytext":"\"Woe to thee, oh great hall with silver piled high! Why is your crown drenched in blood?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Exile's Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 $[K310]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Falls and Fortune","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Can only be played when you have at least 8 Elemental Dice remaining and your opponent has not ended their Round: In this Round, both sides must spend 1 extra Elemental Die when switching characters.","descriptionraw":"<color=#FFFFFFFF>Can only be played when you have at least 8 Elemental Dice remaining and your opponent has not ended their Round:</color> In this Round, both sides must spend 1 extra Elemental Die when switching characters.","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when you have at least 8 Elemental Dice remaining and your opponent has not ended their Round:</color> In this Round, both sides must spend 1 extra Elemental Die when switching characters.","storytitle":"Falls and Fortune","storytext":"The accident of falling into a pit can also be a chance to reveal the buried past beneath the dust.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fatal Fulmination","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: Create 1 Bonecruncher's Energy Block and place it into your Hand.\nWhen your Consecrated Scorpion, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: Draw 1 card, then create 1 Bonecruncher's Energy Block and randomly place it into your deck.\n(You must have Consecrated Scorpion in your deck to add this card to your deck)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Create 1 <color=#FFFFFFFF>$[C124051]</color> and place it into your Hand.\\nWhen your <color=#FFFFFFFF>$[A2405]</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>$[C124051]</color>: Draw 1 card, then create 1 <color=#FFFFFFFF>$[C124051]</color> and randomly place it into your deck.\\n(You must have $[A2405] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Create 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> and place it into your Hand.\\nWhen your <color=#FFFFFFFF>Consecrated Scorpion</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: Draw 1 card, then create 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> and randomly place it into your deck.\\n(You must have Consecrated Scorpion in your deck to add this card to your deck)","storytitle":"Consecrated Scorpion: Fatal Fulmination","storytext":"Lifeforms are governed by the laws of evolution, Consecrated Beasts exploited these rules by being fortunate enough to discover a long-dead carcass of a greater being before any of their competition ever did.","source":"Reward for accepting the Tavern Challenge against the Consecrated Scorpion at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Fatui Conspiracy","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 1 Fatui Ambusher of a random type on the opponent's field.\n(You must have at least 2 Fatui characters in your deck to add this card to your deck.)","descriptionraw":"Create 1 $[K1004] of a random type on the opponent's field.\\n(You must have at least 2 {SPRITE_PRESET#3501}Fatui characters in your deck to add this card to your deck.)","descriptionreplaced":"Create 1 <color=#FFFFFFFF>Fatui Ambusher</color> of a random type on the opponent's field.\\n(You must have at least 2 {SPRITE_PRESET#3501}Fatui characters in your deck to add this card to your deck.)","storytitle":"A Conspiracy Under Winter's Resplendence","storytext":"...But none know the intricacies of what they are plotting.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Favonius Cathedral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Heals your active character for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heals your active character for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heals your active character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Favonius Cathedral","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Heals your active character for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heals your active character for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heals your active character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Gathering of the Devout","storytext":"\"If you speak sincerely into the wind, your words will surely reach the archon's ear one day.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Favonius Cathedral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the Round ends: Heal your side for 3 HP.","descriptionraw":"<color=#FFFFFFFF>When the Round ends:</color> Heal your side for 3 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the Round ends:</color> Heal your side for 3 HP.","playcost":[]},"favoniussword":{"id":311505,"name":"Favonius Sword","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: The character gains 1 additional Energy. (Once per Round)\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> The character gains 1 additional $[K310]. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> The character gains 1 additional <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Windfall: Favonius Sword","storytext":"\"Legend has it that the knight that bore the title of Wolf Pup could cleave even raindrops with his blade, and the gales spurred by his blows were strong enough to snap roses.\nThough none could match the heights of the Wolf Pup's prowess, the knights bear his oath of protection yet, his legacy lasting even to the present.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Favonius Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Weapon","Sword","Automaton Card"],"description":"ATK +2.\nWhen the Round begins: If Energy is 0, gain 1 Energy.","descriptionraw":"ATK +2.\\nWhen the Round begins: If Energy is 0, gain 1 $[K310].","descriptionreplaced":"ATK +2.\\nWhen the Round begins: If Energy is 0, gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Featherfall Judgment","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Cyno, equip this card.\nAfter Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.\nWhen your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)\n(You must have Cyno in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1404]</color>, equip this card.\\nAfter $[A1404] equips this card, immediately use <color=#FFD780FF>$[S14042]</color> once.\\nWhen your $[A1404], who has this card equipped, uses <color=#FFFFFFFF>$[S14042]</color> while having at least 2 levels of <color=#FFFFFFFF>$[C114041]</color>'s Indwelling effect, DMG dealt by <color=#FFFFFFFF>$[S14042]</color> +1. (Max twice per Round)\\n(You must have $[A1404] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Cyno</color>, equip this card.\\nAfter Cyno equips this card, immediately use <color=#FFD780FF>Secret Rite: Chasmic Soulfarer</color> once.\\nWhen your Cyno, who has this card equipped, uses <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color> while having at least 2 levels of <color=#FFFFFFFF>Pactsworn Pathclearer</color>'s Indwelling effect, DMG dealt by <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color> +1. (Max twice per Round)\\n(You must have Cyno in your deck to add this card to your deck.)","storytitle":"Cyno: Featherfall Judgment","storytext":"\"This is my duel soul.\"","source":"Reward for inviting Cyno to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Featherweight Foam","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Hydro Hilichurl Rogue, equip this card.\nAfter Hydro Hilichurl Rogue equips this card, immediately use Slash of Surging Tides once.\nWhen your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 less Elemental Die when using a Technique. (Once per Round)\n(You must have Hydro Hilichurl Rogue in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2205]</color>, equip this card.\\nAfter $[A2205] equips this card, immediately use <color=#FFD780FF>$[S22052]</color> once.\\nWhen your $[A2205], who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)\\n(You must have $[A2205] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Hydro Hilichurl Rogue</color>, equip this card.\\nAfter Hydro Hilichurl Rogue equips this card, immediately use <color=#FFD780FF>Slash of Surging Tides</color> once.\\nWhen your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)\\n(You must have Hydro Hilichurl Rogue in your deck to add this card to your deck.)","storytitle":"Hydro Hilichurl Rogue: Hydrodart Slime","storytext":"\"Slimo movo!\"","source":"Reward for accepting the Tavern Challenge against the Hydro Hilichurl Rogue at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Fish and Chips","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Fish and Chips","storytext":"Fish fried until golden and crispy, with chips and a smorgasbord of sauces. Every single bite is suffused with savory satisfaction...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Flames of War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"This card will tally the DMG you deal to the opposing characters as \"Fighting Spirit.\"\nWhen the Action Phase begins: if this card is the Flames of War with the most \"Fighting Spirit\" on the field, then clear its \"Fighting Spirit,\" and your active character deals +1 DMG this Round.","descriptionraw":"This card will tally the DMG you deal to the opposing characters as <color=#FFFFFFFF>\"Fighting Spirit.\"</color>\\n<color=#FFFFFFFF>When the Action Phase begins: </color>if this card is the $[C300006] with the most <color=#FFFFFFFF>\"Fighting Spirit\"</color> on the field, then clear its <color=#FFFFFFFF>\"Fighting Spirit,\"</color> and your active character deals +1 DMG this Round.","descriptionreplaced":"This card will tally the DMG you deal to the opposing characters as <color=#FFFFFFFF>\"Fighting Spirit.\"</color>\\n<color=#FFFFFFFF>When the Action Phase begins: </color>if this card is the Flames of War with the most <color=#FFFFFFFF>\"Fighting Spirit\"</color> on the field, then clear its <color=#FFFFFFFF>\"Fighting Spirit,\"</color> and your active character deals +1 DMG this Round.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Flickering Four-Leaf Sigil","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Attach Four-Leaf Sigil to target character: At the End Phase of Every Round, you will switch to this character.","descriptionraw":"Attach <color=#FFFFFFFF>$[C303227]</color> to target character: At the End Phase of Every Round, you will switch to this character.","descriptionreplaced":"Attach <color=#FFFFFFFF>Four-Leaf Sigil</color> to target character: At the End Phase of Every Round, you will switch to this character.","storytitle":"Flickering Four-Leaf Sigil","storytext":"A wondrous symbol shaped like a four-leaf clover, it is of great assistance to one who manipulates the elements.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Floral Sidewinder","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Collei, equip this card.\nAfter Collei equips this card, immediately use Floral Brush once.\nAfter your Collei, who has this card equipped, uses Floral Brush, during this Round, when your characters' Skills trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round)\n(You must have Collei in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1701]</color>, equip this card.\\nAfter $[A1701] equips this card, immediately use <color=#FFD780FF>$[S17012]</color> once.\\nAfter your $[A1701], who has this card equipped, <color=#FFFFFFFF>uses $[S17012]</color>, during this Round, when your characters' Skills trigger $[K217]: Deal 1 $[K107]. (Once per Round)\\n(You must have $[A1701] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Collei</color>, equip this card.\\nAfter Collei equips this card, immediately use <color=#FFD780FF>Floral Brush</color> once.\\nAfter your Collei, who has this card equipped, <color=#FFFFFFFF>uses Floral Brush</color>, during this Round, when your characters' Skills trigger <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>: Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Once per Round)\\n(You must have Collei in your deck to add this card to your deck.)","storytitle":"Collei: Floral Sidewinder","storytext":"Never underestimate Collei, and never underestimate her cat.","source":"Reward for inviting Collei to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"\"Flower-Feather Clan\"","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After you Discard 2 cards: Your next off-field character gains 1 stack of \"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color.\" (Can stack. Triggers 1 stack each time.)","descriptionraw":"<color=#FFFFFFFF>After you $[K56] 2 cards:</color> Your next off-field character gains 1 stack of \"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color.\" (Can stack. Triggers 1 stack each time.)","descriptionreplaced":"<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> 2 cards:</color> Your next off-field character gains 1 stack of \"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color.\" (Can stack. Triggers 1 stack each time.)","storytitle":"\"Flower-Feather Clan\"","storytext":"A tribe of Qucusaur Riders — swift and aloof — who venerate the Wayob who dictate the flow of heat and scorching winds...\nEvery day, members of the tribe fly with the Qucusaurs, patrolling their territory from the air.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Flower of Paradise Lost","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After an opponent takes DMG when the character to which this is attached is the active character: If this DMG is Dendro DMG or triggers Dendro-Related Reactions, Gain 2 Crowning Crystals. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 Omni Element.\n(Max 2 per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After an opponent takes DMG when the character to which this is attached is the active character:</color> If this DMG is $[K107] or triggers $[K217], Gain 2 <color=#FFFFFFFF>Crowning Crystals</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 $[K411].\\n(Max 2 per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After an opponent takes DMG when the character to which this is attached is the active character:</color> If this DMG is {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> or triggers <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>, Gain 2 <color=#FFFFFFFF>Crowning Crystals</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n(Max 2 per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Withered Dreamscape: Flower of Paradise Lost","storytext":"\"But 'eternity' is ultimately a lie. Intoxication and love could only grind memories down to broken dreams.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Flowing Flame","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Diluc, equip this card.\nAfter Diluc equips this card, immediately use Searing Onslaught once.\nWhen your Diluc, who has this card equipped, uses Searing Onslaught for the second and third times in one Round, spend 1 less Pyro Die.\n(You must have Diluc in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1301]</color>, equip this card.\\nAfter $[A1301] equips this card, immediately use <color=#FFD780FF>$[S13012]</color> once.\\nWhen your $[A1301], who has this card equipped, uses <color=#FFFFFFFF>$[S13012]</color> for the second and third times in one Round, spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro Die</color>.\\n(You must have $[A1301] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Diluc</color>, equip this card.\\nAfter Diluc equips this card, immediately use <color=#FFD780FF>Searing Onslaught</color> once.\\nWhen your Diluc, who has this card equipped, uses <color=#FFFFFFFF>Searing Onslaught</color> for the second and third times in one Round, spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro Die</color>.\\n(You must have Diluc in your deck to add this card to your deck.)","storytitle":"Diluc: Flowing Flame","storytext":"A simple way out of perilous situations.","source":"Reward for inviting Diluc to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Flowing Purity","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"When played and when the Round ends: The character gains 1 Bond of Life stack.\nBefore both sides choose their actions: If the attached character does not have Bond of Life attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>When played and when the Round ends:</color> The character gains 1 <color=#FFFFFFFF>$[C122]</color> stack.\\n<color=#FFFFFFFF>Before both sides choose their actions:</color> If the attached character does not have <color=#FFFFFFFF>$[C122]</color> attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>When played and when the Round ends:</color> The character gains 1 <color=#FFFFFFFF>Bond of Life</color> stack.\\n<color=#FFFFFFFF>Before both sides choose their actions:</color> If the attached character does not have <color=#FFFFFFFF>Bond of Life</color> attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Flowing Purity","storytext":"\"...This heart of mine, which beats as though it were ensconced in a vessel of flesh and blood, has already been stained with the same sin on this journey. This heart of mine, so tortured by the pain of regret — where could it ever hope to find peace?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Flowing Rings","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character uses a Normal Attack: Draw 1 card. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Draw 1 card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Draw 1 card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Enthralling Tales Passed On: Flowing Rings","storytext":"\"...And the stone that had been lost to the waters may have been a lesser jade, or perhaps just a simple cup. Some even say that the \"jade\" in the tale is in fact an analogy for a beautiful person.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Forbidden Knowledge","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Cannot use this card in Elemental Tuning, and only one copy of \"Forbidden Knowledge\" can be played each round.\nDeal 1 Piercing DMG to your active character and draw 1 card.","descriptionraw":"Cannot use this card in Elemental Tuning, and only one copy of \"Forbidden Knowledge\" can be played each round.\\nDeal 1 $[K5] to your active character and draw 1 card.","descriptionreplaced":"Cannot use this card in Elemental Tuning, and only one copy of \"Forbidden Knowledge\" can be played each round.\\nDeal 1 <color=#FFFFFFFF>Piercing DMG</color> to your active character and draw 1 card.","playcost":[]},"forestregalia":{"id":311307,"name":"Forest Regalia","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nWhen played: When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Forest Sanctuary: Forest Regalia","storytext":"\"...Then the current changed and the moon's reflection was scattered. Much has changed, and yet, much will now remain unchanged forevermore.\nBut even if you, like me, have never met a king, you would still get the impression that Tiger was a noble and powerful king of the forest.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Forest Regalia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Weapon","Claymore","Automaton Card"],"description":"ATK +2.\nWhen an opposing character is defeated: ATK +2.","descriptionraw":"ATK +2.\\nWhen an opposing character is defeated: ATK +2.","descriptionreplaced":"ATK +2.\\nWhen an opposing character is defeated: ATK +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Former Site of the Central Laboratory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After you Discard or use 1 card for Tune: This card gains 1 Experimental Progress point. Whenever you reach 3, 6, and 9 points, you will gain 1 Omni Element. After that, if Experimental Progress is at least 9, discard this card.","descriptionraw":"<color=#FFFFFFFF>After you $[K56] or use 1 card for $[K57]:</color> This card gains 1 <color=#FFFFFFFF>Experimental Progress</color> point. Whenever you reach 3, 6, and 9 points, you will gain 1 $[K411]. After that, if <color=#FFFFFFFF>Experimental Progress</color> is at least 9, discard this card.","descriptionreplaced":"<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> or use 1 card for <color=#FFFFFFFF>Tune</color>:</color> This card gains 1 <color=#FFFFFFFF>Experimental Progress</color> point. Whenever you reach 3, 6, and 9 points, you will gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. After that, if <color=#FFFFFFFF>Experimental Progress</color> is at least 9, discard this card.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Fortress of Meropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When your active character takes DMG or is healed: This card gains 1 \"Prohibition\" point. (Maximum 4 points)\nWhen Action Phase begins: If this card has accumulated 4 \"Prohibition\" points, then 4 points will be consumed and 1 Strictly Prohibited will be created in your opponent's playing field. (1 Event Card played by your opponent this Round will have no effect.)","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG or is healed:</color> This card gains 1 <color=#FFFFFFFF>\"Prohibition\"</color> point. (Maximum 4 points)\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this card has accumulated 4 <color=#FFFFFFFF>\"Prohibition\"</color> points, then 4 points will be consumed and 1 <color=#FFFFFFFF>$[C301018]</color> will be created in your opponent's playing field. (1 Event Card played by your opponent this Round will have no effect.)","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG or is healed:</color> This card gains 1 <color=#FFFFFFFF>\"Prohibition\"</color> point. (Maximum 4 points)\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this card has accumulated 4 <color=#FFFFFFFF>\"Prohibition\"</color> points, then 4 points will be consumed and 1 <color=#FFFFFFFF>Strictly Prohibited</color> will be created in your opponent's playing field. (1 Event Card played by your opponent this Round will have no effect.)","storytitle":"Fortress of Meropide","storytext":"\"A fastness of bronze and iron will collapse one day, but a city of law and justice will never fall.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Fresh Wind of Freedom","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends.\nUsage(s)：1\n(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionraw":"<color=#FFFFFFFF>In this Round, when an opposing character is defeated during your Action</color>, you can continue to act again when that Action ends.\\n<color=#FFFFFFFF>$[K3]：1</color>\\n(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","descriptionreplaced":"<color=#FFFFFFFF>In this Round, when an opposing character is defeated during your Action</color>, you can continue to act again when that Action ends.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>：1</color>\\n(Only one \"Arcane Legend\" card can be played for the entire game. This card will be in your starting hand.)","storytitle":"Fresh Wind of Freedom","storytext":"\"The heavenly bard brushed the strings of the lyre, summoning forth the gale, dispersing the ice and snow, cleaving the peaks, and making the new Mondstadt the home of freedom.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Friendship Eternal","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it.","descriptionraw":"Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it.","descriptionreplaced":"Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it.","storytitle":"Bosom Friends","storytext":"Good friends never truly leave. They stay with us in another form.","source":"Claim from the \"Duel! The Summoners' Summit!\" event","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"Character deals +1 DMG.\nWhen played: Draw 2 cards.\n(Can only be equipped by Catalyst characters. Characters can equip at most 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> Draw 2 cards.\\n(Can only be equipped by <color=#FFFFFFFF>{SPRITE_PRESET#3201}Catalyst characters</color>. Characters can equip at most 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> Draw 2 cards.\\n(Can only be equipped by <color=#FFFFFFFF>{SPRITE_PRESET#3201}Catalyst characters</color>. Characters can equip at most 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Moon's Fullness: Fruit of Fulfillment","storytext":"\"Even the most bitter of stories contain courage and strength... The story of the good Golden Nara's adventures with us will help good Nara defend the forest.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Gales of Reverie","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is {REALNAME[ID(1), equip this card.\nAfter #{REALNAME[ID(1) equips this card, immediately use Hanega: Song of the Wind once.\nWhen your #{REALNAME[ID(1), who has this card equipped, is in Windfavored state and after using Charged Attack: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 Anemo DMG.\n(You must have #{REALNAME[ID(1) in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1506]</color>, equip this card.\\nAfter $[A1506] equips this card, immediately use <color=#FFD780FF>$[S15062]</color> once.\\nWhen your $[A1506], who has this card equipped, is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 $[K105].\\n(You must have $[A1506] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>#{REALNAME[ID(1)</color>, equip this card.\\nAfter #{REALNAME[ID(1) equips this card, immediately use <color=#FFD780FF>Hanega: Song of the Wind</color> once.\\nWhen your #{REALNAME[ID(1), who has this card equipped, is in <color=#FFFFFFFF>Windfavored</color> state and after using <color=#FFFFFFFF>Charged Attack</color>: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n(You must have #{REALNAME[ID(1) in your deck to add this card to your deck.)","storytitle":"Wanderer: Gales of Reverie","storytext":"\"Squall and fury!\"","source":"Reward for inviting the Wanderer to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Gambler's Earrings","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2. (Can happen 3 times per match)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, create $[K411] ×2. (Can happen 3 times per match)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×2. (Can happen 3 times per match)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Wager: Gambler's Earrings","storytext":"\"In games where one gambles with life and death, remaining calm and composed is key to increasing one's odds of victory.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Gambler's Earrings","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After an opposing character is defeated: If the character this card is attached to is the active character, then ATK +2, heal self for 2 HP.","descriptionraw":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, then ATK +2, heal self for 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, then ATK +2, heal self for 2 HP.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Game of Wits: Enduring Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Start with 2 points of Victory Countdown.\nEnd Phase: Remove 1 point of Victory Countdown. If none of your characters are defeated when Victory Countdown points run out, you instantly win the match.\nWhen Action Phase begins: If there is exactly 1 point of Victory Countdown, create 4 Omni Element.","descriptionraw":"Start with 2 points of Victory Countdown.\\n<color=#FFFFFFFF>End Phase: </color>Remove 1 point of Victory Countdown. If none of your characters are defeated when Victory Countdown points run out, you instantly win the match.\\n<color=#FFFFFFFF>When Action Phase begins: </color>If there is exactly 1 point of Victory Countdown, create 4 $[K411].","descriptionreplaced":"Start with 2 points of Victory Countdown.\\n<color=#FFFFFFFF>End Phase: </color>Remove 1 point of Victory Countdown. If none of your characters are defeated when Victory Countdown points run out, you instantly win the match.\\n<color=#FFFFFFFF>When Action Phase begins: </color>If there is exactly 1 point of Victory Countdown, create 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Game of Wits: Hot Pod Mechanism","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Create Hot Potato on the side of the player who goes first.\nEnd Phase: If the effect of Hot Potato is calculated on the opposing side, player on the opposing side will lose the match.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins: </color>Create $[C401001] on the side of the player who goes first.\\n<color=#FFFFFFFF>End Phase: </color>If the effect of $[C401001] is calculated on the opposing side, player on the opposing side will lose the match.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins: </color>Create Hot Potato on the side of the player who goes first.\\n<color=#FFFFFFFF>End Phase: </color>If the effect of Hot Potato is calculated on the opposing side, player on the opposing side will lose the match.","playcost":[]},"gandharvaville":{"id":321014,"name":"Gandharva Ville","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"Before you choose your action, when the number of Elemental Dice you have is 0: Create 1 Omni Element (once per Round).\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>Before you choose your action, when the number of Elemental Dice you have is 0:</color> Create 1 $[K411] (once per Round).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Before you choose your action, when the number of Elemental Dice you have is 0:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> (once per Round).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Gandharva Ville","storytext":"The place where travelers and Forest Rangers meet in joy — the village that listens to the heartbeat of the rainforest.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"General's Ancient Helm","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Ironclad Promise: General's Ancient Helm","storytext":"\"The last drop of blood had soaked into the battlefield, and the glazed sands shone gloriously once more.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Giant Mutation Stone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your active character deals +2 DMG.\nStarts with 3 Endurance when played. (Discard this card when Endurance is depleted)\nAfter your character goes down: This card loses 1 Endurance.","descriptionraw":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.\\nStarts with 3 Endurance when played. (Discard this card when Endurance is depleted)\\n<color=#FFFFFFFF>After your character goes down</color>: This card loses 1 Endurance.","descriptionreplaced":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.\\nStarts with 3 Endurance when played. (Discard this card when Endurance is depleted)\\n<color=#FFFFFFFF>After your character goes down</color>: This card loses 1 Endurance.","playcost":[]},"gildeddreams":{"id":133095,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When played: Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\nWhen the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw 1 card. (Up to twice per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When played: </color>Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw 1 card. (Up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When played: </color>Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw 1 card. (Up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Gilded Dreams","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When played: Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\nWhen the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw 1 card. (Up to twice per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When played: </color>Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw 1 card. (Up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When played: </color>Generate 1 Die of the same Element as the attached character. If you have 3 different Elemental Types in your party, generate 2 such Dice instead.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw 1 card. (Up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Golden Vision: Gilded Dreams","storytext":"\"Some time later, absurd decisions would be issued alongside illusory madness, using lovely expectations as bait to lead the people towards a bitter end.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached deals Elemental Reaction DMG: +1 stack.\nAfter the character to which this is attached uses a Skill: If possible, lose 3 stacks and take 1 extra action. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached deals Elemental Reaction DMG:</color> +1 stack.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> If possible, lose 3 stacks and take 1 extra action. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached deals Elemental Reaction DMG:</color> +1 stack.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> If possible, lose 3 stacks and take 1 extra action. (Once per Round)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Gladiator's Triumphus","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When the character uses a Normal Attack: Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Unbeaten: Gladiator's Triumphus","storytext":"\"Only in moments of victory could the slave have a taste of what it felt like to be a master. But the cost of this vain aspiration was for the faint glow of freedom to be shrouded by darkness.\nOn the day of his triumph, the gladiator finally caught a glimpse of the world outside his cell. He was a step closer to freedom.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Gladiator's Triumphus","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached deals Physical DMG: ATK +1. (Max +3)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached deals Physical DMG:</color> ATK +1. (Max +3)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached deals Physical DMG:</color> ATK +1. (Max +3)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Glittering Gemstones","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"The target character gains 1 additional Max HP.\n(A character can consume at most 1 Food per Round)","descriptionraw":"The target character gains 1 additional Max HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"The target character gains 1 additional Max HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Glittering Gemstones","storytext":"Multicolored biscuits. The sour and sweet jam gives off the clear luster of crystalline form, adding a shine to the crunchy treats. Such radiance! Such tastiness! What could this be but equal even to the most precious jewels?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Glorious Season","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Barbara, equip this card.\nAfter Barbara equips this card, immediately use Let the Show Begin♪ once.\nWhen your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)\n(You must have Barbara in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1201]</color>, equip this card.\\nAfter $[A1201] equips this card, immediately use <color=#FFD780FF>$[S12012]</color> once.\\nWhen your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)\\n(You must have $[A1201] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Barbara</color>, equip this card.\\nAfter Barbara equips this card, immediately use <color=#FFD780FF>Let the Show Begin♪</color> once.\\nWhen your Barbara, who has this card equipped, is on the field, <color=#FFFFFFFF>Melody Loop</color> will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)\\n(You must have Barbara in your deck to add this card to your deck.)","storytitle":"Barbara: Glorious Season","storytext":"Here's a song for you~","source":"Reward for inviting Barbara to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Golden House","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When you play a Weapon card or an Artifact card with an original cost of at least 3: Spend 1 less Elemental Die. (Once per Round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon card or an {SPRITE_PRESET#3004}Artifact card with an original cost of at least 3: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon card or an {SPRITE_PRESET#3004}Artifact card with an original cost of at least 3: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Golden House","storytext":"All the contracts that circulate throughout the land are forged here.","playcost":[]},"goldentroupe":{"id":312026,"name":"Golden Troupe","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"End Phase: If the character to which this is attached is on standby, this card gains 2 \"Recompense\" point. (Max 4 points)\nWhen you play a Talent card or a Character uses an Elemental Skill: For each \"Recompense\" point this card has, consume it to spend 1 less Elemental Die.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 4 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 4 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Surpassing the Ancient Dream: Golden Troupe","storytext":"\"Abide until that day... Abide until that day...\nWhen every member of the Golden Troupe shall win the whole future as their prize.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Golden Troupe","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"If the current Round is an even number: +1 action this Round.","descriptionraw":"If the current Round is an even number: +1 action this Round.","descriptionreplaced":"If the current Round is an even number: +1 action this Round.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"End Phase: If the character to which this is attached is on standby, this card gains 1 \"Recompense\" point. (Max 2 points)\nWhen you play a Talent card or a Character uses an Elemental Skill: For each \"Recompense\" point this card has, consume it to spend 1 less Elemental Die.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 2 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 2 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Song of Harmony: Golden Troupe's Reward","storytext":"\"When the great golden symphony plays once more, the Golden Troupe will receive the rightful rewards owed to the true and loyal.\"\n\"When the perfect order separates humanity into master and servant, prosperity and beauty shall make the kingdom glorious once more...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Golden Troupe's Reward","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"When the character to which this is attached is on the field: DMG dealt by your Summons +1.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached is on the field:</color> DMG dealt by your Summons +1.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached is on the field:</color> DMG dealt by your Summons +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Grand Expectation","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Bennett, equip this card.\nAfter Bennett equips this card, immediately use Fantastic Voyage once.\nWhen your Bennett, who has this card equipped, creates an Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.\n(You must have Bennett in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1303]</color>, equip this card.\\nAfter $[A1303] equips this card, immediately use <color=#FFD780FF>$[S13033]</color> once.\\nWhen your $[A1303], who has this card equipped, creates an <color=#FFFFFFFF>$[C113031]</color>, its DMG Bonus is now always active and will no longer have an HP restriction.\\n(You must have $[A1303] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Bennett</color>, equip this card.\\nAfter Bennett equips this card, immediately use <color=#FFD780FF>Fantastic Voyage</color> once.\\nWhen your Bennett, who has this card equipped, creates an <color=#FFFFFFFF>Inspiration Field</color>, its DMG Bonus is now always active and will no longer have an HP restriction.\\n(You must have Bennett in your deck to add this card to your deck.)","storytitle":"Bennett: Grand Expectation","storytext":"The best adventure is always yet to be.","source":"Reward for inviting Bennett to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Grand Narukami Shrine","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"Triggers automatically once per Round: Create 1 random Basic Elemental Die.\nUsage(s)：3","descriptionraw":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> Create 1 random Basic Elemental Die.\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> Create 1 random Basic Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>：3</color>","storytitle":"Distant Red Dreams Forlorn","storytext":"\"May Mt. Yougou flourish eternal, and may its glory be everlasting.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Grieving Echo","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Thunder Manifestation, equip this card.\nAfter Thunder Manifestation equips this card, immediately use Strifeful Lightning once.\nWhen your Thunder Manifestation is on the field and has this card equipped, when an opponent with Lightning Rod attached takes DMG: You draw 1 card. (Once per Round)\n(You must have Thunder Manifestation in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2402]</color>, equip this card.\\nAfter $[A2402] equips this card, immediately use <color=#FFD780FF>$[S24022]</color> once.\\nWhen your $[A2402] is on the field and has this card equipped, when an opponent with <color=#FFFFFFFF>$[C124022]</color> attached takes DMG: You draw 1 card. (Once per Round)\\n(You must have $[A2402] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Thunder Manifestation</color>, equip this card.\\nAfter Thunder Manifestation equips this card, immediately use <color=#FFD780FF>Strifeful Lightning</color> once.\\nWhen your Thunder Manifestation is on the field and has this card equipped, when an opponent with <color=#FFFFFFFF>Lightning Rod</color> attached takes DMG: You draw 1 card. (Once per Round)\\n(You must have Thunder Manifestation in your deck to add this card to your deck.)","storytitle":"Thunder Manifestation: Grieving Echo","storytext":"That which drives the Thunder Manifestation is a much more primal fury...","source":"Reward for accepting the Tavern Challenge against the Thunder Manifestation at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Guardian's Oath","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Destroy all Summons. (Affects both you and your opponent!)","descriptionraw":"Destroy all Summons. (Affects both you and your opponent!)","descriptionreplaced":"Destroy all Summons. (Affects both you and your opponent!)","storytitle":"Evil Is Banished","storytext":"\"Adeptus Xiao. I will be here when you call.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When a Summon disappears: This card gains 1 Cleansing Ritual Progress. (Max 3)\nWhen you play a Weapon or Artifact Card: If you already have 3 Cleansing Ritual Progress, discard this card and cause the card you play to cost 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>When a Summon disappears:</color> This card gains 1 <color=#FFFFFFFF>Cleansing Ritual Progress</color>. (Max 3)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Card:</color> If you already have 3 <color=#FFFFFFFF>Cleansing Ritual Progress</color>, discard this card and cause the card you play to cost 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>When a Summon disappears:</color> This card gains 1 <color=#FFFFFFFF>Cleansing Ritual Progress</color>. (Max 3)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Card:</color> If you already have 3 <color=#FFFFFFFF>Cleansing Ritual Progress</color>, discard this card and cause the card you play to cost 2 less Elemental Dice.","storytitle":"Persistence of Pain: Hanachirusato","storytext":"\"When shall we meet again after this parting? For life is like the morning dew.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Hear Me — Let Us Raise the Chalice of Love!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Furina, equip this card.\nAfter Furina equips this card, immediately use Salon Solitaire once.\nWhen Furina, who has this card equipped, uses Salon Solitaire, she will apply Center of Attention to herself. (Normal Attack will trigger different effects depending on state)\n(You must have Furina in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1211]</color>, equip this card.\\nAfter $[A1211] equips this card, immediately use <color=#FFD780FF>$[S12112]</color> once.\\nWhen $[A1211], who has this card equipped, uses <color=#FFFFFFFF>$[S12123]</color>, she will apply <color=#FFFFFFFF>$[K1030]</color> to herself. (Normal Attack will trigger different effects depending on state)\\n(You must have $[A1211] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Furina</color>, equip this card.\\nAfter Furina equips this card, immediately use <color=#FFD780FF>Salon Solitaire</color> once.\\nWhen Furina, who has this card equipped, uses <color=#FFFFFFFF>Salon Solitaire</color>, she will apply <color=#FFFFFFFF><color=#FFFFFFFF>Center of Attention</color></color> to herself. (Normal Attack will trigger different effects depending on state)\\n(You must have Furina in your deck to add this card to your deck.)","storytitle":"Furina: Hear Me — Let Us Raise the Chalice of Love!","storytext":"\"Let the world come alive, hehe!\"","source":"Reward for inviting Furina to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Heart of Depth","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Shipborne Afterthought: Heart of Depth","storytext":"\"For all deaths are in vain. There is no saving those who indulge in the past.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Cleansing of Filth: Heart of Khvarena's Brilliance","storytext":"\"If the darkness of death did not threaten it, no life would have any importance.\nIf the waves of forgetfulness did not surge against them, there would be no histories worth recording...\"","playcost":[]},"heavystrike":{"id":332018,"name":"Heavy Strike","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"During this round, your current active character's next Normal Attack deals +1 DMG.\nWhen this Normal Attack is a Charged Attack: Deal +1 additional DMG.","descriptionraw":"During this round, your current active character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG.\\n<color=#FFFFFFFF>When this Normal Attack is a $[K51]:</color> Deal +1 additional DMG.","descriptionreplaced":"During this round, your current active character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG.\\n<color=#FFFFFFFF>When this Normal Attack is a <color=#FFFFFFFF>Charged Attack</color>:</color> Deal +1 additional DMG.","storytitle":"The Shatterstone Method","storytext":"For those that aren't so strong...\nIt's best to regard the \"The Shatterstone Method\" as just a \"metaphor.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Neuvillette, equip this card.\nAfter Neuvillette equips this card, immediately use As Water Seeks Equilibrium once.\nAfter your characters trigger Hydro-Related Reactions: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.\n(You must have Neuvillette in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1210]</color>, equip this card.\\nAfter $[A1210] equips this card, immediately use <color=#FFD780FF>$[S12101]</color> once.\\nAfter your characters trigger $[K212]: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.\\n(You must have $[A1210] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Neuvillette</color>, equip this card.\\nAfter Neuvillette equips this card, immediately use <color=#FFD780FF>As Water Seeks Equilibrium</color> once.\\nAfter your characters trigger <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color>: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.\\n(You must have Neuvillette in your deck to add this card to your deck.)","storytitle":"Neuvillette: Heir to the Ancient Sea's Authority","storytext":"\"The tides beckon.\"","source":"Reward for inviting Neuvillette to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Hilichurl Arrow Tower","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your active Hilichurl Shooter, Cryo Hilichurl Shooter, and Electro Hilichurl Shooter take -2 DMG. (Once per Round)\nUsage(s): 2","descriptionraw":"Your active $[A3002], $[A3102], and $[A3402] take -2 DMG. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Your active Hilichurl Shooter, Cryo Hilichurl Shooter, and Electro Hilichurl Shooter take -2 DMG. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Hilichurl Reserve","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Summon 1 Random Hilichurl Summon!","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Summon 1 <color=#FFFFFFFF>$[K1001]</color>!","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Summon 1 <color=#FFFFFFFF><color=#FFFFFFFF>Random Hilichurl Summon</color></color>!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Hot Spring O'Clock","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP and 1 additional HP for each Summon on your field.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP and 1 additional HP for each Summon on your field.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP and 1 additional HP for each Summon on your field.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Hot Spring O'Clock","storytext":"A pizza made using Grainfruit. Grainfruit is scattered across the crust before a thick layer of cheese is poured on top, and the whole thing is delivered into the oven. The final touch is to then draw a little Koholasaurus picture on it. Eat it while it's hot — the warmth will remind you of a serene time spent enjoying a soothing soak in a hot spring.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"I'd Rather Lose Money Myself...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Each time your opponent gains 2 Elemental Dice during this Round, you gain 1 Omni Element. (Elemental Die provided by this effect are excluded)","descriptionraw":"Each time your opponent gains 2 Elemental Dice during this Round, you gain 1 $[K411]. (Elemental Die provided by this effect are excluded)","descriptionreplaced":"Each time your opponent gains 2 Elemental Dice during this Round, you gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Elemental Die provided by this effect are excluded)","storytitle":"\"I'd Rather Lose Money Myself...\"","storytext":"\"...than see that rascal make some!\"","playcost":[]},"igotyourback":{"id":216021,"name":"I Got Your Back","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Noelle, equip this card.\nAfter Noelle equips this card, immediately use Breastplate once.\nAfter Noelle uses a Normal Attack: If this card and Full Plate are both still in play, heal all your characters for 1 HP. (Once per Round)\n(You must have Noelle in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1602]</color>, equip this card.\\nAfter $[A1602] equips this card, immediately use <color=#FFD780FF>$[S16022]</color> once.\\nAfter <color=#FFFFFFFF>$[A1602] uses a Normal Attack:</color> If this card and <color=#FFFFFFFF>$[C116021]</color> are both still in play, heal all your characters for 1 HP. (Once per Round)\\n(You must have $[A1602] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Noelle</color>, equip this card.\\nAfter Noelle equips this card, immediately use <color=#FFD780FF>Breastplate</color> once.\\nAfter <color=#FFFFFFFF>Noelle uses a Normal Attack:</color> If this card and <color=#FFFFFFFF>Full Plate</color> are both still in play, heal all your characters for 1 HP. (Once per Round)\\n(You must have Noelle in your deck to add this card to your deck.)","storytitle":"Noelle: I Got Your Back","storytext":"A stout heart is the sternest armor.","source":"Reward for inviting Noelle to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"I Haven't Lost Yet!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Only playable if one of your characters is defeated this Round: Create Omni Element ×1 and your current active character gains 1 Energy. (Only one copy of I Haven't Lost Yet! can be played each round.)","descriptionraw":"<color=#FFFFFFFF>Only playable if one of your characters is defeated this Round:</color> Create $[K411] ×1 and your current active character gains 1 $[K310]. (Only one copy of I Haven't Lost Yet! can be played each round.)","descriptionreplaced":"<color=#FFFFFFFF>Only playable if one of your characters is defeated this Round:</color> Create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×1 and your current active character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Only one copy of I Haven't Lost Yet! can be played each round.)","storytitle":"I Haven't Lost Yet!","storytext":"Arataki \"He Might Lose but He'll Never Admit Defeatto\" is always game for another round!","source":"Obtained from the initial deck","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"I Haven't Lost Yet!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After 2 of your characters are defeated: All your characters gain +1 action, +1 Energy, and ATK +1.","descriptionraw":"<color=#FFFFFFFF>After 2 of your characters are defeated:</color> All your characters gain +1 action, +1 $[K310], and ATK +1.","descriptionreplaced":"<color=#FFFFFFFF>After 2 of your characters are defeated:</color> All your characters gain +1 action, +1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, and ATK +1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Spiritual Support\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Spiritual Support\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Iktomisaurus: Spiritual Support","storytext":"\"According to legend, their ancestors did not have a physical form, and instead could drift like spirits between reality and the spiritual realm...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"In Every House a Stove","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"When this card is played in the first Round: If your deck initially contains at least 2 different Talent cards, draw 1 Talent Card.\nWhen this card is played in the second Round or later: Draw a number of cards equal to the current Round number minus 1. (Up to 4 cards can be drawn in this way)\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"<color=#FFFFFFFF>When this card is played in the first Round:</color> If your deck initially contains at least 2 different {SPRITE_PRESET#3006}Talent cards, draw 1 {SPRITE_PRESET#3006}Talent Card.\\n<color=#FFFFFFFF>When this card is played in the second Round or later:</color> Draw a number of cards equal to the <color=#FFFFFFFF>current Round number minus 1</color>. (Up to 4 cards can be drawn in this way)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"<color=#FFFFFFFF>When this card is played in the first Round:</color> If your deck initially contains at least 2 different {SPRITE_PRESET#3006}Talent cards, draw 1 {SPRITE_PRESET#3006}Talent Card.\\n<color=#FFFFFFFF>When this card is played in the second Round or later:</color> Draw a number of cards equal to the <color=#FFFFFFFF>current Round number minus 1</color>. (Up to 4 cards can be drawn in this way)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"In Every House a Stove","storytext":"\"The Stove God cared for the people, turning himself into minions who went into every home, fostering food and solidarity alike.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"In Five Colors Dyed","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Chiori, equip this card.\nAfter Chiori equips this card, immediately use Fluttering Hasode once.\nWhen your Chiori, who has this equipped, uses Fluttering Hasode: Summon 1 additional Tranquilly Taking Ten Tamoto, and Select 1 of 4 Chiori's Automaton Dolls before also summoning it.\n(You must have Chiori in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1609]</color>, equip this card.\\nAfter $[A1609] equips this card, immediately use <color=#FFD780FF>$[S16092]</color> once.\\nWhen your $[A1609], who has this equipped, uses <color=#FFFFFFFF>$[S16092]</color>: Summon 1 additional <color=#FFFFFFFF>$[C116094]</color>, and $[K59] 1 of 4 <color=#FFFFFFFF>$[C116097]</color> before also summoning it.\\n(You must have $[A1609] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Chiori</color>, equip this card.\\nAfter Chiori equips this card, immediately use <color=#FFD780FF>Fluttering Hasode</color> once.\\nWhen your Chiori, who has this equipped, uses <color=#FFFFFFFF>Fluttering Hasode</color>: Summon 1 additional <color=#FFFFFFFF>Tranquilly Taking Ten Tamoto</color>, and <color=#FFFFFFFF>Select</color> 1 of 4 <color=#FFFFFFFF>Chiori's Automaton Dolls</color> before also summoning it.\\n(You must have Chiori in your deck to add this card to your deck.)","storytitle":"Chiori: In Five Colors Dyed","storytext":"\"Scraps of color, scatter!\"","source":"Reward for inviting Chiori to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Ingenious Engineering: Harnessing Annihilation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character: Generate 2 Omni Element. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","descriptionraw":"<color=#FFFFFFFF>After a $[K1015] occurs on an opponent's character:</color> Generate 2 $[K411]. (When a character is defeated, a $[K1015] will not be triggered)","descriptionreplaced":"<color=#FFFFFFFF>After a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character:</color> Generate 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Ingenious Engineering: Pneuma-Ousia Conversion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When battle begins: Create a Pneuma Block: Persistent on your side of the field.\nAfter you switch characters: If your side of the field has a Pneuma Block: Persistent, convert it to a Ousia Block: Persistent. If your side of the field has a Ousia Block: Persistent, convert it to a Pneuma Block: Persistent.\nAfter a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character: Create 2 Omni Element. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","descriptionraw":"<color=#FFFFFFFF>When battle begins:</color> Create a <color=#FFFFFFFF>$[C403029] on your side of the field</color>.\\n<color=#FFFFFFFF>After you switch characters:</color> If your side of the field has a $[C403029], convert it to a $[C403028]. If your side of the field has a $[C403028], convert it to a $[C403029].\\n<color=#FFFFFFFF>After a $[K1015] occurs on an opponent's character:</color> Create 2 $[K411]. (When a character is defeated, a $[K1015] will not be triggered)","descriptionreplaced":"<color=#FFFFFFFF>When battle begins:</color> Create a <color=#FFFFFFFF>Pneuma Block: Persistent on your side of the field</color>.\\n<color=#FFFFFFFF>After you switch characters:</color> If your side of the field has a Pneuma Block: Persistent, convert it to a Ousia Block: Persistent. If your side of the field has a Ousia Block: Persistent, convert it to a Pneuma Block: Persistent.\\n<color=#FFFFFFFF>After a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character:</color> Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Ingenious Engineering: Pneuma Re-Creation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Before you choose your action: If your side has no more than 4 Elemental Dice remaining, create a Pneuma Block. (Once per Round)\nAfter a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character: Generate 3 Omni Element. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","descriptionraw":"<color=#FFFFFFFF>Before you choose your action:</color> If your side has no more than 4 Elemental Dice remaining, create a <color=#FFFFFFFF>$[C403027]</color>. (Once per Round)\\n<color=#FFFFFFFF>After a $[K1015] occurs on an opponent's character:</color> Generate 3 $[K411]. (When a character is defeated, a $[K1015] will not be triggered)","descriptionreplaced":"<color=#FFFFFFFF>Before you choose your action:</color> If your side has no more than 4 Elemental Dice remaining, create a <color=#FFFFFFFF>Pneuma Block</color>. (Once per Round)\\n<color=#FFFFFFFF>After a Pneuma-Ousia Annihilation Reaction occurs on an opponent's character:</color> Generate 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (When a character is defeated, a Pneuma-Ousia Annihilation Reaction will not be triggered)","playcost":[]},"instructorscap":{"id":312005,"name":"Instructor's Cap","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character triggers an Elemental Reaction: Create 1 Elemental Die that matches this Character's Elemental Type. (Max 3 times per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character triggers an Elemental Reaction:</color> Create 1 Elemental Die that matches this Character's Elemental Type. (Max 3 times per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character triggers an Elemental Reaction:</color> Create 1 Elemental Die that matches this Character's Elemental Type. (Max 3 times per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Pre-Prepared: Instructor's Cap","storytext":"\"I don't have the talent to command an army as its general, nor am I qualified for anything beyond being a soldier.\"\n\"All I can do is to be a strict instructor to these children, so that they might survive on the battlefield a bit longer.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Iron Tongue Tian","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"End Phase: One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> One of your characters without maximum Energy gains 1 $[K310]. (Active Character prioritized)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> One of your characters without maximum Energy gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Active Character prioritized)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"\"Where We Last Left Off\" Iron Tongue Tian","storytext":"\"Listen, I'll tell you how is it... Let me show you real storytelling tradition!\"","source":"Reward for accepting Iron Tongue Tian's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Jade Chamber","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"Roll Phase: 2 initial Elemental Dice will be of the same Elemental type as your active character.\nWhen Action Phase begins: If you have no more than 3 cards in your Hand, discard this card and create 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>Roll Phase</color>: 2 initial Elemental Dice will be of the same Elemental type as your active character.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If you have no more than 3 cards in your Hand, discard this card and create 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Roll Phase</color>: 2 initial Elemental Dice will be of the same Elemental type as your active character.\\n<color=#FFFFFFFF>When Action Phase begins:</color> If you have no more than 3 cards in your Hand, discard this card and create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","storytitle":"Stargazing Amidst Clouds","storytext":"\"They say that it contains a thousand dazzling jewels.\"","source":"Reward for accepting Bu'yun's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"This card will record the number of cards discarded from your Support Zone during this match as Sophistication points. (Max 6 points)\nAfter your characters use an Elemental Burst: If this card has recorded at least 6 Sophistication points, discard this card and attach Sand and Dreams to your active character.","descriptionraw":"This card will record the number of cards discarded from your Support Zone during this match as <color=#FFFFFFFF>Sophistication</color> points. (Max 6 points)\\n<color=#FFFFFFFF>After your characters use an Elemental Burst:</color> If this card has recorded at least 6 <color=#FFFFFFFF>Sophistication</color> points, discard this card and attach $[K1028] to your active character.","descriptionreplaced":"This card will record the number of cards discarded from your Support Zone during this match as <color=#FFFFFFFF>Sophistication</color> points. (Max 6 points)\\n<color=#FFFFFFFF>After your characters use an Elemental Burst:</color> If this card has recorded at least 6 <color=#FFFFFFFF>Sophistication</color> points, discard this card and attach <color=#FFFFFFFF>Sand and Dreams</color> to your active character.","storytitle":"Drifting Sand, Drifting Dreams: Jeht","storytext":"\"Here's a thousand hugs! We will meet again!\"\n\"May we meet again under a lovelier sun.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Joyous Celebration","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"Your active character must be one of the following elemental types to play this card:Cryo/Hydro/Pyro/Electro/Dendro The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"<color=#FFFFFFFF>Your active character must be one of the following elemental types to play this card:</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.\\n(Only one \"{SPRITE_PRESET#3007}Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"<color=#FFFFFFFF>Your active character must be one of the following elemental types to play this card:</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> The element corresponding to your active character's Elemental Type will be applied to all your characters affected by elements.\\n(Only one \"{SPRITE_PRESET#3007}Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Joyous Celebration","storytext":"\"Celebration should be shared with everyone.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Jueyun Guoba","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, the target character's next Normal Attack deals +1 DMG.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, the target character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, the target character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Jueyun Guoba","storytext":"Flavorful and crispy Jueyun Guoba — with Guoba's stamp of approval.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Blessing","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"The Cryo Elemental Infusion created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG.\nWhen you switch to Kamisato Ayaka, who has this card equipped: Spend 1 less Elemental Die. (Once per Round)\n(You must have Kamisato Ayaka in your deck to add this card to your deck.)","descriptionraw":"The <color=#FFFFFFFF>$[C111052]</color> created by your <color=#FFFFFFFF>$[A1105]</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>$[K101]</color>.\\nWhen you switch to $[A1105], who has this card equipped: Spend 1 less Elemental Die. (Once per Round)\\n(You must have $[A1105] in your deck to add this card to your deck.)","descriptionreplaced":"The <color=#FFFFFFFF>Cryo Elemental Infusion</color> created by your <color=#FFFFFFFF>Kamisato Ayaka</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color>.\\nWhen you switch to Kamisato Ayaka, who has this card equipped: Spend 1 less Elemental Die. (Once per Round)\\n(You must have Kamisato Ayaka in your deck to add this card to your deck.)","storytitle":"Kamisato Ayaka: Kanten Senmyou Blessing","storytext":"The heron holds upon the ice on elegant wing.","source":"Reward for inviting Kamisato Ayaka to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When you perform \"Switch Character\": This switch is considered a Fast Action instead of a Combat Action. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> This switch is considered a $[K2] instead of a $[K1]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. (Once per Round)","storytitle":"Katheryne, Guild Receptionist","storytext":"\"Ad astra abyssosque! Welcome to the Adventurers' Guild.\"","source":"Reward for accepting Lan's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Keen Sight","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Tighnari, equip this card.\nAfter Tighnari equips this card, immediately use Vijnana-Phala Mine once.\nWhen your Tighnari, who has this card equipped, is affected by Vijnana Suffusion, the character's Charged Attack costs 1 less Unaligned Element.\n(You must have Tighnari in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1702]</color>, equip this card.\\nAfter $[A1702] equips this card, immediately use <color=#FFD780FF>$[S17022]</color> once.\\nWhen your $[A1702], who has this card equipped, is affected by <color=#FFFFFFFF>$[C117021]</color>, the character's $[K51] costs 1 less $[K309].\\n(You must have $[A1702] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Tighnari</color>, equip this card.\\nAfter Tighnari equips this card, immediately use <color=#FFD780FF>Vijnana-Phala Mine</color> once.\\nWhen your Tighnari, who has this card equipped, is affected by <color=#FFFFFFFF>Vijnana Suffusion</color>, the character's <color=#FFFFFFFF>Charged Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n(You must have Tighnari in your deck to add this card to your deck.)","storytitle":"Tighnari: Keen Sight","storytext":"Mistakes are part of learning... However, these mistakes should be corrected upon being discovered.","source":"Reward for inviting Tighnari to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Kid Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When the Action Phase begins: Create 1 Omni Element. Then if your opponent's Support Zone is not full, transfer this card to your opponent's Support Zone.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> Create 1 $[K411]. Then if your opponent's Support Zone is not full, transfer this card to your opponent's Support Zone.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. Then if your opponent's Support Zone is not full, transfer this card to your opponent's Support Zone.","storytitle":"Temari-Hiding Intentions: Kid Kujirai","storytext":"\"When you hide a Temari, you have to hide it within the time of a Temari song. The person who is looking for it will also find it within a song's time. That will make the game fair!\"","playcost":[]},"kingssquire":{"id":311206,"name":"King's Squire","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"Character deals +1 DMG.\nWhen played: During this Round, the next time you play a Talent card or a Character using an Elemental Skill, spend 2 fewer Elemental Dice.\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character using an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character using an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","storytitle":"Teachings of the Forest: King's Squire","storytext":"A weapon you obtained from an Aranara tale. It has taken on the shape of a bow.\n\"Remember, this whole world is but a dream of the forest... Please pass on the forest's language and the responsibility of protecting the King's land to future successors.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"King's Valet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"Character deals +1 DMG.\nWhen played: During this Round, the next time you play a Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Knights of Favonius Library","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When played: Select any Elemental Dice to reroll.\nRoll Phase: Gain another chance to reroll.","descriptionraw":"<color=#FFFFFFFF>When played:</color> Select any Elemental Dice to reroll.\\n<color=#FFFFFFFF>Roll Phase:</color> Gain another chance to reroll.","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Select any Elemental Dice to reroll.\\n<color=#FFFFFFFF>Roll Phase:</color> Gain another chance to reroll.","storytitle":"Athenaeum of the North","storytext":"\"Most of the books here can be lent out, but do bear in mind that you will have to return them... on time.\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurus","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Spiritway\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Spiritway\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Koholasaurus: Spiritway","storytext":"Only the Koholasaurs — and some adults from the People of the Springs who have mastered a variety of different skills — are able to use the Spiritways with unfettered facility, swiftly traversing these pathways of constantly flowing phlogiston...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"When Action Phase begins: Discard a maximum of 2 cards with the highest original Elemental Dice Cost in your Hand. For each card you Discard, this card accumulates 1 Memories and Dreams point (maximum of 2).\nWhen your character uses a Skill: If you haven't played an Action Card this round, consume 1 Memories and Dreams point, and this Skill costs 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> $[K56] a maximum of 2 cards with the highest original Elemental Dice Cost in your Hand. For each card you $[K56], this card accumulates 1 <color=#FFFFFFFF>Memories and Dreams</color> point (maximum of 2).\\n<color=#FFFFFFFF>When your character uses a Skill:</color> If you haven't played an Action Card this round, consume 1 <color=#FFFFFFFF>Memories and Dreams</color> point, and this Skill costs 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> <color=#FFFFFFFF>Discard</color> a maximum of 2 cards with the highest original Elemental Dice Cost in your Hand. For each card you <color=#FFFFFFFF>Discard</color>, this card accumulates 1 <color=#FFFFFFFF>Memories and Dreams</color> point (maximum of 2).\\n<color=#FFFFFFFF>When your character uses a Skill:</color> If you haven't played an Action Card this round, consume 1 <color=#FFFFFFFF>Memories and Dreams</color> point, and this Skill costs 1 less Elemental Die.","storytitle":"Kusava","storytext":"Kusava, Kusava~♪\nMemories and dreams are full of power.\nIt is the fruit of flowering plants, and also the seed of new life.\nThey are the temporary dwelling place of Aranara memories, and they give Aranara strength.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Kamisato Ayato, equip this card.\nAfter Kamisato Ayato equips this card, immediately use Kamisato Art: Kyouka once.\nWhen your Kamisato Ayato, who has this card equipped, triggers the effects of Takimeguri Kanka, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.\n(You must have Kamisato Ayato in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1206]</color>, equip this card.\\nAfter $[A1206] equips this card, immediately use <color=#FFD780FF>$[S12062]</color> once.\\nWhen your $[A1206], who has this card equipped, triggers the effects of <color=#FFFFFFFF>$[C112061]</color>, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.\\n(You must have $[A1206] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Kamisato Ayato</color>, equip this card.\\nAfter Kamisato Ayato equips this card, immediately use <color=#FFD780FF>Kamisato Art: Kyouka</color> once.\\nWhen your Kamisato Ayato, who has this card equipped, triggers the effects of <color=#FFFFFFFF>Takimeguri Kanka</color>, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.\\n(You must have Kamisato Ayato in your deck to add this card to your deck.)","storytitle":"Kamisato Ayato: Kyouka Fuushi","storytext":"The courtyard remains fragrant even in the bitterest winter.","source":"Reward for inviting Kamisato Ayato to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Lands of Dandelion","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Jean, equip this card.\nAfter Jean equips this card, immediately use Dandelion Breeze once.\nWhen your Jean, who has this card equipped, is on the field, Dandelion Field will cause you to deal +1 Anemo DMG.\n(You must have Jean in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1502]</color>, equip this card.\\nAfter $[A1502] equips this card, immediately use <color=#FFD780FF>$[S15023]</color> once.\\nWhen your $[A1502], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C115021]</color> will cause you to deal +1 <color=#80FFD7FF>$[K105]</color>.\\n(You must have $[A1502] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Jean</color>, equip this card.\\nAfter Jean equips this card, immediately use <color=#FFD780FF>Dandelion Breeze</color> once.\\nWhen your Jean, who has this card equipped, is on the field, <color=#FFFFFFFF>Dandelion Field</color> will cause you to deal +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color></color>.\\n(You must have Jean in your deck to add this card to your deck.)","storytitle":"Jean: Lands of Dandelion","storytext":"\"Wind, hear me!\"","source":"Reward for inviting Jean to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Large Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When this card is drawn: Heal your active character for 3 HP. Create 1 Medium Bolstering Bubblebalm and insert it as the second card from the top of your opponent's deck.","descriptionraw":"<color=#FFFFFFFF>When this card is drawn:</color> Heal your active character for 3 HP. Create 1 <color=#FFFFFFFF>$[C112132]</color> and insert it as the second card from the top of your opponent's deck.","descriptionreplaced":"<color=#FFFFFFFF>When this card is drawn:</color> Heal your active character for 3 HP. Create 1 <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> and insert it as the second card from the top of your opponent's deck.","playcost":[]},"laumessupport":{"id":302207,"name":"Laume's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Add 2 random Artifact cards Melusines are curious about to your Hand.","descriptionraw":"Add 2 random {SPRITE_PRESET#3004}Artifact cards Melusines are curious about to your Hand.","descriptionreplaced":"Add 2 random {SPRITE_PRESET#3004}Artifact cards Melusines are curious about to your Hand.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Raincaller's Emblem: Laurel Coronet","storytext":"\"There is a time appointed for all things to live and die, and the cycle continues on forever.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Leave It to Me!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"The next time you perform \"Switch Character\": This switch will be considered a Fast Action instead of a Combat Action.","descriptionraw":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> This switch will be considered a $[K2] instead of a $[K1].","descriptionreplaced":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> This switch will be considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>.","storytitle":"Leave it to Me!","storytext":"\"It's fine, leave everything to me!\" — This ranks first among \"lines to put Mondstadter hearts at ease.\"","source":"Obtained from the initial deck","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Ley Line Disorder: Aegis of the Abyss","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your Abyss Mage uses a Skill when their Elemental Ward has been broken: Restore the Elemental Ward.","descriptionraw":"<color=#FFFFFFFF>After your Abyss Mage uses a Skill when their Elemental Ward has been broken:</color> Restore the Elemental Ward.","descriptionreplaced":"<color=#FFFFFFFF>After your Abyss Mage uses a Skill when their Elemental Ward has been broken:</color> Restore the Elemental Ward.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Ley Line Disorder: Armored Warfare","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"If the opposing active character is not protected by either a Shield Status or a Shield Combat Status, your characters deal +2 DMG.\nWhen your character is defeated: If the opposing active character is not protected by either a Shield Status or a Shield Combat Status, deal 2 Piercing DMG to all opposing characters.","descriptionraw":"If the opposing active character is not protected by either a $[K6] Status or a $[K6] Combat Status, your characters deal +2 DMG.\\n<color=#FFFFFFFF>When your character is defeated:</color> If the opposing active character is not protected by either a $[K6] Status or a $[K6] Combat Status, deal 2 $[K5] to all opposing characters.","descriptionreplaced":"If the opposing active character is not protected by either a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status or a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status, your characters deal +2 DMG.\\n<color=#FFFFFFFF>When your character is defeated:</color> If the opposing active character is not protected by either a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status or a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status, deal 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Ley Line Disorder: Arrogant Bluster","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your opponent plays an Action Card: Gain 4 Shield points to protect your active character. (Can stack)","descriptionraw":"<color=#FFFFFFFF>When your opponent plays an Action Card:</color> Gain 4 $[K6] points to protect your active character. (Can stack)","descriptionreplaced":"<color=#FFFFFFFF>When your opponent plays an Action Card:</color> Gain 4 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to protect your active character. (Can stack)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Ley Line Disorder: Attrition Posture - Encouragement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Accumulate 3 Attrition Energy.After the opponent's characters use a skill: Remove 1 Attrition Energy.\nEnd Phase: If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 1 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Accumulate 3 Attrition Energy.<color=#FFFFFFFF>After the opponent's characters use a skill:</color> Remove 1 Attrition Energy.\\n<color=#FFFFFFFF>End Phase:</color> If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 1 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Accumulate 3 Attrition Energy.<color=#FFFFFFFF>After the opponent's characters use a skill:</color> Remove 1 Attrition Energy.\\n<color=#FFFFFFFF>End Phase:</color> If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 1 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Ley Line Disorder: Attrition Posture - Inspiration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Accumulate 3 Attrition Energy.\nAfter the opponent's characters use a skill: Remove 1 Attrition Energy.\nEnd Phase: If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 2 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Accumulate 3 Attrition Energy.\\n<color=#FFFFFFFF>After the opponent's characters use a skill:</color> Remove 1 Attrition Energy.\\n<color=#FFFFFFFF>End Phase:</color> If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 2 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Accumulate 3 Attrition Energy.\\n<color=#FFFFFFFF>After the opponent's characters use a skill:</color> Remove 1 Attrition Energy.\\n<color=#FFFFFFFF>End Phase:</color> If the amount of Attrition Energy remaining is not 0, then all your characters are healed for 2 HP, and all remaining Attrition Energy is consumed. For each point of Attrition Energy consumed, the amount of healing is increased by 1.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Ley Line Disorder: Belligerence Unfettered","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle starts, all of your characters will have Belligerence Unfettered attached. When characters would be defeated, they will not be defeated, and heal them to 1 HP. 2 Usages.","descriptionraw":"When the battle starts, all of your characters will have <color=#FFFFFFFF>$[C402004]</color> attached. When characters would be defeated, they $[K54|s1], and heal them to 1 HP. 2 Usages.","descriptionreplaced":"When the battle starts, all of your characters will have <color=#FFFFFFFF>Belligerence Unfettered</color> attached. When characters would be defeated, they <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP. 2 Usages.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Ley Line Disorder: Bitter Belligerence - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 6 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have Gurgling Bubble attached at the start of the next Round's Action Phase.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 6 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>$[K1019]</color> attached at the start of the next Round's Action Phase.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 6 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>Gurgling Bubble</color> attached at the start of the next Round's Action Phase.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Ley Line Disorder: Bitter Belligerence - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 2 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have Gurgling Bubble attached at the start of the next Round's Action Phase.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 2 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>$[K1019]</color> attached at the start of the next Round's Action Phase.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 2 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>Gurgling Bubble</color> attached at the start of the next Round's Action Phase.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Ley Line Disorder: Bitter Belligerence - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 4 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have Gurgling Bubble attached at the start of the next Round's Action Phase.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 4 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>$[K1019]</color> attached at the start of the next Round's Action Phase.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters who have not been afflicted by the Frozen Status and have also used a Skill this Round for 4 HP. If your opponent has a character afflicted by the Frozen Status, then the opponent's active character will have <color=#FFFFFFFF>Gurgling Bubble</color> attached at the start of the next Round's Action Phase.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Ley Line Disorder: Blazing Will","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle starts, all of your characters will have Blazing Will attached. When characters would be defeated, they will not be defeated, and heal them to 1 HP. 3 Usages.","descriptionraw":"When the battle starts, all of your characters will have <color=#FFFFFFFF>$[C402005]</color> attached. When characters would be defeated, they $[K54|s1], and heal them to 1 HP. 3 Usages.","descriptionreplaced":"When the battle starts, all of your characters will have <color=#FFFFFFFF>Blazing Will</color> attached. When characters would be defeated, they <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP. 3 Usages.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Ley Line Disorder: Compensatory Onslaught","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Deal 10 Physical DMG to all opposing characters.\nWhen your characters take DMG: For each point of DMG your characters receive, the next time this card deals DMG, decrease the DMG dealt by 1.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 10 $[K100] to all opposing characters.\\n<color=#FFFFFFFF>When your characters take DMG:</color> For each point of DMG your characters receive, the next time this card deals DMG, decrease the DMG dealt by 1.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 10 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to all opposing characters.\\n<color=#FFFFFFFF>When your characters take DMG:</color> For each point of DMG your characters receive, the next time this card deals DMG, decrease the DMG dealt by 1.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Ley Line Disorder: Critical Cost","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"At the end of Round 1: The opposing player immediately loses the match.","descriptionraw":"<color=#FFFFFFFF>At the end of Round 1: </color>The opposing player immediately loses the match.","descriptionreplaced":"<color=#FFFFFFFF>At the end of Round 1: </color>The opposing player immediately loses the match.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Ley Line Disorder: Cunning Command","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the Action Phase begins: Discard the 2 cards with the highest original Elemental Dice Cost in your opponent's Hand.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> $[K56] the 2 cards with the highest original Elemental Dice Cost in your opponent's Hand.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> <color=#FFFFFFFF>Discard</color> the 2 cards with the highest original Elemental Dice Cost in your opponent's Hand.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Ley Line Disorder: Cunning Leadership","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the Action Phase begins: Discard the card with the highest original Elemental Dice Cost in your opponent's Hand.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> $[K56] the card with the highest original Elemental Dice Cost in your opponent's Hand.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> <color=#FFFFFFFF>Discard</color> the card with the highest original Elemental Dice Cost in your opponent's Hand.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Ley Line Disorder: Damage Concatenation - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: You gain 3 stacks of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 3 stacks of $[C402020]. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of $[C402020]; $[C402020] stacks up to 3 times)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 3 stacks of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Ley Line Disorder: Damage Concatenation - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: You gain 1 stack of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 1 stack of $[C402020]. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of $[C402020]; $[C402020] stacks up to 3 times)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 1 stack of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Ley Line Disorder: Damage Concatenation - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: You gain 2 stacks of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 2 stacks of $[C402020]. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of $[C402020]; $[C402020] stacks up to 3 times)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> You gain 2 stacks of Multiplied Damage. (DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage; Multiplied Damage stacks up to 3 times)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Ley Line Disorder: Dangerous Riddles","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Each time the opponent fails to see through the Whopperflower's disguise: Deal 2 Pyro DMG to all opposing characters.","descriptionraw":"<color=#FFFFFFFF>Each time the opponent fails to see through the Whopperflower's disguise:</color> Deal 2 $[K103] to all opposing characters.","descriptionreplaced":"<color=#FFFFFFFF>Each time the opponent fails to see through the Whopperflower's disguise:</color> Deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to all opposing characters.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Ley Line Disorder: Defensive Posture - Impregnable","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"When Action Phase begins: Your active character gains 6 Shield points.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 6 $[K6] points.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 6 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Ley Line Disorder: Defensive Posture - Light Armor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"When Action Phase begins: Your active character gains 3 Shield points.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 3 $[K6] points.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Ley Line Disorder: Diminishing Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Deal 6 Physical DMG to all opposing characters.\nWhen any character takes DMG: The next time this card deals DMG, decrease the DMG dealt by 1.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 6 $[K100] to all opposing characters.\\n<color=#FFFFFFFF>When any character takes DMG:</color> The next time this card deals DMG, decrease the DMG dealt by 1.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to all opposing characters.\\n<color=#FFFFFFFF>When any character takes DMG:</color> The next time this card deals DMG, decrease the DMG dealt by 1.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Ley Line Disorder: Dire Echoes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: For each one of your characters downed during this Round, all of your remaining character(s) will gain 2 Shield points (Can stack, max 4 points) and permanently deal +1 DMG (Can stack, max +2 DMG).","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> For each one of your characters downed during this Round, all of your remaining character(s) will gain 2 Shield points (Can stack, max 4 points) and permanently deal +1 DMG (Can stack, max +2 DMG).","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> For each one of your characters downed during this Round, all of your remaining character(s) will gain 2 Shield points (Can stack, max 4 points) and permanently deal +1 DMG (Can stack, max +2 DMG).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Ley Line Disorder: Driving Rain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Hydro Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K202].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Ley Line Disorder: Ending Countdown","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"At the end of Round 2: The opposing player immediately loses the match.","descriptionraw":"<color=#FFFFFFFF>At the end of Round 2: </color>The opposing player immediately loses the match.","descriptionreplaced":"<color=#FFFFFFFF>At the end of Round 2: </color>The opposing player immediately loses the match.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Ley Line Disorder: Energetic Arena","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All your characters gain 1 Energy.\nUsage(s): 1","descriptionraw":"When Action Phase begins: All your characters gain 1 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"When Action Phase begins: All your characters gain 1 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Ley Line Disorder: Engulfing Storm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Electro Application. Characters already affected by Electro will lose 1 Energy instead.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K204]. Characters <color=#FFACFFFF>already affected by {SPRITE_PRESET#2104}Electro</color> will lose 1 $[K310] instead.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color>. Characters <color=#FFACFFFF>already affected by {SPRITE_PRESET#2104}Electro</color> will lose 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> instead.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Ley Line Disorder: Fight or Flight","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character triggers an Elemental Reaction: Heal all of your characters for 2 HP.","descriptionraw":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 2 HP.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Ley Line Disorder: Fight or Flight","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character triggers an Elemental Reaction: Heal all of your characters for 2 HP.","descriptionraw":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 2 HP.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Ley Line Disorder: Forerunner's Punishment","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When a player declares the end of their Round: All of that player's characters receive 1 Piercing DMG.","descriptionraw":"<color=#FFFFFFFF>When a player declares the end of their Round:</color> All of that player's characters receive 1 $[K5].","descriptionreplaced":"<color=#FFFFFFFF>When a player declares the end of their Round:</color> All of that player's characters receive 1 <color=#FFFFFFFF>Piercing DMG</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Ley Line Disorder: Freezing Ice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Cryo Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K201].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Ley Line Disorder: Frontline Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the Action Phase begins: All your characters gain 1 Rally Up. (The next time they are defeated, ensure the character will not be defeated, and heal them to 4 HP.)\nWhen you trigger Rally Up's effect: Your opponent gains 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> All your characters gain 1 <color=#FFFFFFFF>$[C402024]</color>. (The next time they are defeated, ensure the character $[K54|s1], and heal them to 4 HP.)\\n<color=#FFFFFFFF>When you trigger $[C402024]'s effect:</color> Your opponent gains 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> All your characters gain 1 <color=#FFFFFFFF>Rally Up</color>. (The next time they are defeated, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 4 HP.)\\n<color=#FFFFFFFF>When you trigger Rally Up's effect:</color> Your opponent gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Ley Line Disorder: High Efficiency Supply - Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you Switch Characters: This action is considered a Fast Action and not a Combat Action.\nEnd Phase: The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionraw":"<color=#FFFFFFFF>When you Switch Characters:</color> This action is considered a $[K2] and not a $[K1].\\n<color=#FFFFFFFF>End Phase:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionreplaced":"<color=#FFFFFFFF>When you Switch Characters:</color> This action is considered a <color=#FFFFFFFF>Fast Action</color> and not a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>End Phase:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Ley Line Disorder: High Temperature","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Pyro Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K203].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro Application</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Ley Line Disorder: Honed Factor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"You will deal +1 DMG to opposing characters not defended by Shield(s).","descriptionraw":"You will deal <color=#FFFFFFFF>+1 DMG</color> to opposing characters not defended by $[K6](s).","descriptionreplaced":"You will deal <color=#FFFFFFFF>+1 DMG</color> to opposing characters not defended by {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>(s).","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Ley Line Disorder: Ignited Morale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle starts, all of your characters will have Ignited Morale attached. When characters would be defeated, they will not be defeated, and heal them to 1 HP. 1 Usage.","descriptionraw":"When the battle starts, all of your characters will have <color=#FFFFFFFF>$[C402003]</color> attached. When characters would be defeated, they $[K54|s1], and heal them to 1 HP. 1 Usage.","descriptionreplaced":"When the battle starts, all of your characters will have <color=#FFFFFFFF>Ignited Morale</color> attached. When characters would be defeated, they <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP. 1 Usage.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Ley Line Disorder: Induced Enervation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle begins: Create 1 Mysterious Enervation on your opponent's play area. (Causing Skills to cost 2 more Elemental Dice)","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Create 1 $[C402026] on your opponent's play area. (Causing Skills to cost 2 more Elemental Dice)","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Create 1 Mysterious Enervation on your opponent's play area. (Causing Skills to cost 2 more Elemental Dice)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Ley Line Disorder: Induced Weakness","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle begins: Create 1 Mysterious Weakening on your opponent's play area. (Causing Skills to cost 1 more Elemental Die)","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> Create 1 $[C402025] on your opponent's play area. (Causing Skills to cost 1 more Elemental Die)","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Create 1 Mysterious Weakening on your opponent's play area. (Causing Skills to cost 1 more Elemental Die)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Ley Line Disorder: Layered Defenses - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"Your active character gains 6 Shield points.\nWhen Action Phase begins:  Refresh the shield provided by this card.","descriptionraw":"Your active character gains 6 $[K6] points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","descriptionreplaced":"Your active character gains 6 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Ley Line Disorder: Layered Defenses - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"Your active character gains 2 Shield points.\nWhen Action Phase begins:  Refresh the shield provided by this card.","descriptionraw":"Your active character gains 2 $[K6] points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","descriptionreplaced":"Your active character gains 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Ley Line Disorder: Layered Defenses - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"Your active character gains 4 Shield points.\nWhen Action Phase begins:  Refresh the shield provided by this card.","descriptionraw":"Your active character gains 4 $[K6] points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","descriptionreplaced":"Your active character gains 4 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n<color=#FFFFFFFF>When Action Phase begins: </color> Refresh the shield provided by this card.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Ley Line Disorder: Lightweight Defense","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"When Action Phase begins: Grant 6 points of Shield to defend your active character, though this Shield cannot block Elemental Burst DMG.\nAfter the opposing character uses an Elemental Burst: Remove this Shield.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Grant <color=#FFFFFFFF>6 points of $[K6]</color> to defend your active character, though this $[K6] cannot block Elemental Burst DMG.\\n<color=#FFFFFFFF>After the opposing character uses an Elemental Burst:</color> Remove this $[K6].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Grant <color=#FFFFFFFF>6 points of {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> to defend your active character, though this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> cannot block Elemental Burst DMG.\\n<color=#FFFFFFFF>After the opposing character uses an Elemental Burst:</color> Remove this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Ley Line Disorder: Manifold Anguish","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Elemental DMG received by your characters +1.\nAfter your character receives Elemental DMG: If your opponent's Support Zone isn't full, transfer this card to their Support Zone.","descriptionraw":"Elemental DMG received by your characters +1.\\n<color=#FFFFFFFF>After your character receives Elemental DMG:</color> If your opponent's Support Zone isn't full, transfer this card to their Support Zone.","descriptionreplaced":"Elemental DMG received by your characters +1.\\n<color=#FFFFFFFF>After your character receives Elemental DMG:</color> If your opponent's Support Zone isn't full, transfer this card to their Support Zone.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Ley Line Disorder: Mechanics of Penetration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"You will deal +2 DMG to opposing characters not defended by Shield(s).","descriptionraw":"You will deal <color=#FFFFFFFF>+2 DMG</color> to opposing characters not defended by $[K6](s).","descriptionreplaced":"You will deal <color=#FFFFFFFF>+2 DMG</color> to opposing characters not defended by {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>(s).","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Ley Line Disorder: Medical Operation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character uses an Elemental Skill: Heal all characters for 2 HP, then deal 2 Piercing DMGto all characters.","descriptionraw":"<color=#FFFFFFFF>After an opposing character uses an Elemental Skill:</color> Heal all characters for 2 HP, then deal 2 $[K5]to all characters.","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character uses an Elemental Skill:</color> Heal all characters for 2 HP, then deal 2 <color=#FFFFFFFF>Piercing DMG</color>to all characters.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Ley Line Disorder: Muzzling Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters for 5 HP. After your opponent plays a card: The healing this card provides this Round is reduced by 1.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 5 HP. <color=#FFFFFFFF>After your opponent plays a card:</color> The healing this card provides this Round is reduced by 1.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 5 HP. <color=#FFFFFFFF>After your opponent plays a card:</color> The healing this card provides this Round is reduced by 1.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Ley Line Disorder: Overgrowth","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Dendro Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K207].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro Application</color>.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Ley Line Disorder: Pneumousia Suffusion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the Action Phase Begins: The Pneuma or Ousia Energy of your characters is replenished, and they are changed to be in the corresponding state.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Pneuma or Ousia Energy of your characters is replenished, and they are changed to be in the corresponding state.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Pneuma or Ousia Energy of your characters is replenished, and they are changed to be in the corresponding state.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Ley Line Disorder: Position of Electroparalysis","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase： All opposing characters Electro Application; for every 1 Energy short of their maximum Energy opposing characters are, heal Abyss Lector: Violet Lightning for 1 HP.","descriptionraw":"<color=#FFFFFFFF>End Phase：</color> All opposing characters $[K204]; for every 1 Energy short of their maximum Energy opposing characters are, heal $[A4409] for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>End Phase：</color> All opposing characters <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color>; for every 1 Energy short of their maximum Energy opposing characters are, heal Abyss Lector: Violet Lightning for 1 HP.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Ley Line Disorder: Position of Weakness","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All opposing characters lose 1 Energy.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> All opposing characters lose 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> All opposing characters lose 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Ley Line Disorder: Precision Strike Order","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle begins or when completing a task: Create a new task: Deal exactly 1/2/3/4 DMG to an opponent's character with a single attack. (This repeats in sequence)","descriptionraw":"<color=#FFFFFFFF>When the battle begins or when completing a task:</color> Create a new task: Deal exactly 1/2/3/4 DMG to an opponent's character with a single attack. (This repeats in sequence)","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins or when completing a task:</color> Create a new task: Deal exactly 1/2/3/4 DMG to an opponent's character with a single attack. (This repeats in sequence)","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Ley Line Disorder: Price of Unrelenting Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your opponent plays a card: Deal 3 Physical DMG to your opponent's active character.","descriptionraw":"<color=#FFFFFFFF>After your opponent plays a card:</color> Deal 3 $[K100] to your opponent's active character.","descriptionreplaced":"<color=#FFFFFFFF>After your opponent plays a card:</color> Deal 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to your opponent's active character.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Ley Line Disorder: Prideful Bluster","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your opponent plays an Action Card: Gain 2 Shield points to protect your active character. (Can stack)","descriptionraw":"<color=#FFFFFFFF>When your opponent plays an Action Card:</color> Gain 2 $[K6] points to protect your active character. (Can stack)","descriptionreplaced":"<color=#FFFFFFFF>When your opponent plays an Action Card:</color> Gain 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to protect your active character. (Can stack)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Ley Line Disorder: Principles of Restraint","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters for 3 HP. After your opponent plays a card: The healing this card provides this Round is reduced by 1.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 3 HP. <color=#FFFFFFFF>After your opponent plays a card:</color> The healing this card provides this Round is reduced by 1.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 3 HP. <color=#FFFFFFFF>After your opponent plays a card:</color> The healing this card provides this Round is reduced by 1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Ley Line Disorder: Shamanic Curse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your Geo Samachurl starts with Mutation Stone: Shaman's Treasure.","descriptionraw":"Your <color=#FFFFFFFF>Geo Samachurl</color> starts with <color=#FFFFFFFF>$[C402002]</color>.","descriptionreplaced":"Your <color=#FFFFFFFF>Geo Samachurl</color> starts with <color=#FFFFFFFF>Mutation Stone: Shaman's Treasure</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Ley Line Disorder: Shattering Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your characters deal +2 DMG.","descriptionraw":"Your characters deal +2 DMG.","descriptionreplaced":"Your characters deal +2 DMG.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Ley Line Disorder: Skyward Patrol","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When the battle begins: Dvalin will begin with Skyward Patrol attached.\nWhen the Skyward Patrol effect attached to Dvalin ends: Attach Exhausted Plunge.\nWhen the Exhausted Plunge effect attached to Dvalin ends: Re-attach Skyward Patrol.","descriptionraw":"<color=#FFFFFFFF>When the battle begins:</color> $[A2502] will begin with <color=#FFFFFFFF>$[C402014]</color> attached.\\n<color=#FFFFFFFF>When the $[C402014] effect attached to $[A2502] ends:</color> Attach <color=#FFFFFFFF>$[C402015]</color>.\\n<color=#FFFFFFFF>When the $[C402015] effect attached to $[A2502] ends:</color> Re-attach <color=#FFFFFFFF>$[C402014]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the battle begins:</color> Dvalin will begin with <color=#FFFFFFFF>Skyward Patrol</color> attached.\\n<color=#FFFFFFFF>When the Skyward Patrol effect attached to Dvalin ends:</color> Attach <color=#FFFFFFFF>Exhausted Plunge</color>.\\n<color=#FFFFFFFF>When the Exhausted Plunge effect attached to Dvalin ends:</color> Re-attach <color=#FFFFFFFF>Skyward Patrol</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Ley Line Disorder: Slim Shielding","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_SHEILD"],"tagstext":["Shield"],"description":"When Action Phase begins: Grant 3 points of Shield to defend your active character, though this Shield cannot block Elemental Burst DMG.\nAfter the opposing character uses an Elemental Burst: Remove this Shield.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Grant <color=#FFFFFFFF>3 points of $[K6]</color> to defend your active character, though this $[K6] cannot block Elemental Burst DMG.\\n<color=#FFFFFFFF>After the opposing character uses an Elemental Burst:</color> Remove this $[K6].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Grant <color=#FFFFFFFF>3 points of {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> to defend your active character, though this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> cannot block Elemental Burst DMG.\\n<color=#FFFFFFFF>After the opposing character uses an Elemental Burst:</color> Remove this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Ley Line Disorder: Smashing Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your characters deal +1 DMG.","descriptionraw":"Your characters deal +1 DMG.","descriptionreplaced":"Your characters deal +1 DMG.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Ley Line Disorder: Smoldering Flames","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Pyro Application. Characters already affected by Pyro will take 2 Pyro DMG instead.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K203]. Characters <color=#FF9999FF>already affected by {SPRITE_PRESET#2103}Pyro</color> will take 2 $[K103] instead.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro Application</color>. Characters <color=#FF9999FF>already affected by {SPRITE_PRESET#2103}Pyro</color> will take 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> instead.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Ley Line Disorder: Soaring Winds","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character uses a Skill: Switch to the next character. (Twice per Round)","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Switch to the next character. (Twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Switch to the next character. (Twice per Round)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Ley Line Disorder: Strong Feedback","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character triggers an Elemental Reaction: Heal all of your characters for 3 HP.","descriptionraw":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 3 HP.","descriptionreplaced":"<color=#FFFFFFFF>After your character triggers an Elemental Reaction:</color> Heal all of your characters for 3 HP.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Ley Line Disorder: Swift Wind","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character uses a Skill: Switch to the next character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Switch to the next character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Switch to the next character. (Once per Round)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Ley Line Disorder: The Answer Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your opponent plays a card whose name was in the initial deck at the start of the match: Heal your active character for 1 HP.","descriptionraw":"<color=#FFFFFFFF>When your opponent plays a card whose name was in the initial deck at the start of the match:</color> Heal your active character for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>When your opponent plays a card whose name was in the initial deck at the start of the match:</color> Heal your active character for 1 HP.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Ley Line Disorder: Thunderstorm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Both sides' active characters gain Electro Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain $[K204].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Both sides' active characters gain <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Ley Line Disorder: United Posture - Advance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"The Normal Attacks of your characters deal +1 DMG for each Summon on your side of the field.\nEnd Phase: If you have at least 2 Summons of your side of the field, your active character(s) gain 1 Energy.","descriptionraw":"The Normal Attacks of your characters deal +1 DMG for each Summon on your side of the field.\\n<color=#FFFFFFFF>End Phase:</color> If you have at least 2 Summons of your side of the field, your active character(s) gain 1 $[K310].","descriptionreplaced":"The Normal Attacks of your characters deal +1 DMG for each Summon on your side of the field.\\n<color=#FFFFFFFF>End Phase:</color> If you have at least 2 Summons of your side of the field, your active character(s) gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Ley Line Disorder: United Posture - Gentle War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For each Summon on your side of the field, the Normal Attacks of your characters deal +1 DMG.","descriptionraw":"For each Summon on your side of the field, the Normal Attacks of your characters deal +1 DMG.","descriptionreplaced":"For each Summon on your side of the field, the Normal Attacks of your characters deal +1 DMG.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Ley Line Disorder: Vicious Posture - Blunt Force","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your active character deals +1 DMG.","descriptionraw":"Your active character <color=#FFFFFFFF>deals +1 DMG</color>.","descriptionreplaced":"Your active character <color=#FFFFFFFF>deals +1 DMG</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Ley Line Disorder: Vicious Posture - Ferocity","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your active character deals +2 DMG.","descriptionraw":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.","descriptionreplaced":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Ley Line Disorder: Wet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Your active character gains Hydro Application.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains $[K202].","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Ley Line Monolith: Frontline Fulcrum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Starts with 20 Endurance. When Endurance is depleted, discard this card.\nWhen your characters take DMG: Consumes this card's Endurance to block DMG.\nWhen this card is discarded: You lose this match.","descriptionraw":"Starts with 20 Endurance. When Endurance is depleted, discard this card.\\n<color=#FFFFFFFF>When your characters take DMG:</color> Consumes this card's Endurance to block DMG.\\n<color=#FFFFFFFF>When this card is discarded:</color> You lose this match.","descriptionreplaced":"Starts with 20 Endurance. When Endurance is depleted, discard this card.\\n<color=#FFFFFFFF>When your characters take DMG:</color> Consumes this card's Endurance to block DMG.\\n<color=#FFFFFFFF>When this card is discarded:</color> You lose this match.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"End Phase: Collect your unused Elemental Dice (Max 1 of each Elemental Type).\nWhen Action Phase begins: If this card has collected 3 Elemental Dice, draw 2 cards and create Omni Element ×2, then discard this card.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Collect your unused Elemental Dice (Max 1 of each Elemental Type).\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this card has collected 3 Elemental Dice, draw 2 cards and create $[K411] ×2, then discard this card.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Collect your unused Elemental Dice (Max 1 of each Elemental Type).\\n<color=#FFFFFFFF>When Action Phase begins:</color> If this card has collected 3 Elemental Dice, draw 2 cards and create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×2, then discard this card.","storytitle":"\"Marvelous Merchandise\" Liben","storytext":"Big things are about to happen, big things! Oh, and I have an excellent business proposition for you, so, if I could just have a moment of your time?","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Lightless Feeding","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is All-Devouring Narwhal, equip this card.\nAfter All-Devouring Narwhal equips this card, immediately use Starfall Shower once.\nAfter your All-Devouring Narwhal, who has this card equipped, uses Starfall Shower to Discard 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)\n(You must have All-Devouring Narwhal in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2204]</color>, equip this card.\\nAfter $[A2204] equips this card, immediately use <color=#FFD780FF>$[S22042]</color> once.\\nAfter your $[A2204], who has this card equipped, uses <color=#FFFFFFFF>$[S22042]</color> to $[K56] 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)\\n(You must have $[A2204] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>All-Devouring Narwhal</color>, equip this card.\\nAfter All-Devouring Narwhal equips this card, immediately use <color=#FFD780FF>Starfall Shower</color> once.\\nAfter your All-Devouring Narwhal, who has this card equipped, uses <color=#FFFFFFFF>Starfall Shower</color> to <color=#FFFFFFFF>Discard</color> 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)\\n(You must have All-Devouring Narwhal in your deck to add this card to your deck.)","storytitle":"All-Devouring Narwhal: Lightless Feeding","storytext":"Phosphorescent creatures float all about the dark, moonless seas of dreams — perhaps they are as food for some titanic leviathan.","source":"Reward for accepting the Tavern Challenge against the All-Devouring Narwhal at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Lightning Stiletto","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.\n(When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, Discard this card and Keqing gains Electro Infusion)","descriptionraw":"$[K1]: Switch your $[A1403] in to be the active character and immediately use $[S14032] once. This instance of $[S14032] will grant $[A1403] <color=#FFFFFFFF>$[K1002]</color> without creating another Lightning Stiletto.\\n(When $[A1403] uses $[S14032] with this card in Hand: Instead of creating another Lightning Stiletto, $[K56] this card and $[A1403] gains <color=#FFFFFFFF>$[K1002]</color>)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing <color=#FFFFFFFF><color=#FFFFFFFF>Electro Infusion</color></color> without creating another Lightning Stiletto.\\n(When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, <color=#FFFFFFFF>Discard</color> this card and Keqing gains <color=#FFFFFFFF><color=#FFFFFFFF>Electro Infusion</color></color>)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Lightning Storm","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Beidou, equip this card.\nAfter Beidou equips this card, immediately use Tidecaller once.\nAfter Beidou, who has this card equipped, uses Wavestrider: Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)\n(You must have Beidou in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1405]</color>, equip this card.\\nAfter $[A1405] equips this card, immediately use <color=#FFD780FF>$[S14052]</color> once.\\nAfter $[A1405], who has this card equipped, uses <color=#FFFFFFFF>$[S14054]</color>: $[A1405]'s Normal Attacks this Round will cost 1 less $[K309]. (Can be triggered 2 times)\\n(You must have $[A1405] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Beidou</color>, equip this card.\\nAfter Beidou equips this card, immediately use <color=#FFD780FF>Tidecaller</color> once.\\nAfter Beidou, who has this card equipped, uses <color=#FFFFFFFF>Wavestrider</color>: Beidou's Normal Attacks this Round will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>. (Can be triggered 2 times)\\n(You must have Beidou in your deck to add this card to your deck.)","storytitle":"Beidou: Lightning Storm","storytext":"Rumbling thunder goes well with lightning storms!","source":"Reward for inviting Beidou to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Light of Foliar Incision","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nAfter the character uses a Normal Attack: Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Whitemoon Bristle: Light of Foliar Incision","storytext":"\"If you believe that he yet has the potential to reclaim his honor in the maze, then guide him to break off the pale branch...\nOnly then can the bright moon and the newborn stars grant him pure wisdom and help him shed his bitter memories and desires.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Light's Remit","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Layla, equip this card.\nAfter Layla equips this card, immediately use Nights of Formal Focus.\nWhen Layla is on the field and has this card equipped, every time Shooting Star deals DMG, draw 1 card.\n(You must have Layla in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1109]</color>, equip this card.\\nAfter $[A1109] equips this card, immediately use <color=#FFD780FF>$[S11092]</color>.\\nWhen $[A1109] is on the field and has this card equipped, every time <color=#FFFFFFFF>$[C111092]</color> deals DMG, draw 1 card.\\n(You must have $[A1109] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Layla</color>, equip this card.\\nAfter Layla equips this card, immediately use <color=#FFD780FF>Nights of Formal Focus</color>.\\nWhen Layla is on the field and has this card equipped, every time <color=#FFFFFFFF>Shooting Star</color> deals DMG, draw 1 card.\\n(You must have Layla in your deck to add this card to your deck.)","storytitle":"Layla: Light's Remit","storytext":"\"My guiding stars.\"","source":"Reward for inviting Layla to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lithic Spear","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\nWhen played: For each of your party members from Liyue, grant 1 point of Shield to the character to which this is attached. (Max 3 points)\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> For each of your party members from {SPRITE_PRESET#3402}Liyue, grant <color=#FFFFFFFF>1 point of $[K6]</color> to the character to which this is attached. (Max 3 points)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played:</color> For each of your party members from {SPRITE_PRESET#3402}Liyue, grant <color=#FFFFFFFF>1 point of {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> to the character to which this is attached. (Max 3 points)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Evil Shall Never Prevail: Lithic Spear","storytext":"These spears were forged from the rocks of the Guyun Stone Forest, and were favored by the Millelith of old. Their hardness knows no equal.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Little Tepetlisaur — Treasure Hunter at Large","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Add 2 Abundant Phlogiston cards to both your and your opponent's Decks, after which both of you draw 2 cards.","descriptionraw":"Add 2 <color=#FFFFFFFF>$[C332042]</color> cards to both your and your opponent's Decks, after which both of you draw 2 cards.","descriptionreplaced":"Add 2 <color=#FFFFFFFF>Abundant Phlogiston</color> cards to both your and your opponent's Decks, after which both of you draw 2 cards.","storytitle":"Little Tepetlisaur — Treasure Hunter at Large","storytext":"\"Shiny stones that gleam like gold!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After you switch to a character that lacks Energy: Your active character gains 1 Energy. (Once per Round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After you switch to a character that lacks $[K310]:</color> Your active character gains 1 $[K310]. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch to a character that lacks <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>:</color> Your active character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"\"In the Next Volume\" Liu Su","storytext":"\"Well then, dear guests, what would you all like to hear next?\"","source":"Reward for accepting Liu Su's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Liyue Harbor Wharf","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Draw 2 cards.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Draw 2 cards.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Draw 2 cards.\\n<color=#FFFFFFFF>Usage(s)</color>: 2","storytitle":"Where All Ships Dock","storytext":"\"Nature provides, the mountains rejoice, we are blessed by heaven's good grace.\"","source":"Reward for accepting Uncle Tian's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Liyue Harbor Wharf","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the Preparation Phase starts: Select 1 of 3 random Events, Artifacts, or Weapons.","descriptionraw":"<color=#FFFFFFFF>When the Preparation Phase starts:</color> Select 1 of 3 random Events, Artifacts, or Weapons.","descriptionreplaced":"<color=#FFFFFFFF>When the Preparation Phase starts:</color> Select 1 of 3 random Events, Artifacts, or Weapons.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Lost Prayer to the Sacred Winds","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"For each point of \"Bonus DMG\" this card has, character deals +1 DMG.\nEnd Phase: This card gains 1 point of \"Bonus DMG\". (Max 2 points)\n(Can only be equipped by Catalyst Characters. Each Character can equip at most 1 Weapon.)","descriptionraw":"<color=#FFFFFFFF>For each point of \"Bonus DMG\" this card has, character deals +1 DMG</color>.\\n<color=#FFFFFFFF>End Phase:</color> This card gains 1 point of <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Max 2 points)\\n(Can only be equipped by <color=#FFFFFFFF>{SPRITE_PRESET#3201}Catalyst Characters</color>. Each Character can equip at most 1 {SPRITE_PRESET#3003}Weapon.)","descriptionreplaced":"<color=#FFFFFFFF>For each point of \"Bonus DMG\" this card has, character deals +1 DMG</color>.\\n<color=#FFFFFFFF>End Phase:</color> This card gains 1 point of <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Max 2 points)\\n(Can only be equipped by <color=#FFFFFFFF>{SPRITE_PRESET#3201}Catalyst Characters</color>. Each Character can equip at most 1 {SPRITE_PRESET#3003}Weapon.)","storytitle":"Boundless Blessing: Lost Prayer to the Sacred Winds","storytext":"\"When flowers bloom, when leaves sway, that is me who sings the songs of freedom, of the winds.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Lotus Flower Crisp","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, the target character takes -3 DMG the next time.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, the target character takes -3 DMG the next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, the target character takes -3 DMG the next time.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Lotus Flower Crisp","storytext":"Dough is formed into bud-like shapes and placed into a pot of oil as if upon the surface of a lake, causing them to slowly bloom layer by layer... A pleasing sight indeed.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Lotus Flower Crisp","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"The target character takes 50% less DMG at the Round's End Phase.","descriptionraw":"The target character takes 50% less DMG at the Round's End Phase.","descriptionreplaced":"The target character takes 50% less DMG at the Round's End Phase.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Lucky Dog's Silver Circlet","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character uses an Elemental Skill: Heal self for 2 HP. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Heal self for 2 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Heal self for 2 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Unworried Crown: Lucky Dog's Silver Circlet","storytext":"\"One who is favored by fortune can even find priceless treasures in the most deadly of traps.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Lucky Dog's Silver Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached uses a Skill: Heal self for 2 HP.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Heal self for 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Heal self for 2 HP.","playcost":[]},"lumenarystone":{"id":133096,"name":"Lumenarystone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"After you play an Action Card: If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 Omni Element. (Once per Round)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you play an Action Card:</color> If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 $[K411]. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you play an Action Card:</color> If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Lumenstone Adjuvant","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"After you play an Action Card: If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 Omni Element. (Once per Round)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you play an Action Card:</color> If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 $[K411]. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you play an Action Card:</color> If, while this card is on the field, you have already played 3 Action Cards this Round, draw 1 card and create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Lumenstone Adjuvant","storytext":"\"May it be as a sun in your palm, lighting the way through the lightless tunnels and bringing comfort where all is dark.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Lunar Cycles Unending","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Azhdaha, play this card on them. Attach Stone Facets: Elemental Crystallization to Azhdaha, then create 1 Elemental Die for each Elemental Type your characters have.\n(Deck must contain Azhdaha to add this card to it)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2602]</color>, play this card on them. Attach <color=#FFFFFFFF>$[C126022]</color> to $[A2602], then create 1 Elemental Die for each Elemental Type your characters have.\\n(Deck must contain $[A2602] to add this card to it)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Azhdaha</color>, play this card on them. Attach <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> to Azhdaha, then create 1 Elemental Die for each Elemental Type your characters have.\\n(Deck must contain Azhdaha to add this card to it)","storytitle":"Azhdaha: Lunar Cycles Unending","storytext":"\"Today is the day... We settle this now!\"","source":"Reward for accepting the Tavern Challenge against Azhdaha at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Lutine's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Draw 2 cards. Both sides gain the following effect: \"After a character uses a Skill, randomly be healed for 2 HP or take 2 Piercing DMG. Usage(s): 2\"","descriptionraw":"Draw 2 cards. Both sides gain the following effect: \"After a character uses a Skill, randomly be healed for 2 HP or take 2 $[K5]. $[K3]: 2\"","descriptionreplaced":"Draw 2 cards. Both sides gain the following effect: \"After a character uses a Skill, randomly be healed for 2 HP or take 2 <color=#FFFFFFFF>Piercing DMG</color>. <color=#FFFFFFFF>Usage(s)</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Lyresong","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Return an Artifact card equipped by your character to your Hand.\nDuring this Round, the next time you play an Artifact card from your hand: Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice.","descriptionraw":"Return an {SPRITE_PRESET#3004}Artifact card equipped by your character to your Hand.\\n<color=#FFFFFFFF>During this Round, the next time you play an {SPRITE_PRESET#3004}Artifact card from your hand:</color> Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice.","descriptionreplaced":"Return an {SPRITE_PRESET#3004}Artifact card equipped by your character to your Hand.\\n<color=#FFFFFFFF>During this Round, the next time you play an {SPRITE_PRESET#3004}Artifact card from your hand:</color> Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice.","storytitle":"Lyresong","storytext":"\"The traditions of song and poetry, flowing onward in clear, moving melodies.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Machine Assembly Line","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Each time after your character is targeted by and takes DMG or is healed: Accumulate 1 point of Battle-Readiness (Max 2 points).\nWhen you play a Weapon or Artifact with an original cost of no more Dice than you have Battle-Readiness points: Clear all Battle-Readiness points and play that card for free.","descriptionraw":"<color=#FFFFFFFF>Each time after your character is targeted by and takes DMG or is healed:</color> Accumulate 1 point of <color=#FFFFFFFF>Battle-Readiness</color> (Max 2 points).\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact with an original cost of no more Dice than you have <color=#FFFFFFFF>Battle-Readiness</color> points:</color> Clear all <color=#FFFFFFFF>Battle-Readiness</color> points and play that card for free.","descriptionreplaced":"<color=#FFFFFFFF>Each time after your character is targeted by and takes DMG or is healed:</color> Accumulate 1 point of <color=#FFFFFFFF>Battle-Readiness</color> (Max 2 points).\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact with an original cost of no more Dice than you have <color=#FFFFFFFF>Battle-Readiness</color> points:</color> Clear all <color=#FFFFFFFF>Battle-Readiness</color> points and play that card for free.","storytitle":"Machine Assembly Line","storytext":"Countless widgets, heated and forged, eventually go into making these exceptional machines, and to the inmates of the Fortress of Meropide, they mean valuable Credit Coupons...","playcost":[]},"magicguide":{"id":311101,"name":"Magic Guide","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Bane of Storm and Tide: Magic Guide","storytext":"The 12th edition of the Magic Guide.\nIt contains a great detail of errors, but nonetheless remains the most authoritative guide to magic in existence.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Magic Guide","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Weapon","Catalyst","Automaton Card"],"description":"ATK +1. When the battle begins: Max HP +12.","descriptionraw":"ATK +1. When the battle begins: Max HP +12.","descriptionreplaced":"ATK +1. When the battle begins: Max HP +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character to which this is attached receives healing from a source other than an Artifact: Heal the most damaged character on your side for 1 HP (Can be triggered up to twice per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached receives healing from a source other than an Artifact:</color> Heal the most damaged character on your side for 1 HP (Can be triggered up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached receives healing from a source other than an Artifact:</color> Heal the most damaged character on your side for 1 HP (Can be triggered up to twice per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Crowd of Bouquets: Maiden's Fading Beauty","storytext":"\"...As time passed, fewer and fewer courters visited her with flowers. What did it matter? For her, time had already stopped long ago on that fateful day.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamere","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After you play a Food/Location/Companion/Item Action Card other than Mamere: Randomly create 1 Food/Location/Companion/Item Action Card other than Mamere, and add it to your hand. (Once per Round).\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you play a {SPRITE_PRESET#3101}Food/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion/{SPRITE_PRESET#3102}Item Action Card other than Mamere:</color> Randomly create 1 {SPRITE_PRESET#3101}Food/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion/{SPRITE_PRESET#3102}Item Action Card other than Mamere, and add it to your hand. (Once per Round).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you play a {SPRITE_PRESET#3101}Food/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion/{SPRITE_PRESET#3102}Item Action Card other than Mamere:</color> Randomly create 1 {SPRITE_PRESET#3101}Food/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion/{SPRITE_PRESET#3102}Item Action Card other than Mamere, and add it to your hand. (Once per Round).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Mamere","storytext":"A Melusine that paints every day. \n\"Because painting the things that I want to brings me happiness!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.\nFirst Trigger: Create 1 Elemental Die of this character's Elemental Type.\nSecond Trigger: Draw 1 card.\nFourth Trigger: Create 1 Elemental Die of this character's Elemental Type.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n<color=#FFFFFFFF>Fourth Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n<color=#FFFFFFFF>Fourth Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Glorious Hunter: Marechaussee Hunter","storytext":"\"'Pursue the phantoms in the dark, expel them all, and hunt them down.'\nSuch is the origin of the name 'Marechaussee Hunter,'\nCredited to one Cassiodor, who would be elevated to the revered title of 'Golden Hunter,'\nBut who saw the name as a humiliation.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Marechaussee Hunter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached takes DMG or is healed: +1 stack.\nAfter the character to which this is attached uses a Skill: If possible, lose 5 stacks and take 1 extra action. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached takes DMG or is healed:</color> +1 stack.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> If possible, lose 5 stacks and take 1 extra action. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached takes DMG or is healed:</color> +1 stack.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> If possible, lose 5 stacks and take 1 extra action. (Once per Round)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Jagged Stone: Mask of Solitude Basalt","storytext":"\"He knew right from wrong, and he never missed his mark.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Master of Weaponry","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Shift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type, and reset the \"usages per Round\" limit on its effects.","descriptionraw":"Shift 1 {SPRITE_PRESET#3003}Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type, and reset the \"usages per Round\" limit on its effects.","descriptionreplaced":"Shift 1 {SPRITE_PRESET#3003}Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type, and reset the \"usages per Round\" limit on its effects.","storytitle":"Master of Weaponry","storytext":"\"Watch and learn, comrade! A real warrior isn't picky about their weapons!\"","source":"Obtained from the initial deck","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Mastery Talisman: Adding Fuel to the Fire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For every 1 card you draw: Your characters deal +1 DMG the next time they deal DMG. (Can stack, no stack limit)","descriptionraw":"<color=#FFFFFFFF>For every 1 card you draw: </color>Your characters deal +1 DMG the next time they deal DMG. (Can stack, no stack limit)","descriptionreplaced":"<color=#FFFFFFFF>For every 1 card you draw: </color>Your characters deal +1 DMG the next time they deal DMG. (Can stack, no stack limit)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Mastery Talisman: Airborne Reinforcements","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you perform \"Switch Character\": Consider this Switch to be a Fast Action rather than a Combat Action.\nWhen you perform a Plunging Attack: Deal +2 DMG.","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Consider this Switch to be a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>When you perform a $[K52]:</color> Deal +2 DMG.","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Consider this Switch to be a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>When you perform a <color=#FFFFFFFF>Plunging Attack</color>:</color> Deal +2 DMG.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Mastery Talisman: All or Nothing","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"If you have no more than 1 card in your Hand, your characters deal +2 DMG.","descriptionraw":"If you have no more than 1 card in your Hand, your characters deal +2 DMG.","descriptionreplaced":"If you have no more than 1 card in your Hand, your characters deal +2 DMG.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Mastery Talisman: Arcane Secret to Elemental Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your characters take 4 different types of Elemental Damage: The opposing player immediately wins the match.","descriptionraw":"<color=#FFFFFFFF>After your characters take 4 different types of Elemental Damage:</color> The opposing player immediately wins the match.","descriptionreplaced":"<color=#FFFFFFFF>After your characters take 4 different types of Elemental Damage:</color> The opposing player immediately wins the match.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Mastery Talisman: Arms and Armor Honed","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character uses a Charged Attack: DMG dealt +1. Draw 1 card after finalization.","descriptionraw":"<color=#FFFFFFFF>When your character uses a $[K51]: </color>DMG dealt +1. Draw 1 card after finalization.","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a <color=#FFFFFFFF>Charged Attack</color>: </color>DMG dealt +1. Draw 1 card after finalization.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Mastery Talisman: Attack Adept","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character uses a Normal Attack: Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Elemental Skill\" use.","descriptionraw":"<color=#FFFFFFFF>When your character uses a Normal Attack:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Elemental Skill\" use.","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a Normal Attack:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Elemental Skill\" use.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Mastery Talisman: Battle-Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character equipped with both a Weapon and an Artifact uses a Skill: Spend 3 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When your character equipped with both a {SPRITE_PRESET#3003}Weapon and an {SPRITE_PRESET#3004}Artifact uses a Skill:</color> Spend 3 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When your character equipped with both a {SPRITE_PRESET#3003}Weapon and an {SPRITE_PRESET#3004}Artifact uses a Skill:</color> Spend 3 less Elemental Dice. (Once per Round)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Mastery Talisman: Battle Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your characters with Weapon Cards attached deal +1 DMG.\nAfter your characters use a Skill: If this character has a Weapon Card attached, return the Weapon Card to your Hand, and the next time you play a Weapon Card, spend 2 fewer Elemental Dice. (Each character can trigger this once per Round)","descriptionraw":"Your characters with Weapon Cards attached deal +1 DMG.\\n<color=#FFFFFFFF>After your characters use a Skill:</color> If this character has a Weapon Card attached, return the Weapon Card to your Hand, and the next time you play a Weapon Card, spend 2 fewer Elemental Dice. (Each character can trigger this once per Round)","descriptionreplaced":"Your characters with Weapon Cards attached deal +1 DMG.\\n<color=#FFFFFFFF>After your characters use a Skill:</color> If this character has a Weapon Card attached, return the Weapon Card to your Hand, and the next time you play a Weapon Card, spend 2 fewer Elemental Dice. (Each character can trigger this once per Round)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Mastery Talisman: Burst Assault - Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe: Ousia"],"description":"When your character uses their Elemental Burst: Spend 3 fewer Elemental Dice. (Once per Round)\nWhen you announce the end of your Round: If your characters have used an Elemental Burst this Round, then deal 1 Arkhe: Ousia-aligned Piercing DMG to all of your opponent's characters.","descriptionraw":"<color=#FFFFFFFF>When your character uses their Elemental Burst:</color> Spend 3 fewer Elemental Dice. (Once per Round)\\n<color=#FFFFFFFF>When you announce the end of your Round:</color> If your characters have used an Elemental Burst this Round, then deal 1 {SPRITE_PRESET#3504}Arkhe: Ousia-aligned $[K5] to all of your opponent's characters.","descriptionreplaced":"<color=#FFFFFFFF>When your character uses their Elemental Burst:</color> Spend 3 fewer Elemental Dice. (Once per Round)\\n<color=#FFFFFFFF>When you announce the end of your Round:</color> If your characters have used an Elemental Burst this Round, then deal 1 {SPRITE_PRESET#3504}Arkhe: Ousia-aligned <color=#FFFFFFFF>Piercing DMG</color> to all of your opponent's characters.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Mastery Talisman: Buttressed Combined Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When a Summon disappears: Gain 1 point of Buttressed Succor (up to 3 points).\nWhen Action Phase begins: Consume all points of Buttressed Succor. For each point consumed, generate 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>When a Summon disappears:</color> Gain 1 point of Buttressed Succor (up to 3 points).\\n<color=#FFFFFFFF>When Action Phase begins:</color> Consume all points of Buttressed Succor. For each point consumed, generate 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>When a Summon disappears:</color> Gain 1 point of Buttressed Succor (up to 3 points).\\n<color=#FFFFFFFF>When Action Phase begins:</color> Consume all points of Buttressed Succor. For each point consumed, generate 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Mastery Talisman: Cascading Defeat","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character is defeated: Deal 1 Piercing DMG to all opposing characters.","descriptionraw":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 1 $[K5] to all opposing characters.","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Mastery Talisman: Chaotic Banners","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character takes Elemental Reaction damage: Create Omni Element ×1. (Can be triggered up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction damage:</color> Create $[K411] ×1. (Can be triggered up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction damage:</color> Create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×1. (Can be triggered up to 3 times per Round)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Mastery Talisman: Cold War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.\nYour Cryo-related Reactions deal +2 DMG.","descriptionraw":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.\\nYour Cryo-related Reactions deal +2 DMG.","descriptionreplaced":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.\\nYour Cryo-related Reactions deal +2 DMG.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Mastery Talisman: Counterattack Spirit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your characters with 7 HP or less deal +2 DMG. Your characters with 4 HP or less deal +1 additional DMG.","descriptionraw":"Your characters with 7 HP or less deal +2 DMG. Your characters with 4 HP or less deal +1 additional DMG.","descriptionreplaced":"Your characters with 7 HP or less deal +2 DMG. Your characters with 4 HP or less deal +1 additional DMG.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Mastery Talisman: Cycle Charge","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you perform \"Switch Character\": Spend 1 less Elemental Die. (Twice per Round)\nWhen you perform a Plunging Attack: Deal +2 DMG.","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Twice per Round)\\nWhen you perform a <color=#FFFFFFFF>$[K52]:</color> Deal +2 DMG.","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Twice per Round)\\nWhen you perform a <color=#FFFFFFFF><color=#FFFFFFFF>Plunging Attack</color>:</color> Deal +2 DMG.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Mastery Talisman: Damage Control","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After you play an Action Card: Create an Omni Element and remove one of your opponent's Multiplied Damage stacks. (Can be triggered up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After you play an Action Card:</color> Create an $[K411] and remove one of your opponent's $[C402020] stacks. (Can be triggered up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you play an Action Card:</color> Create an <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and remove one of your opponent's Multiplied Damage stacks. (Can be triggered up to 3 times per Round)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Mastery Talisman: Dauntless Pursuit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your characters use Plunging Attack to deal Elemental DMG: The DMG is increased by 2. After the Skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).","descriptionraw":"<color=#FFFFFFFF>When your characters use $[K52] to deal Elemental DMG:</color> The DMG is increased by 2. After the Skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).","descriptionreplaced":"<color=#FFFFFFFF>When your characters use <color=#FFFFFFFF>Plunging Attack</color> to deal Elemental DMG:</color> The DMG is increased by 2. After the Skill finishes calculating, generate 2 Elemental Dice of the same type as your active character (once per Round).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Mastery Talisman: Decisive Battle","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your characters with 6 HP or less deal +2 DMG.","descriptionraw":"Your characters with 6 HP or less deal +2 DMG.","descriptionreplaced":"Your characters with 6 HP or less deal +2 DMG.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Mastery Talisman: Dense Vegetation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Element.","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Dendro-related Reaction DMG:</color> Create 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Dendro-related Reaction DMG:</color> Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Mastery Talisman: Don't Push Your Luck","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opponent takes Elemental Damage: Grants 1 Shield to your active chracter (Up to 5 Shield).","descriptionraw":"<color=#FFFFFFFF>After an opponent takes Elemental Damage:</color> Grants 1 $[K6] to your active chracter (Up to 5 $[K6]).","descriptionreplaced":"<color=#FFFFFFFF>After an opponent takes Elemental Damage:</color> Grants 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to your active chracter (Up to 5 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>).","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Mastery Talisman: Dual-Pronged Approach","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After you use a Skill: If your active character is being protected by a Shield, create 2 Omni Element and 1 Shield point. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After you use a Skill:</color> If your active character is being protected by a $[K6], create 2 $[K411] and 1 $[K6] point. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you use a Skill:</color> If your active character is being protected by a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>, create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point. (Once per Round)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Mastery Talisman: Economies of Scale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your Summons deal +2 DMG.\nAfter you create a Summon: Deal 1 Piercing DMG to all opposing characters.","descriptionraw":"Your Summons deal +2 DMG.\\n<color=#FFFFFFFF>After you create a Summon:</color> Deal 1 $[K5] to all opposing characters.","descriptionreplaced":"Your Summons deal +2 DMG.\\n<color=#FFFFFFFF>After you create a Summon:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Mastery Talisman: Elemental Response","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character takes Elemental Reaction DMG: Create 2 Omni Element.","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction DMG:</color> Create 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction DMG:</color> Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Mastery Talisman: Enhancing Will","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"At the start of the match: Discard this card and create Surging Will. (When you play a Support Card: Create 1 Omni Element, draw 1 card, up to once per Round)","descriptionraw":"<color=#FFFFFFFF>At the start of the match:</color> Discard this card and create $[C403030]. (When you play a Support Card: Create 1 $[K411], draw 1 card, up to once per Round)","descriptionreplaced":"<color=#FFFFFFFF>At the start of the match:</color> Discard this card and create Surging Will. (When you play a Support Card: Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, draw 1 card, up to once per Round)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Mastery Talisman: Extended Explosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character takes Elemental Reaction DMG: Accumulate 1 Extension. If you have at least 3, consume 3 Extension and deal 4 Piercing DMG to all opposing characters.","descriptionraw":"<color=#FFFFFFFF>When an opposing character takes Elemental Reaction DMG:</color> Accumulate 1 Extension. If you have at least 3, consume 3 Extension and deal 4 <color=#FFFFFFFF>$[K5]</color> to all opposing characters.","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character takes Elemental Reaction DMG:</color> Accumulate 1 Extension. If you have at least 3, consume 3 Extension and deal 4 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Mastery Talisman: External Assistance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For every 2 Action Cards you use whose names were not in the initial deck at the start of the match:Your character deals +1 DMG. (Can stack)","descriptionraw":"<color=#FFFFFFFF>For every 2 Action Cards you use whose names were not in the initial deck at the start of the match:</color>Your character deals +1 DMG. (Can stack)","descriptionreplaced":"<color=#FFFFFFFF>For every 2 Action Cards you use whose names were not in the initial deck at the start of the match:</color>Your character deals +1 DMG. (Can stack)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Mastery Talisman: Fear No Pain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your active character takes DMG: Heal your active character for 1 HP.","descriptionraw":"<color=#FFFFFFFF>After your active character takes DMG:</color> Heal your active character for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>After your active character takes DMG:</color> Heal your active character for 1 HP.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Mastery Talisman: Fierce Follow-Up","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character uses a Skill: During this match, the DMG dealt by the character will be increased by 1 (Can stack up to 3 times, but 1 stack is lost at the end of each Round).","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> During this match, the DMG dealt by the character will be increased by 1 (Can stack up to 3 times, but 1 stack is lost at the end of each Round).","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> During this match, the DMG dealt by the character will be increased by 1 (Can stack up to 3 times, but 1 stack is lost at the end of each Round).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Mastery Talisman: Formation Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character uses an Elemental Burst: Spend 3 less Elemental Dice. (Once per Round)\nAfter your characters take DMG or are healed: This card gains 1 \"Formation\" point. If this card already has 5 \"Formation\" points, consume 5 points, and cause all of your characters to gain 1 Energy.","descriptionraw":"<color=#FFFFFFFF>When your character uses an Elemental Burst:</color> Spend 3 less Elemental Dice. (Once per Round)\\n<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 \"Formation\" point. If this card already has 5 \"Formation\" points, consume 5 points, and cause all of your characters to gain 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>When your character uses an Elemental Burst:</color> Spend 3 less Elemental Dice. (Once per Round)\\n<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 \"Formation\" point. If this card already has 5 \"Formation\" points, consume 5 points, and cause all of your characters to gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Mastery Talisman: Frugality as Countermeasure","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you play an Action Card: Spend 2 less Elemental Dice and draw 1 card. (Up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>When you play an Action Card:</color> Spend 2 less Elemental Dice and draw 1 card. (Up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play an Action Card:</color> Spend 2 less Elemental Dice and draw 1 card. (Up to 3 times per Round)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Mastery Talisman: Harmonic Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Draw 1 random Talent Card from your deck.\nAfter your character takes DMG: The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total).","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Draw 1 random {SPRITE_PRESET#3006}Talent Card from your deck.\\n<color=#FFFFFFFF>After your character takes DMG:</color> The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total).","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Draw 1 random {SPRITE_PRESET#3006}Talent Card from your deck.\\n<color=#FFFFFFFF>After your character takes DMG:</color> The DMG that character deals in this match increases by 1 (Up to 3 stacks, +3 DMG total).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Mastery Talisman: Hysteresis Strategy","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Create 3 Omni Element.\nAt the end of Round 3: You instantly win the match.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 3 $[K411].\\n<color=#FFFFFFFF>At the end of Round 3: </color>You instantly win the match.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n<color=#FFFFFFFF>At the end of Round 3: </color>You instantly win the match.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Mastery Talisman: Immovable","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: If your active character is protected by a Shield, create 2 Omni Element and draw 2 cards.\nWhen you play any card: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> If your active character is protected by a $[K6], create 2 $[K411] and draw 2 cards.\\n<color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> If your active character is protected by a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>, create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 2 cards.\\n<color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Mastery Talisman: Intelligence Update","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Create 1 Elemental Die of the same Type as your active character. (Twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Create 1 Elemental Die of the same Type as your active character. (Twice per Round)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Mastery Talisman: Lightweight Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you play an Action Card: Spend 1 less Elemental Die and create 1 Omni Element. (Up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>When you play an Action Card:</color> Spend 1 less Elemental Die and create 1 $[K411]. (Up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play an Action Card:</color> Spend 1 less Elemental Die and create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Up to 3 times per Round)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Mastery Talisman: Planning Long-Term","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When a Weapon or Artifact Equipment card with a cost of at least 3 is played: Spend 3 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Equipment card with a cost of at least 3 is played:</color> Spend 3 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Equipment card with a cost of at least 3 is played:</color> Spend 3 less Elemental Dice. (Once per Round)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Mastery Talisman: Practice Makes Perfect","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.","descriptionraw":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.","descriptionreplaced":"The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Mastery Talisman: Precise Destruction: I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you deal exactly 1 DMG: Generate 4 Omni Element, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>When you deal exactly 1 DMG:</color> Generate 4 $[K411], then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>When you deal exactly 1 DMG:</color> Generate 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Mastery Talisman: Precise Destruction: II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you deal exactly 2 DMG: Generate 4 Omni Element, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>When you deal exactly 2 DMG:</color> Generate 4 $[K411], then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>When you deal exactly 2 DMG:</color> Generate 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Mastery Talisman: Precise Destruction: III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you deal exactly 3 DMG: Generate 4 Omni Element, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>When you deal exactly 3 DMG:</color> Generate 4 $[K411], then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>When you deal exactly 3 DMG:</color> Generate 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Mastery Talisman: Precise Destruction: IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you deal exactly 4 DMG: Generate 4 Omni Element, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>When you deal exactly 4 DMG:</color> Generate 4 $[K411], then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>When you deal exactly 4 DMG:</color> Generate 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, then switch the trigger condition of this effect. (Switches and cycles through conditions in this order: 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Mastery Talisman: Press the Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character takes Elemental Reaction damage: Draw 2 cards, and create Omni Element ×1. (Can be triggered up to 2 times per Round)","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction damage:</color> Draw 2 cards, and create $[K411] ×1. (Can be triggered up to 2 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction damage:</color> Draw 2 cards, and create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×1. (Can be triggered up to 2 times per Round)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Mastery Talisman: Press the Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character is defeated during your Action during this Round: You can continue to act again when that Action ends, and spend 1 less Elemental Die the next time you switch characters. This switch will be considered a Fast Action rather than a Combat Action.","descriptionraw":"<color=#FFFFFFFF>When an opposing character is defeated during your Action during this Round:</color> You can continue to act again when that Action ends, and spend 1 less Elemental Die the next time you switch characters. This switch will be considered a $[K2] rather than a $[K1].","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character is defeated during your Action during this Round:</color> You can continue to act again when that Action ends, and spend 1 less Elemental Die the next time you switch characters. This switch will be considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Mastery Talisman: Press the Attack","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character is defeated: Create 1 Omni Element and draw 1 card.","descriptionraw":"<color=#FFFFFFFF>After an opposing character is defeated:</color> Create 1 $[K411] and draw 1 card.","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is defeated:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 1 card.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Mastery Talisman: Searing Chains","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character takes Elemental Reaction DMG: Deal 1 Piercing DMG to all opposing characters. If the Elemental Reaction triggered is Pyro-Related Reactions, also gain 1 Omni Element. (up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction DMG:</color> Deal 1 $[K5] to all opposing characters. If the Elemental Reaction triggered is $[K213], also gain 1 $[K411]. (up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Elemental Reaction DMG:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters. If the Elemental Reaction triggered is <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Related Reactions</color>, also gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (up to 3 times per Round)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Mastery Talisman: Secret Surprise","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For every 3 Action Cards you use that did not exist in your initial Deck: Create 2 Omni Element.","descriptionraw":"<color=#FFFFFFFF>For every 3 Action Cards you use that did not exist in your initial Deck:</color> Create 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>For every 3 Action Cards you use that did not exist in your initial Deck:</color> Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Mastery Talisman: Seeing Through the Disguise","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you play a card whose name was not in the initial deck at the start of the match: Create 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>When you play a card whose name was not in the initial deck at the start of the match:</color> Create 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>When you play a card whose name was not in the initial deck at the start of the match:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Mastery Talisman: Sharp Focus","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Elemental DMG dealt by your characters' Normal Attacks +1.\nAfter your active character takes DMG or is healed 3 times this Round: Create 3 Omni Element. (Once per Round)","descriptionraw":"Elemental DMG dealt by your characters' Normal Attacks +1.\\n<color=#FFFFFFFF>After your active character takes DMG or is healed 3 times this Round:</color> Create 3 $[K411]. (Once per Round)","descriptionreplaced":"Elemental DMG dealt by your characters' Normal Attacks +1.\\n<color=#FFFFFFFF>After your active character takes DMG or is healed 3 times this Round:</color> Create 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Once per Round)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Mastery Talisman: Shield Rush","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character uses a Skill: If your active character has a Shield or is defended by a Combat Status, then your characters deal +1 DMG this Round. (Can stack up to +3 DMG)","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> If your active character has a $[K6] or is defended by a Combat Status, then your characters deal +1 DMG this Round. (Can stack up to +3 DMG)","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> If your active character has a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> or is defended by a Combat Status, then your characters deal +1 DMG this Round. (Can stack up to +3 DMG)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Mastery Talisman: Skill Adept","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character uses an Elemental Skill: Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Normal Attack\" use.","descriptionraw":"<color=#FFFFFFFF>When your character uses an Elemental Skill:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Normal Attack\" use.","descriptionreplaced":"<color=#FFFFFFFF>When your character uses an Elemental Skill:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon \"Normal Attack\" use.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Mastery Talisman: Solid Guarantee","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your characters use a Skill, create 1 Omni Element and draw 1 card. (Can be triggered up to 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After your characters use a Skill</color>, create 1 $[K411] and draw 1 card. (Can be triggered up to 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After your characters use a Skill</color>, create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 1 card. (Can be triggered up to 3 times per Round)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Mastery Talisman: Spirited Counterattack","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character is healed: This character deals +2 DMG the next time they deal DMG.","descriptionraw":"<color=#FFFFFFFF>After your character is healed:</color> This character deals +2 DMG the next time they deal DMG.","descriptionreplaced":"<color=#FFFFFFFF>After your character is healed:</color> This character deals +2 DMG the next time they deal DMG.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Mastery Talisman: Stalwart Frontline","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"DMG dealt by your Summons +1.\nWhen you declare the end of your Round: Create 1 Omni Element at the start of the next Round's Action Phase for each Summon on your side of the field.","descriptionraw":"DMG dealt by your Summons +1.\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> Create 1 $[K411] at the start of the next Round's Action Phase for each Summon on your side of the field.","descriptionreplaced":"DMG dealt by your Summons +1.\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> at the start of the next Round's Action Phase for each Summon on your side of the field.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Mastery Talisman: Sudden Ambush","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After your character uses a Skill: Create an Ambuscade Mine of your character's Element on the opposing side of the field. The Ambuscade Mine will deal 1 DMG of that corresponding element to opposing reinforcements after they enter play.","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Create an Ambuscade Mine of your character's Element on the opposing side of the field. The Ambuscade Mine will deal 1 DMG of that corresponding element to opposing reinforcements after they enter play.","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Create an Ambuscade Mine of your character's Element on the opposing side of the field. The Ambuscade Mine will deal 1 DMG of that corresponding element to opposing reinforcements after they enter play.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Mastery Talisman: Supplementary Damage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After you use a Weapon Card:  Create 2 Omni Dice. (Can be triggered up to 2 times per Round)\nAt the start of the match: Draw 1 random Weapon Card from the deck.","descriptionraw":"<color=#FFFFFFFF>After you use a Weapon Card: </color> Create 2 Omni Dice. (Can be triggered up to 2 times per Round)\\n<color=#FFFFFFFF>At the start of the match:</color> Draw 1 random Weapon Card from the deck.","descriptionreplaced":"<color=#FFFFFFFF>After you use a Weapon Card: </color> Create 2 Omni Dice. (Can be triggered up to 2 times per Round)\\n<color=#FFFFFFFF>At the start of the match:</color> Draw 1 random Weapon Card from the deck.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Mastery Talisman: Surging Vigor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Your active character gains 3 Energy.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 3 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Your active character gains 3 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Mastery Talisman: Swift Triumph","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Create 4 Omni Element. However, you will lose this match in the End Phase of this Round.\nAfter an opposing character is defeated or your character uses Elemental Burst: Create 3 Omni Element, draw 1 card, and you gain an extra move upon the completion of your current action.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins: </color>Create 4 $[K411]. However, you will lose this match in the End Phase of this Round.\\n<color=#FFFFFFFF>After an opposing character is defeated or your character uses Elemental Burst: </color>Create 3 $[K411], draw 1 card, and you gain an extra move upon the completion of your current action.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins: </color>Create 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. However, you will lose this match in the End Phase of this Round.\\n<color=#FFFFFFFF>After an opposing character is defeated or your character uses Elemental Burst: </color>Create 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, draw 1 card, and you gain an extra move upon the completion of your current action.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Mastery Talisman: Sympathetic Pain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character is defeated: Deal 2 Piercing DMG to all opposing characters.","descriptionraw":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 2 $[K5] to all opposing characters.","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 2 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Mastery Talisman: Teatime","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Create 1 Eremite Teatime and add it to your Hand.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 1 $[C332040] and add it to your Hand.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 1 Eremite Teatime and add it to your Hand.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Mastery Talisman: Technique Specialist","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When you use a Technique: Spend 2 less Elemental Dice and draw 1 card.","descriptionraw":"<color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 2 less Elemental Dice and draw 1 card.","descriptionreplaced":"<color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 2 less Elemental Dice and draw 1 card.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Mastery Talisman: The Elements Entwined","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"\nAfter either side's characters take Elemental Reaction DMG: Obtain 1 Entwinement.\nWhen Entwinement reaches 6: You win the match.","descriptionraw":"\\n<color=#FFFFFFFF>After either side's characters take Elemental Reaction DMG:</color> Obtain 1 Entwinement.\\n<color=#FFFFFFFF>When Entwinement reaches 6:</color> You win the match.","descriptionreplaced":"\\n<color=#FFFFFFFF>After either side's characters take Elemental Reaction DMG:</color> Obtain 1 Entwinement.\\n<color=#FFFFFFFF>When Entwinement reaches 6:</color> You win the match.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Mastery Talisman: United as One","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character is defeated: Deal 1 Piercing DMG to all opposing characters.\nEnd Phase: Deal 1 Piercing DMG to all opposing characters.","descriptionraw":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 1 $[K5] to all opposing characters.\\n<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K5] to all opposing characters.","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.\\n<color=#FFFFFFFF>End Phase:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Mastery Talisman: Unyielding Advance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When your character uses a Skill they have already used once this Round: Spend 1 less Elemental Die. (Once per Round)\nWhen your character uses a skill they have already used twice this Round: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When your character uses a Skill they have already used once this Round:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>When your character uses a skill they have already used twice this Round:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a Skill they have already used once this Round:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>When your character uses a skill they have already used twice this Round:</color> Spend 2 less Elemental Dice. (Once per Round)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Mastery Talisman: Verdant Overgrowth","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After opposing characters receive Bloom DMG: Spend 2 less Elemental Dice when playing your next Action Card. The next time your characters deal Hydro DMG or Dendro DMG to your opponent's active character, the DMG is increased by 2.","descriptionraw":"<color=#FFFFFFFF>After opposing characters receive Bloom DMG:</color> Spend 2 less Elemental Dice when playing your next Action Card. The next time your characters deal $[K102] or $[K107] to your opponent's active character, the DMG is increased by 2.","descriptionreplaced":"<color=#FFFFFFFF>After opposing characters receive Bloom DMG:</color> Spend 2 less Elemental Dice when playing your next Action Card. The next time your characters deal {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to your opponent's active character, the DMG is increased by 2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Mastery Talisman: Victorious Repute","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When an opposing character is defeated: Draw 1 card. +1 to the DMG of the current active character in this match. (Can stack. Max 3 Stacks.)","descriptionraw":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Draw 1 card. +1 to the DMG of the current active character in this match. (Can stack. Max 3 Stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character is defeated:</color> Draw 1 card. +1 to the DMG of the current active character in this match. (Can stack. Max 3 Stacks.)","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Mastery Talisman: War Breeds War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For every 2 cards you play: Your active character gains 1 Energy.","descriptionraw":"<color=#FFFFFFFF>For every 2 cards you play:</color> Your active character gains 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>For every 2 cards you play:</color> Your active character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Mastery Talisman: Winterwind's Whip","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After an opposing character is Frozen: Create 2 Omni Element. (Can be triggered up to twice per Round)","descriptionraw":"<color=#FFFFFFFF>After an opposing character is Frozen:</color> Create 2 $[K411]. (Can be triggered up to twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is Frozen:</color> Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Can be triggered up to twice per Round)","playcost":[]},"masterzhang":{"id":322018,"name":"Master Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When playing a Weapon card: Spend 1 less Elemental Die. On top of that, for each of your characters already equipped with a Weapon on the field, you spend 1 less Elemental Die. (Once per Round.)","descriptionraw":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon card:</color> Spend 1 less Elemental Die. On top of that, for each of your characters already equipped with a {SPRITE_PRESET#3003}Weapon on the field, you spend 1 less Elemental Die. (Once per Round.)","descriptionreplaced":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon card:</color> Spend 1 less Elemental Die. On top of that, for each of your characters already equipped with a {SPRITE_PRESET#3003}Weapon on the field, you spend 1 less Elemental Die. (Once per Round.)","storytitle":"Arsenal Forge: Master Zhang","storytext":"Much burning frustration must transpire before a hunk of metal may become a keen blade.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Matsutake Meat Rolls","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 2 HP. For the next 3 Rounds, heal this character for 1 HP again during the End Phase.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 2 HP. For the next 3 Rounds, heal this character for 1 HP again during the End Phase.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 2 HP. For the next 3 Rounds, heal this character for 1 HP again during the End Phase.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Matsutake Meat Rolls","storytext":"Ground meat is put on the Matsutake and gently pan-fried on low heat so the Matsutake can fully take in the aromatic juice of the meat. It's a mouthwatering delicacy in all of its glory.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Medium Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When this card is drawn: Deals 2 Hydro DMG to the active character on the side of the field this card is on. Create 1 Small Bolstering Bubblebalm and place it at the top of your opponent's deck.","descriptionraw":"<color=#FFFFFFFF>When this card is drawn:</color> Deals 2 $[K102] to the active character on the side of the field this card is on. Create 1 <color=#FFFFFFFF>$[C112133]</color> and place it at the top of your opponent's deck.","descriptionreplaced":"<color=#FFFFFFFF>When this card is drawn:</color> Deals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to the active character on the side of the field this card is on. Create 1 <color=#FFFFFFFF>Small Bolstering Bubblebalm</color> and place it at the top of your opponent's deck.","playcost":[]},"melusinesupport":{"id":302218,"name":"Melusine Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"A super sticker with random effects that embody the goodwill of all Melusine-kind.","descriptionraw":"A super sticker with random effects that embody the goodwill of all Melusine-kind.","descriptionreplaced":"A super sticker with random effects that embody the goodwill of all Melusine-kind.","playcost":[]},"mementolens":{"id":323006,"name":"Memento Lens","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"When you play a Weapon/Artifact/Location/Companion card: If you have played a card with the same name previously during this match, spend 2 less Elemental Dice to play it. (Once per Round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon/{SPRITE_PRESET#3004}Artifact/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion card:</color> If you have played a card with the same name previously during this match, spend 2 less Elemental Dice to play it. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon/{SPRITE_PRESET#3004}Artifact/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion card:</color> If you have played a card with the same name previously during this match, spend 2 less Elemental Dice to play it. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Memento Lens","storytext":"They say that in the distant past, the legendary Kitsune Saiguu left a catalyst for the then-Hiiragi Clan head, Hiroshi, as a tool to be used in exorcisms.\nThe Hiiragis would have a special Kamera made to order from overseas with that catalyst mounted on its lens assembly, before giving it back to the Grand Narukami Shrine as a symbol of their friendship.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Minty Meat Rolls","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Before this Round ends, the target character's next 3 Normal Attacks cost 1 less Unaligned Element.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Before this Round ends, the target character's next 3 <color=#FFFFFFFF>Normal Attacks</color> cost 1 less $[K309].\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Before this Round ends, the target character's next 3 <color=#FFFFFFFF>Normal Attacks</color> cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Minty Meat Rolls","storytext":"Though this might be its current form, think about it for a moment: did this dish first start as mint rolled around meat, or meat rolled around mint?","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Mirror Cage","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Mirror Maiden, equip this card.\nAfter Mirror Maiden equips this card, immediately use Influx Blast once.\nWhen your Mirror Maiden, who has this card equipped, creates a Refraction, it will have +1 starting Duration (Rounds). It will also increase the Hydro DMG the character to which this is attached takes by 1.\n(You must have Mirror Maiden in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2202]</color>, equip this card.\\nAfter $[A2202] equips this card, immediately use <color=#FFD780FF>$[S22022]</color> once.\\nWhen your $[A2202], who has this card equipped, creates a <color=#FFFFFFFF>$[C122021]</color>, it will have +1 starting $[K4]. It will also increase the $[K102] the character to which this is attached takes by 1.\\n(You must have $[A2202] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Mirror Maiden</color>, equip this card.\\nAfter Mirror Maiden equips this card, immediately use <color=#FFD780FF>Influx Blast</color> once.\\nWhen your Mirror Maiden, who has this card equipped, creates a <color=#FFFFFFFF>Refraction</color>, it will have +1 starting <color=#FFFFFFFF>Duration (Rounds)</color>. It will also increase the {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> the character to which this is attached takes by 1.\\n(You must have Mirror Maiden in your deck to add this card to your deck.)","storytitle":"The Mirror's Secret","storytext":"\"Mirror, mirror, in my hand, where do our foes lurk in this land?\"","source":"Reward for accepting the Tavern Challenge against Mirror Maiden at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Mist Bubble Slime","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Bubble Battle Tactics\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Bubble Battle Tactics\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","playcost":[]},"moltenmail":{"id":223041,"name":"Molten Mail","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: Apply Pyro Application to the Emperor of Fire and Iron with this card equipped.\nAfter your Shield Status other than Armored Crab Carapace or Shield Combat Status is removed: The Emperor of Fire and Iron with this card equipped gains 2 stacks of Armored Crab Carapace. (Once per Round)\n(You must have Emperor of Fire and Iron in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Apply $[K203] to the <color=#FFFFFFFF>$[A2304]</color> with this card equipped.\\nAfter your $[K6] Status other than $[K1023] or $[K6] Combat Status is removed: The $[A2304] with this card equipped gains 2 stacks of $[K1023]. (Once per Round)\\n(You must have $[A2304] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Apply <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro Application</color> to the <color=#FFFFFFFF>Emperor of Fire and Iron</color> with this card equipped.\\nAfter your {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status other than <color=#FFFFFFFF>Armored Crab Carapace</color> or {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status is removed: The Emperor of Fire and Iron with this card equipped gains 2 stacks of <color=#FFFFFFFF>Armored Crab Carapace</color>. (Once per Round)\\n(You must have Emperor of Fire and Iron in your deck to add this card to your deck.)","storytitle":"Emperor of Fire and Iron: Molten Mail","storytext":"\"Imagine this world: All of humanity has been purged from Teyvat, and the ever-growing Emperor of Fire and Iron eventually wears the Palais Mermonia upon its body like a luxurious coat of white stone.\"","source":"Reward for accepting the Tavern Challenge against the Emperor of Fire and Iron at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Moment of Waking and Resolve","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Freminet, equip this card.\nAfter Freminet equips this card, immediately use Pressurized Floe once.\nAfter your Freminet, who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)\n(You must have Freminet in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1112]</color>, equip this card.\\nAfter $[A1112] equips this card, immediately use <color=#FFD780FF>$[S11122]</color> once.\\nAfter your $[A1112], who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)\\n(You must have $[A1112] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Freminet</color>, equip this card.\\nAfter Freminet equips this card, immediately use <color=#FFD780FF>Pressurized Floe</color> once.\\nAfter your Freminet, who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)\\n(You must have Freminet in your deck to add this card to your deck.)","storytitle":"Freminet: Moment of Waking and Resolve","storytext":"\"Going under.\"","source":"Reward for inviting Freminet to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Mondstadt Hash Brown","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 2 HP.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 2 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 2 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Mondstadt Hash Brown","storytext":"The sweet taste verifies the famous words of a certain famous gourmet known throughout Teyvat — a dish that may be called a regional specialty cannot taste bad.","source":"Reward for meeting the Player Manual's requirements","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Moonpiercer","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"Character deals +1 DMG.\nWhen played: During this Round, the next time you play a Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon.)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When played: </color>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill, spend 2 fewer Elemental Dice.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon.)","storytitle":"Stillwood Moonshadow: Moonpiercer","storytext":"\"Children fascinated by the moon will weep when they gaze upon it, for the moon has turned into fine sand and entered their eyes. In many stories, no tears are shed in vain.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Mushroom Pizza","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Mushroom Pizza","storytext":"They say that a researcher once used very precise calculations to uncover the \"fairest way to cut pizza,\" but as the process is far too bothersome, basically no one uses it...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Mushroom Pizza","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"The target character gains +4 Max HP. When the Round ends, they heal themselves for 2 HP.","descriptionraw":"The target character gains +4 Max HP. When the Round ends, they heal themselves for 2 HP.","descriptionreplaced":"The target character gains +4 Max HP. When the Round ends, they heal themselves for 2 HP.","playcost":[]},"mutationstone":{"id":422002,"name":"Mutation Stone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Your active character deals +2 DMG.\nStarts with 2 Endurance when played. (Discard this card when Endurance is depleted)\nAfter your character goes down: This card loses 1 Endurance.","descriptionraw":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.\\nStarts with 2 Endurance when played. (Discard this card when Endurance is depleted)\\n<color=#FFFFFFFF>After your character goes down</color>: This card loses 1 Endurance.","descriptionreplaced":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.\\nStarts with 2 Endurance when played. (Discard this card when Endurance is depleted)\\n<color=#FFFFFFFF>After your character goes down</color>: This card loses 1 Endurance.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Mystical Abandon","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Shenhe, equip this card.\nAfter Shenhe equips this card, immediately use Spring Spirit Summoning once.\nWhen the Icy Quill created by your Shenhe, who has this card equipped, is triggered by your characters' Normal Attacks, its Usages will not decrease. (Once per Round)\n(You must have Shenhe in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1107]</color>, equip this card.\\nAfter $[A1107] equips this card, immediately use <color=#FFD780FF>$[S11072]</color> once.\\nWhen the <color=#FFFFFFFF>$[C111071]</color> created by your $[A1107], who has this card equipped, is triggered by your characters' <color=#FFFFFFFF>Normal Attacks</color>, its Usages will not decrease. (Once per Round)\\n(You must have $[A1107] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Shenhe</color>, equip this card.\\nAfter Shenhe equips this card, immediately use <color=#FFD780FF>Spring Spirit Summoning</color> once.\\nWhen the <color=#FFFFFFFF>Icy Quill</color> created by your Shenhe, who has this card equipped, is triggered by your characters' <color=#FFFFFFFF>Normal Attacks</color>, its Usages will not decrease. (Once per Round)\\n(You must have Shenhe in your deck to add this card to your deck.)","storytitle":"Shenhe: Mystical Abandon","storytext":"Transfigure, and let my will be embodied!","source":"Reward for inviting Shenhe to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Swarm","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Yoimiya, equip this card.\nAfter Yoimiya equips this card, immediately use Niwabi Fire-Dance once.\nAfter the Niwabi Enshou created by your Yoimiya, who has this card equipped, triggers: Deal 1 additional Pyro DMG.\n(You must have Yoimiya in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1305]</color>, equip this card.\\nAfter $[A1305] equips this card, immediately use <color=#FFD780FF>$[S13052]</color> once.\\nAfter the <color=#FFFFFFFF>$[C113051]</color> created by your $[A1305], who has this card equipped, triggers: Deal 1 additional $[K103].\\n(You must have $[A1305] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Yoimiya</color>, equip this card.\\nAfter Yoimiya equips this card, immediately use <color=#FFD780FF>Niwabi Fire-Dance</color> once.\\nAfter the <color=#FFFFFFFF>Niwabi Enshou</color> created by your Yoimiya, who has this card equipped, triggers: Deal 1 additional {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(You must have Yoimiya in your deck to add this card to your deck.)","storytitle":"Yoimiya: Naganohara Meteor Swarm","storytext":"Naganohara Ideal Firework Reserve Theory.","source":"Reward for inviting Yoimiya to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Nature and Wisdom","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Draw 1 card. After that, switch any cards in your hand.\n(You must have at least 2 Sumeru characters in your deck to add this card to your deck.)","descriptionraw":"Draw 1 card. After that, switch any cards in your hand.\\n(You must have at least 2 {SPRITE_PRESET#3404}Sumeru characters in your deck to add this card to your deck.)","descriptionreplaced":"Draw 1 card. After that, switch any cards in your hand.\\n(You must have at least 2 {SPRITE_PRESET#3404}Sumeru characters in your deck to add this card to your deck.)","storytitle":"Wisdom of the Joyous Spirits","storytext":"\"That dancing circle embodied everything about the universe. Life has always been the end, while it is wisdom that shall be the means.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Night Realm's Gift: Crests and Troughs","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When Mualani, who has this card equipped, switches to be the \"Active Character\": Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)\n(You must have Mualani in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When $[A1214], who has this card equipped, switches to be the \"Active Character\":</color> Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)\\n(You must have $[A1214] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When Mualani, who has this card equipped, switches to be the \"Active Character\":</color> Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)\\n(You must have Mualani in your deck to add this card to your deck.)","storytitle":"Mualani: Crests and Troughs","storytext":"\"Catch an epic wave! Woosh~!\"","source":"Reward for inviting Mualani to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Night Realm's Gift: Repaid in Full","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When your Kinich, who has this equipped, switches to become your active character or uses Canopy Hunter: Riding High: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)\n(You must have Kinich in your deck to add this card to your deck.)","descriptionraw":"When your <color=#FFFFFFFF>$[A1709]</color>, who has this equipped, switches to become your active character or uses <color=#FFFFFFFF>$[S17092]</color>: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)\\n(You must have $[A1709] in your deck to add this card to your deck.)","descriptionreplaced":"When your <color=#FFFFFFFF>Kinich</color>, who has this equipped, switches to become your active character or uses <color=#FFFFFFFF>Canopy Hunter: Riding High</color>: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)\\n(You must have Kinich in your deck to add this card to your deck.)","storytitle":"Kinich: Repaid in Full","storytext":"\"For the Lord of the Night.\"","source":"Reward for inviting Kinich to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Northern Smoked Chicken","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, the target character's next Normal Attack costs 1 less Unaligned Element.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, the target character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less $[K309].\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, the target character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Northern Smoked Chicken","storytext":"This dish makes for a warm welcome for guests who come to the northern regions. Now, what manner of guests shall be \"treated\" to this hospitality this time?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Northern Smoked Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"Target character's ATK +1.","descriptionraw":"Target character's ATK +1.","descriptionreplaced":"Target character's ATK +1.","playcost":[]},"nre":{"id":323002,"name":"NRE","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"When played: Draw 1 random Food Event Card from your deck.\nWhen you play a Food Event Card: Draw 1 random Food Event Card from your deck (once per Round).","descriptionraw":"<color=#FFFFFFFF>When played:</color> Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck.\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3101}Food Event Card:</color> Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck (once per Round).","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck.\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3101}Food Event Card:</color> Draw 1 random {SPRITE_PRESET#3101}Food Event Card from your deck (once per Round).","storytitle":"Emergency Intake: Portable Dish","storytext":"\"Regular nutrition helps in case of physical exertion.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Ocean-Hued Clam","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When played: Heal the attached character for 2 HP.\nFor every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam. (Maximum of 2)\nWhen this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each one consumed.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Heal the attached character for 2 HP.\\nFor every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Heal the attached character for 2 HP.\\nFor every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Memories of the Deep: Ocean-Hued Clam","storytext":"\"Bringing hopes and memories from the depths, permeating long-lost civilizations and history, these graceful and exquisite crowns slide into the forgotten rifts with their owners.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Ocean-Hued Clam","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"When the Round ends: Gain 2 HP in healing.\nAfter being healed 3 times: ATK +1. (Max +3)","descriptionraw":"<color=#FFFFFFFF>When the Round ends:</color> Gain 2 HP in healing.\\n<color=#FFFFFFFF>After being healed 3 times:</color> ATK +1. (Max +3)","descriptionreplaced":"<color=#FFFFFFFF>When the Round ends:</color> Gain 2 HP in healing.\\n<color=#FFFFFFFF>After being healed 3 times:</color> ATK +1. (Max +3)","playcost":[]},"operaepiclese":{"id":321017,"name":"Opera Epiclese","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"Before you choose an action: If the original Elemental Dice cost of the cards equipped to your characters is not less than that of the opposing side, create 1 Elemental Die of your active character's element. (Once per Round)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>Before you choose an action:</color> If the original Elemental Dice cost of the cards equipped to your characters is not less than that of the opposing side, create 1 Elemental Die of your active character's element. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Before you choose an action:</color> If the original Elemental Dice cost of the cards equipped to your characters is not less than that of the opposing side, create 1 Elemental Die of your active character's element. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Opera Epiclese","storytext":"The true and the fantastical, the comedic and tragic find a stage here equally. Perhaps it truly is as an ancient Fontainian playwright once said — \"All the world's a stage, and all of us merely players.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Opera Epiclese","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After your characters take actions: If your active character's HP is no higher than that of the opponent's active character, their Max HP +3.","descriptionraw":"<color=#FFFFFFFF>After your characters take actions:</color> If your active character's HP is no higher than that of the opponent's active character, their Max HP +3.","descriptionreplaced":"<color=#FFFFFFFF>After your characters take actions:</color> If your active character's HP is no higher than that of the opponent's active character, their Max HP +3.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Ornate Kabuto","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 $[K310].\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Bygone Lightning: Ornate Kabuto","storytext":"\"Thirteen years went by like a dream. The scarlet snow flies through the shadowed pass like smoke. You have now gone afar.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Ousia Nodes: Power of Enhancement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Create 1 Amplified Enhancement: Ousia on your side.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 1 <color=#FFFFFFFF>$[C402013]</color> on your side.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 1 <color=#FFFFFFFF>Amplified Enhancement: Ousia</color> on your side.","playcost":[]},"overchargedball":{"id":113131,"name":"Overcharged Ball","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_SLOWLY"],"tagstext":["Combat Action"],"description":"Combat Action: Deal 1 Pyro DMG to the opponent's active character.\nWhen this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.","descriptionraw":"$[K1]: Deal 1 $[K103] to the opponent's active character.\\n<color=#FFFFFFFF>When this card is $[K56]ed:</color> Deal 1 $[K103] to the opponent's active character.","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the opponent's active character.\\n<color=#FFFFFFFF>When this card is <color=#FFFFFFFF>Discard</color>ed:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the opponent's active character.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Paid in Full","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Fatui Pyro Agent, equip this card.\nAfter Fatui Pyro Agent equips this card, immediately use Prowl once.\nWhen your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effects:\nStarting Usage(s) +1, the Physical DMG the attached character deals will be converted to Pyro DMG.\n(You must have Fatui Pyro Agent in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2301]</color>, equip this card.\\nAfter $[A2301] equips this card, immediately use <color=#FFD780FF>$[S23012]</color> once.\\nWhen your $[A2301], who has this card equipped, creates a <color=#FFFFFFFF>$[C123012]</color>, it will have the following effects:\\nStarting $[K3] +1, the $[K100] the attached character deals will be converted to $[K103].\\n(You must have $[A2301] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Fatui Pyro Agent</color>, equip this card.\\nAfter Fatui Pyro Agent equips this card, immediately use <color=#FFD780FF>Prowl</color> once.\\nWhen your Fatui Pyro Agent, who has this card equipped, creates a <color=#FFFFFFFF>Stealth</color>, it will have the following effects:\\nStarting <color=#FFFFFFFF>Usage(s)</color> +1, the {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> the attached character deals will be converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(You must have Fatui Pyro Agent in your deck to add this card to your deck.)","storytitle":"Stealthy Extraction","storytext":"Remember this for so long as you live: You know who it is you owe, and you know when you must pay.","source":"Reward for accepting the Tavern Challenge against Fatui Pyro Agent at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When Action Phase begins: Create Omni Element ×2.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create $[K411] ×2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Paimon, the Best Guide","storytext":"\"That's right! Your fortune is Paimon's fortune! And vice versa, Paimon's fortune is also your fortune.\"","source":"Reward for meeting the Player Manual's requirements","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"For each other powerful supporting force, your characters gain +5 Max HP.\nWhen the Round ends: Switches your leftmost character to be the active character.\nWhen the Round begins: If the current Round number is not less than 7, your characters gain 1 stack of Battle Attrition.","descriptionraw":"For each other powerful supporting force, your characters gain +5 Max HP.\\n<color=#FFFFFFFF>When the Round ends:</color> Switches your leftmost character to be the active character.\\n<color=#FFFFFFFF>When the Round begins:</color> If the current Round number is not less than 7, your characters gain 1 stack of $[C540001].","descriptionreplaced":"For each other powerful supporting force, your characters gain +5 Max HP.\\n<color=#FFFFFFFF>When the Round ends:</color> Switches your leftmost character to be the active character.\\n<color=#FFFFFFFF>When the Round begins:</color> If the current Round number is not less than 7, your characters gain 1 stack of Battle Attrition.","playcost":[]},"painforpain":{"id":221021,"name":"Pain for Pain","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Can only be played if your active character is La Signora: When entering play, generate 3 Elemental Dice of the same Type as La Signora.\nWhen this character takes at least 3 DMG: Negates 1 DMG, then apply Sheer Cold or Blazing Heat to the opposing active character based on La Signora's state. (Once per Round)\n(Your deck must contain La Signora to add this card to your deck.)","descriptionraw":"Can only be played if your active character is $[A2102]: When entering play, generate 3 Elemental Dice of the same Type as <color=#FFFFFFFF>$[A2102]</color>.\\nWhen this character takes at least 3 DMG: Negates 1 DMG, then apply <color=#FFFFFFFF>$[K1016]</color> or <color=#FFFFFFFF>$[K1017]</color> to the opposing active character based on $[A2102]'s state. (Once per Round)\\n(Your deck must contain $[A2102] to add this card to your deck.)","descriptionreplaced":"Can only be played if your active character is La Signora: When entering play, generate 3 Elemental Dice of the same Type as <color=#FFFFFFFF>La Signora</color>.\\nWhen this character takes at least 3 DMG: Negates 1 DMG, then apply <color=#FFFFFFFF>Sheer Cold</color> or <color=#FFFFFFFF>Blazing Heat</color> to the opposing active character based on La Signora's state. (Once per Round)\\n(Your deck must contain La Signora to add this card to your deck.)","storytitle":"La Signora: Pain for Pain","storytext":"\"You too will experience this suffering.\"","source":"Reward for accepting the Tavern Challenge against La Signora at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pankration!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Can only be played when you have at least 8 Elemental Dice remaining, and your opponent has not yet ended their Round: After a player announces the end of their Round first, the other player, who has yet to announce the end of their Round, draws 2 cards.","descriptionraw":"<color=#FFFFFFFF>Can only be played when you have at least 8 Elemental Dice remaining, and your opponent has not yet ended their Round:</color> After a player announces the end of their Round first, the other player, who has yet to announce the end of their Round, draws 2 cards.","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when you have at least 8 Elemental Dice remaining, and your opponent has not yet ended their Round:</color> After a player announces the end of their Round first, the other player, who has yet to announce the end of their Round, draws 2 cards.","storytitle":"Pankration!","storytext":"\"For victory, Credit Coupons, and the hottest goods in the Rag and Bone Shop... and the freedom that may come someday, strike!\"","source":"Rag and Bone Shop Credit Coupon Exchange","playcost":[]},"parametrictransformer":{"id":323001,"name":"Parametric Transformer","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"When either side uses a Skill: If Elemental DMG was dealt, this card gains 1 Qualitative Progress.\nIf this card has gained 3 Qualitative Progress, then discard this card and create 3 different Basic Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>When either side uses a Skill:</color> If Elemental DMG was dealt, this card gains 1 <color=#FFFFFFFF>Qualitative Progress</color>.\\nIf this card has gained 3 <color=#FFFFFFFF>Qualitative Progress</color>, then discard this card and create 3 different Basic Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>When either side uses a Skill:</color> If Elemental DMG was dealt, this card gains 1 <color=#FFFFFFFF>Qualitative Progress</color>.\\nIf this card has gained 3 <color=#FFFFFFFF>Qualitative Progress</color>, then discard this card and create 3 different Basic Elemental Dice.","storytitle":"Perpetual Rotation: Parametric Transformation","storytext":"\"Simply put, everything on this earth and below it has cycles. Memories and elements surge throughout the Ley Lines.\"\n\"Perhaps the ancient civilizations were attempting to uncover the cycle that governs the conversion of dust to treasure.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Passing of Judgment","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"3 Event Cards played by your opponent in this Round will take no effect.\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"3 Event Cards played by your opponent in this Round will take no effect.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"3 Event Cards played by your opponent in this Round will take no effect.\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Passing of Judgment","storytext":"\"It is time to make the final decision on this case.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Pearl Solidification","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Can only be played if your active character is Millennial Pearl Seahorse: When played, Millennial Pearl Seahorse will have Fontemer Pearl with 1 Usage(s) attached to them. If they already have Fontemer Pearl attached, Usage(s) +1 instead.\nWhen the Fontemer Pearl attached to Millennial Pearl Seahorse negates DMG from Summons, change to Usage(s) not being consumed twice per Round.\n(Your deck must contain Millennial Pearl Seahorse to add this card to your deck)","descriptionraw":"Can only be played if your active character is <color=#FFFFFFFF>$[A2403]</color>: When played, $[A2403] will have <color=#FFFFFFFF>$[C124032]</color> with 1 $[K3] attached to them. If they already have $[C124032] attached, $[K3] +1 instead.\\nWhen the <color=#FFFFFFFF>$[C124032]</color> attached to $[A2403] negates DMG from Summons, change to $[K3] not being consumed twice per Round.\\n(Your deck must contain $[A2403] to add this card to your deck)","descriptionreplaced":"Can only be played if your active character is <color=#FFFFFFFF>Millennial Pearl Seahorse</color>: When played, Millennial Pearl Seahorse will have <color=#FFFFFFFF>Fontemer Pearl</color> with 1 <color=#FFFFFFFF>Usage(s)</color> attached to them. If they already have Fontemer Pearl attached, <color=#FFFFFFFF>Usage(s)</color> +1 instead.\\nWhen the <color=#FFFFFFFF>Fontemer Pearl</color> attached to Millennial Pearl Seahorse negates DMG from Summons, change to <color=#FFFFFFFF>Usage(s)</color> not being consumed twice per Round.\\n(Your deck must contain Millennial Pearl Seahorse to add this card to your deck)","storytitle":"Millennial Pearl Seahorse: Pearl Solidification","storytext":"Xenomare Pearl, Fontemer Hoarthunder... The seahorse-shaped phantasmal beast, though a solitary king, has neither an opulent court nor the ruins of one. What it does have, however, is the majesty and might to send other Fontemer Aberrants skittering away from it in terror...","source":"Reward for accepting the Tavern Challenge against Millennial Pearl Seahorse at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[]},"peopleofthesprings":{"id":321025,"name":"\"People of the Springs\"","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When your Summon enters play: its Usage(s) +1.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When your Summon enters play: </color>its $[K3] +1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When your Summon enters play: </color>its <color=#FFFFFFFF>Usage(s)</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"\"People of the Springs\"","storytext":"Natlan's best vacation destination, and a happy home for the Koholasaurus and hot spring enthusiasts!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Pilgrimage of the Return of the Sacred Flame","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"Generates Flames of War on both sides. +1 Fighting Spirit to the Flames of War on your side. (Each Flames of War tallies the damage dealt by its side to the other as \"Fighting Spirit.\" At the start of each Round's Action Phase, the side with more \"Fighting Spirit\" will clear their \"Fighting Spirit,\" causing their currently active character to deal +1 DMG in this Round.)\n(Only one \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"Generates <color=#FFFFFFFF>$[C300006]</color> on both sides. +1 <color=#FFFFFFFF>Fighting Spirit</color> to the <color=#FFFFFFFF>$[C300006]</color> on your side. (Each <color=#FFFFFFFF>$[C300006]</color> tallies the damage dealt by its side to the other as <color=#FFFFFFFF>\"Fighting Spirit.\"</color> At the start of each Round's Action Phase, the side with more <color=#FFFFFFFF>\"Fighting Spirit\"</color> will clear their <color=#FFFFFFFF>\"Fighting Spirit,\"</color> causing their currently active character to deal +1 DMG in this Round.)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"Generates <color=#FFFFFFFF>Flames of War</color> on both sides. +1 <color=#FFFFFFFF>Fighting Spirit</color> to the <color=#FFFFFFFF>Flames of War</color> on your side. (Each <color=#FFFFFFFF>Flames of War</color> tallies the damage dealt by its side to the other as <color=#FFFFFFFF>\"Fighting Spirit.\"</color> At the start of each Round's Action Phase, the side with more <color=#FFFFFFFF>\"Fighting Spirit\"</color> will clear their <color=#FFFFFFFF>\"Fighting Spirit,\"</color> causing their currently active character to deal +1 DMG in this Round.)\\n(Only one {SPRITE_PRESET#3007}\"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Pilgrimage of the Return of the Sacred Flame","storytext":"\"Every participant, whether they win or lose, contributes to the defense of our nation. That's what makes it such an honor to take part.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Plunging Strike","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_SLOWLY"],"tagstext":["Combat Action"],"description":"Combat Action: Switch to the target character. That character then uses a Normal Attack.","descriptionraw":"$[K1]: Switch to the target character. That character then uses a <color=#FFFFFFFF>Normal Attack</color>.","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: Switch to the target character. That character then uses a <color=#FFFFFFFF>Normal Attack</color>.","storytitle":"Fallraid","storytext":"\"...Don't deploy your Wind Glider halfway down! You'll get discovered!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Pneuma Node: Hold Fast - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When one of your characters is defeated: Ensure the character Immunity to Defeat and heal them to 2 HP.\nUsage(s): 12\nAfter your characters receive Arkhe: Ousia aligned DMG: This card's Usage(s) -1.","descriptionraw":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character $[K54] and heal them to 2 HP.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's $[K3] -1.","descriptionreplaced":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character <color=#FFFFFFFF>Immunity to Defeat</color> and heal them to 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 12</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's <color=#FFFFFFFF>Usage(s)</color> -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Pneuma Node: Hold Fast - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When one of your characters is defeated: Ensure the character Immunity to Defeat and heal them to 2 HP.\nUsage(s): 4\nAfter your characters receive Arkhe: Ousia aligned DMG: This card's Usage(s) -1.","descriptionraw":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character $[K54] and heal them to 2 HP.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's $[K3] -1.","descriptionreplaced":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character <color=#FFFFFFFF>Immunity to Defeat</color> and heal them to 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 4</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's <color=#FFFFFFFF>Usage(s)</color> -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Pneuma Node: Hold Fast - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When one of your characters is defeated: Ensure the character Immunity to Defeat and heal them to 2 HP.\nUsage(s): 8\nAfter your characters receive Arkhe: Ousia aligned DMG: This card's Usage(s) -1.","descriptionraw":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character $[K54] and heal them to 2 HP.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's $[K3] -1.","descriptionreplaced":"<color=#FFFFFFFF>When one of your characters is defeated:</color> Ensure the character <color=#FFFFFFFF>Immunity to Defeat</color> and heal them to 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 8</color>\\n<color=#FFFFFFFF>After your characters receive {SPRITE_PRESET#3504}Arkhe: Ousia aligned DMG:</color> This card's <color=#FFFFFFFF>Usage(s)</color> -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poetics of Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When Kaedehara Kazuha is your active character, equip this card.\nAfter Kaedehara Kazuha equips this card, he will immediately use Chihayaburu once.\nAfter Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)\n(You must have Kaedehara Kazuha in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When <color=#FFFFFFFF>$[A1505]</color> is your active character, equip this card.\\nAfter $[A1505] equips this card, he will immediately use <color=#FFD780FF>$[S15052]</color> once.\\nAfter $[A1505] triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)\\n(You must have $[A1505] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When <color=#FFFFFFFF>Kaedehara Kazuha</color> is your active character, equip this card.\\nAfter Kaedehara Kazuha equips this card, he will immediately use <color=#FFD780FF>Chihayaburu</color> once.\\nAfter Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)\\n(You must have Kaedehara Kazuha in your deck to add this card to your deck.)","storytitle":"Kaedehara Kazuha: Poetics of Fuubutsu","storytext":"There is something elegant about this match.\nIf nothing else, both sides may concede defeat without regrets.","source":"Reward for inviting Kaedehara Kazuha to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Portable Power Saw","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 Stoic's Symbol point. (Once per Round)\nWhen the character deals DMG: If there are Stoic's Symbol points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, $[K56] 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Stoic's Symbol</color> point. (Once per Round)\\n<color=#FFFFFFFF>When the character deals DMG:</color> If there are <color=#FFFFFFFF>Stoic's Symbol</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Stoic's Symbol</color> point. (Once per Round)\\n<color=#FFFFFFFF>When the character deals DMG:</color> If there are <color=#FFFFFFFF>Stoic's Symbol</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Sea Shanty: Portable Power Saw","storytext":"\"A chainsaw favored by workers of the past to cut through keels and pipes... Grab the handle tightly with both hands, and even hard steel shall split before you.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Pounding Surprise","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Klee, equip this card.\nAfter Klee equips this card, immediately use Jumpy Dumpty once.\nWhen your Klee, who has this card equipped, creates an Explosive Spark, its Usage(s) +1.\n(You must have Klee in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1306]</color>, equip this card.\\nAfter $[A1306] equips this card, immediately use <color=#FFD780FF>$[S13062]</color> once.\\nWhen your $[A1306], who has this card equipped, creates an <color=#FFFFFFFF>$[C113061]</color>, its $[K3] +1.\\n(You must have $[A1306] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Klee</color>, equip this card.\\nAfter Klee equips this card, immediately use <color=#FFD780FF>Jumpy Dumpty</color> once.\\nWhen your Klee, who has this card equipped, creates an <color=#FFFFFFFF>Explosive Spark</color>, its <color=#FFFFFFFF>Usage(s)</color> +1.\\n(You must have Klee in your deck to add this card to your deck.)","storytitle":"Klee: Pounding Surprise","storytext":"Let out a good laugh when you draw this card!","source":"Reward for inviting Klee to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Primordial Jade Winged-Spear","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\nAfter this character uses a Skill: Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Eagle Spear of Justice: Primordial Jade Winged-Spear","storytext":"\"The stone bird took to the unbound skies once forged. Into the heart of the ocean it dove, into the battlefield with the behemoth and the whale. Into the depths of the sea the behemoth sank, there to stay forever. Released from its thundering roars were the people of Liyue.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Proliferating Spores","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Jadeplume Terrorshroom, equip this card.\nAfter Jadeplume Terrorshroom equips this card, immediately use Volatile Spore Cloud once.\nYour Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of Radical Vitality.\n(You must have Jadeplume Terrorshroom in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2701]</color>, equip this card.\\nAfter $[A2701] equips this card, immediately use <color=#FFD780FF>$[S27012]</color> once.\\nYour $[A2701], who has this card equipped, can accumulate 1 more stack of <color=#FFFFFFFF>Radical Vitality</color>.\\n(You must have $[A2701] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Jadeplume Terrorshroom</color>, equip this card.\\nAfter Jadeplume Terrorshroom equips this card, immediately use <color=#FFD780FF>Volatile Spore Cloud</color> once.\\nYour Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of <color=#FFFFFFFF>Radical Vitality</color>.\\n(You must have Jadeplume Terrorshroom in your deck to add this card to your deck.)","storytitle":"Spore Dust Cloud","storytext":"Few can safely traverse the traps laid by the Fungus with intelligence above that of the average living being.","source":"Reward for accepting the Tavern Challenge against Jadeplume Terrorshroom at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Prophecy of Submersion","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Mona, equip this card.\nWhen Mona equips this card, immediately use Stellaris Phantasm once.\nWhen your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG.\n(You must have Mona in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1203]</color>, equip this card.\\nWhen $[A1203] equips this card, immediately use <color=#FFD780FF>$[S12033]</color> once.\\nWhen your $[A1203], who has this card equipped, is the active character, the $[K212] you trigger deal +2 additional DMG.\\n(You must have $[A1203] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Mona</color>, equip this card.\\nWhen Mona equips this card, immediately use <color=#FFD780FF>Stellaris Phantasm</color> once.\\nWhen your Mona, who has this card equipped, is the active character, the <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color> you trigger deal +2 additional DMG.\\n(You must have Mona in your deck to add this card to your deck.)","storytitle":"Mona: Prophecy of Submersion","storytext":"\"Hey! You should be playing that card!\"\n\"...Well, alright then, do what you want.\"","source":"Reward for inviting Mona to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Prospector's Drill","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 damage, and then gain 1 Solidarity point. (Once per Round)\nWhen a character deals DMG: If there are Solidarity points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, $[K56] 1 card from your Hand with the highest original Elemental Dice cost to negate 1 damage, and then gain 1 <color=#FFFFFFFF>Solidarity</color> point. (Once per Round)\\n<color=#FFFFFFFF>When a character deals DMG:</color> If there are <color=#FFFFFFFF>Solidarity</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice cost to negate 1 damage, and then gain 1 <color=#FFFFFFFF>Solidarity</color> point. (Once per Round)\\n<color=#FFFFFFFF>When a character deals DMG:</color> If there are <color=#FFFFFFFF>Solidarity</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Masons' Ditty: Prospector's Drill","storytext":"\"The tool's piercing and cutting power were unmatched.\nSince it could pierce through even rocks like a hot knife through butter,\nit made quick work out of penetrating through even softer materials.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Puca's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Randomly generate Companion(s) on the field until both sides' Support Zones are filled.","descriptionraw":"Randomly generate {SPRITE_PRESET#3103}Companion(s) on the field until both sides' Support Zones are filled.","descriptionreplaced":"Randomly generate {SPRITE_PRESET#3103}Companion(s) on the field until both sides' Support Zones are filled.","playcost":[]},"puffpops":{"id":333018,"name":"Puff Pops","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"The next 3 times a card whose name was not in your initial deck is added to your Hand, heal your target character for 1 HP.\n(A character can consume at most 1 Food per Round)","descriptionraw":"The next 3 times a card whose name was not in your initial deck is added to your Hand, heal your target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"The next 3 times a card whose name was not in your initial deck is added to your Hand, heal your target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Puff Pops","storytext":"A snack with lots of different flavors. If you close your eyes, you won't be able to guess what flavor you'll get next, and eating them is sure to increase your heart rate. The \"pop\" part of the name comes from the sound of Grainfruit kernels bursting open under high temperatures.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Pulsating Witch","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"After you switch to Lisa, who has this card equipped: Attach Conductive to the opposing active character. (Once per Round)\n(You must have Lisa in your deck to add this card to your deck.)","descriptionraw":"After you switch to <color=#FFFFFFFF>$[A1409]</color>, who has this card equipped: Attach <color=#FFFFFFFF>$[C114091]</color> to the opposing active character. (Once per Round)\\n(You must have $[A1409] in your deck to add this card to your deck.)","descriptionreplaced":"After you switch to <color=#FFFFFFFF>Lisa</color>, who has this card equipped: Attach <color=#FFFFFFFF>Conductive</color> to the opposing active character. (Once per Round)\\n(You must have Lisa in your deck to add this card to your deck.)","storytitle":"Lisa: Pulsating Witch","storytext":"As a Librarian who has read through tens of thousands of volumes, of course it's trivial for me to remember how to win...","source":"Reward for inviting Lisa to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurus","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"When played: Attach Target to the opposing active character.\nWhen the attached character switches to become the active character, and when the opposing active character hasTarget attached: If possible, Discard 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a Fast Action rather than a Combat Action, make it cost 1 less Elemental Die, and then cancel all Target attached to opposing characters.\nTechnique: Swift Glide\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>$[C301302]</color> to the opposing active character.\\n<color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>Target</color> to the opposing active character.\\n<color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>Target</color> attached:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>, make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>Target</color> attached to opposing characters.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Qucusaurus: Swift Glide","storytext":"It is said that the ancestors of the Qucusaurs were the closest in form to the mighty winged dragons, and that they could soar through the sky like clouds.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Quick Knit","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Choose one Summon on your side and grant it +1 Usage(s).","descriptionraw":"Choose one Summon on your side and grant it +1 $[K3].","descriptionreplaced":"Choose one Summon on your side and grant it +1 <color=#FFFFFFFF>Usage(s)</color>.","storytitle":"Patched-Up Bunny","storytext":"'Tis the secret to Baron Bunny the 893rd's longevity.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Rainbow Macarons","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP. The next 3 times this character takes DMG, they will also heal 1 HP afterward.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Rainbow Macarons","storytext":"Small, multicolored little pastries. Their crispy outer shell packages a sweet, soft center, each refined to perfection.\nThere is a saying in Fontaine that \"a dessert spread without macarons is like having the many waters bereft of their source.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Rainbow Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"Target character gains +2 Max HP. After taking DMG with 4 stacks, they heal themselves for 1 HP. (Can stack)","descriptionraw":"Target character gains +2 Max HP. After taking DMG with 4 stacks, they heal themselves for 1 HP. (Can stack)","descriptionreplaced":"Target character gains +2 Max HP. After taking DMG with 4 stacks, they heal themselves for 1 HP. (Can stack)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After your character uses an Elemental Skill: Create 1 Elemental Die of the same Type as your next off-field character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After your character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Type as your next off-field character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After your character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Type as your next off-field character. (Once per Round)","storytitle":"Gem of Remembrance: Rana","storytext":"\"We still have a lot of time with each other. We can explore the vastness of the forest, the world, and the future together.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Raven Bow","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Bane of Flame and Water: Raven Bow","storytext":"Ravens are known to be the ferrymen of the dead. As such, hunters would decorate their bows' limbs with feathers which forebode the imminent death of their targets.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Raven Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Weapon","Bow","Automaton Card"],"description":"ATK +1.\nAfter the character to which this is attached acts: +1 action, attach 1 Actions gain less Energy stack. (Once per Round)","descriptionraw":"ATK +1.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action, attach 1 <color=#FFFFFFFF>$[C147]</color> stack. (Once per Round)","descriptionreplaced":"ATK +1.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action, attach 1 <color=#FFFFFFFF>Actions gain less Energy</color> stack. (Once per Round)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Red Feather Fan","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"After you switch characters: The next Switch Character action you perform this Round will be considered a Fast Action instead of a Combat Action. It will also cost 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> The next Switch Character action you perform this Round will be considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. It will also cost 1 less Elemental Die. (Once per Round)","storytitle":"Ineffable Breeze: Red Feather Fan","storytext":"Legend has it that this fan is capable of unleashing various effects in the hands of a tengu warrior.\nBut in the hands of an ordinary person, it only possesses the power to \"make one's body lighter.\"\nEven so, this degree of power is more than useful for the average individual.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Rekindled Flame","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Burning Flame deals +3 DMG and is triggered again when you announce the end of your Round.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> deals +3 DMG and is triggered again when you announce the end of your Round.","descriptionreplaced":"<color=#FFFFFFFF>Burning Flame</color> deals +3 DMG and is triggered again when you announce the end of your Round.","playcost":[]},"rendingvortex":{"id":225021,"name":"Rending Vortex","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Dvalin, equip this card.\nAfter Dvalin equips this card, immediately use Tempestuous Barrage once.\nWhen your Dvalin, who has this card equipped, is on the field, when Total Collapse attached to an opposing character is removed: Apply Total Collapse to the next opposing standby character. (Once per Round)\n(You must have Dvalin in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2502]</color>, equip this card.\\nAfter $[A2502] equips this card, immediately use <color=#FFD780FF>$[S25022]</color> once.\\nWhen your $[A2502], who has this card equipped, is on the field, when <color=#FFFFFFFF>$[C125021]</color> attached to an opposing character is removed: Apply <color=#FFFFFFFF>$[C125021]</color> to the next opposing standby character. (Once per Round)\\n(You must have $[A2502] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Dvalin</color>, equip this card.\\nAfter Dvalin equips this card, immediately use <color=#FFD780FF>Tempestuous Barrage</color> once.\\nWhen your Dvalin, who has this card equipped, is on the field, when <color=#FFFFFFFF>Total Collapse</color> attached to an opposing character is removed: Apply <color=#FFFFFFFF>Total Collapse</color> to the next opposing standby character. (Once per Round)\\n(You must have Dvalin in your deck to add this card to your deck.)","storytitle":"Dvalin: Rending Vortex","storytext":"But never forget that dust can be wiped away, and the power of doubt and poison can be shattered.","source":"Reward for accepting the Tavern Challenge against Dvalin at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Sigewinne, equip this card.\nAfter Sigewinne equips this card, immediately use Rebound Hydrotherapy once.\nAfter your Sigewinne, who has this card equipped, uses Rebound Hydrotherapy: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.\n(You must have Sigewinne in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1213]</color>, equip this card.\\nAfter $[A1213] equips this card, immediately use <color=#FFD780FF>$[S12132]</color> once.\\nAfter your $[A1213], who has this card equipped, uses <color=#FFFFFFFF>$[S12132]</color>: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.\\n(You must have $[A1213] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Sigewinne</color>, equip this card.\\nAfter Sigewinne equips this card, immediately use <color=#FFD780FF>Rebound Hydrotherapy</color> once.\\nAfter your Sigewinne, who has this card equipped, uses <color=#FFFFFFFF>Rebound Hydrotherapy</color>: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.\\n(You must have Sigewinne in your deck to add this card to your deck.)","storytitle":"Sigewinne: Requires Appropriate Rest","storytext":"\"Don't be nervous! Just relax.\"","source":"Reward for inviting Sigewinne to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Rhythm of the Great Dream","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"The next time you play a Weapon or Artifact card: Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die.","storytitle":"Rhythm of the Great Dream","storytext":"\"Enter our dreams, our world.\"\n\"Write of deeds good, brave, and honest.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Rightful Reward","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"Character's Elemental Burst deals +2 DMG.\nAfter your active character takes DMG or is healed: Gain 1 Principle of Justice point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 Energy.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>Character's Elemental Burst deals +2 DMG.</color>\\n<color=#FFFFFFFF>After your active character takes DMG or is healed:</color> Gain 1 <color=#FFFFFFFF>Principle of Justice</color> point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 $[K310].\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>Character's Elemental Burst deals +2 DMG.</color>\\n<color=#FFFFFFFF>After your active character takes DMG or is healed:</color> Gain 1 <color=#FFFFFFFF>Principle of Justice</color> point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Tip of the Spear: Rightful Reward","storytext":"\"That is how the world ought to operate, and how righteousness should be.\"\n\"But when it comes to \"how things ought to be,\" it is always fiendishly difficult to get ideal results.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Rightful Reward","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Weapon","Polearm","Automaton Card"],"description":"ATK +1.\nWhen the Round ends: The character to which this is attached gains +5 Max HP.","descriptionraw":"ATK +1.\\nWhen the Round ends: The character to which this is attached gains +5 Max HP.","descriptionreplaced":"ATK +1.\\nWhen the Round ends: The character to which this is attached gains +5 Max HP.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Right of Final Interpretation","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When Yanfei is your active character, equip this card.\nAfter Yanfei equips this card, she will immediately use Seal of Approval once.\nWhen Yanfei uses a Charged Attack with this card equipped: Deal +1 DMG to enemies with 6 or less HP If Scarlet Seal is triggered, then draw 1 card after the skill finishes calculating.\n(You must have Yanfei in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When <color=#FFFFFFFF>$[A1308]</color> is your active character, equip this card.\\nAfter $[A1308] equips this card, she will immediately use <color=#FFD780FF>$[S13081]</color> once.\\nWhen $[A1308] uses a $[K51] with this card equipped: Deal +1 DMG to enemies with 6 or less HP If $[K1010] is triggered, then draw 1 card after the skill finishes calculating.\\n(You must have $[A1308] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When <color=#FFFFFFFF>Yanfei</color> is your active character, equip this card.\\nAfter Yanfei equips this card, she will immediately use <color=#FFD780FF>Seal of Approval</color> once.\\nWhen Yanfei uses a <color=#FFFFFFFF>Charged Attack</color> with this card equipped: Deal +1 DMG to enemies with 6 or less HP If <color=#FFFFFFFF>Scarlet Seal</color> is triggered, then draw 1 card after the skill finishes calculating.\\n(You must have Yanfei in your deck to add this card to your deck.)","storytitle":"Yanfei: Right of Final Interpretation","storytext":"\"When it comes to cards... Well, anything is permissible, so long as the rules don't forbid it.\"","source":"Reward for inviting Yanfei to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Rimeflow Rapier","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: Equip this card when your active character is Frost Operative\nAfter equipping this card, immediately use Frosty Interjection once.\nAfter your Frost Operative, who has this card equipped, triggers Blood-Bonded Shadow: Causes the Bond of Life stacks the opponent's active character has to double.\n(You must have Frost Operative in your deck to add this card to your deck.)","descriptionraw":"$[K1]: Equip this card when your active character is <color=#FFFFFFFF>$[A2104]</color>\\nAfter equipping this card, immediately use <color=#FFD780FF>$[S21042]</color> once.\\nAfter your <color=#FFFFFFFF>$[A2104]</color>, who has this card equipped, triggers <color=#FFFFFFFF>$[S21044]</color>: Causes the <color=#FFFFFFFF>$[C122]</color> stacks the opponent's active character has to double.\\n(You must have $[A2104] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: Equip this card when your active character is <color=#FFFFFFFF>Frost Operative</color>\\nAfter equipping this card, immediately use <color=#FFD780FF>Frosty Interjection</color> once.\\nAfter your <color=#FFFFFFFF>Frost Operative</color>, who has this card equipped, triggers <color=#FFFFFFFF>Blood-Bonded Shadow</color>: Causes the <color=#FFFFFFFF>Bond of Life</color> stacks the opponent's active character has to double.\\n(You must have Frost Operative in your deck to add this card to your deck.)","storytitle":"Frost Operative: Rimeflow Rapier","storytext":"\"Forgive my prior inconsideration.\"","source":"Reward for accepting the Tavern Challenge against the Frost Operative at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Rite of Resurrection","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Qiqi, equip this card.\nAfter Qiqi equips this card, immediately use Adeptus Art: Preserver of Fortune once.\nAfter your Qiqi, who has this card equipped, uses Adeptus Art: Preserver of Fortune, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)\n(You must have Qiqi in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1108]</color>, equip this card.\\nAfter $[A1108] equips this card, immediately use <color=#FFD780FF>$[S11083]</color> once.\\nAfter your $[A1108], who has this card equipped, uses <color=#FFFFFFFF>$[S11083]</color>, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)\\n(You must have $[A1108] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Qiqi</color>, equip this card.\\nAfter Qiqi equips this card, immediately use <color=#FFD780FF>Adeptus Art: Preserver of Fortune</color> once.\\nAfter your Qiqi, who has this card equipped, uses <color=#FFFFFFFF>Adeptus Art: Preserver of Fortune</color>, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)\\n(You must have Qiqi in your deck to add this card to your deck.)","storytitle":"Qiqi: Rite of Resurrection","storytext":"\"I must... live on...\"","source":"Reward for inviting Qiqi to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rockin' in a Flaming World","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Xinyan, equip this card.\nAfter Xinyan equips this card, immediately use Dance on Fire.\nWhen Xinyan, who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)\n(You must have Xinyan in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1312]</color>, equip this card.\\nAfter $[A1312] equips this card, immediately use <color=#FFD780FF>$[S13121]</color>.\\nWhen $[A1312], who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)\\n(You must have $[A1312] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Xinyan</color>, equip this card.\\nAfter Xinyan equips this card, immediately use <color=#FFD780FF>Dance on Fire</color>.\\nWhen Xinyan, who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)\\n(You must have Xinyan in your deck to add this card to your deck.)","storytitle":"Xinyan: Rockin' in a Flaming World","storytext":"\"Amp it up!\"","source":"Reward for inviting Xinyan to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Rushing Hound: Swift as the Wind","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Gorou, equip this card.\nAfter Gorou equips this card, immediately use Inuzaka All-Round Defense once.\nWhen your Gorou, who has this card equipped, is on the field, and after any of your characters deals Geo DMG: If General's War Banner is in play, draw 1 card. (Once per Round)\n(You must have Gorou in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1606]</color>, equip this card.\\nAfter $[A1606] equips this card, immediately use <color=#FFD780FF>$[S16062]</color> once.\\nWhen your $[A1606], who has this card equipped, is on the field, and after any of your characters deals $[K106]: If <color=#FFFFFFFF>$[C116061]</color> is in play, draw 1 card. (Once per Round)\\n(You must have $[A1606] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Gorou</color>, equip this card.\\nAfter Gorou equips this card, immediately use <color=#FFD780FF>Inuzaka All-Round Defense</color> once.\\nWhen your Gorou, who has this card equipped, is on the field, and after any of your characters deals {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>: If <color=#FFFFFFFF>General's War Banner</color> is in play, draw 1 card. (Once per Round)\\n(You must have Gorou in your deck to add this card to your deck.)","storytitle":"Gorou: Rushing Hound: Swift as the Wind","storytext":"\"Rally!\"","source":"Reward for inviting Gorou to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Sacrificial Bow","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Composed: Sacrificial Bow","storytext":"A ceremonial hunting bow that has seen the passage of many years. The trinkets on it are still visible.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Sacrificial Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Weapon","Bow","Automaton Card"],"description":"ATK +1.\nBefore you act: If their Energy is full, +1 action. (Once per Round)","descriptionraw":"ATK +1.\\nBefore you act: If their Energy is full, +1 action. (Once per Round)","descriptionreplaced":"ATK +1.\\nBefore you act: If their Energy is full, +1 action. (Once per Round)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Sacrificial Fragments","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Composed: Sacrificial Fragments","storytext":"A weathered musical score, the content of which is no longer legible.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Sacrificial Fragments","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Weapon","Catalyst","Automaton Card"],"description":"ATK +1.\nBefore you act: If their Energy is full, +1 action. (Once per Round)","descriptionraw":"ATK +1.\\nBefore you act: If their Energy is full, +1 action. (Once per Round)","descriptionreplaced":"ATK +1.\\nBefore you act: If their Energy is full, +1 action. (Once per Round)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Sacrificial Greatsword","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Composed: Sacrificial Greatsword","storytext":"This greatsword has seen the passage of many years, and was once owned by a clan of brave and gifted warriors who fought hard and died young.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Sacrificial Sword","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Composed: Sacrificial Sword","storytext":"This blade was just a prop before its blade was sharpened by the passage of time.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya Shrine","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Heal all your characters for 1 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"The Pearlescent Palace","storytext":"\"Sangonomiya was once an ocean abyss, until the Great Serpent came, forming a vortex with its spiral movements, and fashioning the coral into an island.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Sanguine Rouge","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Hu Tao, equip this card.\nAfter Hu Tao equips this card, immediately use Guide to Afterlife once.\nWhen your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 Pyro DMG.\n(You must have Hu Tao in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1307]</color>, equip this card.\\nAfter $[A1307] equips this card, immediately use <color=#FFD780FF>$[S13072]</color> once.\\nWhen your $[A1307], who has this card equipped, has no more than 6 HP: Deal +1 $[K103].\\n(You must have $[A1307] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Hu Tao</color>, equip this card.\\nAfter Hu Tao equips this card, immediately use <color=#FFD780FF>Guide to Afterlife</color> once.\\nWhen your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(You must have Hu Tao in your deck to add this card to your deck.)","storytitle":"Hu Tao: Sanguine Rouge","storytext":"Director Hu needs a bit more firepower to settle certain unique affairs.","source":"Reward for inviting Hu Tao to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Sapwood Blade","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nWhen entering play: When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When entering play:</color> When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When entering play:</color> When the character to which this is attached next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Forest Sanctuary: Sapwood Blade","storytext":"\"...Even so, your stories and mine will leave their traces in the depths of the desert, like the footprints of the Forest Kind.\"\n\"So shall past friendships peacefully sleep, like an Aranara transformed into a seed.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Sashimi Platter","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Before this Round ends, the target character's Normal Attacks deal +1 DMG.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Before this Round ends, the target character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Before this Round ends, the target character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Sashimi Platter","storytext":"Under the blade of a master chef, the texture of the ingredients remains pristine. Upon consumption, it is as if something living is leaping inside your mouth...\nHold on, could these ingredients still be...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Sashimi Platter","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"All your characters have +2 Max HP. Randomly grants 1 of your characters +1 ATK.","descriptionraw":"All your characters have +2 Max HP. Randomly grants 1 of your characters +1 ATK.","descriptionreplaced":"All your characters have +2 Max HP. Randomly grants 1 of your characters +1 ATK.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Saurian Dining Buddies","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Select 1 Technique equipped to your characters and increase its Usage(s) by 1.","descriptionraw":"Select 1 {SPRITE_PRESET#3008}Technique equipped to your characters and increase its $[K3] by 1.","descriptionreplaced":"Select 1 {SPRITE_PRESET#3008}Technique equipped to your characters and increase its <color=#FFFFFFFF>Usage(s)</color> by 1.","storytitle":"Saurian Dining Buddies","storytext":"\"...Last but not least: Get 'em some good grub! The way to a Saurian's heart is through the stomach, after all!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Saurus Crackers","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, the target character will use 1 less Elemental Die the next time they use a Technique.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, the target character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, the target character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Saurus Crackers","storytext":"Crackers shaped like little Saurians. Light, crispy, sweet, and fragrant, with adorable patterns on top to boot — how could the people of Natlan not be won over by such delectable snacks?","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Saurus Crackers","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Target character's Max HP +2.","descriptionraw":"Target character's Max HP +2.","descriptionreplaced":"Target character's Max HP +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"\"Scions of the Canopy\"","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When you play a card this match whose name was not in the initial deck at the start of the match: If that card's original Elemental Dice cost is not less than this card's Daredevil Count, then generate 1 random basic Elemental Die, and +1 to this card's Daredevil Count.","descriptionraw":"<color=#FFFFFFFF>When you play a card this match whose name was not in the initial deck at the start of the match:</color> If that card's original Elemental Dice cost is not less than this card's <color=#FFFFFFFF>Daredevil Count</color>, then generate 1 random basic Elemental Die, and +1 to this card's <color=#FFFFFFFF>Daredevil Count</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a card this match whose name was not in the initial deck at the start of the match:</color> If that card's original Elemental Dice cost is not less than this card's <color=#FFFFFFFF>Daredevil Count</color>, then generate 1 random basic Elemental Die, and +1 to this card's <color=#FFFFFFFF>Daredevil Count</color>.","storytitle":"\"Scions of the Canopy\"","storytext":"\"Legend has it that the warriors of the Scions of the Canopy, along with one hundred Yumkasaurs, spent a hundred days and a hundred ropes moving the 'Obsidian Totem Pole,' the symbol of their faith, to its current location.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Scorpocalypse","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Eremite Scorching Loremaster, equip this card.\nAfter Eremite Scorching Loremaster equips this card, immediately use Blazing Strike once.\nWhen your Eremite Scorching Loremaster, who has this card equipped, is on the field and after you use Burning Assault to defeat an opposing character: Add 1 Spirit of Omen: Pyro Scorpion card to your Hand.\nAt the end of the Round: Generate 1 Scorpion Blessing stack.\n(You must have Eremite Scorching Loremaster in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2303]</color>, equip this card.\\nAfter $[A2303] equips this card, immediately use <color=#FFD780FF>$[S23032]</color> once.\\nWhen your $[A2303], who has this card equipped, is on the field and after you use <color=#FFFFFFFF>$[S1230311]</color> to defeat an opposing character: Add 1 <color=#FFFFFFFF>$[C123031]</color> card to your Hand.\\nAt the end of the Round: Generate 1 <color=#FFFFFFFF>$[C123032]</color> stack.\\n(You must have $[A2303] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Eremite Scorching Loremaster</color>, equip this card.\\nAfter Eremite Scorching Loremaster equips this card, immediately use <color=#FFD780FF>Blazing Strike</color> once.\\nWhen your Eremite Scorching Loremaster, who has this card equipped, is on the field and after you use <color=#FFFFFFFF>Burning Assault</color> to defeat an opposing character: Add 1 <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> card to your Hand.\\nAt the end of the Round: Generate 1 <color=#FFFFFFFF>Scorpion Blessing</color> stack.\\n(You must have Eremite Scorching Loremaster in your deck to add this card to your deck.)","storytitle":"Eremite Scorching Loremaster: Scorpocalypse","storytext":"\"For the Eternal Oasis!\"","source":"Reward for accepting the Tavern Challenge against the Eremite Scorching Loremaster at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Seats Sacred and Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.\nIf you have Salon Members or Singer of Many Waters on the field, change their state as well.","descriptionraw":"When in {SPRITE_PRESET#3504}Arkhe: Pneuma or {SPRITE_PRESET#3505}Arkhe: Ousia states, switch $[A1211]'s state.\\nIf you have <color=#FFFFFFFF>$[K1031]</color> or <color=#FFFFFFFF>$[K1032]</color> on the field, change their state as well.","descriptionreplaced":"When in {SPRITE_PRESET#3504}Arkhe: Pneuma or {SPRITE_PRESET#3505}Arkhe: Ousia states, switch Furina's state.\\nIf you have <color=#FFFFFFFF><color=#FFFFFFFF>Salon Members</color></color> or <color=#FFFFFFFF><color=#FFFFFFFF>Singer of Many Waters</color></color> on the field, change their state as well.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Seats Sacred and Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When in Arkhe: Pneuma or Arkhe: Ousia states, switch Furina's state.","descriptionraw":"When in {SPRITE_PRESET#3504}Arkhe: Pneuma or {SPRITE_PRESET#3505}Arkhe: Ousia states, switch $[A7211]'s state.","descriptionreplaced":"When in {SPRITE_PRESET#3504}Arkhe: Pneuma or {SPRITE_PRESET#3505}Arkhe: Ousia states, switch Furina's state.","playcost":[]},"seeddispensary":{"id":323005,"name":"Seed Dispensary","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"When you play a Support Card with an original cost of at least 2 Elemental Dice: Spend 1 less Elemental Die. (Once per Round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you play a Support Card with an original cost of at least 2 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you play a Support Card with an original cost of at least 2 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Seed Dispensary","storytext":"A special container obtained from Madame Ping. According to her, this dispensary has the power to \"generate seeds\"...","playcost":[]},"seiraiisland":{"id":321019,"name":"Seirai Island","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After any character on either side is healed: That character gains Distant Storm. (Takes 2 Piercing DMG at the End Phase. Can be used once)\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After any character on either side is healed:</color> That character gains $[K1025]. (Takes 2 Piercing DMG at the End Phase. Can be used once)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After any character on either side is healed:</color> That character gains <color=#FFFFFFFF>Distant Storm</color>. (Takes 2 Piercing DMG at the End Phase. Can be used once)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","storytitle":"Seirai Island","storytext":"\"The great battle where the sea and sky changed color have become lost to time, but the vast storms that were called upon at this time still remain.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Seirai Island","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"When the Round ends: All opposing characters take 1 Piercing DMG, and the opponent's active character loses 1 Energy.","descriptionraw":"<color=#FFFFFFFF>When the Round ends:</color> All opposing characters take 1 Piercing DMG, and the opponent's active character loses 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>When the Round ends:</color> All opposing characters take 1 Piercing DMG, and the opponent's active character loses 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Send Off","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Choose one Summon on the opposing side and cause it to lose 2 Usage(s).","descriptionraw":"Choose one Summon on the opposing side and cause it to lose 2 $[K3].","descriptionreplaced":"Choose one Summon on the opposing side and cause it to lose 2 <color=#FFFFFFFF>Usage(s)</color>.","storytitle":"Send Off","storytext":"\"Here at Wangsheng Funeral Parlor, you can count on us to go full send! Satisfaction guaranteed!\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"Triggers automatically once per Round: 1 random Melusine Support is added to your Hand.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> 1 random <color=#FFFFFFFF>$[C302218]</color> is added to your Hand.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> 1 random <color=#FFFFFFFF>Melusine Support</color> is added to your Hand.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Serene","storytext":"\"We're going to solve everyone's troubles today, too!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Serene's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Add 2 random Food cards recommended by Melusines to your Hand.","descriptionraw":"Add 2 random {SPRITE_PRESET#3101}Food cards recommended by Melusines to your Hand.","descriptionreplaced":"Add 2 random {SPRITE_PRESET#3101}Food cards recommended by Melusines to your Hand.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After either player performs any action, if you have 0 cards in your hand: Draw 1 card.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After either player performs any action, if you have 0 cards in your hand: </color>Draw 1 card.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After either player performs any action, if you have 0 cards in your hand: </color>Draw 1 card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Crossing the Wall: Setaria","storytext":"A genius from the desert, deep within the rainforest's temple...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Shadow of the Sand King","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When played: Draw a card.\nWhen the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw a card. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When played: </color>Draw a card.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw a card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When played: </color>Draw a card.\\n<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: </color>Draw a card. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Proxy Generations: Shadow of the Sand King","storytext":"\"Once, the wise mortal king and the clergy received divine oracles personally, and they were the masters of the land.\"\n\"Today, those who rule as proxies in the oases are the shadows of the gods.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Shaken, Not Purred","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Diona, equip this card.\nAfter Diona equips this card, immediately use Icy Paws once.\nWhen your Diona, who has this card equipped, creates a Cat-Claw Shield, its Shield points +1.\n(You must have Diona in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1102]</color>, equip this card.\\nAfter $[A1102] equips this card, immediately use <color=#FFD780FF>$[S11022]</color> once.\\nWhen your $[A1102], who has this card equipped, creates a <color=#FFFFFFFF>$[C111021]</color>, its $[K6] points +1.\\n(You must have $[A1102] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Diona</color>, equip this card.\\nAfter Diona equips this card, immediately use <color=#FFD780FF>Icy Paws</color> once.\\nWhen your Diona, who has this card equipped, creates a <color=#FFFFFFFF>Cat-Claw Shield</color>, its {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points +1.\\n(You must have Diona in your deck to add this card to your deck.)","storytitle":"Diona: Shaken, Not Purred","storytext":"Shake and stir till its all evenly mixed... and there! Your refill's ready!","source":"Reward for inviting Diona to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa's Reminiscence","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses an Elemental Skill: Spend 1 less Elemental Die. (Once per Round)\nIf the character has at least 2 Energy, this character's Normal Attacks and Elemental Skills will deal +1 DMG.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\nIf the character has at least 2 $[K310], this character's Normal Attacks and Elemental Skills will deal +1 DMG.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\nIf the character has at least 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, this character's Normal Attacks and Elemental Skills will deal +1 DMG.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Fleeting Iridescence: Shimenawa's Reminiscence","storytext":"\"...Losing one's memory is no different from losing one's life. It is like death amidst darkness eternal.\"\n\"Life is full of uncertainty. Love is fleeting, and even lasting memories may be lost...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Shimenawa's Reminiscence","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached acts: +1 Action, attach 2 Actions gain less Energy stacks. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 Action, attach 2 <color=#FFFFFFFF>$[C147]</color> stacks. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 Action, attach 2 <color=#FFFFFFFF>Actions gain less Energy</color> stacks. (Once per Round)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver and Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"This card will record the number of types of Elemental DMG opposing characters have taken during this match as points of Attendant's Attentiveness. (Max 4 points)\nEnd Phase: If you have at least 3 Attendant's Attentiveness points, discard this card and draw cards equal to the amount of Attendant's Attentiveness points.","descriptionraw":"This card will record the number of types of Elemental DMG opposing characters have taken during this match as points of <color=#FFFFFFFF>Attendant's Attentiveness</color>. (Max 4 points)\\n<color=#FFFFFFFF>End Phase:</color> If you have at least 3 <color=#FFFFFFFF>Attendant's Attentiveness</color> points, discard this card and draw cards equal to the amount of <color=#FFFFFFFF>Attendant's Attentiveness</color> points.","descriptionreplaced":"This card will record the number of types of Elemental DMG opposing characters have taken during this match as points of <color=#FFFFFFFF>Attendant's Attentiveness</color>. (Max 4 points)\\n<color=#FFFFFFFF>End Phase:</color> If you have at least 3 <color=#FFFFFFFF>Attendant's Attentiveness</color> points, discard this card and draw cards equal to the amount of <color=#FFFFFFFF>Attendant's Attentiveness</color> points.","storytitle":"The Best Attendants: Silver and Melus","storytext":"\"Don't be afraid. We will protect you to the very end.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Sin of Pride","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Kujou Sara, equip this card.\nAfter Kujou Sara equips this card, immediately use Tengu Stormcall once.\nWhen Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.\n(You must have Kujou Sara in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1406]</color>, equip this card.\\nAfter $[A1406] equips this card, immediately use <color=#FFD780FF>$[S14062]</color> once.\\nWhen $[A1406] is active and has this card equipped, all allied {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters with <color=#FFFFFFFF>$[C114063]</color> will deal +1 additional <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n(You must have $[A1406] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Kujou Sara</color>, equip this card.\\nAfter Kujou Sara equips this card, immediately use <color=#FFD780FF>Tengu Stormcall</color> once.\\nWhen Kujou Sara is active and has this card equipped, all allied {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters with <color=#FFFFFFFF>Crowfeather Cover</color> will deal +1 additional <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n(You must have Kujou Sara in your deck to add this card to your deck.)","storytitle":"Kujou Sara: Sin of Pride","storytext":"\"With this unity between my mind, arrow, and bow, any enemy will be struck down!\"","source":"Reward for inviting Kujou Sara to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Sir Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"After you Discard or use 1 card for Tune: This card gains 1 News Lead point. (Max 2 points)\nEnd Phase: If this card already has 2 News Lead points, deduct 2 points, then copy 1 card at the top of your opponent's deck and add it to your Hand.","descriptionraw":"<color=#FFFFFFFF>After you $[K56] or use 1 card for $[K57]:</color> This card gains 1 <color=#FFFFFFFF>News Lead</color> point. (Max 2 points)\\n<color=#FFFFFFFF>End Phase:</color> If this card already has 2 <color=#FFFFFFFF>News Lead</color> points, deduct 2 points, then copy 1 card at the top of your opponent's deck and add it to your Hand.","descriptionreplaced":"<color=#FFFFFFFF>After you <color=#FFFFFFFF>Discard</color> or use 1 card for <color=#FFFFFFFF>Tune</color>:</color> This card gains 1 <color=#FFFFFFFF>News Lead</color> point. (Max 2 points)\\n<color=#FFFFFFFF>End Phase:</color> If this card already has 2 <color=#FFFFFFFF>News Lead</color> points, deduct 2 points, then copy 1 card at the top of your opponent's deck and add it to your Hand.","storytitle":"Sir Arthur","storytext":"\"Hello! Hello!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Skiving: New and Improved","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Sayu, equip this card.\nWhen Sayu equips this card, immediately use Yoohoo Art: Fuuin Dash once.\nWhen your Sayu who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)\n(You must have Sayu in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1507]</color>, equip this card.\\nWhen $[A1507] equips this card, immediately use <color=#FFD780FF>$[S15072]</color> once.\\nWhen your $[A1507] who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)\\n(You must have $[A1507] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Sayu</color>, equip this card.\\nWhen Sayu equips this card, immediately use <color=#FFD780FF>Yoohoo Art: Fuuin Dash</color> once.\\nWhen your Sayu who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)\\n(You must have Sayu in your deck to add this card to your deck.)","storytitle":"Sayu: Skiving: New and Improved","storytext":"\"I should have just stayed in bed today.\"","source":"Reward for inviting Sayu to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Skyward Atlas","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Cloud Atlas: Skyward Atlas","storytext":"Its full name is the \"An atlas of the winds and clouds.\"\nThis text records the winds and clouds of the northern lands' skies in poetic and archival forms.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Skyward Atlas","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Weapon","Catalyst","Automaton Card"],"description":"ATK +4. When the battle begins: Max HP +8.","descriptionraw":"ATK +4. When the battle begins: Max HP +8.","descriptionreplaced":"ATK +4. When the battle begins: Max HP +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Skyward Blade","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Sky-Piercing: Skyward Blade","storytext":"The sky-piercing fang. With nemesis vanquished, the wind dragon fell into a deep slumber.\nCenturies passed, and Dvalin's sacrifice was all but forgotten by Mondstadt.\nA prayer, this sword is. May Dvalin's name be restored.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Skyward Blade","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Weapon","Sword","Automaton Card"],"description":"ATK +2. When the battle begins: Max HP +16.","descriptionraw":"ATK +2. When the battle begins: Max HP +16.","descriptionreplaced":"ATK +2. When the battle begins: Max HP +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Skyward Harp","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Weapon","Bow"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3202}Bow Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Echoing Ballad: Skyward Harp","storytext":"The sound of this sky-piercing lyre firing is music to the Anemo Archon's ears.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Skyward Harp","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Weapon","Bow","Automaton Card"],"description":"ATK +2.\nAfter the character to which this is attached acts: +1 action, attach 1 Actions gain less Energy stack. (Once per Round)","descriptionraw":"ATK +2.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action, attach 1 <color=#FFFFFFFF>$[C147]</color> stack. (Once per Round)","descriptionreplaced":"ATK +2.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action, attach 1 <color=#FFFFFFFF>Actions gain less Energy</color> stack. (Once per Round)","playcost":[]},"skywardpride":{"id":311304,"name":"Skyward Pride","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Sky-Rippin: Skyward Pride","storytext":"This is a tale of sky-shaking valor. Bearing the will to defend all, let the wind dragon bestow wrath upon its vile nemesis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Skyward Pride","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Weapon","Claymore","Automaton Card"],"description":"ATK +6.","descriptionraw":"ATK +6.","descriptionreplaced":"ATK +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Skyward Spine","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Carving Black Wings: Skyward Spine","storytext":"A spear that can hold up the skies. It was this unshakable resolve that sustained the wind dragon through its mortal battle against its vile nemesis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Skyward Spine","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Weapon","Polearm","Automaton Card"],"description":"ATK +2. When the battle begins: Max HP +16.","descriptionraw":"ATK +2. When the battle begins: Max HP +16.","descriptionreplaced":"ATK +2. When the battle begins: Max HP +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Skyward Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Sluasi's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Copy 3 cards from the top of your opponent's deck and add them to your Hand.","descriptionraw":"Copy 3 cards from the top of your opponent's deck and add them to your Hand.","descriptionreplaced":"Copy 3 cards from the top of your opponent's deck and add them to your Hand.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Small Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When this card is drawn: Heal all your characters for 1 HP. Create Sourcewater Droplet.","descriptionraw":"<color=#FFFFFFFF>When this card is drawn:</color> Heal all your characters for 1 HP. Create <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When this card is drawn:</color> Heal all your characters for 1 HP. Create <color=#FFFFFFFF>Sourcewater Droplet</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirit of Omen: Dendro Spirit-Serpent","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Viny Razorscale\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Viny Razorscale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirit of Omen: Pyro Scorpion","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"When the character to which this is attached takes DMG: If possible, lose 1 Energy to negate 1 DMG, and then create a Scorpion Blessing. (Max twice per Round).\nTechnique: Burning Assault\nUsage(s): 1\n(A character can only equip 1 Technique at a time)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, lose 1 Energy to negate 1 DMG, and then create a <color=#FFFFFFFF>$[C123032]</color>. (Max twice per Round).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, lose 1 Energy to negate 1 DMG, and then create a <color=#FFFFFFFF>Scorpion Blessing</color>. (Max twice per Round).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Burning Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Spirit Serpent's Swirl","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Eremite Floral Ring-Dancer, equip this card.\nAfter Eremite Floral Ring-Dancer equips this card, immediately use Spiraling Whirl once.\nWhen your Eremite Floral Ring-Dancer, who has this card equipped, is on the field, when you switch your active character to one with Spirit of Omen: Dendro Spirit-Serpent equipped: Deal 1 Dendro DMG. (Once per Round)\n(You must have Eremite Floral Ring-Dancer in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2703]</color>, equip this card.\\nAfter $[A2703] equips this card, immediately use <color=#FFD780FF>$[S27032]</color> once.\\nWhen your <color=#FFFFFFFF>$[A2703]</color>, who has this card equipped, is on the field, when you switch your active character to one with <color=#FFFFFFFF>$[C127032]</color> equipped: Deal 1 $[K107]. (Once per Round)\\n(You must have $[A2703] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color>, equip this card.\\nAfter Eremite Floral Ring-Dancer equips this card, immediately use <color=#FFD780FF>Spiraling Whirl</color> once.\\nWhen your <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color>, who has this card equipped, is on the field, when you switch your active character to one with <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> equipped: Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Once per Round)\\n(You must have Eremite Floral Ring-Dancer in your deck to add this card to your deck.)","storytitle":"Floral Ring-Dancer: Spirit Serpent's Swirl","storytext":"\"...Even though all such gods and kings have now faded into the flowing sands, the memory of dance yet persists in the desert-dwellers' veins.\"","source":"Reward for accepting the Tavern Challenge against the Eremite Floral Ring-Dancer at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Splendor of Tranquil Waters","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"After your characters take DMG or are healed: This card gains 1 Lakelight point.\nWhen this character uses a Normal Attack: If you have already accumulated 12 Lakelight points, consume 12 points, and this Skill costs 2 less Unaligned Element, deals +1 DMG, and heals the equipping character for 1 HP (once per Round).\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 <color=#FFFFFFFF>Lakelight</color> point.\\n<color=#FFFFFFFF>When this character uses a Normal Attack:</color> If you have already accumulated 12 <color=#FFFFFFFF>Lakelight</color> points, consume 12 points, and this Skill costs 2 less $[K309], deals +1 DMG, and heals the equipping character for 1 HP (once per Round).\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 <color=#FFFFFFFF>Lakelight</color> point.\\n<color=#FFFFFFFF>When this character uses a Normal Attack:</color> If you have already accumulated 12 <color=#FFFFFFFF>Lakelight</color> points, consume 12 points, and this Skill costs 2 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>, deals +1 DMG, and heals the equipping character for 1 HP (once per Round).\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Dawn and Dusk by the Lake: Splendor of Tranquil Waters","storytext":"\"...On a morning clear as the light reflected on the lake, the Mistress of Many Waters was moved by that pained plea.\nAnd so the kindly goddess granted her wish and gave her blessing to the journey ahead.\nFor the Mistress of Many Waters knew that a fair judgment was the greatest leniency one could give a selfless soul.\nAnd perhaps that is why that noble verdict dyed fate in its colors.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Spreading Cold","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: Cryo Application to all opposing characters. Repeats once.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> $[K201] to all opposing characters. Repeats once.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color> to all opposing characters. Repeats once.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Stadium of the Sacred Flame","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After you use a Skill or Technique: This card gains 1 Contending Fire.\nWhen your Contending Fire reaches 2: Create 1 random basic Elemental Die.\nWhen it reaches 4: Heal your active character for 2 HP.\nWhen it reaches 6: Discard this card, your current active character deals +1 DMG for 2 Rounds.","descriptionraw":"<color=#FFFFFFFF>After you use a Skill or Technique:</color> This card gains 1 <color=#FFFFFFFF>Contending Fire</color>.\\nWhen your <color=#FFFFFFFF>Contending Fire</color> reaches 2: Create 1 random basic Elemental Die.\\nWhen it reaches 4: Heal your active character for 2 HP.\\nWhen it reaches 6: Discard this card, your current active character deals +1 DMG for 2 Rounds.","descriptionreplaced":"<color=#FFFFFFFF>After you use a Skill or Technique:</color> This card gains 1 <color=#FFFFFFFF>Contending Fire</color>.\\nWhen your <color=#FFFFFFFF>Contending Fire</color> reaches 2: Create 1 random basic Elemental Die.\\nWhen it reaches 4: Heal your active character for 2 HP.\\nWhen it reaches 6: Discard this card, your current active character deals +1 DMG for 2 Rounds.","storytitle":"Stadium of the Sacred Flame","storytext":"\"Seize victory and glory for Natlan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Stage Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After you play a card whose name was not in the initial deck at the start of the match: This card gains 1 Attention point.\nAfter the opponent plays a card whose name was not in the initial deck at the start of the match: This card loses 1 Attention point.\nWhen the Action Phase begins: If this card has at least 3 points of Attention, then generate 1 random basic Elemental Die; and if this card has at least 1 point of Attention, convert 1 Elemental Die to an Omni Element.","descriptionraw":"<color=#FFFFFFFF>After you play a card whose name was not in the initial deck at the start of the match:</color> This card gains 1 <color=#FFFFFFFF>Attention</color> point.\\n<color=#FFFFFFFF>After the opponent plays a card whose name was not in the initial deck at the start of the match:</color> This card loses 1 <color=#FFFFFFFF>Attention</color> point.\\n<color=#FFFFFFFF>When the Action Phase begins:</color> If this card has at least 3 points of <color=#FFFFFFFF>Attention</color>, then generate 1 random basic Elemental Die; and if this card has at least 1 point of <color=#FFFFFFFF>Attention</color>, convert 1 Elemental Die to an $[K411].","descriptionreplaced":"<color=#FFFFFFFF>After you play a card whose name was not in the initial deck at the start of the match:</color> This card gains 1 <color=#FFFFFFFF>Attention</color> point.\\n<color=#FFFFFFFF>After the opponent plays a card whose name was not in the initial deck at the start of the match:</color> This card loses 1 <color=#FFFFFFFF>Attention</color> point.\\n<color=#FFFFFFFF>When the Action Phase begins:</color> If this card has at least 3 points of <color=#FFFFFFFF>Attention</color>, then generate 1 random basic Elemental Die; and if this card has at least 1 point of <color=#FFFFFFFF>Attention</color>, convert 1 Elemental Die to an <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","storytitle":"Stage Tepetl","storytext":"\"Get up on stage, and dance, dance, dance! Become a member of the Drillbit Dance! Show us your courage and resolve, and you can also become a legend of the stage!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Stalwart and True","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Dehya, equip this card.\nAfter Dehya equips this card, immediately use Molten Inferno once.\nEnd Phase: If your Dehya, who has this card equipped, has no more than 6 HP, heal that character for 2HP.\n(You must have Dehya in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1309]</color>, equip this card.\\nAfter $[A1309] equips this card, immediately use <color=#FFD780FF>$[S13092]</color> once.\\nEnd Phase: If your $[A1309], who has this card equipped, has no more than 6 HP, heal that character for 2HP.\\n(You must have $[A1309] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Dehya</color>, equip this card.\\nAfter Dehya equips this card, immediately use <color=#FFD780FF>Molten Inferno</color> once.\\nEnd Phase: If your Dehya, who has this card equipped, has no more than 6 HP, heal that character for 2HP.\\n(You must have Dehya in your deck to add this card to your deck.)","storytitle":"Dehya: Stalwart and True","storytext":"\"Don't hold back, let's go!\"","source":"Reward for inviting Dehya to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Starsigns","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Your current Active Character gains 1 Energy.","descriptionraw":"Your current Active Character <color=#FFFFFFFF>gains 1 $[K310]</color>.","descriptionreplaced":"Your current Active Character <color=#FFFFFFFF>gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color></color>.","storytitle":"Destined Path","storytext":"\"This is destiny, and it cannot be defied.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Starsigns","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"Target character gains +1 initial Energy.","descriptionraw":"Target character gains +1 initial Energy.","descriptionreplaced":"Target character gains +1 initial Energy.","playcost":[]},"starwicker":{"id":115102,"name":"Starwicker","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Adeptal Assistance\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Adeptal Assistance\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","playcost":[]},"steadybreathing":{"id":211041,"name":"Steady Breathing","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Chongyun, equip this card.\nAfter Chongyun equips this card, immediately use Chonghua's Layered Frost once.\nWhen your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it will have the following effects: Your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.\n(You must have Chongyun in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1104]</color>, equip this card.\\nAfter $[A1104] equips this card, immediately use <color=#FFD780FF>$[S11042]</color> once.\\nWhen your $[A1104], who has this card equipped, creates a <color=#FFFFFFFF>$[C111041]</color>, it will have the following effects: Your Sword, Claymore, and Polearm-wielding characters' <color=#FFFFFFFF>Normal Attacks</color> to deal +1 DMG.\\n(You must have $[A1104] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Chongyun</color>, equip this card.\\nAfter Chongyun equips this card, immediately use <color=#FFD780FF>Chonghua's Layered Frost</color> once.\\nWhen your Chongyun, who has this card equipped, creates a <color=#FFFFFFFF>Chonghua Frost Field</color>, it will have the following effects: Your Sword, Claymore, and Polearm-wielding characters' <color=#FFFFFFFF>Normal Attacks</color> to deal +1 DMG.\\n(You must have Chongyun in your deck to add this card to your deck.)","storytitle":"Chongyun: Steady Breathing","storytext":"Steady breathing makes a steady heart.","source":"Reward for inviting Chongyun to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Stellar Predator","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Fischl, equip this card.\nAfter Fischl equips this card, immediately use Nightrider once.\nWhen your Fischl, who has this card equipped, creates an Oz, Oz will gain the following effect:  after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))\n(You must have Fischl in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1401]</color>, equip this card.\\nAfter $[A1401] equips this card, immediately use <color=#FFD780FF>$[S14012]</color> once.\\nWhen your $[A1401], who has this card equipped, creates an <color=#FFFFFFFF>$[C114011]</color>, <color=#FFFFFFFF>$[C114011]</color> will gain the following effect:  after $[A1401] uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 $[K104]. (Consumes $[K3])\\n(You must have $[A1401] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Fischl</color>, equip this card.\\nAfter Fischl equips this card, immediately use <color=#FFD780FF>Nightrider</color> once.\\nWhen your Fischl, who has this card equipped, creates an <color=#FFFFFFFF>Oz</color>, <color=#FFFFFFFF>Oz</color> will gain the following effect:  after Fischl uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)\\n(You must have Fischl in your deck to add this card to your deck.)","storytitle":"Fischl: Stellar Predator","storytext":"\"The instant in which Ozvaldo Hrafnavins shows his great might.\"","source":"Reward for inviting Kinich to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Sternfrost Prism","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"Can only be played if your active character is Cryo Hypostasis: Attach Cryo Crystal Core to them.\nAfter Cryo Hypostasis, who has this card equipped, triggers Cryo Crystal Core: Attach Sheer Cold to the opposing active character.\n(Your deck must contain Cryo Hypostasis to add this card to your deck)","descriptionraw":"Can only be played if your active character is <color=#FFFFFFFF>$[A2103]</color>: Attach <color=#FFFFFFFF>$[C121034]</color> to them.\\nAfter $[A2103], who has this card equipped, triggers <color=#FFFFFFFF>$[C121034]</color>: Attach <color=#FFFFFFFF>$[K1016]</color> to the opposing active character.\\n(Your deck must contain $[A2103] to add this card to your deck)","descriptionreplaced":"Can only be played if your active character is <color=#FFFFFFFF>Cryo Hypostasis</color>: Attach <color=#FFFFFFFF>Cryo Crystal Core</color> to them.\\nAfter Cryo Hypostasis, who has this card equipped, triggers <color=#FFFFFFFF>Cryo Crystal Core</color>: Attach <color=#FFFFFFFF>Sheer Cold</color> to the opposing active character.\\n(Your deck must contain Cryo Hypostasis to add this card to your deck)","storytitle":"Cryo Hypostasis: Sternfrost Prism","storytext":"Despite its highly stable form and almost machine-like movements, it must still meticulously defend its weak spot...","source":"Reward for accepting the Tavern Challenge against the Cryo Hypostasis at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Stone and Contracts","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"When the Action Phase of the next Round begins: Create 3 Omni Element and draw 1 card.\n(You must have at least 2 Liyue characters in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When the Action Phase of the next Round begins:</color> Create 3 $[K411] and draw 1 card.\\n(You must have at least 2 {SPRITE_PRESET#3402}Liyue characters in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase of the next Round begins:</color> Create 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 1 card.\\n(You must have at least 2 {SPRITE_PRESET#3402}Liyue characters in your deck to add this card to your deck.)","storytitle":"Contract of Eons Unshaken","storytext":"\"This is the trust I have placed in them. Betray it, and you taint my blood.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Stonehide Lawachurl, equip this card.\nAfter Stonehide Lawachurl equips this card, immediately use Upa Shato once.\nWhen your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach Stonehide and Stone Force.\n(You must have Stonehide Lawachurl in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2601]</color>, equip this card.\\nAfter $[A2601] equips this card, immediately use <color=#FFD780FF>$[S26013]</color> once.\\nWhen your $[A2601], who has this card equipped, defeats an opposing character: $[A2601] will re-attach <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.\\n(You must have $[A2601] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Stonehide Lawachurl</color>, equip this card.\\nAfter Stonehide Lawachurl equips this card, immediately use <color=#FFD780FF>Upa Shato</color> once.\\nWhen your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>.\\n(You must have Stonehide Lawachurl in your deck to add this card to your deck.)","storytitle":"Forged From Rock","storytext":"An enduring force flows through that craggy form.","source":"Reward for accepting the Tavern Challenge against Stonehide Lawachurl at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Stormterror's Lair","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When played: Draw 1 random Talent card from your deck.\nWhen you play a Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: Spend 1 less Elemental Die. (Once per Round)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When played:</color> Draw 1 random {SPRITE_PRESET#3006}Talent card from your deck.\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Draw 1 random {SPRITE_PRESET#3006}Talent card from your deck.\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","storytitle":"Stormterror's Lair","storytext":"The ambitious dream was built proudly upon the capital of the God of Storms, and collapsed to ruin under the lofty song of freedom.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Strategic Reserve","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Ningguang, equip this card.\nAfter Ningguang equips this card, immediately use Jade Screen once.\nWhen your Ningguang, who has this card equipped, is on the field, Jade Screen will cause you to deal +1 Geo DMG.\n(You must have Ningguang in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1601]</color>, equip this card.\\nAfter $[A1601] equips this card, immediately use <color=#FFD780FF>$[S16012]</color> once.\\nWhen your $[A1601], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C116011]</color> will cause you to deal +1 <color=#FFE699FF>$[K106]</color>.\\n(You must have $[A1601] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Ningguang</color>, equip this card.\\nAfter Ningguang equips this card, immediately use <color=#FFD780FF>Jade Screen</color> once.\\nWhen your Ningguang, who has this card equipped, is on the field, <color=#FFFFFFFF>Jade Screen</color> will cause you to deal +1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color>.\\n(You must have Ningguang in your deck to add this card to your deck.)","storytitle":"Ningguang: Strategic Reserve","storytext":"Abundance is synonymous with confidence.","source":"Reward for inviting Ningguang to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Strategize","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Draw 2 cards.","descriptionraw":"Draw 2 cards.","descriptionreplaced":"Draw 2 cards.","storytitle":"Strategize","storytext":"\"This might look quite complicated, but in truth, the possible scenarios do not exceed 187 in number.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Streaming Surge","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Rhodeia of Loch, equip this card.\nAfter Rhodeia of Loch equips this card, immediately use Tide and Torrent once.\nWhen your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent: All of your Summon(s) gain +1 Usage(s).\n(You must have Rhodeia of Loch in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2201]</color>, equip this card.\\nAfter $[A2201] equips this card, immediately use <color=#FFD780FF>$[S22014]</color> once.\\nWhen your $[A2201], who has this card equipped, uses <color=#FFFFFFFF>$[S22014]</color>: All of your Summon(s) gain +1 $[K3].\\n(You must have $[A2201] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Rhodeia of Loch</color>, equip this card.\\nAfter Rhodeia of Loch equips this card, immediately use <color=#FFD780FF>Tide and Torrent</color> once.\\nWhen your Rhodeia of Loch, who has this card equipped, uses <color=#FFFFFFFF>Tide and Torrent</color>: All of your Summon(s) gain +1 <color=#FFFFFFFF>Usage(s)</color>.\\n(You must have Rhodeia of Loch in your deck to add this card to your deck.)","storytitle":"Flowing","storytext":"The racing waters are a display of love toward a deceased deity.","source":"Reward for accepting the Tavern Challenge against Rhodeia of Loch at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Structuration","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Alhaitham, equip this card.\nAfter Alhaitham equips this card, immediately use Particular Field: Fetters of Phenomena once.\nWhen your Alhaitham, who has this card equipped, uses Particular Field: Fetters of Phenomena, if the character consumes a Chisel-Light Mirror with at least 1 Duration (Rounds), then always attach Chisel-Light Mirror with 3 Duration (Rounds) and draw 1 card.\n(You must have Alhaitham in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1706]</color>, equip this card.\\nAfter $[A1706] equips this card, immediately use <color=#FFD780FF>$[S17063]</color> once.\\nWhen your $[A1706], who has this card equipped, uses <color=#FFFFFFFF>$[S17063]</color>, if the character consumes a <color=#FFFFFFFF>$[C117061]</color> with at least 1 $[K4], then always attach <color=#FFFFFFFF>$[C117061]</color> with 3 $[K4] and draw 1 card.\\n(You must have $[A1706] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Alhaitham</color>, equip this card.\\nAfter Alhaitham equips this card, immediately use <color=#FFD780FF>Particular Field: Fetters of Phenomena</color> once.\\nWhen your Alhaitham, who has this card equipped, uses <color=#FFFFFFFF>Particular Field: Fetters of Phenomena</color>, if the character consumes a <color=#FFFFFFFF>Chisel-Light Mirror</color> with at least 1 <color=#FFFFFFFF>Duration (Rounds)</color>, then always attach <color=#FFFFFFFF>Chisel-Light Mirror</color> with 3 <color=#FFFFFFFF>Duration (Rounds)</color> and draw 1 card.\\n(You must have Alhaitham in your deck to add this card to your deck.)","storytitle":"Alhaitham: Structuration","storytext":"\"A process of elimination.\"","source":"Reward for inviting Alhaitham to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Sumeru City","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When you play a Talent card or your character uses a Skill: If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or your character uses a Skill:</color> If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or your character uses a Skill:</color> If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round)","storytitle":"The City Where All Wisdom Resides","storytext":"Under the luxuriant Divine Tree, the sages of the academy city have accumulated all the knowledge there is to be gathered.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Sumeru City","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After your opponent takes Elemental Reaction DMG 2 times: Opponents take +1 Elemental Reaction DMG in this battle.","descriptionraw":"<color=#FFFFFFFF>After your opponent takes Elemental Reaction DMG 2 times:</color> Opponents take +1 Elemental Reaction DMG in this battle.","descriptionreplaced":"<color=#FFFFFFFF>After your opponent takes Elemental Reaction DMG 2 times:</color> Opponents take +1 Elemental Reaction DMG in this battle.","playcost":[]},"sunyataflower":{"id":332029,"name":"Sunyata Flower","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.\nDuring the Round, the next time you play a Support Card: Spend 1 less Elemental Die.","descriptionraw":"Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.\\n<color=#FFFFFFFF>During the Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die.","descriptionreplaced":"Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.\\n<color=#FFFFFFFF>During the Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die.","storytitle":"Sunyata Flower","storytext":"\"This vibrant color is the miracle of life's flowing springs.\"\n\"Abide with me, sing and caper with me, and let us weave eternal joy\"...","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Surging Undercurrent","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"When played: If Abyss Herald: Wicked Torrents, who has this card equipped, has already triggered Watery Rebirth, then create 1 Curse of the Undercurrent on the opposing playing field.\nWhen Abyss Herald: Wicked Torrents, who has this card equipped, is defeated or triggers Watery Rebirth: Create 1 Curse of the Undercurrent on the opposing playing field.\n(You must have Abyss Herald: Wicked Torrents in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>$[A2203]</color>, who has this card equipped, has already triggered <color=#FFFFFFFF>$[C122031]</color>, then create 1 $[K1022] on the opposing playing field.\\nWhen $[A2203], who has this card equipped, is defeated or triggers $[C122031]: Create 1 $[K1022] on the opposing playing field.\\n(You must have $[A2203] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> If <color=#FFFFFFFF>Abyss Herald: Wicked Torrents</color>, who has this card equipped, has already triggered <color=#FFFFFFFF>Watery Rebirth</color>, then create 1 <color=#FFFFFFFF>Curse of the Undercurrent</color> on the opposing playing field.\\nWhen Abyss Herald: Wicked Torrents, who has this card equipped, is defeated or triggers Watery Rebirth: Create 1 <color=#FFFFFFFF>Curse of the Undercurrent</color> on the opposing playing field.\\n(You must have Abyss Herald: Wicked Torrents in your deck to add this card to your deck.)","storytitle":"Abyss Herald: Surging Undercurrent","storytext":"\"Destruction inexorable!\"","source":"Reward for accepting the Tavern Challenge against the Abyss Herald: Wicked Torrents at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Sweet Ma'am","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","playcost":[]},"sweetmadame":{"id":333005,"name":"Sweet Madame","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Heal the target character for 1 HP.\n(A character can consume at most 1 Food per Round)","descriptionraw":"Heal the target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Heal the target character for 1 HP.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Sweet Madame","storytext":"Perhaps some have never seen a chicken run... But there's no one who hasn't tried a Sweet Madame!","source":"Obtained from the initial deck","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Sweet Madame","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"Target character's Max HP +8.","descriptionraw":"Target character's Max HP +8.","descriptionreplaced":"Target character's Max HP +8.","playcost":[]},"tada":{"id":332037,"name":"Tada!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Deal 1 Physical DMG to your active character. Draw 1 card during the End Phase of this Round.","descriptionraw":"Deal 1 $[K100] to your active character. Draw 1 card during the End Phase of this Round.","descriptionreplaced":"Deal 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to your active character. Draw 1 card during the End Phase of this Round.","storytitle":"Tada!","storytext":"\"Surprise.\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Tamakushi Casket","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Sangonomiya Kokomi, equip this card.\nAfter Sangonomiya Kokomi equips this card, immediately use Nereid's Ascension once.\nWhen your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.\nWhile Ceremonial Garment exists, Bake-Kurage deals +1 DMG.\n(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1205]</color>, equip this card.\\nAfter $[A1205] equips this card, immediately use <color=#FFD780FF>$[S12053]</color> once.\\nWhen your $[A1205], who has this card equipped, uses <color=#FFFFFFFF>$[S12053]</color>: Summon a <color=#FFFFFFFF>$[C112051]</color> with a $[K3] of 1; if <color=#FFFFFFFF>$[C112051]</color> is already on the field, then increase its $[K3] by 1 instead.\\nWhile <color=#FFFFFFFF>$[C112052]</color> exists, <color=#FFFFFFFF>$[C112051]</color> deals +1 DMG.\\n(You must have $[A1205] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Sangonomiya Kokomi</color>, equip this card.\\nAfter Sangonomiya Kokomi equips this card, immediately use <color=#FFD780FF>Nereid's Ascension</color> once.\\nWhen your Sangonomiya Kokomi, who has this card equipped, uses <color=#FFFFFFFF>Nereid's Ascension</color>: Summon a <color=#FFFFFFFF>Bake-Kurage</color> with a <color=#FFFFFFFF>Usage(s)</color> of 1; if <color=#FFFFFFFF>Bake-Kurage</color> is already on the field, then increase its <color=#FFFFFFFF>Usage(s)</color> by 1 instead.\\nWhile <color=#FFFFFFFF>Ceremonial Garment</color> exists, <color=#FFFFFFFF>Bake-Kurage</color> deals +1 DMG.\\n(You must have Sangonomiya Kokomi in your deck to add this card to your deck.)","storytitle":"Sangonomiya Kokomi: Tamakushi Casket","storytext":"Wisdom yet revealed from the casket parallels tides yet unfolded by the sea.","source":"Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Tandoori Grilled Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, all your characters' next Elemental Skills deal +2 DMG.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, all your characters' next <color=#FFFFFFFF>Elemental Skills</color> deal +2 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, all your characters' next <color=#FFFFFFFF>Elemental Skills</color> deal +2 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Tandoori Roast Chicken","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"During this Round, all your characters' next Elemental Skills deal +2 DMG.\n(A character can consume at most 1 Food per Round)","descriptionraw":"During this Round, all your characters' next <color=#FFFFFFFF>Elemental Skills</color> deal +2 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"During this Round, all your characters' next <color=#FFFFFFFF>Elemental Skills</color> deal +2 DMG.\\n(A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Tandoori Roast Chicken","storytext":"The chicken and spices are capable of performing a mysterious Sumeru dance on the tip of your tongue, evoking the image of a festive banquet...\nBut even a dish so delicious has its last bite, and every feast has its end.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Tandoori Roast Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"Randomly grants 1 of your characters +1 ATK. Can be triggered 2 times.","descriptionraw":"Randomly grants 1 of your characters +1 ATK. Can be triggered 2 times.","descriptionreplaced":"Randomly grants 1 of your characters +1 ATK. Can be triggered 2 times.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When played: Create 4 Taroumaru's Savings and distribute them evenly in your deck.\nAfter you have played 2 Taroumaru's Savings cards: Discard this card and summon 1 Taroumaru Enraged.","descriptionraw":"<color=#FFFFFFFF>When played:</color> Create 4 <color=#FFFFFFFF>$[K2001]</color> and distribute them evenly in your deck.\\nAfter <color=#FFFFFFFF>you have played 2 $[K2001] cards:</color> Discard this card and summon 1 <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Create 4 <color=#FFFFFFFF>Taroumaru's Savings</color> and distribute them evenly in your deck.\\nAfter <color=#FFFFFFFF>you have played 2 Taroumaru's Savings cards:</color> Discard this card and summon 1 <color=#FFFFFFFF>Taroumaru Enraged</color>.","storytitle":"Taroumaru","storytext":"The boss of Komore Teahouse, with whom all staff members are said to have signed a \"contract\"...\nFew people know that back in the day, Taroumaru would accompany powerful ninja of the Shuumatsuban, striving in service of the Yashiro Commission...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Taroumaru's Savings","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 1 Omni Element.","descriptionraw":"Create 1 $[K411].","descriptionreplaced":"Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points to protect this character.\nAfter this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points to protect this character.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to protect this character.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.\nAfter this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Tenacity of the Millelith: General's Ancient Helm","storytext":"\"...To ensure that the afflicted civilians could safely escape, and to maintain their honor in the eyes of the Lord of Geo,\nThe helmet-clad troops of the front line took the lead, pointing their spears towards the Abyss and charging into battle.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"When the Round begins: The character to which this is attached gains Shield +3.","descriptionraw":"<color=#FFFFFFFF>When the Round begins:</color> The character to which this is attached gains Shield +3.","descriptionreplaced":"<color=#FFFFFFFF>When the Round begins:</color> The character to which this is attached gains Shield +3.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"When the Action Phase begins: If you have 5 different kinds of Elemental Die, create 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> If you have 5 different kinds of Elemental Die, create 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> If you have 5 different kinds of Elemental Die, create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","storytitle":"Omnipresence Over Mortals","storytext":"\"What matters is that I tread the path of eternity on my people's behalf.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Burrowing Assault\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Tepetlisaurus: Burrowing Assault","storytext":"\"Tepetlisaurs are skilled diggers, and as they tunnel through the earth, they occasionally uncover buried treasures...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Terror for the Evildoers","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When Wriothesley is your active character, equip this card.\nAfter Wriothesley equips this card, immediately use Forceful Fists of Frost once.\nWhen Wriothesley, who has this card equipped, takes DMG or is healed, accumulate 1 \"Penalty\" point.\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 \"Penalty\" points, consume 3 points to cause this Skill to deal +1 DMG.\n(You must have Wriothesley in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When <color=#FFFFFFFF>$[A1111]</color> is your active character, equip this card.\\nAfter $[A1111] equips this card, immediately use <color=#FFD780FF>$[S11111]</color> once.\\nWhen $[A1111], who has this card equipped, takes DMG or is healed, accumulate 1 <color=#FFFFFFFF>\"Penalty\"</color> point.\\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 <color=#FFFFFFFF>\"Penalty\"</color> points, consume 3 points to cause this Skill to deal +1 DMG.\\n(You must have $[A1111] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When <color=#FFFFFFFF>Wriothesley</color> is your active character, equip this card.\\nAfter Wriothesley equips this card, immediately use <color=#FFD780FF>Forceful Fists of Frost</color> once.\\nWhen Wriothesley, who has this card equipped, takes DMG or is healed, accumulate 1 <color=#FFFFFFFF>\"Penalty\"</color> point.\\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 <color=#FFFFFFFF>\"Penalty\"</color> points, consume 3 points to cause this Skill to deal +1 DMG.\\n(You must have Wriothesley in your deck to add this card to your deck.)","storytitle":"Wriothesley: Terror for the Evildoers","storytext":"\"Stay cool and face your guilt!\"","source":"Reward for inviting Wriothesley to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Teyvat Fried Egg","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD"],"tagstext":["Food"],"description":"Revives the target character and heals that character for 1 HP.\n(You can only revive 1 character via Food per Round, and a character can consume at most 1 Food per Round)","descriptionraw":"Revives the target character and heals that character for 1 HP.\\n(You can only revive 1 character via {SPRITE_PRESET#3101}Food per Round, and a character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","descriptionreplaced":"Revives the target character and heals that character for 1 HP.\\n(You can only revive 1 character via {SPRITE_PRESET#3101}Food per Round, and a character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)","storytitle":"Teyvat Fried Egg","storytext":"With a taste of the summer sun, it invigorates you from the first bite.\nTake care to eat this meal slowly, and avoid choking the throat of destiny when impelled by the fullness of life's vitality.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Teyvat Fried Egg","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Food","Automaton Card"],"description":"When target character is defeated for the first time in battle, they will be revived and healed for 3 HP.","descriptionraw":"When target character is defeated for the first time in battle, they will be revived and healed for 3 HP.","descriptionreplaced":"When target character is defeated for the first time in battle, they will be revived and healed for 3 HP.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"The Art of Budgeting","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action：When your active character is Kaveh, equip this card.\nAfter Kaveh equips this card, immediately use Artistic Ingenuity once.\nWhen Kaveh, who has this card equipped, is on the field, and after you trigger Burst Scan's effects: Add 1 copy of the Discarded card into your Hand. If this card is a Location Card, then the next Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)\n(You must have Kaveh in your deck to add this card to your deck.)","descriptionraw":"$[K1]：When your active character is <color=#FFFFFFFF>$[A1708]</color>, equip this card.\\nAfter $[A1708] equips this card, immediately use <color=#FFD780FF>$[S17082]</color> once.\\nWhen $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)\\n(You must have $[A1708] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>：When your active character is <color=#FFFFFFFF>Kaveh</color>, equip this card.\\nAfter Kaveh equips this card, immediately use <color=#FFD780FF>Artistic Ingenuity</color> once.\\nWhen Kaveh, who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>Burst Scan</color>'s effects: Add 1 copy of the <color=#FFFFFFFF>Discard</color>ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)\\n(You must have Kaveh in your deck to add this card to your deck.)","storytitle":"Kaveh: The Art of Budgeting","storytext":"\"Feast your eyes!\"","source":"Reward for inviting Kaveh to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"The Bell","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nAfter the character uses a skill: Gives 1 Shield point to your active character. (Once per Round, stacks up to 2 points)\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a skill:</color> Gives 1 $[K6] point to your active character. (Once per Round, stacks up to 2 points)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a skill:</color> Gives 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character. (Once per Round, stacks up to 2 points)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Rebellious Guardian: The Bell","storytext":"There once was a traitor who brandished a blade against his fallen clan.\nThough this individual was eventually cast out from his clan, rumor has it that his organization continued their chosen duties.\nLegend claims that even the Wolf Pup Rostam might have been involved...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"The Bestest Travel Companion!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 2 Omni Element.","descriptionraw":"Create 2 $[K411].","descriptionreplaced":"Create 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","storytitle":"The Bestest Travel Companion!","storytext":"\"You might be only one of countless stars, but you're Paimon's whole world!\"","source":"Reward for meeting the Player Manual's requirements","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"The Boar Princess","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Each time you discard 1 Equipment Card from one of your characters during this Round: Gain 1 Omni Element. (Max 2)\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their Weapon, Artifact, or Technique replaced.)","descriptionraw":"<color=#FFFFFFFF>Each time you discard 1 Equipment Card from one of your characters during this Round:</color> Gain 1 $[K411]. (Max 2)\\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their {SPRITE_PRESET#3003}Weapon, {SPRITE_PRESET#3004}Artifact, or {SPRITE_PRESET#3008}Technique replaced.)","descriptionreplaced":"<color=#FFFFFFFF>Each time you discard 1 Equipment Card from one of your characters during this Round:</color> Gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Max 2)\\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their {SPRITE_PRESET#3003}Weapon, {SPRITE_PRESET#3004}Artifact, or {SPRITE_PRESET#3008}Technique replaced.)","storytitle":"The Boar Princess","storytext":"In ancient legends, the Boar Kingdom was prosperous and filled with joy. The young princess of the Kingdom took the wise Fox and long-lived Tortoise, and set out on the road to the north, hoping to turn the little wolf back into that good child...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"The Legend of Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 4 basic Elemental Dice of different types.","descriptionraw":"Create 4 basic Elemental Dice of different types.","descriptionreplaced":"Create 4 basic Elemental Dice of different types.","storytitle":"Dream of Freedom Unrelinquished","storytext":"\"Lonely forest breezes converged, jointly they overthrew the tyrant's tower from the sky.\"\n\"Broken free from shackles at last, the young lioness stood firm in the winds with her head held high.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"The Mausoleum of King Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"After your opponent draws 4 cards cumulatively: Discard this card and create 2 Forbidden Knowledge at the top of your opponent's deck. After that, until this Round ends, for every 1 card your opponent draws, 1 Forbidden Knowledge will be created immediately and randomly placed within their deck.","descriptionraw":"<color=#FFFFFFFF>After your opponent draws 4 cards cumulatively:</color> Discard this card and create 2 <color=#FFFFFFFF>$[K2004]</color> at the top of your opponent's deck. After that, until this Round ends, for every 1 card your opponent draws, 1 <color=#FFFFFFFF>$[K2004]</color> will be created immediately and randomly placed within their deck.","descriptionreplaced":"<color=#FFFFFFFF>After your opponent draws 4 cards cumulatively:</color> Discard this card and create 2 <color=#FFFFFFFF>Forbidden Knowledge</color> at the top of your opponent's deck. After that, until this Round ends, for every 1 card your opponent draws, 1 <color=#FFFFFFFF>Forbidden Knowledge</color> will be created immediately and randomly placed within their deck.","storytitle":"The Mausoleum of King Deshret","storytext":"\"The huge cone is like a supporting pillar between the high sky and the yellow sands that has stood in the middle of the desert since time immemorial. Standing in front of it, be you a commoner, a wealthy man, or a well-informed researcher, you shall feel that you are but a few grains of sand all the same.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"The Overflow","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When Candace is your active character, equip this card.\nAfter Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once.\nWhen this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round)\n(You must have Candace in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When <color=#FFFFFFFF>$[A1207]</color> is your active character, equip this card.\\nAfter $[A1207] equips this card, she will immediately use <color=#FFD780FF>$[S12073]</color> once.\\nWhen this card is equipped by $[A1207], her <color=#FFFFFFFF>$[C112072]</color> has the following extra effect: <color=#FFFFFFFF>After your character uses a Normal Attack: </color>Deals 1 $[K102]. (Once per Round)\\n(You must have $[A1207] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When <color=#FFFFFFFF>Candace</color> is your active character, equip this card.\\nAfter Candace equips this card, she will immediately use <color=#FFD780FF>Sacred Rite: Wagtail's Tide</color> once.\\nWhen this card is equipped by Candace, her <color=#FFFFFFFF>Prayer of the Crimson Crown</color> has the following extra effect: <color=#FFFFFFFF>After your character uses a Normal Attack: </color>Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Once per Round)\\n(You must have Candace in your deck to add this card to your deck.)","storytitle":"Candace: The Overflow","storytext":"Those who do not respect the regulations at cards...\nAre the enemy of all who love the game.","source":"Reward for inviting Candace to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"The Scent Remained","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Xingqiu, equip this card.\nAfter Xingqiu equips this card, immediately use Fatal Rainscreen once.\nWhen your Xingqiu has this card equipped, the Rain Sword created can block DMG of at least 2 and its starting Usage(s) +1.\n(You must have Xingqiu in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1202]</color>, equip this card.\\nAfter $[A1202] equips this card, immediately use <color=#FFD780FF>$[S12022]</color> once.\\nWhen your $[A1202] has this card equipped, the <color=#FFFFFFFF>$[C112021]</color> created can block DMG of at least 2 and its starting $[K3] +1.\\n(You must have $[A1202] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Xingqiu</color>, equip this card.\\nAfter Xingqiu equips this card, immediately use <color=#FFD780FF>Fatal Rainscreen</color> once.\\nWhen your Xingqiu has this card equipped, the <color=#FFFFFFFF>Rain Sword</color> created can block DMG of at least 2 and its starting <color=#FFFFFFFF>Usage(s)</color> +1.\\n(You must have Xingqiu in your deck to add this card to your deck.)","storytitle":"Xingqiu: The Scent Remained","storytext":"His penmanship leaves quite the impression.","source":"Reward for inviting Xingqiu to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Nahida, equip this card.\nAfter Nahida equips this card, immediately use Illusory Heart once.\nWhen your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\nPyro: When the Shrine of Maya is on the field, opposing characters who trigger the Seed of Skandha due to Elemental Reactions they are affected by will have the Piercing DMG they take from the Seed of Skandha converted to Dendro DMG.\nElectro: When the Shrine of Maya enters the field, the Seed of Skandha currently present of the opposition will gain 1 Usage(s).\nHydro: After your Nahida, who has this card equipped unleashes Shrine of Maya, Duration (Rounds) +1.\n(You must have Nahida in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1703]</color>, equip this card.\\nAfter $[A1703] equips this card, immediately use <color=#FFD780FF>$[S17034]</color> once.\\nWhen your $[A1703], who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: When the <color=#FFFFFFFF>$[C117032]</color> is on the field, opposing characters who trigger the <color=#FFFFFFFF>$[C117031]</color> due to Elemental Reactions they are affected by will have the $[K5] they take from the <color=#FFFFFFFF>$[C117031]</color> converted to $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: When the <color=#FFFFFFFF>$[C117032]</color> enters the field, the <color=#FFFFFFFF>$[C117031]</color> currently present of the opposition will gain 1 $[K3].\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: After your $[A1703], who has this card equipped unleashes <color=#FFFFFFFF>$[C117032]</color>, $[K4] +1.\\n(You must have $[A1703] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Nahida</color>, equip this card.\\nAfter Nahida equips this card, immediately use <color=#FFD780FF>Illusory Heart</color> once.\\nWhen your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: When the <color=#FFFFFFFF>Shrine of Maya</color> is on the field, opposing characters who trigger the <color=#FFFFFFFF>Seed of Skandha</color> due to Elemental Reactions they are affected by will have the <color=#FFFFFFFF>Piercing DMG</color> they take from the <color=#FFFFFFFF>Seed of Skandha</color> converted to {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: When the <color=#FFFFFFFF>Shrine of Maya</color> enters the field, the <color=#FFFFFFFF>Seed of Skandha</color> currently present of the opposition will gain 1 <color=#FFFFFFFF>Usage(s)</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: After your Nahida, who has this card equipped unleashes <color=#FFFFFFFF>Shrine of Maya</color>, <color=#FFFFFFFF>Duration (Rounds)</color> +1.\\n(You must have Nahida in your deck to add this card to your deck.)","storytitle":"Nahida: The Seed of Stored Knowledge","storytext":"\"Share in my knowledge.\"","source":"Reward for inviting Nahida to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"The Show Begins!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Convert all your Elemental Dice to Omni Element and draw 4 cards.","descriptionraw":"Convert all your Elemental Dice to $[K411] and draw 4 cards.","descriptionreplaced":"Convert all your Elemental Dice to <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> and draw 4 cards.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"The Shrine's Sacred Shade","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Yae Miko, equip this card.\nAfter Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once.\nAfter your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.\n(You must have Yae Miko in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1408]</color>, equip this card.\\nAfter $[A1408] equips this card, immediately use <color=#FFD780FF>$[S14083]</color> once.\\nAfter your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 less Elemental Dice.\\n(You must have $[A1408] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Yae Miko</color>, equip this card.\\nAfter Yae Miko equips this card, immediately use <color=#FFD780FF>Great Secret Art: Tenko Kenshin</color> once.\\nAfter your Yae Miko, who has this card equipped, destroys a <color=#FFFFFFFF>Sesshou Sakura</color> through <color=#FFFFFFFF>Great Secret Art: Tenko Kenshin</color>: The next use of <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> this Round will cost 2 less Elemental Dice.\\n(You must have Yae Miko in your deck to add this card to your deck.)","storytitle":"Yae Miko: The Shrine's Sacred Shade","storytext":"\"Ah... A sight to behold...\"","source":"Reward for inviting Yae Miko to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"The Starry Skies Their Flowers Rain","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Nilou, equip this card.\nAfter Nilou equips this card, immediately use Dance of Haftkarsvar.\nWhen there is Nilou on the field who has this card equipped, the damage dealt by your Bountiful Core is increased by 1.\n(You must have Nilou in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1208]</color>, equip this card.\\nAfter $[A1208] equips this card, immediately use <color=#FFD780FF>$[S12082]</color>.\\nWhen there is $[A1208] on the field who has this card equipped, the damage dealt by your <color=#FFFFFFFF>$[C112082]</color> is increased by 1.\\n(You must have $[A1208] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Nilou</color>, equip this card.\\nAfter Nilou equips this card, immediately use <color=#FFD780FF>Dance of Haftkarsvar</color>.\\nWhen there is Nilou on the field who has this card equipped, the damage dealt by your <color=#FFFFFFFF>Bountiful Core</color> is increased by 1.\\n(You must have Nilou in your deck to add this card to your deck.)","storytitle":"\"The Starry Skies Their Flowers Rain\" Nilou","storytext":"Seven heavens, passing like a radiant stream, as though a dream drawn into being.","source":"Reward for inviting Nilou to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"The Tale of Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 4 basic Elemental Dice of different types.","descriptionraw":"Create 4 basic Elemental Dice of different types.","descriptionreplaced":"Create 4 basic Elemental Dice of different types.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"The White Glove and the Fisherman","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"End Phase: Create 1 \"Called In For Cleanup\" and place it randomly amongst the 5 cards at the top of your deck. If this card has only 1 Usage(s) remaining, draw 1 card.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Create 1 <color=#FFFFFFFF>$[K2002]</color> and place it randomly amongst the 5 cards at the top of your deck. If this card has only 1 $[K3] remaining, draw 1 card.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Create 1 <color=#FFFFFFFF>\"Called In For Cleanup\"</color> and place it randomly amongst the 5 cards at the top of your deck. If this card has only 1 <color=#FFFFFFFF>Usage(s)</color> remaining, draw 1 card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"The White Glove and the Fisherman","storytext":"\"Amongst us, there is our own justice.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"The Wondrous Path of Truth","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Faruzan, equip this card.\nAfter Faruzan equips this card, immediately use The Wind's Secret Ways.\nWhen the Dazzling Polyhedron created by Faruzan who has this card equipped enters play and when the Action Phase begins: Create 1 Anemo Die.\n(You must have Faruzan in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1509]</color>, equip this card.\\nAfter $[A1509] equips this card, immediately use <color=#FFD780FF>$[S15093]</color>.\\nWhen the <color=#FFFFFFFF>$[C115093]</color> created by $[A1509] who has this card equipped enters play and when the Action Phase begins: Create 1 <color=#80FFD7FF>$[K305]</color> Die.\\n(You must have $[A1509] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Faruzan</color>, equip this card.\\nAfter Faruzan equips this card, immediately use <color=#FFD780FF>The Wind's Secret Ways</color>.\\nWhen the <color=#FFFFFFFF>Dazzling Polyhedron</color> created by Faruzan who has this card equipped enters play and when the Action Phase begins: Create 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> Die.\\n(You must have Faruzan in your deck to add this card to your deck.)","storytitle":"Faruzan: The Wondrous Path of Truth","storytext":"\"Truth repeats its course.\"","source":"Reward for inviting Faruzan to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"They Call Her Cloud Retainer","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Xianyun, equip this card.\nAfter Xianyun equips this card, immediately use White Clouds at Dawn once.\nWhen you switch characters, this card gains 1 Storm Pinion stack. (Max 2 stacks gained per Round)\nWhen your Xianyun, who has this card equipped, uses Word of Wind and Flower, consume all Storm Pinion stacks. Each consumed stack increases DMG dealt by 1.\n(You must have Xianyun in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1510]</color>, equip this card.\\nAfter $[A1510] equips this card, immediately use <color=#FFD780FF>$[S15102]</color> once.\\nWhen you switch characters, this card gains 1 <color=#FFFFFFFF>Storm Pinion</color> stack. (Max 2 stacks gained per Round)\\nWhen your $[A1510], who has this card equipped, uses <color=#FFFFFFFF>$[S15101]</color>, consume all <color=#FFFFFFFF>Storm Pinion</color> stacks. Each consumed stack increases DMG dealt by 1.\\n(You must have $[A1510] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Xianyun</color>, equip this card.\\nAfter Xianyun equips this card, immediately use <color=#FFD780FF>White Clouds at Dawn</color> once.\\nWhen you switch characters, this card gains 1 <color=#FFFFFFFF>Storm Pinion</color> stack. (Max 2 stacks gained per Round)\\nWhen your Xianyun, who has this card equipped, uses <color=#FFFFFFFF>Word of Wind and Flower</color>, consume all <color=#FFFFFFFF>Storm Pinion</color> stacks. Each consumed stack increases DMG dealt by 1.\\n(You must have Xianyun in your deck to add this card to your deck.)","storytitle":"Xianyun: They Call Her Cloud Retainer","storytext":"\"Stray clouds, converge.\"","source":"Reward for inviting Xianyun to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Thirona's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"At the end of each of the next 3 Rounds, add 1 super awesome Event Card beloved by Melusines to your Hand.","descriptionraw":"At the end of each of the next 3 Rounds, add 1 super awesome Event Card beloved by Melusines to your Hand.","descriptionreplaced":"At the end of each of the next 3 Rounds, add 1 super awesome Event Card beloved by Melusines to your Hand.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Thunder and Eternity","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Convert all your Elemental Dice to Omni Element.\n(You must have at least 2 Inazuman characters in your deck to add this card to your deck.)","descriptionraw":"Convert all your Elemental Dice to $[K411].\\n(You must have at least 2 {SPRITE_PRESET#3403}Inazuman characters in your deck to add this card to your deck.)","descriptionreplaced":"Convert all your Elemental Dice to <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n(You must have at least 2 {SPRITE_PRESET#3403}Inazuman characters in your deck to add this card to your deck.)","storytitle":"Dream of Evanescent Eternity","storytext":"\"It once promised its people a dream: the never-changing 'eternity.'\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Thundering Fury","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Plume of the Stormy Skies: Thundering Fury","storytext":"\"Then I shall sing you another tune — when you come again with thunder and rain!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Thundering Penance","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Keqing, equip this card.\nAfter Keqing equips this card, immediately use Stellar Restoration once.\nWhen your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects:\nStarting Duration (Rounds) +1, Electro DMG dealt by the attached character +1.\n(You must have Keqing in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1403]</color>, equip this card.\\nAfter $[A1403] equips this card, immediately use <color=#FFD780FF>$[S14032]</color> once.\\nWhen your $[A1403], who has this card equipped, creates an <color=#FFFFFFFF>$[C114032]</color>, it will have the following effects:\\nStarting $[K4] +1, $[K104] dealt by the attached character +1.\\n(You must have $[A1403] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Keqing</color>, equip this card.\\nAfter Keqing equips this card, immediately use <color=#FFD780FF>Stellar Restoration</color> once.\\nWhen your Keqing, who has this card equipped, creates an <color=#FFFFFFFF>Electro Elemental Infusion</color>, it will have the following effects:\\nStarting <color=#FFFFFFFF>Duration (Rounds)</color> +1, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt by the attached character +1.\\n(You must have Keqing in your deck to add this card to your deck.)","storytitle":"Keqing: Thundering Penance","storytext":"As long as you're not actually cheating, this is just the name of a card.","source":"Reward for inviting Keqing to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Thundering Poise","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Stilling Calamity: Thundering Poise","storytext":"\"...Tianqiu once played host to a Yaksha, four-armed and mighty.\"\n\"He came to The Chasm from afar, to the praises of the tribes.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Thunder Summoner's Crown","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Lightning and Rain: Thunder Summoner's Crown","storytext":"\"The song pierced the storm's low hum, ripped through the clouds, and bestowed upon it, light.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When played: Comes with 2 Transmutation Materials. If your deck originally includes at least 6 Artifact cards, you will randomly also draw 1 Artifact Card from your deck.\nEnd Phase: This card will gain 1 Transmutation Material.\nWhen playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When played: </color>Comes with 2 <color=#FFFFFFFF>Transmutation Materials</color>. If your deck originally includes at least 6 {SPRITE_PRESET#3004}Artifact cards, you will randomly also draw 1 {SPRITE_PRESET#3004}Artifact Card from your deck.\\n<color=#FFFFFFFF>End Phase:</color> This card will gain 1 <color=#FFFFFFFF>Transmutation Material</color>.\\n<color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact Card:</color> If possible, spend <color=#FFFFFFFF>Transmutation Materials</color> equal to the total cost of the {SPRITE_PRESET#3004}Artifact and equip this {SPRITE_PRESET#3004}Artifact for free. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When played: </color>Comes with 2 <color=#FFFFFFFF>Transmutation Materials</color>. If your deck originally includes at least 6 {SPRITE_PRESET#3004}Artifact cards, you will randomly also draw 1 {SPRITE_PRESET#3004}Artifact Card from your deck.\\n<color=#FFFFFFFF>End Phase:</color> This card will gain 1 <color=#FFFFFFFF>Transmutation Material</color>.\\n<color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact Card:</color> If possible, spend <color=#FFFFFFFF>Transmutation Materials</color> equal to the total cost of the {SPRITE_PRESET#3004}Artifact and equip this {SPRITE_PRESET#3004}Artifact for free. (Once per Round)","storytitle":"Timaeus, Scholar of Alchemy","storytext":"\"Hello there... Oh, you'd like to use the Crafting Bench? Sure, be my guest.\"","source":"Reward for accepting Timaeus' Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"Triggers automatically once per Round: This card gains 1 Pigeon. When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1.","descriptionraw":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> This card gains 1 <color=#FFFFFFFF>Pigeon</color>. When this card gains 3 <color=#FFFFFFFF>Pigeons</color>, discard this card, then draw 1 card and create $[K411] ×1.","descriptionreplaced":"<color=#FFFFFFFF>Triggers automatically once per Round:</color> This card gains 1 <color=#FFFFFFFF>Pigeon</color>. When this card gains 3 <color=#FFFFFFFF>Pigeons</color>, discard this card, then draw 1 card and create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×1.","storytitle":"\"Pure Patience\" Timmie","storytext":"\"Will pigeons that have flown away come back?\"","source":"Reward for accepting Timmie's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tomb of the Eternal Flow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nAfter this character takes DMG or is healed: If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Tome of the Eternal Flow","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nAfter this character takes DMG or is healed: If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Aeon Wave: Tome of the Eternal Flow","storytext":"\"...For if the harbinger of the apocalypse would indeed one day arrive, the flood would wash everything away.\"\n\"And we would fight with both duty and joy in our hearts, just as the goddess had found empathy for us in hers.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Topyas's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Draw 2 cards. Both sides gain the following effect: \"After you play a card this Round, randomly Discard 1 card or draw 1 card.\"","descriptionraw":"Draw 2 cards. Both sides gain the following effect: \"After you play a card this Round, randomly $[K56] 1 card or draw 1 card.\"","descriptionreplaced":"Draw 2 cards. Both sides gain the following effect: \"After you play a card this Round, randomly <color=#FFFFFFFF>Discard</color> 1 card or draw 1 card.\"","playcost":[]},"tossup":{"id":332003,"name":"Toss-Up","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Select any Elemental Dice to reroll. Can reroll 2 times.","descriptionraw":"Select any Elemental Dice to <color=#FFFFFFFF>reroll</color>. Can reroll 2 times.","descriptionreplaced":"Select any Elemental Dice to <color=#FFFFFFFF>reroll</color>. Can reroll 2 times.","storytitle":"Toss-Up","storytext":"Before the dice are thrown, none can know their own destiny.","source":"Reward for meeting the Player Manual's requirements","playcost":[]},"towardweakness":{"id":214111,"name":"To Ward Weakness","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Kuki Shinobu, equip this card.\nAfter Kuki Shinobu equips this card, immediately use Gyoei Narukami Kariyama Rite once.\nWhen Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\nIf Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.\n(You must have Kuki Shinobu in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1411]</color>, equip this card.\\nAfter $[A1411] equips this card, immediately use <color=#FFD780FF>$[S14113]</color> once.\\nWhen $[A1411], who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\\nIf $[A1411], who has this card equipped, does not have more than 5 HP, deal +1 DMG.\\n(You must have $[A1411] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Kuki Shinobu</color>, equip this card.\\nAfter Kuki Shinobu equips this card, immediately use <color=#FFD780FF>Gyoei Narukami Kariyama Rite</color> once.\\nWhen Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\\nIf Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.\\n(You must have Kuki Shinobu in your deck to add this card to your deck.)","storytitle":"Kuki Shinobu: To Ward Weakness","storytext":"\"Lightning... purifies!\"","source":"Reward for inviting Kuki Shinobu to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Transcendent Automaton","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Maguu Kenki, equip this card.\nAfter Maguu Kenki equips this card, immediately use Blustering Blade once.\nAfter your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault.\n(You must have Maguu Kenki in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A2501]</color>, equip this card.\\nAfter $[A2501] equips this card, immediately use <color=#FFD780FF>$[S25012]</color> once.\\nAfter your $[A2501], who has this card equipped, uses <color=#FFFFFFFF>$[S25012]</color>, you will switch to your next character. You will switch to your previous character when your $[A2501], who has this card equipped, uses <color=#FFFFFFFF>$[S25013]</color>.\\n(You must have $[A2501] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Maguu Kenki</color>, equip this card.\\nAfter Maguu Kenki equips this card, immediately use <color=#FFD780FF>Blustering Blade</color> once.\\nAfter your Maguu Kenki, who has this card equipped, uses <color=#FFFFFFFF>Blustering Blade</color>, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses <color=#FFFFFFFF>Frosty Assault</color>.\\n(You must have Maguu Kenki in your deck to add this card to your deck.)","storytitle":"Marionette Swordmaster","storytext":"That unerring strike has been delivered countless times.","source":"Reward for accepting the Tavern Challenge against Maguu Kenki at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Transfiguring Flame","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"After any character triggers a Burning reaction: Create 1 Omni Element.","descriptionraw":"<color=#FFFFFFFF>After any character triggers a Burning reaction:</color> Create 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>After any character triggers a Burning reaction:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Traveler's Handy Sword","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Weapon","Sword"],"description":"The character deals +1 DMG.\n(Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3205}Sword Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Traveler's Companion: Traveler's Handy Sword","storytext":"A handy steel sword that contains all manner of useful items in its sheath.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Traveler's Handy Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Weapon","Sword","Automaton Card"],"description":"ATK +2. When the battle begins: Max HP +8.","descriptionraw":"ATK +2. When the battle begins: Max HP +8.","descriptionreplaced":"ATK +2. When the battle begins: Max HP +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Traveling Doctor's Handkerchief","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Heal all your characters for 1 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Heal all your characters for 1 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Medical Practice: Traveling Doctor's Handkerchief","storytext":"\"Come sun or rain, nothing could stay the traveling doctor's steps.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Traveling Doctor's Handkerchief","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached uses an Elemental Burst: Heal all of your characters for 2 HP.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses an Elemental Burst:</color> Heal all of your characters for 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses an Elemental Burst:</color> Heal all of your characters for 2 HP.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Treasure-Seeking Seelie","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"After your character uses a skill: This card will accumulate 1 Treasure Clue.\nIf this card has stored 3 Treasure Clues, then discard this card and draw 3 cards.","descriptionraw":"<color=#FFFFFFFF>After your character uses a skill:</color> This card will accumulate 1 <color=#FFFFFFFF>Treasure Clue</color>.\\nIf this card has stored 3 <color=#FFFFFFFF>Treasure Clues</color>, then discard this card and draw 3 cards.","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a skill:</color> This card will accumulate 1 <color=#FFFFFFFF>Treasure Clue</color>.\\nIf this card has stored 3 <color=#FFFFFFFF>Treasure Clues</color>, then discard this card and draw 3 cards.","storytitle":"Revelation's Potential: Treasure-Seeking Seelie","storytext":"Strange Seelie capable of guiding people toward treasure. Legend has it that some individuals know how to communicate with these Seelie...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tubby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When playing a Location Support Card: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice. (Once per Round)","storytitle":"\"Rain Calmer\" Tubby","storytext":"\"Steeping a pot of tea, watching over the abode, accompanying the Traveler and Paimon to await the arrival of Ping and the others, watching the cloud-filled sky. These days of not having to concern myself with matters of adeptal import truly are ones of leisure...\"\n\"Oh! Oh dear, I must have fallen asleep again. It's a good thing that no one noticed...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah's Remembrance","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Weapon","Catalyst"],"description":"The character deals +1 DMG.\nWhen the character uses a Charged Attack: Spend 1 less Unaligned Element. (Can be triggered up to twice per Round)\n(Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a $[K51]:</color> Spend 1 less $[K309]. (Can be triggered up to twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a <color=#FFFFFFFF>Charged Attack</color>:</color> Spend 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>. (Can be triggered up to twice per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3201}Catalyst Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Bygone Azure Teardrop: Tulaytullah's Remembrance","storytext":"\"In the end, all people, good or evil, will find themselves ground beneath the wheels of fate, and the sapphire city would fade, dissipating like tears beneath the scorching sun.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Turn Control","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Yelan, equip this card.\nAfter Yelan equips this card, immediately use Lingering Lifeline once.\nRoll Phase: If Yelan, who has this card equipped, is on the field, 1 Elemental Dice will be rolled as Omni Element for each Elemental Type in your party. (Max 3)\n(You must have Yelan in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1209]</color>, equip this card.\\nAfter $[A1209] equips this card, immediately use <color=#FFD780FF>$[S12092]</color> once.\\nRoll Phase: If $[A1209], who has this card equipped, is on the field, 1 Elemental Dice will be rolled as $[K411] for each Elemental Type in your party. (Max 3)\\n(You must have $[A1209] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Yelan</color>, equip this card.\\nAfter Yelan equips this card, immediately use <color=#FFD780FF>Lingering Lifeline</color> once.\\nRoll Phase: If Yelan, who has this card equipped, is on the field, 1 Elemental Dice will be rolled as <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> for each Elemental Type in your party. (Max 3)\\n(You must have Yelan in your deck to add this card to your deck.)","storytitle":"Yelan: Turn Control","storytext":"\"Things are about to get dicey.\"","source":"Reward for inviting Yelan to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Ultimate Overlord's Mega Magic Sword\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 Support.\nIf this card's Support value is at least 2/4/8, then the Character will deal +1/2/3 DMG.\n(Only Claymore Characters can equip this. A character can only equip 1 Weapon.)","descriptionraw":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 <color=#FFFFFFFF>Support</color>.\\nIf this card's <color=#FFFFFFFF>Support</color> value is at least 2/4/8, then the <color=#FFFFFFFF>Character will deal +1/2/3 DMG</color>.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can only equip 1 {SPRITE_PRESET#3003}Weapon.)","descriptionreplaced":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 <color=#FFFFFFFF>Support</color>.\\nIf this card's <color=#FFFFFFFF>Support</color> value is at least 2/4/8, then the <color=#FFFFFFFF>Character will deal +1/2/3 DMG</color>.\\n(Only <color=#FFFFFFFF>{SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can only equip 1 {SPRITE_PRESET#3003}Weapon.)","storytitle":"Melussistance! \"Ultimate Overlord's Mega Magic Sword\"","storytext":"\"... Uh, what? A cheap cardboard claymore? No, no, no, this is... Well, it's... the Ultimate Overlord's Mega Magic Sword, once used to triumph over the Crab Emperor!\"\nAfter some discussion, the Melusines reached a consensus. This, the mightiest sword in Merusea Village, that had shone so illustriously in the shadowed mists of the past, should be given to an unparalleled hero, as a memorial to their friendship.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Ultimate Surfing Buddy!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Can only be played when there are at least a total of 2 Summons on the field (Both sides' Summons count): Randomly triggers an End Phase effect of one of your and the opponent's Summons.","descriptionraw":"<color=#FFFFFFFF>Can only be played when there are at least a total of 2 Summons on the field (Both sides' Summons count):</color> Randomly triggers an End Phase effect of one of your and the opponent's Summons.","descriptionreplaced":"<color=#FFFFFFFF>Can only be played when there are at least a total of 2 Summons on the field (Both sides' Summons count):</color> Randomly triggers an End Phase effect of one of your and the opponent's Summons.","storytitle":"Ultimate Surfing Buddy!","storytext":"\"Just find yourself a good swell, pick up a suitable surfboard, and you too can experience the joys of surfing whenever you want!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Undersea Treasure","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 1 random Basic Elemental Die and heal your active character for 1 HP. (Each character can receive healing from this effect once per Round)","descriptionraw":"Create 1 random Basic Elemental Die and heal your active character for 1 HP. (Each character can receive healing from this effect once per Round)","descriptionreplaced":"Create 1 random Basic Elemental Die and heal your active character for 1 HP. (Each character can receive healing from this effect once per Round)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Underwater Treasure Hunt","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 6 Undersea Treasure and place them into your deck at random.","descriptionraw":"Create 6 <color=#FFFFFFFF>$[K2003]</color> and place them into your deck at random.","descriptionreplaced":"Create 6 <color=#FFFFFFFF>Undersea Treasure</color> and place them into your deck at random.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Underwater Treasure Hunt","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Create 6 Undersea Treasure and place them into your deck at random.","descriptionraw":"Create 6 <color=#FFFFFFFF>$[K2003]</color> and place them into your deck at random.","descriptionreplaced":"Create 6 <color=#FFFFFFFF>Undersea Treasure</color> and place them into your deck at random.","storytitle":"Underwater Treasure Hunt","storytext":"Beryl Conches, Lumitoiles, and the occasional treasure chest hidden within a shell...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Undisclosed Distribution Channels","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Navia, equip this card.\nAfter Navia equips this card, immediately use Ceremonial Crystalshot once.\nAfter your Navia, who has this card equipped, uses a Skill: Draw 2 Crystal Shrapnel cards. (Once per Round)\n(You must have Navia in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1608]</color>, equip this card.\\nAfter $[A1608] equips this card, immediately use <color=#FFD780FF>$[S16082]</color> once.\\nAfter your $[A1608], who has this card equipped, uses a Skill: Draw 2 <color=#FFFFFFFF>$[C116081]</color> cards. (Once per Round)\\n(You must have $[A1608] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Navia</color>, equip this card.\\nAfter Navia equips this card, immediately use <color=#FFD780FF>Ceremonial Crystalshot</color> once.\\nAfter your Navia, who has this card equipped, uses a Skill: Draw 2 <color=#FFFFFFFF>Crystal Shrapnel</color> cards. (Once per Round)\\n(You must have Navia in your deck to add this card to your deck.)","storytitle":"Navia: Undisclosed Distribution Channels","storytext":"\"Where'd that come from!?\"","source":"Reward for inviting Navia to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Undivided Heart","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Ganyu, equip this card.\nAfter Ganyu equips this card, immediately use Frostflake Arrow once.\nWhen your Ganyu, who has this card equipped, uses Frostflake Arrow: If this Skill has been used before during this match, the Piercing DMG dealt to all opposing characters on standby is changed to 3.\n(You must have Ganyu in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1101]</color>, equip this card.\\nAfter $[A1101] equips this card, immediately use <color=#FFD780FF>$[S11013]</color> once.\\nWhen your $[A1101], who has this card equipped, uses <color=#FFFFFFFF>$[S11013]</color>: If this Skill has been used before during this match, the $[K5] dealt to all opposing characters on standby is changed to 3.\\n(You must have $[A1101] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Ganyu</color>, equip this card.\\nAfter Ganyu equips this card, immediately use <color=#FFD780FF>Frostflake Arrow</color> once.\\nWhen your Ganyu, who has this card equipped, uses <color=#FFFFFFFF>Frostflake Arrow</color>: If this Skill has been used before during this match, the <color=#FFFFFFFF>Piercing DMG</color> dealt to all opposing characters on standby is changed to 3.\\n(You must have Ganyu in your deck to add this card to your deck.)","storytitle":"Ganyu: Undivided Heart","storytext":"First the arrow strikes, and then it turns to frost.","source":"Reward for inviting Ganyu to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Collect up to 2 unused Elemental Dice.\nWhen the Action Phase begins: Reclaim the dice you collected using this card.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Collect up to 2 unused Elemental Dice.\\n<color=#FFFFFFFF>When the Action Phase begins:</color> Reclaim the dice you collected using this card.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Collect up to 2 unused Elemental Dice.\\n<color=#FFFFFFFF>When the Action Phase begins:</color> Reclaim the dice you collected using this card.","storytitle":"Abidance of the Forested Path","storytext":"\"Enter the memories of the trees in the forest, descend into seedbeds sprouting the dreams of slumbering leaves, and dive into a world free of woes.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Vanguard's Coordinated Tactics","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"tagstext":["Talent"],"description":"You can only play this card if your party consists of only Pyro and Electro characters: Equip this card to Chevreuse.\nWhen Chevreuse, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of Pyro DMG or Electro DMG dealt +1. (Including Pyro DMG or Electro DMG dealt through Swirl reactions)\n(You must have Chevreuse in your deck to add this card to your deck)","descriptionraw":"<color=#FFFFFFFF>You can only play this card if your party consists of only <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color> and <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color> characters:</color> Equip this card to <color=#FFFFFFFF>$[A1313]</color>.\\nWhen <color=#FFFFFFFF>$[A1313]</color>, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of $[K103] or $[K104] dealt +1. (Including $[K103] or $[K104] dealt through Swirl reactions)\\n(You must have $[A1313] in your deck to add this card to your deck)","descriptionreplaced":"<color=#FFFFFFFF>You can only play this card if your party consists of only <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color> and <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color> characters:</color> Equip this card to <color=#FFFFFFFF>Chevreuse</color>.\\nWhen <color=#FFFFFFFF>Chevreuse</color>, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt +1. (Including {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt through Swirl reactions)\\n(You must have Chevreuse in your deck to add this card to your deck)","storytitle":"Chevreuse: Vanguard's Coordinated Tactics","storytext":"\"The Special Security and Surveillance Patrol deals with a whole host of heinous crimes and dangerous criminals. As such, the methods we employ to enforce the law can be a bit on the... harsher side.\"","source":"Reward for inviting Chevreuse to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Vermillion Hereafter","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round)\nAfter a character is switched to the active character: During this Round, character deals +1 Normal Attack DMG.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 Normal Attack DMG.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 Normal Attack DMG.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Masked Twilight: Vermillion Hereafter","storytext":"\"Do you not hear? The drums die in the north wind, the hero sinks into the vortex.\"\n\"Have you not seen? The Yaksha's battle for the dawn — alas for a life so spent.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Vermillion Hereafter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached uses an Elemental Burst: Take action 1 extra time, gain 1 Actions gain less Energy stack. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses an Elemental Burst:</color> Take action 1 extra time, gain 1 <color=#FFFFFFFF>$[C147]</color> stack. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses an Elemental Burst:</color> Take action 1 extra time, gain 1 <color=#FFFFFFFF>Actions gain less Energy</color> stack. (Once per Round)","playcost":[]},"veteransvisage":{"id":312023,"name":"Veteran's Visage","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After the character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.\nFirst Trigger: Create 1 Elemental Die of the character's Elemental Type.\nSecond Trigger: Draw 1 card.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After the character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of the character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After the character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of the character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Face of Glory: Veteran's Visage","storytext":"\"Yet even though the scars can be covered, the wounds laid on one's heart will not disappear.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Veteran's Visage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached takes DMG or is healed 3 times: ATK +1. (Max +3)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached takes DMG or is healed 3 times:</color> ATK +1. (Max +3)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached takes DMG or is healed 3 times:</color> ATK +1. (Max +3)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Vicious Ancient Battle","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane Legend"],"description":"The opposing active character loses 1 Energy.\n(Only one  \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionraw":"The opposing active character loses 1 $[K310].\\n(Only one {SPRITE_PRESET#3007} \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","descriptionreplaced":"The opposing active character loses 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(Only one {SPRITE_PRESET#3007} \"Arcane Legend\" card can be played per match. This card will be in your starting hand.)","storytitle":"Vicious Ancient Battle","storytext":"The god whom the people of Watatsumi Island once trusted fought a bitter battle against the ruler of Narukami...\nMusoujin Gorge, that yawning chasm in Yashiori Island, is the lasting scar of that conflict...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Virda's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Randomly add 2 Arcane Legend cards into your Hand and give both sides their Arcane Legend card usage opportunity back.","descriptionraw":"Randomly add 2 {SPRITE_PRESET#3007}Arcane Legend cards into your Hand and give both sides their {SPRITE_PRESET#3007}Arcane Legend card usage opportunity back.","descriptionreplaced":"Randomly add 2 {SPRITE_PRESET#3007}Arcane Legend cards into your Hand and give both sides their {SPRITE_PRESET#3007}Arcane Legend card usage opportunity back.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Viridescent Venerer","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo.\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Dream of Broken Leaves: Viridescent Venerer","storytext":"\"One day, in those boundless hunting grounds... we will meet again.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Verdant Winds: Viridescent Venerer's Diadem","storytext":"\"None could ever bestow a crown upon the queen of hunters, for only earth and heaven were higher than she.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Vortex Vanquisher","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\nWhen your active character is protected by a Shield Character Status or a Shield Combat Status, you deal +1 DMG.\nAfter the character uses an Elemental Skill: If you have a Combat Status that grants a Shield on your side, add 1 Shield point to that Combat Status. (Once per Round)\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nWhen your active character is protected by a $[K6] Character Status or a $[K6] Combat Status, you deal +1 DMG.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> If you have a Combat Status that grants a $[K6] on your side, add 1 $[K6] point to that Combat Status. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nWhen your active character is protected by a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Character Status or a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status, you deal +1 DMG.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> If you have a Combat Status that grants a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> on your side, add 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to that Combat Status. (Once per Round)\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Golden Majesty: Vortex Vanquisher","storytext":"Folklore spoke of a vast shadow entrenched in the depths of the ocean capable of swallowing passing warships...\nAt tale's end, they believe that Rex Lapis once wielded a spear that pierced the rainbow, pinning the churning vortex that had once terrorized the oceans in the center of the deep sea.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Vortex Vanquisher","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Weapon","Polearm","Automaton Card"],"description":"ATK +1. When the battle begins: Max HP +12.\nWhen this character becomes the active character: If your side has Shields, ATK +5 instead. (Once per Round)","descriptionraw":"ATK +1. When the battle begins: Max HP +12.\\n<color=#FFFFFFFF>When this character becomes the active character:</color> If your side has Shields, ATK +5 instead. (Once per Round)","descriptionreplaced":"ATK +1. When the battle begins: Max HP +12.\\n<color=#FFFFFFFF>When this character becomes the active character:</color> If your side has Shields, ATK +5 instead. (Once per Round)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Vourukasha's Glow","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Scions of the Khvarena: Vourukasha's Glow","storytext":"\"Many spirits dwell in the sea, and they carry the wishes of grass, tree, and dew, cleansing all filth.\nMany spirits dwell in the sea, and they sing of the three mothers — of verdure, of sweet dew, and of fresh flowers.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Vourukasha's Glow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artifact","Automaton Card"],"description":"After the character to which this is attached takes DMG: +4 Max HP. (Max 3 times)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached takes DMG:</color> +4 Max HP. (Max 3 times)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached takes DMG:</color> +4 Max HP. (Max 3 times)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When played: Comes with 2 Forging Billets. If your deck originally includes at least 3 different types of Weapons, you will randomly also draw 1 Weapon Card from your deck.\nEnd Phase: This card will gain 1 Forging Billet.\nWhen playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When played:</color> Comes with 2 <color=#FFFFFFFF>Forging Billets</color>. If your deck originally includes at least 3 different types of {SPRITE_PRESET#3003}Weapons, you will randomly also draw 1 {SPRITE_PRESET#3003}Weapon Card from your deck.\\n<color=#FFFFFFFF>End Phase:</color> This card will gain 1 <color=#FFFFFFFF>Forging Billet</color>.\\n<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon Card:</color> If possible, spend <color=#FFFFFFFF>Forging Billets</color> equal to the total cost of the {SPRITE_PRESET#3003}Weapon and equip this {SPRITE_PRESET#3003}Weapon for free. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Comes with 2 <color=#FFFFFFFF>Forging Billets</color>. If your deck originally includes at least 3 different types of {SPRITE_PRESET#3003}Weapons, you will randomly also draw 1 {SPRITE_PRESET#3003}Weapon Card from your deck.\\n<color=#FFFFFFFF>End Phase:</color> This card will gain 1 <color=#FFFFFFFF>Forging Billet</color>.\\n<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon Card:</color> If possible, spend <color=#FFFFFFFF>Forging Billets</color> equal to the total cost of the {SPRITE_PRESET#3003}Weapon and equip this {SPRITE_PRESET#3003}Weapon for free. (Once per Round)","storytitle":"Wagner, Blacksmith","storytext":"\"Smithing is not dependent on brute strength. You need the sweat on your brow from constant hard work, and perseverance stronger than the metals we forge!\"","source":"Reward for accepting Wagner's Adventure Challenge in the open world and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Wangshu Inn","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: Heal the most injured character on standby for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal the most injured character on standby for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal the most injured character on standby for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Dihua Vantage Point","storytext":"\"Folk stories also have it that even ones as august as the adepti sometimes bask in the moonlight here.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Water and Justice","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.\n(You must have at least 2 Fontaine characters in your deck to add this card to your deck.)","descriptionraw":"Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.\\n(You must have at least 2 {SPRITE_PRESET#3405}Fontaine characters in your deck to add this card to your deck.)","descriptionreplaced":"Distributes the HP of all your undefeated characters equally, and then heals all of them for 1 HP.\\n(You must have at least 2 {SPRITE_PRESET#3405}Fontaine characters in your deck to add this card to your deck.)","storytitle":"Dance of Justice","storytext":"\"'Existence' was Egeria's justice... and to me, justice is the 'continuation' of that existence.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Weeping Willow of the Lake","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_PLACE"],"tagstext":["Location"],"description":"End Phase: If your Hand has no more than 2 cards, draw 2 cards.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If your Hand has no more than 2 cards, draw 2 cards.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If your Hand has no more than 2 cards, draw 2 cards.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","storytitle":"Weeping Willow of the Lake","storytext":"In ancient times, the weeping willow of the lake was an object of reverence. All the water veins converge upon Erinnyes and the weeping willow flourishes or withers when the waters are sweet or bitter.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Wellspring of War-Lust","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Eula, equip this card.\nAfter Eula equips this card, immediately use Glacial Illumination once.\nWhen your Eula, who has this card equipped, uses Icetide Vortex, this will generate 1 more Zeal stack for Lightfall Sword.\n(You must have Eula in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1106]</color>, equip this card.\\nAfter $[A1106] equips this card, immediately use <color=#FFD780FF>$[S11063]</color> once.\\nWhen your $[A1106], who has this card equipped, uses <color=#FFFFFFFF>$[S11062]</color>, this will generate 1 more <color=#FFFFFFFF>Zeal</color> stack for <color=#FFFFFFFF>$[C111062]</color>.\\n(You must have $[A1106] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Eula</color>, equip this card.\\nAfter Eula equips this card, immediately use <color=#FFD780FF>Glacial Illumination</color> once.\\nWhen your Eula, who has this card equipped, uses <color=#FFFFFFFF>Icetide Vortex</color>, this will generate 1 more <color=#FFFFFFFF>Zeal</color> stack for <color=#FFFFFFFF>Lightfall Sword</color>.\\n(You must have Eula in your deck to add this card to your deck.)","storytitle":"Eula: Wellspring of War-Lust","storytext":"Flood of frost will ensure that vengeance is mine.","source":"Reward for inviting Eula to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"When the Crane Returned","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"The next time you use a Skill: Switch your next character in to be the active character.","descriptionraw":"<color=#FFFFFFFF>The next time you use a Skill:</color> Switch your next character in to be the active character.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use a Skill:</color> Switch your next character in to be the active character.","storytitle":"When the Crane Returned","storytext":"\"The crane once returned, and once, she was spurned, she turned, and left alone; now, she might be found, with friends all around, to whom she is bound — a home.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"When the Crane Returned","cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":["GCG_TAG_ABC"],"tagstext":["Automaton Card"],"description":"After the target character uses a Skill: Switch to your next character.","descriptionraw":"<color=#FFFFFFFF>After the target character uses a Skill:</color> Switch to your next character.","descriptionreplaced":"<color=#FFFFFFFF>After the target character uses a Skill:</color> Switch to your next character.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Where Is the Unseen Razor?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"Return a Weapon card equipped by your character to your Hand.\nDuring this Round, the next time you play a Weapon card: Spend 2 less Elemental Dice.","descriptionraw":"Return a {SPRITE_PRESET#3003}Weapon card equipped by your character to your Hand.\\n<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.","descriptionreplaced":"Return a {SPRITE_PRESET#3003}Weapon card equipped by your character to your Hand.\\n<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.","storytitle":"Where Is the Unseen Razor?","storytext":"The origins of this Branch Master of the Adventurers' Guild are shrouded in mystery, yet she keeps looking for clues about the sword, constantly challenging powerful enemies along the way...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"White Iron Greatsword","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Mourning Silver Snow: White Iron Greatsword","storytext":"A lightweight greatsword made of white iron with a silver sheen.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"White Iron Greatsword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Weapon","Claymore","Automaton Card"],"description":"ATK +4.","descriptionraw":"ATK +4.","descriptionreplaced":"ATK +4.","playcost":[]},"whitetassel":{"id":311401,"name":"White Tassel","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Weapon","Polearm"],"description":"The character deals +1 DMG.\n(Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3204}Polearm Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Ardent Argent: White Tassel","storytext":"A standard-issue weapon of the Millelith soldiers. It has a sturdy shaft and sharp spearhead. It's a reliable weapon.","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"White Tassel","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Weapon","Polearm","Automaton Card"],"description":"ATK +2. When the battle begins: Max HP +8.","descriptionraw":"ATK +2. When the battle begins: Max HP +8.","descriptionreplaced":"ATK +2. When the battle begins: Max HP +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Wind and Freedom","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Event Card","tags":[],"tagstext":[],"description":"During this turn, after one of your characters uses a Skill: Switch your next character in to be the active character.\n(You must have at least 2 characters from Mondstadt in your deck to add this card to your deck.)","descriptionraw":"<color=#FFFFFFFF>During this turn, after one of your characters uses a Skill:</color> Switch your next character in to be the active character.\\n(You must have at least 2 characters from {SPRITE_PRESET#3401}Mondstadt in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>During this turn, after one of your characters uses a Skill:</color> Switch your next character in to be the active character.\\n(You must have at least 2 characters from {SPRITE_PRESET#3401}Mondstadt in your deck to add this card to your deck.)","storytitle":"Verse of Unchained Happenings","storytext":"\"Someday, the winds will blow towards a brighter future.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Wine-Stained Tricorne","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Sunken Dreams of Yore: Wine-Stained Tricorne","storytext":"\"The wine-sodden sea hat was thrust by a storm into the sky, and then carried away on the roiling waves, while those fated to lose their homelands engaged in battles bereft of hope and want.\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Wishes Unnumbered","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talent","Combat Action"],"description":"Combat Action: When your active character is Raiden Shogun, equip this card.\nAfter Raiden Shogun equips this card, immediately use Secret Art: Musou Shinsetsu once.\nWhen your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu: It will deal +1 additional DMG for every point of Resolve consumed.\n(You must have Raiden Shogun in your deck to add this card to your deck.)","descriptionraw":"$[K1]: When your active character is <color=#FFFFFFFF>$[A1407]</color>, equip this card.\\nAfter $[A1407] equips this card, immediately use <color=#FFD780FF>$[S14073]</color> once.\\nWhen your $[A1407], who has this card equipped, uses <color=#FFFFFFFF>$[S14073]</color>: It will deal +1 additional DMG for every point of <color=#FFFFFFFF>Resolve</color> consumed.\\n(You must have $[A1407] in your deck to add this card to your deck.)","descriptionreplaced":"<color=#FFFFFFFF>Combat Action</color>: When your active character is <color=#FFFFFFFF>Raiden Shogun</color>, equip this card.\\nAfter Raiden Shogun equips this card, immediately use <color=#FFD780FF>Secret Art: Musou Shinsetsu</color> once.\\nWhen your Raiden Shogun, who has this card equipped, uses <color=#FFFFFFFF>Secret Art: Musou Shinsetsu</color>: It will deal +1 additional DMG for every point of <color=#FFFFFFFF>Resolve</color> consumed.\\n(You must have Raiden Shogun in your deck to add this card to your deck.)","storytitle":"Raiden Shogun: Wishes Unnumbered","storytext":"Shine down, baleful omen!","source":"Reward for inviting the Raiden Shogun to a duel at The Cat's Tail and achieving all corresponding challenge objectives","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Witch's Scorching Hat","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artifact"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)\n(A character can equip a maximum of 1 Artifact)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n(A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)","storytitle":"Ashen Lament: Witch's Scorching Hat","storytext":"\"...You ashes who dance so wildly, answer me — why have you taken all that I love?\"","source":"Obtained from the initial deck","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Start with 4 Candle of Life points.\nWhen your character uses a Skill: Remove 1 Candle of Life point.\nOnce all Candle of Life points are depleted, the opposing duelist loses the match.","descriptionraw":"Start with 4 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","descriptionreplaced":"Start with 4 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Start with 5 Candle of Life points.\nWhen your character uses a Skill: Remove 1 Candle of Life point.\nOnce all Candle of Life points are depleted, the opposing duelist loses the match.","descriptionraw":"Start with 5 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","descriptionreplaced":"Start with 5 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Start with 4 Candle of Life points.\nWhen your character uses a Skill: Remove 1 Candle of Life point.\nOnce all Candle of Life points are depleted, the opposing duelist loses the match.","descriptionraw":"Start with 4 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","descriptionreplaced":"Start with 4 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"Start with 6 Candle of Life points.\nWhen your character uses a Skill: Remove 1 Candle of Life point.\nOnce all Candle of Life points are depleted, the opposing duelist loses the match.","descriptionraw":"Start with 6 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","descriptionreplaced":"Start with 6 Candle of Life points.\\n<color=#FFFFFFFF>When your character uses a Skill:</color> Remove 1 Candle of Life point.\\n<color=#FFFFFFFF>Once all Candle of Life points are depleted, the opposing duelist loses the match.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Wolf's Gravestone","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Weapon","Claymore"],"description":"The character deals +1 DMG.\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6.\n(Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6.\\n(<color=#FFFFFFFF>Only {SPRITE_PRESET#3203}Claymore Characters</color> can equip this. A character can equip a maximum of 1 {SPRITE_PRESET#3003}Weapon)","storytitle":"Mountain Trail: Wolf's Gravestone","storytext":"A longsword said to have been used by the knight of the north wind. It became endowed with legendary power owing to his friendship with the wolves.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Xenochromatic Hunter's Ray","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Fontemer Water Blades\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Fontemer Water Blades\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Xenochromatic Hunter's Ray: Fontemer Water Blades","storytext":"Among the Fontemer Aberrants, there are certain strange \"Xenochromatic\" lifeforms. It is said that these are not actually living creatures, but rather spirits from the ocean that have neither taken physical form nor swallowed bait. They are said to bestow blessings upon those accepted by the Fontemer as well as those that are able to control it.\nThe Xenochromatic Hunter's Ray's Ability allows the wielder to release Fontemer Water Blades that are long and sharp.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When playing a Food Event Card: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3101}Food Event Card:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When playing a {SPRITE_PRESET#3101}Food Event Card:</color> Spend 2 less Elemental Dice. (Once per Round)","storytitle":"Fulfillment First: Xudong","storytext":"\"Hmm? A problem. Agh. We can deal with it after we finish eating.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":["GCG_TAG_ALLY"],"tagstext":["Companion"],"description":"When playing an Artifact card: Spend 1 less Elemental Die. If two of your characters on the field already have an equipped Artifact, you additionally spend 1 less Elemental Die (Once per Round).","descriptionraw":"<color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die. If two of your characters on the field already have an equipped {SPRITE_PRESET#3004}Artifact, you additionally spend 1 less Elemental Die (Once per Round).","descriptionreplaced":"<color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die. If two of your characters on the field already have an equipped {SPRITE_PRESET#3004}Artifact, you additionally spend 1 less Elemental Die (Once per Round).","storytitle":"Art of Lacquerwater: Yayoi Nanatsuki","storytext":"\"If my skill can reach that apex, I am sure that my lacquerware will bear out the pattern of the truth...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"tagstext":["Technique"],"description":"Technique: Artful Grapple\nUsage(s): 2\n(A character can only equip 1 Technique at a time)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Artful Grapple\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)","storytitle":"Yumkasaurus: Artful Grapple","storytext":"Yumkasaurs are extremely skilled at latching onto heavy objects, then pulling themselves forward to move with great rapidity. They're also a great way to retrieve items from afar...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Zero Hour Invokation: All-Out Aggression","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Support Card","tags":[],"tagstext":[],"description":"When Action Phase begins: All your characters gain 2 Energy.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> All your characters gain 2 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> All your characters gain 2 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Adept","description":"There is no conundrum you cannot solve, nothing beyond your power to do. We salute you!","descriptionraw":"There is no conundrum you cannot solve, nothing beyond your power to do. We salute you!","source":"Reward for completing all objectives in the 4th match of the TCG Player's Manual","rarity":3},"amethystlump":{"id":113,"name":"Amethyst Lump","description":"Adapting to where you are is also a form of wisdom.","descriptionraw":"Adapting to where you are is also a form of wisdom.","source":"Purchased at the Card Shop","rarity":3},"cecilia":{"id":118,"name":"Cecilia","description":"Are those who have the breeze and the dew for company the only ones who may enjoy the dawn's first light?","descriptionraw":"Are those who have the breeze and the dew for company the only ones who may enjoy the dawn's first light?","source":"Purchased at the Card Shop","rarity":3},"crystalchunk":{"id":111,"name":"Crystal Chunk","description":"If well-honed, suitable material can truly show its quality.","descriptionraw":"If well-honed, suitable material can truly show its quality.","source":"Purchased at the Card Shop","rarity":3},"dandelionseed":{"id":117,"name":"Dandelion Seed","description":"Hope and patience are close companions.","descriptionraw":"Hope and patience are close companions.","source":"Purchased at the Card Shop","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium","description":"If only all battles could be fought on the tabletop...","descriptionraw":"If only all battles could be fought on the tabletop...","source":"Purchased at the Card Shop","rarity":3},"dragonspinecrown":{"id":126,"name":"Dragonspine: Crown","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nThe splendor of Dragonspine at daybreak, as the symbol of a duelist, symbolizes the \"summit\" of their skill...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nThe splendor of Dragonspine at daybreak, as the symbol of a duelist, symbolizes the \"summit\" of their skill...","rarity":3},"dragonspinetraces":{"id":125,"name":"Dragonspine: Traces","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nSilent Dragonspine under the starry night is one of the highest goals and most dangerous places for an adventurer to conquer.","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nSilent Dragonspine under the starry night is one of the highest goals and most dangerous places for an adventurer to conquer.","rarity":3},"electrocrystal":{"id":116,"name":"Electro Crystal","description":"Will aggressive methods be of any use? This is not the only thing balanced on a hair trigger!","descriptionraw":"Will aggressive methods be of any use? This is not the only thing balanced on a hair trigger!","source":"Purchased at the Card Shop","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya: Crown","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nThe radiance of the Dainichi Mikoshi is the most dazzling sight within Enkanomiya. After overcoming hidden perils, duelists, like a brilliant light beneath the ocean's depths, will find their path forward, no matter the obstacles they face...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nThe radiance of the Dainichi Mikoshi is the most dazzling sight within Enkanomiya. After overcoming hidden perils, duelists, like a brilliant light beneath the ocean's depths, will find their path forward, no matter the obstacles they face...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Evernight","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nDevious dangers lie in wait in the shroud of evernight. Hidden perils yet to be unveiled lurk in the path of duelists...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nDevious dangers lie in wait in the shroud of evernight. Hidden perils yet to be unveiled lurk in the path of duelists...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Flaming Flower Stamen","description":"\"My duelist's soul is aflame!\"","descriptionraw":"\"My duelist's soul is aflame!\"","source":"Purchased at the Card Shop","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Refreshing Fonta, a Font of Refreshment!\"","descriptionraw":"\"Refreshing Fonta, a Font of Refreshment!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"One must remember the various \"systems\" of card games by heart, before they can nimbly utilize the \"rules\" reasonably to put on a most spectacular \"performance.\"","descriptionraw":"One must remember the various \"systems\" of card games by heart, before they can nimbly utilize the \"rules\" reasonably to put on a most spectacular \"performance.\"","source":"Fontaine Reputation Level Reward","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Sweet Sakura","description":"\"Refreshing Fonta, a Font of Refreshment!\"\nSpecially flavored Fonta, said to use Inazuman Sakura Blooms as an ingredient. When used as the theme for a Card Back, it seems to evoke the scenery of the land of thunder and lightning...","descriptionraw":"\"Refreshing Fonta, a Font of Refreshment!\"\\nSpecially flavored Fonta, said to use Inazuman Sakura Blooms as an ingredient. When used as the theme for a Card Back, it seems to evoke the scenery of the land of thunder and lightning...","rarity":3},"glazelily":{"id":119,"name":"Glaze Lily","description":"The ancient tales of mortal realms have passed away. Now, only the fragrant name of the flowers remains.","descriptionraw":"The ancient tales of mortal realms have passed away. Now, only the fragrant name of the flowers remains.","source":"Purchased at the Card Shop","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"But an instant there is, for cards to be played. Play swiftly enough, and even transience itself shall fall before you.","descriptionraw":"But an instant there is, for cards to be played. Play swiftly enough, and even transience itself shall fall before you.","source":"Reward for reaching Player Level 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Lazurite Swirl","description":"A special card back customized by the renowned artist Calx.\n\"Like the Dragon of the East, stretch your wings more freely on this battlefield of cards!\"","descriptionraw":"A special card back customized by the renowned artist Calx.\\n\"Like the Dragon of the East, stretch your wings more freely on this battlefield of cards!\"","source":"Purchased at the Card Shop","rarity":3},"legend":{"id":109,"name":"Legend","description":"You have come far indeed to become a Legend, but the road ahead is still long.","descriptionraw":"You have come far indeed to become a Legend, but the road ahead is still long.","source":"Reward for reaching Player Level 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Every journey must start with a first step. Build your deck with a steady hand, and steady shall the road to victory be.","descriptionraw":"Every journey must start with a first step. Build your deck with a steady hand, and steady shall the road to victory be.","source":"Reward for reaching Player Level 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Magical Crystal Chunk","description":"Time gives this value.","descriptionraw":"Time gives this value.","source":"Purchased at the Card Shop","rarity":3},"mistflowercorolla":{"id":115,"name":"Mist Flower Corolla","description":"\"To concede gracefully is your inevitable end.\"","descriptionraw":"\"To concede gracefully is your inevitable end.\"","source":"Purchased at the Card Shop","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Freedom is the first principle of cards.\nFreely you organize your deck, freely you choose your opponents, and freely you play your hand.\n...Or perhaps you might use that freedom to not play at all, and do something else with the cards you have in hand.","descriptionraw":"Freedom is the first principle of cards.\\nFreely you organize your deck, freely you choose your opponents, and freely you play your hand.\\n...Or perhaps you might use that freedom to not play at all, and do something else with the cards you have in hand.","source":"Reward for reaching Player Level 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"When it comes to contests, card games may be fought as fiercely as any. In the end, glory and triumph shall belong to those with not only courage, but strategy too.","descriptionraw":"When it comes to contests, card games may be fought as fiercely as any. In the end, glory and triumph shall belong to those with not only courage, but strategy too.","source":"Reward for fulfilling certain Tribal Reputation condition(s) in Natlan","rarity":3},"origin":{"id":100,"name":"Origin","description":"Betwixt day and night, between heaven and earth,\nThat is where hopes and dreams sojourn.","descriptionraw":"Betwixt day and night, between heaven and earth,\\nThat is where hopes and dreams sojourn.","source":"Obtain for the first time","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"To think one or two steps ahead is amateur work. Truly expert players can even see fifty or a hundred steps ahead.\nAnd it would be a simple matter, would it not?","descriptionraw":"To think one or two steps ahead is amateur work. Truly expert players can even see fifty or a hundred steps ahead.\\nAnd it would be a simple matter, would it not?","source":"Reward for reaching Player Level 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"The Chasm: Blue Crystal","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nAn indigo-colored mineral that signals the way forward, promising endless adventures along a road extending to the horizon. With its abundant mineral reserves, who knows what untold riches The Chasm still holds...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nAn indigo-colored mineral that signals the way forward, promising endless adventures along a road extending to the horizon. With its abundant mineral reserves, who knows what untold riches The Chasm still holds...","rarity":3},"thechasmcrown":{"id":130,"name":"The Chasm: Crown","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nGold: It represents the most glorious form that wealth can take. Whether you're an adventurer, miner, or card player, it represents the crowning achievement of your career...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nGold: It represents the most glorious form that wealth can take. Whether you're an adventurer, miner, or card player, it represents the crowning achievement of your career...","rarity":3},"thechasmsolidiron":{"id":127,"name":"The Chasm: Solid Iron","description":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\nAn iron-colored mineral that forms the base of farm tools and weapons alike. With its abundant mineral reserves, who knows what untold riches The Chasm still holds...","descriptionraw":"A Card Back won by achieving excellent results in open Genius Invokation TCG tournaments.\\nAn iron-colored mineral that forms the base of farm tools and weapons alike. With its abundant mineral reserves, who knows what untold riches The Chasm still holds...","rarity":3},"thefortressofmeropide":{"id":124,"name":"The Fortress of Meropide","description":"\"The underwater Fortress, where the exiles gather...\"","descriptionraw":"\"The underwater Fortress, where the exiles gather...\"","source":"Rag and Bone Shop Credit Coupon Exchange","rarity":3},"treasuresofthedeck":{"id":122,"name":"Treasures of the Deck","description":"Treasures are gained and used only for the moment, and their contents are never quite the same. What treasures lie within your cards this time?","descriptionraw":"Treasures are gained and used only for the moment, and their contents are never quite the same. What treasures lie within your cards this time?","source":"Purchased at the Card Shop","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"The clear waters eternally flow, and with the light rain, they fall upon every corner of the continent. Finite sin will someday dissipate, yet the world's theatrics shall never cease.","descriptionraw":"The clear waters eternally flow, and with the light rain, they fall upon every corner of the continent. Finite sin will someday dissipate, yet the world's theatrics shall never cease.","source":"Purchased at the Card Shop","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Lightning flashes, then passes, illuminating the solitude of thunder.\nDreams of madness come and go — all things are impermanent.","descriptionraw":"Lightning flashes, then passes, illuminating the solitude of thunder.\\nDreams of madness come and go — all things are impermanent.","source":"Reward for reaching Player Level 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"As eternal as the moon, as long-lasting as the rising sun.\nBy earth and hill and bedrock shall all things prosper.","descriptionraw":"As eternal as the moon, as long-lasting as the rising sun.\\nBy earth and hill and bedrock shall all things prosper.","source":"Reward for reaching Player Level 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"The ceaseless whisper of the breeze plays upon the strings, creating a lovely music.\nThe passionate talk of the wind and flowers is blown away, falling into the heart of the clear spring.","descriptionraw":"The ceaseless whisper of the breeze plays upon the strings, creating a lovely music.\\nThe passionate talk of the wind and flowers is blown away, falling into the heart of the clear spring.","source":"Obtain for the first time","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Just as the perpetual living flame burns on without end, so too are struggle and change the true sovereigns of all things.","descriptionraw":"Just as the perpetual living flame burns on without end, so too are struggle and change the true sovereigns of all things.","source":"Purchased at the Card Shop","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"Oh grass of wisdom, weep not!\nEven the travail through searing winds must end.\nThe blessed rains will fall, and the flowers shall bloom...\nHearken! The song of the verdant garden is sung once more.","descriptionraw":"Oh grass of wisdom, weep not!\\nEven the travail through searing winds must end.\\nThe blessed rains will fall, and the flowers shall bloom...\\nHearken! The song of the verdant garden is sung once more.","source":"Reward for reaching Player Level 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Elemental Reactions: Effects","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Melt","titleraw":"Melt","content":"Deal +2 DMG for this instance","contentraw":"Deal +2 DMG for this instance"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Vaporize","titleraw":"Vaporize","content":"Deal +2 DMG for this instance","contentraw":"Deal +2 DMG for this instance"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Overloaded","titleraw":"Overloaded","content":"Deal +2 DMG for this instance; when targeting an active character, the target will be forcibly switched to the next character","contentraw":"Deal +2 DMG for this instance; when targeting an active character, the target will be forcibly switched to the next character"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Superconduct","titleraw":"Superconduct","content":"Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target","contentraw":"Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Electro-Charged","titleraw":"Electro-Charged","content":"Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target","contentraw":"Deal +1 DMG for this instance, deal 1 Piercing DMG to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Frozen","titleraw":"Frozen","content":"Deal +1 DMG for this instance. The target character receives the Frozen status:\nThe character cannot use Skills (Lasts until the end of this Round).\nWhen receiving Pyro or Physical DMG, the character receives +2 DMG and removes this status in advance.","contentraw":"Deal +1 DMG for this instance. The target character receives the <color=#FFFFFFFF>Frozen</color> status:\\nThe character <color=#FFFFFFFF>cannot use Skills</color> (Lasts until the end of this Round).\\nWhen receiving {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> or {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical</color> DMG, the character receives +2 DMG and removes this status in advance."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Deal 1 Cryo DMG to all opposing characters except the target","contentraw":"Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Deal 1 Hydro DMG to all opposing characters except the target","contentraw":"Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Deal 1 Pyro DMG to all opposing characters except the target","contentraw":"Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Deal 1 Electro DMG to all opposing characters except the target","contentraw":"Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to all opposing characters except the target"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).","contentraw":"Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).","contentraw":"Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).","contentraw":"Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"Deal +1 DMG for this instance, grant 1 Shield point to your active character (Shield can be stacked. Max 2 points).","contentraw":"Deal +1 DMG for this instance, grant 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character (Shield can be stacked. Max 2 points)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Burning","titleraw":"Burning","content":"Deal +1 DMG for this instance and create a [Burning Flame]:\nEnd Phase: Deal 1 Pyro DMG. (1 Usage. Max 2 stacks)","contentraw":"Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Burning Flame</color>]:\\nEnd Phase: Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (1 Usage. Max 2 stacks)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Bloom","titleraw":"Bloom","content":"Deal +1 DMG for this instance and create a [Dendro Core]:\nWhen you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2. (1 Usage)","contentraw":"Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Dendro Core</color>]:\\nWhen you deal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to an opposing active character, DMG dealt +2. (1 Usage)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Quicken","titleraw":"Quicken","content":"Deal +1 DMG for this instance and create a [Catalyzing Field]:\nWhen you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1. (2 Usages)","contentraw":"Deal +1 DMG for this instance and create a [<color=#FFFFFFFF>Catalyzing Field</color>]:\\nWhen you deal {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to an opposing active character, DMG dealt +1. (2 Usages)"}]},"elementalreactionsrules":{"id":5,"name":"Elemental Reactions: Rules","rules":[{"title":"Elemental Application","titleraw":"Elemental Application","content":"When characters take Cryo, Hydro, Pyro, Electro, or Dendro DMG, they will have the corresponding Element applied to them.\n(Anemo DMG and Geo DMG cannot apply Elements in this way.)","contentraw":"When characters take {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> DMG, they will have the corresponding Element <color=#FFE14BFF>applied</color> to them.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> and {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> cannot apply Elements in this way.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Elemental Reaction Rules","titleraw":"Elemental Reaction Rules","content":"When the target has already had an Elemental Application:\n(1) Dealing a specific type of Elemental DMG will trigger an Elemental Reaction.\n(2) Using non-DMG effects to perform specific Elemental Applications will also trigger an Elemental Reaction. When calculating the effects of such Elemental Reactions, all DMG-dealing effects will be ignored.","contentraw":"When the target has already had an <color=#FFE14BFF>Elemental Application</color>:\\n(1) Dealing a specific type of <color=#FFE14BFF>Elemental DMG</color> will trigger an Elemental Reaction.\\n(2) Using non-DMG effects to perform specific Elemental Applications will also trigger an Elemental Reaction. When calculating the effects of such Elemental Reactions, all DMG-dealing effects will be ignored.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Game Area","rules":[{"title":"","titleraw":"","content":"During a Genius Invokation TCG duel, cards will be placed in the following Zones:","contentraw":"During a Genius Invokation TCG duel, cards will be placed in the following Zones:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Character Zone","titleraw":"I. Character Zone","content":"After the game begins, all Character Cards will be placed in the Character Zone.\n(1) The character's HP will appear to the top-left of the Character Card. HP will decrease when the character takes DMG, and they will go down if their HP reaches 0.\n(2) The character's Energy is displayed on the right side of the Character Card. When the character's Energy maxes out, they can unleash powerful Elemental Bursts!\n(3) Each player will have an active character. Only the active character can use Skills, and conversely, and only they can be affected by opposing Skill attacks. The active character's Character Card will be shifted forward to denote their role.\n(4) Characters who are not in combat will be designated Characters on Standby. \"Switch Characters\" can be performed to make them the active character.\n(5) If the active character is taken out, that player must choose a character on standby to take their place.","contentraw":"After the game begins, all Character Cards will be placed in the Character Zone.\\n(1) The character's HP will appear to the top-left of the Character Card. HP will decrease when the character takes DMG, and they will go down if their HP reaches 0.\\n(2) The character's Energy is displayed on the right side of the Character Card. When the character's Energy maxes out, they can unleash powerful Elemental Bursts!\\n(3) Each player will have an active character. Only the active character can use Skills, and conversely, and only they can be affected by opposing Skill attacks. The active character's Character Card will be shifted forward to denote their role.\\n(4) Characters who are not in combat will be designated Characters on Standby. \"Switch Characters\" can be performed to make them the active character.\\n(5) If the active character is taken out, that player must choose a character on standby to take their place."},{"title":"II. Attaching","titleraw":"II. Attaching","content":"Every Character Card can have Equipment Cards, Statuses, and Combat Statuses attached to it.\n(1) When an Equipment Card is played to a character, it will be attached to them. Each character can attach at most 1 Weapon, 1 Artifact, 1 Technique, and any number of other types of Equipment.\n(2) Some Character Skills can create Statuses that can be attached to Character Cards.\n(3) Some Character Skills can create Combat Statuses that can be attached to active character(s). When the active character is switched out, the Combat Status will be passed to the new active character.","contentraw":"Every Character Card can have Equipment Cards, Statuses, and Combat Statuses attached to it.\\n(1) When an Equipment Card is played to a character, it will be attached to them. Each character can attach at most 1 Weapon, 1 Artifact, 1 Technique, and any number of other types of Equipment.\\n(2) Some Character Skills can create Statuses that can be attached to Character Cards.\\n(3) Some Character Skills can create Combat Statuses that can be attached to active character(s). When the active character is switched out, the Combat Status will be passed to the new active character."},{"title":"III. Support Zone","titleraw":"III. Support Zone","content":"When a Support Card is played, it will be placed in the Support Zone.\nThe Support Zone can hold up to 4 Support Cards. If you want to play a new Support Card when this zone is full, you must discard a card in it first.\n(When calculating the effects of multiple Support Cards, their effects will be calculated in chronological order of their placement.)","contentraw":"When a Support Card is played, it will be placed in the Support Zone.\\nThe Support Zone can hold up to 4 Support Cards. If you want to play a new Support Card when this zone is full, you must discard a card in it first.\\n(When calculating the effects of multiple Support Cards, their effects will be calculated in chronological order of their placement.)"},{"title":"IV. Summons Zone","titleraw":"IV. Summons Zone","content":"Some Character Skills can create Summons in the Summons Zone.\nThe Summons Zone can hold up to 4 Summons. Once this zone is full, you cannot create new Summons.\n(When calculating the effects of multiple Summons, their effects will be calculated in chronological order of their summoning.)","contentraw":"Some Character Skills can create Summons in the Summons Zone.\\nThe Summons Zone can hold up to 4 Summons. Once this zone is full, you cannot create new Summons.\\n(When calculating the effects of multiple Summons, their effects will be calculated in chronological order of their summoning.)"},{"title":"V. Draw Pile","titleraw":"V. Draw Pile","content":"Before the game starts, all Action Cards in a deck will be shuffled and will form the Draw Pile.\nWhen drawing cards, the player will draw Action Cards from the top of the Draw Pile and add them to their Hand. If the Draw Pile has no card left, then no new card will be added to Hand.","contentraw":"Before the game starts, all Action Cards in a deck will be shuffled and will form the Draw Pile.\\nWhen drawing cards, the player will draw Action Cards from the top of the Draw Pile and add them to their Hand. If the Draw Pile has no card left, then no new card will be added to Hand."},{"title":"VI. Hand","titleraw":"VI. Hand","content":"After the game begins, you will draw 5 cards from your Draw Pile to form your starting Hand.\nWhen every Round ends, both sides will draw 2 cards.\nOnly Action Cards in your Hand can be played or used in Elemental Tuning.\nYour Hand is limited to 10 cards, after which you will automatically discard any cards you draw.","contentraw":"After the game begins, you will draw 5 cards from your Draw Pile to form your starting Hand.\\nWhen every Round ends, both sides will draw 2 cards.\\nOnly Action Cards in your Hand can be played or used in Elemental Tuning.\\nYour Hand is limited to 10 cards, after which you will automatically discard any cards you draw."}]},"geniusinvokationtcg":{"id":1,"name":"Genius Invokation TCG","rules":[{"title":"Genius Invokation TCG Basics","titleraw":"Genius Invokation TCG Basics","content":"Genius Invokation TCG is a tightly-paced, heart-stopping tabletop card dueling game.\nBuild your decks by basing them around Character and Action Cards, and engage in intense battles against your opponents!","contentraw":"Genius Invokation TCG is a tightly-paced, heart-stopping tabletop card dueling game.\\nBuild your decks by basing them around Character and Action Cards, and engage in intense battles against your opponents!","filename_image":"UI_Gcg_InSide_01"},{"title":"Prepare to Duel","titleraw":"Prepare to Duel","content":"(1) Both sides will draw 5 cards, which will form their Hand. After that, both sides will get 1 chance to switch out any number of cards in their Hand.\n(2) Both sides get to choose 1 of their own Character Cards to be their active character.","contentraw":"(1) Both sides will draw 5 cards, which will form their Hand. After that, both sides will get 1 chance to switch out any number of cards in their Hand.\\n(2) Both sides get to choose 1 of their own Character Cards to be their active character."},{"title":"Duel Flow","titleraw":"Duel Flow","content":"After a Genius Invokation TCG duel starts, each Round will proceed as follows:\n(1) Roll Phase: Both sides will get 8 Elemental Dice to roll.\n(2) Action Phase: Both sides take turns to act until both declare that their Round is over.\n(3) End Phase: Both sides draw 2 cards.","contentraw":"After a Genius Invokation TCG duel starts, each Round will proceed as follows:\\n(1) Roll Phase: Both sides will get 8 Elemental Dice to roll.\\n(2) Action Phase: Both sides take turns to act until both declare that their Round is over.\\n(3) End Phase: Both sides draw 2 cards."},{"title":"Victory Conditions","titleraw":"Victory Conditions","content":"Use your Character Cards to attack and defeat your opponent's Character Cards!\nOnce you have defeated them all, victory shall be yours!","contentraw":"Use your Character Cards to attack and defeat your opponent's Character Cards!\\nOnce you have defeated them all, victory shall be yours!"}]},"otherrules":{"id":7,"name":"Other Rules","rules":[{"title":"Matching Element","titleraw":"{SPRITE_PRESET#1108}Matching Element","content":"When you play Action Cards that have a Cost, you must pay the directed amount of matching Elemental Dice.\n(Omni Dice will count as any type of Elemental Dice.)","contentraw":"When you play Action Cards that have a {SPRITE_PRESET#1108}Cost, you must pay the directed amount of matching Elemental Dice.\\n({SPRITE_PRESET#1111}Omni Dice will count as any type of Elemental Dice.)"},{"title":"Unaligned Element","titleraw":"{SPRITE_PRESET#1109}Unaligned Element","content":"When you play Action Cards that have a Cost, you must pay the directed amount of Elemental Dice, regardless of their type.","contentraw":"When you play Action Cards that have a {SPRITE_PRESET#1109}Cost, you must pay the directed amount of Elemental Dice, regardless of their type."},{"title":"Defeated","titleraw":"Defeated","content":"When character's HP hits 0, the character will be considered defeated after their Skill or effect is completed.\nIn this moment, the character's equipment and effects will be discarded and their Energy will be cleared.","contentraw":"When character's HP hits 0, the character will be considered defeated after their Skill or effect is completed.\\nIn this moment, the character's equipment and effects will be discarded and their Energy will be cleared."},{"title":"Will not be defeated","titleraw":"Will not be defeated","content":"Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)","contentraw":"Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)"},{"title":"Calculation Order","titleraw":"Calculation Order","content":"If multiple cards are set to culminate at the same point in time, the order of resolution will follow the rules listed below:\n1. The present player's card effects will be resolved first before the card effects of their opponent.\n2. The card effects belonging to the same player will be resolved in the following order: Character Cards, Character Equipment and Statuses, Team Combat Status, Summons, and Support Cards.\n3. Card effects of the same type belonging to the same player will be resolved via the order of their entry.","contentraw":"If multiple cards are set to culminate at the same point in time, the order of resolution will follow the rules listed below:\\n1. The present player's card effects will be resolved first before the card effects of their opponent.\\n2. The card effects belonging to the same player will be resolved in the following order: Character Cards, Character Equipment and Statuses, Team Combat Status, Summons, and Support Cards.\\n3. Card effects of the same type belonging to the same player will be resolved via the order of their entry."},{"title":"Changing States","titleraw":"Changing States","content":"Some characters can use certain effects to \"Change States.\" After changing to another state, the character's name, Elemental Type, tags, skills, etc. all may change.\n(Opponents in Adventure Challenges will generate new Intent after changing states.)","contentraw":"Some characters can use certain effects to \"Change States.\" After changing to another state, the character's name, Elemental Type, tags, skills, etc. all may change.\\n(Opponents in Adventure Challenges will generate new Intent after changing states.)"},{"title":"Round Limit","titleraw":"Round Limit","content":"If a winner has not been decided by the start of Round 15, both sides will lose.","contentraw":"If a winner has not been decided by the start of Round 15, both sides will lose."}]},"roundflow":{"id":2,"name":"Round Flow","rules":[{"title":"Round Flow","titleraw":"Round Flow","content":"Each Round will proceed as follows: Roll Phase > Action Phase > End Phase.","contentraw":"Each Round will proceed as follows: Roll Phase > Action Phase > End Phase.","filename_image":"UI_Gcg_InSide_11"},{"title":"Roll Phase","titleraw":"Roll Phase","content":"During each Round's Roll Phase, you will roll 8 Elemental Dice.\nAfter throwing these dice, you will have 1 chance to choose any number of Elemental Dice and reroll them.\nEach Elemental Die can have any one of the following 8 elemental attributes: Cryo, Hydro, Pyro, Electro, Anemo, Geo, and Dendro, as well as the Omni Element, which can be regarded and used as any basic Element.\nThe maximum number of Elemental Dice you can have is 16. You will not be able to obtain more once you reach this number.","contentraw":"During each Round's Roll Phase, you will roll 8 Elemental Dice.\\nAfter throwing these dice, you will have 1 chance to choose any number of Elemental Dice and reroll them.\\nEach Elemental Die can have any one of the following 8 elemental attributes: Cryo, Hydro, Pyro, Electro, Anemo, Geo, and Dendro, as well as the Omni Element, which can be regarded and used as any basic Element.\\nThe maximum number of Elemental Dice you can have is 16. You will not be able to obtain more once you reach this number."},{"title":"Action Phase","titleraw":"Action Phase","content":"The two sides will take turns to take action, starting from the player who goes first. The actions you can undertake are:\nUse Skill: Pay the relevant cost and use your active character's Skill(s).\nSwitch Characters: Pay 1 Elemental Die of your choice to switch your active character.\nPlay Card: Pay the relevant cost and play card(s) from your Hand.\nElemental Tuning: Discard a card from your Hand and change the Elemental Type of 1 of your Elemental Die.\nDeclare Round End: End your actions for this Round. The first player to declare the end of their Round will go first during the next Round.","contentraw":"The two sides will take turns to take action, starting from the player who goes first. The actions you can undertake are:\\n<color=#FFE14BFF>Use Skill</color>: Pay the relevant cost and use your active character's Skill(s).\\n<color=#FFE14BFF>Switch Characters</color>: Pay 1 Elemental Die of your choice to switch your active character.\\n<color=#FFE14BFF>Play Card</color>: Pay the relevant cost and play card(s) from your Hand.\\n<color=#FFE14BFF>Elemental Tuning</color>: Discard a card from your Hand and change the Elemental Type of 1 of your Elemental Die.\\n<color=#FFE14BFF>Declare Round End</color>: End your actions for this Round. The first player to declare the end of their Round will go first during the next Round."},{"title":"End Phase","titleraw":"End Phase","content":"Once both players have declared the end of their Round during the Action Phase, the game enters the End Phase.\n1. Starting with the player who goes first, settle the various card effects triggered by \"End Phase.\"\n2. Both players will draw 2 cards from their Draw Piles.\n3. Let the next Round begin!","contentraw":"Once both players have declared the end of their Round during the Action Phase, the game enters the End Phase.\\n1. Starting with the player who goes first, settle the various card effects triggered by \"End Phase.\"\\n2. Both players will draw 2 cards from their Draw Piles.\\n3. Let the next Round begin!"}]},"specialentry":{"id":8,"name":"Special Entry","rules":[{"title":"Food","titleraw":"{SPRITE_PRESET#3101}Food","content":"After playing the Food Event Card, the character will enter the Satiated state.\nCharacters in the Satiated state cannot be targeted by other Food Event Cards nor experience any effects from said Food Event Cards.\nThe Satiated state will be removed at the end of the Round or if the character is defeated.\nAside from this, when Food Event Cards with the Revival effect are played, no other Food Event Cards bearing the Revival effect can be used in the Round.","contentraw":"After playing the {SPRITE_PRESET#3101}Food Event Card, the character will enter the Satiated state.\\nCharacters in the Satiated state cannot be targeted by other {SPRITE_PRESET#3101}Food Event Cards nor experience any effects from said {SPRITE_PRESET#3101}Food Event Cards.\\nThe Satiated state will be removed at the end of the Round or if the character is defeated.\\nAside from this, when {SPRITE_PRESET#3101}Food Event Cards with the Revival effect are played, no other {SPRITE_PRESET#3101}Food Event Cards bearing the Revival effect can be used in the Round."},{"title":"Shield","titleraw":"{SPRITE_PRESET#4007}Shield","content":"Some effects will provide Shields that can protect specific characters.\nWhen characters with Shields receive DMG, the Shield points will be deducted to block some DMG, if not all.","contentraw":"Some effects will provide Shields that can protect specific characters.\\nWhen characters with Shields receive DMG, the Shield points will be deducted to block some DMG, if not all."},{"title":" Arcane Legend","titleraw":"{SPRITE_PRESET#3007} Arcane Legend","content":"Each player can only use 1 Arcane Legend card per match.\nThe Arcane Legend card will be in your starting hand (If you have more Arcane Legend cards in your deck than there are starting hand cards, random Arcane Legend cards will appear in your starting hand.)","contentraw":"Each player can only use 1 {SPRITE_PRESET#3007}Arcane Legend card per match.\\nThe {SPRITE_PRESET#3007}Arcane Legend card will be in your starting hand (If you have more {SPRITE_PRESET#3007}Arcane Legend cards in your deck than there are starting hand cards, random Arcane Legend cards will appear in your starting hand.)"},{"title":"Technique","titleraw":"{SPRITE_PRESET#3008}Technique","content":"When the active character is equipped with a Technique card, they can use the corresponding Technique.\nUsing a  Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.\nUsing a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as \"After using a skill\" or \"After the character triggers an Elemental Reaction.\" Damage dealt by using a Technique is not considered Damage dealt by the character.","contentraw":"When the active character is equipped with a {SPRITE_PRESET#3008}Technique card, they can use the corresponding {SPRITE_PRESET#3008}Technique.\\nUsing a {SPRITE_PRESET#3008} Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the {SPRITE_PRESET#3008}Technique.\\nUsing a {SPRITE_PRESET#3008}Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as \"After using a skill\" or \"After the character triggers an Elemental Reaction.\" Damage dealt by using a {SPRITE_PRESET#3008}Technique is not considered Damage dealt by the character."},{"title":"Usage","titleraw":"Usage","content":"Some cards have limited Usages.\nEach time the effect of such a card is triggered, 1 Usage will be consumed.\nOnce a card has 0 Usages remaining, it will be discarded immediately.","contentraw":"Some cards have limited Usages.\\nEach time the effect of such a card is triggered, 1 Usage will be consumed.\\nOnce a card has 0 Usages remaining, it will be discarded immediately."},{"title":"Duration (Rounds)","titleraw":"Duration (Rounds)","content":"Some cards have limited Duration.\nEach End Phase, 1 Round will be removed from such a card's Duration.\nWhen a card's Duration runs out, it will be discarded immediately.","contentraw":"Some cards have limited Duration.\\nEach End Phase, 1 Round will be removed from such a card's Duration.\\nWhen a card's Duration runs out, it will be discarded immediately."},{"title":"Piercing DMG","titleraw":"Piercing DMG","content":"Some effects will deal Piercing DMG.\nSuch DMG cannot be boosted by any effects, but they will not be blocked by any Shields either.","contentraw":"Some effects will deal Piercing DMG.\\nSuch DMG cannot be boosted by any effects, but they will not be blocked by any Shields either."},{"title":"Combat Action (Action Card)","titleraw":"Combat Action (Action Card)","content":"Some Action Cards follow the Combat Action rule.\nIf you play such a card, that action will be viewed as conducting a Combat Action instead of a Fast Action.","contentraw":"Some Action Cards follow the Combat Action rule.\\nIf you play such a card, that action will be viewed as conducting a Combat Action instead of a Fast Action."},{"title":"Charged Attack","titleraw":"Charged Attack","content":"Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.","contentraw":"Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack."},{"title":"Plunging Attack","titleraw":"Plunging Attack","content":"After the character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.","contentraw":"After the character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance."}]},"takeaction":{"id":3,"name":"Take Action","rules":[{"title":"Actions","titleraw":"Actions","content":"During the Action Phase, actions are divided into Combat Actions and Fast Actions.\nCombat Actions: After you complete 1 Combat Action, you will pass your turn to your opponent. Using Skills, switching characters, and declaring Round end count as Combat Actions.\nFast Actions: You can continue your turn after completing a Fast Action. Playing a card and Elemental Tuning are considered Fast Actions.","contentraw":"During the Action Phase, actions are divided into Combat Actions and Fast Actions.\\n<color=#FFE14BFF>Combat Actions</color>: After you complete 1 Combat Action, you will pass your turn to your opponent. Using Skills, switching characters, and declaring Round end count as Combat Actions.\\n<color=#FFE14BFF>Fast Actions</color>: You can continue your turn after completing a Fast Action. Playing a card and Elemental Tuning are considered Fast Actions."},{"title":"Combat Action - Use Skill","titleraw":"Combat Action - Use Skill","content":"Use your Elemental Dice to pay the relevant cost, which will allow your active character to use a Skill to damage the opposing active character.\nEach time a character uses a Normal Attack or an Elemental Skill, they will gain 1 Energy.\nOnce a character maxes out on Energy, they can spend all of it to use a powerful Elemental Burst!","contentraw":"Use your Elemental Dice to pay the relevant cost, which will allow your active character to use a Skill to damage the opposing active character.\\nEach time a character uses a Normal Attack or an Elemental Skill, they will gain 1 Energy.\\nOnce a character maxes out on Energy, they can spend all of it to use a powerful Elemental Burst!"},{"title":"Combat Action - Switch Characters","titleraw":"Combat Action - Switch Characters","content":"Spend 1 Elemental Die of your choice to switch one of your characters on standby to be your active character.","contentraw":"Spend 1 Elemental Die of your choice to switch one of your characters on standby to be your active character."},{"title":"Fast Action - Play Card","titleraw":"Fast Action - Play Card","content":"Use Elemental Dice to pay the relevant cost and play a card. Played cards are divided into the following categories:\nEquipment Cards: These are equipped on characters to apply an effect that buffs this character.\nSupport Cards: Place these in your Support Zone to continuously apply supporting effects.\nEvent Cards: Play these to immediately trigger all their effects.","contentraw":"Use Elemental Dice to pay the relevant cost and play a card. Played cards are divided into the following categories:\\n<color=#FFE14BFF>Equipment Cards</color>: These are equipped on characters to apply an effect that buffs this character.\\n<color=#FFE14BFF>Support Cards</color>: Place these in your Support Zone to continuously apply supporting effects.\\n<color=#FFE14BFF>Event Cards</color>: Play these to immediately trigger all their effects."},{"title":"Fast Action - Elemental Tuning","titleraw":"Fast Action - Elemental Tuning","content":"Discard 1 card from your Hand to convert 1 Elemental Die to the Elemental Type of your current active character.","contentraw":"Discard 1 card from your Hand to convert 1 Elemental Die to the Elemental Type of your current active character."},{"title":"Combat Action - Declare Round End","titleraw":"Combat Action - Declare Round End","content":"Give up on making further actions this Round and declare its end.\nThe player who ends their Round first will go first next Round, meaning that they will have the initiative during the next Round's Action Phase.\nAfter this, the player who has yet to declare the end of their Round will continue to take Actions.\nAfter both players have made this declaration, the Action Phase will end and this Round's End Phase will begin.","contentraw":"Give up on making further actions this Round and declare its end.\\nThe player who ends their Round first will go first next Round, meaning that they will have the initiative during the next Round's Action Phase.\\nAfter this, the player who has yet to declare the end of their Round will continue to take Actions.\\nAfter both players have made this declaration, the Action Phase will end and this Round's End Phase will begin."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Aegis of Abyssal Flame","nameraw":"<color=#FFFFFFFF>Aegis of Abyssal Flame</color>","description":"Provide 2 Shield points to the character to which this card is attached.\nAfter said Shield points are depleted: Deal 1 Piercing DMG to all opposing characters.","descriptionraw":"Provide <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to the character to which this card is attached.\\n<color=#FFFFFFFF>After said {SPRITE_PRESET#4007}Shield points are depleted:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Spend the Anemo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"anemodmg":{"id":105,"name":"Anemo DMG","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>","description":"Reacts with Elements if they are already applied:\nCryo Swirl: Deals 1 Cryo DMG to all opposing characters except the target\nHydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target\nPyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target\nElectro Swirl: Deals 1 Electro DMG to all opposing characters except the target","descriptionraw":"Reacts with Elements if they are already applied:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Swirl</color>: Deals 1 Cryo DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Deals 1 Hydro DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Deals 1 Pyro DMG to all opposing characters except the target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Swirl</color>: Deals 1 Electro DMG to all opposing characters except the target"},"arcaneedict":{"id":311,"name":"Arcane Edict","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Arcane Edict</color>","description":"Each player can only use 1 Arcane Legend card per match.\nAn Arcane Legend card can only be played should an Arcane Edict still be present. After an Arcane Legend card is played, the current match's Arcane Edict use will be consumed.","descriptionraw":"Each player can only use 1 {SPRITE_PRESET#3007}Arcane Legend card per match.\\nAn {SPRITE_PRESET#3007}Arcane Legend card can only be played should an {SPRITE_PRESET#1112}Arcane Edict still be present. After an {SPRITE_PRESET#3007}Arcane Legend card is played, the current match's {SPRITE_PRESET#1112}Arcane Edict use will be consumed."},"armoredcrabcarapace":{"id":1023,"name":"Armored Crab Carapace","nameraw":"<color=#FFFFFFFF>Armored Crab Carapace</color>","description":"Each stack provides 1 Shield to protect the equipped character.","descriptionraw":"Each stack provides 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to protect the equipped character."},"bitetarget":{"id":1034,"name":"Bite Target","nameraw":"<color=#FFFFFFFF>Bite Target</color>","description":"When receiving damage dealt by Mualani or Shark Missile: Remove this effect. For each stack, increase the damage by 2.\n(Stacks are accumulative, with no limit.)","descriptionraw":"<color=#FFFFFFFF>When receiving damage dealt by Mualani or <color=#FFFFFFFF>Shark Missile</color>:</color> Remove this effect. For each stack, increase the damage by 2.\\n(Stacks are accumulative, with no limit.)"},"blazingbarrier":{"id":1018,"name":"Blazing Barrier","nameraw":"Blazing Barrier","description":"Grants 1 Shield point to your active character. (Can stack. Max 3 points.)","descriptionraw":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to your active character. (Can stack. Max 3 points.)"},"blazingheat":{"id":1017,"name":"Blazing Heat","nameraw":"Blazing Heat","description":"End Phase: Deal 1 Pyro DMG to the character to which this is attached.\nUsage(s):1 (When the character with this attached has Sheer Cold attached to them, remove this effect.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the character to which this is attached.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:1</color> (When the character with this attached has <color=#FFFFFFFF>Sheer Cold</color> attached to them, remove this effect.)"},"bloodblossom":{"id":1009,"name":"Blood Blossom","nameraw":"<color=#FFFFFFFF>Blood Blossom</color>","description":"End Phase: Deal 1 Pyro DMG to the character to which this is attached.\nUsage(s):1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the character to which this is attached.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:1</color>"},"bountifulcore":{"id":1011,"name":"Bountiful Core","nameraw":"<color=#FFFFFFFF>Bountiful Core</color>","description":"End Phase: Deal 2 Dendro DMG.\nUsage(s): 1 (Can stack, max 3 stacks)\nWhen you declare the end of your Round: If this summon has at least 2 Usages remaining, deal 2 Dendro DMG. (Consumes Usages)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s): </color>1</color> (Can stack, max 3 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 2 Usages remaining, deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Consumes <color=#FFFFFFFF>Usages</color>)"},"burstscan":{"id":1033,"name":"Burst Scan","nameraw":"<color=#FFFFFFFF>Burst Scan</color>","description":"Before either side chooses their action: If your side has Dendro Cores or Bountiful Cores, their Usages are decreased by 1, and Discard 1 card from the top of your deck. After this, deal Dendro DMG equal to the Elemental Dice Cost of the discarded card.\nUsages: 1 (Can stack. Max 3 stacks)","descriptionraw":"<color=#FFFFFFFF>Before either side chooses their action:</color> If your side has Dendro Cores or Bountiful Cores, their <color=#FFFFFFFF>Usages</color> are decreased by 1, and <color=#FFFFFFFF>Discard</color> 1 card from the top of your deck. After this, deal {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> equal to the Elemental Dice Cost of the <color=#FFFFFFFF>discarded</color> card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usages:</color> 1</color> (Can stack. Max 3 stacks)"},"calledinforcleanup":{"id":2002,"name":"\"Called In For Cleanup\"","nameraw":"\"Called In For Cleanup\"","description":"Cost: 0\nYour active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","descriptionraw":"Cost: 0{SPRITE_PRESET#1108}\\nYour active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)"},"centerofattention":{"id":1030,"name":"Center of Attention","nameraw":"<color=#FFFFFFFF>Center of Attention</color>","description":"When the character uses a Normal Attack: Physical DMG dealt by the character is converted to Hydro DMG. If the character is in the Ousia state, heal all of your characters on standby for 1 HP. If the character is in the Pneuma state, deal +2 DMG for this instance, but deal 1 Piercing DMG to your character who has taken the least DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by the character is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. If the character is in the {SPRITE_PRESET#3504}Ousia state, heal all of your characters on standby for 1 HP. If the character is in the {SPRITE_PRESET#3505}Pneuma state, deal +2 DMG for this instance, but deal 1 Piercing DMG to your character who has taken the least DMG.\\n<color=#FFFFFFFF>Usage(s): 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Character Closest to Your Current Active Character","nameraw":"<color=#FFFFFFFF>Character Closest to Your Current Active Character</color>","description":"The opposing \"character closest to your current active character\" is the opposing character whose position is closest to that of your active character.\nIf multiple such characters exist, the one with the foremost position will be viewed as being \"closest.\"","descriptionraw":"The opposing \"character closest to your current active character\" is the opposing character whose position is closest to that of your active character.\\nIf multiple such characters exist, the one with the foremost position will be viewed as being \"closest.\""},"chargedattack":{"id":51,"name":"Charged Attack","nameraw":"<color=#FFFFFFFF>Charged Attack</color>","description":"Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.","descriptionraw":"Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack."},"clusterbloomarrow":{"id":1008,"name":"Clusterbloom Arrow","nameraw":"<color=#FFFFFFFF>Clusterbloom Arrow</color>","description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>Usage(s): 1</color> (Can stack. Max 2 stacks.)"},"combataction":{"id":1,"name":"Combat Action","nameraw":"<color=#FFFFFFFF>Combat Action</color>","description":"After you finish 1 Combat Action, it will be your opponent's turn.\nPlaying a card from your Hand with this rule is also a Combat Action rather than a Fast Action.","descriptionraw":"After you finish 1 Combat Action, it will be your opponent's turn.\\n<color=#FFFFFFFF>Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action</color>."},"crimsonwitchofembers":{"id":1013,"name":"Crimson Witch of Embers","nameraw":"<color=#FFFFFFFF>Crimson Witch of Embers</color>","description":"La Signora can permanently change into the \"Crimson Witch of Embers\" state.\nAfter changing, La Signora's Elemental Type changes from Cryo to Pyro.\nAfter changing, this character can use the skills of the Crimson Witch of Embers, but can no longer use La Signora's original skills.","descriptionraw":"La Signora can permanently change into the \"Crimson Witch of Embers\" state.\\nAfter changing, La Signora's Elemental Type changes from {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nAfter changing, this character can use the skills of the Crimson Witch of Embers, but can no longer use La Signora's original skills."},"crowfeathercover":{"id":1003,"name":"Crowfeather Cover","nameraw":"<color=#FFFFFFFF>Crowfeather Cover</color>","description":"The character with this attached deals +1 Elemental Skill and Elemental Burst DMG.\nUsages: 2","descriptionraw":"The character with this attached deals +1 <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n<color=#FFFFFFFF>Usages: 2</color>"},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Spend the Cryo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"cryoapplication":{"id":201,"name":"Cryo Application","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo Application</color>","description":"When Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nMelt: No effect\nSuperconduct: No effect\nFrozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)","descriptionraw":"When {SPRITE_PRESET#2101}Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: No effect\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: No effect\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)"},"cryodmg":{"id":101,"name":"Cryo DMG","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>","description":"Applies Cryo and can trigger the following Elemental Reactions:\nMelt: DMG +2 for this instance\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)","descriptionraw":"Applies {SPRITE_PRESET#2101}Cryo and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)"},"cryodmg-01":{"id":151,"name":"Cryo DMG","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>","description":"Applies Cryo and can trigger the following Elemental Reactions:\nMelt: DMG +2 for this instance\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, ATK -2 for target's next action","descriptionraw":"Applies {SPRITE_PRESET#2101}Cryo and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, ATK -2 for target's next action"},"curseoftheundercurrent":{"id":1022,"name":"Curse of the Undercurrent","nameraw":"<color=#FFFFFFFF>Curse of the Undercurrent</color>","description":"When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.\nUsages: 2","descriptionraw":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts:</color> They must spend 1 extra Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usages</color>: 2</color>"},"deactivated":{"id":1014,"name":"Deactivated","nameraw":"<color=#FFFFFFFF>Deactivated</color>","description":"When clockwork meka that have either Arkhe: Ousia or Arkhe: Pneuma receive DMG aligned with the opposite Arkhe, a pneuma-ousia annihilation reaction will occur, and they will become Deactivated.\nDeactivated clockwork meka will not be able to use their original abilities, and can only use Deactivated abilities. Deactivated abilities cannot deal Elemental DMG, and can only deal Physical DMG.","descriptionraw":"When clockwork meka that have either Arkhe: Ousia or Arkhe: Pneuma receive DMG aligned with the opposite Arkhe, a pneuma-ousia annihilation reaction will occur, and they will become Deactivated.\\nDeactivated clockwork meka will not be able to use their original abilities, and can only use Deactivated abilities. Deactivated abilities cannot deal Elemental DMG, and can only deal Physical DMG."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Spend the Dendro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"dendroapplication":{"id":207,"name":"Dendro Application","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro Application</color>","description":"When Dendro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: Creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG","descriptionraw":"When {SPRITE_PRESET#2107}Dendro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: Creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: Creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG"},"dendrodmg":{"id":107,"name":"Dendro DMG","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>","description":"Applies Dendro and can trigger the following Elemental Reactions:\nBloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG","descriptionraw":"Applies {SPRITE_PRESET#2107}Dendro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG"},"dendrorelatedreactions":{"id":217,"name":"Dendro-Related Reactions","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>","description":"Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG"},"discard":{"id":56,"name":"Discard","nameraw":"<color=#FFFFFFFF>Discard</color>","description":"Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.","descriptionraw":"Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck."},"distantstorm":{"id":1025,"name":"Distant Storm","nameraw":"<color=#FFFFFFFF>Distant Storm</color>","description":"End Phase: Deal 2 Piercing DMG to the character to which this is attached.\nUsage(s):1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 <color=#FFFFFFFF>Piercing DMG</color> to the character to which this is attached.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:1</color>"},"durationrounds":{"id":4,"name":"Duration (Rounds)","nameraw":"<color=#FFFFFFFF>Duration (Rounds)</color>","description":"Each time you reach the end of a Round, Duration (Rounds) -1.\nThis card will be discarded immediately once Duration (Rounds) runs out.","descriptionraw":"Each time you reach the end of a Round, <color=#FFFFFFFF>Duration (Rounds)</color> -1.\\nThis card will be discarded immediately once <color=#FFFFFFFF>Duration (Rounds)</color> runs out."},"electro":{"id":304,"name":"Electro","nameraw":"{SPRITE_PRESET#1104}Electro","description":"Spend the Electro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"electroapplication":{"id":204,"name":"Electro Application","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro Application</color>","description":"When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:\nOverloaded: The target is forcibly switched to the next character\nSuperconduct: No effect\nElectro-Charged: No effect\nQuicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG","descriptionraw":"When {SPRITE_PRESET#2104}Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: The target is forcibly switched to the next character\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: No effect\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: No effect\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG"},"electrodmg":{"id":104,"name":"Electro DMG","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>","description":"Applies Electro and can trigger the following Elemental Reactions:\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG","descriptionraw":"Applies {SPRITE_PRESET#2104}Electro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG"},"electroinfusion":{"id":1002,"name":"Electro Infusion","nameraw":"<color=#FFFFFFFF>Electro Infusion</color>","description":"When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG.\nDuration (Rounds): 2","descriptionraw":"When the character to which it is attached to deals {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical Damage</color>, it will be turned into {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Electro-Related Reactions","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro-Related Reactions</color>","description":"Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nSuperconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nQuicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG\nElectro Crystallize：DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nElectro Swirl：Deal 1 Electro DMG to all opposing characters except the target","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Catalyzing Field</color>] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>：DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Swirl</color>：Deal 1 Electro DMG to all opposing characters except the target"},"elementalabsorption":{"id":1012,"name":"Elemental Absorption","nameraw":"<color=#FFFFFFFF>Elemental Absorption</color>","description":"Azhdaha can absorb the power of Cryo/Hydro/Pyro/Electro. (Only 1 can be absorbed at any one time)\nWhen Azhdaha has absorbed any of the above Elements: Based on the type of Element that was absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave.","descriptionraw":"Azhdaha can absorb the power of {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. (Only 1 can be absorbed at any one time)\\n<color=#FFFFFFFF>When Azhdaha has absorbed any of the above Elements:</color> Based on the type of Element that was absorbed, gain the skills {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color>."},"elementalburst":{"id":501,"name":"Elemental Burst","nameraw":"Elemental Burst","description":"When the character's Energy is maxed out, you can consume that Energy to use a powerful Elemental Burst.","descriptionraw":"When the character's {SPRITE_PRESET#1110}Energy is maxed out, you can consume that {SPRITE_PRESET#1110}Energy to use a powerful Elemental Burst."},"energy":{"id":310,"name":"Energy","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>","description":"Characters must consume Energy to use their Elemental Bursts.\nWhen characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.","descriptionraw":"Characters must consume {SPRITE_PRESET#1110}Energy to use their Elemental Bursts.\\nWhen characters use an Elemental Skill or a Normal Attack, they will gain 1 {SPRITE_PRESET#1110}Energy."},"equitablejudgment":{"id":1020,"name":"Equitable Judgment","nameraw":"<color=#FFFFFFFF>Equitable Judgment</color>","description":"Normal Attack\n(Prepare for 1 turn)\nDeals 2 Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.","descriptionraw":"<color=#D3BC8E>Normal Attack</color>\\n(Prepare for 1 turn)\\nDeals 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self."},"fastaction":{"id":2,"name":"Fast Action","nameraw":"<color=#FFFFFFFF>Fast Action</color>","description":"You can continue with other actions after conducting 1 Fast Action.\nOnly after conducting 1 Combat Action will the turn pass over to your opponent.","descriptionraw":"You can continue with other actions after conducting 1 Fast Action.\\nOnly after conducting 1 Combat Action will the turn pass over to your opponent."},"fatuiambusher":{"id":1004,"name":"Fatui Ambusher","nameraw":"<color=#FFFFFFFF>Fatui Ambusher</color>","description":"Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round)\nThere are 4 kinds of Fatui Ambushers in total:\nCryo Cicin Mage: Deals 1 Cryo DMG when triggered, 2 Usages.\nMirror Maiden: Deals 1 Hydro DMG when triggered, 2 Usages.\nPyroslinger Bracer: Deals 1 Pyro DMG when triggered, 2 Usages.\nElectrohammer Vanguard: Deals 1 Electro DMG when triggered, 2 Usages.","descriptionraw":"Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round)\\nThere are 4 kinds of Fatui Ambushers in total:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> when triggered, 2 Usages."},"forbiddenknowledge":{"id":2004,"name":"Forbidden Knowledge","nameraw":"Forbidden Knowledge","description":"Cost: 0\nCannot use this card in Elemental Tuning, and only one copy of \"Forbidden Knowledge\" can be played each round.\nDeal 1 Piercing DMG to your active character and draw 1 card.","descriptionraw":"Cost: 0{SPRITE_PRESET#1108}\\nCannot use this card in Elemental Tuning, and only one copy of \"Forbidden Knowledge\" can be played each round.\\nDeal 1 Piercing DMG to your active character and draw 1 card."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Spend the Geo Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"geoapplication":{"id":206,"name":"Geo Application","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}Geo Application</color>","description":"When Geo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nCryo Crystallize: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\nHydro Crystallize: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\nPyro Crystallize: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\nElectro Crystallize: The opponent's active character gains 1 Shield point (Can stack, max 2 points).","descriptionraw":"When {SPRITE_PRESET#2106}Geo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Crystallize</color>: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: The opponent's active character gains 1 Shield point (Can stack, max 2 points).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>: The opponent's active character gains 1 Shield point (Can stack, max 2 points)."},"geodmg":{"id":106,"name":"Geo DMG","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>","description":"Reacts with Elements if they are already applied:\nCryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nHydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nPyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nElectro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)","descriptionraw":"Reacts with Elements if they are already applied:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)"},"gurglingbubble":{"id":1019,"name":"Gurgling Bubble","nameraw":"Gurgling Bubble","description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"Character cannot use Skills. (Lasts until the end of this Round)"},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Spend the Hydro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"hydroapplication":{"id":202,"name":"Hydro Application","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>","description":"When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nVaporize: No effect\nElectro-Charged: No effect\nFrozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG","descriptionraw":"When {SPRITE_PRESET#2102}Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG"},"hydroapplication-01":{"id":252,"name":"Hydro Application","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>","description":"When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nVaporize: No effect\nElectro-Charged: No effect\nFrozen: ATK -2 for target's next action\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG","descriptionraw":"When {SPRITE_PRESET#2102}Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: No effect\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: ATK -2 for target's next action\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG"},"hydrodmg":{"id":102,"name":"Hydro DMG","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>","description":"Applies Hydro and can trigger the following Elemental Reactions:\nVaporize: DMG +2 for this instance\nElectro-Charged：DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)\nBloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG","descriptionraw":"Applies {SPRITE_PRESET#2102}Hydro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>：DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG"},"hydrodmg-01":{"id":152,"name":"Hydro DMG","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>","description":"Applies Hydro and can trigger the following Elemental Reactions:\nVaporize: DMG +2 for this instance\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, ATK -2 for target's next action\nBloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG","descriptionraw":"Applies {SPRITE_PRESET#2102}Hydro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, ATK -2 for target's next action\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG"},"hydrorelatedreactions":{"id":212,"name":"Hydro-Related Reactions","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color>","description":"Vaporize: DMG +2 for this instance\nElectro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\nFrozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\nBloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG\nHydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nHydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Creates a [<color=#FFFFFFFF>Dendro Core</color>] that grants +2 DMG to the next instance of Pyro or Electro DMG\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Deals 1 Hydro DMG to all opposing characters except the target"},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Immunity to Defeat","nameraw":"<color=#FFFFFFFF>Immunity to Defeat</color>|s1:<color=#FFFFFFFF>will not be defeated</color>","description":"Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.\nWhen this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)","descriptionraw":"Certain effects will grant characters an <color=#FFFFFFFF>immunity to being defeated</color> when their HP hits 0, and will heal them for a certain amount thereafter.\\nWhen this occurs, characters will not be regarded as having experienced a <color=#FFFFFFFF>defeat.</color> (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)"},"matchingelement":{"id":308,"name":"Matching Element","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Matching Element</color>","description":"You must use Elemental Dice that match the number and element featured here to pay this type of cost.\n(An Omni Die can be considered of any Element.)","descriptionraw":"You must use Elemental Dice that match the number and element featured here to pay this type of cost.\\n(An {SPRITE_PRESET#1111}Omni Die can be considered of any Element.)"},"omnielement":{"id":411,"name":"Omni Element","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>","description":"The Omni Element can be considered as any kind of element, and can be used to pay for costs of various kinds.","descriptionraw":"The {SPRITE_PRESET#1111}Omni Element can be considered as any kind of element, and can be used to pay for costs of various kinds."},"passiveskill":{"id":502,"name":"Passive Skill","nameraw":"Passive Skill","description":"This Skill is constantly in effect and need not to be activated.","descriptionraw":"This Skill is constantly in effect and need not to be activated."},"physicaldmg":{"id":100,"name":"Physical DMG","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>","description":"Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.","descriptionraw":"Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions."},"piercingdmg":{"id":5,"name":"Piercing DMG","nameraw":"<color=#FFFFFFFF>Piercing DMG</color>","description":"Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.","descriptionraw":"Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either."},"plungingattack":{"id":52,"name":"Plunging Attack","nameraw":"<color=#FFFFFFFF>Plunging Attack</color>","description":"After a character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance.","descriptionraw":"After a character is switched in to be the Active Character, should their next Combat Action within this Round be a Normal Attack, it will be considered a Plunging Attack for the instance."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Pneuma-Ousia Annihilation Reaction","nameraw":"Pneuma-Ousia Annihilation Reaction","description":"After an Ousia-aligned character takes Arkhe: Pneuma-aligned DMG, or after Pneuma-aligned characters take Arkhe: Ousia-aligned DMG, a Pneuma-Ousia Annihilation Reaction will occur.\nPneuma-Ousia Annihilation reactions will have different effects on different types of cards.","descriptionraw":"After an Ousia-aligned character takes {SPRITE_PRESET#3505}Arkhe: Pneuma-aligned DMG, or after Pneuma-aligned characters take {SPRITE_PRESET#3504}Arkhe: Ousia-aligned DMG, a Pneuma-Ousia Annihilation Reaction will occur.\\nPneuma-Ousia Annihilation reactions will have different effects on different types of cards."},"prepareskills1prepares":{"id":53,"name":"Prepare Skill","nameraw":"<color=#FFFFFFFF>Prepare Skill</color>|s1:<color=#FFFFFFFF>prepares</color>","description":"Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.\nWhen it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by \"using a Skill\" or \"triggering an Elemental Reaction\" or other such effects.)\nOnly active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.","descriptionraw":"Some Skills cannot be used directly. Instead, they need to be <color=#FFFFFFFF>prepared</color> over a certain number of turns.\\nWhen it is a certain player's turn, and this player's active character is currently <color=#FFFFFFFF>preparing</color> a Skill, this player's turn will be skipped. If the Skill has finished being <color=#FFFFFFFF>prepared</color>, the character will directly use that Skill at this time. (Skills that require <color=#FFFFFFFF>preparing</color> cannot activate effects triggered by \"using a Skill\" or \"triggering an Elemental Reaction\" or other such effects.)\\nOnly active characters can <color=#FFFFFFFF>prepare</color> Skills, and if an active character who is <color=#FFFFFFFF>preparing</color> a Skill gets switched off-field, their <color=#FFFFFFFF>preparation</color> will be interrupted."},"pressurizedcollapse":{"id":1024,"name":"Pressurized Collapse","nameraw":"<color=#FFFFFFFF>Pressurized Collapse</color>","description":"End Phase: Switch the character to which this is attached to be the Active Character.\nUsage(s): 1\n(Only 1 such effect can be on the same side of the playing field)","descriptionraw":"<color=#FFFFFFFF>End Phase: </color>Switch the character to which this is attached to be the Active Character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>\\n(Only 1 such effect can be on the same side of the playing field)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Spend the Pyro Dice you have rolled to pay for this cost.\n(Omni Dice may also be used to pay for this.)","descriptionraw":"Spend the <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> Dice you have rolled to pay for this cost.\\n({SPRITE_PRESET#1111}Omni Dice may also be used to pay for this.)"},"pyroapplication":{"id":203,"name":"Pyro Application","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro Application</color>","description":"When Pyro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\nMelt: No effect\nVaporize: No effect\nOverloaded: The target is forcibly switched to the next character\nBurning: Creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)","descriptionraw":"When {SPRITE_PRESET#2103}Pyro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: No effect\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: No effect\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: The target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)"},"pyrodmg":{"id":103,"name":"Pyro DMG","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>","description":"Applies Pyro and can trigger the following Elemental Reactions:\nMelt: DMG +2 for this instance\nVaporize: DMG +2 for this instance\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)","descriptionraw":"Applies {SPRITE_PRESET#2103}Pyro and can trigger the following Elemental Reactions:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)"},"pyrorelatedreactions":{"id":213,"name":"Pyro-Related Reactions","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Related Reactions</color>","description":"Melt: DMG +2 for this instance\nVaporize: DMG +2 for this instance\nOverloaded: DMG +2 for this instance, the target is forcibly switched to the next character\nBurning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\nPyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\nPyro Swirl: Deals 1 Pyro DMG to all opposing characters except the target","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 for this instance\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 for this instance, the target is forcibly switched to the next character\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 for this instance, creates a [<color=#FFFFFFFF>Burning Flame</color>] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Deals 1 Pyro DMG to all opposing characters except the target"},"randomhilichurlsummon":{"id":1001,"name":"Random Hilichurl Summon","nameraw":"<color=#FFFFFFFF>Random Hilichurl Summon</color>","description":"There are 4 kinds of Hilichurl Summons in total:\nCryo Hilichurl Shooter: Deal 1 Cryo DMG at the End Phase. Usage(s): 2.\nHydro Samachurl: Deal 1 Hydro DMG at the End Phase. Usage(s): 2.\nHilichurl Berserker: Deal 1 Pyro DMG at the End Phase. Usage(s): 2.\nElectro Hilichurl Shooter: Deal 1 Electro DMG at the End Phase. Usage(s): 2.","descriptionraw":"There are 4 kinds of Hilichurl Summons in total:\\n<color=#FFFFFFFF>Cryo Hilichurl Shooter</color>: Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Hydro Samachurl</color>: Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> at the End Phase. Usage(s): 2.\\n<color=#FFFFFFFF>Electro Hilichurl Shooter</color>: Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> at the End Phase. Usage(s): 2."},"revelry":{"id":1029,"name":"Revelry","nameraw":"<color=#FFFFFFFF>Revelry</color>","description":"Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)\nUsages: 1 (Can stack. No stack limit)","descriptionraw":"Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)\\n<color=#FFFFFFFF>Usages: 1</color> (Can stack. No stack limit)"},"riptide":{"id":1005,"name":"Riptide","nameraw":"<color=#FFFFFFFF>Riptide</color>","description":"When the character to which this is attached is defeated: Apply Riptide to active character.\nWhen Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached is defeated: </color>Apply Riptide to active character.\\nWhen <color=#FFFFFFFF>Tartaglia</color> is in <color=#FFFFFFFF>Melee Stance</color>, he will deal additional DMG when attacking the character to which this is attached."},"salonmembers":{"id":1031,"name":"Salon Members","nameraw":"<color=#FFFFFFFF>Salon Members</color>","description":"End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.\nUsages: 2 (Can stack. Max 4 stacks)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. If your side has characters with at least 6 HP, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to your character who has taken the least DMG, and deal another 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>Usages: 2</color> (Can stack. Max 4 stacks)"},"sandanddreams":{"id":1028,"name":"Sand and Dreams","nameraw":"<color=#FFFFFFFF>Sand and Dreams</color>","description":"When you play a Talent card or a Character uses a Skill: Spend 3 less Elemental Dice.\nUsages: 1","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 less Elemental Dice.\\n<color=#FFFFFFFF>Usages: 1</color>"},"scarletseal":{"id":1010,"name":"Scarlet Seal","nameraw":"<color=#FFFFFFFF>Scarlet Seal</color>","description":"When the character uses a Charged Attack: DMG dealt +2.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>When the character uses a <color=#FFFFFFFF>Charged Attack</color>:</color> DMG dealt +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)"},"select":{"id":59,"name":"Select","nameraw":"<color=#FFFFFFFF>Select</color>","description":"Select 1 card from a specific number of cards and activate its effects.","descriptionraw":"Select 1 card from a specific number of cards and activate its effects."},"sheercold":{"id":1016,"name":"Sheer Cold","nameraw":"Sheer Cold","description":"End Phase: Deal 1 Cryo DMG to the character to which this is attached.\nUsage(s):1 (When the character with this attached has Blazing Heat attached to them, remove this effect.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to the character to which this is attached.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:1</color> (When the character with this attached has <color=#FFFFFFFF>Blazing Heat</color> attached to them, remove this effect.)"},"shield":{"id":6,"name":"Shield","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>","description":"This Shield will be consumed to protect the character who equips it from DMG.","descriptionraw":"This Shield will be consumed to protect the character who equips it from DMG."},"singerofmanywaters":{"id":1032,"name":"Singer of Many Waters","nameraw":"<color=#FFFFFFFF>Singer of Many Waters</color>","description":"End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.\nUsages: 2 (Can stack. Max 4 stacks)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.\\n<color=#FFFFFFFF>Usages: 2</color> (Can stack. Max 4 stacks)"},"starrysemblance":{"id":1027,"name":"Starry Semblance","nameraw":"<color=#FFFFFFFF>Starry Semblance</color>","description":"The All-Devouring Narwhal gains 1 extra Max HP per stack.","descriptionraw":"The All-Devouring Narwhal gains 1 extra Max HP per stack."},"stunned":{"id":55,"name":"Stunned","nameraw":"<color=#FFFFFFFF>Stunned</color>","description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)"},"superlativesuperstrength":{"id":1007,"name":"Superlative Superstrength","nameraw":"<color=#FFFFFFFF>Superlative Superstrength</color>","description":"When the character to which this is attached uses a Charged Attack: Deal +1 DMG. If the Usages are no less than 2, then costs 1 less Unaligned Element.\nUsage(s): 1 (Can stack. Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Deal +1 DMG. If the <color=#FFFFFFFF>Usages</color> are no less than 2, then costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru Enraged","nameraw":"Taroumaru Enraged","description":"End Phase: Deal 2 Physical DMG.\nUsages: 2","descriptionraw":"<color=#FFFFFFFF>End Phase</color>: Deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usages</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Taroumaru's Savings","nameraw":"Taroumaru's Savings","description":"Cost: 0\nCreate 1 Omni Die.","descriptionraw":"Cost: 0{SPRITE_PRESET#1108}\\nCreate 1 {SPRITE_PRESET#1111}Omni Die."},"technique":{"id":58,"name":"Technique","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>","description":"When the active character is equipped with a Technique card, they can use the corresponding Technique.\nUsing a  Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.\nUsing a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as \"After using a skill\" or \"After the character triggers an Elemental Reaction.\" Damage dealt by using a Technique is not considered Damage dealt by the character.","descriptionraw":"When the active character is equipped with a {SPRITE_PRESET#3008}Technique card, they can use the corresponding {SPRITE_PRESET#3008}Technique.\\nUsing a {SPRITE_PRESET#3008} Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the {SPRITE_PRESET#3008}Technique.\\nUsing a {SPRITE_PRESET#3008}Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as \"After using a skill\" or \"After the character triggers an Elemental Reaction.\" Damage dealt by using a {SPRITE_PRESET#3008}Technique is not considered Damage dealt by the character."},"tune":{"id":57,"name":"Tune","nameraw":"<color=#FFFFFFFF>Tune</color>","description":"Discard Action Cards from Hand to initiate Elemental Tuning","descriptionraw":"Discard Action Cards from Hand to initiate Elemental Tuning"},"unalignedelement":{"id":309,"name":"Unaligned Element","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>","description":"You may use Elemental Dice of any element to pay this type of cost.","descriptionraw":"You may use Elemental Dice of any element to pay this type of cost."},"underseatreasure":{"id":2003,"name":"Undersea Treasure","nameraw":"Undersea Treasure","description":"Cost: 0\nCreate 1 random Basic Elemental Die and heal your active character for 1 HP. (Each character can receive healing from this effect once per Round)","descriptionraw":"Cost: 0{SPRITE_PRESET#1108}\\nCreate 1 random Basic Elemental Die and heal your active character for 1 HP. (Each character can receive healing from this effect once per Round)"},"usages":{"id":3,"name":"Usage(s)","nameraw":"<color=#FFFFFFFF>Usage(s)</color>","description":"After this card's effect is triggered, 1 Usage of it will be consumed.\nThis card will be discarded immediately once it has 0 Usages remaining.","descriptionraw":"After this card's effect is triggered, 1 <color=#FFFFFFFF>Usage</color> of it will be consumed.\\nThis card will be discarded immediately once it has 0 <color=#FFFFFFFF>Usages</color> remaining."},"wholematch":{"id":60,"name":"Whole Match","nameraw":"<color=#FFFFFFFF>Whole Match</color>","description":"This effect will remain active until the entire match ends.","descriptionraw":"This effect will remain active until the entire match ends."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Invitationals unlocked\nCo-Op Match unlocked\nCard Shop unlocked\nPlayer Manual unlocked\nNew available player(s) to challenge in Mondstadt","unlockdescriptionraw":"Invitationals unlocked\\nCo-Op Match unlocked\\nCard Shop unlocked\\nPlayer Manual unlocked\\nNew available player(s) to challenge in Mondstadt","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":107021,"name":"Lucky Coin","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Weekly Guest Challenges unlocked\nNew available player(s) to challenge in Mondstadt","unlockdescriptionraw":"Weekly Guest Challenges unlocked\\nNew available player(s) to challenge in Mondstadt","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Liyue","unlockdescriptionraw":"New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Liyue","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Matchmaking via the invitation board unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Liyue","unlockdescriptionraw":"Matchmaking via the invitation board unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Liyue","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Inazuma","unlockdescriptionraw":"New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Inazuma","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"New Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Inazuma","unlockdescriptionraw":"New Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Inazuma","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"New deck-saving slot(s) unlocked\nNew Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Sumeru","unlockdescriptionraw":"New deck-saving slot(s) unlocked\\nNew Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Sumeru","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"New Tavern Challenge(s) unlocked\nNew available player(s) to challenge in Sumeru","unlockdescriptionraw":"New Tavern Challenge(s) unlocked\\nNew available player(s) to challenge in Sumeru","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Match Invitation Letter","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"New available player(s) to challenge in Sumeru","unlockdescriptionraw":"New available player(s) to challenge in Sumeru","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107019,"name":"Blank Dynamic Card","count":1},{"id":107020,"name":"Match Invitation Letter","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"New deck-saving slot(s) unlocked\nNew available player(s) to challenge","unlockdescriptionraw":"New deck-saving slot(s) unlocked\\nNew available player(s) to challenge","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107019,"name":"Blank Dynamic Card","count":1},{"id":339009,"name":"Legend","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Absorption Effect: Anemo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Anemo. Anemo DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. $[K105] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> taken is halved. (Rounded up)"},"absorptioneffectcryo":{"id":130051,"name":"Absorption Effect: Cryo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Cryo. Cryo DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. $[K101] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> taken is halved. (Rounded up)"},"absorptioneffectdendro":{"id":130057,"name":"Absorption Effect: Dendro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Dendro. Dendro DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. $[K107] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> taken is halved. (Rounded up)"},"absorptioneffectelectro":{"id":130054,"name":"Absorption Effect: Electro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Electro. Electro DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. $[K104] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> taken is halved. (Rounded up)"},"absorptioneffectgeo":{"id":130056,"name":"Absorption Effect: Geo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Geo. Geo DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. $[K106] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> taken is halved. (Rounded up)"},"absorptioneffecthydro":{"id":130052,"name":"Absorption Effect: Hydro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Hydro. Hydro DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. $[K102] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> taken is halved. (Rounded up)"},"absorptioneffectpyro":{"id":130053,"name":"Absorption Effect: Pyro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character has absorbed Pyro. Pyro DMG taken is halved. (Rounded up)","descriptionraw":"Character has absorbed {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. $[K103] taken is halved. (Rounded up)","descriptionreplaced":"Character has absorbed {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> taken is halved. (Rounded up)"},"abundantphlogistonineffect":{"id":303238,"name":"Abundant Phlogiston (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After the next time your character uses Nightsoul points this Round: This character will regain 1 Nightsoul point.","descriptionraw":"<color=#FFFFFFFF>After the next time your character uses Nightsoul points this Round:</color> This character will regain 1 Nightsoul point.","descriptionreplaced":"<color=#FFFFFFFF>After the next time your character uses Nightsoul points this Round:</color> This character will regain 1 Nightsoul point."},"abyssalmayhemhydrospout":{"id":212041,"name":"Abyssal Mayhem: Hydrospout","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"End Phase: When Tartaglia is on the field and has this card equipped, if the opponent's active character has Riptide attached, deal 1 Piercing DMG to that character.","descriptionraw":"End Phase: When $[A1204] is on the field and has this card equipped, if the opponent's active character has <color=#FFFFFFFF>$[C112043]</color> attached, deal 1 $[K5] to that character.","descriptionreplaced":"End Phase: When Tartaglia is on the field and has this card equipped, if the opponent's active character has <color=#FFFFFFFF>Riptide</color> attached, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to that character."},"abyssaltides":{"id":122036,"name":"Abyssal Tides","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"The character to which this is attached cannot use Skills.\nEnd Phase: Deal 6 Piercing DMG to the character to which it is attached and remove the effect.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 $[K5] to the character to which it is attached and remove the effect.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 <color=#FFFFFFFF>Piercing DMG</color> to the character to which it is attached and remove the effect.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Accruing Power","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Searing Blast.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Searing Blast</color>."},"acoldbladelikeashadow":{"id":215081,"name":"A Cold Blade Like a Shadow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Lynette, who has this card equipped, uses Enigmatic Feint for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.","descriptionraw":"After your $[A1508], who has this card equipped, uses <color=#FFFFFFFF>$[S15082]</color> for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character.","descriptionreplaced":"After your Lynette, who has this card equipped, uses <color=#FFFFFFFF>Enigmatic Feint</color> for the second time this Round: deals +2 DMG and forces your opponent to switch to their previous character."},"actionsgainlessenergy":{"id":147,"name":"Actions gain less Energy","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After this character acts, each stack will decrease their Energy by 1.","descriptionraw":"After this character acts, each stack will decrease their Energy by 1.","descriptionreplaced":"After this character acts, each stack will decrease their Energy by 1.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Activated","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: The character gains 1 Energy.\nAfter the character goes down: The opposing active character gains 1 Energy.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> The character gains 1 Energy.\\n<color=#FFFFFFFF>After the character goes down</color>: The opposing active character gains 1 Energy.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> The character gains 1 Energy.\\n<color=#FFFFFFFF>After the character goes down</color>: The opposing active character gains 1 Energy."},"adeptallegacy":{"id":117043,"name":"Adeptal Legacy","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you switch characters: Deal 1 Dendro DMG, heal your active character for 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Deal 1 $[K107], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Adept Technique","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Next time you use a Skill that has already been used once in this Round: Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>Next time you use a Skill that has already been used once in this Round:</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>Next time you use a Skill that has already been used once in this Round:</color> Spend 1 less Elemental Die."},"adeptustemptationineffect":{"id":303302,"name":"Adeptus' Temptation (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's next Elemental Burst deals +3 DMG.","descriptionraw":"During this Round, this character's next <color=#FFFFFFFF>Elemental Burst</color> deals +3 DMG.","descriptionreplaced":"During this Round, this character's next <color=#FFFFFFFF>Elemental Burst</color> deals +3 DMG."},"adeptustemptationineffect-01":{"id":503110,"name":"Adeptus' Temptation (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Target character gains +3 ATK in the first Round.","descriptionraw":"Target character gains +3 ATK in the first Round.","descriptionreplaced":"Target character gains +3 ATK in the first Round."},"adventurersbandana":{"id":312001,"name":"Adventurer's Bandana","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Heal self for 1 HP. (Max 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Heal self for 1 HP. (Max 3 times per Round)"},"aegisofabyssalflame":{"id":123024,"name":"Aegis of Abyssal Flame","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Provide 2 Shield points to the character to which this card is attached.\nAfter said Shield points are depleted: Deal 1 Piercing DMG to all opposing characters.","descriptionraw":"Provide <color=#FFFFFFFF>2 $[K6] points</color> to the character to which this card is attached.\\n<color=#FFFFFFFF>After said $[K6] points are depleted:</color> Deal 1 $[K5] to all opposing characters.","descriptionreplaced":"Provide <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to the character to which this card is attached.\\n<color=#FFFFFFFF>After said {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points are depleted:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Aeon Wave","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's next attack deals +2 DMG.","descriptionraw":"During this Round, this character's next attack deals +2 DMG.","descriptionreplaced":"During this Round, this character's next attack deals +2 DMG."},"aerialsuperiority":{"id":137011,"name":"Aerial Superiority","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character takes -1 DMG. (This character will permanently change its State if it takes Pyro DMG or Electro DMG.)","descriptionraw":"The character <color=#FFFFFFFF>takes -1 DMG</color>. (This character will permanently change its State if it takes $[K103] or $[K104].)","descriptionreplaced":"The character <color=#FFFFFFFF>takes -1 DMG</color>. (This character will permanently change its State if it takes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.)"},"allgreenandgoodtogo":{"id":403032,"name":"All Green and Good to Go","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +2 DMG the next time they deal DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +2 DMG the next time they deal DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +2 DMG the next time they deal DMG</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"All Reprisals and Arrears, Mine to Bear","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Arlecchino, who has this equipped, takes DMG, if possible, consume 1 stack of Bond of Life to negate 1 DMG.","descriptionraw":"When your <color=#FFFFFFFF>$[A1314]</color>, who has this equipped, takes DMG, if possible, consume 1 stack of <color=#FFFFFFFF>$[C122]</color> to negate 1 DMG.","descriptionreplaced":"When your <color=#FFFFFFFF>Arlecchino</color>, who has this equipped, takes DMG, if possible, consume 1 stack of <color=#FFFFFFFF>Bond of Life</color> to negate 1 DMG."},"allthingsareoftheearth":{"id":217051,"name":"All Things Are of the Earth","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Baizhu who has this card equipped is on the field, when Seamless Shield activates a healing effect, generate 1 Elemental Dice of the same type as your active character.","descriptionraw":"When your $[A1705] who has this card equipped is on the field, when <color=#FFFFFFFF>$[C117053]</color> activates a healing effect, generate 1 Elemental Dice of the same type as your active character.","descriptionreplaced":"When your Baizhu who has this card equipped is on the field, when <color=#FFFFFFFF>Seamless Shield</color> activates a healing effect, generate 1 Elemental Dice of the same type as your active character."},"ambuscademineblazingbolt":{"id":403012,"name":"Ambuscade Mine: Blazing Bolt","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Electro DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Ambuscade Mine: Frenzied Flame","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Pyro DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Ambuscade Mine: Gnawing Ice","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Cryo DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Ambuscade Mine: Greatwood","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Dendro DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Ambuscade Mine: Omen Pulse","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Hydro DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Ambuscade Mine: Stern Stone","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Geo DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Ambuscade Mine: Storm Wind","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When reinforcements enter the field in this play area: Deal 1 Anemo DMG.\nUsage(s): 1.","descriptionraw":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>When reinforcements enter the field in this play area: </color>Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Amethyst Crown","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After an opponent takes Dendro DMG when the character to which this is attached is the active character: Gain 1 Crowning Crystal. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\n(Max 2 per Round)","descriptionraw":"<color=#FFFFFFFF>After an opponent takes $[K107] when the character to which this is attached is the active character:</color> Gain 1 <color=#FFFFFFFF>Crowning Crystal</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\\n(Max 2 per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opponent takes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> when the character to which this is attached is the active character:</color> Gain 1 <color=#FFFFFFFF>Crowning Crystal</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 random basic Elemental Die.\\n(Max 2 per Round)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Amos' Bow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.\nWhen the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)"},"amosbow-01":{"id":311204,"name":"Amos' Bow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.\nWhen the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy</color>, +2 additional DMG. (Once per Round)"},"amplifiedenhancementousia":{"id":402013,"name":"Amplified Enhancement: Ousia","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your characters deal +1 DMG.\nWhen your active character takes DMG that is not Arkhe: Pneuma aligned: Negate 2 DMG.\nAfter your active character takes DMG that is Arkhe: Pneuma aligned: A Pneuma-Ousia Annihilation Reaction occurs, and remove this effect.","descriptionraw":"Your characters deal +1 DMG.\\n<color=#FFFFFFFF>When your active character takes DMG that is not {SPRITE_PRESET#3505}Arkhe: Pneuma aligned:</color> Negate 2 DMG.\\n<color=#FFFFFFFF>After your active character takes DMG that is {SPRITE_PRESET#3505}Arkhe: Pneuma aligned:</color> A $[K1015] occurs, and remove this effect.","descriptionreplaced":"Your characters deal +1 DMG.\\n<color=#FFFFFFFF>When your active character takes DMG that is not {SPRITE_PRESET#3505}Arkhe: Pneuma aligned:</color> Negate 2 DMG.\\n<color=#FFFFFFFF>After your active character takes DMG that is {SPRITE_PRESET#3505}Arkhe: Pneuma aligned:</color> A Pneuma-Ousia Annihilation Reaction occurs, and remove this effect."},"ancientcourtyardineffect":{"id":300001,"name":"Ancient Courtyard (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play a Weapon or Artifact card in this Round: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice."},"anomalousanatomy":{"id":122042,"name":"Anomalous Anatomy","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack grants 1 Max HP to the All-Devouring Narwhal.","descriptionraw":"Each stack grants 1 Max HP to the <color=#FFFFFFFF>$[A2204]</color>.","descriptionreplaced":"Each stack grants 1 Max HP to the <color=#FFFFFFFF>All-Devouring Narwhal</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nAfter the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the opposing character uses a Skill:</color> If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the opposing character uses a Skill:</color> If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)"},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Arataki Itto, who has this card equipped, uses Fight Club Legend for the second time or more in one Round: If Superlative Superstrength is triggered, deal +1 additional DMG.","descriptionraw":"After your $[A1605], who has this card equipped, uses <color=#FFFFFFFF>$[S16051]</color> for the second time or more in one Round: If $[K1007] is triggered, deal +1 additional DMG.","descriptionreplaced":"After your Arataki Itto, who has this card equipped, uses <color=#FFFFFFFF>Fight Club Legend</color> for the second time or more in one Round: If <color=#FFFFFFFF>Superlative Superstrength</color> is triggered, deal +1 additional DMG."},"archaicpetra":{"id":312602,"name":"Archaic Petra","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>."},"areaalertmekousia":{"id":132081,"name":"Area Alert Mek - Ousia","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your opponent plays 3 Action Cards: Deal 1 Cryo DMG.\nWhen taking DMG from a character with Arkhe: Pneuma: Cancel this effect.","descriptionraw":"<color=#FFFFFFFF>After your opponent plays 3 Action Cards:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>When taking DMG from a character with {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> Cancel this effect.","descriptionreplaced":"<color=#FFFFFFFF>After your opponent plays 3 Action Cards:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF>When taking DMG from a character with {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> Cancel this effect.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Area Alert Mek - Pneuma","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your opponent plays 3 Action Cards, deal 1 Hydro DMG.\nWhen taking DMG from a character with Arkhe: Ousia: Cancel this effect.","descriptionraw":"<color=#FFFFFFFF>After your opponent plays 3 Action Cards</color>, deal 1 $[K102].\\n<color=#FFFFFFFF>When taking DMG from a character with {SPRITE_PRESET#3504}Arkhe: Ousia:</color> Cancel this effect.","descriptionreplaced":"<color=#FFFFFFFF>After your opponent plays 3 Action Cards</color>, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>When taking DMG from a character with {SPRITE_PRESET#3504}Arkhe: Ousia:</color> Cancel this effect.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Armored Crab Carapace","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Each stack provides 1 Shield to protect the equipped character.","descriptionraw":"Each stack provides 1 $[K6] to protect the equipped character.","descriptionreplaced":"Each stack provides 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to protect the equipped character.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"A Subordinate's Skills","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Thoma, who has this card equipped, creates a Scorching Ooyoroi, its starting Usage(s) +1.","descriptionraw":"When your $[A1311], who has this card equipped, creates a <color=#FFFFFFFF>$[C113112]</color>, its starting $[K3] +1.","descriptionreplaced":"When your Thoma, who has this card equipped, creates a <color=#FFFFFFFF>Scorching Ooyoroi</color>, its starting <color=#FFFFFFFF>Usage(s)</color> +1."},"asummationofinterest":{"id":211101,"name":"A Summation of Interest","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Charlotte, who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with Snappy Silhouette attached, heal your active character for 2 HP. (Once per Round)","descriptionraw":"When your $[A1110], who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with <color=#FFFFFFFF>$[C111101]</color> attached, heal your active character for 2 HP. (Once per Round)","descriptionreplaced":"When your Charlotte, who has this card equipped, is on the field, and after any of your characters uses a Normal Attack: If your opponent has a character on the field with <color=#FFFFFFFF>Snappy Silhouette</color> attached, heal your active character for 2 HP. (Once per Round)"},"athousandfloatingdreams":{"id":311104,"name":"A Thousand Floating Dreams","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nWhen your character triggers an Elemental Reaction: Deal +1 DMG. (Twice per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When your character triggers an Elemental Reaction:</color> Deal +1 DMG. (Twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When your character triggers an Elemental Reaction:</color> Deal +1 DMG. (Twice per Round)"},"athousandyoung":{"id":227021,"name":"A Thousand Young","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When your Guardian of Apep's Oasis, who has this card equipped, is on the field: Your Proliferated Organism deals +1 DMG.","descriptionraw":"When your <color=#FFFFFFFF>$[A2702]</color>, who has this card equipped, is on the field: Your <color=#FFFFFFFF>$[C127022]</color> deals +1 DMG.","descriptionreplaced":"When your <color=#FFFFFFFF>Guardian of Apep's Oasis</color>, who has this card equipped, is on the field: Your <color=#FFFFFFFF>Proliferated Organism</color> deals +1 DMG."},"atkdecrease":{"id":139,"name":"ATK Decrease","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Decreases ATK. This effect is removed after the character's next action. (Can stack, no stack limit)","descriptionraw":"Decreases ATK. This effect is removed after the character's next action. (Can stack, no stack limit)","descriptionreplaced":"Decreases ATK. This effect is removed after the character's next action. (Can stack, no stack limit)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"ATK Increase","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack increases this character's ATK by 1","descriptionraw":"Each stack increases this character's ATK by 1","descriptionreplaced":"Each stack increases this character's ATK by 1","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"ATK Increase","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ATK Increase","descriptionraw":"ATK Increase","descriptionreplaced":"ATK Increase","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Aurous Blaze","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your character other than $[A1305] uses a Skill:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character other than Yoimiya uses a Skill:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Aurous Blaze","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your character other than $[A1305] uses a Skill:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character other than Yoimiya uses a Skill:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Awakening","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Razor, who has this card equipped, uses Claw and Thunder: One of your Electro characters gains 1 Energy. (Once per Round, active character prioritized)","descriptionraw":"After your $[A1402], who has this card equipped, uses <color=#FFFFFFFF>$[S14022]</color>: One of your Electro characters gains 1 Energy. (Once per Round, active character prioritized)","descriptionreplaced":"After your Razor, who has this card equipped, uses <color=#FFFFFFFF>Claw and Thunder</color>: One of your Electro characters gains 1 Energy. (Once per Round, active character prioritized)"},"baronbunny":{"id":113041,"name":"Baron Bunny","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When your active character takes DMG: Decrease DMG taken by 2.\nUsage(s): 1. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Battle Attrition","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses a Skill: Receive 1 Piercing DMG for each stack. (Can stack, no stack limit)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Receive 1 $[K5] for each stack. (Can stack, no stack limit)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Receive 1 <color=#FFFFFFFF>Piercing DMG</color> for each stack. (Can stack, no stack limit)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Beacon of the Reed Sea","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\nAfter this character takes DMG: +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n<color=#FFFFFFFF>After this character takes DMG:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)\\n<color=#FFFFFFFF>After this character takes DMG:</color> +1 additional DMG dealt by character this Round the next time they deal DMG. (Once per Round)"},"beastlycorrosion":{"id":226031,"name":"Beastly Corrosion","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When there is Golden Wolflord on the field who has this card equipped, your opponent's Golden Corrosion can stack up to 5 times. This will affect them even if they are on the field.","descriptionraw":"When there is $[A2603] on the field who has this card equipped, your opponent's <color=#FFFFFFFF>$[C126031]</color> can stack up to 5 times. This will affect them even if they are on the field.","descriptionreplaced":"When there is Golden Wolflord on the field who has this card equipped, your opponent's <color=#FFFFFFFF>Golden Corrosion</color> can stack up to 5 times. This will affect them even if they are on the field."},"belligerenceunfettered":{"id":402004,"name":"Belligerence Unfettered","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Beneficent","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Yuegui: Throwing Mode is created by your Yaoyao, who has this card equipped, and it has only 1 Usage(s) remaining, it deals +1 DMG and healing is increased by 1.","descriptionraw":"When <color=#FFFFFFFF>$[C117041]</color> is created by your $[A1704], who has this card equipped, and it has only 1 $[K3] remaining, it deals +1 DMG and healing is increased by 1.","descriptionreplaced":"When <color=#FFFFFFFF>Yuegui: Throwing Mode</color> is created by your Yaoyao, who has this card equipped, and it has only 1 <color=#FFFFFFFF>Usage(s)</color> remaining, it deals +1 DMG and healing is increased by 1."},"bitetarget":{"id":112143,"name":"Bite Target","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When receiving damage dealt by Mualani or Shark Missile: Remove this effect. For each stack, increase the damage by 2.\n(Stacks are accumulative, with no limit.)","descriptionraw":"<color=#FFFFFFFF>When receiving damage dealt by $[A1214] or <color=#FFFFFFFF>$[C112144]</color>:</color> Remove this effect. For each stack, increase the damage by 2.\\n(Stacks are accumulative, with no limit.)","descriptionreplaced":"<color=#FFFFFFFF>When receiving damage dealt by Mualani or <color=#FFFFFFFF>Shark Missile</color>:</color> Remove this effect. For each stack, increase the damage by 2.\\n(Stacks are accumulative, with no limit.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Bitter Belligerence - Advanced","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 6 HP.\nDuration (Rounds): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 6 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 6 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Bitter Belligerence - Basic","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 2 HP.\nDuration (Rounds): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 2 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Bitter Belligerence - Intermediate","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 4 HP.\nDuration (Rounds): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 4 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached has not yet been afflicted with the Frozen Status, then heal that character for 4 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Blazing Barrier","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to your active character. (Can stack. Max 3 points.)","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> to your active character. (Can stack. Max 3 points.)","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to your active character. (Can stack. Max 3 points.)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Blazing Heat","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deals 1 Pyro DMG to attached character.\nUsage(s): 1\n\nWhen attached character has Sheer Cold attached, remove this effect.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deals 1 $[K103] to attached character.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nWhen attached character has <color=#FFFFFFFF>$[C121022]</color> attached, remove this effect.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to attached character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>\\n\\nWhen attached character has <color=#FFFFFFFF>Sheer Cold</color> attached, remove this effect.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Blazing Lioness: Flame-Mane's Fist","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Flame-Mane's Fist.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Flame-Mane's Fist</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Blazing Lioness: Incineration Drive","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Incineration Drive.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Incineration Drive</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Blazing Will","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated and heal them to 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1] and heal them to 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color> and heal them to 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Blizzard Strayer","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>."},"bloodblossom":{"id":113072,"name":"Blood Blossom","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deal 1 Pyro DMG to affected characters.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103] to affected characters.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to affected characters.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Blood-Debt Directive","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character receives DMG: Attach 1 stack of Bond of Life to the character who took DMG and the opponent's Arlecchino.\nUsage(s): 5","descriptionraw":"<color=#FFFFFFFF>After your character receives DMG:</color> Attach 1 stack of <color=#FFFFFFFF>$[C122]</color> to the character who took DMG and the opponent's $[A1314].\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character receives DMG:</color> Attach 1 stack of <color=#FFFFFFFF>Bond of Life</color> to the character who took DMG and the opponent's Arlecchino.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Bogglecat Box's Taunt","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character receives DMG: Decreases DMG taken by 1. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decreases DMG taken by 1. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decreases DMG taken by 1. (Once per Round)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Bond of Life","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)\nUsage(s): 1 (Can stack, no stack limit).","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached is healed:</color> This effect will be consumed once for every $[K3] it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack, no stack limit).","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached is healed:</color> This effect will be consumed once for every <color=#FFFFFFFF>Usage(s)</color> it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack, no stack limit).","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Bonecruncher's Energy Block: Accumulated","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack causes Scattershot Vortex's DMG to double once.","descriptionraw":"Each stack causes <color=#FFFFFFFF>$[S25033]</color>'s DMG to double once.","descriptionreplaced":"Each stack causes <color=#FFFFFFFF>Scattershot Vortex</color>'s DMG to double once."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Bonecruncher's Energy Block (on cooldown)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Cannot play another Bonecruncher's Energy Block this Round.","descriptionraw":"Cannot play another <color=#FFFFFFFF>$[C124051]</color> this Round.","descriptionreplaced":"Cannot play another <color=#FFFFFFFF>Bonecruncher's Energy Block</color> this Round."},"breakthrough":{"id":112091,"name":"Breakthrough","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This state starts with 1 Breakthrough stack. When re-attached, add 1 Breakthrough stack. Breakthrough can have a maximum of 3 stacks.\nEnd Phase: Gain 1 Breakthrough stack.\n\nWhen the character to which this is attached uses a Normal Attack: If Breakthrough has at least 2 stacks, consume 2 Breakthrough stacks to convert Physical DMG dealt into Hydro DMG and draw 1 card.","descriptionraw":"This state starts with 1 <color=#FFFFFFFF>Breakthrough</color> stack. When re-attached, add 1 <color=#FFFFFFFF>Breakthrough</color> stack. <color=#FFFFFFFF>Breakthrough</color> can have a maximum of 3 stacks.\\n<color=#FFFFFFFF>End Phase:</color> Gain 1 <color=#FFFFFFFF>Breakthrough</color> stack.\\n\\n<color=#FFFFFFFF>When the character to which this is attached uses a Normal Attack:</color> If <color=#FFFFFFFF>Breakthrough</color> has at least 2 stacks, consume 2 <color=#FFFFFFFF>Breakthrough</color> stacks to convert $[K100] dealt into $[K102] and draw 1 card.","descriptionreplaced":"This state starts with 1 <color=#FFFFFFFF>Breakthrough</color> stack. When re-attached, add 1 <color=#FFFFFFFF>Breakthrough</color> stack. <color=#FFFFFFFF>Breakthrough</color> can have a maximum of 3 stacks.\\n<color=#FFFFFFFF>End Phase:</color> Gain 1 <color=#FFFFFFFF>Breakthrough</color> stack.\\n\\n<color=#FFFFFFFF>When the character to which this is attached uses a Normal Attack:</color> If <color=#FFFFFFFF>Breakthrough</color> has at least 2 stacks, consume 2 <color=#FFFFFFFF>Breakthrough</color> stacks to convert {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt into {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> and draw 1 card.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Brilliance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character uses a Charged Attack: Spend 1 less Pyro. (Once every round.)\nEnd Phase: Attach Scarlet Seal to this character.\nDuration (Rounds): 2.","descriptionraw":"<color=#FFFFFFFF>When the character uses a $[K51]: </color>Spend 1 less <color=#FF9999FF>$[K303]</color>. (Once every round.)\\n<color=#FFFFFFFF>End Phase: </color>Attach $[K1010] to this character.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Spend 1 less <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>. (Once every round.)\\n<color=#FFFFFFFF>End Phase: </color>Attach <color=#FFFFFFFF>Scarlet Seal</color> to this character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Broken Rime's Echo","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Cryo Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> Die. (Once per Round)"},"bunnytriggered":{"id":213041,"name":"Bunny Triggered","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Amber, who has this card equipped, uses a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 4 Pyro DMG.","descriptionraw":"After your $[A1304], who has this card equipped, uses a <color=#FFFFFFFF>Normal Attack</color>: If this card and <color=#FFFFFFFF>$[C113041]</color> are still on the field, then <color=#FFFFFFFF>$[C113041]</color> explodes and deals 4 $[K103].","descriptionreplaced":"After your Amber, who has this card equipped, uses a <color=#FFFFFFFF>Normal Attack</color>: If this card and <color=#FFFFFFFF>Baron Bunny</color> are still on the field, then <color=#FFFFFFFF>Baron Bunny</color> explodes and deals 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Burst Fire: Calibrated Shot","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Combined Fire: Piercing Salvo.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Combined Fire: Piercing Salvo</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Burst Scan","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Before either side chooses their action: If your side has Dendro Core or Bountiful Core, -1 to their Usage(s), and Discard the card at the top of your deck. After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discarded.\nUsage(s): 1 (Can stack. Max 3 stacks)","descriptionraw":"<color=#FFFFFFFF>Before either side chooses their action:</color> If your side has $[C116] or $[C112082], -1 to their $[K3], and $[K56] the card at the top of your deck. After this, deal $[K107] equal to the original Elemental Dice Cost of the card you $[K56]ed.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 3 stacks)","descriptionreplaced":"<color=#FFFFFFFF>Before either side chooses their action:</color> If your side has Dendro Core or Bountiful Core, -1 to their <color=#FFFFFFFF>Usage(s)</color>, and <color=#FFFFFFFF>Discard</color> the card at the top of your deck. After this, deal {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> equal to the original Elemental Dice Cost of the card you <color=#FFFFFFFF>Discard</color>ed.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Butter Crab (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character takes -2 DMG the next time.","descriptionraw":"During this Round, this character takes -2 DMG the next time.","descriptionreplaced":"During this Round, this character takes -2 DMG the next time."},"calledinforcleanupactive":{"id":302204,"name":"\"Called In For Cleanup\" (Active)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","descriptionraw":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","descriptionreplaced":"Your active character will deal +1 DMG the next time they deal DMG. (Can stack. Max +2)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Capricious Visage","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses an Elemental Skill: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)"},"cashflowsupervision":{"id":311109,"name":"Cashflow Supervision","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"After this character takes DMG or is healed: This character's next Normal Attack this Round costs 1 less Unaligned Element and deals +1 DMG. (Max 2 times per Round)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> This character's next <color=#FFFFFFFF>Normal Attack</color> this Round costs 1 less $[K309] and deals +1 DMG. (Max 2 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> This character's next <color=#FFFFFFFF>Normal Attack</color> this Round costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color> and deals +1 DMG. (Max 2 times per Round)"},"cashflowsupervisionineffect":{"id":301111,"name":"Cashflow Supervision (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, character's next Normal Attack costs 1 less Unaligned Element and deals +1 DMG.","descriptionraw":"During this Round, character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less $[K309] and deals +1 DMG.","descriptionreplaced":"During this Round, character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color> and deals +1 DMG."},"catalyzingfield":{"id":117,"name":"Catalyzing Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"When you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you deal $[K104] or $[K107] to an opposing active character, </color>DMG dealt +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you deal {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to an opposing active character, </color>DMG dealt +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Catalyzing Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Each stack increases the Electro DMG or Dendro DMG your side deals by 1.","descriptionraw":"Each stack increases the $[K104] or $[K107] your side deals by 1.","descriptionreplaced":"Each stack increases the {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> your side deals by 1.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Cat-Claw Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point for your active character.","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> for your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> for your active character.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Cat-Claw Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 2 Shield points for your active character.","descriptionraw":"Grants <color=#FFFFFFFF>2 $[K6] points</color> for your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> for your active character.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Cat Grass Cardamom","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After the side of the field that this card is on has played 2 Action Cards: Deal 1 Dendro DMG to the active character on that side.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After the side of the field that this card is on has played 2 Action Cards:</color> Deal 1 $[K107] to the active character on that side.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After the side of the field that this card is on has played 2 Action Cards:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the active character on that side.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Cat Grass Cardamom","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you switch characters: Deal Dendro DMG to all active characters on the side of the field that this card is on.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Deal $[K107] to all active characters on the side of the field that this card is on.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Deal {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to all active characters on the side of the field that this card is on.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Center of Attention","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character uses a Normal Attack: Physical DMG dealt by the character is converted to Hydro DMG.If the character is in the Ousia state, heal all of your characters on standby for 1 HP. If the character is in the Pneuma state, +2 DMG for this instance, but deal 1 Piercing DMG to your character who has taken the least DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> $[K100] dealt by the character is converted to $[K102].If the character is in the {SPRITE_PRESET#3504}Ousia state, heal all of your characters on standby for 1 HP. If the character is in the {SPRITE_PRESET#3505}Pneuma state, +2 DMG for this instance, but deal 1 $[K5] to your character who has taken the least DMG.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by the character is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.If the character is in the {SPRITE_PRESET#3504}Ousia state, heal all of your characters on standby for 1 HP. If the character is in the {SPRITE_PRESET#3505}Pneuma state, +2 DMG for this instance, but deal 1 <color=#FFFFFFFF>Piercing DMG</color> to your character who has taken the least DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Ceremonial Garment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG.\nAfter the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Heal 1 HP for all your characters.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Heal 1 HP for all your characters.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Chain Collapse","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After the opponent's active character receives Hydro DMG or Dendro DMG: DMG +2.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>After the opponent's active character receives $[K102] or $[K107]:</color> DMG +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>After the opponent's active character receives {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>:</color> DMG +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Chain Lightning Cascade","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When Abyss Lector: Violet Lightning, who has this card equipped, is defeated or triggers Electric Rebirth: Discard this card, and cause the opponent's active character to lose 1 Energy.","descriptionraw":"When $[A2406], who has this card equipped, is defeated or triggers <color=#FFFFFFFF>$[C124061]</color>: Discard this card, and cause the opponent's active character to lose 1 $[K310].","descriptionreplaced":"When Abyss Lector: Violet Lightning, who has this card equipped, is defeated or triggers <color=#FFFFFFFF>Electric Rebirth</color>: Discard this card, and cause the opponent's active character to lose 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"chakradesiderata":{"id":114072,"name":"Chakra Desiderata","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After your other characters use Elemental Bursts: Gain 1 Resolve. (Max 3)\nWhen the character to which this is attached uses Secret Art: Musou Shinsetsu: Consume all Resolve and deal +1 DMG per Resolve.","descriptionraw":"<color=#FFFFFFFF>After your other characters use Elemental Bursts:</color> Gain 1 <color=#FFFFFFFF>Resolve</color>. (Max 3)\\n<color=#FFFFFFFF>When the character to which this is attached uses $[S14073]:</color> Consume all <color=#FFFFFFFF>Resolve</color> and deal +1 DMG per <color=#FFFFFFFF>Resolve</color>.","descriptionreplaced":"<color=#FFFFFFFF>After your other characters use Elemental Bursts:</color> Gain 1 <color=#FFFFFFFF>Resolve</color>. (Max 3)\\n<color=#FFFFFFFF>When the character to which this is attached uses Secret Art: Musou Shinsetsu:</color> Consume all <color=#FFFFFFFF>Resolve</color> and deal +1 DMG per <color=#FFFFFFFF>Resolve</color>.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Chakra Desiderata","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After another of your characters uses an Elemental Burst: Gain three times the amount of Resolve as Energy consumed.","descriptionraw":"<color=#FFFFFFFF>After another of your characters uses an Elemental Burst:</color> Gain three times the amount of <color=#FFFFFFFF>Resolve</color> as $[K310] consumed.","descriptionreplaced":"<color=#FFFFFFFF>After another of your characters uses an Elemental Burst:</color> Gain three times the amount of <color=#FFFFFFFF>Resolve</color> as <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> consumed.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Changing Shifts (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you perform \"Switch Character\": Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> Spend 1 less Elemental Die."},"chaoticentropy":{"id":215011,"name":"Chaotic Entropy","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.","descriptionraw":"After the <color=#FFFFFFFF>$[C115011]</color> created by your $[A1501], who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.","descriptionreplaced":"After the <color=#FFFFFFFF>Large Wind Spirit</color> created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type."},"chargedattackinposition":{"id":131062,"name":"Charged Attack: In Position","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character will immediately use the Skill Stalwart Onslaught: All-Out Strike the second time they act after preparation starts.","descriptionraw":"This character will immediately use the Skill <color=#FFFFFFFF>$[S31065]</color> the second time they act after preparation starts.","descriptionreplaced":"This character will immediately use the Skill <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color> the second time they act after preparation starts.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Charged Attack: Prep Complete","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Stalwart Onslaught: All-Out Strike.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Chilling Penalty","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the attached character uses a Normal Attack: Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less Cryo Die.\nAfter this Skill finalizes, if this character has at least 6 HP, deal 1 Piercing DMG to them; if this character has no more than 5 HP, heal them for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When the attached character uses a Normal Attack:</color> Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo Die</color>.\\nAfter this Skill finalizes, if this character has at least 6 HP, deal 1 $[K5] to them; if this character has no more than 5 HP, heal them for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When the attached character uses a Normal Attack:</color> Deal +1 DMG. If this character has at least 6 HP, this Skill costs 1 less {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo Die</color>.\\nAfter this Skill finalizes, if this character has at least 6 HP, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to them; if this character has no more than 5 HP, heal them for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Chilling Penalty","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack increases attached character's ATK by 1.\nDuration (Rounds): 1","descriptionraw":"Each stack increases attached character's ATK by 1.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Each stack increases attached character's ATK by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Chisel-Light Mirror","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG dealt by the character is converted to Dendro DMG.\nAfter this character performs a Normal Attack: Deal 1 Dendro DMG. If it is a Charged Attack, this status's Duration (Rounds) +1.\nDuration (Rounds): 2 (Can stack. Max 3 Rounds.)","descriptionraw":"$[K100] dealt by the character is converted to $[K107].\\n<color=#FFFFFFFF>After this character performs a Normal Attack:</color> Deal 1 $[K107]. If it is a $[K51], this status's $[K4] +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Can stack. Max 3 Rounds.)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by the character is converted to {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>After this character performs a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. If it is a <color=#FFFFFFFF>Charged Attack</color>, this status's <color=#FFFFFFFF>Duration (Rounds)</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color> (Can stack. Max 3 Rounds.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Chisel-Light Mirror","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After your characters act: Deal 2 Dendro DMG.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After your characters act:</color> Deal 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After your characters act:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Chonghua Frost Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG.\nDuration (Rounds): 2","descriptionraw":"Your Sword, Claymore, and Polearm-wielding characters' $[K100] is converted to $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Your Sword, Claymore, and Polearm-wielding characters' {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> is converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Chonghua Frost Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG, and their Normal Attacks deal +1 DMG.\nDuration (Rounds): 2","descriptionraw":"Your Sword, Claymore, and Polearm-wielding characters' $[K100] is converted to $[K101], and their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Your Sword, Claymore, and Polearm-wielding characters' {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> is converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, and their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Chonghua Frost Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG.\nDuration (Rounds): 2","descriptionraw":"Your Sword, Claymore, and Polearm-wielding characters' $[K100] is converted to $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Your Sword, Claymore, and Polearm-wielding characters' {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> is converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Cicin's Cold Glare","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins's Usage(s) stacks have surpassed their upper limit, deal 2 Cryo DMG.","descriptionraw":"After your $[A2101], who has this card equipped, uses a Skill: If <color=#FFFFFFFF>$[C121011]</color>'s $[K3] stacks have surpassed their upper limit, deal 2 $[K101].","descriptionreplaced":"After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If <color=#FFFFFFFF>Cryo Cicins</color>'s <color=#FFFFFFFF>Usage(s)</color> stacks have surpassed their upper limit, deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>."},"coldbloodedstrike":{"id":211031,"name":"Cold-Blooded Strike","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round)","descriptionraw":"After your $[A1103], who has this card equipped, uses <color=#FFFFFFFF>$[S11032]</color>, he heals himself for 2 HP. (Once per Round)","descriptionreplaced":"After your Kaeya, who has this card equipped, uses <color=#FFFFFFFF>Frostgnaw</color>, he heals himself for 2 HP. (Once per Round)"},"collapsingplatform":{"id":125025,"name":"Collapsing Platform","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"End Phase: Attach Total Collapse to your active character.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Attach <color=#FFFFFFFF>$[C125021]</color> to your active character.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Attach <color=#FFFFFFFF>Total Collapse</color> to your active character.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Conclusive Ovation","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Lyney is on the field and has this card equipped, the damage dealt by Lyney and your Grin-Malkin Hat will deal +2 DMG to characters affected by Pyro. (Once per Round)","descriptionraw":"When $[A1310] is on the field and has this card equipped, the damage dealt by $[A1310] and your <color=#FFFFFFFF>$[C113101]</color> will deal +2 DMG to characters <color=#FF9999FF>affected by {SPRITE_PRESET#2103}Pyro</color>. (Once per Round)","descriptionreplaced":"When Lyney is on the field and has this card equipped, the damage dealt by Lyney and your <color=#FFFFFFFF>Grin-Malkin Hat</color> will deal +2 DMG to characters <color=#FF9999FF>affected by {SPRITE_PRESET#2103}Pyro</color>. (Once per Round)"},"conductive":{"id":114091,"name":"Conductive","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.\nEnd Phase: Accumulate 1 stack of Conductive.\n\nWhen the character attached with Conductive takes DMG from Violet Arc or Lightning Rose: Remove this status and DMG +1 for each stack of Conductive.","descriptionraw":"This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.\\n<color=#FFFFFFFF>End Phase: </color>Accumulate 1 stack of Conductive.\\n\\n<color=#FFFFFFFF>When the character attached with Conductive takes DMG from $[S14092] or $[C114092]:</color> Remove this status and DMG +1 for each stack of Conductive.","descriptionreplaced":"This status starts with 2 stacks of Conductive. When attached again, Conductive stacks +1. Conductive can be stacked to a maximum of 4 stacks.\\n<color=#FFFFFFFF>End Phase: </color>Accumulate 1 stack of Conductive.\\n\\n<color=#FFFFFFFF>When the character attached with Conductive takes DMG from Violet Arc or Lightning Rose:</color> Remove this status and DMG +1 for each stack of Conductive.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Conductor's Top Hat","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After you switch to the character to which this is attached: Discard the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into Omni Element, and spend 1 less Elemental Die the next time the character uses a Skill or plays a Talent. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 less Elemental Die the next time the character uses a Skill or plays a <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talent</color>. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you switch to the character to which this is attached:</color> <color=#FFFFFFFF>Discard</color> the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, and spend 1 less Elemental Die the next time the character uses a Skill or plays a <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talent</color>. (Once per Round)"},"conductorstophatineffect":{"id":301204,"name":"Conductor's Top Hat (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Elemental Dice.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Dice.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Dice.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"While your Xiao has Yaksha's Mask attached, your use of Lemniscatic Wind Cycling will cost 1 less Anemo Die. (Every attachment of Yaksha's Mask allows the effect to be triggered twice)","descriptionraw":"While your $[A1504] has <color=#FFFFFFFF>$[C115041]</color> attached, your use of <color=#FFFFFFFF>$[S15042]</color> will cost 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>. (Every attachment of <color=#FFFFFFFF>$[C115041]</color> allows the effect to be triggered twice)","descriptionreplaced":"While your Xiao has <color=#FFFFFFFF>Yaksha's Mask</color> attached, your use of <color=#FFFFFFFF>Lemniscatic Wind Cycling</color> will cost 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>. (Every attachment of <color=#FFFFFFFF>Yaksha's Mask</color> allows the effect to be triggered twice)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Conqueror of Evil: Wrath Deity","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses a Lemniscatic Wind Cycling: Spend 1 less Anemo Die.\nUsage(s): 2\n\nWhen Yaksha's Mask is no longer attached to the character: Remove this effect.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a $[S15042]: </color>Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>When $[C115041] is no longer attached to the character: </color>Remove this effect.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses a Lemniscatic Wind Cycling: </color>Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo Die</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>When Yaksha's Mask is no longer attached to the character: </color>Remove this effect.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Convalescence","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your Elemental Skills or Summons deal +1 DMG.\nUsage(s): 2","descriptionraw":"Your Elemental Skills or Summons deal +1 DMG.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Your Elemental Skills or Summons deal +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosion","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"End Phase: Apart from non-active characters who have no more than 3 HP, all of characters in this play area take 1 Piercing DMG.\nUsage(s): 1 (Can stack. Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Apart from non-active characters who have no more than 3 HP, all of characters in this play area take 1 $[K5].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Apart from non-active characters who have no more than 3 HP, all of characters in this play area take 1 <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Kirara who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)","descriptionraw":"When your $[A1707] who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)","descriptionreplaced":"When your Kirara who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)"},"craggygreatshield":{"id":136011,"name":"Craggy Greatshield","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached takes DMG: Decrease a maximum of 2 DMG. When Geo DMG is decreased, consume 1 additional Usage(s).\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease a maximum of 2 DMG. When $[K106] is decreased, consume 1 additional $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease a maximum of 2 DMG. When {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> is decreased, consume 1 additional <color=#FFFFFFFF>Usage(s)</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Crimson Witch of Flames","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>."},"crossfire":{"id":213021,"name":"Crossfire","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.","descriptionraw":"When your $[A1302], who has this card equipped, uses <color=#FFFFFFFF>$[S13022]</color>, she will also deal 1 $[K103].","descriptionreplaced":"When your Xiangling, who has this card equipped, uses <color=#FFFFFFFF>Guoba Attack</color>, she will also deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"crowfeathercover":{"id":114063,"name":"Crowfeather Cover","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character with this attached deals +1 Elemental Skill and Elemental Burst DMG.\nUsage(s): 2","descriptionraw":"The character with this attached deals +1 <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"The character with this attached deals +1 <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Crown of Watatsumi","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam. (Maximum of 2, Current healing received: {GCG_TOKEN_SHIELD})\nWhen this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each one consumed.","descriptionraw":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2, <color=#D3BC8EFF>Current healing received: ${[GCG_TOKEN_SHIELD]}</color>)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.","descriptionreplaced":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2, <color=#D3BC8EFF>Current healing received: {GCG_TOKEN_SHIELD}</color>)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Crudewood Greatshield","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -2 DMG.\nThis status will provide 2 instances of Dendro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -2 DMG</color>.\\nThis status will provide 2 instances of <color=#7EC236FF>Dendro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -2 DMG</color>.\\nThis status will provide 2 instances of <color=#7EC236FF>Dendro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Crushing Thunder","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Every time you play a total of 3 Action Cards, you will trigger Electro Cicin's effect on the opposing field. (+1 to Electro Cicin's Usage(s))","descriptionraw":"Every time you play a total of 3 Action Cards, you will trigger <color=#FFFFFFFF>$[C124041]</color>'s effect on the opposing field. (+1 to <color=#FFFFFFFF>$[C124041]</color>'s $[K3])","descriptionreplaced":"Every time you play a total of 3 Action Cards, you will trigger <color=#FFFFFFFF>Electro Cicin</color>'s effect on the opposing field. (+1 to <color=#FFFFFFFF>Electro Cicin</color>'s <color=#FFFFFFFF>Usage(s)</color>)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Cryo Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP."},"cryocrystalcore-01":{"id":121035,"name":"Cryo Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 6 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 6 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 6 HP."},"cryocrystalcore-02":{"id":121036,"name":"Cryo Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 10 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 10 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 10 HP."},"cryodmgbonus":{"id":140,"name":"Cryo DMG Bonus","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Increases the Cryo DMG your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionraw":"Increases the <color=#FFFFFFFF>$[K151]</color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionreplaced":"Increases the <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Cryo Elemental Equipment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 DMG.\nThis status will provide 2 instances of Cryo Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Cryo Elemental Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Cryo DMG.\n(Lasts until the Round ends)","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K101].\\n(Lasts until the Round ends)","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n(Lasts until the Round ends)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Cryo Elemental Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Cryo DMG, and Cryo DMG dealt by the character +1.\n(Lasts until the Round ends)","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K101], and $[K101] dealt by the character +1.\\n(Lasts until the Round ends)","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, and {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dealt by the character +1.\\n(Lasts until the Round ends)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Cryo Elemental Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their next Physical DMG dealt converted to Cryo DMG.","descriptionraw":"The character to which this is attached has their next $[K100] dealt converted to $[K151].","descriptionreplaced":"The character to which this is attached has their next {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Cryo Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes no DMG and cannot be Frozen.\nThis status will provide 2 instances of Cryo Infusion (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color> and cannot be Frozen.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Infusion</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color> and cannot be Frozen.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Infusion</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Crystallize","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to your active character. (Can stack. Max 2 points.)","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> to your active character. (Can stack. Max 2 points.)","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to your active character. (Can stack. Max 2 points.)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Crystal Ward","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 3\nWhen Geo Elemental Equipment leaves play: Remove this effect.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When $[C136041] leaves play:</color> Remove this effect.","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When Geo Elemental Equipment leaves play:</color> Remove this effect.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Curse of the Undercurrent","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts:</color> They must spend 1 extra Elemental Die.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts:</color> They must spend 1 extra Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Curtain of Slumber Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants  2 Shield points to defend your active character.","descriptionraw":"Grants <color=#FFFFFFFF> 2 $[K6] points</color> to defend your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF> 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to defend your active character.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Dark Shadow","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When played: Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost.\nEnd Phase and when you declare the end of your Round: Deals Electro DMG equal to \"Attack Power.\"\nWhen your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.","descriptionraw":"<color=#FFFFFFFF>When played:</color> Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain $[K3] based on the number of devoured Cards with said Cost.\\n<color=#FFFFFFFF>End Phase and when you declare the end of your Round:</color> Deals $[K104] equal to \"Attack Power.\"\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Reduce DMG taken by 1, then this card's $[K3] -2.","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain <color=#FFFFFFFF>Usage(s)</color> based on the number of devoured Cards with said Cost.\\n<color=#FFFFFFFF>End Phase and when you declare the end of your Round:</color> Deals {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> equal to \"Attack Power.\"\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Reduce DMG taken by 1, then this card's <color=#FFFFFFFF>Usage(s)</color> -2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Dark-Shattering Flame","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your characters trigger Electro-Related Reactions: +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)","descriptionraw":"After your characters trigger $[K214]: +1 to the next instance of DMG $[A1412] deals this Round. (Up to 3 stacks, +3 DMG total)","descriptionreplaced":"After your characters trigger <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro-Related Reactions</color>: +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)"},"darkshatteringflameineffect":{"id":114122,"name":"Dark-Shattering Flame (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"+1 to the next instance of DMG Clorinde deals this Round.\nUsage(s): 1 (Up to 3 stacks, +3 DMG total)","descriptionraw":"+1 to the next instance of DMG $[A1412] deals this Round.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Up to 3 stacks, +3 DMG total)","descriptionreplaced":"+1 to the next instance of DMG Clorinde deals this Round.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Up to 3 stacks, +3 DMG total)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Day of Resistance: Moment of Shattered Dreams (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character to which this is attached takes -1 DMG.\nUsage(s): 4","descriptionraw":"During this Round, this character to which this is attached takes -1 DMG.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"During this Round, this character to which this is attached takes -1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Deathly Cyclone","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When your Consecrated Flying Serpent, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: After the next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.","descriptionraw":"When your <color=#FFFFFFFF>$[A2503]</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>$[C124051]</color>: After the next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type.","descriptionreplaced":"When your <color=#FFFFFFFF>Consecrated Flying Serpent</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: After the next time you switch characters this Round, create 1 Elemental Die of your active character's Elemental Type."},"deathlycycloneineffect":{"id":125032,"name":"Deathly Cyclone (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you next switch characters this Round: Create 1 Elemental Die of your active character's Elemental Type.","descriptionraw":"<color=#FFFFFFFF>After you next switch characters this Round:</color> Create 1 Elemental Die of your active character's Elemental Type.","descriptionreplaced":"<color=#FFFFFFFF>After you next switch characters this Round:</color> Create 1 Elemental Die of your active character's Elemental Type."},"decorousharmony":{"id":216071,"name":"Decorous Harmony","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Yun Jin, who has this card equipped, is on the field, and you trigger Flying Cloud Flag Formation: If you have no cards in your Hand, this Skill deals +2 additional DMG.","descriptionraw":"When $[A1607], who has this card equipped, is on the field, and you trigger <color=#FFFFFFFF>$[C116073]</color>: If you have no cards in your Hand, this Skill deals +2 additional DMG.","descriptionreplaced":"When Yun Jin, who has this card equipped, is on the field, and you trigger <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: If you have no cards in your Hand, this Skill deals +2 additional DMG."},"deepdevourersdomain":{"id":122041,"name":"Deep Devourer's Domain","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Cards you have Discarded or used for Tune will be consumed.\nFor every 3 cards consumed, the All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.","descriptionraw":"Cards you have $[K56]ed or used for $[K57] will be consumed.\\n<color=#FFFFFFFF>For every 3 cards consumed</color>, the $[A2204] gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.","descriptionreplaced":"Cards you have <color=#FFFFFFFF>Discard</color>ed or used for <color=#FFFFFFFF>Tune</color> will be consumed.\\n<color=#FFFFFFFF>For every 3 cards consumed</color>, the All-Devouring Narwhal gains 1 extra Max HP when the Round ends. If there are at least 2 Cards amongst these that have the same original Elemental Dice Cost, gain another 1 extra Max HP. If all 3 Cards have the same original Elemental Dice Cost, gain yet another 1 extra Max HP.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the attached character uses a Technique: Gain 1 Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the attached character uses a Technique:</color> Gain 1 Energy. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the attached character uses a Technique:</color> Gain 1 Energy. (Once per Round)"},"dendrocore":{"id":116,"name":"Dendro Core","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"When you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When you deal $[K103] or $[K104] to an opposing active character, </color>DMG dealt +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When you deal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to an opposing active character, </color>DMG dealt +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Dendro Core","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After reaching 4 stacks, every time you trigger the Bloom reaction, all opponents take 2 Piercing DMG.","descriptionraw":"After reaching 4 stacks, every time you trigger the Bloom reaction, all opponents take 2 Piercing DMG.","descriptionreplaced":"After reaching 4 stacks, every time you trigger the Bloom reaction, all opponents take 2 Piercing DMG.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Descent","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached is your active character, when you perform \"Switch Character\": Spend 1 less Elemental Die. After this effect is triggered, deal 1 Anemo DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached is your active character, when you perform \"Switch Character\":</color> Spend 1 less Elemental Die. After this effect is triggered, deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached is your active character, when you perform \"Switch Character\":</color> Spend 1 less Elemental Die. After this effect is triggered, deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Descent of Divinity","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When there is Albedo on the field, who has this card equipped, if your side of the field has Solar Isotoma, then your characters' Plunging Attack costs 1 less Unaligned Element and deals +1 DMG.","descriptionraw":"When there is $[A1604] on the field, who has this card equipped, if your side of the field has <color=#FFFFFFFF>$[C116041]</color>, then your characters' $[K52] costs 1 less $[K309] and deals +1 DMG.","descriptionreplaced":"When there is Albedo on the field, who has this card equipped, if your side of the field has <color=#FFFFFFFF>Solar Isotoma</color>, then your characters' <color=#FFFFFFFF>Plunging Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color> and deals +1 DMG."},"desertwatchoffensivedefense":{"id":301106,"name":"Desert Watch: Offensive Defense","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionraw":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionreplaced":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG."},"desertwatchtaketheinitiative":{"id":301105,"name":"Desert Watch: Take the Initiative","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionraw":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionreplaced":"During this round, the character to which this is attached deals +1 DMG the next time they deal DMG."},"devourersimpulse":{"id":122045,"name":"Devourer's Impulse","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the round begins: Discard 2 cards from your Hand whose original Elemental Dice Cost is the highest, heal this character for 1 HP, and draw 1 card.","descriptionraw":"<color=#FFFFFFFF>When the round begins:</color> $[K56] 2 cards from your Hand whose original Elemental Dice Cost is the highest, heal this character for 1 HP, and draw 1 card.","descriptionreplaced":"<color=#FFFFFFFF>When the round begins:</color> <color=#FFFFFFFF>Discard</color> 2 cards from your Hand whose original Elemental Dice Cost is the highest, heal this character for 1 HP, and draw 1 card."},"devourersinstinct":{"id":122044,"name":"Devourer's Instinct","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the round begins: Discard the card with the highest original Elemental Dice Cost in your Hand.","descriptionraw":"<color=#FFFFFFFF>When the round begins:</color> $[K56] the card with the highest original Elemental Dice Cost in your Hand.","descriptionreplaced":"<color=#FFFFFFFF>When the round begins:</color> <color=#FFFFFFFF>Discard</color> the card with the highest original Elemental Dice Cost in your Hand."},"diggingdowntopaydirt":{"id":301301,"name":"Digging Down to Paydirt","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 2 Shield to protect the equipping character.","descriptionraw":"Provides 2 $[K6] to protect the equipping character.","descriptionreplaced":"Provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to protect the equipping character.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Discretionary Supplement","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"The Jinni summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of Energy gained by characters with no Energy by 1 when Energy is gained.","descriptionraw":"The <color=#FFFFFFFF>$[C114102]</color> summoned by your $[A1410] who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of $[K310] gained by characters with no $[K310] by 1 when $[K310] is gained.","descriptionreplaced":"The <color=#FFFFFFFF>Jinni</color> summoned by your Dori who has this card equipped heals 1 more HP when healing characters with no more than 6 HP, and increases the amount of <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> gained by characters with no <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> by 1 when <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> is gained."},"distantstorm":{"id":301019,"name":"Distant Storm","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deal 2 Piercing DMG to affected character.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K5] to affected character.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 <color=#FFFFFFFF>Piercing DMG</color> to affected character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Divine Retribution","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Rosaria, who has this card equipped, is on the field: Uses Ravaging Confession, or after you generate Strike Where It Hurts, create 1 Changing Shifts card in your Hand. (Once per Round)","descriptionraw":"When your $[A1113], who has this card equipped, is on the field: Uses <color=#FFFFFFFF>$[S11132]</color>, or after you generate <color=#FFFFFFFF>$[C111133]</color>, create 1 <color=#FFFFFFFF>$[C332002]</color> card in your Hand. (Once per Round)","descriptionreplaced":"When your Rosaria, who has this card equipped, is on the field: Uses <color=#FFFFFFFF>Ravaging Confession</color>, or after you generate <color=#FFFFFFFF>Strike Where It Hurts</color>, create 1 <color=#FFFFFFFF>Changing Shifts</color> card in your Hand. (Once per Round)"},"dominanceofearth":{"id":216031,"name":"Dominance of Earth","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the Geo DMG from your Summons +1.","descriptionraw":"When your $[A1603], who has this card equipped, has at least 7 HP, the DMG dealt by $[A1603] and the $[K106] from your Summons +1.","descriptionreplaced":"When your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> from your Summons +1."},"draconicmajesty":{"id":125024,"name":"Draconic Majesty","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time Dvalin deals DMG, this DMG increased by 1","descriptionraw":"The next time $[A2502] deals DMG, this DMG increased by 1","descriptionreplaced":"The next time Dvalin deals DMG, this DMG increased by 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Driftcloud Wave","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When you switch to the character to which this is attached: Deal 1 Anemo DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>When you switch to the character to which this is attached:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When you switch to the character to which this is attached:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Dvalin's Sigh","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Perpetual Cleansing.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Perpetual Cleansing</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Dvalin's Sigh","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Ultimate Cleansing.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Ultimate Cleansing</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Easy Game","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Die. (Once per Round)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Echoes of an Offering","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After this character uses Normal Attack: Draw 1 card. (Once per Round)\nAfter this character uses a Skill: If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After this character uses Normal Attack:</color> Draw 1 card. (Once per Round)\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After this character uses Normal Attack:</color> Draw 1 card. (Once per Round)\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If you do not have more Elemental Dice than cards in your Hand, you will gain 1 Elemental Die of the attached character's Type. (Once per Round)"},"edictofabsolutionineffect":{"id":300005,"name":"Edict of Absolution (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects.","descriptionraw":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects.","descriptionreplaced":"In this Round, the target character is immune to Frozen, Stun, Petrification, and other effects that prevent the use of Skills. Also, if this character is the active character, they will not be switched out due to effects."},"effortless":{"id":403025,"name":"Effortless","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Next time you use a Skill that has already been used twice in this Round: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>Next time you use a Skill that has already been used twice in this Round:</color> Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>Next time you use a Skill that has already been used twice in this Round:</color> Spend 2 less Elemental Dice."},"electricrebirth":{"id":124061,"name":"Electric Rebirth","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Immunity to Defeat, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character gains $[K54], and heals them to 4 HP. After this effect is triggered, this character deals +1 $[K104].","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character gains <color=#FFFFFFFF>Immunity to Defeat</color>, and heals them to 4 HP. After this effect is triggered, this character deals +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>."},"electricrebirthhoned":{"id":124062,"name":"Electric Rebirth: Honed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 Electro DMG.","descriptionraw":"Character deals +1 $[K104].","descriptionreplaced":"Character deals +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>."},"electrocicinsgleam":{"id":224041,"name":"Electro Cicin's Gleam","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"If your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If Electro Cicin's Usage(s) is at least 3, then Electro Cicin will immediately deal 1 Electro DMG. (Usage(s) will be consumed, once per Round)","descriptionraw":"If your $[A2404] who has this card equipped is on the field, before you choose an action: If <color=#FFFFFFFF>$[C124041]</color>'s $[K3] is at least 3, then <color=#FFFFFFFF>$[C124041]</color> will immediately deal 1 $[K104]. ($[K3] will be consumed, once per Round)","descriptionreplaced":"If your Fatui Electro Cicin Mage who has this card equipped is on the field, before you choose an action: If <color=#FFFFFFFF>Electro Cicin</color>'s <color=#FFFFFFFF>Usage(s)</color> is at least 3, then <color=#FFFFFFFF>Electro Cicin</color> will immediately deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (<color=#FFFFFFFF>Usage(s)</color> will be consumed, once per Round)"},"electrocicinward":{"id":124042,"name":"Electro Cicin Ward","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 1 Shield point for your active character.\nWhen created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)","descriptionraw":"Provides <color=#FFFFFFFF>1 $[K6] point</color> for your active character.\\n<color=#FFFFFFFF>When created:</color> If you have <color=#FFFFFFFF>$[C124041]</color> on the field, additionally increase $[K6] by the amount of $[K3] it has. (Adds a maximum of 3 additional $[K6])","descriptionreplaced":"Provides <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> for your active character.\\n<color=#FFFFFFFF>When created:</color> If you have <color=#FFFFFFFF>Electro Cicin</color> on the field, additionally increase {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> by the amount of <color=#FFFFFFFF>Usage(s)</color> it has. (Adds a maximum of 3 additional {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Electro Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP."},"electrocrystalcore-01":{"id":124015,"name":"Electro Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 6 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 6 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 6 HP."},"electrocrystalcore-02":{"id":124016,"name":"Electro Crystal Core","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 10 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 10 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 10 HP."},"electrodmgbonus":{"id":143,"name":"Electro DMG Bonus","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Increases the Electro DMG your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionraw":"Increases the <color=#FFFFFFFF>$[K104]</color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionreplaced":"Increases the <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color></color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Electro Elemental Equipment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 DMG.\nThis status will provide 2 instances of Electro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Electro Elemental Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Electro DMG.\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Electro Elemental Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Electro DMG, and Electro DMG dealt by the character +1.\nDuration (Rounds): 3","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K104], and $[K104] dealt by the character +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, and {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt by the character +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Electro Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes no DMG.\nThis status will provide 2 instances of Electro Infusion (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Infusion</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Infusion</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Elegy for the End","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Burst: Create Millennial Movement: Farewell Song. (Your character deals +1 DMG, Duration (Rounds): 2)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Create <color=#FFFFFFFF>$[C301102]</color>. (Your character deals +1 DMG, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Create <color=#FFFFFFFF>Millennial Movement: Farewell Song</color>. (Your character deals +1 DMG, <color=#FFFFFFFF>Duration (Rounds)</color>: 2)"},"elementaldevourer":{"id":134091,"name":"Elemental Devourer","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After taking Electro DMG, stack 1 level of Elemental Devourer. (Max 2 levels)\nWhen 2 levels of Elemental Devourer have been gained, character deals +1 Electro DMG and takes +2 Electro DMG.","descriptionraw":"After taking $[K104], stack 1 level of <color=#FFFFFFFF>Elemental Devourer</color>. (Max 2 levels)\\nWhen 2 levels of <color=#FFFFFFFF>Elemental Devourer</color> have been gained, character deals +1 $[K104] and takes +2 $[K104].","descriptionreplaced":"After taking {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, stack 1 level of <color=#FFFFFFFF>Elemental Devourer</color>. (Max 2 levels)\\nWhen 2 levels of <color=#FFFFFFFF>Elemental Devourer</color> have been gained, character deals +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> and takes +2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Elemental Devourer","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After taking Geo DMG, stack 1 level of Elemental Devourer. (Max 2 levels)\nWhen 2 levels of Elemental Devourer have been gained, character deals +1 Geo DMG and takes +2 Geo DMG.","descriptionraw":"After taking $[K106], stack 1 level of <color=#FFFFFFFF>Elemental Devourer</color>. (Max 2 levels)\\nWhen 2 levels of <color=#FFFFFFFF>Elemental Devourer</color> have been gained, character deals +1 $[K106] and takes +2 $[K106].","descriptionreplaced":"After taking {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, stack 1 level of <color=#FFFFFFFF>Elemental Devourer</color>. (Max 2 levels)\\nWhen 2 levels of <color=#FFFFFFFF>Elemental Devourer</color> have been gained, character deals +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> and takes +2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Elemental Lifeform: Cryo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"This character always has Cryo applied, and it is immune to Cryo DMG and Frozen.","descriptionraw":"This character always has {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> applied, and it is immune to $[K101] and Frozen.","descriptionreplaced":"This character always has {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> applied, and it is immune to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> and Frozen."},"elementallifeformelectro":{"id":134061,"name":"Elemental Lifeform: Electro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character always has Electro applied, and it is immune to Electro DMG.","descriptionraw":"This character always has {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> applied, and it is immune to $[K104].","descriptionreplaced":"This character always has {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> applied, and it is immune to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>."},"elementallifeformhydro":{"id":132041,"name":"Elemental Lifeform: Hydro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character always has Hydro applied, and it is immune to Hydro DMG.","descriptionraw":"This character always has {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> applied, and it is immune to $[K102].","descriptionreplaced":"This character always has {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> applied, and it is immune to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Elemental Resonance: Enduring Rock (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this round, after the next time your character deals Geo DMG: Should there be any Combat Status on your side that provides Shield, grant one such Status with 3 Shield points.","descriptionraw":"<color=#FFFFFFFF>During this round, after the next time your character deals $[K106]</color>: Should there be any Combat Status on your side that provides $[K6], grant one such Status with 3 $[K6] points.","descriptionreplaced":"<color=#FFFFFFFF>During this round, after the next time your character deals {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color>: Should there be any Combat Status on your side that provides {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>, grant one such Status with 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Elemental Resonance: Fervent Flames (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this round, the next instance of Pyro-Related Reactions the attached character triggers deals +3 DMG.","descriptionraw":"During this round, the next instance of $[K213] the attached character triggers deals +3 DMG.","descriptionreplaced":"During this round, the next instance of <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro-Related Reactions</color> the attached character triggers deals +3 DMG."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Elemental Resonance: Shattering Ice (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, your current active character will deal +2 DMG for the next instance.","descriptionraw":"During this Round, your current active character will deal +2 DMG for the next instance.","descriptionreplaced":"During this Round, your current active character will deal +2 DMG for the next instance."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Elemental Resonance: Sprawling Greenery (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this round, the next Elemental Reaction you trigger deals +2 DMG.","descriptionraw":"During this round, the next Elemental Reaction you trigger deals +2 DMG.","descriptionreplaced":"During this round, the next Elemental Reaction you trigger deals +2 DMG."},"embersrekindled":{"id":223021,"name":"Embers Rekindled","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When Abyss Lector: Fathomless Flames, who has this card equipped, triggers Fiery Rebirth: discard this card and apply Aegis of Abyssal Flame and Pyro to the character.","descriptionraw":"When $[A2302], who has this card equipped, triggers <color=#FFFFFFFF>$[C123022]</color>: discard this card and apply $[K1006] and Pyro to the character.","descriptionreplaced":"When Abyss Lector: Fathomless Flames, who has this card equipped, triggers <color=#FFFFFFFF>Fiery Rebirth</color>: discard this card and apply <color=#FFFFFFFF>Aegis of Abyssal Flame</color> and Pyro to the character."},"emblemofseveredfate":{"id":312008,"name":"Emblem of Severed Fate","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).","descriptionraw":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 $[K310].\\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round).","descriptionreplaced":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nThe DMG dealt by the character's Elemental Bursts is increased by 2 (once per Round)."},"embraceofwinds":{"id":215031,"name":"Embrace of Winds","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After a Stormzone created by your Venti who has this card equipped is triggered, the next Normal Attack used by your character in this Round will cost 1 less Unaligned Element.","descriptionraw":"After a <color=#FFFFFFFF>$[C115031]</color> created by your $[A1503] who has this card equipped is triggered, the next <color=#FFFFFFFF>Normal Attack</color> used by your character in this Round will cost 1 less $[K309].","descriptionreplaced":"After a <color=#FFFFFFFF>Stormzone</color> created by your Venti who has this card equipped is triggered, the next <color=#FFFFFFFF>Normal Attack</color> used by your character in this Round will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>."},"encarminevortex":{"id":163012,"name":"Encarmine Vortex","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"The next time this character acts, they will immediately use their Skill: Deal 3 Pyro DMG and remove Shield.\nWhile preparing this Skill: Grant 3 Shield points to the character to which this is attached.","descriptionraw":"The next time this character acts, they will immediately use their Skill: <color=#FFFFFFFF>Deal 3 $[K103] and remove $[K6]</color>.\\nWhile preparing this Skill: Grant 3 $[K6] points to the character to which this is attached.","descriptionreplaced":"The next time this character acts, they will immediately use their Skill: <color=#FFFFFFFF>Deal 3 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and remove {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color>.\\nWhile preparing this Skill: Grant 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to the character to which this is attached.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"End of the Line","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"After you play an Action Card and no cards of the same name were in your initial deck for this match: This card gains 1 Catch point. (Max 2 stacks)\nWhen a character uses a Skill: If there are Catch points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.","descriptionraw":"<color=#FFFFFFFF>After you play an Action Card and no cards of the same name were in your initial deck for this match:</color> This card gains 1 <color=#FFFFFFFF>Catch</color> point. (Max 2 stacks)\\n<color=#FFFFFFFF>When a character uses a Skill:</color> If there are <color=#FFFFFFFF>Catch</color> points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.","descriptionreplaced":"<color=#FFFFFFFF>After you play an Action Card and no cards of the same name were in your initial deck for this match:</color> This card gains 1 <color=#FFFFFFFF>Catch</color> point. (Max 2 stacks)\\n<color=#FFFFFFFF>When a character uses a Skill:</color> If there are <color=#FFFFFFFF>Catch</color> points already, consume all points for this Skill to deal +1 DMG, then draw 1 card for each point consumed.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Energy Boost: Ousia","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Frame Enhancement: Ousia attached to this character takes effect, all your characters will deal +1 additional DMG.","descriptionraw":"When the $[S30094] attached to this character takes effect, all your characters will deal +1 additional DMG.","descriptionreplaced":"When the Frame Enhancement: Ousia attached to this character takes effect, all your characters will deal +1 additional DMG."},"energyboostpneuma":{"id":130101,"name":"Energy Boost: Pneuma","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Frame Repair: Pneuma attached to this character triggers, it will heal +1 HP.","descriptionraw":"When the $[S30104] attached to this character triggers, it will heal +1 HP.","descriptionreplaced":"When the Frame Repair: Pneuma attached to this character triggers, it will heal +1 HP."},"energyconversionousia":{"id":402012,"name":"Energy Conversion: Ousia","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase Begins: The Ousia Energy of the character to which this is attached is replenished, and that character changes to be in the \"Ousia State.\"","descriptionraw":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Ousia Energy of the character to which this is attached is replenished, and that character changes to be in the \"Ousia State.\"","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Ousia Energy of the character to which this is attached is replenished, and that character changes to be in the \"Ousia State.\""},"energyconversionpneuma":{"id":402018,"name":"Energy Conversion: Pneuma","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase Begins: The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionraw":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase Begins:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\""},"energyconversionpneuma-01":{"id":402021,"name":"Energy Conversion: Pneuma","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\"","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> The Pneuma Energy of the character to which this is attached is replenished, and that character changes to be in the \"Pneuma State.\""},"energyrevival":{"id":402007,"name":"Energy Revival","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"This effect starts out with 3 Revival Phases. After the Pure Electro Hypostasis uses a Skill: -1 Revival Phase. If the Revival Phases are fully elapsed, remove this effect and end Expose Weakness. Then, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.","descriptionraw":"This effect starts out with 3 Revival Phases. <color=#FFFFFFFF>After the Pure Electro Hypostasis uses a Skill:</color> -1 Revival Phase. If the Revival Phases are fully elapsed, remove this effect and end <color=#FFFFFFFF>$[C402011]</color>. Then, each point remaining of the <color=#FFFFFFFF>Revival Prism</color>'s Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.","descriptionreplaced":"This effect starts out with 3 Revival Phases. <color=#FFFFFFFF>After the Pure Electro Hypostasis uses a Skill:</color> -1 Revival Phase. If the Revival Phases are fully elapsed, remove this effect and end <color=#FFFFFFFF>Expose Weakness</color>. Then, each point remaining of the <color=#FFFFFFFF>Revival Prism</color>'s Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Engulfing Lightning","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.\nTriggers automatically once per Round: If the character to which this is attached does not have Energy, they will gain 1 Energy.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Triggers automatically once per Round:</color> If the character to which this is attached does not have $[K310], they will gain 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Triggers automatically once per Round:</color> If the character to which this is attached does not have <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, they will gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"equitablejudgment":{"id":112102,"name":"Equitable Judgment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Equitable Judgment.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Equitable Judgment</color>."},"exceptionalprotection":{"id":402027,"name":"Exceptional Protection","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Each stack grants 1 Shield point to protect your active character. (Can stack)","descriptionraw":"Each stack grants 1 $[K6] point to protect your active character. (Can stack)","descriptionreplaced":"Each stack grants 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to protect your active character. (Can stack)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Exhausted Plunge","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Attached character takes +1 DMG.\nThis effect starts off with 3 \"Takeoff Countdown Points.\"\nAfter the character to which this is attached uses a skill: Lose 1 \"Takeoff Countdown Point.\" Once all \"Takeoff Countdown Points\" are removed, this effect is removed, and the character returns to \"Skyward Patrol\" status.","descriptionraw":"Attached character takes +1 DMG.\\nThis effect starts off with 3 \"Takeoff Countdown Points.\"\\n<color=#FFFFFFFF>After the character to which this is attached uses a skill:</color> Lose 1 \"Takeoff Countdown Point.\" Once all \"Takeoff Countdown Points\" are removed, this effect is removed, and the character returns to \"$[C402014]\" status.","descriptionreplaced":"Attached character takes +1 DMG.\\nThis effect starts off with 3 \"Takeoff Countdown Points.\"\\n<color=#FFFFFFFF>After the character to which this is attached uses a skill:</color> Lose 1 \"Takeoff Countdown Point.\" Once all \"Takeoff Countdown Points\" are removed, this effect is removed, and the character returns to \"Skyward Patrol\" status.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Exile's Circlet","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 $[K310]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)"},"exilescirclet-01":{"id":533018,"name":"Exile's Circlet","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"After the character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 $[K310]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> All your characters on standby gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)"},"explosivespark":{"id":113061,"name":"Explosive Spark","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a $[K51]: </color>Spend 1 less <color=#FF9999FF>$[K303]</color> and deal +1 DMG.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Spend 1 less <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> and deal +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Explosive Spark","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses a Charged Attack: Spend 1 less Pyro and deal +1 DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a $[K51]: </color>Spend 1 less <color=#FF9999FF>$[K303]</color> and deal +1 DMG.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Spend 1 less <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> and deal +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Expose Weakness","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"While this effect is active, Pure Electro Hypostasis's Revival Prism will take damage on their behalf.\n(When the character takes Elemental Reaction DMG, the Revival Prism's Prismatic Energy will be expended. Concurrently, character will be immune to all damage.)","descriptionraw":"While this effect is active, <color=#FFFFFFFF>Pure Electro Hypostasis</color>'s <color=#FFFFFFFF>Revival Prism</color> will take damage on their behalf.\\n(When the character takes Elemental Reaction DMG, the Revival Prism's <color=#FFFFFFFF>Prismatic Energy</color> will be expended. Concurrently, character will be immune to all damage.)","descriptionreplaced":"While this effect is active, <color=#FFFFFFFF>Pure Electro Hypostasis</color>'s <color=#FFFFFFFF>Revival Prism</color> will take damage on their behalf.\\n(When the character takes Elemental Reaction DMG, the Revival Prism's <color=#FFFFFFFF>Prismatic Energy</color> will be expended. Concurrently, character will be immune to all damage.)"},"exquisitethrow":{"id":112092,"name":"Exquisite Throw","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Normal Attack: Deal 1 Hydro DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Exquisite Throw","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your characters use a Skill: Deal 2 Hydro DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your characters use a Skill:</color> Deal 2 $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your characters use a Skill:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Falls and Fortune (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"In this Round, both sides must spend 1 extra Elemental Die when switching characters.","descriptionraw":"In this Round, both sides must spend 1 extra Elemental Die when <color=#FFFFFFFF>switching characters.</color>","descriptionreplaced":"In this Round, both sides must spend 1 extra Elemental Die when <color=#FFFFFFFF>switching characters.</color>","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fatal Fulmination","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When your Consecrated Scorpion, who has this card equipped, is on the field and after you play Bonecruncher's Energy Block: Draw 1 card, then create 1 Bonecruncher's Energy Block and randomly place it into your deck.","descriptionraw":"When your <color=#FFFFFFFF>$[A2405]</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>$[C124051]</color>: Draw 1 card, then create 1 <color=#FFFFFFFF>$[C124051]</color> and randomly place it into your deck.","descriptionreplaced":"When your <color=#FFFFFFFF>Consecrated Scorpion</color>, who has this card equipped, is on the field and after you play <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: Draw 1 card, then create 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> and randomly place it into your deck."},"fatuiambusher":{"id":303215,"name":"Fatui Ambusher","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Fatui Ambushers will trigger their effects after characters on their side of the field use Skills, and will deal DMG to the active character on that side of the field. (Once per round)\nThere are 4 kinds of Fatui Ambushers in total:\nCryo Cicin Mage: Deals 1 Cryo DMG when triggered, 2 Usages.\nMirror Maiden: Deals 1 Hydro DMG when triggered, 2 Usages.\nPyroslinger Bracer: Deals 1 Pyro DMG when triggered, 2 Usages.\nElectrohammer Vanguard: Deals 1 Electro DMG when triggered, 2 Usages.","descriptionraw":"Fatui Ambushers will trigger their effects after characters on their side of the field use Skills, and will deal DMG to the active character on that side of the field. (Once per round)\\nThere are 4 kinds of Fatui Ambushers in total:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Deals 1 $[K101] when triggered, 2 Usages.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Deals 1 $[K102] when triggered, 2 Usages.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Deals 1 $[K103] when triggered, 2 Usages.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Deals 1 $[K104] when triggered, 2 Usages.","descriptionreplaced":"Fatui Ambushers will trigger their effects after characters on their side of the field use Skills, and will deal DMG to the active character on that side of the field. (Once per round)\\nThere are 4 kinds of Fatui Ambushers in total:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> when triggered, 2 Usages.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> when triggered, 2 Usages."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui Ambusher: Cryo Cicin Mage","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on whose side of the field this card is on uses a Skill: Deals 1 Cryo DMG to the active character on that side. (Once per round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 $[K101] to the active character on that side. (Once per round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to the active character on that side. (Once per round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui Ambusher: Electrohammer Vanguard","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on whose side of the field this card is on uses a Skill: Deals 1 Electro DMG to the active character on that side. (Once per round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 $[K104] to the active character on that side. (Once per round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the active character on that side. (Once per round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui Ambusher: Mirror Maiden","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on whose side of the field this card is on uses a Skill: Deals 1 Hydro DMG to the active character on that side. (Once per round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 $[K102] to the active character on that side. (Once per round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to the active character on that side. (Once per round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui Ambusher: Pyroslinger Bracer","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on whose side of the field this card is on uses a Skill: Deals 1 Pyro DMG to the active character on that side. (Once per round)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 $[K103] to the active character on that side. (Once per round)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the active character on that side. (Once per round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Favonius Sword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: The character gains 1 additional Energy. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> The character gains 1 additional $[K310]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> The character gains 1 additional <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Once per Round)"},"featherfalljudgment":{"id":214041,"name":"Featherfall Judgment","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)","descriptionraw":"When your $[A1404], who has this card equipped, uses <color=#FFFFFFFF>$[S14042]</color> while having at least 2 levels of <color=#FFFFFFFF>$[C114041]</color>'s Indwelling effect, DMG dealt by <color=#FFFFFFFF>$[S14042]</color> +1. (Max twice per Round)","descriptionreplaced":"When your Cyno, who has this card equipped, uses <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color> while having at least 2 levels of <color=#FFFFFFFF>Pactsworn Pathclearer</color>'s Indwelling effect, DMG dealt by <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color> +1. (Max twice per Round)"},"featherweightfoam":{"id":222051,"name":"Featherweight Foam","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 less Elemental Die when using a Technique. (Once per Round)","descriptionraw":"When your $[A2205], who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)","descriptionreplaced":"When your Hydro Hilichurl Rogue, who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)"},"festivefires":{"id":113123,"name":"Festive Fires","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you declare the end of your Round: If your Hand has no more than 1 card, deal 1 Pyro DMG\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you declare the end of your Round:</color> If your Hand has no more than 1 card, deal 1 $[K103]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you declare the end of your Round:</color> If your Hand has no more than 1 card, deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Fiery Rebirth","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 4 HP. After this effect is triggered, this character deals +1 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 4 HP. After this effect is triggered, this character deals +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"fieryrebirthhoned":{"id":123026,"name":"Fiery Rebirth: Honed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 Pyro DMG.","descriptionraw":"Character deals +1 $[K103].","descriptionreplaced":"Character deals +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"fierysanctumsprotection":{"id":113094,"name":"Fiery Sanctum's Protection","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When Fiery Sanctum Field is on the field and Dehya is on standby on your side, then when your active character takes damage: Damage taken is reduced by 1, and if Dehya has at least 7 HP, then she receives 1 Piercing DMG (once per round).","descriptionraw":"<color=#FFFFFFFF>When $[C113093] is on the field and $[A1309] is on standby on your side, then when your active character takes damage:</color> Damage taken is reduced by 1, and if $[A1309] has at least 7 HP, then she receives 1 $[K5] (once per round).","descriptionreplaced":"<color=#FFFFFFFF>When Fiery Sanctum Field is on the field and Dehya is on standby on your side, then when your active character takes damage:</color> Damage taken is reduced by 1, and if Dehya has at least 7 HP, then she receives 1 <color=#FFFFFFFF>Piercing DMG</color> (once per round).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Final Frenzy","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase starts: If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach Kamuna Talisman: Pyro.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach <color=#FFFFFFFF>Kamuna Talisman: Pyro</color>."},"finalfrenzy-01":{"id":134012,"name":"Final Frenzy","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase starts: If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach Kamuna Talisman: Electro.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the character to which this is attached is the active character, remove this status, heal this character for 3 HP, and re-attach <color=#FFFFFFFF>Kamuna Talisman: Electro</color>."},"fishandchipsactive":{"id":303311,"name":"Fish and Chips (Active)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the character to which this is attached uses 1 less Elemental Die when using their Skill next time.","descriptionraw":"During this Round, the character to which this is attached uses 1 less Elemental Die when using their Skill next time.","descriptionreplaced":"During this Round, the character to which this is attached uses 1 less Elemental Die when using their Skill next time."},"flamesofwarineffect":{"id":300007,"name":"Flames of War (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached deals +1 DMG in this Round. (Can stack)","descriptionraw":"The character to which this is attached deals +1 DMG in this Round. (Can stack)","descriptionreplaced":"The character to which this is attached deals +1 DMG in this Round. (Can stack)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Floral Sidewinder","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Collei, who has this card equipped, uses Floral Brush, during this Round, when your characters' Skills trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round)","descriptionraw":"After your $[A1701], who has this card equipped, <color=#FFFFFFFF>uses $[S17012]</color>, during this Round, when your characters' Skills trigger $[K217]: Deal 1 $[K107]. (Once per Round)","descriptionreplaced":"After your Collei, who has this card equipped, <color=#FFFFFFFF>uses Floral Brush</color>, during this Round, when your characters' Skills trigger <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>: Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Once per Round)"},"flowerfeatherclanineffect":{"id":301024,"name":"\"Flower-Feather Clan\" (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color. (Can stack. Triggers 1 stack each time.)","descriptionraw":"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color. (Can stack. Triggers 1 stack each time.)","descriptionreplaced":"The next time this character switches to become your active character, recover 1 Elemental Die of the corresponding color. (Can stack. Triggers 1 stack each time.)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Flower of Paradise Lost","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After an opponent takes DMG when the character to which this is attached is the active character: If this DMG is Dendro DMG or triggers Dendro-Related Reactions, gain 2 Crowning Crystals. If your Crowning Crystal count is equal to or higher than the number of cards in your Hand, create 1 Omni Element.\n(Max 2 per Round)","descriptionraw":"<color=#FFFFFFFF>After an opponent takes DMG when the character to which this is attached is the active character:</color> If this DMG is $[K107] or triggers $[K217], gain 2 <color=#FFFFFFFF>Crowning Crystals</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 $[K411].\\n(Max 2 per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opponent takes DMG when the character to which this is attached is the active character:</color> If this DMG is {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> or triggers <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>, gain 2 <color=#FFFFFFFF>Crowning Crystals</color>. If your <color=#FFFFFFFF>Crowning Crystal</color> count is equal to or higher than the number of cards in your Hand, create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n(Max 2 per Round)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Flowfire Edge","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The Physical DMG this character deals is converted to Pyro DMG.\nUsage(s): 3","descriptionraw":"The $[K100] this character deals is converted to $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character deals is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Flowing Cicin Ward","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 1 Shield point for your active character.\nWhen created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)","descriptionraw":"Provides <color=#FFFFFFFF>1 $[K6] point</color> for your active character.\\n<color=#FFFFFFFF>When created:</color> If you have <color=#FFFFFFFF>$[C121011]</color> on the field, additionally increase $[K6] by the amount of $[K3] it has. (Adds a maximum of 3 additional $[K6])","descriptionreplaced":"Provides <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> for your active character.\\n<color=#FFFFFFFF>When created:</color> If you have <color=#FFFFFFFF>Cryo Cicins</color> on the field, additionally increase {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> by the amount of <color=#FFFFFFFF>Usage(s)</color> it has. (Adds a maximum of 3 additional {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color>)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Flowing Flame","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Each time your Diluc, who has this card equipped, uses Searing Onslaught for the second and third times in one Round: Spend 1 less Pyro Die.","descriptionraw":"Each time your $[A1301], who has this card equipped, uses <color=#FFFFFFFF>$[S13012]</color> for the second and third times in one Round: Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro Die</color>.","descriptionreplaced":"Each time your Diluc, who has this card equipped, uses <color=#FFFFFFFF>Searing Onslaught</color> for the second and third times in one Round: Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro Die</color>."},"flowingpurity":{"id":311110,"name":"Flowing Purity","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"When played and when the Round ends: The character gains 1 Bond of Life stack.\nBefore both sides choose their actions: If the attached character does not have Bond of Life attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When played and when the Round ends:</color> The character gains 1 <color=#FFFFFFFF>$[C122]</color> stack.\\n<color=#FFFFFFFF>Before both sides choose their actions:</color> If the attached character does not have <color=#FFFFFFFF>$[C122]</color> attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When played and when the Round ends:</color> The character gains 1 <color=#FFFFFFFF>Bond of Life</color> stack.\\n<color=#FFFFFFFF>Before both sides choose their actions:</color> If the attached character does not have <color=#FFFFFFFF>Bond of Life</color> attached, then generate 1 random basic Elemental Die, and character will deal +1 DMG the next time they deal DMG. (Once per Round)"},"flowingpurityineffect":{"id":301112,"name":"Flowing Purity (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionraw":"The character to which this is attached deals +1 DMG the next time they deal DMG.","descriptionreplaced":"The character to which this is attached deals +1 DMG the next time they deal DMG."},"flowingrings":{"id":312019,"name":"Flowing Rings","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character uses a Normal Attack: Draw 1 card. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Draw 1 card. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Draw 1 card. (Once per Round)"},"flyingcloudflagformation":{"id":116073,"name":"Flying Cloud Flag Formation","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character uses a Normal Attack: If you have no more than 1 card in your Hand, this Skill costs 1 less Elemental Die.\nUsage(s): 1 (Can stack. Max 4 stacks)","descriptionraw":"<color=#FFFFFFFF>When your character uses a Normal Attack:</color> If you have no more than 1 card in your Hand, this Skill costs 1 less Elemental Die.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 4 stacks)","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a Normal Attack:</color> If you have no more than 1 card in your Hand, this Skill costs 1 less Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 4 stacks)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Flying Cloud Flag Formation","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached acts: +1 action.\nUsage(s): 1 (Can stack, no stack limit)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack, no stack limit)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached acts:</color> +1 action.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack, no stack limit)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Fontemer Pearl","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.\nUsage(s): 2\n\nWhen you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> Negate 1 DMG. Once per Round, $[K3] will not be used when negating DMG from Summons.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If the character to which this is attached is the active character, draw 1 card.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> Negate 1 DMG. Once per Round, <color=#FFFFFFFF>Usage(s)</color> will not be used when negating DMG from Summons.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If the character to which this is attached is the active character, draw 1 card.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Fontemer Pearl","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When character to which this is attached takes DMG: Negate 1 DMG. Usage(s) will not be used when negating DMG from Summons.\nUsage(s): 2\n\nDuring this effect's duration: The character to which this is attached deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>When character to which this is attached takes DMG:</color> Negate 1 DMG. $[K3] will not be used when negating DMG from Summons.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>During this effect's duration:</color> The character to which this is attached deals +1 DMG.","descriptionreplaced":"<color=#FFFFFFFF>When character to which this is attached takes DMG:</color> Negate 1 DMG. <color=#FFFFFFFF>Usage(s)</color> will not be used when negating DMG from Summons.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>During this effect's duration:</color> The character to which this is attached deals +1 DMG.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Forbidden Knowledge (On Cooldown)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"You cannot play \"Forbidden Knowledge\" again this round","descriptionraw":"You cannot play \"Forbidden Knowledge\" again this round","descriptionreplaced":"You cannot play \"Forbidden Knowledge\" again this round","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Forest Regalia","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"forestregaliaineffect":{"id":301109,"name":"Forest Regalia (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.","descriptionraw":"<color=#FFFFFFFF>When the character next uses a Normal Attack during this Round:</color> Create 2 Elemental Dice of this character's Elemental Type.","descriptionreplaced":"<color=#FFFFFFFF>When the character next uses a Normal Attack during this Round:</color> Create 2 Elemental Dice of this character's Elemental Type."},"fortunepreservingtalisman":{"id":111082,"name":"Fortune-Preserving Talisman","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: If that character does not have full HP, heal that character for 2 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill: </color>If that character does not have full HP, heal that character for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill: </color>If that character does not have full HP, heal that character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Four-Leaf Sigil","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Switch to the attached character.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Switch to the attached character.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Switch to the attached character."},"freshwindoffreedomineffect":{"id":300002,"name":"Fresh Wind of Freedom (In effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends.\nUsage(s)：1","descriptionraw":"<color=#FFFFFFFF>In this Round, when an opposing character is defeated during your Action</color>, you can continue to act again when that Action ends.\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>In this Round, when an opposing character is defeated during your Action</color>, you can continue to act again when that Action ends.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>：1</color>"},"frontlinemainstay":{"id":403031,"name":"Frontline Mainstay","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When the Action Phase begins: Remove this effect, and create 1 Omni Element for each stack of Frontline Mainstay.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> Remove this effect, and create 1 $[K411] for each stack of Frontline Mainstay.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> Remove this effect, and create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> for each stack of Frontline Mainstay.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Frozen","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of this Round)\nWhen this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)\\nWhen this character receives $[K103] or $[K100], removes this effect and increases DMG taken by 2.","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)\\nWhen this character receives {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, removes this effect and increases DMG taken by 2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"fullplate":{"id":116021,"name":"Full Plate","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grant 2 Shield points to your active character.\nBefore this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up)","descriptionraw":"Grant <color=#FFFFFFFF>2 $[K6] points</color> to your active character.\\nBefore this $[K6] is fully consumed, the $[K100] you take is halved. (The figure will be rounded up)","descriptionreplaced":"Grant <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to your active character.\\nBefore this {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> is fully consumed, the {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> you take is halved. (The figure will be rounded up)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Fuufuu Windwheel","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Fuufuu Whirlwind Kick.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color>."},"galesofreverie":{"id":215061,"name":"Gales of Reverie","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your {REALNAME[ID(1) with this card equpped is in Windfavored state and after using Charged Attack: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 Anemo DMG.","descriptionraw":"When your $[A1506] with this card equpped is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 $[K105].","descriptionreplaced":"When your #{REALNAME[ID(1) with this card equpped is in <color=#FFFFFFFF>Windfavored</color> state and after using <color=#FFFFFFFF>Charged Attack</color>: you will spend 1 less Elemental Die the next time you use \"Switch Character\" and deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>."},"gamblersearrings":{"id":312004,"name":"Gambler's Earrings","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2. (Can happen 3 times per match)","descriptionraw":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, create $[K411] ×2. (Can happen 3 times per match)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character is defeated:</color> If the character this card is attached to is the active character, create <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×2. (Can happen 3 times per match)"},"generalsancienthelm":{"id":312009,"name":"General's Ancient Helm","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points."},"generalswarbanner":{"id":116061,"name":"General's War Banner","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your party's characters deal +1 Geo DMG.\nDuration (Rounds): 2 (Can stack, can stack till 3 Rounds)","descriptionraw":"Your party's characters deal +1 $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color> (Can stack, can stack till 3 Rounds)","descriptionreplaced":"Your party's characters deal +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color> (Can stack, can stack till 3 Rounds)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Geo Elemental Equipment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s).\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease 1 DMG. When $[K106] is decreased, consume 1 additional $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease 1 DMG. When {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> is decreased, consume 1 additional <color=#FFFFFFFF>Usage(s)</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Geo Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Geo DMG.\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Geo Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Geo DMG.","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their $[K100] dealt converted to $[K106].","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>."},"gildeddreams":{"id":133095,"name":"Gilded Dreams","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw 1 card. (Up to twice per Round)","descriptionraw":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw 1 card. (Up to twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw 1 card. (Up to twice per Round)"},"gildeddreams-01":{"id":312018,"name":"Gilded Dreams","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw 1 card. (Up to twice per Round)","descriptionraw":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw 1 card. (Up to twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw 1 card. (Up to twice per Round)"},"gladiatorstriumphus":{"id":312029,"name":"Gladiator's Triumphus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When the character uses a Normal Attack: Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)"},"gloriousseason":{"id":212011,"name":"Glorious Season","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)","descriptionraw":"When your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)","descriptionreplaced":"When your Barbara, who has this card equipped, is on the field, <color=#FFFFFFFF>Melody Loop</color> will allow you to spend 1 less Elemental Die the next time you use \"Switch Character.\" (Once per round)"},"goldenchalicesbounty":{"id":112081,"name":"Golden Chalice's Bounty","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After opponent's characters are affected by the Bloom reaction: Your team no longer generates Dendro Core, but instead summons Bountiful Core.","descriptionraw":"<color=#FFFFFFFF>After opponent's characters are affected by the Bloom reaction:</color> Your team no longer generates <color=#FFFFFFFF>$[C116]</color>, but instead summons $[K1011].","descriptionreplaced":"<color=#FFFFFFFF>After opponent's characters are affected by the Bloom reaction:</color> Your team no longer generates <color=#FFFFFFFF>Dendro Core</color>, but instead summons <color=#FFFFFFFF>Bountiful Core</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Golden Corrosion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: If the character to which this is attached is on standby, then that character will take 1 Piercing DMG for every Usage(s) that this effect has.\nUsage(s): 1 (Can stack. Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, then that character will take 1 $[K5] for every $[K3] that this effect has.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, then that character will take 1 <color=#FFFFFFFF>Piercing DMG</color> for every <color=#FFFFFFFF>Usage(s)</color> that this effect has.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Golden Troupe","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"End Phase: If the character to which this is attached is on standby, this card gains 2 \"Recompense\" point. (Max 4 points)\nWhen you play a Talent card or a Character uses an Elemental Skill: For each \"Recompense\" point this card has, consume it to spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 4 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 4 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"End Phase: If the character to which this is attached is on standby, this card gains 1 \"Recompense\" point. (Max 2 points)\nWhen you play a Talent card or a Character uses an Elemental Skill: For each \"Recompense\" point this card has, consume it to spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 2 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>\"Recompense\"</color> point. (Max 2 points)\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>\"Recompense\"</color> point this card has, consume it to spend 1 less Elemental Die.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Grand Expectation","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Bennett, who has this card equipped, creates an Inspiration Field, its DMG Bonus is now always active and will no longer have an HP restriction.","descriptionraw":"When your $[A1303], who has this card equipped, creates an <color=#FFFFFFFF>$[C113031]</color>, its DMG Bonus is now always active and will no longer have an HP restriction.","descriptionreplaced":"When your Bennett, who has this card equipped, creates an <color=#FFFFFFFF>Inspiration Field</color>, its DMG Bonus is now always active and will no longer have an HP restriction."},"grapplelink":{"id":117091,"name":"Grapple Link","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the opposing side takes Burning DMG, or your other characters use a Technique: The character to which this is attached gains 1 Nightsoul point.\nWhen Nightsoul points are at 2: Attach Grapple Prepare to the character to which this is attached, then consume 2 Nightsoul points. (After Grapple Prepare is attached, before your characters select their actions, if the attached character is the active character: Deal 3 Dendro DMG to the nearest opponent)\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After the opposing side takes Burning DMG, or your other characters use a Technique:</color> The character to which this is attached gains 1 <color=#FFFFFFFF>Nightsoul point</color>.\\n<color=#FFFFFFFF>When Nightsoul points are at 2:</color> Attach <color=#FFFFFFFF>$[C117094]</color> to the character to which this is attached, then consume 2 <color=#FFFFFFFF>Nightsoul points</color>. (After <color=#FFFFFFFF>$[C117094]</color> is attached, <color=#FFFFFFFF>before your characters select their actions, if the attached character is the active character:</color> Deal 3 $[K107] to the nearest opponent)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After the opposing side takes Burning DMG, or your other characters use a Technique:</color> The character to which this is attached gains 1 <color=#FFFFFFFF>Nightsoul point</color>.\\n<color=#FFFFFFFF>When Nightsoul points are at 2:</color> Attach <color=#FFFFFFFF>Grapple Prepare</color> to the character to which this is attached, then consume 2 <color=#FFFFFFFF>Nightsoul points</color>. (After <color=#FFFFFFFF>Grapple Prepare</color> is attached, <color=#FFFFFFFF>before your characters select their actions, if the attached character is the active character:</color> Deal 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the nearest opponent)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Grapple Prepare","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Before your character chooses their action, if the character to which this is attached is your active character: Deal 3 Dendro DMG to the nearest opposing character.","descriptionraw":"<color=#FFFFFFFF>Before your character chooses their action, if the character to which this is attached is your active character:</color> Deal 3 $[K107] to the nearest opposing character.","descriptionreplaced":"<color=#FFFFFFFF>Before your character chooses their action, if the character to which this is attached is your active character:</color> Deal 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the nearest opposing character."},"grassringofsanctification":{"id":114111,"name":"Grass Ring of Sanctification","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you switch characters: Deal 1 Electro DMG, heal the character on your team that has taken the most damage for 1 HP. (Once per Round)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Deal 1 $[K104], heal the character on your team that has taken the most damage for 1 HP. (Once per Round)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, heal the character on your team that has taken the most damage for 1 HP. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Grieving Echo","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Thunder Manifestation, with this card equipped, is in play, when opponents with Lightning Rod attached take DMG: You draw 1 card (Once per Round)","descriptionraw":"When $[A2402], with this card equipped, is in play, when opponents with <color=#FFFFFFFF>$[C124022]</color> attached take DMG: You draw 1 card (Once per Round)","descriptionreplaced":"When Thunder Manifestation, with this card equipped, is in play, when opponents with <color=#FFFFFFFF>Lightning Rod</color> attached take DMG: You draw 1 card (Once per Round)"},"grimheart":{"id":111061,"name":"Grimheart","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses Icetide Vortex: Remove this status, DMG +3 for this instance.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses $[S11062]:</color> Remove this status, DMG +3 for this instance.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses Icetide Vortex:</color> Remove this status, DMG +3 for this instance."},"gurglingbubble":{"id":132071,"name":"Gurgling Bubble","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Hear Me — Let Us Raise the Chalice of Love!\"","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Furina, who has this card equipped, uses Salon Solitaire, she will apply Center of Attention to herself. (Normal Attack will trigger different effects depending on state)","descriptionraw":"When $[A1211], who has this card equipped, uses <color=#FFFFFFFF>$[S12123]</color>, she will apply <color=#FFFFFFFF>$[K1030]</color> to herself. (Normal Attack will trigger different effects depending on state)","descriptionreplaced":"When Furina, who has this card equipped, uses <color=#FFFFFFFF>Salon Solitaire</color>, she will apply <color=#FFFFFFFF><color=#FFFFFFFF>Center of Attention</color></color> to herself. (Normal Attack will trigger different effects depending on state)"},"heartofdepth":{"id":312202,"name":"Heart of Depth","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. (Once per Round)"},"heartofoasis":{"id":127029,"name":"Heart of Oasis","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you summon 4 Proliferated Organism, your Guardian of Apep's Oasis gains Reignited Heart of Oasis and obtains 1 Shield point.","descriptionraw":"After you summon 4 <color=#FFFFFFFF>$[C127022]</color>, your <color=#FFFFFFFF>$[A2702]</color> gains <color=#FFFFFFFF>$[C127027]</color> and obtains 1 <color=#FFFFFFFF>$[K6]</color> point.","descriptionreplaced":"After you summon 4 <color=#FFFFFFFF>Proliferated Organism</color>, your <color=#FFFFFFFF>Guardian of Apep's Oasis</color> gains <color=#FFFFFFFF>Reignited Heart of Oasis</color> and obtains 1 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color> point.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Heavy Clampdown","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase begins: If the equipped character does not have Armored Crab Carapace, gain 3 stacks of Armored Crab Carapace.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase begins:</color> If the equipped character does not have <color=#FFFFFFFF>$[C123041]</color>, gain 3 stacks of <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase begins:</color> If the equipped character does not have <color=#FFFFFFFF>Armored Crab Carapace</color>, gain 3 stacks of <color=#FFFFFFFF>Armored Crab Carapace</color>."},"heavystrikeineffect":{"id":303220,"name":"Heavy Strike (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character's next Normal Attack in this Round deals +1 DMG.\nWhen this Normal Attack is a Charged Attack: Deal +1 additional DMG.","descriptionraw":"Character's next <color=#FFFFFFFF>Normal Attack</color> in this Round deals +1 DMG.\\n<color=#FFFFFFFF>When this Normal Attack is a $[K51]:</color> Deal +1 additional DMG.","descriptionreplaced":"Character's next <color=#FFFFFFFF>Normal Attack</color> in this Round deals +1 DMG.\\n<color=#FFFFFFFF>When this Normal Attack is a <color=#FFFFFFFF>Charged Attack</color>:</color> Deal +1 additional DMG."},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your characters trigger Hydro-Related Reactions: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.","descriptionraw":"After your characters trigger $[K212]: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances.","descriptionreplaced":"After your characters trigger <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color>: Neuvillette, who has this card equipped, deals +1 DMG for the next 2 instances."},"heronshield":{"id":112071,"name":"Heron Shield","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"While preparing this Skill: Grant 2 Shield points to the character to which this is attached.","descriptionraw":"While preparing this Skill: Grant 2 $[K6] points to the character to which this is attached.","descriptionreplaced":"While preparing this Skill: Grant 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to the character to which this is attached.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Heron Strike","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Heron Strike.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Heron Strike</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"High-Frequency Whirling Assault: Preparatory Posture","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill High-Frequency Whirling Assault.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>High-Frequency Whirling Assault</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Hoarfrost Greatshield","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -2 DMG.\nThis status will provide 2 instances of Cryo Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -2 DMG</color>.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -2 DMG</color>.\\nThis status will provide 2 instances of <color=#99FFFFFF>Cryo Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Hot Potato","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses Skill: This effect will be transferred to the opposing side and accumulate 1 point of Piping Hot (max 4 points). End Phase: Remove this effect and deal 2 Physical DMG to the side where this effect is attached to. Each point of Piping Hot grants +1 DMG to this effect.","descriptionraw":"<color=#FFFFFFFF>After your character uses Skill: </color>This effect will be transferred to the opposing side and accumulate 1 point of Piping Hot (max 4 points). <color=#FFFFFFFF>End Phase: </color>Remove this effect and deal 2 $[K100] to the side where this effect is attached to. Each point of Piping Hot grants +1 DMG to this effect.","descriptionreplaced":"<color=#FFFFFFFF>After your character uses Skill: </color>This effect will be transferred to the opposing side and accumulate 1 point of Piping Hot (max 4 points). <color=#FFFFFFFF>End Phase: </color>Remove this effect and deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to the side where this effect is attached to. Each point of Piping Hot grants +1 DMG to this effect.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Hydro DMG Bonus","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Increases the Hydro DMG your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionraw":"Increases the <color=#FFFFFFFF>$[K152]</color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionreplaced":"Increases the <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color></color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Hydro Elemental Equipment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 Healing.\nThis status will provide 2 instances of Hydro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 Healing</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 Healing</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Hydro Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes no DMG.\nThis status will provide 2 instances of Hydro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Hyperspeed Whirling Assault: Preparatory Posture","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Hyperspeed Whirling Assault.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Hyperspeed Whirling Assault</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Iai: Breathing","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Iai: Thrust.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Iai: Thrust</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Iai: Sheathed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character will immediately use the Skill Iai: Thrust the second time they act after the preparation starts.","descriptionraw":"This character will immediately use the Skill <color=#FFFFFFFF>$[S30034]</color> the second time they act after the preparation starts.","descriptionreplaced":"This character will immediately use the Skill <color=#FFFFFFFF>Iai: Thrust</color> the second time they act after the preparation starts.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iai: Sheathed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character will immediately use the Skill Iai: Fiery Wind the second time they act after the preparation starts.","descriptionraw":"This character will immediately use the Skill <color=#FFFFFFFF>$[S33036]</color> the second time they act after the preparation starts.","descriptionreplaced":"This character will immediately use the Skill <color=#FFFFFFFF>Iai: Fiery Wind</color> the second time they act after the preparation starts.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Iai: Sheathed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Iai: Fiery Wind","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S33036]</color>","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Iai: Fiery Wind</color>","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Iai: Sheathed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character will immediately use the Skill Iai: Stormbreath the second time they act after the preparation starts.","descriptionraw":"This character will immediately use the Skill <color=#FFFFFFFF>$[S34016]</color> the second time they act after the preparation starts.","descriptionreplaced":"This character will immediately use the Skill <color=#FFFFFFFF>Iai: Stormbreath</color> the second time they act after the preparation starts.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Iai: Sheathed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Iai: Stormbreath.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Iai: Stormbreath</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Ice Lotus","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character receives DMG: Decreases DMG taken by 1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decreases DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decreases DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase starts: If the attached character has no more than 4 HP, remove this effect.\nWhen attached character is defeated: Remove this effect, ensure that character will not be defeated and heal them to 1 HP.\n\nWhen this effect is removed: Attached character will transform into the Crimson Witch of Embers state.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 4 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character $[K54|s1] and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the $[K1013] state.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 4 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character <color=#FFFFFFFF>will not be defeated</color> and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase starts: If the attached character has no more than 15 HP, remove this effect.\nWhen attached character is defeated: Remove this effect, ensure that character will not be defeated and heal them to 1 HP.\n\nWhen this effect is removed: Attached character will transform into the Crimson Witch of Embers state.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 15 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character $[K54|s1] and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the $[K1013] state.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 15 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character <color=#FFFFFFFF>will not be defeated</color> and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the Action Phase starts: If the attached character has no more than 25 HP, remove this effect.\nWhen attached character is defeated: Remove this effect, ensure that character will not be defeated and heal them to 1 HP.\n\nWhen this effect is removed: Attached character will transform into the Crimson Witch of Embers state.","descriptionraw":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 25 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character $[K54|s1] and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the $[K1013] state.","descriptionreplaced":"<color=#FFFFFFFF>When the Action Phase starts:</color> If the attached character has no more than 25 HP, remove this effect.\\n<color=#FFFFFFFF>When attached character is defeated:</color> Remove this effect, ensure that character <color=#FFFFFFFF>will not be defeated</color> and heal them to 1 HP.\\n\\n<color=#FFFFFFFF>When this effect is removed:</color> Attached character will transform into the <color=#FFFFFFFF>Crimson Witch of Embers</color> state.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Icicle","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you switch characters: Deal 2 Cryo DMG.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Deal 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Icy Quill","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)\nUsage(s): 2","descriptionraw":"Your character deals 1 increased $[K101] (Includes the DMG triggered by <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo-infused</color> Swirl reactions)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Your character deals 1 increased {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> (Includes the DMG triggered by <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo-infused</color> Swirl reactions)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Icy Quill","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions)\nUsage(s): 2\nYour character will not consume any Usages when triggering this effect through Normal Attacks. (Once per round)","descriptionraw":"Your character deals 1 increased $[K101] (Includes the DMG triggered by <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo-infused</color> Swirl reactions)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nYour character will not consume any Usages when triggering this effect through <color=#FFFFFFFF>Normal Attacks</color>. (Once per round)","descriptionreplaced":"Your character deals 1 increased {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> (Includes the DMG triggered by <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo-infused</color> Swirl reactions)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\nYour character will not consume any Usages when triggering this effect through <color=#FFFFFFFF>Normal Attacks</color>. (Once per round)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"I'd Rather Lose Money Myself...\" (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Every time your opponent gains 2 Elemental Dice during this Round: You gain 1 Omni Element. (Elemental Die provided by this effect are excluded)","descriptionraw":"<color=#FFFFFFFF>Every time your opponent gains 2 Elemental Dice during this Round</color>: You gain 1 $[K411]. (Elemental Die provided by this effect are excluded)","descriptionreplaced":"<color=#FFFFFFFF>Every time your opponent gains 2 Elemental Dice during this Round</color>: You gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>. (Elemental Die provided by this effect are excluded)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Ignited Morale","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 1 HP.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"I Got Your Back","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After Noelle uses a Normal Attack: If this card and Full Plate are both still in play, heal all your characters for 1 HP. (Once per Round)","descriptionraw":"After <color=#FFFFFFFF>$[A1602] uses a Normal Attack:</color> If this card and <color=#FFFFFFFF>$[C116021]</color> are both still in play, heal all your characters for 1 HP. (Once per Round)","descriptionreplaced":"After <color=#FFFFFFFF>Noelle uses a Normal Attack:</color> If this card and <color=#FFFFFFFF>Full Plate</color> are both still in play, heal all your characters for 1 HP. (Once per Round)"},"ihaventlostyet":{"id":502201,"name":"I Haven't Lost Yet!","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached gains +1 action and ATK +1.","descriptionraw":"The character to which this is attached gains +1 action and ATK +1.","descriptionreplaced":"The character to which this is attached gains +1 action and ATK +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"I Haven't Lost Yet! (On Cooldown)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"You cannot play \"I Haven't Lost Yet!\" again this round","descriptionraw":"You cannot play \"I Haven't Lost Yet!\" again this round","descriptionreplaced":"You cannot play \"I Haven't Lost Yet!\" again this round","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Spiritual Support\nUsage(s): 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Spiritual Support\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Illusory Bubble","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.","descriptionraw":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and double the DMG dealt for this instance.","descriptionreplaced":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and double the DMG dealt for this instance.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Illusory Bubble","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When dealing Skill DMG: Remove this status and triple the DMG dealt for this instance.","descriptionraw":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and triple the DMG dealt for this instance.","descriptionreplaced":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and triple the DMG dealt for this instance.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Impactive Effect","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG.\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)\nEnd Phase: Lose 1 DMG increase stack.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)\\n<color=#FFFFFFFF>End Phase:</color> Lose 1 DMG increase stack.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)\\n<color=#FFFFFFFF>End Phase:</color> Lose 1 DMG increase stack.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Incandescent Frost Permeating","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"End Phase: If the opponent's La Signora has already switched to Crimson Witch of Embers, then Blazing Heat will be attached to your active character. If she has not yet switched, then attach Sheer Cold, and the opponent's La Signora loses 1 Energy.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If the opponent's $[A2102] has already switched to $[A6301], then <color=#FFFFFFFF>$[C163011]</color> will be attached to your active character. If she has not yet switched, then attach <color=#FFFFFFFF>$[C121022]</color>, and the opponent's $[A2102] loses 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If the opponent's La Signora has already switched to Crimson Witch of Embers, then <color=#FFFFFFFF>Blazing Heat</color> will be attached to your active character. If she has not yet switched, then attach <color=#FFFFFFFF>Sheer Cold</color>, and the opponent's La Signora loses 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Indomitable Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants Shield to defend your active character. (Can stack up to 5 Shield points.)","descriptionraw":"Grants $[K6] to defend your active character. (Can stack up to 5 $[K6] points.)","descriptionreplaced":"Grants {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to defend your active character. (Can stack up to 5 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"In Five Colors Dyed","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Chiori, who has this equipped, uses Fluttering Hasode: Summon 1 additional Tranquilly Taking Ten Tamoto, and Select 1 of 4 Chiori's Automaton Dolls before also summoning it.","descriptionraw":"When your $[A1609], who has this equipped, uses <color=#FFFFFFFF>$[S16092]</color>: Summon 1 additional <color=#FFFFFFFF>$[C116094]</color>, and $[K59] 1 of 4 <color=#FFFFFFFF>$[C116097]</color> before also summoning it.","descriptionreplaced":"When your Chiori, who has this equipped, uses <color=#FFFFFFFF>Fluttering Hasode</color>: Summon 1 additional <color=#FFFFFFFF>Tranquilly Taking Ten Tamoto</color>, and <color=#FFFFFFFF>Select</color> 1 of 4 <color=#FFFFFFFF>Chiori's Automaton Dolls</color> before also summoning it."},"inspirationfield":{"id":113031,"name":"Inspiration Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>When your character uses a Skill:</color> If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a Skill:</color> If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Inspiration Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character uses a Skill: This Skill deals +2 additional DMG. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>When your character uses a Skill:</color> This Skill deals +2 additional DMG. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your character uses a Skill:</color> This Skill deals +2 additional DMG. After the Skill DMG is finalized, if this character's HP is not greater than 6, heal this character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Inspiration Field","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"All your characters (excluding Bennett) gain the equivalent of Bennett's ATK.\nDuration (Rounds): 2","descriptionraw":"All your characters (excluding Bennett) gain the equivalent of Bennett's ATK.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"All your characters (excluding Bennett) gain the equivalent of Bennett's ATK.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Instructor's Cap","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character triggers an Elemental Reaction: Create 1 Elemental Die that matches this character's Elemental Type. (Max 3 times per Round)","descriptionraw":"<color=#FFFFFFFF>After the character triggers an Elemental Reaction:</color> Create 1 Elemental Die that matches this character's Elemental Type. (Max 3 times per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character triggers an Elemental Reaction:</color> Create 1 Elemental Die that matches this character's Elemental Type. (Max 3 times per Round)"},"jadescreen":{"id":116011,"name":"Jade Screen","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character receives at least 2 DMG: Decrease DMG taken by 1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When your active character receives at least 2 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives at least 2 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Jade Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 2 Shield points to your active character.","descriptionraw":"Grants <color=#FFFFFFFF>2 $[K6] points</color> to your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to your active character.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Jueyun Guoba (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's next Normal Attack deals +1 DMG.","descriptionraw":"During this Round, this character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG.","descriptionreplaced":"During this Round, this character's next <color=#FFFFFFFF>Normal Attack</color> deals +1 DMG."},"kamunatalismanelectro":{"id":134011,"name":"Kamuna Talisman: Electro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The Physical DMG this character deals is converted to Electro DMG.\nUsage(s): 3","descriptionraw":"The $[K100] this character deals is converted to $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character deals is converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Kamuna Talisman: Pyro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The Physical DMG this character deals is converted to Pyro DMG.\nUsage(s): 3","descriptionraw":"The $[K100] this character deals is converted to $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character deals is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Blessing","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"The Cryo Elemental Infusion created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG.\nWhen you switch to Kamisato Ayaka who has this card equipped: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"The <color=#FFFFFFFF>$[C111052]</color> created by your <color=#FFFFFFFF>$[A1105]</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>$[K101]</color>.\\nWhen you switch to $[A1105] who has this card equipped: Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"The <color=#FFFFFFFF>Cryo Elemental Infusion</color> created by your <color=#FFFFFFFF>Kamisato Ayaka</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color>.\\nWhen you switch to Kamisato Ayaka who has this card equipped: Spend 1 less Elemental Die. (Once per Round)"},"keensight":{"id":217021,"name":"Keen Sight","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Tighnari, who has this card equipped, is affected by Vijnana Suffusion, the character's Charged Attack costs 1 less Unaligned Element.","descriptionraw":"When your $[A1702], who has this card equipped, is affected by <color=#FFFFFFFF>$[C117021]</color>, the character's $[K51] costs 1 less $[K309].","descriptionreplaced":"When your Tighnari, who has this card equipped, is affected by <color=#FFFFFFFF>Vijnana Suffusion</color>, the character's <color=#FFFFFFFF>Charged Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>."},"kingssquire":{"id":311206,"name":"King's Squire","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"kingssquireineffect":{"id":301103,"name":"King's Squire (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the next time you play a Talent card or a Character uses an Elemental Skill: Spend 2 fewer Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 2 fewer Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 2 fewer Elemental Dice."},"kingsvalet":{"id":133092,"name":"King's Valet","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"koholasaurus":{"id":313003,"name":"Koholasaurus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Spiritway\nUsage(s): 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Spiritway\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Kamisato Ayato, who has this card equipped, triggers the effects of Takimeguri Kanka, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.","descriptionraw":"When your $[A1206], who has this card equipped, triggers the effects of <color=#FFFFFFFF>$[C112061]</color>, deal +2 additional DMG if the target's remaining HP is equal to or less than 6.","descriptionreplaced":"When your Kamisato Ayato, who has this card equipped, triggers the effects of <color=#FFFFFFFF>Takimeguri Kanka</color>, deal +2 additional DMG if the target's remaining HP is equal to or less than 6."},"landsofdandelion":{"id":215021,"name":"Lands of Dandelion","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Jean, who has this card equipped, is on the field, Dandelion Field will cause you to deal +1 Anemo DMG.","descriptionraw":"When your $[A1502], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C115021]</color> will cause you to deal +1 <color=#80FFD7FF>$[K105]</color>.","descriptionreplaced":"When your Jean, who has this card equipped, is on the field, <color=#FFFFFFFF>Dandelion Field</color> will cause you to deal +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color></color>."},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Dendro Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> Die. (Once per Round)"},"leaveittomeineffect":{"id":303206,"name":"Leave It to Me! (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you perform \"Switch Character\": This switch will be considered a Fast Action instead of a Combat Action.","descriptionraw":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> This switch will be considered a $[K2] instead of a $[K1].","descriptionreplaced":"<color=#FFFFFFFF>The next time you perform \"Switch Character\":</color> This switch will be considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Ley Line Disorder: Dire Perseverance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Grant the character to which this is attached 2 Shield points. (Can stack. Max 4 points.)","descriptionraw":"Grant the character to which this is attached <color=#FFFFFFFF>2 $[K6] points</color>. (Can stack. Max 4 points.)","descriptionreplaced":"Grant the character to which this is attached <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color>. (Can stack. Max 4 points.)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Lightless Feeding","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your All-Devouring Narwhal, who has this card equipped, uses Starfall Shower to Discard 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)","descriptionraw":"After your $[A2204], who has this card equipped, uses <color=#FFFFFFFF>$[S22042]</color> to $[K56] 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)","descriptionreplaced":"After your All-Devouring Narwhal, who has this card equipped, uses <color=#FFFFFFFF>Starfall Shower</color> to <color=#FFFFFFFF>Discard</color> 1 card: Heal this character for that card's Elemental Dice Cost (Once per Round)"},"lightningrod":{"id":124022,"name":"Lightning Rod","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the attached character takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.\n(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)","descriptionraw":"<color=#FFFFFFFF>When the attached character takes DMG from $[A2402] or its summons:</color> Remove this state, cause this DMG instance to increase by 1.\\n(Only one of this status can exist on the field at once. Some of $[A2402]'s skills will target the character to which this is attached.)","descriptionreplaced":"<color=#FFFFFFFF>When the attached character takes DMG from Thunder Manifestation or its summons:</color> Remove this state, cause this DMG instance to increase by 1.\\n(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Lightning Storm","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After Beidou, who has this card equipped, uses Wavestrider: Beidou's Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)","descriptionraw":"After $[A1405], who has this card equipped, uses <color=#FFFFFFFF>$[S14054]</color>: $[A1405]'s Normal Attacks this Round will cost 1 less $[K309]. (Can be triggered 2 times)","descriptionreplaced":"After Beidou, who has this card equipped, uses <color=#FFFFFFFF>Wavestrider</color>: Beidou's Normal Attacks this Round will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>. (Can be triggered 2 times)"},"lightningstrikeprobe":{"id":124021,"name":"Lightning Strike Probe","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Attach <color=#FFFFFFFF>$[C124022]</color> to the active character on that side. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After a character on whose side of the field this card is on uses a Skill:</color> Attach <color=#FFFFFFFF>Lightning Rod</color> to the active character on that side. (Once per Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Light of Foliar Incision","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nAfter the character uses a Normal Attack: Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create 1 random basic Elemental Die. (Can be triggered up to twice per Round)"},"lightpatrol":{"id":403020,"name":"Light Patrol","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play an Action Card: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>The next time you play an Action Card:</color> Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play an Action Card:</color> Spend 2 less Elemental Dice."},"lightsremit":{"id":211091,"name":"Light's Remit","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Layla is on the field and has this card equipped, every time Shooting Star deals DMG, draw 1 card.","descriptionraw":"When $[A1109] is on the field and has this card equipped, every time <color=#FFFFFFFF>$[C111092]</color> deals DMG, draw 1 card.","descriptionreplaced":"When Layla is on the field and has this card equipped, every time <color=#FFFFFFFF>Shooting Star</color> deals DMG, draw 1 card."},"lightweightweapons":{"id":403022,"name":"Lightweight Weapons","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play a Weapon card: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice."},"lingeringaeon":{"id":112083,"name":"Lingering Aeon","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deal 3 Hydro DMG to affected character.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 3 $[K102] to affected character.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to affected character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Lingering Icicles","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Before you choose your action: Deal 2 Cryo DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>Before you choose your action:</color> Deal 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Before you choose your action:</color> Deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Lingering Icicles","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Before you choose your action: Your active character takes 2 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>Before you choose your action:</color> Your active character takes 2 $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Before you choose your action:</color> Your active character takes 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Lithic Guard","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Grant the character to which this is attached a Shield that scales off the number of Liyue characters you have.","descriptionraw":"Grant the character to which this is attached a $[K6] that scales off the number of {SPRITE_PRESET#3402}Liyue characters you have.","descriptionreplaced":"Grant the character to which this is attached a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> that scales off the number of {SPRITE_PRESET#3402}Liyue characters you have.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lithic Spear","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Long-Range Fire: Calibrated Shot","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Combined Fire: Light Barrage.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Combined Fire: Light Barrage</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Lost Prayer to the Sacred Winds","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"For each point of \"Bonus DMG\" this card has, character deals +1 DMG.\nEnd Phase: This card gains 1 point of \"Bonus DMG\". (Max 2 points)","descriptionraw":"<color=#FFFFFFFF>For each point of \"Bonus DMG\" this card has, character deals +1 DMG</color>.\\n<color=#FFFFFFFF>End Phase:</color> This card gains 1 point of <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Max 2 points)","descriptionreplaced":"<color=#FFFFFFFF>For each point of \"Bonus DMG\" this card has, character deals +1 DMG</color>.\\n<color=#FFFFFFFF>End Phase:</color> This card gains 1 point of <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Max 2 points)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Lotus Flower Crisp (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the target character takes -3 DMG the next time.","descriptionraw":"During this Round, the target character takes -3 DMG the next time.","descriptionreplaced":"During this Round, the target character takes -3 DMG the next time."},"lotusflowercrispineffect-01":{"id":503108,"name":"Lotus Flower Crisp (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Take 50% less DMG at the Round's End Phase.","descriptionraw":"Take 50% less DMG at the Round's End Phase.","descriptionreplaced":"Take 50% less DMG at the Round's End Phase."},"luckydogssilvercirclet":{"id":312002,"name":"Lucky Dog's Silver Circlet","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character uses an Elemental Skill: Heal self for 2 HP. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Heal self for 2 HP. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Heal self for 2 HP. (Once per Round)"},"lutinesgoodwill":{"id":302217,"name":"Lutine's Goodwill","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Heal 2 HP or take 2 Piercing DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Heal 2 HP or take 2 $[K5].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Heal 2 HP or take 2 <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lyresong (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play an Artifact card in this Round from your hand: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 2 less Elemental Dice."},"lyresongineffect-01":{"id":303232,"name":"Lyresong (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play an Artifact card in this Round from your hand: Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 1 less Elemental Die."},"machineassemblylineineffect":{"id":303228,"name":"Machine Assembly Line (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each time after the attached character takes DMG or is healed: Accumulate 1 point of Battle-Readiness (Max 2 points).\nWhen you play a Weapon or Artifact with an original cost of no more Dice than you have Battle-Readiness points: Clear this state and play that card for free.","descriptionraw":"<color=#FFFFFFFF>Each time after the attached character takes DMG or is healed:</color> Accumulate 1 point of <color=#FFFFFFFF>Battle-Readiness</color> (Max 2 points).\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact with an original cost of no more Dice than you have <color=#FFFFFFFF>Battle-Readiness</color> points:</color> Clear this state and play that card for free.","descriptionreplaced":"<color=#FFFFFFFF>Each time after the attached character takes DMG or is healed:</color> Accumulate 1 point of <color=#FFFFFFFF>Battle-Readiness</color> (Max 2 points).\\n<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact with an original cost of no more Dice than you have <color=#FFFFFFFF>Battle-Readiness</color> points:</color> Clear this state and play that card for free.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Magic Guide","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"magnificentstance":{"id":403008,"name":"Magnificent Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG.\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character to which this is attached receives healing from a source other than an Artifact: Heal the most damaged character on your side for 1 HP (Twice per Round)","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached receives healing from a source other than an Artifact:</color> Heal the most damaged character on your side for 1 HP (Twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached receives healing from a source other than an Artifact:</color> Heal the most damaged character on your side for 1 HP (Twice per Round)"},"manifestgale":{"id":115091,"name":"Manifest Gale","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses Charged Attack: Spend 1 less Unaligned Element, Physical DMG dealt converted to Anemo DMG, and attaches Pressurized Collapse to the target character.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses $[K51]:</color> Spend 1 less <color=#80FFD7FF>$[K309]</color>, $[K100] dealt converted to $[K105], and attaches <color=#FFFFFFFF>$[K1024]</color> to the target character.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses <color=#FFFFFFFF>Charged Attack</color>:</color> Spend 1 less <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color></color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, and attaches <color=#FFFFFFFF><color=#FFFFFFFF>Pressurized Collapse</color></color> to the target character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After this character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.\nFirst Trigger: Create 1 Elemental Die of this character's Elemental Type.\nSecond Trigger: Draw 1 card.\nFourth Trigger: Create 1 Elemental Die of this character's Elemental Type.","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n<color=#FFFFFFFF>Fourth Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.\\n<color=#FFFFFFFF>Fourth Trigger:</color> Create 1 Elemental Die of this character's Elemental Type.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Geo Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> Die. (Once per Round)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Matsutake Meat Rolls (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Heal this character for 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Medical Intervention of Pure Intention","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Medical Intervention of Pure Intention.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Medical Intervention of Pure Intention</color>."},"mehraksassistance":{"id":117081,"name":"Mehrak's Assistance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character's Normal Attacks deal +1 DMG, and the Physical DMG they deal is converted to Dendro DMG. \nAfter the character uses a Normal Attack: Create a Burst Scan.\nDuration (Rounds): 2","descriptionraw":"The character's Normal Attacks deal +1 DMG, and the $[K100] they deal is converted to $[K107]. \\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create a $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character's Normal Attacks deal +1 DMG, and the {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> they deal is converted to {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. \\n<color=#FFFFFFFF>After the character uses a Normal Attack:</color> Create a <color=#FFFFFFFF>Burst Scan</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Melee Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG dealt by character is converted to Hydro DMG.\nAfter the character uses Charged Attack: Apply Riptide to target character.\nCharacter deals +1 DMG to target characters with Riptide attached.\nAfter Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)\n\nDuration (Rounds): 2","descriptionraw":"$[K100] dealt by character is converted to $[K102].\\n<color=#FFFFFFFF>After the character uses $[K51]:</color> Apply $[K1005] to target character.\\nCharacter deals +1 DMG to target characters with $[K1005] attached.\\n<color=#FFFFFFFF>After Skills are used against characters affected by $[K1005]:</color> Deal 1 $[K5] to the next opposing off-field character. (Twice per Round)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by character is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>After the character uses <color=#FFFFFFFF>Charged Attack</color>:</color> Apply <color=#FFFFFFFF>Riptide</color> to target character.\\nCharacter deals +1 DMG to target characters with <color=#FFFFFFFF>Riptide</color> attached.\\n<color=#FFFFFFFF>After Skills are used against characters affected by <color=#FFFFFFFF>Riptide</color>:</color> Deal 1 <color=#FFFFFFFF>Piercing DMG</color> to the next opposing off-field character. (Twice per Round)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.\nBefore you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Anemo DMG. Once finalized, this effect is removed.","descriptionraw":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The $[K100] this Normal Attack would deal is converted to $[K105]. Once finalized, this effect is removed.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this Normal Attack would deal is converted to {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Once finalized, this effect is removed."},"midareranzancryo":{"id":115053,"name":"Midare Ranzan: Cryo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.\nBefore you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Cryo DMG. Once finalized, this effect is removed.","descriptionraw":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The $[K100] this Normal Attack would deal is converted to $[K101]. Once finalized, this effect is removed.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this Normal Attack would deal is converted to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Once finalized, this effect is removed."},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan: Electro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.\nBefore you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Electro DMG. Once finalized, this effect is removed.","descriptionraw":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The $[K100] this Normal Attack would deal is converted to $[K104]. Once finalized, this effect is removed.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this Normal Attack would deal is converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Once finalized, this effect is removed."},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan: Hydro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.\nBefore you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Hydro DMG. Once finalized, this effect is removed.","descriptionraw":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The $[K100] this Normal Attack would deal is converted to $[K102]. Once finalized, this effect is removed.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this Normal Attack would deal is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Once finalized, this effect is removed."},"midareranzanpyro":{"id":115055,"name":"Midare Ranzan: Pyro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action.\nBefore you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Pyro DMG. Once finalized, this effect is removed.","descriptionraw":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a $[K2] rather than a $[K1].\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The $[K100] this Normal Attack would deal is converted to $[K103]. Once finalized, this effect is removed.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use Switch Character to switch to the character to which this is attached:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>.\\n<color=#FFFFFFFF>Before you choose an action:</color> If the character to which this is attached is your active character, they immediately use a Normal Attack. The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this Normal Attack would deal is converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Once finalized, this effect is removed."},"millennialmovementfarewellsong":{"id":301102,"name":"Millennial Movement: Farewell Song","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your character deals 1 increased DMG.\nDuration (Rounds): 2","descriptionraw":"Your character deals 1 increased DMG.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Your character deals 1 increased DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Minty Meat Rolls (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's Normal Attacks cost 1 less Unaligned Element.\nUsage(s): 3","descriptionraw":"During this Round, this character's <color=#FFFFFFFF>Normal Attacks</color> cost 1 less $[K309].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"During this Round, this character's <color=#FFFFFFFF>Normal Attacks</color> cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Mirror Cage","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have +1 starting Duration (Rounds). It will also increase the Hydro DMG the character to which this is attached takes by 1.","descriptionraw":"When your $[A2202], who has this card equipped, creates a <color=#FFFFFFFF>$[C122021]</color>, it will have +1 starting $[K4]. It will also increase the $[K102] the character to which this is attached takes by 1.","descriptionreplaced":"When your Mirror Maiden, who has this card equipped, creates a <color=#FFFFFFFF>Refraction</color>, it will have +1 starting <color=#FFFFFFFF>Duration (Rounds)</color>. It will also increase the {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> the character to which this is attached takes by 1."},"mistbubble":{"id":132011,"name":"Mist Bubble","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"The character cannot use Skills.\nEnd Phase: Remove this status, deal 1 Hydro DMG to the character to which it is attached.","descriptionraw":"<color=#FFFFFFFF>The character cannot use Skills</color>.\\nEnd Phase: Remove this status, deal 1 $[K102] to the character to which it is attached.","descriptionreplaced":"<color=#FFFFFFFF>The character cannot use Skills</color>.\\nEnd Phase: Remove this status, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> to the character to which it is attached.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Mist Bubble Lockdown (Preparing)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Mist Bubble Lockdown.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Mist Bubble Lockdown</color>."},"mistbubbleprison":{"id":122052,"name":"Mist Bubble Prison","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Mist Bubble Slime","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Bubble Battle Tactics\nUsage(s): 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Bubble Battle Tactics\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Molten Mail","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"After your Shield Status other than Armored Crab Carapace or Shield Combat Status is removed: The Emperor of Fire and Iron with this card equipped gains 2 stacks of Armored Crab Carapace. (Once per Round)","descriptionraw":"After your $[K6] Status other than $[K1023] or $[K6] Combat Status is removed: The $[A2304] with this card equipped gains 2 stacks of $[K1023]. (Once per Round)","descriptionreplaced":"After your {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Status other than <color=#FFFFFFFF>Armored Crab Carapace</color> or {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status is removed: The Emperor of Fire and Iron with this card equipped gains 2 stacks of <color=#FFFFFFFF>Armored Crab Carapace</color>. (Once per Round)"},"momentofwakingandresolve":{"id":211121,"name":"Moment of Waking and Resolve","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Freminet, who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)","descriptionraw":"After your $[A1112], who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)","descriptionreplaced":"After your Freminet, who has this card equipped, uses a Skill: Draw 1 card. (Twice per Round)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Moonpiercer","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"moonpiercerineffect":{"id":301104,"name":"Moonpiercer (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the next time you play a Talent card or a Character uses an Elemental Skill: Spend 2 fewer Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 2 fewer Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 2 fewer Elemental Dice."},"multiplieddamage":{"id":402020,"name":"Multiplied Damage","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage.\nMultiplied Damage can stack up to 3 times.","descriptionraw":"DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage.\\nMultiplied Damage can stack up to 3 times.","descriptionreplaced":"DMG dealt by your characters +1; DMG further increased by 1 for each stack of Multiplied Damage.\\nMultiplied Damage can stack up to 3 times.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Mushroom Pizza (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Heal this character for 1 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Mushroom Pizza (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Heals self for 2 HP when the Round ends.","descriptionraw":"Heals self for 2 HP when the Round ends.","descriptionreplaced":"Heals self for 2 HP when the Round ends."},"musouisshin":{"id":174073,"name":"Musou Isshin","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack increases the ATK of the character to which this is attached by 1 this Round.\nThe character to which this is attached has their Physical DMG converted to Electro DMG.\nAfter the character to which this is attached uses a Skill: Other characters on your side gain 2 Energy.","descriptionraw":"Each stack increases the ATK of the character to which this is attached by 1 this Round.\\nThe character to which this is attached has their $[K100] converted to $[K104].\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Other characters on your side gain 2 $[K310].","descriptionreplaced":"Each stack increases the ATK of the character to which this is attached by 1 this Round.\\nThe character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Other characters on your side gain 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Mutation Stone: Shaman's Treasure","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Your active character deals +2 DMG.","descriptionraw":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>.","descriptionreplaced":"Your active character <color=#FFFFFFFF>deals +2 DMG</color>."},"mysteriousenervation":{"id":402026,"name":"Mysterious Enervation","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When character(s) on this side of the playing field use Skills: They must spend 2 extra Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Skills:</color> They must spend 2 extra Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Skills:</color> They must spend 2 extra Elemental Dice.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Mysterious Weakening","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When character(s) on this side of the playing field use Skills: They must spend 1 extra Elemental Die.","descriptionraw":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Skills:</color> They must spend 1 extra Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>When character(s) on this side of the playing field use Skills:</color> They must spend 1 extra Elemental Die.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Mystical Abandon","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When the Icy Quill created by your Shenhe, who has this card equipped, is triggered by your characters' Normal Attacks, its Usages will not decrease. (Once per Round)","descriptionraw":"When the <color=#FFFFFFFF>$[C111071]</color> created by your $[A1107], who has this card equipped, is triggered by your characters' <color=#FFFFFFFF>Normal Attacks</color>, its Usages will not decrease. (Once per Round)","descriptionreplaced":"When the <color=#FFFFFFFF>Icy Quill</color> created by your Shenhe, who has this card equipped, is triggered by your characters' <color=#FFFFFFFF>Normal Attacks</color>, its Usages will not decrease. (Once per Round)"},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Swarm","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After the Niwabi Enshou created by your Yoimiya, who has this card equipped, triggers: Deal 1 additional Pyro DMG.","descriptionraw":"After the <color=#FFFFFFFF>$[C113051]</color> created by your $[A1305], who has this card equipped, triggers: Deal 1 additional $[K103].","descriptionreplaced":"After the <color=#FFFFFFFF>Niwabi Enshou</color> created by your Yoimiya, who has this card equipped, triggers: Deal 1 additional {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Night Realm's Gift: Crests and Troughs","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When Mualani, who has this card equipped, is switched in to be the \"Active Character\": Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When $[A1214], who has this card equipped, is switched in to be the \"Active Character\":</color> Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When Mualani, who has this card equipped, is switched in to be the \"Active Character\":</color> Trigger the \"End Phase\" effect of a random \"Summon\" on your side. (Once per Round)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Night Realm's Gift: Repaid in Full","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When your Kinich, who has this equipped, switches to become your active character or uses Canopy Hunter: Riding High: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)","descriptionraw":"When your <color=#FFFFFFFF>$[A1709]</color>, who has this equipped, switches to become your active character or uses <color=#FFFFFFFF>$[S17092]</color>: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)","descriptionreplaced":"When your <color=#FFFFFFFF>Kinich</color>, who has this equipped, switches to become your active character or uses <color=#FFFFFFFF>Canopy Hunter: Riding High</color>: If you have the same amount or fewer cards in your Hand than your opponent, steal 1 card from their Hand with the highest original Elemental Dice Cost, after which your opponent draws 1 card. (Once per Round)"},"nightsoulsblessing":{"id":112141,"name":"Nightsoul's Blessing","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"The character to which this is attached accumulates \"Nightsoul points.\" (Max 2 points)","descriptionraw":"The character to which this is attached accumulates <color=#FFFFFFFF>\"Nightsoul points.\" </color>(Max 2 points)","descriptionreplaced":"The character to which this is attached accumulates <color=#FFFFFFFF>\"Nightsoul points.\" </color>(Max 2 points)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Nightsoul's Blessing","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"The character to which this is attached accumulates \"Nightsoul points.\" (Max 2 points)","descriptionraw":"The character to which this is attached accumulates <color=#FFFFFFFF>\"Nightsoul points.\" </color>(Max 2 points)","descriptionreplaced":"The character to which this is attached accumulates <color=#FFFFFFFF>\"Nightsoul points.\" </color>(Max 2 points)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Night Vigil","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When a character receives healing apart from Hunter's Vigil, it is replaced by an equivalent amount of Bond of Life.\nAfter the character to which this is attached uses a Normal Attack: The Physical DMG dealt is converted to Electro DMG, and said character gains 2 stacks of Bond of Life.\nDuration (Rounds): 1","descriptionraw":"When a character receives healing apart from <color=#FFFFFFFF>$[S14122]</color>, it is replaced by an equivalent amount of <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack: </color>The $[K100] dealt is converted to $[K104], and said character gains 2 stacks of <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"When a character receives healing apart from <color=#FFFFFFFF>Hunter's Vigil</color>, it is replaced by an equivalent amount of <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack: </color>The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt is converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, and said character gains 2 stacks of <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.\nUsage(s): 3","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their $[K100] dealt converted to $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The Normal Attacks of the character to which this is attached deal +1 DMG, and the Physical DMG dealt becomes Pyro DMG.\nAfter the character to which this is attached uses a Normal Attack: Deal 1 Pyro DMG.\nUsage(s): 3","descriptionraw":"The <color=#FFFFFFFF>Normal Attacks</color> of the character to which this is attached deal +1 DMG, and the $[K100] dealt becomes $[K103].\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The <color=#FFFFFFFF>Normal Attacks</color> of the character to which this is attached deal +1 DMG, and the {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt becomes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG.\nDuration (Rounds): 1","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their $[K100] dealt converted to $[K103].\\n$[K4]: 1","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Northern Smoked Chicken (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's next Normal Attack costs 1 less Unaligned Element.","descriptionraw":"During this Round, this character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less $[K309].","descriptionreplaced":"During this Round, this character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>."},"oasisnourishment":{"id":127026,"name":"Oasis Nourishment","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you play Awaken, My Kindred: Spend 1 less Elemental Die.\nUsage(s): 1 (Up to 3 stacks)","descriptionraw":"<color=#FFFFFFFF>When you play $[C127021]:</color> Spend 1 less Elemental Die.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Up to 3 stacks)","descriptionreplaced":"<color=#FFFFFFFF>When you play Awaken, My Kindred:</color> Spend 1 less Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Up to 3 stacks)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Oasis's Aegis","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 1 Shield to protect the equipping character.","descriptionraw":"Provides 1 $[K6] to protect the equipping character.","descriptionreplaced":"Provides 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to protect the equipping character.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Ocean-Hued Clam","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"For every 3 HP of healing your characters receive, this card accumulates 1 Sea-Dyed Foam. (Maximum of 2, Current healing received: {GCG_TOKEN_SHIELD})\nWhen this character deals DMG: Consume all Sea-Dyed Foam. DMG is increased by 1 for each one consumed.","descriptionraw":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2, <color=#D3BC8EFF>Current healing received: ${[GCG_TOKEN_SHIELD]}</color>)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.","descriptionreplaced":"For every 3 HP of healing your characters receive, this card accumulates 1 <color=#FFFFFFFF>Sea-Dyed Foam</color>. (Maximum of 2, <color=#D3BC8EFF>Current healing received: {GCG_TOKEN_SHIELD}</color>)\\n<color=#FFFFFFFF>When this character deals DMG:</color> Consume all <color=#FFFFFFFF>Sea-Dyed Foam</color>. DMG is increased by 1 for each one consumed.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Oceanic Mimic: Frog","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Offensive Barrier","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to your active character.","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> to your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to your active character.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Onslaught Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deals 1 $[K5] to all opposing characters affected by <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deals 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters affected by <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Ornate Kabuto","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy.","descriptionraw":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>After another character of yours uses an Elemental Burst: </color>The character to which this is attached gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"ousiablock":{"id":403026,"name":"Ousia Block","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"During this Round, DMG dealt by your characters has Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)\nAfter dealing DMG to a target with \"Pneuma\" once, remove this effect.","descriptionraw":"During this Round, DMG dealt by your characters has {SPRITE_PRESET#3504}Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)\\nAfter dealing DMG to a target with \"Pneuma\" once, remove this effect.","descriptionreplaced":"During this Round, DMG dealt by your characters has {SPRITE_PRESET#3504}Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)\\nAfter dealing DMG to a target with \"Pneuma\" once, remove this effect.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Ousia Block: Persistent","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"DMG dealt by your characters has Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)","descriptionraw":"DMG dealt by your characters has {SPRITE_PRESET#3504}Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)","descriptionreplaced":"DMG dealt by your characters has {SPRITE_PRESET#3504}Arkhe: Ousia. (Including DMG dealt by elemental reactions triggered by said characters)"},"overawingassault":{"id":115081,"name":"Overawing Assault","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: If this character's HP is at least 6, then they will take 2 Piercing DMG.\nDuration (Rounds): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> If this character's HP is at least 6, then they will take 2 $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> If this character's HP is at least 6, then they will take 2 <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Overwhelming Ice","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character uses a Normal Attack: Deal 1 Piercing DMG to all opposing characters on standby . \nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Deal 1 <color=#FFFFFFFF>$[K5] to all opposing characters on standby </color>. \\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a Normal Attack:</color> Deal 1 <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby </color>. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Pactsworn Pathclearer","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.\nIndwelling grants the following effects based on its level:\nIf equal to or greater than 2: Physical DMG dealt is converted to Electro DMG;\nIf equal to or greater than 4: DMG dealt +2.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.\\n<color=#FFFFFFFF>Indwelling grants the following effects based on its level</color>:\\nIf equal to or greater than 2: $[K100] dealt is converted to $[K104];\\nIf equal to or greater than 4: DMG dealt +2.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Gain 1 level of Indwelling. If Indwelling Level is at least 8, decrease the Indwelling level by 6.\\n<color=#FFFFFFFF>Indwelling grants the following effects based on its level</color>:\\nIf equal to or greater than 2: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt is converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>;\\nIf equal to or greater than 4: DMG dealt +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Paid in Full","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effects:\nStarting Usage(s) +1, the Physical DMG the attached character deals will be converted to Pyro DMG.","descriptionraw":"When your $[A2301], who has this card equipped, creates a <color=#FFFFFFFF>$[C123012]</color>, it will have the following effects:\\nStarting $[K3] +1, the $[K100] the attached character deals will be converted to $[K103].","descriptionreplaced":"When your Fatui Pyro Agent, who has this card equipped, creates a <color=#FFFFFFFF>Stealth</color>, it will have the following effects:\\nStarting <color=#FFFFFFFF>Usage(s)</color> +1, the {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> the attached character deals will be converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"painforpain":{"id":221021,"name":"Pain for Pain","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When this character takes at least 3 DMG: Negates 1 DMG, then apply Sheer Cold or Blazing Heat to the opposing active character based on La Signora's state. (Once per Round)","descriptionraw":"When this character takes at least 3 DMG: Negates 1 DMG, then apply <color=#FFFFFFFF>$[K1016]</color> or <color=#FFFFFFFF>$[K1017]</color> to the opposing active character based on $[A2102]'s state. (Once per Round)","descriptionreplaced":"When this character takes at least 3 DMG: Negates 1 DMG, then apply <color=#FFFFFFFF>Sheer Cold</color> or <color=#FFFFFFFF>Blazing Heat</color> to the opposing active character based on La Signora's state. (Once per Round)"},"pankrationineffect":{"id":303223,"name":"Pankration! (In effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"This Round, when a player announces the end of their Round: The player who hasn't ended their Round draws 2 cards.","descriptionraw":"<color=#FFFFFFFF>This Round, when a player announces the end of their Round:</color> The player who hasn't ended their Round draws 2 cards.","descriptionreplaced":"<color=#FFFFFFFF>This Round, when a player announces the end of their Round:</color> The player who hasn't ended their Round draws 2 cards."},"paramitapapilio":{"id":113071,"name":"Paramita Papilio","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Pyro DMG, and they will deal +1 Pyro DMG.\nWhen the character to which this is attached uses a Charged Attack: Apply Blood Blossom to target character.\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K103], and they will deal +1 $[K103].\\n<color=#FFFFFFFF>When the character to which this is attached uses a $[K51]:</color> Apply $[K1009] to target character.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, and they will deal +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>:</color> Apply <color=#FFFFFFFF>Blood Blossom</color> to target character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Passing of Judgment (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Event Cards you play this Round will be invalid.\nUsage(s): 3","descriptionraw":"Event Cards you play this Round will be invalid.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Event Cards you play this Round will be invalid.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Past Draconic Glories","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG.\nUsage(s): 2","descriptionraw":"Character deals +1 DMG.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Character deals +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Pearl Solidification","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When the Fontemer Pearl attached to Millennial Pearl Seahorse negates DMG from Summons, change to Usage(s) not being consumed twice per Round.","descriptionraw":"When the <color=#FFFFFFFF>$[C124032]</color> attached to $[A2403] negates DMG from Summons, change to $[K3] not being consumed twice per Round.","descriptionreplaced":"When the <color=#FFFFFFFF>Fontemer Pearl</color> attached to Millennial Pearl Seahorse negates DMG from Summons, change to <color=#FFFFFFFF>Usage(s)</color> not being consumed twice per Round."},"perpetualburn":{"id":133,"name":"Perpetual Burn","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses a Skill: Each stack deals 1 Pyro DMG to that character. (Can stack, no stack limit).","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Each stack deals 1 $[K103] to that character. (Can stack, no stack limit).","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Each stack deals 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to that character. (Can stack, no stack limit).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Pers Timer","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"For every 1 card you draw: This card will gain 1 Pressure Level.\nWhen the attached character uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 less Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional Physical DMG.","descriptionraw":"<color=#FFFFFFFF>For every 1 card you draw:</color> This card will gain 1 <color=#FFFFFFFF>Pressure Level</color>.\\n<color=#FFFFFFFF>When the attached character uses $[S11122]:</color> If <color=#FFFFFFFF>Pressure Level</color> is at least 2, cancel this effect, and the Skill costs 1 less Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional $[K100].","descriptionreplaced":"<color=#FFFFFFFF>For every 1 card you draw:</color> This card will gain 1 <color=#FFFFFFFF>Pressure Level</color>.\\n<color=#FFFFFFFF>When the attached character uses Pressurized Floe:</color> If <color=#FFFFFFFF>Pressure Level</color> is at least 2, cancel this effect, and the Skill costs 1 less Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Petrification","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Petrification","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of the next Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of the next Round)","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of the next Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Pneuma Block","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"During this Round, DMG dealt by your characters has Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)\nAfter dealing DMG to a target with \"Ousia\" once, remove this effect.","descriptionraw":"During this Round, DMG dealt by your characters has {SPRITE_PRESET#3505}Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)\\nAfter dealing DMG to a target with \"Ousia\" once, remove this effect.","descriptionreplaced":"During this Round, DMG dealt by your characters has {SPRITE_PRESET#3505}Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)\\nAfter dealing DMG to a target with \"Ousia\" once, remove this effect.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Pneuma Block: Persistent","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"DMG dealt by your characters has Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)","descriptionraw":"DMG dealt by your characters has {SPRITE_PRESET#3505}Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)","descriptionreplaced":"DMG dealt by your characters has {SPRITE_PRESET#3505}Arkhe: Pneuma. (Including DMG dealt by elemental reactions triggered by said characters)"},"poeticsoffuubutsu":{"id":215051,"name":"Poetics of Fuubutsu","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)","descriptionraw":"After $[A1505] triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)","descriptionreplaced":"After Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Poetics of Fuubutsu: Cryo","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"+1 to the Cryo DMG your Characters and Summons deal.\nUsage(s): 2.","descriptionraw":"+1 to the $[K101] your Characters and Summons deal.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"+1 to the {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> your Characters and Summons deal.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Poetics of Fuubutsu: Electro","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"+1 to the Electro DMG your Characters and Summons deal.\nUsage(s): 2.","descriptionraw":"+1 to the $[K104] your Characters and Summons deal.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"+1 to the {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> your Characters and Summons deal.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Poetics of Fuubutsu: Hydro","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"+1 to the Hydro DMG your Characters and Summons deal.\nUsage(s): 2.","descriptionraw":"+1 to the $[K102] your Characters and Summons deal.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"+1 to the {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> your Characters and Summons deal.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Poetics of Fuubutsu: Pyro","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"+1 to the Pyro DMG your Characters and Summons deal.\nUsage(s): 2.","descriptionraw":"+1 to the $[K103] your Characters and Summons deal.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"+1 to the {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> your Characters and Summons deal.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Portable Power Saw","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 Stoic's Symbol point. (Once per Round)\nWhen the character deals DMG: If there are Stoic's Symbol points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, $[K56] 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Stoic's Symbol</color> point. (Once per Round)\\n<color=#FFFFFFFF>When the character deals DMG:</color> If there are <color=#FFFFFFFF>Stoic's Symbol</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Stoic's Symbol</color> point. (Once per Round)\\n<color=#FFFFFFFF>When the character deals DMG:</color> If there are <color=#FFFFFFFF>Stoic's Symbol</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Pounding Surprise","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Klee, who has this card equipped, creates an Explosive Spark, its Usage(s) +1.","descriptionraw":"When your $[A1306], who has this card equipped, creates an <color=#FFFFFFFF>$[C113061]</color>, its $[K3] +1.","descriptionreplaced":"When your Klee, who has this card equipped, creates an <color=#FFFFFFFF>Explosive Spark</color>, its <color=#FFFFFFFF>Usage(s)</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Power of Shattering Stone","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Each stack increases the ATK of the character to which this is attached by 1.\nAfter the character to which this is attached acts: Take 1 Piercing DMG for every stack.","descriptionraw":"Each stack increases the ATK of the character to which this is attached by 1.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> Take 1 $[K5] for every stack.","descriptionreplaced":"Each stack increases the ATK of the character to which this is attached by 1.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> Take 1 <color=#FFFFFFFF>Piercing DMG</color> for every stack.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Prayer of the Crimson Crown","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your characters' Normal Attacks deal +1 DMG.\nYour Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.\nAfter you switch characters, you deal 1 Hydro DMG. (Once per Round)\n\nDuration (Rounds): 2.","descriptionraw":"Your characters' <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\nYour Sword, Claymore, and Polearm-wielding characters' $[K100] is converted to $[K102].\\n<color=#FFFFFFFF>After you switch characters</color>, you deal 1 $[K102]. (Once per Round)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Your characters' <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\nYour Sword, Claymore, and Polearm-wielding characters' {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>After you switch characters</color>, you deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Once per Round)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Prayer of the Crimson Crown","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your characters' Normal Attacks deal +1 DMG.\nYour Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Hydro DMG.\nAfter you switch characters, you deal 1 Hydro DMG. (Once per Round)\nAfter your character performs a Normal Attack: deal 1 point of Hydro DMG. (Once per Round)\n\nDuration (Rounds): 2.","descriptionraw":"Your characters' <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\nYour Sword, Claymore, and Polearm-wielding characters' $[K100] is converted to $[K102].\\n<color=#FFFFFFFF>After you switch characters</color>, you deal 1 $[K102]. (Once per Round)\\n<color=#FFFFFFFF>After your character performs a Normal Attack:</color> deal 1 point of $[K102]. (Once per Round)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Your characters' <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.\\nYour Sword, Claymore, and Polearm-wielding characters' {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>After you switch characters</color>, you deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Once per Round)\\n<color=#FFFFFFFF>After your character performs a Normal Attack:</color> deal 1 point of {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Once per Round)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Pressurized Collapse","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Switch the character to which this is attached to be the Active Character.\nUsage(s): 1\n(Only 1 such effect can be on the same side of the playing field)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Switch the character to which this is attached to be the Active Character.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Only 1 such effect can be on the same side of the playing field)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Switch the character to which this is attached to be the Active Character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>\\n(Only 1 such effect can be on the same side of the playing field)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Price of Unrelenting Assault","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"End Phase: You lose the match.","descriptionraw":"<color=#FFFFFFFF>End Phase: </color>You lose the match.","descriptionreplaced":"<color=#FFFFFFFF>End Phase: </color>You lose the match.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Primordial Jade Winged-Spear","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.\nAfter this character uses a Skill: Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> Until the end of this Round, +1 additional DMG provided by this card. (Up to +2 DMG total.)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Proliferated Organism: Animated","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the round begins: Discard 1 Awaken, My Kindred card and heal this character for 1 HP.","descriptionraw":"<color=#FFFFFFFF>When the round begins:</color> $[K56] 1 <color=#FFFFFFFF>$[C127021]</color> card and heal this character for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the round begins:</color> <color=#FFFFFFFF>Discard</color> 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and heal this character for 1 HP."},"proliferatedorganismberserk":{"id":127031,"name":"Proliferated Organism: Berserk","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the round begins: Discard 1 Awaken, My Kindred card and heal this character for 1 HP, draw 1 Awaken, My Kindred card, and randomly place it into your Deck.","descriptionraw":"<color=#FFFFFFFF>When the round begins:</color> $[K56] 1 <color=#FFFFFFFF>$[C127021]</color> card and heal this character for 1 HP, draw 1 <color=#FFFFFFFF>$[C127021]</color> card, and randomly place it into your Deck.","descriptionreplaced":"<color=#FFFFFFFF>When the round begins:</color> <color=#FFFFFFFF>Discard</color> 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card and heal this character for 1 HP, draw 1 <color=#FFFFFFFF>Awaken, My Kindred</color> card, and randomly place it into your Deck."},"proliferatingspores":{"id":227011,"name":"Proliferating Spores","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Your Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of Radical Vitality.","descriptionraw":"Your $[A2701], who has this card equipped, can accumulate 1 more stack of <color=#FFFFFFFF>Radical Vitality</color>.","descriptionreplaced":"Your Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of <color=#FFFFFFFF>Radical Vitality</color>."},"prophecyofsubmersion":{"id":212031,"name":"Prophecy of Submersion","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG.","descriptionraw":"When your $[A1203], who has this card equipped, is the active character, the $[K212] you trigger deal +2 additional DMG.","descriptionreplaced":"When your Mona, who has this card equipped, is the active character, the <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro-Related Reactions</color> you trigger deal +2 additional DMG."},"propsurplus":{"id":113102,"name":"Prop Surplus","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Prop Surplus can stack up to 3 times.\nWhen this character uses Bewildering Lights: +1 DMG for each Prop Surplus stack. After the skill is finalized, consume all Prop Surplus, healing 1 HP for this character per stack.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> can stack up to 3 times.\\n<color=#FFFFFFFF>When this character uses <color=#FFFFFFFF>$[S13103]</color>:</color> +1 DMG for each <color=#FFFFFFFF>$[C113102]</color> stack. After the skill is finalized, consume all <color=#FFFFFFFF>$[C113102]</color>, healing 1 HP for this character per stack.","descriptionreplaced":"<color=#FFFFFFFF>Prop Surplus</color> can stack up to 3 times.\\n<color=#FFFFFFFF>When this character uses <color=#FFFFFFFF>Bewildering Lights</color>:</color> +1 DMG for each <color=#FFFFFFFF>Prop Surplus</color> stack. After the skill is finalized, consume all <color=#FFFFFFFF>Prop Surplus</color>, healing 1 HP for this character per stack.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Prospector's Drill","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"When the character to which this is attached takes DMG: If possible, Discard 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 Solidarity point. (Once per Round)\nWhen a character deals DMG: If there are Solidarity points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, $[K56] 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Solidarity</color> point. (Once per Round)\\n<color=#FFFFFFFF>When a character deals DMG:</color> If there are <color=#FFFFFFFF>Solidarity</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 card from your Hand with the highest original Elemental Dice cost to negate 1 DMG, and then gain 1 <color=#FFFFFFFF>Solidarity</color> point. (Once per Round)\\n<color=#FFFFFFFF>When a character deals DMG:</color> If there are <color=#FFFFFFFF>Solidarity</color> points already, consume all points and increase DMG dealt this instance by 1, then draw 1 card for each point consumed.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Puff Pops (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When a card whose name was not in your initial deck is added to your Hand: Heal this character for 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When a card whose name was not in your initial deck is added to your Hand:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When a card whose name was not in your initial deck is added to your Hand:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Pulsating Witch","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"After you switch to Lisa, who has this card equipped: Attach Conductive to the opposing active character. (Once per Round)","descriptionraw":"After you switch to <color=#FFFFFFFF>$[A1409]</color>, who has this card equipped: Attach <color=#FFFFFFFF>$[C114091]</color> to the opposing active character. (Once per Round)","descriptionreplaced":"After you switch to <color=#FFFFFFFF>Lisa</color>, who has this card equipped: Attach <color=#FFFFFFFF>Conductive</color> to the opposing active character. (Once per Round)"},"pulsingclarity":{"id":117052,"name":"Pulsing Clarity","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When Action Phase begins: Create Seamless Shield.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create <color=#FFFFFFFF>Seamless Shield</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Pyro DMG Bonus","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Increases the Pyro DMG your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionraw":"Increases the <color=#FFFFFFFF>$[K103]</color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","descriptionreplaced":"Increases the <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color></color> your Characters and Summons deal this Round. (Excluding Swirl DMG)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Pyro Elemental Equipment","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 DMG.\nThis status will provide 2 instances of Pyro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes -1 DMG and deals +1 DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Pyro Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Pyro DMG.\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Pyro Infusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Pyro DMG.\nDuration (Rounds): 3","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Deal 2 Pyro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal 2 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Deal Pyro DMG. (Affected by Xiangling's ATK buffs)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal $[K103]. (Affected by Xiangling's ATK buffs)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (Affected by Xiangling's ATK buffs)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When Spirit of Omen: Pyro Scorpion is on the field: the equipping character takes -1 DMG. (Once each Round)","descriptionraw":"When <color=#FFFFFFFF>$[C123031] is on the field: </color>the equipping character takes -1 DMG. (Once each Round)","descriptionreplaced":"When <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion is on the field: </color>the equipping character takes -1 DMG. (Once each Round)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When Scorpion Blessing is on the field: the equipping character takes -1 DMG. (Max twice each Round)","descriptionraw":"When <color=#FFFFFFFF>$[C123032] is on the field: </color>the equipping character takes -1 DMG. (Max twice each Round)","descriptionreplaced":"When <color=#FFFFFFFF>Scorpion Blessing is on the field: </color>the equipping character takes -1 DMG. (Max twice each Round)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Pyro Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes no DMG.\nThis status will provide 2 instances of Pyro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be unable to use Skills until the end of this Round.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>takes no DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this status will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> until the end of this Round.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"When played: Attach Target to the opposing active character.\nWhen the attached character switches to become the active character, and when the opposing active character hasTarget attached: If possible, Discard 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a Fast Action rather than a Combat Action, make it cost 1 less Elemental Die, and then cancel all Target attached to opposing characters.\nTechnique: Swift Glide\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>$[C301302]</color> to the opposing active character.\\n<color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>Target</color> to the opposing active character.\\n<color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>Target</color> attached:</color> If possible, <color=#FFFFFFFF>Discard</color> 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a <color=#FFFFFFFF>Fast Action</color> rather than a <color=#FFFFFFFF>Combat Action</color>, make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>Target</color> attached to opposing characters.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Quenched Embers","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"The character to which this is attached cannot use Skills.\nEnd Phase: Deal 6 Piercing DMG to the character to which it is attached and remove the effect.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 $[K5] to the character to which it is attached and remove the effect.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 <color=#FFFFFFFF>Piercing DMG</color> to the character to which it is attached and remove the effect.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Quick Hands","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this card is attached uses a Skill: If this character has a Weapon, then return the Weapon to your hand, and the next time you play a Weapon Card, spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>After the character to which this card is attached uses a Skill:</color> If this character has a {SPRITE_PRESET#3003}Weapon, then return the {SPRITE_PRESET#3003}Weapon to your hand, and the next time you play a {SPRITE_PRESET#3003}Weapon Card, spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this card is attached uses a Skill:</color> If this character has a {SPRITE_PRESET#3003}Weapon, then return the {SPRITE_PRESET#3003}Weapon to your hand, and the next time you play a {SPRITE_PRESET#3003}Weapon Card, spend 2 less Elemental Dice."},"radicalvitality":{"id":127011,"name":"Radical Vitality","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After this character deals or takes Elemental DMG: Gain 1 stack of Radical Vitality. (Max 3 stacks)\nEnd Phase: If Radical Vitality stacks reach the maximum limit, they will be cleared and the character will lose all Energy.","descriptionraw":"<color=#FFFFFFFF>After this character deals or takes Elemental DMG:</color> Gain 1 stack of <color=#FFFFFFFF>Radical Vitality</color>. (Max 3 stacks)\\n<color=#FFFFFFFF>End Phase:</color> If <color=#FFFFFFFF>Radical Vitality</color> stacks reach the maximum limit, they will be cleared and the character will lose all Energy.","descriptionreplaced":"<color=#FFFFFFFF>After this character deals or takes Elemental DMG:</color> Gain 1 stack of <color=#FFFFFFFF>Radical Vitality</color>. (Max 3 stacks)\\n<color=#FFFFFFFF>End Phase:</color> If <color=#FFFFFFFF>Radical Vitality</color> stacks reach the maximum limit, they will be cleared and the character will lose all Energy.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Raging Oni King","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Geo DMG.\nDuration (Rounds): 2\nAfter the character to which this is attached uses a Normal Attack: Gains Superlative Superstrength. (Once per Round)","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their $[K100] dealt converted to $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Gains $[K1007]. (Once per Round)","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>\\n<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack:</color> Gains <color=#FFFFFFFF>Superlative Superstrength</color>. (Once per Round)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Rainbow Bladework","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Normal Attack: Deal 1 Hydro DMG.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Rainbow Bladework","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Deal Hydro DMG. (Affected by Xingqiu's ATK buffs)\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal $[K152]. (Affected by Xingqiu's ATK buffs)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Affected by Xingqiu's ATK buffs)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Rainbow Macarons (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached takes DMG: Heal this character for 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached takes DMG:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached takes DMG:</color> Heal this character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Rainbow Macarons (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After taking DMG, heal self for 1 HP.","descriptionraw":"After taking DMG, heal self for 1 HP.","descriptionreplaced":"After taking DMG, heal self for 1 HP.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Rain Sword","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character receives at least 3 DMG: Decrease DMG taken by 1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When your active character receives at least 3 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives at least 3 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Rain Sword","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active character receives at least 2 DMG: Decrease DMG taken by 1.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When your active character receives at least 2 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives at least 2 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Rain Sword","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your active character receives -50% DMG.\nUsage(s): 1","descriptionraw":"Your active character receives -50% DMG.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Your active character receives -50% DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Rally Up","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 4 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 4 HP."},"rangedstance":{"id":112041,"name":"Ranged Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses Charged Attack: Apply Riptide to target character.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses $[K51]:</color> Apply $[K1005] to target character.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses <color=#FFFFFFFF>Charged Attack</color>:</color> Apply <color=#FFFFFFFF>Riptide</color> to target character.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Raven Bow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"rebelliousshield":{"id":121013,"name":"Rebellious Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to defend your active character. (Can stack. Max 2 points.)","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> to defend your active character. (Can stack. Max 2 points.)","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to defend your active character. (Can stack. Max 2 points.)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Red Feather Fan (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next Switch Character action you perform this Round will be considered a Fast Action instead of a Combat Action. It will also cost 1 less Elemental Die.","descriptionraw":"The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 less Elemental Die.","descriptionreplaced":"The next Switch Character action you perform this Round will be considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. It will also cost 1 less Elemental Die."},"reflection":{"id":112031,"name":"Reflection","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When your active character receives DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nEnd Phase: Discard this card, deal 1 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Reflection","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When your active character receives DMG: Halves DMG taken.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nEnd Phase: Discard this card, deal 1 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Halves DMG taken.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K152].","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Halves DMG taken.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Refraction","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this card is attached switches to another character: Elemental Dice Cost +1.\nDuration (Rounds): 2\n(Only one such status can be applied on the same side at a time)","descriptionraw":"<color=#FFFFFFFF>When the character to which this card is attached switches to another character:</color> Elemental Dice Cost +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Only one such status can be applied on the same side at a time)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this card is attached switches to another character:</color> Elemental Dice Cost +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>\\n(Only one such status can be applied on the same side at a time)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Refraction","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes +1 Hydro DMG.\nWhen the character to which this card is attached switches to another character: Elemental Dice Cost +1.\nDuration (Rounds): 3\n(Only one such status can be applied on the same side at a time)","descriptionraw":"The character to which this is attached takes +1 $[K102].\\n<color=#FFFFFFFF>When the character to which this card is attached switches to another character:</color> Elemental Dice Cost +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Only one such status can be applied on the same side at a time)","descriptionreplaced":"The character to which this is attached takes +1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>When the character to which this card is attached switches to another character:</color> Elemental Dice Cost +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 3</color>\\n(Only one such status can be applied on the same side at a time)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Refractory Whirling Dance: Prep Complete","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Whirling Lashes: Fixed Pattern.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Refractory Whirling Hew: Prep Complete","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Whirling Lashes: First Strike.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Whirling Lashes: First Strike</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Reignited Heart of Oasis","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached deals +3 DMG.\nAfter the character to which this is attached uses a Skill: Remove the Oasis Nourishment on your side. Each stack removed heals the attached character for 1 HP.","descriptionraw":"The character to which this is attached deals +3 DMG.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Remove the <color=#FFFFFFFF>$[C127026]</color> on your side. Each stack removed heals the attached character for 1 HP.","descriptionreplaced":"The character to which this is attached deals +3 DMG.\\n<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Remove the <color=#FFFFFFFF>Oasis Nourishment</color> on your side. Each stack removed heals the attached character for 1 HP.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Reinforcements","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your switching characters will always be considered a Fast Action instead of a Combat Action. After you defeat an opposing character with a Combat Action: You gain an extra Round and can continue performing Actions.","descriptionraw":"Your <color=#FFFFFFFF>switching characters</color> will always be considered a $[K2] instead of a $[K1]. <color=#FFFFFFFF>After you defeat an opposing character with a $[K1]:</color> You gain an extra Round and can continue performing Actions.","descriptionreplaced":"Your <color=#FFFFFFFF>switching characters</color> will always be considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. <color=#FFFFFFFF>After you defeat an opposing character with a <color=#FFFFFFFF>Combat Action</color>:</color> You gain an extra Round and can continue performing Actions."},"rendingvortex":{"id":225021,"name":"Rending Vortex","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Dvalin, who has this card equipped, is on the field, when Total Collapse attached to an opposing character is removed: Apply Total Collapse to the next opposing standby character. (Once per Round)","descriptionraw":"When your $[A2502], who has this card equipped, is on the field, when <color=#FFFFFFFF>$[C125021]</color> attached to an opposing character is removed: Apply <color=#FFFFFFFF>$[C125021]</color> to the next opposing standby character. (Once per Round)","descriptionreplaced":"When your Dvalin, who has this card equipped, is on the field, when <color=#FFFFFFFF>Total Collapse</color> attached to an opposing character is removed: Apply <color=#FFFFFFFF>Total Collapse</color> to the next opposing standby character. (Once per Round)"},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Sigewinne, who has this card equipped, uses Rebound Hydrotherapy: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.","descriptionraw":"After your $[A1213], who has this card equipped, uses <color=#FFFFFFFF>$[S12132]</color>: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG.","descriptionreplaced":"After your Sigewinne, who has this card equipped, uses <color=#FFFFFFFF>Rebound Hydrotherapy</color>: Your next 2 instances of Elemental Skill or Summon DMG deal +1 DMG."},"resistantform":{"id":100,"name":"Resistant Form","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Character is immune to the effects of Frozen, Stun, and Petrification.","descriptionraw":"Character is immune to the effects of <color=#FFFFFFFF>Frozen, Stun, and Petrification</color>.","descriptionreplaced":"Character is immune to the effects of <color=#FFFFFFFF>Frozen, Stun, and Petrification</color>."},"revelry":{"id":112115,"name":"Revelry","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)\nUsage(s): 1 (Can stack. No stack limit)","descriptionraw":"Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. No stack limit)","descriptionreplaced":"Your side deals +1 DMG. (Including Swirl DMG triggered by Characters)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. No stack limit)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Revelry","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Every 10 points cause your side to deal +1 DMG. (Can stack. No stack limit)\nEnd Phase: The number of stacks is halved.","descriptionraw":"Every 10 points cause your side to deal +1 DMG. (Can stack. No stack limit)\\n<color=#FFFFFFFF>End Phase:</color> The number of stacks is halved.","descriptionreplaced":"Every 10 points cause your side to deal +1 DMG. (Can stack. No stack limit)\\n<color=#FFFFFFFF>End Phase:</color> The number of stacks is halved.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Revival Prism","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This effect starts out with 2 Prismatic Energy. When the character to which this is attached would be defeated: As long as Prismatic Energy has not been entirely expended, the character will not be defeated and will be healed to 1 HP. Then, the character suffers Expose Weakness and undergoes Energy Revival.\nWhile Expose Weakness is in effect, when the character takes Elemental Reaction DMG: Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 Piercing DMG)","descriptionraw":"This effect starts out with 2 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character $[K54|s1] and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>$[C402011]</color> and undergoes <color=#FFFFFFFF>$[C402007]</color>.\\nWhile <color=#FFFFFFFF>$[C402011] is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 $[K5])","descriptionreplaced":"This effect starts out with 2 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character <color=#FFFFFFFF>will not be defeated</color> and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>Expose Weakness</color> and undergoes <color=#FFFFFFFF>Energy Revival</color>.\\nWhile <color=#FFFFFFFF>Expose Weakness is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 <color=#FFFFFFFF>Piercing DMG</color>)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Revival Prism","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This effect starts out with 4 Prismatic Energy. When the character to which this is attached would be defeated: As long as Prismatic Energy has not been entirely expended, the character will not be defeated and will be healed to 1 HP. Then, the character suffers Expose Weakness and undergoes Energy Revival.\nWhile Expose Weakness is in effect, when the character takes Elemental Reaction DMG: Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 Piercing DMG)","descriptionraw":"This effect starts out with 4 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character $[K54|s1] and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>$[C402011]</color> and undergoes <color=#FFFFFFFF>$[C402007]</color>.\\nWhile <color=#FFFFFFFF>$[C402011] is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 $[K5])","descriptionreplaced":"This effect starts out with 4 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character <color=#FFFFFFFF>will not be defeated</color> and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>Expose Weakness</color> and undergoes <color=#FFFFFFFF>Energy Revival</color>.\\nWhile <color=#FFFFFFFF>Expose Weakness is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 <color=#FFFFFFFF>Piercing DMG</color>)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Revival Prism","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This effect starts out with 6 Prismatic Energy. When the character to which this is attached would be defeated: As long as Prismatic Energy has not been entirely expended, the character will not be defeated and will be healed to 1 HP. Then, the character suffers Expose Weakness and undergoes Energy Revival.\nWhile Expose Weakness is in effect, when the character takes Elemental Reaction DMG: Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 Piercing DMG)","descriptionraw":"This effect starts out with 6 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character $[K54|s1] and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>$[C402011]</color> and undergoes <color=#FFFFFFFF>$[C402007]</color>.\\nWhile <color=#FFFFFFFF>$[C402011] is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 $[K5])","descriptionreplaced":"This effect starts out with 6 <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> As long as Prismatic Energy has not been entirely expended, the character <color=#FFFFFFFF>will not be defeated</color> and will be healed to 1 HP. Then, the character suffers <color=#FFFFFFFF>Expose Weakness</color> and undergoes <color=#FFFFFFFF>Energy Revival</color>.\\nWhile <color=#FFFFFFFF>Expose Weakness is in effect, when the character takes Elemental Reaction DMG:</color> Consume 1 Prismatic Energy. If Prismatic Energy is depleted, the character to which this is attached will be defeated. (Said character will take 15 <color=#FFFFFFFF>Piercing DMG</color>)","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Revive on cooldown","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"You cannot revive any character with Food this Round.","descriptionraw":"You cannot revive any character with {SPRITE_PRESET#3101}Food this Round.","descriptionreplaced":"You cannot revive any character with {SPRITE_PRESET#3101}Food this Round.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Rhythm of the Great Dream (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play a Weapon or Artifact card: Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die."},"rightfulreward":{"id":311408,"name":"Rightful Reward","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Character's Elemental Burst deals +2 DMG.\nAfter your active character takes DMG or is healed: Gain 1 Principle of Justice point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 Energy.","descriptionraw":"<color=#FFFFFFFF>Character's Elemental Burst deals +2 DMG.</color>\\n<color=#FFFFFFFF>After your active character takes DMG or is healed:</color> Gain 1 <color=#FFFFFFFF>Principle of Justice</color> point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Character's Elemental Burst deals +2 DMG.</color>\\n<color=#FFFFFFFF>After your active character takes DMG or is healed:</color> Gain 1 <color=#FFFFFFFF>Principle of Justice</color> point. If this card has already accumulated 3 such points, consume 3 points and grant this character 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Right of Final Interpretation","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Yanfei has this card equipped and uses a Charged Attack: +1 DMG to enemies with 6 or less HP. If Scarlet Seal is triggered, then draw 1 card after the skill finishes calculating.","descriptionraw":"When $[A1308] has this card equipped and uses a $[K51]: +1 DMG to enemies with 6 or less HP. If $[K1010] is triggered, then draw 1 card after the skill finishes calculating.","descriptionreplaced":"When Yanfei has this card equipped and uses a <color=#FFFFFFFF>Charged Attack</color>: +1 DMG to enemies with 6 or less HP. If <color=#FFFFFFFF>Scarlet Seal</color> is triggered, then draw 1 card after the skill finishes calculating."},"rimeflowrapier":{"id":221041,"name":"Rimeflow Rapier","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Frost Operative, who has this card equipped, triggers Blood-Bonded Shadow: Causes the Bond of Life stacks the opponent's active character has to double.","descriptionraw":"After your <color=#FFFFFFFF>$[A2104]</color>, who has this card equipped, triggers <color=#FFFFFFFF>$[S21044]</color>: Causes the <color=#FFFFFFFF>$[C122]</color> stacks the opponent's active character has to double.","descriptionreplaced":"After your <color=#FFFFFFFF>Frost Operative</color>, who has this card equipped, triggers <color=#FFFFFFFF>Blood-Bonded Shadow</color>: Causes the <color=#FFFFFFFF>Bond of Life</color> stacks the opponent's active character has to double."},"rippleelectroedge":{"id":134031,"name":"Ripple Electro Edge","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The Physical DMG this character deals is converted to Electro DMG.\nUsage(s): 3","descriptionraw":"The $[K100] this character deals is converted to $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character deals is converted to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Rippling Blades","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Rippling Blades.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Rippling Blades</color>."},"riptide":{"id":112043,"name":"Riptide","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached is defeated: Apply Riptide to active character.\n(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached is defeated:</color> Apply Riptide to active character.\\n(When <color=#FFFFFFFF>$[A1204]</color> is in <color=#FFFFFFFF>$[C112042]</color>, he will deal additional DMG when attacking the character to which this is attached.)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached is defeated:</color> Apply Riptide to active character.\\n(When <color=#FFFFFFFF>Tartaglia</color> is in <color=#FFFFFFFF>Melee Stance</color>, he will deal additional DMG when attacking the character to which this is attached.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Rite of Dispatch","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the next Yakan Evocation: Sesshou Sakura used by the character to which this is attached will cost 2 less Elemental Dice.","descriptionraw":"During this Round, the next <color=#FFFFFFFF>$[S14082]</color> used by the character to which this is attached will cost 2 less Elemental Dice.","descriptionreplaced":"During this Round, the next <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> used by the character to which this is attached will cost 2 less Elemental Dice."},"riteofresurrection":{"id":211081,"name":"Rite of Resurrection","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Qiqi, who has this card equipped, uses Adeptus Art: Preserver of Fortune, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)","descriptionraw":"When your $[A1108], who has this card equipped, uses <color=#FFFFFFFF>$[S11083]</color>, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)","descriptionreplaced":"When your Qiqi, who has this card equipped, uses <color=#FFFFFFFF>Adeptus Art: Preserver of Fortune</color>, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match)"},"rockininaflamingworld":{"id":213121,"name":"Rockin' in a Flaming World","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Xinyan, who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)","descriptionraw":"When $[A1312], who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)","descriptionreplaced":"When Xinyan, who has this card equipped, uses a Skill: If you have no more than 1 card in your Hand, deal +2 DMG. (Once per Round)"},"rockpaperscissorscombopaper":{"id":124012,"name":"Rock-Paper-Scissors Combo: Paper","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Rock-Paper-Scissors Combo: Paper.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Rock-Paper-Scissors Combo: Scissors","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Rock-Paper-Scissors Combo: Scissors.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color>."},"rockypedestal":{"id":136031,"name":"Rocky Pedestal","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your active Hilichurl takes DMG: Decreases DMG taken by 1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When your active {SPRITE_PRESET#3502}Hilichurl takes DMG: </color>Decreases DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your active {SPRITE_PRESET#3502}Hilichurl takes DMG: </color>Decreases DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Rolling Abyssal Thunder","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"The character to which this is attached cannot use Skills.\nEnd Phase: Deal 6 Piercing DMG to the character to which it is attached and remove the effect.","descriptionraw":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 $[K5] to the character to which it is attached and remove the effect.","descriptionreplaced":"The character to which this is attached <color=#FFFFFFFF>cannot use Skills</color>.\\n<color=#FFFFFFFF>End Phase:</color> Deal 6 <color=#FFFFFFFF>Piercing DMG</color> to the character to which it is attached and remove the effect.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Rolling Thunder","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Your characters deal +1 DMG to characters with Lightning Rod attached.","descriptionraw":"Your characters deal +1 DMG to characters with $[C124022] attached.","descriptionreplaced":"Your characters deal +1 DMG to characters with Lightning Rod attached."},"rushinghoundswiftasthewind":{"id":216061,"name":"Rushing Hound: Swift as the Wind","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Gorou, who has this card equipped, is on the field, and after any of your characters deals Geo DMG: If General's War Banner is in play, draw 1 card. (Once per Round)","descriptionraw":"When your $[A1606], who has this card equipped, is on the field, and after any of your characters deals $[K106]: If <color=#FFFFFFFF>$[C116061]</color> is in play, draw 1 card. (Once per Round)","descriptionreplaced":"When your Gorou, who has this card equipped, is on the field, and after any of your characters deals {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>: If <color=#FFFFFFFF>General's War Banner</color> is in play, draw 1 card. (Once per Round)"},"sacrificialbow":{"id":311202,"name":"Sacrificial Bow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)"},"sacrificialfragments":{"id":311102,"name":"Sacrificial Fragments","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)"},"sacrificialgreatsword":{"id":311302,"name":"Sacrificial Greatsword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)"},"sacrificialsword":{"id":311502,"name":"Sacrificial Sword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nAfter the character uses an Elemental Skill: Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> Create 1 Elemental Die of the same Elemental Type as this character. (Once per Round)"},"sandanddreams":{"id":302205,"name":"Sand and Dreams","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When you play a Talent card or a Character uses a Skill: Spend 3 less Elemental Dice.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 less Elemental Dice.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 less Elemental Dice.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Sanguine Rouge","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 Pyro DMG.","descriptionraw":"When your $[A1307], who has this card equipped, has no more than 6 HP: Deal +1 $[K103].","descriptionreplaced":"When your Hu Tao, who has this card equipped, has no more than 6 HP: Deal +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"sapwoodblade":{"id":311507,"name":"Sapwood Blade","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Sapwood Blade (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character next uses a Normal Attack during this Round: Create 2 Elemental Dice of this character's Elemental Type.","descriptionraw":"<color=#FFFFFFFF>When the character next uses a Normal Attack during this Round:</color> Create 2 Elemental Dice of this character's Elemental Type.","descriptionreplaced":"<color=#FFFFFFFF>When the character next uses a Normal Attack during this Round:</color> Create 2 Elemental Dice of this character's Elemental Type."},"sashimiplatterineffect":{"id":303308,"name":"Sashimi Platter (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's Normal Attacks deal +1 DMG.","descriptionraw":"During this Round, this character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.","descriptionreplaced":"During this Round, this character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG."},"satiated":{"id":303300,"name":"Satiated","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"You cannot consume more Food this Round","descriptionraw":"You cannot consume more {SPRITE_PRESET#3101}Food this Round","descriptionreplaced":"You cannot consume more {SPRITE_PRESET#3101}Food this Round","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Saurus Crackers (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character will use 1 less Elemental Die the next time they use a Technique.","descriptionraw":"During this Round, this character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.","descriptionreplaced":"During this Round, this character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique."},"scarletseal":{"id":113081,"name":"Scarlet Seal","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character uses a Charged Attack: Damage dealt +2.\nUsage(s): 1. (Can stack up to 2 times)","descriptionraw":"<color=#FFFFFFFF>When the character uses a $[K51]: </color>Damage dealt +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. (Can stack up to 2 times)","descriptionreplaced":"<color=#FFFFFFFF>When the character uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Damage dealt +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. (Can stack up to 2 times)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Scope Out Soft Spots","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your characters use a Skill: For each stack of this effect, there is a 10% chance of creating Strike Where It Hurts. If Strike Where It Hurts is created, the number of stacks of this effect is halved. (Rounded down)","descriptionraw":"<color=#FFFFFFFF>After your characters use a Skill:</color> For each stack of this effect, there is a 10% chance of creating <color=#FFFFFFFF>$[C111133]</color>. If <color=#FFFFFFFF>$[C111133]</color> is created, the number of stacks of this effect is halved. (Rounded down)","descriptionreplaced":"<color=#FFFFFFFF>After your characters use a Skill:</color> For each stack of this effect, there is a 10% chance of creating <color=#FFFFFFFF>Strike Where It Hurts</color>. If <color=#FFFFFFFF>Strike Where It Hurts</color> is created, the number of stacks of this effect is halved. (Rounded down)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Scorched","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After this character becomes Scorched, it will lose its original buff.","descriptionraw":"After this character becomes Scorched, it will lose its original buff.","descriptionreplaced":"After this character becomes Scorched, it will lose its original buff."},"scorchingooyoroi":{"id":113112,"name":"Scorching Ooyoroi","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Normal Attack: Deal 1 Pyro DMG and create a Blazing Barrier.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 $[K103] and create a <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and create a <color=#FFFFFFFF>Blazing Barrier</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Scorching Ooyoroi","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Normal Attack: Deal 1 Pyro DMG and create a Blazing Barrier.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 $[K103] and create a <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> and create a <color=#FFFFFFFF>Blazing Barrier</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Scorpion Blessing","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your Spirit of Omen: Pyro Scorpion uses Technique: Remove this effect, and for each stack of Scorpion Blessing, the DMG dealt by this instance of Technique +1.\n(Scorpion Blessingcan stack, no limit)","descriptionraw":"<color=#FFFFFFFF>When your $[C123031] uses $[K58]:</color> Remove this effect, and for each stack of <color=#FFFFFFFF>Scorpion Blessing</color>, the DMG dealt by this instance of $[K58] +1.\\n(<color=#FFFFFFFF>Scorpion Blessing</color>can stack, no limit)","descriptionreplaced":"<color=#FFFFFFFF>When your Spirit of Omen: Pyro Scorpion uses <color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>:</color> Remove this effect, and for each stack of <color=#FFFFFFFF>Scorpion Blessing</color>, the DMG dealt by this instance of <color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color> +1.\\n(<color=#FFFFFFFF>Scorpion Blessing</color>can stack, no limit)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Scorpocalypse","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Eremite Scorching Loremaster, who has this card equipped, is on the field and after you use Burning Assault to defeat an opposing character: Add 1 Spirit of Omen: Pyro Scorpion card to your Hand.\nAt the end of the Round: Generate 1 Scorpion Blessing stack.","descriptionraw":"When your $[A2303], who has this card equipped, is on the field and after you use <color=#FFFFFFFF>$[S1230311]</color> to defeat an opposing character: Add 1 <color=#FFFFFFFF>$[C123031]</color> card to your Hand.\\nAt the end of the Round: Generate 1 <color=#FFFFFFFF>$[C123032]</color> stack.","descriptionreplaced":"When your Eremite Scorching Loremaster, who has this card equipped, is on the field and after you use <color=#FFFFFFFF>Burning Assault</color> to defeat an opposing character: Add 1 <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> card to your Hand.\\nAt the end of the Round: Generate 1 <color=#FFFFFFFF>Scorpion Blessing</color> stack."},"seamlessshield":{"id":117053,"name":"Seamless Shield","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 1 Shield, protecting your active character.\nWhen this effect is removed, or generated again: Deal 1 Dendro DMG, and heal your active character for 1 HP.","descriptionraw":"Provides <color=#FFFFFFFF>1 $[K6]</color>, protecting your active character.\\n<color=#FFFFFFFF>When this effect is removed, or generated again:</color> Deal 1 $[K107], and heal your active character for 1 HP.","descriptionreplaced":"Provides <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color></color>, protecting your active character.\\n<color=#FFFFFFFF>When this effect is removed, or generated again:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, and heal your active character for 1 HP.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Secondary Explosive Shells","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character switch takes place on this side of the field:</color> Deal 1 $[K103] to the character switched to.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character switch takes place on this side of the field:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to the character switched to.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Seed of Skandha","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After any character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached on the same side of the field.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After any character who has a Seed of Skandha takes Elemental Reaction DMG:</color> Deals 1 $[K5] to the character(s) to which the Seed of Skandha is attached on the same side of the field.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After any character who has a Seed of Skandha takes Elemental Reaction DMG:</color> Deals 1 <color=#FFFFFFFF>Piercing DMG</color> to the character(s) to which the Seed of Skandha is attached on the same side of the field.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Seed of Skandha","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After any character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Dendro DMG to the character(s) to which the Seed of Skandha is attached on the same side of the field.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>After any character who has a Seed of Skandha takes Elemental Reaction DMG:</color> Deals 1 $[K107] to the character(s) to which the Seed of Skandha is attached on the same side of the field.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>After any character who has a Seed of Skandha takes Elemental Reaction DMG:</color> Deals 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the character(s) to which the Seed of Skandha is attached on the same side of the field.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Seeking Missile","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character switch takes place in this play area: Deal 2 Physical DMG to the character activated.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character switch takes place in this play area:</color> Deal 2 $[K100] to the character activated.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character switch takes place in this play area:</color> Deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to the character activated.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Shadow of the Sand King","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG: Draw a card. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw a card. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this card is attached is your active character, then when an opposing character takes Elemental Reaction DMG:</color> Draw a card. (Once per Round)"},"shakennotpurred":{"id":211021,"name":"Shaken, Not Purred","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Diona, who has this card equipped, creates a Cat-Claw Shield, its Shield points +1.","descriptionraw":"When your $[A1102], who has this card equipped, creates a <color=#FFFFFFFF>$[C111021]</color>, its $[K6] points +1.","descriptionreplaced":"When your Diona, who has this card equipped, creates a <color=#FFFFFFFF>Cat-Claw Shield</color>, its {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points +1."},"sheercold":{"id":121022,"name":"Sheer Cold","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deals 1 Cryo DMG to attached character.\nUsage(s): 1\n\nWhen attached character has Blazing Heat attached, remove this effect.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deals 1 $[K101] to attached character.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nWhen attached character has <color=#FFFFFFFF>$[C163011]</color> attached, remove this effect.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deals 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to attached character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>\\n\\nWhen attached character has <color=#FFFFFFFF>Blazing Heat</color> attached, remove this effect.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Shield Block","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"The next time this character acts, they will immediately use the Skill Shield Slice.\nWhile preparing Shield Slice: Grant 2 Shield points to this character.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S34085]</color>.\\n<color=#FFFFFFFF>While preparing $[S34085]:</color> Grant 2 $[K6] points to this character.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Shield Slice</color>.\\n<color=#FFFFFFFF>While preparing Shield Slice:</color> Grant 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to this character.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Shield of Passion","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 2 Shield points to your active character.","descriptionraw":"Grants <color=#FFFFFFFF>2 $[K6] points</color> to your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to your active character.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Shield of Safe Transport","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 2 Shield points to your active character.","descriptionraw":"Grants <color=#FFFFFFFF>2 $[K6] points</color> to your active character.","descriptionreplaced":"Grants <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points</color> to your active character.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Shield of Swirling Clouds","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"While preparing this Skill: Grant 2 Shield points to the character to which this is attached.","descriptionraw":"<color=#FFFFFFFF>While preparing this Skill:</color> Grant 2 $[K6] points to the character to which this is attached.","descriptionreplaced":"<color=#FFFFFFFF>While preparing this Skill:</color> Grant 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to the character to which this is attached.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Shield of Swirling Clouds","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"While Preparing Skill: -50% DMG taken.","descriptionraw":"<color=#FFFFFFFF>While Preparing Skill:</color> -50% DMG taken.","descriptionreplaced":"<color=#FFFFFFFF>While Preparing Skill:</color> -50% DMG taken.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Shields","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Each stack will decrease DMG taken by this character by 1. (Can stack, no stack limit)","descriptionraw":"Each stack will decrease DMG taken by this character by 1. (Can stack, no stack limit)","descriptionreplaced":"Each stack will decrease DMG taken by this character by 1. (Can stack, no stack limit)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Shields","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to your active character. (Can stack, no stack limit)","descriptionraw":"Grants <color=#FFFFFFFF>1 $[K6] point</color> to your active character. (Can stack, no stack limit)","descriptionreplaced":"Grants <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point</color> to your active character. (Can stack, no stack limit)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa's Reminiscence","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses an Elemental Skill: Spend 1 less Elemental Die. (Once per Round)\nIf the character has at least 2 Energy, this character's Normal Attacks and Elemental Skills will deal +1 DMG.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\nIf the character has at least 2 $[K310], this character's Normal Attacks and Elemental Skills will deal +1 DMG.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)\\nIf the character has at least 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, this character's Normal Attacks and Elemental Skills will deal +1 DMG."},"shootingstar":{"id":111092,"name":"Shooting Star","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Accumulate 1 Night Star. If you have at least 4 Night Stars, consume 4 Night Stars and deal 1 Cryo DMG. (The Skill that causes this Combat Status will also trigger this effect)\nWhen causing this Combat Status again: Accumulate 2 Night Stars.","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Accumulate 1 <color=#FFFFFFFF>Night Star</color>. If you have at least 4 <color=#FFFFFFFF>Night Stars</color>, consume 4 <color=#FFFFFFFF>Night Stars</color> and deal 1 $[K101]. (The Skill that causes this Combat Status will also trigger this effect)\\n<color=#FFFFFFFF>When causing this Combat Status again:</color> Accumulate 2 <color=#FFFFFFFF>Night Stars</color>.","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Accumulate 1 <color=#FFFFFFFF>Night Star</color>. If you have at least 4 <color=#FFFFFFFF>Night Stars</color>, consume 4 <color=#FFFFFFFF>Night Stars</color> and deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. (The Skill that causes this Combat Status will also trigger this effect)\\n<color=#FFFFFFFF>When causing this Combat Status again:</color> Accumulate 2 <color=#FFFFFFFF>Night Stars</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Shooting Star","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your characters use a Skill: Gain 1 Night Star. If you have at least 5 Night Stars, you can consume 5 Night Stars to deal 1 Cryo DMG. After this, this effect's DMG +1.","descriptionraw":"<color=#FFFFFFFF>After your characters use a Skill:</color> Gain 1 <color=#FFFFFFFF>Night Star</color>. If you have at least 5 <color=#FFFFFFFF>Night Stars</color>, you can consume 5 <color=#FFFFFFFF>Night Stars</color> to deal 1 $[K151]. After this, this effect's DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>After your characters use a Skill:</color> Gain 1 <color=#FFFFFFFF>Night Star</color>. If you have at least 5 <color=#FFFFFFFF>Night Stars</color>, you can consume 5 <color=#FFFFFFFF>Night Stars</color> to deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. After this, this effect's DMG +1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Shrine of Maya","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character triggers an Elemental Reaction: +1 additional DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+1 additional DMG.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+1 additional DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Shrine of Maya","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character triggers an Elemental Reaction: +1 additional DMG.\nDuration (Rounds): 3","descriptionraw":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+1 additional DMG.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+1 additional DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Shrine of Maya","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Opponents take +3 Elemental Reaction DMG.\nDuration (Rounds): 2","descriptionraw":"Opponents take +3 Elemental Reaction DMG.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Opponents take +3 Elemental Reaction DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Shrine of Maya","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your character triggers an Elemental Reaction: +2 additional DMG.\nDuration (Rounds): 3","descriptionraw":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+2 additional DMG.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When your character triggers an Elemental Reaction: </color>+2 additional DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Sign of Weakness","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_ABC"],"description":"Each stack increases DMG taken by your side by 1","descriptionraw":"Each stack increases DMG taken by your side by 1","descriptionreplaced":"Each stack increases DMG taken by your side by 1","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Sin of Pride","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.","descriptionraw":"When $[A1406] is active and has this card equipped, all allied {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters with <color=#FFFFFFFF>$[C114063]</color> will deal +1 additional <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG.","descriptionreplaced":"When Kujou Sara is active and has this card equipped, all allied {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> characters with <color=#FFFFFFFF>Crowfeather Cover</color> will deal +1 additional <color=#FFFFFFFF>Elemental Skill</color> and <color=#FFFFFFFF>Elemental Burst</color> DMG."},"skivingnewandimproved":{"id":215071,"name":"Skiving: New and Improved","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Sayu who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)","descriptionraw":"When your $[A1507] who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)","descriptionreplaced":"When your Sayu who has this card equipped is the active character, draw 2 cards when you trigger a Swirl reaction. (Once per Round)"},"skyladder":{"id":115101,"name":"Skyladder","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you perform \"Switch Character\": Spend 1 less Elemental Die.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\": </color>Spend 1 less Elemental Die.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\": </color>Spend 1 less Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Skyward Atlas","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"skywardblade":{"id":311504,"name":"Skyward Blade","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"skywardharp":{"id":311203,"name":"Skyward Harp","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"skywardpatrol":{"id":402014,"name":"Skyward Patrol","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached takes DMG: Negate 2 DMG.\nUsage(s): 3. After uses are exhausted, the character enters \"Exhausted Plunge\" status.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> Negate 2 DMG.\\n<color=#FFFFFFFF>$[K3]: 3</color>. After uses are exhausted, the character enters \"$[C402015]\" status.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> Negate 2 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>. After uses are exhausted, the character enters \"Exhausted Plunge\" status.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Skyward Pride","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"skywardspine":{"id":311403,"name":"Skyward Spine","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"skywardsword":{"id":133089,"name":"Skyward Sword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.\nOnce per Round: This character's Normal Attacks deal +1 additional DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> This character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 additional DMG."},"snappysilhouette":{"id":111101,"name":"Snappy Silhouette","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deal 1 Cryo DMG to the character(s) to which this is attached. If only 1 Usage(s) is remaining and the attached character is affected by Cryo, this instance of DMG +1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101] to the character(s) to which this is attached. If only 1 $[K3] is remaining and the attached character is affected by {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, this instance of DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to the character(s) to which this is attached. If only 1 <color=#FFFFFFFF>Usage(s)</color> is remaining and the attached character is affected by {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, this instance of DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Snappy Silhouette","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Deal 2 Cryo DMG to attached character(s).\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K151] to attached character(s).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to attached character(s).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Soaring on the Wind","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FALL_ATTACK"],"description":"When a character uses a Normal Attack: This Skill is considered Plunging Attack and DMG +1. After the Skill finalizes, deal 1 Anemo DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When a character uses a Normal Attack:</color> This Skill is considered $[K52] and DMG +1. After the Skill finalizes, deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When a character uses a Normal Attack:</color> This Skill is considered <color=#FFFFFFFF>Plunging Attack</color> and DMG +1. After the Skill finalizes, deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Sourcewater Droplet","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill: Equitable Judgment.\nUsage(s): 1 (Can stack. Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>After $[A1210] uses a Normal Attack:</color> Heals $[A1210] for 2 HP. If $[A1210] is your active character, then $[K53]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>After Neuvillette uses a Normal Attack:</color> Heals Neuvillette for 2 HP. If Neuvillette is your active character, then <color=#FFFFFFFF>Prepare Skill</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Equitable Judgment</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Sparks 'n' Splash","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character to which Sparks 'n' Splash is attached uses a Skill: Deals 2 Pyro DMG to their team's active character.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character to which Sparks 'n' Splash is attached uses a Skill:</color> Deals 2 $[K103] to their team's active character.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character to which Sparks 'n' Splash is attached uses a Skill:</color> Deals 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> to their team's active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Spear Flourish","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Spear Flourish.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Spear Flourish</color>."},"spearflourish-01":{"id":176072,"name":"Spear Flourish","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Spear Flourish.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Spear Flourish</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirit of Omen: Dendro Spirit-Serpent","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Viny Razorscale\nUsage(s): 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Viny Razorscale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirit of Omen: Pyro Scorpion","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"When the character to which this is attached takes DMG: If possible, lose 1 Energy to negate 1 DMG, and then create a Scorpion Blessing. (Max twice per Round).\nTechnique: Burning Assault\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, lose 1 Energy to negate 1 DMG, and then create a <color=#FFFFFFFF>$[C123032]</color>. (Max twice per Round).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG:</color> If possible, lose 1 Energy to negate 1 DMG, and then create a <color=#FFFFFFFF>Scorpion Blessing</color>. (Max twice per Round).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Burning Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Spirit of Omen's Awakening: Cryo","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG and converts Physical DMG to Cryo DMG.\nThis character takes +2 Cryo DMG.\nDuration (Rounds): 2","descriptionraw":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts $[K100] to $[K101].\\nThis character takes +2 $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nThis character takes +2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Spirit of Omen's Awakening: Electro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG and converts Physical DMG to Electro DMG.\nElectro DMG taken by this character +2.\nDuration (Rounds): 2","descriptionraw":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts $[K100] to $[K104].\\n$[K104] taken by this character +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> taken by this character +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Spirit of Omen's Awakening: Hydro","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG and converts Physical DMG to Hydro DMG.\nThis character takes +2 Hydro DMG.\nDuration (Rounds): 2","descriptionraw":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts $[K100] to $[K102].\\nThis character takes +2 $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Character <color=#FFFFFFFF>deals +1 DMG</color> and converts {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nThis character takes +2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Spirit-Serpent's Blessing","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When your Spirit of Omen: Dendro Spirit-Serpent uses Technique: The DMG dealt by this Technique +1, and does not consume Usage(s) of Spirit of Omen: Dendro Spirit-Serpent.\nUsage(s): 1 (Can stack, no limit)","descriptionraw":"<color=#FFFFFFFF>When your $[C127032] uses $[K58]:</color> The DMG dealt by this $[K58] +1, and does not consume $[K3] of $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack, no limit)","descriptionreplaced":"<color=#FFFFFFFF>When your Spirit of Omen: Dendro Spirit-Serpent uses <color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>:</color> The DMG dealt by this <color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color> +1, and does not consume <color=#FFFFFFFF>Usage(s)</color> of Spirit of Omen: Dendro Spirit-Serpent.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack, no limit)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Spirit Serpent's Swirl","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Eremite Floral Ring-Dancer, who has this card equipped, is on the field, when you switch your active character to one with Spirit of Omen: Dendro Spirit-Serpent equipped: Deal 1 Dendro DMG. (Once per Round)","descriptionraw":"When your <color=#FFFFFFFF>$[A2703]</color>, who has this card equipped, is on the field, when you switch your active character to one with <color=#FFFFFFFF>$[C127032]</color> equipped: Deal 1 $[K107]. (Once per Round)","descriptionreplaced":"When your <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color>, who has this card equipped, is on the field, when you switch your active character to one with <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> equipped: Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Once per Round)"},"splendoroftranquilwaters":{"id":311508,"name":"Splendor of Tranquil Waters","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"After your characters take DMG or are healed: This card gains 1 Lakelight point.\nWhen this character uses a Normal Attack: If you have already accumulated 12 Lakelight points, consume 12 points, and this Skill costs 2 less Unaligned Element, deals +1 DMG, and heals the equipping character for 1 HP (once per Round).","descriptionraw":"<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 <color=#FFFFFFFF>Lakelight</color> point.\\n<color=#FFFFFFFF>When this character uses a Normal Attack:</color> If you have already accumulated 12 <color=#FFFFFFFF>Lakelight</color> points, consume 12 points, and this Skill costs 2 less $[K309], deals +1 DMG, and heals the equipping character for 1 HP (once per Round).","descriptionreplaced":"<color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 <color=#FFFFFFFF>Lakelight</color> point.\\n<color=#FFFFFFFF>When this character uses a Normal Attack:</color> If you have already accumulated 12 <color=#FFFFFFFF>Lakelight</color> points, consume 12 points, and this Skill costs 2 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>, deals +1 DMG, and heals the equipping character for 1 HP (once per Round).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Sprout","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill to trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round)\nDuration (Rounds): 1","descriptionraw":"After your character uses a Skill to trigger $[K217]: Deal 1 $[K107]. (Once per Round)\\n$[K4]: 1","descriptionreplaced":"After your character uses a Skill to trigger <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro-Related Reactions</color>: Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Once per Round)\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Stadium of the Sacred Flame (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Stalwart and True","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"End Phase: If your Dehya with this card equipped does not have more than 6 HP, heal that character for 2 HP.","descriptionraw":"End Phase: If your $[A1309] with this card equipped does not have more than 6 HP, heal that character for 2 HP.","descriptionreplaced":"End Phase: If your Dehya with this card equipped does not have more than 6 HP, heal that character for 2 HP."},"starwicker":{"id":115102,"name":"Starwicker","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Adeptal Assistance\nUsage(s): 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Adeptal Assistance\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Steady Breathing","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Chongyun, who has this card equipped, creates a Chonghua Frost Field, it gains the following effects: Your Sword, Claymore, and Polearm-wielding characters' Normal Attacks to deal +1 DMG.","descriptionraw":"When your $[A1104], who has this card equipped, creates a <color=#FFFFFFFF>$[C111041]</color>, it gains the following effects: Your Sword, Claymore, and Polearm-wielding characters' <color=#FFFFFFFF>Normal Attacks</color> to deal +1 DMG.","descriptionreplaced":"When your Chongyun, who has this card equipped, creates a <color=#FFFFFFFF>Chonghua Frost Field</color>, it gains the following effects: Your Sword, Claymore, and Polearm-wielding characters' <color=#FFFFFFFF>Normal Attacks</color> to deal +1 DMG."},"stealth":{"id":123011,"name":"Stealth","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 DMG.\nUsage(s): 2","descriptionraw":"The character to which this is attached takes -1 DMG and deals +1 DMG.\\n$[K3]: 2","descriptionreplaced":"The character to which this is attached takes -1 DMG and deals +1 DMG.\\n<color=#FFFFFFFF>Usage(s)</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Stealth","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached takes -1 DMG and deals +1 DMG.\nUsage(s): 3\nThe character to which this is attached has their Physical DMG dealt converted to Pyro DMG.","descriptionraw":"The character to which this is attached takes -1 DMG and deals +1 DMG.\\n$[K3]: 3\\nThe character to which this is attached has their $[K100] dealt converted to $[K103].","descriptionreplaced":"The character to which this is attached takes -1 DMG and deals +1 DMG.\\n<color=#FFFFFFFF>Usage(s)</color>: 3\\nThe character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Stellar Predator","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Fischl, who has this card equipped, creates an Oz, and after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))","descriptionraw":"When your $[A1401], who has this card equipped, creates an <color=#FFFFFFFF>$[C114011]</color>, and after $[A1401] uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 $[K104]. (Consumes $[K3])","descriptionreplaced":"When your Fischl, who has this card equipped, creates an <color=#FFFFFFFF>Oz</color>, and after Fischl uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)"},"sternfrostprism":{"id":221031,"name":"Sternfrost Prism","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"After Cryo Hypostasis, who has this card equipped, triggers Cryo Crystal Core: Attach Sheer Cold to the opposing active character.","descriptionraw":"After $[A2103], who has this card equipped, triggers <color=#FFFFFFFF>$[C121034]</color>: Attach <color=#FFFFFFFF>$[K1016]</color> to the opposing active character.","descriptionreplaced":"After Cryo Hypostasis, who has this card equipped, triggers <color=#FFFFFFFF>Cryo Crystal Core</color>: Attach <color=#FFFFFFFF>Sheer Cold</color> to the opposing active character."},"stoneandcontractsineffect":{"id":303182,"name":"Stone and Contracts (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When Action Phase begins: Create 3 Omni Element, draw 1 card, then remove this effect.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 3 $[K411], draw 1 card, then remove this effect.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Create 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, draw 1 card, then remove this effect."},"stonedrakeguardianstance":{"id":136052,"name":"Stone Drake: Guardian Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When Spirit of Omen: Stone Drake is in play, when Eremite Stone Enchanter takes DMG: DMG received reduced by 2. Consume 1 additional Usage(s) when negating Geo DMG. (Once per Round. Usage consumption required)","descriptionraw":"<color=#FFFFFFFF>When $[C136051] is in play, when $[A3606] takes DMG:</color> DMG received reduced by 2. Consume 1 additional $[K3] when negating $[K106]. (Once per Round. Usage consumption required)","descriptionreplaced":"<color=#FFFFFFFF>When Spirit of Omen: Stone Drake is in play, when Eremite Stone Enchanter takes DMG:</color> DMG received reduced by 2. Consume 1 additional <color=#FFFFFFFF>Usage(s)</color> when negating {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Once per Round. Usage consumption required)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Stone Facets: Elemental Absorption","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character can absorb the power of the Elements, including Cryo/Hydro/Pyro/Electro, and then based on the element absorbed, gain the skills Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)\nAfter this character absorbs an element of a different type than the currently absorbed element: Generate 1 Elemental Die of the same type as the Element that was just absorbed.","descriptionraw":"The character can absorb the power of the Elements, including {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, and then based on the element absorbed, gain the skills {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)\\n<color=#FFFFFFFF>After this character absorbs an element of a different type than the currently absorbed element:</color> Generate 1 Elemental Die of the same type as the Element that was just absorbed.","descriptionreplaced":"The character can absorb the power of the Elements, including {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, and then based on the element absorbed, gain the skills {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color>. (The character can only have one Elemental Type absorbed at once, and this status will record the Elemental Type previously absorbed)\\n<color=#FFFFFFFF>After this character absorbs an element of a different type than the currently absorbed element:</color> Generate 1 Elemental Die of the same type as the Element that was just absorbed.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Stone Facets: Elemental Crystallization","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After this character takes Cryo/Hydro/Pyro/Electro DMG: If this character currently has not absorbed the power of this element, remove this effect, and then this character performs Elemental Absorption.","descriptionraw":"<color=#FFFFFFFF>After this character takes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG:</color> If this character currently has not absorbed the power of this element, remove this effect, and then this character performs $[K1012].","descriptionreplaced":"<color=#FFFFFFFF>After this character takes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG:</color> If this character currently has not absorbed the power of this element, remove this effect, and then this character performs <color=#FFFFFFFF>Elemental Absorption</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Stone Facets: Elemental Summoning","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Based on the Elemental Type already absorbed by this character, absorb a different Elemental Type.\nIf no Elemental Type has been absorbed yet or Electro is the currently absorbed element, then absorb the power of Hydro.\nIf Hydro is the currently absorbed element, then absorb the power of Cryo.\nIf Cryo is the currently absorbed element, then absorb the power of Pyro.\nIf Pyro is the currently absorbed element, then absorb the power of Electro.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Based on the Elemental Type already absorbed by this character, absorb a different Elemental Type.\\nIf no Elemental Type has been absorbed yet or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nIf {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nIf {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nIf {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Based on the Elemental Type already absorbed by this character, absorb a different Elemental Type.\\nIf no Elemental Type has been absorbed yet or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nIf {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nIf {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nIf {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> is the currently absorbed element, then absorb the power of {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>."},"stoneforce":{"id":126012,"name":"Stone Force","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Geo DMG.\nOnce per Round: The character deals +1 DMG.\nOnce the Stonehide attached to the character is removed, this status will be removed alongside it.","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K106].\\n<color=#FFFFFFFF>Once per Round:</color> The character deals +1 DMG.\\n<color=#FFFFFFFF>Once the $[C126011] attached to the character is removed</color>, this status will be removed alongside it.","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF>Once per Round:</color> The character deals +1 DMG.\\n<color=#FFFFFFFF>Once the Stonehide attached to the character is removed</color>, this status will be removed alongside it."},"stonehide":{"id":126011,"name":"Stonehide","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached takes DMG: Decrease 1 DMG. When Geo DMG is decreased, consume 1 additional Usage(s).\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease 1 DMG. When $[K106] is decreased, consume 1 additional $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached takes DMG: </color>Decrease 1 DMG. When {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> is decreased, consume 1 additional <color=#FFFFFFFF>Usage(s)</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach Stonehide and Stone Force.","descriptionraw":"When your $[A2601], who has this card equipped, defeats an opposing character: $[A2601] will re-attach <color=#FFFFFFFF>$[C126011]</color> and <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"When your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach <color=#FFFFFFFF>Stonehide</color> and <color=#FFFFFFFF>Stone Force</color>."},"stormstream":{"id":144,"name":"Stormstream","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses a Skill: Each stack deals 1 Piercing DMG to that character. (Can stack, no stack limit).\nEnd Phase: The number of stacks is halved.","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Each stack deals 1 $[K5] to that character. (Can stack, no stack limit).\\n<color=#FFFFFFFF>End Phase:</color> The number of stacks is halved.","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Each stack deals 1 <color=#FFFFFFFF>Piercing DMG</color> to that character. (Can stack, no stack limit).\\n<color=#FFFFFFFF>End Phase:</color> The number of stacks is halved.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Stormwind Barrier","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Avenging Squall.\nWhile preparing this Skill: Grant the character to which this is attached 2 Shield points. Meanwhile, if the character takes Hydro/Pyro/Cryo/Electro DMG, Avenging Squall will deal +1 DMG and its DMG type will be converted to the corresponding Element as well.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>While preparing this Skill:</color> Grant the character to which this is attached 2 $[K6] points. Meanwhile, if the character takes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color> DMG, $[S35025] will deal +1 DMG and its DMG type will be converted to the corresponding Element as well.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Avenging Squall</color>.\\n<color=#FFFFFFFF>While preparing this Skill:</color> Grant the character to which this is attached 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points. Meanwhile, if the character takes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color> DMG, Avenging Squall will deal +1 DMG and its DMG type will be converted to the corresponding Element as well.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Stormzone","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you perform \"Switch Character\": Spend 1 less Elemental Die.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Stormzone","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you perform \"Switch Character\": Spend 1 less Elemental Die. After this effect is triggered, your next Normal Attack this Round will cost 1 less Unaligned Element.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. After this effect is triggered, your next Normal Attack this Round will cost 1 less $[K309].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you perform \"Switch Character\":</color> Spend 1 less Elemental Die. After this effect is triggered, your next Normal Attack this Round will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Stormzone","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you switch characters: This is considered a Fast Action.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When you switch characters:</color> This is considered a Fast Action.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When you switch characters:</color> This is considered a Fast Action.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Strategic Reserve","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Ningguang, who has this card equipped, is on the field, Jade Screen will cause you to deal +1 Geo DMG.","descriptionraw":"When your $[A1601], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C116011]</color> will cause you to deal +1 <color=#FFE699FF>$[K106]</color>.","descriptionreplaced":"When your Ningguang, who has this card equipped, is on the field, <color=#FFFFFFFF>Jade Screen</color> will cause you to deal +1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color>."},"streamingsurge":{"id":222011,"name":"Streaming Surge","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent: All of your Summon(s) gain +1 Usage(s).","descriptionraw":"When your $[A2201], who has this card equipped, uses <color=#FFFFFFFF>$[S22014]</color>: All of your Summon(s) gain +1 $[K3].","descriptionreplaced":"When your Rhodeia of Loch, who has this card equipped, uses <color=#FFFFFFFF>Tide and Torrent</color>: All of your Summon(s) gain +1 <color=#FFFFFFFF>Usage(s)</color>."},"strictlyprohibited":{"id":301018,"name":"Strictly Prohibited","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Event Cards played on this side of the field this Round will be invalid.\nUsage(s): 1","descriptionraw":"Event Cards played on this side of the field this Round will be invalid.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Event Cards played on this side of the field this Round will be invalid.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Strike Where It Hurts","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.","descriptionraw":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and double the DMG dealt for this instance.","descriptionreplaced":"<color=#FFFFFFFF>When dealing Skill DMG:</color> Remove this status and double the DMG dealt for this instance."},"structuration":{"id":217061,"name":"Structuration","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Alhaitham, who has this card equipped, uses Particular Field: Fetters of Phenomena, if the character consumes a Chisel-Light Mirror with at least 1 Duration (Rounds), then always attach Chisel-Light Mirror with 3 Duration (Rounds) and draw 1 card.","descriptionraw":"When your $[A1706], who has this card equipped, uses <color=#FFFFFFFF>$[S17063]</color>, if the character consumes a <color=#FFFFFFFF>$[C117061]</color> with at least 1 $[K4], then always attach <color=#FFFFFFFF>$[C117061]</color> with 3 $[K4] and draw 1 card.","descriptionreplaced":"When your Alhaitham, who has this card equipped, uses <color=#FFFFFFFF>Particular Field: Fetters of Phenomena</color>, if the character consumes a <color=#FFFFFFFF>Chisel-Light Mirror</color> with at least 1 <color=#FFFFFFFF>Duration (Rounds)</color>, then always attach <color=#FFFFFFFF>Chisel-Light Mirror</color> with 3 <color=#FFFFFFFF>Duration (Rounds)</color> and draw 1 card."},"stun":{"id":100001,"name":"Stun","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Character cannot use Skills. (Lasts until the end of this Round)","descriptionraw":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","descriptionreplaced":"<color=#FFFFFFFF>Character cannot use Skills.</color> (Lasts until the end of this Round)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Subnautical Hunter Mode","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After you draw 3 cards: Grants 1 Shield point to defend the attached character. (Can stack. Max 2 points.)\nAfter the attached character uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After you draw 3 cards:</color> Grants 1 $[K6] point to defend the attached character. (Can stack. Max 2 points.)\\n<color=#FFFFFFFF>After the attached character uses a Normal Attack or Elemental Skill:</color> Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After you draw 3 cards:</color> Grants 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to defend the attached character. (Can stack. Max 2 points.)\\n<color=#FFFFFFFF>After the attached character uses a Normal Attack or Elemental Skill:</color> Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Subnautical Shield","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Grants 1 Shield point to defend the attached character. (Can stack. Max 2 points.)","descriptionraw":"Grants 1 $[K6] point to defend the attached character. (Can stack. Max 2 points.)","descriptionreplaced":"Grants 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to defend the attached character. (Can stack. Max 2 points.)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Summoner of Lightning","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the Normal Attacks of the character to which this is attached will cost 1 less Unaligned Element.\nUsage(s): 2","descriptionraw":"During this Round, the Normal Attacks of the character to which this is attached will cost 1 less $[K309].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"During this Round, the Normal Attacks of the character to which this is attached will cost 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Sunyata Flower (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this Round, the next time you play a Support Card: Spend 1 less Elemental Die.","descriptionraw":"<color=#FFFFFFFF>During this Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die.","descriptionreplaced":"<color=#FFFFFFFF>During this Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die."},"superiorprotection":{"id":402028,"name":"Superior Protection","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":["GCG_TAG_SHEILD"],"description":"Each stack grants 1 Shield point to protect your active character. (Can stack)","descriptionraw":"Each stack grants 1 $[K6] point to protect your active character. (Can stack)","descriptionreplaced":"Each stack grants 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to protect your active character. (Can stack)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Superlative Superstrength","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses a Charged Attack: Deal +1 DMG. If there are at least 2 Usage(s), spend 1 less Unaligned Element.\nUsage(s): 1 (Can stack. Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a $[K51]: </color>Deal +1 DMG. If there are at least 2 $[K3], spend 1 less $[K309].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Deal +1 DMG. If there are at least 2 <color=#FFFFFFFF>Usage(s)</color>, spend 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 3 stacks.)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Surging Thunder","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Surging Thunder.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Surging Thunder</color>."},"surgingundercurrent":{"id":222031,"name":"Surging Undercurrent","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When the Abyss Herald: Wicked Torrents equipping this card is defeated or triggersWatery Rebirth: Create 1 Curse of the Undercurrent on the opposing playing field.","descriptionraw":"When the $[A2203] equipping this card is defeated or triggers<color=#FFFFFFFF>$[C122031]</color>: Create 1 $[K1022] on the opposing playing field.","descriptionreplaced":"When the Abyss Herald: Wicked Torrents equipping this card is defeated or triggers<color=#FFFFFFFF>Watery Rebirth</color>: Create 1 <color=#FFFFFFFF>Curse of the Undercurrent</color> on the opposing playing field."},"surgingward":{"id":122035,"name":"Surging Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached is immune to all DMG.\nThis status will provide 2 instances of Hydro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be unable to use Skills and take 6 Piercing DMG in the End Phase.","descriptionraw":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and take 6 $[K5] in the End Phase.","descriptionreplaced":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#80C0FFFF>Hydro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and take 6 <color=#FFFFFFFF>Piercing DMG</color> in the End Phase.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Surging Will","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you play a Support Card: Create 1 Omni Element, draw 1 card. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After you play a Support Card:</color> Create 1 $[K411], draw 1 card. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After you play a Support Card:</color> Create 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>, draw 1 card. (Once per Round)"},"sweepingtime":{"id":116022,"name":"Sweeping Time","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When your character uses a Normal Attack: Consume 1 less Geo Die. (Once per Round)\nCharacter's Normal Attacks deal +2 DMG, and their Physical DMG dealt is converted to Geo DMG.\nDuration (Rounds): 2","descriptionraw":"When your character uses a Normal Attack: Consume 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo Die</color>. (Once per Round)\\nCharacter's <color=#FFFFFFFF>Normal Attacks</color> deal +2 DMG, and their $[K100] dealt is converted to $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"When your character uses a Normal Attack: Consume 1 less {SPRITE_PRESET#1106}<color=#FFE699FF>Geo Die</color>. (Once per Round)\\nCharacter's <color=#FFFFFFFF>Normal Attacks</color> deal +2 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt is converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tada! (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"End Phase: Draw 1 card.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Draw 1 card.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Draw 1 card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Tailing Truncheon","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Tracking Truncheon.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Tracking Truncheon</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Tainted Waters Change Their Shape","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"This character will not be Frozen, and when their HP does not exceed 5, gains +2 DMG.\nAfter this character uses a Skill: If this character's HP is at least 6, deal 1 Piercing DMG to all opposing standby characters.","descriptionraw":"This character will not be Frozen, and when their HP does not exceed 5, gains +2 DMG.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If this character's HP is at least 6, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters.","descriptionreplaced":"This character will not be Frozen, and when their HP does not exceed 5, gains +2 DMG.\\n<color=#FFFFFFFF>After this character uses a Skill:</color> If this character's HP is at least 6, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing standby characters."},"takemoreelementalreactiondmg":{"id":502205,"name":"Take more Elemental Reaction DMG","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Each stack increases Elemental Reaction DMG taken by your side by 1.","descriptionraw":"Each stack increases Elemental Reaction DMG taken by your side by 1.","descriptionreplaced":"Each stack increases Elemental Reaction DMG taken by your side by 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Hydro DMG.\nUsage(s): 3","descriptionraw":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their $[K100] dealt converted to $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"The character to which this is attached has their <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG, and their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Tamakushi Casket","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Sangonomiya Kokomi, who has this card equipped, uses Nereid's Ascension: Summon a Bake-Kurage with a Usage(s) of 1; if Bake-Kurage is already on the field, then increase its Usage(s) by 1 instead.\nWhile Ceremonial Garment exists, Bake-Kurage deals +1 DMG.","descriptionraw":"When your $[A1205], who has this card equipped, uses <color=#FFFFFFFF>$[S12053]</color>: Summon a <color=#FFFFFFFF>$[C112051]</color> with a $[K3] of 1; if <color=#FFFFFFFF>$[C112051]</color> is already on the field, then increase its $[K3] by 1 instead.\\nWhile <color=#FFFFFFFF>$[C112052]</color> exists, <color=#FFFFFFFF>$[C112051]</color> deals +1 DMG.","descriptionreplaced":"When your Sangonomiya Kokomi, who has this card equipped, uses <color=#FFFFFFFF>Nereid's Ascension</color>: Summon a <color=#FFFFFFFF>Bake-Kurage</color> with a <color=#FFFFFFFF>Usage(s)</color> of 1; if <color=#FFFFFFFF>Bake-Kurage</color> is already on the field, then increase its <color=#FFFFFFFF>Usage(s)</color> by 1 instead.\\nWhile <color=#FFFFFFFF>Ceremonial Garment</color> exists, <color=#FFFFFFFF>Bake-Kurage</color> deals +1 DMG."},"tandooriroastchickenineffect":{"id":303309,"name":"Tandoori Roast Chicken (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, this character's next Elemental Skill deals +2 DMG.","descriptionraw":"During this Round, this character's next <color=#FFFFFFFF>Elemental Skill</color> deals +2 DMG.","descriptionreplaced":"During this Round, this character's next <color=#FFFFFFFF>Elemental Skill</color> deals +2 DMG."},"target":{"id":301302,"name":"Target","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When an opposing character with Qucusaurus attached switches to become the active character: Remove 1 stack of this effect.","descriptionraw":"<color=#FFFFFFFF>When an opposing character with $[C313006] attached switches to become the active character:</color> Remove 1 stack of this effect.","descriptionreplaced":"<color=#FFFFFFFF>When an opposing character with Qucusaurus attached switches to become the active character:</color> Remove 1 stack of this effect.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Tenacity of the Millelith","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points to protect this character.\nAfter this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points to protect this character.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to protect this character.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)"},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points.\nAfter this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>$[C301201]</color> that provides 2 $[K6] points.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> The character to which this is attached gains <color=#FFFFFFFF>Unmovable Mountain</color> that provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points.\\n<color=#FFFFFFFF>After this character takes DMG:</color> If the character this card is attached to is the active character, create 1 Elemental Die matching this character's Elemental Type. (Once per Round)"},"tenkothunderbolts":{"id":114083,"name":"Tenko Thunderbolts","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Before you choose your action: Deal 3 Electro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>Before you choose your action:</color> Deal 3 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Before you choose your action:</color> Deal 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Burrowing Assault\nUsage(s): 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Terrain Advantage","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character deals +1 DMG. (This character will permanently change its State if they take Pyro DMG or Electro DMG.)","descriptionraw":"The character <color=#FFFFFFFF>deals +1 DMG</color>. (This character will permanently change its State if they take $[K103] or $[K104].)","descriptionreplaced":"The character <color=#FFFFFFFF>deals +1 DMG</color>. (This character will permanently change its State if they take {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.)"},"terrorfortheevildoers":{"id":211111,"name":"Terror for the Evildoers","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Wriothesley, who has this card equipped, takes DMG or is healed, accumulate 1 \"Penalty\" point.\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 \"Penalty\" points, consume 3 points to cause this Skill to deal +1 DMG.","descriptionraw":"When $[A1111], who has this card equipped, takes DMG or is healed, accumulate 1 <color=#FFFFFFFF>\"Penalty\"</color> point.\\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 <color=#FFFFFFFF>\"Penalty\"</color> points, consume 3 points to cause this Skill to deal +1 DMG.","descriptionreplaced":"When Wriothesley, who has this card equipped, takes DMG or is healed, accumulate 1 <color=#FFFFFFFF>\"Penalty\"</color> point.\\nWhen Wriothesley, with this card equipped, uses a Skill: If there are 3 <color=#FFFFFFFF>\"Penalty\"</color> points, consume 3 points to cause this Skill to deal +1 DMG.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Terrormask's Return","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"End Phase: Switches to the attached character.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Switches to the attached character.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Switches to the attached character."},"teyvatfriedeggineffect":{"id":503105,"name":"Teyvat Fried Egg (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 3 HP.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 3 HP.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 3 HP."},"theartofbudgeting":{"id":217081,"name":"The Art of Budgeting","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Kaveh, who has this card equipped, is on the field, and after you trigger Burst Scan's effects: Add 1 copy of the Discarded card into your Hand. If this card is a Location Card, then the next Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)","descriptionraw":"When $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"When Kaveh, who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>Burst Scan</color>'s effects: Add 1 copy of the <color=#FFFFFFFF>Discard</color>ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)"},"theartofbudgetingineffect":{"id":117083,"name":"The Art of Budgeting (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you play a Location Support Card: Spend 2 less Elemental Dice.","descriptionraw":"The next time you <color=#FFFFFFFF>play a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice.","descriptionreplaced":"The next time you <color=#FFFFFFFF>play a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice."},"thebell":{"id":311305,"name":"The Bell","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.\nAfter the character uses a skill: Gives 1 Shield point to your active character. (Once per Round, stacks up to 2 points)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a skill:</color> Gives 1 $[K6] point to your active character. (Once per Round, stacks up to 2 points)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After the character uses a skill:</color> Gives 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to your active character. (Once per Round, stacks up to 2 points)"},"theboarprincessactive":{"id":303225,"name":"The Boar Princess (Active)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Each time you discard 1 Equipment Card from one of your characters during this Round: Gain 1 Omni Element.\nUsage(s): 2\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their Weapon or Artifact replaced.)","descriptionraw":"<color=#FFFFFFFF>Each time you discard 1 Equipment Card from one of your characters during this Round:</color> Gain 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact replaced.)","descriptionreplaced":"<color=#FFFFFFFF>Each time you discard 1 Equipment Card from one of your characters during this Round:</color> Gain 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n(This effect can be triggered by the loss of an Equipment Card from a character falling or from having their {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact replaced.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"The Mausoleum of King Deshret (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Until this Round ends, for every 1 card drawn on this side of the field, 1 Forbidden Knowledge will be created immediately and randomly placed within that deck.","descriptionraw":"Until this Round ends, for every 1 card drawn on this side of the field, 1 <color=#FFFFFFFF>$[K2004]</color> will be created immediately and randomly placed within that deck.","descriptionreplaced":"Until this Round ends, for every 1 card drawn on this side of the field, 1 <color=#FFFFFFFF>Forbidden Knowledge</color> will be created immediately and randomly placed within that deck.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"The Overflow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round)","descriptionraw":"When this card is equipped by $[A1207], her <color=#FFFFFFFF>$[C112072]</color> has the following extra effect: <color=#FFFFFFFF>After your character uses a Normal Attack: </color>Deals 1 $[K102]. (Once per Round)","descriptionreplaced":"When this card is equipped by Candace, her <color=#FFFFFFFF>Prayer of the Crimson Crown</color> has the following extra effect: <color=#FFFFFFFF>After your character uses a Normal Attack: </color>Deals 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Once per Round)"},"theprofoundpurposeofpractice":{"id":510201,"name":"The Profound Purpose of Practice","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you play any card: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"The Profound Purpose of Practice","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Die. (Once per Round)"},"thescentremained":{"id":212021,"name":"The Scent Remained","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Xingqiu has this card equipped, the Rain Sword created can block DMG of at least 2 and its starting Usage(s) +1.","descriptionraw":"When your $[A1202] has this card equipped, the <color=#FFFFFFFF>$[C112021]</color> created can block DMG of at least 2 and its starting $[K3] +1.","descriptionreplaced":"When your Xingqiu has this card equipped, the <color=#FFFFFFFF>Rain Sword</color> created can block DMG of at least 2 and its starting <color=#FFFFFFFF>Usage(s)</color> +1."},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\nPyro: When the Shrine of Maya is on the field, opposing character who trigger the Seed of Skandha due to Elemental Reactions they are affected by will have the Piercing DMG they take from the Seed of Skandha converted to Dendro DMG.\nElectro: When the Shrine of Maya enters the field, the Seed of Skandha currently present of the opposition will gain 1 Usage(s).\nHydro: After your Nahida, who has this card equipped unleashes Shrine of Maya, Duration (Rounds) +1.","descriptionraw":"When your $[A1703], who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: When the <color=#FFFFFFFF>$[C117032]</color> is on the field, opposing character who trigger the <color=#FFFFFFFF>$[C117031]</color> due to Elemental Reactions they are affected by will have the $[K5] they take from the <color=#FFFFFFFF>$[C117031]</color> converted to $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: When the <color=#FFFFFFFF>$[C117032]</color> enters the field, the <color=#FFFFFFFF>$[C117031]</color> currently present of the opposition will gain 1 $[K3].\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: After your $[A1703], who has this card equipped unleashes <color=#FFFFFFFF>$[C117032]</color>, $[K4] +1.","descriptionreplaced":"When your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party's Elemental Types:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: When the <color=#FFFFFFFF>Shrine of Maya</color> is on the field, opposing character who trigger the <color=#FFFFFFFF>Seed of Skandha</color> due to Elemental Reactions they are affected by will have the <color=#FFFFFFFF>Piercing DMG</color> they take from the <color=#FFFFFFFF>Seed of Skandha</color> converted to {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: When the <color=#FFFFFFFF>Shrine of Maya</color> enters the field, the <color=#FFFFFFFF>Seed of Skandha</color> currently present of the opposition will gain 1 <color=#FFFFFFFF>Usage(s)</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: After your Nahida, who has this card equipped unleashes <color=#FFFFFFFF>Shrine of Maya</color>, <color=#FFFFFFFF>Duration (Rounds)</color> +1."},"theshrinessacredshade":{"id":214081,"name":"The Shrine's Sacred Shade","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin: The next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice.","descriptionraw":"After your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 less Elemental Dice.","descriptionreplaced":"After your Yae Miko, who has this card equipped, destroys a <color=#FFFFFFFF>Sesshou Sakura</color> through <color=#FFFFFFFF>Great Secret Art: Tenko Kenshin</color>: The next use of <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> this Round will cost 2 less Elemental Dice."},"thestarryskiestheirflowersrain":{"id":212081,"name":"The Starry Skies Their Flowers Rain","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When there is Nilou on the field who has this card equipped, the DMG dealt by your Bountiful Core is increased by 1.","descriptionraw":"When there is $[A1208] on the field who has this card equipped, the DMG dealt by your <color=#FFFFFFFF>$[C112082]</color> is increased by 1.","descriptionreplaced":"When there is Nilou on the field who has this card equipped, the DMG dealt by your <color=#FFFFFFFF>Bountiful Core</color> is increased by 1."},"thewolfwithin":{"id":114021,"name":"The Wolf Within","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After the character to which this is attached uses a Normal Attack or an Elemental Skill: Deal 2 Electro DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack or an Elemental Skill:</color> Deal 2 $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After the character to which this is attached uses a Normal Attack or an Elemental Skill:</color> Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"The Wondrous Path of Truth","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When the Dazzling Polyhedron created by Faruzan who has this card equipped enters play and when the Action Phase begins: Create 1 Anemo Die.","descriptionraw":"When the <color=#FFFFFFFF>$[C115093]</color> created by $[A1509] who has this card equipped enters play and when the Action Phase begins: Create 1 <color=#80FFD7FF>$[K305]</color> Die.","descriptionreplaced":"When the <color=#FFFFFFFF>Dazzling Polyhedron</color> created by Faruzan who has this card equipped enters play and when the Action Phase begins: Create 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> Die."},"thewondrouspathoftruthactive":{"id":115095,"name":"The Wondrous Path of Truth (Active)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When Action Phase begins: Remove this effect and create 1 Anemo Die.","descriptionraw":"<color=#FFFFFFFF>When Action Phase begins:</color> Remove this effect and create 1 $[K305] Die.","descriptionreplaced":"<color=#FFFFFFFF>When Action Phase begins:</color> Remove this effect and create 1 {SPRITE_PRESET#1105}Anemo Die."},"theycallhercloudretainer":{"id":215101,"name":"They Call Her Cloud Retainer","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When you switch characters, this card gains 1 Storm Pinion stack. (Max 2 stacks gained per Round)\n When your Xianyun, who has this card equipped, uses Word of Wind and Flower, consume all Storm Pinion stacks. Each consumed stack increases DMG dealt by 1.","descriptionraw":"When you switch characters, this card gains 1 <color=#FFFFFFFF>Storm Pinion</color> stack. (Max 2 stacks gained per Round)\\n When your $[A1510], who has this card equipped, uses <color=#FFFFFFFF>$[S15101]</color>, consume all <color=#FFFFFFFF>Storm Pinion</color> stacks. Each consumed stack increases DMG dealt by 1.","descriptionreplaced":"When you switch characters, this card gains 1 <color=#FFFFFFFF>Storm Pinion</color> stack. (Max 2 stacks gained per Round)\\n When your Xianyun, who has this card equipped, uses <color=#FFFFFFFF>Word of Wind and Flower</color>, consume all <color=#FFFFFFFF>Storm Pinion</color> stacks. Each consumed stack increases DMG dealt by 1.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Thirona's Goodwill","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"At the end of the Round: Randomly add 1 super awesome Event Card to your Hand.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>At the end of the Round:</color> Randomly add 1 super awesome Event Card to your Hand.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>At the end of the Round:</color> Randomly add 1 super awesome Event Card to your Hand.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Thunderbeast's Targe","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Normal Attack: Deal 1 Electro DMG.\nWhen your character receives at least 3 DMG: Decrease DMG taken by 1.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>When your character receives at least 3 DMG: </color>Decrease DMG taken by 1.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Normal Attack:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>When your character receives at least 3 DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Thunderbeast's Targe","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your character uses a Skill: Deal 1 Electro DMG.\nYour active character takes 1 less DMG.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal 1 $[K104].\\nYour active character takes 1 less DMG.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>After your character uses a Skill:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nYour active character takes 1 less DMG.\\n<color=#FFFFFFFF>Duration (Rounds)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Thunderbore Trap","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.\nUsage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)","descriptionraw":"<color=#FFFFFFFF>After a character on this side of the field uses a Skill:</color> Deals 2 $[K104] to their team's active character.\\n$[K3]: Initial amount equal to the number of <color=#FFFFFFFF>$[C124051]</color> discarded when created. (Max 3 stacks)","descriptionreplaced":"<color=#FFFFFFFF>After a character on this side of the field uses a Skill:</color> Deals 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to their team's active character.\\n<color=#FFFFFFFF>Usage(s)</color>: Initial amount equal to the number of <color=#FFFFFFFF>Bonecruncher's Energy Block</color> discarded when created. (Max 3 stacks)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Thundercall Staff","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After the side of the field that this card is on declares the end of their Round: Deals 1 Electro DMG to the active character on that side.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After the side of the field that this card is on declares the end of their Round:</color> Deals 1 $[K104] to the active character on that side.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After the side of the field that this card is on declares the end of their Round:</color> Deals 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the active character on that side.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Thundering Fury","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>."},"thunderingpenance":{"id":214031,"name":"Thundering Penance","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects:\nStarting Duration (Rounds) +1, Electro DMG dealt by the attached character +1.","descriptionraw":"When your $[A1403], who has this card equipped, creates an <color=#FFFFFFFF>$[C114032]</color>, it will have the following effects:\\nStarting $[K4] +1, $[K104] dealt by the attached character +1.","descriptionreplaced":"When your Keqing, who has this card equipped, creates an <color=#FFFFFFFF>Electro Elemental Infusion</color>, it will have the following effects:\\nStarting <color=#FFFFFFFF>Duration (Rounds)</color> +1, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt by the attached character +1."},"thunderingpoise":{"id":312011,"name":"Thundering Poise","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)"},"thunderousward":{"id":124063,"name":"Thunderous Ward","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached is immune to all DMG.\nThis status will provide 2 instances of Electro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be unable to use Skills and will take 6 Piercing DMG at the End Phase.","descriptionraw":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and will take 6 $[K5] at the End Phase.","descriptionreplaced":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#FFACFFFF>Electro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and will take 6 <color=#FFFFFFFF>Piercing DMG</color> at the End Phase.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Thunder Summoner's Crown","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Electro Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color> Die. (Once per Round)"},"tidecallersurfembrace":{"id":114051,"name":"Tidecaller: Surf Embrace","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"While preparing this Skill: Grant 2 Shield points to the character to which this is attached.","descriptionraw":"While preparing this Skill: Grant 2 $[K6] points to the character to which this is attached.","descriptionreplaced":"While preparing this Skill: Grant 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> points to the character to which this is attached.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Tidecaller: Surf Embrace","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"While Preparing Skill: -50% DMG taken.","descriptionraw":"While Preparing Skill: -50% DMG taken.","descriptionreplaced":"While Preparing Skill: -50% DMG taken."},"tomboftheeternalflow":{"id":133099,"name":"Tomb of the Eternal Flow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nAfter this character takes DMG or is healed: If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)"},"tomeoftheeternalflow":{"id":311108,"name":"Tome of the Eternal Flow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nAfter this character takes DMG or is healed: If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>After this character takes DMG or is healed:</color> If this character has already been damaged or healed 2 times this Round, then this character's next attack this Round deals +2 additional DMG. (Once per Round)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Topyas's Goodwill","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After playing a Hand card this Round, randomly Discard 1 card or draw 1 card.","descriptionraw":"After playing a Hand card this Round, randomly $[K56] 1 card or draw 1 card.","descriptionreplaced":"After playing a Hand card this Round, randomly <color=#FFFFFFFF>Discard</color> 1 card or draw 1 card."},"totalcollapse":{"id":125021,"name":"Total Collapse","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG or Anemo DMG taken by the affected character increased by 2.\nUsage(s): 1","descriptionraw":"$[K100] or $[K105] taken by the affected character increased by 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> or {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> taken by the affected character increased by 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"To Ward Weakness","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\nIf Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG.","descriptionraw":"When $[A1411], who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\\nIf $[A1411], who has this card equipped, does not have more than 5 HP, deal +1 DMG.","descriptionreplaced":"When Kuki Shinobu, who has this card equipped, is defeated, she will not be defeated but will instead heal herself to 1 HP. (Once per Round)\\nIf Kuki Shinobu, who has this card equipped, does not have more than 5 HP, deal +1 DMG."},"transcendentautomaton":{"id":225011,"name":"Transcendent Automaton","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault.","descriptionraw":"After your $[A2501], who has this card equipped, uses <color=#FFFFFFFF>$[S25012]</color>, you will switch to your next character. You will switch to your previous character when your $[A2501], who has this card equipped, uses <color=#FFFFFFFF>$[S25013]</color>.","descriptionreplaced":"After your Maguu Kenki, who has this card equipped, uses <color=#FFFFFFFF>Blustering Blade</color>, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses <color=#FFFFFFFF>Frosty Assault</color>."},"travelershandysword":{"id":311501,"name":"Traveler's Handy Sword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Traveling Doctor's Handkerchief","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After the character uses an Elemental Burst: Heal all of your characters for 1 HP. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Heal all of your characters for 1 HP. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After the character uses an Elemental Burst:</color> Heal all of your characters for 1 HP. (Once per Round)"},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah's Remembrance","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"The character deals +1 DMG.\nWhen the character uses a Charged Attack: Spend 1 less Unaligned Element. (Can be triggered up to twice per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a $[K51]:</color> Spend 1 less $[K309]. (Can be triggered up to twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\n<color=#FFFFFFFF>When the character uses a <color=#FFFFFFFF>Charged Attack</color>:</color> Spend 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>. (Can be triggered up to twice per Round)"},"turncontrol":{"id":212091,"name":"Turn Control","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Roll Phase: If Yelan, who has this card equipped, is on the field, 1 Elemental Die will be rolled as Omni Element for each Elemental Type in your party. (Max 3)","descriptionraw":"Roll Phase: If $[A1209], who has this card equipped, is on the field, 1 Elemental Die will be rolled as $[K411] for each Elemental Type in your party. (Max 3)","descriptionreplaced":"Roll Phase: If Yelan, who has this card equipped, is on the field, 1 Elemental Die will be rolled as <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> for each Elemental Type in your party. (Max 3)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Ultimate Overlord's Mega Magic Sword\"","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 Support.\nIf this card's Support value is at least 2/4/8, then the Character will deal +1/2/3 DMG.","descriptionraw":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 <color=#FFFFFFFF>Support</color>.\\nIf this card's <color=#FFFFFFFF>Support</color> value is at least 2/4/8, then the <color=#FFFFFFFF>Character will deal +1/2/3 DMG</color>.","descriptionreplaced":"This card will record the number of Action Cards with different names you have played in this match whose names are not in your original deck for said match, with each type granting 1 <color=#FFFFFFFF>Support</color>.\\nIf this card's <color=#FFFFFFFF>Support</color> value is at least 2/4/8, then the <color=#FFFFFFFF>Character will deal +1/2/3 DMG</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Undersea Treasure (on CD)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"This character will no longer receive healing from Undersea Treasure this Round.","descriptionraw":"This character will no longer receive healing from <color=#FFFFFFFF>$[C303230]</color> this Round.","descriptionreplaced":"This character will no longer receive healing from <color=#FFFFFFFF>Undersea Treasure</color> this Round.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Undisclosed Distribution Channels","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Navia, who has this card equipped, uses a Skill: Draw 2 Crystal Shrapnel cards. (Once per Round)","descriptionraw":"After your $[A1608], who has this card equipped, uses a Skill: Draw 2 <color=#FFFFFFFF>$[C116081]</color> cards. (Once per Round)","descriptionreplaced":"After your Navia, who has this card equipped, uses a Skill: Draw 2 <color=#FFFFFFFF>Crystal Shrapnel</color> cards. (Once per Round)"},"undividedheart":{"id":211011,"name":"Undivided Heart","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Ganyu, who has this card equipped, uses Frostflake Arrow: If this Skill has been used before during this match, the Piercing DMG dealt to all opposing characters on standby is changed to 3.","descriptionraw":"When your $[A1101], who has this card equipped, uses <color=#FFFFFFFF>$[S11013]</color>: If this Skill has been used before during this match, the $[K5] dealt to all opposing characters on standby is changed to 3.","descriptionreplaced":"When your Ganyu, who has this card equipped, uses <color=#FFFFFFFF>Frostflake Arrow</color>: If this Skill has been used before during this match, the <color=#FFFFFFFF>Piercing DMG</color> dealt to all opposing characters on standby is changed to 3."},"universalrevelry":{"id":112114,"name":"Universal Revelry","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your active character takes DMG or is healed: Add 1 stack of Revelry.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your active character takes DMG or is healed: </color>Add 1 stack of <color=#FFFFFFFF>$[K1029]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your active character takes DMG or is healed: </color>Add 1 stack of <color=#FFFFFFFF><color=#FFFFFFFF>Revelry</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Universal Revelry","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After your characters take DMG or are healed: Add 1 stack of Revelry.\nDuration (Rounds): 2","descriptionraw":"<color=#FFFFFFFF>After your characters take DMG or are healed: </color>Add 1 stack of <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After your characters take DMG or are healed: </color>Add 1 stack of <color=#FFFFFFFF>Revelry</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Unmovable Mountain","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Provides 2 Shield to protect the equipped character.","descriptionraw":"Provides 2 $[K6] to protect the equipped character.","descriptionreplaced":"Provides 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> to protect the equipped character.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Urgent Neko Parcel","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When Kirara is your active character, after you switch characters: Deal 1 Dendro DMG and draw 1 card.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>When Kirara is your active character, after you switch characters:</color> Deal 1 $[K107] and draw 1 card.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When Kirara is your active character, after you switch characters:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> and draw 1 card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Urgent Neko Parcel","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After you switch characters: Deal Dendro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>After you switch characters:</color> Deal $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>After you switch characters:</color> Deal {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Summon","tags":[],"description":"When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nCan be triggered once while this Summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength.\nEnd Phase: Discard this card, deal 1 Geo DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, $[A1605] gains $[K1007].\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K106].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, Arataki Itto gains <color=#FFFFFFFF>Superlative Superstrength</color>.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Vanguard's Coordinated Tactics","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT"],"description":"When Chevreuse, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of Pyro DMG or Electro DMG dealt +1. (Including Pyro DMG or Electro DMG dealt through Swirl reactions)","descriptionraw":"When <color=#FFFFFFFF>$[A1313]</color>, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of $[K103] or $[K104] dealt +1. (Including $[K103] or $[K104] dealt through Swirl reactions)","descriptionreplaced":"When <color=#FFFFFFFF>Chevreuse</color>, who has this card equipped, is in play, and after opposing characters take Overloaded reaction DMG: Your next 2 instances of {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt +1. (Including {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt through Swirl reactions)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Vanguard's Coordinated Tactics (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Pyro DMG or Electro DMG dealt by you +1. (Including Pyro DMG or Electro DMG dealt through the Swirl reaction)\nUsage(s): 2","descriptionraw":"$[K103] or $[K104] dealt by you +1. (Including $[K103] or $[K104] dealt through the Swirl reaction)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt by you +1. (Including {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> or {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dealt through the Swirl reaction)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Vermillion Hereafter","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round)\nAfter a character is switched to the active character: During this Round, character deals +1 Normal Attack DMG.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 <color=#FFFFFFFF>Normal Attack</color> DMG.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 <color=#FFFFFFFF>Normal Attack</color> DMG."},"vermillionhereafterineffect":{"id":301203,"name":"Vermillion Hereafter (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"During this Round, the character's Normal Attacks deal +1 DMG.","descriptionraw":"During this Round, the character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG.","descriptionreplaced":"During this Round, the character's <color=#FFFFFFFF>Normal Attacks</color> deal +1 DMG."},"verticalforcecoordination":{"id":113135,"name":"Vertical Force Coordination","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After an opposing character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your hand (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After an opposing character takes Overloaded reaction DMG:</color> Create 1 <color=#FFFFFFFF>$[C113131]</color> card in your hand (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After an opposing character takes Overloaded reaction DMG:</color> Create 1 <color=#FFFFFFFF>Overcharged Ball</color> card in your hand (Once per Round)"},"veteransvisage":{"id":312023,"name":"Veteran's Visage","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After this character takes DMG or is healed: Based on the number of times this effect has been triggered this Round, the effects will be different.\nFirst Trigger: Create 1 Elemental Die of the character's Elemental Type.\nSecond Trigger: Draw 1 card.","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of the character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG or is healed:</color> Based on the number of times this effect has been triggered this Round, the effects will be different.\\n<color=#FFFFFFFF>First Trigger:</color> Create 1 Elemental Die of the character's Elemental Type.\\n<color=#FFFFFFFF>Second Trigger:</color> Draw 1 card.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Vicious Edge","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Character deals +1 DMG.\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","descriptionraw":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>Character deals +1 DMG</color>.\\nIf there is more than 1 stack of this effect, each stack will increase DMG by 1 instead. (Max 3 stacks.)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Vijnana Suffusion","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached uses a Charged Attack: Their Physical DMG dealt will be converted to Dendro DMG and after the Skill DMG is finalized, summon 1 Clusterbloom Arrow.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached uses a $[K51]: </color>Their $[K100] dealt will be converted to $[K107] and after the Skill DMG is finalized, summon 1 $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Charged Attack</color>: </color>Their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt will be converted to {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> and after the Skill DMG is finalized, summon 1 <color=#FFFFFFFF>Clusterbloom Arrow</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Vines","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"After a character switch takes place in this play area: Deal 1 Dendro DMG to the character activated.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After a character switch takes place in this play area:</color> Deal 1 $[K107] to the character activated.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After a character switch takes place in this play area:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the character activated.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Viridescent Venerer","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)\nRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo.","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)\\n<color=#FFFFFFFF>Roll Phase:</color> 2 of the starting Elemental Dice you roll are always guaranteed to be {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Anemo Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> Die. (Once per Round)"},"vortexvanquisher":{"id":311404,"name":"Vortex Vanquisher","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.\nWhen your active character is protected by a Shield Character Status or a Shield Combat Status, you deal +1 DMG.\nAfter the character uses an Elemental Skill: If you have a Combat Status that grants a Shield on your side, add 1 Shield point to that Combat Status. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nWhen your active character is protected by a $[K6] Character Status or a $[K6] Combat Status, you deal +1 DMG.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> If you have a Combat Status that grants a $[K6] on your side, add 1 $[K6] point to that Combat Status. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nWhen your active character is protected by a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Character Status or a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> Combat Status, you deal +1 DMG.\\n<color=#FFFFFFFF>After the character uses an Elemental Skill:</color> If you have a Combat Status that grants a {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> on your side, add 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shield</color> point to that Combat Status. (Once per Round)"},"vourukashasglow":{"id":312022,"name":"Vourukasha's Glow","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"After this character takes DMG: If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>After this character takes DMG:</color> If the character to which this is attached is the active character, then draw 1 card. During this End Phase, heal the attached character for 1 HP. (Once per Round)"},"wardofsurgingflame":{"id":123023,"name":"Ward of Surging Flame","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached is immune to all DMG.\nThis status will provide 2 instances of Pyro Application (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be unable to use Skills and take 6 Piercing DMG at the End Phase.","descriptionraw":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and take 6 $[K5] at the End Phase.","descriptionreplaced":"The character to which this is attached is <color=#FFFFFFFF>immune to all DMG</color>.\\nThis status will provide 2 instances of <color=#FF9999FF>Pyro Application</color> (Can be depleted using Elemental Reactions): Once the instances are depleted, this effect will be removed, and the character to which this is attached will be <color=#FFFFFFFF>unable to use Skills</color> and take 6 <color=#FFFFFFFF>Piercing DMG</color> at the End Phase.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Watery Rebirth","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character $[K54|s1], and heal them to 4 HP. After this effect is triggered, $[K100] this character deals is converted to $[K102], and $[K102] +1.","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached would be defeated:</color> Remove this effect, ensure the character <color=#FFFFFFFF>will not be defeated</color>, and heal them to 4 HP. After this effect is triggered, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> this character deals is converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, and {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Watery Rebirth: Honed","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG dealt by character converted to Hydro DMG. Hydro DMG +1.","descriptionraw":"$[K100] dealt by character converted to $[K102]. $[K102] +1.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by character converted to {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> +1."},"wavestrider":{"id":114055,"name":"Wavestrider","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Wavestrider.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Wavestrider</color>."},"wavestrider-01":{"id":174055,"name":"Wavestrider","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The next time this character acts, they will immediately use the Skill Wavestrider.","descriptionraw":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"The next time this character acts, they will immediately use the Skill <color=#FFFFFFFF>Wavestrider</color>."},"wellspringofwarlust":{"id":211061,"name":"Wellspring of War-Lust","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"When your Eula, who has this card equipped, uses Icetide Vortex, this will generate 1 more Zeal stack for Lightfall Sword.","descriptionraw":"When your $[A1106], who has this card equipped, uses <color=#FFFFFFFF>$[S11062]</color>, this will generate 1 more <color=#FFFFFFFF>Zeal</color> stack for <color=#FFFFFFFF>$[C111062]</color>.","descriptionreplaced":"When your Eula, who has this card equipped, uses <color=#FFFFFFFF>Icetide Vortex</color>, this will generate 1 more <color=#FFFFFFFF>Zeal</color> stack for <color=#FFFFFFFF>Lightfall Sword</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"When the Crane Returned (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"The next time you use a Skill: Switch your next character in to be the active character.","descriptionraw":"<color=#FFFFFFFF>The next time you use a Skill:</color> Switch your next character in to be the active character.","descriptionreplaced":"<color=#FFFFFFFF>The next time you use a Skill:</color> Switch your next character in to be the active character."},"whenthecranereturnedineffect-01":{"id":503112,"name":"When the Crane Returned (In Effect)","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"After characters use a Skill: Switch to your next character.","descriptionraw":"<color=#FFFFFFFF>After characters use a Skill:</color> Switch to your next character.","descriptionreplaced":"<color=#FFFFFFFF>After characters use a Skill:</color> Switch to your next character."},"whereistheunseenrazorineffect":{"id":303222,"name":"Where Is the Unseen Razor? (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this Round, the next time you play a Weapon card: Spend 2 less Elemental Dice.","descriptionraw":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.","descriptionreplaced":"<color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice."},"whiteirongreatsword":{"id":311301,"name":"White Iron Greatsword","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"whitetassel":{"id":311401,"name":"White Tassel","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"The character deals +1 DMG.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>."},"windandfreedomineffect":{"id":303181,"name":"Wind and Freedom (In Effect)","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this turn, after one of your characters uses a Skill: Switch your next character in to be the active character.","descriptionraw":"<color=#FFFFFFFF>During this turn, after one of your characters uses a Skill:</color> Switch your next character in to be the active character.","descriptionreplaced":"<color=#FFFFFFFF>During this turn, after one of your characters uses a Skill:</color> Switch your next character in to be the active character."},"windfavored":{"id":115061,"name":"Windfavored","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"When the character to which this is attached performs a Normal Attack: DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>When the character to which this is attached performs a Normal Attack:</color> DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>When the character to which this is attached performs a Normal Attack:</color> DMG dealt +2. If the opponent has characters on standby, then this Skill will deal damage to the next opposing character on standby instead.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Winds of Harmony","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"During this Round, your character's next Normal Attack costs 1 less Unaligned Element.","descriptionraw":"During this Round, your character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less $[K309].","descriptionreplaced":"During this Round, your character's next <color=#FFFFFFFF>Normal Attack</color> costs 1 less <color=#FFFFFFFF>{SPRITE_PRESET#1109}Unaligned Element</color>."},"winestainedtricorne":{"id":312201,"name":"Wine-Stained Tricorne","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Hydro Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> Die. (Once per Round)"},"wishesunnumbered":{"id":214071,"name":"Wishes Unnumbered","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"After your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu: It will deal +1 additional DMG for every point of Resolve consumed.","descriptionraw":"After your $[A1407], who has this card equipped, uses <color=#FFFFFFFF>$[S14073]</color>: It will deal +1 additional DMG for every point of <color=#FFFFFFFF>Resolve</color> consumed.","descriptionreplaced":"After your Raiden Shogun, who has this card equipped, uses <color=#FFFFFFFF>Secret Art: Musou Shinsetsu</color>: It will deal +1 additional DMG for every point of <color=#FFFFFFFF>Resolve</color> consumed."},"witchsscorchinghat":{"id":312301,"name":"Witch's Scorching Hat","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_ARTIFACT"],"description":"When you play a Talent card or a Character uses a Skill: Spend 1 less Pyro Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> Die. (Once per Round)"},"wolfsgravestone":{"id":311303,"name":"Wolf's Gravestone","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"The character deals +1 DMG.\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6.","descriptionraw":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6.","descriptionreplaced":"<color=#FFFFFFFF>The character deals +1 DMG</color>.\\nDeal +2 additional DMG if the target's remaining HP is equal to or less than 6."},"wushoustance":{"id":173171,"name":"Wushou Stance","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"+3 ATK and +1 Action. Attach 1 Actions gain less Energy stack.\nAfter the character to which this is attached acts: Take 1 Piercing DMG and switch to your next character.\nUsage(s): 3","descriptionraw":"+3 ATK and +1 Action. Attach 1 $[C147] stack.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> Take 1 $[K5] and switch to your next character.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"+3 ATK and +1 Action. Attach 1 Actions gain less Energy stack.\\n<color=#FFFFFFFF>After the character to which this is attached acts:</color> Take 1 <color=#FFFFFFFF>Piercing DMG</color> and switch to your next character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Xenochromatic Hunter's Ray","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Fontemer Water Blades\nUsage(s): 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Fontemer Water Blades\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Yaksha's Mask","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"The character to which this is attached has their Physical DMG dealt converted to Anemo DMG, and they will deal +1 Anemo DMG.\nWhen the character to which this is attached uses a Plunging Attack: +2 additional DMG.\nIf the character this card is attached to is the active character, when you perform \"Switch Character\": Spend 1 less Elemental Die. (Once per Round)\nDuration (Rounds): 2","descriptionraw":"The character to which this is attached has their $[K100] dealt converted to $[K105], and they will deal +1 $[K105].\\n<color=#FFFFFFFF>When the character to which this is attached uses a $[K52]:</color> +2 additional DMG.\\n<color=#FFFFFFFF>If the character this card is attached to is the active character, when you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"The character to which this is attached has their {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt converted to {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, and they will deal +1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF>When the character to which this is attached uses a <color=#FFFFFFFF>Plunging Attack</color>:</color> +2 additional DMG.\\n<color=#FFFFFFFF>If the character this card is attached to is the active character, when you perform \"Switch Character\":</color> Spend 1 less Elemental Die. (Once per Round)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Yaksha's Mask","statustypetext":"Character Status","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ATK +2. Physical DMG dealt is converted to Anemo DMG.\nActions +1, apply 1 stack of Actions gain less Energy.\nDuration (Rounds): 2","descriptionraw":"ATK +2. $[K100] dealt is converted to $[K105].\\nActions +1, apply 1 stack of $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ATK +2. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt is converted to {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nActions +1, apply 1 stack of Actions gain less Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duration (Rounds)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","statustypetext":"Character Equipment","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Equipment Card","tags":["GCG_TAG_VEHICLE"],"description":"Technique: Artful Grapple\nUsage(s): 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Technique</color>: Artful Grapple\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Zero Hour Invokation: Every Die Is Permitted","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"Roll Phase: No need to roll 8 Elemental Dice. Obtain Omni Element ×8 directly!","descriptionraw":"<color=#FFFFFFFF>Roll Phase:</color> No need to roll 8 Elemental Dice. Obtain $[K411] ×8 directly!","descriptionreplaced":"<color=#FFFFFFFF>Roll Phase:</color> No need to roll 8 Elemental Dice. Obtain <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni Element</color> ×8 directly!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Zero Hour Invokation: Strike First","statustypetext":"Team Combat Status","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Combat Status","tags":[],"description":"When you play any Action Card: Spend 2 less Elemental Dice. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>When you play any Action Card:</color> Spend 2 less Elemental Dice. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>When you play any Action Card:</color> Spend 2 less Elemental Dice. (Once per Round)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"After-Sales Service Rounds","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Almighty Dragonlord, Ajaw","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG, then deal 1 Dendro DMG to your opponent's next character.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107], then deal 1 $[K107] to your opponent's next character.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, then deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to your opponent's next character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Autumn Whirlwind","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 3\n\nAfter your Characters or Summons trigger a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your Characters or Summons trigger a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your Characters or Summons trigger a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bake-Kurage","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.\nUsage(s): 2 (Can stack. Max 4 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack. Max 4 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack. Max 4 stacks.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Baron Bunny","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your active character takes DMG: Decrease DMG taken by 2.\nUsage(s): 1. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Bogglecat Box","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 2\n\nWhen your active character takes DMG: Decreases DMG taken by 1. (Once per Round)\nWhen your character(s) take Cryo/Hydro/Pyro/Electro DMG: Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Decreases DMG taken by 1. (Once per Round)\\n<color=#FFFFFFFF>When your character(s) take {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG:</color> Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Decreases DMG taken by 1. (Once per Round)\\n<color=#FFFFFFFF>When your character(s) take {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG:</color> Change the Elemental Type of this card to the element of the damage taken. (Once before leaving play)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Bombastic Side-Eye Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1Geo DMG.\nUsage(s):2\nWhen Chiori uses a Normal Attack: Spend 1 less Elemental Die. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase</color>: Deal 1$[K106].\\n<color=#FFFFFFFF>$[K3]:2</color>\\n<color=#FFFFFFFF>When $[A1609] uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase</color>: Deal 1{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>:2</color>\\n<color=#FFFFFFFF>When Chiori uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Bountiful Core","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Dendro DMG\nUsage(s): 1 (Can stack, max 3 stacks)\nWhen you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s))","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K107]\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack, max 3 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 2 $[K3] remaining, deal 2 $[K107]. (Consumes $[K3])","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack, max 3 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 2 <color=#FFFFFFFF>Usage(s)</color> remaining, deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Burning Flame","cardtypetext":"Summon","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Dendro Construct"],"description":"End Phase: Deal 1 Pyro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Celestial Dreamsphere","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG. If Shooting Star is in play, it will let it gain 1 Night Star.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101]. If <color=#FFFFFFFF>$[C111092]</color> is in play, it will let it gain 1 <color=#FFFFFFFF>Night Star</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. If <color=#FFFFFFFF>Shooting Star</color> is in play, it will let it gain 1 <color=#FFFFFFFF>Night Star</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Celestial Dreamsphere","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 4 Cryo DMG. If Shooting Star is in play, cause it to gain 2 Night Stars.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 4 $[K151]. If <color=#FFFFFFFF>$[C171092]</color> is in play, cause it to gain 2 <color=#FFFFFFFF>Night Stars</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. If <color=#FFFFFFFF>Shooting Star</color> is in play, cause it to gain 2 <color=#FFFFFFFF>Night Stars</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Chains of Warding Thunder","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2\nWhen this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your opponent will have to spend 1 additional Elemental Die when performing \"Switch Character.\" (Once per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Clusterbloom Arrow","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Clusterbloom Arrow","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG to the opposing character that has taken the least DMG. Repeat this once for each stack you have, then reduce 1 stack. Can stack.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107] to the opposing character that has taken the least DMG. Repeat this once for each stack you have, then reduce 1 stack. <color=#FFFFFFFF>Can stack</color>.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the opposing character that has taken the least DMG. Repeat this once for each stack you have, then reduce 1 stack. <color=#FFFFFFFF>Can stack</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cryo Cicins","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG\nUsage(s): 2 (Can stack, max 3 stacks)\n\nAfter Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).\nAfter Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101]\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack, max 3 stacks)\\n\\n<color=#FFFFFFFF>After $[A2101] performs a Normal Attack:</color> This card gains 1 $[K3].\\n<color=#FFFFFFFF>After $[A2101] takes Elemental Reaction DMG:</color>This card loses 1 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack, max 3 stacks)\\n\\n<color=#FFFFFFFF>After Fatui Cryo Cicin Mage performs a Normal Attack:</color> This card gains 1 <color=#FFFFFFFF>Usage(s)</color>.\\n<color=#FFFFFFFF>After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:</color>This card loses 1 <color=#FFFFFFFF>Usage(s)</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Cryo Hilichurl Shooter","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Cryo Hilichurl Shooter","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Dendro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Dandelion Field","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG, heal your active character for 1 HP.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Dandelion Field","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal Anemo DMG, heal your active character. (Enhanced by Jean's ATK)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal $[K105], heal your active character. (Enhanced by Jean's ATK)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, heal your active character. (Enhanced by Jean's ATK)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Darkfire Furnace","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103], deal 1 $[K5] to all opposing characters on standby.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Dark Shadow","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When played: Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain Usage(s) based on the number of devoured Cards with said Cost.\nEnd Phase and when you declare the end of your Round: Deals Electro DMG equal to \"Attack Power.\"\nWhen your active character takes DMG: Reduce DMG taken by 1, then this card's Usage(s) -2.","descriptionraw":"<color=#FFFFFFFF>When played:</color> Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain $[K3] based on the number of devoured Cards with said Cost.\\n<color=#FFFFFFFF>End Phase and when you declare the end of your Round:</color> Deals $[K104] equal to \"Attack Power.\"\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Reduce DMG taken by 1, then this card's $[K3] -2.","descriptionreplaced":"<color=#FFFFFFFF>When played:</color> Gain \"Attack Power\" equal to the Elemental Dice Cost of the devoured card with the highest Cost, and gain <color=#FFFFFFFF>Usage(s)</color> based on the number of devoured Cards with said Cost.\\n<color=#FFFFFFFF>End Phase and when you declare the end of your Round:</color> Deals {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> equal to \"Attack Power.\"\\n<color=#FFFFFFFF>When your active character takes DMG:</color> Reduce DMG taken by 1, then this card's <color=#FFFFFFFF>Usage(s)</color> -2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Dazzling Polyhedron","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 3\nWhen this Summon is on the field: Opposing character(s) take +1 Anemo DMG.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 $[K105].","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Dazzling Polyhedron","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 3\nWhen this Summon is on the field: Opposing character(s) take +1 Anemo DMG.\nWhen entering play and when the Action Phase begins: Create 1 Anemo Die.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 $[K105].\\n<color=#FFFFFFFF>When entering play and when the Action Phase begins:</color> Create 1 <color=#80FFD7FF>$[K305]</color> Die.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF>When entering play and when the Action Phase begins:</color> Create 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> Die.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Delayed Fuse Munitions","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Dendro DMG, deal 1 Piercing DMG to all opposing characters on standby.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K107], deal <color=#FFFFFFFF>1 $[K5]</color> to all opposing characters on standby.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, deal <color=#FFFFFFFF>1 <color=#FFFFFFFF>Piercing DMG</color></color> to all opposing characters on standby.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Drunken Mist","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG, heal your active character for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], heal your active character for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heal your active character for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Effortlessly Outclassing Opponents Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2\nWhen this card is on the field, after any of your characters other than Chiori use a Skill: Deal 1 Geo DMG. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this card is on the field, after any of your characters other than $[A1609] use a Skill:</color> Deal 1 $[K106]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this card is on the field, after any of your characters other than Chiori use a Skill:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Once per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Electro Cicin","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 3\n\nAfter your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)\nAfter Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your opponent plays a total of 3 Action Cards:</color> This card gains 1 $[K3]. (Max 3 stacks)\\n<color=#FFFFFFFF>After $[A2404] takes Elemental Reaction DMG:</color> This card loses 1 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your opponent plays a total of 3 Action Cards:</color> This card gains 1 <color=#FFFFFFFF>Usage(s)</color>. (Max 3 stacks)\\n<color=#FFFFFFFF>After Fatui Electro Cicin Mage takes Elemental Reaction DMG:</color> This card loses 1 <color=#FFFFFFFF>Usage(s)</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Electro Hilichurl Shooter","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Electro Hilichurl Shooter","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Evercold Frostlance","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG, create 2 stacks of Scope Out Soft Spots\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], create 2 stacks of <color=#FFFFFFFF>$[C111131]</color>\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, create 2 stacks of <color=#FFFFFFFF>Scope Out Soft Spots</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Eye of Stormy Judgment","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 3\n\nWhen this Summon is on the field: Your characters' Elemental Bursts deal +1 DMG.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Elemental Bursts deal +1 DMG.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Elemental Bursts deal +1 DMG.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Fiery Sanctum Field","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Pyro DMG.\nUsage(s): 3\nWhen this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 Piercing DMG to her (once per round).","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field and $[A1309] is on standby on your side, then when your active character takes damage: </color>Decrease DMG taken by 1, and if $[A1309] has at least 7 HP, deal 1 $[K5] to her (once per round).","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field and Dehya is on standby on your side, then when your active character takes damage: </color>Decrease DMG taken by 1, and if Dehya has at least 7 HP, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to her (once per round).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Fighting With Her Eyes Shut Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2\nWhen this card is on the field: Your Chiori and Chiori's Automaton Dolls deal +1 Geo DMG. (Twice per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase</color>: Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nWhen <color=#FFFFFFFF>this card is on the field:</color> Your $[A1609] and <color=#FFFFFFFF>$[C116097]</color> deal +1 $[K106]. (Twice per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase</color>: Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\nWhen <color=#FFFFFFFF>this card is on the field:</color> Your Chiori and <color=#FFFFFFFF>Chiori's Automaton Dolls</color> deal +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Twice per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Frostflake Seki no To","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Frostflake Seki no To","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"After the opposing side switches characters: Deal 4 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>After the opposing side switches characters:</color> Deal 4 $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>After the opposing side switches characters:</color> Deal 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Garden of Purity","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Hydro DMG.\nUsage(s): 2\n\nWhen this Summon is on the field: Your characters' Normal Attacks deal +1 DMG.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Normal Attacks deal +1 DMG.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Your characters' Normal Attacks deal +1 DMG.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"General's Glory","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG. If your party has 2 Geo characters, create 1 Crystallize.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106]. If your party has 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters, create 1 <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. If your party has 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> characters, create 1 <color=#FFFFFFFF>Crystallize</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Gossamer Sprite","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG, heal your active character for 1 HP.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Grin-Malkin Hat","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Pyro DMG.\nUsage(s): 1 (Can stack. Max 2 stacks.)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color> (Can stack. Max 2 stacks.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Grouchy, Knife-Wielding Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2\nWhile this card is on the field: Physical DMG dealt by your Chiori is converted to Geo DMG, and Geo DMG dealt by Normal Attacks +1.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>While this card is on the field:</color> $[K100] dealt by your $[A1609] is converted to $[K106], and $[K106] dealt by Normal Attacks +1.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>While this card is on the field:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dealt by your Chiori is converted to {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, and {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dealt by Normal Attacks +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Pyro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal Pyro DMG. (Affected by Xiangling's ATK buffs)\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal $[K103]. (Affected by Xiangling's ATK buffs)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (Affected by Xiangling's ATK buffs)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Healing Rain","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Heal your active character for 1 HP and grant both sides' active characters Hydro Application.\nUsage(s): 2","descriptionraw":"End Phase: Heal your active character for 1 HP and grant both sides' active characters $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"End Phase: Heal your active character for 1 HP and grant both sides' active characters <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Herald of Frost","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG.\nUsage(s): 3\nWhen this Summon is on the field, after Qiqi uses Normal Attack: Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field, after $[A1108] uses Normal Attack: </color>Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When this Summon is on the field, after Qiqi uses Normal Attack: </color>Heals your character that took the most DMG for 1 HP. Once each Round, additionally heal your active character for 1 HP.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl Berserker","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Pyro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl Berserker","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Pyro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Hydro Samachurl","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Hydro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Hydro Samachurl","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Hydro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Jinni","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Heal your active character for 2 HP and that character gains 1 Energy.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal your active character for 2 HP and that character gains 1 $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal your active character for 2 HP and that character gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Jinni","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Your active character is healed for 2 HP and gains 1 Energy.\nWhen healing a character with no more than 6 HP, heal +1. The amount of Energy gained by characters with no Energy increased by 1 when Energy is gained.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Your active character is healed for 2 HP and gains 1 $[K310].\\nWhen healing a character with no more than 6 HP, heal +1. The amount of $[K310] gained by characters with no $[K310] increased by 1 when $[K310] is gained.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Your active character is healed for 2 HP and gains 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nWhen healing a character with no more than 6 HP, heal +1. The amount of <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> gained by characters with no <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> increased by 1 when <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> is gained.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Large Wind Spirit","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Anemo DMG.\nUsage(s): 3\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Large Wind Spirit","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Anemo DMG.\nUsage(s): 3\n\nAfter your Characters or Summons trigger a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)\nWhen this Summon is in play:If this card's Elemental Type has changed, it will deal +1 DMG of that Element.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your Characters or Summons trigger a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)\\n<color=#FFFFFFFF>When this Summon is in play:</color>If this card's Elemental Type has changed, it will deal +1 DMG of that Element.","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your Characters or Summons trigger a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)\\n<color=#FFFFFFFF>When this Summon is in play:</color>If this card's Elemental Type has changed, it will deal +1 DMG of that Element.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Lightfall Sword","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When Eula uses a Normal Attack or Elemental Skill: This card will accumulate 2 Zeal stacks, but Eula will not gain Energy.\nEnd Phase: Discard this card and deal 3 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance.\n(Effects on this card's Usage(s) will apply to Zeal stacks.)","descriptionraw":"<color=#FFFFFFFF>When $[A1106] uses a Normal Attack or Elemental Skill:</color> This card will accumulate 2 <color=#FFFFFFFF>Zeal</color> stacks, but $[A1106] will not gain Energy.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card and deal 3 $[K100]. Each <color=#FFFFFFFF>Zeal</color> stack adds 1 DMG to this damage instance.\\n(Effects on this card's $[K3] will apply to <color=#FFFFFFFF>Zeal</color> stacks.)","descriptionreplaced":"<color=#FFFFFFFF>When Eula uses a Normal Attack or Elemental Skill:</color> This card will accumulate 2 <color=#FFFFFFFF>Zeal</color> stacks, but Eula will not gain Energy.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card and deal 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Each <color=#FFFFFFFF>Zeal</color> stack adds 1 DMG to this damage instance.\\n(Effects on this card's <color=#FFFFFFFF>Usage(s)</color> will apply to <color=#FFFFFFFF>Zeal</color> stacks.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Lightning Rose","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase: </color>Deal 2 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase: </color>Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Melody Loop","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP and your active character gains $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP and your active character gains <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro Application</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Muji-Muji Daruma","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG, heal the character on your team that has taken the most damage for 2 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105], heal the character on your team that has taken the most damage for 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, heal the character on your team that has taken the most damage for 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Newsflash Field","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG, heal your active character for 1 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], heal your active character for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heal your active character for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Newsflash Field","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 3 Cryo DMG, heal your active character for 3 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 3 $[K151], heal your active character for 3 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, heal your active character for 3 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"\"Nothing to See Here\" Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2\nWhen this card is on the field, after you use a Skill: Switch to your next character. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this card is on the field, after you use a Skill:</color> Switch to your next character. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this card is on the field, after you use a Skill:</color> Switch to your next character. (Once per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Oceanic Mimic: Frog","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usages are depleted, this card will not be discarded.\nAt the End Phase, if Usage(s) have been depleted: Discard this card to deal 2 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if $[K3] have been depleted:</color> Discard this card to deal 2 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usages are depleted, this card will not be discarded.\\n<color=#FFFFFFFF>At the End Phase, if <color=#FFFFFFFF>Usage(s)</color> have been depleted:</color> Discard this card to deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Oceanic Mimic: Raptor","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Hydro DMG.\nUsage(s): 3","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Oceanic Mimic: Squirrel","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Hydro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2\nAfter Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nAfter $[A1401] uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 $[K104]. (Consumes $[K3])","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\nAfter Fischl uses a <color=#FFFFFFFF>Normal Attack</color>: Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 3 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 3 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Piercing Iceridge","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG to the opposing Character Closest to Your Current Active Character.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101] to the opposing $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> to the opposing <color=#FFFFFFFF>Character Closest to Your Current Active Character</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Proliferated Organism","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Proliferated Organism","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Proliferated Organism","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Proliferated Organism","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Reflection","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your active character receives DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nEnd Phase: Discard this card, deal 1 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Reflection","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your active character receives DMG: Halves DMG taken.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nEnd Phase: Discard this card, deal 1 Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character receives DMG: </color>Halves DMG taken.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K152].","descriptionreplaced":"<color=#FFFFFFFF>When your active character receives DMG: </color>Halves DMG taken.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Resonant Coral Orb","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Rifthound Skull","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG. Attach Golden Corrosion to target character.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106]. Attach <color=#FFFFFFFF>$[C126031]</color> to target character.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Attach <color=#FFFFFFFF>Golden Corrosion</color> to target character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Rosula Dorata Salute","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106], draw 1 <color=#FFFFFFFF>$[C116081]</color> card.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, draw 1 <color=#FFFFFFFF>Crystal Shrapnel</color> card.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Rosula Dorata Salute","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 4 Geo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 4 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Sacred Cryo Pearl","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101], deal 1 $[K5] to all opposing characters on standby.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to all opposing characters on standby.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Salon Members","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Hydro DMG. If your side has characters with at least 6 HP, deal 1 Piercing DMG to your character who has taken the least DMG, and deal another 1 Hydro DMG.\nUsage(s): 2 (Can stack. Max 4 stacks)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K102]. If your side has characters with at least 6 HP, deal 1 $[K5] to your character who has taken the least DMG, and deal another 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack. Max 4 stacks)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. If your side has characters with at least 6 HP, deal 1 <color=#FFFFFFFF>Piercing DMG</color> to your character who has taken the least DMG, and deal another 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack. Max 4 stacks)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sesshou Sakura","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG\nUsage(s): 3 (Can stack, max 6 stacks)\nWhen you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s))","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color> (Can stack, max 6 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 4 $[K3] remaining, deal 1 $[K104]. (Consumes $[K3])","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color> (Can stack, max 6 stacks)\\n<color=#FFFFFFFF>When you declare the end of your Round:</color> If this summon has at least 4 <color=#FFFFFFFF>Usage(s)</color> remaining, deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Consumes <color=#FFFFFFFF>Usage(s)</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Shadowsword: Galloping Frost","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Shadowsword: Lone Gale","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Shark Missile","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Hydro DMG.\nUsage(s): 2 (Can stack, no stack limit)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack, no stack limit)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack, no stack limit)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Singer of Many Waters","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.\nUsage(s): 2 (Can stack. Max 4 stacks)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Can stack. Max 4 stacks)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Heal all your characters for 1 HP. If your side has characters with no more than 5 HP, heal the most injured character for an additional 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color> (Can stack. Max 4 stacks)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Solar Isotoma","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 3\nWhen you perform \"Switch Character\" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>When you perform \"Switch Character\" and this Summon is on the field:</color> This switch is considered a $[K2] instead of a $[K1]. (Once per Round)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n<color=#FFFFFFFF>When you perform \"Switch Character\" and this Summon is on the field:</color> This switch is considered a <color=#FFFFFFFF>Fast Action</color> instead of a <color=#FFFFFFFF>Combat Action</color>. (Once per Round)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Spirit of Omen: Stone Drake","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deals 1 Geo DMG.\nUsage(s): 3\n\nWhen this Summon is in play, when Eremite Stone Enchanter takes DMG: DMG received reduced by 2. Consume 1 additional Usage(s) when negating Geo DMG. (Once per Round. Usage consumption required)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deals 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is in play, when $[A3606] takes DMG:</color> DMG received reduced by 2. Consume 1 additional $[K3] when negating $[K106]. (Once per Round. Usage consumption required)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deals 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>When this Summon is in play, when Eremite Stone Enchanter takes DMG:</color> DMG received reduced by 2. Consume 1 additional <color=#FFFFFFFF>Usage(s)</color> when negating {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Once per Round. Usage consumption required)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Stone Stele","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Stone Stele","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal Geo DMG. (Enhanced by Zhongli's HP)\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal $[K106]. (Enhanced by Zhongli's HP)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Enhanced by Zhongli's HP)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Stormeye","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character.\nUsage(s): 2\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K105]. Your opponent switches to: $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Your opponent switches to: <color=#FFFFFFFF>Character Closest to Your Current Active Character</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Stormeye","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your side switches characters and at the End Phase: Deal Anemo DMG. Your opponent switches to the previous character.\nUsage(s): 3\n\nAfter your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the Swirled Element. (Can only be converted once before leaving the field)","descriptionraw":"<color=#FFFFFFFF>When your side switches characters and at the End Phase:</color> Deal $[K105]. Your opponent switches to the previous character.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the Swirled Element. (Can only be converted once before leaving the field)","descriptionreplaced":"<color=#FFFFFFFF>When your side switches characters and at the End Phase:</color> Deal {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Your opponent switches to the previous character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 3</color>\\n\\n<color=#FFFFFFFF>After your character or Summon triggers a Swirl reaction:</color> Convert the Elemental Type of this card and change its DMG dealt to the Swirled Element. (Can only be converted once before leaving the field)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Talisman Spirit","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Cryo DMG.\nUsage(s): 2\nWhen this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG.","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 $[K101] and $[K100].","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>\\n<color=#FFFFFFFF>When this Summon is on the field:</color> Opposing character(s) take +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> and {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Tanglebolt Ring","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Electro DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru Enraged","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Physical DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase: </color>Deal 2 $[K100].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase: </color>Deal 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai: Ambush","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character.\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K104], applies $[K1003] to friendly active character.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFFFFFFF>Crowfeather Cover</color> to friendly active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai: Stormcluster","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 2 $[K104], applies $[K1003] to friendly active character.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, applies <color=#FFFFFFFF>Crowfeather Cover</color> to friendly active character.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Thundering Shackles","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)\nUsage(s): 1","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deals 3 $[K104] to the opposing character affected by <color=#FFFFFFFF>$[C124022]</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deals 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> to the opposing character affected by <color=#FFFFFFFF>Lightning Rod</color>. (If there are no eligible opposing characters, deals DMG to the active character instead)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Tranquilly Taking Ten Tamoto","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Geo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"When your active character takes DMG: Decrease DMG taken by 1.\nUsage(s): 1. When the Usage is depleted, this card will not be discarded.\nCan be triggered once while this Summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength.\nEnd Phase: Discard this card, deal 1 Geo DMG.","descriptionraw":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, $[A1605] gains $[K1007].\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 $[K106].","descriptionreplaced":"<color=#FFFFFFFF>When your active character takes DMG: </color>Decrease DMG taken by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 1</color>. When the Usage is depleted, this card will not be discarded.\\n<color=#FFFFFFFF>Can be triggered once while this Summon is present: </color>When your character takes DMG, Arataki Itto gains <color=#FFFFFFFF>Superlative Superstrength</color>.\\n<color=#FFFFFFFF>End Phase:</color> Discard this card, deal 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Whirlwind","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Anemo DMG.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Yuegui: Throwing Mode","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107], heal the character on your team that has taken the most damage for 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, heal the character on your team that has taken the most damage for 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Yuegui: Throwing Mode","cardtypetext":"Summon","tags":[],"tagstext":[],"description":"End Phase: Deal 1 Dendro DMG, heal the character on your team that has taken the most damage for 1 HP: If there is only 1 Usage(s) remaining, then the healing provided and DMG dealt by this skill are both increased by 1.\nUsage(s): 2","descriptionraw":"<color=#FFFFFFFF>End Phase:</color> Deal 1 $[K107], heal the character on your team that has taken the most damage for 1 HP: If there is only 1 $[K3] remaining, then the healing provided and DMG dealt by this skill are both increased by 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>End Phase:</color> Deal 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, heal the character on your team that has taken the most damage for 1 HP: If there is only 1 <color=#FFFFFFFF>Usage(s)</color> remaining, then the healing provided and DMG dealt by this skill are both increased by 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usage(s)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"Spanish":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Emisario del Abismo - 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Llamas abismales","shareid":56,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Otras armas","Monstruo"],"storytitle":"Bardo del Abismo - Llamas abismales","storytext":"Escucho y acato el consejo de las sagradas escrituras.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Bardo del Abismo - Llamas abismales de los duelos tabernarios","skills":[{"id":23021,"name":"Llama de la salvación","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 1 pt. de Daño Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23022,"name":"Llamada de las ascuas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 3 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Presagio astral","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C123021|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>horno de llamas oscuras</color>.","description":"Inflige 3 pts. de Daño Pyro y crea un horno de llamas oscuras.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Resurrección ardiente","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de <color=#FFFFFFFF>$[C123022|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de <color=#FFFFFFFF>resurrección ardiente</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de resurrección ardiente.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":23028,"name":"Resurrección ardiente","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"abysslectorvioletlightning":{"id":2406,"name":"Bardo del Abismo - Trueno púrpura","shareid":421,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"storytitle":"Bardo del Abismo - Trueno púrpura","storytext":"Alabado sea el Abismo, alabada sea la sabiduría corrosiva.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Bardo del Abismo - Trueno púrpura de los duelos tabernarios","skills":[{"id":24061,"name":"Rayo insondable","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"Relámpago abismal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nSi el objetivo ya está afectado por Electro, absorbe 1 pt. de Energía del personaje enemigo (si el personaje ya tiene la Energía al máximo, la Energía absorbida se pasará al siguiente personaje que no tenga suficiente Energía).","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nSi el objetivo ya está afectado por Electro, absorbe 1 pt. de Energía del personaje enemigo (si el personaje ya tiene la Energía al máximo, la Energía absorbida se pasará al siguiente personaje que no tenga suficiente Energía).","description":"Inflige 3 pts. de Daño Electro.\nSi el objetivo ya está afectado por Electro, absorbe 1 pt. de Energía del personaje enemigo (si el personaje ya tiene la Energía al máximo, la Energía absorbida se pasará al siguiente personaje que no tenga suficiente Energía).","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Onda aterradora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nSi el enemigo tiene 1 pt. o menos de Energía, inflige daño +2.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nSi el enemigo tiene 1 pt. o menos de Energía, inflige daño +2.","description":"Inflige 3 pts. de Daño Electro.\nSi el enemigo tiene 1 pt. o menos de Energía, inflige daño +2.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24064,"name":"Resurrección electrizante","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C124061|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>resurrección electrizante</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de resurrección electrizante.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":24065,"name":"Resurrección electrizante","descriptionraw":"Cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C124061|s1]</color>.","descriptionreplaced":"Cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>resurrección electrizante</color>.","description":"Cuando comienza el combate, este personaje obtiene el efecto de resurrección electrizante.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"albedo":{"id":1604,"name":"Albedo","shareid":45,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Espada ligera","Mondstadt"],"storytitle":"Albedo - El Príncipe de la Roca Caliza","storytext":"La tierra negra y la roca caliza, la rubedo y el oro.","source":"Se obtiene tras retar y ganar a Albedo en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16041,"name":"Técnica de espada Favonius: Albor","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16042,"name":"Abiogénesis: Isotoma solar","descriptionraw":"Crea una <color=#FFFFFFFF>$[C116041|s1]</color>.","descriptionreplaced":"Crea una <color=#FFFFFFFF>isotoma solar</color>.","description":"Crea una isotoma solar.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16043,"name":"Creación: Marea tectónica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si la <color=#FFFFFFFF>$[C116041|s1]</color> está en juego, daño +2.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si la <color=#FFFFFFFF>isotoma solar</color> está en juego, daño +2.","description":"Inflige 4 pts. de Daño Geo. Si la isotoma solar está en juego, daño +2.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alhaitham":{"id":1706,"name":"Alhacén","shareid":284,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Espada ligera","Sumeru"],"storytitle":"Alhacén - El Instructor Severo","storytext":"Aprendiendo, pensando y encargándose de las labores necesarias.","source":"Se obtiene tras retar y ganar a Alhacén en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":17061,"name":"Método abductivo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17062,"name":"Universalidad: Emulación teorética","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene un <color=#FFFFFFFF>$[C117061|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y este personaje obtiene un <color=#FFFFFFFF>prisma rutilante</color>.","description":"Inflige 2 pts. de Daño Dendro y este personaje obtiene un prisma rutilante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17063,"name":"Enajenación: Constricción fenomenológica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y consume un <color=#FFFFFFFF>$[C117061|s1]</color>. El aumento de daño depende de la $[K4|s1] consumidas del <color=#FFFFFFFF>$[C117061|s1]</color>.\\nSi la $[K4|s1] consumidas del <color=#FFFFFFFF>$[C117061|s1]</color> es de 0/1/2, el personaje obtiene un <color=#FFFFFFFF>$[C117061|s1]</color> con una $[K4|s1] de 3/2/1.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y consume un <color=#FFFFFFFF>prisma rutilante</color>. El aumento de daño depende de la <color=#FFFFFFFF>duración de rondas</color> consumidas del <color=#FFFFFFFF>prisma rutilante</color>.\\nSi la <color=#FFFFFFFF>duración de rondas</color> consumidas del <color=#FFFFFFFF>prisma rutilante</color> es de 0/1/2, el personaje obtiene un <color=#FFFFFFFF>prisma rutilante</color> con una <color=#FFFFFFFF>duración de rondas</color> de 3/2/1.","description":"Inflige 4 pts. de Daño Dendro y consume un prisma rutilante. El aumento de daño depende de la duración de rondas consumidas del prisma rutilante.\nSi la duración de rondas consumidas del prisma rutilante es de 0/1/2, el personaje obtiene un prisma rutilante con una duración de rondas de 3/2/1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alldevouringnarwhal":{"id":2204,"name":"Narval Devoraestrellas","shareid":368,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Otras armas","Monstruo"],"storytitle":"Narval Devoraestrellas - Leviatán críptico","storytext":"En las historias más fantásticas, o tal vez en los más inverosímiles de los desvaríos, las verdaderas estrellas de las profundidades del cosmos están tan repletas de vida como Teyvat, mientras que el propio universo es como un océano.\nTal vez el universo haya estado constantemente intentando infiltrarse en Teyvat, o tal vez un poder superior haya creado fronteras para proteger este mundo.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Narval Devoraestrellas de los duelos tabernarios","skills":[{"id":22041,"name":"Salto rompeolas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Aguacero de meteoros","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] {PLURAL#$[D__KEY__DAMAGE_2|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Por cada 3 pts. de Vida Máx. adicional que obtenga de <color=#FFFFFFFF>$[S22044]</color>, daño +1 (como máximo daño +3). Después, se realiza un $[K56|s1] de 1 carta con el mayor coste de dados elementales.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Por cada 3 pts. de Vida Máx. adicional que obtenga de <color=#FFFFFFFF>Insaciabilidad</color>, daño +1 (como máximo daño +3). Después, se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta con el mayor coste de dados elementales.","description":"Inflige 1 pt. de Daño Hydro. Por cada 3 pts. de Vida Máx. adicional que obtenga de Insaciabilidad, daño +1 (como máximo daño +3). Después, se realiza un descarte de 1 carta con el mayor coste de dados elementales.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Devoración arrasadora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de $[K5] contra todos los personajes enemigos en reserva. Crea la <color=#FFFFFFFF>$[C122043|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>, así como 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva. Crea la <color=#FFFFFFFF>ilusión oscura</color>.","description":"Inflige 1 pt. de Daño Hydro, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva. Crea la ilusión oscura.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insaciabilidad","descriptionraw":"Pasiva: al comenzar el duelo, crea un <color=#FFFFFFFF>$[C122041|s1]</color>.","descriptionreplaced":"Pasiva: al comenzar el duelo, crea un <color=#FFFFFFFF>campo de devoración</color>.","description":"Pasiva: al comenzar el duelo, crea un campo de devoración.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"amber":{"id":1304,"name":"Amber","shareid":20,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Arco","Mondstadt"],"storytitle":"Amber - La Caballera Exploradora","storytext":"Si quieres convertirte en {F#una}{M#un} gran jugad{F#ora}{M#or}, ¡has de tener el valor para sentarte frente al tablero!","source":"Se obtiene tras retar y ganar a Amber en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13041,"name":"As de la arquería","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13042,"name":"Marioneta explosiva","descriptionraw":"Invoca a <color=#FFFFFFFF>$[C113041]</color>.","descriptionreplaced":"Invoca a <color=#FFFFFFFF>Barón Bunny</color>.","description":"Invoca a Barón Bunny.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13043,"name":"Lluvia ardiente","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de <color=#FFFFFFFF>$[K5]</color> contra todos los personajes en reserva enemigos.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, así como 2 pts. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> contra todos los personajes en reserva enemigos.","description":"Inflige 2 pts. de Daño Pyro, así como 2 pts. de Daño Penetrante contra todos los personajes en reserva enemigos.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"aratakiitto":{"id":1605,"name":"Arataki Itto","shareid":46,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Mandoble","Inazuma"],"storytitle":"Arataki Itto - El Héroe de Hanamizaka","storytext":"“Arataki Itto, el campeón supremo de las cartas”.","source":"Se obtiene tras retar y ganar a Arataki Itto en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16051,"name":"Héroe del combate","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16052,"name":"Exterminio del mal: ¡Embestida taurina!","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca a <color=#FFFFFFFF>$[C116051]</color>. Este personaje obtiene una carga de <color=#FFFFFFFF>$[C116054|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> e invoca a <color=#FFFFFFFF>Ushi</color>. Este personaje obtiene una carga de <color=#FFFFFFFF>fuerza sobrenatural</color>.","description":"Inflige 1 pt. de Daño Geo e invoca a Ushi. Este personaje obtiene una carga de fuerza sobrenatural.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16053,"name":"Rey oni maligno: ¡Itto contra todos!","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje entra en el estado de <color=#FFFFFFFF>$[C116053|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y este personaje entra en el estado de <color=#FFFFFFFF>rey oni enfurecido</color>.","description":"Inflige 4 pts. de Daño Geo y este personaje entra en el estado de rey oni enfurecido.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"arlecchino":{"id":1314,"name":"Arlecchino","shareid":454,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Lanza","Fatui"],"storytitle":"Arlecchino - La Portadora Lunaciaga","storytext":"Una solitaria luna aciaga entre estrellas apagadas.","source":"Se obtiene tras retar y ganar a Arlecchino en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13141,"name":"Invitación a una decapitación","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si es posible, consume hasta 3 cargas de <color=#FFFFFFFF>$[C122|s1]</color> del objetivo y aumenta en la misma cantidad el daño infligido.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>. Si es posible, consume hasta 3 cargas de <color=#FFFFFFFF>pacto vital</color> del objetivo y aumenta en la misma cantidad el daño infligido.","description":"Inflige 2 pts. de Daño Físico. Si es posible, consume hasta 3 cargas de pacto vital del objetivo y aumenta en la misma cantidad el daño infligido.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"Que todo sea cenizas","descriptionraw":"Crea 5 cargas de <color=#FFFFFFFF>$[C113141|s1]</color> en el campo del rival e inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Crea 5 cargas de <color=#FFFFFFFF>decreto deudosangriento</color> en el campo del rival e inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Crea 5 cargas de decreto deudosangriento en el campo del rival e inflige 2 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"Ascenso lunaciago","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y elimina todas sus cargas de <color=#FFFFFFFF>$[C122|s1]</color>. Por cada carga eliminada, obtiene Vida +1.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y elimina todas sus cargas de <color=#FFFFFFFF>pacto vital</color>. Por cada carga eliminada, obtiene Vida +1.","description":"Inflige 4 pts. de Daño Pyro y elimina todas sus cargas de pacto vital. Por cada carga eliminada, obtiene Vida +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"Solo la luna aciaga podrá saber","descriptionraw":"El personaje solo puede recibir curación de <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>$[C122|s1]</color></color>, el $[K100] que inflige se convierte en $[K103].","descriptionreplaced":"El personaje solo puede recibir curación de <color=#FFFFFFFF>Ascenso lunaciago</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>pacto vital</color></color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"El personaje solo puede recibir curación de Ascenso lunaciago.\nCuando el personaje obtiene un pacto vital, el Daño Físico que inflige se convierte en Daño Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":13146,"name":"Solo la luna aciaga podrá saber","descriptionraw":"El personaje solo puede recibir curación de <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>$[C122|s1]</color></color>, el $[K100] que inflige se convierte en $[K103].","descriptionreplaced":"El personaje solo puede recibir curación de <color=#FFFFFFFF>Ascenso lunaciago</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>pacto vital</color></color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"El personaje solo puede recibir curación de Ascenso lunaciago.\nCuando el personaje obtiene un pacto vital, el Daño Físico que inflige se convierte en Daño Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":13147,"name":"Solo la luna aciaga podrá saber","descriptionraw":"El personaje solo puede recibir curación de <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>$[C122|s1]</color></color>, el $[K100] que inflige se convierte en $[K103].","descriptionreplaced":"El personaje solo puede recibir curación de <color=#FFFFFFFF>Ascenso lunaciago</color>.\\n<color=#FFFFFFFF>Cuando el personaje obtiene un <color=#FFFFFFFF>pacto vital</color></color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"El personaje solo puede recibir curación de Ascenso lunaciago.\nCuando el personaje obtiene un pacto vital, el Daño Físico que inflige se convierte en Daño Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"azhdaha":{"id":2602,"name":"Azhdaha","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Otras armas","Monstruo"],"storytitle":"Azhdaha - Ancestro de los Dragartos","storytext":"El tintineo de los grilletes que aprisionan al dragón y sus profundos gruñidos resuenan en el interior de la montaña como los recuerdos de un tiempo pasado.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra Azhdaha de los duelos tabernarios","skills":[{"id":26021,"name":"Choque aplastarrocas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura mayestática","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si se causó una reacción de Cristalización, el personaje $[K1012|s2].\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si se causó una reacción de Cristalización, el personaje <color=#FFFFFFFF>absorbe el poder del elemento correspondiente</color>.\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Inflige 3 pts. de Daño Geo. Si se causó una reacción de Cristalización, el personaje absorbe el poder del elemento correspondiente.\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Despeñamiento arrasador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Daño +1 por cada elemento absorbido.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Daño +1 por cada elemento absorbido.","description":"Inflige 4 pts. de Daño Geo. Daño +1 por cada elemento absorbido.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Rocosidad polifacética","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C126021|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"azhdaha-cryo":{"id":6601,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Otras armas","Monstruo"],"skills":[{"id":26021,"name":"Choque aplastarrocas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura mayestática","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si se causó una reacción de Cristalización, el personaje $[K1012|s2].\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si se causó una reacción de Cristalización, el personaje <color=#FFFFFFFF>absorbe el poder del elemento correspondiente</color>.\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Inflige 3 pts. de Daño Geo. Si se causó una reacción de Cristalización, el personaje absorbe el poder del elemento correspondiente.\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Emboscada glacial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Inflige 3 pts. de Daño Cryo y este personaje obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Despeñamiento arrasador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Daño +1 por cada elemento absorbido.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Daño +1 por cada elemento absorbido.","description":"Inflige 4 pts. de Daño Geo. Daño +1 por cada elemento absorbido.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Rocosidad polifacética","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C126021|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"azhdaha-electro":{"id":6604,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Otras armas","Monstruo"],"skills":[{"id":26021,"name":"Choque aplastarrocas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura mayestática","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si se causó una reacción de Cristalización, el personaje $[K1012|s2].\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si se causó una reacción de Cristalización, el personaje <color=#FFFFFFFF>absorbe el poder del elemento correspondiente</color>.\\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Inflige 3 pts. de Daño Geo. Si se causó una reacción de Cristalización, el personaje absorbe el poder del elemento correspondiente.\nSi no ha absorbido el poder de ningún elemento durante el uso de esta habilidad, obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66043,"name":"Emboscada electrizante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color>.","description":"Inflige 3 pts. de Daño Electro y este personaje obtiene el efecto de rocosidad polifacética.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":26024,"name":"Despeñamiento arrasador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Daño +1 por cada elemento absorbido.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Daño +1 por cada elemento absorbido.","description":"Inflige 4 pts. de Daño Geo. 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El Tentador del Destino","storytext":"Cuando sabes que la derrota es inminente, sabes también la forma de ganar.","source":"Se obtiene tras retar y ganar a Bennett en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13031,"name":"Espada de la suerte","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13032,"name":"Sobrecarga de pasión","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 3 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13033,"name":"Aventura maravillosa","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C113031|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>círculo de apoyo moral</color>.","description":"Inflige 2 pts. de Daño Pyro y crea un círculo de apoyo moral.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"candace":{"id":1207,"name":"Candace","shareid":15,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Lanza","Sumeru"],"storytitle":"Candace - 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La Ejecutora de la Ley","storytext":"Recta ejecutora de la justicia.","source":"Se obtiene tras retar y ganar a Chevreuse en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13131,"name":"Bayoneta de vanguardia (modificada)","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13132,"name":"Fuego rápido de proximidad e intercepción","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, si tienes cartas de <color=#FFFFFFFF>$[C113131]</color> en tu mano, se realiza un $[K56|s1] de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, si tienes cartas de <color=#FFFFFFFF>Bala de punta sobrecargada</color> en tu mano, se realiza un <color=#FFFFFFFF>descarte</color> de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","description":"Inflige 2 pts. de Daño Pyro.\nTras ejecutar esta habilidad, si tienes cartas de Bala de punta sobrecargada en tu mano, se realiza un descarte de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13133,"name":"Bombardeo radial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea unas <color=#FFFFFFFF>$[C113132|s1]</color> en el campo del rival.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea unas <color=#FFFFFFFF>bombas secundarias</color> en el campo del rival.","description":"Inflige 2 pts. de Daño Pyro y crea unas bombas secundarias en el campo del rival.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13134,"name":"Formación lineal integral","descriptionraw":"Pasiva: <color=#FFFFFFFF>después de que un personaje enemigo reciba daño de la reacción de Sobrecarga</color>, crea una carta de <color=#FFFFFFFF>$[C113131]</color> (1 vez por ronda).","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>después de que un personaje enemigo reciba daño de la reacción de Sobrecarga</color>, crea una carta de <color=#FFFFFFFF>Bala de punta sobrecargada</color> (1 vez por ronda).","description":"Pasiva: después de que un personaje enemigo reciba daño de la reacción de Sobrecarga, crea una carta de Bala de punta sobrecargada (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":13135,"name":"Fuego rápido de proximidad e intercepción","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, si tienes cartas de <color=#FFFFFFFF>$[C113131]</color> en tu mano, se realiza un $[K56|s1] de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, si tienes cartas de <color=#FFFFFFFF>Bala de punta sobrecargada</color> en tu mano, se realiza un <color=#FFFFFFFF>descarte</color> de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","description":"Inflige 3 pts. de Daño Pyro.\nTras ejecutar esta habilidad, si tienes cartas de Bala de punta sobrecargada en tu mano, se realiza un descarte de 1 de ellas y el personaje de tu equipo que más daño haya recibido obtiene Vida +1.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"chiori":{"id":1609,"name":"Chiori","shareid":420,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Espada ligera","Inazuma"],"storytitle":"Chiori - La Costurera Tronadora","storytext":"La costurera de incontables colores.","source":"Se obtiene tras retar y ganar a Chiori en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16091,"name":"Técnica tejecorazones","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16092,"name":"Caricia de mangas","descriptionraw":"Selecciona 1 de las 3 <color=#FFFFFFFF>$[C116097|s1]</color> para invocarla.","descriptionreplaced":"Selecciona 1 de las 3 <color=#FFFFFFFF>robomuñecas de Chiori</color> para invocarla.","description":"Selecciona 1 de las 3 robomuñecas de Chiori para invocarla.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16093,"name":"Filos gemelos: Desenvaine alígero","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.","description":"Inflige 5 pts. de Daño Geo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"chongyun":{"id":1104,"name":"Chongyun","shareid":4,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Mandoble","Liyue"],"storytitle":"Chongyun - El Hielo Ardiente","storytext":"“Ay... que pase el verano sin incidentes...”.","source":"Se obtiene tras retar y ganar a Chongyun en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11041,"name":"Desgracia de los demonios","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11042,"name":"Estratos de escarcha","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C111041|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea un <color=#FFFFFFFF>campo de estratos de escarcha</color>.","description":"Inflige 3 pts. de Daño Cryo y crea un campo de estratos de escarcha.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11043,"name":"Filo espiritual: Estrella cortanubes","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 7 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 7 pts. de Daño Cryo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"clorinde":{"id":1412,"name":"Clorinde","shareid":445,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Electro","Espada ligera","Fontaine","Arjé: ousía"],"storytitle":"Clorinde - La Cazasombras Portavelas","storytext":"Conquistadora de fantasmas, guardiana de la noche.","source":"Se obtiene tras retar y ganar a Clorinde en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":14121,"name":"Credo fantasmal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si este personaje está en el estado de <color=#FFFFFFFF>$[C114121|s1]</color>, gasta 1 $[K309|s2] menos en lanzar esta habilidad.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>. Si este personaje está en el estado de <color=#FFFFFFFF>patrulla nocturna</color>, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos en lanzar esta habilidad.","description":"Inflige 1 pt. de Daño Físico. Si este personaje está en el estado de patrulla nocturna, gasta 1 dado indefinido menos en lanzar esta habilidad.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14122,"name":"Caza noctámbula","descriptionraw":"Entra en el estado de <color=#FFFFFFFF>$[C114121]</color> y elimina todas las acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color>. Después, inflige $[D__KEY__ELEMENT] y regenera Vida según la cantidad de cargas consumidas (máximo 4 pts. de daño y Vida).","baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Entra en el estado de <color=#FFFFFFFF>Patrulla nocturna</color> y elimina todas las acumulaciones de <color=#FFFFFFFF>pacto vital</color>. Después, inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y regenera Vida según la cantidad de cargas consumidas (máximo 4 pts. de daño y Vida).","description":"Entra en el estado de Patrulla nocturna y elimina todas las acumulaciones de pacto vital. Después, inflige Daño Electro y regenera Vida según la cantidad de cargas consumidas (máximo 4 pts. de daño y Vida).","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},{"id":14123,"name":"Destello final","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y obtiene 4 acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y obtiene 4 acumulaciones de <color=#FFFFFFFF>pacto vital</color>.","description":"Inflige 3 pts. de Daño Electro y obtiene 4 acumulaciones de pacto vital.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"collei":{"id":1701,"name":"Collei","shareid":47,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Arco","Sumeru"],"storytitle":"Collei - La Promesa en Flor","storytext":"“‘Gritar el nombre de la tarjeta hará que su poder aumente considerablemente’... ¿Esto es en serio?”.","source":"Se obtiene tras retar y ganar a Collei en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":17011,"name":"Elogio de la arquería","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17012,"name":"Caricia de las flores","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 3 pts. de Daño Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17013,"name":"Secreto miauravilloso","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca a <color=#FFFFFFFF>$[C117011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> e invoca a <color=#FFFFFFFF>Colleámbar</color>.","description":"Inflige 2 pts. de Daño Dendro e invoca a Colleámbar.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"consecratedflyingserpent":{"id":2503,"name":"Aerofidio Sacróseo","shareid":370,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Anemo","Otras armas","Monstruo","Bestia Sacrósea"],"storytitle":"Aerofidio Sacróseo - Ráfaga remanente","storytext":"Un aerofidio que ha mutado tras devorar los restos de poderosos seres y que es capaz de controlar temibles vientos.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Aerofidio Sacróseo de los duelos tabernarios","skills":[{"id":25031,"name":"Coletazo violento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25032,"name":"Remolino correntío","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y tomas 1 carta.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y tomas 1 carta.","description":"Inflige 3 pts. de Daño Anemo y tomas 1 carta.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25033,"name":"Vórtice disperso","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y realizas un $[K56|s1] de todas las cartas de <color=#FFFFFFFF>$[C124051]</color> de tu mano. Por cada 2 cartas para las que se haya realizado un $[K56|s1], el daño infligido se duplica.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y realizas un <color=#FFFFFFFF>descarte</color> de todas las cartas de <color=#FFFFFFFF>Bloques de energía voraces</color> de tu mano. Por cada 2 cartas para las que se haya realizado un <color=#FFFFFFFF>descarte</color>, el daño infligido se duplica.","description":"Inflige 2 pts. de Daño Anemo y realizas un descarte de todas las cartas de Bloques de energía voraces de tu mano. Por cada 2 cartas para las que se haya realizado un descarte, el daño infligido se duplica.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25034,"name":"Despojos inmortales: Anemo","descriptionraw":"Pasiva: al comenzar el duelo, crea 6 cartas de <color=#FFFFFFFF>$[C124051]</color> que se distribuyen equitativamente en tu pila.","descriptionreplaced":"Pasiva: al comenzar el duelo, crea 6 cartas de <color=#FFFFFFFF>Bloques de energía voraces</color> que se distribuyen equitativamente en tu pila.","description":"Pasiva: al comenzar el duelo, crea 6 cartas de Bloques de energía voraces que se distribuyen equitativamente en tu pila.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"consecratedscorpion":{"id":2405,"name":"Escorpión Sacróseo","shareid":369,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Electro","Otras armas","Monstruo","Bestia Sacrósea"],"storytitle":"Escorpión Sacróseo - Veneno remanente","storytext":"Un escorpión que ha mutado tras devorar los restos de poderosos seres y que ahora es capaz de controlar peligrosos truenos.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Escorpión Sacróseo de los duelos tabernarios","skills":[{"id":24051,"name":"Tenaza de escorpión","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque 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Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24053,"name":"Electrocución tronadora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], realiza un $[K56|s1] de hasta 3 cartas de <color=#FFFFFFFF>$[C124051]</color> y crea una <color=#FFFFFFFF>$[C124052|s1]</color> en el campo enemigo.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, realiza un <color=#FFFFFFFF>descarte</color> de hasta 3 cartas de <color=#FFFFFFFF>Bloques de energía voraces</color> y crea una <color=#FFFFFFFF>trampa tronadora</color> en el campo enemigo.","description":"Inflige 3 pts. de Daño Electro, realiza un descarte de hasta 3 cartas de Bloques de energía voraces y crea una trampa tronadora en el campo enemigo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24054,"name":"Despojos inmortales: Electro","descriptionraw":"Pasiva: al terminar la ronda, crea 2 cartas de <color=#FFFFFFFF>$[C124051]</color> que se colocarán aleatoriamente en las 10 primeras cartas de tu pila.","descriptionreplaced":"Pasiva: al terminar la ronda, crea 2 cartas de <color=#FFFFFFFF>Bloques de energía voraces</color> que se colocarán aleatoriamente en las 10 primeras cartas de tu pila.","description":"Pasiva: al terminar la ronda, crea 2 cartas de Bloques de energía voraces que se colocarán aleatoriamente en las 10 primeras cartas de tu pila.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"Bruja Carmesí de las Ascuas","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Otras armas","Fatui"],"skills":[{"id":63011,"name":"Polilla del loto carmesí","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 1 pt. de Daño Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Latigazo calcinador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>$[C163011|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>sofoco</color>.","description":"Inflige 2 pts. de Daño Pyro y el personaje objetivo obtiene el efecto de sofoco.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Remolino infernal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 6 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 6 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Girollama carmesí","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 3 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"Hipóstasis Cryo","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Otras armas","Monstruo"],"storytitle":"Hipóstasis Cryo","storytext":"Nombre en clave: Dálet. Un ser Cryo de gran pureza.\nNo se le deben dar muy bien los deportes de pelota...","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Hipóstasis Cryo de los duelos tabernarios","skills":[{"id":21031,"name":"Carámbano propulsado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 1 pt. de Daño Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Crioaro danzarín","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene el efecto de <color=#FFFFFFFF>$[C121031|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>carámbano fulminante</color>.","description":"Inflige 3 pts. de Daño Cryo y este personaje obtiene el efecto de carámbano fulminante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Esquirlas en picado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de <color=#FFFFFFFF>$[K5]</color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>$[C121033|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, así como 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>púa gélida</color>.","description":"Inflige 2 pts. de Daño Cryo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva, y crea una púa gélida.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Núcleo de cristal Cryo","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene un <color=#FFFFFFFF>$[C121034|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene un <color=#FFFFFFFF>núcleo de cristal Cryo</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene un núcleo de cristal Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"cyno":{"id":1404,"name":"Cyno","shareid":29,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Lanza","Sumeru"],"storytitle":"Cyno - El Magistrado de lo Arcano","storytext":"Esta carta contiene la pasión del Gran Juez; una pasión tan ferviente como el sol abrasador del desierto.","source":"Se obtiene tras retar y ganar a Cyno en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":14041,"name":"Lanza de la invocación","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14042,"name":"Rito secreto: Guía de las almas abismales","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nNivel de la posesión de <color=#FFFFFFFF>$[C114041|s1]</color> +1.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nNivel de la posesión de <color=#FFFFFFFF>abrecaminos del juramento</color> +1.","description":"Inflige 3 pts. de Daño Electro.\nNivel de la posesión de abrecaminos del juramento +1.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14043,"name":"Rito sagrado: Celeridad lupina","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nNivel de la posesión de <color=#FFFFFFFF>$[C114041|s1]</color> +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nNivel de la posesión de <color=#FFFFFFFF>abrecaminos del juramento</color> +2.","description":"Inflige 4 pts. de Daño Electro.\nNivel de la posesión de abrecaminos del juramento +2.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14044,"name":"Castigo de la ley","descriptionraw":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C114041]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>Abrecaminos del juramento</color>.","description":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de Abrecaminos del juramento.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"dehya":{"id":1309,"name":"Dehya","shareid":25,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Mandoble","Sumeru","Eremita"],"storytitle":"Dehya - 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El Amanecer Oscuro","storytext":"Su corazón es su mayor enemigo.","source":"Se obtiene con el mazo inicial","skills":[{"id":13011,"name":"Espada templada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13012,"name":"Filo ardiente","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Por cada tercera vez que se use esta habilidad en una ronda, inflige daño +2.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Por cada tercera vez que se use esta habilidad en una ronda, inflige daño +2.","description":"Inflige 3 pts. de Daño Pyro. Por cada tercera vez que se use esta habilidad en una ronda, inflige daño +2.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"Amanecer","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene un <color=#FFFFFFFF>$[C113011|s1]</color>.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 8 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y este personaje obtiene un <color=#FFFFFFFF>imbuimiento Pyro</color>.","description":"Inflige 8 pts. de Daño Pyro y este personaje obtiene un imbuimiento Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"diona":{"id":1102,"name":"Diona","shareid":2,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Arco","Mondstadt"],"storytitle":"Diona - La Cantinera Felina","storytext":"1% de energía para preparar bebidas, 99% para... negarse a aceptar la derrota.","source":"Se obtiene tras retar y ganar a Diona en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11021,"name":"Puntería de cazador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11022,"name":"Zarpazo helado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C111021|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea un <color=#FFFFFFFF>escudo de zarpas</color>.","description":"Inflige 2 pts. de Daño Cryo y crea un escudo de zarpas.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11023,"name":"Cóctel asesino","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], cura 2 pts. a este personaje y crea un <color=#FFFFFFFF>$[C111023|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, cura 2 pts. a este personaje y crea un <color=#FFFFFFFF>campo de bruma embriagadora</color>.","description":"Inflige 1 pt. de Daño Cryo, cura 2 pts. a este personaje y crea un campo de bruma embriagadora.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"Dori","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Mandoble","Sumeru"],"storytitle":"Dori - La Magnate Acaudalada","storytext":"¡El Mora es mi felicidad!","source":"Se obtiene tras retar y ganar a Dori en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":14101,"name":"Danza de espadas fantástica (modificada)","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14102,"name":"Lámpara mágica: Cañonazo apaciguador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C114101|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y crea una <color=#FFFFFFFF>bala posventa</color>.","description":"Inflige 2 pts. de Daño Electro y crea una bala posventa.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14103,"name":"Meticulosidad de Alcazarzaray","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca al <color=#FFFFFFFF>$[C114102|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> e invoca al <color=#FFFFFFFF>genio de la lámpara</color>.","description":"Inflige 1 pt. de Daño Electro e invoca al genio de la lámpara.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":2502,"name":"Dvalin","shareid":287,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Otras armas","Monstruo"],"storytitle":"Dvalin - 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Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al próximo personaje enemigo en reserva y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Flujo fenecedor</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Anemo al próximo personaje enemigo en reserva y prepara la habilidad Flujo fenecedor. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":25026,"name":"Flujo fenecedor","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Hipóstasis Electro","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"storytitle":"Hipóstasis Electro","storytext":"Nombre en clave: Álef. Un ser Electro de gran pureza.\nAunque le ganes a piedra, papel, tijera, nunca admitirá la derrota.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Hipóstasis Electro de los duelos tabernarios","skills":[{"id":24011,"name":"Proyección de cristal Electro","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Triporrazo piedra, papel, tijera","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], y $[K53|s2] por separado: <color=#FFFFFFFF>$[S24015|s1]</color> y <color=#FFFFFFFF>$[S24016|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, y <color=#FFFFFFFF>prepara las habilidades</color> por separado: <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color> y <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color>.","description":"Inflige 2 pts. de Daño Electro, y prepara las habilidades por separado: triporrazo piedra, papel, tijera y triporrazo piedra, papel, tijera.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Retención eléctrica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca unas <color=#FFFFFFFF>$[C124013|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> e invoca unas <color=#FFFFFFFF>cadenas de tormenta inminente</color>.","description":"Inflige 2 pts. de Daño Electro e invoca unas cadenas de tormenta inminente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Núcleo de cristal Electro","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje activa un <color=#FFFFFFFF>$[C124014|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje activa un <color=#FFFFFFFF>núcleo de cristal Electro</color>.","description":"Pasiva: cuando comienza el duelo, este personaje activa un núcleo de cristal Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":24015,"name":"Triporrazo piedra, papel, tijera: tijera","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s1] <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Triporrazo piedra, papel, tijera: papel</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Electro y prepara la habilidad Triporrazo piedra, papel, tijera: papel.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":24016,"name":"Triporrazo piedra, papel, tijera: papel","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 3 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Emperador Piroacorazado","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Otras armas","Monstruo"],"storytitle":"Emperador Piroacorazado","storytext":"Uno de los dos monarcas más evolucionados de los Engendros Fontamarinos. Había una vez un cangrejo que no conocía enemigo alguno. Cazaba sin cesar, sus pinzas no dejaban de crecer y medio en broma, medio con respeto, se le conocía como “emperador”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Emperador Piroacorazado de los duelos tabernarios","skills":[{"id":23041,"name":"Golpe tenaza","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosión flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si este personaje tiene un <color=#FFFFFFFF>$[C123041|s1]</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Si este personaje tiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Inflige 1 pt. de Daño Pyro. Si este personaje tiene un caparazón de Cangrejo Acorazado con al menos 7 cargas, infligirá daño +1.\nDespués, este personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Detonación bélica","descriptionraw":"Este personaje $[K53|s1] <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Este personaje <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Explosión ardiente</color>.","description":"Este personaje prepara la habilidad Explosión ardiente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armadura imperial","descriptionraw":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de $[K6|s2] o un estado de combate de $[K6|s2] que no sea el $[C123041|s1], los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o un estado de combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Pasiva: cuando comienza el duelo, otorga una cantidad inicial de 5 cargas de caparazón de Cangrejo Acorazado.\nCuando llevas a cabo cualquier acción, si en tu campo hay un estado de escudo o un estado de combate de escudo que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":23046,"name":"Explosión ardiente","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de $[K5] a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>$[C123041|s1]</color> que tenga este personaje, esta habilidad inflige $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, así como 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> que tenga este personaje, esta habilidad inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Pyro, así como 2 pts. de Daño Penetrante a todos los personajes enemigos en reserva. Por cada 2 cargas de caparazón de Cangrejo Acorazado que tenga este personaje, esta habilidad inflige Daño Pyro +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]},{"id":23047,"name":"Armadura imperial","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Eremita Danzacróbata","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Otras armas","Eremita"],"storytitle":"Eremita Danzacróbata: Recuerdos de baile","storytext":"“La música y bailes tradicionales de la gente del desierto eran originalmente ofrendas a los dioses, pero más tarde se convirtieron en expresiones artísticas para ganarse el favor de los reyes o bien en artes marciales”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra la Eremita Danzacróbata de los duelos tabernarios","skills":[{"id":27031,"name":"Barrido foliáceo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Danza de la propagación","descriptionraw":"Inflige $[D__KEY__DAMAGE_3] pts. de $[D__KEY__ELEMENT] y genera 1 carga de <color=#FFFFFFFF>$[C127033|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y genera 1 carga de <color=#FFFFFFFF>bendición del ánima dendrofidia</color>.","description":"Inflige 3 pts. de Daño Dendro y genera 1 carga de bendición del ánima dendrofidia.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Despertar del Ominoespíritu - Ánima dendrofidia","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Añade 1 carta de <color=#FFFFFFFF>$[C127032]</color> a tu mano (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>$[C127032]</color> puede usar la técnica especial <color=#FFFFFFFF>$[S1270321]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Añade 1 carta de <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> a tu mano (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> puede usar la técnica especial <color=#FFFFFFFF>Enredadera de filos</color>.","description":"Inflige 4 pts. de Daño Dendro. Añade 1 carta de Ominoespíritu - Ánima dendrofidia a tu mano (1 vez por partida).\nEl personaje que tenga equipada la carta de Ominoespíritu - Ánima dendrofidia puede usar la técnica especial Enredadera de filos.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Poder de Ominoespíritu","descriptionraw":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene $[K310] +1 (1 vez por ronda).","descriptionreplaced":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","description":"Pasiva: si tiene 7 pts. de Vida o menos después de que reciba daño, obtiene Energía +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"Eremita Susurrarenas","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Otras armas","Eremita"],"storytitle":"Susurrarenas - Poesía e historia","storytext":"Aquellos que aún recuerdan las historias del desierto nunca podrán traicionar la sangre desértica que fluye por sus venas.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra la Eremita Susurrarenas de los duelos tabernarios","skills":[{"id":23031,"name":"Resplandor abrasador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 1 pt. de Daño Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Asalto flamígero","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y genera 1 carga de <color=#FFFFFFFF>$[C123032|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y genera 1 carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color>.","description":"Inflige 3 pts. de Daño Pyro y genera 1 carga de bendición del escorpio ígneo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"Despertar de Ominoespíritu - Escorpio ígneo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Añade 1 carta de <color=#FFFFFFFF>$[C123031]</color> a tu mano (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>$[C123031]</color> puede usar la técnica especial <color=#FFFFFFFF>$[S1230311]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Añade 1 carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> a tu mano (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> puede usar la técnica especial <color=#FFFFFFFF>Ofensiva incineradora</color>.","description":"Inflige 3 pts. de Daño Pyro. Añade 1 carta de Ominoespíritu - Escorpio ígneo a tu mano (1 vez por partida).\nEl personaje que tenga equipada la carta de Ominoespíritu - Escorpio ígneo puede usar la técnica especial Ofensiva incineradora.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Poder de Ominoespíritu","descriptionraw":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene $[K310] +1 (1 vez por ronda).","descriptionreplaced":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","description":"Pasiva: si tiene 7 pts. de Vida o menos después de que reciba daño, obtiene Energía +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eula":{"id":1106,"name":"Eula","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Mandoble","Mondstadt"],"storytitle":"Eula - La Bailarina de las Olas","storytext":"Da lo mismo si pierdes o ganas. Solo es un juego, no te guardaré rencor.","source":"Se obtiene tras retar y ganar a Eula en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11061,"name":"Técnica de espada Favonius: Nobleza","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"Vórtice helado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y obtiene el efecto de <color=#FFFFFFFF>$[C111061|s1]</color> si el personaje aún no lo tiene.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y obtiene el efecto de <color=#FFFFFFFF>corazón impasible</color> si el personaje aún no lo tiene.","description":"Inflige 2 pts. de Daño Cryo y obtiene el efecto de corazón impasible si el personaje aún no lo tiene.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"Fulgor glacial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca una <color=#FFFFFFFF>$[C111062|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> e invoca una <color=#FFFFFFFF>espada luminosa</color>.","description":"Inflige 2 pts. de Daño Cryo e invoca una espada luminosa.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"Faruzán","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Anemo","Arco","Sumeru"],"storytitle":"Faruzán - 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de <color=#FFFFFFFF>$[C111122|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>modo acecho subacuático</color>.","description":"Inflige 4 pts. de Daño Cryo y este personaje obtiene el efecto de modo acecho subacuático.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"frostoperative":{"id":2104,"name":"Soldado Fatui - Senescal Cryo","shareid":397,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Otras armas","Fatui"],"storytitle":"Fruto de la obsolescencia: Senescal Cryo","storytext":"Solo alguien que ha sido elegido desde pequeño, que ha sido adoctrinado y entrenado durante muchos años y que ha sido repudiado en incontables ocasiones puede llegar a convertirse en Senescal.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra la Soldado Fatui - Senescal Cryo de los duelos tabernarios","skills":[{"id":21041,"name":"Cuchilla rápida","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Interceptación hojaescarcha","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño 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una habilidad</color>, el personaje en combate enemigo obtiene un <color=#FFFFFFFF>$[C122|s1]</color> con un número de $[K3|s3] equivalente al daño final de esta habilidad -2 (acumulable hasta 5 veces).","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>después de que este personaje use una habilidad</color>, el personaje en combate enemigo obtiene un <color=#FFFFFFFF>pacto vital</color> con un número de <color=#FFFFFFFF>usos</color> equivalente al daño final de esta habilidad -2 (acumulable hasta 5 veces).","description":"Pasiva: después de que este personaje use una habilidad, el personaje en combate enemigo obtiene un pacto vital con un número de usos equivalente al daño final de esta habilidad -2 (acumulable hasta 5 veces).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"furina":{"id":1211,"name":"Furina","shareid":364,"transformsinto":[1212,7212],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Espada ligera","Fontaine","Arjé: ousía"],"storytitle":"Furina - La Bailarina Incansable","storytext":"Solista eterna, bailarina infinita.","source":"Se obtiene tras retar y ganar a Furina en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12111,"name":"Convite de la solista","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Una vez por ronda:</color> si no tienes la carta <color=#FFFFFFFF>$[C112113]</color> en la mano, crea una.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> si no tienes la carta <color=#FFFFFFFF>Sacralidad y secularidad</color> en la mano, crea una.","description":"Inflige 2 pts. de Daño Físico.\nUna vez por ronda: si no tienes la carta Sacralidad y secularidad en la mano, crea una.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12112,"name":"Salón Solitaire","descriptionraw":"El tipo de arjé actual de <color=#FFFFFFFF>$[A1211]</color> es {SPRITE_PRESET#3504}ousía: invoca a los <color=#FFFFFFFF>$[C112111|s1]</color>.\\nCuando el tipo de arjé de $[A1211] sea {SPRITE_PRESET#3505}pneuma, invoca al <color=#FFFFFFFF>$[C112112|s1]</color> en su lugar.","descriptionreplaced":"El tipo de arjé actual de <color=#FFFFFFFF>Furina</color> es {SPRITE_PRESET#3504}ousía: invoca a los <color=#FFFFFFFF>miembros del salón</color>.\\nCuando el tipo de arjé de Furina sea {SPRITE_PRESET#3505}pneuma, invoca al <color=#FFFFFFFF>juglar de las aguas</color> en su lugar.","description":"El tipo de arjé actual de Furina es ousía: invoca a los miembros del salón.\nCuando el tipo de arjé de Furina sea pneuma, invoca al juglar de las aguas en su lugar.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"¡Que el mundo entero festeje!","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea el estado de <color=#FFFFFFFF>$[C112114|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea el estado de <color=#FFFFFFFF>jolgorio ecuménico</color>.","description":"Inflige 2 pts. de Daño Hydro y crea el estado de jolgorio ecuménico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12115,"name":"Arjé: sacralidad y secularidad","descriptionraw":"Pasiva: al comenzar el duelo, se crea 1 carta de “<color=#FFFFFFFF>$[C112113]</color>”.","descriptionreplaced":"Pasiva: al comenzar el duelo, se crea 1 carta de “<color=#FFFFFFFF>Sacralidad y secularidad</color>”.","description":"Pasiva: al comenzar el duelo, se crea 1 carta de “Sacralidad y secularidad”.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"furina-01":{"id":1212,"name":"Furina","transformsinto":[1211],"istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Espada ligera","Fontaine","Arjé: 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<color=#FFFFFFFF>$[C112112|s1]</color>.\\nCuando el tipo de arjé de $[A1211] sea {SPRITE_PRESET#3504}ousía, invoca a los <color=#FFFFFFFF>$[C112111|s1]</color> en su lugar.","descriptionreplaced":"El tipo de arjé actual de <color=#FFFFFFFF>Furina</color> es {SPRITE_PRESET#3505}pneuma: invoca al <color=#FFFFFFFF>juglar de las aguas</color>.\\nCuando el tipo de arjé de Furina sea {SPRITE_PRESET#3504}ousía, invoca a los <color=#FFFFFFFF>miembros del salón</color> en su lugar.","description":"El tipo de arjé actual de Furina es pneuma: invoca al juglar de las aguas.\nCuando el tipo de arjé de Furina sea ousía, invoca a los miembros del salón en su lugar.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"¡Que el mundo entero festeje!","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea el estado de <color=#FFFFFFFF>$[C112114|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea el estado de <color=#FFFFFFFF>jolgorio ecuménico</color>.","description":"Inflige 2 pts. de Daño Hydro y crea el estado de jolgorio ecuménico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12115,"name":"Arjé: sacralidad y secularidad","descriptionraw":"Pasiva: al comenzar el duelo, se crea 1 carta de “<color=#FFFFFFFF>$[C112113]</color>”.","descriptionreplaced":"Pasiva: al comenzar el duelo, se crea 1 carta de “<color=#FFFFFFFF>Sacralidad y secularidad</color>”.","description":"Pasiva: al comenzar el duelo, se crea 1 carta de “Sacralidad y secularidad”.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"furina-02":{"id":7212,"name":"Furina","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Espada ligera","Fontaine","Arjé: pneuma"],"skills":[{"id":72121,"name":"Convite de la solista","descriptionraw":"Inflige $[D__KEY__ELEMENT].\\nSi tiene más de 15 pts. de Vida, su tipo de arjé cambia a {SPRITE_PRESET#3504}ousía.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.\\nSi tiene más de 15 pts. de Vida, su tipo de arjé cambia a {SPRITE_PRESET#3504}ousía.","description":"Inflige Daño Físico.\nSi tiene más de 15 pts. de Vida, su tipo de arjé cambia a ousía.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[]},{"id":72113,"name":"¡Que el mundo entero 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es {SPRITE_PRESET#3504}ousía, invoca a los <color=#FFFFFFFF>miembros del salón</color>.\\nSi es {SPRITE_PRESET#3505}pneuma, invoca al <color=#FFFFFFFF>juglar de las aguas</color>.","description":"Pasiva: cuando comienza el combate, si el tipo de arjé de Furina es ousía, invoca a los miembros del salón.\nSi es pneuma, invoca al juglar de las aguas.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":5400042,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"ganyu":{"id":1101,"name":"Ganyu","shareid":1,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Arco","Liyue"],"storytitle":"Ganyu - La Vigía del Plenilunio","storytext":"“Mañana es la emisión de este boletín... Supongo que tendré que desvelarme para terminarlo”.","source":"Se obtiene tras retar y ganar a Ganyu en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11011,"name":"Técnica de tiro Liutian","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11012,"name":"Senda de Chilin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C111012|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea un <color=#FFFFFFFF>loto de hielo</color>.","description":"Inflige 1 pt. de Daño Cryo y crea un loto de hielo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11013,"name":"Flecha helada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de $[K5] contra todos los personajes enemigos en reserva.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, así como 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva.","description":"Inflige 2 pts. de Daño Cryo, así como 2 pts. de Daño Penetrante contra todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},{"id":11014,"name":"Diluvio celestial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de $[K5] contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>$[C111011|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, así como 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>perla de hielo sagrada</color>.","description":"Inflige 2 pts. de Daño Cryo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva, y crea una perla de hielo sagrada.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"goldenwolflord":{"id":2603,"name":"Rey Acechador Dorado","shareid":434,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Otras armas","Monstruo"],"storytitle":"Monarca de los lobos - Rey Acechador Dorado","storytext":"Un monstruo retorcido procedente de otro mundo. Es el rey de los Acechadores y tiene el poder de dirigirlos para disolver el mismo espacio.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Rey Acechador Dorado de los duelos tabernarios","skills":[{"id":26031,"name":"Zarpazo del Rey Acechador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Aullido acechador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Al personaje objetivo se le aplican 2 cargas de <color=#FFFFFFFF>$[C126031|s1]</color> e invoca unas <color=#FFFFFFFF>$[C126032|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Al personaje objetivo se le aplican 2 cargas de <color=#FFFFFFFF>corrosión dorada</color> e invoca unas <color=#FFFFFFFF>calaveras de Acechador</color>.","description":"Inflige 1 pt. de Daño Geo. Al personaje objetivo se le aplican 2 cargas de corrosión dorada e invoca unas calaveras de Acechador.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Intrusión dorada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de $[K5] contra todos los personajes enemigos en reserva y les aplica el efecto de <color=#FFFFFFFF>$[C126031|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, así como 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva y les aplica el efecto de <color=#FFFFFFFF>corrosión dorada</color>.","description":"Inflige 3 pts. de Daño Geo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva y les aplica el efecto de corrosión dorada.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"Gorou","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Arco","Inazuma"],"storytitle":"Gorou - El General Canino","storytext":"¡El líder que guía a sus soldados!","source":"Se obtiene tras retar y ganar a Gorou en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16061,"name":"Flecha resquebrajadora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"Defensa integral canina","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C116061|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y crea un <color=#FFFFFFFF>estandarte del general</color>.","description":"Inflige 2 pts. de Daño Geo y crea un estandarte del general.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Colmillo de la victoria","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], crea un <color=#FFFFFFFF>$[C116061|s1]</color> y genera el efecto de <color=#FFFFFFFF>$[C116062|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, crea un <color=#FFFFFFFF>estandarte del general</color> y genera el efecto de <color=#FFFFFFFF>gloria del general</color>.","description":"Inflige 2 pts. de Daño Geo, crea un estandarte del general y genera el efecto de gloria del general.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"Guardián del Oasis de Apep","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Otras armas","Monstruo"],"storytitle":"Guardián del Oasis de Apep - Confín de la sabiduría","storytext":"En el pasado, Apep se sumió en solitario en el paisaje del fin del mundo. En él, todas las personas, deidades, dragones, bestias andantes, aves y peces, todos los recuerdos, la sabiduría, las palabras y el odio se transformaban en polvo. Por su parte, el brillo de la última fase de la luna se convirtió en una lluvia de llamas blancas que descendía sobre la tierra asolada.\n...\nPara Apep, las profundidades del desierto eran su tumba, y no el palacio de un rey sin hogar. La ponzoña de la sabiduría pronto le liberaría del odio y de la ira acumulados durante un sinfín de lunas. Apep estaba cansado de ese apocalipsis descolorido... Sin embargo, la joven diosa y {F#la viajera}{M#el viajero} de cabellos dorados le hicieron recordar que, aunque la tierra esmeralda que antes gobernaba se había convertido en un páramo dorado, aunque tanto Apep como sus vástagos tuvieron que mutar y convertirse en seres horrendos, en su corazón siempre atesoró el paisaje de aquel oasis.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Guardián del Oasis de Apep de los duelos tabernarios","skills":[{"id":27021,"name":"Ataque del desarraigo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Flujo vital","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] pts. de $[D__KEY__ELEMENT]. Tomas 1 carta de <color=#FFFFFFFF>$[C127021]</color> y crea 1 carga de <color=#FFFFFFFF>$[C127026|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Tomas 1 carta de <color=#FFFFFFFF>Llamada a un familiar</color> y crea 1 carga de <color=#FFFFFFFF>nutrición del oasis</color>.","description":"Inflige 2 pts. de Daño Dendro. Tomas 1 carta de Llamada a un familiar y crea 1 carga de nutrición del oasis.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"Final inminente","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] pts. de $[D__KEY__ELEMENT]. Tomas 1 carta de <color=#FFFFFFFF>$[C127021]</color> y crea 2 cargas de <color=#FFFFFFFF>$[C127026|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Tomas 1 carta de <color=#FFFFFFFF>Llamada a un familiar</color> y crea 2 cargas de <color=#FFFFFFFF>nutrición del oasis</color>.","description":"Inflige 4 pts. de Daño Dendro. Tomas 1 carta de Llamada a un familiar y crea 2 cargas de nutrición del oasis.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invocación proliferante","descriptionraw":"Pasiva: al comenzar el duelo, crea 5 cartas de <color=#FFFFFFFF>$[C127021]</color> que se colocan aleatoriamente en tu pila. Cuando hayas invocado 4 <color=#FFFFFFFF>$[C127022|s2]</color>, este personaje obtiene una carta de <color=#FFFFFFFF>$[C127027]</color> y 1 pt. de <color=#FFFFFFFF>$[K6|s2]</color>.","descriptionreplaced":"Pasiva: al comenzar el duelo, crea 5 cartas de <color=#FFFFFFFF>Llamada a un familiar</color> que se colocan aleatoriamente en tu pila. Cuando hayas invocado 4 <color=#FFFFFFFF>organismos proliferadores</color>, este personaje obtiene una carta de <color=#FFFFFFFF>Corazón del Oasis resurgido</color> y 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","description":"Pasiva: al comenzar el duelo, crea 5 cartas de Llamada a un familiar que se colocan aleatoriamente en tu pila. Cuando hayas invocado 4 organismos proliferadores, este personaje obtiene una carta de Corazón del Oasis resurgido y 1 pt. de escudo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"hutao":{"id":1307,"name":"Hu Tao","shareid":23,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Lanza","Liyue"],"storytitle":"Hu Tao - La Guía del Más Allá","storytext":"“¡Donde cabe uno, caben todos!”.","source":"Se obtiene tras retar y ganar a Hu Tao en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13071,"name":"Técnica de lanza de El Camino","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13072,"name":"Guía hacia el más allá","descriptionraw":"Este personaje obtiene una <color=#FFFFFFFF>$[C113071|s1]</color>.","descriptionreplaced":"Este personaje obtiene una <color=#FFFFFFFF>mariposa excelsa</color>.","description":"Este personaje obtiene una mariposa excelsa.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":13073,"name":"Calma de los espíritus","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y obtiene Vida +2. Si el personaje tiene 6 pts. de Vida o menos, inflige daño +1 y obtiene Vida +1 adicional.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y obtiene Vida +2. Si el personaje tiene 6 pts. de Vida o menos, inflige daño +1 y obtiene Vida +1 adicional.","description":"Inflige 4 pts. de Daño Pyro y obtiene Vida +2. Si el personaje tiene 6 pts. de Vida o menos, inflige daño +1 y obtiene Vida +1 adicional.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"Hilichurl Errabundo Hydro","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Otras armas","Monstruo","Hilichurl"],"storytitle":"Hilichurl Errabundo Hydro - Deambulador de la marea","storytext":"Un Hilichurl errante que no pertenece a ninguna tribu y que deambula por el mundo como si se hubiera autoexiliado.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Hilichurl Errabundo Hydro de los duelos tabernarios","skills":[{"id":22051,"name":"Guadaña giratoria","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Corte torrencial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nSi algún personaje enemigo está afectado por <color=#FFFFFFFF>$[C106]</color> o <color=#FFFFFFFF>$[C122052]</color>, este personaje obtiene $[K310] +1 (1 vez por ronda).","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\nSi algún personaje enemigo está afectado por <color=#FFFFFFFF>Congelado</color> o <color=#FFFFFFFF>Burbuja aprisionadora</color>, este personaje obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","description":"Inflige 3 pts. de Daño Hydro.\nSi algún personaje enemigo está afectado por Congelado o Burbuja aprisionadora, este personaje obtiene Energía +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22053,"name":"Burbuja ofensiva","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una carta de <color=#FFFFFFFF>$[C122051]</color>.\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>$[C122051]</color> puede usar la técnica especial <color=#FFFFFFFF>$[S1220511]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea una carta de <color=#FFFFFFFF>Slime Burbujeante</color>.\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>Slime Burbujeante</color> puede usar la técnica especial <color=#FFFFFFFF>Táctica burbujeante</color>.","description":"Inflige 3 pts. de Daño Hydro y crea una carta de Slime Burbujeante.\nEl personaje que tenga equipada la carta de Slime Burbujeante puede usar la técnica especial Táctica burbujeante.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"Corte torrencial","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"jadeplumeterrorshroom":{"id":2701,"name":"Espantohongo Plumaverde","shareid":60,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Otras armas","Monstruo"],"storytitle":"Espantohongo Plumaverde - Amo de los Hongos","storytext":"Si guardas silencio y prestas atención, escucharás los pasos del rey de los hongos patrullando su territorio.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Espantohongo Plumaverde de los duelos tabernarios","skills":[{"id":27011,"name":"Danza del rey fúngico","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Nube de esporas inestable","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 3 pts. de Daño Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Plumaje majestuoso","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y consume todas las cargas de <color=#FFFFFFFF>$[C127011|s1]</color>. Por cada carga: daño actual +1.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y consume todas las cargas de <color=#FFFFFFFF>revitalización</color>. Por cada carga: daño actual +1.","description":"Inflige 4 pts. de Daño Dendro y consume todas las cargas de revitalización. Por cada carga: daño actual +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Revitalización","descriptionraw":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C127011|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de <color=#FFFFFFFF>revitalización</color>.","description":"Pasiva: cuando comienza el combate, este personaje obtiene el efecto de revitalización.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"jean":{"id":1502,"name":"Jean","shareid":37,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Espada ligera","Mondstadt"],"storytitle":"Jean - La Caballera de Dandelion","storytext":"Nunca está satisfecha consigo misma... hasta que obtiene la victoria.","source":"Se obtiene tras retar y ganar a Jean en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":15021,"name":"Técnica de espada Favonius","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15022,"name":"Filo de ventisca","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y obliga al rival a que su personaje cambie al siguiente.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y obliga al rival a que su personaje cambie al siguiente.","description":"Inflige 3 pts. de Daño Anemo y obliga al rival a que su personaje cambie al siguiente.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15023,"name":"Brisa de Dandelion","descriptionraw":"Todos tus personajes obtienen Vida +2. Crea un <color=#FFFFFFFF>$[C115021|s1]</color>.","descriptionreplaced":"Todos tus personajes obtienen Vida +2. Crea un <color=#FFFFFFFF>campo de dientes de león</color>.","description":"Todos tus personajes obtienen Vida +2. Crea un campo de dientes de león.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaedeharakazuha":{"id":1505,"name":"Kaedehara Kazuha","shareid":40,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Espada ligera","Inazuma"],"storytitle":"Kaedehara Kazuha - El Mensajero del Viento","storytext":"Deleitado por las flores y el canto de los pájaros, la luz de la luna ilumina su camino.","source":"Se obtiene tras retar y ganar a Kaedehara Kazuha en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":15051,"name":"Técnica de espada Garyuu","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15052,"name":"Vehemencia estremecedora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Este personaje obtiene el efecto de <color=#FFFFFFFF>$[C115051]</color>.\\nSi esta habilidad causa una reacción de Torbellino, el efecto de <color=#FFFFFFFF>$[C115051]</color> cambiará al elemento de dicho Torbellino.\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, cambias a tu siguiente personaje.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>. Este personaje obtiene el efecto de <color=#FFFFFFFF>Contención del caos</color>.\\nSi esta habilidad causa una reacción de Torbellino, el efecto de <color=#FFFFFFFF>Contención del caos</color> cambiará al elemento de dicho Torbellino.\\n<color=#FFFFFFFF>Tras ejecutar esta habilidad</color>, cambias a tu siguiente personaje.","description":"Inflige 1 pt. de Daño Anemo. 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Es el mar de llamas que lo incendia todo”, le dijo una voz que se escuchaba venir de un haz de luz.\nPero nada de eso importaba, pues en su interior sabía que las llamas la habían consumido hace mucho tiempo.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra Signora de los duelos tabernarios","skills":[{"id":21021,"name":"Ventisca punzante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 1 pt. de Daño Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Espina gélida","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo es afectado por <color=#FFFFFFFF>$[C121022|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y el personaje objetivo es afectado por <color=#FFFFFFFF>frío extremo</color>.","description":"Inflige 2 pts. de Daño Cryo y el personaje objetivo es afectado por frío extremo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Capullo gélido carmesí","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene Vida +2. Además, anula la forma de <color=#FFFFFFFF>$[C121021]</color> para que este personaje se transforme de manera permanente en la $[K1013].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene Vida +2. Además, anula la forma de <color=#FFFFFFFF>Bruja Carmesí de la Escarcha</color> para que este personaje se transforme de manera permanente en la <color=#FFFFFFFF>Bruja Carmesí de las Ascuas</color>.","description":"Inflige 4 pts. de Daño Cryo y este personaje obtiene Vida +2. Además, anula la forma de Bruja Carmesí de la Escarcha para que este personaje se transforme de manera permanente en la Bruja Carmesí de las Ascuas.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"Poderío de Engaño","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C121021]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>Bruja Carmesí de la Escarcha</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de Bruja Carmesí de la Escarcha.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":21025,"name":"Despertar carmesí","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"layla":{"id":1109,"name":"Laila","shareid":279,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Cryo","Espada ligera","Sumeru"],"storytitle":"Laila - 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Si usa esta habilidad por primera vez en la ronda actual y tiene 8 pts. de Vida o menos, obtiene Vida +2, pero también le aplica <color=#FFFFFFFF>$[C115081|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>. Si usa esta habilidad por primera vez en la ronda actual y tiene 8 pts. de Vida o menos, obtiene Vida +2, pero también le aplica <color=#FFFFFFFF>asalto intimidante</color>.","description":"Inflige 3 pts. de Daño Anemo. Si usa esta habilidad por primera vez en la ronda actual y tiene 8 pts. de Vida o menos, obtiene Vida +2, pero también le aplica asalto intimidante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15083,"name":"Truco: Desvío de atención","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C115082|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y crea una <color=#FFFFFFFF>michicaja sorpresa</color>.","description":"Inflige 2 pts. de Daño Anemo y crea una michicaja sorpresa.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lyney":{"id":1310,"name":"Lyney","shareid":281,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Pyro","Arco","Fontaine","Fatui","Arjé: pneuma"],"storytitle":"Lyney - El Mago de la Fantasmagoría","storytext":"Estas flores del espejo... ¿a quién debería regalárselas?","source":"Se obtiene tras retar y ganar a Lyney en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13101,"name":"Adivina la carta","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13102,"name":"Flecha magiaoculta","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], crea un <color=#FFFFFFFF>$[C113101|s1]</color> y obtiene 1 acumulación de <color=#FFFFFFFF>$[C113102|s1]</color>.\\nSi este personaje tiene al menos 6 pts. de Vida, recibe 1 pt. de $[K5].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, crea un <color=#FFFFFFFF>sombrero gatorrisueño</color> y obtiene 1 acumulación de <color=#FFFFFFFF>cálculo oculto</color>.\\nSi este personaje tiene al menos 6 pts. de Vida, recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>.","description":"Inflige 2 pts. de Daño Pyro, crea un sombrero gatorrisueño y obtiene 1 acumulación de cálculo oculto.\nSi este personaje tiene al menos 6 pts. de Vida, recibe 1 pt. de Daño Penetrante.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13103,"name":"Luces del desconcierto","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 3 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13104,"name":"Número final: Desfile prodigioso","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], crea un <color=#FFFFFFFF>$[C113101|s1]</color> y obtiene 1 acumulación de <color=#FFFFFFFF>$[C113102|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, crea un <color=#FFFFFFFF>sombrero gatorrisueño</color> y obtiene 1 acumulación de <color=#FFFFFFFF>cálculo oculto</color>.","description":"Inflige 3 pts. de Daño Pyro, crea un sombrero gatorrisueño y obtiene 1 acumulación de cálculo oculto.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"maguukenki":{"id":2501,"name":"Oni Espadachín","shareid":58,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Otras armas","Monstruo"],"storytitle":"Máquina ingeniosa - Oni espadachín","storytext":"Hasta hoy, sigue patrullando el lugar donde cortaron su destino.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Oni Espadachín de los duelos tabernarios","skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Filo ventoso","descriptionraw":"Invoca a un <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Invoca a un <color=#FFFFFFFF>Espadachín sombrío: Viento solitario</color>.","description":"Invoca a un Espadachín sombrío: Viento solitario.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Asalto de escarcha","descriptionraw":"Invoca a un <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Invoca a un <color=#FFFFFFFF>Espadachín sombrío: Escarcha veloz</color>.","description":"Invoca a un Espadachín sombrío: Escarcha veloz.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Emulación de corte Tengu","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y activa los efectos de todas tus invocaciones de <color=#FFFFFFFF>Espadachín sombrío</color> (no consume sus usos).","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y activa los efectos de todas tus invocaciones de <color=#FFFFFFFF>Espadachín sombrío</color> (no consume sus usos).","description":"Inflige 4 pts. de Daño Anemo y activa los efectos de todas tus invocaciones de Espadachín sombrío (no consume sus usos).","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":2403,"name":"Corcel de Mar Perlamilenario","shareid":322,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"storytitle":"Corcel de Mar Perlamilenario","storytext":"Uno de los dos monarcas más evolucionados de los Engendros Fontamarinos. Debido a su esbelto y grácil aspecto, los poetas y los escritores suelen calificarlo de arrogante y noble, de ahí que goce de un nombre como “corcel”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Corcel de Mar Perlamilenario de los duelos tabernarios","skills":[{"id":24031,"name":"Coletazo impetuoso","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Girobanco de peces","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].\\nSi este personaje ya está afectado por la <color=#FFFFFFFF>$[C124032|s1]</color>, número de $[K3|s3] +1 (1 vez por ronda).","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nSi este personaje ya está afectado por la <color=#FFFFFFFF>perla fontamarina</color>, número de <color=#FFFFFFFF>usos</color> +1 (1 vez por ronda).","description":"Inflige 3 pts. de Daño Electro.\nSi este personaje ya está afectado por la perla fontamarina, número de usos +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24033,"name":"Truenos fontamarinos","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], este personaje obtiene el efecto de <color=#FFFFFFFF>$[C124032|s1]</color> e invoca una <color=#FFFFFFFF>$[C124031|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, este personaje obtiene el efecto de <color=#FFFFFFFF>perla fontamarina</color> e invoca una <color=#FFFFFFFF>perla de coral resonante</color>.","description":"Inflige 1 pt. de Daño Electro, este personaje obtiene el efecto de perla fontamarina e invoca una perla de coral resonante.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"Coraza perlada","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C124032|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>perla fontamarina</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de perla fontamarina.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":24037,"name":"Girobanco de peces","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"mirrormaiden":{"id":2202,"name":"Soldado Fatui - Doncella del Espejo","shareid":54,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Otras armas","Fatui"],"storytitle":"Doncella de Snezhnaya - Enviada del espejo","storytext":"El resplandeciente espejo de agua resguarda todos los secretos...","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra la Soldado Fatui - Doncella del Espejo de los duelos tabernarios","skills":[{"id":22021,"name":"Hidrobomba","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 1 pt. de Daño Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Explosión acuática","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo entra en el estado de <color=#FFFFFFFF>$[C122021|s2]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y el personaje objetivo entra en el estado de <color=#FFFFFFFF>refracción</color>.","description":"Inflige 3 pts. de Daño Hydro y el personaje objetivo entra en el estado de refracción.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Reflejo ondulado","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 5 pts. de Daño Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mona":{"id":1203,"name":"Mona","shareid":11,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Hydro","Catalizador","Mondstadt"],"storytitle":"Mona - La Observadora de los Astros","storytext":"Ganes o pierdas, todo está escrito en las estrellas.","source":"Se obtiene tras retar y ganar a Mona en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12031,"name":"Destino revelado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 1 pt. de Daño Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12032,"name":"Espejismo del agua","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C112031|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea una <color=#FFFFFFFF>ilusión</color>.","description":"Inflige 1 pt. de Daño Hydro y crea una ilusión.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12033,"name":"Órbita divina","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C112032|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea una <color=#FFFFFFFF>burbuja ilusoria</color>.","description":"Inflige 4 pts. de Daño Hydro y crea una burbuja ilusoria.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"Torrente ilusorio","descriptionraw":"Pasiva: <color=#FFFFFFFF>Cuando este personaje está en combate y cambias de personaje</color>, dicho cambio se considera una $[K2|s2] en vez de una $[K1|s2] (1 vez por ronda).","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>Cuando este personaje está en combate y cambias de personaje</color>, dicho cambio se considera una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color> (1 vez por ronda).","description":"Pasiva: Cuando este personaje está en combate y cambias de personaje, dicho cambio se considera una acción rápida en vez de una acción de combate (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"mualani":{"id":1214,"name":"Mualani","shareid":444,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_NATLAN"],"tagstext":["Hydro","Catalizador","Natlan"],"storytitle":"Mualani - La Cabalgadora de Olas Rugientes","storytext":"Cabalgando sobre las olas de manantiales interminables.","source":"Se obtiene tras retar y ganar a Mualani en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12141,"name":"Refrescamiento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 1 pt. de Daño Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12142,"name":"Escualosurf rompeolas","descriptionraw":"Se equipa la carta de <color=#FFFFFFFF>$[C112142]</color> y entra en el estado de <color=#FFFFFFFF>$[C112141|s1]</color>. Además, obtiene 2 pts. de <color=#FFFFFFFF>noctambulismo</color> (cuando el personaje entre en el estado de <color=#FFFFFFFF>$[C112141|s1]</color>, no podrá volver a usar esta habilidad).\\nEl personaje que esté en el estado de $[C112141|s1] puede usar la técnica especial: <color=#FFFFFFFF>$[S1121422]</color>.","descriptionreplaced":"Se equipa la carta de <color=#FFFFFFFF>Mordisco de tiburón</color> y entra en el estado de <color=#FFFFFFFF>bendición noctámbula</color>. Además, obtiene 2 pts. de <color=#FFFFFFFF>noctambulismo</color> (cuando el personaje entre en el estado de <color=#FFFFFFFF>bendición noctámbula</color>, no podrá volver a usar esta habilidad).\\nEl personaje que esté en el estado de bendición noctámbula puede usar la técnica especial: <color=#FFFFFFFF>Escualotabla de surf</color>.","description":"Se equipa la carta de Mordisco de tiburón y entra en el estado de bendición noctámbula. Además, obtiene 2 pts. de noctambulismo (cuando el personaje entre en el estado de bendición noctámbula, no podrá volver a usar esta habilidad).\nEl personaje que esté en el estado de bendición noctámbula puede usar la técnica especial: Escualotabla de surf.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":2}]},{"id":12143,"name":"Misil acuaexplosivo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C112144|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> e invoca un <color=#FFFFFFFF>escualoproyectil</color>.","description":"Inflige 2 pts. de Daño Hydro e invoca un escualoproyectil.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nahida":{"id":1703,"name":"Nahida","shareid":49,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Catalizador","Sumeru"],"storytitle":"Nahida - La Purificadora de las Plantas","storytext":"La panacea trae la pureza, y desde las profundidades del palacio se renueva la primavera.","source":"Se obtiene tras retar y ganar a Nahida en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":17031,"name":"Akara","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 1 pt. de Daño Dendro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17032,"name":"Omnisciencia","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y coloca una <color=#FFFFFFFF>$[C117031|s1]</color> en el personaje objetivo. Si el personaje objetivo ya cuenta con una <color=#FFFFFFFF>$[C117031|s1]</color>, coloca una <color=#FFFFFFFF>$[C117031|s1]</color> en todos los personajes enemigos.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y coloca una <color=#FFFFFFFF>semilla skandha</color> en el personaje objetivo. Si el personaje objetivo ya cuenta con una <color=#FFFFFFFF>semilla skandha</color>, coloca una <color=#FFFFFFFF>semilla skandha</color> en todos los personajes enemigos.","description":"Inflige 2 pts. de Daño Dendro y coloca una semilla skandha en el personaje objetivo. Si el personaje objetivo ya cuenta con una semilla skandha, coloca una semilla skandha en todos los personajes enemigos.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"Omnisciencia: Tathata","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y coloca una <color=#FFFFFFFF>$[C117031|s1]</color> en todos los personajes enemigos.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y coloca una <color=#FFFFFFFF>semilla skandha</color> en todos los personajes enemigos.","description":"Inflige 3 pts. de Daño Dendro y coloca una semilla skandha en todos los personajes enemigos.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"Corazón ilusorio","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C117032|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y crea un <color=#FFFFFFFF>templo ilusorio</color>.","description":"Inflige 4 pts. de Daño Dendro y crea un templo ilusorio.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"navia":{"id":1608,"name":"Navia","shareid":396,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Geo","Mandoble","Fontaine","Arjé: ousía"],"storytitle":"Navia - La Líder de las Rosas","storytext":"«La rosa amarilla de los cielos».","source":"Se obtiene tras retar y ganar a Navia en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16081,"name":"Declinación directa","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16082,"name":"Etiqueta vidriopírica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Este personaje obtiene el efecto de <color=#FFFFFFFF>$[C116084|s1]</color>. Realiza un $[K56|s1] de hasta 5 cartas de <color=#FFFFFFFF>$[C116081]</color> de tu mano. Por cada $[K56|s1] realizado, daño infligido +1 y tomas 1 carta.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Este personaje obtiene el efecto de <color=#FFFFFFFF>imbuimiento Geo</color>. Realiza un <color=#FFFFFFFF>descarte</color> de hasta 5 cartas de <color=#FFFFFFFF>Fragmento de metralla</color> de tu mano. Por cada <color=#FFFFFFFF>descarte</color> realizado, daño infligido +1 y tomas 1 carta.","description":"Inflige 3 pts. de Daño Geo. Este personaje obtiene el efecto de imbuimiento Geo. Realiza un descarte de hasta 5 cartas de Fragmento de metralla de tu mano. Por cada descarte realizado, daño infligido +1 y tomas 1 carta.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"Aluvión artillero","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de $[K5] contra todos los personajes enemigos en reserva. Invoca una <color=#FFFFFFFF>$[C116082|s1]</color> y crea 1 carta de <color=#FFFFFFFF>$[C116081]</color> para añadirla a tu mano.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, así como 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva. Invoca una <color=#FFFFFFFF>salva de cañones</color> y crea 1 carta de <color=#FFFFFFFF>Fragmento de metralla</color> para añadirla a tu mano.","description":"Inflige 1 pt. de Daño Geo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva. Invoca una salva de cañones y crea 1 carta de Fragmento de metralla para añadirla a tu mano.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"Red de apoyo mutuo","descriptionraw":"Pasiva: <color=#FFFFFFFF>cuando el personaje enemigo recibe daño de una reacción de Cristalización</color>, crea 3 cartas de <color=#FFFFFFFF>$[C116081]</color> y las coloca aleatoriamente en tu pila.","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>cuando el personaje enemigo recibe daño de una reacción de Cristalización</color>, crea 3 cartas de <color=#FFFFFFFF>Fragmento de metralla</color> y las coloca aleatoriamente en tu pila.","description":"Pasiva: cuando el personaje enemigo recibe daño de una reacción de Cristalización, crea 3 cartas de Fragmento de metralla y las coloca aleatoriamente en tu pila.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"neuvillette":{"id":1210,"name":"Neuvillette","shareid":335,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Catalizador","Fontaine","Arjé: pneuma"],"storytitle":"Neuvillette - El Sentenciador de lo Inexorable","storytext":"Las personas más eminentes jamás pasan un detalle por alto.","source":"Se obtiene tras retar y ganar a Neuvillette en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12101,"name":"Remanso acuático","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 1 pt. de Daño Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12102,"name":"Plañido del resarcimiento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C112101|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y crea una <color=#FFFFFFFF>gota primigenia</color>.","description":"Inflige 2 pts. de Daño Hydro y crea una gota primigenia.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"Retorno mareal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], inflige 1 pt. de <color=#FFFFFFFF>$[K5]</color> a todos los enemigos en reserva y crea una <color=#FFFFFFFF>$[C112101|s1]</color> con 2 usos.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>, inflige 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> a todos los enemigos en reserva y crea una <color=#FFFFFFFF>gota primigenia</color> con 2 usos.","description":"Inflige 2 pts. de Daño Hydro, inflige 1 pt. de Daño Penetrante a todos los enemigos en reserva y crea una gota primigenia con 2 usos.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"Sentencia ecuánime","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y, si tiene al menos 6 pts. de Vida, se inflige a sí mismo 1 pt. de $[K5] y pasa a infligir daño +1.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y, si tiene al menos 6 pts. de Vida, se inflige a sí mismo 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> y pasa a infligir daño +1.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Hydro y, si tiene al menos 6 pts. de Vida, se inflige a sí mismo 1 pt. de Daño Penetrante y pasa a infligir daño +1.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[]},{"id":12105,"name":"Gota primigenia","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"Nilou","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Espada ligera","Sumeru"],"storytitle":"Nilou - La Bailarina de los Lotos","storytext":"Una danza de lotos que emerge de un sueño embriagador.","source":"Se obtiene tras retar y ganar a Nilou en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12081,"name":"Danza de la media luna","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"Danza de los siete reinos","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si en el equipo hay personajes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> y <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color>, pero no de otros tipos elementales, se genera el efecto de <color=#FFFFFFFF>$[C112081|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Si en el equipo hay personajes <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> y <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color>, pero no de otros tipos elementales, se genera el efecto de <color=#FFFFFFFF>cáliz de la abundancia</color>.","description":"Inflige 3 pts. de Daño Hydro. Si en el equipo hay personajes Hydro y Dendro, pero no de otros tipos elementales, se genera el efecto de cáliz de la abundancia.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"Danza del loto: Manantial onírico","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>$[C112083|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>eón perpetuo</color>.","description":"Inflige 2 pts. de Daño Hydro y el personaje objetivo obtiene el efecto de eón perpetuo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"ningguang":{"id":1601,"name":"Ninguang","shareid":42,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Catalizador","Liyue"],"storytitle":"Ninguang - La Estrella en Eclipse","storytext":"Su mayor secreto es que guarda un sinfín de secretos sobre Liyue.","source":"Se obtiene tras retar y ganar a Ninguang en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16011,"name":"Lanzamiento centelleante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.","description":"Inflige 1 pt. de Daño Geo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16012,"name":"Pantalla de jade","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C116011|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y crea una <color=#FFFFFFFF>pantalla de jade</color>.","description":"Inflige 2 pts. de Daño Geo y crea una pantalla de jade.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16013,"name":"Devastaestrellas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si la <color=#FFFFFFFF>$[C116011|s1]</color> está en combate, daño +2.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 6 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si la <color=#FFFFFFFF>pantalla de jade</color> está en combate, daño +2.","description":"Inflige 6 pts. de Daño Geo. Si la pantalla de jade está en combate, daño +2.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"Noelle","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Mandoble","Mondstadt"],"storytitle":"Noelle - La Heroína no Reconocida","storytext":"Puedes dejar que ella arregle el tablero. No, en serio.","source":"Se obtiene tras retar y ganar a Noelle en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":16021,"name":"Técnica de espada Favonius - Criada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16022,"name":"Guardiana del corazón","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C116021|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y crea un <color=#FFFFFFFF>recubrimiento Geo</color>.","description":"Inflige 1 pt. de Daño Geo y crea un recubrimiento Geo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16023,"name":"Hora de limpiar","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje entra en el estado de <color=#FFFFFFFF>$[C116022]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y este personaje entra en el estado de <color=#FFFFFFFF>Hora de limpiar</color>.","description":"Inflige 4 pts. de Daño Geo y este personaje entra en el estado de Hora de limpiar.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"qiqi":{"id":1108,"name":"Qiqi","shareid":8,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Espada ligera","Liyue"],"storytitle":"Qiqi - La Resurrección del Hielo","storytext":"El ciclo de la vida... 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Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 $[C122010|s1] en juego.","descriptionreplaced":"Crea 1 <color=#FFFFFFFF>Animal Hidromimético</color> al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","description":"Crea 1 Animal Hidromimético al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"Diversidad salvaje","descriptionraw":"Crea 2 <color=#FFFFFFFF>$[C122010|s1]</color> al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 $[C122010|s1] en juego.","descriptionreplaced":"Crea 2 <color=#FFFFFFFF>Animales Hidromiméticos</color> al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","description":"Crea 2 Animales Hidromiméticos al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Marejada torrencial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Por cada invocación que hayas creado, daño +1.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Por cada invocación que hayas creado, daño +1.","description":"Inflige 4 pts. de Daño Hydro. 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Al activarse, se obtiene el efecto de <color=#FFFFFFFF>$[C111133|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y otorga 1 carga de <color=#FFFFFFFF>Detección de puntos débiles</color>. Al activarse, se obtiene el efecto de <color=#FFFFFFFF>Ataque en puntos débiles</color>.","description":"Inflige 1 pt. de Daño Cryo y otorga 1 carga de Detección de puntos débiles. Al activarse, se obtiene el efecto de Ataque en puntos débiles.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11133,"name":"Extremaunción","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], otorga 2 cargas de <color=#FFFFFFFF>$[C111131|s1]</color> e invoca una <color=#FFFFFFFF>$[C111132|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, otorga 2 cargas de <color=#FFFFFFFF>Detección de puntos débiles</color> e invoca una <color=#FFFFFFFF>lanza gélida</color>.","description":"Inflige 1 pt. de Daño Cryo, otorga 2 cargas de Detección de puntos débiles e invoca una lanza gélida.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sangonomiyakokomi":{"id":1205,"name":"Sangonomiya Kokomi","shareid":13,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Hydro","Catalizador","Inazuma"],"storytitle":"Sangonomiya Kokomi - La Perla de la Sabiduría","storytext":"Para superar la adversidad, hay que anticiparse a ella.","source":"Se obtiene tras retar y ganar a Sangonomiya Kokomi en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12051,"name":"La forma del agua","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 1 pt. de Daño Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12052,"name":"Juramento de la medusa","descriptionraw":"El personaje recibe una $[K202|s1] e invoca una <color=#FFFFFFFF>$[C112051|s1]</color>.","descriptionreplaced":"El personaje recibe una <color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color> e invoca una <color=#FFFFFFFF>medusa</color>.","description":"El personaje recibe una aplicación Hydro e invoca una medusa.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12053,"name":"Encarnación de las nereidas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Todos tus personajes obtienen Vida +1. Este personaje obtiene el efecto de <color=#FFFFFFFF>$[C112052|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Todos tus personajes obtienen Vida +1. Este personaje obtiene el efecto de <color=#FFFFFFFF>manto ceremonial</color>.","description":"Inflige 2 pts. de Daño Hydro. Todos tus personajes obtienen Vida +1. Este personaje obtiene el efecto de manto ceremonial.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sayu":{"id":1507,"name":"Sayu","shareid":320,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Mandoble","Inazuma"],"storytitle":"Sayu - La Tejón Ninja","storytext":"A tu lado sin dejar rastro, como el personaje de un sueño.","source":"Se obtiene tras retar y ganar a Sayu en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":15071,"name":"Sable ninja de Los Ocelos","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15072,"name":"Técnica “¡Yujuuu!”: Colisión de viento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje $[K53|s1] <color=#FFFFFFFF>$[S15074]</color>.\\nSi dicha habilidad causa una reacción de Torbellino, <color=#FFFFFFFF>$[S15074]</color> pasa a infligir daño del elemento con el que reaccionó Torbellino.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y este personaje <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Tornadopatada</color>.\\nSi dicha habilidad causa una reacción de Torbellino, <color=#FFFFFFFF>Tornadopatada</color> pasa a infligir daño del elemento con el que reaccionó Torbellino.","description":"Inflige 1 pt. de Daño Anemo y este personaje prepara la habilidad Tornadopatada.\nSi dicha habilidad causa una reacción de Torbellino, Tornadopatada pasa a infligir daño del elemento con el que reaccionó Torbellino.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15073,"name":"Técnica “¡Yujuuu!”: Frenesí tejón","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C115072|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> e invoca un <color=#FFFFFFFF>tejón daruma</color>.","description":"Inflige 1 pt. de Daño Anemo e invoca un tejón daruma.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":15074,"name":"Tornadopatada","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], o del elemento con el que reaccionó Torbellino.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>, o del elemento con el que reaccionó Torbellino.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo, o del elemento con el que reaccionó Torbellino.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"shenhe":{"id":1107,"name":"Shenhe","shareid":7,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Lanza","Liyue"],"storytitle":"Shenhe - La Ermitaña Sobrehumana","storytext":"El mundo de los mortales es perecedero, como una onda de humo que se disipa en el aire.","source":"Se obtiene tras retar y ganar a Shenhe en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11071,"name":"Perforaestrellas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11072,"name":"Espíritu exorcizador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C111071|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea una <color=#FFFFFFFF>pluma glacial</color>.","description":"Inflige 2 pts. de Daño Cryo y crea una pluma glacial.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11073,"name":"Encantamiento de la damisela divina","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C111073|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea un <color=#FFFFFFFF>espíritu hechizado</color>.","description":"Inflige 1 pt. de Daño Cryo y crea un espíritu hechizado.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sigewinne":{"id":1213,"name":"Sigewinne","shareid":433,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Arco","Fontaine","Arjé: ousía"],"storytitle":"Sigewinne - La Heredera Dragontina","storytext":"“Espíritu inmaculado, escucha mi deseo”.","source":"Se obtiene tras retar y ganar a Sigewinne en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12131,"name":"Terapia dirigida","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12132,"name":"Hidroterapia de rebote","descriptionraw":"Crea 1 carta de <color=#FFFFFFFF>$[C112131]</color> y la coloca en la tercera posición de tu pila de cartas. Este personaje obtiene 3 cargas de <color=#FFFFFFFF>$[C122|s1]</color>. Tras activar el efecto de <color=#FFFFFFFF>$[C112131]</color>, se crea un <color=#FFFFFFFF>$[C112132]</color> y se coloca en la pila de cartas del rival. Tras activar el efecto de <color=#FFFFFFFF>$[C112132]</color>, se crea un <color=#FFFFFFFF>$[C112133]</color> y se coloca en tu pila de cartas.","descriptionreplaced":"Crea 1 carta de <color=#FFFFFFFF>Acuaglóbulo revitalizante grande</color> y la coloca en la tercera posición de tu pila de cartas. Este personaje obtiene 3 cargas de <color=#FFFFFFFF>pacto vital</color>. Tras activar el efecto de <color=#FFFFFFFF>Acuaglóbulo revitalizante grande</color>, se crea un <color=#FFFFFFFF>Acuaglóbulo revitalizante mediano</color> y se coloca en la pila de cartas del rival. Tras activar el efecto de <color=#FFFFFFFF>Acuaglóbulo revitalizante mediano</color>, se crea un <color=#FFFFFFFF>Acuaglóbulo revitalizante pequeño</color> y se coloca en tu pila de cartas.","description":"Crea 1 carta de Acuaglóbulo revitalizante grande y la coloca en la tercera posición de tu pila de cartas. Este personaje obtiene 3 cargas de pacto vital. Tras activar el efecto de Acuaglóbulo revitalizante grande, se crea un Acuaglóbulo revitalizante mediano y se coloca en la pila de cartas del rival. Tras activar el efecto de Acuaglóbulo revitalizante mediano, se crea un Acuaglóbulo revitalizante pequeño y se coloca en tu pila de cartas.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12133,"name":"Inyección de bondad sobresaturada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s1] <color=#FFFFFFFF>$[S12135]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Inyección de amor</color>.","description":"Inflige 2 pts. de Daño Hydro y prepara la habilidad Inyección de amor.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12134,"name":"Diagnóstico detallado, tratamiento meticuloso","descriptionraw":"Pasiva: cuando el efecto del <color=#FFFFFFFF>$[C122|s1]</color> de tu personaje se consume por completo, dicho personaje obtiene 1 pt. de Vida Máx. adicional (hasta 3 veces por personaje).\\n<color=#FFFFFFFF>Al cambiar a este personaje</color>, si en tu campo hay alguna <color=#FFFFFFFF>$[C112101|s1]</color>, su número de $[K3|s3] se reduce en 1 y este personaje obtiene $[K310] +1.","descriptionreplaced":"Pasiva: cuando el efecto del <color=#FFFFFFFF>pacto vital</color> de tu personaje se consume por completo, dicho personaje obtiene 1 pt. de Vida Máx. adicional (hasta 3 veces por personaje).\\n<color=#FFFFFFFF>Al cambiar a este personaje</color>, si en tu campo hay alguna <color=#FFFFFFFF>gota primigenia</color>, su número de <color=#FFFFFFFF>usos</color> se reduce en 1 y este personaje obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","description":"Pasiva: cuando el efecto del pacto vital de tu personaje se consume por completo, dicho personaje obtiene 1 pt. de Vida Máx. adicional (hasta 3 veces por personaje).\nAl cambiar a este personaje, si en tu campo hay alguna gota primigenia, su número de usos se reduce en 1 y este personaje obtiene Energía +1.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12135,"name":"Inyección de amor","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Inflige 2 pts. de Daño Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]},{"id":12136,"name":"Diagnóstico detallado, tratamiento meticuloso","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12137,"name":"Diagnóstico detallado, tratamiento meticuloso","descriptionraw":"Pasiva: <color=#FFFFFFFF>al cambiar a este personaje</color>, si en tu campo hay alguna <color=#FFFFFFFF>$[C112101|s1]</color>, su número de $[K3|s3] se reduce en 1 y este personaje obtiene $[K310] +1.","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>al cambiar a este personaje</color>, si en tu campo hay alguna <color=#FFFFFFFF>gota primigenia</color>, su número de <color=#FFFFFFFF>usos</color> se reduce en 1 y este personaje obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","description":"Pasiva: al cambiar a este personaje, si en tu campo hay alguna gota primigenia, su número de usos se reduce en 1 y este personaje obtiene Energía +1.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"stonehidelawachurl":{"id":2601,"name":"Lawachurl Acorazado","shareid":59,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Otras armas","Monstruo","Hilichurl"],"storytitle":"Lawachurl Acorazado - Caminante de los valles","storytext":"Será mejor que no pases por aquí, más adelante se encuentra el dominio del “rey”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra el Lawachurl Acorazado de los duelos tabernarios","skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 5 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Encantamiento: geoarmadura","descriptionraw":"Pasiva: cuando comienza el combate, este personaje obtiene los efectos de <color=#FFFFFFFF>$[C126011|s1]</color> y <color=#FFFFFFFF>$[C126012|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje obtiene los efectos de <color=#FFFFFFFF>geoarmadura</color> y <color=#FFFFFFFF>robustez rocosa</color>.","description":"Pasiva: cuando comienza el combate, este personaje obtiene los efectos de geoarmadura y robustez rocosa.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"sucrose":{"id":1501,"name":"Sacarosa","shareid":36,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Catalizador","Mondstadt"],"storytitle":"Sacarosa - La Dulzura Inofensiva","storytext":"“¡No puedes evaluar la capacidad de un mazo sin someterlo a pruebas!”.","source":"Se obtiene con el mazo inicial","skills":[{"id":15011,"name":"Creación del espíritu del viento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.","description":"Inflige 1 pt. de Daño Anemo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15012,"name":"Creación del espíritu del viento: Experimento 6308","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y obliga al rival a que su personaje cambie al anterior.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y obliga al rival a que su personaje cambie al anterior.","description":"Inflige 3 pts. de Daño Anemo y obliga al rival a que su personaje cambie al anterior.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"Creación prohibida del espíritu del viento: Isomorfo 75 tipo II","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C115011|s2]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> e invoca un <color=#FFFFFFFF>gran espíritu del viento</color>.","description":"Inflige 1 pt. de Daño Anemo e invoca un gran espíritu del viento.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"Tartaglia","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Arco","Fatui"],"storytitle":"Tartaglia - Nobile","storytext":"Los duelos de cartas son como la guerra: solo puede ganar el mejor.","source":"Se obtiene tras retar y ganar a Tartaglia en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":12041,"name":"Torrente cortante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12042,"name":"Legado del mal: Olas furiosas","descriptionraw":"Cambia al estado de <color=#FFFFFFFF>$[C112042|s1]</color>, inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>$[C112043|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Cambia al estado de <color=#FFFFFFFF>combate cuerpo a cuerpo</color>, inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y el personaje objetivo obtiene el efecto de <color=#FFFFFFFF>obstrucción del flujo</color>.","description":"Cambia al estado de combate cuerpo a cuerpo, inflige 2 pts. de Daño Hydro y el personaje objetivo obtiene el efecto de obstrucción del flujo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12043,"name":"Caos: Obliteración","descriptionraw":"Realiza diferentes ataques dependiendo <color=#FFFFFFFF>de la posición de $[A1204]</color>:\\n<color=#FFFFFFFF>Combate a distancia - Flecha del caos:</color> inflige $[D__KEY__DAMAGE_5] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], restaura $[K310] +2 y aplica en el personaje objetivo el efecto de <color=#FFFFFFFF>$[C112043|s1]</color>.\\n<color=#FFFFFFFF>Combate cuerpo a cuerpo - Luz de obliteración:</color> inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Realiza diferentes ataques dependiendo <color=#FFFFFFFF>de la posición de Tartaglia</color>:\\n<color=#FFFFFFFF>Combate a distancia - Flecha del caos:</color> inflige 5 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>, restaura <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +2 y aplica en el personaje objetivo el efecto de <color=#FFFFFFFF>obstrucción del flujo</color>.\\n<color=#FFFFFFFF>Combate cuerpo a cuerpo - Luz de obliteración:</color> inflige 7 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","description":"Realiza diferentes ataques dependiendo de la posición de Tartaglia:\nCombate a distancia - Flecha del caos: inflige 5 pts. de Daño Hydro, restaura Energía +2 y aplica en el personaje objetivo el efecto de obstrucción del flujo.\nCombate cuerpo a cuerpo - Luz de obliteración: inflige 7 pts. de Daño Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"Retención de la Marea","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de <color=#FFFFFFFF>$[C112041|s1]</color>.\\nCuando el personaje afectado salga del estado de <color=#FFFFFFFF>$[C112042|s1]</color>, vuelve a entrar en el estado de <color=#FFFFFFFF>$[C112041|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de <color=#FFFFFFFF>combate a distancia</color>.\\nCuando el personaje afectado salga del estado de <color=#FFFFFFFF>combate cuerpo a cuerpo</color>, vuelve a entrar en el estado de <color=#FFFFFFFF>combate a distancia</color>.","description":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de combate a distancia.\nCuando el personaje afectado salga del estado de combate cuerpo a cuerpo, vuelve a entrar en el estado de combate a distancia.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12045,"name":"Combate a distancia","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":12046,"name":"Retención de la Marea","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"thoma":{"id":1311,"name":"Thoma","shareid":319,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Lanza","Inazuma"],"storytitle":"Thoma - El Protector de Tierras Lejanas","storytext":"Un protector procedente de lejos, fiel hasta el final.","source":"Se obtiene tras retar y ganar a Thoma en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13111,"name":"Lanza devastadora","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13112,"name":"Bendición incandescente","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C113111|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>escudo llameante</color>.","description":"Inflige 2 pts. de Daño Pyro y crea un escudo llameante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13113,"name":"Armadura calcinante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C113111|s1]</color> y una <color=#FFFFFFFF>$[C113112|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>escudo llameante</color> y una <color=#FFFFFFFF>coraza abrasadora</color>.","description":"Inflige 2 pts. de Daño Pyro y crea un escudo llameante y una coraza abrasadora.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"thundermanifestation":{"id":2402,"name":"Manifestación del Trueno","shareid":286,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"storytitle":"Manifestación del Trueno - Odio moribundo","storytext":"Mientras el odio de esa tierra no desaparezca, los truenos no dejarán de caer.","source":"Se obtiene de Príncipe de la taberna Cola de Gato tras ganar el duelo amistoso contra la Manifestación del Trueno de los duelos tabernarios","skills":[{"id":24021,"name":"Alazo galvánico","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Relámpago del conflicto","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","description":"Inflige 3 pts. de Daño Electro al personaje enemigo afectado por detección atronadora. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prisión tronante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C124023|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y crea una <color=#FFFFFFFF>prisión tronante</color>.","description":"Inflige 2 pts. de Daño Electro y crea una prisión tronante.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Percepción del relámpago","descriptionraw":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>$[C124021|s1]</color> en el campo enemigo.","descriptionreplaced":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>sonda del relámpago</color> en el campo enemigo.","description":"Pasiva: cuando comienza el duelo, crea una sonda del relámpago en el campo enemigo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"tighnari":{"id":1702,"name":"Tignari","shareid":48,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Arco","Sumeru"],"storytitle":"Tignari - El Caminante de la Espesura","storytext":"Dicho de otra forma, experiencia no es lo mismo que sabiduría.","source":"Se obtiene tras retar y ganar a Tignari en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":17021,"name":"Khanda rompebarreras","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17022,"name":"Frutos del vijñana","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje entra en el estado de <color=#FFFFFFFF>$[C117021|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y este personaje entra en el estado de <color=#FFFFFFFF>perforación vijñana</color>.","description":"Inflige 2 pts. de Daño Dendro y este personaje entra en el estado de perforación vijñana.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17023,"name":"Flecha enredadora artificial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como <color=#FFFFFFFF>$[K5]</color> +1 contra todos los personajes en reserva enemigos.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>, así como <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> +1 contra todos los personajes en reserva enemigos.","description":"Inflige 4 pts. de Daño Dendro, así como Daño Penetrante +1 contra todos los personajes en reserva enemigos.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"venti":{"id":1503,"name":"Venti","shareid":38,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Arco","Mondstadt"],"storytitle":"Venti - El bardo itinerante","storytext":"“Igual que el paso del tiempo, el viento nunca se detiene.\nEl mérito de esta obra fue mío, por supuesto,\nya que sin los bardos, ¿quién difundiría las leyendas?”","source":"Se obtiene tras retar y ganar a Venti en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":15031,"name":"Puntería divina","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15032,"name":"Sonata celestial","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C115031|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y crea un <color=#FFFFFFFF>campo de viento</color>.","description":"Inflige 2 pts. de Daño Anemo y crea un campo de viento.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15033,"name":"Gran Oda del Viento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C115034]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> e invoca un <color=#FFFFFFFF>Ojo del huracán</color>.","description":"Inflige 2 pts. de Daño Anemo e invoca un Ojo del huracán.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"wanderer":{"id":1506,"name":"Trotamundos","shareid":41,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Anemo","Catalizador"],"storytitle":"Trotamundos - El Caminante Eterno","storytext":"Nadie puede predecir su destino.","source":"Se obtiene tras retar y ganar al Trotamundos en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":15061,"name":"Ondeo de estandartes","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.","description":"Inflige 1 pt. de Daño Anemo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15062,"name":"Ilustración emplumada: Balada del viento","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene el efecto de <color=#FFFFFFFF>$[C115061|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>gracia del viento</color>.","description":"Inflige 2 pts. de Daño Anemo y este personaje obtiene el efecto de gracia del viento.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15063,"name":"Kyougen: Cinco actos","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si el personaje está bajo el efecto de <color=#FFFFFFFF>$[C115061|s1]</color>, este se elimina e inflige daño +1.","basedamage":7,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 7 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>. Si el personaje está bajo el efecto de <color=#FFFFFFFF>gracia del viento</color>, este se elimina e inflige daño +1.","description":"Inflige 7 pts. de Daño Anemo. Si el personaje está bajo el efecto de gracia del viento, este se elimina e inflige daño +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"wriothesley":{"id":1111,"name":"Wriothesley","shareid":363,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Cryo","Catalizador","Fontaine","Arjé: ousía"],"storytitle":"Wriothesley - El Emisario de los Culpables","storytext":"Las aguas del crimen son profundas y apacibles.","source":"Se obtiene tras retar y ganar a Wriothesley en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":11111,"name":"Combo glaciodemoledor","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 1 pt. de Daño Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11112,"name":"Envite ateridor","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje obtiene el efecto de <color=#FFFFFFFF>$[C111111|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>sentencia gélida</color>.","description":"Inflige 2 pts. de Daño Cryo y este personaje obtiene el efecto de sentencia gélida.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11113,"name":"Devoración aureosombría","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C111112|s1]</color>.\\n<color=#FFFFFFFF>Cada 2 veces que este personaje reciba daño o curación en la ronda actual</color>, gastas 1 dado elemental menos para ejecutar esta habilidad (hasta un máximo de 2 dados menos).","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y crea un <color=#FFFFFFFF>carámbano remanente</color>.\\n<color=#FFFFFFFF>Cada 2 veces que este personaje reciba daño o curación en la ronda actual</color>, gastas 1 dado elemental menos para ejecutar esta habilidad (hasta un máximo de 2 dados menos).","description":"Inflige 2 pts. de Daño Cryo y crea un carámbano remanente.\nCada 2 veces que este personaje reciba daño o curación en la ronda actual, gastas 1 dado elemental menos para ejecutar esta habilidad (hasta un máximo de 2 dados menos).","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":11115,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":11116,"name":"Devoración aureosombría","descriptionraw":"<color=#FFFFFFFF>Cada 2 veces que este personaje reciba daño o curación en la ronda actual</color>, gastas 1 dado elemental menos para ejecutar la Habilidad Definitiva (hasta un máximo de 2 dados menos).","descriptionreplaced":"<color=#FFFFFFFF>Cada 2 veces que este personaje reciba daño o curación en la ronda actual</color>, gastas 1 dado elemental menos para ejecutar la Habilidad Definitiva (hasta un máximo de 2 dados menos).","description":"Cada 2 veces que este personaje reciba daño o curación en la ronda actual, gastas 1 dado elemental menos para ejecutar la Habilidad Definitiva (hasta un máximo de 2 dados menos).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"xiangling":{"id":1302,"name":"Xiangling","shareid":18,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Lanza","Liyue"],"storytitle":"Xiangling - La Maestra Culinaria de Liyue","storytext":"Su habilidad culinaria no tiene límite.","source":"Se obtiene tras retar y ganar a Xiangling en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13021,"name":"Kung-fu pasta","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13022,"name":"Ataque de Guoba","descriptionraw":"Invoca a <color=#FFFFFFFF>$[C113021]</color>.","descriptionreplaced":"Invoca a <color=#FFFFFFFF>Guoba</color>.","description":"Invoca a Guoba.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13023,"name":"Pyronado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea un <color=#FFFFFFFF>$[C113022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>Pyronado</color>.","description":"Inflige 3 pts. de Daño Pyro y crea un Pyronado.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xianyun":{"id":1510,"name":"Xianyun","shareid":408,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Anemo","Catalizador","Liyue"],"storytitle":"Xianyun - 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Recibe una aplicación Hydro y crea una espada arcoíris.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xinyan":{"id":1312,"name":"Xinyan","shareid":365,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Mandoble","Liyue"],"storytitle":"Xinyan - La Melodía Incandescente","storytext":"¡Hora de roquear!","source":"Se obtiene tras retar y ganar a Xinyan en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":13121,"name":"Baile ardiente","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13122,"name":"Desenfreno","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Se realiza un $[K56|s1] de 1 carta con el mayor coste original de dados elementales y crea un <color=#FFFFFFFF>$[C113121|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta con el mayor coste original de dados elementales y crea un <color=#FFFFFFFF>escudo de la pasión</color>.","description":"Inflige 2 pts. de Daño Pyro. Se realiza un descarte de 1 carta con el mayor coste original de dados elementales y crea un escudo de la pasión.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13123,"name":"Melodía de la rebelión","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de <color=#FFFFFFFF>$[K5]</color> contra todos los personajes enemigos en reserva. Además, se realiza un $[K56|s1] de todas las cartas que tengas en la mano y crea un <color=#FFFFFFFF>$[C113123|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>, así como 2 pts. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> contra todos los personajes enemigos en reserva. Además, se realiza un <color=#FFFFFFFF>descarte</color> de todas las cartas que tengas en la mano y crea un <color=#FFFFFFFF>ambiente abrasador</color>.","description":"Inflige 3 pts. de Daño Físico, así como 2 pts. de Daño Penetrante contra todos los personajes enemigos en reserva. Además, se realiza un descarte de todas las cartas que tengas en la mano y crea un ambiente abrasador.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yaemiko":{"id":1408,"name":"Yae Miko","shareid":33,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Catalizador","Inazuma"],"storytitle":"Yae Miko - La Kitsune Taimada","storytext":"“La astuta y hermosa Yae Miko”.","source":"Se obtiene tras retar y ganar a Yae Miko en un duelo amistoso en la taberna Cola de Gato","skills":[{"id":14081,"name":"Kitsune devorapecados","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14082,"name":"Maleficio yako: Cerezo kitsune aniquilador","descriptionraw":"Invoca un <color=#FFFFFFFF>$[C114081|s1]</color>. Si en el campo ya hay uno, este inflige daño +1 adicional como máximo.","descriptionreplaced":"Invoca un <color=#FFFFFFFF>cerezo kitsune</color>. Si en el campo ya hay uno, este inflige daño +1 adicional como máximo.","description":"Invoca un cerezo kitsune. Si en el campo ya hay uno, este inflige daño +1 adicional como máximo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14083,"name":"Técnica secreta suprema: Encarnación de Kitsune Celestial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si cuentas con un <color=#FFFFFFFF>$[C114081|s1]</color>, lo destruye y crea un <color=#FFFFFFFF>$[C114083|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. 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{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 1 pt. de Daño Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31022,"name":"Multiflechazo","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 4 pts. de Daño Cryo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31023,"name":"Escondite","descriptionraw":"Pasiva: después de atacar, el personaje cambia automáticamente al siguiente.","descriptionreplaced":"Pasiva: después de atacar, el personaje cambia automáticamente al siguiente.","description":"Pasiva: después de atacar, el personaje cambia 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{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y este personaje obtiene el efecto de <color=#FFFFFFFF>carámbano fulminante</color>.","description":"Inflige 3 pts. de Daño Cryo y este personaje obtiene el efecto de carámbano fulminante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Esquirlas en picado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de <color=#FFFFFFFF>$[K5]</color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>$[C121033|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, así como 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>púa 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fulminante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Esquirlas en picado","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 1 pt. de <color=#FFFFFFFF>$[K5]</color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>$[C121033|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>, así como 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> contra todos los personajes enemigos en reserva, y crea una <color=#FFFFFFFF>púa gélida</color>.","description":"Inflige 2 pts. de Daño Cryo, así como 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva, y crea una púa gélida.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad 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{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 4 pts. de Daño Cryo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Sedimento elemental: Cryo","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C131071|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>ser elemental</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de ser elemental.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"dendrosamachurl":{"id":3703,"name":"Samachurl Dendro","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Otras 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$[D__KEY__ELEMENT] y aplica <color=#FFFFFFFF>$[C125021|s1]</color> a todos los personajes enemigos en reserva.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y aplica <color=#FFFFFFFF>derrumbamiento</color> a todos los personajes enemigos en reserva.","description":"Inflige 5 pts. de Daño Anemo y aplica derrumbamiento a todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Flujo perpetuo","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al próximo personaje enemigo en reserva y $[K53|s1] <color=#FFFFFFFF>$[S25026]</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al próximo personaje enemigo en reserva y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Flujo fenecedor</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Anemo al próximo personaje enemigo en reserva y prepara la habilidad Flujo fenecedor. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":25026,"name":"Flujo fenecedor","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"dvalin-01":{"id":4504,"name":"Dvalin","hp":20,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Otras armas","Monstruo"],"skills":[{"id":25021,"name":"Arañazo transversal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Asolación tempestuosa","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo es afectado por <color=#FFFFFFFF>$[C125021|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el personaje objetivo es afectado por <color=#FFFFFFFF>derrumbamiento</color>.","description":"Inflige 2 pts. de Daño Anemo y el personaje objetivo es afectado por derrumbamiento.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Flujo de Stormterror","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s2] <color=#FFFFFFFF>$[S25025]</color> y <color=#FFFFFFFF>$[S25026]</color> respectivamente.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y <color=#FFFFFFFF>prepara las habilidades</color> <color=#FFFFFFFF>Flujo perpetuo</color> y <color=#FFFFFFFF>Flujo fenecedor</color> respectivamente.","description":"Inflige 2 pts. de Daño Anemo y prepara las habilidades Flujo perpetuo y Flujo fenecedor respectivamente.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum finale termini","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y aplica <color=#FFFFFFFF>$[C125021|s1]</color> a todos los personajes enemigos en reserva.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y aplica <color=#FFFFFFFF>derrumbamiento</color> a todos los personajes enemigos en reserva.","description":"Inflige 5 pts. de Daño Anemo y aplica derrumbamiento a todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Flujo perpetuo","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al próximo personaje enemigo en reserva y $[K53|s1] <color=#FFFFFFFF>$[S25026]</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al próximo personaje enemigo en reserva y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Flujo fenecedor</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Anemo al próximo personaje enemigo en reserva y prepara la habilidad Flujo fenecedor. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":25026,"name":"Flujo fenecedor","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"dvalin-02":{"id":4505,"name":"Dvalin","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Otras armas","Monstruo"],"skills":[{"id":25021,"name":"Arañazo transversal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Asolación tempestuosa","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo es afectado por <color=#FFFFFFFF>$[C125021|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el personaje objetivo es afectado por <color=#FFFFFFFF>derrumbamiento</color>.","description":"Inflige 2 pts. de Daño Anemo y el personaje objetivo es afectado por derrumbamiento.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Flujo de Stormterror","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s2] <color=#FFFFFFFF>$[S25025]</color> y <color=#FFFFFFFF>$[S25026]</color> respectivamente.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y <color=#FFFFFFFF>prepara las habilidades</color> <color=#FFFFFFFF>Flujo perpetuo</color> y <color=#FFFFFFFF>Flujo fenecedor</color> respectivamente.","description":"Inflige 2 pts. de Daño Anemo y prepara las habilidades Flujo perpetuo y Flujo fenecedor respectivamente.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum finale termini","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y aplica <color=#FFFFFFFF>$[C125021|s1]</color> a todos los personajes enemigos en reserva.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y aplica <color=#FFFFFFFF>derrumbamiento</color> a todos los personajes enemigos en reserva.","description":"Inflige 5 pts. de Daño Anemo y aplica derrumbamiento a todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Flujo perpetuo","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al próximo personaje enemigo en reserva y $[K53|s1] <color=#FFFFFFFF>$[S25026]</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al próximo personaje enemigo en reserva y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Flujo fenecedor</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Anemo al próximo personaje enemigo en reserva y prepara la habilidad Flujo fenecedor. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":25026,"name":"Flujo fenecedor","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"dvalin-03":{"id":4506,"name":"Dvalin","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Otras armas","Monstruo"],"skills":[{"id":25021,"name":"Arañazo transversal","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Asolación tempestuosa","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y el personaje objetivo es afectado por <color=#FFFFFFFF>$[C125021|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el personaje objetivo es afectado por <color=#FFFFFFFF>derrumbamiento</color>.","description":"Inflige 2 pts. de Daño Anemo y el personaje objetivo es afectado por derrumbamiento.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Flujo de Stormterror","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s2] <color=#FFFFFFFF>$[S25025]</color> y <color=#FFFFFFFF>$[S25026]</color> respectivamente.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y <color=#FFFFFFFF>prepara las habilidades</color> <color=#FFFFFFFF>Flujo perpetuo</color> y <color=#FFFFFFFF>Flujo fenecedor</color> respectivamente.","description":"Inflige 2 pts. de Daño Anemo y prepara las habilidades Flujo perpetuo y Flujo fenecedor respectivamente.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum finale termini","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y aplica <color=#FFFFFFFF>$[C125021|s1]</color> a todos los personajes enemigos en reserva.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y aplica <color=#FFFFFFFF>derrumbamiento</color> a todos los personajes enemigos en reserva.","description":"Inflige 5 pts. de Daño Anemo y aplica derrumbamiento a todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Flujo perpetuo","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al próximo personaje enemigo en reserva y $[K53|s1] <color=#FFFFFFFF>$[S25026]</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al próximo personaje enemigo en reserva y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Flujo fenecedor</color>. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Anemo al próximo personaje enemigo en reserva y prepara la habilidad Flujo fenecedor. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":25026,"name":"Flujo fenecedor","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Anemo al anterior personaje enemigo en reserva. Si el enemigo no tiene personajes en reserva, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]}]},"electroabyssmage":{"id":3404,"name":"Mago del Abismo Electro","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":34041,"name":"Rayo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34042,"name":"Ofrenda lumínica","descriptionraw":"Invoca un <color=#FFFFFFFF>$[C134041|s1]</color>.","descriptionreplaced":"Invoca un <color=#FFFFFFFF>electroanillo enredador</color>.","description":"Invoca un electroanillo enredador.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34043,"name":"Rito del relámpago","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C134041|s1]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> e invoca un <color=#FFFFFFFF>electroanillo enredador</color>.","description":"Inflige 4 pts. de Daño Electro e invoca un electroanillo enredador.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34044,"name":"Protección Electro","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene una <color=#FFFFFFFF>$[C134042|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene una <color=#FFFFFFFF>protección Electro</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene una protección Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":34045,"name":"Ruptura de protección","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"electrohilichurlshooter":{"id":3402,"name":"Hilichurl Ballestero Electro","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Otras armas","Monstruo","Hilichurl"],"skills":[{"id":34021,"name":"Flechazo eléctrico","descriptionraw":"Inflige $[D__KEY__DAMAGE] pt. de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34022,"name":"Multiflechazo","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 4 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34023,"name":"Escondite","descriptionraw":"Pasiva: después de atacar, el personaje cambia automáticamente al siguiente.","descriptionreplaced":"Pasiva: después de atacar, el personaje cambia automáticamente al siguiente.","description":"Pasiva: después de atacar, el personaje cambia automáticamente al siguiente.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"electrohypostasis":{"id":4401,"name":"Hipóstasis Electro","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":24011,"name":"Proyección de cristal Electro","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Triporrazo piedra, papel, tijera","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], y $[K53|s2] por separado: <color=#FFFFFFFF>$[S24015|s1]</color> y <color=#FFFFFFFF>$[S24016|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, y <color=#FFFFFFFF>prepara las habilidades</color> por separado: <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color> y <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color>.","description":"Inflige 2 pts. de Daño Electro, y prepara las habilidades por separado: triporrazo piedra, papel, tijera y triporrazo piedra, papel, tijera.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Retención eléctrica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca unas <color=#FFFFFFFF>$[C124013|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> e invoca unas <color=#FFFFFFFF>cadenas de tormenta inminente</color>.","description":"Inflige 2 pts. de Daño Electro e invoca unas cadenas de tormenta inminente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24017,"name":"Núcleo de cristal Electro","descriptionraw":"Pasiva: comienza el duelo con un <color=#FFFFFFFF>$[C124015|s1]</color>.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje no cuenta con un $[C124015|s1], activa uno (se puede activar un máximo de 2 veces por duelo).","descriptionreplaced":"Pasiva: comienza el duelo con un <color=#FFFFFFFF>núcleo de cristal Electro</color>.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje no cuenta con un núcleo de cristal Electro, activa uno (se puede activar un máximo de 2 veces por duelo).","description":"Pasiva: comienza el duelo con un núcleo de cristal Electro.\nAl principio de la fase de acciones, si el personaje no cuenta con un núcleo de cristal Electro, activa uno (se puede activar un máximo de 2 veces por duelo).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":24015,"name":"Triporrazo piedra, papel, tijera: tijera","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s1] <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Triporrazo piedra, papel, tijera: papel</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Electro y prepara la habilidad Triporrazo piedra, papel, tijera: papel.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":24016,"name":"Triporrazo piedra, papel, tijera: papel","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 3 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":34063,"name":"Sedimento elemental: Electro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Electro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"electrohypostasis-01":{"id":4402,"name":"Hipóstasis Electro","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":24011,"name":"Proyección de cristal Electro","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Triporrazo piedra, papel, tijera","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], y $[K53|s2] por separado: <color=#FFFFFFFF>$[S24015|s1]</color> y <color=#FFFFFFFF>$[S24016|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, y <color=#FFFFFFFF>prepara las habilidades</color> por separado: <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color> y <color=#FFFFFFFF>triporrazo piedra, papel, tijera</color>.","description":"Inflige 2 pts. de Daño Electro, y prepara las habilidades por separado: triporrazo piedra, papel, tijera y triporrazo piedra, papel, tijera.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Retención eléctrica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca unas <color=#FFFFFFFF>$[C124013|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> e invoca unas <color=#FFFFFFFF>cadenas de tormenta inminente</color>.","description":"Inflige 2 pts. de Daño Electro e invoca unas cadenas de tormenta inminente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24018,"name":"Núcleo de cristal Electro","descriptionraw":"Pasiva: comienza el duelo con un <color=#FFFFFFFF>$[C124016|s1]</color>.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje no cuenta con un $[C124016|s1], activa uno (se puede activar un máximo de 2 veces por duelo).","descriptionreplaced":"Pasiva: comienza el duelo con un <color=#FFFFFFFF>núcleo de cristal Electro</color>.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje no cuenta con un núcleo de cristal Electro, activa uno (se puede activar un máximo de 2 veces por duelo).","description":"Pasiva: comienza el duelo con un núcleo de cristal Electro.\nAl principio de la fase de acciones, si el personaje no cuenta con un núcleo de cristal Electro, activa uno (se puede activar un máximo de 2 veces por duelo).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":24015,"name":"Triporrazo piedra, papel, tijera: tijera","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s1] <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Triporrazo piedra, papel, tijera: papel</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Electro y prepara la habilidad Triporrazo piedra, papel, tijera: papel.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":24016,"name":"Triporrazo piedra, papel, tijera: papel","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 3 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[]},{"id":34063,"name":"Sedimento elemental: Electro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Electro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"electrosamachurl":{"id":3410,"name":"Samachurl Electro","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Otras armas","Monstruo","Hilichurl"],"skills":[{"id":34101,"name":"Bastonazo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 1 pt. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34102,"name":"Tótem eléctrico","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y produce <color=#FFFFFFFF>$[C134101|s1]</color> en el campo del rival.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y produce <color=#FFFFFFFF>Báculo Invocatruenos</color> en el campo del rival.","description":"Inflige 2 pts. de Daño Electro y produce Báculo Invocatruenos en el campo del rival.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34103,"name":"Magia voltaica","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 5 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"electroslime":{"id":3406,"name":"Slime Electro","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":34061,"name":"Salto","descriptionraw":"Inflige $[D__KEY__DAMAGE] pt. de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34062,"name":"Caída pesada","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 4 pts. de Daño Electro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34063,"name":"Sedimento elemental: Electro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Electro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"Emperador Piroacorazado","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Otras armas","Monstruo"],"skills":[{"id":23041,"name":"Golpe tenaza","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosión flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si este personaje tiene un <color=#FFFFFFFF>$[C123041|s1]</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Si este personaje tiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Inflige 1 pt. de Daño Pyro. Si este personaje tiene un caparazón de Cangrejo Acorazado con al menos 7 cargas, infligirá daño +1.\nDespués, este personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"Detonación bélica","descriptionraw":"Este personaje obtiene 3 cargas de <color=#FFFFFFFF>$[C123041|s1]</color> y $[K53|s1] <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Este personaje obtiene 3 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Explosión ardiente</color>.","description":"Este personaje obtiene 3 cargas de caparazón de Cangrejo Acorazado y prepara la habilidad Explosión ardiente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armadura imperial","descriptionraw":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de $[K6|s2] o un estado de combate de $[K6|s2] que no sea el $[C123041|s1], los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o un estado de combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Pasiva: cuando comienza el duelo, otorga una cantidad inicial de 5 cargas de caparazón de Cangrejo Acorazado.\nCuando llevas a cabo cualquier acción, si en tu campo hay un estado de escudo o un estado de combate de escudo que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":23046,"name":"Explosión ardiente","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de $[K5] a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>$[C123041|s1]</color> que tenga este personaje, esta habilidad inflige $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, así como 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> que tenga este personaje, esta habilidad inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Pyro, así como 2 pts. de Daño Penetrante a todos los personajes enemigos en reserva. Por cada 2 cargas de caparazón de Cangrejo Acorazado que tenga este personaje, esta habilidad inflige Daño Pyro +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]},{"id":23047,"name":"Armadura imperial","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Emperador Piroacorazado","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Otras armas","Monstruo"],"skills":[{"id":23041,"name":"Golpe tenaza","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosión flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si este personaje tiene un <color=#FFFFFFFF>$[C123041|s1]</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Si este personaje tiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> con al menos 7 cargas, infligirá daño +1.\\nDespués, este personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Inflige 1 pt. de Daño Pyro. Si este personaje tiene un caparazón de Cangrejo Acorazado con al menos 7 cargas, infligirá daño +1.\nDespués, este personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Detonación bélica","descriptionraw":"Este personaje obtiene 6 cargas de <color=#FFFFFFFF>$[C123041|s1]</color> y $[K53|s1] <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Este personaje obtiene 6 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Explosión ardiente</color>.","description":"Este personaje obtiene 6 cargas de caparazón de Cangrejo Acorazado y prepara la habilidad Explosión ardiente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armadura imperial","descriptionraw":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de $[K6|s2] o un estado de combate de $[K6|s2] que no sea el $[C123041|s1], los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>$[C123041|s1]</color> de 2 cargas.","descriptionreplaced":"Pasiva: <color=#FFFFFFFF>cuando comienza el duelo</color>, otorga una cantidad inicial de 5 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>.\\n<color=#FFFFFFFF>Cuando llevas a cabo cualquier acción</color>, si en tu campo hay un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o un estado de combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> de 2 cargas.","description":"Pasiva: cuando comienza el duelo, otorga una cantidad inicial de 5 cargas de caparazón de Cangrejo Acorazado.\nCuando llevas a cabo cualquier acción, si en tu campo hay un estado de escudo o un estado de combate de escudo que no sea el caparazón de Cangrejo Acorazado, los elimina todos y, por cada uno, el personaje obtiene un caparazón de Cangrejo Acorazado de 2 cargas.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":23046,"name":"Explosión ardiente","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT], así como 2 pts. de $[K5] a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>$[C123041|s1]</color> que tenga este personaje, esta habilidad inflige $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, así como 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva. Por cada 2 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> que tenga este personaje, esta habilidad inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.","description":"Necesita prepararse durante 1 turno.\nInflige 1 pt. de Daño Pyro, así como 2 pts. de Daño Penetrante a todos los personajes enemigos en reserva. Por cada 2 cargas de caparazón de Cangrejo Acorazado que tenga este personaje, esta habilidad inflige Daño Pyro +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]},{"id":23047,"name":"Armadura imperial","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Eremita Invocatruenos","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Electro","Otras armas","Eremita"],"skills":[{"id":34121,"name":"Tajo con hacha","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Corte giratorio","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Hachazo devastador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 5 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Liberación de Ominoespíritu: Electro","descriptionraw":"Pasiva: si este personaje tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de recibir daño</color>, obtiene $[K310] +1 y el efecto de <color=#FFFFFFFF>$[C134121|s1]</color> (1 vez por partida).","descriptionreplaced":"Pasiva: si este personaje tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de recibir daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 y el efecto de <color=#FFFFFFFF>despertar de Ominoespíritu</color> (1 vez por partida).","description":"Pasiva: si este personaje tiene 7 pts. de Vida o menos después de recibir daño, obtiene Energía +1 y el efecto de despertar de Ominoespíritu (1 vez por partida).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Eremita Ablucionadora","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Hydro","Otras armas","Eremita"],"skills":[{"id":32061,"name":"Punzada veloz","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Incisión rauda","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Tajo danzarín","descriptionraw":"Este personaje $[K53|s2] <color=#FFFFFFFF>$[S32065]</color> y <color=#FFFFFFFF>$[S32066]</color> respectivamente.","descriptionreplaced":"Este personaje <color=#FFFFFFFF>prepara las habilidades</color> <color=#FFFFFFFF>Tajo danzarín: Arremetida</color> y <color=#FFFFFFFF>Tajo danzarín: Mentalización</color> respectivamente.","description":"Este personaje prepara las habilidades Tajo danzarín: Arremetida y Tajo danzarín: Mentalización respectivamente.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Liberación de Ominoespíritu: Hydro","descriptionraw":"Pasiva: si este personaje tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de recibir daño</color>, obtiene $[K310] +1 y el efecto de <color=#FFFFFFFF>$[C132061|s1]</color> (1 vez por partida).","descriptionreplaced":"Pasiva: si este personaje tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de recibir daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 y el efecto de <color=#FFFFFFFF>despertar de Ominoespíritu</color> (1 vez por partida).","description":"Pasiva: si este personaje tiene 7 pts. de Vida o menos después de recibir daño, obtiene Energía +1 y el efecto de despertar de Ominoespíritu (1 vez por partida).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":32065,"name":"Tajo danzarín: Arremetida","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y $[K53|s1] <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF>Tajo danzarín: Mentalización</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Físico y prepara la habilidad Tajo danzarín: Mentalización.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]},{"id":32066,"name":"Tajo danzarín: Mentalización","descriptionraw":"Necesita prepararse durante 1 turno.\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Necesita prepararse durante 1 turno.\\nInflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Necesita prepararse durante 1 turno.\nInflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Eremita Danzacróbata","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Otras armas","Eremita"],"skills":[{"id":27031,"name":"Barrido foliáceo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Danza de la propagación","descriptionraw":"Inflige $[D__KEY__DAMAGE_3] pts. de $[D__KEY__ELEMENT] y genera 1 carga de <color=#FFFFFFFF>$[C127033|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y genera 1 carga de <color=#FFFFFFFF>bendición del ánima dendrofidia</color>.","description":"Inflige 3 pts. de Daño Dendro y genera 1 carga de bendición del ánima dendrofidia.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Despertar del Ominoespíritu - Ánima dendrofidia","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Este personaje se equipa la carta de <color=#FFFFFFFF>$[C127032]</color> (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>$[C127032]</color> puede usar la técnica especial <color=#FFFFFFFF>$[S1270321]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Este personaje se equipa la carta de <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> puede usar la técnica especial <color=#FFFFFFFF>Enredadera de filos</color>.","description":"Inflige 4 pts. de Daño Dendro. Este personaje se equipa la carta de Ominoespíritu - Ánima dendrofidia (1 vez por partida).\nEl personaje que tenga equipada la carta de Ominoespíritu - Ánima dendrofidia puede usar la técnica especial Enredadera de filos.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Poder de Ominoespíritu","descriptionraw":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene $[K310] +1 (1 vez por ronda).","descriptionreplaced":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","description":"Pasiva: si tiene 7 pts. de Vida o menos después de que reciba daño, obtiene Energía +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Eremita Susurrarenas","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Otras armas","Eremita"],"skills":[{"id":23031,"name":"Resplandor abrasador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 1 pt. de Daño Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Asalto flamígero","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y genera 1 carga de <color=#FFFFFFFF>$[C123032|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y genera 1 carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color>.","description":"Inflige 3 pts. de Daño Pyro y genera 1 carga de bendición del escorpio ígneo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Despertar del Ominoespíritu - Escorpio ígneo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Este personaje se equipa la carta de <color=#FFFFFFFF>$[C123031]</color> (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>$[C123031]</color> puede usar la técnica especial <color=#FFFFFFFF>$[S1230311]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Este personaje se equipa la carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> (1 vez por partida).\\nEl personaje que tenga equipada la carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> puede usar la técnica especial <color=#FFFFFFFF>Ofensiva incineradora</color>.","description":"Inflige 3 pts. de Daño Pyro. Este personaje se equipa la carta de Ominoespíritu - Escorpio ígneo (1 vez por partida).\nEl personaje que tenga equipada la carta de Ominoespíritu - Escorpio ígneo puede usar la técnica especial Ofensiva incineradora.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Poder de Ominoespíritu","descriptionraw":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene $[K310] +1 (1 vez por ronda).","descriptionreplaced":"Pasiva: si tiene 7 pts. de Vida o menos <color=#FFFFFFFF>después de que reciba daño</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","description":"Pasiva: si tiene 7 pts. de Vida o menos después de que reciba daño, obtiene Energía +1 (1 vez por ronda).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"eremitestoneenchanter":{"id":3606,"name":"Eremita Hechizarrocas","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Geo","Otras armas","Eremita"],"skills":[{"id":36061,"name":"Geogolpe triple","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36062,"name":"Azote quebrantarrocas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.","description":"Inflige 3 pts. de Daño Geo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36063,"name":"Liberación de Ominoespíritu: Geo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] e invoca un <color=#FFFFFFFF>$[C136051]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> e invoca un <color=#FFFFFFFF>Ominoespíritu - 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<color=#FFFFFFFF>sigilo</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de sigilo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"fatuipyroagent-01":{"id":4302,"name":"Soldado Fatui - Recaudador Pyro","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Otras armas","Fatui"],"skills":[{"id":23011,"name":"Puñalada","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Acecho","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y este personaje entra en el estado de <color=#FFFFFFFF>$[C123011|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y este personaje entra en el estado de <color=#FFFFFFFF>sigilo</color>.","description":"Inflige 1 pt. de Daño Pyro y este personaje entra en el estado de sigilo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Filos incineradores","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","description":"Inflige 5 pts. de Daño Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad 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Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","description":"Crea 2 Animales Hidromiméticos al azar. Priorizará la creación de un tipo diferente a los ya existentes, no puede haber más de 2 Animales Hidromiméticos en juego.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Marejada torrencial","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Por cada invocación que hayas creado, daño +1.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 4 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Por cada invocación que hayas creado, daño +1.","description":"Inflige 4 pts. de Daño Hydro. Por cada invocación que hayas creado, daño +1.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Sedimento elemental: Hydro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Hydro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"rockfondrifthound":{"id":3602,"name":"Sabueso Acechador Lítico","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Otras armas","Monstruo"],"skills":[{"id":36021,"name":"Zarpazo 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produce <color=#FFFFFFFF>corrosión</color> en el campo del rival.","description":"Inflige 2 pts. de Daño Geo y produce corrosión en el campo del rival.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36023,"name":"Marca de caza","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y produce <color=#FFFFFFFF>$[C136021|s1]</color> en el campo del rival.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 6 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y produce <color=#FFFFFFFF>corrosión</color> en el campo del rival.","description":"Inflige 6 pts. de Daño Geo y produce corrosión en el campo del rival.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36024,"name":"Devoración elemental","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de <color=#FFFFFFFF>$[C136022|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de <color=#FFFFFFFF>devoración elemental</color>.","description":"Pasiva: cuando comienza el duelo, este personaje entra en el estado de devoración elemental.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"rockshieldwallmitachurl":{"id":3601,"name":"Mitachurl con Escudo de Piedra","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Otras armas","Monstruo","Hilichurl"],"skills":[{"id":36011,"name":"Plata Plama","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño 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{PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30052,"name":"Arremetida súbita","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30053,"name":"Flujo energético","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT]. Si este personaje ya ha absorbido el poder de un elemento, lo libera e inflige daño +1 del elemento absorbido.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>. Si este personaje ya ha absorbido el poder de un elemento, lo libera e inflige daño +1 del elemento absorbido.","description":"Inflige 5 pts. de Daño Físico. Si este personaje ya ha absorbido el poder de un elemento, lo libera e inflige daño +1 del elemento absorbido.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30054,"name":"Armadura estándar","descriptionraw":"Pasiva: el $[K100] que recibe el personaje se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Pasiva: el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que recibe el personaje se reduce a la mitad (se redondea hacia arriba).","description":"Pasiva: el Daño Físico que recibe el personaje se reduce a la mitad (se redondea hacia arriba).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":30055,"name":"Absorción elemental","descriptionraw":"Pasiva: <color=#FFFFFFFF>cuando el personaje aún no ha absorbido ningún elemento y recibe Daño Elemental</color>, absorbe la energía del elemento en cuestión.\\nCuando el 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surte efecto.\\nCuando este personaje tiene 5 pts. de Vida o menos, inflige daño +2.\\n<color=#FFFFFFFF>Cuando este personaje usa una habilidad</color>, si tiene al menos 6 pts. de Vida, inflige 1 pt. de $[K5] a todos los personajes enemigos en reserva.","descriptionreplaced":"Pasiva: la reacción de <color=#FFFFFFFF>Congelado</color> no surte efecto.\\nCuando este personaje tiene 5 pts. de Vida o menos, inflige daño +2.\\n<color=#FFFFFFFF>Cuando este personaje usa una habilidad</color>, si tiene al menos 6 pts. de Vida, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva.","description":"Pasiva: la reacción de Congelado no surte efecto.\nCuando este personaje tiene 5 pts. de Vida o menos, inflige daño +2.\nCuando este personaje usa una habilidad, si tiene al menos 6 pts. de Vida, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos en reserva.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"thundercravenrifthound":{"id":3409,"name":"Sabueso Acechador Eléctrico","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":34091,"name":"Garras corrosivas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y produce <color=#FFFFFFFF>$[C136021|s1]</color> en el campo del rival.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y produce <color=#FFFFFFFF>corrosión</color> en el campo del rival.","description":"Inflige 1 pt. de Daño Electro y produce corrosión en el campo del rival.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34092,"name":"Cristal electrocorrosivo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y produce <color=#FFFFFFFF>$[C136021|s1]</color> en el campo del rival.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y produce <color=#FFFFFFFF>corrosión</color> en el campo del rival.","description":"Inflige 2 pts. de Daño Electro y produce corrosión en el campo del rival.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34093,"name":"Mordisco devorador","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y produce <color=#FFFFFFFF>$[C136021|s1]</color> en el campo del rival.","basedamage":6,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 6 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y produce <color=#FFFFFFFF>corrosión</color> en el campo del rival.","description":"Inflige 6 pts. de Daño Electro y produce corrosión en el campo del rival.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34094,"name":"Devoración elemental","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>$[C134091|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de <color=#FFFFFFFF>devoración elemental</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene el efecto de devoración elemental.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"thundermanifestation":{"id":4404,"name":"Manifestación del Trueno","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":24021,"name":"Alazo galvánico","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Relámpago del conflicto","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","description":"Inflige 3 pts. de Daño Electro al personaje enemigo afectado por detección atronadora. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prisión tronante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C124023|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y crea una <color=#FFFFFFFF>prisión tronante</color>.","description":"Inflige 2 pts. de Daño Electro y crea una prisión tronante.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Percepción del relámpago","descriptionraw":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>$[C124021|s1]</color> en el campo enemigo.","descriptionreplaced":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>sonda del relámpago</color> en el campo enemigo.","description":"Pasiva: cuando comienza el duelo, crea una sonda del relámpago en el campo enemigo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":34063,"name":"Sedimento elemental: Electro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Electro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Manifestación del Trueno","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Otras armas","Monstruo"],"skills":[{"id":24021,"name":"Alazo galvánico","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.","description":"Inflige 1 pt. de Daño Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Relámpago del conflicto","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] al personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","description":"Inflige 3 pts. de Daño Electro al personaje enemigo afectado por detección atronadora. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prisión tronante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT] y crea una <color=#FFFFFFFF>$[C124023|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y crea una <color=#FFFFFFFF>prisión tronante</color>.","description":"Inflige 2 pts. de Daño Electro y crea una prisión tronante.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Percepción del relámpago","descriptionraw":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>$[C124021|s1]</color> en el campo enemigo.","descriptionreplaced":"Pasiva: cuando comienza el duelo, crea una <color=#FFFFFFFF>sonda del relámpago</color> en el campo enemigo.","description":"Pasiva: cuando comienza el duelo, crea una sonda del relámpago en el campo enemigo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":34063,"name":"Sedimento elemental: Electro","descriptionraw":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un <color=#FFFFFFFF>Ser elemental: Electro</color>.","description":"Pasiva: cuando comienza el combate, este personaje entra en el estado de un Ser elemental: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"Cryohongo Alado","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Otras armas","Monstruo"],"skills":[{"id":31051,"name":"Lanzaesporas","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 1 pt. de Daño Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31052,"name":"Chorro rodante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 3 pts. de Daño Cryo.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31053,"name":"Bomba en picada","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","description":"Inflige 5 pts. de Daño Cryo.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"Conversión de estado","descriptionraw":"Pasiva: al comenzar el duelo, el personaje está en <color=#FFFFFFFF>$[C137011|s1]</color>.\\nTras recibir $[K103], entra en el <color=#FFFFFFFF>$[C137012|s1]</color>.\\nTras recibir $[K104], entra en el <color=#FFFFFFFF>$[C137013|s1]</color>.","descriptionreplaced":"Pasiva: al comenzar el duelo, el personaje está en <color=#FFFFFFFF>superioridad aérea</color>.\\nTras recibir {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, entra en el <color=#FFFFFFFF>estado quemado</color>.\\nTras recibir {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, entra en el <color=#FFFFFFFF>estado revitalizado</color>.","description":"Pasiva: al comenzar el duelo, el personaje está en superioridad aérea.\nTras recibir Daño Pyro, entra en el estado quemado.\nTras recibir Daño Electro, entra en el estado revitalizado.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"Dendrohongo Alado","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Otras armas","Monstruo"],"skills":[{"id":37011,"name":"Lanzaesporas","descriptionraw":"Inflige $[D__KEY__DAMAGE] pt. de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 1 pt. de Daño Dendro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"Chorro rodante","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 3 pts. de Daño Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"Bomba en picada","descriptionraw":"Inflige $[D__KEY__DAMAGE] pts. de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.","description":"Inflige 5 pts. de Daño Dendro.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"Conversión de estado","descriptionraw":"Pasiva: al comenzar la batalla, el personaje está en <color=#FFFFFFFF>$[C137011|s1]</color>.\\nTras recibir $[K103], pasa al <color=#FFFFFFFF>$[C137012|s1]</color>.\\nTras recibir $[K104], pasa al <color=#FFFFFFFF>$[C137013|s1]</color>.","descriptionreplaced":"Pasiva: al comenzar la batalla, el personaje está en <color=#FFFFFFFF>superioridad aérea</color>.\\nTras recibir {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>, pasa al <color=#FFFFFFFF>estado quemado</color>.\\nTras recibir {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, pasa al <color=#FFFFFFFF>estado revitalizado</color>.","description":"Pasiva: al comenzar la batalla, el personaje está en superioridad aérea.\nTras recibir Daño Pyro, pasa al estado quemado.\nTras recibir Daño Electro, pasa al estado revitalizado.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Mitachurl con Escudo de Madera","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Otras armas","Monstruo","Hilichurl"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 2 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 3 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidad Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt.|pts.} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.","description":"Inflige 5 pts. de Daño Físico.","typetag":"GCG_SKILL_TAG_Q","type":"Habilidad Definitiva","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Escudo de madera","descriptionraw":"Pasiva: cuando comienza el duelo, este personaje obtiene un <color=#FFFFFFFF>$[C137021|s1]</color>.","descriptionreplaced":"Pasiva: cuando comienza el duelo, este personaje obtiene un <color=#FFFFFFFF>escudo de madera</color>.","description":"Pasiva: cuando comienza el duelo, este personaje obtiene un escudo de madera.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]},{"id":37025,"name":"Machacaescudos","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidad pasiva","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"Prisma embebedor","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate： cuando el personaje en combate es el Hipóstasis Electro, obtiene Vida +3 y obtiene el efecto de núcleo de cristal Electro.\nSolo puedes añadir esta carta al mazo si tienes al Hipóstasis Electro en él.","descriptionraw":"<color=#FFFFFFFF>$[K1]：</color> cuando el personaje en combate es el <color=#FFFFFFFF>$[A2401]</color>, obtiene Vida +3 y obtiene el efecto de <color=#FFFFFFFF>$[C124014|s1]</color>.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2401] en él.","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Acción de combate</color>：</color> cuando el personaje en combate es el <color=#FFFFFFFF>Hipóstasis Electro</color>, obtiene Vida +3 y obtiene el efecto de <color=#FFFFFFFF>núcleo de cristal Electro</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Hipóstasis Electro en él.","storytitle":"Hipóstasis Electro: Prisma embebedor","storytext":"“¡Una apertura!”.\n“¡Ey, está por aquí!”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Hipóstasis Electro de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"Flogisto rebosante","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda, dicho personaje obtiene 1 pt. de noctambulismo.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda</color>, dicho personaje obtiene 1 pt. de noctambulismo.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda</color>, dicho personaje obtiene 1 pt. de noctambulismo.","storytitle":"Flogisto rebosante","storytext":"Una fuente de energía de alta temperatura especial de Natlan. Tiene muchas formas y usos distintos.\nCuando se hayan gastado todos los pts. de noctambulismo, los guerreros consumirán flogisto para mantener la bendición noctámbula.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"Calamidad del Abismo: Hidrocontención","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Tartaglia.\nTras ello, Tartaglia usa una vez Legado del mal: Olas furiosas de inmediato.\nFase final: cuando Tartaglia tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de obstrucción del flujo, le inflige 1 pt. de Daño Penetrante.\nSolo puedes añadir esta carta al mazo si tienes a Tartaglia en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1204]</color>.\\nTras ello, $[A1204] usa una vez <color=#FFD780FF>$[S12042]</color> de inmediato.\\nFase final: cuando $[A1204] tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de <color=#FFFFFFFF>$[C112043|s1]</color>, le inflige 1 pt. de $[K5].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1204] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Tartaglia</color>.\\nTras ello, Tartaglia usa una vez <color=#FFD780FF>Legado del mal: Olas furiosas</color> de inmediato.\\nFase final: cuando Tartaglia tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de <color=#FFFFFFFF>obstrucción del flujo</color>, le inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Tartaglia en él.","storytitle":"Tartaglia: Hidrocontención","storytext":"Un golpe impulsivo, pero preciso.","source":"Se obtiene tras retar a Tartaglia a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Llamado del abismo","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"¡Llama 1 invocación de Hilichurl aleatoria!\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 monstruos.","descriptionraw":"¡Llama 1 $[K1001|s1]!\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 {SPRITE_PRESET#3503}monstruos.","descriptionreplaced":"¡Llama 1 <color=#FFFFFFFF>invocación de Hilichurl aleatoria</color>!\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 {SPRITE_PRESET#3503}monstruos.","storytitle":"Llamado del abismo","storytext":"“¡Yaya ika!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Llamado del abismo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Tus invocaciones infligen daño +1.\nAl comienzo de la ronda, invoca 1 Hilichurl al azar.","descriptionraw":"Tus invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Al comienzo de la ronda</color>, invoca 1 Hilichurl al azar.","descriptionreplaced":"Tus invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Al comienzo de la ronda</color>, invoca 1 Hilichurl al azar.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Filo revelasombras","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Lynette.\nTras ello, Lynette usa una vez Ahora me ves... de inmediato.\nCuando Lynette use Ahora me ves... por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje.\nSolo puedes añadir esta carta al mazo si tienes a Lynette en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1508]</color>.\\nTras ello, $[A1508] usa una vez <color=#FFD780FF>$[S15082]</color> de inmediato.\\nCuando $[A1508] use <color=#FFFFFFFF>$[S15082]</color> por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1508] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Lynette</color>.\\nTras ello, Lynette usa una vez <color=#FFD780FF>Ahora me ves...</color> de inmediato.\\nCuando Lynette use <color=#FFFFFFFF>Ahora me ves...</color> por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje.\\nSolo puedes añadir esta carta al mazo si tienes a Lynette en él.","storytitle":"Lynette - Filo revelasombras","storytext":"“¡Manos al sombrero!”.","source":"Se obtiene tras retar a Lynette a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Tentación de Adeptus","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo inflige daño +3 en su próxima Habilidad Definitiva en esta ronda.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo inflige daño +3 en su próxima <color=#FFFFFFFF>Habilidad Definitiva</color> en esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo inflige daño +3 en su próxima <color=#FFFFFFFF>Habilidad Definitiva</color> en esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Tentación de Adeptus","storytext":"Se dice que este plato fue nombrado así por haber sido capaz de tentar a un Adeptus a regresar al mundo mortal. Pero entonces, la cuestión es ¿qué Adeptus fue?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Tentación de Adeptus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"El personaje objetivo obtiene ATQ +3 en la primera ronda.","descriptionraw":"El personaje objetivo obtiene ATQ +3 en la primera ronda.","descriptionreplaced":"El personaje objetivo obtiene ATQ +3 en la primera ronda.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Bandana del Aventurero","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa un Ataque Normal, obtiene Vida +1 (hasta 3 veces por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, obtiene Vida +1 (hasta 3 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, obtiene Vida +1 (hasta 3 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Pisacaminos: Bandana del Aventurero","storytext":"“Los secretos que las estrellas y el abismo resguardan están a la espera de ser descubiertos por mortales”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Yo cargaré con todas las deudas y el odio","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se juega cuando el personaje en combate es Arlecchino. Aplica 3 cargas de pacto vital a Arlecchino.\nCuando Arlecchino recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de pacto vital para mitigar 1 pt. de daño.\nSolo puedes añadir esta carta al mazo si tienes a Arlecchino en él.","descriptionraw":"$[K1]: esta carta se juega cuando el personaje en combate es <color=#FFFFFFFF>$[A1314]</color>. Aplica 3 cargas de <color=#FFFFFFFF>$[C122|s1]</color> a $[A1314].\\nCuando <color=#FFFFFFFF>$[A1314]</color> recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de <color=#FFFFFFFF>$[C122|s1]</color> para mitigar 1 pt. de daño.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1314] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se juega cuando el personaje en combate es <color=#FFFFFFFF>Arlecchino</color>. Aplica 3 cargas de <color=#FFFFFFFF>pacto vital</color> a Arlecchino.\\nCuando <color=#FFFFFFFF>Arlecchino</color> recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de <color=#FFFFFFFF>pacto vital</color> para mitigar 1 pt. de daño.\\nSolo puedes añadir esta carta al mazo si tienes a Arlecchino en él.","storytitle":"Arlecchino: Yo cargaré con todas las deudas y el odio","storytext":"“Eterna como la luna”.","source":"Se obtiene tras retar a Arlecchino a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Madre tierra","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Baizhu.\nTras ello, Baizhu usa una vez Sanación holística de inmediato.\nCuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el escudo incólume activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.\nSolo puedes añadir esta carta al mazo si tienes a Baizhu en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1705]</color>.\\nTras ello, $[A1705] usa una vez <color=#FFD780FF>$[S17053]</color> de inmediato.\\nCuando $[A1705] está en el campo de batalla mientras tiene esta carta equipada y el <color=#FFFFFFFF>$[C117053|s1]</color> activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1705] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Baizhu</color>.\\nTras ello, Baizhu usa una vez <color=#FFD780FF>Sanación holística</color> de inmediato.\\nCuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el <color=#FFFFFFFF>escudo incólume</color> activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.\\nSolo puedes añadir esta carta al mazo si tienes a Baizhu en él.","storytitle":"Baizhu: Madre tierra","storytext":"“Si eres capaz de comprender el cielo y la tierra, de defender tu esencia interior del caos exterior y de mantener la mente en calma, te habrás convertido en un ser imparable”.","source":"Se obtiene tras retar a Baizhu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Corona de Amatista","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe Daño Dendro, otorga 1 “corona vidriada”. Si tienes la misma cantidad o más coronas vidriadas que cartas, se crea 1 dado elemental aleatorio.\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe $[K107]</color>, otorga 1 <color=#FFFFFFFF>“corona vidriada”</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas, se crea 1 dado elemental aleatorio.\\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color></color>, otorga 1 <color=#FFFFFFFF>“corona vidriada”</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas, se crea 1 dado elemental aleatorio.\\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Alianza emocional: Corona de Amatista","storytext":"“En honor al Oasis Eterno y a las florecientes orquídeas padishá, la Maestra de las Flores se adornó con una corona de amatistas”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Arco de Asmo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nCuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5, inflige 2 pts. de daño adicional (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Arco de Amos","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nCuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5, inflige 2 pts. de daño adicional (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Flecha imparable: Arco de Amos","storytext":"“Soñé con las olas del mar y la arena, con exuberantes bosques y tierras”.\n“Soñé con jabalíes que jugaban en arbustos de bayas y con una torre altísima”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Jardines de antaño","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Puedes jugar esta carta cuando alguno de tus personajes cuenta con una carta de arma o una carta de artefacto equipada. La próxima vez que juegues una carta de arma o de artefacto en esta ronda, gastarás 2 dados elementales menos.\nSolo puedes jugar una carta de técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","descriptionraw":"<color=#FFFFFFFF>Puedes jugar esta carta cuando alguno de tus personajes cuenta con una carta de {SPRITE_PRESET#3003}arma o una carta de {SPRITE_PRESET#3004}artefacto equipada</color>. La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto en esta ronda, gastarás 2 dados elementales menos.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","descriptionreplaced":"<color=#FFFFFFFF>Puedes jugar esta carta cuando alguno de tus personajes cuenta con una carta de {SPRITE_PRESET#3003}arma o una carta de {SPRITE_PRESET#3004}artefacto equipada</color>. La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto en esta ronda, gastarás 2 dados elementales menos.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","storytitle":"Jardines de antaño","storytext":"“¿Acaso es esto el lejano sueño de una cigarra que revoloteaba por el mundo?”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nCuando el rival utiliza una habilidad, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda).\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el rival utiliza una habilidad</color>, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el rival utiliza una habilidad</color>, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Que el viento te guíe: Aquila Favonia","storytext":"Una espada portada por una luchadora forastera. Esta espada atestiguó todas sus dificultades y hazañas, y cómo logró difundir la justicia por toda Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Aquila Favonia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada ligera","Carta automatizada"],"description":"ATQ +2.\nCuando el personaje recibe daño, obtiene Vida +2 (3 veces por ronda).","descriptionraw":"ATQ +2.\\nCuando el personaje recibe daño, obtiene Vida +2 (3 veces por ronda).","descriptionreplaced":"ATQ +2.\\nCuando el personaje recibe daño, obtiene Vida +2 (3 veces por ronda).","playcost":[]},"aratakiichiban":{"id":216051,"name":"Itto, el ónico e inimitable","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Arataki Itto.\nTras ello, Arataki Itto usa una vez Héroe del combate de inmediato.\nCuando Arataki Itto use Héroe del combate por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de fuerza sobrenatural, inflige daño adicional +1.\nSolo puedes añadir esta carta al mazo si tienes a Arataki Itto en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1605]</color>.\\nTras ello, $[A1605] usa una vez <color=#FFD780FF>$[S16051]</color> de inmediato.\\nCuando $[A1605] use <color=#FFFFFFFF>$[S16051]</color> por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de $[K1007|s1], inflige daño adicional +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1605] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Arataki Itto</color>.\\nTras ello, Arataki Itto usa una vez <color=#FFD780FF>Héroe del combate</color> de inmediato.\\nCuando Arataki Itto use <color=#FFFFFFFF>Héroe del combate</color> por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de <color=#FFFFFFFF>fuerza sobrenatural</color>, inflige daño adicional +1.\\nSolo puedes añadir esta carta al mazo si tienes a Arataki Itto en él.","storytitle":"Arataki Itto: Itto, el ónico e inimitable","storytext":"En cualquier caso, siempre es buena idea que tu espíritu de lucha tome la iniciativa.","source":"Se obtiene tras retar a Arataki Itto a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Petra Arcaica","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Geo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Geo.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Cordilleras imponentes: Petra Arcaica","storytext":"“Duros como la roca, inamovibles como un peñasco”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Hábil sirviente","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Thoma.\nTras ello, Thoma usa una vez Armadura calcinante de inmediato.\nCuando Thoma crea una coraza abrasadora mientras tiene esta carta equipada, número de usos inicial de coraza abrasadora +1.\nSolo puedes añadir esta carta al mazo si tienes a Thoma en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1311]</color>.\\nTras ello, $[A1311] usa una vez <color=#FFD780FF>$[S13113]</color> de inmediato.\\nCuando $[A1311] crea una <color=#FFFFFFFF>$[C113112|s1]</color> mientras tiene esta carta equipada, número de $[K3|s3] inicial de $[C113112|s1] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1311] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Thoma</color>.\\nTras ello, Thoma usa una vez <color=#FFD780FF>Armadura calcinante</color> de inmediato.\\nCuando Thoma crea una <color=#FFFFFFFF>coraza abrasadora</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> inicial de coraza abrasadora +1.\\nSolo puedes añadir esta carta al mazo si tienes a Thoma en él.","storytitle":"Thoma: Hábil sirviente","storytext":"“Soy responsable de hacer que otra persona más sonría. ¡Lo haré lo mejor que pueda!”.","source":"Se obtiene tras retar a Thoma a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Mi condición: Ser de interés","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Charlotte.\nTras ello, Charlotte usa una vez Enfoque: Composición gélida de inmediato.\nCuando Charlotte está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por fotosilueta, tu personaje en combate obtiene Vida +2 (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Charlotte en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1110]</color>.\\nTras ello, $[A1110] usa una vez <color=#FFD780FF>$[S11102]</color> de inmediato.\\nCuando $[A1110] está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por <color=#FFFFFFFF>$[C111101|s1]</color>, tu personaje en combate obtiene Vida +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1110] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Charlotte</color>.\\nTras ello, Charlotte usa una vez <color=#FFD780FF>Enfoque: Composición gélida</color> de inmediato.\\nCuando Charlotte está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por <color=#FFFFFFFF>fotosilueta</color>, tu personaje en combate obtiene Vida +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Charlotte en él.","storytitle":"Charlotte: Mi condición - Ser de interés","storytext":"“¡Noticias de última hora!”.","source":"Se obtiene tras retar a Charlotte a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando usas una técnica especial, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando usas una {SPRITE_PRESET#3008}técnica especial</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando usas una {SPRITE_PRESET#3008}técnica especial</color>, gastas 1 dado elemental menos (1 vez por ronda).","storytitle":"Atea","storytext":"El orgullo del Pueblo de los Manantiales, así como una Guerrera Tribal conocida como la “Guardavelas”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Sueños de las Mil Noches","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nCuando tu personaje activa una Reacción Elemental, inflige daño +1 adicional (se puede activar hasta 2 veces por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando tu personaje activa una Reacción Elemental</color>, inflige daño +1 adicional (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando tu personaje activa una Reacción Elemental</color>, inflige daño +1 adicional (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Alba de las mil noches: Sueños de las Mil Noches","storytext":"“Todas las cosas tienen marcado su principio y su fin, igual que los incansables ciclos del día y la noche”.\n“Que las historias que alberga esta lámpara te concedan sueños de los que se aguardan con ilusión”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Descendencia abundante","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, crea 4 cartas de Llamada a un familiar que se colocarán aleatoriamente en tu pila.\nMientras el Guardián del Oasis de Apep tenga esta carta equipada y esté en combate, tus organismos proliferadores infligen daño +1.\nSolo puedes añadir esta carta al mazo si tienes al Guardián del Oasis de Apep en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 4 cartas de <color=#FFFFFFFF>$[C127021]</color> que se colocarán aleatoriamente en tu pila.\\nMientras el <color=#FFFFFFFF>$[A2702]</color> tenga esta carta equipada y esté en combate, tus <color=#FFFFFFFF>$[C127022|s2]</color> infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2702] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 4 cartas de <color=#FFFFFFFF>Llamada a un familiar</color> que se colocarán aleatoriamente en tu pila.\\nMientras el <color=#FFFFFFFF>Guardián del Oasis de Apep</color> tenga esta carta equipada y esté en combate, tus <color=#FFFFFFFF>organismos proliferadores</color> infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes al Guardián del Oasis de Apep en él.","storytitle":"Guardián del Oasis de Apep: Descendencia abundante","storytext":"En la antigüedad, Apep nadaba como pez en el agua junto a sus muchos vástagos por el mar de plantas fragantes, árboles y enredaderas. Sin embargo, al final, la vegetación se marchitó y se convirtió en polvo, mientras que muchos seres, diminutos como granos de arena, erigieron en el hogar de Apep una frágil nación.\nJunto a sus muchos vástagos, Apep transformó el desierto en una insurgente arena hirviente que arrasó con torres y edificios, los cuales cayeron como si de hojas de árboles se trataran. Cuando el nuevo rey del desierto y el rey que había perdido su hogar se reconciliaron, las dunas bañadas por la áurea luz del sol pasaron a pertenecer a los humanos y a los dioses, mientras que los oasis de los dragones tuvieron que recluirse en sus corazones.\nEn la antigüedad, Apep compartió con sus muchos vástagos el conocimiento sobre la evolución, ya que estar en constante transformación era la única forma de evitar marchitarse y derrumbarse como los árboles. Sin embargo, cuando implementó el pacto que había hecho con el Rey del Desierto, alcanzó la sabiduría suprema y, desde entonces, solo era capaz de divisar el fin de los tiempos, el apocalipsis infinito.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Guardián del Oasis de Apep de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Automatización: Resonancia Anemo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, esta carta obtiene número de usos +1 por cada personaje Anemo que tengas.\nCuando tu personaje haya realizado una acción, tu personaje en combate realizará una acción adicional (1 vez por ronda).\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, esta carta obtiene número de usos +1 por cada personaje Anemo que tengas.\\n<color=#FFFFFFFF>Cuando tu personaje haya realizado una acción</color>, tu personaje en combate realizará una acción adicional (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, esta carta obtiene número de usos +1 por cada personaje Anemo que tengas.\\n<color=#FFFFFFFF>Cuando tu personaje haya realizado una acción</color>, tu personaje en combate realizará una acción adicional (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"autocryoresonance":{"id":520108,"name":"Automatización: Resonancia Cryo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, si tu equipo tiene 2/3/4 personajes Cryo, el enemigo recibe daño +1/2/3.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, si tu equipo tiene 2/3/4 personajes Cryo, el enemigo recibe daño +1/2/3.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, si tu equipo tiene 2/3/4 personajes Cryo, el enemigo recibe daño +1/2/3.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Automatización: Resonancia Dendro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, los personajes enemigos reciben daño de Reacción Elemental +2 por cada personaje Dendro que tengas.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, los personajes enemigos reciben daño de Reacción Elemental +2 por cada personaje Dendro que tengas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, los personajes enemigos reciben daño de Reacción Elemental +2 por cada personaje Dendro que tengas.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Automatización: Resonancia Electro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando uno de tus personajes Electro lleva a cabo una acción, uno de tus personajes que no tenga la Energía al máximo obtiene Energía +1.","descriptionraw":"<color=#FFFFFFFF>Cuando uno de tus personajes Electro lleva a cabo una acción</color>, uno de tus personajes que no tenga la Energía al máximo obtiene $[K310] +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando uno de tus personajes Electro lleva a cabo una acción</color>, uno de tus personajes que no tenga la Energía al máximo obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Automatización: Roca resistente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"No hay límite para tus escudos. Cuando causes una reacción de Cristalización, generas 7 cargas de escudo.","descriptionraw":"No hay límite para tus $[C135|s2]. Cuando causes una reacción de Cristalización, generas 7 cargas de $[C135|s1].","descriptionreplaced":"No hay límite para tus escudos. Cuando causes una reacción de Cristalización, generas 7 cargas de escudo.","playcost":[]},"autoferventflames":{"id":520101,"name":"Automatización: Llamas fervientes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Los efectos de Derretido y Vaporización que provoques se convierten en daño ×2.\nEl efecto de Sobrecarga se convierte en daño +6 y el objetivo se cambia al personaje anterior.","descriptionraw":"Los efectos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Derretido</color> y {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporización</color> que provoques se convierten en daño ×2.\\nEl efecto de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color> se convierte en daño +6 y el objetivo se cambia al personaje anterior.","descriptionreplaced":"Los efectos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Derretido</color> y {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporización</color> que provoques se convierten en daño ×2.\\nEl efecto de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color> se convierte en daño +6 y el objetivo se cambia al personaje anterior.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Automatización: Resonancia Geo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, obtienes 10 puntos de escudo por cada personaje Geo que tengas.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, obtienes 10 puntos de $[C135|s1] por cada personaje Geo que tengas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, obtienes 10 puntos de escudo por cada personaje Geo que tengas.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Automatización: Alto voltaje","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"El efecto de tu campo catalítico creado por la reacción de Aceleración se convierte en Daño Electro y Daño Dendro +1 (acumulable y sin límite).","descriptionraw":"El efecto de tu <color=#FFFFFFFF>campo catalítico</color> creado por la reacción de {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleración</color> se convierte en $[K104] y $[K107] +1 (acumulable y sin límite).","descriptionreplaced":"El efecto de tu <color=#FFFFFFFF>campo catalítico</color> creado por la reacción de {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleración</color> se convierte en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> +1 (acumulable y sin límite).","playcost":[]},"autohydroresonance":{"id":520109,"name":"Automatización: Resonancia Hydro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, tus personajes obtienen Vida Máx. +4 por cada personaje Hydro que tengas.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, tus personajes obtienen Vida Máx. +4 por cada personaje Hydro que tengas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, tus personajes obtienen Vida Máx. +4 por cada personaje Hydro que tengas.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Automatización: Plantas y saber","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Al seleccionar cartas de comida, artefacto, arma, personaje y refuerzo, podrás seleccionar una opción más.\nSelecciona 2 artefactos de inmediato.","descriptionraw":"<color=#FFFFFFFF>Al seleccionar cartas de comida, artefacto, arma, personaje y refuerzo</color>, podrás seleccionar una opción más.\\nSelecciona 2 artefactos de inmediato.","descriptionreplaced":"<color=#FFFFFFFF>Al seleccionar cartas de comida, artefacto, arma, personaje y refuerzo</color>, podrás seleccionar una opción más.\\nSelecciona 2 artefactos de inmediato.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Automatización: Resonancia Pyro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, tus personajes obtienen ATQ +1 por cada personaje Pyro que tengas.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, tus personajes obtienen ATQ +1 por cada personaje Pyro que tengas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, tus personajes obtienen ATQ +1 por cada personaje Pyro que tengas.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Automatización: Agua ralentizante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando el enemigo recibe daño de Electrocargado, obtiene 4 cargas de choque eléctrico continuo. Tras realizar una acción, recibirá un Daño Penetrante equivalente al número de cargas.","descriptionraw":"Cuando el enemigo recibe daño de {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>, obtiene 4 cargas de <color=#FFFFFFFF>$[C144|s1]</color>. Tras realizar una acción, recibirá un $[K5] equivalente al número de cargas.","descriptionreplaced":"Cuando el enemigo recibe daño de {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>, obtiene 4 cargas de <color=#FFFFFFFF>choque eléctrico continuo</color>. Tras realizar una acción, recibirá un <color=#FFFFFFFF>Daño Penetrante</color> equivalente al número de cargas.","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Automatización: Planta trepadora","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando el enemigo recibe daño de Florecimiento, todos los personajes enemigos reciben 2 pts. de Daño Penetrante.\nCuando el enemigo recibe daño de Quemadura, obtiene 2 cargas de quemadura continua.","descriptionraw":"Cuando el enemigo recibe daño de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florecimiento</color>, todos los personajes enemigos reciben 2 pts. de Daño Penetrante.\\nCuando el enemigo recibe daño de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quemadura</color>, obtiene 2 cargas de $[C133|s1].","descriptionreplaced":"Cuando el enemigo recibe daño de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florecimiento</color>, todos los personajes enemigos reciben 2 pts. de Daño Penetrante.\\nCuando el enemigo recibe daño de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quemadura</color>, obtiene 2 cargas de quemadura continua.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Automatización: Piedra y contratos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando comienza el combate, el personaje más a la izquierda obtiene ATQ +3 y el personaje más a la derecha obtiene Vida +12.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el combate</color>, el personaje más a la izquierda obtiene ATQ +3 y el personaje más a la derecha obtiene Vida +12.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el combate</color>, el personaje más a la izquierda obtiene ATQ +3 y el personaje más a la derecha obtiene Vida +12.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Automatización: Trueno y eternidad","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Elige 1 de los 3 equipamientos avanzados y repite la acción.","descriptionraw":"Elige 1 de los 3 equipamientos avanzados y repite la acción.","descriptionreplaced":"Elige 1 de los 3 equipamientos avanzados y repite la acción.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Automatización: Brisa esmeralda","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Tus personajes inflige daño +1 con las reacciones de Torbellino.\nCuando causas una reacción de Torbellino, tus personajes e invocaciones infligen daño +1 del elemento correspondiente en la ronda actual.","descriptionraw":"Tus personajes inflige daño +1 con las reacciones de Torbellino.\\n<color=#FFFFFFFF>Cuando causas una reacción de Torbellino</color>, tus personajes e invocaciones infligen daño +1 del elemento correspondiente en la ronda actual.","descriptionreplaced":"Tus personajes inflige daño +1 con las reacciones de Torbellino.\\n<color=#FFFFFFFF>Cuando causas una reacción de Torbellino</color>, tus personajes e invocaciones infligen daño +1 del elemento correspondiente en la ronda actual.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Automatización: Agua y justicia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Al final de la ronda, tu personaje que más daño haya recibido obtiene Vida +5, y todos los pts. de Vida del equipo se reparten entre tus personajes.","descriptionraw":"<color=#FFFFFFFF>Al final de la ronda</color>, tu personaje que más daño haya recibido obtiene Vida +5, y todos los pts. de Vida del equipo se reparten entre tus personajes.","descriptionreplaced":"<color=#FFFFFFFF>Al final de la ronda</color>, tu personaje que más daño haya recibido obtiene Vida +5, y todos los pts. de Vida del equipo se reparten entre tus personajes.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Automatización: Hielo agotador","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Los efectos de Superconductor y Congelado que provoques hacen que el objetivo obtenga ATQ -6 hasta el final de su siguiente acción (acumulable).","descriptionraw":"Los efectos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconductor</color> y {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color> que provoques hacen que el objetivo obtenga ATQ -6 hasta el final de su siguiente acción (acumulable).","descriptionreplaced":"Los efectos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconductor</color> y {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color> que provoques hacen que el objetivo obtenga ATQ -6 hasta el final de su siguiente acción (acumulable).","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Automatización: Viento y libertad","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando tu personaje realiza una acción con la que derrota a un enemigo, tu personaje en combate realiza una acción adicional.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje realiza una acción con la que derrota a un enemigo</color>, tu personaje en combate realiza una acción adicional.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje realiza una acción con la que derrota a un enemigo</color>, tu personaje en combate realiza una acción adicional.","playcost":[]},"awakening":{"id":214021,"name":"Despertar","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Razor.\nTras ello, Razor usa una vez Garra y trueno de inmediato.\nCuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).\nSolo puedes añadir esta carta al mazo si tienes a Razor en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1402]</color>.\\nTras ello, $[A1402] usa una vez <color=#FFD780FF>$[S14022]</color> de inmediato.\\nCuando $[A1402] usa <color=#FFFFFFFF>$[S14022]</color> mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1402] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Razor</color>.\\nTras ello, Razor usa una vez <color=#FFD780FF>Garra y trueno</color> de inmediato.\\nCuando Razor usa <color=#FFFFFFFF>Garra y trueno</color> mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).\\nSolo puedes añadir esta carta al mazo si tienes a Razor en él.","storytitle":"Razor: Despertar","storytext":"La cacería está a punto de comenzar.","source":"Se obtiene tras retar a Razor a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Llamada a un familiar","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Al jugar o realizar un descarte de esta carta, invoca a un organismo proliferador independiente.","descriptionraw":"<color=#FFFFFFFF>Al jugar o realizar un $[K56|s1] de esta carta</color>, invoca a un $[C127022|s1] independiente.","descriptionreplaced":"<color=#FFFFFFFF>Al jugar o realizar un <color=#FFFFFFFF>descarte</color> de esta carta</color>, invoca a un organismo proliferador independiente.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Emblema del Mar de Juncos","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\nCuando el personaje recibe daño, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Vigía del mar de arena: Emblema del Mar de Juncos","storytext":"“Aquellos que habían perdido el sueño del desierto, pero eran reacios a abandonar el mar de arena, se reunieron en las ruinas del estanque en el que se desenterraron las insignias regias usadas en las ejecuciones de criminales.\nEn nombre del mar de juncos que nunca existió, respondieron al sueño que les fue prometido...”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Corrosión bestial","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Rey Acechador Dorado.\nTras ello, el Rey Acechador Dorado usa una vez Aullido acechador de inmediato.\nMientras el Rey Acechador Dorado tenga esta carta equipada y esté en juego, el efecto de corrosión dorada del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate.\nSolo puedes añadir esta carta al mazo si tienes al Rey Acechador Dorado en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2603]</color>.\\nTras ello, el $[A2603] usa una vez <color=#FFD780FF>$[S26032]</color> de inmediato.\\nMientras el $[A2603] tenga esta carta equipada y esté en juego, el efecto de <color=#FFFFFFFF>$[C126031|s1]</color> del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2603] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Rey Acechador Dorado</color>.\\nTras ello, el Rey Acechador Dorado usa una vez <color=#FFD780FF>Aullido acechador</color> de inmediato.\\nMientras el Rey Acechador Dorado tenga esta carta equipada y esté en juego, el efecto de <color=#FFFFFFFF>corrosión dorada</color> del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate.\\nSolo puedes añadir esta carta al mazo si tienes al Rey Acechador Dorado en él.","storytitle":"Rey Acechador Dorado: Corrosión bestial","storytext":"“Este rey no tiene nombre, ya que fue una de las criaturas que Oro creó por error, y por eso mismo está obsesionado con invadir mundos que no le pertenecen y forjarse un nombre”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Rey Acechador Dorado de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Benevolente caridad","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Yaoyao.\nTras ello, Yaoyao usa una vez Rabanal de las nubes de inmediato.\nMientras tenga esta carta equipada, el Lanzador Yuegui creado por Yaoyao hace que, cuando solo quede un último uso, inflija daño +1 y cure Vida +1.\nSolo puedes añadir esta carta al mazo si tienes a Yaoyao en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1704]</color>.\\nTras ello, $[A1704] usa una vez <color=#FFD780FF>$[S17042]</color> de inmediato.\\nMientras tenga esta carta equipada, el <color=#FFFFFFFF>$[C117041]</color> creado por $[A1704] hace que, cuando solo quede un último $[K3|s2], inflija daño +1 y cure Vida +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1704] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Yaoyao</color>.\\nTras ello, Yaoyao usa una vez <color=#FFD780FF>Rabanal de las nubes</color> de inmediato.\\nMientras tenga esta carta equipada, el <color=#FFFFFFFF>Lanzador Yuegui</color> creado por Yaoyao hace que, cuando solo quede un último <color=#FFFFFFFF>uso</color>, inflija daño +1 y cure Vida +1.\\nSolo puedes añadir esta carta al mazo si tienes a Yaoyao en él.","storytitle":"Yaoyao: Benevolente caridad","storytext":"“Sana, sanita...”.","source":"Se obtiene tras retar a Yaoyao a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Mordisco de tiburón","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Después de que ambos jugadores cambien de personaje y mientras Mualani está en combate, consume 1 pt. de noctambulismo, y el personaje en combate enemigo obtiene el efecto de mordisco fichado.\nTécnica especial: Escualotabla de surf.\nCuando el personaje afectado por este estado tiene 0 pts. de noctambulismo, descarta esta carta y sale del estado de bendición noctámbula.","descriptionraw":"<color=#FFFFFFFF>Después de que ambos jugadores cambien de personaje y mientras $[A1214] está en combate</color>, consume 1 pt. de <color=#FFFFFFFF>noctambulismo</color>, y el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF>$[K1034|s1]</color>.\\n$[K58]: $[S1121422].\\nCuando el personaje afectado por este estado tiene 0 pts. de <color=#FFFFFFFF>noctambulismo</color>, descarta esta carta y sale del estado de <color=#FFFFFFFF>$[C112141|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que ambos jugadores cambien de personaje y mientras Mualani está en combate</color>, consume 1 pt. de <color=#FFFFFFFF>noctambulismo</color>, y el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF><color=#FFFFFFFF>mordisco fichado</color></color>.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Escualotabla de surf.\\nCuando el personaje afectado por este estado tiene 0 pts. de <color=#FFFFFFFF>noctambulismo</color>, descarta esta carta y sale del estado de <color=#FFFFFFFF>bendición noctámbula</color>.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Bendición de la reliquia divina","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Transfiere 1 carta de equipamiento de artefacto equipada en alguno de tus personajes a otro de tus personajes, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","descriptionraw":"Transfiere 1 carta de equipamiento de {SPRITE_PRESET#3004}artefacto equipada en alguno de tus personajes a otro de tus personajes, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","descriptionreplaced":"Transfiere 1 carta de equipamiento de {SPRITE_PRESET#3004}artefacto equipada en alguno de tus personajes a otro de tus personajes, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","storytitle":"Reliquia divina","storytext":"“Jeje... Parece que esta vez la cosa se va a poner interesante”.","source":"Se obtiene con el mazo inicial","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Nómada del Invierno","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Cryo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Cryo.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Andanza en la nieve: Nómada del Invierno","storytext":"“... entonces sigue viviendo, te lo suplico. No nos acompañes a nuestra perdición... a marchitarnos en el silencio helado”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Sangre corrupta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Los personajes afectados por pacto vital reciben daño +1.","descriptionraw":"Los personajes afectados por <color=#FFFFFFFF>$[C122|s1]</color> reciben daño +1.","descriptionreplaced":"Los personajes afectados por <color=#FFFFFFFF>pacto vital</color> reciben daño +1.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Unísono sangriento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, todos los personajes obtienen 2 cargas de pacto vital.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes obtienen 2 cargas de <color=#FFFFFFFF>$[C122|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes obtienen 2 cargas de <color=#FFFFFFFF>pacto vital</color>.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Bloques de energía voraces","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Se realiza un descarte de 1 carta con el mayor coste original de dados elementales y crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (esta carta solo se puede jugar 1 vez por ronda).","descriptionraw":"Se realiza un $[K56|s1] de 1 carta con el mayor coste original de dados elementales y crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (esta carta solo se puede jugar 1 vez por ronda).","descriptionreplaced":"Se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta con el mayor coste original de dados elementales y crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (esta carta solo se puede jugar 1 vez por ronda).","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Bloques de energía voraces","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Elige una Bestia Sacrósea para otorgarle ATQ +3.\nAl ser descartada, todas tus Bestias Sacróseas obtienen ATQ +1.","descriptionraw":"Elige una Bestia Sacrósea para otorgarle ATQ +3.\\nAl ser descartada, todas tus Bestias Sacróseas obtienen ATQ +1.","descriptionreplaced":"Elige una Bestia Sacrósea para otorgarle ATQ +3.\\nAl ser descartada, todas tus Bestias Sacróseas obtienen ATQ +1.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Eco de la Escarcha","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Cryo menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Cantar de hielo: Eco de la Escarcha","storytext":"“Tras la puerta sellada por el hielo, recorriendo los túneles hacia las profundidades, romperá una rama plateada y traerá esperanza a la tierra cubierta por la nieve”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Lanzamiento de Barón Bunny","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Amber.\nTras ello, Amber usa una vez Marioneta explosiva de inmediato.\nCuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 4 pts. de Daño Pyro.\nSolo puedes añadir esta carta al mazo si tienes a Amber en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1304]</color>.\\nTras ello, $[A1304] usa una vez <color=#FFD780FF>$[S13042]</color> de inmediato.\\nCuando $[A1304] ejecuta un <color=#FFFFFFFF>Ataque Normal</color> mientras tiene esta carta equipada y <color=#FFFFFFFF>$[C113041]</color> aún está en el campo de batalla, este explotará e infligirá 4 pts. de $[K103].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1304] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Amber</color>.\\nTras ello, Amber usa una vez <color=#FFD780FF>Marioneta explosiva</color> de inmediato.\\nCuando Amber ejecuta un <color=#FFFFFFFF>Ataque Normal</color> mientras tiene esta carta equipada y <color=#FFFFFFFF>Barón Bunny</color> aún está en el campo de batalla, este explotará e infligirá 4 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Amber en él.","storytitle":"Amber: Lanzamiento de Barón Bunny","storytext":"“¡Barón Bunny, al ataque!”.","source":"Se obtiene tras retar a Amber a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Cangrejo mantequilla","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"En esta ronda, todos tus personajes reciben daño -2 la próxima vez que reciban daño.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"En esta ronda, todos tus personajes reciben daño -2 la próxima vez que reciban daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"En esta ronda, todos tus personajes reciben daño -2 la próxima vez que reciban daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Cangrejo mantequilla","storytext":"El exquisito aroma de sus patas se debe a que han absorbido a la perfección la mantequilla.\n“¡Una más! ¡Traiga una porción más!”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Cangrejo mantequilla","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"Todos tus personajes obtienen Vida Máx. +4.","descriptionraw":"Todos tus personajes obtienen Vida Máx. +4.","descriptionreplaced":"Todos tus personajes obtienen Vida Máx. +4.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"Ajuste de cuentas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","descriptionraw":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","descriptionreplaced":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","playcost":[]},"calxsarts":{"id":332009,"name":"Técnica de la caliza","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Transfiere 1 pt. de Energía de hasta 2 personajes en reserva a tu personaje en combate.","descriptionraw":"Transfiere 1 pt. de $[K310] de hasta 2 personajes en reserva a tu personaje en combate.","descriptionreplaced":"Transfiere 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> de hasta 2 personajes en reserva a tu personaje en combate.","storytitle":"Experimento alquímico","storytext":"“No te apures. Mira, el experimento ya ha terminado y ha sido un éxito”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Apoyo de Canotila","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade al azar 2 cartas de evento supergenial que las melusinas adoran a tu mano.","descriptionraw":"Añade al azar 2 cartas de evento supergenial que las melusinas adoran a tu mano.","descriptionreplaced":"Añade al azar 2 cartas de evento supergenial que las melusinas adoran a tu mano.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Máscara de la Mutabilidad","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, gastas 1 dado elemental menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Recuerdo evocador: Máscara de la Mutabilidad","storytext":"Ni siquiera una leve sonrisa puede ocultar la tristeza.\nSe supone que estamos en una ocasión festiva, pero siento como si fuera una despedida...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Supervisor Flujoáurico","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Cuando el personaje recibe daño o curación, el próximo Ataque Normal en esta ronda consume 1 dado indefinido menos e inflige daño +1 (se puede activar hasta 2 veces por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, el próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda consume 1 $[K309|s2] menos e inflige daño +1 (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, el próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos e inflige daño +1 (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Marea aureosangrienta: Supervisor Flujoáurico","storytext":"“... La sofisticada máquina de supervisión zumbaba mientras observaba el flujo monetario de la diminuta nación.\nRegistraba incansablemente todas y cada una de las transacciones de dinero, ahorros depositados y despilfarres realizados.\nRegistraba los cambios en su valor y el número de veces que cada moneda o billete circulaba durante cierto periodo de tiempo”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Vestigios del Laboratorio Central","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Después de que realices un descarte o una conversión de 1 carta, esta carta acumula 1 pt. de progreso de experimento. Al alcanzar los 3, 6 y 9 pts., obtienes 1 omnidado. Después, si el progreso de experimento ha alcanzado 9 pts. o más, descartas esta carta.","descriptionraw":"<color=#FFFFFFFF>Después de que realices un $[K56|s1] o una $[K57|s1] de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>progreso de experimento</color>. Al alcanzar los 3, 6 y 9 pts., obtienes 1 $[K411|s2]. Después, si el <color=#FFFFFFFF>progreso de experimento</color> ha alcanzado 9 pts. o más, descartas esta carta.","descriptionreplaced":"<color=#FFFFFFFF>Después de que realices un <color=#FFFFFFFF>descarte</color> o una <color=#FFFFFFFF>conversión</color> de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>progreso de experimento</color>. Al alcanzar los 3, 6 y 9 pts., obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>. Después, si el <color=#FFFFFFFF>progreso de experimento</color> ha alcanzado 9 pts. o más, descartas esta carta.","storytitle":"Instituto de Ciencias de Fontaine: Vestigios del Laboratorio Central","storytext":"... Cuando un exceso de inteligencia se une a una excesiva pasión, de la investigación pueden derivar resultados más allá de toda expectativa.\nCuando se destruye un ideal, mantener la estabilidad que guardaba es su mayor responsabilidad...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Trueno estentóreo","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, si el Bardo del Abismo - Trueno púrpura ya ha activado resurrección electrizante, el personaje en combate enemigo perderá 1 pt. de Energía.\nCuando el Bardo del Abismo - Trueno púrpura es derrotado o activa la resurrección electrizante mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo perderá 1 pt. de Energía.\nSolo puedes añadir esta carta al mazo si tienes al Bardo del Abismo - Trueno púrpura en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>$[A2406]</color> ya ha activado <color=#FFFFFFFF>$[C124061|s1]</color>, el personaje en combate enemigo perderá 1 pt. de $[K310].\\nCuando el $[A2406] es derrotado o activa la <color=#FFFFFFFF>$[C124061|s1]</color> mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo perderá 1 pt. de $[K310].\\nSolo puedes añadir esta carta al mazo si tienes al $[A2406] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>Bardo del Abismo - Trueno púrpura</color> ya ha activado <color=#FFFFFFFF>resurrección electrizante</color>, el personaje en combate enemigo perderá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nCuando el Bardo del Abismo - Trueno púrpura es derrotado o activa la <color=#FFFFFFFF>resurrección electrizante</color> mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo perderá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Bardo del Abismo - Trueno púrpura en él.","storytitle":"Bardo del Abismo: Trueno estentóreo","storytext":"“Sus violentos rayos golpean el corazón de los herejes con una oscura sabiduría. Con sus truenos violetas, invocan un gran poder que corroe el intelecto humano”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Bardo del Abismo - Trueno púrpura de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Relevo","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"La próxima vez que lleves a cabo una acción de cambio personaje, gastas 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que lleves a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que lleves a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos.","storytitle":"Relevo","storytext":"“Es hora de que los adultos vayan a trabajar, y los niños, a dormir”.","source":"Se obtiene con el mazo inicial","playcost":[]},"changtheninth":{"id":322009,"name":"Chang el Noveno","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Después de que algún personaje de cualquiera de los jugadores cause una reacción elemental, si infligieron Daño Físico, Daño Penetrante o causaron una Reacción Elemental tras usar una habilidad, esta carta acumula 1 carga de inspiración. Si esta carta ha acumulado 3 cargas de inspiración, se descarta y tomas 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Después de que algún personaje de cualquiera de los jugadores cause una reacción elemental</color>, si infligieron $[K100], $[K5] o causaron una <color=#FFFFFFFF>Reacción Elemental</color> tras usar una habilidad, esta carta acumula 1 <color=#FFFFFFFF>carga de inspiración</color>. Si esta carta ha acumulado 3 <color=#FFFFFFFF>cargas de inspiración</color>, se descarta y tomas 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Después de que algún personaje de cualquiera de los jugadores cause una reacción elemental</color>, si infligieron {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>, <color=#FFFFFFFF>Daño Penetrante</color> o causaron una <color=#FFFFFFFF>Reacción Elemental</color> tras usar una habilidad, esta carta acumula 1 <color=#FFFFFFFF>carga de inspiración</color>. Si esta carta ha acumulado 3 <color=#FFFFFFFF>cargas de inspiración</color>, se descarta y tomas 2 cartas.","storytitle":"Chang el Noveno - Escritor frustrado","storytext":"“Quien no ha conocido la pobreza no puede convertirse en un hombre de verdad. ¡Pero por lo menos me acompañan mis libros!”.","playcost":[]},"chaoticentropy":{"id":215011,"name":"Entropía caótica","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Sacarosa.\nTras ello, Sacarosa usa una vez Creación prohibida del espíritu del viento: Isomorfo 75 tipo II de inmediato.\nCuando Sacarosa tiene esta carta equipada, si el gran espíritu del viento ha cambiado a otro elemento, inflige Daño Elemental +1.\nSolo puedes añadir esta carta al mazo si tienes a Sacarosa en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1501]</color>.\\nTras ello, $[A1501] usa una vez <color=#FFD780FF>$[S15013]</color> de inmediato.\\nCuando $[A1501] tiene esta carta equipada, si el <color=#FFFFFFFF>$[C115011|s2]</color> ha cambiado a otro elemento, inflige Daño Elemental +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1501] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Sacarosa</color>.\\nTras ello, Sacarosa usa una vez <color=#FFD780FF>Creación prohibida del espíritu del viento: Isomorfo 75 tipo II</color> de inmediato.\\nCuando Sacarosa tiene esta carta equipada, si el <color=#FFFFFFFF>gran espíritu del viento</color> ha cambiado a otro elemento, inflige Daño Elemental +1.\\nSolo puedes añadir esta carta al mazo si tienes a Sacarosa en él.","storytitle":"Sacarosa: Entropía caótica","storytext":"Los vientos impetuosos se acumulan. Y tras la tormenta, la victoria.","source":"Se obtiene tras retar a Sacarosa a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Tras jugar una carta de evento de comida, se crea un dado elemental aleatorio (1 vez por ronda).\nTras jugar una carta de evento de comida, sacas otra carta de evento de comida al azar del mazo (1 vez por partida).","descriptionraw":"<color=#FFFFFFFF>Tras jugar una carta de evento de {SPRITE_PRESET#3101}comida</color>, se crea un dado elemental aleatorio (1 vez por ronda).\\n<color=#FFFFFFFF>Tras jugar una carta de evento de {SPRITE_PRESET#3101}comida</color>, sacas otra carta de evento de {SPRITE_PRESET#3101}comida al azar del mazo (1 vez por partida).","descriptionreplaced":"<color=#FFFFFFFF>Tras jugar una carta de evento de {SPRITE_PRESET#3101}comida</color>, se crea un dado elemental aleatorio (1 vez por ronda).\\n<color=#FFFFFFFF>Tras jugar una carta de evento de {SPRITE_PRESET#3101}comida</color>, sacas otra carta de evento de {SPRITE_PRESET#3101}comida al azar del mazo (1 vez por partida).","storytitle":"Chef Mao - Genio gourmet","storytext":"“Debemos utilizar los ingredientes más populares, los sabores más universales, y la habilidad más exquisita para hacer los platos más deliciosos”.","source":"Se obtiene tras completar los objetivos del duelo de aventura del Chef Mao en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Bosque Chinju","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al principio de la fase de acciones, crea 1 dado elemental del mismo tipo elemental de tu personaje en combate si no actúas primero.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 1 dado elemental del mismo tipo elemental de tu personaje en combate si no actúas primero.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 1 dado elemental del mismo tipo elemental de tu personaje en combate si no actúas primero.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Guarida del mal","storytext":"Se dice que este bosque sagrado era el hogar de muchos demonios.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Mirada helada de Cicin","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Soldado Fatui - Maga de Cicin Cryo.\nTras ello, la Soldado Fatui - Maga de Cicin Cryo usa una vez Invocación neblinosa de inmediato.\nCuando la Soldado Fatui - Maga de Cicin Cryo usa una habilidad mientras tiene esta carta equipada, si el número de usos de los Cicines Cryo ha alcanzado el máximo, inflige 2 pts. de Daño Cryo.\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Maga de Cicin Cryo en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2101]</color>.\\nTras ello, la $[A2101] usa una vez <color=#FFD780FF>$[S21012]</color> de inmediato.\\nCuando la $[A2101] usa una habilidad mientras tiene esta carta equipada, si el número de $[K3|s3] de los <color=#FFFFFFFF>$[C121011]</color> ha alcanzado el máximo, inflige 2 pts. de $[K101].\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2101] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Soldado Fatui - Maga de Cicin Cryo</color>.\\nTras ello, la Soldado Fatui - Maga de Cicin Cryo usa una vez <color=#FFD780FF>Invocación neblinosa</color> de inmediato.\\nCuando la Soldado Fatui - Maga de Cicin Cryo usa una habilidad mientras tiene esta carta equipada, si el número de <color=#FFFFFFFF>usos</color> de los <color=#FFFFFFFF>Cicines Cryo</color> ha alcanzado el máximo, inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Maga de Cicin Cryo en él.","storytitle":"Maga de Cicin Cryo: Mirada helada de Cicin","storytext":"Cuanta más Hierba neblinosa, más amiguitas gélidas.\n... ¿Qué haría si se quedara sin Hierba neblinosa?\nPuede que sea algo que nunca se ha cuestionado.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Soldado Fatui - Maga de Cicin Cryo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Espada de sangre fría","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kaeya.\nTras ello, Kaeya usa una vez Golpe de escarcha de inmediato.\nCuando Kaeya usa Golpe de escarcha mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Kaeya en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1103]</color>.\\nTras ello, $[A1103] usa una vez <color=#FFD780FF>$[S11032]</color> de inmediato.\\nCuando $[A1103] usa <color=#FFFFFFFF>$[S11032]</color> mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1103] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kaeya</color>.\\nTras ello, Kaeya usa una vez <color=#FFD780FF>Golpe de escarcha</color> de inmediato.\\nCuando Kaeya usa <color=#FFFFFFFF>Golpe de escarcha</color> mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Kaeya en él.","storytitle":"Kaeya: Espada de sangre fría","storytext":"Una broma que te dejará helad{F#a}{M#o}.","source":"Se obtiene tras retar a Kaeya a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"¡Un fuerte aplauso!","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Lyney.\nTras ello, Lyney usa una vez Flecha magiaoculta de inmediato.\nMientras Lyney tenga esta carta equipada y esté en combate, tanto él como su sombrero gatorrisueño infligen daño +2 a los personajes afectados por Pyro (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Lyney en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1310]</color>.\\nTras ello, $[A1310] usa una vez <color=#FFD780FF>$[S13102]</color> de inmediato.\\nMientras $[A1310] tenga esta carta equipada y esté en combate, tanto él como su <color=#FFFFFFFF>$[C113101|s1]</color> infligen daño +2 a los personajes {SPRITE_PRESET#2103}<color=#FF9999FF>afectados por Pyro</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1310] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Lyney</color>.\\nTras ello, Lyney usa una vez <color=#FFD780FF>Flecha magiaoculta</color> de inmediato.\\nMientras Lyney tenga esta carta equipada y esté en combate, tanto él como su <color=#FFFFFFFF>sombrero gatorrisueño</color> infligen daño +2 a los personajes {SPRITE_PRESET#2103}<color=#FF9999FF>afectados por Pyro</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Lyney en él.","storytitle":"Lyney - ¡Un fuerte aplauso!","storytext":"“¡Un gran aplauso!”.","source":"Se obtiene tras retar a Lyney a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Sombrero del Director","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Tras cambiar al personaje que tiene esta carta equipada, se realiza 1 descarte de la carta con el mayor coste de dados elementales y convierte 2 dados en omnidados. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de talento (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar al personaje que tiene esta carta equipada</color>, se realiza 1 $[K56|s1] de la carta con el mayor coste de dados elementales y convierte 2 dados en $[K411|s3]. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de {SPRITE_PRESET#3006}talento (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar al personaje que tiene esta carta equipada</color>, se realiza 1 <color=#FFFFFFFF>descarte</color> de la carta con el mayor coste de dados elementales y convierte 2 dados en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de {SPRITE_PRESET#3006}talento (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Melodía antigua: Sombrero del Director","storytext":"“Los músicos convirtieron las notas en palabras y anotaron todo lo que veían.\nEste sombrero, por su parte, lo sostuvo fuertemente el director de la Orquesta hasta su último aliento”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Sombrero del Director","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Después de que el personaje inflija daño de Reacción Elemental, obtiene ATQ +1 (acumulable hasta +3).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje inflija daño de Reacción Elemental</color>, obtiene ATQ +1 (acumulable hasta +3).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje inflija daño de Reacción Elemental</color>, obtiene ATQ +1 (acumulable hasta +3).","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquista del mal: Guardián Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Xiao.\nTras ello, Xiao usa una vez Azote de todos los males de inmediato.\nMientras Xiao tenga equipada la máscara de Yaksha, el personaje gastará 1 dado Anemo menos al usar Ciclón de viento lemniscático (cada vez que se equipe la máscara de Yaksha puede activar este efecto un máximo de 2 veces).\nSolo puedes añadir esta carta al mazo si tienes a Xiao en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1504]</color>.\\nTras ello, $[A1504] usa una vez <color=#FFD780FF>$[S15043]</color> de inmediato.\\nMientras $[A1504] tenga equipada la <color=#FFFFFFFF>$[C115041|s1]</color>, el personaje gastará 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos al usar <color=#FFFFFFFF>$[S15042]</color> (cada vez que se equipe la <color=#FFFFFFFF>$[C115041|s1]</color> puede activar este efecto un máximo de 2 veces).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1504] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Xiao</color>.\\nTras ello, Xiao usa una vez <color=#FFD780FF>Azote de todos los males</color> de inmediato.\\nMientras Xiao tenga equipada la <color=#FFFFFFFF>máscara de Yaksha</color>, el personaje gastará 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos al usar <color=#FFFFFFFF>Ciclón de viento lemniscático</color> (cada vez que se equipe la <color=#FFFFFFFF>máscara de Yaksha</color> puede activar este efecto un máximo de 2 veces).\\nSolo puedes añadir esta carta al mazo si tienes a Xiao en él.","storytitle":"Xiao: Conquista del mal","storytext":"El mal será desterrado.","source":"Se obtiene tras retar a Xiao a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Explosión direccional de peligro controlable","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones: número de usos de todas las invocaciones de ambos jugadores -1.","descriptionraw":"<color=#FFFFFFFF>Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones</color>: número de usos de todas las invocaciones de ambos jugadores -1.","descriptionreplaced":"<color=#FFFFFFFF>Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones</color>: número de usos de todas las invocaciones de ambos jugadores -1.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Explosión direccional de eliminación de peligro controlable","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones: número de usos de todas las invocaciones de ambos jugadores -1.","descriptionraw":"<color=#FFFFFFFF>Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones</color>: número de usos de todas las invocaciones de ambos jugadores -1.","descriptionreplaced":"<color=#FFFFFFFF>Solo se puede jugar si el enemigo tiene al menos un total de 4 cartas entre el área de apoyo y el área de invocaciones</color>: número de usos de todas las invocaciones de ambos jugadores -1.","storytitle":"Explosión direccional de eliminación de peligro controlable","storytext":"“No estamos ocultando nada, ya han procesado todos los fragmentos de árjium adecuadamente. Iba a ser una explosión direccional de eliminación de peligro controlable”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Apoyo de Cosanzeana","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade al azar 2 cartas de arma que las melusinas aprecian a tu mano.","descriptionraw":"Añade al azar 2 cartas de {SPRITE_PRESET#3003}arma que las melusinas aprecian a tu mano.","descriptionreplaced":"Añade al azar 2 cartas de {SPRITE_PRESET#3003}arma que las melusinas aprecian a tu mano.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Cuenta atrás para la actuación: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Todos tus dados elementales se convierten en omnidados y tomas 4 cartas.\nDespués de que se realice un descarte de esta carta en tu mano o en tu pila, se coloca en la parte superior de tu pila 1 carta de ¡Que comience el espectáculo! que cueste 0 dados elementales.","descriptionraw":"Todos tus dados elementales se convierten en $[K411|s3] y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un $[K56|s1] de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de $[C332035] que cueste 0 dados elementales.","descriptionreplaced":"Todos tus dados elementales se convierten en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un <color=#FFFFFFFF>descarte</color> de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de ¡Que comience el espectáculo! que cueste 0 dados elementales.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Cuenta atrás para la actuación: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Todos tus dados elementales se convierten en omnidados y tomas 4 cartas.\nDespués de que se realice un descarte de esta carta en tu mano o en tu pila, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","descriptionraw":"Todos tus dados elementales se convierten en $[K411|s3] y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un $[K56|s1] de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","descriptionreplaced":"Todos tus dados elementales se convierten en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un <color=#FFFFFFFF>descarte</color> de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Cuenta atrás para la actuación: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Todos tus dados elementales se convierten en omnidados y tomas 4 cartas.\nDespués de que se realice un descarte de esta carta en tu mano o en tu pila, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","descriptionraw":"Todos tus dados elementales se convierten en $[K411|s3] y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un $[K56|s1] de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","descriptionreplaced":"Todos tus dados elementales se convierten en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 4 cartas.\\n<color=#FFFFFFFF>Después de que se realice un <color=#FFFFFFFF>descarte</color> de esta carta en tu mano o en tu pila</color>, se coloca en la parte superior de tu pila 1 carta de Cuenta atrás para la actuación que cuesta 1 dado elemental menos.","storytitle":"Cuenta atrás para la actuación","storytext":"“¿Quieres ver un truco de magia? Vamos, cuenta conmigo: tres, dos, uno...”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Infinidad paisajística","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kirara.\nTras ello, Kirara usa una vez Nekopatada voladora de inmediato.\nCuando Kirara está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Kirara en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1707]</color>.\\nTras ello, $[A1707] usa una vez <color=#FFD780FF>$[S17072]</color> de inmediato.\\nCuando $[A1707] está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1707] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kirara</color>.\\nTras ello, Kirara usa una vez <color=#FFD780FF>Nekopatada voladora</color> de inmediato.\\nCuando Kirara está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Kirara en él.","storytitle":"Kirara: Infinidad paisajística","storytext":"“¡No olvides dejar una reseña!”.","source":"Se obtiene tras retar a Kirara a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Pacto rocoso","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Puedes jugar esta carta solo si has agotado todos los dados elementales: crea 2 dados elementales básicos distintos.\nSolo puedes jugar una carta de técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","descriptionraw":"<color=#FFFFFFFF>Puedes jugar esta carta solo si has agotado todos los dados elementales</color>: crea 2 dados elementales básicos distintos.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","descriptionreplaced":"<color=#FFFFFFFF>Puedes jugar esta carta solo si has agotado todos los dados elementales</color>: crea 2 dados elementales básicos distintos.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida, y aparecerá en tu mano inicial.","storytitle":"Pacto rocoso","storytext":"“Rex Lapis le concedió ojos para que viera el mundo e hizo un trato con él. Entonces, el dragón acompañó al Rey Geo en sus luchas a lo largo y ancho del mundo”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Bruja Carmesí en Llamas","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Pyro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Pyro.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Disipación llameante: Bruja Carmesí en Llamas","storytext":"“No cantaré elegías ni sucumbiré ante el duelo. No me lamentaré, ni romperé en un llanto sin sentido.\nSi la justicia murió hace tiempo, ¿ante quién debo redimirme?”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Fuego cruzado","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Xiangling.\nTras ello, Xiangling usa una vez Ataque de Guoba de inmediato.\nCuando Xiangling usa Ataque de Guoba mientras tiene esta carta equipada, también infligirá 1 pt. de Daño Pyro.\nSolo puedes añadir esta carta al mazo si tienes a Xiangling en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1302]</color>.\\nTras ello, $[A1302] usa una vez <color=#FFD780FF>$[S13022]</color> de inmediato.\\nCuando $[A1302] usa <color=#FFFFFFFF>$[S13022]</color> mientras tiene esta carta equipada, también infligirá 1 pt. de $[K103].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1302] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Xiangling</color>.\\nTras ello, Xiangling usa una vez <color=#FFD780FF>Ataque de Guoba</color> de inmediato.\\nCuando Xiangling usa <color=#FFFFFFFF>Ataque de Guoba</color> mientras tiene esta carta equipada, también infligirá 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Xiangling en él.","storytitle":"Xiangling: Fuego cruzado","storytext":"¡El calor es la norma en la cocina!","source":"Se obtiene tras retar a Xiangling a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Corona de Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cada vez que tu personaje obtiene Vida +3, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces).\nCuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"Cada vez que tu personaje obtiene Vida +3, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"Cada vez que tu personaje obtiene Vida +3, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Corona perlada: Corona de Watatsumi","storytext":"“En sus canciones, el pueblo de Watatsumi habla de cómo estas coronas hechas con perlas y corales jamás se verán ensuciadas”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Fragmento de metralla","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Inflige 1 pt. de Daño Físico al personaje en combate enemigo y tomas 1 carta.","descriptionraw":"Inflige 1 pt. de $[K100] al personaje en combate enemigo y tomas 1 carta.","descriptionreplaced":"Inflige 1 pt. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> al personaje en combate enemigo y tomas 1 carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Fragmento de metralla","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cuando se descarta, Navia obtiene una bonificación.","descriptionraw":"Cuando se descarta, Navia obtiene una bonificación.","descriptionreplaced":"Cuando se descarta, Navia obtiene una bonificación.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Llama devastanoches","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Clorinde.\nTras ello, Clorinde usa una vez Caza noctámbula de inmediato.\nCuando tu personaje causa una Reacción Elemental Electro mientras tiene esta carta equipada, Clorinde inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3).\nSolo puedes añadir esta carta al mazo si tienes a Clorinde en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1412]</color>.\\nTras ello, $[A1412] usa una vez <color=#FFD780FF>$[S14122]</color> de inmediato.\\nCuando tu personaje causa una $[K214|s1] mientras tiene esta carta equipada, $[A1412] inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1412] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Clorinde</color>.\\nTras ello, Clorinde usa una vez <color=#FFD780FF>Caza noctámbula</color> de inmediato.\\nCuando tu personaje causa una <color=#FFACFFFF>{SPRITE_PRESET#2104}Reacción Elemental Electro</color> mientras tiene esta carta equipada, Clorinde inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3).\\nSolo puedes añadir esta carta al mazo si tienes a Clorinde en él.","storytitle":"Clorinde: Llama devastanoches","storytext":"¡Acabaré con toda oscuridad!","source":"Se obtiene tras retar a Clorinde a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Viñedo del Amanecer","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando llevas a cabo una acción de cambio personaje, gastas 1 dado elemental menos (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos (2 veces por ronda).","storytitle":"Mansión del Alba","storytext":"“El mejor vino siempre es el de la cosecha del año que viene”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Día de la rebelión: Sueños aplastados","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"En la ronda actual, tu personaje objetivo recibe daño -1 (puede surtir efecto hasta 4 veces).\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"En la ronda actual, tu personaje objetivo recibe daño -1 (puede surtir efecto hasta 4 veces).\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"En la ronda actual, tu personaje objetivo recibe daño -1 (puede surtir efecto hasta 4 veces).\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Día de la rebelión: Sueños aplastados","storytext":"Victoriosos salimos, y las murallas derribamos. Así, el sueño de la eterna prosperidad se derribó junto a la regia capital.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Ciclón mortífero","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, crea una carta de Bloques de energía voraces en tu mano.\nSi juegas la carta de Bloques de energía voraces mientras el Aerofidio Sacróseo está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate.\nSolo puedes añadir esta carta al mazo si tienes al Aerofidio Sacróseo en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, crea una carta de <color=#FFFFFFFF>$[C124051]</color> en tu mano.\\nSi juegas la carta de <color=#FFFFFFFF>$[C124051]</color> mientras el <color=#FFFFFFFF>$[A2503]</color> está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2503] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, crea una carta de <color=#FFFFFFFF>Bloques de energía voraces</color> en tu mano.\\nSi juegas la carta de <color=#FFFFFFFF>Bloques de energía voraces</color> mientras el <color=#FFFFFFFF>Aerofidio Sacróseo</color> está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate.\\nSolo puedes añadir esta carta al mazo si tienes al Aerofidio Sacróseo en él.","storytitle":"Aerofidio Sacróseo: Ciclón mortífero","storytext":"Aunque han adquirido la portentosa habilidad de manipular los elementos, las Bestias Sacróseas siguen sin poder digerir por completo los restos inmortales que engullen, y es por ello que la fuerza que hay en dichos restos se fusiona con su cuerpo, cambiándolas...","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Aerofidio Sacróseo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Armonía y decoro","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Yun Jin.\nTras ello, Yun Jin usa una vez Estandarte romperrocas de inmediato.\nMientras Yun Jin tenga esta carta equipada y esté en juego, si al activar los banderines de las nubes no tienes ninguna carta, daño infligido +2.\nSolo puedes añadir esta carta al mazo si tienes a Yun Jin en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1607]</color>.\\nTras ello, $[A1607] usa una vez <color=#FFD780FF>$[S16073]</color> de inmediato.\\nMientras $[A1607] tenga esta carta equipada y esté en juego, si al activar los <color=#FFFFFFFF>$[C116073|s1]</color> no tienes ninguna carta, daño infligido +2.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1607] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Yun Jin</color>.\\nTras ello, Yun Jin usa una vez <color=#FFD780FF>Estandarte romperrocas</color> de inmediato.\\nMientras Yun Jin tenga esta carta equipada y esté en juego, si al activar los <color=#FFFFFFFF>banderines de las nubes</color> no tienes ninguna carta, daño infligido +2.\\nSolo puedes añadir esta carta al mazo si tienes a Yun Jin en él.","storytitle":"Yun Jin: Armonía y decoro","storytext":"“¡Ataquen al unísono!”.","source":"Se obtiene tras retar a Yun Jin a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Recuerdos del Bosque","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Dendro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Dendro.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Sabiduría de las vides: Recuerdos del Bosque","storytext":"“Porque siempre y cuando sigamos las leyes de la naturaleza, estas nos guiarán por el laberinto del bosque y podremos llegar a la más vasta de las praderas”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Macarons deliciosos","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Máscara Emplumada del Guerrero Maligno","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Después de que el personaje que obtiene este efecto use una técnica especial, obtiene Energía +1 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una técnica especial</color>, obtiene Energía +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una técnica especial</color>, obtiene Energía +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Emblema del valiente: Máscara Emplumada del Guerrero Maligno","storytext":"“... Alguien debe asumir la responsabilidad, y como es natural, los más fuertes deben cargar con un mayor peso.\nTras ser testigo de la auténtica guerra, Taika sintió por primera vez el peso del destino”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Caída divina","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Albedo.\nTras ello, Albedo usa una vez Abiogénesis: Isotoma solar de inmediato.\nMientras Albedo tenga esta carta equipada y esté en combate, si en tu zona hay alguna isotoma solar, tu personaje gasta 1 dado indefinido menos al ejecutar un Ataque Descendente e inflige daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Albedo en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1604]</color>.\\nTras ello, $[A1604] usa una vez <color=#FFD780FF>$[S16042]</color> de inmediato.\\nMientras $[A1604] tenga esta carta equipada y esté en combate, si en tu zona hay alguna <color=#FFFFFFFF>$[C116041|s1]</color>, tu personaje gasta 1 $[K309|s2] menos al ejecutar un $[K52] e inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1604] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Albedo</color>.\\nTras ello, Albedo usa una vez <color=#FFD780FF>Abiogénesis: Isotoma solar</color> de inmediato.\\nMientras Albedo tenga esta carta equipada y esté en combate, si en tu zona hay alguna <color=#FFFFFFFF>isotoma solar</color>, tu personaje gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos al ejecutar un <color=#FFFFFFFF>Ataque Descendente</color> e inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Albedo en él.","storytitle":"Albedo: Caída divina","storytext":"“Determinar la estrategia de un duelo requiere unos cálculos meticulosos”.","source":"Se obtiene tras retar a Albedo a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Compensación de pérdidas","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Dori.\nTras ello, Dori usa una vez Meticulosidad de Alcazarzaray de inmediato.\nEl genio de la lámpara invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y Energía +1 adicional si no tenía Energía.\nSolo puedes añadir esta carta al mazo si tienes a Dori en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1410]</color>.\\nTras ello, $[A1410] usa una vez <color=#FFD780FF>$[S14103]</color> de inmediato.\\nEl <color=#FFD780FF>$[C114102|s1]</color> invocado por $[A1410] cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y $[K310] +1 adicional si no tenía $[K310].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1410] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Dori</color>.\\nTras ello, Dori usa una vez <color=#FFD780FF>Meticulosidad de Alcazarzaray</color> de inmediato.\\nEl <color=#FFD780FF>genio de la lámpara</color> invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 adicional si no tenía <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Dori en él.","storytitle":"Dori: Compensación de pérdidas","storytext":"¡Primero subo los precios un 30% y luego hago un descuento del 20%!","source":"Se obtiene tras retar a Dori a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Juicio divino","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Rosaria.\nTras ello, Rosaria usa una vez Confesión impronunciable de inmediato.\nCuando Rosaria está en juego y usa Confesión impronunciable mientras tiene esta carta equipada o cuando creas un Ataque en puntos débiles, genera 1 carta de Relevo en tu mano (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Rosaria en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1113]</color>.\\nTras ello, $[A1113] usa una vez <color=#FFD780FF>$[S11132]</color> de inmediato.\\nCuando $[A1113] está en juego y usa <color=#FFFFFFFF>$[S11132]</color> mientras tiene esta carta equipada o cuando creas un <color=#FFFFFFFF>$[C111133|s1]</color>, genera 1 carta de <color=#FFFFFFFF>$[C332002]</color> en tu mano (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1113] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Rosaria</color>.\\nTras ello, Rosaria usa una vez <color=#FFD780FF>Confesión impronunciable</color> de inmediato.\\nCuando Rosaria está en juego y usa <color=#FFFFFFFF>Confesión impronunciable</color> mientras tiene esta carta equipada o cuando creas un <color=#FFFFFFFF>Ataque en puntos débiles</color>, genera 1 carta de <color=#FFFFFFFF>Relevo</color> en tu mano (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Rosaria en él.","storytitle":"Rosaria: Juicio divino","storytext":"“Luces fuera...”.","source":"Se obtiene tras retar a Rosaria a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Dominio de la Tierra","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Zhongli.\nTras ello, Zhongli usa una vez Dominus lapidis: Roca aniquiladora de inmediato.\nCuando Zhongli tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen Daño Geo +1.\nSolo puedes añadir esta carta al mazo si tienes a Zhongli en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1603]</color>.\\nTras ello, $[A1603] usa una vez <color=#FFD780FF>$[S16033]</color> de inmediato.\\nCuando $[A1603] tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen $[K106] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1603] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Zhongli</color>.\\nTras ello, Zhongli usa una vez <color=#FFD780FF>Dominus lapidis: Roca aniquiladora</color> de inmediato.\\nCuando Zhongli tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Zhongli en él.","storytitle":"Zhongli: Dominio de la Tierra","storytext":"La naturaleza es inmutable.","source":"Se obtiene tras retar a Zhongli a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al jugar una carta de apoyo de acompañante, gastas 1 dado elemental menos (1 vez por ronda).\nTras jugar una carta de apoyo de acompañante, sacas otra carta de apoyo de acompañante al azar del mazo (1 vez por partida).","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta de apoyo de {SPRITE_PRESET#3103}acompañante</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Tras jugar una carta de apoyo de {SPRITE_PRESET#3103}acompañante</color>, sacas otra carta de apoyo de {SPRITE_PRESET#3103}acompañante al azar del mazo (1 vez por partida).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta de apoyo de {SPRITE_PRESET#3103}acompañante</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Tras jugar una carta de apoyo de {SPRITE_PRESET#3103}acompañante</color>, sacas otra carta de apoyo de {SPRITE_PRESET#3103}acompañante al azar del mazo (1 vez por partida).","storytitle":"Confianza sincera - Dunyarzad","storytext":"“Debemos vivir sin arrepentimientos”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Eco del Sacrificio","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa un Ataque Normal, tomas 1 carta (1 vez por ronda).\nCuando el personaje usa una habilidad, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Jade en bruto eterno: Eco del Sacrificio","storytext":"“Del río de la leyenda nacían muchos afluentes. De hecho, también hay una historia sobre uno de ellos. Según dicha historia, el ‘jade bello’ fue, en el pasado, el jade en bruto de aquella montaña sagrada, así como una obra de arte esculpida por el mismísimo Rex Lapis”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Eco del Sacrificio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Después de que el personaje use una habilidad, obtiene ATQ +1 en esta ronda.","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje use una habilidad</color>, obtiene ATQ +1 en esta ronda.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje use una habilidad</color>, obtiene ATQ +1 en esta ronda.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Edicto de absolución","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"En la ronda actual, el personaje objetivo se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación u otros efectos que impidan el uso de habilidades. Además, cuando dicho personaje sea el personaje en combate, no se verá afectado por los efectos de cambio de personaje.\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"En la ronda actual, el personaje objetivo se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación u otros efectos que impidan el uso de habilidades. Además, cuando dicho personaje sea el personaje en combate, no se verá afectado por los efectos de cambio de personaje.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"En la ronda actual, el personaje objetivo se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación u otros efectos que impidan el uso de habilidades. Además, cuando dicho personaje sea el personaje en combate, no se verá afectado por los efectos de cambio de personaje.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Edicto de absolución","storytext":"“... El día del juicio final acabará cayendo algún día sobre la gente de Fontaine, ya que —y esto no es ni una metáfora ni una figura retórica— todas y cada una de las personas de Fontaine son culpables”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Cicines Electro centelleantes","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Soldado Fatui - Maga de Cicin Electro.\nTras ello, la Soldado Fatui - Maga de Cicin Electro usa una vez Llamada neblinosa de inmediato.\nCuando la Soldado Fatui - Maga de Cicin Electro está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los Cicines Electro tienen al menos 3 usos, infligen inmediatamente 1 pt. de Daño Electro (esto consume usos y puede ocurrir 1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Maga de Cicin Electro en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2404]</color>.\\nTras ello, la $[A2404] usa una vez <color=#FFD780FF>$[S24042]</color> de inmediato.\\nCuando la $[A2404] está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los <color=#FFFFFFFF>$[C124041]</color> tienen al menos 3 $[K3|s3], infligen inmediatamente 1 pt. de $[K104] (esto consume $[K3|s3] y puede ocurrir 1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2404] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Soldado Fatui - Maga de Cicin Electro</color>.\\nTras ello, la Soldado Fatui - Maga de Cicin Electro usa una vez <color=#FFD780FF>Llamada neblinosa</color> de inmediato.\\nCuando la Soldado Fatui - Maga de Cicin Electro está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los <color=#FFFFFFFF>Cicines Electro</color> tienen al menos 3 <color=#FFFFFFFF>usos</color>, infligen inmediatamente 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> (esto consume <color=#FFFFFFFF>usos</color> y puede ocurrir 1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Maga de Cicin Electro en él.","storytitle":"Maga de Cicin Electro: Cicines Electro centelleantes","storytext":"“¿Viniste a jugar conmigo?”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Soldado Fatui - Maga de Cicin Electro de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegía del Fin","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Definitiva, crea el Gran concierto milenario: Canción de la despedida. Tu personaje inflige daño +1. Duración de rondas: 2.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, crea el <color=#FFFFFFFF>$[C301102]</color>. Tu personaje inflige daño +1. $[K4]: 2.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, crea el <color=#FFFFFFFF>Gran concierto milenario: Canción de la despedida</color>. Tu personaje inflige daño +1. <color=#FFFFFFFF>Duración de rondas</color>: 2.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Melodía melancólica: Elegía del Fin","storytext":"“... Mas no hay viento en ninguna estación”.\n“Que me prohíba mirar a tu corazón”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegía del Fin","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automatizada"],"description":"ATQ +2.\nCuando el personaje usa la Habilidad Definitiva, tus personajes infligen daño +1. Duración de rondas: 2.","descriptionraw":"ATQ +2.\\nCuando el personaje usa la Habilidad Definitiva, tus personajes infligen daño +1. $[K4]: 2.","descriptionreplaced":"ATQ +2.\\nCuando el personaje usa la Habilidad Definitiva, tus personajes infligen daño +1. <color=#FFFFFFFF>Duración de rondas</color>: 2.","playcost":[]},"elementalforte":{"id":421019,"name":"Forte elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño de Reacciones Elementales +1.","descriptionraw":"Daño de Reacciones Elementales +1.","descriptionreplaced":"Daño de Reacciones Elementales +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Orbe elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\nNúmero de usos: 1.","descriptionraw":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Orbe elemental: Disipación","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +1.\nNúmero de usos: 1.","descriptionraw":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Orbe elemental: Perseverancia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.","descriptionraw":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.","descriptionreplaced":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Orbe elemental: Abundancia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +2.\nNúmero de usos: 1.","descriptionraw":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Orbe elemental: festín","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +2.\nNúmero de usos: 1.","descriptionraw":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Al principio de la fase de acciones, todos los personajes de ambos jugadores obtienen Energía +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Consonancia elemental: Roca resistente","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"En esta ronda, si la próxima vez que tu personaje inflija Daño Geo hay activo un estado en combate que otorgue un escudo, otorga escudo +3.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Geo.","descriptionraw":"<color=#FFFFFFFF>En esta ronda, si la próxima vez que tu personaje inflija $[K106]</color> hay activo un estado en combate que otorgue un $[K6|s2], otorga $[K6|s2] +3.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>En esta ronda, si la próxima vez que tu personaje inflija {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color></color> hay activo un estado en combate que otorgue un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, otorga {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +3.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>.","storytitle":"Consonancia elemental: Roca resistente","storytext":"Las montañas se erigen sobre sólida roca.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Consonancia elemental: Llamas fervientes","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"La próxima vez que tu personaje en combate actual cause una Reacción Elemental Pyro en esta ronda, infligirá daño +3.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Pyro.","descriptionraw":"La próxima vez que tu personaje en combate actual cause una $[K213|s1] en esta ronda, infligirá daño +3.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"La próxima vez que tu personaje en combate actual cause una <color=#FF9999FF>{SPRITE_PRESET#2103}Reacción Elemental Pyro</color> en esta ronda, infligirá daño +3.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.","storytitle":"Consonancia elemental: Llamas fervientes","storytext":"Un corazón radiante no se apaga con los años.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Consonancia elemental: Alto voltaje","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Uno de tus personajes que no tenga la Energía al máximo obtiene Energía +1 (se dará prioridad al personaje en combate).\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Electro.","descriptionraw":"Uno de tus personajes que no tenga la Energía al máximo obtiene $[K310] +1 (se dará prioridad al personaje en combate).\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"Uno de tus personajes que no tenga la Energía al máximo obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (se dará prioridad al personaje en combate).\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","storytitle":"Consonancia elemental: Alto voltaje","storytext":"El trueno retumba majestuoso.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Consonancia elemental: Vientos impetuosos","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Cambia al personaje objetivo y crea 1 omnidado.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Anemo.","descriptionraw":"Cambia al personaje objetivo y crea 1 $[K411|s2].\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>.","descriptionreplaced":"Cambia al personaje objetivo y crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>.","storytitle":"Consonancia elemental: Vientos impetuosos","storytext":"El vendaval galopa a través del bosque.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Consonancia elemental: Hielo fragmentado","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"En esta ronda, tu personaje en combate actual inflige daño +2 con su siguiente ataque.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Cryo.","descriptionraw":"En esta ronda, tu personaje en combate actual inflige daño +2 con su siguiente ataque.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.","descriptionreplaced":"En esta ronda, tu personaje en combate actual inflige daño +2 con su siguiente ataque.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.","storytitle":"Consonancia elemental: Hielo fragmentado","storytext":"Las flores de escarcha se abren como una sola.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Consonancia elemental: Agua medicinal","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Cura 2 pts. de Vida a tu personaje en combate, y luego cura 1 pt. a todos tus personajes en reserva.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Hydro.","descriptionraw":"Cura 2 pts. de Vida a tu personaje en combate, y luego cura 1 pt. a todos tus personajes en reserva.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.","descriptionreplaced":"Cura 2 pts. de Vida a tu personaje en combate, y luego cura 1 pt. a todos tus personajes en reserva.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.","storytitle":"Consonancia elemental: Agua medicinal","storytext":"Fíjate siempre en la esencia. De fuente limpia, aguas claras.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Consonancia elemental: Planta trepadora","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"La próxima vez que causes una Reacción Elemental en esta ronda, daño infligido +2.\nAdemás, la llama ardiente, el núcleo Dendro y el campo catalítico que haya en el campo de batalla obtienen 1 uso adicional.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Dendro.","descriptionraw":"La próxima vez que causes una Reacción Elemental en esta ronda, daño infligido +2.\\nAdemás, <color=#FFFFFFFF>la $[C115|s1], el $[C116|s1] y el $[C117|s1]</color> que haya en el campo de batalla obtienen 1 $[K3|s2] adicional.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"La próxima vez que causes una Reacción Elemental en esta ronda, daño infligido +2.\\nAdemás, <color=#FFFFFFFF>la llama ardiente, el núcleo Dendro y el campo catalítico</color> que haya en el campo de batalla obtienen 1 <color=#FFFFFFFF>uso</color> adicional.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>.","storytitle":"Consonancia elemental: Planta trepadora","storytext":"Las nuevas ramas y brotes crecen hasta formar un bosque.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Consonancia elemental: Fuego entrelazado","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Pyro.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Pyro.","descriptionraw":"Crea 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"Crea 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.","storytitle":"Consonancia elemental: Fuego entrelazado","storytext":"Cuando las llamas carmesí se marchitan, las cenizas del vencido afloran.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Consonancia elemental: Hielo entrelazado","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Cryo.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Cryo.","descriptionraw":"Crea 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}dado Cryo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.","descriptionreplaced":"Crea 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}dado Cryo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.","storytitle":"Consonancia elemental: Hielo entrelazado","storytext":"Hasta el cielo puede estremecerse de frío.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Consonancia elemental: Rocas entrelazadas","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Geo.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Geo.","descriptionraw":"Crea 1 <color=#FFE699FF>{SPRITE_PRESET#1106}dado Geo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>.","descriptionreplaced":"Crea 1 <color=#FFE699FF>{SPRITE_PRESET#1106}dado Geo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>.","storytitle":"Consonancia elemental: Rocas entrelazadas","storytext":"Los altos picos son testigos de votos solemnes.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Consonancia elemental: Rayos entrelazados","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Electro.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Electro.","descriptionraw":"Crea 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}dado Electro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"Crea 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}dado Electro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","storytitle":"Consonancia elemental: Rayos entrelazados","storytext":"Los rayos caen sobre la tierra de la eternidad.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Consonancia elemental: Agua entrelazada","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Hydro.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Hydro.","descriptionraw":"Crea 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}dado Hydro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.","descriptionreplaced":"Crea 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}dado Hydro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.","storytitle":"Consonancia elemental: Agua entrelazada","storytext":"El agua todo lo acoge, lo claro y lo turbio bailando juntos.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Consonancia elemental: Vegetación entrelazada","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Dendro.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Dendro.","descriptionraw":"Crea 1 <color=#7EC236FF>{SPRITE_PRESET#1107}dado Dendro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"Crea 1 <color=#7EC236FF>{SPRITE_PRESET#1107}dado Dendro</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>.","storytitle":"Consonancia elemental: Vegetación entrelazada","storytext":"Todos bailan alegremente en el bosque onírico.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Consonancia elemental: Viento entrelazado","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Consonancia elemental"],"description":"Crea 1 dado Anemo.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Anemo.","descriptionraw":"Crea 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}dado Anemo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>.","descriptionreplaced":"Crea 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}dado Anemo</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>.","storytitle":"Consonancia elemental: Viento entrelazado","storytext":"El viento tararea ocioso una melodía de arpa.","playcost":[]},"elevatedarray":{"id":421018,"name":"Formación aguda","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño de todas las invocaciones +1.","descriptionraw":"Daño de todas las invocaciones +1.","descriptionreplaced":"Daño de todas las invocaciones +1.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando tu personaje usa una habilidad que ya haya sido utilizada en esta ronda, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad que ya haya sido utilizada en esta ronda</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad que ya haya sido utilizada en esta ronda</color>, gastas 1 dado elemental menos (1 vez por ronda).","storytitle":"Ellin - “Sueños caballerescos”","storytext":"“¡Debo templar mi espíritu y volverme más fuerte si quiero tener una mano firme como la de la Maestra Jean!”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Ellin en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Ascuas reavivadas","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, si el Bardo del Abismo - Llamas abismales ya había activado resurrección ardiente, descarta esta carta de inmediato y otorga una protección de las llamas abismales al personaje.\nCuando el Bardo del Abismo - Llamas abismales activa la resurrección ardiente mientras tiene esta carta equipada, esta es descartada y otorga una protección de las llamas abismales al personaje.\nSolo puedes añadir esta carta al mazo si tienes al Bardo del Abismo - Llamas abismales en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>$[A2302]</color> ya había activado <color=#FFFFFFFF>$[C123022|s1]</color>, descarta esta carta de inmediato y otorga una $[K1006|s1] al personaje.\\nCuando el $[A2302] activa la <color=#FFFFFFFF>$[C123022|s1]</color> mientras tiene esta carta equipada, esta es descartada y otorga una $[K1006|s1] al personaje.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2302] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>Bardo del Abismo - Llamas abismales</color> ya había activado <color=#FFFFFFFF>resurrección ardiente</color>, descarta esta carta de inmediato y otorga una <color=#FFFFFFFF>protección de las llamas abismales</color> al personaje.\\nCuando el Bardo del Abismo - Llamas abismales activa la <color=#FFFFFFFF>resurrección ardiente</color> mientras tiene esta carta equipada, esta es descartada y otorga una <color=#FFFFFFFF>protección de las llamas abismales</color> al personaje.\\nSolo puedes añadir esta carta al mazo si tienes al Bardo del Abismo - Llamas abismales en él.","storytitle":"Bardo del Abismo: Ascuas reavivadas","storytext":"El camino para sembrar la gracia es sinuoso.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Bardo del Abismo - Llamas abismales de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblema del Destino","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el resto de tus personajes usen una Habilidad Definitiva, el personaje equipado obtendrá 1 pt. de Energía.\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje equipado obtendrá 1 pt. de $[K310].\\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje equipado obtendrá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Emblema del Destino: Casco Ornamentado","storytext":"Estos trece años pasaron tan rápido...\nLas hojas de los cerezos flotaban por la Montaña Yougou como copos de nieve.\nEra como observar a un ser querido alejándose...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblema del Destino","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el resto de tus personajes usan su Habilidad Definitiva, este personaje obtiene Energía +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usan su Habilidad Definitiva</color>, este personaje obtiene $[K310] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usan su Habilidad Definitiva</color>, este personaje obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","playcost":[]},"embraceofwinds":{"id":215031,"name":"Abraza los vientos","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Venti.\nTras ello, Venti usa una vez Sonata celestial de inmediato.\nCuando el campo de viento creado por Venti surta efecto mientras tiene esta carta equipada, tu personaje consumirá un dado indefinido menos la próxima vez que use su Ataque Normal en esta ronda.\nSolo puedes añadir esta carta al mazo si tienes a Venti en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1503]</color>.\\nTras ello, $[A1503] usa una vez <color=#FFD780FF>$[S15032]</color> de inmediato.\\nCuando el <color=#FFFFFFFF>$[C115031|s1]</color> creado por $[A1503] surta efecto mientras tiene esta carta equipada, tu personaje consumirá un $[K309|s2] menos la próxima vez que use su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1503] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Venti</color>.\\nTras ello, Venti usa una vez <color=#FFD780FF>Sonata celestial</color> de inmediato.\\nCuando el <color=#FFFFFFFF>campo de viento</color> creado por Venti surta efecto mientras tiene esta carta equipada, tu personaje consumirá un <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos la próxima vez que use su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.\\nSolo puedes añadir esta carta al mazo si tienes a Venti en él.","storytitle":"Venti: Abraza los vientos","storytext":"“Cuidado donde pisas”.","source":"Se obtiene tras retar a Venti a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Fin de las Aguas","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual, esta carta acumula 1 pt. de cacería (acumulable hasta 2 pts. y, como máximo, 2 pts. por ronda).\nCuando el personaje usa una habilidad, si esta carta ya tiene pts. de cacería acumulados, los consume todos e inflige daño +1. Por cada pt. de cacería que consuma, tomas 1 carta.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>cacería</color> (acumulable hasta 2 pts. y, como máximo, 2 pts. por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si esta carta ya tiene pts. de <color=#FFFFFFFF>cacería</color> acumulados, los consume todos e inflige daño +1. Por cada pt. de <color=#FFFFFFFF>cacería</color> que consuma, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>cacería</color> (acumulable hasta 2 pts. y, como máximo, 2 pts. por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si esta carta ya tiene pts. de <color=#FFFFFFFF>cacería</color> acumulados, los consume todos e inflige daño +1. Por cada pt. de <color=#FFFFFFFF>cacería</color> que consuma, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Romperredes: Fin de las Aguas","storytext":"“... El pez que en el pasado fue disparado como una flecha en el enorme lago de una meseta se mantuvo envarado cual lanza y flotó a la deriva cruzando por lugares sagrados.\nEl agua acabó por filtrarse entre los granos de arena y el lago se convirtió en un mero charco.\nAl final, el pez acabó retorciéndose en ese charco y se convirtió en el botín de caza de los peregrinos”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Luz del Segador","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nSe activa automáticamente una vez por ronda: si el personaje afectado no tiene Energía, obtiene Energía +1.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> si el personaje afectado no tiene $[K310], obtiene $[K310] +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> si el personaje afectado no tiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Sueño atemporal: Luz del Segador","storytext":"La naginata era un arma letal con la que se podía cortar la escoria dispersa.\nY quien empuñaba esa naginata era quien protegía el camino hacia la eternidad.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Luz del Segador","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lanza","Carta automatizada"],"description":"ATQ +2.\nTras usar la Habilidad Definitiva, el personaje obtiene Energía +1 y ATQ +1.","descriptionraw":"ATQ +2.\\nTras usar la Habilidad Definitiva, el personaje obtiene $[K310] +1 y ATQ +1.","descriptionreplaced":"ATQ +2.\\nTras usar la Habilidad Definitiva, el personaje obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 y ATQ +1.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Hora del té de Los Eremitas","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Si tienes personajes del mismo elemento, selecciona 1 de 3 cartas de ubicación para añadirla a tu mano.\nSi tienes personajes que usen el mismo tipo de arma, selecciona 1 de 3 cartas de objeto para añadirla a tu mano.\nSi tienes personajes de la misma afiliación, selecciona 1 de 3 cartas de comida para añadirla a tu mano.","descriptionraw":"Si tienes personajes del mismo elemento, selecciona 1 de 3 cartas de {SPRITE_PRESET#3104}ubicación para añadirla a tu mano.\\nSi tienes personajes que usen el mismo tipo de arma, selecciona 1 de 3 cartas de {SPRITE_PRESET#3102}objeto para añadirla a tu mano.\\nSi tienes personajes de la misma afiliación, selecciona 1 de 3 cartas de {SPRITE_PRESET#3101}comida para añadirla a tu mano.","descriptionreplaced":"Si tienes personajes del mismo elemento, selecciona 1 de 3 cartas de {SPRITE_PRESET#3104}ubicación para añadirla a tu mano.\\nSi tienes personajes que usen el mismo tipo de arma, selecciona 1 de 3 cartas de {SPRITE_PRESET#3102}objeto para añadirla a tu mano.\\nSi tienes personajes de la misma afiliación, selecciona 1 de 3 cartas de {SPRITE_PRESET#3101}comida para añadirla a tu mano.","storytitle":"Hora del té de Los Eremitas","storytext":"“¡Únete a Los Eremitas y disfruta de la vida!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Diadema del Exiliado","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa una Habilidad Definitiva, todos tus personajes en reserva obtienen Energía +1 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes en reserva obtienen $[K310] +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes en reserva obtienen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Linaje noble: Diadema del Exiliado","storytext":"“¡Qué pena! Oh, altos pilares del gran palacio, ¿por qué la corona está teñida de rojo sangre?”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Diadema del Exiliado","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje usa la Habilidad Definitiva, todos tus personajes en reserva obtienen Energía +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes en reserva obtienen $[K310] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes en reserva obtienen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).","playcost":[]},"fallsandfortune":{"id":332026,"name":"Desplome oportuno","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Solo se puede jugar si te quedan al menos 8 dados elementales y si el rival aún no ha declarado el fin de la ronda. En la ronda actual, las acciones de cambio de personaje de ambos jugadores gastan 1 dado elemental adicional.","descriptionraw":"<color=#FFFFFFFF>Solo se puede jugar si te quedan al menos 8 dados elementales y si el rival aún no ha declarado el fin de la ronda</color>. En la ronda actual, las acciones de cambio de personaje de ambos jugadores gastan 1 dado elemental adicional.","descriptionreplaced":"<color=#FFFFFFFF>Solo se puede jugar si te quedan al menos 8 dados elementales y si el rival aún no ha declarado el fin de la ronda</color>. En la ronda actual, las acciones de cambio de personaje de ambos jugadores gastan 1 dado elemental adicional.","storytitle":"Desplome oportuno","storytext":"Un accidente como caer a una fosa también puede ser una oportunidad para desenterrar el pasado.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fulminación letal","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, crea 1 carta de Bloques de energía voraces en tu mano.\nCuando el Escorpión Sacróseo está en juego con esta carta equipada, después de que juegues una carta de Bloques de energía voraces, tomas 1 carta. Después, se crea otra carta de Bloques de energía voraces que se colocará aleatoriamente en tu pila.\nSolo puedes añadir esta carta al mazo si tienes al Escorpión Sacróseo en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 1 carta de <color=#FFFFFFFF>$[C124051]</color> en tu mano.\\nCuando el <color=#FFFFFFFF>$[A2405]</color> está en juego con esta carta equipada, después de que juegues una carta de <color=#FFFFFFFF>$[C124051]</color>, tomas 1 carta. Después, se crea otra carta de <color=#FFFFFFFF>$[C124051]</color> que se colocará aleatoriamente en tu pila.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2405] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 1 carta de <color=#FFFFFFFF>Bloques de energía voraces</color> en tu mano.\\nCuando el <color=#FFFFFFFF>Escorpión Sacróseo</color> está en juego con esta carta equipada, después de que juegues una carta de <color=#FFFFFFFF>Bloques de energía voraces</color>, tomas 1 carta. Después, se crea otra carta de <color=#FFFFFFFF>Bloques de energía voraces</color> que se colocará aleatoriamente en tu pila.\\nSolo puedes añadir esta carta al mazo si tienes al Escorpión Sacróseo en él.","storytitle":"Escorpión Sacróseo: Fulminación letal","storytext":"Cada organismo sigue sus propias leyes evolutivas, y en el caso de las Bestias Sacróseas, su ley es simplemente descubrir antes que sus congéneres los restos de poderosas criaturas que perecieron en un remoto pasado.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Escorpión Sacróseo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Conspiración Fatui","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea en el campo del oponente un Fatui Emboscador aleatorio.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes Fatui.","descriptionraw":"Crea en el campo del oponente un $[K1004|s1] aleatorio.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#3501}Fatui.","descriptionreplaced":"Crea en el campo del oponente un <color=#FFFFFFFF>Fatui Emboscador</color> aleatorio.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes {SPRITE_PRESET#3501}Fatui.","storytitle":"Confabulación invernal","storytext":"... Pero nunca nadie sabrá qué se traen entre manos...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Catedral Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: tu personaje en combate obtiene Vida +2.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Catedral de Favonius","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: tu personaje en combate obtiene Vida +2.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Congregación de feligreses","storytext":"“Si hablas al viento con sinceridad, algún día tus palabras llegarán a oídos del Arconte”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Catedral de Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Al terminar la ronda, todos tus personajes obtienen Vida +3.","descriptionraw":"<color=#FFFFFFFF>Al terminar la ronda</color>, todos tus personajes obtienen Vida +3.","descriptionreplaced":"<color=#FFFFFFFF>Al terminar la ronda</color>, todos tus personajes obtienen Vida +3.","playcost":[]},"favoniussword":{"id":311505,"name":"Espada de Favonius","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, este obtiene 1 pt. de Energía adicional (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, este obtiene 1 pt. de $[K310] adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, este obtiene 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> adicional (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Compañera del Viento: Espada de Favonius","storytext":"“Cuenta la leyenda que el caballero que recibió el nombre del Cachorro de Lobo era capaz de cortar la lluvia, y que el viento que dejaba tras de sí el filo de su espada bastaba para desmochar una rosa.\nNadie ha alcanzado jamás el nivel que llegó a tener en aquel entonces, pero su juramento de protección de caballero perdura hasta el día de hoy”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Espada de Favonius","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada ligera","Carta automatizada"],"description":"ATQ +2.\nAl comienzo de la ronda, si no tiene Energía, obtiene Energía +1.","descriptionraw":"ATQ +2.\\nAl comienzo de la ronda, si no tiene Energía, obtiene $[K310] +1.","descriptionreplaced":"ATQ +2.\\nAl comienzo de la ronda, si no tiene Energía, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Juicio de la pluma","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Cyno.\nTras ello, Cyno usa una vez Rito secreto: Guía de las almas abismales de inmediato.\nCuando la posesión de abrecaminos del juramento de Cyno alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1 (2 veces por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Cyno en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1404]</color>.\\nTras ello, $[A1404] usa una vez <color=#FFD780FF>$[S14042]</color> de inmediato.\\nCuando la posesión de <color=#FFFFFFFF>$[C114041|s1]</color> de $[A1404] alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar <color=#FFFFFFFF>$[S14042]</color> inflige daño +1 (2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1404] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Cyno</color>.\\nTras ello, Cyno usa una vez <color=#FFD780FF>Rito secreto: Guía de las almas abismales</color> de inmediato.\\nCuando la posesión de <color=#FFFFFFFF>abrecaminos del juramento</color> de Cyno alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar <color=#FFFFFFFF>Rito secreto: Guía de las almas abismales</color> inflige daño +1 (2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Cyno en él.","storytitle":"Cyno: Juicio de la pluma","storytext":"“Es mi alma de duelista”.","source":"Se obtiene tras retar a Cyno a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Espuma grácil","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Hilichurl Errabundo Hydro.\nTras ello, el Hilichurl Errabundo Hydro usa una vez Corte torrencial de inmediato.\nCuando el Hilichurl Errabundo Hydro está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una técnica especial (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes al Hilichurl Errabundo Hydro en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2205]</color>.\\nTras ello, el $[A2205] usa una vez <color=#FFD780FF>$[S22052]</color> de inmediato.\\nCuando el $[A2205] está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una {SPRITE_PRESET#3008}técnica especial (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al $[A2205] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Hilichurl Errabundo Hydro</color>.\\nTras ello, el Hilichurl Errabundo Hydro usa una vez <color=#FFD780FF>Corte torrencial</color> de inmediato.\\nCuando el Hilichurl Errabundo Hydro está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una {SPRITE_PRESET#3008}técnica especial (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al Hilichurl Errabundo Hydro en él.","storytitle":"Hilichurl Errabundo Hydro - Slime Hydro escolta","storytext":"“Slimo movo!”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Hilichurl Errabundo Hydro de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Fish and chips","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"En esta ronda, todos tus personajes gastan 1 dado elemental menos la próxima vez que usen una habilidad.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"En esta ronda, todos tus personajes gastan 1 dado elemental menos la próxima vez que usen una habilidad.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"En esta ronda, todos tus personajes gastan 1 dado elemental menos la próxima vez que usen una habilidad.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Fish and chips","storytext":"Estos dorados y crujientes filetes de pescado son una auténtica delicia cuando se combinan con papas fritas y toda clase de salsas.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Llamas del conflicto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Esta carta registra el daño que infligiste a los personajes enemigos durante esta ronda como pts. de voluntad guerrera.\nAl comienzo de la fase de acciones, si esta carta tiene más pts. de voluntad guerrera que las demás, se consumen todos y tu personaje en combate inflige daño +1 en esta ronda.","descriptionraw":"Esta carta registra el daño que infligiste a los personajes enemigos durante esta ronda como pts. de <color=#FFFFFFFF>voluntad guerrera</color>.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta tiene más pts. de <color=#FFFFFFFF>voluntad guerrera</color> que las demás, se consumen todos y tu personaje en combate inflige daño +1 en esta ronda.","descriptionreplaced":"Esta carta registra el daño que infligiste a los personajes enemigos durante esta ronda como pts. de <color=#FFFFFFFF>voluntad guerrera</color>.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta tiene más pts. de <color=#FFFFFFFF>voluntad guerrera</color> que las demás, se consumen todos y tu personaje en combate inflige daño +1 en esta ronda.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Símbolo de cuatro pétalos titilante","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"El personaje objetivo obtiene un símbolo de cuatro pétalos. En la fase final de cada ronda, siempre cambiarás a dicho personaje.","descriptionraw":"El personaje objetivo obtiene un <color=#FFFFFFFF>$[C303227|s1]</color>. En la fase final de cada ronda, siempre cambiarás a dicho personaje.","descriptionreplaced":"El personaje objetivo obtiene un <color=#FFFFFFFF>símbolo de cuatro pétalos</color>. En la fase final de cada ronda, siempre cambiarás a dicho personaje.","storytitle":"Símbolo de cuatro pétalos titilante","storytext":"Un símbolo cuya forma recuerda a un trébol de cuatro hojas, y que puede ser de gran ayuda para quienes controlan los elementos.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Retorno foliáceo","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Collei.\nTras ello, Collei usa una vez Caricia de las flores de inmediato.\nSi, durante la ronda, Collei ha usado Caricia de las flores mientras tiene esta carta equipada, y alguno de tus personajes causa una Reacción Elemental Dendro por medio de una habilidad, inflige 1 pt. de Daño Dendro (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Collei en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1701]</color>.\\nTras ello, $[A1701] usa una vez <color=#FFD780FF>$[S17012]</color> de inmediato.\\nSi, durante la ronda, $[A1701] ha usado <color=#FFFFFFFF>$[S17012]</color> mientras tiene esta carta equipada, y alguno de tus personajes causa una $[K217|s1] por medio de una habilidad, inflige 1 pt. de $[K107] (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1701] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Collei</color>.\\nTras ello, Collei usa una vez <color=#FFD780FF>Caricia de las flores</color> de inmediato.\\nSi, durante la ronda, Collei ha usado <color=#FFFFFFFF>Caricia de las flores</color> mientras tiene esta carta equipada, y alguno de tus personajes causa una <color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color> por medio de una habilidad, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Collei en él.","storytitle":"Collei: Retorno foliáceo","storytext":"Nunca subestimes a Collei, y mucho menos a su gato.","source":"Se obtiene tras retar a Collei a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"Tribu Plumaflora","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Después de realizar un descarte de 2 cartas, tu siguiente personaje en reserva obtiene 1 carga de “la próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga)”.","descriptionraw":"<color=#FFFFFFFF>Después de realizar un $[K56|s1] de 2 cartas</color>, tu siguiente personaje en reserva obtiene 1 carga de “la próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga)”.","descriptionreplaced":"<color=#FFFFFFFF>Después de realizar un <color=#FFFFFFFF>descarte</color> de 2 cartas</color>, tu siguiente personaje en reserva obtiene 1 carga de “la próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga)”.","storytitle":"Tribu Plumaflora","storytext":"Una tribu de jinetes de Qucusaurios ágiles y orgullosos que veneran a la Wayob que controla el calor y el viento ardiente.\nTodos los días vuelan a lomos de estas bestias, patrullando su territorio desde las alturas.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Flor Olvidada del Paraíso","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño, si dicho daño es Daño Dendro o causa una Reacción Elemental Dendro, acumula 2 coronas vidriadas. Si tienes la misma cantidad o más coronas vidriadas que cartas en tu mano, crea 1 omnidado (hasta 2 dados por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño</color>, si dicho daño es $[K107] o causa una $[K217|s1], acumula 2 <color=#FFFFFFFF>coronas vidriadas</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas en tu mano, crea 1 $[K411|s2] (hasta 2 dados por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño</color>, si dicho daño es {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> o causa una <color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color>, acumula 2 <color=#FFFFFFFF>coronas vidriadas</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas en tu mano, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 2 dados por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Sueños marchitos: Flor Olvidada del Paraíso","storytext":"“Al final, la ‘eternidad’ no es sino una mentira, y la embriaguez y el amor solo erosionan los recuerdos hasta que de ellos no quedan más que sueños fragmentados”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Flujo llameante","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Diluc.\nTras ello, Diluc usa una vez Filo ardiente de inmediato.\nLa segunda y tercera vez que Diluc use Filo ardiente en una ronda mientras tiene esta carta equipada, consume 1 dado Pyro menos.\nSolo puedes añadir esta carta al mazo si tienes a Diluc en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1301]</color>.\\nTras ello, $[A1301] usa una vez <color=#FFD780FF>$[S13012]</color> de inmediato.\\nLa segunda y tercera vez que $[A1301] use <color=#FFFFFFFF>$[S13012]</color> en una ronda mientras tiene esta carta equipada, consume 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1301] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Diluc</color>.\\nTras ello, Diluc usa una vez <color=#FFD780FF>Filo ardiente</color> de inmediato.\\nLa segunda y tercera vez que Diluc use <color=#FFFFFFFF>Filo ardiente</color> en una ronda mientras tiene esta carta equipada, consume 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos.\\nSolo puedes añadir esta carta al mazo si tienes a Diluc en él.","storytitle":"Diluc: Flujo llameante","storytext":"Una salida fácil de una situación de vida o muerte.","source":"Se obtiene tras retar a Diluc a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Fluencia Impoluta","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Al entrar en juego y al final de la ronda, el personaje obtiene 1 carga de pacto vital.\nAntes de que ambos jugadores elijan sus acciones, si dicho personaje aún no ha obtenido un pacto vital, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego y al final de la ronda</color>, el personaje obtiene 1 carga de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si dicho personaje aún no ha obtenido un <color=#FFFFFFFF>$[C122|s1]</color>, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego y al final de la ronda</color>, el personaje obtiene 1 carga de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si dicho personaje aún no ha obtenido un <color=#FFFFFFFF>pacto vital</color>, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Fluencia Impoluta","storytext":"“Mi corazón, el cual palpita igual que el de las personas de carne y hueso, ya se ha contaminado con el pecado durante su viaje. Si este corazón ya está siendo atormentado por el más doloroso de los lamentos, ¿a dónde podrá ir para encontrar la tranquilidad?”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Aretes Torrenciales","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa un Ataque Normal, tomas 1 carta (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Anécdotas de una deambulación: Aretes Torrenciales","storytext":"“Por su parte, la piedra que alguien metió en el agua podría haber sido un colgante, un ornamento, unos aretes o incluso una taza. También hay otra versión según la cual el jade de la historia solo es una metáfora de una ‘persona hermosa’”.","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Conocimiento prohibido","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"No se puede utilizar esta carta para realizar conversiones elementales, y solo se puede jugar una carta de Conocimiento prohibido por ronda.\nInflige 1 pt. de Daño Penetrante a tu personaje en combate y tomas 1 carta.","descriptionraw":"No se puede utilizar esta carta para realizar conversiones elementales, y solo se puede jugar una carta de Conocimiento prohibido por ronda.\\nInflige 1 pt. de $[K5] a tu personaje en combate y tomas 1 carta.","descriptionreplaced":"No se puede utilizar esta carta para realizar conversiones elementales, y solo se puede jugar una carta de Conocimiento prohibido por ronda.\\nInflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a tu personaje en combate y tomas 1 carta.","playcost":[]},"forestregalia":{"id":311307,"name":"Espada Real del Bosque","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nCuando esta carta entra en juego, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando esta carta entra en juego</color>, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando esta carta entra en juego</color>, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Gracia del bosque: Espada Real del Bosque","storytext":"“... Después, corriente de agua se movió y reflejo de luna se disipó. Muchas, muchas cosas cambiaron, y otras permanecieron inamovibles.\nY bueno, ustedes y yo nos parecemos en una cosa: a pesar de que nunca hemos visto ningún rey, creemos firmemente que tigre era noble y poderoso Rey de Bosque”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Espada Real del Bosque","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Mandoble","Carta automatizada"],"description":"ATQ +2.\nAl derrotar a un personaje enemigo, ATQ +2.","descriptionraw":"ATQ +2.\\nAl derrotar a un personaje enemigo, ATQ +2.","descriptionreplaced":"ATQ +2.\\nAl derrotar a un personaje enemigo, ATQ +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Antiguo Laboratorio Central","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Después de que realices un descarte o una conversión de 1 carta, esta carta acumula 1 pt. de progreso de experimento. Al alcanzar los 3, 6 y 9 pts., obtienes 1 omnidado. Después, si el progreso de experimento ha alcanzado 9 pts. o más, descartas esta carta.","descriptionraw":"<color=#FFFFFFFF>Después de que realices un $[K56|s1] o una $[K57|s1] de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>progreso de experimento</color>. Al alcanzar los 3, 6 y 9 pts., obtienes 1 $[K411|s2]. Después, si el <color=#FFFFFFFF>progreso de experimento</color> ha alcanzado 9 pts. o más, descartas esta carta.","descriptionreplaced":"<color=#FFFFFFFF>Después de que realices un <color=#FFFFFFFF>descarte</color> o una <color=#FFFFFFFF>conversión</color> de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>progreso de experimento</color>. Al alcanzar los 3, 6 y 9 pts., obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>. Después, si el <color=#FFFFFFFF>progreso de experimento</color> ha alcanzado 9 pts. o más, descartas esta carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Fuerte Merópide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando tu personaje en combate recibe daño o curación, esta carta obtiene 1 pt. de “prohibición” (acumulable hasta 4 pts.).\nAl comienzo de la fase de acciones, si esta carta ya tiene 4 pts. de prohibición, los consume todos para crear una prohibición severa en el campo del rival (1 carta de evento que juegue el enemigo en la ronda actual no tendrá efecto).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“prohibición”</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta ya tiene 4 pts. de <color=#FFFFFFFF>prohibición</color>, los consume todos para crear una <color=#FFFFFFFF>$[C301018|s1]</color> en el campo del rival (1 carta de evento que juegue el enemigo en la ronda actual no tendrá efecto).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“prohibición”</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta ya tiene 4 pts. de <color=#FFFFFFFF>prohibición</color>, los consume todos para crear una <color=#FFFFFFFF>prohibición severa</color> en el campo del rival (1 carta de evento que juegue el enemigo en la ronda actual no tendrá efecto).","storytitle":"Fuerte Merópide","storytext":"“El fuerte de bronce y hierro sucumbirá algún día, pero la ciudad que se erige sobre la ley y la justicia perdurará”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Ráfaga de la libertad","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones, podrás realizar otra acción adicional.\nNúmero de usos: 1.\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"<color=#FFFFFFFF>Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones</color>, podrás realizar otra acción adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"<color=#FFFFFFFF>Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones</color>, podrás realizar otra acción adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Ráfaga de la libertad","storytext":"“El bardo celestial tañó la lira para invocar un fuerte viento que arrastraría la nieve y crearía montañas, lo que convirtió a la nueva Mondstadt en la tierra de la libertad”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Amistad sempiterna","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Los jugadores con menos de 4 cartas en la mano toman cartas hasta tener 4.","descriptionraw":"Los jugadores con menos de 4 cartas en la mano toman cartas hasta tener 4.","descriptionreplaced":"Los jugadores con menos de 4 cartas en la mano toman cartas hasta tener 4.","storytitle":"Buenos amigos","storytext":"Los buenos amigos nunca se van, solo adoptan otra forma para acompañarnos.","source":"Obtenible en el evento «¡Duelo de invocadores!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Fruto de la Culminación","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nAl entrar en juego, tomas 2 cartas.\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, tomas 2 cartas.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, tomas 2 cartas.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Luna llena: Fruto de la Culminación","storytext":"“Aun en historias amargas hay coraje y fuerza... Historia de aventuras entre nosotros y nara rubi{F#a}{M#o} se encargarán de proteger bosque”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Céfiro de la ensoñación","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es #{REALNAME[ID(1).\nTras ello, #{REALNAME[ID(1) usa una vez Ilustración emplumada: Balada del viento de inmediato.\nCuando #{REALNAME[ID(1) ejecuta un Ataque Cargado mientras tiene esta carta equipada y está en el estado de gracia del viento, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1 pt. de Daño Anemo.\nSolo puedes añadir esta carta al mazo si tienes a #{REALNAME[ID(1) en él.","descriptionraw":"#$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1506]</color>.\\nTras ello, $[A1506] usa una vez <color=#FFD780FF>$[S15062]</color> de inmediato.\\nCuando $[A1506] ejecuta un $[K51] mientras tiene esta carta equipada y está en el estado de <color=#FFFFFFFF>$[C115061|s1]</color>, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1{NON_BREAK_SPACE}pt. de $[K105].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1506] en él.","descriptionreplaced":"#<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>#{REALNAME[ID(1)</color>.\\nTras ello, #{REALNAME[ID(1) usa una vez <color=#FFD780FF>Ilustración emplumada: Balada del viento</color> de inmediato.\\nCuando #{REALNAME[ID(1) ejecuta un <color=#FFFFFFFF>Ataque Cargado</color> mientras tiene esta carta equipada y está en el estado de <color=#FFFFFFFF>gracia del viento</color>, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1{NON_BREAK_SPACE}pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\nSolo puedes añadir esta carta al mazo si tienes a #{REALNAME[ID(1) en él.","storytitle":"Trotamundos: Céfiro de la ensoñación","storytext":"“¡Furia de la tormenta!”.","source":"Se obtiene tras retar al Trotamundos a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Aretes de la Jugadora","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje enemigo es derrotado, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 omnidados (3 veces por partida).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 $[K411|s3] (3 veces por partida).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> (3 veces por partida).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Apuesta arriesgada: Aretes de la Jugadora","storytext":"“En los juegos en los que la apuesta era la propia vida, mantener la compostura era la clave de la victoria”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Aretes de la Jugadora","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje enemigo es derrotado, si el personaje que tiene esta carta equipada es el personaje en combate, obtiene ATQ +2 y Vida +2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, obtiene ATQ +2 y Vida +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, obtiene ATQ +2 y Vida +2.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Guerra de ingenio: victoria segura","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Empieza con 2 pts. de “contador de la victoria”.\nFase final: contador de la victoria -1 pt. Si ninguno de tus personajes ha sido derrotado cuando el contador llegue a cero, ganarás inmediatamente la partida.\nAl comienzo de la fase de acciones, si al contador de la victoria le queda 1 pt., se crean 4 omnidados.","descriptionraw":"#Empieza con 2 pts. de “contador de la victoria”.\\n<color=#FFFFFFFF>Fase final:</color> contador de la victoria -1{NON_BREAK_SPACE}pt. Si ninguno de tus personajes ha sido derrotado cuando el contador llegue a cero, ganarás inmediatamente la partida.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si al contador de la victoria le queda 1{NON_BREAK_SPACE}pt., se crean 4 $[K411|s3].","descriptionreplaced":"#Empieza con 2 pts. de “contador de la victoria”.\\n<color=#FFFFFFFF>Fase final:</color> contador de la victoria -1{NON_BREAK_SPACE}pt. Si ninguno de tus personajes ha sido derrotado cuando el contador llegue a cero, ganarás inmediatamente la partida.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si al contador de la victoria le queda 1{NON_BREAK_SPACE}pt., se crean 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Guerra de ingenio: mecanismos explosivos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comenzar la fase de acciones, crea una Bomba calcinadora para el jugador que actúa primero.\nFase final: si la Bomba calcinadora se libera en el lado del rival, este jugador pierde la partida.","descriptionraw":"<color=#FFFFFFFF>Al comenzar la fase de acciones</color>, crea una $[C401001] para el jugador que actúa primero.\\n<color=#FFFFFFFF>Fase final:</color> si la $[C401001] se libera en el lado del rival, este jugador pierde la partida.","descriptionreplaced":"<color=#FFFFFFFF>Al comenzar la fase de acciones</color>, crea una Bomba calcinadora para el jugador que actúa primero.\\n<color=#FFFFFFFF>Fase final:</color> si la Bomba calcinadora se libera en el lado del rival, este jugador pierde la partida.","playcost":[]},"gandharvaville":{"id":321014,"name":"Villa Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Si antes de decidir tu próxima acción no tienes ningún dado elemental, obtienes 1 omnidado (1 vez por ronda). Número de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción no tienes ningún dado elemental</color>, obtienes 1 $[K411|s2] (1 vez por ronda). <color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción no tienes ningún dado elemental</color>, obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (1 vez por ronda). <color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Villa Gandharva","storytext":"El lugar donde festejaste junto a los guardabosques; un pueblo en el que se puede escuchar el latir del bosque.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Yelmo Vetusto del General","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al principio de la fase de acciones, hace que el personaje entre en el estado de inamovible como un peñasco (otorga 2 pts. de escudo para protegerle).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, hace que el personaje entre en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> (otorga 2 pts. de $[K6|s2] para protegerle).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, hace que el personaje entre en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> (otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para protegerle).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Promesa acorazada: Yelmo Vetusto del General","storytext":"“La lucha duró hasta que la última gota de sangre convergió con el campo de batalla y entonces las arenas de cristal al fin volvieron a brillar”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Piedra de mutación gigante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tu personaje en combate inflige daño +2.\nAl entrar en el campo de batalla, comienza con 3 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\nCuando uno de tus personajes es derrotado, esta carta pierde 1 pt. de resistencia.","descriptionraw":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.\\nAl entrar en el campo de batalla, comienza con 3 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\\n<color=#FFFFFFFF>Cuando uno de tus personajes es derrotado</color>, esta carta pierde 1 pt. de resistencia.","descriptionreplaced":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.\\nAl entrar en el campo de batalla, comienza con 3 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\\n<color=#FFFFFFFF>Cuando uno de tus personajes es derrotado</color>, esta carta pierde 1 pt. de resistencia.","playcost":[]},"gildeddreams":{"id":133095,"name":"Sueños Áureos","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al entrar en juego, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\nCuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (2 veces por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Sueños Áureos","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al entrar en juego, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\nCuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (2 veces por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto. Si en tu equipo hay 3 personajes de tipos elementales distintos, se crean 2 dados elementales.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Futuro dorado: Sueños Áureos","storytext":"“El tiempo pasó y fantasías delirantes entretejieron lazos con absurdas decisiones. Entonces, una fascinante esperanza fue el cebo del pueblo en su camino hacia el amargo final”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Sueños Áureos","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje inflige daño de Reacción Elemental, obtiene 1 acumulación.\nCuando usa una habilidad, si es posible, pierde 3 acumulaciones y realiza 1 acción adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje inflige daño de Reacción Elemental</color>, obtiene 1 acumulación.\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, si es posible, pierde 3 acumulaciones y realiza 1 acción adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje inflige daño de Reacción Elemental</color>, obtiene 1 acumulación.\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, si es posible, pierde 3 acumulaciones y realiza 1 acción adicional (1 vez por ronda).","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Triunfo del Gladiador","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa un Ataque Normal, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Invicto - Triunfo del Gladiador","storytext":"“El esclavo pudo probar la sensación de ser un maestro, pero su vanidad tiñó de negro el resplandor de la libertad.\nEn ese momento de triunfo, el Gladiador finalmente vislumbró el mundo fuera de su celda. Estaba un paso más cerca de la libertad”.","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Triunfo del Gladiador","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Después de que el personaje inflija Daño Físico, obtiene ATQ +1 (acumulable hasta +3).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje inflija Daño Físico</color>, obtiene ATQ +1 (acumulable hasta +3).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje inflija Daño Físico</color>, obtiene ATQ +1 (acumulable hasta +3).","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Gemas resplandecientes","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida Máx. adicional +1.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida Máx. adicional +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida Máx. adicional +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Gemas resplandecientes","storytext":"Galletas de múltiples colores cuya mermelada, que tiene un perfecto equilibrio entre ácido y dulce, desprende un lustre que le da a este aperitivo crujiente un toque radiante. ¡Su magnífico sabor es equiparable a una joya de alta calidad!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Momento de gloria","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Bárbara.\nTras ello, Bárbara usa una vez Que empiece el concierto ♪ de inmediato.\nCuando Bárbara está en el campo de batalla mientras tiene esta carta equipada, los círculos melódicos hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Bárbara en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1201]</color>.\\nTras ello, $[A1201] usa una vez <color=#FFD780FF>$[S12012]</color> de inmediato.\\nCuando $[A1201] está en el campo de batalla mientras tiene esta carta equipada, los <color=#FFFFFFFF>$[C112011|s1]</color> hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1201] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Bárbara</color>.\\nTras ello, Bárbara usa una vez <color=#FFD780FF>Que empiece el concierto ♪</color> de inmediato.\\nCuando Bárbara está en el campo de batalla mientras tiene esta carta equipada, los <color=#FFFFFFFF>círculos melódicos</color> hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Bárbara en él.","storytitle":"Bárbara: Momento de gloria","storytext":"¡Te dedico esta canción!","source":"Se obtiene tras retar a Bárbara a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Casa Dorada","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al tener que gastar dados elementales en cartas de arma o de artefacto cuyo coste original es de 3 dados, gastas 1 dado elemental menos (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Al tener que gastar dados elementales en cartas de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto cuyo coste original es de 3 dados</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al tener que gastar dados elementales en cartas de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto cuyo coste original es de 3 dados</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Casa Dorada","storytext":"Todos los contratos que circulan por este mundo fueron forjados aquí.","playcost":[]},"goldentroupe":{"id":312026,"name":"Compañía Dorada","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Fase final: si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de retribución (acumulable hasta 4 pts.).\nCuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, se consume 1 pt. de retribución que tenga esta carta para gastar 1 dado elemental menos.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de <color=#FFFFFFFF>retribución</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar 1 dado elemental menos.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de <color=#FFFFFFFF>retribución</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar 1 dado elemental menos.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Superación de los antiguos sueños: Compañía Dorada","storytext":"“... Llegado ese día...\nTodos los miembros de la Compañía Dorada recibirán el futuro entero como recompensa”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Compañía Dorada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Si el número de la ronda actual es par, realiza 1 acción adicional en la ronda actual.","descriptionraw":"Si el número de la ronda actual es par, realiza 1 acción adicional en la ronda actual.","descriptionreplaced":"Si el número de la ronda actual es par, realiza 1 acción adicional en la ronda actual.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Condecoración de la Compañía Dorada","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Fase final: si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de “retribución” (acumulable hasta 2 pts.).\nCuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, se consume 1 pt. de retribución que tenga esta carta para gastar un dado elemental menos.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar un dado elemental menos.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar un dado elemental menos.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Serenata armónica: Condecoración de la Compañía Dorada","storytext":"“Cuando la gran serenata dorada volviera a sonar, la Compañía Dorada reclamaría la legítima recompensa que correspondía a aquellos que habían sido fieles.\nCuando el orden perfecto separase a la humanidad en amos y sirvientes, la fortaleza y la belleza restaurarían la gloria del reino una vez más”.","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Condecoración de la Compañía Dorada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje esté en juego, tus invocaciones infligen daño +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje esté en juego</color>, tus invocaciones infligen daño +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje esté en juego</color>, tus invocaciones infligen daño +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Visión de aventura","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Bennett.\nTras ello, Bennett usa una vez Aventura maravillosa de inmediato.\nCuando Bennett crea un círculo de apoyo moral mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida.\nSolo puedes añadir esta carta al mazo si tienes a Bennett en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1303]</color>.\\nTras ello, $[A1303] usa una vez <color=#FFD780FF>$[S13033]</color> de inmediato.\\nCuando $[A1303] crea un <color=#FFFFFFFF>$[C113031|s1]</color> mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1303] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Bennett</color>.\\nTras ello, Bennett usa una vez <color=#FFD780FF>Aventura maravillosa</color> de inmediato.\\nCuando Bennett crea un <color=#FFFFFFFF>círculo de apoyo moral</color> mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida.\\nSolo puedes añadir esta carta al mazo si tienes a Bennett en él.","storytitle":"Bennett: Visión de aventura","storytext":"La mejor aventura es la siguiente.","source":"Se obtiene tras retar a Bennett a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Gran Santuario Narukami","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Se activa automáticamente una vez por ronda: crea un dado elemental aleatorio.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> crea un dado elemental aleatorio.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> crea un dado elemental aleatorio.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Sueño carmesí inmemorial","storytext":"“Los cerezos en flor de la Montaña Yougou son tan eternos como Narukami”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Eco desconsolador","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es la Manifestación del Trueno.\nTras ello, la Manifestación del Trueno usa una vez Relámpago del conflicto de inmediato.\nCuando la Manifestación del Trueno está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por detección atronadora recibe daño, tomas 1 carta (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a la Manifestación del Trueno en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es la <color=#FFFFFFFF>$[A2402]</color>.\\nTras ello, la $[A2402] usa una vez <color=#FFD780FF>$[S24022]</color> de inmediato.\\nCuando la $[A2402] está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color> recibe daño, tomas 1 carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2402] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es la <color=#FFFFFFFF>Manifestación del Trueno</color>.\\nTras ello, la Manifestación del Trueno usa una vez <color=#FFD780FF>Relámpago del conflicto</color> de inmediato.\\nCuando la Manifestación del Trueno está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color> recibe daño, tomas 1 carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la Manifestación del Trueno en él.","storytitle":"Manifestación del Trueno - Eco desconsolador","storytext":"La Manifestación del Trueno se mueve gracias a una ira muy pura y primitiva.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Manifestación del Trueno de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Juramento protector","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Destruye todas las invocaciones, incluyendo las tuyas y las del enemigo.","descriptionraw":"Destruye todas las invocaciones, incluyendo las tuyas y las del enemigo.","descriptionreplaced":"Destruye todas las invocaciones, incluyendo las tuyas y las del enemigo.","storytitle":"El mal ha sido desterrado","storytext":"Xiao: “Di mi nombre y vendré en tu ayuda de inmediato”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando una invocación desaparezca, esta carta acumulará 1 pt. de progreso de la purificación (acumulable hasta 3 veces).\nAl jugar una carta de arma o de artefacto, si el progreso de la purificación llega a 3 pts. de progreso, descarta esta carta y gastas 2 dados elementales menos al jugar la próxima carta.","descriptionraw":"<color=#FFFFFFFF>Cuando una invocación desaparezca</color>, esta carta acumulará 1 pt. de <color=#FFFFFFFF>progreso de la purificación</color> (acumulable hasta 3 veces).\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, si el <color=#FFFFFFFF>progreso de la purificación</color> llega a 3 pts. de progreso, descarta esta carta y gastas 2 dados elementales menos al jugar la próxima carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando una invocación desaparezca</color>, esta carta acumulará 1 pt. de <color=#FFFFFFFF>progreso de la purificación</color> (acumulable hasta 3 veces).\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, si el <color=#FFFFFFFF>progreso de la purificación</color> llega a 3 pts. de progreso, descarta esta carta y gastas 2 dados elementales menos al jugar la próxima carta.","storytitle":"Purificación de la calamidad - Hanachirusato","storytext":"“No sé cuándo volveremos a reunirnos, pues la vida es fugaz como el rocío matutino”.","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"¡Escuchen mis alabanzas y alcemos nuestras copas de amor!","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Furina.\nTras ello, Furina usa una vez Salón Solitaire de inmediato.\nCuando Furina usa Salón Solitaire mientras tiene esta carta equipada, obtiene el efecto de atención del pueblo (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual).\nSolo puedes añadir esta carta al mazo si tienes a Furina en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1211]</color>.\\nTras ello, $[A1211] usa una vez <color=#FFD780FF>$[S12112]</color> de inmediato.\\nCuando $[A1211] usa <color=#FFFFFFFF>$[S12123]</color> mientras tiene esta carta equipada, obtiene el efecto de <color=#FFFFFFFF>$[K1030|s1]</color> (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1211] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Furina</color>.\\nTras ello, Furina usa una vez <color=#FFD780FF>Salón Solitaire</color> de inmediato.\\nCuando Furina usa <color=#FFFFFFFF>Salón Solitaire</color> mientras tiene esta carta equipada, obtiene el efecto de <color=#FFFFFFFF><color=#FFFFFFFF>atención del pueblo</color></color> (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual).\\nSolo puedes añadir esta carta al mazo si tienes a Furina en él.","storytitle":"Furina: ¡Escuchen mis alabanzas y alcemos nuestras copas de amor!","storytext":"“¡Que el mundo entero aclame!”.","source":"Se obtiene tras retar a Furina a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Corazón de las Profundidades","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Hydro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Hydro.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Pensamientos náufragos: Corazón de las Profundidades","storytext":"“Todas las muertes son en vano, y ahondar en el pasado no sirve de nada”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Corazón Refulgente de la Jvarena","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje recibe daño, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Purificación de la ponzoña: Corazón Refulgente de la Jvarena","storytext":"“Si no existiera la constante amenaza de la muerte, la importancia de la vida sería insignificante”.\n“Si las olas del olvido no rompiesen contra nosotros, no habría ninguna historia digna de recordar”...","playcost":[]},"heavystrike":{"id":332018,"name":"Ataque Cargado","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"En esta ronda, tu personaje en combate infligirá daño +1 la próxima vez que use un Ataque Normal.\nSi su Ataque Normal se convierte en Ataque Cargado, daño +1 adicional.","descriptionraw":"En esta ronda, tu personaje en combate infligirá daño +1 la próxima vez que use un <color=#FFFFFFFF>Ataque Normal</color>.\\n<color=#FFFFFFFF>Si su Ataque Normal se convierte en $[K51]</color>, daño +1 adicional.","descriptionreplaced":"En esta ronda, tu personaje en combate infligirá daño +1 la próxima vez que use un <color=#FFFFFFFF>Ataque Normal</color>.\\n<color=#FFFFFFFF>Si su Ataque Normal se convierte en <color=#FFFFFFFF>Ataque Cargado</color></color>, daño +1 adicional.","storytitle":"Técnica rompepiedras","storytext":"Es mejor que los debiluchos tomen la palabra “rompepiedras” como una metáfora...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Legatario de toda agua","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Neuvillette.\nTras ello, Neuvillette usa una vez Remanso acuático de inmediato.\nCuando tu personaje causa una Reacción Elemental Hydro mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques.\nSolo puedes añadir esta carta al mazo si tienes a Neuvillette en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1210]</color>.\\nTras ello, $[A1210] usa una vez <color=#FFD780FF>$[S12101]</color> de inmediato.\\nCuando tu personaje causa una $[K212|s1] mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1210] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Neuvillette</color>.\\nTras ello, Neuvillette usa una vez <color=#FFD780FF>Remanso acuático</color> de inmediato.\\nCuando tu personaje causa una <color=#80C0FFFF>{SPRITE_PRESET#2102}Reacción Elemental Hydro</color> mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques.\\nSolo puedes añadir esta carta al mazo si tienes a Neuvillette en él.","storytitle":"Neuvillette: Legatario de toda agua","storytext":"“¡Retorno mareal!”.","source":"Se obtiene tras retar a Neuvillette a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Torreta Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"El Hilichurl Ballestero, el Hilichurl Ballestero Cryo o el Hilichurl Ballestero Electro en combate recibe daño -2 (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"El $[A3002], el $[A3102] o el $[A3402] en combate recibe daño -2 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"El Hilichurl Ballestero, el Hilichurl Ballestero Cryo o el Hilichurl Ballestero Electro en combate recibe daño -2 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Refuerzo de Hilichurls","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, llama 1 Invocación de Hilichurl aleatoria.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, llama 1 <color=#FFFFFFFF>$[K1001|s2]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, llama 1 <color=#FFFFFFFF><color=#FFFFFFFF>Invocación de Hilichurl aleatoria</color></color>.","playcost":[]},"hotspringoclock":{"id":333019,"name":"Momento en la terma","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1. Por cada invocación que tengas en juego, Vida +1 adicional.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1. Por cada invocación que tengas en juego, Vida +1 adicional.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1. Por cada invocación que tengas en juego, Vida +1 adicional.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Momento en la terma","storytext":"Una pizza elaborada a partir de mahís. Sobre la base, se dispone el mahís de forma uniforme, se cubre con una gruesa capa de queso y se mete en el horno. El toque final requiere dibujar el patrón de un adorable Koholasaurio sobre esta. Si la pruebas estando caliente, te invadirá una agradable sensación de calidez y te evocará recuerdos de cuando te bañabas despreocupadamente en las aguas termales.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"“Prefiero perder mi propio dinero...”","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cada vez que tu rival obtiene 2 dados elementales en esta ronda, recibirás 1 omnidado (los dados elementales otorgados por este efecto no cuentan).","descriptionraw":"Cada vez que tu rival obtiene 2 dados elementales en esta ronda, recibirás 1 $[K411|s2] (los dados elementales otorgados por este efecto no cuentan).","descriptionreplaced":"Cada vez que tu rival obtiene 2 dados elementales en esta ronda, recibirás 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (los dados elementales otorgados por este efecto no cuentan).","storytitle":"“Prefiero perder mi propio dinero...”","storytext":"“... ¡antes que ver a ese bribón ganarlo!”.","playcost":[]},"igotyourback":{"id":216021,"name":"Yo te cubro","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Noelle.\nTras ello, Noelle usa una vez Guardiana del corazón de inmediato.\nCuando Noelle usa un Ataque Normal mientras el recubrimiento Geo y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Noelle en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1602]</color>.\\nTras ello, $[A1602] usa una vez <color=#FFD780FF>$[S16022]</color> de inmediato.\\nCuando $[A1602] usa un <color=#FFFFFFFF>Ataque Normal</color> mientras el <color=#FFFFFFFF>$[C116021|s1]</color> y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1602] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Noelle</color>.\\nTras ello, Noelle usa una vez <color=#FFD780FF>Guardiana del corazón</color> de inmediato.\\nCuando Noelle usa un <color=#FFFFFFFF>Ataque Normal</color> mientras el <color=#FFFFFFFF>recubrimiento Geo</color> y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Noelle en él.","storytitle":"Noelle: Yo te cubro","storytext":"Un alma tenaz es la armadura más robusta.","source":"Se obtiene tras retar a Noelle a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"¡No oí la campana!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Esta carta solo se puede jugar si alguno de tus personajes ha sido derrotado en esta ronda. Crea 1 omnidado y tu personaje en combate actual obtiene Energía +1. Por cada ronda, solo se puede jugar 1 carta de “¡No oí la campana!”.","descriptionraw":"<color=#FFFFFFFF>Esta carta solo se puede jugar si alguno de tus personajes ha sido derrotado en esta ronda</color>. Crea 1 $[K411|s2] y tu personaje en combate actual obtiene $[K310] +1. Por cada ronda, solo se puede jugar 1 carta de “¡No oí la campana!”.","descriptionreplaced":"<color=#FFFFFFFF>Esta carta solo se puede jugar si alguno de tus personajes ha sido derrotado en esta ronda</color>. Crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y tu personaje en combate actual obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1. Por cada ronda, solo se puede jugar 1 carta de “¡No oí la campana!”.","storytitle":"¡No oí la campana!","storytext":"¡Arataki Itto, “el que puede perder pero no admite la derrota ni un ‘poquitto’” siempre está dispuesto a otra partida!","source":"Se obtiene con el mazo inicial","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"¡No oí la campana!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando 2 de tus personajes son derrotados, todos tus personajes obtienen 1 acción adicional, Energía +1 y ATQ +1.","descriptionraw":"<color=#FFFFFFFF>Cuando 2 de tus personajes son derrotados</color>, todos tus personajes obtienen 1 acción adicional, $[K310] +1 y ATQ +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando 2 de tus personajes son derrotados</color>, todos tus personajes obtienen 1 acción adicional, <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 y ATQ +1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurio","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Amparo espiritual.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S3130051].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Amparo espiritual.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Iktomisaurio: Amparo espiritual","storytext":"“Según las leyendas, los antiguos Iktomisaurios no tenían un cuerpo real, sino que viajaban entre el mundo espiritual y el real como espíritus errantes”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Hornilla del pueblo","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Al jugar esta carta en la ronda 1, si tu mazo contiene inicialmente al menos 2 cartas de talento diferentes, tomas 1 carta de talento.\nAl jugar esta carta en la ronda 2 y posteriores, tomas una cantidad de cartas equivalente al número actual de rondas -1 (hasta un máximo de 4).\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"<color=#FFFFFFFF>Al jugar esta carta en la ronda 1</color>, si tu mazo contiene inicialmente al menos 2 cartas de {SPRITE_PRESET#3006}talento diferentes, tomas 1 carta de {SPRITE_PRESET#3006}talento.\\n<color=#FFFFFFFF>Al jugar esta carta en la ronda 2 y posteriores</color>, tomas una cantidad de cartas equivalente al <color=#FFFFFFFF>número actual de rondas -1</color> (hasta un máximo de 4).\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"<color=#FFFFFFFF>Al jugar esta carta en la ronda 1</color>, si tu mazo contiene inicialmente al menos 2 cartas de {SPRITE_PRESET#3006}talento diferentes, tomas 1 carta de {SPRITE_PRESET#3006}talento.\\n<color=#FFFFFFFF>Al jugar esta carta en la ronda 2 y posteriores</color>, tomas una cantidad de cartas equivalente al <color=#FFFFFFFF>número actual de rondas -1</color> (hasta un máximo de 4).\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Hornilla del pueblo","storytext":"“El Patrono de las hornillas se preocupaba mucho por el pueblo, transformaba su apariencia e iba a las casas para ayudar a cocinar y fomentar la solidaridad”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Tintura polícroma","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Chiori.\nTras ello, Chiori usa una vez Caricia de mangas de inmediato.\nCuando Chiori usa Caricia de mangas mientras tiene esta carta equipada, crea 1 Tamoto serena adicional y puede seleccionar 1 de las 4 robomuñecas de Chiori para invocarla.\nSolo puedes añadir esta carta al mazo si tienes a Chiori en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1609]</color>.\\nTras ello, $[A1609] usa una vez <color=#FFD780FF>$[S16092]</color> de inmediato.\\nCuando $[A1609] usa <color=#FFFFFFFF>$[S16092]</color> mientras tiene esta carta equipada, crea 1 <color=#FFFFFFFF>$[C116094]</color> adicional y puede $[K59|s2] 1 de las 4 <color=#FFFFFFFF>$[C116097|s1]</color> para invocarla.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1609] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Chiori</color>.\\nTras ello, Chiori usa una vez <color=#FFD780FF>Caricia de mangas</color> de inmediato.\\nCuando Chiori usa <color=#FFFFFFFF>Caricia de mangas</color> mientras tiene esta carta equipada, crea 1 <color=#FFFFFFFF>Tamoto serena</color> adicional y puede <color=#FFFFFFFF>seleccionar</color> 1 de las 4 <color=#FFFFFFFF>robomuñecas de Chiori</color> para invocarla.\\nSolo puedes añadir esta carta al mazo si tienes a Chiori en él.","storytitle":"Chiori: Tintura polícroma","storytext":"“¡Espectáculo de colores!”.","source":"Se obtiene tras retar a Chiori a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Mecatécnica: apoyo destructivo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando causas una Destrucción de pneuma y ousía contra el personaje enemigo, se crean 2 omnidados. Si el personaje es derrotado, no se podrá causar una Destrucción de pneuma y ousía.","descriptionraw":"<color=#FFFFFFFF>Cuando causas una $[K1015] contra el personaje enemigo</color>, se crean 2 $[K411|s3]. Si el personaje es derrotado, no se podrá causar una $[K1015].","descriptionreplaced":"<color=#FFFFFFFF>Cuando causas una Destrucción de pneuma y ousía contra el personaje enemigo</color>, se crean 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>. Si el personaje es derrotado, no se podrá causar una Destrucción de pneuma y ousía.","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Mecatécnica: intercambio de pneumousía","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando comienza el duelo, creas 1 fragmento permanente de pneuma.\nSi cuando cambias de personaje ya hay en juego algún fragmento permanente de pneuma, este se transforma en un fragmento permanente de ousía. Si cuando cambias de personaje ya hay en juego algún fragmento permanente de ousía, este se transforma en un fragmento permanente de pneuma.\nCuando causas una destrucción de pneuma y ousía contra el personaje enemigo, se crean 2 omnidados. Si el personaje es derrotado, no se podrá causar una destrucción de pneuma y ousía.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, creas 1 <color=#FFFFFFFF>$[C403029|s1]</color>.\\nSi <color=#FFFFFFFF>cuando cambias de personaje</color> ya hay en juego algún $[C403029|s1], este se transforma en un $[C403028|s1]. Si cuando cambias de personaje ya hay en juego algún $[C403028|s1], este se transforma en un $[C403029|s1].\\n<color=#FFFFFFFF>Cuando causas una $[K1015|s1] contra el personaje enemigo</color>, se crean 2 $[K411|s3]. Si el personaje es derrotado, no se podrá causar una $[K1015|s1].","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, creas 1 <color=#FFFFFFFF>fragmento permanente de pneuma</color>.\\nSi <color=#FFFFFFFF>cuando cambias de personaje</color> ya hay en juego algún fragmento permanente de pneuma, este se transforma en un fragmento permanente de ousía. Si cuando cambias de personaje ya hay en juego algún fragmento permanente de ousía, este se transforma en un fragmento permanente de pneuma.\\n<color=#FFFFFFFF>Cuando causas una destrucción de pneuma y ousía contra el personaje enemigo</color>, se crean 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>. Si el personaje es derrotado, no se podrá causar una destrucción de pneuma y ousía.","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Mecatécnica: regeneración de pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Si antes de decidir tu próxima acción tienes 4 dados elementales o menos, se crea un fragmento de pneuma (1 vez por ronda).\nCuando causas una Destrucción de pneuma y ousía contra el personaje enemigo, se crean 3 omnidados. Si el personaje es derrotado, no se podrá causar una Destrucción de pneuma y ousía.","descriptionraw":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción</color> tienes 4 dados elementales o menos, se crea un <color=#FFFFFFFF>$[C403027|s1]</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando causas una $[K1015] contra el personaje enemigo</color>, se crean 3 $[K411|s3]. Si el personaje es derrotado, no se podrá causar una $[K1015].","descriptionreplaced":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción</color> tienes 4 dados elementales o menos, se crea un <color=#FFFFFFFF>fragmento de pneuma</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando causas una Destrucción de pneuma y ousía contra el personaje enemigo</color>, se crean 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>. Si el personaje es derrotado, no se podrá causar una Destrucción de pneuma y ousía.","playcost":[]},"instructorscap":{"id":312005,"name":"Gorra del Instructor","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje provoca una Reacción Elemental, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje provoca una Reacción Elemental</color>, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje provoca una Reacción Elemental</color>, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Preparación con antelación: Gorra del Instructor","storytext":"“No tengo talento para ser el general de un ejército, ni estoy cualificado para otro trabajo más que el de soldado.\nLo único que puedo hacer es ser estricto con estos jovenzuelos para que sean capaces de sobrevivir unos minutos más en el campo de batalla”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian Lengua de acero","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Fase final: uno de tus personajes que no tenga la Energía al máximo obtiene Energía +1 (se dará prioridad al personaje en combate).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> uno de tus personajes que no tenga la Energía al máximo obtiene $[K310] +1 (se dará prioridad al personaje en combate).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> uno de tus personajes que no tenga la Energía al máximo obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (se dará prioridad al personaje en combate).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Tian Lengua de acero - “¿Dónde nos quedamos?”","storytext":"“Permitan que les cuente cómo fue que ocurrió. ¡Les mostraré la larga tradición de contar cuentos!”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Tian Lengua de acero en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Cámara de Jade","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase de lanzamiento: 2 de los dados elementales iniciales que lances siempre serán del mismo tipo elemental que tu personaje en combate.\nAl comienzo de la fase de acciones, si tienes 3 o menos cartas, descarta esta carta y crea 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Fase de lanzamiento:</color> 2 de los dados elementales iniciales que lances siempre serán del mismo tipo elemental que tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si tienes 3 o menos cartas, descarta esta carta y crea 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Fase de lanzamiento:</color> 2 de los dados elementales iniciales que lances siempre serán del mismo tipo elemental que tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si tienes 3 o menos cartas, descarta esta carta y crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","storytitle":"Contemplación estelar en las nubes","storytext":"“Dicen que contiene miles de tesoros radiantes”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Buyun en el mundo abierto","playcost":[]},"jeht":{"id":322022,"name":"Yeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Esta carta registra como “experiencia” la cantidad de cartas que descartes en tu área de apoyo durante el duelo (acumulable hasta 6 pts.).\nCuando tu personaje usa su Habilidad Definitiva mientras tiene al menos 6 pts. de experiencia, descarta esta carta y tu personaje en combate obtiene el efecto arenas y sueños.","descriptionraw":"Esta carta registra como <color=#FFFFFFFF>“experiencia”</color> la cantidad de cartas que descartes en tu área de apoyo durante el duelo (acumulable hasta 6 pts.).\\n<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color> mientras tiene al menos 6 pts. de <color=#FFFFFFFF>experiencia</color>, descarta esta carta y tu personaje en combate obtiene el efecto $[K1028|s1].","descriptionreplaced":"Esta carta registra como <color=#FFFFFFFF>“experiencia”</color> la cantidad de cartas que descartes en tu área de apoyo durante el duelo (acumulable hasta 6 pts.).\\n<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color> mientras tiene al menos 6 pts. de <color=#FFFFFFFF>experiencia</color>, descarta esta carta y tu personaje en combate obtiene el efecto <color=#FFFFFFFF>arenas y sueños</color>.","storytitle":"Yeht - Arenas y sueños errantes","storytext":"“¡Mil abrazos! ¡Seguro que nos volveremos a ver!\nEspero que la próxima vez que nos veamos, el sol sea más radiante”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Danza jocosa","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Esta carta solo se puede jugar cuando el tipo elemental de tu personaje en combate es Cryo, Hydro, Pyro, Electro o Dendro. Aplica a todos tus personajes afectados por un elemento el elemento que coincide con el tipo elemental de tu personaje en combate.\nEn toda la partida solo se puede jugar una carta de técnica secreta, y esta debe estar en tu mano inicial.","descriptionraw":"<color=#FFFFFFFF>Esta carta solo se puede jugar cuando el tipo elemental de tu personaje en combate es</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. Aplica a todos tus personajes afectados por un elemento el elemento que coincide con el tipo elemental de tu personaje en combate.\\nEn toda la partida solo se puede jugar una carta de {SPRITE_PRESET#3007}técnica secreta, y esta debe estar en tu mano inicial.","descriptionreplaced":"<color=#FFFFFFFF>Esta carta solo se puede jugar cuando el tipo elemental de tu personaje en combate es</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. Aplica a todos tus personajes afectados por un elemento el elemento que coincide con el tipo elemental de tu personaje en combate.\\nEn toda la partida solo se puede jugar una carta de {SPRITE_PRESET#3007}técnica secreta, y esta debe estar en tu mano inicial.","storytitle":"Danza jocosa","storytext":"“Comparte la felicidad con los demás”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Guoba de Jueyun","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo inflige daño +1 en su próximo Ataque Normal en esta ronda.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo inflige daño +1 en su próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo inflige daño +1 en su próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Guoba de Jueyun","storytext":"Guoba de Jueyun, crujiente y sabroso. ¡Probado y recomendado por el mismo Guoba!","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Edicto helado","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Cuando Kamisato Ayaka obtiene un imbuimiento Cryo mientras tiene esta carta equipada, inflige Daño Cryo +1.\nAl cambiar a Kamisato Ayaka mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Kamisato Ayaka en él.","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1105]</color> obtiene un <color=#FFFFFFFF>$[C111052|s1]</color> mientras tiene esta carta equipada, inflige <color=#99FFFFFF>$[K101]</color> +1.\\nAl cambiar a $[A1105] mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1105] en él.","descriptionreplaced":"Cuando <color=#FFFFFFFF>Kamisato Ayaka</color> obtiene un <color=#FFFFFFFF>imbuimiento Cryo</color> mientras tiene esta carta equipada, inflige <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color></color> +1.\\nAl cambiar a Kamisato Ayaka mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Kamisato Ayaka en él.","storytitle":"Kamisato Ayaka: Edicto helado","storytext":"La garza se posa sobre el hielo con sus gráciles alas extendidas.","source":"Se obtiene tras retar a Kamisato Ayaka a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando cambias de personaje, dicho cambio se considera una acción rápida en vez de una acción de combate (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, dicho cambio se considera una $[K2|s2] en vez de una $[K1|s2] (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, dicho cambio se considera una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color> (1 vez por ronda).","storytitle":"Katheryne - Recepcionista del Gremio","storytext":"“¡Ad astra abyssosque! ¡Bienvenid{F#a}{M#o} al Gremio de Aventureros!”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Lan en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Visión aguda","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Tignari.\nTras ello, Tignari usa una vez Frutos del vijñana de inmediato.\nCuando Tignari obtiene el efecto de perforación vijñana mientras tiene esta carta equipada, gasta 1 dado indefinido menos al ejecutar un Ataque Cargado.\nSolo puedes añadir esta carta al mazo si tienes a Tignari en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1702]</color>.\\nTras ello, $[A1702] usa una vez <color=#FFD780FF>$[S17022]</color> de inmediato.\\nCuando $[A1702] obtiene el efecto de <color=#FFFFFFFF>$[C117021|s1]</color> mientras tiene esta carta equipada, gasta 1 $[K309|s2] menos al ejecutar un $[K51].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1702] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Tignari</color>.\\nTras ello, Tignari usa una vez <color=#FFD780FF>Frutos del vijñana</color> de inmediato.\\nCuando Tignari obtiene el efecto de <color=#FFFFFFFF>perforación vijñana</color> mientras tiene esta carta equipada, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos al ejecutar un <color=#FFFFFFFF>Ataque Cargado</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Tignari en él.","storytitle":"Tignari: Visión aguda","storytext":"Los errores forman parte del proceso de aprendizaje... pero solo si se identifican y se corrigen.","source":"Se obtiene tras retar a Tignari a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Pequeño Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al principio de la fase de acciones, crea 1 omnidado. Si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 1 $[K411|s2]. Si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>. Si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","storytitle":"Ocultación de las temari - Pequeño Kujirai","storytext":"Cuando escondas una temari, debes hacerlo antes de que la canción de las temari acabe. La persona que la busque también debe encontrarla en ese límite de tiempo. ¡Así es más justo!","playcost":[]},"kingssquire":{"id":311206,"name":"Vasalla del Rey","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nAl entrar en juego, la próxima vez en la ronda actual que equipes una carta de talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Enseñanzas del bosque: Vasalla del Rey","storytext":"Un arma con forma de arco obtenida a través de una de las historias de los aranara.\n“No olvides que este mundo es tan solo recuerdo de bosque... Por favor, transmite lengua y responsabilidad de proteger tierras de Rey a todo mundo”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Basalla del Rey","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nAl entrar en juego, la próxima vez en la ronda actual que equipes una carta de talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Biblioteca de los Caballeros de Favonius","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al entrar en juego escoge cualquier dado elemental para relanzarlo.\nFase de lanzamiento: obtienes otra oportunidad para relanzar.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color> escoge cualquier dado elemental para relanzarlo.\\n<color=#FFFFFFFF>Fase de lanzamiento:</color> obtienes otra oportunidad para relanzar.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color> escoge cualquier dado elemental para relanzarlo.\\n<color=#FFFFFFFF>Fase de lanzamiento:</color> obtienes otra oportunidad para relanzar.","storytitle":"Ateneo del norte","storytext":"“Puedes tomar la mayoría de estos libros, pero no olvides devolverlos a tiempo...”.","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurio","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Senda espiritual.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S3130031].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Senda espiritual.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Koholasaurio: Senda espiritual","storytext":"Solo los Koholasaurios, o los adultos más hábiles del Pueblo de los Manantiales, pueden utilizar las sendas espirituales para viajar a través de las corrientes de flogisto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Al comienzo de la fase de acciones, se realiza un descarte de un máximo de 2 cartas con el mayor coste original de dados elementales. Por cada carta para la que se haya realizado un descarte, esta carta acumula 1 pt. de sueños y recuerdos (acumulable hasta 2 pts.).\nCuando tu personaje usa una habilidad, si en la ronda actual aún no has jugado ninguna carta de acción, consume 1 pt. de sueños y recuerdos y gasta 1 dado elemental menos para ejecutar la habilidad.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un $[K56|s1] de un máximo de 2 cartas con el mayor coste original de dados elementales. Por cada carta para la que se haya realizado un $[K56|s1], esta carta acumula 1 pt. de <color=#FFFFFFFF>sueños y recuerdos</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si en la ronda actual aún no has jugado ninguna carta de acción, consume 1 pt. de <color=#FFFFFFFF>sueños y recuerdos</color> y gasta 1 dado elemental menos para ejecutar la habilidad.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un <color=#FFFFFFFF>descarte</color> de un máximo de 2 cartas con el mayor coste original de dados elementales. Por cada carta para la que se haya realizado un <color=#FFFFFFFF>descarte</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>sueños y recuerdos</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si en la ronda actual aún no has jugado ninguna carta de acción, consume 1 pt. de <color=#FFFFFFFF>sueños y recuerdos</color> y gasta 1 dado elemental menos para ejecutar la habilidad.","storytitle":"Kusava","storytext":"♪ ¡Kusava, kusava! ♪\nGuarda recuerdos y está lleno de poder.\nEs fruto de plantas que dan flores y semilla que trae nueva vida.\nEl kusava es el hogar temporal de los recuerdos de los aranara y, al mismo tiempo, lo que les da su poder.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Reflejo grácil","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kamisato Ayato.\nTras ello, Kamisato Ayato usa una vez Estilo Kamisato: Belleza reflejada de inmediato.\nCuando Kamisato Ayato libera el efecto de reflejo torrencial, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida.\nSolo puedes añadir esta carta al mazo si tienes a Kamisato Ayato en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1206]</color>.\\nTras ello, $[A1206] usa una vez <color=#FFD780FF>$[S12062]</color> de inmediato.\\nCuando $[A1206] libera el efecto de <color=#FFFFFFFF>$[C112061|s1]</color>, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1206] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kamisato Ayato</color>.\\nTras ello, Kamisato Ayato usa una vez <color=#FFD780FF>Estilo Kamisato: Belleza reflejada</color> de inmediato.\\nCuando Kamisato Ayato libera el efecto de <color=#FFFFFFFF>reflejo torrencial</color>, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida.\\nSolo puedes añadir esta carta al mazo si tienes a Kamisato Ayato en él.","storytitle":"Kamisato Ayato: Reflejo grácil","storytext":"La fragancia de un jardín de camelias se puede apreciar incluso bajo un gélido frío.","source":"Se obtiene tras retar a Kamisato Ayato a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Reino de Dandelion","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Jean.\nTras ello, Jean usa una vez Brisa de Dandelion de inmediato.\nCuando Jean está en el campo de batalla mientras tiene esta carta equipada, el campo de dientes de león hace que inflijas Daño Anemo +1.\nSolo puedes añadir esta carta al mazo si tienes a Jean en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1502]</color>.\\nTras ello, $[A1502] usa una vez <color=#FFD780FF>$[S15023]</color> de inmediato.\\nCuando $[A1502] está en el campo de batalla mientras tiene esta carta equipada, el <color=#FFFFFFFF>$[C115021|s1]</color> hace que inflijas <color=#80FFD7FF>$[K105]</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1502] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Jean</color>.\\nTras ello, Jean usa una vez <color=#FFD780FF>Brisa de Dandelion</color> de inmediato.\\nCuando Jean está en el campo de batalla mientras tiene esta carta equipada, el <color=#FFFFFFFF>campo de dientes de león</color> hace que inflijas <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color></color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Jean en él.","storytitle":"Jean: Reino de Dandelion","storytext":"“¡Viento, escúchame!”.","source":"Se obtiene tras retar a Jean a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Acuaglóbulo revitalizante grande","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Al tomar esta carta, tu personaje en combate obtiene Vida +3. Crea una carta de Acuaglóbulo revitalizante mediano y la coloca en la segunda posición de la pila de cartas del rival.","descriptionraw":"<color=#FFFFFFFF>Al tomar esta carta</color>, tu personaje en combate obtiene Vida +3. Crea una carta de <color=#FFFFFFFF>$[C112132]</color> y la coloca en la segunda posición de la pila de cartas del rival.","descriptionreplaced":"<color=#FFFFFFFF>Al tomar esta carta</color>, tu personaje en combate obtiene Vida +3. Crea una carta de <color=#FFFFFFFF>Acuaglóbulo revitalizante mediano</color> y la coloca en la segunda posición de la pila de cartas del rival.","playcost":[]},"laumessupport":{"id":302207,"name":"Apoyo de Laume","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade al azar 2 cartas de artefacto que despiertan la curiosidad de las melusinas a tu mano.","descriptionraw":"Añade al azar 2 cartas de {SPRITE_PRESET#3004}artefacto que despiertan la curiosidad de las melusinas a tu mano.","descriptionreplaced":"Añade al azar 2 cartas de {SPRITE_PRESET#3004}artefacto que despiertan la curiosidad de las melusinas a tu mano.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Corona Láurea","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Dendro menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Emblema del invocador de lluvias: Corona Láurea","storytext":"“La vida y la muerte de todo en este mundo tienen un principio y un fin, pues se trata de un ciclo interminable”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"¡Déjemelo a mí!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"La próxima vez que cambies de personaje, dicho cambio se considerará una acción rápida en vez de una acción de combate.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje</color>, dicho cambio se considerará una $[K2|s2] en vez de una $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color>.","storytitle":"¡Déjemelo a mí!","storytext":"“¡Déjemelo a mí! ¡Puede contar conmigo para lo que sea!”. Esta siempre figura la primera en la lista de frases que más tranquilizan a los habitantes de Mondstadt.","source":"Se obtiene con el mazo inicial","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Línea ley anómala: Escudo abismal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando un Mago del Abismo tuyo use una habilidad tras haberse roto su protección elemental, recupera dicha protección.","descriptionraw":"<color=#FFFFFFFF>Cuando un Mago del Abismo tuyo use una habilidad tras haberse roto su protección elemental</color>, recupera dicha protección.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un Mago del Abismo tuyo use una habilidad tras haberse roto su protección elemental</color>, recupera dicha protección.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Línea ley anómala: Combate acorazado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Si el personaje en combate enemigo no está protegido por un estado de escudo o por un estado en combate de escudo, tu personaje inflige daño +2.\nCuando tu personaje es derrotado, si el personaje en combate enemigo no está protegido por un escudo o por un estado en combate de escudo, inflige 2 pts. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"Si el personaje en combate enemigo no está protegido por un estado de $[K6|s2] o por un estado en combate de $[K6|s2], tu personaje inflige daño +2.\\n<color=#FFFFFFFF>Cuando tu personaje es derrotado</color>, si el personaje en combate enemigo no está protegido por un $[K6|s2] o por un estado en combate de $[K6|s2], inflige 2 pts. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"Si el personaje en combate enemigo no está protegido por un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o por un estado en combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, tu personaje inflige daño +2.\\n<color=#FFFFFFFF>Cuando tu personaje es derrotado</color>, si el personaje en combate enemigo no está protegido por un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o por un estado en combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, inflige 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Línea ley anómala: Aura de soberbia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el rival juegue una carta de acción, obtienes 4 pts. de escudo para proteger a tu personaje en combate (acumulable).","descriptionraw":"<color=#FFFFFFFF>Cuando el rival juegue una carta de acción</color>, obtienes 4 pts. de $[K6|s2] para proteger a tu personaje en combate (acumulable).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el rival juegue una carta de acción</color>, obtienes 4 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable).","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Línea ley anómala: Potencia persistente - Aliento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, acumula 3 cargas de “energía persistente”.\nDespués de que el personaje enemigo use una habilidad, resta 1 carga.\nFase final: si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +1, se consumen todas las cargas y tus personajes obtienen 1 pt. de Vida adicional por cada carga consumida.","descriptionraw":"#<color=#FFFFFFFF>Al principio de la fase de acciones</color>, acumula 3 cargas de “energía persistente”.\\n<color=#FFFFFFFF>Después de que el personaje enemigo use una habilidad</color>, resta 1 carga.\\n<color=#FFFFFFFF>Fase final:</color> si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +1, se consumen todas las cargas y tus personajes obtienen 1{NON_BREAK_SPACE}pt. de Vida adicional por cada carga consumida.","descriptionreplaced":"#<color=#FFFFFFFF>Al principio de la fase de acciones</color>, acumula 3 cargas de “energía persistente”.\\n<color=#FFFFFFFF>Después de que el personaje enemigo use una habilidad</color>, resta 1 carga.\\n<color=#FFFFFFFF>Fase final:</color> si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +1, se consumen todas las cargas y tus personajes obtienen 1{NON_BREAK_SPACE}pt. de Vida adicional por cada carga consumida.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Línea ley anómala: Potencia persistente - Vigor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, acumula 3 cargas de “energía persistente”.\nDespués de que el personaje enemigo use una habilidad, resta 1 carga.\nFase final: si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +2, se consumen todas las cargas y tus personajes obtienen 1 pt. de Vida adicional por cada carga consumida.","descriptionraw":"#<color=#FFFFFFFF>Al principio de la fase de acciones</color>, acumula 3 cargas de “energía persistente”.\\n<color=#FFFFFFFF>Después de que el personaje enemigo use una habilidad</color>, resta 1 carga.\\n<color=#FFFFFFFF>Fase final:</color> si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +2, se consumen todas las cargas y tus personajes obtienen 1{NON_BREAK_SPACE}pt. de Vida adicional por cada carga consumida.","descriptionreplaced":"#<color=#FFFFFFFF>Al principio de la fase de acciones</color>, acumula 3 cargas de “energía persistente”.\\n<color=#FFFFFFFF>Después de que el personaje enemigo use una habilidad</color>, resta 1 carga.\\n<color=#FFFFFFFF>Fase final:</color> si tienes alguna carga de energía persistente, todos tus personajes obtienen Vida +2, se consumen todas las cargas y tus personajes obtienen 1{NON_BREAK_SPACE}pt. de Vida adicional por cada carga consumida.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Línea ley anómala: Fervor redoblado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comenzar el duelo, todos tus personajes obtienen el efecto de fervor redoblado. En lugar de ser derrotados, los personajes previenen ser derrotados y se curan hasta tener 1 pt. de Vida. Número de usos: 2.","descriptionraw":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>$[C402004|s1]</color>. En lugar de ser derrotados, los personajes $[K54|s2] y se curan hasta tener 1 pt. de Vida. Número de usos: 2.","descriptionreplaced":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>fervor redoblado</color>. En lugar de ser derrotados, los personajes <color=#FFFFFFFF>previenen ser derrotados</color> y se curan hasta tener 1 pt. de Vida. Número de usos: 2.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Línea ley anómala: Belicosidad intensa (nivel alto)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +6. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por burbuja gorgoteante al comienzo de la próxima fase de acciones.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +6. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>$[K1019|s1]</color> al comienzo de la próxima fase de acciones.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +6. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>burbuja gorgoteante</color> al comienzo de la próxima fase de acciones.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Línea ley anómala: Belicosidad intensa (nivel bajo)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +2. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por burbuja gorgoteante al comienzo de la próxima fase de acciones.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +2. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>$[K1019|s1]</color> al comienzo de la próxima fase de acciones.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +2. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>burbuja gorgoteante</color> al comienzo de la próxima fase de acciones.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Línea ley anómala: Belicosidad intensa (nivel medio)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +4. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por burbuja gorgoteante al comienzo de la próxima fase de acciones.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +4. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>$[K1019|s1]</color> al comienzo de la próxima fase de acciones.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> todos tus personajes que no estén congelados y hayan usado una habilidad en la ronda actual obtienen Vida +4. Si algún personaje enemigo está congelado, el personaje en combate enemigo será afectado por <color=#FFFFFFFF>burbuja gorgoteante</color> al comienzo de la próxima fase de acciones.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Línea ley anómala: Voluntad ardiente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comenzar el duelo, todos tus personajes obtienen el efecto de voluntad ardiente. En lugar de ser derrotados, los personajes previenen ser derrotados y se curan hasta tener 1 pt. de Vida. Número de usos: 3.","descriptionraw":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>$[C402005|s1]</color>. En lugar de ser derrotados, los personajes $[K54|s2] y se curan hasta tener 1 pt. de Vida. Número de usos: 3.","descriptionreplaced":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>voluntad ardiente</color>. En lugar de ser derrotados, los personajes <color=#FFFFFFFF>previenen ser derrotados</color> y se curan hasta tener 1 pt. de Vida. Número de usos: 3.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Línea ley anómala: Represalia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: inflige 10 pts. de Daño Físico a todos los personajes enemigos.\nPor cada punto de daño que reciba tu personaje, la próxima vez que esta carta inflija daño, infligirá daño -1.","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: inflige 10 pts. de $[K100] a todos los personajes enemigos.\\nPor cada punto de <color=#FFFFFFFF>daño que reciba tu personaje</color>, la próxima vez que esta carta inflija daño, infligirá daño -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: inflige 10 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> a todos los personajes enemigos.\\nPor cada punto de <color=#FFFFFFFF>daño que reciba tu personaje</color>, la próxima vez que esta carta inflija daño, infligirá daño -1.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Línea ley anómala: Coste crítico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al terminar la primera ronda, el jugador rival pierde inmediatamente la partida.","descriptionraw":"<color=#FFFFFFFF>Al terminar la primera ronda</color>, el jugador rival pierde inmediatamente la partida.","descriptionreplaced":"<color=#FFFFFFFF>Al terminar la primera ronda</color>, el jugador rival pierde inmediatamente la partida.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Línea ley anómala: General astuto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, se realiza un descarte de 2 cartas enemigas con el mayor coste original de dados elementales.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un $[K56|s1] de 2 cartas enemigas con el mayor coste original de dados elementales.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un <color=#FFFFFFFF>descarte</color> de 2 cartas enemigas con el mayor coste original de dados elementales.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Línea ley anómala: Líder ingenioso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, se realiza un descarte de 1 carta enemiga con el mayor coste original de dados elementales.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un $[K56|s1] de 1 carta enemiga con el mayor coste original de dados elementales.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta enemiga con el mayor coste original de dados elementales.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Línea ley anómala: Herida encadenada (nivel alto)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, obtienes 3 cargas de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 3 cargas de $[C402020|s1], de manera que el personaje inflige daño +1. Por cada carga de $[C402020|s1], daño adicional +1 (acumulable hasta 3 cargas).","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 3 cargas de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Línea ley anómala: Herida encadenada (nivel bajo)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, obtienes 1 carga de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 1 carga de $[C402020|s1], de manera que el personaje inflige daño +1. Por cada carga de $[C402020|s1], daño adicional +1 (acumulable hasta 3 cargas).","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 1 carga de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Línea ley anómala: Herida encadenada (nivel medio)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, obtienes 2 cargas de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 2 cargas de $[C402020|s1], de manera que el personaje inflige daño +1. Por cada carga de $[C402020|s1], daño adicional +1 (acumulable hasta 3 cargas).","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes 2 cargas de herida múltiple, de manera que el personaje inflige daño +1. Por cada carga de herida múltiple, daño adicional +1 (acumulable hasta 3 cargas).","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Línea ley anómala: Acertijos peligrosos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cada vez que el rival sea engañado por la Megaflora, inflige 2 pts. de Daño Pyro a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Cada vez que el rival sea engañado por la Megaflora</color>, inflige 2 pts. de $[K103] a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que el rival sea engañado por la Megaflora</color>, inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> a todos los personajes enemigos.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Línea ley anómala: Escudo de salvaguardia - Perfección","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Al principio de la fase de acciones, otorga 6 pts. de escudo para proteger a tu personaje en combate.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, otorga 6 pts. de $[K6|s2] para proteger a tu personaje en combate.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, otorga 6 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Línea ley anómala: Potencia de salvaguardia - Ligereza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Al principio de la fase de acciones, otorga 3 pts. de escudo para proteger a tu personaje en combate.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, otorga 3 pts. de $[K6|s2] para proteger a tu personaje en combate.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, otorga 3 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Línea ley anómala: Declive agudo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: inflige 6 pts. de Daño Físico a todos los personajes enemigos.\nCuando algún personaje reciba daño, esta carta inflige 1 pt. de daño menos con su próximo ataque.","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: inflige 6 pts. de $[K100] a todos los personajes enemigos.\\n<color=#FFFFFFFF>Cuando algún personaje reciba daño</color>, esta carta inflige 1 pt. de daño menos con su próximo ataque.","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: inflige 6 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> a todos los personajes enemigos.\\n<color=#FFFFFFFF>Cuando algún personaje reciba daño</color>, esta carta inflige 1 pt. de daño menos con su próximo ataque.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Línea ley anómala: Eco desesperado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: por cada uno de tus personajes que sean derrotados en esta ronda, los restantes obtendrán 2 pts. de escudo (acumulable hasta 4 pts.) y daño infligido +1 permanentemente (acumulable hasta +2).","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: por cada uno de tus personajes que sean derrotados en esta ronda, los restantes obtendrán 2 pts. de escudo (acumulable hasta 4 pts.) y daño infligido +1 permanentemente (acumulable hasta +2).","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: por cada uno de tus personajes que sean derrotados en esta ronda, los restantes obtendrán 2 pts. de escudo (acumulable hasta 4 pts.) y daño infligido +1 permanentemente (acumulable hasta +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Línea ley anómala: Precipitaciones","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Hydro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K202|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Línea ley anómala: Se acabó","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al terminar la segunda ronda, el jugador rival pierde inmediatamente la partida.","descriptionraw":"<color=#FFFFFFFF>Al terminar la segunda ronda</color>, el jugador rival pierde inmediatamente la partida.","descriptionreplaced":"<color=#FFFFFFFF>Al terminar la segunda ronda</color>, el jugador rival pierde inmediatamente la partida.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Línea ley anómala: poderío rebosante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\nNúmero de usos: 1.","descriptionraw":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Línea ley anómala: Tormenta devoradora","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Electro. Si un personaje ya está previamente afectado por Electro, en su lugar, pierde 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K204|s1]. Si un personaje ya está previamente <color=#FFACFFFF>afectado por {SPRITE_PRESET#2104}Electro</color>, en su lugar, pierde 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#FFACFFFF>{SPRITE_PRESET#2104}aplicación Electro</color>. Si un personaje ya está previamente <color=#FFACFFFF>afectado por {SPRITE_PRESET#2104}Electro</color>, en su lugar, pierde 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Línea ley anómala: Reacción de estrés","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando causas una Reacción Elemental, Vida +2 a todos tus personajes.","descriptionraw":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +2 a todos tus personajes.","descriptionreplaced":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +2 a todos tus personajes.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Línea ley anómala: Reacción de estrés","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando causas una Reacción Elemental, Vida +2 a todos tus personajes.","descriptionraw":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +2 a todos tus personajes.","descriptionreplaced":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +2 a todos tus personajes.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Línea ley anómala: anticipación punible","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando un jugador declara el fin de la ronda, todos sus personajes reciben 1 pt. de Daño Penetrante.","descriptionraw":"<color=#FFFFFFFF>Cuando un jugador declara el fin de la ronda</color>, todos sus personajes reciben 1 pt. de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Cuando un jugador declara el fin de la ronda</color>, todos sus personajes reciben 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Línea ley anómala: Congelación","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Cryo.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K201|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#99FFFFFF>{SPRITE_PRESET#2101}aplicación Cryo</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Línea ley anómala: Táctica de vanguardia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, todos tus personajes obtienen el efecto de recuperación. La próxima vez que vayan a ser derrotados, previenen ser derrotados y obtienen Vida +4.\nAl activarse el efecto de recuperación, el rival obtiene 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>$[C402024|s1]</color>. La próxima vez que vayan a ser derrotados, $[K54|s2] y obtienen Vida +4.\\n<color=#FFFFFFFF>Al activarse el efecto de $[C402024|s1]</color>, el rival obtiene 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>recuperación</color>. La próxima vez que vayan a ser derrotados, <color=#FFFFFFFF>previenen ser derrotados</color> y obtienen Vida +4.\\n<color=#FFFFFFFF>Al activarse el efecto de recuperación</color>, el rival obtiene 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Línea ley anómala: Suministro eficiente (pneuma)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, dicho cambio no se considera una acción de combate, sino una acción rápida.\nFase final: se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, dicho cambio no se considera una $[K1|s2], sino una $[K2|s2].\\n<color=#FFFFFFFF>Fase final:</color> se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, dicho cambio no se considera una <color=#FFFFFFFF>acción de combate</color>, sino una <color=#FFFFFFFF>acción rápida</color>.\\n<color=#FFFFFFFF>Fase final:</color> se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Línea ley anómala: Fiebre","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Pyro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K203|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#FF9999FF>{SPRITE_PRESET#2103}aplicación Pyro</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Línea ley anómala: Factor crítico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Infliges daño +1  al personaje enemigo sin escudo.","descriptionraw":"Infliges <color=#FFFFFFFF>daño +1 </color> al personaje enemigo sin $[K6|s2].","descriptionreplaced":"Infliges <color=#FFFFFFFF>daño +1 </color> al personaje enemigo sin {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Línea ley anómala: Moral elevada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comenzar el duelo, todos tus personajes obtienen el efecto de moral elevada. En lugar de ser derrotados, los personajes previenen ser derrotados y se curan hasta tener 1 pt. de Vida. Número de usos: 1.","descriptionraw":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>$[C402003|s1]</color>. En lugar de ser derrotados, los personajes $[K54|s2] y se curan hasta tener 1 pt. de Vida. Número de usos: 1.","descriptionreplaced":"Al comenzar el duelo, todos tus personajes obtienen el efecto de <color=#FFFFFFFF>moral elevada</color>. En lugar de ser derrotados, los personajes <color=#FFFFFFFF>previenen ser derrotados</color> y se curan hasta tener 1 pt. de Vida. Número de usos: 1.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Línea ley anómala: Enervación inducida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando comienza el duelo, crea el efecto de enervación extraña en el campo enemigo (gasta 2 dados elementales más al usar una habilidad).","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, crea el efecto de $[C402026|s1] en el campo enemigo (gasta 2 dados elementales más al usar una habilidad).","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, crea el efecto de enervación extraña en el campo enemigo (gasta 2 dados elementales más al usar una habilidad).","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Línea ley anómala: Flaqueza inducida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando comienza el duelo, crea el efecto de flaqueza extraña en el campo enemigo (gasta 1 dado elemental más al usar una habilidad).","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, crea el efecto de $[C402025|s1] en el campo enemigo (gasta 1 dado elemental más al usar una habilidad).","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, crea el efecto de flaqueza extraña en el campo enemigo (gasta 1 dado elemental más al usar una habilidad).","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Línea ley anómala: Defensa acorazada (nivel alto)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Otorga 6 pts. de escudo para proteger a tu personaje en combate.\nAl comienzo de la fase de acciones, recuperas el escudo otorgado por esta carta.","descriptionraw":"Otorga 6 pts. de $[K6|s2] para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","descriptionreplaced":"Otorga 6 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Línea ley anómala: Defensa acorazada (nivel bajo)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Otorga 2 pts. de escudo para proteger a tu personaje en combate.\nAl comienzo de la fase de acciones, recuperas el escudo otorgado por esta carta.","descriptionraw":"Otorga 2 pts. de $[K6|s2] para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","descriptionreplaced":"Otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Línea ley anómala: Defensa acorazada (nivel medio)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Otorga 4 pts. de escudo para proteger a tu personaje en combate.\nAl comienzo de la fase de acciones, recuperas el escudo otorgado por esta carta.","descriptionraw":"Otorga 4 pts. de $[K6|s2] para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","descriptionreplaced":"Otorga 4 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, recuperas el escudo otorgado por esta carta.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Línea ley anómala: Protección donosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Al inicio de la fase de acciones, otorga 6 pts. de escudo para proteger a tu personaje en combate. Dicho escudo no mitiga el daño de Habilidades Definitivas.\nCuando el oponente use una Habilidad Definitiva, el escudo se elimina.","descriptionraw":"<color=#FFFFFFFF>Al inicio de la fase de acciones</color>, otorga <color=#FFFFFFFF>6 pts. de $[K6|s2]</color> para proteger a tu personaje en combate. Dicho $[K6|s2] no mitiga el daño de Habilidades Definitivas.\\n<color=#FFFFFFFF>Cuando el oponente use una Habilidad Definitiva</color>, el $[K6|s2] se elimina.","descriptionreplaced":"<color=#FFFFFFFF>Al inicio de la fase de acciones</color>, otorga <color=#FFFFFFFF>6 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> para proteger a tu personaje en combate. Dicho {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> no mitiga el daño de Habilidades Definitivas.\\n<color=#FFFFFFFF>Cuando el oponente use una Habilidad Definitiva</color>, el {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> se elimina.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Línea ley anómala: Sufrimiento múltiple","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tu personaje recibe Daño Elemental +1.\nCuando tu personaje recibe Daño Elemental, si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","descriptionraw":"Tu personaje recibe Daño Elemental +1.\\n<color=#FFFFFFFF>Cuando tu personaje recibe Daño Elemental</color>, si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","descriptionreplaced":"Tu personaje recibe Daño Elemental +1.\\n<color=#FFFFFFFF>Cuando tu personaje recibe Daño Elemental</color>, si el área de apoyo del rival no está llena, esta carta se traslada hasta ella.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Línea ley anómala: Mecanismo penetrante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Infliges daño +2  al personaje enemigo sin escudo.","descriptionraw":"Infliges <color=#FFFFFFFF>daño +2 </color> al personaje enemigo sin $[K6|s2].","descriptionreplaced":"Infliges <color=#FFFFFFFF>daño +2 </color> al personaje enemigo sin {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Línea ley anómala: Operación médica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando un personaje enemigo usa una Habilidad Elemental, todos los personajes obtienen Vida +2 y reciben 2 pts. de Daño Penetrante.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje enemigo usa una Habilidad Elemental</color>, todos los personajes obtienen Vida +2 y reciben 2 pts. de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje enemigo usa una Habilidad Elemental</color>, todos los personajes obtienen Vida +2 y reciben 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color>.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Línea ley anómala: Tácticas de control","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: Vida +5 a todos tus personajes. Por cada carta que juegue el rival en la ronda actual, esta curación se reduce en 1 pt.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Vida +5 a todos tus personajes. <color=#FFFFFFFF>Por cada carta que juegue el rival</color> en la ronda actual, esta curación se reduce en 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Vida +5 a todos tus personajes. <color=#FFFFFFFF>Por cada carta que juegue el rival</color> en la ronda actual, esta curación se reduce en 1 pt.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Línea ley anómala: Sobrecrecimiento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Dendro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K207|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#7EC236FF>{SPRITE_PRESET#2107}aplicación Dendro</color>.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Línea ley anómala: reposición de pneumousía","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, se repone la energía pneuma u ousía de los personajes que obtienen este efecto para que entren en la forma energética correspondiente.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía pneuma u ousía de los personajes que obtienen este efecto para que entren en la forma energética correspondiente.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía pneuma u ousía de los personajes que obtienen este efecto para que entren en la forma energética correspondiente.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Línea ley anómala: Combate atronador","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: todos los personajes enemigos reciben una aplicación Electro. Por cada punto de Energía que les falte a los personajes enemigos para llegar al máximo, el Bardo del Abismo - Trueno púrpura obtiene Vida +1.","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: todos los personajes enemigos reciben una $[K204|s1]. Por cada punto de Energía que les falte a los personajes enemigos para llegar al máximo, el $[A4409] obtiene Vida +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: todos los personajes enemigos reciben una <color=#FFACFFFF>{SPRITE_PRESET#2104}aplicación Electro</color>. Por cada punto de Energía que les falte a los personajes enemigos para llegar al máximo, el Bardo del Abismo - Trueno púrpura obtiene Vida +1.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Línea ley anómala: Posición debilitada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, todos los personajes enemigos pierden 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes enemigos pierden 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes enemigos pierden 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Línea ley anómala: Asalto preciso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comenzar la batalla o completar una misión, crea una nueva misión: inflige exactamente 1/2/3/4 pts. de daño a un personaje enemigo (se repite en este orden) con un solo ataque.","descriptionraw":"<color=#FFFFFFFF>Al comenzar la batalla o completar una misión</color>, crea una nueva misión: inflige exactamente 1/2/3/4 pts. de daño a un personaje enemigo (se repite en este orden) con un solo ataque.","descriptionreplaced":"<color=#FFFFFFFF>Al comenzar la batalla o completar una misión</color>, crea una nueva misión: inflige exactamente 1/2/3/4 pts. de daño a un personaje enemigo (se repite en este orden) con un solo ataque.","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Línea ley anómala: El precio de un asalto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu rival juegue 1 carta, inflige Daño Físico +3 a su personaje en combate.","descriptionraw":"<color=#FFFFFFFF>Cuando tu rival juegue 1 carta</color>, inflige $[K100] +3 a su personaje en combate.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu rival juegue 1 carta</color>, inflige {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> +3 a su personaje en combate.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Línea ley anómala: Aura de arrogancia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el rival juegue una carta de acción, obtienes 2 pts. de escudo para proteger a tu personaje en combate (acumulable).","descriptionraw":"<color=#FFFFFFFF>Cuando el rival juegue una carta de acción</color>, obtienes 2 pts. de $[K6|s2] para proteger a tu personaje en combate (acumulable).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el rival juegue una carta de acción</color>, obtienes 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable).","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Línea ley anómala: Principio de contención","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Fase final: Vida +3 a todos tus personajes. Por cada carta que juegue el rival en la ronda actual, esta curación se reduce en 1 pt.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Vida +3 a todos tus personajes. <color=#FFFFFFFF>Por cada carta que juegue el rival</color> en la ronda actual, esta curación se reduce en 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Vida +3 a todos tus personajes. <color=#FFFFFFFF>Por cada carta que juegue el rival</color> en la ronda actual, esta curación se reduce en 1 pt.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Línea ley anómala: Maldición chamánica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu Samachurl Geo entra en combate, obtiene el efecto de piedra de mutación.","descriptionraw":"Cuando tu <color=#FFFFFFFF>Samachurl Geo</color> entra en combate, obtiene el efecto de <color=#FFFFFFFF>$[C402002|s1]</color>.","descriptionreplaced":"Cuando tu <color=#FFFFFFFF>Samachurl Geo</color> entra en combate, obtiene el efecto de <color=#FFFFFFFF>piedra de mutación</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Línea ley anómala: Poderío asolador","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus personajes infligen daño +2.","descriptionraw":"Tus personajes infligen daño +2.","descriptionreplaced":"Tus personajes infligen daño +2.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Línea ley anómala: patrullaje celestial","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando comienza el duelo, Dvalin obtiene el estado de patrullaje celestial.\nCuando el estado de patrullaje celestial de Dvalin termina, obtiene el efecto de caída agotadora.\nCuando el efecto de caída agotadora de Dvalin termina, vuelve a obtener el estado de patrullaje celestial.","descriptionraw":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, $[A2502] obtiene el estado de <color=#FFFFFFFF>$[C402014|s1]</color>.\\n<color=#FFFFFFFF>Cuando el estado de $[C402014|s1] de $[A2502] termina</color>, obtiene el efecto de <color=#FFFFFFFF>$[C402015|s1]</color>.\\n<color=#FFFFFFFF>Cuando el efecto de $[C402015|s1] de $[A2502] termina</color>, vuelve a obtener el estado de <color=#FFFFFFFF>$[C402014|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comienza el duelo</color>, Dvalin obtiene el estado de <color=#FFFFFFFF>patrullaje celestial</color>.\\n<color=#FFFFFFFF>Cuando el estado de patrullaje celestial de Dvalin termina</color>, obtiene el efecto de <color=#FFFFFFFF>caída agotadora</color>.\\n<color=#FFFFFFFF>Cuando el efecto de caída agotadora de Dvalin termina</color>, vuelve a obtener el estado de <color=#FFFFFFFF>patrullaje celestial</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Línea ley anómala: Fina barrera","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_SHEILD"],"tagstext":["Escudo"],"description":"Al inicio de la fase de acciones, otorga 3 pts. de escudo y protege a tu personaje en combate. Dicho escudo no mitiga el daño de Habilidades Definitivas.\nCuando el oponente use una Habilidad Definitiva, el escudo se elimina.","descriptionraw":"<color=#FFFFFFFF>Al inicio de la fase de acciones</color>, otorga <color=#FFFFFFFF>3 pts. de $[K6|s2]</color> y protege a tu personaje en combate. Dicho $[K6|s2] no mitiga el daño de Habilidades Definitivas.\\n<color=#FFFFFFFF>Cuando el oponente use una Habilidad Definitiva</color>, el $[K6|s2] se elimina.","descriptionreplaced":"<color=#FFFFFFFF>Al inicio de la fase de acciones</color>, otorga <color=#FFFFFFFF>3 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> y protege a tu personaje en combate. Dicho {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> no mitiga el daño de Habilidades Definitivas.\\n<color=#FFFFFFFF>Cuando el oponente use una Habilidad Definitiva</color>, el {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> se elimina.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Línea ley anómala: Poderío demoledor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus personajes infligen daño +1.","descriptionraw":"Tus personajes infligen daño +1.","descriptionreplaced":"Tus personajes infligen daño +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Línea ley anómala: Fuego llameante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Pyro. Si un personaje ya está previamente afectado por Pyro, en su lugar, recibirá 2 pts. de Daño Pyro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K203|s1]. Si un personaje ya está previamente <color=#FF9999FF>afectado por {SPRITE_PRESET#2103}Pyro</color>, en su lugar, recibirá 2 pts. de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#FF9999FF>{SPRITE_PRESET#2103}aplicación Pyro</color>. Si un personaje ya está previamente <color=#FF9999FF>afectado por {SPRITE_PRESET#2103}Pyro</color>, en su lugar, recibirá 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Línea ley anómala: Vientos impetuosos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que tu personaje use una habilidad, dicho personaje se cambia por el siguiente (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, dicho personaje se cambia por el siguiente (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, dicho personaje se cambia por el siguiente (2 veces por ronda).","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Línea ley anómala: Recompensa eficiente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando causas una Reacción Elemental, Vida +3 a todos tus personajes.","descriptionraw":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +3 a todos tus personajes.","descriptionreplaced":"<color=#FFFFFFFF>Cuando causas una Reacción Elemental</color>, Vida +3 a todos tus personajes.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Línea ley anómala: Corriente rapaz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que tu personaje use una habilidad, dicho personaje se cambia por el siguiente (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, dicho personaje se cambia por el siguiente (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, dicho personaje se cambia por el siguiente (1 vez por ronda).","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Línea ley anómala: Ventaja del misterio","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el rival juega una carta cuyo nombre esté en el mazo inicial de esta partida, tu personaje en combate obtiene Vida +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el rival juega una carta cuyo nombre esté en el mazo inicial de esta partida</color>, tu personaje en combate obtiene Vida +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el rival juega una carta cuyo nombre esté en el mazo inicial de esta partida</color>, tu personaje en combate obtiene Vida +1.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Línea ley anómala: Trueno","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, los personajes en combate de ambos jugadores reciben una aplicación Electro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una $[K204|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, los personajes en combate de ambos jugadores reciben una <color=#FFACFFFF>{SPRITE_PRESET#2104}aplicación Electro</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Línea ley anómala: Potencia bélica - Acometida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.\nFase final: si tienes al menos 2 invocaciones en el campo de batalla, tu personaje en combate obtiene Energía +1.","descriptionraw":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.\\n<color=#FFFFFFFF>Fase final:</color> si tienes al menos 2 invocaciones en el campo de batalla, tu personaje en combate obtiene $[K310] +1.","descriptionreplaced":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.\\n<color=#FFFFFFFF>Fase final:</color> si tienes al menos 2 invocaciones en el campo de batalla, tu personaje en combate obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Línea ley anómala: Potencia bélica - Suavidad","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.","descriptionraw":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.","descriptionreplaced":"Daño de Ataque Normal de tus personajes +1 por cada invocación que haya en el campo de batalla.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Línea ley anómala: Potencia formidable - Porrazo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tu personaje en combate inflige daño +1.","descriptionraw":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +1</color>.","descriptionreplaced":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +1</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Línea ley anómala: Potencia formidable - Agudeza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tu personaje en combate inflige daño +2.","descriptionraw":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.","descriptionreplaced":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Línea ley anómala: Mojado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, tu personaje en combate recibe una aplicación Hydro.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, tu personaje en combate recibe una $[K202|s1].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, tu personaje en combate recibe una <color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Monolito de líneas ley: Refuerzo en la vanguardia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"El monolito tiene 20 pts. de resistencia al comienzo. Cuando uno de tus personajes reciba daño, consumirá resistencia y mitigará dicho daño.\nCuando se descarte esta carta, habrás perdido el duelo.","descriptionraw":"El monolito tiene 20 pts. de <color=#FFFFFFFF>resistencia</color> al comienzo.<color=#FFFFFFFF> Cuando uno de tus personajes reciba daño</color>, consumirá resistencia y mitigará dicho daño.\\n<color=#FFFFFFFF>Cuando se descarte esta carta</color>, habrás perdido el duelo.","descriptionreplaced":"El monolito tiene 20 pts. de <color=#FFFFFFFF>resistencia</color> al comienzo.<color=#FFFFFFFF> Cuando uno de tus personajes reciba daño</color>, consumirá resistencia y mitigará dicho daño.\\n<color=#FFFFFFFF>Cuando se descarte esta carta</color>, habrás perdido el duelo.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Fase final: recoge los dados elementales que no hayas usado (como máximo, 1 de cada tipo).\nAl principio de la fase de acciones, si ya has recogido 3 dados elementales por este medio, descarta esta carta, toma 2 cartas y crea 2 omnidados.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> recoge los dados elementales que no hayas usado (como máximo, 1 de cada tipo).\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si ya has recogido 3 dados elementales por este medio, descarta esta carta, toma 2 cartas y crea 2 $[K411|s3].","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> recoge los dados elementales que no hayas usado (como máximo, 1 de cada tipo).\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si ya has recogido 3 dados elementales por este medio, descarta esta carta, toma 2 cartas y crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","storytitle":"Liben - Bazar de las maravillas","storytext":"“¡Se avecinan cosas grandes! Nuestro encuentro es una señal de que el destino seguramente te ha sonreído. Oh, tengo una excelente propuesta de negocios para ti. ¿Puedo disponer de un poco de tu tiempo?”.","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Depredación en la oscuridad","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Narval Devoraestrellas.\nTras ello, el Narval Devoraestrellas usa una vez Aguacero de meteoros de inmediato.\nDespués de que el Narval Devoraestrellas realice un descarte de 1 carta con la habilidad Aguacero de meteoros mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes al Narval Devoraestrellas en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2204]</color>.\\nTras ello, el $[A2204] usa una vez <color=#FFD780FF>$[S22042]</color> de inmediato.\\nDespués de que el $[A2204] realice un $[K56|s1] de 1 carta con la habilidad <color=#FFFFFFFF>$[S22042]</color> mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al $[A2204] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Narval Devoraestrellas</color>.\\nTras ello, el Narval Devoraestrellas usa una vez <color=#FFD780FF>Aguacero de meteoros</color> de inmediato.\\nDespués de que el Narval Devoraestrellas realice un <color=#FFFFFFFF>descarte</color> de 1 carta con la habilidad <color=#FFFFFFFF>Aguacero de meteoros</color> mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al Narval Devoraestrellas en él.","storytitle":"Narval Devoraestrellas: Depredación en la oscuridad","storytext":"En un sueño, sobre la superficie del mar de una noche sin luna, flota una miríada de criaturas flotantes resplandecientes. Tal vez sean presas de cierto leviatán titánico.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Narval Devoraestrellas de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Cuña relámpago","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: Keching pasa a ser el personaje en combate y usa inmediatamente Retorno estelar. Keching obtiene un imbuimiento Electro con este ataque sin generar otra carta de Cuña relámpago.\nSi ya tienes esta carta cuando Keching usa Retorno estelar, en lugar de crear otra, se realiza un descarte de esta carta y Keching obtiene un imbuimiento Electro.","descriptionraw":"$[K1]: $[A1403] pasa a ser el personaje en combate y usa inmediatamente $[S14032]. $[A1403] obtiene un <color=#FFFFFFFF>$[K1002|s1]</color> con este ataque sin generar otra carta de Cuña relámpago.\\nSi ya tienes esta carta cuando $[A1403] usa $[S14032], en lugar de crear otra, se realiza un $[K56|s1] de esta carta y $[A1403] obtiene un <color=#FFFFFFFF>$[K1002|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: Keching pasa a ser el personaje en combate y usa inmediatamente Retorno estelar. Keching obtiene un <color=#FFFFFFFF><color=#FFFFFFFF>imbuimiento Electro</color></color> con este ataque sin generar otra carta de Cuña relámpago.\\nSi ya tienes esta carta cuando Keching usa Retorno estelar, en lugar de crear otra, se realiza un <color=#FFFFFFFF>descarte</color> de esta carta y Keching obtiene un <color=#FFFFFFFF><color=#FFFFFFFF>imbuimiento Electro</color></color>.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Tormenta eléctrica","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Beidou.\nTras ello, Beidou usa una vez Invocadora de mareas de inmediato.\nCuando Beidou usa Conquistadora de mareas al tener esta carta equipada, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).\nSolo puedes añadir esta carta al mazo si tienes a Beidou en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1405]</color>.\\nTras ello, $[A1405] usa una vez <color=#FFD780FF>$[S14052]</color> de inmediato.\\nCuando $[A1405] usa <color=#FFFFFFFF>$[S14054]</color> al tener esta carta equipada, sus Ataques Normales gastan 1 $[K309|s2] menos durante esta ronda (se puede activar hasta 2 veces).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1405] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Beidou</color>.\\nTras ello, Beidou usa una vez <color=#FFD780FF>Invocadora de mareas</color> de inmediato.\\nCuando Beidou usa <color=#FFFFFFFF>Conquistadora de mareas</color> al tener esta carta equipada, sus Ataques Normales gastan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos durante esta ronda (se puede activar hasta 2 veces).\\nSolo puedes añadir esta carta al mazo si tienes a Beidou en él.","storytitle":"Beidou: Tormenta eléctrica","storytext":"¡Rayos y centellas! ¡Una Tormenta eléctrica!","source":"Se obtiene tras retar a Beidou a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Clorofilo Refulgente","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nCuando el personaje usa un Ataque Normal, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda).\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Arista perlada: Clorofilo Refulgente","storytext":"“Si crees que aún tiene derecho a recuperar su honor en los laberintos del bosque, entonces llévalo a cortar la rama blanca.\nSi lo consigue, la luna y las estrellas le otorgarán la más pura de las sabidurías y dejará atrás esos recuerdos y esos anhelos amargos como el vino”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Remisión estelar","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Laila.\nTras ello, Laila usa una vez Noche solemne de inmediato.\nMientras Laila tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una estrella fugaz inflija daño.\nSolo puedes añadir esta carta al mazo si tienes a Laila en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1109]</color>.\\nTras ello, $[A1109] usa una vez <color=#FFD780FF>$[S11092]</color> de inmediato.\\nMientras $[A1109] tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una <color=#FFFFFFFF>$[C111092|s1]</color> inflija daño.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1109] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Laila</color>.\\nTras ello, Laila usa una vez <color=#FFD780FF>Noche solemne</color> de inmediato.\\nMientras Laila tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una <color=#FFFFFFFF>estrella fugaz</color> inflija daño.\\nSolo puedes añadir esta carta al mazo si tienes a Laila en él.","storytitle":"Laila: Remisión estelar","storytext":"“¡Bajo el amparo de las estrellas!”.","source":"Se obtiene tras retar a Laila a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lanza Lítica","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"El personaje inflige daño +1.\nAl entrar en juego, por cada personaje de Liyue que haya en tu equipo, esta carta otorga 1 pt. de escudo al personaje que la lleve equipada (acumulable hasta 3 pts.).\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, por cada personaje de {SPRITE_PRESET#3402}Liyue que haya en tu equipo, esta carta otorga <color=#FFFFFFFF>1 pt. de $[K6|s2] al personaje que la lleve equipada</color> (acumulable hasta 3 pts.).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, por cada personaje de {SPRITE_PRESET#3402}Liyue que haya en tu equipo, esta carta otorga <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que la lleve equipada</color> (acumulable hasta 3 pts.).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Inamovible como un peñasco: Lanza Lítica","storytext":"El arma predilecta por la Geoarmada de antaño. Una lanza excelentemente forjada con rocas del Bosque de Piedra Guyun. La robustez de su filo no tiene igual.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Cría de Tepetlisaurio buscatesoros","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade 2 cartas de Flogisto rebosante a ambos mazos, tras lo que ambos jugadores toman 2 cartas.","descriptionraw":"Añade 2 cartas de <color=#FFFFFFFF>$[C332042|s1]</color> a ambos mazos, tras lo que ambos jugadores toman 2 cartas.","descriptionreplaced":"Añade 2 cartas de <color=#FFFFFFFF>Flogisto rebosante</color> a ambos mazos, tras lo que ambos jugadores toman 2 cartas.","storytitle":"Cría de Tepetlisaurio buscatesoros","storytext":"“¡Cómo brillan las piedras y cómo reluce el Mora!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Tras cambiar a un personaje que no tenga Energía, tu personaje en combate obtiene Energía +1 (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar a un personaje que no tenga $[K310]</color>, tu personaje en combate obtiene $[K310] +1 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar a un personaje que no tenga <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color></color>, tu personaje en combate obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Liu Su - “¡El desenlace lo sabrán a la próxima!”","storytext":"“Queridos invitados, ¿qué historia quieren escuchar a continuación?”","source":"Se obtiene tras completar los objetivos del duelo de aventura de Liu Su en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Puerto de Liyue","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: toma 2 cartas.\nNúmero de usos: 2","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> toma 2 cartas.\\nNúmero de $[K3|s3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> toma 2 cartas.\\nNúmero de <color=#FFFFFFFF>usos</color>: 2","storytitle":"El puerto de las mil velas","storytext":"“La naturaleza provee, las montañas se regocijan, somos bendecidos por la gracia del cielo”.","source":"Se obtiene tras completar los objetivos del duelo de aventura del Tío Tian en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Puerto de Liyue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Al comienzo de la fase de preparación, de 3 cartas de evento, artefacto o arma al azar, tomas 1.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de preparación</color>, de 3 cartas de evento, artefacto o arma al azar, tomas 1.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de preparación</color>, de 3 cartas de evento, artefacto o arma al azar, tomas 1.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Oración Perdida a los Vientos Sagrados","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta.\nFase final: esta carta obtiene 1 pt. de bono de daño (acumulable hasta 2 pts.).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta</color>.\\n<color=#FFFFFFFF>Fase final:</color> esta carta obtiene 1 pt. de <color=#FFFFFFFF>bono de daño</color> (acumulable hasta 2 pts.).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta</color>.\\n<color=#FFFFFFFF>Fase final:</color> esta carta obtiene 1 pt. de <color=#FFFFFFFF>bono de daño</color> (acumulable hasta 2 pts.).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Bendición infinita: Oración Perdida a los Vientos Sagrados","storytext":"“El aroma de las flores, el crujir de las hojas de los árboles... soy yo cantando canciones de libertad, canciones del viento”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Estrellitas de loto","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo recibe daño -3 la próxima vez que reciba daño esta ronda.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo recibe daño -3 la próxima vez que reciba daño esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo recibe daño -3 la próxima vez que reciba daño esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Estrellitas de loto","storytext":"A la masa se le da forma de capullo de flor y se la coloca en una sartén con aceite a modo de estanque, tras lo cual sus pétalos se abren capa por capa en un espectáculo genuinamente reconfortante.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Estrellitas de loto","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"Reduce a la mitad el daño que recibe el personaje objetivo en la fase final de la ronda.","descriptionraw":"Reduce a la mitad el daño que recibe el personaje objetivo en la fase final de la ronda.","descriptionreplaced":"Reduce a la mitad el daño que recibe el personaje objetivo en la fase final de la ronda.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Tiara de Plata del Afortunado","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa una Habilidad Elemental, obtiene Vida +2 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, obtiene Vida +2 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, obtiene Vida +2 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Corona sosegada: Tiara de Plata del Afortunado","storytext":"“El chico que nació con estrella podía incluso encontrar tesoros en las trampas más mortales”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Tiara de Plata del Afortunado","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje usa una habilidad, obtiene Vida +2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, obtiene Vida +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, obtiene Vida +2.","playcost":[]},"lumenarystone":{"id":133096,"name":"Canalizador lunímico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Tras jugar una carta de acción, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 omnidado (1 vez por ronda). Número de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Tras jugar una carta de acción</color>, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 $[K411|s2] (1 vez por ronda). <color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras jugar una carta de acción</color>, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (1 vez por ronda). <color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Canalizador lumínico","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Tras jugar una carta de acción, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 omnidado (1 vez por ronda). Número de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Tras jugar una carta de acción</color>, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 $[K411|s2] (1 vez por ronda). <color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras jugar una carta de acción</color>, si ya has jugado 3 cartas de acción en la ronda actual mientras esta carta estaba en juego, tomas 1 carta y creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (1 vez por ronda). <color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Canalizador lumínico","storytext":"“Ojalá te sirva como un sol en miniatura que ilumina tu camino y facilita tu exploración de la oscuridad”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Ciclo interminable","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se juega cuando el personaje en combate es Azhdaha, de modo que obtiene el efecto de rocosidad polifacética y crea 1 dado elemental por cada tipo elemental de cada uno de tus personajes.\nSolo puedes añadir esta carta al mazo si tienes a Azhdaha en él.","descriptionraw":"$[K1]: esta carta se juega cuando el personaje en combate es <color=#FFFFFFFF>$[A2602]</color>, de modo que obtiene el efecto de <color=#FFFFFFFF>$[C126022|s1]</color> y crea 1 dado elemental por cada tipo elemental de cada uno de tus personajes.\\nSolo puedes añadir esta carta al mazo si tienes a $[A2602] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se juega cuando el personaje en combate es <color=#FFFFFFFF>Azhdaha</color>, de modo que obtiene el efecto de <color=#FFFFFFFF>rocosidad polifacética</color> y crea 1 dado elemental por cada tipo elemental de cada uno de tus personajes.\\nSolo puedes añadir esta carta al mazo si tienes a Azhdaha en él.","storytitle":"Azhdaha: Ciclo interminable","storytext":"“¡Hoy es el día en que saldaremos cuentas!”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra Azhdaha de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Apoyo de Lutine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Toma 2 cartas. Ambos jugadores obtienen el siguiente efecto: después de que un personaje utilice una habilidad, recibe 2 puntos de curación o de Daño Penetrante. Usos: 2.","descriptionraw":"Toma 2 cartas. Ambos jugadores obtienen el siguiente efecto: después de que un personaje utilice una habilidad, recibe 2 puntos de curación o de $[K5]. $[K3]: 2.","descriptionreplaced":"Toma 2 cartas. Ambos jugadores obtienen el siguiente efecto: después de que un personaje utilice una habilidad, recibe 2 puntos de curación o de <color=#FFFFFFFF>Daño Penetrante</color>. <color=#FFFFFFFF>Usos</color>: 2.","playcost":[]},"lyresong":{"id":332024,"name":"Lira poética","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Te devuelve un artefacto que está equipado en tu personaje.\nLa próxima vez que juegues una carta de artefacto en esta ronda, gastarás 1 dado elemental menos. Si no has jugado ninguna carta de acción antes de jugar esta carta, gastarás 2 dados elementales menos.","descriptionraw":"Te devuelve un {SPRITE_PRESET#3004}artefacto que está equipado en tu personaje.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 1 dado elemental menos. Si no has jugado ninguna carta de acción antes de jugar esta carta, gastarás 2 dados elementales menos.","descriptionreplaced":"Te devuelve un {SPRITE_PRESET#3004}artefacto que está equipado en tu personaje.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 1 dado elemental menos. Si no has jugado ninguna carta de acción antes de jugar esta carta, gastarás 2 dados elementales menos.","storytitle":"Lira poética","storytext":"“La tradición poética y musical fluye una y otra vez en las límpidas y conmovedoras melodías”.","playcost":[]},"machineassemblyline":{"id":332028,"name":"Cadena de montaje mecánica","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cada vez que tu personaje objetivo recibe daño o curación, obtiene 1 pt. de “belicosidad” (acumulable hasta 2 pts.).\nCuando juegas un arma o artefacto con un coste original igual o inferior a tus pts. de belicosidad, se consumen todos los pts. para jugar dicha carta sin ningún coste.","descriptionraw":"<color=#FFFFFFFF>Cada vez que tu personaje objetivo recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“belicosidad”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando juegas un {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto con un coste original igual o inferior a tus pts. de belicosidad</color>, se consumen todos los pts. para jugar dicha carta sin ningún coste.","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que tu personaje objetivo recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“belicosidad”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando juegas un {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto con un coste original igual o inferior a tus pts. de belicosidad</color>, se consumen todos los pts. para jugar dicha carta sin ningún coste.","storytitle":"Cadena de montaje mecánica","storytext":"Un sinfín de piezas templadas y forjadas se destinan a fabricar estas máquinas extraordinarias. Dichas piezas también las intercambian los reclusos del Fuerte Merópide para conseguir valiosos Cupones crediticios.","playcost":[]},"magicguide":{"id":311101,"name":"Guía Mágica","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Perdición de la tormenta y la marea: Guía Mágica","storytext":"La duodécima edición de la «Guía Mágica».\nA pesar de la gran cantidad de errores, sigue siendo la guía de introducción a la magia de mayor legitimidad.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Guía Mágica","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizador","Carta automatizada"],"description":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.","descriptionraw":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.","descriptionreplaced":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Belleza Desvanecida de la Doncella","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje recibe una curación que no proviene de un artefacto, tu personaje que más daño haya recibido obtiene Vida +1 (2 veces por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe una curación que no proviene de un artefacto</color>, tu personaje que más daño haya recibido obtiene Vida +1 (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe una curación que no proviene de un artefacto</color>, tu personaje que más daño haya recibido obtiene Vida +1 (2 veces por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Abrazo de flores: Belleza Desvanecida de la Doncella","storytext":"“... A medida que pasó el tiempo, cada vez la visitaron menos pretendientes con flores. Su corazón se había detenido aquel día en el pasado”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Maime","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando juegas una carta de acción de comida, ubicación, acompañante u objeto aparte de Maime, se crea al azar 1 carta de acción de comida, ubicación, acompañante u objeto aparte de Maime y se añade al mazo (1 vez por ronda).\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de acción de {SPRITE_PRESET#3101}comida, {SPRITE_PRESET#3104}ubicación, {SPRITE_PRESET#3103}acompañante u {SPRITE_PRESET#3102}objeto aparte de Maime</color>, se crea al azar 1 carta de acción de {SPRITE_PRESET#3101}comida, {SPRITE_PRESET#3104}ubicación, {SPRITE_PRESET#3103}acompañante u {SPRITE_PRESET#3102}objeto aparte de Maime y se añade al mazo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de acción de {SPRITE_PRESET#3101}comida, {SPRITE_PRESET#3104}ubicación, {SPRITE_PRESET#3103}acompañante u {SPRITE_PRESET#3102}objeto aparte de Maime</color>, se crea al azar 1 carta de acción de {SPRITE_PRESET#3101}comida, {SPRITE_PRESET#3104}ubicación, {SPRITE_PRESET#3103}acompañante u {SPRITE_PRESET#3102}objeto aparte de Maime y se añade al mazo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Maime","storytext":"Una melusina que pinta todos los días:\n“Pintar las cosas que quiero me hace feliz”.","playcost":[]},"marechausseehunter":{"id":312024,"name":"Cazador Fantasmal","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje recibe daño o curación, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\n1 vez: creas 1 dado elemental del mismo tipo elemental que este personaje.\n2 veces: tomas 1 carta.\n4 veces: crea 1 dado del mismo tipo elemental que este personaje.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\n<color=#FFFFFFFF>4 veces:</color> crea 1 dado del mismo tipo elemental que este personaje.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\n<color=#FFFFFFFF>4 veces:</color> crea 1 dado del mismo tipo elemental que este personaje.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Venador glorioso: Cazador Fantasmal","storytext":"“El Cazador Dorado, quien más tarde se convirtió en alguien sumamente respetado, dijo una vez:\n‘Persigue las sombras de la oscuridad, expúlsalas y cázalas’.\nAquella persona consideraba que el título de “Cazador Dorado” se había concebido como una profesión.\nY también que el vergonzoso Casiodoro había contribuido a su creación”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Cazador Fantasmal","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje recibe daño o curación, obtiene 1 acumulación.\nCuando usa una habilidad, si es posible, pierde 5 acumulaciones. y realiza 1 acción adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, obtiene 1 acumulación.\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, si es posible, pierde 5 acumulaciones. y realiza 1 acción adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, obtiene 1 acumulación.\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, si es posible, pierde 5 acumulaciones. y realiza 1 acción adicional (1 vez por ronda).","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Máscara de Basalto Inerte","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Geo menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Rocas escarpadas: Máscara de Basalto Inerte","storytext":"“Él nunca fallaba al distinguir el bien del mal”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Maestro de armas","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Transfiere 1 carta de equipamiento de arma equipada en alguno de tus personajes a otro personaje que use un arma del mismo tipo, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","descriptionraw":"Transfiere 1 carta de equipamiento de {SPRITE_PRESET#3003}arma equipada en alguno de tus personajes a otro personaje que use un arma del mismo tipo, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","descriptionreplaced":"Transfiere 1 carta de equipamiento de {SPRITE_PRESET#3003}arma equipada en alguno de tus personajes a otro personaje que use un arma del mismo tipo, y reinicia el límite de rondas por el que estaba restringido el efecto de dicha carta.","storytitle":"Maestro de armas","storytext":"“Compañer{F#a}{M#o}, ¡presta atención! Un verdadero guerrero nunca le encuentra defectos a su arma”.","source":"Se obtiene con el mazo inicial","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Amuleto de la destreza: Guerra gradual","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cada vez que tomas una carta, tu personaje inflige daño +1 la próxima vez que inflija daño (acumulable y sin límite de usos).","descriptionraw":"<color=#FFFFFFFF>Cada vez que tomas una carta</color>, tu personaje inflige daño +1 la próxima vez que inflija daño (acumulable y sin límite de usos).","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que tomas una carta</color>, tu personaje inflige daño +1 la próxima vez que inflija daño (acumulable y sin límite de usos).","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Amuleto de la destreza: Refuerzo aéreo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, dicho cambio no se considerará una acción de combate, sino una acción rápida.\nAl efectuar un Ataque Descendente, infliges daño +2.","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, dicho cambio no se considerará una $[K1|s2], sino una $[K2|s2].\\n<color=#FFFFFFFF>Al efectuar un $[K52]</color>, infliges daño +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, dicho cambio no se considerará una <color=#FFFFFFFF>acción de combate</color>, sino una <color=#FFFFFFFF>acción rápida</color>.\\n<color=#FFFFFFFF>Al efectuar un <color=#FFFFFFFF>Ataque Descendente</color></color>, infliges daño +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Amuleto de la destreza: Todo o nada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Si no tienes más de 1 carta, tus personajes infligen daño +2.","descriptionraw":"Si no tienes más de 1 carta, tus personajes infligen daño +2.","descriptionreplaced":"Si no tienes más de 1 carta, tus personajes infligen daño +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Amuleto de la destreza: Victoria elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tus personajes reciben 4 tipos distintos de Daño Elemental, el rival gana inmediatamente el duelo.","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes reciben 4 tipos distintos de Daño Elemental</color>, el rival gana inmediatamente el duelo.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes reciben 4 tipos distintos de Daño Elemental</color>, el rival gana inmediatamente el duelo.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Amuleto de la destreza: Perfeccionamiento de armamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tus personajes ejecuten un Ataque Cargado, infligen daño +1. Tomas 1 carta después de resolver este efecto.","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes ejecuten un $[K51]</color>, infligen daño +1. Tomas 1 carta después de resolver este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes ejecuten un <color=#FFFFFFFF>Ataque Cargado</color></color>, infligen daño +1. Tomas 1 carta después de resolver este efecto.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Amuleto de la destreza: Ataque maestro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje ejecuta un Ataque Normal, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser una Habilidad Elemental.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje ejecuta un Ataque Normal</color>, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser una Habilidad Elemental.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje ejecuta un Ataque Normal</color>, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser una Habilidad Elemental.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Amuleto de la destreza: Preparación para la batalla","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tus personajes que tienen equipados un arma y un artefacto a la vez usen una habilidad, gastas 3 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes que tienen equipados un {SPRITE_PRESET#3003}arma y un {SPRITE_PRESET#3004}artefacto</color> a la vez usen una habilidad, gastas 3 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes que tienen equipados un {SPRITE_PRESET#3003}arma y un {SPRITE_PRESET#3004}artefacto</color> a la vez usen una habilidad, gastas 3 dados elementales menos (1 vez por ronda).","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Amuleto de la destreza: Preparación militar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus personajes con armas equipadas infligen daño +1.\nCuando tu personaje usa una habilidad, si llevaba equipada una carta de arma, la devolverá al mazo y la próxima vez que juegues una carta de arma, gastarás 2 dados elementales menos (cada personaje puede activar este efecto 1 vez por ronda).","descriptionraw":"Tus personajes con armas equipadas infligen daño +1.\\n<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si llevaba equipada una carta de arma, la devolverá al mazo y la próxima vez que juegues una carta de arma, gastarás 2 dados elementales menos (cada personaje puede activar este efecto 1 vez por ronda).","descriptionreplaced":"Tus personajes con armas equipadas infligen daño +1.\\n<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si llevaba equipada una carta de arma, la devolverá al mazo y la próxima vez que juegues una carta de arma, gastarás 2 dados elementales menos (cada personaje puede activar este efecto 1 vez por ronda).","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Amuleto de la destreza: Ofensiva definitiva (ousía)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arjé: ousía"],"description":"Cuando tu personaje usa su Habilidad Definitiva, gasta 3 dados elementales menos (1 vez por ronda).\nCuando declaras el fin de la ronda, si tu personaje ha usado su Habilidad Definitiva en la ronda actual, inflige 1 pt. de Daño Penetrante cargado de arjé: ousía a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color>, gasta 3 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si tu personaje ha usado su Habilidad Definitiva en la ronda actual, inflige 1 pt. de $[K5] cargado de {SPRITE_PRESET#3504}arjé: ousía a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color>, gasta 3 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si tu personaje ha usado su Habilidad Definitiva en la ronda actual, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> cargado de {SPRITE_PRESET#3504}arjé: ousía a todos los personajes enemigos.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Amuleto de la destreza: Defensa conjunta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al desaparecer una invocación, se obtiene 1 pt. de “asistencia defensiva” (acumulable hasta 3 pts.).\nAl principio de la fase de acciones, se consumen todos los puntos de asistencia defensiva y por cada punto consumido se crea 1 omnidado.","descriptionraw":"#<color=#FFFFFFFF>Al desaparecer una invocación</color>, se obtiene 1{NON_BREAK_SPACE}pt. de “asistencia defensiva” (acumulable hasta 3{NON_BREAK_SPACE}pts.).\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, se consumen todos los puntos de asistencia defensiva y por cada punto consumido se crea 1 $[K411|s2].","descriptionreplaced":"#<color=#FFFFFFFF>Al desaparecer una invocación</color>, se obtiene 1{NON_BREAK_SPACE}pt. de “asistencia defensiva” (acumulable hasta 3{NON_BREAK_SPACE}pts.).\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, se consumen todos los puntos de asistencia defensiva y por cada punto consumido se crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Amuleto de la destreza: Derrota en cascada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al derrotar a un personaje enemigo, infliges 1 pt. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 1 pt. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Amuleto de la destreza: Estandartes dispersos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que un personaje enemigo reciba daño de una Reacción Elemental, creas 1 omnidado (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, creas 1 $[K411|s2] (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 3 veces por ronda).","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Amuleto de la destreza: Guerra fría","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cada ronda, la primera habilidad o talento que use cada uno de tus personajes cuesta 1 dado elemental menos.\nLas Reacciones Elementales Cryo provocadas por ti infligen daño +2.","descriptionraw":"Cada ronda, la primera habilidad o talento que use cada uno de tus personajes cuesta 1 dado elemental menos.\\nLas Reacciones Elementales Cryo provocadas por ti infligen daño +2.","descriptionreplaced":"Cada ronda, la primera habilidad o talento que use cada uno de tus personajes cuesta 1 dado elemental menos.\\nLas Reacciones Elementales Cryo provocadas por ti infligen daño +2.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Amuleto de la destreza: Contraataque vigoroso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus personajes con 7 pts. de Vida o menos infligen daño +2. Tus personajes con 4 pts. de Vida o menos infligen daño adicional +1.","descriptionraw":"Tus personajes con 7 pts. de Vida o menos infligen daño +2. Tus personajes con 4 pts. de Vida o menos infligen daño adicional +1.","descriptionreplaced":"Tus personajes con 7 pts. de Vida o menos infligen daño +2. Tus personajes con 4 pts. de Vida o menos infligen daño adicional +1.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Amuleto de la destreza: Estrategia rotatoria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, gastas 1 dado elemental menos (2 veces por ronda).\nAl efectuar un Ataque Descendente, infliges daño +2.","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos (2 veces por ronda).\\n<color=#FFFFFFFF>Al efectuar un $[K52]</color>, infliges daño +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos (2 veces por ronda).\\n<color=#FFFFFFFF>Al efectuar un <color=#FFFFFFFF>Ataque Descendente</color></color>, infliges daño +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Amuleto de la destreza: Daño restringido","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tras jugar 1 carta de acción, creas 1 omnidado y eliminas 1 carga de herida múltiple del enemigo (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Tras jugar 1 carta de acción</color>, creas 1 $[K411|s2] y eliminas 1 carga de $[C402020|s1] del enemigo (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Tras jugar 1 carta de acción</color>, creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y eliminas 1 carga de herida múltiple del enemigo (hasta 3 veces por ronda).","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Amuleto de la destreza: Tajo intrépido","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje inflige Daño Elemental por medio de un Ataque Descendente, inflige daño +2 adicional. Tras ejecutar la habilidad, se crean 2 dados elementales del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje inflige Daño Elemental por medio de un $[K52]</color>, inflige daño +2 adicional. Tras ejecutar la habilidad, se crean 2 dados elementales del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje inflige Daño Elemental por medio de un <color=#FFFFFFFF>Ataque Descendente</color></color>, inflige daño +2 adicional. Tras ejecutar la habilidad, se crean 2 dados elementales del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Amuleto de la destreza: Combate decisivo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus personajes con 6 pts. de Vida o menos infligen daño +2.","descriptionraw":"Tus personajes con 6 pts. de Vida o menos infligen daño +2.","descriptionreplaced":"Tus personajes con 6 pts. de Vida o menos infligen daño +2.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Amuleto de la destreza: Flora sin fin","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el enemigo recibe daño de una reacción Dendro, crea 2 omnidados.","descriptionraw":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una reacción Dendro</color>, crea 2 $[K411|s3].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una reacción Dendro</color>, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Amuleto de la destreza: Cosechavictorias","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el personaje enemigo recibe Daño Elemental, otorga 1 pt. de escudo para proteger a tu personaje en combate (acumulable hasta 5 pts. de escudo).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo recibe Daño Elemental</color>, otorga 1 pt. de $[K6|s2] para proteger a tu personaje en combate (acumulable hasta 5 pts. de $[K6|s2]).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo recibe Daño Elemental</color>, otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable hasta 5 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>).","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Amuleto de la destreza: Ofensiva y defensiva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de usar una habilidad, si tu personaje en combate cuenta con un escudo, crea 2 omnidados y obtiene escudo +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de usar una habilidad</color>, si tu personaje en combate cuenta con un $[K6|s2], crea 2 $[K411|s3] y obtiene $[K6|s2] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de usar una habilidad</color>, si tu personaje en combate cuenta con un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y obtiene {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +1 (1 vez por ronda).","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Amuleto de la destreza: Superioridad numérica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus invocaciones infligen daño +2.\nCuando creas una invocación, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"Tus invocaciones infligen daño +2.\\n<color=#FFFFFFFF>Cuando creas una invocación</color>, inflige 1 pt. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"Tus invocaciones infligen daño +2.\\n<color=#FFFFFFFF>Cuando creas una invocación</color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Amuleto de la destreza: Ecos elementales","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el enemigo recibe daño de una Reacción Elemental, crea 2 omnidados.","descriptionraw":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una Reacción Elemental</color>, crea 2 $[K411|s3].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una Reacción Elemental</color>, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Amuleto de la destreza: Mejora intrépida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo del duelo, se descarta esta carta y se crea un Rescate intrépido. Cuando juegas una carta de apoyo, se crea 1 omnidado y tomas 1 carta (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al comienzo del duelo</color>, se descarta esta carta y se crea un $[C403030|s1]. Cuando juegas una carta de apoyo, se crea 1 $[K411|s2] y tomas 1 carta (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo del duelo</color>, se descarta esta carta y se crea un Rescate intrépido. Cuando juegas una carta de apoyo, se crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y tomas 1 carta (1 vez por ronda).","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Amuleto de la destreza: Explosión prolongada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el enemigo recibe daño de una Reacción Elemental, acumulas 1 pt. de Prolongación. Si ya tienes al menos 3 pts. de Prolongación, los consume e inflige 4 pts. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una Reacción Elemental</color>, acumulas 1 pt. de Prolongación. Si ya tienes al menos 3 pts. de Prolongación, los consume e inflige 4 pts. de <color=#FFFFFFFF>$[K5]</color> a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el enemigo recibe daño de una Reacción Elemental</color>, acumulas 1 pt. de Prolongación. Si ya tienes al menos 3 pts. de Prolongación, los consume e inflige 4 pts. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> a todos los personajes enemigos.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Amuleto de la destreza: Apoyo externo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Por cada 2 cartas que juegues cuyo nombre no estaba en el mazo inicial de esta partida, tu personaje inflige daño +1 (acumulable).","descriptionraw":"<color=#FFFFFFFF>Por cada 2 cartas que juegues cuyo nombre no estaba en el mazo inicial de esta partida</color>, tu personaje inflige daño +1 (acumulable).","descriptionreplaced":"<color=#FFFFFFFF>Por cada 2 cartas que juegues cuyo nombre no estaba en el mazo inicial de esta partida</color>, tu personaje inflige daño +1 (acumulable).","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Amuleto de la destreza: Sin miedo al dolor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, obtiene Vida +1.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, obtiene Vida +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, obtiene Vida +1.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Amuleto de la destreza: Persecución feroz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje usa una habilidad, daño +1 durante el duelo (acumulable hasta +3, pero se reduce en 1 cada vez que termina una ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, daño +1 durante el duelo (acumulable hasta +3, pero se reduce en 1 cada vez que termina una ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, daño +1 durante el duelo (acumulable hasta +3, pero se reduce en 1 cada vez que termina una ronda).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Amuleto de la destreza: Formación de asalto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje usa su Habilidad Definitiva, gasta 3 dados elementales menos (1 vez por ronda).\nCuando tu personaje recibe daño o curación, esta carta obtiene 1 pt. de “formación” y, al alcanzar 5 pts., los consume para que todos tus personajes obtengan Energía +1.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color>, gasta 3 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta obtiene 1 pt. de “formación” y, al alcanzar 5 pts., los consume para que todos tus personajes obtengan $[K310] +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa su Habilidad Definitiva</color>, gasta 3 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta obtiene 1 pt. de “formación” y, al alcanzar 5 pts., los consume para que todos tus personajes obtengan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Amuleto de la destreza: Contramedidas austeras","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando juegas una carta de acción, gastas 2 dados elementales menos y tomas 1 carta (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de acción</color>, gastas 2 dados elementales menos y tomas 1 carta (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de acción</color>, gastas 2 dados elementales menos y tomas 1 carta (hasta 3 veces por ronda).","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Amuleto de la destreza: Táctica cadenciosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, sacas 1 carta de talento al azar del mazo.\nCuando tu personaje recibe daño, dicho personaje inflige daño +1 durante el duelo (acumulable hasta daño +3).","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, sacas 1 carta de {SPRITE_PRESET#3006}talento al azar del mazo.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, dicho personaje inflige daño +1 durante el duelo (acumulable hasta daño +3).","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, sacas 1 carta de {SPRITE_PRESET#3006}talento al azar del mazo.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, dicho personaje inflige daño +1 durante el duelo (acumulable hasta daño +3).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Amuleto de la destreza: Retraso estratégico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, crea 3 omnidados.\nAl terminar la tercera ronda, ganarás inmediatamente la partida.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 3 $[K411|s3].\\n<color=#FFFFFFFF>Al terminar la tercera ronda</color>, ganarás inmediatamente la partida.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.\\n<color=#FFFFFFFF>Al terminar la tercera ronda</color>, ganarás inmediatamente la partida.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Amuleto de la destreza: Inamovible","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, si tu personaje en combate está protegido con un escudo, crea 2 omnidados y tomas 2 cartas.\nAl jugar cualquier carta, gastas 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si tu personaje en combate está protegido con un $[K6|s2], crea 2 $[K411|s3] y tomas 2 cartas.\\n<color=#FFFFFFFF>Al jugar cualquier carta</color>, gastas 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si tu personaje en combate está protegido con un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 2 cartas.\\n<color=#FFFFFFFF>Al jugar cualquier carta</color>, gastas 2 dados elementales menos (1 vez por ronda).","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Amuleto de la destreza: Últimas novedades","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando cambias de personaje, crea un dado elemental del tipo elemental de tu personaje en combate (hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, crea un dado elemental del tipo elemental de tu personaje en combate (hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, crea un dado elemental del tipo elemental de tu personaje en combate (hasta 2 veces por ronda).","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Amuleto de la destreza: Táctica de peso ligero","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando juegas una carta de acción, gastas 1 dado elemental menos y creas 1 omnidado (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de acción</color>, gastas 1 dado elemental menos y creas 1 $[K411|s2] (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de acción</color>, gastas 1 dado elemental menos y creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 3 veces por ronda).","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Amuleto de la destreza: Planificación a largo plazo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al tener que gastar al menos 3 dados elementales en cartas de arma o de artefacto, gastas 3 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al tener que gastar al menos 3 dados elementales en cartas de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastas 3 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al tener que gastar al menos 3 dados elementales en cartas de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastas 3 dados elementales menos (1 vez por ronda).","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Amuleto de la destreza: La práctica hace el maestro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cada ronda, la primera habilidad o carta de talento que use cada uno de tus personajes cuesta 1 dado elemental menos.","descriptionraw":"Cada ronda, la primera habilidad o carta de talento que use cada uno de tus personajes cuesta 1 dado elemental menos.","descriptionreplaced":"Cada ronda, la primera habilidad o carta de talento que use cada uno de tus personajes cuesta 1 dado elemental menos.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Amuleto de la destreza: Daño preciso (I)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando infliges exactamente 1 pt. de daño , creas 4 Omnidado y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionraw":"<color=#FFFFFFFF>Cuando infliges exactamente 1 pt. de daño </color>, creas 4 $[K411] y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionreplaced":"<color=#FFFFFFFF>Cuando infliges exactamente 1 pt. de daño </color>, creas 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidado</color> y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Amuleto de la destreza: Daño preciso (II)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando infliges exactamente 2 pts. de daño , creas 4 Omnidado y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionraw":"<color=#FFFFFFFF>Cuando infliges exactamente 2 pts. de daño </color>, creas 4 $[K411] y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionreplaced":"<color=#FFFFFFFF>Cuando infliges exactamente 2 pts. de daño </color>, creas 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidado</color> y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Amuleto de la destreza: Daño preciso (III)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando infliges exactamente 3 pts. de daño , creas 4 Omnidado y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionraw":"<color=#FFFFFFFF>Cuando infliges exactamente 3 pts. de daño </color>, creas 4 $[K411] y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionreplaced":"<color=#FFFFFFFF>Cuando infliges exactamente 3 pts. de daño </color>, creas 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidado</color> y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Amuleto de la destreza: Daño preciso (IV)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando infliges exactamente 4 pts. de daño , creas 4 Omnidado y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionraw":"<color=#FFFFFFFF>Cuando infliges exactamente 4 pts. de daño </color>, creas 4 $[K411] y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","descriptionreplaced":"<color=#FFFFFFFF>Cuando infliges exactamente 4 pts. de daño </color>, creas 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidado</color> y se cambia la condición de activación de este efecto (se repite en orden del 1 al 4).","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Amuleto de la destreza: Victoria tras victoria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que un personaje enemigo reciba daño de una Reacción Elemental, tomas 2 cartas y creas 1 omnidado (hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, tomas 2 cartas y creas 1 $[K411|s2] (hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, tomas 2 cartas y creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 2 veces por ronda).","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Amuleto de la destreza: Victoria tras victoria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Si durante esta ronda un personaje enemigo es derrotado en tu fase de acciones, podrás realizar otra acción adicional. La próxima vez que cambies de personaje, gastarás 1 dado elemental menos, y dicho cambio se considerará una acción rápida en lugar de una acción de combate.","descriptionraw":"<color=#FFFFFFFF>Si durante esta ronda un personaje enemigo es derrotado en tu fase de acciones</color>, podrás realizar otra acción adicional. La próxima vez que cambies de personaje, gastarás 1 dado elemental menos, y dicho cambio se considerará una $[K2|s2] en lugar de una $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>Si durante esta ronda un personaje enemigo es derrotado en tu fase de acciones</color>, podrás realizar otra acción adicional. La próxima vez que cambies de personaje, gastarás 1 dado elemental menos, y dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color> en lugar de una <color=#FFFFFFFF>acción de combate</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Amuleto de la destreza: Avance triunfante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando un personaje enemigo es derrotado, crea 1 omnidado y tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje enemigo es derrotado</color>, crea 1 $[K411|s2] y tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje enemigo es derrotado</color>, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y tomas 1 carta.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Amuleto de la destreza: Cadenas ardientes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que un personaje enemigo reciba daño de una Reacción Elemental, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos. Si la Reacción Elemental es una Reacción Elemental Pyro, adicionalmente obtienes 1 omnidado (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, inflige 1 pt. de $[K5] a todos los personajes enemigos. Si la Reacción Elemental es una $[K213|s1], adicionalmente obtienes 1 $[K411|s2] (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de una Reacción Elemental</color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos. Si la Reacción Elemental es una <color=#FF9999FF>{SPRITE_PRESET#2103}Reacción Elemental Pyro</color>, adicionalmente obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 3 veces por ronda).","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Amuleto de la destreza: Sorpresa secreta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Por cada 3 cartas de acción que juegues cuyo nombre no esté en tu mazo inicial, creas 2 omnidados.","descriptionraw":"<color=#FFFFFFFF>Por cada 3 cartas de acción que juegues cuyo nombre no esté en tu mazo inicial</color>, creas 2 $[K411|s3].","descriptionreplaced":"<color=#FFFFFFFF>Por cada 3 cartas de acción que juegues cuyo nombre no esté en tu mazo inicial</color>, creas 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Amuleto de la destreza: Desenmascaramiento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al jugar una carta cuyo nombre no estaba en tu mazo inicial, creas 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta cuyo nombre no estaba en tu mazo inicial</color>, creas 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta cuyo nombre no estaba en tu mazo inicial</color>, creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Amuleto de la destreza: Máxima concentración","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño Elemental del Ataque Normal de tu personaje +1.\nCuando tu personaje en combate haya recibido daño o curación 3 veces en la ronda actual, se crean 3 omnidados (1 vez por ronda).","descriptionraw":"Daño Elemental del Ataque Normal de tu personaje +1.\\n<color=#FFFFFFFF>Cuando tu personaje en combate haya recibido daño o curación 3 veces en la ronda actual</color>, se crean 3 $[K411|s3] (1 vez por ronda).","descriptionreplaced":"Daño Elemental del Ataque Normal de tu personaje +1.\\n<color=#FFFFFFFF>Cuando tu personaje en combate haya recibido daño o curación 3 veces en la ronda actual</color>, se crean 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> (1 vez por ronda).","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Amuleto de la destreza: Acometida con escudo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que tu personaje use una habilidad, si tu personaje en combate está protegido por un escudo o por un estado en combate, tus personajes infligen daño +1 durante esta ronda (acumulable hasta +3 de daño).","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, si tu personaje en combate está protegido por un $[K6|s2] o por un estado en combate, tus personajes infligen daño +1 durante esta ronda (acumulable hasta +3 de daño).","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, si tu personaje en combate está protegido por un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o por un estado en combate, tus personajes infligen daño +1 durante esta ronda (acumulable hasta +3 de daño).","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Amuleto de la destreza: Técnica maestra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje usa una Habilidad Elemental, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser un Ataque Normal.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una Habilidad Elemental</color>, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser un Ataque Normal.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una Habilidad Elemental</color>, gasta 1 dado elemental menos. Después, el requisito de activación de esta carta pasará a ser un Ataque Normal.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Amuleto de la destreza: Garantía de poder","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje usa una habilidad, crea 1 omnidado y tomas 1 carta (3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, crea 1 $[K411|s2] y tomas 1 carta (3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y tomas 1 carta (3 veces por ronda).","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Amuleto de la destreza: Contraataque exultante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje recibe curación, inflige daño +2 con su próximo ataque.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe curación</color>, inflige daño +2 con su próximo ataque.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe curación</color>, inflige daño +2 con su próximo ataque.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Amuleto de la destreza: Vanguardia robusta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tus invocaciones infligen daño +1.\nCuando declaras el fin de la ronda, se crea 1 omnidado al comienzo de la próxima fase de acciones por cada invocación que haya en tu campo.","descriptionraw":"Tus invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, se crea 1 $[K411|s2] al comienzo de la próxima fase de acciones por cada invocación que haya en tu campo.","descriptionreplaced":"Tus invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, se crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> al comienzo de la próxima fase de acciones por cada invocación que haya en tu campo.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Amuleto de la destreza: Emboscada inesperada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que alguno de tus personajes use una habilidad, creará en el campo enemigo una mina emboscadora correspondiente al elemento del personaje. Cuando entren refuerzos del enemigo, dicha mina emboscadora infligirá 1 pt. del Daño Elemental correspondiente.","descriptionraw":"<color=#FFFFFFFF>Después de que alguno de tus personajes use una habilidad</color>, creará en el campo enemigo una mina emboscadora correspondiente al elemento del personaje. Cuando entren refuerzos del enemigo, dicha mina emboscadora infligirá 1 pt. del Daño Elemental correspondiente.","descriptionreplaced":"<color=#FFFFFFFF>Después de que alguno de tus personajes use una habilidad</color>, creará en el campo enemigo una mina emboscadora correspondiente al elemento del personaje. Cuando entren refuerzos del enemigo, dicha mina emboscadora infligirá 1 pt. del Daño Elemental correspondiente.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Amuleto de la destreza: Daño complementario","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando juegas una carta de equipamiento, se crean 2 omnidados (hasta 2 veces por ronda).\nAl comienzo de la partida, sacas del mazo 1 carta de equipamiento de arma al azar.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de equipamiento</color>, se crean 2 omnidados (hasta 2 veces por ronda).\\n<color=#FFFFFFFF>Al comienzo de la partida</color>, sacas del mazo 1 carta de equipamiento de arma al azar.","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de equipamiento</color>, se crean 2 omnidados (hasta 2 veces por ronda).\\n<color=#FFFFFFFF>Al comienzo de la partida</color>, sacas del mazo 1 carta de equipamiento de arma al azar.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Amuleto de la destreza: Vigor emergente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, tu personaje en combate obtiene Energía +3.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, tu personaje en combate obtiene Energía +3.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, tu personaje en combate obtiene Energía +3.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Amuleto de la destreza: Triunfo presto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, se crean 4 omnidados, pero perderás la partida en la fase final de la ronda.\nCuando el personaje enemigo sea derrotado o cuando tu personaje use la Habilidad Definitiva, se crean 3 omnidados, obtienes 1 carta y, tras completar tu acción actual, podrás volver a realizar una acción.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se crean 4 $[K411|s3], pero perderás la partida en la fase final de la ronda.\\n<color=#FFFFFFFF>Cuando el personaje enemigo sea derrotado o cuando tu personaje use la Habilidad Definitiva</color>, se crean 3 $[K411|s3], obtienes 1 carta y, tras completar tu acción actual, podrás volver a realizar una acción.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se crean 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>, pero perderás la partida en la fase final de la ronda.\\n<color=#FFFFFFFF>Cuando el personaje enemigo sea derrotado o cuando tu personaje use la Habilidad Definitiva</color>, se crean 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>, obtienes 1 carta y, tras completar tu acción actual, podrás volver a realizar una acción.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Amuleto de la destreza: Efecto mariposa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al derrotar a un personaje enemigo, infliges 2 pts. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 2 pts. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Amuleto de la destreza: Hora del té","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, crea 1 carta de Hora del té de Los Eremitas en tu mano.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 1 carta de $[C332040] en tu mano.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 1 carta de Hora del té de Los Eremitas en tu mano.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Amuleto de la destreza: Maestro de técnicas especiales","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando usas una carta de técnica especial, gastas 2 dados elementales menos y tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando usas una carta de {SPRITE_PRESET#3008}técnica especial</color>, gastas 2 dados elementales menos y tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando usas una carta de {SPRITE_PRESET#3008}técnica especial</color>, gastas 2 dados elementales menos y tomas 1 carta.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Amuleto de la destreza: Unión elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando los personajes de ambas partes reciben daño de una Reacción Elemental, acumula 1 pt. de Unión magnética.\nCuando se hayan acumulado 6 pts. de Unión magnética, habrás ganado el duelo.","descriptionraw":"<color=#FFFFFFFF>Cuando los personajes de ambas partes reciben daño de una Reacción Elemental</color>, acumula 1 pt. de Unión magnética.\\n<color=#FFFFFFFF>Cuando se hayan acumulado 6 pts. de Unión magnética</color>, habrás ganado el duelo.","descriptionreplaced":"<color=#FFFFFFFF>Cuando los personajes de ambas partes reciben daño de una Reacción Elemental</color>, acumula 1 pt. de Unión magnética.\\n<color=#FFFFFFFF>Cuando se hayan acumulado 6 pts. de Unión magnética</color>, habrás ganado el duelo.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Amuleto de la destreza: Moral unida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al derrotar a un personaje enemigo, infliges 1 pt. de Daño Penetrante a todos los personajes enemigos.\nFase final: inflige 1 pt. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 1 pt. de $[K5] a todos los personajes enemigos.\\n<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"<color=#FFFFFFFF>Al derrotar a un personaje enemigo</color>, infliges 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.\\n<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Amuleto de la destreza: Acometida brutal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando tu personaje usa una habilidad que ya haya sido utilizada una vez en esta ronda, gastará 1 dado elemental menos (1 vez por ronda).\nCuando use una habilidad que ya haya sido utilizada 2 veces en esta ronda, gastará 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad que ya haya sido utilizada una vez en esta ronda</color>, gastará 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando use una habilidad que ya haya sido utilizada 2 veces en esta ronda</color>, gastará 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad que ya haya sido utilizada una vez en esta ronda</color>, gastará 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando use una habilidad que ya haya sido utilizada 2 veces en esta ronda</color>, gastará 2 dados elementales menos (1 vez por ronda).","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Amuleto de la destreza: Brotes sobrecrecidos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando el personaje enemigo recibe daño de la reacción de Florecimiento, gastarás 2 dados elementales menos la próxima vez que juegues una carta de acción, e infligirás daño +1 la próxima vez que inflijas Daño Hydro o Daño Dendro al personaje en combate enemigo.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo recibe daño de la reacción de Florecimiento</color>, gastarás 2 dados elementales menos la próxima vez que juegues una carta de acción, e infligirás daño +1 la próxima vez que inflijas $[K102] o $[K107] al personaje en combate enemigo.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo recibe daño de la reacción de Florecimiento</color>, gastarás 2 dados elementales menos la próxima vez que juegues una carta de acción, e infligirás daño +1 la próxima vez que inflijas {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje en combate enemigo.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Amuleto de la destreza: Renombre de la victoria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Cuando un personaje enemigo es derrotado, tomas 1 carta. Tu personaje en combate actual inflige daño +1 durante el duelo (acumulable hasta 3 puntos).","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje enemigo es derrotado</color>, tomas 1 carta. Tu personaje en combate actual inflige daño +1 durante el duelo (acumulable hasta 3 puntos).","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje enemigo es derrotado</color>, tomas 1 carta. Tu personaje en combate actual inflige daño +1 durante el duelo (acumulable hasta 3 puntos).","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Amuleto de la destreza: De guerra en guerra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Por cada 2 cartas que juegues, tu personaje en combate obtiene Energía +1.","descriptionraw":"<color=#FFFFFFFF>Por cada 2 cartas que juegues</color>, tu personaje en combate obtiene $[K310] +1.","descriptionreplaced":"<color=#FFFFFFFF>Por cada 2 cartas que juegues</color>, tu personaje en combate obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Amuleto de la destreza: Ofensiva vientoinvernal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que un personaje enemigo sea congelado, creas 2 omnidados (hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que un personaje enemigo sea congelado</color>, creas 2 $[K411|s3] (hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que un personaje enemigo sea congelado</color>, creas 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> (hasta 2 veces por ronda).","playcost":[]},"masterzhang":{"id":322018,"name":"Maestro Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al jugar una carta de arma, gastas 1 dado elemental menos. Por cada personaje que tengas con un arma equipada, gastas 1 dado elemental menos adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma</color>, gastas 1 dado elemental menos. Por cada personaje que tengas con un {SPRITE_PRESET#3003}arma equipada, gastas 1 dado elemental menos adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma</color>, gastas 1 dado elemental menos. Por cada personaje que tengas con un {SPRITE_PRESET#3003}arma equipada, gastas 1 dado elemental menos adicional (1 vez por ronda).","storytitle":"Maestro Zhang - Forjador de arsenales","storytext":"Antes de convertirse en una afilada espada, los pedazos de hierro han de superar muchas ardientes dificultades.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Rollos de carne con matsutake","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +2. Además, obtiene Vida +1 adicional en la fase final durante 3 rondas.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +2. Además, obtiene Vida +1 adicional en la fase final durante 3 rondas.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +2. Además, obtiene Vida +1 adicional en la fase final durante 3 rondas.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Rollos de carne con matsutake","storytext":"El matsutake troceado se envuelve en carne picada y se fríe a fuego lento, de manera que la seta absorbe los jugos aromáticos de la carne. A cualquiera se le hace la boca agua con este plato.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Acuaglóbulo revitalizante mediano","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Al tomar esta carta, inflige 2 pts. de Daño Hydro al personaje en combate del equipo y crea 1 carta de Acuaglóbulo revitalizante pequeño que se coloca en la parte superior de la pila de cartas del rival.","descriptionraw":"<color=#FFFFFFFF>Al tomar esta carta</color>, inflige 2 pts. de $[K102] al personaje en combate del equipo y crea 1 carta de <color=#FFFFFFFF>$[C112133]</color> que se coloca en la parte superior de la pila de cartas del rival.","descriptionreplaced":"<color=#FFFFFFFF>Al tomar esta carta</color>, inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> al personaje en combate del equipo y crea 1 carta de <color=#FFFFFFFF>Acuaglóbulo revitalizante pequeño</color> que se coloca en la parte superior de la pila de cartas del rival.","playcost":[]},"melusinesupport":{"id":302218,"name":"Apoyo de las melusinas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Una calcomanía supergenial de efecto aleatorio que contiene las voluntades de las melusinas.","descriptionraw":"Una calcomanía supergenial de efecto aleatorio que contiene las voluntades de las melusinas.","descriptionreplaced":"Una calcomanía supergenial de efecto aleatorio que contiene las voluntades de las melusinas.","playcost":[]},"mementolens":{"id":323006,"name":"Lente de los recuerdos","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Cuando juegas una carta de arma, artefacto, ubicación o acompañante, si durante el duelo ya jugaste una carta con el mismo nombre anteriormente, gastas 2 dados elementales menos (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}artefacto, {SPRITE_PRESET#3104}ubicación o {SPRITE_PRESET#3103}acompañante</color>, si durante el duelo ya jugaste una carta con el mismo nombre anteriormente, gastas 2 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}artefacto, {SPRITE_PRESET#3104}ubicación o {SPRITE_PRESET#3103}acompañante</color>, si durante el duelo ya jugaste una carta con el mismo nombre anteriormente, gastas 2 dados elementales menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Lente de los recuerdos","storytext":"Se dice que, hace muchísimo tiempo, la legendaria Sacerdotisa Kitsune entregó un catalizador a Hiroshi, el entonces jefe del clan Hiiragi, para que lo utilizara en los exorcismos.\nLos Hiiragi encargaron un Daguerrotipo especial en el extranjero, con el catalizador colocado en la parte de la lente, y lo ofrecieron al Gran Santuario Narukami como símbolo de amistad.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Rollitos de carne y menta","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"Antes de que termine esta ronda, los 3 próximos Ataques Normales del personaje objetivo consumen 1 dado indefinido menos.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"Antes de que termine esta ronda, los 3 próximos <color=#FFFFFFFF>Ataques Normales</color> del personaje objetivo consumen 1 $[K309|s2] menos.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"Antes de que termine esta ronda, los 3 próximos <color=#FFFFFFFF>Ataques Normales</color> del personaje objetivo consumen 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Rollitos de carne y menta","storytext":"Aunque este sea el aspecto que tiene hoy día, párate a pensar un momento en qué fue primero: ¿la menta enrollada en carne o la carne enrollada en menta?","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Jaula de espejos","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Soldado Fatui - Doncella del Espejo.\nTras ello, la Soldado Fatui - Doncella del Espejo usa una vez Explosión acuática de inmediato.\nCuando la Soldado Fatui - Doncella del Espejo crea una Refracciones mientras tiene esta carta equipada, número inicial de duración de rondas +1 y el personaje afectado por ella recibe Daño Hydro +1.\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Doncella del Espejo en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2202]</color>.\\nTras ello, la $[A2202] usa una vez <color=#FFD780FF>$[S22022]</color> de inmediato.\\nCuando la $[A2202] crea una <color=#FFFFFFFF>$[C122021|s1]</color> mientras tiene esta carta equipada, número inicial de $[K4|s1] +1 y el personaje afectado por ella recibe $[K102] +1.\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2202] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Soldado Fatui - Doncella del Espejo</color>.\\nTras ello, la Soldado Fatui - Doncella del Espejo usa una vez <color=#FFD780FF>Explosión acuática</color> de inmediato.\\nCuando la Soldado Fatui - Doncella del Espejo crea una <color=#FFFFFFFF>Refracciones</color> mientras tiene esta carta equipada, número inicial de <color=#FFFFFFFF>duración de rondas</color> +1 y el personaje afectado por ella recibe {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Doncella del Espejo en él.","storytitle":"Secreto en el espejo","storytext":"“Espejito, espejito, ¿en dónde se encuentran mis enemigos?”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Doncella del Espejo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Slime Burbujeante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Táctica burbujeante.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S1220511].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Táctica burbujeante.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","playcost":[]},"moltenmail":{"id":223041,"name":"Armadura fundente","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, el Emperador Piroacorazado que tiene esta carta equipada recibe una aplicación Pyro.\nTras eliminarse un estado de escudo o un estado de combate de escudo que no sea el caparazón de Cangrejo Acorazado, el Emperador Piroacorazado que tiene esta carta equipada obtiene 2 cargas de caparazón de Cangrejo Acorazado (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes al Emperador Piroacorazado en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, el <color=#FFFFFFFF>$[A2304]</color> que tiene esta carta equipada recibe una $[K203|s1].\\nTras eliminarse un estado de $[K6|s2] o un estado de combate de $[K6|s2] que no sea el $[K1023|s1], el $[A2304] que tiene esta carta equipada obtiene 2 cargas de $[K1023|s1] (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al $[A2304] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, el <color=#FFFFFFFF>Emperador Piroacorazado</color> que tiene esta carta equipada recibe una <color=#FF9999FF>{SPRITE_PRESET#2103}aplicación Pyro</color>.\\nTras eliminarse un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o un estado de combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que no sea el <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>, el Emperador Piroacorazado que tiene esta carta equipada obtiene 2 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al Emperador Piroacorazado en él.","storytitle":"Emperador Piroacorazado: Armadura fundente","storytext":"“Imagina por un momento que toda la gente de Teyvat desapareciera, y que el colosal Emperador Piroacorazado llevara el Palacio Mermonia a cuestas, como si de la más gloriosa armadura de mármol se tratara”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Emperador Piroacorazado de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Resolución del alba","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Fréminet.\nTras ello, Fréminet usa una vez Criopresurización de inmediato.\nCuando Fréminet usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Fréminet en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1112]</color>.\\nTras ello, $[A1112] usa una vez <color=#FFD780FF>$[S11122]</color> de inmediato.\\nCuando $[A1112] usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1112] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Fréminet</color>.\\nTras ello, Fréminet usa una vez <color=#FFD780FF>Criopresurización</color> de inmediato.\\nCuando Fréminet usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Fréminet en él.","storytitle":"Fréminet: Resolución del alba","storytext":"Inmersión.","source":"Se obtiene tras retar a Fréminet a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Tortilla de papas de Mondstadt","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +2.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +2.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +2.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Tortilla de papas de Mondstadt","storytext":"Su dulce sabor corrobora la famosa frase de un famoso gourmet conocido en todo Teyvat: “Cualquier plato etiquetado de especialidad regional no puede saber mal”.","source":"Se obtiene tras cumplir los requisitos de recompensa del Manual de jugador","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Perforalunas","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nAl entrar en juego, la próxima vez en la ronda actual que equipes una carta de talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales menos.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales menos.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Al entrar en juego</color>, la próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales menos.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Sombras de la luna: Perforalunas","storytext":"“Niños fascinados por luz de luna lloran mientras la contemplan porque luna se deshizo en fina arena y esa arena entró en ojos de niños. Ninguna lágrima será derramada en vano si cae tras ecos de historia”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pizza de champiñones","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1. Además, obtiene Vida +1 adicional en la fase final durante 2 rondas.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1. Además, obtiene Vida +1 adicional en la fase final durante 2 rondas.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1. Además, obtiene Vida +1 adicional en la fase final durante 2 rondas.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Pizza de champiñones","storytext":"Se dice que un investigador calculó meticulosamente y con toda precisión el “método más equitativo de cortar una pizza”, pero resulta demasiado engorroso y nadie lo usa...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pizza de champiñones","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"El personaje objetivo obtiene Vida Máx. +4, y Vida +2 al final de la ronda.","descriptionraw":"El personaje objetivo obtiene Vida Máx. +4, y Vida +2 al final de la ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida Máx. +4, y Vida +2 al final de la ronda.","playcost":[]},"mutationstone":{"id":422002,"name":"Piedra de mutación","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Tu personaje en combate inflige daño +2.\nAl entrar en el campo de batalla, comienza con 2 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\nCuando uno de tus personajes es derrotado, esta carta pierde 1 pt. de resistencia.","descriptionraw":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.\\nAl entrar en el campo de batalla, comienza con 2 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\\n<color=#FFFFFFFF>Cuando uno de tus personajes es derrotado</color>, esta carta pierde 1 pt. de resistencia.","descriptionreplaced":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.\\nAl entrar en el campo de batalla, comienza con 2 pts. de resistencia. Al agotar su resistencia, descarta esta carta.\\n<color=#FFFFFFFF>Cuando uno de tus personajes es derrotado</color>, esta carta pierde 1 pt. de resistencia.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Abandono místico","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Shenhe.\nTras ello, usa una vez Espíritu exorcizador de inmediato.\nCuando Shenhe tiene esta carta equipada y la pluma glacial creada por ella es activada con el Ataque Normal de tu personaje, no se consumen usos (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Shenhe en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1107]</color>.\\nTras ello, usa una vez <color=#FFD780FF>$[S11072]</color> de inmediato.\\nCuando $[A1107] tiene esta carta equipada y la <color=#FFFFFFFF>$[C111071|s1]</color> creada por ella es activada con el <color=#FFFFFFFF>Ataque Normal</color> de tu personaje, no se consumen usos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1107] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Shenhe</color>.\\nTras ello, usa una vez <color=#FFD780FF>Espíritu exorcizador</color> de inmediato.\\nCuando Shenhe tiene esta carta equipada y la <color=#FFFFFFFF>pluma glacial</color> creada por ella es activada con el <color=#FFFFFFFF>Ataque Normal</color> de tu personaje, no se consumen usos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Shenhe en él.","storytitle":"Shenhe: Abandono místico","storytext":"¡Transfiguración, muestra mi determinación!","source":"Se obtiene tras retar a Shenhe a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Lluvia de meteoros Naganohara","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Yoimiya.\nTras ello, Yoimiya usa una vez Danza de la pólvora de inmediato.\nCuando se activa el efecto de nitrofogata creado por Yoimiya mientras tiene esta carta equipada, inflige Daño Pyro +1.\nSolo puedes añadir esta carta al mazo si tienes a Yoimiya en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1305]</color>.\\nTras ello, $[A1305] usa una vez <color=#FFD780FF>$[S13052]</color> de inmediato.\\nCuando se activa el efecto de <color=#FFFFFFFF>$[C113051|s1]</color> creado por $[A1305] mientras tiene esta carta equipada, inflige $[K103] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1305] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Yoimiya</color>.\\nTras ello, Yoimiya usa una vez <color=#FFD780FF>Danza de la pólvora</color> de inmediato.\\nCuando se activa el efecto de <color=#FFFFFFFF>nitrofogata</color> creado por Yoimiya mientras tiene esta carta equipada, inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Yoimiya en él.","storytitle":"Yoimiya: Lluvia de meteoros Naganohara","storytext":"Doctrina Naganohara de fuegos artificiales de reserva.","source":"Se obtiene tras retar a Yoimiya a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Plantas y saber","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Toma 1 carta y cambia todas las cartas que quieras de tu mano.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de Sumeru.","descriptionraw":"Toma 1 carta y cambia todas las cartas que quieras de tu mano.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3404}Sumeru.","descriptionreplaced":"Toma 1 carta y cambia todas las cartas que quieras de tu mano.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3404}Sumeru.","storytitle":"Sabiduría y júbilo","storytext":"“Aquel círculo contenía todo lo existente en el universo. Su objetivo era la vida, y la sabiduría, su vehículo”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Gracia de la noche: Control del oleaje","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Cuando Mualani pasa a ser el personaje en combate mientras tiene esta carta equipada, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Mualani en él.","descriptionraw":"<color=#FFFFFFFF>Cuando $[A1214] pasa a ser el personaje en combate mientras tiene esta carta equipada</color>, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1214] en él.","descriptionreplaced":"<color=#FFFFFFFF>Cuando Mualani pasa a ser el personaje en combate mientras tiene esta carta equipada</color>, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Mualani en él.","storytitle":"Mualani: Control del oleaje","storytext":"“¡Qué pedazo de ola! ¡A surfearla! ¡Fuuussshhh!”.","source":"Se obtiene tras retar a Mualani a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Gracia de la noche: Compensación de deudas","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Cuando Kinich tiene esta carta equipada y pasa a ser el personaje en combate o usa Caza en suspensión: Persecución aérea, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Kinich en él.","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1709]</color> tiene esta carta equipada y pasa a ser el personaje en combate o usa <color=#FFFFFFFF>$[S17092]</color>, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1709] en él.","descriptionreplaced":"Cuando <color=#FFFFFFFF>Kinich</color> tiene esta carta equipada y pasa a ser el personaje en combate o usa <color=#FFFFFFFF>Caza en suspensión: Persecución aérea</color>, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Kinich en él.","storytitle":"Kinich: Compensación de deudas","storytext":"“Por la Señora de la Noche”.","source":"Se obtiene tras retar a Kinich a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Pollo ahumado del Norte","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El próximo Ataque Normal del personaje objetivo consume 1 dado indefinido menos.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje objetivo consume 1 $[K309|s2] menos.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje objetivo consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Pollo ahumado del Norte","storytext":"Un plato que suele servirse a la gente que visita las regiones norteñas. ¿A qué clase de invitado se servirá en esta ocasión?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Pollo ahumado del Norte","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"El personaje objetivo obtiene ATQ +1.","descriptionraw":"El personaje objetivo obtiene ATQ +1.","descriptionreplaced":"El personaje objetivo obtiene ATQ +1.","playcost":[]},"nre":{"id":323002,"name":"Bolsita nutritiva","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Al entrar en juego saca 1 carta de comida al azar del mazo.\nAl jugar una carta de comida, saca 1 carta de evento de comida al azar del mazo (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color> saca 1 carta de {SPRITE_PRESET#3101}comida al azar del mazo.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3101}comida</color>, saca 1 carta de evento de {SPRITE_PRESET#3101}comida al azar del mazo (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color> saca 1 carta de {SPRITE_PRESET#3101}comida al azar del mazo.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3101}comida</color>, saca 1 carta de evento de {SPRITE_PRESET#3101}comida al azar del mazo (1 vez por ronda).","storytitle":"Comida de emergencia: Ración portátil","storytext":"“Nutrirse a tiempo ayuda a superar la actividad más agotadora”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Perla Oceánica","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al entrar en el juego, el personaje afectado por esta carta obtiene Vida +2.\nPor cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces).\nCuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al entrar en el juego</color>, el personaje afectado por esta carta obtiene Vida +2.\\nPor cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en el juego</color>, el personaje afectado por esta carta obtiene Vida +2.\\nPor cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Memoria del océano: Perla Oceánica","storytext":"“Cargando con las esperanzas y los recuerdos de las profundidades oceánicas e impregnadas de una cultura y una historia que se perdieron hace mucho tiempo, estas elegantes e intrincadas coronas cayeron en un abismo olvidado junto con sus dueñas”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Perla Oceánica","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Al final de la ronda, obtiene Vida +2.\nTras haber obtenido 3 pts. de Vida, obtiene ATQ +1 (acumulable hasta +3).","descriptionraw":"<color=#FFFFFFFF>Al final de la ronda</color>, obtiene Vida +2.\\n<color=#FFFFFFFF>Tras haber obtenido 3 pts. de Vida</color>, obtiene ATQ +1 (acumulable hasta +3).","descriptionreplaced":"<color=#FFFFFFFF>Al final de la ronda</color>, obtiene Vida +2.\\n<color=#FFFFFFFF>Tras haber obtenido 3 pts. de Vida</color>, obtiene ATQ +1 (acumulable hasta +3).","playcost":[]},"operaepiclese":{"id":321017,"name":"Ópera de la Epíclesis","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Si antes de decidir tu próxima acción, la suma del coste original de dados elementales de las cartas equipadas en tus personajes es igual o superior a las del rival, se crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción</color>, la suma del coste original de dados elementales de las cartas equipadas en tus personajes es igual o superior a las del rival, se crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si antes de decidir tu próxima acción</color>, la suma del coste original de dados elementales de las cartas equipadas en tus personajes es igual o superior a las del rival, se crea 1 dado elemental del mismo tipo elemental que el de tu personaje en combate (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Ópera de la Epíclesis","storytext":"Fantasía y realidad, comedia y tragedia encuentran su escenario en este lugar. Quizá sea como un viejo dramaturgo de Fontaine dijo una vez: “El mundo es un escenario, y todos nosotros somos meros actores”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Ópera de la Epíclesis","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Tras realizar una acción, si tu personaje en combate tiene menos Vida que el personaje en combate enemigo, obtiene Vida Máx. +3.","descriptionraw":"<color=#FFFFFFFF>Tras realizar una acción</color>, si tu personaje en combate tiene menos Vida que el personaje en combate enemigo, obtiene Vida Máx. +3.","descriptionreplaced":"<color=#FFFFFFFF>Tras realizar una acción</color>, si tu personaje en combate tiene menos Vida que el personaje en combate enemigo, obtiene Vida Máx. +3.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Casco Ornamentado","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el resto de tus personajes usen una Habilidad Definitiva, el personaje que obtenga este efecto obtendrá 1 pt. de Energía.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje que obtenga este efecto obtendrá 1 pt. de $[K310].\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje que obtenga este efecto obtendrá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Años centella: Casco Ornamentado","storytext":"“Estos trece años pasaron tan rápido... Las hojas de los cerezos flotaban por la Montaña Yougou como copos de nieve. Era como observar a un ser querido alejándose...”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Refinamiento de ousía: potenciamiento de fuerza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, obtienes un fortalecimiento.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes un <color=#FFFFFFFF>$[C402013|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, obtienes un <color=#FFFFFFFF>fortalecimiento</color>.","playcost":[]},"overchargedball":{"id":113131,"name":"Bala de punta sobrecargada","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Acción de combate"],"description":"Acción de combate: inflige 1 pt. de Daño Pyro al personaje en combate enemigo.\nCuando se realice un descarte de esta carta, inflige 1 pt. de Daño Pyro al personaje en combate enemigo.","descriptionraw":"$[K1]: inflige 1 pt. de $[K103] al personaje en combate enemigo.\\n<color=#FFFFFFFF>Cuando se realice un $[K56|s1]</color> de esta carta, inflige 1 pt. de $[K103] al personaje en combate enemigo.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje en combate enemigo.\\n<color=#FFFFFFFF>Cuando se realice un <color=#FFFFFFFF>descarte</color></color> de esta carta, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje en combate enemigo.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Recuperación completa","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Soldado Fatui - Recaudador Pyro.\nTras ello, el Soldado Fatui - Recaudador Pyro usa una vez Acecho de inmediato.\nCuando el Soldado Fatui - Recaudador Pyro entra en el estado de sigilo mientras tiene esta carta equipada, produce los siguientes efectos: número de usos +1 y el Daño Físico infligido por el personaje se convierte en Daño Pyro.\nSolo puedes añadir esta carta al mazo si tienes al Soldado Fatui - Recaudador Pyro en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2301]</color>.\\nTras ello, el $[A2301] usa una vez <color=#FFD780FF>$[S23012]</color> de inmediato.\\nCuando el $[A2301] entra en el estado de <color=#FFFFFFFF>$[C123012|s1]</color> mientras tiene esta carta equipada, produce los siguientes efectos: número de $[K3|s3] +1 y el $[K100] infligido por el personaje se convierte en $[K103].\\nSolo puedes añadir esta carta al mazo si tienes al $[A2301] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Soldado Fatui - Recaudador Pyro</color>.\\nTras ello, el Soldado Fatui - Recaudador Pyro usa una vez <color=#FFD780FF>Acecho</color> de inmediato.\\nCuando el Soldado Fatui - Recaudador Pyro entra en el estado de <color=#FFFFFFFF>sigilo</color> mientras tiene esta carta equipada, produce los siguientes efectos: número de <color=#FFFFFFFF>usos</color> +1 y el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Soldado Fatui - Recaudador Pyro en él.","storytitle":"Reclamo furtivo","storytext":"Recuérdalo por lo que te queda de vida: siempre sabrás a quién le debes y cuándo debes de pagar.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Recaudador de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al principio de la fase de acciones, crea 2 omnidados.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 2 $[K411|s3].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Paimon - ¡La mejor guía!","storytext":"“¡Así es! ¡Tu fortuna es la fortuna de Paimon! Y viceversa, la fortuna de Paimon también es tu fortuna”.","source":"Se obtiene tras cumplir los requisitos de recompensa del Manual de jugador","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Por cada otro refuerzo que tengas, tu personaje obtiene Vida Máx. +5.\nAl final de la ronda, tu personaje más a la izquierda pasará a ser el personaje en combate.\nAl comienzo de la ronda, si quedan 7 o más rondas, tu personaje obtiene 1 carga de fatiga de guerra.","descriptionraw":"Por cada otro refuerzo que tengas, tu personaje obtiene Vida Máx. +5.\\n<color=#FFFFFFFF>Al final de la ronda</color>, tu personaje más a la izquierda pasará a ser el personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la ronda</color>, si quedan 7 o más rondas, tu personaje obtiene 1 carga de $[C540001|s1].","descriptionreplaced":"Por cada otro refuerzo que tengas, tu personaje obtiene Vida Máx. +5.\\n<color=#FFFFFFFF>Al final de la ronda</color>, tu personaje más a la izquierda pasará a ser el personaje en combate.\\n<color=#FFFFFFFF>Al comienzo de la ronda</color>, si quedan 7 o más rondas, tu personaje obtiene 1 carga de fatiga de guerra.","playcost":[]},"painforpain":{"id":221021,"name":"Retribución del sufrimiento","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Solo se puede jugar esta carta cuando el personaje en combate es Signora. Al entrar en juego, crea 3 dados elementales del mismo tipo elemental que Signora.\nCuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de frío extremo o sofoco dependiendo de la forma en la que esté Signora (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Signora en él.","descriptionraw":"Solo se puede jugar esta carta cuando el personaje en combate es <color=#FFFFFFFF>$[A2102]</color>. Al entrar en juego, crea 3 dados elementales del mismo tipo elemental que $[A2102].\\nCuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de <color=#FFFFFFFF>$[K1016|s1]</color> o <color=#FFFFFFFF>$[K1017|s1]</color> dependiendo de la forma en la que esté $[A2102] (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A2102] en él.","descriptionreplaced":"Solo se puede jugar esta carta cuando el personaje en combate es <color=#FFFFFFFF>Signora</color>. Al entrar en juego, crea 3 dados elementales del mismo tipo elemental que Signora.\\nCuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de <color=#FFFFFFFF>frío extremo</color> o <color=#FFFFFFFF>sofoco</color> dependiendo de la forma en la que esté Signora (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Signora en él.","storytitle":"Signora - Retribución del sufrimiento","storytext":"“Tú también experimentarás este sufrimiento”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra Signora de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"¡A Bocajarro!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Solo se puede jugar esta carta si te quedan al menos 8 dados elementales y el rival aún no ha declarado el fin de la ronda. Cuando un jugador declara el fin de la ronda actual, el jugador que no lo haya hecho obtiene 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Solo se puede jugar esta carta si te quedan al menos 8 dados elementales y el rival aún no ha declarado el fin de la ronda</color>. Cuando un jugador declara el fin de la ronda actual, el jugador que no lo haya hecho obtiene 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Solo se puede jugar esta carta si te quedan al menos 8 dados elementales y el rival aún no ha declarado el fin de la ronda</color>. Cuando un jugador declara el fin de la ronda actual, el jugador que no lo haya hecho obtiene 2 cartas.","storytitle":"¡A Bocajarro!","storytext":"“¡Un puñetazo por la victoria, por los Cupones crediticios, por los productos más populares de La Cachivachería... y por la libertad venidera!”.","source":"Canje de Cupones crediticios de La Cachivachería","playcost":[]},"parametrictransformer":{"id":323001,"name":"Transmutador paramétrico","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Después de que algún personaje de cualquiera de los jugadores use una habilidad, si inflige Daño Elemental, esta carta acumula 1 carga de transmutación.\nSi esta carta ha acumulado 3 cargas de transmutación, se descarta y crea 3 dados elementales distintos.","descriptionraw":"<color=#FFFFFFFF>Después de que algún personaje de cualquiera de los jugadores use una habilidad</color>, si inflige Daño Elemental, esta carta acumula 1 <color=#FFFFFFFF>carga de transmutación</color>.\\nSi esta carta ha acumulado 3 <color=#FFFFFFFF>cargas de transmutación</color>, se descarta y crea 3 dados elementales distintos.","descriptionreplaced":"<color=#FFFFFFFF>Después de que algún personaje de cualquiera de los jugadores use una habilidad</color>, si inflige Daño Elemental, esta carta acumula 1 <color=#FFFFFFFF>carga de transmutación</color>.\\nSi esta carta ha acumulado 3 <color=#FFFFFFFF>cargas de transmutación</color>, se descarta y crea 3 dados elementales distintos.","storytitle":"Rotación perpetua: Transmutación paramétrica","storytext":"“Todo lo que hay sobre la tierra y bajo ella está en un ciclo constante, y los recuerdos y los elementos fluyen permanentemente por las líneas ley”.\n“Quizás las antiguas civilizaciones de verdad intentaran averiguar las leyes cíclicas que permiten convertir el polvo en tesoros”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Hora del veredicto","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"En la ronda actual, 3 cartas de evento que juegue el rival no tendrán efecto.\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"En la ronda actual, 3 cartas de evento que juegue el rival no tendrán efecto.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"En la ronda actual, 3 cartas de evento que juegue el rival no tendrán efecto.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Hora del veredicto","storytext":"“Es la hora de tomar la decisión final con respecto a este caso”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Solidificación perlada","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Solo se puede jugar esta carta cuando tu personaje en combate es el Corcel de Mar Perlamilenario. Al entrar en juego, el Corcel de Mar Perlamilenario obtiene una perla fontamarina de 1 uso. Si ya tenía una previamente, número de usos +1.\nCuando la perla fontamarina del Corcel de Mar Perlamilenario mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá usos (2 veces por ronda).\nSolo puedes añadir esta carta al mazo si tienes al Corcel de Mar Perlamilenario en él.","descriptionraw":"Solo se puede jugar esta carta cuando tu personaje en combate es el <color=#FFFFFFFF>$[A2403]</color>. Al entrar en juego, el $[A2403] obtiene una <color=#FFFFFFFF>$[C124032|s1]</color> de 1 $[K3|s2]. Si ya tenía una previamente, número de $[K3|s3] +1.\\nCuando la <color=#FFFFFFFF>$[C124032|s1]</color> del $[A2403] mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá $[K3|s3] (2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al $[A2403] en él.","descriptionreplaced":"Solo se puede jugar esta carta cuando tu personaje en combate es el <color=#FFFFFFFF>Corcel de Mar Perlamilenario</color>. Al entrar en juego, el Corcel de Mar Perlamilenario obtiene una <color=#FFFFFFFF>perla fontamarina</color> de 1 <color=#FFFFFFFF>uso</color>. Si ya tenía una previamente, número de <color=#FFFFFFFF>usos</color> +1.\\nCuando la <color=#FFFFFFFF>perla fontamarina</color> del Corcel de Mar Perlamilenario mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá <color=#FFFFFFFF>usos</color> (2 veces por ronda).\\nSolo puedes añadir esta carta al mazo si tienes al Corcel de Mar Perlamilenario en él.","storytitle":"Corcel de Mar Perlamilenario: Solidificación perlada","storytext":"Su perla extramarina, sus truenos fontamarinos... El fantástico caballito de mar soberano no tiene ni un palacio hermoso ni uno derruido, sino simplemente un poderío capaz de atemorizar a cualquier Engendro Fontamarino.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Corcel de Mar Perlamilenario de los duelos tabernarios","playcost":[]},"peopleofthesprings":{"id":321025,"name":"Pueblo de los Manantiales","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando una de tus invocaciones entra en juego, número de usos +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando una de tus invocaciones entra en juego</color>, número de $[K3|s3] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando una de tus invocaciones entra en juego</color>, número de <color=#FFFFFFFF>usos</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Pueblo de los Manantiales","storytext":"¡El mejor destino turístico de Natlan! ¡El hogar de los Koholasaurios y los amantes de las aguas termales!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Peregrinaje del Retorno del Fuego Sagrado","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"Crea una carta de Llamas del conflicto en el campo de batalla de ambos jugadores, y otorga a tu carta de Llamas del conflicto 1 pt. de voluntad guerrera. Estas cartas registran el daño que inflige cada jugador al rival en forma de pts. de voluntad guerrera. Al comienzo de la fase de acciones de cada ronda, el jugador con más pts. de voluntad guerrera los consumirá todos para que su personaje en combate actual inflija daño +1 en esta ronda.\nSolo se puede jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"Crea una carta de <color=#FFFFFFFF>$[C300006]</color> en el campo de batalla de ambos jugadores, y otorga a tu carta de <color=#FFFFFFFF>$[C300006]</color> 1 pt. de <color=#FFFFFFFF>voluntad guerrera</color>. Estas cartas registran el daño que inflige cada jugador al rival en forma de pts. de <color=#FFFFFFFF>voluntad guerrera</color>. Al comienzo de la fase de acciones de cada ronda, el jugador con más pts. de <color=#FFFFFFFF>voluntad guerrera</color> los consumirá todos para que su personaje en combate actual inflija daño +1 en esta ronda.\\nSolo se puede jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"Crea una carta de <color=#FFFFFFFF>Llamas del conflicto</color> en el campo de batalla de ambos jugadores, y otorga a tu carta de <color=#FFFFFFFF>Llamas del conflicto</color> 1 pt. de <color=#FFFFFFFF>voluntad guerrera</color>. Estas cartas registran el daño que inflige cada jugador al rival en forma de pts. de <color=#FFFFFFFF>voluntad guerrera</color>. Al comienzo de la fase de acciones de cada ronda, el jugador con más pts. de <color=#FFFFFFFF>voluntad guerrera</color> los consumirá todos para que su personaje en combate actual inflija daño +1 en esta ronda.\\nSolo se puede jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Peregrinaje del Retorno del Fuego Sagrado","storytext":"“Ganen o pierdan, todos los participantes están aportando su granito de arena para defender Natlan, así que participar es de por sí un gran honor”.","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Corte Descendente","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Acción de combate"],"description":"Acción de combate: cambia al personaje objetivo seleccionado. Dicho personaje utiliza su Ataque Normal.","descriptionraw":"$[K1]: cambia al personaje objetivo seleccionado. Dicho personaje utiliza su <color=#FFFFFFFF>Ataque Normal</color>.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: cambia al personaje objetivo seleccionado. Dicho personaje utiliza su <color=#FFFFFFFF>Ataque Normal</color>.","storytitle":"Emboscada desde las alturas","storytext":"“¡Ni se te ocurra abrir el planeador a media caída, o nos descubrirán!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Refinamiento pneuma: Línea de defensa (nivel alto)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"En lugar de ser derrotado, tu personaje previene ser derrotado y se cura hasta tener 2 pts. de Vida.\nNúmero de usos: 12.\nCuando tu personaje recibe daño cargado de arjé: ousía, número de usos de esta carta -1.","descriptionraw":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje $[K54|s1] y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 12</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de $[K3|s3] de esta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 12</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de <color=#FFFFFFFF>usos</color> de esta carta -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Refinamiento pneuma: Línea de defensa (nivel bajo)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"En lugar de ser derrotado, tu personaje previene ser derrotado y se cura hasta tener 2 pts. de Vida.\nNúmero de usos: 4.\nCuando tu personaje recibe daño cargado de arjé: ousía, número de usos de esta carta -1.","descriptionraw":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje $[K54|s1] y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 4</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de $[K3|s3] de esta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 4</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de <color=#FFFFFFFF>usos</color> de esta carta -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Refinamiento pneuma: Línea de defensa (nivel medio)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"En lugar de ser derrotado, tu personaje previene ser derrotado y se cura hasta tener 2 pts. de Vida.\nNúmero de usos: 8.\nCuando tu personaje recibe daño cargado de arjé: ousía, número de usos de esta carta -1.","descriptionraw":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje $[K54|s1] y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 8</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de $[K3|s3] de esta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>En lugar de ser derrotado</color>, tu personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 2 pts. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 8</color>.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, número de <color=#FFFFFFFF>usos</color> de esta carta -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Haiku de la brisa","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kaedehara Kazuha.\nAl hacerlo, Kaedehara Kazuha usa una vez Vehemencia estremecedora de inmediato.\nDespués de que Kaedehara Kazuha provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado).\nSolo puedes añadir esta carta al mazo si tienes a Kaedehara Kazuha en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1505]</color>.\\nAl hacerlo, $[A1505] usa una vez <color=#FFD780FF>$[S15052]</color> de inmediato.\\nDespués de que $[A1505] provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1505] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kaedehara Kazuha</color>.\\nAl hacerlo, Kaedehara Kazuha usa una vez <color=#FFD780FF>Vehemencia estremecedora</color> de inmediato.\\nDespués de que Kaedehara Kazuha provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado).\\nSolo puedes añadir esta carta al mazo si tienes a Kaedehara Kazuha en él.","storytitle":"Kaedehara Kazuha: Haiku de la brisa","storytext":"En los duelos también hay ocultos regalos muy sofisticados.\nEstos se pueden ver cuando ambos jugadores han puesto las cartas sobre la mesa.","source":"Se obtiene tras retar a Kaedehara Kazuha a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Motosierra Transportable","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Cuando el personaje recibe daño, si es posible, realiza un descarte de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 marca de tenacidad (1 vez por ronda).\nCuando el personaje inflige daño, consume todas las marcas de tenacidad que haya para infligir daño +1, y por cada marca de tenacidad consumida, tomas 1 carta.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un $[K56|s1] de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 <color=#FFFFFFFF>marca de tenacidad</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las <color=#FFFFFFFF>marcas de tenacidad</color> que haya para infligir daño +1, y por cada <color=#FFFFFFFF>marca de tenacidad</color> consumida, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un <color=#FFFFFFFF>descarte</color> de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 <color=#FFFFFFFF>marca de tenacidad</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las <color=#FFFFFFFF>marcas de tenacidad</color> que haya para infligir daño +1, y por cada <color=#FFFFFFFF>marca de tenacidad</color> consumida, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Saloma de los barqueros: Motosierra Transportable","storytext":"“Una motosierra muy utilizada para cortar quillas de barcos y tuberías... Si se ase con fuerza y con ambas manos, podrá cortar incluso el acero”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Regalo explosivo","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Klee.\nTras ello, Klee usa una vez Bomba saltarina de inmediato.\nCuando Klee crea una flor explosiva mientras tiene esta carta equipada, número de usos +1.\nSolo puedes añadir esta carta al mazo si tienes a Klee en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1306]</color>.\\nTras ello, $[A1306] usa una vez <color=#FFD780FF>$[S13062]</color> de inmediato.\\nCuando $[A1306] crea una <color=#FFFFFFFF>$[C113061|s2]</color> mientras tiene esta carta equipada, número de $[K3|s3] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1306] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Klee</color>.\\nTras ello, Klee usa una vez <color=#FFD780FF>Bomba saltarina</color> de inmediato.\\nCuando Klee crea una <color=#FFFFFFFF>flor explosiva</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Klee en él.","storytitle":"Klee: Regalo explosivo","storytext":"Cuando robas esta carta, dejas escapar una sonora carcajada de regocijo.","source":"Se obtiene tras retar a Klee a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Halcón de Jade","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nCuando el personaje usa una habilidad, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Lanza justiciera del halcón: Halcón de Jade","storytext":"“Una vez labrado, el pájaro Geo se despojó de las cadenas que lo ataban al mundo, ascendió a los cielos y, como los rayos del sol ardiente, se arrojó al corazón del océano, donde la feroz bestia y la Ballena Geo peleaban. La bestia cayó a las profundidades de una fosa marina, de donde nunca pudo escapar. Y así, la gente de Liyue se liberó de sus rugidos”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Propagaesporas","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Espantohongo Plumaverde.\nTras ello, el Espantohongo Plumaverde usa una vez Nube de esporas inestable de inmediato.\nCuando el Espantohongo Plumaverde tiene esta carta equipada, puede acumular 1 carga adicional de revitalización.\nSolo puedes añadir esta carta al mazo si tienes al Espantohongo Plumaverde en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2701]</color>.\\nTras ello, el $[A2701] usa una vez <color=#FFD780FF>$[S27012]</color> de inmediato.\\nCuando el $[A2701] tiene esta carta equipada, puede acumular 1 carga adicional de <color=#FFFFFFFF>revitalización</color>.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2701] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Espantohongo Plumaverde</color>.\\nTras ello, el Espantohongo Plumaverde usa una vez <color=#FFD780FF>Nube de esporas inestable</color> de inmediato.\\nCuando el Espantohongo Plumaverde tiene esta carta equipada, puede acumular 1 carga adicional de <color=#FFFFFFFF>revitalización</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Espantohongo Plumaverde en él.","storytitle":"Nube de esporas","storytext":"Pocas personas superan el intelecto promedio como para evadir las trampas del rey de los Hongos.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Espantohongo Plumaverde de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Profecía de sumersión","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Mona.\nTras ello, Mona usa una vez Órbita divina de inmediato.\nCuando Mona está en combate mientras tiene esta carta equipada, cualquier Reacción Elemental Hydro provocada por ti inflige daño +2.\nSolo puedes añadir esta carta al mazo si tienes a Mona en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1203]</color>.\\nTras ello, $[A1203] usa una vez <color=#FFD780FF>$[S12033]</color> de inmediato.\\nCuando $[A1203] está en combate mientras tiene esta carta equipada, cualquier $[K212|s1] provocada por ti inflige daño +2.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1203] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Mona</color>.\\nTras ello, Mona usa una vez <color=#FFD780FF>Órbita divina</color> de inmediato.\\nCuando Mona está en combate mientras tiene esta carta equipada, cualquier <color=#80C0FFFF>{SPRITE_PRESET#2102}Reacción Elemental Hydro</color> provocada por ti inflige daño +2.\\nSolo puedes añadir esta carta al mazo si tienes a Mona en él.","storytitle":"Mona: Profecía de sumersión","storytext":"“¡Oye, deberías jugar esa carta!\n¿No lo harás? Bueno, allá tú...”.","source":"Se obtiene tras retar a Mona a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Taladradora de Prospección","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Cuando el personaje recibe daño, si es posible, realiza un descarte de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de “solidaridad” (1 vez por ronda).\nCuando el personaje inflige daño, consume todos los pts. de solidaridad que haya para infligir daño +1, y por cada pt. de solidaridad consumido, tomas 1 carta.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un $[K56|s1] de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de <color=#FFFFFFFF>“solidaridad”</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todos los pts. de <color=#FFFFFFFF>solidaridad</color> que haya para infligir daño +1, y por cada pt. de <color=#FFFFFFFF>solidaridad</color> consumido, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un <color=#FFFFFFFF>descarte</color> de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de <color=#FFFFFFFF>“solidaridad”</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todos los pts. de <color=#FFFFFFFF>solidaridad</color> que haya para infligir daño +1, y por cada pt. de <color=#FFFFFFFF>solidaridad</color> consumido, tomas 1 carta.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Saloma de los canteros: Taladradora de Prospección","storytext":"“La capacidad de perforación y corte de esta taladradora no tiene parangón.\nCon ella, atravesar una piedra es tan fácil como cortar un trozo de mantequilla con un cuchillo caliente.\nPor tanto, perforar otras cosas no tan robustas como las piedras resulta pan comido”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Apoyo de Pucca","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Genera aleatoriamente cartas de acompañante hasta llenar el área de apoyo de cada jugador.","descriptionraw":"Genera aleatoriamente cartas de {SPRITE_PRESET#3103}acompañante hasta llenar el área de apoyo de cada jugador.","descriptionreplaced":"Genera aleatoriamente cartas de {SPRITE_PRESET#3103}acompañante hasta llenar el área de apoyo de cada jugador.","playcost":[]},"puffpops":{"id":333018,"name":"“Pum-pum, plop-plop”","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"En las 3 siguientes veces que se añada una carta cuyo nombre no estaba en el mazo inicial a tu mano, el personaje objetivo obtiene Vida +1.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"En las 3 siguientes veces que se añada una carta cuyo nombre no estaba en el mazo inicial a tu mano, el personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"En las 3 siguientes veces que se añada una carta cuyo nombre no estaba en el mazo inicial a tu mano, el personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"“Pum-pum, plop-plop”","storytext":"Un aperitivo que captura todo tipo de sabores. Al echártelo a la boca con los ojos cerrados, no sabrás qué sabor te va a tocar, lo que aumentará tus pulsaciones. El “plop-plop” de su nombre hace referencia al sonido que emiten los granos de mahís al estallar cuando se tuestan a una alta temperatura.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Bruja palpitante","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Tras cambiar a Lisa mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por conducción (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Lisa en él.","descriptionraw":"Tras cambiar a <color=#FFFFFFFF>$[A1409]</color> mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por <color=#FFFFFFFF>$[C114091|s1]</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1409] en él.","descriptionreplaced":"Tras cambiar a <color=#FFFFFFFF>Lisa</color> mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por <color=#FFFFFFFF>conducción</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Lisa en él.","storytitle":"Lisa: Bruja palpitante","storytext":"Como bibliotecaria que ha leído cientos de libros, es normal que domine las técnicas con las que obtener la victoria.","source":"Se obtiene tras retar a Lisa a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurio","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Al entrar en juego, el personaje en combate enemigo obtiene el efecto de objetivo.\nCuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por objetivo, si es posible, realizas 1 descarte de la carta con el mayor coste de dados elementales, dicho cambio se considerará una acción rápida en vez de una acción de combate, gastarás 1 dado elemental menos y se eliminará el efecto de objetivo de todos los personajes enemigos.\nTécnica especial: Vuelo rápido.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF>$[C301302|s1]</color>.\\n<color=#FFFFFFFF>Cuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por <color=#FFFFFFFF>$[C301302|s1]</color></color>, si es posible, realizas 1 $[K56|s1] de la carta con el mayor coste de dados elementales, dicho cambio se considerará una $[K2|s2] en vez de una $[K1|s2], gastarás 1 dado elemental menos y se eliminará el efecto de <color=#FFFFFFFF>$[C301302|s1]</color> de todos los personajes enemigos.\\n$[K58]: $[S3130063].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF>objetivo</color>.\\n<color=#FFFFFFFF>Cuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por <color=#FFFFFFFF>objetivo</color></color>, si es posible, realizas 1 <color=#FFFFFFFF>descarte</color> de la carta con el mayor coste de dados elementales, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color>, gastarás 1 dado elemental menos y se eliminará el efecto de <color=#FFFFFFFF>objetivo</color> de todos los personajes enemigos.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Vuelo rápido.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Qucusaurio: Vuelo rápido","storytext":"Dicen que los Qucusaurios son los seres más cercanos a los gigantescos dragones alados, capaces de surcar los cielos como las nubes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Técnica costurera","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Escoge una de tus invocaciones para aumentar en 1 su número de usos.","descriptionraw":"Escoge una de tus invocaciones para aumentar en 1 su número de $[K3|s3].","descriptionreplaced":"Escoge una de tus invocaciones para aumentar en 1 su número de <color=#FFFFFFFF>usos</color>.","storytitle":"Conejito remendado","storytext":"Este es el secreto de la durabilidad del Barón Bunny n.º 893.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Macarons arcoíris","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1 y, vuelve a obtener Vida +1 en las próximas 3 veces que reciba daño.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Macarons arcoíris","storytext":"Pequeños y coloridos pasteles redondos. El exterior, fino y crujiente, envuelve un relleno denso y suave.\nHay un dicho en Fontaine que dice que un postre sin macarons es como el agua sin su fuente.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Macarons arcoíris","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"El personaje objetivo obtiene Vida Máx. +2, y Vida +1 después de haber obtenido 4 cargas y recibir daño (acumulable).","descriptionraw":"El personaje objetivo obtiene Vida Máx. +2, y Vida +1 después de haber obtenido 4 cargas y recibir daño (acumulable).","descriptionreplaced":"El personaje objetivo obtiene Vida Máx. +2, y Vida +1 después de haber obtenido 4 cargas y recibir daño (acumulable).","playcost":[]},"rana":{"id":322017,"name":"Rhana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Cuando tus personajes usen una Habilidad Elemental, crea 1 dado elemental del tipo elemental del siguiente personaje en reserva (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes usen una Habilidad Elemental</color>, crea 1 dado elemental del tipo elemental del siguiente personaje en reserva (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes usen una Habilidad Elemental</color>, crea 1 dado elemental del tipo elemental del siguiente personaje en reserva (1 vez por ronda).","storytitle":"Tesoros de la memoria - Rhana","storytext":"“Todavía tenemos mucho tiempo por delante. Podemos explorar el vasto bosque, el mundo y el futuro”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Arco de Cuervo","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Perdición de las llamas y el agua: Arco de Cuervo","storytext":"Los cuervos son conocidos por ser los mensajeros de la muerte. Es por eso que los cazadores decoran este arco con plumas para presagiar la muerte inminente de cualquier objetivo.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Arco de Cuervo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automatizada"],"description":"ATQ +1.\nDespués de que el personaje realice una acción, obtiene 1 acción adicional y 1 carga de reducción de Energía obtenida de acciones (1 vez por ronda).","descriptionraw":"ATQ +1.\\n<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>$[C147|s1]</color> (1 vez por ronda).","descriptionreplaced":"ATQ +1.\\n<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>reducción de Energía obtenida de acciones</color> (1 vez por ronda).","playcost":[]},"redfeatherfan":{"id":323003,"name":"Abanico de plumas rojas","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Tras haber cambiado de personaje: la próxima vez que cambies de personaje durante esta ronda, se considerará como acción rápida en lugar de acción de combate y gastarás 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Tras haber cambiado de personaje:</color> la próxima vez que cambies de personaje durante esta ronda, se considerará como $[K2|s2] en lugar de $[K1|s2] y gastarás 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Tras haber cambiado de personaje:</color> la próxima vez que cambies de personaje durante esta ronda, se considerará como <color=#FFFFFFFF>acción rápida</color> en lugar de <color=#FFFFFFFF>acción de combate</color> y gastarás 1 dado elemental menos (1 vez por ronda).","storytitle":"Viento misterioso: Abanico de plumas rojas","storytext":"Se dice que, en manos de un tengu, este abanico puede otorgar diversos poderes.\nEn manos de una persona normal, solo tiene el poder de hacer el cuerpo un poco más ligero.\nPero incluso este nivel de poder es suficiente para una persona normal.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Llama reavivada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Daño de llama ardiente +3 y se activa una vez cuando declaras el fin de la ronda.","descriptionraw":"Daño de <color=#FFFFFFFF>$[C115|s1]</color> +3 y se activa una vez cuando declaras el fin de la ronda.","descriptionreplaced":"Daño de <color=#FFFFFFFF>llama ardiente</color> +3 y se activa una vez cuando declaras el fin de la ronda.","playcost":[]},"rendingvortex":{"id":225021,"name":"Ciclón devastador","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Dvalin.\nTras ello, Dvalin usa una vez Asolación tempestuosa de inmediato.\nCuando Dvalin está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de derrumbamiento, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Dvalin en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A2502]</color>.\\nTras ello, $[A2502] usa una vez <color=#FFD780FF>$[S25022]</color> de inmediato.\\nCuando $[A2502] está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de <color=#FFFFFFFF>$[C125021|s1]</color>, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A2502] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Dvalin</color>.\\nTras ello, Dvalin usa una vez <color=#FFD780FF>Asolación tempestuosa</color> de inmediato.\\nCuando Dvalin está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de <color=#FFFFFFFF>derrumbamiento</color>, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Dvalin en él.","storytitle":"Dvalin - Ciclón devastador","storytext":"El polvo se limpia fácilmente, y las dudas y el veneno también se pueden eliminar.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra Dvalin de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Reposo adecuado","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Sigewinne.\nTras ello, Sigewinne usa una vez Hidroterapia de rebote de inmediato.\nCuando Sigewinne usa Hidroterapia de rebote mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Sigewinne en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1213]</color>.\\nTras ello, $[A1213] usa una vez <color=#FFD780FF>$[S12132]</color> de inmediato.\\nCuando $[A1213] usa <color=#FFFFFFFF>$[S12132]</color> mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1213] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Sigewinne</color>.\\nTras ello, Sigewinne usa una vez <color=#FFD780FF>Hidroterapia de rebote</color> de inmediato.\\nCuando Sigewinne usa <color=#FFFFFFFF>Hidroterapia de rebote</color> mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Sigewinne en él.","storytitle":"Sigewinne: Reposo adecuado","storytext":"“No te alteres... Cálmate”.","source":"Se obtiene tras retar a Sigewinne a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Melodía del gran sueño","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"La próxima vez que juegues una carta de arma o de artefacto, gastarás 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastarás 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastarás 1 dado elemental menos.","storytitle":"Melodía del gran sueño","storytext":"“Entrar en nuestro sueño, en nuestro mundo”.\n“Escribir historia de bondad, valor y justicia”.","playcost":[]},"rightfulreward":{"id":311408,"name":"Retribución de la Justicia","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"La Habilidad Definitiva del personaje inflige daño +2.\nCuando tu personaje en combate recibe daño o curación, obtiene 1 pt. de “fundamentos de la justicia” y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de Energía.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>La Habilidad Definitiva del personaje inflige daño +2</color>.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“fundamentos de la justicia”</color> y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de $[K310].\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>La Habilidad Definitiva del personaje inflige daño +2</color>.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“fundamentos de la justicia”</color> y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Punta de lanza: Retribución de la Justicia","storytext":"“Así es como debería funcionar el mundo, así es como la justicia debería ser.\nPero siempre es difícil conseguir buenos resultados cuando se habla de algo que ‘así es como debería ser’”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Retribución de la Justicia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lanza","Carta automatizada"],"description":"ATQ +1.\nAl final de la ronda: Vida Máx. +5.","descriptionraw":"ATQ +1.\\nAl final de la ronda: Vida Máx. +5.","descriptionreplaced":"ATQ +1.\\nAl final de la ronda: Vida Máx. +5.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Derecho de interpretación final","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Yanfei.\nTras ello, Yanfei usa una vez Sello ígneo de inmediato.\nCuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un sello escarlata, tomas 1 carta tras ejecutar la habilidad.\nSolo puedes añadir esta carta al mazo si tienes a Yanfei en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1308]</color>.\\nTras ello, $[A1308] usa una vez <color=#FFD780FF>$[S13081]</color> de inmediato.\\nCuando $[A1308] ejecuta un $[K51] mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un $[K1010|s1], tomas 1 carta tras ejecutar la habilidad.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1308] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Yanfei</color>.\\nTras ello, Yanfei usa una vez <color=#FFD780FF>Sello ígneo</color> de inmediato.\\nCuando Yanfei ejecuta un <color=#FFFFFFFF>Ataque Cargado</color> mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un <color=#FFFFFFFF>sello escarlata</color>, tomas 1 carta tras ejecutar la habilidad.\\nSolo puedes añadir esta carta al mazo si tienes a Yanfei en él.","storytitle":"Yanfei: Derecho de interpretación final","storytext":"“Todo está permitido en las cartas, siempre que las normas no lo prohíban”.","source":"Se obtiene tras retar a Yanfei a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Estoque flujoescarcha","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Soldado Fatui - Senescal Cryo.\nTras ello, la Soldado Fatui - Senescal Cryo usa una vez Interceptación hojaescarcha de inmediato.\nDespués de que la Soldado Fatui - Senescal Cryo que tiene esta carta equipada active el efecto de Sombra sanguínea, el número de acumulaciones de pacto vital del personaje en combate enemigo se duplicará.\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Senescal Cryo en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2104]</color>.\\nTras ello, la $[A2104] usa una vez <color=#FFD780FF>$[S21042]</color> de inmediato.\\nDespués de que la <color=#FFFFFFFF>$[A2104]</color> que tiene esta carta equipada active el efecto de <color=#FFFFFFFF>$[S21044]</color>, el número de acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color> del personaje en combate enemigo se duplicará.\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2104] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Soldado Fatui - Senescal Cryo</color>.\\nTras ello, la Soldado Fatui - Senescal Cryo usa una vez <color=#FFD780FF>Interceptación hojaescarcha</color> de inmediato.\\nDespués de que la <color=#FFFFFFFF>Soldado Fatui - Senescal Cryo</color> que tiene esta carta equipada active el efecto de <color=#FFFFFFFF>Sombra sanguínea</color>, el número de acumulaciones de <color=#FFFFFFFF>pacto vital</color> del personaje en combate enemigo se duplicará.\\nSolo puedes añadir esta carta al mazo si tienes a la Soldado Fatui - Senescal Cryo en él.","storytitle":"Senescal Cryo - Estoque flujoescarcha","storytext":"”Perdón por mi falta de hospitalidad”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Soldado Fatui - Senescal Cryo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Rito de la resurrección","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Qiqi.\nTras ello, Qiqi usa una vez Magia Adeptus: Preservadora de la fortuna de inmediato.\nCuando Qiqi usa Magia Adeptus: Preservadora de la fortuna mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida).\nSolo puedes añadir esta carta al mazo si tienes a Qiqi en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1108]</color>.\\nTras ello, $[A1108] usa una vez <color=#FFD780FF>$[S11083]</color> de inmediato.\\nCuando $[A1108] usa <color=#FFFFFFFF>$[S11083]</color> mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1108] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Qiqi</color>.\\nTras ello, Qiqi usa una vez <color=#FFD780FF>Magia Adeptus: Preservadora de la fortuna</color> de inmediato.\\nCuando Qiqi usa <color=#FFFFFFFF>Magia Adeptus: Preservadora de la fortuna</color> mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida).\\nSolo puedes añadir esta carta al mazo si tienes a Qiqi en él.","storytitle":"Qiqi: Rito de la resurrección","storytext":"“Tengo que... seguir viviendo...”.","source":"Se obtiene tras retar a Qiqi a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Roqueando en el infierno","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Xinyan.\nTras ello, Xinyan usa una vez Baile ardiente de inmediato.\nCuando Xinyan usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Xinyan en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1312]</color>.\\nTras ello, $[A1312] usa una vez <color=#FFD780FF>$[S13121]</color> de inmediato.\\nCuando $[A1312] usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1312] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Xinyan</color>.\\nTras ello, Xinyan usa una vez <color=#FFD780FF>Baile ardiente</color> de inmediato.\\nCuando Xinyan usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Xinyan en él.","storytitle":"Xinyan: Roqueando en el infierno","storytext":"“¡Suban el volumen!”.","source":"Se obtiene tras retar a Xinyan a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Velocidad de sabueso: Raudo como el viento","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Gorou.\nTras ello, Gorou usa una vez Defensa integral canina de inmediato.\nCuando Gorou está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige Daño Geo, si hay en juego un estandarte del general, tomas una carta (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Gorou en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1606]</color>.\\nTras ello, $[A1606] usa una vez <color=#FFD780FF>$[S16062]</color> de inmediato.\\nCuando $[A1606] está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige $[K106], si hay en juego un <color=#FFFFFFFF>$[C116061|s1]</color>, tomas una carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1606] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Gorou</color>.\\nTras ello, Gorou usa una vez <color=#FFD780FF>Defensa integral canina</color> de inmediato.\\nCuando Gorou está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, si hay en juego un <color=#FFFFFFFF>estandarte del general</color>, tomas una carta (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Gorou en él.","storytitle":"Gorou - Velocidad de sabueso: Raudo como el viento","storytext":"“¡Reúnanse!”.","source":"Se obtiene tras retar a Gorou a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Arco del Sacrificio","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Serenidad: Arco del Sacrificio","storytext":"Un arco de caza desgastado cuyas decoraciones son todavía fácilmente visibles.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Arco del Sacrificio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automatizada"],"description":"ATQ +1.\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","descriptionraw":"ATQ +1.\\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","descriptionreplaced":"ATQ +1.\\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Memorias de Sacrificios","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Serenidad: Memorias de Sacrificios","storytext":"Un guion desgastado, con textos que ya no son identificables.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Memorias de Sacrificios","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizador","Carta automatizada"],"description":"ATQ +1.\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","descriptionraw":"ATQ +1.\\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","descriptionreplaced":"ATQ +1.\\nAntes de que lleves a cabo una acción, si la Energía está al máximo, obtienes 1 acción adicional (1 vez por ronda).","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Gran Espada de Sacrificio","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Serenidad: Gran Espada de Sacrificio","storytext":"Un mandoble desgastado que perteneció a un clan formado por guerreros valientes y de gran talento que lucharon arduamente y murieron jóvenes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Espada de Sacrificio","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Serenidad: Espada de Sacrificio","storytext":"Una espada desgastada cuya hoja adquirió su filo con el paso del tiempo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Santuario Sangonomiya","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: Vida +1 a todos tus personajes.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a todos tus personajes.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a todos tus personajes.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Palacio nacarado","storytext":"“En un comienzo, Sangonomiya yacía en las profundidades del mar, hasta que una serpiente gigante creó un vórtice que la moldeó y transformó en una isla”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Baño de sangre","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Hu Tao.\nTras ello, Hu Tao usa una vez Guía hacia el más allá de inmediato.\nCuando Hu Tao tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige Daño Pyro +1.\nSolo puedes añadir esta carta al mazo si tienes a Hu Tao en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1307]</color>.\\nTras ello, $[A1307] usa una vez <color=#FFD780FF>$[S13072]</color> de inmediato.\\nCuando $[A1307] tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige $[K103] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1307] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Hu Tao</color>.\\nTras ello, Hu Tao usa una vez <color=#FFD780FF>Guía hacia el más allá</color> de inmediato.\\nCuando Hu Tao tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Hu Tao en él.","storytitle":"Hu Tao: Baño de sangre","storytext":"Cuando se encarga de ciertos asuntos, la directora Hu Tao necesita arder con más vehemencia.","source":"Se obtiene tras retar a Hu Tao a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Espada de Madera","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nCuando esta carta entra en juego, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando esta carta entra en juego</color>, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando esta carta entra en juego</color>, la próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Gracia del bosque: Espada de Madera","storytext":"“Incluso así, tú y yo dejamos nuestra historia en profundidad de desierto, igual que Rey de Bosque dejó sus huellas.\nSe dice que vestigios de amistad duermen tranquila y profundamente, igual que semillas de aranara”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Surtido de sashimi","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"Los Ataques Normales del personaje objetivo infligen daño +1 antes de que termine esta ronda.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"Los <color=#FFFFFFFF>Ataques Normales</color> del personaje objetivo infligen daño +1 antes de que termine esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"Los <color=#FFFFFFFF>Ataques Normales</color> del personaje objetivo infligen daño +1 antes de que termine esta ronda.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Surtido de sashimi","storytext":"La excelsa textura del sashimi le viene dada gracias a la suprema técnica de cuchillo utilizada. Al introducirlo dentro de tu boca, se siente como algo vivo que salta.\nUn momento, ¿acaso este plato aún está...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Surtido de sashimi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"Todos tus personajes obtienen Vida Máx. +2, y un personaje tuyo al azar obtiene ATQ +1.","descriptionraw":"Todos tus personajes obtienen Vida Máx. +2, y un personaje tuyo al azar obtiene ATQ +1.","descriptionreplaced":"Todos tus personajes obtienen Vida Máx. +2, y un personaje tuyo al azar obtiene ATQ +1.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Banquete sáurico","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Escoge una carta de equipamiento de técnica especial que tenga equipada alguno de tus personajes para otorgarle número de usos +1.","descriptionraw":"Escoge una carta de equipamiento de {SPRITE_PRESET#3008}técnica especial que tenga equipada alguno de tus personajes para otorgarle número de $[K3|s3] +1.","descriptionreplaced":"Escoge una carta de equipamiento de {SPRITE_PRESET#3008}técnica especial que tenga equipada alguno de tus personajes para otorgarle número de <color=#FFFFFFFF>usos</color> +1.","storytitle":"Banquete sáurico","storytext":"“... Y lo último y más importante: ¡comida rica! Si compartes algo de comida con un saurio, ¡se harán tus amigos instantáneamente!”.","playcost":[]},"sauruscrackers":{"id":333016,"name":"Sauriogalletas","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"En esta ronda, el personaje objetivo gasta 1 dado elemental menos la próxima vez que use una técnica especial.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"En esta ronda, el personaje objetivo gasta 1 dado elemental menos la próxima vez que use una {SPRITE_PRESET#3008}técnica especial.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"En esta ronda, el personaje objetivo gasta 1 dado elemental menos la próxima vez que use una {SPRITE_PRESET#3008}técnica especial.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Sauriogalletas","storytext":"Galletas con forma de pequeños saurios. Ligeras, crujientes y dulces, presentan unos patrones muy adorables con los que han logrado conquistar los corazones de los habitantes de Natlan.","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Sauriogalletas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida Máx. +2.","descriptionraw":"El personaje objetivo obtiene Vida Máx. +2.","descriptionreplaced":"El personaje objetivo obtiene Vida Máx. +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"Retoños Arbóreos","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al jugar una carta cuyo nombre no estaba en tu mazo inicial, si el coste original de dados elementales de la carta es igual o superior a los puntos extremos de esta carta, se crea un dado elemental aleatorio y esta carta obtiene 1 punto extremo.","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta cuyo nombre no estaba en tu mazo inicial</color>, si el coste original de dados elementales de la carta es igual o superior a los <color=#FFFFFFFF>puntos extremos</color> de esta carta, se crea un dado elemental aleatorio y esta carta obtiene 1 <color=#FFFFFFFF>punto extremo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta cuyo nombre no estaba en tu mazo inicial</color>, si el coste original de dados elementales de la carta es igual o superior a los <color=#FFFFFFFF>puntos extremos</color> de esta carta, se crea un dado elemental aleatorio y esta carta obtiene 1 <color=#FFFFFFFF>punto extremo</color>.","storytitle":"Retoños Arbóreos","storytext":"“Cuenta la leyenda que los guerreros de esta tribu necesitaron cien días para mover su tótem de obsidiana, el símbolo de su fe, al lugar en el que se encuentra hoy en día, y lo hicieron con la ayuda de cien Yumkasaurios y cien cuerdas”.","playcost":[]},"scorpocalypse":{"id":223031,"name":"Escorpiovórtice","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Eremita Susurrarenas.\nTras ello, la Eremita Susurrarenas usa una vez Asalto flamígero de inmediato.\nCuando la Eremita Susurrarenas tiene esta carta equipada y derrota a un personaje enemigo con Ofensiva incineradora, añade 1 carta de Ominoespíritu - Escorpio ígneo a tu mano.\nAl terminar la ronda, genera 1 carga de bendición del escorpio ígneo.\nSolo puedes añadir esta carta al mazo si tienes a la Eremita Susurrarenas en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2303]</color>.\\nTras ello, la $[A2303] usa una vez <color=#FFD780FF>$[S23032]</color> de inmediato.\\nCuando la $[A2303] tiene esta carta equipada y derrota a un personaje enemigo con <color=#FFFFFFFF>$[S1230311]</color>, añade 1 carta de <color=#FFFFFFFF>$[C123031]</color> a tu mano.\\nAl terminar la ronda, genera 1 carga de <color=#FFFFFFFF>$[C123032|s1]</color>.\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2303] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Eremita Susurrarenas</color>.\\nTras ello, la Eremita Susurrarenas usa una vez <color=#FFD780FF>Asalto flamígero</color> de inmediato.\\nCuando la Eremita Susurrarenas tiene esta carta equipada y derrota a un personaje enemigo con <color=#FFFFFFFF>Ofensiva incineradora</color>, añade 1 carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> a tu mano.\\nAl terminar la ronda, genera 1 carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color>.\\nSolo puedes añadir esta carta al mazo si tienes a la Eremita Susurrarenas en él.","storytitle":"Susurrarenas - Escorpiovórtice","storytext":"“¡Por el Oasis Eterno!”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Eremita Susurrarenas de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Sacralidad y secularidad","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cambia el tipo de arjé de Furina entre la energía ousía y la energía pneuma.\nSi en tu campo están los miembros del salón o el juglar de las aguas, también cambiará su tipo de arjé.","descriptionraw":"Cambia el tipo de arjé de $[A1211] entre la energía {SPRITE_PRESET#3504}ousía y la energía {SPRITE_PRESET#3505}pneuma.\\nSi en tu campo están los <color=#FFFFFFFF>$[K1031|s1]</color> o el <color=#FFFFFFFF>$[K1032|s1]</color>, también cambiará su tipo de arjé.","descriptionreplaced":"Cambia el tipo de arjé de Furina entre la energía {SPRITE_PRESET#3504}ousía y la energía {SPRITE_PRESET#3505}pneuma.\\nSi en tu campo están los <color=#FFFFFFFF><color=#FFFFFFFF>miembros del salón</color></color> o el <color=#FFFFFFFF><color=#FFFFFFFF>juglar de las aguas</color></color>, también cambiará su tipo de arjé.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Sacralidad y secularidad","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cambia el tipo de arjé de Furina entre la energía ousía y la pneuma.","descriptionraw":"Cambia el tipo de arjé de $[A7211] entre la energía {SPRITE_PRESET#3504}ousía y la {SPRITE_PRESET#3505}pneuma.","descriptionreplaced":"Cambia el tipo de arjé de Furina entre la energía {SPRITE_PRESET#3504}ousía y la {SPRITE_PRESET#3505}pneuma.","playcost":[]},"seeddispensary":{"id":323005,"name":"Semillero","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Al tener que gastar dados elementales en cartas de apoyo cuyo coste original es de 2 dados, gastas 1 dado elemental menos (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Al tener que gastar dados elementales en cartas de apoyo cuyo coste original es de 2 dados</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al tener que gastar dados elementales en cartas de apoyo cuyo coste original es de 2 dados</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Semillero","storytext":"Una misteriosa caja que te dio Madam Ping. Según ella, contiene semillas que pueden germinar.","playcost":[]},"seiraiisland":{"id":321019,"name":"Isla Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando el personaje de cualquier equipo recibe curación, dicho personaje obtiene tempestad distante (recibe 2 pts. de Daño Penetrante en la fase final y se puede usar 1 vez).\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje de cualquier equipo recibe curación</color>, dicho personaje obtiene $[K1025|s1] (recibe 2 pts. de Daño Penetrante en la fase final y se puede usar 1 vez).\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje de cualquier equipo recibe curación</color>, dicho personaje obtiene <color=#FFFFFFFF>tempestad distante</color> (recibe 2 pts. de Daño Penetrante en la fase final y se puede usar 1 vez).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","storytitle":"Isla Seirai","storytext":"“La guerra que cambió el color del cielo marino ya es cosa del pasado, pero la tormenta que vino tras ella sigue afligiendo este lugar”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Isla Seirai","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Al final de la ronda, todos los enemigos reciben 1 pt. de Daño Penetrante y el personaje en combate enemigo pierde 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>Al final de la ronda</color>, todos los enemigos reciben 1 pt. de Daño Penetrante y el personaje en combate enemigo pierde 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Al final de la ronda</color>, todos los enemigos reciben 1 pt. de Daño Penetrante y el personaje en combate enemigo pierde 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Despedida","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Escoge una de las invocaciones del enemigo para reducir en 2 su número de usos.","descriptionraw":"Escoge una de las invocaciones del enemigo para reducir en 2 su número de $[K3|s3].","descriptionreplaced":"Escoge una de las invocaciones del enemigo para reducir en 2 su número de <color=#FFFFFFFF>usos</color>.","storytitle":"Despedida","storytext":"“¡Uno para todos, y todos...! La funeraria el camino tiene un servicio impecable, ¡su satisfacción está asegurada!”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Se activa automáticamente una vez por ronda: añade una carta de Apoyo de las melusinas a tu mano.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> añade una carta de <color=#FFFFFFFF>$[C302218]</color> a tu mano.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> añade una carta de <color=#FFFFFFFF>Apoyo de las melusinas</color> a tu mano.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Serene","storytext":"“¡Hoy también me esforzaré por resolver los problemas de todos!”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Apoyo de Serene","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade al azar 2 cartas de comida recomendada por melusinas a tu mano.","descriptionraw":"Añade al azar 2 cartas de {SPRITE_PRESET#3101}comida recomendada por melusinas a tu mano.","descriptionreplaced":"Añade al azar 2 cartas de {SPRITE_PRESET#3101}comida recomendada por melusinas a tu mano.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Si en tu mano no quedan cartas después de que alguno de los jugadores realice una acción, tomas 1 carta.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Si en tu mano no quedan cartas después de que alguno de los jugadores realice una acción</color>, tomas 1 carta.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si en tu mano no quedan cartas después de que alguno de los jugadores realice una acción</color>, tomas 1 carta.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Setaria - Superando los límites","storytext":"Entra en el complejo selvático como una extraordinaria erudita del desierto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Reminiscencia del Rey del Desierto","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al entrar en juego, tomas 1 carta.\nCuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, tomas 1 carta.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, tomas 1 carta.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Herederos del poder: Reminiscencia del Rey del Desierto","storytext":"“En el pasado, el sabio rey mortal y los sacerdotes recibieron personalmente el edicto de los dioses para reinar sobre la tierra.\nA día de hoy, los nobles apoderados que gobiernan el oasis se han convertido en sombras de los sacerdotes”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Ronroneo glacial","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Diona.\nTras ello, Diona usa una vez Zarpazo helado de inmediato.\nCuando Diona tiene esta carta equipada, el escudo de zarpas que crea otorga escudo +1.\nSolo puedes añadir esta carta al mazo si tienes a Diona en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1102]</color>.\\nTras ello, $[A1102] usa una vez <color=#FFD780FF>$[S11022]</color> de inmediato.\\nCuando $[A1102] tiene esta carta equipada, el <color=#FFFFFFFF>$[C111021|s1]</color> que crea otorga $[K6|s2] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1102] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Diona</color>.\\nTras ello, Diona usa una vez <color=#FFD780FF>Zarpazo helado</color> de inmediato.\\nCuando Diona tiene esta carta equipada, el <color=#FFFFFFFF>escudo de zarpas</color> que crea otorga {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Diona en él.","storytitle":"Diona: Ronroneo glacial","storytext":"Agita y bate hasta dejar una mezcla uniforme. ¡Deja que te rellene el vaso!","source":"Se obtiene tras retar a Diona a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Reminiscencia de la Purificación","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, gastas 1 dado elemental menos (1 vez por ronda).\nSi el personaje tiene al menos 2 pts. de Energía, inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nSi el personaje tiene al menos 2 pts. de $[K310], inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nSi el personaje tiene al menos 2 pts. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>, inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Extinción policromática: Reminiscencia de la Purificación","storytext":"“El mundo está en constante cambio, por lo que obsesionarse con algo transitorio solo hará que uno se olvide de los recuerdos eternos.\nPerder la memoria es lo mismo que perder la vida. Es como morir en una oscuridad eterna”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Reminiscencia de la Purificación","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Después de que el personaje realice una acción, obtiene 1 acción adicional y 2 cargas de reducción de Energía obtenida de acciones (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 2 cargas de <color=#FFFFFFFF>$[C147|s1]</color> (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 2 cargas de <color=#FFFFFFFF>reducción de Energía obtenida de acciones</color> (1 vez por ronda).","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver y Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Esta carta registra como “servicialidad” los tipos de Daño Elemental que recibe el personaje enemigo durante el duelo (acumulable hasta 4 pts.).\nFase final: si tienes al menos 3 pts. de servicialidad, descartas esta carta y tomas tantas cartas como pts. de servicialidad tengas.","descriptionraw":"Esta carta registra como <color=#FFFFFFFF>“servicialidad”</color> los tipos de Daño Elemental que recibe el personaje enemigo durante el duelo (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Fase final:</color> si tienes al menos 3 pts. de <color=#FFFFFFFF>servicialidad</color>, descartas esta carta y tomas tantas cartas como pts. de servicialidad tengas.","descriptionreplaced":"Esta carta registra como <color=#FFFFFFFF>“servicialidad”</color> los tipos de Daño Elemental que recibe el personaje enemigo durante el duelo (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Fase final:</color> si tienes al menos 3 pts. de <color=#FFFFFFFF>servicialidad</color>, descartas esta carta y tomas tantas cartas como pts. de servicialidad tengas.","storytitle":"Silver y Melus - Los mejores sirvientes","storytext":"“Señorita, no tenga miedo. Nosotros la protegeremos hasta el final”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Pecado del orgullo","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kujou Sara.\nTras ello, Kujou Sara usa una vez Electroinvocación tengu de inmediato.\nSi Kujou Sara tiene esta carta equipada mientras está en el campo de batalla, tus personajes Electro que estén bajo el efecto de amparo plumífero infligen daño adicional +1 con sus Habilidades Elementales y Definitivas.\nSolo puedes añadir esta carta al mazo si tienes a Kujou Sara en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1406]</color>.\\nTras ello, $[A1406] usa una vez <color=#FFD780FF>$[S14062]</color> de inmediato.\\nSi $[A1406] tiene esta carta equipada mientras está en el campo de batalla, tus personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> que estén bajo el efecto de <color=#FFFFFFFF>$[C114063|s1]</color> infligen daño adicional +1 con sus <color=#FFFFFFFF>Habilidades Elementales y Definitivas</color>.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1406] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kujou Sara</color>.\\nTras ello, Kujou Sara usa una vez <color=#FFD780FF>Electroinvocación tengu</color> de inmediato.\\nSi Kujou Sara tiene esta carta equipada mientras está en el campo de batalla, tus personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> que estén bajo el efecto de <color=#FFFFFFFF>amparo plumífero</color> infligen daño adicional +1 con sus <color=#FFFFFFFF>Habilidades Elementales y Definitivas</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Kujou Sara en él.","storytitle":"Kujou Sara: Pecado del orgullo","storytext":"“La mente ha de ser una con la flecha. ¡Solo así se puede acabar con el enemigo!”.","source":"Se obtiene tras retar a Kujou Sara a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Monsieur Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Después de que realices un descarte o una conversión de 1 carta, esta carta acumula 1 pt. de pista periodística (acumulable hasta 2 pts.).\nFase final: si esta carta ha acumulado 2 pts. de pistas periodísticas, se consumen y se crea en tu mano 1 réplica de la primera carta que haya en la pila del rival.","descriptionraw":"<color=#FFFFFFFF>Después de que realices un $[K56|s1] o una $[K57|s1] de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>pista periodística</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Fase final:</color> si esta carta ha acumulado 2 pts. de <color=#FFFFFFFF>pistas periodísticas</color>, se consumen y se crea en tu mano 1 réplica de la primera carta que haya en la pila del rival.","descriptionreplaced":"<color=#FFFFFFFF>Después de que realices un <color=#FFFFFFFF>descarte</color> o una <color=#FFFFFFFF>conversión</color> de 1 carta</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>pista periodística</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Fase final:</color> si esta carta ha acumulado 2 pts. de <color=#FFFFFFFF>pistas periodísticas</color>, se consumen y se crea en tu mano 1 réplica de la primera carta que haya en la pila del rival.","storytitle":"Monsieur Arthur","storytext":"“¡Hola! ¡Hola!”.","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Holgazanería innovadora","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Sayu.\nTras ello, Sayu usa una vez Técnica “¡Yujuuu!”: Colisión de viento de inmediato.\nCuando Sayu tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Sayu en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1507]</color>.\\nTras ello, $[A1507] usa una vez <color=#FFD780FF>$[S15072]</color> de inmediato.\\nCuando $[A1507] tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1507] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Sayu</color>.\\nTras ello, Sayu usa una vez <color=#FFD780FF>Técnica “¡Yujuuu!”: Colisión de viento</color> de inmediato.\\nCuando Sayu tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Sayu en él.","storytitle":"Sayu: Holgazanería innovadora","storytext":"“Hoy podría haberme quedado en la cama...”.","source":"Se obtiene tras retar a Sayu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Pergamino Celestial","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nUna vez por ronda: daño de Ataque Normal +1.\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Atlas de las Nubes: Pergamino Celestial","storytext":"Su nombre completo es «Atlas de las Nubes y los Vientos».\nEn él se documentan los vientos y las nubes bajo el cielo del norte en un estilo poético e ilustrativo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Pergamino Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizador","Carta automatizada"],"description":"ATQ +4. Cuando comienza el combate, Vida Máx. +8.","descriptionraw":"ATQ +4. Cuando comienza el combate, Vida Máx. +8.","descriptionreplaced":"ATQ +4. Cuando comienza el combate, Vida Máx. +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Hoja Afilada Celestial","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Perforacielos: Hoja Afilada Celestial","storytext":"Un colmillo perforacielos. Cuando el malvado enemigo cayó, el Dragón del Viento entró en un profundo sueño.\nEn los cien años de letargo, los habitantes de Mondstadt olvidaron la cruenta batalla de Dvalin.\nEsta hoja es el anhelo del Dragón del Viento de restaurar su honor.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Hoja Afilada Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada ligera","Carta automatizada"],"description":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","descriptionraw":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","descriptionreplaced":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Alas Celestiales","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Daño +1.\nUna vez por ronda: daño de Ataque Normal +1.\nSolo pueden llevarla equipada los personajes que usan arco. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3202}arco</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Eco: Alas Celestiales","storytext":"Una lira capaz de perforar el mismo firmamento. El sonido que produce al disparar la flecha es como música para los oídos del Arconte Anemo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Alas Celestiales","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automatizada"],"description":"ATQ +2.\nDespués de que el personaje realice una acción, obtiene 1 acción adicional y 1 carga de reducción de Energía obtenida de acciones (1 vez por ronda).","descriptionraw":"ATQ +2.\\n<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>$[C147|s1]</color> (1 vez por ronda).","descriptionreplaced":"ATQ +2.\\n<color=#FFFFFFFF>Después de que el personaje realice una acción</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>reducción de Energía obtenida de acciones</color> (1 vez por ronda).","playcost":[]},"skywardpride":{"id":311304,"name":"Orgullo Celestial","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nUna vez por ronda: daño de Ataque Normal +1.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Rompecielos: Orgullo Celestial","storytext":"Armado de una valentía capaz de estremecer los cielos, el Dragón del Viento puso fin a su némesis para proteger la voluntad del pueblo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Orgullo Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Mandoble","Carta automatizada"],"description":"ATQ +6.","descriptionraw":"ATQ +6.","descriptionreplaced":"ATQ +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Púa Celestial","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nUna vez por ronda: daño de Ataque Normal +1.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño de <color=#FFFFFFFF>Ataque Normal</color> +1.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Alas negras talladas: Púa Celestial","storytext":"Una púa que carga con el peso del cielo. Esta determinación inquebrantable fue lo que sostuvo al Dragón del Viento durante la batalla contra su némesis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Púa Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lanza","Carta automatizada"],"description":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","descriptionraw":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","descriptionreplaced":"ATQ +2. Cuando comienza el combate, Vida Máx. +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Espada Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Apoyo de Sluasi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Copia las 3 primeras cartas de la pila de del rival y añádelas a tu mano.","descriptionraw":"Copia las 3 primeras cartas de la pila de del rival y añádelas a tu mano.","descriptionreplaced":"Copia las 3 primeras cartas de la pila de del rival y añádelas a tu mano.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Acuaglóbulo revitalizante pequeño","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Al tomar esta carta, todos tus personajes obtienen Vida +1 y crea una gota primigenia.","descriptionraw":"<color=#FFFFFFFF>Al tomar esta carta</color>, todos tus personajes obtienen Vida +1 y crea una <color=#FFFFFFFF>$[C112101|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al tomar esta carta</color>, todos tus personajes obtienen Vida +1 y crea una <color=#FFFFFFFF>gota primigenia</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Ominoespíritu - Ánima dendrofidia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Enredadera de filos.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S1270321].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Enredadera de filos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Ominoespíritu - Escorpio ígneo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Cuando el personaje que tiene esta carta equipada recibe daño, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una bendición del escorpio ígneo (2 veces por ronda).\nTécnica especial: Ofensiva incineradora\nNúmero de usos: 1.\nCada personaje solo puede llevar equipado 1 técnica especial.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que tiene esta carta equipada recibe daño</color>, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una <color=#FFFFFFFF>$[C123032|s1]</color> (2 veces por ronda).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que tiene esta carta equipada recibe daño</color>, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una <color=#FFFFFFFF>bendición del escorpio ígneo</color> (2 veces por ronda).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Ofensiva incineradora\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3008}técnica especial.","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Mordisco serpentino","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Eremita Danzacróbata.\nTras ello, la Eremita Danzacróbata usa una vez Danza de la propagación de inmediato.\nCuando la Eremita Danzacróbata está en juego mientras tiene esta carta equipada y un personaje con el Ominoespíritu - Ánima dendrofidia equipado pasa a ser el personaje en combate, inflige 1 pt. de Daño Dendro (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a la Eremita Danzacróbata en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2703]</color>.\\nTras ello, la $[A2703] usa una vez <color=#FFD780FF>$[S27032]</color> de inmediato.\\nCuando la <color=#FFFFFFFF>$[A2703]</color> está en juego mientras tiene esta carta equipada y un personaje con el <color=#FFFFFFFF>$[C127032]</color> equipado pasa a ser el personaje en combate, inflige 1 pt. de $[K107] (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2703] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Eremita Danzacróbata</color>.\\nTras ello, la Eremita Danzacróbata usa una vez <color=#FFD780FF>Danza de la propagación</color> de inmediato.\\nCuando la <color=#FFFFFFFF>Eremita Danzacróbata</color> está en juego mientras tiene esta carta equipada y un personaje con el <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> equipado pasa a ser el personaje en combate, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a la Eremita Danzacróbata en él.","storytitle":"Danzacróbata - Mordisco serpentino","storytext":"“... Aunque en el presente, sus reyes y dioses hayan desaparecido en las arenas del tiempo, el recuerdo de la danza sigue perdurando en los corazones de la gente del desierto”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Eremita Danzacróbata de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Fulgor de las Aguas Calmas","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Cuando tu personaje recibe daño o curación, esta carta acumula 1 pt. de brillo del lago.\nCuando el personaje ejecuta un Ataque Normal, si ya tiene 12 pts. de brillo del lago, los consume para gastar 2 dados indefinidos menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>brillo del lago</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, si ya tiene 12 pts. de <color=#FFFFFFFF>brillo del lago</color>, los consume para gastar 2 $[K309|s3] menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>brillo del lago</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, si ya tiene 12 pts. de <color=#FFFFFFFF>brillo del lago</color>, los consume para gastar 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dados indefinidos</color> menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Alba y ocaso en el lago: Fulgor de las Aguas Calmas","storytext":"“... En un alba tan clara como la luz que se refleja en un lago, la Maestra de Todas las Aguas se sintió conmovida por aquellas palabras tan sinceras y dolorosas.\nAsí pues, con su gran misericordia, la diosa le concedió el deseo a aquella humana y la bendijo con un camino por el que partir.\nLa Maestra de Todas las Aguas sabía muy bien que, para aquellas personas abnegadas, el único perdón posible era un juicio justo.\nTal vez fue por ello que aquel noble veredicto tiñó al destino con sus colores”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Propagación gélida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al comienzo de la fase de acciones, todos los personajes enemigos reciben una aplicación Cryo. Puede repetirse una vez.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes enemigos reciben una $[K201|s1]. Puede repetirse una vez.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, todos los personajes enemigos reciben una <color=#99FFFFFF>{SPRITE_PRESET#2101}aplicación Cryo</color>. Puede repetirse una vez.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Arena Sacrofuego","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando usas una habilidad o una técnica especial, esta carta obtiene 1 pt. de llamas beligerantes.\nAl obtener 2 pts. de llamas beligerantes, se crea 1 dado elemental aleatorio.\nCon 4 pts., tu personaje en combate obtiene Vida +2.\nCon 6 pts., descarta esta carta y tu personaje en combate actual inflige daño +1 en las próximas 2 rondas.","descriptionraw":"<color=#FFFFFFFF>Cuando usas una habilidad o una técnica especial</color>, esta carta obtiene 1 pt. de <color=#FFFFFFFF>llamas beligerantes</color>.\\nAl obtener 2 pts. de <color=#FFFFFFFF>llamas beligerantes</color>, se crea 1 dado elemental aleatorio.\\nCon 4 pts., tu personaje en combate obtiene Vida +2.\\nCon 6 pts., descarta esta carta y tu personaje en combate actual inflige daño +1 en las próximas 2 rondas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando usas una habilidad o una técnica especial</color>, esta carta obtiene 1 pt. de <color=#FFFFFFFF>llamas beligerantes</color>.\\nAl obtener 2 pts. de <color=#FFFFFFFF>llamas beligerantes</color>, se crea 1 dado elemental aleatorio.\\nCon 4 pts., tu personaje en combate obtiene Vida +2.\\nCon 6 pts., descarta esta carta y tu personaje en combate actual inflige daño +1 en las próximas 2 rondas.","storytitle":"Arena Sacrofuego","storytext":"“¡Victoria y gloria para Natlan!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Escenario Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando juegas una carta cuyo nombre no estaba en tu mazo inicial, esta carta acumula 1 pt. de atención.\nCuando el rival juegue una carta cuyo nombre no estaba en su mazo inicial, esta carta pierde 1 pt. de atención.\nAl comienzo de la fase de acciones, si esta carta tiene al menos 3 pts. de atención, se crea un dado elemental aleatorio. Si tiene al menos 1 pt. de atención, convierte 1 dado elemental en un omnidado.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta cuyo nombre no estaba en tu mazo inicial</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>atención</color>.\\n<color=#FFFFFFFF>Cuando el rival juegue una carta cuyo nombre no estaba en su mazo inicial</color>, esta carta pierde 1 pt. de <color=#FFFFFFFF>atención</color>.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta tiene al menos 3 pts. de <color=#FFFFFFFF>atención</color>, se crea un dado elemental aleatorio. Si tiene al menos 1 pt. de <color=#FFFFFFFF>atención</color>, convierte 1 dado elemental en un $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta cuyo nombre no estaba en tu mazo inicial</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>atención</color>.\\n<color=#FFFFFFFF>Cuando el rival juegue una carta cuyo nombre no estaba en su mazo inicial</color>, esta carta pierde 1 pt. de <color=#FFFFFFFF>atención</color>.\\n<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si esta carta tiene al menos 3 pts. de <color=#FFFFFFFF>atención</color>, se crea un dado elemental aleatorio. Si tiene al menos 1 pt. de <color=#FFFFFFFF>atención</color>, convierte 1 dado elemental en un <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","storytitle":"Escenario Tepetl","storytext":"“¡Súbanse al escenario y bailen como nunca! ¡Es hora de que aprendan el baile del taladro! ¡Con valor y decisión, tú también puedes convertirte en una leyenda sobre el escenario!”.","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Rectitud incondicional","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Dehya.\nTras ello, Dehya usa una vez Fundición infernal de inmediato.\nFase final: si Dehya tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2.\nSolo puedes añadir esta carta al mazo si tienes a Dehya en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1309]</color>.\\nTras ello, $[A1309] usa una vez <color=#FFD780FF>$[S13092]</color> de inmediato.\\nFase final: si $[A1309] tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1309] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Dehya</color>.\\nTras ello, Dehya usa una vez <color=#FFD780FF>Fundición infernal</color> de inmediato.\\nFase final: si Dehya tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2.\\nSolo puedes añadir esta carta al mazo si tienes a Dehya en él.","storytitle":"Dehya: Rectitud incondicional","storytext":"“No tendré nada de compasión. ¡Hora de pelear!”.","source":"Se obtiene tras retar a Dehya a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Presagio estelar","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Tu personaje en combate actual obtiene Energía +1.","descriptionraw":"Tu personaje en combate actual <color=#FFFFFFFF>obtiene $[K310] +1</color>.","descriptionreplaced":"Tu personaje en combate actual <color=#FFFFFFFF>obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1</color>.","storytitle":"Órbita del destino","storytext":"“Este es el destino, y no puede revertirse”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Presagio estelar","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"El personaje objetivo obtiene Energía +1 al comienzo del duelo.","descriptionraw":"El personaje objetivo obtiene Energía +1 al comienzo del duelo.","descriptionreplaced":"El personaje objetivo obtiene Energía +1 al comienzo del duelo.","playcost":[]},"starwicker":{"id":115102,"name":"Lucero de bambú","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Potenciación adéptica.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S1151021].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Potenciación adéptica.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","playcost":[]},"steadybreathing":{"id":211041,"name":"Respiración inalterable","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Chongyun.\nTras ello, Chongyun usa una vez Estratos de escarcha de inmediato.\nCuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos:\nDaño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.\nSolo puedes añadir esta carta al mazo si tienes a Chongyun en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1104]</color>.\\nTras ello, $[A1104] usa una vez <color=#FFD780FF>$[S11042]</color> de inmediato.\\nCuando $[A1104] tiene esta carta equipada, el <color=#FFFFFFFF>$[C111041|s1]</color> que crea produce los siguientes efectos:\\nDaño de <color=#FFFFFFFF>Ataques Normales</color> +1 para tus personajes que usan espada ligera, mandoble o lanza.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1104] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Chongyun</color>.\\nTras ello, Chongyun usa una vez <color=#FFD780FF>Estratos de escarcha</color> de inmediato.\\nCuando Chongyun tiene esta carta equipada, el <color=#FFFFFFFF>campo de estratos de escarcha</color> que crea produce los siguientes efectos:\\nDaño de <color=#FFFFFFFF>Ataques Normales</color> +1 para tus personajes que usan espada ligera, mandoble o lanza.\\nSolo puedes añadir esta carta al mazo si tienes a Chongyun en él.","storytitle":"Chongyun: Respiración inalterable","storytext":"Respiración pausada, cuerpo en calma.","source":"Se obtiene tras retar a Chongyun a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Cuervo devoraestrellas","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Fischl.\nTras ello, Fischl usa una vez Vigía de la noche de inmediato.\nCuando Fischl invoca a Oz mientras tiene esta carta equipada, tras usar un Ataque Normal, Fischl inflige 2 pts. de Daño Electro. Esto consume usos.\nSolo puedes añadir esta carta al mazo si tienes a Fischl en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1401]</color>.\\nTras ello, $[A1401] usa una vez <color=#FFD780FF>$[S14012]</color> de inmediato.\\nCuando $[A1401] invoca a <color=#FFFFFFFF>$[C114011]</color> mientras tiene esta carta equipada, tras usar un <color=#FFFFFFFF>Ataque Normal</color>, $[A1401] inflige 2 pts. de $[K104]. Esto consume $[K3|s3].\\nSolo puedes añadir esta carta al mazo si tienes a $[A1401] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Fischl</color>.\\nTras ello, Fischl usa una vez <color=#FFD780FF>Vigía de la noche</color> de inmediato.\\nCuando Fischl invoca a <color=#FFFFFFFF>Oz</color> mientras tiene esta carta equipada, tras usar un <color=#FFFFFFFF>Ataque Normal</color>, Fischl inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Esto consume <color=#FFFFFFFF>usos</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Fischl en él.","storytitle":"Fischl: Cuervo devoraestrellas","storytext":"“El momento en el que Ozvaldo Hrafnavines muestra su poderío”.","source":"Se obtiene tras retar a Kinich a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Prisma de escarcha","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Solo se puede jugar esta carta cuando tu personaje en combate es el Hipóstasis Cryo. Al hacerlo, dicha carta obtiene un núcleo de cristal Cryo.\nCuando el Hipóstasis Cryo activa un núcleo de cristal Cryo mientras tiene esta carta equipada, aplica frío extremo al personaje en combate enemigo.\nSolo puedes añadir esta carta al mazo si tienes al Hipóstasis Cryo en él.","descriptionraw":"Solo se puede jugar esta carta cuando tu personaje en combate es el <color=#FFFFFFFF>$[A2103]</color>. Al hacerlo, dicha carta obtiene un <color=#FFFFFFFF>$[C121034|s1]</color>.\\nCuando el $[A2103] activa un <color=#FFFFFFFF>$[C121034|s1]</color> mientras tiene esta carta equipada, aplica <color=#FFFFFFFF>$[K1016|s1]</color> al personaje en combate enemigo.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2103] en él.","descriptionreplaced":"Solo se puede jugar esta carta cuando tu personaje en combate es el <color=#FFFFFFFF>Hipóstasis Cryo</color>. Al hacerlo, dicha carta obtiene un <color=#FFFFFFFF>núcleo de cristal Cryo</color>.\\nCuando el Hipóstasis Cryo activa un <color=#FFFFFFFF>núcleo de cristal Cryo</color> mientras tiene esta carta equipada, aplica <color=#FFFFFFFF>frío extremo</color> al personaje en combate enemigo.\\nSolo puedes añadir esta carta al mazo si tienes al Hipóstasis Cryo en él.","storytitle":"Hipóstasis Cryo: Prisma de escarcha","storytext":"Aunque cuente con una forma muy estable y unos movimientos tan mecánicos, también necesita proteger sus puntos débiles.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Hipóstasis Cryo de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Piedra y contratos","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Cuando comience la fase de acciones de la próxima ronda, crea 3 omnidados y tomas 1 carta.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de Liyue.","descriptionraw":"<color=#FFFFFFFF>Cuando comience la fase de acciones de la próxima ronda</color>, crea 3 $[K411|s3] y tomas 1 carta.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3402}Liyue.","descriptionreplaced":"<color=#FFFFFFFF>Cuando comience la fase de acciones de la próxima ronda</color>, crea 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 1 carta.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3402}Liyue.","storytitle":"Un acuerdo inquebrantable","storytext":"“Esta es la confianza que deposito en ella. Si la defraudas, mancharás mi sangre”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Refundición: Geoarmadura","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Lawachurl Acorazado.\nTras ello, el Lawachurl Acorazado usa una vez Upa Shato de inmediato.\nCuando el Lawachurl Acorazado derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de geoarmadura y de robustez rocosa.\nSolo puedes añadir esta carta al mazo si tienes al Lawachurl Acorazado en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2601]</color>.\\nTras ello, el $[A2601] usa una vez <color=#FFD780FF>$[S26013]</color> de inmediato.\\nCuando el $[A2601] derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de <color=#FFFFFFFF>$[C126011|s1]</color> y de <color=#FFFFFFFF>$[C126012|s1]</color>.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2601] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Lawachurl Acorazado</color>.\\nTras ello, el Lawachurl Acorazado usa una vez <color=#FFD780FF>Upa Shato</color> de inmediato.\\nCuando el Lawachurl Acorazado derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de <color=#FFFFFFFF>geoarmadura</color> y de <color=#FFFFFFFF>robustez rocosa</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Lawachurl Acorazado en él.","storytitle":"Forjado en la roca","storytext":"Una fuerza implacable corre en este sólido cuerpo rocoso.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Lawachurl Acorazado de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Guarida de Stormterror","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al entrar en juego, tomas 1 carta de talento al azar del mazo.\nCuando juegas una carta de talento o cuando tu personaje usa una habilidad cuyo coste original es de al menos 4 dados elementales, gastas 1 dado elemental menos (1 vez por ronda).\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, tomas 1 carta de {SPRITE_PRESET#3006}talento al azar del mazo.\\n<color=#FFFFFFFF>Cuando juegas una carta de {SPRITE_PRESET#3006}talento o cuando tu personaje usa una habilidad cuyo coste original es de al menos 4 dados elementales</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, tomas 1 carta de {SPRITE_PRESET#3006}talento al azar del mazo.\\n<color=#FFFFFFFF>Cuando juegas una carta de {SPRITE_PRESET#3006}talento o cuando tu personaje usa una habilidad cuyo coste original es de al menos 4 dados elementales</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","storytitle":"Guarida de Stormterror","storytext":"Un sueño ambicioso se erguía sobre la capital del Arconte de la Tempestad, pero terminó derrumbándose bajo la noble canción de la libertad.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Reserva estratégica","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Ninguang.\nTras ello, Ninguang usa una vez Pantalla de jade de inmediato.\nCuando Ninguang está en el campo de batalla mientras tiene esta carta equipada, la pantalla de jade hace que inflijas Daño Geo +1.\nSolo puedes añadir esta carta al mazo si tienes a Ninguang en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1601]</color>.\\nTras ello, $[A1601] usa una vez <color=#FFD780FF>$[S16012]</color> de inmediato.\\nCuando $[A1601] está en el campo de batalla mientras tiene esta carta equipada, la <color=#FFFFFFFF>$[C116011|s1]</color> hace que inflijas <color=#FFE699FF>$[K106]</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1601] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Ninguang</color>.\\nTras ello, Ninguang usa una vez <color=#FFD780FF>Pantalla de jade</color> de inmediato.\\nCuando Ninguang está en el campo de batalla mientras tiene esta carta equipada, la <color=#FFFFFFFF>pantalla de jade</color> hace que inflijas <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color></color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Ninguang en él.","storytitle":"Ninguang: Reserva estratégica","storytext":"La abundancia es sinónimo de confianza.","source":"Se obtiene tras retar a Ninguang a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Planificación táctica","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Toma 2 cartas.","descriptionraw":"Toma 2 cartas.","descriptionreplaced":"Toma 2 cartas.","storytitle":"Planificación táctica","storytext":"“La situación es difícil, pero solo hay 187 posibilidades a tener en cuenta”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Corriente desenfrenada","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es la Oceánida - Rhodeia.\nTras ello, la Oceánida - Rhodeia usa una vez Marejada torrencial de inmediato.\nCuando la Oceánida - Rhodeia usa Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.\nSolo puedes añadir esta carta al mazo si tienes a la Oceánida - Rhodeia en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>$[A2201]</color>.\\nTras ello, la $[A2201] usa una vez <color=#FFD780FF>$[S22014]</color> de inmediato.\\nCuando la $[A2201] usa <color=#FFFFFFFF>$[S22014]</color> mientras tiene esta carta equipada, número de $[K3|s3] de todas tus invocaciones +1.\\nSolo puedes añadir esta carta al mazo si tienes a la $[A2201] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es la <color=#FFFFFFFF>Oceánida - Rhodeia</color>.\\nTras ello, la Oceánida - Rhodeia usa una vez <color=#FFD780FF>Marejada torrencial</color> de inmediato.\\nCuando la Oceánida - Rhodeia usa <color=#FFFFFFFF>Marejada torrencial</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> de todas tus invocaciones +1.\\nSolo puedes añadir esta carta al mazo si tienes a la Oceánida - Rhodeia en él.","storytitle":"Flujo indómito","storytext":"Las aguas torrenciales son una muestra de amor hacia una divinidad fallecida.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra la Oceánida - Rhodeia de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Razón","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Alhacén.\nTras ello, Alhacén usa una vez Enajenación: Constricción fenomenológica de inmediato.\nCuando Alhacén usa Enajenación: Constricción fenomenológica mientras tiene esta carta equipada, si consume un prisma rutilante con una duración de rondas de al menos 1, obtendrá otro con una duración de rondas de 3 y tomará 1 carta.\nSolo puedes añadir esta carta al mazo si tienes a Alhacén en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1706]</color>.\\nTras ello, $[A1706] usa una vez <color=#FFD780FF>$[S17063]</color> de inmediato.\\nCuando $[A1706] usa <color=#FFFFFFFF>$[S17063]</color> mientras tiene esta carta equipada, si consume un <color=#FFFFFFFF>$[C117061|s1]</color> con una $[K4|s1] de al menos 1, obtendrá <color=#FFFFFFFF>otro</color> con una $[K4|s1] de 3 y tomará 1 carta.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1706] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Alhacén</color>.\\nTras ello, Alhacén usa una vez <color=#FFD780FF>Enajenación: Constricción fenomenológica</color> de inmediato.\\nCuando Alhacén usa <color=#FFFFFFFF>Enajenación: Constricción fenomenológica</color> mientras tiene esta carta equipada, si consume un <color=#FFFFFFFF>prisma rutilante</color> con una <color=#FFFFFFFF>duración de rondas</color> de al menos 1, obtendrá <color=#FFFFFFFF>otro</color> con una <color=#FFFFFFFF>duración de rondas</color> de 3 y tomará 1 carta.\\nSolo puedes añadir esta carta al mazo si tienes a Alhacén en él.","storytitle":"Alhacén - Razón","storytext":"“¡Así infiero mis hipótesis!”.","source":"Se obtiene tras retar a Alhacén a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Ciudad de Sumeru","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando juegues una carta de talento o tu personaje use una habilidad, si no tienes más dados elementales que cartas, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando juegues una carta de {SPRITE_PRESET#3006}talento o tu personaje use una habilidad</color>, si no tienes más dados elementales que cartas, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegues una carta de {SPRITE_PRESET#3006}talento o tu personaje use una habilidad</color>, si no tienes más dados elementales que cartas, gastas 1 dado elemental menos (1 vez por ronda).","storytitle":"La ciudad del conocimiento","storytext":"Bajo las frondosas y tupidas ramas del Árbol Sagrado, los eruditos de la ciudad de la sabiduría compilan todo el saber.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Ciudad de Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Cuando el enemigo reciba daño de Reacción Elemental dos veces, recibe daño de Reacción Elemental +1 durante el duelo.","descriptionraw":"<color=#FFFFFFFF>Cuando el enemigo reciba daño de Reacción Elemental dos veces</color>, recibe daño de Reacción Elemental +1 durante el duelo.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el enemigo reciba daño de Reacción Elemental dos veces</color>, recibe daño de Reacción Elemental +1 durante el duelo.","playcost":[]},"sunyataflower":{"id":332029,"name":"Flor shuniata","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Escoge una carta de tu área de apoyo para descartarla, y luego crea 2 cartas de apoyo aleatorias en tu mano.\nLa próxima vez que juegues una carta de apoyo en la ronda actual, gastas 1 dado elemental menos.","descriptionraw":"Escoge una carta de tu área de apoyo para descartarla, y luego crea 2 cartas de apoyo aleatorias en tu mano.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de apoyo en la ronda actual</color>, gastas 1 dado elemental menos.","descriptionreplaced":"Escoge una carta de tu área de apoyo para descartarla, y luego crea 2 cartas de apoyo aleatorias en tu mano.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de apoyo en la ronda actual</color>, gastas 1 dado elemental menos.","storytitle":"Flor shuniata","storytext":"“Esta amalgama de colores es la milagrosa prueba de cómo fluye el manantial de la vida.\nQuédate aquí, canta y baila conmigo para que tejamos la felicidad eterna”.","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Impulso torrencial","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Al entrar en juego, si el Emisario del Abismo - Rápidos malignos ya ha activado hidrorresurrección mientras tiene esta carta equipada, crea una maldición torrencial en el campo enemigo.\nCuando el Emisario del Abismo - Rápidos malignos es derrotado o activa hidrorresurrección mientras tiene esta carta equipada, en el campo enemigo se crea una maldición torrencial.\nSolo puedes añadir esta carta al mazo si tienes al Emisario del Abismo - Rápidos malignos en él.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>$[A2203]</color> ya ha activado <color=#FFFFFFFF>$[C122031|s1]</color> mientras tiene esta carta equipada, crea una $[K1022|s1] en el campo enemigo.\\nCuando el $[A2203] es derrotado o activa <color=#FFFFFFFF>$[C122031|s1]</color> mientras tiene esta carta equipada, en el campo enemigo se crea una $[K1022|s1].\\nSolo puedes añadir esta carta al mazo si tienes al $[A2203] en él.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, si el <color=#FFFFFFFF>Emisario del Abismo - Rápidos malignos</color> ya ha activado <color=#FFFFFFFF>hidrorresurrección</color> mientras tiene esta carta equipada, crea una <color=#FFFFFFFF>maldición torrencial</color> en el campo enemigo.\\nCuando el Emisario del Abismo - Rápidos malignos es derrotado o activa <color=#FFFFFFFF>hidrorresurrección</color> mientras tiene esta carta equipada, en el campo enemigo se crea una <color=#FFFFFFFF>maldición torrencial</color>.\\nSolo puedes añadir esta carta al mazo si tienes al Emisario del Abismo - Rápidos malignos en él.","storytitle":"Emisario del Abismo: Impulso torrencial","storytext":"“¡No podrás detener la destrucción!”.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Emisario del Abismo - Rápidos malignos de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Pollo Miel Asado","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","playcost":[]},"sweetmadame":{"id":333005,"name":"Pollo asado con miel","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"El personaje objetivo obtiene Vida +1.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"El personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"El personaje objetivo obtiene Vida +1.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Pollo asado con miel","storytext":"Puede que haya quienes nunca han visto un pollo por ahí corriendo, ¡pero seguro que no hay nadie que no lo haya probado!","source":"Se obtiene con el mazo inicial","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Pollo asado con miel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"El personaje objetivo obtiene Vida Máx. +8.","descriptionraw":"El personaje objetivo obtiene Vida Máx. +8.","descriptionreplaced":"El personaje objetivo obtiene Vida Máx. +8.","playcost":[]},"tada":{"id":332037,"name":"¡Tachán!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Tu personaje en combate recibe 1 pt. de Daño Físico. En la fase final de esta ronda, tomas 1 carta.","descriptionraw":"Tu personaje en combate recibe 1 pt. de $[K100]. En la fase final de esta ronda, tomas 1 carta.","descriptionreplaced":"Tu personaje en combate recibe 1 pt. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>. En la fase final de esta ronda, tomas 1 carta.","storytitle":"¡Tachán!","storytext":"“Sorpresa”.","playcost":[]},"tamakushicasket":{"id":212051,"name":"Bendición de Tamakushi","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Sangonomiya Kokomi.\nTras ello, Sangonomiya Kokomi usa una vez Encarnación de las nereidas de inmediato.\nCuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, invoca una medusa cuyo número de usos es 1. Si la medusa se encuentra ya en el campo de batalla, número de usos +1.\nMientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Sangonomiya Kokomi en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1205]</color>.\\nTras ello, $[A1205] usa una vez <color=#FFD780FF>$[S12053]</color> de inmediato.\\nCuando $[A1205] usa <color=#FFFFFFFF>$[S12053]</color> mientras tiene esta carta equipada, invoca una <color=#FFFFFFFF>$[C112051|s1]</color> cuyo número de $[K3|s3] es 1. Si la <color=#FFFFFFFF>$[C112051|s1]</color> se encuentra ya en el campo de batalla, número de $[K3|s3] +1.\\nMientras el efecto del <color=#FFFFFFFF>$[C112052|s1]</color> esté activo, la <color=#FFFFFFFF>$[C112051|s1]</color> inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1205] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Sangonomiya Kokomi</color>.\\nTras ello, Sangonomiya Kokomi usa una vez <color=#FFD780FF>Encarnación de las nereidas</color> de inmediato.\\nCuando Sangonomiya Kokomi usa <color=#FFFFFFFF>Encarnación de las nereidas</color> mientras tiene esta carta equipada, invoca una <color=#FFFFFFFF>medusa</color> cuyo número de <color=#FFFFFFFF>usos</color> es 1. Si la <color=#FFFFFFFF>medusa</color> se encuentra ya en el campo de batalla, número de <color=#FFFFFFFF>usos</color> +1.\\nMientras el efecto del <color=#FFFFFFFF>manto ceremonial</color> esté activo, la <color=#FFFFFFFF>medusa</color> inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Sangonomiya Kokomi en él.","storytitle":"Sangonomiya Kokomi: Bendición de Tamakushi","storytext":"La sabiduría permanece oculta en su arqueta mientras el oleaje se cierne sobre la costa.","source":"Se obtiene tras retar a Sangonomiya Kokomi a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Pollo tanduuri","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima Habilidad Elemental.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima <color=#FFFFFFFF>Habilidad Elemental</color>.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima <color=#FFFFFFFF>Habilidad Elemental</color>.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Pollo tandoori","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima Habilidad Elemental.\nCada personaje solo puede consumir 1 comida por ronda.","descriptionraw":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima <color=#FFFFFFFF>Habilidad Elemental</color>.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","descriptionreplaced":"Durante esta ronda, todos tus personajes infligen daño +2 con su próxima <color=#FFFFFFFF>Habilidad Elemental</color>.\\nCada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida por ronda.","storytitle":"Pollo tandoori","storytext":"El pollo y las especias parecen realizar una misteriosa danza de Sumeru en la punta de la lengua, como si se estuviera llevando a cabo un gran banquete festivo.\nPero así como el pollo siempre se acaba, el banquete también llega tarde o temprano a su final.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Pollo tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"Un personaje tuyo al azar obtiene ATQ +1 (2 veces).","descriptionraw":"Un personaje tuyo al azar obtiene ATQ +1 (2 veces).","descriptionreplaced":"Un personaje tuyo al azar obtiene ATQ +1 (2 veces).","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al entrar en juego, crea 4 cartas de ahorros de Taroumaru y las distribuye equitativamente en tu pila de cartas.\nDespués de que juegues 2 cartas de ellas, descarta esta carta e invoca a Taroumaru enfurecido.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 4 cartas de <color=#FFFFFFFF>$[K2001|s1]</color> y las distribuye equitativamente en tu pila de cartas.\\n<color=#FFFFFFFF>Después de que juegues 2 cartas de ellas</color>, descarta esta carta e invoca a <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, crea 4 cartas de <color=#FFFFFFFF>ahorros de Taroumaru</color> y las distribuye equitativamente en tu pila de cartas.\\n<color=#FFFFFFFF>Después de que juegues 2 cartas de ellas</color>, descarta esta carta e invoca a <color=#FFFFFFFF>Taroumaru enfurecido</color>.","storytitle":"Taroumaru","storytext":"El jefe de la Casa de Té Komore. Cuentan que todos los empleados que ha habido en ella han firmado un contrato con él.\nMuy pocos saben que, cuando Taroumaru estaba en Los Ocelos, acompañaba a poderosos ninjas para servir a la Comisión Yashiro.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Ahorros de Taroumaru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 1 omnidado.","descriptionraw":"Crea 1 $[K411|s2].","descriptionreplaced":"Crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Tenacidad de la Geoarmada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al comienzo de la fase de acciones, el personaje equipado entra en el estado de inamovible como un peñasco (escudo +2).\nCuando el personaje recibe daño, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> ($[K6|s2] +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> ({SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacidad de la Geoarmada","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Al principio de la fase de acciones, el personaje equipado entra en el estado de inamovible como un peñasco (escudo +2).\nCuando el personaje recibe daño, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> ($[K6|s2] +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> ({SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado es el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Tenacidad de la Geoarmada: Yelmo Vetusto del General","storytext":"“Para asegurar que los civiles afligidos pudieran escapar con seguridad, y para mantener su honor a los ojos del Rey Geo, los soldados que lideraban el frente de batalla llevaban cascos y empuñaban lanzas para cargar contra el Abismo”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Tenacidad de la Geoarmada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Al comienzo de la ronda, obtiene 3 pts. de escudo.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, obtiene 3 pts. de escudo.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, obtiene 3 pts. de escudo.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Al principio de la fase de acciones, si tienes dados elementales de 5 tipos elementales diferentes, obtienes 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si tienes dados elementales de 5 tipos elementales diferentes, obtienes 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si tienes dados elementales de 5 tipos elementales diferentes, obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","storytitle":"Omnipresencia sobre los mortales","storytext":"“Lo que importa es que recorro el camino de la eternidad en nombre de mi pueblo”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurio","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Excavación sorpresa.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S3130041].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Excavación sorpresa.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Tepetlisaurio: Excavación sorpresa","storytext":"“Los Tepetlisaurios son expertos en excavar y en moverse bajo tierra. A veces encuentran tesoros inesperados...”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Aterrorizar a los facinerosos","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Wriothesley.\nTras ello, Wriothesley usa una vez Combo glaciodemoledor de inmediato.\nCuando Wriothesley recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de sanción.\nCuando Wriothesley usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de sanción, los consume e inflige daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Wriothesley en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1111]</color>.\\nTras ello, $[A1111] usa una vez <color=#FFD780FF>$[S11111]</color> de inmediato.\\nCuando $[A1111] recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de <color=#FFFFFFFF>sanción</color>.\\nCuando $[A1111] usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de <color=#FFFFFFFF>sanción</color>, los consume e inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1111] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Wriothesley</color>.\\nTras ello, Wriothesley usa una vez <color=#FFD780FF>Combo glaciodemoledor</color> de inmediato.\\nCuando Wriothesley recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de <color=#FFFFFFFF>sanción</color>.\\nCuando Wriothesley usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de <color=#FFFFFFFF>sanción</color>, los consume e inflige daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Wriothesley en él.","storytitle":"Wriothesley: Aterrorizar a los facinerosos","storytext":"“No temas y afronta tu culpa”.","source":"Se obtiene tras retar a Wriothesley a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Huevo frito de Teyvat","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD"],"tagstext":["Comida"],"description":"Revive al personaje objetivo y obtiene Vida +1.\nPor cada ronda, solo se puede revivir 1 personaje usando comida y cada personaje solo puede consumir 1 comida.","descriptionraw":"Revive al personaje objetivo y obtiene Vida +1.\\nPor cada ronda, solo se puede revivir 1 personaje usando {SPRITE_PRESET#3101}comida y cada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida.","descriptionreplaced":"Revive al personaje objetivo y obtiene Vida +1.\\nPor cada ronda, solo se puede revivir 1 personaje usando {SPRITE_PRESET#3101}comida y cada personaje solo puede consumir 1 {SPRITE_PRESET#3101}comida.","storytitle":"Huevo frito de Teyvat","storytext":"Con un sabor a sol de verano, te vigoriza desde el primer bocado.\nTómate tu tiempo al comer este plato, no dejes que el destino te tome por el cuello y te atragantes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Huevo frito de Teyvat","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Comida","Carta automatizada"],"description":"Cuando el personaje objetivo es derrotado por primera vez, revive y obtiene Vida +3.","descriptionraw":"Cuando el personaje objetivo es derrotado por primera vez, revive y obtiene Vida +3.","descriptionreplaced":"Cuando el personaje objetivo es derrotado por primera vez, revive y obtiene Vida +3.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"El arte de la presupuestación","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Kaveh.\nTras ello, Kaveh usa una vez Genio de la arquitectura de inmediato.\nCuando Kaveh está en juego y tiene esta carta equipada, después de que actives el efecto de escáner explosivo, añade a tu mano 1 réplica de la carta para la que se haya realizado el descarte. Si la carta es de ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Kaveh en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1708]</color>.\\nTras ello, $[A1708] usa una vez <color=#FFD780FF>$[S17082]</color> de inmediato.\\nCuando $[A1708] está en juego y tiene esta carta equipada, después de que actives el efecto de <color=#FFFFFFFF>$[C117082|s1]</color>, añade a tu mano 1 réplica de la carta para la que se haya realizado el $[K56|s1]. Si la carta es de {SPRITE_PRESET#3104}ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1708] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Kaveh</color>.\\nTras ello, Kaveh usa una vez <color=#FFD780FF>Genio de la arquitectura</color> de inmediato.\\nCuando Kaveh está en juego y tiene esta carta equipada, después de que actives el efecto de <color=#FFFFFFFF>escáner explosivo</color>, añade a tu mano 1 réplica de la carta para la que se haya realizado el <color=#FFFFFFFF>descarte</color>. Si la carta es de {SPRITE_PRESET#3104}ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Kaveh en él.","storytitle":"Kaveh: El arte de la presupuestación","storytext":"“¡Contempla esta maravilla!”.","source":"Se obtiene tras retar a Kaveh a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Espada del Tiempo","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nCuando el personaje utiliza una habilidad, proporciona 1 pt. de escudo a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts).\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje utiliza una habilidad</color>, proporciona 1 pt. de $[K6|s2] a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje utiliza una habilidad</color>, proporciona 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Guardián de la rebelión: Espada del Tiempo","storytext":"Cierto traidor una vez blandió su espada contra el clan caído.\nAunque este hombre fue finalmente expulsado, se dice que su organización continuó con su legado.\nCuenta la leyenda que incluso el Cachorro de Lobo, Rostam, estaba involucrado en ella...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"¡La mejor compañera de viaje!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 2 omnidados.","descriptionraw":"Crea 2 $[K411|s3].","descriptionreplaced":"Crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.","storytitle":"¡La mejor compañera de viaje!","storytext":"“Podrás ser una estrella más en el firmamento, ¡pero lo eres todo para Paimon!”","source":"Se obtiene tras cumplir los requisitos de recompensa del Manual de jugador","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"La princesa jabalí","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje, obtienes 1 omnidado (se pueden obtener hasta 2).\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de arma, artefacto o técnica especial se sustituye por otra.","descriptionraw":"<color=#FFFFFFFF>En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje</color>, obtienes 1 $[K411|s2] (se pueden obtener hasta 2).\\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}artefacto o {SPRITE_PRESET#3008}técnica especial se sustituye por otra.","descriptionreplaced":"<color=#FFFFFFFF>En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje</color>, obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (se pueden obtener hasta 2).\\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}artefacto o {SPRITE_PRESET#3008}técnica especial se sustituye por otra.","storytitle":"La princesa jabalí","storytext":"Una leyenda muy antigua cuenta la historia de un próspero y feliz reino de jabalíes. La princesa del reino emprendió un largo camino hacia el norte junto a sus acompañantes, un sabio zorro y una longeva tortuga, para que un pobre lobeznito pudiera volver a su forma de niño humano.","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"La leyenda de Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 4 dados elementales distintos al azar.","descriptionraw":"Crea 4 dados elementales distintos al azar.","descriptionreplaced":"Crea 4 dados elementales distintos al azar.","storytitle":"Un deseo imposible de abandonar","storytext":"“La brisa del bosque se unió para derribar la torre del tirano pudiente.\nLa leona levantó la cabeza, liberada por fin de los grilletes”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Mausoleo del Rey Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Cuando tu rival haya tomado 4 cartas, descartas esta carta y se crean 2 cartas de Conocimiento prohibido en la parte superior de su pila de cartas. Después, hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de Conocimiento prohibido y se coloca aleatoriamente en la pila de cartas del rival.","descriptionraw":"<color=#FFFFFFFF>Cuando tu rival haya tomado 4 cartas</color>, descartas esta carta y se crean 2 cartas de <color=#FFFFFFFF>$[K2004]</color> en la parte superior de su pila de cartas. Después, hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de <color=#FFFFFFFF>$[K2004]</color> y se coloca aleatoriamente en la pila de cartas del rival.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu rival haya tomado 4 cartas</color>, descartas esta carta y se crean 2 cartas de <color=#FFFFFFFF>Conocimiento prohibido</color> en la parte superior de su pila de cartas. Después, hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de <color=#FFFFFFFF>Conocimiento prohibido</color> y se coloca aleatoriamente en la pila de cartas del rival.","storytitle":"Mausoleo del Rey Deshret","storytext":"“Una enorme estructura piramidal que parece un pilar sostenido entre el cielo y el desierto. Ha estado aquí desde tiempos inmemoriales. Frente a ella, cualquier persona común, magnate acaudalado o erudito de gran conocimiento no es más que un simple grano de arena”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Marea inundatoria","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Candace.\nTras ello, Candace usa una vez Rito sagrado: Marea de aguzanieves de inmediato.\nEl estado de oración de la corona escarlata otorgado por Candace mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: tras ejecutar un Ataque Normal, tu personaje inflige 1 pt. de Daño Hydro (1 vez por ronda).\nSolo puedes añadir esta carta al mazo si tienes a Candace en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1207]</color>.\\nTras ello, $[A1207] usa una vez <color=#FFD780FF>$[S12073]</color> de inmediato.\\nEl estado de <color=#FFFFFFFF>$[C112072|s1]</color> otorgado por $[A1207] mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: <color=#FFFFFFFF>tras ejecutar un Ataque Normal</color>, tu personaje inflige 1 pt. de $[K102] (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1207] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Candace</color>.\\nTras ello, Candace usa una vez <color=#FFD780FF>Rito sagrado: Marea de aguzanieves</color> de inmediato.\\nEl estado de <color=#FFFFFFFF>oración de la corona escarlata</color> otorgado por Candace mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: <color=#FFFFFFFF>tras ejecutar un Ataque Normal</color>, tu personaje inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (1 vez por ronda).\\nSolo puedes añadir esta carta al mazo si tienes a Candace en él.","storytitle":"Candace: Marea inundatoria","storytext":"Aquellos que no respetan las normas de las cartas son... los enemigos de los aficionados a las cartas.","source":"Se obtiene tras retar a Candace a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Lluvia sobre mojado","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Xingchiu.\nTras ello, Xingchiu usa una vez Lluvia torrencial mortal de inmediato.\nLas espadas de lluvia creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de usos inicial.\nSolo puedes añadir esta carta al mazo si tienes a Xingchiu en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1202]</color>.\\nTras ello, $[A1202] usa una vez <color=#FFD780FF>$[S12022]</color> de inmediato.\\nLas <color=#FFFFFFFF>$[C112021|s1]</color> creadas por $[A1202] mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de $[K3|s3] inicial.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1202] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Xingchiu</color>.\\nTras ello, Xingchiu usa una vez <color=#FFD780FF>Lluvia torrencial mortal</color> de inmediato.\\nLas <color=#FFFFFFFF>espadas de lluvia</color> creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de <color=#FFFFFFFF>usos</color> inicial.\\nSolo puedes añadir esta carta al mazo si tienes a Xingchiu en él.","storytitle":"Xingchiu: Lluvia sobre mojado","storytext":"Su habilidad con la pluma deja a más de uno boquiabierto.","source":"Se obtiene tras retar a Xingchiu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Semillas del conocimiento","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Nahida.\nTras ello, Nahida usa una vez Corazón ilusorio de inmediato.\nSi Nahida tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\nPyro: cuando el templo ilusorio está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el Daño Penetrante de las semillas skandha en Daño Dendro.\nElectro: cuando el templo ilusorio entra en juego, el número de usos de las semillas skandha en el campo enemigo aumenta en 1.\nHydro: la duración de rondas inicial del templo ilusorio creado por Nahida aumenta en 1.\nSolo puedes añadir esta carta al mazo si tienes a Nahida en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1703]</color>.\\nTras ello, $[A1703] usa una vez <color=#FFD780FF>$[S17034]</color> de inmediato.\\nSi $[A1703] tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: cuando el <color=#FFFFFFFF>$[C117032|s1]</color> está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el $[K5] de las <color=#FFFFFFFF>$[C117031|s3]</color> en $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: cuando el <color=#FFFFFFFF>$[C117032|s1]</color> entra en juego, el número de $[K3|s3] de las <color=#FFFFFFFF>$[C117031|s3]</color> en el campo enemigo aumenta en 1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: la $[K4|s1] inicial del <color=#FFFFFFFF>$[C117032|s1]</color> creado por $[A1703] aumenta en 1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1703] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Nahida</color>.\\nTras ello, Nahida usa una vez <color=#FFD780FF>Corazón ilusorio</color> de inmediato.\\nSi Nahida tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: cuando el <color=#FFFFFFFF>templo ilusorio</color> está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el <color=#FFFFFFFF>Daño Penetrante</color> de las <color=#FFFFFFFF>semillas skandha</color> en {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: cuando el <color=#FFFFFFFF>templo ilusorio</color> entra en juego, el número de <color=#FFFFFFFF>usos</color> de las <color=#FFFFFFFF>semillas skandha</color> en el campo enemigo aumenta en 1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: la <color=#FFFFFFFF>duración de rondas</color> inicial del <color=#FFFFFFFF>templo ilusorio</color> creado por Nahida aumenta en 1.\\nSolo puedes añadir esta carta al mazo si tienes a Nahida en él.","storytitle":"Nahida: Semillas del conocimiento","storytext":"“¡Te comparto mi conocimiento!”.","source":"Se obtiene tras retar a Nahida a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"¡Que comience el espectáculo!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Todos tus dados elementales se convierten en omnidados y tomas 4 cartas.","descriptionraw":"Todos tus dados elementales se convierten en $[K411|s3] y tomas 4 cartas.","descriptionreplaced":"Todos tus dados elementales se convierten en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> y tomas 4 cartas.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Sombra sagrada","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Yae Miko.\nTras ello, Yae Miko usa una vez Técnica secreta suprema: Encarnación de Kitsune Celestial de inmediato.\nCuando Yae Miko tiene esta carta equipada, destruye un cerezo kitsune por medio de Técnica secreta suprema: Encarnación de Kitsune Celestial. La próxima vez que utilices Maleficio yako: Cerezo kitsune aniquilador durante esta ronda consumirás 2 dados elementales menos.\nSolo puedes añadir esta carta al mazo si tienes a Yae Miko en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1408]</color>.\\nTras ello, $[A1408] usa una vez <color=#FFD780FF>$[S14083]</color> de inmediato.\\nCuando $[A1408] tiene esta carta equipada, destruye un <color=#FFFFFFFF>$[C114081|s1]</color> por medio de <color=#FFFFFFFF>$[S14083]</color>. La próxima vez que utilices <color=#FFFFFFFF>$[S14082]</color> durante esta ronda consumirás 2 dados elementales menos.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1408] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Yae Miko</color>.\\nTras ello, Yae Miko usa una vez <color=#FFD780FF>Técnica secreta suprema: Encarnación de Kitsune Celestial</color> de inmediato.\\nCuando Yae Miko tiene esta carta equipada, destruye un <color=#FFFFFFFF>cerezo kitsune</color> por medio de <color=#FFFFFFFF>Técnica secreta suprema: Encarnación de Kitsune Celestial</color>. La próxima vez que utilices <color=#FFFFFFFF>Maleficio yako: Cerezo kitsune aniquilador</color> durante esta ronda consumirás 2 dados elementales menos.\\nSolo puedes añadir esta carta al mazo si tienes a Yae Miko en él.","storytitle":"Yae Miko: Sombra sagrada","storytext":"“Ah... Un espectáculo para la vista”.","source":"Se obtiene tras retar a Yae Miko a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Lluvia florestelar","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Nilou.\nTras ello, Nilou usa una vez Danza de los siete reinos de inmediato.\nMientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus núcleos feraces infligen daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Nilou en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1208]</color>.\\nTras ello, $[A1208] usa una vez <color=#FFD780FF>$[S12082]</color> de inmediato.\\nMientras $[A1208] tenga esta carta equipada y esté en el campo de batalla, tus <color=#FFFFFFFF>$[C112082|s2]</color> infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1208] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Nilou</color>.\\nTras ello, Nilou usa una vez <color=#FFD780FF>Danza de los siete reinos</color> de inmediato.\\nMientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus <color=#FFFFFFFF>núcleos feraces</color> infligen daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Nilou en él.","storytitle":"Nilou: Lluvia florestelar","storytext":"Siete cielos discurren resplandecientes, como sueños que a la vida vuelven.","source":"Se obtiene tras retar a Nilou a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"El mito de Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 4 dados elementales distintos al azar.","descriptionraw":"Crea 4 dados elementales distintos al azar.","descriptionreplaced":"Crea 4 dados elementales distintos al azar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Guante Blanco y Pescador","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Fase final: crea 1 carta de  ajuste de cuentas y la coloca aleatoriamente entre las 5 primeras cartas de tu pila. Si a esta carta solo le queda 1 uso, tomas 1 carta.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> crea 1 carta de <color=#FFFFFFFF>$[K2002|s1]</color> y la coloca aleatoriamente entre las 5 primeras cartas de tu pila. Si a esta carta solo le queda 1 $[K3|s2], tomas 1 carta.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> crea 1 carta de <color=#FFFFFFFF> ajuste de cuentas</color> y la coloca aleatoriamente entre las 5 primeras cartas de tu pila. Si a esta carta solo le queda 1 <color=#FFFFFFFF>uso</color>, tomas 1 carta.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Guante Blanco y Pescador","storytext":"“En nuestra organización tenemos un código de conducta”.","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"Esencia de la verdad","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Faruzán.\nTras ello, Faruzán usa una vez Camino del ascenso de inmediato.\nAl comienzo de la fase de acciones y cuando el poliedro fulgurante creado por Faruzán entra en juego mientras ella tiene esta carta equipada, se crea 1 dado Anemo.\nSolo puedes añadir esta carta al mazo si tienes a Faruzán en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1509]</color>.\\nTras ello, $[A1509] usa una vez <color=#FFD780FF>$[S15093]</color> de inmediato.\\nAl comienzo de la fase de acciones y cuando el <color=#FFFFFFFF>$[C115093|s1]</color> creado por $[A1509] entra en juego mientras ella tiene esta carta equipada, se crea 1 <color=#80FFD7FF>dado $[K305]</color>.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1509] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Faruzán</color>.\\nTras ello, Faruzán usa una vez <color=#FFD780FF>Camino del ascenso</color> de inmediato.\\nAl comienzo de la fase de acciones y cuando el <color=#FFFFFFFF>poliedro fulgurante</color> creado por Faruzán entra en juego mientras ella tiene esta carta equipada, se crea 1 <color=#80FFD7FF>dado {SPRITE_PRESET#1105}Anemo</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Faruzán en él.","storytitle":"Faruzán: Esencia de la verdad","storytext":"“La verdad sigue su camino”.","source":"Se obtiene tras retar a Faruzán a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"Custodia de las nubes","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Xianyun.\nTras ello, Xianyun usa una vez Grulla del celaje de inmediato.\nCuando cambies de personaje, esta carta obtiene 1 carga de pluma huracanada (acumulable hasta 2 cargas por ronda).\nCuando Xianyun usa Palabra vientofloral mientras tiene esta carta equipada, consumirá todas las cargas de pluma huracanada para infligir daño +1 por cada carga consumida.\nSolo puedes añadir esta carta al mazo si tienes a Xianyun en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1510]</color>.\\nTras ello, $[A1510] usa una vez <color=#FFD780FF>$[S15102]</color> de inmediato.\\nCuando cambies de personaje, esta carta obtiene 1 carga de <color=#FFFFFFFF>pluma huracanada</color> (acumulable hasta 2 cargas por ronda).\\nCuando $[A1510] usa <color=#FFFFFFFF>$[S15101]</color> mientras tiene esta carta equipada, consumirá todas las cargas de <color=#FFFFFFFF>pluma huracanada</color> para infligir daño +1 por cada carga consumida.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1510] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Xianyun</color>.\\nTras ello, Xianyun usa una vez <color=#FFD780FF>Grulla del celaje</color> de inmediato.\\nCuando cambies de personaje, esta carta obtiene 1 carga de <color=#FFFFFFFF>pluma huracanada</color> (acumulable hasta 2 cargas por ronda).\\nCuando Xianyun usa <color=#FFFFFFFF>Palabra vientofloral</color> mientras tiene esta carta equipada, consumirá todas las cargas de <color=#FFFFFFFF>pluma huracanada</color> para infligir daño +1 por cada carga consumida.\\nSolo puedes añadir esta carta al mazo si tienes a Xianyun en él.","storytitle":"Xianyun: Custodia de las nubes","storytext":"Nubes dispersas, ¡converjan!","source":"Se obtiene tras retar a Xianyun a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Apoyo de Thirona","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Al terminar cada una de las 3 próximas rondas, añade 1 carta de evento supergenial adorada por las melusinas a tu mano.","descriptionraw":"Al terminar cada una de las 3 próximas rondas, añade 1 carta de evento supergenial adorada por las melusinas a tu mano.","descriptionreplaced":"Al terminar cada una de las 3 próximas rondas, añade 1 carta de evento supergenial adorada por las melusinas a tu mano.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Trueno y eternidad","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Todos tus dados elementales se convierten en omnidados.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de Inazuma.","descriptionraw":"Todos tus dados elementales se convierten en $[K411|s3].\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3403}Inazuma.","descriptionreplaced":"Todos tus dados elementales se convierten en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3403}Inazuma.","storytitle":"Sueños mundanos","storytext":"“Una vez, este cuerpo le prometió a su gente un sueño: la inmutable eternidad”.","playcost":[]},"thunderingfury":{"id":312402,"name":"Furia del Trueno","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Electro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Electro.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Pluma de los cielos tormentosos: Furia del Trueno","storytext":"“¡Cuando traigas de nuevo los truenos y la lluvia te cantaré otra canción!”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Penitencia del trueno","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Keching.\nTras ello, Keching usa una vez Retorno estelar de inmediato.\nCuando Keching tiene esta carta equipada, su imbuimiento Electro produce los siguientes efectos: duración de rondas de imbuimiento Electro +1 y el personaje inflige Daño Electro +1.\nSolo puedes añadir esta carta al mazo si tienes a Keching en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1403]</color>.\\nTras ello, $[A1403] usa una vez <color=#FFD780FF>$[S14032]</color> de inmediato.\\nCuando $[A1403] tiene esta carta equipada, su <color=#FFFFFFFF>$[C114032|s1]</color> produce los siguientes efectos: $[K4|s1] de $[C114032|s1] +1 y el personaje inflige $[K104] +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1403] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Keching</color>.\\nTras ello, Keching usa una vez <color=#FFD780FF>Retorno estelar</color> de inmediato.\\nCuando Keching tiene esta carta equipada, su <color=#FFFFFFFF>imbuimiento Electro</color> produce los siguientes efectos: <color=#FFFFFFFF>duración de rondas</color> de imbuimiento Electro +1 y el personaje inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1.\\nSolo puedes añadir esta carta al mazo si tienes a Keching en él.","storytitle":"Keching: Penitencia del trueno","storytext":"Siempre y cuando no intentes hacer trampa, es solo el nombre de una carta.","source":"Se obtiene tras retar a Keching a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Máscara Atronadora","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Ataque Normal, gastas 1 dado elemental menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Sacudida calamitosa: Máscara Atronadora","storytext":"“Llegó al Valle Tianchiu un Yaksha de cuatro robustos brazos.\nProviniendo de tierras remotas, viajó hasta la Sima, y allí fue venerado por todo el pueblo”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Corona del Invocador de Truenos","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Electro menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Relámpagos y lluvia: Corona del Invocador de Truenos","storytext":"“Hasta que una canción atravesó la feroz tormenta, rasgando las nubes y otorgando luz al ave majestuosa”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al entrar en juego, esta carta otorga 2 materiales sintetizados. Si inicialmente en tu mazo hay al menos 6 cartas de artefacto, tomas una carta de artefacto aleatoria de él.\nFase final: otorga 1 material sintetizado.\nAl jugar una carta de artefacto, si es posible, gasta una cantidad de materiales sintetizados equivalente al coste del artefacto para equiparlo sin ningún coste (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, esta carta otorga 2 <color=#FFFFFFFF>materiales sintetizados</color>. Si inicialmente en tu mazo hay al menos 6 cartas de {SPRITE_PRESET#3004}artefacto, tomas una carta de {SPRITE_PRESET#3004}artefacto aleatoria de él.\\n<color=#FFFFFFFF>Fase final:</color> otorga 1 <color=#FFFFFFFF>material sintetizado</color>.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3004}artefacto</color>, si es posible, gasta una cantidad de <color=#FFFFFFFF>materiales sintetizados</color> equivalente al coste del {SPRITE_PRESET#3004}artefacto para equiparlo sin ningún coste (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, esta carta otorga 2 <color=#FFFFFFFF>materiales sintetizados</color>. Si inicialmente en tu mazo hay al menos 6 cartas de {SPRITE_PRESET#3004}artefacto, tomas una carta de {SPRITE_PRESET#3004}artefacto aleatoria de él.\\n<color=#FFFFFFFF>Fase final:</color> otorga 1 <color=#FFFFFFFF>material sintetizado</color>.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3004}artefacto</color>, si es posible, gasta una cantidad de <color=#FFFFFFFF>materiales sintetizados</color> equivalente al coste del {SPRITE_PRESET#3004}artefacto para equiparlo sin ningún coste (1 vez por ronda).","storytitle":"Timaeus - Aprendiz de alquimia","storytext":"“Hola. ¿Eh? ¿Quieres usar la mesa de fabricación? Adelante, no te estorbaré”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Timaeus en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Se activa automáticamente 1 vez por ronda: esta carta acumula 1 paloma. Si esta carta ha acumulado 3 palomas, se descarta, toma 1 carta y crea 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Se activa automáticamente 1 vez por ronda:</color> esta carta acumula 1 <color=#FFFFFFFF>paloma</color>. Si esta carta ha acumulado 3 <color=#FFFFFFFF>palomas</color>, se descarta, toma 1 carta y crea 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Se activa automáticamente 1 vez por ronda:</color> esta carta acumula 1 <color=#FFFFFFFF>paloma</color>. Si esta carta ha acumulado 3 <color=#FFFFFFFF>palomas</color>, se descarta, toma 1 carta y crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","storytitle":"Timmie - Paciencia pueril","storytext":"“¿Volverán las palomas que se fueron?”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Timmie en el mundo abierto","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Escrituras del Flujo Sempiterno","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nSi el personaje vuelve a recibir daño o curación tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Escrituras del Fluir Sempiterno","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nSi el personaje vuelve a recibir daño o curación tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Oleada sempiterna: Escrituras del Fluir Sempiterno","storytext":"“... si algún día llegaba el apocalipsis, la inundación limpiaría todo.\nLucharemos con responsabilidad y felicidad en nuestros corazones, igual que nuestra diosa nos aprecia de todo corazón”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Apoyo de Topyas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Ambos jugadores toman 2 cartas y obtienen el siguiente efecto: después de jugar una carta en esta ronda, se realiza 1 descarte al azar o se toma 1 carta.","descriptionraw":"Ambos jugadores toman 2 cartas y obtienen el siguiente efecto: después de jugar una carta en esta ronda, se realiza 1 $[K56|s1] al azar o se toma 1 carta.","descriptionreplaced":"Ambos jugadores toman 2 cartas y obtienen el siguiente efecto: después de jugar una carta en esta ronda, se realiza 1 <color=#FFFFFFFF>descarte</color> al azar o se toma 1 carta.","playcost":[]},"tossup":{"id":332003,"name":"El universo, jugado a los dados","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Escoge cualquier dado para relanzarlo. Se puede relanzar un máximo de 2 veces.","descriptionraw":"Escoge cualquier dado para <color=#FFFFFFFF>relanzarlo</color>. Se puede relanzar un máximo de 2 veces.","descriptionreplaced":"Escoge cualquier dado para <color=#FFFFFFFF>relanzarlo</color>. Se puede relanzar un máximo de 2 veces.","storytitle":"El universo, jugado a los dados","storytext":"Nadie sabe su destino antes de que se lancen los dados.","source":"Se obtiene tras cumplir los requisitos de recompensa del Manual de jugador","playcost":[]},"towardweakness":{"id":214111,"name":"Reniego de la debilidad","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Kuki Shinobu.\nTras ello, Kuki Shinobu usa una vez Eleusinia de Narukami de inmediato.\nCuando Kuki Shinobu es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\nSi Kuki Shinobu tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1.\nSolo puedes añadir esta carta al mazo si tienes a Kuki Shinobu en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1411]</color>.\\nTras ello, $[A1411] usa una vez <color=#FFD780FF>$[S14113]</color> de inmediato.\\nCuando $[A1411] es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\\nSi $[A1411] tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1411] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Kuki Shinobu</color>.\\nTras ello, Kuki Shinobu usa una vez <color=#FFD780FF>Eleusinia de Narukami</color> de inmediato.\\nCuando Kuki Shinobu es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\\nSi Kuki Shinobu tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1.\\nSolo puedes añadir esta carta al mazo si tienes a Kuki Shinobu en él.","storytitle":"Kuki Shinobu: Reniego de la debilidad","storytext":"“¡El rayo... purifica!”.","source":"Se obtiene tras retar a Kuki Shinobu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Trascendencia autómata","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es el Oni Espadachín.\nTras ello, el Oni Espadachín usa una vez Filo ventoso de inmediato.\nCuando el Oni Espadachín usa Filo ventoso mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar Asalto de escarcha, cambias a tu anterior personaje.\nSolo puedes añadir esta carta al mazo si tienes al Oni Espadachín en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>$[A2501]</color>.\\nTras ello, el $[A2501] usa una vez <color=#FFD780FF>$[S25012]</color> de inmediato.\\nCuando el $[A2501] usa <color=#FFFFFFFF>$[S25012]</color> mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar <color=#FFFFFFFF>$[S25013]</color>, cambias a tu anterior personaje.\\nSolo puedes añadir esta carta al mazo si tienes al $[A2501] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es el <color=#FFFFFFFF>Oni Espadachín</color>.\\nTras ello, el Oni Espadachín usa una vez <color=#FFD780FF>Filo ventoso</color> de inmediato.\\nCuando el Oni Espadachín usa <color=#FFFFFFFF>Filo ventoso</color> mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar <color=#FFFFFFFF>Asalto de escarcha</color>, cambias a tu anterior personaje.\\nSolo puedes añadir esta carta al mazo si tienes al Oni Espadachín en él.","storytitle":"Marioneta espadachina","storytext":"Ha asestado ese golpe infalible miles de veces.","source":"Se obtiene de Príncipe de la taberna Cola de Gato al completar los objetivos del duelo amistoso contra el Oni Espadachín de los duelos tabernarios","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Fuego transmutador","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Después de que cualquier personaje cause una reacción de Quemadura, crea 1 omnidado.","descriptionraw":"<color=#FFFFFFFF>Después de que cualquier personaje cause una reacción de Quemadura</color>, crea 1 $[K411|s2].","descriptionreplaced":"<color=#FFFFFFFF>Después de que cualquier personaje cause una reacción de Quemadura</color>, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Espada del Viajero","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada ligera"],"description":"Daño +1.\nSolo pueden llevarla equipada los personajes que usan espada ligera. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3205}espada ligera</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Compañera de travesías: Espada del Viajero","storytext":"Una práctica espada de acero que esconde en su empuñadura un sinfín de herramientas.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Espada del Viajero","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada ligera","Carta automatizada"],"description":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","descriptionraw":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","descriptionreplaced":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Pañuelo de la Médica Itinerante","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje usa una Habilidad Definitiva, todos tus personajes obtienen Vida +1 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes obtienen Vida +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes obtienen Vida +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Medicina en el campo: Pañuelo de la Médica Itinerante","storytext":"“Lloviera o hiciera sol, nada podía detener el paso firme de la médica”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Pañuelo de la Médica Itinerante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje usa la Habilidad Definitiva, todos tus personajes obtienen Vida +2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes obtienen Vida +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes obtienen Vida +2.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Seelie cazatesoros","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ITEM"],"tagstext":["Objeto"],"description":"Cuando tu personaje utilice una habilidad, esta carta acumulará 1 pista del tesoro. Cuando se acumulen 3 pistas del tesoro, descarta esta carta y toma 3 cartas.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje utilice una habilidad</color>, esta carta acumulará 1 <color=#FFFFFFFF>pista del tesoro</color>. Cuando se acumulen 3 <color=#FFFFFFFF>pistas del tesoro</color>, descarta esta carta y toma 3 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje utilice una habilidad</color>, esta carta acumulará 1 <color=#FFFFFFFF>pista del tesoro</color>. Cuando se acumulen 3 <color=#FFFFFFFF>pistas del tesoro</color>, descarta esta carta y toma 3 cartas.","storytitle":"Lenguaje descifrable: Seelie cazatesoros","storytext":"Un Seelie capaz de guiar a quienes buscan un tesoro. Se dice que haya alguien capaz de comunicarse con ellos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Gordi","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al jugar una carta de apoyo de ubicación, gastas 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta de apoyo de {SPRITE_PRESET#3104}ubicación</color>, gastas 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta de apoyo de {SPRITE_PRESET#3104}ubicación</color>, gastas 2 dados elementales menos (1 vez por ronda).","storytitle":"Gordi - Sosegadora de la lluvia","storytext":"“Prepararme un té, resguardar el mundo interior, hacerle compañía {F#a la viajera}{M#al viajero} y a Paimon, esperar a Madam Ping, contemplar el cielo, ya esté nublado o despejado... Ahora que no me ocupo de asuntos de naturaleza adéptica, los días son muy tranquilos”.\n“Oh, oh. Otra vez me quedé dormida. Lo bueno es que nadie se dio cuenta”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Reminiscencia de Tulaytulah","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizador"],"description":"Daño +1.\nCuando el personaje ejecuta un Ataque Cargado, gasta 1 dado indefinido menos (se puede activar hasta 2 veces por ronda).\nSolo pueden llevarla equipada los personajes que usan catalizador. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un $[K51]</color>, gasta 1 $[K309|s2] menos (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos (se puede activar hasta 2 veces por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3201}catalizador</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Lágrimas zafíreas sepultadas: Reminiscencia de Tulaytulah","storytext":"“Bondadosos o malvados, al final todo el mundo fue aplastado por la rueda del destino. Y así, la Ciudad de los Zafiros perdió su color y se derrumbó, como lágrimas que se filtran en la arena bajo un sol abrasador”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Control estratégico","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Yelan.\nTras ello, Yelan usa una vez Atadura salvavidas de inmediato.\nFase de lanzamiento: cuando Yelan esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un omnidado (hasta un máximo de 3).\nSolo puedes añadir esta carta al mazo si tienes a Yelan en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1209]</color>.\\nTras ello, $[A1209] usa una vez <color=#FFD780FF>$[S12092]</color> de inmediato.\\nFase de lanzamiento: cuando $[A1209] esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un $[K411|s2] (hasta un máximo de 3).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1209] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Yelan</color>.\\nTras ello, Yelan usa una vez <color=#FFD780FF>Atadura salvavidas</color> de inmediato.\\nFase de lanzamiento: cuando Yelan esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta un máximo de 3).\\nSolo puedes añadir esta carta al mazo si tienes a Yelan en él.","storytitle":"Yelan: Control estratégico","storytext":"“¿Quieres probar suerte?”.","source":"Se obtiene tras retar a Yelan a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"Superespada Mágica Suprema","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de apoyo.\nSi tienes al menos 2/4/8 pts. acumulados, el personaje inflige daño +1/2/3.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de <color=#FFFFFFFF>apoyo</color>.\\nSi tienes al menos 2/4/8 pts. acumulados, el personaje <color=#FFFFFFFF>inflige daño +1/2/3</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de <color=#FFFFFFFF>apoyo</color>.\\nSi tienes al menos 2/4/8 pts. acumulados, el personaje <color=#FFFFFFFF>inflige daño +1/2/3</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Confianza: Superespada Mágica Suprema","storytext":"“... ¡No es ninguna espada barata de papel! Es... es... ¡la Superespada Mágica Suprema que una vez derrotó al Emperador Cangrejo!”.\nTras una breve deliberación, las melusinas decidieron de manera unánime que esta arma, la mayor superespada suprema de la Aldea Espumarina, la cual había brillado tan fervientemente entre las sombras, le sería otorgada a un gran héroe supremo en conmemoración de su amistad.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"¡Compisurf definitivo!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Solo se puede jugar cuando en ambos campos hay al menos 2 invocaciones en juego . En ese momento, se activará al azar el efecto de la fase final de 1 invocación de cada campo.","descriptionraw":"<color=#FFFFFFFF>Solo se puede jugar cuando en ambos campos hay al menos 2 invocaciones en juego </color>. En ese momento, se activará al azar el efecto de la fase final de 1 invocación de cada campo.","descriptionreplaced":"<color=#FFFFFFFF>Solo se puede jugar cuando en ambos campos hay al menos 2 invocaciones en juego </color>. En ese momento, se activará al azar el efecto de la fase final de 1 invocación de cada campo.","storytitle":"¡Compisurf definitivo!","storytext":"“Todos los turistas podrán disfrutar del placer de domar las olas si cuentan con una tabla de surf adecuada...”.","playcost":[]},"underseatreasure":{"id":303230,"name":"Tesoro submarino","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 1 dado elemental básico al azar y tu personaje en combate obtiene Vida +1 (cada personaje solo puede obtener vida 1 vez de esta manera en cada ronda).","descriptionraw":"Crea 1 dado elemental básico al azar y tu personaje en combate obtiene Vida +1 (cada personaje solo puede obtener vida 1 vez de esta manera en cada ronda).","descriptionreplaced":"Crea 1 dado elemental básico al azar y tu personaje en combate obtiene Vida +1 (cada personaje solo puede obtener vida 1 vez de esta manera en cada ronda).","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Búsqueda submarina del tesoro","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 6 cartas de Tesoro submarino y las distribuye aleatoriamente en tu pila.","descriptionraw":"Crea 6 cartas de <color=#FFFFFFFF>$[K2003]</color> y las distribuye aleatoriamente en tu pila.","descriptionreplaced":"Crea 6 cartas de <color=#FFFFFFFF>Tesoro submarino</color> y las distribuye aleatoriamente en tu pila.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Caza de tesoros marinos","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Crea 6 cartas de Tesoro submarino y las distribuye aleatoriamente en tu pila.","descriptionraw":"Crea 6 cartas de <color=#FFFFFFFF>$[K2003]</color> y las distribuye aleatoriamente en tu pila.","descriptionreplaced":"Crea 6 cartas de <color=#FFFFFFFF>Tesoro submarino</color> y las distribuye aleatoriamente en tu pila.","storytitle":"Caza de tesoros marinos","storytext":"Caracolas azurescentes, lumistelas y, a veces, tesoros ocultos en las caracolas...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Canal no identificado","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Navia.\nTras ello, Navia usa una vez Etiqueta vidriopírica de inmediato.\nCuando Navia usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de Fragmento de metralla. (1 vez por ronda)\nSolo puedes añadir esta carta al mazo si tienes a Navia en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1608]</color>.\\nTras ello, $[A1608] usa una vez <color=#FFD780FF>$[S16082]</color> de inmediato.\\nCuando $[A1608] usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de <color=#FFFFFFFF>$[C116081]</color>. (1 vez por ronda)\\nSolo puedes añadir esta carta al mazo si tienes a $[A1608] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Navia</color>.\\nTras ello, Navia usa una vez <color=#FFD780FF>Etiqueta vidriopírica</color> de inmediato.\\nCuando Navia usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de <color=#FFFFFFFF>Fragmento de metralla</color>. (1 vez por ronda)\\nSolo puedes añadir esta carta al mazo si tienes a Navia en él.","storytitle":"Navia: Canal no identificado","storytext":"“¡¿De dónde ha salido eso?!”.","source":"Se obtiene tras retar a Navia a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Corazón indiviso","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Ganyu.\nTras ello, Ganyu usa una vez Flecha helada de inmediato.\nCuando Ganyu usa Flecha helada mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el Daño Penetrante infligido contra los personajes enemigos en reserva será de 3 pts.\nSolo puedes añadir esta carta al mazo si tienes a Ganyu en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1101]</color>.\\nTras ello, $[A1101] usa una vez <color=#FFD780FF>$[S11013|s1]</color> de inmediato.\\nCuando $[A1101] usa <color=#FFFFFFFF>$[S11013|s1]</color> mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el $[K5] infligido contra los personajes enemigos en reserva será de 3 pts.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1101] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Ganyu</color>.\\nTras ello, Ganyu usa una vez <color=#FFD780FF>Flecha helada</color> de inmediato.\\nCuando Ganyu usa <color=#FFFFFFFF>Flecha helada</color> mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el <color=#FFFFFFFF>Daño Penetrante</color> infligido contra los personajes enemigos en reserva será de 3 pts.\\nSolo puedes añadir esta carta al mazo si tienes a Ganyu en él.","storytitle":"Ganyu: Corazón indiviso","storytext":"Primero cae la flecha, luego se convierte en escarcha.","source":"Se obtiene tras retar a Ganyu a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: recoge hasta 2 dados elementales que no hayas usado.\nAl principio de la fase de acciones, recupera todos los dados elementales recogidos con esta carta.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> recoge hasta 2 dados elementales que no hayas usado.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, recupera todos los dados elementales recogidos con esta carta.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> recoge hasta 2 dados elementales que no hayas usado.\\n<color=#FFFFFFFF>Al principio de la fase de acciones</color>, recupera todos los dados elementales recogidos con esta carta.","storytitle":"Siguiendo el sendero hacia el bosque","storytext":"“Entra en los recuerdos del bosque, entra en los viveros de ensueño. Entra en un mundo libre de preocupaciones”.","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Vigilancia coordinada","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Solo puedes jugar esta carta si tu equipo esta formado únicamente por personajes Pyro y personajes Electro. Equipa esta carta en Chevreuse.\nCuando Chevreuse está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas Daño Pyro o Daño Electro, infligirás daño +1 (incluyendo el Daño Pyro o el Daño Electro que se produce con Torbellino).\nSolo puedes añadir esta carta al mazo si tienes a Chevreuse en él.","descriptionraw":"<color=#FFFFFFFF>Solo puedes jugar esta carta si tu equipo esta formado únicamente por <color=#FF9999FF>{SPRITE_PRESET#2103}personajes Pyro</color> y <color=#FFACFFFF>{SPRITE_PRESET#2104}personajes Electro</color>. </color>Equipa esta carta en <color=#FFFFFFFF>$[A1313]</color>.\\nCuando <color=#FFFFFFFF>$[A1313]</color> está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas $[K103] o $[K104], infligirás daño +1 (incluyendo el $[K103] o el $[K104] que se produce con Torbellino).\\nSolo puedes añadir esta carta al mazo si tienes a $[A1313] en él.","descriptionreplaced":"<color=#FFFFFFFF>Solo puedes jugar esta carta si tu equipo esta formado únicamente por <color=#FF9999FF>{SPRITE_PRESET#2103}personajes Pyro</color> y <color=#FFACFFFF>{SPRITE_PRESET#2104}personajes Electro</color>. </color>Equipa esta carta en <color=#FFFFFFFF>Chevreuse</color>.\\nCuando <color=#FFFFFFFF>Chevreuse</color> está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, infligirás daño +1 (incluyendo el {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o el {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> que se produce con Torbellino).\\nSolo puedes añadir esta carta al mazo si tienes a Chevreuse en él.","storytitle":"Chevreuse: Vigilancia coordinada","storytext":"“La Unidad Especial de Seguridad y Vigilancia se encarga de toda clase de crímenes atroces y viles criminales, así que... tenemos que ser bastante duros para garantizar el cumplimiento de la ley”.","source":"Se obtiene tras retar a Chevreuse a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Deceso del Cinabrio","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Ataque Normal, gastas 1 dado elemental menos (1 vez por ronda).\nCuando este personaje pasa a ser el personaje en combate, inflige daño +1 con su Ataque Normal en esta ronda.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando este personaje pasa a ser el personaje en combate</color>, inflige daño +1 con su Ataque Normal en esta ronda.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando este personaje pasa a ser el personaje en combate</color>, inflige daño +1 con su Ataque Normal en esta ronda.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Atardecer nubiloso: Deceso del Cinabrio","storytext":"“Ya no escucharás más en cada esquina el sonido desolador de los tambores del norte. El remolino fue llevándose poco a poco a todos nuestros héroes para siempre”.\n“Finalmente, nadie volvió a ver al Yaksha que luchó hasta el crepúsculo, y solo quedó un profundo suspiro por el tiempo perdido”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Deceso del Cinabrio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje use la Habilidad Definitiva, obtiene 1 acción adicional y 1 carga de reducción de Energía obtenida de acciones (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje use la Habilidad Definitiva</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>$[C147|s1]</color> (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje use la Habilidad Definitiva</color>, obtiene 1 acción adicional y 1 carga de <color=#FFFFFFFF>reducción de Energía obtenida de acciones</color> (1 vez por ronda).","playcost":[]},"veteransvisage":{"id":312023,"name":"Semblante del Veterano","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje recibe daño o curación, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\n1 vez: creas 1 dado elemental del mismo tipo elemental que este personaje.\n2 veces: tomas 1 carta.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Rostro de la gloria: Semblante del Veterano","storytext":"“Aunque pueda ocultar las cicatrices de la cara, no logrará ocultar las del corazón”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Semblante del Veterano","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Después de que el personaje reciba daño o curación 3 veces, obtiene ATQ +1 (acumulable hasta +3).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje reciba daño o curación 3 veces</color>, obtiene ATQ +1 (acumulable hasta +3).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje reciba daño o curación 3 veces</color>, obtiene ATQ +1 (acumulable hasta +3).","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Cruenta batalla ancestral","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Técnica secreta"],"description":"El personaje en combate enemigo pierde 1 pt. de Energía.\nSolo puedes jugar una carta de técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionraw":"El personaje en combate enemigo pierde 1 pt. de $[K310].\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","descriptionreplaced":"El personaje en combate enemigo pierde 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nSolo puedes jugar una carta de {SPRITE_PRESET#3007}técnica secreta durante toda la partida. Esta carta aparecerá en tu mano inicial.","storytitle":"Cruenta batalla ancestral","storytext":"La deidad en la que creen los habitantes de la Isla Watatsumi una vez luchó contra la todopoderosa Narukami...\nLa Garganta Musoujin de la Isla Yashiori es el vestigio de esa batalla...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Apoyo de Virda","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Añade 2 cartas de técnica secreta al azar a tu mano y se restauran las oportunidades de usar cartas de técnica secreta de ambos jugadores.","descriptionraw":"Añade 2 cartas de {SPRITE_PRESET#3007}técnica secreta al azar a tu mano y se restauran las oportunidades de usar cartas de {SPRITE_PRESET#3007}técnica secreta de ambos jugadores.","descriptionreplaced":"Añade 2 cartas de {SPRITE_PRESET#3007}técnica secreta al azar a tu mano y se restauran las oportunidades de usar cartas de {SPRITE_PRESET#3007}técnica secreta de ambos jugadores.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Sombra Verde Esmeralda","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Anemo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Anemo.\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Sueños de hojas rotas: Sombra Verde Esmeralda","storytext":"“Algún día nos volveremos a ver en el interminable campo de caza”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Sombrero de la Cazadora Verde Esmeralda","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Anemo menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Vientos verduzcos: Sombrero de la Cazadora Verde Esmeralda","storytext":"“Nadie podría coronar a la mejor cazadora, ya que lo único por encima de ella era la naturaleza”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Lanza Perforanubes","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nCuando tu personaje cuenta con un escudo por efecto de personaje o de equipo, inflige daño +1 adicional.\nCuando el personaje usa una Habilidad Elemental, si hay activo un estado en combate que otorgue un escudo, escudo +1 (1 vez por ronda).\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nCuando tu personaje cuenta con un $[K6|s2] por efecto de personaje o de equipo, inflige daño +1 adicional.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, si hay activo un estado en combate que otorgue un $[K6|s2], $[K6|s2] +1 (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nCuando tu personaje cuenta con un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> por efecto de personaje o de equipo, inflige daño +1 adicional.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, si hay activo un estado en combate que otorgue un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +1 (1 vez por ronda).\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Majestad dorada: Lanza Perforanubes","storytext":"Se dice que una bestia monstruosa se hizo con el control del fondo marino y, mediante vórtices y remolinos engullía los barcos que pasaban.\nEn el desenlace de la historia, Rex Lapis tomó una lanza y, atravesando el arcoíris, clavó en medio de las profundidades al vórtice que atormentaba las aguas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Lanza Perforanubes","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lanza","Carta automatizada"],"description":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.\nCuando el personaje pasa a ser el personaje en combate y tienes escudos en juego, pasa a obtener ATQ +5 (1 vez por ronda).","descriptionraw":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.\\n<color=#FFFFFFFF>Cuando el personaje pasa a ser el personaje en combate</color> y tienes escudos en juego, pasa a obtener ATQ +5 (1 vez por ronda).","descriptionreplaced":"ATQ +1. Cuando comienza el combate, Vida Máx. +12.\\n<color=#FFFFFFFF>Cuando el personaje pasa a ser el personaje en combate</color> y tienes escudos en juego, pasa a obtener ATQ +5 (1 vez por ronda).","playcost":[]},"vourukashasglow":{"id":312022,"name":"Fulgor de Vurukasha","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando el personaje recibe daño, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Innumerables jvarena: Fulgor de Vurukasha","storytext":"“En el mar de flores vagaban infinitas pari, llevando consigo las esperanzas de las plantas, el rocío y el agua, para purificar hasta el más mínimo rastro de ponzoña”.\n“En el mar de flores había infinitas pari, cantando a sus tres madres: a las plantas, al rocío, y a las flores”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Fulgor de Vurukasha","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefacto","Carta automatizada"],"description":"Cuando el personaje reciba daño, obtiene Vida Máx. +4 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje reciba daño</color>, obtiene Vida Máx. +4 (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje reciba daño</color>, obtiene Vida Máx. +4 (acumulable hasta 3 veces).","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al entrar en juego, esta carta otorga 2 prototipos de forja. Si inicialmente en tu mazo hay al menos 3 tipos de armas distintas, tomas una carta de arma aleatoria de él.\nFase final: esta carta otorga 1 prototipo de forja.\nAl jugar una carta de arma, si es posible, gasta una cantidad de prototipos de forja equivalente al coste del arma para equiparla sin ningún coste (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, esta carta otorga 2 <color=#FFFFFFFF>prototipos de forja</color>. Si inicialmente en tu mazo hay al menos 3 tipos de {SPRITE_PRESET#3003}armas distintas, tomas una carta de {SPRITE_PRESET#3003}arma aleatoria de él.\\n<color=#FFFFFFFF>Fase final:</color> esta carta otorga 1 <color=#FFFFFFFF>prototipo de forja</color>.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma</color>, si es posible, gasta una cantidad de <color=#FFFFFFFF>prototipos de forja</color> equivalente al coste del {SPRITE_PRESET#3003}arma para equiparla sin ningún coste (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, esta carta otorga 2 <color=#FFFFFFFF>prototipos de forja</color>. Si inicialmente en tu mazo hay al menos 3 tipos de {SPRITE_PRESET#3003}armas distintas, tomas una carta de {SPRITE_PRESET#3003}arma aleatoria de él.\\n<color=#FFFFFFFF>Fase final:</color> esta carta otorga 1 <color=#FFFFFFFF>prototipo de forja</color>.\\n<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3003}arma</color>, si es posible, gasta una cantidad de <color=#FFFFFFFF>prototipos de forja</color> equivalente al coste del {SPRITE_PRESET#3003}arma para equiparla sin ningún coste (1 vez por ronda).","storytitle":"Wagner - Herrero","storytext":"“Para la herrería no solo se necesita la fuerza bruta, también el sudor de trabajar día y noche sin parar, ¡así como una voluntad incluso más firme que el acero!”.","source":"Se obtiene tras completar los objetivos del duelo de aventura de Wagner en el mundo abierto","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Posada Wangshu","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: Tu personaje en reserva que más daño haya recibido obtiene Vida +2.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Tu personaje en reserva que más daño haya recibido obtiene Vida +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Tu personaje en reserva que más daño haya recibido obtiene Vida +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Puesto de observación en Dihua","storytext":"“Según los cuentos populares, incluso los nobles Adeptus disfrutan de la luz de la luna en este lugar”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Agua y justicia","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Distribuye a partes iguales la Vida de todos los personajes que no hayan sido derrotados, y cada uno obtiene Vida +1.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de Fontaine.","descriptionraw":"Distribuye a partes iguales la Vida de todos los personajes que no hayan sido derrotados, y cada uno obtiene Vida +1.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3405}Fontaine.","descriptionreplaced":"Distribuye a partes iguales la Vida de todos los personajes que no hayan sido derrotados, y cada uno obtiene Vida +1.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3405}Fontaine.","storytitle":"Baile de la justicia","storytext":"“El concepto de justicia que concebía Egeria era la ‘existencia’... y para mí, la justicia significa la ‘continuidad’ de esa existencia”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Sauce Llorón Lacustre","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_PLACE"],"tagstext":["Ubicación"],"description":"Fase final: si tienes 2 cartas o menos, tomas 2 cartas.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si tienes 2 cartas o menos, tomas 2 cartas.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si tienes 2 cartas o menos, tomas 2 cartas.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","storytitle":"Sauce Llorón Lacustre","storytext":"En el pasado, la gente veneraba a los sauces llorones de los lagos. Todas las aguas convergían en Erinias y los sauces crecían o se marchitaban dependiendo de si se encontraban en unas aguas dulces o amargas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Ansia de guerra","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando tu personaje en combate es Eula.\nTras ello, usa una vez Fulgor glacial de inmediato.\nCuando Eula usa Vórtice helado al tener esta carta equipada, acumula 1 carga de energía adicional para la espada luminosa.\nSolo puedes añadir esta carta al mazo si tienes a Eula en él.","descriptionraw":"$[K1]: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>$[A1106]</color>.\\nTras ello, usa una vez <color=#FFD780FF>$[S11063]</color> de inmediato.\\nCuando $[A1106] usa <color=#FFFFFFFF>$[S11062]</color> al tener esta carta equipada, acumula 1 <color=#FFFFFFFF>carga de energía</color> adicional para la <color=#FFFFFFFF>$[C111062|s1]</color>.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1106] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando tu personaje en combate es <color=#FFFFFFFF>Eula</color>.\\nTras ello, usa una vez <color=#FFD780FF>Fulgor glacial</color> de inmediato.\\nCuando Eula usa <color=#FFFFFFFF>Vórtice helado</color> al tener esta carta equipada, acumula 1 <color=#FFFFFFFF>carga de energía</color> adicional para la <color=#FFFFFFFF>espada luminosa</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Eula en él.","storytitle":"Eula: Ansia de guerra","storytext":"Una inundación de escarcha me permitirá cumplir mi venganza.","source":"Se obtiene tras retar a Eula a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Retorno de la grulla","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"La próxima vez que uses una habilidad, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que uses una habilidad</color>, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que uses una habilidad</color>, tu siguiente personaje en reserva entrará en el campo de batalla.","storytitle":"Retorno de la grulla","storytext":"“No encontró más que rechazo al regresar la grulla, así que volvió a su hogar aislado. Pero vino por segunda ocasión y se vio con amigos a su lado, trayendo sosiego a su corazón”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Retorno de la grulla","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta automatizada"],"description":"Después de que el personaje objetivo use una habilidad, dicho personaje se cambia por el siguiente.","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje objetivo use una habilidad</color>, dicho personaje se cambia por el siguiente.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje objetivo use una habilidad</color>, dicho personaje se cambia por el siguiente.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"¿A dónde fue la Cuchilla Oculta?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Te devuelve un arma que está equipada en tu personaje.\nLa próxima vez que juegues una carta de arma en esta ronda, gastarás 2 dados elementales menos.","descriptionraw":"Te devuelve un {SPRITE_PRESET#3003}arma que está equipada en tu personaje.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma en esta ronda</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"Te devuelve un {SPRITE_PRESET#3003}arma que está equipada en tu personaje.\\n<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma en esta ronda</color>, gastarás 2 dados elementales menos.","storytitle":"¿A dónde fue la Cuchilla Oculta?","storytext":"La maestra de división del Gremio de Aventureros de orígenes desconocidos nunca ha cejado en su empeño de buscar pistas sobre la cuchilla y de retar a poderosos enemigos en el camino.","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Espada de Hierro Blanco","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Luto de la nieve argéntea: Espada de Hierro Blanco","storytext":"Un mandoble ligero hecho de hierro blanco con un brillo plateado.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Espada de Hierro Blanco","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Mandoble","Carta automatizada"],"description":"ATQ +4.","descriptionraw":"ATQ +4.","descriptionreplaced":"ATQ +4.","playcost":[]},"whitetassel":{"id":311401,"name":"Borla Blanca","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lanza"],"description":"Daño +1.\nSolo pueden llevarla equipada los personajes que usan lanza. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3204}lanza</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Punta refulgente: Borla Blanca","storytext":"Un arma estándar de la Geoarmada. Tiene un eje firme y una punta de lanza afilada. Es un arma muy fiable.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Borla Blanca","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lanza","Carta automatizada"],"description":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","descriptionraw":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","descriptionreplaced":"ATQ +2. Cuando comienza el combate, Vida Máx. +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Viento y libertad","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de evento","tags":[],"tagstext":[],"description":"Después de que tu personaje en combate use una habilidad en esta ronda, tu siguiente personaje en reserva entrará en el campo de batalla.\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de Mondstadt.","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje en combate use una habilidad en esta ronda</color>, tu siguiente personaje en reserva entrará en el campo de batalla.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3401}Mondstadt.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje en combate use una habilidad en esta ronda</color>, tu siguiente personaje en reserva entrará en el campo de batalla.\\nSolo puedes añadir esta carta al mazo si en él hay al menos 2 personajes de {SPRITE_PRESET#3401}Mondstadt.","storytitle":"Un poema desinhibido","storytext":"“Algún día, los vientos soplarán hacia un futuro más brillante...”.","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Gorro de Capitán Manchado de Vino","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Hydro menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Sueños sumergidos en el tiempo: Gorro de Capitán Manchado de Vino","storytext":"“Una ráfaga de viento se llevó volando el sombrero manchado de vino, y las olas lo arrastraron. Quienes están destinados a perder su patria se meten en batallas desesperadas”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Aspiración infinita","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Acción de combate"],"description":"Acción de combate: esta carta se equipa cuando el personaje en combate es Shogun Raiden.\nTras ello, la Shogun Raiden usa una vez Técnica secreta: Verdad onírica de inmediato.\nCuando Shogun Raiden activa Técnica secreta: Verdad onírica mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de ambición.\nSolo puedes añadir esta carta al mazo si tienes a Shogun Raiden en él.","descriptionraw":"$[K1]: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>$[A1407]</color>.\\nTras ello, la $[A1407] usa una vez <color=#FFD780FF>$[S14073]</color> de inmediato.\\nCuando $[A1407] activa <color=#FFFFFFFF>$[S14073]</color> mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de <color=#FFFFFFFF>ambición</color>.\\nSolo puedes añadir esta carta al mazo si tienes a $[A1407] en él.","descriptionreplaced":"<color=#FFFFFFFF>Acción de combate</color>: esta carta se equipa cuando el personaje en combate es <color=#FFFFFFFF>Shogun Raiden</color>.\\nTras ello, la Shogun Raiden usa una vez <color=#FFD780FF>Técnica secreta: Verdad onírica</color> de inmediato.\\nCuando Shogun Raiden activa <color=#FFFFFFFF>Técnica secreta: Verdad onírica</color> mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de <color=#FFFFFFFF>ambición</color>.\\nSolo puedes añadir esta carta al mazo si tienes a Shogun Raiden en él.","storytitle":"Shogun Raiden: Aspiración infinita","storytext":"¡Brilla, presagio del mal!","source":"Se obtiene tras retar a la Shogun Raiden a un duelo en la taberna Cola de Gato y completar los objetivos del duelo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Sombrero Abrasador de la Bruja","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefacto"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Pyro menos (1 vez por ronda).\nCada personaje solo puede llevar equipado 1 artefacto.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}{SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}{SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nCada personaje solo puede llevar equipado 1 {SPRITE_PRESET#3004}artefacto.","storytitle":"Elegía de las cenizas: Sombrero Abrasador de la Bruja","storytext":"“Ascuas que danzan con fervor, ¿por qué se han llevado a mi amor?”.","source":"Se obtiene con el mazo inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Corrosión de zona marchita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Comienza con 4 usos de antorcha vital.\nCuando tus personajes usen una habilidad, se resta 1 uso.\nAl agotarlos todos, el jugador rival pierde el duelo.","descriptionraw":"Comienza con 4 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","descriptionreplaced":"Comienza con 4 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Corrosión de zona marchita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Comienza con 5 usos de antorcha vital.\nCuando tus personajes usen una habilidad, se resta 1 uso.\nAl agotarlos todos, el jugador rival pierde el duelo.","descriptionraw":"Comienza con 5 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","descriptionreplaced":"Comienza con 5 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Corrosión de zona marchita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Comienza con 4 usos de antorcha vital.\nCuando tus personajes usen una habilidad, se resta 1 uso.\nAl agotarlos todos, el jugador rival pierde el duelo.","descriptionraw":"Comienza con 4 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","descriptionreplaced":"Comienza con 4 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Corrosión de zona marchita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Comienza con 6 usos de antorcha vital.\nCuando tus personajes usen una habilidad, se resta 1 uso.\nAl agotarlos todos, el jugador rival pierde el duelo.","descriptionraw":"Comienza con 6 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","descriptionreplaced":"Comienza con 6 usos de antorcha vital.\\n<color=#FFFFFFFF>Cuando tus personajes usen una habilidad</color>, se resta 1 uso.\\n<color=#FFFFFFFF>Al agotarlos todos, el jugador rival pierde el duelo</color>.","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Lápida del Lobo","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Mandoble"],"description":"Daño +1.\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional.\nSolo pueden llevarla equipada los personajes que usan mandoble. Cada personaje solo puede llevar equipada 1 arma.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional.\\nSolo pueden llevarla equipada los <color=#FFFFFFFF>personajes que usan {SPRITE_PRESET#3203}mandoble</color>. Cada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3003}arma.","storytitle":"Recorrido montañoso: Lápida del Lobo","storytext":"Una gran espada que fue usada por el caballero del viento del norte. Le fueron otorgados poderes legendarios por su amistad con los lobos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Raya Depredadora cromática","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Acuadagas fontamarinas.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S3130011].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Acuadagas fontamarinas.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Raya Depredadora cromática - Acuadagas fontamarinas","storytext":"... Entre los Engendros Fontamarinos, existen ciertas criaturas de curiosas mutaciones pigmentarias. Se rumorea que este tipo de pez no es una criatura como tal, sino que en realidad son espíritus del océano incorpóreos que nunca han picado un anzuelo y que bendicen a quienes tienen el reconocimiento del Fontamar o a quienes han sido capaces de dominarlo.\nCon su poder, las Rayas Depredadoras cromáticas liberan unas acuadagas fontamarinas finas y afiladas.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al jugar una carta de comida, gastas 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al jugar una {SPRITE_PRESET#3101}carta de comida</color>, gastas 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una {SPRITE_PRESET#3101}carta de comida</color>, gastas 2 dados elementales menos (1 vez por ronda).","storytitle":"Saciarse es lo primero - Xudong","storytext":"“¿Tienes algún problema? Nunca es tarde para comer hasta saciarte”.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":["GCG_TAG_ALLY"],"tagstext":["Acompañante"],"description":"Al jugar una carta de artefacto, gastas 1 dado elemental menos. Si en tu campo hay dos personajes con artefactos equipados, gastas otro dado elemental menos adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3004}artefacto</color>, gastas 1 dado elemental menos. Si en tu campo hay dos personajes con {SPRITE_PRESET#3004}artefactos equipados, gastas otro dado elemental menos adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta de {SPRITE_PRESET#3004}artefacto</color>, gastas 1 dado elemental menos. Si en tu campo hay dos personajes con {SPRITE_PRESET#3004}artefactos equipados, gastas otro dado elemental menos adicional (1 vez por ronda).","storytitle":"Yayoi Nanatsuki - Artesana de objetos de laca","storytext":"“Si consigo que mis habilidades lleguen hasta ese nivel, estoy segura de que mis objetos de laca serán un ejemplo a seguir”.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaurio","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica especial"],"description":"Técnica especial: Agarre ingenioso.\nNúmero de usos: 2.\nCada personaje solo puede llevar equipada 1 técnica especial.","descriptionraw":"$[K58]: $[S3130021].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Agarre ingenioso.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCada personaje solo puede llevar equipada 1 {SPRITE_PRESET#3008}técnica especial.","storytitle":"Yumkasaurio: Agarre ingenioso","storytext":"Un Yumkasaurio especialista en agarrarse a objetos pesados y moverse a toda velocidad. También es capaz de recoger objetos desde lejos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Invocación: Hora cero - Ofensiva despiadada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de apoyo","tags":[],"tagstext":[],"description":"Al principio de la fase de acciones, todos tus personajes obtienen Energía +2.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, todos tus personajes obtienen Energía +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, todos tus personajes obtienen Energía +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Especialista","description":"No hay dificultad que no puedas superar, ni nada que escape de tu poder. ¡Elogiad{F#a}{M#o} seas!","descriptionraw":"#No hay dificultad que no puedas superar, ni nada que escape de tu poder. ¡Elogiad{F#a}{M#o} seas!","source":"Obtenido al completar todos los duelos de la cuarta fase del Manual del jugador","rarity":3},"amethystlump":{"id":113,"name":"Pedazo de amatista","description":"Adaptarse al entorno es una forma de sabiduría.","descriptionraw":"Adaptarse al entorno es una forma de sabiduría.","source":"Se compra en la Tienda de cartas","rarity":3},"cecilia":{"id":118,"name":"Cecilia","description":"¿Acaso los únicos que disfrutan de la primera luz del alba son aquellos que tienen la brisa y el rocío por compañía?","descriptionraw":"¿Acaso los únicos que disfrutan de la primera luz del alba son aquellos que tienen la brisa y el rocío por compañía?","source":"Se compra en la Tienda de cartas","rarity":3},"crystalchunk":{"id":111,"name":"Pedazo de cristal","description":"Si es templado de la forma correcta, el material adecuado puede sacar a relucir su verdadero brillo.","descriptionraw":"Si es templado de la forma correcta, el material adecuado puede sacar a relucir su verdadero brillo.","source":"Se compra en la Tienda de cartas","rarity":3},"dandelionseed":{"id":117,"name":"Semilla de diente de león","description":"La esperanza y la paciencia van de la mano.","descriptionraw":"La esperanza y la paciencia van de la mano.","source":"Se compra en la Tienda de cartas","rarity":3},"dendrobium":{"id":120,"name":"Dendrobio","description":"Si todas las batallas pudieran pelearse en un tablero...","descriptionraw":"Si todas las batallas pudieran pelearse en un tablero...","source":"Se compra en la Tienda de cartas","rarity":3},"dragonspinecrown":{"id":126,"name":"Coronación de Espinadragón","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nEl alba de Espinadragón es la corona que ansía todo aventurero, mientras que para los jugadores de Invocación de los Sabios, representa la cúspide de sus habilidades.","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nEl alba de Espinadragón es la corona que ansía todo aventurero, mientras que para los jugadores de Invocación de los Sabios, representa la cúspide de sus habilidades.","rarity":3},"dragonspinetraces":{"id":125,"name":"Huellas en Espinadragón","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nLa serena región de Espinadragón es uno de los lugares que más desean conquistar los aventureros.","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nLa serena región de Espinadragón es uno de los lugares que más desean conquistar los aventureros.","rarity":3},"electrocrystal":{"id":116,"name":"Electrocristal","description":"¿De qué sirve tanta agresión? ¡No es lo único que pende de un hilo!","descriptionraw":"¿De qué sirve tanta agresión? ¡No es lo único que pende de un hilo!","source":"Se compra en la Tienda de cartas","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya: Corona","description":"Un dorso de carta obtenido al lograr sublimes resultados en torneos abiertos de Invocación de los Sabios.\nLa luz del Dainichi Mikoshi es lo más deslumbrante de Enkanomiya. Tras eliminar el peligro que acecha en las profundidades, los jugadores de Invocación de los Sabios son como los rayos de luz que brillan en las profundidades del océano. No importa cuán difícil sea la situación, siempre encontrarán el camino a seguir.","descriptionraw":"Un dorso de carta obtenido al lograr sublimes resultados en torneos abiertos de Invocación de los Sabios.\\nLa luz del Dainichi Mikoshi es lo más deslumbrante de Enkanomiya. Tras eliminar el peligro que acecha en las profundidades, los jugadores de Invocación de los Sabios son como los rayos de luz que brillan en las profundidades del océano. No importa cuán difícil sea la situación, siempre encontrarán el camino a seguir.","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Noche infinita","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nEn el velo de la noche infinita se esconde un sinfín de peligros. Tal vez el camino de un jugador de Invocación de los Sabios esté lleno de peligros desconocidos...","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nEn el velo de la noche infinita se esconde un sinfín de peligros. Tal vez el camino de un jugador de Invocación de los Sabios esté lleno de peligros desconocidos...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Pistilo de flor llameante","description":"“¡Mi alma de jugado{F#ra}{M#r} arde en llamas!”.","descriptionraw":"#“¡Mi alma de jugado{F#ra}{M#r} arde en llamas!”.","source":"Se compra en la Tienda de cartas","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"“¡Bébete el mundo, bebe fonta!”.","descriptionraw":"“¡Bébete el mundo, bebe fonta!”.","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Solo es posible llevar a cabo un espectáculo extraordinario si recuerdas todas las reglas de este juego de cartas y sabes aprovecharlas al máximo durante el duelo.","descriptionraw":"Solo es posible llevar a cabo un espectáculo extraordinario si recuerdas todas las reglas de este juego de cartas y sabes aprovecharlas al máximo durante el duelo.","source":"Recompensa de Nivel de reputación en Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Cerezo dulce","description":"“¡Bébete el mundo, bebe fonta!”.\nUna fonta con un sabor especial. Al parecer, para elaborarla se han usado pétalos de cerezo de Inazuma. Como temática de los dorsos de las cartas, puede que permita a los jugadores asociarla con los paisajes del Reino del Trueno...","descriptionraw":"“¡Bébete el mundo, bebe fonta!”.\\nUna fonta con un sabor especial. Al parecer, para elaborarla se han usado pétalos de cerezo de Inazuma. Como temática de los dorsos de las cartas, puede que permita a los jugadores asociarla con los paisajes del Reino del Trueno...","rarity":3},"glazelily":{"id":119,"name":"Lirio de cristal","description":"Los relatos antiguos del mundo mortal han desaparecido. Solo queda el fragante nombre de las flores.","descriptionraw":"Los relatos antiguos del mundo mortal han desaparecido. Solo queda el fragante nombre de las flores.","source":"Se compra en la Tienda de cartas","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"El juego de cartas dura solo un instante. Juega tu mazo con habilidad y ve más allá de la intrascendencia.","descriptionraw":"El juego de cartas dura solo un instante. Juega tu mazo con habilidad y ve más allá de la intrascendencia.","source":"Recompensa al alcanzar el Nivel de jugador 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Vórtice azurita","description":"Un dorso diseñado por el famoso pintor Calx.\n“¡Muestra tus alas libremente en este campo de batalla como si fueras el Dragón del Este!”.","descriptionraw":"Un dorso diseñado por el famoso pintor Calx.\\n“¡Muestra tus alas libremente en este campo de batalla como si fueras el Dragón del Este!”.","source":"Se compra en la Tienda de cartas","rarity":3},"legend":{"id":109,"name":"Leyenda","description":"Has llegado muy lejos en tu camino como {F#jugadora}{M#jugador}, pero aún falta mucho por recorrer.","descriptionraw":"#Has llegado muy lejos en tu camino como {F#jugadora}{M#jugador}, pero aún falta mucho por recorrer.","source":"Recompensa al alcanzar el Nivel de jugador 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Todo viaje comienza con un primer paso. Construye un mazo con mano segura y emprende tu camino a la victoria.","descriptionraw":"Todo viaje comienza con un primer paso. Construye un mazo con mano segura y emprende tu camino a la victoria.","source":"Recompensa al alcanzar el Nivel de jugador 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Pedazo de cristal mágico","description":"El tiempo determina su valor.","descriptionraw":"El tiempo determina su valor.","source":"Se compra en la Tienda de cartas","rarity":3},"mistflowercorolla":{"id":115,"name":"Pistilo de flor helada","description":"“Tu destino es perder con dignidad”.","descriptionraw":"“Tu destino es perder con dignidad”.","source":"Se compra en la Tienda de cartas","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"La libertad es el principio fundamental de las cartas.\nPuedes organizar tu mazo, retar a oponentes y jugar tus cartas con total libertad.\n... O puedes escoger no jugar y usar las cartas para otro fin.","descriptionraw":"La libertad es el principio fundamental de las cartas.\\nPuedes organizar tu mazo, retar a oponentes y jugar tus cartas con total libertad.\\n... O puedes escoger no jugar y usar las cartas para otro fin.","source":"Recompensa al alcanzar el Nivel de jugador 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Las partidas de cartas son competiciones extremadamente feroces. Los jugadores que posean el coraje y la estrategia necesarios para ganar obtendrán la victoria y el honor que buscan.","descriptionraw":"Las partidas de cartas son competiciones extremadamente feroces. Los jugadores que posean el coraje y la estrategia necesarios para ganar obtendrán la victoria y el honor que buscan.","source":"Se obtiene al alcanzar cierto nivel de reputación tribal en Natlan","rarity":3},"origin":{"id":100,"name":"Origen","description":"La travesía de un sinfín de fantasías y deseos en ese punto medio entre el día y la noche, entre el cielo y la tierra.","descriptionraw":"La travesía de un sinfín de fantasías y deseos en ese punto medio entre el día y la noche, entre el cielo y la tierra.","source":"Obtenido al inicio","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Es de novatos ir solo uno o dos pasos por delante. Un verdadero experto planea cincuenta o cien pasos con antelación.\nJuego de niños, ¿no crees?","descriptionraw":"Es de novatos ir solo uno o dos pasos por delante. Un verdadero experto planea cincuenta o cien pasos con antelación.\\nJuego de niños, ¿no crees?","source":"Recompensa al alcanzar el Nivel de jugador 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"La Sima: cristal azul","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nUn mineral de color azul índigo que indica un largo camino de aventuras. Con sus abundantes reservas minerales, quién sabe qué riquezas incalculables esconde aún la Sima...","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nUn mineral de color azul índigo que indica un largo camino de aventuras. Con sus abundantes reservas minerales, quién sabe qué riquezas incalculables esconde aún la Sima...","rarity":3},"thechasmcrown":{"id":130,"name":"La Sima: corona de oro","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nEl oro, la forma más gloriosa que representa la riqueza. Tanto si eres aventurero, minero o jugador de cartas, representa la coronación de tu carrera...","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nEl oro, la forma más gloriosa que representa la riqueza. Tanto si eres aventurero, minero o jugador de cartas, representa la coronación de tu carrera...","rarity":3},"thechasmsolidiron":{"id":127,"name":"La Sima - Hierro macizo","description":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\nUn mineral de color gris acero que forma el color base tanto para herramientas agrícolas como para armas. Con sus abundantes reservas minerales, quién sabe qué riquezas incalculables esconde aún la Sima...","descriptionraw":"Un dorso de carta obtenido al lograr excelentes resultados en torneos abiertos de Invocación de los Sabios.\\nUn mineral de color gris acero que forma el color base tanto para herramientas agrícolas como para armas. Con sus abundantes reservas minerales, quién sabe qué riquezas incalculables esconde aún la Sima...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Fuerte Merópide","description":"“Un fuerte subacuático donde se reúnen los exiliados...”.","descriptionraw":"“Un fuerte subacuático donde se reúnen los exiliados...”.","source":"Canje de Cupones crediticios de La Cachivachería","rarity":3},"treasuresofthedeck":{"id":122,"name":"Tesoro entre las cartas","description":"Los tesoros van y vienen en un abrir y cerrar de ojos, pero son distintos en cada ocasión. ¿Qué clase de tesoro se esconde esta vez entre las cartas?","descriptionraw":"Los tesoros van y vienen en un abrir y cerrar de ojos, pero son distintos en cada ocasión. ¿Qué clase de tesoro se esconde esta vez entre las cartas?","source":"Se compra en la Tienda de cartas","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"La llovizna y las cristalinas aguas que fluyen eternamente llegan a todos los rincones de la tierra. El pecado es algo temporal, por lo que algún día se desvanecerá, pero la obra de teatro del mundo nunca bajará el telón.","descriptionraw":"La llovizna y las cristalinas aguas que fluyen eternamente llegan a todos los rincones de la tierra. El pecado es algo temporal, por lo que algún día se desvanecerá, pero la obra de teatro del mundo nunca bajará el telón.","source":"Se compra en la Tienda de cartas","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Truenos que son fugaces para una Narukami en soledad.\nSueños perecederos en un mundo de transitoriedad.","descriptionraw":"Truenos que son fugaces para una Narukami en soledad.\\nSueños perecederos en un mundo de transitoriedad.","source":"Recompensa al alcanzar el Nivel de jugador 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Eterna como la luna, elevada como el sol.\nMontañas como ninguna, prosperidad sin parangón.","descriptionraw":"Eterna como la luna, elevada como el sol.\\nMontañas como ninguna, prosperidad sin parangón.","source":"Recompensa al alcanzar el Nivel de jugador 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Una brisa que sopla sin cesar, un aire que tañe una melodía.\nViento y flores con pasión quieren charlar, y caen hasta el fondo de los manantiales con armonía.","descriptionraw":"Una brisa que sopla sin cesar, un aire que tañe una melodía.\\nViento y flores con pasión quieren charlar, y caen hasta el fondo de los manantiales con armonía.","source":"Obtenido al inicio","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Al igual que el fuego eterno arde sin cesar, la lucha y el cambio reinan sobre todas las cosas.","descriptionraw":"Al igual que el fuego eterno arde sin cesar, la lucha y el cambio reinan sobre todas las cosas.","source":"Se compra en la Tienda de cartas","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"¡No sientas tristeza, oh, sabia vegetación!\nPues hay un final en el camino del viento abrasador.\nLa lluvia caerá, las flores se abrirán.\n¡Escucha a los verdes jardines su melodía entonar!","descriptionraw":"¡No sientas tristeza, oh, sabia vegetación!\\nPues hay un final en el camino del viento abrasador.\\nLa lluvia caerá, las flores se abrirán.\\n¡Escucha a los verdes jardines su melodía entonar!","source":"Recompensa al alcanzar el Nivel de jugador 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Reacciones Elementales - Efectos","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Derretido","titleraw":"Derretido","content":"Daño actual +2.","contentraw":"Daño actual +2."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Vaporización","titleraw":"Vaporización","content":"Daño actual +2.","contentraw":"Daño actual +2."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Sobrecarga","titleraw":"Sobrecarga","content":"Daño actual +2. Si el objetivo es el personaje en combate, se cambiará forzosamente al siguiente personaje.","contentraw":"Daño actual +2. Si el objetivo es el personaje en combate, se cambiará forzosamente al siguiente personaje."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Superconductor","titleraw":"Superconductor","content":"Daño actual +1. Inflige 1 pt. de Daño Penetrante a todos los personajes enemigos a excepción del objetivo.","contentraw":"Daño actual +1. Inflige 1 pt. de Daño Penetrante a todos los personajes enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Electrocargado","titleraw":"Electrocargado","content":"Daño actual +1. Inflige 1 pt. de Daño Penetrante a todos los personajes enemigos a excepción del objetivo.","contentraw":"Daño actual +1. Inflige 1 pt. de Daño Penetrante a todos los personajes enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Congelado","titleraw":"Congelado","content":"Daño actual +1. El personaje objetivo entra en el estado de Congelado:\nDicho personaje no puede usar ninguna habilidad (este estado persistirá hasta el fin de la ronda).\nInflige 2 pts. de daño adicional al personaje si recibe Daño Pyro o Daño Físico y le libera de este estado.","contentraw":"Daño actual +1. El personaje objetivo entra en el estado de <color=#FFFFFFFF>Congelado</color>:\\nDicho personaje <color=#FFFFFFFF>no puede usar ninguna habilidad</color> (este estado persistirá hasta el fin de la ronda).\\nInflige 2 pts. de daño adicional al personaje si recibe {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y le libera de este estado."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Torbellino","titleraw":"Torbellino","content":"Inflige 1 pt. de Daño Cryo a todos los enemigos a excepción del objetivo.","contentraw":"Inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> a todos los enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Torbellino","titleraw":"Torbellino","content":"Inflige 1 pt. de Daño Hydro a todos los enemigos a excepción del objetivo.","contentraw":"Inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> a todos los enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Torbellino","titleraw":"Torbellino","content":"Inflige 1 pt. de Daño Pyro a todos los enemigos a excepción del objetivo.","contentraw":"Inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> a todos los enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Torbellino","titleraw":"Torbellino","content":"Inflige 1 pt. de Daño Electro a todos los enemigos a excepción del objetivo.","contentraw":"Inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> a todos los enemigos a excepción del objetivo."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalización","titleraw":"Cristalización","content":"Daño actual +1 y otorga 1 pt. de escudo, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.).","contentraw":"Daño actual +1 y otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalización","titleraw":"Cristalización","content":"Daño actual +1 y otorga 1 pt. de escudo, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.).","contentraw":"Daño actual +1 y otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalización","titleraw":"Cristalización","content":"Daño actual +1 y otorga 1 pt. de escudo, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.).","contentraw":"Daño actual +1 y otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalización","titleraw":"Cristalización","content":"Daño actual +1 y otorga 1 pt. de escudo, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.).","contentraw":"Daño actual +1 y otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, el cual protege a tu personaje en combate (los escudos se pueden acumular hasta un máximo de 2 pts.)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Quemadura","titleraw":"Quemadura","content":"Daño actual +1 y crea una llama ardiente:\nEn la fase final, inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.","contentraw":"Daño actual +1 y crea una <color=#FFFFFFFF>llama ardiente</color>:\\nEn la fase final, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Número de usos: 1. Puede acumularse un máximo de 2 veces."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Florecimiento","titleraw":"Florecimiento","content":"Daño actual +1 y crea un núcleo Dendro:\nSi infliges Daño Pyro o Daño Electro a un personaje en combate enemigo, daño +2. Número de usos: 1.","contentraw":"Daño actual +1 y crea un <color=#FFFFFFFF>núcleo Dendro</color>:\\nSi infliges {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> a un personaje en combate enemigo, daño +2. Número de usos: 1."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Aceleración","titleraw":"Aceleración","content":"Daño actual +1 y crea un campo catalítico:\nSi infliges Daño Electro o Daño Dendro a un personaje en combate enemigo, daño +1. Número de usos: 2.","contentraw":"Daño actual +1 y crea un <color=#FFFFFFFF>campo catalítico</color>:\\nSi infliges {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> a un personaje en combate enemigo, daño +1. Número de usos: 2."}]},"elementalreactionsrules":{"id":5,"name":"Reacciones Elementales - Reglas","rules":[{"title":"Aplicación elemental","titleraw":"Aplicación elemental","content":"Cuando un personaje recibe Daño Elemental Cryo, Hydro, Pyro, Electro o Dendro, quedará afectado por ese elemento.\nEl Daño Anemo y el Daño Geo no se pueden aplicar.","contentraw":"Cuando un personaje recibe Daño Elemental {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, quedará <color=#FFE14BFF>afectado</color> por ese elemento.\\nEl {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> no se pueden aplicar.","filename_image":"UI_Gcg_InSide_12"},{"title":"Reglas de las Reacciones Elementales","titleraw":"Reglas de las Reacciones Elementales","content":"Cuando un objetivo ya está afectado por un elemento:\n(1) Al infligirle un determinado Daño Elemental, se producirá una Reacción Elemental.\n(2) Al aplicarle un determinado elemento sin infligirle daño, también se producirá una Reacción Elemental. Cuando se contabilicen los efectos de dichas Reacciones Elementales, se ignorarán todos los efectos que causan daño.","contentraw":"Cuando un objetivo ya está <color=#FFE14BFF>afectado por un elemento</color>:\\n(1) Al infligirle un determinado <color=#FFE14BFF>Daño Elemental</color>, se producirá una Reacción Elemental.\\n(2) Al aplicarle un determinado elemento sin infligirle daño, también se producirá una Reacción Elemental. Cuando se contabilicen los efectos de dichas Reacciones Elementales, se ignorarán todos los efectos que causan daño.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Áreas del tablero","rules":[{"title":"","titleraw":"","content":"En los duelos de Invocación de los Sabios, las cartas se colocarán en las siguientes áreas:","contentraw":"En los duelos de Invocación de los Sabios, las cartas se colocarán en las siguientes áreas:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Área de personajes","titleraw":"I. Área de personajes","content":"Una vez que comienza la partida, las cartas de personaje de tu mazo se colocarán en esta área.\n(1) La Vida del personaje aparecerá en la esquina superior izquierda de la carta de personaje. La Vida se irá reduciendo conforme el personaje vaya recibiendo daño, y este será derrotado cuando ya no le queden puntos de Vida.\n(2) La Energía del personaje se muestra en la parte derecha de la carta de personaje. Cuando su Energía esté al máximo, ¡podrá lanzar una poderosa Habilidad Definitiva!\n(3) Cada jugador podrá tener un personaje en combate. Solo este puede usar habilidades y, de igual modo, solo él puede recibir los ataques de las habilidades de los enemigos. La carta del personaje en combate se coloca a cierta distancia de las demás para indicar su rol.\n(4) Los personajes que no estén en combate se denominan “personajes en reserva”. Puedes hacer que estos personajes entren en combate mediante la acción de “Cambiar personaje”.\n(5) Si el personaje en combate es derrotado, el jugador deberá elegir un personaje en combate para que ocupe su lugar.","contentraw":"Una vez que comienza la partida, las cartas de personaje de tu mazo se colocarán en esta área.\\n(1) La Vida del personaje aparecerá en la esquina superior izquierda de la carta de personaje. La Vida se irá reduciendo conforme el personaje vaya recibiendo daño, y este será derrotado cuando ya no le queden puntos de Vida.\\n(2) La Energía del personaje se muestra en la parte derecha de la carta de personaje. Cuando su Energía esté al máximo, ¡podrá lanzar una poderosa Habilidad Definitiva!\\n(3) Cada jugador podrá tener un personaje en combate. Solo este puede usar habilidades y, de igual modo, solo él puede recibir los ataques de las habilidades de los enemigos. La carta del personaje en combate se coloca a cierta distancia de las demás para indicar su rol.\\n(4) Los personajes que no estén en combate se denominan “personajes en reserva”. Puedes hacer que estos personajes entren en combate mediante la acción de “Cambiar personaje”.\\n(5) Si el personaje en combate es derrotado, el jugador deberá elegir un personaje en combate para que ocupe su lugar."},{"title":"II. Cartas de efecto para personajes","titleraw":"II. Cartas de efecto para personajes","content":"Cada carta de personaje puede obtener cartas de equipamiento, estados y estados en combate.\n(1) Cuando se juega una carta de equipamiento en un personaje, se le adjunta esa carta. Cada personaje puede tener como máximo 1 carta de arma, 1 carta de artefacto, 1 carta de técnica especial y 1 carta de cualquier otro tipo de equipamiento.\n(2) Algunas habilidades de los personajes crean estados que se pueden aplicar a las cartas de personaje.\n(3) Algunas habilidades de personaje crean estados en combate que se pueden aplicar al personaje en combate. Cuando este se cambia por uno en reserva, el estado en combate será transferido al nuevo personaje en combate.","contentraw":"Cada carta de personaje puede obtener cartas de equipamiento, estados y estados en combate.\\n(1) Cuando se juega una carta de equipamiento en un personaje, se le adjunta esa carta. Cada personaje puede tener como máximo 1 carta de arma, 1 carta de artefacto, 1 carta de técnica especial y 1 carta de cualquier otro tipo de equipamiento.\\n(2) Algunas habilidades de los personajes crean estados que se pueden aplicar a las cartas de personaje.\\n(3) Algunas habilidades de personaje crean estados en combate que se pueden aplicar al personaje en combate. Cuando este se cambia por uno en reserva, el estado en combate será transferido al nuevo personaje en combate."},{"title":"III. Área de apoyo","titleraw":"III. Área de apoyo","content":"Cuando se juega una carta de apoyo, se colocará en el área de apoyo.\nEsta área puede contener hasta 4 cartas de este tipo. Al jugar una nueva carta de apoyo, deberás escoger y descartar una de las ya existentes en el área de apoyo.\nAl contabilizar los efectos de varias cartas de apoyo, se hará según el orden en el que están colocadas.","contentraw":"Cuando se juega una carta de apoyo, se colocará en el área de apoyo.\\nEsta área puede contener hasta 4 cartas de este tipo. Al jugar una nueva carta de apoyo, deberás escoger y descartar una de las ya existentes en el área de apoyo.\\nAl contabilizar los efectos de varias cartas de apoyo, se hará según el orden en el que están colocadas."},{"title":"IV. Área de invocaciones","titleraw":"IV. Área de invocaciones","content":"Ciertas habilidades de los personajes pueden crear invocaciones en esta área.\nEn ella puede haber hasta 4 invocaciones y, una vez que esté llena, no se podrán crear más.\nAl contabilizar los efectos de varias invocaciones, se hará según el orden en el que están colocadas.","contentraw":"Ciertas habilidades de los personajes pueden crear invocaciones en esta área.\\nEn ella puede haber hasta 4 invocaciones y, una vez que esté llena, no se podrán crear más.\\nAl contabilizar los efectos de varias invocaciones, se hará según el orden en el que están colocadas."},{"title":"V. Pila de cartas","titleraw":"V. Pila de cartas","content":"Antes de comenzar la partida, todas las cartas de acción de tu mazo se barajarán y formarán tu pila de cartas.\nAl tomar cartas, el jugador tomará cartas de acción de la parte superior de la pila y las agregará a su mano. Si ya no hay cartas en la pila, el jugador no podrá añadir cartas a su mano.","contentraw":"Antes de comenzar la partida, todas las cartas de acción de tu mazo se barajarán y formarán tu pila de cartas.\\nAl tomar cartas, el jugador tomará cartas de acción de la parte superior de la pila y las agregará a su mano. Si ya no hay cartas en la pila, el jugador no podrá añadir cartas a su mano."},{"title":"VI. Mano","titleraw":"VI. Mano","content":"Después de que el juego comience, tomarás 5 cartas de tu pila para formar tu mano inicial.\nEn el final de cada ronda, ambos jugadores tomarán 2 cartas.\nSolo las cartas de acción de tu mano pueden ser jugadas o usadas para una conversión elemental.\nSolamente puedes tener 10 cartas en tu mano, y cualquier carta que tomes posteriormente se descartará automáticamente.","contentraw":"Después de que el juego comience, tomarás 5 cartas de tu pila para formar tu mano inicial.\\nEn el final de cada ronda, ambos jugadores tomarán 2 cartas.\\nSolo las cartas de acción de tu mano pueden ser jugadas o usadas para una conversión elemental.\\nSolamente puedes tener 10 cartas en tu mano, y cualquier carta que tomes posteriormente se descartará automáticamente."}]},"geniusinvokationtcg":{"id":1,"name":"Invocación de los Sabios","rules":[{"title":"Introducción","titleraw":"Introducción","content":"Invocación de los Sabios es un juego de cartas de ritmo rápido y emocionante.\nConstruye tu mazo de cartas de personaje y de acción, ¡y empieza unas emocionantes batallas contra tu oponente!","contentraw":"Invocación de los Sabios es un juego de cartas de ritmo rápido y emocionante.\\nConstruye tu mazo de cartas de personaje y de acción, ¡y empieza unas emocionantes batallas contra tu oponente!","filename_image":"UI_Gcg_InSide_01"},{"title":"Preparativos","titleraw":"Preparativos","content":"(1) Ambos jugadores toman 5 cartas que formarán su mano inicial. Después, cada uno tendrá 1 oportunidad de cambiar cualquier número de cartas de su mano.\n(2) Ambos jugadores eligen 1 de sus propias cartas de personaje para que sea su personaje en combate.","contentraw":"(1) Ambos jugadores toman 5 cartas que formarán su mano inicial. Después, cada uno tendrá 1 oportunidad de cambiar cualquier número de cartas de su mano.\\n(2) Ambos jugadores eligen 1 de sus propias cartas de personaje para que sea su personaje en combate."},{"title":"Desarrollo del duelo","titleraw":"Desarrollo del duelo","content":"Una vez que comienza el duelo de Invocación de los Sabios, cada ronda se desarrollará de la siguiente manera:\n(1) Fase de lanzamiento: ambos jugadores obtienen 8 dados elementales y los lanzan.\n(2) Fase de acciones: ambos jugadores se turnan para realizar sus acciones hasta que declaren el fin de la ronda.\n(3) Fase final: cada jugador toma 2 cartas.","contentraw":"Una vez que comienza el duelo de Invocación de los Sabios, cada ronda se desarrollará de la siguiente manera:\\n(1) Fase de lanzamiento: ambos jugadores obtienen 8 dados elementales y los lanzan.\\n(2) Fase de acciones: ambos jugadores se turnan para realizar sus acciones hasta que declaren el fin de la ronda.\\n(3) Fase final: cada jugador toma 2 cartas."},{"title":"Condiciones para ganar","titleraw":"Condiciones para ganar","content":"Utiliza tus cartas de personaje para atacar y derrotar a las cartas de personaje de tu oponente.\nUna vez que hayas derrotado a todos, ¡la victoria será tuya!","contentraw":"Utiliza tus cartas de personaje para atacar y derrotar a las cartas de personaje de tu oponente.\\nUna vez que hayas derrotado a todos, ¡la victoria será tuya!"}]},"otherrules":{"id":7,"name":"Otros","rules":[{"title":"Dados unielementales","titleraw":"{SPRITE_PRESET#1108}Dados unielementales","content":"Para jugar una carta de acción con coste , hay que pagar la cantidad indicada de dados elementales del mismo elemento.\nLos omnidados pueden funcionar como si fueran cualquier elemento.","contentraw":"Para jugar una carta de acción con coste {SPRITE_PRESET#1108}, hay que pagar la cantidad indicada de dados elementales del mismo elemento.\\nLos {SPRITE_PRESET#1111}omnidados pueden funcionar como si fueran cualquier elemento."},{"title":"Dado indefinido","titleraw":"{SPRITE_PRESET#1109}Dado indefinido","content":"Para jugar una carta de acción con coste , debes pagar la cantidad indicada de dados elementales, pero con libertad al seleccionar el tipo de elemento.","contentraw":"Para jugar una carta de acción con coste {SPRITE_PRESET#1109}, debes pagar la cantidad indicada de dados elementales, pero con libertad al seleccionar el tipo de elemento."},{"title":"Personajes derrotados","titleraw":"Personajes derrotados","content":"Cuando la Vida de un personaje descienda a 0, se considerará derrotado después de que sus habilidades o efectos se resuelvan.\nTodos sus equipamientos y estados serán eliminados y su Energía se vaciará.","contentraw":"Cuando la Vida de un personaje descienda a 0, se considerará derrotado después de que sus habilidades o efectos se resuelvan.\\nTodos sus equipamientos y estados serán eliminados y su Energía se vaciará."},{"title":"Prevención de derrota","titleraw":"Prevención de derrota","content":"Algunos efectos harán que, cuando la Vida del personaje descienda a 0, prevenga ser derrotado y se cure una cantidad determinada de Vida.\nCuando esto ocurra, no se considerará que el personaje ha sido derrotado (los equipamientos y los estados del personaje no serán eliminados, y la Energía no se vaciará).","contentraw":"Algunos efectos harán que, cuando la Vida del personaje descienda a 0, prevenga ser derrotado y se cure una cantidad determinada de Vida.\\nCuando esto ocurra, no se considerará que el personaje ha sido derrotado (los equipamientos y los estados del personaje no serán eliminados, y la Energía no se vaciará)."},{"title":"Orden de resolución de efectos","titleraw":"Orden de resolución de efectos","content":"Cuando múltiples efectos se resuelven a la vez, se organizarán por prioridad de la siguiente forma:\n1. Primero se resolverán todos los efectos del jugador actual, y posteriormente los efectos del adversario.\n2. En el caso de efectos que provienen del mismo jugador, se resolverán en el siguiente orden: efectos de cartas de personaje, efectos de equipamiento y estado, efectos de estado en combate, efectos de invocaciones y efectos de cartas de apoyo.\n3. En el caso de efectos que provienen del mismo jugador y que pertenecen a la misma categoría, se resolverán por orden del primero en entrar en combate al último.","contentraw":"Cuando múltiples efectos se resuelven a la vez, se organizarán por prioridad de la siguiente forma:\\n1. Primero se resolverán todos los efectos del jugador actual, y posteriormente los efectos del adversario.\\n2. En el caso de efectos que provienen del mismo jugador, se resolverán en el siguiente orden: efectos de cartas de personaje, efectos de equipamiento y estado, efectos de estado en combate, efectos de invocaciones y efectos de cartas de apoyo.\\n3. En el caso de efectos que provienen del mismo jugador y que pertenecen a la misma categoría, se resolverán por orden del primero en entrar en combate al último."},{"title":"Transformación","titleraw":"Transformación","content":"Ciertos personajes pueden transformarse con la ayuda de algunos efectos. Tras hacerlo, tanto el nombre, el tipo elemental, las etiquetas, las habilidades del personaje y otras cosas podrán cambiar.\nEn los duelos de aventura, las intenciones de los enemigos cambiarán si se transforman.","contentraw":"Ciertos personajes pueden transformarse con la ayuda de algunos efectos. Tras hacerlo, tanto el nombre, el tipo elemental, las etiquetas, las habilidades del personaje y otras cosas podrán cambiar.\\nEn los duelos de aventura, las intenciones de los enemigos cambiarán si se transforman."},{"title":"Límite de rondas","titleraw":"Límite de rondas","content":"Si no se ha determinado un ganador al comienzo de la ronda 15, ambos jugadores perderán el duelo.","contentraw":"Si no se ha determinado un ganador al comienzo de la ronda 15, ambos jugadores perderán el duelo."}]},"roundflow":{"id":2,"name":"Fases de la ronda","rules":[{"title":"Fases de la ronda","titleraw":"Fases de la ronda","content":"Cada ronda se llevará a cabo siguiendo este orden: fase de lanzamiento > fase de acciones > fase final.","contentraw":"Cada ronda se llevará a cabo siguiendo este orden: fase de lanzamiento > fase de acciones > fase final.","filename_image":"UI_Gcg_InSide_11"},{"title":"Fase de lanzamiento","titleraw":"Fase de lanzamiento","content":"En la fase de lanzamiento de cada ronda, puedes lanzar 8 dados elementales.\nAl terminar el lanzamiento, tienes 1 oportunidad para seleccionar todos los dados que quieras volver a lanzar.\nEl resultado de cada dado elemental puede ser uno de los 7 elementos: Cryo, Hydro, Pyro, Electro, Anemo, Geo o Dendro. La última cara, también llamada omnidado, puede funcionar como si fuera cualquiera de los elementos. El número máximo de dados elementales es de 16. Al llegar a este número, no se podrán obtener más dados elementales.","contentraw":"En la fase de lanzamiento de cada ronda, puedes lanzar 8 dados elementales.\\nAl terminar el lanzamiento, tienes 1 oportunidad para seleccionar todos los dados que quieras volver a lanzar.\\nEl resultado de cada dado elemental puede ser uno de los 7 elementos: Cryo, Hydro, Pyro, Electro, Anemo, Geo o Dendro. La última cara, también llamada omnidado, puede funcionar como si fuera cualquiera de los elementos. El número máximo de dados elementales es de 16. Al llegar a este número, no se podrán obtener más dados elementales."},{"title":"Fase de acciones","titleraw":"Fase de acciones","content":"Empezando desde el jugador que actúe primero, ambos jugadores se irán turnando para realizar sus acciones. Las acciones que se pueden llevar a cabo son:\nUsar habilidad: paga el coste necesario para usar la habilidad del personaje en combate.\nCambiar de personaje: gasta 1 dado elemental de cualquier elemento para cambiar el personaje en combate.\nJugar carta: paga el coste de la carta para usarla.\nConversión elemental: cambia el elemento de un dado a cambio de una carta que no quieras.\nDeclarar el fin de la ronda: termina las acciones de la ronda actual. El que declare primero el fin de la ronda actual será el que actúe primero en la siguiente ronda.","contentraw":"Empezando desde el jugador que actúe primero, ambos jugadores se irán turnando para realizar sus acciones. Las acciones que se pueden llevar a cabo son:\\n<color=#FFE14BFF>Usar habilidad</color>: paga el coste necesario para usar la habilidad del personaje en combate.\\n<color=#FFE14BFF>Cambiar de personaje</color>: gasta 1 dado elemental de cualquier elemento para cambiar el personaje en combate.\\n<color=#FFE14BFF>Jugar carta</color>: paga el coste de la carta para usarla.\\n<color=#FFE14BFF>Conversión elemental</color>: cambia el elemento de un dado a cambio de una carta que no quieras.\\n<color=#FFE14BFF>Declarar el fin de la ronda</color>: termina las acciones de la ronda actual. El que declare primero el fin de la ronda actual será el que actúe primero en la siguiente ronda."},{"title":"Fase final","titleraw":"Fase final","content":"Una vez que ambos jugadores hayan declarado el fin de la ronda durante la fase de acciones, comienza la fase final.\n1. Empezando por el jugador que actuó primero, se contabilizan los distintos efectos de las cartas que se activan en esta fase.\n2. Ambos jugadores toman 2 cartas de su propia pila.\n3. ¡Empieza la siguiente ronda!","contentraw":"Una vez que ambos jugadores hayan declarado el fin de la ronda durante la fase de acciones, comienza la fase final.\\n1. Empezando por el jugador que actuó primero, se contabilizan los distintos efectos de las cartas que se activan en esta fase.\\n2. Ambos jugadores toman 2 cartas de su propia pila.\\n3. ¡Empieza la siguiente ronda!"}]},"specialentry":{"id":8,"name":"Factor especial","rules":[{"title":"Comida","titleraw":"{SPRITE_PRESET#3101}Comida","content":"Cuando una carta de evento de comida surte efecto en el personaje, este entra en el estado de “saciedad”, durante el cual ni se le puede dar ni surtirá efecto ninguna otra carta de evento de comida.\nEl estado de saciedad se eliminará al terminar una ronda o cuando el personaje sea derrotado.\nAdemás, al jugar una carta de evento de comida con efectos de resurrección, en dicha ronda no se podrán jugar más cartas de ese tipo con ese mismo efecto.","contentraw":"Cuando una carta de evento de {SPRITE_PRESET#3101}comida surte efecto en el personaje, este entra en el estado de “saciedad”, durante el cual ni se le puede dar ni surtirá efecto ninguna otra carta de evento de {SPRITE_PRESET#3101}comida.\\nEl estado de saciedad se eliminará al terminar una ronda o cuando el personaje sea derrotado.\\nAdemás, al jugar una carta de evento de {SPRITE_PRESET#3101}comida con efectos de resurrección, en dicha ronda no se podrán jugar más cartas de ese tipo con ese mismo efecto."},{"title":"Escudo","titleraw":"{SPRITE_PRESET#4007}Escudo","content":"Algunos efectos otorgan un escudo para proteger a un personaje determinado.\nCuando el personaje protegido reciba daño, los puntos del escudo se utilizarán para bloquearlo.","contentraw":"Algunos efectos otorgan un escudo para proteger a un personaje determinado.\\nCuando el personaje protegido reciba daño, los puntos del escudo se utilizarán para bloquearlo."},{"title":"Técnica secreta","titleraw":"{SPRITE_PRESET#3007}Técnica secreta","content":"Cada jugador solo puede usar 1 carta de técnica secreta por partida.\nLas cartas de técnica secreta aparecerán en tu mano inicial. Si cuentas con más cartas de técnica secreta en tu mazo que el número de cartas en tu mano inicial, se escogerán al azar.","contentraw":"Cada jugador solo puede usar 1 carta de {SPRITE_PRESET#3007}técnica secreta por partida.\\nLas cartas de {SPRITE_PRESET#3007}técnica secreta aparecerán en tu mano inicial. Si cuentas con más cartas de {SPRITE_PRESET#3007}técnica secreta en tu mazo que el número de cartas en tu mano inicial, se escogerán al azar."},{"title":"Técnica especial","titleraw":"{SPRITE_PRESET#3008}Técnica especial","content":"Cuando un personaje en combate tenga equipada una carta de técnica especial, podrá usar la técnica especial correspondiente.\nHacerlo se considera una acción de combate y, cuando el personaje no pueda usar habilidades por estar congelado, aturdido o petrificado, tampoco podrá usar técnica especiales.\nLa técnica especial no se considera una habilidad, por lo que al usarla, no se activarán efectos que ocurren tras usar habilidades, causar Reacciones Elementales, etc. El daño infligido con una técnica especial no se considera daño de personaje.","contentraw":"Cuando un personaje en combate tenga equipada una carta de {SPRITE_PRESET#3008}técnica especial, podrá usar la {SPRITE_PRESET#3008}técnica especial correspondiente.\\nHacerlo se considera una acción de combate y, cuando el personaje no pueda usar habilidades por estar congelado, aturdido o petrificado, tampoco podrá usar {SPRITE_PRESET#3008}técnica especiales.\\nLa {SPRITE_PRESET#3008}técnica especial no se considera una habilidad, por lo que al usarla, no se activarán efectos que ocurren tras usar habilidades, causar Reacciones Elementales, etc. El daño infligido con una {SPRITE_PRESET#3008}técnica especial no se considera daño de personaje."},{"title":"Número de usos","titleraw":"Número de usos","content":"Algunas cartas y estados tienen usos limitados.\nCada vez que se active el efecto de la carta, se consumirá 1 uso.\nCuando se agoten todos los usos, esta carta se descartará inmediatamente.","contentraw":"Algunas cartas y estados tienen usos limitados.\\nCada vez que se active el efecto de la carta, se consumirá 1 uso.\\nCuando se agoten todos los usos, esta carta se descartará inmediatamente."},{"title":"Duración de rondas","titleraw":"Duración de rondas","content":"Algunas cartas y estados tiene una duración limitada de rondas.\nEn cada fase final, su duración se reducirá 1 ronda.\nAl agotar su duración, esta carta quedará inmediatamente descartada.","contentraw":"Algunas cartas y estados tiene una duración limitada de rondas.\\nEn cada fase final, su duración se reducirá 1 ronda.\\nAl agotar su duración, esta carta quedará inmediatamente descartada."},{"title":"Daño Penetrante","titleraw":"Daño Penetrante","content":"Algunos efectos pueden infligir Daño Penetrante.\nEste tipo de daño no obtendrá bonos de daño de otros efectos, pero tampoco podrá ser bloqueado por escudos.","contentraw":"Algunos efectos pueden infligir Daño Penetrante.\\nEste tipo de daño no obtendrá bonos de daño de otros efectos, pero tampoco podrá ser bloqueado por escudos."},{"title":"Acción de combate (cartas de acción)","titleraw":"Acción de combate (cartas de acción)","content":"Algunas cartas de acción siguen las reglas de las acciones de combate.\nJugar una carta que siga esta regla se considerará una acción de combate en lugar de una acción rápida.","contentraw":"Algunas cartas de acción siguen las reglas de las acciones de combate.\\nJugar una carta que siga esta regla se considerará una acción de combate en lugar de una acción rápida."},{"title":"Ataque Cargado","titleraw":"Ataque Cargado","content":"Antes de que actúes, si el número de dados elementales es par, el Ataque Normal se considerará Ataque Cargado.","contentraw":"Antes de que actúes, si el número de dados elementales es par, el Ataque Normal se considerará Ataque Cargado."},{"title":"Ataque Descendente","titleraw":"Ataque Descendente","content":"Cuando un personaje pasa a ser el personaje en combate, si su próxima acción en esta ronda es un Ataque Normal, se considerará Ataque Descendente.","contentraw":"Cuando un personaje pasa a ser el personaje en combate, si su próxima acción en esta ronda es un Ataque Normal, se considerará Ataque Descendente."}]},"takeaction":{"id":3,"name":"Acciones","rules":[{"title":"Acciones","titleraw":"Acciones","content":"Durante la fase de acciones, estas se dividen en acciones de combate y acciones rápidas.\nAcciones de combate: cuando termines una acción de combate, será el turno del oponente. Usar una habilidad, cambiar de personaje y declarar el fin de la ronda se consideran acciones de combate.\nAcciones rápidas: al terminar una acción rápida, puedes seguir realizando más acciones. Jugar una carta o realizar una conversión elemental se consideran acciones rápidas.","contentraw":"Durante la fase de acciones, estas se dividen en acciones de combate y acciones rápidas.\\n<color=#FFE14BFF>Acciones de combate</color>: cuando termines una acción de combate, será el turno del oponente. Usar una habilidad, cambiar de personaje y declarar el fin de la ronda se consideran acciones de combate.\\n<color=#FFE14BFF>Acciones rápidas</color>: al terminar una acción rápida, puedes seguir realizando más acciones. Jugar una carta o realizar una conversión elemental se consideran acciones rápidas."},{"title":"Acción de combate: usar habilidad","titleraw":"Acción de combate: usar habilidad","content":"Paga el coste necesario de dados elementales para usar la habilidad de tu personaje en combate y atacar al enemigo que está en combate.\nCada vez que un personaje use un Ataque Normal o una Habilidad Elemental, obtendrá 1 punto de Energía.\nCuando el personaje cargue toda su Energía, podrá gastarla para ejecutar una poderosa Habilidad Definitiva.","contentraw":"Paga el coste necesario de dados elementales para usar la habilidad de tu personaje en combate y atacar al enemigo que está en combate.\\nCada vez que un personaje use un Ataque Normal o una Habilidad Elemental, obtendrá 1 punto de Energía.\\nCuando el personaje cargue toda su Energía, podrá gastarla para ejecutar una poderosa Habilidad Definitiva."},{"title":"Acción de combate: cambiar de personaje","titleraw":"Acción de combate: cambiar de personaje","content":"Gasta 1 dado de cualquier elemento para cambiar tu personaje en combate por uno que tengas en reserva.","contentraw":"Gasta 1 dado de cualquier elemento para cambiar tu personaje en combate por uno que tengas en reserva."},{"title":"Acción rápida: jugar carta","titleraw":"Acción rápida: jugar carta","content":"Usa dados elementales para pagar el coste necesario y jugar una carta. Las cartas de tu mano se dividen en los siguientes tipos:\nCartas de equipamiento: equípalas en los personajes para aplicar un efecto que fortalezca a ese personaje.\nCartas de apoyo: colócalas en tu área de apoyo para crear efectos de apoyo continuos.\nCartas de evento: juégalas para activar inmediatamente todos sus efectos.","contentraw":"Usa dados elementales para pagar el coste necesario y jugar una carta. Las cartas de tu mano se dividen en los siguientes tipos:\\n<color=#FFE14BFF>Cartas de equipamiento</color>: equípalas en los personajes para aplicar un efecto que fortalezca a ese personaje.\\n<color=#FFE14BFF>Cartas de apoyo</color>: colócalas en tu área de apoyo para crear efectos de apoyo continuos.\\n<color=#FFE14BFF>Cartas de evento</color>: juégalas para activar inmediatamente todos sus efectos."},{"title":"Acción rápida: conversión elemental","titleraw":"Acción rápida: conversión elemental","content":"Descarta una carta de tu mano para convertir 1 dado elemental al elemento de tu personaje en combate actual.","contentraw":"Descarta una carta de tu mano para convertir 1 dado elemental al elemento de tu personaje en combate actual."},{"title":"Acción de combate: declarar el fin de la ronda","titleraw":"Acción de combate: declarar el fin de la ronda","content":"Dejas de realizar acciones en la ronda actual y declaras su fin.\nEl jugador que lo declare primero será el primero en actuar en la próxima ronda, es decir, tendrá la iniciativa en la fase de acciones siguiente.\nEl jugador que aún no haya declarado el fin de la ronda seguirá realizando acciones hasta declararlo.\nDespués de que ambos jugadores hayan hecho esta declaración, la fase de acciones terminará y comenzará la fase final de la ronda actual.","contentraw":"Dejas de realizar acciones en la ronda actual y declaras su fin.\\nEl jugador que lo declare primero será el primero en actuar en la próxima ronda, es decir, tendrá la iniciativa en la fase de acciones siguiente.\\nEl jugador que aún no haya declarado el fin de la ronda seguirá realizando acciones hasta declararlo.\\nDespués de que ambos jugadores hayan hecho esta declaración, la fase de acciones terminará y comenzará la fase final de la ronda actual."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Protección de las llamas abismales","nameraw":"<color=#FFFFFFFF>Protección de las llamas abismales</color>|s1:<color=#FFFFFFFF>protección de las llamas abismales</color>","description":"Otorga 2 pts. de escudo al personaje afectado por este estado.\nCuando dicho escudo se consume, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"Otorga <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> al personaje afectado por este estado.\\n<color=#FFFFFFFF>Cuando dicho {SPRITE_PRESET#4007}escudo se consume</color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Gasta 1 dado Anemo para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}dado Anemo</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"anemodmg":{"id":105,"name":"Daño Anemo","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>","description":"Reacciona con elementos previamente aplicados para provocar las siguientes Reacciones Elementales:\nTorbellino Cryo: inflige 1 pt. de Daño Cryo al resto de los enemigos.\nTorbellino Hydro: inflige 1 pt. de Daño Hydro al resto de los enemigos.\nTorbellino Pyro: inflige 1 pt. de Daño Pyro al resto de los enemigos.\nTorbellino Electro: inflige 1 pt. de Daño Electro al resto de los enemigos.","descriptionraw":"Reacciona con elementos previamente aplicados para provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Torbellino Cryo</color>: inflige 1 pt. de Daño Cryo al resto de los enemigos.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Torbellino Hydro</color>: inflige 1 pt. de Daño Hydro al resto de los enemigos.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Torbellino Pyro</color>: inflige 1 pt. de Daño Pyro al resto de los enemigos.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Torbellino Electro</color>: inflige 1 pt. de Daño Electro al resto de los enemigos."},"arcaneedict":{"id":311,"name":"Edicto arcano","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Edicto arcano</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1112}edicto arcano</color>","description":"Cada jugador solo puede usar 1 carta de técnica secreta por partida.\nMientras el edicto arcano siga en juego, podrás jugar cartas de técnica secreta. Después de jugar una carta de técnica secreta, desaparecerá el edicto arcano.","descriptionraw":"Cada jugador solo puede usar 1 carta de {SPRITE_PRESET#3007}técnica secreta por partida.\\nMientras el {SPRITE_PRESET#1112}edicto arcano siga en juego, podrás jugar cartas de {SPRITE_PRESET#3007}técnica secreta. Después de jugar una carta de {SPRITE_PRESET#3007}técnica secreta, desaparecerá el {SPRITE_PRESET#1112}edicto arcano."},"armoredcrabcarapace":{"id":1023,"name":"Caparazón de Cangrejo Acorazado","nameraw":"<color=#FFFFFFFF>Caparazón de Cangrejo Acorazado</color>|s1:<color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>","description":"Por cada carga, otorga 1 pt. de escudo para proteger al personaje que obtiene este efecto.","descriptionraw":"Por cada carga, otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto."},"bitetarget":{"id":1034,"name":"Mordisco fichado","nameraw":"<color=#FFFFFFFF>Mordisco fichado</color>|s1:<color=#FFFFFFFF>mordisco fichado</color>","description":"Al recibir un daño infligido por Mualani o un escualoproyectil, este efecto se elimina y cada carga otorga daño +2 (acumulable y sin límite).","descriptionraw":"<color=#FFFFFFFF>Al recibir un daño infligido por Mualani o un escualoproyectil</color>, este efecto se elimina y cada carga otorga daño +2 (acumulable y sin límite)."},"blazingbarrier":{"id":1018,"name":"Escudo llameante","nameraw":"Escudo llameante|s1:escudo llameante","description":"Otorga a tu personaje en combate 1 pt. de escudo (acumulable hasta 3 pts.).","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt.</color> de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> (acumulable hasta 3 pts.)."},"blazingheat":{"id":1017,"name":"Sofoco","nameraw":"Sofoco|s1:sofoco","description":"Fase final: inflige 1 pt. de Daño Pyro al personaje afectado por este estado.\nNúmero de usos: 1. Cuando dicho personaje es afectado por frío extremo, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje afectado por este estado.\\n<color=#FFFFFFFF>Número de usos: 1</color>. Cuando dicho personaje es afectado por <color=#FFFFFFFF>frío extremo</color>, este efecto se elimina."},"bloodblossom":{"id":1009,"name":"Pétalos sangrientos","nameraw":"<color=#FFFFFFFF>Pétalos sangrientos</color>|s1:<color=#FFFFFFFF>pétalos sangrientos</color>","description":"Fase final: inflige 1 pt. de Daño Pyro al personaje afectado.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje afectado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Número de usos: </color>1</color>."},"bountifulcore":{"id":1011,"name":"Núcleo feraz","nameraw":"<color=#FFFFFFFF>Núcleo feraz</color>|s1:<color=#FFFFFFFF>núcleo feraz</color>|s2:<color=#FFFFFFFF>núcleos feraces</color>","description":"Fase final: inflige 2 pts. de Daño Dendro.\nNúmero de usos: 1 (acumulable hasta 3 veces).\nCuando declaras el fin de la ronda y quedan al menos 2 usos, inflige 2 pts. de Daño Dendro adicional (esta acción consumirá usos).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de usos: 1</color> (acumulable hasta 3 veces).\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color> y quedan al menos 2 <color=#FFFFFFFF>usos</color>, inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> adicional (esta acción consumirá usos)."},"burstscan":{"id":1033,"name":"Escáner explosivo","nameraw":"<color=#FFFFFFFF>Escáner explosivo</color>|s1:<color=#FFFFFFFF>escáner explosivo</color>","description":"Antes de que ambos jugadores elijan sus acciones, si tienes algún núcleo Dendro o núcleo feraz en juego, número de usos -1, y se realiza un descarte de 1 carta de la parte superior de tu pila. Después, inflige Daño Dendro en una cantidad equivalente al coste de dados elementales de la carta para la que se haya realizado el descarte.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si tienes algún núcleo Dendro o núcleo feraz en juego, <color=#FFFFFFFF>número de usos</color> -1, y se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta de la parte superior de tu pila. Después, inflige {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> en una cantidad equivalente al coste de dados elementales de la carta para la que se haya realizado el <color=#FFFFFFFF>descarte</color>.\\n<color=#FFFFFFFF>Número de usos: 1</color> (acumulable hasta 3 veces)."},"calledinforcleanup":{"id":2002,"name":"Ajuste de cuentas","nameraw":"Ajuste de cuentas|s1: ajuste de cuentas","description":"Coste: 0.\nTu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","descriptionraw":"Coste: 0{SPRITE_PRESET#1108}.\\nTu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2)."},"centerofattention":{"id":1030,"name":"Atención del pueblo","nameraw":"<color=#FFFFFFFF>Atención del pueblo</color>|s1:<color=#FFFFFFFF>atención del pueblo</color>","description":"Cuando el personaje ejecuta un Ataque Normal, el Daño Físico infligido por el personaje se convierte en Daño Hydro. Si el tipo de arjé del personaje es ousía, todos tus personajes en reserva obtienen Vida +1. Si el tipo de arjé del personaje es pneuma, inflige daño +2, pero tu personaje que tenga más Vida recibe 1 pt. de Daño Penetrante.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Si el tipo de arjé del personaje es {SPRITE_PRESET#3504}ousía, todos tus personajes en reserva obtienen Vida +1. Si el tipo de arjé del personaje es {SPRITE_PRESET#3505}pneuma, inflige daño +2, pero tu personaje que tenga más Vida recibe 1 pt. de Daño Penetrante.\\n<color=#FFFFFFFF>Número de usos: 1</color>."},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Personaje más cercano a tu personaje en combate","nameraw":"<color=#FFFFFFFF>Personaje más cercano a tu personaje en combate</color>|s1:<color=#FFFFFFFF>personaje más cercano a tu personaje en combate</color>|s2:<color=#FFFFFFFF>Personajes más cercanos a tu personaje en combate</color>|s3:<color=#FFFFFFFF>personajes más cercanos a tu personaje en combate</color>","description":"El personaje enemigo más cercano a tu personaje en combate se refiere al personaje enemigo cuya posición se encuentra más cercana a la del tuyo.\nSi existen varios personajes a la misma distancia, el personaje más cercano será el que esté en una posición más adelantada.","descriptionraw":"El personaje enemigo más cercano a tu personaje en combate se refiere al personaje enemigo cuya posición se encuentra más cercana a la del tuyo.\\nSi existen varios personajes a la misma distancia, el personaje más cercano será el que esté en una posición más adelantada."},"chargedattack":{"id":51,"name":"Ataque Cargado","nameraw":"<color=#FFFFFFFF>Ataque Cargado</color>","description":"Antes de que actúes, si el número de dados elementales es par, el Ataque Normal se considerará Ataque Cargado.","descriptionraw":"Antes de que actúes, si el número de dados elementales es par, el Ataque Normal se considerará Ataque Cargado."},"clusterbloomarrow":{"id":1008,"name":"Flechas de inflorescencia","nameraw":"<color=#FFFFFFFF>Flechas de inflorescencia</color>|s1:<color=#FFFFFFFF>flechas de inflorescencia</color>","description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de usos: 1</color> (acumulable hasta 2 veces)."},"combataction":{"id":1,"name":"Acción de combate","nameraw":"<color=#FFFFFFFF>Acción de combate</color>|s1:<color=#FFFFFFFF>Acciones de combate</color>|s2:<color=#FFFFFFFF>acción de combate</color>|s3:<color=#FFFFFFFF>acciones de combate</color>","description":"Después de llevar a cabo 1 acción de combate, será el turno del adversario.\nJugar una carta que contenga esta regla se considera una acción de combate, no una acción rápida.","descriptionraw":"Después de llevar a cabo 1 acción de combate, será el turno del adversario.\\n<color=#FFFFFFFF>Jugar una carta que contenga esta regla se considera una acción de combate, no una acción rápida.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Bruja Carmesí de las Ascuas","nameraw":"<color=#FFFFFFFF>Bruja Carmesí de las Ascuas</color>","description":"Signora puede transformarse de manera permanente en la Bruja Carmesí de las Ascuas.\nTras hacerlo, su tipo elemental cambiará de Cryo a Pyro.\nAl transformarse, podrá usar las habilidades de la Bruja Carmesí de las Ascuas, pero no las originales de Signora.","descriptionraw":"Signora puede transformarse de manera permanente en la Bruja Carmesí de las Ascuas.\\nTras hacerlo, su tipo elemental cambiará de {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> a {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nAl transformarse, podrá usar las habilidades de la Bruja Carmesí de las Ascuas, pero no las originales de Signora."},"crowfeathercover":{"id":1003,"name":"Amparo plumífero","nameraw":"<color=#FFFFFFFF>Amparo plumífero</color>|s1:<color=#FFFFFFFF>amparo plumífero</color>","description":"Cuando el personaje que obtiene este efecto ejecuta una Habilidad Elemental o una Habilidad Definitiva, inflige daño +1.\nNúmero de usos: 2.","descriptionraw":"Cuando el personaje que obtiene este efecto ejecuta una <color=#FFFFFFFF>Habilidad Elemental</color> o una <color=#FFFFFFFF>Habilidad Definitiva</color>, inflige daño +1.\\n<color=#FFFFFFFF>Número de usos: 2</color>."},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Gasta 1 dado Cryo para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}dado Cryo</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"cryoapplication":{"id":201,"name":"Aplicación Cryo","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}Aplicación Cryo</color>|s1:<color=#99FFFFFF>{SPRITE_PRESET#2101}aplicación Cryo</color>","description":"Al aplicar Cryo sin infligir daño, las Reacciones Elementales ignorarán los efectos que generen daño:\nDerretido: sin efecto.\nSuperconductor: sin efecto.\nCongelado: el objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).","descriptionraw":"Al aplicar {SPRITE_PRESET#2101}Cryo sin infligir daño, las Reacciones Elementales ignorarán los efectos que generen daño:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Derretido</color>: sin efecto.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconductor</color>: sin efecto.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: el objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2)."},"cryodmg":{"id":101,"name":"Daño Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>","description":"Aplica Cryo y puede provocar las siguientes Reacciones Elementales:\nDerretido: daño actual +2.\nSuperconductor: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nCongelado: daño actual +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).","descriptionraw":"Aplica {SPRITE_PRESET#2101}Cryo y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Derretido</color>: daño actual +2.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconductor</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: daño actual +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2)."},"cryodmg-01":{"id":151,"name":"Daño Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>","description":"Aplica Cryo y puede provocar las siguientes Reacciones Elementales:\nDerretido: daño actual +2.\nSuperconductor: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nCongelado: daño actual +1. La próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2.","descriptionraw":"Aplica {SPRITE_PRESET#2101}Cryo y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Derretido</color>: daño actual +2.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconductor</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: daño actual +1. La próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2."},"curseoftheundercurrent":{"id":1022,"name":"Maldición torrencial","nameraw":"<color=#FFFFFFFF>Maldición torrencial</color>|s1:<color=#FFFFFFFF>maldición torrencial</color>","description":"Cuando un personaje del equipo usa una Habilidad Elemental o Definitiva, gasta 1 dado elemental más.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una Habilidad Elemental o Definitiva</color>, gasta 1 dado elemental más.\\n<color=#FFFFFFFF>Número de usos: 2</color>."},"deactivated":{"id":1014,"name":"Estado desactivado","nameraw":"<color=#FFFFFFFF>Estado desactivado</color>|s1:<color=#FFFFFFFF>estado desactivado</color>","description":"Cuando un Mecabot con energía pneuma u ousía recibe daño de arjé cargado de la energía contraria, sufrirá una destrucción de pneuma y ousía y entrará en “estado desactivado”.\nLos Mecabots que estén en este estado no podrán usar sus habilidades originales, sino que solo podrán usar las habilidades del estado desactivado, las cuales infligen Daño Físico en lugar de Daño Elemental.","descriptionraw":"Cuando un Mecabot con energía pneuma u ousía recibe daño de arjé cargado de la energía contraria, sufrirá una destrucción de pneuma y ousía y entrará en “estado desactivado”.\\nLos Mecabots que estén en este estado no podrán usar sus habilidades originales, sino que solo podrán usar las habilidades del estado desactivado, las cuales infligen Daño Físico en lugar de Daño Elemental."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Gasta 1 dado Dendro para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#7EC236FF>{SPRITE_PRESET#1107}dado Dendro</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"dendroapplication":{"id":207,"name":"Aplicación Dendro","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Aplicación Dendro</color>|s1:<color=#7EC236FF>{SPRITE_PRESET#2107}aplicación Dendro</color>","description":"Al aplicar Dendro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\nFlorecimiento: crea un núcleo Dendro que inflige daño +2 con el próximo daño Pyro o Electro.\nQuemadura: al finalizar la ronda crea una llama ardiente que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\nAceleración: crea un campo catalítico que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.","descriptionraw":"Al aplicar {SPRITE_PRESET#2107}Dendro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florecimiento</color>: crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo daño Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quemadura</color>: al finalizar la ronda crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleración</color>: crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro."},"dendrodmg":{"id":107,"name":"Daño Dendro","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>","description":"Aplica Dendro y puede provocar las siguientes Reacciones Elementales:\nFlorecimiento: daño actual +1. Crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.\nQuemadura: daño actual +1. Al finalizar la ronda, crea una llama ardiente que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\nAceleración: daño actual +1. Crea un campo catalítico que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.","descriptionraw":"Aplica {SPRITE_PRESET#2107}Dendro y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florecimiento</color>: daño actual +1. Crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quemadura</color>: daño actual +1. Al finalizar la ronda, crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleración</color>: daño actual +1. Crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro."},"dendrorelatedreactions":{"id":217,"name":"Reacciones Elementales Dendro","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Reacciones Elementales Dendro</color>|s1:<color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color>","description":"Florecimiento: daño actual +1. Crea un núcleo Dendro que inflige daño +2 con el próximo daño Pyro o Electro.\nQuemadura: daño actual +1. Al finalizar la ronda, crea una llama ardiente que inflige 1 pt. de Daño Pyro. Puede tener solo 1 uso y acumularse un máximo de 2 veces.\nAceleración: daño actual +1. Crea un campo catalítico que inflige daño +1 con los dos próximos golpes de daño Dendro o Electro.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florecimiento</color>: daño actual +1. Crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo daño Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quemadura</color>: daño actual +1. Al finalizar la ronda, crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Puede tener solo 1 uso y acumularse un máximo de 2 veces.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleración</color>: daño actual +1. Crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de daño Dendro o Electro."},"discard":{"id":56,"name":"Descarte","nameraw":"<color=#FFFFFFFF>Descarte</color>|s1:<color=#FFFFFFFF>descarte</color>","description":"Eliminar cartas de acción de tu mano o de tu pila a través de sus efectos o a través de las habilidades de los personajes.","descriptionraw":"Eliminar cartas de acción de tu mano o de tu pila a través de sus efectos o a través de las habilidades de los personajes."},"distantstorm":{"id":1025,"name":"Tempestad distante","nameraw":"<color=#FFFFFFFF>Tempestad distante</color>|s1:<color=#FFFFFFFF>tempestad distante</color>","description":"Fase final: inflige 2 pts. de Daño Penetrante al personaje afectado.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje afectado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Número de usos: </color>1</color>."},"durationrounds":{"id":4,"name":"Duración de rondas","nameraw":"<color=#FFFFFFFF>Duración de rondas</color>|s1:<color=#FFFFFFFF>duración de rondas</color>|s2:<color=#FFFFFFFF>ronda de duración</color>|s3:<color=#FFFFFFFF>rondas de duración</color>","description":"Al entrar a la fase final de cada ronda, su duración se reducirá 1 ronda.\nEsta carta será descartada inmediatamente al agotar su duración de rondas.","descriptionraw":"Al entrar a la fase final de cada ronda, su <color=#FFFFFFFF>duración</color> se reducirá 1 ronda.\\nEsta carta será descartada inmediatamente al agotar su <color=#FFFFFFFF>duración de rondas</color>."},"electro":{"id":304,"name":"Electro","nameraw":"{SPRITE_PRESET#1104}Electro","description":"Gasta 1 dado Electro para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}dado Electro</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"electroapplication":{"id":204,"name":"Aplicación Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Aplicación Electro</color>|s1:<color=#FFACFFFF>{SPRITE_PRESET#2104}aplicación Electro</color>","description":"Al aplicar Electro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\nSobrecarga: el objetivo se cambia al siguiente personaje.\nSuperconductor: sin efecto.\nElectrocargado: sin efecto.\nAceleración: crea un campo catalítico que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.","descriptionraw":"Al aplicar {SPRITE_PRESET#2104}Electro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: el objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconductor</color>: sin efecto.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocargado</color>: sin efecto.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleración</color>: crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro."},"electrodmg":{"id":104,"name":"Daño Electro","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>","description":"Aplica Electro y puede provocar las siguientes Reacciones Elementales:\nSobrecarga: daño actual +2. El objetivo se cambia al siguiente personaje.\nSuperconductor: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nElectrocargado: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nAceleración: daño actual +1. Crea un campo catalítico que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.","descriptionraw":"Aplica {SPRITE_PRESET#2104}Electro y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: daño actual +2. El objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconductor</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocargado</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleración</color>: daño actual +1. Crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro."},"electroinfusion":{"id":1002,"name":"Imbuimiento Electro","nameraw":"<color=#FFFFFFFF>Imbuimiento Electro</color>|s1:<color=#FFFFFFFF>imbuimiento Electro</color>","description":"El Daño Físico del personaje que obtiene este efecto se convierte en Daño Electro.\nDuración de rondas: 2.","descriptionraw":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje que obtiene este efecto se convierte en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Duración de rondas</color>: 2."},"electrorelatedreactions":{"id":214,"name":"Reacciones Elementales Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Reacciones Elementales Electro</color>|s1:<color=#FFACFFFF>{SPRITE_PRESET#2104}Reacción Elemental Electro</color>","description":"Sobrecarga: daño actual +2. El objetivo se cambia al siguiente personaje.\nSuperconductor: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nElectrocargado: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nAceleración: daño actual +1. Crea un campo catalítico que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.\nCristalización Electro: daño actual +1, tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nTorbellino Electro: inflige 1 pt. de Daño Electro al resto de los enemigos.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: daño actual +2. El objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconductor</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocargado</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleración</color>: daño actual +1. Crea un <color=#FFFFFFFF>campo catalítico</color> que inflige daño +1 con los dos próximos golpes de Daño Dendro o Electro.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalización Electro</color>: daño actual +1, tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Torbellino Electro</color>: inflige 1 pt. de Daño Electro al resto de los enemigos."},"elementalabsorption":{"id":1012,"name":"Absorción de poder elemental","nameraw":"<color=#FFFFFFFF>Absorción de poder elemental</color>|s1:<color=#FFFFFFFF>absorción de poder elemental</color>|s2:<color=#FFFFFFFF>absorbe el poder del elemento correspondiente</color>","description":"Azhdaha puede absorber el poder del elemento Cryo, Hydro, Pyro o Electro. Solo se puede absorber uno al mismo tiempo.\nCuando Azhdaha haya absorbido el poder de alguno de los anteriores elementos, obtendrá la habilidad Emboscada glacial, Reprimenda torrencial, Reprimenda abrasadora o Emboscada electrizante dependiendo del tipo elemental absorbido.","descriptionraw":"Azhdaha puede absorber el poder del elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. Solo se puede absorber uno al mismo tiempo.\\n<color=#FFFFFFFF>Cuando Azhdaha haya absorbido el poder de alguno de los anteriores elementos</color>, obtendrá la habilidad {SPRITE_PRESET#2101}<color=#99FFFFFF>Emboscada glacial</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Reprimenda torrencial</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Reprimenda abrasadora</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Emboscada electrizante</color> dependiendo del tipo elemental absorbido."},"elementalburst":{"id":501,"name":"Habilidad Definitiva","nameraw":"Habilidad Definitiva","description":"Cuando la Energía del personaje está al máximo, puede consumirla por completo para lanzar una poderosa Habilidad Definitiva.","descriptionraw":"Cuando la {SPRITE_PRESET#1110}Energía del personaje está al máximo, puede consumirla por completo para lanzar una poderosa Habilidad Definitiva."},"energy":{"id":310,"name":"Energía","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>","description":"El personaje debe consumir Energía para utilizar su Habilidad Definitiva.\nAl utilizar una Habilidad Elemental o un Ataque Normal, el personaje obtendrá 1 pt. de Energía.","descriptionraw":"El personaje debe consumir {SPRITE_PRESET#1110}Energía para utilizar su Habilidad Definitiva.\\nAl utilizar una Habilidad Elemental o un Ataque Normal, el personaje obtendrá 1 pt. de {SPRITE_PRESET#1110}Energía."},"equitablejudgment":{"id":1020,"name":"Sentencia ecuánime","nameraw":"<color=#FFFFFFFF>Sentencia ecuánime</color>","description":"Ataque Normal\nNecesita prepararse durante 1 turno.\nInflige 2 pts. de Daño Hydro y, si tiene al menos 6 pts. de Vida, se inflige a sí mismo 1 pt. de Daño Penetrante y pasa a infligir daño +1.","descriptionraw":"<color=#D3BC8E>Ataque Normal</color>\\nNecesita prepararse durante 1 turno.\\nInflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y, si tiene al menos 6 pts. de Vida, se inflige a sí mismo 1 pt. de Daño Penetrante y pasa a infligir daño +1."},"fastaction":{"id":2,"name":"Acción rápida","nameraw":"<color=#FFFFFFFF>Acción rápida</color>|s1:<color=#FFFFFFFF>Acciones rápidas</color>|s2:<color=#FFFFFFFF>acción rápida</color>|s3:<color=#FFFFFFFF>acciones rápidas</color>","description":"Después de llevar a cabo 1 acción rápida, puedes continuar con otras acciones.\nSolo pasará a ser el turno del adversario cuando hayas llevado a cabo 1 acción de combate.","descriptionraw":"Después de llevar a cabo 1 acción rápida, puedes continuar con otras acciones.\\nSolo pasará a ser el turno del adversario cuando hayas llevado a cabo 1 acción de combate."},"fatuiambusher":{"id":1004,"name":"Fatui Emboscadores","nameraw":"<color=#FFFFFFFF>Fatui Emboscadores</color>|s1:<color=#FFFFFFFF>Fatui Emboscador</color>","description":"Los Fatui Emboscadores activarán sus efectos cuando los personajes del equipo utilicen una habilidad, e infligirán daño al personaje en combate de ese equipo (1 vez por ronda).\nHay 4 tipos de Emboscadores Fatui que pueden aparecer:\nMaga de Cicin Cryo: inflige 1 pt. de Daño Cryo. Número de usos: 2.\nDoncella del Espejo: inflige 1 pt. de Daño Hydro. Número de usos: 2.\nGuerrillero con Cañón Pyro: inflige 1 pt. de Daño Pyro. Número de usos: 2.\nElectromartillador de Vanguardia: inflige 1 pt. de Daño Electro. Número de usos: 2.","descriptionraw":"Los Fatui Emboscadores activarán sus efectos cuando los personajes del equipo utilicen una habilidad, e infligirán daño al personaje en combate de ese equipo (1 vez por ronda).\\nHay 4 tipos de Emboscadores Fatui que pueden aparecer:\\n<color=#FFFFFFFF>Maga de Cicin Cryo:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Doncella del Espejo:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Guerrillero con Cañón Pyro:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Electromartillador de Vanguardia:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Número de usos: 2."},"forbiddenknowledge":{"id":2004,"name":"Conocimiento prohibido","nameraw":"Conocimiento prohibido","description":"Coste: 0.\nNo se puede utilizar para realizar conversiones elementales. Solo se puede jugar una carta de Conocimiento prohibido por ronda.\nInflige 1 pt. de Daño Penetrante a tu personaje en combate y tomas 1 carta.","descriptionraw":"Coste: 0{SPRITE_PRESET#1108}.\\nNo se puede utilizar para realizar conversiones elementales. Solo se puede jugar una carta de Conocimiento prohibido por ronda.\\nInflige 1 pt. de Daño Penetrante a tu personaje en combate y tomas 1 carta."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Gasta 1 dado Geo para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#FFE699FF>{SPRITE_PRESET#1106}dado Geo</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"geoapplication":{"id":206,"name":"Aplicación Geo","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}Aplicación Geo</color>|s1:<color=#FFE699FF>{SPRITE_PRESET#2106}aplicación Geo</color>","description":"Al aplicar Geo sin infligir daño, las Reacciones Elementales ignorarán los efectos que generen daño:\nCristalización Cryo: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Hydro: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Pyro: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Electro: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).","descriptionraw":"Al aplicar {SPRITE_PRESET#2106}Geo sin infligir daño, las Reacciones Elementales ignorarán los efectos que generen daño:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristalización Cryo</color>: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalización Hydro</color>: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalización Pyro</color>: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalización Electro</color>: el personaje en combate enemigo obtiene 1 pt. de escudo (acumulable hasta 2 pts.)."},"geodmg":{"id":106,"name":"Daño Geo","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>","description":"Reacciona con elementos previamente aplicados para provocar las siguientes Reacciones Elementales:\nCristalización Cryo: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Hydro: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Pyro: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCristalización Electro: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).","descriptionraw":"Reacciona con elementos previamente aplicados para provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristalización Cryo</color>: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalización Hydro</color>: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalización Pyro</color>: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalización Electro</color>: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.)."},"gurglingbubble":{"id":1019,"name":"Burbuja gorgoteante","nameraw":"Burbuja gorgoteante|s1:burbuja gorgoteante","description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"El personaje no puede usar habilidades hasta el final de la ronda."},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Gasta 1 dado Hydro para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}dado Hydro</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"hydroapplication":{"id":202,"name":"Aplicación Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Aplicación Hydro</color>|s1:<color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>","description":"Al aplicar Hydro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\nVaporización: sin efecto.\nElectrocargado: sin efecto.\nCongelado: el objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\nFlorecimiento: crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.","descriptionraw":"Al aplicar {SPRITE_PRESET#2102}Hydro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporización</color>: sin efecto.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>: sin efecto.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: el objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florecimiento</color>: crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro."},"hydroapplication-01":{"id":252,"name":"Aplicación Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Aplicación Hydro</color>|s1:<color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>","description":"Al aplicar Hydro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\nVaporización: sin efecto.\nElectrocargado: sin efecto.\nCongelado: la próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2.\nFlorecimiento: crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.","descriptionraw":"Al aplicar {SPRITE_PRESET#2102}Hydro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporización</color>: sin efecto.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>: sin efecto.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: la próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florecimiento</color>: crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro."},"hydrodmg":{"id":102,"name":"Daño Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>","description":"Aplica Hydro y puede provocar las siguientes Reacciones Elementales:\nVaporización: daño actual +2.\nElectrocargado: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nCongelado: daño actual +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\nFlorecimiento: daño actual +1. Crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.","descriptionraw":"Aplica {SPRITE_PRESET#2102}Hydro y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporización</color>: daño actual +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: daño actual +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florecimiento</color>: daño actual +1. Crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro."},"hydrodmg-01":{"id":152,"name":"Daño Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>","description":"Aplica Hydro y puede provocar las siguientes Reacciones Elementales:\nVaporización: daño actual +2.\nElectrocargado: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nCongelado: daño actual +1. La próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2.\nFlorecimiento: daño actual +1. Crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.","descriptionraw":"Aplica {SPRITE_PRESET#2102}Hydro y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporización</color>: daño actual +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: daño actual +1. La próxima vez que el objetivo lleve a cabo una acción, obtiene ATQ -2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florecimiento</color>: daño actual +1. Crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro."},"hydrorelatedreactions":{"id":212,"name":"Reacciones Elementales Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Reacciones Elementales Hydro</color>|s1:<color=#80C0FFFF>{SPRITE_PRESET#2102}Reacción Elemental Hydro</color>","description":"Vaporización: daño actual +2.\nElectrocargado: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\nCongelado: daño +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\nFlorecimiento: crea un núcleo Dendro que inflige daño +2 con el próximo Daño Pyro o Electro.\nCristalización Hydro: tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nTorbellino Hydro: inflige 1 pt. de Daño Hydro al resto de los enemigos.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporización</color>: daño actual +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocargado</color>: daño actual +1. Inflige 1 pt. de Daño Penetrante al resto de los enemigos.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: daño +1. El objetivo no puede llevar a cabo acciones en esta ronda (puede disiparse con antelación si recibe Daño Físico o Daño Pyro, pero recibirá daño +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florecimiento</color>: crea un <color=#FFFFFFFF>núcleo Dendro</color> que inflige daño +2 con el próximo Daño Pyro o Electro.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalización Hydro</color>: tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Torbellino Hydro</color>: inflige 1 pt. de Daño Hydro al resto de los enemigos."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Prevención de derrota","nameraw":"<color=#FFFFFFFF>Prevención de derrota</color>|s1:<color=#FFFFFFFF>previene ser derrotado</color>|s2:<color=#FFFFFFFF>previenen ser derrotados</color>","description":"Algunos efectos harán que, cuando la Vida del personaje descienda a 0, prevenga ser derrotado y se cure una cantidad determinada de Vida.\nCuando esto ocurra, no se considerará que el personaje ha sido derrotado (los equipamientos y los estados del personaje no serán eliminados, y la Energía no se vaciará).","descriptionraw":"Algunos efectos harán que, cuando la Vida del personaje descienda a 0, <color=#FFFFFFFF>prevenga ser derrotado</color> y se cure una cantidad determinada de Vida.\\nCuando esto ocurra, no se considerará que el personaje ha sido <color=#FFFFFFFF>derrotado</color> (los equipamientos y los estados del personaje no serán eliminados, y la Energía no se vaciará)."},"matchingelement":{"id":308,"name":"Dados unielementales","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Dados unielementales</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1108}dados unielementales</color>|s2:<color=#FFFFFFFF>{SPRITE_PRESET#1108}Dado unielemental</color>|s3:<color=#FFFFFFFF>{SPRITE_PRESET#1108}dado unielemental</color>","description":"Debes usar el número especificado de dados unielementales para pagar su coste.\nLos omnidados pueden funcionar como si fueran cualquier elemento.","descriptionraw":"Debes usar el número especificado de dados unielementales para pagar su coste.\\nLos {SPRITE_PRESET#1111}omnidados pueden funcionar como si fueran cualquier elemento."},"omnielement":{"id":411,"name":"Omnidado","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidado</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnidados</color>|s2:<color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>|s3:<color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>","description":"El omnidado se considera un dado de cualquier elemento, y puede utilizarse para pagar toda clase de costes.","descriptionraw":"El {SPRITE_PRESET#1111}omnidado se considera un dado de cualquier elemento, y puede utilizarse para pagar toda clase de costes."},"passiveskill":{"id":502,"name":"Habilidad pasiva","nameraw":"Habilidad pasiva","description":"Los efectos de esta Habilidad son constantes y no necesitan ser activados.","descriptionraw":"Los efectos de esta Habilidad son constantes y no necesitan ser activados."},"physicaldmg":{"id":100,"name":"Daño Físico","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>","description":"El Daño Físico no aplica ningún elemento ni puede provocar Reacciones Elementales.","descriptionraw":"El Daño Físico no aplica ningún elemento ni puede provocar Reacciones Elementales."},"piercingdmg":{"id":5,"name":"Daño Penetrante","nameraw":"<color=#FFFFFFFF>Daño Penetrante</color>","description":"El Daño Penetrante no puede recibir bono de daño, y tampoco puede ser bloqueado por medio de escudos o inmunidad al daño.","descriptionraw":"El Daño Penetrante no puede recibir bono de daño, y tampoco puede ser bloqueado por medio de escudos o inmunidad al daño."},"plungingattack":{"id":52,"name":"Ataque Descendente","nameraw":"<color=#FFFFFFFF>Ataque Descendente</color>","description":"Cuando un personaje pasa a ser el personaje en combate, si su próxima acción en esta ronda es un Ataque Normal, se considerará Ataque Descendente.","descriptionraw":"Cuando un personaje pasa a ser el personaje en combate, si su próxima acción en esta ronda es un Ataque Normal, se considerará Ataque Descendente."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Destrucción de pneuma y ousía","nameraw":"Destrucción de pneuma y ousía|s1:destrucción de pneuma y ousía","description":"Cuando un personaje con energía ousía recibe daño cargado de arjé: pneuma, o cuando un personaje con energía pneuma recibe daño cargado de arjé: ousía, se causará contra él una destrucción de pneuma y ousía.\nLos efectos que se activan con una destrucción de pneuma y ousía dependen de cada carta.","descriptionraw":"Cuando un personaje con energía ousía recibe daño cargado de {SPRITE_PRESET#3505}arjé: pneuma, o cuando un personaje con energía pneuma recibe daño cargado de {SPRITE_PRESET#3504}arjé: ousía, se causará contra él una destrucción de pneuma y ousía.\\nLos efectos que se activan con una destrucción de pneuma y ousía dependen de cada carta."},"prepareskills1prepares":{"id":53,"name":"Preparación de habilidad","nameraw":"<color=#FFFFFFFF>Preparación de habilidad</color>|s1:<color=#FFFFFFFF>prepara la habilidad</color>|s2:<color=#FFFFFFFF>prepara las habilidades</color>","description":"No todas las habilidades pueden usarse de forma directa. Algunas requieren un cierto número de turnos de preparación.\nAl llegar el turno de un jugador cuyo personaje está preparando la habilidad, se saltará el turno de dicho jugador. Si la habilidad está completamente preparada, el personaje ejecutará dicha habilidad inmediatamente. Las habilidades que necesitan preparación no pueden activar ningún efecto tras ser usadas o tras causar Reacciones Elementales.\nSolo el personaje en combate puede preparar su habilidad. Si dicho personaje en combate es reemplazado por otro durante la preparación de su habilidad, esta se interrumpirá.","descriptionraw":"No todas las habilidades pueden usarse de forma directa. Algunas requieren un cierto número de turnos de <color=#FFFFFFFF>preparación</color>.\\nAl llegar el turno de un jugador cuyo personaje está <color=#FFFFFFFF>preparando</color> la habilidad, se saltará el turno de dicho jugador. Si la habilidad está <color=#FFFFFFFF>completamente preparada</color>, el personaje ejecutará dicha habilidad inmediatamente. Las habilidades que necesitan <color=#FFFFFFFF>preparación</color> no pueden activar ningún efecto tras ser usadas o tras causar Reacciones Elementales.\\nSolo el personaje en combate puede <color=#FFFFFFFF>preparar</color> su habilidad. Si dicho personaje en combate es reemplazado por otro durante la <color=#FFFFFFFF>preparación</color> de su habilidad, esta se interrumpirá."},"pressurizedcollapse":{"id":1024,"name":"Derribo tormentoso","nameraw":"<color=#FFFFFFFF>Derribo tormentoso</color>|s1:<color=#FFFFFFFF>derribo tormentoso</color>","description":"Fase final: el personaje afectado por este estado pasa a ser el personaje en combate.\nNúmero de usos: 1.\nSolo puede haber un único estado igual en el mismo lado.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> el personaje afectado por este estado pasa a ser el personaje en combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Número de usos:</color> 1</color>.\\nSolo puede haber un único estado igual en el mismo lado."},"pyro":{"id":303,"name":"Dados Pyro","nameraw":"{SPRITE_PRESET#1103}Dados Pyro|s1:{SPRITE_PRESET#1103}Dado Pyro|s2:{SPRITE_PRESET#1103}dados Pyro|s3:{SPRITE_PRESET#1103}dado Pyro","description":"Gasta 1 dado Pyro para pagar su coste.\nTambién se puede pagar con un omnidado.","descriptionraw":"Gasta 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color> para pagar su coste.\\nTambién se puede pagar con un {SPRITE_PRESET#1111}omnidado."},"pyroapplication":{"id":203,"name":"Aplicación Pyro","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Aplicación Pyro</color>|s1:<color=#FF9999FF>{SPRITE_PRESET#2103}aplicación Pyro</color>","description":"Al aplicar Pyro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\nDerretido: sin efecto.\nVaporización: sin efecto.\nSobrecarga: el objetivo se cambia al siguiente personaje.\nQuemadura: al finalizar la ronda crea una llama ardiente que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.","descriptionraw":"Al aplicar {SPRITE_PRESET#2103}Pyro sin infligir daño, las Reacciones Elementales ignorarán los efectos que causen daño:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Derretido</color>: sin efecto.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporización</color>: sin efecto.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: el objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quemadura</color>: al finalizar la ronda crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces."},"pyrodmg":{"id":103,"name":"Daño Pyro","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>","description":"Aplica Pyro y puede provocar las siguientes Reacciones Elementales:\nDerretido: daño actual +2.\nVaporización: daño actual +2.\nSobrecarga: daño actual +2. El objetivo se cambia al siguiente personaje.\nQuemadura: daño actual +1. Al finalizar la ronda crea una llama ardiente que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.","descriptionraw":"Aplica {SPRITE_PRESET#2103}Pyro y puede provocar las siguientes Reacciones Elementales:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Derretido</color>: daño actual +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporización</color>: daño actual +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: daño actual +2. El objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quemadura</color>: daño actual +1. Al finalizar la ronda crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces."},"pyrorelatedreactions":{"id":213,"name":"Reacciones Elementales Pyro","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Reacciones Elementales Pyro</color>|s1:<color=#FF9999FF>{SPRITE_PRESET#2103}Reacción Elemental Pyro</color>","description":"Derretido: daño actual +2.\nVaporización: daño actual +2.\nSobrecarga: daño actual +2. El objetivo se cambia al siguiente personaje.\nQuemadura: daño actual +1. Al finalizar la ronda crea una llama ardiente que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\nCristalización Pyro: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nTorbellino Pyro: inflige 1 pt. de Daño Pyro al resto de los enemigos.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Derretido</color>: daño actual +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporización</color>: daño actual +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: daño actual +2. El objetivo se cambia al siguiente personaje.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quemadura</color>: daño actual +1. Al finalizar la ronda crea una <color=#FFFFFFFF>llama ardiente</color> que inflige 1 pt. de Daño Pyro. Número de usos: 1. Puede acumularse un máximo de 2 veces.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalización Pyro</color>: daño actual +1. Tu personaje en combate obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Torbellino Pyro</color>: inflige 1 pt. de Daño Pyro al resto de los enemigos."},"randomhilichurlsummon":{"id":1001,"name":"Invocación de Hilichurl aleatoria","nameraw":"<color=#FFFFFFFF>Invocación de Hilichurl aleatoria</color>|s1:<color=#FFFFFFFF>invocación de Hilichurl aleatoria</color>","description":"Hay 4 tipos de invocaciones de Hilichurls que pueden aparecer:\nHilichurl Ballestero Cryo: inflige 1 pt. de Daño Cryo en la fase final. Número de usos: 2.\nSamachurl Hydro: inflige 1 pt. de Daño Hydro en la fase final. Número de usos: 2.\nHilichurl Berserker: inflige 1 pt. de Daño Pyro en la fase final. Número de usos: 2.\nHilichurl Ballestero Electro: inflige 1 pt. de Daño Electro en la fase final. Número de usos: 2.","descriptionraw":"Hay 4 tipos de invocaciones de Hilichurls que pueden aparecer:\\n<color=#FFFFFFFF>Hilichurl Ballestero Cryo</color>: inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> en la fase final. Número de usos: 2.\\n<color=#FFFFFFFF>Samachurl Hydro</color>: inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> en la fase final. Número de usos: 2.\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> en la fase final. Número de usos: 2.\\n<color=#FFFFFFFF>Hilichurl Ballestero Electro</color>: inflige 1 pt. de <color=#FFACFFFF>Daño Electro</color> en la fase final. Número de usos: 2."},"revelry":{"id":1029,"name":"Jolgorio","nameraw":"<color=#FFFFFFFF>Jolgorio</color>|s1:<color=#FFFFFFFF>jolgorio</color>","description":"Tu personaje inflige daño +1 (incluido los daños causados por la reacción de Torbellino).\nNúmero de usos: 1 (acumulable y sin límite de usos).","descriptionraw":"Tu personaje inflige daño +1 (incluido los daños causados por la reacción de Torbellino).\\n<color=#FFFFFFFF>Número de usos: 1</color> (acumulable y sin límite de usos)."},"riptide":{"id":1005,"name":"Obstrucción del flujo","nameraw":"<color=#FFFFFFFF>Obstrucción del flujo</color>|s1:<color=#FFFFFFFF>obstrucción del flujo</color>","description":"Cuando el personaje afectado es derrotado, aplica el efecto de obstrucción del flujo al personaje en combate del equipo.\nCuando Tartaglia ataque al personaje bajo dicho efecto, infligirá daño adicional.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado es derrotado</color>, aplica el efecto de obstrucción del flujo al personaje en combate del equipo.\\nCuando <color=#FFFFFFFF>Tartaglia</color> ataque al personaje bajo dicho efecto, infligirá daño adicional."},"salonmembers":{"id":1031,"name":"Miembros del salón","nameraw":"<color=#FFFFFFFF>Miembros del salón</color>|s1:<color=#FFFFFFFF>miembros del salón</color>","description":"Fase final: inflige 1 pt. de Daño Hydro. Si tienes un personaje con al menos 6 pts. de Vida, inflige 1 pt. de Daño Penetrante al personaje que menos daño haya recibido, y luego inflige 1 pt. más de Daño Hydro.\nNúmero de usos: 2 (acumulable hasta 4 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Si tienes un personaje con al menos 6 pts. de Vida, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje que menos daño haya recibido, y luego inflige 1 pt. más de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de usos: 2</color> (acumulable hasta 4 veces)."},"sandanddreams":{"id":1028,"name":"Arenas y sueños","nameraw":"<color=#FFFFFFFF>Arenas y sueños</color>|s1:<color=#FFFFFFFF>arenas y sueños</color>","description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 3 dados elementales menos.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 3 dados elementales menos.\\n<color=#FFFFFFFF>Número de usos: 1</color>."},"scarletseal":{"id":1010,"name":"Sello escarlata","nameraw":"<color=#FFFFFFFF>Sello escarlata</color>|s1:<color=#FFFFFFFF>sello escarlata</color>","description":"Cuando el personaje ejecuta un Ataque Cargado, inflige daño +2.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"Cuando <color=#FFFFFFFF>el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, inflige daño +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Número de usos</color>: 1</color> (acumulable hasta 2 veces)."},"select":{"id":59,"name":"Selección","nameraw":"<color=#FFFFFFFF>Selección</color>|s1:<color=#FFFFFFFF>selecciona</color>|s2:<color=#FFFFFFFF>seleccionar</color>|s3:<color=#FFFFFFFF>Selecciona</color>","description":"Elige 1 carta de entre varias para activar su efecto.","descriptionraw":"Elige 1 carta de entre varias para activar su efecto."},"sheercold":{"id":1016,"name":"Frío extremo","nameraw":"Frío extremo|s1:frío extremo","description":"Fase final: inflige 1 pt. de Daño Cryo al personaje afectado por este estado.\nNúmero de usos: 1. Cuando dicho personaje es afectado por sofoco, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> al personaje afectado por este estado.\\n<color=#FFFFFFFF>Número de usos: 1</color>. Cuando dicho personaje es afectado por <color=#FFFFFFFF>sofoco</color>, este efecto se elimina."},"shield":{"id":6,"name":"Escudo","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>|s1:{SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudos</color>|s2:{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>|s3:{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudos</color>","description":"Este escudo se consumirá para bloquear el daño infligido contra el personaje que esté protegido por él.","descriptionraw":"Este escudo se consumirá para bloquear el daño infligido contra el personaje que esté protegido por él."},"singerofmanywaters":{"id":1032,"name":"Juglar de las aguas","nameraw":"<color=#FFFFFFFF>Juglar de las aguas</color>|s1:<color=#FFFFFFFF>juglar de las aguas</color>","description":"Fase final: todos tus personajes obtienen Vida +1. Si alguno tiene 5 pts. o menos, obtiene Vida +1 adicional.\nNúmero de usos: 2 (acumulable hasta 4 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: todos tus personajes obtienen Vida +1. Si alguno tiene 5 pts. o menos, obtiene Vida +1 adicional.\\n<color=#FFFFFFFF>Número de usos: 2</color> (acumulable hasta 4 veces)."},"starrysemblance":{"id":1027,"name":"Cuerpo celestial","nameraw":"<color=#FFFFFFFF>Cuerpo celestial</color>|s1:<color=#FFFFFFFF>cuerpo celestial</color>","description":"El Narval Devoraestrellas obtiene 1 pt. de Vida Máx. por cada acumulación.","descriptionraw":"El Narval Devoraestrellas obtiene 1 pt. de Vida Máx. por cada acumulación."},"stunned":{"id":55,"name":"Aturdimiento","nameraw":"<color=#FFFFFFFF>Aturdimiento</color>|s1:<color=#FFFFFFFF>aturdimiento</color>|s2:<color=#FFFFFFFF>aturdido</color>|s3:<color=#FFFFFFFF>aturdidos</color>","description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda."},"superlativesuperstrength":{"id":1007,"name":"Fuerza sobrenatural","nameraw":"<color=#FFFFFFFF>Fuerza sobrenatural</color>|s1:<color=#FFFFFFFF>fuerza sobrenatural</color>","description":"Cuando un personaje bajo este estado ejecuta un Ataque Cargado, inflige daño +1. Si el número de usos es por lo menos 2, gasta un dado indefinido menos.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje bajo este estado ejecuta un <color=#FFFFFFFF>Ataque Cargado</color>, </color>inflige daño +1. Si el número de <color=#FFFFFFFF>usos</color> es por lo menos 2, gasta un <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\n<color=#FFFFFFFF>Número de usos: 1</color> (acumulable hasta 3 veces)."},"taroumaruenraged":{"id":1021,"name":"Taroumaru enfurecido","nameraw":"Taroumaru enfurecido","description":"Fase final: inflige 2 pts. de Daño Físico.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Número de usos: </color>2</color>."},"taroumarussavings":{"id":2001,"name":"Ahorros de Taroumaru","nameraw":"Ahorros de Taroumaru|s1:ahorros de Taroumaru","description":"Coste: 0.\nCrea 1 omnidado.","descriptionraw":"Coste: 0{SPRITE_PRESET#1108}.\\nCrea 1 {SPRITE_PRESET#1111}omnidado."},"technique":{"id":58,"name":"Técnica especial","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#3008}técnica especial</color>","description":"Cuando un personaje en combate tenga equipada una carta de técnica especial, podrá usar la técnica especial correspondiente.\nHacerlo se considera una acción de combate y, cuando el personaje no pueda usar habilidades por estar congelado, aturdido o petrificado, tampoco podrá usar técnica especiales.\nLa técnica especial no se considera una habilidad, por lo que al usarla, no se activarán efectos que ocurren tras usar habilidades, causar Reacciones Elementales, etc. El daño infligido con una técnica especial no se considera daño de personaje.","descriptionraw":"Cuando un personaje en combate tenga equipada una carta de {SPRITE_PRESET#3008}técnica especial, podrá usar la {SPRITE_PRESET#3008}técnica especial correspondiente.\\nHacerlo se considera una acción de combate y, cuando el personaje no pueda usar habilidades por estar congelado, aturdido o petrificado, tampoco podrá usar {SPRITE_PRESET#3008}técnica especiales.\\nLa {SPRITE_PRESET#3008}técnica especial no se considera una habilidad, por lo que al usarla, no se activarán efectos que ocurren tras usar habilidades, causar Reacciones Elementales, etc. El daño infligido con una {SPRITE_PRESET#3008}técnica especial no se considera daño de personaje."},"tune":{"id":57,"name":"Conversión","nameraw":"<color=#FFFFFFFF>Conversión</color>|s1:<color=#FFFFFFFF>conversión</color>","description":"Eliminar cartas de acción de tu mano para llevar a cabo conversiones elementales.","descriptionraw":"Eliminar cartas de acción de tu mano para llevar a cabo conversiones elementales."},"unalignedelement":{"id":309,"name":"Dado indefinido","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Dado indefinido</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1109}Dados indefinidos</color>|s2:<color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color>|s3:<color=#FFFFFFFF>{SPRITE_PRESET#1109}dados indefinidos</color>","description":"Puedes usar el dado elemental de cualquier elemento para pagar su coste.","descriptionraw":"Puedes usar el dado elemental de cualquier elemento para pagar su coste."},"underseatreasure":{"id":2003,"name":"Tesoro submarino","nameraw":"Tesoro submarino","description":"Coste: 0.\nCrea 1 dado elemental básico al azar y tu personaje en combate obtiene Vida +1 (cada personaje solo puede obtener vida 1 vez de esta manera en cada ronda).","descriptionraw":"Coste: 0{SPRITE_PRESET#1108}.\\nCrea 1 dado elemental básico al azar y tu personaje en combate obtiene Vida +1 (cada personaje solo puede obtener vida 1 vez de esta manera en cada ronda)."},"usages":{"id":3,"name":"Usos","nameraw":"<color=#FFFFFFFF>Usos</color>|s1:<color=#FFFFFFFF>Uso</color>|s2:<color=#FFFFFFFF>uso</color>|s3:<color=#FFFFFFFF>usos</color>","description":"Cuando esta carta surte efecto, consumirá 1 uso.\nEsta carta será descartada al consumir todos los usos.","descriptionraw":"Cuando esta carta surte efecto, consumirá 1 <color=#FFFFFFFF>uso</color>.\\nEsta carta será descartada al consumir todos los <color=#FFFFFFFF>usos</color>."},"wholematch":{"id":60,"name":"Toda la partida","nameraw":"<color=#FFFFFFFF>Toda la partida</color>|s1:<color=#FFFFFFFF>toda la partida</color>","description":"Este efecto permanecerá activo hasta el fin del duelo.","descriptionraw":"Este efecto permanecerá activo hasta el fin del duelo."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Duelos por invitación desbloqueados\nDuelos multijugador en un mismo mundo desbloqueados\nTienda de cartas desbloqueada\nManual de jugador desbloqueado\nNuevos duelos disponibles en Mondstadt","unlockdescriptionraw":"Duelos por invitación desbloqueados\\nDuelos multijugador en un mismo mundo desbloqueados\\nTienda de cartas desbloqueada\\nManual de jugador desbloqueado\\nNuevos duelos disponibles en Mondstadt","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":107021,"name":"Moneda de la suerte","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Duelos de visitantes semanales desbloqueados\nNuevos duelos disponibles en Mondstadt","unlockdescriptionraw":"Duelos de visitantes semanales desbloqueados\\nNuevos duelos disponibles en Mondstadt","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Nuevos espacios para guardar mazos desbloqueados\nNuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Liyue","unlockdescriptionraw":"Nuevos espacios para guardar mazos desbloqueados\\nNuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Liyue","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Duelos contra jugadores a través del tablón de invitaciones desbloqueados\nNuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Liyue","unlockdescriptionraw":"Duelos contra jugadores a través del tablón de invitaciones desbloqueados\\nNuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Liyue","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nuevos espacios para guardar mazos desbloqueados\nNuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Inazuma","unlockdescriptionraw":"Nuevos espacios para guardar mazos desbloqueados\\nNuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Inazuma","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Inazuma","unlockdescriptionraw":"Nuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Inazuma","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nuevos espacios para guardar mazos desbloqueados\nNuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Sumeru","unlockdescriptionraw":"Nuevos espacios para guardar mazos desbloqueados\\nNuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Sumeru","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nuevos duelos tabernarios desbloqueados\nNuevos duelos disponibles en Sumeru","unlockdescriptionraw":"Nuevos duelos tabernarios desbloqueados\\nNuevos duelos disponibles en Sumeru","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107020,"name":"Invitación de duelo","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nuevos duelos disponibles en Sumeru","unlockdescriptionraw":"Nuevos duelos disponibles en Sumeru","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107019,"name":"Carta holográfica en blanco","count":1},{"id":107020,"name":"Invitación de duelo","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"Nuevos espacios para guardar mazos desbloqueados\nNuevos duelos disponibles","unlockdescriptionraw":"Nuevos espacios para guardar mazos desbloqueados\\nNuevos duelos disponibles","rewards":[{"id":201,"name":"Protogema","count":60},{"id":107019,"name":"Carta holográfica en blanco","count":1},{"id":339009,"name":"Leyenda","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Efecto absorbente: Anemo|s1:efecto absorbente: Anemo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Anemo, el Daño Anemo que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>, el $[K105] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>, el {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffectcryo":{"id":130051,"name":"Efecto absorbente: Cryo|s1:efecto absorbente: Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Cryo, el Daño Cryo que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, el $[K101] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, el {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffectdendro":{"id":130057,"name":"Efecto absorbente: Dendro|s1:efecto absorbente: Dendro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Dendro, el Daño Dendro que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, el $[K107] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, el {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffectelectro":{"id":130054,"name":"Efecto absorbente: Electro|s1:efecto absorbente: Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Electro, el Daño Electro que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, el $[K104] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, el {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffectgeo":{"id":130056,"name":"Efecto absorbente: Geo|s1:efecto absorbente: Geo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Geo, el Daño Geo que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, el $[K106] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, el {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffecthydro":{"id":130052,"name":"Efecto absorbente: Hydro|s1:efecto absorbente: Hydro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Hydro, el Daño Hydro que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, el $[K102] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, el {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"absorptioneffectpyro":{"id":130053,"name":"Efecto absorbente: Pyro|s1:efecto absorbente: Pyro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Si el personaje ha absorbido Pyro, el Daño Pyro que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Si el personaje ha absorbido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, el $[K103] que recibe se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Si el personaje ha absorbido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, el {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> que recibe se reduce a la mitad (se redondea hacia arriba)."},"abundantphlogistonineffect":{"id":303238,"name":"Flogisto abundante (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda, dicho personaje obtiene 1 pt. de noctambulismo.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda</color>, dicho personaje obtiene 1 pt. de noctambulismo.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que tu personaje consuma pts. de noctambulismo en esta ronda</color>, dicho personaje obtiene 1 pt. de noctambulismo."},"abyssalmayhemhydrospout":{"id":212041,"name":"Calamidad del Abismo: Hidrocontención","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase final: cuando Tartaglia tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de obstrucción del flujo, le inflige 1 pt. de Daño Penetrante.","descriptionraw":"Fase final: cuando $[A1204] tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de <color=#FFFFFFFF>$[C112043|s1]</color>, le inflige 1 pt. de $[K5].","descriptionreplaced":"Fase final: cuando Tartaglia tiene esta carta equipada mientras está en combate, si el personaje en combate enemigo está bajo el efecto de <color=#FFFFFFFF>obstrucción del flujo</color>, le inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>."},"abyssaltides":{"id":122036,"name":"Marea del abismo|s1:marea del abismo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje que obtiene este efecto no puede usar habilidades.\nFase final: inflige 6 pts. de Daño Penetrante al personaje afectado por este estado, y luego elimina este efecto.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> inflige 6 pts. de $[K5] al personaje afectado por este estado, y luego elimina este efecto.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> inflige 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje afectado por este estado, y luego elimina este efecto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Autoridad ardiente|s1:autoridad ardiente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Explosión ardiente la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S23046]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Explosión ardiente</color> la próxima vez que lleve a cabo una acción."},"acoldbladelikeashadow":{"id":215081,"name":"Filo revelasombras","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Lynette use Ahora me ves... por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje.","descriptionraw":"Cuando $[A1508] use <color=#FFFFFFFF>$[S15082]</color> por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje.","descriptionreplaced":"Cuando Lynette use <color=#FFFFFFFF>Ahora me ves...</color> por segunda vez en una ronda mientras tiene esta carta equipada, inflige daño +2 y obliga al rival a cambiar al anterior personaje."},"actionsgainlessenergy":{"id":147,"name":"Reducción de Energía obtenida de acciones|s1:reducción de Energía obtenida de acciones","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que el personaje realice una acción, cada carga reduce 1 pt. la Energía que tenga este personaje.","descriptionraw":"Después de que el personaje realice una acción, cada carga reduce 1 pt. la Energía que tenga este personaje.","descriptionreplaced":"Después de que el personaje realice una acción, cada carga reduce 1 pt. la Energía que tenga este personaje.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Estado revitalizado|s1:estado revitalizado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: Energía +1.\nCuando el personaje es derrotado, el personaje en combate enemigo obtiene Energía +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Energía +1.\\n<color=#FFFFFFFF>Cuando el personaje es derrotado</color>, el personaje en combate enemigo obtiene Energía +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Energía +1.\\n<color=#FFFFFFFF>Cuando el personaje es derrotado</color>, el personaje en combate enemigo obtiene Energía +1."},"adeptallegacy":{"id":117043,"name":"Iluminación adéptica|s1:iluminación adéptica","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras cambiar de personaje, infliges 1 pt. de Daño Dendro y tu personaje en combate obtiene Vida +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, infliges 1 pt. de $[K107] y tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, infliges 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Técnica maestra","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que tu personaje use una habilidad que ya haya sido utilizada en esta ronda, gastas 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que tu personaje use una habilidad que ya haya sido utilizada en esta ronda</color>, gastas 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que tu personaje use una habilidad que ya haya sido utilizada en esta ronda</color>, gastas 1 dado elemental menos."},"adeptustemptationineffect":{"id":303302,"name":"Tentación de Adeptus (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, la próxima Habilidad Definitiva del personaje inflige daño +3.","descriptionraw":"En esta ronda, la próxima <color=#FFFFFFFF>Habilidad Definitiva</color> del personaje inflige daño +3.","descriptionreplaced":"En esta ronda, la próxima <color=#FFFFFFFF>Habilidad Definitiva</color> del personaje inflige daño +3."},"adeptustemptationineffect-01":{"id":503110,"name":"Tentación de Adeptus (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje objetivo obtiene ATQ +3 en la primera ronda.","descriptionraw":"El personaje objetivo obtiene ATQ +3 en la primera ronda.","descriptionreplaced":"El personaje objetivo obtiene ATQ +3 en la primera ronda."},"adventurersbandana":{"id":312001,"name":"Bandana del Aventurero","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa un Ataque Normal, obtiene Vida +1 (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, obtiene Vida +1 (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, obtiene Vida +1 (hasta 3 veces por ronda)."},"aegisofabyssalflame":{"id":123024,"name":"Protección de las llamas abismales|s1:protección de las llamas abismales","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo al personaje afectado por este estado.\nCuando dicho escudo se consume, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos.","descriptionraw":"Otorga <color=#FFFFFFFF>2 pts. de $[K6|s2]</color> al personaje afectado por este estado.\\n<color=#FFFFFFFF>Cuando dicho $[K6|s2] se consume</color>, inflige 1 pt. de $[K5] a todos los personajes enemigos.","descriptionreplaced":"Otorga <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> al personaje afectado por este estado.\\n<color=#FFFFFFFF>Cuando dicho {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> se consume</color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Oleada sempiterna","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El próximo ataque de este personaje en la ronda actual inflige daño +2.","descriptionraw":"El próximo ataque de este personaje en la ronda actual inflige daño +2.","descriptionreplaced":"El próximo ataque de este personaje en la ronda actual inflige daño +2."},"aerialsuperiority":{"id":137011,"name":"Superioridad aérea|s1:superioridad aérea","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje recibe daño -1. Tras recibir Daño Pyro o Daño Electro, el personaje cambia permanentemente al estado en el que esté.","descriptionraw":"El personaje <color=#FFFFFFFF>recibe daño -1</color>. Tras recibir $[K103] o $[K104], el personaje cambia permanentemente al estado en el que esté.","descriptionreplaced":"El personaje <color=#FFFFFFFF>recibe daño -1</color>. Tras recibir {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, el personaje cambia permanentemente al estado en el que esté."},"allgreenandgoodtogo":{"id":403032,"name":"Listo para atacar","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +2 con su próximo ataque.","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +2 con su próximo ataque</color>.","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +2 con su próximo ataque</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Yo cargaré con todas las deudas y el odio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Arlecchino recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de pacto vital para mitigar 1 pt. de daño.","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1314]</color> recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de <color=#FFFFFFFF>$[C122|s1]</color> para mitigar 1 pt. de daño.","descriptionreplaced":"Cuando <color=#FFFFFFFF>Arlecchino</color> recibe daño mientras tiene esta carta equipada, si es posible, consume 1 carga de <color=#FFFFFFFF>pacto vital</color> para mitigar 1 pt. de daño."},"allthingsareoftheearth":{"id":217051,"name":"Madre tierra","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el escudo incólume activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.","descriptionraw":"Cuando $[A1705] está en el campo de batalla mientras tiene esta carta equipada y el <color=#FFFFFFFF>$[C117053|s1]</color> activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate.","descriptionreplaced":"Cuando Baizhu está en el campo de batalla mientras tiene esta carta equipada y el <color=#FFFFFFFF>escudo incólume</color> activa un efecto curativo, se crea 1 dado elemental del mismo elemento que el del personaje en combate."},"ambuscademineblazingbolt":{"id":403012,"name":"Mina emboscadora: descarga galopante","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Electro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Mina emboscadora: llamas frenéticas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Pyro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Mina emboscadora: frío penetrante","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Cryo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Mina emboscadora: espesura","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Mina emboscadora: oleaje inclemente","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Hydro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Mina emboscadora: roca inamovible","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Geo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Mina emboscadora: viento impetuoso","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando entra un personaje de refuerzo al equipo, dicho personaje recibe 1 pt. de Daño Anemo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando entra un personaje de refuerzo al equipo</color>, dicho personaje recibe 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Corona de Amatista","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe Daño Dendro, otorga 1 “corona vidriada”. Si tienes la misma cantidad o más coronas vidriadas que cartas, se crea 1 dado elemental aleatorio.\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe $[K107]</color>, otorga 1 <color=#FFFFFFFF>“corona vidriada”</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas, se crea 1 dado elemental aleatorio.\\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color></color>, otorga 1 <color=#FFFFFFFF>“corona vidriada”</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas, se crea 1 dado elemental aleatorio.\\nSe pueden crear hasta 2 dados elementales aleatorios por ronda.","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Arco de Asmo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.\nCuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5, inflige 2 pts. de daño adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda)."},"amosbow-01":{"id":311204,"name":"Arco de Amos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.\nCuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5, inflige 2 pts. de daño adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad cuya suma del coste de dados elementales y los pts. de energía sea al menos de 5</color>, inflige 2 pts. de daño adicional (1 vez por ronda)."},"amplifiedenhancementousia":{"id":402013,"name":"Fortalecimiento: ousía|s1:fortalecimiento: ousía","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige daño +1.\nCuando tu personaje en combate recibe daño que no está cargado de arjé: pneuma, mitiga 2 pts. de ese daño.\nCuando tu personaje recibe daño cargado de arjé: pneuma, se produce una destrucción de pneuma y ousía y este efecto se elimina.","descriptionraw":"Tu personaje inflige daño +1.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño que no está cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, se produce una $[K1015|s1] y este efecto se elimina.","descriptionreplaced":"Tu personaje inflige daño +1.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño que no está cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Cuando tu personaje recibe daño cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, se produce una destrucción de pneuma y ousía y este efecto se elimina."},"ancientcourtyardineffect":{"id":300001,"name":"Jardines de antaño (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de arma o de artefacto en esta ronda, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 2 dados elementales menos."},"anomalousanatomy":{"id":122042,"name":"Anatomía anómala|s1:anatomía anómala","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Otorga 1 pt. de Vida Máx. al Narval Devoraestrellas por cada acumulación.","descriptionraw":"Otorga 1 pt. de Vida Máx. al <color=#FFFFFFFF>$[A2204]</color> por cada acumulación.","descriptionreplaced":"Otorga 1 pt. de Vida Máx. al <color=#FFFFFFFF>Narval Devoraestrellas</color> por cada acumulación.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nCuando el rival utiliza una habilidad, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el rival utiliza una habilidad</color>, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el rival utiliza una habilidad</color>, si el personaje que ha obtenido este efecto está en combate, obtiene Vida +1 (hasta 2 veces por ronda)."},"aratakiichiban":{"id":216051,"name":"Itto, el ónico e inimitable","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Arataki Itto use Héroe del combate por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de fuerza sobrenatural, inflige daño adicional +1.","descriptionraw":"Cuando $[A1605] use <color=#FFFFFFFF>$[S16051]</color> por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de $[K1007|s1], inflige daño adicional +1.","descriptionreplaced":"Cuando Arataki Itto use <color=#FFFFFFFF>Héroe del combate</color> por segunda vez o más en una ronda mientras tiene esta carta equipada y consume una carga de <color=#FFFFFFFF>fuerza sobrenatural</color>, inflige daño adicional +1."},"archaicpetra":{"id":312602,"name":"Petra Arcaica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Geo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Geo.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>."},"areaalertmekousia":{"id":132081,"name":"Mecacentinela Zonal - Ousía","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que el rival juegue 3 cartas de acción, inflige 1 pt. de Daño Cryo.\nDespués de recibir daño de un personaje cargado de arjé: pneuma, este efecto se anulará.","descriptionraw":"<color=#FFFFFFFF>Después de que el rival juegue 3 cartas de acción</color>, inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Después de recibir daño de un personaje cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, este efecto se anulará.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el rival juegue 3 cartas de acción</color>, inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Después de recibir daño de un personaje cargado de {SPRITE_PRESET#3505}arjé: pneuma</color>, este efecto se anulará.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Mecacentinela Zonal - Pneuma","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que el rival juegue 3 cartas de acción, inflige 1 pt. de Daño Hydro.\nDespués de recibir daño de un personaje cargado de arjé: ousía, este efecto se anulará.","descriptionraw":"<color=#FFFFFFFF>Después de que el rival juegue 3 cartas de acción</color>, inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>Después de recibir daño de un personaje cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, este efecto se anulará.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el rival juegue 3 cartas de acción</color>, inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Después de recibir daño de un personaje cargado de {SPRITE_PRESET#3504}arjé: ousía</color>, este efecto se anulará.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Caparazón de Cangrejo Acorazado|s1:caparazón de Cangrejo Acorazado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Por cada acumulación, otorga 1 pt. de escudo para proteger al personaje que obtiene este efecto.","descriptionraw":"Por cada acumulación, otorga 1 pt. de $[K6|s2] para proteger al personaje que obtiene este efecto.","descriptionreplaced":"Por cada acumulación, otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Hábil sirviente","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Thoma crea una coraza abrasadora mientras tiene esta carta equipada, número de usos inicial de coraza abrasadora +1.","descriptionraw":"Cuando $[A1311] crea una <color=#FFFFFFFF>$[C113112|s1]</color> mientras tiene esta carta equipada, número de $[K3|s3] inicial de $[C113112|s1] +1.","descriptionreplaced":"Cuando Thoma crea una <color=#FFFFFFFF>coraza abrasadora</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> inicial de coraza abrasadora +1."},"asummationofinterest":{"id":211101,"name":"Mi condición: Ser de interés","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Charlotte está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por fotosilueta, tu personaje en combate obtiene Vida +2 (1 vez por ronda).","descriptionraw":"Cuando $[A1110] está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por <color=#FFFFFFFF>$[C111101|s1]</color>, tu personaje en combate obtiene Vida +2 (1 vez por ronda).","descriptionreplaced":"Cuando Charlotte está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate ejecuta un Ataque Normal, si en el campo del rival hay algún personaje afectado por <color=#FFFFFFFF>fotosilueta</color>, tu personaje en combate obtiene Vida +2 (1 vez por ronda)."},"athousandfloatingdreams":{"id":311104,"name":"Sueños de las Mil Noches","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nCuando tu personaje activa una Reacción Elemental, inflige daño +1 adicional (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando tu personaje activa una Reacción Elemental</color>, inflige daño +1 adicional (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando tu personaje activa una Reacción Elemental</color>, inflige daño +1 adicional (2 veces por ronda)."},"athousandyoung":{"id":227021,"name":"Descendencia abundante","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Mientras el Guardián del Oasis de Apep tenga esta carta equipada y esté en combate, tus organismos proliferadores infligen daño +1.","descriptionraw":"Mientras el <color=#FFFFFFFF>$[A2702]</color> tenga esta carta equipada y esté en combate, tus <color=#FFFFFFFF>$[C127022|s2]</color> infligen daño +1.","descriptionreplaced":"Mientras el <color=#FFFFFFFF>Guardián del Oasis de Apep</color> tenga esta carta equipada y esté en combate, tus <color=#FFFFFFFF>organismos proliferadores</color> infligen daño +1."},"atkdecrease":{"id":139,"name":"Reducción de ATQ|s1:reducción de ATQ","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Disminuye el ATQ. Este efecto desaparece después de la siguiente acción del personaje (acumulable y sin límite).","descriptionraw":"Disminuye el ATQ. Este efecto desaparece después de la siguiente acción del personaje (acumulable y sin límite).","descriptionreplaced":"Disminuye el ATQ. Este efecto desaparece después de la siguiente acción del personaje (acumulable y sin límite).","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Aumento de ATQ|s1:aumento de ATQ","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Inflige daño +1 por cada carga.","descriptionraw":"Inflige daño +1 por cada carga.","descriptionreplaced":"Inflige daño +1 por cada carga.","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Aumento de ATQ|s1:aumento de ATQ","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Aumento de ATQ|s1:aumento de ATQ","descriptionraw":"Aumento de ATQ|s1:aumento de ATQ","descriptionreplaced":"Aumento de ATQ|s1:aumento de ATQ","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Ascua dorada|s1:ascua dorada","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando uno de tus personajes (a excepción de Yoimiya) usa una habilidad, inflige 1 pt. de Daño Pyro.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando uno de tus personajes (a excepción de $[A1305]) usa una habilidad</color>, inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando uno de tus personajes (a excepción de Yoimiya) usa una habilidad</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Ascua dorada|s1:ascua dorada","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que uno de tus personajes (a excepción de Yoimiya) use una habilidad, inflige 1 pt. de Daño Pyro.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Después de que uno de tus personajes (a excepción de $[A1305]) use una habilidad</color>, inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que uno de tus personajes (a excepción de Yoimiya) use una habilidad</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Despertar","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Razor usa Garra y trueno mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).","descriptionraw":"Cuando $[A1402] usa <color=#FFFFFFFF>$[S14022]</color> mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate).","descriptionreplaced":"Cuando Razor usa <color=#FFFFFFFF>Garra y trueno</color> mientras tiene esta carta equipada, uno de tus personajes Electro obtiene Energía +1 (1 vez por ronda y se dará prioridad al personaje en combate)."},"baronbunny":{"id":113041,"name":"Barón Bunny","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 2 pts. de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no será descartada.\nSi en la fase final no quedan usos, descarta esta carta e inflige 2 pts. de Daño Pyro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los $[K3|s3], la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan $[K3|s3]</color>, descarta esta carta e inflige 2 pts. de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los <color=#FFFFFFFF>usos</color>, la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan <color=#FFFFFFFF>usos</color></color>, descarta esta carta e inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Fatiga de guerra|s1:fatiga de guerra","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje usa una habilidad, recibe 1 pt. de Daño Penetrante por cada carga (acumulable y sin límite).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de $[K5] por cada carga (acumulable y sin límite).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> por cada carga (acumulable y sin límite).","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Emblema del Mar de Juncos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\nCuando el personaje recibe daño, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, inflige daño +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, inflige daño adicional +1 la próxima vez que inflija daño en la ronda actual (1 vez por ronda)."},"beastlycorrosion":{"id":226031,"name":"Corrosión bestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras el Rey Acechador Dorado tenga esta carta equipada y esté en juego, el efecto de corrosión dorada del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate.","descriptionraw":"Mientras el $[A2603] tenga esta carta equipada y esté en juego, el efecto de <color=#FFFFFFFF>$[C126031|s1]</color> del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate.","descriptionreplaced":"Mientras el Rey Acechador Dorado tenga esta carta equipada y esté en juego, el efecto de <color=#FFFFFFFF>corrosión dorada</color> del enemigo se puede acumular hasta 5 veces. Este efecto se activará incluso cuando el personaje afectado no esté en combate."},"belligerenceunfettered":{"id":402004,"name":"Fervor redoblado|s1:fervor redoblado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 1 pt. de Vida.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Benevolente caridad","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras tenga esta carta equipada, el Lanzador Yuegui creado por Yaoyao hace que, cuando solo quede un último uso, inflija daño +1 y cure Vida +1.","descriptionraw":"Mientras tenga esta carta equipada, el <color=#FFFFFFFF>$[C117041]</color> creado por $[A1704] hace que, cuando solo quede un último $[K3|s2], inflija daño +1 y cure Vida +1.","descriptionreplaced":"Mientras tenga esta carta equipada, el <color=#FFFFFFFF>Lanzador Yuegui</color> creado por Yaoyao hace que, cuando solo quede un último <color=#FFFFFFFF>uso</color>, inflija daño +1 y cure Vida +1."},"bitetarget":{"id":112143,"name":"Mordisco fichado|s1:mordisco fichado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al recibir un daño infligido por Mualani o un escualoproyectil, este efecto se elimina y cada carga otorga daño +2 (acumulable y sin límites).","descriptionraw":"<color=#FFFFFFFF>Al recibir un daño infligido por $[A1214] o un <color=#FFFFFFFF>$[C112144|s1]</color></color>, este efecto se elimina y cada carga otorga daño +2 (acumulable y sin límites).","descriptionreplaced":"<color=#FFFFFFFF>Al recibir un daño infligido por Mualani o un <color=#FFFFFFFF>escualoproyectil</color></color>, este efecto se elimina y cada carga otorga daño +2 (acumulable y sin límites).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Belicosidad intensa (nivel alto)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +6.\nDuración de rondas: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +6.\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +6.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Belicosidad intensa (nivel bajo)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +2.\nDuración de rondas: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +2.\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Belicosidad intensa (nivel medio)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +4.\nDuración de rondas: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +4.\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje afectado por este estado no está congelado, dicho personaje obtiene Vida +4.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Escudo llameante|s1:escudo llameante","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 1 pt. de escudo (acumulable hasta 3 pts.).","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de $[K6|s2]</color> (acumulable hasta 3 pts.).","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> (acumulable hasta 3 pts.).","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Sofoco|s1:sofoco","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 1 pt. de Daño Pyro al personaje que obtiene este efecto.\nNúmero de usos: 1.\n\nCuando dicho personaje es afectado por frío extremo, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103] al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.\\n\\nCuando dicho personaje es afectado por <color=#FFFFFFFF>$[C121022|s1]</color>, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.\\n\\nCuando dicho personaje es afectado por <color=#FFFFFFFF>frío extremo</color>, este efecto se elimina.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Leona fogosa: Puñetazo leonino","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje asestará un puñetazo leonino la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje asestará un <color=#FFFFFFFF>$[S13094|s1]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje asestará un <color=#FFFFFFFF>puñetazo leonino</color> la próxima vez que lleve a cabo una acción.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Leona fogosa: Patada incineradora","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje ejecutará una patada incineradora la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje ejecutará una <color=#FFFFFFFF>$[S13095|s1]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje ejecutará una <color=#FFFFFFFF>patada incineradora</color> la próxima vez que lleve a cabo una acción.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Voluntad ardiente|s1:voluntad ardiente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 1 pt. de Vida.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Nómada del Invierno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Cryo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Cryo.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>."},"bloodblossom":{"id":113072,"name":"Pétalos sangrientos|s1:pétalos sangrientos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Decreto deudosangriento|s1:decreto deudosangriento","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje recibe daño, tanto él como la Arlecchino del rival obtienen 1 carga de pacto vital.\nNúmero de usos: 5.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, tanto él como la $[A1314] del rival obtienen 1 carga de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 5</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, tanto él como la Arlecchino del rival obtienen 1 carga de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 5</color>.","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Provocación de michicaja sorpresa|s1:provocación de michicaja sorpresa","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe daño, mitiga 1 pt. de ese daño (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga 1 pt. de ese daño (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga 1 pt. de ese daño (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Pacto vital|s1:pacto vital","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto recibe una curación, consumirá 1 uso para anular 1 pt. de la curación recibida (la anulación no afectará a la curación recibida tras revivir ni a la redistribución de Vida).\nNúmero de usos: 1 (acumulable y sin límite de usos).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe una curación</color>, consumirá 1 $[K3|s2] para anular 1 pt. de la curación recibida (la anulación no afectará a la curación recibida tras revivir ni a la redistribución de Vida).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable y sin límite de usos).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe una curación</color>, consumirá 1 <color=#FFFFFFFF>uso</color> para anular 1 pt. de la curación recibida (la anulación no afectará a la curación recibida tras revivir ni a la redistribución de Vida).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable y sin límite de usos).","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Bloques de energía voraces: conglomeración","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Por cada acumulación, el daño infligido por Vórtice disperso se duplica.","descriptionraw":"Por cada acumulación, el daño infligido por <color=#FFFFFFFF>$[S25033]</color> se duplica.","descriptionreplaced":"Por cada acumulación, el daño infligido por <color=#FFFFFFFF>Vórtice disperso</color> se duplica."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Bloques de energía voraces (en TdE)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"No se puede jugar otra carta de “Bloques de energía voraces” en esta ronda.","descriptionraw":"No se puede jugar otra carta de “<color=#FFFFFFFF>$[C124051]</color>” en esta ronda.","descriptionreplaced":"No se puede jugar otra carta de “<color=#FFFFFFFF>Bloques de energía voraces</color>” en esta ronda."},"breakthrough":{"id":112091,"name":"Irrupción|s1:irrupción","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este estado comienza con 1 carga de irrupción. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 3.\nFase final: otorga 1 carga de irrupción.\n\nCuando el personaje bajo este estado ejecuta un Ataque Normal, si ya tiene 2 cargas de irrupción acumuladas, las consume y su Daño Físico se convierte en Daño Hydro. Además, tomas 1 carta.","descriptionraw":"Este estado comienza con 1 carga de <color=#FFFFFFFF>irrupción</color>. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 3.\\n<color=#FFFFFFFF>Fase final:</color> otorga 1 carga de <color=#FFFFFFFF>irrupción</color>.\\n\\n<color=#FFFFFFFF>Cuando el personaje bajo este estado ejecuta un Ataque Normal</color>, si ya tiene 2 cargas de <color=#FFFFFFFF>irrupción</color> acumuladas, las consume y su $[K100] se convierte en $[K102]. Además, tomas 1 carta.","descriptionreplaced":"Este estado comienza con 1 carga de <color=#FFFFFFFF>irrupción</color>. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 3.\\n<color=#FFFFFFFF>Fase final:</color> otorga 1 carga de <color=#FFFFFFFF>irrupción</color>.\\n\\n<color=#FFFFFFFF>Cuando el personaje bajo este estado ejecuta un Ataque Normal</color>, si ya tiene 2 cargas de <color=#FFFFFFFF>irrupción</color> acumuladas, las consume y su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Además, tomas 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Resplandor|s1:resplandor","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje ejecuta un Ataque Cargado gasta 1 dado Pyro menos (1 vez por ronda).\nFase final: el personaje obtiene un sello escarlata\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un $[K51]</color> gasta 1 <color=#FF9999FF>$[K303|s3]</color> menos (1 vez por ronda).\\n<color=#FFFFFFFF>Fase final:</color> el personaje obtiene un $[K1010|s1]\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color> gasta 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color> menos (1 vez por ronda).\\n<color=#FFFFFFFF>Fase final:</color> el personaje obtiene un <color=#FFFFFFFF>sello escarlata</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Eco de la Escarcha","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Cryo menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos (1 vez por ronda)."},"bunnytriggered":{"id":213041,"name":"Lanzamiento de Barón Bunny","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Amber ejecuta un Ataque Normal mientras tiene esta carta equipada y Barón Bunny aún está en el campo de batalla, este explotará e infligirá 4 pts. de Daño Pyro.","descriptionraw":"Cuando $[A1304] ejecuta un <color=#FFFFFFFF>Ataque Normal</color> mientras tiene esta carta equipada y <color=#FFFFFFFF>$[C113041]</color> aún está en el campo de batalla, este explotará e infligirá 4 pts. de $[K103].","descriptionreplaced":"Cuando Amber ejecuta un <color=#FFFFFFFF>Ataque Normal</color> mientras tiene esta carta equipada y <color=#FFFFFFFF>Barón Bunny</color> aún está en el campo de batalla, este explotará e infligirá 4 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Disparo explosivo: rayo calibrador|s1:disparo explosivo: rayo calibrador","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Disparo combinado: Perforación pesada la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S33086]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Disparo combinado: Perforación pesada</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Escáner explosivo|s1:escáner explosivo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Antes de que ambos jugadores elijan sus acciones, si tienes algún núcleo Dendro o núcleo feraz en juego, número de usos -1, y se realiza un descarte de 1 carta de la parte superior de tu pila. Después, inflige Daño Dendro en una cantidad equivalente al coste original de dados elementales de la carta para la que se haya realizado el descarte.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si tienes algún $[C116|s1] o $[C112082|s1] en juego, número de $[K3|s3] -1, y se realiza un $[K56|s1] de 1 carta de la parte superior de tu pila. Después, inflige $[K107] en una cantidad equivalente al coste original de dados elementales de la carta para la que se haya realizado el $[K56|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si tienes algún núcleo Dendro o núcleo feraz en juego, número de <color=#FFFFFFFF>usos</color> -1, y se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta de la parte superior de tu pila. Después, inflige {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> en una cantidad equivalente al coste original de dados elementales de la carta para la que se haya realizado el <color=#FFFFFFFF>descarte</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 3 veces).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Cangrejo mantequilla (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje afectado recibe daño -2 la próxima vez.","descriptionraw":"En esta ronda, el personaje afectado recibe daño -2 la próxima vez.","descriptionreplaced":"En esta ronda, el personaje afectado recibe daño -2 la próxima vez."},"calledinforcleanupactive":{"id":302204,"name":"Ajuste de cuentas (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","descriptionraw":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","descriptionreplaced":"Tu personaje en combate inflige daño +1 con su próximo ataque (acumulable hasta +2).","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Máscara de la Mutabilidad","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda)."},"cashflowsupervision":{"id":311109,"name":"Supervisor Flujoáurico","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Cuando el personaje recibe daño o curación, el próximo Ataque Normal en esta ronda consume 1 dado indefinido menos e inflige daño +1 (se puede activar hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, el próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda consume 1 $[K309|s2] menos e inflige daño +1 (se puede activar hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, el próximo <color=#FFFFFFFF>Ataque Normal</color> en esta ronda consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos e inflige daño +1 (se puede activar hasta 2 veces por ronda)."},"cashflowsupervisionineffect":{"id":301111,"name":"Supervisor Flujoáurico (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el próximo Ataque Normal del personaje consume 1 dado indefinido menos e inflige daño +1.","descriptionraw":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje consume 1 $[K309|s2] menos e inflige daño +1.","descriptionreplaced":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos e inflige daño +1."},"catalyzingfield":{"id":117,"name":"Campo catalítico|s1:campo catalítico","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Si infliges Daño Electro o Daño Dendro, a un personaje en combate enemigo, daño +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Si infliges $[K104] o $[K107]</color>, a un personaje en combate enemigo, daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si infliges {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color></color>, a un personaje en combate enemigo, daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Campo catalítico|s1:campo catalítico","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Inflige Daño Electro o Daño Dendro +1 por cada carga.","descriptionraw":"Inflige $[K104] o $[K107] +1 por cada carga.","descriptionreplaced":"Inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> +1 por cada carga.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Escudo de zarpas|s1:escudo de zarpas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 1 pt. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Escudo de zarpas|s1:escudo de zarpas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 2 pts. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Briznas cardamiau-miau|s1:briznas cardamiau-miau","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando el equipo juega 2 cartas de acción, inflige 1 pt. de Daño Dendro al personaje en combate del equipo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el equipo juega 2 cartas de acción</color>, inflige 1 pt. de $[K107] al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el equipo juega 2 cartas de acción</color>, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Briznas cardamiau-miau|s1:briznas cardamiau-miau","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras cambiar de personaje, inflige Daño Dendro al personaje en combate del equipo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, inflige $[K107] al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, inflige {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Atención del pueblo|s1:atención del pueblo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje ejecuta un Ataque Normal, el Daño Físico infligido por el personaje se convierte en Daño Hydro. Si el tipo de arjé del personaje es ousía, todos tus personajes en reserva obtienen Vida +1. Si el tipo de arjé del personaje es pneuma, inflige daño +2, pero el personaje que tenga más Vida recibe 1 pt. de Daño Penetrante.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, el $[K100] infligido por el personaje se convierte en $[K102]. Si el tipo de arjé del personaje es {SPRITE_PRESET#3504}ousía, todos tus personajes en reserva obtienen Vida +1. Si el tipo de arjé del personaje es {SPRITE_PRESET#3505}pneuma, inflige daño +2, pero el personaje que tenga más Vida recibe 1 pt. de $[K5].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Si el tipo de arjé del personaje es {SPRITE_PRESET#3504}ousía, todos tus personajes en reserva obtienen Vida +1. Si el tipo de arjé del personaje es {SPRITE_PRESET#3505}pneuma, inflige daño +2, pero el personaje que tenga más Vida recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Manto ceremonial|s1:manto ceremonial","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Ataque Normal del personaje que obtiene este efecto inflige daño +1.\nCuando dicho personaje ejecuta un Ataque Normal, todos tus personajes obtienen Vida +1.\nDuración de rondas：2.","descriptionraw":"El <color=#FFFFFFFF>Ataque Normal</color> del personaje que obtiene este efecto inflige daño +1.\\n<color=#FFFFFFFF>Cuando dicho personaje ejecuta un Ataque Normal</color>, todos tus personajes obtienen Vida +1.\\n<color=#FFFFFFFF>$[K4]：2</color>.","descriptionreplaced":"El <color=#FFFFFFFF>Ataque Normal</color> del personaje que obtiene este efecto inflige daño +1.\\n<color=#FFFFFFFF>Cuando dicho personaje ejecuta un Ataque Normal</color>, todos tus personajes obtienen Vida +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>：2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Derrumbamiento en cadena","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando el personaje en combate enemigo recibe Daño Hydro o Daño Dendro, daño +2.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje en combate enemigo recibe $[K102] o $[K107]</color>, daño +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje en combate enemigo recibe {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color></color>, daño +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Trueno estentóreo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el Bardo del Abismo - Trueno púrpura es derrotado o activa la resurrección electrizante mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo pierde 1 pt. de Energía.","descriptionraw":"Cuando el $[A2406] es derrotado o activa la <color=#FFFFFFFF>$[C124061|s1]</color> mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo pierde 1 pt. de $[K310].","descriptionreplaced":"Cuando el Bardo del Abismo - Trueno púrpura es derrotado o activa la <color=#FFFFFFFF>resurrección electrizante</color> mientras tiene esta carta equipada, se descarta esta carta y el personaje en combate enemigo pierde 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>."},"chakradesiderata":{"id":114072,"name":"Rueda de la ambición|s1:rueda de la ambición","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que tus otros personajes usen una Habilidad Definitiva, acumula 1 carga de ambición (acumulable hasta 3 cargas).\nCuando el personaje que obtiene este efecto usa Técnica secreta: Verdad onírica, consume todas las cargas de ambición, y por cada carga consumida inflige daño +1.","descriptionraw":"<color=#FFFFFFFF>Después de que tus otros personajes usen una Habilidad Definitiva</color>, acumula 1 carga de <color=#FFFFFFFF>ambición</color> (acumulable hasta 3 cargas).\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa $[S14073]</color>, consume todas las cargas de <color=#FFFFFFFF>ambición</color>, y por cada carga consumida inflige daño +1.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tus otros personajes usen una Habilidad Definitiva</color>, acumula 1 carga de <color=#FFFFFFFF>ambición</color> (acumulable hasta 3 cargas).\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa Técnica secreta: Verdad onírica</color>, consume todas las cargas de <color=#FFFFFFFF>ambición</color>, y por cada carga consumida inflige daño +1.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Rueda de la ambición|s1:rueda de la ambición","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el resto de tus personajes usen una Habilidad Definitiva, se obtiene una cantidad de cargas de ambición equivalente a la Energía que consuman ×3.","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, se obtiene una cantidad de cargas de <color=#FFFFFFFF>ambición</color> equivalente a la $[K310] que consuman ×3.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, se obtiene una cantidad de cargas de <color=#FFFFFFFF>ambición</color> equivalente a la <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> que consuman ×3.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Relevo (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que lleves a cabo una acción de cambio personaje, gastas 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que lleves a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que lleves a cabo una acción de cambio personaje</color>, gastas 1 dado elemental menos."},"chaoticentropy":{"id":215011,"name":"Entropía caótica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Sacarosa tiene esta carta equipada, si el gran espíritu del viento ha cambiado a otro elemento, inflige Daño Elemental +1.","descriptionraw":"Cuando $[A1501] tiene esta carta equipada, si el <color=#FFFFFFFF>$[C115011|s2]</color> ha cambiado a otro elemento, inflige Daño Elemental +1.","descriptionreplaced":"Cuando Sacarosa tiene esta carta equipada, si el <color=#FFFFFFFF>gran espíritu del viento</color> ha cambiado a otro elemento, inflige Daño Elemental +1."},"chargedattackinposition":{"id":131062,"name":"Ataque Potenciado: en posición","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usa directamente la habilidad Contusión potenciada: Golpe culminante la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionraw":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>$[S31065]</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionreplaced":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>Contusión potenciada: Golpe culminante</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Ataque Potenciado: preparado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Contusión potenciada: Golpe culminante la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S31065]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Contusión potenciada: Golpe culminante</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Sentencia gélida|s1:sentencia gélida","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto ejecuta un Ataque Normal, inflige daño +1. Si tiene al menos 6 pts. de Vida, gasta 1 dado Cryo menos.\nCuando esta habilidad finalice, si el personaje tiene al menos 6 pts. de Vida, dicho personaje recibe 1 pt. de Daño Penetrante, pero si el personaje no tiene más de 5 pts. de Vida, este recibe 2 pts. de curación.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un Ataque Normal</color>, inflige daño +1. Si tiene al menos 6 pts. de Vida, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos.\\nCuando esta habilidad finalice, si el personaje tiene al menos 6 pts. de Vida, dicho personaje recibe 1 pt. de $[K5], pero si el personaje no tiene más de 5 pts. de Vida, este recibe 2 pts. de curación.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un Ataque Normal</color>, inflige daño +1. Si tiene al menos 6 pts. de Vida, gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado Cryo</color> menos.\\nCuando esta habilidad finalice, si el personaje tiene al menos 6 pts. de Vida, dicho personaje recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>, pero si el personaje no tiene más de 5 pts. de Vida, este recibe 2 pts. de curación.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Sentencia gélida|s1:sentencia gélida","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Por cada acumulación, el personaje obtiene ATQ +1.\nDuración de rondas: 1.","descriptionraw":"Por cada acumulación, el personaje obtiene ATQ +1.\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"Por cada acumulación, el personaje obtiene ATQ +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Prisma rutilante|s1:prisma rutilante|s2:prismas rutilantes","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje se convierte en Daño Dendro.\nDespués de que el personaje ejecute un Ataque Normal, inflige 1 pt. de Daño Dendro. Si lo que ejecuta es un Ataque Cargado, este estado obtiene duración de rondas +1.\nDuración de rondas: 2 (acumulable hasta 3 rondas).","descriptionraw":"El $[K100] que inflige el personaje se convierte en $[K107].\\n<color=#FFFFFFFF>Después de que el personaje ejecute un Ataque Normal</color>, inflige 1 pt. de $[K107]. Si lo que ejecuta es un $[K51], este estado obtiene $[K4|s1] +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (acumulable hasta 3 rondas).","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje se convierte en {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Después de que el personaje ejecute un Ataque Normal</color>, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Si lo que ejecuta es un <color=#FFFFFFFF>Ataque Cargado</color>, este estado obtiene <color=#FFFFFFFF>duración de rondas</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color> (acumulable hasta 3 rondas).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Prisma rutilante|s1:prisma rutilante|s2:prismas rutilantes","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que tu personaje lleve a cabo una acción, inflige 2 pts. de Daño Dendro.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje lleve a cabo una acción</color>, inflige 2 pts. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje lleve a cabo una acción</color>, inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Campo de estratos de escarcha|s1:campo de estratos de escarcha","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"El Daño Físico infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en Daño Cryo.\nDuración de rondas: 2.","descriptionraw":"El $[K100] infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Campo de estratos de escarcha|s1:campo de estratos de escarcha","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"El Daño Físico infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en Daño Cryo. Daño de Ataque Normal +1.\nDuración de rondas: 2.","descriptionraw":"El $[K100] infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en $[K101]. Daño de <color=#FFFFFFFF>Ataque Normal +1</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Daño de <color=#FFFFFFFF>Ataque Normal +1</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Campo de estratos de escarcha|s1:campo de estratos de escarcha","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"El Daño Físico infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en Daño Cryo.\nDuración de rondas: 2.","descriptionraw":"El $[K100] infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Mirada helada de Cicin","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Soldado Fatui - Maga de Cicin Cryo usa una habilidad mientras tiene esta carta equipada, si el número de usos de los Cicines Cryo ha alcanzado el máximo, inflige 2 pts. de Daño Cryo.","descriptionraw":"Cuando la $[A2101] usa una habilidad mientras tiene esta carta equipada, si el número de $[K3|s3] de los <color=#FFFFFFFF>$[C121011]</color> ha alcanzado el máximo, inflige 2 pts. de $[K101].","descriptionreplaced":"Cuando la Soldado Fatui - Maga de Cicin Cryo usa una habilidad mientras tiene esta carta equipada, si el número de <color=#FFFFFFFF>usos</color> de los <color=#FFFFFFFF>Cicines Cryo</color> ha alcanzado el máximo, inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>."},"coldbloodedstrike":{"id":211031,"name":"Espada de sangre fría","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Kaeya usa Golpe de escarcha mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda).","descriptionraw":"Cuando $[A1103] usa <color=#FFFFFFFF>$[S11032]</color> mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda).","descriptionreplaced":"Cuando Kaeya usa <color=#FFFFFFFF>Golpe de escarcha</color> mientras tiene esta carta equipada, obtiene Vida +2 (1 vez por ronda)."},"collapsingplatform":{"id":125025,"name":"Desmoronamiento de las alturas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase final: aplica el estado de derrumbamiento a tu personaje en combate.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> aplica el estado de <color=#FFFFFFFF>$[C125021|s1]</color> a tu personaje en combate.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> aplica el estado de <color=#FFFFFFFF>derrumbamiento</color> a tu personaje en combate.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"¡Un fuerte aplauso!","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras Lyney tenga esta carta equipada y esté en combate, tanto él como su sombrero gatorrisueño infligen daño +2 a los personajes afectados por Pyro (1 vez por ronda).","descriptionraw":"Mientras $[A1310] tenga esta carta equipada y esté en combate, tanto él como su <color=#FFFFFFFF>$[C113101|s1]</color> infligen daño +2 a los personajes {SPRITE_PRESET#2103}<color=#FF9999FF>afectados por Pyro</color> (1 vez por ronda).","descriptionreplaced":"Mientras Lyney tenga esta carta equipada y esté en combate, tanto él como su <color=#FFFFFFFF>sombrero gatorrisueño</color> infligen daño +2 a los personajes {SPRITE_PRESET#2103}<color=#FF9999FF>afectados por Pyro</color> (1 vez por ronda)."},"conductive":{"id":114091,"name":"Conducción|s1:conducción","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este estado comienza con 2 cargas de conducción. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 4.\nFase final: +1 carga de conducción.\n\nCuando el personaje afectado por este estado recibe daño por medio de Arco violeta o rosa devastadora, dicho estado se elimina y cada carga de conducción otorga daño +1 a dicha habilidad.","descriptionraw":"Este estado comienza con 2 cargas de conducción. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 4.\\n<color=#FFFFFFFF>Fase final:</color> +1 carga de conducción.\\n\\n<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño por medio de $[S14092] o $[C114092|s1]</color>, dicho estado se elimina y cada carga de conducción otorga daño +1 a dicha habilidad.","descriptionreplaced":"Este estado comienza con 2 cargas de conducción. Al volver a aplicarlo, se añadirá otra carga, hasta un máximo de 4.\\n<color=#FFFFFFFF>Fase final:</color> +1 carga de conducción.\\n\\n<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño por medio de Arco violeta o rosa devastadora</color>, dicho estado se elimina y cada carga de conducción otorga daño +1 a dicha habilidad.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Sombrero del Director","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Tras cambiar al personaje que tiene esta carta equipada, se realiza 1 descarte de la carta con el mayor coste de dados elementales y convierte 2 dados en omnidados. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de talento (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Tras cambiar al personaje que tiene esta carta equipada</color>, se realiza 1 $[K56|s1] de la carta con el mayor coste de dados elementales y convierte 2 dados en $[K411|s3]. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de <color=#FFFFFFFF>{SPRITE_PRESET#3006}talento</color> (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar al personaje que tiene esta carta equipada</color>, se realiza 1 <color=#FFFFFFFF>descarte</color> de la carta con el mayor coste de dados elementales y convierte 2 dados en <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>. Además, el personaje gasta 1 dado elemental menos en su próxima habilidad o carta de <color=#FFFFFFFF>{SPRITE_PRESET#3006}talento</color> (1 vez por ronda)."},"conductorstophatineffect":{"id":301204,"name":"Sombrero del Director (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando equipes una carta de talento al personaje o el personaje use una habilidad, gastas 1 dado elemental menos.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento al personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento al personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>."},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquista del mal: Guardián Yaksha","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Xiao se equipa la máscara de Yaksha, gasta 1 dado Anemo menos al usar Ciclón de viento lemniscático (cada vez que se equipe la máscara de Yaksha puede activar este efecto un máximo de 2 veces).","descriptionraw":"Cuando $[A1504] se equipa la <color=#FFFFFFFF>$[C115041|s1]</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos al usar <color=#FFFFFFFF>$[S15042]</color> (cada vez que se equipe la <color=#FFFFFFFF>$[C115041|s1]</color> puede activar este efecto un máximo de 2 veces).","descriptionreplaced":"Cuando Xiao se equipa la <color=#FFFFFFFF>máscara de Yaksha</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos al usar <color=#FFFFFFFF>Ciclón de viento lemniscático</color> (cada vez que se equipe la <color=#FFFFFFFF>máscara de Yaksha</color> puede activar este efecto un máximo de 2 veces)."},"conquerorofevilwrathdeity":{"id":115042,"name":"Conquista del mal: Deidad de la ira","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje equipado usa Ciclón de viento lemniscático, gasta 1 dado Anemo menos.\nNúmero de usos: 2.\n\nSi el personaje equipado no vuelve a equiparse la máscara de Yaksha, elimina este efecto.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje equipado usa $[S15042]</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Si el personaje equipado no vuelve a equiparse la $[C115041|s1]</color>, elimina este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje equipado usa Ciclón de viento lemniscático</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Si el personaje equipado no vuelve a equiparse la máscara de Yaksha</color>, elimina este efecto.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Convalecencia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus Habilidades Elementales e invocaciones infligen daño +1.\nNúmero de usos: 2.","descriptionraw":"Tus Habilidades Elementales e invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus Habilidades Elementales e invocaciones infligen daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosión|s1:corrosión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase final: todos los personajes del equipo reciben 1 pt. de Daño Penetrante, excepto los personajes en reserva con 3 pts. o menos de Vida.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> todos los personajes del equipo reciben 1 pt. de $[K5], excepto los personajes en reserva con 3 pts. o menos de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]</color>: 1 (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> todos los personajes del equipo reciben 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color>, excepto los personajes en reserva con 3 pts. o menos de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color></color>: 1 (acumulable hasta 3 veces).","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Infinidad paisajística","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Kirara está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda).","descriptionraw":"Cuando $[A1707] está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"Cuando Kirara está en combate mientras tiene esta carta equipada, tus acciones de cambio de personaje gastan 1 dado elemental menos (1 vez por ronda)."},"craggygreatshield":{"id":136011,"name":"Gran escudo rocoso|s1:gran escudo rocoso","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado recibe daño, se mitiga un máximo de 2 pts. de ese daño. Al mitigar Daño Geo, el número de usos se reduce en 1 adicional.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado recibe daño</color>, se mitiga un máximo de 2 pts. de ese daño. Al mitigar $[K106], el número de $[K3|s3] se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado recibe daño</color>, se mitiga un máximo de 2 pts. de ese daño. Al mitigar {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, el número de <color=#FFFFFFFF>usos</color> se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Bruja Carmesí en Llamas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Pyro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Pyro.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>."},"crossfire":{"id":213021,"name":"Fuego cruzado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Xiangling usa Ataque de Guoba mientras tiene esta carta equipada, también infligirá 1 pt. de Daño Pyro.","descriptionraw":"Cuando $[A1302] usa <color=#FFFFFFFF>$[S13022]</color> mientras tiene esta carta equipada, también infligirá 1 pt. de $[K103].","descriptionreplaced":"Cuando Xiangling usa <color=#FFFFFFFF>Ataque de Guoba</color> mientras tiene esta carta equipada, también infligirá 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>."},"crowfeathercover":{"id":114063,"name":"Amparo plumífero|s1:amparo plumífero","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La Habilidad Elemental y la Habilidad Definitiva del personaje que obtiene este efecto infligen daño +1.\nUsos: 2.","descriptionraw":"La <color=#FFFFFFFF>Habilidad Elemental</color> y la <color=#FFFFFFFF>Habilidad Definitiva</color> del personaje que obtiene este efecto infligen daño +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"La <color=#FFFFFFFF>Habilidad Elemental</color> y la <color=#FFFFFFFF>Habilidad Definitiva</color> del personaje que obtiene este efecto infligen daño +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Corona de Watatsumi","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces. Puntos de Vida acumulados: {GCG_TOKEN_SHIELD}).\nCuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.","descriptionraw":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces. <color=#D3BC8EFF>Puntos de Vida acumulados: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.","descriptionreplaced":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces. <color=#D3BC8EFF>Puntos de Vida acumulados: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Escudo de madera|s1:escudo de madera","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Reduce en 2 pts. el daño que recibe el personaje que obtiene este efecto.\nEste estado afecta al personaje con 2 cargas de Dendro, las cuales se pueden consumir con Reacciones Elementales. Al consumir todas las cartas, el estado se eliminará.","descriptionraw":"<color=#FFFFFFFF>Reduce en 2 pts. el daño</color> que recibe el personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#7EC236FF>Dendro</color>, las cuales se pueden consumir con Reacciones Elementales. Al consumir todas las cartas, el estado se eliminará.","descriptionreplaced":"<color=#FFFFFFFF>Reduce en 2 pts. el daño</color> que recibe el personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#7EC236FF>Dendro</color>, las cuales se pueden consumir con Reacciones Elementales. Al consumir todas las cartas, el estado se eliminará.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Electropresión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando hayas jugado 3 cartas de acción, se activará el efecto de los Cicines Electro que hayan en el campo del rival, lo que le otorga a los Cicines Electro número de usos +1.","descriptionraw":"Cuando hayas jugado 3 cartas de acción, se activará el efecto de los <color=#FFFFFFFF>$[C124041]</color> que hayan en el campo del rival, lo que le otorga a los <color=#FFFFFFFF>$[C124041]</color> número de $[K3|s3] +1.","descriptionreplaced":"Cuando hayas jugado 3 cartas de acción, se activará el efecto de los <color=#FFFFFFFF>Cicines Electro</color> que hayan en el campo del rival, lo que le otorga a los <color=#FFFFFFFF>Cicines Electro</color> número de <color=#FFFFFFFF>usos</color> +1.","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Núcleo de cristal Cryo|s1:núcleo de cristal Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 1 pt. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 1 pt. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida."},"cryocrystalcore-01":{"id":121035,"name":"Núcleo de cristal Cryo|s1:núcleo de cristal Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 6 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 6 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 6 pts. de Vida."},"cryocrystalcore-02":{"id":121036,"name":"Núcleo de cristal Cryo|s1:núcleo de cristal Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 10 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 10 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 10 pts. de Vida."},"cryodmgbonus":{"id":140,"name":"Bono de Daño Cryo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Aumenta el Daño Cryo que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionraw":"Aumenta el <color=#FFFFFFFF>$[K151]</color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionreplaced":"Aumenta el <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color></color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Arsenal elemental: Cryo|s1:arsenal elemental: Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe daño -1 e inflige daño +1.\nEste estado afecta al personaje con 2 cargas de Cryo, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Imbuimiento Cryo|s1:imbuimiento Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico del personaje afectado se convierte en Daño Cryo hasta el final de la ronda.","descriptionraw":"El $[K100] del personaje afectado se convierte en $[K101] hasta el final de la ronda.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje afectado se convierte en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> hasta el final de la ronda.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Imbuimiento Cryo|s1:imbuimiento Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico del personaje afectado se convierte en Daño Cryo. Inflige Daño Cryo +1 hasta el final de la ronda.","descriptionraw":"El $[K100] del personaje afectado se convierte en $[K101]. Inflige $[K101] +1 hasta el final de la ronda.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje afectado se convierte en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Inflige {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> +1 hasta el final de la ronda.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Imbuimiento Cryo|s1:imbuimiento Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que el personaje que obtiene este efecto inflija Daño Físico, en su lugar infligirá Daño Cryo.","descriptionraw":"La próxima vez que el personaje que obtiene este efecto inflija $[K100], en su lugar infligirá $[K151].","descriptionreplaced":"La próxima vez que el personaje que obtiene este efecto inflija {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>, en su lugar infligirá {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Protección Cryo|s1:protección Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto se vuelve inmune al daño y no puede ser congelado.\nEste estado aplica 2 cargas de Cryo, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>se vuelve inmune al daño</color> y no puede ser congelado.\\nEste estado aplica 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>se vuelve inmune al daño</color> y no puede ser congelado.\\nEste estado aplica 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Cristalización","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 1 pt. de escudo (acumulable hasta 2 pts.).","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de $[K6|s2]</color> (acumulable hasta 2 pts.).","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Protección de cristal|s1:protección de cristal","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 3.\nCuando el efecto Arsenal elemental: Geo deja el combate, este efecto desaparece.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando el efecto $[C136041] deja el combate</color>, este efecto desaparece.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando el efecto Arsenal elemental: Geo deja el combate</color>, este efecto desaparece.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Maldición torrencial|s1:maldición torrencial","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo usa una Habilidad Elemental o Definitiva, gasta 1 dado elemental más.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una Habilidad Elemental o Definitiva</color>, gasta 1 dado elemental más.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una Habilidad Elemental o Definitiva</color>, gasta 1 dado elemental más.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Escudo Cortina del Letargo|s1:escudo Cortina del Letargo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo para proteger a tu personaje en combate.","descriptionraw":"Otorga 2 pts. de <color=#FFFFFFFF>$[K6|s2]</color> para proteger a tu personaje en combate.","descriptionreplaced":"Otorga 2 pts. de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> para proteger a tu personaje en combate.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Ilusión oscura|s1:ilusión oscura","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Al entrar en juego, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de usos equivalente al número de cartas devoradas con este coste.\nCuando llegue la fase final y cuando declares el fin de la ronda: inflige Daño Electro en una cantidad equivalente al ATQ de esta carta.\nCuando tu personaje en combate recibe daño, se mitiga 1 pt. de daño, y después, número de usos -2.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de $[K3|s3] equivalente al número de cartas devoradas con este coste.\\n<color=#FFFFFFFF>Cuando llegue la fase final y cuando declares el fin de la ronda</color>: inflige $[K104] en una cantidad equivalente al ATQ de esta carta.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de daño, y después, número de $[K3|s3] -2.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de <color=#FFFFFFFF>usos</color> equivalente al número de cartas devoradas con este coste.\\n<color=#FFFFFFFF>Cuando llegue la fase final y cuando declares el fin de la ronda</color>: inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> en una cantidad equivalente al ATQ de esta carta.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de daño, y después, número de <color=#FFFFFFFF>usos</color> -2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Llama devastanoches","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando tu personaje causa una Reacción Elemental Electro, Clorinde inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3).","descriptionraw":"Cuando tu personaje causa una $[K214|s1], $[A1412] inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3).","descriptionreplaced":"Cuando tu personaje causa una <color=#FFACFFFF>{SPRITE_PRESET#2104}Reacción Elemental Electro</color>, Clorinde inflige daño +1 con su próximo ataque en esta ronda (acumulable hasta daño +3)."},"darkshatteringflameineffect":{"id":114122,"name":"Llama devastanoches (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Clorinde inflige daño +1 con su próximo ataque en esta ronda.\nNúmero de usos: 1 (acumulable hasta daño +3).","descriptionraw":"$[A1412] inflige daño +1 con su próximo ataque en esta ronda.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta daño +3).","descriptionreplaced":"Clorinde inflige daño +1 con su próximo ataque en esta ronda.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta daño +3).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Día de la rebelión: Sueños aplastados (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En la ronda actual, el personaje que obtiene este efecto recibe daño -1.\nNúmero de usos: 4.","descriptionraw":"En la ronda actual, el personaje que obtiene este efecto recibe daño -1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 4</color>.","descriptionreplaced":"En la ronda actual, el personaje que obtiene este efecto recibe daño -1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 4</color>.","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Ciclón mortífero","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Si juegas la carta de Bloques de energía voraces mientras el Aerofidio Sacróseo está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate.","descriptionraw":"Si juegas la carta de <color=#FFFFFFFF>$[C124051]</color> mientras el <color=#FFFFFFFF>$[A2503]</color> está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate.","descriptionreplaced":"Si juegas la carta de <color=#FFFFFFFF>Bloques de energía voraces</color> mientras el <color=#FFFFFFFF>Aerofidio Sacróseo</color> está en juego con esta carta equipada, la próxima vez que cambies de personaje en esta ronda crearás 1 dado elemental del mismo tipo elemental que el de tu personaje en combate."},"deathlycycloneineffect":{"id":125032,"name":"Ciclón mortífero (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que cambies de personaje en esta ronda, crea 1 dado elemental del tipo elemental de tu personaje en combate.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje en esta ronda</color>, crea 1 dado elemental del tipo elemental de tu personaje en combate.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje en esta ronda</color>, crea 1 dado elemental del tipo elemental de tu personaje en combate."},"decorousharmony":{"id":216071,"name":"Armonía y decoro","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras Yun Jin tenga esta carta equipada y esté en juego, si al activar los banderines de las nubes no tienes ninguna carta, daño infligido +2.","descriptionraw":"Mientras $[A1607] tenga esta carta equipada y esté en juego, si al activar los <color=#FFFFFFFF>$[C116073|s1]</color> no tienes ninguna carta, daño infligido +2.","descriptionreplaced":"Mientras Yun Jin tenga esta carta equipada y esté en juego, si al activar los <color=#FFFFFFFF>banderines de las nubes</color> no tienes ninguna carta, daño infligido +2."},"deepdevourersdomain":{"id":122041,"name":"Campo de devoración|s1:campo de devoración","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Las cartas para las que se realice un descarte o una conversión serán “devoradas”.\nPor cada 3 cartas que devore, el Narval Devoraestrellas obtendrá 1 pt. de Vida Máx. al final de la ronda y, si hay 2 cartas cuyo coste original de dados elementales sea el mismo, obtendrá 1 pt. adicional; si hay 3, obtendrá otro pt. más.","descriptionraw":"Las cartas para las que se realice un $[K56|s1] o una $[K57|s1] serán “devoradas”.\\n<color=#FFFFFFFF>Por cada 3 cartas que devore</color>, el $[A2204] obtendrá 1 pt. de Vida Máx. al final de la ronda y, si hay 2 cartas cuyo coste original de dados elementales sea el mismo, obtendrá 1 pt. adicional; si hay 3, obtendrá otro pt. más.","descriptionreplaced":"Las cartas para las que se realice un <color=#FFFFFFFF>descarte</color> o una <color=#FFFFFFFF>conversión</color> serán “devoradas”.\\n<color=#FFFFFFFF>Por cada 3 cartas que devore</color>, el Narval Devoraestrellas obtendrá 1 pt. de Vida Máx. al final de la ronda y, si hay 2 cartas cuyo coste original de dados elementales sea el mismo, obtendrá 1 pt. adicional; si hay 3, obtendrá otro pt. más.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Recuerdos del Bosque","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Dendro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Dendro.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Máscara Emplumada del Guerrero Maligno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Después de que el personaje que obtiene este efecto use una técnica especial, obtiene Energía +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una técnica especial</color>, obtiene Energía +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una técnica especial</color>, obtiene Energía +1 (1 vez por ronda)."},"dendrocore":{"id":116,"name":"Núcleo Dendro|s1:núcleo Dendro|s2:núcleos Dendro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Si infliges Daño Pyro o Daño Electro a un personaje en combate enemigo, daño +2.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Si infliges $[K103] o $[K104]</color> a un personaje en combate enemigo, daño +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si infliges {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color></color> a un personaje en combate enemigo, daño +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Núcleo Dendro|s1:núcleo Dendro|s2:núcleos Dendro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras alcanzar 4 cargas, los personajes enemigos reciben 2 pts. de Daño Penetrante cada vez que causes una reacción de Florecimiento.","descriptionraw":"Tras alcanzar 4 cargas, los personajes enemigos reciben 2 pts. de Daño Penetrante cada vez que causes una reacción de Florecimiento.","descriptionreplaced":"Tras alcanzar 4 cargas, los personajes enemigos reciben 2 pts. de Daño Penetrante cada vez que causes una reacción de Florecimiento.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Precipitación|s1:precipitación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado por este estado es tu personaje en combate y llevas a cabo una acción de cambio de personaje, gastas 1 dado elemental menos. Tras activarse este efecto, infliges 1 pt. de Daño Anemo\nNúmero de usos: 1.","descriptionraw":"#<color=#FFFFFFFF>Cuando el personaje afectado por este estado es tu personaje en combate y llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos. Tras activarse este efecto, infliges 1{NON_BREAK_SPACE}pt. de $[K105]\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"#<color=#FFFFFFFF>Cuando el personaje afectado por este estado es tu personaje en combate y llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos. Tras activarse este efecto, infliges 1{NON_BREAK_SPACE}pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Caída divina","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras Albedo tenga esta carta equipada y esté en combate, si en tu zona hay alguna isotoma solar, tu personaje gasta 1 dado indefinido menos al ejecutar un Ataque Descendente e inflige daño +1.","descriptionraw":"Mientras $[A1604] tenga esta carta equipada y esté en combate, si en tu zona hay alguna <color=#FFFFFFFF>$[C116041|s1]</color>, tu personaje gasta 1 $[K309|s2] menos al ejecutar un $[K52] e inflige daño +1.","descriptionreplaced":"Mientras Albedo tenga esta carta equipada y esté en combate, si en tu zona hay alguna <color=#FFFFFFFF>isotoma solar</color>, tu personaje gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos al ejecutar un <color=#FFFFFFFF>Ataque Descendente</color> e inflige daño +1."},"desertwatchoffensivedefense":{"id":301106,"name":"Vigía del mar de arena: defensa ofensiva","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual.","descriptionraw":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual.","descriptionreplaced":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual."},"desertwatchtaketheinitiative":{"id":301105,"name":"Vigía del mar de arena: ataque activo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual.","descriptionraw":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual.","descriptionreplaced":"Daño adicional +1 la próxima vez que el personaje que obtiene este efecto inflija daño en la ronda actual."},"devourersimpulse":{"id":122045,"name":"Impulso del devorador","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la ronda, se realiza un descarte de 2 cartas con el mayor coste original de dados elementales. Este personaje obtiene Vida +1 y tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un $[K56|s1] de 2 cartas con el mayor coste original de dados elementales. Este personaje obtiene Vida +1 y tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un <color=#FFFFFFFF>descarte</color> de 2 cartas con el mayor coste original de dados elementales. Este personaje obtiene Vida +1 y tomas 1 carta."},"devourersinstinct":{"id":122044,"name":"Instinto del devorador","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la ronda, se realiza un descarte de 1 carta con el mayor coste original de dados elementales.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un $[K56|s1] de 1 carta con el mayor coste original de dados elementales.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta con el mayor coste original de dados elementales."},"diggingdowntopaydirt":{"id":301301,"name":"Tesoros de la excavación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo para proteger al personaje que obtiene este efecto.","descriptionraw":"Otorga 2 pts. de $[K6|s2] para proteger al personaje que obtiene este efecto.","descriptionreplaced":"Otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Compensación de pérdidas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"El genio de la lámpara invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y Energía +1 adicional si no tenía Energía.","descriptionraw":"El <color=#FFD780FF>$[C114102|s1]</color> invocado por $[A1410] cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y $[K310] +1 adicional si no tenía $[K310].","descriptionreplaced":"El <color=#FFD780FF>genio de la lámpara</color> invocado por Dori cuando tiene esta carta equipada puede otorgar Vida +1 adicional al personaje si este tenía 6 pts. o menos de Vida, y <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 adicional si no tenía <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>."},"distantstorm":{"id":301019,"name":"Tempestad distante|s1:tempestad distante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 2 pts. de Daño Penetrante al personaje que obtiene este efecto.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K5] al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Juicio divino","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Rosaria está en juego y usa Confesión impronunciable mientras tiene esta carta equipada o cuando creas un Ataque en puntos débiles, genera 1 carta de Relevo en tu mano (1 vez por ronda).","descriptionraw":"Cuando $[A1113] está en juego y usa <color=#FFFFFFFF>$[S11132]</color> mientras tiene esta carta equipada o cuando creas un <color=#FFFFFFFF>$[C111133|s1]</color>, genera 1 carta de <color=#FFFFFFFF>$[C332002]</color> en tu mano (1 vez por ronda).","descriptionreplaced":"Cuando Rosaria está en juego y usa <color=#FFFFFFFF>Confesión impronunciable</color> mientras tiene esta carta equipada o cuando creas un <color=#FFFFFFFF>Ataque en puntos débiles</color>, genera 1 carta de <color=#FFFFFFFF>Relevo</color> en tu mano (1 vez por ronda)."},"dominanceofearth":{"id":216031,"name":"Dominio de la Tierra","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Zhongli tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen Daño Geo +1 .","descriptionraw":"Cuando $[A1603] tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen $[K106] +1 .","descriptionreplaced":"Cuando Zhongli tiene esta carta equipada y tiene al menos 7 pts. de Vida, tanto él como tus invocaciones infligen {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1 ."},"draconicmajesty":{"id":125024,"name":"Majestuosidad draconiana|s1:majestuosidad draconiana","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El próximo ataque de Dvalin inflige daño +1.","descriptionraw":"El próximo ataque de $[A2502] inflige daño +1.","descriptionreplaced":"El próximo ataque de Dvalin inflige daño +1.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Onda nublosa|s1:onda nublosa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Tras cambiar al personaje que obtiene este efecto, infliges 1 pt. de Daño Anemo.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Tras cambiar al personaje que obtiene este efecto</color>, infliges 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar al personaje que obtiene este efecto</color>, infliges 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Suspiro de Stormterror|s1:suspiro de Stormterror","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Flujo perpetuo la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S25025]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Flujo perpetuo</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Suspiro de Stormterror|s1:suspiro de Stormterror","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Flujo fenecedor la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S25026]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Flujo fenecedor</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Coser y cantar|s1:coser y cantar","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Eco del Sacrificio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa un Ataque Normal, tomas 1 carta (1 vez por ronda).\nCuando el personaje usa una habilidad, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si tienes menos dados elementales que cartas, se crea 1 dado elemental del mismo tipo elemental que el del personaje que obtiene este efecto (1 vez por ronda)."},"edictofabsolutionineffect":{"id":300005,"name":"Edicto de absolución (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"En la ronda actual, el personaje que obtiene este efecto se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación y no puede usar habilidades. Además, cuando dicho personaje sea el personaje en combate, no se activarán los efectos de cambio de personaje.","descriptionraw":"En la ronda actual, el personaje que obtiene este efecto se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación y no puede usar habilidades. Además, cuando dicho personaje sea el personaje en combate, no se activarán los efectos de cambio de personaje.","descriptionreplaced":"En la ronda actual, el personaje que obtiene este efecto se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación y no puede usar habilidades. Además, cuando dicho personaje sea el personaje en combate, no se activarán los efectos de cambio de personaje."},"effortless":{"id":403025,"name":"Pan comido","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que tu personaje use una habilidad que ya haya sido utilizada 2 veces en esta ronda, gastará 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que tu personaje use una habilidad que ya haya sido utilizada 2 veces en esta ronda</color>, gastará 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que tu personaje use una habilidad que ya haya sido utilizada 2 veces en esta ronda</color>, gastará 2 dados elementales menos."},"electricrebirth":{"id":124061,"name":"Resurrección electrizante|s1:resurrección electrizante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige Daño Electro +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige $[K104] +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1."},"electricrebirthhoned":{"id":124062,"name":"Resurrección electrizante perfeccionada|s1:resurrección electrizante perfeccionada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige Daño Electro +1.","descriptionraw":"El personaje inflige $[K104] +1.","descriptionreplaced":"El personaje inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1."},"electrocicinsgleam":{"id":224041,"name":"Cicines Electro centelleantes","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Soldado Fatui - Maga de Cicin Electro está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los Cicines Electro tienen al menos 3 usos, infligen inmediatamente 1 pt. de Daño Electro (esto consume usos y puede ocurrir 1 vez por ronda).","descriptionraw":"Cuando la $[A2404] está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los <color=#FFFFFFFF>$[C124041]</color> tienen al menos 3 $[K3|s3], infligen inmediatamente 1 pt. de $[K104] (esto consume $[K3|s3] y puede ocurrir 1 vez por ronda).","descriptionreplaced":"Cuando la Soldado Fatui - Maga de Cicin Electro está en el campo de batalla mientras tiene esta carta equipada, si antes de que escojas una acción los <color=#FFFFFFFF>Cicines Electro</color> tienen al menos 3 <color=#FFFFFFFF>usos</color>, infligen inmediatamente 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> (esto consume <color=#FFFFFFFF>usos</color> y puede ocurrir 1 vez por ronda)."},"electrocicinward":{"id":124042,"name":"Protección de Cicin Electro|s1:protección de Cicin Electro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo a tu personaje en combate.\nSi al crearlo hay Cicines Electro en tu lado, los pts. del escudo aumentan adicionalmente en función del número de usos que este tenga (hasta un máximo de 3 pts. de escudo).","descriptionraw":"Otorga <color=#FFFFFFFF>1 pt. de $[K6|s2]</color> a tu personaje en combate.\\n<color=#FFFFFFFF>Si al crearlo</color> hay <color=#FFFFFFFF>$[C124041]</color> en tu lado, los pts. del $[K6|s2] aumentan adicionalmente en función del número de $[K3|s3] que este tenga (hasta un máximo de 3 pts. de $[K6|s2]).","descriptionreplaced":"Otorga <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> a tu personaje en combate.\\n<color=#FFFFFFFF>Si al crearlo</color> hay <color=#FFFFFFFF>Cicines Electro</color> en tu lado, los pts. del {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> aumentan adicionalmente en función del número de <color=#FFFFFFFF>usos</color> que este tenga (hasta un máximo de 3 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Núcleo de cristal Electro|s1:núcleo de cristal Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 1 pt. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 1 pt. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida."},"electrocrystalcore-01":{"id":124015,"name":"Núcleo de cristal Electro|s1:núcleo de cristal Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 6 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 6 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 6 pts. de Vida."},"electrocrystalcore-02":{"id":124016,"name":"Núcleo de cristal Electro|s1:núcleo de cristal Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 10 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 10 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 10 pts. de Vida."},"electrodmgbonus":{"id":143,"name":"Bono de Daño Electro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Aumenta el Daño Electro que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionraw":"Aumenta el <color=#FFFFFFFF>$[K104]</color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionreplaced":"Aumenta el <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color></color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Arsenal elemental: Electro|s1:arsenal elemental: Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe daño -1 e inflige daño +1.\nEste estado afecta al personaje con 2 cargas de Electro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Imbuimiento Electro|s1:imbuimiento Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se transforma en Daño Electro.\nDuración de rondas: 2.","descriptionraw":"El $[K100] que inflige el personaje afectado se transforma en $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se transforma en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Imbuimiento Electro|s1:imbuimiento Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico del personaje afectado se convierte en Daño Electro. Inflige Daño Electro +1.\nDuración de rondas: 3.","descriptionraw":"El $[K100] del personaje afectado se convierte en $[K104]. Inflige $[K104] +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje afectado se convierte en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Protección Electro|s1:protección Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado afecta al personaje con 2 cargas de Electro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Elegía del Fin","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Definitiva, crea el Gran concierto milenario: Canción de la despedida. Tu personaje inflige daño +1. Duración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, crea el <color=#FFFFFFFF>$[C301102]</color>. Tu personaje inflige daño +1. $[K4]: 2.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, crea el <color=#FFFFFFFF>Gran concierto milenario: Canción de la despedida</color>. Tu personaje inflige daño +1. <color=#FFFFFFFF>Duración de rondas</color>: 2."},"elementaldevourer":{"id":134091,"name":"Devoración elemental|s1:devoración elemental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Tras recibir Daño Electro, acumula 1 nivel de devoración elemental (hasta el nivel 2 como máximo).\nCuando haya alcanzado el nivel 2 de devoración elemental, el personaje inflige Daño Electro +1 y recibe Daño Electro +2.","descriptionraw":"Tras recibir $[K104], acumula 1 nivel de <color=#FFFFFFFF>devoración elemental</color> (hasta el nivel 2 como máximo).\\nCuando haya alcanzado el nivel 2 de <color=#FFFFFFFF>devoración elemental</color>, el personaje inflige $[K104] +1 y recibe $[K104] +2.","descriptionreplaced":"Tras recibir {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, acumula 1 nivel de <color=#FFFFFFFF>devoración elemental</color> (hasta el nivel 2 como máximo).\\nCuando haya alcanzado el nivel 2 de <color=#FFFFFFFF>devoración elemental</color>, el personaje inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1 y recibe {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Devoración elemental|s1:devoración elemental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Tras recibir Daño Geo, acumula 1 nivel de devoración elemental (hasta el nivel 2 como máximo).\nCuando haya alcanzado el nivel 2 de devoración elemental, el personaje inflige Daño Geo +1 y recibe Daño Geo +2.","descriptionraw":"Tras recibir $[K106], acumula 1 nivel de <color=#FFFFFFFF>devoración elemental</color> (hasta el nivel 2 como máximo).\\nCuando haya alcanzado el nivel 2 de <color=#FFFFFFFF>devoración elemental</color>, el personaje inflige $[K106] +1 y recibe $[K106] +2.","descriptionreplaced":"Tras recibir {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, acumula 1 nivel de <color=#FFFFFFFF>devoración elemental</color> (hasta el nivel 2 como máximo).\\nCuando haya alcanzado el nivel 2 de <color=#FFFFFFFF>devoración elemental</color>, el personaje inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1 y recibe {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Ser elemental: Cryo|s1:ser elemental: Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"El personaje siempre está afectado por Cryo y es inmune al Daño Cryo y a Congelado.","descriptionraw":"El personaje siempre está afectado por {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> y es inmune al $[K101] y a Congelado.","descriptionreplaced":"El personaje siempre está afectado por {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> y es inmune al {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y a Congelado."},"elementallifeformelectro":{"id":134061,"name":"Ser elemental: Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje siempre está afectado por Electro y es inmune al Daño Electro.","descriptionraw":"El personaje siempre está afectado por {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> y es inmune al $[K104].","descriptionreplaced":"El personaje siempre está afectado por {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> y es inmune al {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>."},"elementallifeformhydro":{"id":132041,"name":"Ser elemental: Hydro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje siempre está afectado por Hydro y es inmune al Daño Hydro.","descriptionraw":"El personaje siempre está afectado por {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> y es inmune al $[K102].","descriptionreplaced":"El personaje siempre está afectado por {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> y es inmune al {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Consonancia elemental: Roca resistente (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En esta ronda, si la próxima vez que tu personaje inflija Daño Geo hay activo un estado en combate que otorgue algún escudo, escudo +3.","descriptionraw":"<color=#FFFFFFFF>En esta ronda, si la próxima vez que tu personaje inflija $[K106]</color> hay activo un estado en combate que otorgue algún $[K6|s2], $[K6|s2] +3.","descriptionreplaced":"<color=#FFFFFFFF>En esta ronda, si la próxima vez que tu personaje inflija {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color></color> hay activo un estado en combate que otorgue algún {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +3."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Consonancia elemental: Llamas fervientes (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que el personaje que obtiene este efecto cause una Reacción Elemental Pyro en esta ronda, el daño infligido aumenta en 3 pts.","descriptionraw":"La próxima vez que el personaje que obtiene este efecto cause una $[K213|s1] en esta ronda, el daño infligido aumenta en 3 pts.","descriptionreplaced":"La próxima vez que el personaje que obtiene este efecto cause una <color=#FF9999FF>{SPRITE_PRESET#2103}Reacción Elemental Pyro</color> en esta ronda, el daño infligido aumenta en 3 pts."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Consonancia elemental: Hielo fragmentado (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, tu personaje actual en combate inflige con su siguiente ataque daño +2.","descriptionraw":"En esta ronda, tu personaje actual en combate inflige con su siguiente ataque daño +2.","descriptionreplaced":"En esta ronda, tu personaje actual en combate inflige con su siguiente ataque daño +2."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Consonancia elemental: Planta trepadora (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que causes una Reacción Elemental en esta ronda, el daño infligido aumenta en 2 pts.","descriptionraw":"La próxima vez que causes una Reacción Elemental en esta ronda, el daño infligido aumenta en 2 pts.","descriptionreplaced":"La próxima vez que causes una Reacción Elemental en esta ronda, el daño infligido aumenta en 2 pts."},"embersrekindled":{"id":223021,"name":"Ascuas reavivadas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el Bardo del Abismo - Llamas abismales activa la Resurrección ardiente mientras tiene esta carta equipada, esta es descartada, otorga una protección de las llamas abismales al personaje y le aplica Pyro.","descriptionraw":"Cuando el $[A2302] activa la <color=#FFFFFFFF>$[C123022]</color> mientras tiene esta carta equipada, esta es descartada, otorga una $[K1006|s1] al personaje y le aplica Pyro.","descriptionreplaced":"Cuando el Bardo del Abismo - Llamas abismales activa la <color=#FFFFFFFF>Resurrección ardiente</color> mientras tiene esta carta equipada, esta es descartada, otorga una <color=#FFFFFFFF>protección de las llamas abismales</color> al personaje y le aplica Pyro."},"emblemofseveredfate":{"id":312008,"name":"Emblema del Destino","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el resto de tus personajes usen una Habilidad Definitiva, el personaje equipado obtendrá 1 pt. de Energía.\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje equipado obtendrá 1 pt. de $[K310].\\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje equipado obtendrá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.\\nAl usar una Habilidad Definitiva, este personaje inflige daño +2 (1 vez por ronda)."},"embraceofwinds":{"id":215031,"name":"Abraza los vientos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras el campo de viento creado por Venti esté activado con esta carta equipada, tu personaje consumirá un dado indefinido menos la próxima vez que use su Ataque Normal en esta ronda.","descriptionraw":"Mientras el <color=#FFFFFFFF>$[C115031|s1]</color> creado por $[A1503] esté activado con esta carta equipada, tu personaje consumirá un $[K309|s2] menos la próxima vez que use su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.","descriptionreplaced":"Mientras el <color=#FFFFFFFF>campo de viento</color> creado por Venti esté activado con esta carta equipada, tu personaje consumirá un <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos la próxima vez que use su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda."},"encarminevortex":{"id":163012,"name":"Vórtice carmesí","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Este personaje usará directamente esta habilidad para infligir 3 pts. de Daño Pyro y eliminar los escudos la próxima vez que lleve a cabo una acción.\nMientras prepara esta habilidad, otorga 3 pts. de escudo al personaje que obtiene este efecto.","descriptionraw":"Este personaje usará directamente esta habilidad para <color=#FFFFFFFF>infligir 3 pts. de $[K103] y eliminar los $[K6|s3]</color> la próxima vez que lleve a cabo una acción.\\nMientras prepara esta habilidad, otorga 3 pts. de $[K6|s2] al personaje que obtiene este efecto.","descriptionreplaced":"Este personaje usará directamente esta habilidad para <color=#FFFFFFFF>infligir 3 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y eliminar los {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudos</color></color> la próxima vez que lleve a cabo una acción.\\nMientras prepara esta habilidad, otorga 3 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Fin de las Aguas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual, esta carta acumula 1 pt. de cacería (acumulable hasta 2 pts.).\nCuando el personaje usa una habilidad, si esta carta ya tiene pts. de cacería acumulados, los consume todos e inflige daño +1. Por cada pt. de cacería que consuma, tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>cacería</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si esta carta ya tiene pts. de <color=#FFFFFFFF>cacería</color> acumulados, los consume todos e inflige daño +1. Por cada pt. de <color=#FFFFFFFF>cacería</color> que consuma, tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas una carta de acción cuyo nombre no esté en tu mazo inicial de la partida actual</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>cacería</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, si esta carta ya tiene pts. de <color=#FFFFFFFF>cacería</color> acumulados, los consume todos e inflige daño +1. Por cada pt. de <color=#FFFFFFFF>cacería</color> que consuma, tomas 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Potenciación de energía ousía|s1:potenciación de energía ousía","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el Mecafortalecimiento: ousía de este personaje surta efecto, tus personajes infligen daño +1.","descriptionraw":"Cuando el $[S30094] de este personaje surta efecto, tus personajes infligen daño +1.","descriptionreplaced":"Cuando el Mecafortalecimiento: ousía de este personaje surta efecto, tus personajes infligen daño +1."},"energyboostpneuma":{"id":130101,"name":"Potenciación de energía pneuma|s1:potenciación de energía pneuma","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje active Mecareparación: pneuma, puede otorgar Vida +1.","descriptionraw":"Cuando el personaje active $[S30104], puede otorgar Vida +1.","descriptionreplaced":"Cuando el personaje active Mecareparación: pneuma, puede otorgar Vida +1."},"energyconversionousia":{"id":402012,"name":"Conversión energética: ousía","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, se repone la energía ousía del personaje que obtiene este efecto para que entre en “forma ousía”.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía ousía del personaje que obtiene este efecto para que entre en “forma ousía”.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía ousía del personaje que obtiene este efecto para que entre en “forma ousía”."},"energyconversionpneuma":{"id":402018,"name":"Conversión energética: pneuma","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”."},"energyconversionpneuma-01":{"id":402021,"name":"Conversión energética: pneuma","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final:: se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color>: se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color>: se repone la energía pneuma del personaje que obtiene este efecto para que entre en “forma pneuma”."},"energyrevival":{"id":402007,"name":"Revitalización de energía|s1:revitalización de energía","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Este efecto comienza con 3 fases de revitalización. Al usar una Habilidad Elemental, fases de revitalización -1. Al agotar las fases de revitalización, se retira este efecto y termina el estado de debilidad expuesta. Después de eso, por cada punto de energía prismática restante en los prismas de resurrección, el Hipóstasis Electro Puro obtendrá Vida +2.","descriptionraw":"Este efecto comienza con 3 fases de revitalización. <color=#FFFFFFFF>Al usar una Habilidad Elemental</color>, fases de revitalización -1. Al agotar las fases de revitalización, se retira este efecto y termina el estado de <color=#FFFFFFFF>$[C402011|s1]</color>. Después de eso, por cada punto de energía prismática restante en los <color=#FFFFFFFF>prismas de resurrección</color>, el Hipóstasis Electro Puro obtendrá Vida +2.","descriptionreplaced":"Este efecto comienza con 3 fases de revitalización. <color=#FFFFFFFF>Al usar una Habilidad Elemental</color>, fases de revitalización -1. Al agotar las fases de revitalización, se retira este efecto y termina el estado de <color=#FFFFFFFF>debilidad expuesta</color>. Después de eso, por cada punto de energía prismática restante en los <color=#FFFFFFFF>prismas de resurrección</color>, el Hipóstasis Electro Puro obtendrá Vida +2.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Luz del Segador","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.\nSe activa automáticamente una vez por ronda: si el personaje afectado no tiene Energía, obtiene Energía +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> si el personaje afectado no tiene $[K310], obtiene $[K310] +1.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Se activa automáticamente una vez por ronda:</color> si el personaje afectado no tiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1."},"equitablejudgment":{"id":112102,"name":"Sentencia ecuánime","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Sentencia ecuánime la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S12104]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Sentencia ecuánime</color> la próxima vez que lleve a cabo una acción."},"exceptionalprotection":{"id":402027,"name":"Protección excepcional","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Cada carga otorga 1 pt. de escudo para proteger a tu personaje en combate (acumulable).","descriptionraw":"Cada carga otorga 1 pt. de $[K6|s2] para proteger a tu personaje en combate (acumulable).","descriptionreplaced":"Cada carga otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable).","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Caída agotadora|s1:caída agotadora","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe daño +1.\nEste efecto comienza con 3 pts. de “despegue inminente”.\nCuando el personaje que obtiene este efecto usa una habilidad, despegue inminente -1. Si se han consumido todos los pts. de despegue inminente, dicho efecto se elimina y el personaje vuelve al estado de “patrullaje celestial”.","descriptionraw":"El personaje que obtiene este efecto recibe daño +1.\\nEste efecto comienza con 3 pts. de “despegue inminente”.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa una habilidad</color>, despegue inminente -1. Si se han consumido todos los pts. de despegue inminente, dicho efecto se elimina y el personaje vuelve al estado de “$[C402014|s1]”.","descriptionreplaced":"El personaje que obtiene este efecto recibe daño +1.\\nEste efecto comienza con 3 pts. de “despegue inminente”.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa una habilidad</color>, despegue inminente -1. Si se han consumido todos los pts. de despegue inminente, dicho efecto se elimina y el personaje vuelve al estado de “patrullaje celestial”.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Diadema del Exiliado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa una Habilidad Definitiva, todos tus personajes en reserva obtienen Energía +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes en reserva obtienen $[K310] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes en reserva obtienen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda)."},"exilescirclet-01":{"id":533018,"name":"Diadema del Exiliado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Cuando el personaje usa la Habilidad Definitiva, todos tus personajes en reserva obtienen Energía +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes en reserva obtienen $[K310] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa la Habilidad Definitiva</color>, todos tus personajes en reserva obtienen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 (1 vez por ronda)."},"explosivespark":{"id":113061,"name":"Flor explosiva|s1:Flores explosivas|s2:flor explosiva|s3:flores explosivas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto ejecuta un Ataque Cargado, gasta 1 dado Pyro menos e inflige daño +1.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un $[K51]</color>, gasta 1 <color=#FF9999FF>$[K303|s3]</color> menos e inflige daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, gasta 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color> menos e inflige daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Flor explosiva|s1:Flores explosivas|s2:flor explosiva|s3:flores explosivas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto ejecuta un Ataque Cargado, gasta 1 dado Pyro menos e inflige daño +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un $[K51]</color>, gasta 1 <color=#FF9999FF>$[K303|s3]</color> menos e inflige daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, gasta 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado Pyro</color> menos e inflige daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Debilidad expuesta|s1:debilidad expuesta","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Mientras este efecto esté activo, los prismas de resurrección del Hipóstasis Electro Puro recibirán daño en su lugar.\nCuando el personaje reciba daño de una Reacción Elemental, consumirá energía prismática de dichos prismas y el personaje es inmune al daño recibido.","descriptionraw":"Mientras este efecto esté activo, los <color=#FFFFFFFF>prismas de resurrección</color> del <color=#FFFFFFFF>Hipóstasis Electro Puro</color> recibirán daño en su lugar.\\nCuando el personaje reciba daño de una Reacción Elemental, consumirá <color=#FFFFFFFF>energía prismática</color> de dichos prismas y el personaje es inmune al daño recibido.","descriptionreplaced":"Mientras este efecto esté activo, los <color=#FFFFFFFF>prismas de resurrección</color> del <color=#FFFFFFFF>Hipóstasis Electro Puro</color> recibirán daño en su lugar.\\nCuando el personaje reciba daño de una Reacción Elemental, consumirá <color=#FFFFFFFF>energía prismática</color> de dichos prismas y el personaje es inmune al daño recibido."},"exquisitethrow":{"id":112092,"name":"Dado intrincado|s1:dado intrincado","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras ejecutar un Ataque Normal, tu personaje en combate inflige 1 pt. de Daño Hydro.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Dado intrincado|s1:dado intrincado","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, inflige 2 pts. de Daño Hydro.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige 2 pts. de $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Desplome oportuno (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En la ronda actual, las acciones de cambio de personaje de ambos jugadores gastan 1 dado elemental adicional.","descriptionraw":"<color=#FFFFFFFF>En la ronda actual, las acciones de cambio de personaje de ambos jugadores</color> gastan 1 dado elemental adicional.","descriptionreplaced":"<color=#FFFFFFFF>En la ronda actual, las acciones de cambio de personaje de ambos jugadores</color> gastan 1 dado elemental adicional.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fulminación letal","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el Escorpión Sacróseo está en juego con esta carta equipada, después de que juegues una carta de Bloques de energía voraces, tomas 1 carta. Después, se crea otra carta de Bloques de energía voraces que se colocará aleatoriamente en tu pila.","descriptionraw":"Cuando el <color=#FFFFFFFF>$[A2405]</color> está en juego con esta carta equipada, después de que juegues una carta de <color=#FFFFFFFF>$[C124051]</color>, tomas 1 carta. Después, se crea otra carta de <color=#FFFFFFFF>$[C124051]</color> que se colocará aleatoriamente en tu pila.","descriptionreplaced":"Cuando el <color=#FFFFFFFF>Escorpión Sacróseo</color> está en juego con esta carta equipada, después de que juegues una carta de <color=#FFFFFFFF>Bloques de energía voraces</color>, tomas 1 carta. Después, se crea otra carta de <color=#FFFFFFFF>Bloques de energía voraces</color> que se colocará aleatoriamente en tu pila."},"fatuiambusher":{"id":303215,"name":"Fatui Emboscador|s1:Fatui Emboscadores","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Los Fatui Emboscadores activan efectos sobre los personajes de tu equipo cuando estos usan sus habilidades e infligen daño al personaje en combate (1 vez por ronda).\nHay 4 tipos de Fatui Emboscadores:\nMaga de Cicin Cryo: inflige 1 pt. de Daño Cryo. Número de usos: 2.\nDoncella del Espejo: inflige 1 pt. de Daño Hydro. Número de usos: 2.\nGuerrillero con Cañón Pyro: inflige 1 pt. de Daño Pyro. Número de usos: 2.\nElectromartillador de Vanguardia: inflige 1 pt. de Daño Electro. Número de usos: 2.","descriptionraw":"Los Fatui Emboscadores activan efectos sobre los personajes de tu equipo cuando estos usan sus habilidades e infligen daño al personaje en combate (1 vez por ronda).\\nHay 4 tipos de Fatui Emboscadores:\\n<color=#FFFFFFFF>Maga de Cicin Cryo</color>: inflige 1 pt. de $[K101]. Número de usos: 2.\\n<color=#FFFFFFFF>Doncella del Espejo:</color> inflige 1 pt. de $[K102]. Número de usos: 2.\\n<color=#FFFFFFFF>Guerrillero con Cañón Pyro</color>: inflige 1 pt. de $[K103]. Número de usos: 2.\\n<color=#FFFFFFFF>Electromartillador de Vanguardia</color>: inflige 1 pt. de $[K104]. Número de usos: 2.","descriptionreplaced":"Los Fatui Emboscadores activan efectos sobre los personajes de tu equipo cuando estos usan sus habilidades e infligen daño al personaje en combate (1 vez por ronda).\\nHay 4 tipos de Fatui Emboscadores:\\n<color=#FFFFFFFF>Maga de Cicin Cryo</color>: inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Doncella del Espejo:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Guerrillero con Cañón Pyro</color>: inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Número de usos: 2.\\n<color=#FFFFFFFF>Electromartillador de Vanguardia</color>: inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Número de usos: 2."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui Emboscadora: Maga de Cicin Cryo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo use una habilidad, infligirá 1 pt. de Daño Cryo al personaje en combate de dicho equipo (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de $[K101] al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui Emboscador: Electromartillador de Vanguardia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo use una habilidad, infligirá 1 pt. de Daño Electro al personaje en combate de dicho equipo (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de $[K104] al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui Emboscadora: Doncella del Espejo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo use una habilidad, infligirá 1 pt. de Daño Hydro al personaje en combate de dicho equipo (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de $[K102] al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui Emboscador: Guerrillero con Cañón Pyro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo use una habilidad, infligirá 1 pt. de Daño Pyro al personaje en combate de dicho equipo (1 vez por ronda).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de $[K103] al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, infligirá 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje en combate de dicho equipo (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Espada de Favonius","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, este obtiene 1 pt. de Energía adicional (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, este obtiene 1 pt. de $[K310] adicional (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, este obtiene 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> adicional (1 vez por ronda)."},"featherfalljudgment":{"id":214041,"name":"Juicio de la pluma","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la posesión de abrecaminos del juramento de Cyno alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar Rito secreto: Guía de las almas abismales inflige daño +1 (2 veces por ronda).","descriptionraw":"Cuando la posesión de <color=#FFFFFFFF>$[C114041|s1]</color> de $[A1404] alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar <color=#FFFFFFFF>$[S14042]</color> inflige daño +1 (2 veces por ronda).","descriptionreplaced":"Cuando la posesión de <color=#FFFFFFFF>abrecaminos del juramento</color> de Cyno alcanza al menos 2 niveles mientras tiene esta carta equipada, al usar <color=#FFFFFFFF>Rito secreto: Guía de las almas abismales</color> inflige daño +1 (2 veces por ronda)."},"featherweightfoam":{"id":222051,"name":"Espuma grácil|s1:espuma grácil","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando el Hilichurl Errabundo Hydro está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una técnica especial (1 vez por ronda).","descriptionraw":"Cuando el $[A2205] está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una {SPRITE_PRESET#3008}técnica especial (1 vez por ronda).","descriptionreplaced":"Cuando el Hilichurl Errabundo Hydro está en combate mientras tiene esta carta equipada, gastas 1 dado elemental menos al usar una {SPRITE_PRESET#3008}técnica especial (1 vez por ronda)."},"festivefires":{"id":113123,"name":"Ambiente abrasador|s1:ambiente abrasador","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando declaras el fin de la ronda, si solo te queda 1 carta en la mano, inflige 1 pt. de Daño Pyro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si solo te queda 1 carta en la mano, inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si solo te queda 1 carta en la mano, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Resurrección ardiente|s1:resurrección ardiente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige Daño Pyro +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige $[K103] +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el personaje inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1."},"fieryrebirthhoned":{"id":123026,"name":"Resurrección ardiente perfeccionada|s1:resurrección ardiente perfeccionada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige Daño Pyro +1.","descriptionraw":"El personaje inflige $[K103] +1.","descriptionreplaced":"El personaje inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1."},"fierysanctumsprotection":{"id":113094,"name":"Cerco ígneo protector","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"\nCuando el cerco ígneo está en el campo de batalla mientras Dehya está en reserva, si tu personaje en combate recibe daño, mitiga 1 pt. de dicho daño. Si Dehya tiene al menos 7 pts. de Vida, recibirá 1 pt. de Daño Penetrante en lugar de tu personaje en combate (1 vez por ronda).","descriptionraw":"#\\n<color=#FFFFFFFF>Cuando el $[C113093|s1] está en el campo de batalla mientras $[A1309] está en reserva, si tu personaje en combate recibe daño</color>, mitiga 1{NON_BREAK_SPACE}pt. de dicho daño. Si $[A1309] tiene al menos 7{NON_BREAK_SPACE}pts. de Vida, recibirá 1{NON_BREAK_SPACE}pt. de $[K5] en lugar de tu personaje en combate (1 vez por ronda).","descriptionreplaced":"#\\n<color=#FFFFFFFF>Cuando el cerco ígneo está en el campo de batalla mientras Dehya está en reserva, si tu personaje en combate recibe daño</color>, mitiga 1{NON_BREAK_SPACE}pt. de dicho daño. Si Dehya tiene al menos 7{NON_BREAK_SPACE}pts. de Vida, recibirá 1{NON_BREAK_SPACE}pt. de <color=#FFFFFFFF>Daño Penetrante</color> en lugar de tu personaje en combate (1 vez por ronda).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Frenesí final|s1:frenesí final","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al principio de la fase de acciones, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un amuleto de Kamuna sobre él.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un <color=#FFFFFFFF>$[C133031|s1]</color> sobre él.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un <color=#FFFFFFFF>amuleto de Kamuna</color> sobre él."},"finalfrenzy-01":{"id":134012,"name":"Frenesí final|s1:frenesí final","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al principio de la fase de acciones, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un amuleto de Kamuna sobre él.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un <color=#FFFFFFFF>$[C134011|s1]</color> sobre él.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, si el personaje que obtiene este efecto está en combate, este estado se elimina para obtener Vida +3 y vuelve a colocar un <color=#FFFFFFFF>amuleto de Kamuna</color> sobre él."},"fishandchipsactive":{"id":303311,"name":"Fish and chips (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje que haya obtenido este efecto gasta 1 dado elemental menos la próxima vez que use una habilidad.","descriptionraw":"En esta ronda, el personaje que haya obtenido este efecto gasta 1 dado elemental menos la próxima vez que use una habilidad.","descriptionreplaced":"En esta ronda, el personaje que haya obtenido este efecto gasta 1 dado elemental menos la próxima vez que use una habilidad."},"flamesofwarineffect":{"id":300007,"name":"Llamas del conflicto (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto inflige daño +1 en la ronda actual (acumulable).","descriptionraw":"El personaje que obtiene este efecto inflige daño +1 en la ronda actual (acumulable).","descriptionreplaced":"El personaje que obtiene este efecto inflige daño +1 en la ronda actual (acumulable).","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Retorno foliáceo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Si, durante la ronda, Collei ha usado Caricia de las flores mientras tiene esta carta equipada, y alguno de tus personajes causa una Reacción Elemental Dendro por medio de una habilidad, inflige 1 pt. de Daño Dendro (1 vez por ronda).","descriptionraw":"Si, durante la ronda, $[A1701] ha usado <color=#FFFFFFFF>$[S17012]</color> mientras tiene esta carta equipada, y alguno de tus personajes causa una $[K217|s1] por medio de una habilidad, inflige 1 pt. de $[K107] (1 vez por ronda).","descriptionreplaced":"Si, durante la ronda, Collei ha usado <color=#FFFFFFFF>Caricia de las flores</color> mientras tiene esta carta equipada, y alguno de tus personajes causa una <color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color> por medio de una habilidad, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> (1 vez por ronda)."},"flowerfeatherclanineffect":{"id":301024,"name":"Tribu Plumaflora (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga).","descriptionraw":"La próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga).","descriptionreplaced":"La próxima vez que este personaje pase a ser el personaje en combate, recupera 1 dado del elemento correspondiente (acumulable y cada vez activa 1 carga).","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Flor Olvidada del Paraíso","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño, si dicho daño es Daño Dendro o causa una Reacción Elemental Dendro, acumula 2 coronas vidriadas. Si tienes la misma cantidad o más coronas vidriadas que cartas en tu mano, crea 1 omnidado (hasta 2 dados por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño</color>, si dicho daño es $[K107] o causa una $[K217|s1], acumula 2 <color=#FFFFFFFF>coronas vidriadas</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas en tu mano, crea 1 $[K411|s2] (hasta 2 dados por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño</color>, si dicho daño es {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> o causa una <color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color>, acumula 2 <color=#FFFFFFFF>coronas vidriadas</color>. Si tienes la misma cantidad o más <color=#FFFFFFFF>coronas vidriadas</color> que cartas en tu mano, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta 2 dados por ronda).","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Filo ígneo|s1:filo ígneo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se transforma en Daño Pyro.\nNúmero de usos: 3.","descriptionraw":"El $[K100] que inflige el personaje afectado se transforma en $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se transforma en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Protección fluyente de Cicin|s1:protección fluyente de Cicin","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo a tu personaje en combate.\nSi al crearlo ya hay Cicines Cryo en tu lado, los pts. del escudo aumentan adicionalmente en función del número de usos que este tenga (hasta un máximo de 3 pts. de escudo).","descriptionraw":"Otorga <color=#FFFFFFFF>1 pt. de $[K6|s2]</color> a tu personaje en combate.\\n<color=#FFFFFFFF>Si al crearlo</color> ya hay <color=#FFFFFFFF>$[C121011]</color> en tu lado, los pts. del $[K6|s2] aumentan adicionalmente en función del número de $[K3|s3] que este tenga (hasta un máximo de 3 pts. de $[K6|s2]).","descriptionreplaced":"Otorga <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> a tu personaje en combate.\\n<color=#FFFFFFFF>Si al crearlo</color> ya hay <color=#FFFFFFFF>Cicines Cryo</color> en tu lado, los pts. del {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> aumentan adicionalmente en función del número de <color=#FFFFFFFF>usos</color> que este tenga (hasta un máximo de 3 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Flujo llameante","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"La segunda y tercera vez que Diluc use Filo ardiente en una ronda mientras tiene esta carta equipada, consume 1 dado Pyro menos.","descriptionraw":"La segunda y tercera vez que $[A1301] use <color=#FFFFFFFF>$[S13012]</color> en una ronda mientras tiene esta carta equipada, consume 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos.","descriptionreplaced":"La segunda y tercera vez que Diluc use <color=#FFFFFFFF>Filo ardiente</color> en una ronda mientras tiene esta carta equipada, consume 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos."},"flowingpurity":{"id":311110,"name":"Fluencia Impoluta","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Al entrar en juego y al final de la ronda, el personaje obtiene 1 carga de pacto vital.\nAntes de que ambos jugadores elijan sus acciones, si dicho personaje aún no ha obtenido un pacto vital, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego y al final de la ronda</color>, el personaje obtiene 1 carga de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si dicho personaje aún no ha obtenido un <color=#FFFFFFFF>$[C122|s1]</color>, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego y al final de la ronda</color>, el personaje obtiene 1 carga de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF>Antes de que ambos jugadores elijan sus acciones</color>, si dicho personaje aún no ha obtenido un <color=#FFFFFFFF>pacto vital</color>, se crea un dado elemental aleatorio y el personaje inflige daño +1 con su próximo ataque (1 vez por ronda)."},"flowingpurityineffect":{"id":301112,"name":"Fluencia Impoluta (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño +1 la próxima vez que el personaje que obtiene este efecto inflija daño.","descriptionraw":"Daño +1 la próxima vez que el personaje que obtiene este efecto inflija daño.","descriptionreplaced":"Daño +1 la próxima vez que el personaje que obtiene este efecto inflija daño."},"flowingrings":{"id":312019,"name":"Aretes Torrenciales","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa un Ataque Normal, tomas 1 carta (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, tomas 1 carta (1 vez por ronda)."},"flyingcloudflagformation":{"id":116073,"name":"Banderines de las nubes|s1:banderines de las nubes","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje ejecuta un Ataque Normal, si solo te queda 1 carta en la mano, gastas 1 dado elemental menos para ejecutar esta habilidad.\nNúmero de usos: 1 (acumulable hasta 4 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje ejecuta un Ataque Normal</color>, si solo te queda 1 carta en la mano, gastas 1 dado elemental menos para ejecutar esta habilidad.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 4 veces).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje ejecuta un Ataque Normal</color>, si solo te queda 1 carta en la mano, gastas 1 dado elemental menos para ejecutar esta habilidad.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 4 veces).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Banderines de las nubes|s1:banderines de las nubes","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que el personaje que obtiene este efecto realice una acción, obtiene 1 acción adicional.\nNúmero de usos: 1 (acumulable y sin límite).","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto realice una acción</color>, obtiene 1 acción adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable y sin límite).","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto realice una acción</color>, obtiene 1 acción adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable y sin límite).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Perla fontamarina|s1:perla fontamarina","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado por este estado recibe daño, mitiga 1 pt. de ese daño. No se consumirán usos al mitigar daño procedente de invocaciones (1 vez por ronda).\nNúmero de usos: 2.\n\nCuando declaras el fin de la ronda, si el personaje afectado por este estado es el personaje en combate, tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño</color>, mitiga 1 pt. de ese daño. No se consumirán $[K3|s3] al mitigar daño procedente de invocaciones (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si el personaje afectado por este estado es el personaje en combate, tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño</color>, mitiga 1 pt. de ese daño. No se consumirán <color=#FFFFFFFF>usos</color> al mitigar daño procedente de invocaciones (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color>, si el personaje afectado por este estado es el personaje en combate, tomas 1 carta.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Perla fontamararina|s1:perla fontamararina","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado por este estado recibe daño, mitiga 1 pt. de ese daño. No se consumirán usos al mitigar daño procedente de invocaciones.\nNúmero de usos: 2.\n\nMientras este estado esté activo, el personaje afectado por él inflige daño +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño</color>, mitiga 1 pt. de ese daño. No se consumirán $[K3|s3] al mitigar daño procedente de invocaciones.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Mientras este estado esté activo</color>, el personaje afectado por él inflige daño +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado recibe daño</color>, mitiga 1 pt. de ese daño. No se consumirán <color=#FFFFFFFF>usos</color> al mitigar daño procedente de invocaciones.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Mientras este estado esté activo</color>, el personaje afectado por él inflige daño +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Conocimiento prohibido (en TdE)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"No puedes volver a jugar una carta de Conocimiento prohibido en esta ronda.","descriptionraw":"No puedes volver a jugar una carta de Conocimiento prohibido en esta ronda.","descriptionreplaced":"No puedes volver a jugar una carta de Conocimiento prohibido en esta ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Espada Real del Bosque","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"forestregaliaineffect":{"id":301109,"name":"Espada Real del Bosque (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual</color>, crea 2 dados elementales de su mismo tipo elemental.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual</color>, crea 2 dados elementales de su mismo tipo elemental."},"fortunepreservingtalisman":{"id":111082,"name":"Talismán de conservación de la fortuna|s1:talismán de conservación de la fortuna","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, si la Vida de dicho personaje no está al máximo, Vida +2.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si la Vida de dicho personaje no está al máximo, Vida +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si la Vida de dicho personaje no está al máximo, Vida +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Símbolo de cuatro pétalos|s1:símbolo de cuatro pétalos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: cambia al personaje que obtiene este efecto.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> cambia al personaje que obtiene este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> cambia al personaje que obtiene este efecto."},"freshwindoffreedomineffect":{"id":300002,"name":"Ráfaga de la libertad (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones, podrás realizar otra acción adicional.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones</color>, podrás realizar otra acción adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Si durante esta ronda, un personaje enemigo es derrotado durante tu fase de acciones</color>, podrás realizar otra acción adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>."},"frontlinemainstay":{"id":403031,"name":"Pilar de vanguardia|s1:pilar de vanguardia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al comienzo de la fase de acciones, elimina este efecto y crea 1 omnidado por cada carga de “pilar de vanguardia”.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, elimina este efecto y crea 1 $[K411|s2] por cada carga de “pilar de vanguardia”.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, elimina este efecto y crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> por cada carga de “pilar de vanguardia”.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Congelado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la ronda.\nAl recibir Daño Pyro o Daño Físico, este efecto se anula, daño recibido +2.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.\\nAl recibir $[K103] o $[K100], este efecto se anula, daño recibido +2.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.\\nAl recibir {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>, este efecto se anula, daño recibido +2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Fruto de la Culminación","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"fullplate":{"id":116021,"name":"Recubrimiento Geo|s1:recubrimiento Geo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo a tu personaje en combate.\nEl Daño Físico que recibes hasta que el escudo se consuma se reduce a la mitad (se redondea hacia arriba).","descriptionraw":"Otorga <color=#FFFFFFFF>2 pts. de $[K6|s2]</color> a tu personaje en combate.\\nEl $[K100] que recibes hasta que el $[K6|s2] se consuma se reduce a la mitad (se redondea hacia arriba).","descriptionreplaced":"Otorga <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> a tu personaje en combate.\\nEl {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que recibes hasta que el {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> se consuma se reduce a la mitad (se redondea hacia arriba).","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Rueda de viento|s1:rueda de viento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Tornadopatada la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S15074]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Tornadopatada</color> la próxima vez que lleve a cabo una acción."},"galesofreverie":{"id":215061,"name":"Céfiro de la ensoñación","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando #{REALNAME[ID(1) ejecuta un Ataque Cargado mientras tiene esta carta equipada y está en el estado de gracia del viento, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1 pt. de Daño Anemo.","descriptionraw":"#Cuando $[A1506] ejecuta un $[K51] mientras tiene esta carta equipada y está en el estado de <color=#FFFFFFFF>$[C115061|s1]</color>, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1{NON_BREAK_SPACE}pt. de $[K105].","descriptionreplaced":"#Cuando #{REALNAME[ID(1) ejecuta un <color=#FFFFFFFF>Ataque Cargado</color> mientras tiene esta carta equipada y está en el estado de <color=#FFFFFFFF>gracia del viento</color>, la próxima vez que lleves a cabo una acción de cambio de personaje gastas 1 dado elemental menos e infliges 1{NON_BREAK_SPACE}pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>."},"gamblersearrings":{"id":312004,"name":"Aretes de la Jugadora","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje enemigo es derrotado, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 omnidados (3 veces por partida).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 $[K411|s3] (3 veces por partida).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo es derrotado</color>, si el personaje que tiene esta carta equipada es el personaje en combate, crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> (3 veces por partida)."},"generalsancienthelm":{"id":312009,"name":"Yelmo Vetusto del General","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Al principio de la fase de acciones, hace que el personaje entre en el estado de inamovible como un peñasco (otorga 2 pts. de escudo para protegerle).","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, hace que el personaje entre en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> (otorga 2 pts. de $[K6|s2] para protegerle).","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, hace que el personaje entre en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> (otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para protegerle)."},"generalswarbanner":{"id":116061,"name":"Estandarte del general|s1:estandarte del general","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige Daño Geo +1.\nDuración de rondas: 2 (acumulable hasta 3 rondas).","descriptionraw":"Tu personaje inflige $[K106] +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (acumulable hasta 3 rondas).","descriptionreplaced":"Tu personaje inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color> (acumulable hasta 3 rondas).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Arsenal elemental: Geo|s1:arsenal elemental: Geo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este estado recibe daño, se mitiga 1 pt. de ese daño. Al mitigar Daño Geo, el número de usos se reduce en 1 adicional.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este estado recibe daño</color>, se mitiga 1 pt. de ese daño. Al mitigar $[K106], el número de $[K3|s3] se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este estado recibe daño</color>, se mitiga 1 pt. de ese daño. Al mitigar {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, el número de <color=#FFFFFFFF>usos</color> se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Imbuimiento Geo|s1:imbuimiento Geo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se transforma en Daño Geo.\nDuración de rondas: 2.","descriptionraw":"El $[K100] que inflige el personaje afectado se transforma en $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se transforma en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Imbuimiento Geo|s1:imbuimiento Geo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño de Ataque Normal +1. El Daño Físico se convierte en Daño Geo.","descriptionraw":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El $[K100] se convierte en $[K106].","descriptionreplaced":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>."},"gildeddreams":{"id":133095,"name":"Sueños Áureos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda)."},"gildeddreams-01":{"id":312018,"name":"Sueños Áureos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (2 veces por ronda)."},"gladiatorstriumphus":{"id":312029,"name":"Triunfo del Gladiador","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa un Ataque Normal, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, si tienes 2 o menos cartas en la mano, gastas 1 dado elemental menos (1 vez por ronda)."},"gloriousseason":{"id":212011,"name":"Momento de gloria","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Bárbara está en el campo de batalla mientras tiene esta carta equipada, los círculos melódicos hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).","descriptionraw":"Cuando $[A1201] está en el campo de batalla mientras tiene esta carta equipada, los <color=#FFFFFFFF>$[C112011|s1]</color> hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda).","descriptionreplaced":"Cuando Bárbara está en el campo de batalla mientras tiene esta carta equipada, los <color=#FFFFFFFF>círculos melódicos</color> hacen que gastes 1 dado elemental menos al llevar a cabo una acción de cambio de personaje (1 vez por ronda)."},"goldenchalicesbounty":{"id":112081,"name":"Cáliz de la abundancia|s1:cáliz de la abundancia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando el personaje enemigo es afectado por la reacción de Florecimiento, no podrás crear más núcleos Dendro y, en su lugar, crearás núcleos feraces.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo es afectado por la reacción de Florecimiento</color>, no podrás crear más <color=#FFFFFFFF>$[C116|s2]</color> y, en su lugar, crearás $[K1011|s2].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo es afectado por la reacción de Florecimiento</color>, no podrás crear más <color=#FFFFFFFF>núcleos Dendro</color> y, en su lugar, crearás <color=#FFFFFFFF>núcleos feraces</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Corrosión dorada|s1:corrosión dorada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: si el personaje que obtiene este efecto está en reserva, inflige 1 pt. de Daño Penetrante por cada uso que haya.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, inflige 1 pt. de $[K5] por cada $[K3|s2] que haya.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> por cada <color=#FFFFFFFF>uso</color> que haya.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 3 veces).","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Compañía Dorada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase final: si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de “retribución” (acumulable hasta 4 pts.).\nCuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, se consume 1 pt. de retribución que tenga esta carta para gastar 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 2 pts. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 4 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar 1 dado elemental menos.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Condecoración de la Compañía Dorada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase final: si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de “retribución” (acumulable hasta 2 pts.).\nCuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, se consume 1 pt. de retribución que tenga esta carta para gastar un dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar un dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje que obtiene este efecto está en reserva, esta carta obtiene 1 pt. de <color=#FFFFFFFF>“retribución”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, se consume 1 pt. de <color=#FFFFFFFF>retribución</color> que tenga esta carta para gastar un dado elemental menos.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Visión de aventura","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Bennett crea un círculo de apoyo moral mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida.","descriptionraw":"Cuando $[A1303] crea un <color=#FFFFFFFF>$[C113031|s1]</color> mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida.","descriptionreplaced":"Cuando Bennett crea un <color=#FFFFFFFF>círculo de apoyo moral</color> mientras tiene esta carta equipada, el aumento de daño se activará siempre, sin tener en cuenta limitaciones de Vida."},"grapplelink":{"id":117091,"name":"Gancho de agarre|s1:gancho de agarre","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el rival reciba daño de la reacción de Quemadura o el resto de tus personajes usen una técnica especial, el personaje afectado por esta carta obtiene 1 pt. de noctambulismo.\nAl tener 2 pts. de noctambulismo, el personaje afectado por esta carta obtiene el efecto de preparación de gancho, tras lo que consume 2 pts. de noctambulismo. Tras obtener el efecto de preparación de gancho, si antes de decidir la próxima acción de tu personaje, este es el personaje en combate, inflige 3 pts. de Daño Dendro al personaje enemigo más cercano.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el rival reciba daño de la reacción de Quemadura o el resto de tus personajes usen una técnica especial</color>, el personaje afectado por esta carta obtiene 1 pt. de <color=#FFFFFFFF>noctambulismo</color>.\\n<color=#FFFFFFFF>Al tener 2 pts. de noctambulismo</color>, el personaje afectado por esta carta obtiene el efecto de <color=#FFFFFFFF>$[C117094|s1]</color>, tras lo que consume 2 pts. de <color=#FFFFFFFF>noctambulismo</color>. Tras obtener el efecto de <color=#FFFFFFFF>$[C117094|s1]</color>, <color=#FFFFFFFF>si antes de decidir la próxima acción de tu personaje, este es el personaje en combate</color>, inflige 3 pts. de $[K107] al personaje enemigo más cercano.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el rival reciba daño de la reacción de Quemadura o el resto de tus personajes usen una técnica especial</color>, el personaje afectado por esta carta obtiene 1 pt. de <color=#FFFFFFFF>noctambulismo</color>.\\n<color=#FFFFFFFF>Al tener 2 pts. de noctambulismo</color>, el personaje afectado por esta carta obtiene el efecto de <color=#FFFFFFFF>preparación de gancho</color>, tras lo que consume 2 pts. de <color=#FFFFFFFF>noctambulismo</color>. Tras obtener el efecto de <color=#FFFFFFFF>preparación de gancho</color>, <color=#FFFFFFFF>si antes de decidir la próxima acción de tu personaje, este es el personaje en combate</color>, inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje enemigo más cercano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Preparación de gancho|s1:preparación de gancho","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Antes de decidir tu próxima acción para tu personaje, si es tu personaje en combate, inflige 3 pts. de Daño Dendro al personaje enemigo más cercano.","descriptionraw":"<color=#FFFFFFFF>Antes de decidir tu próxima acción para tu personaje, si es tu personaje en combate</color>, inflige 3 pts. de $[K107] al personaje enemigo más cercano.","descriptionreplaced":"<color=#FFFFFFFF>Antes de decidir tu próxima acción para tu personaje, si es tu personaje en combate</color>, inflige 3 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje enemigo más cercano."},"grassringofsanctification":{"id":114111,"name":"Anillo purificador|s1:anillo purificador","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras cambiar de personaje, infliges 1 pt. de Daño Electro y el personaje de tu equipo que más daño haya recibido obtiene Vida +1 (1 vez por ronda).\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, infliges 1 pt. de $[K104] y el personaje de tu equipo que más daño haya recibido obtiene Vida +1 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, infliges 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y el personaje de tu equipo que más daño haya recibido obtiene Vida +1 (1 vez por ronda).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Eco desconsolador","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Manifestación del Trueno está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por detección atronadora recibe daño, tomas 1 carta (1 vez por ronda).","descriptionraw":"Cuando la $[A2402] está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color> recibe daño, tomas 1 carta (1 vez por ronda).","descriptionreplaced":"Cuando la Manifestación del Trueno está en el campo de batalla mientras tiene esta carta equipada y un personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color> recibe daño, tomas 1 carta (1 vez por ronda)."},"grimheart":{"id":111061,"name":"Corazón impasible|s1:corazón impasible","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtenga este efecto use Vórtice helado, se libera de este estado e inflige daño +3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtenga este efecto use $[S11062]</color>, se libera de este estado e inflige daño +3.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtenga este efecto use Vórtice helado</color>, se libera de este estado e inflige daño +3."},"gurglingbubble":{"id":132071,"name":"Burbuja gorgoteante|s1:burbuja gorgoteante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"¡Escuchen mis alabanzas y alcemos nuestras copas de amor!","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Furina usa Salón Solitaire mientras tiene esta carta equipada, obtiene el efecto de atención del pueblo (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual).","descriptionraw":"Cuando $[A1211] usa <color=#FFFFFFFF>$[S12123]</color> mientras tiene esta carta equipada, obtiene el efecto de <color=#FFFFFFFF>$[K1030|s1]</color> (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual).","descriptionreplaced":"Cuando Furina usa <color=#FFFFFFFF>Salón Solitaire</color> mientras tiene esta carta equipada, obtiene el efecto de <color=#FFFFFFFF><color=#FFFFFFFF>atención del pueblo</color></color> (cuando el personaje ejecuta un Ataque Normal, se activan distintos efectos dependiendo de su tipo de arjé actual)."},"heartofdepth":{"id":312202,"name":"Corazón de las Profundidades","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Hydro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Corazón Refulgente de la Jvarena","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje recibe daño, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta (1 vez por ronda)."},"heartofoasis":{"id":127029,"name":"Corazón del Oasis","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de invocar 4 organismos proliferadores, tu Guardián del Oasis de Apep obtiene el efecto de Corazón del Oasis resurgido y 1 pt. de escudo.","descriptionraw":"Después de invocar 4 <color=#FFFFFFFF>$[C127022|s2]</color>, tu <color=#FFFFFFFF>$[A2702]</color> obtiene el efecto de <color=#FFFFFFFF>$[C127027]</color> y 1 pt. de <color=#FFFFFFFF>$[K6|s2]</color>.","descriptionreplaced":"Después de invocar 4 <color=#FFFFFFFF>organismos proliferadores</color>, tu <color=#FFFFFFFF>Guardián del Oasis de Apep</color> obtiene el efecto de <color=#FFFFFFFF>Corazón del Oasis resurgido</color> y 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Tenazas acorazadas|s1:tenazas acorazadas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, si el personaje afectado por este estado no ha obtenido el efecto de caparazón de Cangrejo Acorazado, obtiene 3 cargas de caparazón de Cangrejo Acorazado.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje afectado por este estado no ha obtenido el efecto de <color=#FFFFFFFF>$[C123041|s1]</color>, obtiene 3 cargas de <color=#FFFFFFFF>$[C123041|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje afectado por este estado no ha obtenido el efecto de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>, obtiene 3 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>."},"heavystrikeineffect":{"id":303220,"name":"Ataque Cargado (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje en combate infligirá daño +1 la próxima vez que use un Ataque Normal.\nSi su Ataque Normal se convierte en Ataque Cargado, daño +1 adicional.","descriptionraw":"En esta ronda, el personaje en combate infligirá daño +1 la próxima vez que use un <color=#FFFFFFFF>Ataque Normal</color>.\\n<color=#FFFFFFFF>Si su Ataque Normal se convierte en $[K51]</color>, daño +1 adicional.","descriptionreplaced":"En esta ronda, el personaje en combate infligirá daño +1 la próxima vez que use un <color=#FFFFFFFF>Ataque Normal</color>.\\n<color=#FFFFFFFF>Si su Ataque Normal se convierte en <color=#FFFFFFFF>Ataque Cargado</color></color>, daño +1 adicional."},"heirtotheancientseasauthority":{"id":212101,"name":"Legatario de toda agua","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando tu personaje causa una Reacción Elemental Hydro mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques.","descriptionraw":"Cuando tu personaje causa una $[K212|s1] mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques.","descriptionreplaced":"Cuando tu personaje causa una <color=#80C0FFFF>{SPRITE_PRESET#2102}Reacción Elemental Hydro</color> mientras Neuvillette tiene esta carta equipada, este inflige daño +1 con sus 2 siguientes ataques."},"heronshield":{"id":112071,"name":"Escudo de la garza|s1:escudo de la garza","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Mientras prepara esta habilidad, otorga 2 pts. de escudo al personaje que obtiene este efecto.","descriptionraw":"Mientras prepara esta habilidad, otorga 2 pts. de $[K6|s2] al personaje que obtiene este efecto.","descriptionreplaced":"Mientras prepara esta habilidad, otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Golpe de la garza","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Golpe de la garza la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S12074]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Golpe de la garza</color> la próxima vez que lleve a cabo una acción."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Girogolpe frecuente: en preparación|s1:girogolpe frecuente: en preparación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Girogolpe frecuente la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S30045]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Girogolpe frecuente</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Gran escudo de escarcha|s1:gran escudo de escarcha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje afectado recibe daño -2.\nEste estado aplica 2 cargas de Cryo, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, este estado se eliminará.","descriptionraw":"El personaje afectado <color=#FFFFFFFF>recibe daño -2</color>.\\nEste estado aplica 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, este estado se eliminará.","descriptionreplaced":"El personaje afectado <color=#FFFFFFFF>recibe daño -2</color>.\\nEste estado aplica 2 cargas de <color=#99FFFFFF>Cryo</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, este estado se eliminará.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Bomba calcinadora","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que tu personaje use una habilidad, este efecto se pasa al equipo contrario y acumula 1 pt. de “intensidad calcinadora” (máx. 4 pts.). Fase final: elimina este efecto e inflige 2 pts. de Daño Físico al personaje en combate de dicho equipo. Daño +1 por cada punto de intensidad calcinadora.","descriptionraw":"#<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, este efecto se pasa al equipo contrario y acumula 1{NON_BREAK_SPACE}pt. de “intensidad calcinadora” (máx. 4{NON_BREAK_SPACE}pts.). <color=#FFFFFFFF>Fase final:</color> elimina este efecto e inflige 2{NON_BREAK_SPACE}pts. de $[K100] al personaje en combate de dicho equipo. Daño +1 por cada punto de intensidad calcinadora.","descriptionreplaced":"#<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, este efecto se pasa al equipo contrario y acumula 1{NON_BREAK_SPACE}pt. de “intensidad calcinadora” (máx. 4{NON_BREAK_SPACE}pts.). <color=#FFFFFFFF>Fase final:</color> elimina este efecto e inflige 2{NON_BREAK_SPACE}pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> al personaje en combate de dicho equipo. Daño +1 por cada punto de intensidad calcinadora.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Bono de Daño Hydro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Aumenta el Daño Hydro que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionraw":"Aumenta el <color=#FFFFFFFF>$[K152]</color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionreplaced":"Aumenta el <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color></color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Arsenal elemental: Hydro|s1:arsenal elemental: Hydro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe daño -1 y cura +1.\nEste estado aplica 2 cargas de Hydro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 y cura +1</color>.\\nEste estado aplica 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 y cura +1</color>.\\nEste estado aplica 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Protección Hydro|s1:protección Hydro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado aplica 2 cargas de Hydro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado aplica 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado aplica 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Girogolpe veloz: en preparación|s1:girogolpe veloz: en preparación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Girogolpe veloz la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S30046]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Girogolpe veloz</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Golpe de espada: Respiración","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Golpe de espada: Desenvaine la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S30034]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Golpe de espada: Desenvaine</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Golpe de espada: Envaine","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usa directamente la habilidad Golpe de espada: Desenvaine la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionraw":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>$[S30034]</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionreplaced":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>Golpe de espada: Desenvaine</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Golpe de espada: Envaine","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usa directamente la habilidad Golpe de espada: Viento ígneo la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionraw":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>$[S33036]</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionreplaced":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>Golpe de espada: Viento ígneo</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Golpe de espada: Envaine","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Golpe de espada: Viento ígneo la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S33036]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Golpe de espada: Viento ígneo</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Golpe de espada: Envaine","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usa directamente la habilidad Golpe de espada: Aliento de tormenta la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionraw":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>$[S34016]</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","descriptionreplaced":"Este personaje usa directamente la habilidad <color=#FFFFFFFF>Golpe de espada: Aliento de tormenta</color> la segunda vez que lleve a cabo una acción tras haber comenzado a prepararse.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Golpe de espada: Envaine","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Golpe de espada: Aliento de tormenta la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S34016]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Golpe de espada: Aliento de tormenta</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Loto de hielo|s1:loto de hielo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Bruja Carmesí de la Escarcha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, si el personaje que obtiene esta carta tiene 4 pts. de Vida o menos, este efecto se elimina.\nCuando dicho personaje es derrotado, este efecto se elimina, el personaje previene ser derrotado y obtiene Vida +1.\n\nCuando este efecto se elimina, el personaje afectado por él se transforma en la Bruja Carmesí de las Ascuas.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 4 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje $[K54|s1] y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 4 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la <color=#FFFFFFFF>Bruja Carmesí de las Ascuas</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Bruja Carmesí de la Escarcha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, si el personaje que obtiene esta carta tiene 15 pts. de Vida o menos, este efecto se elimina.\nCuando dicho personaje es derrotado, este efecto se elimina, el personaje previene ser derrotado y obtiene Vida +1.\n\nCuando este efecto se elimina, el personaje afectado por él se transforma en la Bruja Carmesí de las Ascuas.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 15 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje $[K54|s1] y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 15 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la <color=#FFFFFFFF>Bruja Carmesí de las Ascuas</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Bruja Carmesí de la Escarcha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la fase de acciones, si el personaje que obtiene esta carta tiene 25 pts. de Vida o menos, este efecto se elimina.\nCuando dicho personaje es derrotado, este efecto se elimina, el personaje previene ser derrotado y obtiene Vida +1.\n\nCuando este efecto se elimina, el personaje afectado por él se transforma en la Bruja Carmesí de las Ascuas.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 25 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje $[K54|s1] y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, si el personaje que obtiene esta carta tiene 25 pts. de Vida o menos, este efecto se elimina.\\n<color=#FFFFFFFF>Cuando dicho personaje es derrotado</color>, este efecto se elimina, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y obtiene Vida +1.\\n\\n<color=#FFFFFFFF>Cuando este efecto se elimina</color>, el personaje afectado por él se transforma en la <color=#FFFFFFFF>Bruja Carmesí de las Ascuas</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Carámbano|s1:carámbano","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al cambiar de personaje, infliges 2 pts. de Daño Cryo.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Al cambiar de personaje</color>, infliges 2 pts. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al cambiar de personaje</color>, infliges 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Pluma glacial|s1:pluma glacial","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes infligen Daño Cryo +1 (incluye el daño que infligen tus personajes con Torbellino Cryo).\nNúmero de usos: 2.","descriptionraw":"Tus personajes infligen $[K101] +1 (incluye el daño que infligen tus personajes con Torbellino <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus personajes infligen {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> +1 (incluye el daño que infligen tus personajes con Torbellino <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Pluma glacial|s1:pluma glacial","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes infligen Daño Cryo +1 (incluye el daño que infligen tus personajes con Torbellino Cryo).\nNúmero de usos: 2.\nCuando tu personaje activa este efecto con un Ataque Normal, no consume usos (1 vez por ronda).","descriptionraw":"Tus personajes infligen $[K101] +1 (incluye el daño que infligen tus personajes con Torbellino <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nCuando tu personaje activa este efecto con un <color=#FFFFFFFF>Ataque Normal</color>, no consume usos (1 vez por ronda).","descriptionreplaced":"Tus personajes infligen {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> +1 (incluye el daño que infligen tus personajes con Torbellino <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nCuando tu personaje activa este efecto con un <color=#FFFFFFFF>Ataque Normal</color>, no consume usos (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"“Prefiero perder mi propio dinero...” (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cada vez que tu rival obtiene 2 dados elementales en esta ronda, recibirás 1 omnidado (los dados elementales otorgados por este efecto no cuentan).","descriptionraw":"<color=#FFFFFFFF>Cada vez que tu rival obtiene 2 dados elementales en esta ronda</color>, recibirás 1 $[K411|s2] (los dados elementales otorgados por este efecto no cuentan).","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que tu rival obtiene 2 dados elementales en esta ronda</color>, recibirás 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (los dados elementales otorgados por este efecto no cuentan).","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Moral elevada|s1:moral elevada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 1 pt. de Vida.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Yo te cubro","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Noelle usa un Ataque Normal mientras el recubrimiento Geo y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda).","descriptionraw":"Cuando $[A1602] usa un <color=#FFFFFFFF>Ataque Normal</color> mientras el <color=#FFFFFFFF>$[C116021|s1]</color> y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda).","descriptionreplaced":"Cuando Noelle usa un <color=#FFFFFFFF>Ataque Normal</color> mientras el <color=#FFFFFFFF>recubrimiento Geo</color> y esta carta están en juego, todos tus personajes obtienen Vida +1 (1 vez por ronda)."},"ihaventlostyet":{"id":502201,"name":"¡No oí la campana!","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto puede realizar 1 acción más y obtiene ATQ +1.","descriptionraw":"El personaje que obtiene este efecto puede realizar 1 acción más y obtiene ATQ +1.","descriptionreplaced":"El personaje que obtiene este efecto puede realizar 1 acción más y obtiene ATQ +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"¡No oí la campana! (En TdE)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"No puedes volver a usar “¡No oí la campana!” en esta ronda.","descriptionraw":"No puedes volver a usar “¡No oí la campana!” en esta ronda.","descriptionreplaced":"No puedes volver a usar “¡No oí la campana!” en esta ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaurio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Amparo espiritual.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S3130051].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Amparo espiritual.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Burbuja ilusoria|s1:burbuja ilusoria","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando infliges daño de habilidad, se anula este estado y dobla el daño.","descriptionraw":"<color=#FFFFFFFF>Cuando infliges daño de habilidad</color>, se anula este estado y dobla el daño.","descriptionreplaced":"<color=#FFFFFFFF>Cuando infliges daño de habilidad</color>, se anula este estado y dobla el daño.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Burbuja ilusoria|s1:burbuja ilusoria","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje inflige daño de habilidad, se anula este estado e inflige daño ×2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje inflige daño de habilidad</color>, se anula este estado e inflige daño ×2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje inflige daño de habilidad</color>, se anula este estado e inflige daño ×2.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Efecto de choque","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1.\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).\nFase final: efecto de aumento de daño -1.","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).\\n<color=#FFFFFFFF>Fase final:</color> efecto de aumento de daño -1.","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).\\n<color=#FFFFFFFF>Fase final:</color> efecto de aumento de daño -1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Impregnación llamagélida","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase final: si en el campo enemigo hay una Signora transformada en Bruja Carmesí de las Ascuas, tu personaje en combate es afectado por sofoco. Si aún no se ha transformado, tu personaje en combate es afectado por frío extremo y la Signora rival pierde 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si en el campo enemigo hay una $[A2102] transformada en $[A6301], tu personaje en combate es afectado por <color=#FFFFFFFF>$[C163011|s1]</color>. Si aún no se ha transformado, tu personaje en combate es afectado por <color=#FFFFFFFF>$[C121022|s1]</color> y la $[A2102] rival pierde 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si en el campo enemigo hay una Signora transformada en Bruja Carmesí de las Ascuas, tu personaje en combate es afectado por <color=#FFFFFFFF>sofoco</color>. Si aún no se ha transformado, tu personaje en combate es afectado por <color=#FFFFFFFF>frío extremo</color> y la Signora rival pierde 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Escudo de salvaguardia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo para proteger a tu personaje en combate (acumulable hasta 5 pts. de escudo).","descriptionraw":"#Otorga 1 pt. de $[K6|s2] para proteger a tu personaje en combate (acumulable hasta 5{NON_BREAK_SPACE}pts. de $[K6|s2]).","descriptionreplaced":"#Otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable hasta 5{NON_BREAK_SPACE}pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Tintura polícroma","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Chiori usa Caricia de mangas mientras tiene esta carta equipada, crea 1 Tamoto serena adicional y puede seleccionar 1 de las 4 robomuñecas de Chiori para invocarla.","descriptionraw":"Cuando $[A1609] usa <color=#FFFFFFFF>$[S16092]</color> mientras tiene esta carta equipada, crea 1 <color=#FFFFFFFF>$[C116094]</color> adicional y puede $[K59|s2] 1 de las 4 <color=#FFFFFFFF>$[C116097|s1]</color> para invocarla.","descriptionreplaced":"Cuando Chiori usa <color=#FFFFFFFF>Caricia de mangas</color> mientras tiene esta carta equipada, crea 1 <color=#FFFFFFFF>Tamoto serena</color> adicional y puede <color=#FFFFFFFF>seleccionar</color> 1 de las 4 <color=#FFFFFFFF>robomuñecas de Chiori</color> para invocarla."},"inspirationfield":{"id":113031,"name":"Círculo de apoyo moral|s1:círculo de apoyo moral","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, si tiene al menos 7 pts. de Vida, inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si tiene al menos 7 pts. de Vida, inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, si tiene al menos 7 pts. de Vida, inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Círculo de apoyo moral|s1:círculo de apoyo moral","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, esta habilidad inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, esta habilidad inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, esta habilidad inflige daño +2. Tras usar la habilidad, si dicho personaje tiene 6 pts. de Vida o menos, Vida +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Círculo de apoyo moral|s1:círculo de apoyo moral","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Todos tus personajes (a excepción de Bennett) obtienen un ATQ equivalente al de Bennett.\nDuración de rondas: 2.","descriptionraw":"Todos tus personajes (a excepción de Bennett) obtienen un ATQ equivalente al de Bennett.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Todos tus personajes (a excepción de Bennett) obtienen un ATQ equivalente al de Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Gorra del Instructor","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje provoca una Reacción Elemental, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje provoca una Reacción Elemental</color>, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje provoca una Reacción Elemental</color>, crea 1 dado elemental del mismo tipo elemental que ese personaje (hasta 3 veces por ronda)."},"jadescreen":{"id":116011,"name":"Pantalla de jade|s1:pantalla de jade","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe al menos 2 pts. de daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 2 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 2 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Escudo de jade|s1:escudo de jade","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 2 pts. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Guoba de Jueyun (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el próximo Ataque Normal del personaje inflige daño +1.","descriptionraw":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje inflige daño +1.","descriptionreplaced":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> del personaje inflige daño +1."},"kamunatalismanelectro":{"id":134011,"name":"Amuleto de Kamuna: Brillo|s1:amuleto de Kamuna: Brillo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje se transforma en Daño Electro.\nNúmero de usos: 3.","descriptionraw":"El $[K100] que inflige el personaje se transforma en $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje se transforma en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Amuleto de Kamuna: Fuego|s1:amuleto de Kamuna: fuego","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se transforma en Daño Pyro.\nNúmero de usos: 3.","descriptionraw":"El $[K100] que inflige el personaje afectado se transforma en $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se transforma en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Edicto helado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando Kamisato Ayaka obtiene un imbuimiento Cryo mientras tiene esta carta equipada, inflige Daño Cryo +1.\nAl cambiar a Kamisato Ayaka mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda).","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1105]</color> obtiene un <color=#FFFFFFFF>$[C111052|s1]</color> mientras tiene esta carta equipada, inflige <color=#99FFFFFF>$[K101]</color> +1.\\nAl cambiar a $[A1105] mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda).","descriptionreplaced":"Cuando <color=#FFFFFFFF>Kamisato Ayaka</color> obtiene un <color=#FFFFFFFF>imbuimiento Cryo</color> mientras tiene esta carta equipada, inflige <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color></color> +1.\\nAl cambiar a Kamisato Ayaka mientras tiene esta carta equipada, gastas un dado elemental menos (1 vez por ronda)."},"keensight":{"id":217021,"name":"Visión aguda","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Tignari obtiene el efecto de perforación vijñana mientras tiene esta carta equipada, gasta 1 dado indefinido menos al ejecutar un Ataque Cargado.","descriptionraw":"Cuando $[A1702] obtiene el efecto de <color=#FFFFFFFF>$[C117021|s1]</color> mientras tiene esta carta equipada, gasta 1 $[K309|s2] menos al ejecutar un $[K51].","descriptionreplaced":"Cuando Tignari obtiene el efecto de <color=#FFFFFFFF>perforación vijñana</color> mientras tiene esta carta equipada, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos al ejecutar un <color=#FFFFFFFF>Ataque Cargado</color>."},"kingssquire":{"id":311206,"name":"Vasalla del Rey","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"kingssquireineffect":{"id":301103,"name":"Vasalla del Rey (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez en la ronda actual que equipes una carta de talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental</color>, gastas 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental</color>, gastas 2 dados elementales menos."},"kingsvalet":{"id":133092,"name":"Basalla del Rey","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"koholasaurus":{"id":313003,"name":"Koholasaurio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Senda espiritual.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S3130031].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Senda espiritual.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Reflejo grácil","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Kamisato Ayato activa el efecto de reflejo torrencial mientras tiene esta carta equipada, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida.","descriptionraw":"Cuando $[A1206] activa el efecto de <color=#FFFFFFFF>$[C112061|s1]</color> mientras tiene esta carta equipada, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida.","descriptionreplaced":"Cuando Kamisato Ayato activa el efecto de <color=#FFFFFFFF>reflejo torrencial</color> mientras tiene esta carta equipada, inflige daño adicional +2 a los enemigos con 6 o menos pts. de Vida."},"landsofdandelion":{"id":215021,"name":"Reino de Dandelion","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Jean está en el campo de batalla mientras tiene esta carta equipada, el campo de dientes de león hace que inflijas Daño Anemo +1.","descriptionraw":"Cuando $[A1502] está en el campo de batalla mientras tiene esta carta equipada, el <color=#FFFFFFFF>$[C115021|s1]</color> hace que inflijas <color=#80FFD7FF>$[K105]</color> +1.","descriptionreplaced":"Cuando Jean está en el campo de batalla mientras tiene esta carta equipada, el <color=#FFFFFFFF>campo de dientes de león</color> hace que inflijas <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color></color> +1."},"laurelcoronet":{"id":312701,"name":"Corona Láurea","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Dendro menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado Dendro</color> menos (1 vez por ronda)."},"leaveittomeineffect":{"id":303206,"name":"¡Déjemelo a mí! (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que cambies de personaje, dicho cambio se considerará una acción rápida en vez de una acción de combate.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje</color>, dicho cambio se considerará una $[K2|s2] en vez de una $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Línea ley anómala: Persistencia desesperada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo al personaje que obtiene este efecto (acumulable hasta 4 pts.).","descriptionraw":"Otorga <color=#FFFFFFFF>2 pts. de $[K6|s2]</color> al personaje que obtiene este efecto (acumulable hasta 4 pts.).","descriptionreplaced":"Otorga <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> al personaje que obtiene este efecto (acumulable hasta 4 pts.).","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Depredación en la oscuridad","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Después de que el Narval Devoraestrellas realice un descarte de 1 carta con la habilidad Aguacero de meteoros mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda).","descriptionraw":"Después de que el $[A2204] realice un $[K56|s1] de 1 carta con la habilidad <color=#FFFFFFFF>$[S22042]</color> mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda).","descriptionreplaced":"Después de que el Narval Devoraestrellas realice un <color=#FFFFFFFF>descarte</color> de 1 carta con la habilidad <color=#FFFFFFFF>Aguacero de meteoros</color> mientras tiene esta carta equipada, obtiene una Vida equivalente al coste de dados elementales de esta carta (1 vez por ronda)."},"lightningrod":{"id":124022,"name":"Detección atronadora|s1:detección atronadora","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto recibe daño de la Manifestación del Trueno y de sus invocaciones, daño +1 y se elimina dicho efecto.\nSolo puede haber un estado como este por cada jugador, y algunas habilidades de la Manifestación del Trueno tendrán como objetivo al personaje afectado por este estado.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño de la $[A2402] y de sus invocaciones</color>, daño +1 y se elimina dicho efecto.\\nSolo puede haber un estado como este por cada jugador, y algunas habilidades de la $[A2402] tendrán como objetivo al personaje afectado por este estado.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño de la Manifestación del Trueno y de sus invocaciones</color>, daño +1 y se elimina dicho efecto.\\nSolo puede haber un estado como este por cada jugador, y algunas habilidades de la Manifestación del Trueno tendrán como objetivo al personaje afectado por este estado.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Tormenta eléctrica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Beidou usa Conquistadora de mareas al tener esta carta equipada, sus Ataques Normales gastan 1 dado indefinido menos durante esta ronda (se puede activar hasta 2 veces).","descriptionraw":"Cuando $[A1405] usa <color=#FFFFFFFF>$[S14054]</color> al tener esta carta equipada, sus Ataques Normales gastan 1 $[K309|s2] menos durante esta ronda (se puede activar hasta 2 veces).","descriptionreplaced":"Cuando Beidou usa <color=#FFFFFFFF>Conquistadora de mareas</color> al tener esta carta equipada, sus Ataques Normales gastan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos durante esta ronda (se puede activar hasta 2 veces)."},"lightningstrikeprobe":{"id":124021,"name":"Sonda del relámpago|s1:sonda del relámpago","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo use una habilidad, aplicará el efecto de detección atronadora al personaje en combate de dicho equipo (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, aplicará el efecto de <color=#FFFFFFFF>$[C124022|s1]</color> al personaje en combate de dicho equipo (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo use una habilidad</color>, aplicará el efecto de <color=#FFFFFFFF>detección atronadora</color> al personaje en combate de dicho equipo (1 vez por ronda).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Clorofilo Refulgente","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nCuando el personaje usa un Ataque Normal, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa un Ataque Normal</color>, se crea un dado elemental aleatorio (se puede activar hasta 2 veces por ronda)."},"lightpatrol":{"id":403020,"name":"Patrulla ligera","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de acción, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de acción</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de acción</color>, gastarás 2 dados elementales menos."},"lightsremit":{"id":211091,"name":"Remisión estelar","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras Laila tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una estrella fugaz inflija daño.","descriptionraw":"Mientras $[A1109] tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una <color=#FFFFFFFF>$[C111092|s1]</color> inflija daño.","descriptionreplaced":"Mientras Laila tenga esta carta equipada y esté en combate, tomará 1 carta cada vez que una <color=#FFFFFFFF>estrella fugaz</color> inflija daño."},"lightweightweapons":{"id":403022,"name":"Arsenal ligero","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de arma, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma</color>, gastarás 2 dados elementales menos."},"lingeringaeon":{"id":112083,"name":"Eón perpetuo|s1:eón perpetuo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 3 pts. de Daño Hydro al personaje afectado.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de $[K102] al personaje afectado.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> al personaje afectado.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Carámbano remanente|s1:carámbano remanente","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Antes de decidir tu próxima acción, inflige 2 pts. de Daño Cryo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, inflige 2 pts. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Carámbano remanente|s1:carámbano remanente","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Antes de decidir tu próxima acción, tu personaje en combate recibe 2 pts. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, tu personaje en combate recibe 2 pts. de $[K151].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, tu personaje en combate recibe 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Defensa lítica","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga un escudo que protege al personaje que obtiene este efecto y cuya resistencia depende del número de personajes de Liyue.","descriptionraw":"Otorga un $[K6|s2] que protege al personaje que obtiene este efecto y cuya resistencia depende del número de personajes de {SPRITE_PRESET#3402}Liyue.","descriptionreplaced":"Otorga un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que protege al personaje que obtiene este efecto y cuya resistencia depende del número de personajes de {SPRITE_PRESET#3402}Liyue.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lanza Lítica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Fuego a distancia: rayo calibrador|s1:fuego a distancia: rayo calibrador","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Disparo combinado: Combo ligero la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S33085]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Disparo combinado: Combo ligero</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Oración Perdida a los Vientos Sagrados","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta.\nFase final: esta carta obtiene 1 pt. de bono de daño (acumulable hasta 2 pts.).","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta</color>.\\n<color=#FFFFFFFF>Fase final:</color> esta carta obtiene 1 pt. de <color=#FFFFFFFF>bono de daño</color> (acumulable hasta 2 pts.).","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1 por cada punto de bono de daño que tenga esta carta</color>.\\n<color=#FFFFFFFF>Fase final:</color> esta carta obtiene 1 pt. de <color=#FFFFFFFF>bono de daño</color> (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Estrellitas de loto (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje objetivo recibe daño -3 la próxima vez.","descriptionraw":"En esta ronda, el personaje objetivo recibe daño -3 la próxima vez.","descriptionreplaced":"En esta ronda, el personaje objetivo recibe daño -3 la próxima vez."},"lotusflowercrispineffect-01":{"id":503108,"name":"Estrellitas de loto (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final de la ronda: reduce a la mitad el daño recibido.","descriptionraw":"Fase final de la ronda: reduce a la mitad el daño recibido.","descriptionreplaced":"Fase final de la ronda: reduce a la mitad el daño recibido."},"luckydogssilvercirclet":{"id":312002,"name":"Tiara de Plata del Afortunado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa una Habilidad Elemental, obtiene Vida +2 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, obtiene Vida +2 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, obtiene Vida +2 (1 vez por ronda)."},"lutinesgoodwill":{"id":302217,"name":"Voluntad de Lutine","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, recibe 2 puntos de curación o de Daño Penetrante.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, recibe 2 puntos de curación o de $[K5].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, recibe 2 puntos de curación o de <color=#FFFFFFFF>Daño Penetrante</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lira poética (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de artefacto en esta ronda, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 2 dados elementales menos."},"lyresongineffect-01":{"id":303232,"name":"Lira poética (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de artefacto en esta ronda, gastarás 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3004}artefacto en esta ronda</color>, gastarás 1 dado elemental menos."},"machineassemblylineineffect":{"id":303228,"name":"Cadena de montaje mecánica (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada vez que el personaje afectado por este estado recibe daño o curación, obtiene 1 pt. de “belicosidad” (acumulable hasta 2 pts.).\nCuando juegas un arma o artefacto con un coste original igual o inferior a tus pts. de belicosidad, se elimina este estado para jugar dicha carta sin ningún coste.","descriptionraw":"<color=#FFFFFFFF>Cada vez que el personaje afectado por este estado recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“belicosidad”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando juegas un {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto con un coste original igual o inferior a tus pts. de belicosidad</color>, se elimina este estado para jugar dicha carta sin ningún coste.","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que el personaje afectado por este estado recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“belicosidad”</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando juegas un {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto con un coste original igual o inferior a tus pts. de belicosidad</color>, se elimina este estado para jugar dicha carta sin ningún coste.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Guía Mágica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"magnificentstance":{"id":403008,"name":"Pose imponente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1.\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Belleza Desvanecida de la Doncella","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje recibe una curación que no proviene de un artefacto, tu personaje más herido obtiene Vida +1 (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe una curación que no proviene de un artefacto</color>, tu personaje más herido obtiene Vida +1 (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe una curación que no proviene de un artefacto</color>, tu personaje más herido obtiene Vida +1 (2 veces por ronda)."},"manifestgale":{"id":115091,"name":"Encarnación del vendaval|s1:encarnación del vendaval","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto ejecuta un Ataque Cargado, gasta 1 dado indefinido menos, su Daño Físico se convierte en Daño Anemo y aplica derribo tormentoso al personaje objetivo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un $[K51]</color>, gasta 1 <color=#80FFD7FF>$[K309|s2]</color> menos, su $[K100] se convierte en $[K105] y aplica <color=#FFFFFFFF>$[K1024|s1]</color> al personaje objetivo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, gasta 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color></color> menos, su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y aplica <color=#FFFFFFFF><color=#FFFFFFFF>derribo tormentoso</color></color> al personaje objetivo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Cazador Fantasmal","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje recibe daño o curación, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\n1 vez: creas 1 dado elemental del mismo tipo elemental que este personaje.\n2 veces: tomas 1 carta.\n4 veces: crea 1 dado del mismo tipo elemental que este personaje.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\n<color=#FFFFFFFF>4 veces:</color> crea 1 dado del mismo tipo elemental que este personaje.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez:</color> creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces:</color> tomas 1 carta.\\n<color=#FFFFFFFF>4 veces:</color> crea 1 dado del mismo tipo elemental que este personaje.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Máscara de Basalto Inerte","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Geo menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda)."},"matsutakemeatrollsineffect":{"id":303312,"name":"Rollos de carne con matsutake (efecto activado)|s1:rollos de carne con matsutake (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: este personaje obtiene Vida +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> este personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> este personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Inyección de amor","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Inyección de amor la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S12135]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Inyección de amor</color> la próxima vez que lleve a cabo una acción."},"mehraksassistance":{"id":117081,"name":"Ayuda de Mehrak|s1:ayuda de Mehrak","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1 con su Ataque Normal, y el Daño Físico infligido por el personaje se convierte en Daño Dendro.\nTras ejecutar un Ataque Normal, obtiene el efecto de escáner explosivo.\nDuración de rondas: 2.","descriptionraw":"El personaje inflige daño +1 con su Ataque Normal, y el $[K100] infligido por el personaje se convierte en $[K107].\\n<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, obtiene el efecto de $[K1033|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El personaje inflige daño +1 con su Ataque Normal, y el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, obtiene el efecto de <color=#FFFFFFFF>escáner explosivo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Combate cuerpo a cuerpo|s1:combate cuerpo a cuerpo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje se convierte en Daño Hydro.\nDespués de que este ejecute un Ataque Cargado, aplica al personaje objetivo el efecto de obstrucción del flujo.\nEl personaje inflige daño +1 a los personajes que estén en el estado de obstrucción del flujo.\nDespués de que el personaje use una habilidad contra un personaje que esté en el estado de obstrucción del flujo, inflige 1 pt. de Daño Penetrante al siguiente personaje enemigo en reserva (hasta 2 veces por ronda).\n\nDuración de rondas: 2.","descriptionraw":"El $[K100] que inflige el personaje se convierte en $[K102].\\n<color=#FFFFFFFF>Después de que este ejecute un $[K51]</color>, aplica al personaje objetivo el efecto de $[K1005|s1].\\nEl personaje inflige daño +1 a los personajes que estén en el estado de $[K1005|s1].\\n<color=#FFFFFFFF>Después de que el personaje use una habilidad contra un personaje que esté en el estado de $[K1005|s1]</color>, inflige 1 pt. de $[K5] al siguiente personaje enemigo en reserva (hasta 2 veces por ronda).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Después de que este ejecute un <color=#FFFFFFFF>Ataque Cargado</color></color>, aplica al personaje objetivo el efecto de <color=#FFFFFFFF>obstrucción del flujo</color>.\\nEl personaje inflige daño +1 a los personajes que estén en el estado de <color=#FFFFFFFF>obstrucción del flujo</color>.\\n<color=#FFFFFFFF>Después de que el personaje use una habilidad contra un personaje que esté en el estado de <color=#FFFFFFFF>obstrucción del flujo</color></color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> al siguiente personaje enemigo en reserva (hasta 2 veces por ronda).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Contención del caos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que cambies de personaje al personaje que haya obtenido este efecto, dicho cambio se considerará una acción rápida, no una acción de combate.\nAntes de realizar una acción, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige Daño Anemo en lugar de Daño Físico y, tras ejecutarse, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una $[K2|s2], no una $[K1|s2].\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige $[K105] en lugar de $[K100] y, tras ejecutarse, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color>, no una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> en lugar de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y, tras ejecutarse, este efecto se elimina."},"midareranzancryo":{"id":115053,"name":"Contención del caos (Cryo)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que cambies de personaje al personaje que haya obtenido este efecto, dicho cambio se considerará una acción rápida, no una acción de combate.\nAntes de realizar una acción, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige Daño Cryo en lugar de Daño Físico y, tras ejecutarse, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una $[K2|s2], no una $[K1|s2].\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige $[K101] en lugar de $[K100] y, tras ejecutarse, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color>, no una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> en lugar de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y, tras ejecutarse, este efecto se elimina."},"midareranzanelectro":{"id":115056,"name":"Contención del caos (Electro)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que cambies de personaje al personaje que haya obtenido este efecto, dicho cambio se considerará una acción rápida, no una acción de combate.\nAntes de realizar una acción, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige Daño Electro en lugar de Daño Físico y, tras ejecutarse, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una $[K2|s2], no una $[K1|s2].\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige $[K104] en lugar de $[K100] y, tras ejecutarse, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color>, no una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> en lugar de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y, tras ejecutarse, este efecto se elimina."},"midareranzanhydro":{"id":115054,"name":"Contención del caos (Hydro)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que cambies de personaje al personaje que haya obtenido este efecto, dicho cambio se considerará una acción rápida, no una acción de combate.\nAntes de realizar una acción, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige Daño Hydro en lugar de Daño Físico y, tras ejecutarse, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una $[K2|s2], no una $[K1|s2].\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige $[K102] en lugar de $[K100] y, tras ejecutarse, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color>, no una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> en lugar de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y, tras ejecutarse, este efecto se elimina."},"midareranzanpyro":{"id":115055,"name":"Contención del caos (Pyro)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que cambies de personaje al personaje que haya obtenido este efecto, dicho cambio se considerará una acción rápida, no una acción de combate.\nAntes de realizar una acción, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige Daño Pyro en lugar de Daño Físico y, tras ejecutarse, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una $[K2|s2], no una $[K1|s2].\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige $[K103] en lugar de $[K100] y, tras ejecutarse, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que cambies de personaje al personaje que haya obtenido este efecto</color>, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color>, no una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Antes de realizar una acción</color>, si el personaje que obtiene este efecto es el personaje en combate, usa su Ataque Normal directamente. Dicho Ataque Normal inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> en lugar de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> y, tras ejecutarse, este efecto se elimina."},"millennialmovementfarewellsong":{"id":301102,"name":"Gran concierto milenario: Canción de la despedida","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige daño +1.\nDuración de rondas: 2.","descriptionraw":"Tu personaje inflige daño +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Tu personaje inflige daño +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Rollitos de carne y menta (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, los Ataques Normales de este personaje consumen 1 dado indefinido menos.\nNúmero de usos: 3.","descriptionraw":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> de este personaje consumen 1 $[K309|s2] menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> de este personaje consumen 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Jaula de espejos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Soldado Fatui - Doncella del Espejo crea una Refracciones mientras tiene esta carta equipada, número inicial de duración de rondas +1 y el personaje afectado por ella recibe Daño Hydro +1.","descriptionraw":"Cuando la $[A2202] crea una <color=#FFFFFFFF>$[C122021|s1]</color> mientras tiene esta carta equipada, número inicial de $[K4|s1] +1 y el personaje afectado por ella recibe $[K102] +1.","descriptionreplaced":"Cuando la Soldado Fatui - Doncella del Espejo crea una <color=#FFFFFFFF>Refracciones</color> mientras tiene esta carta equipada, número inicial de <color=#FFFFFFFF>duración de rondas</color> +1 y el personaje afectado por ella recibe {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1."},"mistbubble":{"id":132011,"name":"Burbujas de niebla|s1:burbujas de niebla","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades.\nFase final: elimina este estado e inflige 1 pt. de Daño Hydro contra los personajes con este efecto.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color>.\\nFase final: elimina este estado e inflige 1 pt. de $[K102] contra los personajes con este efecto.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color>.\\nFase final: elimina este estado e inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> contra los personajes con este efecto.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Burbuja bloqueadora (en preparación)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Burbuja bloqueadora la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S1220512]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Burbuja bloqueadora</color> la próxima vez que lleve a cabo una acción."},"mistbubbleprison":{"id":122052,"name":"Burbuja aprisionadora|s1:burbuja aprisionadora","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Slime Burbujeante","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Táctica burbujeante.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S1220511].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Táctica burbujeante.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Armadura fundente","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Tras eliminarse un estado de escudo o un estado de combate de escudo que no sea el caparazón de Cangrejo Acorazado, el Emperador Piroacorazado que tiene esta carta equipada obtiene 2 cargas de caparazón de Cangrejo Acorazado (1 vez por ronda).","descriptionraw":"Tras eliminarse un estado de $[K6|s2] o un estado de combate de $[K6|s2] que no sea el $[K1023|s1], el $[A2304] que tiene esta carta equipada obtiene 2 cargas de $[K1023|s1] (1 vez por ronda).","descriptionreplaced":"Tras eliminarse un estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> o un estado de combate de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> que no sea el <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color>, el Emperador Piroacorazado que tiene esta carta equipada obtiene 2 cargas de <color=#FFFFFFFF>caparazón de Cangrejo Acorazado</color> (1 vez por ronda)."},"momentofwakingandresolve":{"id":211121,"name":"Resolución del alba","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Fréminet usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).","descriptionraw":"Cuando $[A1112] usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).","descriptionreplaced":"Cuando Fréminet usa una habilidad mientras tiene esta carta equipada, tomas 1 carta (se puede activar hasta 2 veces por ronda).","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Perforalunas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"moonpiercerineffect":{"id":301104,"name":"Perforalunas (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez en la ronda actual que equipes una carta de talento a un personaje o el personaje use la Habilidad Elemental, gastas 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental</color>, gastas 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez en la ronda actual que equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use la Habilidad Elemental</color>, gastas 2 dados elementales menos."},"multiplieddamage":{"id":402020,"name":"Hérida múltiple|s1:herida múltiple","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige daño +1. Por cada carga de “herida múltiple”, daño adicional +1.\nEsto se puede acumular hasta 3 veces.","descriptionraw":"Tu personaje inflige daño +1. Por cada carga de “herida múltiple”, daño adicional +1.\\nEsto se puede acumular hasta 3 veces.","descriptionreplaced":"Tu personaje inflige daño +1. Por cada carga de “herida múltiple”, daño adicional +1.\\nEsto se puede acumular hasta 3 veces.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Pizza de champiñones (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: Vida +1 a este personaje.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a este personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a este personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Pizza de champiñones (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vida +2 al final de la ronda.","descriptionraw":"Vida +2 al final de la ronda.","descriptionreplaced":"Vida +2 al final de la ronda."},"musouisshin":{"id":174073,"name":"Mente onírica|s1:mente onírica","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje afectado por este estado obtiene ATQ +1 por cada carga.\nEl Daño Físico que inflige este personaje se convierte en Daño Electro.\nCuando usa una habilidad, tus demás personajes obtienen Energía +2.","descriptionraw":"El personaje afectado por este estado obtiene ATQ +1 por cada carga.\\nEl $[K100] que inflige este personaje se convierte en $[K104].\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, tus demás personajes obtienen $[K310] +2.","descriptionreplaced":"El personaje afectado por este estado obtiene ATQ +1 por cada carga.\\nEl {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige este personaje se convierte en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Cuando usa una habilidad</color>, tus demás personajes obtienen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +2.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Piedra de mutación: reliquia del chamán|s1:piedra de mutación: reliquia del chamán","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Tu personaje en combate inflige daño +2.","descriptionraw":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>.","descriptionreplaced":"Tu personaje en combate <color=#FFFFFFFF>inflige daño +2</color>."},"mysteriousenervation":{"id":402026,"name":"Enervación extraña|s1:enervación extraña","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo usa una habilidad, gasta 2 dados elementales más.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, gasta 2 dados elementales más.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, gasta 2 dados elementales más.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Flaqueza extraña|s1:flaqueza extraña","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo usa una habilidad, gasta 1 dado elemental más.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, gasta 1 dado elemental más.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, gasta 1 dado elemental más.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Abandono místico","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Shenhe tiene esta carta equipada y la pluma glacial creada por ella es activada con el Ataque Normal de tu personaje, no se consumen usos (1 vez por ronda).","descriptionraw":"Cuando $[A1107] tiene esta carta equipada y la <color=#FFFFFFFF>$[C111071|s1]</color> creada por ella es activada con el <color=#FFFFFFFF>Ataque Normal</color> de tu personaje, no se consumen usos (1 vez por ronda).","descriptionreplaced":"Cuando Shenhe tiene esta carta equipada y la <color=#FFFFFFFF>pluma glacial</color> creada por ella es activada con el <color=#FFFFFFFF>Ataque Normal</color> de tu personaje, no se consumen usos (1 vez por ronda)."},"naganoharameteorswarm":{"id":213051,"name":"Lluvia de meteoros Naganohara","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando se activa el efecto de nitrofogata creado por Yoimiya mientras tiene esta carta equipada, inflige Daño Pyro +1.","descriptionraw":"Cuando se activa el efecto de <color=#FFFFFFFF>$[C113051|s1]</color> creado por $[A1305] mientras tiene esta carta equipada, inflige $[K103] +1.","descriptionreplaced":"Cuando se activa el efecto de <color=#FFFFFFFF>nitrofogata</color> creado por Yoimiya mientras tiene esta carta equipada, inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Gracia de la noche: Control del oleaje","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando Mualani pasa a ser el personaje en combate mientras tiene esta carta equipada, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando $[A1214] pasa a ser el personaje en combate mientras tiene esta carta equipada</color>, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando Mualani pasa a ser el personaje en combate mientras tiene esta carta equipada</color>, se activan los efectos de la fase final de 1 de tus invocaciones al azar (1 vez por ronda)."},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Gracia de la noche: Compensación de deudas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando Kinich tiene esta carta equipada y pasa a ser el personaje en combate o usa Caza en suspensión: Persecución aérea, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda).","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1709]</color> tiene esta carta equipada y pasa a ser el personaje en combate o usa <color=#FFFFFFFF>$[S17092]</color>, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda).","descriptionreplaced":"Cuando <color=#FFFFFFFF>Kinich</color> tiene esta carta equipada y pasa a ser el personaje en combate o usa <color=#FFFFFFFF>Caza en suspensión: Persecución aérea</color>, si tienes la misma cantidad de cartas en mano que el rival o menos, tomas su carta con el coste original de dados elementales más alto, y luego el rival toma 1 carta (1 vez por ronda)."},"nightsoulsblessing":{"id":112141,"name":"Bendición noctámbula|s1:bendición noctámbula","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_NYX_STATE"],"description":"El personaje que obtiene este efecto puede acumular pts. de noctambulismo (acumulable hasta 2 pts.).","descriptionraw":"El personaje que obtiene este efecto puede acumular <color=#FFFFFFFF>pts. de noctambulismo</color> (acumulable hasta 2 pts.).","descriptionreplaced":"El personaje que obtiene este efecto puede acumular <color=#FFFFFFFF>pts. de noctambulismo</color> (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Bendición noctámbula|s1:bendición noctámbula","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_NYX_STATE"],"description":"El personaje que obtiene este efecto puede acumular pts. de noctambulismo (acumulable hasta 2 pts.).","descriptionraw":"El personaje que obtiene este efecto puede acumular <color=#FFFFFFFF>pts. de noctambulismo</color> (acumulable hasta 2 pts.).","descriptionreplaced":"El personaje que obtiene este efecto puede acumular <color=#FFFFFFFF>pts. de noctambulismo</color> (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Patrulla nocturna|s1:patrulla nocturna","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje recibe una curación que no sea mediante Caza noctámbula, el personaje obtiene una cantidad equivalente de acumulaciones de pacto vital.\nCuando el personaje que obtiene este efecto ejecuta un Ataque Normal, el Daño Físico se convierte en Daño Electro y el personaje obtiene 2 acumulaciones de pacto vital.\nDuración de rondas: 1.","descriptionraw":"Cuando el personaje recibe una curación que no sea mediante <color=#FFFFFFFF>$[S14122]</color>, el personaje obtiene una cantidad equivalente de acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un Ataque Normal</color>, el $[K100] se convierte en $[K104] y el personaje obtiene 2 acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"Cuando el personaje recibe una curación que no sea mediante <color=#FFFFFFFF>Caza noctámbula</color>, el personaje obtiene una cantidad equivalente de acumulaciones de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto ejecuta un Ataque Normal</color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y el personaje obtiene 2 acumulaciones de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Nitrofogata|s1:nitrofogata","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño de Ataque Normal +1. El Daño Físico se convierte en Daño Pyro. \nNúmero de usos: 3.","descriptionraw":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El $[K100] se convierte en $[K103]. \\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. \\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Nitrofogata|s1:nitrofogata","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Ataque Normal del personaje que obtiene este efecto inflige daño +1, y su Daño Físico se convierte en Daño Pyro.\nCuando dicho personaje ejecuta un Ataque Normal, inflige 1 pt. de Daño Pyro.\nNúmero de usos: 3.","descriptionraw":"El <color=#FFFFFFFF>Ataque Normal</color> del personaje que obtiene este efecto inflige daño +1, y su $[K100] se convierte en $[K103].\\n<color=#FFFFFFFF>Cuando dicho personaje ejecuta un Ataque Normal</color>, inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"El <color=#FFFFFFFF>Ataque Normal</color> del personaje que obtiene este efecto inflige daño +1, y su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Cuando dicho personaje ejecuta un Ataque Normal</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Nitrofogata|s1:nitrofogata","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño de Ataque Normal +1. El Daño Físico se convierte en Daño Pyro. \nDuración de rondas: 1.","descriptionraw":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El $[K100] se convierte en $[K103]. \\n$[K4]: 1.","descriptionreplaced":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. \\n<color=#FFFFFFFF>Duración de rondas</color>: 1.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Pollo ahumado del Norte (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el próximo Ataque Normal de este personaje consume 1 dado indefinido menos.","descriptionraw":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> de este personaje consume 1 $[K309|s2] menos.","descriptionreplaced":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> de este personaje consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos."},"oasisnourishment":{"id":127026,"name":"Nutrición del oasis|s1:nutrición del oasis","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al jugar una carta de Llamada a un familiar, gastas 1 dado elemental menos.\nNúmero de usos: 1 (acumulable hasta 3).","descriptionraw":"<color=#FFFFFFFF>Al jugar una carta de $[C127021]</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 3).","descriptionreplaced":"<color=#FFFFFFFF>Al jugar una carta de Llamada a un familiar</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 3).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Refugio del Oasis","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo para proteger al personaje que obtiene este efecto.","descriptionraw":"Otorga 1 pt. de $[K6|s2] para proteger al personaje que obtiene este efecto.","descriptionreplaced":"Otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Perla Oceánica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de “burbuja marina” (acumulable hasta 2 veces. Puntos de Vida acumulados: {GCG_TOKEN_SHIELD}).\nCuando el personaje inflige daño, consume todas las cargas de burbuja marina e inflige daño +1 por cada carga consumida.","descriptionraw":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces. <color=#D3BC8EFF>Puntos de Vida acumulados: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.","descriptionreplaced":"Por cada 3 pts. de Vida que obtenga el personaje, esta carta acumula 1 carga de <color=#FFFFFFFF>“burbuja marina”</color> (acumulable hasta 2 veces. <color=#D3BC8EFF>Puntos de Vida acumulados: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las cargas de <color=#FFFFFFFF>burbuja marina</color> e inflige daño +1 por cada carga consumida.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Rana Hidromimética","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no será descartada.\nSi en la fase final no quedan usos, descarta esta carta e inflige 2 pts. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los $[K3|s3], la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan $[K3|s3]</color>, descarta esta carta e inflige 2 pts. de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los <color=#FFFFFFFF>usos</color>, la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan <color=#FFFFFFFF>usos</color></color>, descarta esta carta e inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Escudo ofensivo|s1:escudo ofensivo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 1 pt. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Posición de asalto|s1:posición de asalto","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 1 pt. de Daño Penetrante a todos los personajes enemigos que están bajo el efecto de pacto vital.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final: </color>inflige 1 pt. de $[K5] a todos los personajes enemigos que están bajo el efecto de <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final: </color>inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos que están bajo el efecto de <color=#FFFFFFFF>pacto vital</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Casco Ornamentado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el resto de tus personajes usen una Habilidad Definitiva, el personaje que obtenga este efecto obtendrá 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje que obtenga este efecto obtendrá 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el resto de tus personajes usen una Habilidad Definitiva</color>, el personaje que obtenga este efecto obtendrá 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>."},"ousiablock":{"id":403026,"name":"Fragmento de ousía","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Tu personaje inflige daño cargado de arjé: ousía en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía pneuma.","descriptionraw":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3504}arjé: ousía en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía pneuma.","descriptionreplaced":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3504}arjé: ousía en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía pneuma.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Fragmento permanente de ousía|s1:fragmento permanente de ousía|s2:fragmentos permanentes de ousía","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Tu personaje inflige daño cargado de arjé: ousía (esto incluye el daño infligido con Reacciones Elementales).","descriptionraw":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3504}arjé: ousía (esto incluye el daño infligido con Reacciones Elementales).","descriptionreplaced":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3504}arjé: ousía (esto incluye el daño infligido con Reacciones Elementales)."},"overawingassault":{"id":115081,"name":"Asalto intimidante|s1:asalto intimidante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: si el personaje tiene al menos 6 pts. de Vida, recibe 2 pts. de Daño Penetrante.\nDuración de rondas: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> si el personaje tiene al menos 6 pts. de Vida, recibe 2 pts. de $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> si el personaje tiene al menos 6 pts. de Vida, recibe 2 pts. de <color=#FFFFFFFF>Daño Penetrante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 1</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Carámbano fulminante|s1:carámbano fulminante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje ejecuta un Ataque Normal, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos en reserva.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, inflige 1 pt. de <color=#FFFFFFFF>$[K5]</color> a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, inflige 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>Daño Penetrante</color></color> a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Abrecaminos del juramento|s1:abrecaminos del juramento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: acumula 1 nivel de posesión. Si tienes al menos 8 niveles de posesión, reduce dicho nivel en 6.\nObtienes las siguientes bonificaciones dependiendo de tu nivel de posesión:\n·Nivel 2 o superior: el Daño Físico se transforma en Daño Electro.\n·Nivel 4 o superior: inflige daño +2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> acumula 1 nivel de posesión. Si tienes al menos 8 niveles de posesión, reduce dicho nivel en 6.\\n<color=#FFFFFFFF>Obtienes las siguientes bonificaciones dependiendo de tu nivel de posesión</color>:\\n·Nivel 2 o superior: el $[K100] se transforma en $[K104].\\n·Nivel 4 o superior: inflige daño +2.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> acumula 1 nivel de posesión. Si tienes al menos 8 niveles de posesión, reduce dicho nivel en 6.\\n<color=#FFFFFFFF>Obtienes las siguientes bonificaciones dependiendo de tu nivel de posesión</color>:\\n·Nivel 2 o superior: el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se transforma en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n·Nivel 4 o superior: inflige daño +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Recuperación completa","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando el Soldado Fatui - Recaudador Pyro entra en el estado de sigilo mientras tiene esta carta equipada, produce los siguientes efectos: número de usos +1 y el Daño Físico infligido por el personaje se convierte en Daño Pyro.","descriptionraw":"Cuando el $[A2301] entra en el estado de <color=#FFFFFFFF>$[C123012|s1]</color> mientras tiene esta carta equipada, produce los siguientes efectos: número de $[K3|s3] +1 y el $[K100] infligido por el personaje se convierte en $[K103].","descriptionreplaced":"Cuando el Soldado Fatui - Recaudador Pyro entra en el estado de <color=#FFFFFFFF>sigilo</color> mientras tiene esta carta equipada, produce los siguientes efectos: número de <color=#FFFFFFFF>usos</color> +1 y el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>."},"painforpain":{"id":221021,"name":"Retribución del sufrimiento","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de frío extremo o sofoco dependiendo de la forma en la que esté Signora (1 vez por ronda).","descriptionraw":"Cuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de <color=#FFFFFFFF>$[K1016|s1]</color> o <color=#FFFFFFFF>$[K1017|s1]</color> dependiendo de la forma en la que esté $[A2102] (1 vez por ronda).","descriptionreplaced":"Cuando el personaje recibe al menos 3 pts. de daño, mitiga 1 pt. de ese daño y aplica al personaje en combate enemigo el estado de <color=#FFFFFFFF>frío extremo</color> o <color=#FFFFFFFF>sofoco</color> dependiendo de la forma en la que esté Signora (1 vez por ronda)."},"pankrationineffect":{"id":303223,"name":"¡A Bocajarro! (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un jugador declara el fin de la ronda actual, el jugador que no lo haya hecho obtiene 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Cuando un jugador declara el fin de la ronda actual</color>, el jugador que no lo haya hecho obtiene 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un jugador declara el fin de la ronda actual</color>, el jugador que no lo haya hecho obtiene 2 cartas."},"paramitapapilio":{"id":113071,"name":"Mariposa excelsa|s1:mariposa excelsa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico del personaje afectado se convierte en Daño Pyro e inflige Daño Pyro +1.\nCuando el personaje ejecuta un Ataque Cargado, aplica sobre el objetivo el efecto de pétalos sangrientos.\nDuración de rondas: 2.","descriptionraw":"El $[K100] del personaje afectado se convierte en $[K103] e inflige $[K103] +1.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un $[K51]</color>, aplica sobre el objetivo el efecto de $[K1009|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje afectado se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> e inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, aplica sobre el objetivo el efecto de <color=#FFFFFFFF>pétalos sangrientos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Hora del veredicto (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En la ronda actual, las cartas de evento que juegues no tendrán efecto.\nNúmero de usos: 3.","descriptionraw":"En la ronda actual, las cartas de evento que juegues no tendrán efecto.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"En la ronda actual, las cartas de evento que juegues no tendrán efecto.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Gloria del legado draconiano|s1:gloria del legado draconiano","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1.\nNúmero de usos: 2.","descriptionraw":"El personaje inflige daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"El personaje inflige daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Solidificación perlada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando la perla fontamarina del Corcel de Mar Perlamilenario mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá usos (2 veces por ronda).","descriptionraw":"Cuando la <color=#FFFFFFFF>$[C124032|s1]</color> del $[A2403] mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá $[K3|s3] (2 veces por ronda).","descriptionreplaced":"Cuando la <color=#FFFFFFFF>perla fontamarina</color> del Corcel de Mar Perlamilenario mitiga daño procedente de una invocación mientras tiene esta carta equipada, no consumirá <color=#FFFFFFFF>usos</color> (2 veces por ronda)."},"perpetualburn":{"id":133,"name":"Quemadura continua|s1:quemadura continua","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje usa una habilidad, recibe 1 pt. de Daño Pyro por cada carga (acumulable y sin límite).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de $[K103] por cada carga (acumulable y sin límite).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> por cada carga (acumulable y sin límite).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Hora de pers|s1:hora de Pers","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando tomes 1 carta, acumula 1 carga de nivel de presión.\nCuando el personaje que obtiene este efecto usa Criopresurización, si tiene al menos 2 cargas de nivel de presión, elimina este efecto y la habilidad gasta 1 dado elemental menos. Si tiene al menos 4 cargas de nivel de presión tras ejecutar esta habilidad, inflige Daño Físico adicional +2.","descriptionraw":"<color=#FFFFFFFF>Cuando tomes 1 carta</color>, acumula 1 carga de <color=#FFFFFFFF>nivel de presión</color>.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa $[S11122]</color>, si tiene al menos 2 cargas de <color=#FFFFFFFF>nivel de presión</color>, elimina este efecto y la habilidad gasta 1 dado elemental menos. Si tiene al menos 4 cargas de nivel de presión tras ejecutar esta habilidad, inflige $[K100] adicional +2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tomes 1 carta</color>, acumula 1 carga de <color=#FFFFFFFF>nivel de presión</color>.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa Criopresurización</color>, si tiene al menos 2 cargas de <color=#FFFFFFFF>nivel de presión</color>, elimina este efecto y la habilidad gasta 1 dado elemental menos. Si tiene al menos 4 cargas de nivel de presión tras ejecutar esta habilidad, inflige {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> adicional +2.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Petrificación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Petrificación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la siguiente ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la siguiente ronda.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la siguiente ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Fragmento de pneuma|s1:fragmento de pneuma","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Tu personaje inflige daño cargado de arjé: pneuma en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía ousía.","descriptionraw":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3505}arjé: pneuma en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía ousía.","descriptionreplaced":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3505}arjé: pneuma en la ronda actual (esto incluye el daño infligido con Reacciones Elementales).\\nEste efecto se elimina tras infligir 1 pt. de daño a un objetivo cargado de energía ousía.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Fragmento permanente de pneuma|s1:fragmento permanente de pneuma|s2:fragmentos permanentes de pneuma","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Tu personaje inflige daño cargado de arjé: pneuma (esto incluye el daño infligido con Reacciones Elementales).","descriptionraw":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3505}arjé: pneuma (esto incluye el daño infligido con Reacciones Elementales).","descriptionreplaced":"Tu personaje inflige daño cargado de {SPRITE_PRESET#3505}arjé: pneuma (esto incluye el daño infligido con Reacciones Elementales)."},"poeticsoffuubutsu":{"id":215051,"name":"Haiku de la brisa","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Después de que Kaedehara Kazuha provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado).","descriptionraw":"Después de que $[A1505] provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado).","descriptionreplaced":"Después de que Kaedehara Kazuha provoque una reacción de Torbellino mientras tiene esta carta equipada, tus personajes e invocaciones infligen daño +1 del elemento con el que se produjo el Torbellino en los 2 próximos ataques (el número de usos de cada tipo elemental se calcula por separado)."},"poeticsoffuubutsucryo":{"id":115057,"name":"Haiku de la brisa (Cryo)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes e invocaciones infligen Daño Cryo +1.\nNúmero de usos: 2.","descriptionraw":"Tus personajes e invocaciones infligen $[K101] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus personajes e invocaciones infligen {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Haiku de la brisa (Electro)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes e invocaciones infligen Daño Electro +1.\nNúmero de usos: 2.","descriptionraw":"Tus personajes e invocaciones infligen $[K104] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus personajes e invocaciones infligen {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Haiku de la brisa (Hydro)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes e invocaciones infligen Daño Hydro +1.\nNúmero de usos: 2.","descriptionraw":"Tus personajes e invocaciones infligen $[K102] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus personajes e invocaciones infligen {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Haiku de la brisa (Pyro)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes e invocaciones infligen Daño Pyro +1.\nNúmero de usos: 2.","descriptionraw":"Tus personajes e invocaciones infligen $[K103] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Tus personajes e invocaciones infligen {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Motosierra Transportable","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Cuando el personaje recibe daño, si es posible, realiza un descarte de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 marca de tenacidad (1 vez por ronda).\nCuando el personaje inflige daño, consume todas las marcas de tenacidad que haya para infligir daño +1, y por cada marca de tenacidad consumida, tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un $[K56|s1] de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 <color=#FFFFFFFF>marca de tenacidad</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las <color=#FFFFFFFF>marcas de tenacidad</color> que haya para infligir daño +1, y por cada <color=#FFFFFFFF>marca de tenacidad</color> consumida, tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un <color=#FFFFFFFF>descarte</color> de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 <color=#FFFFFFFF>marca de tenacidad</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todas las <color=#FFFFFFFF>marcas de tenacidad</color> que haya para infligir daño +1, y por cada <color=#FFFFFFFF>marca de tenacidad</color> consumida, tomas 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Regalo explosivo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Klee crea una flor explosiva mientras tiene esta carta equipada, número de usos +1.","descriptionraw":"Cuando $[A1306] crea una <color=#FFFFFFFF>$[C113061|s2]</color> mientras tiene esta carta equipada, número de $[K3|s3] +1.","descriptionreplaced":"Cuando Klee crea una <color=#FFFFFFFF>flor explosiva</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Devastación rocosa|s1:devastación rocosa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Por cada carga, el personaje que obtiene este efecto obtiene ATQ +1.\nCuando el personaje que obtiene este efecto realiza una acción, recibe 1 pt. de Daño Penetrante por cada carga que tenga.","descriptionraw":"Por cada carga, el personaje que obtiene este efecto obtiene ATQ +1.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto realiza una acción</color>, recibe 1 pt. de $[K5] por cada carga que tenga.","descriptionreplaced":"Por cada carga, el personaje que obtiene este efecto obtiene ATQ +1.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto realiza una acción</color>, recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> por cada carga que tenga.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Oración de la corona escarlata|s1:oración de la corona escarlata","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Los Ataques Normales de tus personajes infligen daño +1.\nEl Daño Físico infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en Daño Hydro.\nDespués de cambiar de personaje, inflige 1 pt. de Daño Hydro (1 vez por ronda).\nDuración de rondas: 2.","descriptionraw":"Los <color=#FFFFFFFF>Ataques Normales</color> de tus personajes infligen daño +1.\\nEl $[K100] infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en $[K102].\\n<color=#FFFFFFFF>Después de cambiar de personaje</color>, inflige 1 pt. de $[K102] (1 vez por ronda).\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Los <color=#FFFFFFFF>Ataques Normales</color> de tus personajes infligen daño +1.\\nEl {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Después de cambiar de personaje</color>, inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (1 vez por ronda).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Oración de la corona escarlata|s1:oración de la corona escarlata","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Los Ataques Normales de tus personajes infligen daño +1.\nDaño Físico infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en Daño Hydro.\nDespués de cambiar de personaje, inflige 1 pt. de Daño Hydro (1 vez por ronda).\nDespués de ejecutar un Ataque Normal, tu personaje inflige 1 pt. de Daño Hydro (1 vez por ronda).\n\nDuración de rondas: 2.","descriptionraw":"Los <color=#FFFFFFFF>Ataques Normales</color> de tus personajes infligen daño +1.\\n$[K100] infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en $[K102].\\n<color=#FFFFFFFF>Después de cambiar de personaje</color>, inflige 1 pt. de $[K102] (1 vez por ronda).\\n<color=#FFFFFFFF>Después de ejecutar un Ataque Normal, tu personaje</color> inflige 1 pt. de $[K102] (1 vez por ronda).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Los <color=#FFFFFFFF>Ataques Normales</color> de tus personajes infligen daño +1.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por tus personajes que usan espada ligera, mandoble o lanza se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Después de cambiar de personaje</color>, inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Después de ejecutar un Ataque Normal, tu personaje</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (1 vez por ronda).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Derribo tormentoso|s1:derribo tormentoso","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: el personaje afectado por este estado pasa a ser el personaje en combate.\nNúmero de usos: 1.\nSolo puede haber un único estado igual en el mismo lado.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> el personaje afectado por este estado pasa a ser el personaje en combate.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.\\nSolo puede haber un único estado igual en el mismo lado.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> el personaje afectado por este estado pasa a ser el personaje en combate.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.\\nSolo puede haber un único estado igual en el mismo lado.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"El precio de un asalto","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase final: pierdes la partida.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> pierdes la partida.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> pierdes la partida.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Halcón de Jade","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.\nCuando el personaje usa una habilidad, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, bono de daño otorgado por esta carta +1 (acumulable hasta +2) hasta el final de la ronda.","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Organismo proliferador activo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la ronda, se realiza un descarte de 1 carta de “Llamada a un familiar” y este personaje obtiene Vida +1.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un $[K56|s1] de 1 carta de “<color=#FFFFFFFF>$[C127021]</color>” y este personaje obtiene Vida +1.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la ronda</color>, se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta de “<color=#FFFFFFFF>Llamada a un familiar</color>” y este personaje obtiene Vida +1."},"proliferatedorganismberserk":{"id":127031,"name":"Organismo proliferador frenético","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Al comienzo de la ronda: se realiza un descarte de 1 carta de “Llamada a un familiar”, el personaje obtiene Vida +1, crea 1 carta de “Llamada a un familiar” y se coloca aleatoriamente en tu pila.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la ronda:</color> se realiza un $[K56|s1] de 1 carta de “<color=#FFFFFFFF>$[C127021]</color>”, el personaje obtiene Vida +1, crea 1 carta de “<color=#FFFFFFFF>$[C127021]</color>” y se coloca aleatoriamente en tu pila.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la ronda:</color> se realiza un <color=#FFFFFFFF>descarte</color> de 1 carta de “<color=#FFFFFFFF>Llamada a un familiar</color>”, el personaje obtiene Vida +1, crea 1 carta de “<color=#FFFFFFFF>Llamada a un familiar</color>” y se coloca aleatoriamente en tu pila."},"proliferatingspores":{"id":227011,"name":"Propagaesporas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando el Espantohongo Plumaverde tiene esta carta equipada, puede acumular 1 carga adicional de revitalización.","descriptionraw":"Cuando el $[A2701] tiene esta carta equipada, puede acumular 1 carga adicional de <color=#FFFFFFFF>revitalización</color>.","descriptionreplaced":"Cuando el Espantohongo Plumaverde tiene esta carta equipada, puede acumular 1 carga adicional de <color=#FFFFFFFF>revitalización</color>."},"prophecyofsubmersion":{"id":212031,"name":"Profecía de sumersión","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Mona está en combate mientras tiene esta carta equipada, cualquier Reacción Elemental Hydro provocada por ti inflige daño +2.","descriptionraw":"Cuando $[A1203] está en combate mientras tiene esta carta equipada, cualquier $[K212|s1] provocada por ti inflige daño +2.","descriptionreplaced":"Cuando Mona está en combate mientras tiene esta carta equipada, cualquier <color=#80C0FFFF>{SPRITE_PRESET#2102}Reacción Elemental Hydro</color> provocada por ti inflige daño +2."},"propsurplus":{"id":113102,"name":"Cálculo oculto|s1:cálculo oculto","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El efecto de cálculo oculto puede acumularse hasta 3 veces.\nCuando el personaje usa Luces del desconcierto, daño infligido +1 por cada acumulación de cálculo oculto. Tras ejecutar la habilidad, se consumen todas las acumulaciones de cálculo oculto y el personaje obtiene Vida +1 por cada una.","descriptionraw":"El efecto de <color=#FFFFFFFF>$[C113102|s1]</color> puede acumularse hasta 3 veces.\\nCuando el personaje usa <color=#FFFFFFFF>$[S13103]</color>, daño infligido +1 por cada acumulación de <color=#FFFFFFFF>$[C113102|s1]</color>. Tras ejecutar la habilidad, se consumen todas las acumulaciones de <color=#FFFFFFFF>$[C113102|s1]</color> y el personaje obtiene Vida +1 por cada una.","descriptionreplaced":"El efecto de <color=#FFFFFFFF>cálculo oculto</color> puede acumularse hasta 3 veces.\\nCuando el personaje usa <color=#FFFFFFFF>Luces del desconcierto</color>, daño infligido +1 por cada acumulación de <color=#FFFFFFFF>cálculo oculto</color>. Tras ejecutar la habilidad, se consumen todas las acumulaciones de <color=#FFFFFFFF>cálculo oculto</color> y el personaje obtiene Vida +1 por cada una.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Taladradora de Prospección","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Cuando el personaje recibe daño, si es posible, realiza un descarte de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de “solidaridad” (1 vez por ronda).\nCuando el personaje inflige daño, consume todos los pts. de solidaridad que haya para infligir daño +1, y por cada pt. de solidaridad consumido, tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un $[K56|s1] de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de <color=#FFFFFFFF>“solidaridad”</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todos los pts. de <color=#FFFFFFFF>solidaridad</color> que haya para infligir daño +1, y por cada pt. de <color=#FFFFFFFF>solidaridad</color> consumido, tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si es posible, realiza un <color=#FFFFFFFF>descarte</color> de la carta con mayor coste original de dados elementales que tengas en la mano para mitigar 1 pt. de daño, tras lo cual obtiene 1 pt. de <color=#FFFFFFFF>“solidaridad”</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando el personaje inflige daño</color>, consume todos los pts. de <color=#FFFFFFFF>solidaridad</color> que haya para infligir daño +1, y por cada pt. de <color=#FFFFFFFF>solidaridad</color> consumido, tomas 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"“Pum-pum, plop-plop” (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando una carta cuyo nombre no estaba en el mazo inicial se añada a tu mano, el personaje obtiene Vida +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando una carta cuyo nombre no estaba en el mazo inicial se añada a tu mano</color>, el personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando una carta cuyo nombre no estaba en el mazo inicial se añada a tu mano</color>, el personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Bruja palpitante","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Tras cambiar a Lisa mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por conducción (1 vez por ronda).","descriptionraw":"Tras cambiar a <color=#FFFFFFFF>$[A1409]</color> mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por <color=#FFFFFFFF>$[C114091|s1]</color> (1 vez por ronda).","descriptionreplaced":"Tras cambiar a <color=#FFFFFFFF>Lisa</color> mientras tiene esta carta equipada, el personaje en combate enemigo es afectado por <color=#FFFFFFFF>conducción</color> (1 vez por ronda)."},"pulsingclarity":{"id":117052,"name":"Perspicuidad palpitante|s1:perspicuidad palpitante","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al principio de la fase de acciones, crea un escudo incólume.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea un <color=#FFFFFFFF>$[C117053|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, crea un <color=#FFFFFFFF>escudo incólume</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Bono de Daño Pyro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Aumenta el Daño Pyro que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionraw":"Aumenta el <color=#FFFFFFFF>$[K103]</color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","descriptionreplaced":"Aumenta el <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color></color> que infligen tus personajes e invocaciones en esta ronda (excepto reacciones de Torbellino).","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Arsenal elemental: Pyro|s1:arsenal elemental: Pyro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe daño -1 e inflige daño +1.\nEste estado afecta al personaje con 2 cargas de Pyro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>recibe daño -1 e inflige daño +1</color>.\\nEste estado afecta al personaje con 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Imbuimiento Pyro|s1:imbuimiento Pyro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se transforma en Daño Pyro.\nDuración de rondas: 2.","descriptionraw":"El $[K100] que inflige el personaje afectado se transforma en $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se transforma en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Imbuimiento Pyro|s1:imbuimiento Pyro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se convierte en Daño Pyro.\nDuración de rondas: 3.","descriptionraw":"El $[K100] que inflige el personaje afectado se convierte en $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, inflige 2 pts. de Daño Pyro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige 2 pts. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que tu personaje use una habilidad, inflige Daño Pyro (puede ser potenciado por el ATQ de Xiangling).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, inflige $[K103] (puede ser potenciado por el ATQ de Xiangling).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> (puede ser potenciado por el ATQ de Xiangling).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Escorpio ígneo: defensa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando hay un Ominoespíritu - Escorpio ígneo en juego, el personaje afectado por este estado recibe daño -1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando hay un $[C123031] en juego</color>, el personaje afectado por este estado recibe daño -1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando hay un Ominoespíritu - Escorpio ígneo en juego</color>, el personaje afectado por este estado recibe daño -1 (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Escorpio ígneo: defensa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando hay un Bendición del escorpio ígneo en juego, el personaje afectado por este estado recibe daño -1 (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando hay un $[C123032] en juego</color>, el personaje afectado por este estado recibe daño -1 (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando hay un Bendición del escorpio ígneo en juego</color>, el personaje afectado por este estado recibe daño -1 (2 veces por ronda).","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Protección Pyro|s1:protección Pyro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado aplica 2 cargas de Pyro, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado no pueda usar habilidades hasta el final de la ronda actual.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado aplica 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado aplica 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al hacerlo, el estado se eliminará y hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> hasta el final de la ronda actual.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Al entrar en juego, el personaje en combate enemigo obtiene el efecto de objetivo.\nCuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por objetivo, si es posible, realizas 1 descarte de la carta con el mayor coste de dados elementales, dicho cambio se considerará una acción rápida en vez de una acción de combate, gastarás 1 dado elemental menos y se eliminará el efecto de objetivo de todos los personajes enemigos.\nTécnica especial: Vuelo rápido.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF>$[C301302|s1]</color>.\\n<color=#FFFFFFFF>Cuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por <color=#FFFFFFFF>$[C301302|s1]</color></color>, si es posible, realizas 1 $[K56|s1] de la carta con el mayor coste de dados elementales, dicho cambio se considerará una $[K2|s2] en vez de una $[K1|s2], gastarás 1 dado elemental menos y se eliminará el efecto de <color=#FFFFFFFF>$[C301302|s1]</color> de todos los personajes enemigos.\\n$[K58]: $[S3130063].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, el personaje en combate enemigo obtiene el efecto de <color=#FFFFFFFF>objetivo</color>.\\n<color=#FFFFFFFF>Cuando el personaje que tenga esta carta equipada se convierta en el personaje en combate y el personaje en combate enemigo esté afectado por <color=#FFFFFFFF>objetivo</color></color>, si es posible, realizas 1 <color=#FFFFFFFF>descarte</color> de la carta con el mayor coste de dados elementales, dicho cambio se considerará una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color>, gastarás 1 dado elemental menos y se eliminará el efecto de <color=#FFFFFFFF>objetivo</color> de todos los personajes enemigos.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Vuelo rápido.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Llamas extintas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje que obtiene este efecto no puede usar habilidades.\nFase final: el personaje equipado obtiene 6 pts. de Daño Penetrante. Elimina este efecto.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> el personaje equipado obtiene 6 pts. de $[K5]. Elimina este efecto.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> el personaje equipado obtiene 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color>. Elimina este efecto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Intercambio presto","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que el personaje que obtiene este efecto use una habilidad, si dicho personaje tenía equipada una arma, esta vuelve al mazo y la próxima vez que juegues una carta de arma, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una habilidad</color>, si dicho personaje tenía equipada una {SPRITE_PRESET#3003}arma, esta vuelve al mazo y la próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje que obtiene este efecto use una habilidad</color>, si dicho personaje tenía equipada una {SPRITE_PRESET#3003}arma, esta vuelve al mazo y la próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma, gastarás 2 dados elementales menos."},"radicalvitality":{"id":127011,"name":"Revitalización|s1:revitalización","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando este personaje inflige o recibe Daño Elemental, obtiene 1 carga de revitalización (acumulable hasta 3).\nFase final: si has alcanzado el límite de cargas de revitalización, estas se eliminarán y el personaje perderá toda la Energía.","descriptionraw":"<color=#FFFFFFFF>Cuando este personaje inflige o recibe Daño Elemental</color>, obtiene 1 carga de <color=#FFFFFFFF>revitalización</color> (acumulable hasta 3).\\n<color=#FFFFFFFF>Fase final</color>: si has alcanzado el límite de cargas de <color=#FFFFFFFF>revitalización</color>, estas se eliminarán y el personaje perderá toda la Energía.","descriptionreplaced":"<color=#FFFFFFFF>Cuando este personaje inflige o recibe Daño Elemental</color>, obtiene 1 carga de <color=#FFFFFFFF>revitalización</color> (acumulable hasta 3).\\n<color=#FFFFFFFF>Fase final</color>: si has alcanzado el límite de cargas de <color=#FFFFFFFF>revitalización</color>, estas se eliminarán y el personaje perderá toda la Energía.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Rey oni enfurecido|s1:rey oni enfurecido","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño de Ataque Normal +1. El Daño Físico se convierte en Daño Geo. \nDuración de rondas: 2.\nTras ejecutar un Ataque Normal, tu personaje obtiene una carga de fuerza sobrenatural (1 vez por ronda).","descriptionraw":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El $[K100] se convierte en $[K106]. \\n<color=#FFFFFFFF>$[K4]: 2</color>.\\n<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje obtiene una carga de $[K1007|s1] (1 vez por ronda).","descriptionreplaced":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.\\n<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje obtiene una carga de <color=#FFFFFFFF>fuerza sobrenatural</color> (1 vez por ronda).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Espada arcoíris|s1:espada arcoíris","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras ejecutar un Ataque Normal, tu personaje en combate inflige 1 pt. de Daño Hydro.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Espada arcoíris|s1:espada arcoíris","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, inflige Daño Hydro (puede ser potenciado por el ATQ de Xingchiu).\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige $[K152] (puede ser potenciado por el ATQ de Xingchiu).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, inflige {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (puede ser potenciado por el ATQ de Xingchiu).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Macarons arcoíris (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto recibe daño, dicho personaje obtiene Vida +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, dicho personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, dicho personaje obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Macarons arcoíris (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Obtiene 1 pt. de Vida después de recibir daño.","descriptionraw":"Obtiene 1 pt. de Vida después de recibir daño.","descriptionreplaced":"Obtiene 1 pt. de Vida después de recibir daño.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Espadas de lluvia|s1:espadas de lluvia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe al menos 3 pts. de daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 3 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 3 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Espadas de lluvia|s1:espadas de lluvia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe al menos 2 pts. de daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 2 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe al menos 2 pts. de daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Espadas de lluvia|s1:espadas de lluvia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Reduce a la mitad el daño que reciben tus personajes en combate.\nNúmero de usos: 1.","descriptionraw":"Reduce a la mitad el daño que reciben tus personajes en combate.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"Reduce a la mitad el daño que reciben tus personajes en combate.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Recuperación|s1:recuperación","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 4 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 4 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 4 pts. de Vida."},"rangedstance":{"id":112041,"name":"Combate a distancia|s1:combate a distancia","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que el personaje afectado ejecute un Ataque Cargado, aplica el efecto de obstrucción del flujo al personaje objetivo.","descriptionraw":"<color=#FFFFFFFF>Después de que el personaje afectado ejecute un $[K51]</color>, aplica el efecto de $[K1005|s1] al personaje objetivo.","descriptionreplaced":"<color=#FFFFFFFF>Después de que el personaje afectado ejecute un <color=#FFFFFFFF>Ataque Cargado</color></color>, aplica el efecto de <color=#FFFFFFFF>obstrucción del flujo</color> al personaje objetivo.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Arco de Cuervo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"rebelliousshield":{"id":121013,"name":"Guardián de la rebelión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo para proteger a tu personaje en combate (acumulable hasta 2 pts.).","descriptionraw":"Otorga <color=#FFFFFFFF>1 pt. de $[K6|s2]</color> para proteger a tu personaje en combate (acumulable hasta 2 pts.).","descriptionreplaced":"Otorga <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> para proteger a tu personaje en combate (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Abanico de plumas rojas (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Durante esta ronda, la próxima vez que cambies de personaje durante esta ronda, se considerará como acción rápida en lugar de acción de combate y gastarás 1 dado elemental menos.","descriptionraw":"Durante esta ronda, la próxima vez que cambies de personaje durante esta ronda, se considerará como $[K2|s2] en lugar de $[K1|s2] y gastarás 1 dado elemental menos.","descriptionreplaced":"Durante esta ronda, la próxima vez que cambies de personaje durante esta ronda, se considerará como <color=#FFFFFFFF>acción rápida</color> en lugar de <color=#FFFFFFFF>acción de combate</color> y gastarás 1 dado elemental menos."},"reflection":{"id":112031,"name":"Ilusión|s1:ilusión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir los usos, la carta no es descartada.\nFase final: descarta esta carta e inflige 1 pt. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Ilusión|s1:ilusión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Cuando tu personaje en combate recibe daño, mitiga la mitad de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no es descartada.\nFase final: descarta esta carta e inflige 1 pt. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga la mitad de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga la mitad de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Refracción|s1:Refracciones|s2:refracción|s3:refracciones","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando dicho personaje se cambia por otro, se gastará 1 dado elemental más.\nDuración de rondas: 2.\nSolo puede haber un estado como este por cada jugador.","descriptionraw":"<color=#FFFFFFFF>Cuando dicho personaje se cambia por otro</color>, se gastará 1 dado elemental más.\\n<color=#FFFFFFFF>$[K4]: 2</color>.\\nSolo puede haber un estado como este por cada jugador.","descriptionreplaced":"<color=#FFFFFFFF>Cuando dicho personaje se cambia por otro</color>, se gastará 1 dado elemental más.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.\\nSolo puede haber un estado como este por cada jugador.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Refracción|s1:Refracciones|s2:refracción|s3:refracciones","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto recibe Daño Hydro +1.\nCuando dicho personaje se cambia por otro, se gastará 1 dado elemental más.\nDuración de rondas: 3.\nSolo puede haber un estado como este por cada jugador.","descriptionraw":"El personaje que obtiene este efecto recibe $[K102] +1.\\n<color=#FFFFFFFF>Cuando dicho personaje se cambia por otro</color>, se gastará 1 dado elemental más.\\n<color=#FFFFFFFF>$[K4]: 3</color>.\\nSolo puede haber un estado como este por cada jugador.","descriptionreplaced":"El personaje que obtiene este efecto recibe {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1.\\n<color=#FFFFFFFF>Cuando dicho personaje se cambia por otro</color>, se gastará 1 dado elemental más.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 3</color>.\\nSolo puede haber un estado como este por cada jugador.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Danza lumiacuosa: preparado|s1:danza lumiacuosa: preparado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Tajo danzarín: Mentalización la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S32066]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Tajo danzarín: Mentalización</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Tajo lumiacuoso: preparado|s1:tajo lumiacuoso: preparado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Tajo danzarín: Arremetida la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S32065]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Tajo danzarín: Arremetida</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Corazón del Oasis resurgido","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje que obtiene este efecto inflige daño +3.\nCuando el personaje que obtiene este efecto usa una habilidad, elimina una carga de nutrición del oasis de tu lado del tablero. Por cada carga eliminada, este personaje obtiene Vida +1.","descriptionraw":"El personaje que obtiene este efecto inflige daño +3.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa una habilidad</color>, elimina una carga de <color=#FFFFFFFF>$[C127026|s1]</color> de tu lado del tablero. Por cada carga eliminada, este personaje obtiene Vida +1.","descriptionreplaced":"El personaje que obtiene este efecto inflige daño +3.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto usa una habilidad</color>, elimina una carga de <color=#FFFFFFFF>nutrición del oasis</color> de tu lado del tablero. Por cada carga eliminada, este personaje obtiene Vida +1.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Refuerzo integral","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cambiar de personaje se considerará siempre una acción rápida en vez de una acción de combate.\nCuando derrotas a un personaje enemigo utilizando una acción de combate, obtienes una acción adicional y continuas con la fase de acción.","descriptionraw":"<color=#FFFFFFFF>Cambiar de personaje</color> se considerará siempre una $[K2|s2] en vez de una $[K1|s2].\\n<color=#FFFFFFFF>Cuando derrotas a un personaje enemigo utilizando una $[K1|s2]</color>, obtienes una acción adicional y continuas con la fase de acción.","descriptionreplaced":"<color=#FFFFFFFF>Cambiar de personaje</color> se considerará siempre una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color>.\\n<color=#FFFFFFFF>Cuando derrotas a un personaje enemigo utilizando una <color=#FFFFFFFF>acción de combate</color></color>, obtienes una acción adicional y continuas con la fase de acción."},"rendingvortex":{"id":225021,"name":"Ciclón devastador","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Dvalin está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de derrumbamiento, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda).","descriptionraw":"Cuando $[A2502] está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de <color=#FFFFFFFF>$[C125021|s1]</color>, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda).","descriptionreplaced":"Cuando Dvalin está en el campo de batalla mientras tiene esta carta equipada, una vez que el personaje enemigo deje de estar afectado por el estado de <color=#FFFFFFFF>derrumbamiento</color>, aplica dicho estado al siguiente personaje enemigo en reserva (1 vez por ronda)."},"requiresappropriaterest":{"id":212131,"name":"Reposo adecuado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Sigewinne usa Hidroterapia de rebote mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1.","descriptionraw":"Cuando $[A1213] usa <color=#FFFFFFFF>$[S12132]</color> mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1.","descriptionreplaced":"Cuando Sigewinne usa <color=#FFFFFFFF>Hidroterapia de rebote</color> mientras tiene esta carta equipada, las 2 próximas Habilidades Elementales que usen tus personajes y tus invocaciones infligen daño +1."},"resistantform":{"id":100,"name":"Cuerpo resistente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"El personaje se vuelve inmune a los efectos de Congelado, Aturdimiento y Petrificación.","descriptionraw":"El personaje se vuelve inmune a los efectos de <color=#FFFFFFFF>Congelado, Aturdimiento y Petrificación</color>.","descriptionreplaced":"El personaje se vuelve inmune a los efectos de <color=#FFFFFFFF>Congelado, Aturdimiento y Petrificación</color>."},"revelry":{"id":112115,"name":"Jolgorio|s1:jolgorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige daño +1 (incluido el daño causado por la reacción de Torbellino).\nNúmero de usos: 1 (acumulable y sin límite de usos).","descriptionraw":"Tu personaje inflige daño +1 (incluido el daño causado por la reacción de Torbellino).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable y sin límite de usos).","descriptionreplaced":"Tu personaje inflige daño +1 (incluido el daño causado por la reacción de Torbellino).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable y sin límite de usos).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Jolgorio|s1:jolgorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Inflige daño +1 por cada 10 pts. (acumulable y sin límite).\nFase final: las cargas se reducen a la mitad.","descriptionraw":"Inflige daño +1 por cada 10 pts. (acumulable y sin límite).\\n<color=#FFFFFFFF>Fase final:</color> las cargas se reducen a la mitad.","descriptionreplaced":"Inflige daño +1 por cada 10 pts. (acumulable y sin límite).\\n<color=#FFFFFFFF>Fase final:</color> las cargas se reducen a la mitad.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Prismas de resurrección","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este efecto comienza con 2 pts. de energía prismática. Cuando el personaje afectado vaya a ser derrotado, si no se ha agotado la energía prismática, el personaje previene ser derrotado y se cura hasta tener 1 pt. de Vida. Después, hace que quede su debilidad expuesta y entre en el estado de revitalización de energía.\nSi el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de Daño Penetrante).","descriptionraw":"Este efecto comienza con 2 pts. de <color=#FFFFFFFF>energía prismática</color>.<color=#FFFFFFFF> Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje $[K54|s1] y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>$[C402011|s1]</color> y entre en el estado de <color=#FFFFFFFF>$[C402007|s1]</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su $[C402011|s1]</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de $[K5]).","descriptionreplaced":"Este efecto comienza con 2 pts. de <color=#FFFFFFFF>energía prismática</color>.<color=#FFFFFFFF> Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>debilidad expuesta</color> y entre en el estado de <color=#FFFFFFFF>revitalización de energía</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de <color=#FFFFFFFF>Daño Penetrante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Prismas de resurrección|s1:prismas de resurrección","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este efecto comienza con 4 pts. de energía prismática. Cuando el personaje afectado vaya a ser derrotado, si no se ha agotado la energía prismática, el personaje previene ser derrotado y se cura hasta tener 1 pt. de Vida. Después, hace que quede su debilidad expuesta y entre en el estado de revitalización de energía.\nSi el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de Daño Penetrante).","descriptionraw":"Este efecto comienza con 4 pts. de <color=#FFFFFFFF>energía prismática</color>. <color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje $[K54|s1] y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>$[C402011|s1]</color> y entre en el estado de <color=#FFFFFFFF>$[C402007|s1]</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su $[C402011|s1]</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de $[K5]).","descriptionreplaced":"Este efecto comienza con 4 pts. de <color=#FFFFFFFF>energía prismática</color>. <color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>debilidad expuesta</color> y entre en el estado de <color=#FFFFFFFF>revitalización de energía</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de <color=#FFFFFFFF>Daño Penetrante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Prismas de resurrección|s1:prismas de resurrección","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este efecto comienza con 6 pts. de energía prismática. Cuando el personaje afectado vaya a ser derrotado, si no se ha agotado la energía prismática, el personaje previene ser derrotado y se cura hasta tener 1 pt. de Vida. Después, hace que quede su debilidad expuesta y entre en el estado de revitalización de energía.\nSi el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de Daño Penetrante).","descriptionraw":"Este efecto comienza con 6 pts. de <color=#FFFFFFFF>energía prismática</color>. <color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje $[K54|s1] y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>$[C402011|s1]</color> y entre en el estado de <color=#FFFFFFFF>$[C402007|s1]</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su $[C402011|s1]</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de $[K5]).","descriptionreplaced":"Este efecto comienza con 6 pts. de <color=#FFFFFFFF>energía prismática</color>. <color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, si no se ha agotado la energía prismática, el personaje <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 1 pt. de Vida. Después, hace que quede su <color=#FFFFFFFF>debilidad expuesta</color> y entre en el estado de <color=#FFFFFFFF>revitalización de energía</color>.\\n<color=#FFFFFFFF>Si el personaje afectado recibe daño de una Reacción Elemental mientras tiene su debilidad expuesta</color>, consume 1 pt. de energía prismática. Al agotar todos los puntos de energía prismática, el personaje afectado será derrotado (dicho personaje recibe 15 pts. de <color=#FFFFFFFF>Daño Penetrante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Resurrección en TdE","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"No se puede revivir a un personaje con comida en esta ronda.","descriptionraw":"No se puede revivir a un personaje con {SPRITE_PRESET#3101}comida en esta ronda.","descriptionreplaced":"No se puede revivir a un personaje con {SPRITE_PRESET#3101}comida en esta ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Melodía del gran sueño (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de arma o de artefacto, gastarás 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastarás 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma o de {SPRITE_PRESET#3004}artefacto</color>, gastarás 1 dado elemental menos."},"rightfulreward":{"id":311408,"name":"Retribución de la Justicia","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"La Habilidad Definitiva del personaje inflige daño +2.\nCuando tu personaje en combate recibe daño o curación, obtiene 1 pt. de “fundamentos de la justicia” y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de Energía.","descriptionraw":"<color=#FFFFFFFF>La Habilidad Definitiva del personaje inflige daño +2</color>.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“fundamentos de la justicia”</color> y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>La Habilidad Definitiva del personaje inflige daño +2</color>.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>“fundamentos de la justicia”</color> y, al alcanzar 3 pts., los consume todos para obtener 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Derecho de interpretación final","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Yanfei ejecuta un Ataque Cargado mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un sello escarlata, tomas 1 carta tras ejecutar la habilidad.","descriptionraw":"Cuando $[A1308] ejecuta un $[K51] mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un $[K1010|s1], tomas 1 carta tras ejecutar la habilidad.","descriptionreplaced":"Cuando Yanfei ejecuta un <color=#FFFFFFFF>Ataque Cargado</color> mientras tiene esta carta equipada, inflige daño +1 en enemigos con 6 pts. o menos de Vida. Si se activa un <color=#FFFFFFFF>sello escarlata</color>, tomas 1 carta tras ejecutar la habilidad."},"rimeflowrapier":{"id":221041,"name":"Estoque flujoescarcha","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Soldado Fatui - Senescal Cryo activa el efecto de Sombra sanguínea mientras tiene esta carta equipada, el número de acumulaciones de pacto vital del personaje en combate enemigo se duplica.","descriptionraw":"Cuando la <color=#FFFFFFFF>$[A2104]</color> activa el efecto de <color=#FFFFFFFF>$[S21044]</color> mientras tiene esta carta equipada, el número de acumulaciones de <color=#FFFFFFFF>$[C122|s1]</color> del personaje en combate enemigo se duplica.","descriptionreplaced":"Cuando la <color=#FFFFFFFF>Soldado Fatui - Senescal Cryo</color> activa el efecto de <color=#FFFFFFFF>Sombra sanguínea</color> mientras tiene esta carta equipada, el número de acumulaciones de <color=#FFFFFFFF>pacto vital</color> del personaje en combate enemigo se duplica."},"rippleelectroedge":{"id":134031,"name":"Filo del trueno|s1:filo del trueno","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje se transforma en Daño Electro.\nNúmero de usos: 3.","descriptionraw":"El $[K100] que inflige el personaje se transforma en $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje se transforma en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Filos ondulantes|s1:filos ondulantes","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Filos ondulantes la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S22035]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Filos ondulantes</color> la próxima vez que lleve a cabo una acción."},"riptide":{"id":112043,"name":"Obstrucción del flujo|s1:obstrucción del flujo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado es derrotado, aplica el efecto de obstrucción del flujo al personaje en combate del equipo.\nCuando Tartaglia ataque al personaje bajo dicho efecto en el estado de combate cuerpo a cuerpo, infligirá daño adicional.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado es derrotado</color>, aplica el efecto de obstrucción del flujo al personaje en combate del equipo.\\nCuando <color=#FFFFFFFF>$[A1204]</color> ataque al personaje bajo dicho efecto en el estado de <color=#FFFFFFFF>$[C112042|s1]</color>, infligirá daño adicional.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado es derrotado</color>, aplica el efecto de obstrucción del flujo al personaje en combate del equipo.\\nCuando <color=#FFFFFFFF>Tartaglia</color> ataque al personaje bajo dicho efecto en el estado de <color=#FFFFFFFF>combate cuerpo a cuerpo</color>, infligirá daño adicional.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Rito de la expedición|s1:rito de la expedición","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje que haya obtenido este efecto gasta 2 dados elementales menos la próxima vez que active Maleficio yako: Cerezo kitsune aniquilador.","descriptionraw":"En esta ronda, el personaje que haya obtenido este efecto gasta 2 dados elementales menos la próxima vez que active <color=#FFFFFFFF>$[S14082]</color>.","descriptionreplaced":"En esta ronda, el personaje que haya obtenido este efecto gasta 2 dados elementales menos la próxima vez que active <color=#FFFFFFFF>Maleficio yako: Cerezo kitsune aniquilador</color>."},"riteofresurrection":{"id":211081,"name":"Rito de la resurrección","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Qiqi usa Magia Adeptus: Preservadora de la fortuna mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida).","descriptionraw":"Cuando $[A1108] usa <color=#FFFFFFFF>$[S11083]</color> mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida).","descriptionreplaced":"Cuando Qiqi usa <color=#FFFFFFFF>Magia Adeptus: Preservadora de la fortuna</color> mientras tiene esta carta equipada, revive a todos tus personajes derrotados del equipo y les regenera Vida +2 (2 veces por partida)."},"rockininaflamingworld":{"id":213121,"name":"Roqueando en el infierno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Xinyan usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda).","descriptionraw":"Cuando $[A1312] usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda).","descriptionreplaced":"Cuando Xinyan usa una habilidad mientras tiene esta carta equipada, si solo te queda 1 carta en la mano, inflige daño +2 (1 vez por ronda)."},"rockpaperscissorscombopaper":{"id":124012,"name":"Triporrazo piedra, papel, tijera: papel|s1:triporrazo piedra, papel, tijera: papel","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Triporrazo piedra, papel, tijera: papel la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S24016]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Triporrazo piedra, papel, tijera: papel</color> la próxima vez que lleve a cabo una acción."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Triporrazo piedra, papel, tijera: tijera|s1:triporrazo piedra, papel, tijera: tijera","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Triporrazo piedra, papel, tijera: tijera la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S24015]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Triporrazo piedra, papel, tijera: tijera</color> la próxima vez que lleve a cabo una acción."},"rockypedestal":{"id":136031,"name":"Pedestal de piedra|s1:pedestal de piedra","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje Hilichurl en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje {SPRITE_PRESET#3502}Hilichurl en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje {SPRITE_PRESET#3502}Hilichurl en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Tronido abismal","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje que obtiene este efecto no puede usar habilidades.\nFase final: inflige 6 pts. de Daño Penetrante al personaje afectado por este estado, y luego elimina este efecto.","descriptionraw":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> inflige 6 pts. de $[K5] al personaje afectado por este estado, y luego elimina este efecto.","descriptionreplaced":"El personaje que obtiene este efecto <color=#FFFFFFFF>no puede usar habilidades</color>.\\n<color=#FFFFFFFF>Fase final:</color> inflige 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje afectado por este estado, y luego elimina este efecto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Trueno resquebrajador","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Inflige daño +1 a los personajes afectados por detección atronadora.","descriptionraw":"Inflige daño +1 a los personajes afectados por $[C124022|s1].","descriptionreplaced":"Inflige daño +1 a los personajes afectados por detección atronadora."},"rushinghoundswiftasthewind":{"id":216061,"name":"Velocidad de sabueso: Raudo como el viento","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Gorou está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige Daño Geo, si hay en juego un estandarte del general, tomas una carta (1 vez por ronda).","descriptionraw":"Cuando $[A1606] está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige $[K106], si hay en juego un <color=#FFFFFFFF>$[C116061|s1]</color>, tomas una carta (1 vez por ronda).","descriptionreplaced":"Cuando Gorou está en el campo de batalla mientras tiene esta carta equipada y tu personaje en combate inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, si hay en juego un <color=#FFFFFFFF>estandarte del general</color>, tomas una carta (1 vez por ronda)."},"sacrificialbow":{"id":311202,"name":"Arco del Sacrificio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda)."},"sacrificialfragments":{"id":311102,"name":"Memorias de Sacrificios","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda)."},"sacrificialgreatsword":{"id":311302,"name":"Gran Espada de Sacrificio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda)."},"sacrificialsword":{"id":311502,"name":"Espada de Sacrificio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nCuando el personaje usa una Habilidad Elemental, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, se crea un dado elemental de su mismo elemento (1 vez por ronda)."},"sandanddreams":{"id":302205,"name":"Arenas y sueños","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 3 dados elementales menos.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 3 dados elementales menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 3 dados elementales menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Baño de sangre","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Hu Tao tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige Daño Pyro +1.","descriptionraw":"Cuando $[A1307] tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige $[K103] +1.","descriptionreplaced":"Cuando Hu Tao tiene esta carta equipada y tiene 6 o menos pts. de Vida, inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> +1."},"sapwoodblade":{"id":311507,"name":"Espada de Madera","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Espada de Madera (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual, crea 2 dados elementales de su mismo tipo elemental.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual</color>, crea 2 dados elementales de su mismo tipo elemental.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que el personaje ejecute un Ataque Normal en la ronda actual</color>, crea 2 dados elementales de su mismo tipo elemental."},"sashimiplatterineffect":{"id":303308,"name":"Surtido de sashimi (efecto activado)|s1:surtido de sashimi (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, los Ataques Normales de este personaje infligen daño +1.","descriptionraw":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> de este personaje infligen daño +1.","descriptionreplaced":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> de este personaje infligen daño +1."},"satiated":{"id":303300,"name":"Saciedad","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Ya no puede consumir comida en esta ronda.","descriptionraw":"Ya no puede consumir {SPRITE_PRESET#3101}comida en esta ronda.","descriptionreplaced":"Ya no puede consumir {SPRITE_PRESET#3101}comida en esta ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Sauriogalleta (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, el personaje gasta 1 dado elemental menos en la próxima técnica especial.","descriptionraw":"En esta ronda, el personaje gasta 1 dado elemental menos en la próxima {SPRITE_PRESET#3008}técnica especial.","descriptionreplaced":"En esta ronda, el personaje gasta 1 dado elemental menos en la próxima {SPRITE_PRESET#3008}técnica especial."},"scarletseal":{"id":113081,"name":"Sello escarlata|s1:sello escarlata","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje ejecuta un Ataque Cargado, inflige daño +2.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un $[K51]</color>, inflige daño +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, inflige daño +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Detección de puntos débiles","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tus personajes usan una habilidad, este efecto tiene un 10% de probabilidad de crear un Ataque en puntos débiles por cada carga que haya. Si se crea un Ataque en puntos débiles, las cargas de este efecto se reducen a la mitad (se redondea hacia abajo).","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes usan una habilidad</color>, este efecto tiene un 10% de probabilidad de crear un <color=#FFFFFFFF>$[C111133|s1]</color> por cada carga que haya. Si se crea un <color=#FFFFFFFF>$[C111133|s1]</color>, las cargas de este efecto se reducen a la mitad (se redondea hacia abajo).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes usan una habilidad</color>, este efecto tiene un 10% de probabilidad de crear un <color=#FFFFFFFF>Ataque en puntos débiles</color> por cada carga que haya. Si se crea un <color=#FFFFFFFF>Ataque en puntos débiles</color>, las cargas de este efecto se reducen a la mitad (se redondea hacia abajo).","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Estado quemado|s1:estado quemado","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje pierde la bonificación original cuando pasa al estado quemado.","descriptionraw":"El personaje pierde la bonificación original cuando pasa al estado quemado.","descriptionreplaced":"El personaje pierde la bonificación original cuando pasa al estado quemado."},"scorchingooyoroi":{"id":113112,"name":"Coraza abrasadora|s1:coraza abrasadora","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate ejecuta un Ataque Normal, inflige 1 pt. de Daño Pyro y crea un escudo llameante.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate ejecuta un Ataque Normal</color>, inflige 1 pt. de $[K103] y crea un <color=#FFFFFFFF>$[K1018|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate ejecuta un Ataque Normal</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>escudo llameante</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Coraza abrasadora|s1:coraza abrasadora","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate ejecuta un Ataque Normal, inflige 1 pt. de Daño Pyro y crea un escudo llameante.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate ejecuta un Ataque Normal</color>, inflige 1 pt. de $[K103] y crea un <color=#FFFFFFFF>$[K1018|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate ejecuta un Ataque Normal</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> y crea un <color=#FFFFFFFF>escudo llameante</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Bendición del escorpio ígneo|s1:bendición del escorpio ígneo","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando usas la técnica especial del Ominoespíritu - Escorpio ígneo, este efecto se elimina y, por cada carga de bendición del escorpio ígneo (acumulable y sin límite de usos) que haya, la técnica especial inflige daño +1.","descriptionraw":"<color=#FFFFFFFF>Cuando usas la $[K58|s1] del $[C123031]</color>, este efecto se elimina y, por cada carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color> (acumulable y sin límite de usos) que haya, la $[K58|s1] inflige daño +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando usas la <color=#FFFFFFFF>{SPRITE_PRESET#3008}técnica especial</color> del Ominoespíritu - Escorpio ígneo</color>, este efecto se elimina y, por cada carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color> (acumulable y sin límite de usos) que haya, la <color=#FFFFFFFF>{SPRITE_PRESET#3008}técnica especial</color> inflige daño +1.","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Escorpiovórtice","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Eremita Susurrarenas tiene esta carta equipada y derrota a un personaje enemigo con Ofensiva incineradora, añade 1 carta de Ominoespíritu - Escorpio ígneo a tu mano.\nAl terminar la ronda, genera 1 carga de bendición del escorpio ígneo.","descriptionraw":"Cuando la $[A2303] tiene esta carta equipada y derrota a un personaje enemigo con <color=#FFFFFFFF>$[S1230311]</color>, añade 1 carta de <color=#FFFFFFFF>$[C123031]</color> a tu mano.\\nAl terminar la ronda, genera 1 carga de <color=#FFFFFFFF>$[C123032|s1]</color>.","descriptionreplaced":"Cuando la Eremita Susurrarenas tiene esta carta equipada y derrota a un personaje enemigo con <color=#FFFFFFFF>Ofensiva incineradora</color>, añade 1 carta de <color=#FFFFFFFF>Ominoespíritu - Escorpio ígneo</color> a tu mano.\\nAl terminar la ronda, genera 1 carga de <color=#FFFFFFFF>bendición del escorpio ígneo</color>."},"seamlessshield":{"id":117053,"name":"Escudo incólume|s1:escudo incólume","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de Escudo a tu personaje en combate.\nAl anularse o reactivarse este efecto, inflige 1 pt. de Daño Dendro y tu personaje en combate obtiene Vida +1.","descriptionraw":"Otorga <color=#FFFFFFFF>1 pt. de $[K6]</color> a tu personaje en combate.\\n<color=#FFFFFFFF>Al anularse o reactivarse este efecto</color>, inflige 1 pt. de $[K107] y tu personaje en combate obtiene Vida +1.","descriptionreplaced":"Otorga <color=#FFFFFFFF>1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> a tu personaje en combate.\\n<color=#FFFFFFFF>Al anularse o reactivarse este efecto</color>, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y tu personaje en combate obtiene Vida +1.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Bombas secundarias|s1:bombas secundarias","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando algún personaje del equipo pasa a ser el personaje en combate, inflige 1 pt. de Daño Pyro contra dicho personaje.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 1 pt. de $[K103] contra dicho personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> contra dicho personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Semilla skandha|s1:semilla skandha|s2:Semillas skandha|s3:semillas skandha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental, inflige 1 pt. de Daño Penetrante a todos los personajes afectados del mismo equipo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental</color>, inflige 1 pt. de $[K5] a todos los personajes afectados del mismo equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental</color>, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes afectados del mismo equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Semilla skandha|s1:semilla skandha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental, inflige 1 pt. de Daño Dendro a todos los personajes afectados del mismo equipo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental</color>, inflige 1 pt. de $[K107] a todos los personajes afectados del mismo equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que cualquier personaje del equipo con una semilla skandha reciba daño de una Reacción Elemental</color>, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> a todos los personajes afectados del mismo equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Proyectil persecutor|s1:proyectil persecutor","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando algún personaje del equipo pasa a ser el personaje en combate, inflige 2 pts. de Daño Físico contra dicho personaje.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 2 pts. de $[K100] contra dicho personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> contra dicho personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Reminiscencia del Rey del Desierto","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental, tomas 1 carta (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto es el personaje en combate y el enemigo recibe daño de una Reacción Elemental</color>, tomas 1 carta (1 vez por ronda)."},"shakennotpurred":{"id":211021,"name":"Ronroneo glacial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Diona tiene esta carta equipada, el escudo de zarpas que crea otorga escudo +1.","descriptionraw":"Cuando $[A1102] tiene esta carta equipada, el <color=#FFFFFFFF>$[C111021|s1]</color> que crea otorga $[K6|s2] +1.","descriptionreplaced":"Cuando Diona tiene esta carta equipada, el <color=#FFFFFFFF>escudo de zarpas</color> que crea otorga {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +1."},"sheercold":{"id":121022,"name":"Frío extremo|s1:frío extremo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 1 pt. de Daño Cryo al personaje que obtiene este efecto.\nNúmero de usos: 1.\n\nCuando dicho personaje obtiene el efecto de sofoco, este efecto se elimina.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101] al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.\\n\\nCuando dicho personaje obtiene el efecto de <color=#FFFFFFFF>$[C163011|s1]</color>, este efecto se elimina.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> al personaje que obtiene este efecto.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.\\n\\nCuando dicho personaje obtiene el efecto de <color=#FFFFFFFF>sofoco</color>, este efecto se elimina.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Bloqueo de escudo|s1:bloqueo de escudo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Este personaje usará directamente Corte quebrantaescudos la próxima vez que lleve a cabo una acción.\nMientras prepara esta habilidad, otorga 2 pts. de escudo a este personaje.","descriptionraw":"Este personaje usará directamente <color=#FFFFFFFF>$[S34085]</color> la próxima vez que lleve a cabo una acción.\\n<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, otorga 2 pts. de $[K6|s2] a este personaje.","descriptionreplaced":"Este personaje usará directamente <color=#FFFFFFFF>Corte quebrantaescudos</color> la próxima vez que lleve a cabo una acción.\\n<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> a este personaje.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Escudo de la pasión|s1:escudo de la pasión","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 2 pts. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Escudo de transporte seguro|s1:escudo de transporte seguro","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 2 pts. de escudo.","descriptionraw":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de $[K6|s2]</color>.","descriptionreplaced":"Otorga a tu personaje en combate <color=#FFFFFFFF>2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Escudo de nimbos|s1:escudo de nimbos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Mientras prepara esta habilidad, otorga 2 pts. de escudo al personaje que obtiene este efecto.","descriptionraw":"<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, otorga 2 pts. de $[K6|s2] al personaje que obtiene este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Escudo de nimbos|s1:escudo de nimbos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Mientras prepara esta habilidad, el daño recibido se reduce a la mitad.","descriptionraw":"<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, el daño recibido se reduce a la mitad.","descriptionreplaced":"<color=#FFFFFFFF>Mientras prepara esta habilidad</color>, el daño recibido se reduce a la mitad.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Escudo|s1:escudo|s2:escudos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Cada carga mitiga 1 pt. de daño que reciba el personaje (acumulable y sin límite).","descriptionraw":"Cada carga mitiga 1 pt. de daño que reciba el personaje (acumulable y sin límite).","descriptionreplaced":"Cada carga mitiga 1 pt. de daño que reciba el personaje (acumulable y sin límite).","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Escudo|s1:escudo|s2:escudos","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Otorga a tu personaje en combate 1 pt. de escudo (acumulable y sin límite).","descriptionraw":"Otorga a tu personaje en combate 1 pt. de <color=#FFFFFFFF>$[K6|s2]</color> (acumulable y sin límite).","descriptionreplaced":"Otorga a tu personaje en combate 1 pt. de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color></color> (acumulable y sin límite).","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Reminiscencia de la Purificación","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Habilidad Elemental, gastas 1 dado elemental menos (1 vez por ronda).\nSi el personaje tiene al menos 2 pts. de Energía, inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nSi el personaje tiene al menos 2 pts. de $[K310], inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Habilidad Elemental</color>, gastas 1 dado elemental menos (1 vez por ronda).\\nSi el personaje tiene al menos 2 pts. de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>, inflige daño +1 al usar su Ataque Normal o su Habilidad Elemental."},"shootingstar":{"id":111092,"name":"Estrella fugaz|s1:estrella fugaz|s2:estrellas fugaces","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, obtiene 1 estrella nocturna. Si ya tenía al menos 4 estrellas nocturnas, consume 4 para infligir 1 pt. de Daño Cryo. Este efecto también puede activarlo la habilidad que genera este estado en combate.\nGenerar repetidamente este estado en combate otorga 2 estrellas nocturnas.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, obtiene 1 <color=#FFFFFFFF>estrella nocturna</color>. Si ya tenía al menos 4 <color=#FFFFFFFF>estrellas nocturnas</color>, consume 4 para infligir 1 pt. de $[K101]. Este efecto también puede activarlo la habilidad que genera este estado en combate.\\n<color=#FFFFFFFF>Generar repetidamente este estado en combate</color> otorga 2 <color=#FFFFFFFF>estrellas nocturnas</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, obtiene 1 <color=#FFFFFFFF>estrella nocturna</color>. Si ya tenía al menos 4 <color=#FFFFFFFF>estrellas nocturnas</color>, consume 4 para infligir 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Este efecto también puede activarlo la habilidad que genera este estado en combate.\\n<color=#FFFFFFFF>Generar repetidamente este estado en combate</color> otorga 2 <color=#FFFFFFFF>estrellas nocturnas</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Estrella fugaz|s1:estrella fugaz|s2:estrellas fugaces","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa una habilidad, obtiene 1 estrella nocturna y, si ya tenía al menos 5 estrellas nocturnas, las consume todas para infligir 1 pt. de Daño Cryo. De ahí en adelante, este efecto inflige daño +1.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, obtiene 1 <color=#FFFFFFFF>estrella nocturna</color> y, si ya tenía al menos 5 <color=#FFFFFFFF>estrellas nocturnas</color>, las consume todas para infligir 1 pt. de $[K151]. De ahí en adelante, este efecto inflige daño +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa una habilidad</color>, obtiene 1 <color=#FFFFFFFF>estrella nocturna</color> y, si ya tenía al menos 5 <color=#FFFFFFFF>estrellas nocturnas</color>, las consume todas para infligir 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. De ahí en adelante, este efecto inflige daño +1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Templo ilusorio|s1:templo ilusorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando provoques una Reacción Elemental, inflige daño +1.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando provoques una Reacción Elemental</color>, inflige daño +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando provoques una Reacción Elemental</color>, inflige daño +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Templo ilusorio|s1:templo ilusorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando provoques una Reacción Elemental, inflige daño +1.\nDuración de rondas: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando provoques una Reacción Elemental</color>, inflige daño +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando provoques una Reacción Elemental</color>, inflige daño +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Templo ilusorio|s1:templo ilusorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Los enemigos reciben daño de Reacción Elemental +3.\nDuración de rondas: 2.","descriptionraw":"Los enemigos reciben daño de Reacción Elemental +3.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Los enemigos reciben daño de Reacción Elemental +3.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Templo ilusorio|s1:templo ilusorio","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tus personajes causen una Reacción Elemental, infligen daño +2.\nDuración de rondas: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando tus personajes causen una Reacción Elemental</color>, infligen daño +2.\\n<color=#FFFFFFFF>$[K4]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tus personajes causen una Reacción Elemental</color>, infligen daño +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Signo de debilidad","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_ABC"],"description":"Tus personajes reciben daño +1 por cada carga.","descriptionraw":"Tus personajes reciben daño +1 por cada carga.","descriptionreplaced":"Tus personajes reciben daño +1 por cada carga.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Pecado del orgullo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Si [A1406] tiene esta carta equipada mientras está en juego, tus personajes Electro que estén bajo el efecto de amparo plumífero infligen daño adicional +1 con sus Habilidades Elementales y Definitivas.","descriptionraw":"Si [A1406] tiene esta carta equipada mientras está en juego, tus personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> que estén bajo el efecto de <color=#FFFFFFFF>$[C114063|s1]</color> infligen daño adicional +1 con sus <color=#FFFFFFFF>Habilidades Elementales y Definitivas</color>.","descriptionreplaced":"Si [A1406] tiene esta carta equipada mientras está en juego, tus personajes {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> que estén bajo el efecto de <color=#FFFFFFFF>amparo plumífero</color> infligen daño adicional +1 con sus <color=#FFFFFFFF>Habilidades Elementales y Definitivas</color>."},"skivingnewandimproved":{"id":215071,"name":"Holgazanería innovadora","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Sayu tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda).","descriptionraw":"Cuando $[A1507] tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda).","descriptionreplaced":"Cuando Sayu tiene esta carta equipada y es el personaje en combate, tomas 2 cartas al causar una reacción de Torbellino (1 vez por ronda)."},"skyladder":{"id":115101,"name":"Impulso célico|s1:impulso célico","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, gastas 1 dado elemental menos.\nNúmero de usos: 1 (acumulable hasta 2).","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2).","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2).","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Pergamino Celestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"skywardblade":{"id":311504,"name":"Hoja Afilada Celestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"skywardharp":{"id":311203,"name":"Alas Celestiales","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"skywardpatrol":{"id":402014,"name":"Patrullaje celestial|s1:patrullaje celestial","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este efecto recibe daño, mitiga 2 pts. de ese daño.\nNúmero de usos: 3. Tras agotarse todos los usos, el personaje entra en el estado de caída agotadora.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>. Tras agotarse todos los usos, el personaje entra en el estado de $[C402015|s1].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>. Tras agotarse todos los usos, el personaje entra en el estado de caída agotadora.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Orgullo Celestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"skywardspine":{"id":311403,"name":"Púa Celestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"skywardsword":{"id":133089,"name":"Espada Celestial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.\nUna vez por ronda: daño +1 adicional en sus Ataques Normales.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1 adicional en sus <color=#FFFFFFFF>Ataques Normales</color>."},"snappysilhouette":{"id":111101,"name":"Fotosilueta|s1:fotosilueta","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: inflige 1 pt. de Daño Cryo al personaje que obtiene este estado. Si solo queda 1 uso y dicho personaje está afectado por Cryo, daño +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101] al personaje que obtiene este estado. Si solo queda 1 $[K3|s2] y dicho personaje está <color=#99FFFFFF>afectado por {SPRITE_PRESET#2101}Cryo</color>, daño +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> al personaje que obtiene este estado. Si solo queda 1 <color=#FFFFFFFF>uso</color> y dicho personaje está <color=#99FFFFFF>afectado por {SPRITE_PRESET#2101}Cryo</color>, daño +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Fotosilueta|s1:fotosilueta","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: el personaje que obtiene este efecto recibe 2 pts. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> el personaje que obtiene este efecto recibe 2 pts. de $[K151].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> el personaje que obtiene este efecto recibe 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Surcavientos|s1:surcavientos","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FALL_ATTACK"],"description":"Cuando el personaje ejecuta un Ataque Normal, esta habilidad se considera un Ataque Descendente e inflige daño +1. Tras ejecutar la habilidad, inflige 1 pt. de Daño Anemo.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, esta habilidad se considera un $[K52] e inflige daño +1. Tras ejecutar la habilidad, inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, esta habilidad se considera un <color=#FFFFFFFF>Ataque Descendente</color> e inflige daño +1. Tras ejecutar la habilidad, inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Gota primigenia|s1:gota primigenia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que Neuvillette ejecute un Ataque Normal, este obtiene Vida +2. Y si Neuvillette es el personaje en combate, prepara la habilidad Sentencia ecuánime.\nNúmero de usos: 1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Después de que $[A1210] ejecute un Ataque Normal</color>, este obtiene Vida +2. Y si $[A1210] es el personaje en combate, $[K53|s1] <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Después de que Neuvillette ejecute un Ataque Normal</color>, este obtiene Vida +2. Y si Neuvillette es el personaje en combate, <color=#FFFFFFFF>prepara la habilidad</color> <color=#FFFFFFFF><color=#FFFFFFFF>Sentencia ecuánime</color></color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 3 veces).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Chispas explosivas|s1:chispas explosivas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo usa una habilidad, inflige 2 pts. de Daño Pyro al personaje en combate de dicho equipo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, inflige 2 pts. de $[K103] al personaje en combate de dicho equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> al personaje en combate de dicho equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Lanza floreciente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Lanza floreciente la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S16074]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Lanza floreciente</color> la próxima vez que lleve a cabo una acción."},"spearflourish-01":{"id":176072,"name":"Lanza floreciente","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Lanza floreciente la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S16074]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Lanza floreciente</color> la próxima vez que lleve a cabo una acción."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Ominoespíritu - Ánima dendrofidia","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Enredadera de filos.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S1270321].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Enredadera de filos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Ominoespíritu - Escorpio ígneo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Cuando el personaje que obtiene este efecto recibe daño, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una bendición del escorpio ígneo (2 veces por ronda).\nTécnica especial: Ofensiva incineradora\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una <color=#FFFFFFFF>$[C123032|s1]</color> (2 veces por ronda).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto recibe daño</color>, si es posible, pierde 1 pt. de Energía para mitigar 1 pt. de daño, y crea una <color=#FFFFFFFF>bendición del escorpio ígneo</color> (2 veces por ronda).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Ofensiva incineradora\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Despertar de Ominoespíritu: Cryo|s1:despertar de Ominoespíritu: Cryo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1 y su Daño Físico se transforma en Daño Cryo.\nSin embargo, dicho personaje recibe Daño Cryo +2.\nDuración de rondas: 2.","descriptionraw":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su $[K100] se transforma en $[K101].\\nSin embargo, dicho personaje recibe $[K101] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se transforma en {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\nSin embargo, dicho personaje recibe {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Despertar de Ominoespíritu: Electro|s1:despertar de Ominoespíritu: Electro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1 y su Daño Físico se transforma en Daño Electro.\nSin embargo, dicho personaje recibe Daño Electro +2.\nDuración de rondas: 2.Duración de rondas","descriptionraw":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su $[K100] se transforma en $[K104].\\nSin embargo, dicho personaje recibe $[K104] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>.$[K4]","descriptionreplaced":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se transforma en {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nSin embargo, dicho personaje recibe {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.<color=#FFFFFFFF>Duración de rondas</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Despertar de Ominoespíritu: Hydro|s1:despertar de Ominoespíritu: Hydro","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1 y su Daño Físico se transforma en Daño Hydro.\nSin embargo, dicho personaje recibe Daño Hydro +2.\nDuración de rondas: 2.","descriptionraw":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su $[K100] se transforma en $[K102].\\nSin embargo, dicho personaje recibe $[K102] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El personaje <color=#FFFFFFFF>inflige daño +1</color> y su {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se transforma en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\nSin embargo, dicho personaje recibe {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Bendición del ánima dendrofidia|s1:bendición del ánima dendrofidia","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje usa la técnica especial del Ominoespíritu - Ánima dendrofidia, inflige daño +1 y no consume usos del Ominoespíritu - Ánima dendrofidia.\nNúmero de usos: 1 (acumulable y sin límite de usos).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje usa la $[K58|s1] del $[C127032]</color>, inflige daño +1 y no consume $[K3|s3] del $[C127032].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable y sin límite de usos).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje usa la <color=#FFFFFFFF>{SPRITE_PRESET#3008}técnica especial</color> del Ominoespíritu - Ánima dendrofidia</color>, inflige daño +1 y no consume <color=#FFFFFFFF>usos</color> del Ominoespíritu - Ánima dendrofidia.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable y sin límite de usos).","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Mordisco serpentino","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Eremita Danzacróbata está en juego mientras tiene esta carta equipada y un personaje con el Ominoespíritu - Ánima dendrofidia equipado pasa a ser el personaje en combate, inflige 1 pt. de Daño Dendro (1 vez por ronda).","descriptionraw":"Cuando la <color=#FFFFFFFF>$[A2703]</color> está en juego mientras tiene esta carta equipada y un personaje con el <color=#FFFFFFFF>$[C127032]</color> equipado pasa a ser el personaje en combate, inflige 1 pt. de $[K107] (1 vez por ronda).","descriptionreplaced":"Cuando la <color=#FFFFFFFF>Eremita Danzacróbata</color> está en juego mientras tiene esta carta equipada y un personaje con el <color=#FFFFFFFF>Ominoespíritu - Ánima dendrofidia</color> equipado pasa a ser el personaje en combate, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> (1 vez por ronda)."},"splendoroftranquilwaters":{"id":311508,"name":"Fulgor de las Aguas Calmas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Cuando tu personaje recibe daño o curación, esta carta acumula 1 pt. de brillo del lago.\nCuando el personaje ejecuta un Ataque Normal, si ya tiene 12 pts. de brillo del lago, los consume para consumir 2 Dados indefinidos menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>brillo del lago</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, si ya tiene 12 pts. de <color=#FFFFFFFF>brillo del lago</color>, los consume para consumir 2 $[K309|s1] menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, esta carta acumula 1 pt. de <color=#FFFFFFFF>brillo del lago</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un Ataque Normal</color>, si ya tiene 12 pts. de <color=#FFFFFFFF>brillo del lago</color>, los consume para consumir 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Dados indefinidos</color> menos, inflige daño +1 y obtiene Vida +1 (1 vez por ronda).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Germinación","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje causa una Reacción Elemental Dendro al usar una habilidad, inflige 1 pt. de Daño Dendro (1 vez por ronda).\nDuración de rondas: 1.","descriptionraw":"Cuando tu personaje causa una $[K217|s1] al usar una habilidad, inflige 1 pt. de $[K107] (1 vez por ronda).\\n$[K4]: 1.","descriptionreplaced":"Cuando tu personaje causa una <color=#7EC236FF>{SPRITE_PRESET#2107}Reacción Elemental Dendro</color> al usar una habilidad, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> (1 vez por ronda).\\n<color=#FFFFFFFF>Duración de rondas</color>: 1.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Arena Sacrofuego (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Rectitud incondicional","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase final: si Dehya tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2.","descriptionraw":"Fase final: si $[A1309] tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2.","descriptionreplaced":"Fase final: si Dehya tiene esta carta equipada cuando tiene 6 o menos pts. de Vida, obtiene Vida +2."},"starwicker":{"id":115102,"name":"Lucero de bambú|s1:lucero de bambú","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Potenciación adéptica.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S1151021].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Potenciación adéptica.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Respiración inalterable","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Chongyun tiene esta carta equipada, el campo de estratos de escarcha que crea produce los siguientes efectos:\nDaño de Ataques Normales +1 para tus personajes que usan espada ligera, mandoble o lanza.","descriptionraw":"Cuando $[A1104] tiene esta carta equipada, el <color=#FFFFFFFF>$[C111041|s1]</color> que crea produce los siguientes efectos:\\nDaño de <color=#FFFFFFFF>Ataques Normales</color> +1 para tus personajes que usan espada ligera, mandoble o lanza.","descriptionreplaced":"Cuando Chongyun tiene esta carta equipada, el <color=#FFFFFFFF>campo de estratos de escarcha</color> que crea produce los siguientes efectos:\\nDaño de <color=#FFFFFFFF>Ataques Normales</color> +1 para tus personajes que usan espada ligera, mandoble o lanza."},"stealth":{"id":123011,"name":"Sigilo|s1:sigilo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño recibido -1 del personaje afectado. Daño infligido +1.\nNúmero de usos: 2.","descriptionraw":"Daño recibido -1 del personaje afectado. Daño infligido +1.\\nNúmero de $[K3|s3]: 2.","descriptionreplaced":"Daño recibido -1 del personaje afectado. Daño infligido +1.\\nNúmero de <color=#FFFFFFFF>usos</color>: 2.","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Sigilo|s1:sigilo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño recibido -1 del personaje afectado. Daño infligido +1.\nNúmero de usos: 3.\nEl Daño Físico infligido por el personaje que obtenga este estado se convierte en Daño Pyro.","descriptionraw":"Daño recibido -1 del personaje afectado. Daño infligido +1.\\nNúmero de $[K3|s3]: 3.\\nEl $[K100] infligido por el personaje que obtenga este estado se convierte en $[K103].","descriptionreplaced":"Daño recibido -1 del personaje afectado. Daño infligido +1.\\nNúmero de <color=#FFFFFFFF>usos</color>: 3.\\nEl {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje que obtenga este estado se convierte en {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Cuervo devoraestrellas","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Fischl invoca a Oz mientras tiene esta carta equipada, tras usar un Ataque Normal, Fischl inflige 2 pts. de Daño Electro. Esto consume usos.","descriptionraw":"Cuando $[A1401] invoca a <color=#FFFFFFFF>$[C114011]</color> mientras tiene esta carta equipada, tras usar un <color=#FFFFFFFF>Ataque Normal</color>, $[A1401] inflige 2 pts. de $[K104]. Esto consume $[K3|s3].","descriptionreplaced":"Cuando Fischl invoca a <color=#FFFFFFFF>Oz</color> mientras tiene esta carta equipada, tras usar un <color=#FFFFFFFF>Ataque Normal</color>, Fischl inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Esto consume <color=#FFFFFFFF>usos</color>."},"sternfrostprism":{"id":221031,"name":"Prisma de escarcha","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el Hipóstasis Cryo activa un núcleo de cristal Cryo mientras tiene esta carta equipada, aplica frío extremo al personaje en combate enemigo.","descriptionraw":"Cuando el $[A2103] activa un <color=#FFFFFFFF>$[C121034|s1]</color> mientras tiene esta carta equipada, aplica <color=#FFFFFFFF>$[K1016|s1]</color> al personaje en combate enemigo.","descriptionreplaced":"Cuando el Hipóstasis Cryo activa un <color=#FFFFFFFF>núcleo de cristal Cryo</color> mientras tiene esta carta equipada, aplica <color=#FFFFFFFF>frío extremo</color> al personaje en combate enemigo."},"stoneandcontractsineffect":{"id":303182,"name":"Piedra y contratos (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al comienzo de la fase de acciones, crea 3 omnidados, tomas 1 carta y se elimina este efecto.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 3 $[K411|s3], tomas 1 carta y se elimina este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, crea 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color>, tomas 1 carta y se elimina este efecto."},"stonedrakeguardianstance":{"id":136052,"name":"Dragón rocoso: defensa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando un Ominoespíritu - Dragón rocoso está en juego y el Eremita Hechizarrocas recibe daño, mitiga 2 pts. de ese daño. Al mitigar Daño Geo, se consumirá 1 uso adicional (1 vez por ronda y es necesario consumir usos).","descriptionraw":"<color=#FFFFFFFF>Cuando un $[C136051] está en juego y el $[A3606] recibe daño</color>, mitiga 2 pts. de ese daño. Al mitigar $[K106], se consumirá 1 $[K3|s2] adicional (1 vez por ronda y es necesario consumir usos).","descriptionreplaced":"<color=#FFFFFFFF>Cuando un Ominoespíritu - Dragón rocoso está en juego y el Eremita Hechizarrocas recibe daño</color>, mitiga 2 pts. de ese daño. Al mitigar {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, se consumirá 1 <color=#FFFFFFFF>uso</color> adicional (1 vez por ronda y es necesario consumir usos).","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Rocosidad polifacética: absorción elemental|s1:rocosidad polifacética: absorción elemental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje puede absorber el poder del elemento Cryo, Hydro, Pyro o Electro para obtener la habilidad Emboscada glacial, Reprimenda torrencial, Reprimenda abrasadora o Emboscada electrizante dependiendo del tipo elemental absorbido. Solo se puede absorber un elemento al mismo tiempo, y este estado registrará la cantidad de tipos elementales que haya absorbido el personaje.\nCuando el personaje absorbe un elemento distinto al actual, crea 1 dado elemental del mismo elemento que absorbió.","descriptionraw":"El personaje puede absorber el poder del elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> para obtener la habilidad {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color> dependiendo del tipo elemental absorbido. Solo se puede absorber un elemento al mismo tiempo, y este estado registrará la cantidad de tipos elementales que haya absorbido el personaje.\\n<color=#FFFFFFFF>Cuando el personaje absorbe un elemento distinto al actual</color>, crea 1 dado elemental del mismo elemento que absorbió.","descriptionreplaced":"El personaje puede absorber el poder del elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> para obtener la habilidad {SPRITE_PRESET#2101}<color=#99FFFFFF>Emboscada glacial</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Reprimenda torrencial</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Reprimenda abrasadora</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Emboscada electrizante</color> dependiendo del tipo elemental absorbido. Solo se puede absorber un elemento al mismo tiempo, y este estado registrará la cantidad de tipos elementales que haya absorbido el personaje.\\n<color=#FFFFFFFF>Cuando el personaje absorbe un elemento distinto al actual</color>, crea 1 dado elemental del mismo elemento que absorbió.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Rocosidad polifacética: cristal elemental|s1:rocosidad polifacética: cristal elemental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje recibe Daño Cryo, Hydro, Pyro o Electro, si aún no ha absorbido el poder de dicho elemento, este estado se elimina y el personaje absorbe el poder del elemento correspondiente.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe Daño</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, si aún no ha absorbido el poder de dicho elemento, este estado se elimina y el personaje $[K1012|s2].","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe Daño</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, si aún no ha absorbido el poder de dicho elemento, este estado se elimina y el personaje <color=#FFFFFFFF>absorbe el poder del elemento correspondiente</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Rocosidad polifacética: acopio elemental|s1:rocosidad polifacética: acopio elemental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: el personaje absorbe el poder de un elemento distinto al que tenga absorbido actualmente.\nSi no ha absorbido ningún elemento o si ha absorbido Electro, absorberá el poder del elemento Hydro.\nSi ha absorbido Hydro, absorberá el poder del elemento Cryo.\nSi ha absorbido Cryo, absorberá el poder del elemento Pyro.\nSi ha absorbido Pyro, absorberá el poder del elemento Electro.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> el personaje absorbe el poder de un elemento distinto al que tenga absorbido actualmente.\\nSi no ha absorbido ningún elemento o si ha absorbido {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, absorberá el poder del elemento {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSi ha absorbido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, absorberá el poder del elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSi ha absorbido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, absorberá el poder del elemento {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSi ha absorbido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, absorberá el poder del elemento {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> el personaje absorbe el poder de un elemento distinto al que tenga absorbido actualmente.\\nSi no ha absorbido ningún elemento o si ha absorbido {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, absorberá el poder del elemento {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSi ha absorbido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, absorberá el poder del elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSi ha absorbido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, absorberá el poder del elemento {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSi ha absorbido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, absorberá el poder del elemento {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>."},"stoneforce":{"id":126012,"name":"Robustez rocosa|s1:robustez rocosa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje se transforma en Daño Geo.\nUna vez por ronda: daño +1.\nEste estado se elimina después que se anule el efecto de geoarmadura del personaje.","descriptionraw":"El $[K100] que inflige el personaje se transforma en $[K106].\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1.\\nEste estado se elimina <color=#FFFFFFFF>después que se anule el efecto de $[C126011|s1] del personaje</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje se transforma en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Una vez por ronda:</color> daño +1.\\nEste estado se elimina <color=#FFFFFFFF>después que se anule el efecto de geoarmadura del personaje</color>."},"stonehide":{"id":126011,"name":"Geoarmadura|s1:geoarmadura","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtiene este estado recibe daño, se mitiga 1 pt. de ese daño. Al mitigar Daño Geo, el número de usos se reduce en 1 adicional.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtiene este estado recibe daño</color>, se mitiga 1 pt. de ese daño. Al mitigar $[K106], el número de $[K3|s3] se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtiene este estado recibe daño</color>, se mitiga 1 pt. de ese daño. Al mitigar {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, el número de <color=#FFFFFFFF>usos</color> se reduce en 1 adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Refundición: Geoarmadura","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando el Lawachurl Acorazado derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de geoarmadura y de robustez rocosa.","descriptionraw":"Cuando el $[A2601] derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de <color=#FFFFFFFF>$[C126011|s1]</color> y de <color=#FFFFFFFF>$[C126012|s1]</color>.","descriptionreplaced":"Cuando el Lawachurl Acorazado derrota a un personaje enemigo mientras tiene esta carta equipada, vuelve a entrar en los estados de <color=#FFFFFFFF>geoarmadura</color> y de <color=#FFFFFFFF>robustez rocosa</color>."},"stormstream":{"id":144,"name":"Choque eléctrico continuo|s1:choque eléctrico continuo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje usa una habilidad, recibe 1 pt. de Daño Penetrante por cada carga (acumulable y sin límite).\nFase final: las cargas se reducen a la mitad.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de $[K5] por cada carga (acumulable y sin límite).\\n<color=#FFFFFFFF>Fase final:</color> las cargas se reducen a la mitad.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> por cada carga (acumulable y sin límite).\\n<color=#FFFFFFFF>Fase final:</color> las cargas se reducen a la mitad.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Barrera de viento|s1:barrera de viento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Puñetazo vengador la próxima vez que lleve a cabo una acción.\nMientras prepara Puñetazo vengador, otorga 2 pts. de escudo al personaje que obtiene este efecto. Si dicho personaje recibe Daño Hydro, Daño Pyro, Daño Cryo o Daño Electro, la habilidad Puñetazo vengador en preparación inflige daño +1 y este se convierte en Daño Elemental del tipo correspondiente.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S35025]</color> la próxima vez que lleve a cabo una acción.\\n<color=#FFFFFFFF>Mientras prepara $[S35025]</color>, otorga 2 pts. de $[K6|s2] al personaje que obtiene este efecto. Si dicho personaje recibe <color=#80C0FFFF>{SPRITE_PRESET#2102}Daño Hydro</color>, <color=#FF9999FF>{SPRITE_PRESET#2103}Daño Pyro</color>, <color=#99FFFFFF>{SPRITE_PRESET#2101}Daño Cryo</color> o <color=#FFACFFFF>{SPRITE_PRESET#2104}Daño Electro</color>, la habilidad $[S35025] en preparación inflige daño +1 y este se convierte en Daño Elemental del tipo correspondiente.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Puñetazo vengador</color> la próxima vez que lleve a cabo una acción.\\n<color=#FFFFFFFF>Mientras prepara Puñetazo vengador</color>, otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que obtiene este efecto. Si dicho personaje recibe <color=#80C0FFFF>{SPRITE_PRESET#2102}Daño Hydro</color>, <color=#FF9999FF>{SPRITE_PRESET#2103}Daño Pyro</color>, <color=#99FFFFFF>{SPRITE_PRESET#2101}Daño Cryo</color> o <color=#FFACFFFF>{SPRITE_PRESET#2104}Daño Electro</color>, la habilidad Puñetazo vengador en preparación inflige daño +1 y este se convierte en Daño Elemental del tipo correspondiente.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Campo de viento|s1:campo de viento","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, gastas 1 dado elemental menos.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Campo de viento|s1:campo de viento","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando llevas a cabo una acción de cambio de personaje, gastas 1 dado elemental menos. Al activar este efecto, tu personaje gastará 1 dado indefinido menos la próxima vez que use su Ataque Normal en la ronda actual.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos. Al activar este efecto, tu personaje gastará 1 $[K309|s2] menos la próxima vez que use su Ataque Normal en la ronda actual.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando llevas a cabo una acción de cambio de personaje</color>, gastas 1 dado elemental menos. Al activar este efecto, tu personaje gastará 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos la próxima vez que use su Ataque Normal en la ronda actual.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Campo de viento|s1:campo de viento","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando cambias de personaje, se considera una acción rápida.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, se considera una acción rápida.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando cambias de personaje</color>, se considera una acción rápida.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Reserva estratégica","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Ninguang está en el campo de batalla mientras tiene esta carta equipada, la pantalla de jade hace que inflijas Daño Geo +1.","descriptionraw":"Cuando $[A1601] está en el campo de batalla mientras tiene esta carta equipada, la <color=#FFFFFFFF>$[C116011|s1]</color> hace que inflijas <color=#FFE699FF>$[K106]</color> +1.","descriptionreplaced":"Cuando Ninguang está en el campo de batalla mientras tiene esta carta equipada, la <color=#FFFFFFFF>pantalla de jade</color> hace que inflijas <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color></color> +1."},"streamingsurge":{"id":222011,"name":"Corriente desenfrenada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando la Oceánida - Rhodeia usa Marejada torrencial mientras tiene esta carta equipada, número de usos de todas tus invocaciones +1.","descriptionraw":"Cuando la $[A2201] usa <color=#FFFFFFFF>$[S22014]</color> mientras tiene esta carta equipada, número de $[K3|s3] de todas tus invocaciones +1.","descriptionreplaced":"Cuando la Oceánida - Rhodeia usa <color=#FFFFFFFF>Marejada torrencial</color> mientras tiene esta carta equipada, número de <color=#FFFFFFFF>usos</color> de todas tus invocaciones +1."},"strictlyprohibited":{"id":301018,"name":"Prohibición severa|s1:prohibición severa","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En la ronda actual, las cartas de evento que juegue el equipo no tendrán efecto.\nNúmero de usos: 1.","descriptionraw":"En la ronda actual, las cartas de evento que juegue el equipo no tendrán efecto.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"En la ronda actual, las cartas de evento que juegue el equipo no tendrán efecto.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Ataque en puntos débiles","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje inflige daño de habilidad, este estado se anula e inflige daño ×2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje inflige daño de habilidad</color>, este estado se anula e inflige daño ×2.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje inflige daño de habilidad</color>, este estado se anula e inflige daño ×2."},"structuration":{"id":217061,"name":"Razón","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Alhacén usa Enajenación: Constricción fenomenológica mientras tiene esta carta equipada, si consume un prisma rutilante con una duración de rondas de al menos 1, obtendrá otro con una duración de rondas de 3 y tomará 1 carta.","descriptionraw":"Cuando $[A1706] usa <color=#FFFFFFFF>$[S17063]</color> mientras tiene esta carta equipada, si consume un <color=#FFFFFFFF>$[C117061|s1]</color> con una $[K4|s1] de al menos 1, obtendrá <color=#FFFFFFFF>otro</color> con una $[K4|s1] de 3 y tomará 1 carta.","descriptionreplaced":"Cuando Alhacén usa <color=#FFFFFFFF>Enajenación: Constricción fenomenológica</color> mientras tiene esta carta equipada, si consume un <color=#FFFFFFFF>prisma rutilante</color> con una <color=#FFFFFFFF>duración de rondas</color> de al menos 1, obtendrá <color=#FFFFFFFF>otro</color> con una <color=#FFFFFFFF>duración de rondas</color> de 3 y tomará 1 carta."},"stun":{"id":100001,"name":"Aturdimiento|s1:aturdimiento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"El personaje no puede usar habilidades hasta el final de la ronda.","descriptionraw":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","descriptionreplaced":"<color=#FFFFFFFF>El personaje no puede usar habilidades</color> hasta el final de la ronda.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Modo acecho subacuático|s1:modo acecho subacuático","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que tomes 3 cartas, el personaje afectado por este estado obtiene 1 pt. de escudo (acumulable hasta 2 pts.).\nCuando el personaje afectado por este estado usa un Ataque Normal o una Habilidad Elemental, pones como máximo al final de la pila 2 cartas con el mayor coste original de dados elementales, y luego tomas el mismo número de cartas.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Después de que tomes 3 cartas</color>, el personaje afectado por este estado obtiene 1 pt. de $[K6|s2] (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando el personaje afectado por este estado usa un Ataque Normal o una Habilidad Elemental</color>, pones como máximo al final de la pila 2 cartas con el mayor coste original de dados elementales, y luego tomas el mismo número de cartas.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tomes 3 cartas</color>, el personaje afectado por este estado obtiene 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> (acumulable hasta 2 pts.).\\n<color=#FFFFFFFF>Cuando el personaje afectado por este estado usa un Ataque Normal o una Habilidad Elemental</color>, pones como máximo al final de la pila 2 cartas con el mayor coste original de dados elementales, y luego tomas el mismo número de cartas.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Escudo de acecho subacuático|s1:escudo de acecho subacuático","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 1 pt. de escudo para proteger al personaje que obtiene este efecto (acumulable hasta 2 pts.).","descriptionraw":"Otorga 1 pt. de $[K6|s2] para proteger al personaje que obtiene este efecto (acumulable hasta 2 pts.).","descriptionreplaced":"Otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto (acumulable hasta 2 pts.).","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Invocadora del relámpago","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, los Ataques Normales del personaje que obtiene este efecto consumen un dado indefinido menos.\nNúmero de usos: 2.","descriptionraw":"En esta ronda, los Ataques Normales del personaje que obtiene este efecto consumen un $[K309|s2] menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"En esta ronda, los Ataques Normales del personaje que obtiene este efecto consumen un <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Flor shuniata (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de apoyo en la ronda actual, gastas 1 dado elemental menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de apoyo en la ronda actual</color>, gastas 1 dado elemental menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de apoyo en la ronda actual</color>, gastas 1 dado elemental menos."},"superiorprotection":{"id":402028,"name":"Protección prominente","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":["GCG_TAG_SHEILD"],"description":"Cada carga otorga 1 pt. de escudo para proteger a tu personaje en combate (acumulable).","descriptionraw":"Cada carga otorga 1 pt. de $[K6|s2] para proteger a tu personaje en combate (acumulable).","descriptionreplaced":"Cada carga otorga 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger a tu personaje en combate (acumulable).","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Fuerza sobrenatural|s1:fuerza sobrenatural","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando un personaje bajo este estado ejecuta un Ataque Cargado, inflige daño +1. Si el número de usos es por lo menos 2, gasta 1 dado indefinido menos.\nNúmero de usos：1 (acumulable hasta 3 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje bajo este estado ejecuta un $[K51]</color>, inflige daño +1. Si el número de $[K3|s3] es por lo menos 2, gasta 1 $[K309|s2] menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]：1</color> (acumulable hasta 3 veces).","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje bajo este estado ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, inflige daño +1. Si el número de <color=#FFFFFFFF>usos</color> es por lo menos 2, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>：1</color> (acumulable hasta 3 veces).","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Estallido eléctrico","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Estallido eléctrico la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S24044]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Estallido eléctrico</color> la próxima vez que lleve a cabo una acción."},"surgingundercurrent":{"id":222031,"name":"Impulso torrencial","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando el Emisario del Abismo - Rápidos malignos es derrotado o activa hidrorresurrección mientras tiene esta carta equipada, en el campo enemigo se crea una maldición torrencial.","descriptionraw":"Cuando el $[A2203] es derrotado o activa <color=#FFFFFFFF>$[C122031|s1]</color> mientras tiene esta carta equipada, en el campo enemigo se crea una $[K1022|s1].","descriptionreplaced":"Cuando el Emisario del Abismo - Rápidos malignos es derrotado o activa <color=#FFFFFFFF>hidrorresurrección</color> mientras tiene esta carta equipada, en el campo enemigo se crea una <color=#FFFFFFFF>maldición torrencial</color>."},"surgingward":{"id":122035,"name":"Protección borboteante|s1:protección borboteante","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado afecta al personaje con 2 cargas de Hydro, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado no pueda usar habilidades y en la fase final recibirá 6 pts. de Daño Penetrante.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#80C0FFFF>Hydro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Rescate intrépido","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras jugar una carta de apoyo, creas 1 omnidado y tomas 1 carta (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Tras jugar una carta de apoyo</color>, creas 1 $[K411|s2] y tomas 1 carta (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Tras jugar una carta de apoyo</color>, creas 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> y tomas 1 carta (1 vez por ronda)."},"sweepingtime":{"id":116022,"name":"Hora de limpiar","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando un personaje usa un Ataque Normal, consume 1 dado Geo menos (1 vez por ronda).\nEl personaje obtiene daño de Ataque Normal +2. Además, el Daño Físico que inflige se convierte en Daño Geo.\nDuración de rondas: 2.","descriptionraw":"Cuando un personaje usa un Ataque Normal, consume 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nEl personaje obtiene daño de <color=#FFFFFFFF>Ataque Normal</color> +2. Además, el $[K100] que inflige se convierte en $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Cuando un personaje usa un Ataque Normal, consume 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado Geo</color> menos (1 vez por ronda).\\nEl personaje obtiene daño de <color=#FFFFFFFF>Ataque Normal</color> +2. Además, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige se convierte en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"¡Tachán! (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase final: tomas 1 carta.\nNúmero de usos: 1","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> tomas 1 carta.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> tomas 1 carta.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Porrazo persecutor","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Porrazo aplastante la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S33075]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Porrazo aplastante</color> la próxima vez que lleve a cabo una acción.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Transformación legamosa","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Este personaje no puede congelarse y, si tiene 5 pts. de Vida o menos, inflige daño +2.\nCuando este personaje usa una habilidad, si tiene al menos 6 pts. de Vida, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos en reserva.","descriptionraw":"Este personaje no puede congelarse y, si tiene 5 pts. de Vida o menos, inflige daño +2.\\n<color=#FFFFFFFF>Cuando este personaje usa una habilidad</color>, si tiene al menos 6 pts. de Vida, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva.","descriptionreplaced":"Este personaje no puede congelarse y, si tiene 5 pts. de Vida o menos, inflige daño +2.\\n<color=#FFFFFFFF>Cuando este personaje usa una habilidad</color>, si tiene al menos 6 pts. de Vida, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva."},"takemoreelementalreactiondmg":{"id":502205,"name":"Aumenta el daño recibido con Reacciones Elementales.","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tus personajes reciben daño de Reacción Elemental +1 por cada carga.","descriptionraw":"Tus personajes reciben daño de Reacción Elemental +1 por cada carga.","descriptionreplaced":"Tus personajes reciben daño de Reacción Elemental +1 por cada carga.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Reflejo torrencial|s1:reflejo torrencial","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Daño de Ataque Normal +1. El Daño Físico se convierte en Daño Hydro. \nNúmero de usos: 3.","descriptionraw":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El $[K100] se convierte en $[K102]. \\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"Daño de <color=#FFFFFFFF>Ataque Normal</color> +1. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. \\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Bendición de Tamakushi","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Sangonomiya Kokomi usa Encarnación de las nereidas mientras tiene esta carta equipada, invoca una medusa cuyo número de usos es 1. Si la medusa se encuentra ya en el campo de batalla, número de usos +1.\nMientras el efecto del manto ceremonial esté activo, la medusa inflige daño +1.","descriptionraw":"Cuando $[A1205] usa <color=#FFFFFFFF>$[S12053]</color> mientras tiene esta carta equipada, invoca una <color=#FFFFFFFF>$[C112051|s1]</color> cuyo número de $[K3|s3] es 1. Si la <color=#FFFFFFFF>$[C112051|s1]</color> se encuentra ya en el campo de batalla, número de $[K3|s3] +1.\\nMientras el efecto del <color=#FFFFFFFF>$[C112052|s1]</color> esté activo, la <color=#FFFFFFFF>$[C112051|s1]</color> inflige daño +1.","descriptionreplaced":"Cuando Sangonomiya Kokomi usa <color=#FFFFFFFF>Encarnación de las nereidas</color> mientras tiene esta carta equipada, invoca una <color=#FFFFFFFF>medusa</color> cuyo número de <color=#FFFFFFFF>usos</color> es 1. Si la <color=#FFFFFFFF>medusa</color> se encuentra ya en el campo de batalla, número de <color=#FFFFFFFF>usos</color> +1.\\nMientras el efecto del <color=#FFFFFFFF>manto ceremonial</color> esté activo, la <color=#FFFFFFFF>medusa</color> inflige daño +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Pollo tandoori (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, la próxima Habilidad Elemental de este personaje inflige daño +2.","descriptionraw":"En esta ronda, la próxima <color=#FFFFFFFF>Habilidad Elemental</color> de este personaje inflige daño +2.","descriptionreplaced":"En esta ronda, la próxima <color=#FFFFFFFF>Habilidad Elemental</color> de este personaje inflige daño +2."},"target":{"id":301302,"name":"Objetivo|s1:objetivo","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje enemigo que tenga equipada la carta de Qucusaurio pase a ser el personaje en combate, perderá 1 de las cargas acumuladas.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje enemigo que tenga equipada la carta de $[C313006] pase a ser el personaje en combate</color>, perderá 1 de las cargas acumuladas.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje enemigo que tenga equipada la carta de Qucusaurio pase a ser el personaje en combate</color>, perderá 1 de las cargas acumuladas.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Tenacidad de la Geoarmada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Al comienzo de la fase de acciones, el personaje equipado entra en el estado de inamovible como un peñasco (escudo +2).\nCuando el personaje recibe daño, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> ($[K6|s2] +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> ({SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda)."},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacidad de la Geoarmada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Al principio de la fase de acciones, el personaje equipado entra en el estado de inamovible como un peñasco (escudo +2).\nCuando el personaje recibe daño, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>$[C301201|s1]</color> ($[K6|s2] +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Al principio de la fase de acciones</color>, el personaje equipado entra en el estado de <color=#FFFFFFFF>inamovible como un peñasco</color> ({SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +2).\\n<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje equipado pasa a ser el personaje en combate, obtienes 1 dado elemental del mismo tipo elemental que ese personaje (1 vez por ronda)."},"tenkothunderbolts":{"id":114083,"name":"Relámpago de Kitsune Celestial|s1:relámpago de Kitsune Celestial","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Antes de decidir tu próxima acción, inflige 3 pts. de Daño Electro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, inflige 3 pts. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Antes de decidir tu próxima acción</color>, inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Excavación sorpresa.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S3130041].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Excavación sorpresa.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Ventaja sobre terreno|s1:ventaja sobre terreno","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1. Tras recibir Daño Pyro o Daño Electro, el personaje cambiará permanentemente de estado.","descriptionraw":"El personaje <color=#FFFFFFFF>inflige daño +1</color>. Tras recibir $[K103] o $[K104], el personaje cambiará permanentemente de estado.","descriptionreplaced":"El personaje <color=#FFFFFFFF>inflige daño +1</color>. Tras recibir {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, el personaje cambiará permanentemente de estado."},"terrorfortheevildoers":{"id":211111,"name":"Aterrorizar a los facinerosos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Wriothesley recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de sanción.\nCuando Wriothesley usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de sanción, los consume e inflige daño +1.","descriptionraw":"Cuando $[A1111] recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de <color=#FFFFFFFF>sanción</color>.\\nCuando $[A1111] usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de <color=#FFFFFFFF>sanción</color>, los consume e inflige daño +1.","descriptionreplaced":"Cuando Wriothesley recibe daño o curación mientras tiene esta carta equipada, obtiene 1 pt de <color=#FFFFFFFF>sanción</color>.\\nCuando Wriothesley usa una habilidad mientras tiene esta carta equipada y ya ha acumulado 3 pts. de <color=#FFFFFFFF>sanción</color>, los consume e inflige daño +1.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Retorno de la máscara malévola","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase final: cambia al personaje que obtiene este efecto.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> cambia al personaje que obtiene este efecto.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> cambia al personaje que obtiene este efecto."},"teyvatfriedeggineffect":{"id":503105,"name":"Huevo frito de Teyvat (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 3 pts. de Vida.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 3 pts. de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 3 pts. de Vida."},"theartofbudgeting":{"id":217081,"name":"El arte de la presupuestación","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Kaveh está en juego y tiene esta carta equipada, después de que actives el efecto de escáner explosivo, añade a tu mano 1 réplica de la carta para la que se haya realizado el descarte. Si la carta es de ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda).","descriptionraw":"Cuando $[A1708] está en juego y tiene esta carta equipada, después de que actives el efecto de <color=#FFFFFFFF>$[C117082|s1]</color>, añade a tu mano 1 réplica de la carta para la que se haya realizado el $[K56|s1]. Si la carta es de {SPRITE_PRESET#3104}ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"Cuando Kaveh está en juego y tiene esta carta equipada, después de que actives el efecto de <color=#FFFFFFFF>escáner explosivo</color>, añade a tu mano 1 réplica de la carta para la que se haya realizado el <color=#FFFFFFFF>descarte</color>. Si la carta es de {SPRITE_PRESET#3104}ubicación, la próxima vez que juegues una carta de este tipo en esta ronda, gastarás 2 dados elementales menos (1 vez por ronda)."},"theartofbudgetingineffect":{"id":117083,"name":"El arte de la presupuestación (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de apoyo de ubicación, gastarás 2 dados elementales menos.","descriptionraw":"La próxima vez que juegues una carta de apoyo de <color=#FFFFFFFF>{SPRITE_PRESET#3104}ubicación</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"La próxima vez que juegues una carta de apoyo de <color=#FFFFFFFF>{SPRITE_PRESET#3104}ubicación</color>, gastarás 2 dados elementales menos."},"thebell":{"id":311305,"name":"Espada del Tiempo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.\nCuando el personaje utiliza una habilidad, proporciona 1 pt. de escudo a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts).","descriptionraw":"<color=#FFFFFFFF>Daño +1.</color>\\n<color=#FFFFFFFF>Cuando el personaje utiliza una habilidad</color>, proporciona 1 pt. de $[K6|s2] a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1.</color>\\n<color=#FFFFFFFF>Cuando el personaje utiliza una habilidad</color>, proporciona 1 pt. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> a tu personaje en combate (1 vez por ronda, acumulable hasta 2 pts)."},"theboarprincessactive":{"id":303225,"name":"La princesa jabalí (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje, obtienes 1 omnidado.\nNúmero de usos: 2.\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de arma o artefacto se sustituye por otra.","descriptionraw":"<color=#FFFFFFFF>En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje</color>, obtienes 1 $[K411|s2].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto se sustituye por otra.","descriptionreplaced":"<color=#FFFFFFFF>En la ronda actual, cada vez que descartes una carta de equipamiento equipada en un personaje</color>, obtienes 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nEste efecto se puede activar cuando se descarta la carta de equipamiento de un personaje al ser derrotado, o cuando una carta de equipamiento de {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}artefacto se sustituye por otra.","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Mausoleo del Rey Deshret (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de “Conocimiento prohibido” y se coloca aleatoriamente en la pila de cartas del rival.","descriptionraw":"Hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de “<color=#FFFFFFFF>$[K2004]</color>” y se coloca aleatoriamente en la pila de cartas del rival.","descriptionreplaced":"Hasta el fin de la ronda actual, cada vez que tu rival tome 1 carta, se crea 1 carta de “<color=#FFFFFFFF>Conocimiento prohibido</color>” y se coloca aleatoriamente en la pila de cartas del rival.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Marea inundatoria","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"El estado de oración de la corona escarlata otorgado por Candace mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: tras ejecutar un Ataque Normal, tu personaje inflige 1 pt. de Daño Hydro (1 vez por ronda).","descriptionraw":"El estado de <color=#FFFFFFFF>$[C112072|s1]</color> otorgado por $[A1207] mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: <color=#FFFFFFFF>tras ejecutar un Ataque Normal</color>, tu personaje inflige 1 pt. de $[K102] (1 vez por ronda).","descriptionreplaced":"El estado de <color=#FFFFFFFF>oración de la corona escarlata</color> otorgado por Candace mientras tiene esta carta equipada, obtiene el siguiente efecto adicional: <color=#FFFFFFFF>tras ejecutar un Ataque Normal</color>, tu personaje inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> (1 vez por ronda)."},"theprofoundpurposeofpractice":{"id":510201,"name":"Entrenamiento trascendental","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando juegas cualquier carta, gastas 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando juegas cualquier carta</color>, gastas 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas cualquier carta</color>, gastas 2 dados elementales menos (1 vez por ronda)."},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Entrenamiento trascendental","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 dado elemental menos (1 vez por ronda)."},"thescentremained":{"id":212021,"name":"Lluvia sobre mojado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Las espadas de lluvia creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de usos inicial.","descriptionraw":"Las <color=#FFFFFFFF>$[C112021|s1]</color> creadas por $[A1202] mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de $[K3|s3] inicial.","descriptionreplaced":"Las <color=#FFFFFFFF>espadas de lluvia</color> creadas por Xingchiu mientras tiene esta carta equipada pueden mitigar al menos 2 pts. de daño y obtiene +1 número de <color=#FFFFFFFF>usos</color> inicial."},"theseedofstoredknowledge":{"id":217031,"name":"Semillas del conocimiento","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Si Nahida tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\nPyro: cuando el templo ilusorio está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el Daño Penetrante de las semillas skandha en Daño Dendro.\nElectro: cuando el templo ilusorio entra en juego, el número de usos de las semillas skandha en el campo enemigo aumenta en 1.\nHydro: cuando Nahida crea un templo ilusorio mientras tiene esta carta equipada, su duración de rondas inicial aumenta en 1.","descriptionraw":"Si $[A1703] tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: cuando el <color=#FFFFFFFF>$[C117032|s1]</color> está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el $[K5] de las <color=#FFFFFFFF>$[C117031|s3]</color> en $[K107].\\n{SPRITE_PRESET#2104}Electro: cuando el <color=#FFFFFFFF>$[C117032|s1]</color> entra en juego, el número de $[K3|s3] de las <color=#FFFFFFFF>$[C117031|s3]</color> en el campo enemigo aumenta en 1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: cuando $[A1703] crea un <color=#FFFFFFFF>$[C117032|s1]</color> mientras tiene esta carta equipada, su $[K4|s1] inicial aumenta en 1.","descriptionreplaced":"Si Nahida tiene esta carta equipada mientras está en juego, se aplican los siguientes efectos según los tipos elementales de los personajes en tu equipo:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: cuando el <color=#FFFFFFFF>templo ilusorio</color> está activo, los personajes enemigos afectados por Reacciones Elementales convertirán el <color=#FFFFFFFF>Daño Penetrante</color> de las <color=#FFFFFFFF>semillas skandha</color> en {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n{SPRITE_PRESET#2104}Electro: cuando el <color=#FFFFFFFF>templo ilusorio</color> entra en juego, el número de <color=#FFFFFFFF>usos</color> de las <color=#FFFFFFFF>semillas skandha</color> en el campo enemigo aumenta en 1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: cuando Nahida crea un <color=#FFFFFFFF>templo ilusorio</color> mientras tiene esta carta equipada, su <color=#FFFFFFFF>duración de rondas</color> inicial aumenta en 1."},"theshrinessacredshade":{"id":214081,"name":"Sombra sagrada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Yae Miko tiene esta carta equipada, destruye un cerezo kitsune por medio de Técnica secreta suprema: Encarnación de Kitsune Celestial. La próxima vez que utilices Maleficio yako: Cerezo kitsune aniquilador durante esta ronda consumirás 2 dados elementales menos.","descriptionraw":"Cuando $[A1408] tiene esta carta equipada, destruye un <color=#FFFFFFFF>$[C114081|s1]</color> por medio de <color=#FFFFFFFF>$[S14083]</color>. La próxima vez que utilices <color=#FFFFFFFF>$[S14082]</color> durante esta ronda consumirás 2 dados elementales menos.","descriptionreplaced":"Cuando Yae Miko tiene esta carta equipada, destruye un <color=#FFFFFFFF>cerezo kitsune</color> por medio de <color=#FFFFFFFF>Técnica secreta suprema: Encarnación de Kitsune Celestial</color>. La próxima vez que utilices <color=#FFFFFFFF>Maleficio yako: Cerezo kitsune aniquilador</color> durante esta ronda consumirás 2 dados elementales menos."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Lluvia florestelar","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus núcleos feraces infligen daño +1.","descriptionraw":"Mientras $[A1208] tenga esta carta equipada y esté en el campo de batalla, tus <color=#FFFFFFFF>$[C112082|s2]</color> infligen daño +1.","descriptionreplaced":"Mientras Nilou tenga esta carta equipada y esté en el campo de batalla, tus <color=#FFFFFFFF>núcleos feraces</color> infligen daño +1."},"thewolfwithin":{"id":114021,"name":"Lobo interior|s1:lobo interior","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje que obtenga este efecto usa un Ataque Normal o una Habilidad Elemental, inflige 2 pts. de Daño Electro.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje que obtenga este efecto usa un Ataque Normal o una Habilidad Elemental</color>, inflige 2 pts. de $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje que obtenga este efecto usa un Ataque Normal o una Habilidad Elemental</color>, inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Esencia de la verdad","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Al comienzo de la fase de acciones y cuando el poliedro fulgurante creado por Faruzán entra en juego mientras ella tiene esta carta equipada, se crea 1 dado Anemo.","descriptionraw":"Al comienzo de la fase de acciones y cuando el <color=#FFFFFFFF>$[C115093|s1]</color> creado por $[A1509] entra en juego mientras ella tiene esta carta equipada, se crea 1 <color=#80FFD7FF>dado $[K305]</color>.","descriptionreplaced":"Al comienzo de la fase de acciones y cuando el <color=#FFFFFFFF>poliedro fulgurante</color> creado por Faruzán entra en juego mientras ella tiene esta carta equipada, se crea 1 <color=#80FFD7FF>dado {SPRITE_PRESET#1105}Anemo</color>."},"thewondrouspathoftruthactive":{"id":115095,"name":"Esencia de la verdad (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Al comienzo de la fase de acciones, elimina este efecto y crea 1 dado Anemo.","descriptionraw":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, elimina este efecto y crea 1 dado $[K305].","descriptionreplaced":"<color=#FFFFFFFF>Al comienzo de la fase de acciones</color>, elimina este efecto y crea 1 dado {SPRITE_PRESET#1105}Anemo."},"theycallhercloudretainer":{"id":215101,"name":"Custodia de las nubes","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando cambies de personaje, esta carta obtiene 1 carga de pluma huracanada (acumulable hasta 2 cargas por ronda).\nCuando Xianyun usa Palabra vientofloral mientras tiene esta carta equipada, consumirá todas las cargas de pluma huracanada para infligir daño +1 por cada carga consumida.","descriptionraw":"Cuando cambies de personaje, esta carta obtiene 1 carga de <color=#FFFFFFFF>pluma huracanada</color> (acumulable hasta 2 cargas por ronda).\\nCuando $[A1510] usa <color=#FFFFFFFF>$[S15101]</color> mientras tiene esta carta equipada, consumirá todas las cargas de <color=#FFFFFFFF>pluma huracanada</color> para infligir daño +1 por cada carga consumida.","descriptionreplaced":"Cuando cambies de personaje, esta carta obtiene 1 carga de <color=#FFFFFFFF>pluma huracanada</color> (acumulable hasta 2 cargas por ronda).\\nCuando Xianyun usa <color=#FFFFFFFF>Palabra vientofloral</color> mientras tiene esta carta equipada, consumirá todas las cargas de <color=#FFFFFFFF>pluma huracanada</color> para infligir daño +1 por cada carga consumida.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Voluntad de Thirona","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando termina la ronda, añades 1 carta de evento supergenial al azar a tu mano.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Cuando termina la ronda</color>, añades 1 carta de evento supergenial al azar a tu mano.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando termina la ronda</color>, añades 1 carta de evento supergenial al azar a tu mano.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Escudo del trueno|s1:Escudos del trueno|s2:escudo del trueno|s3:escudos del trueno","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras ejecutar un Ataque Normal, tu personaje en combate inflige Daño Electro +1.\nSi tu personaje recibe al menos 3 pts. de daño, mitiga 1 pt.\nDuración de rondas: 2.","descriptionraw":"#<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige $[K104] +1.\\n<color=#FFFFFFFF>Si tu personaje recibe al menos 3{NON_BREAK_SPACE}pts. de daño</color>, mitiga 1{NON_BREAK_SPACE}pt.\\n$[K4]: 2.","descriptionreplaced":"#<color=#FFFFFFFF>Tras ejecutar un Ataque Normal</color>, tu personaje en combate inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1.\\n<color=#FFFFFFFF>Si tu personaje recibe al menos 3{NON_BREAK_SPACE}pts. de daño</color>, mitiga 1{NON_BREAK_SPACE}pt.\\n<color=#FFFFFFFF>Duración de rondas</color>: 2.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Escudo del trueno|s1:Escudos del trueno|s2:escudo del trueno|s3:escudos del trueno","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que tu personaje use una habilidad, inflige 1 pt. de Daño Electro.\nTu personaje en combate recibe daño -1.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, inflige 1 pt. de $[K104].\\nTu personaje en combate recibe daño -1.\\n$[K4]: 2.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje use una habilidad</color>, inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\nTu personaje en combate recibe daño -1.\\n<color=#FFFFFFFF>Duración de rondas</color>: 2.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Trampa tronadora|s1:trampa tronadora","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando un personaje del equipo usa una habilidad, inflige 2 pts. de Daño Electro al personaje en combate.\nNúmero de usos inicial: cantidad de cartas de Bloques de energía voraces descartadas en el momento que se creó esta carta (acumulable hasta 3 usos).","descriptionraw":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, inflige 2 pts. de $[K104] al personaje en combate.\\nNúmero de $[K3|s3] inicial: cantidad de cartas de <color=#FFFFFFFF>$[C124051]</color> descartadas en el momento que se creó esta carta (acumulable hasta 3 usos).","descriptionreplaced":"<color=#FFFFFFFF>Cuando un personaje del equipo usa una habilidad</color>, inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje en combate.\\nNúmero de <color=#FFFFFFFF>usos</color> inicial: cantidad de cartas de <color=#FFFFFFFF>Bloques de energía voraces</color> descartadas en el momento que se creó esta carta (acumulable hasta 3 usos).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Báculo Invocatruenos","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando el equipo declara el fin de la ronda, inflige 1 pt. de Daño Electro al personaje en combate del equipo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el equipo declara el fin de la ronda</color>, inflige 1 pt. de $[K104] al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el equipo declara el fin de la ronda</color>, inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje en combate del equipo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Furia del Trueno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Electro menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Electro.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>."},"thunderingpenance":{"id":214031,"name":"Penitencia del trueno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Keching tiene esta carta equipada, su imbuimiento Electro produce los siguientes efectos: duración de rondas de imbuimiento Electro +1 y el personaje inflige Daño Electro +1.","descriptionraw":"Cuando $[A1403] tiene esta carta equipada, su <color=#FFFFFFFF>$[C114032|s1]</color> produce los siguientes efectos: $[K4|s1] de $[C114032|s1] +1 y el personaje inflige $[K104] +1.","descriptionreplaced":"Cuando Keching tiene esta carta equipada, su <color=#FFFFFFFF>imbuimiento Electro</color> produce los siguientes efectos: <color=#FFFFFFFF>duración de rondas</color> de imbuimiento Electro +1 y el personaje inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1."},"thunderingpoise":{"id":312011,"name":"Máscara Atronadora","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Ataque Normal, gastas 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda)."},"thunderousward":{"id":124063,"name":"Escudo tronador|s1:escudo tronador","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado afecta al personaje con 2 cargas de Electro, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado no pueda usar habilidades y en la fase final recibirá 6 pts. de Daño Penetrante.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FFACFFFF>Electro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Corona del Invocador de Truenos","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Electro menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado Electro</color> menos (1 vez por ronda)."},"tidecallersurfembrace":{"id":114051,"name":"Invocadora de mareas: Protección del oleaje","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Mientras prepara esta habilidad, otorga 2 pts. de escudo al personaje que obtiene este efecto.","descriptionraw":"Mientras prepara esta habilidad, otorga 2 pts. de $[K6|s2] al personaje que obtiene este efecto.","descriptionreplaced":"Mientras prepara esta habilidad, otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Invocadora de mareas: Protección del oleaje","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Mientras prepara esta habilidad, el daño recibido se reduce a la mitad.","descriptionraw":"Mientras prepara esta habilidad, el daño recibido se reduce a la mitad.","descriptionreplaced":"Mientras prepara esta habilidad, el daño recibido se reduce a la mitad."},"tomboftheeternalflow":{"id":133099,"name":"Escrituras del Flujo Sempiterno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nSi el personaje vuelve a recibir daño o curación tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda)."},"tomeoftheeternalflow":{"id":311108,"name":"Escrituras del Fluir Sempiterno","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nSi el personaje vuelve a recibir daño o curación tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Si el personaje vuelve a recibir daño o curación</color> tras haberlo recibido ya 2 veces en la ronda actual, su próximo ataque inflige daño +2 en dicha ronda (1 vez por ronda).","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Voluntad de Topyas","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras jugar una carta en esta ronda, realiza un descarte al azar de 1 carta o toma 1 carta.","descriptionraw":"Tras jugar una carta en esta ronda, realiza un $[K56|s1] al azar de 1 carta o toma 1 carta.","descriptionreplaced":"Tras jugar una carta en esta ronda, realiza un <color=#FFFFFFFF>descarte</color> al azar de 1 carta o toma 1 carta."},"totalcollapse":{"id":125021,"name":"Derrumbamiento|s1:derrumbamiento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje afectado por este estado recibe Daño Físico o Daño Anemo +2.\nNúmero de usos: 1.","descriptionraw":"El personaje afectado por este estado recibe $[K100] o $[K105] +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"El personaje afectado por este estado recibe {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> o {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Reniego de la debilidad","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Kuki Shinobu es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\nSi Kuki Shinobu tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1.","descriptionraw":"Cuando $[A1411] es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\\nSi $[A1411] tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1.","descriptionreplaced":"Cuando Kuki Shinobu es derrotada mientras tiene esta carta equipada, el personaje evitará ser derrotado y, en su lugar, obtendrá Vida +1 (1 vez por ronda).\\nSi Kuki Shinobu tiene 5 o menos pts. de Vida mientras tiene esta carta equipada, infligirá daño +1."},"transcendentautomaton":{"id":225011,"name":"Trascendencia autómata","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando el Oni Espadachín usa Filo ventoso mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar Asalto de escarcha, cambias a tu anterior personaje.","descriptionraw":"Cuando el $[A2501] usa <color=#FFFFFFFF>$[S25012]</color> mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar <color=#FFFFFFFF>$[S25013]</color>, cambias a tu anterior personaje.","descriptionreplaced":"Cuando el Oni Espadachín usa <color=#FFFFFFFF>Filo ventoso</color> mientras tiene esta carta equipada, cambias a tu siguiente personaje. Tras usar <color=#FFFFFFFF>Asalto de escarcha</color>, cambias a tu anterior personaje."},"travelershandysword":{"id":311501,"name":"Espada del Viajero","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Pañuelo de la Médica Itinerante","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje usa una Habilidad Definitiva, todos tus personajes obtienen Vida +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes obtienen Vida +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Definitiva</color>, todos tus personajes obtienen Vida +1 (1 vez por ronda)."},"tulaytullahsremembrance":{"id":311107,"name":"Reminiscencia de Tulaytulah","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Daño +1.\nCuando el personaje ejecuta un Ataque Cargado, gasta 1 dado indefinido menos (se puede activar hasta 2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un $[K51]</color>, gasta 1 $[K309|s2] menos (se puede activar hasta 2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\n<color=#FFFFFFFF>Cuando el personaje ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, gasta 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos (se puede activar hasta 2 veces por ronda)."},"turncontrol":{"id":212091,"name":"Control estratégico","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase de lanzamiento: cuando Yelan esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un omnidado (hasta un máximo de 3).","descriptionraw":"Fase de lanzamiento: cuando $[A1209] esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un $[K411|s2] (hasta un máximo de 3).","descriptionreplaced":"Fase de lanzamiento: cuando Yelan esté en combate mientras tiene esta carta equipada, por cada personaje de un tipo elemental distinto que haya en tu equipo, un dado elemental se convertirá en un <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidado</color> (hasta un máximo de 3)."},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"Superespada Mágica Suprema","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de apoyo.\nSi tienes al menos 2/4/8 pts. acumulados, el personaje inflige daño +1/2/3.","descriptionraw":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de <color=#FFFFFFFF>apoyo</color>.\\nSi tienes al menos 2/4/8 pts. acumulados, el personaje <color=#FFFFFFFF>inflige daño +1/2/3</color>.","descriptionreplaced":"Esta carta registra el número de cartas de acción que juegas en esta partida cuyo nombre no esté en tu mazo inicial de la partida actual, cada una de las cuales otorga 1 pt. de <color=#FFFFFFFF>apoyo</color>.\\nSi tienes al menos 2/4/8 pts. acumulados, el personaje <color=#FFFFFFFF>inflige daño +1/2/3</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Tesoro submarino (en TdE)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En la ronda actual, el personaje no volverá a obtener Vida por parte de Tesoro submarino.","descriptionraw":"En la ronda actual, el personaje no volverá a obtener Vida por parte de <color=#FFFFFFFF>$[C303230]</color>.","descriptionreplaced":"En la ronda actual, el personaje no volverá a obtener Vida por parte de <color=#FFFFFFFF>Tesoro submarino</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Canal no identificado","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Navia usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de Fragmento de metralla. (1 vez por ronda)","descriptionraw":"Cuando $[A1608] usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de <color=#FFFFFFFF>$[C116081]</color>. (1 vez por ronda)","descriptionreplaced":"Cuando Navia usa una habilidad mientras tiene esta carta equipada, tomas 2 cartas de <color=#FFFFFFFF>Fragmento de metralla</color>. (1 vez por ronda)"},"undividedheart":{"id":211011,"name":"Corazón indiviso","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Ganyu usa Flecha helada mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el Daño Penetrante infligido contra los personajes enemigos en reserva será de 3 pts.","descriptionraw":"Cuando $[A1101] usa <color=#FFFFFFFF>$[S11013|s1]</color> mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el $[K5] infligido contra los personajes enemigos en reserva será de 3 pts.","descriptionreplaced":"Cuando Ganyu usa <color=#FFFFFFFF>Flecha helada</color> mientras tiene esta carta equipada, si usó esta habilidad anteriormente durante el duelo, el <color=#FFFFFFFF>Daño Penetrante</color> infligido contra los personajes enemigos en reserva será de 3 pts."},"universalrevelry":{"id":112114,"name":"Jolgorio ecuménico|s1:jolgorio ecuménico","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate recibe daño o curación, acumula 1 pt. de jolgorio.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, acumula 1 pt. de <color=#FFFFFFFF>$[K1029|s1]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño o curación</color>, acumula 1 pt. de <color=#FFFFFFFF><color=#FFFFFFFF>jolgorio</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Jolgorio ecuménico|s1:jolgorio ecuménico","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje recibe daño o curación, obtiene 1 pt. de jolgorio.\nDuración de rondas: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>$[C172115|s1]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje recibe daño o curación</color>, obtiene 1 pt. de <color=#FFFFFFFF>jolgorio</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Inamovible como un peñasco|s1:inamovible como un peñasco","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Otorga 2 pts. de escudo para proteger al personaje que obtiene este efecto.","descriptionraw":"Otorga 2 pts. de $[K6|s2] para proteger al personaje que obtiene este efecto.","descriptionreplaced":"Otorga 2 pts. de {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> para proteger al personaje que obtiene este efecto.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Paquete minino|s1:paquete minino","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando tu personaje en combate es Kirara y cambias de personaje, infliges 1 pt. de Daño Dendro y tomas 1 carta.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate es Kirara y cambias de personaje</color>, infliges 1 pt. de $[K107] y tomas 1 carta.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate es Kirara y cambias de personaje</color>, infliges 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y tomas 1 carta.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Paquete minino|s1:paquete minino","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tras cambiar de personaje, inflige Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, inflige $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tras cambiar de personaje</color>, inflige {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocación","tags":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir los usos, la carta no es descartada.\nMientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: después de que tu personaje reciba daño, otorga a Arataki Itto una carga de fuerza sobrenatural.\nFase final: descarta esta carta e inflige 1 pt. de Daño Geo.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Mientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: </color>después de que tu personaje reciba daño, otorga a $[A1605] una carga de $[K1007|s1].\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Mientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: </color>después de que tu personaje reciba daño, otorga a Arataki Itto una carga de <color=#FFFFFFFF>fuerza sobrenatural</color>.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Vigilancia coordinada","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT"],"description":"Cuando Chevreuse está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas Daño Pyro o Daño Electro, infligirás daño +1 (incluyendo el Daño Pyro o el Daño Electro que se produce con Torbellino).","descriptionraw":"Cuando <color=#FFFFFFFF>$[A1313]</color> está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas $[K103] o $[K104], infligirás daño +1 (incluyendo el $[K103] o el $[K104] que se produce con Torbellino).","descriptionreplaced":"Cuando <color=#FFFFFFFF>Chevreuse</color> está en el campo de batalla con esta carta equipada, si un personaje enemigo recibe daño de la reacción de Sobrecarga, las próximas dos veces que inflijas {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>, infligirás daño +1 (incluyendo el {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o el {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> que se produce con Torbellino)."},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Vigilancia coordinada (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Tu personaje inflige Daño Pyro o Daño Electro +1 (incluyendo el Daño Pyro o el Daño Electro que se produce con Torbellino).\nNúmero de usos: 2.","descriptionraw":"Tu personaje inflige $[K103] o $[K104] +1 (incluyendo el $[K103] o el $[K104] que se produce con Torbellino).\\nNúmero de <color=#FFFFFFFF>$[K3|s3]: 2</color>.","descriptionreplaced":"Tu personaje inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> +1 (incluyendo el {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> o el {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> que se produce con Torbellino).\\nNúmero de <color=#FFFFFFFF><color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Deceso del Cinabrio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use su Ataque Normal, gastas 1 dado elemental menos (1 vez por ronda).\nCuando este personaje pasa a ser el personaje en combate, inflige daño +1 con su Ataque Normal en esta ronda.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando este personaje pasa a ser el personaje en combate</color>, inflige daño +1 con su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use su Ataque Normal</color>, gastas 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando este personaje pasa a ser el personaje en combate</color>, inflige daño +1 con su <color=#FFFFFFFF>Ataque Normal</color> en esta ronda."},"vermillionhereafterineffect":{"id":301203,"name":"Deceso del Cinabrio (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"En esta ronda, los Ataques Normales del personaje infligen daño +1.","descriptionraw":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> del personaje infligen daño +1.","descriptionreplaced":"En esta ronda, los <color=#FFFFFFFF>Ataques Normales</color> del personaje infligen daño +1."},"verticalforcecoordination":{"id":113135,"name":"Formación lineal integral","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Después de que un personaje enemigo reciba daño de la reacción de Sobrecarga, crea una carta de Bala de punta sobrecargada (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de la reacción de Sobrecarga</color>, crea una carta de <color=#FFFFFFFF>$[C113131]</color> (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Después de que un personaje enemigo reciba daño de la reacción de Sobrecarga</color>, crea una carta de <color=#FFFFFFFF>Bala de punta sobrecargada</color> (1 vez por ronda)."},"veteransvisage":{"id":312023,"name":"Semblante del Veterano","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje recibe daño o curación, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\n1 vez: creas 1 dado elemental del mismo tipo elemental que este personaje.\n2 veces: tomas 1 carta.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez</color>: creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces</color>: tomas 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño o curación</color>, se producen distintos efectos dependiendo del número de veces que se active este efecto en la ronda actual.\\n<color=#FFFFFFFF>1 vez</color>: creas 1 dado elemental del mismo tipo elemental que este personaje.\\n<color=#FFFFFFFF>2 veces</color>: tomas 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Filo formidable","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El personaje inflige daño +1.\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","descriptionraw":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","descriptionreplaced":"<color=#FFFFFFFF>El personaje inflige daño +1</color>.\\nSi este efecto se acumula más de 1 vez, el personaje inflige daño adicional equivalente al número de acumulaciones (acumulable hasta 3 puntos).","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Perforación vijñana|s1:perforación vijñana","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado ejecuta un Ataque Cargado, el Daño Físico infligido se convierte en Daño Dendro y, tras finalizar la habilidad, invoca unas flechas de inflorescencia.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado ejecuta un $[K51]</color>, el $[K100] infligido se convierte en $[K107] y, tras finalizar la habilidad, invoca unas $[K1008|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado ejecuta un <color=#FFFFFFFF>Ataque Cargado</color></color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido se convierte en {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y, tras finalizar la habilidad, invoca unas <color=#FFFFFFFF>flechas de inflorescencia</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Enredadera|s1:enredadera","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando algún personaje del equipo pasa a ser el personaje en combate, inflige 1 pt. de Daño Dendro contra dicho personaje.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 1 pt. de $[K107] contra dicho personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando algún personaje del equipo pasa a ser el personaje en combate</color>, inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> contra dicho personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Sombra Verde Esmeralda","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gasta 1 dado Anemo menos (1 vez por ronda).\nDurante la fase de lanzamiento, 2 de los dados elementales iniciales que lances siempre serán Anemo.","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gasta 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).\\nDurante la <color=#FFFFFFFF>fase de lanzamiento</color>, 2 de los dados elementales iniciales que lances siempre serán {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Sombrero de la Cazadora Verde Esmeralda","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Anemo menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado Anemo</color> menos (1 vez por ronda)."},"vortexvanquisher":{"id":311404,"name":"Lanza Perforanubes","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1..\nCuando tu personaje cuenta con un escudo por efecto de personaje o de equipo, inflige daño +1.\nCuando el personaje usa una Habilidad Elemental, si hay activo un estado en combate que otorgue un escudo, escudo +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Daño +1.</color>.\\nCuando tu personaje cuenta con un $[K6|s2] por efecto de personaje o de equipo, inflige daño +1.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, si hay activo un estado en combate que otorgue un $[K6|s2], $[K6|s2] +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Daño +1.</color>.\\nCuando tu personaje cuenta con un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> por efecto de personaje o de equipo, inflige daño +1.\\n<color=#FFFFFFFF>Cuando el personaje usa una Habilidad Elemental</color>, si hay activo un estado en combate que otorgue un {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>escudo</color> +1 (1 vez por ronda)."},"vourukashasglow":{"id":312022,"name":"Fulgor de Vurukasha","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando el personaje recibe daño, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje recibe daño</color>, si el personaje que obtiene este efecto es el personaje en combate, tomas 1 carta y, en la fase final de la ronda actual, el personaje que recibe este efecto obtiene Vida +1 (1 vez por ronda)."},"wardofsurgingflame":{"id":123023,"name":"Protección ígnea|s1:protección ígnea","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Vuelve inmune al daño al personaje que obtiene este efecto.\nEste estado afecta al personaje con 2 cargas de Pyro, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado no pueda usar habilidades y en la fase final recibirá 6 pts. de Daño Penetrante.","descriptionraw":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Vuelve inmune al daño</color> al personaje que obtiene este efecto.\\nEste estado afecta al personaje con 2 cargas de <color=#FF9999FF>Pyro</color>, las cuales se pueden consumir con Reacciones Elementales. Al agotarse, este efecto se eliminará, hará que el personaje con este estado <color=#FFFFFFFF>no pueda usar habilidades</color> y en la fase final recibirá 6 pts. de <color=#FFFFFFFF>Daño Penetrante</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Hidrorresurrección|s1:hidrorresurrección","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado vaya a ser derrotado, elimina este efecto, previene ser derrotado y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el Daño Físico del personaje se convierte en Daño Hydro, e inflige Daño Hydro +1.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, $[K54|s1] y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el $[K100] del personaje se convierte en $[K102], e inflige $[K102] +1.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado vaya a ser derrotado</color>, elimina este efecto, <color=#FFFFFFFF>previene ser derrotado</color> y se cura hasta tener 4 pts. de Vida. Tras activarse este efecto, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> del personaje se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>, e inflige {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Hidrorresurrección perfeccionada|s1:hidrorresurrección perfeccionada","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico infligido por el personaje se convierte en Daño Hydro, e inflige Daño Hydro +1.","descriptionraw":"El $[K100] infligido por el personaje se convierte en $[K102], e inflige $[K102] +1.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> infligido por el personaje se convierte en {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>, e inflige {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> +1."},"wavestrider":{"id":114055,"name":"Conquistadora de mareas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Conquistadora de mareas la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S14054]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Conquistadora de mareas</color> la próxima vez que lleve a cabo una acción."},"wavestrider-01":{"id":174055,"name":"Conquistadora de mareas","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este personaje usará Conquistadora de mareas la próxima vez que lleve a cabo una acción.","descriptionraw":"Este personaje usará <color=#FFFFFFFF>$[S74054]</color> la próxima vez que lleve a cabo una acción.","descriptionreplaced":"Este personaje usará <color=#FFFFFFFF>Conquistadora de mareas</color> la próxima vez que lleve a cabo una acción."},"wellspringofwarlust":{"id":211061,"name":"Ansia de guerra","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Eula usa Vórtice helado al tener esta carta equipada, acumula 1 carga de energía adicional para la espada luminosa.","descriptionraw":"Cuando $[A1106] usa <color=#FFFFFFFF>$[S11062]</color> al tener esta carta equipada, acumula 1 <color=#FFFFFFFF>carga de energía</color> adicional para la <color=#FFFFFFFF>$[C111062|s1]</color>.","descriptionreplaced":"Cuando Eula usa <color=#FFFFFFFF>Vórtice helado</color> al tener esta carta equipada, acumula 1 <color=#FFFFFFFF>carga de energía</color> adicional para la <color=#FFFFFFFF>espada luminosa</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Retorno de la grulla (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que uses una habilidad, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que uses una habilidad</color>, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que uses una habilidad</color>, tu siguiente personaje en reserva entrará en el campo de batalla."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Retorno de la grulla (efecto activado)","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje usa una habilidad, dicho personaje se cambia por el siguiente.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, dicho personaje se cambia por el siguiente.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje usa una habilidad</color>, dicho personaje se cambia por el siguiente."},"whereistheunseenrazorineffect":{"id":303222,"name":"¿A dónde fue la Cuchilla Oculta? (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"La próxima vez que juegues una carta de arma en esta ronda, gastarás 2 dados elementales menos.","descriptionraw":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma en esta ronda</color>, gastarás 2 dados elementales menos.","descriptionreplaced":"<color=#FFFFFFFF>La próxima vez que juegues una carta de {SPRITE_PRESET#3003}arma en esta ronda</color>, gastarás 2 dados elementales menos."},"whiteirongreatsword":{"id":311301,"name":"Espada de Hierro Blanco","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"whitetassel":{"id":311401,"name":"Borla Blanca","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Daño +1.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>."},"windandfreedomineffect":{"id":303181,"name":"Viento y libertad (efecto activado)","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Después de que tu personaje en combate use una habilidad en esta ronda, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Después de que tu personaje en combate use una habilidad en esta ronda</color>, tu siguiente personaje en reserva entrará en el campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Después de que tu personaje en combate use una habilidad en esta ronda</color>, tu siguiente personaje en reserva entrará en el campo de batalla."},"windfavored":{"id":115061,"name":"Gracia del viento|s1:gracia del viento","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cuando el personaje afectado por este estado ejecuta un Ataque Normal, inflige daño +2. Si el rival tiene personajes en reserva, en su lugar, esta habilidad inflige daño al próximo personaje en reserva enemigo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado ejecuta un Ataque Normal</color>, inflige daño +2. Si el rival tiene personajes en reserva, en su lugar, esta habilidad inflige daño al próximo personaje en reserva enemigo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el personaje afectado por este estado ejecuta un Ataque Normal</color>, inflige daño +2. Si el rival tiene personajes en reserva, en su lugar, esta habilidad inflige daño al próximo personaje en reserva enemigo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Brisa armoniosa","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"En esta ronda, el próximo Ataque Normal de tu personaje consume 1 dado indefinido menos.","descriptionraw":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> de tu personaje consume 1 $[K309|s2] menos.","descriptionreplaced":"En esta ronda, el próximo <color=#FFFFFFFF>Ataque Normal</color> de tu personaje consume 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}dado indefinido</color> menos."},"winestainedtricorne":{"id":312201,"name":"Gorro de Capitán Manchado de Vino","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Hydro menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado Hydro</color> menos (1 vez por ronda)."},"wishesunnumbered":{"id":214071,"name":"Aspiración infinita","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cuando Shogun Raiden activa Técnica secreta: Verdad onírica mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de ambición.","descriptionraw":"Cuando $[A1407] activa <color=#FFFFFFFF>$[S14073]</color> mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de <color=#FFFFFFFF>ambición</color>.","descriptionreplaced":"Cuando Shogun Raiden activa <color=#FFFFFFFF>Técnica secreta: Verdad onírica</color> mientras tiene esta carta equipada, inflige daño adicional +1 por cada carga de <color=#FFFFFFFF>ambición</color>."},"witchsscorchinghat":{"id":312301,"name":"Sombrero Abrasador de la Bruja","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_ARTIFACT"],"description":"Cuando equipes una carta de talento a un personaje o el personaje use una habilidad, gastas 1 dado Pyro menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando equipes una carta de {SPRITE_PRESET#3006}talento a un personaje o el personaje use una habilidad</color>, gastas 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado Pyro</color> menos (1 vez por ronda)."},"wolfsgravestone":{"id":311303,"name":"Lápida del Lobo","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Daño +1.\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional.","descriptionraw":"<color=#FFFFFFFF>Daño +1</color>.\\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional.","descriptionreplaced":"<color=#FFFFFFFF>Daño +1</color>.\\nAl atacar a un objetivo con 6 o menos pts. de Vida, daño infligido +2 adicional."},"wushoustance":{"id":173171,"name":"Danza del león|s1:danza del león","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"ATQ +3, número de acciones +1 y obtiene 1 carga de reducción de Energía obtenida de acciones.\nCuando el personaje que obtiene este efecto realiza una acción, recibe 1 pt. de Daño Penetrante y cambia a tu siguiente personaje.\nNúmero de usos: 3.","descriptionraw":"ATQ +3, número de acciones +1 y obtiene 1 carga de $[C147|s1].\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto realiza una acción</color>, recibe 1 pt. de $[K5] y cambia a tu siguiente personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"ATQ +3, número de acciones +1 y obtiene 1 carga de reducción de Energía obtenida de acciones.\\n<color=#FFFFFFFF>Cuando el personaje que obtiene este efecto realiza una acción</color>, recibe 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> y cambia a tu siguiente personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Raya Depredadora cromática","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Acuadagas fontamarinas.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S3130011].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Acuadagas fontamarinas.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Máscara de Yaksha|s1:máscara de Yaksha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"El Daño Físico que inflige el personaje afectado se convierte en Daño Anemo. Además, el personaje inflige Daño Anemo +1.\nCuando el personaje afectado ejecuta un Ataque Descendente, daño adicional +2.\nSi el personaje afectado entra en combate, cuando cambies de personaje gastarás 1 dado elemental menos (1 vez por ronda).\nDuración de rondas: 2.","descriptionraw":"El $[K100] que inflige el personaje afectado se convierte en $[K105]. Además, el personaje inflige $[K105] +1.\\n<color=#FFFFFFFF>Cuando el personaje afectado ejecuta un $[K52]</color>, daño adicional +2.\\n<color=#FFFFFFFF>Si el personaje afectado entra en combate, cuando cambies de personaje</color> gastarás 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige el personaje afectado se convierte en {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>. Además, el personaje inflige {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> +1.\\n<color=#FFFFFFFF>Cuando el personaje afectado ejecuta un <color=#FFFFFFFF>Ataque Descendente</color></color>, daño adicional +2.\\n<color=#FFFFFFFF>Si el personaje afectado entra en combate, cuando cambies de personaje</color> gastarás 1 dado elemental menos (1 vez por ronda).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Máscara de Yaksha|s1:máscara de Yaksha","statustypetext":"Estados del personaje","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"ATQ +2. El Daño Físico que inflige se convierte en Daño Anemo.\nObtiene 1 acción adicional y 1 carga de reducción de Energía obtenida de acciones.\nDuración de rondas: 2.","descriptionraw":"ATQ +2. El $[K100] que inflige se convierte en $[K105].\\nObtiene 1 acción adicional y 1 carga de $[C147|s1].\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"ATQ +2. El {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige se convierte en {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\nObtiene 1 acción adicional y 1 carga de reducción de Energía obtenida de acciones.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duración de rondas</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasaurio","statustypetext":"Equipamiento del personaje","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de equipamiento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica especial: Agarre ingenioso.\nNúmero de usos: 2.","descriptionraw":"$[K58]: $[S3130021].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica especial</color>: Agarre ingenioso.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Invocación: Hora cero - Todo en uno","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Fase de lanzamiento: en vez de lanzar dados elementales, ¡obtienes 8 omnidados directamente!","descriptionraw":"<color=#FFFFFFFF>Fase de lanzamiento:</color> en vez de lanzar dados elementales, ¡obtienes 8 $[K411|s3] directamente!","descriptionreplaced":"<color=#FFFFFFFF>Fase de lanzamiento:</color> en vez de lanzar dados elementales, ¡obtienes 8 <color=#FFFFFFFF>{SPRITE_PRESET#1111}omnidados</color> directamente!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Invocación: Hora cero - Primer golpe","statustypetext":"Estados en combate del equipo","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado en combate","tags":[],"description":"Cuando juegas cualquier carta de acción, gastas 2 dados elementales menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Cuando juegas cualquier carta de acción</color>, gastas 2 dados elementales menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Cuando juegas cualquier carta de acción</color>, gastas 2 dados elementales menos (1 vez por ronda)."}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Bala posventa","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Ahau, Señor de los Dragones","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro y luego inflige 1 pt. de Daño Dendro al próximo personaje enemigo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107] y luego inflige 1 pt. de $[K107] al próximo personaje enemigo.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y luego inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al próximo personaje enemigo.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Viento del otoño","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 3.\n\nCuando alguno de tus personajes o invocaciones cause una reacción de Torbellino, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Medusa","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Hydro y cura 1 pt. de Vida a tu personaje en combate.\nNúmero de usos: 2 (acumulable hasta 4 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K102] y cura 1 pt. de Vida a tu personaje en combate.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color> (acumulable hasta 4 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color> y cura 1 pt. de Vida a tu personaje en combate.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color> (acumulable hasta 4 veces).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Barón Bunny","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 2 pts. de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no será descartada.\nSi en la fase final no quedan usos, descarta esta carta e inflige 2 pts. de Daño Pyro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los $[K3|s3], la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan $[K3|s3]</color>, descarta esta carta e inflige 2 pts. de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 2 pts. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los <color=#FFFFFFFF>usos</color>, la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan <color=#FFFFFFFF>usos</color></color>, descarta esta carta e inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Michicaja sorpresa","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 2.\n\nCuando tu personaje en combate recibe daño, mitiga 1 pt. de dicho daño (1 vez por ronda).\nCuando tus personajes reciben daño Cryo, Hydro, Pyro o Electro, el tipo elemental de esta carta cambia al elemento que infligió dicho daño. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga 1 pt. de dicho daño (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando tus personajes reciben daño</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, el tipo elemental de esta carta cambia al elemento que infligió dicho daño. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga 1 pt. de dicho daño (1 vez por ronda).\\n<color=#FFFFFFFF>Cuando tus personajes reciben daño</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, el tipo elemental de esta carta cambia al elemento que infligió dicho daño. Solo puede cambiar una vez antes de salir del campo de batalla.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Tamoto desdeñosa","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.\nCuando Chiori ejecuta un Ataque Normal, gasta 1 dado elemental menos (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando $[A1609] ejecuta un Ataque Normal</color>, gasta 1 dado elemental menos (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando Chiori ejecuta un Ataque Normal</color>, gasta 1 dado elemental menos (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Núcleo feraz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Dendro.\nNúmero de usos: 1 (acumulable hasta 3 veces).\nCuando declaras el fin de la ronda y a esta carta le quedan al menos 2 usos, inflige 2 pts. de Daño Dendro adicional (esta acción consumirá usos).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 3 veces).\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color> y a esta carta le quedan al menos 2 $[K3|s3], inflige 2 pts. de $[K107] adicional (esta acción consumirá $[K3|s3]).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 3 veces).\\n<color=#FFFFFFFF>Cuando declaras el fin de la ronda</color> y a esta carta le quedan al menos 2 <color=#FFFFFFFF>usos</color>, inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> adicional (esta acción consumirá <color=#FFFFFFFF>usos</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Llama ardiente","cardtypetext":"Invocación","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Creación Dendro"],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Celestesfera onírica","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo. Si hay alguna estrella fugaz en juego, esta obtiene 1 estrella nocturna. \nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101]. Si hay alguna <color=#FFFFFFFF>$[C111092|s1]</color> en juego, esta obtiene 1 <color=#FFFFFFFF>estrella nocturna</color>. \\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Si hay alguna <color=#FFFFFFFF>estrella fugaz</color> en juego, esta obtiene 1 <color=#FFFFFFFF>estrella nocturna</color>. \\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Celestesfera onírica","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 4 pts. de Daño Cryo. Si hay alguna estrella fugaz en juego, esta obtiene 2 estrellas nocturnas.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 4 pts. de $[K151]. Si hay alguna <color=#FFFFFFFF>$[C171092|s1]</color> en juego, esta obtiene 2 <color=#FFFFFFFF>estrellas nocturnas</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 4 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Si hay alguna <color=#FFFFFFFF>estrella fugaz</color> en juego, esta obtiene 2 <color=#FFFFFFFF>estrellas nocturnas</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Cadenas de tormenta inminente","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.\nMientras esta invocación esté en juego, el oponente gasta 1 dado elemental adicional al cambiar de personaje (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Mientras esta invocación esté en juego</color>, el oponente gasta 1 dado elemental adicional al cambiar de personaje (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Mientras esta invocación esté en juego</color>, el oponente gasta 1 dado elemental adicional al cambiar de personaje (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Flechas de inflorescencia","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Flechas de inflorescencia","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro al personaje enemigo que haya recibido menos daño, y por cada carga que tengas de esta habilidad, obtendrás 1 uso más y se consumirá 1 carga (acumulable).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107] al personaje enemigo que haya recibido menos daño, y por cada carga que tengas de esta habilidad, obtendrás 1 uso más y se consumirá 1 carga (<color=#FFFFFFFF>acumulable</color>).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> al personaje enemigo que haya recibido menos daño, y por cada carga que tengas de esta habilidad, obtendrás 1 uso más y se consumirá 1 carga (<color=#FFFFFFFF>acumulable</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cicines Cryo","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 2 (acumulable hasta 3 veces).\n\nCuando la Soldado Fatui - Maga de Cicin Cryo usa su Ataque Normal, esta carta obtiene número de usos +1.\nCuando la Soldado Fatui - Maga de Cicin Cryo reciba daño de una Reacción Elemental, número de usos de esta carta -1.","descriptionraw":"<color=#FFFFFFFF>Fase final: </color>inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color> (acumulable hasta 3 veces).\\n\\n<color=#FFFFFFFF>Cuando la $[A2101] usa su Ataque Normal</color>, esta carta obtiene número de $[K3|s3] +1.\\n<color=#FFFFFFFF>Cuando la $[A2101] reciba daño de una Reacción Elemental</color>, número de $[K3|s3] de esta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final: </color>inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color> (acumulable hasta 3 veces).\\n\\n<color=#FFFFFFFF>Cuando la Soldado Fatui - Maga de Cicin Cryo usa su Ataque Normal</color>, esta carta obtiene número de <color=#FFFFFFFF>usos</color> +1.\\n<color=#FFFFFFFF>Cuando la Soldado Fatui - Maga de Cicin Cryo reciba daño de una Reacción Elemental</color>, número de <color=#FFFFFFFF>usos</color> de esta carta -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Hilichurl Ballestero Cryo","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Hilichurl Ballestero Cryo","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Colleámbar","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Dendro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Campo de dientes de león","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo. Tu personaje en combate obtiene Vida +1.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105]. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Campo de dientes de león","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige Daño Anemo y cura a tu personaje en combate (puede ser potenciado por el ATQ de Jean).\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige $[K105] y cura a tu personaje en combate (puede ser potenciado por el ATQ de Jean).\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y cura a tu personaje en combate (puede ser potenciado por el ATQ de Jean).\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Horno de llamas oscuras","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Pyro. Además, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos en reserva.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103]. Además, inflige 1 pt. de $[K5] a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>. Además, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Ilusión oscura","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Al entrar en juego, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de usos equivalente al número de cartas devoradas con este coste.\nCuando llegue la fase final y cuando declares el fin de la ronda: inflige Daño Electro en una cantidad equivalente al ATQ de esta carta.\nCuando tu personaje en combate recibe daño, se mitiga 1 pt. de daño, y después, número de usos -2.","descriptionraw":"<color=#FFFFFFFF>Al entrar en juego</color>, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de $[K3|s3] equivalente al número de cartas devoradas con este coste.\\n<color=#FFFFFFFF>Cuando llegue la fase final y cuando declares el fin de la ronda</color>: inflige $[K104] en una cantidad equivalente al ATQ de esta carta.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de daño, y después, número de $[K3|s3] -2.","descriptionreplaced":"<color=#FFFFFFFF>Al entrar en juego</color>, obtienes una cantidad de ATQ equivalente al coste de dados elementales más alto de las cartas devoradas, y un número de <color=#FFFFFFFF>usos</color> equivalente al número de cartas devoradas con este coste.\\n<color=#FFFFFFFF>Cuando llegue la fase final y cuando declares el fin de la ronda</color>: inflige {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> en una cantidad equivalente al ATQ de esta carta.\\n<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de daño, y después, número de <color=#FFFFFFFF>usos</color> -2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Poliedro fulgurante","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 3.\nCuando esta invocación está en juego, el personaje enemigo recibe Daño Anemo +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje enemigo recibe $[K105] +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje enemigo recibe {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Poliedro fulgurante","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 3.\nCuando esta invocación está en juego, el personaje enemigo recibe Daño Anemo +1.\nAl entrar en juego y al comienzo de la fase de acciones, crea 1 dado Anemo.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje enemigo recibe $[K105] +1.\\n<color=#FFFFFFFF>Al entrar en juego y al comienzo de la fase de acciones</color>, crea 1 <color=#80FFD7FF>dado $[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje enemigo recibe {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> +1.\\n<color=#FFFFFFFF>Al entrar en juego y al comienzo de la fase de acciones</color>, crea 1 <color=#80FFD7FF>dado {SPRITE_PRESET#1105}Anemo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Munición de detonación retardada","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Dendro. Además, inflige 1 pt. de Daño Penetrante a todos los personajes enemigos en reserva.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K107]. Además, inflige <color=#FFFFFFFF>1 pt. de $[K5]</color> a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Además, inflige <color=#FFFFFFFF>1 pt. de <color=#FFFFFFFF>Daño Penetrante</color></color> a todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Campo de bruma embriagadora","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo. Tu personaje en combate obtiene Vida +2.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101]. Tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Tu personaje en combate obtiene Vida +2.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Tamoto despreocupada","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.\nCuando esta carta está en juego y alguno de tus personajes (a excepción de Chiori) usa una habilidad, inflige 1 pt. de Daño Geo (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego y alguno de tus personajes (a excepción de $[A1609]) usa una habilidad</color>, inflige 1 pt. de $[K106] (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego y alguno de tus personajes (a excepción de Chiori) usa una habilidad</color>, inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Cicines Electro","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: infligen 1 pt. de Daño Electro.\nNúmero de usos: 3.\n\nCuando el enemigo haya jugado 3 cartas de acción, esta carta obtiene número de usos +1 (acumulable hasta 3 usos).\nCuando la Soldado Fatui - Maga de Cicin Electro reciba daño de una Reacción Elemental, número de usos de esta carta -1.","descriptionraw":"<color=#FFFFFFFF>Fase final: </color>infligen 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando el enemigo haya jugado 3 cartas de acción</color>, esta carta obtiene número de $[K3|s3] +1 (acumulable hasta 3 usos).\\n<color=#FFFFFFFF>Cuando la $[A2404] reciba daño de una Reacción Elemental</color>, número de $[K3|s3] de esta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final: </color>infligen 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando el enemigo haya jugado 3 cartas de acción</color>, esta carta obtiene número de <color=#FFFFFFFF>usos</color> +1 (acumulable hasta 3 usos).\\n<color=#FFFFFFFF>Cuando la Soldado Fatui - Maga de Cicin Electro reciba daño de una Reacción Elemental</color>, número de <color=#FFFFFFFF>usos</color> de esta carta -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Hilichurl Ballestero Electro","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Hilichurl Ballestero Electro","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Lanza gélida","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo y otorga 2 cargas de Detección de puntos débiles.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101] y otorga 2 cargas de <color=#FFFFFFFF>$[C111131|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y otorga 2 cargas de <color=#FFFFFFFF>Detección de puntos débiles</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Ojo del castigo atronador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 3.\nCuando esta invocación está en juego, daño de Habilidad Definitiva de tu personaje +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, daño de Habilidad Definitiva de tu personaje +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, daño de Habilidad Definitiva de tu personaje +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Cerco ígneo","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 3.\nCuando esta invocación está en el campo de batalla mientras Dehya está en reserva, si tu personaje en combate recibe daño, mitiga 1 pt. de dicho daño. Si Dehya tiene al menos 7 pts. de Vida, recibirá 1 pt. de Daño Penetrante en lugar de tu personaje en combate (1 vez por ronda).","descriptionraw":"#<color=#FFFFFFFF>Fase final:</color> inflige 1{NON_BREAK_SPACE}pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en el campo de batalla mientras $[A1309] está en reserva, si tu personaje en combate recibe daño</color>, mitiga 1{NON_BREAK_SPACE}pt. de dicho daño. Si $[A1309] tiene al menos 7{NON_BREAK_SPACE}pts. de Vida, recibirá 1{NON_BREAK_SPACE}pt. de $[K5] en lugar de tu personaje en combate (1 vez por ronda).","descriptionreplaced":"#<color=#FFFFFFFF>Fase final:</color> inflige 1{NON_BREAK_SPACE}pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en el campo de batalla mientras Dehya está en reserva, si tu personaje en combate recibe daño</color>, mitiga 1{NON_BREAK_SPACE}pt. de dicho daño. Si Dehya tiene al menos 7{NON_BREAK_SPACE}pts. de Vida, recibirá 1{NON_BREAK_SPACE}pt. de <color=#FFFFFFFF>Daño Penetrante</color> en lugar de tu personaje en combate (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Tamoto atacando a ciegas","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.\nCuando esta carta está en juego, tu Chiori y sus robomuñecas de Chiori infligen Daño Geo +1 (2 veces por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego</color>, tu $[A1609] y sus <color=#FFFFFFFF>$[C116097|s1]</color> infligen $[K106] +1 (2 veces por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego</color>, tu Chiori y sus <color=#FFFFFFFF>robomuñecas de Chiori</color> infligen {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1 (2 veces por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Ráfaga de ventisca","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Ráfaga de ventisca","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando el rival cambia de personaje, inflige 4 pts. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Cuando el rival cambia de personaje</color>, inflige 4 pts. de $[K151].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando el rival cambia de personaje</color>, inflige 4 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Jardín de paz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Hydro.\nNúmero de usos: 2.\n\nCuando esta invocación está en juego, daño de Ataque Normal de tu personaje +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, daño de Ataque Normal de tu personaje +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, daño de Ataque Normal de tu personaje +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Gloria del general","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo. Si en tu equipo hay 2 personajes Geo, crea una Cristalización.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106]. Si en tu equipo hay 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, crea una <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>. Si en tu equipo hay 2 personajes {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, crea una <color=#FFFFFFFF>Cristalización</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Espíritu sérico","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro. Tu personaje en combate obtiene Vida +1.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107]. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Sombrero gatorrisueño","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 1 (acumulable hasta 2 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color> (acumulable hasta 2 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color> (acumulable hasta 2 veces).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Tamoto descontenta","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.\nCuando esta carta está en juego, el Daño Físico que inflige tu Chiori se convierte en Daño Geo y su Ataque Normal inflige Daño Geo +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego</color>, el $[K100] que inflige tu $[A1609] se convierte en $[K106] y su Ataque Normal inflige $[K106] +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego</color>, el {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> que inflige tu Chiori se convierte en {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y su Ataque Normal inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Pyro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige Daño Pyro (puede ser potenciado por el ATQ de Xiangling)\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige $[K103] (puede ser potenciado por el ATQ de Xiangling)\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color> (puede ser potenciado por el ATQ de Xiangling)\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Lluvia sanadora","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: Vida +1 a tu personaje en combate. Los personajes en combate de ambos jugadores reciben una aplicación Hydro.\nNúmero de usos: 2.","descriptionraw":"Fase final: Vida +1 a tu personaje en combate. Los personajes en combate de ambos jugadores reciben una $[K202|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"Fase final: Vida +1 a tu personaje en combate. Los personajes en combate de ambos jugadores reciben una <color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Heraldo de la escarcha","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 3.\n\nCuando Qiqi usa el Ataque Normal mientras esta invocación está en juego, tu personaje más herido obtiene Vida +1. Además, tu personaje en combate obtiene Vida +1 (1 vez por ronda).","descriptionraw":"#<color=#FFFFFFFF>Fase final:</color> inflige 1{NON_BREAK_SPACE}pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando $[A1108] usa el Ataque Normal mientras esta invocación está en juego</color>, tu personaje más herido obtiene Vida +1. Además, tu personaje en combate obtiene Vida +1 (1 vez por ronda).","descriptionreplaced":"#<color=#FFFFFFFF>Fase final:</color> inflige 1{NON_BREAK_SPACE}pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando Qiqi usa el Ataque Normal mientras esta invocación está en juego</color>, tu personaje más herido obtiene Vida +1. Además, tu personaje en combate obtiene Vida +1 (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl Berserker","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl Berserker","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Pyro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K103].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2103}<color=#FF9999FF>Daño Pyro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Samachurl Hydro","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Hydro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Samachurl Hydro","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Hydro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Genio de la lámpara","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: tu personaje en combate obtiene Vida +2 y Energía +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2 y $[K310] +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> tu personaje en combate obtiene Vida +2 y <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Genio de la lámpara","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: tu personaje en combate obtiene Vida +2 y Energía +1.\nSi el personaje tenía 6 pts. o menos de Vida, obtiene Vida +1 adicional, y si el personaje no tenía Energía, obtiene Energía +1 adicional.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: tu personaje en combate obtiene Vida +2 y $[K310] +1.\\nSi el personaje tenía 6 pts. o menos de Vida, obtiene Vida +1 adicional, y si el personaje no tenía $[K310], obtiene $[K310] +1 adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: tu personaje en combate obtiene Vida +2 y <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1.\\nSi el personaje tenía 6 pts. o menos de Vida, obtiene Vida +1 adicional, y si el personaje no tenía <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color>, obtiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energía</color> +1 adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Gran espíritu del viento","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Anemo.\nNúmero de usos: 3.\n\nCuando alguno de tus personajes o invocaciones cause una reacción de Torbellino, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Gran espíritu del viento","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Anemo.\nNúmero de usos: 3.\n\nCuando alguno de tus personajes o invocaciones cause una reacción de Torbellino, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.\nMientras esta invocación se encuentre en juego, si ya ha cambiado su tipo elemental, infliges daño +1 de dicho tipo elemental.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.\\n<color=#FFFFFFFF>Mientras esta invocación se encuentre en juego</color>, si ya ha cambiado su tipo elemental, infliges daño +1 de dicho tipo elemental.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.\\n<color=#FFFFFFFF>Mientras esta invocación se encuentre en juego</color>, si ya ha cambiado su tipo elemental, infliges daño +1 de dicho tipo elemental.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Espada luminosa","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando Eula use el Ataque Normal o la Habilidad Elemental, esta carta acumula 2 cargas de energía, pero Eula no obtendrá Energía.\nFase final: descarta esta carta e inflige 3 pts. de Daño Físico. Por cada carga de energía acumulada, inflige daño +1.\nLos efectos que influyan en el número de usos de esta carta se aplicarán a las cargas de energía acumuladas.","descriptionraw":"<color=#FFFFFFFF>Cuando $[A1106] use el Ataque Normal o la Habilidad Elemental</color>, esta carta acumula 2 <color=#FFFFFFFF>cargas de energía</color>, pero $[A1106] no obtendrá Energía.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 3 pts. de $[K100]. Por cada <color=#FFFFFFFF>carga de energía</color> acumulada, inflige daño +1.\\nLos efectos que influyan en el número de $[K3|s3] de esta carta se aplicarán a las <color=#FFFFFFFF>cargas de energía acumuladas</color>.","descriptionreplaced":"<color=#FFFFFFFF>Cuando Eula use el Ataque Normal o la Habilidad Elemental</color>, esta carta acumula 2 <color=#FFFFFFFF>cargas de energía</color>, pero Eula no obtendrá Energía.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 3 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>. Por cada <color=#FFFFFFFF>carga de energía</color> acumulada, inflige daño +1.\\nLos efectos que influyan en el número de <color=#FFFFFFFF>usos</color> de esta carta se aplicarán a las <color=#FFFFFFFF>cargas de energía acumuladas</color>.","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Rosa devastadora","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Círculos melódicos","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: Vida +1 a todos tus personajes. Tu personaje en combate recibe una aplicación Hydro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a todos tus personajes. Tu personaje en combate recibe una $[K202|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> Vida +1 a todos tus personajes. Tu personaje en combate recibe una <color=#80C0FFFF>{SPRITE_PRESET#2102}aplicación Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Tejón daruma","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo y cura 2 pts. de Vida al personaje de tu equipo que más daño haya recibido.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105] y cura 2 pts. de Vida al personaje de tu equipo que más daño haya recibido.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y cura 2 pts. de Vida al personaje de tu equipo que más daño haya recibido.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Área de flashes","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo. Tu personaje en combate obtiene Vida +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101]. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>. Tu personaje en combate obtiene Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Área de flashes","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 3 pts. de Daño Cryo y tu personaje en combate obtiene Vida +3.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de $[K151] y tu personaje en combate obtiene Vida +3.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y tu personaje en combate obtiene Vida +3.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"Tamoto indiferente","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.\nCuando esta carta está en juego y tu personaje usa una habilidad, dicho personaje se cambia por el siguiente (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego y tu personaje usa una habilidad</color>, dicho personaje se cambia por el siguiente (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando esta carta está en juego y tu personaje usa una habilidad</color>, dicho personaje se cambia por el siguiente (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Rana Hidromimética","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no será descartada.\nSi en la fase final no quedan usos, descarta esta carta e inflige 2 pts. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los $[K3|s3], la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan $[K3|s3]</color>, descarta esta carta e inflige 2 pts. de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los <color=#FFFFFFFF>usos</color>, la carta no será descartada.\\n<color=#FFFFFFFF>Si en la fase final no quedan <color=#FFFFFFFF>usos</color></color>, descarta esta carta e inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Ave Rapaz Hidromimética","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Hydro.\nNúmero de usos: 3.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Ardilla Hidromimética","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Hydro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.\nTras usar un Ataque Normal, Fischl inflige 2 pts. de Daño Electro. Esto consume usos.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\nTras usar un <color=#FFFFFFFF>Ataque Normal</color>, $[A1401] inflige 2 pts. de $[K104]. Esto consume $[K3|s3].","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\nTras usar un <color=#FFFFFFFF>Ataque Normal</color>, Fischl inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>. Esto consume <color=#FFFFFFFF>usos</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 3 pts. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Púa gélida","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo a un enemigo, en concreto, al personaje más cercano a tu personaje en combate.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101] a un enemigo, en concreto, al $[K7|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> a un enemigo, en concreto, al <color=#FFFFFFFF>personaje más cercano a tu personaje en combate</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Organismo proliferador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Organismo proliferador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Organismo proliferador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Organismo proliferador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Ilusión","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir los usos, la carta no es descartada.\nFase final: descarta esta carta e inflige 1 pt. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Ilusión","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, mitiga la mitad de ese daño.\nNúmero de usos: 1. Al consumir todos los usos, la carta no es descartada.\nFase final: descarta esta carta e inflige 1 pt. de Daño Hydro.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga la mitad de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir todos los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, mitiga la mitad de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir todos los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Perla de coral resonante","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Calaveras de Acechador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo y el personaje objetivo es afectado por corrosión dorada.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106] y el personaje objetivo es afectado por <color=#FFFFFFFF>$[C126031|s1]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: </color>2.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y el personaje objetivo es afectado por <color=#FFFFFFFF>corrosión dorada</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: </color>2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Salva de cañones","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo y tomas 1 carta de Fragmento de metralla.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106] y tomas 1 carta de <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> y tomas 1 carta de <color=#FFFFFFFF>Fragmento de metralla</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Salva de cañones","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 4 pts. de Daño Geo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 4 pts. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 4 pts. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Perla de hielo sagrada","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo y 1 pt. de Daño Penetrante contra todos los personajes enemigos en reserva.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101] y 1 pt. de $[K5] contra todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> contra todos los personajes enemigos en reserva.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Miembros del salón","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Hydro. Si tienes un personaje con al menos 6 pts. de Vida, inflige 1 pt. de Daño Penetrante al personaje que menos daño haya recibido, y luego inflige 1 pt. más de Daño Hydro.\nNúmero de usos: 2 (acumulable hasta 4 veces).","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: inflige 1 pt. de $[K102]. Si tienes un personaje con al menos 6 pts. de Vida, inflige 1 pt. de $[K5] al personaje que menos daño haya recibido, y luego inflige 1 pt. más de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color> (acumulable hasta 4 veces).","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: inflige 1 pt. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>. Si tienes un personaje con al menos 6 pts. de Vida, inflige 1 pt. de <color=#FFFFFFFF>Daño Penetrante</color> al personaje que menos daño haya recibido, y luego inflige 1 pt. más de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color> (acumulable hasta 4 veces).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Cerezo kitsune","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro.\nNúmero de usos: 3 (acumulable hasta 6 veces).\nSi declaras el fin de la ronda,  y quedan menos de 4 usos, inflige 1 pt. de Daño Electro (esta acción consumirá usos).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3 </color>(acumulable hasta 6 veces).\\n<color=#FFFFFFFF>Si declaras el fin de la ronda, </color> y quedan menos de 4 $[K3|s3], inflige 1 pt. de $[K104] (esta acción consumirá $[K3|s3]).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3 </color>(acumulable hasta 6 veces).\\n<color=#FFFFFFFF>Si declaras el fin de la ronda, </color> y quedan menos de 4 <color=#FFFFFFFF>usos</color>, inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> (esta acción consumirá <color=#FFFFFFFF>usos</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Espadachín sombrío: Escarcha veloz","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Espadachín sombrío: Viento solitario","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Escualoproyectil","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Hydro.\nNúmero de usos: 2 (acumulable y sin límite).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K102].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color> (acumulable y sin límite).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2102}<color=#80C0FFFF>Daño Hydro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color> (acumulable y sin límite).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Juglar de las aguas","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: todos tus personajes obtienen Vida +1. Si alguno tiene 5 pts. o menos de Vida, el personaje que haya recibido más daño obtiene Vida +1 adicional.\nNúmero de usos: 2 (acumulable hasta 4 usos).","descriptionraw":"<color=#FFFFFFFF>Fase final</color>: todos tus personajes obtienen Vida +1. Si alguno tiene 5 pts. o menos de Vida, el personaje que haya recibido más daño obtiene Vida +1 adicional.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color> (acumulable hasta 4 usos).","descriptionreplaced":"<color=#FFFFFFFF>Fase final</color>: todos tus personajes obtienen Vida +1. Si alguno tiene 5 pts. o menos de Vida, el personaje que haya recibido más daño obtiene Vida +1 adicional.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color> (acumulable hasta 4 usos).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Isotoma solar","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 3.\nCuando esta invocación está en juego y cambias de personaje, dicho cambio se considera una acción rápida en vez de una acción de combate (1 vez por ronda).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego y cambias de personaje</color>, dicho cambio se considera una $[K2|s2] en vez de una $[K1|s2] (1 vez por ronda).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego y cambias de personaje</color>, dicho cambio se considera una <color=#FFFFFFFF>acción rápida</color> en vez de una <color=#FFFFFFFF>acción de combate</color> (1 vez por ronda).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Ominoespíritu - Dragón rocoso","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 3.\n\nCuando esta invocación está en juego y el Eremita Hechizarrocas recibe daño, mitiga 2 pts. de ese daño. Al mitigar Daño Geo, se consumirá 1 uso adicional (1 vez por ronda y es necesario consumir usos).","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando esta invocación está en juego y el $[A3606] recibe daño</color>, mitiga 2 pts. de ese daño. Al mitigar $[K106], se consumirá 1 $[K3|s2] adicional (1 vez por ronda y es necesario consumir usos).","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando esta invocación está en juego y el Eremita Hechizarrocas recibe daño</color>, mitiga 2 pts. de ese daño. Al mitigar {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>, se consumirá 1 <color=#FFFFFFFF>uso</color> adicional (1 vez por ronda y es necesario consumir usos).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Cresta de piedra","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Cresta de piedra","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige Daño Geo (puede ser potenciado por la Vida de Zhongli)\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige $[K106] (puede ser potenciado por la Vida de Zhongli)\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color> (puede ser potenciado por la Vida de Zhongli)\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Ojo del huracán","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Anemo y el adversario cambia al personaje más cercano a tu personaje en combate.\nNúmero de usos: 2.\n\nCuando alguno de tus personajes o invocaciones cause una reacción de Torbellino, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K105] y el adversario cambia al $[K7|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el adversario cambia al <color=#FFFFFFFF>personaje más cercano a tu personaje en combate</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Ojo del huracán","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando cambias de personaje y en la fase final, inflige Daño Anemo y el rival cambia al anterior personaje.\nNúmero de usos: 3.\n\nCuando alguno de tus personajes o invocaciones cause una reacción de Torbellino, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionraw":"<color=#FFFFFFFF>Cuando cambias de personaje y en la fase final</color>, inflige $[K105] y el rival cambia al anterior personaje.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","descriptionreplaced":"<color=#FFFFFFFF>Cuando cambias de personaje y en la fase final</color>, inflige {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color> y el rival cambia al anterior personaje.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Cuando alguno de tus personajes o invocaciones cause una reacción de Torbellino</color>, el tipo elemental de esta carta cambiará e infligirá daño del elemento al que cambió. Solo puede cambiar una vez antes de salir del campo de batalla.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Espíritu hechizado","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Cryo.\nNúmero de usos: 2.\nCuando esta invocación está en juego, el personaje del enemigo recibe Daño Cryo y Daño Físico +1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K101].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje del enemigo recibe $[K101] y $[K100] +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.\\n<color=#FFFFFFFF>Cuando esta invocación está en juego</color>, el personaje del enemigo recibe {SPRITE_PRESET#2101}<color=#99FFFFFF>Daño Cryo</color> y {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Electroanillo enredador","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Electro.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K104].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru enfurecido","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Físico.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K100].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Daño Físico</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Maldición tengu: emboscada","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Electro y tu personaje en combate obtiene un amparo plumífero.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K104] y tu personaje en combate obtiene un $[K1003|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y tu personaje en combate obtiene un <color=#FFFFFFFF>amparo plumífero</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Maldición tengu: tormenta pétrea","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 2 pts. de Daño Electro y tu personaje en combate obtiene un amparo plumífero.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de $[K104] y tu personaje en combate obtiene un $[K1003|s1].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 2 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> y tu personaje en combate obtiene un <color=#FFFFFFFF>amparo plumífero</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Prisión tronante","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 3 pts. de Daño Electro al personaje enemigo afectado por detección atronadora. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.\nNúmero de usos: 1.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de $[K104] al personaje enemigo afectado por <color=#FFFFFFFF>$[C124022|s1]</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 3 pts. de {SPRITE_PRESET#2104}<color=#FFACFFFF>Daño Electro</color> al personaje enemigo afectado por <color=#FFFFFFFF>detección atronadora</color>. Si ningún personaje enemigo cumple con este requisito, el daño se le infligirá al personaje en combate.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Tamoto serena","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Geo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K106].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Cuando tu personaje en combate recibe daño, se mitiga 1 pt. de ese daño.\nNúmero de usos: 1. Al consumir los usos, la carta no es descartada.\nMientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: después de que tu personaje reciba daño, otorga a Arataki Itto una carga de fuerza sobrenatural.\nFase final: descarta esta carta e inflige 1 pt. de Daño Geo.","descriptionraw":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Mientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: </color>después de que tu personaje reciba daño, otorga a $[A1605] una carga de $[K1007|s1].\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Cuando tu personaje en combate recibe daño</color>, se mitiga 1 pt. de ese daño.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 1</color>. Al consumir los usos, la carta no es descartada.\\n<color=#FFFFFFFF>Mientras esta carta de invocación esté en juego, se puede activar una vez el siguiente efecto: </color>después de que tu personaje reciba daño, otorga a Arataki Itto una carga de <color=#FFFFFFFF>fuerza sobrenatural</color>.\\n<color=#FFFFFFFF>Fase final:</color> descarta esta carta e inflige 1 pt. de {SPRITE_PRESET#2106}<color=#FFE699FF>Daño Geo</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Ciclón","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Anemo.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K105].\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2105}<color=#80FFD7FF>Daño Anemo</color>.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Lanzador Yuegui","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107] y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Lanzador Yuegui","cardtypetext":"Invocación","tags":[],"tagstext":[],"description":"Fase final: inflige 1 pt. de Daño Dendro y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido. Si solamente te queda 1 uso, este efecto inflige daño +1 y cura Vida +1.\nNúmero de usos: 2.","descriptionraw":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de $[K107] y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido. Si solamente te queda 1 $[K3|s2], este efecto inflige daño +1 y cura Vida +1.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase final:</color> inflige 1 pt. de {SPRITE_PRESET#2107}<color=#7EC236FF>Daño Dendro</color> y cura 1 pt. de Vida al personaje de tu equipo que más daño haya recibido. Si solamente te queda 1 <color=#FFFFFFFF>uso</color>, este efecto inflige daño +1 y cura Vida +1.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>usos</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"French":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Apôtre de l'Abîme - Torrent","shareid":350,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Autre arme","Monstre"],"storytitle":"Apôtre de l'Abîme - Torrent","storytext":"Le monde sera coupé, et tout sera anéanti.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Apôtre de l'Abîme « Torrent »","skills":[{"id":22031,"name":"Tranchant d'ondulation","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Tranchant de vortex","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Lame ondulante</color>.","description":"Inflige 1 pt de DGT Hydro et prépare la capacité : Lame ondulante.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Secousse torrentielle","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C122033|s1]</color> sur le terrain adverse.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et crée une <color=#FFFFFFFF>Malédiction de courant sous-jacent</color> sur le terrain adverse.","description":"Inflige 3 pts de DGT Hydro et crée une Malédiction de courant sous-jacent sur le terrain adverse.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22034,"name":"Renaissance aquatique","descriptionraw":"(Passif) Applique une <color=#FFFFFFFF>$[C122031|s1]</color> au début du combat.","descriptionreplaced":"(Passif) Applique une <color=#FFFFFFFF>renaissance aquatique</color> au début du combat.","description":"(Passif) Applique une renaissance aquatique au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":22035,"name":"Lame ondulante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","description":"Inflige 1 pt de DGT Hydro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22037,"name":"Égide éclatée","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":22038,"name":"Renaissance aquatique","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"abysslectorfathomlessflames":{"id":2302,"name":"Chantre de l'Abîme - 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(Si les charges du personnage sont au maximum, la charge volée est donnée au prochain personnage à qui il manque des charges)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nSi l'élément Électro est déjà appliqué à la cible : Lui vole 1 charge. (Si les charges du personnage sont au maximum, la charge volée est donnée au prochain personnage à qui il manque des charges)","description":"Inflige 3 pts de DGT Électro.\nSi l'élément Électro est déjà appliqué à la cible : Lui vole 1 charge. (Si les charges du personnage sont au maximum, la charge volée est donnée au prochain personnage à qui il manque des charges)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Tonnerre frénétique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\nSi la cible n'a pas plus d'une charge : DGT infligés +2.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nSi la cible n'a pas plus d'une charge : DGT infligés +2.","description":"Inflige 3 pts de DGT Électro.\nSi la cible n'a pas plus d'une charge : DGT infligés +2.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24064,"name":"Renaissance électrifiée","descriptionraw":"(Passif) Accorde une <color=#FFFFFFFF>$[C124061|s1]</color> au début du combat.","descriptionreplaced":"(Passif) Accorde une <color=#FFFFFFFF>renaissance électrifiée</color> au début du combat.","description":"(Passif) Accorde une renaissance électrifiée au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":24065,"name":"Renaissance électrifiée","descriptionraw":"Accorde une <color=#FFFFFFFF>$[C124061|s1]</color> au début du combat.","descriptionreplaced":"Accorde une <color=#FFFFFFFF>renaissance électrifiée</color> au début du combat.","description":"Accorde une renaissance électrifiée au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"albedo":{"id":1604,"name":"Albedo","shareid":45,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Géo","Épée à une main","Mondstadt"],"storytitle":"Albedo · Kreideprinz","storytext":"Nigredo et calx, rubedo et citrinitas.","source":"Récompense pour avoir invité Albedo à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":16041,"name":"Escrime de Favonius - Blanche","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16042,"name":"Genèse : Aura solaire","descriptionraw":"Invoque une <color=#FFFFFFFF>$[C116041|s1]</color>.","descriptionreplaced":"Invoque une <color=#FFFFFFFF>aura solaire</color>.","description":"Invoque une aura solaire.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16043,"name":"Transformation : Reflux Géo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si une <color=#FFFFFFFF>$[C116041|s1]</color> est sur le terrain, DGT +2.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. Si une <color=#FFFFFFFF>aura solaire</color> est sur le terrain, DGT +2.","description":"Inflige 4 pts de DGT Géo. Si une aura solaire est sur le terrain, DGT +2.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alhaitham":{"id":1706,"name":"Alhaitham","shareid":284,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Épée à une main","Sumeru"],"storytitle":"Alhaitham · Instruction d'admonestation","storytext":"Apprenant, réfléchissant et s'occupant des choses...","source":"Récompense pour avoir invité Alhaitham à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":17061,"name":"Raisonnement abductif","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17062,"name":"Universalité : Élaboration de forme","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique un <color=#FFFFFFFF>$[C117061|s1]</color> au personnage.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et applique un <color=#FFFFFFFF>miroir de diffraction</color> au personnage.","description":"Inflige 2 pts de DGT Dendro et applique un miroir de diffraction au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17063,"name":"Champ particulier : Liens de phénomène","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], consomme le <color=#FFFFFFFF>$[C117061|s1]</color> et augmente les DGT selon la $[K4|s1] du <color=#FFFFFFFF>$[C117061|s1]</color> consommé.\\nSi la $[K4|s1] du <color=#FFFFFFFF>$[C117061|s1]</color> consommé est de 0/1/2, le personnage obtient un <color=#FFFFFFFF>$[C117061|s1]</color> avec une $[K4|s1] respective de 3/2/1.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, consomme le <color=#FFFFFFFF>miroir de diffraction</color> et augmente les DGT selon la <color=#FFFFFFFF>durée en manches</color> du <color=#FFFFFFFF>miroir de diffraction</color> consommé.\\nSi la <color=#FFFFFFFF>durée en manches</color> du <color=#FFFFFFFF>miroir de diffraction</color> consommé est de 0/1/2, le personnage obtient un <color=#FFFFFFFF>miroir de diffraction</color> avec une <color=#FFFFFFFF>durée en manches</color> respective de 3/2/1.","description":"Inflige 4 pts de DGT Dendro, consomme le miroir de diffraction et augmente les DGT selon la durée en manches du miroir de diffraction consommé.\nSi la durée en manches du miroir de diffraction consommé est de 0/1/2, le personnage obtient un miroir de diffraction avec une durée en manches respective de 3/2/1.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alldevouringnarwhal":{"id":2204,"name":"Narval stellavore","shareid":368,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Autre arme","Monstre"],"storytitle":"Bête cryptique : Narval stellavore","storytext":"Dans les histoires les plus fantastiques ou les mensonges les plus scandaleux, les étoiles situées dans les profondeurs du cosmos pourraient regorger de vie, un peu comme Teyvat, et l'univers lui-même s'apparente à un océan.\nPeut-être que l'univers a constamment essayé d'infiltrer Teyvat, ou peut-être qu'une puissance supérieure a créé des frontières pour protéger ce monde...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Narval stellavore","skills":[{"id":22041,"name":"Vague déchaînée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Chute d'étoiles","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] {PLURAL#$[D__KEY__DAMAGE_2|nc]|pt|pts} de $[D__KEY__ELEMENT]. Ces DGT augmentent de 1 tous les 3 PV max supplémentaires accordés par un <color=#FFFFFFFF>$[S22044|s1]</color> à ce personnage (Peut être cumulé 3 fois maximum). 1 carte dont le coût original de dés élémentaires est le plus élevé est ensuite $[K56|s2] depuis votre main.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Ces DGT augmentent de 1 tous les 3 PV max supplémentaires accordés par un <color=#FFFFFFFF>appétit insatiable</color> à ce personnage (Peut être cumulé 3 fois maximum). 1 carte dont le coût original de dés élémentaires est le plus élevé est ensuite <color=#FFFFFFFF>défaussée</color> depuis votre main.","description":"Inflige 1 pt de DGT Hydro. Ces DGT augmentent de 1 tous les 3 PV max supplémentaires accordés par un appétit insatiable à ce personnage (Peut être cumulé 3 fois maximum). 1 carte dont le coût original de dés élémentaires est le plus élevé est ensuite défaussée depuis votre main.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Voracité ravageuse","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], inflige 1 pt de $[K5] à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>$[C122043|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>ombre sombre</color>.","description":"Inflige 1 pt de DGT Hydro, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et invoque une ombre sombre.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Appétit insatiable","descriptionraw":"(Passif) Crée un <color=#FFFFFFFF>$[C122041|s1]</color> au début du combat.","descriptionreplaced":"(Passif) Crée un <color=#FFFFFFFF>royaume dévorant</color> au début du combat.","description":"(Passif) Crée un royaume dévorant au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"amber":{"id":1304,"name":"Amber","shareid":20,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Arc","Mondstadt"],"storytitle":"Amber · Éclaireuse","storytext":"Pour devenir un grand joueur...\nIl faut déjà avoir le courage de s'asseoir et de jouer.","source":"Récompense pour avoir invité Amber à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":13041,"name":"Archerie revisitée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13042,"name":"Poupée explosive","descriptionraw":"Invoque un <color=#FFFFFFFF>$[C113041]</color>.","descriptionreplaced":"Invoque un <color=#FFFFFFFF>Baron Lapinou</color>.","description":"Invoque un Baron Lapinou.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13043,"name":"Pluie de flèches","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige <color=#FFFFFFFF>2 pts de $[K5]</color> à tous les personnages adverses en attente.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et inflige <color=#FFFFFFFF>2 pts de <color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente.","description":"Inflige 2 pts de DGT Pyro et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"aratakiitto":{"id":1605,"name":"Arataki Itto","shareid":46,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Géo","Épée à deux mains","Inazuma"],"storytitle":"Arataki Itto · Héros de Hanamizaka","storytext":"« Le champion imbattable des cartes et des paris »","source":"Récompense pour avoir invité Arataki Itto à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":16051,"name":"Légende de la baston","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16052,"name":"Zetsugi anti-démon : Catapultage d'akaushi","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], invoque <color=#FFFFFFFF>$[C116051]</color> et accorde une <color=#FFFFFFFF>$[C116054|s2]</color> au personnage.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>, invoque <color=#FFFFFFFF>Ushi</color> et accorde une <color=#FFFFFFFF>mégaforce superlative</color> au personnage.","description":"Inflige 1 pt de DGT Géo, invoque Ushi et accorde une mégaforce superlative au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16053,"name":"Roi oni maléfique : Avènement d'Itto","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et accorde un état de <color=#FFFFFFFF>$[C116053]</color> au personnage.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et accorde un état de <color=#FFFFFFFF>Roi oni courroucé</color> au personnage.","description":"Inflige 4 pts de DGT Géo et accorde un état de Roi oni courroucé au personnage.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"arlecchino":{"id":1314,"name":"Arlecchino","shareid":454,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Arme d'hast","Fatui"],"storytitle":"Arlecchino · Lune sinistre","storytext":"Lune solitaire parmi les étoiles déclinantes.","source":"Récompense pour avoir invité Arlecchino à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":13141,"name":"Invitation au supplice","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si possible, consomme un maximum de 3 cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> de la cible pour augmenter les DGT d'une valeur équivalente.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>. Si possible, consomme un maximum de 3 cumuls d'<color=#FFFFFFFF>engagement vital</color> de la cible pour augmenter les DGT d'une valeur équivalente.","description":"Inflige 2 pts de DGT physiques. Si possible, consomme un maximum de 3 cumuls d'engagement vital de la cible pour augmenter les DGT d'une valeur équivalente.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"Pulvérisation totale","descriptionraw":"Crée 5 cumuls de <color=#FFFFFFFF>$[C113141|s1]</color> sur le terrain adverse et inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Crée 5 cumuls de <color=#FFFFFFFF>dette sanguinaire</color> sur le terrain adverse et inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Crée 5 cumuls de dette sanguinaire sur le terrain adverse et inflige 2 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"Ascension lunatique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et annule tous vos cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> pour vous soigner pour 1 pt par cumul annulé.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et annule tous vos cumuls d'<color=#FFFFFFFF>engagement vital</color> pour vous soigner pour 1 pt par cumul annulé.","description":"Inflige 4 pts de DGT Pyro et annule tous vos cumuls d'engagement vital pour vous soigner pour 1 pt par cumul annulé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"Seule la lune peut savoir","descriptionraw":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>$[S13143|s1]</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>$[C122|s1]</color> : </color>Les $[K100] infligés par le personnage sont convertis en $[K103].","descriptionreplaced":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>ascension lunatique</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>engagement vital</color> : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Les personnages ne recevront pas de soins ne provenant pas d'une ascension lunatique.\nAvec un engagement vital : Les DGT physiques infligés par le personnage sont convertis en DGT Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":13146,"name":"Seule la lune peut savoir","descriptionraw":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>$[S13143|s1]</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>$[C122|s1]</color> : </color>Les $[K100] infligés par le personnage sont convertis en $[K103].","descriptionreplaced":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>ascension lunatique</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>engagement vital</color> : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Les personnages ne recevront pas de soins ne provenant pas d'une ascension lunatique.\nAvec un engagement vital : Les DGT physiques infligés par le personnage sont convertis en DGT Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":13147,"name":"Seule la lune peut savoir","descriptionraw":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>$[S13143|s1]</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>$[C122|s1]</color> : </color>Les $[K100] infligés par le personnage sont convertis en $[K103].","descriptionreplaced":"Les personnages ne recevront pas de soins ne provenant pas d'une <color=#FFFFFFFF>ascension lunatique</color>.\\n<color=#FFFFFFFF>Avec un <color=#FFFFFFFF>engagement vital</color> : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Les personnages ne recevront pas de soins ne provenant pas d'une ascension lunatique.\nAvec un engagement vital : Les DGT physiques infligés par le personnage sont convertis en DGT Pyro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"azhdaha":{"id":2602,"name":"Azhdaha","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"storytitle":"Ancêtre des Géosaures : Azhdaha","storytext":"Le bruit de ses chaînes et ses grognements de fureur résonnent toujours dans les entrailles des montagnes, souvenirs d'un lointain passé...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre Azhdaha","skills":[{"id":26021,"name":"Ruée de concassage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura de majesté","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si une réaction de Cristallisation se produit, le personnage $[K1012|s2].\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color>{NON_BREAK_SPACE}».","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. Si une réaction de Cristallisation se produit, le personnage <color=#FFFFFFFF>absorbe la puissance de l'élément correspondant</color>.\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color>{NON_BREAK_SPACE}».","description":"Inflige 3 pts de DGT Géo. Si une réaction de Cristallisation se produit, le personnage absorbe la puissance de l'élément correspondant.\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient « Facettes de la roche : Condensation élémentaire ».","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Éboulement annihilateur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","description":"Inflige 4 pts de DGT Géo et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Facettes de la roche","descriptionraw":"(Passif) Applique « <color=#FFFFFFFF>$[C126021]</color> » au début du combat.","descriptionreplaced":"(Passif) Applique « <color=#FFFFFFFF>Facettes de la roche : Absorption élémentaire</color> » au début du combat.","description":"(Passif) Applique « Facettes de la roche : Absorption élémentaire » au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"azhdaha-cryo":{"id":6601,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"skills":[{"id":26021,"name":"Ruée de concassage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura de majesté","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si une réaction de Cristallisation se produit, le personnage $[K1012|s2].\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color>{NON_BREAK_SPACE}».","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. Si une réaction de Cristallisation se produit, le personnage <color=#FFFFFFFF>absorbe la puissance de l'élément correspondant</color>.\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color>{NON_BREAK_SPACE}».","description":"Inflige 3 pts de DGT Géo. Si une réaction de Cristallisation se produit, le personnage absorbe la puissance de l'élément correspondant.\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient « Facettes de la roche : Condensation élémentaire ».","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Percée givrée","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color> » au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color> » au personnage.","description":"Inflige 3 pts de DGT Cryo et applique « Facettes de la roche : Condensation élémentaire » au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Éboulement annihilateur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","description":"Inflige 4 pts de DGT Géo et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Facettes de la roche","descriptionraw":"(Passif) Applique « <color=#FFFFFFFF>$[C126021]</color> » au début du combat.","descriptionreplaced":"(Passif) Applique « <color=#FFFFFFFF>Facettes de la roche : Absorption élémentaire</color> » au début du combat.","description":"(Passif) Applique « Facettes de la roche : Absorption élémentaire » au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"azhdaha-electro":{"id":6604,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"skills":[{"id":26021,"name":"Ruée de concassage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura de majesté","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si une réaction de Cristallisation se produit, le personnage $[K1012|s2].\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color>{NON_BREAK_SPACE}».","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. Si une réaction de Cristallisation se produit, le personnage <color=#FFFFFFFF>absorbe la puissance de l'élément correspondant</color>.\\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color>{NON_BREAK_SPACE}».","description":"Inflige 3 pts de DGT Géo. Si une réaction de Cristallisation se produit, le personnage absorbe la puissance de l'élément correspondant.\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient « Facettes de la roche : Condensation élémentaire ».","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66043,"name":"Percée tonitruante","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color> » au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color> » au personnage.","description":"Inflige 3 pts de DGT Électro et applique « Facettes de la roche : Condensation élémentaire » au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":26024,"name":"Éboulement annihilateur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","description":"Inflige 4 pts de DGT Géo et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Facettes de la roche","descriptionraw":"(Passif) Applique « <color=#FFFFFFFF>$[C126021]</color> » au début du combat.","descriptionreplaced":"(Passif) Applique « <color=#FFFFFFFF>Facettes de la roche : Absorption élémentaire</color> » au début du combat.","description":"(Passif) Applique « Facettes de la roche : Absorption élémentaire » au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"azhdaha-hydro":{"id":6602,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"skills":[{"id":26021,"name":"Ruée de concassage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura de majesté","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. 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Si une réaction de Cristallisation se produit, le personnage absorbe la puissance de l'élément correspondant.\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient « Facettes de la roche : Condensation élémentaire ».","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66023,"name":"Réprimande torrentielle","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color> » au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color> » au personnage.","description":"Inflige 3 pts de DGT Hydro et applique « Facettes de la roche : Condensation élémentaire » au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":26024,"name":"Éboulement annihilateur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","description":"Inflige 4 pts de DGT Géo et augmente ces DGT de 1 pour chaque élément précédemment absorbé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Facettes de la roche","descriptionraw":"(Passif) Applique « <color=#FFFFFFFF>$[C126021]</color> » au début du combat.","descriptionreplaced":"(Passif) Applique « <color=#FFFFFFFF>Facettes de la roche : Absorption élémentaire</color> » au début du combat.","description":"(Passif) Applique « Facettes de la roche : Absorption élémentaire » au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"azhdaha-pyro":{"id":6603,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"skills":[{"id":26021,"name":"Ruée de concassage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura de majesté","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. 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Si une réaction de Cristallisation se produit, le personnage absorbe la puissance de l'élément correspondant.\nSi le personnage n'absorbe aucun élément pendant l'utilisation de cette capacité, il obtient « Facettes de la roche : Condensation élémentaire ».","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66033,"name":"Réprimande flamboyante","descriptionraw":"#Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>$[C126022]</color> » au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"#Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et applique «{NON_BREAK_SPACE}<color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color> » au personnage.","description":"Inflige 3 pts de DGT Pyro et applique « Facettes de la roche : Condensation élémentaire » au 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Il commande désormais des vents redoutables.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Serpent volant sacralisé","skills":[{"id":25031,"name":"Tournoiement de queue","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25032,"name":"Bourrasque tourbillonnante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et pioche 1 carte.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et pioche 1 carte.","description":"Inflige 3 pts de DGT Anémo et pioche 1 carte.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25033,"name":"Vortex dispersé","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K56|s1] toutes les cartes [<color=#FFFFFFFF>$[C124051]</color>] de votre main. 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Crée 2 cartes [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] et les place aléatoirement parmi les 10 premières positions du dessus de votre deck.","description":"(Passif) À la fin de la manche : Crée 2 cartes [Bloc d'énergie phagocytaire] et les place aléatoirement parmi les 10 premières positions du dessus de votre deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"Sorcière des braises écarlates","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Autre arme","Fatui"],"skills":[{"id":63011,"name":"Papillon de lotus rouge","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 1 pt de DGT 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$[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 6 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 6 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Tournoifeu écarlate","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 3 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"Hypostase Cryo","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Autre 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<color=#FFFFFFFF>$[C121031|s1]</color> au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et applique une <color=#FFFFFFFF>stalactite écrasante</color> au personnage.","description":"Inflige 3 pts de DGT Cryo et applique une stalactite écrasante au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Chute de glace","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], inflige <color=#FFFFFFFF>1 pt de $[K5]</color> à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>$[C121033|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>, inflige <color=#FFFFFFFF>1 pt de <color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>glace perçante</color>.","description":"Inflige 2 pts de DGT Cryo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et invoque une glace perçante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Noyau cristallin Cryo","descriptionraw":"(Passif) Applique un <color=#FFFFFFFF>$[C121034|s1]</color> au début du combat.","descriptionreplaced":"(Passif) Applique un <color=#FFFFFFFF>noyau cristallin Cryo</color> au début du combat.","description":"(Passif) Applique un noyau cristallin Cryo au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"cyno":{"id":1404,"name":"Cyno","shareid":29,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Électro","Arme d'hast","Sumeru"],"storytitle":"Cyno · Juge des secrets","storytext":"Cette boîte de cartes porte la tendresse flamboyante du général mahamatra, qui rappelle le soleil brûlant suspendu au-dessus du désert.","source":"Récompense pour avoir invité Cyno à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":14041,"name":"Lance d'invocation","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14042,"name":"Rite : Traversée abyssale","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\nNiv. de Possession d'<color=#FFFFFFFF>$[C114041|s2]</color> +1.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nNiv. de Possession d'<color=#FFFFFFFF>éclaireur sermenté</color> +1.","description":"Inflige 3 pts de DGT Électro.\nNiv. de Possession d'éclaireur sermenté +1.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14043,"name":"Liturgie : Rapidité lupine","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\nNiv. de Possession d'<color=#FFFFFFFF>$[C114041|s2]</color> +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nNiv. de Possession d'<color=#FFFFFFFF>éclaireur sermenté</color> +2.","description":"Inflige 4 pts de DGT Électro.\nNiv. de Possession d'éclaireur 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La Queue de Chat et remporté la victoire","skills":[{"id":13091,"name":"Assaut sablé","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13092,"name":"Enfer en fusion","descriptionraw":"Invoque une <color=#FFFFFFFF>$[C113093|s1]</color>. Si une $[C113093|s1] est déjà présente, inflige d'abord $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Invoque une <color=#FFFFFFFF>zone de sanctuaire ardent</color>. Si une zone de sanctuaire ardent est déjà présente, inflige d'abord 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Invoque une zone de sanctuaire ardent. Si une zone de sanctuaire ardent est déjà présente, inflige d'abord 1 pt de DGT Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13093,"name":"Morsure léonine","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S13095]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Pied plongeant d'incinération</color>.","description":"Inflige 3 pts de DGT Pyro et prépare la capacité : Pied plongeant d'incinération.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13095,"name":"Pied plongeant d'incinération","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 3 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":13096,"name":"Sanctuaire ardent : Sang de crinière rouge","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"diluc":{"id":1301,"name":"Diluc","shareid":17,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Épée à deux mains","Mondstadt"],"storytitle":"Diluc · Ombre de l'Aurore","storytext":"Son cœur est son plus grand ennemi.","source":"Obtenue dans le deck de départ","skills":[{"id":13011,"name":"Épée trempée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13012,"name":"Assaut brûlant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Lors de la troisième utilisation de cette capacité à chaque manche, DGT +2.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. Lors de la troisième utilisation de cette capacité à chaque manche, DGT +2.","description":"Inflige 3 pts de DGT Pyro. Lors de la troisième utilisation de cette capacité à chaque manche, DGT +2.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"Aurore","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et accorde un <color=#FFFFFFFF>$[C113011|s2]</color> au personnage.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 8 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et accorde un <color=#FFFFFFFF>enchantement Pyro</color> au personnage.","description":"Inflige 8 pts de DGT Pyro et accorde un enchantement Pyro au personnage.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement 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pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>, soigne ce personnage pour 2 pts et invoque un <color=#FFFFFFFF>champ de vapeur d'alcool</color>.","description":"Inflige 1 pt de DGT Cryo, soigne ce personnage pour 2 pts et invoque un champ de vapeur d'alcool.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"Dori","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Électro","Épée à deux mains","Sumeru"],"storytitle":"Dori · Trésor du jardin onirique","storytext":"Plus on a de moras, plus on rit !","source":"Récompense pour avoir invité Dori à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":14101,"name":"Valse des lames (modifiée)","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14102,"name":"Lampe de protection : Canon pacificateur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C114101|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque un <color=#FFFFFFFF>obus de S.A.V.</color>.","description":"Inflige 2 pts de DGT Électro et invoque un obus de S.A.V..","typetag":"GCG_SKILL_TAG_E","type":"Compétence 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ressentir à quel point il était beau de te voir voler fièrement dans le ciel bleu.\nTu aurais su que le ciel et la terre sont dignes de protection. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre Dvalin","skills":[{"id":25021,"name":"Lacération transversale","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Bombardement orageux","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique un <color=#FFFFFFFF>$[C125021|s1]</color> au personnage choisi.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et applique un <color=#FFFFFFFF>effondrement total</color> au personnage choisi.","description":"Inflige 2 pts de DGT Anémo et applique un effondrement total au personnage choisi.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Ablution de Dvalin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s2] : <color=#FFFFFFFF>$[S25025]</color> et <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et <color=#FFFFFFFF>prépare séparément les capacités</color> : <color=#FFFFFFFF>Ablution extensive</color> et <color=#FFFFFFFF>Ablution ultime</color>.","description":"Inflige 2 pts de DGT Anémo et prépare séparément les capacités : Ablution extensive et Ablution ultime.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique un <color=#FFFFFFFF>$[C125021|s1]</color> à tous les personnages adverses en attente.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et applique un <color=#FFFFFFFF>effondrement total</color> à tous les personnages adverses en attente.","description":"Inflige 5 pts de DGT Anémo et applique un effondrement total à tous les personnages adverses en attente.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement 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(En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> au prochain personnage adverse en attente et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Ablution ultime</color>. (En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","description":"(À préparer pendant 1 tour)\nInflige 1 pt de DGT Anémo au prochain personnage adverse en attente et prépare la capacité : Ablution ultime. (En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":25026,"name":"Ablution ultime","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] au précédent personnage adverse en attente. (En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> au précédent personnage adverse en attente. (En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Anémo au précédent personnage adverse en attente. (En l'absence de personnage adverse en attente, les DGT sont infligés au personnage actif à la place)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Hypostase Électro","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"storytitle":"Hypostase Électro","storytext":"Nom de code « Alep », une entité Électro de niveau supérieur.\nMême lors d'une partie de pierre-feuille-ciseaux, celle-ci n'est pas du genre à admettre la défaite.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Hypostase Électro","skills":[{"id":24011,"name":"Projection de cristal Électro","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Pierre-feuille-ciseaux","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s2] : <color=#FFFFFFFF>$[S24015]</color> et <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et <color=#FFFFFFFF>prépare séparément les capacités</color> : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Ciseaux</color> et <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>.","description":"Inflige 2 pts de DGT Électro et prépare séparément les capacités : Pierre-feuille-ciseaux : Ciseaux et Pierre-feuille-ciseaux : Feuille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Verrou de foudre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C124013|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque une <color=#FFFFFFFF>chaîne du tonnerre protecteur</color>.","description":"Inflige 2 pts de DGT Électro et invoque une chaîne du tonnerre protecteur.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Noyau cristallin Électro","descriptionraw":"(Passif) Accorde un <color=#FFFFFFFF>$[C124014|s2]</color> au début du combat.","descriptionreplaced":"(Passif) Accorde un <color=#FFFFFFFF>noyau cristallin Électro</color> au début du combat.","description":"(Passif) Accorde un noyau cristallin Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":24015,"name":"Pierre-feuille-ciseaux : Ciseaux","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Électro et prépare la capacité : Pierre-feuille-ciseaux : Feuille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":24016,"name":"Pierre-feuille-ciseaux : Feuille","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"(À préparer pendant 1 tour)\nInflige 3 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Empereur du feu ferreux","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Autre arme","Monstre"],"storytitle":"Empereur du feu ferreux","storytext":"L'un des deux souverains qui se tenaient autrefois au sommet des espèces aberrantes de la Fontemer. Le titre majestueux de ce Cuiracrabe, qui évite la prédation et peut ainsi continuer à chasser et à manger, est à moitié inspiré par la crainte, à moitié par une plaisanterie.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Empereur du feu ferreux","skills":[{"id":23041,"name":"Coup pinçant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosion flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.","description":"Inflige 1 pt de DGT Pyro. Si le personnage possède au moins 7 cumuls de carapace de Cuiracrabe, ces DGT augmentent de 1.\nLe personnage obtient ensuite 2 cumuls de carapace de Cuiracrabe.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Détonation de formation","descriptionraw":"Le personnage $[K53|s1] : <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Le personnage <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Explosion brûlante</color>.","description":"Le personnage prépare la capacité : Explosion brûlante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armure impériale","descriptionraw":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les $[K6|s3] (hormis ceux accordés par une $[C123041|s1]) et les états de déploiement « $[K6] » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> pour chacun des boucliers et états annulés.","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les {SPRITE_PRESET#4007}<color=#FFFFFFFF>boucliers</color> (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> pour chacun des boucliers et états annulés.","description":"(Passif) Au début du combat : Accorde 5 cumuls de carapace de Cuiracrabe.\nLorsque vous avez effectué une action : Annule les boucliers (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « Bouclier » que vous possédez et vous accorde 2 cumuls de carapace de Cuiracrabe pour chacun des boucliers et états annulés.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":23046,"name":"Explosion brûlante","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et inflige 2 pts de $[K5] à tous les personnages adverses en attente. Les $[K103] infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> que le personnage possède.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, et inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente. Les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> que le personnage possède.","description":"(À préparer pendant 1 tour)\nInflige 1 pt de DGT Pyro, et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente. Les DGT Pyro infligés par cette capacité augmentent de 1 tous les 2 cumuls de carapace de Cuiracrabe que le personnage possède.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":23047,"name":"Armure impériale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Pirouettière florale des Érémites","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Autre arme","Érémites"],"storytitle":"Souvenirs tourbillonnants : Pirouettière florale","storytext":"« Les enfants du désert ont une riche tradition de chants et de danses. Utilisés à l'origine pour louer et servir les dieux, ces arts ont ensuite été adaptés pour le combat et la séduction des rois. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre la Pirouettière florale des Érémites","skills":[{"id":27031,"name":"Balayage floral","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Danse tourbillonnante","descriptionraw":"Inflige $[D__KEY__DAMAGE_3] pts de $[D__KEY__ELEMENT] et crée 1 cumul de <color=#FFFFFFFF>$[C127033|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et crée 1 cumul de <color=#FFFFFFFF>bénédiction du serpent spirituel</color>.","description":"Inflige 3 pts de DGT Dendro et crée 1 cumul de bénédiction du serpent spirituel.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Éveil d'esprit sinistre du serpent spiriflore","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et ajoute 1 carte [<color=#FFFFFFFF>$[C127032]</color>] dans votre main (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>$[C127032]</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, et ajoute 1 carte [<color=#FFFFFFFF>Esprit sinistre du serpent spiriflore</color>] dans votre main (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>Esprit sinistre du serpent spiriflore</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>Liane rasoir</color>)","description":"Inflige 4 pts de DGT Dendro, et ajoute 1 carte [Esprit sinistre du serpent spiriflore] dans votre main (Limité à 1 fois par partie).\n(Les personnages équipés avec [Esprit sinistre du serpent spiriflore] peuvent utiliser l'habilité : Liane rasoir)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Puissance d'esprit sinistre","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 $[K310|s2] s'il a 7 PV ou moins. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> s'il a 7 PV ou moins. (1 fois par manche)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge s'il a 7 PV ou moins. (1 fois par manche)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"Lettrée incandescente des Érémites","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Autre arme","Érémites"],"storytitle":"Poésie et histoires secrètes : Lettrée incandescente","storytext":"Ceux qui s'en souviennent encore ne trahiront jamais le sang de sable qui coule encore dans leurs veines.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre la Lettrée incandescente des Érémites","skills":[{"id":23031,"name":"Lueur torride","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 1 pt de DGT Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Frappe enflammée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée 1 cumul de <color=#FFFFFFFF>$[C123032|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée 1 cumul de <color=#FFFFFFFF>bénédiction de scorpion</color>.","description":"Inflige 3 pts de DGT Pyro et crée 1 cumul de bénédiction de scorpion.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"Éveil d'esprit sinistre du scorpion ardent","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et ajoute 1 carte [<color=#FFFFFFFF>$[C123031]</color>] dans votre main (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>$[C123031]</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, et ajoute 1 carte [<color=#FFFFFFFF>Esprit sinistre du scorpion ardent</color>] dans votre main (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>Esprit sinistre du scorpion ardent</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>Assaut flambant</color>)","description":"Inflige 3 pts de DGT Pyro, et ajoute 1 carte [Esprit sinistre du scorpion ardent] dans votre main (Limité à 1 fois par partie).\n(Les personnages équipés avec [Esprit sinistre du scorpion ardent] peuvent utiliser l'habilité : Assaut flambant)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Puissance d'esprit sinistre","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 $[K310|s2] s'il a 7 PV ou moins. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> s'il a 7 PV ou moins. (1 fois par manche)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge s'il a 7 PV ou moins. (1 fois par manche)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eula":{"id":1106,"name":"Eula","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Épée à deux mains","Mondstadt"],"storytitle":"Eula · Vague déferlante","storytext":"Ce n'est qu'un jeu. Je n'en garderai pas rancune si la chance devait être de votre côté.","source":"Récompense pour avoir invité Eula à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":11061,"name":"Escrime de Favonius : Aristocratie","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"Vortex des mers glacées","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage n'est pas affecté par un <color=#FFFFFFFF>$[C111061|s2]</color>, il obtient un <color=#FFFFFFFF>$[C111061|s2]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>. Si le personnage n'est pas affecté par un <color=#FFFFFFFF>cœur de glace</color>, il obtient un <color=#FFFFFFFF>cœur de glace</color>.","description":"Inflige 2 pts de DGT Cryo. Si le personnage n'est pas affecté par un cœur de glace, il obtient un cœur de glace.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"Lame de fond","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C111062|s2]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et invoque une <color=#FFFFFFFF>épée de lumière</color>.","description":"Inflige 2 pts de DGT Cryo et invoque une épée de lumière.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"Faruzan","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Anémo","Arc","Sumeru"],"storytitle":"Faruzan · Machiniste énigmatique","storytext":"Simples sont les machines, mais mystérieux est le monde.","source":"Récompense pour avoir invité Faruzan à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":15091,"name":"Tir parthe","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15092,"name":"Royaume venteux de nasamjnin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique une <color=#FFFFFFFF>$[C115091|s1]</color> au personnage.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et applique une <color=#FFFFFFFF>épiphanie du vent</color> au personnage.","description":"Inflige 3 pts de DGT Anémo et applique une épiphanie du vent au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15093,"name":"Sentier secret du vent","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C115093|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et invoque un <color=#FFFFFFFF>polyèdre éblouissant</color>.","description":"Inflige 1 pt de DGT Anémo et invoque un polyèdre éblouissant.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"fatuicryocicinmage":{"id":2101,"name":"Mage cryoluciole des Fatui","shareid":52,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Autre arme","Fatui"],"storytitle":"Luciole de brume : Mage cryoluciole","storytext":"Et tant que l'herbe brumeuse persistera, les Cryolucioles ne l'abandonneront pas.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Mage cryoluciole des Fatui","skills":[{"id":21011,"name":"Pyramide cryoluciole","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","description":"Inflige 1 pt de DGT Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Appel brumeux","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et invoque une <color=#FFFFFFFF>Cryoluciole</color>.","description":"Inflige 1 pt de DGT Cryo et invoque une Cryoluciole.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Givre de fleurs blanches","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], $[K201|s5] au personnage et crée une <color=#FFFFFFFF>$[C121012|s1]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>, <color=#99FFFFFF>applique l'élément {SPRITE_PRESET#2101}Cryo</color> au personnage et crée une <color=#FFFFFFFF>égide de luciole</color>.","description":"Inflige 5 pts de DGT Cryo, applique l'élément Cryo au personnage et crée une égide de luciole.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuielectrocicinmage":{"id":2404,"name":"Mage électroluciole des Fatui","shareid":337,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Électro","Autre arme","Fatui"],"storytitle":"Tonnerre de brume : Mage électroluciole","storytext":"... Tout comme les Électrolucioles s'enivrent de l'odeur de leur plante préférée, les Mages électrolucioles tirent un plaisir cruel des souffrances de leurs proies...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Mage électroluciole des Fatui","skills":[{"id":24041,"name":"Décharge de foudre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24042,"name":"Appel de la brume","descriptionraw":"Invoque une <color=#FFFFFFFF>$[C124041]</color>.","descriptionreplaced":"Invoque une <color=#FFFFFFFF>Électroluciole</color>.","description":"Invoque une Électroluciole.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24043,"name":"Bouclier tonitruant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], $[K204|s5] au personnage, crée une <color=#FFFFFFFF>$[C124042|s1]</color> et prépare la capacité : <color=#FFFFFFFF>$[S24044]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>, <color=#FFACFFFF>applique l'élément {SPRITE_PRESET#2104}Électro</color> au personnage, crée une <color=#FFFFFFFF>égide d'Électroluciole</color> et prépare la capacité : <color=#FFFFFFFF>Expulsion électrique</color>.","description":"Inflige 1 pt de DGT Électro, applique l'élément Électro au personnage, crée une égide d'Électroluciole et prépare la capacité : Expulsion électrique.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24044,"name":"Expulsion électrique","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]}]},"fatuipyroagent":{"id":2301,"name":"Usurier Pyro des Fatui","shareid":55,"hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Autre arme","Fatui"],"storytitle":"Lame de règlement : Usurier","storytext":"« Aucune fuite face à ses dettes, qu'on soit vivant ou non... »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Usurier Pyro des Fatui","skills":[{"id":23011,"name":"Poussée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Opportunité","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et accorde une <color=#FFFFFFFF>$[C123011|s2]</color> au personnage.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et accorde une <color=#FFFFFFFF>infiltration</color> au personnage.","description":"Inflige 1 pt de DGT Pyro et accorde une infiltration au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Lame incinératrice","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 5 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Expert en infiltration","descriptionraw":"(Passif) Accorde une <color=#FFFFFFFF>$[C123011|s2]</color> au début du combat.","descriptionreplaced":"(Passif) Accorde une <color=#FFFFFFFF>infiltration</color> au début du combat.","description":"(Passif) Accorde une infiltration au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"fischl":{"id":1401,"name":"Fischl","shareid":26,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Électro","Arc","Mondstadt"],"storytitle":"Fischl · Princesse du châtiment !","storytext":"« Oz, mon familier, déploie tes ailes et tisse-moi un nouveau destin dans l'obscurité de cette nuit ! »\n« Mademoiselle, je n'ai aucun moyen de vous passer des cartes... »","source":"Récompense pour avoir invité Fischl à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":14011,"name":"Flèche de culpabilité","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14012,"name":"Ailes de surveillance nocturne","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C114011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque un <color=#FFFFFFFF>Oz</color>.","description":"Inflige 1 pt de DGT Électro et invoque un Oz.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14013,"name":"Incarnation de la nuit","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige <color=#FFFFFFFF>2 pts de $[K5]</color> à tous les personnages adverses en attente.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et inflige <color=#FFFFFFFF>2 pts de <color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente.","description":"Inflige 4 pts de DGT Électro et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"freminet":{"id":1112,"name":"Fréminet","shareid":407,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Cryo","Épée à deux mains","Fontaine","Fatui","Arkhe : Pneuma"],"storytitle":"Fréminet · Aspirant à des profondeurs invisibles","storytext":"Froide est la solitude sous le ciel étoilé.","source":"Récompense pour avoir invité Fréminet à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":11121,"name":"Tourbillon fluide","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11122,"name":"Pressurisation des floes","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage n'est pas affecté par un <color=#FFFFFFFF>$[C111121|s1]</color>, il obtient un <color=#FFFFFFFF>$[C111121|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>. Si le personnage n'est pas affecté par un <color=#FFFFFFFF>indicateur de Pers</color>, il obtient un <color=#FFFFFFFF>indicateur de Pers</color>.","description":"Inflige 2 pts de DGT Cryo. Si le personnage n'est pas affecté par un indicateur de Pers, il obtient un indicateur de Pers.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11123,"name":"Embuscade du chassombre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique un <color=#FFFFFFFF>$[C111122|s1]</color> au personnage.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et applique un <color=#FFFFFFFF>mode traque</color> au personnage.","description":"Inflige 4 pts de DGT Cryo et applique un mode traque au personnage.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"frostoperative":{"id":2104,"name":"Opérateur Fatui du givre","shareid":397,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Autre arme","Fatui"],"storytitle":"Fruit d'obsolescence : Opérateur du givre","storytext":"Sélectionnés dès l'enfance, ils ne peuvent devenir opérateurs qu'après de longues années d'entraînement et d'enseignement, et après avoir suffisamment « élagué les terrains ».","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Opérateur Fatui du givre","skills":[{"id":21041,"name":"Pique rapide","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Tranchant gelé","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","description":"Inflige 3 pts de DGT Cryo.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Épine prédatrice","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et applique une <color=#FFFFFFFF>$[C121042|s1]</color> au personnage.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et applique une <color=#FFFFFFFF>posture d'assaut</color> au personnage.","description":"Inflige 4 pts de DGT Cryo et applique une posture d'assaut au personnage.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21044,"name":"Ombre sanguinolente","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Applique un <color=#FFFFFFFF>$[C122|s1]</color> dont le $[K3|s2] est égal aux DGT finaux de cette capacité moins 2 au personnage actif adverse. (Peut être cumulé 5 fois maximum)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Applique un <color=#FFFFFFFF>engagement vital</color> dont le <color=#FFFFFFFF>nombre d'utilisations</color> est égal aux DGT finaux de cette capacité moins 2 au personnage actif adverse. (Peut être cumulé 5 fois maximum)","description":"(Passif) Lorsque le personnage a utilisé une capacité : Applique un engagement vital dont le nombre d'utilisations est égal aux DGT finaux de cette capacité moins 2 au personnage actif adverse. (Peut être cumulé 5 fois maximum)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"furina":{"id":1211,"name":"Furina","shareid":364,"transformsinto":[1212,7212],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Épée à une main","Fontaine","Arkhe : Ousia"],"storytitle":"Furina · Solo infini de solitude","storytext":"Muse éternelle des chants et des rondeaux.","source":"Récompense pour avoir invité Furina à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":12111,"name":"Sollicitation de la soliste","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Une fois par manche : </color>Crée une carte [<color=#FFFFFFFF>$[C112113]</color>] dans votre main si vous n'avez pas de carte [<color=#FFFFFFFF>$[C112113]</color>] dans votre main.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.\\n<color=#FFFFFFFF>Une fois par manche : </color>Crée une carte [<color=#FFFFFFFF>Sacralité et sécularisation</color>] dans votre main si vous n'avez pas de carte [<color=#FFFFFFFF>Sacralité et sécularisation</color>] dans votre main.","description":"Inflige 2 pts de DGT physiques.\nUne fois par manche : Crée une carte [Sacralité et sécularisation] dans votre main si vous n'avez pas de carte [Sacralité et sécularisation] dans votre main.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12112,"name":"Salon solitaire","descriptionraw":"Si <color=#FFFFFFFF>$[A1211]</color> est chargée d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : Invoque un <color=#FFFFFFFF>$[C112111|s1]</color>.\\n(Si $[A1211] est chargée d'énergie 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sécularisation","descriptionraw":"(Passif) Crée une carte [<color=#FFFFFFFF>$[C112113]</color>] dans votre main au début du combat.","descriptionreplaced":"(Passif) Crée une carte [<color=#FFFFFFFF>Sacralité et sécularisation</color>] dans votre main au début du combat.","description":"(Passif) Crée une carte [Sacralité et sécularisation] dans votre main au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"furina-02":{"id":7212,"name":"Furina","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Épée à une main","Fontaine","Arkhe : Pneuma"],"skills":[{"id":72121,"name":"Sollicitation de la soliste","descriptionraw":"Inflige des $[D__KEY__ELEMENT].\\nAvec plus de 15 PV : Bascule en {SPRITE_PRESET#3504}Arkhe ousia.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige des {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT 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d'{SPRITE_PRESET#3504}Arkhe ousia : Invoque « <color=#FFFFFFFF>$[C172111]</color> ».\\n(Si $[A7211] est chargée d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma, elle invoque un <color=#FFFFFFFF>$[C172112|s1]</color>)","descriptionreplaced":"(Passif) Au début du combat : Si <color=#FFFFFFFF>Furina</color> est chargée d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : Invoque « <color=#FFFFFFFF>Membres du salon</color> ».\\n(Si Furina est chargée d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma, elle invoque un <color=#FFFFFFFF>chanteur des eaux</color>)","description":"(Passif) Au début du combat : Si Furina est chargée d'énergie d'Arkhe ousia : Invoque « Membres du salon ».\n(Si Furina est chargée d'énergie d'Arkhe pneuma, elle invoque un chanteur des eaux)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité 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Je suppose que je pourrais travailler toute la nuit et le finir. »","source":"Récompense pour avoir invité Ganyu à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":11011,"name":"Archerie Liutian","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11012,"name":"Trace de Qilin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée un <color=#FFFFFFFF>$[C111012|s2]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et crée un <color=#FFFFFFFF>lotus de glace</color>.","description":"Inflige 1 pt de DGT Cryo et crée un lotus de glace.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11013,"name":"Flèche de givre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige 2 pts de $[K5] à tous les personnages adverses en attente.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente.","description":"Inflige 2 pts de DGT Cryo et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},{"id":11014,"name":"Baptême céleste","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], inflige 1 pt de $[K5] à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>$[C111011|s2]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente et invoque une <color=#FFFFFFFF>perle de glace</color>.","description":"Inflige 2 pts de DGT Cryo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et invoque une perle de glace.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"goldenwolflord":{"id":2603,"name":"Loup alpha doré","shareid":434,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Géo","Autre arme","Monstre"],"storytitle":"Seigneur lupin : Loup alpha doré","storytext":"Une bête distordue venue d'un autre monde. Cette créature est le souverain des canidés de faille et détient le pouvoir de leur ordonner de dissoudre l'espace lui-même.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Loup alpha doré","skills":[{"id":26031,"name":"Frappe d'alpha","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Rameutage de faille","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], applique 2 cumuls de <color=#FFFFFFFF>$[C126031|s1]</color> au personnage choisi et invoque un <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>, applique 2 cumuls de <color=#FFFFFFFF>corrosion dorée</color> au personnage choisi et invoque un <color=#FFFFFFFF>Crâne de faille</color>.","description":"Inflige 1 pt de DGT Géo, applique 2 cumuls de corrosion dorée au personnage choisi et invoque un Crâne de faille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Ingérence dorée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], inflige 1 pt de $[K5] à tous les personnages adverses en attente et applique une <color=#FFFFFFFF>$[C126031|s1]</color> à tous les personnages adverses.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente et applique une <color=#FFFFFFFF>corrosion dorée</color> à tous les personnages adverses.","description":"Inflige 3 pts de DGT Géo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et applique une corrosion dorée à tous les personnages adverses.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"Gorou","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Géo","Arc","Inazuma"],"storytitle":"Gorou · Guerrier canin","storytext":"Le chef de la meute, menant les soldats !","source":"Récompense pour avoir 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général</color>.","description":"Inflige 2 pts de DGT Géo et crée une bannière de général.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Crocs bestiaux : Vers la victoire","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], crée une <color=#FFFFFFFF>$[C116061|s1]</color> et invoque un <color=#FFFFFFFF>$[C116062|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>, crée une <color=#FFFFFFFF>bannière de général</color> et invoque un <color=#FFFFFFFF>prestige de général</color>.","description":"Inflige 2 pts de DGT Géo, crée une bannière de général et invoque un prestige de général.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement 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Là, tous les gens, divinités, dragons, bêtes, oiseaux et poissons... Tous les souvenirs, sagesses, mots et haines... Tout serait broyé en poussière incolore, et le dernier clair de lune brûlerait en une pluie de flammes pâles avant de tomber sur la terre aride.\n...\nApep considérait le fond de la mer de sable comme sa tombe, et non comme le palais d'un roi sans nation. Le poison de la sagesse le libérerait bientôt de la haine et de la colère accumulées pendant d'innombrables lunes. Apep s'était lassé de l'apocalypse incolore... Cependant, la jeune divinité et {F#la voyageuse}{M#le voyageur} aux cheveux dorés lui permirent finalement de se rappeler une fois de plus que, même si la terre verdoyante sur laquelle il régnait autrefois avait été transformée en désert doré, même si ses progénitures et lui étaient devenus tordus et laids pour y assurer leur survie, il chérissait toujours en son cœur le paysage de cette oasis.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Garde de l'oasis d'Apep","skills":[{"id":27021,"name":"Frappe d'apatride","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Flux de vie","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] {PLURAL#$[D__KEY__DAMAGE_2|nc]|pt|pts} de $[D__KEY__ELEMENT], pioche 1 carte [<color=#FFFFFFFF>$[C127021]</color>] et crée 1 cumul de <color=#FFFFFFFF>$[C127026|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, pioche 1 carte [<color=#FFFFFFFF>Éveil de congénère</color>] et crée 1 cumul de <color=#FFFFFFFF>nutrition de l'oasis</color>.","description":"Inflige 2 pts de DGT Dendro, pioche 1 carte [Éveil de congénère] et crée 1 cumul de nutrition de l'oasis.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"Fin imminente","descriptionraw":"Inflige $[D__KEY__DAMAGE_2] {PLURAL#$[D__KEY__DAMAGE_2|nc]|pt|pts} de $[D__KEY__ELEMENT], pioche 1 carte [<color=#FFFFFFFF>$[C127021]</color>] et crée 2 cumuls de <color=#FFFFFFFF>$[C127026|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, pioche 1 carte [<color=#FFFFFFFF>Éveil de congénère</color>] et crée 2 cumuls de <color=#FFFFFFFF>nutrition de l'oasis</color>.","description":"Inflige 4 pts de DGT Dendro, pioche 1 carte [Éveil de congénère] et crée 2 cumuls de nutrition de l'oasis.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invocation proliférante","descriptionraw":"(Passif) Crée 5 cartes [<color=#FFFFFFFF>$[C127021]</color>] et les répartit aléatoirement dans votre deck au début du combat. Lorsque vous avez invoqué 4 <color=#FFFFFFFF>$[C127022|s2]</color>, ce personnage obtient un <color=#FFFFFFFF>$[C127027|s1]</color> et 1 pt de <color=#FFFFFFFF>$[K6|s2]</color>.","descriptionreplaced":"(Passif) Crée 5 cartes [<color=#FFFFFFFF>Éveil de congénère</color>] et les répartit aléatoirement dans votre deck au début du combat. Lorsque vous avez invoqué 4 <color=#FFFFFFFF>organismes proliférants</color>, ce personnage obtient un <color=#FFFFFFFF>cœur revivifié de l'oasis</color> et 1 pt de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color>.","description":"(Passif) Crée 5 cartes [Éveil de congénère] et les répartit aléatoirement dans votre deck au début du combat. Lorsque vous avez invoqué 4 organismes proliférants, ce personnage obtient un cœur revivifié de l'oasis et 1 pt de bouclier.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"hutao":{"id":1307,"name":"Hu Tao","shareid":23,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Arme d'hast","Liyue"],"storytitle":"Hu Tao · Fragrance nivale","storytext":"« À la revoyure, les uns après les autres ! »","source":"Récompense pour avoir invité Hu Tao à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":13071,"name":"Lance secrète de Wangsheng","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13072,"name":"Chaperon de la renaissance","descriptionraw":"Accorde un <color=#FFFFFFFF>$[C113071]</color> au personnage.","descriptionreplaced":"Accorde un <color=#FFFFFFFF>Paramita Papilio</color> au personnage.","description":"Accorde un Paramita Papilio au personnage.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":13073,"name":"Apaisement divin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et soigne pour 2 pts. Si le personnage a 6 PV ou moins, DGT infligés et soins +1.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et soigne pour 2 pts. Si le personnage a 6 PV ou moins, DGT infligés et soins +1.","description":"Inflige 4 pts de DGT Pyro et soigne pour 2 pts. Si le personnage a 6 PV ou moins, DGT infligés et soins +1.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"Brutovéreux Hydro","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Autre arme","Monstre","Brutocollinus"],"storytitle":"Vagabond des marées : Brutovéreux Hydro","storytext":"Brutocollinus nomade qui n'est affilié à aucune tribu spécifique. On le trouve souvent errant dans la nature, comme s'il s'était imposé lui-même un exil.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre le Brutovéreux Hydro","skills":[{"id":22051,"name":"Faux tourbillonnante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Coup de marée montante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\nSi un personnage adverse est affecté par un <color=#FFFFFFFF>$[C106]</color> ou une <color=#FFFFFFFF>$[C122052|s1]</color> : Ce personnage obtient 1 $[K310|s2]. 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<color=#FFFFFFFF>stalactite</color>.","description":"Inflige 1 pt de DGT Cryo et crée une stalactite.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kamisatoayaka":{"id":1105,"name":"Kamisato Ayaka","shareid":5,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Cryo","Épée à une main","Inazuma"],"storytitle":"Kamisato Ayaka · Héron de givre","storytext":"Avec l'élégance du givre dans le vent, le héron se perche paisiblement dans la cour.","source":"Récompense pour avoir invité Kamisato Ayaka à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":11051,"name":"École Kamisato : Sveltesse","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de 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<color=#FFFFFFFF>$[C111051|s2]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et invoque un <color=#FFFFFFFF>tourbillon givré</color>.","description":"Inflige 4 pts de DGT Cryo et invoque un tourbillon givré.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11054,"name":"École Kamisato : Sentier de givre","descriptionraw":"(Passif) Lorsque ce personnage devient le personnage actif, accorde un <color=#FFFFFFFF>$[C111052|s2]</color>.","descriptionreplaced":"(Passif) Lorsque ce personnage devient le personnage actif, accorde un <color=#FFFFFFFF>enchantement Cryo</color>.","description":"(Passif) Lorsque ce personnage devient le personnage actif, accorde un enchantement Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité 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Si le personnage actif adverse n'est pas affecté par l'effet Conductivité, il subit l'effet Conductivité.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14093,"name":"Rose de foudre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], invoque une <color=#FFFFFFFF>$[C114092|s1]</color>et applique l'état <color=#FFFFFFFF>$[C114091]</color> au personnage actif adverse.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>, invoque une <color=#FFFFFFFF>rose de foudre</color>et applique l'état <color=#FFFFFFFF>Conductivité</color> au personnage actif adverse.","description":"Inflige 2 pts de DGT Électro, invoque une rose de foudreet applique l'état Conductivité au personnage actif adverse.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lynette":{"id":1508,"name":"Lynette","shareid":282,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Anémo","Épée à une main","Fontaine","Fatui","Arkhe : Ousia"],"storytitle":"Lynette · Élégance parmi les ombres","storytext":"Dans la lune se reflète la grandeur du ciel nocturne.","source":"Récompense pour avoir invité Lynette à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":15081,"name":"Rapière rapide","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15082,"name":"Feinte sibylline","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si vous avez 8 PV ou moins, la première utilisation de cette capacité pendant la manche vous soigne pour 2 PV, mais applique un <color=#FFFFFFFF>$[C115081|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>. Si vous avez 8 PV ou moins, la première utilisation de cette capacité pendant la manche vous soigne pour 2 PV, mais applique un <color=#FFFFFFFF>assaut grandiose</color>.","description":"Inflige 3 pts de DGT Anémo. 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invoque un <color=#FFFFFFFF>chapeau félinois</color> et accorde 1 cumul de <color=#FFFFFFFF>fantasmagorie</color>.","description":"Inflige 3 pts de DGT Pyro, invoque un chapeau félinois et accorde 1 cumul de fantasmagorie.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"maguukenki":{"id":2501,"name":"Lame oni","shareid":58,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anémo","Autre arme","Monstre"],"storytitle":"Mécanisme ingénieux : Lame oni","storytext":"Aujourd'hui encore, il patrouille toujours l'endroit où le destin a été rompu.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre la Lame oni","skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Inflige $[D__KEY__DAMAGE] 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(Ne consomme pas d'utilisation)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et déclenche les effets de toutes vos invocations de type <color=#FFFFFFFF>Épée d'ombre</color>. (Ne consomme pas d'utilisation)","description":"Inflige 4 pts de DGT Anémo et déclenche les effets de toutes vos invocations de type Épée d'ombre. (Ne consomme pas d'utilisation)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":2403,"name":"Hippocampe perlé millénaire","shareid":322,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"storytitle":"Hippocampe perlé millénaire","storytext":"L'un des deux souverains qui se tenaient autrefois au sommet des espèces aberrantes de la Fontemer. Les poètes et les auteurs le considèrent comme une créature fière et noble, lui conférant ainsi son titre prestigieux.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre l'Hippocampe perlé millénaire","skills":[{"id":24031,"name":"Balayage de queue","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Banc de poissons dansants","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].\\nSi le personnage est affecté par une <color=#FFFFFFFF>$[C124032|s1]</color> : $[K3] +1. (1 fois par manche)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nSi le personnage est affecté par une <color=#FFFFFFFF>perle fontemarine</color> : <color=#FFFFFFFF>Nombre d'utilisations</color> +1. (1 fois par manche)","description":"Inflige 3 pts de DGT Électro.\nSi le personnage est affecté par une perle fontemarine : Nombre d'utilisations +1. (1 fois par manche)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24033,"name":"Tonnerre fontemarin","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], applique une <color=#FFFFFFFF>$[C124032|s1]</color> au personnage et invoque un <color=#FFFFFFFF>$[C124031|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>, applique une <color=#FFFFFFFF>perle fontemarine</color> au personnage et invoque un <color=#FFFFFFFF>orbe de résonance</color>.","description":"Inflige 1 pt de DGT Électro, applique une perle fontemarine au personnage et invoque un orbe de résonance.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"Armure 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accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre la Suivante miroir des Fatui","skills":[{"id":22021,"name":"Boule d'eau","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","description":"Inflige 1 pt de DGT Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Explosion d'afflux","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige un <color=#FFFFFFFF>$[C122021|s2]</color> au personnage choisi.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT 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Hydro</color> et crée une <color=#FFFFFFFF>bulle nocturne</color>.","description":"Inflige 4 pts de DGT Hydro et crée une bulle nocturne.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"Vicissitude","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque ce personnage est actif et que vous effectuez un changement de personnage, </color>considère ce changement comme une $[K2|s2], et pas comme une $[K1|s2]. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque ce personnage est actif et que vous effectuez un changement de personnage, </color>considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et pas comme une <color=#FFFFFFFF>action de combat</color>. (1 fois par manche)","description":"(Passif) Lorsque ce personnage est actif et que vous effectuez un changement de personnage, considère ce changement comme une action rapide, et pas comme une action de combat. (1 fois par manche)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"mualani":{"id":1214,"name":"Mualani","shareid":444,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_NATLAN"],"tagstext":["Hydro","Catalyseur","Natlan"],"storytitle":"Mualani · Chasseuse des vagues rugissantes","storytext":"Surfant sur les eaux pérennes...","source":"Récompense pour avoir invité Mualani à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":12141,"name":"Réfrigération","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","description":"Inflige 1 pt de DGT Hydro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12142,"name":"Squalisurf brise-vagues","descriptionraw":"Applique une <color=#FFFFFFFF>$[C112142|s1]</color> au personnage, puis le fait passer en <color=#FFFFFFFF>$[C112141|s1]</color> et lui accorde 2 pts de <color=#FFFFFFFF>noctâme</color>. (Un personnage ne peut plus utiliser cette capacité après être passé en <color=#FFFFFFFF>$[C112141|s1]</color>)\\n(Les personnages équipés avec [<color=#FFFFFFFF>$[C112142]</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>$[S1121422]</color>)","descriptionreplaced":"Applique une <color=#FFFFFFFF>morsure squalidée</color> au personnage, puis le fait passer en <color=#FFFFFFFF>bénédiction noctâme</color> et lui accorde 2 pts de <color=#FFFFFFFF>noctâme</color>. (Un personnage ne peut plus utiliser cette capacité après être passé en <color=#FFFFFFFF>bénédiction noctâme</color>)\\n(Les personnages équipés avec [<color=#FFFFFFFF>Morsure squalidée</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>Planche « Requinou »</color>)","description":"Applique une morsure squalidée au personnage, puis le fait passer en bénédiction noctâme et lui accorde 2 pts de noctâme. (Un personnage ne peut plus utiliser cette capacité après être passé en bénédiction noctâme)\n(Les personnages équipés avec [Morsure squalidée] peuvent utiliser l'habilité : Planche « Requinou »)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":2}]},{"id":12143,"name":"Requin-pact boum","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C112144|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et invoque un <color=#FFFFFFFF>missile de Requinou</color>.","description":"Inflige 2 pts de DGT Hydro et invoque un missile de Requinou.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nahida":{"id":1703,"name":"Nahida","shareid":49,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Catalyseur","Sumeru"],"storytitle":"Nahida · Physique de pureté","storytext":"La panacée apporte la pureté, et des profondeurs du palais se renouvelle le printemps.","source":"Récompense pour avoir invité Nahida à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":17031,"name":"Akara","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.","description":"Inflige 1 pt de DGT Dendro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17032,"name":"Omniscience des plans","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige une <color=#FFFFFFFF>$[C117031|s2]</color> au personnage choisi. Si le personnage choisi est déjà affecté par une <color=#FFFFFFFF>$[C117031|s2]</color>, inflige une <color=#FFFFFFFF>$[C117031|s2]</color> à tous les personnages adverses.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et inflige une <color=#FFFFFFFF>graine de Skandha</color> au personnage choisi. Si le personnage choisi est déjà affecté par une <color=#FFFFFFFF>graine de Skandha</color>, inflige une <color=#FFFFFFFF>graine de Skandha</color> à tous les personnages adverses.","description":"Inflige 2 pts de DGT Dendro et inflige une graine de Skandha au personnage choisi. Si le personnage choisi est déjà affecté par une graine de Skandha, inflige une graine de Skandha à tous les personnages adverses.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"Omniscience des plans : Tathata","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige une <color=#FFFFFFFF>$[C117031|s2]</color> à tous les personnages adverses.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et inflige une <color=#FFFFFFFF>graine de Skandha</color> à tous les personnages adverses.","description":"Inflige 3 pts de DGT Dendro et inflige une graine de Skandha à tous les personnages adverses.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"Cœur 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personnages adverses en attente, invoque un <color=#FFFFFFFF>$[C116082|s1]</color> et crée 1 carte [<color=#FFFFFFFF>$[C116081]</color>] dans votre main.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente, invoque un <color=#FFFFFFFF>salut de rose d'or</color> et crée 1 carte [<color=#FFFFFFFF>Shrapnel cristallin</color>] dans votre main.","description":"Inflige 1 pt de DGT Géo, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente, invoque un salut de rose d'or et crée 1 carte [Shrapnel cristallin] dans votre main.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"Réseau d'assistance mutuelle","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Cristallisation : </color>Crée 3 cartes [<color=#FFFFFFFF>$[C116081]</color>] et les place aléatoirement dans votre deck.","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Cristallisation : </color>Crée 3 cartes [<color=#FFFFFFFF>Shrapnel cristallin</color>] et les place aléatoirement dans votre deck.","description":"(Passif) Lorsqu'un personnage adverse a subi des DGT d'une réaction de Cristallisation : Crée 3 cartes [Shrapnel cristallin] et les place aléatoirement dans votre deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"neuvillette":{"id":1210,"name":"Neuvillette","shareid":335,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Catalyseur","Fontaine","Arkhe : Pneuma"],"storytitle":"Neuvillette · Ordonnateur du 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{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et crée une <color=#FFFFFFFF>goutte d'eau de source</color>.","description":"Inflige 2 pts de DGT Hydro et crée une goutte d'eau de source.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"Ô marées, je reviens","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], inflige 1 pt de <color=#FFFFFFFF>$[K5]</color> à tous les personnages adverses en attente et crée une <color=#FFFFFFFF>$[C112101|s1]</color> avec un nombre d'utilisations de 2.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>, inflige 1 pt de <color=#FFFFFFFF><color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente et crée une <color=#FFFFFFFF>goutte d'eau de source</color> avec un nombre d'utilisations de 2.","description":"Inflige 2 pts de DGT Hydro, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente et crée une goutte d'eau de source avec un nombre d'utilisations de 2.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"Jugement équitable","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage a 6 PV ou plus, ces DGT augmentent de 1 et le personnage s'inflige 1 pt de $[K5].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si le personnage a 6 PV ou plus, ces DGT augmentent de 1 et le personnage s'inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Hydro. Si le personnage a 6 PV ou plus, ces DGT augmentent de 1 et le personnage s'inflige 1 pt de DGT de perforation.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[]},{"id":12105,"name":"Goutte d'eau de source","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"Nilou","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Épée à une main","Sumeru"],"storytitle":"Nilou · Danseuse du lotus lumineux","storytext":"Légers sont les pas de danse du lotus, émergeant d'un rêve d'ivresse.","source":"Récompense pour avoir invité Nilou à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":12081,"name":"Danse de shamshir","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"Danse des haftkarsvars","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si l'équipe contient uniquement des personnages <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> et <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color>, crée une <color=#FFFFFFFF>$[C112081|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si l'équipe contient uniquement des personnages <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> et <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color>, crée une <color=#FFFFFFFF>prime du calice d'or</color>.","description":"Inflige 3 pts de DGT Hydro. Si l'équipe contient uniquement des personnages Hydro et Dendro, crée une prime du calice d'or.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"Danse d'abzendegi : Ruisseau des rêves lointains","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et inflige un <color=#FFFFFFFF>$[C112083|s1]</color> au personnage choisi.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et inflige un <color=#FFFFFFFF>éon persistant</color> au personnage choisi.","description":"Inflige 2 pts de DGT Hydro et inflige un éon persistant au personnage choisi.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"ningguang":{"id":1601,"name":"Ningguang","shareid":42,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Géo","Catalyseur","Liyue"],"storytitle":"Ningguang · Megrez de l'éclipse","storytext":"Son plus grand secret est le fait qu'elle garde un grand nombre des secrets de Liyue.","source":"Récompense pour avoir invité Ningguang à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":16011,"name":"Géo-dispersion","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.","description":"Inflige 1 pt de DGT Géo.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16012,"name":"Paravent d'astrolabe","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée un <color=#FFFFFFFF>$[C116011|s2]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et crée un <color=#FFFFFFFF>paravent d'astrolabe</color>.","description":"Inflige 2 pts de DGT Géo et crée un paravent d'astrolabe.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16013,"name":"Éclatement des étoiles","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si un <color=#FFFFFFFF>$[C116011|s2]</color> est sur le terrain, DGT +2.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 6 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. Si un <color=#FFFFFFFF>paravent d'astrolabe</color> est sur le terrain, DGT +2.","description":"Inflige 6 pts de DGT Géo. Si un paravent d'astrolabe est sur le terrain, DGT +2.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"Noëlle","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Géo","Épée à deux mains","Mondstadt"],"storytitle":"Noëlle · Fleur chevaleresque","storytext":"Vous pouvez lui laisser organiser la table... Vraiment...","source":"Récompense pour avoir invité Noëlle à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":16021,"name":"Escrime de Favonius : Servante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16022,"name":"Armure de cœur","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C116021|s2]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et crée une <color=#FFFFFFFF>armure complète</color>.","description":"Inflige 1 pt de DGT Géo et crée une armure complète.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16023,"name":"Grand ménage","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et accorde un <color=#FFFFFFFF>$[C116022|s2]</color> au personnage.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et accorde un <color=#FFFFFFFF>grand ménage</color> au personnage.","description":"Inflige 4 pts de DGT Géo et accorde un grand ménage au personnage.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement 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(Déclencher l'effet d'une <color=#FFFFFFFF>grande bulle d'eau curative</color> crée une carte [<color=#FFFFFFFF>Moyenne bulle d'eau curative</color>] dans le deck de l'adversaire, tandis que déclencher l'effet d'une <color=#FFFFFFFF>moyenne bulle d'eau curative</color> crée une carte [<color=#FFFFFFFF>Petite bulle d'eau curative</color>] dans votre deck.)","description":"Crée 1 carte [Grande bulle d'eau curative] en 3e position en haut de votre deck et applique 3 cumuls d'engagement vital au personnage. 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(3 fois maximum par personnage)\\n<color=#FFFFFFFF>Lorsque vous basculez pour ce personnage : </color>Si une <color=#FFFFFFFF>$[C112101|s1]</color> est sur votre terrain, le $[K3|s2] diminue de 1 et le personnage obtient 1 $[K310|s2].","descriptionreplaced":"(Passif) Lorsque l'<color=#FFFFFFFF>engagement vital</color> de votre personnage est complètement annulé : Les PV max du personnage augmentent de 1 en plus. (3 fois maximum par personnage)\\n<color=#FFFFFFFF>Lorsque vous basculez pour ce personnage : </color>Si une <color=#FFFFFFFF>goutte d'eau de source</color> est sur votre terrain, le <color=#FFFFFFFF>nombre d'utilisations</color> diminue de 1 et le personnage obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","description":"(Passif) Lorsque l'engagement vital de votre personnage est complètement annulé : Les PV max du personnage augmentent de 1 en plus. (3 fois maximum par personnage)\nLorsque vous basculez pour ce personnage : Si une goutte d'eau de source est sur votre terrain, le nombre d'utilisations diminue de 1 et le personnage obtient 1 charge.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":12135,"name":"Intervention médicale de pure intention","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","description":"Inflige 2 pts de DGT Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":12136,"name":"Traitement minutieux prescrit","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":12137,"name":"Traitement minutieux prescrit","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque vous basculez pour ce personnage : </color>Si une <color=#FFFFFFFF>$[C112101s1]</color> est sur votre terrain, le $[K3|s2] diminue de 1 et le personnage obtient 1 $[K310|s2].","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque vous basculez pour ce personnage : </color>Si une <color=#FFFFFFFF>Goutte d'eau de source</color> est sur votre terrain, le <color=#FFFFFFFF>nombre d'utilisations</color> diminue de 1 et le personnage obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","description":"(Passif) Lorsque vous basculez pour ce personnage : Si une Goutte d'eau de source est sur votre terrain, le nombre d'utilisations diminue de 1 et le personnage obtient 1 charge.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"stonehidelawachurl":{"id":2601,"name":"Chef 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personnage précédent.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"Esprit du vent : Isomorphe 75 TypeII","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C115011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et invoque un <color=#FFFFFFFF>Esprit du vent de grande taille</color>.","description":"Inflige 1 pt de DGT Anémo et invoque un Esprit du vent de grande taille.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"Tartaglia","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Arc","Fatui"],"storytitle":"Tartaglia · Jeune Sire","storytext":"Si cette table est considérée comme un champ de bataille, alors que le meilleur gagne.","source":"Récompense pour avoir invité Tartaglia à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":12041,"name":"Taille du torrent","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque 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Oblitération","descriptionraw":"#Effectue différentes attaques selon l'état actuel de <color=#FFFFFFFF>$[A1204]</color> :\\n<color=#FFFFFFFF>En état à distance, déclenche Éclair de balle maléfique{NON_BREAK_SPACE}: </color>Inflige $[D__KEY__DAMAGE_5] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], restaure 2 $[K310|s3] et inflige l'effet <color=#FFFFFFFF>$[C112043]</color> au personnage choisi.\\n<color=#FFFFFFFF>En état de mêlée, déclenche Lumière d'élimination : </color>Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"#Effectue différentes attaques selon l'état actuel de <color=#FFFFFFFF>Tartaglia</color> :\\n<color=#FFFFFFFF>En état à distance, déclenche Éclair de balle maléfique{NON_BREAK_SPACE}: </color>Inflige 5 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>, restaure 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> et inflige l'effet <color=#FFFFFFFF>Contre-courant</color> au personnage choisi.\\n<color=#FFFFFFFF>En état de mêlée, déclenche Lumière d'élimination : </color>Inflige 7 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","description":"Effectue différentes attaques selon l'état actuel de Tartaglia :\nEn état à distance, déclenche Éclair de balle maléfique : Inflige 5 pts de DGT Hydro, restaure 2 charges et inflige l'effet Contre-courant au personnage choisi.\nEn état de mêlée, déclenche Lumière d'élimination : Inflige 7 pts de DGT Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"Vague au calme","descriptionraw":"(Passif) Accorde un <color=#FFFFFFFF>$[C112041|s2]</color> au début du combat.\\nLorsqu'un <color=#FFFFFFFF>$[C112042|s1]</color> du personnage affecté prend fin, accorde à nouveau un <color=#FFFFFFFF>$[C112041|s2]</color>.","descriptionreplaced":"(Passif) Accorde un <color=#FFFFFFFF>état à distance</color> au début du combat.\\nLorsqu'un <color=#FFFFFFFF>état de mêlée</color> du personnage affecté prend fin, accorde à nouveau un <color=#FFFFFFFF>état à distance</color>.","description":"(Passif) Accorde un état à distance au début du combat.\nLorsqu'un état de mêlée du personnage affecté prend fin, accorde à nouveau un état à distance.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":12045,"name":"État à distance","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":12046,"name":"Vague au calme","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité 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flamboyante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C113111|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée une <color=#FFFFFFFF>barrière brûlante</color>.","description":"Inflige 2 pts de DGT Pyro et crée une barrière brûlante.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13113,"name":"O-yoroi écarlate","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C113111|s1]</color> et un <color=#FFFFFFFF>$[C113112|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée une <color=#FFFFFFFF>barrière brûlante</color> et un <color=#FFFFFFFF>o-yoroi embrasé</color>.","description":"Inflige 2 pts de DGT Pyro et crée une barrière brûlante et un o-yoroi embrasé.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"thundermanifestation":{"id":2402,"name":"Manifestation du tonnerre","shareid":286,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"storytitle":"Haine persistante : Manifestation du tonnerre","storytext":"Tant que les rancunes du pays ne s'estomperont pas, le tonnerre rugissant persistera.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et remporté la victoire lors d'une partie amicale contre la Manifestation du tonnerre","skills":[{"id":24021,"name":"Aile galvanique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Foudre conflictuelle","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] aux personnages adverses affectés par un <color=#FFFFFFFF>$[C124022|s1]</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> aux personnages adverses affectés par un <color=#FFFFFFFF>paratonnerre</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","description":"Inflige 3 pts de DGT Électro aux personnages adverses affectés par un paratonnerre. 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(2 dés maximum peuvent être économisés)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":11115,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":11116,"name":"Morsure lupine de l'or","descriptionraw":"<color=#FFFFFFFF>Chaque fois que le personnage subit des DGT ou reçoit des soins un total de 2 fois pendant la manche : </color>Le déchaînement élémentaire dépense 1 dé élémentaire. 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(2 dés maximum peuvent être économisés)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"xiangling":{"id":1302,"name":"Xiangling","shareid":18,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Arme d'hast","Liyue"],"storytitle":"Xiangling · Cordon-bleu du peuple","storytext":"En tant que cheffe, elle est pratiquement omnipotente.","source":"Récompense pour avoir invité Xiangling à une partie amicale dans La Queue de Chat et remporté la victoire","skills":[{"id":13021,"name":"Cuisine-fu","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque 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<color=#FFFFFFFF>$[C134041|s2]</color>.","descriptionreplaced":"Invoque un <color=#FFFFFFFF>anneau de tempête</color>.","description":"Invoque un anneau de tempête.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34043,"name":"Rite du tonnerre hurlant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque un <color=#FFFFFFFF>$[C134041|s2]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque un <color=#FFFFFFFF>anneau de tempête</color>.","description":"Inflige 4 pts de DGT Électro et invoque un anneau de tempête.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34044,"name":"Égide 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(Déclenché 2 fois maximum par partie)","descriptionreplaced":"(Passif) Accorde un <color=#FFFFFFFF>noyau cristallin Électro</color> au début du combat.\\n<color=#FFFFFFFF>Au début de la phase d'action, </color>si le personnage n'est pas affecté par un noyau cristallin Électro, lui accorde un noyau cristallin Électro. (Déclenché 2 fois maximum par partie)","description":"(Passif) Accorde un noyau cristallin Électro au début du combat.\nAu début de la phase d'action, si le personnage n'est pas affecté par un noyau cristallin Électro, lui accorde un noyau cristallin Électro. (Déclenché 2 fois maximum par partie)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":24015,"name":"Pierre-feuille-ciseaux : Ciseaux","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Électro et prépare la capacité : Pierre-feuille-ciseaux : Feuille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":24016,"name":"Pierre-feuille-ciseaux : Feuille","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"(À préparer pendant 1 tour)\nInflige 3 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":34063,"name":"Dépôt d'élément Électro","descriptionraw":"(Passif) Obtient une <color=#FFFFFFFF>$[C134061]</color> au début du combat.","descriptionreplaced":"(Passif) Obtient une <color=#FFFFFFFF>Entité élémentaire Électro</color> au début du combat.","description":"(Passif) Obtient une Entité élémentaire Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"electrohypostasis-01":{"id":4402,"name":"Hypostase Électro","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"skills":[{"id":24011,"name":"Projection de cristal Électro","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Pierre-feuille-ciseaux","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s2] : <color=#FFFFFFFF>$[S24015]</color> et <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et <color=#FFFFFFFF>prépare séparément les capacités</color> : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Ciseaux</color> et <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>.","description":"Inflige 2 pts de DGT Électro et prépare séparément les capacités : Pierre-feuille-ciseaux : Ciseaux et Pierre-feuille-ciseaux : Feuille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Verrou de foudre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C124013|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque une <color=#FFFFFFFF>chaîne du tonnerre protecteur</color>.","description":"Inflige 2 pts de DGT Électro et invoque une chaîne du tonnerre protecteur.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24018,"name":"Noyau cristallin Électro","descriptionraw":"(Passif) Accorde un <color=#FFFFFFFF>$[C124016|s2]</color> au début du combat.\\n<color=#FFFFFFFF>Au début de la phase d'action, </color>si le personnage n'est pas affecté par un $[C124016|s2], lui accorde un $[C124016|s2]. (Déclenché 2 fois maximum par partie)","descriptionreplaced":"(Passif) Accorde un <color=#FFFFFFFF>noyau cristallin Électro</color> au début du combat.\\n<color=#FFFFFFFF>Au début de la phase d'action, </color>si le personnage n'est pas affecté par un noyau cristallin Électro, lui accorde un noyau cristallin Électro. (Déclenché 2 fois maximum par partie)","description":"(Passif) Accorde un noyau cristallin Électro au début du combat.\nAu début de la phase d'action, si le personnage n'est pas affecté par un noyau cristallin Électro, lui accorde un noyau cristallin Électro. (Déclenché 2 fois maximum par partie)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":24015,"name":"Pierre-feuille-ciseaux : Ciseaux","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT Électro et prépare la capacité : Pierre-feuille-ciseaux : Feuille.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":24016,"name":"Pierre-feuille-ciseaux : Feuille","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"(À préparer pendant 1 tour)\nInflige 3 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[]},{"id":34063,"name":"Dépôt d'élément Électro","descriptionraw":"(Passif) Obtient une <color=#FFFFFFFF>$[C134061]</color> au début du combat.","descriptionreplaced":"(Passif) Obtient une <color=#FFFFFFFF>Entité élémentaire Électro</color> au début du combat.","description":"(Passif) Obtient une Entité élémentaire Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"electrosamachurl":{"id":3410,"name":"Brutoshaman Électro","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Électro","Autre arme","Monstre","Brutocollinus"],"skills":[{"id":34101,"name":"Frappe de sceptre","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 1 pt de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34102,"name":"Totem tonitruant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée un <color=#FFFFFFFF>$[C134101|s1]</color> sur le terrain adverse.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et crée un <color=#FFFFFFFF>sceptre pro-tonnerre</color> sur le terrain adverse.","description":"Inflige 2 pts de DGT Électro et crée un sceptre pro-tonnerre sur le terrain adverse.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34103,"name":"Malédiction tonitruante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 5 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"electroslime":{"id":3406,"name":"Électroblob","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"skills":[{"id":34061,"name":"Rebond","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34062,"name":"Écrasement","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 4 pts de DGT Électro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34063,"name":"Dépôt d'élément Électro","descriptionraw":"(Passif) Obtient une <color=#FFFFFFFF>$[C134061]</color> au début du combat.","descriptionreplaced":"(Passif) Obtient une <color=#FFFFFFFF>Entité élémentaire Électro</color> au début du combat.","description":"(Passif) Obtient une Entité élémentaire Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"Empereur du feu ferreux","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Autre arme","Monstre"],"skills":[{"id":23041,"name":"Coup pinçant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosion flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.","description":"Inflige 1 pt de DGT Pyro. Si le personnage possède au moins 7 cumuls de carapace de Cuiracrabe, ces DGT augmentent de 1.\nLe personnage obtient ensuite 2 cumuls de carapace de Cuiracrabe.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"Détonation de formation","descriptionraw":"Applique 3 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> au personnage et $[K53|s1] : <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Applique 3 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> au personnage et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Explosion brûlante</color>.","description":"Applique 3 cumuls de carapace de Cuiracrabe au personnage et prépare la capacité : Explosion brûlante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armure impériale","descriptionraw":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les $[K6|s3] (hormis ceux accordés par une $[C123041|s1]) et les états de déploiement « $[K6] » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> pour chacun des boucliers et états annulés.","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les {SPRITE_PRESET#4007}<color=#FFFFFFFF>boucliers</color> (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> pour chacun des boucliers et états annulés.","description":"(Passif) Au début du combat : Accorde 5 cumuls de carapace de Cuiracrabe.\nLorsque vous avez effectué une action : Annule les boucliers (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « Bouclier » que vous possédez et vous accorde 2 cumuls de carapace de Cuiracrabe pour chacun des boucliers et états annulés.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":23046,"name":"Explosion brûlante","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et inflige 2 pts de $[K5] à tous les personnages adverses en attente. Les $[K103] infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> que le personnage possède.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, et inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente. Les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> que le personnage possède.","description":"(À préparer pendant 1 tour)\nInflige 1 pt de DGT Pyro, et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente. Les DGT Pyro infligés par cette capacité augmentent de 1 tous les 2 cumuls de carapace de Cuiracrabe que le personnage possède.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":23047,"name":"Armure impériale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Empereur du feu ferreux","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Autre arme","Monstre"],"skills":[{"id":23041,"name":"Coup pinçant","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosion flagrante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT]. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. Si le personnage possède au moins 7 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>, ces DGT augmentent de 1.\\nLe personnage obtient ensuite 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.","description":"Inflige 1 pt de DGT Pyro. Si le personnage possède au moins 7 cumuls de carapace de Cuiracrabe, ces DGT augmentent de 1.\nLe personnage obtient ensuite 2 cumuls de carapace de Cuiracrabe.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Détonation de formation","descriptionraw":"Applique 6 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> au personnage et $[K53|s1] : <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Applique 6 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> au personnage et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Explosion brûlante</color>.","description":"Applique 6 cumuls de carapace de Cuiracrabe au personnage et prépare la capacité : Explosion brûlante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Armure impériale","descriptionraw":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les $[K6|s3] (hormis ceux accordés par une $[C123041|s1]) et les états de déploiement « $[K6] » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> pour chacun des boucliers et états annulés.","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Au début du combat : </color>Accorde 5 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>.\\n<color=#FFFFFFFF>Lorsque vous avez effectué une action : </color>Annule les {SPRITE_PRESET#4007}<color=#FFFFFFFF>boucliers</color> (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » que vous possédez et vous accorde 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> pour chacun des boucliers et états annulés.","description":"(Passif) Au début du combat : Accorde 5 cumuls de carapace de Cuiracrabe.\nLorsque vous avez effectué une action : Annule les boucliers (hormis ceux accordés par une carapace de Cuiracrabe) et les états de déploiement « Bouclier » que vous possédez et vous accorde 2 cumuls de carapace de Cuiracrabe pour chacun des boucliers et états annulés.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":23046,"name":"Explosion brûlante","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et inflige 2 pts de $[K5] à tous les personnages adverses en attente. Les $[K103] infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color> que le personnage possède.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, et inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente. Les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés par cette capacité augmentent de 1 tous les 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> que le personnage possède.","description":"(À préparer pendant 1 tour)\nInflige 1 pt de DGT Pyro, et inflige 2 pts de DGT de perforation à tous les personnages adverses en attente. Les DGT Pyro infligés par cette capacité augmentent de 1 tous les 2 cumuls de carapace de Cuiracrabe que le personnage possède.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":23047,"name":"Armure impériale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Foudre diurne des Érémites","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Électro","Autre arme","Érémites"],"skills":[{"id":34121,"name":"Frappe de hache","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Entaille tournoyante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 3 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Pulvérisation de hache","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 5 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Délivrance d'esprit sinistre (Électro)","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT</color> : Il obtient 1 $[K310|s2] et un <color=#FFFFFFFF>$[C134121|s1]</color> s'il a 7 PV ou moins. (Limité à 1 fois par partie)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT</color> : Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> et un <color=#FFFFFFFF>éveil d'esprit sinistre (Électro)</color> s'il a 7 PV ou moins. (Limité à 1 fois par partie)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge et un éveil d'esprit sinistre (Électro) s'il a 7 PV ou moins. (Limité à 1 fois par partie)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Ablutionneuse des Érémites","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Hydro","Autre arme","Érémites"],"skills":[{"id":32061,"name":"Pique agile","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Incision rapide","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 3 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Danse tranchante","descriptionraw":"Le personnage $[K53|s2] : <color=#FFFFFFFF>$[S32065]</color> et <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Le personnage <color=#FFFFFFFF>prépare séparément les capacités</color> : <color=#FFFFFFFF>Danse tranchante : Coup premier</color> et <color=#FFFFFFFF>Danse tranchante : Séquence fixe</color>.","description":"Le personnage prépare séparément les capacités : Danse tranchante : Coup premier et Danse tranchante : Séquence fixe.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Délivrance d'esprit sinistre (Hydro)","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT</color> : Il obtient 1 $[K310|s2] et un <color=#FFFFFFFF>$[C132061|s1]</color> s'il a 7 PV ou moins. (Limité à 1 fois par partie)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT</color> : Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> et un <color=#FFFFFFFF>éveil d'esprit sinistre (Hydro)</color> s'il a 7 PV ou moins. (Limité à 1 fois par partie)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge et un éveil d'esprit sinistre (Hydro) s'il a 7 PV ou moins. (Limité à 1 fois par partie)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":32065,"name":"Danse tranchante : Coup premier","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et $[K53|s1] : <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> et <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF>Danse tranchante : Séquence fixe</color>.","description":"(À préparer pendant 1 tour)\nInflige 2 pts de DGT physiques et prépare la capacité : Danse tranchante : Séquence fixe.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]},{"id":32066,"name":"Danse tranchante : Séquence fixe","descriptionraw":"(À préparer pendant 1 tour)\\nInflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(À préparer pendant 1 tour)\\nInflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"(À préparer pendant 1 tour)\nInflige 3 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Pirouettière florale des Érémites","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Autre arme","Érémites"],"skills":[{"id":27031,"name":"Balayage floral","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Danse tourbillonnante","descriptionraw":"Inflige $[D__KEY__DAMAGE_3] pts de $[D__KEY__ELEMENT] et crée 1 cumul de <color=#FFFFFFFF>$[C127033|s1]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et crée 1 cumul de <color=#FFFFFFFF>bénédiction du serpent spirituel</color>.","description":"Inflige 3 pts de DGT Dendro et crée 1 cumul de bénédiction du serpent spirituel.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Éveil d'esprit sinistre du serpent spiriflore","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et applique un <color=#FFFFFFFF>$[C127032|s1]</color> au personnage (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>$[C127032]</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 4 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, et applique un <color=#FFFFFFFF>esprit sinistre du serpent spiriflore</color> au personnage (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>Esprit sinistre du serpent spiriflore</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>Liane rasoir</color>)","description":"Inflige 4 pts de DGT Dendro, et applique un esprit sinistre du serpent spiriflore au personnage (Limité à 1 fois par partie).\n(Les personnages équipés avec [Esprit sinistre du serpent spiriflore] peuvent utiliser l'habilité : Liane rasoir)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Puissance d'esprit sinistre","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 $[K310|s2] s'il a 7 PV ou moins. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> s'il a 7 PV ou moins. (1 fois par manche)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge s'il a 7 PV ou moins. (1 fois par manche)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Lettrée incandescente des Érémites","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Autre arme","Érémites"],"skills":[{"id":23031,"name":"Lueur torride","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 1 pt de DGT Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Frappe enflammée","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée 1 cumul de <color=#FFFFFFFF>$[C123032|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée 1 cumul de <color=#FFFFFFFF>bénédiction de scorpion</color>.","description":"Inflige 3 pts de DGT Pyro et crée 1 cumul de bénédiction de scorpion.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Éveil d'esprit sinistre du scorpion ardent","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT], et applique un <color=#FFFFFFFF>$[C123031|s1]</color> au personnage (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>$[C123031]</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, et applique un <color=#FFFFFFFF>esprit sinistre du scorpion ardent</color> au personnage (Limité à 1 fois par partie).\\n(Les personnages équipés avec [<color=#FFFFFFFF>Esprit sinistre du scorpion ardent</color>] peuvent utiliser l'habilité : <color=#FFFFFFFF>Assaut flambant</color>)","description":"Inflige 3 pts de DGT Pyro, et applique un esprit sinistre du scorpion ardent au personnage (Limité à 1 fois par partie).\n(Les personnages équipés avec [Esprit sinistre du scorpion ardent] peuvent utiliser l'habilité : Assaut flambant)","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Puissance d'esprit sinistre","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 $[K310|s2] s'il a 7 PV ou moins. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> s'il a 7 PV ou moins. (1 fois par manche)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge s'il a 7 PV ou moins. (1 fois par manche)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"eremitestoneenchanter":{"id":3606,"name":"Enchanteur graveleux des Érémites","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Géo","Autre arme","Érémites"],"skills":[{"id":36061,"name":"Triple frappe sismique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36062,"name":"Fissuration de la roche","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.","description":"Inflige 3 pts de DGT Géo.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36063,"name":"Délivrance d'esprit sinistre (Géo)","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque l'<color=#FFFFFFFF>$[C136051|s1]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et invoque l'<color=#FFFFFFFF>esprit sinistre du varan de pierre</color>.","description":"Inflige 3 pts de DGT Géo et invoque l'esprit sinistre du varan de pierre.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36064,"name":"Puissance d'esprit sinistre","descriptionraw":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 $[K310|s2] s'il a 7 PV ou moins. (1 fois par manche)","descriptionreplaced":"(Passif) <color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> s'il a 7 PV ou moins. (1 fois par manche)","description":"(Passif) Lorsque le personnage a subi des DGT : Il obtient 1 charge s'il a 7 PV ou moins. 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{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 3 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33093,"name":"Explosion de nectar grillé","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Inflige 7 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","description":"Inflige 7 pts de DGT Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33094,"name":"Déguisement sophistiqué","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>L'adversaire doit choisir 1 des 3 cartes aléatoires : S'il choisit le déguisement de la Fleur mensongère, la Fleur mensongère obtient 1 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corrosion</color> sur le terrain adverse.","description":"Inflige 1 pt de DGT Électro et crée une zone de corrosion sur le terrain adverse.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34092,"name":"Cristal électro corrosif","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C136021|s2]</color> sur le terrain adverse.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et crée une <color=#FFFFFFFF>zone de corrosion</color> sur le terrain adverse.","description":"Inflige 2 pts de DGT Électro et crée une zone de corrosion sur le terrain adverse.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34093,"name":"Morsure vorace","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et crée une <color=#FFFFFFFF>$[C136021|s2]</color> sur le terrain adverse.","basedamage":6,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 6 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et crée une <color=#FFFFFFFF>zone de corrosion</color> sur le terrain adverse.","description":"Inflige 6 pts de DGT Électro et crée une zone de corrosion sur le terrain adverse.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34094,"name":"Soif de magie","descriptionraw":"(Passif) Applique une <color=#FFFFFFFF>$[C134091|s1]</color> au début du combat.","descriptionreplaced":"(Passif) Applique une <color=#FFFFFFFF>Soif de magie</color> au début du combat.","description":"(Passif) Applique une Soif de magie au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"thundermanifestation":{"id":4404,"name":"Manifestation du tonnerre","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"skills":[{"id":24021,"name":"Aile galvanique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Foudre conflictuelle","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] aux personnages adverses affectés par un <color=#FFFFFFFF>$[C124022|s1]</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> aux personnages adverses affectés par un <color=#FFFFFFFF>paratonnerre</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","description":"Inflige 3 pts de DGT Électro aux personnages adverses affectés par un paratonnerre. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prison tonitruante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C124023|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque une <color=#FFFFFFFF>prison tonitruante</color>.","description":"Inflige 2 pts de DGT Électro et invoque une prison tonitruante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Détection de foudre","descriptionraw":"(Passif) Crée une <color=#FFFFFFFF>$[C124021|s1]</color> sur le terrain adverse au début du combat.","descriptionreplaced":"(Passif) Crée une <color=#FFFFFFFF>sonde de foudre</color> sur le terrain adverse au début du combat.","description":"(Passif) Crée une sonde de foudre sur le terrain adverse au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":34063,"name":"Dépôt d'élément Électro","descriptionraw":"(Passif) Obtient une <color=#FFFFFFFF>$[C134061]</color> au début du combat.","descriptionreplaced":"(Passif) Obtient une <color=#FFFFFFFF>Entité élémentaire Électro</color> au début du combat.","description":"(Passif) Obtient une Entité élémentaire Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Manifestation du tonnerre","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Électro","Autre arme","Monstre"],"skills":[{"id":24021,"name":"Aile galvanique","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.","description":"Inflige 1 pt de DGT Électro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Foudre conflictuelle","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] aux personnages adverses affectés par un <color=#FFFFFFFF>$[C124022|s1]</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> aux personnages adverses affectés par un <color=#FFFFFFFF>paratonnerre</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","description":"Inflige 3 pts de DGT Électro aux personnages adverses affectés par un paratonnerre. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prison tonitruante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT] et invoque une <color=#FFFFFFFF>$[C124023|s1]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et invoque une <color=#FFFFFFFF>prison tonitruante</color>.","description":"Inflige 2 pts de DGT Électro et invoque une prison tonitruante.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Détection de foudre","descriptionraw":"(Passif) Crée une <color=#FFFFFFFF>$[C124021|s1]</color> sur le terrain adverse au début du combat.","descriptionreplaced":"(Passif) Crée une <color=#FFFFFFFF>sonde de foudre</color> sur le terrain adverse au début du combat.","description":"(Passif) Crée une sonde de foudre sur le terrain adverse au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":34063,"name":"Dépôt d'élément Électro","descriptionraw":"(Passif) Obtient une <color=#FFFFFFFF>$[C134061]</color> au début du combat.","descriptionreplaced":"(Passif) Obtient une <color=#FFFFFFFF>Entité élémentaire Électro</color> au début du combat.","description":"(Passif) Obtient une Entité élémentaire Électro au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"Champicryo ailé","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Autre arme","Monstre"],"skills":[{"id":31051,"name":"Balle de spores","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","description":"Inflige 1 pt de DGT Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31052,"name":"Pulvérisation roulante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","description":"Inflige 3 pts de DGT Cryo.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31053,"name":"Plongeon explosif","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","description":"Inflige 5 pts de DGT Cryo.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"Changement d'état","descriptionraw":"(Passif) Fait passer le personnage en <color=#FFFFFFFF>$[C137011|s1]</color> au début du combat.\\nLorsque le personnage a subi des $[K103], le fait passer en <color=#FFFFFFFF>$[C137012|s2]</color>.\\nLorsque le personnage a subi des $[K104], le fait passer en <color=#FFFFFFFF>$[C137013|s2]</color>.","descriptionreplaced":"(Passif) Fait passer le personnage en <color=#FFFFFFFF>supériorité aérienne</color> au début du combat.\\nLorsque le personnage a subi des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, le fait passer en <color=#FFFFFFFF>état calciné</color>.\\nLorsque le personnage a subi des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>, le fait passer en <color=#FFFFFFFF>état activé</color>.","description":"(Passif) Fait passer le personnage en supériorité aérienne au début du combat.\nLorsque le personnage a subi des DGT Pyro, le fait passer en état calciné.\nLorsque le personnage a subi des DGT Électro, le fait passer en état activé.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"Champidendro ailé","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Autre arme","Monstre"],"skills":[{"id":37011,"name":"Balle de spores","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.","description":"Inflige 1 pt de DGT Dendro.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"Pulvérisation roulante","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.","description":"Inflige 3 pts de DGT Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"Plongeon explosif","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.","description":"Inflige 5 pts de DGT Dendro.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"Changement d'état","descriptionraw":"(Passif) Fait passer le personnage en <color=#FFFFFFFF>$[C137011|s2]</color> au début du combat.\\nLorsque le personnage a subi des $[K103], le fait passer en <color=#FFFFFFFF>$[C137012|s2]</color>.\\nLorsque le personnage a subi des $[K104], le fait passer en <color=#FFFFFFFF>$[C137013|s2]</color>.","descriptionreplaced":"(Passif) Fait passer le personnage en <color=#FFFFFFFF>Supériorité aérienne</color> au début du combat.\\nLorsque le personnage a subi des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>, le fait passer en <color=#FFFFFFFF>état calciné</color>.\\nLorsque le personnage a subi des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>, le fait passer en <color=#FFFFFFFF>état activé</color>.","description":"(Passif) Fait passer le personnage en Supériorité aérienne au début du combat.\nLorsque le personnage a subi des DGT Pyro, le fait passer en état calciné.\nLorsque le personnage a subi des DGT Électro, le fait passer en état activé.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Brutoviandu avec bouclier de bois","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Autre arme","Monstre","Brutocollinus"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 2 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_A","type":"Attaque normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 3 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_E","type":"Compétence élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Inflige $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|pt|pts} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Inflige 5 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.","description":"Inflige 5 pts de DGT physiques.","typetag":"GCG_SKILL_TAG_Q","type":"Déchaînement élémentaire","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Grand bouclier d'aubier","descriptionraw":"(Passif) Accorde un <color=#FFFFFFFF>$[C137021|s2]</color> au début du combat.","descriptionreplaced":"(Passif) Accorde un <color=#FFFFFFFF>grand bouclier d'aubier</color> au début du combat.","description":"(Passif) Accorde un grand bouclier d'aubier au début du combat.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]},{"id":37025,"name":"Bouclier brisé","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Capacité passive","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"Prisme absorbant","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est l'Hypostase Électro, soigne le personnage pour 3 pts et lui accorde un noyau cristallin Électro.\n(Votre deck doit contenir l'Hypostase Électro pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>$[K1] : </color>Lorsque votre personnage actif est l'<color=#FFFFFFFF>$[A2401]</color>, soigne le personnage pour 3 pts et lui accorde un <color=#FFFFFFFF>$[C124014|s2]</color>.\\n(Votre deck doit contenir l'$[A2401] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Action de combat</color> : </color>Lorsque votre personnage actif est l'<color=#FFFFFFFF>Hypostase Électro</color>, soigne le personnage pour 3 pts et lui accorde un <color=#FFFFFFFF>noyau cristallin Électro</color>.\\n(Votre deck doit contenir l'Hypostase Électro pour pouvoir y ajouter cette carte)","storytitle":"Hypostase Électro : Prisme absorbant","storytext":"« Une occasion !\n— Hé, elle est dans notre camp. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Hypostase Électro","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"Abondance de phlogistique","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : Le personnage obtient 1 pt de noctâme.","descriptionraw":"<color=#FFFFFFFF>Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : </color>Le personnage obtient 1 pt de noctâme.","descriptionreplaced":"<color=#FFFFFFFF>Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : </color>Le personnage obtient 1 pt de noctâme.","storytitle":"Abondance de phlogistique","storytext":"Cette énergie thermique spéciale à haute température peut être trouvée dans tout Natlan, sous toutes formes et tailles, et a de nombreuses utilisations merveilleuses...\nAprès avoir épuisé leurs points de noctâme, les guerriers changent pour consommer du phlogistique afin de maintenir leur bénédiction noctâme.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"Chaos de l'Abîme : Fleur de l'eau condensée","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Tartaglia, équipe cette carte.\nUne fois Tartaglia équipé de cette carte, utilise immédiatement Posture du démon : Marée déchaînée une fois.\nPhase finale : Lorsque Tartaglia, équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet Contre-courant, inflige à ce dernier 1 pt de DGT de perforation.\n(Votre deck doit contenir Tartaglia pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1204]</color>, équipe cette carte.\\nUne fois $[A1204] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S12042]</color> une fois.\\nPhase finale : Lorsque $[A1204], équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet <color=#FFFFFFFF>$[C112043]</color>, inflige à ce dernier 1 pt de $[K5].\\n(Votre deck doit contenir $[A1204] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Tartaglia</color>, équipe cette carte.\\nUne fois Tartaglia équipé de cette carte, utilise immédiatement <color=#FFD780FF>#Posture du démon{NON_BREAK_SPACE}: Marée déchaînée</color> une fois.\\nPhase finale : Lorsque Tartaglia, équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet <color=#FFFFFFFF>Contre-courant</color>, inflige à ce dernier 1 pt de <color=#FFFFFFFF>DGT de perforation</color>.\\n(Votre deck doit contenir Tartaglia pour pouvoir y ajouter cette carte)","storytitle":"Tartaglia : Fleur de l'eau condensée","storytext":"Un coup téméraire mais précis.","source":"Récompense pour avoir invité Tartaglia à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Appel de l'Abîme","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Appelle une invocation aléatoire de Brutocollinus !\n(Votre deck doit contenir au moins 2 personnages de type monstre pour pouvoir y ajouter cette carte)","descriptionraw":"Appelle une $[K1001|s2] !\\n(Votre deck doit contenir au moins 2 personnages de type {SPRITE_PRESET#3503}monstre pour pouvoir y ajouter cette carte)","descriptionreplaced":"Appelle une <color=#FFFFFFFF>invocation aléatoire de Brutocollinus</color> !\\n(Votre deck doit contenir au moins 2 personnages de type {SPRITE_PRESET#3503}monstre pour pouvoir y ajouter cette carte)","storytitle":"Appel de l'Abîme","storytext":"« Yaya ika ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Appel de l'Abîme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"DGT infligés par vos invocations +1.\nAu début de la manche : Invoque aléatoirement 1 Brutocollinus.","descriptionraw":"DGT infligés par vos invocations +1.\\n<color=#FFFFFFFF>Au début de la manche : </color>Invoque aléatoirement 1 Brutocollinus.","descriptionreplaced":"DGT infligés par vos invocations +1.\\n<color=#FFFFFFFF>Au début de la manche : </color>Invoque aléatoirement 1 Brutocollinus.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Lame d'ombre frisquette","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Lynette, équipe cette carte.\nUne fois Lynette équipée de cette carte, utilise immédiatement Feinte sibylline une fois.\nLorsque Lynette, équipée de cette carte, utilise Feinte sibylline une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent.\n(Votre deck doit contenir Lynette pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1508]</color>, équipe cette carte.\\nUne fois $[A1508] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15082]</color> une fois.\\nLorsque $[A1508], équipée de cette carte, utilise <color=#FFFFFFFF>$[S15082]</color> une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent.\\n(Votre deck doit contenir $[A1508] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Lynette</color>, équipe cette carte.\\nUne fois Lynette équipée de cette carte, utilise immédiatement <color=#FFD780FF>Feinte sibylline</color> une fois.\\nLorsque Lynette, équipée de cette carte, utilise <color=#FFFFFFFF>Feinte sibylline</color> une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent.\\n(Votre deck doit contenir Lynette pour pouvoir y ajouter cette carte)","storytitle":"Lynette : Lame d'ombre frisquette","storytext":"« Abracadabrantesque ! »","source":"Récompense pour avoir invité Lynette à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Attrape-Adepte","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : DGT infligés par le prochain déchaînement élémentaire du personnage choisi +3.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : DGT infligés par le prochain <color=#FFFFFFFF>déchaînement élémentaire</color> du personnage choisi +3.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : DGT infligés par le prochain <color=#FFFFFFFF>déchaînement élémentaire</color> du personnage choisi +3.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Attrape-Adepte","storytext":"Il est dit que le nom de ce plat est dérivé de sa capacité à inciter un Adepte à retourner dans le royaume des mortels. Mais cela soulève une question... De quel Adepte s'agissait-il ?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Attrape-Adepte","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"ATQ du personnage choisi +3 pendant la 1e manche.","descriptionraw":"ATQ du personnage choisi +3 pendant la 1e manche.","descriptionreplaced":"ATQ du personnage choisi +3 pendant la 1e manche.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Bandeau de l'Aventurier","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé une attaque normale : Soigne le personnage pour 1 pt. (3 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Soigne le personnage pour 1 pt. (3 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Soigne le personnage pour 1 pt. (3 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Trappeur de sentier : Bandeau de l'Aventurier","storytext":"« Les secrets de la voûte étoilée et des abîmes attendent tous d'être découverts par des humains ordinaires. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"À moi de supporter toute haine et toute dette...","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Arlecchino, joue cette carte pour appliquer 3 cumuls d'engagement vital à Arlecchino.\nLorsqu'Arlecchino, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'engagement vital pour diminuer les DGT de 1.\n(Votre deck doit contenir Arlecchino pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1314]</color>, joue cette carte pour appliquer 3 cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> à $[A1314].\\nLorsqu'<color=#FFFFFFFF>$[A1314]</color>, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'<color=#FFFFFFFF>$[C122|s1]</color> pour diminuer les DGT de 1.\\n(Votre deck doit contenir $[A1314] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Arlecchino</color>, joue cette carte pour appliquer 3 cumuls d'<color=#FFFFFFFF>engagement vital</color> à Arlecchino.\\nLorsqu'<color=#FFFFFFFF>Arlecchino</color>, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'<color=#FFFFFFFF>engagement vital</color> pour diminuer les DGT de 1.\\n(Votre deck doit contenir Arlecchino pour pouvoir y ajouter cette carte)","storytitle":"Arlecchino : À moi de supporter toute haine et toute dette...","storytext":"« Aussi éternel que la lune. »","source":"Récompense pour avoir invité Arlecchino à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Terre mère","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Baizhu, équipe cette carte.\nUne fois Baizhu équipé de cette carte, utilise immédiatement Reviviscence holistique une fois.\nLorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un bouclier aseptique déclenche un effet de soins.\n(Votre deck doit contenir Baizhu pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1705]</color>, équipe cette carte.\\nUne fois $[A1705] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S17053]</color> une fois.\\nLorsque $[A1705], équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un <color=#FFFFFFFF>$[C117053|s1]</color> déclenche un effet de soins.\\n(Votre deck doit contenir $[A1705] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Baizhu</color>, équipe cette carte.\\nUne fois Baizhu équipé de cette carte, utilise immédiatement <color=#FFD780FF>Reviviscence holistique</color> une fois.\\nLorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un <color=#FFFFFFFF>bouclier aseptique</color> déclenche un effet de soins.\\n(Votre deck doit contenir Baizhu pour pouvoir y ajouter cette carte)","storytitle":"Baizhu : Terre mère","storytext":"« Si l'on peut percevoir les cieux et la terre, défendre sa sphère intérieure contre les influences extérieures et garder l'esprit clair, rien ne peut gêner. »","source":"Récompense pour avoir invité Baizhu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Couronne d'améthyste","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Si le personnage affecté est actif et qu'un adversaire a subi des DGT Dendro : Cumule 1 cristal de corolle. Lorsque les cristaux de corolle sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\n(2 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des $[K107] : </color>Cumule 1 <color=#FFFFFFFF>cristal de corolle</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\\n(2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> : </color>Cumule 1 <color=#FFFFFFFF>cristal de corolle</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\\n(2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Pacte émotionnel : Couronne d'améthyste","storytext":"« Pour honorer l'Oasis éternelle et les padisachidées en fleur, la maîtresse des fleurs se revêtit d'une couronne d'améthyste. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Arc d'Asmo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : DGT supplémentaires +2. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Arc d'Amos","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : DGT supplémentaires +2. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Flèche de la volonté : Arc d'Amos","storytext":"« J'ai rêvé de vagues et de sable fin, mais aussi de forêts luxuriantes et de terres.\nLes sangliers jouaient dans les buissons de baies et une tour se dressait au loin. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Jardin d'antan","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Jouable si une carte d'arme ou d'artéfact est équipée sur un de vos personnages : Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'équipement d'arme ou d'artéfact pendant la manche.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"<color=#FFFFFFFF>Jouable si une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact est équipée sur un de vos personnages : </color>Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact pendant la manche.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"<color=#FFFFFFFF>Jouable si une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact est équipée sur un de vos personnages : </color>Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact pendant la manche.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Jardin d'antan","storytext":"« La vie mortelle n'est-elle pas une coquille vide, comme un rêve ? »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Épée du faucon","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nLorsque l'adversaire a utilisé une capacité : Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque l'adversaire a utilisé une capacité : </color>Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque l'adversaire a utilisé une capacité : </color>Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Que le vent guide : Épée du faucon","storytext":"L'épée de la guerrière de la tribu, qui partagea ses joies et ses peines, devint le testament de ses exploits à travers Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Épée du faucon","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arme","Épée à une main","Carte automate"],"description":"ATQ +2.\nLorsque le personnage affecté a subi des DGT : Se soigne pour 2 pts. (3 fois par manche)","descriptionraw":"ATQ +2.\\nLorsque le personnage affecté a subi des DGT : Se soigne pour 2 pts. (3 fois par manche)","descriptionreplaced":"ATQ +2.\\nLorsque le personnage affecté a subi des DGT : Se soigne pour 2 pts. (3 fois par manche)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki au top","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Arataki Itto, équipe cette carte.\nUne fois Arataki Itto équipé de cette carte, utilise immédiatement Légende de la baston une fois.\nLorsqu'Arataki Itto, équipé de cette carte, utilise Légende de la baston une 2e fois ou plus lors d'une manche : Si une mégaforce superlative est déclenchée, DGT supplémentaires +1.\n(Votre deck doit contenir Arataki Itto pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1605]</color>, équipe cette carte.\\nUne fois $[A1605] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S16051]</color> une fois.\\nLorsqu'$[A1605], équipé de cette carte, utilise <color=#FFFFFFFF>$[S16051]</color> une 2e fois ou plus lors d'une manche : Si une $[K1007|s2] est déclenchée, DGT supplémentaires +1.\\n(Votre deck doit contenir $[A1605] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Arataki Itto</color>, équipe cette carte.\\nUne fois Arataki Itto équipé de cette carte, utilise immédiatement <color=#FFD780FF>Légende de la baston</color> une fois.\\nLorsqu'Arataki Itto, équipé de cette carte, utilise <color=#FFFFFFFF>Légende de la baston</color> une 2e fois ou plus lors d'une manche : Si une <color=#FFFFFFFF>mégaforce superlative</color> est déclenchée, DGT supplémentaires +1.\\n(Votre deck doit contenir Arataki Itto pour pouvoir y ajouter cette carte)","storytitle":"Arataki Itto : Arataki au top","storytext":"Quoi que vous fassiez, n'oubliez pas de prendre les devants.","source":"Récompense pour avoir invité Arataki Itto à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Roche ancienne","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Géo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Géo.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Puissance rocheuse : Roche ancienne","storytext":"« Durs comme le roc, puissants comme la montagne. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Compétences de subordonné","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Thomas, équipe cette carte.\nUne fois Thomas équipé de cette carte, utilise immédiatement O-yoroi écarlate une fois.\nNombre d'utilisations de départ de l'o-yoroi embrasé créé par Thomas équipé de cette carte +1.\n(Votre deck doit contenir Thomas pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1311]</color>, équipe cette carte.\\nUne fois $[A1311] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S13113]</color> une fois.\\n$[K3] de départ de l'<color=#FFFFFFFF>$[C113112|s1]</color> créé par $[A1311] équipé de cette carte +1.\\n(Votre deck doit contenir $[A1311] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Thomas</color>, équipe cette carte.\\nUne fois Thomas équipé de cette carte, utilise immédiatement <color=#FFD780FF>O-yoroi écarlate</color> une fois.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> de départ de l'<color=#FFFFFFFF>o-yoroi embrasé</color> créé par Thomas équipé de cette carte +1.\\n(Votre deck doit contenir Thomas pour pouvoir y ajouter cette carte)","storytitle":"Thomas : Compétences de subordonné","storytext":"« On dirait que je suis responsable d'un nouveau sourire. Je ferai toujours de mon mieux ! »","source":"Récompense pour avoir invité Thomas à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Un résumé de pertinence","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Charlotte, équipe cette carte.\nUne fois Charlotte équipée de cette carte, utilise immédiatement Cadrage : Composition gelée une fois.\nLorsque Charlotte, équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une silhouette instantanée. (1 fois par manche)\n(Votre deck doit contenir Charlotte pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1110]</color>, équipe cette carte.\\nUne fois $[A1110] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11102]</color> une fois.\\nLorsque $[A1110], équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une <color=#FFFFFFFF>$[C111101|s1]</color>. (1 fois par manche)\\n(Votre deck doit contenir $[A1110] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Charlotte</color>, équipe cette carte.\\nUne fois Charlotte équipée de cette carte, utilise immédiatement <color=#FFD780FF>Cadrage : Composition gelée</color> une fois.\\nLorsque Charlotte, équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une <color=#FFFFFFFF>silhouette instantanée</color>. (1 fois par manche)\\n(Votre deck doit contenir Charlotte pour pouvoir y ajouter cette carte)","storytitle":"Charlotte : Un résumé de pertinence","storytext":"« Dernières nouvelles ! »","source":"Récompense pour avoir invité Charlotte à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous utilisez une habilité : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous utilisez une {SPRITE_PRESET#3008}habilité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous utilisez une {SPRITE_PRESET#3008}habilité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","storytitle":"Atea","storytext":"Une guerrière tribale connue sous le nom de « Gardienne de bougie », la fierté du Peuple des sources.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Mille rêves flottants","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nLorsque votre personnage déclenche une réaction élémentaire : DGT infligés +1. (Déclenché 2 fois maximum par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage déclenche une réaction élémentaire : </color>DGT infligés +1. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage déclenche une réaction élémentaire : </color>DGT infligés +1. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Chant d'aube d'un millier de nuits : Mille rêves flottants","storytext":"« Toute chose vit et meurt selon un cycle défini, tout comme la nuit succède à l'aurore sans discontinuer.\nQue l'histoire contenue dans cette lampe vous apporte des rêves pleins d'espoir. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Millier de descendances","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Crée 4 cartes [Éveil de congénère] à des endroits aléatoires de votre deck.\nLorsque le Garde de l'oasis d'Apep, équipé de cette carte, est sur le terrain : DGT infligés par vos organismes proliférants +1.\n(Votre deck doit contenir le Garde de l'oasis d'Apep pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 4 cartes [<color=#FFFFFFFF>$[C127021]</color>] à des endroits aléatoires de votre deck.\\nLorsque le <color=#FFFFFFFF>$[A2702]</color>, équipé de cette carte, est sur le terrain : DGT infligés par vos <color=#FFFFFFFF>$[C127022|s2]</color> +1.\\n(Votre deck doit contenir le $[A2702] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 4 cartes [<color=#FFFFFFFF>Éveil de congénère</color>] à des endroits aléatoires de votre deck.\\nLorsque le <color=#FFFFFFFF>Garde de l'oasis d'Apep</color>, équipé de cette carte, est sur le terrain : DGT infligés par vos <color=#FFFFFFFF>organismes proliférants</color> +1.\\n(Votre deck doit contenir le Garde de l'oasis d'Apep pour pouvoir y ajouter cette carte)","storytitle":"Garde de l'oasis d'Apep : Millier de descendances","storytext":"Apep nageait autrefois comme un poisson avec ses nombreuses progénitures à travers la mer d'herbes parfumées, d'arbres gigantesques et de lianes d'une longueur inimaginable. À la fin cependant, les herbes, les arbres et les lianes se desséchèrent et se transformèrent en poussière, tandis que de nombreuses créatures de la taille d'un gravier établirent une frêle nation sur les terres d'Apep.\nAvec ses nombreuses progénitures, Apep transforma alors le désert en un sable bouillonnant, soufflant tours et bâtiments qui tombèrent ensuite comme des feuilles mortes... Jusqu'à ce que le nouveau seigneur des sables et le roi qui avait perdu sa patrie se réconcilièrent. Dès lors, les dunes baignées de soleil appartiendraient aux humains et aux divinités, tandis que l'oasis du dragon resterait dans le cœur du dragon lui-même.\nApep partagea la connaissance de l'évolution avec ses nombreux descendants, car l'eau qui coule ne pourrit pas mais le bois pourri doit tout de même tomber. Cependant, lorsqu'il tint finalement sa promesse avec le seigneur des sables et atteignit la sagesse ultime, il ne put entrevoir que la fin des temps, l'infinie apocalypse...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Garde de l'oasis d'Apep","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Auto : Résonance Anémo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Chacun de vos personnages Anémo augmente le nombre d'utilisations de cette carte de 1.\nLorsqu'un de vos personnages a agi : Votre personnage actif peut agir 1 fois de plus. (1 fois par manche)\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Anémo augmente le nombre d'utilisations de cette carte de 1.\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages a agi : </color>Votre personnage actif peut agir 1 fois de plus. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Anémo augmente le nombre d'utilisations de cette carte de 1.\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages a agi : </color>Votre personnage actif peut agir 1 fois de plus. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Auto : Résonance Cryo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Si vous avez 2/3/4 personnages Cryo, les DGT subis par les adversaires augmentent de 1/2/3 pendant la partie.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Si vous avez 2/3/4 personnages Cryo, les DGT subis par les adversaires augmentent de 1/2/3 pendant la partie.","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Si vous avez 2/3/4 personnages Cryo, les DGT subis par les adversaires augmentent de 1/2/3 pendant la partie.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Auto : Résonance Dendro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Chacun de vos personnages Dendro augmente les DGT que l'adversaire subit des réactions élémentaires de 2 pendant la partie.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Dendro augmente les DGT que l'adversaire subit des réactions élémentaires de 2 pendant la partie.","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Dendro augmente les DGT que l'adversaire subit des réactions élémentaires de 2 pendant la partie.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Auto : Résonance Électro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsqu'un de vos personnages Électro a agi : Accorde 1 charge à 1 de vos personnages à qui il en manque.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages Électro a agi : </color>Accorde 1 $[K310|s2] à 1 de vos personnages à qui il en manque.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages Électro a agi : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à 1 de vos personnages à qui il en manque.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Auto : Roc inamovible","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Votre bouclier n'a aucune limite et chacune de vos réactions de Cristallisation crée 7 pts de bouclier.","descriptionraw":"Votre $[C135|s1] n'a aucune limite et chacune de vos réactions de Cristallisation crée 7 pts de $[C135|s1].","descriptionreplaced":"Votre bouclier n'a aucune limite et chacune de vos réactions de Cristallisation crée 7 pts de bouclier.","playcost":[]},"autoferventflames":{"id":520101,"name":"Auto : Flammes de la ferveur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Les effets de vos réactions de Fonte et d'Évaporation changent : DGT actuels doublés.\nL'effet des réactions de Surcharge change : DGT actuels +6 et bascule de force la cible pour le personnage précédent.","descriptionraw":"Les effets de vos réactions de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fonte</color> et d'{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Évaporation</color> changent : DGT actuels doublés.\\nL'effet des réactions de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Surcharge</color> change : DGT actuels +6 et bascule de force la cible pour le personnage précédent.","descriptionreplaced":"Les effets de vos réactions de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fonte</color> et d'{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Évaporation</color> changent : DGT actuels doublés.\\nL'effet des réactions de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Surcharge</color> change : DGT actuels +6 et bascule de force la cible pour le personnage précédent.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Auto : Résonance Géo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Chacun de vos personnages Géo vous accorde 10 pts de bouclier.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Géo vous accorde 10 pts de $[C135|s1].","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Géo vous accorde 10 pts de bouclier.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Auto : Tonnerre puissant","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"L'effet des champs catalyseurs créés par vos réactions de Stimulation change : DGT Électro et DGT Dendro que vous infligez +1. (Peut être cumulé, sans aucune limite)","descriptionraw":"L'effet des <color=#FFFFFFFF>champs catalyseurs</color> créés par vos réactions de {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Stimulation</color> change : $[K104] et $[K107] que vous infligez +1. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"L'effet des <color=#FFFFFFFF>champs catalyseurs</color> créés par vos réactions de {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Stimulation</color> change : {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> que vous infligez +1. (Peut être cumulé, sans aucune limite)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Auto : Résonance Hydro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Chacun de vos personnages Hydro augmente les PV max de vos personnages de 4.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Hydro augmente les PV max de vos personnages de 4.","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Hydro augmente les PV max de vos personnages de 4.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Auto : Flore et sagesse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsque vous sélectionnez un plat, un artéfact, une arme, un personnage ou un puissant soutien : Ajoute un choix supplémentaire.\nSélectionnez immédiatement un artéfact 2 fois.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous sélectionnez un plat, un artéfact, une arme, un personnage ou un puissant soutien : </color>Ajoute un choix supplémentaire.\\nSélectionnez immédiatement un artéfact 2 fois.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous sélectionnez un plat, un artéfact, une arme, un personnage ou un puissant soutien : </color>Ajoute un choix supplémentaire.\\nSélectionnez immédiatement un artéfact 2 fois.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Auto : Résonance Pyro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : Chacun de vos personnages Pyro augmente l'ATQ de vos personnages de 1.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Pyro augmente l'ATQ de vos personnages de 1.","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Chacun de vos personnages Pyro augmente l'ATQ de vos personnages de 1.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Auto : Eau ralentissante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsque l'adversaire a subi des DGT d'une réaction d'Électrocution : Applique 4 cumuls de volts continus. (Après une action : Subit des DGT de perforation égaux au nombre de cumuls)","descriptionraw":"Lorsque l'adversaire a subi des DGT d'une réaction d'{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : Applique 4 cumuls de <color=#FFFFFFFF>$[C144|s1]</color>. (Après une action : Subit des $[K5] égaux au nombre de cumuls)","descriptionreplaced":"Lorsque l'adversaire a subi des DGT d'une réaction d'{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : Applique 4 cumuls de <color=#FFFFFFFF>volts continus</color>. (Après une action : Subit des <color=#FFFFFFFF>DGT de perforation</color> égaux au nombre de cumuls)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Auto : Plante grimpante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsque l'adversaire a subi des DGT d'une réaction de Fleurissement : Tout le camp adverse subit 2 pts de DGT de perforation.\nLorsque l'adversaire a subi des DGT d'une réaction de Brûlure : Applique 2 cumuls de brûlure continue.","descriptionraw":"Lorsque l'adversaire a subi des DGT d'une réaction de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fleurissement</color> : Tout le camp adverse subit 2 pts de DGT de perforation.\\nLorsque l'adversaire a subi des DGT d'une réaction de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Brûlure</color> : Applique 2 cumuls de $[C133|s1].","descriptionreplaced":"Lorsque l'adversaire a subi des DGT d'une réaction de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fleurissement</color> : Tout le camp adverse subit 2 pts de DGT de perforation.\\nLorsque l'adversaire a subi des DGT d'une réaction de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Brûlure</color> : Applique 2 cumuls de brûlure continue.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Auto : Pierre et contrats","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début du combat : ATQ de votre personnage le plus à gauche +3 et PV de votre personnage le plus à droite +12.","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>ATQ de votre personnage le plus à gauche +3 et PV de votre personnage le plus à droite +12.","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>ATQ de votre personnage le plus à gauche +3 et PV de votre personnage le plus à droite +12.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Auto : Tonnerre et éternité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Sélectionnez 1 carte parmi 3 équipements puissants, puis répétez 1 fois l'opération.","descriptionraw":"Sélectionnez 1 carte parmi 3 équipements puissants, puis répétez 1 fois l'opération.","descriptionreplaced":"Sélectionnez 1 carte parmi 3 équipements puissants, puis répétez 1 fois l'opération.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Auto : Vent verdoyant","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"DGT infligés par vos réactions de Dispersion +1.\nLorsque vous avez déclenché une réaction de Dispersion : DGT élémentaires correspondants que vos personnages et invocations infligent +1 pendant la manche.","descriptionraw":"DGT infligés par vos réactions de Dispersion +1.\\n<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction de Dispersion : </color>DGT élémentaires correspondants que vos personnages et invocations infligent +1 pendant la manche.","descriptionreplaced":"DGT infligés par vos réactions de Dispersion +1.\\n<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction de Dispersion : </color>DGT élémentaires correspondants que vos personnages et invocations infligent +1 pendant la manche.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Auto : Eau et justice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"À la fin de la manche : Soigne votre personnage ayant subi le plus de DGT pour 5 pts avant de partager les PV de tout votre camp de manière égale.","descriptionraw":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne votre personnage ayant subi le plus de DGT pour 5 pts avant de partager les PV de tout votre camp de manière égale.","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne votre personnage ayant subi le plus de DGT pour 5 pts avant de partager les PV de tout votre camp de manière égale.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Auto : Gel d'usure","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Vos réactions de Supraconduction et de Gel diminuent l'ATQ de la cible de 6 en plus jusqu'à la fin de la prochaine action. (Peut être cumulé)","descriptionraw":"Vos réactions de {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraconduction</color> et de {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gel</color> diminuent l'ATQ de la cible de 6 en plus jusqu'à la fin de la prochaine action. (Peut être cumulé)","descriptionreplaced":"Vos réactions de {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraconduction</color> et de {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gel</color> diminuent l'ATQ de la cible de 6 en plus jusqu'à la fin de la prochaine action. (Peut être cumulé)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Auto : Vent et liberté","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsqu'un personnage adverse a été éliminé pendant votre tour : Votre personnage actif peut immédiatement agir 1 fois de plus.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé pendant votre tour : </color>Votre personnage actif peut immédiatement agir 1 fois de plus.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé pendant votre tour : </color>Votre personnage actif peut immédiatement agir 1 fois de plus.","playcost":[]},"awakening":{"id":214021,"name":"Éveil","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Razor, équipe cette carte.\nUne fois Razor équipé de cette carte, utilise immédiatement Griffe et tonnerre une fois.\nLorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)\n(Votre deck doit contenir Razor pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1402]</color>, équipe cette carte.\\nUne fois $[A1402] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S14022]</color> une fois.\\nLorsque $[A1402], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S14022]</color> : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)\\n(Votre deck doit contenir $[A1402] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Razor</color>, équipe cette carte.\\nUne fois Razor équipé de cette carte, utilise immédiatement <color=#FFD780FF>Griffe et tonnerre</color> une fois.\\nLorsque Razor, équipé de cette carte, a utilisé <color=#FFFFFFFF>Griffe et tonnerre</color> : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)\\n(Votre deck doit contenir Razor pour pouvoir y ajouter cette carte)","storytitle":"Razor : Éveil","storytext":"La chasse... Elle commence.","source":"Récompense pour avoir invité Razor à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Éveil de congénère","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Lorsque vous jouez ou défaussez cette carte : Invoque un organisme proliférant indépendant.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez ou $[K56|s5] cette carte : </color>Invoque un $[C127022|s1] indépendant.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez ou <color=#FFFFFFFF>défaussez</color> cette carte : </color>Invoque un organisme proliférant indépendant.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Balise de la mer de roseaux","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\nLorsque le personnage a subi des DGT : Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Garde du désert : Balise de la mer de roseaux","storytext":"« Au sommet des ruines du bassin où furent déterrés les outils royaux utilisés pour l'exécution des criminels, ceux qui avaient perdu le rêve du désert, mais ne voulaient pas abandonner la vaste mer de sable, se sont rassemblés...\nAu nom de la mer de roseaux qui n'a jamais existé, ils devinrent l'écho du rêve promis... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Corruption bestiale","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Loup alpha doré, équipe cette carte.\nUne fois le Loup alpha doré équipé de cette carte, utilise immédiatement Rameutage de faille une fois.\nLorsque le Loup alpha doré, équipé de cette carte, est sur le terrain : La corrosion dorée de l'adversaire peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente.\n(Votre deck doit contenir le Loup alpha doré pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2603]</color>, équipe cette carte.\\nUne fois le $[A2603] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S26032]</color> une fois.\\nLorsque le $[A2603], équipé de cette carte, est sur le terrain : La <color=#FFFFFFFF>$[C126031|s1]</color> de l'adversaire peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente.\\n(Votre deck doit contenir le $[A2603] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Loup alpha doré</color>, équipe cette carte.\\nUne fois le Loup alpha doré équipé de cette carte, utilise immédiatement <color=#FFD780FF>Rameutage de faille</color> une fois.\\nLorsque le Loup alpha doré, équipé de cette carte, est sur le terrain : La <color=#FFFFFFFF>corrosion dorée</color> de l'adversaire peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente.\\n(Votre deck doit contenir le Loup alpha doré pour pouvoir y ajouter cette carte)","storytitle":"Loup alpha doré : Corruption bestiale","storytext":"« Le loup alpha n'a pas de nom, car il n'était que l'une des créations involontaires de l'« Or », et c'est précisément pourquoi il est obsédé par l'invasion de mondes qui ne lui appartiennent pas, afin de se faire un nom. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Loup alpha doré","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Bénévolence","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yaoyao, équipe cette carte.\nUne fois Yaoyao équipée de cette carte, utilise immédiatement Amas céleste de raphanus une fois.\nLorsque que le nombre d'utilisations d'un Yuegui lanceur créé par Yaoyao équipée de cette carte est égal à 1 : DGT et soins +1.\n(Votre deck doit contenir Yaoyao pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1704]</color>, équipe cette carte.\\nUne fois $[A1704] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S17042]</color> une fois.\\nLorsque que le $[K3|s2] d'un <color=#FFFFFFFF>$[C117041]</color> créé par $[A1704] équipée de cette carte est égal à 1 : DGT et soins +1.\\n(Votre deck doit contenir $[A1704] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yaoyao</color>, équipe cette carte.\\nUne fois Yaoyao équipée de cette carte, utilise immédiatement <color=#FFD780FF>Amas céleste de raphanus</color> une fois.\\nLorsque que le <color=#FFFFFFFF>nombre d'utilisations</color> d'un <color=#FFFFFFFF>Yuegui lanceur</color> créé par Yaoyao équipée de cette carte est égal à 1 : DGT et soins +1.\\n(Votre deck doit contenir Yaoyao pour pouvoir y ajouter cette carte)","storytitle":"Yaoyao : Bénévolence","storytext":"« Gros bobos, disparaissez ! »","source":"Récompense pour avoir invité Yaoyao à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Morsure squalidée","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Lorsqu'un camp a basculé de personnage et que Mualani est le personnage actif : Consomme 1 pt de noctâme pour appliquer une cible de morsure au personnage actif adverse.\nHabilité : Planche « Requinou »\nLorsque le personnage affecté n'a plus de point de noctâme : Défausse cette carte, puis met fin à sa bénédiction noctâme.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un camp a basculé de personnage et que $[A1214] est le personnage actif : </color>Consomme 1 pt de <color=#FFFFFFFF>noctâme</color> pour appliquer une <color=#FFFFFFFF>$[K1034|s1]</color> au personnage actif adverse.\\n$[K58] : $[S1121422]\\nLorsque le personnage affecté n'a plus de point de <color=#FFFFFFFF>noctâme</color> : Défausse cette carte, puis met fin à sa <color=#FFFFFFFF>$[C112141|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un camp a basculé de personnage et que Mualani est le personnage actif : </color>Consomme 1 pt de <color=#FFFFFFFF>noctâme</color> pour appliquer une <color=#FFFFFFFF><color=#FFFFFFFF>cible de morsure</color></color> au personnage actif adverse.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Planche « Requinou »\\nLorsque le personnage affecté n'a plus de point de <color=#FFFFFFFF>noctâme</color> : Défausse cette carte, puis met fin à sa <color=#FFFFFFFF>bénédiction noctâme</color>.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Bénédiction de relique divine","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Transfère 1 carte d'équipement d'artéfact équipée sur un de vos personnages à un autre de vos personnages, et réinitialise la limite d'utilisations par manche de l'effet.","descriptionraw":"Transfère 1 carte d'équipement d'{SPRITE_PRESET#3004}artéfact équipée sur un de vos personnages à un autre de vos personnages, et réinitialise la limite d'utilisations par manche de l'effet.","descriptionreplaced":"Transfère 1 carte d'équipement d'{SPRITE_PRESET#3004}artéfact équipée sur un de vos personnages à un autre de vos personnages, et réinitialise la limite d'utilisations par manche de l'effet.","storytitle":"Relique divine","storytext":"« Héhé... Eh bien, est-ce que ça ne devient pas enfin intéressant ? »","source":"Obtenue dans le deck de départ","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Briseur de glace","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Cryo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Cryo.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Errance hivernale : Briseur de glace","storytext":"« ... Alors, je t'en conjure, vis. Ne t'éteins pas à notre suite, languissant pour toujours sous le silence gelé. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Érosion de pacte sanguinaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT subis par les personnages affectés par un engagement vital +1.","descriptionraw":"DGT subis par les personnages affectés par un <color=#FFFFFFFF>$[C122|s1]</color> +1.","descriptionreplaced":"DGT subis par les personnages affectés par un <color=#FFFFFFFF>engagement vital</color> +1.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Ensemble de pacte sanguinaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique 2 cumuls d'engagement vital à tous les personnages.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique 2 cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> à tous les personnages.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique 2 cumuls d'<color=#FFFFFFFF>engagement vital</color> à tous les personnages.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Bloc d'énergie phagocytaire","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Défausse aléatoirement 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main et crée 1 dé de l'élément de votre personnage actif. (Un maximum de 1 carte peut être jouée par manche)","descriptionraw":"$[K56] aléatoirement 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main et crée 1 dé de l'élément de votre personnage actif. (Un maximum de 1 carte peut être jouée par manche)","descriptionreplaced":"<color=#FFFFFFFF>Défausse</color> aléatoirement 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main et crée 1 dé de l'élément de votre personnage actif. (Un maximum de 1 carte peut être jouée par manche)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Bloc d'énergie phagocytaire","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"ATQ +3 pour une bête sacralisée de votre choix.\nEn défaussant : ATQ de toutes vos bêtes sacralisées +1.","descriptionraw":"ATQ +3 pour une bête sacralisée de votre choix.\\nEn défaussant : ATQ de toutes vos bêtes sacralisées +1.","descriptionreplaced":"ATQ +3 pour une bête sacralisée de votre choix.\\nEn défaussant : ATQ de toutes vos bêtes sacralisées +1.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Écho de l'hiver","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Cryo en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Chant givré du lointain : Écho de l'hiver","storytext":"« Franchissant la porte gelée, et s'enfonçant dans les profondeurs des vallées, il brisera la branche argentée, et redonnera espoir au royaume enneigé. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Tout est prêt","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Amber, équipe cette carte.\nUne fois Amber équipée de cette carte, utilise immédiatement Poupée explosive une fois.\nLorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 4 pts de DGT Pyro.\n(Votre deck doit contenir Amber pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1304]</color>, équipe cette carte.\\nUne fois $[A1304] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13042]</color> une fois.\\nLorsqu'$[A1304] a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et <color=#FFFFFFFF>$[C113041]</color> sont sur le terrain, fait exploser <color=#FFFFFFFF>$[C113041]</color> pour infliger 4 pts de $[K103].\\n(Votre deck doit contenir $[A1304] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Amber</color>, équipe cette carte.\\nUne fois Amber équipée de cette carte, utilise immédiatement <color=#FFD780FF>Poupée explosive</color> une fois.\\nLorsqu'Amber a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et <color=#FFFFFFFF>Baron Lapinou</color> sont sur le terrain, fait exploser <color=#FFFFFFFF>Baron Lapinou</color> pour infliger 4 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n(Votre deck doit contenir Amber pour pouvoir y ajouter cette carte)","storytitle":"Amber : Tout est prêt","storytext":"« En avant, Baron Lapinou ! »","source":"Récompense pour avoir invité Amber à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Crabe au beurre","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : Prochains DGT subis par chacun de vos personnages -2.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : Prochains DGT subis par chacun de vos personnages -2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : Prochains DGT subis par chacun de vos personnages -2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Crabe au beurre","storytext":"Les pattes de crabe imprégnées dans le beurre ont un arôme riche qui envahit les papilles de manière si séduisante.\n« Encore un, merci ! »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Crabe au beurre","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"PV max de tous vos personnages +4.","descriptionraw":"PV max de tous vos personnages +4.","descriptionreplaced":"PV max de tous vos personnages +4.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"Nettoyage","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","playcost":[]},"calxsarts":{"id":332009,"name":"Arts de Calx","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Transfère 1 charge d'au maximum 2 de vos personnages en attente à votre personnage actif.","descriptionraw":"Transfère 1 $[K310|s2] d'au maximum 2 de vos personnages en attente à votre personnage actif.","descriptionreplaced":"Transfère 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> d'au maximum 2 de vos personnages en attente à votre personnage actif.","storytitle":"Expérience alchimique","storytext":"« Pas d'inquiétude. L'expérience est terminée, et c'est, si je puis dire, un grand succès. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Soutien de Canotila","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute aléatoirement 2 cartes d'événement géniales que les mélusines adorent dans votre main.","descriptionraw":"Ajoute aléatoirement 2 cartes d'événement géniales que les mélusines adorent dans votre main.","descriptionreplaced":"Ajoute aléatoirement 2 cartes d'événement géniales que les mélusines adorent dans votre main.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Visage capricieux","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 1 dé élémentaire en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Souvenir prédominant : Visage capricieux","storytext":"« ... Cette fois, même un léger sourire ne pouvait cacher son chagrin.\nBien que ce soit un jour de fête, cela ressemble plus à un adieu... »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Supervision de trésorerie","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : La prochaine attaque normale du personnage pendant la manche coûte 1 dé élément neutre en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche coûte 1 dé $[K309|s2] en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche coûte 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Marée de sang d'or : Supervision de trésorerie","storytext":"« ... La machine de surveillance sophistiquée bourdonne tout en surveillant les flux monétaires de la petite nation,\nenregistrant sans relâche le mouvement de chaque somme, les économies et les dépenses de tous,\nles changements de valeur et le nombre de fois où chaque coupon circule sur une période spécifique. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Ruines du Laboratoire central","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous avez défaussé ou harmonisé 1 carte : Cette carte cumule 1 pt d'avancée expérimentale. En atteignant 3, 6 et 9 pts d'avancée expérimentale : Accorde 1 dé Omni, puis défausse cette carte si l'avancée expérimentale a atteint un minimum de 9 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez $[K56|s4] ou $[K57|s2] 1 carte : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>avancée expérimentale</color>. En atteignant 3, 6 et 9 pts d'<color=#FFFFFFFF>avancée expérimentale</color> : Accorde 1 dé $[K411], puis défausse cette carte si l'<color=#FFFFFFFF>avancée expérimentale</color> a atteint un minimum de 9 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez <color=#FFFFFFFF>défaussé</color> ou <color=#FFFFFFFF>harmonisé</color> 1 carte : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>avancée expérimentale</color>. En atteignant 3, 6 et 9 pts d'<color=#FFFFFFFF>avancée expérimentale</color> : Accorde 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis défausse cette carte si l'<color=#FFFFFFFF>avancée expérimentale</color> a atteint un minimum de 9 pts.","storytitle":"Institut de recherche de Fontaine : Ruines du Laboratoire central","storytext":"... Lorsque l'intelligence et la passion se sont conjuguées, la recherche a donné des résultats qui ont dépassé les attentes de tous.\nLorsqu'un idéal est détruit, sa responsabilité la plus importante est de maintenir son silence...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Éclairs en cascade","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Si le Chantre de l'Abîme « Foudre pourpre » équipé de cette carte a déjà déclenché une renaissance électrifiée, le personnage actif adverse perd 1 charge.\nLorsque le Chantre de l'Abîme « Foudre pourpre » équipé de cette carte est éliminé ou déclenche une renaissance électrifiée : Défausse la carte et diminue les charges du personnage actif adverse de 1.\n(Votre deck doit contenir le Chantre de l'Abîme « Foudre pourpre » pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si le <color=#FFFFFFFF>$[A2406|s1]</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>$[C124061|s1]</color>, le personnage actif adverse perd 1 $[K310|s2].\\nLorsque le $[A2406|s1] équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>$[C124061|s1]</color> : Défausse la carte et diminue les $[K310|s3] du personnage actif adverse de 1.\\n(Votre deck doit contenir le $[A2406|s1] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si le <color=#FFFFFFFF>Chantre de l'Abîme « Foudre pourpre »</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>renaissance électrifiée</color>, le personnage actif adverse perd 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.\\nLorsque le Chantre de l'Abîme « Foudre pourpre » équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>renaissance électrifiée</color> : Défausse la carte et diminue les <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> du personnage actif adverse de 1.\\n(Votre deck doit contenir le Chantre de l'Abîme « Foudre pourpre » pour pouvoir y ajouter cette carte)","storytitle":"Chantre de l'Abîme : Éclairs en cascade","storytext":"« Leur foudre frappe les cœurs des mécréants d'un obscur savoir déformé par les ténèbres de la nuit éternelle. Leur lueur violette reflète l'existence d'une force capable de corrompre l'intelligence humaine. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Chantre de l'Abîme « Foudre pourpre »","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Relève","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"La prochaine fois que vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins.","storytitle":"Relève","storytext":"« Il est temps pour les adultes de se mettre au travail et pour les enfants d'aller dormir. »","source":"Obtenue dans le deck de départ","playcost":[]},"changtheninth":{"id":322009,"name":"Chang le Neuvième","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsqu'un des camps a utilisé une capacité : Si des DGT physiques ou des DGT de perforation ont été infligés ou si une réaction élémentaire a été déclenchée, la carte cumule 1 inspiration. Si cette carte a cumulé 3 inspirations : Défausse la carte et pioche 2 cartes.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un des camps a utilisé une capacité : </color>Si des $[K100] ou des $[K5] ont été infligés ou si une <color=#FFFFFFFF>réaction élémentaire</color> a été déclenchée, la carte cumule 1 <color=#FFFFFFFF>inspiration</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>inspirations</color> : Défausse la carte et pioche 2 cartes.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un des camps a utilisé une capacité : </color>Si des {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> ou des <color=#FFFFFFFF>DGT de perforation</color> ont été infligés ou si une <color=#FFFFFFFF>réaction élémentaire</color> a été déclenchée, la carte cumule 1 <color=#FFFFFFFF>inspiration</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>inspirations</color> : Défausse la carte et pioche 2 cartes.","storytitle":"Chang le Neuvième - Écrivain apathique","storytext":"« Celui qui n'a pas connu la pauvreté n'est pas encore devenu une vraie personne, et cette personne a au moins des livres pour lui tenir compagnie ! »","playcost":[]},"chaoticentropy":{"id":215011,"name":"Théorie de l'entropie","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Sucrose, équipe cette carte.\nUne fois Sucrose équipée de cette carte, utilise immédiatement Esprit du vent : Isomorphe 75 Type II une fois.\nLorsque l'Esprit du vent de grande taille créé par Sucrose équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1.\n(Votre deck doit contenir Sucrose pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1501]</color>, équipe cette carte.\\nUne fois $[A1501] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15013]</color> une fois.\\nLorsque l'<color=#FFFFFFFF>$[C115011]</color> créé par $[A1501] équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1.\\n(Votre deck doit contenir $[A1501] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Sucrose</color>, équipe cette carte.\\nUne fois Sucrose équipée de cette carte, utilise immédiatement <color=#FFD780FF>#Esprit du vent : Isomorphe 75 Type{NON_BREAK_SPACE}II</color> une fois.\\nLorsque l'<color=#FFFFFFFF>Esprit du vent de grande taille</color> créé par Sucrose équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1.\\n(Votre deck doit contenir Sucrose pour pouvoir y ajouter cette carte)","storytitle":"Sucrose : Théorie de l'entropie","storytext":"Les vents sauvages se rassemblent... et au milieu du chaos, la victoire.","source":"Récompense pour avoir invité Sucrose à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Après avoir joué une carte d'événement de plat : Crée aléatoirement 1 dé élémentaire de base. (1 fois par manche)\nAprès avoir joué une carte d'événement de plat : Pioche aléatoirement 1 carte d'événement de plat dans le deck. (Limité à 1 fois par partie)","descriptionraw":"<color=#FFFFFFFF>Après avoir joué une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Crée aléatoirement 1 dé élémentaire de base. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir joué une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck. (Limité à 1 fois par partie)","descriptionreplaced":"<color=#FFFFFFFF>Après avoir joué une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Crée aléatoirement 1 dé élémentaire de base. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir joué une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck. (Limité à 1 fois par partie)","storytitle":"Chef Mao - Gourmet ingénieux","storytext":"« Faire la meilleure cuisine possible avec des ingrédients simples et des saveurs appréciées de tout le monde ! »\n","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre le chef Mao","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Forêt de Chinju","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Au début de la phase d'action : Si vous n'êtes pas le joueur qui joue en premier, crée 1 dé du type élémentaire de votre personnage actif.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si vous n'êtes pas le joueur qui joue en premier, crée 1 dé du type élémentaire de votre personnage actif.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si vous n'êtes pas le joueur qui joue en premier, crée 1 dé du type élémentaire de votre personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Demeure des démons résidents","storytext":"La légende raconte que cette forêt sacrée abritait autrefois de nombreux démons.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Regard de Cryoluciole","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Mage cryoluciole des Fatui, équipe cette carte.\nUne fois le Mage cryoluciole des Fatui équipé de cette carte, utilise immédiatement Appel brumeux une fois.\nLorsque le Mage cryoluciole des Fatui équipé de cette carte a utilisé une capacité : Si les cumuls du nombre d'utilisations de la Cryoluciole dépassent la limite, elle inflige 2 pts de DGT Cryo.\n(Votre deck doit contenir le Mage cryoluciole des Fatui pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2101]</color>, équipe cette carte.\\nUne fois le $[A2101] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S21012]</color> une fois.\\nLorsque le $[A2101] équipé de cette carte a utilisé une capacité : Si les cumuls du $[K3|s2] de la <color=#FFFFFFFF>$[C121011]</color> dépassent la limite, elle inflige 2 pts de $[K101].\\n(Votre deck doit contenir le $[A2101] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Mage cryoluciole des Fatui</color>, équipe cette carte.\\nUne fois le Mage cryoluciole des Fatui équipé de cette carte, utilise immédiatement <color=#FFD780FF>Appel brumeux</color> une fois.\\nLorsque le Mage cryoluciole des Fatui équipé de cette carte a utilisé une capacité : Si les cumuls du <color=#FFFFFFFF>nombre d'utilisations</color> de la <color=#FFFFFFFF>Cryoluciole</color> dépassent la limite, elle inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n(Votre deck doit contenir le Mage cryoluciole des Fatui pour pouvoir y ajouter cette carte)","storytitle":"Mage cryoluciole : Regard de Cryoluciole","storytext":"Plus d'herbes brumeuses signifie plus de gentilles lucioles.\n... Mais que se passe-t-il lorsqu'il n'y a plus d'herbes brumeuses ?\nPeut-être que personne n'y a jamais pensé...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Mage cryoluciole des Fatui","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Épée de la cruauté","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kaeya, équipe cette carte.\nUne fois Kaeya équipé de cette carte, utilise immédiatement Attaque givrée une fois.\nLorsque Kaeya, équipé de cette carte, a utilisé Attaque givrée : Se soigne pour 2 pts. (1 fois par manche)\n(Votre deck doit contenir Kaeya pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1103]</color>, équipe cette carte.\\nUne fois $[A1103] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S11032]</color> une fois.\\nLorsque $[A1103], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S11032]</color> : Se soigne pour 2 pts. (1 fois par manche)\\n(Votre deck doit contenir $[A1103] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kaeya</color>, équipe cette carte.\\nUne fois Kaeya équipé de cette carte, utilise immédiatement <color=#FFD780FF>Attaque givrée</color> une fois.\\nLorsque Kaeya, équipé de cette carte, a utilisé <color=#FFFFFFFF>Attaque givrée</color> : Se soigne pour 2 pts. (1 fois par manche)\\n(Votre deck doit contenir Kaeya pour pouvoir y ajouter cette carte)","storytitle":"Kaeya : Épée de la cruauté","storytext":"Une blague un peu froide...","source":"Récompense pour avoir invité Kaeya à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Ovation concluante","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Lyney, équipe cette carte.\nUne fois Lyney équipé de cette carte, utilise immédiatement Flèche postiche une fois.\nLorsque Lyney, équipé de cette carte, est sur le terrain : Les DGT infligés par Lyney et par le chapeau félinois aux personnages affectés par l'élément Pyro augmentent de 2. (1 fois par manche)\n(Votre deck doit contenir Lyney pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1310]</color>, équipe cette carte.\\nUne fois $[A1310] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S13102]</color> une fois.\\nLorsque $[A1310], équipé de cette carte, est sur le terrain : Les DGT infligés par $[A1310] et par le <color=#FFFFFFFF>$[C113101|s1]</color> aux personnages <color=#FF9999FF>affectés par l'élément {SPRITE_PRESET#2103}Pyro</color> augmentent de 2. (1 fois par manche)\\n(Votre deck doit contenir $[A1310] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Lyney</color>, équipe cette carte.\\nUne fois Lyney équipé de cette carte, utilise immédiatement <color=#FFD780FF>Flèche postiche</color> une fois.\\nLorsque Lyney, équipé de cette carte, est sur le terrain : Les DGT infligés par Lyney et par le <color=#FFFFFFFF>chapeau félinois</color> aux personnages <color=#FF9999FF>affectés par l'élément {SPRITE_PRESET#2103}Pyro</color> augmentent de 2. (1 fois par manche)\\n(Votre deck doit contenir Lyney pour pouvoir y ajouter cette carte)","storytitle":"Lyney : Ovation concluante","storytext":"« Une salve d'applaudissements ! »","source":"Récompense pour avoir invité Lyney à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Haut-de-forme du chef d'orchestre","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous avez basculé pour le personnage affecté : Défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés Omni et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'aptitude sur ce dernier. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté : </color>$[K56] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés $[K411] et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur ce dernier. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté : </color><color=#FFFFFFFF>Défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur ce dernier. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Son de musique ancienne : Haut-de-forme du chef d'orchestre","storytext":"« Transformant leurs notes en mots, les troubadours de leurs aventures écrivirent un livre.\nCe dernier, appelé « Mouvement vagabond », était encore entre les mains du chef d'orchestre même après que la mort soit venue le chercher. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Haut-de-forme du chef d'orchestre","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a infligé des DGT de réaction : ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT de réaction : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT de réaction : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Dompteur de démons : Gardien Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Xiao, équipe cette carte.\nUne fois Xiao équipé de cette carte, utilise immédiatement Fléau du mal une fois.\nLorsque Xiao, équipé de cette carte et affecté par un masque du Yaksha, utilise Cycle du vent lemniscatique : Dépense 1 dé Anémo en moins. (Déclenché 2 fois maximum par masque du Yaksha)\n(Votre deck doit contenir Xiao pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1504]</color>, équipe cette carte.\\nUne fois $[A1504] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S15043]</color> une fois.\\nLorsque $[A1504], équipé de cette carte et affecté par un <color=#FFFFFFFF>$[C115041|s2]</color>, utilise <color=#FFFFFFFF>$[S15042]</color>{NON_BREAK_SPACE}: Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (Déclenché 2 fois maximum par <color=#FFFFFFFF>$[C115041|s2]</color>)\\n(Votre deck doit contenir $[A1504] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Xiao</color>, équipe cette carte.\\nUne fois Xiao équipé de cette carte, utilise immédiatement <color=#FFD780FF>Fléau du mal</color> une fois.\\nLorsque Xiao, équipé de cette carte et affecté par un <color=#FFFFFFFF>masque du Yaksha</color>, utilise <color=#FFFFFFFF>Cycle du vent lemniscatique</color>{NON_BREAK_SPACE}: Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (Déclenché 2 fois maximum par <color=#FFFFFFFF>masque du Yaksha</color>)\\n(Votre deck doit contenir Xiao pour pouvoir y ajouter cette carte)","storytitle":"Xiao : Dompteur de démons","storytext":"Le mal doit être éradiqué, et le vil sera dispersé.","source":"Récompense pour avoir invité Xiao à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Choc dirigé d'élimination à risque contrôlé","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : Nombre d'utilisations de toutes les invocations de chaque camp -1.","descriptionraw":"<color=#FFFFFFFF>Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : </color>Nombre d'utilisations de toutes les invocations de chaque camp -1.","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : </color>Nombre d'utilisations de toutes les invocations de chaque camp -1.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Choc dirigé d'élimination à danger contrôlé","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : Nombre d'utilisations de toutes les invocations de chaque camp -1.","descriptionraw":"<color=#FFFFFFFF>Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : </color>Nombre d'utilisations de toutes les invocations de chaque camp -1.","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il y a au moins 4 cartes dans les zones de soutien et d'invocations de l'adversaire : </color>Nombre d'utilisations de toutes les invocations de chaque camp -1.","storytitle":"Choc dirigé d'élimination à danger contrôlé","storytext":"« ... Je n'ai rien caché. Tout l'arkhium a été correctement traité et éliminé. Cette explosion a toujours été un choc dirigé d'élimination à danger contrôlé. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Soutien de Cosanzeana","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute aléatoirement 2 cartes d'arme que les mélusines respectent dans votre main.","descriptionraw":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3003}arme que les mélusines respectent dans votre main.","descriptionreplaced":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3003}arme que les mélusines respectent dans votre main.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Spectacle imminent : 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Convertit tous vos dés en dés Omni et pioche 4 cartes.\nLorsque cette carte est défaussée depuis votre main ou votre deck : Crée 1 carte [Début du spectacle !] qui ne coûte aucun dé élémentaire et la place au-dessus de votre deck.","descriptionraw":"Convertit tous vos dés en dés $[K411] et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est $[K56|s2] depuis votre main ou votre deck : </color>Crée 1 carte [$[C332035]] qui ne coûte aucun dé élémentaire et la place au-dessus de votre deck.","descriptionreplaced":"Convertit tous vos dés en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est <color=#FFFFFFFF>défaussée</color> depuis votre main ou votre deck : </color>Crée 1 carte [Début du spectacle !] qui ne coûte aucun dé élémentaire et la place au-dessus de votre deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Spectacle imminent : 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Convertit tous vos dés en dés Omni et pioche 4 cartes.\nLorsque cette carte est défaussée depuis votre main ou votre deck : Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","descriptionraw":"Convertit tous vos dés en dés $[K411] et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est $[K56|s2] depuis votre main ou votre deck : </color>Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","descriptionreplaced":"Convertit tous vos dés en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est <color=#FFFFFFFF>défaussée</color> depuis votre main ou votre deck : </color>Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Spectacle imminent : 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Convertit tous vos dés en dés Omni et pioche 4 cartes.\nLorsque cette carte est défaussée depuis votre main ou votre deck : Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","descriptionraw":"Convertit tous vos dés en dés $[K411] et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est $[K56|s2] depuis votre main ou votre deck : </color>Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","descriptionreplaced":"Convertit tous vos dés en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 4 cartes.\\n<color=#FFFFFFFF>Lorsque cette carte est <color=#FFFFFFFF>défaussée</color> depuis votre main ou votre deck : </color>Crée 1 carte [Spectacle imminent] qui coûte 1 dé élémentaire de moins que la carte défaussée et la place au-dessus de votre deck.","storytitle":"Spectacle imminent","storytext":"« Envie de voir un tour de magie ? Comptez avec moi... Trois, deux, un ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Myriade de curiosités en chemin","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kirara, équipe cette carte.\nUne fois Kirara équipée de cette carte, utilise immédiatement Coup de patte miaou-téorite une fois.\nLorsque Kirara, équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\n(Votre deck doit contenir Kirara pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1707]</color>, équipe cette carte.\\nUne fois $[A1707] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S17072]</color> une fois.\\nLorsque $[A1707], équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\\n(Votre deck doit contenir $[A1707] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kirara</color>, équipe cette carte.\\nUne fois Kirara équipée de cette carte, utilise immédiatement <color=#FFD780FF>Coup de patte miaou-téorite</color> une fois.\\nLorsque Kirara, équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\\n(Votre deck doit contenir Kirara pour pouvoir y ajouter cette carte)","storytitle":"Kirara : Myriade de curiosités en chemin","storytext":"« Service avec le sourire ! »","source":"Récompense pour avoir invité Kirara à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Alliance de roche","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Jouable s'il ne vous reste plus aucun dé élémentaire : Crée 2 dés élémentaires de base de types différents.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"<color=#FFFFFFFF>Jouable s'il ne vous reste plus aucun dé élémentaire : </color>Crée 2 dés élémentaires de base de types différents.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il ne vous reste plus aucun dé élémentaire : </color>Crée 2 dés élémentaires de base de types différents.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Alliance de roche","storytext":"« Le Souverain de la Roche lui a accordé une paire d'yeux pour voir le monde, et a conclu un marché avec lui. Ainsi, le dragon a accompagné le Souverain dans ses combats à travers le monde... »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Sorcière des flammes ardentes","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Pyro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Pyro.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Dissipation enflammée : Sorcière des flammes ardentes","storytext":"« Je ne chanterai point d'élégie, je refuserai toute lamentation, je ne soupirerai pas... Je n'ai point besoin de bruit inutile.\nSi la justice est morte depuis longtemps, alors à qui puis-je offrir la rédemption ? »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Feux croisés","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Xiangling, équipe cette carte.\nUne fois Xiangling équipée de cette carte, utilise immédiatement Attaque Gooba une fois.\nLorsque Xiangling, équipée de cette carte, utilise Attaque Gooba : Elle inflige également 1 pt de DGT Pyro.\n(Votre deck doit contenir Xiangling pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1302]</color>, équipe cette carte.\\nUne fois $[A1302] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13022]</color> une fois.\\nLorsque $[A1302], équipée de cette carte, utilise <color=#FFFFFFFF>$[S13022]</color> : Elle inflige également 1 pt de $[K103].\\n(Votre deck doit contenir $[A1302] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Xiangling</color>, équipe cette carte.\\nUne fois Xiangling équipée de cette carte, utilise immédiatement <color=#FFD780FF>Attaque Gooba</color> une fois.\\nLorsque Xiangling, équipée de cette carte, utilise <color=#FFFFFFFF>Attaque Gooba</color> : Elle inflige également 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n(Votre deck doit contenir Xiangling pour pouvoir y ajouter cette carte)","storytitle":"Xiangling : Feux croisés","storytext":"Cette chaleur est complètement normale pour une cuisine !","source":"Récompense pour avoir invité Xiangling à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Couronne de Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Chaque fois que vos personnages sont soignés pour 3 PV : Cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum)\nLorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"Chaque fois que vos personnages sont soignés pour 3 PV : Cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"Chaque fois que vos personnages sont soignés pour 3 PV : Cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Couronne de perle : Couronne de Watatsumi","storytext":"« Les chants du peuple de la mer affirment que rien ne pouvait souiller ces couronnes de perles et de corail... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Shrapnel cristallin","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Inflige 1 pt de DGT physiques au personnage actif adverse et pioche 1 carte.","descriptionraw":"Inflige 1 pt de $[K100] au personnage actif adverse et pioche 1 carte.","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> au personnage actif adverse et pioche 1 carte.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Shrapnel cristallin","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Lorsque la carte est défaussée : Renforce Navia.","descriptionraw":"Lorsque la carte est défaussée : Renforce Navia.","descriptionreplaced":"Lorsque la carte est défaussée : Renforce Navia.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Flamme brisant la nuit","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Clorinde, équipe cette carte.\nUne fois Clorinde équipée de cette carte, utilise immédiatement Ronde de la nuitée une fois.\nLorsqu'un de vos personnages a déclenché une réaction liée à l'élément Électro : Prochains DGT infligés par Clorinde pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)\n(Votre deck doit contenir Clorinde pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1412]</color>, équipe cette carte.\\nUne fois $[A1412] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14122]</color> une fois.\\nLorsqu'un de vos personnages a déclenché une $[K214|s1] : Prochains DGT infligés par $[A1412] pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)\\n(Votre deck doit contenir $[A1412] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Clorinde</color>, équipe cette carte.\\nUne fois Clorinde équipée de cette carte, utilise immédiatement <color=#FFD780FF>Ronde de la nuitée</color> une fois.\\nLorsqu'un de vos personnages a déclenché une <color=#FFACFFFF>réaction liée à l'élément {SPRITE_PRESET#2104}Électro</color> : Prochains DGT infligés par Clorinde pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)\\n(Votre deck doit contenir Clorinde pour pouvoir y ajouter cette carte)","storytitle":"Clorinde : Flamme brisant la nuit","storytext":"« Tirez à vue aux endroits où le mal rôde ! »","source":"Récompense pour avoir invité Clorinde à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Domaine de l'Aurore","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous basculez de personnage : Dépense 1 dé élémentaire en moins. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous basculez de personnage : </color>Dépense 1 dé élémentaire en moins. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous basculez de personnage : </color>Dépense 1 dé élémentaire en moins. (2 fois maximum par manche)","storytitle":"Manoir de l'aube","storytext":"« Le meilleur des vins sera toujours brassé l'année prochaine. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Jour de la résistance : Rêves brisés","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Pendant la manche : DGT subis par votre personnage choisi -1. (4 fois maximum)\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"Pendant la manche : DGT subis par votre personnage choisi -1. (4 fois maximum)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"Pendant la manche : DGT subis par votre personnage choisi -1. (4 fois maximum)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Jour de la résistance : Rêves brisés","storytext":"Nous avons été victorieux, nous qui avons lutté pour la liberté... Avec cette puissante capitale sont tombés les rêves de prospérité éternelle...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Cyclone hurlant","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Crée 1 carte [Bloc d'énergie phagocytaire] dans votre main.\nLorsque le Serpent volant sacralisé, équipé de cette carte, est sur le terrain et que vous avez joué un bloc d'énergie phagocytaire : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche.\n(Votre deck doit contenir le Serpent volant sacralisé pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 carte [<color=#FFFFFFFF>$[C124051]</color>] dans votre main.\\nLorsque le <color=#FFFFFFFF>$[A2503]</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>$[C124051|s2]</color> : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche.\\n(Votre deck doit contenir le $[A2503] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 carte [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] dans votre main.\\nLorsque le <color=#FFFFFFFF>Serpent volant sacralisé</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>bloc d'énergie phagocytaire</color> : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche.\\n(Votre deck doit contenir le Serpent volant sacralisé pour pouvoir y ajouter cette carte)","storytitle":"Serpent volant sacralisé : Cyclone hurlant","storytext":"Bien qu'ayant obtenu le pouvoir de manipulation élémentaire, les bêtes sacralisées ne peuvent toujours pas digérer complètement les bouts de chair qu'elles ont dévorés sur des carcasses immortelles. Au lieu de cela, les morceaux ont lentement fusionné avec les bêtes elles-mêmes, les changeant...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Serpent volant sacralisé","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Harmonie esthétique","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yun Jin, équipe cette carte.\nUne fois Yun Jin équipée de cette carte, utilise immédiatement Bannière de rupture des falaises une fois.\nLorsque Yun Jin, équipée de cette carte, est sur le terrain et que vous déclenchez une formation de bannière de nuagerie : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main.\n(Votre deck doit contenir Yun Jin pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1607]</color>, équipe cette carte.\\nUne fois $[A1607] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S16073]</color> une fois.\\nLorsque $[A1607], équipée de cette carte, est sur le terrain et que vous déclenchez une <color=#FFFFFFFF>$[C116073|s1]</color> : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main.\\n(Votre deck doit contenir $[A1607] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yun Jin</color>, équipe cette carte.\\nUne fois Yun Jin équipée de cette carte, utilise immédiatement <color=#FFD780FF>Bannière de rupture des falaises</color> une fois.\\nLorsque Yun Jin, équipée de cette carte, est sur le terrain et que vous déclenchez une <color=#FFFFFFFF>formation de bannière de nuagerie</color> : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main.\\n(Votre deck doit contenir Yun Jin pour pouvoir y ajouter cette carte)","storytitle":"Yun Jin : Harmonie esthétique","storytext":"« Frappe en cœur ! »","source":"Récompense pour avoir invité Yun Jin à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Souvenir de forêt","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Dendro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Dendro.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Connaissance des vignes : Souvenir de forêt","storytext":"« Car c'est en respectant la nature que l'on finira par traverser le labyrinthe de la forêt royale et arriver jusqu'à des champs à perte de vue. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Macarons délicieux","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Masque à plumes du guerrier-démon","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage affecté a utilisé une habilité : Accorde 1 charge. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une habilité :</color> Accorde 1 charge. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une habilité :</color> Accorde 1 charge. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Symbole de bravoure : Masque à plumes du guerrier-démon","storytext":"« Il faut toujours quelqu'un pour assumer les responsabilités, et le plus fort devrait porter le fardeau le plus lourd.\nCe n'est qu'en voyant la guerre qu'il a réalisé pour la première fois la gravité de son destin. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Chute divine","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Albedo, équipe cette carte.\nUne fois Albedo équipé de cette carte, utilise immédiatement Genèse : Aura solaire une fois.\nLorsque Albedo, équipé de cette carte, est sur le terrain : Si une aura solaire est sur votre terrain, les attaques plongeantes de vos personnages coûte 1 dé élément neutre en moins et leurs DGT augmentent de 1.\n(Votre deck doit contenir Albedo pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1604]</color>, équipe cette carte.\\nUne fois $[A1604] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S16042]</color> une fois.\\nLorsque $[A1604], équipé de cette carte, est sur le terrain : Si une <color=#FFFFFFFF>$[C116041|s1]</color> est sur votre terrain, les $[K52|s3] de vos personnages coûte 1 dé $[K309|s2] en moins et leurs DGT augmentent de 1.\\n(Votre deck doit contenir $[A1604] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Albedo</color>, équipe cette carte.\\nUne fois Albedo équipé de cette carte, utilise immédiatement <color=#FFD780FF>Genèse : Aura solaire</color> une fois.\\nLorsque Albedo, équipé de cette carte, est sur le terrain : Si une <color=#FFFFFFFF>aura solaire</color> est sur votre terrain, les <color=#FFFFFFFF>attaques plongeantes</color> de vos personnages coûte 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins et leurs DGT augmentent de 1.\\n(Votre deck doit contenir Albedo pour pouvoir y ajouter cette carte)","storytitle":"Albedo : Chute divine","storytext":"« Le processus de confirmation de la stratégie d'un duel nécessite également des calculs minutieux... »","source":"Récompense pour avoir invité Albedo à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Supplément discrétionnaire","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Dori, équipe cette carte.\nUne fois Dori équipée de cette carte, utilise immédiatement Méticulosité d'Alcazarzaray une fois.\nUn djinn invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans charge 1 charge supplémentaire.\n(Votre deck doit contenir Dori pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1410]</color>, équipe cette carte.\\nUne fois $[A1410] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14103]</color> une fois.\\nUn <color=#FFFFFFFF>$[C114102|s1]</color> invoqué par $[A1410] équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans $[K310|s2] 1 $[K310|s2] supplémentaire.\\n(Votre deck doit contenir $[A1410] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Dori</color>, équipe cette carte.\\nUne fois Dori équipée de cette carte, utilise immédiatement <color=#FFD780FF>Méticulosité d'Alcazarzaray</color> une fois.\\nUn <color=#FFFFFFFF>djinn</color> invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> supplémentaire.\\n(Votre deck doit contenir Dori pour pouvoir y ajouter cette carte)","storytitle":"Dori : Supplément discrétionnaire","storytext":"« D'abord, j'augmente le prix de 30 %, puis j'offre une remise de 20 % ! »","source":"Récompense pour avoir invité Dori à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Châtiment divin","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Rosalia, équipe cette carte.\nUne fois Rosalia équipée de cette carte, utilise immédiatement Confession des péchés une fois.\nLorsque Rosalia, équipée de cette carte, est sur le terrain : Utiliser Confession des péchés ou créer un coup en pleine faiblesse permet de créer 1 carte [Relève] dans votre main. (1 fois par manche)\n(Votre deck doit contenir Rosalia pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1113]</color>, équipe cette carte.\\nUne fois $[A1113] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11132]</color> une fois.\\nLorsque $[A1113], équipée de cette carte, est sur le terrain : Utiliser <color=#FFFFFFFF>$[S11132]</color> ou créer un <color=#FFFFFFFF>$[C111133|s1]</color> permet de créer 1 carte [<color=#FFFFFFFF>$[C332002]</color>] dans votre main. (1 fois par manche)\\n(Votre deck doit contenir $[A1113] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Rosalia</color>, équipe cette carte.\\nUne fois Rosalia équipée de cette carte, utilise immédiatement <color=#FFD780FF>Confession des péchés</color> une fois.\\nLorsque Rosalia, équipée de cette carte, est sur le terrain : Utiliser <color=#FFFFFFFF>Confession des péchés</color> ou créer un <color=#FFFFFFFF>coup en pleine faiblesse</color> permet de créer 1 carte [<color=#FFFFFFFF>Relève</color>] dans votre main. (1 fois par manche)\\n(Votre deck doit contenir Rosalia pour pouvoir y ajouter cette carte)","storytitle":"Rosalia : Châtiment divin","storytext":"« Bonne nuit... »","source":"Récompense pour avoir invité Rosalia à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Domination de la Terre","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Zhongli, équipe cette carte.\nUne fois Zhongli équipé de cette carte, utilise immédiatement Dominus Lapidis : Roc destructeur une fois.\nLorsque Zhongli, équipé de cette carte, a 7 PV ou plus : DGT infligés par Zhongli et DGT Géo infligés par vos invocations +1.\n(Votre deck doit contenir Zhongli pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1603]</color>, équipe cette carte.\\nUne fois $[A1603] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S16033]</color> une fois.\\nLorsque $[A1603], équipé de cette carte, a 7 PV ou plus : DGT infligés par $[A1603] et $[K106] infligés par vos invocations +1.\\n(Votre deck doit contenir $[A1603] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Zhongli</color>, équipe cette carte.\\nUne fois Zhongli équipé de cette carte, utilise immédiatement <color=#FFD780FF>Dominus Lapidis : Roc destructeur</color> une fois.\\nLorsque Zhongli, équipé de cette carte, a 7 PV ou plus : DGT infligés par Zhongli et {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par vos invocations +1.\\n(Votre deck doit contenir Zhongli pour pouvoir y ajouter cette carte)","storytitle":"Zhongli : Domination de la Terre","storytext":"De l'immensité des fleuves coule des lieues sans fin.","source":"Récompense pour avoir invité Zhongli à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En jouant une carte de soutien de compagnon : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nAprès avoir joué une carte de soutien de compagnon : Pioche aléatoirement 1 carte de soutien de compagnon dans le deck. (Limité à 1 fois par partie)","descriptionraw":"<color=#FFFFFFFF>En jouant une carte de soutien de {SPRITE_PRESET#3103}compagnon : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir joué une carte de soutien de {SPRITE_PRESET#3103}compagnon : </color>Pioche aléatoirement 1 carte de soutien de {SPRITE_PRESET#3103}compagnon dans le deck. (Limité à 1 fois par partie)","descriptionreplaced":"<color=#FFFFFFFF>En jouant une carte de soutien de {SPRITE_PRESET#3103}compagnon : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir joué une carte de soutien de {SPRITE_PRESET#3103}compagnon : </color>Pioche aléatoirement 1 carte de soutien de {SPRITE_PRESET#3103}compagnon dans le deck. (Limité à 1 fois par partie)","storytitle":"Dunyarzad - Confiance sincère","storytext":"« Ne penses-tu pas que le but est de ne pas avoir de regrets ? »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Échos d'une offrande","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé une attaque normale : Pioche 1 carte. (1 fois par manche)\nLorsque le personnage a utilisé une capacité : Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Jade brut éternel : Échos d'une offrande","storytext":"« Les légendes ont toutes beaucoup d'histoires annexes. L'une d'entre elles parle de la chose suivante : ce joyau était autrefois le jade d'une montagne sacrée. Il fut taillé par la main même du Souverain de la Roche. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Échos d'une offrande","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a utilisé une capacité : ATQ +1 pendant la manche.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>ATQ +1 pendant la manche.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>ATQ +1 pendant la manche.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Édit d'absolution","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Pendant la manche, le personnage choisi est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"Pendant la manche, le personnage choisi est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"Pendant la manche, le personnage choisi est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Édit d'absolution","storytext":"« Chaque Fontainois est un pécheur, avec un jugement et une condamnation qui tomberont certainement un jour... Ce n'est ni une métaphore ni une rhétorique. »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Clignement d'Électroluciole","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Mage électroluciole des Fatui, équipe cette carte.\nUne fois le Mage électroluciole des Fatui équipé de cette carte, utilise immédiatement Appel de la brume une fois.\nLorsque le Mage électroluciole des Fatui, équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le nombre d'utilisations de l'Électroluciole est supérieur ou égal à 3, l'Électroluciole inflige immédiatement 1 pt de DGT Électro. (Diminue le nombre d'utilisations, 1 fois par manche)\n(Votre deck doit contenir le Mage électroluciole des Fatui pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2404]</color>, équipe cette carte.\\nUne fois le $[A2404] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S24042]</color> une fois.\\nLorsque le $[A2404], équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le $[K3|s2] de l'<color=#FFFFFFFF>$[C124041]</color> est supérieur ou égal à 3, l'<color=#FFFFFFFF>$[C124041]</color> inflige immédiatement 1 pt de $[K104]. (Diminue le $[K3|s2], 1 fois par manche)\\n(Votre deck doit contenir le $[A2404] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Mage électroluciole des Fatui</color>, équipe cette carte.\\nUne fois le Mage électroluciole des Fatui équipé de cette carte, utilise immédiatement <color=#FFD780FF>Appel de la brume</color> une fois.\\nLorsque le Mage électroluciole des Fatui, équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le <color=#FFFFFFFF>nombre d'utilisations</color> de l'<color=#FFFFFFFF>Électroluciole</color> est supérieur ou égal à 3, l'<color=#FFFFFFFF>Électroluciole</color> inflige immédiatement 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>, 1 fois par manche)\\n(Votre deck doit contenir le Mage électroluciole des Fatui pour pouvoir y ajouter cette carte)","storytitle":"Mage électroluciole : Clignement d'Électroluciole","storytext":"« Venez-vous... vous amuser avec moi ? »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Mage électroluciole des Fatui","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Ultime soupir","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé un déchaînement élémentaire : Crée un concert du millénaire « Chant d'adieu ». (DGT infligés par votre personnage +1, Durée en manches : 2)\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Crée un <color=#FFFFFFFF>$[C301102|s1]</color>. (DGT infligés par votre personnage +1, $[K4] : 2)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Crée un <color=#FFFFFFFF>concert du millénaire « Chant d'adieu »</color>. (DGT infligés par votre personnage +1, <color=#FFFFFFFF>Durée en manches</color> : 2)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Chant de séparation : Ultime soupir","storytext":"« ... Mais qu'importe ! Car nul vent ni blizzard\nNe peut m'apporter ton regard... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Ultime soupir","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arme","Arc","Carte automate"],"description":"ATQ +2.\nLorsque le personnage a utilisé un déchaînement élémentaire : DGT infligés par vos personnages +1. Durée en manches : 2","descriptionraw":"ATQ +2.\\nLorsque le personnage a utilisé un déchaînement élémentaire : DGT infligés par vos personnages +1. $[K4] : 2","descriptionreplaced":"ATQ +2.\\nLorsque le personnage a utilisé un déchaînement élémentaire : DGT infligés par vos personnages +1. <color=#FFFFFFFF>Durée en manches</color> : 2","playcost":[]},"elementalforte":{"id":421019,"name":"Forte élémentaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT des réactions élémentaires +1.","descriptionraw":"DGT des réactions élémentaires +1.","descriptionreplaced":"DGT des réactions élémentaires +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Orbe élémentaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 1 charge à tous vos personnages.\nNombre d'utilisations : 1","descriptionraw":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Obre élémentaire : Dissipation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 1 charge à tous les personnages de chaque camp.\nNombre d'utilisations : 1","descriptionraw":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous les personnages de chaque camp.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous les personnages de chaque camp.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Obre élémentaire : Endurance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 1 charge à tous vos personnages.","descriptionraw":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.","descriptionreplaced":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Obre élémentaire : Abondance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 2 charges à tous vos personnages.\nNombre d'utilisations : 1","descriptionraw":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 2 charges à tous vos personnages.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 2 charges à tous vos personnages.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Orbe élémentaire : Festin","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 2 charges à tous les personnages de chaque camp.\nNombre d'utilisations : 1","descriptionraw":"Au début de la phase d'action : Accorde 2 charges à tous les personnages de chaque camp.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"Au début de la phase d'action : Accorde 2 charges à tous les personnages de chaque camp.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Résonance élémentaire: Roc inamovible","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"La prochaine fois que votre personnage a infligé des DGT Géo pendant la manche : Accorde 3 pts de bouclier supplémentaire à un état de déploiement disposant déjà d'un bouclier dans votre camp.\n(Votre deck doit contenir au moins 2 personnages Géo pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que votre personnage a infligé des $[K106] pendant la manche : </color>Accorde 3 pts de $[K6|s2] supplémentaire à un état de déploiement disposant déjà d'un $[K6|s2] dans votre camp.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que votre personnage a infligé des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> pendant la manche : </color>Accorde 3 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaire à un état de déploiement disposant déjà d'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> dans votre camp.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Roc inamovible","storytext":"Le socle rocheux rend les collines inébranlables.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Résonance élémentaire: Flammes de la ferveur","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"La prochaine fois que votre personnage actif actuel déclenche une réaction liée à l'élément Pyro pendant la manche : DGT infligés +3.\n(Votre deck doit contenir au moins 2 personnages Pyro pour pouvoir y ajouter cette carte)","descriptionraw":"La prochaine fois que votre personnage actif actuel déclenche une $[K213|s2] pendant la manche : DGT infligés +3.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"La prochaine fois que votre personnage actif actuel déclenche une <color=#FF9999FF>réaction liée à l'élément {SPRITE_PRESET#2103}Pyro</color> pendant la manche : DGT infligés +3.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Flammes de la ferveur","storytext":"Un cœur brûlant est au niveau du soleil et de la lune.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Résonance élémentaire: Tonnerre puissant","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Accorde 1 charge à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\n(Votre deck doit contenir au moins 2 personnages Électro pour pouvoir y ajouter cette carte)","descriptionraw":"Accorde 1 $[K310|s2] à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Tonnerre puissant","storytext":"La tempête se lève majestueusement.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Résonance élémentaire: Vents de la célérité","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Bascule pour le personnage choisi et crée 1 dé Omni.\n(Votre deck doit contenir au moins 2 personnages Anémo pour pouvoir y ajouter cette carte)","descriptionraw":"Bascule pour le personnage choisi et crée 1 dé $[K411].\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Bascule pour le personnage choisi et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Vents de la célérité","storytext":"La brise galope à travers les bois.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Résonance élémentaire: Gel pulvérisateur","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2.\n(Votre deck doit contenir au moins 2 personnages Cryo pour pouvoir y ajouter cette carte)","descriptionraw":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Gel pulvérisateur","storytext":"La fleur de givre fleurit comme un cœur indivisible.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Résonance élémentaire: Eau salvatrice","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Soigne votre personnage actif pour 2 pts, puis soigne tous vos personnages en attente pour 1 pt.\n(Votre deck doit contenir au moins 2 personnages Hydro pour pouvoir y ajouter cette carte)","descriptionraw":"Soigne votre personnage actif pour 2 pts, puis soigne tous vos personnages en attente pour 1 pt.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Soigne votre personnage actif pour 2 pts, puis soigne tous vos personnages en attente pour 1 pt.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Eau salvatrice","storytext":"Avec l'eau la plus pure coule la prospérité.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Résonance élémentaire: Plante grimpante","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2.\nNombre d'utilisations des flammes brûlantes, noyaux Dendro et champs catalyseurs sur votre terrain +1.\n(Votre deck doit contenir au moins 2 personnages Dendro pour pouvoir y ajouter cette carte)","descriptionraw":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2.\\n$[K3] des <color=#FFFFFFFF>$[C115|s3], $[C116|s3] et $[C117|s3]</color> sur votre terrain +1.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> des <color=#FFFFFFFF>flammes brûlantes, noyaux Dendro et champs catalyseurs</color> sur votre terrain +1.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> pour pouvoir y ajouter cette carte)","storytitle":"Résonance élémentaire : Plante grimpante","storytext":"De nouvelles branches et germes poussent dans une forêt.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Résonance élémentaire: Feu tissé","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Pyro.\n(Votre deck doit contenir au moins 2 personnages Pyro pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#FF9999FF>dé {SPRITE_PRESET#1103}Pyro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#FF9999FF>dé {SPRITE_PRESET#1103}Pyro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Feu tissé","storytext":"La flamme écarlate réduit le vaincu en poussière.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Résonance élémentaire: Glace tissée","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Cryo.\n(Votre deck doit contenir au moins 2 personnages Cryo pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#99FFFFFF>dé {SPRITE_PRESET#1101}Cryo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#99FFFFFF>dé {SPRITE_PRESET#1101}Cryo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Glace tissée","storytext":"Même le ciel frissonnera devant la glace.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Résonance élémentaire: Terre tissée","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Géo.\n(Votre deck doit contenir au moins 2 personnages Géo pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#FFE699FF>dé {SPRITE_PRESET#1106}Géo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#FFE699FF>dé {SPRITE_PRESET#1106}Géo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Terre tissée","storytext":"Les montagnes escarpées sont témoins de vœux solennels.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Résonance élémentaire: Éclair tissé","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Électro.\n(Votre deck doit contenir au moins 2 personnages Électro pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#FFACFFFF>dé {SPRITE_PRESET#1104}Électro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#FFACFFFF>dé {SPRITE_PRESET#1104}Électro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Éclair tissé","storytext":"La foudre tombe sur la terre d'éternité.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Résonance élémentaire: Eau tissée","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Hydro.\n(Votre deck doit contenir au moins 2 personnages Hydro pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#80C0FFFF>dé {SPRITE_PRESET#1102}Hydro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#80C0FFFF>dé {SPRITE_PRESET#1102}Hydro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Eau tissée","storytext":"La danse de l'eau nourrit la vie.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Résonance élémentaire: Herbe tissée","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Dendro.\n(Votre deck doit contenir au moins 2 personnages Dendro pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#7EC236FF>dé {SPRITE_PRESET#1107}Dendro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#7EC236FF>dé {SPRITE_PRESET#1107}Dendro</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Herbe tissée","storytext":"Tous danseront dans la forêt de rêve.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Résonance élémentaire: Vent tissé","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_RESONANCE"],"tagstext":["Résonance élémentaire"],"description":"Crée 1 dé Anémo.\n(Votre deck doit contenir au moins 2 personnages Anémo pour pouvoir y ajouter cette carte)","descriptionraw":"Crée 1 <color=#80FFD7FF>dé {SPRITE_PRESET#1105}Anémo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée 1 <color=#80FFD7FF>dé {SPRITE_PRESET#1105}Anémo</color>.\\n(Votre deck doit contenir au moins 2 personnages {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> pour pouvoir y ajouter cette carte)","storytitle":"#Résonance élémentaire{NON_BREAK_SPACE}: Vent tissé","storytext":"Le vent fredonne doucement comme une lyre.","playcost":[]},"elevatedarray":{"id":421018,"name":"Formation élevée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par toutes les invocations +1.","descriptionraw":"DGT infligés par toutes les invocations +1.","descriptionreplaced":"DGT infligés par toutes les invocations +1.","playcost":[]},"ellin":{"id":322010,"name":"Eileen","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque votre personnage utilise une capacité qui a déjà été utilisée pendant la manche actuelle : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","storytitle":"Eileen - Rêveuse chevaleresque","storytext":"« Je dois aiguiser mon esprit et ma force pour que mon bras soit aussi stable que celui de Jean ! »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Eileen","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Braise ravivée","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Si le Chantre de l'Abîme « Flamme abyssale » équipé de cette carte a déjà déclenché une renaissance ardente, défausse cette carte et applique un bouclier de feu abyssal au personnage.\nLorsque le Chantre de l'Abîme « Flamme abyssale » équipé de cette carte déclenche une renaissance ardente : Défausse cette carte et applique un bouclier de feu abyssal au personnage.\n(Votre deck doit contenir le Chantre de l'Abîme « Flamme abyssale » pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si le <color=#FFFFFFFF>$[A2302|s1]</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>$[C123022|s2]</color>, défausse cette carte et applique un $[K1006|s2] au personnage.\\nLorsque le $[A2302|s1] équipé de cette carte déclenche une <color=#FFFFFFFF>$[C123022|s2]</color> : Défausse cette carte et applique un $[K1006|s2] au personnage.\\n(Votre deck doit contenir le $[A2302|s1] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si le <color=#FFFFFFFF>Chantre de l'Abîme « Flamme abyssale »</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>renaissance ardente</color>, défausse cette carte et applique un <color=#FFFFFFFF>bouclier de feu abyssal</color> au personnage.\\nLorsque le Chantre de l'Abîme « Flamme abyssale » équipé de cette carte déclenche une <color=#FFFFFFFF>renaissance ardente</color> : Défausse cette carte et applique un <color=#FFFFFFFF>bouclier de feu abyssal</color> au personnage.\\n(Votre deck doit contenir le Chantre de l'Abîme « Flamme abyssale » pour pouvoir y ajouter cette carte)","storytitle":"Chantre de l'Abîme : Braise ravivée","storytext":"Le chemin vers l'ensemencement de la grâce n'est pas assuré d'être exempt d'obstacles.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Chantre de l'Abîme « Flamme abyssale »","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblème du destin brisé","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 charge au personnage affecté.\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] au personnage affecté.\\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage affecté.\\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Emblème du destin brisé : Kabuto orné","storytext":"Ces treize années se sont écoulées comme un rêve.\nLa neige écarlate vola à travers le col ombragé comme de la fumée.\nC'était comme regarder un être cher s'éloigner...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblème du destin brisé","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 charge à ce personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] à ce personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à ce personnage. (1 fois par manche)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Embrasse des vents","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Venti, équipe cette carte.\nUne fois Venti équipé de cette carte, utilise immédiatement Sonnet des Vents célestes une fois.\nLorsqu'une bourrasque créée par Venti équipé de cette carte a été déclenchée : La prochaine attaque normale de votre personnage pendant la manche dépense 1 dé d'élément neutre en moins.\n(Votre deck doit contenir Venti pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1503]</color>, équipe cette carte.\\nUne fois $[A1503] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S15032]</color> une fois.\\nLorsqu'une <color=#FFFFFFFF>$[C115031|s2]</color> créée par $[A1503] équipé de cette carte a été déclenchée{NON_BREAK_SPACE}: La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage pendant la manche dépense 1 dé d'$[K309|s2] en moins.\\n(Votre deck doit contenir $[A1503] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Venti</color>, équipe cette carte.\\nUne fois Venti équipé de cette carte, utilise immédiatement <color=#FFD780FF>Sonnet des Vents célestes</color> une fois.\\nLorsqu'une <color=#FFFFFFFF>bourrasque</color> créée par Venti équipé de cette carte a été déclenchée{NON_BREAK_SPACE}: La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage pendant la manche dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n(Votre deck doit contenir Venti pour pouvoir y ajouter cette carte)","storytitle":"Venti : Embrasse des vents","storytext":"« Attention où vous marchez ! »","source":"Récompense pour avoir invité Venti à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Chalutier","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : Cette carte cumule 1 pt de chasse et pêche. (Peut être cumulé jusqu'à 2 pts, un maximum de 2 pts pouvant être cumulé par manche)\nLorsque le personnage utilise une capacité : Si cette carte possède des points de chasse et pêche, ils sont tous consommés pour augmenter les DGT de la capacité de 1 et chaque point consommé permet de piocher 1 carte.\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>chasse et pêche</color>. (Peut être cumulé jusqu'à 2 pts, un maximum de 2 pts pouvant être cumulé par manche)\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité : </color>Si cette carte possède des points de <color=#FFFFFFFF>chasse et pêche</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de la capacité de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>chasse et pêche</color>. (Peut être cumulé jusqu'à 2 pts, un maximum de 2 pts pouvant être cumulé par manche)\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité : </color>Si cette carte possède des points de <color=#FFFFFFFF>chasse et pêche</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de la capacité de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Délaceur : Chalutier","storytext":"« ... Il y avait autrefois un poisson qui filait droit dans l'espace comme une flèche dans l'immense lac des hauts plateaux.\nIl s'élança tout droit comme une lance à travers une route sacrée.\nLe ruisseau s'infiltra peu à peu dans le sable et le lac devint aussi petit qu'une flaque d'eau.\nFinalement, le poisson finit sa course dans cette petite flaque où il était replié sur lui-même, à la merci des pèlerins. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Lumière du faucheur","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nSe déclenche automatiquement 1 fois par manche : Si le personnage affecté n'a pas de charge, lui accorde 1 charge.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Si le personnage affecté n'a pas de $[K310|s2], lui accorde 1 $[K310|s2].\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Si le personnage affecté n'a pas de <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>, lui accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Rêve intemporel : Lumière du faucheur","storytext":"La naginata était une arme mortelle capable de trancher les impuretés.\nCelui qui maniait cette arme était celui qui protégeait le chemin vers l'éternité.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Lumière du faucheur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arme","Arme d'hast","Carte automate"],"description":"ATQ +2.\nLorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 charge et augmente l'ATQ de 1.","descriptionraw":"ATQ +2.\\nLorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 $[K310|s2] et augmente l'ATQ de 1.","descriptionreplaced":"ATQ +2.\\nLorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> et augmente l'ATQ de 1.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Thé des Érémites","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Si vous avez plusieurs personnages avec le même type élémentaire : Vous sélectionnez 1 des 3 cartes de terrain pour l'ajouter dans votre main.\nSi vous avez plusieurs personnages avec le même type d'arme : Vous sélectionnez 1 des 3 cartes d'objet pour l'ajouter dans votre main.\nSi vous avez plusieurs personnages avec la même faction : Vous sélectionnez 1 des 3 cartes de plat pour l'ajouter dans votre main.","descriptionraw":"Si vous avez plusieurs personnages avec le même type élémentaire : Vous sélectionnez 1 des 3 cartes de {SPRITE_PRESET#3104}terrain pour l'ajouter dans votre main.\\nSi vous avez plusieurs personnages avec le même type d'arme : Vous sélectionnez 1 des 3 cartes d'{SPRITE_PRESET#3102}objet pour l'ajouter dans votre main.\\nSi vous avez plusieurs personnages avec la même faction : Vous sélectionnez 1 des 3 cartes de {SPRITE_PRESET#3101}plat pour l'ajouter dans votre main.","descriptionreplaced":"Si vous avez plusieurs personnages avec le même type élémentaire : Vous sélectionnez 1 des 3 cartes de {SPRITE_PRESET#3104}terrain pour l'ajouter dans votre main.\\nSi vous avez plusieurs personnages avec le même type d'arme : Vous sélectionnez 1 des 3 cartes d'{SPRITE_PRESET#3102}objet pour l'ajouter dans votre main.\\nSi vous avez plusieurs personnages avec la même faction : Vous sélectionnez 1 des 3 cartes de {SPRITE_PRESET#3101}plat pour l'ajouter dans votre main.","storytitle":"Thé des Érémites","storytext":"« Rejoignez les Érémites et vivez la belle vie ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Diadème de l'Exilé","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 charge à tous vos personnages en attente. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] à tous vos personnages en attente. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à tous vos personnages en attente. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Lignée noble : Diadème de l'Exilé","storytext":"« Malheur, ô grande salle aux piliers d'argent ! Pourquoi votre couronne est-elle trempée de sang ? »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Diadème de l'Exilé","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 charge à tous vos personnages en attente. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] à tous vos personnages en attente. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à tous vos personnages en attente. (1 fois par manche)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Chute opportune","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : Les deux joueurs doivent dépenser 1 dé élémentaire en plus lorsqu'ils effectuent un changement de personnage pendant la manche.","descriptionraw":"<color=#FFFFFFFF>Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : </color>Les deux joueurs doivent dépenser 1 dé élémentaire en plus lorsqu'ils effectuent un changement de personnage pendant la manche.","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : </color>Les deux joueurs doivent dépenser 1 dé élémentaire en plus lorsqu'ils effectuent un changement de personnage pendant la manche.","storytitle":"Chute opportune","storytext":"Tomber dans une fosse peut aussi être l'occasion de révéler le passé enfoui sous la poussière.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fulmination fatale","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Crée 1 carte [Bloc d'énergie phagocytaire] dans votre main.\nLorsque le Scorpion sacralisé, équipé de cette carte, est sur le terrain et que vous avez joué un bloc d'énergie phagocytaire : Pioche 1 carte, puis crée 1 carte [Bloc d'énergie phagocytaire] à un endroit aléatoire de votre deck.\n(Votre deck doit contenir le Scorpion sacralisé pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 carte [<color=#FFFFFFFF>$[C124051]</color>] dans votre main.\\nLorsque le <color=#FFFFFFFF>$[A2405]</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>$[C124051|s2]</color> : Pioche 1 carte, puis crée 1 carte [<color=#FFFFFFFF>$[C124051]</color>] à un endroit aléatoire de votre deck.\\n(Votre deck doit contenir le $[A2405] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 carte [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] dans votre main.\\nLorsque le <color=#FFFFFFFF>Scorpion sacralisé</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>bloc d'énergie phagocytaire</color> : Pioche 1 carte, puis crée 1 carte [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] à un endroit aléatoire de votre deck.\\n(Votre deck doit contenir le Scorpion sacralisé pour pouvoir y ajouter cette carte)","storytitle":"Scorpion sacralisé : Fulmination fatale","storytext":"Les formes de vie sont régies par les lois de l'évolution, mais les bêtes sacralisées ont adopté leurs propres règles en ayant la chance de découvrir la carcasse morte depuis longtemps d'un être supérieur avant un de leurs rivaux.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Scorpion sacralisé","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Conspiration Fatui","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée aléatoirement un Fatui embusqué sur le terrain adverse.\n(Votre deck doit contenir au moins 2 personnages de type Fatui pour pouvoir y ajouter cette carte)","descriptionraw":"Crée aléatoirement un $[K1004] sur le terrain adverse.\\n(Votre deck doit contenir au moins 2 personnages de type {SPRITE_PRESET#3501}Fatui pour pouvoir y ajouter cette carte)","descriptionreplaced":"Crée aléatoirement un <color=#FFFFFFFF>Fatui embusqué</color> sur le terrain adverse.\\n(Votre deck doit contenir au moins 2 personnages de type {SPRITE_PRESET#3501}Fatui pour pouvoir y ajouter cette carte)","storytitle":"Conspiration en hiver","storytext":"... Mais personne ne connaît les subtilités de ce qu'ils complotent.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Cathédralette de Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Soigne votre personnage actif pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Cathédrale de Favonius","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Soigne votre personnage actif pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Rassemblement des dévots","storytext":"« Si vous parlez sincèrement dans le vent, vos paroles atteindront sûrement un jour l'oreille de l'Archon. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Cathédrale de Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"À la fin de la manche : Soigne tout votre camp pour 3 pts.","descriptionraw":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne tout votre camp pour 3 pts.","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne tout votre camp pour 3 pts.","playcost":[]},"favoniussword":{"id":311505,"name":"Épée de Favonius","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Accorde 1 charge supplémentaire au personnage. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 $[K310|s2] supplémentaire au personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> supplémentaire au personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Charge critique : Épée de Favonius","storytext":"« La légende raconte que le chevalier qui portait le titre de Jeune Loup pouvait fendre les gouttes de pluie avec sa lame, et que les rafales provoquées par ses coups étaient assez fortes pour casser des roses.\nBien qu'aucun ne puisse égaler les prouesses du Jeune Loup, les chevaliers prêtent encore son serment de protection, son héritage se prolongeant jusqu'à nos jours. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Épée de Favonius","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arme","Épée à une main","Carte automate"],"description":"ATQ +2.\nAu début de la manche : Accorde 1 charge si elles sont à 0.","descriptionraw":"ATQ +2.\\nAu début de la manche : Accorde 1 $[K310|s2] si elles sont à 0.","descriptionreplaced":"ATQ +2.\\nAu début de la manche : Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> si elles sont à 0.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Jugement des plumes","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Cyno, équipe cette carte.\nUne fois Cyno équipé de cette carte, utilise immédiatement Rite : Traversée abyssale une fois.\nLorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté d'au moins 2 : DGT infligés +1. (2 fois par manche)\n(Votre deck doit contenir Cyno pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1404]</color>, équipe cette carte.\\nUne fois $[A1404] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S14042]</color> une fois.\\nLorsque $[A1404], équipé de cette carte, utilise <color=#FFFFFFFF>$[S14042]</color> avec un niv. de Possession de l'<color=#FFFFFFFF>$[C114041|s2]</color> d'au moins 2 : DGT infligés +1. (2 fois par manche)\\n(Votre deck doit contenir $[A1404] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Cyno</color>, équipe cette carte.\\nUne fois Cyno équipé de cette carte, utilise immédiatement <color=#FFD780FF>Rite : Traversée abyssale</color> une fois.\\nLorsque Cyno, équipé de cette carte, utilise <color=#FFFFFFFF>Rite : Traversée abyssale</color> avec un niv. de Possession de l'<color=#FFFFFFFF>éclaireur sermenté</color> d'au moins 2 : DGT infligés +1. (2 fois par manche)\\n(Votre deck doit contenir Cyno pour pouvoir y ajouter cette carte)","storytitle":"Cyno : Jugement des plumes","storytext":"« C'est mon âme duelliste. »","source":"Récompense pour avoir invité Cyno à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Écume légère","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Brutovéreux Hydro, équipe cette carte.\nUne fois le Brutovéreux Hydro équipé de cette carte, utilise immédiatement Coup de marée montante une fois.\nLorsque le Brutovéreux Hydro, équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une habilité. (1 fois par manche)\n(Votre deck doit contenir le Brutovéreux Hydro pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2205]</color>, équipe cette carte.\\nUne fois le $[A2205] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S22052]</color> une fois.\\nLorsque le $[A2205], équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une {SPRITE_PRESET#3008}habilité. (1 fois par manche)\\n(Votre deck doit contenir le $[A2205] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Brutovéreux Hydro</color>, équipe cette carte.\\nUne fois le Brutovéreux Hydro équipé de cette carte, utilise immédiatement <color=#FFD780FF>Coup de marée montante</color> une fois.\\nLorsque le Brutovéreux Hydro, équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une {SPRITE_PRESET#3008}habilité. (1 fois par manche)\\n(Votre deck doit contenir le Brutovéreux Hydro pour pouvoir y ajouter cette carte)","storytitle":"Brutovéreux Hydro : Blob à dard d'eau","storytext":"« Slimo movo ! »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Brutovéreux Hydro","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Poisson-frites","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : Chacun de vos personnages dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une capacité.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : Chacun de vos personnages dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une capacité.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : Chacun de vos personnages dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une capacité.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Poisson-frites","storytext":"Du poisson frit jusqu'à ce qu'il soit doré et croustillant, avec des frites et un assortiment de sauces. Chaque bouchée s'accompagne d'une satisfaction savoureuse...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Flamme de la guerre","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Cette carte comptabilise les DGT que vous infligez aux personnages adverses pendant la manche en tant que bellicisme.\nAu début de la phase d'action : Si la carte est la flamme de la guerre du terrain avec le plus de bellicisme, son bellicisme est entièrement consommé pour augmenter les DGT infligés pendant la manche par votre personnage actif de 1.","descriptionraw":"Cette carte comptabilise les DGT que vous infligez aux personnages adverses pendant la manche en tant que <color=#FFFFFFFF>bellicisme</color>.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Si la carte est la $[C300006|s1] du terrain avec le plus de <color=#FFFFFFFF>bellicisme</color>, son <color=#FFFFFFFF>bellicisme</color> est entièrement consommé pour augmenter les DGT infligés pendant la manche par votre personnage actif de 1.","descriptionreplaced":"Cette carte comptabilise les DGT que vous infligez aux personnages adverses pendant la manche en tant que <color=#FFFFFFFF>bellicisme</color>.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Si la carte est la flamme de la guerre du terrain avec le plus de <color=#FFFFFFFF>bellicisme</color>, son <color=#FFFFFFFF>bellicisme</color> est entièrement consommé pour augmenter les DGT infligés pendant la manche par votre personnage actif de 1.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Insigne vacillant de trèfle","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Applique un insigne de trèfle au personnage choisi : Vous basculez pour ce personnage pendant la phase finale de chaque manche.","descriptionraw":"Applique un <color=#FFFFFFFF>$[C303227|s1]</color> au personnage choisi : Vous basculez pour ce personnage pendant la phase finale de chaque manche.","descriptionreplaced":"Applique un <color=#FFFFFFFF>insigne de trèfle</color> au personnage choisi : Vous basculez pour ce personnage pendant la phase finale de chaque manche.","storytitle":"Insigne vacillant de trèfle","storytext":"Ce merveilleux symbole en forme de trèfle à quatre feuilles est d'une grande aide pour ceux qui manipulent les éléments.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Retour folié","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Collei, équipe cette carte.\nUne fois Collei équipée de cette carte, utilise immédiatement Brosse florale une fois.\nPendant la manche durant laquelle Collei, équipée de cette carte, utilise Brosse florale, si une capacité d'un de vos personnages a déclenché une réaction liée à l'élément Dendro : Inflige 1 pt de DGT Dendro. (1 fois par manche)\n(Votre deck doit contenir Collei pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1701]</color>, équipe cette carte.\\nUne fois $[A1701] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S17012]</color> une fois.\\nPendant la manche durant laquelle $[A1701], équipée de cette carte, utilise <color=#FFFFFFFF>$[S17012]</color>, si une capacité d'un de vos personnages a déclenché une $[K217|s2] : Inflige 1 pt de $[K107]. (1 fois par manche)\\n(Votre deck doit contenir $[A1701] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Collei</color>, équipe cette carte.\\nUne fois Collei équipée de cette carte, utilise immédiatement <color=#FFD780FF>Brosse florale</color> une fois.\\nPendant la manche durant laquelle Collei, équipée de cette carte, utilise <color=#FFFFFFFF>Brosse florale</color>, si une capacité d'un de vos personnages a déclenché une <color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color> : Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (1 fois par manche)\\n(Votre deck doit contenir Collei pour pouvoir y ajouter cette carte)","storytitle":"Collei : Retour folié","storytext":"Il ne faut jamais sous-estimer Collei... Ni son chat...","source":"Récompense pour avoir invité Collei à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"Clan des fleurplumes","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous avez défaussé 2 cartes : Accord 1 cumul de « La prochaine fois que le personnage bascule en personnage actif, 1 dé élémentaire de l'élément correspondant est restauré » à votre prochain personnage en attente. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez $[K56|s4] 2 cartes : </color>Accord 1 cumul de « La prochaine fois que le personnage bascule en personnage actif, 1 dé élémentaire de l'élément correspondant est restauré » à votre prochain personnage en attente. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez <color=#FFFFFFFF>défaussé</color> 2 cartes : </color>Accord 1 cumul de « La prochaine fois que le personnage bascule en personnage actif, 1 dé élémentaire de l'élément correspondant est restauré » à votre prochain personnage en attente. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","storytitle":"Clan des fleurplumes","storytext":"Cette tribu de chevaucheurs de qucusaures, rapides et réservés, qui vénère la Wayob qui dictent les flux de chaleur et les vents brûlants...\nChaque jour, les membres tribaux volent avec leurs sauriens, patrouillant leur territoire depuis les airs.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Fleur du paradis perdu","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Si le personnage affecté est actif et qu'un adversaire a subi des DGT : Cumule 2 cristaux de corolle si ces DGT sont des DGT Dendro ou déclenchent une réaction liée à l'élément Dendro. Lorsque les cristaux de corolle sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé Omni.\n(2 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des DGT : </color>Cumule 2 <color=#FFFFFFFF>cristaux de corolle</color> si ces DGT sont des $[K107] ou déclenchent une $[K217|s2]. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé $[K411].\\n(2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des DGT : </color>Cumule 2 <color=#FFFFFFFF>cristaux de corolle</color> si ces DGT sont des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> ou déclenchent une <color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n(2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Paysage flétri : Fleur du paradis perdu","storytext":"« L'éternité ne sera jamais qu'un mensonge. L'ivresse et l'amour ne font qu'éroder la mémoire jusqu'à ce que celle-ci ne devienne que des fragments de rêves brisés. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Flamme courante","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Diluc, équipe cette carte.\nUne fois Diluc équipé de cette carte, utilise immédiatement Assaut brûlant une fois.\nChaque fois que Diluc, équipé de cette carte, utilise Assaut brûlant pour la 2e et la 3e fois dans une manche : Dépense 1 dé Pyro en moins.\n(Votre deck doit contenir Diluc pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1301]</color>, équipe cette carte.\\nUne fois $[A1301] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S13012]</color> une fois.\\nChaque fois que $[A1301], équipé de cette carte, utilise <color=#FFFFFFFF>$[S13012]</color> pour la 2e et la 3e fois dans une manche : Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins.\\n(Votre deck doit contenir $[A1301] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Diluc</color>, équipe cette carte.\\nUne fois Diluc équipé de cette carte, utilise immédiatement <color=#FFD780FF>Assaut brûlant</color> une fois.\\nChaque fois que Diluc, équipé de cette carte, utilise <color=#FFFFFFFF>Assaut brûlant</color> pour la 2e et la 3e fois dans une manche : Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins.\\n(Votre deck doit contenir Diluc pour pouvoir y ajouter cette carte)","storytitle":"Diluc : Flamme courante","storytext":"Un moyen simple de sortir de situations périlleuses...","source":"Récompense pour avoir invité Diluc à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Pureté fluide","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"En arrivant sur le terrain et à la fin de la manche : Applique un engagement vital au personnage.\nAvant que les deux camps ne choisissent une action : Si le personnage affecté n'a pas d'engagement vital, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain et à la fin de la manche : </color>Applique un <color=#FFFFFFFF>$[C122|s1]</color> au personnage.\\n<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si le personnage affecté n'a pas d'<color=#FFFFFFFF>$[C122|s1]</color>, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain et à la fin de la manche : </color>Applique un <color=#FFFFFFFF>engagement vital</color> au personnage.\\n<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si le personnage affecté n'a pas d'<color=#FFFFFFFF>engagement vital</color>, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Pureté fluide","storytext":"« ... Mon cœur bat comme s'il était enfermé dans un réceptacle de chair et de sang. Il a été souillé par le même péché au cours de ce voyage. Où ce cœur, torturé par la douleur du regret, pourrait-il espérer trouver la paix ? »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Anneaux de fluidité","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé une attaque normale : Pioche 1 carte. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Contes passionnants : Anneaux de fluidité","storytext":"« Or la pierre qui avait été perdue dans les eaux était peut-être un jade de moindre importance, ou peut-être tout simplement une simple tasse. Certains disent même que le fameux jade de cette histoire serait en fait une métaphore pour décrire une belle personne. »","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Connaissance interdite","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Cette carte ne peut pas effectuer d'harmonisation élémentaire et une seule carte [Connaissance interdite] peut être jouée à chaque manche.\nInflige 1 pt de DGT de perforation à votre personnage actif et pioche 1 carte.","descriptionraw":"Cette carte ne peut pas effectuer d'harmonisation élémentaire et une seule carte [Connaissance interdite] peut être jouée à chaque manche.\\nInflige 1 pt de $[K5] à votre personnage actif et pioche 1 carte.","descriptionreplaced":"Cette carte ne peut pas effectuer d'harmonisation élémentaire et une seule carte [Connaissance interdite] peut être jouée à chaque manche.\\nInflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à votre personnage actif et pioche 1 carte.","playcost":[]},"forestregalia":{"id":311307,"name":"Apparat de la forêt","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sanctuaire sylvestre : Apparat de la forêt","storytext":"« ... Puis les courants d'eau changèrent et le reflet de la lune se dissipa. Beaucoup de choses furent transformées, tandis que d'autres restèrent à jamais les mêmes.\nVous et moi sommes semblables à certains égards. Même en n'ayant jamais vu le roi, nous avons tous une image de lui comme un souverain de la forêt à la fois noble et puissant. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Apparat de la forêt","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arme","Épée à deux mains","Carte automate"],"description":"ATQ +2.\nLorsqu'un personnage adverse est éliminé : ATQ +2.","descriptionraw":"ATQ +2.\\nLorsqu'un personnage adverse est éliminé : ATQ +2.","descriptionreplaced":"ATQ +2.\\nLorsqu'un personnage adverse est éliminé : ATQ +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Ancien site du Laboratoire central","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous avez défaussé ou harmonisé 1 carte : Cette carte cumule 1 pt d'avancée expérimentale. En atteignant 3, 6 et 9 pts d'avancée expérimentale : Accorde 1 dé Omni, puis défausse cette carte si l'avancée expérimentale a atteint un minimum de 9 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez $[K56|s4] ou $[K57|s2] 1 carte : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>avancée expérimentale</color>. En atteignant 3, 6 et 9 pts d'<color=#FFFFFFFF>avancée expérimentale</color> : Accorde 1 dé $[K411], puis défausse cette carte si l'<color=#FFFFFFFF>avancée expérimentale</color> a atteint un minimum de 9 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez <color=#FFFFFFFF>défaussé</color> ou <color=#FFFFFFFF>harmonisé</color> 1 carte : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>avancée expérimentale</color>. En atteignant 3, 6 et 9 pts d'<color=#FFFFFFFF>avancée expérimentale</color> : Accorde 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis défausse cette carte si l'<color=#FFFFFFFF>avancée expérimentale</color> a atteint un minimum de 9 pts.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Forteresse de Méropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque votre personnage actif a subi des DGT ou reçu des soins : Accorde 1 pt de prohibition à cette carte. (Peut être cumulé jusqu'à 4 pts)\nAu début de la phase d'action : Si cette carte a 4 pts de prohibition, consomme les 4 pts pour créer une interdiction totale sur le terrain adverse. (Pendant la manche, 1 carte d'événement jouée par votre adversaire n'aura aucun effet)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Accorde 1 pt de <color=#FFFFFFFF>prohibition</color> à cette carte. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Si cette carte a 4 pts de <color=#FFFFFFFF>prohibition</color>, consomme les 4 pts pour créer une <color=#FFFFFFFF>$[C301018|s1]</color> sur le terrain adverse. (Pendant la manche, 1 carte d'événement jouée par votre adversaire n'aura aucun effet)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Accorde 1 pt de <color=#FFFFFFFF>prohibition</color> à cette carte. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Si cette carte a 4 pts de <color=#FFFFFFFF>prohibition</color>, consomme les 4 pts pour créer une <color=#FFFFFFFF>interdiction totale</color> sur le terrain adverse. (Pendant la manche, 1 carte d'événement jouée par votre adversaire n'aura aucun effet)","storytitle":"Forteresse de Méropide","storytext":"« La solidité du bronze et du fer s'effondrera un jour, mais une cité de droit et de justice ne tombera jamais. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Vent nouveau de liberté","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : Après la fin de la phase d'action, vous pouvez continuer à faire une action.\nNombre d'utilisations : 1\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action.\\n<color=#FFFFFFFF>$[K3] : 1</color>\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Vent nouveau de liberté","storytext":"« Le barde céleste effleure les cordes de la lyre, invoquant le vent, dispersant la glace et la neige, fendant les sommets et faisant de la nouvelle Mondstadt le foyer de la liberté. »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Amitié éternelle","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Les joueurs avec moins de 4 cartes en main en piochent jusqu'à en avoir 4.","descriptionraw":"Les joueurs avec moins de 4 cartes en main en piochent jusqu'à en avoir 4.","descriptionreplaced":"Les joueurs avec moins de 4 cartes en main en piochent jusqu'à en avoir 4.","storytitle":"Amis proches","storytext":"Les bons amis ne partent jamais vraiment. Ils restent avec nous sous une autre forme.","source":"Obtenue pendant l'événement « Duel au Pic des invoqueurs »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Le fruit de l'accomplissement","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : Pioche 2 cartes.\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche 2 cartes.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche 2 cartes.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Plénitude de la lune : Le fruit de l'accomplissement","storytext":"« Même les histoires les plus amères contiennent du courage et de la force... L'histoire des aventures {M#du gentil nara doré}{F#de la gentille nara dorée} à nos côtés l'aidera à défendre la forêt. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Rafales de rêverie","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est {REALNAME[ID(1), équipe cette carte.\nUne fois #{REALNAME[ID(1) équipé de cette carte, utilise immédiatement Hanega : Lyrisme des vents une fois.\nLorsque #{REALNAME[ID(1), équipé de cette carte, a effectué une attaque chargée en étant sous l'effet d'un bienfait venteux : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de DGT Anémo.\n(Votre deck doit contenir #{REALNAME[ID(1) pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1506]</color>, équipe cette carte.\\nUne fois $[A1506] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S15062]</color> une fois.\\nLorsque $[A1506], équipé de cette carte, a effectué une $[K51|s2] en étant sous l'effet d'un <color=#FFFFFFFF>$[C115061|s1]</color> : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de $[K105].\\n(Votre deck doit contenir $[A1506] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>#{REALNAME[ID(1)</color>, équipe cette carte.\\nUne fois #{REALNAME[ID(1) équipé de cette carte, utilise immédiatement <color=#FFD780FF>Hanega : Lyrisme des vents</color> une fois.\\nLorsque #{REALNAME[ID(1), équipé de cette carte, a effectué une <color=#FFFFFFFF>attaque chargée</color> en étant sous l'effet d'un <color=#FFFFFFFF>bienfait venteux</color> : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n(Votre deck doit contenir #{REALNAME[ID(1) pour pouvoir y ajouter cette carte)","storytitle":"Nomade : Rafales de rêverie","storytext":"« Que la tempête enrage ! »","source":"Récompense pour avoir invité le Nomade à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Boucles d'oreilles du Parieur","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsqu'un personnage adverse a été éliminé : Si le personnage affecté est actif, crée 2 dés Omni. (Limité à 3 fois par partie)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, crée 2 dés $[K411]. (Limité à 3 fois par partie)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Limité à 3 fois par partie)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Pari risqué : Boucles d'oreilles du Parieur","storytext":"« Rester calme est la clé de la victoire quand on joue avec sa vie. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Boucles d'oreilles du Parieur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsqu'un personnage adverse a été éliminé : Si le personnage affecté est actif, ATQ +2 et se soigne pour 2 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, ATQ +2 et se soigne pour 2 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, ATQ +2 et se soigne pour 2 pts.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Jeux d'esprit : Victoire d'endurance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 2 pts de décompte victorieux.\nPhase finale : Décompte victorieux -1 pt. Si aucun de vos personnages n'est éliminé lorsque les points de décompte victorieux sont épuisés, vous gagnez la partie.\nAu début de la phase d'action : S'il reste 1 pt de décompte victorieux, crée 4 dés Omni.","descriptionraw":"Entre sur le terrain avec 2 pts de décompte victorieux.\\n<color=#FFFFFFFF>Phase finale : </color>Décompte victorieux -1 pt. Si aucun de vos personnages n'est éliminé lorsque les points de décompte victorieux sont épuisés, vous gagnez la partie.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>S'il reste 1 pt de décompte victorieux, crée 4 dés $[K411].","descriptionreplaced":"Entre sur le terrain avec 2 pts de décompte victorieux.\\n<color=#FFFFFFFF>Phase finale : </color>Décompte victorieux -1 pt. Si aucun de vos personnages n'est éliminé lorsque les points de décompte victorieux sont épuisés, vous gagnez la partie.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>S'il reste 1 pt de décompte victorieux, crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Jeux d'esprit : Mécanisme dynamité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Le joueur qui joue en premier génère une bombe brûlante.\nPhase finale : Si la bombe brûlante est dans le camp adverse lors du calcul, le joueur du camp adverse perd la partie.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Le joueur qui joue en premier génère une $[C401001|s1].\\n<color=#FFFFFFFF>Phase finale : </color>Si la $[C401001|s1] est dans le camp adverse lors du calcul, le joueur du camp adverse perd la partie.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Le joueur qui joue en premier génère une bombe brûlante.\\n<color=#FFFFFFFF>Phase finale : </color>Si la bombe brûlante est dans le camp adverse lors du calcul, le joueur du camp adverse perd la partie.","playcost":[]},"gandharvaville":{"id":321014,"name":"Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"S'il ne vous reste aucun dé élémentaire avant de choisir une action : Crée 1 dé Omni. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>S'il ne vous reste aucun dé élémentaire avant de choisir une action : </color>Crée 1 dé $[K411]. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>S'il ne vous reste aucun dé élémentaire avant de choisir une action : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Gandharva","storytext":"La place où ont célébré {M#le voyageur}{F#la voyageuse} et les gardes forestiers, le village qui écoute les battements du cœur de la forêt tropicale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Ancien heaume de Général","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Au début de la phase d'action : Accorde « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Accorde <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Accorde <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Promesse à toute épreuve : Ancien heaume de Général","storytext":"« La dernière goutte de sang avait imbibé le champ de bataille, et les sables glacés brillaient à nouveau glorieusement. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Pierre de mutation géante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Pour votre personnage actif : DGT infligés +2.\nEntre sur le terrain avec 3 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\nUne fois un de vos personnages éliminé : La carte perd 1 pt d'endurance.","descriptionraw":"Pour votre personnage actif : <color=#FFFFFFFF>DGT infligés +2</color>.\\nEntre sur le terrain avec 3 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\\n<color=#FFFFFFFF>Une fois un de vos personnages éliminé : </color>La carte perd 1 pt d'endurance.","descriptionreplaced":"Pour votre personnage actif : <color=#FFFFFFFF>DGT infligés +2</color>.\\nEntre sur le terrain avec 3 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\\n<color=#FFFFFFFF>Une fois un de vos personnages éliminé : </color>La carte perd 1 pt d'endurance.","playcost":[]},"gildeddreams":{"id":133095,"name":"Rêve doré","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"En arrivant sur le terrain : Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\nSi le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (2 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Rêve doré","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"En arrivant sur le terrain : Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\nSi le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (2 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 1 dé de l'élément du personnage affecté. Si votre équipe contient des personnages de 3 éléments différents, crée 2 dés à la place.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Vision d'or : Rêve doré","storytext":"« Bien longtemps plus tard, une décision absurde fut prise, et celle-ci était basée sur un fantasme illusoire. Avec un bel espoir comme appât, le peuple fut mené vers une triste fin. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Rêve doré","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a infligé des DGT de réaction : Ajoute 1 cumul.\nLorsque le personnage affecté a utilisé une capacité : Si possible, consomme 3 cumuls pour agir 1 fois de plus. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT de réaction : </color>Ajoute 1 cumul.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Si possible, consomme 3 cumuls pour agir 1 fois de plus. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT de réaction : </color>Ajoute 1 cumul.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Si possible, consomme 3 cumuls pour agir 1 fois de plus. (1 fois par manche)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Triomphe du Gladiateur","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Invaincu maintes fois : Triomphe du Gladiateur","storytext":"« L'esclave avait le sentiment d'être un maître à chacune de ses victoires, et s'enorgueillit ; mais cette vaine aspiration couvrait l'éclat de la liberté.\nSes victoires lui permirent de voir le monde à l'extérieur de sa cellule ; il se rapprocha de la liberté. »","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Triomphe du Gladiateur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a infligé des DGT physiques : ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT physiques : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a infligé des DGT physiques : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Gemmes étincelantes","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Accorde 1 PV max supplémentaire au personnage choisi.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Accorde 1 PV max supplémentaire au personnage choisi.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Accorde 1 PV max supplémentaire au personnage choisi.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Gemmes étincelantes","storytext":"Des biscuits de toutes les couleurs. La confiture aigre-douce rehausse l'éclat clair de la forme cristalline, ajoutant de la brillance à ces friandises croquantes. Quel éclat ! Quel goût ! Cela n'est rien de moins que les bijoux les plus précieux qui soient !","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Splendide saison","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Barbara, équipe cette carte.\nUne fois Barbara équipée de cette carte, utilise immédiatement C'est parti pour le show ♪ une fois.\nLorsque Barbara, équipée de cette carte, est sur le terrain : Le cercle de mélodie vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\n(Votre deck doit contenir Barbara pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1201]</color>, équipe cette carte.\\nUne fois $[A1201] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12012]</color> une fois.\\nLorsque $[A1201], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C112011|s2]</color> vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\\n(Votre deck doit contenir $[A1201] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Barbara</color>, équipe cette carte.\\nUne fois Barbara équipée de cette carte, utilise immédiatement <color=#FFD780FF>C'est parti pour le show ♪</color> une fois.\\nLorsque Barbara, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>cercle de mélodie</color> vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)\\n(Votre deck doit contenir Barbara pour pouvoir y ajouter cette carte)","storytitle":"Barbara : Splendide saison","storytext":"Voici une chanson pour vous ~","source":"Récompense pour avoir invité Barbara à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Chambre d'Or","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous jouez une carte d'arme ou d'artéfact dont le coût original de dés élémentaires est de 3 ou plus : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact dont le coût original de dés élémentaires est de 3 ou plus : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact dont le coût original de dés élémentaires est de 3 ou plus : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Chambre d'Or","storytext":"Tous les contrats qui circulent à travers le pays sont forgés ici.","playcost":[]},"goldentroupe":{"id":312026,"name":"Troupe dorée","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Phase finale : Accorde 2 pts de rémunération à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\nLorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Consomme la rémunération et dépense 1 dé élémentaire en moins pour chaque point consommé.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 2 pts de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 2 pts de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Au-delà des rêves d'antan : Troupe dorée","storytext":"« ... Résistez jusqu'à ce jour... Résistez jusqu'à ce jour...\nLorsque chaque membre de la Troupe gagnera tout l'avenir comme prix. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Troupe dorée","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Si le nombre actuel de manches est un numéro pair : Permet d'agir 1 fois de plus pendant la manche.","descriptionraw":"Si le nombre actuel de manches est un numéro pair : Permet d'agir 1 fois de plus pendant la manche.","descriptionreplaced":"Si le nombre actuel de manches est un numéro pair : Permet d'agir 1 fois de plus pendant la manche.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Récompense de la Troupe dorée","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Phase finale : Accorde 1 pt de rémunération à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\nLorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Consomme la rémunération et dépense 1 dé élémentaire en moins pour chaque point consommé.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Symphonie d'harmonie : Récompense de la Troupe dorée","storytext":"« ... Lorsque la grande symphonie dorée jouera une fois de plus, la Troupe dorée recevra la récompense légitime pour les vrais et les loyaux.\nQuand l'ordre parfait séparera l'humanité en maîtres et serviteurs, la prospérité et la beauté rendront une fois de plus sa gloire au royaume... »","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Récompense de la Troupe dorée","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté est sur le terrain : DGT infligés par vos invocations +1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est sur le terrain : </color>DGT infligés par vos invocations +1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est sur le terrain : </color>DGT infligés par vos invocations +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Perspective de voyage","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Bennett, équipe cette carte.\nUne fois Bennett équipé de cette carte, utilise immédiatement Merveilleux voyage une fois.\nLe bonus de DGT du champ vertueux créé par Bennett équipé de cette carte est toujours actif et n'a plus de restriction de PV.\n(Votre deck doit contenir Bennett pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1303]</color>, équipe cette carte.\\nUne fois $[A1303] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S13033]</color> une fois.\\nLe bonus de DGT du <color=#FFFFFFFF>$[C113031|s2]</color> créé par $[A1303] équipé de cette carte est toujours actif et n'a plus de restriction de PV.\\n(Votre deck doit contenir $[A1303] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Bennett</color>, équipe cette carte.\\nUne fois Bennett équipé de cette carte, utilise immédiatement <color=#FFD780FF>Merveilleux voyage</color> une fois.\\nLe bonus de DGT du <color=#FFFFFFFF>champ vertueux</color> créé par Bennett équipé de cette carte est toujours actif et n'a plus de restriction de PV.\\n(Votre deck doit contenir Bennett pour pouvoir y ajouter cette carte)","storytitle":"Bennett : Perspective de voyage","storytext":"La meilleure aventure est toujours la suivante.","source":"Récompense pour avoir invité Bennett à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Sanctuaire de Narukami","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Se déclenche automatiquement 1 fois par manche : Crée aléatoirement 1 dé élémentaire de base.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Crée aléatoirement 1 dé élémentaire de base.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Crée aléatoirement 1 dé élémentaire de base.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Rêves d'immémorialité écarlate","storytext":"« Puisse le Mont Yougou fleurir éternellement, et que sa gloire soit éternelle. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Écho de lamentation","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Manifestation du tonnerre, équipe cette carte.\nUne fois la Manifestation du tonnerre équipée de cette carte, utilise immédiatement Foudre conflictuelle une fois.\nLorsque la Manifestation du tonnerre, équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un paratonnerre subit des DGT : Vous piochez 1 carte. (1 fois par manche)\n(Votre deck doit contenir la Manifestation du tonnerre pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A2402]</color>, équipe cette carte.\\nUne fois la $[A2402] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S24022]</color> une fois.\\nLorsque la $[A2402], équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un <color=#FFFFFFFF>$[C124022|s1]</color> subit des DGT : Vous piochez 1 carte. (1 fois par manche)\\n(Votre deck doit contenir la $[A2402] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Manifestation du tonnerre</color>, équipe cette carte.\\nUne fois la Manifestation du tonnerre équipée de cette carte, utilise immédiatement <color=#FFD780FF>Foudre conflictuelle</color> une fois.\\nLorsque la Manifestation du tonnerre, équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un <color=#FFFFFFFF>paratonnerre</color> subit des DGT : Vous piochez 1 carte. (1 fois par manche)\\n(Votre deck doit contenir la Manifestation du tonnerre pour pouvoir y ajouter cette carte)","storytitle":"Manifestation du tonnerre : Écho de lamentation","storytext":"La Manifestation du tonnerre est animée par une colère primitive...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Manifestation du tonnerre","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Serment du gardien","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Élimine toutes les invocations. (Affecte les deux camps !)","descriptionraw":"Élimine toutes les invocations. (Affecte les deux camps !)","descriptionreplaced":"Élimine toutes les invocations. (Affecte les deux camps !)","storytitle":"Éradication du mal","storytext":"« Dites mon nom : Adepte Xiao, et je viendrai à votre appel. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsqu'une invocation disparaît : Accorde 1 pt de progression du rituel de purification à cette carte. (Peut être cumulé 3 fois maximum)\nLorsque vous jouez une carte d'équipement d'arme ou d'artéfact : Si le rituel de purification a atteint 3 pts, défausse cette carte et dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'une invocation disparaît : </color>Accorde 1 pt de <color=#FFFFFFFF>progression du rituel de purification</color> à cette carte. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Si le <color=#FFFFFFFF>rituel de purification</color> a atteint 3 pts, défausse cette carte et dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'une invocation disparaît : </color>Accorde 1 pt de <color=#FFFFFFFF>progression du rituel de purification</color> à cette carte. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Si le <color=#FFFFFFFF>rituel de purification</color> a atteint 3 pts, défausse cette carte et dépense 2 dés élémentaires en moins.","storytitle":"Hanachirusato - Persistance de la douleur","storytext":"« Quand nous reverrons-nous après cette séparation ? Car la vie est telle la rosée au petit matin. »","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"« Entends-moi, et levons les coupes de l'amour ! »","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Furina, équipe cette carte.\nUne fois Furina équipée de cette carte, utilise immédiatement Salon solitaire une fois.\nLorsque Furina, équipée de cette carte, utilise Salon solitaire : Elle devient le centre d'attention. (L'attaque normale déclenche différents effets selon l'état du personnage)\n(Votre deck doit contenir Furina pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1211]</color>, équipe cette carte.\\nUne fois $[A1211] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12112]</color> une fois.\\nLorsque $[A1211], équipée de cette carte, utilise <color=#FFFFFFFF>$[S12123]</color> : Elle devient le <color=#FFFFFFFF>$[K1030|s1]</color>. (L'attaque normale déclenche différents effets selon l'état du personnage)\\n(Votre deck doit contenir $[A1211] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Furina</color>, équipe cette carte.\\nUne fois Furina équipée de cette carte, utilise immédiatement <color=#FFD780FF>Salon solitaire</color> une fois.\\nLorsque Furina, équipée de cette carte, utilise <color=#FFFFFFFF>Salon solitaire</color> : Elle devient le <color=#FFFFFFFF><color=#FFFFFFFF>centre d'attention</color></color>. (L'attaque normale déclenche différents effets selon l'état du personnage)\\n(Votre deck doit contenir Furina pour pouvoir y ajouter cette carte)","storytitle":"Furina : « Entends-moi, et levons les coupes de l'amour ! »","storytext":"« Mettons un peu d'animation ! »","source":"Récompense pour avoir invité Furina à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Âme des profondeurs","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Hydro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Hydro.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Pensée embarquée : Âme des profondeurs","storytext":"« ... Car toutes les morts sont vaines. Il n'y a pas de salut pour ceux qui se livrent au passé. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Cœur de la brillance de la khvarena","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a subi des DGT : Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Nettoyage de saleté : Cœur de la brillance de la khvarena","storytext":"« La vie n'aurait aucune importance sans la menace de la mort.\nAucune histoire ne vaudrait la peine d'être racontée, si les vagues de l'oubli ne se dressaient pas contre elles... »","playcost":[]},"heavystrike":{"id":332018,"name":"Frappe chargée","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Pendant la manche : DGT infligés par la prochaine attaque normale de votre personnage actif actuel +1.\nLorsque cette attaque normale est considérée comme une attaque chargée : DGT supplémentaires +1.","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage actif actuel +1.\\n<color=#FFFFFFFF>Lorsque cette attaque normale est considérée comme une $[K51|s2] : </color>DGT supplémentaires +1.","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage actif actuel +1.\\n<color=#FFFFFFFF>Lorsque cette attaque normale est considérée comme une <color=#FFFFFFFF>attaque chargée</color> : </color>DGT supplémentaires +1.","storytitle":"La méthode brise-roche","storytext":"Pour ceux qui ne sont pas si forts...\nIl est préférable de considérer la méthode brise-roche comme une simple métaphore.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Héritier de l'autorité de l'ancienne mer","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Neuvillette, équipe cette carte.\nUne fois Neuvillette équipé de cette carte, utilise immédiatement Stabilité de l'eau une fois.\nLorsqu'un de vos personnages a déclenché une réaction liée à l'élément Hydro : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois.\n(Votre deck doit contenir Neuvillette pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1210]</color>, équipe cette carte.\\nUne fois $[A1210] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S12101]</color> une fois.\\nLorsqu'un de vos personnages a déclenché une $[K212|s2] : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois.\\n(Votre deck doit contenir $[A1210] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Neuvillette</color>, équipe cette carte.\\nUne fois Neuvillette équipé de cette carte, utilise immédiatement <color=#FFD780FF>Stabilité de l'eau</color> une fois.\\nLorsqu'un de vos personnages a déclenché une <color=#80C0FFFF>réaction liée à l'élément {SPRITE_PRESET#2102}Hydro</color> : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois.\\n(Votre deck doit contenir Neuvillette pour pouvoir y ajouter cette carte)","storytitle":"Neuvillette : Héritier de l'autorité de l'ancienne mer","storytext":"« Ô marées, je reviens. »","source":"Récompense pour avoir invité Neuvillette à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Tour de guet des Brutocollinus","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT subis par vos Arbalétriers Brutocollinus, Arbalétriers Brutocollinus Cryo et Arbalétriers Brutocollinus Électro actifs -2. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"DGT subis par vos $[A3002|s1], $[A3102|s1] et $[A3402|s1] actifs -2. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"DGT subis par vos Arbalétriers Brutocollinus, Arbalétriers Brutocollinus Cryo et Arbalétriers Brutocollinus Électro actifs -2. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Brutoréserve","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Effectue une invocation aléatoire de Brutocollinus !","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Effectue une <color=#FFFFFFFF>$[K1001|s2]</color> !","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Effectue une <color=#FFFFFFFF><color=#FFFFFFFF>invocation aléatoire de Brutocollinus</color></color> !","playcost":[]},"hotspringoclock":{"id":333019,"name":"Source toujours","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt, et 1 pt supplémentaire pour chaque invocation sur votre terrain.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt, et 1 pt supplémentaire pour chaque invocation sur votre terrain.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt, et 1 pt supplémentaire pour chaque invocation sur votre terrain.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Source toujours","storytext":"Une pizza à base de granifruits. Des granifruits sont dispersés sur la croûte avant qu'une épaisse couche de fromage ne soit versée, le tout étant ensuite mis au four. La touche finale consiste à dessiner sur le dessus une petite image de koholasaure. À manger tant que c'est chaud ! Cette chaleur vous rappellera un moment serein passé à profiter d'un bain apaisant dans une source thermale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"« Plutôt que de voir ce scélérat en gagner... »","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : Vous obtenez 1 dé Omni. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","descriptionraw":"Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : Vous obtenez 1 dé $[K411]. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","descriptionreplaced":"Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : Vous obtenez 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","storytitle":"« Plutôt que de voir ce scélérat en gagner... »","storytext":"« ... Je préfère perdre de l'argent moi-même ! »","playcost":[]},"igotyourback":{"id":216021,"name":"J'assure vos arrières","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Noëlle, équipe cette carte.\nUne fois Noëlle équipée de cette carte, utilise immédiatement Armure de cœur une fois.\nLorsque Noëlle a utilisé une attaque normale : Si cette carte et l'armure complète sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)\n(Votre deck doit contenir Noëlle pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1602]</color>, équipe cette carte.\\nUne fois $[A1602] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S16022]</color> une fois.\\nLorsque $[A1602] a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et l'<color=#FFFFFFFF>$[C116021|s2]</color> sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)\\n(Votre deck doit contenir $[A1602] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Noëlle</color>, équipe cette carte.\\nUne fois Noëlle équipée de cette carte, utilise immédiatement <color=#FFD780FF>Armure de cœur</color> une fois.\\nLorsque Noëlle a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et l'<color=#FFFFFFFF>armure complète</color> sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)\\n(Votre deck doit contenir Noëlle pour pouvoir y ajouter cette carte)","storytitle":"Noëlle : J'assure vos arrières","storytext":"Un cœur vaillant est la meilleure des armures.","source":"Récompense pour avoir invité Noëlle à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Pas encore perdu!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable si un de vos personnages a été éliminé pendant la manche : Crée 1 dé Omni et accorde 1 charge à votre personnage actif. (Une seule carte [Pas encore perdu !] peut être jouée à chaque manche)","descriptionraw":"<color=#FFFFFFFF>Jouable si un de vos personnages a été éliminé pendant la manche : </color>Crée 1 dé $[K411] et accorde 1 $[K310|s2] à votre personnage actif. (Une seule carte [Pas encore perdu !] peut être jouée à chaque manche)","descriptionreplaced":"<color=#FFFFFFFF>Jouable si un de vos personnages a été éliminé pendant la manche : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à votre personnage actif. (Une seule carte [Pas encore perdu !] peut être jouée à chaque manche)","storytitle":"#Pas encore perdu{NON_BREAK_SPACE}!","storytext":"Itto « Il perd aux jeux, mais ne l'admet pas de sitôt » est toujours partant pour une autre partie !","source":"Obtenue dans le deck de départ","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Pas encore perdu !","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsque 2 de vos personnages ont été éliminés : Le nombre d'actions de tous vos personnages augmente de 1, ils obtiennent 1 charge et leur ATQ augmente de 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque 2 de vos personnages ont été éliminés : </color>Le nombre d'actions de tous vos personnages augmente de 1, ils obtiennent 1 $[K310|s2] et leur ATQ augmente de 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque 2 de vos personnages ont été éliminés : </color>Le nombre d'actions de tous vos personnages augmente de 1, ils obtiennent 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> et leur ATQ augmente de 1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaure","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Soutien spirituel\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S3130051]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Soutien spirituel\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Iktomisaure : Soutien spirituel","storytext":"« Selon la légende, leurs ancêtres ne possédaient pas de forme physique. Ils pouvaient errer comme des esprits entre la réalité et le monde spirituel... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Poêle des familles","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Lorsque cette carte est jouée pendant la 1e manche : Pioche 1 carte d'aptitude si votre deck contient initialement un minimum de 2 cartes d'aptitude différentes.\nLorsque cette carte est jouée pendant ou après la 2e manche : Pioche un nombre de cartes égal au numéro de la manche en cours moins 1. (4 cartes maximum)\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"<color=#FFFFFFFF>Lorsque cette carte est jouée pendant la 1e manche : </color>Pioche 1 carte d'{SPRITE_PRESET#3006}aptitude si votre deck contient initialement un minimum de 2 cartes d'{SPRITE_PRESET#3006}aptitude différentes.\\n<color=#FFFFFFFF>Lorsque cette carte est jouée pendant ou après la 2e manche : </color>Pioche un nombre de cartes égal <color=#FFFFFFFF>au numéro de la manche en cours moins 1</color>. (4 cartes maximum)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque cette carte est jouée pendant la 1e manche : </color>Pioche 1 carte d'{SPRITE_PRESET#3006}aptitude si votre deck contient initialement un minimum de 2 cartes d'{SPRITE_PRESET#3006}aptitude différentes.\\n<color=#FFFFFFFF>Lorsque cette carte est jouée pendant ou après la 2e manche : </color>Pioche un nombre de cartes égal <color=#FFFFFFFF>au numéro de la manche en cours moins 1</color>. (4 cartes maximum)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Poêle des familles","storytext":"« Le Dieu de la cuisine se souciait beaucoup du peuple, se transformant en serviteurs allant dans chaque foyer pour apporter nourriture et solidarité. »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Cinq couleurs de la teinture","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Chiori, équipe cette carte.\nUne fois Chiori équipée de cette carte, utilise immédiatement Caresse de plume une fois.\nLorsque Chiori, équipée de cette carte, utilise Caresse de plume : Invoque 1 Tamoto « Repos zen » supplémentaire et modifie la capacité pour pouvoir sélectionner 1 des 4 Poupées automates de Chiori pour l'invoquer.\n(Votre deck doit contenir Chiori pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1609]</color>, équipe cette carte.\\nUne fois $[A1609] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S16092]</color> une fois.\\nLorsque $[A1609], équipée de cette carte, utilise <color=#FFFFFFFF>$[S16092]</color> : Invoque 1 <color=#FFFFFFFF>$[C116094|s1]</color> supplémentaire et modifie la capacité pour pouvoir $[K59|s1] 1 des 4 <color=#FFFFFFFF>$[C116097|s2]</color> pour l'invoquer.\\n(Votre deck doit contenir $[A1609] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Chiori</color>, équipe cette carte.\\nUne fois Chiori équipée de cette carte, utilise immédiatement <color=#FFD780FF>Caresse de plume</color> une fois.\\nLorsque Chiori, équipée de cette carte, utilise <color=#FFFFFFFF>Caresse de plume</color> : Invoque 1 <color=#FFFFFFFF>Tamoto « Repos zen »</color> supplémentaire et modifie la capacité pour pouvoir <color=#FFFFFFFF>sélectionner</color> 1 des 4 <color=#FFFFFFFF>Poupées automates de Chiori</color> pour l'invoquer.\\n(Votre deck doit contenir Chiori pour pouvoir y ajouter cette carte)","storytitle":"Chiori : Cinq couleurs de la teinture","storytext":"« Une myriade de couleurs ! »","source":"Récompense pour avoir invité Chiori à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Ingénierie ingénieuse : Soutien annihilateur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : Crée 2 dés Omni. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une $[K1015|s1] : </color>Crée 2 dés $[K411]. (Aucune $[K1015|s1] n'est déclenchée lorsqu'un personnage est éliminé)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Ingénierie ingénieuse : Échange pneuma-ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début du combat : Vous créez un bloc pneuma « Persistance ».\nAprès que vous basculez de personnage : Si un bloc pneuma « Persistance » est sur votre terrain, il se transforme en bloc ousia « Persistance » ; si un bloc ousia « Persistance » est sur votre terrain, il se transforme en bloc pneuma « Persistance ».\nLorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : Crée 2 dés Omni. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Vous créez un <color=#FFFFFFFF>$[C403029|s1]</color>.\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Si un $[C403029|s1] est sur votre terrain, il se transforme en $[C403028|s1] ; si un $[C403028|s1] est sur votre terrain, il se transforme en $[C403029|s1].\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une $[K1015|s1] : </color>Crée 2 dés $[K411]. (Aucune $[K1015|s1] n'est déclenchée lorsqu'un personnage est éliminé)","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Vous créez un <color=#FFFFFFFF>bloc pneuma « Persistance »</color>.\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Si un bloc pneuma « Persistance » est sur votre terrain, il se transforme en bloc ousia « Persistance » ; si un bloc ousia « Persistance » est sur votre terrain, il se transforme en bloc pneuma « Persistance ».\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Ingénierie ingénieuse : Renaissance pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Avant que vous ne choisissiez une action : S'il vous reste moins de 5 dés élémentaires, crée un bloc pneuma. (1 fois par manche)\nLorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : Crée 3 dés Omni. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","descriptionraw":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>S'il vous reste moins de 5 dés élémentaires, crée un <color=#FFFFFFFF>$[C403027|s1]</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une $[K1015|s1] : </color>Crée 3 dés $[K411]. (Aucune $[K1015|s1] n'est déclenchée lorsqu'un personnage est éliminé)","descriptionreplaced":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>S'il vous reste moins de 5 dés élémentaires, crée un <color=#FFFFFFFF>bloc pneuma</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une réaction d'annihilation des énergies pneuma et ousia : </color>Crée 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Aucune réaction d'annihilation des énergies pneuma et ousia n'est déclenchée lorsqu'un personnage est éliminé)","playcost":[]},"instructorscap":{"id":312005,"name":"Chapeau de l'Instructeur","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a déclenché une réaction élémentaire : Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a déclenché une réaction élémentaire : </color>Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a déclenché une réaction élémentaire : </color>Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Préfiguration : Chapeau de l'Instructeur","storytext":"« Je ne suis pas qualifié à commander une armée en tant que général, mais je ne suis pas non plus qualifié pour être autre chose qu'un soldat.\nÊtre sévère est tout ce que je peux faire pour ces enfants, puissent-ils ainsi survivre plus longtemps sur le champ de bataille. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian la langue de fer","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Phase finale : Accorde 1 charge à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 $[K310|s2] à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à un de vos personnages dont les charges ne sont pas au maximum. (Priorité au personnage actif)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Tian la langue de fer - Là où nous étions","storytext":"« Écoutez, je vais vous expliquer... Laissez-moi vous montrer comment on raconte des histoires ! »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Tian la langue de fer","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Chambre de Jade","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase de lancer : 2 des dés lancés au début sont de l'élément de votre personnage actif.\nAu début de la phase d'action : Défausse cette carte et crée 1 dé Omni si vous avez moins de 4 cartes dans votre main.","descriptionraw":"<color=#FFFFFFFF>Phase de lancer : </color>2 des dés lancés au début sont de l'élément de votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Défausse cette carte et crée 1 dé $[K411] si vous avez moins de 4 cartes dans votre main.","descriptionreplaced":"<color=#FFFFFFFF>Phase de lancer : </color>2 des dés lancés au début sont de l'élément de votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Défausse cette carte et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> si vous avez moins de 4 cartes dans votre main.","storytitle":"Contemplation parmi les nuages","storytext":"« Il est dit qu'ils contiennent mille joyaux éblouissants. »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Buyun","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Pour chaque carte défaussée depuis votre zone de soutien pendant la partie : Cette carte cumule 1 pt de constatation. (Peut être cumulé jusqu'à 6 pts)\nLorsque votre personnage a utilisé un déchaînement élémentaire : Avec au moins 6 pts de constatation, la carte est défaussée pour appliquer l'effet Sables et rêves à votre personnage actif.","descriptionraw":"Pour chaque carte défaussée depuis votre zone de soutien pendant la partie : Cette carte cumule 1 pt de <color=#FFFFFFFF>constatation</color>. (Peut être cumulé jusqu'à 6 pts)\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé un déchaînement élémentaire : </color>Avec au moins 6 pts de <color=#FFFFFFFF>constatation</color>, la carte est défaussée pour appliquer l'effet $[K1028] à votre personnage actif.","descriptionreplaced":"Pour chaque carte défaussée depuis votre zone de soutien pendant la partie : Cette carte cumule 1 pt de <color=#FFFFFFFF>constatation</color>. (Peut être cumulé jusqu'à 6 pts)\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé un déchaînement élémentaire : </color>Avec au moins 6 pts de <color=#FFFFFFFF>constatation</color>, la carte est défaussée pour appliquer l'effet <color=#FFFFFFFF>Sables et rêves</color> à votre personnage actif.","storytitle":"Sables et rêves errants : Jeht","storytext":"« Mille câlins ! On se reverra !\nJ'espère que la prochaine fois que nous nous verrons, les jours seront plus radieux. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Joyeuse célébration","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Jouable si votre personnage actif est de l'élément Cryo, Hydro, Pyro, Électro ou Dendro : Applique le type élémentaire de votre personnage actif à tous vos personnages affectés par un élément.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"<color=#FFFFFFFF>Jouable si votre personnage actif est de l'élément </color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> : Applique le type élémentaire de votre personnage actif à tous vos personnages affectés par un élément.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"<color=#FFFFFFFF>Jouable si votre personnage actif est de l'élément </color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> : Applique le type élémentaire de votre personnage actif à tous vos personnages affectés par un élément.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Joyeuse célébration","storytext":"« Une célébration doit être partagée avec tout le monde. »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Gooba de Jueyun","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : DGT infligés par la prochaine attaque normale du personnage choisi +1.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage choisi +1.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage choisi +1.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Gooba de Jueyun","storytext":"Un Gooba de Jueyun savoureux et croustillant... Approuvé par Gooba lui-même !","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Bénédiction de Kanten Senmyou","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"L'enchantement Cryo créé par Kamisato Ayaka équipée de cette carte augmente les DGT Cryo infligés par le personnage affecté de 1.\nEn basculant pour Kamisato Ayaka équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)\n(Votre deck doit contenir Kamisato Ayaka pour pouvoir y ajouter cette carte)","descriptionraw":"L'<color=#FFFFFFFF>$[C111052|s2]</color> créé par <color=#FFFFFFFF>$[A1105]</color> équipée de cette carte augmente les <color=#99FFFFFF>$[K101]</color> infligés par le personnage affecté de 1.\\nEn basculant pour $[A1105] équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Votre deck doit contenir $[A1105] pour pouvoir y ajouter cette carte)","descriptionreplaced":"L'<color=#FFFFFFFF>enchantement Cryo</color> créé par <color=#FFFFFFFF>Kamisato Ayaka</color> équipée de cette carte augmente les <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color></color> infligés par le personnage affecté de 1.\\nEn basculant pour Kamisato Ayaka équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Votre deck doit contenir Kamisato Ayaka pour pouvoir y ajouter cette carte)","storytitle":"Kamisato Ayaka : Bénédiction de Kanten Senmyou","storytext":"La héronne se tient sur la glace, les ailes élégantes.","source":"Récompense pour avoir invité Kamisato Ayaka à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Catherine","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous effectuez un changement de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2]. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>. (1 fois par manche)","storytitle":"Catherine - Réceptionniste de la Guilde","storytext":"« Vers les étoiles et au-delà ! Bienvenue à la Guilde des aventuriers. »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Lan","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Vue aiguë","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Tighnari, équipe cette carte.\nUne fois Tighnari équipé de cette carte, utilise immédiatement Mine de vijnana-phala une fois.\nPendant que Tighnari, équipé de cette carte, est affecté par l'état Suffusion de vijnana : Utiliser une attaque chargée dépense 1 dé d'élément neutre en moins.\n(Votre deck doit contenir Tighnari pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1702]</color>, équipe cette carte.\\nUne fois $[A1702] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S17022]</color> une fois.\\nPendant que $[A1702], équipé de cette carte, est affecté par l'état <color=#FFFFFFFF>$[C117021]</color> : Utiliser une $[K51|s2] dépense 1 dé d'$[K309|s2] en moins.\\n(Votre deck doit contenir $[A1702] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Tighnari</color>, équipe cette carte.\\nUne fois Tighnari équipé de cette carte, utilise immédiatement <color=#FFD780FF>Mine de vijnana-phala</color> une fois.\\nPendant que Tighnari, équipé de cette carte, est affecté par l'état <color=#FFFFFFFF>Suffusion de vijnana</color> : Utiliser une <color=#FFFFFFFF>attaque chargée</color> dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n(Votre deck doit contenir Tighnari pour pouvoir y ajouter cette carte)","storytitle":"Tighnari : Vue aiguë","storytext":"Les erreurs font partie de l'apprentissage... Cependant, ces erreurs doivent être corrigées dès qu'elles sont découvertes.","source":"Récompense pour avoir invité Tighnari à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Petit Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Au début de la phase d'action : Crée 1 dé Omni, puis transfère cette carte dans la zone de soutien de l'adversaire si cette dernière n'est pas pleine.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 1 dé $[K411], puis transfère cette carte dans la zone de soutien de l'adversaire si cette dernière n'est pas pleine.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis transfère cette carte dans la zone de soutien de l'adversaire si cette dernière n'est pas pleine.","storytitle":"Petit Kujirai - Dissimulation de temari","storytext":"« Il faut cacher le temari pendant le temps de la chanson du Temari. Et il faut également le trouver dans le temps imparti. C'est comme ça que ça marche ! »","playcost":[]},"kingssquire":{"id":311206,"name":"Le valet du roi","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : La prochaine fois pendant la manche que vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Enseignements de la forêt : Le valet du roi","storytext":"Une arme que vous avez obtenue dans un conte d'aranara, qui a pris la forme d'un arc.\n« Souviens-toi que ce monde n'est qu'un rêve de la forêt... Souviens-toi des mots de la forêt, et transmets la responsabilité de protéger la terre du roi. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Le page du roi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : La prochaine fois pendant la manche que vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Bibliothèque de l'Ordre de Favonius","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"En arrivant sur le terrain : Permet de choisir des dés élémentaires à relancer.\nPhase de lancer : Accorde une occasion supplémentaire de relancer.","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Permet de choisir des dés élémentaires à relancer.\\n<color=#FFFFFFFF>Phase de lancer : </color>Accorde une occasion supplémentaire de relancer.","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Permet de choisir des dés élémentaires à relancer.\\n<color=#FFFFFFFF>Phase de lancer : </color>Accorde une occasion supplémentaire de relancer.","storytitle":"Athénée du Nord","storytext":"« La plupart des livres ici peuvent être empruntés, mais gardez à l'esprit que vous devrez les rendre... à temps. »","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaure","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Voie spirituelle\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S3130031]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Voie spirituelle\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Koholasaure : Voie spirituelle","storytext":"Seuls les koholasaures ou les maîtres du Peuple des sources qui maîtrisent certaines techniques peuvent utiliser librement les voies spirituelles, parcourant rapidement ces chemins de phlogistique en flux constant...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Au début de la phase d'action : Défausse un maximum de 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main et cumule 1 pt de souvenir et rêve par carte défaussée. (Peut être cumulé jusqu'à 2 pts)\nLorsque votre personnage utilise une capacité : Si vous n'avez pas joué de carte d'action pendant la manche, consomme 1 pt de souvenir et rêve pour que la compétence coûte 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>$[K56] un maximum de 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main et cumule 1 pt de <color=#FFFFFFFF>souvenir et rêve</color> par carte $[K56|s2]. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>Si vous n'avez pas joué de carte d'action pendant la manche, consomme 1 pt de <color=#FFFFFFFF>souvenir et rêve</color> pour que la compétence coûte 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color><color=#FFFFFFFF>Défausse</color> un maximum de 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main et cumule 1 pt de <color=#FFFFFFFF>souvenir et rêve</color> par carte <color=#FFFFFFFF>défaussée</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>Si vous n'avez pas joué de carte d'action pendant la manche, consomme 1 pt de <color=#FFFFFFFF>souvenir et rêve</color> pour que la compétence coûte 1 dé élémentaire en moins.","storytitle":"Kusava","storytext":"Kusava ~ ♪ Kusava ~ ♪\nLes souvenirs et les rêves sont pleins de puissance.\nC'est à la fois le fruit d'une plante à fleurs et une graine dotée d'une nouvelle vie.\nLe kusava est un foyer temporaire pour les souvenirs des aranaras, et il leur donne de la force.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Reflet gracieux","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kamisato Ayato, équipe cette carte.\nUne fois Kamisato Ayato équipé de cette carte, utilise immédiatement École Kamisato : Beauté réfléchie une fois.\nLorsque Kamisato Ayato, équipé de cette carte, déclenche les effets de Réflexion torrentielle : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2.\n(Votre deck doit contenir Kamisato Ayato pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1206]</color>, équipe cette carte.\\nUne fois $[A1206] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S12062]</color> une fois.\\nLorsque $[A1206], équipé de cette carte, déclenche les effets de <color=#FFFFFFFF>$[C112061]</color> : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2.\\n(Votre deck doit contenir $[A1206] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kamisato Ayato</color>, équipe cette carte.\\nUne fois Kamisato Ayato équipé de cette carte, utilise immédiatement <color=#FFD780FF>École Kamisato : Beauté réfléchie</color> une fois.\\nLorsque Kamisato Ayato, équipé de cette carte, déclenche les effets de <color=#FFFFFFFF>Réflexion torrentielle</color> : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2.\\n(Votre deck doit contenir Kamisato Ayato pour pouvoir y ajouter cette carte)","storytitle":"Kamisato Ayato : Reflet gracieux","storytext":"L'arbre qui s'élève dans la cour se fond dans la douceur de l'hiver.","source":"Récompense pour avoir invité Kamisato Ayato à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Territoire des pissenlits","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Jean, équipe cette carte.\nUne fois Jean équipée de cette carte, utilise immédiatement Brise de pissenlit une fois.\nLorsque Jean, équipée de cette carte, est sur le terrain : Le champ de pissenlits augmente les DGT Anémo que vous infligez de 1.\n(Votre deck doit contenir Jean pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1502]</color>, équipe cette carte.\\nUne fois $[A1502] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15023]</color> une fois.\\nLorsque $[A1502], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C115021|s2]</color> augmente les <color=#80FFD7FF>$[K105]</color> que vous infligez de 1.\\n(Votre deck doit contenir $[A1502] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Jean</color>, équipe cette carte.\\nUne fois Jean équipée de cette carte, utilise immédiatement <color=#FFD780FF>Brise de pissenlit</color> une fois.\\nLorsque Jean, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>champ de pissenlits</color> augmente les <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color></color> que vous infligez de 1.\\n(Votre deck doit contenir Jean pour pouvoir y ajouter cette carte)","storytitle":"Jean : Territoire des pissenlits","storytext":"« Ô Vent, entends mon appel ! »","source":"Récompense pour avoir invité Jean à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Grande bulle d'eau curative","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"En piochant cette carte : Soigne votre personnage actif pour 3 pts, crée 1 carte [Moyenne bulle d'eau curative] et la place en 2e position en haut du deck de l'adversaire.","descriptionraw":"<color=#FFFFFFFF>En piochant cette carte : </color>Soigne votre personnage actif pour 3 pts, crée 1 carte [<color=#FFFFFFFF>$[C112132]</color>] et la place en 2e position en haut du deck de l'adversaire.","descriptionreplaced":"<color=#FFFFFFFF>En piochant cette carte : </color>Soigne votre personnage actif pour 3 pts, crée 1 carte [<color=#FFFFFFFF>Moyenne bulle d'eau curative</color>] et la place en 2e position en haut du deck de l'adversaire.","playcost":[]},"laumessupport":{"id":302207,"name":"Soutien de Laume","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute aléatoirement 2 cartes d'artéfact que les mélusines apprécient dans votre main.","descriptionraw":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3004}artéfact que les mélusines apprécient dans votre main.","descriptionreplaced":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3004}artéfact que les mélusines apprécient dans votre main.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Couronne de laurier","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Dendro en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Emblème d'appel de la pluie : Couronne de laurier","storytext":"« Le destin de toutes les choses est prédéterminé dans un cycle qui ne se termine jamais. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Je m'en charge !","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"La prochaine fois que vous effectuez un changement de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.","storytitle":"Je m'en charge !","storytext":"« C'est bon, laissez-moi m'en occuper ! »... Une phrase qui se classe au premier rang des « lignes pour apaiser le cœur des Mondstadtois ».","source":"Obtenue dans le deck de départ","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Anomalie énergétique : Égide de l'Abîme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre Mage de l'Abîme a utilisé une capacité alors que son égide élémentaire est détruite : Restaure l'égide élémentaire.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre Mage de l'Abîme a utilisé une capacité alors que son égide élémentaire est détruite : </color>Restaure l'égide élémentaire.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre Mage de l'Abîme a utilisé une capacité alors que son égide élémentaire est détruite : </color>Restaure l'égide élémentaire.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Anomalie énergétique : Combat blindé","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque le personnage actif adverse n'est pas protégé par un bouclier ou un état de déploiement « Bouclier » : DGT infligés par votre personnage +2.\nLorsqu'un de vos personnages est éliminé : Inflige 2 pts de DGT de perforation à tous les personnages adverses si le personnage actif adverse n'est pas protégé par un bouclier ou un état de déploiement « Bouclier ».","descriptionraw":"Lorsque le personnage actif adverse n'est pas protégé par un $[K6|s2] ou un état de déploiement « $[K6] » : DGT infligés par votre personnage +2.\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Inflige 2 pts de $[K5] à tous les personnages adverses si le personnage actif adverse n'est pas protégé par un $[K6|s2] ou un état de déploiement « $[K6] ».","descriptionreplaced":"Lorsque le personnage actif adverse n'est pas protégé par un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » : DGT infligés par votre personnage +2.\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses si le personnage actif adverse n'est pas protégé par un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> ».","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Anomalie énergétique : Fanfaronnade arrogante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque l'adversaire a joué une carte d'action : Accorde 4 pts de bouclier pour protéger votre personnage actif. (Peut être cumulé)","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte d'action : </color>Accorde 4 pts de $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte d'action : </color>Accorde 4 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Anomalie énergétique : Posture tenace - Encouragement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 3 pts de ténacité.\nLorsqu'un personnage adverse a utilisé une capacité : Consomme 1 pt de ténacité.\nPhase finale : S'il reste des points de ténacité, tous vos personnages sont soignés pour 1 pt et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de ténacité.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une capacité : </color>Consomme 1 pt de ténacité.\\n<color=#FFFFFFFF>Phase finale : </color>S'il reste des points de ténacité, tous vos personnages sont soignés pour 1 pt et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de ténacité.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une capacité : </color>Consomme 1 pt de ténacité.\\n<color=#FFFFFFFF>Phase finale : </color>S'il reste des points de ténacité, tous vos personnages sont soignés pour 1 pt et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Anomalie énergétique : Posture tenace - Inspiration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 3 pts de ténacité.\nLorsqu'un personnage adverse a utilisé une capacité : Consomme 1 pt de ténacité.\nPhase finale : S'il reste des points de ténacité, tous vos personnages sont soignés pour 2 pts et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de ténacité.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une capacité : </color>Consomme 1 pt de ténacité.\\n<color=#FFFFFFFF>Phase finale : </color>S'il reste des points de ténacité, tous vos personnages sont soignés pour 2 pts et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de ténacité.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une capacité : </color>Consomme 1 pt de ténacité.\\n<color=#FFFFFFFF>Phase finale : </color>S'il reste des points de ténacité, tous vos personnages sont soignés pour 2 pts et la ténacité restante est consommée. Pour chaque point de ténacité consommé, ce soin augmente de 1 pt.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Anomalie énergétique : Ferveur redoublée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Accorde une ferveur redoublée à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il évite l'élimination tout en ayant ses PV ajustés à 1. Peut être utilisé 2 fois.","descriptionraw":"Accorde une <color=#FFFFFFFF>$[C402004|s1]</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il $[K54|s1] tout en ayant ses PV ajustés à 1. Peut être utilisé 2 fois.","descriptionreplaced":"Accorde une <color=#FFFFFFFF>ferveur redoublée</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1. Peut être utilisé 2 fois.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Anomalie énergétique : Bellicisme féroce (Avancé)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 6 pts ; si un personnage adverse est gelé, une bulle gargouillante sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 6 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>$[K1019|s1]</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 6 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>bulle gargouillante</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Anomalie énergétique : Bellicisme féroce (Basique)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 2 pts ; si un personnage adverse est gelé, une bulle gargouillante sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 2 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>$[K1019|s1]</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 2 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>bulle gargouillante</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Anomalie énergétique : Bellicisme féroce (Intermédiaire)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 4 pts ; si un personnage adverse est gelé, une bulle gargouillante sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 4 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>$[K1019|s1]</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne vos personnages qui ne sont pas gelés et ont utilisé une capacité pendant la manche pour 4 pts ; si un personnage adverse est gelé, une <color=#FFFFFFFF>bulle gargouillante</color> sera appliquée au personnage actif adverse au début de la phase d'action de la prochaine manche.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Anomalie énergétique : Volonté ardente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Accorde une volonté ardente à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il évite l'élimination tout en ayant ses PV ajustés à 1. Peut être utilisé 3 fois.","descriptionraw":"Accorde une <color=#FFFFFFFF>$[C402005|s1]</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il $[K54|s1] tout en ayant ses PV ajustés à 1. Peut être utilisé 3 fois.","descriptionreplaced":"Accorde une <color=#FFFFFFFF>volonté ardente</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1. Peut être utilisé 3 fois.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Anomalie énergétique : Assaut compensatoire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Inflige 10 pts de DGT physiques à tous les personnages adverses.\nLorsque votre personnage subit des DGT : Chaque point de DGT subi diminue de 1 les DGT infligés par cette carte la prochaine fois.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 10 pts de $[K100] à tous les personnages adverses.\\n<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Chaque point de DGT subi diminue de 1 les DGT infligés par cette carte la prochaine fois.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 10 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> à tous les personnages adverses.\\n<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Chaque point de DGT subi diminue de 1 les DGT infligés par cette carte la prochaine fois.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Anomalie énergétique : Coût critique","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"À la fin de la 1e manche : Le joueur adverse perd la partie.","descriptionraw":"<color=#FFFFFFFF>À la fin de la 1e manche : </color>Le joueur adverse perd la partie.","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la 1e manche : </color>Le joueur adverse perd la partie.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Anomalie énergétique : Commandement ingénieux","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Défausse 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>$[K56] 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color><color=#FFFFFFFF>Défausse</color> 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Anomalie énergétique : Direction ingénieuse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>$[K56] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color><color=#FFFFFFFF>Défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Anomalie énergétique : Enchaînement de dommages (Avancé)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Vous obtenez 3 cumuls de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 3 cumuls de $[C402020|s1]. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de $[C402020|s1] augmente davantage les DGT de 1, la $[C402020|s1] pouvant être cumulée 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 3 cumuls de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Anomalie énergétique : Enchaînement de dommages (Basique)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Vous obtenez 1 cumul de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 1 cumul de $[C402020|s1]. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de $[C402020|s1] augmente davantage les DGT de 1, la $[C402020|s1] pouvant être cumulée 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 1 cumul de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Anomalie énergétique : Enchaînement de dommages (Intermédiaire)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Vous obtenez 2 cumuls de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 2 cumuls de $[C402020|s1]. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de $[C402020|s1] augmente davantage les DGT de 1, la $[C402020|s1] pouvant être cumulée 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous obtenez 2 cumuls de multiplication des dommages. (Augmente les DGT infligés par votre personnage de 1 et chaque cumul de multiplication des dommages augmente davantage les DGT de 1, la multiplication des dommages pouvant être cumulée 3 fois maximum)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Anomalie énergétique : Énigme dangereuse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Chaque fois que le joueur adverse ne voit pas à travers le déguisement de la Fleur mensongère : Inflige 2 pts de DGT Pyro à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que le joueur adverse ne voit pas à travers le déguisement de la Fleur mensongère : </color>Inflige 2 pts de $[K103] à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que le joueur adverse ne voit pas à travers le déguisement de la Fleur mensongère : </color>Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> à tous les personnages adverses.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Anomalie énergétique : Posture défensive - Imprenabilité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Au début de la phase d'action : Accorde 6 pts de bouclier pour protéger votre personnage actif.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 6 pts de $[K6|s2] pour protéger votre personnage actif.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 6 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Anomalie énergétique : Posture défensive - Légèreté","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Au début de la phase d'action : Accorde 3 pts de bouclier pour protéger votre personnage actif.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de $[K6|s2] pour protéger votre personnage actif.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Anomalie énergétique : Élan décroissant","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Inflige 6 pts de DGT physiques à tous les personnages adverses.\nLorsqu'un personnage subit des DGT : Diminue les DGT infligés par cette carte la prochaine fois de 1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de $[K100] à tous les personnages adverses.\\n<color=#FFFFFFFF>Lorsqu'un personnage subit des DGT : </color>Diminue les DGT infligés par cette carte la prochaine fois de 1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> à tous les personnages adverses.\\n<color=#FFFFFFFF>Lorsqu'un personnage subit des DGT : </color>Diminue les DGT infligés par cette carte la prochaine fois de 1.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Anomalie énergétique : Échos sinistres","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Pour chacun de vos personnages éliminés lors de la manche, tous vos personnages restants gagnent 2 pts de bouclier (Peut être cumulé jusqu'à 4 pts) et leurs DGT augmentent de 1 de manière permanente (Peut être cumulé jusqu'à +2).","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Pour chacun de vos personnages éliminés lors de la manche, tous vos personnages restants gagnent 2 pts de bouclier (Peut être cumulé jusqu'à 4 pts) et leurs DGT augmentent de 1 de manière permanente (Peut être cumulé jusqu'à +2).","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Pour chacun de vos personnages éliminés lors de la manche, tous vos personnages restants gagnent 2 pts de bouclier (Peut être cumulé jusqu'à 4 pts) et leurs DGT augmentent de 1 de manière permanente (Peut être cumulé jusqu'à +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Anomalie énergétique : Précipitation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Hydro aux personnages actifs de chaque camp.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K202|s4] aux personnages actifs de chaque camp.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#80C0FFFF>Applique l'élément {SPRITE_PRESET#2102}Hydro</color> aux personnages actifs de chaque camp.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Anomalie énergétique : Fin de compte à rebours","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"À la fin de la 2e manche : Le joueur adverse perd la partie.","descriptionraw":"<color=#FFFFFFFF>À la fin de la 2e manche : </color>Le joueur adverse perd la partie.","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la 2e manche : </color>Le joueur adverse perd la partie.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Anomalie énergétique : Zone de profusion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 1 charge à tous vos personnages.\nNombre d'utilisations : 1","descriptionraw":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"#Au début de la phase d'action{NON_BREAK_SPACE}: Accorde 1 charge à tous vos personnages.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Anomalie énergétique : Tempête dévastatrice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Électro aux personnages actifs de chaque camp, ou fait perdre 1 charge aux personnages déjà affectés par une application Électro.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K204|s4] aux personnages actifs de chaque camp, ou fait perdre 1 $[K310|s2] aux personnages déjà affectés par une <color=#FFACFFFF>application {SPRITE_PRESET#2104}Électro</color>.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#FFACFFFF>Applique l'élément {SPRITE_PRESET#2104}Électro</color> aux personnages actifs de chaque camp, ou fait perdre 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> aux personnages déjà affectés par une <color=#FFACFFFF>application {SPRITE_PRESET#2104}Électro</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Anomalie énergétique : Réponse au stress","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez déclenché une réaction élémentaire : Soigne tous vos personnages pour 2 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 2 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 2 pts.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Anomalie énergétique : Réponse au stress","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez déclenché une réaction élémentaire : Soigne tous vos personnages pour 2 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 2 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 2 pts.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Anomalie énergétique : Châtiment du précurseur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un joueur annonce la fin de sa manche en premier : Tous les personnages de ce joueur subissent 1 pt de DGT de perforation.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un joueur annonce la fin de sa manche en premier : </color>Tous les personnages de ce joueur subissent 1 pt de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un joueur annonce la fin de sa manche en premier : </color>Tous les personnages de ce joueur subissent 1 pt de <color=#FFFFFFFF>DGT de perforation</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Anomalie énergétique : Congélation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Cryo aux personnages actifs de chaque camp.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K201|s4] aux personnages actifs de chaque camp.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#99FFFFFF>Applique l'élément {SPRITE_PRESET#2101}Cryo</color> aux personnages actifs de chaque camp.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Anomalie énergétique : Stratégie de front","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique une récupération de forces à tous vos personnages. (Lors de la prochaine élimination, le personnage évite l'élimination tout en ayant ses PV ajustés à 4)\nEn déclenchant l'effet d'une récupération de forces : L'adversaire obtient 1 dé Omni.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique une <color=#FFFFFFFF>$[C402024|s1]</color> à tous vos personnages. (Lors de la prochaine élimination, le personnage $[K54|s1] tout en ayant ses PV ajustés à 4)\\n<color=#FFFFFFFF>En déclenchant l'effet d'une $[C402024|s1] : </color>L'adversaire obtient 1 dé $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique une <color=#FFFFFFFF>récupération de forces</color> à tous vos personnages. (Lors de la prochaine élimination, le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 4)\\n<color=#FFFFFFFF>En déclenchant l'effet d'une récupération de forces : </color>L'adversaire obtient 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Anomalie énergétique : Approvisionnement efficient (Pneuma)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous effectuez un changement de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nPhase finale : L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Phase finale : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Phase finale : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma.","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Anomalie énergétique : Cagnard","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Pyro aux personnages actifs de chaque camp.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K203|s4] aux personnages actifs de chaque camp.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#FF9999FF>Applique l'élément {SPRITE_PRESET#2103}Pyro</color> aux personnages actifs de chaque camp.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Anomalie énergétique : Facteur critique","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par le personnage +1 contre les personnages adverses sans bouclier.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1</color> contre les personnages adverses sans $[K6|s2].","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1</color> contre les personnages adverses sans {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Anomalie énergétique : Moral enflammé","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Accorde un moral enflammé à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il évite l'élimination tout en ayant ses PV ajustés à 1. Peut être utilisé 1 fois.","descriptionraw":"Accorde un <color=#FFFFFFFF>$[C402003|s1]</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il $[K54|s1] tout en ayant ses PV ajustés à 1. Peut être utilisé 1 fois.","descriptionreplaced":"Accorde un <color=#FFFFFFFF>moral enflammé</color> à tous vos personnages au début du combat : Lorsqu'un personnage affecté est éliminé, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1. Peut être utilisé 1 fois.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Anomalie énergétique : Étiolement déclenché","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début du combat : Crée un étiolement mystérieux sur le terrain adverse. (Utiliser une capacité coûte 2 dés élémentaires en plus)","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Crée un $[C402026|s1] sur le terrain adverse. (Utiliser une capacité coûte 2 dés élémentaires en plus)","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Crée un étiolement mystérieux sur le terrain adverse. (Utiliser une capacité coûte 2 dés élémentaires en plus)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Anomalie énergétique : Anémie déclenchée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début du combat : Crée une anémie mystérieuse sur le terrain adverse. (Utiliser une capacité coûte 1 dé élémentaire en plus)","descriptionraw":"<color=#FFFFFFFF>Au début du combat : </color>Crée une $[C402025|s1] sur le terrain adverse. (Utiliser une capacité coûte 1 dé élémentaire en plus)","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat : </color>Crée une anémie mystérieuse sur le terrain adverse. (Utiliser une capacité coûte 1 dé élémentaire en plus)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Anomalie énergétique : Défense superposée (Avancée)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Accorde 6 pts de bouclier pour protéger votre personnage actif.\nAu début de la phase d'action : Restaure le bouclier accordé par cette carte.","descriptionraw":"Accorde 6 pts de $[K6|s2] pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","descriptionreplaced":"Accorde 6 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Anomalie énergétique : Défense superposée (Basique)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Accorde 2 pts de bouclier pour protéger votre personnage actif.\nAu début de la phase d'action : Restaure le bouclier accordé par cette carte.","descriptionraw":"Accorde 2 pts de $[K6|s2] pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","descriptionreplaced":"Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Anomalie énergétique : Défense superposée (Intermédiaire)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Accorde 4 pts de bouclier pour protéger votre personnage actif.\nAu début de la phase d'action : Restaure le bouclier accordé par cette carte.","descriptionraw":"Accorde 4 pts de $[K6|s2] pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","descriptionreplaced":"Accorde 4 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Restaure le bouclier accordé par cette carte.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Anomalie énergétique : Protection légère","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Au début de la phase d'action : Accorde 6 pts de bouclier pour protéger votre personnage actif, mais ce bouclier ne peut pas bloquer les DGT des déchaînements élémentaires.\nLorsque le personnage adverse a utilisé un déchaînement élémentaire : Annule ce bouclier.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>6 pts de $[K6|s2]</color> pour protéger votre personnage actif, mais ce $[K6|s2] ne peut pas bloquer les DGT des déchaînements élémentaires.\\n<color=#FFFFFFFF>Lorsque le personnage adverse a utilisé un déchaînement élémentaire : </color>Annule ce $[K6|s2].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>6 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour protéger votre personnage actif, mais ce {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ne peut pas bloquer les DGT des déchaînements élémentaires.\\n<color=#FFFFFFFF>Lorsque le personnage adverse a utilisé un déchaînement élémentaire : </color>Annule ce {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Anomalie 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pénétration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par le personnage +2 contre les personnages adverses sans bouclier.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +2</color> contre les personnages adverses sans $[K6|s2].","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +2</color> contre les personnages adverses sans {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Anomalie énergétique : Exécution médicale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a utilisé une compétence élémentaire : Soigne tous les personnages pour 2 pts, puis inflige 2 pts de DGT de perforation à tous les personnages.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une compétence élémentaire : </color>Soigne tous les personnages pour 2 pts, puis inflige 2 pts de $[K5] à tous les personnages.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a utilisé une compétence élémentaire : </color>Soigne tous les personnages pour 2 pts, puis inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Anomalie énergétique : Tactique de tenaille","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Soigne tous vos personnages pour 5 pts.\nLorsque l'adversaire a joué une carte : Soins accordés par la présente carte -1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 5 pts.\\n<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte : </color>Soins accordés par la présente carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages 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<color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Anomalie énergétique : Frappe de précision","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début du combat et en complétant une quête : Crée une nouvelle quête nécessitant d'infliger exactement 1/2/3/4 pts de DGT à un personnage adverse avec une attaque unique. (Répété de façon cyclique dans cet ordre)","descriptionraw":"<color=#FFFFFFFF>Au début du combat et en complétant une quête : </color>Crée une nouvelle quête nécessitant d'infliger exactement 1/2/3/4 pts de DGT à un personnage adverse avec une attaque unique. (Répété de façon cyclique dans cet ordre)","descriptionreplaced":"<color=#FFFFFFFF>Au début du combat et en complétant une quête : </color>Crée une nouvelle quête nécessitant d'infliger exactement 1/2/3/4 pts de DGT à un personnage adverse avec une attaque unique. (Répété de façon cyclique dans cet ordre)","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Anomalie énergétique : Prix d'un violent assaut","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque l'adversaire a joué une carte : Inflige 3 pts de DGT physiques au personnage actif adverse.","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte : </color>Inflige 3 pts de $[K100] au personnage actif adverse.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte : </color>Inflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> au personnage actif adverse.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Anomalie énergétique : Fanfaronnade orgueilleuse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque l'adversaire a joué une carte d'action : Accorde 2 pts de bouclier pour protéger votre personnage actif. (Peut être cumulé)","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte d'action : </color>Accorde 2 pts de $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte d'action : </color>Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Anomalie énergétique : Principe de retenue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Phase finale : Soigne tous vos personnages pour 3 pts.\nLorsque l'adversaire a joué une carte : Soins accordés par la présente carte -1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 3 pts.\\n<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte : </color>Soins accordés par la présente carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 3 pts.\\n<color=#FFFFFFFF>Lorsque l'adversaire a joué une carte : </color>Soins accordés par la présente carte -1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Anomalie énergétique : Malédiction shamanique","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de 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</color>Applique une <color=#FFFFFFFF>chute épuisante</color>.\\n<color=#FFFFFFFF>Lorsque l'effet de la chute épuisante appliquée à Dvalin prend fin : </color>Applique à nouveau une <color=#FFFFFFFF>patrouille céleste</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Anomalie énergétique : Mince barrière","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_SHEILD"],"tagstext":["Bouclier"],"description":"Au début de la phase d'action : Accorde 3 pts de bouclier pour protéger votre personnage actif, mais ce bouclier ne peut pas bloquer les DGT des déchaînements élémentaires.\nLorsque le personnage adverse a utilisé un déchaînement élémentaire : Annule ce bouclier.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>3 pts de $[K6|s2]</color> pour protéger votre personnage actif, mais ce $[K6|s2] ne peut pas bloquer les DGT des déchaînements élémentaires.\\n<color=#FFFFFFFF>Lorsque le personnage adverse a utilisé un déchaînement élémentaire : </color>Annule ce $[K6|s2].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>3 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour protéger votre personnage actif, mais ce {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ne peut pas bloquer les DGT des déchaînements élémentaires.\\n<color=#FFFFFFFF>Lorsque le personnage adverse a utilisé un déchaînement élémentaire : </color>Annule ce {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Anomalie énergétique : Élan destructeur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par vos personnages +1.","descriptionraw":"DGT infligés par vos personnages +1.","descriptionreplaced":"DGT infligés par vos personnages +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Anomalie énergétique : Flammes dévoreuses","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Pyro aux personnages actifs de chaque camp, ou inflige 2 pts de DGT Pyro aux personnages déjà affectés par une application Pyro.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K203|s4] aux personnages actifs de chaque camp, ou inflige 2 pts de $[K103] aux personnages déjà affectés par une <color=#FF9999FF>application {SPRITE_PRESET#2103}Pyro</color>.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#FF9999FF>Applique l'élément {SPRITE_PRESET#2103}Pyro</color> aux personnages actifs de chaque camp, ou inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> aux personnages déjà affectés par une <color=#FF9999FF>application {SPRITE_PRESET#2103}Pyro</color>.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Anomalie énergétique : Vent montant","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : Bascule pour le personnage suivant. (2 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Bascule pour le personnage suivant. (2 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Bascule pour le personnage suivant. (2 fois par manche)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Anomalie énergétique : Rétroaction puissante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez déclenché une réaction élémentaire : Soigne tous vos personnages pour 3 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 3 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez déclenché une réaction élémentaire :</color> Soigne tous vos personnages pour 3 pts.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Anomalie énergétique : Vent rapide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : Bascule pour le personnage suivant. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Bascule pour le personnage suivant. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Bascule pour le personnage suivant. (1 fois par manche)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Anomalie énergétique : Avantage de réponse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque l'adversaire joue une carte dont le nom figure dans le deck de départ de la partie : Soigne votre personnage actif pour 1 pt.","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire joue une carte dont le nom figure dans le deck de départ de la partie : </color>Soigne votre personnage actif pour 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire joue une carte dont le nom figure dans le deck de départ de la partie : </color>Soigne votre personnage actif pour 1 pt.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Anomalie énergétique : Orage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Électro aux personnages actifs de chaque camp.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K204|s4] aux personnages actifs de chaque camp.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#FFACFFFF>Applique l'élément {SPRITE_PRESET#2104}Électro</color> aux personnages actifs de chaque camp.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Anomalie énergétique : Posture homogène - Avancée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.\nPhase finale : S'il y a au moins 2 invocations sur votre terrain, votre personnage actif obtient 1 charge.","descriptionraw":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.\\n<color=#FFFFFFFF>Phase finale : </color>S'il y a au moins 2 invocations sur votre terrain, votre personnage actif obtient 1 $[K310|s2].","descriptionreplaced":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.\\n<color=#FFFFFFFF>Phase finale : </color>S'il y a au moins 2 invocations sur votre terrain, votre personnage actif obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Anomalie énergétique : Posture homogène - Finesse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.","descriptionraw":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.","descriptionreplaced":"Pour chaque invocation sur votre terrain : DGT infligés par les attaques normales de votre personnage +1.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Anomalie énergétique : Posture pugnace - Brutalité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par votre personnage actif +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +1.</color>","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Anomalie énergétique : Posture pugnace - Férocité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par votre personnage actif +2.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +2.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +2.</color>","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Anomalie énergétique : Averse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Hydro à votre personnage actif.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>$[K202|s4] à votre personnage actif.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color><color=#80C0FFFF>Applique l'élément {SPRITE_PRESET#2102}Hydro</color> à votre personnage actif.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Monolithe de première ligne","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 20 pts d'endurance. Lorsque les points d'endurance sont épuisés, la carte est défaussée.\nLorsque votre personnage subit des DGT : Bloque les DGT en consommant l'endurance de la carte.\nLorsque la carte est défaussée : Vous perdez la partie.","descriptionraw":"Entre sur le terrain avec 20 pts d'endurance. Lorsque les points d'endurance sont épuisés, la carte est défaussée.\\n<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Bloque les DGT en consommant l'endurance de la carte.\\n<color=#FFFFFFFF>Lorsque la carte est défaussée : </color>Vous perdez la partie.","descriptionreplaced":"Entre sur le terrain avec 20 pts d'endurance. Lorsque les points d'endurance sont épuisés, la carte est défaussée.\\n<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Bloque les DGT en consommant l'endurance de la carte.\\n<color=#FFFFFFFF>Lorsque la carte est défaussée : </color>Vous perdez la partie.","playcost":[]},"liben":{"id":322008,"name":"Li le fiable","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Phase finale : Récupère tous vos dés élémentaires non utilisés. (Maximum 1 par type)\nAu début de la phase d'action : Si la carte a récupéré 3 dés élémentaires, pioche 2 cartes, crée 2 dés Omni et défausse cette carte.","descriptionraw":"#<color=#FFFFFFFF>Phase finale : </color>Récupère tous vos dés élémentaires non utilisés. (Maximum 1 par type)\\n<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si la carte a récupéré 3 dés élémentaires, pioche 2 cartes, crée 2 dés $[K411] et défausse cette carte.","descriptionreplaced":"#<color=#FFFFFFFF>Phase finale : </color>Récupère tous vos dés élémentaires non utilisés. (Maximum 1 par type)\\n<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si la carte a récupéré 3 dés élémentaires, pioche 2 cartes, crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et défausse cette carte.","storytitle":"Li le fiable - Merveilleuses marchandises","storytext":"« De grandes choses sont sur le point de se produire ! J'ai ici une excellente affaire à vous proposer, cela vous intéresse peut-être ? »","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Prédation ténébreuse","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Narval stellavore, équipe cette carte.\nUne fois le Narval stellavore équipé de cette carte, utilise immédiatement Chute d'étoiles une fois.\nLorsque le Narval stellavore, équipé de cette carte, a utilisé Chute d'étoiles pour défausser 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)\n(Votre deck doit contenir le Narval stellavore pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2204]</color>, équipe cette carte.\\nUne fois le $[A2204] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S22042]</color> une fois.\\nLorsque le $[A2204], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S22042]</color> pour $[K56|s6] 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)\\n(Votre deck doit contenir le $[A2204] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Narval stellavore</color>, équipe cette carte.\\nUne fois le Narval stellavore équipé de cette carte, utilise immédiatement <color=#FFD780FF>Chute d'étoiles</color> une fois.\\nLorsque le Narval stellavore, équipé de cette carte, a utilisé <color=#FFFFFFFF>Chute d'étoiles</color> pour <color=#FFFFFFFF>défausser</color> 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)\\n(Votre deck doit contenir le Narval stellavore pour pouvoir y ajouter cette carte)","storytitle":"Narval stellavore : Prédation ténébreuse","storytext":"Des créatures phosphorescentes, nombreuses, flottent dans les mers sombres et sans lune des rêves... Peut-être servent-elles de nourriture à un léviathan titanesque...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Narval stellavore","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Lame de foudre","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Déploie Keqing sur le terrain pour utiliser Retour des étoiles immédiatement. Cette fois, Retour des étoiles applique à Keqing un enchantement Électro, mais ne crée pas de lame de foudre.\n(Lorsque Keqing utilise Retour des étoiles, si cette carte est dans votre main : Au lieu de créer une autre lame de foudre, défausse la carte pour appliquer un enchantement Électro à Keqing)","descriptionraw":"$[K1] : Déploie $[A1403] sur le terrain pour utiliser $[S14032] immédiatement. Cette fois, $[S14032] applique à $[A1403] un <color=#FFFFFFFF>$[K1002|s2]</color>, mais ne crée pas de lame de foudre.\\n(Lorsque $[A1403] utilise $[S14032], si cette carte est dans votre main : Au lieu de créer une autre lame de foudre, $[K56|s1] la carte pour appliquer un <color=#FFFFFFFF>$[K1002|s2]</color> à $[A1403])","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Déploie Keqing sur le terrain pour utiliser Retour des étoiles immédiatement. Cette fois, Retour des étoiles applique à Keqing un <color=#FFFFFFFF><color=#FFFFFFFF>enchantement Électro</color></color>, mais ne crée pas de lame de foudre.\\n(Lorsque Keqing utilise Retour des étoiles, si cette carte est dans votre main : Au lieu de créer une autre lame de foudre, <color=#FFFFFFFF>défausse</color> la carte pour appliquer un <color=#FFFFFFFF><color=#FFFFFFFF>enchantement Électro</color></color> à Keqing)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Tempête de coups de tonnerre","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Beidou, équipe cette carte.\nUne fois Beidou équipée de cette carte, utilise immédiatement Invocation des marées une fois.\nLorsque Beidou, équipée de cette carte, a utilisé Conquête des marées : L'attaque normale de Beidou dépense 1 dé d'élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)\n(Votre deck doit contenir Beidou pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1405]</color>, équipe cette carte.\\nUne fois $[A1405] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14052]</color> une fois.\\nLorsque $[A1405], équipée de cette carte, a utilisé <color=#FFFFFFFF>$[S14054]</color> : L'attaque normale de $[A1405] dépense 1 dé d'$[K309|s2] en moins pendant la manche. (Déclenché 2 fois maximum)\\n(Votre deck doit contenir $[A1405] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Beidou</color>, équipe cette carte.\\nUne fois Beidou équipée de cette carte, utilise immédiatement <color=#FFD780FF>Invocation des marées</color> une fois.\\nLorsque Beidou, équipée de cette carte, a utilisé <color=#FFFFFFFF>Conquête des marées</color> : L'attaque normale de Beidou dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins pendant la manche. (Déclenché 2 fois maximum)\\n(Votre deck doit contenir Beidou pour pouvoir y ajouter cette carte)","storytitle":"Beidou : Tempête de coups de tonnerre","storytext":"Le tonnerre qui gronde va bien avec l'orage qui hurle !","source":"Récompense pour avoir invité Beidou à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Lumière d'incision foliaire","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une attaque normale : Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Soie de blanchelune : Lumière d'incision foliaire","storytext":"« Si tu penses qu'il a le potentiel de réclamer son honneur dans le labyrinthe de la forêt, alors guide-le pour qu'il brise la branche pâle...\nCe n'est qu'alors que la lune et les étoiles pourront lui accorder une pure sagesse et l'aider à se débarrasser de ses souvenirs pénibles et de ses désirs amers. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Hégémonie de lumière","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Layla, équipe cette carte.\nUne fois Layla équipée de cette carte, utilise immédiatement Nuits de solennité une fois.\nLorsque Layla, équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une étoile filante inflige des DGT.\n(Votre deck doit contenir Layla pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1109]</color>, équipe cette carte.\\nUne fois $[A1109] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11092]</color> une fois.\\nLorsque $[A1109], équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une <color=#FFFFFFFF>$[C111092|s1]</color> inflige des DGT.\\n(Votre deck doit contenir $[A1109] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Layla</color>, équipe cette carte.\\nUne fois Layla équipée de cette carte, utilise immédiatement <color=#FFD780FF>Nuits de solennité</color> une fois.\\nLorsque Layla, équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une <color=#FFFFFFFF>étoile filante</color> inflige des DGT.\\n(Votre deck doit contenir Layla pour pouvoir y ajouter cette carte)","storytitle":"Layla : Hégémonie de lumière","storytext":"« La protection des étoiles. »","source":"Récompense pour avoir invité Layla à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lance des Millelithes","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : Accorde au personnage affecté 1 pt de bouclier pour chaque personnage de Liyue dans votre équipe. (3 pts maximum)\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain :</color> Accorde au personnage affecté <color=#FFFFFFFF>1 pt de $[K6|s2]</color> pour chaque personnage de {SPRITE_PRESET#3402}Liyue dans votre équipe. (3 pts maximum)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain :</color> Accorde au personnage affecté <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour chaque personnage de {SPRITE_PRESET#3402}Liyue dans votre équipe. (3 pts maximum)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Aussi immobile que la montagne : Lance des Millelithes","storytext":"Une arme affectionnée par les Millelithes d'autrefois. Lance forgée à partir des rochers de la Forêt de pierre de Guyun, sa pointe est d'une solidité sans pareille.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Petit tepetlisaure trouveur de trésors","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute 2 cartes [Abondance de phlogistique] dans votre deck et dans celui de l'adversaire, puis les deux camps piochent 2 cartes.","descriptionraw":"Ajoute 2 cartes [<color=#FFFFFFFF>$[C332042]</color>] dans votre deck et dans celui de l'adversaire, puis les deux camps piochent 2 cartes.","descriptionreplaced":"Ajoute 2 cartes [<color=#FFFFFFFF>Abondance de phlogistique</color>] dans votre deck et dans celui de l'adversaire, puis les deux camps piochent 2 cartes.","storytitle":"Petit tepetlisaure trouveur de trésors","storytext":"« Des pierres étincelantes, qui brillent comme des moras ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Après que vous basculez pour un personnage sans charge : Votre personnage actif obtient 1 charge. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez pour un personnage sans $[K310|s2] : </color>Votre personnage actif obtient 1 $[K310|s2]. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez pour un personnage sans <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> : </color>Votre personnage actif obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Liu Su - Dans le prochain chapitre","storytext":"« Chère audience, que voudriez-vous que je vous raconte ensuite ? »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Liu Su","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Quai du Port de Liyue","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Pioche 2 cartes.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Pioche 2 cartes.\\n$[K3] : 2","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Pioche 2 cartes.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> : 2","storytitle":"Port aux mille navires","storytext":"« La nature pourvoit, les montagnes se réjouissent, et nous sommes bénis par la bonne grâce du ciel. »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre oncle Tian","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Quai du Port de Liyue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Au début de la phase de préparation : Sélectionnez 1 carte parmi 3 événements, artéfacts ou armes aléatoires.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase de préparation : </color>Sélectionnez 1 carte parmi 3 événements, artéfacts ou armes aléatoires.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase de préparation : </color>Sélectionnez 1 carte parmi 3 événements, artéfacts ou armes aléatoires.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"L'origine des Quatre Vents","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.\nPhase finale : Accorde 1 pt de bonus de DGT à cette carte. (Peut être cumulé jusqu'à 2 pts)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>bonus de DGT</color> à cette carte. (Peut être cumulé jusqu'à 2 pts)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>bonus de DGT</color> à cette carte. (Peut être cumulé jusqu'à 2 pts)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Bénédiction infinie : L'origine des Quatre Vents","storytext":"« En sentant la fleur parfumée et la brise dans la forêt soufflant, vous saurez alors que je chante l'ode des vents. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Beignets lotus","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : Prochains DGT subis par le personnage choisi -3.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : Prochains DGT subis par le personnage choisi -3.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : Prochains DGT subis par le personnage choisi -3.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Beignets lotus","storytext":"La pâte est façonnée en forme de bourgeon et placée dans un pot d'huile représentant la surface d'un lac, les faisant ainsi fleurir lentement couche par couche... Un spectacle bien agréable.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Beignets lotus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"Diminue les DGT subis par le personnage choisi lors de la phase finale de la manche de moitié.","descriptionraw":"Diminue les DGT subis par le personnage choisi lors de la phase finale de la manche de moitié.","descriptionreplaced":"Diminue les DGT subis par le personnage choisi lors de la phase finale de la manche de moitié.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Diadème d'argent du Chanceux","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé une compétence élémentaire : Soigne le personnage pour 2 pts. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Soigne le personnage pour 2 pts. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Soigne le personnage pour 2 pts. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Couronne insouciante : Diadème d'argent du Chanceux","storytext":"« L'homme que mère fortune garde peut trouver des trésors inestimables même dans les plus profonds des pièges. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Diadème d'argent du Chanceux","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a utilisé une capacité : Se soigne pour 2 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Se soigne pour 2 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Se soigne pour 2 pts.","playcost":[]},"lumenarystone":{"id":133096,"name":"Pierre de lumenaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsque vous avez joué une carte d'action : Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé Omni. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action : </color>Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé $[K411]. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action : </color>Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Adjuvant de pierre de lumen","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsque vous avez joué une carte d'action : Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé Omni. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action : </color>Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé $[K411]. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action : </color>Si vous avez déjà joué 3 cartes d'action pendant cette manche alors que cette carte était sur le terrain, pioche 1 carte et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Adjuvant de pierre de lumen","storytext":"« Qu'il soit comme un soleil dans votre paume, éclairant le chemin à travers les tunnels sans lumière et apportant du réconfort là où tout est sombre. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Cycle interminable","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Azhdaha, joue cette carte sur le personnage : Applique « Facettes de la roche : Condensation élémentaire » sur Azhdaha, puis crée 1 dé élémentaire pour chaque type élémentaire de vos personnages.\n(Votre deck doit contenir Azhdaha pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A2602]</color>, joue cette carte sur le personnage : Applique « <color=#FFFFFFFF>$[C126022]</color> » sur $[A2602], puis crée 1 dé élémentaire pour chaque type élémentaire de vos personnages.\\n(Votre deck doit contenir $[A2602] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Azhdaha</color>, joue cette carte sur le personnage : Applique « <color=#FFFFFFFF>Facettes de la roche : Condensation élémentaire</color> » sur Azhdaha, puis crée 1 dé élémentaire pour chaque type élémentaire de vos personnages.\\n(Votre deck doit contenir Azhdaha pour pouvoir y ajouter cette carte)","storytitle":"Azhdaha : Cycle interminable","storytext":"« Aujourd'hui est le jour où nous réglerons nos comptes ! »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre Azhdaha","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Soutien de Lutine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : Lorsqu'un personnage a utilisé une capacité, il est soigné pour 2 pts ou subit 2 pts de DGT de perforation de manière aléatoire ; nombre d'utilisations : 2.","descriptionraw":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : Lorsqu'un personnage a utilisé une capacité, il est soigné pour 2 pts ou subit 2 pts de $[K5] de manière aléatoire ; $[K3|s2] : 2.","descriptionreplaced":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : Lorsqu'un personnage a utilisé une capacité, il est soigné pour 2 pts ou subit 2 pts de <color=#FFFFFFFF>DGT de perforation</color> de manière aléatoire ; <color=#FFFFFFFF>nombre d'utilisations</color> : 2.","playcost":[]},"lyresong":{"id":332024,"name":"Ode à la lyre","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Renvoie une carte d'artéfact équipée par votre personnage dans votre main.\nLa prochaine fois que vous jouez une carte d'artéfact pendant la manche : Dépense 1 dé élémentaire en moins ; si vous n'avez pas joué d'autres cartes d'action avant cette carte, vous dépensez 2 dés élémentaires en moins à la place.","descriptionraw":"Renvoie une carte d'{SPRITE_PRESET#3004}artéfact équipée par votre personnage dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 1 dé élémentaire en moins ; si vous n'avez pas joué d'autres cartes d'action avant cette carte, vous dépensez 2 dés élémentaires en moins à la place.","descriptionreplaced":"Renvoie une carte d'{SPRITE_PRESET#3004}artéfact équipée par votre personnage dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 1 dé élémentaire en moins ; si vous n'avez pas joué d'autres cartes d'action avant cette carte, vous dépensez 2 dés élémentaires en moins à la place.","storytitle":"Ode à la lyre","storytext":"« Les traditions du chant et de la poésie se perpétuent dans des mélodies claires et émouvantes. »","playcost":[]},"machineassemblyline":{"id":332028,"name":"Ligne d'assemblage mécanique","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Chaque fois que votre personnage choisi a subi des DGT ou reçu des soins : Cumule 1 pt de préparatif. (Peut être cumulé jusqu'à 2 pts)\nLorsque vous jouez une arme ou un artéfact dont le coût initial est inférieur ou égal aux points de préparatif : Consomme tous les points de préparatif pour jouer gratuitement la carte.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que votre personnage choisi a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>préparatif</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact dont le coût initial est inférieur ou égal aux points de <color=#FFFFFFFF>préparatif</color> : </color>Consomme tous les points de <color=#FFFFFFFF>préparatif</color> pour jouer gratuitement la carte.","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que votre personnage choisi a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>préparatif</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact dont le coût initial est inférieur ou égal aux points de <color=#FFFFFFFF>préparatif</color> : </color>Consomme tous les points de <color=#FFFFFFFF>préparatif</color> pour jouer gratuitement la carte.","storytitle":"Ligne d'assemblage mécanique","storytext":"D'innombrables pièces, chauffées et forgées, entrent dans la fabrication de ces machines exceptionnelles, et pour les détenus de la Forteresse de Méropide, cela représente de précieux coupons de crédit...","playcost":[]},"magicguide":{"id":311101,"name":"Guide de magie","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Fléau d'eau et de foudre : Guide de magie","storytext":"La 12e édition du Guide de magie.\nIl contient un grand nombre d'erreurs et d'oublis, mais n'en demeure pas moins l'une des références en matière de magie.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Guide de magie","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arme","Catalyseur","Carte automate"],"description":"ATQ +1. Au début du combat : PV max +12.","descriptionraw":"ATQ +1. Au début du combat : PV max +12.","descriptionreplaced":"ATQ +1. Au début du combat : PV max +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Beauté fugace de la Demoiselle","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (Déclenché 2 fois maximum par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (Déclenché 2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (Déclenché 2 fois maximum par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Foultitude de bouquets : Beauté fugace de la Demoiselle","storytext":"« ... Prétendants et bouquets de roses se firent plus rares au fil des ans. Mais qu'importe : son cœur s'était arrêté il y avait bien longtemps en un jour fatidique. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamère","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous avez joué une carte d'action de plat, de terrain, de compagnon ou d'objet autre que Mamère : Crée aléatoirement une carte d'action de plat, de terrain, de compagnon ou d'objet autre que Mamère et l'ajoute dans votre main. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action de {SPRITE_PRESET#3101}plat, de {SPRITE_PRESET#3104}terrain, de {SPRITE_PRESET#3103}compagnon ou d'{SPRITE_PRESET#3102}objet autre que Mamère : </color>Crée aléatoirement une carte d'action de {SPRITE_PRESET#3101}plat, de {SPRITE_PRESET#3104}terrain, de {SPRITE_PRESET#3103}compagnon ou d'{SPRITE_PRESET#3102}objet autre que Mamère et l'ajoute dans votre main. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action de {SPRITE_PRESET#3101}plat, de {SPRITE_PRESET#3104}terrain, de {SPRITE_PRESET#3103}compagnon ou d'{SPRITE_PRESET#3102}objet autre que Mamère : </color>Crée aléatoirement une carte d'action de {SPRITE_PRESET#3101}plat, de {SPRITE_PRESET#3104}terrain, de {SPRITE_PRESET#3103}compagnon ou d'{SPRITE_PRESET#3102}objet autre que Mamère et l'ajoute dans votre main. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Mamère","storytext":"Une mélusine qui peint tous les jours\n« Ça me rend heureuse de peindre les objets que je voudrais avoir. »","playcost":[]},"marechausseehunter":{"id":312024,"name":"Chasseur de la Maréchaussée","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : L'effet diffère selon le nombre de déclenchements pendant la manche.\nAu 1er déclenchement : Crée 1 dé de l'élément du personnage.\nAu 2e déclenchement : Pioche 1 carte.\nAu 4e déclenchement : Crée 1 dé de l'élément du personnage.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Au 4e déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Au 4e déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Chasse glorieuse : Chasseur de la Maréchaussée","storytext":"« « Poursuivez les fantômes dans l'obscurité, expulsez-les tous et traquez-les. »\nTelle est l'origine du nom « Chasseur de la Maréchaussée »,\nattribué à un Cassiodor, qui serait élevé au titre de « Chasseur d'or »,\nmais qui a pris le nom comme une humiliation. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Chasseur de la Maréchaussée","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a subi des DGT ou reçu des soins : Ajoute 1 cumul.\nLorsque le personnage affecté a utilisé une capacité : Si possible, consomme 5 cumuls pour agir 1 fois de plus. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT ou reçu des soins : </color>Ajoute 1 cumul.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Si possible, consomme 5 cumuls pour agir 1 fois de plus. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT ou reçu des soins : </color>Ajoute 1 cumul.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Si possible, consomme 5 cumuls pour agir 1 fois de plus. (1 fois par manche)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Masque en basalte inerte","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Géo en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Rochers escarpés : Masque en basalte inerte","storytext":"« Il distinguait clairement le bien du mal et ne manquait jamais sa cible. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Maîtrise de l'armement","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Transfère 1 carte d'équipement d'arme équipée sur un de vos personnages à un autre de vos personnages utilisant le même type d'arme, et réinitialise la limite d'utilisations par manche de l'effet.","descriptionraw":"Transfère 1 carte d'équipement d'{SPRITE_PRESET#3003}arme équipée sur un de vos personnages à un autre de vos personnages utilisant le même type d'arme, et réinitialise la limite d'utilisations par manche de l'effet.","descriptionreplaced":"Transfère 1 carte d'équipement d'{SPRITE_PRESET#3003}arme équipée sur un de vos personnages à un autre de vos personnages utilisant le même type d'arme, et réinitialise la limite d'utilisations par manche de l'effet.","storytitle":"Maîtrise de l'armement","storytext":"« Voyez, compagnon ! Un vrai guerrier ne se plaint jamais de l'arme qu'il trouve ! »","source":"Obtenue dans le deck de départ","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Charme de maîtrise : Huile sur le feu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Chaque fois que vous avez pioché 1 carte : DGT infligés par votre personnage la prochaine fois +1. (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous avez pioché 1 carte : </color>DGT infligés par votre personnage la prochaine fois +1. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous avez pioché 1 carte : </color>DGT infligés par votre personnage la prochaine fois +1. (Peut être cumulé, sans aucune limite)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Charme de maîtrise : Soutien aérien","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous effectuez un changement de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nLorsque vous utilisez une attaque plongeante : DGT infligés +2.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Lorsque vous utilisez une $[K52|s2] : </color>DGT infligés +2.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Lorsque vous utilisez une <color=#FFFFFFFF>attaque plongeante</color> : </color>DGT infligés +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Charme de maîtrise : Tout ou rien","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Si vous avez moins de 2 cartes dans votre main : DGT infligés par vos personnages +2.","descriptionraw":"Si vous avez moins de 2 cartes dans votre main : DGT infligés par vos personnages +2.","descriptionreplaced":"Si vous avez moins de 2 cartes dans votre main : DGT infligés par vos personnages +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Charme de maîtrise : Arcane de victoire élémentaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vos personnages ont subi des DGT de 4 éléments différents : L'adversaire gagne la partie.","descriptionraw":"<color=#FFFFFFFF>Lorsque vos personnages ont subi des DGT de 4 éléments différents : </color>L'adversaire gagne la partie.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vos personnages ont subi des DGT de 4 éléments différents : </color>L'adversaire gagne la partie.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Charme de maîtrise : Perfectionnement d'armement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage utilise une attaque chargée : DGT infligés +1. Après le calcul, vous piochez 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une $[K51|s2] : </color>DGT infligés +1. Après le calcul, vous piochez 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une <color=#FFFFFFFF>attaque chargée</color> : </color>DGT infligés +1. Après le calcul, vous piochez 1 carte.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Charme de maîtrise : Maîtrise d'attaque","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage effectue une attaque normale : Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les compétences élémentaires.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage effectue une attaque normale : </color>Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les compétences élémentaires.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage effectue une attaque normale : </color>Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les compétences élémentaires.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Charme de maîtrise : Belligérance prête","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage équipé à la fois d'une arme et d'un artéfact utilise une capacité : Dépense 3 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage équipé à la fois d'une {SPRITE_PRESET#3003}arme et d'un {SPRITE_PRESET#3004}artéfact utilise une capacité : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage équipé à la fois d'une {SPRITE_PRESET#3003}arme et d'un {SPRITE_PRESET#3004}artéfact utilise une capacité : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Charme de maîtrise : Préparation guerrière","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT de vos personnages équipés d'une arme +1.\nLorsque votre personnage a utilisé une capacité : S'il est équipé d'une carte d'arme, elle retourne dans votre main et la prochaine fois que vous jouez une carte d'arme coûte 2 dés élémentaires en moins. (1 fois par manche pour chaque personnage)","descriptionraw":"DGT de vos personnages équipés d'une arme +1.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>S'il est équipé d'une carte d'arme, elle retourne dans votre main et la prochaine fois que vous jouez une carte d'arme coûte 2 dés élémentaires en moins. (1 fois par manche pour chaque personnage)","descriptionreplaced":"DGT de vos personnages équipés d'une arme +1.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>S'il est équipé d'une carte d'arme, elle retourne dans votre main et la prochaine fois que vous jouez une carte d'arme coûte 2 dés élémentaires en moins. (1 fois par manche pour chaque personnage)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Charme de maîtrise : Assaut déchaîné (Ousia)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe : Ousia"],"description":"Lorsque votre personnage utilise un déchaînement élémentaire : Dépense 3 dés élémentaires en moins. (1 fois par manche)\nLorsque vous annoncez la fin de votre manche : Si un de vos personnages a utilisé un déchaînement élémentaire pendant la manche, inflige 1 pt de DGT de perforation chargés d'énergie d'Arkhe ousia à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise un déchaînement élémentaire : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si un de vos personnages a utilisé un déchaînement élémentaire pendant la manche, inflige 1 pt de $[K5] chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise un déchaînement élémentaire : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si un de vos personnages a utilisé un déchaînement élémentaire pendant la manche, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia à tous les personnages adverses.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Charme de maîtrise : Défense commune","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'une invocation disparaît : Accorde 1 pt d'aide défensive. (Peut être cumulé 3 fois maximum)\nAu début de la phase d'action : Consomme toute l'aide défensive et crée 1 dé Omni pour chaque point consommé.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'une invocation disparaît : </color>Accorde 1 pt d'aide défensive. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Consomme toute l'aide défensive et crée 1 dé $[K411] pour chaque point consommé.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'une invocation disparaît : </color>Accorde 1 pt d'aide défensive. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Consomme toute l'aide défensive et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> pour chaque point consommé.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Charme de maîtrise : Défaite en cascade","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse est éliminé : Inflige 1 pt de DGT de perforation à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 1 pt de $[K5] à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Charme de maîtrise : Bannières chaotiques","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : Crée 1 dé Omni. (Déclenché 3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Crée 1 dé $[K411]. (Déclenché 3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Déclenché 3 fois maximum par manche)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Charme de maîtrise : Guerre froide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.\nDGT des réactions liées à l'élément Cryo que vous déclenchez +2.","descriptionraw":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.\\nDGT des réactions liées à l'élément Cryo que vous déclenchez +2.","descriptionreplaced":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.\\nDGT des réactions liées à l'élément Cryo que vous déclenchez +2.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Charme de maîtrise : Esprit de contre","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Les DGT infligés par vos personnages ayant 7 PV ou moins augmentent de 2, ceux infligés par vos personnages ayant 4 PV ou moins augmentant de 1 supplémentaire.","descriptionraw":"Les DGT infligés par vos personnages ayant 7 PV ou moins augmentent de 2, ceux infligés par vos personnages ayant 4 PV ou moins augmentant de 1 supplémentaire.","descriptionreplaced":"Les DGT infligés par vos personnages ayant 7 PV ou moins augmentent de 2, ceux infligés par vos personnages ayant 4 PV ou moins augmentant de 1 supplémentaire.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Charme de maîtrise : Stratégie de rotation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins. (2 fois par manche)\nLorsque vous utilisez une attaque plongeante : DGT infligés +2.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. (2 fois par manche)\\n<color=#FFFFFFFF>Lorsque vous utilisez une $[K52|s2] : </color>DGT infligés +2.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. (2 fois par manche)\\n<color=#FFFFFFFF>Lorsque vous utilisez une <color=#FFFFFFFF>attaque plongeante</color> : </color>DGT infligés +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Charme de maîtrise : Dommage contrôlé","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez joué 1 carte d'action : Crée 1 dé Omni et enlève 1 cumul de multiplication des dommages à l'adversaire. (Déclenché 3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué 1 carte d'action : </color>Crée 1 dé $[K411] et enlève 1 cumul de $[C402020|s1] à l'adversaire. (Déclenché 3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué 1 carte d'action : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et enlève 1 cumul de multiplication des dommages à l'adversaire. (Déclenché 3 fois maximum par manche)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Charme de maîtrise : Persécution intrépide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage utilise une attaque plongeante pour infliger des DGT élémentaires : DGT supplémentaires +2. Après le calcul de la capacité : Crée 2 dés élémentaires du même type que votre personnage actif (1 fois par manche).","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une $[K52|s2] pour infliger des DGT élémentaires : </color>DGT supplémentaires +2. Après le calcul de la capacité : Crée 2 dés élémentaires du même type que votre personnage actif (1 fois par manche).","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une <color=#FFFFFFFF>attaque plongeante</color> pour infliger des DGT élémentaires : </color>DGT supplémentaires +2. Après le calcul de la capacité : Crée 2 dés élémentaires du même type que votre personnage actif (1 fois par manche).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Charme de maîtrise : Bataille décisive","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par vos personnages ayant 6 PV ou moins +2.","descriptionraw":"DGT infligés par vos personnages ayant 6 PV ou moins +2.","descriptionreplaced":"DGT infligés par vos personnages ayant 6 PV ou moins +2.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Charme de maîtrise : Végétation dense","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction Dendro : Crée 2 dés Omni.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction Dendro : </color>Crée 2 dés $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction Dendro : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Charme de maîtrise : Butin de guerre","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT élémentaires : Accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de bouclier maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT élémentaires : </color>Accorde 1 pt de $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de $[K6|s2] maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT élémentaires : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> maximum)","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Charme de maîtrise : Approche à deux volets","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez utilisé une capacité : Si votre personnage actif est protégé par un bouclier, crée 2 dés Omni et 1 pt de bouclier. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez utilisé une capacité : </color>Si votre personnage actif est protégé par un $[K6|s2], crée 2 dés $[K411] et 1 pt de $[K6|s2]. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez utilisé une capacité : </color>Si votre personnage actif est protégé par un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>, crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>. (1 fois par manche)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Charme de maîtrise : Économie d'échelle","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par vos invocations +2.\nLorsque vous avez créé une invocation : Inflige 1 pt de DGT de perforation à tous les personnages adverses.","descriptionraw":"DGT infligés par vos invocations +2.\\n<color=#FFFFFFFF>Lorsque vous avez créé une invocation : </color>Inflige 1 pt de $[K5] à tous les personnages adverses.","descriptionreplaced":"DGT infligés par vos invocations +2.\\n<color=#FFFFFFFF>Lorsque vous avez créé une invocation : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Charme de maîtrise : Réponse élémentaire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : Crée 2 dés Omni.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Crée 2 dés $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Charme de maîtrise : Renforcement de volonté","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la partie : Défausse la carte et crée une aide volontaire. (Lorsque vous jouez une carte de soutien : Crée 1 dé Omni et pioche 1 carte. Limité à 1 fois par manche.)","descriptionraw":"<color=#FFFFFFFF>Au début de la partie : </color>Défausse la carte et crée une $[C403030|s1]. (Lorsque vous jouez une carte de soutien : Crée 1 dé $[K411] et pioche 1 carte. Limité à 1 fois par manche.)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la partie : </color>Défausse la carte et crée une aide volontaire. (Lorsque vous jouez une carte de soutien : Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 1 carte. Limité à 1 fois par manche.)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Charme de maîtrise : Détonation prolongée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse subit des DGT de réaction élémentaire : Cumule 1 pt d'extension. Lorsque vous en avez au moins 3 pts, consomme 3 pts d'extension pour infliger 4 pts de DGT de perforation à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse subit des DGT de réaction élémentaire : </color>Cumule 1 pt d'extension. Lorsque vous en avez au moins 3 pts, consomme 3 pts d'extension pour infliger 4 pts de <color=#FFFFFFFF>$[K5]</color> à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse subit des DGT de réaction élémentaire : </color>Cumule 1 pt d'extension. Lorsque vous en avez au moins 3 pts, consomme 3 pts d'extension pour infliger 4 pts de <color=#FFFFFFFF><color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Charme de maîtrise : Soutien externe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Chaque fois que vous avez joué 2 cartes dont les noms ne figurent pas dans le deck de départ de la partie : DGT infligés par vos personnages +1. (Peut être cumulé)","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous avez joué 2 cartes dont les noms ne figurent pas dans le deck de départ de la partie : </color>DGT infligés par vos personnages +1. (Peut être cumulé)","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous avez joué 2 cartes dont les noms ne figurent pas dans le deck de départ de la partie : </color>DGT infligés par vos personnages +1. (Peut être cumulé)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Charme de maîtrise : Indolence","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif a subi des DGT : Soigne votre personnage actif pour 1 pt.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT : </color>Soigne votre personnage actif pour 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT : </color>Soigne votre personnage actif pour 1 pt.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Charme de maîtrise : Pourchas féroce","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : DGT infligés par le personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum ; mais un cumul est perdu à la fin de chaque manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>DGT infligés par le personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum ; mais un cumul est perdu à la fin de chaque manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>DGT infligés par le personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum ; mais un cumul est perdu à la fin de chaque manche)","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Charme de maîtrise : Assaut de formation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage utilise un déchaînement élémentaire : Dépense 3 dés élémentaires en moins. (1 fois par manche)\nLorsque votre personnage a subi des DGT ou reçu des soins : Accorde 1 pt de formation à cette carte. Si cette carte a 5 pts de formation, consomme les 5 pts pour accorder 1 charge à tous vos personnages.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise un déchaînement élémentaire : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Accorde 1 pt de formation à cette carte. Si cette carte a 5 pts de formation, consomme les 5 pts pour accorder 1 $[K310|s2] à tous vos personnages.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise un déchaînement élémentaire : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Accorde 1 pt de formation à cette carte. Si cette carte a 5 pts de formation, consomme les 5 pts pour accorder 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à tous vos personnages.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Charme de maîtrise : Contre frugal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous jouez une carte d'action : Dépense 2 dés élémentaires en moins et pioche 1 carte. (3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'action : </color>Dépense 2 dés élémentaires en moins et pioche 1 carte. (3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'action : </color>Dépense 2 dés élémentaires en moins et pioche 1 carte. (3 fois maximum par manche)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Charme de maîtrise : Tactique harmonieuse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Pioche aléatoirement 1 carte d'aptitude dans le deck.\nLorsque votre personnage a subi des DGT : DGT infligés par ce personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Pioche aléatoirement 1 carte d'{SPRITE_PRESET#3006}aptitude dans le deck.\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT : </color>DGT infligés par ce personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Pioche aléatoirement 1 carte d'{SPRITE_PRESET#3006}aptitude dans le deck.\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT : </color>DGT infligés par ce personnage pendant la partie +1. (Peut être cumulé, 3 cumuls maximum)","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Charme de maîtrise : Stratégie d'hystérésis","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Crée 3 dés Omni.\nÀ la fin de la 3e manche : Vous gagnez la partie.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 3 dés $[K411].\\n<color=#FFFFFFFF>À la fin de la 3e manche : </color>Vous gagnez la partie.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n<color=#FFFFFFFF>À la fin de la 3e manche : </color>Vous gagnez la partie.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Charme de maîtrise : Immuabilité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Si votre personnage actif est protégé par un bouclier, crée 2 dés Omni et pioche 2 cartes.\nEn jouant n'importe quelle carte : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si votre personnage actif est protégé par un $[K6|s2], crée 2 dés $[K411] et pioche 2 cartes.\\n<color=#FFFFFFFF>En jouant n'importe quelle carte : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si votre personnage actif est protégé par un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>, crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 2 cartes.\\n<color=#FFFFFFFF>En jouant n'importe quelle carte : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Charme de maîtrise : Synchronisation d'informations","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Après que vous basculez de personnage : Crée 1 dé élémentaire du même type que votre personnage actif. (Déclenché 2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Crée 1 dé élémentaire du même type que votre personnage actif. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Crée 1 dé élémentaire du même type que votre personnage actif. (Déclenché 2 fois maximum par manche)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Charme de maîtrise : Tactique légère","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous jouez une carte d'action : Dépense 1 dé élémentaire en moins et crée 1 dé Omni. (3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'action : </color>Dépense 1 dé élémentaire en moins et crée 1 dé $[K411]. (3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'action : </color>Dépense 1 dé élémentaire en moins et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (3 fois maximum par manche)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Charme de maîtrise : Planification à long terme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous jouez une carte d'équipement d'arme ou d'artéfact dont le coût total est au moins 3 : Dépense 3 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact dont le coût total est au moins 3 : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact dont le coût total est au moins 3 : </color>Dépense 3 dés élémentaires en moins. (1 fois par manche)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Charme de maîtrise : Pratique améliorative","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.","descriptionraw":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.","descriptionreplaced":"La première capacité utilisée ou aptitude équipée par chacun de vos personnages à chaque manche coûte 1 dé élémentaire en moins.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Charme de maîtrise : Destruction de précision 1","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous infligez exactement 1 pt de DGT : Crée 4 dés Omni, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez exactement 1 pt de DGT : </color>Crée 4 dés $[K411], puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez exactement 1 pt de DGT : </color>Crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Charme de maîtrise : Destruction de précision 2","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous infligez exactement 2 pts de DGT : Crée 4 dés Omni, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez exactement 2 pts de DGT : </color>Crée 4 dés $[K411], puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez exactement 2 pts de DGT : </color>Crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Charme de maîtrise : Destruction de précision 3","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous infligez exactement 3 pts de DGT : Crée 4 dés Omni, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez exactement 3 pts de DGT : </color>Crée 4 dés $[K411], puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez exactement 3 pts de DGT : </color>Crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Charme de maîtrise : Destruction de précision 4","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous infligez exactement 4 pts de DGT : Crée 4 dés Omni, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez exactement 4 pts de DGT : </color>Crée 4 dés $[K411], puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez exactement 4 pts de DGT : </color>Crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, puis change la condition de déclenchement de cet effet. (Change de façon cyclique dans l'ordre suivant : 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Charme de maîtrise : Avantage exploité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : Pioche 2 cartes et crée 1 dé Omni. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Pioche 2 cartes et crée 1 dé $[K411]. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Pioche 2 cartes et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (2 fois maximum par manche)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Charme de maîtrise : Avantage exploité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : Après la fin de la phase d'action, vous pouvez continuer à faire une action et le prochain changement de personnage dépense 1 dé élémentaire en moins et est considéré comme une action rapide, et non pas comme une action de combat.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action et le prochain changement de personnage dépense 1 dé élémentaire en moins et est considéré comme une $[K2|s2], et non pas comme une $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action et le prochain changement de personnage dépense 1 dé élémentaire en moins et est considéré comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Charme de maîtrise : Percée triomphale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a été éliminé : Crée 1 dé Omni et pioche 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Crée 1 dé $[K411] et pioche 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 1 carte.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Charme de maîtrise : Entrave féroce","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : Inflige 1 pt de DGT de perforation à tous les personnages adverses. Si la réaction élémentaire est une réaction liée à l'élément Pyro, accorde également 1 dé Omni. (3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de $[K5] à tous les personnages adverses. Si la réaction élémentaire est une $[K213|s2], accorde également 1 dé $[K411]. (3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses. Si la réaction élémentaire est une <color=#FF9999FF>réaction liée à l'élément {SPRITE_PRESET#2103}Pyro</color>, accorde également 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (3 fois maximum par manche)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Charme de maîtrise : Surprise secrète","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez joué 3 cartes d'action dont les noms ne figurent pas dans votre deck de départ : Crée 2 dés Omni.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué 3 cartes d'action dont les noms ne figurent pas dans votre deck de départ : </color>Crée 2 dés $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué 3 cartes d'action dont les noms ne figurent pas dans votre deck de départ : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Charme de maîtrise : Démasqueur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : Crée 1 dé Omni.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Crée 1 dé $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Charme de maîtrise : Concentration affûtée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT élémentaires infligés par les attaques normales de votre personnage +1.\nLorsque votre personnage actif a subi des DGT ou reçu des soins 3 fois pendant la manche : Crée 3 dés Omni. (1 fois par manche)","descriptionraw":"DGT élémentaires infligés par les attaques normales de votre personnage +1.\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins 3 fois pendant la manche : </color>Crée 3 dés $[K411]. (1 fois par manche)","descriptionreplaced":"DGT élémentaires infligés par les attaques normales de votre personnage +1.\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins 3 fois pendant la manche : </color>Crée 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (1 fois par manche)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Charme de maîtrise : Assaut de bouclier","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : Si votre personnage actif est protégé par un bouclier ou un état de déploiement, les DGT infligés par vos personnages augmentent de 1 pendant la manche. (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Si votre personnage actif est protégé par un $[K6|s2] ou un état de déploiement, les DGT infligés par vos personnages augmentent de 1 pendant la manche. (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Si votre personnage actif est protégé par un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ou un état de déploiement, les DGT infligés par vos personnages augmentent de 1 pendant la manche. (Peut être cumulé, 3 cumuls maximum)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Charme de maîtrise : Maîtrise de technique","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage utilise une compétence élémentaire : Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les attaques normales.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les attaques normales.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins, puis cette carte change pour prendre effet avec les attaques normales.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Charme de maîtrise : Garantie solide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : Crée 1 dé Omni et pioche 1 carte. (Déclenché 3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Crée 1 dé $[K411] et pioche 1 carte. (Déclenché 3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 1 carte. (Déclenché 3 fois maximum par manche)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Charme de maîtrise : Contre fougueux","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a reçu des soins : Prochains DGT infligés par ce personnage +2.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a reçu des soins : </color>Prochains DGT infligés par ce personnage +2.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a reçu des soins : </color>Prochains DGT infligés par ce personnage +2.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Charme de maîtrise : Front solide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT infligés par vos invocations +1.\nLorsque vous annoncez la fin de votre manche : Crée 1 dé Omni au début de la phase d'action de la prochaine manche pour chaque invocation sur votre terrain.","descriptionraw":"DGT infligés par vos invocations +1.\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Crée 1 dé $[K411] au début de la phase d'action de la prochaine manche pour chaque invocation sur votre terrain.","descriptionreplaced":"DGT infligés par vos invocations +1.\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> au début de la phase d'action de la prochaine manche pour chaque invocation sur votre terrain.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Charme de maîtrise : Embuscade soudaine","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité : Crée une mine d'embuscade du même élément que le personnage sur le terrain adverse. Lorsqu'un personnage adverse arrive en renfort sur le terrain, la mine d'embuscade lui inflige 1 pt de DGT de l'élément correspondant.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Crée une mine d'embuscade du même élément que le personnage sur le terrain adverse. Lorsqu'un personnage adverse arrive en renfort sur le terrain, la mine d'embuscade lui inflige 1 pt de DGT de l'élément correspondant.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Crée une mine d'embuscade du même élément que le personnage sur le terrain adverse. Lorsqu'un personnage adverse arrive en renfort sur le terrain, la mine d'embuscade lui inflige 1 pt de DGT de l'élément correspondant.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Charme de maîtrise : Dommage collatéral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous avez joué une carte d'équipement d'arme : Crée 2 dés Omni. (Déclenché 2 fois maximum par manche)\nAu début de la partie : Pioche aléatoirement 1 carte d'équipement d'arme dans le deck.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'équipement d'arme : </color>Crée 2 dés Omni. (Déclenché 2 fois maximum par manche)\\n<color=#FFFFFFFF>Au début de la partie : </color>Pioche aléatoirement 1 carte d'équipement d'arme dans le deck.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'équipement d'arme : </color>Crée 2 dés Omni. (Déclenché 2 fois maximum par manche)\\n<color=#FFFFFFFF>Au début de la partie : </color>Pioche aléatoirement 1 carte d'équipement d'arme dans le deck.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Charme de maîtrise : Vigueur déferlante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 3 charges à votre personnage actif.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 charges à votre personnage actif.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 3 charges à votre personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Charme de maîtrise : Triomphe rapide","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Crée 4 dés Omni, mais vous perdrez la partie lors de la phase finale de la manche.\nLorsqu'un personnage adverse a été vaincu ou qu'un de vos personnages a utilisé un déchaînement élémentaire : Vous créez 3 dés Omni, piochez 1 carte, et pouvez continuer à faire une action une fois l'action en cours terminée.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 4 dés $[K411], mais vous perdrez la partie lors de la phase finale de la manche.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a été vaincu ou qu'un de vos personnages a utilisé un déchaînement élémentaire : </color>Vous créez 3 dés $[K411], piochez 1 carte, et pouvez continuer à faire une action une fois l'action en cours terminée.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 4 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, mais vous perdrez la partie lors de la phase finale de la manche.\\n<color=#FFFFFFFF>Lorsqu'un personnage adverse a été vaincu ou qu'un de vos personnages a utilisé un déchaînement élémentaire : </color>Vous créez 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, piochez 1 carte, et pouvez continuer à faire une action une fois l'action en cours terminée.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Charme de maîtrise : Empathie douloureuse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse est éliminé : Inflige 2 pts de DGT de perforation à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 2 pts de $[K5] à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Charme de maîtrise : Heure du thé","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Crée 1 carte [Thé des Érémites] dans votre main.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 1 carte [$[C332040]] dans votre main.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 1 carte [Thé des Érémites] dans votre main.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Charme de maîtrise : Spécialiste d'habilité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque vous utilisez une habilité : Dépense 2 dés élémentaires en moins et pioche 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous utilisez une {SPRITE_PRESET#3008}habilité : </color>Dépense 2 dés élémentaires en moins et pioche 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous utilisez une {SPRITE_PRESET#3008}habilité : </color>Dépense 2 dés élémentaires en moins et pioche 1 carte.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Charme de maîtrise : Concaténation d'éléments","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage de n'importe quel camp a subi des DGT de réaction élémentaire : Cumule 1 pt de concaténation.\nSi cette carte a cumulé 6 pts de concaténation : Vous gagnez la partie.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage de n'importe quel camp a subi des DGT de réaction élémentaire : </color>Cumule 1 pt de concaténation.\\n<color=#FFFFFFFF>Si cette carte a cumulé 6 pts de concaténation : </color>Vous gagnez la partie.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage de n'importe quel camp a subi des DGT de réaction élémentaire : </color>Cumule 1 pt de concaténation.\\n<color=#FFFFFFFF>Si cette carte a cumulé 6 pts de concaténation : </color>Vous gagnez la partie.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Charme de maîtrise : Moral partagé","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse est éliminé : Inflige 1 pt de DGT de perforation à tous les personnages adverses.\nPhase finale : Inflige 1 pt de DGT de perforation à tous les personnages adverses.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 1 pt de $[K5] à tous les personnages adverses.\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K5] à tous les personnages adverses.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Charme de maîtrise : Avancée forcée","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsque votre personnage utilise une capacité qui a déjà été utilisée 1 fois pendant la manche actuelle : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nLorsque votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée 1 fois pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée 1 fois pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Charme de maîtrise : Propagation verte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction de Fleurissement : Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'action, et DGT +2 la prochaine fois que vous infligez des DGT Hydro ou des DGT Dendro au personnage actif adverse.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Fleurissement : </color>Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'action, et DGT +2 la prochaine fois que vous infligez des $[K102] ou des $[K107] au personnage actif adverse.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Fleurissement : </color>Dépense 2 dés élémentaires en moins la prochaine fois que vous jouez une carte d'action, et DGT +2 la prochaine fois que vous infligez des {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> ou des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage actif adverse.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Charme de maîtrise : Renom victorieux","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse est éliminé : Vous permet de piocher 1 carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant la partie. (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Vous permet de piocher 1 carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant la partie. (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé : </color>Vous permet de piocher 1 carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant la partie. (Peut être cumulé, 3 cumuls maximum)","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Charme de maîtrise : De guerre en guerre","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Chaque fois que vous avez joué 2 cartes : Votre personnage actif obtient 1 charge.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous avez joué 2 cartes : </color>Votre personnage actif obtient 1 $[K310|s2].","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous avez joué 2 cartes : </color>Votre personnage actif obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Charme de maîtrise : Attaque du vent hiémal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage adverse a subi une réaction de Gel : Crée 2 dés Omni. (Déclenché 2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une réaction de Gel : </color>Crée 2 dés $[K411]. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi une réaction de Gel : </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Déclenché 2 fois maximum par manche)","playcost":[]},"masterzhang":{"id":322018,"name":"Maître Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous jouez une carte d'arme : Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins pour chaque personnage déjà équipé d'une arme sur votre terrain. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme : </color>Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins pour chaque personnage déjà équipé d'une {SPRITE_PRESET#3003}arme sur votre terrain. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme : </color>Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins pour chaque personnage déjà équipé d'une {SPRITE_PRESET#3003}arme sur votre terrain. (1 fois par manche)","storytitle":"Maître Zhang - Forge d'arsenal","storytext":"La frustration brûlante doit transpirer avant qu'un morceau de métal ne devienne une lame acérée.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Rouleaux de viande au matsutake","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 2 pts et le soigne à nouveau pour 1 pt pendant la phase finale des trois prochaines manches.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 2 pts et le soigne à nouveau pour 1 pt pendant la phase finale des trois prochaines manches.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 2 pts et le soigne à nouveau pour 1 pt pendant la phase finale des trois prochaines manches.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Rouleaux de viande au matsutake","storytext":"La viande hachée est poêlée avec des champignons matsutake à feu doux. Ces derniers absorbent le jus de la viande et en font saliver plus d'un.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Moyenne bulle d'eau curative","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"En piochant cette carte : Inflige 2 pts de DGT Hydro au personnage actif du camp concerné, crée 1 carte [Petite bulle d'eau curative] et la place au-dessus du deck de votre adversaire.","descriptionraw":"<color=#FFFFFFFF>En piochant cette carte : </color>Inflige 2 pts de $[K102] au personnage actif du camp concerné, crée 1 carte [<color=#FFFFFFFF>$[C112133]</color>] et la place au-dessus du deck de votre adversaire.","descriptionreplaced":"<color=#FFFFFFFF>En piochant cette carte : </color>Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> au personnage actif du camp concerné, crée 1 carte [<color=#FFFFFFFF>Petite bulle d'eau curative</color>] et la place au-dessus du deck de votre adversaire.","playcost":[]},"melusinesupport":{"id":302218,"name":"Soutien de mélusine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Un super autocollant aux effets aléatoires qui incarne la bienveillance de toutes les mélusines.","descriptionraw":"Un super autocollant aux effets aléatoires qui incarne la bienveillance de toutes les mélusines.","descriptionreplaced":"Un super autocollant aux effets aléatoires qui incarne la bienveillance de toutes les mélusines.","playcost":[]},"mementolens":{"id":323006,"name":"Lentille de réminiscence","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsque vous jouez une carte d'arme, d'artéfact, de terrain ou de compagnon : Dépense 2 dés élémentaires en moins si vous avez déjà joué une carte du même nom pendant la partie. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme, d'{SPRITE_PRESET#3004}artéfact, de {SPRITE_PRESET#3104}terrain ou de {SPRITE_PRESET#3103}compagnon : </color>Dépense 2 dés élémentaires en moins si vous avez déjà joué une carte du même nom pendant la partie. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3003}arme, d'{SPRITE_PRESET#3004}artéfact, de {SPRITE_PRESET#3104}terrain ou de {SPRITE_PRESET#3103}compagnon : </color>Dépense 2 dés élémentaires en moins si vous avez déjà joué une carte du même nom pendant la partie. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Lentille de réminiscence","storytext":"On raconte qu'il y a longtemps, la légendaire Kitsune Saiguu donna un catalyseur au chef du Clan Hiiragi, Hiroshi, pour l'utiliser dans les exorcismes.\nLes Hiiragis auraient fait fabriquer un Daguerréotype spécial à l'étranger avec ce catalyseur monté sur son ensemble de lentilles, et l'auraient offert au Sanctuaire de Narukami en gage d'amitié.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Rouleaux de viande à la menthe","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Les trois prochaines attaques normales du personnage choisi avant la fin de la manche dépensent 1 dé d'élément neutre en moins.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Les trois prochaines <color=#FFFFFFFF>attaques normales</color> du personnage choisi avant la fin de la manche dépensent 1 dé d'$[K309|s2] en moins.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Les trois prochaines <color=#FFFFFFFF>attaques normales</color> du personnage choisi avant la fin de la manche dépensent 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Rouleaux de viande à la menthe","storytext":"Bien que sa forme actuelle soit ainsi, réfléchissez-y un instant : ce plat a-t-il commencé par de la menthe roulée autour de la viande, ou de la viande roulée autour de la menthe ?","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Prison de miroir","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Suivante miroir des Fatui, équipe cette carte.\nUne fois la Suivante miroir des Fatui équipée de cette carte, utilise immédiatement Explosion d'afflux une fois.\nDurée en manches de départ de l'éclat de miroir d'eau créé par la Suivante miroir des Fatui équipée de cette carte +1 et DGT Hydro subis par le personnage affecté +1.\n(Votre deck doit contenir la Suivante miroir des Fatui pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A2202]</color>, équipe cette carte.\\nUne fois la $[A2202] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S22022]</color> une fois.\\n$[K4] de départ de l'<color=#FFFFFFFF>$[C122021|s2]</color> créé par la $[A2202] équipée de cette carte +1 et $[K102] subis par le personnage affecté +1.\\n(Votre deck doit contenir la $[A2202] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Suivante miroir des Fatui</color>, équipe cette carte.\\nUne fois la Suivante miroir des Fatui équipée de cette carte, utilise immédiatement <color=#FFD780FF>Explosion d'afflux</color> une fois.\\n<color=#FFFFFFFF>Durée en manches</color> de départ de l'<color=#FFFFFFFF>éclat de miroir d'eau</color> créé par la Suivante miroir des Fatui équipée de cette carte +1 et {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> subis par le personnage affecté +1.\\n(Votre deck doit contenir la Suivante miroir des Fatui pour pouvoir y ajouter cette carte)","storytitle":"Secret du miroir","storytext":"« Miroir, mon beau miroir, dis-moi où sont mes ennemis ? »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Suivante miroir","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Blob écumeux","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Tactique écumeuse\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S1220511]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Tactique écumeuse\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","playcost":[]},"moltenmail":{"id":223041,"name":"Armure incandescente","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Applique l'élément Pyro à l'Empereur du feu ferreux équipé de cette carte.\nLorsqu'un bouclier (hormis ceux accordés par une carapace de Cuiracrabe) ou un état de déploiement « Bouclier » est annulé : Applique 2 cumuls de carapace de Cuiracrabe à l'Empereur du feu ferreux équipé de cette carte. (1 fois par manche)\n(Votre deck doit contenir l'Empereur du feu ferreux pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>$[K203|s4] à l'<color=#FFFFFFFF>$[A2304]</color> équipé de cette carte.\\nLorsqu'un $[K6|s2] (hormis ceux accordés par une $[K1023|s1]) ou un état de déploiement « $[K6] » est annulé : Applique 2 cumuls de $[K1023|s1] à l'$[A2304] équipé de cette carte. (1 fois par manche)\\n(Votre deck doit contenir l'$[A2304] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color><color=#FF9999FF>Applique l'élément {SPRITE_PRESET#2103}Pyro</color> à l'<color=#FFFFFFFF>Empereur du feu ferreux</color> équipé de cette carte.\\nLorsqu'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> (hormis ceux accordés par une <color=#FFFFFFFF>carapace de Cuiracrabe</color>) ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » est annulé : Applique 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> à l'Empereur du feu ferreux équipé de cette carte. (1 fois par manche)\\n(Votre deck doit contenir l'Empereur du feu ferreux pour pouvoir y ajouter cette carte)","storytitle":"Empereur du feu ferreux : Armure incandescente","storytext":"« Imaginez un monde où toute l'humanité a été purgée de Teyvat, alors que l'Empereur du feu ferreux, toujours grandissant, porte finalement le Palais Mermonia sur son corps comme une luxueuse armure de pierre blanche. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Empereur du feu ferreux","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Instant d'aube et de détermination","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Fréminet, équipe cette carte.\nUne fois Fréminet équipé de cette carte, utilise immédiatement Pressurisation des floes une fois.\nLorsque Fréminet, équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)\n(Votre deck doit contenir Fréminet pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1112]</color>, équipe cette carte.\\nUne fois $[A1112] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S11122]</color> une fois.\\nLorsque $[A1112], équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)\\n(Votre deck doit contenir $[A1112] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Fréminet</color>, équipe cette carte.\\nUne fois Fréminet équipé de cette carte, utilise immédiatement <color=#FFD780FF>Pressurisation des floes</color> une fois.\\nLorsque Fréminet, équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)\\n(Votre deck doit contenir Fréminet pour pouvoir y ajouter cette carte)","storytitle":"Fréminet : Instant d'aube et de détermination","storytext":"« Je plonge... »","source":"Récompense pour avoir invité Fréminet à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Galette de pomme de terre mondstadtoise","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 2 pts.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 2 pts.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 2 pts.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Galette de pomme de terre mondstadtoise","storytext":"Son goût sucré confirme les mots célèbres d'un certain gourmet connu dans tout Teyvat : un plat qu'on qualifie de spécialité régionale ne peut pas avoir mauvais goût.","source":"Récompense pour avoir rempli les conditions du guide de joueur","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Perce-lune","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : La prochaine fois pendant la manche que vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire, dépense 2 dés élémentaires en moins.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Ombre lunaire en forêt : Perce-lune","storytext":"« Un enfant envoûté par la lune pleure parfois lorsqu'il la regarde parce que la poussière lunaire tombe dans ses yeux. Il y a beaucoup d'histoires dans lesquelles chaque larme n'est pas versée en vain. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pizza aux champignons","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt et le soigne à nouveau pour 1 pt pendant la phase finale des deux prochaines manches.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt et le soigne à nouveau pour 1 pt pendant la phase finale des deux prochaines manches.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt et le soigne à nouveau pour 1 pt pendant la phase finale des deux prochaines manches.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Pizza aux champignons","storytext":"On raconte qu'un chercheur a une fois utilisé des calculs très précis pour découvrir la « façon la plus juste de couper une pizza », mais comme le processus est beaucoup trop contraignant, personne ne l'utilise...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pizza aux champignons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"PV max du personnage choisi +4. À la fin de la manche : Se soigne pour 2 pts.","descriptionraw":"PV max du personnage choisi +4. À la fin de la manche : Se soigne pour 2 pts.","descriptionreplaced":"PV max du personnage choisi +4. À la fin de la manche : Se soigne pour 2 pts.","playcost":[]},"mutationstone":{"id":422002,"name":"Pierre de mutation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Pour votre personnage actif : DGT infligés +2.\nEntre sur le terrain avec 2 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\nUne fois un de vos personnages éliminé : La carte perd 1 pt d'endurance.","descriptionraw":"Pour votre personnage actif : <color=#FFFFFFFF>DGT infligés +2</color>.\\nEntre sur le terrain avec 2 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\\n<color=#FFFFFFFF>Une fois un de vos personnages éliminé : </color>La carte perd 1 pt d'endurance.","descriptionreplaced":"Pour votre personnage actif : <color=#FFFFFFFF>DGT infligés +2</color>.\\nEntre sur le terrain avec 2 pts d'endurance. (Une fois l'endurance épuisée, la carte est défaussée)\\n<color=#FFFFFFFF>Une fois un de vos personnages éliminé : </color>La carte perd 1 pt d'endurance.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Abandon mystique","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Shenhe, équipe cette carte.\nUne fois Shenhe équipée de cette carte, utilise immédiatement Invocation d'esprit printanier une fois.\nLorsqu'un pennage glacé, créé par Shenhe équipée de cette carte, est déclenché par l'attaque normale de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)\n(Votre deck doit contenir Shenhe pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1107]</color>, équipe cette carte.\\nUne fois $[A1107] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11072]</color> une fois.\\nLorsqu'un <color=#FFFFFFFF>$[C111071|s2]</color>, créé par $[A1107] équipée de cette carte, est déclenché par l'<color=#FFFFFFFF>attaque normale</color> de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)\\n(Votre deck doit contenir $[A1107] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Shenhe</color>, équipe cette carte.\\nUne fois Shenhe équipée de cette carte, utilise immédiatement <color=#FFD780FF>Invocation d'esprit printanier</color> une fois.\\nLorsqu'un <color=#FFFFFFFF>pennage glacé</color>, créé par Shenhe équipée de cette carte, est déclenché par l'<color=#FFFFFFFF>attaque normale</color> de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)\\n(Votre deck doit contenir Shenhe pour pouvoir y ajouter cette carte)","storytitle":"Shenhe : Abandon mystique","storytext":"Transfiguration ! Ma volonté incarnée !","source":"Récompense pour avoir invité Shenhe à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Pluie de météores de Naganohara","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yoimiya, équipe cette carte.\nUne fois Yoimiya équipée de cette carte, utilise immédiatement Danse du feu « Niwabi » une fois.\nLe Niwabi Enshou créé par Yoimiya équipée de cette carte inflige 1 pt de DGT Pyro supplémentaire après son déclenchement.\n(Votre deck doit contenir Yoimiya pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1305]</color>, équipe cette carte.\\nUne fois $[A1305] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13052]</color> une fois.\\nLe <color=#FFFFFFFF>$[C113051]</color> créé par $[A1305] équipée de cette carte inflige 1 pt de $[K103] supplémentaire après son déclenchement.\\n(Votre deck doit contenir $[A1305] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yoimiya</color>, équipe cette carte.\\nUne fois Yoimiya équipée de cette carte, utilise immédiatement <color=#FFD780FF>#Danse du feu « Niwabi{NON_BREAK_SPACE}»</color> une fois.\\nLe <color=#FFFFFFFF>Niwabi Enshou</color> créé par Yoimiya équipée de cette carte inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> supplémentaire après son déclenchement.\\n(Votre deck doit contenir Yoimiya pour pouvoir y ajouter cette carte)","storytitle":"Yoimiya : Pluie de météores de Naganohara","storytext":"Théorie de réserve idéale de feux d'artifice de Naganohara.","source":"Récompense pour avoir invité Yoimiya à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Flore et sagesse","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Pioche 1 carte pour l'échanger avec une carte de votre choix dans votre main.\n(Votre deck doit contenir au moins 2 personnages de Sumeru pour pouvoir y ajouter cette carte)","descriptionraw":"Pioche 1 carte pour l'échanger avec une carte de votre choix dans votre main.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3404}Sumeru pour pouvoir y ajouter cette carte)","descriptionreplaced":"Pioche 1 carte pour l'échanger avec une carte de votre choix dans votre main.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3404}Sumeru pour pouvoir y ajouter cette carte)","storytitle":"Sagesse des esprits joyeux","storytext":"« Ces gens qui dansaient ensemble étaient une représentation de l'univers. Vivre a toujours été une fin, et la sagesse, le moyen d'y parvenir. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Don de la nuit : Crêtes et creux","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Lorsque Mualani, équipée de cette carte, devient le personnage actif : Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)\n(Votre deck doit contenir Mualani pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>Lorsque $[A1214], équipée de cette carte, devient le personnage actif : </color>Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)\\n(Votre deck doit contenir $[A1214] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque Mualani, équipée de cette carte, devient le personnage actif : </color>Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)\\n(Votre deck doit contenir Mualani pour pouvoir y ajouter cette carte)","storytitle":"Mualani : Crêtes et creux","storytext":"« Prenez cette vague énorme qui arrive ~ »","source":"Récompense pour avoir invité Mualani à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Don de la nuit : Remboursement total","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Lorsque Kinich, équipé de cette carte, bascule en personnage actif ou utilise Chasse canopéenne : En altitude : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)\n(Votre deck doit contenir Kinich pour pouvoir y ajouter cette carte)","descriptionraw":"Lorsque <color=#FFFFFFFF>$[A1709]</color>, équipé de cette carte, bascule en personnage actif ou utilise <color=#FFFFFFFF>$[S17092]</color> : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)\\n(Votre deck doit contenir $[A1709] pour pouvoir y ajouter cette carte)","descriptionreplaced":"Lorsque <color=#FFFFFFFF>Kinich</color>, équipé de cette carte, bascule en personnage actif ou utilise <color=#FFFFFFFF>Chasse canopéenne : En altitude</color> : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)\\n(Votre deck doit contenir Kinich pour pouvoir y ajouter cette carte)","storytitle":"Kinich : Remboursement total","storytext":"« Pour le seigneur de la nuit. »","source":"Récompense pour avoir invité Kinich à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Poulet fumé nordique","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : La prochaine attaque normale du personnage choisi dépense 1 dé d'élément neutre en moins.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage choisi dépense 1 dé d'$[K309|s2] en moins.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage choisi dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Poulet fumé nordique","storytext":"Ce plat accueille chaleureusement les convives qui viennent dans les régions du nord. Maintenant, quelle sorte d'invités seront « honorés » de cette hospitalité cette fois-ci ?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Poulet fumé nordique","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"ATQ du personnage choisi +1.","descriptionraw":"ATQ du personnage choisi +1.","descriptionreplaced":"ATQ du personnage choisi +1.","playcost":[]},"nre":{"id":323002,"name":"Poche nutritive","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"En arrivant sur le terrain : Pioche aléatoirement 1 carte d'événement de plat dans le deck.\nLorsque vous jouez une carte d'événement de plat : Pioche aléatoirement 1 carte d'événement de plat dans le deck. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck.\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck.\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Pioche aléatoirement 1 carte d'événement de {SPRITE_PRESET#3101}plat dans le deck. (1 fois par manche)","storytitle":"Nourriture d'urgence : Ration portable","storytext":"« Une alimentation régulière aide en cas d'effort physique. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Palourde aux teintes océaniques","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"En arrivant sur le terrain : Soigne le personnage affecté pour 2 pts.\nChaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum)\nLorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Soigne le personnage affecté pour 2 pts.\\nChaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Soigne le personnage affecté pour 2 pts.\\nChaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Souvenirs des profondeurs : Palourde aux teintes océaniques","storytext":"« Transportant les espoirs et les souvenirs de ceux qui sortirent des fonds de la mer, imprégnées de la culture et de l'histoire d'une civilisation perdue... Ces couronnes sophistiquées et délicates sombrèrent avec leurs possesseurs au fin fond des abîmes oubliés. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Palourde aux teintes océaniques","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"À la fin de la manche : Soigne pour 2 pts.\nAprès avoir reçu des soins 3 fois : ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne pour 2 pts.\\n<color=#FFFFFFFF>Après avoir reçu des soins 3 fois : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la manche : </color>Soigne pour 2 pts.\\n<color=#FFFFFFFF>Après avoir reçu des soins 3 fois : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","playcost":[]},"operaepiclese":{"id":321017,"name":"Opéra Épiclèse","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Avant que vous ne choisissiez une action : Si le coût total d'origine des dés élémentaires des cartes équipées sur vos personnages est supérieur ou égal à celui de l'adversaire, crée 1 dé de l'élément du personnage actif. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le coût total d'origine des dés élémentaires des cartes équipées sur vos personnages est supérieur ou égal à celui de l'adversaire, crée 1 dé de l'élément du personnage actif. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le coût total d'origine des dés élémentaires des cartes équipées sur vos personnages est supérieur ou égal à celui de l'adversaire, crée 1 dé de l'élément du personnage actif. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Opéra Épiclèse","storytext":"Le véridique et le fantastique, le comique et le tragique y trouvent également leur place. Peut-être est-ce vraiment comme l'a dit un ancien dramaturge fontainois : « Le monde entier est une scène, et nous tous ne sommes que des acteurs »...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Opéra Épiclèse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsqu'un de vos personnages a agi : PV max du personnage actif +3 s'ils ne sont pas supérieurs à ceux du personnage actif adverse.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages a agi : </color>PV max du personnage actif +3 s'ils ne sont pas supérieurs à ceux du personnage actif adverse.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages a agi : </color>PV max du personnage actif +3 s'ils ne sont pas supérieurs à ceux du personnage actif adverse.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Kabuto orné","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 charge au personnage affecté.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] au personnage affecté.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage affecté.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Éclair passé : Kabuto orné","storytext":"« ... Ces treize années se sont écoulées comme un rêve. La neige écarlate vola à travers le col ombragé comme de la fumée. C'était comme regarder un être cher s'éloigner... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Nœud ousia : Puissance d'augmentation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Vous créez une augmentation renforcée de type ousia.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous créez une <color=#FFFFFFFF>$[C402013|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Vous créez une <color=#FFFFFFFF>augmentation renforcée de type ousia</color>.","playcost":[]},"overchargedball":{"id":113131,"name":"Cartouche surchargée","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_SLOWLY"],"tagstext":["Action de combat"],"description":"Action de combat : Inflige 1 pt de DGT Pyro au personnage actif adverse.\nLorsque cette carte est défaussée : Inflige 1 pt de DGT Pyro au personnage actif adverse.","descriptionraw":"$[K1] : Inflige 1 pt de $[K103] au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque cette carte est $[K56|s2] : </color>Inflige 1 pt de $[K103] au personnage actif adverse.","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque cette carte est <color=#FFFFFFFF>défaussée</color> : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage actif adverse.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Paiement total","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est l'Usurier Pyro des Fatui, équipe cette carte.\nUne fois l'Usurier Pyro des Fatui équipé de cette carte, utilise immédiatement Opportunité une fois.\nL'infiltration créée par l'Usurier Pyro des Fatui équipé de cette carte déclenche les effets suivants :\nNombre d'utilisations de départ de l'infiltration +1 et convertit les DGT physiques infligés par le personnage affecté en DGT Pyro.\n(Votre deck doit contenir l'Usurier Pyro des Fatui pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est l'<color=#FFFFFFFF>$[A2301]</color>, équipe cette carte.\\nUne fois l'$[A2301] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S23012]</color> une fois.\\nL'<color=#FFFFFFFF>$[C123012|s2]</color> créée par l'$[A2301] équipé de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n$[K3] de départ de l'$[C123012|s2] +1 et convertit les $[K100] infligés par le personnage affecté en $[K103].\\n(Votre deck doit contenir l'$[A2301] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est l'<color=#FFFFFFFF>Usurier Pyro des Fatui</color>, équipe cette carte.\\nUne fois l'Usurier Pyro des Fatui équipé de cette carte, utilise immédiatement <color=#FFD780FF>Opportunité</color> une fois.\\nL'<color=#FFFFFFFF>infiltration</color> créée par l'Usurier Pyro des Fatui équipé de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n<color=#FFFFFFFF>Nombre d'utilisations</color> de départ de l'infiltration +1 et convertit les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n(Votre deck doit contenir l'Usurier Pyro des Fatui pour pouvoir y ajouter cette carte)","storytitle":"Extraction discrète","storytext":"Souviens-t'en toute ta vie : sache envers qui tu es endetté, sache quand tu dois payer.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Usurier Pyro","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Au début de la phase d'action : Crée 2 dés Omni.\nNombre d'utilisations : 2","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Crée 2 dés $[K411].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Paimon - La meilleure des guides","storytext":"« Oui ! Si tu as de la chance, j'ai de la chance ! Et vice versa, si j'ai de la chance, toi aussi, tu as de la chance ! »","source":"Récompense pour avoir rempli les conditions du guide de joueur","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Chaque autre puissant soutien augmente les PV max de vos personnages de 5.\nÀ la fin de la manche : Bascule le personnage le plus à gauche en personnage actif.\nAu début de la manche : Applique 1 cumul d'attrition de combat à vos personnages si le nombre actuel de manches n'est pas inférieur à 7.","descriptionraw":"Chaque autre puissant soutien augmente les PV max de vos personnages de 5.\\n<color=#FFFFFFFF>À la fin de la manche : </color>Bascule le personnage le plus à gauche en personnage actif.\\n<color=#FFFFFFFF>Au début de la manche : </color>Applique 1 cumul d'$[C540001|s1] à vos personnages si le nombre actuel de manches n'est pas inférieur à 7.","descriptionreplaced":"Chaque autre puissant soutien augmente les PV max de vos personnages de 5.\\n<color=#FFFFFFFF>À la fin de la manche : </color>Bascule le personnage le plus à gauche en personnage actif.\\n<color=#FFFFFFFF>Au début de la manche : </color>Applique 1 cumul d'attrition de combat à vos personnages si le nombre actuel de manches n'est pas inférieur à 7.","playcost":[]},"painforpain":{"id":221021,"name":"Talion de la douleur","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Jouable si votre personnage actif est Signora : En arrivant sur le terrain, crée 3 dés de l'élément actuel de Signora.\nLorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le Grand froid ou la Chaleur extrême au personnage actif adverse selon la forme de Signora. (1 fois par manche)\n(Votre deck doit contenir Signora pour pouvoir y ajouter cette carte)","descriptionraw":"Jouable si votre personnage actif est <color=#FFFFFFFF>$[A2102]</color> : En arrivant sur le terrain, crée 3 dés de l'élément actuel de $[A2102].\\nLorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le <color=#FFFFFFFF>$[K1016]</color> ou la <color=#FFFFFFFF>$[K1017]</color> au personnage actif adverse selon la forme de $[A2102]. (1 fois par manche)\\n(Votre deck doit contenir $[A2102] pour pouvoir y ajouter cette carte)","descriptionreplaced":"Jouable si votre personnage actif est <color=#FFFFFFFF>Signora</color> : En arrivant sur le terrain, crée 3 dés de l'élément actuel de Signora.\\nLorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le <color=#FFFFFFFF>Grand froid</color> ou la <color=#FFFFFFFF>Chaleur extrême</color> au personnage actif adverse selon la forme de Signora. (1 fois par manche)\\n(Votre deck doit contenir Signora pour pouvoir y ajouter cette carte)","storytitle":"Signora : Talion de la douleur","storytext":"« Vous aussi allez connaître cette douleur... »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre Signora","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pancrace !","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : Lorsqu'un joueur a annoncé la fin de sa manche, le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes.","descriptionraw":"<color=#FFFFFFFF>Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : </color>Lorsqu'un joueur a annoncé la fin de sa manche, le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes.","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il vous reste au moins 8 dés élémentaires et si l'adversaire n'a pas annoncé la fin de sa manche : </color>Lorsqu'un joueur a annoncé la fin de sa manche, le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes.","storytitle":"Pancrace !","storytext":"« Pour la victoire, les coupons de crédit, les meilleurs produits de La chiffonnerie... Et la liberté qui viendra peut-être un jour, frappez ! »","source":"À échanger avec des coupons de crédit dans La chiffonnerie","playcost":[]},"parametrictransformer":{"id":323001,"name":"Transformateur paramétrique","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsqu'un des camps a utilisé une capacité : Si des DGT élémentaires sont infligés, la carte cumule 1 progrès qualitatif. Si cette carte a cumulé 3 progrès qualitatifs : Défausse la carte et crée 3 dés élémentaires de base différents.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un des camps a utilisé une capacité : </color>Si des DGT élémentaires sont infligés, la carte cumule 1 <color=#FFFFFFFF>progrès qualitatif</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>progrès qualitatifs</color> : Défausse la carte et crée 3 dés élémentaires de base différents.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un des camps a utilisé une capacité : </color>Si des DGT élémentaires sont infligés, la carte cumule 1 <color=#FFFFFFFF>progrès qualitatif</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>progrès qualitatifs</color> : Défausse la carte et crée 3 dés élémentaires de base différents.","storytitle":"Rotation perpétuelle : Transformateur paramétrique","storytext":"« De manière générale, toute chose obéit à un certain cycle. Souvenirs et éléments abondent dans les lignes énergétiques.\nPeut-être que les civilisations anciennes tentaient de découvrir le cycle qui régit la conversion de la poussière en trésor. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Instant du verdict","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Pendant la manche : 3 cartes d'événement jouées par votre adversaire n'auront aucun effet.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"Pendant la manche : 3 cartes d'événement jouées par votre adversaire n'auront aucun effet.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"Pendant la manche : 3 cartes d'événement jouées par votre adversaire n'auront aucun effet.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Instant du verdict","storytext":"« Il est temps de rendre le verdict final de cette affaire. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Solidification perlée","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Jouable si votre personnage actif est l'Hippocampe perlé millénaire : En arrivant sur le terrain, applique une perle fontemarine avec 1 utilisation à l'Hippocampe perlé millénaire ; si une perle fontemarine est déjà appliquée, son nombre d'utilisations augmente de 1 à la place.\nLorsqu'une perle fontemarine appliquée à l'Hippocampe perlé millénaire équipé de cette carte diminue des DGT d'invocations, le nombre d'utilisations n'est pas diminué 2 fois par manche à la place.\n(Votre deck doit contenir l'Hippocampe perlé millénaire pour pouvoir y ajouter cette carte)","descriptionraw":"Jouable si votre personnage actif est l'<color=#FFFFFFFF>$[A2403]</color> : En arrivant sur le terrain, applique une <color=#FFFFFFFF>$[C124032|s1]</color> avec 1 $[K3|s4] à l'$[A2403] ; si une $[C124032|s1] est déjà appliquée, son $[K3|s2] augmente de 1 à la place.\\nLorsqu'une <color=#FFFFFFFF>$[C124032|s1]</color> appliquée à l'$[A2403] équipé de cette carte diminue des DGT d'invocations, le $[K3|s2] n'est pas diminué 2 fois par manche à la place.\\n(Votre deck doit contenir l'$[A2403] pour pouvoir y ajouter cette carte)","descriptionreplaced":"Jouable si votre personnage actif est l'<color=#FFFFFFFF>Hippocampe perlé millénaire</color> : En arrivant sur le terrain, applique une <color=#FFFFFFFF>perle fontemarine</color> avec 1 <color=#FFFFFFFF>utilisation</color> à l'Hippocampe perlé millénaire ; si une perle fontemarine est déjà appliquée, son <color=#FFFFFFFF>nombre d'utilisations</color> augmente de 1 à la place.\\nLorsqu'une <color=#FFFFFFFF>perle fontemarine</color> appliquée à l'Hippocampe perlé millénaire équipé de cette carte diminue des DGT d'invocations, le <color=#FFFFFFFF>nombre d'utilisations</color> n'est pas diminué 2 fois par manche à la place.\\n(Votre deck doit contenir l'Hippocampe perlé millénaire pour pouvoir y ajouter cette carte)","storytitle":"Hippocampe perlé millénaire : Solidification perlée","storytext":"Perle xénomare, tonnerre fontemarin... La bête fantasmagorique en forme d'hippocampe, bien que roi solitaire, n'a ni cour opulente ni les ruines d'une cour. Ce qu'il possède, cependant, c'est la majesté et la puissance nécessaires pour faire fuir de peur d'autres Aberrants fontemarins...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Hippocampe perlé millénaire","playcost":[]},"peopleofthesprings":{"id":321025,"name":"Peuple des sources","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsqu'une de vos invocations arrive sur le terrain : Augmente son nombre d'utilisations de 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsqu'une de vos invocations arrive sur le terrain : </color>Augmente son $[K3|s2] de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'une de vos invocations arrive sur le terrain : </color>Augmente son <color=#FFFFFFFF>nombre d'utilisations</color> de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Peuple des sources","storytext":"La meilleure destination de vacances de Natlan et un foyer heureux pour les koholasaures et les amateurs de sources chaudes !","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Pèlerinage de retour du sanctifeu","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Crée une flamme de la guerre sur le terrain de chaque camp, puis augmente le bellicisme de la flamme de la guerre de votre terrain de 1. (La flamme de la guerre comptabilise les DGT infligés par le camp concerné à l'adversaire en tant que bellicisme. Au début de la phase d'action de chaque manche, le camp avec le plus de bellicisme le consomme entièrement pour augmenter les DGT infligés pendant la manche par le personnage actif actuel de 1.)\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"Crée une <color=#FFFFFFFF>$[C300006|s1]</color> sur le terrain de chaque camp, puis augmente le <color=#FFFFFFFF>bellicisme</color> de la <color=#FFFFFFFF>$[C300006|s1]</color> de votre terrain de 1. (La <color=#FFFFFFFF>$[C300006|s1]</color> comptabilise les DGT infligés par le camp concerné à l'adversaire en tant que <color=#FFFFFFFF>bellicisme</color>. Au début de la phase d'action de chaque manche, le camp avec le plus de <color=#FFFFFFFF>bellicisme</color> le consomme entièrement <color=#FFFFFFFF></color>pour augmenter les DGT infligés pendant la manche par le personnage actif actuel de 1.)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"Crée une <color=#FFFFFFFF>flamme de la guerre</color> sur le terrain de chaque camp, puis augmente le <color=#FFFFFFFF>bellicisme</color> de la <color=#FFFFFFFF>flamme de la guerre</color> de votre terrain de 1. (La <color=#FFFFFFFF>flamme de la guerre</color> comptabilise les DGT infligés par le camp concerné à l'adversaire en tant que <color=#FFFFFFFF>bellicisme</color>. Au début de la phase d'action de chaque manche, le camp avec le plus de <color=#FFFFFFFF>bellicisme</color> le consomme entièrement <color=#FFFFFFFF></color>pour augmenter les DGT infligés pendant la manche par le personnage actif actuel de 1.)\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Pèlerinage de retour du sanctifeu","storytext":"« Chaque participant, qu'il gagne ou qu'il perde, contribue à la défense de notre nation. C'est pour cette raison qu'il s'agit du plus grand honneur que d'y participer. »","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Entaille plongeante","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_SLOWLY"],"tagstext":["Action de combat"],"description":"Action de combat : Bascule pour le personnage choisi pour que ce dernier effectue une attaque normale.","descriptionraw":"$[K1] : Bascule pour le personnage choisi pour que ce dernier effectue une <color=#FFFFFFFF>attaque normale</color>.","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Bascule pour le personnage choisi pour que ce dernier effectue une <color=#FFFFFFFF>attaque normale</color>.","storytitle":"Embuscade des hauteurs","storytext":"« ... Ne déployez pas votre planeur à mi-chemin ! Vous allez vous faire prendre ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Nœud pneuma : Défense territoriale (Avancée)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un de vos personnages est éliminé : Le personnage évite l'élimination tout en ayant ses PV ajustés à 2.\nNombre d'utilisations : 12\nLorsque le personnage a subi des DGT chargés d'énergie d'Arkhe ousia : Nombre d'utilisations de cette carte -1.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage $[K54|s1] tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF>$[K3] : 12</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color>$[K3] de cette carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 12</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Nœud pneuma : Défense territoriale (Basique)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un de vos personnages est éliminé : Le personnage évite l'élimination tout en ayant ses PV ajustés à 2.\nNombre d'utilisations : 4\nLorsque votre personnage a subi des DGT chargés d'énergie d'Arkhe ousia : Nombre d'utilisations de cette carte -1.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage $[K54|s1] tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF>$[K3] : 4</color>\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color>$[K3] de cette carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 4</color>\\n<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Nœud pneuma : Défense territoriale (Intermédiaire)","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un de vos personnages est éliminé : Le personnage évite l'élimination tout en ayant ses PV ajustés à 2.\nNombre d'utilisations : 8\nLorsque le personnage a subi des DGT chargés d'énergie d'Arkhe ousia : Nombre d'utilisations de cette carte -1.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage $[K54|s1] tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF>$[K3] : 8</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color>$[K3] de cette carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages est éliminé : </color>Le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 8</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Haïku de la brise","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kaedehara Kazuha, équipe cette carte.\nUne fois Kaedehara Kazuha équipé de cette carte, utilise immédiatement Véhémence divine une fois.\nLorsque Kaedehara Kazuha, équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)\n(Votre deck doit contenir Kaedehara Kazuha pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1505]</color>, équipe cette carte.\\nUne fois $[A1505] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S15052]</color> une fois.\\nLorsque $[A1505], équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)\\n(Votre deck doit contenir $[A1505] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kaedehara Kazuha</color>, équipe cette carte.\\nUne fois Kaedehara Kazuha équipé de cette carte, utilise immédiatement <color=#FFD780FF>Véhémence divine</color> une fois.\\nLorsque Kaedehara Kazuha, équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)\\n(Votre deck doit contenir Kaedehara Kazuha pour pouvoir y ajouter cette carte)","storytitle":"Kaedehara Kazuha : Haïku de la brise","storytext":"Il y a quelque chose de si élégant dans cette partie.\nLes deux camps pourraient concéder la défaite sans regrets.","source":"Récompense pour avoir invité Kaedehara Kazuha à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Scie électrique portative","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 marque stoïque. (1 fois par manche)\nLorsque le personnage inflige des DGT : Si cette carte possède des marques stoïques, elles sont toutes consommées pour augmenter les DGT de 1 et chaque marque stoïque consommée permet de piocher 1 carte.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 <color=#FFFFFFFF>marque stoïque</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des <color=#FFFFFFFF>marques stoïques</color>, elles sont toutes consommées <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque <color=#FFFFFFFF>marque stoïque</color> consommée permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 <color=#FFFFFFFF>marque stoïque</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des <color=#FFFFFFFF>marques stoïques</color>, elles sont toutes consommées <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque <color=#FFFFFFFF>marque stoïque</color> consommée permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Chant de marins : Scie électrique portative","storytext":"« Une scie populaire parmi les ouvriers d'antan pour couper les quilles et les tuyaux... Vous n'aviez qu'à saisir fermement la poignée à deux mains, et même l'acier le plus dur se fendrait devant vous. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Cadeau explosif","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Klee, équipe cette carte.\nUne fois Klee équipée de cette carte, utilise immédiatement Bombe rebondissante une fois.\nNombre d'utilisations de l'étincelle explosive créée par Klee équipée de cette carte +1.\n(Votre deck doit contenir Klee pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1306]</color>, équipe cette carte.\\nUne fois $[A1306] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13062]</color> une fois.\\n$[K3] de l'<color=#FFFFFFFF>$[C113061|s2]</color> créée par $[A1306] équipée de cette carte +1.\\n(Votre deck doit contenir $[A1306] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Klee</color>, équipe cette carte.\\nUne fois Klee équipée de cette carte, utilise immédiatement <color=#FFD780FF>Bombe rebondissante</color> une fois.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> de l'<color=#FFFFFFFF>étincelle explosive</color> créée par Klee équipée de cette carte +1.\\n(Votre deck doit contenir Klee pour pouvoir y ajouter cette carte)","storytitle":"Klee : Cadeau explosif","storytext":"Il faut bien rigoler quand on pioche cette carte !","source":"Récompense pour avoir invité Klee à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Lance de jade ailée","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une capacité : DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Lance d'aigle de la justice : Lance de jade ailée","storytext":"« À peine y apportait-il la touche finale, que celui-ci décollait vers les nuages. Puis, comme si du ciel jaillissait une lance, il plongea des hauteurs dans l'océan rejoindre la baleine Géo dans son combat contre le démon marin. Ce dernier fut renvoyé au fond des mers, d'où il ne remonta point. Et ainsi les habitants de Liyue furent-ils sauvés de la bête rugissante. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Spores proliférantes","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Champieffroi panaché, équipe cette carte.\nUne fois le Champieffroi panaché équipé de cette carte, utilise immédiatement Nuage de spores instables une fois.\nLe Champieffroi panaché équipé de cette carte peut obtenir 1 cumul de vitalité radicale en plus.\n(Votre deck doit contenir le Champieffroi panaché pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2701]</color>, équipe cette carte.\\nUne fois le $[A2701] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S27012]</color> une fois.\\nLe $[A2701] équipé de cette carte peut obtenir 1 cumul de <color=#FFFFFFFF>vitalité radicale</color> en plus.\\n(Votre deck doit contenir le $[A2701] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Champieffroi panaché</color>, équipe cette carte.\\nUne fois le Champieffroi panaché équipé de cette carte, utilise immédiatement <color=#FFD780FF>Nuage de spores instables</color> une fois.\\nLe Champieffroi panaché équipé de cette carte peut obtenir 1 cumul de <color=#FFFFFFFF>vitalité radicale</color> en plus.\\n(Votre deck doit contenir le Champieffroi panaché pour pouvoir y ajouter cette carte)","storytitle":"Nuage de spores de poussière","storytext":"Rares sont ceux qui peuvent traverser indemnes les pièges tendus par le suzerain fongique dont l'intelligence est supérieure à celle des créatures ordinaires.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Champieffroi panaché","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Prophétie immersive","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Mona, équipe cette carte.\nUne fois Mona équipée de cette carte, utilise immédiatement Voie divine une fois.\nPendant que Mona, équipée de cette carte, est active : Les DGT supplémentaires des réactions liées à l'élément Hydro que vous déclenchez augmentent de 2.\n(Votre deck doit contenir Mona pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1203]</color>, équipe cette carte.\\nUne fois $[A1203] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12033]</color> une fois.\\nPendant que $[A1203], équipée de cette carte, est active : Les DGT supplémentaires des $[K212|s3] que vous déclenchez augmentent de 2.\\n(Votre deck doit contenir $[A1203] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Mona</color>, équipe cette carte.\\nUne fois Mona équipée de cette carte, utilise immédiatement <color=#FFD780FF>Voie divine</color> une fois.\\nPendant que Mona, équipée de cette carte, est active : Les DGT supplémentaires des <color=#80C0FFFF>réactions liées à l'élément {SPRITE_PRESET#2102}Hydro</color> que vous déclenchez augmentent de 2.\\n(Votre deck doit contenir Mona pour pouvoir y ajouter cette carte)","storytitle":"Mona : Prophétie immersive","storytext":"« Hé ! C'est cette carte qui aurait dû sortir !\n... Eh bien, on ne m'écoute pas... »","source":"Récompense pour avoir invité Mona à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Foret de prospecteur","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'unité. (1 fois par manche)\nLorsque le personnage inflige des DGT : Si cette carte possède des points d'unité, ils sont tous consommés pour augmenter les DGT de 1 et chaque point consommé permet de piocher 1 carte.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'<color=#FFFFFFFF>unité</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des points d'<color=#FFFFFFFF>unité</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'<color=#FFFFFFFF>unité</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des points d'<color=#FFFFFFFF>unité</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Chant-maçon : Foret de prospecteur","storytext":"« La puissance de perçage et de coupe de l'outil était inégalée.\nPuisqu'il pouvait percer même les rochers comme un couteau chaud dans du beurre...\nIl permettait de pénétrer rapidement dans des matériaux encore plus mous. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Soutien de Puca","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée aléatoirement une carte de compagnon sur le terrain jusqu'à ce que les zones de soutien des deux camps soient pleines.","descriptionraw":"Crée aléatoirement une carte de {SPRITE_PRESET#3103}compagnon sur le terrain jusqu'à ce que les zones de soutien des deux camps soient pleines.","descriptionreplaced":"Crée aléatoirement une carte de {SPRITE_PRESET#3103}compagnon sur le terrain jusqu'à ce que les zones de soutien des deux camps soient pleines.","playcost":[]},"puffpops":{"id":333018,"name":"Pop-maiz","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Les 3 prochaines fois qu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main, votre personnage choisi se soigne pour 1 pt.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Les 3 prochaines fois qu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main, votre personnage choisi se soigne pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Les 3 prochaines fois qu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main, votre personnage choisi se soigne pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Pop-maiz","storytext":"Une collation avec beaucoup de saveurs différentes. Fermer les yeux pour deviner quelle saveur vous mangez fera certainement palpiter votre cœur... La partie « pop » du nom vient du son des noyaux de granifruit qui éclatent sous des températures élevées.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Sorcière de pulse","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En basculant pour Lisa équipée de cette carte : Inflige l'état Conductivité au personnage actif adverse. (1 fois par manche)\n(Votre deck doit contenir Lisa pour pouvoir y ajouter cette carte)","descriptionraw":"En basculant pour <color=#FFFFFFFF>$[A1409]</color> équipée de cette carte : Inflige l'état <color=#FFFFFFFF>$[C114091]</color> au personnage actif adverse. (1 fois par manche)\\n(Votre deck doit contenir $[A1409] pour pouvoir y ajouter cette carte)","descriptionreplaced":"En basculant pour <color=#FFFFFFFF>Lisa</color> équipée de cette carte : Inflige l'état <color=#FFFFFFFF>Conductivité</color> au personnage actif adverse. (1 fois par manche)\\n(Votre deck doit contenir Lisa pour pouvoir y ajouter cette carte)","storytitle":"Lisa : Sorcière de pulse","storytext":"En tant que bibliothécaire ayant lu des dizaines de milliers de volumes, il est bien sûr trivial pour moi de me rappeler comment gagner...","source":"Récompense pour avoir invité Lisa à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaure","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"En arrivant sur le terrain : Applique une mire au personnage actif adverse.\nLorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une mire : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une action rapide, et non pas comme une action de combat, dépense 1 dé élémentaire en moins et supprime toutes les mires de l'adversaire.\nHabilité : Planage agile\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Applique une <color=#FFFFFFFF>$[C301302|s1]</color> au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une <color=#FFFFFFFF>$[C301302|s1]</color> : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2], dépense 1 dé élémentaire en moins et supprime toutes les <color=#FFFFFFFF>$[C301302|s2]</color> de l'adversaire.\\n$[K58] : $[S3130063]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Applique une <color=#FFFFFFFF>mire</color> au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une <color=#FFFFFFFF>mire</color> : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>, dépense 1 dé élémentaire en moins et supprime toutes les <color=#FFFFFFFF>mires</color> de l'adversaire.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Planage agile\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Qucusaure : Planage agile|s1:qucusaure « Planage agile »","storytext":"On raconte que l'apparence des ancêtres des qucusaures était la plus proche de celle des grands dragons ailés, et qu'ils planaient dans le ciel comme des nuages.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Tricot rapide","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Nombre d'utilisations +1 pour une de vos invocations de votre choix.","descriptionraw":"$[K3] +1 pour une de vos invocations de votre choix.","descriptionreplaced":"<color=#FFFFFFFF>Nombre d'utilisations</color> +1 pour une de vos invocations de votre choix.","storytitle":"Rafistolage de Lapinou","storytext":"C'est le secret de la longévité de Baron Lapinou le 893e.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Macarons arc-en-ciel","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt, puis pour 1 pt les 3 prochaines fois qu'il a subi des DGT.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Macarons arc-en-ciel","storytext":"Des petits gâteaux multicolores de forme ronde. La coque fine et croustillante contient une garniture dense mais moelleuse en parfaite harmonie.\nIl y a un dicton à Fontaine : un dessert sans macarons, c'est comme de l'eau privée de sa source.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Macarons arc-en-ciel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"PV max du personnage choisi +2. Après avoir subi des DGT avec 4 cumuls : Se soigne pour 1 pt. (Peut être cumulé)","descriptionraw":"PV max du personnage choisi +2. Après avoir subi des DGT avec 4 cumuls : Se soigne pour 1 pt. (Peut être cumulé)","descriptionreplaced":"PV max du personnage choisi +2. Après avoir subi des DGT avec 4 cumuls : Se soigne pour 1 pt. (Peut être cumulé)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque votre personnage a utilisé une compétence élémentaire : Crée 1 dé du type élémentaire de votre prochain personnage en attente. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une compétence élémentaire : </color>Crée 1 dé du type élémentaire de votre prochain personnage en attente. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une compétence élémentaire : </color>Crée 1 dé du type élémentaire de votre prochain personnage en attente. (1 fois par manche)","storytitle":"Rana - Gemme de souvenir","storytext":"« On a encore beaucoup de temps devant nous. On pourra explorer ensemble l'immensité de la forêt, la grandeur du monde et les possibilités infinies de l'avenir. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Arc du corbeau","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Fléau de feu et d'eau : Arc du corbeau","storytext":"Les corbeaux sont les messagers de la mort dans de nombreuses légendes. Ainsi, les chasseurs utilisent leurs plumes pour décorer leurs arcs, annonçant alors la mort imminente de toute proie.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Arc du corbeau","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arme","Arc","Carte automate"],"description":"ATQ +1.\nLorsque le personnage affecté a agi : Permet d'agir 1 fois de plus et applique 1 cumul de « Moins de charges lors des actions ». (1 fois par manche)","descriptionraw":"ATQ +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« $[C147] »</color>. (1 fois par manche)","descriptionreplaced":"ATQ +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« Moins de charges lors des actions »</color>. (1 fois par manche)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Éventail à plumes rouges","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Après que vous basculez de personnage : Le prochain changement de personnage de la manche est considéré comme une action rapide, et pas comme une action de combat, et il coûte 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Le prochain changement de personnage de la manche est considéré comme une $[K2|s2], et pas comme une $[K1|s2], et il coûte 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Le prochain changement de personnage de la manche est considéré comme une <color=#FFFFFFFF>action rapide</color>, et pas comme une <color=#FFFFFFFF>action de combat</color>, et il coûte 1 dé élémentaire en moins. (1 fois par manche)","storytitle":"Vent ineffable : Éventail à plumes rouges","storytext":"La légende raconte que cet éventail est capable de déchaîner toutes sortes de pouvoirs entre les mains d'un Tengu.\nManié par quelqu'un d'ordinaire, il ne possède que le pouvoir de rendre plus léger.\nMême ainsi, ce niveau de puissance est plus que suffisant pour une personne normale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Flamme renaissante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"DGT des flammes brûlantes +3, l'effet se déclenchant une nouvelle fois lorsque vous annoncez la fin de la manche.","descriptionraw":"DGT des <color=#FFFFFFFF>$[C115|s3]</color> +3, l'effet se déclenchant une nouvelle fois lorsque vous annoncez la fin de la manche.","descriptionreplaced":"DGT des <color=#FFFFFFFF>flammes brûlantes</color> +3, l'effet se déclenchant une nouvelle fois lorsque vous annoncez la fin de la manche.","playcost":[]},"rendingvortex":{"id":225021,"name":"Vortex déchirant","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Dvalin, équipe cette carte.\nUne fois Dvalin équipé de cette carte, utilise immédiatement Bombardement orageux une fois.\nLorsque Dvalin, équipé de cette carte, est sur le terrain et qu'un effondrement total affectant un personnage adverse est annulé : Applique un effondrement total au prochain personnage adverse en attente. (1 fois par manche)\n(Votre deck doit contenir Dvalin pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A2502]</color>, équipe cette carte.\\nUne fois $[A2502] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S25022]</color> une fois.\\nLorsque $[A2502], équipé de cette carte, est sur le terrain et qu'un <color=#FFFFFFFF>$[C125021|s1]</color> affectant un personnage adverse est annulé : Applique un <color=#FFFFFFFF>$[C125021|s1]</color> au prochain personnage adverse en attente. (1 fois par manche)\\n(Votre deck doit contenir $[A2502] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Dvalin</color>, équipe cette carte.\\nUne fois Dvalin équipé de cette carte, utilise immédiatement <color=#FFD780FF>Bombardement orageux</color> une fois.\\nLorsque Dvalin, équipé de cette carte, est sur le terrain et qu'un <color=#FFFFFFFF>effondrement total</color> affectant un personnage adverse est annulé : Applique un <color=#FFFFFFFF>effondrement total</color> au prochain personnage adverse en attente. (1 fois par manche)\\n(Votre deck doit contenir Dvalin pour pouvoir y ajouter cette carte)","storytitle":"Dvalin : Vortex déchirant","storytext":"Cependant, il existe toujours un moyen de se débarrasser aussi bien de la poussière que du doute ou du poison.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre Dvalin","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Repos adéquat requis","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Sigewinne, équipe cette carte.\nUne fois Sigewinne équipée de cette carte, utilise immédiatement Hydrothérapie rebondissante une fois.\nLorsque Sigewinne, équipée de cette carte, a utilisé Hydrothérapie rebondissante : Les 2 prochaines instances de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1.\n(Votre deck doit contenir Sigewinne pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1213]</color>, équipe cette carte.\\nUne fois $[A1213] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12132]</color> une fois.\\nLorsque $[A1213], équipée de cette carte, a utilisé <color=#FFFFFFFF>$[S12132]</color> : Les 2 prochaines instances de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1.\\n(Votre deck doit contenir $[A1213] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Sigewinne</color>, équipe cette carte.\\nUne fois Sigewinne équipée de cette carte, utilise immédiatement <color=#FFD780FF>Hydrothérapie rebondissante</color> une fois.\\nLorsque Sigewinne, équipée de cette carte, a utilisé <color=#FFFFFFFF>Hydrothérapie rebondissante</color> : Les 2 prochaines instances de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1.\\n(Votre deck doit contenir Sigewinne pour pouvoir y ajouter cette carte)","storytitle":"Sigewinne : Repos adéquat requis","storytext":"« Ne soyez pas nerveux ! Détendez-vous un peu. »","source":"Récompense pour avoir invité Sigewinne à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Mélodie du grand rêve","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"La prochaine fois que vous jouez une carte d'arme ou d'artéfact : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins.","storytitle":"Mélodie du grand rêve","storytext":"« Entrez dans nos rêves, dans notre monde.\nÉcrivez des actions bonnes, courageuses et honnêtes. »","playcost":[]},"rightfulreward":{"id":311408,"name":"Récompense légitime","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le déchaînement élémentaire du personnage +2.\nLorsque votre personnage actif a subi des DGT ou reçu des soins : Cumule 1 pt de principe de justice. Si cette carte a cumulé 3 pts de principe de justice, consomme ces 3 pts pour accorder 1 charge au personnage.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le déchaînement élémentaire du personnage +2.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>principe de justice</color>. Si cette carte a cumulé 3 pts de <color=#FFFFFFFF>principe de justice</color>, consomme ces 3 pts <color=#FFFFFFFF></color>pour accorder 1 $[K310|s2] au personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le déchaînement élémentaire du personnage +2.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>principe de justice</color>. Si cette carte a cumulé 3 pts de <color=#FFFFFFFF>principe de justice</color>, consomme ces 3 pts <color=#FFFFFFFF></color>pour accorder 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Pointe de la lance : Récompense légitime","storytext":"« C'est ainsi que le monde devrait fonctionner et que la justice devrait être.\nCependant, lorsqu'il s'agit de savoir « comment les choses devraient être », il est toujours extrêmement difficile d'avoir une bonne réponse. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Récompense légitime","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arme","Arme d'hast","Carte automate"],"description":"ATQ +1.\nÀ la fin de la manche : PV max du personnage affecté +5.","descriptionraw":"ATQ +1.\\nÀ la fin de la manche : PV max du personnage affecté +5.","descriptionreplaced":"ATQ +1.\\nÀ la fin de la manche : PV max du personnage affecté +5.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Verdict final","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yanfei, équipe cette carte.\nUne fois Yanfei équipée de cette carte, utilise immédiatement Sceau embrasé une fois.\nLorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un sceau écarlate est déclenché, vous piochez 1 carte après le calcul de la capacité.\n(Votre deck doit contenir Yanfei pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1308]</color>, équipe cette carte.\\nUne fois $[A1308] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13081]</color> une fois.\\nLorsque $[A1308], équipée de cette carte, utilise une $[K51|s2]{NON_BREAK_SPACE}: DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un $[K1010|s1] est déclenché, vous piochez 1 carte après le calcul de la capacité.\\n(Votre deck doit contenir $[A1308] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yanfei</color>, équipe cette carte.\\nUne fois Yanfei équipée de cette carte, utilise immédiatement <color=#FFD780FF>Sceau embrasé</color> une fois.\\nLorsque Yanfei, équipée de cette carte, utilise une <color=#FFFFFFFF>attaque chargée</color>{NON_BREAK_SPACE}: DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un <color=#FFFFFFFF>sceau écarlate</color> est déclenché, vous piochez 1 carte après le calcul de la capacité.\\n(Votre deck doit contenir Yanfei pour pouvoir y ajouter cette carte)","storytitle":"Yanfei : Verdict final","storytext":"« Pour ce qui est des cartes... Eh bien, tout est permis tant que les règles ne l'interdisent pas. »","source":"Récompense pour avoir invité Yanfei à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Rapière de flux givré","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est l'Opérateur Fatui du givre, équipe cette carte.\nUne fois l'Opérateur Fatui du givre équipé de cette carte, utilise immédiatement Tranchant gelé une fois.\nLorsque l'Opérateur Fatui du givre équipé de cette carte a déclenché une ombre sanguinolente : Les cumuls d'engagement vital du personnage actif adverse doublent.\n(Votre deck doit contenir l'Opérateur Fatui du givre pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est l'<color=#FFFFFFFF>$[A2104]</color>, équipe cette carte.\\nUne fois l'$[A2104] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S21042]</color> une fois.\\nLorsque l'<color=#FFFFFFFF>$[A2104]</color> équipé de cette carte a déclenché une <color=#FFFFFFFF>$[S21044|s1]</color> : Les cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> du personnage actif adverse doublent.\\n(Votre deck doit contenir l'$[A2104] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est l'<color=#FFFFFFFF>Opérateur Fatui du givre</color>, équipe cette carte.\\nUne fois l'Opérateur Fatui du givre équipé de cette carte, utilise immédiatement <color=#FFD780FF>Tranchant gelé</color> une fois.\\nLorsque l'<color=#FFFFFFFF>Opérateur Fatui du givre</color> équipé de cette carte a déclenché une <color=#FFFFFFFF>ombre sanguinolente</color> : Les cumuls d'<color=#FFFFFFFF>engagement vital</color> du personnage actif adverse doublent.\\n(Votre deck doit contenir l'Opérateur Fatui du givre pour pouvoir y ajouter cette carte)","storytitle":"Opérateur du givre : Rapière de flux givré","storytext":"« Pardonnez mon manque d'hospitalité passé... »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Opérateur Fatui du givre","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Symbole de la renaissance","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Qiqi, équipe cette carte.\nUne fois Qiqi équipée de cette carte, utilise immédiatement Arcane d'Adepte : Talisman sacré une fois.\nLorsque Qiqi, équipée de cette carte, utilise Arcane d'Adepte : Talisman sacré : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)\n(Votre deck doit contenir Qiqi pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1108]</color>, équipe cette carte.\\nUne fois $[A1108] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11083]</color> une fois.\\nLorsque $[A1108], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11083]</color> : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)\\n(Votre deck doit contenir $[A1108] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Qiqi</color>, équipe cette carte.\\nUne fois Qiqi équipée de cette carte, utilise immédiatement <color=#FFD780FF>Arcane d'Adepte : Talisman sacré</color> une fois.\\nLorsque Qiqi, équipée de cette carte, utilise <color=#FFFFFFFF>Arcane d'Adepte : Talisman sacré</color> : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)\\n(Votre deck doit contenir Qiqi pour pouvoir y ajouter cette carte)","storytitle":"Qiqi : Symbole de la renaissance","storytext":"Je dois vivre...","source":"Récompense pour avoir invité Qiqi à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rock infernal","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Xinyan, équipe cette carte.\nUne fois Xinyan équipée de cette carte, utilise immédiatement Danse du feu une fois.\nLorsque Xinyan, équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)\n(Votre deck doit contenir Xinyan pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1312]</color>, équipe cette carte.\\nUne fois $[A1312] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13121]</color> une fois.\\nLorsque $[A1312], équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)\\n(Votre deck doit contenir $[A1312] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Xinyan</color>, équipe cette carte.\\nUne fois Xinyan équipée de cette carte, utilise immédiatement <color=#FFD780FF>Danse du feu</color> une fois.\\nLorsque Xinyan, équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)\\n(Votre deck doit contenir Xinyan pour pouvoir y ajouter cette carte)","storytitle":"Xinyan : Rock infernal","storytext":"« Écoutez ma voix résonner plus fort ! »","source":"Récompense pour avoir invité Xinyan à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Vivacité canine : Célérité du vent","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Gorou, équipe cette carte.\nUne fois Gorou équipé de cette carte, utilise immédiatement Défense intégrale d'Inuzaka une fois.\nLorsque Gorou, équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des DGT Géo : Pioche 1 carte si une bannière de général est sur le terrain. (1 fois par manche)\n(Votre deck doit contenir Gorou pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1606]</color>, équipe cette carte.\\nUne fois $[A1606] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S16062]</color> une fois.\\nLorsque $[A1606], équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des $[K106] : Pioche 1 carte si une <color=#FFFFFFFF>$[C116061|s1]</color> est sur le terrain. (1 fois par manche)\\n(Votre deck doit contenir $[A1606] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Gorou</color>, équipe cette carte.\\nUne fois Gorou équipé de cette carte, utilise immédiatement <color=#FFD780FF>Défense intégrale d'Inuzaka</color> une fois.\\nLorsque Gorou, équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> : Pioche 1 carte si une <color=#FFFFFFFF>bannière de général</color> est sur le terrain. (1 fois par manche)\\n(Votre deck doit contenir Gorou pour pouvoir y ajouter cette carte)","storytitle":"Gorou : Vivacité canine - Célérité du vent","storytext":"« Regroupement ! »","source":"Récompense pour avoir invité Gorou à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Arc rituel","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sang-froid : Arc rituel","storytext":"Cet arc de chasse a vu de nombreuses années, mais on peut encore distinguer ses décorations.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Arc rituel","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arme","Arc","Carte automate"],"description":"ATQ +1.\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","descriptionraw":"ATQ +1.\\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","descriptionreplaced":"ATQ +1.\\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Mémoires de rituels","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sang-froid : Mémoires de rituels","storytext":"Une partition musicale, aussi endommagée qu'illisible suite à l'action du passage du temps.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Mémoires de rituels","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arme","Catalyseur","Carte automate"],"description":"ATQ +1.\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","descriptionraw":"ATQ +1.\\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","descriptionreplaced":"ATQ +1.\\nAvant que vous n'agissiez : Permet d'agir 1 fois de plus si les charges sont au maximum. (1 fois par manche)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Espadon rituel","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sang-froid : Espadon rituel","storytext":"Cette épée a vu de nombreuses années, appartenant autrefois à un clan de braves et puissants guerriers combattant sans relâche et mourant souvent jeunes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Épée rituelle","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sang-froid : Épée rituelle","storytext":"Cette épée, autrefois un ustensile, a vu de nombreuses années, devenant depuis une lame au fil tranchant avec le passage du temps.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sanctuaire de Sangonomiya","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Soigne tous vos personnages pour 1 pt.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Palais nacré","storytext":"« Sangonomiya était autrefois une fosse océanique, jusqu'à l'arrivée du Grand serpent qui forma un vortex avec ses déplacements en spirale et façonna le corail pour en faire une île. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Sang bouillant","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Hu Tao, équipe cette carte.\nUne fois Hu Tao équipée de cette carte, utilise immédiatement Chaperon de la renaissance une fois.\nLorsque Hu Tao, équipée de cette carte, a 6 PV ou moins : DGT Pyro infligés +1.\n(Votre deck doit contenir Hu Tao pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1307]</color>, équipe cette carte.\\nUne fois $[A1307] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13072]</color> une fois.\\nLorsque $[A1307], équipée de cette carte, a 6 PV ou moins{NON_BREAK_SPACE}: $[K103] infligés +1.\\n(Votre deck doit contenir $[A1307] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Hu Tao</color>, équipe cette carte.\\nUne fois Hu Tao équipée de cette carte, utilise immédiatement <color=#FFD780FF>Chaperon de la renaissance</color> une fois.\\nLorsque Hu Tao, équipée de cette carte, a 6 PV ou moins{NON_BREAK_SPACE}: {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés +1.\\n(Votre deck doit contenir Hu Tao pour pouvoir y ajouter cette carte)","storytitle":"Hu Tao : Sang bouillant","storytext":"La directrice a parfois besoin d'un peu plus de puissance pour gérer des affaires « particulières ».","source":"Récompense pour avoir invité Hu Tao à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Lame d'aubier","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nEn arrivant sur le terrain : La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>En arrivant sur le terrain : </color>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche, crée 2 dés de l'élément du personnage.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sanctuaire sylvestre : Lame d'aubier","storytext":"« En dépit de cela, au fin fond du désert, vous et moi laissons nos histoires, tout comme le roi de la forêt laissa autrefois son empreinte.\nIl est dit que les vestiges de cette ancienne amitié reposent paisiblement tels des aranaras qui se sont changés en graines. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Assortiment de sashimis","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Les DGT infligés par l'attaque normale du personnage choisi avant la fin de la manche augmentent de 1.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Les DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage choisi avant la fin de la manche augmentent de 1.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Les DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage choisi avant la fin de la manche augmentent de 1.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Assortiment de sashimis","storytext":"Sous la lame d'un maître cuisinier, la texture des ingrédients reste intacte. Lors de la dégustation, c'est comme si quelque chose de vivant bondissait dans votre bouche...\nUne minute, est-ce que ces ingrédients seraient encore...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Assortiment de sashimis","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"Augmente les PV max de tous vos personnages de 2 et augmente aléatoirement l'ATQ d'un de vos personnages de 1.","descriptionraw":"Augmente les PV max de tous vos personnages de 2 et augmente aléatoirement l'ATQ d'un de vos personnages de 1.","descriptionreplaced":"Augmente les PV max de tous vos personnages de 2 et augmente aléatoirement l'ATQ d'un de vos personnages de 1.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Banquet entre sauriens","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Permet de choisir 1 carte d'équipement d'habilité équipée sur un de vos personnages et d'augmenter son nombre d'utilisations de 1.","descriptionraw":"Permet de choisir 1 carte d'équipement d'{SPRITE_PRESET#3008}habilité équipée sur un de vos personnages et d'augmenter son $[K3|s2] de 1.","descriptionreplaced":"Permet de choisir 1 carte d'équipement d'{SPRITE_PRESET#3008}habilité équipée sur un de vos personnages et d'augmenter son <color=#FFFFFFFF>nombre d'utilisations</color> de 1.","storytitle":"Banquet entre sauriens","storytext":"« Enfin, le plus important : de la bonne nourriture ! C'est vraiment le secret pour bien s'entendre avec les sauriens ! »","playcost":[]},"sauruscrackers":{"id":333016,"name":"Biscuits sauriennaurus","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : Le personnage choisi dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une habilité.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : Le personnage choisi dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une {SPRITE_PRESET#3008}habilité.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : Le personnage choisi dépense 1 dé élémentaire en moins lors de la prochaine utilisation d'une {SPRITE_PRESET#3008}habilité.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Biscuits sauriennaurus","storytext":"Des biscuits en forme de petits sauriens. Légers et croustillants, sucrés et parfumés, avec d'adorables motifs sur le dessus : comment les Natlanois pourraient-ils ne pas être conquis par des collations aussi délicieuses ?","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Biscuits sauriennaurus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"PV max du personnage choisi +2.","descriptionraw":"PV max du personnage choisi +2.","descriptionreplaced":"PV max du personnage choisi +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"Êtres des canopées","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : Si le coût original de dés élémentaires de la carte jouée n'est pas inférieur à la valeur casse-cou de cette carte, crée aléatoirement 1 dé élémentaire de base et rajoute 1 pt à la valeur casse-cou de cette carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Si le coût original de dés élémentaires de la carte jouée n'est pas inférieur à la <color=#FFFFFFFF>valeur casse-cou</color> de cette carte, crée aléatoirement 1 dé élémentaire de base et rajoute 1 pt à la <color=#FFFFFFFF>valeur casse-cou</color> de cette carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Si le coût original de dés élémentaires de la carte jouée n'est pas inférieur à la <color=#FFFFFFFF>valeur casse-cou</color> de cette carte, crée aléatoirement 1 dé élémentaire de base et rajoute 1 pt à la <color=#FFFFFFFF>valeur casse-cou</color> de cette carte.","storytitle":"Êtres des canopées","storytext":"« La légende raconte que les guerriers des Êtres des canopées, ainsi qu'une centaine de yumkasaures, ont passé cent jours et utilisé cent cordes pour déplacer le totem d'obsidienne, le symbole de leur foi, à son emplacement actuel. »","playcost":[]},"scorpocalypse":{"id":223031,"name":"Scorpiocalypse","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Lettrée incandescente des Érémites, équipe cette carte.\nUne fois la Lettrée incandescente des Érémites équipée de cette carte, utilise immédiatement Frappe enflammée une fois.\nLorsque la Lettrée incandescente des Érémites, équipée de cette carte, est sur le terrain et que vous avez utilisé Assaut flambant pour éliminer un personnage adverse : Place une carte [Esprit sinistre du scorpion ardent] dans votre main.\nÀ la fin de la manche : Crée une bénédiction de scorpion.\n(Votre deck doit contenir la Lettrée incandescente des Érémites pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A2303]</color>, équipe cette carte.\\nUne fois la $[A2303] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S23032]</color> une fois.\\nLorsque la $[A2303], équipée de cette carte, est sur le terrain et que vous avez utilisé <color=#FFFFFFFF>$[S1230311]</color> pour éliminer un personnage adverse : Place une carte [<color=#FFFFFFFF>$[C123031]</color>] dans votre main.\\nÀ la fin de la manche : Crée une <color=#FFFFFFFF>$[C123032|s1]</color>.\\n(Votre deck doit contenir la $[A2303] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Lettrée incandescente des Érémites</color>, équipe cette carte.\\nUne fois la Lettrée incandescente des Érémites équipée de cette carte, utilise immédiatement <color=#FFD780FF>Frappe enflammée</color> une fois.\\nLorsque la Lettrée incandescente des Érémites, équipée de cette carte, est sur le terrain et que vous avez utilisé <color=#FFFFFFFF>Assaut flambant</color> pour éliminer un personnage adverse : Place une carte [<color=#FFFFFFFF>Esprit sinistre du scorpion ardent</color>] dans votre main.\\nÀ la fin de la manche : Crée une <color=#FFFFFFFF>bénédiction de scorpion</color>.\\n(Votre deck doit contenir la Lettrée incandescente des Érémites pour pouvoir y ajouter cette carte)","storytitle":"Lettrée incandescente : Scorpiocalypse","storytext":"« Pour l'Oasis éternelle ! »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Lettrée incandescente des Érémites","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Sacralité et sécularisation","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"En Arkhe pneuma ou Arkhe ousia : Bascule l'état de Furina.\nSi des membres du salon ou des chanteurs des eaux sont sur votre terrain : Bascule également leurs états.","descriptionraw":"En {SPRITE_PRESET#3504}Arkhe pneuma ou {SPRITE_PRESET#3505}Arkhe ousia : Bascule l'état de $[A1211].\\nSi des <color=#FFFFFFFF>$[K1031|s2]</color> ou des <color=#FFFFFFFF>$[K1032|s1]</color> sont sur votre terrain : Bascule également leurs états.","descriptionreplaced":"En {SPRITE_PRESET#3504}Arkhe pneuma ou {SPRITE_PRESET#3505}Arkhe ousia : Bascule l'état de Furina.\\nSi des <color=#FFFFFFFF><color=#FFFFFFFF>membres du salon</color></color> ou des <color=#FFFFFFFF><color=#FFFFFFFF>chanteurs des eaux</color></color> sont sur votre terrain : Bascule également leurs états.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Sacralité et sécularisation","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"En Arkhe pneuma ou Arkhe ousia : Bascule l'état de Furina.","descriptionraw":"En {SPRITE_PRESET#3504}Arkhe pneuma ou {SPRITE_PRESET#3505}Arkhe ousia : Bascule l'état de $[A7211].","descriptionreplaced":"En {SPRITE_PRESET#3504}Arkhe pneuma ou {SPRITE_PRESET#3505}Arkhe ousia : Bascule l'état de Furina.","playcost":[]},"seeddispensary":{"id":323005,"name":"Boîte à graines","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsque vous jouez une carte de soutien dont le coût original de dés élémentaires est d'au moins 2 : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte de soutien dont le coût original de dés élémentaires est d'au moins 2 : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte de soutien dont le coût original de dés élémentaires est d'au moins 2 : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Boîte à graines","storytext":"Un conteneur spécial obtenu auprès de Madame Ping. Selon elle, il a le pouvoir de « générer des graines »...","playcost":[]},"seiraiisland":{"id":321019,"name":"Île de Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsqu'un personnage de n'importe quel camp a reçu des soins : Lui applique une tempête lointaine. (Lui inflige 2 pts de DGT de perforation pendant la phase finale, peut être utilisé 1 fois)\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage de n'importe quel camp a reçu des soins : </color>Lui applique une $[K1025|s1]. (Lui inflige 2 pts de DGT de perforation pendant la phase finale, peut être utilisé 1 fois)\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage de n'importe quel camp a reçu des soins : </color>Lui applique une <color=#FFFFFFFF>tempête lointaine</color>. (Lui inflige 2 pts de DGT de perforation pendant la phase finale, peut être utilisé 1 fois)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","storytitle":"Île de Seirai","storytext":"« La grande bataille durant laquelle la mer et le ciel ont changé de couleur appartient désormais au passé, mais les vastes tempêtes qui ont été invoquées à cette époque demeurent. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Île de Seirai","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"À la fin de la manche : Tout le camp adverse subit 1 pt de DGT de perforation et le personnage actif adverse perd 1 charge.","descriptionraw":"<color=#FFFFFFFF>À la fin de la manche : </color>Tout le camp adverse subit 1 pt de DGT de perforation et le personnage actif adverse perd 1 $[K310|s2].","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la manche : </color>Tout le camp adverse subit 1 pt de DGT de perforation et le personnage actif adverse perd 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Adios","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Nombre d'utilisations -2 pour une invocation adverse de votre choix.","descriptionraw":"$[K3] -2 pour une invocation adverse de votre choix.","descriptionreplaced":"<color=#FFFFFFFF>Nombre d'utilisations</color> -2 pour une invocation adverse de votre choix.","storytitle":"Adios","storytext":"« Au Funérarium Wangsheng, vous pouvez compter sur nous pour un départ en grande pompe ! Satisfaction garantie ! »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Se déclenche automatiquement 1 fois par manche : Ajoute 1 carte [Soutien de mélusine] aléatoire dans votre main.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Ajoute 1 carte [<color=#FFFFFFFF>$[C302218]</color>] aléatoire dans votre main.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Ajoute 1 carte [<color=#FFFFFFFF>Soutien de mélusine</color>] aléatoire dans votre main.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Serene","storytext":"« Et on va aussi résoudre les problèmes de tout le monde aujourd'hui ! »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Soutien de Serene","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute aléatoirement 2 cartes de plat que les mélusines recommandent dans votre main.","descriptionraw":"Ajoute aléatoirement 2 cartes de {SPRITE_PRESET#3101}plat que les mélusines recommandent dans votre main.","descriptionreplaced":"Ajoute aléatoirement 2 cartes de {SPRITE_PRESET#3101}plat que les mélusines recommandent dans votre main.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous n'avez plus de carte dans votre main après qu'un des deux camps a effectué une action : Pioche 1 carte.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous n'avez plus de carte dans votre main après qu'un des deux camps a effectué une action : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous n'avez plus de carte dans votre main après qu'un des deux camps a effectué une action : </color>Pioche 1 carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Setaria - À travers les murs","storytext":"Une génie du désert, au plus profond du temple de la forêt tropicale...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"L'ombre du roi des sables","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"En arrivant sur le terrain : Pioche 1 carte.\nSi le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Génération par procuration : L'ombre du roi des sables","storytext":"« Autrefois, des décrets divins furent accordés au sage-roi des hommes et aux prêtres. Ils étaient les maîtres de la terre.\nOr, aujourd'hui, beaucoup des nobles influents qui règlent sur les oasis sont devenues les ombres du dieu. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"On the rocks","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Diona, équipe cette carte.\nUne fois Diona équipée de cette carte, utilise immédiatement Griffes Cryo une fois.\nBouclier accordé par le bouclier de griffes créé par Diona équipée de cette carte +1 pt.\n(Votre deck doit contenir Diona pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1102]</color>, équipe cette carte.\\nUne fois $[A1102] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11022]</color> une fois.\\n$[K6] accordé par le <color=#FFFFFFFF>$[C111021|s2]</color> créé par $[A1102] équipée de cette carte +1 pt.\\n(Votre deck doit contenir $[A1102] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Diona</color>, équipe cette carte.\\nUne fois Diona équipée de cette carte, utilise immédiatement <color=#FFD780FF>Griffes Cryo</color> une fois.\\n{SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> accordé par le <color=#FFFFFFFF>bouclier de griffes</color> créé par Diona équipée de cette carte +1 pt.\\n(Votre deck doit contenir Diona pour pouvoir y ajouter cette carte)","storytitle":"Diona : On the rocks","storytext":"Secouez et remuez jusqu'à ce que tout soit bien mélangé... Et voilà ! Un deuxième verre !","source":"Récompense pour avoir invité Diona à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Réminiscence nostalgique","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nSi le personnage a au moins 2 charges : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\nSi le personnage a au moins 2 $[K310|s3] : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\nSi le personnage a au moins 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Extinction polychromatique : Réminiscence nostalgique","storytext":"« ... La vie est pleine d'incertitudes, l'amour est éphémère, et même les souvenirs durables peuvent être perdus.\nPerdre sa mémoire n'est pas différent de perdre sa vie. C'est comme une mort au milieu des ténèbres éternelles... »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Réminiscence nostalgique","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a agi : Nombre d'actions +1 et applique 2 cumuls de « Moins de charges lors des actions ». (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Nombre d'actions +1 et applique 2 cumuls de <color=#FFFFFFFF>« $[C147] »</color>. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Nombre d'actions +1 et applique 2 cumuls de <color=#FFFFFFFF>« Moins de charges lors des actions »</color>. (1 fois par manche)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver & Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Pour chaque type de DGT élémentaires que les adversaires subissent pendant la partie, cette carte cumule 1 pt de serviabilité. (Peut être cumulé jusqu'à 4 pts)\nPhase finale : Avec au moins 3 pts de serviabilité, la carte est défaussée pour piocher 1 carte pour chaque point de serviabilité.","descriptionraw":"Pour chaque type de DGT élémentaires que les adversaires subissent pendant la partie, cette carte cumule 1 pt de <color=#FFFFFFFF>serviabilité</color>. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Phase finale : </color>Avec au moins 3 pts de <color=#FFFFFFFF>serviabilité</color>, la carte est défaussée pour piocher 1 carte pour chaque point de <color=#FFFFFFFF>serviabilité</color>.","descriptionreplaced":"Pour chaque type de DGT élémentaires que les adversaires subissent pendant la partie, cette carte cumule 1 pt de <color=#FFFFFFFF>serviabilité</color>. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Phase finale : </color>Avec au moins 3 pts de <color=#FFFFFFFF>serviabilité</color>, la carte est défaussée pour piocher 1 carte pour chaque point de <color=#FFFFFFFF>serviabilité</color>.","storytitle":"Les meilleurs assistants : Silver & Melus","storytext":"« N'ayez pas peur. Nous vous protégerons jusqu'à la fin. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Péché d'orgueil","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kujou Sara, équipe cette carte.\nUne fois Kujou Sara équipée de cette carte, utilise immédiatement Tempestrier tengu une fois.\nLorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les compétences et déchaînements élémentaires de vos personnages Électro affectés par Couverture corvidée +1.\n(Votre deck doit contenir Kujou Sara pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1406]</color>, équipe cette carte.\\nUne fois $[A1406] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14062]</color> une fois.\\nLorsque $[A1406], équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les <color=#FFFFFFFF>compétences</color><color=#FFFFFFFF> et déchaînements élémentaires</color> de vos personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> affectés par <color=#FFFFFFFF>$[C114063]</color> +1.\\n(Votre deck doit contenir $[A1406] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kujou Sara</color>, équipe cette carte.\\nUne fois Kujou Sara équipée de cette carte, utilise immédiatement <color=#FFD780FF>Tempestrier tengu</color> une fois.\\nLorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les <color=#FFFFFFFF>compétences</color><color=#FFFFFFFF> et déchaînements élémentaires</color> de vos personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> affectés par <color=#FFFFFFFF>Couverture corvidée</color> +1.\\n(Votre deck doit contenir Kujou Sara pour pouvoir y ajouter cette carte)","storytitle":"Kujou Sara : Péché d'orgueil","storytext":"« Avec cette unité entre mon esprit, ma flèche et mon arc, tout ennemi sera abattu ! »","source":"Récompense pour avoir invité Kujou Sara à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Monsieur Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous avez défaussé ou harmonisé 1 carte : Cette carte cumule 1 pt de piste journalistique. (Peut être cumulé jusqu'à 2 pts)\nPhase finale : Si cette carte a cumulé 2 pts de piste journalistique, les consomme et crée une copie de la carte au-dessus du deck de l'adversaire pour la placer dans votre main.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez $[K56|s4] ou $[K57|s2] 1 carte : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>piste journalistique</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Phase finale : </color>Si cette carte a cumulé 2 pts de <color=#FFFFFFFF>piste journalistique</color>, les consomme et crée une copie de la carte au-dessus du deck de l'adversaire pour la placer dans votre main.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez <color=#FFFFFFFF>défaussé</color> ou <color=#FFFFFFFF>harmonisé</color> 1 carte : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>piste journalistique</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Phase finale : </color>Si cette carte a cumulé 2 pts de <color=#FFFFFFFF>piste journalistique</color>, les consomme et crée une copie de la carte au-dessus du deck de l'adversaire pour la placer dans votre main.","storytitle":"Monsieur Arthur","storytext":"« Bonjour, bonjour ! »","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Paresse revue et améliorée","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Sayu, équipe cette carte.\nUne fois Sayu équipée de cette carte, utilise immédiatement École Yoohoo : Course Fuuin une fois.\nLorsque Sayu, équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)\n(Votre deck doit contenir Sayu pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1507]</color>, équipe cette carte.\\nUne fois $[A1507] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15072]</color> une fois.\\nLorsque $[A1507], équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)\\n(Votre deck doit contenir $[A1507] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Sayu</color>, équipe cette carte.\\nUne fois Sayu équipée de cette carte, utilise immédiatement <color=#FFD780FF>École Yoohoo : Course Fuuin</color> une fois.\\nLorsque Sayu, équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)\\n(Votre deck doit contenir Sayu pour pouvoir y ajouter cette carte)","storytitle":"Sayu : Paresse revue et améliorée","storytext":"« Plutôt dormir que de travailler. »","source":"Récompense pour avoir invité Sayu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Atlas de la Voûte d'Azur","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Atlas aux Mille Nuages : Atlas de la Voûte d'Azur","storytext":"Un atlas des vents.\nCe texte décrit en détail les vents et les nuages du nord sous forme de poèmes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Atlas de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arme","Catalyseur","Carte automate"],"description":"ATQ +4. Au début du combat : PV max +8.","descriptionraw":"#ATQ +4. Au début du combat{NON_BREAK_SPACE}: PV max +8.","descriptionreplaced":"#ATQ +4. Au début du combat{NON_BREAK_SPACE}: PV max +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Lame de la Voûte d'Azur","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Perceur de ciel : Lame de la Voûte d'Azur","storytext":"La griffe qui transperce les nuages. Son némésis vaincu, le dragon du vent tomba dans un profond sommeil.\nLes siècles passèrent et les habitants de Mondstadt oublièrent peu à peu la lutte désespérée de Dvalin.\nEt que cette lame restaure la gloire de Dvalin !","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Lame de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arme","Épée à une main","Carte automate"],"description":"ATQ +2. Au début du combat : PV max +16.","descriptionraw":"ATQ +2. Au début du combat : PV max +16.","descriptionreplaced":"ATQ +2. Au début du combat : PV max +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Ailes de la Voûte d'Azur","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arme","Arc"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant un arc, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3202}arc</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Résonance : Ailes de la Voûte d'Azur","storytext":"La lyre qui transcende les cieux, le son qu'elle produit étant une vraie musique aux oreilles de l'Archon Anémo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Ailes de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arme","Arc","Carte automate"],"description":"ATQ +2.\nLorsque le personnage affecté a agi : Permet d'agir 1 fois de plus et applique 1 cumul de « Moins de charges lors des actions ». (1 fois par manche)","descriptionraw":"ATQ +2.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« $[C147] »</color>. (1 fois par manche)","descriptionreplaced":"ATQ +2.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« Moins de charges lors des actions »</color>. (1 fois par manche)","playcost":[]},"skywardpride":{"id":311304,"name":"Fierté de la Voûte d'Azur","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Dragon briseur de ciel : Fierté de la Voûte d'Azur","storytext":"Disposant du courage des cieux et portant la volonté de tout défendre, le dragon du vent répand sa colère sur son vil ennemi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Fierté de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arme","Épée à deux mains","Carte automate"],"description":"Augmente l'ATQ de 6.","descriptionraw":"Augmente l'ATQ de 6.","descriptionreplaced":"Augmente l'ATQ de 6.","playcost":[]},"skywardspine":{"id":311403,"name":"Berge de la Voûte d'Azur","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Ailes noires sculptées : Berge de la Voûte d'Azur","storytext":"Le pilier qui soutient les cieux. La détermination qu'il avait de tenir sa promesse était telle qu'elle lui permit de survivre à son plus grand ennemi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Berge de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arme","Arme d'hast","Carte automate"],"description":"ATQ +2. Au début du combat : PV max +16.","descriptionraw":"ATQ +2. Au début du combat : PV max +16.","descriptionreplaced":"ATQ +2. Au début du combat : PV max +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Lame de la Voûte d'Azur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Soutien de Sluasi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Copie les 3 cartes du dessus du deck de votre adversaire et les ajoute dans votre main.","descriptionraw":"Copie les 3 cartes du dessus du deck de votre adversaire et les ajoute dans votre main.","descriptionreplaced":"Copie les 3 cartes du dessus du deck de votre adversaire et les ajoute dans votre main.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Petite bulle d'eau curative","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"En piochant cette carte : Soigne tous vos personnages pour 1 pt et crée une goutte d'eau de source.","descriptionraw":"<color=#FFFFFFFF>En piochant cette carte : </color>Soigne tous vos personnages pour 1 pt et crée une <color=#FFFFFFFF>$[C112101|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>En piochant cette carte : </color>Soigne tous vos personnages pour 1 pt et crée une <color=#FFFFFFFF>goutte d'eau de source</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Esprit sinistre du serpent spiriflore","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Liane rasoir\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S1270321]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Liane rasoir\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Esprit sinistre du scorpion ardent","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une bénédiction de scorpion (2 fois maximum par manche).\nHabilité : Assaut flambant\nNombre d'utilisations : 1\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une <color=#FFFFFFFF>$[C123032|s1]</color> (2 fois maximum par manche).\\n$[K58] : $[S1230311]\\n<color=#FFFFFFFF>$[K3] : 1</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une <color=#FFFFFFFF>bénédiction de scorpion</color> (2 fois maximum par manche).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Assaut flambant\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Sifflement du serpent spirituel","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Pirouettière florale des Érémites, équipe cette carte.\nUne fois la Pirouettière florale des Érémites équipée de cette carte, utilise immédiatement Danse tourbillonnante une fois.\nLorsque la Pirouettière florale des Érémites, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un esprit sinistre du serpent spiriflore : Inflige 1 pt de DGT Dendro. (1 fois par manche)\n(Votre deck doit contenir la Pirouettière florale des Érémites pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A2703]</color>, équipe cette carte.\\nUne fois la $[A2703] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S27032]</color> une fois.\\nLorsque la <color=#FFFFFFFF>$[A2703]</color>, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un <color=#FFFFFFFF>$[C127032|s1]</color> : Inflige 1 pt de $[K107]. (1 fois par manche)\\n(Votre deck doit contenir la $[A2703] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Pirouettière florale des Érémites</color>, équipe cette carte.\\nUne fois la Pirouettière florale des Érémites équipée de cette carte, utilise immédiatement <color=#FFD780FF>Danse tourbillonnante</color> une fois.\\nLorsque la <color=#FFFFFFFF>Pirouettière florale des Érémites</color>, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un <color=#FFFFFFFF>esprit sinistre du serpent spiriflore</color> : Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (1 fois par manche)\\n(Votre deck doit contenir la Pirouettière florale des Érémites pour pouvoir y ajouter cette carte)","storytitle":"Pirouettière florale : Sifflement du serpent spirituel","storytext":"« ... Même si tous ces dieux et rois se sont maintenant estompés dans les sables mouvants, le souvenir de la danse persiste encore dans les veines des habitants du désert. »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Pirouettière florale des Érémites","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Splendeur des eaux calmes","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"Lorsque votre personnage a subi des DGT ou reçu des soins : Cette carte cumule 1 pt d'éclat lacustre.\nLorsque le personnage effectue une attaque normale : Si la carte a 12 pts d'éclat lacustre, ils sont consommés pour que la capacité coûte 2 dés élément neutre en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>éclat lacustre</color>.\\n<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Si la carte a 12 pts d'<color=#FFFFFFFF>éclat lacustre</color>, ils sont consommés pour que la capacité coûte 2 dés $[K309|s2] en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>éclat lacustre</color>.\\n<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Si la carte a 12 pts d'<color=#FFFFFFFF>éclat lacustre</color>, ils sont consommés pour que la capacité coûte 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Aube et crépuscule au lac : Splendeur des eaux calmes","storytext":"« ... Par un matin aussi clair que la lumière qui se reflète sur le lac, la maîtresse des eaux multiples fut émue par cette supplication emplie de douleur.\nEt ainsi, la déesse au bon cœur exauça son souhait, et lui accorda sa bénédiction pour le voyage qu'elle était sur le point de commencer.\nCar la mère de toutes les eaux savait qu'un jugement équitable était la plus grande indulgence qui puisse être accordée à une âme altruiste.\nC'est peut-être pour ça que ce noble verdict détermine ce qu'on appelle la couleur fondamentale du destin. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Froid de propagation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Applique l'élément Cryo à tous les personnages adverses. (Répété 1 fois)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>$[K201|s4] à tous les personnages adverses. (Répété 1 fois)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color><color=#99FFFFFF>Applique l'élément {SPRITE_PRESET#2101}Cryo</color> à tous les personnages adverses. (Répété 1 fois)","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Stade du sanctifeu","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous avez utilisé une capacité ou une habilité : Cette carte cumule 1 pt de feu concurrent.\nEn atteignant 2 pts de feu concurrent : Crée aléatoirement 1 dé élémentaire de base.\nEn atteignant 4 pts : Soigne votre personnage actif pour 2 pts.\nEn atteignant 6 pts : Défausse la carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant 2 manches.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez utilisé une capacité ou une habilité : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>feu concurrent</color>.\\nEn atteignant 2 pts de <color=#FFFFFFFF>feu concurrent</color> : Crée aléatoirement 1 dé élémentaire de base.\\nEn atteignant 4 pts : Soigne votre personnage actif pour 2 pts.\\nEn atteignant 6 pts : Défausse la carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant 2 manches.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez utilisé une capacité ou une habilité : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>feu concurrent</color>.\\nEn atteignant 2 pts de <color=#FFFFFFFF>feu concurrent</color> : Crée aléatoirement 1 dé élémentaire de base.\\nEn atteignant 4 pts : Soigne votre personnage actif pour 2 pts.\\nEn atteignant 6 pts : Défausse la carte et augmente les DGT infligés par votre personnage actif actuel de 1 pendant 2 manches.","storytitle":"Stade du sanctifeu","storytext":"« Saisissez la victoire et la gloire pour Natlan ! »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Scène Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : Cette carte cumule 1 pt d'attention.\nLorsque l'adversaire joue une carte dont le nom ne figure pas dans le deck de départ de la partie : Cette carte perd 1 pt d'attention.\nAu début de la phase d'action : Crée aléatoirement 1 dé élémentaire de base si la carte a au moins 3 pts d'attention ; convertit 1 dé élémentaire en dé Omni si la carte a au moins 1 pt d'attention.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>attention</color>.\\n<color=#FFFFFFFF>Lorsque l'adversaire joue une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte perd 1 pt d'<color=#FFFFFFFF>attention</color>.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée aléatoirement 1 dé élémentaire de base si la carte a au moins 3 pts d'<color=#FFFFFFFF>attention</color> ; convertit 1 dé élémentaire en dé $[K411] si la carte a au moins 1 pt d'<color=#FFFFFFFF>attention</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>attention</color>.\\n<color=#FFFFFFFF>Lorsque l'adversaire joue une carte dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte perd 1 pt d'<color=#FFFFFFFF>attention</color>.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée aléatoirement 1 dé élémentaire de base si la carte a au moins 3 pts d'<color=#FFFFFFFF>attention</color> ; convertit 1 dé élémentaire en dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> si la carte a au moins 1 pt d'<color=#FFFFFFFF>attention</color>.","storytitle":"Scène Tepetl","storytext":"« Montez sur scène et dansez, dansez, dansez ! Mettez-vous à la danse forante ! Montrez-nous votre courage et votre détermination pour devenir vous aussi une légende de la scène ! »","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Rectitude","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Dehya, équipe cette carte.\nUne fois Dehya équipée de cette carte, utilise immédiatement Enfer en fusion une fois.\nPhase finale : Si Dehya, équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts.\n(Votre deck doit contenir Dehya pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1309]</color>, équipe cette carte.\\nUne fois $[A1309] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S13092]</color> une fois.\\nPhase finale : Si $[A1309], équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts.\\n(Votre deck doit contenir $[A1309] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Dehya</color>, équipe cette carte.\\nUne fois Dehya équipée de cette carte, utilise immédiatement <color=#FFD780FF>Enfer en fusion</color> une fois.\\nPhase finale : Si Dehya, équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts.\\n(Votre deck doit contenir Dehya pour pouvoir y ajouter cette carte)","storytitle":"Dehya : Rectitude","storytext":"« Sans pitié. C'est parti ! »","source":"Récompense pour avoir invité Dehya à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Présage astrologique","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Accorde 1 charge à votre personnage actif actuel.","descriptionraw":"<color=#FFFFFFFF>Accorde 1 $[K310|s2]</color> à votre personnage actif actuel.","descriptionreplaced":"<color=#FFFFFFFF>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color></color> à votre personnage actif actuel.","storytitle":"Chemin destiné","storytext":"« C'est le destin, et il ne peut pas être annulé. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Présage astrologique","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Charges de départ du personnage choisi +1.","descriptionraw":"Charges de départ du personnage choisi +1.","descriptionreplaced":"Charges de départ du personnage choisi +1.","playcost":[]},"starwicker":{"id":115102,"name":"Étoileur d'osier","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Aide adeptale\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S1151021]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Aide adeptale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","playcost":[]},"steadybreathing":{"id":211041,"name":"Respiration stable","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Chongyun, équipe cette carte.\nUne fois Chongyun équipé de cette carte, utilise immédiatement Givre superposé une fois.\nLe champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :\nDGT des attaques normales de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.\n(Votre deck doit contenir Chongyun pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1104]</color>, équipe cette carte.\\nUne fois $[A1104] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S11042]</color> une fois.\\nLe <color=#FFFFFFFF>$[C111041|s2]</color> créé par $[A1104] équipé de cette carte déclenche les effets suivants :\\nDGT des <color=#FFFFFFFF>attaques normales</color> de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.\\n(Votre deck doit contenir $[A1104] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Chongyun</color>, équipe cette carte.\\nUne fois Chongyun équipé de cette carte, utilise immédiatement <color=#FFD780FF>Givre superposé</color> une fois.\\nLe <color=#FFFFFFFF>champ de givre</color> créé par Chongyun équipé de cette carte déclenche les effets suivants :\\nDGT des <color=#FFFFFFFF>attaques normales</color> de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.\\n(Votre deck doit contenir Chongyun pour pouvoir y ajouter cette carte)","storytitle":"Chongyun : Respiration stable","storytext":"Une respiration régulière est la base d'un cœur calme.","source":"Récompense pour avoir invité Chongyun à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Corbeau maléfique","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Fischl, équipe cette carte.\nUne fois Fischl équipée de cette carte, utilise immédiatement Ailes de surveillance nocturne une fois.\nL'Oz créé par Fischl équipée de cette carte inflige 2 pts de DGT Électro après une attaque normale de Fischl. (Diminue le nombre d'utilisations)\n(Votre deck doit contenir Fischl pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1401]</color>, équipe cette carte.\\nUne fois $[A1401] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14012]</color> une fois.\\nL'<color=#FFFFFFFF>$[C114011]</color> créé par $[A1401] équipée de cette carte inflige 2 pts de $[K104] après une <color=#FFFFFFFF>attaque normale</color> de $[A1401]. (Diminue le $[K3|s2])\\n(Votre deck doit contenir $[A1401] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Fischl</color>, équipe cette carte.\\nUne fois Fischl équipée de cette carte, utilise immédiatement <color=#FFD780FF>Ailes de surveillance nocturne</color> une fois.\\nL'<color=#FFFFFFFF>Oz</color> créé par Fischl équipée de cette carte inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> après une <color=#FFFFFFFF>attaque normale</color> de Fischl. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)\\n(Votre deck doit contenir Fischl pour pouvoir y ajouter cette carte)","storytitle":"Fischl : Corbeau maléfique","storytext":"« L'instant où Ozvaldo von Hrafnavines montre sa puissance. »","source":"Récompense pour avoir invité Kinich à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Prisme de givre","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Jouable si votre personnage actif est l'Hypostase Cryo : Lui applique un noyau cristallin Cryo.\nLorsque l'Hypostase Cryo, équipée de cette carte, a déclenché un noyau cristallin Cryo : Applique le Grand froid au personnage actif adverse.\n(Votre deck doit contenir l'Hypostase Cryo pour pouvoir y ajouter cette carte)","descriptionraw":"Jouable si votre personnage actif est l'<color=#FFFFFFFF>$[A2103]</color> : Lui applique un <color=#FFFFFFFF>$[C121034|s1]</color>.\\nLorsque l'$[A2103], équipée de cette carte, a déclenché un <color=#FFFFFFFF>$[C121034|s1]</color> : Applique le <color=#FFFFFFFF>$[K1016]</color> au personnage actif adverse.\\n(Votre deck doit contenir l'$[A2103] pour pouvoir y ajouter cette carte)","descriptionreplaced":"Jouable si votre personnage actif est l'<color=#FFFFFFFF>Hypostase Cryo</color> : Lui applique un <color=#FFFFFFFF>noyau cristallin Cryo</color>.\\nLorsque l'Hypostase Cryo, équipée de cette carte, a déclenché un <color=#FFFFFFFF>noyau cristallin Cryo</color> : Applique le <color=#FFFFFFFF>Grand froid</color> au personnage actif adverse.\\n(Votre deck doit contenir l'Hypostase Cryo pour pouvoir y ajouter cette carte)","storytitle":"Hypostase Cryo : Prisme de givre","storytext":"Malgré sa forme très stable et ses mouvements presque mécaniques, elle doit néanmoins défendre minutieusement son point faible...","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Hypostase Cryo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Pierre et contrats","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Au début de la phase d'action de la prochaine manche : Crée 3 dés Omni et pioche 1 carte.\n(Votre deck doit contenir au moins 2 personnages de Liyue pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action de la prochaine manche : </color>Crée 3 dés $[K411] et pioche 1 carte.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3402}Liyue pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action de la prochaine manche : </color>Crée 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 1 carte.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3402}Liyue pour pouvoir y ajouter cette carte)","storytitle":"Vœu d'éternité inébranlable","storytext":"« C'est la confiance que je place en vous. Si vous la trahissez, vous tacherez mon sang. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Peau-pierre reforgée","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est le Chef Brutorocheux, équipe cette carte.\nUne fois le Chef Brutorocheux équipé de cette carte, utilise immédiatement Upa Shato une fois.\nLorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.\n(Votre deck doit contenir le Chef Brutorocheux pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est le <color=#FFFFFFFF>$[A2601]</color>, équipe cette carte.\\nUne fois le $[A2601] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S26013]</color> une fois.\\nLorsque le $[A2601] équipé de cette carte a éliminé un personnage adverse : Le $[A2601] obtient à nouveau les effets de <color=#FFFFFFFF>$[C126011]</color> et de <color=#FFFFFFFF>$[C126012]</color>.\\n(Votre deck doit contenir le $[A2601] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est le <color=#FFFFFFFF>Chef Brutorocheux</color>, équipe cette carte.\\nUne fois le Chef Brutorocheux équipé de cette carte, utilise immédiatement <color=#FFD780FF>Upa Shato</color> une fois.\\nLorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de <color=#FFFFFFFF>Peau-pierre</color> et de <color=#FFFFFFFF>Force de pierre</color>.\\n(Votre deck doit contenir le Chef Brutorocheux pour pouvoir y ajouter cette carte)","storytitle":"Forgé dans la roche","storytext":"Comme un corps poussant dans la roche, une force durable traverse cette forme escarpée.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre le Chef Brutorocheux","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Antre de Stormterror","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"En arrivant sur le terrain : Pioche aléatoirement une carte d'aptitude dans le deck.\nLorsque vous jouez une carte d'aptitude ou lorsque votre personnage utilise une capacité dont le coût original de dés élémentaires est de 4 ou plus : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche aléatoirement une carte d'{SPRITE_PRESET#3006}aptitude dans le deck.\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude ou lorsque votre personnage utilise une capacité dont le coût original de dés élémentaires est de 4 ou plus : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Pioche aléatoirement une carte d'{SPRITE_PRESET#3006}aptitude dans le deck.\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude ou lorsque votre personnage utilise une capacité dont le coût original de dés élémentaires est de 4 ou plus : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","storytitle":"Antre de Stormterror","storytext":"Le rêve ambitieux fut fièrement construit sur la capitale du dieu des tempêtes et s'effondra sous le chant noble de la liberté.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Réserve stratégique","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Ningguang, équipe cette carte.\nUne fois Ningguang équipée de cette carte, utilise immédiatement Paravent d'astrolabe une fois.\nLorsque Ningguang, équipée de cette carte, est sur le terrain : Le paravent d'astrolabe augmente les DGT Géo que vous infligez de 1.\n(Votre deck doit contenir Ningguang pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1601]</color>, équipe cette carte.\\nUne fois $[A1601] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S16012]</color> une fois.\\nLorsque $[A1601], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C116011|s2]</color> augmente les <color=#FFE699FF>$[K106]</color> que vous infligez de 1.\\n(Votre deck doit contenir $[A1601] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Ningguang</color>, équipe cette carte.\\nUne fois Ningguang équipée de cette carte, utilise immédiatement <color=#FFD780FF>Paravent d'astrolabe</color> une fois.\\nLorsque Ningguang, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>paravent d'astrolabe</color> augmente les <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color></color> que vous infligez de 1.\\n(Votre deck doit contenir Ningguang pour pouvoir y ajouter cette carte)","storytitle":"Ningguang : Réserve stratégique","storytext":"Abondance est synonyme de confiance.","source":"Récompense pour avoir invité Ningguang à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Stratège","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Pioche 2 cartes.","descriptionraw":"Pioche 2 cartes.","descriptionreplaced":"Pioche 2 cartes.","storytitle":"Stratège","storytext":"« Cela peut sembler complexe, mais en vérité, il n'y a pas plus de 187 scénarios possibles. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Torrent déchaîné","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est l'Océanide « Rhodeia », équipe cette carte.\nUne fois l'Océanide « Rhodeia » équipée de cette carte, utilise immédiatement Marée et torrent une fois.\nLorsque l'Océanide « Rhodeia » équipée de cette carte utilise Marée et torrent : Nombre d'utilisations de toutes vos invocations +1.\n(Votre deck doit contenir l'Océanide « Rhodeia » pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est l'<color=#FFFFFFFF>$[A2201|s2]</color>, équipe cette carte.\\nUne fois l'$[A2201|s2] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S22014]</color> une fois.\\nLorsque l'$[A2201|s2] équipée de cette carte utilise <color=#FFFFFFFF>$[S22014]</color> : $[K3] de toutes vos invocations +1.\\n(Votre deck doit contenir l'$[A2201|s2] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est l'<color=#FFFFFFFF>Océanide « Rhodeia »</color>, équipe cette carte.\\nUne fois l'Océanide « Rhodeia » équipée de cette carte, utilise immédiatement <color=#FFD780FF>Marée et torrent</color> une fois.\\nLorsque l'Océanide « Rhodeia » équipée de cette carte utilise <color=#FFFFFFFF>Marée et torrent</color> : <color=#FFFFFFFF>Nombre d'utilisations</color> de toutes vos invocations +1.\\n(Votre deck doit contenir l'Océanide « Rhodeia » pour pouvoir y ajouter cette carte)","storytitle":"Écoulement","storytext":"Les eaux torrentielles sont un signe d'amour envers une divinité décédée.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Océanide « Rhodeia »","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Structuration","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Alhaitham, équipe cette carte.\nUne fois Alhaitham équipé de cette carte, utilise immédiatement Champ particulier : Liens de phénomène une fois.\nLorsqu'Alhaitham, équipé de cette carte, utilise Champ particulier : Liens de phénomène : Si la durée en manches utilisée du miroir de diffraction est au moins égale à 1, un miroir de diffraction avec une durée en manches de 3 est accordé et vous piochez 1 carte.\n(Votre deck doit contenir Alhaitham pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1706]</color>, équipe cette carte.\\nUne fois $[A1706] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S17063]</color> une fois.\\nLorsqu'$[A1706], équipé de cette carte, utilise <color=#FFFFFFFF>$[S17063]</color> : Si la $[K4|s1] utilisée du <color=#FFFFFFFF>$[C117061|s1]</color> est au moins égale à 1, un <color=#FFFFFFFF>$[C117061|s1]</color> avec une $[K4|s1] de 3 est accordé et vous piochez 1 carte.\\n(Votre deck doit contenir $[A1706] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Alhaitham</color>, équipe cette carte.\\nUne fois Alhaitham équipé de cette carte, utilise immédiatement <color=#FFD780FF>Champ particulier : Liens de phénomène</color> une fois.\\nLorsqu'Alhaitham, équipé de cette carte, utilise <color=#FFFFFFFF>Champ particulier : Liens de phénomène</color> : Si la <color=#FFFFFFFF>durée en manches</color> utilisée du <color=#FFFFFFFF>miroir de diffraction</color> est au moins égale à 1, un <color=#FFFFFFFF>miroir de diffraction</color> avec une <color=#FFFFFFFF>durée en manches</color> de 3 est accordé et vous piochez 1 carte.\\n(Votre deck doit contenir Alhaitham pour pouvoir y ajouter cette carte)","storytitle":"Alhaitham : Structuration","storytext":"« Hypothèse et déduction. »","source":"Récompense pour avoir invité Alhaitham à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Ville de Sumeru","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque vous jouez une carte d'aptitude ou qu'un de vos personnages utilise une capacité : Si vous avez moins ou autant de dés que de cartes dans votre main, dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude ou qu'un de vos personnages utilise une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude ou qu'un de vos personnages utilise une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, dépense 1 dé élémentaire en moins. (1 fois par manche)","storytitle":"Cité de toutes les connaissances","storytext":"Sous le luxuriant arbre divin, les sages de la cité académique ont accumulé toutes les connaissances qu'il était possible de collecter.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Ville de Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Chaque fois que l'adversaire a subi 2 fois des DGT de réaction élémentaire : Les DGT que l'adversaire subit des réactions élémentaires augmentent de 1 pendant la partie.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que l'adversaire a subi 2 fois des DGT de réaction élémentaire : </color>Les DGT que l'adversaire subit des réactions élémentaires augmentent de 1 pendant la partie.","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que l'adversaire a subi 2 fois des DGT de réaction élémentaire : </color>Les DGT que l'adversaire subit des réactions élémentaires augmentent de 1 pendant la partie.","playcost":[]},"sunyataflower":{"id":332029,"name":"Fleur de la sunyata","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Choisissez une carte de votre zone de soutien pour la défausser et générer aléatoirement 2 cartes de soutien dans votre main.\nLa prochaine fois que vous jouez une carte de soutien pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionraw":"Choisissez une carte de votre zone de soutien pour la défausser et générer aléatoirement 2 cartes de soutien dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte de soutien pendant la manche : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"Choisissez une carte de votre zone de soutien pour la défausser et générer aléatoirement 2 cartes de soutien dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte de soutien pendant la manche : </color>Dépense 1 dé élémentaire en moins.","storytitle":"Fleur de la sunyata","storytext":"« Cette couleur brillante est le signe miraculeux de la source de la vie qui coule.\nAttardez-vous ici avec moi, dansez et chantez avec moi, tissons une joie durable... »","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Courant sous-jacent","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"En arrivant sur le terrain : Si l'Apôtre de l'Abîme « Torrent » équipé de cette carte a déjà déclenché une renaissance aquatique, crée une Malédiction de courant sous-jacent sur le terrain adverse.\nLorsque l'Apôtre de l'Abîme « Torrent » équipé de cette carte est éliminé ou déclenche une renaissance aquatique : Crée une Malédiction de courant sous-jacent sur le terrain adverse.\n(Votre deck doit contenir l'Apôtre de l'Abîme « Torrent » pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si l'<color=#FFFFFFFF>$[A2203|s1]</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>$[C122031|s1]</color>, crée une $[K1022|s1] sur le terrain adverse.\\nLorsque l'$[A2203|s1] équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>$[C122031|s1]</color> : Crée une $[K1022|s1] sur le terrain adverse.\\n(Votre deck doit contenir l'$[A2203|s1] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Si l'<color=#FFFFFFFF>Apôtre de l'Abîme « Torrent »</color> équipé de cette carte a déjà déclenché une <color=#FFFFFFFF>renaissance aquatique</color>, crée une <color=#FFFFFFFF>Malédiction de courant sous-jacent</color> sur le terrain adverse.\\nLorsque l'Apôtre de l'Abîme « Torrent » équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>renaissance aquatique</color> : Crée une <color=#FFFFFFFF>Malédiction de courant sous-jacent</color> sur le terrain adverse.\\n(Votre deck doit contenir l'Apôtre de l'Abîme « Torrent » pour pouvoir y ajouter cette carte)","storytitle":"Apôtre de l'Abîme : Courant sous-jacent","storytext":"« La destruction est inexorable ! »","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre l'Apôtre de l'Abîme « Torrent »","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Poulet aux fleurs sucrantes marinées","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","playcost":[]},"sweetmadame":{"id":333005,"name":"Poulet mariné aux fleurs sucrantes","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Soigne le personnage choisi pour 1 pt.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Soigne le personnage choisi pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Soigne le personnage choisi pour 1 pt.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Poulet mariné aux fleurs sucrantes","storytext":"Peut-être bien que certains n'ont jamais vu un poulet courir... Mais vous ne trouverez personne qui n'a jamais goûté à un poulet mariné aux fleurs sucrantes !","source":"Obtenue dans le deck de départ","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Poulet mariné aux fleurs sucrantes","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"PV max du personnage choisi +8.","descriptionraw":"PV max du personnage choisi +8.","descriptionreplaced":"PV max du personnage choisi +8.","playcost":[]},"tada":{"id":332037,"name":"Tadam !","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Inflige 1 pt de DGT physiques à votre personnage actif et vous permet de piocher 1 carte pendant la phase finale de la manche.","descriptionraw":"Inflige 1 pt de $[K100] à votre personnage actif et vous permet de piocher 1 carte pendant la phase finale de la manche.","descriptionreplaced":"Inflige 1 pt de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> à votre personnage actif et vous permet de piocher 1 carte pendant la phase finale de la manche.","storytitle":"Tadam !","storytext":"« Surprise ! »","playcost":[]},"tamakushicasket":{"id":212051,"name":"Coffret de tamakushi","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Sangonomiya Kokomi, équipe cette carte.\nUne fois Sangonomiya Kokomi équipée de cette carte, utilise immédiatement Ascension de la néréide une fois.\nLorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Invoque une méduse fantôme avec un nombre d'utilisations de 1 ; si une méduse fantôme est déjà sur le terrain, augmente son nombre d'utilisations de 1.\nTant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.\n(Votre deck doit contenir Sangonomiya Kokomi pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1205]</color>, équipe cette carte.\\nUne fois $[A1205] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12053]</color> une fois.\\nLorsque $[A1205], équipée de cette carte, utilise <color=#FFFFFFFF>$[S12053]</color> : Invoque une <color=#FFFFFFFF>$[C112051|s2]</color> avec un $[K3|s2] de 1 ; si une <color=#FFFFFFFF>$[C112051|s2]</color> est déjà sur le terrain, augmente son $[K3|s2] de 1.\\nTant qu'une <color=#FFFFFFFF>$[C112052|s2]</color> est présente, DGT infligés par les <color=#FFFFFFFF>$[C112051|s3]</color> +1.\\n(Votre deck doit contenir $[A1205] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Sangonomiya Kokomi</color>, équipe cette carte.\\nUne fois Sangonomiya Kokomi équipée de cette carte, utilise immédiatement <color=#FFD780FF>Ascension de la néréide</color> une fois.\\nLorsque Sangonomiya Kokomi, équipée de cette carte, utilise <color=#FFFFFFFF>Ascension de la néréide</color> : Invoque une <color=#FFFFFFFF>méduse fantôme</color> avec un <color=#FFFFFFFF>nombre d'utilisations</color> de 1 ; si une <color=#FFFFFFFF>méduse fantôme</color> est déjà sur le terrain, augmente son <color=#FFFFFFFF>nombre d'utilisations</color> de 1.\\nTant qu'une <color=#FFFFFFFF>parure cérémoniale</color> est présente, DGT infligés par les <color=#FFFFFFFF>méduses fantômes</color> +1.\\n(Votre deck doit contenir Sangonomiya Kokomi pour pouvoir y ajouter cette carte)","storytitle":"Sangonomiya Kokomi : Coffret de tamakushi","storytext":"La sagesse révélée du coffret est semblable aux marées dévoilées par la mer.","source":"Récompense pour avoir invité Sangonomiya Kokomi à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Poulet toudouriz","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : DGT infligés par la prochaine compétence élémentaire de chacun de vos personnages +2.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> de chacun de vos personnages +2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> de chacun de vos personnages +2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Poulet tandoori","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Pendant la manche : DGT infligés par la prochaine compétence élémentaire de chacun de vos personnages +2.\n(Un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> de chacun de vos personnages +2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> de chacun de vos personnages +2.\\n(Un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Poulet tandoori","storytext":"C'est comme si le poulet et les épices exécutaient une des mystérieuses danses de Sumeru sur le bout de votre langue, vous transportant au beau milieu d'un banquet festif...\nMais même un plat si délicieux a sa dernière bouchée, et chaque festin sa fin.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Poulet tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"Augmente aléatoirement l'ATQ d'un de vos personnages de 1. (Déclenché 2 fois maximum)","descriptionraw":"Augmente aléatoirement l'ATQ d'un de vos personnages de 1. (Déclenché 2 fois maximum)","descriptionreplaced":"Augmente aléatoirement l'ATQ d'un de vos personnages de 1. (Déclenché 2 fois maximum)","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En arrivant sur le terrain : Crée 4 cartes Économie de Taroumaru et les répartit uniformément dans votre deck.\nLorsque vous avez joué 2 cartes Économie de Taroumaru : Défausse cette carte et invoque un Taroumaru en colère.","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 4 cartes <color=#FFFFFFFF>$[K2001]</color> et les répartit uniformément dans votre deck.\\n<color=#FFFFFFFF>Lorsque vous avez joué 2 cartes $[K2001] : </color>Défausse cette carte et invoque un <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Crée 4 cartes <color=#FFFFFFFF>Économie de Taroumaru</color> et les répartit uniformément dans votre deck.\\n<color=#FFFFFFFF>Lorsque vous avez joué 2 cartes Économie de Taroumaru : </color>Défausse cette carte et invoque un <color=#FFFFFFFF>Taroumaru en colère</color>.","storytitle":"Taroumaru","storytext":"Le propriétaire du Salon de thé Komore, avec qui tout le personnel auraient signé un contrat...\nPeu de gens savent qu'à l'époque, Taroumaru accompagnait les puissants ninjas du Shuumatsuban dans leur lutte au service de la Commission culturelle...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Économie de Taroumaru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 1 dé Omni.","descriptionraw":"Crée 1 dé $[K411].","descriptionreplaced":"Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Ténacité du Millelithe","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Au début de la phase d'action : Applique « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)\nLorsque le personnage a subi des DGT : Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Ténacité du Millelithe","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Au début de la phase d'action : Accorde « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)\nLorsque le personnage a subi des DGT : Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Ténacité du Millelithe : Ancien heaume de Général","storytext":"« ... Chargés sur ordre du Souverain de la Roche de protéger l'évacuation des réfugiés,\nles officiers, casque sur la tête, firent front et levèrent leurs lances, transperçant comme autant de piques l'Abîme. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Ténacité du Millelithe","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Au début de la manche : Bouclier du personnage affecté +3 pts.","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>Bouclier du personnage affecté +3 pts.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la manche : </color>Bouclier du personnage affecté +3 pts.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Au début de la phase d'action : Si vous avez des dés de 5 types élémentaires différents, crée 1 dé Omni.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si vous avez des dés de 5 types élémentaires différents, crée 1 dé $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si vous avez des dés de 5 types élémentaires différents, crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","storytitle":"Omniprésence sur les mortels","storytext":"« Tout ce qui compte, c'est que je marche sur la voie de l'éternité au nom de mon peuple. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaure","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Assaut fouisseur\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S3130041]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Assaut fouisseur\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Tepetlisaure : Assaut fouisseur","storytext":"« Les tepetlisaures sont des creuseurs qualifiés, et lorsqu'ils fouissent des tunnels dans la terre, ils découvrent parfois des trésors enfouis... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Terreur pour les malfaiteurs","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Wriothesley, équipe cette carte.\nUne fois Wriothesley équipé de cette carte, utilise immédiatement Poing vigoureux du givre une fois.\nLorsque Wriothesley, équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de réprimande.\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de réprimande, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.\n(Votre deck doit contenir Wriothesley pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1111]</color>, équipe cette carte.\\nUne fois $[A1111] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S11111]</color> une fois.\\nLorsque $[A1111], équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de <color=#FFFFFFFF>réprimande</color>.\\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de <color=#FFFFFFFF>réprimande</color>, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.\\n(Votre deck doit contenir $[A1111] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Wriothesley</color>, équipe cette carte.\\nUne fois Wriothesley équipé de cette carte, utilise immédiatement <color=#FFD780FF>Poing vigoureux du givre</color> une fois.\\nLorsque Wriothesley, équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de <color=#FFFFFFFF>réprimande</color>.\\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de <color=#FFFFFFFF>réprimande</color>, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.\\n(Votre deck doit contenir Wriothesley pour pouvoir y ajouter cette carte)","storytitle":"Wriothesley : Terreur pour les malfaiteurs","storytext":"« Du calme et affrontez vos péchés. »","source":"Récompense pour avoir invité Wriothesley à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Œuf au plat de Teyvat","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD"],"tagstext":["Plat"],"description":"Ressuscite le personnage choisi et le soigne pour 1 pt.\n(Vous pouvez ressusciter 1 personnage maximum par manche en utilisant un plat et un personnage peut consommer au maximum 1 plat par manche)","descriptionraw":"Ressuscite le personnage choisi et le soigne pour 1 pt.\\n(Vous pouvez ressusciter 1 personnage maximum par manche en utilisant un {SPRITE_PRESET#3101}plat et un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","descriptionreplaced":"Ressuscite le personnage choisi et le soigne pour 1 pt.\\n(Vous pouvez ressusciter 1 personnage maximum par manche en utilisant un {SPRITE_PRESET#3101}plat et un personnage peut consommer au maximum 1 {SPRITE_PRESET#3101}plat par manche)","storytitle":"Œuf au plat de Teyvat","storytext":"Le jaune fond dans votre bouche comme si vous goûtiez à la chaleur d'un rayon de soleil et vous redonne de l'énergie dès la première bouchée.\nPrenez votre temps pour manger ce plat, et ne laissez pas le destin vous prendre par la gorge et vous étouffer.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Œuf au plat de Teyvat","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Plat","Carte automate"],"description":"La première fois que le personnage choisi est éliminé pendant le combat : Le ressuscite et le soigne pour 3 pts.","descriptionraw":"La première fois que le personnage choisi est éliminé pendant le combat : Le ressuscite et le soigne pour 3 pts.","descriptionreplaced":"La première fois que le personnage choisi est éliminé pendant le combat : Le ressuscite et le soigne pour 3 pts.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"Finesse d'un financier","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kaveh, équipe cette carte.\nUne fois Kaveh équipé de cette carte, utilise immédiatement Ingéniosité artistique une fois.\nLorsque Kaveh, équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de Scan explosif : Ajoute 1 copie de la carte défaussée dans votre main. S'il s'agit d'une carte de terrain, la prochaine fois que vous jouez une carte de terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)\n(Votre deck doit contenir Kaveh pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1708]</color>, équipe cette carte.\\nUne fois $[A1708] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S17082]</color> une fois.\\nLorsque $[A1708], équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de <color=#FFFFFFFF>$[C117082]</color> : Ajoute 1 copie de la carte $[K56|s2] dans votre main. S'il s'agit d'une carte de {SPRITE_PRESET#3104}terrain, la prochaine fois que vous jouez une carte de {SPRITE_PRESET#3104}terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)\\n(Votre deck doit contenir $[A1708] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kaveh</color>, équipe cette carte.\\nUne fois Kaveh équipé de cette carte, utilise immédiatement <color=#FFD780FF>Ingéniosité artistique</color> une fois.\\nLorsque Kaveh, équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de <color=#FFFFFFFF>Scan explosif</color> : Ajoute 1 copie de la carte <color=#FFFFFFFF>défaussée</color> dans votre main. S'il s'agit d'une carte de {SPRITE_PRESET#3104}terrain, la prochaine fois que vous jouez une carte de {SPRITE_PRESET#3104}terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)\\n(Votre deck doit contenir Kaveh pour pouvoir y ajouter cette carte)","storytitle":"Kaveh : Finesse d'un financier","storytext":"« Prenez-en plein la vue ! »","source":"Récompense pour avoir invité Kaveh à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Épée-horloge","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une capacité : Accorde 1 pt de bouclier à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Accorde 1 pt de $[K6|s2] à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Protecteur rebelle : Épée-horloge","storytext":"Un traître a autrefois levé sa lame contre son clan déchu.\nBien qu'il fut finalement chassé, la rumeur veut que son organisation continue ses tâches.\nLa légende prétend que même Rostam le Jeune Loup pourrait être impliqué...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"La meilleure des amies !","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 2 dés Omni.","descriptionraw":"Crée 2 dés $[K411].","descriptionreplaced":"Crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","storytitle":"La meilleure des amies !","storytext":"« Tu n'es peut-être qu'une étoile parmi tant d'autres, mais tu es tout pour Paimon ! »","source":"Récompense pour avoir rempli les conditions du guide de joueur","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"La princesse sanglier","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : Accorde 1 dé Omni. (Maximum : 2)\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une arme, un artéfact ou une habilité équipé est remplacé)","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : </color>Accorde 1 dé $[K411]. (Maximum : 2)\\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une {SPRITE_PRESET#3003}arme, un {SPRITE_PRESET#3004}artéfact ou une {SPRITE_PRESET#3008}habilité équipé est remplacé)","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : </color>Accorde 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Maximum : 2)\\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une {SPRITE_PRESET#3003}arme, un {SPRITE_PRESET#3004}artéfact ou une {SPRITE_PRESET#3008}habilité équipé est remplacé)","storytitle":"La princesse sanglier","storytext":"Dans les légendes anciennes, le royaume des sangliers était prospère et rempli de joie. La jeune princesse du royaume emmena le sage renard et la vieille tortue en route vers le nord, dans l'espoir de transformer à nouveau le petit loup en ce gentil enfant...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"La Légende de Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 4 dés élémentaires de base de types différents.","descriptionraw":"Crée 4 dés élémentaires de base de types différents.","descriptionreplaced":"Crée 4 dés élémentaires de base de types différents.","storytitle":"Rêve préservé de liberté","storytext":"« Les brises solitaires des forêts se joignirent pour faire tomber la tour du tyran.\nLa jeune lionne, enfin libérée de ses chaînes, se tenait fière au milieu des vents »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Mausolée du roi Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Lorsque l'adversaire a pioché un total de 4 cartes : Défausse cette carte, crée 2 cartes [Connaissance interdite] au-dessus du deck de l'adversaire puis, jusqu'à la fin de la manche, crée 1 carte [Connaissance interdite] à un endroit aléatoire du deck de l'adversaire à chaque fois que ce dernier a pioché 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a pioché un total de 4 cartes : </color>Défausse cette carte, crée 2 cartes [<color=#FFFFFFFF>$[K2004]</color>] au-dessus du deck de l'adversaire puis, jusqu'à la fin de la manche, crée 1 carte [<color=#FFFFFFFF>$[K2004]</color>] à un endroit aléatoire du deck de l'adversaire à chaque fois que ce dernier a pioché 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a pioché un total de 4 cartes : </color>Défausse cette carte, crée 2 cartes [<color=#FFFFFFFF>Connaissance interdite</color>] au-dessus du deck de l'adversaire puis, jusqu'à la fin de la manche, crée 1 carte [<color=#FFFFFFFF>Connaissance interdite</color>] à un endroit aléatoire du deck de l'adversaire à chaque fois que ce dernier a pioché 1 carte.","storytitle":"Mausolée du roi Deshret","storytext":"« L'énorme pyramide est comme un pilier de soutien entre le ciel lointain et les sables jaunes, se dressant au milieu du désert depuis des temps immémoriaux. Debout devant lui, que vous soyez roturier, riche ou érudit, vous aurez toujours l'impression de n'être qu'un vulgaire grain de sable... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Débordement","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Candace, équipe cette carte.\nUne fois Candace équipée de cette carte, utilise immédiatement Liturgie : Marée de la bergeronnette une fois.\nLes prières de couronne cramoisie créées par Candace équipée de cette carte possèdent l'effet supplémentaire suivant : Lorsque votre personnage a utilisé une attaque normale, inflige 1 pt de DGT Hydro. (1 fois par manche)\n(Votre deck doit contenir Candace pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1207]</color>, équipe cette carte.\\nUne fois $[A1207] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12073]</color> une fois.\\nLes <color=#FFFFFFFF>$[C112072|s2]</color> créées par $[A1207] équipée de cette carte possèdent l'effet supplémentaire suivant : <color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale, </color>inflige 1 pt de $[K102]. (1 fois par manche)\\n(Votre deck doit contenir $[A1207] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Candace</color>, équipe cette carte.\\nUne fois Candace équipée de cette carte, utilise immédiatement <color=#FFD780FF>Liturgie : Marée de la bergeronnette</color> une fois.\\nLes <color=#FFFFFFFF>prières de couronne cramoisie</color> créées par Candace équipée de cette carte possèdent l'effet supplémentaire suivant : <color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale, </color>inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (1 fois par manche)\\n(Votre deck doit contenir Candace pour pouvoir y ajouter cette carte)","storytitle":"Candace : Débordement","storytext":"Ceux qui ne respectent pas les règlements aux cartes... sont l'ennemi de tous ceux qui aiment le jeu.","source":"Récompense pour avoir invité Candace à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Parfum persistant","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Xingqiu, équipe cette carte.\nUne fois Xingqiu équipé de cette carte, utilise immédiatement Pluie battante une fois.\nL'épée de pluie créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son nombre d'utilisations de départ augmente de 1.\n(Votre deck doit contenir Xingqiu pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1202]</color>, équipe cette carte.\\nUne fois $[A1202] équipé de cette carte, utilise immédiatement <color=#FFD780FF>$[S12022]</color> une fois.\\nL'<color=#FFFFFFFF>$[C112021|s2]</color> créée par $[A1202] équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son $[K3|s2] de départ augmente de 1.\\n(Votre deck doit contenir $[A1202] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Xingqiu</color>, équipe cette carte.\\nUne fois Xingqiu équipé de cette carte, utilise immédiatement <color=#FFD780FF>Pluie battante</color> une fois.\\nL'<color=#FFFFFFFF>épée de pluie</color> créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son <color=#FFFFFFFF>nombre d'utilisations</color> de départ augmente de 1.\\n(Votre deck doit contenir Xingqiu pour pouvoir y ajouter cette carte)","storytitle":"Xingqiu : Parfum persistant","storytext":"Sa calligraphie laisse une sacrée impression.","source":"Récompense pour avoir invité Xingqiu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Graine du savoir emmagasiné","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Nahida, équipe cette carte.\nUne fois Nahida équipée de cette carte, utilise immédiatement Cœur illusoire une fois.\nLorsque Nahida, équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\nPyro : Lorsqu'un sanctuaire de Maya est sur le terrain, si un personnage adverse déclenche une graine de Skandha en subissant une réaction élémentaire, les DGT de perforation qu'il subit à cause de la graine de Skandha sont convertis en DGT Dendro.\nÉlectro : Lorsqu'un sanctuaire de Maya arrive sur le terrain, nombre d'utilisations des graines de Skandha actuellement sur le terrain adverse +1.\nHydro : Durée en manches de départ du sanctuaire de Maya généré par Nahida équipée de cette carte +1.\n(Votre deck doit contenir Nahida pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1703]</color>, équipe cette carte.\\nUne fois $[A1703] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S17034]</color> une fois.\\nLorsque $[A1703], équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Lorsqu'un <color=#FFFFFFFF>$[C117032|s2]</color> est sur le terrain, si un personnage adverse déclenche une <color=#FFFFFFFF>$[C117031|s2]</color> en subissant une réaction élémentaire, les $[K5] qu'il subit à cause de la <color=#FFFFFFFF>$[C117031|s2]</color> sont convertis en $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Lorsqu'un <color=#FFFFFFFF>$[C117032|s2]</color> arrive sur le terrain, $[K3|s2] des <color=#FFFFFFFF>$[C117031|s3]</color> actuellement sur le terrain adverse +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : $[K4] de départ du <color=#FFFFFFFF>$[C117032|s2]</color> généré par $[A1703] équipée de cette carte +1.\\n(Votre deck doit contenir $[A1703] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Nahida</color>, équipe cette carte.\\nUne fois Nahida équipée de cette carte, utilise immédiatement <color=#FFD780FF>Cœur illusoire</color> une fois.\\nLorsque Nahida, équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Lorsqu'un <color=#FFFFFFFF>sanctuaire de Maya</color> est sur le terrain, si un personnage adverse déclenche une <color=#FFFFFFFF>graine de Skandha</color> en subissant une réaction élémentaire, les <color=#FFFFFFFF>DGT de perforation</color> qu'il subit à cause de la <color=#FFFFFFFF>graine de Skandha</color> sont convertis en {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Lorsqu'un <color=#FFFFFFFF>sanctuaire de Maya</color> arrive sur le terrain, <color=#FFFFFFFF>nombre d'utilisations</color> des <color=#FFFFFFFF>graines de Skandha</color> actuellement sur le terrain adverse +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : <color=#FFFFFFFF>Durée en manches</color> de départ du <color=#FFFFFFFF>sanctuaire de Maya</color> généré par Nahida équipée de cette carte +1.\\n(Votre deck doit contenir Nahida pour pouvoir y ajouter cette carte)","storytitle":"Nahida : Graine du savoir emmagasiné","storytext":"« Je vous partage mon savoir. »","source":"Récompense pour avoir invité Nahida à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"Début du spectacle !","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Convertit tous vos dés en dés Omni et pioche 4 cartes.","descriptionraw":"Convertit tous vos dés en dés $[K411] et pioche 4 cartes.","descriptionreplaced":"Convertit tous vos dés en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 4 cartes.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Ombre sacrée du sanctuaire","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yae Miko, équipe cette carte.\nUne fois Yae Miko équipée de cette carte, utilise immédiatement Technique secrète : Incarnation de tenko une fois.\nLorsque Yae Miko, équipée de cette carte, a détruit un sakura dévastateur avec #Technique secrète : Incarnation de tenko : La prochaine utilisation de Évocation des yakan : Sakura dévastateur pendant la manche dépense 2 dés élémentaires en moins.\n(Votre deck doit contenir Yae Miko pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1408]</color>, équipe cette carte.\\nUne fois $[A1408] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14083]</color> une fois.\\nLorsque $[A1408], équipée de cette carte, a détruit un <color=#FFFFFFFF>$[C114081|s2]</color> avec <color=#FFFFFFFF>$[S14083]</color> : La prochaine utilisation de <color=#FFFFFFFF>$[S14082]</color> pendant la manche dépense 2 dés élémentaires en moins.\\n(Votre deck doit contenir $[A1408] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yae Miko</color>, équipe cette carte.\\nUne fois Yae Miko équipée de cette carte, utilise immédiatement <color=#FFD780FF>#Technique secrète{NON_BREAK_SPACE}: Incarnation de tenko</color> une fois.\\nLorsque Yae Miko, équipée de cette carte, a détruit un <color=#FFFFFFFF>sakura dévastateur</color> avec <color=#FFFFFFFF>#Technique secrète{NON_BREAK_SPACE}: Incarnation de tenko</color> : La prochaine utilisation de <color=#FFFFFFFF>Évocation des yakan : Sakura dévastateur</color> pendant la manche dépense 2 dés élémentaires en moins.\\n(Votre deck doit contenir Yae Miko pour pouvoir y ajouter cette carte)","storytitle":"Yae Miko : Ombre sacrée du sanctuaire","storytext":"« Oh... Quel spectacle ! »","source":"Récompense pour avoir invité Yae Miko à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Pluie de fleurs du ciel étoilé","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Nilou, équipe cette carte.\nUne fois Nilou équipée de cette carte, utilise immédiatement Danse des haftkarsvars une fois.\nLorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos noyaux d'abondance +1.\n(Votre deck doit contenir Nilou pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1208]</color>, équipe cette carte.\\nUne fois $[A1208] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12082]</color> une fois.\\nLorsque $[A1208], équipée de cette carte, est sur le terrain : DGT de vos <color=#FFFFFFFF>$[C112082|s2]</color> +1.\\n(Votre deck doit contenir $[A1208] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Nilou</color>, équipe cette carte.\\nUne fois Nilou équipée de cette carte, utilise immédiatement <color=#FFD780FF>Danse des haftkarsvars</color> une fois.\\nLorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos <color=#FFFFFFFF>noyaux d'abondance</color> +1.\\n(Votre deck doit contenir Nilou pour pouvoir y ajouter cette carte)","storytitle":"Nilou : Pluie de fleurs du ciel étoilé","storytext":"La lumière qui ondule égale même les sept cieux, comme un rêve qui se dessine.","source":"Récompense pour avoir invité Nilou à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"Le conte de Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 4 dés élémentaires de base de types différents.","descriptionraw":"Crée 4 dés élémentaires de base de types différents.","descriptionreplaced":"Crée 4 dés élémentaires de base de types différents.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Le gant blanc et le pêcheur","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Phase finale : Crée 1 carte Nettoyage et la place aléatoirement parmi les 5 cartes du haut de votre deck. Si le nombre d'utilisations de cette carte est égal à 1 : Pioche 1 carte.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Crée 1 carte <color=#FFFFFFFF>$[K2002]</color> et la place aléatoirement parmi les 5 cartes du haut de votre deck. Si le $[K3|s2] de cette carte est égal à 1 : Pioche 1 carte.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Crée 1 carte <color=#FFFFFFFF>Nettoyage</color> et la place aléatoirement parmi les 5 cartes du haut de votre deck. Si le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte est égal à 1 : Pioche 1 carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Le gant blanc et le pêcheur","storytext":"« Notre organisation possède sa propre loi. »","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"Merveilleux chemin de la vérité","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Faruzan, équipe cette carte.\nUne fois Faruzan équipée de cette carte, utilise immédiatement Sentier secret du vent une fois.\nLorsqu'un polyèdre éblouissant créé par Faruzan arrive sur le terrain et au début de la phase d'action : Crée 1 dé Anémo.\n(Votre deck doit contenir Faruzan pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1509]</color>, équipe cette carte.\\nUne fois $[A1509] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15093]</color> une fois.\\nLorsqu'un <color=#FFFFFFFF>$[C115093|s1]</color> créé par $[A1509] arrive sur le terrain et au début de la phase d'action : Crée 1 dé <color=#80FFD7FF>$[K305]</color>.\\n(Votre deck doit contenir $[A1509] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Faruzan</color>, équipe cette carte.\\nUne fois Faruzan équipée de cette carte, utilise immédiatement <color=#FFD780FF>Sentier secret du vent</color> une fois.\\nLorsqu'un <color=#FFFFFFFF>polyèdre éblouissant</color> créé par Faruzan arrive sur le terrain et au début de la phase d'action : Crée 1 dé <color=#80FFD7FF>{SPRITE_PRESET#1105}Anémo</color>.\\n(Votre deck doit contenir Faruzan pour pouvoir y ajouter cette carte)","storytitle":"Faruzan : Merveilleux chemin de la vérité","storytext":"« La vérité répète son chemin. »","source":"Récompense pour avoir invité Faruzan à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"Souffle-Nuages est son nom","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Xianyun, équipe cette carte.\nUne fois Xianyun équipée de cette carte, utilise immédiatement Nuages blancs à l'aube une fois.\nLorsque vous basculez de personnage : Accorde 1 cumul de penne de tempête à cette carte. (Déclenché 2 fois maximum par manche)\nLorsque Xianyun, équipée de cette carte, utilise Murmures floraux au vent : Consomme tous les cumuls de penne de tempête pour augmenter les DGT de 1 pour chaque cumul consommé.\n(Votre deck doit contenir Xianyun pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1510]</color>, équipe cette carte.\\nUne fois $[A1510] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S15102]</color> une fois.\\nLorsque vous basculez de personnage : Accorde 1 cumul de <color=#FFFFFFFF>penne de tempête</color> à cette carte. (Déclenché 2 fois maximum par manche)\\nLorsque $[A1510], équipée de cette carte, utilise <color=#FFFFFFFF>$[S15101]</color> : Consomme tous les cumuls de <color=#FFFFFFFF>penne de tempête</color> pour augmenter les DGT de 1 pour chaque cumul consommé.\\n(Votre deck doit contenir $[A1510] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Xianyun</color>, équipe cette carte.\\nUne fois Xianyun équipée de cette carte, utilise immédiatement <color=#FFD780FF>Nuages blancs à l'aube</color> une fois.\\nLorsque vous basculez de personnage : Accorde 1 cumul de <color=#FFFFFFFF>penne de tempête</color> à cette carte. (Déclenché 2 fois maximum par manche)\\nLorsque Xianyun, équipée de cette carte, utilise <color=#FFFFFFFF>Murmures floraux au vent</color> : Consomme tous les cumuls de <color=#FFFFFFFF>penne de tempête</color> pour augmenter les DGT de 1 pour chaque cumul consommé.\\n(Votre deck doit contenir Xianyun pour pouvoir y ajouter cette carte)","storytitle":"Xianyun : Souffle-Nuages est son nom","storytext":"« Convergez, nuages ! »","source":"Récompense pour avoir invité Xianyun à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Soutien de Thirona","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute 1 carte d'événement géniale que les mélusines adorent dans votre main à la fin de chacune des 3 prochaines manches.","descriptionraw":"Ajoute 1 carte d'événement géniale que les mélusines adorent dans votre main à la fin de chacune des 3 prochaines manches.","descriptionreplaced":"Ajoute 1 carte d'événement géniale que les mélusines adorent dans votre main à la fin de chacune des 3 prochaines manches.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Tonnerre et éternité","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Convertit tous vos dés en dés Omni.\n(Votre deck doit contenir au moins 2 personnages d'Inazuma pour pouvoir y ajouter cette carte)","descriptionraw":"Convertit tous vos dés en dés $[K411].\\n(Votre deck doit contenir au moins 2 personnages d'{SPRITE_PRESET#3403}Inazuma pour pouvoir y ajouter cette carte)","descriptionreplaced":"Convertit tous vos dés en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n(Votre deck doit contenir au moins 2 personnages d'{SPRITE_PRESET#3403}Inazuma pour pouvoir y ajouter cette carte)","storytitle":"Rêve d'éternité évanescente","storytext":"« Il a promis une fois un beau rêve à son peuple : une terre d'éternité, immuable à jamais. »","playcost":[]},"thunderingfury":{"id":312402,"name":"Colère de tonnerre","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Électro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Électro.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Plume de ciel orageux : Colère de tonnerre","storytext":"« Je te chanterai une autre chanson quand tu reviendras avec l'orage. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Pénitence retentissante","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Keqing, équipe cette carte.\nUne fois Keqing équipée de cette carte, utilise immédiatement Retour des étoiles une fois.\nL'enchantement Électro créé par Keqing équipée de cette carte déclenche les effets suivants :\nDurée en manches de départ de l'enchantement Électro +1 et DGT Électro infligés par les personnages affectés +1.\n(Votre deck doit contenir Keqing pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1403]</color>, équipe cette carte.\\nUne fois $[A1403] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14032]</color> une fois.\\nL'<color=#FFFFFFFF>$[C114032|s2]</color> créé par $[A1403] équipée de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n$[K4] de départ de l'$[C114032|s2] +1 et $[K104] infligés par les personnages affectés +1.\\n(Votre deck doit contenir $[A1403] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Keqing</color>, équipe cette carte.\\nUne fois Keqing équipée de cette carte, utilise immédiatement <color=#FFD780FF>Retour des étoiles</color> une fois.\\nL'<color=#FFFFFFFF>enchantement Électro</color> créé par Keqing équipée de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n<color=#FFFFFFFF>Durée en manches</color> de départ de l'enchantement Électro +1 et {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par les personnages affectés +1.\\n(Votre deck doit contenir Keqing pour pouvoir y ajouter cette carte)","storytitle":"Keqing : Pénitence retentissante","storytext":"Tant qu'aucune triche n'a lieu, ça reste simplement le nom d'une carte.","source":"Récompense pour avoir invité Keqing à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Maintien fulgurant","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Calamité apaisée : Maintien fulgurant","storytext":"« ... Il y avait dans la Vallée Tianqiu un Yaksha armé de quatre bras puissants.\nVenu de terres lointaines, il arriva jusqu'au Gouffre et reçut les louanges des tribus qui y vivaient... »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Diadème de l'invocateur de tonnerre","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Électro en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Foudre et pluie : Diadème de l'Invocateur de tonnerre","storytext":"« Une chanson claire perça l'orage qui grondait sourdement, déchirant les ténèbres du ciel et transmettant la lumière. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En arrivant sur le terrain : Cette carte possède 2 matériaux de synthèse. Si votre deck de départ contient au moins 6 cartes d'artéfact, vous piochez aléatoirement 1 carte d'artéfact dans votre deck.\nPhase finale : Cette carte obtient 1 matériau de synthèse.\nEn jouant une carte d'artéfact : Si possible, consomme des matériaux de synthèse équivalant au coût total de l'artéfact et équipe gratuitement l'artéfact. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Cette carte possède 2 <color=#FFFFFFFF>matériaux de synthèse</color>. Si votre deck de départ contient au moins 6 cartes d'{SPRITE_PRESET#3004}artéfact, vous piochez aléatoirement 1 carte d'{SPRITE_PRESET#3004}artéfact dans votre deck.\\n<color=#FFFFFFFF>Phase finale : </color>Cette carte obtient 1 <color=#FFFFFFFF>matériau de synthèse</color>.\\n<color=#FFFFFFFF>En jouant une carte d'{SPRITE_PRESET#3004}artéfact : </color>Si possible, consomme des <color=#FFFFFFFF>matériaux de synthèse</color> équivalant au coût total de l'{SPRITE_PRESET#3004}artéfact et équipe gratuitement l'{SPRITE_PRESET#3004}artéfact. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Cette carte possède 2 <color=#FFFFFFFF>matériaux de synthèse</color>. Si votre deck de départ contient au moins 6 cartes d'{SPRITE_PRESET#3004}artéfact, vous piochez aléatoirement 1 carte d'{SPRITE_PRESET#3004}artéfact dans votre deck.\\n<color=#FFFFFFFF>Phase finale : </color>Cette carte obtient 1 <color=#FFFFFFFF>matériau de synthèse</color>.\\n<color=#FFFFFFFF>En jouant une carte d'{SPRITE_PRESET#3004}artéfact : </color>Si possible, consomme des <color=#FFFFFFFF>matériaux de synthèse</color> équivalant au coût total de l'{SPRITE_PRESET#3004}artéfact et équipe gratuitement l'{SPRITE_PRESET#3004}artéfact. (1 fois par manche)","storytitle":"Timaeus - Alchimiste","storytext":"« Bonjour... Oh, vous souhaiteriez utiliser la table de synthèse ? Mais bien sûr, je vous en prie. »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Timaeus","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmy","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Se déclenche automatiquement 1 fois par manche : La carte cumule 1 pigeon. Si cette carte a cumulé 3 pigeons : Défausse la carte, pioche 1 carte et crée 1 dé Omni.","descriptionraw":"#<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>La carte cumule 1 <color=#FFFFFFFF>pigeon</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>pigeons</color>{NON_BREAK_SPACE}: Défausse la carte, pioche 1 carte et crée 1 dé $[K411].","descriptionreplaced":"#<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>La carte cumule 1 <color=#FFFFFFFF>pigeon</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>pigeons</color>{NON_BREAK_SPACE}: Défausse la carte, pioche 1 carte et crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","storytitle":"Timmy - Pureté patiente","storytext":"« Est-ce que les pigeons qui se sont envolés reviendront ? »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Timmy","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tombe du flux éternel","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a subi des DGT ou reçu des soins : S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Tome du flux éternel","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a subi des DGT ou reçu des soins : S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Vague éonique : Tome du flux éternel","storytext":"« ... Car si le signe avant-coureur de l'apocalypse devait effectivement arriver un jour, l'inondation emporterait tout.\nLes observateurs se battraient avec à la fois le devoir et la joie dans leur cœur, tout comme la déesse avait trouvé de l'empathie pour eux dans le sien... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Soutien de Topyas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : Défausse ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche.","descriptionraw":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : $[K56] ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche.","descriptionreplaced":"Pioche 2 cartes et accorde aux deux camps l'effet suivant : <color=#FFFFFFFF>Défausse</color> ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche.","playcost":[]},"tossup":{"id":332003,"name":"Lancer en l'air","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Permet de relancer n'importe quel dé élémentaire. (2 fois)","descriptionraw":"Permet de <color=#FFFFFFFF>relancer</color> n'importe quel dé élémentaire. (2 fois)","descriptionreplaced":"Permet de <color=#FFFFFFFF>relancer</color> n'importe quel dé élémentaire. (2 fois)","storytitle":"Lancer en l'air","storytext":"Avant que les dés ne soient jetés, personne ne peut connaître son destin.","source":"Récompense pour avoir rempli les conditions du guide de joueur","playcost":[]},"towardweakness":{"id":214111,"name":"Pour parer à la faiblesse","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Kuki Shinobu, équipe cette carte.\nUne fois Kuki Shinobu équipée de cette carte, utilise immédiatement Rituel des semoirs de Narukami une fois.\nLorsque Kuki Shinobu, équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\nSi Kuki Shinobu, équipée de cette carte, a 5 PV ou moins : DGT infligés par le personnage +1.\n(Votre deck doit contenir Kuki Shinobu pour pouvoir y ajouter cette carte)","descriptionraw":"#$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1411]</color>, équipe cette carte.\\nUne fois $[A1411] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14113]</color> une fois.\\nLorsque $[A1411], équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\\nSi $[A1411], équipée de cette carte, a 5 PV ou moins{NON_BREAK_SPACE}: DGT infligés par le personnage +1.\\n(Votre deck doit contenir $[A1411] pour pouvoir y ajouter cette carte)","descriptionreplaced":"#<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Kuki Shinobu</color>, équipe cette carte.\\nUne fois Kuki Shinobu équipée de cette carte, utilise immédiatement <color=#FFD780FF>Rituel des semoirs de Narukami</color> une fois.\\nLorsque Kuki Shinobu, équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\\nSi Kuki Shinobu, équipée de cette carte, a 5 PV ou moins{NON_BREAK_SPACE}: DGT infligés par le personnage +1.\\n(Votre deck doit contenir Kuki Shinobu pour pouvoir y ajouter cette carte)","storytitle":"Kuki Shinobu : Pour parer à la faiblesse","storytext":"« Que la foudre... purifie le mal ! »","source":"Récompense pour avoir invité Kuki Shinobu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Automate transcendant","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Lame oni, équipe cette carte.\nUne fois la Lame oni équipée de cette carte, utilise immédiatement Lame fulgurante une fois.\nLorsque la Lame oni équipée de cette carte a utilisé Lame fulgurante : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé Assaut givré : Vous basculez pour le personnage précédent.\n(Votre deck doit contenir la Lame oni pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A2501]</color>, équipe cette carte.\\nUne fois la $[A2501] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S25012]</color> une fois.\\nLorsque la $[A2501] équipée de cette carte a utilisé <color=#FFFFFFFF>$[S25012]</color> : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé <color=#FFFFFFFF>$[S25013]</color> : Vous basculez pour le personnage précédent.\\n(Votre deck doit contenir la $[A2501] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Lame oni</color>, équipe cette carte.\\nUne fois la Lame oni équipée de cette carte, utilise immédiatement <color=#FFD780FF>Lame fulgurante</color> une fois.\\nLorsque la Lame oni équipée de cette carte a utilisé <color=#FFFFFFFF>Lame fulgurante</color> : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé <color=#FFFFFFFF>Assaut givré</color> : Vous basculez pour le personnage précédent.\\n(Votre deck doit contenir la Lame oni pour pouvoir y ajouter cette carte)","storytitle":"Marionnette épéiste","storytext":"Cette frappe infaillible a été délivrée d'innombrables fois.","source":"Récompense pour avoir accepté un défi de taverne auprès de Prince à La Queue de Chat et terminé les objectifs de défi lors d'une partie amicale contre la Lame Oni","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Flamme de conversion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Lorsqu'un personnage a déclenché une réaction de Brûlure : Crée 1 dé Omni.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage a déclenché une réaction de Brûlure : </color>Crée 1 dé $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage a déclenché une réaction de Brûlure : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Épée du voyageur","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arme","Épée à une main"],"description":"DGT infligés par le personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une épée à une main, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3205}épée à une main</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Compagnon de voyage : Épée du voyageur","storytext":"Une épée en acier facile à manier, avec différents gadgets dans son fourreau.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Épée du voyageur","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arme","Épée à une main","Carte automate"],"description":"ATQ +2. Au début du combat : PV max +8.","descriptionraw":"#ATQ +2. Au début du combat{NON_BREAK_SPACE}: PV max +8.","descriptionreplaced":"#ATQ +2. Au début du combat{NON_BREAK_SPACE}: PV max +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Mouchoir du Médecin itinérant","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Soigne tous vos personnages pour 1 pt. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 1 pt. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 1 pt. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Pratique médicale : Mouchoir du Médecin itinérant","storytext":"« Qu'il pleuve ou qu'il vente, jamais le médecin ne s'arrêtait. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Mouchoir du Médecin itinérant","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a utilisé un déchaînement élémentaire : Soigne tous vos personnages pour 2 pts.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 2 pts.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 2 pts.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Fée chercheuse","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ITEM"],"tagstext":["Objet"],"description":"Lorsque votre personnage a utilisé une capacité : La carte cumule 1 indice de trésor. Si cette carte a cumulé 3 indices de trésor : Défausse la carte et pioche 3 cartes.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>La carte cumule 1 <color=#FFFFFFFF>indice de trésor</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>indices de trésor</color> : Défausse la carte et pioche 3 cartes.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>La carte cumule 1 <color=#FFFFFFFF>indice de trésor</color>. Si cette carte a cumulé 3 <color=#FFFFFFFF>indices de trésor</color> : Défausse la carte et pioche 3 cartes.","storytitle":"Langage intelligible : Fée chercheuse","storytext":"Une étrange Fée capable de guider les gens vers un trésor... La légende raconte que certains individus savent communiquer avec elles...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Taby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En jouant une carte de soutien de terrain : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En jouant une carte de soutien de {SPRITE_PRESET#3104}terrain : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En jouant une carte de soutien de {SPRITE_PRESET#3104}terrain : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","storytitle":"Taby - Chasse-Pluie","storytext":"« Infuser une théière, surveiller le Royaume, accompagner {M#le voyageur}{F#la voyageuse} et Paimon jusqu'à l'arrivée de Madame Ping et des autres, regarder le ciel rempli de nuages... Ces jours où je n'ai pas à me préoccuper de questions d'Adeptes me permettent vraiment de me reposer...\nOh ! J'ai dû m'assoupir. Heureusement que personne n'a remarqué... »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Mémoire de Tulaytullah","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arme","Catalyseur"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une attaque chargée : Dépense 1 dé d'élément neutre en moins. (Déclenché 2 fois maximum par manche)\n(Peut uniquement être équipé par un personnage utilisant un catalyseur, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une $[K51|s2] : </color>Dépense 1 dé d'$[K309|s2] en moins. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une <color=#FFFFFFFF>attaque chargée</color> : </color>Dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins. (Déclenché 2 fois maximum par manche)\\n(Peut uniquement être équipé par un personnage utilisant un <color=#FFFFFFFF>{SPRITE_PRESET#3201}catalyseur</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Larme d'azur révolue : Mémoire de Tulaytullah","storytext":"« À la fin, tous les hommes, bons et mauvais, furent également broyés par la meule du destin. Tandis que la cité de saphir s'effondra et perdit ses couleurs, comme des larmes taries par un soleil brûlant. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Contrôle stratégique","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Yelan, équipe cette carte.\nUne fois Yelan équipée de cette carte, utilise immédiatement Ligne vitale persistante une fois.\nPhase de lancer : 1 dé Omni est obtenu pour chaque type élémentaire dans votre équipe si Yelan, équipée de cette carte, est sur le terrain. (3 dés maximum)\n(Votre deck doit contenir Yelan pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1209]</color>, équipe cette carte.\\nUne fois $[A1209] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S12092]</color> une fois.\\nPhase de lancer : 1 dé $[K411] est obtenu pour chaque type élémentaire dans votre équipe si $[A1209], équipée de cette carte, est sur le terrain. (3 dés maximum)\\n(Votre deck doit contenir $[A1209] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Yelan</color>, équipe cette carte.\\nUne fois Yelan équipée de cette carte, utilise immédiatement <color=#FFD780FF>Ligne vitale persistante</color> une fois.\\nPhase de lancer : 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> est obtenu pour chaque type élémentaire dans votre équipe si Yelan, équipée de cette carte, est sur le terrain. (3 dés maximum)\\n(Votre deck doit contenir Yelan pour pouvoir y ajouter cette carte)","storytitle":"Yelan : Contrôle stratégique","storytext":"« Les dés sont jetés. »","source":"Récompense pour avoir invité Yelan à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"« Méga épée magique du suzerain ultime »","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que « Soutiens ».\nLorsque cette carte a enregistré un minimum de 2/4/8 soutiens, les DGT infligés par le personnage augmentent respectivement de 1/2/3.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage pouvant équiper au maximum 1 arme)","descriptionraw":"Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que <color=#FFFFFFFF>« Soutiens »</color>.\\nLorsque cette carte a enregistré un minimum de 2/4/8 <color=#FFFFFFFF>soutiens</color>, <color=#FFFFFFFF>les DGT infligés par le personnage augmentent respectivement de 1/2/3</color>.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que <color=#FFFFFFFF>« Soutiens »</color>.\\nLorsque cette carte a enregistré un minimum de 2/4/8 <color=#FFFFFFFF>soutiens</color>, <color=#FFFFFFFF>les DGT infligés par le personnage augmentent respectivement de 1/2/3</color>.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage pouvant équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Mélusaide : « Méga épée magique du suzerain ultime »","storytext":"« ... Ce n'est pas une épée bon marché faite en papier ! C'est plutôt... Euh... La Méga épée magique du suzerain ultime... qui a vaincu l'empereur des crabes ! »\nAprès quelques discussions, les mélusines parvinrent à un consensus. Cette épée, la plus puissante du Village Mérusea, qui avait brillé lors d'illustres événements dans les brumes obscures du passé, devrait être offerte à un héros sans précédent, en souvenir de leur amitié.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Ultime compagnon de surf !","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Jouable s'il y a au moins un total de 2 invocations sur les terrains des joueurs : Déclenche aléatoirement l'effet de phase finale de l'une de vos invocations et d'une de celles de l'adversaire.","descriptionraw":"<color=#FFFFFFFF>Jouable s'il y a au moins un total de 2 invocations sur les terrains des joueurs : </color>Déclenche aléatoirement l'effet de phase finale de l'une de vos invocations et d'une de celles de l'adversaire.","descriptionreplaced":"<color=#FFFFFFFF>Jouable s'il y a au moins un total de 2 invocations sur les terrains des joueurs : </color>Déclenche aléatoirement l'effet de phase finale de l'une de vos invocations et d'une de celles de l'adversaire.","storytitle":"Ultime compagnon de surf !","storytext":"« Trouvez-vous une vague montante, prenez une planche de surf adaptée et goûtez aux joies du surf à tout moment ! »","playcost":[]},"underseatreasure":{"id":303230,"name":"Trésor sous-marin","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée aléatoirement 1 dé élémentaire de base et soigne votre personnage actif pour 1 pt. (Chaque personnage peut recevoir des soins de cet effet une fois par manche)","descriptionraw":"Crée aléatoirement 1 dé élémentaire de base et soigne votre personnage actif pour 1 pt. (Chaque personnage peut recevoir des soins de cet effet une fois par manche)","descriptionreplaced":"Crée aléatoirement 1 dé élémentaire de base et soigne votre personnage actif pour 1 pt. (Chaque personnage peut recevoir des soins de cet effet une fois par manche)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Chasse au trésor sous-marine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 6 cartes Trésor sous-marin et les place aléatoirement dans votre deck.","descriptionraw":"Crée 6 cartes <color=#FFFFFFFF>$[K2003]</color> et les place aléatoirement dans votre deck.","descriptionreplaced":"Crée 6 cartes <color=#FFFFFFFF>Trésor sous-marin</color> et les place aléatoirement dans votre deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Chasse au trésor sous-marine","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Crée 6 cartes Trésor sous-marin et les place aléatoirement dans votre deck.","descriptionraw":"Crée 6 cartes <color=#FFFFFFFF>$[K2003]</color> et les place aléatoirement dans votre deck.","descriptionreplaced":"Crée 6 cartes <color=#FFFFFFFF>Trésor sous-marin</color> et les place aléatoirement dans votre deck.","storytitle":"Chasse au trésor sous-marine","storytext":"Des conques de béryl, des sombrétoiles et les occasionnels coffres cachés dans des coquillages...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Canal de distribution inconnu","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Navia, équipe cette carte.\nUne fois Navia équipée de cette carte, utilise immédiatement Tir cristallin de cérémonie une fois.\nLorsque Navia, équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [Shrapnel cristallin] (1 fois par manche)\n(Votre deck doit contenir Navia pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1608]</color>, équipe cette carte.\\nUne fois $[A1608] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S16082]</color> une fois.\\nLorsque $[A1608], équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [<color=#FFFFFFFF>$[C116081]</color>] (1 fois par manche)\\n(Votre deck doit contenir $[A1608] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Navia</color>, équipe cette carte.\\nUne fois Navia équipée de cette carte, utilise immédiatement <color=#FFD780FF>Tir cristallin de cérémonie</color> une fois.\\nLorsque Navia, équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [<color=#FFFFFFFF>Shrapnel cristallin</color>] (1 fois par manche)\\n(Votre deck doit contenir Navia pour pouvoir y ajouter cette carte)","storytitle":"Navia : Canal de distribution inconnu","storytext":"« Qui a fait ça ?! »","source":"Récompense pour avoir invité Navia à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Cœur indivisible","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Ganyu, équipe cette carte.\nUne fois Ganyu équipée de cette carte, utilise immédiatement Flèche de givre une fois.\nLorsque Ganyu, équipée de cette carte, utilise Flèche de givre : Si cette capacité a déjà été utilisée pendant cette partie, les DGT de perforation infligés aux personnages adverses en attente passent à 3 pts.\n(Votre deck doit contenir Ganyu pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1101]</color>, équipe cette carte.\\nUne fois $[A1101] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11013]</color> une fois.\\nLorsque $[A1101], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11013]</color> : Si cette capacité a déjà été utilisée pendant cette partie, les $[K5] infligés aux personnages adverses en attente passent à 3 pts.\\n(Votre deck doit contenir $[A1101] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Ganyu</color>, équipe cette carte.\\nUne fois Ganyu équipée de cette carte, utilise immédiatement <color=#FFD780FF>Flèche de givre</color> une fois.\\nLorsque Ganyu, équipée de cette carte, utilise <color=#FFFFFFFF>Flèche de givre</color> : Si cette capacité a déjà été utilisée pendant cette partie, les <color=#FFFFFFFF>DGT de perforation</color> infligés aux personnages adverses en attente passent à 3 pts.\\n(Votre deck doit contenir Ganyu pour pouvoir y ajouter cette carte)","storytitle":"Ganyu : Cœur indivisible","storytext":"La flèche frappe d'abord, puis se transforme en givre.","source":"Récompense pour avoir invité Ganyu à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Récupère jusqu'à 2 dés élémentaires non utilisés.\nAu début de la phase d'action : Rend les dés collectés avec cette carte.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Récupère jusqu'à 2 dés élémentaires non utilisés.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Rend les dés collectés avec cette carte.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Récupère jusqu'à 2 dés élémentaires non utilisés.\\n<color=#FFFFFFFF>Au début de la phase d'action : </color>Rend les dés collectés avec cette carte.","storytitle":"Respect du chemin forestier","storytext":"« Entrez dans les souvenirs des arbres de la forêt, descendez dans des pépinières où poussent les rêves de feuilles endormies et plongez dans un monde sans malheurs. »","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Tactique coordonnée","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"tagstext":["Aptitude"],"description":"Jouable si l'équipe contient uniquement des personnages Pyro et Électro : Équipe cette carte sur Chevreuse.\nLorsque Chevreuse, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de DGT Pyro ou DGT Électro augmentent de 1. (Y compris les DGT Pyro et les DGT Électro infligés par des réactions de Dispersion)\n(Votre deck doit contenir Chevreuse pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>Jouable si l'équipe contient uniquement des personnages <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color> et <color=#FFACFFFF>{SPRITE_PRESET#2104}Électro</color> : </color>Équipe cette carte sur <color=#FFFFFFFF>$[A1313]</color>.\\nLorsque <color=#FFFFFFFF>$[A1313]</color>, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de $[K103] ou $[K104] augmentent de 1. (Y compris les $[K103] et les $[K104] infligés par des réactions de Dispersion)\\n(Votre deck doit contenir $[A1313] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Jouable si l'équipe contient uniquement des personnages <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color> et <color=#FFACFFFF>{SPRITE_PRESET#2104}Électro</color> : </color>Équipe cette carte sur <color=#FFFFFFFF>Chevreuse</color>.\\nLorsque <color=#FFFFFFFF>Chevreuse</color>, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> augmentent de 1. (Y compris les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par des réactions de Dispersion)\\n(Votre deck doit contenir Chevreuse pour pouvoir y ajouter cette carte)","storytitle":"Chevreuse : Tactique coordonnée","storytext":"« La patrouille de surveillance spéciale est experte dans le traitement de toutes sortes d'affaires qui concernent des meurtres sordides et de dangereux criminels, nous sommes donc relativement... durs dans l'application de la loi. »","source":"Récompense pour avoir invité Chevreuse à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Au-delà cinabrin","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nAprès avoir basculé le personnage en personnage actif : DGT infligés par l'attaque normale du personnage pendant la manche +1.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir basculé le personnage en personnage actif : </color>DGT infligés par l'attaque normale du personnage pendant la manche +1.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir basculé le personnage en personnage actif : </color>DGT infligés par l'attaque normale du personnage pendant la manche +1.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Crépuscule masqué : Au-delà cinabrin","storytext":"« Avez-vous appris que les tambours ont cessé de résonner dans le vent du nord et que le grand héros a disparu au cœur du tourbillon ?\nAvez-vous vu le héros Yaksha se battre avec acharnement jusqu'à l'aube ? Hélas, il ne lui resta qu'un soupir pour se lamenter du temps perdu. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Au-delà cinabrin","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a utilisé un déchaînement élémentaire : Permet d'agir 1 fois de plus et applique 1 cumul de « Moins de charges lors des actions ». (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé un déchaînement élémentaire : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« $[C147] »</color>. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé un déchaînement élémentaire : </color>Permet d'agir 1 fois de plus et applique 1 cumul de <color=#FFFFFFFF>« Moins de charges lors des actions »</color>. (1 fois par manche)","playcost":[]},"veteransvisage":{"id":312023,"name":"Visage du vétéran","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : L'effet diffère selon le nombre de déclenchements pendant la manche.\nAu 1er déclenchement : Crée 1 dé de l'élément du personnage.\nAu 2e déclenchement : Pioche 1 carte.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Air de gloire : Visage du vétéran","storytext":"« Pourtant, même si les cicatrices peuvent être couvertes, les blessures au cœur ne disparaîtront pas. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Visage du vétéran","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a subi des DGT ou reçu des soins 3 fois : ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT ou reçu des soins 3 fois : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT ou reçu des soins 3 fois : </color>ATQ +1. (Peut être cumulé 3 fois maximum)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Ancienne bataille féroce","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcane"],"description":"Diminue les charges du personnage actif adverse de 1.\n(Une seule carte d'arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionraw":"Diminue les $[K310|s3] du personnage actif adverse de 1.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","descriptionreplaced":"Diminue les <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> du personnage actif adverse de 1.\\n(Une seule carte d'{SPRITE_PRESET#3007}arcane peut être jouée pendant toute une partie, et cette carte est obligatoirement dans votre main de départ)","storytitle":"Ancienne bataille féroce","storytext":"La divinité en qui les habitants de l'Île de Watatsumi avaient autrefois confiance a mené une bataille acharnée contre la souveraine de Narukami...\nLes Gorges de Musoujin, ce gouffre béant sur l'Île de Yashiori, sont la cicatrice durable de ce conflit...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Soutien de Virda","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Ajoute aléatoirement 2 cartes d'arcane dans votre main et restaure le nombre d'utilisations des cartes d'arcane des deux joueurs.","descriptionraw":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3007}arcane dans votre main et restaure le nombre d'utilisations des cartes d'{SPRITE_PRESET#3007}arcane des deux joueurs.","descriptionreplaced":"Ajoute aléatoirement 2 cartes d'{SPRITE_PRESET#3007}arcane dans votre main et restaure le nombre d'utilisations des cartes d'{SPRITE_PRESET#3007}arcane des deux joueurs.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Ombre de la Verte Chasseuse","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Anémo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Anémo.\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color>.\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Rêve de feuilles brisées : Ombre de la Verte Chasseuse","storytext":"« Un jour, dans ces terrains de chasse sans limites... Nous nous reverrons. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Diadème de la Verte Chasseuse","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Anémo en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Vents verdoyants : Diadème de la Verte Chasseuse","storytext":"« Personne ne put jamais couronner la reine chasseresse, car la terre et le ciel lui étaient toujours supérieurs. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Perceur prismatique","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage est protégé par un état de personnage « Bouclier » ou un état de déploiement « Bouclier » : DGT supplémentaires infligés +1.\nLorsque le personnage a utilisé une compétence élémentaire : Accorde 1 pt de bouclier supplémentaire à un état de déploiement disposant déjà d'un bouclier dans votre camp. (1 fois par manche)\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage peut équiper au maximum 1 arme)","descriptionraw":"#<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nLorsque le personnage est protégé par un état de personnage «{NON_BREAK_SPACE}$[K6] » ou un état de déploiement « $[K6] » : DGT supplémentaires infligés +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 pt de $[K6|s2] supplémentaire à un état de déploiement disposant déjà d'un $[K6|s2] dans votre camp. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"#<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nLorsque le personnage est protégé par un état de personnage «{NON_BREAK_SPACE}{SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » : DGT supplémentaires infligés +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaire à un état de déploiement disposant déjà d'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> dans votre camp. (1 fois par manche)\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Majesté dorée : Perceur prismatique","storytext":"Le folklore parle d'une vaste ombre retranchée dans les profondeurs de l'océan, capable d'avaler les navires de guerre qui passent...\nÀ la fin du conte, le Souverain de la Roche brandit une lance qui perce l'arc-en-ciel, clouant ainsi le tourbillon qui faisait rage au centre de la mer.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Perceur prismatique","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arme","Arme d'hast","Carte automate"],"description":"ATQ +1. Au début du combat : PV max +12.\nLorsque vous basculez le personnage actif pour ce personnage : Si vous êtes protégé par un bouclier, l'ATQ augmente de 5 à la place. (1 fois par manche)","descriptionraw":"#ATQ +1. Au début du combat{NON_BREAK_SPACE}: PV max +12.\\n<color=#FFFFFFFF>Lorsque vous basculez le personnage actif pour ce personnage : </color>Si vous êtes protégé par un bouclier, l'ATQ augmente de 5 à la place. (1 fois par manche)","descriptionreplaced":"#ATQ +1. Au début du combat{NON_BREAK_SPACE}: PV max +12.\\n<color=#FFFFFFFF>Lorsque vous basculez le personnage actif pour ce personnage : </color>Si vous êtes protégé par un bouclier, l'ATQ augmente de 5 à la place. (1 fois par manche)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Lueur du vourukasha","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque le personnage a subi des DGT : Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Descendants de la khvarena : Lueur du vourukasha","storytext":"« De nombreux esprits habitent la mer de fleurs et portent en eux la volonté de l'herbe, des arbres et de la rosée, la nettoyant ainsi de toutes les impuretés.\nDe nombreux esprits habitent la mer de fleurs et chantent les trois mères de la verdure, de la douce rosée et des fleurs fraîches. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Lueur du vourukasha","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artéfact","Carte automate"],"description":"Lorsque le personnage affecté a subi des DGT : PV max +4. (3 fois maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT : </color>PV max +4. (3 fois maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT : </color>PV max +4. (3 fois maximum)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En arrivant sur le terrain : Cette carte possède 2 billettes de forge. Si votre deck de départ contient au moins 3 types différents d'arme, vous piochez aléatoirement 1 carte d'arme dans votre deck.\nPhase finale : Cette carte obtient 1 billette de forge.\nEn jouant une carte d'arme : Si possible, consomme des billettes de forge équivalant au coût total de l'arme et équipe gratuitement l'arme. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Cette carte possède 2 <color=#FFFFFFFF>billettes de forge</color>. Si votre deck de départ contient au moins 3 types différents d'{SPRITE_PRESET#3003}arme, vous piochez aléatoirement 1 carte d'{SPRITE_PRESET#3003}arme dans votre deck.\\n<color=#FFFFFFFF>Phase finale : </color>Cette carte obtient 1 <color=#FFFFFFFF>billette de forge</color>.\\n<color=#FFFFFFFF>En jouant une carte d'{SPRITE_PRESET#3003}arme : </color>Si possible, consomme des <color=#FFFFFFFF>billettes de forge</color> équivalant au coût total de l'{SPRITE_PRESET#3003}arme et équipe gratuitement l'{SPRITE_PRESET#3003}arme. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Cette carte possède 2 <color=#FFFFFFFF>billettes de forge</color>. Si votre deck de départ contient au moins 3 types différents d'{SPRITE_PRESET#3003}arme, vous piochez aléatoirement 1 carte d'{SPRITE_PRESET#3003}arme dans votre deck.\\n<color=#FFFFFFFF>Phase finale : </color>Cette carte obtient 1 <color=#FFFFFFFF>billette de forge</color>.\\n<color=#FFFFFFFF>En jouant une carte d'{SPRITE_PRESET#3003}arme : </color>Si possible, consomme des <color=#FFFFFFFF>billettes de forge</color> équivalant au coût total de l'{SPRITE_PRESET#3003}arme et équipe gratuitement l'{SPRITE_PRESET#3003}arme. (1 fois par manche)","storytitle":"Wagner - Forgeron","storytext":"« La force brute ne suffit pas pour forger. On obtient des résultats par la sueur de son front et une persévérance inébranlable, plus solide que les métaux ! »","source":"Récompense pour avoir terminé les objectifs de défi lors d'un défi d'aventure dans le monde ouvert contre Wagner","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Auberge Wangshu","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Soigne votre personnage en attente ayant subi le plus de DGT pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage en attente ayant subi le plus de DGT pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage en attente ayant subi le plus de DGT pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Point d'observation de Dihua","storytext":"« Les histoires populaires disent que même les plus vénérables des Adeptes se prélassent parfois au clair de lune ici. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Eau et justice","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Distribue équitablement les PV de vos personnages non éliminés et les soigne tous pour 1 pt.\n(Votre deck doit contenir au moins 2 personnages de Fontaine pour pouvoir y ajouter cette carte)","descriptionraw":"Distribue équitablement les PV de vos personnages non éliminés et les soigne tous pour 1 pt.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3405}Fontaine pour pouvoir y ajouter cette carte)","descriptionreplaced":"Distribue équitablement les PV de vos personnages non éliminés et les soigne tous pour 1 pt.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3405}Fontaine pour pouvoir y ajouter cette carte)","storytitle":"Danse de justice","storytext":"« L'existence des Fontainois était la justice d'Egeria... Et leur survie sera la mienne. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Saule pleureur du lac","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_PLACE"],"tagstext":["Terrain"],"description":"Phase finale : Vous piochez 2 cartes si vous en avez moins de 3 dans votre main.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Vous piochez 2 cartes si vous en avez moins de 3 dans votre main.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Vous piochez 2 cartes si vous en avez moins de 3 dans votre main.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","storytitle":"Saule pleureur du lac","storytext":"Dans les temps anciens, le saule pleureur du lac était un objet de vénération. Toutes les veines d'eau convergeaient vers Erinnyes et le saule pleureur s'épanouissait ou se flétrissait lorsque les eaux étaient douces ou amères.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Esprit belligérant","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est Eula, équipe cette carte.\nUne fois Eula équipée de cette carte, utilise immédiatement Lame de fond une fois.\nLorsqu'Eula, équipée de cette carte, utilise Vortex des mers glacées : Accorde 1 cumul d'énergie supplémentaire à l'épée de lumière.\n(Votre deck doit contenir Eula pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est <color=#FFFFFFFF>$[A1106]</color>, équipe cette carte.\\nUne fois $[A1106] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S11063]</color> une fois.\\nLorsqu'$[A1106], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11062]</color> : Accorde 1 <color=#FFFFFFFF>cumul d'énergie</color> supplémentaire à l'<color=#FFFFFFFF>$[C111062|s2]</color>.\\n(Votre deck doit contenir $[A1106] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est <color=#FFFFFFFF>Eula</color>, équipe cette carte.\\nUne fois Eula équipée de cette carte, utilise immédiatement <color=#FFD780FF>Lame de fond</color> une fois.\\nLorsqu'Eula, équipée de cette carte, utilise <color=#FFFFFFFF>Vortex des mers glacées</color> : Accorde 1 <color=#FFFFFFFF>cumul d'énergie</color> supplémentaire à l'<color=#FFFFFFFF>épée de lumière</color>.\\n(Votre deck doit contenir Eula pour pouvoir y ajouter cette carte)","storytitle":"Eula : Esprit belligérant","storytext":"Le déluge de givre fera en sorte que la vengeance soit mienne.","source":"Récompense pour avoir invité Eula à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Retour de la grue","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"La prochaine fois que vous avez utilisé une capacité : Fait basculer votre prochain personnage en attente sur le terrain.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous avez utilisé une capacité : </color>Fait basculer votre prochain personnage en attente sur le terrain.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous avez utilisé une capacité : </color>Fait basculer votre prochain personnage en attente sur le terrain.","storytitle":"Retour de la grue","storytext":"« La grue revint ensuite... Mais une fois de plus fut éconduite. Si à cette époque, seule, elle rebroussa chemin... Fort heureusement, aujourd'hui est bien moins chagrin : car, entourée d'amis et de compagnons, dans cet endroit qu'elle considère comme sa maison. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Retour de la grue","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":["GCG_TAG_ABC"],"tagstext":["Carte automate"],"description":"Lorsque le personnage choisi a utilisé une capacité : Bascule pour votre personnage suivant.","descriptionraw":"#<color=#FFFFFFFF>Lorsque le personnage choisi a utilisé une capacité{NON_BREAK_SPACE}: </color>Bascule pour votre personnage suivant.","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque le personnage choisi a utilisé une capacité{NON_BREAK_SPACE}: </color>Bascule pour votre personnage suivant.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Où est le Glaive occulte ?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Renvoie une carte d'arme équipée par votre personnage dans votre main.\nLa prochaine fois que vous jouez une carte d'arme pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionraw":"Renvoie une carte d'{SPRITE_PRESET#3003}arme équipée par votre personnage dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme pendant la manche : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"Renvoie une carte d'{SPRITE_PRESET#3003}arme équipée par votre personnage dans votre main.\\n<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme pendant la manche : </color>Dépense 2 dés élémentaires en moins.","storytitle":"Où est le Glaive occulte ?","storytext":"Les origines de la présidente de la Guilde locale des aventuriers sont entourées de mystère, mais elle continue de chercher des indices sur l'épée, défiant constamment de puissants ennemis en chemin...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Grande épée en fer blanc","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Deuil de neige argentée : Grande épée en fer blanc","storytext":"Une épée à deux mains en fer blanc. Légère et pratique, elle brille d'un éclat argenté.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Grande épée en fer blanc","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arme","Épée à deux mains","Carte automate"],"description":"Augmente l'ATQ de 4.","descriptionraw":"Augmente l'ATQ de 4.","descriptionreplaced":"Augmente l'ATQ de 4.","playcost":[]},"whitetassel":{"id":311401,"name":"Pampille blanche","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arme","Arme d'hast"],"description":"DGT infligés par le personnage +1.\n(Peut uniquement être équipé par un personnage utilisant une arme d'hast, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3204}arme d'hast</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Pointe brillante : Pampille blanche","storytext":"Une lance dont les Millelithes sont souvent équipés. La hampe solide et la lame tranchante de cette arme en font une valeur sûre.","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Pampille blanche","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arme","Arme d'hast","Carte automate"],"description":"ATQ +2. Au début du combat : PV max +8.","descriptionraw":"#ATQ +2. Au début du combat{NON_BREAK_SPACE}: PV max +8.","descriptionreplaced":"#ATQ +2. Au début du combat{NON_BREAK_SPACE}: PV max +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Vent et liberté","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carte d'événement","tags":[],"tagstext":[],"description":"Lorsque votre personnage a utilisé une capacité pendant la manche : Fait basculer votre prochain personnage en attente sur le terrain.\n(Votre deck doit contenir au moins 2 personnages de Mondstadt pour pouvoir y ajouter cette carte)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité pendant la manche : </color>Fait basculer votre prochain personnage en attente sur le terrain.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3401}Mondstadt pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité pendant la manche : </color>Fait basculer votre prochain personnage en attente sur le terrain.\\n(Votre deck doit contenir au moins 2 personnages de {SPRITE_PRESET#3401}Mondstadt pour pouvoir y ajouter cette carte)","storytitle":"Verset des événements déchaînés","storytext":"« Un jour, il soufflera vers un avenir meilleur. »","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Calot taché de vin","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Hydro en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Rêves engloutis d'antan : Calot taché de vin","storytext":"« Le couvre-chef aux relents d'alcool fut projeté dans les airs par la tempête, avant d'être emporté au loin par les flots agités. Ainsi, ceux qui sont voués à perdre leur foyer n'ont d'autre choix que de prendre part à des luttes désespérées. »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Souhaits innombrables","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Aptitude","Action de combat"],"description":"Action de combat : Lorsque votre personnage actif est la Shogun Raiden, équipe cette carte.\nUne fois la Shogun Raiden équipée de cette carte, utilise immédiatement Art secret : Dogme d'idéal une fois.\nLorsque la Shogun Raiden équipée de cette carte utilise Art secret : Dogme d'idéal : DGT supplémentaires infligés +1 pour chaque point de résolution consommé.\n(Votre deck doit contenir la Shogun Raiden pour pouvoir y ajouter cette carte)","descriptionraw":"$[K1] : Lorsque votre personnage actif est la <color=#FFFFFFFF>$[A1407]</color>, équipe cette carte.\\nUne fois la $[A1407] équipée de cette carte, utilise immédiatement <color=#FFD780FF>$[S14073]</color> une fois.\\nLorsque la $[A1407] équipée de cette carte utilise <color=#FFFFFFFF>$[S14073]</color> : DGT supplémentaires infligés +1 pour chaque point de <color=#FFFFFFFF>résolution</color> consommé.\\n(Votre deck doit contenir la $[A1407] pour pouvoir y ajouter cette carte)","descriptionreplaced":"<color=#FFFFFFFF>Action de combat</color> : Lorsque votre personnage actif est la <color=#FFFFFFFF>Shogun Raiden</color>, équipe cette carte.\\nUne fois la Shogun Raiden équipée de cette carte, utilise immédiatement <color=#FFD780FF>Art secret : Dogme d'idéal</color> une fois.\\nLorsque la Shogun Raiden équipée de cette carte utilise <color=#FFFFFFFF>Art secret : Dogme d'idéal</color> : DGT supplémentaires infligés +1 pour chaque point de <color=#FFFFFFFF>résolution</color> consommé.\\n(Votre deck doit contenir la Shogun Raiden pour pouvoir y ajouter cette carte)","storytitle":"Shogun Raiden : Souhaits innombrables","storytext":"Présage funeste, brille !","source":"Récompense pour avoir invité la Shogun Raiden à une partie dans La Queue de Chat et terminé les objectifs de défi correspondants","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Chapeau brûlé de la Sorcière","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artéfact"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Pyro en moins. (1 fois par manche)\n(Un personnage peut équiper au maximum 1 artéfact)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3004}artéfact)","storytitle":"Complainte cendrée : Chapeau brûlé de la Sorcière","storytext":"« ... Cendres, vous qui dansez si follement, répondez-moi... Pourquoi avez-vous pris tout ce que j'aime ? »","source":"Obtenue dans le deck de départ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Corrosion de siccité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 4 pts de bougie de vie.\nLorsque votre personnage a utilisé une capacité : Consomme 1 pt de bougie de vie.\nLorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.","descriptionraw":"Entre sur le terrain avec 4 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","descriptionreplaced":"Entre sur le terrain avec 4 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Corrosion de siccité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 5 pts de bougie de vie.\nLorsque votre personnage a utilisé une capacité : Consomme 1 pt de bougie de vie.\nLorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.","descriptionraw":"Entre sur le terrain avec 5 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","descriptionreplaced":"Entre sur le terrain avec 5 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Corrosion de siccité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 4 pts de bougie de vie.\nLorsque votre personnage a utilisé une capacité : Consomme 1 pt de bougie de vie.\nLorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.","descriptionraw":"Entre sur le terrain avec 4 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","descriptionreplaced":"Entre sur le terrain avec 4 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Corrosion de siccité","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Entre sur le terrain avec 6 pts de bougie de vie.\nLorsque votre personnage a utilisé une capacité : Consomme 1 pt de bougie de vie.\nLorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.","descriptionraw":"Entre sur le terrain avec 6 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","descriptionreplaced":"Entre sur le terrain avec 6 pts de bougie de vie.\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité :</color> Consomme 1 pt de bougie de vie.\\n<color=#FFFFFFFF>Lorsque les points de bougie de vie sont épuisés, le joueur adverse perd la partie.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Mort-du-loup","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arme","Épée à deux mains"],"description":"DGT infligés par le personnage +1.\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2.\n(Peut uniquement être équipé par un personnage utilisant une épée à deux mains, un personnage peut équiper au maximum 1 arme)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2.\\n(Peut uniquement être équipé par un personnage utilisant une <color=#FFFFFFFF>{SPRITE_PRESET#3203}épée à deux mains</color>, un personnage peut équiper au maximum 1 {SPRITE_PRESET#3003}arme)","storytitle":"Sentier de montagne : Mort-du-loup","storytext":"Une épée longue appartenant au Chevalier de Borée, ayant acquis un pouvoir légendaire au côté des loups.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Raie prédatrice xénochromatique","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Lame d'eau fontemarine\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S3130011]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Lame d'eau fontemarine\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Raie prédatrice xénochromatique : Lame d'eau fontemarine","storytext":"... Parmi les Aberrants fontemarins, il existe d'étranges formes de vie qu'on qualifie de xénochromatiques. Il est dit qu'il ne s'agit pas réellement de créatures vivantes, mais plutôt d'esprits de l'océan qui n'ont ni pris forme physique, ni avalé d'appâts. Ils accorderaient leurs bénédictions à ceux qui sont acceptés par la Fontemer, ainsi qu'à ceux qui sont capables de la contrôler...\nLa capacité de la Raie prédatrice xénochromatique permet de relâcher une fine et longue lame d'eau fontemarine.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"En jouant une carte d'événement de plat : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En jouant une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En jouant une carte d'événement de {SPRITE_PRESET#3101}plat : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","storytitle":"Xudong - Priorité à la satiété","storytext":"« Hmm ? Un problème. Agh, on pourra s'en occuper après avoir fini de manger. »","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":["GCG_TAG_ALLY"],"tagstext":["Compagnon"],"description":"Lorsque vous jouez une carte d'artéfact : Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins si 2 personnages sont déjà équipés d'un artéfact sur votre terrain. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins si 2 personnages sont déjà équipés d'un {SPRITE_PRESET#3004}artéfact sur votre terrain. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins, et 1 dé supplémentaire en moins si 2 personnages sont déjà équipés d'un {SPRITE_PRESET#3004}artéfact sur votre terrain. (1 fois par manche)","storytitle":"Yayoi Nanatsuki - Art de la laque","storytext":"« Si j'arrive à atteindre un tel niveau de maîtrise, je suis sûre que mes objets laqués seront reconnus de tous. »","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaure","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"tagstext":["Habilité"],"description":"Habilité : Art du grappin\nNombre d'utilisations : 2\n(Un personnage peut équiper au maximum 1 habilité)","descriptionraw":"$[K58] : $[S3130021]\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Art du grappin\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Un personnage peut équiper au maximum 1 {SPRITE_PRESET#3008}habilité)","storytitle":"Yumkasaure : Art du grappin","storytext":"Les yumkasaures sont extrêmement habiles s'accrocher à des objets lourds, avant de se hisser vers l'avant pour se déplacer avec une grande rapidité. C'est également un excellent moyen de récupérer des objets à distance...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Invocation : Heure 0 - Attaque agressive","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carte de soutien","tags":[],"tagstext":[],"description":"Au début de la phase d'action : Accorde 2 charges à tous vos personnages.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 2 charges à tous vos personnages.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde 2 charges à tous vos personnages.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Spécialiste","description":"Plus aucune énigme que vous ne pouvez résoudre, plus rien hors de portée de votre talent. Nous vous saluons !","descriptionraw":"Plus aucune énigme que vous ne pouvez résoudre, plus rien hors de portée de votre talent. Nous vous saluons !","source":"Récompense pour avoir accompli tous les objectifs de la 4e partie du guide de joueur","rarity":3},"amethystlump":{"id":113,"name":"Morceau d'améthyste","description":"Pouvoir s'adapter à l'endroit où l'on se trouve est aussi une forme de sagesse.","descriptionraw":"Pouvoir s'adapter à l'endroit où l'on se trouve est aussi une forme de sagesse.","source":"À acheter dans la boutique de cartes","rarity":3},"cecilia":{"id":118,"name":"Cécilia","description":"Ceux qui ont la brise et la rosée pour compagnie sont-ils les seuls à profiter des premières lueurs de l'aube ?","descriptionraw":"Ceux qui ont la brise et la rosée pour compagnie sont-ils les seuls à profiter des premières lueurs de l'aube ?","source":"À acheter dans la boutique de cartes","rarity":3},"crystalchunk":{"id":111,"name":"Morceau de cristal","description":"Si correctement préparé, ce matériau peut vraiment montrer sa qualité.","descriptionraw":"Si correctement préparé, ce matériau peut vraiment montrer sa qualité.","source":"À acheter dans la boutique de cartes","rarity":3},"dandelionseed":{"id":117,"name":"Graine de pissenlit","description":"L'espoir et la patience sont de proches compagnons.","descriptionraw":"L'espoir et la patience sont de proches compagnons.","source":"À acheter dans la boutique de cartes","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium sanglant","description":"Si seulement toutes les batailles pouvaient se dérouler sur une table...","descriptionraw":"Si seulement toutes les batailles pouvaient se dérouler sur une table...","source":"À acheter dans la boutique de cartes","rarity":3},"dragonspinecrown":{"id":126,"name":"Monts Dosdragon : Couronne","description":"Un dos de carte gagné en excellant dans un certain tournoi ouvert d'Invocation des Sept.\nLa splendeur des Monts Dosdragon au lever du jour représente pour un joueur le « sommet » de leur habileté...","descriptionraw":"Un dos de carte gagné en excellant dans un certain tournoi ouvert d'Invocation des Sept.\\nLa splendeur des Monts Dosdragon au lever du jour représente pour un joueur le « sommet » de leur habileté...","rarity":3},"dragonspinetraces":{"id":125,"name":"Monts Dosdragon : Piste","description":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\nLa région de Dosdragon, silencieuse sous la nuit étoilée, est l'un des objectifs premiers et des endroits les plus dangereux à conquérir pour un aventurier.","descriptionraw":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\\nLa région de Dosdragon, silencieuse sous la nuit étoilée, est l'un des objectifs premiers et des endroits les plus dangereux à conquérir pour un aventurier.","rarity":3},"electrocrystal":{"id":116,"name":"Électrocristal","description":"Une méthode agressive est-elle utile ? Ce n'est pas la seule chose dont le revirement peut être brusque !","descriptionraw":"Une méthode agressive est-elle utile ? Ce n'est pas la seule chose dont le revirement peut être brusque !","source":"À acheter dans la boutique de cartes","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya : Couronne","description":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\nLa lumière du Dainichi Mikoshi est l'objet le plus brillant d'Enkanomiya. Après avoir éliminé les dangers qui se cachaient dans l'obscurité, les joueurs sont comme la lueur qui brille sous les profondeurs. Quels que soient les obstacles qu'ils doivent affronter, ils trouveront leur chemin...","descriptionraw":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\\nLa lumière du Dainichi Mikoshi est l'objet le plus brillant d'Enkanomiya. Après avoir éliminé les dangers qui se cachaient dans l'obscurité, les joueurs sont comme la lueur qui brille sous les profondeurs. Quels que soient les obstacles qu'ils doivent affronter, ils trouveront leur chemin...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya : Nuit sans fin","description":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\nDans le voile de la nuit éternelle se dissimule une myriade de dangers. Le chemin des joueurs est peut-être plein d'obstacles inconnus...","descriptionraw":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\\nDans le voile de la nuit éternelle se dissimule une myriade de dangers. Le chemin des joueurs est peut-être plein d'obstacles inconnus...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Pistil de fleur enflammée","description":"« Mon âme de duelliste s'enflamme ! »","descriptionraw":"« Mon âme de duelliste s'enflamme ! »","source":"À acheter dans la boutique de cartes","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"« Plus qu'une boisson, un frisson ! »","descriptionraw":"« Plus qu'une boisson, un frisson ! »","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Il faut mémoriser les différents « systèmes » d'un jeu de cartes, avant de pouvoir utiliser habilement ses « règles » pour réaliser une « performance » des plus spectaculaires.","descriptionraw":"Il faut mémoriser les différents « systèmes » d'un jeu de cartes, avant de pouvoir utiliser habilement ses « règles » pour réaliser une « performance » des plus spectaculaires.","source":"Récompense de réputation à Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta aux cerises","description":"« Plus qu'une boisson, un frisson ! »\nUn fonta spécialement aromatisé, censé utiliser des fleurs de cerisier d'Inazuma comme ingrédient. Ce thème pour dos de carte semble évoquer le paysage du pays du tonnerre et des éclairs...","descriptionraw":"« Plus qu'une boisson, un frisson ! »\\nUn fonta spécialement aromatisé, censé utiliser des fleurs de cerisier d'Inazuma comme ingrédient. Ce thème pour dos de carte semble évoquer le paysage du pays du tonnerre et des éclairs...","rarity":3},"glazelily":{"id":119,"name":"Lys verni","description":"Les anciens contes des royaumes mortels ont disparu, et maintenant, seul le nom parfumé des fleurs reste.","descriptionraw":"Les anciens contes des royaumes mortels ont disparu, et maintenant, seul le nom parfumé des fleurs reste.","source":"À acheter dans la boutique de cartes","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Il suffit d'un instant pour qu'une carte soit jouée. Jouez d'une main agile, et la fugacité elle-même tombera devant vous.","descriptionraw":"Il suffit d'un instant pour qu'une carte soit jouée. Jouez d'une main agile, et la fugacité elle-même tombera devant vous.","source":"Récompense pour avoir atteint un Niv. de joueur de 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Tourbillon lapis-lazuli","description":"Un dos de carte spécial personnalisé par le célèbre artiste Calx.\n« Tel le Dragon de l'Est, déployez vos ailes librement sur ce champ de bataille ! »","descriptionraw":"Un dos de carte spécial personnalisé par le célèbre artiste Calx.\\n« Tel le Dragon de l'Est, déployez vos ailes librement sur ce champ de bataille ! »","source":"À acheter dans la boutique de cartes","rarity":3},"legend":{"id":109,"name":"Légende","description":"Long a été votre chemin pour devenir légendaire, mais longue est toujours la route qu'il vous reste à parcourir.","descriptionraw":"Long a été votre chemin pour devenir légendaire, mais longue est toujours la route qu'il vous reste à parcourir.","source":"Récompense pour avoir atteint un Niv. de joueur de 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Chaque voyage doit commencer par un premier pas. Construisez votre deck d'une main sûre, et votre chemin vers la victoire sera certain.","descriptionraw":"Chaque voyage doit commencer par un premier pas. Construisez votre deck d'une main sûre, et votre chemin vers la victoire sera certain.","source":"Récompense pour avoir atteint un Niv. de joueur de 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Éclat de cristal magique","description":"Le temps lui donne sa valeur.","descriptionraw":"Le temps lui donne sa valeur.","source":"À acheter dans la boutique de cartes","rarity":3},"mistflowercorolla":{"id":115,"name":"Corolle de fleur de brume","description":"« Concéder gracieusement est votre fin inévitable. »","descriptionraw":"« Concéder gracieusement est votre fin inévitable. »","source":"À acheter dans la boutique de cartes","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"La liberté est le principe premier des cartes.\nLibrement, vous organisez votre deck ; librement, vous choisissez vos adversaires ; librement, vous jouez vos cartes.\n... Ou peut-être pourriez-vous utiliser cette liberté pour décider de ne pas jouer et faire autre chose avec les cartes que vous avez en main.","descriptionraw":"La liberté est le principe premier des cartes.\\nLibrement, vous organisez votre deck ; librement, vous choisissez vos adversaires ; librement, vous jouez vos cartes.\\n... Ou peut-être pourriez-vous utiliser cette liberté pour décider de ne pas jouer et faire autre chose avec les cartes que vous avez en main.","source":"Récompense pour avoir atteint un Niv. de joueur de 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"En matière de compétition, les jeux de cartes peuvent être disputés avec autant d'acharnement que n'importe quel autre jeu. Au final, la gloire et le triomphe appartiendront à ceux qui auront non seulement du courage, mais aussi de la stratégie.","descriptionraw":"En matière de compétition, les jeux de cartes peuvent être disputés avec autant d'acharnement que n'importe quel autre jeu. Au final, la gloire et le triomphe appartiendront à ceux qui auront non seulement du courage, mais aussi de la stratégie.","source":"Réputation tribale de Natlan","rarity":3},"origin":{"id":100,"name":"Origine","description":"Entre jour et nuit, entre ciel et terre,\nc'est là que séjournent espoirs et rêves.","descriptionraw":"Entre jour et nuit, entre ciel et terre,\\nc'est là que séjournent espoirs et rêves.","source":"Obtenu au départ","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Penser une ou deux étapes à l'avance est un travail d'amateur. Les vrais joueurs experts peuvent voir cinquante ou cent coups en amont.\nEt il ne s'agit que d'une formalité, n'est-ce pas ?","descriptionraw":"Penser une ou deux étapes à l'avance est un travail d'amateur. Les vrais joueurs experts peuvent voir cinquante ou cent coups en amont.\\nEt il ne s'agit que d'une formalité, n'est-ce pas ?","source":"Récompense pour avoir atteint un Niv. de joueur de 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"Gouffre : Cristal bleu","description":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\nUn minerai de couleur indigo qui s'étend au loin et indique le chemin à suivre. Les immenses réserves minérales que recèle le Gouffre demeurent des richesses incommensurables...","descriptionraw":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\\nUn minerai de couleur indigo qui s'étend au loin et indique le chemin à suivre. Les immenses réserves minérales que recèle le Gouffre demeurent des richesses incommensurables...","rarity":3},"thechasmcrown":{"id":130,"name":"Gouffre : Couronne dorée","description":"Un dos de carte gagné en excellant dans un certain tournoi ouvert d'Invocation des Sept.\nL'or, la forme la plus glorieuse que puisse prendre la richesse. Qu'ils soient aventuriers, mineurs ou joueurs de cartes, il représente le couronnement de leur carrière...","descriptionraw":"Un dos de carte gagné en excellant dans un certain tournoi ouvert d'Invocation des Sept.\\nL'or, la forme la plus glorieuse que puisse prendre la richesse. Qu'ils soient aventuriers, mineurs ou joueurs de cartes, il représente le couronnement de leur carrière...","rarity":3},"thechasmsolidiron":{"id":127,"name":"Gouffre : Fer solide","description":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\nUn minerai de couleur de fer qui constitue la base des outils agricoles et des armes. Les immenses réserves minérales que recèle le Gouffre demeurent des richesses incommensurables...","descriptionraw":"Un dos de carte gagné en obtenant d'excellents résultats dans les tournois ouverts d'Invocation des Sept.\\nUn minerai de couleur de fer qui constitue la base des outils agricoles et des armes. Les immenses réserves minérales que recèle le Gouffre demeurent des richesses incommensurables...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Forteresse de Méropide","description":"« La Forteresse sous-marine, où se rassemblent les exilés... »","descriptionraw":"« La Forteresse sous-marine, où se rassemblent les exilés... »","source":"À échanger avec des coupons de crédit dans La chiffonnerie","rarity":3},"treasuresofthedeck":{"id":122,"name":"Trésor parmi les cartes","description":"Un trésor n'est acquis et utilisé qu'à l'instant présent, et son contenu n'est jamais tout à fait le même. Quel trésor se trouve dans vos cartes cette fois-ci ?","descriptionraw":"Un trésor n'est acquis et utilisé qu'à l'instant présent, et son contenu n'est jamais tout à fait le même. Quel trésor se trouve dans vos cartes cette fois-ci ?","source":"À acheter dans la boutique de cartes","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Les eaux claires coulent éternellement et, avec la pluie légère, elles tombent sur tous les coins du continent. Le péché limité se dissipera un jour, mais la théâtralité du monde ne cessera jamais.","descriptionraw":"Les eaux claires coulent éternellement et, avec la pluie légère, elles tombent sur tous les coins du continent. Le péché limité se dissipera un jour, mais la théâtralité du monde ne cessera jamais.","source":"À acheter dans la boutique de cartes","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Les éclairs brillent, puis passent, illuminant la solitude du tonnerre.\nLes rêves de folie vont et viennent ; tout est impermanent.","descriptionraw":"Les éclairs brillent, puis passent, illuminant la solitude du tonnerre.\\nLes rêves de folie vont et viennent ; tout est impermanent.","source":"Récompense pour avoir atteint un Niv. de joueur de 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Éternelle comme la lune, durable comme le soleil.\nPar la terre, la colline et le roc, toutes choses prospéreront.","descriptionraw":"Éternelle comme la lune, durable comme le soleil.\\nPar la terre, la colline et le roc, toutes choses prospéreront.","source":"Récompense pour avoir atteint un Niv. de joueur de 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Le murmure incessant de la brise joue sur les cordes, créant une belle mélodie.\nLa conversation passionnée du vent et des fleurs est soufflée, tombant au cœur de la source claire.","descriptionraw":"Le murmure incessant de la brise joue sur les cordes, créant une belle mélodie.\\nLa conversation passionnée du vent et des fleurs est soufflée, tombant au cœur de la source claire.","source":"Obtenu au départ","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"« Tout comme la flamme vivante perpétuelle brûle sans fin, la lutte et le changement sont les véritables souverains de toutes choses. »","descriptionraw":"« Tout comme la flamme vivante perpétuelle brûle sans fin, la lutte et le changement sont les véritables souverains de toutes choses. »","source":"À acheter dans la boutique de cartes","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"Ô herbe de la sagesse, ne pleure pas !\nMême l'amertume des vents brûlants doit prendre fin.\nLes pluies bénies tomberont et les fleurs s'épanouiront...\nÉcoute ! La chanson du jardin verdoyant est chantée une fois de plus.","descriptionraw":"Ô herbe de la sagesse, ne pleure pas !\\nMême l'amertume des vents brûlants doit prendre fin.\\nLes pluies bénies tomberont et les fleurs s'épanouiront...\\nÉcoute ! La chanson du jardin verdoyant est chantée une fois de plus.","source":"Récompense pour avoir atteint un Niv. de joueur de 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Réactions élémentaires : Effets","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Fonte","titleraw":"Fonte","content":"DGT actuels +2.","contentraw":"DGT actuels +2."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Évaporation","titleraw":"Évaporation","content":"DGT actuels +2.","contentraw":"DGT actuels +2."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Surcharge","titleraw":"Surcharge","content":"DGT actuels +2 ; si la cible est le personnage actif, bascule de force pour le personnage suivant.","contentraw":"DGT actuels +2 ; si la cible est le personnage actif, bascule de force pour le personnage suivant."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Supraconduction","titleraw":"Supraconduction","content":"DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible.","contentraw":"DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Électrocution","titleraw":"Électrocution","content":"DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible.","contentraw":"DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Gel","titleraw":"Gel","content":"DGT actuels +1 et inflige l'état Gel au personnage choisi :\nLe personnage ne peut pas utiliser de capacité jusqu'à la fin de la manche.\nLorsque le personnage subit des DGT Pyro ou des DGT physiques, DGT +2 et annule cet état.","contentraw":"DGT actuels +1 et inflige l'état <color=#FFFFFFFF>Gel</color> au personnage choisi :\\nLe personnage <color=#FFFFFFFF>ne peut pas utiliser de capacité</color> jusqu'à la fin de la manche.\\nLorsque le personnage subit des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>, DGT +2 et annule cet état."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Dispersion","titleraw":"Dispersion","content":"Inflige 1 pt de DGT Cryo à tous les personnages adverses autres que la cible.","contentraw":"Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Dispersion","titleraw":"Dispersion","content":"Inflige 1 pt de DGT Hydro à tous les personnages adverses autres que la cible.","contentraw":"Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Dispersion","titleraw":"Dispersion","content":"Inflige 1 pt de DGT Pyro à tous les personnages adverses autres que la cible.","contentraw":"Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Dispersion","titleraw":"Dispersion","content":"Inflige 1 pt de DGT Électro à tous les personnages adverses autres que la cible.","contentraw":"Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> à tous les personnages adverses autres que la cible."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallisation","titleraw":"Cristallisation","content":"DGT actuels +1 et accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","contentraw":"DGT actuels +1 et accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallisation","titleraw":"Cristallisation","content":"DGT actuels +1 et accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","contentraw":"DGT actuels +1 et accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallisation","titleraw":"Cristallisation","content":"DGT actuels +1 et accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","contentraw":"DGT actuels +1 et accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallisation","titleraw":"Cristallisation","content":"DGT actuels +1 et accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","contentraw":"DGT actuels +1 et accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Brûlure","titleraw":"Brûlure","content":"DGT actuels +1 et crée une flamme brûlante :\nPhase finale : Inflige 1 pt de DGT Pyro. (Utilisable 1 fois, 2 cumuls maximum)","contentraw":"DGT actuels +1 et crée une <color=#FFFFFFFF>flamme brûlante</color> :\\nPhase finale : Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. (Utilisable 1 fois, 2 cumuls maximum)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Fleurissement","titleraw":"Fleurissement","content":"DGT actuels +1 et crée un noyau Dendro :\nLorsque vous infligez des DGT Pyro ou des DGT Électro au personnage actif adverse, DGT +2. (Utilisable 1 fois)","contentraw":"DGT actuels +1 et crée un <color=#FFFFFFFF>noyau Dendro</color> :\\nLorsque vous infligez des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> au personnage actif adverse, DGT +2. (Utilisable 1 fois)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Stimulation","titleraw":"Stimulation","content":"DGT actuels +1 et crée un champ catalyseur :\nLorsque vous infligez des DGT Électro ou des DGT Dendro au personnage actif adverse, DGT +1. (Utilisable 2 fois)","contentraw":"DGT actuels +1 et crée un <color=#FFFFFFFF>champ catalyseur</color> :\\nLorsque vous infligez des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> ou des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage actif adverse, DGT +1. (Utilisable 2 fois)"}]},"elementalreactionsrules":{"id":5,"name":"Réactions élémentaires : Règles","rules":[{"title":"Applications élémentaires","titleraw":"Applications élémentaires","content":"Quand un personnage subit des DGT Cryo, Hydro, Pyro, Électro ou Dendro, il est affecté par l'élément correspondant.\n(Les DGT Anémo et Géo n'appliquent pas d'élément.)","contentraw":"Quand un personnage subit des DGT {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, il est <color=#FFE14BFF>affecté</color> par l'élément correspondant.\\n(Les DGT {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> et {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> n'appliquent pas d'élément.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Règles des réactions élémentaires","titleraw":"Règles des réactions élémentaires","content":"Lorsqu'une cible est déjà affectée par une application élémentaire :\n(1) Lui infliger un certain type de DGT élémentaires déclenche une réaction élémentaire.\n(2) L'utilisation d'un effet n'infligeant pas de DGT afin d'appliquer un élément spécifique déclenche également une réaction élémentaire. Lors du calcul des effets de telles réactions élémentaires, tous les effets de DGT sont ignorés.","contentraw":"Lorsqu'une cible est déjà affectée par une <color=#FFE14BFF>application élémentaire</color> :\\n(1) Lui infliger un certain type de <color=#FFE14BFF>DGT élémentaires</color> déclenche une réaction élémentaire.\\n(2) L'utilisation d'un effet n'infligeant pas de DGT afin d'appliquer un élément spécifique déclenche également une réaction élémentaire. Lors du calcul des effets de telles réactions élémentaires, tous les effets de DGT sont ignorés.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Zone de jeu","rules":[{"title":"","titleraw":"","content":"Lors d'un duel d'Invocation des Sept, les cartes seront placées dans les zones suivantes :","contentraw":"Lors d'un duel d'Invocation des Sept, les cartes seront placées dans les zones suivantes :","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Zone de personnages","titleraw":"I. Zone de personnages","content":"Après le début d'une partie, toutes les cartes de personnage sont placées dans la zone de personnages.\n(1) Les PV d'un personnage apparaissent en haut à gauche de sa carte. Les PV diminuent lorsqu'un personnage subit des DGT et ce dernier est éliminé si ses PV atteignent 0.\n(2) Les charges d'un personnage sont affichées sur le côté droit de sa carte. Lorsque les charges d'un personnage atteignent leur maximum, ce dernier peut déclencher de puissants déchaînements élémentaires !\n(3) Chaque joueur a un personnage actif. Seul le personnage actif peut utiliser des capacités, et lui seul peut subir les attaques des capacités adverses. La carte de personnage du personnage actif est décalée vers l'avant pour indiquer son rôle.\n(4) Les personnages qui ne sont pas actifs sont désignés comme personnages en attente. Le changement de personnage peut être utilisé pour en basculer un en personnage actif.\n(5) Si le personnage actif est éliminé, le joueur doit choisir un personnage en attente pour prendre sa place.","contentraw":"Après le début d'une partie, toutes les cartes de personnage sont placées dans la zone de personnages.\\n(1) Les PV d'un personnage apparaissent en haut à gauche de sa carte. Les PV diminuent lorsqu'un personnage subit des DGT et ce dernier est éliminé si ses PV atteignent 0.\\n(2) Les charges d'un personnage sont affichées sur le côté droit de sa carte. Lorsque les charges d'un personnage atteignent leur maximum, ce dernier peut déclencher de puissants déchaînements élémentaires !\\n(3) Chaque joueur a un personnage actif. Seul le personnage actif peut utiliser des capacités, et lui seul peut subir les attaques des capacités adverses. La carte de personnage du personnage actif est décalée vers l'avant pour indiquer son rôle.\\n(4) Les personnages qui ne sont pas actifs sont désignés comme personnages en attente. Le changement de personnage peut être utilisé pour en basculer un en personnage actif.\\n(5) Si le personnage actif est éliminé, le joueur doit choisir un personnage en attente pour prendre sa place."},{"title":"II. Cartes auxiliaires de personnage","titleraw":"II. Cartes auxiliaires de personnage","content":"Chaque carte de personnage peut être attachée de cartes d'équipement, d'états et d'états de déploiement.\n(1) Lorsqu'une carte d'équipement est jouée sur un personnage, elle s'attache à ce dernier. Chaque personnage peut attacher au maximum 1 carte d'arme, 1 carte d'artéfact, 1 carte d'habilité, et n'importe quelle quantité de cartes d'équipement des autres types.\n(2) Certaines capacités de personnage peuvent créer des états qui s'attachent à des cartes de personnage.\n(3) Certaines capacités de personnage peuvent créer des états de déploiement qui s'attachent aux personnages actifs. Lorsqu'un personnage actif est changé, l'état de déploiement est transmis au nouveau personnage actif.","contentraw":"Chaque carte de personnage peut être attachée de cartes d'équipement, d'états et d'états de déploiement.\\n(1) Lorsqu'une carte d'équipement est jouée sur un personnage, elle s'attache à ce dernier. Chaque personnage peut attacher au maximum 1 carte d'arme, 1 carte d'artéfact, 1 carte d'habilité, et n'importe quelle quantité de cartes d'équipement des autres types.\\n(2) Certaines capacités de personnage peuvent créer des états qui s'attachent à des cartes de personnage.\\n(3) Certaines capacités de personnage peuvent créer des états de déploiement qui s'attachent aux personnages actifs. Lorsqu'un personnage actif est changé, l'état de déploiement est transmis au nouveau personnage actif."},{"title":"III. Zone de soutien","titleraw":"III. Zone de soutien","content":"Lorsqu'une carte de soutien est jouée, elle est placée dans la zone de soutien.\nLa zone de soutien peut contenir jusqu'à 4 cartes de soutien. Si vous voulez jouer une nouvelle carte de soutien lorsque cette zone est pleine, vous devez d'abord vous défausser d'une carte qui s'y trouve.\n(Quand il y a un calcul des effets de plusieurs cartes de soutien, celui-ci est effectué selon l'ordre chronologique de placement.)","contentraw":"Lorsqu'une carte de soutien est jouée, elle est placée dans la zone de soutien.\\nLa zone de soutien peut contenir jusqu'à 4 cartes de soutien. Si vous voulez jouer une nouvelle carte de soutien lorsque cette zone est pleine, vous devez d'abord vous défausser d'une carte qui s'y trouve.\\n(Quand il y a un calcul des effets de plusieurs cartes de soutien, celui-ci est effectué selon l'ordre chronologique de placement.)"},{"title":"IV. Zone d'invocations","titleraw":"IV. Zone d'invocations","content":"Certaines capacités de personnage peuvent créer des invocations dans la zone d'invocations.\nLa zone d'invocations peut contenir jusqu'à 4 invocations. Une fois la zone pleine, vous ne pouvez plus créer de nouvelles invocations.\n(Quand il y a un calcul des effets de plusieurs invocations, celui-ci est effectué selon l'ordre chronologique d'invocation.)","contentraw":"Certaines capacités de personnage peuvent créer des invocations dans la zone d'invocations.\\nLa zone d'invocations peut contenir jusqu'à 4 invocations. Une fois la zone pleine, vous ne pouvez plus créer de nouvelles invocations.\\n(Quand il y a un calcul des effets de plusieurs invocations, celui-ci est effectué selon l'ordre chronologique d'invocation.)"},{"title":"V. Pioche","titleraw":"V. Pioche","content":"Avant le début d'une partie, toutes les cartes d'action d'un deck sont mélangées pour former la pioche.\nEn piochant, le joueur récupère des cartes d'action du haut de la pile et les ajoute dans sa main. Si la pioche n'a plus de carte, aucune nouvelle carte n'est ajoutée dans la main du joueur.","contentraw":"Avant le début d'une partie, toutes les cartes d'action d'un deck sont mélangées pour former la pioche.\\nEn piochant, le joueur récupère des cartes d'action du haut de la pile et les ajoute dans sa main. Si la pioche n'a plus de carte, aucune nouvelle carte n'est ajoutée dans la main du joueur."},{"title":"VI. Main","titleraw":"VI. Main","content":"Après le début d'une partie, vous tirez 5 cartes de votre pioche pour former votre main de départ.\nÀ la fin de chaque manche, chaque camp pioche 2 cartes.\nSeules les cartes d'action de votre main peuvent être jouées ou utilisées lors d'une harmonisation élémentaire.\nVotre main est limitée à 10 cartes, après quoi vous défaussez automatiquement toutes les cartes que vous piochez.","contentraw":"Après le début d'une partie, vous tirez 5 cartes de votre pioche pour former votre main de départ.\\nÀ la fin de chaque manche, chaque camp pioche 2 cartes.\\nSeules les cartes d'action de votre main peuvent être jouées ou utilisées lors d'une harmonisation élémentaire.\\nVotre main est limitée à 10 cartes, après quoi vous défaussez automatiquement toutes les cartes que vous piochez."}]},"geniusinvokationtcg":{"id":1,"name":"Invocation des Sept : JCC","rules":[{"title":"L'Invocation des Sept en bref","titleraw":"L'Invocation des Sept en bref","content":"L'Invocation des Sept est un jeu de duel de cartes au rythme effréné et palpitant.\nConstruisez vos decks en les basant sur des cartes de personnage et d'action, et engagez-vous dans d'intenses batailles contre vos adversaires !","contentraw":"L'Invocation des Sept est un jeu de duel de cartes au rythme effréné et palpitant.\\nConstruisez vos decks en les basant sur des cartes de personnage et d'action, et engagez-vous dans d'intenses batailles contre vos adversaires !","filename_image":"UI_Gcg_InSide_01"},{"title":"Préparations","titleraw":"Préparations","content":"(1) Les deux camps piochent 5 cartes pour former leur main. Chaque camp a ensuite une opportunité d'échanger n'importe quelle quantité de cartes en main.\n(2) Les deux camps peuvent choisir une de leurs cartes de personnage comme personnage actif.","contentraw":"(1) Les deux camps piochent 5 cartes pour former leur main. Chaque camp a ensuite une opportunité d'échanger n'importe quelle quantité de cartes en main.\\n(2) Les deux camps peuvent choisir une de leurs cartes de personnage comme personnage actif."},{"title":"Déroulement de duel","titleraw":"Déroulement de duel","content":"Une fois un duel d'Invocation des Sept commencé, chaque manche se déroule comme suit :\n(1) Phase de lancer : chaque camp a 8 dés élémentaires à lancer.\n(2) Phase d'action : les camps agissent à tour de rôle jusqu'à ce qu'ils annoncent leur manche comme terminée.\n(3) Phase finale : les deux camps piochent 2 cartes.","contentraw":"Une fois un duel d'Invocation des Sept commencé, chaque manche se déroule comme suit :\\n(1) Phase de lancer : chaque camp a 8 dés élémentaires à lancer.\\n(2) Phase d'action : les camps agissent à tour de rôle jusqu'à ce qu'ils annoncent leur manche comme terminée.\\n(3) Phase finale : les deux camps piochent 2 cartes."},{"title":"Conditions de victoire","titleraw":"Conditions de victoire","content":"Utilisez vos cartes de personnage pour attaquer et vaincre les cartes de personnage de votre adversaire !\nUne fois que vous les avez tous vaincus, la victoire est à vous !","contentraw":"Utilisez vos cartes de personnage pour attaquer et vaincre les cartes de personnage de votre adversaire !\\nUne fois que vous les avez tous vaincus, la victoire est à vous !"}]},"otherrules":{"id":7,"name":"Autres règles","rules":[{"title":"Élément identique","titleraw":"{SPRITE_PRESET#1108}Élément identique","content":"Lorsque vous jouez une carte d'action qui a un coût , vous devez payer la quantité indiquée de dés élémentaires correspondants.\n(Un dé Omni peut être considéré comme n'importe quel élément)","contentraw":"Lorsque vous jouez une carte d'action qui a un coût {SPRITE_PRESET#1108}, vous devez payer la quantité indiquée de dés élémentaires correspondants.\\n(Un dé {SPRITE_PRESET#1111}Omni peut être considéré comme n'importe quel élément)"},{"title":"Élément neutre","titleraw":"{SPRITE_PRESET#1109}Élément neutre","content":"Lorsque vous jouez une carte d'action qui a un coût , vous devez payer la quantité indiquée de dés élémentaires, quel que soit leur type.","contentraw":"Lorsque vous jouez une carte d'action qui a un coût {SPRITE_PRESET#1109}, vous devez payer la quantité indiquée de dés élémentaires, quel que soit leur type."},{"title":"Élimination","titleraw":"Élimination","content":"Lorsque les PV d'un personnage tombent 0, il est éliminé une fois que la capacité ou l'effet a été complètement calculé.\nÀ ce moment-là, les équipements et les états du personnage affecté sont défaussés, et ses charges sont supprimées.","contentraw":"Lorsque les PV d'un personnage tombent 0, il est éliminé une fois que la capacité ou l'effet a été complètement calculé.\\nÀ ce moment-là, les équipements et les états du personnage affecté sont défaussés, et ses charges sont supprimées."},{"title":"Élimination évitée","titleraw":"Élimination évitée","content":"Certains effets accordent aux personnages une immunité contre la mort lorsque leurs PV tombent à zéro, les soignant alors pour une certaine quantité de PV.\nLorsque cela se produit, les personnages ne sont pas considérés comme ayant été éliminés. (Ainsi, les équipements et les états du personnage affecté ne sont pas défaussés, et ses charges ne sont pas supprimées.)","contentraw":"Certains effets accordent aux personnages une immunité contre la mort lorsque leurs PV tombent à zéro, les soignant alors pour une certaine quantité de PV.\\nLorsque cela se produit, les personnages ne sont pas considérés comme ayant été éliminés. (Ainsi, les équipements et les états du personnage affecté ne sont pas défaussés, et ses charges ne sont pas supprimées.)"},{"title":"Ordre de calcul","titleraw":"Ordre de calcul","content":"Si les effets de plusieurs cartes sont calculés au même moment, l'ordre de calcul suit les règles suivantes :\n1. Tous les effets des cartes du joueur actuel sont d'abord calculés, puis les effets des cartes de l'adversaire sont calculés.\n2. Les effets des cartes appartenant à un même joueur sont calculés dans l'ordre suivant : cartes de personnage, équipements et états de personnage, états de déploiement d'équipe, invocations, puis cartes de soutien.\n3. Les effets des cartes du même type appartenant à un même joueur sont calculés selon l'ordre de leur arrivée.","contentraw":"Si les effets de plusieurs cartes sont calculés au même moment, l'ordre de calcul suit les règles suivantes :\\n1. Tous les effets des cartes du joueur actuel sont d'abord calculés, puis les effets des cartes de l'adversaire sont calculés.\\n2. Les effets des cartes appartenant à un même joueur sont calculés dans l'ordre suivant : cartes de personnage, équipements et états de personnage, états de déploiement d'équipe, invocations, puis cartes de soutien.\\n3. Les effets des cartes du même type appartenant à un même joueur sont calculés selon l'ordre de leur arrivée."},{"title":"Changement de forme","titleraw":"Changement de forme","content":"Certains personnages peuvent utiliser des effets pour changer de forme. Après avoir changé de forme, le nom du personnage, son type élémentaire, ses tags, ses capacités, etc. peuvent tous changer.\n(Les adversaires dans les défis d'aventure auront de nouvelles intentions après avoir changé de forme.)","contentraw":"Certains personnages peuvent utiliser des effets pour changer de forme. Après avoir changé de forme, le nom du personnage, son type élémentaire, ses tags, ses capacités, etc. peuvent tous changer.\\n(Les adversaires dans les défis d'aventure auront de nouvelles intentions après avoir changé de forme.)"},{"title":"Limite de manches","titleraw":"Limite de manches","content":"Si personne n'est désigné vainqueur au début de la 15e manche, les deux camps perdent.","contentraw":"Si personne n'est désigné vainqueur au début de la 15e manche, les deux camps perdent."}]},"roundflow":{"id":2,"name":"Déroulement de manche","rules":[{"title":"Déroulement de manche","titleraw":"Déroulement de manche","content":"Chaque manche se déroule comme suit : Phase de lancer > Phase d'action > Phase finale.","contentraw":"Chaque manche se déroule comme suit : Phase de lancer > Phase d'action > Phase finale.","filename_image":"UI_Gcg_InSide_11"},{"title":"Phase de lancer","titleraw":"Phase de lancer","content":"Pendant la phase de lancer de chaque manche, vous lancez 8 dés élémentaires.\nAprès avoir lancé ces dés, vous avez 1 opportunité de choisir n'importe quelle quantité de dés élémentaires pour les relancer.\nChaque dé élémentaire peut posséder l'un des 8 éléments suivants : Cryo, Hydro, Pyro, Électro, Anémo, Géo, Dendro et enfin Omni, ce dernier étant considéré et utilisé comme n'importe quel élément.\nLa limite de dés élémentaires est de 16, et vous ne pourrez plus en obtenir une fois cette limite atteinte.","contentraw":"Pendant la phase de lancer de chaque manche, vous lancez 8 dés élémentaires.\\nAprès avoir lancé ces dés, vous avez 1 opportunité de choisir n'importe quelle quantité de dés élémentaires pour les relancer.\\nChaque dé élémentaire peut posséder l'un des 8 éléments suivants : Cryo, Hydro, Pyro, Électro, Anémo, Géo, Dendro et enfin Omni, ce dernier étant considéré et utilisé comme n'importe quel élément.\\nLa limite de dés élémentaires est de 16, et vous ne pourrez plus en obtenir une fois cette limite atteinte."},{"title":"Phase d'action","titleraw":"Phase d'action","content":"Les deux camps agissent à tour de rôle, en commençant par le joueur qui joue en premier. Les actions que vous pouvez entreprendre sont :\nUtilisation de capacité : payez le coût correspondant pour utiliser une capacité de votre personnage actif.\nChangement de personnage : payez 1 dé élémentaire de votre choix pour basculer votre personnage actif.\nUtilisation de carte : payez le coût correspondant pour jouer une carte de votre main.\nHarmonisation élémentaire : défaussez une carte de votre main pour changer l'élément d'un de vos dés.\nAnnonce de fin de manche : mettez fin à vos actions pour cette manche. De plus, le premier joueur à annoncer la fin de sa manche joue en premier lors de la prochaine manche.","contentraw":"Les deux camps agissent à tour de rôle, en commençant par le joueur qui joue en premier. Les actions que vous pouvez entreprendre sont :\\n<color=#FFE14BFF>Utilisation de capacité</color> : payez le coût correspondant pour utiliser une capacité de votre personnage actif.\\n<color=#FFE14BFF>Changement de personnage</color> : payez 1 dé élémentaire de votre choix pour basculer votre personnage actif.\\n<color=#FFE14BFF>Utilisation de carte</color> : payez le coût correspondant pour jouer une carte de votre main.\\n<color=#FFE14BFF>Harmonisation élémentaire</color> : défaussez une carte de votre main pour changer l'élément d'un de vos dés.\\n<color=#FFE14BFF>Annonce de fin de manche</color> : mettez fin à vos actions pour cette manche. De plus, le premier joueur à annoncer la fin de sa manche joue en premier lors de la prochaine manche."},{"title":"Phase finale","titleraw":"Phase finale","content":"Une fois que tous les joueurs ont annoncé la fin de leur manche pendant la phase d'action, le jeu entre dans la phase finale.\n1. En commençant par le joueur qui joue en premier, les différents effets de carte déclenchés par la phase finale sont appliqués.\n2. Les deux joueurs tirent 2 cartes de leurs pioches.\n3. Et la prochaine manche commence !","contentraw":"Une fois que tous les joueurs ont annoncé la fin de leur manche pendant la phase d'action, le jeu entre dans la phase finale.\\n1. En commençant par le joueur qui joue en premier, les différents effets de carte déclenchés par la phase finale sont appliqués.\\n2. Les deux joueurs tirent 2 cartes de leurs pioches.\\n3. Et la prochaine manche commence !"}]},"specialentry":{"id":8,"name":"Divers","rules":[{"title":"Plat","titleraw":"{SPRITE_PRESET#3101}Plat","content":"Lorsqu'une carte d'événement de plat a pris effet sur un personnage, ce dernier entre dans l'état Satiété.\nLes personnages ainsi rassasiés ne peuvent pas être ciblés par une autre carte d'événement de plat, ni bénéficier des effets d'une autre carte d'événement de plat.\nL'état Satiété prend fin à la fin de la manche ou lorsque le personnage est éliminé.\nDe plus, après avoir joué une carte d'événement de plat avec un effet de résurrection, aucune autre carte d'événement de plat avec un tel effet ne peut être jouée.","contentraw":"Lorsqu'une carte d'événement de {SPRITE_PRESET#3101}plat a pris effet sur un personnage, ce dernier entre dans l'état Satiété.\\nLes personnages ainsi rassasiés ne peuvent pas être ciblés par une autre carte d'événement de {SPRITE_PRESET#3101}plat, ni bénéficier des effets d'une autre carte d'événement de {SPRITE_PRESET#3101}plat.\\nL'état Satiété prend fin à la fin de la manche ou lorsque le personnage est éliminé.\\nDe plus, après avoir joué une carte d'événement de {SPRITE_PRESET#3101}plat avec un effet de résurrection, aucune autre carte d'événement de {SPRITE_PRESET#3101}plat avec un tel effet ne peut être jouée."},{"title":"Boucliers","titleraw":"{SPRITE_PRESET#4007}Boucliers","content":"Certains effets fournissent des boucliers qui peuvent protéger des personnages spécifiques.\nLorsqu'un personnage avec un bouclier subit des DGT, les points du bouclier diminuent afin de bloquer tout ou partie des DGT.","contentraw":"Certains effets fournissent des boucliers qui peuvent protéger des personnages spécifiques.\\nLorsqu'un personnage avec un bouclier subit des DGT, les points du bouclier diminuent afin de bloquer tout ou partie des DGT."},{"title":"Arcane","titleraw":"{SPRITE_PRESET#3007}Arcane","content":"Chaque joueur ne peut utiliser qu'une seule carte d'arcane pendant une partie.\nLes cartes d'arcane seront obligatoirement dans votre main de départ. (Si le nombre de cartes d'arcane dans votre deck dépasse la quantité de cartes d'une main de départ, les cartes d'arcane sont sélectionnées aléatoirement.)","contentraw":"Chaque joueur ne peut utiliser qu'une seule carte d'{SPRITE_PRESET#3007}arcane pendant une partie.\\nLes cartes d'{SPRITE_PRESET#3007}arcane seront obligatoirement dans votre main de départ. (Si le nombre de cartes d'{SPRITE_PRESET#3007}arcane dans votre deck dépasse la quantité de cartes d'une main de départ, les cartes d'arcane sont sélectionnées aléatoirement.)"},{"title":"Habilité","titleraw":"{SPRITE_PRESET#3008}Habilité","content":"Lorsque le personnage actif est équipé d'une carte d'habilité, il peut utiliser l'habilité correspondante.\nUtiliser une habilité est considéré comme une action de combat. Si le personnage ne peut pas utiliser de capacités à cause des effets de Gel, d'Étourdissement, de Pétrification ou autre, il ne peut pas non plus utiliser d'habilité.\nUtiliser une habilité n'est pas considéré comme utiliser une capacité et ne peut donc pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre. Les DGT infligés lorsqu'un personnage utilise une habilité ne sont pas considérés comme des DGT infligés par le personnage.","contentraw":"Lorsque le personnage actif est équipé d'une carte d'{SPRITE_PRESET#3008}habilité, il peut utiliser l'{SPRITE_PRESET#3008}habilité correspondante.\\nUtiliser une {SPRITE_PRESET#3008}habilité est considéré comme une action de combat. Si le personnage ne peut pas utiliser de capacités à cause des effets de Gel, d'Étourdissement, de Pétrification ou autre, il ne peut pas non plus utiliser d'{SPRITE_PRESET#3008}habilité.\\nUtiliser une {SPRITE_PRESET#3008}habilité n'est pas considéré comme utiliser une capacité et ne peut donc pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre. Les DGT infligés lorsqu'un personnage utilise une {SPRITE_PRESET#3008}habilité ne sont pas considérés comme des DGT infligés par le personnage."},{"title":"Nombre d'utilisations","titleraw":"Nombre d'utilisations","content":"Certaines cartes ont un nombre d'utilisations limité.\nChaque fois que l'effet d'une telle carte est déclenché, le nombre d'utilisations diminue de 1.\nLorsque les utilisations d'une carte sont épuisées, elle est immédiatement défaussée.","contentraw":"Certaines cartes ont un nombre d'utilisations limité.\\nChaque fois que l'effet d'une telle carte est déclenché, le nombre d'utilisations diminue de 1.\\nLorsque les utilisations d'une carte sont épuisées, elle est immédiatement défaussée."},{"title":"Durée en manches","titleraw":"Durée en manches","content":"Certaines cartes ont une durée limitée.\nChaque phase finale, la durée en manches d'une telle carte diminue de 1.\nLorsque la durée d'une carte est épuisée, elle est immédiatement défaussée.","contentraw":"Certaines cartes ont une durée limitée.\\nChaque phase finale, la durée en manches d'une telle carte diminue de 1.\\nLorsque la durée d'une carte est épuisée, elle est immédiatement défaussée."},{"title":"DGT de perforation","titleraw":"DGT de perforation","content":"Certains effets infligent des DGT de perforation.\nCes DGT ne peuvent être augmentés par aucun effet, mais ne peuvent pas non plus être bloqués par l'utilisation de boucliers.","contentraw":"Certains effets infligent des DGT de perforation.\\nCes DGT ne peuvent être augmentés par aucun effet, mais ne peuvent pas non plus être bloqués par l'utilisation de boucliers."},{"title":"Actions de combat (Cartes d'action)","titleraw":"Actions de combat (Cartes d'action)","content":"Certaines cartes d'action suivent la règle des actions de combat.\nSi vous jouez une telle carte, l'action est considérée comme une action de combat au lieu d'une action rapide.","contentraw":"Certaines cartes d'action suivent la règle des actions de combat.\\nSi vous jouez une telle carte, l'action est considérée comme une action de combat au lieu d'une action rapide."},{"title":"Attaque chargée","titleraw":"Attaque chargée","content":"Avant votre phase d'action, si le total de vos dés élémentaires est un nombre pair, l'attaque normale utilisée est considérée comme une attaque chargée.","contentraw":"Avant votre phase d'action, si le total de vos dés élémentaires est un nombre pair, l'attaque normale utilisée est considérée comme une attaque chargée."},{"title":"Attaque plongeante","titleraw":"Attaque plongeante","content":"Après avoir basculé un personnage en personnage actif, si sa prochaine action de combat dans la manche est une attaque normale, elle est considérée comme une attaque plongeante.","contentraw":"Après avoir basculé un personnage en personnage actif, si sa prochaine action de combat dans la manche est une attaque normale, elle est considérée comme une attaque plongeante."}]},"takeaction":{"id":3,"name":"Prise d'action","rules":[{"title":"Actions","titleraw":"Actions","content":"Pendant la phase d'action, les actions sont divisées en actions de combat et en actions rapides.\nActions de combat : après avoir terminé une action de combat, vous passez votre tour à l'adversaire. L'utilisation de capacités, le changement de personnage et l'annonce de fin de manche comptent comme des actions de combat.\nActions rapides : vous pouvez continuer votre tour après avoir terminé une action rapide. L'utilisation de carte et l'harmonisation élémentaire sont considérées comme des actions rapides.","contentraw":"Pendant la phase d'action, les actions sont divisées en actions de combat et en actions rapides.\\n<color=#FFE14BFF>Actions de combat</color> : après avoir terminé une action de combat, vous passez votre tour à l'adversaire. L'utilisation de capacités, le changement de personnage et l'annonce de fin de manche comptent comme des actions de combat.\\n<color=#FFE14BFF>Actions rapides</color> : vous pouvez continuer votre tour après avoir terminé une action rapide. L'utilisation de carte et l'harmonisation élémentaire sont considérées comme des actions rapides."},{"title":"Actions de combat : Utilisation de capacités","titleraw":"Actions de combat : Utilisation de capacités","content":"Vous devez utiliser vos dés élémentaires pour payer le coût correspondant, ce qui permet à votre personnage actif d'utiliser une capacité pour blesser le personnage actif adverse.\nChaque fois qu'un personnage utilise une attaque normale ou une compétence élémentaire, il gagne 1 charge.\nUne fois qu'un personnage atteint son maximum de charges, il peut les dépenser pour utiliser un puissant déchaînement élémentaire !","contentraw":"Vous devez utiliser vos dés élémentaires pour payer le coût correspondant, ce qui permet à votre personnage actif d'utiliser une capacité pour blesser le personnage actif adverse.\\nChaque fois qu'un personnage utilise une attaque normale ou une compétence élémentaire, il gagne 1 charge.\\nUne fois qu'un personnage atteint son maximum de charges, il peut les dépenser pour utiliser un puissant déchaînement élémentaire !"},{"title":"Actions de combat : Changement de personnage","titleraw":"Actions de combat : Changement de personnage","content":"Vous pouvez dépenser 1 dé élémentaire de votre choix pour basculer un de vos personnages en attente en personnage actif.","contentraw":"Vous pouvez dépenser 1 dé élémentaire de votre choix pour basculer un de vos personnages en attente en personnage actif."},{"title":"Actions rapides : Utilisation de carte","titleraw":"Actions rapides : Utilisation de carte","content":"Vous devez utiliser vos dés élémentaires pour payer le coût correspondant et jouer une carte. Ces cartes sont réparties dans les catégories suivantes :\nCartes d'équipement : équipez-les sur vos personnages pour leur appliquer un effet de renforcement.\nCartes de soutien : placez-les dans votre zone de soutien pour appliquer de façon continue des effets de soutien.\nCartes d'événement : jouez-les pour déclencher immédiatement tous leurs effets.","contentraw":"Vous devez utiliser vos dés élémentaires pour payer le coût correspondant et jouer une carte. Ces cartes sont réparties dans les catégories suivantes :\\n<color=#FFE14BFF>Cartes d'équipement</color> : équipez-les sur vos personnages pour leur appliquer un effet de renforcement.\\n<color=#FFE14BFF>Cartes de soutien</color> : placez-les dans votre zone de soutien pour appliquer de façon continue des effets de soutien.\\n<color=#FFE14BFF>Cartes d'événement</color> : jouez-les pour déclencher immédiatement tous leurs effets."},{"title":"Actions rapides : Harmonisation élémentaire","titleraw":"Actions rapides : Harmonisation élémentaire","content":"Vous pouvez défausser une carte de votre main pour la convertir en un dé du même élément que votre personnage actif actuel.","contentraw":"Vous pouvez défausser une carte de votre main pour la convertir en un dé du même élément que votre personnage actif actuel."},{"title":"Actions de combat : Annonce de fin de manche","titleraw":"Actions de combat : Annonce de fin de manche","content":"Vous pouvez renoncer à faire d'autres actions pendant la manche en cours en annonçant sa fin.\nLe premier joueur qui met fin à sa manche joue en premier lors de la manche suivante, ce qui signifie qu'il a l'initiative lors de la phase d'action de la prochaine manche.\nEnsuite, le joueur qui n'a pas encore annoncé la fin de sa manche continue d'effectuer ses actions.\nUne fois que les deux joueurs ont fait cette annonce, la phase d'action se termine et la phase finale de la manche commence.","contentraw":"Vous pouvez renoncer à faire d'autres actions pendant la manche en cours en annonçant sa fin.\\nLe premier joueur qui met fin à sa manche joue en premier lors de la manche suivante, ce qui signifie qu'il a l'initiative lors de la phase d'action de la prochaine manche.\\nEnsuite, le joueur qui n'a pas encore annoncé la fin de sa manche continue d'effectuer ses actions.\\nUne fois que les deux joueurs ont fait cette annonce, la phase d'action se termine et la phase finale de la manche commence."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Bouclier de feu abyssal","nameraw":"<color=#FFFFFFFF>Bouclier de feu abyssal</color>|s1:<color=#FFFFFFFF>Boucliers de feu abyssal</color>|s2:<color=#FFFFFFFF>bouclier de feu abyssal</color>|s3:<color=#FFFFFFFF>boucliers de feu abyssal</color>","description":"Accorde 2 pts de bouclier au personnage affecté.\nLorsque le bouclier est épuisé : Inflige 1 pt de DGT de perforation à tous les personnages adverses.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> au personnage affecté.\\n<color=#FFFFFFFF>Lorsque le {SPRITE_PRESET#4007}bouclier est épuisé : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses."},"anemo":{"id":305,"name":"Anémo","nameraw":"{SPRITE_PRESET#1105}Anémo","description":"Dépensez un dé Anémo que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#80FFD7FF>{SPRITE_PRESET#1105}Anémo</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"anemodmg":{"id":105,"name":"DGT Anémo","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>","description":"Réagit avec les éléments déjà appliqués pour déclencher les réactions élémentaires :\nDispersion Cryo : Inflige 1 pt de DGT Cryo à tous les personnages adverses autres que la cible\nDispersion Hydro : Inflige 1 pt de DGT Hydro à tous les personnages adverses autres que la cible\nDispersion Pyro : Inflige 1 pt de DGT Pyro à tous les personnages adverses autres que la cible\nDispersion Électro : Inflige 1 pt de DGT Électro à tous les personnages adverses autres que la cible","descriptionraw":"Réagit avec les éléments déjà appliqués pour déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Dispersion Cryo</color> : Inflige 1 pt de DGT Cryo à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Dispersion Hydro</color> : Inflige 1 pt de DGT Hydro à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Dispersion Pyro</color> : Inflige 1 pt de DGT Pyro à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Dispersion Électro</color> : Inflige 1 pt de DGT Électro à tous les personnages adverses autres que la cible"},"arcaneedict":{"id":311,"name":"Édit arcanique","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Édit arcanique</color>","description":"Chaque joueur ne peut utiliser qu'une seule carte d'arcane pendant une partie.\nUn édit arcanique doit être présent pour pouvoir jouer une carte d'arcane, et jouer une carte d'arcane consomme le nombre d'utilisations de l'édit arcanique pendant la partie en cours.","descriptionraw":"Chaque joueur ne peut utiliser qu'une seule carte d'{SPRITE_PRESET#3007}arcane pendant une partie.\\nUn {SPRITE_PRESET#1112}édit arcanique doit être présent pour pouvoir jouer une carte d'{SPRITE_PRESET#3007}arcane, et jouer une carte d'{SPRITE_PRESET#3007}arcane consomme le nombre d'utilisations de l'{SPRITE_PRESET#1112}édit arcanique pendant la partie en cours."},"armoredcrabcarapace":{"id":1023,"name":"Carapace de Cuiracrabe","nameraw":"<color=#FFFFFFFF>Carapace de Cuiracrabe</color>|s1:<color=#FFFFFFFF>carapace de Cuiracrabe</color>","description":"Chaque cumul accorde 1 pt de bouclier au personnage affecté.","descriptionraw":"Chaque cumul accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté."},"bitetarget":{"id":1034,"name":"Cible de morsure","nameraw":"<color=#FFFFFFFF>Cible de morsure</color>|s1:<color=#FFFFFFFF>cible de morsure</color>","description":"En subissant des DGT venant de Mualani ou d'un missile de Requinou : L'effet est annulé et chaque cumul augmente les DGT de 2.\n(Les cumuls peuvent être cumulés, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>En subissant des DGT venant de Mualani ou d'un <color=#FFFFFFFF>missile de Requinou</color> : </color>L'effet est annulé et chaque cumul augmente les DGT de 2.\\n(Les cumuls peuvent être cumulés, sans aucune limite)"},"blazingbarrier":{"id":1018,"name":"Barrière brûlante","nameraw":"Barrière brûlante|s1:barrière brûlante","description":"Accorde 1 pt de bouclier à votre personnage actif. (Peut être cumulé, 3 pts maximum)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif. (Peut être cumulé, 3 pts maximum)"},"blazingheat":{"id":1017,"name":"Chaleur extrême","nameraw":"Chaleur extrême","description":"Phase finale : Inflige 1 pt de DGT Pyro au personnage affecté.\nNombre d'utilisations : 1 (Lorsque le personnage affecté subit le Grand froid, l'effet est annulé)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Lorsque le personnage affecté subit le <color=#FFFFFFFF>Grand froid</color>, l'effet est annulé)"},"bloodblossom":{"id":1009,"name":"Bourgeon de prune","nameraw":"<color=#FFFFFFFF>Bourgeon de prune</color>|s1:<color=#FFFFFFFF>Bourgeons de prune</color>|s2:<color=#FFFFFFFF>bourgeon de prune</color>|s3:<color=#FFFFFFFF>bourgeons de prune</color>","description":"Phase finale : Inflige 1 pt de DGT Pyro au personnage affecté.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color>"},"bountifulcore":{"id":1011,"name":"Noyau d'abondance","nameraw":"<color=#FFFFFFFF>Noyau d'abondance</color>|s1:<color=#FFFFFFFF>noyaux d'abondance</color>","description":"Phase finale : Inflige 2 pts de DGT Dendro.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)\nLorsque vous annoncez la fin de votre manche : Si le nombre d'utilisations de cette carte est supérieur ou égal à 2, inflige 2 pts de DGT Dendro. (Diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Peut être cumulé, 3 cumuls maximum)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte est supérieur ou égal à 2, inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)"},"burstscan":{"id":1033,"name":"Scan explosif","nameraw":"<color=#FFFFFFFF>Scan explosif</color>|s1:<color=#FFFFFFFF>scan explosif</color>","description":"Avant que les deux camps ne choisissent une action : Si des noyaux Dendro ou des noyaux d'abondance sont sur votre terrain, leur nombre d'utilisations diminue de 1 et la carte au-dessus de votre deck est défaussée avant d'infliger des DGT Dendro d'une valeur équivalant au coût original de dés élémentaires de la carte défaussée.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si des noyaux Dendro ou des noyaux d'abondance sont sur votre terrain, leur <color=#FFFFFFFF>nombre d'utilisations</color> diminue de 1 et la carte au-dessus de votre deck est <color=#FFFFFFFF>défaussée</color> avant d'infliger des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> d'une valeur équivalant au coût original de dés élémentaires de la carte <color=#FFFFFFFF>défaussée</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Peut être cumulé, 3 cumuls maximum)"},"calledinforcleanup":{"id":2002,"name":"Nettoyage","nameraw":"Nettoyage","description":"Coût : 0 \nProchains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"Coût : 0 {SPRITE_PRESET#1108}\\nProchains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)"},"centerofattention":{"id":1030,"name":"Centre d'attention","nameraw":"<color=#FFFFFFFF>Centre d'attention</color>|s1:<color=#FFFFFFFF>centre d'attention</color>","description":"Lorsque le personnage effectue une attaque normale : Les DGT physiques infligés par le personnage sont convertis en DGT Hydro. Si le personnage est dans l'état ousia, tous vos personnages en attente sont soignés pour 1 pt ; si le personnage est dans l'état pneuma, les DGT augmentent de 2, mais votre personnage ayant subi le moins de DGT subit 1 pt de DGT de perforation.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si le personnage est dans l'état {SPRITE_PRESET#3504}ousia, tous vos personnages en attente sont soignés pour 1 pt ; si le personnage est dans l'état {SPRITE_PRESET#3505}pneuma, les DGT augmentent de 2, mais votre personnage ayant subi le moins de DGT subit 1 pt de DGT de perforation.\\n<color=#FFFFFFFF>Nombre d'utilisations : 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Personnage le plus proche de votre personnage actif","nameraw":"<color=#FFFFFFFF>Personnage le plus proche de votre personnage actif</color>|s1:<color=#FFFFFFFF>Personnages les plus proches de votre personnage actif</color>|s2:<color=#FFFFFFFF>personnage le plus proche de votre personnage actif</color>|s3:<color=#FFFFFFFF>personnages les plus proches de votre personnage actif</color>","description":"Le « personnage le plus proche de votre personnage actif » correspond au personnage adverse dont l'emplacement est le plus proche de celui de votre personnage actif.\nSi plusieurs de ces personnages existent, celui avec l'emplacement le plus avancé est considéré comme étant le plus proche.","descriptionraw":"Le « personnage le plus proche de votre personnage actif » correspond au personnage adverse dont l'emplacement est le plus proche de celui de votre personnage actif.\\nSi plusieurs de ces personnages existent, celui avec l'emplacement le plus avancé est considéré comme étant le plus proche."},"chargedattack":{"id":51,"name":"Attaque chargée","nameraw":"<color=#FFFFFFFF>Attaque chargée</color>|s1:<color=#FFFFFFFF>Attaques chargées</color>|s2:<color=#FFFFFFFF>attaque chargée</color>|s3:<color=#FFFFFFFF>attaques chargées</color>","description":"Avant votre phase d'action, si le total de vos dés élémentaires est un nombre pair, l'attaque normale utilisée est considérée comme une attaque chargée.","descriptionraw":"Avant votre phase d'action, si le total de vos dés élémentaires est un nombre pair, l'attaque normale utilisée est considérée comme une attaque chargée."},"clusterbloomarrow":{"id":1008,"name":"Flèche fleuronnée","nameraw":"<color=#FFFFFFFF>Flèche fleuronnée</color>|s1:<color=#FFFFFFFF>Flèches fleuronnées</color>|s2:<color=#FFFFFFFF>flèche fleuronnée</color>|s3:<color=#FFFFFFFF>flèches fleuronnées</color>","description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF>Nombre d'utilisations : 1</color> (Peut être cumulé, 2 cumuls maximum)"},"combataction":{"id":1,"name":"Action de combat","nameraw":"<color=#FFFFFFFF>Action de combat</color>|s1:<color=#FFFFFFFF>Actions de combat</color>|s2:<color=#FFFFFFFF>action de combat</color>|s3:<color=#FFFFFFFF>actions de combat</color>","description":"Après que vous terminez 1 action de combat, c'est au tour de votre adversaire.\nJouer une carte de votre main contenant cette règle est considéré comme une action de combat, et non pas comme une action rapide.","descriptionraw":"Après que vous terminez 1 action de combat, c'est au tour de votre adversaire.\\n<color=#FFFFFFFF>Jouer une carte de votre main contenant cette règle est considéré comme une action de combat, et non pas comme une action rapide.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Sorcière des braises écarlates","nameraw":"<color=#FFFFFFFF>Sorcière des braises écarlates</color>","description":"Signora peut se changer de façon permanente en Sorcière des braises écarlates.\nAprès avoir changé, le type élémentaire de Signora passe de Cryo à Pyro.\nAprès avoir changé, le personnage peut utiliser les capacités de la Sorcière des braises écarlates, mais ne peut plus utiliser les capacités d'origine de Signora.","descriptionraw":"Signora peut se changer de façon permanente en Sorcière des braises écarlates.\\nAprès avoir changé, le type élémentaire de Signora passe de {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> à {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nAprès avoir changé, le personnage peut utiliser les capacités de la Sorcière des braises écarlates, mais ne peut plus utiliser les capacités d'origine de Signora."},"crowfeathercover":{"id":1003,"name":"Couverture corvidée","nameraw":"<color=#FFFFFFFF>Couverture corvidée</color>|s1:<color=#FFFFFFFF>Couvertures corvidées</color>|s2:<color=#FFFFFFFF>couverture corvidée</color>|s3:<color=#FFFFFFFF>couvertures corvidées</color>","description":"DGT infligés par les compétences élémentaires et les déchaînements élémentaires du personnage affecté +1.\nNombre d'utilisations : 2","descriptionraw":"DGT infligés par les <color=#FFFFFFFF>compétences élémentaires</color> et les <color=#FFFFFFFF>déchaînements élémentaires</color> du personnage affecté +1.\\n<color=#FFFFFFFF>Nombre d'utilisations : 2</color>"},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Dépensez un dé Cryo que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"cryoapplication":{"id":201,"name":"Application Cryo","nameraw":"<color=#99FFFFFF>Application {SPRITE_PRESET#2101}Cryo</color>|s1:<color=#99FFFFFF>Applications {SPRITE_PRESET#2101}Cryo</color>|s2:<color=#99FFFFFF>application {SPRITE_PRESET#2101}Cryo</color>|s3:<color=#99FFFFFF>applications {SPRITE_PRESET#2101}Cryo</color>|s4:<color=#99FFFFFF>Applique l'élément {SPRITE_PRESET#2101}Cryo</color>|s5:<color=#99FFFFFF>applique l'élément {SPRITE_PRESET#2101}Cryo</color>","description":"Lorsque l'élément Cryo est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nFonte : Aucun effet\nSupraconduction : Aucun effet\nGel : Immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2101}Cryo est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fonte</color> : Aucun effet\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraconduction</color> : Aucun effet\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gel</color> : Immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)"},"cryodmg":{"id":101,"name":"DGT Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>","description":"Applique l'élément Cryo et peut déclencher les réactions élémentaires :\nFonte : DGT actuels +2\nSupraconduction : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nGel : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)","descriptionraw":"Applique l'élément {SPRITE_PRESET#2101}Cryo et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fonte</color> : DGT actuels +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraconduction</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)"},"cryodmg-01":{"id":151,"name":"DGT Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>","description":"Applique l'élément Cryo et peut déclencher les réactions élémentaires :\nFonte : DGT actuels +2\nSupraconduction : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nGel : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action","descriptionraw":"Applique l'élément {SPRITE_PRESET#2101}Cryo et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fonte</color> : DGT actuels +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supraconduction</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action"},"curseoftheundercurrent":{"id":1022,"name":"Malédiction de courant sous-jacent","nameraw":"<color=#FFFFFFFF>Malédiction de courant sous-jacent</color>","description":"Lorsqu'un personnage du camp concerné utilise une compétence élémentaire ou un déchaînement élémentaire : Il faut dépenser 1 dé élémentaire en plus.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une compétence élémentaire ou un déchaînement élémentaire : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>2</color>"},"deactivated":{"id":1014,"name":"Forme désactivée","nameraw":"<color=#FFFFFFFF>Forme désactivée</color>|s1:<color=#FFFFFFFF>forme désactivée</color>","description":"Lorsqu'un Méka horlogoïde affecté par une signature énergétique ousia ou par une signature énergétique pneuma a subi des DGT chargés d'énergie opposée, une réaction d'annihilation des énergies pneuma et ousia se déclenche, ce qui le change en forme désactivée.\nUn Méka horlogoïde désactivé ne peut pas utiliser ses capacités d'origine et peut uniquement utiliser les capacités de la forme désactivée. Les capacités de la forme désactivée n'infligent pas de DGT élémentaires, et peuvent uniquement infliger des DGT physiques.","descriptionraw":"Lorsqu'un Méka horlogoïde affecté par une signature énergétique ousia ou par une signature énergétique pneuma a subi des DGT chargés d'énergie opposée, une réaction d'annihilation des énergies pneuma et ousia se déclenche, ce qui le change en forme désactivée.\\nUn Méka horlogoïde désactivé ne peut pas utiliser ses capacités d'origine et peut uniquement utiliser les capacités de la forme désactivée. Les capacités de la forme désactivée n'infligent pas de DGT élémentaires, et peuvent uniquement infliger des DGT physiques."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Dépensez un dé Dendro que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"dendroapplication":{"id":207,"name":"Application Dendro","nameraw":"<color=#7EC236FF>Application {SPRITE_PRESET#2107}Dendro</color>|s1:<color=#7EC236FF>Applications {SPRITE_PRESET#2107}Dendro</color>|s2:<color=#7EC236FF>application {SPRITE_PRESET#2107}Dendro</color>|s3:<color=#7EC236FF>applications {SPRITE_PRESET#2107}Dendro</color>|s4:<color=#7EC236FF>Applique l'élément {SPRITE_PRESET#2107}Dendro</color>|s5:<color=#7EC236FF>applique l'élément {SPRITE_PRESET#2107}Dendro</color>","description":"Lorsque l'élément Dendro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nFleurissement : Crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2\nBrûlure : Crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\nStimulation : Crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2107}Dendro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fleurissement</color> : Crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Brûlure</color> : Crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Stimulation</color> : Crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1"},"dendrodmg":{"id":107,"name":"DGT Dendro","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>","description":"Applique l'élément Dendro et peut déclencher les réactions élémentaires :\nFleurissement : DGT actuels +1 et crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2\nBrûlure : DGT actuels +1 et crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\nStimulation : DGT actuels +1 et crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1","descriptionraw":"Applique l'élément {SPRITE_PRESET#2107}Dendro et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fleurissement</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Brûlure</color> : DGT actuels +1 et crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Stimulation</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1"},"dendrorelatedreactions":{"id":217,"name":"Réaction liée à l'élément Dendro","nameraw":"<color=#7EC236FF>Réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color>|s1:<color=#7EC236FF>Réactions liées à l'élément {SPRITE_PRESET#2107}Dendro</color>|s2:<color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color>|s3:<color=#7EC236FF>réactions liées à l'élément {SPRITE_PRESET#2107}Dendro</color>","description":"Fleurissement : DGT actuels +1 et crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2\nBrûlure : DGT actuels +1 et crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\nStimulation : DGT actuels +1 et crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fleurissement</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Brûlure</color> : DGT actuels +1 et crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Stimulation</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1"},"discard":{"id":56,"name":"Défausse","nameraw":"<color=#FFFFFFFF>Défausse</color>|s1:<color=#FFFFFFFF>défausse</color>|s2:<color=#FFFFFFFF>défaussée</color>|s3:<color=#FFFFFFFF>défaussées</color>|s4:<color=#FFFFFFFF>défaussé</color>|s5:<color=#FFFFFFFF>défaussez</color>|s6:<color=#FFFFFFFF>défausser</color>","description":"Défausse une carte depuis votre main ou votre deck sous l'effet d'une carte d'action ou d'une capacité d'un personnage.","descriptionraw":"Défausse une carte depuis votre main ou votre deck sous l'effet d'une carte d'action ou d'une capacité d'un personnage."},"distantstorm":{"id":1025,"name":"Tempête lointaine","nameraw":"<color=#FFFFFFFF>Tempête lointaine</color>|s1:<color=#FFFFFFFF>tempête lointaine</color>","description":"Phase finale : Inflige 2 pts de DGT de perforation au personnage affecté.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color>"},"durationrounds":{"id":4,"name":"Durée en manches","nameraw":"<color=#FFFFFFFF>Durée en manches</color>|s1:<color=#FFFFFFFF>durée en manches</color>","description":"À chaque fin de manche, durée en manches -1.\nUne carte est immédiatement défaussée une fois la durée en manches épuisée.","descriptionraw":"À chaque fin de manche, <color=#FFFFFFFF>durée en manches</color> -1.\\nUne carte est immédiatement défaussée une fois la <color=#FFFFFFFF>durée en manches</color> épuisée."},"electro":{"id":304,"name":"Électro","nameraw":"{SPRITE_PRESET#1104}Électro","description":"Dépensez un dé Électro que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#FFACFFFF>{SPRITE_PRESET#1104}Électro</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"electroapplication":{"id":204,"name":"Application Électro","nameraw":"<color=#FFACFFFF>Application {SPRITE_PRESET#2104}Électro</color>|s1:<color=#FFACFFFF>Applications {SPRITE_PRESET#2104}Électro</color>|s2:<color=#FFACFFFF>application {SPRITE_PRESET#2104}Électro</color>|s3:<color=#FFACFFFF>applications {SPRITE_PRESET#2104}Électro</color>|s4:<color=#FFACFFFF>Applique l'élément {SPRITE_PRESET#2104}Électro</color>|s5:<color=#FFACFFFF>applique l'élément {SPRITE_PRESET#2104}Électro</color>","description":"Lorsque l'élément Électro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nSurcharge : Bascule de force la cible pour le personnage suivant\nSupraconduction : Aucun effet\nÉlectrocution : Aucun effet\nStimulation : Crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2104}Électro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Surcharge</color> : Bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraconduction</color> : Aucun effet\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Électrocution</color> : Aucun effet\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Stimulation</color> : Crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1"},"electrodmg":{"id":104,"name":"DGT Électro","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>","description":"Applique l'élément Électro et peut déclencher les réactions élémentaires :\nSurcharge : DGT actuels +2 et bascule de force la cible pour le personnage suivant\nSupraconduction : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nÉlectrocution : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nStimulation : DGT actuels +1 et crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1","descriptionraw":"Applique l'élément {SPRITE_PRESET#2104}Électro et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Surcharge</color> : DGT actuels +2 et bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraconduction</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Électrocution</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Stimulation</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1"},"electroinfusion":{"id":1002,"name":"Enchantement Électro","nameraw":"<color=#FFFFFFFF>Enchantement Électro</color>|s1:<color=#FFFFFFFF>Enchantements Électro</color>|s2:<color=#FFFFFFFF>enchantement Électro</color>|s3:<color=#FFFFFFFF>enchantements Électro</color>","description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Électro.\nDurée en manches :2","descriptionraw":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF>Durée en manches :</color>2"},"electrorelatedreactions":{"id":214,"name":"Réaction liée à l'élément Électro","nameraw":"<color=#FFACFFFF>Réaction liée à l'élément {SPRITE_PRESET#2104}Électro</color>|s1:<color=#FFACFFFF>réaction liée à l'élément {SPRITE_PRESET#2104}Électro</color>","description":"Surcharge : DGT actuels +2 et bascule de force la cible pour le personnage suivant\nSupraconduction : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nÉlectrocution : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nStimulation : DGT actuels +1 et crée un champ catalyseur qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1\nCristallisation Électro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nDispersion Électro : Inflige 1 pt de DGT Électro à tous les personnages adverses autres que la cible","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Surcharge</color> : DGT actuels +2 et bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supraconduction</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Électrocution</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Stimulation</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>champ catalyseur</color> qui augmente les 2 prochains coups de DGT Dendro ou Électro de 1\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallisation Électro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Dispersion Électro</color> : Inflige 1 pt de DGT Électro à tous les personnages adverses autres que la cible"},"elementalabsorption":{"id":1012,"name":"Absorption de la puissance d'un élément correspondant","nameraw":"<color=#FFFFFFFF>Absorption de la puissance d'un élément correspondant</color>|s1:<color=#FFFFFFFF>absorbe la puissance de cet élément</color>|s2:<color=#FFFFFFFF>absorbe la puissance de l'élément correspondant</color>","description":"Azhdaha peut absorber la puissance des éléments Cryo, Hydro, Pyro et Électro. (Il ne peut absorber qu'un seul type élémentaire à la fois)\nLorsqu'Azhdaha absorbe un de ces éléments : Selon l'élément absorbé, il obtient la capacité Percée givrée (), Réprimande torrentielle (), Réprimande flamboyante () ou Percée tonitruante ().","descriptionraw":"Azhdaha peut absorber la puissance des éléments {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> et {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color>. (Il ne peut absorber qu'un seul type élémentaire à la fois)\\n<color=#FFFFFFFF>Lorsqu'Azhdaha absorbe un de ces éléments : </color>Selon l'élément absorbé, il obtient la capacité <color=#99FFFFFF>Percée givrée</color> ({SPRITE_PRESET#2101}), <color=#80C0FFFF>Réprimande torrentielle</color> ({SPRITE_PRESET#2102}), <color=#FF9999FF>Réprimande flamboyante</color> ({SPRITE_PRESET#2103}) ou <color=#FFACFFFF>Percée tonitruante</color> ({SPRITE_PRESET#2104})."},"elementalburst":{"id":501,"name":"Déchaînement élémentaire","nameraw":"Déchaînement élémentaire","description":"Lorsque les charges d'un personnage sont au maximum, il peut consommer toutes ses charges pour utiliser un puissant déchaînement élémentaire.","descriptionraw":"Lorsque les {SPRITE_PRESET#1110}charges d'un personnage sont au maximum, il peut consommer toutes ses {SPRITE_PRESET#1110}charges pour utiliser un puissant déchaînement élémentaire."},"energy":{"id":310,"name":"Charge","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Charge</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1110}Charges</color>|s2:<color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>|s3:<color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color>","description":"Les personnages doivent consommer des charges pour utiliser leurs déchaînements élémentaires.\nLorsque les personnages utilisent une compétence élémentaire ou une attaque normale, ils gagnent 1 charge.","descriptionraw":"Les personnages doivent consommer des {SPRITE_PRESET#1110}charges pour utiliser leurs déchaînements élémentaires.\\nLorsque les personnages utilisent une compétence élémentaire ou une attaque normale, ils gagnent 1 {SPRITE_PRESET#1110}charge."},"equitablejudgment":{"id":1020,"name":"Jugement équitable","nameraw":"<color=#FFFFFFFF>Jugement équitable</color>","description":"Attaque normale\n(À préparer pendant 1 tour)\nInflige 2 pts de DGT Hydro. Si le personnage a 6 PV ou plus, ces DGT augmentent de 1 et le personnage s'inflige 1 pt de DGT de perforation.","descriptionraw":"<color=#D3BC8E>Attaque normale</color>\\n(À préparer pendant 1 tour)\\nInflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si le personnage a 6 PV ou plus, ces DGT augmentent de 1 et le personnage s'inflige 1 pt de DGT de perforation."},"fastaction":{"id":2,"name":"Action rapide","nameraw":"<color=#FFFFFFFF>Action rapide</color>|s1:<color=#FFFFFFFF>Actions rapides</color>|s2:<color=#FFFFFFFF>action rapide</color>|s3:<color=#FFFFFFFF>actions rapides</color>","description":"Vous pouvez continuer d'effectuer des actions après avoir effectué 1 action rapide.\nCe n'est qu'après avoir effectué 1 action de combat que le tour passe à votre adversaire.","descriptionraw":"Vous pouvez continuer d'effectuer des actions après avoir effectué 1 action rapide.\\nCe n'est qu'après avoir effectué 1 action de combat que le tour passe à votre adversaire."},"fatuiambusher":{"id":1004,"name":"Fatui embusqué","nameraw":"<color=#FFFFFFFF>Fatui embusqué</color>","description":"Les Fatui embusqués déclenchent leurs effets après que les personnages du camp où ils se trouvent utilisent des capacités, infligeant ainsi des DGT au personnage actif de ce camp. (1 fois par manche)\nUn total de 4 types différents de Fatui embusqués peuvent apparaître :\nMage cryoluciole : Inflige 1 pt de DGT Cryo lors du déclenchement. Peut être utilisé 2 fois.\nSuivante miroir : Inflige 1 pt de DGT Hydro lors du déclenchement. Peut être utilisé 2 fois.\nMercenaire Pyro : Inflige 1 pt de DGT Pyro lors du déclenchement. Peut être utilisé 2 fois.\nFrappeur Électro : Inflige 1 pt de DGT Électro lors du déclenchement. Peut être utilisé 2 fois.","descriptionraw":"Les Fatui embusqués déclenchent leurs effets après que les personnages du camp où ils se trouvent utilisent des capacités, infligeant ainsi des DGT au personnage actif de ce camp. (1 fois par manche)\\nUn total de 4 types différents de Fatui embusqués peuvent apparaître :\\n<color=#FFFFFFFF>Mage cryoluciole</color> : Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Suivante miroir</color> : Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Mercenaire Pyro</color> : Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Frappeur Électro</color> : Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> lors du déclenchement. Peut être utilisé 2 fois."},"forbiddenknowledge":{"id":2004,"name":"Connaissance interdite","nameraw":"Connaissance interdite","description":"Coût : 0 \nCette carte ne peut pas effectuer d'harmonisation élémentaire et une seule carte [Connaissance interdite] peut être jouée à chaque manche.\nInflige 1 pt de DGT de perforation à votre personnage actif et pioche 1 carte.","descriptionraw":"Coût : 0 {SPRITE_PRESET#1108}\\nCette carte ne peut pas effectuer d'harmonisation élémentaire et une seule carte [Connaissance interdite] peut être jouée à chaque manche.\\nInflige 1 pt de DGT de perforation à votre personnage actif et pioche 1 carte."},"geo":{"id":306,"name":"Géo","nameraw":"{SPRITE_PRESET#1106}Géo","description":"Dépensez un dé Géo que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#FFE699FF>{SPRITE_PRESET#1106}Géo</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"geoapplication":{"id":206,"name":"Application Géo","nameraw":"<color=#FFE699FF>Application {SPRITE_PRESET#2106}Géo</color>|s1:<color=#FFE699FF>Applications {SPRITE_PRESET#2106}Géo</color>|s2:<color=#FFE699FF>application {SPRITE_PRESET#2106}Géo</color>|s3:<color=#FFE699FF>applications {SPRITE_PRESET#2106}Géo</color>|s4:<color=#FFE699FF>Applique l'élément {SPRITE_PRESET#2106}Géo</color>|s5:<color=#FFE699FF>applique l'élément {SPRITE_PRESET#2106}Géo</color>","description":"Lorsque l'élément Géo est appliqué sans faire de DGT, les réactions élémentaires déclenchées ignorent les effets de DGT :\n\nCristallisation Cryo : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\nCristallisation Hydro : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\nCristallisation Pyro : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\nCristallisation Électro : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2106}Géo est appliqué sans faire de DGT, les réactions élémentaires déclenchées ignorent les effets de DGT :\\n\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristallisation Cryo</color> : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallisation Hydro</color> : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallisation Pyro</color> : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallisation Électro</color> : Accorde 1 pt de bouclier au personnage actif adverse (Peut être cumulé, 2 pts maximum)"},"geodmg":{"id":106,"name":"DGT Géo","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>","description":"Réagit avec les éléments déjà appliqués pour déclencher les réactions élémentaires :\nCristallisation Cryo : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nCristallisation Hydro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nCristallisation Pyro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nCristallisation Électro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)","descriptionraw":"Réagit avec les éléments déjà appliqués pour déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristallisation Cryo</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallisation Hydro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallisation Pyro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallisation Électro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)"},"gurglingbubble":{"id":1019,"name":"Bulle gargouillante","nameraw":"Bulle gargouillante|s1:bulle gargouillante","description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)"},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Dépensez un dé Hydro que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"hydroapplication":{"id":202,"name":"Application Hydro","nameraw":"<color=#80C0FFFF>Application {SPRITE_PRESET#2102}Hydro</color>|s1:<color=#80C0FFFF>Applications {SPRITE_PRESET#2102}Hydro</color>|s2:<color=#80C0FFFF>application {SPRITE_PRESET#2102}Hydro</color>|s3:<color=#80C0FFFF>applications {SPRITE_PRESET#2102}Hydro</color>|s4:<color=#80C0FFFF>Applique l'élément {SPRITE_PRESET#2102}Hydro</color>|s5:<color=#80C0FFFF>applique l'élément {SPRITE_PRESET#2102}Hydro</color>","description":"Lorsque l'élément Hydro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nÉvaporation : Aucun effet\nÉlectrocution : Aucun effet\nGel : Immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\nFleurissement : Crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2102}Hydro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Évaporation</color> : Aucun effet\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : Aucun effet\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gel</color> : Immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fleurissement</color> : Crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2"},"hydroapplication-01":{"id":252,"name":"Application Hydro","nameraw":"<color=#80C0FFFF>Application {SPRITE_PRESET#2102}Hydro</color>|s1:<color=#80C0FFFF>Applications {SPRITE_PRESET#2102}Hydro</color>|s2:<color=#80C0FFFF>application {SPRITE_PRESET#2102}Hydro</color>|s3:<color=#80C0FFFF>applications {SPRITE_PRESET#2102}Hydro</color>|s4:<color=#80C0FFFF>Applique l'élément {SPRITE_PRESET#2102}Hydro</color>|s5:<color=#80C0FFFF>applique l'élément {SPRITE_PRESET#2102}Hydro</color>","description":"Lorsque l'élément Hydro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nÉvaporation : Aucun effet\nÉlectrocution : Aucun effet\nGel : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action\nFleurissement : Crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2102}Hydro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Évaporation</color> : Aucun effet\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : Aucun effet\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fleurissement</color> : Crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2"},"hydrodmg":{"id":102,"name":"DGT Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>","description":"Applique l'élément Hydro et peut déclencher les réactions élémentaires :\nÉvaporation : DGT actuels +2\nÉlectrocution : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nGel : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\nFleurissement : DGT actuels +1 et crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2","descriptionraw":"Applique l'élément {SPRITE_PRESET#2102}Hydro et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Évaporation</color> : DGT actuels +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fleurissement</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2"},"hydrodmg-01":{"id":152,"name":"DGT Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>","description":"Applique l'élément Hydro et peut déclencher les réactions élémentaires :\nÉvaporation : DGT actuels +2\nÉlectrocution : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nGel : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action\nFleurissement : DGT actuels +1 et crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2","descriptionraw":"Applique l'élément {SPRITE_PRESET#2102}Hydro et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Évaporation</color> : DGT actuels +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et diminue l'ATQ de la cible de 2 lors de sa prochaine action\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fleurissement</color> : DGT actuels +1 et crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2"},"hydrorelatedreactions":{"id":212,"name":"Réaction liée à l'élément Hydro","nameraw":"<color=#80C0FFFF>Réaction liée à l'élément {SPRITE_PRESET#2102}Hydro</color>|s1:<color=#80C0FFFF>Réactions liées à l'élément {SPRITE_PRESET#2102}Hydro</color>|s2:<color=#80C0FFFF>réaction liée à l'élément {SPRITE_PRESET#2102}Hydro</color>|s3:<color=#80C0FFFF>réactions liées à l'élément {SPRITE_PRESET#2102}Hydro</color>","description":"Évaporation : DGT actuels +2\nÉlectrocution : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\nGel : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\nFleurissement : Crée un noyau Dendro qui augmente le prochain coup de DGT Pyro ou Électro de 2\nCristallisation Hydro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nDispersion Hydro : Inflige 1 pt de DGT Hydro à tous les personnages adverses autres que la cible","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Évaporation</color> : DGT actuels +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Électrocution</color> : DGT actuels +1 et inflige 1 pt de DGT de perforation à tous les personnages adverses autres que la cible\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Gel</color> : DGT actuels +1 et immobilise la cible pendant la manche actuelle (Peut être annulé en avance en subissant des DGT physiques ou Pyro, mais DGT +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fleurissement</color> : Crée un <color=#FFFFFFFF>noyau Dendro</color> qui augmente le prochain coup de DGT Pyro ou Électro de 2\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallisation Hydro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Dispersion Hydro</color> : Inflige 1 pt de DGT Hydro à tous les personnages adverses autres que la cible"},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Élimination évitée","nameraw":"<color=#FFFFFFFF>Élimination évitée</color>|s1:<color=#FFFFFFFF>évite l'élimination</color>","description":"Certains effets accordent aux personnages une immunité contre la mort lorsque leurs PV tombent à zéro, les soignant alors pour une certaine quantité de PV.\nLorsque cela se produit, les personnages ne sont pas considérés comme ayant été éliminés. (Ainsi, les équipements et les états du personnage affecté ne sont pas défaussés, et ses charges ne sont pas supprimées.)","descriptionraw":"Certains effets accordent aux personnages une <color=#FFFFFFFF>immunité contre la mort</color> lorsque leurs PV tombent à zéro, les soignant alors pour une certaine quantité de PV.\\nLorsque cela se produit, les personnages ne sont pas considérés comme <color=#FFFFFFFF>ayant été éliminés</color>. (Ainsi, les équipements et les états du personnage affecté ne sont pas défaussés, et ses charges ne sont pas supprimées.)"},"matchingelement":{"id":308,"name":"Élément identique","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Élément identique</color>","description":"Vous devez dépenser des dés élémentaires correspondant au nombre et à l'élément indiqués pour payer ce type de coût.\n(Un dé Omni peut être considéré comme n'importe quel élément)","descriptionraw":"Vous devez dépenser des dés élémentaires correspondant au nombre et à l'élément indiqués pour payer ce type de coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut être considéré comme n'importe quel élément)"},"omnielement":{"id":411,"name":"Omni","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>","description":"L'élément Omni peut être considéré comme n'importe quel type d'élément et dépensé pour payer des coûts de toutes sortes.","descriptionraw":"L'élément {SPRITE_PRESET#1111}Omni peut être considéré comme n'importe quel type d'élément et dépensé pour payer des coûts de toutes sortes."},"passiveskill":{"id":502,"name":"Capacité passive","nameraw":"Capacité passive","description":"Ce type de capacité prend toujours effet et n'a pas besoin d'être activé.","descriptionraw":"Ce type de capacité prend toujours effet et n'a pas besoin d'être activé."},"physicaldmg":{"id":100,"name":"DGT physiques","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>","description":"Les DGT physiques n'appliquent aucun élément et ne peuvent pas non plus déclencher de réactions élémentaires.","descriptionraw":"Les DGT physiques n'appliquent aucun élément et ne peuvent pas non plus déclencher de réactions élémentaires."},"piercingdmg":{"id":5,"name":"DGT de perforation","nameraw":"<color=#FFFFFFFF>DGT de perforation</color>","description":"Les DGT de perforation ne peuvent être augmentés par aucun bonus, mais ne peuvent pas non plus être bloqués par l'utilisation de boucliers ou d'immunités aux DGT.","descriptionraw":"Les DGT de perforation ne peuvent être augmentés par aucun bonus, mais ne peuvent pas non plus être bloqués par l'utilisation de boucliers ou d'immunités aux DGT."},"plungingattack":{"id":52,"name":"Attaque plongeante","nameraw":"<color=#FFFFFFFF>Attaque plongeante</color>|s1:<color=#FFFFFFFF>Attaques plongeantes</color>|s2:<color=#FFFFFFFF>attaque plongeante</color>|s3:<color=#FFFFFFFF>attaques plongeantes</color>","description":"Après avoir basculé un personnage en personnage actif, si sa prochaine action de combat dans la manche est une attaque normale, elle est considérée comme une attaque plongeante.","descriptionraw":"Après avoir basculé un personnage en personnage actif, si sa prochaine action de combat dans la manche est une attaque normale, elle est considérée comme une attaque plongeante."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Réaction d'annihilation des énergies pneuma et ousia","nameraw":"Réaction d'annihilation des énergies pneuma et ousia|s1:réaction d'annihilation des énergies pneuma et ousia","description":"Lorsqu'un personnage ousia a subi des DGT chargés d'énergie d'Arkhe pneuma ou lorsqu'un personnage pneuma a subi des DGT chargés d'énergie d'Arkhe ousia, une réaction d'annihilation des énergies pneuma et ousia se déclenche.\nLes réactions d'annihilation des énergies pneuma et ousia peuvent déclencher différents effets selon les cartes affectées.","descriptionraw":"Lorsqu'un personnage ousia a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma ou lorsqu'un personnage pneuma a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia, une réaction d'annihilation des énergies pneuma et ousia se déclenche.\\nLes réactions d'annihilation des énergies pneuma et ousia peuvent déclencher différents effets selon les cartes affectées."},"prepareskills1prepares":{"id":53,"name":"Préparation de capacité","nameraw":"<color=#FFFFFFFF>Préparation de capacité</color>|s1:<color=#FFFFFFFF>prépare la capacité</color>|s2:<color=#FFFFFFFF>prépare séparément les capacités</color>","description":"Certaines capacités ne peuvent pas être utilisées directement. Au lieu de cela, il est nécessaire de les préparer pendant un certain nombre de tours.\nLorsque c'est le tour d'un joueur et que son personnage actif est en train de préparer une capacité, le tour est sauté. Si la préparation est terminée, le personnage utilise directement la capacité à ce moment-là. (Les capacités nécessitant une préparation ne peuvent pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre)\nSeul le personnage actif peut préparer une capacité. Si un personnage actif en train de préparer une capacité passe en attente, la préparation est interrompue.","descriptionraw":"Certaines capacités ne peuvent pas être utilisées directement. Au lieu de cela, il est nécessaire de les <color=#FFFFFFFF>préparer</color> pendant un certain nombre de tours.\\nLorsque c'est le tour d'un joueur et que son personnage actif est en train de <color=#FFFFFFFF>préparer</color> une capacité, le tour est sauté. Si la <color=#FFFFFFFF>préparation</color> est terminée, le personnage utilise directement la capacité à ce moment-là. (Les capacités nécessitant une <color=#FFFFFFFF>préparation</color> ne peuvent pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre)\\nSeul le personnage actif peut <color=#FFFFFFFF>préparer</color> une capacité. Si un personnage actif en train de <color=#FFFFFFFF>préparer</color> une capacité passe en attente, la <color=#FFFFFFFF>préparation</color> est interrompue."},"pressurizedcollapse":{"id":1024,"name":"Effondrement compressé","nameraw":"<color=#FFFFFFFF>Effondrement compressé</color>|s1:<color=#FFFFFFFF>effondrement compressé</color>","description":"Phase finale : Bascule le personnage affecté en personnage actif.\nNombre d'utilisations : 1\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Bascule le personnage affecté en personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Dépensez un dé Pyro que vous avez lancé pour payer ce coût.\n(Un dé Omni peut également être utilisé pour payer)","descriptionraw":"Dépensez un dé <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> que vous avez lancé pour payer ce coût.\\n(Un dé {SPRITE_PRESET#1111}Omni peut également être utilisé pour payer)"},"pyroapplication":{"id":203,"name":"Application Pyro","nameraw":"<color=#FF9999FF>Application {SPRITE_PRESET#2103}Pyro</color>|s1:<color=#FF9999FF>Applications {SPRITE_PRESET#2103}Pyro</color>|s2:<color=#FF9999FF>application {SPRITE_PRESET#2103}Pyro</color>|s3:<color=#FF9999FF>applications{SPRITE_PRESET#2103}Pyro</color>|s4:<color=#FF9999FF>Applique l'élément {SPRITE_PRESET#2103}Pyro</color>|s5:<color=#FF9999FF>applique l'élément {SPRITE_PRESET#2103}Pyro</color>","description":"Lorsque l'élément Pyro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\nFonte : Aucun effet\nÉvaporation : Aucun effet\nSurcharge : Bascule de force la cible pour le personnage suivant\nBrûlure : Crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)","descriptionraw":"Lorsque l'élément {SPRITE_PRESET#2103}Pyro est appliqué sans infliger de DGT, la réaction élémentaire déclenchée ignore les effets de DGT :\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fonte</color> : Aucun effet\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Évaporation</color> : Aucun effet\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Surcharge</color> : Bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Brûlure</color> : Crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)"},"pyrodmg":{"id":103,"name":"DGT Pyro","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>","description":"Applique l'élément Pyro et peut déclencher les réactions élémentaires :\nFonte : DGT actuels +2\nÉvaporation : DGT actuels +2\nSurcharge : DGT actuels +2 et bascule de force la cible pour le personnage suivant\nBrûlure : DGT actuels +1 et crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)","descriptionraw":"Applique l'élément {SPRITE_PRESET#2103}Pyro et peut déclencher les réactions élémentaires :\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fonte</color> : DGT actuels +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Évaporation</color> : DGT actuels +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Surcharge</color> : DGT actuels +2 et bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Brûlure</color> : DGT actuels +1 et crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)"},"pyrorelatedreactions":{"id":213,"name":"Réaction liée à l'élément Pyro","nameraw":"<color=#FF9999FF>Réaction liée à l'élément {SPRITE_PRESET#2103}Pyro</color>|s1:<color=#FF9999FF>Réactions liées à l'élément {SPRITE_PRESET#2103}Pyro</color>|s2:<color=#FF9999FF>réaction liée à l'élément {SPRITE_PRESET#2103}Pyro</color>|s3:<color=#FF9999FF>réactions liées à l'élément {SPRITE_PRESET#2103}Pyro</color>","description":"Fonte : DGT actuels +2\nÉvaporation : DGT actuels +2\nSurcharge : DGT actuels +2 et bascule de force la cible pour le personnage suivant\nBrûlure : DGT actuels +1 et crée une flamme brûlante qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\nCristallisation Pyro : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\nDispersion Pyro : Inflige 1 pt de DGT Pyro à tous les personnages adverses autres que la cible","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fonte</color> : DGT actuels +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Évaporation</color> : DGT actuels +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Surcharge</color> : DGT actuels +2 et bascule de force la cible pour le personnage suivant\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Brûlure</color> : DGT actuels +1 et crée une <color=#FFFFFFFF>flamme brûlante</color> qui inflige 1 pt de DGT Pyro à la fin de la manche (Utilisable 1 fois, 2 cumuls maximum)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallisation Pyro</color> : DGT actuels +1 et accorde 1 pt de bouclier à votre personnage actif (Peut être cumulé, 2 pts maximum)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Dispersion Pyro</color> : Inflige 1 pt de DGT Pyro à tous les personnages adverses autres que la cible"},"randomhilichurlsummon":{"id":1001,"name":"Invocation aléatoire de Brutocollinus","nameraw":"<color=#FFFFFFFF>Invocation aléatoire de Brutocollinus</color>|s1:<color=#FFFFFFFF>Invocations aléatoires de Brutocollinus</color>|s2:<color=#FFFFFFFF>invocation aléatoire de Brutocollinus</color>|s3:<color=#FFFFFFFF>invocations aléatoires de Brutocollinus</color>","description":"Un total de 4 types différents de Brutocollinus peuvent apparaître :\nArbalétrier Brutocollinus Cryo : Inflige 1 pt de DGT Cryo pendant la phase finale. Peut être utilisé 2 fois.\nBrutoshaman Hydro : Inflige 1 pt de DGT Hydro pendant la phase finale. Peut être utilisé 2 fois.\nBerserker Brutocollinus : Inflige 1 pt de DGT Pyro pendant la phase finale. Peut être utilisé 2 fois.\nArbalétrier Brutocollinus Électro : Inflige 1 pt de DGT Électro pendant la phase finale. Peut être utilisé 2 fois.","descriptionraw":"Un total de 4 types différents de Brutocollinus peuvent apparaître :\\n<color=#FFFFFFFF>Arbalétrier Brutocollinus Cryo</color> : Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> pendant la phase finale. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Brutoshaman Hydro</color> : Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> pendant la phase finale. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Berserker Brutocollinus</color> : Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> pendant la phase finale. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Arbalétrier Brutocollinus Électro</color> : Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> pendant la phase finale. Peut être utilisé 2 fois."},"revelry":{"id":1029,"name":"Liesse","nameraw":"<color=#FFFFFFFF>Liesse</color>|s1:<color=#FFFFFFFF>liesse</color>","description":"Les DGT que vous infligez augmentent de 1. (Y compris les DGT des dispersions déclenchées par les personnages)\nNombre d'utilisations : 1 (Peut être cumulé, sans aucune limite)","descriptionraw":"Les DGT que vous infligez augmentent de 1. (Y compris les DGT des dispersions déclenchées par les personnages)\\n<color=#FFFFFFFF>Nombre d'utilisations : 1</color> (Peut être cumulé, sans aucune limite)"},"riptide":{"id":1005,"name":"Contre-courant","nameraw":"<color=#FFFFFFFF>Contre-courant</color>","description":"Lorsque le personnage affecté est vaincu : Inflige l'effet Contre-courant au personnage actif du camp concerné.\nLorsque Tartaglia, en état de mêlée, attaque le personnage affecté : Inflige des DGT supplémentaires.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est vaincu : </color>Inflige l'effet Contre-courant au personnage actif du camp concerné.\\nLorsque <color=#FFFFFFFF>Tartaglia</color>, en <color=#FFFFFFFF>état de mêlée</color>, attaque le personnage affecté : Inflige des DGT supplémentaires."},"salonmembers":{"id":1031,"name":"Membre du salon","nameraw":"<color=#FFFFFFFF>Membre du salon</color>|s1:<color=#FFFFFFFF>membre du salon</color>|s2:<color=#FFFFFFFF>membres du salon</color>","description":"Phase finale : Inflige 1 pt de DGT Hydro. Si un de vos personnages a 6 PV ou plus, votre personnage ayant subi le moins de DGT subit 1 pt de DGT de perforation, puis 1 pt de DGT Hydro.\nNombre d'utilisations : 2 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si un de vos personnages a 6 PV ou plus, votre personnage ayant subi le moins de DGT subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color>, puis 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>2</color> (Peut être cumulé, 4 cumuls maximum)"},"sandanddreams":{"id":1028,"name":"Sables et rêves","nameraw":"<color=#FFFFFFFF>Sables et rêves</color>","description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 3 dés élémentaires en moins.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 3 dés élémentaires en moins.\\n<color=#FFFFFFFF>Nombre d'utilisations : 1</color>"},"scarletseal":{"id":1010,"name":"Sceau écarlate","nameraw":"<color=#FFFFFFFF>Sceau écarlate</color>|s1:<color=#FFFFFFFF>sceau écarlate</color>","description":"Lorsque le personnage utilise une attaque chargée, DGT infligés +2.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage utilise une <color=#FFFFFFFF>attaque chargée</color>, </color>DGT infligés +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Peut être cumulé, 2 cumuls maximum)"},"select":{"id":59,"name":"Sélection","nameraw":"<color=#FFFFFFFF>Sélection</color>|s1:<color=#FFFFFFFF>sélectionner</color>|s2:<color=#FFFFFFFF>sélectionnez</color>","description":"Sélectionnez 1 carte parmi un nombre spécifique de cartes et activez ses effets.","descriptionraw":"Sélectionnez 1 carte parmi un nombre spécifique de cartes et activez ses effets."},"sheercold":{"id":1016,"name":"Grand froid","nameraw":"Grand froid","description":"Phase finale : Inflige 1 pt de DGT Cryo au personnage affecté.\nNombre d'utilisations : 1 (Lorsque le personnage affecté subit la Chaleur extrême, l'effet est annulé)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Lorsque le personnage affecté subit la <color=#FFFFFFFF>Chaleur extrême</color>, l'effet est annulé)"},"shield":{"id":6,"name":"Bouclier","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color>|s1:{SPRITE_PRESET#4007}<color=#FFFFFFFF>Boucliers</color>|s2:{SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>|s3:{SPRITE_PRESET#4007}<color=#FFFFFFFF>boucliers</color>","description":"Un bouclier qui absorbe les DGT reçus par le personnage qu'il protège.","descriptionraw":"Un bouclier qui absorbe les DGT reçus par le personnage qu'il protège."},"singerofmanywaters":{"id":1032,"name":"Chanteur des eaux","nameraw":"<color=#FFFFFFFF>Chanteur des eaux</color>|s1:<color=#FFFFFFFF>chanteurs des eaux</color>","description":"Phase finale : Soigne tous vos personnages pour 1 pt. Si un de vos personnages a 5 PV ou moins, votre personnage ayant subi le plus de DGT est soigné pour 1 pt supplémentaire.\nNombre d'utilisations : 2 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt. Si un de vos personnages a 5 PV ou moins, votre personnage ayant subi le plus de DGT est soigné pour 1 pt supplémentaire.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>2</color> (Peut être cumulé, 4 cumuls maximum)"},"starrysemblance":{"id":1027,"name":"Aspect étoilé","nameraw":"<color=#FFFFFFFF>Aspect étoilé</color>","description":"Chaque cumul augmente les PV max supplémentaires du Narval stellavore de 1.","descriptionraw":"Chaque cumul augmente les PV max supplémentaires du Narval stellavore de 1."},"stunned":{"id":55,"name":"Étourdissement","nameraw":"<color=#FFFFFFFF>Étourdissement</color>","description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)"},"superlativesuperstrength":{"id":1007,"name":"Mégaforce superlative","nameraw":"<color=#FFFFFFFF>Mégaforce superlative</color>|s1:<color=#FFFFFFFF>Mégaforces superlatives</color>|s2:<color=#FFFFFFFF>mégaforce superlative</color>|s3:<color=#FFFFFFFF>mégaforces superlatives</color>","description":"Lorsque le personnage affecté utilise une attaque chargée, DGT infligés +1. Si le nombre d'utilisations est 2 ou plus, dépense 1 dé d'élément neutre en moins.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color>, </color>DGT infligés +1. Si le <color=#FFFFFFFF>nombre d'utilisations</color> est 2 ou plus, dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>1</color> (Peut être cumulé, 3 cumuls maximum)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru en colère","nameraw":"Taroumaru en colère","description":"Phase finale : Inflige 2 pts de DGT physiques.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations : </color>2</color>"},"taroumarussavings":{"id":2001,"name":"Économie de Taroumaru","nameraw":"Économie de Taroumaru","description":"Coût : 0 \nCrée 1 dé Omni.","descriptionraw":"Coût : 0 {SPRITE_PRESET#1108}\\nCrée 1 dé {SPRITE_PRESET#1111}Omni."},"technique":{"id":58,"name":"Habilité","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#3008}habilité</color>","description":"Lorsque le personnage actif est équipé d'une carte d'habilité, il peut utiliser l'habilité correspondante.\nUtiliser une habilité est considéré comme une action de combat. Si le personnage ne peut pas utiliser de capacités à cause des effets de Gel, d'Étourdissement, de Pétrification ou autre, il ne peut pas non plus utiliser d'habilité.\nUtiliser une habilité n'est pas considéré comme utiliser une capacité et ne peut donc pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre. Les DGT infligés lorsqu'un personnage utilise une habilité ne sont pas considérés comme des DGT infligés par le personnage.","descriptionraw":"Lorsque le personnage actif est équipé d'une carte d'{SPRITE_PRESET#3008}habilité, il peut utiliser l'{SPRITE_PRESET#3008}habilité correspondante.\\nUtiliser une {SPRITE_PRESET#3008}habilité est considéré comme une action de combat. Si le personnage ne peut pas utiliser de capacités à cause des effets de Gel, d'Étourdissement, de Pétrification ou autre, il ne peut pas non plus utiliser d'{SPRITE_PRESET#3008}habilité.\\nUtiliser une {SPRITE_PRESET#3008}habilité n'est pas considéré comme utiliser une capacité et ne peut donc pas activer les effets déclenchés lorsque vous avez « utilisé une capacité » ou « déclenché une réaction élémentaire » ou les autres effets du genre. Les DGT infligés lorsqu'un personnage utilise une {SPRITE_PRESET#3008}habilité ne sont pas considérés comme des DGT infligés par le personnage."},"tune":{"id":57,"name":"Harmonisation","nameraw":"<color=#FFFFFFFF>Harmonisation</color>|s1:<color=#FFFFFFFF>harmonisées</color>|s2:<color=#FFFFFFFF>harmonisé</color>","description":"Défausse une carte d'action depuis votre main pour effectuer une harmonisation élémentaire.","descriptionraw":"Défausse une carte d'action depuis votre main pour effectuer une harmonisation élémentaire."},"unalignedelement":{"id":309,"name":"Élément neutre","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Élément neutre</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1109}Éléments neutres</color>|s2:<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color>|s3:<color=#FFFFFFFF>{SPRITE_PRESET#1109}éléments neutres</color>","description":"Vous pouvez dépenser des dés élémentaires de n'importe quel élément pour payer ce type de coût.","descriptionraw":"Vous pouvez dépenser des dés élémentaires de n'importe quel élément pour payer ce type de coût."},"underseatreasure":{"id":2003,"name":"Trésor sous-marin","nameraw":"Trésor sous-marin","description":"Coût : 0 \nCrée aléatoirement 1 dé élémentaire de base et soigne votre personnage actif pour 1 pt. (Chaque personnage peut recevoir des soins de cet effet une fois par manche)","descriptionraw":"Coût : 0 {SPRITE_PRESET#1108}\\nCrée aléatoirement 1 dé élémentaire de base et soigne votre personnage actif pour 1 pt. (Chaque personnage peut recevoir des soins de cet effet une fois par manche)"},"usages":{"id":3,"name":"Nombre d'utilisations","nameraw":"<color=#FFFFFFFF>Nombre d'utilisations</color>|s1:<color=#FFFFFFFF>Nombre d'utilisation</color>|s2:<color=#FFFFFFFF>nombre d'utilisations</color>|s3:<color=#FFFFFFFF>nombres d'utilisations</color>|s4:<color=#FFFFFFFF>utilisation</color>|s5:<color=#FFFFFFFF>utilisations</color>","description":"Après le déclenchement de l'effet de cette carte, 1 de ses utilisations est consommée.\nUne carte est immédiatement défaussée une fois toutes ses utilisations épuisées.","descriptionraw":"Après le déclenchement de l'effet de cette carte, 1 de ses <color=#FFFFFFFF>utilisations</color> est consommée.\\nUne carte est immédiatement défaussée une fois toutes ses <color=#FFFFFFFF>utilisations</color> épuisées."},"wholematch":{"id":60,"name":"Partie entière","nameraw":"<color=#FFFFFFFF>Partie entière</color>|s1:<color=#FFFFFFFF>pendant toute la partie</color>","description":"Cet effet continue jusqu'à la fin de la partie.","descriptionraw":"Cet effet continue jusqu'à la fin de la partie."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Invitations de partie débloquées\nParties en multijoueur dans un même monde débloquées\nBoutique de cartes débloquée\nGuide de joueur débloqué\nNouveaux joueurs à défier à Mondstadt","unlockdescriptionraw":"Invitations de partie débloquées\\nParties en multijoueur dans un même monde débloquées\\nBoutique de cartes débloquée\\nGuide de joueur débloqué\\nNouveaux joueurs à défier à Mondstadt","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":107021,"name":"Jeton de chance","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Défis de convive hebdomadaires débloqués\nNouveaux joueurs à défier à Mondstadt","unlockdescriptionraw":"Défis de convive hebdomadaires débloqués\\nNouveaux joueurs à défier à Mondstadt","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Nouvel emplacement d'enregistrement de deck débloqué\nNouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Liyue","unlockdescriptionraw":"Nouvel emplacement d'enregistrement de deck débloqué\\nNouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Liyue","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Parties en matchmaking via le tableau d'invitations débloquées\nNouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Liyue","unlockdescriptionraw":"Parties en matchmaking via le tableau d'invitations débloquées\\nNouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Liyue","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nouvel emplacement d'enregistrement de deck débloqué\nNouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Inazuma","unlockdescriptionraw":"Nouvel emplacement d'enregistrement de deck débloqué\\nNouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Inazuma","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Inazuma","unlockdescriptionraw":"Nouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Inazuma","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nouvel emplacement d'enregistrement de deck débloqué\nNouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Sumeru","unlockdescriptionraw":"Nouvel emplacement d'enregistrement de deck débloqué\\nNouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Sumeru","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nouvelles parties de défi de taverne débloquées\nNouveaux joueurs à défier à Sumeru","unlockdescriptionraw":"Nouvelles parties de défi de taverne débloquées\\nNouveaux joueurs à défier à Sumeru","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107020,"name":"Lettre d'invitation de partie","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nouveaux joueurs à défier à Sumeru","unlockdescriptionraw":"Nouveaux joueurs à défier à Sumeru","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107019,"name":"Illustration dynamique vierge","count":1},{"id":107020,"name":"Lettre d'invitation de partie","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"Nouvel emplacement d'enregistrement de deck débloqué\nNouveaux joueurs à défier","unlockdescriptionraw":"Nouvel emplacement d'enregistrement de deck débloqué\\nNouveaux joueurs à défier","rewards":[{"id":201,"name":"Primo-gemme","count":60},{"id":107019,"name":"Illustration dynamique vierge","count":1},{"id":339009,"name":"Légende","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Effet d'absorption (Anémo)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Anémo : Les DGT Anémo qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> : Les $[K105] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2105}<color=#80FFD7FF>Anémo</color> : Les {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffectcryo":{"id":130051,"name":"Effet d'absorption (Cryo)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Cryo : Les DGT Cryo qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> : Les $[K101] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> : Les {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffectdendro":{"id":130057,"name":"Effet d'absorption (Dendro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Dendro : Les DGT Dendro qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> : Les $[K107] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> : Les {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffectelectro":{"id":130054,"name":"Effet d'absorption (Électro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Électro : Les DGT Électro qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Les $[K104] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffectgeo":{"id":130056,"name":"Effet d'absorption (Géo)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Géo : Les DGT Géo qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> : Les $[K106] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color> : Les {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffecthydro":{"id":130052,"name":"Effet d'absorption (Hydro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Hydro : Les DGT Hydro qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : Les $[K102] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : Les {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"absorptioneffectpyro":{"id":130053,"name":"Effet d'absorption (Pyro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage a absorbé l'élément Pyro : Les DGT Pyro qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Les $[K103] qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Si le personnage a absorbé l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> qu'il subit diminuent de moitié. (Arrondi à l'entier supérieur)"},"abundantphlogistonineffect":{"id":303238,"name":"Abondance de phlogistique (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : Le personnage obtient 1 pt de noctâme.","descriptionraw":"<color=#FFFFFFFF>Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : </color>Le personnage obtient 1 pt de noctâme.","descriptionreplaced":"<color=#FFFFFFFF>Après la prochaine fois que votre personnage consomme des points de noctâme pendant la manche : </color>Le personnage obtient 1 pt de noctâme."},"abyssalmayhemhydrospout":{"id":212041,"name":"Chaos de l'Abîme : Fleur de l'eau condensée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Phase finale : Lorsque Tartaglia, équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet Contre-courant, inflige à ce dernier 1 pt de DGT de perforation.","descriptionraw":"Phase finale : Lorsque $[A1204], équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet <color=#FFFFFFFF>$[C112043]</color>, inflige à ce dernier 1 pt de $[K5].","descriptionreplaced":"Phase finale : Lorsque Tartaglia, équipé de cette carte, est sur le terrain et si le personnage actif adverse est sous l'effet <color=#FFFFFFFF>Contre-courant</color>, inflige à ce dernier 1 pt de <color=#FFFFFFFF>DGT de perforation</color>."},"abyssaltides":{"id":122036,"name":"Marée abyssale","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage affecté d'utiliser des capacités.\nPhase finale : Inflige 6 pts de DGT de perforation au personnage affecté, puis l'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de $[K5] au personnage affecté, puis l'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté, puis l'effet est annulé.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Accumulation de puissance","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Explosion brûlante.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Explosion brûlante</color>."},"acoldbladelikeashadow":{"id":215081,"name":"Lame d'ombre frisquette","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Lynette, équipée de cette carte, utilise Feinte sibylline une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent.","descriptionraw":"Lorsque $[A1508], équipée de cette carte, utilise <color=#FFFFFFFF>$[S15082]</color> une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent.","descriptionreplaced":"Lorsque Lynette, équipée de cette carte, utilise <color=#FFFFFFFF>Feinte sibylline</color> une 2e fois dans une manche : DGT +2 et bascule de force l'adversaire pour le personnage précédent."},"actionsgainlessenergy":{"id":147,"name":"Moins de charges lors des actions","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage a agi : Chaque cumul diminue ses charges de 1.","descriptionraw":"Lorsque le personnage a agi : Chaque cumul diminue ses charges de 1.","descriptionreplaced":"Lorsque le personnage a agi : Chaque cumul diminue ses charges de 1.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"État activé|s1:États activés|s2:état activé|s3:états activés","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Accorde 1 charge au personnage.\nQuand le personnage est éliminé : Accorde 1 charge au personnage actif adverse.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 charge au personnage.\\n<color=#FFFFFFFF>Quand le personnage est éliminé : </color>Accorde 1 charge au personnage actif adverse.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 charge au personnage.\\n<color=#FFFFFFFF>Quand le personnage est éliminé : </color>Accorde 1 charge au personnage actif adverse."},"adeptallegacy":{"id":117043,"name":"Héritage adeptal|s1:héritage adeptal","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après que vous basculez de personnage : Inflige 1 pt de DGT Dendro et soigne votre personnage actif pour 1 pt.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de $[K107] et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Technique perfectionnée","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée une fois pendant la manche actuelle : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée une fois pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée une fois pendant la manche actuelle : </color>Dépense 1 dé élémentaire en moins."},"adeptustemptationineffect":{"id":303302,"name":"Attrape-Adepte (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par le prochain déchaînement élémentaire du personnage +3.","descriptionraw":"Pendant la manche : DGT infligés par le prochain <color=#FFFFFFFF>déchaînement élémentaire</color> du personnage +3.","descriptionreplaced":"Pendant la manche : DGT infligés par le prochain <color=#FFFFFFFF>déchaînement élémentaire</color> du personnage +3."},"adeptustemptationineffect-01":{"id":503110,"name":"Attrape-Adepte (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"ATQ du personnage choisi +3 pendant la 1e manche.","descriptionraw":"ATQ du personnage choisi +3 pendant la 1e manche.","descriptionreplaced":"ATQ du personnage choisi +3 pendant la 1e manche."},"adventurersbandana":{"id":312001,"name":"Bandeau de l'Aventurier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé une attaque normale : Soigne le personnage pour 1 pt. (3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Soigne le personnage pour 1 pt. (3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Soigne le personnage pour 1 pt. (3 fois maximum par manche)"},"aegisofabyssalflame":{"id":123024,"name":"Bouclier de feu abyssal","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier au personnage affecté.\nLorsque le bouclier est épuisé : Inflige 1 pt de DGT de perforation à tous les personnages adverses.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> au personnage affecté.\\n<color=#FFFFFFFF>Lorsque le $[K6|s2] est épuisé : </color>Inflige 1 pt de $[K5] à tous les personnages adverses.","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> au personnage affecté.\\n<color=#FFFFFFFF>Lorsque le {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> est épuisé : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Vague éonique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : Prochains DGT infligés par le personnage +2.","descriptionraw":"Pendant la manche : Prochains DGT infligés par le personnage +2.","descriptionreplaced":"Pendant la manche : Prochains DGT infligés par le personnage +2."},"aerialsuperiority":{"id":137011,"name":"Supériorité aérienne|s1:supériorité aérienne","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis par le personnage -1. (Le personnage change définitivement d'état après avoir subi des DGT Pyro ou des DGT Électro.)","descriptionraw":"<color=#FFFFFFFF>DGT subis par le personnage -1.</color> (Le personnage change définitivement d'état après avoir subi des $[K103] ou des $[K104].)","descriptionreplaced":"<color=#FFFFFFFF>DGT subis par le personnage -1.</color> (Le personnage change définitivement d'état après avoir subi des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.)"},"allgreenandgoodtogo":{"id":403032,"name":"Prêt à en découdre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT infligés par le personnage +2.","descriptionraw":"<color=#FFFFFFFF>Prochains DGT infligés par le personnage +2.</color>","descriptionreplaced":"<color=#FFFFFFFF>Prochains DGT infligés par le personnage +2.</color>"},"allreprisalsandarrearsminetobear":{"id":213141,"name":"À moi de supporter toute haine et toute dette...","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'Arlecchino, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'engagement vital pour diminuer les DGT de 1.","descriptionraw":"Lorsqu'<color=#FFFFFFFF>$[A1314]</color>, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'<color=#FFFFFFFF>$[C122|s1]</color> pour diminuer les DGT de 1.","descriptionreplaced":"Lorsqu'<color=#FFFFFFFF>Arlecchino</color>, équipée de cette carte, subit des DGT : Si possible, consomme 1 cumul d'<color=#FFFFFFFF>engagement vital</color> pour diminuer les DGT de 1."},"allthingsareoftheearth":{"id":217051,"name":"Terre mère","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un bouclier aseptique déclenche un effet de soins.","descriptionraw":"Lorsque $[A1705], équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un <color=#FFFFFFFF>$[C117053|s1]</color> déclenche un effet de soins.","descriptionreplaced":"Lorsque Baizhu, équipé de cette carte, est sur le terrain : Crée 1 dé du type élémentaire de votre personnage actif lorsqu'un <color=#FFFFFFFF>bouclier aseptique</color> déclenche un effet de soins."},"ambuscademineblazingbolt":{"id":403012,"name":"Mine d'embuscade : Éclair galopant","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Électro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Mine d'embuscade : Flamme frénétique","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Mine d'embuscade : Glace rongeante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Mine d'embuscade : Bois flétri","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Mine d'embuscade : Impulsion lugubre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Hydro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Mine d'embuscade : Pierre résistante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Géo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Mine d'embuscade : Tourbillon venteux","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : Lui inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné arrive en renfort sur le terrain : </color>Lui inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Couronne d'améthyste","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Si le personnage affecté est actif et qu'un adversaire a subi des DGT Dendro : Cumule 1 cristal de corolle. Lorsque les cristaux de corolle sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\n(2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des $[K107] : </color>Cumule 1 <color=#FFFFFFFF>cristal de corolle</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\\n(2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> : </color>Cumule 1 <color=#FFFFFFFF>cristal de corolle</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée aléatoirement 1 dé élémentaire de base.\\n(2 fois maximum par manche)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Arc d'Asmo","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : DGT supplémentaires +2. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)"},"amosbow-01":{"id":311204,"name":"Arc d'Amos","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : DGT supplémentaires +2. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité dont le total du coût original de dés élémentaires ajouté au coût de charges est de 5 ou plus : </color>DGT supplémentaires +2. (1 fois par manche)"},"amplifiedenhancementousia":{"id":402013,"name":"Augmentation renforcée : Ousia|s1:augmentation renforcée de type ousia","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par votre personnage +1.\nLorsque votre personnage actif subit des DGT n'étant pas chargés d'énergie d'Arkhe pneuma : Diminue les DGT de 2.\nLorsque le personnage a subi des DGT chargés d'énergie d'Arkhe pneuma : Déclenche une réaction d'annihilation des énergies pneuma et ousia et annule l'effet.","descriptionraw":"DGT infligés par votre personnage +1.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT n'étant pas chargés d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>Déclenche une $[K1015|s1] et annule l'effet.","descriptionreplaced":"DGT infligés par votre personnage +1.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT n'étant pas chargés d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT chargés d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>Déclenche une réaction d'annihilation des énergies pneuma et ousia et annule l'effet."},"ancientcourtyardineffect":{"id":300001,"name":"Jardin d'antan (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'équipement d'arme ou d'artéfact pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'équipement d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 2 dés élémentaires en moins."},"anomalousanatomy":{"id":122042,"name":"Anatomie anormale","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul accorde 1 PV max au Narval stellavore.","descriptionraw":"Chaque cumul accorde 1 PV max au <color=#FFFFFFFF>$[A2204]</color>.","descriptionreplaced":"Chaque cumul accorde 1 PV max au <color=#FFFFFFFF>Narval stellavore</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Épée du faucon","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nLorsque l'adversaire a utilisé une capacité : Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque l'adversaire a utilisé une capacité : </color>Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque l'adversaire a utilisé une capacité : </color>Si le personnage affecté est actif, le soigne pour 1 pt. (2 fois maximum par manche)"},"aratakiichiban":{"id":216051,"name":"Arataki au top","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'Arataki Itto, équipé de cette carte, utilise Légende de la baston une 2e fois ou plus lors d'une manche : Si une mégaforce superlative est déclenchée, DGT supplémentaires +1.","descriptionraw":"Lorsqu'$[A1605], équipé de cette carte, utilise <color=#FFFFFFFF>$[S16051]</color> une 2e fois ou plus lors d'une manche : Si une $[K1007|s2] est déclenchée, DGT supplémentaires +1.","descriptionreplaced":"Lorsqu'Arataki Itto, équipé de cette carte, utilise <color=#FFFFFFFF>Légende de la baston</color> une 2e fois ou plus lors d'une manche : Si une <color=#FFFFFFFF>mégaforce superlative</color> est déclenchée, DGT supplémentaires +1."},"archaicpetra":{"id":312602,"name":"Roche ancienne","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Géo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Géo.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color>."},"areaalertmekousia":{"id":132081,"name":"Mek détecteur - Ousia|s1:Mek détecteur « Ousia »","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque l'adversaire a joué 3 cartes d'action : Inflige 1 pt de DGT Cryo.\nAprès avoir subi des DGT venant d'un personnage chargé d'énergie d'Arkhe pneuma : L'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a joué 3 cartes d'action : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>Après avoir subi des DGT venant d'un personnage chargé d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>L'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a joué 3 cartes d'action : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF>Après avoir subi des DGT venant d'un personnage chargé d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma : </color>L'effet est annulé.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Mek détecteur - Pneuma|s1:Mek détecteur « Pneuma »","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque l'adversaire a joué 3 cartes d'action : Inflige 1 pt de DGT Hydro.\nAprès avoir subi des DGT venant d'un personnage chargé d'énergie d'Arkhe ousia : L'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a joué 3 cartes d'action : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>Après avoir subi des DGT venant d'un personnage chargé d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color>L'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a joué 3 cartes d'action : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF>Après avoir subi des DGT venant d'un personnage chargé d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia : </color>L'effet est annulé.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Carapace de Cuiracrabe|s1:carapace de Cuiracrabe","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Chaque cumul accorde 1 pt de bouclier au personnage affecté.","descriptionraw":"Chaque cumul accorde 1 pt de $[K6|s2] au personnage affecté.","descriptionreplaced":"Chaque cumul accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Compétences de subordonné","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nombre d'utilisations de départ de l'o-yoroi embrasé créé par Thomas équipé de cette carte +1.","descriptionraw":"$[K3] de départ de l'<color=#FFFFFFFF>$[C113112|s1]</color> créé par $[A1311] équipé de cette carte +1.","descriptionreplaced":"<color=#FFFFFFFF>Nombre d'utilisations</color> de départ de l'<color=#FFFFFFFF>o-yoroi embrasé</color> créé par Thomas équipé de cette carte +1."},"asummationofinterest":{"id":211101,"name":"Un résumé de pertinence","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Charlotte, équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une silhouette instantanée. (1 fois par manche)","descriptionraw":"Lorsque $[A1110], équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une <color=#FFFFFFFF>$[C111101|s1]</color>. (1 fois par manche)","descriptionreplaced":"Lorsque Charlotte, équipée de cette carte, est sur le terrain et qu'un de vos personnages a effectué une attaque normale : Soigne votre personnage actif pour 2 pts si un personnage du terrain adverse est affecté par une <color=#FFFFFFFF>silhouette instantanée</color>. (1 fois par manche)"},"athousandfloatingdreams":{"id":311104,"name":"Mille rêves flottants","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nLorsque votre personnage déclenche une réaction élémentaire : DGT infligés +1. (Déclenché 2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage déclenche une réaction élémentaire : </color>DGT infligés +1. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage déclenche une réaction élémentaire : </color>DGT infligés +1. (Déclenché 2 fois maximum par manche)"},"athousandyoung":{"id":227021,"name":"Millier de descendances","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le Garde de l'oasis d'Apep, équipé de cette carte, est sur le terrain : DGT infligés par vos organismes proliférants +1.","descriptionraw":"Lorsque le <color=#FFFFFFFF>$[A2702]</color>, équipé de cette carte, est sur le terrain : DGT infligés par vos <color=#FFFFFFFF>$[C127022|s2]</color> +1.","descriptionreplaced":"Lorsque le <color=#FFFFFFFF>Garde de l'oasis d'Apep</color>, équipé de cette carte, est sur le terrain : DGT infligés par vos <color=#FFFFFFFF>organismes proliférants</color> +1."},"atkdecrease":{"id":139,"name":"Diminution d'ATQ","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Diminue l'ATQ jusqu'à la prochaine action du personnage. (Peut être cumulé, sans aucune limite)","descriptionraw":"Diminue l'ATQ jusqu'à la prochaine action du personnage. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"Diminue l'ATQ jusqu'à la prochaine action du personnage. (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Augmentation d'ATQ","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul augmente l'ATQ du personnage de 1.","descriptionraw":"Chaque cumul augmente l'ATQ du personnage de 1.","descriptionreplaced":"Chaque cumul augmente l'ATQ du personnage de 1.","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Augmentation d'ATQ","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Augmentation d'ATQ","descriptionraw":"Augmentation d'ATQ","descriptionreplaced":"Augmentation d'ATQ","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Flamme Ryuukin|s1:Flammes Ryuukin","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un de vos personnages autre que Yoimiya a utilisé une capacité : Inflige 1 pt de DGT Pyro.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages autre que $[A1305] a utilisé une capacité : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages autre que Yoimiya a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Flamme Ryuukin|s1:Flammes Ryuukin","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un de vos personnages autre que Yoimiya a utilisé une capacité : Inflige 1 pt de DGT Pyro.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages autre que $[A1305] a utilisé une capacité : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages autre que Yoimiya a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Éveil","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Razor, équipé de cette carte, a utilisé Griffe et tonnerre : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)","descriptionraw":"Lorsque $[A1402], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S14022]</color> : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)","descriptionreplaced":"Lorsque Razor, équipé de cette carte, a utilisé <color=#FFFFFFFF>Griffe et tonnerre</color> : Accorde 1 charge à un de vos personnages Électro. (1 fois par manche, priorité au personnage actif)"},"baronbunny":{"id":113041,"name":"Baron Lapinou","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 2.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nSi le nombre d'utilisations est épuisé lors de la phase finale : Défausse cette carte et inflige 2 pts de DGT Pyro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le $[K3|s2] est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le <color=#FFFFFFFF>nombre d'utilisations</color> est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Attrition de combat|s1:attrition de combat","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une capacité : Subit 1 pt de DGT de perforation pour chaque cumul. (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Subit 1 pt de $[K5] pour chaque cumul. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color> pour chaque cumul. (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Balise de la mer de roseaux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\nLorsque le personnage a subi des DGT : Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Prochains DGT supplémentaires infligés par le personnage pendant la manche +1. (1 fois par manche)"},"beastlycorrosion":{"id":226031,"name":"Corruption bestiale","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Loup alpha doré, équipé de cette carte, est sur le terrain : La corrosion dorée peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente.","descriptionraw":"Lorsque le $[A2603], équipé de cette carte, est sur le terrain : La <color=#FFFFFFFF>$[C126031|s1]</color> peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente.","descriptionreplaced":"Lorsque le Loup alpha doré, équipé de cette carte, est sur le terrain : La <color=#FFFFFFFF>corrosion dorée</color> peut atteindre un maximum de 5 cumuls et prend effet même si les personnages affectés ne sont pas en attente."},"belligerenceunfettered":{"id":402004,"name":"Ferveur redoublée|s1:ferveur redoublée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Bénévolence","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque que le nombre d'utilisations d'un Yuegui lanceur créé par Yaoyao équipée de cette carte est égal à 1 : DGT et soins +1.","descriptionraw":"Lorsque que le $[K3|s2] d'un <color=#FFFFFFFF>$[C117041]</color> créé par $[A1704] équipée de cette carte est égal à 1 : DGT et soins +1.","descriptionreplaced":"Lorsque que le <color=#FFFFFFFF>nombre d'utilisations</color> d'un <color=#FFFFFFFF>Yuegui lanceur</color> créé par Yaoyao équipée de cette carte est égal à 1 : DGT et soins +1."},"bitetarget":{"id":112143,"name":"Cible de morsure","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"En subissant des DGT venant de Mualani ou d'un missile de Requinou : L'effet est annulé et chaque cumul augmente les DGT de 2.\n(Les cumuls peuvent être cumulés, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>En subissant des DGT venant de $[A1214] ou d'un <color=#FFFFFFFF>$[C112144|s1]</color> : </color>L'effet est annulé et chaque cumul augmente les DGT de 2.\\n(Les cumuls peuvent être cumulés, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>En subissant des DGT venant de Mualani ou d'un <color=#FFFFFFFF>missile de Requinou</color> : </color>L'effet est annulé et chaque cumul augmente les DGT de 2.\\n(Les cumuls peuvent être cumulés, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Bellicisme féroce (Avancé)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Si le personnage affecté n'est pas gelé, soigne le personnage pour 6 pts.\nDurée en manches : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 6 pts.\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 6 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Bellicisme féroce (Basique)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Si le personnage affecté n'est pas gelé, soigne le personnage pour 2 pts.\nDurée en manches : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Bellicisme féroce (Intermédiaire)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Si le personnage affecté n'est pas gelé, soigne le personnage pour 4 pts.\nDurée en manches : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 4 pts.\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté n'est pas gelé, soigne le personnage pour 4 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Barrière brûlante|s1:barrière brûlante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif. (Peut être cumulé, 3 pts maximum)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif. (Peut être cumulé, 3 pts maximum)","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif. (Peut être cumulé, 3 pts maximum)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Chaleur extrême","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro au personnage affecté.\nNombre d'utilisations : 1\n\nLorsque le personnage affecté subit le Grand froid : L'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 1</color>\\n\\nLorsque le personnage affecté subit le <color=#FFFFFFFF>$[C121022]</color> : L'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>\\n\\nLorsque le personnage affecté subit le <color=#FFFFFFFF>Grand froid</color> : L'effet est annulé.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Lionne flamboyante : Poing de crinière enflammée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Poing de crinière enflammée.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Poing de crinière enflammée</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Lionne flamboyante : Pied plongeant d'incinération","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Pied plongeant d'incinération.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Pied plongeant d'incinération</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Volonté ardente|s1:volonté ardente","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Briseur de glace","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Cryo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Cryo.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color>."},"bloodblossom":{"id":113072,"name":"Bourgeon de prune","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro au personnage affecté.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Dette sanguinaire|s1:dette sanguinaire","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a subi des DGT : Applique 1 cumul d'engagement vital au personnage et à la carte [Arlecchino] adverse.\nNombre d'utilisations : 5","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT : </color>Applique 1 cumul d'<color=#FFFFFFFF>$[C122|s1]</color> au personnage et à la carte [$[A1314]] adverse.\\n<color=#FFFFFFFF>$[K3] : 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT : </color>Applique 1 cumul d'<color=#FFFFFFFF>engagement vital</color> au personnage et à la carte [Arlecchino] adverse.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Moquerie de la boîte minestyque","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Engagement vital|s1:engagement vital","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté reçoit des soins : Consomme cet effet une fois par nombre d'utilisations pour diminuer ces soins de 1. (Impossible de diminuer les réanimations ou les soins causés par des allocations de PV)\nNombre d'utilisations : 1 (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté reçoit des soins : </color>Consomme cet effet une fois par $[K3|s2] pour diminuer ces soins de 1. (Impossible de diminuer les réanimations ou les soins causés par des allocations de PV)\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté reçoit des soins : </color>Consomme cet effet une fois par <color=#FFFFFFFF>nombre d'utilisations</color> pour diminuer ces soins de 1. (Impossible de diminuer les réanimations ou les soins causés par des allocations de PV)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Énergie phagocytaire accumulée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul double les DGT du vortex dispersé.","descriptionraw":"Chaque cumul double les DGT du <color=#FFFFFFFF>$[S25033|s1]</color>.","descriptionreplaced":"Chaque cumul double les DGT du <color=#FFFFFFFF>vortex dispersé</color>."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Bloc d'énergie phagocytaire (En TdR)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Vous ne pouvez plus jouer de carte [Bloc d'énergie phagocytaire] pendant la manche.","descriptionraw":"Vous ne pouvez plus jouer de carte [<color=#FFFFFFFF>$[C124051]</color>] pendant la manche.","descriptionreplaced":"Vous ne pouvez plus jouer de carte [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] pendant la manche."},"breakthrough":{"id":112091,"name":"Percée|s1:percée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Cet état commence avec 1 cumul de percée, et chaque nouvelle application rajoute 1 cumul. La percée peut être cumulée 3 fois maximum.\nPhase finale : Rajoute 1 cumul de percée.\n\nLorsque le personnage affecté utilise une attaque normale : Avec au moins 2 cumuls de percée, consomme 2 cumuls de percée pour convertir les DGT physiques infligés en DGT Hydro et pioche 1 carte.","descriptionraw":"Cet état commence avec 1 cumul de <color=#FFFFFFFF>percée</color>, et chaque nouvelle application rajoute 1 cumul<color=#FFFFFFFF></color>. La <color=#FFFFFFFF>percée</color> peut être cumulée 3 fois maximum.\\n<color=#FFFFFFFF>Phase finale :</color> Rajoute 1 cumul de <color=#FFFFFFFF>percée</color>.\\n\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale :</color> Avec au moins 2 cumuls de <color=#FFFFFFFF>percée</color>, consomme 2 cumuls de <color=#FFFFFFFF>percée</color> pour convertir les $[K100] infligés en $[K102] et pioche 1 carte.","descriptionreplaced":"Cet état commence avec 1 cumul de <color=#FFFFFFFF>percée</color>, et chaque nouvelle application rajoute 1 cumul<color=#FFFFFFFF></color>. La <color=#FFFFFFFF>percée</color> peut être cumulée 3 fois maximum.\\n<color=#FFFFFFFF>Phase finale :</color> Rajoute 1 cumul de <color=#FFFFFFFF>percée</color>.\\n\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale :</color> Avec au moins 2 cumuls de <color=#FFFFFFFF>percée</color>, consomme 2 cumuls de <color=#FFFFFFFF>percée</color> pour convertir les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et pioche 1 carte.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Brillance|s1:brillance","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage utilise une attaque chargée : Dépense 1 dé Pyro en moins. (1 fois par manche)\nPhase finale : Accorde un sceau écarlate au personnage.\nDurée en manches : 2","descriptionraw":"#<color=#FFFFFFFF>Lorsque le personnage utilise une $[K51|s2]{NON_BREAK_SPACE}: </color>Dépense 1 dé <color=#FF9999FF>$[K303]</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase finale : </color>Accorde un $[K1010|s1] au personnage.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque le personnage utilise une <color=#FFFFFFFF>attaque chargée</color>{NON_BREAK_SPACE}: </color>Dépense 1 dé <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase finale : </color>Accorde un <color=#FFFFFFFF>sceau écarlate</color> au personnage.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Écho de l'hiver","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Cryo en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins. (1 fois par manche)"},"bunnytriggered":{"id":213041,"name":"Tout est prêt","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'Amber a utilisé une attaque normale : Si cette carte et Baron Lapinou sont sur le terrain, fait exploser Baron Lapinou pour infliger 4 pts de DGT Pyro.","descriptionraw":"Lorsqu'$[A1304] a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et <color=#FFFFFFFF>$[C113041]</color> sont sur le terrain, fait exploser <color=#FFFFFFFF>$[C113041]</color> pour infliger 4 pts de $[K103].","descriptionreplaced":"Lorsqu'Amber a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et <color=#FFFFFFFF>Baron Lapinou</color> sont sur le terrain, fait exploser <color=#FFFFFFFF>Baron Lapinou</color> pour infliger 4 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Tir en rafales : Rayon de calibration","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Tir combiné : Salve lourde.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Tir combiné : Salve lourde</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Scan explosif|s1:scan explosif","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Avant que les deux camps ne choisissent une action : Si des noyaux Dendro ou des noyaux d'abondance sont sur votre terrain, leur nombre d'utilisations diminue de 1 et la carte au-dessus de votre deck est défaussée avant d'infliger des DGT Dendro d'une valeur équivalant au coût original de dés élémentaires de la carte défaussée.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si des $[C116|s3] ou des $[C112082|s2] sont sur votre terrain, leur $[K3|s2] diminue de 1 et la carte au-dessus de votre deck est $[K56|s2] avant d'infliger des $[K107] d'une valeur équivalant au coût original de dés élémentaires de la carte $[K56|s2].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si des noyaux Dendro ou des noyaux d'abondance sont sur votre terrain, leur <color=#FFFFFFFF>nombre d'utilisations</color> diminue de 1 et la carte au-dessus de votre deck est <color=#FFFFFFFF>défaussée</color> avant d'infliger des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> d'une valeur équivalant au coût original de dés élémentaires de la carte <color=#FFFFFFFF>défaussée</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Crabe au beurre (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : Prochains DGT subis par le personnage -2.","descriptionraw":"Pendant la manche : Prochains DGT subis par le personnage -2.","descriptionreplaced":"Pendant la manche : Prochains DGT subis par le personnage -2."},"calledinforcleanupactive":{"id":302204,"name":"Nettoyage (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"Prochains DGT infligés par votre personnage actif +1. (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Visage capricieux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)"},"cashflowsupervision":{"id":311109,"name":"Supervision de trésorerie","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : La prochaine attaque normale du personnage pendant la manche coûte 1 dé élément neutre en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche coûte 1 dé $[K309|s2] en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche coûte 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins et les DGT infligés augmentent de 1. (2 fois maximum par manche)"},"cashflowsupervisionineffect":{"id":301111,"name":"Supervision de trésorerie (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : La prochaine attaque normale du personnage dépense 1 dé d'élément neutre en moins et les DGT infligés augmentent de 1.","descriptionraw":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage dépense 1 dé d'$[K309|s2] en moins et les DGT infligés augmentent de 1.","descriptionreplaced":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins et les DGT infligés augmentent de 1."},"catalyzingfield":{"id":117,"name":"Champ catalyseur|s1:Champs catalyseur|s2:champ catalyseur|s3:champs catalyseurs","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Lorsque vous infligez des DGT Électro ou des DGT Dendro au personnage actif adverse : DGT +1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez des $[K104] ou des $[K107] au personnage actif adverse : </color>DGT +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> ou des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage actif adverse : </color>DGT +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Champ catalyseur","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque cumul augmente les DGT Électro et les DGT Dendro que vous infligez de 1.","descriptionraw":"Chaque cumul augmente les $[K104] et les $[K107] que vous infligez de 1.","descriptionreplaced":"Chaque cumul augmente les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et les {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> que vous infligez de 1.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Bouclier de griffes|s1:Boucliers de griffes|s2:bouclier de griffes|s3:boucliers de griffes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Bouclier de griffes|s1:Boucliers de griffes|s2:bouclier de griffes|s3:boucliers de griffes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Noix de cataire|s1:noix de cataire","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque le camp concerné a joué 2 cartes d'action : Inflige 1 pt de DGT Dendro au personnage actif du camp concerné.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le camp concerné a joué 2 cartes d'action : </color>Inflige 1 pt de $[K107] au personnage actif du camp concerné.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le camp concerné a joué 2 cartes d'action : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage actif du camp concerné.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Noix de cataire|s1:noix de cataire","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après que vous basculez de personnage : Inflige des DGT Dendro au personnage actif du camp concerné.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige des $[K107] au personnage actif du camp concerné.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage actif du camp concerné.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Centre d'attention","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage effectue une attaque normale : Les DGT physiques infligés par le personnage sont convertis en DGT Hydro. Si le personnage est dans l'état ousia, tous vos personnages en attente sont soignés pour 1 pt ; si le personnage est dans l'état pneuma, les DGT augmentent de 2, mais votre personnage ayant subi le moins de DGT subit 1 pt de DGT de perforation.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Les $[K100] infligés par le personnage sont convertis en $[K102]. Si le personnage est dans l'état {SPRITE_PRESET#3504}ousia, tous vos personnages en attente sont soignés pour 1 pt ; si le personnage est dans l'état {SPRITE_PRESET#3505}pneuma, les DGT augmentent de 2, mais votre personnage ayant subi le moins de DGT subit 1 pt de $[K5].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si le personnage est dans l'état {SPRITE_PRESET#3504}ousia, tous vos personnages en attente sont soignés pour 1 pt ; si le personnage est dans l'état {SPRITE_PRESET#3505}pneuma, les DGT augmentent de 2, mais votre personnage ayant subi le moins de DGT subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Parure cérémoniale|s1:Parures cérémoniales|s2:parure cérémoniale|s3:parures cérémoniales","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par l'attaque normale du personnage affecté +1.\nLorsque le personnage affecté a utilisé une attaque normale : Soigne tous vos personnages pour 1 pt.\nDurée en manches : 2","descriptionraw":"DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage affecté +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Soigne tous vos personnages pour 1 pt.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage affecté +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Soigne tous vos personnages pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Effondrement de chaîne","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque le personnage actif adverse subit des DGT Hydro ou des DGT Dendro : DGT +2.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage actif adverse subit des $[K102] ou des $[K107] : </color>DGT +2.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage actif adverse subit des {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> ou des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> : </color>DGT +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Éclairs en cascade","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le Chantre de l'Abîme « Foudre pourpre » équipé de cette carte est éliminé ou déclenche une renaissance électrifiée : Défausse la carte et diminue les charges du personnage actif adverse de 1.","descriptionraw":"Lorsque le $[A2406|s1] équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>$[C124061|s1]</color> : Défausse la carte et diminue les $[K310|s3] du personnage actif adverse de 1.","descriptionreplaced":"Lorsque le Chantre de l'Abîme « Foudre pourpre » équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>renaissance électrifiée</color> : Défausse la carte et diminue les <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> du personnage actif adverse de 1."},"chakradesiderata":{"id":114072,"name":"Chakra Desiderata","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 pt de résolution. (Peut être cumulé 3 fois maximum)\nLorsque le personnage affecté utilise Art secret : Dogme d'idéal : Consomme toute la résolution et augmente les DGT infligés de 1 pour chaque point de résolution.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 pt de <color=#FFFFFFFF>résolution</color>. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise $[S14073] : </color>Consomme toute la <color=#FFFFFFFF>résolution</color> et augmente les DGT infligés de 1 pour chaque point de <color=#FFFFFFFF>résolution</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 pt de <color=#FFFFFFFF>résolution</color>. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise Art secret : Dogme d'idéal : </color>Consomme toute la <color=#FFFFFFFF>résolution</color> et augmente les DGT infligés de 1 pour chaque point de <color=#FFFFFFFF>résolution</color>.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Chakra Desiderata","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde des points de résolution d'une valeur équivalant au triple des charges consommées.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde des points de <color=#FFFFFFFF>résolution</color> d'une valeur équivalant au triple des $[K310|s3] consommées.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde des points de <color=#FFFFFFFF>résolution</color> d'une valeur équivalant au triple des <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> consommées.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Relève (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins."},"chaoticentropy":{"id":215011,"name":"Théorie de l'entropie","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque l'Esprit du vent de grande taille créé par Sucrose équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1.","descriptionraw":"Lorsque l'<color=#FFFFFFFF>$[C115011]</color> créé par $[A1501] équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1.","descriptionreplaced":"Lorsque l'<color=#FFFFFFFF>Esprit du vent de grande taille</color> créé par Sucrose équipée de cette carte a converti son type élémentaire : DGT de ce type élémentaire que vous infligez +1."},"chargedattackinposition":{"id":131062,"name":"Attaque surchargée : Préparation","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : Contusion améliorée : Frappe totale.","descriptionraw":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>Contusion améliorée : Frappe totale</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Attaque surchargée : Préparation terminée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Contusion améliorée : Frappe totale.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Contusion améliorée : Frappe totale</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Châtiment algide|s1:châtiment algide","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté effectue une attaque normale : DGT infligés +1. Si le personnage a 6 PV ou plus, cette capacité dépense 1 dé Cryo en moins.\nSi le personnage a 6 PV ou plus après le calcul de la capacité, il subit 1 pt de DGT de perforation ; si le personnage a 5 PV ou moins après le calcul de la capacité, il est soigné pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté effectue une attaque normale : </color>DGT infligés +1. Si le personnage a 6 PV ou plus, cette capacité dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins.\\nSi le personnage a 6 PV ou plus après le calcul de la capacité, il subit 1 pt de $[K5] ; si le personnage a 5 PV ou moins après le calcul de la capacité, il est soigné pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté effectue une attaque normale : </color>DGT infligés +1. Si le personnage a 6 PV ou plus, cette capacité dépense 1 dé {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> en moins.\\nSi le personnage a 6 PV ou plus après le calcul de la capacité, il subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color> ; si le personnage a 5 PV ou moins après le calcul de la capacité, il est soigné pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Châtiment algide","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\nDurée en manches : 1","descriptionraw":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Miroir de diffraction|s1:miroir de diffraction","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Dendro.\nLorsque le personnage a utilisé une attaque normale : Inflige 1 pt de DGT Dendro. Si cette capacité est une attaque chargée, la durée en manches de cet état augmente de 1.\nDurée en manches : 2 (Peut être cumulé jusqu'à 3 manches maximum)","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K107].\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Inflige 1 pt de $[K107]. Si cette capacité est une $[K51|s2], la $[K4|s1] de cet état augmente de 1.\\n<color=#FFFFFFFF>$[K4] : 2</color> (Peut être cumulé jusqu'à 3 manches maximum)","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. Si cette capacité est une <color=#FFFFFFFF>attaque chargée</color>, la <color=#FFFFFFFF>durée en manches</color> de cet état augmente de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color> (Peut être cumulé jusqu'à 3 manches maximum)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Miroir de diffraction|s1:miroir de diffraction","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage a agi : Inflige 2 pts de DGT Dendro.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a agi : </color>Inflige 2 pts de $[K107].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a agi : </color>Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Champ de givre|s1:Champs de givre|s2:champ de givre|s2:champs de givre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les DGT physiques infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en DGT Cryo.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en $[K101].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Champ de givre|s1:Champs de givre|s2:champ de givre|s2:champs de givre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les DGT physiques infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en DGT Cryo et les DGT de leurs attaques normales augmentent de 1.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en $[K101] et les DGT de leurs <color=#FFFFFFFF>attaques normales</color> augmentent de 1.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et les DGT de leurs <color=#FFFFFFFF>attaques normales</color> augmentent de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Champ de givre|s1:Champs de givre|s2:champ de givre|s2:champs de givre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les DGT physiques infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en DGT Cryo.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en $[K151].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par votre personnage avec une épée à une main, à deux mains ou une arme d'hast sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Regard de Cryoluciole","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Mage cryoluciole des Fatui équipé de cette carte a utilisé une capacité : Si les cumuls du nombre d'utilisations de la Cryoluciole dépassent la limite, elle inflige 2 pts de DGT Cryo.","descriptionraw":"Lorsque le $[A2101] équipé de cette carte a utilisé une capacité : Si les cumuls du $[K3|s2] de la <color=#FFFFFFFF>$[C121011]</color> dépassent la limite, elle inflige 2 pts de $[K101].","descriptionreplaced":"Lorsque le Mage cryoluciole des Fatui équipé de cette carte a utilisé une capacité : Si les cumuls du <color=#FFFFFFFF>nombre d'utilisations</color> de la <color=#FFFFFFFF>Cryoluciole</color> dépassent la limite, elle inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>."},"coldbloodedstrike":{"id":211031,"name":"Épée de la cruauté","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kaeya, équipé de cette carte, a utilisé Attaque givrée : Se soigne pour 2 pts. (1 fois par manche)","descriptionraw":"Lorsque $[A1103], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S11032]</color> : Se soigne pour 2 pts. (1 fois par manche)","descriptionreplaced":"Lorsque Kaeya, équipé de cette carte, a utilisé <color=#FFFFFFFF>Attaque givrée</color> : Se soigne pour 2 pts. (1 fois par manche)"},"collapsingplatform":{"id":125025,"name":"Plateforme effondrée","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Phase finale : Applique un effondrement total à votre personnage actif.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Applique un <color=#FFFFFFFF>$[C125021|s1]</color> à votre personnage actif.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Applique un <color=#FFFFFFFF>effondrement total</color> à votre personnage actif.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Ovation concluante","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Lyney, équipé de cette carte, est sur le terrain : Les DGT infligés par Lyney et par le chapeau félinois aux personnages affectés par l'élément Pyro augmentent de 2. (1 fois par manche)","descriptionraw":"Lorsque $[A1310], équipé de cette carte, est sur le terrain : Les DGT infligés par $[A1310] et par le <color=#FFFFFFFF>$[C113101|s1]</color> aux personnages <color=#FF9999FF>affectés par l'élément {SPRITE_PRESET#2103}Pyro</color> augmentent de 2. (1 fois par manche)","descriptionreplaced":"Lorsque Lyney, équipé de cette carte, est sur le terrain : Les DGT infligés par Lyney et par le <color=#FFFFFFFF>chapeau félinois</color> aux personnages <color=#FF9999FF>affectés par l'élément {SPRITE_PRESET#2103}Pyro</color> augmentent de 2. (1 fois par manche)"},"conductive":{"id":114091,"name":"Conductivité|s1:conductivité","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Cet état commence avec 2 cumuls de conductivité, et chaque nouvelle application rajoute 1 cumul. La conductivité peut être cumulée 4 fois maximum.\nPhase finale : Rajoute 1 cumul de conductivité.\n\nLorsque le personnage affecté subit des DGT d'Arc fulminant ou de Rose de foudre : Annule l'état et augmente les DGT de 1 pour chaque cumul de conductivité.","descriptionraw":"Cet état commence avec 2 cumuls de conductivité, et chaque nouvelle application rajoute 1 cumul. La conductivité peut être cumulée 4 fois maximum.\\n<color=#FFFFFFFF>Phase finale : </color>Rajoute 1 cumul de conductivité.\\n\\n<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT d'$[S14092] ou de $[C114092] : </color>Annule l'état et augmente les DGT de 1 pour chaque cumul de conductivité.","descriptionreplaced":"Cet état commence avec 2 cumuls de conductivité, et chaque nouvelle application rajoute 1 cumul. La conductivité peut être cumulée 4 fois maximum.\\n<color=#FFFFFFFF>Phase finale : </color>Rajoute 1 cumul de conductivité.\\n\\n<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT d'Arc fulminant ou de Rose de foudre : </color>Annule l'état et augmente les DGT de 1 pour chaque cumul de conductivité.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Haut-de-forme du chef d'orchestre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous avez basculé pour le personnage affecté : Défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés Omni et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'aptitude sur ce dernier. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté : </color>$[K56] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés $[K411] et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'<color=#FFFFFFFF>{SPRITE_PRESET#3006}aptitude</color> sur ce dernier. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté : </color><color=#FFFFFFFF>Défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour convertir 2 dés élémentaires en dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et dépense 1 dé élémentaire en moins la prochaine fois que le personnage utilise une capacité ou que vous jouez une carte d'<color=#FFFFFFFF>{SPRITE_PRESET#3006}aptitude</color> sur ce dernier. (1 fois par manche)"},"conductorstophatineffect":{"id":301204,"name":"Haut-de-forme du chef d'orchestre (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé élémentaire en moins.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Dompteur de démons : Gardien Yaksha","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Xiao, équipé de cette carte et affecté par un masque du Yaksha, utilise Cycle du vent lemniscatique : Dépense 1 dé Anémo en moins. (Déclenché 2 fois maximum par masque du Yaksha)","descriptionraw":"Lorsque $[A1504], équipé de cette carte et affecté par un <color=#FFFFFFFF>$[C115041|s2]</color>, utilise <color=#FFFFFFFF>$[S15042]</color> : Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (Déclenché 2 fois maximum par <color=#FFFFFFFF>$[C115041|s2]</color>)","descriptionreplaced":"Lorsque Xiao, équipé de cette carte et affecté par un <color=#FFFFFFFF>masque du Yaksha</color>, utilise <color=#FFFFFFFF>Cycle du vent lemniscatique</color> : Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (Déclenché 2 fois maximum par <color=#FFFFFFFF>masque du Yaksha</color>)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Dompteur de démons : Déité de la colère","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise Cycle du vent lemniscatique : Dépense 1 dé Anémo en moins.\nNombre d'utilisations : 2\n\nLorsque le personnage n'est plus affecté par un masque du Yaksha : L'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise $[S15042] : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins.\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque le personnage n'est plus affecté par un $[C115041|s2] : </color>L'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise Cycle du vent lemniscatique : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque le personnage n'est plus affecté par un masque du Yaksha : </color>L'effet est annulé.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Analepsie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par vos compétences élémentaires et invocations +1.\nNombre d'utilisations : 2","descriptionraw":"DGT infligés par vos compétences élémentaires et invocations +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"DGT infligés par vos compétences élémentaires et invocations +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosion|s1:Zones de corrosion|s2:zone de corrosion|s3:zones de corrosion","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Phase finale : Mis à part les personnages en attente ayant 3 PV ou moins, tous les personnages du camp concerné subissent 1 pt de DGT de perforation.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Mis à part les personnages en attente ayant 3 PV ou moins, tous les personnages du camp concerné subissent 1 pt de $[K5].\\n<color=#FFFFFFFF>$[K3] : </color>1 (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Mis à part les personnages en attente ayant 3 PV ou moins, tous les personnages du camp concerné subissent 1 pt de <color=#FFFFFFFF>DGT de perforation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : </color>1 (Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Myriade de curiosités en chemin","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kirara, équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)","descriptionraw":"Lorsque $[A1707], équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)","descriptionreplaced":"Lorsque Kirara, équipée de cette carte, est le personnage actif : Dépense 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)"},"craggygreatshield":{"id":136011,"name":"Grand bouclier de roches|s1:Grands boucliers de roches|s2:grand bouclier de roches|s3:grands boucliers de roches","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT d'un maximum de 2. Lorsque des DGT Géo diminuent, le nombre d'utilisations à consommer augmente de 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT d'un maximum de 2. Lorsque des $[K106] diminuent, le $[K3|s2] à consommer augmente de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT d'un maximum de 2. Lorsque des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> diminuent, le <color=#FFFFFFFF>nombre d'utilisations</color> à consommer augmente de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Sorcière des flammes ardentes","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Pyro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Pyro.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>."},"crossfire":{"id":213021,"name":"Feux croisés","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Xiangling, équipée de cette carte, utilise Attaque Gooba : Elle inflige également 1 pt de DGT Pyro.","descriptionraw":"Lorsque $[A1302], équipée de cette carte, utilise <color=#FFFFFFFF>$[S13022]</color> : Elle inflige également 1 pt de $[K103].","descriptionreplaced":"Lorsque Xiangling, équipée de cette carte, utilise <color=#FFFFFFFF>Attaque Gooba</color> : Elle inflige également 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>."},"crowfeathercover":{"id":114063,"name":"Couverture corvidée|s1:Couvertures corvidées|s2:couverture corvidée|s3:couvertures corvidées","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par les compétences élémentaires et les déchaînements élémentaires du personnage affecté +1.\nNombre d'utilisations : 2","descriptionraw":"DGT infligés par les <color=#FFFFFFFF>compétences élémentaires</color> et les <color=#FFFFFFFF>déchaînements élémentaires</color> du personnage affecté +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"DGT infligés par les <color=#FFFFFFFF>compétences élémentaires</color> et les <color=#FFFFFFFF>déchaînements élémentaires</color> du personnage affecté +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Couronne de Watatsumi","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum, soins actuellement reçus : {GCG_TOKEN_SHIELD} pts)\nLorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.","descriptionraw":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum, <color=#D3BC8EFF>soins actuellement reçus : ${[GCG_TOKEN_SHIELD]} pts</color>)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.","descriptionreplaced":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum, <color=#D3BC8EFF>soins actuellement reçus : {GCG_TOKEN_SHIELD} pts</color>)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Grand bouclier d'aubier|s1:Grands boucliers d'aubier|s2:grand bouclier d'aubier|s3:grands boucliers d'aubier","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -2 pour le personnage affecté.\nCet état applique l'élément Dendro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","descriptionraw":"<color=#FFFFFFFF>DGT subis -2</color> pour le personnage affecté.\\nCet état <color=#7EC236FF>applique l'élément Dendro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -2</color> pour le personnage affecté.\\nCet état <color=#7EC236FF>applique l'élément Dendro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Pression tonitruante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque fois que vous jouez un total de 3 cartes d'action, vous déclenchez l'effet de l'Électroluciole sur le terrain adverse. (Nombre d'utilisationsde l'Électroluciole +1)","descriptionraw":"Chaque fois que vous jouez un total de 3 cartes d'action, vous déclenchez l'effet de l'<color=#FFFFFFFF>$[C124041]</color> sur le terrain adverse. ($[K3]de l'<color=#FFFFFFFF>$[C124041]</color> +1)","descriptionreplaced":"Chaque fois que vous jouez un total de 3 cartes d'action, vous déclenchez l'effet de l'<color=#FFFFFFFF>Électroluciole</color> sur le terrain adverse. (<color=#FFFFFFFF>Nombre d'utilisations</color>de l'<color=#FFFFFFFF>Électroluciole</color> +1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Noyau cristallin Cryo|s1:noyau cristallin Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1."},"cryocrystalcore-01":{"id":121035,"name":"Noyau cristallin Cryo|s1:noyau cristallin Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 6.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 6.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 6."},"cryocrystalcore-02":{"id":121036,"name":"Noyau cristallin Cryo|s1:noyau cristallin Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 10.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 10.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 10."},"cryodmgbonus":{"id":140,"name":"Bonus de DGT Cryo","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Augmente les DGT Cryo que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionraw":"Augmente les <color=#FFFFFFFF>$[K151]</color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionreplaced":"Augmente les <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color></color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Équipement Cryo|s1:Équipements Cryo|s2:équipement Cryo|s3:équipements Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -1 et DGT infligés +1 pour le personnage affecté.\nCet état applique l'élément Cryo 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Enchantement Cryo|s1:Enchantements Cryo|s2:enchantement Cryo|s3:enchantements Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Cryo.\n(Dure jusqu'à la fin de la manche)","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K101].\\n(Dure jusqu'à la fin de la manche)","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n(Dure jusqu'à la fin de la manche)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Enchantement Cryo|s1:Enchantements Cryo|s2:enchantement Cryo|s3:enchantements Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Cryo et ses DGT Cryo infligés augmentent de 1.\n(Dure jusqu'à la fin de la manche)","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K101] et ses $[K101] infligés augmentent de 1.\\n(Dure jusqu'à la fin de la manche)","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et ses {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> infligés augmentent de 1.\\n(Dure jusqu'à la fin de la manche)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Enchantement Cryo|s1:Enchantements Cryo|s2:enchantement Cryo|s3:enchantements Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les prochains DGT physiques infligés par le personnage affecté sont convertis en DGT Cryo.","descriptionraw":"Les prochains $[K100] infligés par le personnage affecté sont convertis en $[K151].","descriptionreplaced":"Les prochains {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Égide Cryo|s1:Égides Cryo|s2:égide Cryo|s3:égides Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté et protège contre le Gel.\nCet état applique l'élément Cryo 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté et protège contre le Gel.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté et protège contre le Gel.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Cristallisation","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif. (Peut être cumulé, 2 pts maximum)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif. (Peut être cumulé, 2 pts maximum)","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif. (Peut être cumulé, 2 pts maximum)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Égide de cristal|s1:égide de cristal","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 3\nLorsque l'équipement Géo quitte le terrain : Annule cet état.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>\\nLorsque l'<color=#FFFFFFFF>$[C136041|s2] quitte le terrain : </color>Annule cet état.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\nLorsque l'<color=#FFFFFFFF>équipement Géo quitte le terrain : </color>Annule cet état.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Malédiction de courant sous-jacent","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné utilise une compétence élémentaire ou un déchaînement élémentaire : Il faut dépenser 1 dé élémentaire en plus.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une compétence élémentaire ou un déchaînement élémentaire : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une compétence élémentaire ou un déchaînement élémentaire : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Rideau de sommeil|s1:rideau de sommeil","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier pour protéger votre personnage actif.","descriptionraw":"Accorde 2 pts de <color=#FFFFFFFF>$[K6|s2]</color> pour protéger votre personnage actif.","descriptionreplaced":"Accorde 2 pts de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour protéger votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Ombre sombre|s1:ombre sombre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"En arrivant sur le terrain : Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un nombre d'utilisations égal au nombre de cartes dévorées possédant ce coût.\nPhase finale et lorsque vous annoncez la fin de votre manche : Inflige des DGT Électro d'une valeur équivalant à l'ATQ de cette carte.\nLorsque votre personnage actif subit des DGT : Diminue les DGT de 1, puis diminue le nombre d'utilisations de cette carte de 2.","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un $[K3|s2] égal au nombre de cartes dévorées possédant ce coût.\\n<color=#FFFFFFFF>Phase finale et lorsque vous annoncez la fin de votre manche : </color>Inflige des $[K104] d'une valeur équivalant à l'ATQ de cette carte.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1, puis diminue le $[K3|s2] de cette carte de 2.","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un <color=#FFFFFFFF>nombre d'utilisations</color> égal au nombre de cartes dévorées possédant ce coût.\\n<color=#FFFFFFFF>Phase finale et lorsque vous annoncez la fin de votre manche : </color>Inflige des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> d'une valeur équivalant à l'ATQ de cette carte.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1, puis diminue le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte de 2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Flamme brisant la nuit","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'un de vos personnages a déclenché une réaction liée à l'élément Électro : Prochains DGT infligés par Clorinde pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"Lorsqu'un de vos personnages a déclenché une $[K214|s1] : Prochains DGT infligés par $[A1412] pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"Lorsqu'un de vos personnages a déclenché une <color=#FFACFFFF>réaction liée à l'élément {SPRITE_PRESET#2104}Électro</color> : Prochains DGT infligés par Clorinde pendant la manche +1. (Peut être cumulé, 3 cumuls maximum)"},"darkshatteringflameineffect":{"id":114122,"name":"Flamme brisant la nuit (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT infligés par Clorinde pendant la manche +1.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"Prochains DGT infligés par $[A1412] pendant la manche +1.\\n<color=#FFFFFFFF>$[K3] : 1 </color>(Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"Prochains DGT infligés par Clorinde pendant la manche +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1 </color>(Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Jour de la résistance : Rêves brisés (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT subis par le personnage affecté -1.\nNombre d'utilisations : 4","descriptionraw":"Pendant la manche : DGT subis par le personnage affecté -1.\\n<color=#FFFFFFFF>$[K3] : 4</color>","descriptionreplaced":"Pendant la manche : DGT subis par le personnage affecté -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Cyclone hurlant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le Serpent volant sacralisé, équipé de cette carte, est sur le terrain et que vous avez joué un bloc d'énergie phagocytaire : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche.","descriptionraw":"Lorsque le <color=#FFFFFFFF>$[A2503]</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>$[C124051|s2]</color> : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche.","descriptionreplaced":"Lorsque le <color=#FFFFFFFF>Serpent volant sacralisé</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>bloc d'énergie phagocytaire</color> : Crée 1 dé de l'élément du personnage actif après la prochaine fois que vous basculez de personnage pendant la manche."},"deathlycycloneineffect":{"id":125032,"name":"Cyclone hurlant (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après la prochaine fois que vous basculez de personnage pendant la manche : Crée 1 dé de l'élément du personnage actif.","descriptionraw":"<color=#FFFFFFFF>Après la prochaine fois que vous basculez de personnage pendant la manche : </color>Crée 1 dé de l'élément du personnage actif.","descriptionreplaced":"<color=#FFFFFFFF>Après la prochaine fois que vous basculez de personnage pendant la manche : </color>Crée 1 dé de l'élément du personnage actif."},"decorousharmony":{"id":216071,"name":"Harmonie esthétique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Yun Jin, équipée de cette carte, est sur le terrain et que vous déclenchez une formation de bannière de nuagerie : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main.","descriptionraw":"Lorsque $[A1607], équipée de cette carte, est sur le terrain et que vous déclenchez une <color=#FFFFFFFF>$[C116073|s1]</color> : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main.","descriptionreplaced":"Lorsque Yun Jin, équipée de cette carte, est sur le terrain et que vous déclenchez une <color=#FFFFFFFF>formation de bannière de nuagerie</color> : DGT de cette capacité +2 si vous n'avez pas de carte dans votre main."},"deepdevourersdomain":{"id":122041,"name":"Royaume dévorant|s1:royaume dévorant","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les cartes défaussées et harmonisées seront dévorées.\nToutes les 3 cartes dévorées : Le Narval stellavore obtient 1 PV max supplémentaire à la fin de la manche ; si 2 de ces cartes ont un coût original de dés élémentaires identique, il obtient 1 autre PV max supplémentaire ; si les 3 cartes ont le même coût original de dés élémentaires, il obtient encore 1 autre PV max supplémentaire.","descriptionraw":"Les cartes $[K56|s3] et $[K57|s1] seront dévorées.\\n<color=#FFFFFFFF>Toutes les 3 cartes dévorées : </color>Le $[A2204] obtient 1 PV max supplémentaire à la fin de la manche ; si 2 de ces cartes ont un coût original de dés élémentaires identique, il obtient 1 autre PV max supplémentaire ; si les 3 cartes ont le même coût original de dés élémentaires, il obtient encore 1 autre PV max supplémentaire.","descriptionreplaced":"Les cartes <color=#FFFFFFFF>défaussées</color> et <color=#FFFFFFFF>harmonisées</color> seront dévorées.\\n<color=#FFFFFFFF>Toutes les 3 cartes dévorées : </color>Le Narval stellavore obtient 1 PV max supplémentaire à la fin de la manche ; si 2 de ces cartes ont un coût original de dés élémentaires identique, il obtient 1 autre PV max supplémentaire ; si les 3 cartes ont le même coût original de dés élémentaires, il obtient encore 1 autre PV max supplémentaire.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Souvenir de forêt","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Dendro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Dendro.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Masque à plumes du guerrier-démon","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage affecté a utilisé une habilité : Accorde 1 charge. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une habilité :</color> Accorde 1 charge. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une habilité :</color> Accorde 1 charge. (1 fois par manche)"},"dendrocore":{"id":116,"name":"Noyau Dendro|s1:Noyaux Dendro|s2:noyau Dendro|s3:noyaux Dendro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Lorsque vous infligez des DGT Pyro ou des DGT Électro au personnage actif adverse : DGT +2.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez des $[K103] ou des $[K104] au personnage actif adverse : </color>DGT +2.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> au personnage actif adverse : </color>DGT +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Noyau Dendro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après avoir atteint 4 cumuls : Chaque réaction de Fleurissement que vous déclenchez inflige 2 pts de DGT de perforation à tout le camp adverse.","descriptionraw":"#Après avoir atteint 4 cumuls{NON_BREAK_SPACE}: Chaque réaction de Fleurissement que vous déclenchez inflige 2 pts de DGT de perforation à tout le camp adverse.","descriptionreplaced":"#Après avoir atteint 4 cumuls{NON_BREAK_SPACE}: Chaque réaction de Fleurissement que vous déclenchez inflige 2 pts de DGT de perforation à tout le camp adverse.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Descente","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Si le personnage affecté est actif et que vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Chute divine","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Albedo, équipé de cette carte, est sur le terrain : Si une aura solaire est sur votre terrain, les attaques plongeantes de vos personnages coûte 1 dé élément neutre en moins et leurs DGT augmentent de 1.","descriptionraw":"Lorsque $[A1604], équipé de cette carte, est sur le terrain : Si une <color=#FFFFFFFF>$[C116041|s1]</color> est sur votre terrain, les $[K52|s3] de vos personnages coûte 1 dé $[K309|s2] en moins et leurs DGT augmentent de 1.","descriptionreplaced":"Lorsque Albedo, équipé de cette carte, est sur le terrain : Si une <color=#FFFFFFFF>aura solaire</color> est sur votre terrain, les <color=#FFFFFFFF>attaques plongeantes</color> de vos personnages coûte 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins et leurs DGT augmentent de 1."},"desertwatchoffensivedefense":{"id":301106,"name":"Garde du désert : Défense offensive","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1.","descriptionraw":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1.","descriptionreplaced":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1."},"desertwatchtaketheinitiative":{"id":301105,"name":"Garde du désert : Prise d'initiative","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1.","descriptionraw":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1.","descriptionreplaced":"Prochains DGT supplémentaires infligés par le personnage affecté pendant la manche +1."},"devourersimpulse":{"id":122045,"name":"Pulsion de dévoreur","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la manche : Défausse les 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main, soigne le personnage pour 1 pt et pioche 1 carte.","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>$[K56] les 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main, soigne le personnage pour 1 pt et pioche 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la manche : </color><color=#FFFFFFFF>Défausse</color> les 2 cartes dont le coût original de dés élémentaires est le plus élevé depuis votre main, soigne le personnage pour 1 pt et pioche 1 carte."},"devourersinstinct":{"id":122044,"name":"Instinct de dévoreur","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la manche : Défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main.","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>$[K56] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la manche : </color><color=#FFFFFFFF>Défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main."},"diggingdowntopaydirt":{"id":301301,"name":"Excavation fructueuse","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier au personnage affecté.","descriptionraw":"Accorde 2 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Supplément discrétionnaire","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Un djinn invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans charge 1 charge supplémentaire.","descriptionraw":"Un <color=#FFFFFFFF>$[C114102|s1]</color> invoqué par $[A1410] équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans $[K310|s2] 1 $[K310|s2] supplémentaire.","descriptionreplaced":"Un <color=#FFFFFFFF>djinn</color> invoqué par Dori équipée de cette carte soigne les personnages ayant 6 PV ou moins pour 1 PV de plus et accorde aux personnages sans <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> supplémentaire."},"distantstorm":{"id":301019,"name":"Tempête lointaine","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 2 pts de DGT de perforation au personnage affecté.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K5] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Châtiment divin","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Rosalia, équipée de cette carte, est sur le terrain : Utiliser Confession des péchés ou créer un coup en pleine faiblesse permet de créer 1 carte [Relève] dans votre main. (1 fois par manche)","descriptionraw":"Lorsque $[A1113], équipée de cette carte, est sur le terrain : Utiliser <color=#FFFFFFFF>$[S11132]</color> ou créer un <color=#FFFFFFFF>$[C111133|s1]</color> permet de créer 1 carte [<color=#FFFFFFFF>$[C332002]</color>] dans votre main. (1 fois par manche)","descriptionreplaced":"Lorsque Rosalia, équipée de cette carte, est sur le terrain : Utiliser <color=#FFFFFFFF>Confession des péchés</color> ou créer un <color=#FFFFFFFF>coup en pleine faiblesse</color> permet de créer 1 carte [<color=#FFFFFFFF>Relève</color>] dans votre main. (1 fois par manche)"},"dominanceofearth":{"id":216031,"name":"Domination de la Terre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Zhongli, équipé de cette carte, a 7 PV ou plus : DGT infligés par Zhongli et DGT Géo infligés par vos invocations +1.","descriptionraw":"Lorsque $[A1603], équipé de cette carte, a 7 PV ou plus : DGT infligés par $[A1603] et $[K106] infligés par vos invocations +1.","descriptionreplaced":"Lorsque Zhongli, équipé de cette carte, a 7 PV ou plus : DGT infligés par Zhongli et {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par vos invocations +1."},"draconicmajesty":{"id":125024,"name":"Majesté draconique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT infligés par Dvalin +1.","descriptionraw":"Prochains DGT infligés par $[A2502] +1.","descriptionreplaced":"Prochains DGT infligés par Dvalin +1.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Vague de nuage flottant|s1:vague de nuage flottant","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous avez basculé pour le personnage affecté : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"#<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté{NON_BREAK_SPACE}: </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque vous avez basculé pour le personnage affecté{NON_BREAK_SPACE}: </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Souffle de Dvalin","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Ablution extensive.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Ablution extensive</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Souffle de Dvalin","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Ablution ultime.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Ablution ultime</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Partie de plaisir","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Échos d'une offrande","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé une attaque normale : Pioche 1 carte. (1 fois par manche)\nLorsque le personnage a utilisé une capacité : Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Si vous avez moins ou autant de dés que de cartes dans votre main, crée 1 dé de l'élément du personnage affecté. (1 fois par manche)"},"edictofabsolutionineffect":{"id":300005,"name":"Édit d'absolution (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Pendant la manche, le personnage affecté est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif.","descriptionraw":"Pendant la manche, le personnage affecté est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif.","descriptionreplaced":"Pendant la manche, le personnage affecté est immunisé contre les effets de Gel, d'Étourdissement, de Pétrification et des autres effets empêchant d'utiliser des capacités et il ne sera pas changé à cause d'effets s'il est le personnage actif."},"effortless":{"id":403025,"name":"Facile !","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que votre personnage utilise une capacité qui a déjà été utilisée 2 fois pendant la manche actuelle : </color>Dépense 2 dés élémentaires en moins."},"electricrebirth":{"id":124061,"name":"Renaissance électrifiée|s1:renaissance électrifiée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les DGT Électro augmentent de 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les $[K104] augmentent de 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> augmentent de 1."},"electricrebirthhoned":{"id":124062,"name":"Renaissance électrifiée : Affûtage","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT Électro infligés par le personnage +1.","descriptionraw":"$[K104] infligés par le personnage +1.","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par le personnage +1."},"electrocicinsgleam":{"id":224041,"name":"Clignement d'Électroluciole","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Mage électroluciole des Fatui, équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le nombre d'utilisations de l'Électroluciole est supérieur ou égal à 3, l'Électroluciole inflige immédiatement 1 pt de DGT Électro. (Diminue le nombre d'utilisations, 1 fois par manche)","descriptionraw":"Lorsque le $[A2404], équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le $[K3|s2] de l'<color=#FFFFFFFF>$[C124041]</color> est supérieur ou égal à 3, l'<color=#FFFFFFFF>$[C124041]</color> inflige immédiatement 1 pt de $[K104]. (Diminue le $[K3|s2], 1 fois par manche)","descriptionreplaced":"Lorsque le Mage électroluciole des Fatui, équipé de cette carte, est sur le terrain et avant que vous ne choisissiez une action : Si le <color=#FFFFFFFF>nombre d'utilisations</color> de l'<color=#FFFFFFFF>Électroluciole</color> est supérieur ou égal à 3, l'<color=#FFFFFFFF>Électroluciole</color> inflige immédiatement 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>, 1 fois par manche)"},"electrocicinward":{"id":124042,"name":"Égide d'Électroluciole|s1:égide d'Électroluciole","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif.\nLors de la création : Si une Électroluciole est sur votre terrain, accorde des points de bouclier supplémentaires selon son nombre d'utilisations. (Peut accorder un maximum de 3 pts supplémentaires de bouclier)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif.\\n<color=#FFFFFFFF>Lors de la création : </color>Si une <color=#FFFFFFFF>$[C124041]</color> est sur votre terrain, accorde des points de $[K6|s2] supplémentaires selon son $[K3|s2]. (Peut accorder un maximum de 3 pts supplémentaires de $[K6|s2])","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.\\n<color=#FFFFFFFF>Lors de la création : </color>Si une <color=#FFFFFFFF>Électroluciole</color> est sur votre terrain, accorde des points de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaires selon son <color=#FFFFFFFF>nombre d'utilisations</color>. (Peut accorder un maximum de 3 pts supplémentaires de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Noyau cristallin Électro|s1:Noyaux cristallins Électro|s2:noyau cristallin Électro|s3:noyaux cristallins Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1."},"electrocrystalcore-01":{"id":124015,"name":"Noyau cristallin Électro|s1:Noyaux cristallins Électro|s2:noyau cristallin Électro|s3:noyaux cristallins Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 6.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 6.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 6."},"electrocrystalcore-02":{"id":124016,"name":"Noyau cristallin Électro|s1:Noyaux cristallins Électro|s2:noyau cristallin Électro|s3:noyaux cristallins Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 10.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 10.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 10."},"electrodmgbonus":{"id":143,"name":"Bonus de DGT Électro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Augmente les DGT Électro que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionraw":"Augmente les <color=#FFFFFFFF>$[K104]</color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionreplaced":"Augmente les <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color></color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Équipement Électro|s1:Équipements Électro|s2:équipement Électro|s3:équipements Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -1 et DGT infligés +1 pour le personnage affecté.\nCet état applique l'élément Électro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Enchantement Électro|s1:Enchantements Électro|s2:enchantement Électro|s3:enchantements Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Électro.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K104].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Enchantement Électro|s1:Enchantements Électro|s2:enchantement Électro|s3:enchantements Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Électro et ses DGT Électro infligés augmentent de 1.\nDurée en manches : 3","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K104] et ses $[K104] infligés augmentent de 1.\\n<color=#FFFFFFFF>$[K4] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et ses {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés augmentent de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Égide Électro|s1:Égides Électro|s2:égide Électro|s3:égides Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Électro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Ultime soupir","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé un déchaînement élémentaire : Crée un concert du millénaire « Chant d'adieu ». (DGT infligés par votre personnage +1, Durée en manches : 2)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Crée un <color=#FFFFFFFF>$[C301102|s1]</color>. (DGT infligés par votre personnage +1, $[K4] : 2)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Crée un <color=#FFFFFFFF>concert du millénaire « Chant d'adieu »</color>. (DGT infligés par votre personnage +1, <color=#FFFFFFFF>Durée en manches</color> : 2)"},"elementaldevourer":{"id":134091,"name":"Soif de magie","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Après avoir subi des DGT Électro : Accorde 1 cumul de soif de magie. (2 cumuls maximum)\nAvec 2 cumuls de soif de magie : DGT Électro infligés par le personnage +1 et DGT Électro subis +2.","descriptionraw":"Après avoir subi des $[K104] : Accorde 1 cumul de <color=#FFFFFFFF>soif de magie</color>. (2 cumuls maximum)\\nAvec 2 cumuls de <color=#FFFFFFFF>soif de magie</color> : $[K104] infligés par le personnage +1 et $[K104] subis +2.","descriptionreplaced":"Après avoir subi des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> : Accorde 1 cumul de <color=#FFFFFFFF>soif de magie</color>. (2 cumuls maximum)\\nAvec 2 cumuls de <color=#FFFFFFFF>soif de magie</color> : {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par le personnage +1 et {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> subis +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Soif de magie|s1:Soifs de magie|s2:soif de magie|s3:soifs de magie","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Après avoir subi des DGT Géo : Accorde 1 cumul de soif de magie. (2 cumuls maximum)\nAvec 2 cumuls de soif de magie : DGT Géo infligés par le personnage +1 et DGT Géo subis +2.","descriptionraw":"Après avoir subi des $[K106] : Accorde 1 cumul de <color=#FFFFFFFF>soif de magie</color>. (2 cumuls maximum)\\nAvec 2 cumuls de <color=#FFFFFFFF>soif de magie</color> : $[K106] infligés par le personnage +1 et $[K106] subis +2.","descriptionreplaced":"Après avoir subi des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> : Accorde 1 cumul de <color=#FFFFFFFF>soif de magie</color>. (2 cumuls maximum)\\nAvec 2 cumuls de <color=#FFFFFFFF>soif de magie</color> : {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par le personnage +1 et {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> subis +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Entité élémentaire Cryo|s1:entité élémentaire Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Le personnage est toujours affecté par une application Cryo et immunisé contre les DGT Cryo et le Gel.","descriptionraw":"Le personnage est toujours affecté par une <color=#99FFFFFF>application {SPRITE_PRESET#2101}Cryo</color> et immunisé contre les $[K101] et le Gel.","descriptionreplaced":"Le personnage est toujours affecté par une <color=#99FFFFFF>application {SPRITE_PRESET#2101}Cryo</color> et immunisé contre les {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et le Gel."},"elementallifeformelectro":{"id":134061,"name":"Entité élémentaire Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Le personnage est toujours affecté par une application Électro et immunisé contre les DGT Électro.","descriptionraw":"Le personnage est toujours affecté par une <color=#FFACFFFF>application {SPRITE_PRESET#2104}Électro</color> et immunisé contre les $[K104].","descriptionreplaced":"Le personnage est toujours affecté par une <color=#FFACFFFF>application {SPRITE_PRESET#2104}Électro</color> et immunisé contre les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>."},"elementallifeformhydro":{"id":132041,"name":"Entité élémentaire Hydro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Le personnage est toujours affecté par une application Hydro et immunisé contre les DGT Hydro.","descriptionraw":"Le personnage est toujours affecté par une <color=#80C0FFFF>application {SPRITE_PRESET#2102}Hydro</color> et immunisé contre les $[K102].","descriptionreplaced":"Le personnage est toujours affecté par une <color=#80C0FFFF>application {SPRITE_PRESET#2102}Hydro</color> et immunisé contre les {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"#Résonance élémentaire{NON_BREAK_SPACE}: Roc inamovible (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que votre personnage a infligé des DGT Géo pendant la manche : Accorde 3 pts de bouclier supplémentaires à un état de déploiement disposant déjà d'un bouclier dans votre camp.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que votre personnage a infligé des $[K106] pendant la manche : </color>Accorde 3 pts de $[K6|s2] supplémentaires à un état de déploiement disposant déjà d'un $[K6|s2] dans votre camp.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que votre personnage a infligé des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> pendant la manche : </color>Accorde 3 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaires à un état de déploiement disposant déjà d'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> dans votre camp."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"#Résonance élémentaire{NON_BREAK_SPACE}: Flammes de la ferveur (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage affecté déclenche une réaction liée à l'élément Pyro pendant la manche : DGT infligés +3.","descriptionraw":"La prochaine fois que le personnage affecté déclenche une $[K213|s2] pendant la manche : DGT infligés +3.","descriptionreplaced":"La prochaine fois que le personnage affecté déclenche une <color=#FF9999FF>réaction liée à l'élément {SPRITE_PRESET#2103}Pyro</color> pendant la manche : DGT infligés +3."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"#Résonance élémentaire{NON_BREAK_SPACE}: Gel pulvérisateur (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2.","descriptionraw":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2.","descriptionreplaced":"Prochains DGT infligés par votre personnage actif actuel pendant la manche +2."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"#Résonance élémentaire{NON_BREAK_SPACE}: Plante grimpante (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2.","descriptionraw":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2.","descriptionreplaced":"La prochaine fois que vous déclenchez une réaction élémentaire pendant la manche : DGT infligés +2."},"embersrekindled":{"id":223021,"name":"Braise ravivée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le Chantre de l'Abîme « Flamme abyssale » équipé de cette carte déclenche une renaissance ardente : Défausse cette carte et accorde un bouclier de feu abyssal au personnage.","descriptionraw":"Lorsque le $[A2302|s1] équipé de cette carte déclenche une <color=#FFFFFFFF>$[C123022|s2]</color> : Défausse cette carte et accorde un $[K1006|s2] au personnage.","descriptionreplaced":"Lorsque le Chantre de l'Abîme « Flamme abyssale » équipé de cette carte déclenche une <color=#FFFFFFFF>renaissance ardente</color> : Défausse cette carte et accorde un <color=#FFFFFFFF>bouclier de feu abyssal</color> au personnage."},"emblemofseveredfate":{"id":312008,"name":"Emblème du destin brisé","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 charge au personnage affecté.\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] au personnage affecté.\\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage affecté.\\nDGT infligés par le déchaînement élémentaire du personnage +2. (1 fois par manche)"},"embraceofwinds":{"id":215031,"name":"Embrasse des vents","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'une bourrasque créée par Venti équipé de cette carte a été déclenchée : La prochaine attaque normale de votre personnage pendant la manche dépense 1 dé d'élément neutre en moins.","descriptionraw":"Lorsqu'une <color=#FFFFFFFF>$[C115031|s2]</color> créée par $[A1503] équipé de cette carte a été déclenchée : La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage pendant la manche dépense 1 dé d'$[K309|s2] en moins.","descriptionreplaced":"Lorsqu'une <color=#FFFFFFFF>bourrasque</color> créée par Venti équipé de cette carte a été déclenchée : La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage pendant la manche dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins."},"encarminevortex":{"id":163012,"name":"Vortex d'empourprement","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Inflige 3 pts de DGT Pyro et annule le bouclier.\nPendant la préparation de la capacité : Accorde 3 pts de bouclier au personnage affecté.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Inflige 3 pts de $[K103] et annule le $[K6|s2]</color>.\\nPendant la préparation de la capacité : Accorde 3 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Inflige 3 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et annule le {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color>.\\nPendant la préparation de la capacité : Accorde 3 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Chalutier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : Cette carte cumule 1 pt de chasse et pêche. (Peut être cumulé jusqu'à 2 pts)\nLorsque le personnage utilise une capacité : Si cette carte possède des points de chasse et pêche, ils sont tous consommés pour augmenter les DGT de la capacité de 1 et chaque point consommé permet de piocher 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>chasse et pêche</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité : </color>Si cette carte possède des points de <color=#FFFFFFFF>chasse et pêche</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de la capacité de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte d'action dont le nom ne figure pas dans le deck de départ de la partie : </color>Cette carte cumule 1 pt de <color=#FFFFFFFF>chasse et pêche</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque le personnage utilise une capacité : </color>Si cette carte possède des points de <color=#FFFFFFFF>chasse et pêche</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de la capacité de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Boost d'énergie ousia|s1:boost d'énergie ousia","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le renforcement structurel ousia du personnage affecté prend effet : DGT supplémentaires infligés par vos personnages +1.","descriptionraw":"Lorsque le $[S30094|s1] du personnage affecté prend effet : DGT supplémentaires infligés par vos personnages +1.","descriptionreplaced":"Lorsque le renforcement structurel ousia du personnage affecté prend effet : DGT supplémentaires infligés par vos personnages +1."},"energyboostpneuma":{"id":130101,"name":"Boost d'énergie pneuma|s1:boost d'énergie pneuma","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque la réparation structurelle pneuma du personnage affecté se déclenche : Soins prodigués +1.","descriptionraw":"Lorsque la $[S30104|s1] du personnage affecté se déclenche : Soins prodigués +1.","descriptionreplaced":"Lorsque la réparation structurelle pneuma du personnage affecté se déclenche : Soins prodigués +1."},"energyconversionousia":{"id":402012,"name":"Conversion énergétique : Ousia","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : L'énergie ousia du personnage affecté est reconstituée et le personnage change en état ousia.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>L'énergie ousia du personnage affecté est reconstituée et le personnage change en état ousia.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>L'énergie ousia du personnage affecté est reconstituée et le personnage change en état ousia."},"energyconversionpneuma":{"id":402018,"name":"Conversion énergétique : Pneuma","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : L'énergie pneuma du personnage affecté est reconstituée et le personnage change en état pneuma.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage change en état pneuma.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage change en état pneuma."},"energyconversionpneuma-01":{"id":402021,"name":"Conversion énergétique : Pneuma","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>L'énergie pneuma du personnage affecté est reconstituée et le personnage passe en état pneuma."},"energyrevival":{"id":402007,"name":"Réveil énergétique|s1:réveil énergétique","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Entre sur le terrain avec 3 phases de récupération. Lorsque l'Hypostase Électro pure a utilisé une capacité : Phases de récupération -1. Lorsque les phases de récupération sont épuisées, l'effet est annulé et l'exposition des faiblesses prend fin. Ensuite, chaque point d'énergie prismatique restant au prisme soigne l'Hypostase Électro pure pour 2 pts.","descriptionraw":"Entre sur le terrain avec 3 phases de récupération. <color=#FFFFFFFF>Lorsque l'Hypostase Électro pure a utilisé une capacité : </color>Phases de récupération -1. Lorsque les phases de récupération sont épuisées, l'effet est annulé et l'<color=#FFFFFFFF>$[C402011|s2]</color> prend fin. Ensuite, chaque point d'énergie prismatique restant au <color=#FFFFFFFF>prisme</color> soigne l'Hypostase Électro pure pour 2 pts.","descriptionreplaced":"Entre sur le terrain avec 3 phases de récupération. <color=#FFFFFFFF>Lorsque l'Hypostase Électro pure a utilisé une capacité : </color>Phases de récupération -1. Lorsque les phases de récupération sont épuisées, l'effet est annulé et l'<color=#FFFFFFFF>exposition des faiblesses</color> prend fin. Ensuite, chaque point d'énergie prismatique restant au <color=#FFFFFFFF>prisme</color> soigne l'Hypostase Électro pure pour 2 pts.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Lumière du faucheur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.\nSe déclenche automatiquement 1 fois par manche : Si le personnage affecté n'a pas de charge, lui accorde 1 charge.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Si le personnage affecté n'a pas de $[K310|s2], lui accorde 1 $[K310|s2].","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Se déclenche automatiquement 1 fois par manche : </color>Si le personnage affecté n'a pas de <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>, lui accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>."},"equitablejudgment":{"id":112102,"name":"Jugement équitable","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Jugement équitable.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Jugement équitable</color>."},"exceptionalprotection":{"id":402027,"name":"Protection exceptionnelle","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Chaque cumul accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé)","descriptionraw":"Chaque cumul accorde 1 pt de $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé)","descriptionreplaced":"Chaque cumul accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Chute épuisante|s1:chute épuisante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis par le personnage affecté +1.\nEntre sur le terrain avec 3 pts de décompte d'envol.\nLorsque le personnage affecté a utilisé une capacité : Décompte d'envol -1 pt. Lorsque les points de décompte d'envol sont épuisés, l'effet est annulé et le personnage retourne en état de patrouille céleste.","descriptionraw":"DGT subis par le personnage affecté +1.\\nEntre sur le terrain avec 3 pts de décompte d'envol.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Décompte d'envol -1 pt. Lorsque les points de décompte d'envol sont épuisés, l'effet est annulé et le personnage retourne en état de $[C402014|s1].","descriptionreplaced":"DGT subis par le personnage affecté +1.\\nEntre sur le terrain avec 3 pts de décompte d'envol.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Décompte d'envol -1 pt. Lorsque les points de décompte d'envol sont épuisés, l'effet est annulé et le personnage retourne en état de patrouille céleste.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Diadème de l'Exilé","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 charge à tous vos personnages en attente. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] à tous vos personnages en attente. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à tous vos personnages en attente. (1 fois par manche)"},"exilescirclet-01":{"id":533018,"name":"Diadème de l'Exilé","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Accorde 1 charge à tous vos personnages en attente. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] à tous vos personnages en attente. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> à tous vos personnages en attente. (1 fois par manche)"},"explosivespark":{"id":113061,"name":"Étincelle explosive|s1:Étincelles explosives|s2:étincelle explosive|s3:étincelles explosives","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque chargée : Dépense 1 dé Pyro en moins et DGT +1.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] :</color> Dépense 1 dé <color=#FF9999FF>$[K303]</color> en moins et DGT +1.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> :</color> Dépense 1 dé <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> en moins et DGT +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Étincelle explosive|s1:Étincelles explosives|s2:étincelle explosive|s3:étincelles explosives","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque chargée : Dépense 1 dé Pyro en moins et DGT +1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] :</color> Dépense 1 dé <color=#FF9999FF>$[K303]</color> en moins et DGT +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> :</color> Dépense 1 dé <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> en moins et DGT +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Exposition des faiblesses|s1:expose des faiblesses|s2:exposition des faiblesses","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Tant que l'effet est présent : Le prisme de l'Hypostase Électro pure subit les DGT à sa place.\n(Lorsque le personnage subit des DGT d'une réaction élémentaire, l'énergie prismatique est consommée et le personnage est immunisé contre tous les DGT subis.)","descriptionraw":"Tant que l'effet est présent : Le <color=#FFFFFFFF>prisme</color> de l'<color=#FFFFFFFF>Hypostase Électro pure</color> subit les DGT à sa place.\\n(Lorsque le personnage subit des DGT d'une réaction élémentaire, l'<color=#FFFFFFFF>énergie prismatique</color> est consommée et le personnage est immunisé contre tous les DGT subis.)","descriptionreplaced":"Tant que l'effet est présent : Le <color=#FFFFFFFF>prisme</color> de l'<color=#FFFFFFFF>Hypostase Électro pure</color> subit les DGT à sa place.\\n(Lorsque le personnage subit des DGT d'une réaction élémentaire, l'<color=#FFFFFFFF>énergie prismatique</color> est consommée et le personnage est immunisé contre tous les DGT subis.)"},"exquisitethrow":{"id":112092,"name":"Dé exquis|s1:dé exquis","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Hydro.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Dé exquis|s1:dé exquis","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Inflige 2 pts de DGT Hydro.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 2 pts de $[K152].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Chute opportune (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un des joueurs effectue un changement de personnage pendant la manche : Il doit dépenser 1 dé élémentaire en plus.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un des joueurs effectue un changement de personnage pendant la manche : </color>Il doit dépenser 1 dé élémentaire en plus.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un des joueurs effectue un changement de personnage pendant la manche : </color>Il doit dépenser 1 dé élémentaire en plus.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fulmination fatale","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le Scorpion sacralisé, équipé de cette carte, est sur le terrain et que vous avez joué un bloc d'énergie phagocytaire : Pioche 1 carte, puis crée 1 carte [Bloc d'énergie phagocytaire] à un endroit aléatoire de votre deck.","descriptionraw":"Lorsque le <color=#FFFFFFFF>$[A2405]</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>$[C124051|s2]</color> : Pioche 1 carte, puis crée 1 carte [<color=#FFFFFFFF>$[C124051]</color>] à un endroit aléatoire de votre deck.","descriptionreplaced":"Lorsque le <color=#FFFFFFFF>Scorpion sacralisé</color>, équipé de cette carte, est sur le terrain et que vous avez joué un <color=#FFFFFFFF>bloc d'énergie phagocytaire</color> : Pioche 1 carte, puis crée 1 carte [<color=#FFFFFFFF>Bloc d'énergie phagocytaire</color>] à un endroit aléatoire de votre deck."},"fatuiambusher":{"id":303215,"name":"Fatui embusqué","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les Fatui embusqués déclenchent leurs effets après que les personnages du camp où ils se trouvent utilisent des capacités, infligeant ainsi des DGT au personnage actif de ce camp. (1 fois par manche)\nUn total de 4 types différents de Fatui embusqués peuvent apparaître :\nMage cryoluciole : Inflige 1 pt de DGT Cryo lors du déclenchement. Peut être utilisé 2 fois.\nSuivante miroir : Inflige 1 pt de DGT Hydro lors du déclenchement. Peut être utilisé 2 fois.\nMercenaire Pyro : Inflige 1 pt de DGT Pyro lors du déclenchement. Peut être utilisé 2 fois.\nFrappeur Électro : Inflige 1 pt de DGT Électro lors du déclenchement. Peut être utilisé 2 fois.","descriptionraw":"Les Fatui embusqués déclenchent leurs effets après que les personnages du camp où ils se trouvent utilisent des capacités, infligeant ainsi des DGT au personnage actif de ce camp. (1 fois par manche)\\nUn total de 4 types différents de Fatui embusqués peuvent apparaître :\\n<color=#FFFFFFFF>Mage cryoluciole</color> : Inflige 1 pt de $[K101] lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Suivante miroir</color> : Inflige 1 pt de $[K102] lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Mercenaire Pyro</color> : Inflige 1 pt de $[K103] lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Frappeur Électro</color> : Inflige 1 pt de $[K104] lors du déclenchement. Peut être utilisé 2 fois.","descriptionreplaced":"Les Fatui embusqués déclenchent leurs effets après que les personnages du camp où ils se trouvent utilisent des capacités, infligeant ainsi des DGT au personnage actif de ce camp. (1 fois par manche)\\nUn total de 4 types différents de Fatui embusqués peuvent apparaître :\\n<color=#FFFFFFFF>Mage cryoluciole</color> : Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Suivante miroir</color> : Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Mercenaire Pyro</color> : Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> lors du déclenchement. Peut être utilisé 2 fois.\\n<color=#FFFFFFFF>Frappeur Électro</color> : Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> lors du déclenchement. Peut être utilisé 2 fois."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui embusqué : Mage cryoluciole","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 1 pt de DGT Cryo au personnage actif de ce camp. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de $[K101] au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui embusqué : Frappeur Électro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 1 pt de DGT Électro au personnage actif de ce camp. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de $[K104] au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui embusqué : Suivante miroir","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 1 pt de DGT Hydro au personnage actif de ce camp. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de $[K102] au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui embusqué : Mercenaire Pyro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 1 pt de DGT Pyro au personnage actif de ce camp. (1 fois par manche)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de $[K103] au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage actif de ce camp. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Épée de Favonius","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Accorde 1 charge supplémentaire au personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 $[K310|s2] supplémentaire au personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> supplémentaire au personnage. (1 fois par manche)"},"featherfalljudgment":{"id":214041,"name":"Jugement des plumes","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Cyno, équipé de cette carte, utilise Rite : Traversée abyssale avec un niv. de Possession de l'éclaireur sermenté d'au moins 2 : DGT infligés +1. (2 fois par manche)","descriptionraw":"Lorsque $[A1404], équipé de cette carte, utilise <color=#FFFFFFFF>$[S14042]</color> avec un niv. de Possession de l'<color=#FFFFFFFF>$[C114041|s2]</color> d'au moins 2 : DGT infligés +1. (2 fois par manche)","descriptionreplaced":"Lorsque Cyno, équipé de cette carte, utilise <color=#FFFFFFFF>Rite : Traversée abyssale</color> avec un niv. de Possession de l'<color=#FFFFFFFF>éclaireur sermenté</color> d'au moins 2 : DGT infligés +1. (2 fois par manche)"},"featherweightfoam":{"id":222051,"name":"Écume légère","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Brutovéreux Hydro, équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une habilité. (1 fois par manche)","descriptionraw":"Lorsque le $[A2205], équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une {SPRITE_PRESET#3008}habilité. (1 fois par manche)","descriptionreplaced":"Lorsque le Brutovéreux Hydro, équipé de cette carte, est sur le terrain : Vous dépensez 1 dé élémentaire en moins lorsque vous utilisez une {SPRITE_PRESET#3008}habilité. (1 fois par manche)"},"festivefires":{"id":113123,"name":"Feu festif|s1:feu festif","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous annoncez la fin de votre manche : Inflige 1 pt de DGT Pyro si vous avez moins de 2 cartes dans votre main.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Inflige 1 pt de $[K103] si vous avez moins de 2 cartes dans votre main.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> si vous avez moins de 2 cartes dans votre main.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Renaissance ardente|s1:Renaissances ardentes|s2:renaissance ardente|s3:renaissances ardentes","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les DGT Pyro augmentent de 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les $[K103] augmentent de 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> augmentent de 1."},"fieryrebirthhoned":{"id":123026,"name":"Renaissance ardente : Affûtage","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT Pyro infligés par le personnage +1.","descriptionraw":"$[K103] infligés par le personnage +1.","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés par le personnage +1."},"fierysanctumsprotection":{"id":113094,"name":"Protection du sanctuaire ardent","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Si une zone de sanctuaire ardent est sur le terrain et si Dehya est dans vos personnages en attente lorsque votre personnage actif subit des DGT : Diminue les DGT de 1 puis, si Dehya a 7 PV ou plus, lui inflige 1 pt de DGT de perforation. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Si une $[C113093|s1] est sur le terrain et si $[A1309] est dans vos personnages en attente lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1 puis, si $[A1309] a 7 PV ou plus, lui inflige 1 pt de $[K5]. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si une zone de sanctuaire ardent est sur le terrain et si Dehya est dans vos personnages en attente lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1 puis, si Dehya a 7 PV ou plus, lui inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color>. (1 fois par manche)","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Frénésie finale|s1:Frénésies finales|s2:frénésie finale|s3:frénésies finales","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un Talisman Kamuna : Feu.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un <color=#FFFFFFFF>Talisman Kamuna : Feu</color>."},"finalfrenzy-01":{"id":134012,"name":"Frénésie finale|s1:Frénésies finales|s2:frénésie finale|s3:frénésies finales","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un Talisman Kamuna : Éclair.","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Si le personnage affecté est le personnage actif, annule cet état, soigne le personnage pour 3 pts et accorde à nouveau un <color=#FFFFFFFF>Talisman Kamuna : Éclair</color>."},"fishandchipsactive":{"id":303311,"name":"Poisson-frites (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage affecté utilise une capacité pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionraw":"La prochaine fois que le personnage affecté utilise une capacité pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionreplaced":"La prochaine fois que le personnage affecté utilise une capacité pendant la manche : Dépense 1 dé élémentaire en moins."},"flamesofwarineffect":{"id":300007,"name":"Flammes de la guerre (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage affecté +1 pendant la manche. (Peut être cumulé)","descriptionraw":"DGT infligés par le personnage affecté +1 pendant la manche. (Peut être cumulé)","descriptionreplaced":"DGT infligés par le personnage affecté +1 pendant la manche. (Peut être cumulé)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Retour folié","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Pendant la manche durant laquelle Collei, équipée de cette carte, utilise Brosse florale, si une capacité d'un de vos personnages a déclenché une réaction liée à l'élément Dendro : Inflige 1 pt de DGT Dendro. (1 fois par manche)","descriptionraw":"Pendant la manche durant laquelle $[A1701], équipée de cette carte, utilise <color=#FFFFFFFF>$[S17012]</color>, si une capacité d'un de vos personnages a déclenché une $[K217|s2] : Inflige 1 pt de $[K107]. (1 fois par manche)","descriptionreplaced":"Pendant la manche durant laquelle Collei, équipée de cette carte, utilise <color=#FFFFFFFF>Brosse florale</color>, si une capacité d'un de vos personnages a déclenché une <color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color> : Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (1 fois par manche)"},"flowerfeatherclanineffect":{"id":301024,"name":"Clan des fleurplumes (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage bascule en personnage actif : Restaure 1 dé élémentaire de l'élément correspondant. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","descriptionraw":"La prochaine fois que le personnage bascule en personnage actif : Restaure 1 dé élémentaire de l'élément correspondant. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","descriptionreplaced":"La prochaine fois que le personnage bascule en personnage actif : Restaure 1 dé élémentaire de l'élément correspondant. (Peut être cumulé, déclenchant 1 cumul à chaque fois)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Fleur du paradis perdu","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Si le personnage affecté est actif et qu'un adversaire a subi des DGT : Cumule 2 cristaux de corolle si ces DGT sont des DGT Dendro ou déclenchent une réaction liée à l'élément Dendro. Lorsque les cristaux de corolle sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé Omni.\n(2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des DGT : </color>Cumule 2 <color=#FFFFFFFF>cristaux de corolle</color> si ces DGT sont des $[K107] ou déclenchent une $[K217|s2]. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé $[K411].\\n(2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire a subi des DGT : </color>Cumule 2 <color=#FFFFFFFF>cristaux de corolle</color> si ces DGT sont des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> ou déclenchent une <color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color>. Lorsque les <color=#FFFFFFFF>cristaux de corolle</color> sont supérieurs ou égaux au nombre de cartes dans votre main : Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n(2 fois maximum par manche)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Tranchant de flamme|s1:Tranchants de flamme|s2:tranchant de flamme|s3:tranchants de flamme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Pyro.\nNombre d'utilisations : 3","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K103].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Égide de luciole|s1:égide de luciole","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif.\nLors de la création : Si une Cryoluciole est sur votre terrain, accorde des points de bouclier supplémentaires selon son nombre d'utilisations. (Peut accorder un maximum de 3 pts supplémentaires de bouclier)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif.\\n<color=#FFFFFFFF>Lors de la création : </color>Si une <color=#FFFFFFFF>$[C121011]</color> est sur votre terrain, accorde des points de $[K6|s2] supplémentaires selon son $[K3|s2]. (Peut accorder un maximum de 3 pts supplémentaires de $[K6|s2])","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.\\n<color=#FFFFFFFF>Lors de la création : </color>Si une <color=#FFFFFFFF>Cryoluciole</color> est sur votre terrain, accorde des points de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaires selon son <color=#FFFFFFFF>nombre d'utilisations</color>. (Peut accorder un maximum de 3 pts supplémentaires de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color>)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Flamme courante","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Chaque fois que Diluc, équipé de cette carte, utilise Assaut brûlant pour la 2e et la 3e fois dans une manche : Dépense 1 dé Pyro en moins.","descriptionraw":"Chaque fois que $[A1301], équipé de cette carte, utilise <color=#FFFFFFFF>$[S13012]</color> pour la 2e et la 3e fois dans une manche : Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins.","descriptionreplaced":"Chaque fois que Diluc, équipé de cette carte, utilise <color=#FFFFFFFF>Assaut brûlant</color> pour la 2e et la 3e fois dans une manche : Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins."},"flowingpurity":{"id":311110,"name":"Pureté fluide","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"En arrivant sur le terrain et à la fin de la manche : Applique un engagement vital au personnage.\nAvant que les deux camps ne choisissent une action : Si le personnage affecté n'a pas d'engagement vital, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain et à la fin de la manche : </color>Applique un <color=#FFFFFFFF>$[C122|s1]</color> au personnage.\\n<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si le personnage affecté n'a pas d'<color=#FFFFFFFF>$[C122|s1]</color>, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain et à la fin de la manche : </color>Applique un <color=#FFFFFFFF>engagement vital</color> au personnage.\\n<color=#FFFFFFFF>Avant que les deux camps ne choisissent une action : </color>Si le personnage affecté n'a pas d'<color=#FFFFFFFF>engagement vital</color>, crée aléatoirement 1 dé élémentaire de base et augmente les prochains DGT infligés par le personnage de 1. (1 fois par manche)"},"flowingpurityineffect":{"id":301112,"name":"Pureté fluide (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Prochains DGT infligés par le personnage affecté +1.","descriptionraw":"Prochains DGT infligés par le personnage affecté +1.","descriptionreplaced":"Prochains DGT infligés par le personnage affecté +1."},"flowingrings":{"id":312019,"name":"Anneaux de fluidité","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé une attaque normale : Pioche 1 carte. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Pioche 1 carte. (1 fois par manche)"},"flyingcloudflagformation":{"id":116073,"name":"Formation de bannière de nuagerie|s1:formation de bannière de nuagerie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un de vos personnages utilise une attaque normale : Cette capacité dépense 1 dé élémentaire en moins si vous avez moins de 2 cartes dans votre main.\nNombre d'utilisations : 1 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un de vos personnages utilise une attaque normale : </color>Cette capacité dépense 1 dé élémentaire en moins si vous avez moins de 2 cartes dans votre main.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 4 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un de vos personnages utilise une attaque normale : </color>Cette capacité dépense 1 dé élémentaire en moins si vous avez moins de 2 cartes dans votre main.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 4 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Formation de bannière de nuagerie|s1:formation de bannière de nuagerie","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a agi : Permet d'agir 1 fois de plus.\nNombre d'utilisations : 1 (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Permet d'agir 1 fois de plus.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Perle fontemarine|s1:perle fontemarine","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT de 1, le nombre d'utilisations n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations (1 fois par manche).\nNombre d'utilisations : 2\n\nLorsque vous annoncez la fin de votre manche : Si le personnage affecté est actif, pioche 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1, le $[K3|s2] n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations (1 fois par manche).\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le personnage affecté est actif, pioche 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1, le <color=#FFFFFFFF>nombre d'utilisations</color> n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations (1 fois par manche).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le personnage affecté est actif, pioche 1 carte.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Perle fontemarine|s1:perle fontemarine","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT de 1, le nombre d'utilisations n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations.\nNombre d'utilisations : 2\n\nPendant la durée de cet effet : DGT infligés par le personnage affecté +1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1, le $[K3|s2] n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations.\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Pendant la durée de cet effet : </color>DGT infligés par le personnage affecté +1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1, le <color=#FFFFFFFF>nombre d'utilisations</color> n'étant pas diminué lorsqu'il s'agit de DGT provenant d'invocations.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Pendant la durée de cet effet : </color>DGT infligés par le personnage affecté +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Connaissance interdite (En TdR)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Vous ne pouvez plus jouer de carte [Connaissance interdite] pendant la manche.","descriptionraw":"Vous ne pouvez plus jouer de carte [Connaissance interdite] pendant la manche.","descriptionreplaced":"Vous ne pouvez plus jouer de carte [Connaissance interdite] pendant la manche.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Apparat de la forêt","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"forestregaliaineffect":{"id":301109,"name":"Apparat de la forêt (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : Crée 2 dés de l'élément du personnage.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : </color>Crée 2 dés de l'élément du personnage.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : </color>Crée 2 dés de l'élément du personnage."},"fortunepreservingtalisman":{"id":111082,"name":"Talisman de fortune|s1:talisman de fortune","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Si ses PV ne sont pas au maximum, soigne le personnage pour 2 pts.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Si ses PV ne sont pas au maximum, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Si ses PV ne sont pas au maximum, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Insigne de trèfle|s1:insigne de trèfle","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Bascule pour le personnage affecté.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Bascule pour le personnage affecté.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Bascule pour le personnage affecté."},"freshwindoffreedomineffect":{"id":300002,"name":"Vent nouveau de liberté (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : Après la fin de la phase d'action, vous pouvez continuer à faire une action.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse est éliminé lors de votre phase d'action pendant la manche : </color>Après la fin de la phase d'action, vous pouvez continuer à faire une action.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>"},"frontlinemainstay":{"id":403031,"name":"Pilier de première ligne","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Au début de la phase d'action : Annule l'effet et créé 1 dé Omni pour chaque cumul de pilier de première ligne.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Annule l'effet et créé 1 dé $[K411] pour chaque cumul de pilier de première ligne.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Annule l'effet et créé 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> pour chaque cumul de pilier de première ligne.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Gel","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)\nLorsque le personnage subit des DGT Pyro ou des DGT physiques, l'effet est annulé et les DGT subis augmentent de 2.","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)\\nLorsque le personnage subit des $[K103] ou des $[K100], l'effet est annulé et les DGT subis augmentent de 2.","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)\\nLorsque le personnage subit des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>, l'effet est annulé et les DGT subis augmentent de 2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Le fruit de l'accomplissement","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"fullplate":{"id":116021,"name":"Armure complète|s1:Armures complètes|s2:armure complète|s3:armures complètes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier à votre personnage actif.\nAvant que ce bouclier ne soit épuisé, les DGT physiques que vous subissez diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> à votre personnage actif.\\nAvant que ce $[K6|s2] ne soit épuisé, les $[K100] que vous subissez diminuent de moitié. (Arrondi à l'entier supérieur)","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.\\nAvant que ce {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> ne soit épuisé, les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> que vous subissez diminuent de moitié. (Arrondi à l'entier supérieur)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Tourbillon Fuufuu","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Coup de pied Fuufuu.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Coup de pied Fuufuu</color>."},"galesofreverie":{"id":215061,"name":"Rafales de rêverie","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque {REALNAME[ID(1), équipé de cette carte, a effectué une attaque chargée en étant sous l'effet d'un bienfait venteux : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de DGT Anémo.","descriptionraw":"Lorsque $[A1506], équipé de cette carte, a effectué une $[K51|s2] en étant sous l'effet d'un <color=#FFFFFFFF>$[C115061|s1]</color> : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de $[K105].","descriptionreplaced":"Lorsque #{REALNAME[ID(1), équipé de cette carte, a effectué une <color=#FFFFFFFF>attaque chargée</color> en étant sous l'effet d'un <color=#FFFFFFFF>bienfait venteux</color> : Le prochain changement de personnage depuis cette carte coûte 1 dé élémentaire en moins et inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>."},"gamblersearrings":{"id":312004,"name":"Boucles d'oreilles du Parieur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsqu'un personnage adverse a été éliminé : Si le personnage affecté est actif, crée 2 dés Omni. (Limité à 3 fois par partie)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, crée 2 dés $[K411]. (Limité à 3 fois par partie)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a été éliminé : </color>Si le personnage affecté est actif, crée 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Limité à 3 fois par partie)"},"generalsancienthelm":{"id":312009,"name":"Ancien heaume de Général","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Au début de la phase d'action : Accorde « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)"},"generalswarbanner":{"id":116061,"name":"Bannière de général|s1:bannière de général","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Géo infligés par votre personnage +1.\nDurée en manches : 2 (Peut être cumulé jusqu'à 3 manches maximum)","descriptionraw":"$[K106] infligés par votre personnage +1.\\n<color=#FFFFFFFF>$[K4] : 2</color> (Peut être cumulé jusqu'à 3 manches maximum)","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par votre personnage +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color> (Peut être cumulé jusqu'à 3 manches maximum)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Équipement Géo|s1:Équipements Géo|s2:équipement Géo|s3:équipements Géo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT de 1. Lorsque des DGT Géo diminuent, le nombre d'utilisations à consommer augmente de 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1. Lorsque des $[K106] diminuent, le $[K3|s2] à consommer augmente de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1. Lorsque des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> diminuent, le <color=#FFFFFFFF>nombre d'utilisations</color> à consommer augmente de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Enchantement Géo|s1:enchantement Géo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Géo.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K106].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Enchantement Géo|s1:enchantement Géo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par les attaques normales du personnage affecté augmentent de 1 et ses DGT physiques infligés sont convertis en DGT Géo.","descriptionraw":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses $[K100] infligés sont convertis en $[K106].","descriptionreplaced":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>."},"gildeddreams":{"id":133095,"name":"Rêve doré","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)"},"gildeddreams-01":{"id":312018,"name":"Rêve doré","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (2 fois maximum par manche)"},"gladiatorstriumphus":{"id":312029,"name":"Triomphe du Gladiateur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins si vous avez moins de 3 cartes dans votre main. (1 fois par manche)"},"gloriousseason":{"id":212011,"name":"Splendide saison","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Barbara, équipée de cette carte, est sur le terrain : Le cercle de mélodie vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)","descriptionraw":"Lorsque $[A1201], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C112011|s2]</color> vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)","descriptionreplaced":"Lorsque Barbara, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>cercle de mélodie</color> vous permet de dépenser 1 dé élémentaire en moins lorsque vous effectuez un changement de personnage. (1 fois par manche)"},"goldenchalicesbounty":{"id":112081,"name":"Prime du calice d'or|s1:prime du calice d'or","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage adverse subit une réaction de Fleurissement : Vous ne créez plus de noyaux Dendro, mais invoquez des noyaux d'abondance à la place.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse subit une réaction de Fleurissement : </color>Vous ne créez plus de <color=#FFFFFFFF>$[C116|s3]</color>, mais invoquez des $[K1011|s1] à la place.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse subit une réaction de Fleurissement : </color>Vous ne créez plus de <color=#FFFFFFFF>noyaux Dendro</color>, mais invoquez des <color=#FFFFFFFF>noyaux d'abondance</color> à la place.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Corrosion dorée|s1:corrosion dorée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Si le personnage affecté est en attente, il subit 1 pt de DGT de perforation pour chaque utilisation que cet effet possède.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté est en attente, il subit 1 pt de $[K5] pour chaque $[K3|s4] que cet effet possède.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage affecté est en attente, il subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color> pour chaque <color=#FFFFFFFF>utilisation</color> que cet effet possède.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Troupe dorée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Phase finale : Accorde 2 pts de rémunération à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\nLorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Consomme la rémunération et dépense 1 dé élémentaire en moins pour chaque point consommé.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 2 pts de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 2 pts de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 4 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Récompense de la Troupe dorée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Phase finale : Accorde 1 pt de rémunération à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\nLorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Consomme la rémunération et dépense 1 dé élémentaire en moins pour chaque point consommé.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>rémunération</color> à cette carte si le personnage affecté est en attente. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Consomme la <color=#FFFFFFFF>rémunération</color> et dépense 1 dé élémentaire en moins pour chaque point consommé.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Perspective de voyage","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Le bonus de DGT du champ vertueux créé par Bennett équipé de cette carte est toujours actif et n'a plus de restriction de PV.","descriptionraw":"Le bonus de DGT du <color=#FFFFFFFF>$[C113031|s2]</color> créé par $[A1303] équipé de cette carte est toujours actif et n'a plus de restriction de PV.","descriptionreplaced":"Le bonus de DGT du <color=#FFFFFFFF>champ vertueux</color> créé par Bennett équipé de cette carte est toujours actif et n'a plus de restriction de PV."},"grapplelink":{"id":117091,"name":"Lien de grappin|s1:lien de grappin","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque l'adversaire a subi des DGT d'une réaction de Brûlure ou qu'un autre de vos personnages a utilisé une habilité : Accorde 1 pt de noctâme au personnage affecté.\nAvec 2 pts de noctâme : Applique une préparation de grappin au personnage affecté avant de consommer 2 pts de noctâme. (Avant que votre personnage ne choisisse une action alors qu'une préparation de grappin est appliquée : Inflige 3 pts de DGT Dendro au personnage adverse le plus proche si le personnage affecté est actif)\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque l'adversaire a subi des DGT d'une réaction de Brûlure ou qu'un autre de vos personnages a utilisé une habilité : </color>Accorde 1 pt de <color=#FFFFFFFF>noctâme</color> au personnage affecté.\\n<color=#FFFFFFFF>Avec 2 pts de noctâme : </color>Applique une <color=#FFFFFFFF>$[C117094|s1]</color> au personnage affecté avant de consommer 2 pts de <color=#FFFFFFFF>noctâme</color>. (<color=#FFFFFFFF>Avant que votre personnage ne choisisse une action</color> alors qu'une <color=#FFFFFFFF>$[C117094|s1]</color> est appliquée : Inflige 3 pts de $[K107] au personnage adverse le plus proche si le personnage affecté est actif)\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'adversaire a subi des DGT d'une réaction de Brûlure ou qu'un autre de vos personnages a utilisé une habilité : </color>Accorde 1 pt de <color=#FFFFFFFF>noctâme</color> au personnage affecté.\\n<color=#FFFFFFFF>Avec 2 pts de noctâme : </color>Applique une <color=#FFFFFFFF>préparation de grappin</color> au personnage affecté avant de consommer 2 pts de <color=#FFFFFFFF>noctâme</color>. (<color=#FFFFFFFF>Avant que votre personnage ne choisisse une action</color> alors qu'une <color=#FFFFFFFF>préparation de grappin</color> est appliquée : Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage adverse le plus proche si le personnage affecté est actif)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Préparation de grappin|s1:préparation de grappin","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Avant que votre personnage ne choisisse une action et si le personnage affecté est actif : Inflige 3 pts de DGT Dendro au personnage adverse le plus proche.","descriptionraw":"<color=#FFFFFFFF>Avant que votre personnage ne choisisse une action et si le personnage affecté est actif : </color>Inflige 3 pts de $[K107] au personnage adverse le plus proche.","descriptionreplaced":"<color=#FFFFFFFF>Avant que votre personnage ne choisisse une action et si le personnage affecté est actif : </color>Inflige 3 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage adverse le plus proche."},"grassringofsanctification":{"id":114111,"name":"Anneau d'herbes de consécration|s1:anneau d'herbes de consécration","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après que vous basculez de personnage : Inflige 1 pt de DGT Électro et soigne votre personnage ayant subi le plus de DGT pour 1 pt. (1 fois par manche)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de $[K104] et soigne votre personnage ayant subi le plus de DGT pour 1 pt. (1 fois par manche)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et soigne votre personnage ayant subi le plus de DGT pour 1 pt. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Écho de lamentation","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque la Manifestation du tonnerre, équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un paratonnerre subit des DGT : Vous piochez 1 carte. (1 fois par manche)","descriptionraw":"Lorsque la $[A2402], équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un <color=#FFFFFFFF>$[C124022|s1]</color> subit des DGT : Vous piochez 1 carte. (1 fois par manche)","descriptionreplaced":"Lorsque la Manifestation du tonnerre, équipée de cette carte, est sur le terrain et qu'un personnage adverse affecté par un <color=#FFFFFFFF>paratonnerre</color> subit des DGT : Vous piochez 1 carte. (1 fois par manche)"},"grimheart":{"id":111061,"name":"Cœur de glace|s1:Cœurs de glace|s2:cœur de glace|s3:cœurs de glace","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise Vortex des mers glacées : Annule cet état et augmente ces DGT de 3.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise $[S11062] : </color>Annule cet état et augmente ces DGT de 3.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise Vortex des mers glacées : </color>Annule cet état et augmente ces DGT de 3."},"gurglingbubble":{"id":132071,"name":"Bulle gargouillante|s1:bulle gargouillante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"« Entends-moi, et levons les coupes de l'amour ! »","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Furina, équipée de cette carte, utilise Salon solitaire : Elle devient le centre d'attention. (L'attaque normale déclenche différents effets selon l'état du personnage)","descriptionraw":"Lorsque $[A1211], équipée de cette carte, utilise <color=#FFFFFFFF>$[S12123]</color> : Elle devient le <color=#FFFFFFFF>$[K1030|s1]</color>. (L'attaque normale déclenche différents effets selon l'état du personnage)","descriptionreplaced":"Lorsque Furina, équipée de cette carte, utilise <color=#FFFFFFFF>Salon solitaire</color> : Elle devient le <color=#FFFFFFFF><color=#FFFFFFFF>centre d'attention</color></color>. (L'attaque normale déclenche différents effets selon l'état du personnage)"},"heartofdepth":{"id":312202,"name":"Âme des profondeurs","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Hydro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Cœur de la brillance de la khvarena","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a subi des DGT : Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte. (1 fois par manche)"},"heartofoasis":{"id":127029,"name":"Cœur de l'oasis","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous avez invoqué 4 organismes proliférants : Votre Garde de l'oasis d'Apep obtient un cœur revivifié de l'oasis et 1 pt de bouclier.","descriptionraw":"Lorsque vous avez invoqué 4 <color=#FFFFFFFF>$[C127022|s2]</color> : Votre <color=#FFFFFFFF>$[A2702]</color> obtient un <color=#FFFFFFFF>$[C127027|s1]</color> et 1 pt de <color=#FFFFFFFF>$[K6|s2]</color>.","descriptionreplaced":"Lorsque vous avez invoqué 4 <color=#FFFFFFFF>organismes proliférants</color> : Votre <color=#FFFFFFFF>Garde de l'oasis d'Apep</color> obtient un <color=#FFFFFFFF>cœur revivifié de l'oasis</color> et 1 pt de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Pince lourde","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté n'a pas de carapace de Cuiracrabe, lui applique 3 cumuls de carapace de Cuiracrabe.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté n'a pas de <color=#FFFFFFFF>$[C123041|s1]</color>, lui applique 3 cumuls de <color=#FFFFFFFF>$[C123041|s1]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté n'a pas de <color=#FFFFFFFF>carapace de Cuiracrabe</color>, lui applique 3 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color>."},"heavystrikeineffect":{"id":303220,"name":"Frappe chargée (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par la prochaine attaque normale du personnage +1.\nLorsque l'attaque normale est considérée comme une attaque chargée : DGT supplémentaires +1.","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n<color=#FFFFFFFF>Lorsque l'attaque normale est considérée comme une $[K51|s2] : </color>DGT supplémentaires +1.","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage +1.\\n<color=#FFFFFFFF>Lorsque l'attaque normale est considérée comme une <color=#FFFFFFFF>attaque chargée</color> : </color>DGT supplémentaires +1."},"heirtotheancientseasauthority":{"id":212101,"name":"Héritier de l'autorité de l'ancienne mer","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'un de vos personnages a déclenché une réaction liée à l'élément Hydro : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois.","descriptionraw":"Lorsqu'un de vos personnages a déclenché une $[K212|s2] : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois.","descriptionreplaced":"Lorsqu'un de vos personnages a déclenché une <color=#80C0FFFF>réaction liée à l'élément {SPRITE_PRESET#2102}Hydro</color> : Augmente les DGT infligés par Neuvillette équipé de cette carte de 1 pour les 2 prochaines fois."},"heronshield":{"id":112071,"name":"Bouclier de la héronne|s1:bouclier de la héronne","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Pendant la préparation de la capacité : Accorde 2 pts de bouclier au personnage affecté.","descriptionraw":"Pendant la préparation de la capacité : Accorde 2 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"Pendant la préparation de la capacité : Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Frappe de la héronne","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Frappe de la héronne.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Frappe de la héronne</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Rotation à haute fréquence : Posture préparatoire","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Rotation à haute fréquence.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Rotation à haute fréquence</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Grand bouclier de givre|s1:Grands boucliers de givre|s2:grand bouclier de givre|s3:grands boucliers de givre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -2 pour le personnage affecté.\nCet état applique l'élément Cryo 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","descriptionraw":"<color=#FFFFFFFF>DGT subis -2</color> pour le personnage affecté.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -2</color> pour le personnage affecté.\\nCet état <color=#99FFFFFF>applique l'élément Cryo</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Bombe brûlante|s1:bombe brûlante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : L'effet passe dans le camp adverse et cumule 1 pt de « chaud bouillant » (Peut être cumulé jusqu'à 4 pts). Phase finale : Annule l'effet et inflige 2 pts de DGT physiques au personnage actif du camp où se trouve la bombe, ces DGT augmentant de 1 pour chaque cumul de « chaud bouillant ».","descriptionraw":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>L'effet passe dans le camp adverse et cumule 1 pt de «{NON_BREAK_SPACE}chaud bouillant » (Peut être cumulé jusqu'à 4 pts). <color=#FFFFFFFF>Phase finale : </color>Annule l'effet et inflige 2 pts de $[K100] au personnage actif du camp où se trouve la bombe, ces DGT augmentant de 1 pour chaque cumul de « chaud bouillant ».","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>L'effet passe dans le camp adverse et cumule 1 pt de «{NON_BREAK_SPACE}chaud bouillant » (Peut être cumulé jusqu'à 4 pts). <color=#FFFFFFFF>Phase finale : </color>Annule l'effet et inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> au personnage actif du camp où se trouve la bombe, ces DGT augmentant de 1 pour chaque cumul de « chaud bouillant ».","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Bonus de DGT Hydro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Augmente les DGT Hydro que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionraw":"Augmente les <color=#FFFFFFFF>$[K152]</color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionreplaced":"Augmente les <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color></color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Équipement Hydro|s1:Équipements Hydro|s2:équipement Hydro|s3:équipements Hydro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -1 et soins infligés +1 pour le personnage affecté.\nCet état applique l'élément Hydro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>DGT subis -1 et soins infligés +1</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -1 et soins infligés +1</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Égide Hydro|s1:Égides Hydro|s2:égide Hydro|s3:égides Hydro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Hydro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Rotation à haute vitesse : Posture préparatoire","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Rotation à haute vitesse.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Rotation à haute vitesse</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Iai : Respiration","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Iai : Avancée.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Avancée</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Iai : Rengainé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : Iai : Avancée.","descriptionraw":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Avancée</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iai : Rengainé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : Iai : Vent ardent.","descriptionraw":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Vent ardent</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Iai : Rengainé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Iai : Vent ardent.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Vent ardent</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Iai : Rengainé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : Iai : Souffle de tempête.","descriptionraw":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Deux tours après le début de la préparation, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Souffle de tempête</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Iai : Rengainé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Iai : Souffle de tempête.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Iai : Souffle de tempête</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Lotus de glace|s1:Lotus de glace|s2:lotus de glace","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Sorcière des braises écarlates scellée de glace","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté a 4 PV ou moins, l'effet est annulé.\nLorsque le personnage affecté est éliminé : L'effet est annulé, le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\n\nLorsque l'effet est annulé : Le personnage affecté se change en Sorcière des braises écarlates.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 4 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 4 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en <color=#FFFFFFFF>Sorcière des braises écarlates</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Sorcière des braises écarlates scellée de glace","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté a 15 PV ou moins, l'effet est annulé.\nLorsque le personnage affecté est éliminé : L'effet est annulé, le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\n\nLorsque l'effet est annulé : Le personnage affecté se change en Sorcière des braises écarlates.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 15 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 15 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en <color=#FFFFFFFF>Sorcière des braises écarlates</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Sorcière des braises écarlates scellée de glace","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la phase d'action : Si le personnage affecté a 25 PV ou moins, l'effet est annulé.\nLorsque le personnage affecté est éliminé : L'effet est annulé, le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\n\nLorsque l'effet est annulé : Le personnage affecté se change en Sorcière des braises écarlates.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 25 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Si le personnage affecté a 25 PV ou moins, l'effet est annulé.\\n<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé, le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n\\n<color=#FFFFFFFF>Lorsque l'effet est annulé : </color>Le personnage affecté se change en <color=#FFFFFFFF>Sorcière des braises écarlates</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Stalactite|s1:Stalactites|s2:stalactite|s3:stalactites","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après que vous basculez de personnage : Inflige 2 pts de DGT Cryo.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 2 pts de $[K101].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Pennage glacé|s1:Pennages glacés|s2:pennage glacé|s3:pennages glacés","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Cryo infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion Cryo)\nNombre d'utilisations : 2","descriptionraw":"$[K101] infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Pennage glacé","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Cryo infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion Cryo)\nNombre d'utilisations : 2\nLorsque votre personnage déclenche cet effet grâce à une attaque normale : Ne consomme pas d'utilisations. (1 fois par manche)","descriptionraw":"$[K101] infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3] : 2</color>\\nLorsque votre personnage déclenche cet effet grâce à une <color=#FFFFFFFF>attaque normale</color> : Ne consomme pas d'utilisations. (1 fois par manche)","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> infligés par votre personnage +1. (Y compris les DGT des réactions de Dispersion <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\nLorsque votre personnage déclenche cet effet grâce à une <color=#FFFFFFFF>attaque normale</color> : Ne consomme pas d'utilisations. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"« Plutôt que de voir ce scélérat en gagner... » (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : Vous obtenez 1 dé Omni. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","descriptionraw":"<color=#FFFFFFFF>Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : </color>Vous obtenez 1 dé $[K411]. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que votre adversaire obtient 2 dés élémentaires pendant la manche : </color>Vous obtenez 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>. (Les dés élémentaires accordés par cet effet ne sont pas pris en compte)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Moral enflammé|s1:moral enflammé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 1.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"J'assure vos arrières","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Noëlle a utilisé une attaque normale : Si cette carte et l'armure complète sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)","descriptionraw":"Lorsque $[A1602] a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et l'<color=#FFFFFFFF>$[C116021|s2]</color> sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)","descriptionreplaced":"Lorsque Noëlle a utilisé une <color=#FFFFFFFF>attaque normale</color> : Si cette carte et l'<color=#FFFFFFFF>armure complète</color> sont sur le terrain, soigne tous vos personnages pour 1 pt. (1 fois par manche)"},"ihaventlostyet":{"id":502201,"name":"Pas encore perdu !","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Nombre d'actions et ATQ du personnage affecté +1.","descriptionraw":"Nombre d'actions et ATQ du personnage affecté +1.","descriptionreplaced":"Nombre d'actions et ATQ du personnage affecté +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"Pas encore perdu ! (En TdR)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Vous ne pouvez plus jouer de carte [Pas encore perdu !] pendant la manche.","descriptionraw":"Vous ne pouvez plus jouer de carte [Pas encore perdu !] pendant la manche.","descriptionreplaced":"Vous ne pouvez plus jouer de carte [Pas encore perdu !] pendant la manche.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaure","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Soutien spirituel\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S3130051]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Soutien spirituel\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Bulle nocturne|s1:Bulles nocturnes|s2:bulle nocturne|s3:bulles nocturnes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous infligez des DGT en utilisant une capacité : Annule l'état et double les DGT actuels.","descriptionraw":"#<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité{NON_BREAK_SPACE}: </color>Annule l'état et double les DGT actuels.","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité{NON_BREAK_SPACE}: </color>Annule l'état et double les DGT actuels.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Bulle nocturne|s1:Bulles nocturnes|s2:bulle nocturne|s3:bulles nocturnes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous infligez des DGT en utilisant une capacité : Annule l'état et triple les DGT actuels.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité : </color>Annule l'état et triple les DGT actuels.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité : </color>Annule l'état et triple les DGT actuels.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Effet d'impact","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1.\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)\nPhase finale : Cumuls d'augmentation de DGT -1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)\\n<color=#FFFFFFFF>Phase finale : </color>Cumuls d'augmentation de DGT -1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)\\n<color=#FFFFFFFF>Phase finale : </color>Cumuls d'augmentation de DGT -1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Imprégnation flamme-givrée","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Phase finale : Si Signora sur le terrain adverse a déjà été changée en Sorcière des braises écarlates, votre personnage actif subit la Chaleur extrême. Si elle n'a pas encore été changée, votre personnage actif subit le Grand froid et Signora sur le terrain adverse perd 1 charge.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si $[A2102] sur le terrain adverse a déjà été changée en $[A6301], votre personnage actif subit la <color=#FFFFFFFF>$[C163011]</color>. Si elle n'a pas encore été changée, votre personnage actif subit le <color=#FFFFFFFF>$[C121022]</color> et $[A2102] sur le terrain adverse perd 1 $[K310|s2].","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si Signora sur le terrain adverse a déjà été changée en Sorcière des braises écarlates, votre personnage actif subit la <color=#FFFFFFFF>Chaleur extrême</color>. Si elle n'a pas encore été changée, votre personnage actif subit le <color=#FFFFFFFF>Grand froid</color> et Signora sur le terrain adverse perd 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Bouclier indomptable","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde un bouclier pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de bouclier maximum)","descriptionraw":"Accorde un $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de $[K6|s2] maximum)","descriptionreplaced":"Accorde un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé jusqu'à 5 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> maximum)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Cinq couleurs de la teinture","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Chiori, équipée de cette carte, utilise Caresse de plume : Invoque 1 Tamoto « Repos zen » supplémentaire et modifie la capacité pour pouvoir sélectionner 1 des 4 Poupées automates de Chiori pour l'invoquer.","descriptionraw":"Lorsque $[A1609], équipée de cette carte, utilise <color=#FFFFFFFF>$[S16092]</color> : Invoque 1 <color=#FFFFFFFF>$[C116094|s1]</color> supplémentaire et modifie la capacité pour pouvoir $[K59|s1] 1 des 4 <color=#FFFFFFFF>$[C116097|s2]</color> pour l'invoquer.","descriptionreplaced":"Lorsque Chiori, équipée de cette carte, utilise <color=#FFFFFFFF>Caresse de plume</color> : Invoque 1 <color=#FFFFFFFF>Tamoto « Repos zen »</color> supplémentaire et modifie la capacité pour pouvoir <color=#FFFFFFFF>sélectionner</color> 1 des 4 <color=#FFFFFFFF>Poupées automates de Chiori</color> pour l'invoquer."},"inspirationfield":{"id":113031,"name":"Champ vertueux|s1:Champs vertueux|s2:champ vertueux|s3:champs vertueux","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage utilise une capacité : Si ce personnage a au moins 7 PV, DGT supplémentaires actuels +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>Si ce personnage a au moins 7 PV, DGT supplémentaires actuels +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>Si ce personnage a au moins 7 PV, DGT supplémentaires actuels +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Champ vertueux|s1:Champs vertueux|s2:champ vertueux|s3:champs vertueux","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage utilise une capacité : DGT +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>DGT +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage utilise une capacité : </color>DGT +2. Après le calcul de la capacité, si ce personnage a 6 PV ou moins, soigne le personnage pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Champ vertueux|s1:champ vertueux","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Vos personnages autres que Bennett obtiennent une ATQ équivalant à celle de Bennett.\nDurée en manches : 2","descriptionraw":"Vos personnages autres que Bennett obtiennent une ATQ équivalant à celle de Bennett.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Vos personnages autres que Bennett obtiennent une ATQ équivalant à celle de Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Chapeau de l'Instructeur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a déclenché une réaction élémentaire : Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a déclenché une réaction élémentaire : </color>Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a déclenché une réaction élémentaire : </color>Crée 1 dé de l'élément du personnage. (3 fois maximum par manche)"},"jadescreen":{"id":116011,"name":"Paravent d'astrolabe|s1:Paravents d'astrolabe|s2:paravent d'astrolabe|s3:paravents d'astrolabe","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif subit au moins 2 pts de DGT : Diminue les DGT de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 2 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 2 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Bouclier de jade|s1:Boucliers de jade|s2:bouclier de jade|s3:boucliers de jade","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Gooba de Jueyun (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par la prochaine attaque normale du personnage +1.","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>attaque normale</color> du personnage +1."},"kamunatalismanelectro":{"id":134011,"name":"Talisman Kamuna : Éclair","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Électro.\nNombre d'utilisations : 3","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K104].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Talisman Kamuna : Feu","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Pyro.\nNombre d'utilisations : 3","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K103].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Bénédiction de Kanten Senmyou","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"L'enchantement Cryo créé par Kamisato Ayaka équipée de cette carte augmente les DGT Cryo infligés par le personnage affecté de 1.\nEn basculant pour Kamisato Ayaka équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"L'<color=#FFFFFFFF>$[C111052|s2]</color> créé par <color=#FFFFFFFF>$[A1105]</color> équipée de cette carte augmente les <color=#99FFFFFF>$[K101]</color> infligés par le personnage affecté de 1.\\nEn basculant pour $[A1105] équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"L'<color=#FFFFFFFF>enchantement Cryo</color> créé par <color=#FFFFFFFF>Kamisato Ayaka</color> équipée de cette carte augmente les <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color></color> infligés par le personnage affecté de 1.\\nEn basculant pour Kamisato Ayaka équipée de cette carte : Dépense 1 dé élémentaire en moins. (1 fois par manche)"},"keensight":{"id":217021,"name":"Vue aiguë","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Pendant que Tighnari, équipé de cette carte, est affecté par l'état Suffusion de vijnana : Utiliser une attaque chargée dépense 1 dé d'élément neutre en moins.","descriptionraw":"Pendant que $[A1702], équipé de cette carte, est affecté par l'état <color=#FFFFFFFF>$[C117021]</color> : Utiliser une $[K51|s2] dépense 1 dé d'$[K309|s2] en moins.","descriptionreplaced":"Pendant que Tighnari, équipé de cette carte, est affecté par l'état <color=#FFFFFFFF>Suffusion de vijnana</color> : Utiliser une <color=#FFFFFFFF>attaque chargée</color> dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins."},"kingssquire":{"id":311206,"name":"Le valet du roi","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"kingssquireineffect":{"id":301103,"name":"Le valet du roi (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois pendant la manche que vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 2 dés élémentaires en moins."},"kingsvalet":{"id":133092,"name":"Le page du roi","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"koholasaurus":{"id":313003,"name":"Koholasaure","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Voie spirituelle\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S3130031]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Voie spirituelle\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Reflet gracieux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kamisato Ayato, équipé de cette carte, déclenche les effets de Réflexion torrentielle : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2.","descriptionraw":"Lorsque $[A1206], équipé de cette carte, déclenche les effets de <color=#FFFFFFFF>$[C112061]</color> : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2.","descriptionreplaced":"Lorsque Kamisato Ayato, équipé de cette carte, déclenche les effets de <color=#FFFFFFFF>Réflexion torrentielle</color> : DGT supplémentaires infligés aux adversaires ayant 6 PV ou moins +2."},"landsofdandelion":{"id":215021,"name":"Territoire des pissenlits","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Jean, équipée de cette carte, est sur le terrain : Le champ de pissenlits augmente les DGT Anémo que vous infligez de 1.","descriptionraw":"Lorsque $[A1502], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C115021|s2]</color> augmente les <color=#80FFD7FF>$[K105]</color> que vous infligez de 1.","descriptionreplaced":"Lorsque Jean, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>champ de pissenlits</color> augmente les <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color></color> que vous infligez de 1."},"laurelcoronet":{"id":312701,"name":"Couronne de laurier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Dendro en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> en moins. (1 fois par manche)"},"leaveittomeineffect":{"id":303206,"name":"Je m'en charge ! (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Anomalie énergétique : Persévérance désespérée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier au personnage affecté. (Peut être cumulé, 4 pts maximum)","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> au personnage affecté. (Peut être cumulé, 4 pts maximum)","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> au personnage affecté. (Peut être cumulé, 4 pts maximum)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Prédation ténébreuse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Narval stellavore, équipé de cette carte, a utilisé Chute d'étoiles pour défausser 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)","descriptionraw":"Lorsque le $[A2204], équipé de cette carte, a utilisé <color=#FFFFFFFF>$[S22042]</color> pour $[K56|s6] 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)","descriptionreplaced":"Lorsque le Narval stellavore, équipé de cette carte, a utilisé <color=#FFFFFFFF>Chute d'étoiles</color> pour <color=#FFFFFFFF>défausser</color> 1 carte depuis votre main : Le soigne pour une valeur équivalant au coût de dés élémentaires de cette carte. (1 fois par manche)"},"lightningrod":{"id":124022,"name":"Paratonnerre|s1:paratonnerre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT de la Manifestation du tonnerre ou de ses invocations : Annule cet état et augmente les DGT de 1.\n(Un seul de ces états peut exister à la fois dans un même camp, et certaines capacités des Manifestations du tonnerre visent le personnage affecté)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT de la $[A2402] ou de ses invocations : </color>Annule cet état et augmente les DGT de 1.\\n(Un seul de ces états peut exister à la fois dans un même camp, et certaines capacités des $[A2402|s1] visent le personnage affecté)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT de la Manifestation du tonnerre ou de ses invocations : </color>Annule cet état et augmente les DGT de 1.\\n(Un seul de ces états peut exister à la fois dans un même camp, et certaines capacités des Manifestations du tonnerre visent le personnage affecté)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Tempête de coups de tonnerre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Beidou, équipée de cette carte, a utilisé Conquête des marées : L'attaque normale de Beidou dépense 1 dé d'élément neutre en moins pendant la manche. (Déclenché 2 fois maximum)","descriptionraw":"Lorsque $[A1405], équipée de cette carte, a utilisé <color=#FFFFFFFF>$[S14054]</color> : L'attaque normale de $[A1405] dépense 1 dé d'$[K309|s2] en moins pendant la manche. (Déclenché 2 fois maximum)","descriptionreplaced":"Lorsque Beidou, équipée de cette carte, a utilisé <color=#FFFFFFFF>Conquête des marées</color> : L'attaque normale de Beidou dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins pendant la manche. (Déclenché 2 fois maximum)"},"lightningstrikeprobe":{"id":124021,"name":"Sonde de foudre|s1:sonde de foudre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Applique un paratonnerre au personnage actif de ce camp. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Applique un <color=#FFFFFFFF>$[C124022|s1]</color> au personnage actif de ce camp. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Applique un <color=#FFFFFFFF>paratonnerre</color> au personnage actif de ce camp. (1 fois par manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Lumière d'incision foliaire","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une attaque normale : Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée aléatoirement 1 dé élémentaire de base. (Déclenché 2 fois maximum par manche)"},"lightpatrol":{"id":403020,"name":"Patrouille légère","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'action : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'action : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'action : </color>Dépense 2 dés élémentaires en moins."},"lightsremit":{"id":211091,"name":"Hégémonie de lumière","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Layla, équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une étoile filante inflige des DGT.","descriptionraw":"Lorsque $[A1109], équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une <color=#FFFFFFFF>$[C111092|s1]</color> inflige des DGT.","descriptionreplaced":"Lorsque Layla, équipée de cette carte, est sur le terrain : Pioche 1 carte chaque fois qu'une <color=#FFFFFFFF>étoile filante</color> inflige des DGT."},"lightweightweapons":{"id":403022,"name":"Arsenal léger","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'arme : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme : </color>Dépense 2 dés élémentaires en moins."},"lingeringaeon":{"id":112083,"name":"Éon persistant|s1:éon persistant","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 3 pts de DGT Hydro au personnage affecté.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de $[K102] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Pic de glace persistant|s1:pic de glace persistant","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Avant que vous ne choisissiez une action : Inflige 2 pts de DGT Cryo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Inflige 2 pts de $[K101].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Pic de glace persistant|s1:pic de glace persistant","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Avant que vous ne choisissiez une action : Votre personnage actif subit 2 pts de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Votre personnage actif subit 2 pts de $[K151].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Votre personnage actif subit 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Garde lithique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde au personnage affecté un bouclier selon le nombre de personnages de Liyue.","descriptionraw":"Accorde au personnage affecté un $[K6|s2] selon le nombre de personnages de {SPRITE_PRESET#3402}Liyue.","descriptionreplaced":"Accorde au personnage affecté un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> selon le nombre de personnages de {SPRITE_PRESET#3402}Liyue.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lance des Millelithes","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"longrangefirecalibratedshot":{"id":133081,"name":"Tir long : Rayon de calibration","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Tir combiné : Rafale légère.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Tir combiné : Rafale légère</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"L'origine des Quatre Vents","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.\nPhase finale : Accorde 1 pt de bonus de DGT à cette carte. (Peut être cumulé jusqu'à 2 pts)","descriptionraw":"<color=#FFFFFFFF>Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>bonus de DGT</color> à cette carte. (Peut être cumulé jusqu'à 2 pts)","descriptionreplaced":"<color=#FFFFFFFF>Chaque point de bonus de DGT de cette carte augmente les DGT infligés par le personnage de 1.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Accorde 1 pt de <color=#FFFFFFFF>bonus de DGT</color> à cette carte. (Peut être cumulé jusqu'à 2 pts)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Beignets lotus (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : Prochains DGT subis par le personnage -3.","descriptionraw":"Pendant la manche : Prochains DGT subis par le personnage -3.","descriptionreplaced":"Pendant la manche : Prochains DGT subis par le personnage -3."},"lotusflowercrispineffect-01":{"id":503108,"name":"Beignets lotus (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale de la manche : Diminue les DGT subis de moitié.","descriptionraw":"Phase finale de la manche : Diminue les DGT subis de moitié.","descriptionreplaced":"Phase finale de la manche : Diminue les DGT subis de moitié."},"luckydogssilvercirclet":{"id":312002,"name":"Diadème d'argent du Chanceux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé une compétence élémentaire : Soigne le personnage pour 2 pts. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Soigne le personnage pour 2 pts. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Soigne le personnage pour 2 pts. (1 fois par manche)"},"lutinesgoodwill":{"id":302217,"name":"Bonne volonté de Lutine","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Il est soigné pour 2 pts ou subit 2 pts de DGT de perforation.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Il est soigné pour 2 pts ou subit 2 pts de $[K5].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Il est soigné pour 2 pts ou subit 2 pts de <color=#FFFFFFFF>DGT de perforation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Ode à la lyre (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'artéfact pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 2 dés élémentaires en moins."},"lyresongineffect-01":{"id":303232,"name":"Ode à la lyre (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'artéfact pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3004}artéfact pendant la manche : </color>Dépense 1 dé élémentaire en moins."},"machineassemblylineineffect":{"id":303228,"name":"Ligne d'assemblage mécanique (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque fois que le personnage affecté a subi des DGT ou reçu des soins : Cumule 1 pt de préparatif. (Peut être cumulé jusqu'à 2 pts)\nLorsque vous jouez une arme ou un artéfact dont le coût initial est inférieur ou égal aux points de préparatif : Consomme tous les points de cet effet pour jouer gratuitement la carte.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que le personnage affecté a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>préparatif</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact dont le coût initial est inférieur ou égal aux points de <color=#FFFFFFFF>préparatif</color> : </color>Consomme tous les points de cet effet pour jouer gratuitement la carte.","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que le personnage affecté a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>préparatif</color>. (Peut être cumulé jusqu'à 2 pts)\\n<color=#FFFFFFFF>Lorsque vous jouez une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact dont le coût initial est inférieur ou égal aux points de <color=#FFFFFFFF>préparatif</color> : </color>Consomme tous les points de cet effet pour jouer gratuitement la carte.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Guide de magie","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"magnificentstance":{"id":403008,"name":"Posture magnifique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1.\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls. (3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls. (3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls. (3 cumuls maximum)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Beauté fugace de la Demoiselle","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (2 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (2 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a reçu des soins ne provenant pas d'un artéfact : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt. (2 fois par manche)"},"manifestgale":{"id":115091,"name":"Épiphanie du vent|s1:épiphanie du vent","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque chargée : Dépense 1 dé d'élément neutre en moins, convertit les DGT physiques infligés en DGT Anémo et applique un effondrement compressé à la cible.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] :</color> Dépense 1 dé d'<color=#80FFD7FF>$[K309|s2]</color> en moins, convertit les $[K100] infligés en $[K105] et applique un <color=#FFFFFFFF>$[K1024|s1]</color> à la cible.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> :</color> Dépense 1 dé d'<color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color></color> en moins, convertit les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés en {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et applique un <color=#FFFFFFFF><color=#FFFFFFFF>effondrement compressé</color></color> à la cible.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Chasseur de la Maréchaussée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : L'effet diffère selon le nombre de déclenchements pendant la manche.\nAu 1er déclenchement : Crée 1 dé de l'élément du personnage.\nAu 2e déclenchement : Pioche 1 carte.\nAu 4e déclenchement : Crée 1 dé de l'élément du personnage.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Au 4e déclenchement : </color>Crée 1 dé de l'élément du personnage.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>Au 4e déclenchement : </color>Crée 1 dé de l'élément du personnage.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Masque en basalte inerte","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Géo en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Rouleaux de viande au matsutake (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Soigne le personnage pour 1 pt.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Intervention médicale de pure intention","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Intervention médicale de pure intention.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Intervention médicale de pure intention</color>."},"mehraksassistance":{"id":117081,"name":"Aide de Mehrak|s1:aide de Mehrak","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par l'attaque normale du personnage augmentent de 1 et les DGT physiques infligés sont convertis en DGT Dendro.\nLorsque le personnage a utilisé une attaque normale : Crée un scan explosif.\nDurée en manches : 2","descriptionraw":"Les DGT infligés par l'attaque normale du personnage augmentent de 1 et les $[K100] infligés sont convertis en $[K107].\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée un $[K1033|s1].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les DGT infligés par l'attaque normale du personnage augmentent de 1 et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une attaque normale : </color>Crée un <color=#FFFFFFFF>scan explosif</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"État de mêlée|s1:état de mêlée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Convertit les DGT physiques infligés par le personnage en DGT Hydro.\nLorsque le personnage a utilisé une attaque chargée : Inflige l'effet Contre-courant au personnage choisi.\nDGT infligés par le personnage aux personnages sous l'effet Contre-courant +1.\nLorsque le personnage a utilisé une capacité contre un personnage sous l'effet Contre-courant : Inflige 1 pt de DGT de perforation au prochain personnage adverse en attente. (2 fois maximum par manche)\n\nDurée en manches : 2","descriptionraw":"Convertit les $[K100] infligés par le personnage en $[K102].\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une $[K51|s2] : </color>Inflige l'effet $[K1005] au personnage choisi.\\nDGT infligés par le personnage aux personnages sous l'effet $[K1005] +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité contre un personnage sous l'effet $[K1005] : </color>Inflige 1 pt de $[K5] au prochain personnage adverse en attente. (2 fois maximum par manche)\\n\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Convertit les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une <color=#FFFFFFFF>attaque chargée</color> : </color>Inflige l'effet <color=#FFFFFFFF>Contre-courant</color> au personnage choisi.\\nDGT infligés par le personnage aux personnages sous l'effet <color=#FFFFFFFF>Contre-courant</color> +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité contre un personnage sous l'effet <color=#FFFFFFFF>Contre-courant</color> : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> au prochain personnage adverse en attente. (2 fois maximum par manche)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Contrôle du chaos|s1:contrôle du chaos","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nAvant que vous ne choisissiez une action : Si le personnage affecté est actif, il utilise directement une attaque normale dont les DGT physiques sont convertis en DGT Anémo. L'effet est annulé après le calcul de la capacité.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les $[K100] sont convertis en $[K105]. L'effet est annulé après le calcul de la capacité.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>. L'effet est annulé après le calcul de la capacité."},"midareranzancryo":{"id":115053,"name":"Contrôle du chaos - Cryo","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nAvant que vous ne choisissiez une action : Si le personnage affecté est actif, il utilise directement une attaque normale dont les DGT physiques sont convertis en DGT Cryo. L'effet est annulé après le calcul de la capacité.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les $[K100] sont convertis en $[K101]. L'effet est annulé après le calcul de la capacité.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>. L'effet est annulé après le calcul de la capacité."},"midareranzanelectro":{"id":115056,"name":"Contrôle du chaos - Électro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nAvant que vous ne choisissiez une action : Si le personnage affecté est actif, il utilise directement une attaque normale dont les DGT physiques sont convertis en DGT Électro. L'effet est annulé après le calcul de la capacité.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les $[K100] sont convertis en $[K104]. L'effet est annulé après le calcul de la capacité.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>. L'effet est annulé après le calcul de la capacité."},"midareranzanhydro":{"id":115054,"name":"Contrôle du chaos - Hydro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nAvant que vous ne choisissiez une action : Si le personnage affecté est actif, il utilise directement une attaque normale dont les DGT physiques sont convertis en DGT Hydro. L'effet est annulé après le calcul de la capacité.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les $[K100] sont convertis en $[K102]. L'effet est annulé après le calcul de la capacité.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. L'effet est annulé après le calcul de la capacité."},"midareranzanpyro":{"id":115055,"name":"Contrôle du chaos - Pyro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : Considère ce changement comme une action rapide, et non pas comme une action de combat.\nAvant que vous ne choisissiez une action : Si le personnage affecté est actif, il utilise directement une attaque normale dont les DGT physiques sont convertis en DGT Pyro. L'effet est annulé après le calcul de la capacité.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2].\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les $[K100] sont convertis en $[K103]. L'effet est annulé après le calcul de la capacité.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous effectuez un changement de personnage et basculez pour le personnage affecté : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>.\\n<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Si le personnage affecté est actif, il utilise directement une attaque normale dont les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. L'effet est annulé après le calcul de la capacité."},"millennialmovementfarewellsong":{"id":301102,"name":"Concert du millénaire : Chant d'adieu|s1:concert du millénaire « Chant d'adieu »","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par votre personnage +1.\nDurée en manches : 2","descriptionraw":"DGT infligés par votre personnage +1.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"DGT infligés par votre personnage +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Rouleaux de viande à la menthe (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : L'attaque normale de ce personnage dépense 1 dé d'élément neutre en moins.\nNombre d'utilisations : 3","descriptionraw":"Pendant la manche : L'<color=#FFFFFFFF>attaque normale</color> de ce personnage dépense 1 dé d'$[K309|s2] en moins.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Pendant la manche : L'<color=#FFFFFFFF>attaque normale</color> de ce personnage dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Prison de miroir","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Durée en manches de départ de l'éclat de miroir d'eau créé par la Suivante miroir des Fatui équipée de cette carte +1 et DGT Hydro subis par le personnage affecté +1.","descriptionraw":"$[K4] de départ de l'<color=#FFFFFFFF>$[C122021|s2]</color> créé par la $[A2202] équipée de cette carte +1 et $[K102] subis par le personnage affecté +1.","descriptionreplaced":"<color=#FFFFFFFF>Durée en manches</color> de départ de l'<color=#FFFFFFFF>éclat de miroir d'eau</color> créé par la Suivante miroir des Fatui équipée de cette carte +1 et {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> subis par le personnage affecté +1."},"mistbubble":{"id":132011,"name":"Bulle|s1:Bulles|s2:bulle|s3:bulles","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités.\nPhase finale : Annule cet état et inflige 1 pt de DGT Hydro au personnage affecté.","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color>\\nPhase finale : Annule cet état et inflige 1 pt de $[K102] au personnage affecté.","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color>\\nPhase finale : Annule cet état et inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> au personnage affecté.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Blocage écumeux (En préparation)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Blocage écumeux.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Blocage écumeux</color>."},"mistbubbleprison":{"id":122052,"name":"Prison d'écume|s1:prison d'écume","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Blob écumeux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Tactique écumeuse\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S1220511]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Tactique écumeuse\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Armure incandescente","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsqu'un bouclier (hormis ceux accordés par une carapace de Cuiracrabe) ou un état de déploiement « Bouclier » est annulé : Applique 2 cumuls de carapace de Cuiracrabe à l'Empereur du feu ferreux équipé de cette carte. (1 fois par manche)","descriptionraw":"Lorsqu'un $[K6|s2] (hormis ceux accordés par une $[K1023|s1]) ou un état de déploiement « $[K6] » est annulé : Applique 2 cumuls de $[K1023|s1] à l'$[A2304] équipé de cette carte. (1 fois par manche)","descriptionreplaced":"Lorsqu'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> (hormis ceux accordés par une <color=#FFFFFFFF>carapace de Cuiracrabe</color>) ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » est annulé : Applique 2 cumuls de <color=#FFFFFFFF>carapace de Cuiracrabe</color> à l'Empereur du feu ferreux équipé de cette carte. (1 fois par manche)"},"momentofwakingandresolve":{"id":211121,"name":"Instant d'aube et de détermination","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Fréminet, équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)","descriptionraw":"Lorsque $[A1112], équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"Lorsque Fréminet, équipé de cette carte, a utilisé une capacité : Pioche 1 carte. (Déclenché 2 fois maximum par manche)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Perce-lune","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"moonpiercerineffect":{"id":301104,"name":"Perce-lune (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois pendant la manche que vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois pendant la manche que vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 2 dés élémentaires en moins."},"multiplieddamage":{"id":402020,"name":"Multiplication des dommages|s1:multiplication des dommages","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par votre personnage +1. Chaque cumul de multiplication des dommages augmente davantage les DGT de 1.\nLa multiplication des dommages peut être cumulée 3 fois maximum.","descriptionraw":"DGT infligés par votre personnage +1. Chaque cumul de multiplication des dommages augmente davantage les DGT de 1.\\nLa multiplication des dommages peut être cumulée 3 fois maximum.","descriptionreplaced":"DGT infligés par votre personnage +1. Chaque cumul de multiplication des dommages augmente davantage les DGT de 1.\\nLa multiplication des dommages peut être cumulée 3 fois maximum.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Pizza aux champignons (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Soigne le personnage pour 1 pt.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Pizza aux champignons (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"À la fin de la manche : Se soigne pour 2 pts.","descriptionraw":"À la fin de la manche : Se soigne pour 2 pts.","descriptionreplaced":"À la fin de la manche : Se soigne pour 2 pts."},"musouisshin":{"id":174073,"name":"Harmonie d'idéal","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul augmente l'ATQ du personnage affecté de 1 pendant la manche.\nLes DGT physiques infligés par le personnage affecté sont convertis en DGT Électro.\nLorsque le personnage affecté a utilisé une capacité : Accorde 2 charges à vos autres personnages.","descriptionraw":"Chaque cumul augmente l'ATQ du personnage affecté de 1 pendant la manche.\\nLes $[K100] infligés par le personnage affecté sont convertis en $[K104].\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Accorde 2 $[K310|s3] à vos autres personnages.","descriptionreplaced":"Chaque cumul augmente l'ATQ du personnage affecté de 1 pendant la manche.\\nLes {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Accorde 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> à vos autres personnages.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Pierre de mutation : Trésor de shaman|s1:pierre de mutation « Trésor de shaman »","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par votre personnage actif +2.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +2.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par votre personnage actif +2.</color>"},"mysteriousenervation":{"id":402026,"name":"Étiolement mystérieux|s1:étiolement mystérieux","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné utilise une capacité : Il doit dépenser 2 dés élémentaires en plus.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une capacité : </color>Il doit dépenser 2 dés élémentaires en plus.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une capacité : </color>Il doit dépenser 2 dés élémentaires en plus.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Anémie mystérieuse|s1:anémie mystérieuse","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné utilise une capacité : Il faut dépenser 1 dé élémentaire en plus.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une capacité : </color>Il faut dépenser 1 dé élémentaire en plus.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné utilise une capacité : </color>Il faut dépenser 1 dé élémentaire en plus.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Abandon mystique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'un pennage glacé, créé par Shenhe équipée de cette carte, est déclenché par l'attaque normale de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)","descriptionraw":"Lorsqu'un <color=#FFFFFFFF>$[C111071|s2]</color>, créé par $[A1107] équipée de cette carte, est déclenché par l'<color=#FFFFFFFF>attaque normale</color> de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)","descriptionreplaced":"Lorsqu'un <color=#FFFFFFFF>pennage glacé</color>, créé par Shenhe équipée de cette carte, est déclenché par l'<color=#FFFFFFFF>attaque normale</color> de votre personnage : Ne consomme pas d'utilisations. (1 fois par manche)"},"naganoharameteorswarm":{"id":213051,"name":"Pluie de météores de Naganohara","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Le Niwabi Enshou créé par Yoimiya équipée de cette carte inflige 1 pt de DGT Pyro supplémentaire après son déclenchement.","descriptionraw":"Le <color=#FFFFFFFF>$[C113051]</color> créé par $[A1305] équipée de cette carte inflige 1 pt de $[K103] supplémentaire après son déclenchement.","descriptionreplaced":"Le <color=#FFFFFFFF>Niwabi Enshou</color> créé par Yoimiya équipée de cette carte inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> supplémentaire après son déclenchement."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Don de la nuit : Crêtes et creux","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque Mualani, équipée de cette carte, devient le personnage actif : Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque $[A1214], équipée de cette carte, devient le personnage actif : </color>Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque Mualani, équipée de cette carte, devient le personnage actif : </color>Déclenche aléatoirement l'effet de phase finale d'une de vos invocations. (1 fois par manche)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Don de la nuit : Remboursement total","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque Kinich, équipé de cette carte, bascule en personnage actif ou utilise Chasse canopéenne : En altitude : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)","descriptionraw":"Lorsque <color=#FFFFFFFF>$[A1709]</color>, équipé de cette carte, bascule en personnage actif ou utilise <color=#FFFFFFFF>$[S17092]</color> : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)","descriptionreplaced":"Lorsque <color=#FFFFFFFF>Kinich</color>, équipé de cette carte, bascule en personnage actif ou utilise <color=#FFFFFFFF>Chasse canopéenne : En altitude</color> : Si vous n'avez pas plus de cartes en main que l'adversaire, vole 1 carte dont le coût original de dés élémentaires est le plus élevé depuis la main de l'adversaire, puis l'adversaire pioche 1 carte. (1 fois par manche)"},"nightsoulsblessing":{"id":112141,"name":"Bénédiction noctâme|s1:bénédiction noctâme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_NYX_STATE"],"description":"Permet au personnage affecté de cumuler du noctâme. (Peut être cumulé jusqu'à 2 pts)","descriptionraw":"Permet au personnage affecté de cumuler du <color=#FFFFFFFF>noctâme</color>. (Peut être cumulé jusqu'à 2 pts)","descriptionreplaced":"Permet au personnage affecté de cumuler du <color=#FFFFFFFF>noctâme</color>. (Peut être cumulé jusqu'à 2 pts)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Bénédiction noctâme|s1:bénédiction noctâme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_NYX_STATE"],"description":"Permet au personnage affecté de cumuler du noctâme. (Peut être cumulé jusqu'à 2 pts)","descriptionraw":"Permet au personnage affecté de cumuler du <color=#FFFFFFFF>noctâme</color>. (Peut être cumulé jusqu'à 2 pts)","descriptionreplaced":"Permet au personnage affecté de cumuler du <color=#FFFFFFFF>noctâme</color>. (Peut être cumulé jusqu'à 2 pts)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Vigile nocturne|s1:vigile nocturne","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un personnage reçoit des soins ne provenant pas d'une ronde de la nuitée : Une quantité équivalente d'engagement vital est appliquée à la place.\nLorsque le personnage affecté utilise une attaque normale : Les DGT physiques infligés sont convertis en DGT Électro et 2 cumuls d'engagement vital lui sont appliqués.\nDurée en manches : 1","descriptionraw":"Lorsqu'un personnage reçoit des soins ne provenant pas d'une <color=#FFFFFFFF>$[S14122|s1]</color> : Une quantité équivalente d'<color=#FFFFFFFF>$[C122|s1]</color> est appliquée à la place.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale : </color>Les $[K100] infligés sont convertis en $[K104] et 2 cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> lui sont appliqués.\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"Lorsqu'un personnage reçoit des soins ne provenant pas d'une <color=#FFFFFFFF>ronde de la nuitée</color> : Une quantité équivalente d'<color=#FFFFFFFF>engagement vital</color> est appliquée à la place.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et 2 cumuls d'<color=#FFFFFFFF>engagement vital</color> lui sont appliqués.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT des attaques normales du personnage affecté augmentent de 1 et ses DGT physiques infligés sont convertis en DGT Pyro.\nNombre d'utilisations : 3","descriptionraw":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses $[K100] infligés sont convertis en $[K103].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT des attaques normales du personnage affecté augmentent de 1 et les DGT physiques infligés sont convertis en DGT Pyro.\nLorsque le personnage affecté a utilisé une attaque normale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 3","descriptionraw":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et les $[K100] infligés sont convertis en $[K103].\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT des attaques normales du personnage affecté augmentent de 1 et ses DGT physiques infligés sont convertis en DGT Pyro.\nDurée en manches : 1","descriptionraw":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses $[K100] infligés sont convertis en $[K103].\\n$[K4] : 1</color>","descriptionreplaced":"Les DGT des <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Poulet fumé nordique (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : La prochaine attaque normale du personnage dépense 1 dé d'élément neutre en moins.","descriptionraw":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage dépense 1 dé d'$[K309|s2] en moins.","descriptionreplaced":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> du personnage dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins."},"oasisnourishment":{"id":127026,"name":"Nutrition de l'oasis|s1:nutrition de l'oasis","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous jouez un éveil de congénère : Dépense 1 dé élémentaire en moins.\nNombre d'utilisations : 1 (Peut être cumulé 3 fois)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez un $[C127021|s1] : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé 3 fois)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez un éveil de congénère : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé 3 fois)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Égide de l'oasis","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier au personnage affecté.","descriptionraw":"Accorde 1 pt de $[K6|s2] au personnage affecté.","descriptionreplaced":"Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Palourde aux teintes océaniques","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 mousse marine. (Peut être cumulé 2 fois maximum, soins actuellement reçus : {GCG_TOKEN_SHIELD} pts)\nLorsque le personnage inflige des DGT : Consomme toutes les mousses marines et augmente les DGT infligés de 1 pour chaque mousse marine consommée.","descriptionraw":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum, <color=#D3BC8EFF>soins actuellement reçus : ${[GCG_TOKEN_SHIELD]} pts</color>)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.","descriptionreplaced":"Chaque fois que vos personnages sont soignés pour 3 PV, cette carte obtient 1 <color=#FFFFFFFF>mousse marine</color>. (Peut être cumulé 2 fois maximum, <color=#D3BC8EFF>soins actuellement reçus : {GCG_TOKEN_SHIELD} pts</color>)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Consomme toutes les <color=#FFFFFFFF>mousses marines</color> et augmente les DGT infligés de 1 pour chaque <color=#FFFFFFFF>mousse marine</color> consommée.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Mimiqueur Hydro : Grenouille","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nSi le nombre d'utilisations est épuisé lors de la phase finale : Défausse cette carte et inflige 2 pts de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le $[K3|s2] est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le <color=#FFFFFFFF>nombre d'utilisations</color> est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Barrière offensive|s1:barrière offensive","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Posture d'assaut|s1:posture d'assaut","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 1 pt de DGT de perforation à tous les personnages adverses sous l'effet d'un engagement vital.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K5] à tous les personnages adverses sous l'effet d'un <color=#FFFFFFFF>$[C122|s1]</color>.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses sous l'effet d'un <color=#FFFFFFFF>engagement vital</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Kabuto orné","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : Accorde 1 charge au personnage affecté.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 $[K310|s2] au personnage affecté.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un autre de vos personnages a utilisé un déchaînement élémentaire : </color>Accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage affecté."},"ousiablock":{"id":403026,"name":"Bloc ousia","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'Arkhe ousia. (Y compris les DGT des réactions élémentaires)\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie pneuma : L'effet est annulé.","descriptionraw":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia. (Y compris les DGT des réactions élémentaires)\\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie pneuma : L'effet est annulé.","descriptionreplaced":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia. (Y compris les DGT des réactions élémentaires)\\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie pneuma : L'effet est annulé.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Bloc ousia : Persistance|s1:bloc ousia « Persistance »","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Les DGT infligés par votre personnage se chargent d'énergie d'Arkhe ousia. (Y compris les DGT des réactions élémentaires)","descriptionraw":"Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia. (Y compris les DGT des réactions élémentaires)","descriptionreplaced":"Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3504}Arkhe ousia. (Y compris les DGT des réactions élémentaires)"},"overawingassault":{"id":115081,"name":"Assaut grandiose|s1:assaut grandiose","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Si le personnage a 6 PV ou plus, il subit 2 pts de DGT de perforation.\nDurée en manches : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage a 6 PV ou plus, il subit 2 pts de $[K5].\\n<color=#FFFFFFFF>$[K4] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Si le personnage a 6 PV ou plus, il subit 2 pts de <color=#FFFFFFFF>DGT de perforation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Stalactite écrasante|s1:stalactite écrasante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage effectue une attaque normale : Inflige 1 pt de DGT de perforation à tous les personnages adverses en attente.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Inflige 1 pt de <color=#FFFFFFFF>$[K5]</color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Inflige 1 pt de <color=#FFFFFFFF><color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Éclaireur sermenté|s1:Éclaireurs sermentés|s2:éclaireur sermenté|s3:éclaireurs sermentés","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Cumule 1 niv. de Possession. Si le niv. de Possession est d'au moins 8, le niv. de Possession diminue de 6.\nAccorde les effets suivants selon le niv. de Possession :\nSupérieur ou égal à 2 : Les DGT physiques sont convertis en DGT Électro.\nSupérieur ou égal à 4 : DGT infligés +2.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Cumule 1 niv. de Possession. Si le niv. de Possession est d'au moins 8, le niv. de Possession diminue de 6.\\n<color=#FFFFFFFF>Accorde les effets suivants selon le niv. de Possession :</color>\\nSupérieur ou égal à 2 : Les $[K100] sont convertis en $[K104].\\nSupérieur ou égal à 4 : DGT infligés +2.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Cumule 1 niv. de Possession. Si le niv. de Possession est d'au moins 8, le niv. de Possession diminue de 6.\\n<color=#FFFFFFFF>Accorde les effets suivants selon le niv. de Possession :</color>\\nSupérieur ou égal à 2 : Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nSupérieur ou égal à 4 : DGT infligés +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Paiement total","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"L'infiltration créée par l'Usurier Pyro des Fatui équipé de cette carte déclenche les effets suivants :\nNombre d'utilisations de départ de l'infiltration +1 et convertit les DGT physiques infligés par le personnage affecté en DGT Pyro.","descriptionraw":"#L'<color=#FFFFFFFF>$[C123012|s2]</color> créée par l'$[A2301] équipé de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n$[K3] de départ de l'$[C123012|s2] +1 et convertit les $[K100] infligés par le personnage affecté en $[K103].","descriptionreplaced":"#L'<color=#FFFFFFFF>infiltration</color> créée par l'Usurier Pyro des Fatui équipé de cette carte déclenche les effets suivants{NON_BREAK_SPACE}:\\n<color=#FFFFFFFF>Nombre d'utilisations</color> de départ de l'infiltration +1 et convertit les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>."},"painforpain":{"id":221021,"name":"Talion de la douleur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le Grand froid ou la Chaleur extrême au personnage actif adverse selon la forme de Signora. (1 fois par manche)","descriptionraw":"Lorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le <color=#FFFFFFFF>$[K1016]</color> ou la <color=#FFFFFFFF>$[K1017]</color> au personnage actif adverse selon la forme de $[A2102]. (1 fois par manche)","descriptionreplaced":"Lorsque le personnage subit au moins 3 pts de DGT : Diminue les DGT de 1 et applique le <color=#FFFFFFFF>Grand froid</color> ou la <color=#FFFFFFFF>Chaleur extrême</color> au personnage actif adverse selon la forme de Signora. (1 fois par manche)"},"pankrationineffect":{"id":303223,"name":"Pancrace ! (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un joueur annonce la fin de sa manche pendant la manche : Le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un joueur annonce la fin de sa manche pendant la manche : </color>Le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un joueur annonce la fin de sa manche pendant la manche : </color>Le joueur qui n'a pas encore annoncé la fin de sa manche pioche 2 cartes."},"paramitapapilio":{"id":113071,"name":"Paramita Papilio","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Pyro et ses DGT Pyro infligés augmentent de 1.\nLorsque le personnage affecté utilise une attaque chargée : Inflige un bourgeon de prune au personnage choisi.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K103] et ses $[K103] infligés augmentent de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] : </color>Inflige un $[K1009|s2] au personnage choisi.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et ses {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés augmentent de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> : </color>Inflige un <color=#FFFFFFFF>bourgeon de prune</color> au personnage choisi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Instant du verdict (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Pendant la manche : Les cartes d'événement que vous jouez n'auront aucun effet.\nNombre d'utilisations : 3","descriptionraw":"Pendant la manche : Les cartes d'événement que vous jouez n'auront aucun effet.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Pendant la manche : Les cartes d'événement que vous jouez n'auront aucun effet.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Gloire draconique passée|s1:gloire draconique passée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1.\nNombre d'utilisations : 2","descriptionraw":"DGT infligés par le personnage +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"DGT infligés par le personnage +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Solidification perlée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsqu'une perle fontemarine appliquée à l'Hippocampe perlé millénaire équipé de cette carte diminue des DGT d'invocations, le nombre d'utilisations n'est pas diminué 2 fois par manche à la place.","descriptionraw":"Lorsqu'une <color=#FFFFFFFF>$[C124032|s1]</color> appliquée à l'$[A2403] équipé de cette carte diminue des DGT d'invocations, le $[K3|s2] n'est pas diminué 2 fois par manche à la place.","descriptionreplaced":"Lorsqu'une <color=#FFFFFFFF>perle fontemarine</color> appliquée à l'Hippocampe perlé millénaire équipé de cette carte diminue des DGT d'invocations, le <color=#FFFFFFFF>nombre d'utilisations</color> n'est pas diminué 2 fois par manche à la place."},"perpetualburn":{"id":133,"name":"Brûlure continue|s1:brûlure continue","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une capacité : Chaque cumul inflige 1 pt de DGT Pyro au personnage affecté. (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Chaque cumul inflige 1 pt de $[K103] au personnage affecté. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Chaque cumul inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage affecté. (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Indicateur de Pers|s1:indicateur de Pers","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque fois que vous avez pioché 1 carte : Accorde 1 cumul de niveau de pression à cette carte.\nLorsque le personnage affecté utilise Pressurisation des floes : Avec au moins 2 cumuls de niveau de pression, l'effet est annulé et la capacité dépense 1 dé élémentaire en moins ; Avec au moins 4 cumuls de niveau de pression après le calcul de la capacité, inflige 2 pts de DGT physiques supplémentaires.","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous avez pioché 1 carte : </color>Accorde 1 cumul de <color=#FFFFFFFF>niveau de pression</color> à cette carte.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise $[S11122] : </color>Avec au moins 2 cumuls de <color=#FFFFFFFF>niveau de pression</color>, l'effet est annulé et la capacité dépense 1 dé élémentaire en moins ; Avec au moins 4 cumuls de niveau de pression après le calcul de la capacité, inflige 2 pts de $[K100] supplémentaires.","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous avez pioché 1 carte : </color>Accorde 1 cumul de <color=#FFFFFFFF>niveau de pression</color> à cette carte.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise Pressurisation des floes : </color>Avec au moins 2 cumuls de <color=#FFFFFFFF>niveau de pression</color>, l'effet est annulé et la capacité dépense 1 dé élémentaire en moins ; Avec au moins 4 cumuls de niveau de pression après le calcul de la capacité, inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> supplémentaires.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Pétrification|s1:Pétrifications|s2:pétrification|s3:pétrifications","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Pétrification|s1:Pétrifications|s2:pétrification|s3:pétrifications","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la prochaine manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la prochaine manche)","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la prochaine manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Bloc pneuma|s1:bloc pneuma","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'Arkhe pneuma. (Y compris les DGT des réactions élémentaires)\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie ousia : L'effet est annulé.","descriptionraw":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma. (Y compris les DGT des réactions élémentaires)\\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie ousia : L'effet est annulé.","descriptionreplaced":"Pendant la manche : Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma. (Y compris les DGT des réactions élémentaires)\\nAprès avoir infligé 1 fois des DGT à une cible chargée d'énergie ousia : L'effet est annulé.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Bloc pneuma : Persistance|s1:bloc pneuma « Persistance »","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Les DGT infligés par votre personnage se chargent d'énergie d'Arkhe pneuma. (Y compris les DGT des réactions élémentaires)","descriptionraw":"Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma. (Y compris les DGT des réactions élémentaires)","descriptionreplaced":"Les DGT infligés par votre personnage se chargent d'énergie d'{SPRITE_PRESET#3505}Arkhe pneuma. (Y compris les DGT des réactions élémentaires)"},"poeticsoffuubutsu":{"id":215051,"name":"Haïku de la brise","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kaedehara Kazuha, équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)","descriptionraw":"Lorsque $[A1505], équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)","descriptionreplaced":"Lorsque Kaedehara Kazuha, équipé de cette carte, a déclenché une réaction de Dispersion : DGT de l'élément dispersé que vos personnages et invocations infligent +1 pour les 2 prochaines utilisations. (Chaque type élémentaire est compté indépendamment)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Haïku de la brise - Cryo","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Cryo infligés par votre personnage et vos invocations +1.\nNombre d'utilisations : 2","descriptionraw":"$[K101] infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Haïku de la brise - Électro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Électro infligés par votre personnage et vos invocations +1.\nNombre d'utilisations : 2","descriptionraw":"$[K104] infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Haïku de la brise - Hydro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Hydro infligés par votre personnage et vos invocations +1.\nNombre d'utilisations : 2","descriptionraw":"$[K102] infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Haïku de la brise - Pyro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Pyro infligés par votre personnage et vos invocations +1.\nNombre d'utilisations : 2","descriptionraw":"$[K103] infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés par votre personnage et vos invocations +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Scie électrique portative","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 marque stoïque. (1 fois par manche)\nLorsque le personnage inflige des DGT : Si cette carte possède des marques stoïques, elles sont toutes consommées pour augmenter les DGT de 1 et chaque marque stoïque consommée permet de piocher 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 <color=#FFFFFFFF>marque stoïque</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des <color=#FFFFFFFF>marques stoïques</color>, elles sont toutes consommées <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque <color=#FFFFFFFF>marque stoïque</color> consommée permet de piocher 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 <color=#FFFFFFFF>marque stoïque</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des <color=#FFFFFFFF>marques stoïques</color>, elles sont toutes consommées <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque <color=#FFFFFFFF>marque stoïque</color> consommée permet de piocher 1 carte.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Cadeau explosif","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nombre d'utilisations de l'étincelle explosive créée par Klee équipée de cette carte +1.","descriptionraw":"$[K3] de l'<color=#FFFFFFFF>$[C113061|s2]</color> créée par $[A1306] équipée de cette carte +1.","descriptionreplaced":"<color=#FFFFFFFF>Nombre d'utilisations</color> de l'<color=#FFFFFFFF>étincelle explosive</color> créée par Klee équipée de cette carte +1."},"powerofshatteringstone":{"id":186043,"name":"Force destructrice de pierre|s1:force destructrice de pierre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\nLorsque le personnage affecté a agi : Subit 1 pt de DGT de perforation par cumul.","descriptionraw":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Subit 1 pt de $[K5] par cumul.","descriptionreplaced":"Chaque cumul augmente l'ATQ du personnage affecté de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color> par cumul.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Prière de couronne cramoisie|s1:prière de couronne cramoisie|s2:prières de couronne cramoisie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par les attaques normales de vos personnages +1.\nLes DGT physiques infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en DGT Hydro.\nAprès que vous basculez de personnage : Inflige 1 pt de DGT Hydro. (1 fois par manche)\n\nDurée en manches : 2","descriptionraw":"DGT infligés par les <color=#FFFFFFFF>attaques normales</color> de vos personnages +1.\\nLes $[K100] infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en $[K102].\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de $[K102]. (1 fois par manche)\\n\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"DGT infligés par les <color=#FFFFFFFF>attaques normales</color> de vos personnages +1.\\nLes {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (1 fois par manche)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Prière de couronne cramoisie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT infligés par les attaques normales de vos personnages +1.\nLes DGT physiques infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en DGT Hydro.\nAprès que vous basculez de personnage : Inflige 1 pt de DGT Hydro. (1 fois par manche)\nLorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Hydro. (1 fois par manche)\n\nDurée en manches : 2","descriptionraw":"DGT infligés par les <color=#FFFFFFFF>attaques normales</color> de vos personnages +1.\\nLes $[K100] infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en $[K102].\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de $[K102]. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de $[K102]. (1 fois par manche)\\n\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"DGT infligés par les <color=#FFFFFFFF>attaques normales</color> de vos personnages +1.\\nLes {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par vos personnages armés d'une épée à une main, à deux mains ou d'une arme d'hast sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (1 fois par manche)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Effondrement compressé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Bascule le personnage affecté en personnage actif.\nNombre d'utilisations : 1\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Bascule le personnage affecté en personnage actif.\\n<color=#FFFFFFFF>$[K3] : 1</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Bascule le personnage affecté en personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Prix d'un violent assaut","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":" Phase finale : Vous perdez la partie.","descriptionraw":"<color=#FFFFFFFF> Phase finale : </color>Vous perdez la partie.","descriptionreplaced":"<color=#FFFFFFFF> Phase finale : </color>Vous perdez la partie.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Lance de jade ailée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une capacité : DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>DGT supplémentaires accordés par cette carte +1 jusqu'à la fin de la manche. (Peut être cumulé jusqu'à +2)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Organisme proliférant animé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la manche : Défausse 1 carte [Éveil de congénère] et soigne le personnage pour 1 pt.","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>$[K56] 1 carte [<color=#FFFFFFFF>$[C127021]</color>] et soigne le personnage pour 1 pt.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la manche : </color><color=#FFFFFFFF>Défausse</color> 1 carte [<color=#FFFFFFFF>Éveil de congénère</color>] et soigne le personnage pour 1 pt."},"proliferatedorganismberserk":{"id":127031,"name":"Organisme proliférant enragé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Au début de la manche : Défausse 1 carte [Éveil de congénère], soigne le personnage pour 1 pt et crée 1 carte [Éveil de congénère] à un endroit aléatoire de votre deck.","descriptionraw":"<color=#FFFFFFFF>Au début de la manche : </color>$[K56] 1 carte [<color=#FFFFFFFF>$[C127021]</color>], soigne le personnage pour 1 pt et crée 1 carte [<color=#FFFFFFFF>$[C127021]</color>] à un endroit aléatoire de votre deck.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la manche : </color><color=#FFFFFFFF>Défausse</color> 1 carte [<color=#FFFFFFFF>Éveil de congénère</color>], soigne le personnage pour 1 pt et crée 1 carte [<color=#FFFFFFFF>Éveil de congénère</color>] à un endroit aléatoire de votre deck."},"proliferatingspores":{"id":227011,"name":"Spores proliférantes","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Le Champieffroi panaché équipé de cette carte peut obtenir 1 cumul de vitalité radicale en plus.","descriptionraw":"Le $[A2701] équipé de cette carte peut obtenir 1 cumul de <color=#FFFFFFFF>vitalité radicale</color> en plus.","descriptionreplaced":"Le Champieffroi panaché équipé de cette carte peut obtenir 1 cumul de <color=#FFFFFFFF>vitalité radicale</color> en plus."},"prophecyofsubmersion":{"id":212031,"name":"Prophétie immersive","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Pendant que Mona, équipée de cette carte, est active : Les DGT supplémentaires des réactions liées à l'élément Hydro que vous déclenchez augmentent de 2.","descriptionraw":"Pendant que $[A1203], équipée de cette carte, est active : Les DGT supplémentaires des $[K212|s3] que vous déclenchez augmentent de 2.","descriptionreplaced":"Pendant que Mona, équipée de cette carte, est active : Les DGT supplémentaires des <color=#80C0FFFF>réactions liées à l'élément {SPRITE_PRESET#2102}Hydro</color> que vous déclenchez augmentent de 2."},"propsurplus":{"id":113102,"name":"Fantasmagorie|s1:fantasmagorie","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La fantasmagorie peut être cumulée 3 fois maximum.\nLorsque le personnage utilise Lumières de fioriture : Chaque cumul de fantasmagorie augmente les DGT de 1 ; après le calcul de la capacité, la fantasmagorie est consommée et chaque cumul soigne le personnage pour 1 pt.","descriptionraw":"La <color=#FFFFFFFF>$[C113102|s1]</color> peut être cumulée 3 fois maximum.\\n<color=#FFFFFFFF>Lorsque le personnage utilise <color=#FFFFFFFF>$[S13103]</color> : </color>Chaque cumul de <color=#FFFFFFFF>$[C113102|s1]</color> augmente les DGT de 1 ; après le calcul de la capacité, la <color=#FFFFFFFF>$[C113102|s1]</color> est consommée et chaque cumul soigne le personnage pour 1 pt.","descriptionreplaced":"La <color=#FFFFFFFF>fantasmagorie</color> peut être cumulée 3 fois maximum.\\n<color=#FFFFFFFF>Lorsque le personnage utilise <color=#FFFFFFFF>Lumières de fioriture</color> : </color>Chaque cumul de <color=#FFFFFFFF>fantasmagorie</color> augmente les DGT de 1 ; après le calcul de la capacité, la <color=#FFFFFFFF>fantasmagorie</color> est consommée et chaque cumul soigne le personnage pour 1 pt.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Foret de prospecteur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'unité. (1 fois par manche)\nLorsque le personnage inflige des DGT : Si cette carte possède des points d'unité, ils sont tous consommés pour augmenter les DGT de 1 et chaque point consommé permet de piocher 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'<color=#FFFFFFFF>unité</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des points d'<color=#FFFFFFFF>unité</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main pour diminuer les DGT de 1 et cumuler 1 pt d'<color=#FFFFFFFF>unité</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsque le personnage inflige des DGT : </color>Si cette carte possède des points d'<color=#FFFFFFFF>unité</color>, ils sont tous consommés <color=#FFFFFFFF></color>pour augmenter les DGT de 1 et chaque point consommé <color=#FFFFFFFF></color>permet de piocher 1 carte.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Pop-maiz (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main : Soigne le personnage pour 1 pt.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsqu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'une carte dont le nom ne figure pas dans votre deck de départ est ajoutée dans votre main : </color>Soigne le personnage pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Sorcière de pulse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"En basculant pour Lisa équipée de cette carte : Inflige l'état Conductivité au personnage actif adverse. (1 fois par manche)","descriptionraw":"En basculant pour <color=#FFFFFFFF>$[A1409]</color> équipée de cette carte : Inflige l'état <color=#FFFFFFFF>$[C114091]</color> au personnage actif adverse. (1 fois par manche)","descriptionreplaced":"En basculant pour <color=#FFFFFFFF>Lisa</color> équipée de cette carte : Inflige l'état <color=#FFFFFFFF>Conductivité</color> au personnage actif adverse. (1 fois par manche)"},"pulsingclarity":{"id":117052,"name":"Ordonnance impulsive|s1:ordonnance impulsive","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Au début de la phase d'action : Crée un bouclier aseptique.\nNombre d'utilisations : 2","descriptionraw":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Crée un <color=#FFFFFFFF>$[C117053|s1]</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"#<color=#FFFFFFFF>Au début de la phase d'action{NON_BREAK_SPACE}: </color>Crée un <color=#FFFFFFFF>bouclier aseptique</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Bonus de DGT Pyro","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Augmente les DGT Pyro que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionraw":"Augmente les <color=#FFFFFFFF>$[K103]</color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","descriptionreplaced":"Augmente les <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color></color> que vos personnages et invocations infligent pendant la manche. (À l'exception des DGT de Dispersion)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Équipement Pyro|s1:Équipements Pyro|s2:équipement Pyro|s3:équipements Pyro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis -1 et DGT infligés +1 pour le personnage affecté.\nCet état applique l'élément Pyro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>DGT subis -1 et DGT infligés +1</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Enchantement Pyro|s1:Enchantements Pyro|s2:enchantement Pyro|s3:enchantements Pyro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Pyro.\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K103].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Enchantement Pyro|s1:Enchantements Pyro|s2:enchantement Pyro|s3:enchantements Pyro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Pyro.\nDurée en manches : 3","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K103].\\n<color=#FFFFFFFF>$[K4] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyrotation","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Inflige 2 pts de DGT Pyro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 2 pts de $[K103].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyrotation|s1:pyrotation","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Inflige des DGT Pyro. (Selon les renforcements d'ATQ de Xiangling)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige des $[K103]. (Selon les renforcements d'ATQ de Xiangling)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. (Selon les renforcements d'ATQ de Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Scorpion ardent : Posture protectrice","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque l'esprit sinistre du scorpion ardent est sur le terrain : DGT subis par le personnage affecté -1. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque l'$[C123031|s1] est sur le terrain : </color>DGT subis par le personnage affecté -1. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'esprit sinistre du scorpion ardent est sur le terrain : </color>DGT subis par le personnage affecté -1. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Scorpion ardent : Posture protectrice","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque l'bénédiction de scorpion est sur le terrain : DGT subis par le personnage affecté -1. (2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque l'$[C123032|s1] est sur le terrain : </color>DGT subis par le personnage affecté -1. (2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'bénédiction de scorpion est sur le terrain : </color>DGT subis par le personnage affecté -1. (2 fois maximum par manche)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Égide Pyro|s1:Égides Pyro|s2:égide Pyro|s3:égides Pyro","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Pyro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté ne peut pas utiliser de capacités jusqu'à la fin de la manche.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'état est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> jusqu'à la fin de la manche.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaure","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"En arrivant sur le terrain : Applique une mire au personnage actif adverse.\nLorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une mire : Si possible, défausse 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une action rapide, et non pas comme une action de combat, dépense 1 dé élémentaire en moins et supprime toutes les mires de l'adversaire.\nHabilité : Planage agile\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Applique une <color=#FFFFFFFF>$[C301302|s1]</color> au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une <color=#FFFFFFFF>$[C301302|s1]</color> : </color>Si possible, $[K56|s1] 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2], dépense 1 dé élémentaire en moins et supprime toutes les <color=#FFFFFFFF>$[C301302|s2]</color> de l'adversaire.\\n$[K58] : $[S3130063]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Applique une <color=#FFFFFFFF>mire</color> au personnage actif adverse.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule en personnage actif et que le personnage actif adverse est sous l'effet d'une <color=#FFFFFFFF>mire</color> : </color>Si possible, <color=#FFFFFFFF>défausse</color> 1 carte dont le coût original de dés élémentaires est le plus élevé depuis votre main, considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>, dépense 1 dé élémentaire en moins et supprime toutes les <color=#FFFFFFFF>mires</color> de l'adversaire.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Planage agile\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Braise éteinte","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage affecté d'utiliser des capacités.\nPhase finale : Inflige 6 pts de DGT de perforation au personnage affecté, puis l'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de $[K5] au personnage affecté, puis l'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté, puis l'effet est annulé.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Changement rapide","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une capacité : S'il est équipé d'une arme, l'arme retourne dans votre main et la prochaine fois que vous jouez une carte d'arme coûte 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>S'il est équipé d'une {SPRITE_PRESET#3003}arme, l'{SPRITE_PRESET#3003}arme retourne dans votre main et la prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme coûte 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>S'il est équipé d'une {SPRITE_PRESET#3003}arme, l'{SPRITE_PRESET#3003}arme retourne dans votre main et la prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme coûte 2 dés élémentaires en moins."},"radicalvitality":{"id":127011,"name":"Vitalité radicale|s1:Vitalités radicales|s2:vitalité radicale|s3:vitalités radicales","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage inflige ou subit des DGT élémentaires : Accorde 1 cumul de vitalité radicale. (Peut être cumulé 3 fois maximum)\nPhase finale : Si les cumuls de vitalité radicale sont au maximum, ils sont effacés et le personnage perd toutes ses charges.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage inflige ou subit des DGT élémentaires : </color>Accorde 1 cumul de <color=#FFFFFFFF>vitalité radicale</color>. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Phase finale : </color>Si les cumuls de <color=#FFFFFFFF>vitalité radicale</color> sont au maximum, ils sont effacés et le personnage perd toutes ses charges.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage inflige ou subit des DGT élémentaires : </color>Accorde 1 cumul de <color=#FFFFFFFF>vitalité radicale</color>. (Peut être cumulé 3 fois maximum)\\n<color=#FFFFFFFF>Phase finale : </color>Si les cumuls de <color=#FFFFFFFF>vitalité radicale</color> sont au maximum, ils sont effacés et le personnage perd toutes ses charges.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Roi oni courroucé","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par les attaques normales du personnage affecté augmentent de 1 et ses DGT physiques infligés sont convertis en DGT Géo.\nDurée en manches : 2\nLorsque le personnage affecté a utilisé une attaque normale : Lui accorde une mégaforce superlative. (1 fois par manche)","descriptionraw":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses $[K100] infligés sont convertis en $[K106].\\n<color=#FFFFFFFF>$[K4] : 2</color>\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Lui accorde une $[K1007|s2]. (1 fois par manche)","descriptionreplaced":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale : </color>Lui accorde une <color=#FFFFFFFF>mégaforce superlative</color>. (1 fois par manche)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Lame arc-en-ciel|s1:Lames arc-en-ciel|s2:lame arc-en-ciel|s3:lames arc-en-ciel","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Hydro.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Lame arc-en-ciel|s1:Lames arc-en-ciel|s2:lame arc-en-ciel|s3:lames arc-en-ciel","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Inflige des DGT Hydro. (Selon les renforcements d'ATQ de Xingqiu)\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige des $[K152]. (Selon les renforcements d'ATQ de Xingqiu)\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige des {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (Selon les renforcements d'ATQ de Xingqiu)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Macarons arc-en-ciel (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a subi des DGT : Soigne ce personnage pour 1 pt.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT : </color>Soigne ce personnage pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a subi des DGT : </color>Soigne ce personnage pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Macarons arc-en-ciel (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Après avoir subi des DGT : Se soigne pour 1 pt.","descriptionraw":"Après avoir subi des DGT : Se soigne pour 1 pt.","descriptionreplaced":"Après avoir subi des DGT : Se soigne pour 1 pt.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif subit au moins 3 pts de DGT : Diminue les DGT de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 3 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 3 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif subit au moins 2 pts de DGT : Diminue les DGT de 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 2 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit au moins 2 pts de DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Diminue les DGT subis par votre personnage actif de moitié.\nNombre d'utilisations : 1","descriptionraw":"Diminue les DGT subis par votre personnage actif de moitié.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"Diminue les DGT subis par votre personnage actif de moitié.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Récupération de forces|s1:récupération de forces","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 4.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 4.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 4."},"rangedstance":{"id":112041,"name":"État à distance|s1:États à distance|s2:état à distance|s3:états à distance","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une attaque chargée : Inflige l'effet Contre-courant au personnage choisi.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une $[K51|s2] : </color>Inflige l'effet $[K1005] au personnage choisi.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une <color=#FFFFFFFF>attaque chargée</color> : </color>Inflige l'effet <color=#FFFFFFFF>Contre-courant</color> au personnage choisi.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Arc du corbeau","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"rebelliousshield":{"id":121013,"name":"Bouclier rebelle","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour protéger votre personnage actif. (Peut être cumulé, 2 pts maximum)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Éventail à plumes rouges (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Le prochain changement de personnage de la manche est considéré comme une action rapide, et pas comme une action de combat, et il coûte 1 dé élémentaire en moins.","descriptionraw":"Le prochain changement de personnage de la manche est considéré comme une $[K2|s2], et pas comme une $[K1|s2], et il coûte 1 dé élémentaire en moins.","descriptionreplaced":"Le prochain changement de personnage de la manche est considéré comme une <color=#FFFFFFFF>action rapide</color>, et pas comme une <color=#FFFFFFFF>action de combat</color>, et il coûte 1 dé élémentaire en moins."},"reflection":{"id":112031,"name":"Mirage|s1:Mirages|s2:mirage|s3:mirages","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Mirage|s1:Mirages|s2:mirage|s3:mirages","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue ces DGT de moitié.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue ces DGT de moitié.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue ces DGT de moitié.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Éclat de miroir d'eau|s1:Éclats de miroir d'eau|s2:éclat de miroir d'eau|s3:éclats de miroir d'eau","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté bascule pour un autre personnage : Il faut dépenser 1 dé élémentaire en plus.\nDurée en manches : 2\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté bascule pour un autre personnage : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF>$[K4] : 2</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté bascule pour un autre personnage : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Éclat de miroir d'eau|s1:Éclats de miroir d'eau|s2:éclat de miroir d'eau|s3:éclats de miroir d'eau","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT Hydro subis par le personnage affecté +1.\nLorsque le personnage affecté bascule pour un autre personnage : Il faut dépenser 1 dé élémentaire en plus.\nDurée en manches : 3\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionraw":"$[K102] subis par le personnage affecté +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule pour un autre personnage : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF>$[K4] : 3</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> subis par le personnage affecté +1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté bascule pour un autre personnage : </color>Il faut dépenser 1 dé élémentaire en plus.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 3</color>\\n(Un seul de ces états peut exister à la fois dans un même camp)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Valse réfléchissante : Préparation terminée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Danse tranchante : Séquence fixe.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Danse tranchante : Séquence fixe</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Tourbillonnage réfléchissant : Préparation terminée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Danse tranchante : Coup premier.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Danse tranchante : Coup premier</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Cœur revivifié de l'oasis|s1:cœur revivifié de l'oasis","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage affecté +3.\nLorsque le personnage affecté a utilisé une capacité : La nutrition de l'oasis sur votre terrain est annulée et chaque cumul soigne le personnage affecté pour 1 pt.","descriptionraw":"DGT infligés par le personnage affecté +3.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>La <color=#FFFFFFFF>$[C127026|s1]</color> sur votre terrain est annulée et chaque cumul soigne le personnage affecté pour 1 pt.","descriptionreplaced":"DGT infligés par le personnage affecté +3.\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>La <color=#FFFFFFFF>nutrition de l'oasis</color> sur votre terrain est annulée et chaque cumul soigne le personnage affecté pour 1 pt.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Renfort total","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Considère vos changements de personnage comme des actions rapides, et pas comme des actions de combat.\nAprès que vous avez éliminé un personnage adverse avec une action de combat : Vous obtenez une occasion d'action supplémentaire et pouvez continuer à faire des actions.","descriptionraw":"Considère vos <color=#FFFFFFFF>changements de personnage</color> comme des $[K2|s3], et pas comme des $[K1|s3].\\n<color=#FFFFFFFF>Après que vous avez éliminé un personnage adverse avec une $[K1|s2] : </color>Vous obtenez une occasion d'action supplémentaire et pouvez continuer à faire des actions.","descriptionreplaced":"Considère vos <color=#FFFFFFFF>changements de personnage</color> comme des <color=#FFFFFFFF>actions rapides</color>, et pas comme des <color=#FFFFFFFF>actions de combat</color>.\\n<color=#FFFFFFFF>Après que vous avez éliminé un personnage adverse avec une <color=#FFFFFFFF>action de combat</color> : </color>Vous obtenez une occasion d'action supplémentaire et pouvez continuer à faire des actions."},"rendingvortex":{"id":225021,"name":"Vortex déchirant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Dvalin, équipé de cette carte, est sur le terrain et qu'un effondrement total affectant un personnage adverse est annulé : Applique un effondrement total au prochain personnage adverse en attente. (1 fois par manche)","descriptionraw":"Lorsque $[A2502], équipé de cette carte, est sur le terrain et qu'un <color=#FFFFFFFF>$[C125021|s1]</color> affectant un personnage adverse est annulé : Applique un <color=#FFFFFFFF>$[C125021|s1]</color> au prochain personnage adverse en attente. (1 fois par manche)","descriptionreplaced":"Lorsque Dvalin, équipé de cette carte, est sur le terrain et qu'un <color=#FFFFFFFF>effondrement total</color> affectant un personnage adverse est annulé : Applique un <color=#FFFFFFFF>effondrement total</color> au prochain personnage adverse en attente. (1 fois par manche)"},"requiresappropriaterest":{"id":212131,"name":"Repos adéquat requis","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Sigewinne, équipée de cette carte, a utilisé Hydrothérapie rebondissante : Les 2 prochaines instance de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1.","descriptionraw":"Lorsque $[A1213], équipée de cette carte, a utilisé <color=#FFFFFFFF>$[S12132]</color> : Les 2 prochaines instance de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1.","descriptionreplaced":"Lorsque Sigewinne, équipée de cette carte, a utilisé <color=#FFFFFFFF>Hydrothérapie rebondissante</color> : Les 2 prochaines instance de DGT que vous infligez avec une compétence élémentaire ou une invocation augmentent de 1."},"resistantform":{"id":100,"name":"Forme résistante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Immunise le personnage contre les effets de Gel, d'Étourdissement et de Pétrification.","descriptionraw":"Immunise le personnage contre les effets <color=#FFFFFFFF>de Gel, d'Étourdissement et de Pétrification</color>.","descriptionreplaced":"Immunise le personnage contre les effets <color=#FFFFFFFF>de Gel, d'Étourdissement et de Pétrification</color>."},"revelry":{"id":112115,"name":"Liesse","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les DGT que vous infligez augmentent de 1. (Y compris les DGT des dispersions déclenchées par les personnages)\nNombre d'utilisations : 1(Peut être cumulé, sans aucune limite)","descriptionraw":"Les DGT que vous infligez augmentent de 1. (Y compris les DGT des dispersions déclenchées par les personnages)\\n<color=#FFFFFFFF>$[K3] : 1</color>(Peut être cumulé, sans aucune limite)","descriptionreplaced":"Les DGT que vous infligez augmentent de 1. (Y compris les DGT des dispersions déclenchées par les personnages)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>(Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Liesse|s1:liesse","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque tranche de 10 pts augmente les DGT que vous infligez de 1. (Peut être cumulé, sans aucune limite)\nPhase finale : Diminue le nombre de cumuls de moitié.","descriptionraw":"Chaque tranche de 10 pts augmente les DGT que vous infligez de 1. (Peut être cumulé, sans aucune limite)\\n<color=#FFFFFFFF>Phase finale : </color>Diminue le nombre de cumuls de moitié.","descriptionreplaced":"Chaque tranche de 10 pts augmente les DGT que vous infligez de 1. (Peut être cumulé, sans aucune limite)\\n<color=#FFFFFFFF>Phase finale : </color>Diminue le nombre de cumuls de moitié.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Prisme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Entre sur le terrain avec 2 pts d'énergie prismatique. Lorsque le personnage affecté est éliminé : Si l'énergie prismatique n'est pas épuisée, il évite l'élimination tout en ayant ses PV ajustés à 1, puis expose des faiblesses et utilise un réveil énergétique.\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il expose des faiblesses : Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de DGT de perforation).","descriptionraw":"Entre sur le terrain avec 2 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il $[K54|s1] tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>$[C402011|s1]</color> et utilise un <color=#FFFFFFFF>$[C402007|s1]</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>$[C402011|s1] : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de $[K5]).","descriptionreplaced":"Entre sur le terrain avec 2 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>expose des faiblesses</color> et utilise un <color=#FFFFFFFF>réveil énergétique</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>expose des faiblesses : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de <color=#FFFFFFFF>DGT de perforation</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Prisme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Entre sur le terrain avec 4 pts d'énergie prismatique. Lorsque le personnage affecté est éliminé : Si l'énergie prismatique n'est pas épuisée, il évite l'élimination tout en ayant ses PV ajustés à 1, puis expose des faiblesses et utilise un réveil énergétique.\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il expose des faiblesses : Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de DGT de perforation).","descriptionraw":"Entre sur le terrain avec 4 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il $[K54|s1] tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>$[C402011|s1]</color> et utilise un <color=#FFFFFFFF>$[C402007|s1]</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>$[C402011|s1] : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de $[K5]).","descriptionreplaced":"Entre sur le terrain avec 4 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>expose des faiblesses</color> et utilise un <color=#FFFFFFFF>réveil énergétique</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>expose des faiblesses : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de <color=#FFFFFFFF>DGT de perforation</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Prisme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Entre sur le terrain avec 6 pts d'énergie prismatique. Lorsque le personnage affecté est éliminé : Si l'énergie prismatique n'est pas épuisée, il évite l'élimination tout en ayant ses PV ajustés à 1, puis expose des faiblesses et utilise un réveil énergétique.\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il expose des faiblesses : Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de DGT de perforation).","descriptionraw":"Entre sur le terrain avec 6 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il $[K54|s1] tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>$[C402011|s1]</color> et utilise un <color=#FFFFFFFF>$[C402007|s1]</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>$[C402011|s1] : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de $[K5]).","descriptionreplaced":"Entre sur le terrain avec 6 pts d'<color=#FFFFFFFF>énergie prismatique</color>. <color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>Si l'énergie prismatique n'est pas épuisée, il <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 1, puis <color=#FFFFFFFF>expose des faiblesses</color> et utilise un <color=#FFFFFFFF>réveil énergétique</color>.\\nLorsque le personnage affecté subit des DGT d'une réaction élémentaire alors qu'il <color=#FFFFFFFF>expose des faiblesses : </color>Consomme 1 pt d'énergie prismatique. Lorsque les points d'énergie prismatique sont épuisés, le personnage affecté est éliminé (Il subit 15 pts de <color=#FFFFFFFF>DGT de perforation</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Résurrection en recharge","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Impossible de ressusciter un personnage en utilisant un plat pendant la manche.","descriptionraw":"Impossible de ressusciter un personnage en utilisant un {SPRITE_PRESET#3101}plat pendant la manche.","descriptionreplaced":"Impossible de ressusciter un personnage en utilisant un {SPRITE_PRESET#3101}plat pendant la manche.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Mélodie du grand rêve (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'arme ou d'artéfact : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme ou d'{SPRITE_PRESET#3004}artéfact : </color>Dépense 1 dé élémentaire en moins."},"rightfulreward":{"id":311408,"name":"Récompense légitime","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le déchaînement élémentaire du personnage +2.\nLorsque votre personnage actif a subi des DGT ou reçu des soins : Cumule 1 pt de principe de justice. Si cette carte a cumulé 3 pts de principe de justice, consomme ces 3 pts pour accorder 1 charge au personnage.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le déchaînement élémentaire du personnage +2.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>principe de justice</color>. Si cette carte a cumulé 3 pts de <color=#FFFFFFFF>principe de justice</color>, consomme ces 3 pts <color=#FFFFFFFF></color>pour accorder 1 $[K310|s2] au personnage.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le déchaînement élémentaire du personnage +2.</color>\\n<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>principe de justice</color>. Si cette carte a cumulé 3 pts de <color=#FFFFFFFF>principe de justice</color>, consomme ces 3 pts <color=#FFFFFFFF></color>pour accorder 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> au personnage.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Verdict final","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Yanfei, équipée de cette carte, utilise une attaque chargée : DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un sceau écarlate est déclenché, vous piochez 1 carte après le calcul de la capacité.","descriptionraw":"#Lorsque $[A1308], équipée de cette carte, utilise une $[K51|s2]{NON_BREAK_SPACE}: DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un $[K1010|s1] est déclenché, vous piochez 1 carte après le calcul de la capacité.","descriptionreplaced":"#Lorsque Yanfei, équipée de cette carte, utilise une <color=#FFFFFFFF>attaque chargée</color>{NON_BREAK_SPACE}: DGT infligés aux ennemis ayant 6 PV ou moins +1 ; si un <color=#FFFFFFFF>sceau écarlate</color> est déclenché, vous piochez 1 carte après le calcul de la capacité."},"rimeflowrapier":{"id":221041,"name":"Rapière de flux givré","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque l'Opérateur Fatui du givre équipé de cette carte a déclenché une ombre sanguinolente : Les cumuls d'engagement vital du personnage actif adverse doublent.","descriptionraw":"Lorsque l'<color=#FFFFFFFF>$[A2104]</color> équipé de cette carte a déclenché une <color=#FFFFFFFF>$[S21044|s1]</color> : Les cumuls d'<color=#FFFFFFFF>$[C122|s1]</color> du personnage actif adverse doublent.","descriptionreplaced":"Lorsque l'<color=#FFFFFFFF>Opérateur Fatui du givre</color> équipé de cette carte a déclenché une <color=#FFFFFFFF>ombre sanguinolente</color> : Les cumuls d'<color=#FFFFFFFF>engagement vital</color> du personnage actif adverse doublent."},"rippleelectroedge":{"id":134031,"name":"Tranchant d'électrondulation|s1:Tranchants d'électrondulation|s2:tranchant d'électrondulation|s3:tranchants d'électrondulation","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Électro.\nNombre d'utilisations : 3","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K104].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Lame ondulante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Lame ondulante.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Lame ondulante</color>."},"riptide":{"id":112043,"name":"Contre-courant","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est vaincu : Inflige l'effet Contre-courant au personnage actif du camp concerné.\nLorsque Tartaglia, en état de mêlée, attaque le personnage affecté : Inflige des DGT supplémentaires.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est vaincu : </color>Inflige l'effet Contre-courant au personnage actif du camp concerné.\\nLorsque <color=#FFFFFFFF>$[A1204]</color>, en <color=#FFFFFFFF>$[C112042|s1]</color>, attaque le personnage affecté : Inflige des DGT supplémentaires.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est vaincu : </color>Inflige l'effet Contre-courant au personnage actif du camp concerné.\\nLorsque <color=#FFFFFFFF>Tartaglia</color>, en <color=#FFFFFFFF>état de mêlée</color>, attaque le personnage affecté : Inflige des DGT supplémentaires.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Rite d'expédition|s1:rite d'expédition","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage affecté utilise Évocation des yakan : Sakura dévastateur pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionraw":"La prochaine fois que le personnage affecté utilise <color=#FFFFFFFF>$[S14082|s1]</color> pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionreplaced":"La prochaine fois que le personnage affecté utilise <color=#FFFFFFFF>Évocation des yakan : Sakura dévastateur</color> pendant la manche : Dépense 2 dés élémentaires en moins."},"riteofresurrection":{"id":211081,"name":"Symbole de la renaissance","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Qiqi, équipée de cette carte, utilise Arcane d'Adepte : Talisman sacré : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)","descriptionraw":"Lorsque $[A1108], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11083]</color> : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)","descriptionreplaced":"Lorsque Qiqi, équipée de cette carte, utilise <color=#FFFFFFFF>Arcane d'Adepte : Talisman sacré</color> : Ressuscite tous vos personnages éliminés et les soigne pour 2 pts. (Limité à 2 fois par partie)"},"rockininaflamingworld":{"id":213121,"name":"Rock infernal","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Xinyan, équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)","descriptionraw":"Lorsque $[A1312], équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)","descriptionreplaced":"Lorsque Xinyan, équipée de cette carte, utilise une capacité : DGT infligés +2 si vous avez moins de 2 cartes dans votre main. (1 fois par manche)"},"rockpaperscissorscombopaper":{"id":124012,"name":"Pierre-feuille-ciseaux : Feuille","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Pierre-feuille-ciseaux : Feuille.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Feuille</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Pierre-feuille-ciseaux : Ciseaux","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Pierre-feuille-ciseaux : Ciseaux.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Pierre-feuille-ciseaux : Ciseaux</color>."},"rockypedestal":{"id":136031,"name":"Plinthe de pierre|s1:plinthe de pierre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif de type Brutocollinus subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif de type {SPRITE_PRESET#3502}Brutocollinus subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif de type {SPRITE_PRESET#3502}Brutocollinus subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Tonnerre grondant de l'Abîme","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage affecté d'utiliser des capacités.\nPhase finale : Inflige 6 pts de DGT de perforation au personnage affecté, puis l'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de $[K5] au personnage affecté, puis l'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage affecté d'utiliser des capacités.</color>\\n<color=#FFFFFFFF>Phase finale : </color>Inflige 6 pts de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté, puis l'effet est annulé.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Tonnerre crépitant","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Les DGT que vous infligez aux personnages affectés par un paratonnerre augmentent de 1.","descriptionraw":"Les DGT que vous infligez aux personnages affectés par un $[C124022|s1] augmentent de 1.","descriptionreplaced":"Les DGT que vous infligez aux personnages affectés par un paratonnerre augmentent de 1."},"rushinghoundswiftasthewind":{"id":216061,"name":"Vivacité canine : Célérité du vent","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Gorou, équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des DGT Géo : Pioche 1 carte si une bannière de général est sur le terrain. (1 fois par manche)","descriptionraw":"Lorsque $[A1606], équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des $[K106] : Pioche 1 carte si une <color=#FFFFFFFF>$[C116061|s1]</color> est sur le terrain. (1 fois par manche)","descriptionreplaced":"Lorsque Gorou, équipé de cette carte, est sur le terrain et qu'un de vos personnages a infligé des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> : Pioche 1 carte si une <color=#FFFFFFFF>bannière de général</color> est sur le terrain. (1 fois par manche)"},"sacrificialbow":{"id":311202,"name":"Arc rituel","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)"},"sacrificialfragments":{"id":311102,"name":"Mémoires de rituels","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)"},"sacrificialgreatsword":{"id":311302,"name":"Espadon rituel","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)"},"sacrificialsword":{"id":311502,"name":"Épée rituelle","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une compétence élémentaire : Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Crée 1 dé de l'élément du personnage. (1 fois par manche)"},"sandanddreams":{"id":302205,"name":"Sables et rêves","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 3 dés élémentaires en moins.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 3 dés élémentaires en moins.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 3 dés élémentaires en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Sang bouillant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Hu Tao, équipée de cette carte, a 6 PV ou moins : DGT Pyro infligés +1.","descriptionraw":"Lorsque $[A1307], équipée de cette carte, a 6 PV ou moins : $[K103] infligés +1.","descriptionreplaced":"Lorsque Hu Tao, équipée de cette carte, a 6 PV ou moins : {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> infligés +1."},"sapwoodblade":{"id":311507,"name":"Lame d'aubier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"sapwoodbladeineffect":{"id":301107,"name":"Lame d'aubier (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : Crée 2 dés de l'élément du personnage.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : </color>Crée 2 dés de l'élément du personnage.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que le personnage affecté a utilisé une attaque normale pendant la manche : </color>Crée 2 dés de l'élément du personnage."},"sashimiplatterineffect":{"id":303308,"name":"Assortiment de sashimis (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par l'attaque normale du personnage +1.","descriptionraw":"Pendant la manche : DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"Pendant la manche : DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"satiated":{"id":303300,"name":"Satiété","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Impossible de consommer davantage de plat pendant la manche.","descriptionraw":"Impossible de consommer davantage de {SPRITE_PRESET#3101}plat pendant la manche.","descriptionreplaced":"Impossible de consommer davantage de {SPRITE_PRESET#3101}plat pendant la manche.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Biscuits sauriennaurus (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"La prochaine fois que le personnage utilise une habilité pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionraw":"La prochaine fois que le personnage utilise une {SPRITE_PRESET#3008}habilité pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionreplaced":"La prochaine fois que le personnage utilise une {SPRITE_PRESET#3008}habilité pendant la manche : Dépense 1 dé élémentaire en moins."},"scarletseal":{"id":113081,"name":"Sceau écarlate|s1:sceau écarlate","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage utilise une attaque chargée : DGT infligés +2.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"#<color=#FFFFFFFF>Lorsque le personnage utilise une $[K51|s2]{NON_BREAK_SPACE}: </color>DGT infligés +2.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque le personnage utilise une <color=#FFFFFFFF>attaque chargée</color>{NON_BREAK_SPACE}: </color>DGT infligés +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Repérage de faiblesses|s1:repérage de faiblesses|s2:repérages de faiblesses","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Chaque cumul de cet effet a 10 % de chances de créer un coup en pleine faiblesse. Si un coup en pleine faiblesse est créé, les cumuls de l'effet diminuent de moitié. (Arrondi à l'entier inférieur)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Chaque cumul de cet effet a 10 % de chances de créer un <color=#FFFFFFFF>$[C111133|s1]</color>. Si un <color=#FFFFFFFF>$[C111133|s1]</color> est créé, les cumuls de l'effet diminuent de moitié. (Arrondi à l'entier inférieur)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Chaque cumul de cet effet a 10 % de chances de créer un <color=#FFFFFFFF>coup en pleine faiblesse</color>. Si un <color=#FFFFFFFF>coup en pleine faiblesse</color> est créé, les cumuls de l'effet diminuent de moitié. (Arrondi à l'entier inférieur)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"État calciné|s1:États calcinés|s2:état calciné|s3:états calcinés","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Après que le personnage devient calciné, il perd son bonus d'origine.","descriptionraw":"Après que le personnage devient calciné, il perd son bonus d'origine.","descriptionreplaced":"Après que le personnage devient calciné, il perd son bonus d'origine."},"scorchingooyoroi":{"id":113112,"name":"O-yoroi embrasé|s1:o-yoroi embrasé","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Pyro et crée une barrière brûlante.\nNombre d'utilisations : 2","descriptionraw":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale{NON_BREAK_SPACE}: </color>Inflige 1 pt de $[K103] et crée une <color=#FFFFFFFF>$[K1018|s1]</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale{NON_BREAK_SPACE}: </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée une <color=#FFFFFFFF>barrière brûlante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"O-yoroi embrasé|s1:o-yoroi embrasé","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Pyro et crée une barrière brûlante.\nNombre d'utilisations : 3","descriptionraw":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale{NON_BREAK_SPACE}: </color>Inflige 1 pt de $[K103] et crée une <color=#FFFFFFFF>$[K1018|s1]</color>.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale{NON_BREAK_SPACE}: </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et crée une <color=#FFFFFFFF>barrière brûlante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Bénédiction de scorpion|s1:bénédiction de scorpion","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous utilisez l'habilité de l'esprit sinistre du scorpion ardent : Annule l'effet et augmente les DGT infligés par cette habilité de 1 pour chaque cumul de bénédiction de scorpion.\n(Les cumuls de bénédiction de scorpion peuvent être cumulés, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous utilisez l'$[K58|s1] de l'$[C123031|s1] : </color>Annule l'effet et augmente les DGT infligés par cette $[K58|s1] de 1 pour chaque cumul de <color=#FFFFFFFF>bénédiction de scorpion</color>.\\n(Les cumuls de <color=#FFFFFFFF>bénédiction de scorpion</color> peuvent être cumulés, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous utilisez l'<color=#FFFFFFFF>{SPRITE_PRESET#3008}habilité</color> de l'esprit sinistre du scorpion ardent : </color>Annule l'effet et augmente les DGT infligés par cette <color=#FFFFFFFF>{SPRITE_PRESET#3008}habilité</color> de 1 pour chaque cumul de <color=#FFFFFFFF>bénédiction de scorpion</color>.\\n(Les cumuls de <color=#FFFFFFFF>bénédiction de scorpion</color> peuvent être cumulés, sans aucune limite)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Scorpiocalypse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque la Lettrée incandescente des Érémites, équipée de cette carte, est sur le terrain et que vous avez utilisé Assaut flambant pour éliminer un personnage adverse : Place une carte [Esprit sinistre du scorpion ardent] dans votre main.\nÀ la fin de la manche : Crée une bénédiction de scorpion.","descriptionraw":"Lorsque la $[A2303], équipée de cette carte, est sur le terrain et que vous avez utilisé <color=#FFFFFFFF>$[S1230311]</color> pour éliminer un personnage adverse : Place une carte [<color=#FFFFFFFF>$[C123031]</color>] dans votre main.\\nÀ la fin de la manche : Crée une <color=#FFFFFFFF>$[C123032|s1]</color>.","descriptionreplaced":"Lorsque la Lettrée incandescente des Érémites, équipée de cette carte, est sur le terrain et que vous avez utilisé <color=#FFFFFFFF>Assaut flambant</color> pour éliminer un personnage adverse : Place une carte [<color=#FFFFFFFF>Esprit sinistre du scorpion ardent</color>] dans votre main.\\nÀ la fin de la manche : Crée une <color=#FFFFFFFF>bénédiction de scorpion</color>."},"seamlessshield":{"id":117053,"name":"Bouclier aseptique|s1:bouclier aseptique","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier pour protéger votre personnage actif.\nLorsque l'effet est annulé ou déclenché à nouveau : Inflige 1 pt de DGT Dendro et soigne votre personnage actif pour 1 pt.","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Lorsque l'effet est annulé ou déclenché à nouveau : </color>Inflige 1 pt de $[K107] et soigne votre personnage actif pour 1 pt.","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> pour protéger votre personnage actif.\\n<color=#FFFFFFFF>Lorsque l'effet est annulé ou déclenché à nouveau : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et soigne votre personnage actif pour 1 pt.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Obus explosif secondaire|s1:obus explosif secondaire","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après un changement de personnage dans le camp concerné : Inflige 1 pt de DGT Pyro au personnage activé.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 1 pt de $[K103] au personnage activé.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage activé.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Graine de Skandha|s1:Graines de Skandha|s2:graine de Skandha|s3:graines de Skandha","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : Inflige 1 pt de DGT de perforation aux personnages affectés du camp concerné.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de $[K5] aux personnages affectés du camp concerné.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> aux personnages affectés du camp concerné.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Graine de Skandha|s1:Graines de Skandha|s2:graine de Skandha|s3:graines de Skandha","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : Inflige 1 pt de DGT Dendro aux personnages affectés du camp concerné.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de $[K107] aux personnages affectés du camp concerné.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage avec une graine de Skandha a subi des DGT d'une réaction élémentaire : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> aux personnages affectés du camp concerné.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Missile chercheur|s1:missile chercheur","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après un changement de personnage dans le camp concerné : Inflige 2 pts de DGT physiques au personnage actif.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 2 pts de $[K100] au personnage actif.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> au personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"L'ombre du roi des sables","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : Pioche 1 carte. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Si le personnage affecté est actif et qu'un adversaire subit des DGT d'une réaction élémentaire : </color>Pioche 1 carte. (1 fois par manche)"},"shakennotpurred":{"id":211021,"name":"On the rocks","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bouclier accordé par le bouclier de griffes créé par Diona équipée de cette carte +1 pt.","descriptionraw":"$[K6] accordé par le <color=#FFFFFFFF>$[C111021|s2]</color> créé par $[A1102] équipée de cette carte +1 pt.","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> accordé par le <color=#FFFFFFFF>bouclier de griffes</color> créé par Diona équipée de cette carte +1 pt."},"sheercold":{"id":121022,"name":"Grand froid","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo au personnage affecté.\nNombre d'utilisations : 1\n\nLorsque le personnage affecté subit la Chaleur extrême : L'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 1</color>\\n\\nLorsque le personnage affecté subit la <color=#FFFFFFFF>$[C163011]</color> : L'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>\\n\\nLorsque le personnage affecté subit la <color=#FFFFFFFF>Chaleur extrême</color> : L'effet est annulé.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Parade de bouclier|s1:parade de bouclier","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Coupure de bouclier.\nPendant la préparation de Coupure de bouclier : Accorde 2 pts de bouclier à ce personnage.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S34085]</color>.\\n<color=#FFFFFFFF>Pendant la préparation de $[S34085] : </color>Accorde 2 pts de $[K6|s2] à ce personnage.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Coupure de bouclier</color>.\\n<color=#FFFFFFFF>Pendant la préparation de Coupure de bouclier : </color>Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> à ce personnage.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Bouclier passionné|s1:bouclier passionné","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Bouclier de transport sécurisé|s1:bouclier de transport sécurisé","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier à votre personnage actif.","descriptionraw":"Accorde <color=#FFFFFFFF>2 pts de $[K6|s2]</color> à votre personnage actif.","descriptionreplaced":"Accorde <color=#FFFFFFFF>2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Bouclier de nuages|s1:bouclier de nuages","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Pendant la préparation de la capacité : Accorde 2 pts de bouclier au personnage affecté.","descriptionraw":"<color=#FFFFFFFF>Pendant la préparation de la capacité : </color>Accorde 2 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"<color=#FFFFFFFF>Pendant la préparation de la capacité : </color>Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Bouclier de nuages|s1:bouclier de nuages","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la préparation de la capacité : Diminue les DGT subis de moitié.","descriptionraw":"<color=#FFFFFFFF>Pendant la préparation de la capacité : </color>Diminue les DGT subis de moitié.","descriptionreplaced":"<color=#FFFFFFFF>Pendant la préparation de la capacité : </color>Diminue les DGT subis de moitié.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Bouclier|s1:bouclier","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Chaque cumul diminue les DGT subis par le personnage de 1. (Peut être cumulé, sans aucune limite)","descriptionraw":"Chaque cumul diminue les DGT subis par le personnage de 1. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"Chaque cumul diminue les DGT subis par le personnage de 1. (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Bouclier|s1:bouclier","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier à votre personnage actif. (Peut être cumulé, sans aucune limite)","descriptionraw":"Accorde <color=#FFFFFFFF>1 pt de $[K6|s2]</color> à votre personnage actif. (Peut être cumulé, sans aucune limite)","descriptionreplaced":"Accorde <color=#FFFFFFFF>1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color></color> à votre personnage actif. (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Réminiscence nostalgique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nSi le personnage a au moins 2 charges : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\nSi le personnage a au moins 2 $[K310|s3] : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une compétence élémentaire : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\nSi le personnage a au moins 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charges</color> : DGT infligés par l'attaque normale et la compétence élémentaire du personnage +1."},"shootingstar":{"id":111092,"name":"Étoile filante|s1:étoile filante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Obtient 1 étoile vespérale. Avec au moins 4 étoiles vespérales : Consomme 4 étoiles vespérales pour infliger 1 pt de DGT Cryo (La capacité créant cet état de déploiement déclenche également cet effet).\nEn déclenchant à nouveau cet état de déploiement : Obtient 2 étoiles vespérales.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Obtient 1 <color=#FFFFFFFF>étoile vespérale</color>. Avec au moins 4 <color=#FFFFFFFF>étoiles vespérales</color> : Consomme 4 <color=#FFFFFFFF>étoiles vespérales</color> pour infliger 1 pt de $[K101] (La capacité créant cet état de déploiement déclenche également cet effet).\\n<color=#FFFFFFFF>En déclenchant à nouveau cet état de déploiement : </color>Obtient 2 <color=#FFFFFFFF>étoiles vespérales</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Obtient 1 <color=#FFFFFFFF>étoile vespérale</color>. Avec au moins 4 <color=#FFFFFFFF>étoiles vespérales</color> : Consomme 4 <color=#FFFFFFFF>étoiles vespérales</color> pour infliger 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> (La capacité créant cet état de déploiement déclenche également cet effet).\\n<color=#FFFFFFFF>En déclenchant à nouveau cet état de déploiement : </color>Obtient 2 <color=#FFFFFFFF>étoiles vespérales</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Étoile filante|s1:étoile filante","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Cumule 1 étoile vespérale. Avec au moins 5 étoiles vespérales : consomme 5 étoiles vespérales pour infliger 1 pt de DGT Cryo et augmenter les futurs DGT de cet effet de 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Cumule 1 <color=#FFFFFFFF>étoile vespérale</color>. Avec au moins 5 <color=#FFFFFFFF>étoiles vespérales</color> : consomme 5 <color=#FFFFFFFF>étoiles vespérales</color> pour infliger 1 pt de $[K151] et augmenter les futurs DGT de cet effet de 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Cumule 1 <color=#FFFFFFFF>étoile vespérale</color>. Avec au moins 5 <color=#FFFFFFFF>étoiles vespérales</color> : consomme 5 <color=#FFFFFFFF>étoiles vespérales</color> pour infliger 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et augmenter les futurs DGT de cet effet de 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Sanctuaire de Maya|s1:Sanctuaires de Maya|s2:sanctuaire de Maya|s3:sanctuaires de Maya","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous déclenchez une réaction élémentaire : DGT supplémentaires +1.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +1.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Sanctuaire de Maya","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous déclenchez une réaction élémentaire : DGT supplémentaires +1.\nDurée en manches : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +1.\\n<color=#FFFFFFFF>$[K4] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Sanctuaire de Maya|s1:Sanctuaires de Maya|s2:sanctuaire de Maya|s3:sanctuaires de Maya","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT que l'adversaire subit des réactions élémentaires +3.\nDurée en manches : 2","descriptionraw":"DGT que l'adversaire subit des réactions élémentaires +3.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"DGT que l'adversaire subit des réactions élémentaires +3.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Sanctuaire de Maya","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous déclenchez une réaction élémentaire : DGT supplémentaires +2.\nDurée en manches : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +2.\\n<color=#FFFFFFFF>$[K4] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous déclenchez une réaction élémentaire : </color>DGT supplémentaires +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Signe de faiblesse","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_ABC"],"description":"Chaque cumul augmente les DGT que vous subissez de 1.","descriptionraw":"Chaque cumul augmente les DGT que vous subissez de 1.","descriptionreplaced":"Chaque cumul augmente les DGT que vous subissez de 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Péché d'orgueil","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les compétences et déchaînements élémentaires de vos personnages Électro affectés par Couverture corvidée +1.","descriptionraw":"Lorsque $[A1406], équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les <color=#FFFFFFFF>compétences</color><color=#FFFFFFFF> et déchaînements élémentaires</color> de vos personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> affectés par <color=#FFFFFFFF>$[C114063]</color> +1.","descriptionreplaced":"Lorsque Kujou Sara, équipée de cette carte, est sur le terrain : DGT supplémentaires infligés par les <color=#FFFFFFFF>compétences</color><color=#FFFFFFFF> et déchaînements élémentaires</color> de vos personnages {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> affectés par <color=#FFFFFFFF>Couverture corvidée</color> +1."},"skivingnewandimproved":{"id":215071,"name":"Paresse revue et améliorée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Sayu, équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)","descriptionraw":"Lorsque $[A1507], équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)","descriptionreplaced":"Lorsque Sayu, équipée de cette carte, est le personnage actif : Vous piochez 2 cartes lorsque vous déclenchez une réaction de Dispersion. (1 fois par manche)"},"skyladder":{"id":115101,"name":"Échelle céleste|s1:échelle céleste","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"#<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage{NON_BREAK_SPACE}: </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage{NON_BREAK_SPACE}: </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Atlas de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"skywardblade":{"id":311504,"name":"Lame de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"skywardharp":{"id":311203,"name":"Ailes de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"skywardpatrol":{"id":402014,"name":"Patrouille céleste|s1:patrouille céleste","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT de 2.\nNombre d'utilisations : 3. Lorsque les utilisations sont épuisées, le personnage passe en chute épuisante.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF>$[K3] : 3</color>. Lorsque les utilisations sont épuisées, le personnage passe en $[C402015|s1].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>. Lorsque les utilisations sont épuisées, le personnage passe en chute épuisante.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Fierté de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"skywardspine":{"id":311403,"name":"Berge de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"skywardsword":{"id":133089,"name":"Lame de la Voûte d'Azur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.\nUne fois par manche : DGT supplémentaires infligés par l'attaque normale du personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT supplémentaires infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"snappysilhouette":{"id":111101,"name":"Silhouette instantanée|s1:silhouette instantanée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo au personnage affecté. Si le nombre d'utilisations est égal à 1 et ce personnage est affecté par l'élément Cryo, ces DGT augmentent de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] au personnage affecté. Si le $[K3|s2] est égal à 1 et ce personnage est affecté par l'{SPRITE_PRESET#2101}<color=#99FFFFFF>élément Cryo</color>, ces DGT augmentent de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au personnage affecté. Si le <color=#FFFFFFFF>nombre d'utilisations</color> est égal à 1 et ce personnage est affecté par l'{SPRITE_PRESET#2101}<color=#99FFFFFF>élément Cryo</color>, ces DGT augmentent de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Silhouette instantanée|s1:silhouette instantanée","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Inflige 2 pts de DGT Cryo au personnage affecté.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K151] au personnage affecté.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au personnage affecté.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Bond dans le vent","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FALL_ATTACK"],"description":"Lorsqu'un personnage utilise une attaque normale : La capacité est considérée comme une attaque plongeante et les DGT augmentent de 1. Après le calcul de la capacité : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage utilise une attaque normale : </color>La capacité est considérée comme une $[K52|s2] et les DGT augmentent de 1. Après le calcul de la capacité : Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage utilise une attaque normale : </color>La capacité est considérée comme une <color=#FFFFFFFF>attaque plongeante</color> et les DGT augmentent de 1. Après le calcul de la capacité : Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Goutte d'eau de source|s1:goutte d'eau de source","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque Neuvillette a effectué une attaque normale : Soigne Neuvillette pour 2 pts ; si Neuvillette est votre personnage actif, il prépare la capacité : Jugement équitable.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque $[A1210] a effectué une attaque normale : </color>Soigne $[A1210] pour 2 pts ; si $[A1210] est votre personnage actif, il $[K53|s1] : <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque Neuvillette a effectué une attaque normale : </color>Soigne Neuvillette pour 2 pts ; si Neuvillette est votre personnage actif, il <color=#FFFFFFFF>prépare la capacité</color> : <color=#FFFFFFFF><color=#FFFFFFFF>Jugement équitable</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Fleur bombardier|s1:Fleurs bombardiers|s2:fleur bombardier|s2:fleurs bombardiers","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 2 pts de DGT Pyro au personnage actif de ce camp.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 2 pts de $[K103] au personnage actif de ce camp.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> au personnage actif de ce camp.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Lance florissante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Lance florissante.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Lance florissante</color>."},"spearflourish-01":{"id":176072,"name":"Lance florissante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Lance florissante.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Lance florissante</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Esprit sinistre du serpent spiriflore|s1:esprit sinistre du serpent spiriflore","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Liane rasoir\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S1270321]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Liane rasoir\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Esprit sinistre du scorpion ardent|s1:esprit sinistre du scorpion ardent","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Lorsque le personnage affecté subit des DGT : Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une bénédiction de scorpion (2 fois maximum par manche).\nHabilité : Assaut flambant\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une <color=#FFFFFFFF>$[C123032|s1]</color> (2 fois maximum par manche).\\n$[K58] : $[S1230311]\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Si possible, consomme 1 charge pour diminuer les DGT de 1, puis crée une <color=#FFFFFFFF>bénédiction de scorpion</color> (2 fois maximum par manche).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Assaut flambant\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Éveil d'esprit sinistre (Cryo)|s1:éveil d'esprit sinistre (Cryo)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par le personnage augmentent de 1 et les DGT physiques infligés sont convertis en DGT Cryo.\nDGT Cryo subis par ce personnage +2.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les $[K100] infligés sont convertis en $[K101].\\n$[K101] subis par ce personnage +2.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> subis par ce personnage +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Éveil d'esprit sinistre (Électro)|s1:éveil d'esprit sinistre (Électro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par le personnage augmentent de 1 et les DGT physiques infligés sont convertis en DGT Électro.\nDGT Électro subis par ce personnage +2.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les $[K100] infligés sont convertis en $[K104].\\n$[K104] subis par ce personnage +2.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> subis par ce personnage +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Éveil d'esprit sinistre (Hydro)|s1:éveil d'esprit sinistre (Hydro)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par le personnage augmentent de 1 et les DGT physiques infligés sont convertis en DGT Hydro.\nDGT Hydro subis par ce personnage +2.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les $[K100] infligés sont convertis en $[K102].\\n$[K102] subis par ce personnage +2.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Les DGT infligés par le personnage augmentent de 1</color> et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> subis par ce personnage +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Bénédiction du serpent spirituel|s1:bénédiction du serpent spirituel","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous utilisez l'habilité de l'esprit sinistre du serpent spiriflore : Augmente les DGT infligés par cette habilité de 1 et ne consomme pas les utilisations de l'esprit sinistre du serpent spiriflore.\nNombre d'utilisations : 1 (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous utilisez l'$[K58|s1] de l'$[C127032|s1] : </color>Augmente les DGT infligés par cette $[K58|s1] de 1 et ne consomme pas les $[K3|s5] de l'$[C127032|s1].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous utilisez l'<color=#FFFFFFFF>{SPRITE_PRESET#3008}habilité</color> de l'esprit sinistre du serpent spiriflore : </color>Augmente les DGT infligés par cette <color=#FFFFFFFF>{SPRITE_PRESET#3008}habilité</color> de 1 et ne consomme pas les <color=#FFFFFFFF>utilisations</color> de l'esprit sinistre du serpent spiriflore.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Sifflement du serpent spirituel","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque la Pirouettière florale des Érémites, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un esprit sinistre du serpent spiriflore : Inflige 1 pt de DGT Dendro. (1 fois par manche)","descriptionraw":"Lorsque la <color=#FFFFFFFF>$[A2703]</color>, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un <color=#FFFFFFFF>$[C127032|s1]</color> : Inflige 1 pt de $[K107]. (1 fois par manche)","descriptionreplaced":"Lorsque la <color=#FFFFFFFF>Pirouettière florale des Érémites</color>, équipée de cette carte, est sur le terrain et que vous basculez pour un personnage équipé d'un <color=#FFFFFFFF>esprit sinistre du serpent spiriflore</color> : Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (1 fois par manche)"},"splendoroftranquilwaters":{"id":311508,"name":"Splendeur des eaux calmes","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Lorsque votre personnage a subi des DGT ou reçu des soins : Cette carte cumule 1 pt d'éclat lacustre.\nLorsque le personnage effectue une attaque normale : Si la carte a 12 pts d'éclat lacustre, ils sont consommés pour que la capacité coûte 2 dés élément neutre en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>éclat lacustre</color>.\\n<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Si la carte a 12 pts d'<color=#FFFFFFFF>éclat lacustre</color>, ils sont consommés pour que la capacité coûte 2 dés $[K309|s2] en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cette carte cumule 1 pt d'<color=#FFFFFFFF>éclat lacustre</color>.\\n<color=#FFFFFFFF>Lorsque le personnage effectue une attaque normale : </color>Si la carte a 12 pts d'<color=#FFFFFFFF>éclat lacustre</color>, ils sont consommés pour que la capacité coûte 2 dés <color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins, que les DGT infligés augmentent de 1 et que le personnage affecté soit soigné pour 1 pt. (1 fois par manche)","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Germe","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité pour déclencher une réaction liée à l'élément Dendro : Inflige 1 pt de DGT Dendro. (1 fois par manche)\nDurée en manches : 1","descriptionraw":"Lorsque votre personnage a utilisé une capacité pour déclencher une $[K217|s2] : Inflige 1 pt de $[K107]. (1 fois par manche)\\n$[K4] : 1","descriptionreplaced":"Lorsque votre personnage a utilisé une capacité pour déclencher une <color=#7EC236FF>réaction liée à l'élément {SPRITE_PRESET#2107}Dendro</color> : Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (1 fois par manche)\\n<color=#FFFFFFFF>Durée en manches</color> : 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Stade du sanctifeu (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Rectitude","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Phase finale : Si Dehya, équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts.","descriptionraw":"Phase finale : Si $[A1309], équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts.","descriptionreplaced":"Phase finale : Si Dehya, équipée de cette carte, a 6 PV ou moins, la soigne pour 2 pts."},"starwicker":{"id":115102,"name":"Étoileur d'osier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Aide adeptale\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S1151021]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Aide adeptale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Respiration stable","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Le champ de givre créé par Chongyun équipé de cette carte déclenche les effets suivants :\nDGT des attaques normales de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.","descriptionraw":"Le <color=#FFFFFFFF>$[C111041|s2]</color> créé par $[A1104] équipé de cette carte déclenche les effets suivants :\\nDGT des <color=#FFFFFFFF>attaques normales</color> de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1.","descriptionreplaced":"Le <color=#FFFFFFFF>champ de givre</color> créé par Chongyun équipé de cette carte déclenche les effets suivants :\\nDGT des <color=#FFFFFFFF>attaques normales</color> de vos personnages avec une épée à une main, à deux mains ou une arme d'hast +1."},"stealth":{"id":123011,"name":"Infiltration|s1:Infiltrations|s2:infiltration|s3:infiltrations","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis par le personnage affecté -1 et DGT qu'il inflige +1.\nNombre d'utilisations : 2","descriptionraw":"#DGT subis par le personnage affecté -1 et DGT qu'il inflige{NON_BREAK_SPACE}+1.\\n$[K3] : 2","descriptionreplaced":"#DGT subis par le personnage affecté -1 et DGT qu'il inflige{NON_BREAK_SPACE}+1.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> : 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Infiltration|s1:Infiltrations|s2:infiltration|s3:infiltrations","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT subis par le personnage affecté -1 et DGT qu'il inflige +1.\nNombre d'utilisations : 3\nLes DGT physiques infligés par le personnage affecté sont convertis en DGT Pyro.","descriptionraw":"DGT subis par le personnage affecté -1 et DGT qu'il inflige +1.\\n$[K3] : 3\\nLes $[K100] infligés par le personnage affecté sont convertis en $[K103].","descriptionreplaced":"DGT subis par le personnage affecté -1 et DGT qu'il inflige +1.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> : 3\\nLes {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Corbeau maléfique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"L'Oz créé par Fischl équipée de cette carte inflige 2 pts de DGT Électro après une attaque normale de Fischl. (Diminue le nombre d'utilisations)","descriptionraw":"L'<color=#FFFFFFFF>$[C114011]</color> créé par $[A1401] équipée de cette carte inflige 2 pts de $[K104] après une <color=#FFFFFFFF>attaque normale</color> de $[A1401]. (Diminue le $[K3|s2])","descriptionreplaced":"L'<color=#FFFFFFFF>Oz</color> créé par Fischl équipée de cette carte inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> après une <color=#FFFFFFFF>attaque normale</color> de Fischl. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)"},"sternfrostprism":{"id":221031,"name":"Prisme de givre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque l'Hypostase Cryo, équipée de cette carte, a déclenché un noyau cristallin Cryo : Applique le Grand froid au personnage actif adverse.","descriptionraw":"Lorsque l'$[A2103], équipée de cette carte, a déclenché un <color=#FFFFFFFF>$[C121034|s1]</color> : Applique le <color=#FFFFFFFF>$[K1016]</color> au personnage actif adverse.","descriptionreplaced":"Lorsque l'Hypostase Cryo, équipée de cette carte, a déclenché un <color=#FFFFFFFF>noyau cristallin Cryo</color> : Applique le <color=#FFFFFFFF>Grand froid</color> au personnage actif adverse."},"stoneandcontractsineffect":{"id":303182,"name":"Pierre et contrats (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Au début de la phase d'action : Crée 3 dés Omni, pioche 1 carte, puis l'effet est annulé.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 3 dés $[K411], pioche 1 carte, puis l'effet est annulé.","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Crée 3 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>, pioche 1 carte, puis l'effet est annulé."},"stonedrakeguardianstance":{"id":136052,"name":"Varan de pierre : Posture protectrice","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque l'esprit sinistre du varan de pierre est sur le terrain et que l'Enchanteur graveleux des Érémites subit des DGT : Diminue les DGT de 2. Diminuer des DGT Géo consomme une utilisation supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Lorsque l'$[C136051|s1] est sur le terrain et que l'$[A3606] subit des DGT : </color>Diminue les DGT de 2. Diminuer des $[K106] consomme une $[K3|s4] supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque l'esprit sinistre du varan de pierre est sur le terrain et que l'Enchanteur graveleux des Érémites subit des DGT : </color>Diminue les DGT de 2. Diminuer des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> consomme une <color=#FFFFFFFF>utilisation</color> supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Facettes de la roche : Absorption élémentaire","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Le personnage peut absorber la puissance des éléments Cryo, Hydro, Pyro et Électro, puis, selon l'élément absorbé, obtenir la capacité Percée givrée (), Réprimande torrentielle (), Réprimande flamboyante () ou Percée tonitruante (). (Le personnage ne peut absorber qu'un seul type élémentaire à la fois, et cet état enregistre les types élémentaires précédemment absorbés)\nLorsque le personnage absorbe un élément d'un type différent de celui actuellement absorbé : Crée 1 dé de l'élément qui vient d'être absorbé.","descriptionraw":"Le personnage peut absorber la puissance des éléments {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> et {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color>, puis, selon l'élément absorbé, obtenir la capacité <color=#99FFFFFF>$[S66013]</color> ({SPRITE_PRESET#2101}), <color=#80C0FFFF>$[S66023]</color> ({SPRITE_PRESET#2102}), <color=#FF9999FF>$[S66033]</color> ({SPRITE_PRESET#2103}) ou <color=#FFACFFFF>$[S66043]</color> ({SPRITE_PRESET#2104}). (Le personnage ne peut absorber qu'un seul type élémentaire à la fois, et cet état enregistre les types élémentaires précédemment absorbés)\\n<color=#FFFFFFFF>Lorsque le personnage absorbe un élément d'un type différent de celui actuellement absorbé : </color>Crée 1 dé de l'élément qui vient d'être absorbé.","descriptionreplaced":"Le personnage peut absorber la puissance des éléments {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> et {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color>, puis, selon l'élément absorbé, obtenir la capacité <color=#99FFFFFF>Percée givrée</color> ({SPRITE_PRESET#2101}), <color=#80C0FFFF>Réprimande torrentielle</color> ({SPRITE_PRESET#2102}), <color=#FF9999FF>Réprimande flamboyante</color> ({SPRITE_PRESET#2103}) ou <color=#FFACFFFF>Percée tonitruante</color> ({SPRITE_PRESET#2104}). (Le personnage ne peut absorber qu'un seul type élémentaire à la fois, et cet état enregistre les types élémentaires précédemment absorbés)\\n<color=#FFFFFFFF>Lorsque le personnage absorbe un élément d'un type différent de celui actuellement absorbé : </color>Crée 1 dé de l'élément qui vient d'être absorbé.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Facettes de la roche : Condensation élémentaire","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage a subi des DGT Cryo, Hydro, Pyro ou Électro : Si le personnage n'a actuellement pas absorbé la puissance de cet élément, l'état est annulé et le personnage absorbe la puissance de cet élément.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : </color>Si le personnage n'a actuellement pas absorbé la puissance de cet élément, l'état est annulé et le personnage $[K1012|s1].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : </color>Si le personnage n'a actuellement pas absorbé la puissance de cet élément, l'état est annulé et le personnage <color=#FFFFFFFF>absorbe la puissance de cet élément</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Facettes de la roche : Invocation élémentaire","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Absorbe la puissance d'un élément différent selon le type élémentaire actuellement absorbé par le personnage.\nSi le personnage a actuellement absorbé l'élément Électro ou aucun élément : Il absorbe la puissance de l'élément Hydro.\nSi le personnage a actuellement absorbé l'élément Hydro : Il absorbe la puissance de l'élément Cryo.\nSi le personnage a actuellement absorbé l'élément Cryo : Il absorbe la puissance de l'élément Pyro.\nSi le personnage a actuellement absorbé l'élément Pyro : Il absorbe la puissance de l'élément Électro.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Absorbe la puissance d'un élément différent selon le type élémentaire actuellement absorbé par le personnage.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> ou aucun élément : Il absorbe la puissance de l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Absorbe la puissance d'un élément différent selon le type élémentaire actuellement absorbé par le personnage.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> ou aucun élément : Il absorbe la puissance de l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSi le personnage a actuellement absorbé l'élément {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Il absorbe la puissance de l'élément {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color>."},"stoneforce":{"id":126012,"name":"Force de pierre|s1:Forces de pierre|s2:force de pierre|s3:forces de pierre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Géo.\nUne fois par manche : DGT infligés par le personnage +1.\nUne fois la peau-pierre du personnage annulée : Annule également cet état.","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K106].\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT infligés par le personnage +1.\\n<color=#FFFFFFFF>Une fois la $[C126011|s2] du personnage annulée : Annule également cet état.</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF>Une fois par manche : </color>DGT infligés par le personnage +1.\\n<color=#FFFFFFFF>Une fois la peau-pierre du personnage annulée : Annule également cet état.</color>"},"stonehide":{"id":126011,"name":"Peau-pierre|s1:Peaux-pierres|s2:peau-pierre|s3:peaux-pierres","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté subit des DGT : Diminue les DGT de 1. Lorsque des DGT Géo diminuent, le nombre d'utilisations à consommer augmente de 1.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1. Lorsque des $[K106] diminuent, le $[K3|s2] à consommer augmente de 1.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté subit des DGT : </color>Diminue les DGT de 1. Lorsque des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> diminuent, le <color=#FFFFFFFF>nombre d'utilisations</color> à consommer augmente de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Peau-pierre reforgée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de Peau-pierre et de Force de pierre.","descriptionraw":"Lorsque le $[A2601] équipé de cette carte a éliminé un personnage adverse : Le $[A2601] obtient à nouveau les effets de <color=#FFFFFFFF>$[C126011]</color> et de <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Lorsque le Chef Brutorocheux équipé de cette carte a éliminé un personnage adverse : Le Chef Brutorocheux obtient à nouveau les effets de <color=#FFFFFFFF>Peau-pierre</color> et de <color=#FFFFFFFF>Force de pierre</color>."},"stormstream":{"id":144,"name":"Volts continus|s1:volts continus","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une capacité : Chaque cumul inflige 1 pt de DGT de perforation au personnage affecté. (Peut être cumulé, sans aucune limite)\nPhase finale : Diminue le nombre de cumuls de moitié.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Chaque cumul inflige 1 pt de $[K5] au personnage affecté. (Peut être cumulé, sans aucune limite)\\n<color=#FFFFFFFF>Phase finale : </color>Diminue le nombre de cumuls de moitié.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une capacité : </color>Chaque cumul inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> au personnage affecté. (Peut être cumulé, sans aucune limite)\\n<color=#FFFFFFFF>Phase finale : </color>Diminue le nombre de cumuls de moitié.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Barrière de rafale|s1:Barrières de rafale|s2:barrière de rafale|s3:barrières de rafale","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Rafale vengeresse.\nPendant la préparation de Rafale vengeresse : Accorde 2 pts de bouclier au personnage affecté, et si ce dernier subit des DGT Hydro, Pyro, Cryo ou Électro, les DGT infligés par la Rafale vengeresse en préparation augmentent de 1 et sont convertis en l'élément correspondant.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>Pendant la préparation de $[S35025] : </color>Accorde 2 pts de $[K6|s2] au personnage affecté, et si ce dernier subit des DGT <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>, <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>, <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> ou <color=#FFACFFFF>{SPRITE_PRESET#2104}Électro</color>, les DGT infligés par la $[S35025] en préparation augmentent de 1 et sont convertis en l'élément correspondant.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Rafale vengeresse</color>.\\n<color=#FFFFFFFF>Pendant la préparation de Rafale vengeresse : </color>Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté, et si ce dernier subit des DGT <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>, <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>, <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> ou <color=#FFACFFFF>{SPRITE_PRESET#2104}Électro</color>, les DGT infligés par la Rafale vengeresse en préparation augmentent de 1 et sont convertis en l'élément correspondant.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Bourrasque|s1:Bourrasques|s2:bourrasque|s3:bourrasques","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Bourrasque","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, la prochaine attaque normale de votre personnage pendant la manche dépense 1 dé d'élément neutre en moins.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, la prochaine attaque normale de votre personnage pendant la manche dépense 1 dé d'$[K309|s2] en moins.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. Lorsque cet effet a été déclenché, la prochaine attaque normale de votre personnage pendant la manche dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Bourrasque|s1:Bourrasques|s2:bourrasque|s3:bourrasques","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous effectuez un changement de personnage : Considère l'action comme une action rapide.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère l'action comme une action rapide.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage : </color>Considère l'action comme une action rapide.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Réserve stratégique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Ningguang, équipée de cette carte, est sur le terrain : Le paravent d'astrolabe augmente les DGT Géo que vous infligez de 1.","descriptionraw":"Lorsque $[A1601], équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>$[C116011|s2]</color> augmente les <color=#FFE699FF>$[K106]</color> que vous infligez de 1.","descriptionreplaced":"Lorsque Ningguang, équipée de cette carte, est sur le terrain : Le <color=#FFFFFFFF>paravent d'astrolabe</color> augmente les <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color></color> que vous infligez de 1."},"streamingsurge":{"id":222011,"name":"Torrent déchaîné","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque l'Océanide « Rhodeia » équipée de cette carte utilise Marée et torrent : Nombre d'utilisations de toutes vos invocations +1.","descriptionraw":"Lorsque l'$[A2201|s2] équipée de cette carte utilise <color=#FFFFFFFF>$[S22014]</color> : $[K3] de toutes vos invocations +1.","descriptionreplaced":"Lorsque l'Océanide « Rhodeia » équipée de cette carte utilise <color=#FFFFFFFF>Marée et torrent</color> : <color=#FFFFFFFF>Nombre d'utilisations</color> de toutes vos invocations +1."},"strictlyprohibited":{"id":301018,"name":"Interdiction totale|s1:interdiction totale","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Pendant la manche : Les cartes d'événement que le camp concerné joue n'auront aucun effet.\nNombre d'utilisations : 1","descriptionraw":"Pendant la manche : Les cartes d'événement que le camp concerné joue n'auront aucun effet.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"Pendant la manche : Les cartes d'événement que le camp concerné joue n'auront aucun effet.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Coup en pleine faiblesse|s1:coup en pleine faiblesse","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous infligez des DGT en utilisant une capacité : Annule l'état et double les DGT actuels.","descriptionraw":"#<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité{NON_BREAK_SPACE}: </color>Annule l'état et double les DGT actuels.","descriptionreplaced":"#<color=#FFFFFFFF>Lorsque vous infligez des DGT en utilisant une capacité{NON_BREAK_SPACE}: </color>Annule l'état et double les DGT actuels."},"structuration":{"id":217061,"name":"Structuration","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'Alhaitham, équipé de cette carte, utilise Champ particulier : Liens de phénomène : Si la durée en manches utilisée du miroir de diffraction est au moins égale à 1, un miroir de diffraction avec une durée en manches de 3 est accordé et vous piochez 1 carte.","descriptionraw":"Lorsqu'$[A1706], équipé de cette carte, utilise <color=#FFFFFFFF>$[S17063]</color> : Si la $[K4|s1] utilisée du <color=#FFFFFFFF>$[C117061|s1]</color> est au moins égale à 1, un <color=#FFFFFFFF>$[C117061|s1]</color> avec une $[K4|s1] de 3 est accordé et vous piochez 1 carte.","descriptionreplaced":"Lorsqu'Alhaitham, équipé de cette carte, utilise <color=#FFFFFFFF>Champ particulier : Liens de phénomène</color> : Si la <color=#FFFFFFFF>durée en manches</color> utilisée du <color=#FFFFFFFF>miroir de diffraction</color> est au moins égale à 1, un <color=#FFFFFFFF>miroir de diffraction</color> avec une <color=#FFFFFFFF>durée en manches</color> de 3 est accordé et vous piochez 1 carte."},"stun":{"id":100001,"name":"Étourdissement|s1:étourdissement","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Empêche le personnage d'utiliser des capacités. (Dure jusqu'à la fin de la manche)","descriptionraw":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","descriptionreplaced":"<color=#FFFFFFFF>Empêche le personnage d'utiliser des capacités.</color> (Dure jusqu'à la fin de la manche)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Mode traque|s1:mode traque","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous avez pioché 3 cartes : Accorde 1 pt de bouclier pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)\nLorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire :  Place un maximum de 2 cartes de votre main dont le coût original de dés élémentaires est le plus élevé au fond de votre deck avant de piocher le même nombre de cartes.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez pioché 3 cartes : </color>Accorde 1 pt de $[K6|s2] pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire : </color> Place un maximum de 2 cartes de votre main dont le coût original de dés élémentaires est le plus élevé au fond de votre deck avant de piocher le même nombre de cartes.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez pioché 3 cartes : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)\\n<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire : </color> Place un maximum de 2 cartes de votre main dont le coût original de dés élémentaires est le plus élevé au fond de votre deck avant de piocher le même nombre de cartes.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Bouclier subnautique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 1 pt de bouclier pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)","descriptionraw":"Accorde 1 pt de $[K6|s2] pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)","descriptionreplaced":"Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger le personnage affecté. (Peut être cumulé, 2 pts maximum)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Appel de la foudre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : L'attaque normale du personnage affecté dépense 1 dé d'élément neutre en moins.\nNombre d'utilisations : 2","descriptionraw":"Pendant la manche : L'attaque normale du personnage affecté dépense 1 dé d'$[K309|s2] en moins.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"Pendant la manche : L'attaque normale du personnage affecté dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Fleur de la sunyata (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte de soutien pendant la manche : Dépense 1 dé élémentaire en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte de soutien pendant la manche : </color>Dépense 1 dé élémentaire en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte de soutien pendant la manche : </color>Dépense 1 dé élémentaire en moins."},"superiorprotection":{"id":402028,"name":"Protection optimale","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":["GCG_TAG_SHEILD"],"description":"Chaque cumul accorde 1 pt de bouclier pour protéger votre personnage actif. (Peut être cumulé)","descriptionraw":"Chaque cumul accorde 1 pt de $[K6|s2] pour protéger votre personnage actif. (Peut être cumulé)","descriptionreplaced":"Chaque cumul accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> pour protéger votre personnage actif. (Peut être cumulé)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Mégaforce superlative|s1:Mégaforces superlatives|s2:mégaforce superlative|s3:mégaforces superlatives","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque chargée : DGT infligés +1. Si le nombre d'utilisations est 2 ou plus : Dépense 1 dé d'élément neutre en moins.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] : </color>DGT infligés +1. Si le $[K3|s2] est 2 ou plus : Dépense 1 dé d'$[K309|s2] en moins.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> : </color>DGT infligés +1. Si le <color=#FFFFFFFF>nombre d'utilisations</color> est 2 ou plus : Dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Expulsion électrique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Expulsion électrique.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Expulsion électrique</color>."},"surgingundercurrent":{"id":222031,"name":"Courant sous-jacent","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque l'Apôtre de l'Abîme - Torrent équipé de cette carte est éliminé ou déclenche une renaissance aquatique : Crée une Malédiction de courant sous-jacent sur le terrain adverse.","descriptionraw":"Lorsque l'$[A2203] équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>$[C122031|s1]</color> : Crée une $[K1022|s1] sur le terrain adverse.","descriptionreplaced":"Lorsque l'Apôtre de l'Abîme - Torrent équipé de cette carte est éliminé ou déclenche une <color=#FFFFFFFF>renaissance aquatique</color> : Crée une <color=#FFFFFFFF>Malédiction de courant sous-jacent</color> sur le terrain adverse."},"surgingward":{"id":122035,"name":"Égide de surtension|s1:égide de surtension","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Hydro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté ne peut pas utiliser de capacités et subit 6 pts de DGT de perforation pendant la phase finale.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de $[K5] pendant la phase finale.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#80C0FFFF>applique l'élément Hydro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de <color=#FFFFFFFF>DGT de perforation</color> pendant la phase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Aide volontaire|s1:aide volontaire","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque vous avez joué une carte de soutien : Crée 1 dé Omni et pioche 1 carte. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous avez joué une carte de soutien : </color>Crée 1 dé $[K411] et pioche 1 carte. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous avez joué une carte de soutien : </color>Crée 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> et pioche 1 carte. (1 fois par manche)"},"sweepingtime":{"id":116022,"name":"Grand ménage|s1:Grands ménages|s2:grand ménage|s3:grands ménages","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage utilise une attaque normale : Dépense 1 dé Géo en moins. (1 fois par manche)\nDGT infligés par l'attaque normale du personnage +2 et les DGT physiques infligés sont convertis en DGT Géo.\nDurée en manches : 2","descriptionraw":"Lorsque le personnage utilise une attaque normale : Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\nDGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +2 et les $[K100] infligés sont convertis en $[K106].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Lorsque le personnage utilise une attaque normale : Dépense 1 dé {SPRITE_PRESET#1106}<color=#FFE699FF>Géo</color> en moins. (1 fois par manche)\\nDGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +2 et les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tadam ! (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Phase finale : Pioche 1 carte.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Pioche 1 carte.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Pioche 1 carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>"},"tailingtruncheon":{"id":133071,"name":"Matraque de poursuite","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Gourdin de poursuite.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Gourdin de poursuite</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Changement croupi","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Le personnage ne peut pas être gelé, et les DGT qu'il inflige en ayant 5 PV ou moins augmentent de 2.\nLorsque le personnage a utilisé une capacité : S'il a 6 PV ou plus, inflige 1 pt de DGT de perforation à tous les personnages adverses en attente.","descriptionraw":"Le personnage ne peut pas être gelé, et les DGT qu'il inflige en ayant 5 PV ou moins augmentent de 2.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>S'il a 6 PV ou plus, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente.","descriptionreplaced":"Le personnage ne peut pas être gelé, et les DGT qu'il inflige en ayant 5 PV ou moins augmentent de 2.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>S'il a 6 PV ou plus, inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente."},"takemoreelementalreactiondmg":{"id":502205,"name":"Augmentation des DGT de réaction élémentaire subie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque cumul augmente les DGT des réactions élémentaires subies de 1.","descriptionraw":"Chaque cumul augmente les DGT des réactions élémentaires subies de 1.","descriptionreplaced":"Chaque cumul augmente les DGT des réactions élémentaires subies de 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Réflexion torrentielle|s1:Réflexions torrentielles|s2:réflexion torrentielle|s3:réflexions torrentielles","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT infligés par les attaques normales du personnage affecté augmentent de 1 et ses DGT physiques infligés sont convertis en DGT Hydro.\nNombre d'utilisations : 3","descriptionraw":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses $[K100] infligés sont convertis en $[K102].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"Les DGT infligés par les <color=#FFFFFFFF>attaques normales</color> du personnage affecté augmentent de 1 et ses {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Coffret de tamakushi","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise Ascension de la néréide : Invoque une méduse fantôme avec un nombre d'utilisations de 1 ; si une méduse fantôme est déjà sur le terrain, augmente son nombre d'utilisations de 1.\nTant qu'une parure cérémoniale est présente, DGT infligés par les méduses fantômes +1.","descriptionraw":"Lorsque $[A1205], équipée de cette carte, utilise <color=#FFFFFFFF>$[S12053]</color> : Invoque une <color=#FFFFFFFF>$[C112051|s2]</color> avec un $[K3|s2] de 1 ; si une <color=#FFFFFFFF>$[C112051|s2]</color> est déjà sur le terrain, augmente son $[K3|s2] de 1.\\nTant qu'une <color=#FFFFFFFF>$[C112052|s2]</color> est présente, DGT infligés par les <color=#FFFFFFFF>$[C112051|s3]</color> +1.","descriptionreplaced":"Lorsque Sangonomiya Kokomi, équipée de cette carte, utilise <color=#FFFFFFFF>Ascension de la néréide</color> : Invoque une <color=#FFFFFFFF>méduse fantôme</color> avec un <color=#FFFFFFFF>nombre d'utilisations</color> de 1 ; si une <color=#FFFFFFFF>méduse fantôme</color> est déjà sur le terrain, augmente son <color=#FFFFFFFF>nombre d'utilisations</color> de 1.\\nTant qu'une <color=#FFFFFFFF>parure cérémoniale</color> est présente, DGT infligés par les <color=#FFFFFFFF>méduses fantômes</color> +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Poulet tandoori (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par la prochaine compétence élémentaire du personnage +2.","descriptionraw":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> du personnage +2.","descriptionreplaced":"Pendant la manche : DGT infligés par la prochaine <color=#FFFFFFFF>compétence élémentaire</color> du personnage +2."},"target":{"id":301302,"name":"Mire|s1:mire|s2:mires","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un personnage adverse avec un Qucusaure bascule en personnage actif : Consomme 1 cumul de l'effet.","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse avec un $[C313006|s1] bascule en personnage actif : </color>Consomme 1 cumul de l'effet.","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse avec un Qucusaure bascule en personnage actif : </color>Consomme 1 cumul de l'effet.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Ténacité du Millelithe","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Au début de la phase d'action : Applique « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)\nLorsque le personnage a subi des DGT : Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Applique <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé de l'élément du personnage. (1 fois par manche)"},"tenacityofthemillelith-01":{"id":312010,"name":"Ténacité du Millelithe","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Au début de la phase d'action : Accorde « Aussi immobile que la montagne » au personnage affecté. (Accorde 2 pts de bouclier au personnage)\nLorsque le personnage a subi des DGT : Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« $[C301201] »</color> au personnage affecté. (Accorde 2 pts de $[K6|s2] au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Accorde <color=#FFFFFFFF>« Aussi immobile que la montagne »</color> au personnage affecté. (Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage)\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, crée 1 dé du type élémentaire du personnage. (1 fois par manche)"},"tenkothunderbolts":{"id":114083,"name":"Éclair de tenko|s1:éclair de tenko","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Avant que vous ne choisissiez une action : Inflige 3 pts de DGT Électro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Inflige 3 pts de $[K104].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Avant que vous ne choisissiez une action : </color>Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaure","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Assaut fouisseur\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S3130041]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Assaut fouisseur\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Avantage topographique|s1:avantage topographique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1. (Le personnage change définitivement d'état après avoir subi des DGT Pyro ou des DGT Électro.)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color> (Le personnage change définitivement d'état après avoir subi des $[K103] ou des $[K104].)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color> (Le personnage change définitivement d'état après avoir subi des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.)"},"terrorfortheevildoers":{"id":211111,"name":"Terreur pour les malfaiteurs","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Wriothesley, équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de réprimande.\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de réprimande, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.","descriptionraw":"Lorsque $[A1111], équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de <color=#FFFFFFFF>réprimande</color>.\\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de <color=#FFFFFFFF>réprimande</color>, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.","descriptionreplaced":"Lorsque Wriothesley, équipé de cette carte, a subi des DGT ou reçu des soins : Cette carte cumule 1 pt de <color=#FFFFFFFF>réprimande</color>.\\nLorsque Wriothesley, équipé de cette carte, utilise une capacité : Si la carte a 3 pts de <color=#FFFFFFFF>réprimande</color>, consomme ces 3 pts pour augmenter les DGT de cette capacité de 1.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Retour du masque d'effroi","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Phase finale : Bascule pour le personnage affecté.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Bascule pour le personnage affecté.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Bascule pour le personnage affecté."},"teyvatfriedeggineffect":{"id":503105,"name":"Œuf au plat de Teyvat (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 3.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 3.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 3."},"theartofbudgeting":{"id":217081,"name":"Finesse d'un financier","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kaveh, équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de Scan explosif : Ajoute 1 copie de la carte défaussée dans votre main. S'il s'agit d'une carte de terrain, la prochaine fois que vous jouez une carte de terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"Lorsque $[A1708], équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de <color=#FFFFFFFF>$[C117082]</color> : Ajoute 1 copie de la carte $[K56|s2] dans votre main. S'il s'agit d'une carte de {SPRITE_PRESET#3104}terrain, la prochaine fois que vous jouez une carte de {SPRITE_PRESET#3104}terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"Lorsque Kaveh, équipé de cette carte, est sur le terrain et que vous avez déclenché les effets de <color=#FFFFFFFF>Scan explosif</color> : Ajoute 1 copie de la carte <color=#FFFFFFFF>défaussée</color> dans votre main. S'il s'agit d'une carte de {SPRITE_PRESET#3104}terrain, la prochaine fois que vous jouez une carte de {SPRITE_PRESET#3104}terrain pendant la manche coûte 2 dés élémentaires en moins. (1 fois par manche)"},"theartofbudgetingineffect":{"id":117083,"name":"Finesse d'un financier (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte de soutien de terrain : Dépense 2 dés élémentaires en moins.","descriptionraw":"La prochaine fois que <color=#FFFFFFFF>vous jouez une carte de soutien de {SPRITE_PRESET#3104}terrain : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"La prochaine fois que <color=#FFFFFFFF>vous jouez une carte de soutien de {SPRITE_PRESET#3104}terrain : </color>Dépense 2 dés élémentaires en moins."},"thebell":{"id":311305,"name":"Épée-horloge","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a utilisé une capacité : Accorde 1 pt de bouclier à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Accorde 1 pt de $[K6|s2] à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> à votre personnage actif. (1 fois par manche, peut être cumulé jusqu'à 2 pts)"},"theboarprincessactive":{"id":303225,"name":"La princesse sanglier (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : Accorde 1 dé Omni.\nNombre d'utilisations : 2\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une arme ou un artéfact équipé est remplacé)","descriptionraw":"<color=#FFFFFFFF>Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : </color>Accorde 1 dé $[K411].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact équipé est remplacé)","descriptionreplaced":"<color=#FFFFFFFF>Chaque fois que vous défaussez une carte d'équipement équipée sur un personnage pendant la manche : </color>Accorde 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n(Cet effet se déclenche lorsqu'un personnage est éliminé et son équipement défaussé et lorsqu'une {SPRITE_PRESET#3003}arme ou un {SPRITE_PRESET#3004}artéfact équipé est remplacé)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Mausolée du roi Deshret (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Jusqu'à la fin de la manche : Crée 1 carte [Connaissance interdite] à un endroit aléatoire du deck du camp concerné à chaque fois que ce dernier a pioché 1 carte.","descriptionraw":"Jusqu'à la fin de la manche : Crée 1 carte [<color=#FFFFFFFF>$[K2004]</color>] à un endroit aléatoire du deck du camp concerné à chaque fois que ce dernier a pioché 1 carte.","descriptionreplaced":"Jusqu'à la fin de la manche : Crée 1 carte [<color=#FFFFFFFF>Connaissance interdite</color>] à un endroit aléatoire du deck du camp concerné à chaque fois que ce dernier a pioché 1 carte.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Débordement","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Les prières de couronne cramoisie créées par Candace équipée de cette carte possèdent l'effet supplémentaire suivant : Lorsque votre personnage a utilisé une attaque normale, inflige 1 pt de DGT Hydro. (1 fois par manche)","descriptionraw":"Les <color=#FFFFFFFF>$[C112072|s2]</color> créées par $[A1207] équipée de cette carte possèdent l'effet supplémentaire suivant : <color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale, </color>inflige 1 pt de $[K102]. (1 fois par manche)","descriptionreplaced":"Les <color=#FFFFFFFF>prières de couronne cramoisie</color> créées par Candace équipée de cette carte possèdent l'effet supplémentaire suivant : <color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale, </color>inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. (1 fois par manche)"},"theprofoundpurposeofpractice":{"id":510201,"name":"Finalité de l'entraînement","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"En jouant n'importe quelle carte : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En jouant n'importe quelle carte : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En jouant n'importe quelle carte : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Finalité de l'entraînement","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)"},"thescentremained":{"id":212021,"name":"Parfum persistant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"L'épée de pluie créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son nombre d'utilisations de départ augmente de 1.","descriptionraw":"L'<color=#FFFFFFFF>$[C112021|s2]</color> créée par $[A1202] équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son $[K3|s2] de départ augmente de 1.","descriptionreplaced":"L'<color=#FFFFFFFF>épée de pluie</color> créée par Xingqiu équipé de cette carte peut maintenant bloquer au moins 2 pts de DGT et son <color=#FFFFFFFF>nombre d'utilisations</color> de départ augmente de 1."},"theseedofstoredknowledge":{"id":217031,"name":"Graine du savoir emmagasiné","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Nahida, équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\nPyro : Lorsqu'un sanctuaire de Maya est sur le terrain, si un personnage adverse déclenche une graine de Skandha en subissant une réaction élémentaire, les DGT de perforation qu'il subit à cause de la graine de Skandha sont convertis en DGT Dendro.\nÉlectro : Lorsqu'un sanctuaire de Maya arrive sur le terrain, nombre d'utilisations des graines de Skandha actuellement sur le terrain adverse +1.\nHydro : Durée en manches de départ du sanctuaire de Maya généré par Nahida équipée de cette carte +1.","descriptionraw":"Lorsque $[A1703], équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Lorsqu'un <color=#FFFFFFFF>$[C117032|s2]</color> est sur le terrain, si un personnage adverse déclenche une <color=#FFFFFFFF>$[C117031|s2]</color> en subissant une réaction élémentaire, les $[K5] qu'il subit à cause de la <color=#FFFFFFFF>$[C117031|s2]</color> sont convertis en $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Lorsqu'un <color=#FFFFFFFF>$[C117032|s2]</color> arrive sur le terrain, $[K3|s2] des <color=#FFFFFFFF>$[C117031|s3]</color> actuellement sur le terrain adverse +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : $[K4] de départ du <color=#FFFFFFFF>$[C117032|s2]</color> généré par $[A1703] équipée de cette carte +1.","descriptionreplaced":"Lorsque Nahida, équipée de cette carte, est sur le terrain, les effets suivants s'appliquent selon les types élémentaires de votre équipe :\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> : Lorsqu'un <color=#FFFFFFFF>sanctuaire de Maya</color> est sur le terrain, si un personnage adverse déclenche une <color=#FFFFFFFF>graine de Skandha</color> en subissant une réaction élémentaire, les <color=#FFFFFFFF>DGT de perforation</color> qu'il subit à cause de la <color=#FFFFFFFF>graine de Skandha</color> sont convertis en {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : Lorsqu'un <color=#FFFFFFFF>sanctuaire de Maya</color> arrive sur le terrain, <color=#FFFFFFFF>nombre d'utilisations</color> des <color=#FFFFFFFF>graines de Skandha</color> actuellement sur le terrain adverse +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> : <color=#FFFFFFFF>Durée en manches</color> de départ du <color=#FFFFFFFF>sanctuaire de Maya</color> généré par Nahida équipée de cette carte +1."},"theshrinessacredshade":{"id":214081,"name":"Ombre sacrée du sanctuaire","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Yae Miko, équipée de cette carte, a détruit un sakura dévastateur avec Technique secrète : Incarnation de tenko : La prochaine utilisation de Évocation des yakan : Sakura dévastateur pendant la manche dépense 2 dés élémentaires en moins.","descriptionraw":"Lorsque $[A1408], équipée de cette carte, a détruit un <color=#FFFFFFFF>$[C114081|s2]</color> avec <color=#FFFFFFFF>$[S14083]</color> : La prochaine utilisation de <color=#FFFFFFFF>$[S14082]</color> pendant la manche dépense 2 dés élémentaires en moins.","descriptionreplaced":"Lorsque Yae Miko, équipée de cette carte, a détruit un <color=#FFFFFFFF>sakura dévastateur</color> avec <color=#FFFFFFFF>#Technique secrète{NON_BREAK_SPACE}: Incarnation de tenko</color> : La prochaine utilisation de <color=#FFFFFFFF>Évocation des yakan : Sakura dévastateur</color> pendant la manche dépense 2 dés élémentaires en moins."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Pluie de fleurs du ciel étoilé","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos noyaux d'abondance +1.","descriptionraw":"Lorsque $[A1208], équipée de cette carte, est sur le terrain : DGT de vos <color=#FFFFFFFF>$[C112082|s2]</color> +1.","descriptionreplaced":"Lorsque Nilou, équipée de cette carte, est sur le terrain : DGT de vos <color=#FFFFFFFF>noyaux d'abondance</color> +1."},"thewolfwithin":{"id":114021,"name":"Loup de tonnerre|s1:Loups de tonnerre|s2:loup de tonnerre|s3:loups de tonnerre","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire : Inflige 2 pts de DGT Électro.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire : </color>Inflige 2 pts de $[K104].\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté a utilisé une attaque normale ou une compétence élémentaire : </color>Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Merveilleux chemin de la vérité","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'un polyèdre éblouissant créé par Faruzan arrive sur le terrain et au début de la phase d'action : Crée 1 dé Anémo.","descriptionraw":"Lorsqu'un <color=#FFFFFFFF>$[C115093|s1]</color> créé par $[A1509] arrive sur le terrain et au début de la phase d'action : Crée 1 dé <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"Lorsqu'un <color=#FFFFFFFF>polyèdre éblouissant</color> créé par Faruzan arrive sur le terrain et au début de la phase d'action : Crée 1 dé <color=#80FFD7FF>{SPRITE_PRESET#1105}Anémo</color>."},"thewondrouspathoftruthactive":{"id":115095,"name":"Merveilleux chemin de la vérité (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Au début de la phase d'action : Annule l'effet et créé 1 dé Anémo.","descriptionraw":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Annule l'effet et créé 1 dé $[K305].","descriptionreplaced":"<color=#FFFFFFFF>Au début de la phase d'action : </color>Annule l'effet et créé 1 dé {SPRITE_PRESET#1105}Anémo."},"theycallhercloudretainer":{"id":215101,"name":"Souffle-Nuages est son nom","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque vous basculez de personnage : Accorde 1 cumul de penne de tempête à cette carte. (Déclenché 2 fois maximum par manche)\nLorsque Xianyun, équipée de cette carte, utilise Murmures floraux au vent : Consomme tous les cumuls de penne de tempête pour augmenter les DGT de 1 pour chaque cumul consommé.","descriptionraw":"Lorsque vous basculez de personnage : Accorde 1 cumul de <color=#FFFFFFFF>penne de tempête</color> à cette carte. (Déclenché 2 fois maximum par manche)\\nLorsque $[A1510], équipée de cette carte, utilise <color=#FFFFFFFF>$[S15101]</color> : Consomme tous les cumuls de <color=#FFFFFFFF>penne de tempête</color> pour augmenter les DGT de 1 pour chaque cumul consommé.","descriptionreplaced":"Lorsque vous basculez de personnage : Accorde 1 cumul de <color=#FFFFFFFF>penne de tempête</color> à cette carte. (Déclenché 2 fois maximum par manche)\\nLorsque Xianyun, équipée de cette carte, utilise <color=#FFFFFFFF>Murmures floraux au vent</color> : Consomme tous les cumuls de <color=#FFFFFFFF>penne de tempête</color> pour augmenter les DGT de 1 pour chaque cumul consommé.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Bonne volonté de Thirona","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"À la fin de la manche : Ajoute aléatoirement 1 carte d'événement géniale dans votre main.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>À la fin de la manche : </color>Ajoute aléatoirement 1 carte d'événement géniale dans votre main.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>À la fin de la manche : </color>Ajoute aléatoirement 1 carte d'événement géniale dans votre main.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Bouclier de foudre|s1:Boucliers de foudre|s2:bouclier de foudre|s3:boucliers de foudre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une attaque normale : Inflige 1 pt de DGT Électro.\nLorsque votre personnage subit au moins 3 pts de DGT : Protège pour 1 pt de DGT.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>Lorsque votre personnage subit au moins 3 pts de DGT : </color>Protège pour 1 pt de DGT.\\n$[K4] : 2","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une attaque normale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF>Lorsque votre personnage subit au moins 3 pts de DGT : </color>Protège pour 1 pt de DGT.\\n<color=#FFFFFFFF>Durée en manches</color> : 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Bouclier de foudre|s1:Boucliers de foudre|s2:bouclier de foudre|s3:boucliers de foudre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité : Inflige 1 pt de DGT Électro.\nDGT subis par votre personnage actif -1.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 1 pt de $[K104].\\nDGT subis par votre personnage actif -1.\\n$[K4] : 2","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\nDGT subis par votre personnage actif -1.\\n<color=#FFFFFFFF>Durée en manches</color> : 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Piège à tonnerre|s1:piège à tonnerre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsqu'un personnage du camp concerné a utilisé une capacité : Inflige 2 pts de DGT Électro au personnage actif de ce camp.\nNombre d'utilisations : Initialement équivalant à la quantité de blocs d'énergie phagocytaire défaussés lors de la création. (3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 2 pts de $[K104] au personnage actif de ce camp.\\n$[K3] : Initialement équivalant à la quantité de <color=#FFFFFFFF>$[C124051|s1]</color> défaussés lors de la création. (3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage du camp concerné a utilisé une capacité : </color>Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> au personnage actif de ce camp.\\n<color=#FFFFFFFF>Nombre d'utilisations</color> : Initialement équivalant à la quantité de <color=#FFFFFFFF>blocs d'énergie phagocytaire</color> défaussés lors de la création. (3 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Sceptre pro-tonnerre|s1:sceptre pro-tonnerre","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque le camp concerné a annoncé la fin de sa manche : Inflige 1 pt de DGT Électro au personnage actif du camp concerné.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le camp concerné a annoncé la fin de sa manche : </color>Inflige 1 pt de $[K104] au personnage actif du camp concerné.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le camp concerné a annoncé la fin de sa manche : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> au personnage actif du camp concerné.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Colère de tonnerre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Électro en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Électro.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color>."},"thunderingpenance":{"id":214031,"name":"Pénitence retentissante","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"L'enchantement Électro créé par Keqing équipée de cette carte déclenche les effets suivants :\nDurée en manches de départ de l'enchantement Électro +1 et DGT Électro infligés par les personnages affectés +1.","descriptionraw":"L'<color=#FFFFFFFF>$[C114032|s2]</color> créé par $[A1403] équipée de cette carte déclenche les effets suivants :\\n$[K4] de départ de l'$[C114032|s2] +1 et $[K104] infligés par les personnages affectés +1.","descriptionreplaced":"L'<color=#FFFFFFFF>enchantement Électro</color> créé par Keqing équipée de cette carte déclenche les effets suivants :\\n<color=#FFFFFFFF>Durée en manches</color> de départ de l'enchantement Électro +1 et {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par les personnages affectés +1."},"thunderingpoise":{"id":312011,"name":"Maintien fulgurant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)"},"thunderousward":{"id":124063,"name":"Égide fulminante|s1:égide fulminante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Électro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté ne peut pas utiliser de capacités et subit 6 pts de DGT de perforation pendant la phase finale.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de $[K5] pendant la phase finale.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FFACFFFF>applique l'élément Électro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de <color=#FFFFFFFF>DGT de perforation</color> pendant la phase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Diadème de l'invocateur de tonnerre","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Électro en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1104}<color=#FFACFFFF>Électro</color> en moins. (1 fois par manche)"},"tidecallersurfembrace":{"id":114051,"name":"Embrasse marine des marées|s1:Embrasses marines des marées|s2:embrasse marine des marées|s3:embrasses marines des marées","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Pendant la préparation de la capacité : Accorde 2 pts de bouclier au personnage affecté.","descriptionraw":"Pendant la préparation de la capacité : Accorde 2 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"Pendant la préparation de la capacité : Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Embrasse marine des marées|s1:Embrasses marines des marées|s2:embrasse marine des marées|s3:embrasses marines des marées","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la préparation de la capacité : Diminue les DGT subis de moitié.","descriptionraw":"Pendant la préparation de la capacité : Diminue les DGT subis de moitié.","descriptionreplaced":"Pendant la préparation de la capacité : Diminue les DGT subis de moitié."},"tomboftheeternalflow":{"id":133099,"name":"Tombe du flux éternel","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a subi des DGT ou reçu des soins : S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)"},"tomeoftheeternalflow":{"id":311108,"name":"Tome du flux éternel","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage a subi des DGT ou reçu des soins : S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>S'il a subi des DGT ou reçu des soins 2 fois pendant cette manche, les prochains DGT infligés par le personnage pendant la manche augmentent de 2. (1 fois par manche)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Bonne volonté de Topyas","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Défausse ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche.","descriptionraw":"$[K56] ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche.","descriptionreplaced":"<color=#FFFFFFFF>Défausse</color> ou pioche 1 carte de manière aléatoire après avoir joué une carte pendant la manche."},"totalcollapse":{"id":125021,"name":"Effondrement total|s1:effondrement total","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT physiques et DGT Anémo subis par le personnage affecté +2.\nNombre d'utilisations : 1","descriptionraw":"$[K100] et $[K105] subis par le personnage affecté +2.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> et {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> subis par le personnage affecté +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Pour parer à la faiblesse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Kuki Shinobu, équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\nSi Kuki Shinobu, équipée de cette carte, a 5 PV ou moins : DGT infligés par le personnage +1.","descriptionraw":"#Lorsque $[A1411], équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\\nSi $[A1411], équipée de cette carte, a 5 PV ou moins{NON_BREAK_SPACE}: DGT infligés par le personnage +1.","descriptionreplaced":"#Lorsque Kuki Shinobu, équipée de cette carte, est éliminée : elle évite l'élimination tout en ayant ses PV ajustés à 1. (1 fois par manche)\\nSi Kuki Shinobu, équipée de cette carte, a 5 PV ou moins{NON_BREAK_SPACE}: DGT infligés par le personnage +1."},"transcendentautomaton":{"id":225011,"name":"Automate transcendant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque la Lame oni équipée de cette carte a utilisé Lame fulgurante : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé Assaut givré : Vous basculez pour le personnage précédent.","descriptionraw":"Lorsque la $[A2501] équipée de cette carte a utilisé <color=#FFFFFFFF>$[S25012]</color> : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé <color=#FFFFFFFF>$[S25013]</color> : Vous basculez pour le personnage précédent.","descriptionreplaced":"Lorsque la Lame oni équipée de cette carte a utilisé <color=#FFFFFFFF>Lame fulgurante</color> : Vous basculez pour le personnage suivant. Lorsqu'elle a utilisé <color=#FFFFFFFF>Assaut givré</color> : Vous basculez pour le personnage précédent."},"travelershandysword":{"id":311501,"name":"Épée du voyageur","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"travelingdoctorshandkerchief":{"id":312003,"name":"Mouchoir du Médecin itinérant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a utilisé un déchaînement élémentaire : Soigne tous vos personnages pour 1 pt. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 1 pt. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé un déchaînement élémentaire : </color>Soigne tous vos personnages pour 1 pt. (1 fois par manche)"},"tulaytullahsremembrance":{"id":311107,"name":"Mémoire de Tulaytullah","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage utilise une attaque chargée : Dépense 1 dé d'élément neutre en moins. (Déclenché 2 fois maximum par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une $[K51|s2] : </color>Dépense 1 dé d'$[K309|s2] en moins. (Déclenché 2 fois maximum par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\n<color=#FFFFFFFF>Lorsque le personnage utilise une <color=#FFFFFFFF>attaque chargée</color> : </color>Dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins. (Déclenché 2 fois maximum par manche)"},"turncontrol":{"id":212091,"name":"Contrôle stratégique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Phase de lancer : 1 dé Omni est obtenu pour chaque type élémentaire dans votre équipe si Yelan, équipée de cette carte, est sur le terrain. (3 dés maximum)","descriptionraw":"Phase de lancer : 1 dé $[K411] est obtenu pour chaque type élémentaire dans votre équipe si $[A1209], équipée de cette carte, est sur le terrain. (3 dés maximum)","descriptionreplaced":"Phase de lancer : 1 dé <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> est obtenu pour chaque type élémentaire dans votre équipe si Yelan, équipée de cette carte, est sur le terrain. (3 dés maximum)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"« Méga épée magique du suzerain ultime »","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que « Soutiens ».\nLorsque cette carte a enregistré un minimum de 2/4/8 soutiens, les DGT infligés par le personnage augmentent respectivement de 1/2/3.","descriptionraw":"#Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que <color=#FFFFFFFF>«{NON_BREAK_SPACE}Soutiens{NON_BREAK_SPACE}»</color>.\\nLorsque cette carte a enregistré un minimum de 2/4/8 <color=#FFFFFFFF>soutiens</color>, <color=#FFFFFFFF>les DGT infligés par le personnage augmentent respectivement de 1/2/3</color>.","descriptionreplaced":"#Le nombre de cartes d'action aux noms différents que vous jouez pendant la partie et dont les noms ne figurent pas dans le deck de départ de la partie est enregistré dans cette carte en tant que <color=#FFFFFFFF>«{NON_BREAK_SPACE}Soutiens{NON_BREAK_SPACE}»</color>.\\nLorsque cette carte a enregistré un minimum de 2/4/8 <color=#FFFFFFFF>soutiens</color>, <color=#FFFFFFFF>les DGT infligés par le personnage augmentent respectivement de 1/2/3</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Trésor sous-marin (En TdR)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Ce personnage ne recevra plus de soins de la carte [Trésor sous-marin] pendant cette manche.","descriptionraw":"Ce personnage ne recevra plus de soins de la carte [<color=#FFFFFFFF>$[C303230]</color>] pendant cette manche.","descriptionreplaced":"Ce personnage ne recevra plus de soins de la carte [<color=#FFFFFFFF>Trésor sous-marin</color>] pendant cette manche.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Canal de distribution inconnu","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Navia, équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [Shrapnel cristallin] (1 fois par manche)","descriptionraw":"Lorsque $[A1608], équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [<color=#FFFFFFFF>$[C116081]</color>] (1 fois par manche)","descriptionreplaced":"Lorsque Navia, équipée de cette carte, a utilisé une capacité : Pioche 2 cartes [<color=#FFFFFFFF>Shrapnel cristallin</color>] (1 fois par manche)"},"undividedheart":{"id":211011,"name":"Cœur indivisible","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque Ganyu, équipée de cette carte, utilise Flèche de givre : Si cette capacité a déjà été utilisée pendant cette partie, les DGT de perforation infligés aux personnages adverses en attente passent à 3 pts.","descriptionraw":"Lorsque $[A1101], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11013]</color> : Si cette capacité a déjà été utilisée pendant cette partie, les $[K5] infligés aux personnages adverses en attente passent à 3 pts.","descriptionreplaced":"Lorsque Ganyu, équipée de cette carte, utilise <color=#FFFFFFFF>Flèche de givre</color> : Si cette capacité a déjà été utilisée pendant cette partie, les <color=#FFFFFFFF>DGT de perforation</color> infligés aux personnages adverses en attente passent à 3 pts."},"universalrevelry":{"id":112114,"name":"Réjouissance universelle|s1:réjouissance universelle","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage actif a subi des DGT ou reçu des soins : Cumule 1 pt de liesse.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>$[K1029|s1]</color>.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF><color=#FFFFFFFF>liesse</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Réjouissance universelle|s1:réjouissance universelle","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a subi des DGT ou reçu des soins : Cumule 1 pt de liesse.\nDurée en manches : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>$[C172115|s1]</color>.\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a subi des DGT ou reçu des soins : </color>Cumule 1 pt de <color=#FFFFFFFF>liesse</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Aussi immobile que la montagne","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":["GCG_TAG_SHEILD"],"description":"Accorde 2 pts de bouclier au personnage affecté.","descriptionraw":"Accorde 2 pts de $[K6|s2] au personnage affecté.","descriptionreplaced":"Accorde 2 pts de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> au personnage affecté.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Neko-colis urgent|s1:neko-colis urgent","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque Kirara est le personnage actif et que vous avez effectué un changement de personnage : Inflige 1 pt de DGT Dendro et pioche 1 carte.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Lorsque Kirara est le personnage actif et que vous avez effectué un changement de personnage : </color>Inflige 1 pt de $[K107] et pioche 1 carte.\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque Kirara est le personnage actif et que vous avez effectué un changement de personnage : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et pioche 1 carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Neko-colis urgent|s1:neko-colis urgent","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après que vous basculez de personnage : Inflige des DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige des $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que vous basculez de personnage : </color>Inflige des {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocation","tags":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPeut se déclencher une fois lorsque cette invocation est sur le terrain : Lorsque votre personnage a subi des DGT, Arataki Itto obtient une mégaforce superlative.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Géo.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Peut se déclencher une fois lorsque cette invocation est sur le terrain : </color>Lorsque votre personnage a subi des DGT, $[A1605] obtient une $[K1007|s2].\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Peut se déclencher une fois lorsque cette invocation est sur le terrain : </color>Lorsque votre personnage a subi des DGT, Arataki Itto obtient une <color=#FFFFFFFF>mégaforce superlative</color>.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Tactique coordonnée","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT"],"description":"Lorsque Chevreuse, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de DGT Pyro ou DGT Électro augmentent de 1. (Y compris les DGT Pyro et les DGT Électro infligés par des réactions de Dispersion)","descriptionraw":"Lorsque <color=#FFFFFFFF>$[A1313]</color>, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de $[K103] ou $[K104] augmentent de 1. (Y compris les $[K103] et les $[K104] infligés par des réactions de Dispersion)","descriptionreplaced":"Lorsque <color=#FFFFFFFF>Chevreuse</color>, équipée de cette carte, est sur le terrain et qu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Vos 2 prochaines instances de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> augmentent de 1. (Y compris les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par des réactions de Dispersion)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Tactique coordonnée (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"DGT Pyro et DGT Électro infligés par vos personnages +1. (Y compris les DGT Pyro et les DGT Électro infligés par des réactions de Dispersion)\nNombre d'utilisations : 2","descriptionraw":"$[K103] et $[K104] infligés par vos personnages +1. (Y compris les $[K103] et les $[K104] infligés par des réactions de Dispersion)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par vos personnages +1. (Y compris les {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et les {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> infligés par des réactions de Dispersion)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Au-delà cinabrin","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une attaque normale : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nAprès avoir basculé le personnage en personnage actif : DGT infligés par l'attaque normale du personnage pendant la manche +1.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir basculé le personnage en personnage actif : </color>DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche +1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Après avoir basculé le personnage en personnage actif : </color>DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage pendant la manche +1."},"vermillionhereafterineffect":{"id":301203,"name":"Au-delà cinabrin (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Pendant la manche : DGT infligés par l'attaque normale du personnage +1.","descriptionraw":"Pendant la manche : DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1.","descriptionreplaced":"Pendant la manche : DGT infligés par l'<color=#FFFFFFFF>attaque normale</color> du personnage +1."},"verticalforcecoordination":{"id":113135,"name":"Agencement vertical","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsqu'un personnage adverse a subi des DGT d'une réaction de Surcharge : Crée une carte [Cartouche surchargée] dans votre main. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Surcharge : </color>Crée une carte [<color=#FFFFFFFF>$[C113131]</color>] dans votre main. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'un personnage adverse a subi des DGT d'une réaction de Surcharge : </color>Crée une carte [<color=#FFFFFFFF>Cartouche surchargée</color>] dans votre main. (1 fois par manche)"},"veteransvisage":{"id":312023,"name":"Visage du vétéran","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a subi des DGT ou reçu des soins : L'effet diffère selon le nombre de déclenchements pendant la manche.\nAu 1er déclenchement : Crée 1 dé de l'élément du personnage.\nAu 2e déclenchement : Pioche 1 carte.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT ou reçu des soins : </color>L'effet diffère selon le nombre de déclenchements pendant la manche.\\n<color=#FFFFFFFF>Au 1er déclenchement : </color>Crée 1 dé de l'élément du personnage.\\n<color=#FFFFFFFF>Au 2e déclenchement : </color>Pioche 1 carte.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Pointe vicieuse","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"DGT infligés par le personnage +1.\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nS'il y a plus d'un cumul de cet effet : Augmente les DGT suivant le nombre de cumuls à la place. (3 cumuls maximum)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Suffusion de vijnana|s1:Suffusions de vijnana|s2:suffusion de vijnana|s3:suffusions de vijnana","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque chargée : Les DGT physiques infligés sont convertis en DGT Dendro et une flèche fleuronnée est invoquée après le calcul de la capacité.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K51|s2] :</color> Les $[K100] infligés sont convertis en $[K107] et une $[K1008|s2] est invoquée après le calcul de la capacité.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque chargée</color> :</color> Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés sont convertis en {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et une <color=#FFFFFFFF>flèche fleuronnée</color> est invoquée après le calcul de la capacité.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Liane|s1:Lianes|s2:liane|s3:lianes","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Après un changement de personnage dans le camp concerné : Inflige 1 pt de DGT Dendro au personnage activé.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 1 pt de $[K107] au personnage activé.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après un changement de personnage dans le camp concerné : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage activé.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Ombre de la Verte Chasseuse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Anémo en moins. (1 fois par manche)\nPhase de lancer : 2 des dés élémentaires lancés au début sont des dés Anémo.","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)\\n<color=#FFFFFFFF>Phase de lancer : </color>2 des dés élémentaires lancés au début sont des dés {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Diadème de la Verte Chasseuse","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Anémo en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1105}<color=#80FFD7FF>Anémo</color> en moins. (1 fois par manche)"},"vortexvanquisher":{"id":311404,"name":"Perceur prismatique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.\nLorsque le personnage est protégé par un état de personnage « Bouclier » ou un état de déploiement « Bouclier » : DGT supplémentaires infligés +1.\nLorsque le personnage a utilisé une compétence élémentaire : Accorde 1 pt de bouclier supplémentaire à un état de déploiement disposant déjà d'un bouclier dans votre camp. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nLorsque le personnage est protégé par un état de personnage « $[K6] » ou un état de déploiement « $[K6] » : DGT supplémentaires infligés +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 pt de $[K6|s2] supplémentaire à un état de déploiement disposant déjà d'un $[K6|s2] dans votre camp. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nLorsque le personnage est protégé par un état de personnage « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » ou un état de déploiement « {SPRITE_PRESET#4007}<color=#FFFFFFFF>Bouclier</color> » : DGT supplémentaires infligés +1.\\n<color=#FFFFFFFF>Lorsque le personnage a utilisé une compétence élémentaire : </color>Accorde 1 pt de {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> supplémentaire à un état de déploiement disposant déjà d'un {SPRITE_PRESET#4007}<color=#FFFFFFFF>bouclier</color> dans votre camp. (1 fois par manche)"},"vourukashasglow":{"id":312022,"name":"Lueur du vourukasha","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque le personnage a subi des DGT : Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a subi des DGT : </color>Si le personnage affecté est actif, pioche 1 carte puis soigne le personnage affecté pour 1 pt lors de la phase finale de la manche. (1 fois par manche)"},"wardofsurgingflame":{"id":123023,"name":"Égide de flamme déferlante|s1:égide de flamme déferlante","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Aucun DGT subi pour le personnage affecté.\nCet état applique l'élément Pyro 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté ne peut pas utiliser de capacités et subit 6 pts de DGT de perforation pendant la phase finale.","descriptionraw":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de $[K5] pendant la phase finale.","descriptionreplaced":"<color=#FFFFFFFF>Aucun DGT subi</color> pour le personnage affecté.\\nCet état <color=#FF9999FF>applique l'élément Pyro</color> 2 fois (Peut être consommé par une réaction élémentaire) : Une fois épuisé, l'effet est annulé et le personnage affecté <color=#FFFFFFFF>ne peut pas utiliser de capacités</color> et subit 6 pts de <color=#FFFFFFFF>DGT de perforation</color> pendant la phase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Renaissance aquatique|s1:renaissance aquatique","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté est éliminé : L'effet est annulé et le personnage évite l'élimination tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les DGT physiques infligés par le personnage sont convertis en DGT Hydro, et les DGT Hydro augmentent de 1.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage $[K54|s1] tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les $[K100] infligés par le personnage sont convertis en $[K102], et les $[K102] augmentent de 1.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté est éliminé : </color>L'effet est annulé et le personnage <color=#FFFFFFFF>évite l'élimination</color> tout en ayant ses PV ajustés à 4. Lorsque cet effet a été déclenché, les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>, et les {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> augmentent de 1."},"wateryrebirthhoned":{"id":122037,"name":"Renaissance aquatique : Affûtage","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage sont convertis en DGT Hydro, et les DGT Hydro augmentent de 1.","descriptionraw":"Les $[K100] infligés par le personnage sont convertis en $[K102], et les $[K102] augmentent de 1.","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage sont convertis en {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>, et les {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> augmentent de 1."},"wavestrider":{"id":114055,"name":"Conquête des marées","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Conquête des marées.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Conquête des marées</color>."},"wavestrider-01":{"id":174055,"name":"Conquête des marées","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lors de son prochain tour, le personnage utilise directement la capacité : Conquête des marées.","descriptionraw":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"Lors de son prochain tour, le personnage utilise directement la capacité : <color=#FFFFFFFF>Conquête des marées</color>."},"wellspringofwarlust":{"id":211061,"name":"Esprit belligérant","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsqu'Eula, équipée de cette carte, utilise Vortex des mers glacées : Accorde 1 cumul d'énergie supplémentaire à l'épée de lumière.","descriptionraw":"Lorsqu'$[A1106], équipée de cette carte, utilise <color=#FFFFFFFF>$[S11062]</color> : Accorde 1 <color=#FFFFFFFF>cumul d'énergie</color> supplémentaire à l'<color=#FFFFFFFF>$[C111062|s2]</color>.","descriptionreplaced":"Lorsqu'Eula, équipée de cette carte, utilise <color=#FFFFFFFF>Vortex des mers glacées</color> : Accorde 1 <color=#FFFFFFFF>cumul d'énergie</color> supplémentaire à l'<color=#FFFFFFFF>épée de lumière</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Retour de la grue (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous avez utilisé une capacité : Fait basculer votre prochain personnage en attente sur le terrain.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous avez utilisé une capacité : </color>Fait basculer votre prochain personnage en attente sur le terrain.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous avez utilisé une capacité : </color>Fait basculer votre prochain personnage en attente sur le terrain."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Retour de la grue (En effet)","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage a utilisé une capacité : Bascule pour votre personnage suivant.","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Bascule pour votre personnage suivant.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage a utilisé une capacité : </color>Bascule pour votre personnage suivant."},"whereistheunseenrazorineffect":{"id":303222,"name":"Où est le Glaive occulte ? (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"La prochaine fois que vous jouez une carte d'arme pendant la manche : Dépense 2 dés élémentaires en moins.","descriptionraw":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme pendant la manche : </color>Dépense 2 dés élémentaires en moins.","descriptionreplaced":"<color=#FFFFFFFF>La prochaine fois que vous jouez une carte d'{SPRITE_PRESET#3003}arme pendant la manche : </color>Dépense 2 dés élémentaires en moins."},"whiteirongreatsword":{"id":311301,"name":"Grande épée en fer blanc","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"whitetassel":{"id":311401,"name":"Pampille blanche","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"DGT infligés par le personnage +1.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>"},"windandfreedomineffect":{"id":303181,"name":"Vent et liberté (En effet)","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Lorsque votre personnage a utilisé une capacité pendant la manche : Fait basculer votre prochain personnage en attente sur le terrain.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité pendant la manche : </color>Fait basculer votre prochain personnage en attente sur le terrain.","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage a utilisé une capacité pendant la manche : </color>Fait basculer votre prochain personnage en attente sur le terrain."},"windfavored":{"id":115061,"name":"Bienfait venteux|s1:bienfait venteux","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Lorsque le personnage affecté utilise une attaque normale : DGT infligés +2. Si l'adversaire a des personnages en attente, cette capacité inflige des DGT au prochain personnage adverse en attente à la place.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale : </color>DGT infligés +2. Si l'adversaire a des personnages en attente, cette capacité inflige des DGT au prochain personnage adverse en attente à la place.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Lorsque le personnage affecté utilise une attaque normale : </color>DGT infligés +2. Si l'adversaire a des personnages en attente, cette capacité inflige des DGT au prochain personnage adverse en attente à la place.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Vent d'harmonie","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Pendant la manche : La prochaine attaque normale de votre personnage dépense 1 dé d'élément neutre en moins.","descriptionraw":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage dépense 1 dé d'$[K309|s2] en moins.","descriptionreplaced":"Pendant la manche : La prochaine <color=#FFFFFFFF>attaque normale</color> de votre personnage dépense 1 dé d'<color=#FFFFFFFF>{SPRITE_PRESET#1109}élément neutre</color> en moins."},"winestainedtricorne":{"id":312201,"name":"Calot taché de vin","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Hydro en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> en moins. (1 fois par manche)"},"wishesunnumbered":{"id":214071,"name":"Souhaits innombrables","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Lorsque la Shogun Raiden équipée de cette carte utilise Art secret : Dogme d'idéal : DGT supplémentaires infligés +1 pour chaque point de résolution consommé.","descriptionraw":"Lorsque la $[A1407] équipée de cette carte utilise <color=#FFFFFFFF>$[S14073]</color> : DGT supplémentaires infligés +1 pour chaque point de <color=#FFFFFFFF>résolution</color> consommé.","descriptionreplaced":"Lorsque la Shogun Raiden équipée de cette carte utilise <color=#FFFFFFFF>Art secret : Dogme d'idéal</color> : DGT supplémentaires infligés +1 pour chaque point de <color=#FFFFFFFF>résolution</color> consommé."},"witchsscorchinghat":{"id":312301,"name":"Chapeau brûlé de la Sorcière","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_ARTIFACT"],"description":"Lorsque vous jouez une carte d'aptitude sur le personnage ou que le personnage utilise une capacité : Dépense 1 dé Pyro en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous jouez une carte d'{SPRITE_PRESET#3006}aptitude sur le personnage ou que le personnage utilise une capacité : </color>Dépense 1 dé {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> en moins. (1 fois par manche)"},"wolfsgravestone":{"id":311303,"name":"Mort-du-loup","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"DGT infligés par le personnage +1.\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2.","descriptionraw":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2.","descriptionreplaced":"<color=#FFFFFFFF>DGT infligés par le personnage +1.</color>\\nEn attaquant une cible ayant 6 PV ou moins, DGT supplémentaires +2."},"wushoustance":{"id":173171,"name":"Danse du lion|s1:danse du lion","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"ATQ +3, nombre d'actions +1 et applique 1 cumul de « Moins de charges lors des actions ».\nLorsque le personnage affecté a agi : Subit 1 pt de DGT de perforation et bascule pour votre personnage suivant.\nNombre d'utilisations : 3","descriptionraw":"ATQ +3, nombre d'actions +1 et applique 1 cumul de « $[C147] ».\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Subit 1 pt de $[K5] et bascule pour votre personnage suivant.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"ATQ +3, nombre d'actions +1 et applique 1 cumul de « Moins de charges lors des actions ».\\n<color=#FFFFFFFF>Lorsque le personnage affecté a agi : </color>Subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color> et bascule pour votre personnage suivant.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Raie prédatrice xénochromatique","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Lame d'eau fontemarine\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S3130011]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Lame d'eau fontemarine\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Masque du Yaksha|s1:Masques du Yaksha|s2:masque du Yaksha|s3:masques du Yaksha","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"Les DGT physiques infligés par le personnage affecté sont convertis en DGT Anémo et ses DGT Anémo infligés augmentent de 1.\nLorsque le personnage affecté utilise une attaque plongeante : DGT supplémentaires +2.\nSi le personnage affecté est actif et que vous effectuez un changement de personnage : Dépense 1 dé élémentaire en moins. (1 fois par manche)\nDurée en manches : 2","descriptionraw":"Les $[K100] infligés par le personnage affecté sont convertis en $[K105] et ses $[K105] infligés augmentent de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une $[K52|s2] : </color>DGT supplémentaires +2.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par le personnage affecté sont convertis en {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et ses {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> infligés augmentent de 1.\\n<color=#FFFFFFFF>Lorsque le personnage affecté utilise une <color=#FFFFFFFF>attaque plongeante</color> : </color>DGT supplémentaires +2.\\n<color=#FFFFFFFF>Si le personnage affecté est actif et que vous effectuez un changement de personnage : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Masque du Yaksha|s1:Masques du Yaksha|s2:masque du Yaksha|s3:masques du Yaksha","statustypetext":"État de personnage","cardtype":"GCG_CARD_STATE","cardtypetext":"État","tags":[],"description":"ATQ +2 et convertit les DGT physiques infligés en DGT Anémo.\nNombre d'actions +1 et applique 1 cumul de « Moins de charges lors des actions ».\nDurée en manches : 2","descriptionraw":"ATQ +2 et convertit les $[K100] infligés en $[K105].\\nNombre d'actions +1 et applique 1 cumul de « $[C147] ».\\n<color=#FFFFFFFF>$[K4] : 2</color>","descriptionreplaced":"ATQ +2 et convertit les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés en {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\nNombre d'actions +1 et applique 1 cumul de « Moins de charges lors des actions ».\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durée en manches</color> : 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasaure","statustypetext":"Équipement de personnage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carte d'équipement","tags":["GCG_TAG_VEHICLE"],"description":"Habilité : Art du grappin\nNombre d'utilisations : 2","descriptionraw":"$[K58] : $[S3130021]\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Habilité</color> : Art du grappin\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Invocation : Heure 0 - Tout inclus","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"Phase de lancer : Accorde directement 8 dés Omni au lieu de lancer 8 dés élémentaires !","descriptionraw":"<color=#FFFFFFFF>Phase de lancer : </color>Accorde directement 8 dés $[K411] au lieu de lancer 8 dés élémentaires !","descriptionreplaced":"<color=#FFFFFFFF>Phase de lancer : </color>Accorde directement 8 dés <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omni</color> au lieu de lancer 8 dés élémentaires !"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Invocation : Heure 0 - Premier sang","statustypetext":"État de déploiement d'équipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"État de déploiement","tags":[],"description":"En jouant n'importe quelle carte d'action : Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>En jouant n'importe quelle carte d'action : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>En jouant n'importe quelle carte d'action : </color>Dépense 2 dés élémentaires en moins. (1 fois par manche)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Obus de S.A.V.","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Sa Majesté saurienne suprême Ajaw","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro, puis inflige 1 pt de DGT Dendro au personnage adverse suivant.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107], puis inflige 1 pt de $[K107] au personnage adverse suivant.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>, puis inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage adverse suivant.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Vent d'automne","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 3\n\nLorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Méduse fantôme","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Hydro et soigne votre personnage actif pour 1 pt.\nNombre d'utilisations : 2 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K102] et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 2</color> (Peut être cumulé, 4 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color> et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color> (Peut être cumulé, 4 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Baron Lapinou","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 2.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nSi le nombre d'utilisations est épuisé lors de la phase finale : Défausse cette carte et inflige 2 pts de DGT Pyro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le $[K3|s2] est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le <color=#FFFFFFFF>nombre d'utilisations</color> est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Boîte minestyque","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 2\n\nLorsque votre personnage actif subit des DGT : Diminue les DGT de 1. (1 fois par manche)\nLorsqu'un de vos personnages subit des DGT Cryo, Hydro, Pyro ou Électro : Convertit le type élémentaire de cette carte en l'élément des DGT subis. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages subit des DGT {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : </color>Convertit le type élémentaire de cette carte en l'élément des DGT subis. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1. (1 fois par manche)\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages subit des DGT {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Électro</color> : </color>Convertit le type élémentaire de cette carte en l'élément des DGT subis. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Tamoto « Super œil en coin »","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2\nLorsque Chiori effectue une attaque normale : Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque $[A1609] effectue une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque Chiori effectue une attaque normale : </color>Dépense 1 dé élémentaire en moins. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Noyau d'abondance","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Dendro.\nNombre d'utilisations : 1 (Peut être cumulé, 3 cumuls maximum)\nLorsque vous annoncez la fin de votre manche : Si le nombre d'utilisations de cette carte est supérieur ou égal à 2, inflige 2 pts de DGT Dendro. (Diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 3 cumuls maximum)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le $[K3|s2] de cette carte est supérieur ou égal à 2, inflige 2 pts de $[K107]. (Diminue le $[K3|s2])","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 3 cumuls maximum)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte est supérieur ou égal à 2, inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Flamme brûlante","cardtypetext":"Invocation","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Construction Dendro"],"description":"Phase finale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Sphère de rêve céleste","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo. Si une étoile filante est sur le terrain, elle obtient 1 étoile vespérale.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101]. Si une <color=#FFFFFFFF>$[C111092|s1]</color> est sur le terrain, elle obtient 1 <color=#FFFFFFFF>étoile vespérale</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>. Si une <color=#FFFFFFFF>étoile filante</color> est sur le terrain, elle obtient 1 <color=#FFFFFFFF>étoile vespérale</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Sphère de rêve céleste","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 4 pts de DGT Cryo. Si une étoile filante est sur le terrain, elle obtient 2 étoiles vespérales.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 4 pts de $[K151]. Si une <color=#FFFFFFFF>$[C171092|s1]</color> est sur le terrain, elle obtient 2 <color=#FFFFFFFF>étoiles vespérales</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 4 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>. Si une <color=#FFFFFFFF>étoile filante</color> est sur le terrain, elle obtient 2 <color=#FFFFFFFF>étoiles vespérales</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Chaîne du tonnerre protecteur","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2\nLorsque cette invocation est sur le terrain : L'adversaire dépense 1 dé élémentaire de plus lorsqu'il effectue un changement de personnage. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>L'adversaire dépense 1 dé élémentaire de plus lorsqu'il effectue un changement de personnage. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>L'adversaire dépense 1 dé élémentaire de plus lorsqu'il effectue un changement de personnage. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Flèche fleuronnée","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Flèche fleuronnée","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro au personnage adverse ayant subi le moins de DGT, répète l'opération 1 fois par utilisation que vous avez, puis consomme 1 utilisation. (Peut être cumulé)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107] au personnage adverse ayant subi le moins de DGT, répète l'opération 1 fois par utilisation que vous avez, puis consomme 1 utilisation. <color=#FFFFFFFF>(Peut être cumulé)</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> au personnage adverse ayant subi le moins de DGT, répète l'opération 1 fois par utilisation que vous avez, puis consomme 1 utilisation. <color=#FFFFFFFF>(Peut être cumulé)</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cryoluciole","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 2 (Peut être cumulé, 3 cumuls maximum)\n\nLorsqu'un Mage cryoluciole des Fatui a effectué une attaque normale : Nombre d'utilisations de cette carte +1.\nLorsqu'un Mage cryoluciole des Fatui a subi des DGT d'une réaction élémentaire : Nombre d'utilisations de cette carte -1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color> (Peut être cumulé, 3 cumuls maximum)\\n\\n<color=#FFFFFFFF>Lorsqu'un $[A2101] a effectué une attaque normale : </color>$[K3] de cette carte +1.\\nLorsqu'un <color=#FFFFFFFF>$[A2101] a subi des DGT d'une réaction élémentaire : </color>$[K3] de cette carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color> (Peut être cumulé, 3 cumuls maximum)\\n\\n<color=#FFFFFFFF>Lorsqu'un Mage cryoluciole des Fatui a effectué une attaque normale : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte +1.\\nLorsqu'un <color=#FFFFFFFF>Mage cryoluciole des Fatui a subi des DGT d'une réaction élémentaire : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Arbalétrier Brutocollinus Cryo","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Arbalétrier Brutocollinus Cryo","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Dendro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K107].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Champ de pissenlits","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo et soigne votre personnage actif pour 1 pt.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105] et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Champ de pissenlits","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige des DGT Anémo et soigne votre personnage actif. (Selon les renforcements d'ATQ de Jean)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige des $[K105] et soigne votre personnage actif. (Selon les renforcements d'ATQ de Jean)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige des {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et soigne votre personnage actif. (Selon les renforcements d'ATQ de Jean)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Fourneau de feu noir","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro et inflige 1 pt de DGT de perforation à tous les personnages adverses en attente.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103] et inflige 1 pt de $[K5] à tous les personnages adverses en attente.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color> et inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Ombre sombre","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"En arrivant sur le terrain : Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un nombre d'utilisations égal au nombre de cartes dévorées possédant ce coût.\nPhase finale et lorsque vous annoncez la fin de votre manche : Inflige des DGT Électro d'une valeur équivalant à l'ATQ de cette carte.\nLorsque votre personnage actif subit des DGT : Diminue les DGT de 1, puis diminue le nombre d'utilisations de cette carte de 2.","descriptionraw":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un $[K3|s2] égal au nombre de cartes dévorées possédant ce coût.\\n<color=#FFFFFFFF>Phase finale et lorsque vous annoncez la fin de votre manche : </color>Inflige des $[K104] d'une valeur équivalant à l'ATQ de cette carte.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1, puis diminue le $[K3|s2] de cette carte de 2.","descriptionreplaced":"<color=#FFFFFFFF>En arrivant sur le terrain : </color>Obtient une ATQ d'une valeur équivalant au coût de dés élémentaires le plus élevé parmi les cartes que vous avez dévorées et un <color=#FFFFFFFF>nombre d'utilisations</color> égal au nombre de cartes dévorées possédant ce coût.\\n<color=#FFFFFFFF>Phase finale et lorsque vous annoncez la fin de votre manche : </color>Inflige des {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> d'une valeur équivalant à l'ATQ de cette carte.\\n<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1, puis diminue le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte de 2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Polyèdre éblouissant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 3\nLorsque cette invocation est sur le terrain : DGT Anémo subis par le personnage adverse +1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>$[K105] subis par le personnage adverse +1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> subis par le personnage adverse +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Polyèdre éblouissant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 3\nLorsque cette invocation est sur le terrain : DGT Anémo subis par le personnage adverse +1.\nEn arrivant sur le terrain et au début de la phase d'action : Crée 1 dé Anémo.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>$[K105] subis par le personnage adverse +1.\\n<color=#FFFFFFFF>En arrivant sur le terrain et au début de la phase d'action : </color>Crée 1 dé <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> subis par le personnage adverse +1.\\n<color=#FFFFFFFF>En arrivant sur le terrain et au début de la phase d'action : </color>Crée 1 dé <color=#80FFD7FF>{SPRITE_PRESET#1105}Anémo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Explosif à retardement","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Dendro et inflige 1 pt de DGT de perforation à tous les personnages adverses en attente.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K107] et inflige <color=#FFFFFFFF>1 pt de $[K5]</color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et inflige <color=#FFFFFFFF>1 pt de <color=#FFFFFFFF>DGT de perforation</color></color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Champ de vapeur d'alcool","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo et soigne votre personnage actif pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] et soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et soigne votre personnage actif pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Tamoto «Surclassant facilement autrui»","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2\nLorsque cette carte est sur le terrain : Inflige 1 pt de DGT Géo lorsqu'un de vos personnages autre que Chiori a utilisé une capacité. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Inflige 1 pt de $[K106] lorsqu'un de vos personnages autre que $[A1609] a utilisé une capacité. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> lorsqu'un de vos personnages autre que Chiori a utilisé une capacité. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Électroluciole","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 3\n\nLorsque l'adversaire a joué un total de 3 cartes d'action : Nombre d'utilisations de cette carte +1. (3 cumuls maximum)\nLorsqu'un Mage électroluciole des Fatui a subi des DGT d'une réaction élémentaire : Nombre d'utilisations de cette carte -1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsque l'adversaire a joué un total de 3 cartes d'action : </color>$[K3] de cette carte +1. (3 cumuls maximum)\\n<color=#FFFFFFFF>Lorsqu'un $[A2404] a subi des DGT d'une réaction élémentaire : </color>$[K3] de cette carte -1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsque l'adversaire a joué un total de 3 cartes d'action : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte +1. (3 cumuls maximum)\\n<color=#FFFFFFFF>Lorsqu'un Mage électroluciole des Fatui a subi des DGT d'une réaction élémentaire : </color><color=#FFFFFFFF>Nombre d'utilisations</color> de cette carte -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Arbalétrier Brutocollinus Électro","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Arbalétrier Brutocollinus Électro","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Lance de glace froide","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo et crée 2 repérages de faiblesses.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] et crée 2 <color=#FFFFFFFF>$[C111131|s2]</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et crée 2 <color=#FFFFFFFF>repérages de faiblesses</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Œil de jugement orageux","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 3\nLorsque cette invocation est sur le terrain : DGT infligés par le déchaînement élémentaire de votre personnage +1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>DGT infligés par le déchaînement élémentaire de votre personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>DGT infligés par le déchaînement élémentaire de votre personnage +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Zone de sanctuaire ardent","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 3\nSi cette invocation est sur le terrain et si Dehya est dans vos personnages en attente lorsque votre personnage actif subit des DGT : Diminue les DGT de 1 puis, si Dehya a 7 PV ou plus, lui inflige 1 pt de DGT de perforation. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Si cette invocation est sur le terrain et si $[A1309] est dans vos personnages en attente lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1 puis, si $[A1309] a 7 PV ou plus, lui inflige 1 pt de $[K5]. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Si cette invocation est sur le terrain et si Dehya est dans vos personnages en attente lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1 puis, si Dehya a 7 PV ou plus, lui inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color>. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Tamoto « Les yeux fermés »","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2\nLorsque cette carte est sur le terrain : DGT Géo infligés par votre Chiori et ses poupées automates de Chiori +1. (2 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>$[K106] infligés par votre $[A1609] et ses <color=#FFFFFFFF>$[C116097|s1]</color> +1. (2 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>{SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par votre Chiori et ses <color=#FFFFFFFF>poupées automates de Chiori</color> +1. (2 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Tourbillon givré","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Tourbillon givré","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Après que votre adversaire bascule de personnage : Inflige 4 pts de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Après que votre adversaire bascule de personnage : </color>Inflige 4 pts de $[K151].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Après que votre adversaire bascule de personnage : </color>Inflige 4 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Jardin de pureté","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Hydro.\nNombre d'utilisations : 2\n\nLorsque cette invocation est sur le terrain : DGT infligés par les attaques normales de votre personnage +1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>DGT infligés par les attaques normales de votre personnage +1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>DGT infligés par les attaques normales de votre personnage +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Prestige de général","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo et, si votre équipe a 2 personnages Géo, crée une Cristallisation.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106] et, si votre équipe a 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color>, crée une <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et, si votre équipe a 2 personnages {SPRITE_PRESET#2106}<color=#FFE699FF>Géo</color>, crée une <color=#FFFFFFFF>Cristallisation</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Esprit de gaze","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro et soigne votre personnage actif pour 1 pt.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107] et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Chapeau félinois","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 1 (Peut être cumulé, 2 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 1</color> (Peut être cumulé, 2 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color> (Peut être cumulé, 2 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Tamoto « Coutelas mécontent »","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2\nLorsque cette carte est sur le terrain : Les DGT physiques infligés par votre Chiori sont convertis en DGT Géo et les DGT Géo infligés par les attaques normales augmentent de 1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Les $[K100] infligés par votre $[A1609] sont convertis en $[K106] et les $[K106] infligés par les attaques normales augmentent de 1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Les {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> infligés par votre Chiori sont convertis en {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et les {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> infligés par les attaques normales augmentent de 1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Gooba","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Pyro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K103].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Gooba","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige des DGT Pyro. (Selon les renforcements d'ATQ de Xiangling)\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige des $[K103]. (Selon les renforcements d'ATQ de Xiangling)\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige des {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>. (Selon les renforcements d'ATQ de Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Pluie curative","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Soigne votre personnage actif pour 1 pt et applique l'élément Hydro aux personnages actifs de chaque camp.\nNombre d'utilisations : 2","descriptionraw":"Phase finale : Soigne votre personnage actif pour 1 pt et $[K202|s5] aux personnages actifs de chaque camp.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"Phase finale : Soigne votre personnage actif pour 1 pt et <color=#80C0FFFF>applique l'élément {SPRITE_PRESET#2102}Hydro</color> aux personnages actifs de chaque camp.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Héraut de givre","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 3\nLorsque cette invocation est sur le terrain et que Qiqi a utilisé une attaque normale : Soigne votre personnage ayant subi le plus de DGT pour 1 pt ; soigne également votre personnage actif pour 1 pt une fois par manche.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que $[A1108] a utilisé une attaque normale : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt ; soigne également votre personnage actif pour 1 pt une fois par manche.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que Qiqi a utilisé une attaque normale : </color>Soigne votre personnage ayant subi le plus de DGT pour 1 pt ; soigne également votre personnage actif pour 1 pt une fois par manche.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Berserker Brutocollinus","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Berserkers Brutocollinus","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Pyro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K103].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2103}<color=#FF9999FF>DGT Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Brutoshaman Hydro","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Hydro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Brutoshaman Hydro","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Hydro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Djinn","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Soigne votre personnage actif pour 2 pts et lui accorde 1 charge.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts et lui accorde 1 $[K310|s2].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts et lui accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Djinn","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Soigne votre personnage actif pour 2 pts et lui accorde 1 charge.\nEn soignant un personnage ayant 6 PV ou moins, les soins augmentent de 1. Si c'est un personnage sans charge qui en obtient, il obtient 1 charge supplémentaire.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts et lui accorde 1 $[K310|s2].\\nEn soignant un personnage ayant 6 PV ou moins, les soins augmentent de 1. Si c'est un personnage sans $[K310|s2] qui en obtient, il obtient 1 $[K310|s2] supplémentaire.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne votre personnage actif pour 2 pts et lui accorde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color>.\\nEn soignant un personnage ayant 6 PV ou moins, les soins augmentent de 1. Si c'est un personnage sans <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> qui en obtient, il obtient 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}charge</color> supplémentaire.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Esprit du vent de grande taille","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Anémo.\nNombre d'utilisations : 3\n\nLorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K105].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Esprit du vent de grande taille","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Anémo.\nNombre d'utilisations : 3\n\nLorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)\nLorsque cette invocation est sur le terrain : Si le type élémentaire de cette carte a été converti, DGT de ce type élémentaire que vous infligez +1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K105].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>Si le type élémentaire de cette carte a été converti, DGT de ce type élémentaire que vous infligez +1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>Si le type élémentaire de cette carte a été converti, DGT de ce type élémentaire que vous infligez +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Épée de lumière","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsqu'Eula utilise une attaque normale ou une compétence élémentaire : Cette carte obtient 2 cumuls d'énergie, mais Eula ne peut plus obtenir de charges.\nPhase finale : Défausse la carte et inflige 3 pts de DGT physiques, chaque cumul d'énergie augmentant ces DGT de 1.\n(Les effets affectant le nombre d'utilisations de cette carte s'appliquent aux cumuls d'énergie)","descriptionraw":"<color=#FFFFFFFF>Lorsqu'$[A1106] utilise une attaque normale ou une compétence élémentaire : </color>Cette carte obtient 2 <color=#FFFFFFFF>cumuls d'énergie</color>, mais $[A1106] ne peut plus obtenir de charges.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse la carte et inflige 3 pts de $[K100], chaque <color=#FFFFFFFF>cumul d'énergie</color> augmentant ces DGT de 1.\\n(Les effets affectant le $[K3|s2] de cette carte s'appliquent aux <color=#FFFFFFFF>cumuls d'énergie</color>)","descriptionreplaced":"<color=#FFFFFFFF>Lorsqu'Eula utilise une attaque normale ou une compétence élémentaire : </color>Cette carte obtient 2 <color=#FFFFFFFF>cumuls d'énergie</color>, mais Eula ne peut plus obtenir de charges.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse la carte et inflige 3 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>, chaque <color=#FFFFFFFF>cumul d'énergie</color> augmentant ces DGT de 1.\\n(Les effets affectant le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte s'appliquent aux <color=#FFFFFFFF>cumuls d'énergie</color>)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Rose de foudre","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Cercle de mélodie","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Soigne tous vos personnages pour 1 pt et applique l'élément Hydro à votre personnage actif.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt et $[K202|s5] à votre personnage actif.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt et <color=#80C0FFFF>applique l'élément {SPRITE_PRESET#2102}Hydro</color> à votre personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Daruma Muji-muji","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo et soigne votre personnage ayant subi le plus de DGT pour 2 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105] et soigne votre personnage ayant subi le plus de DGT pour 2 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et soigne votre personnage ayant subi le plus de DGT pour 2 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Champ de flash info","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo et soigne votre personnage actif pour 1 pt.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et soigne votre personnage actif pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Champ de flash info","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 3 pts de DGT Cryo et soigne votre personnage actif pour 3 pts.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de $[K151] et soigne votre personnage actif pour 3 pts.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et soigne votre personnage actif pour 3 pts.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"Tamoto « Rien à voir ici »","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2\nLorsque cette carte est sur le terrain : Bascule pour votre personnage suivant lorsque vous avez utilisé une capacité. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Bascule pour votre personnage suivant lorsque vous avez utilisé une capacité. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette carte est sur le terrain : </color>Bascule pour votre personnage suivant lorsque vous avez utilisé une capacité. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Mimiqueur Hydro : Grenouille","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nSi le nombre d'utilisations est épuisé lors de la phase finale : Défausse cette carte et inflige 2 pts de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le $[K3|s2] est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Si le <color=#FFFFFFFF>nombre d'utilisations</color> est épuisé lors de la phase finale : </color>Défausse cette carte et inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Mimiqueur Hydro : Faucon","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Hydro.\nNombre d'utilisations : 3","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Mimiqueur Hydro : Écureuil","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Hydro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2\nAprès une attaque normale de Fischl, inflige 2 pts de DGT Électro. (Diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\nAprès une <color=#FFFFFFFF>attaque normale</color> de $[A1401], inflige 2 pts de $[K104]. (Diminue le $[K3|s2])","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\nAprès une <color=#FFFFFFFF>attaque normale</color> de Fischl, inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 3 pts de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Glace perçante","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo au personnage le plus proche de votre personnage actif sur le terrain adverse.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] au $[K7|s2] sur le terrain adverse.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> au <color=#FFFFFFFF>personnage le plus proche de votre personnage actif</color> sur le terrain adverse.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Organisme proliférant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Organisme proliférant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Organisme proliférant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Organisme proliférant","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107].\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Mirage","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Mirage","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue ces DGT de moitié.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Hydro.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue ces DGT de moitié.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue ces DGT de moitié.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Orbe de résonance","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Crâne de faille","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo et applique une corrosion dorée au personnage choisi.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106] et applique une <color=#FFFFFFFF>$[C126031|s1]</color> au personnage choisi.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et applique une <color=#FFFFFFFF>corrosion dorée</color> au personnage choisi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Salut de rose d'or","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo et pioche 1 carte [Shrapnel cristallin].\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106] et pioche 1 carte [<color=#FFFFFFFF>$[C116081]</color>].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> et pioche 1 carte [<color=#FFFFFFFF>Shrapnel cristallin</color>].\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Salut de rose d'or","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 4 pts de DGT Géo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 4 pts de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 4 pts de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Perle de glace","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo et inflige 1 pt de DGT de perforation à tous les personnages adverses en attente.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101] et inflige 1 pt de $[K5] à tous les personnages adverses en attente.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et inflige 1 pt de <color=#FFFFFFFF>DGT de perforation</color> à tous les personnages adverses en attente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Membre du salon","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Hydro. Si un de vos personnages a 6 PV ou plus, votre personnage ayant subi le moins de DGT subit 1 pt de DGT de perforation, puis 1 pt de DGT Hydro.\nNombre d'utilisations : 2 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K102]. Si un de vos personnages a 6 PV ou plus, votre personnage ayant subi le moins de DGT subit 1 pt de $[K5], puis 1 pt de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color> (Peut être cumulé, 4 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>. Si un de vos personnages a 6 PV ou plus, votre personnage ayant subi le moins de DGT subit 1 pt de <color=#FFFFFFFF>DGT de perforation</color>, puis 1 pt de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color> (Peut être cumulé, 4 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sakura dévastateur","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro.\nNombre d'utilisations : 3 (Peut être cumulé, 6 cumuls maximum)\nLorsque vous annoncez la fin de votre manche : Si le nombre d'utilisations de cette carte est supérieur ou égal à 4, inflige 1 pt de DGT Électro. (Diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104].\\n<color=#FFFFFFFF>$[K3] : 3</color> (Peut être cumulé, 6 cumuls maximum)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le $[K3|s2] de cette carte est supérieur ou égal à 4, inflige 1 pt de $[K104]. (Diminue le $[K3|s2])","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color> (Peut être cumulé, 6 cumuls maximum)\\n<color=#FFFFFFFF>Lorsque vous annoncez la fin de votre manche : </color>Si le <color=#FFFFFFFF>nombre d'utilisations</color> de cette carte est supérieur ou égal à 4, inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>. (Diminue le <color=#FFFFFFFF>nombre d'utilisations</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Épée d'ombre : Givre","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Épée d'ombre : Brise","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Missile de Requinou","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Hydro.\nNombre d'utilisations : 2 (Peut être cumulé, sans aucune limite)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K102].\\n<color=#FFFFFFFF>$[K3] : 2</color> (Peut être cumulé, sans aucune limite)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2102}<color=#80C0FFFF>DGT Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color> (Peut être cumulé, sans aucune limite)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Chanteur des eaux","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Soigne tous vos personnages pour 1 pt. Si un de vos personnages a 5 PV ou moins, votre personnage ayant subi le plus de DGT est soigné pour 1 pt supplémentaire.\nNombre d'utilisations : 2 (Peut être cumulé, 4 cumuls maximum)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt. Si un de vos personnages a 5 PV ou moins, votre personnage ayant subi le plus de DGT est soigné pour 1 pt supplémentaire.\\n<color=#FFFFFFFF>$[K3] : 2</color> (Peut être cumulé, 4 cumuls maximum)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Soigne tous vos personnages pour 1 pt. Si un de vos personnages a 5 PV ou moins, votre personnage ayant subi le plus de DGT est soigné pour 1 pt supplémentaire.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color> (Peut être cumulé, 4 cumuls maximum)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Aura solaire","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 3\nLorsque cette invocation est sur le terrain et que vous basculez de personnage : Considère ce changement comme une action rapide, et non pas comme une action de combat. (1 fois par manche)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que vous basculez de personnage : </color>Considère ce changement comme une $[K2|s2], et non pas comme une $[K1|s2]. (1 fois par manche)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que vous basculez de personnage : </color>Considère ce changement comme une <color=#FFFFFFFF>action rapide</color>, et non pas comme une <color=#FFFFFFFF>action de combat</color>. (1 fois par manche)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Esprit sinistre du varan de pierre","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 3\n\nLorsque cette invocation est sur le terrain et que l'Enchanteur graveleux des Érémites subit des DGT : Diminue les DGT de 2. Diminuer des DGT Géo consomme une utilisation supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que l'$[A3606] subit des DGT : </color>Diminue les DGT de 2. Diminuer des $[K106] consomme une $[K3|s4] supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain et que l'Enchanteur graveleux des Érémites subit des DGT : </color>Diminue les DGT de 2. Diminuer des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color> consomme une <color=#FFFFFFFF>utilisation</color> supplémentaire. (1 fois par manche, diminue le nombre d'utilisations)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Dorsale rocheuse","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Dorsale rocheuse","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige des DGT Géo. (Selon les renforcements de PV de Zhongli)\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige des $[K106]. (Selon les renforcements de PV de Zhongli)\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige des {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>. (Selon les renforcements de PV de Zhongli)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Œil de la tempête","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Anémo et bascule l'adversaire pour le personnage le plus proche de votre personnage actif.\nNombre d'utilisations : 2\n\nLorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K105] et bascule l'adversaire pour le $[K7|s2].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et bascule l'adversaire pour le <color=#FFFFFFFF>personnage le plus proche de votre personnage actif</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Œil de la tempête","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque vous effectuez un changement de personnage et pendant la phase finale : Inflige des DGT Anémo et bascule l'adversaire pour le personnage précédent.\nNombre d'utilisations : 3\n\nLorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionraw":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage et pendant la phase finale : </color>Inflige des $[K105] et bascule l'adversaire pour le personnage précédent.\\n<color=#FFFFFFFF>$[K3] : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","descriptionreplaced":"<color=#FFFFFFFF>Lorsque vous effectuez un changement de personnage et pendant la phase finale : </color>Inflige des {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color> et bascule l'adversaire pour le personnage précédent.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 3</color>\\n\\n<color=#FFFFFFFF>Lorsqu'un de vos personnages ou invocations ont déclenché une réaction de Dispersion : </color>Convertit le type élémentaire de cette carte et modifie les DGT infligés en l'élément dispersé. (Ne peut être utilisé qu'une seule fois avant de quitter le terrain)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Esprit talismanique","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Cryo.\nNombre d'utilisations : 2\nLorsque cette invocation est sur le terrain : DGT Cryo et DGT physiques subis par le personnage adverse +1.","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K101].\\n<color=#FFFFFFFF>$[K3] : 2</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>$[K101] et $[K100] subis par le personnage adverse +1.","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>\\n<color=#FFFFFFFF>Lorsque cette invocation est sur le terrain : </color>{SPRITE_PRESET#2101}<color=#99FFFFFF>DGT Cryo</color> et {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color> subis par le personnage adverse +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Anneau de tempête","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Électro.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K104].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru en colère","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT physiques.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K100].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2100}<color=#FFFFFFFF>DGT physiques</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai: Embuscade","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Électro et accorde couverture corvidée à votre personnage actif.\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K104] et accorde $[K1003|s2] à votre personnage actif.\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et accorde <color=#FFFFFFFF>couverture corvidée</color> à votre personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai: Tempête de pierres","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 2 pts de DGT Électro et accorde couverture corvidée à votre personnage actif.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de $[K104] et accorde $[K1003|s2] à votre personnage actif.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 2 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> et accorde <color=#FFFFFFFF>couverture corvidée</color> à votre personnage actif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Prison tonitruante","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 3 pts de DGT Électro aux personnages adverses affectés par un paratonnerre. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)\nNombre d'utilisations : 1","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de $[K104] aux personnages adverses affectés par un <color=#FFFFFFFF>$[C124022|s1]</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)\\n<color=#FFFFFFFF>$[K3] : 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 3 pts de {SPRITE_PRESET#2104}<color=#FFACFFFF>DGT Électro</color> aux personnages adverses affectés par un <color=#FFFFFFFF>paratonnerre</color>. (Si aucun personnage adverse n'est éligible, les DGT sont infligés au personnage actif à la place)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Tamoto « Repos zen »","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Géo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K106].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Lorsque votre personnage actif subit des DGT : Diminue les DGT de 1.\nNombre d'utilisations : 1, mais la carte n'est pas défaussée une fois épuisée.\nPeut se déclencher une fois lorsque cette invocation est sur le terrain : Lorsque votre personnage a subi des DGT, Arataki Itto obtient une mégaforce superlative.\nPhase finale : Défausse cette carte et inflige 1 pt de DGT Géo.","descriptionraw":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF>$[K3] : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Peut se déclencher une fois lorsque cette invocation est sur le terrain : </color>Lorsque votre personnage a subi des DGT, $[A1605] obtient une $[K1007|s2].\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Lorsque votre personnage actif subit des DGT : </color>Diminue les DGT de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 1</color>, mais la carte n'est pas défaussée une fois épuisée.\\n<color=#FFFFFFFF>Peut se déclencher une fois lorsque cette invocation est sur le terrain : </color>Lorsque votre personnage a subi des DGT, Arataki Itto obtient une <color=#FFFFFFFF>mégaforce superlative</color>.\\n<color=#FFFFFFFF>Phase finale : </color>Défausse cette carte et inflige 1 pt de {SPRITE_PRESET#2106}<color=#FFE699FF>DGT Géo</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Tornade","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Anémo.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K105].\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2105}<color=#80FFD7FF>DGT Anémo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Yuegui lanceur","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro et soigne votre personnage ayant subi le plus de DGT pour 1 pt.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107] et soigne votre personnage ayant subi le plus de DGT pour 1 pt.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et soigne votre personnage ayant subi le plus de DGT pour 1 pt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Yuegui lanceur","cardtypetext":"Invocation","tags":[],"tagstext":[],"description":"Phase finale : Inflige 1 pt de DGT Dendro et soigne votre personnage ayant subi le plus de DGT pour 1 pt. Si le nombre d'utilisations est égal à 1, les DGT et les soins de cette capacité augmentent de 1.\nNombre d'utilisations : 2","descriptionraw":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de $[K107] et soigne votre personnage ayant subi le plus de DGT pour 1 pt. Si le $[K3|s2] est égal à 1, les DGT et les soins de cette capacité augmentent de 1.\\n<color=#FFFFFFFF>$[K3] : 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phase finale : </color>Inflige 1 pt de {SPRITE_PRESET#2107}<color=#7EC236FF>DGT Dendro</color> et soigne votre personnage ayant subi le plus de DGT pour 1 pt. Si le <color=#FFFFFFFF>nombre d'utilisations</color> est égal à 1, les DGT et les soins de cette capacité augmentent de 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Nombre d'utilisations</color> : 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"Indonesian":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Abyss Herald - Wicked Torrents","shareid":350,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"storytitle":"Abyss Herald - Wicked Torrents","storytext":"Dunia akan hancur dan segalanya akan lenyap.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Abyss Herald - Wicked Torrents","skills":[{"id":22031,"name":"Rippling Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Vortex Edge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rippling Blades</color>.","description":"Mengakibatkan 1 poin Hydro DMG, lalu mempersiapkan Skill: Rippling Blades.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Torrential Shock","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Menciptakan <color=#FFFFFFFF>$[C122033]</color> di area bermain lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Menciptakan <color=#FFFFFFFF>Curse of the Undercurrent</color> di area bermain lawan.","description":"Mengakibatkan 3 poin Hydro DMG. Menciptakan Curse of the Undercurrent di area bermain lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22034,"name":"Watery Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C122031]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Watery Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Watery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22035,"name":"Rippling Blades","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22037,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22038,"name":"Watery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorfathomlessflames":{"id":2302,"name":"Abyss Lector - Fathomless Flames","shareid":56,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"storytitle":"\"Abyss Lector\" Fathomless Flames","storytext":"Dari ayat yang muncul, timbul peringatan yang diindahkan.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Abyss Lector: Fathomless Flames","skills":[{"id":23021,"name":"Flame of Salvation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23022,"name":"Searing Precept","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Ominous Star","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan memanggil <color=#FFFFFFFF>Darkfire Furnace</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan memanggil Darkfire Furnace.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Fiery Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C123022]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fiery Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fiery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23028,"name":"Fiery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorvioletlightning":{"id":2406,"name":"Abyss Lector: Violet Lightning","shareid":421,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"storytitle":"Abyss Lector: Violet Lightning","storytext":"Terpujilah Abyss, kebijaksanaan Corrosion.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Abyss Lector: Violet Lightning","skills":[{"id":24061,"name":"Den of Thunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"Shock of the Enigmatic Abyss","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","description":"Mengakibatkan 3 poin Electro DMG.\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Wild Thunderburst","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","description":"Mengakibatkan 3 poin Electro DMG.\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24064,"name":"Electric Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electric Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24065,"name":"Electric Rebirth","descriptionraw":"Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Electric Rebirth</color>.","description":"Saat pertandingan dimulai, Karakter ini memperoleh Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"albedo":{"id":1604,"name":"Albedo","shareid":45,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Sword","Mondstadt"],"storytitle":"\"Kreideprinz\" Albedo","storytext":"Nigredo dan Calx, Rubedo dan Citrinitas.","source":"Didapatkan setelah mengundang Albedo ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16041,"name":"Favonius Bladework - Weiss","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16042,"name":"Abiogenesis: Solar Isotoma","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C116041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Solar Isotoma</color>.","description":"Memanggil Solar Isotoma.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16043,"name":"Rite of Progeniture: Tectonic Tide","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika <color=#FFFFFFFF>$[C116041]</color> berada di arena, mengakibatkan DMG +2.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika <color=#FFFFFFFF>Solar Isotoma</color> berada di arena, mengakibatkan DMG +2.","description":"Mengakibatkan 4 poin Geo DMG. Jika Solar Isotoma berada di arena, mengakibatkan DMG +2.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alhaitham":{"id":1706,"name":"Alhaitham","shareid":284,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Sword","Sumeru"],"storytitle":"\"Admonishing Instruction\" Alhaitham","storytext":"Pengetahuan, pemikiran, dan berurusan dengan segala sesuatu.","source":"Hadiah yang didapatkan setelah mengundang Alhaitham ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17061,"name":"Abductive Reasoning","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17062,"name":"Universality: An Elaboration on Form","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C117061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Chisel-Light Mirror</color>.","description":"Mengakibatkan 2 poin Dendro DMG. Karakter ini memperoleh status Chisel-Light Mirror.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17063,"name":"Particular Field: Fetters of Phenomena","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Mengonsumsi <color=#FFFFFFFF>$[C117061]</color> dan memberikan DMG tambahan sesuai dengan nilai $[K4] <color=#FFFFFFFF>$[C117061]</color> yang terkonsumsi.\\nJika $[K4] <color=#FFFFFFFF>$[C117061]</color> yang terkonsumsi bernilai 0/1/2, maka Karakter mendapatkan <color=#FFFFFFFF>$[C117061]</color> dengan jumlah $[K4] senilai 3/2/1.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Mengonsumsi <color=#FFFFFFFF>Chisel-Light Mirror</color> dan memberikan DMG tambahan sesuai dengan nilai <color=#FFFFFFFF>Durasi (Ronde)</color> <color=#FFFFFFFF>Chisel-Light Mirror</color> yang terkonsumsi.\\nJika <color=#FFFFFFFF>Durasi (Ronde)</color> <color=#FFFFFFFF>Chisel-Light Mirror</color> yang terkonsumsi bernilai 0/1/2, maka Karakter mendapatkan <color=#FFFFFFFF>Chisel-Light Mirror</color> dengan jumlah <color=#FFFFFFFF>Durasi (Ronde)</color> senilai 3/2/1.","description":"Mengakibatkan 4 poin Dendro DMG. Mengonsumsi Chisel-Light Mirror dan memberikan DMG tambahan sesuai dengan nilai Durasi (Ronde) Chisel-Light Mirror yang terkonsumsi.\nJika Durasi (Ronde) Chisel-Light Mirror yang terkonsumsi bernilai 0/1/2, maka Karakter mendapatkan Chisel-Light Mirror dengan jumlah Durasi (Ronde) senilai 3/2/1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alldevouringnarwhal":{"id":2204,"name":"All-Devouring Narwhal","shareid":368,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"storytitle":"\"Cryptic Creature\" All-Devouring Narwhal","storytext":"Dalam kisah-kisah paling fantastis atau hiperbola yang kelewat batas, bintang-bintang yang ditemukan di kedalaman alam semesta mungkin penuh dengan kehidupan, seperti halnya Teyvat. Sementara alam semesta itu sendiri mirip dengan lautan.\nMungkinkah alam semesta terus-menerus mencoba menyusup ke Teyvat, atau barangkali kekuatan yang lebih tinggi justru mendirikan perbatasan untuk melindungi dunia ini?","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan All-Devouring Narwhal","skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT]. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>$[S22044]</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan $[K56] 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>Insatiable Appetite</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan <color=#FFFFFFFF>Buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","description":"Mengakibatkan 1 poin Hydro DMG. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh Insatiable Appetite yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan Buang 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Dark Shadow</color>.","description":"Mengakibatkan 1 poin Hydro DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C122041]</color> saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Deep Devourer's Domain</color> saat duel dimulai.","description":"[Pasif] Menciptakan Deep Devourer's Domain saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"amber":{"id":1304,"name":"Amber","shareid":20,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Bow","Mondstadt"],"storytitle":"\"Outrider\" Amber","storytext":"Kalau mau jadi seorang pemain hebat ...\nPertama, kamu harus punya keberanian untuk duduk dan mulai bermain.","source":"Didapatkan setelah mengundang Amber ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13041,"name":"Sharpshooter","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13042,"name":"Explosive Puppet","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C113041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Baron Bunny</color>.","description":"Memanggil Baron Bunny.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13043,"name":"Fiery Rain","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada target dan 2 poin <color=#FFFFFFFF>$[K5]</color> kepada semua Karakter standby lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> kepada target dan 2 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> kepada semua Karakter standby lawan.","description":"Mengakibatkan 2 poin Pyro DMG kepada target dan 2 poin Piercing DMG kepada semua Karakter standby lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"aratakiitto":{"id":1605,"name":"Arataki Itto","shareid":46,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Claymore","Inazuma"],"storytitle":"\"Hanamizaka Heroics\" Arataki Itto","storytext":"Arataki \"Juara TCG Sejati\" Itto","source":"Didapatkan setelah mengundang Arataki Itto ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16051,"name":"Fight Club Legend","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16052,"name":"Masatsu Zetsugi: Akaushi Burst!","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C116051]</color>. Karakter ini memperoleh status <color=#FFFFFFFF>$[C116054]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan memanggil <color=#FFFFFFFF>Ushi</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Superlative Superstrength</color>.","description":"Mengakibatkan 1 poin Geo DMG dan memanggil Ushi. Karakter ini memperoleh status Superlative Superstrength.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16053,"name":"Royal Descent: Behold, Itto the Evil!","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C116053]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Raging Oni King</color>.","description":"Mengakibatkan 4 poin Geo DMG. Karakter ini memperoleh status Raging Oni King.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"arlecchino":{"id":1314,"name":"Arlecchino","shareid":454,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Polearm","Fatui"],"storytitle":"\"Dire Balemoon\" Arlecchino","storytext":"Kesendirian Rembulan di Langit Tak Berbintang.","source":"Didapatkan setelah mengundang Arlecchino ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13141,"name":"Invitation to a Beheading","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika memungkinkan, mengonsumsi maksimum 3 lapis <color=#FFFFFFFF>$[C122]</color> dan meningkatkan DMG dengan jumlah yang sama.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Jika memungkinkan, mengonsumsi maksimum 3 lapis <color=#FFFFFFFF>Bond of Life</color> dan meningkatkan DMG dengan jumlah yang sama.","description":"Mengakibatkan 2 poin Physical DMG. Jika memungkinkan, mengonsumsi maksimum 3 lapis Bond of Life dan meningkatkan DMG dengan jumlah yang sama.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"All is Ash","descriptionraw":"Menciptakan 5 lapis <color=#FFFFFFFF>$[C113141]</color> di arena lawan, lalu mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Menciptakan 5 lapis <color=#FFFFFFFF>Blood-Debt Directive</color> di arena lawan, lalu mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Menciptakan 5 lapis Blood-Debt Directive di arena lawan, lalu mengakibatkan 2 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"Balemoon Rising","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menghapus semua lapisan <color=#FFFFFFFF>$[C122]</color> diri sendiri, dan setiap 1 lapis yang dihapus memulihkan 1 poin HP diri sendiri.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menghapus semua lapisan <color=#FFFFFFFF>Bond of Life</color> diri sendiri, dan setiap 1 lapis yang dihapus memulihkan 1 poin HP diri sendiri.","description":"Mengakibatkan 4 poin Pyro DMG dan menghapus semua lapisan Bond of Life diri sendiri, dan setiap 1 lapis yang dihapus memulihkan 1 poin HP diri sendiri.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"The Balemoon Alone May Know","descriptionraw":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>$[C122]</color> untuk diri sendiri: </color>$[K100] yang diakibatkan oleh Karakter diubah menjadi $[K103].","descriptionreplaced":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>Bond of Life</color> untuk diri sendiri: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Karakter tidak bisa menerima pemulihan selain daripada Balemoon Rising.\nSaat memberikan status Bond of Life untuk diri sendiri: Physical DMG yang diakibatkan oleh Karakter diubah menjadi Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13146,"name":"The Balemoon Alone May Know","descriptionraw":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>$[C122]</color> untuk diri sendiri: </color>$[K100] yang diakibatkan oleh Karakter diubah menjadi $[K103].","descriptionreplaced":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>Bond of Life</color> untuk diri sendiri: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Karakter tidak bisa menerima pemulihan selain daripada Balemoon Rising.\nSaat memberikan status Bond of Life untuk diri sendiri: Physical DMG yang diakibatkan oleh Karakter diubah menjadi Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13147,"name":"The Balemoon Alone May Know","descriptionraw":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>$[C122]</color> untuk diri sendiri: </color>$[K100] yang diakibatkan oleh Karakter diubah menjadi $[K103].","descriptionreplaced":"Karakter tidak bisa menerima pemulihan selain daripada <color=#FFFFFFFF>Balemoon Rising</color>.\\n<color=#FFFFFFFF>Saat memberikan status <color=#FFFFFFFF>Bond of Life</color> untuk diri sendiri: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Karakter tidak bisa menerima pemulihan selain daripada Balemoon Rising.\nSaat memberikan status Bond of Life untuk diri sendiri: Physical DMG yang diakibatkan oleh Karakter diubah menjadi Pyro DMG.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha":{"id":2602,"name":"Azhdaha","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"storytitle":"\"Ancient Stone Dragon Ancestor\" Azhdaha","storytext":"Getaran amarah yang samar dari naga di bawah tanah ini bergema melalui perut pegunungan bagaikan sebuah kenangan dari zaman dulu.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Azhdaha","skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-cryo":{"id":6601,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Frostspike Wave","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-electro":{"id":6604,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66043,"name":"Thunderstorm Wave","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Mengakibatkan 3 poin Electro DMG. Karakter ini memperoleh status Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-hydro":{"id":6602,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66023,"name":"Torrential Rebuke","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Karakter ini memperoleh status Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-pyro":{"id":6603,"name":"Azhdaha","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66033,"name":"Blazing Rebuke","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>.","description":"Mengakibatkan 3 poin Pyro DMG. Karakter ini memperoleh status Stone Facets: Elemental Crystallization.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"baizhu":{"id":1705,"name":"Baizhu","shareid":51,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Dendro","Catalyst","Liyue"],"storytitle":"\"Beyond Mortality\" Baizhu","storytext":"Hidup penyakitan, di mana aku bisa mencari obat?","source":"Didapatkan setelah mengundang Baizhu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17051,"name":"The Classics of Acupuncture","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 1 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17052,"name":"Universal Diagnosis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C117051]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan memanggil <color=#FFFFFFFF>Gossamer Sprite</color>.","description":"Mengakibatkan 1 poin Dendro DMG dan memanggil Gossamer Sprite.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17053,"name":"Holistic Revivification","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C117052]</color> dan <color=#FFFFFFFF>$[C117053]</color>.","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Pulsing Clarity</color> dan <color=#FFFFFFFF>Seamless Shield</color>.","description":"Menciptakan Pulsing Clarity dan Seamless Shield.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"barbara":{"id":1201,"name":"Barbara","shareid":9,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Hydro","Catalyst","Mondstadt"],"storytitle":"\"Shining Idol\" Barbara","storytext":"Akan bisa menyembuhkan hati-hati orang kapan pun juga.","source":"Didapatkan setelah mengundang Barbara ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12011,"name":"Whisper of Water","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12012,"name":"Let the Show Begin♪","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C112011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memanggil <color=#FFFFFFFF>Melody Loop</color>.","description":"Mengakibatkan 1 poin Hydro DMG dan memanggil Melody Loop.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12013,"name":"Shining Miracle♪","descriptionraw":"Memulihkan 4 poin HP untuk seluruh Karakter milikmu.","descriptionreplaced":"Memulihkan 4 poin HP untuk seluruh Karakter milikmu.","description":"Memulihkan 4 poin HP untuk seluruh Karakter milikmu.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"beidou":{"id":1405,"name":"Beidou","shareid":30,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Electro","Claymore","Liyue"],"storytitle":"\"Uncrowned Lord of the Ocean\" Beidou","storytext":"\"Kenanglah hari ini, kamu hampir berhasil memenangkan uang dari Kapten Crux.\"","source":"Didapatkan setelah mengundang Beidou ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14051,"name":"Oceanborne","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14052,"name":"Tidecaller","descriptionraw":"Karakter ini memperoleh status <color=#FFFFFFFF>$[C114051]</color> dan $[K53|s1]: <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Karakter ini memperoleh status <color=#FFFFFFFF>Tidecaller: Surf Embrace</color> dan <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Wavestrider</color>.","description":"Karakter ini memperoleh status Tidecaller: Surf Embrace dan 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1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"bennett":{"id":1303,"name":"Bennett","shareid":19,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Sword","Mondstadt"],"storytitle":"\"Trial by Fire\" Bennett","storytext":"Kalau sudah tahu pasti akan kalah, pasti kamu juga tahu cara untuk menang.","source":"Didapatkan setelah mengundang Bennett ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13031,"name":"Strike of Fortune","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13032,"name":"Passion Overload","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13033,"name":"Fantastic Voyage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Inspiration Field</color>.","description":"Mengakibatkan 2 poin Pyro DMG dan menciptakan Inspiration Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"candace":{"id":1207,"name":"Candace","shareid":15,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Polearm","Sumeru"],"storytitle":"\"Golden Vow\" Candace","storytext":"Dari pasir merah dan emas yang berkilauan, sumpahnya untuk melindungi tetap berdiri kokoh.","source":"Didapatkan setelah mengundang Candace ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12071,"name":"Gleaming Spear - Guardian Stance","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical 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<color=#FFFFFFFF>$[C112072]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Prayer of the Crimson Crown</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan menciptakan Prayer of the Crimson Crown.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12074,"name":"Heron Strike","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"charlotte":{"id":1110,"name":"Charlotte","shareid":334,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Cryo","Catalyst","Fontaine","Arkhe: Pneuma"],"storytitle":"\"Lens of Verity\" Charlotte","storytext":"\"Sumber berita yang sukar dipercaya tapi bisa dipercaya!\"","source":"Didapatkan setelah mengundang Charlotte ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11101,"name":"Cool-Color Capture","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11102,"name":"Framing: Freezing Point Composition","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nMemberikan <color=#FFFFFFFF>$[C111101]</color> kepada target.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nMemberikan <color=#FFFFFFFF>Snappy Silhouette</color> kepada target.","description":"Mengakibatkan 1 poin Cryo DMG.\nMemberikan Snappy Silhouette kepada target.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11103,"name":"Still Photo: Comprehensive Confirmation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memulihkan 1 poin HP seluruh Karaktermu, dan memanggil <color=#FFFFFFFF>$[C111102]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, memulihkan 1 poin HP seluruh Karaktermu, dan memanggil <color=#FFFFFFFF>Newsflash Field</color>.","description":"Mengakibatkan 1 poin Cryo DMG, memulihkan 1 poin HP seluruh Karaktermu, dan memanggil Newsflash Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"chevreuse":{"id":1313,"name":"Chevreuse","shareid":395,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Pyro","Polearm","Fontaine","Arkhe: Ousia"],"storytitle":"\"Executor of Justice\" Chevreuse","storytext":"Pembela Kebenaran, Penegak Keadilan.","source":"Didapatkan setelah mengundang Chevreuse ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13131,"name":"Line Bayonet Thrust EX","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13132,"name":"Short-Range Rapid Interdiction Fire","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai:</color> jika di Tanganmu terdapat <color=#FFFFFFFF>$[C113131]</color>: $[K56] 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai:</color> jika di Tanganmu terdapat <color=#FFFFFFFF>Overcharged Ball</color>: <color=#FFFFFFFF>Buang</color> 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","description":"Mengakibatkan 2 poin Pyro DMG.\nSetelah penghitungan Skill ini selesai: jika di Tanganmu terdapat Overcharged Ball: Buang 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13133,"name":"Ring of Bursting Grenades","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113132]</color> di area lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Secondary Explosive Shells</color> di area lawan.","description":"Mengakibatkan 2 poin Pyro DMG dan menciptakan Secondary Explosive Shells di area lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13134,"name":"Vertical Force Coordination","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: </color>menciptakan 1 <color=#FFFFFFFF>$[C113131]</color>. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: </color>menciptakan 1 <color=#FFFFFFFF>Overcharged Ball</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: menciptakan 1 Overcharged Ball. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":13135,"name":"Short-Range Rapid Interdiction Fire","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai:</color> jika di Tanganmu terdapat <color=#FFFFFFFF>$[C113131]</color>: $[K56] 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai:</color> jika di Tanganmu terdapat <color=#FFFFFFFF>Overcharged Ball</color>: <color=#FFFFFFFF>Buang</color> 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","description":"Mengakibatkan 3 poin Pyro DMG.\nSetelah penghitungan Skill ini selesai: jika di Tanganmu terdapat Overcharged Ball: Buang 1 kartu dan memulihkan 1 poin HP Karaktermu yang menerima DMG terbesar.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"chiori":{"id":1609,"name":"Chiori","shareid":420,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Sword","Inazuma"],"storytitle":"\"The Thundering Seamstress\" Chiori","storytext":"Penjahit Seribu Pola.","source":"Didapatkan setelah mengundang Chiori ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16091,"name":"Weaving Blade","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16092,"name":"Fluttering Hasode","descriptionraw":"Pilih 1 Panggilan dari 3 <color=#FFFFFFFF>$[C116097]</color>.","descriptionreplaced":"Pilih 1 Panggilan dari 3 <color=#FFFFFFFF>Chiori's Automaton Doll</color>.","description":"Pilih 1 Panggilan dari 3 Chiori's Automaton Doll.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16093,"name":"Hiyoku: Twin Blades","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 5 poin Geo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"chongyun":{"id":1104,"name":"Chongyun","shareid":4,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Claymore","Liyue"],"storytitle":"\"Frozen Ardor\" Chongyun","storytext":"\"Oh, musim panas, ampunilah kami ....\"","source":"Didapatkan setelah mengundang Chongyun ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11041,"name":"Demonbane","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11042,"name":"Chonghua's Layered Frost","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111041]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Chonghua Frost Field</color>.","description":"Mengakibatkan 3 poin Cryo DMG dan menciptakan Chonghua Frost Field.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11043,"name":"Cloud-Parting Star","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 7 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 7 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"clorinde":{"id":1412,"name":"Clorinde","shareid":445,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Electro","Sword","Fontaine","Arkhe: Ousia"],"storytitle":"\"Candlebearer, Shadowhunter\" Clorinde","storytext":"Penakluk Bayangan, Pelindung Malam yang Panjang.","source":"Didapatkan setelah mengundang Clorinde ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14121,"name":"Oath of Hunting Shadows","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini memperoleh status <color=#FFFFFFFF>$[C114121]</color>, maka Skill ini akan mengonsumsi 1 $[K309] lebih sedikit.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Jika Karakter ini memperoleh status <color=#FFFFFFFF>Night Vigil</color>, maka Skill ini akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.","description":"Mengakibatkan 1 poin Physical DMG. Jika Karakter ini memperoleh status Night Vigil, maka Skill ini akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14122,"name":"Hunter's Vigil","descriptionraw":"Memberikan <color=#FFFFFFFF>$[C114121]</color> kepada diri sendiri dan menghapus semua <color=#FFFFFFFF>$[C122]</color> milik diri sendiri. Berdasarkan jumlah lapisan yang dihapus, akan mengakibatkan $[D__KEY__ELEMENT] dan memulihkan diri sendiri. (DMG dan pemulihan HP maksimum 4 poin)","baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Memberikan <color=#FFFFFFFF>Night Vigil</color> kepada diri sendiri dan menghapus semua <color=#FFFFFFFF>Bond of Life</color> milik diri sendiri. Berdasarkan jumlah lapisan yang dihapus, akan mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memulihkan diri sendiri. (DMG dan pemulihan HP maksimum 4 poin)","description":"Memberikan Night Vigil kepada diri sendiri dan menghapus semua Bond of Life milik diri sendiri. Berdasarkan jumlah lapisan yang dihapus, akan mengakibatkan Electro DMG dan memulihkan diri sendiri. (DMG dan pemulihan HP maksimum 4 poin)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},{"id":14123,"name":"Last Lightfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memberikan 4 lapis <color=#FFFFFFFF>$[C122]</color> kepada diri sendiri.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memberikan 4 lapis <color=#FFFFFFFF>Bond of Life</color> kepada diri sendiri.","description":"Mengakibatkan 3 poin Electro DMG dan memberikan 4 lapis Bond of Life kepada diri sendiri.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"collei":{"id":1701,"name":"Collei","shareid":47,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Bow","Sumeru"],"storytitle":"\"Sprout of Rebirth\" Collei","storytext":"\"'Meneriakkan nama kartumu dengan keras akan meningkatkan kekuatannya berkali-kali lipat' ... Kamu pasti bercanda, kan?\"","source":"Didapatkan setelah mengundang Collei ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17011,"name":"Supplicant's Bowmanship","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17012,"name":"Floral Brush","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 3 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17013,"name":"Trump-Card Kitty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C117011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan memanggil <color=#FFFFFFFF>Cuilein-Anbar</color>.","description":"Mengakibatkan 2 poin Dendro DMG dan memanggil Cuilein-Anbar.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"consecratedflyingserpent":{"id":2503,"name":"Consecrated Flying Serpent","shareid":370,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Anemo","Senjata Lain","Monster","Consecrated Beast"],"storytitle":"\"Remnant Squall\" Consecrated Flying Serpent","storytext":"Ular terbang yang bertubuh melengkung dan sudah bermutasi karena telah melahap makhluk hidup yang besar. Sekarang ia dapat mengendalikan angin yang kencang.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Consecrated Flying Serpent","skills":[{"id":25031,"name":"Whirling Tail","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25032,"name":"Swirling Squall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengambil 1 kartu.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan mengambil 1 kartu.","description":"Mengakibatkan 3 poin Anemo DMG dan mengambil 1 kartu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25033,"name":"Scattershot Vortex","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mem$[K56|s1] semua <color=#FFFFFFFF>$[C124051]</color> yang ada di Tangan. Setiap $[K56] 2 kartu, akan meningkatkan DMG ini sebanyak 1 kali lipat.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan mem<color=#FFFFFFFF>buang</color> semua <color=#FFFFFFFF>Bonecruncher's Energy Block</color> yang ada di Tangan. Setiap <color=#FFFFFFFF>Buang</color> 2 kartu, akan meningkatkan DMG ini sebanyak 1 kali lipat.","description":"Mengakibatkan 2 poin Anemo DMG dan membuang semua Bonecruncher's Energy Block yang ada di Tangan. Setiap Buang 2 kartu, akan meningkatkan DMG ini sebanyak 1 kali lipat.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25034,"name":"Immortal Remnants: Anemo","descriptionraw":"[Pasif] Menciptakan 6 <color=#FFFFFFFF>$[C124051]</color> saat duel dimulai dan semuanya diletakkan ke dalam Dek-mu.","descriptionreplaced":"[Pasif] Menciptakan 6 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> saat duel dimulai dan semuanya diletakkan ke dalam Dek-mu.","description":"[Pasif] Menciptakan 6 Bonecruncher's Energy Block saat duel dimulai dan semuanya diletakkan ke dalam Dek-mu.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"consecratedscorpion":{"id":2405,"name":"Consecrated Scorpion","shareid":369,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Electro","Senjata Lain","Monster","Consecrated Beast"],"storytitle":"\"Remnant Venom\" Consecrated Scorpion","storytext":"Kalajengking beracun yang bertubuh melengkung dan sudah bermutasi karena telah melahap makhluk hidup yang besar. Sekarang ia dapat mengendalikan petir yang menyeramkan.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Consecrated Scorpion","skills":[{"id":24051,"name":"Scorpion Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24052,"name":"Stinging Spine","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nMenciptakan 1 <color=#FFFFFFFF>$[C124051]</color> untuk ditempatkan secara acak ke antara 2 kartu di bagian atas Dek-mu.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nMenciptakan 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> untuk ditempatkan secara acak ke antara 2 kartu di bagian atas Dek-mu.","description":"Mengakibatkan 3 poin Electro DMG.\nMenciptakan 1 Bonecruncher's Energy Block untuk ditempatkan secara acak ke antara 2 kartu di bagian atas Dek-mu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24053,"name":"Thunderbore Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mem$[K56|s1] maksimum 3 kartu <color=#FFFFFFFF>$[C124051]</color> di tangan. Menciptakan <color=#FFFFFFFF>$[C124052]</color> di arena lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan mem<color=#FFFFFFFF>buang</color> maksimum 3 kartu <color=#FFFFFFFF>Bonecruncher's Energy Block</color> di tangan. Menciptakan <color=#FFFFFFFF>Thunderbore Trap</color> di arena lawan.","description":"Mengakibatkan 3 poin Electro DMG dan membuang maksimum 3 kartu Bonecruncher's Energy Block di tangan. Menciptakan Thunderbore Trap di arena lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24054,"name":"Immortal Remnants: Electro","descriptionraw":"[Pasif] Saat Ronde berakhir, menciptakan 2 <color=#FFFFFFFF>$[C124051]</color> untuk ditempatkan secara acak ke antara 10 kartu di bagian atas Dek-mu.","descriptionreplaced":"[Pasif] Saat Ronde berakhir, menciptakan 2 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> untuk ditempatkan secara acak ke antara 10 kartu di bagian atas Dek-mu.","description":"[Pasif] Saat Ronde berakhir, menciptakan 2 Bonecruncher's Energy Block untuk ditempatkan secara acak ke antara 10 kartu di bagian atas Dek-mu.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"Crimson Witch of Embers","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Blazing Heat</color>.","description":"Mengakibatkan 2 poin Pyro DMG.\nKarakter target menerima Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 6 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"Cryo Hypostasis","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"storytitle":"Cryo Hypostasis","storytext":"Code name: Daleth. Entitas Cryo dengan kemurnian tinggi.\nSepertinya ia tidak terlalu pandai dalam olahraga bola ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Cryo Hypostasis","skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Cryo Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Cryo Crystal Core</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Cryo Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cyno":{"id":1404,"name":"Cyno","shareid":29,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Polearm","Sumeru"],"storytitle":"\"Judicator of Secrets\" Cyno","storytext":"Terdapat kegemaran sang Mahamatra Agung di dalam kartu ini yang dapat membuat orang teringat akan matahari terik yang menggantung di atas padang pasir.","source":"Didapatkan setelah mengundang Cyno ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14041,"name":"Invoker's Spear","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14042,"name":"Secret Rite: Chasmic Soulfarer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n Level \"Indwelling\" <color=#FFFFFFFF>$[C114041]</color> +1.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n Level \"Indwelling\" <color=#FFFFFFFF>Pactsworn Pathclearer</color> +1.","description":"Mengakibatkan 3 poin Electro DMG.\n Level \"Indwelling\" Pactsworn Pathclearer +1.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14043,"name":"Sacred Rite: Wolf's Swiftness","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n Level \"Indwelling\" <color=#FFFFFFFF>$[C114041]</color> +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n Level \"Indwelling\" <color=#FFFFFFFF>Pactsworn Pathclearer</color> +2.","description":"Mengakibatkan 4 poin Electro DMG.\n Level \"Indwelling\" Pactsworn Pathclearer +2.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14044,"name":"Lawful Enforcer","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C114041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Pactsworn Pathclearer</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Pactsworn Pathclearer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"dehya":{"id":1309,"name":"Dehya","shareid":25,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Claymore","Sumeru","Eremite"],"storytitle":"\"Flame-Mane\" Dehya","storytext":"Mata setajam elang, jiwa sebesar singa, sang putri padang pasir yang bebas.","source":"Didapatkan setelah mengundang Dehya ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13091,"name":"Sandstorm Assault","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13092,"name":"Molten Inferno","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C113093]</color>.\\nJika $[C113093] sudah ada di arena, maka akan mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] terlebih dahulu.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Fiery Sanctum Field</color>.\\nJika Fiery Sanctum Field sudah ada di arena, maka akan mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terlebih dahulu.","description":"Memanggil Fiery Sanctum Field.\nJika Fiery Sanctum Field sudah ada di arena, maka akan mengakibatkan 1 poin Pyro DMG terlebih dahulu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13093,"name":"Leonine Bite","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S13095]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Incineration Drive</color>.","description":"Mengakibatkan 3 poin Pyro DMG, lalu mempersiapkan Skill: Incineration Drive.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":13095,"name":"Incineration Drive","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":13096,"name":"Fiery Sanctum: Redmane's Blood","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"diluc":{"id":1301,"name":"Diluc","shareid":17,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Claymore","Mondstadt"],"storytitle":"\"Dark Side of Dawn\" Diluc","storytext":"Hatinya adalah musuh terbesarnya.","source":"Didapatkan dari Dek Awal","skills":[{"id":13011,"name":"Tempered Sword","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13012,"name":"Searing Onslaught","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Penggunaan ketiga kali dari Skill ini pada setiap Ronde akan mengakibatkan DMG +2.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Penggunaan ketiga kali dari Skill ini pada setiap Ronde akan mengakibatkan DMG +2.","description":"Mengakibatkan 3 poin Pyro DMG. Penggunaan ketiga kali dari Skill ini pada setiap Ronde akan mengakibatkan DMG +2.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"Dawn","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter ini memperoleh status <color=#FFFFFFFF>$[C113011]</color>.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 8 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter ini memperoleh status <color=#FFFFFFFF>Pyro Elemental Infusion</color>.","description":"Mengakibatkan 8 poin Pyro DMG.\nKarakter ini memperoleh status Pyro Elemental Infusion.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"diona":{"id":1102,"name":"Diona","shareid":2,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Bow","Mondstadt"],"storytitle":"\"Kätzlein Cocktail\" Diona","storytext":"Gunakan 1% tenaga untuk meracik minuman dan 99% tenaga untuk ... menolak kekalahan.","source":"Didapatkan setelah mengundang Diona ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11021,"name":"Kätzlein Style","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11022,"name":"Icy Paws","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Cat-Claw Shield</color>.","description":"Mengakibatkan 2 poin Cryo DMG dan menciptakan Cat-Claw Shield.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11023,"name":"Signature Mix","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memulihkan 2 poin HP Karakter ini, dan memanggil <color=#FFFFFFFF>$[C111023]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, memulihkan 2 poin HP Karakter ini, dan memanggil <color=#FFFFFFFF>Drunken Mist</color>.","description":"Mengakibatkan 1 poin Cryo DMG, memulihkan 2 poin HP Karakter ini, dan memanggil Drunken Mist.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"Dori","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Claymore","Sumeru"],"storytitle":"\"Treasure of Dream Garden\" Dori","storytext":"Makin banyak Mora, makin meriah!","source":"Didapatkan setelah mengundang Dori ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14101,"name":"Marvelous Sword-Dance (Modified)","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14102,"name":"Spirit-Warding Lamp: Troubleshooter Cannon","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>After-Sales Service Rounds</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil After-Sales Service Rounds.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14103,"name":"Alcazarzaray's Exactitude","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114102]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Jinni</color>.","description":"Mengakibatkan 1 poin Electro DMG dan memanggil Jinni.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":2502,"name":"Dvalin","shareid":287,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"storytitle":"\"Dragon of the East\" Dvalin","storytext":"\"Alangkah baiknya kalau kamu bisa menjadi diriku, melihat wujudmu yang begitu mulia dan indah itu terbang bebas di langit yang biru.\"\n\"Dengan begitu, kamu akan menyadari bahwa langit dan bumi ini ... keduanya patut diperjuangkan.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Dvalin","skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 2 poin Anemo DMG.\nKarakter target menerima Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S25025]</color> dan <color=#FFFFFFFF>$[S25026]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Perpetual Cleansing</color> dan <color=#FFFFFFFF>Ultimate Cleansing</color> secara terpisah.","description":"Mengakibatkan 2 poin Anemo DMG, lalu mempersiapkan Skill: Perpetual Cleansing dan Ultimate Cleansing secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 5 poin Anemo DMG.\nSemua Karakter standby lawan memperoleh status Total Collapse.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan berikutnya, lalu $[K53|s1]: <color=#FFFFFFFF>$[S25026]</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan berikutnya, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 1 poin Anemo DMG kepada Karakter standby lawan berikutnya, lalu mempersiapkan Skill: Ultimate Cleansing. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Anemo DMG kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Electro Hypostasis","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"storytitle":"Electro Hypostasis","storytext":"Kode nama: Aleph. Entitas Electro dengan kemurnian tinggi.\nMeskipun menang beradu suit melawannya, dia tetap saja tidak mau mengaku kalah.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Electro Hypostasis","skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24015]</color> dan <color=#FFFFFFFF>$[S24016]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> dan <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color> secara terpisah.","description":"Mengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Scissors dan Rock-Paper-Scissors Combo: Paper secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Electro Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124014]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electro Crystal Core</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electro Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Emperor of Fire and Iron","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"storytitle":"Emperor of Fire and Iron","storytext":"Salah satu dari dua penguasa yang berada di puncak hierarki Fontemer Aberrant. Armored Crab yang tidak punya pemangsa alami, tidak henti-hentinya berburu dan bertumbuh. Gelar kekaisarannya mengandung makna separuh penghargaan dan separuh bercandaan.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Emperor of Fire and Iron","skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>$[C123041]</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Jika Karakter ini memiliki minimal 7 lapis Armored Crab Carapace, maka akan mengakibatkan DMG +1.\nKemudian, Karakter ini memperoleh 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Battle-Line Detonation","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S23046]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Searing Blast</color>","description":"Karakter ini mempersiapkan Skill: Searing Blast","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>$[C123041] di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status $[K6] atau Status Pertempuran $[K6] selain daripada $[C123041], maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>Armored Crab Carapace di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"[Pasif] Saat pertempuran dimulai: mendapat 5 lapis Armored Crab Carapace di awal.\nSetelah kamu melakukan Aksi apa pun: jika di sisimu terdapat status Perisai atau Status Pertempuran Perisai selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Persiapkan selama 1 giliran)\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengakibatkan 2 poin $[K5] kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>$[C123041]</color> yang dimiliki Karakter, Skill ini akan mengakibatkan $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Persiapkan selama 1 giliran)\\nMengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> yang dimiliki Karakter, Skill ini akan mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> +1.","description":"(Persiapkan selama 1 giliran)\nMengakibatkan 1 poin Pyro DMG dan mengakibatkan 2 poin Piercing DMG kepada semua Karakter standby lawan. Untuk setiap 2 lapis Armored Crab Carapace yang dimiliki Karakter, Skill ini akan mengakibatkan Pyro DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Eremite Floral Ring-Dancer","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Senjata Lain","Eremite"],"storytitle":"\"Whirling Memories\" Eremite Floral Ring-Dancer","storytext":"\"Keturunan di padang pasir memiliki tradisi nyanyian dan tarian yang beragam. Awalnya semua ini digunakan untuk memuji dan melayani para dewa, namun kemudian seni-seni ini diadaptasi untuk pertempuran dan merayu raja.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Eremite Floral Ring-Dancer","skills":[{"id":27031,"name":"Floral-Ring Caress","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spiraling Whirl","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_3] poin $[D__KEY__ELEMENT] dan menciptakan 1 lapis <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan 1 lapis <color=#FFFFFFFF>Spirit-Serpent's Blessing</color>.","description":"Mengakibatkan 3 poin Dendro DMG dan menciptakan 1 lapis Spirit-Serpent's Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Spirit of Omen's Awakening: Dendro Spirit-Serpent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Sekali selama pertandingan, menambahkan 1 <color=#FFFFFFFF>$[C127032]</color> ke Tanganmu.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C127032]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Sekali selama pertandingan, menambahkan 1 <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> ke Tanganmu.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Viny Razorscale</color>)","description":"Mengakibatkan 4 poin Dendro DMG. Sekali selama pertandingan, menambahkan 1 Spirit of Omen: Dendro Spirit-Serpent ke Tanganmu.\n(Karakter yang mengenakan Spirit of Omen: Dendro Spirit-Serpent dapat menggunakan Teknik: Viny Razorscale)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Spirit of Omen's Power","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"Eremite Scorching Loremaster","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Senjata Lain","Eremite"],"storytitle":"\"Poetry and Secret Histories\" Eremite Scorching Loremaster","storytext":"Mereka yang masih ingat, tidak akan mengkhianati darah padang pasir yang mengalir dalam tubuhnya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Eremite Scorching Loremaster","skills":[{"id":23031,"name":"Searing Glare","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Blazing Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan 1 lapis <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan 1 lapis <color=#FFFFFFFF>Scorpion Blessing</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan menciptakan 1 lapis Scorpion Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"Spirit of Omen's Awakening: Pyro Scorpion","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Sekali selama pertandingan, menambahkan 1 <color=#FFFFFFFF>$[C123031]</color> ke Tanganmu.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C123031]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Sekali selama pertandingan, menambahkan 1 <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> ke Tanganmu.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Burning Assault</color>)","description":"Mengakibatkan 3 poin Pyro DMG. Sekali selama pertandingan, menambahkan 1 Spirit of Omen: Pyro Scorpion ke Tanganmu.\n(Karakter yang mengenakan Spirit of Omen: Pyro Scorpion dapat menggunakan Teknik: Burning Assault)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Spirit of Omen's Power","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eula":{"id":1106,"name":"Eula","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Claymore","Mondstadt"],"storytitle":"\"Dance of the Shimmering Wave\" Eula","storytext":"Ini cuma permainan saja. Menang atau kalah, kamu tetap tidak akan bersalah karenanya.","source":"Didapatkan setelah mengundang Eula ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11061,"name":"Favonius Bladework - Edel","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"Icetide Vortex","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Memberikan status <color=#FFFFFFFF>$[C111061]</color> pada Karakter ini jika belum memiliki status <color=#FFFFFFFF>$[C111061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Memberikan status <color=#FFFFFFFF>Grimheart</color> pada Karakter ini jika belum memiliki status <color=#FFFFFFFF>Grimheart</color>.","description":"Mengakibatkan 2 poin Cryo DMG. Memberikan status Grimheart pada Karakter ini jika belum memiliki status Grimheart.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"Glacial Illumination","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C111062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Lightfall Sword</color>.","description":"Mengakibatkan 2 poin Cryo DMG dan memanggil Lightfall Sword.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"Faruzan","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Anemo","Bow","Sumeru"],"storytitle":"\"Enigmatic Machinist\" Faruzan","storytext":"Mesin sederhana, dunia misterius.","source":"Didapatkan setelah mengundang Faruzan ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15091,"name":"Parthian Shot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15092,"name":"Wind Realm of Nasamjnin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C115091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Manifest Gale</color>.","description":"Mengakibatkan 3 poin Anemo DMG. Karakter ini memperoleh status Manifest Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15093,"name":"The Wind's Secret Ways","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C115093]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Dazzling Polyhedron</color>.","description":"Mengakibatkan 1 poin Anemo DMG dan memanggil Dazzling Polyhedron.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"fatuicryocicinmage":{"id":2101,"name":"Fatui Cryo Cicin Mage","shareid":52,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"storytitle":"\"Cicin of the Hollow Mist\" Cryo Cicin Mage","storytext":"Selama Mist Grass masih ada, Cryo Cicin tidak akan meninggalkannya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Cryo Cicin Mage","skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Cryo Cicin</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan memanggil Cryo Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], $[K201] pada Karakter ini, dan menciptakan <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, <color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color> pada Karakter ini, dan menciptakan <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Mengakibatkan 5 poin Cryo DMG, memberikan efek Cryo pada Karakter ini, dan menciptakan Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuielectrocicinmage":{"id":2404,"name":"Fatui - Electro Cicin Mage","shareid":337,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Senjata Lain","Fatui"],"storytitle":"Thunder in the Mist: Electro Cicin Mage","storytext":"Sama seperti aroma Mist Grass yang memabukkan Electro Cicin, demikian pula penyihir sadis yang mendambakan kesenangan bermain-main dengan musuhnya ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Electro Cicin Mage","skills":[{"id":24041,"name":"Hurtling Bolts","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24042,"name":"Misty Call","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C124041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Electro Cicin</color>.","description":"Memanggil Electro Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24043,"name":"Thundering Shield","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memberikan $[K204] kepada diri sendiri, menciptakan <color=#FFFFFFFF>$[C124042]</color> dan mempersiapkan Skill <color=#FFFFFFFF>$[S24044]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, memberikan <color=#FFACFFFF>Memberikan efek {SPRITE_PRESET#2104}Electro</color> kepada diri sendiri, menciptakan <color=#FFFFFFFF>Electro Cicin Ward</color> dan mempersiapkan Skill <color=#FFFFFFFF>Surging Thunder</color>.","description":"Mengakibatkan 1 poin Electro DMG, memberikan Memberikan efek Electro kepada diri sendiri, menciptakan Electro Cicin Ward dan mempersiapkan Skill Surging Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24044,"name":"Surging Thunder","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuipyroagent":{"id":2301,"name":"Fatui Pyro Agent","shareid":55,"hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"storytitle":"\"Blade of Settlement\" Agent","storytext":"\"Kamu tidak bisa lari dari hutang, baik itu hidup atau mati.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Fatui - Pyro Agent","skills":[{"id":23011,"name":"Thrust","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stealth</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Karakter ini memperoleh status Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 5 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stealth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fischl":{"id":1401,"name":"Fischl","shareid":26,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Bow","Mondstadt"],"storytitle":"\"Fischl, Prinzessin der Verurteilung!\" Fischl","storytext":"\"Wahai Oz, pengikutku. Kepakkanlah sayapmu dan tenun takdir baru untukku pada gelapnya malam ini!\"\n\"Mein Fräulein, saya tidak bisa mengubah kartunya untukmu ....\"","source":"Didapatkan setelah mengundang Fischl ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14011,"name":"Bolts of Downfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14012,"name":"Nightrider","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Oz</color>.","description":"Mengakibatkan 1 poin Electro DMG dan memanggil Oz.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14013,"name":"Midnight Phantasmagoria","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 2 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, mengakibatkan 2 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan.","description":"Mengakibatkan 4 poin Electro DMG, mengakibatkan 2 poin Piercing DMG ke seluruh Karakter standby lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"freminet":{"id":1112,"name":"Freminet","shareid":407,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Cryo","Claymore","Fontaine","Fatui","Arkhe: Pneuma"],"storytitle":"\"Yearning for Unseen Depths\" Freminet","storytext":"Menyendiri di bawah cahaya bintang yang begitu dingin.","source":"Hadiah yang didapatkan setelah mengundang Freminet ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11121,"name":"Flowing Eddies","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11122,"name":"Pressurized Floe","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Memberikan status <color=#FFFFFFFF>$[C111121]</color> pada Karakter ini jika belum memiliki status <color=#FFFFFFFF>$[C111121]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Memberikan status <color=#FFFFFFFF>Pers Timer</color> pada Karakter ini jika belum memiliki status <color=#FFFFFFFF>Pers Timer</color>.","description":"Mengakibatkan 2 poin Cryo DMG. Memberikan status Pers Timer pada Karakter ini jika belum memiliki status Pers Timer.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11123,"name":"Shadowhunter's Ambush","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C111122]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Subnautical Hunter Mode</color>.","description":"Mengakibatkan 4 poin Cryo DMG. Karakter ini memperoleh status Subnautical Hunter Mode.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"frostoperative":{"id":2104,"name":"Frost Operative","shareid":397,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"storytitle":"\"Filtered in Liquidation\" Frost Operative","storytext":"Dipilih sejak masih kanak-kanak, mereka baru bisa menjadi seorang \"Operative\" setelah menjalani pelatihan selama bertahun-tahun dan pergantian yang tak terhitung jumlahnya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Frost Operative","skills":[{"id":21041,"name":"Swift Point","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Frosty Interjection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 3 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Thorny Onslaught","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121042]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Onslaught Stance</color>.","description":"Mengakibatkan 4 poin Cryo DMG. Karakter ini memperoleh status Onslaught Stance.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21044,"name":"Blood-Bonded Shadow","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill:</color> memberikan <color=#FFFFFFFF>$[C122]</color> dengan $[K3] sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill:</color> memberikan <color=#FFFFFFFF>Bond of Life</color> dengan <color=#FFFFFFFF>Penggunaan</color> sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","description":"[Pasif] Setelah Karakter ini menggunakan Skill: memberikan Bond of Life dengan Penggunaan sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina":{"id":1211,"name":"Furina","shareid":364,"transformsinto":[1212,7212],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Ousia"],"storytitle":"\"Endless Solo of Solitude\" Furina","storytext":"Penyanyi dan penari abadi.","source":"Didapatkan setelah mengundang Furina ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12111,"name":"Soloist's Solicitation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> jika di Tanganmu tidak terdapat <color=#FFFFFFFF>$[C112113]</color>, maka menciptakan kartu <color=#FFFFFFFF>$[C112113]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> jika di Tanganmu tidak terdapat <color=#FFFFFFFF>Seats Sacred and Secular</color>, maka menciptakan kartu <color=#FFFFFFFF>Seats Sacred and Secular</color>.","description":"Mengakibatkan 2 poin Physical DMG.\nSekali setiap Ronde: jika di Tanganmu tidak terdapat Seats Sacred and Secular, maka menciptakan kartu Seats Sacred and Secular.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12112,"name":"Salon Solitaire","descriptionraw":"Saat ini <color=#FFFFFFFF>$[A1211]</color> berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia: memanggil <color=#FFFFFFFF>$[C112111]</color>.\\n(Saat $[A1211] berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma, memanggil <color=#FFFFFFFF>$[C112112]</color>)","descriptionreplaced":"Saat ini <color=#FFFFFFFF>Furina</color> berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia: memanggil <color=#FFFFFFFF>Salon Members</color>.\\n(Saat Furina berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma, memanggil <color=#FFFFFFFF>Singer of Many Waters</color>)","description":"Saat ini Furina berada dalam status Arkhe: Ousia: memanggil Salon Members.\n(Saat Furina berada dalam status Arkhe: Pneuma, memanggil Singer of Many Waters)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Let the People Rejoice","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Universal Revelry</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan menciptakan Universal Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C112113]</color> di Tanganmu saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Seats Sacred and Secular</color> di Tanganmu saat duel dimulai.","description":"[Pasif] Menciptakan Seats Sacred and Secular di Tanganmu saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina-01":{"id":1212,"name":"Furina","transformsinto":[1211],"istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Pneuma"],"skills":[{"id":12121,"name":"Soloist's Solicitation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> menciptakan kartu <color=#FFFFFFFF>$[C112113]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> menciptakan kartu <color=#FFFFFFFF>Seats Sacred and Secular</color>.","description":"Mengakibatkan 2 poin Physical DMG.\nSekali setiap Ronde: menciptakan kartu Seats Sacred and Secular.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12122,"name":"Salon Solitaire","descriptionraw":"Saat ini <color=#FFFFFFFF>$[A1211]</color> berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma: memanggil <color=#FFFFFFFF>$[C112112]</color>.\\n(Saat $[A1211] berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia, memanggil <color=#FFFFFFFF>$[C112111]</color>)","descriptionreplaced":"Saat ini <color=#FFFFFFFF>Furina</color> berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma: memanggil <color=#FFFFFFFF>Singer of Many Waters</color>.\\n(Saat Furina berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia, memanggil <color=#FFFFFFFF>Salon Members</color>)","description":"Saat ini Furina berada dalam status Arkhe: Pneuma: memanggil Singer of Many Waters.\n(Saat Furina berada dalam status Arkhe: Ousia, memanggil Salon Members)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Let the People Rejoice","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Universal Revelry</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan menciptakan Universal Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C112113]</color> di Tanganmu saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Seats Sacred and Secular</color> di Tanganmu saat duel dimulai.","description":"[Pasif] Menciptakan Seats Sacred and Secular di Tanganmu saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"furina-02":{"id":7212,"name":"Furina","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Sword","Fontaine","Arkhe: Pneuma"],"skills":[{"id":72121,"name":"Soloist's Solicitation","descriptionraw":"Mengakibatkan $[D__KEY__ELEMENT].\\nJika HP diri sendiri lebih dari 15, maka akan berubah menjadi {SPRITE_PRESET#3504}Arkhe: Ousia.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\nJika HP diri sendiri lebih dari 15, maka akan berubah menjadi {SPRITE_PRESET#3504}Arkhe: Ousia.","description":"Mengakibatkan Physical DMG.\nJika HP diri sendiri lebih dari 15, maka akan berubah menjadi Arkhe: Ousia.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[]},{"id":72113,"name":"Let the People Rejoice","descriptionraw":"Mengakibatkan $[K152] dan menciptakan <color=#FFFFFFFF>$[C172114]</color> serta 10 poin <color=#FFFFFFFF>$[C172115]</color>.","descriptionreplaced":"Mengakibatkan {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Universal Revelry</color> serta 10 poin <color=#FFFFFFFF>Revelry</color>.","description":"Mengakibatkan Hydro DMG dan menciptakan Universal Revelry serta 10 poin Revelry.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":72115,"name":"Arkhe: Seats Sacred and Secular","descriptionraw":"[Pasif] Saat pertempuran dimulai: saat ini <color=#FFFFFFFF>$[A7211]</color> berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia: memanggil <color=#FFFFFFFF>$[C172111]</color>.\\n(Saat $[A7211] berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma, memanggil <color=#FFFFFFFF>$[C172112]</color>)","descriptionreplaced":"[Pasif] Saat pertempuran dimulai: saat ini <color=#FFFFFFFF>Furina</color> berada dalam status {SPRITE_PRESET#3504}Arkhe: Ousia: memanggil <color=#FFFFFFFF>Salon Members</color>.\\n(Saat Furina berada dalam status {SPRITE_PRESET#3505}Arkhe: Pneuma, memanggil <color=#FFFFFFFF>Singer of Many Waters</color>)","description":"[Pasif] Saat pertempuran dimulai: saat ini Furina berada dalam status Arkhe: Ousia: memanggil Salon Members.\n(Saat Furina berada dalam status Arkhe: Pneuma, memanggil Singer of Many Waters)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":5400042,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"ganyu":{"id":1101,"name":"Ganyu","shareid":1,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Bow","Liyue"],"storytitle":"\"Plenilune Gaze\" Ganyu","storytext":"\"Siaran persnya dimulai besok ... Semoga aku bisa lembur dan selesaikan malam ini.\"","source":"Didapatkan setelah mengundang Ganyu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11011,"name":"Liutian Archery","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11012,"name":"Trail of the Qilin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111012]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Ice Lotus</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan menciptakan Ice Lotus.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11013,"name":"Frostflake Arrow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengakibatkan 2 poin $[K5] kepada seluruh Karakter standby milik lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada seluruh Karakter standby milik lawan.","description":"Mengakibatkan 2 poin Cryo DMG dan mengakibatkan 2 poin Piercing DMG kepada seluruh Karakter standby milik lawan.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},{"id":11014,"name":"Celestial Shower","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C111011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Sacred Cryo Pearl</color>.","description":"Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Sacred Cryo Pearl.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"goldenwolflord":{"id":2603,"name":"Golden Wolflord","shareid":434,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"storytitle":"\"King of the Riftwolves\" Golden Wolflord","storytext":"Binatang buas dari dunia lain. Makhluk ini adalah penguasa Riftwolf, dan memiliki kekuatan untuk memerintahkan mereka semua.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Golden Wolflord","skills":[{"id":26031,"name":"Wolflord's Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memberikan 2 lapis <color=#FFFFFFFF>$[C126031]</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, memberikan 2 lapis <color=#FFFFFFFF>Golden Corrosion</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Mengakibatkan 1 poin Geo DMG, memberikan 2 lapis Golden Corrosion kepada Karakter target, dan memanggil Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>$[C126031]</color> kepada seluruh Karakter lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>Golden Corrosion</color> kepada seluruh Karakter lawan.","description":"Mengakibatkan 3 poin Geo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memberikan Golden Corrosion kepada seluruh Karakter lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"Gorou","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Geo","Bow","Inazuma"],"storytitle":"\"Canine Warrior\" Gorou","storytext":"Pemimpin para prajurit, memimpin maju ke depan!","source":"Hadiah yang didapatkan setelah mengundang Gorou ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16061,"name":"Ripping Fang Fletching","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"Inuzaka All-Round Defense","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C116061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>General's War Banner</color>.","description":"Mengakibatkan 2 poin Geo DMG dan menciptakan General's War Banner.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Juuga: Forward Unto Victory","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], menciptakan <color=#FFFFFFFF>$[C116061]</color>, dan memanggil <color=#FFFFFFFF>$[C116062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, menciptakan <color=#FFFFFFFF>General's War Banner</color>, dan memanggil <color=#FFFFFFFF>General's Glory</color>.","description":"Mengakibatkan 2 poin Geo DMG, menciptakan General's War Banner, dan memanggil General's Glory.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"Guardian of Apep's Oasis","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Senjata Lain","Monster"],"storytitle":"\"Wisdom's End\" Guardian of Apep's Oasis","storytext":"Apep tenggelam dalam cakrawala akhir zaman. Manusia, dewa, naga, hewan, burung, dan ikan ... Pula ingatan, kebijaksanaan, kata-kata, dan kebencian ... Semua tergerus menjadi debu tak berwarna, cahaya bulan membara menjadi api pucat, turun sebagai hujan di tanah tandus.\n....\nApep pernah menganggap dasar lautan pasir sebagai makam, dan bukan istana raja yang kehilangan tanahnya. Pengetahuan beracun akan segera membebaskan Apep dari amarah yang telah membara entah sekian lamanya. Muak dirinya memandangi kiamat yang tak berwarna. Hingga akhirnya sang dewa muda dan Pengembara emas mengingatkannya, yakni meskipun tanah hijau kekuasaannya telah menjadi padang pasir, meskipun Apep dan keturunannya telah menjadi berkeluk dan buruk demi bertahan hidup, pemandangan oasis yang berkilau itu tetap lestari, abadi sepanjang masa.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Guardian of Apep's Oasis","skills":[{"id":27021,"name":"Strike of the Dispossessed","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Life Stream","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT], mengambil 1 <color=#FFFFFFFF>$[C127021]</color>, dan menciptakan 1 lapis <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, mengambil 1 <color=#FFFFFFFF>Awaken, My Kindred</color>, dan menciptakan 1 lapis <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Mengakibatkan 2 poin Dendro DMG, mengambil 1 Awaken, My Kindred, dan menciptakan 1 lapis Oasis Nourishment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"The End Falls","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT], mengambil 1 <color=#FFFFFFFF>$[C127021]</color>, dan menciptakan 2 lapis <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, mengambil 1 <color=#FFFFFFFF>Awaken, My Kindred</color>, dan menciptakan 2 lapis <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Mengakibatkan 4 poin Dendro DMG, mengambil 1 Awaken, My Kindred, dan menciptakan 2 lapis Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"[Pasif] Menciptakan 5 <color=#FFFFFFFF>$[C127021]</color> saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 <color=#FFFFFFFF>$[C127022]</color>, Karakter ini mendapatkan <color=#FFFFFFFF>$[C127027]</color> dan memperoleh 1 poin <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"[Pasif] Menciptakan 5 <color=#FFFFFFFF>Awaken, My Kindred</color> saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 <color=#FFFFFFFF>Proliferated Organism</color>, Karakter ini mendapatkan <color=#FFFFFFFF>Reignited Heart of Oasis</color> dan memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>.","description":"[Pasif] Menciptakan 5 Awaken, My Kindred saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 Proliferated Organism, Karakter ini mendapatkan Reignited Heart of Oasis dan memperoleh 1 poin Perisai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hutao":{"id":1307,"name":"Hu Tao","shareid":23,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Polearm","Liyue"],"storytitle":"\"Fragrance in Thaw\" Hu Tao","storytext":"\"Kirim satu, kirim semuanya.\"","source":"Didapatkan setelah mengundang Hu Tao ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13071,"name":"Secret Spear of Wangsheng","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13072,"name":"Guide to Afterlife","descriptionraw":"Karakter ini memperoleh status <color=#FFFFFFFF>$[C113071]</color>.","descriptionreplaced":"Karakter ini memperoleh status <color=#FFFFFFFF>Paramita Papilio</color>.","description":"Karakter ini memperoleh status Paramita Papilio.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":13073,"name":"Spirit Soother","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan diri sendiri 2 poin HP. Saat Karakter memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan 1 poin DMG tambahan dan memulihkan 1 poin HP tambahan.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan memulihkan diri sendiri 2 poin HP. Saat Karakter memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan 1 poin DMG tambahan dan memulihkan 1 poin HP tambahan.","description":"Mengakibatkan 4 poin Pyro DMG dan memulihkan diri sendiri 2 poin HP. Saat Karakter memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan 1 poin DMG tambahan dan memulihkan 1 poin HP tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"Hydro Hilichurl Rogue","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Hydro","Senjata Lain","Monster","Hilichurl"],"storytitle":"\"Razorwave Roamer\" Hydro Hilichurl Rogue","storytext":"Hilichurl pengembara yang tidak termasuk ke dalam suku mana pun. Mereka berkeliaran di alam liar seolah-olah mengasingkan diri.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Hydro Hilichurl Rogue","skills":[{"id":22051,"name":"Whirling Scythe","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Slash of Surging Tides","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika ada Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C106]</color> atau <color=#FFFFFFFF>$[C122052]</color>, maka Karakter ini memperoleh 1 poin $[K310]. (Sekali setiap Ronde)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nJika ada Karakter lawan yang terpengaruh <color=#FFFFFFFF>Frozen</color> atau <color=#FFFFFFFF>Mist Bubble Prison</color>, maka Karakter ini memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"Mengakibatkan 3 poin Hydro DMG.\nJika ada Karakter lawan yang terpengaruh Frozen atau Mist Bubble Prison, maka Karakter ini memperoleh 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22053,"name":"Bubblefloat Blitz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan kartu <color=#FFFFFFFF>$[C122051]</color>.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C122051]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1220511]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan kartu <color=#FFFFFFFF>Mist Bubble Slime</color>.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Mist Bubble Slime</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Bubble Battle Tactics</color>)","description":"Mengakibatkan 3 poin Hydro DMG dan menciptakan kartu Mist Bubble Slime.\n(Karakter yang mengenakan Mist Bubble Slime dapat menggunakan Teknik: Bubble Battle Tactics)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"Slash of Surging Tides","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"jadeplumeterrorshroom":{"id":2701,"name":"Jadeplume Terrorshroom","shareid":60,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Senjata Lain","Monster"],"storytitle":"\"Lord of Fungi\" Jadeplume Terrorshroom","storytext":"Jika kamu tetap diam dan mendengarkan dengan saksama, di sini kamu dapat mendengar suara dari penguasa Shroom-Kin yang sedang memeriksa wilayahnya ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Jadeplume Terrorshroom","skills":[{"id":27011,"name":"Majestic Dance","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Volatile Spore Cloud","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 3 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Feather Spreading","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu mengonsumsi semua lapisan <color=#FFFFFFFF>$[C127011]</color>. Untuk setiap lapisan yang terkonsumsi, kasus ini mengakibatkan DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, lalu mengonsumsi semua lapisan <color=#FFFFFFFF>Radical Vitality</color>. Untuk setiap lapisan yang terkonsumsi, kasus ini mengakibatkan DMG +1.","description":"Mengakibatkan 4 poin Dendro DMG, lalu mengonsumsi semua lapisan Radical Vitality. Untuk setiap lapisan yang terkonsumsi, kasus ini mengakibatkan DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Radical Vitality","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Radical Vitality</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Radical Vitality.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"jean":{"id":1502,"name":"Jean","shareid":37,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Sword","Mondstadt"],"storytitle":"\"Dandelion Knight\" Jean","storytext":"Dia tidak pernah percaya bahwa dia telah melakukan yang terbaik - tidak sampai kemenangan akhir menjadi miliknya.","source":"Didapatkan setelah mengundang Jean ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15021,"name":"Favonius Bladework","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15022,"name":"Gale Blade","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], target berganti ke Karakter selanjutnya secara paksa.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, target berganti ke Karakter selanjutnya secara paksa.","description":"Mengakibatkan 3 poin Anemo DMG, target berganti ke Karakter selanjutnya secara paksa.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15023,"name":"Dandelion Breeze","descriptionraw":"Memulihkan 2 poin HP seluruh Karaktermu dan memanggil <color=#FFFFFFFF>$[C115021]</color>.","descriptionreplaced":"Memulihkan 2 poin HP seluruh Karaktermu dan memanggil <color=#FFFFFFFF>Dandelion Field</color>.","description":"Memulihkan 2 poin HP seluruh Karaktermu dan memanggil Dandelion Field.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaedeharakazuha":{"id":1505,"name":"Kaedehara Kazuha","shareid":40,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Sword","Inazuma"],"storytitle":"\"Scarlet Leaves Pursue Wild Waves\" Kaedehara Kazuha","storytext":"Terpesona pada Bunga dan Kicauan Burung, Dia Mulai Perjalanan dengan Tuntunan Rembulan dan Angin.","source":"Didapatkan setelah mengundang Kaedehara Kazuha ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15051,"name":"Garyuu Bladework","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15052,"name":"Chihayaburu","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C115051]</color>.\\nJika Skill ini memicu reaksi Swirl, maka <color=#FFFFFFFF>$[C115051]</color> akan berubah sesuai dengan elemen yang memicu reaksi Swirl.\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai: </color>Karakter aktifmu bertukar ke Karakter standby selanjutnya.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Midare Ranzan</color>.\\nJika Skill ini memicu reaksi Swirl, maka <color=#FFFFFFFF>Midare Ranzan</color> akan berubah sesuai dengan elemen yang memicu reaksi Swirl.\\n<color=#FFFFFFFF>Setelah penghitungan Skill ini selesai: </color>Karakter aktifmu bertukar ke Karakter standby selanjutnya.","description":"Mengakibatkan 1 poin Anemo DMG. 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DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11032,"name":"Frostgnaw","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 3 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11033,"name":"Glacial Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Icicle</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan menciptakan Icicle.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kamisatoayaka":{"id":1105,"name":"Kamisato Ayaka","shareid":5,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Cryo","Sword","Inazuma"],"storytitle":"\"Frostflake Heron\" Kamisato Ayaka","storytext":"Bagai Embun Putih yang Membeku, Bagai Bangau yang Bertengger di Taman.","source":"Didapatkan setelah mengundang Kamisato Ayaka ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11051,"name":"Kamisato Art: Kabuki","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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To.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11054,"name":"Kamisato Art: Senho","descriptionraw":"[Pasif] Saat berganti ke Karakter Aktif, memberikan efek <color=#FFFFFFFF>$[C111052]</color>.","descriptionreplaced":"[Pasif] Saat berganti ke Karakter Aktif, memberikan efek <color=#FFFFFFFF>Cryo Elemental Infusion</color>.","description":"[Pasif] Saat berganti ke Karakter Aktif, memberikan efek Cryo Elemental Infusion.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"kamisatoayato":{"id":1206,"name":"Kamisato Ayato","shareid":14,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Hydro","Sword","Inazuma"],"storytitle":"\"Pillar of Fortitude\" Kamisato Ayato","storytext":"Pohon cemara yang diberkati menumbuhkan dedaunan baru.","source":"Didapatkan setelah mengundang Kamisato Ayato ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12061,"name":"Kamisato Art: Marobashi","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12062,"name":"Kamisato Art: Kyouka","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C112061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Takimeguri Kanka</color>.","description":"Mengakibatkan 2 poin Hydro DMG. Karakter ini memperoleh status Takimeguri Kanka.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12063,"name":"Kamisato Art: Suiyuu","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C112062]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memanggil <color=#FFFFFFFF>Garden of Purity</color>.","description":"Mengakibatkan 1 poin Hydro DMG dan memanggil Garden of Purity.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaveh":{"id":1708,"name":"Kaveh","shareid":367,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Claymore","Sumeru"],"storytitle":"\"Empyrean Reflection\" Kaveh","storytext":"Pengetahuan tentang pemahaman, kebajikan, dan keindahan.","source":"Didapatkan setelah mengundang Kaveh ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17081,"name":"Schematic Setup","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17082,"name":"Artistic Ingenuity","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C117082]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Burst Scan</color>.","description":"Mengakibatkan 2 poin Dendro DMG dan menciptakan Burst Scan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17083,"name":"Painted Dome","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C117081]</color> dan menciptakan 2 lapis <color=#FFFFFFFF>$[C117082]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Mehrak's Assistance</color> dan menciptakan 2 lapis <color=#FFFFFFFF>Burst Scan</color>.","description":"Mengakibatkan 3 poin Dendro DMG. Karakter ini memperoleh status Mehrak's Assistance dan menciptakan 2 lapis Burst Scan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"keqing":{"id":1403,"name":"Keqing","shareid":28,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Electro","Sword","Liyue"],"storytitle":"\"Driving Thunder\" Keqing","storytext":"Dia bisa membentuk dek yang belum pernah terpikirkan sebelumnya dan meraih kemenangan yang sulit dibayangkan.","source":"Didapatkan setelah mengundang Keqing ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14031,"name":"Yunlai Swordsmanship","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14032,"name":"Stellar Restoration","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C114031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan menciptakan <color=#FFFFFFFF>Lightning Stiletto</color>.","description":"Mengakibatkan 3 poin Electro DMG dan menciptakan Lightning Stiletto.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14033,"name":"Starward Sword","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 3 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, mengakibatkan 3 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan.","description":"Mengakibatkan 4 poin Electro DMG, mengakibatkan 3 poin Piercing DMG ke seluruh Karakter standby lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"kinich":{"id":1709,"name":"Kinich","shareid":455,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_NATLAN"],"tagstext":["Dendro","Claymore","Natlan"],"storytitle":"\"Turnfire Hunt\" Kinich","storytext":"Sang Penjawab Tugas, Pembawa Obor di Tirai Daun.","source":"Hadiah yang didapatkan setelah mengundang Kinich ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17091,"name":"Nightsun Style","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17092,"name":"Canopy Hunter: Riding High","descriptionraw":"Memilih 1 Karaktermu, memberikan <color=#FFFFFFFF>$[C117091]</color> kepada diri sendiri, dan memasuki status <color=#FFFFFFFF>$[C117092]</color>. Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu bertukar posisi dengan Karakter yang dipilih.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Memilih 1 Karaktermu, memberikan <color=#FFFFFFFF>Grapple Link</color> kepada diri sendiri, dan memasuki status <color=#FFFFFFFF>Nightsoul's Blessing</color>. Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, lalu bertukar posisi dengan Karakter yang dipilih.","description":"Memilih 1 Karaktermu, memberikan Grapple Link kepada diri sendiri, dan memasuki status Nightsoul's Blessing. Mengakibatkan 2 poin Dendro DMG, lalu bertukar posisi dengan Karakter yang dipilih.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17093,"name":"Hail to the Almighty Dragonlord","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C117093]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Almighty Dragonlord, Ajaw</color>.","description":"Mengakibatkan 1 poin Dendro DMG dan menciptakan Almighty Dragonlord, Ajaw.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":17094,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"kirara":{"id":1707,"name":"Kirara","shareid":336,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Dendro","Sword","Inazuma"],"storytitle":"\"Cat Upon the Eaves\" Kirara","storytext":"Kalau si ekor kembar dan kaki empuk yang mengantar, memangnya bisa ada pengiriman yang telantar?","source":"Didapatkan setelah mengundang Kirara ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17071,"name":"Boxcutter","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17072,"name":"Meow-teor Kick","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C117071]</color> dan <color=#FFFFFFFF>$[C117072]</color>.","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Urgent Neko Parcel</color> dan <color=#FFFFFFFF>Shield of Safe Transport</color>.","description":"Menciptakan Urgent Neko Parcel dan Shield of Safe Transport.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17073,"name":"Secret Art: Surprise Dispatch","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C117073]</color> di area lawan.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Cat Grass Cardamom</color> di area lawan.","description":"Mengakibatkan 4 poin Dendro DMG dan menciptakan Cat Grass Cardamom di area lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"klee":{"id":1306,"name":"Klee","shareid":22,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Pyro","Catalyst","Mondstadt"],"storytitle":"\"Fleeing Sunlight\" Klee","storytext":"Dari setiap kartu yang kamu ambil, mungkin akan terdapat satu \"kejutan yang meledak-ledak\".","source":"Didapatkan setelah mengundang Klee ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13061,"name":"Kaboom!","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13062,"name":"Jumpy Dumpty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter ini memperoleh status <color=#FFFFFFFF>$[C113061]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter ini memperoleh status <color=#FFFFFFFF>Explosive Spark</color>.","description":"Mengakibatkan 3 poin Pyro DMG.\nKarakter ini memperoleh status Explosive Spark.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13063,"name":"Sparks 'n' Splash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113063]</color> di area bermain lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Sparks 'n' Splash</color> di area bermain lawan.","description":"Mengakibatkan 3 poin Pyro DMG dan menciptakan Sparks 'n' Splash di area bermain lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"kujousara":{"id":1406,"name":"Kujou Sara","shareid":31,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Bow","Inazuma"],"storytitle":"\"Crowfeather Kaburaya\" Kujou Sara","storytext":"\"Ini adalah tindakan kebenaran.\"","source":"Didapatkan setelah mengundang Kujou Sara ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14061,"name":"Tengu Bowmanship","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14062,"name":"Tengu Stormcall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114061]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Tengu Juurai: Ambush</color>.","description":"Mengakibatkan 1 poin Electro DMG dan memanggil Tengu Juurai: Ambush.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14063,"name":"Subjugation: Koukou Sendou","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114062]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Tengu Juurai: Stormcluster</color>.","description":"Mengakibatkan 1 poin Electro DMG dan memanggil Tengu Juurai: Stormcluster.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kukishinobu":{"id":1411,"name":"Kuki Shinobu","shareid":348,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Sword","Inazuma"],"storytitle":"\"Mender of Tribulations\" Kuki Shinobu","storytext":"Jago dagang segala macam, wakil oni.","source":"Didapatkan setelah mengundang Kuki Shinobu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14111,"name":"Shinobu's Shadowsword","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14112,"name":"Sanctifying Ring","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C114111]</color>. Jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 2 poin $[K5] kepada diri sendiri.","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Grass Ring of Sanctification</color>. Jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada diri sendiri.","description":"Menciptakan Grass Ring of Sanctification. Jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 2 poin Piercing DMG kepada diri sendiri.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14113,"name":"Gyoei Narukami Kariyama Rite","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 2 poin HP Karakter ini.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memulihkan 2 poin HP Karakter ini.","description":"Mengakibatkan 4 poin Electro DMG dan memulihkan 2 poin HP Karakter ini.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lasignora":{"id":2102,"name":"La Signora","shareid":277,"transformsinto":[6301],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"storytitle":"\"The Eighth Harbinger\" La Signora","storytext":"Warna merah fajar terpantul di bola matanya, dan akhirnya La Signora membuka sayap apinya dan terbang menuju fajar di ufuk langit.\n\"Tapi itu bukan cahaya fajar, Rosalyne-ku tercinta. Itu adalah cahaya api yang membakar segalanya.\"\nTapi kata-kata itu tidak berarti apa-apa. Karena dalam hatinya, dia tahu kalau dirinya telah ditelan api sejak dulu.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan La Signora","skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Sheer Cold</color>.","description":"Mengakibatkan 2 poin Cryo DMG.\nKarakter target menerima Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>$[C121021]</color> dan berubah menjadi $[K1013] hingga pertandingan berakhir.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color> dan berubah menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color> hingga pertandingan berakhir.","description":"Mengakibatkan 4 poin Cryo DMG dan memulihkan 2 poin HP diri sendiri. Menghapus Ice-Sealed Crimson Witch of Embers dan berubah menjadi Crimson Witch of Embers hingga pertandingan berakhir.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"Might of Delusion","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"layla":{"id":1109,"name":"Layla","shareid":279,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Cryo","Sword","Sumeru"],"storytitle":"\"Fantastical Evening Star\" Layla","storytext":"Seiring dengan hadirnya malam, bintang-bintang pun menyambut, dan bulan mengarungi mimpi.","source":"Hadiah yang didapatkan setelah mengundang Layla ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11091,"name":"Sword of the Radiant Path","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11092,"name":"Nights of Formal Focus","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C111091]</color> dan <color=#FFFFFFFF>$[C111092]</color>.","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Curtain of Slumber Shield</color> dan <color=#FFFFFFFF>Shooting Star</color>.","description":"Menciptakan Curtain of Slumber Shield dan Shooting Star.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11093,"name":"Dream of the Star-Stream Shaker","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C111093]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Celestial Dreamsphere</color>.","description":"Mengakibatkan 3 poin Cryo DMG dan memanggil Celestial Dreamsphere.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lisa":{"id":1409,"name":"Lisa","shareid":34,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Catalyst","Mondstadt"],"storytitle":"\"Witch of Purple Rose\" Lisa","storytext":"Mencari rahasia misteri kekuatan sihir dan menanti kesempatan demi menemukan kebenaran.","source":"Didapatkan setelah mengundang Lisa ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14091,"name":"Lightning Touch","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memberikan <color=#FFFFFFFF>$[C114091]</color> kepada Karakter aktif lawan.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memberikan <color=#FFFFFFFF>Conductive</color> kepada Karakter aktif lawan.","description":"Mengakibatkan 1 poin Electro DMG dan memberikan Conductive kepada Karakter aktif lawan.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14092,"name":"Violet Arc","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter Aktif lawan belum terpengaruh status <color=#FFFFFFFF>$[C114091]</color>, maka akan memberikan status <color=#FFFFFFFF>$[C114091]</color> pada Karakter tersebut.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Jika Karakter Aktif lawan belum terpengaruh status <color=#FFFFFFFF>Conductive</color>, maka akan memberikan status <color=#FFFFFFFF>Conductive</color> pada Karakter tersebut.","description":"Mengakibatkan 2 poin Electro DMG. Jika Karakter Aktif lawan belum terpengaruh status Conductive, maka akan memberikan status Conductive pada Karakter tersebut.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14093,"name":"Lightning Rose","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C114092]</color>. Karakter aktif lawan memperoleh status <color=#FFFFFFFF>$[C114091]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Lightning Rose</color>. Karakter aktif lawan memperoleh status <color=#FFFFFFFF>Conductive</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Lightning Rose. Karakter aktif lawan memperoleh status Conductive.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lynette":{"id":1508,"name":"Lynette","shareid":282,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Anemo","Sword","Fontaine","Fatui","Arkhe: Ousia"],"storytitle":"\"Elegance in the Shadows\" Lynette","storytext":"Sekilas pantulan rembulan di cakrawala.","source":"Hadiah yang didapatkan setelah mengundang Lynette ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15081,"name":"Rapid Ritesword","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15082,"name":"Enigmatic Feint","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Penggunaan pertama kali pada setiap Ronde akan memulihkan 2 poin HP kepada diri sendiri jika Karakter memiliki 8 poin HP atau lebih sedikit, tetapi juga akan memberikan status <color=#FFFFFFFF>$[C115081]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Penggunaan pertama kali pada setiap Ronde akan memulihkan 2 poin HP kepada diri sendiri jika Karakter memiliki 8 poin HP atau lebih sedikit, tetapi juga akan memberikan status <color=#FFFFFFFF>Overawing Assault</color>.","description":"Mengakibatkan 3 poin Anemo DMG. Penggunaan pertama kali pada setiap Ronde akan memulihkan 2 poin HP kepada diri sendiri jika Karakter memiliki 8 poin HP atau lebih sedikit, tetapi juga akan memberikan status Overawing Assault.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15083,"name":"Magic Trick: Astonishing Shift","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C115082]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Bogglecat Box</color>.","description":"Mengakibatkan 2 poin Anemo DMG dan memanggil Bogglecat Box.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lyney":{"id":1310,"name":"Lyney","shareid":281,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Pyro","Bow","Fontaine","Fatui","Arkhe: Pneuma"],"storytitle":"\"Spectacle of Phantasmagoria\" Lyney","storytext":"Bunga di cermin itu ... untuk siapa?","source":"Hadiah yang didapatkan setelah mengundang Lyney ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13101,"name":"Card Force Translocation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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lebih, maka akan mengakibatkan 1 poin Piercing DMG terhadap diri sendiri.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13103,"name":"Bewildering Lights","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13104,"name":"Wondrous Trick: Miracle Parade","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memanggil <color=#FFFFFFFF>$[C113101]</color>, dan mendapatkan 1 lapis <color=#FFFFFFFF>$[C113102]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, memanggil <color=#FFFFFFFF>Grin-Malkin Hat</color>, dan mendapatkan 1 lapis <color=#FFFFFFFF>Prop Surplus</color>.","description":"Mengakibatkan 3 poin Pyro DMG, memanggil Grin-Malkin Hat, dan mendapatkan 1 lapis Prop Surplus.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"maguukenki":{"id":2501,"name":"Maguu Kenki","shareid":58,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"storytitle":"\"Ingenious Machine\" Maguu Kenki","storytext":"Bahkan hari ini, ia masih berpatroli di tempat dimana nasib terputus.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Maguu Kenki","skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Memanggil Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Memanggil Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","description":"Mengakibatkan 4 poin Anemo DMG dan memicu efek dari semua Panggilan Shadowsword milikmu (Penggunaannya tidak terkonsumsi)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":2403,"name":"Millennial Pearl Seahorse","shareid":322,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"storytitle":"Millennial Pearl Seahorse","storytext":"Salah satu dari dua penguasa yang berada di puncak hierarki Fontemer Aberrant. Para penyair dan penulis memandangnya sebagai makhluk yang tinggi dan mulia, sehingga menganugerahkannya gelar yang agung.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Millennial Pearl Seahorse","skills":[{"id":24031,"name":"Tail Sweep","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Swirling School of Fish","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika Karakter ini terpengaruh oleh <color=#FFFFFFFF>$[C124032]</color>, maka $[K3]-nya +1. (Sekali setiap Ronde)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika Karakter ini terpengaruh oleh <color=#FFFFFFFF>Fontemer Pearl</color>, maka <color=#FFFFFFFF>Penggunaan</color>-nya +1. (Sekali setiap Ronde)","description":"Mengakibatkan 3 poin Electro DMG.\nJika Karakter ini terpengaruh oleh Fontemer Pearl, maka Penggunaan-nya +1. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24033,"name":"Fontemer Hoarthunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C124032]</color> dan memanggil <color=#FFFFFFFF>$[C124031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Fontemer Pearl</color> dan memanggil <color=#FFFFFFFF>Resonant Coral Orb</color>.","description":"Mengakibatkan 1 poin Electro DMG. Karakter ini memperoleh status Fontemer Pearl dan memanggil Resonant Coral Orb.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"Pearl Armor","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124032]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fontemer Pearl</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fontemer Pearl.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24037,"name":"Swirling School of Fish","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mirrormaiden":{"id":2202,"name":"Mirror Maiden","shareid":54,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Senjata Lain","Fatui"],"storytitle":"\"Snezhnayan Maiden\" Mirror Envoy","storytext":"Semua rahasia akan disembunyikan di dalam cermin kecemerlangan yang menyilaukan ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Fatui - Mirror Maiden","skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter target menerima <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter target menerima <color=#FFFFFFFF>Refraction</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Karakter target menerima Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mona":{"id":1203,"name":"Mona","shareid":11,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Hydro","Catalyst","Mondstadt"],"storytitle":"\"Astral Reflection\" Mona","storytext":"Menang atau kalah, semuanya sudah ditakdirkan.","source":"Didapatkan setelah mengundang Mona ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12031,"name":"Ripple of Fate","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12032,"name":"Mirror Reflection of Doom","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C112031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memanggil <color=#FFFFFFFF>Reflection</color>.","description":"Mengakibatkan 1 poin Hydro DMG dan memanggil Reflection.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12033,"name":"Stellaris Phantasm","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C112032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Illusory Bubble</color>.","description":"Mengakibatkan 4 poin Hydro DMG dan menciptakan Illusory Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"Illusory Torrent","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat Karakter ini menjadi Karakter aktif dan kamu melakukan Aksi \"bertukar Karakter\":</color> Pertukaran ini dianggap sebagai $[K2], bukan $[K1]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat Karakter ini menjadi Karakter aktif dan kamu melakukan Aksi \"bertukar Karakter\":</color> Pertukaran ini dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>. (Sekali setiap Ronde)","description":"[Pasif] Saat Karakter ini menjadi Karakter aktif dan kamu melakukan Aksi \"bertukar Karakter\": Pertukaran ini dianggap sebagai Aksi Cepat, bukan Aksi Tempur. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mualani":{"id":1214,"name":"Mualani","shareid":444,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_NATLAN"],"tagstext":["Hydro","Catalyst","Natlan"],"storytitle":"\"Splish-Splash Wavechaser\" Mualani","storytext":"Pengendara Ombak Mata Air.","source":"Didapatkan setelah mengundang Mualani ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12141,"name":"Cooling Treatment","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12142,"name":"Surfshark Wavebreaker","descriptionraw":"Memberikan <color=#FFFFFFFF>$[C112142]</color> kepada diri sendiri, memasuki <color=#FFFFFFFF>$[C112141]</color>, dan mendapatkan 2 <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Setelah Karakter memasuki <color=#FFFFFFFF>$[C112141]</color>, Skill ini tidak dapat digunakan)\\n(Karakter yang memiliki <color=#FFFFFFFF>$[C112142]</color> dapat menggunakan Skill: <color=#FFFFFFFF>$[S1121422]</color>)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>Bitey Shark</color> kepada diri sendiri, memasuki <color=#FFFFFFFF>Nightsoul's Blessing</color>, dan mendapatkan 2 <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Setelah Karakter memasuki <color=#FFFFFFFF>Nightsoul's Blessing</color>, Skill ini tidak dapat digunakan)\\n(Karakter yang memiliki <color=#FFFFFFFF>Bitey Shark</color> dapat menggunakan Skill: <color=#FFFFFFFF>Sharky Surfboard</color>)","description":"Memberikan Bitey Shark kepada diri sendiri, memasuki Nightsoul's Blessing, dan mendapatkan 2 \"poin Nightsoul\". (Setelah Karakter memasuki Nightsoul's Blessing, Skill ini tidak dapat digunakan)\n(Karakter yang memiliki Bitey Shark dapat menggunakan Skill: Sharky Surfboard)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":2}]},{"id":12143,"name":"Boomsharka-laka","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C112144]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memanggil <color=#FFFFFFFF>Shark Missile</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan memanggil Shark Missile.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nahida":{"id":1703,"name":"Nahida","shareid":49,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Catalyst","Sumeru"],"storytitle":"\"Physic of Purity\" Nahida","storytext":"Rerumputan putih yang murni dan musim semi terlahir kembali dari kedalaman istana.","source":"Didapatkan setelah mengundang Nahida ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17031,"name":"Akara","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 1 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17032,"name":"All Schemes to Know","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Memberikan status <color=#FFFFFFFF>$[C117031]</color> kepada Karakter target; Jika Karakter tersebut sudah memiliki status <color=#FFFFFFFF>$[C117031]</color>, maka akan memberikan status <color=#FFFFFFFF>$[C117031]</color> kepada semua Karakter lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Memberikan status <color=#FFFFFFFF>Seed of Skandha</color> kepada Karakter target; Jika Karakter tersebut sudah memiliki status <color=#FFFFFFFF>Seed of Skandha</color>, maka akan memberikan status <color=#FFFFFFFF>Seed of Skandha</color> kepada semua Karakter lawan.","description":"Mengakibatkan 2 poin Dendro DMG. Memberikan status Seed of Skandha kepada Karakter target; Jika Karakter tersebut sudah memiliki status Seed of Skandha, maka akan memberikan status Seed of Skandha kepada semua Karakter lawan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"All Schemes to Know: Tathata","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter lawan memperoleh status <color=#FFFFFFFF>$[C117031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\nSemua Karakter lawan memperoleh status <color=#FFFFFFFF>Seed of Skandha</color>.","description":"Mengakibatkan 3 poin Dendro DMG.\nSemua Karakter lawan memperoleh status Seed of Skandha.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"Illusory Heart","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C117032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Shrine of Maya</color>.","description":"Mengakibatkan 4 poin Dendro DMG dan menciptakan Shrine of Maya.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"navia":{"id":1608,"name":"Navia","shareid":396,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Geo","Claymore","Fontaine","Arkhe: Ousia"],"storytitle":"\"Helm of the Radiant Rose\" Navia","storytext":"\"Mawar Kuning di Langit Tinggi\".","source":"Didapatkan setelah mengundang Navia ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16081,"name":"Blunt Refusal","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16082,"name":"Ceremonial Crystalshot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C116084]</color>. Mem$[K56|s1] maksimum 5 kartu <color=#FFFFFFFF>$[C116081]</color> dari Tangan dan setiap 1 kartu yang di$[K56|s1] mengakibatkan DMG ini +1 serta mengambil 1 kartu.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Geo Infusion</color>. Mem<color=#FFFFFFFF>buang</color> maksimum 5 kartu <color=#FFFFFFFF>Crystal Shrapnel</color> dari Tangan dan setiap 1 kartu yang di<color=#FFFFFFFF>buang</color> mengakibatkan DMG ini +1 serta mengambil 1 kartu.","description":"Mengakibatkan 3 poin Geo DMG. Karakter ini memperoleh status Geo Infusion. Membuang maksimum 5 kartu Crystal Shrapnel dari Tangan dan setiap 1 kartu yang dibuang mengakibatkan DMG ini +1 serta mengambil 1 kartu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"As the Sunlit Sky's Singing Salute","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengakibatkan 1 poin $[K5] ke semua Karakter standby lawan. Memanggil <color=#FFFFFFFF>$[C116082]</color> dan menciptakan 1 kartu <color=#FFFFFFFF>$[C116081]</color> lalu ditambahkan ke Tanganmu.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke semua Karakter standby lawan. Memanggil <color=#FFFFFFFF>Rosula Dorata Salute</color> dan menciptakan 1 kartu <color=#FFFFFFFF>Crystal Shrapnel</color> lalu ditambahkan ke Tanganmu.","description":"Mengakibatkan 1 poin Geo DMG dan mengakibatkan 1 poin Piercing DMG ke semua Karakter standby lawan. Memanggil Rosula Dorata Salute dan menciptakan 1 kartu Crystal Shrapnel lalu ditambahkan ke Tanganmu.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"Mutual Assistance Network","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter lawan menerima DMG Reaksi Crystallize: </color>menciptakan 3 kartu <color=#FFFFFFFF>$[C116081]</color> dan dimasukkan secara acak ke dalam Dek-mu.","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter lawan menerima DMG Reaksi Crystallize: </color>menciptakan 3 kartu <color=#FFFFFFFF>Crystal Shrapnel</color> dan dimasukkan secara acak ke dalam Dek-mu.","description":"[Pasif] Setelah Karakter lawan menerima DMG Reaksi Crystallize: menciptakan 3 kartu Crystal Shrapnel dan dimasukkan secara acak ke dalam Dek-mu.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"neuvillette":{"id":1210,"name":"Neuvillette","shareid":335,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Catalyst","Fontaine","Arkhe: Pneuma"],"storytitle":"\"Ordainer of Inexorable Judgment\" Neuvillette","storytext":"Ia yang memandang hina semua yang angkuh.","source":"Didapatkan setelah mengundang Neuvillette ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12101,"name":"As Water Seeks Equilibrium","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12102,"name":"O Tears, I Shall Repay","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C112101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Sourcewater Droplet</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan menciptakan Sourcewater Droplet.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"O Tides, I Have Returned","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> terhadap seluruh Karakter standby lawan, dan menciptakan <color=#FFFFFFFF>$[C112101]</color> dengan 2 Penggunaan.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> terhadap seluruh Karakter standby lawan, dan menciptakan <color=#FFFFFFFF>Sourcewater Droplet</color> dengan 2 Penggunaan.","description":"Mengakibatkan 2 poin Hydro DMG, mengakibatkan 1 poin Piercing DMG terhadap seluruh Karakter standby lawan, dan menciptakan Sourcewater Droplet dengan 2 Penggunaan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"Equitable Judgment","descriptionraw":"(Persiapkan selama 1 giliran)\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini memiliki minimum 6 HP, maka akan mengakibatkan DMG +1 dan 1 poin $[K5] terhadap diri sendiri.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"(Persiapkan selama 1 giliran)\\nMengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika Karakter ini memiliki minimum 6 HP, maka akan mengakibatkan DMG +1 dan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap diri sendiri.","description":"(Persiapkan selama 1 giliran)\nMengakibatkan 2 poin Hydro DMG. Jika Karakter ini memiliki minimum 6 HP, maka akan mengakibatkan DMG +1 dan 1 poin Piercing DMG terhadap diri sendiri.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[]},{"id":12105,"name":"Sourcewater Droplet","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"Nilou","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Hydro","Sword","Sumeru"],"storytitle":"\"Dance of Lotuslight\" Nilou","storytext":"Langkah tarian teratai yang lembut, muncul dari mimpi yang memabukkan.","source":"Didapatkan setelah mengundang Nilou ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12081,"name":"Dance of Samser","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"Dance of Haftkarsvar","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika memiliki Karakter <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> dan <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color> di dalam party, dan tidak memiliki Karakter dengan jenis elemen lainnya, maka akan menciptakan <color=#FFFFFFFF>$[C112081]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika memiliki Karakter <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color> dan <color=#7EC236FF>{SPRITE_PRESET#2107}Dendro</color> di dalam party, dan tidak memiliki Karakter dengan jenis elemen lainnya, maka akan menciptakan <color=#FFFFFFFF>Golden Chalice's Bounty</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Jika memiliki Karakter Hydro dan Dendro di dalam party, dan tidak memiliki Karakter dengan jenis elemen lainnya, maka akan menciptakan Golden Chalice's Bounty.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"Dance of Abzendegi: Distant Dreams, Listening Spring","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C112083]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Lingering Aeon</color>.","description":"Mengakibatkan 2 poin Hydro DMG.\nKarakter target menerima Lingering Aeon.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"ningguang":{"id":1601,"name":"Ningguang","shareid":42,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Catalyst","Liyue"],"storytitle":"\"Eclipsing Star\" Ningguang","storytext":"Rahasia terbesar yang dia simpan adalah dia menyimpan banyak sekali rahasia Liyue.","source":"Didapatkan setelah mengundang Ningguang ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16011,"name":"Sparkling Scatter","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 1 poin Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16012,"name":"Jade Screen","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C116011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Jade Screen</color>.","description":"Mengakibatkan 2 poin Geo DMG dan menciptakan Jade Screen.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16013,"name":"Starshatter","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika <color=#FFFFFFFF>$[C116011]</color> sedang berada di arena, mengakibatkan +2 poin DMG.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika <color=#FFFFFFFF>Jade Screen</color> sedang berada di arena, mengakibatkan +2 poin DMG.","description":"Mengakibatkan 6 poin Geo DMG. Jika Jade Screen sedang berada di arena, mengakibatkan +2 poin DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"Noelle","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Geo","Claymore","Mondstadt"],"storytitle":"\"Chivalric Blossom\" Noelle","storytext":"Kamu bisa menyerahkan pengaturan meja padanya — benar kok.","source":"Didapatkan setelah mengundang Noelle ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16021,"name":"Favonius Bladework - Maid","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16022,"name":"Breastplate","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C116021]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Full Plate</color>.","description":"Mengakibatkan 1 poin Geo DMG dan menciptakan Full Plate.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16023,"name":"Sweeping Time","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C116022]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Sweeping Time</color>.","description":"Mengakibatkan 4 poin Geo DMG. Karakter ini memperoleh status Sweeping Time.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"qiqi":{"id":1108,"name":"Qiqi","shareid":8,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Sword","Liyue"],"storytitle":"\"Icy Resurrection\" Qiqi","storytext":"Roda kehidupan, terus berjalan.","source":"Didapatkan setelah mengundang Qiqi ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11081,"name":"Ancient Sword Art","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11082,"name":"Adeptus Art: Herald of Frost","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C111081]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Herald of Frost</color>.","description":"Memanggil Herald of Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11083,"name":"Adeptus Art: Preserver of Fortune","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111082]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Fortune-Preserving Talisman</color>.","description":"Mengakibatkan 3 poin Cryo DMG dan menciptakan Fortune-Preserving Talisman.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"raidenshogun":{"id":1407,"name":"Raiden Shogun","shareid":32,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Polearm","Inazuma"],"storytitle":"\"Plane of Euthymia\" Raiden Shogun","storytext":"Guntur hening akan menerjang dunia yang fana ini.","source":"Didapatkan setelah mengundang Raiden Shogun ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14071,"name":"Origin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14072,"name":"Transcendence: Baleful Omen","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C114071]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Eye of Stormy Judgment</color>.","description":"Memanggil Eye of Stormy Judgment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14073,"name":"Secret Art: Musou Shinsetsu","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter lain milikmu memperoleh 2 poin $[K310].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nSemua Karakter lain milikmu memperoleh 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"Mengakibatkan 3 poin Electro DMG.\nSemua Karakter lain milikmu memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14074,"name":"Chakra Desiderata","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C114072]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Chakra Desiderata</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Chakra Desiderata.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"razor":{"id":1402,"name":"Razor","shareid":27,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Electro","Claymore","Mondstadt"],"storytitle":"\"Wolf Boy\" Razor","storytext":"\"Kartu ... susah ....\"\n\"Tapi, ada teman ....\"","source":"Didapatkan setelah mengundang Razor ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14021,"name":"Steel Fang","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14022,"name":"Claw and Thunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14023,"name":"Lightning Fang","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C114021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>The Wolf Within</color>.","description":"Mengakibatkan 3 poin Electro DMG. Karakter ini memperoleh status The Wolf Within.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"rhodeiaofloch":{"id":2201,"name":"Rhodeia of Loch","shareid":53,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"storytitle":"\"Lady of Clear Waters\" Rhodeia","storytext":"\"Selama hujan turun dan sungai mengalir ... air akan selalu ada selamanya ....\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Rhodeia of Loch","skills":[{"id":22011,"name":"Surge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Memanggil 1 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 1 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 1 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Memanggil 2 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 2 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 2 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","description":"Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"rosaria":{"id":1113,"name":"Rosaria","shareid":432,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Polearm","Mondstadt"],"storytitle":"\"Thorny Benevolence\" Rosaria","storytext":"\"Cahaya menciptakan bayangan, namun bayangan tidak dapat dikendalikan oleh cahaya.\"","source":"Didapatkan setelah mengundang Rosaria ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11131,"name":"Spear of the Church","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11132,"name":"Ravaging Confession","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan 1 lapis <color=#FFFFFFFF>$[C111131]</color>. (Saat efek dari $[C111131] terpicu, akan menciptakan <color=#FFFFFFFF>$[C111133]</color>.)","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan 1 lapis <color=#FFFFFFFF>Scope Out Soft Spots</color>. (Saat efek dari Scope Out Soft Spots terpicu, akan menciptakan <color=#FFFFFFFF>Strike Where It Hurts</color>.)","description":"Mengakibatkan 1 poin Cryo DMG dan menciptakan 1 lapis Scope Out Soft Spots. (Saat efek dari Scope Out Soft Spots terpicu, akan menciptakan Strike Where It Hurts.)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11133,"name":"Rites of Termination","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], menciptakan 2 lapis <color=#FFFFFFFF>$[C111131]</color>, dan memanggil <color=#FFFFFFFF>$[C111132]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, menciptakan 2 lapis <color=#FFFFFFFF>Scope Out Soft Spots</color>, dan memanggil <color=#FFFFFFFF>Evercold Frostlance</color>.","description":"Mengakibatkan 1 poin Cryo DMG, menciptakan 2 lapis Scope Out Soft Spots, dan memanggil Evercold Frostlance.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sangonomiyakokomi":{"id":1205,"name":"Sangonomiya Kokomi","shareid":13,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Hydro","Catalyst","Inazuma"],"storytitle":"\"Pearl of Wisdom\" Sangonomiya Kokomi","storytext":"Selalu sedia payung sebelum hujan.","source":"Didapatkan setelah mengundang Sangonomiya Kokomi ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12051,"name":"The Shape of Water","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12052,"name":"Kurage's Oath","descriptionraw":"Karakter ini $[K202|s1] kepada diri sendiri dan memanggil <color=#FFFFFFFF>$[C112051]</color>.","descriptionreplaced":"Karakter ini <color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada diri sendiri dan memanggil <color=#FFFFFFFF>Bake-Kurage</color>.","description":"Karakter ini memberikan efek Hydro kepada diri sendiri dan memanggil Bake-Kurage.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12053,"name":"Nereid's Ascension","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan HP seluruh Karakter di dalam tim sebesar 1 poin. Karakter ini memperoleh status <color=#FFFFFFFF>$[C112052]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memulihkan HP seluruh Karakter di dalam tim sebesar 1 poin. Karakter ini memperoleh status <color=#FFFFFFFF>Ceremonial Garment</color>.","description":"Mengakibatkan 2 poin Hydro DMG dan memulihkan HP seluruh Karakter di dalam tim sebesar 1 poin. Karakter ini memperoleh status Ceremonial Garment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sayu":{"id":1507,"name":"Sayu","shareid":320,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Anemo","Claymore","Inazuma"],"storytitle":"\"Mujina Ninja\" Sayu","storytext":"Di sisimu tanpa jejak bak seorang karakter dalam mimpi.","source":"Didapatkan setelah mengundang Sayu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15071,"name":"Shuumatsuban Ninja Blade","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15072,"name":"Yoohoo Art: Fuuin Dash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu Karakter ini $[K53|s1] <color=#FFFFFFFF>$[S15074]</color>.\\nJika Skill ini memicu reaksi Swirl, maka <color=#FFFFFFFF>$[S15074]</color> akan berubah dan mengakibatkan DMG sesuai dengan elemen yang terpicu pada reaksi Swirl.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, lalu Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color> <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color>.\\nJika Skill ini memicu reaksi Swirl, maka <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color> akan berubah dan mengakibatkan DMG sesuai dengan elemen yang terpicu pada reaksi Swirl.","description":"Mengakibatkan 1 poin Anemo DMG, lalu Karakter ini mempersiapkan Skill Fuufuu Whirlwind Kick.\nJika Skill ini memicu reaksi Swirl, maka Fuufuu Whirlwind Kick akan berubah dan mengakibatkan DMG sesuai dengan elemen yang terpicu pada reaksi Swirl.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15073,"name":"Yoohoo Art: Mujina Flurry","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C115072]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Muji-Muji Daruma</color>.","description":"Mengakibatkan 1 poin Anemo DMG dan memanggil Muji-Muji Daruma.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":15074,"name":"Fuufuu Whirlwind Kick","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] (atau DMG sesuai dengan elemen yang terpicu pada reaksi Swirl).","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> (atau DMG sesuai dengan elemen yang terpicu pada reaksi Swirl).","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Anemo DMG (atau DMG sesuai dengan elemen yang terpicu pada reaksi Swirl).","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"shenhe":{"id":1107,"name":"Shenhe","shareid":7,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Cryo","Polearm","Liyue"],"storytitle":"\"Lonesome Transcendence\" Shenhe","storytext":"Demikian hidup manusia fana, ditakdirkan hilang laksana kepulan asap.","source":"Didapatkan setelah mengundang Shenhe ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11071,"name":"Dawnstar Piercer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11072,"name":"Spring Spirit Summoning","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memperoleh status <color=#FFFFFFFF>$[C111071]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memperoleh status <color=#FFFFFFFF>Icy Quill</color>.","description":"Mengakibatkan 2 poin Cryo DMG dan memperoleh status Icy Quill.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11073,"name":"Divine Maiden's Deliverance","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C111073]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Talisman Spirit</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan memanggil Talisman Spirit.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sigewinne":{"id":1213,"name":"Sigewinne","shareid":433,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Bow","Fontaine","Arkhe: Ousia"],"storytitle":"\"Wondrous Dragonheir\" Sigewinne","storytext":"\"Roh suci, dengarkanlah permohonanku.\"","source":"Didapatkan setelah mengundang Sigewinne ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12131,"name":"Targeted Treatment","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12132,"name":"Rebound Hydrotherapy","descriptionraw":"Menciptakan 1 kartu <color=#FFFFFFFF>$[C112131]</color> dan meletakkannya ke posisi ke-3 di atas Dek-mu. Karakter ini memperoleh 3 lapis <color=#FFFFFFFF>$[C122]</color>. (Setelah memicu efek <color=#FFFFFFFF>$[C112131]</color>, akan menciptakan <color=#FFFFFFFF>$[C112132]</color> dan memasukkannya ke dalam Dek lawan; Setelah efek <color=#FFFFFFFF>$[C112132]</color> terpicu, akan menciptakan <color=#FFFFFFFF>$[C112133]</color> dan meletakkannya ke Dek-mu)","descriptionreplaced":"Menciptakan 1 kartu <color=#FFFFFFFF>Large Bolstering Bubblebalm</color> dan meletakkannya ke posisi ke-3 di atas Dek-mu. Karakter ini memperoleh 3 lapis <color=#FFFFFFFF>Bond of Life</color>. (Setelah memicu efek <color=#FFFFFFFF>Large Bolstering Bubblebalm</color>, akan menciptakan <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> dan memasukkannya ke dalam Dek lawan; Setelah efek <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> terpicu, akan menciptakan <color=#FFFFFFFF>Small Bolstering Bubblebalm</color> dan meletakkannya ke Dek-mu)","description":"Menciptakan 1 kartu Large Bolstering Bubblebalm dan meletakkannya ke posisi ke-3 di atas Dek-mu. Karakter ini memperoleh 3 lapis Bond of Life. (Setelah memicu efek Large Bolstering Bubblebalm, akan menciptakan Medium Bolstering Bubblebalm dan memasukkannya ke dalam Dek lawan; Setelah efek Medium Bolstering Bubblebalm terpicu, akan menciptakan Small Bolstering Bubblebalm dan meletakkannya ke Dek-mu)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12133,"name":"Super Saturated Syringing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S12135]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Medical Intervention of Pure Intention</color>.","description":"Mengakibatkan 2 poin Hydro DMG, lalu mempersiapkan Skill: Medical Intervention of Pure Intention.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12134,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"[Pasif] Setelah <color=#FFFFFFFF>$[C122]</color> yang memengaruhi Karaktermu sepenuhnya dihapus, Karakter ini akan mendapatkan 1 poin Max HP tambahan. (Maksimum berlaku 3 kali untuk setiap Karakter)\\n<color=#FFFFFFFF>Saat kamu bertukar Karakter ke Karakter ini:</color> jika terdapat <color=#FFFFFFFF>$[C112101]</color> di arenamu, maka membuat $[K3]-nya -1 dan Karakter ini memperoleh 1 poin $[K310].","descriptionreplaced":"[Pasif] Setelah <color=#FFFFFFFF>Bond of Life</color> yang memengaruhi Karaktermu sepenuhnya dihapus, Karakter ini akan mendapatkan 1 poin Max HP tambahan. (Maksimum berlaku 3 kali untuk setiap Karakter)\\n<color=#FFFFFFFF>Saat kamu bertukar Karakter ke Karakter ini:</color> jika terdapat <color=#FFFFFFFF>Sourcewater Droplet</color> di arenamu, maka membuat <color=#FFFFFFFF>Penggunaan</color>-nya -1 dan Karakter ini memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"[Pasif] Setelah Bond of Life yang memengaruhi Karaktermu sepenuhnya dihapus, Karakter ini akan mendapatkan 1 poin Max HP tambahan. (Maksimum berlaku 3 kali untuk setiap Karakter)\nSaat kamu bertukar Karakter ke Karakter ini: jika terdapat Sourcewater Droplet di arenamu, maka membuat Penggunaan-nya -1 dan Karakter ini memperoleh 1 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12135,"name":"Medical Intervention of Pure Intention","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 2 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":12136,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12137,"name":"Detailed Diagnosis, Thorough Treatment","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat kamu bertukar Karakter ke Karakter ini: </color>jika terdapat <color=#FFFFFFFF>$[C112101]</color> di arenamu, maka $[K3]-nya -1 dan Karakter ini memperoleh 1 poin $[K310].","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat kamu bertukar Karakter ke Karakter ini: </color>jika terdapat <color=#FFFFFFFF>Sourcewater Droplet</color> di arenamu, maka <color=#FFFFFFFF>Penggunaan</color>-nya -1 dan Karakter ini memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"[Pasif] Saat kamu bertukar Karakter ke Karakter ini: jika terdapat Sourcewater Droplet di arenamu, maka Penggunaan-nya -1 dan Karakter ini memperoleh 1 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl":{"id":2601,"name":"Stonehide Lawachurl","shareid":59,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"storytitle":"\"Vale-Crosser\" Stonehide Lawachurl","storytext":"Ayo keliling — jalan di depan adalah wilayah \"Raja\".","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Stonehide Lawachurl","skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C126011]</color> dan <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stonehide</color> dan <color=#FFFFFFFF>Stone Force</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stonehide dan Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"sucrose":{"id":1501,"name":"Sucrose","shareid":36,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Catalyst","Mondstadt"],"storytitle":"\"Harmless Sweetie\" Sucrose","storytext":"\"Kamu tidak bisa menilai kekuatan dek yang belum teruji!\"","source":"Didapatkan dari Dek Awal","skills":[{"id":15011,"name":"Wind Spirit Creation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Mengakibatkan 1 poin Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15012,"name":"Astable Anemohypostasis Creation - 6308","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], target berganti ke Karakter sebelumnya secara paksa.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, target berganti ke Karakter sebelumnya secara paksa.","description":"Mengakibatkan 3 poin Anemo DMG, target berganti ke Karakter sebelumnya secara paksa.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"Forbidden Creation - Isomer 75 / Type II","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C115011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Large Wind Spirit</color>.","description":"Mengakibatkan 1 poin Anemo DMG dan memanggil Large Wind Spirit.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"Tartaglia","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Bow","Fatui"],"storytitle":"\"Childe\" Tartaglia","storytext":"Jika meja ini dianggap sebagai medan tempur, maka kemenangan akan diraih oleh yang terkuat.","source":"Didapatkan setelah mengundang Tartaglia ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12041,"name":"Cutting Torrent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12042,"name":"Foul Legacy: Raging Tide","descriptionraw":"Beralih ke <color=#FFFFFFFF>$[C112042]</color>, lalu mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memberikan status <color=#FFFFFFFF>$[C112043]</color> kepada target.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Beralih ke <color=#FFFFFFFF>Melee Stance</color>, lalu mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memberikan status <color=#FFFFFFFF>Riptide</color> kepada target.","description":"Beralih ke Melee Stance, lalu mengakibatkan 2 poin Hydro DMG dan memberikan status Riptide kepada target.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12043,"name":"Havoc: Obliteration","descriptionraw":"Melancarkan serangan yang berbeda berdasarkan status <color=#FFFFFFFF>$[A1204]</color> yang sedang aktif:\\n<color=#FFFFFFFF>Ranged Stance - Flash of Havoc:</color> Mengakibatkan $[D__KEY__DAMAGE_5] poin $[D__KEY__ELEMENT], mengembalikan 2 poin $[K310], dan memberikan status <color=#FFFFFFFF>$[C112043]</color> kepada Karakter target.\\n<color=#FFFFFFFF>Melee Stance - Light of Obliteration:</color> Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Melancarkan serangan yang berbeda berdasarkan status <color=#FFFFFFFF>Tartaglia</color> yang sedang aktif:\\n<color=#FFFFFFFF>Ranged Stance - Flash of Havoc:</color> Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, mengembalikan 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, dan memberikan status <color=#FFFFFFFF>Riptide</color> kepada Karakter target.\\n<color=#FFFFFFFF>Melee Stance - Light of Obliteration:</color> Mengakibatkan 7 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Melancarkan serangan yang berbeda berdasarkan status Tartaglia yang sedang aktif:\nRanged Stance - Flash of Havoc: Mengakibatkan 5 poin Hydro DMG, mengembalikan 2 poin Energy, dan memberikan status Riptide kepada Karakter target.\nMelee Stance - Light of Obliteration: Mengakibatkan 7 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"Tide Withholder","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C112041]</color>.\\nSetelah efek dari status <color=#FFFFFFFF>$[C112042]</color> berakhir, akan kembali ke status <color=#FFFFFFFF>$[C112041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Ranged Stance</color>.\\nSetelah efek dari status <color=#FFFFFFFF>Melee Stance</color> berakhir, akan kembali ke status <color=#FFFFFFFF>Ranged Stance</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Ranged Stance.\nSetelah efek dari status Melee Stance berakhir, akan kembali ke status Ranged Stance.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12045,"name":"Ranged Stance","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":12046,"name":"Tide Withholder","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thoma":{"id":1311,"name":"Thoma","shareid":319,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Polearm","Inazuma"],"storytitle":"\"Protector From Afar\" Thoma","storytext":"Seorang pelindung dari bangsa lain yang selalu setia sampai akhir.","source":"Didapatkan setelah mengundang Thoma ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13111,"name":"Swiftshatter Spear","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13112,"name":"Blazing Blessing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113111]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Blazing Barrier</color>.","description":"Mengakibatkan 2 poin Pyro DMG dan menciptakan Blazing Barrier.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13113,"name":"Crimson Ooyoroi","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], menciptakan <color=#FFFFFFFF>$[C113111]</color> dan <color=#FFFFFFFF>$[C113112]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, menciptakan <color=#FFFFFFFF>Blazing Barrier</color> dan <color=#FFFFFFFF>Scorching Ooyoroi</color>.","description":"Mengakibatkan 2 poin Pyro DMG, menciptakan Blazing Barrier dan Scorching Ooyoroi.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"thundermanifestation":{"id":2402,"name":"Thunder Manifestation","shareid":286,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"storytitle":"\"Lingering Hatred\" Thunder Manifestation","storytext":"Selama kebencian di dunia belum sirna, selama itulah dentuman petir berkumandang.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menang dalam Pertandingan Persahabatan melawan Thunder Manifestation","skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Strifeful Lightning","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C124022]</color>. (Jika tidak ada Karakter yang memenuhi syarat, maka akan mengakibatkan DMG kepada Karakter aktif)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> kepada Karakter lawan yang terpengaruh <color=#FFFFFFFF>Lightning Rod</color>. (Jika tidak ada Karakter yang memenuhi syarat, maka akan mengakibatkan DMG kepada Karakter aktif)","description":"Mengakibatkan 3 poin Electro DMG kepada Karakter lawan yang terpengaruh Lightning Rod. (Jika tidak ada Karakter yang memenuhi syarat, maka akan mengakibatkan DMG kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C124021]</color> di sisi lawan saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Lightning Strike Probe</color> di sisi lawan saat duel dimulai.","description":"[Pasif] Menciptakan Lightning Strike Probe di sisi lawan saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"tighnari":{"id":1702,"name":"Tighnari","shareid":48,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Bow","Sumeru"],"storytitle":"\"Verdant Strider\" Tighnari","storytext":"Dari sudut pandang tertentu, pengalaman tidak sama dengan pengetahuan.","source":"Didapatkan setelah mengundang Tighnari ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17021,"name":"Khanda Barrier-Buster","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17022,"name":"Vijnana-Phala Mine","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C117021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Vijnana Suffusion</color>.","description":"Mengakibatkan 2 poin Dendro DMG. Karakter ini memperoleh status Vijnana Suffusion.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17023,"name":"Fashioner's Tanglevine Shaft","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan.","description":"Mengakibatkan 4 poin Dendro DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"venti":{"id":1503,"name":"Venti","shareid":38,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Anemo","Bow","Mondstadt"],"storytitle":"\"Windborne Bard\" Venti","storytext":"\"Seperti empat musim yang selalu datang silih berganti, demikian pula keempat penjuru angin yang tidak pernah berhenti bertiup.\"\n\"Tentu saja, kontribusi utamanya bukan dari mereka, tapi dariku.\"\n\"Maksudku, kalau tidak ada seorang penyair, siapa yang akan bernyanyi untuk menyebarkan kisahnya?\"","source":"Didapatkan setelah mengundang Venti ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15031,"name":"Divine Marksmanship","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15032,"name":"Skyward Sonnet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C115031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan menciptakan <color=#FFFFFFFF>Stormzone</color>.","description":"Mengakibatkan 2 poin Anemo DMG dan menciptakan Stormzone.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15033,"name":"Wind's Grand Ode","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C115034]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Stormeye</color>.","description":"Mengakibatkan 2 poin Anemo DMG dan memanggil Stormeye.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"wanderer":{"id":1506,"name":"Wanderer","shareid":41,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Anemo","Catalyst"],"storytitle":"\"Eons Adrift\" Wanderer","storytext":"Kesengsaraan yang tak terbayangkan, cobaan yang tak terhitung.","source":"Didapatkan setelah mengundang Wanderer ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15061,"name":"Yuuban Meigen","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Mengakibatkan 1 poin Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15062,"name":"Hanega: Song of the Wind","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C115061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Windfavored</color>.","description":"Mengakibatkan 2 poin Anemo DMG. Karakter ini memperoleh status Windfavored.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15063,"name":"Kyougen: Five Ceremonial Plays","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika Karakter memiliki status <color=#FFFFFFFF>$[C115061]</color>, maka akan menghapus status tersebut dan mengakibatkan DMG +1 tambahan.","basedamage":7,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 7 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nJika Karakter memiliki status <color=#FFFFFFFF>Windfavored</color>, maka akan menghapus status tersebut dan mengakibatkan DMG +1 tambahan.","description":"Mengakibatkan 7 poin Anemo DMG.\nJika Karakter memiliki status Windfavored, maka akan menghapus status tersebut dan mengakibatkan DMG +1 tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"wriothesley":{"id":1111,"name":"Wriothesley","shareid":363,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Cryo","Catalyst","Fontaine","Arkhe: Ousia"],"storytitle":"\"Emissary of Solitary Iniquity\" Wriothesley","storytext":"Dosa yang berlarut-larut bagaikan air.","source":"Didapatkan setelah mengundang Wriothesley ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":11111,"name":"Forceful Fists of Frost","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11112,"name":"Icefang Rush","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C111111]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Chilling Penalty</color>.","description":"Mengakibatkan 2 poin Cryo DMG. Karakter ini memperoleh status Chilling Penalty.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11113,"name":"Darkgold Wolfbite","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C111112]</color>.\\n<color=#FFFFFFFF>Selama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali:</color> mengonsumsi 1 Dadu Elemental lebih sedikit untuk Skill ini (Maksimum 2 buah lebih sedikit).","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan <color=#FFFFFFFF>Lingering Icicles</color>.\\n<color=#FFFFFFFF>Selama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali:</color> mengonsumsi 1 Dadu Elemental lebih sedikit untuk Skill ini (Maksimum 2 buah lebih sedikit).","description":"Mengakibatkan 2 poin Cryo DMG dan menciptakan Lingering Icicles.\nSelama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali: mengonsumsi 1 Dadu Elemental lebih sedikit untuk Skill ini (Maksimum 2 buah lebih sedikit).","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":11115,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":11116,"name":"Darkgold Wolfbite","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali:</color> mengonsumsi 1 Dadu Elemental lebih sedikit untuk Elemental Burst (Maksimum 2 buah lebih sedikit).","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali:</color> mengonsumsi 1 Dadu Elemental lebih sedikit untuk Elemental Burst (Maksimum 2 buah lebih sedikit).","description":"Selama Ronde ini, saat Karakter ini menerima DMG atau pemulihan setiap total mencapai 2 kali: mengonsumsi 1 Dadu Elemental lebih sedikit untuk Elemental Burst (Maksimum 2 buah lebih sedikit).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"xiangling":{"id":1302,"name":"Xiangling","shareid":18,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Polearm","Liyue"],"storytitle":"\"Exquisite Delicacy\" Xiangling","storytext":"Sebagai seorang koki, dia itu tergolong serba bisa.","source":"Didapatkan setelah mengundang Xiangling ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13021,"name":"Dough-Fu","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13022,"name":"Guoba Attack","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C113021]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Guoba</color>.","description":"Memanggil Guoba.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13023,"name":"Pyronado","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Pyronado</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan menciptakan Pyronado.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xianyun":{"id":1510,"name":"Xianyun","shareid":408,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Anemo","Catalyst","Liyue"],"storytitle":"\"Passerine Herald\" Xianyun","storytext":"Pendekar Wanita di Balik Bayang-Bayang Awan.","source":"Didapatkan setelah mengundang Xianyun ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15101,"name":"Word of Wind and Flower","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Mengakibatkan 1 poin Anemo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15102,"name":"White Clouds at Dawn","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C115101]</color>. Karakter ini memperoleh status <color=#FFFFFFFF>$[C115104]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan menciptakan <color=#FFFFFFFF>Skyladder</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Driftcloud Wave</color>.","description":"Mengakibatkan 1 poin Anemo DMG dan menciptakan Skyladder. Karakter ini memperoleh status Driftcloud Wave.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15103,"name":"Stars Gather at Dusk","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memulihkan 1 poin HP seluruh Karaktermu, dan menciptakan kartu <color=#FFFFFFFF>$[C115102]</color>.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C115102]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1151021]</color>)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, memulihkan 1 poin HP seluruh Karaktermu, dan menciptakan kartu <color=#FFFFFFFF>Starwicker</color>.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Starwicker</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Adeptal Assistance</color>)","description":"Mengakibatkan 1 poin Anemo DMG, memulihkan 1 poin HP seluruh Karaktermu, dan menciptakan kartu Starwicker.\n(Karakter yang mengenakan Starwicker dapat menggunakan Teknik: Adeptal Assistance)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xiao":{"id":1504,"name":"Xiao","shareid":39,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Anemo","Polearm","Liyue"],"storytitle":"\"Vigilant Yaksha\" Xiao","storytext":"Vigilant Yaksha, sang kutukan bagi segala kejahatan.","source":"Didapatkan setelah mengundang Xiao ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":15041,"name":"Whirlwind Thrust","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15042,"name":"Lemniscatic Wind Cycling","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Mengakibatkan 3 poin Anemo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15043,"name":"Bane of All Evil","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C115041]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Yaksha's Mask</color>.","description":"Mengakibatkan 4 poin Anemo DMG. Karakter ini memperoleh status Yaksha's Mask.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xingqiu":{"id":1202,"name":"Xingqiu","shareid":10,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_LIYUE"],"tagstext":["Hydro","Sword","Liyue"],"storytitle":"\"Juvenile Galant\" Xingqiu","storytext":"\"Apa cuma aku saja? Atau karakter utama dari novel belakangan ini semuanya murid sekolahan ....\"","source":"Didapatkan setelah mengundang Xingqiu ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12021,"name":"Guhua Style","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12022,"name":"Fatal Rainscreen","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], $[K202|s1] kepada diri sendiri, dan menciptakan <color=#FFFFFFFF>$[C112021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, <color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada diri sendiri, dan menciptakan <color=#FFFFFFFF>Rain Sword</color>.","description":"Mengakibatkan 2 poin Hydro DMG, memberikan efek Hydro kepada diri sendiri, dan menciptakan Rain Sword.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12023,"name":"Raincutter","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], $[K202|s1] kepada diri sendiri, dan menciptakan <color=#FFFFFFFF>$[C112022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, <color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada diri sendiri, dan menciptakan <color=#FFFFFFFF>Rainbow Bladework</color>.","description":"Mengakibatkan 2 poin Hydro DMG, memberikan efek Hydro kepada diri sendiri, dan menciptakan Rainbow Bladework.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"xinyan":{"id":1312,"name":"Xinyan","shareid":365,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Claymore","Liyue"],"storytitle":"\"Blazing Riff\" Xinyan","storytext":"Saatnya untuk Rock 'n' Roll!","source":"Didapatkan setelah mengundang Xinyan ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13121,"name":"Dance on Fire","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13122,"name":"Sweeping Fervor","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi secara acak, dan menciptakan <color=#FFFFFFFF>$[C113121]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi secara acak, dan menciptakan <color=#FFFFFFFF>Shield of Passion</color>.","description":"Mengakibatkan 2 poin Pyro DMG, membuang 1 kartu berbiaya awal Dadu Elemental tertinggi secara acak, dan menciptakan Shield of Passion.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13123,"name":"Riff Revolution","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 2 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan; mem$[K56|s1] semua kartu di Tanganmu dan menciptakan <color=#FFFFFFFF>$[C113123]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, mengakibatkan 2 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan; mem<color=#FFFFFFFF>buang</color> semua kartu di Tanganmu dan menciptakan <color=#FFFFFFFF>Festive Fires</color>.","description":"Mengakibatkan 3 poin Physical DMG, mengakibatkan 2 poin Piercing DMG ke seluruh Karakter standby lawan; membuang semua kartu di Tanganmu dan menciptakan Festive Fires.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yaemiko":{"id":1408,"name":"Yae Miko","shareid":33,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_INAZUMA"],"tagstext":["Electro","Catalyst","Inazuma"],"storytitle":"\"Astute Amusement\" Yae Miko","storytext":"\"Yae Miko yang bijaksana dan cantik\"","source":"Didapatkan setelah mengundang Yae Miko ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":14081,"name":"Spiritfox Sin-Eater","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14082,"name":"Yakan Evocation: Sesshou Sakura","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C114081]</color>. Jika awalnya sudah ada di arena, maka <color=#FFFFFFFF>$[C114081]</color> akan mengakibatkan DMG +1 tambahan. (Maksimum +1)","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Sesshou Sakura</color>. Jika awalnya sudah ada di arena, maka <color=#FFFFFFFF>Sesshou Sakura</color> akan mengakibatkan DMG +1 tambahan. (Maksimum +1)","description":"Memanggil Sesshou Sakura. Jika awalnya sudah ada di arena, maka Sesshou Sakura akan mengakibatkan DMG +1 tambahan. (Maksimum +1)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14083,"name":"Great Secret Art: Tenko Kenshin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]; Jika kamu punya <color=#FFFFFFFF>$[C114081]</color> di arena, maka akan dihancurkan lalu menciptakan <color=#FFFFFFFF>$[C114083]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>; Jika kamu punya <color=#FFFFFFFF>Sesshou Sakura</color> di arena, maka akan dihancurkan lalu menciptakan <color=#FFFFFFFF>Tenko Thunderbolt</color>.","description":"Mengakibatkan 4 poin Electro DMG; Jika kamu punya Sesshou Sakura di arena, maka akan dihancurkan lalu menciptakan Tenko Thunderbolt.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yanfei":{"id":1308,"name":"Yanfei","shareid":24,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["Pyro","Catalyst","Liyue"],"storytitle":"\"Wise Innocence\" Yanfei","storytext":"Jangan meniru masa lalu, karena tiada hukum yang berlaku sepanjang waktu.","source":"Didapatkan setelah mengundang Yanfei ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13081,"name":"Seal of Approval","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13082,"name":"Signed Edict","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C113081]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Scarlet Seal</color>.","description":"Mengakibatkan 3 poin Pyro DMG. Karakter ini memperoleh status Scarlet Seal.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13083,"name":"Done Deal","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C113081]</color> dan <color=#FFFFFFFF>$[C113082]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Scarlet Seal</color> dan <color=#FFFFFFFF>Brilliance</color>.","description":"Mengakibatkan 3 poin Pyro DMG. Karakter ini memperoleh status Scarlet Seal dan Brilliance.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yaoyao":{"id":1704,"name":"Yaoyao","shareid":50,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Dendro","Polearm","Liyue"],"storytitle":"\"Burgeoning Grace\" Yaoyao","storytext":"Batu giok yang indah, mengandung tulang Adeptus.","source":"Didapatkan setelah mengundang Yaoyao ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":17041,"name":"Toss 'N' Turn Spear","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17042,"name":"Raphanus Sky Cluster","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C117041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Yuegui: Throwing Mode</color>.","description":"Memanggil Yuegui: Throwing Mode.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17043,"name":"Moonjade Descent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C117043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Adeptal Legacy</color>.","description":"Mengakibatkan 1 poin Dendro DMG dan menciptakan Adeptal Legacy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"yelan":{"id":1209,"name":"Yelan","shareid":280,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Hydro","Bow","Liyue"],"storytitle":"\"Valley Orchid\" Yelan","storytext":"Di dunia yang luas dan tak berujung ini, sang penyendiri datang dan pergi dengan sesuka hati.","source":"Hadiah yang didapatkan setelah mengundang Yelan ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":12091,"name":"Stealthy Bowshot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12092,"name":"Lingering Lifeline","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh 2 lapisan <color=#FFFFFFFF>$[C112091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter ini memperoleh 2 lapisan <color=#FFFFFFFF>Breakthrough</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Karakter ini memperoleh 2 lapisan Breakthrough.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12093,"name":"Depth-Clarion Dice","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C112092]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan menciptakan <color=#FFFFFFFF>Exquisite Throw</color>.","description":"Mengakibatkan 3 poin Hydro DMG dan menciptakan Exquisite Throw.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12094,"name":"Breakthrough","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C112091]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Breakthrough</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Breakthrough.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"yoimiya":{"id":1305,"name":"Yoimiya","shareid":21,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Bow","Inazuma"],"storytitle":"\"Frolicking Flames\" Yoimiya","storytext":"Kapten dan Pelopor Tim Naganohara untuk Kompetisi Hanamizaka ke-11.","source":"Didapatkan setelah mengundang Yoimiya ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":13051,"name":"Firework Flare-Up","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13052,"name":"Niwabi Fire-Dance","descriptionraw":"Karakter ini memperoleh status <color=#FFFFFFFF>$[C113051]</color>. (Skill ini tidak memberikan {SPRITE_PRESET#1110}Energy)","descriptionreplaced":"Karakter ini memperoleh status <color=#FFFFFFFF>Niwabi Enshou</color>. (Skill ini tidak memberikan {SPRITE_PRESET#1110}Energy)","description":"Karakter ini memperoleh status Niwabi Enshou. (Skill ini tidak memberikan Energy)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},{"id":13053,"name":"Ryuukin Saxifrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C113052]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Aurous Blaze</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan menciptakan Aurous Blaze.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"yunjin":{"id":1607,"name":"Yun Jin","shareid":366,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Polearm","Liyue"],"storytitle":"\"Stage Lucida\" Yun Jin","storytext":"Keanggunan di atas panggung, dalam harmoni yang indah.","source":"Didapatkan setelah mengundang Yun Jin ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16071,"name":"Cloud-Grazing Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16072,"name":"Opening Flourish","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C116073]</color>. Karakter ini memperoleh status <color=#FFFFFFFF>$[C116071]</color> dan $[K53]: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Flying Cloud Flag Formation</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Shield of Swirling Clouds</color> dan <color=#FFFFFFFF>Mempersiapkan Skill</color>: <color=#FFFFFFFF>Spear Flourish</color>.","description":"Menciptakan Flying Cloud Flag Formation. Karakter ini memperoleh status Shield of Swirling Clouds dan Mempersiapkan Skill: Spear Flourish.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16073,"name":"Cliffbreaker's Banner","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan 3 lapis <color=#FFFFFFFF>$[C116073]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan 3 lapis <color=#FFFFFFFF>Flying Cloud Flag Formation</color>.","description":"Mengakibatkan 3 poin Geo DMG dan menciptakan 3 lapis Flying Cloud Flag Formation.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16074,"name":"Spear Flourish","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika di Ronde ini minimum ada 1 kartu yang kamu $[K56|s1] atau $[K57|s1], maka DMG +1.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika di Ronde ini minimum ada 1 kartu yang kamu <color=#FFFFFFFF>buang</color> atau <color=#FFFFFFFF>harmonisasikan</color>, maka DMG +1.","description":"Mengakibatkan 2 poin Geo DMG. Jika di Ronde ini minimum ada 1 kartu yang kamu buang atau harmonisasikan, maka DMG +1.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":16075,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"zhongli":{"id":1603,"name":"Zhongli","shareid":44,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["Geo","Polearm","Liyue"],"storytitle":"\"Vago Mundo\" Zhongli","storytext":"Batu permata indah yang tersembunyi, sinarnya terpancar hingga titik dunia terdalam; Seperti bintang di langit yang tinggi, kehadirannya tak tergantikan di gelapnya malam.","source":"Didapatkan setelah mengundang Zhongli ke Cat's Tail dan menang dalam Pertandingan Persahabatan melawannya","skills":[{"id":16031,"name":"Rain of Stone","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16032,"name":"Dominus Lapidis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C116031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan memanggil <color=#FFFFFFFF>Stone Stele</color>.","description":"Mengakibatkan 1 poin Geo DMG dan memanggil Stone Stele.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16033,"name":"Dominus Lapidis: Striking Stone","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memanggil <color=#FFFFFFFF>$[C116031]</color>, dan menciptakan <color=#FFFFFFFF>$[C116032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, memanggil <color=#FFFFFFFF>Stone Stele</color>, dan menciptakan <color=#FFFFFFFF>Jade Shield</color>.","description":"Mengakibatkan 3 poin Geo DMG, memanggil Stone Stele, dan menciptakan Jade Shield.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},{"id":16034,"name":"Planet Befall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Memberikan status <color=#FFFFFFFF>$[C116033]</color> kepada Karakter target.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Memberikan status <color=#FFFFFFFF>Petrification</color> kepada Karakter target.","description":"Mengakibatkan 4 poin Geo DMG. Memberikan status Petrification kepada Karakter target.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]}},"tcgenemycards":{"abyssheraldwickedtorrents":{"id":4206,"name":"Abyss Herald - Wicked Torrents","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22031,"name":"Rippling Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Vortex Edge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rippling Blades</color>.","description":"Mengakibatkan 1 poin Hydro DMG, lalu mempersiapkan Skill: Rippling Blades.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Torrential Shock","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Menciptakan <color=#FFFFFFFF>$[C122033]</color> di area bermain lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Menciptakan <color=#FFFFFFFF>Curse of the Undercurrent</color> di area bermain lawan.","description":"Mengakibatkan 3 poin Hydro DMG. Menciptakan Curse of the Undercurrent di area bermain lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22034,"name":"Watery Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C122031]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Watery Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Watery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22035,"name":"Rippling Blades","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22036,"name":"Torrential Ward","descriptionraw":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>$[C122031]</color>: memperoleh status <color=#FFFFFFFF>$[C122035]</color>.","descriptionreplaced":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>Watery Rebirth</color>: memperoleh status <color=#FFFFFFFF>Surging Ward</color>.","description":"[Pasif] Saat Karakter ini memicu Watery Rebirth: memperoleh status Surging Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22037,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":22038,"name":"Watery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorfathomlessflames":{"id":4303,"name":"Abyss Lector - Fathomless Flames","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"skills":[{"id":23021,"name":"Flame of Salvation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23022,"name":"Searing Precept","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Ominous Star","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan memanggil <color=#FFFFFFFF>Darkfire Furnace</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan memanggil Darkfire Furnace.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Fiery Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C123022]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fiery Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fiery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23025,"name":"Ward of Surging Flame","descriptionraw":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>$[C123022]</color>: Memperoleh status <color=#FFFFFFFF>$[C123023]</color>.","descriptionreplaced":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>Fiery Rebirth</color>: Memperoleh status <color=#FFFFFFFF>Shield of Surging Flame</color>.","description":"[Pasif] Saat Karakter ini memicu Fiery Rebirth: Memperoleh status Shield of Surging Flame.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23026,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23027,"name":"Aegis of Abyssal Flame","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23028,"name":"Fiery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorfathomlessflames-01":{"id":4304,"name":"Abyss Lector - Fathomless Flames","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"skills":[{"id":23021,"name":"Flame of Salvation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23022,"name":"Searing Precept","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23023,"name":"Ominous Star","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan memanggil <color=#FFFFFFFF>Darkfire Furnace</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan memanggil Darkfire Furnace.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"Fiery Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C123022]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fiery Rebirth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fiery Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23025,"name":"Ward of Surging Flame","descriptionraw":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>$[C123022]</color>: Memperoleh status <color=#FFFFFFFF>$[C123023]</color>.","descriptionreplaced":"[Pasif] Saat Karakter ini memicu <color=#FFFFFFFF>Fiery Rebirth</color>: Memperoleh status <color=#FFFFFFFF>Shield of Surging Flame</color>.","description":"[Pasif] Saat Karakter ini memicu Fiery Rebirth: Memperoleh status Shield of Surging Flame.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23026,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23027,"name":"Aegis of Abyssal Flame","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23028,"name":"Fiery Rebirth","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"abysslectorvioletlightning":{"id":4409,"name":"Abyss Lector: Violet Lightning","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24061,"name":"Den of Thunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"Shock of the Enigmatic Abyss","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","description":"Mengakibatkan 3 poin Electro DMG.\nJika target sudah terpengaruh Electro, akan mencuri 1 poin Energy lawan. (Jika Energy Karakter ini sudah penuh, maka Energy yang dicuri akan diberikan ke Karakter berikutnya yang Energy-nya belum penuh)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"Wild Thunderburst","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","description":"Mengakibatkan 3 poin Electro DMG.\nJika Energy target tidak lebih dari 1, maka mengakibatkan DMG +2.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24065,"name":"Electric Rebirth","descriptionraw":"Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C124061]</color>.","descriptionreplaced":"Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Electric Rebirth</color>.","description":"Saat pertandingan dimulai, Karakter ini memperoleh Electric Rebirth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24066,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24067,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24068,"name":"Electric Rebirth","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124061]</color>.\\nSaat Karakter memicu <color=#FFFFFFFF>$[C124061]</color>: memberikan status <color=#FFFFFFFF>$[C124063]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electric Rebirth</color>.\\nSaat Karakter memicu <color=#FFFFFFFF>Electric Rebirth</color>: memberikan status <color=#FFFFFFFF>Thunderous Shield</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electric Rebirth.\nSaat Karakter memicu Electric Rebirth: memberikan status Thunderous Shield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"alldevouringnarwhal":{"id":4207,"name":"All-Devouring Narwhal","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT]. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>$[S22044]</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan $[K56] 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>Insatiable Appetite</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan <color=#FFFFFFFF>Buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","description":"Mengakibatkan 1 poin Hydro DMG. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh Insatiable Appetite yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan Buang 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Dark Shadow</color>.","description":"Mengakibatkan 1 poin Hydro DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C122041]</color> saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Deep Devourer's Domain</color> saat duel dimulai.","description":"[Pasif] Menciptakan Deep Devourer's Domain saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"alldevouringnarwhal-01":{"id":4208,"name":"All-Devouring Narwhal","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22041,"name":"Shattering Waves","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"Starfall Shower","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT]. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>$[S22044]</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan $[K56] 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh <color=#FFFFFFFF>Insatiable Appetite</color> yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan <color=#FFFFFFFF>Buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","description":"Mengakibatkan 1 poin Hydro DMG. Untuk setiap 3 poin Max HP tambahan yang diberikan oleh Insatiable Appetite yang dimiliki Karakter ini, akan mengakibatkan DMG +1 (Maksimum +3 poin). Selanjutnya, akan Buang 1 kartu berbiaya awal Dadu Elemental tertinggi di tanganmu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"Ravaging Devourer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C122043]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Dark Shadow</color>.","description":"Mengakibatkan 1 poin Hydro DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Dark Shadow.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"Insatiable Appetite","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C122041]</color> saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Deep Devourer's Domain</color> saat duel dimulai.","description":"[Pasif] Menciptakan Deep Devourer's Domain saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"anemosamachurl":{"id":3501,"name":"Anemo Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Anemo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":35011,"name":"Staff Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":35012,"name":"Prayer to the Winds","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C135011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memanggil <color=#FFFFFFFF>Whirlwind</color>.","description":"Mengakibatkan 2 poin Anemo DMG dan memanggil Whirlwind.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":35013,"name":"Galeforce Shock","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.","description":"Mengakibatkan 5 poin Anemo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"annihilationspecialistmek":{"id":3011,"name":"Annihilation Specialist Mek","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30111,"name":"Light Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30112,"name":"Piercing Blow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30113,"name":"Slash Kick","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 4 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"annihilationspecialistmekousia":{"id":3208,"name":"Annihilation Specialist Mek - Ousia","transformsinto":[3011],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":32081,"name":"Vicious Kicks","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32082,"name":"Whirling Legblades","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 3 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32083,"name":"Bladed Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32084,"name":"Support Unit: Ousia","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C132081]</color> awal saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Area Alert Mek - Ousia</color> awal saat duel dimulai.","description":"[Pasif] Menciptakan Area Alert Mek - Ousia awal saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32085,"name":"Arkhe: Ousia","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma: </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma: </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki Arkhe: Pneuma: Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"annihilationspecialistmekpneuma":{"id":3411,"name":"Annihilation Specialist Mek - Pneuma","transformsinto":[3011],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":34111,"name":"Piercing Blow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34112,"name":"Lightning Raid","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34113,"name":"Leaping Thunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 5 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34114,"name":"Support Unit: Pneuma","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C134111]</color> awal saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Area Alert Mek - Pneuma</color> awal saat duel dimulai.","description":"[Pasif] Menciptakan Area Alert Mek - Pneuma awal saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34115,"name":"Arkhe: Pneuma","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia: </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia: </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki Arkhe: Ousia: Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"arithmeticenhancermek":{"id":3008,"name":"Arithmetic Enhancer Mek","istransformation":true,"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30081,"name":"Ram","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30082,"name":"Brutal Ram","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30083,"name":"Charging Up","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini akan kembali ke status \"Ousia\" atau \"Pneuma\" asalnya.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini akan kembali ke status \"Ousia\" atau \"Pneuma\" asalnya.","description":"Mengakibatkan 3 poin Physical DMG. Karakter ini akan kembali ke status \"Ousia\" atau \"Pneuma\" asalnya.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]}]},"arithmeticenhancermekousia":{"id":3009,"name":"Arithmetic Enhancer Mek - Ousia","transformsinto":[3008],"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30091,"name":"Ram","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30092,"name":"Energy Boost: Ousia","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C130091]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Energy Boost: Ousia</color>.","description":"Mengakibatkan 2 poin Physical DMG. Karakter ini memperoleh status Energy Boost: Ousia.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30093,"name":"Energy Burst: Ousia","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C130091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Energy Boost: Ousia</color>.","description":"Mengakibatkan 3 poin Physical DMG. Karakter ini memperoleh status Energy Boost: Ousia.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]},{"id":30094,"name":"Frame Enhancement: Ousia","descriptionraw":"DMG yang diakibatkan Karaktermu +1.","descriptionreplaced":"DMG yang diakibatkan Karaktermu +1.","description":"DMG yang diakibatkan Karaktermu +1.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30095,"name":"Arkhe: Ousia","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma: </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma: </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki Arkhe: Pneuma: Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"arithmeticenhancermekpneuma":{"id":3010,"name":"Arithmetic Enhancer Mek - Pneuma","transformsinto":[3008],"hp":4,"maxenergy":1,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30101,"name":"Ram","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30102,"name":"Energy Boost: Pneuma","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C130101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Energy Boost: Pneuma</color>.","description":"Mengakibatkan 2 poin Physical DMG. Karakter ini memperoleh status Energy Boost: Pneuma.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30103,"name":"Energy Burst: Pneuma","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C130101]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Energy Boost: Pneuma</color>.","description":"Mengakibatkan 3 poin Physical DMG. Karakter ini memperoleh status Energy Boost: Pneuma.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]},{"id":30104,"name":"Frame Repair: Pneuma","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak.","description":"Setelah Karaktermu menggunakan Skill: memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30105,"name":"Arkhe: Pneuma","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia: </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki {SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia: </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki Arkhe: Ousia: Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"assaultspecialistmek":{"id":3006,"name":"Assault Specialist Mek","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30061,"name":"Offensive Shieldstrike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30062,"name":"Double Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30063,"name":"Leaping Smash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 4 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"assaultspecialistmekousia":{"id":3408,"name":"Assault Specialist Mek - Ousia","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":34081,"name":"Rapid Melee","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34082,"name":"Shield Riposte","descriptionraw":"Karakter ini memperoleh status <color=#FFFFFFFF>$[C134081]</color> dan $[K53|s1]: <color=#FFFFFFFF>$[S34085]</color>.","descriptionreplaced":"Karakter ini memperoleh status <color=#FFFFFFFF>Shield Block</color> dan <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Shield Slice</color>.","description":"Karakter ini memperoleh status Shield Block dan mempersiapkan Skill: Shield Slice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34083,"name":"Shield Sweep","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 2 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, mengakibatkan 2 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan.","description":"Mengakibatkan 2 poin Electro DMG, mengakibatkan 2 poin Piercing DMG ke seluruh Karakter standby lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34084,"name":"Arkhe: Ousia","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki \"{SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma\": </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki \"{SPRITE_PRESET#3505}Arkhe:{NON_BREAK_SPACE}Pneuma\": </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki \"Arkhe: Pneuma\": Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34085,"name":"Shield Slice","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"assaultspecialistmekpneuma":{"id":3307,"name":"Assault Specialist Mek - Pneuma","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"skills":[{"id":33071,"name":"Up-Close Pummelling","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33072,"name":"Multi-Smash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S33075]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Tracking Truncheon</color>.","description":"Mengakibatkan 1 poin Pyro DMG, lalu mempersiapkan Skill: Tracking Truncheon.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33073,"name":"Sprinting Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 5 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33074,"name":"Arkhe: Pneuma","descriptionraw":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki \"{SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia\": </color>Karakter ini berubah menjadi $[K1014|s1] dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","descriptionreplaced":"#<color=#FFFFFFFF>Setelah menerima DMG dari Karakter yang memiliki \"{SPRITE_PRESET#3504}Arkhe:{NON_BREAK_SPACE}Ousia\": </color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki \"Arkhe: Ousia\": Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33075,"name":"Tracking Truncheon","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"azhdaha":{"id":4605,"name":"Azhdaha","hp":25,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"azhdaha-01":{"id":4606,"name":"Azhdaha","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26021,"name":"Sundering Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Aura of Majesty","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika reaksi Crystallize terpicu, maka Karakter akan $[K1012|s1].\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>$[C126022]</color> kepada Karakter.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika reaksi Crystallize terpicu, maka Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.\\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> kepada Karakter.","description":"Mengakibatkan 3 poin Geo DMG. Jika reaksi Crystallize terpicu, maka Karakter akan menyerap kekuatan elemen.\nJika Karakter tidak menyerap kekuatan elemen saat Skill ini digunakan, maka akan memberikan Stone Facets: Elemental Crystallization kepada Karakter.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Decimating Rockfall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","description":"Mengakibatkan 4 poin Geo DMG. Untuk setiap jenis elemen yang telah diserap sebelumnya, DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Stone Facets","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Stone Facets: Elemental Absorption</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Stone Facets: Elemental Absorption.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"blazingaxemitachurl":{"id":3302,"name":"Blazing Axe Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Pyro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":33021,"name":"Du Plama","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33022,"name":"Upa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33023,"name":"Oto Tiga","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin 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<color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Blazing Heat</color>.","description":"Mengakibatkan 2 poin Pyro DMG.\nKarakter target menerima Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 6 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"crimsonwitchofembers-01":{"id":6303,"name":"Crimson Witch of Embers","istransformation":true,"hp":50,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"skills":[{"id":63011,"name":"Crimson Lotus Moth","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Decimating Lash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Blazing Heat</color>.","description":"Mengakibatkan 2 poin Pyro DMG.\nKarakter target menerima Blazing Heat.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Whirling Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 6 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Crimson Flamespin","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"cryoabyssmage":{"id":3103,"name":"Cryo Abyss Mage","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":31031,"name":"Cryo 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$[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 5 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31034,"name":"Cryo Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C131031]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Cryo Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Cryo Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31035,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohilichurlshooter":{"id":3102,"name":"Cryo Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Cryo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":31021,"name":"Ice Arrow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31022,"name":"Multishot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 4 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31023,"name":"Hide","descriptionraw":"[Pasif] Setelah Karakter ini menyerang, Karakter Aktifmu akan berganti ke Karakter berikutnya.","descriptionreplaced":"[Pasif] Setelah Karakter ini menyerang, Karakter Aktifmu akan berganti ke Karakter berikutnya.","description":"[Pasif] Setelah Karakter ini menyerang, Karakter Aktifmu akan berganti ke Karakter berikutnya.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis":{"id":4106,"name":"Cryo Hypostasis","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21037,"name":"Cryo Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121035]</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status $[C121035] jika belum memilikinya. (Sekali selama pertandingan)","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Cryo Crystal Core</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status Cryo Crystal Core jika belum memilikinya. (Sekali selama pertandingan)","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Cryo Crystal Core.\nSaat Tahap Aksi dimulai: Karakter ini memperoleh status Cryo Crystal Core jika belum memilikinya. (Sekali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis-01":{"id":4107,"name":"Cryo Hypostasis","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21038,"name":"Cryo Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121036]</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status $[C121036] jika belum memilikinya. (Sekali selama pertandingan)","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Cryo Crystal Core</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status Cryo Crystal Core jika belum memilikinya. (Sekali selama pertandingan)","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Cryo Crystal Core.\nSaat Tahap Aksi dimulai: Karakter ini memperoleh status Cryo Crystal Core jika belum memilikinya. (Sekali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryohypostasis-02":{"id":4108,"name":"Cryo Hypostasis","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":21031,"name":"Icespike Shot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Ice Ring Waltz","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Overwhelming Ice</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Overwhelming Ice.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Plunging Ice Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin <color=#FFFFFFFF>$[K5]</color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> ke seluruh Karakter standby lawan, dan memanggil <color=#FFFFFFFF>Piercing Iceridge</color>.","description":"Mengakibatkan 2 poin Cryo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memanggil Piercing Iceridge.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Cryo Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Cryo Crystal Core</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Cryo Crystal Core.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"cryoslime":{"id":3107,"name":"Cryo Slime","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":31071,"name":"Ram","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31072,"name":"Jumping Slam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 4 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"dendrosamachurl":{"id":3703,"name":"Dendro Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":37031,"name":"Staff Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37032,"name":"Venomous Vines","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C137031]</color> di area bermain lawan.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan <color=#FFFFFFFF>Vines</color> di area bermain lawan.","description":"Mengakibatkan 1 poin Dendro DMG dan menciptakan Vines di area bermain lawan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37033,"name":"Dendro Field","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 5 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":4503,"name":"Dvalin","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 2 poin Anemo DMG.\nKarakter target menerima Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S25025]</color> dan <color=#FFFFFFFF>$[S25026]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Perpetual Cleansing</color> dan <color=#FFFFFFFF>Ultimate Cleansing</color> secara terpisah.","description":"Mengakibatkan 2 poin Anemo DMG, lalu mempersiapkan Skill: Perpetual Cleansing dan Ultimate Cleansing secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 5 poin Anemo DMG.\nSemua Karakter standby lawan memperoleh status Total Collapse.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan berikutnya, lalu $[K53|s1]: <color=#FFFFFFFF>$[S25026]</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan berikutnya, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 1 poin Anemo DMG kepada Karakter standby lawan berikutnya, lalu mempersiapkan Skill: Ultimate Cleansing. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Anemo DMG kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"dvalin-01":{"id":4504,"name":"Dvalin","hp":20,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 2 poin Anemo DMG.\nKarakter target menerima Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S25025]</color> dan <color=#FFFFFFFF>$[S25026]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Perpetual Cleansing</color> dan <color=#FFFFFFFF>Ultimate Cleansing</color> secara terpisah.","description":"Mengakibatkan 2 poin Anemo DMG, lalu mempersiapkan Skill: Perpetual Cleansing dan Ultimate Cleansing secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 5 poin Anemo DMG.\nSemua Karakter standby lawan memperoleh status Total Collapse.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan berikutnya, lalu $[K53|s1]: <color=#FFFFFFFF>$[S25026]</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan berikutnya, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Ultimate Cleansing</color>. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 1 poin Anemo DMG kepada Karakter standby lawan berikutnya, lalu mempersiapkan Skill: Ultimate Cleansing. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":25026,"name":"Ultimate Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Anemo DMG kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"dvalin-02":{"id":4505,"name":"Dvalin","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"skills":[{"id":25021,"name":"Lacerating Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Tempestuous Barrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 2 poin Anemo DMG.\nKarakter target menerima Total Collapse.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Dvalin's Cleansing","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S25025]</color> dan <color=#FFFFFFFF>$[S25026]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Perpetual Cleansing</color> dan <color=#FFFFFFFF>Ultimate Cleansing</color> secara terpisah.","description":"Mengakibatkan 2 poin Anemo DMG, lalu mempersiapkan Skill: Perpetual Cleansing dan Ultimate Cleansing secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nSemua Karakter standby lawan memperoleh status <color=#FFFFFFFF>Total Collapse</color>.","description":"Mengakibatkan 5 poin Anemo DMG.\nSemua Karakter standby lawan memperoleh status Total Collapse.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Perpetual Cleansing","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter standby lawan berikutnya, lalu $[K53|s1]: <color=#FFFFFFFF>$[S25026]</color>. 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(Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Anemo DMG kepada Karakter standby lawan sebelumnya. (Jika lawan tidak memiliki Karakter standby, DMG akan ditujukan kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"electroabyssmage":{"id":3404,"name":"Electro Abyss Mage","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":34041,"name":"Thunderbolt","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34042,"name":"Lingering Light","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C134041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Tanglebolt Ring</color>.","description":"Memanggil Tanglebolt Ring.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34043,"name":"Rite of Rolling Thunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C134041]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Tanglebolt Ring</color>.","description":"Mengakibatkan 4 poin Electro DMG dan memanggil Tanglebolt Ring.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34044,"name":"Electro Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C134042]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electro Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34045,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrohilichurlshooter":{"id":3402,"name":"Electro Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":34021,"name":"Thunder Arrow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34022,"name":"Multishot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 4 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34023,"name":"Hide","descriptionraw":"[Pasif] Setelah Karakter ini menyerang, Karakter Aktifmu akan berganti ke Karakter berikutnya.","descriptionreplaced":"[Pasif] Setelah Karakter ini menyerang, Karakter Aktifmu akan berganti ke Karakter 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poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24015]</color> dan <color=#FFFFFFFF>$[S24016]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> dan <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color> secara terpisah.","description":"Mengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Scissors dan Rock-Paper-Scissors Combo: Paper secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24017,"name":"Electro Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124015]</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status $[C124015] jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electro Crystal Core</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status Electro Crystal Core jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electro Crystal Core.\nSaat Tahap Aksi dimulai: Karakter ini memperoleh status Electro Crystal Core jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrohypostasis-01":{"id":4402,"name":"Electro Hypostasis","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24011,"name":"Electro Crystal Projection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24015]</color> dan <color=#FFFFFFFF>$[S24016]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> dan <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color> secara terpisah.","description":"Mengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Scissors dan Rock-Paper-Scissors Combo: Paper secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Lightning Lockdown","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Chains of Warding Thunder</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Chains of Warding Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24018,"name":"Electro Crystal Core","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124016]</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status $[C124016] jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Electro Crystal Core</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter ini memperoleh status Electro Crystal Core jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Electro Crystal Core.\nSaat Tahap Aksi dimulai: Karakter ini memperoleh status Electro Crystal Core jika belum memilikinya. (Dapat terpicu maksimum 2 kali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":24015,"name":"Rock-Paper-Scissors Combo: Scissors","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Paper.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":24016,"name":"Rock-Paper-Scissors Combo: Paper","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"electrosamachurl":{"id":3410,"name":"Electro Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Electro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":34101,"name":"Striking Staff","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34102,"name":"Thunderclap Totem","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C134101]</color> di area lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan menciptakan <color=#FFFFFFFF>Thundercall Staff</color> di area lawan.","description":"Mengakibatkan 2 poin Electro DMG dan menciptakan Thundercall Staff di area lawan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34103,"name":"Thunderstrike Hex","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 5 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"electroslime":{"id":3406,"name":"Electro Slime","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":34061,"name":"Bounce","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34062,"name":"Slam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 4 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"Emperor of Fire and Iron","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>$[C123041]</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Jika Karakter ini memiliki minimal 7 lapis Armored Crab Carapace, maka akan mengakibatkan DMG +1.\nKemudian, Karakter ini memperoleh 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"Battle-Line Detonation","descriptionraw":"Karakter ini memperoleh 3 lapis <color=#FFFFFFFF>$[C123041]</color> dan $[K53|s1]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Karakter ini memperoleh 3 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> dan <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Searing Blast</color>.","description":"Karakter ini memperoleh 3 lapis Armored Crab Carapace dan mempersiapkan Skill: Searing Blast.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>$[C123041] di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status $[K6] atau Status Pertempuran $[K6] selain daripada $[C123041], maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>Armored Crab Carapace di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"[Pasif] Saat pertempuran dimulai: mendapat 5 lapis Armored Crab Carapace di awal.\nSetelah kamu melakukan Aksi apa pun: jika di sisimu terdapat status Perisai atau Status Pertempuran Perisai selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Persiapkan selama 1 giliran)\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengakibatkan 2 poin $[K5] kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>$[C123041]</color> yang dimiliki Karakter, Skill ini akan mengakibatkan $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Persiapkan selama 1 giliran)\\nMengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> yang dimiliki Karakter, Skill ini akan mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> +1.","description":"(Persiapkan selama 1 giliran)\nMengakibatkan 1 poin Pyro DMG dan mengakibatkan 2 poin Piercing DMG kepada semua Karakter standby lawan. Untuk setiap 2 lapis Armored Crab Carapace yang dimiliki Karakter, Skill ini akan mengakibatkan Pyro DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Emperor of Fire and Iron","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata Lain","Monster"],"skills":[{"id":23041,"name":"Shatterclamp Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Buster Blaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>$[C123041]</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Jika Karakter ini memiliki minimal 7 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>, maka akan mengakibatkan DMG +1.\\nKemudian, Karakter ini memperoleh 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Jika Karakter ini memiliki minimal 7 lapis Armored Crab Carapace, maka akan mengakibatkan DMG +1.\nKemudian, Karakter ini memperoleh 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Battle-Line Detonation","descriptionraw":"Karakter ini memperoleh 6 lapis <color=#FFFFFFFF>$[C123041]</color> dan $[K53|s1]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Karakter ini memperoleh 6 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> dan <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Searing Blast</color>.","description":"Karakter ini memperoleh 6 lapis Armored Crab Carapace dan mempersiapkan Skill: Searing Blast.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Imperial Panoply","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>$[C123041] di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status $[K6] atau Status Pertempuran $[K6] selain daripada $[C123041], maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapat 5 lapis <color=#FFFFFFFF>Armored Crab Carapace di awal.</color>\\n<color=#FFFFFFFF>Setelah kamu melakukan Aksi apa pun: </color>jika di sisimu terdapat status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>.","description":"[Pasif] Saat pertempuran dimulai: mendapat 5 lapis Armored Crab Carapace di awal.\nSetelah kamu melakukan Aksi apa pun: jika di sisimu terdapat status Perisai atau Status Pertempuran Perisai selain daripada Armored Crab Carapace, maka semua efek lainnya akan dihapus. Untuk setiap 1 efek yang dihapus, Karakter ini mendapatkan 2 lapis Armored Crab Carapace.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":23046,"name":"Searing Blast","descriptionraw":"(Persiapkan selama 1 giliran)\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengakibatkan 2 poin $[K5] kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>$[C123041]</color> yang dimiliki Karakter, Skill ini akan mengakibatkan $[K103] +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Persiapkan selama 1 giliran)\\nMengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter standby lawan. Untuk setiap 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> yang dimiliki Karakter, Skill ini akan mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> +1.","description":"(Persiapkan selama 1 giliran)\nMengakibatkan 1 poin Pyro DMG dan mengakibatkan 2 poin Piercing DMG kepada semua Karakter standby lawan. Untuk setiap 2 lapis Armored Crab Carapace yang dimiliki Karakter, Skill ini akan mengakibatkan Pyro DMG +1.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":23047,"name":"Imperial Panoply","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Eremite Daythunder","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Electro","Senjata Lain","Eremite"],"skills":[{"id":34121,"name":"Axe Swipe","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Whirling Cleave","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Greataxe Smash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Ominous Spirit Unleashed (Electro)","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>jika HP Karakter ini tidak lebih dari 7, maka akan mendapatkan 1 poin $[K310] dan status <color=#FFFFFFFF>$[C134121]</color>. (Sekali selama pertandingan)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>jika HP Karakter ini tidak lebih dari 7, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> dan status <color=#FFFFFFFF>Spirit of Omen's Awakening: Electro</color>. (Sekali selama pertandingan)","description":"[Pasif] Setelah Karakter ini menerima DMG: jika HP Karakter ini tidak lebih dari 7, maka akan mendapatkan 1 poin Energy dan status Spirit of Omen's Awakening: Electro. (Sekali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Eremite Desert Clearwater","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Hydro","Senjata Lain","Eremite"],"skills":[{"id":32061,"name":"Agile Thrust","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Blitz Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Whirling Lashes","descriptionraw":"Karakter $[K53|s1]: <color=#FFFFFFFF>$[S32065]</color> dan <color=#FFFFFFFF>$[S32066]</color> secara terpisah.","descriptionreplaced":"Karakter <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Whirling Lashes: First Strike</color> dan <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color> secara terpisah.","description":"Karakter mempersiapkan Skill: Whirling Lashes: First Strike dan Whirling Lashes: Fixed Pattern secara terpisah.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Ominous Spirit Unleashed (Hydro)","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin $[K310] dan status <color=#FFFFFFFF>$[C132061]</color>. (Sekali selama pertandingan)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> dan status <color=#FFFFFFFF>Spirit of Omen's Awakening: Hydro</color>. (Sekali selama pertandingan)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin Energy dan status Spirit of Omen's Awakening: Hydro. (Sekali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32065,"name":"Whirling Lashes: First Strike","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Physical DMG, lalu mempersiapkan Skill: Whirling Lashes: Fixed Pattern.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":32066,"name":"Whirling Lashes: Fixed Pattern","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Eremite Floral Ring-Dancer","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Senjata Lain","Eremite"],"skills":[{"id":27031,"name":"Floral-Ring Caress","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spiraling Whirl","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_3] poin $[D__KEY__ELEMENT] dan menciptakan 1 lapis <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan menciptakan 1 lapis <color=#FFFFFFFF>Spirit-Serpent's Blessing</color>.","description":"Mengakibatkan 3 poin Dendro DMG dan menciptakan 1 lapis Spirit-Serpent's Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Spirit of Omen's Awakening: Dendro Spirit-Serpent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Sekali selama pertandingan, memberikan <color=#FFFFFFFF>$[C127032]</color> kepada diri sendiri.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C127032]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Sekali selama pertandingan, memberikan <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> kepada diri sendiri.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Viny Razorscale</color>)","description":"Mengakibatkan 4 poin Dendro DMG. Sekali selama pertandingan, memberikan Spirit of Omen: Dendro Spirit-Serpent kepada diri sendiri.\n(Karakter yang mengenakan Spirit of Omen: Dendro Spirit-Serpent dapat menggunakan Teknik: Viny Razorscale)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Spirit of Omen's Power","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Eremite Scorching Loremaster","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Senjata Lain","Eremite"],"skills":[{"id":23031,"name":"Searing Glare","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Blazing Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan 1 lapis <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan 1 lapis <color=#FFFFFFFF>Scorpion Blessing</color>.","description":"Mengakibatkan 3 poin Pyro DMG dan menciptakan 1 lapis Scorpion Blessing.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Spirit of Omen's Awakening: Pyro Scorpion","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Sekali selama pertandingan, memberikan <color=#FFFFFFFF>$[C123031]</color> kepada diri sendiri.\\n(Karakter yang mengenakan <color=#FFFFFFFF>$[C123031]</color> dapat menggunakan Teknik: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Sekali selama pertandingan, memberikan <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> kepada diri sendiri.\\n(Karakter yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> dapat menggunakan Teknik: <color=#FFFFFFFF>Burning Assault</color>)","description":"Mengakibatkan 3 poin Pyro DMG. Sekali selama pertandingan, memberikan Spirit of Omen: Pyro Scorpion kepada diri sendiri.\n(Karakter yang mengenakan Spirit of Omen: Pyro Scorpion dapat menggunakan Teknik: Burning Assault)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Spirit of Omen's Power","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitestoneenchanter":{"id":3606,"name":"Eremite Stone Enchanter","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Geo","Senjata Lain","Eremite"],"skills":[{"id":36061,"name":"Triple Geosmash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36062,"name":"Splitrock Slam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 3 poin Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36063,"name":"Ominous Spirit Unleashed (Geo)","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C136051]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan memanggil <color=#FFFFFFFF>Spirit of Omen: Stone Drake</color>.","description":"Mengakibatkan 3 poin Geo DMG dan memanggil Spirit of Omen: Stone Drake.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36064,"name":"Spirit of Omen's Power","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika HP Karakter tidak lebih dari 7 poin, maka akan mendapatkan 1 poin Energy. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":36065,"name":"Stone Drake: Guardian Stance","descriptionraw":"[Pasif] Setiap Ronde dimulai, Panggilan yang ada di arena akan memperbarui Perisai.","descriptionreplaced":"[Pasif] Setiap Ronde dimulai, Panggilan yang ada di arena akan memperbarui Perisai.","description":"[Pasif] Setiap Ronde dimulai, Panggilan yang ada di arena akan memperbarui Perisai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"eremitesunfrost":{"id":3106,"name":"Eremite Sunfrost","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Cryo","Senjata Lain","Eremite"],"skills":[{"id":31061,"name":"Double Hack","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31062,"name":"Duel-Blade Chop","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31063,"name":"Stalwart Onslaught","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S31065]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>","description":"Karakter ini mempersiapkan Skill: Stalwart Onslaught: All-Out Strike","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31064,"name":"Ominous Spirit Unleashed (Cryo)","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin $[K310] dan status <color=#FFFFFFFF>$[C131061]</color>. (Sekali selama pertandingan)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menerima DMG: </color>Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> dan status <color=#FFFFFFFF>Spirit of Omen's Awakening: Cryo</color>. (Sekali selama pertandingan)","description":"[Pasif] Setelah Karakter ini menerima DMG: Jika Karakter memiliki 7 poin HP atau lebih sedikit, akan mendapatkan 1 poin Energy dan status Spirit of Omen's Awakening: Cryo. (Sekali selama pertandingan)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31065,"name":"Stalwart Onslaught: All-Out Strike","descriptionraw":"Persiapkan selama 2 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 2 giliran.\\nMengakibatkan 6 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 2 giliran.\nMengakibatkan 6 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":31066,"name":"Stalwart Onslaught: Charging Stance","descriptionraw":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>.","description":"Persiapkan selama 1 giliran.\nAksi selanjutnya akan langsung menggunakan Stalwart Onslaught: All-Out Strike.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuicryocicinmage":{"id":4101,"name":"Fatui Cryo Cicin Mage","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Cryo Cicin</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan memanggil Cryo Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], $[K201] pada Karakter ini, dan menciptakan <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, <color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color> pada Karakter ini, dan menciptakan <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Mengakibatkan 5 poin Cryo DMG, memberikan efek Cryo pada Karakter ini, dan menciptakan Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuicryocicinmage-01":{"id":4102,"name":"Fatui Cryo Cicin Mage","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21011,"name":"Cicin Icicle","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"Misty Summons","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C121011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memanggil <color=#FFFFFFFF>Cryo Cicin</color>.","description":"Mengakibatkan 1 poin Cryo DMG dan memanggil Cryo Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21013,"name":"Blizzard, Branch, Blossom","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], $[K201] pada Karakter ini, dan menciptakan <color=#FFFFFFFF>$[C121012]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>, <color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color> pada Karakter ini, dan menciptakan <color=#FFFFFFFF>Flowing Cicin Ward</color>.","description":"Mengakibatkan 5 poin Cryo DMG, memberikan efek Cryo pada Karakter ini, dan menciptakan Flowing Cicin Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"fatuielectrocicinmage":{"id":4408,"name":"Fatui - Electro Cicin Mage","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Senjata Lain","Fatui"],"skills":[{"id":24041,"name":"Hurtling Bolts","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24042,"name":"Misty Call","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C124041]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Electro Cicin</color>.","description":"Memanggil Electro Cicin.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24043,"name":"Thundering Shield","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memberikan $[K204] kepada diri sendiri, menciptakan <color=#FFFFFFFF>$[C124042]</color> dan mempersiapkan Skill <color=#FFFFFFFF>$[S24044]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, memberikan <color=#FFACFFFF>Memberikan efek {SPRITE_PRESET#2104}Electro</color> kepada diri sendiri, menciptakan <color=#FFFFFFFF>Electro Cicin Ward</color> dan mempersiapkan Skill <color=#FFFFFFFF>Surging Thunder</color>.","description":"Mengakibatkan 1 poin Electro DMG, memberikan Memberikan efek Electro kepada diri sendiri, menciptakan Electro Cicin Ward dan mempersiapkan Skill Surging Thunder.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24044,"name":"Surging Thunder","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Electro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"fatuipyroagent":{"id":4301,"name":"Fatui Pyro Agent","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"skills":[{"id":23011,"name":"Thrust","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stealth</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Karakter ini memperoleh status Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 5 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stealth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuipyroagent-01":{"id":4302,"name":"Fatui Pyro Agent","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"skills":[{"id":23011,"name":"Thrust","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23012,"name":"Prowl","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C123011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Stealth</color>.","description":"Mengakibatkan 1 poin Pyro DMG. Karakter ini memperoleh status Stealth.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23013,"name":"Blade Ablaze","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 5 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23014,"name":"Stealth Master","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C123011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stealth</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stealth.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisheranemoboxervanguard":{"id":3502,"name":"Fatui Skirmisher - Anemoboxer Vanguard","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Anemo","Senjata Lain","Fatui"],"skills":[{"id":35021,"name":"Hurricane Jab","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":35022,"name":"Gathering the Winds","descriptionraw":"Karakter ini memperoleh status <color=#FFFFFFFF>$[C135021]</color> dan $[K53|s1]: <color=#FFFFFFFF>$[S35025]</color>.","descriptionreplaced":"Karakter ini memperoleh status <color=#FFFFFFFF>Stormwind Barrier</color> dan <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Avenging Squall</color>.","description":"Karakter ini memperoleh status Stormwind Barrier dan mempersiapkan Skill: Avenging Squall.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":35023,"name":"Galeforce Agitation","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nSeluruh Karakter Fatui lain milikmu memperoleh 1 poin $[K310].","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nSeluruh Karakter Fatui lain milikmu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"Mengakibatkan 3 poin Anemo DMG.\nSeluruh Karakter Fatui lain milikmu memperoleh 1 poin Energy.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":35024,"name":"Stormwind Barrier","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":35025,"name":"Avenging Squall","descriptionraw":"Persiapkan selama 1 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"fatuiskirmishercryogunnerlegionnaire":{"id":3104,"name":"Fatui Skirmisher - Cryogunner Legionnaire","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":31041,"name":"Close-Range Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31042,"name":"Freezing Spray","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 3 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31043,"name":"Frost Cannon","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C131041]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Cryo Elemental Equipment</color>.","description":"Mengakibatkan 3 poin Cryo DMG. Karakter ini memperoleh status Cryo Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":31044,"name":"Combat Resupply","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":31045,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherelectrohammervanguard":{"id":3407,"name":"Fatui Skirmisher - Electrohammer Vanguard","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Electro","Senjata Lain","Fatui"],"skills":[{"id":34071,"name":"Rapid Hammer Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34072,"name":"Raging Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34073,"name":"Thunderblast Hammer","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C134071]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Electro Elemental Equipment</color>.","description":"Mengakibatkan 3 poin Electro DMG. Karakter ini memperoleh status Electro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34074,"name":"Combat Resupply","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34075,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmishergeochanterbracer":{"id":3604,"name":"Fatui Skirmisher - Geochanter Bracer","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Geo","Senjata Lain","Fatui"],"skills":[{"id":36041,"name":"Rock Projectile","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 1 poin Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36042,"name":"Geocrystal Beam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 3 poin Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36043,"name":"Staff of Geo","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C136041]</color> dan menciptakan <color=#FFFFFFFF>$[C136042]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Geo Elemental Equipment</color> dan menciptakan <color=#FFFFFFFF>Crystal Ward</color>.","description":"Mengakibatkan 3 poin Geo DMG. Karakter ini memperoleh status Geo Elemental Equipment dan menciptakan Crystal Ward.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36044,"name":"Combat Resupply","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherhydrogunnerlegionnaire":{"id":3203,"name":"Fatui Skirmisher - Hydrogunner Legionnaire","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Senjata Lain","Fatui"],"skills":[{"id":32031,"name":"Skilled Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32032,"name":"Curative Bullet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 1 poin HP untuk 2 Karakter standby milikmu.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memulihkan 1 poin HP untuk 2 Karakter standby milikmu.","description":"Mengakibatkan 2 poin Hydro DMG dan memulihkan 1 poin HP untuk 2 Karakter standby milikmu.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32033,"name":"Elemental Buff: Hydro","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter ini memperoleh status <color=#FFFFFFFF>$[C132031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nKarakter ini memperoleh status <color=#FFFFFFFF>Hydro Elemental Equipment</color>.","description":"Mengakibatkan 3 poin Hydro DMG.\nKarakter ini memperoleh status Hydro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32034,"name":"Combat Resupply","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32035,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"fatuiskirmisherpyroslingerbracer":{"id":3306,"name":"Fatui Skirmisher - Pyroslinger Bracer","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Senjata Lain","Fatui"],"skills":[{"id":33061,"name":"Single-Shot Bullet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33062,"name":"Burning Barrage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33063,"name":"Flaming Cannon","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter ini memperoleh status <color=#FFFFFFFF>$[C133061]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\nKarakter ini memperoleh status <color=#FFFFFFFF>Pyro Elemental Equipment</color>.","description":"Mengakibatkan 3 poin Pyro DMG.\nKarakter ini memperoleh status Pyro Elemental Equipment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33064,"name":"Combat Resupply","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh 2 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33065,"name":"Shattered Gun","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"frostoperative":{"id":4109,"name":"Frost Operative","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21041,"name":"Swift Point","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Frosty Interjection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 3 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Thorny Onslaught","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C121042]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Onslaught Stance</color>.","description":"Mengakibatkan 4 poin Cryo DMG. Karakter ini memperoleh status Onslaught Stance.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21044,"name":"Blood-Bonded Shadow","descriptionraw":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill:</color> memberikan <color=#FFFFFFFF>$[C122]</color> dengan $[K3] sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill:</color> memberikan <color=#FFFFFFFF>Bond of Life</color> dengan <color=#FFFFFFFF>Penggunaan</color> sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","description":"[Pasif] Setelah Karakter ini menggunakan Skill: memberikan Bond of Life dengan Penggunaan sebanyak (DMG akhir Skill ini -2) kepada Karakter aktif lawan. (Maksimum 5 lapis)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"geosamachurl":{"id":3603,"name":"Geo Samachurl","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":36031,"name":"Staff Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36032,"name":"Summoning of Stones","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C136031]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Rocky Pedestal</color>.","description":"Mengakibatkan 2 poin Geo DMG dan menciptakan Rocky Pedestal.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36033,"name":"Shockwave Smash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 5 poin Geo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"goldenwolflord":{"id":4607,"name":"Golden Wolflord","hp":25,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26031,"name":"Wolflord's Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memberikan 2 lapis <color=#FFFFFFFF>$[C126031]</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, memberikan 2 lapis <color=#FFFFFFFF>Golden Corrosion</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Mengakibatkan 1 poin Geo DMG, memberikan 2 lapis Golden Corrosion kepada Karakter target, dan memanggil Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>$[C126031]</color> kepada seluruh Karakter lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>Golden Corrosion</color> kepada seluruh Karakter lawan.","description":"Mengakibatkan 3 poin Geo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memberikan Golden Corrosion kepada seluruh Karakter lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"goldenwolflord-01":{"id":4608,"name":"Golden Wolflord","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":26031,"name":"Wolflord's Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"Howling Riftcall","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], memberikan 2 lapis <color=#FFFFFFFF>$[C126031]</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>$[C126032]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, memberikan 2 lapis <color=#FFFFFFFF>Golden Corrosion</color> kepada Karakter target, dan memanggil <color=#FFFFFFFF>Rifthound Skull</color>.","description":"Mengakibatkan 1 poin Geo DMG, memberikan 2 lapis Golden Corrosion kepada Karakter target, dan memanggil Rifthound Skull.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"Golden Cankerbind","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>$[C126031]</color> kepada seluruh Karakter lawan.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan, dan memberikan <color=#FFFFFFFF>Golden Corrosion</color> kepada seluruh Karakter lawan.","description":"Mengakibatkan 3 poin Geo DMG, mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan, dan memberikan Golden Corrosion kepada seluruh Karakter lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"groundedgeoshroom":{"id":3605,"name":"Grounded Geoshroom","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":36051,"name":"Spore Bullet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 1 poin Geo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36052,"name":"Raging Breath","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 3 poin Geo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36053,"name":"Charging Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","description":"Mengakibatkan 5 poin Geo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36054,"name":"State Change","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>$[C132051]</color>.\\nJika Karakter menerima $[K103], akan berubah menjadi <color=#FFFFFFFF>$[C137012]</color>.\\nJika Karakter menerima $[K104], akan berubah menjadi <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>Terrain Advantage</color>.\\nJika Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Scorched</color>.\\nJika Karakter menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Activated</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status Terrain Advantage.\nJika Karakter menerima Pyro DMG, akan berubah menjadi Scorched.\nJika Karakter menerima Electro DMG, akan berubah menjadi Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"groundedhydroshroom":{"id":3205,"name":"Grounded Hydroshroom","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":32051,"name":"Spore Bullet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32052,"name":"Raging Breath","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 3 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32053,"name":"Charging Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32054,"name":"State Change","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>$[C132051]</color>.\\nJika Karakter menerima $[K103], akan berubah menjadi <color=#FFFFFFFF>$[C137012]</color>.\\nJika Karakter menerima $[K104], akan berubah menjadi <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>Terrain Advantage</color>.\\nJika Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Scorched</color>.\\nJika Karakter menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Activated</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status Terrain Advantage.\nJika Karakter menerima Pyro 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<color=#FFFFFFFF>Awaken, My Kindred</color>, dan menciptakan 2 lapis <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Mengakibatkan 4 poin Dendro DMG, mengambil 1 Awaken, My Kindred, dan menciptakan 2 lapis Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"[Pasif] Menciptakan 5 <color=#FFFFFFFF>$[C127021]</color> saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. 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Setelah kamu memanggil 4 Proliferated Organism, Karakter ini mendapatkan Reignited Heart of Oasis dan memperoleh 1 poin Perisai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"guardianofapepsoasis-01":{"id":4706,"name":"Guardian of Apep's Oasis","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Senjata Lain","Monster"],"skills":[{"id":27021,"name":"Strike of the Dispossessed","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Life Stream","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT], mengambil 1 <color=#FFFFFFFF>$[C127021]</color>, dan menciptakan 1 lapis <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, mengambil 1 <color=#FFFFFFFF>Awaken, My Kindred</color>, dan menciptakan 1 lapis <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Mengakibatkan 2 poin Dendro DMG, mengambil 1 Awaken, My Kindred, dan menciptakan 1 lapis Oasis Nourishment.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"The End Falls","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE_2] poin $[D__KEY__ELEMENT], mengambil 1 <color=#FFFFFFFF>$[C127021]</color>, dan menciptakan 2 lapis <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, mengambil 1 <color=#FFFFFFFF>Awaken, My Kindred</color>, dan menciptakan 2 lapis <color=#FFFFFFFF>Oasis Nourishment</color>.","description":"Mengakibatkan 4 poin Dendro DMG, mengambil 1 Awaken, My Kindred, dan menciptakan 2 lapis Oasis Nourishment.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Invokation of Propagation","descriptionraw":"[Pasif] Menciptakan 5 <color=#FFFFFFFF>$[C127021]</color> saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 <color=#FFFFFFFF>$[C127022]</color>, Karakter ini mendapatkan <color=#FFFFFFFF>$[C127027]</color> dan memperoleh 1 poin <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"[Pasif] Menciptakan 5 <color=#FFFFFFFF>Awaken, My Kindred</color> saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 <color=#FFFFFFFF>Proliferated Organism</color>, Karakter ini mendapatkan <color=#FFFFFFFF>Reignited Heart of Oasis</color> dan memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>.","description":"[Pasif] Menciptakan 5 Awaken, My Kindred saat duel dimulai dan diletakkan secara acak ke dalam Dek-mu. Setelah kamu memanggil 4 Proliferated Organism, Karakter ini mendapatkan Reignited Heart of Oasis dan memperoleh 1 poin Perisai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hilichurlberserker":{"id":3304,"name":"Hilichurl Berserker","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Pyro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":33041,"name":"Torch Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33042,"name":"Hit and Run","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin 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$[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 4 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"hilichurlshooter":{"id":3002,"name":"Hilichurl Shooter","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":30021,"name":"Shooting","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 1 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30022,"name":"Multishot","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30023,"name":"Hide","descriptionraw":"[Pasif] Berganti ke Karakter selanjutnya setelah Karakter ini menggunakan Skill.","descriptionreplaced":"[Pasif] Berganti ke Karakter selanjutnya setelah Karakter ini menggunakan Skill.","description":"[Pasif] Berganti ke Karakter selanjutnya setelah Karakter ini menggunakan Skill.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hydroabyssmage":{"id":3201,"name":"Hydro Abyss 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Bubble</color>.","description":"Mengakibatkan 1 poin Hydro DMG.\nKarakter target menerima Mist Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32013,"name":"Rite of Mortal Water","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C132011]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Mist Bubble</color>.","description":"Mengakibatkan 4 poin Hydro DMG.\nKarakter target menerima Mist Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32014,"name":"Hydro Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132012]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Hydro Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Hydro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"hydroabyssmage-01":{"id":5201,"name":"Hydro Abyss Mage","hp":6,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":32011,"name":"Water Ball","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32012,"name":"Bubbling Offering","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C132011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Mist Bubble</color>.","description":"Mengakibatkan 1 poin Hydro DMG.\nKarakter target menerima Mist Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32013,"name":"Rite of Mortal Water","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C132011]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Mist Bubble</color>.","description":"Mengakibatkan 4 poin Hydro DMG.\nKarakter target menerima Mist Bubble.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32014,"name":"Hydro Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132012]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Hydro Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Hydro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":32015,"name":"Broken 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Scythe","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Slash of Surging Tides","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika ada Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C106]</color> atau <color=#FFFFFFFF>$[C122052]</color>, maka Karakter ini memperoleh 1 poin $[K310]. 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$[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33033,"name":"Iai: Sheathed","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S33036]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Iai: Fiery Wind</color>","description":"Karakter ini mempersiapkan Skill: Iai: Fiery Wind","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33034,"name":"Kamuna Talisman: Pyro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan 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{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 2 giliran.\nMengakibatkan 6 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":33037,"name":"Iai: Breathing","descriptionraw":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>Iai: Fiery Wind</color>.","description":"Persiapkan selama 1 giliran.\nAksi selanjutnya akan langsung menggunakan Iai: Fiery Wind.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]}]},"largecryoslime":{"id":3108,"name":"Large Cryo Slime","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata Lain","Monster"],"skills":[{"id":31081,"name":"Bounce","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31082,"name":"Frigid Spray","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 3 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31083,"name":"Slam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 5 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Elemental Sedimentation: Cryo","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Lifeform: Cryo</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Lifeform: Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"largehydroslime":{"id":3207,"name":"Large Hydro Slime","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata 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Bubble.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32073,"name":"Jumping Slam","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"lasignora":{"id":4103,"name":"La Signora","transformsinto":[6302],"hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Sheer Cold</color>.","description":"Mengakibatkan 2 poin Cryo DMG.\nKarakter target menerima Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>$[C121021]</color> dan berubah menjadi $[K1013] hingga pertandingan berakhir.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color> dan berubah menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color> hingga pertandingan berakhir.","description":"Mengakibatkan 4 poin Cryo DMG dan memulihkan 2 poin HP diri sendiri. Menghapus Ice-Sealed Crimson Witch of Embers dan berubah menjadi Crimson Witch of Embers hingga pertandingan berakhir.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21026,"name":"Might of Delusion","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121023]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-01":{"id":4104,"name":"La Signora","transformsinto":[6303],"hp":50,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Sheer Cold</color>.","description":"Mengakibatkan 2 poin Cryo DMG.\nKarakter target menerima Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>$[C121021]</color> dan berubah menjadi $[K1013] hingga pertandingan berakhir.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color> dan berubah menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color> hingga pertandingan berakhir.","description":"Mengakibatkan 4 poin Cryo DMG dan memulihkan 2 poin HP diri sendiri. Menghapus Ice-Sealed Crimson Witch of Embers dan berubah menjadi Crimson Witch of Embers hingga pertandingan berakhir.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21027,"name":"Might of Delusion","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121024]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-02":{"id":4105,"name":"La Signora","transformsinto":[6304],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Senjata Lain","Fatui"],"skills":[{"id":21021,"name":"Frostblade Hailstorm","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 1 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Biting Shards","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nKarakter target menerima <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nKarakter target menerima <color=#FFFFFFFF>Sheer Cold</color>.","description":"Mengakibatkan 2 poin Cryo DMG.\nKarakter target menerima Sheer Cold.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Carmine Chrysalis","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>$[C121021]</color> dan berubah menjadi $[K1013] hingga pertandingan berakhir.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 2 poin HP diri sendiri. Menghapus <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color> dan berubah menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color> hingga pertandingan berakhir.","description":"Mengakibatkan 4 poin Cryo DMG dan memulihkan 2 poin HP diri sendiri. Menghapus Ice-Sealed Crimson Witch of Embers dan berubah menjadi Crimson Witch of Embers hingga pertandingan berakhir.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"Might of Delusion","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C121021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Ice-Sealed Crimson Witch of Embers</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Ice-Sealed Crimson Witch of Embers.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":21025,"name":"Inferno's Awakening","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"maguukenki":{"id":4501,"name":"Maguu Kenki","hp":20,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Memanggil Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Memanggil Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","description":"Mengakibatkan 4 poin Anemo DMG dan memicu efek dari semua Panggilan Shadowsword milikmu (Penggunaannya tidak terkonsumsi)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"maguukenki-01":{"id":4502,"name":"Maguu Kenki","hp":28,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Senjata Lain","Monster"],"skills":[{"id":25011,"name":"Ichimonji","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25012,"name":"Blustering Blade","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125011]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Lone Gale</color>.","description":"Memanggil Shadowsword: Lone Gale.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25013,"name":"Frosty Assault","descriptionraw":"Memanggil <color=#FFFFFFFF>$[C125012]</color>.","descriptionreplaced":"Memanggil <color=#FFFFFFFF>Shadowsword: Galloping Frost</color>.","description":"Memanggil Shadowsword: Galloping Frost.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":25014,"name":"Pseudo Tengu Sweeper","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memicu efek dari semua Panggilan <color=#FFFFFFFF>Shadowsword</color> milikmu (Penggunaannya tidak terkonsumsi)","description":"Mengakibatkan 4 poin Anemo DMG dan memicu efek dari semua Panggilan Shadowsword milikmu (Penggunaannya tidak terkonsumsi)","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":4406,"name":"Millennial Pearl Seahorse","hp":18,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24031,"name":"Tail Sweep","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin 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(Sekali setiap Ronde)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika Karakter ini terpengaruh oleh <color=#FFFFFFFF>Fontemer Pearl</color>, maka <color=#FFFFFFFF>Penggunaan</color>-nya +1. (Sekali setiap Ronde)","description":"Mengakibatkan 3 poin Electro DMG.\nJika Karakter ini terpengaruh oleh Fontemer Pearl, maka Penggunaan-nya +1. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24036,"name":"Fontemer Hoarthunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C124033]</color> dan memanggil <color=#FFFFFFFF>$[C124031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. 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Karakter ini memperoleh status Fontemer Pearl dan memanggil Resonant Coral Orb.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24035,"name":"Pearl Armor","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124033]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fontemer Pearl</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fontemer Pearl.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"millennialpearlseahorse-01":{"id":4407,"name":"Millennial Pearl Seahorse","hp":27,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24031,"name":"Tail Sweep","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24038,"name":"Swirling School of Fish","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].\\nJika Karakter ini terpengaruh oleh <color=#FFFFFFFF>$[C124033]</color>, maka $[K3]-nya +1. (Sekali setiap Ronde)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nJika Karakter ini terpengaruh oleh <color=#FFFFFFFF>Fontemer Pearl</color>, maka <color=#FFFFFFFF>Penggunaan</color>-nya +1. (Sekali setiap Ronde)","description":"Mengakibatkan 3 poin Electro DMG.\nJika Karakter ini terpengaruh oleh Fontemer Pearl, maka Penggunaan-nya +1. (Sekali setiap Ronde)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24036,"name":"Fontemer Hoarthunder","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter ini memperoleh status <color=#FFFFFFFF>$[C124033]</color> dan memanggil <color=#FFFFFFFF>$[C124031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Karakter ini memperoleh status <color=#FFFFFFFF>Fontemer Pearl</color> dan memanggil <color=#FFFFFFFF>Resonant Coral Orb</color>.","description":"Mengakibatkan 1 poin Electro DMG. Karakter ini memperoleh status Fontemer Pearl dan memanggil Resonant Coral Orb.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24035,"name":"Pearl Armor","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C124033]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Fontemer Pearl</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Fontemer Pearl.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"mirrormaiden":{"id":4203,"name":"Mirror Maiden","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Senjata Lain","Fatui"],"skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter target menerima <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter target menerima <color=#FFFFFFFF>Refraction</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Karakter target menerima Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mirrormaiden-01":{"id":4204,"name":"Mirror Maiden","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Senjata Lain","Fatui"],"skills":[{"id":22021,"name":"Water Ball","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Influx Blast","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Karakter target menerima <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Karakter target menerima <color=#FFFFFFFF>Refraction</color>.","description":"Mengakibatkan 3 poin Hydro DMG. Karakter target menerima Refraction.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Rippled Reflection","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 5 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nobushihitsukeban":{"id":3305,"name":"Nobushi: Hitsukeban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE"],"tagstext":["Pyro","Senjata Lain"],"skills":[{"id":33051,"name":"Combo Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33052,"name":"Blaze Bloom","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan mengganti Karaktermu ke Karakter selanjutnya.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengganti Karaktermu ke Karakter selanjutnya.","description":"Mengakibatkan 3 poin Pyro DMG dan mengganti Karaktermu ke Karakter selanjutnya.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":30033,"name":"Iai: Sheathed","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S30034]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Iai: Thrust</color>","description":"Karakter ini mempersiapkan Skill: Iai: Thrust","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30034,"name":"Iai: Thrust","descriptionraw":"Persiapkan selama 2 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 2 giliran.\\nMengakibatkan 6 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 2 giliran.\nMengakibatkan 6 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30035,"name":"Iai: Breathing","descriptionraw":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>Iai: Thrust</color>.","description":"Persiapkan selama 1 giliran.\nAksi selanjutnya akan langsung menggunakan Iai: Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30036,"name":"Zanshin","descriptionraw":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","descriptionreplaced":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","description":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"nobushijintouban":{"id":3003,"name":"Nobushi: Jintouban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE"],"tagstext":["Tidak ada tipe elemen","Senjata Lain"],"skills":[{"id":30031,"name":"Combo Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30032,"name":"Leap Attack","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30033,"name":"Iai: Sheathed","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S30034]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Iai: Thrust</color>","description":"Karakter ini mempersiapkan Skill: Iai: Thrust","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30034,"name":"Iai: Thrust","descriptionraw":"Persiapkan selama 2 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 2 giliran.\\nMengakibatkan 6 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 2 giliran.\nMengakibatkan 6 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30035,"name":"Iai: Breathing","descriptionraw":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>Iai: Thrust</color>.","description":"Persiapkan selama 1 giliran.\nAksi selanjutnya akan langsung menggunakan Iai: Thrust.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30036,"name":"Zanshin","descriptionraw":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","descriptionreplaced":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","description":"[Pasif] Tahap Selesai: Jika Karakter ini merupakan Karakter Aktif, memperoleh 1 Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"nobushikikouban":{"id":3405,"name":"Nobushi: Kikouban","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE"],"tagstext":["Electro","Senjata Lain"],"skills":[{"id":34051,"name":"Combo Slash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34052,"name":"Mechanical Thunderbow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 3 poin Electro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":30033,"name":"Iai: Sheathed","descriptionraw":"Karakter ini $[K53|s1]: <color=#FFFFFFFF>$[S30034]</color>","descriptionreplaced":"Karakter ini <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Iai: Thrust</color>","description":"Karakter ini mempersiapkan Skill: Iai: Thrust","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30034,"name":"Iai: Thrust","descriptionraw":"Persiapkan selama 2 giliran.\\nMengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 2 giliran.\\nMengakibatkan 6 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Persiapkan selama 2 giliran.\nMengakibatkan 6 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[]},{"id":30035,"name":"Iai: Breathing","descriptionraw":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Persiapkan selama 1 giliran.\\nAksi selanjutnya akan langsung menggunakan <color=#FFFFFFFF>Iai: Thrust</color>.","description":"Persiapkan selama 1 giliran.\nAksi selanjutnya akan 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{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Rock-Paper-Scissors Combo","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S24015]</color> dan <color=#FFFFFFFF>$[S24016]</color> secara terpisah.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color> dan <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color> secara terpisah.","description":"Mengakibatkan 2 poin Electro DMG, lalu mempersiapkan Skill: Rock-Paper-Scissors Combo: Scissors dan Rock-Paper-Scissors Combo: Paper secara 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{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 1 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33012,"name":"Blazing Visage","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33013,"name":"Rite of the Molten Eruption","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 7 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 7 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33014,"name":"Pyro Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C133011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Pyro Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Pyro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"pyroabyssmage-01":{"id":5301,"name":"Pyro Abyss Mage","hp":6,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Senjata 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poin $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 7 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 7 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33014,"name":"Pyro Ward","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C133011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Pyro Ward</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Pyro Ward.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33015,"name":"Broken Ward","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":33016,"name":"Aegis of the 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DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33092,"name":"Scorching Leaves","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 3 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33093,"name":"Roasted Nectar Burst","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Mengakibatkan 7 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","description":"Mengakibatkan 7 poin Pyro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":33094,"name":"Masterful Mimicry","descriptionraw":"<color=#FFFFFFFF>Saat ronde dimulai:</color> lawan akan memilih 1 dari 3 kartu secara acak. Jika memilih penyamaran Whopperflower, maka Whopperflower akan mendapatkan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Saat ronde dimulai:</color> lawan akan memilih 1 dari 3 kartu secara acak. Jika memilih penyamaran Whopperflower, maka Whopperflower akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","description":"Saat ronde dimulai: lawan akan memilih 1 dari 3 kartu secara acak. Jika memilih penyamaran Whopperflower, maka Whopperflower akan mendapatkan 1 poin Energy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch":{"id":4201,"name":"Rhodeia of Loch","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Memanggil 1 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 1 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 1 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Memanggil 2 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 2 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 2 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","description":"Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch-01":{"id":4202,"name":"Rhodeia of Loch","hp":45,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Memanggil 1 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 1 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 1 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Memanggil 2 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 2 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 2 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","description":"Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rhodeiaofloch-02":{"id":4205,"name":"Rhodeia of Loch","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":22011,"name":"Surge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"Oceanid Mimic Summoning","descriptionraw":"Memanggil 1 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 1 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 1 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"The Myriad Wilds","descriptionraw":"Memanggil 2 <color=#FFFFFFFF>$[C122010]</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis $[C122010] yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","descriptionreplaced":"Memanggil 2 <color=#FFFFFFFF>Oceanid Mimic</color> secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","description":"Memanggil 2 Oceanid Mimic secara acak. (Mengutamakan pemanggilan tipe yang berbeda, hanya 2 jenis Oceanid Mimic yang dapat muncul di Zona Panggilan dalam waktu bersamaan)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"Tide and Torrent","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","description":"Mengakibatkan 4 poin Hydro DMG. Untuk setiap Panggilan yang ada di Zona Panggilanmu, mengakibatkan DMG +1 tambahan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"Elemental Sedimentation: Hydro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Hydro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rockfondrifthound":{"id":3602,"name":"Rockfond Rifthound","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Geo","Senjata Lain","Monster"],"skills":[{"id":36021,"name":"Corrosive Claws","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C136021]</color> di area lawan.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Corrosion</color> di area lawan.","description":"Mengakibatkan 1 poin Geo DMG dan menciptakan Corrosion di area lawan.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36022,"name":"Crystal Cracker","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C136021]</color> di area lawan.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Corrosion</color> di area lawan.","description":"Mengakibatkan 2 poin Geo DMG dan menciptakan Corrosion di area lawan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36023,"name":"Pursuer's Mark","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C136021]</color> di area lawan.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan menciptakan <color=#FFFFFFFF>Corrosion</color> di area lawan.","description":"Mengakibatkan 6 poin Geo DMG dan menciptakan Corrosion di area lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36024,"name":"Elemental Devourer","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C136022]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Devourer</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Devourer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"rockshieldwallmitachurl":{"id":3601,"name":"Rock Shieldwall Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":36011,"name":"Plata Plama","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36012,"name":"Da 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<color=#FFFFFFFF>$[C136011]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Craggy Greatshield</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Craggy Greatshield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"ruindrakeearthguard":{"id":3005,"name":"Ruin Drake: Earthguard","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30051,"name":"Close Expulsion","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30052,"name":"Sudden Charge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30053,"name":"Energy Surge","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT]. Jika Karakter ini telah menyerap kekuatan elemen, maka akan melepaskan elemen yang terserap dan mengakibatkan DMG +1. Selain itu, DMG juga akan diubah menjadi DMG jenis elemen yang diserap.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Jika Karakter ini telah menyerap kekuatan elemen, maka akan melepaskan elemen yang terserap dan mengakibatkan DMG +1. Selain itu, DMG juga akan diubah menjadi DMG jenis elemen yang diserap.","description":"Mengakibatkan 5 poin Physical DMG. Jika Karakter ini telah menyerap kekuatan elemen, maka akan melepaskan elemen yang terserap dan mengakibatkan DMG +1. Selain itu, DMG juga akan diubah menjadi DMG jenis elemen yang diserap.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30054,"name":"Standard Armor","descriptionraw":"[Pasif] $[K100] yang diterima Karakter ini berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"[Pasif] {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diterima Karakter ini berkurang setengah. (Dibulatkan ke atas)","description":"[Pasif] Physical DMG yang diterima Karakter ini berkurang setengah. (Dibulatkan ke atas)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30055,"name":"Elemental Absorption","descriptionraw":"[Pasif] <color=#FFFFFFFF>Saat Karakter belum menyerap kekuatan elemen dan menerima DMG Elemental: </color>Serap kekuatan elemen tersebut.\\nSaat Karakter menerima DMG Elemental dengan jenis yang sama dengan elemen yang diserap, DMG akan berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"[Pasif] <color=#FFFFFFFF>Saat Karakter belum menyerap kekuatan elemen dan menerima DMG Elemental: </color>Serap kekuatan elemen tersebut.\\nSaat Karakter menerima DMG Elemental dengan jenis yang sama dengan elemen yang diserap, DMG akan berkurang setengah. (Dibulatkan ke atas)","description":"[Pasif] Saat Karakter belum menyerap kekuatan elemen dan menerima DMG Elemental: Serap kekuatan elemen tersebut.\nSaat Karakter menerima DMG Elemental dengan jenis yang sama dengan elemen yang diserap, DMG akan berkurang setengah. (Dibulatkan ke atas)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":30056,"name":"Elemental Absorption","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"ruinguard":{"id":3004,"name":"Ruin Guard","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Tidak ada tipe elemen","Senjata Lain","Monster"],"skills":[{"id":30041,"name":"Stern Blow","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30042,"name":"Spiral Close-In","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT], lalu $[K53|s1]: <color=#FFFFFFFF>$[S30045]</color> dan <color=#FFFFFFFF>$[S30046]</color> secara terpisah.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, lalu <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF>High-Frequency Whirling Assault</color> dan <color=#FFFFFFFF>Hyperspeed Whirling Assault</color> secara terpisah.","description":"Mengakibatkan 1 poin Physical DMG, lalu mempersiapkan Skill: High-Frequency Whirling Assault dan Hyperspeed Whirling Assault secara terpisah.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30043,"name":"Suppressive Volley","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C130041]</color> di area lawan.","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 4 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> dan menciptakan <color=#FFFFFFFF>Seeking Missile</color> di area lawan.","description":"Mengakibatkan 4 poin Physical DMG dan menciptakan Seeking Missile di area lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30044,"name":"Standard Armor","descriptionraw":"[Pasif] $[K100] yang diterima Karakter ini berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"[Pasif] {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diterima Karakter ini berkurang setengah. (Dibulatkan ke atas)","description":"[Pasif] Physical DMG yang diterima Karakter ini berkurang setengah. 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Karakter ini juga akan mendapatkan 1 poin Energy tambahan.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Persiapkan selama 1 giliran.\\nMengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Karakter ini juga akan mendapatkan 1 poin Energy tambahan.","description":"Persiapkan selama 1 giliran.\nMengakibatkan 1 poin Physical DMG. Karakter ini juga akan mendapatkan 1 poin Energy tambahan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[]}]},"stonehidelawachurl":{"id":4601,"name":"Stonehide Lawachurl","hp":12,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"stonehidelawachurl-01":{"id":4602,"name":"Stonehide Lawachurl","hp":16,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C126011]</color> dan <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stonehide</color> dan <color=#FFFFFFFF>Stone Force</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stonehide dan Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl-02":{"id":4603,"name":"Stonehide Lawachurl","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26014,"name":"Infused Stonehide","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C126011]</color> dan <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Stonehide</color> dan <color=#FFFFFFFF>Stone Force</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Stonehide dan Stone Force.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"stonehidelawachurl-03":{"id":4604,"name":"Stonehide Lawachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Geo","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26012,"name":"Movo Lawa","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26013,"name":"Upa Shato","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental 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</color>Karakter ini berubah menjadi <color=#FFFFFFFF>nonaktif</color> dan <color=#FFFFFFFF>tidak dapat menggunakan skill</color> hingga Ronde berakhir.","description":"Setelah menerima DMG dari Karakter yang memiliki \"Arkhe: Ousia\": Karakter ini berubah menjadi nonaktif dan tidak dapat menggunakan skill hingga Ronde berakhir.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"taintedhydrophantasm":{"id":3209,"name":"Tainted Hydro Phantasm","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Hydro","Senjata Lain","Monster"],"skills":[{"id":32091,"name":"Tainted Water Strike","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","description":"Mengakibatkan 1 poin Hydro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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lawan.","descriptionreplaced":"[Pasif] Tidak dapat terkena <color=#FFFFFFFF>Frozen</color>;\\nKarakter ini mengakibatkan DMG +2 saat HP-nya tidak lebih dari 5.\\n<color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill: </color>jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter standby lawan.","description":"[Pasif] Tidak dapat terkena Frozen;\nKarakter ini mengakibatkan DMG +2 saat HP-nya tidak lebih dari 5.\nSetelah Karakter ini menggunakan Skill: jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin Piercing DMG terhadap semua Karakter standby lawan.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundercravenrifthound":{"id":3409,"name":"Thundercraven Rifthound","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata 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DMG</color> dan menciptakan <color=#FFFFFFFF>Corrosion</color> di area lawan.","description":"Mengakibatkan 2 poin Electro DMG dan menciptakan Corrosion di area lawan.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34093,"name":"Devouring Bite","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan menciptakan <color=#FFFFFFFF>$[C136021]</color> di area lawan.","basedamage":6,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 6 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan menciptakan <color=#FFFFFFFF>Corrosion</color> di area lawan.","description":"Mengakibatkan 6 poin Electro DMG dan menciptakan Corrosion di area lawan.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34094,"name":"Elemental Devourer","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C134091]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Elemental Devourer</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Elemental Devourer.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundermanifestation":{"id":4404,"name":"Thunder Manifestation","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal 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(Jika tidak ada Karakter yang memenuhi syarat, maka akan mengakibatkan DMG kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C124021]</color> di sisi lawan saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Lightning Strike Probe</color> di sisi lawan saat duel dimulai.","description":"[Pasif] Menciptakan Lightning Strike Probe di sisi lawan saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Thunder Manifestation","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Senjata Lain","Monster"],"skills":[{"id":24021,"name":"Thunderous Wingslash","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.","description":"Mengakibatkan 1 poin Electro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Strifeful Lightning","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] kepada Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C124022]</color>. 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(Jika tidak ada Karakter yang memenuhi syarat, maka akan mengakibatkan DMG kepada Karakter aktif)","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Thundering Shackles","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT] dan memanggil <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memanggil <color=#FFFFFFFF>Thundering Shackles</color>.","description":"Mengakibatkan 2 poin Electro DMG dan memanggil Thundering Shackles.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Lightning Probe","descriptionraw":"[Pasif] Menciptakan <color=#FFFFFFFF>$[C124021]</color> di sisi lawan saat duel dimulai.","descriptionreplaced":"[Pasif] Menciptakan <color=#FFFFFFFF>Lightning Strike Probe</color> di sisi lawan saat duel dimulai.","description":"[Pasif] Menciptakan Lightning Strike Probe di sisi lawan saat duel dimulai.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":34063,"name":"Elemental Sedimentation: Electro","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh <color=#FFFFFFFF>Elemental Lifeform: Electro</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh Elemental Lifeform: Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"Winged Cryoshroom","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Senjata 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$[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","description":"Mengakibatkan 5 poin Cryo DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"State Change","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini akan berada pada <color=#FFFFFFFF>$[C137011]</color>.\\nJika Karakter menerima $[K103], akan berubah menjadi <color=#FFFFFFFF>$[C137012]</color>-nya.\\nJika Karakter menerima $[K104], akan berubah menjadi <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini akan berada pada <color=#FFFFFFFF>Aerial Superiority</color>.\\nJika Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Scorched</color>-nya.\\nJika Karakter menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Activated</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini akan berada pada Aerial Superiority.\nJika Karakter menerima Pyro DMG, akan berubah menjadi Scorched-nya.\nJika Karakter menerima Electro DMG, akan berubah menjadi Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"Winged Dendroshroom","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Senjata Lain","Monster"],"skills":[{"id":37011,"name":"Spore Bullet","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 1 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"Rolling Spray","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 3 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"Divebomb","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.","description":"Mengakibatkan 5 poin Dendro DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental 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akan berubah menjadi Scorched-nya.\nJika Karakter menerima Electro DMG, akan berubah menjadi Activated.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Wooden Shieldwall Mitachurl","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Senjata Lain","Monster","Hilichurl"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 2 poin Physical DMG.","typetag":"GCG_SKILL_TAG_A","type":"Normal Attack","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 3 poin Physical DMG.","typetag":"GCG_SKILL_TAG_E","type":"Elemental Skill","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Mengakibatkan 5 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.","description":"Mengakibatkan 5 poin Physical DMG.","typetag":"GCG_SKILL_TAG_Q","type":"Elemental Burst","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Crudewood Greatshield","descriptionraw":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>$[C137021]</color>.","descriptionreplaced":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status <color=#FFFFFFFF>Crudewood Greatshield</color>.","description":"[Pasif] Saat pertandingan dimulai, Karakter ini memperoleh status Crudewood Greatshield.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]},{"id":37025,"name":"Shattered Shield","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Passive Skill","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"Absorbing Prism","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Saat menggunakan Electro Hypostasis sebagai Karakter Aktif, akan memulihkan 3 poin HP Karakter ini dan memberikan status Electro Crystal Core.\n(Kamu harus punya Electro Hypostasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>$[K1]: </color>Saat menggunakan <color=#FFFFFFFF>$[A2401]</color> sebagai Karakter Aktif, akan memulihkan 3 poin HP Karakter ini dan memberikan status <color=#FFFFFFFF>$[C124014]</color>.\\n(Kamu harus punya $[A2401] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Aksi Tempur</color>: </color>Saat menggunakan <color=#FFFFFFFF>Electro Hypostasis</color> sebagai Karakter Aktif, akan memulihkan 3 poin HP Karakter ini dan memberikan status <color=#FFFFFFFF>Electro Crystal Core</color>.\\n(Kamu harus punya Electro Hypostasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Electro Hypostasis: Absorbing Prism","storytext":"\"Kesempatan bagus!\"\n\"Hei, dia bagian dari kami!\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Electro Hypostasis","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"Abundant Phlogiston","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Setelah Karaktermu mengonsumsi \"poin Nightsoul\" berikutnya selama Ronde ini: Karakter tersebut mendapatkan 1 \"poin Nightsoul\".","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu mengonsumsi \"poin Nightsoul\" berikutnya selama Ronde ini: </color>Karakter tersebut mendapatkan 1 \"poin Nightsoul\".","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu mengonsumsi \"poin Nightsoul\" berikutnya selama Ronde ini: </color>Karakter tersebut mendapatkan 1 \"poin Nightsoul\".","storytitle":"Abundant Phlogiston","storytext":"Energi termal bersuhu tinggi khusus yang dapat ditemukan di seluruh Natlan dalam berbagai bentuk dan ukuran serta kegunaannya yang menakjubkan ....\nSetelah poin Nightsoul terpakai sampai habis, para pejuang akan beralih mengonsumsi Phlogiston untuk mempertahankan Nightsoul's Blessing mereka.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"Abyssal Mayhem: Hydrospout","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Tartaglia sebagai Karakter aktif.\nTartaglia akan langsung melancarkan Foul Legacy: Raging Tide satu kali setelah mengenakannya.\nTahap Selesai: Selama Tartaglia masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh Riptide, maka akan mengakibatkan 1 poin Piercing DMG kepadanya.\n(Kamu harus punya Tartaglia di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1204]</color> sebagai Karakter aktif.\\n$[A1204] akan langsung melancarkan <color=#FFD780FF>$[S12042]</color> satu kali setelah mengenakannya.\\nTahap Selesai: Selama $[A1204] masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh <color=#FFFFFFFF>$[C112043]</color>, maka akan mengakibatkan 1 poin $[K5] kepadanya.\\n(Kamu harus punya $[A1204] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Tartaglia</color> sebagai Karakter aktif.\\nTartaglia akan langsung melancarkan <color=#FFD780FF>Foul Legacy: Raging Tide</color> satu kali setelah mengenakannya.\\nTahap Selesai: Selama Tartaglia masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh <color=#FFFFFFFF>Riptide</color>, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepadanya.\\n(Kamu harus punya Tartaglia di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Tartaglia: Hydrospout","storytext":"Serangan gegabah yang tepat sasaran.","source":"Hadiah yang didapatkan setelah mengundang Tartaglia ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Abyssal Summons","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Memanggil 1 Hilichurl Panggilan Acak!\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Monster dalam Dek-mu)","descriptionraw":"Memanggil 1 $[K1001]!\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3503}Monster dalam Dek-mu)","descriptionreplaced":"Memanggil 1 <color=#FFFFFFFF>Hilichurl Panggilan Acak</color>!\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3503}Monster dalam Dek-mu)","storytitle":"Abyssal Summons","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Abyssal 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Enigmatic Feint kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya.\n(Kamu harus punya Lynette di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1508]</color> sebagai Karakter aktif.\\n$[A1508] akan langsung melancarkan <color=#FFD780FF>$[S15082]</color> satu kali setelah mengenakannya.\\nKetika $[A1508] mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S15082]</color> kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya.\\n(Kamu harus punya $[A1508] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Lynette</color> sebagai Karakter aktif.\\nLynette akan langsung melancarkan <color=#FFD780FF>Enigmatic Feint</color> satu kali setelah mengenakannya.\\nKetika Lynette mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Enigmatic Feint</color> kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya.\\n(Kamu harus punya Lynette di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Lynette: A Cold Blade Like a Shadow","storytext":"\"Naik!\"","source":"Hadiah yang didapatkan setelah mengundang Lynette ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Adeptus' Temptation","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Elemental Burst Karakter target yang berikutnya mengakibatkan DMG +3.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Burst</color> Karakter target yang berikutnya mengakibatkan DMG +3.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Burst</color> Karakter target yang berikutnya mengakibatkan DMG +3.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Adeptus' Temptation","storytext":"Konon katanya nama ini berasal dari kemampuannya untuk menggoda Adeptus untuk kembali ke alam fana. Tapi ... muncul pertanyaan, Adeptus manakah itu?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Adeptus' Temptation","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Karakter target mendapatkan ATK +3 di Ronde pertama.","descriptionraw":"Karakter target mendapatkan ATK +3 di Ronde pertama.","descriptionreplaced":"Karakter target mendapatkan ATK +3 di Ronde pertama.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Adventurer's Bandana","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menggunakan Normal Attack: Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Trail-Tramper: Adventurer's Bandana","storytext":"\"Seluruh rahasia bintang dan neraka sedang menunggu seorang manusia biasa untuk menemukannya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"All Reprisals and Arrears, Mine to Bear","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Saat Karakter aktifmu adalah Arlecchino, kartu ini akan dimainkan padanya dan memberikan 3 lapis Bond of Life.\nKetika Arlecchino milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis Bond of Life untuk mengurangi 1 poin DMG.\n(Kamu harus punya Arlecchino di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Saat Karakter aktifmu adalah <color=#FFFFFFFF>$[A1314]</color>, kartu ini akan dimainkan padanya dan memberikan 3 lapis <color=#FFFFFFFF>$[C122]</color>.\\nKetika <color=#FFFFFFFF>$[A1314]</color> milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis <color=#FFFFFFFF>$[C122]</color> untuk mengurangi 1 poin DMG.\\n(Kamu harus punya $[A1314] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Saat Karakter aktifmu adalah <color=#FFFFFFFF>Arlecchino</color>, kartu ini akan dimainkan padanya dan memberikan 3 lapis <color=#FFFFFFFF>Bond of Life</color>.\\nKetika <color=#FFFFFFFF>Arlecchino</color> milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis <color=#FFFFFFFF>Bond of Life</color> untuk mengurangi 1 poin DMG.\\n(Kamu harus punya Arlecchino di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Arlecchino: All Reprisals and Arrears, Mine to Bear ....","storytext":"\"Abadi bagaikan rembulan.\"","source":"Hadiah yang didapatkan setelah mengundang Arlecchino ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"All Things Are of the Earth","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Baizhu sebagai Karakter aktif.\nBaizhu akan langsung melancarkan Holistic Revivification satu kali setelah mengenakannya.\nSelama Baizhu yang mengenakan kartu ini berada di arena, saat Seamless Shield memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.\n(Kamu harus punya Baizhu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1705]</color> sebagai Karakter aktif.\\n$[A1705] akan langsung melancarkan <color=#FFD780FF>$[S17053]</color> satu kali setelah mengenakannya.\\nSelama $[A1705] yang mengenakan kartu ini berada di arena, saat <color=#FFFFFFFF>$[C117053]</color> memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.\\n(Kamu harus punya $[A1705] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Baizhu</color> sebagai Karakter aktif.\\nBaizhu akan langsung melancarkan <color=#FFD780FF>Holistic Revivification</color> satu kali setelah mengenakannya.\\nSelama Baizhu yang mengenakan kartu ini berada di arena, saat <color=#FFFFFFFF>Seamless Shield</color> memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.\\n(Kamu harus punya Baizhu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Baizhu: All Things Are of the Earth","storytext":"\"Jika dapat mengerti langit dan bumi, melindunginya menggunakan aliran chi dan menjaga kejernihan pikiranmu, akan sangat mudah untuk menjaga kelangsungan hidupmu.\"","source":"Hadiah yang didapatkan setelah mengundang Baizhu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Amethyst Crown","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima Dendro DMG: memperoleh 1 Crowning Crystal. Jika jumlah Crowning Crystal sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\n(Maksimum menciptakan 2 buah setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima $[K107]:</color> memperoleh 1 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\\n(Maksimum menciptakan 2 buah setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>:</color> memperoleh 1 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\\n(Maksimum menciptakan 2 buah setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"A Pact Deeply Felt: Amethyst Crown","storytext":"\"Menghormati oasis abadi dan Padisarah, sang Ratu Bunga mengenakan mahkota ungu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Asmo's Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy), maka DMG +2 tambahan. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy),</color> maka DMG +2 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy),</color> maka DMG +2 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Amos' Bow","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih, akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih,</color> akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih,</color> akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Strong-Willed: Amos' Bow","storytext":"\"Aku memimpikan ombak dan pasir halus, aku memimpikan hutan hijau dan bumi\"\n\"Aku bermimpi tentang boar bermain di semak-semak beri, aku bermimpi tentang menara yang menjulang\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Ancient Courtyard","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Dapat dimainkan saat kamu memiliki Karakter yang mengenakan kartu Senjata atau Artefak: Selama Ronde ini berlangsung, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan kartu Equipment Senjata atau Artefak berikutnya.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"<color=#FFFFFFFF>Dapat dimainkan saat kamu memiliki Karakter yang mengenakan kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak: </color>Selama Ronde ini berlangsung, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"<color=#FFFFFFFF>Dapat dimainkan saat kamu memiliki Karakter yang mengenakan kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak: </color>Selama Ronde ini berlangsung, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Ancient Courtyard","storytext":"\"Kehidupan fana ini sangatlah singkat dan sementara, seperti layaknya mimpi.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter lawan menggunakan Skill: Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill:</color> Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill:</color> Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Let the Wind Lead: Aquila Favonia","storytext":"Pedang yang pernah dibawa oleh prajurit dari negeri asing yang telah menyaksikan semua kesusahan dan deritanya. Sebuah bukti pencapaiannya dalam menyebarkan keadilan di Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Aquila Favonia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Senjata","Sword","Kartu Otomatis"],"description":"ATK +2.\nSetelah Karakter yang terpengaruh menerima DMG: memulihkan 2 poin HP diri sendiri. (3 kali setiap Ronde)","descriptionraw":"ATK +2.\\nSetelah Karakter yang terpengaruh menerima DMG: memulihkan 2 poin HP diri sendiri. (3 kali setiap Ronde)","descriptionreplaced":"ATK +2.\\nSetelah Karakter yang terpengaruh menerima DMG: memulihkan 2 poin HP diri sendiri. (3 kali setiap Ronde)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Arataki Itto sebagai Karakter aktif.\nArataki Itto akan langsung melancarkan Fight Club Legend satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, penggunaan Fight Club Legend kedua kali dan seterusnya pada setiap ronde: Jika memicu Superlative Superstrength, DMG +1.\n(Kamu harus punya Arataki Itto di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1605]</color> sebagai Karakter aktif.\\n$[A1605] akan langsung melancarkan <color=#FFD780FF>$[S16051]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S16051]</color> kedua kali dan seterusnya pada setiap ronde: Jika memicu $[K1007], DMG +1.\\n(Kamu harus punya $[A1605] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Arataki Itto</color> sebagai Karakter aktif.\\nArataki Itto akan langsung melancarkan <color=#FFD780FF>Fight Club Legend</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Fight Club Legend</color> kedua kali dan seterusnya pada setiap ronde: Jika memicu <color=#FFFFFFFF>Superlative Superstrength</color>, DMG +1.\\n(Kamu harus punya Arataki Itto di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Arataki Itto: Arataki Ichiban","storytext":"Apa pun yang terjadi, ingat untuk memanfaatkan momentumnya.","source":"Hadiah yang didapatkan setelah mengundang Arataki Itto ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Archaic Petra","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Geo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Geo.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Of Mountains Mighty: Archaic Petra","storytext":"\"Selama Millelith tak gentar, keadilan akan tetap berdiri tegak!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"A Subordinate's Skills","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Thoma sebagai Karakter aktif.\nThoma akan langsung melancarkan Crimson Ooyoroi satu kali setelah mengenakannya.\nScorching Ooyoroi yang diciptakan oleh Thoma ketika mengenakan Kartu ini akan memiliki Penggunaan awal +1.\n(Kamu harus punya Thoma di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1311]</color> sebagai Karakter aktif.\\n$[A1311] akan langsung melancarkan <color=#FFD780FF>$[S13113]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C113112]</color> yang diciptakan oleh $[A1311] ketika mengenakan Kartu ini akan memiliki $[K3] awal +1.\\n(Kamu harus punya $[A1311] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Thoma</color> sebagai Karakter aktif.\\nThoma akan langsung melancarkan <color=#FFD780FF>Crimson Ooyoroi</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Scorching Ooyoroi</color> yang diciptakan oleh Thoma ketika mengenakan Kartu ini akan memiliki <color=#FFFFFFFF>Penggunaan</color> awal +1.\\n(Kamu harus punya Thoma di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Thoma: A Subordinate's Skills","storytext":"\"Kelihatannya aku masih harus membuatmu tersenyum lagi.\"","source":"Hadiah yang didapatkan setelah mengundang Thoma ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"A Summation of Interest","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Charlotte sebagai Karakter aktif.\nCharlotte akan langsung melancarkan Framing: Freezing Point Composition satu kali setelah mengenakannya.\nKetika Charlotte yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh Snappy Silhouette, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)\n(Kamu harus punya Charlotte di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1110]</color> sebagai Karakter aktif.\\n$[A1110] akan langsung melancarkan <color=#FFD780FF>$[S11102]</color> satu kali setelah mengenakannya.\\nKetika $[A1110] yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C111101]</color>, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1110] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Charlotte</color> sebagai Karakter aktif.\\nCharlotte akan langsung melancarkan <color=#FFD780FF>Framing: Freezing Point Composition</color> satu kali setelah mengenakannya.\\nKetika Charlotte yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh <color=#FFFFFFFF>Snappy Silhouette</color>, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)\\n(Kamu harus punya Charlotte di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Charlotte: A Summation of Interest","storytext":"\"Berita besar!\"","source":"Hadiah yang didapatkan setelah mengundang Charlotte ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat kamu menggunakan \"Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"Atea","storytext":"Pejuang suku yang dikenal dengan julukan \"Pembawa Lilin\" dan menjadi kebanggaan Warga Mata Air.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"A Thousand Floating Dreams","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karaktermu memicu Reaksi Elemental: Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"A Thousand Nights' Dawnsong: A Thousand Floating Dreams","storytext":"\"Ada masa kehidupan dan kematian bagi seluruh makhluk hidup, bagaikan roda yang berputar menyerupai siang dan malam.\"\n\"Semoga cerita-cerita dari dalam lampu ini memberikan mimpi yang telah kamu harapkan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"A Thousand Young","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: menciptakan 4 kartu Awaken, My Kindred dan diletakkan secara acak ke dalam Dek-mu.\nSelama Guardian of Apep's Oasis yang mengenakan kartu ini berada di arena: Proliferated Organism milikmu mengakibatkan DMG +1.\n(Kamu harus punya Guardian of Apep's Oasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 4 kartu <color=#FFFFFFFF>$[C127021]</color> dan diletakkan secara acak ke dalam Dek-mu.\\nSelama <color=#FFFFFFFF>$[A2702]</color> yang mengenakan kartu ini berada di arena: <color=#FFFFFFFF>$[C127022]</color> milikmu mengakibatkan DMG +1.\\n(Kamu harus punya $[A2702] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 4 kartu <color=#FFFFFFFF>Awaken, My Kindred</color> dan diletakkan secara acak ke dalam Dek-mu.\\nSelama <color=#FFFFFFFF>Guardian of Apep's Oasis</color> yang mengenakan kartu ini berada di arena: <color=#FFFFFFFF>Proliferated Organism</color> milikmu mengakibatkan DMG +1.\\n(Kamu harus punya Guardian of Apep's Oasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"A Thousand Young\" Guardian of Apep's Oasis","storytext":"Apep mengarungi perairan laksana ikan, bersama keturunannya menapaki padang rumput, pohon raksasa, dan tanaman merambat yang panjang tak terbayangkan. Hingga ketika tumbuh-tumbuhan layu menjadi debu, dan makhluk-makhluk kecil mendirikan bangsa di atas tanah.\nLautan pasir mengamuk bagaikan air yang mendidih, menara serta rumah tumbang layaknya daun berguguran, demikian perbuatan Apep dan keturunannya. Sampai perdamaian terjadi di antara dewa pasir dengan raja yang kehilangan tanah airnya, maka bukit pasir adalah milik pusaka manusia dan dewa, dan oasis sang naga ada di dalam jantungnya.\nApep berbagi pengetahuan tentang evolusi dengan keturunannya, sebab air yang mengalir membawa hidup, sementara air yang diam mendatangkan musibah. Hingga janji antara dirinya dan dewa pasir terpenuhi, ketika kebijaksanaan menjadi paripurna, hanya kebinasaan yang terlihat di hadapan sang naga.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Guardian of Apep's Oasis","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Auto: Anemo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertandingan dimulai: penggunaan kartu ini +1 untuk setiap 1 Karakter Anemo milikmu.\nSetelah Karaktermu melakukan Aksi: Karakter aktifmu melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat pertandingan dimulai: </color>penggunaan kartu ini +1 untuk setiap 1 Karakter Anemo milikmu.\\n<color=#FFFFFFFF>Setelah Karaktermu melakukan Aksi: </color>Karakter aktifmu melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat pertandingan dimulai: </color>penggunaan kartu ini +1 untuk setiap 1 Karakter Anemo milikmu.\\n<color=#FFFFFFFF>Setelah Karaktermu melakukan Aksi: </color>Karakter aktifmu melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Auto: Cryo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: jika kamu memiliki 2/3/4 Karakter Cryo, maka DMG yang diterima musuh selama pertandingan ini adalah +1/2/3.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>jika kamu memiliki 2/3/4 Karakter Cryo, maka DMG yang diterima musuh selama pertandingan ini adalah +1/2/3.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>jika kamu memiliki 2/3/4 Karakter Cryo, maka DMG yang diterima musuh selama pertandingan ini adalah +1/2/3.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Auto: Dendro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: setiap kamu memiliki 1 Karakter Dendro, DMG Reaksi Elemental yang diterima musuh selama pertandingan ini adalah +2.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Dendro, DMG Reaksi Elemental yang diterima musuh selama pertandingan ini adalah +2.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Dendro, DMG Reaksi Elemental yang diterima musuh selama pertandingan ini adalah +2.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Auto: Electro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah Karakter Electro-mu melakukan Aksi: 1 Karaktermu yang Energy-nya belum penuh akan mendapatkan Energy +1.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter Electro-mu melakukan Aksi:</color> 1 Karaktermu yang Energy-nya belum penuh akan mendapatkan $[K310] +1.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter Electro-mu melakukan Aksi:</color> 1 Karaktermu yang Energy-nya belum penuh akan mendapatkan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> +1.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Auto: Enduring Rock","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Perisai-mu tidak terbatas. Setiap reaksi Crystallize yang kamu picu akan menciptakan 7 lapis Perisai.","descriptionraw":"$[C135]-mu tidak terbatas. Setiap reaksi Crystallize yang kamu picu akan menciptakan 7 lapis $[C135].","descriptionreplaced":"Perisai-mu tidak terbatas. Setiap reaksi Crystallize yang kamu picu akan menciptakan 7 lapis Perisai.","playcost":[]},"autoferventflames":{"id":520101,"name":"Auto: Fervent Flames","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Efek Melt dan Vaporize-mu diubah menjadi: kali ini mengakibatkan DMG dua kali lipat.\nEfek Overloaded diubah menjadi: kali ini DMG +6 dan target bertukar ke Karakter sebelumnya secara paksa.","descriptionraw":"Efek {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color> dan {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>-mu diubah menjadi: kali ini mengakibatkan DMG dua kali lipat.\\nEfek {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color> diubah menjadi: kali ini DMG +6 dan target bertukar ke Karakter sebelumnya secara paksa.","descriptionreplaced":"Efek {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color> dan {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>-mu diubah menjadi: kali ini mengakibatkan DMG dua kali lipat.\\nEfek {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color> diubah menjadi: kali ini DMG +6 dan target bertukar ke Karakter sebelumnya secara paksa.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Auto: Geo Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: mendapatkan 10 poin Perisai setiap kamu memiliki 1 Karakter Geo.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapatkan 10 poin $[C135] setiap kamu memiliki 1 Karakter Geo.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>mendapatkan 10 poin Perisai setiap kamu memiliki 1 Karakter Geo.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Auto: High Voltage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Efek Catalyzing Field yang diciptakan oleh Catalyze-mu diubah menjadi: Electro DMG dan Dendro DMG yang diakibatkan olehmu +1. (Dapat ditumpuk tanpa batas)","descriptionraw":"Efek <color=#FFFFFFFF>Catalyzing Field</color> yang diciptakan oleh {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Catalyze</color>-mu diubah menjadi: $[K104] dan $[K107] yang diakibatkan olehmu +1. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"Efek <color=#FFFFFFFF>Catalyzing Field</color> yang diciptakan oleh {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Catalyze</color>-mu diubah menjadi: {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> yang diakibatkan olehmu +1. (Dapat ditumpuk tanpa batas)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Auto: Hydro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: setiap kamu memiliki 1 Karakter Hydro, Karaktermu mendapatkan Max HP +4.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Hydro, Karaktermu mendapatkan Max HP +4.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Hydro, Karaktermu mendapatkan Max HP +4.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Auto: Nature and Wisdom","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat kamu memilih Makanan, Artefak, Senjata, Karakter, atau Pendukung yang kuat: menambahkan 1 pilihan tambahan.\nLangsung memilih 2 Artefak.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memilih Makanan, Artefak, Senjata, Karakter, atau Pendukung yang kuat: </color>menambahkan 1 pilihan tambahan.\\nLangsung memilih 2 Artefak.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memilih Makanan, Artefak, Senjata, Karakter, atau Pendukung yang kuat: </color>menambahkan 1 pilihan tambahan.\\nLangsung memilih 2 Artefak.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Auto: Pyro Resonance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: setiap kamu memiliki 1 Karakter Pyro, Karaktermu mendapatkan ATK +1.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Pyro, Karaktermu mendapatkan ATK +1.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>setiap kamu memiliki 1 Karakter Pyro, Karaktermu mendapatkan ATK +1.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Auto: Slowing Water","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah musuh menerima DMG Electro-Charged: memberikan 4 lapis Stormstream. (Setelah melakukan Aksi, mereka akan menerima Piercing DMG yang sesuai dengan jumlah lapisan)","descriptionraw":"Setelah musuh menerima DMG {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: memberikan 4 lapis <color=#FFFFFFFF>$[C144]</color>. (Setelah melakukan Aksi, mereka akan menerima $[K5] yang sesuai dengan jumlah lapisan)","descriptionreplaced":"Setelah musuh menerima DMG {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: memberikan 4 lapis <color=#FFFFFFFF>Stormstream</color>. (Setelah melakukan Aksi, mereka akan menerima <color=#FFFFFFFF>Piercing DMG</color> yang sesuai dengan jumlah lapisan)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Auto: Sprawling Greenery","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah lawan menerima DMG Bloom: semua lawan menerima 2 Piercing DMG.\nSetelah lawan menerima DMG Burning: memberikan 2 lapis Perpetual Burn kepada mereka.","descriptionraw":"Setelah lawan menerima DMG {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: semua lawan menerima 2 Piercing DMG.\\nSetelah lawan menerima DMG {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: memberikan 2 lapis $[C133] kepada mereka.","descriptionreplaced":"Setelah lawan menerima DMG {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: semua lawan menerima 2 Piercing DMG.\\nSetelah lawan menerima DMG {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: memberikan 2 lapis Perpetual Burn kepada mereka.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Auto: Stone and Contracts","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat pertempuran dimulai: Karaktermu yang paling kiri mendapatkan ATK +3 dan Karaktermu yang paling kanan mendapatkan HP +12.","descriptionraw":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>Karaktermu yang paling kiri mendapatkan ATK +3 dan Karaktermu yang paling kanan mendapatkan HP +12.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertempuran dimulai: </color>Karaktermu yang paling kiri mendapatkan ATK +3 dan Karaktermu yang paling kanan mendapatkan HP +12.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Auto: Thunder and Eternity","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Pilih 1 dari 3 Equipment yang kuat, lalu ulangi sekali lagi.","descriptionraw":"Pilih 1 dari 3 Equipment yang kuat, lalu ulangi sekali lagi.","descriptionreplaced":"Pilih 1 dari 3 Equipment yang kuat, lalu ulangi sekali lagi.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Auto: Verdant Breeze","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Reaksi Swirl-mu mengakibatkan DMG +1.\nSetelah kamu memicu reaksi Swirl: Karaktermu dan Panggilan-mu mengakibatkan Elemental DMG +1 untuk tipe elemen tersebut di Ronde ini.","descriptionraw":"Reaksi Swirl-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah kamu memicu reaksi Swirl:</color> Karaktermu dan Panggilan-mu mengakibatkan Elemental DMG +1 untuk tipe elemen tersebut di Ronde ini.","descriptionreplaced":"Reaksi Swirl-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah kamu memicu reaksi Swirl:</color> Karaktermu dan Panggilan-mu mengakibatkan Elemental DMG +1 untuk tipe elemen tersebut di Ronde ini.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Auto: Water and Justice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat Ronde ini berakhir: memulihkan 5 poin HP Karaktermu yang menerima DMG terbanyak, lalu membagi rata HP seluruh rekan tim.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde ini berakhir: </color>memulihkan 5 poin HP Karaktermu yang menerima DMG terbanyak, lalu membagi rata HP seluruh rekan tim.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde ini berakhir: </color>memulihkan 5 poin HP Karaktermu yang menerima DMG terbanyak, lalu membagi rata HP seluruh rekan tim.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Auto: Wearying Frost","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Superconduct dan Frozen-mu akan membuat ATK target -6, berlangsung hingga Aksi berikutnya berakhir. (Dapat ditumpuk)","descriptionraw":"{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color> dan {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>-mu akan membuat ATK target -6, berlangsung hingga Aksi berikutnya berakhir. (Dapat ditumpuk)","descriptionreplaced":"{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color> dan {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>-mu akan membuat ATK target -6, berlangsung hingga Aksi berikutnya berakhir. (Dapat ditumpuk)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Auto: Wind and Freedom","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah Karakter lawan dikalahkan selama giliran kamu melakukan Aksi: Karakter aktifmu langsung melakukan Aksi 1 kali lagi.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan dikalahkan selama giliran kamu melakukan Aksi: </color>Karakter aktifmu langsung melakukan Aksi 1 kali lagi.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan dikalahkan selama giliran kamu melakukan Aksi: </color>Karakter aktifmu langsung melakukan Aksi 1 kali lagi.","playcost":[]},"awakening":{"id":214021,"name":"Awakening","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Razor sebagai Karakter aktif.\nRazor akan langsung melancarkan Claw and Thunder satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder. (Sekali setiap Ronde)\n(Kamu harus punya Razor di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1402]</color> sebagai Karakter aktif.\\n$[A1402] akan langsung melancarkan <color=#FFD780FF>$[S14022]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah $[A1402] melancarkan <color=#FFFFFFFF>$[S14022]</color>. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1402] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Razor</color> sebagai Karakter aktif.\\nRazor akan langsung melancarkan <color=#FFD780FF>Claw and Thunder</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan <color=#FFFFFFFF>Claw and Thunder</color>. (Sekali setiap Ronde)\\n(Kamu harus punya Razor di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Razor: Awakening","storytext":"Perburuan akan segera dimulai.","source":"Hadiah yang didapatkan setelah mengundang Razor ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Awaken, My Kindred","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat memainkan kartu ini atau membuang kartu ini: memanggil 1 Proliferated Organism terpisah.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan kartu ini atau mem$[K56|s1] kartu ini: </color>memanggil 1 $[C127022] terpisah.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan kartu ini atau mem<color=#FFFFFFFF>buang</color> kartu ini: </color>memanggil 1 Proliferated Organism terpisah.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Beacon of the Reed Sea","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\nSetelah Karakter menerima DMG: Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Desert Watch: Beacon of the Reed Sea","storytext":"\"Di atas reruntuhan kolam, tempat senjata raja yang digunakan untuk mengeksekusi penjahat di masa lalu digali, berkumpullah orang-orang yang telah kehilangan mimpi pasir, namun masih berpegang erat pada lautan pasir.\"\n\"Atas nama Reed Sea yang tidak pernah ada, menggemakan mimpi yang pernah dijanjikan ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Beastly Corrosion","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Golden Wolflord sebagai Karakter aktif.\nGolden Wolflord akan langsung melancarkan Howling Riftcall satu kali setelah mengenakannya. \nKetika Golden Wolflord yang mengenakan kartu ini berada di arena, Golden Corrosion lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby.\n(Kamu harus punya Golden Wolflord di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2603]</color> sebagai Karakter aktif.\\n$[A2603] akan langsung melancarkan <color=#FFD780FF>$[S26032]</color> satu kali setelah mengenakannya. \\nKetika $[A2603] yang mengenakan kartu ini berada di arena, <color=#FFFFFFFF>$[C126031]</color> lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby.\\n(Kamu harus punya $[A2603] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Golden Wolflord</color> sebagai Karakter aktif.\\nGolden Wolflord akan langsung melancarkan <color=#FFD780FF>Howling Riftcall</color> satu kali setelah mengenakannya. \\nKetika Golden Wolflord yang mengenakan kartu ini berada di arena, <color=#FFFFFFFF>Golden Corrosion</color> lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby.\\n(Kamu harus punya Golden Wolflord di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Golden Wolflord: Beastly Corrosion","storytext":"\"Sang Wolflord tidak memiliki nama, dia hanyalah salah satu dari banyak ciptaan \"Gold\" yang tak disengaja. Hal ini pulalah yang mendorong dirinya untuk menyerbu masuk ke dunia yang bukan miliknya dan mencari nama bagi dirinya.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Golden Wolflord","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Beneficent","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yaoyao sebagai Karakter aktif.\nYaoyao akan langsung melancarkan Raphanus Sky Cluster satu kali setelah mengenakannya.\nSaat Yuegui: Throwing Mode yang diciptakan oleh Yaoyao yang mengenakan Kartu ini Penggunaan-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan.\n(Kamu harus punya Yaoyao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1704]</color> sebagai Karakter aktif.\\n$[A1704] akan langsung melancarkan <color=#FFD780FF>$[S17042]</color> satu kali setelah mengenakannya.\\nSaat <color=#FFFFFFFF>$[C117041]</color> yang diciptakan oleh $[A1704] yang mengenakan Kartu ini $[K3]-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan.\\n(Kamu harus punya $[A1704] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yaoyao</color> sebagai Karakter aktif.\\nYaoyao akan langsung melancarkan <color=#FFD780FF>Raphanus Sky Cluster</color> satu kali setelah mengenakannya.\\nSaat <color=#FFFFFFFF>Yuegui: Throwing Mode</color> yang diciptakan oleh Yaoyao yang mengenakan Kartu ini <color=#FFFFFFFF>Penggunaan</color>-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan.\\n(Kamu harus punya Yaoyao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Yaoyao: Beneficent","storytext":"\"Nyeri, nyeri, pergilah!\"","source":"Hadiah yang didapatkan setelah mengundang Yaoyao ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Bitey Shark","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Setelah kedua pemain bertukar Karakter dan saat Mualani menjadi Karakter Aktif: mengonsumsi 1 \"poin Nightsoul\" akan memberikan Bite Target kepada Karakter aktif lawan.\nTeknik: Sharky Surfboard\nKetika poin Nightsoul Karakter yang terpengaruh mencapai 0, kartu ini akan dibuang. Saat kartu ini dibuang, Karakter yang terpengaruh mengakhiri Nightsoul's Blessing.","descriptionraw":"<color=#FFFFFFFF>Setelah kedua pemain bertukar Karakter dan saat $[A1214] menjadi Karakter Aktif: </color>mengonsumsi 1 <color=#FFFFFFFF>\"poin Nightsoul\"</color> akan memberikan <color=#FFFFFFFF>$[K1034]</color> kepada Karakter aktif lawan.\\n$[K58]: $[S1121422]\\nKetika <color=#FFFFFFFF>poin Nightsoul</color> Karakter yang terpengaruh mencapai 0, kartu ini akan dibuang. Saat kartu ini dibuang, Karakter yang terpengaruh mengakhiri <color=#FFFFFFFF>$[C112141]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Setelah kedua pemain bertukar Karakter dan saat Mualani menjadi Karakter Aktif: </color>mengonsumsi 1 <color=#FFFFFFFF>\"poin Nightsoul\"</color> akan memberikan <color=#FFFFFFFF><color=#FFFFFFFF>Bite Target</color></color> kepada Karakter aktif lawan.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Sharky Surfboard\\nKetika <color=#FFFFFFFF>poin Nightsoul</color> Karakter yang terpengaruh mencapai 0, kartu ini akan dibuang. Saat kartu ini dibuang, Karakter yang terpengaruh mengakhiri <color=#FFFFFFFF>Nightsoul's Blessing</color>.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Blessing of the Divine Relic's Installation","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pindahkan 1 Kartu Equipment Artefak yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","descriptionraw":"Pindahkan 1 Kartu Equipment {SPRITE_PRESET#3004}Artefak yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","descriptionreplaced":"Pindahkan 1 Kartu Equipment {SPRITE_PRESET#3004}Artefak yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","storytitle":"Divine Relic Installation","storytext":"\"Hehe ... Sudah mulai menarik, kan?\"","source":"Didapatkan dari Dek Awal","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Blizzard Strayer","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Cryo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Cryo.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Wintry Wandering: Blizzard Strayer","storytext":"\"Kumohon, tetaplah hidup. Jangan binasa bersama kami, lenyap dan terlupakan di dalam salju ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Blood Bond: Dark Decay","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter yang terpengaruh Bond of Life akan menerima DMG +1.","descriptionraw":"Karakter yang terpengaruh <color=#FFFFFFFF>$[C122]</color> akan menerima DMG +1.","descriptionreplaced":"Karakter yang terpengaruh <color=#FFFFFFFF>Bond of Life</color> akan menerima DMG +1.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Blood Bond: Ensemble","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: memberikan 2 lapis Bond of Life kepada seluruh Karakter.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memberikan 2 lapis <color=#FFFFFFFF>$[C122]</color> kepada seluruh Karakter.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memberikan 2 lapis <color=#FFFFFFFF>Bond of Life</color> kepada seluruh Karakter.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Bonecruncher's Energy Block","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Secara acak membuang 1 kartu berbiaya awal tertinggi di tanganmu untuk menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu. (Maksimum dapat memainkan 1 kartu setiap Ronde)","descriptionraw":"Secara acak mem$[K56|s1] 1 kartu berbiaya awal tertinggi di tanganmu untuk menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu. (Maksimum dapat memainkan 1 kartu setiap Ronde)","descriptionreplaced":"Secara acak mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal tertinggi di tanganmu untuk menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu. (Maksimum dapat memainkan 1 kartu setiap Ronde)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Bonecruncher's Energy Block","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Memilih 1 Consecrated Beast untuk membuat ATK +3.\nSaat dibuang: ATK seluruh Consecrated Beast-mu +1.","descriptionraw":"Memilih 1 Consecrated Beast untuk membuat ATK +3.\\nSaat dibuang: ATK seluruh Consecrated Beast-mu +1.","descriptionreplaced":"Memilih 1 Consecrated Beast untuk membuat ATK +3.\\nSaat dibuang: ATK seluruh Consecrated Beast-mu +1.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Broken Rime's Echo","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Cryo lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Icy Song, Distant Realm: Broken Rime's Echo","storytext":"\"Seberangi pintu yang membeku dan berjalanlah menyusuri koridor yang dalam. Dia mematahkan ranting-ranting untuk membawa harapan ke Negeri Salju.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Bunny Triggered","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Amber sebagai Karakter aktif.\nAmber akan langsung melancarkan Explosive Puppet satu kali setelah mengenakannya.\nSetelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 4 poin Pyro DMG.\n(Kamu harus punya Amber di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1304]</color> sebagai Karakter aktif.\\n$[A1304] akan langsung melancarkan <color=#FFD780FF>$[S13042]</color> satu kali setelah mengenakannya.\\nSetelah $[A1304] menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika kartu ini sedang dikenakan dan <color=#FFFFFFFF>$[C113041]</color> berada di arena, maka <color=#FFFFFFFF>$[C113041]</color> akan langsung meledak dan mengakibatkan 4 poin $[K103].\\n(Kamu harus punya $[A1304] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Amber</color> sebagai Karakter aktif.\\nAmber akan langsung melancarkan <color=#FFD780FF>Explosive Puppet</color> satu kali setelah mengenakannya.\\nSetelah Amber menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika kartu ini sedang dikenakan dan <color=#FFFFFFFF>Baron Bunny</color> berada di arena, maka <color=#FFFFFFFF>Baron Bunny</color> akan langsung meledak dan mengakibatkan 4 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(Kamu harus punya Amber di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Amber: Bunny Triggered","storytext":"\"Baron Bunny, serang!\"","source":"Hadiah yang didapatkan setelah mengundang Amber ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Butter Crab","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, semua Karaktermu menerima DMG -2 terhadap serangan yang diterima berikutnya.\n(Setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, semua Karaktermu menerima DMG -2 terhadap serangan yang diterima berikutnya.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, semua Karaktermu menerima DMG -2 terhadap serangan yang diterima berikutnya.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Butter Crab","storytext":"Mentega yang meresap dalam kaki kepiting membuatnya memiliki aroma yang sangat menggugah selera.\n\"Satu porsi lagi ya!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Butter Crab","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Seluruh Karaktermu mendapatkan Max Hp +4.","descriptionraw":"Seluruh Karaktermu mendapatkan Max Hp +4.","descriptionreplaced":"Seluruh Karaktermu mendapatkan Max Hp +4.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Called In For Cleanup\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","descriptionreplaced":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","playcost":[]},"calxsarts":{"id":332009,"name":"Calx's Arts","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pindahkan 1 poin Energy dari maksimal 2 Karakter standby-mu ke Karakter Aktif-mu.","descriptionraw":"Pindahkan 1 poin $[K310] dari maksimal 2 Karakter standby-mu ke Karakter Aktif-mu.","descriptionreplaced":"Pindahkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> dari maksimal 2 Karakter standby-mu ke Karakter Aktif-mu.","storytitle":"Alchemical Experiment","storytext":"\"Tidak perlu khawatir. Lihat, eksperimennya sudah berhasil. Sangat berhasil malah.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Canotila's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan 2 Kartu Peristiwa acak yang sangat hebat menurut Melusine di Tanganmu.","descriptionraw":"Menambahkan 2 Kartu Peristiwa acak yang sangat hebat menurut Melusine di Tanganmu.","descriptionreplaced":"Menambahkan 2 Kartu Peristiwa acak yang sangat hebat menurut Melusine di Tanganmu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Capricious Visage","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Preponderant Recollection: Capricious Visage","storytext":"Bahkan senyum kecilnya tak bisa menyembunyikan ekspresi kesedihannya.\nFestival yang seharusnya meriah, malah seperti hari perpisahan ....","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Cashflow Supervision","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Setelah Karakter menerima DMG atau pemulihan: membuat Normal Attack berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 Elemen Tidak Selaras lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG atau pemulihan:</color> membuat <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 $[K309] lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG atau pemulihan:</color> membuat <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Golden Blood-Tide: Cashflow Supervision","storytext":"\" ... Pengawas yang diciptakan oleh mesin teliti terus berbunyi, dia sedang mengamati aliran emas dari bangsa kecil.\nMencatat setiap transaksi tabungan dan pengeluaran setiap orang tanpa mengenal lelah,\npeningkatan dan penurunan setiap nilai, jumlah peredaran setiap mata uang dalam periode ditentukan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Central Laboratory Ruins","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah 1 kartu kamu buang atau harmonisasikan: kartu ini memperoleh 1 poin Experimental Progress. Setiap kali Experimental Progress mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 Elemen Omni. Lalu, Experimental Progress ini akan dibuang jika minimum bernilai 9 poin.","descriptionraw":"<color=#FFFFFFFF>Setelah 1 kartu kamu $[K56|s1] atau $[K57|s1]: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>Experimental Progress</color>. Setiap kali <color=#FFFFFFFF>Experimental Progress</color> mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 $[K411]. Lalu, <color=#FFFFFFFF>Experimental Progress</color> ini akan dibuang jika minimum bernilai 9 poin.","descriptionreplaced":"<color=#FFFFFFFF>Setelah 1 kartu kamu <color=#FFFFFFFF>buang</color> atau <color=#FFFFFFFF>harmonisasikan</color>: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>Experimental Progress</color>. Setiap kali <color=#FFFFFFFF>Experimental Progress</color> mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Lalu, <color=#FFFFFFFF>Experimental Progress</color> ini akan dibuang jika minimum bernilai 9 poin.","storytitle":"Fontaine Research Institute: Central Laboratory Ruins","storytext":"... Ketika kecerdasan dan semangat bersatu, penelitian akan membawa hasil yang melampaui harapan semua orang.\nSaat idealismenya dihancurkan, maka tanggung jawab yang paling penting adalah menjaga kedamaiannya ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Chain Lightning Cascade","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: jika Abyss Lector: Violet Lightning yang mengenakan kartu ini telah memicu Electric Rebirth, maka Karakter aktif lawan akan kehilangan 1 poin Energy.\nSaat Abyss Lector: Violet Lightning yang mengenakan kartu ini dikalahkan atau memicu Electric Rebirth: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin Energy.\n(Kamu harus punya Abyss Lector: Violet Lightning di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>jika <color=#FFFFFFFF>$[A2406]</color> yang mengenakan kartu ini telah memicu <color=#FFFFFFFF>$[C124061]</color>, maka Karakter aktif lawan akan kehilangan 1 poin $[K310].\\nSaat $[A2406] yang mengenakan kartu ini dikalahkan atau memicu <color=#FFFFFFFF>$[C124061]</color>: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin $[K310].\\n(Kamu harus punya $[A2406] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>jika <color=#FFFFFFFF>Abyss Lector: Violet Lightning</color> yang mengenakan kartu ini telah memicu <color=#FFFFFFFF>Electric Rebirth</color>, maka Karakter aktif lawan akan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nSaat Abyss Lector: Violet Lightning yang mengenakan kartu ini dikalahkan atau memicu <color=#FFFFFFFF>Electric Rebirth</color>: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(Kamu harus punya Abyss Lector: Violet Lightning di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Abyss Lector: Chain Lightning Cascade","storytext":"\"Petir ganas mereka menghantam hati orang-orang yang bertentangan dengan kegelapan, disertai dengan kegelapan malam yang abadi, cahaya ungu mereka seolah memproklamirkan keberadaan kekuatan besar yang mampu merusak manusia.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Abyss Lector: Violet Lightning","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Changing Shifts","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya: Akan menghabiskan 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit.","storytitle":"Changing Shifts","storytext":"\"Sudah waktunya bagi orang dewasa untuk kerja, anak-anak juga sudah harus tidur.\"","source":"Didapatkan dari Dek Awal","playcost":[]},"changtheninth":{"id":322009,"name":"Chang the Ninth","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah Karakter salah satu pemain menggunakan Skill: Jika mengakibatkan Physical DMG, Piercing DMG, atau memicu Reaksi Elemental, maka kartu ini akan memperoleh 1 \"Inspiration\".\nSaat kartu ini memiliki 3 \"Inspiration\", maka kartu ini akan dibuang dan kamu akan mengambil 2 kartu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter salah satu pemain menggunakan Skill:</color> Jika mengakibatkan $[K100], $[K5], atau memicu <color=#FFFFFFFF>Reaksi Elemental</color>, maka kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Inspiration\"</color>.\\nSaat kartu ini memiliki 3 <color=#FFFFFFFF>\"Inspiration\"</color>, maka kartu ini akan dibuang dan kamu akan mengambil 2 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter salah satu pemain menggunakan Skill:</color> Jika mengakibatkan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, <color=#FFFFFFFF>Piercing DMG</color>, atau memicu <color=#FFFFFFFF>Reaksi Elemental</color>, maka kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Inspiration\"</color>.\\nSaat kartu ini memiliki 3 <color=#FFFFFFFF>\"Inspiration\"</color>, maka kartu ini akan dibuang dan kamu akan mengambil 2 kartu.","storytitle":"Chang the Ninth, Listless Literati","storytext":"\"Dia yang tidak kenal terhadap kemiskinan masih belum menjadi seorang manusia sejati. Setidaknya ada buku yang bisa menemaniku!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Chaotic Entropy","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sucrose sebagai Karakter aktif.\nSucrose akan langsung melancarkan Forbidden Creation - Isomer 75 / Type II satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Large Wind Spirit yang diciptakan Sucrose dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai. \n(Kamu harus punya Sucrose di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1501]</color> sebagai Karakter aktif.\\n$[A1501] akan langsung melancarkan <color=#FFD780FF>$[S15013]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C115011]</color> yang diciptakan $[A1501] dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai. \\n(Kamu harus punya $[A1501] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Sucrose</color> sebagai Karakter aktif.\\nSucrose akan langsung melancarkan <color=#FFD780FF>Forbidden Creation - Isomer 75 / Type II</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Large Wind Spirit</color> yang diciptakan Sucrose dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai. \\n(Kamu harus punya Sucrose di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Sucrose: Chaotic Entropy","storytext":"Angin liar berkumpul — dan di tengah kekacauan, muncullah kemenangan.","source":"Hadiah yang didapatkan setelah mengundang Sucrose ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah memainkan Kartu Peristiwa Makanan: Menciptakan 1 Dadu Elemental dasar secara acak. (Sekali setiap Ronde)\nSetelah memainkan Kartu Peristiwa Makanan: Ambil 1 Kartu Peristiwa Makanan secara acak dari Dek-mu. (Sekali selama duel berlangsung)","descriptionraw":"<color=#FFFFFFFF>Setelah memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan: </color>Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan secara acak dari Dek-mu. (Sekali selama duel berlangsung)","descriptionreplaced":"<color=#FFFFFFFF>Setelah memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan: </color>Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan secara acak dari Dek-mu. (Sekali selama duel berlangsung)","storytitle":"Chef Mao, Ingenious Gourmet","storytext":"\"Membuat makanan paling enak yang dapat dibayangkan dengan menggunakan bahan sehari-hari, dengan rasa yang universal, dan juga masakan yang enak.\"\n","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Koki Mao di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Chinju Forest","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat Tahap Aksi dimulai: Jika kamu bukan \"Pemain yang mulai lebih dulu\", maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter aktif.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika kamu bukan \"Pemain yang mulai lebih dulu\", maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter aktif.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika kamu bukan \"Pemain yang mulai lebih dulu\", maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter aktif.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Abode of Dwelling Demons","storytext":"Sebuah legenda menceritakan bahwa hutan suci ini dulunya merupakan tempat kediaman para iblis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Cicin's Cold Glare","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Fatui Cryo Cicin Mage sebagai Karakter aktif.\nFatui Cryo Cicin Mage akan langsung melancarkan Misty Summons satu kali setelah mengenakannya.\nKetika Fatui Cryo Cicin Mage mengenakan kartu ini dan melancarkan Skill: Jika jumlah Penggunaan Cryo Cicin sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin Cryo DMG.\n(Kamu harus punya Fatui Cryo Cicin Mage di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2101]</color> sebagai Karakter aktif.\\n$[A2101] akan langsung melancarkan <color=#FFD780FF>$[S21012]</color> satu kali setelah mengenakannya.\\nKetika $[A2101] mengenakan kartu ini dan melancarkan Skill: Jika jumlah $[K3] <color=#FFFFFFFF>$[C121011]</color> sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin $[K101].\\n(Kamu harus punya $[A2101] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Fatui Cryo Cicin Mage</color> sebagai Karakter aktif.\\nFatui Cryo Cicin Mage akan langsung melancarkan <color=#FFD780FF>Misty Summons</color> satu kali setelah mengenakannya.\\nKetika Fatui Cryo Cicin Mage mengenakan kartu ini dan melancarkan Skill: Jika jumlah <color=#FFFFFFFF>Penggunaan</color> <color=#FFFFFFFF>Cryo Cicin</color> sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n(Kamu harus punya Fatui Cryo Cicin Mage di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Cryo Cicin Mage: Cicin's Cold Glare","storytext":"Semakin banyak Mist Grass berarti semakin banyak Cicin yang baik.\nTapi bagaimana kalau semua Mist Grass sudah tiada?\nMungkin dia pun tidak pernah memikirkannya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Cryo Cicin Mage","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Cold-Blooded Strike","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kaeya sebagai Karakter aktif.\nKaeya akan langsung melancarkan Frostgnaw satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Kaeya akan memulihkan 2 poin HP diri sendiri saat melancarkan Frostgnaw. (Sekali setiap Ronde)\n(Kamu harus punya Kaeya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1103]</color> sebagai Karakter aktif.\\n$[A1103] akan langsung melancarkan <color=#FFD780FF>$[S11032]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[A1103] akan memulihkan 2 poin HP diri sendiri saat melancarkan <color=#FFFFFFFF>$[S11032]</color>. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1103] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kaeya</color> sebagai Karakter aktif.\\nKaeya akan langsung melancarkan <color=#FFD780FF>Frostgnaw</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Kaeya akan memulihkan 2 poin HP diri sendiri saat melancarkan <color=#FFFFFFFF>Frostgnaw</color>. (Sekali setiap Ronde)\\n(Kamu harus punya Kaeya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kaeya: Cold-Blooded Strike","storytext":"Sebuah lelucon yang sedikit dingin.","source":"Hadiah yang didapatkan setelah mengundang Kaeya ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Conclusive Ovation","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Lyney sebagai Karakter aktif.\nLyney akan langsung melancarkan Prop Arrow satu kali setelah mengenakannya.\nKetika mengenakan Kartu ini, serangan yang dilakukan oleh Lyney dan Grin-Malkin Hat terhadap Karakter lawan yang terpengaruh efek Pyro akan mengakibatkan DMG +2 tambahan selama Lyney berada di arena. (Sekali setiap Ronde)\n(Kamu harus punya Lyney di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1310]</color> sebagai Karakter aktif.\\n$[A1310] akan langsung melancarkan <color=#FFD780FF>$[S13102]</color> satu kali setelah mengenakannya.\\nKetika mengenakan Kartu ini, serangan yang dilakukan oleh $[A1310] dan <color=#FFFFFFFF>$[C113101]</color> terhadap Karakter lawan yang terpengaruh <color=#FF9999FF>efek {SPRITE_PRESET#2103}Pyro</color> akan mengakibatkan DMG +2 tambahan selama $[A1310] berada di arena. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1310] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Lyney</color> sebagai Karakter aktif.\\nLyney akan langsung melancarkan <color=#FFD780FF>Prop Arrow</color> satu kali setelah mengenakannya.\\nKetika mengenakan Kartu ini, serangan yang dilakukan oleh Lyney dan <color=#FFFFFFFF>Grin-Malkin Hat</color> terhadap Karakter lawan yang terpengaruh <color=#FF9999FF>efek {SPRITE_PRESET#2103}Pyro</color> akan mengakibatkan DMG +2 tambahan selama Lyney berada di arena. (Sekali setiap Ronde)\\n(Kamu harus punya Lyney di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Lyney: Conclusive Ovation","storytext":"\"Mana tepuk tangannya!\"","source":"Hadiah yang didapatkan setelah mengundang Lyney ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Conductor's Top Hat","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah kamu bertukar Karakter ke Karakter yang terpengaruh: membuang 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi Elemen Omni. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan \"Talenta\" berikutnya. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi $[K411]. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan \"{SPRITE_PRESET#3006}Talenta\" berikutnya. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan \"{SPRITE_PRESET#3006}Talenta\" berikutnya. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"The Sound of Ancient Music: Conductor's Top Hat","storytext":"\"Mereka mengubah catatan menjadi kata dan menulisnya di dalam buku perjalanan.\nBuku ini, The Widsith, masih dipegang erat oleh sang konduktor walaupun setelah kematiannya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Conductor's Top Hat","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh mengakibatkan DMG reaksi: ATK +1. (Maksimum +3)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh mengakibatkan DMG reaksi: </color>ATK +1. (Maksimum +3)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh mengakibatkan DMG reaksi: </color>ATK +1. (Maksimum +3)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xiao sebagai Karakter aktif.\nXiao akan langsung melancarkan Bane of All Evil satu kali setelah mengenakannya.\nSelama Xiao yang mengenakan kartu ini memiliki status Yaksha's Mask, akan mengonsumsi 1 Dadu Anemo lebih sedikit saat menggunakan Lemniscatic Wind Cycling. (Setiap 1 kali memiliki status Yaksha's Mask, dapat memicu 2 kali)\n(Kamu harus punya Xiao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1504]</color> sebagai Karakter aktif.\\n$[A1504] akan langsung melancarkan <color=#FFD780FF>$[S15043]</color> satu kali setelah mengenakannya.\\nSelama $[A1504] yang mengenakan kartu ini memiliki status <color=#FFFFFFFF>$[C115041]</color>, akan mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit saat menggunakan <color=#FFFFFFFF>$[S15042]</color>. (Setiap 1 kali memiliki status <color=#FFFFFFFF>$[C115041]</color>, dapat memicu 2 kali)\\n(Kamu harus punya $[A1504] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Xiao</color> sebagai Karakter aktif.\\nXiao akan langsung melancarkan <color=#FFD780FF>Bane of All Evil</color> satu kali setelah mengenakannya.\\nSelama Xiao yang mengenakan kartu ini memiliki status <color=#FFFFFFFF>Yaksha's Mask</color>, akan mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit saat menggunakan <color=#FFFFFFFF>Lemniscatic Wind Cycling</color>. (Setiap 1 kali memiliki status <color=#FFFFFFFF>Yaksha's Mask</color>, dapat memicu 2 kali)\\n(Kamu harus punya Xiao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Xiao: Conqueror of Evil","storytext":"Iblis harus segera dibasmi, kekejian harus dihancurkan.","source":"Hadiah yang didapatkan setelah mengundang Xiao ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Controlled Directional Blast","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan: semua Panggilan kedua pemain berkurang 1 Penggunaan.","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan:</color> semua Panggilan kedua pemain berkurang 1 Penggunaan.","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan:</color> semua Panggilan kedua pemain berkurang 1 Penggunaan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Controlled Directional Blast","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan: semua Panggilan kedua pemain berkurang 1 Penggunaan.","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan:</color> semua Panggilan kedua pemain berkurang 1 Penggunaan.","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan jika terdapat total minimum 4 kartu baik di Zona Pendukung maupun Zona Panggilan lawan:</color> semua Panggilan kedua pemain berkurang 1 Penggunaan.","storytitle":"Controlled Directional Blast","storytext":"\"... tidak menyembunyikan apa pun. Semua Arkhium sudah ditangani dengan semestinya. Sedari awal ledakan in adalah 'ledakan terencana untuk menyingkirkan bahaya'.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Cosanzeana's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan 2 kartu Senjata acak yang sangat dipuja oleh Melusine ke Tanganmu.","descriptionraw":"Menambahkan 2 kartu {SPRITE_PRESET#3003}Senjata acak yang sangat dipuja oleh Melusine ke Tanganmu.","descriptionreplaced":"Menambahkan 2 kartu {SPRITE_PRESET#3003}Senjata acak yang sangat dipuja oleh Melusine ke Tanganmu.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Countdown to the Show: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengonversi semua Dadu Elemental milikmu menjadi Elemen Omni dan mengambil 4 kartu.\nSetelah kamu memBuang kartu ini dari Dek atau Tanganmu: menempatkan 1 kartu \"The Show Begins!\" berbiaya 0 Dadu Elemental ke atas Dek-mu.","descriptionraw":"Mengonversi semua Dadu Elemental milikmu menjadi $[K411] dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem$[K56] kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"$[C332035]\" berbiaya 0 Dadu Elemental ke atas Dek-mu.","descriptionreplaced":"Mengonversi semua Dadu Elemental milikmu menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem<color=#FFFFFFFF>Buang</color> kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"The Show Begins!\" berbiaya 0 Dadu Elemental ke atas Dek-mu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Countdown to the Show: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengonversi semua Dadu Elemental milikmu menjadi Elemen Omni dan mengambil 4 kartu.\nSetelah kamu membuang kartu ini dari Dek atau Tanganmu: menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","descriptionraw":"Mengonversi semua Dadu Elemental milikmu menjadi $[K411] dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem$[K56|s1] kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","descriptionreplaced":"Mengonversi semua Dadu Elemental milikmu menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem<color=#FFFFFFFF>buang</color> kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Countdown to the Show: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengonversi semua Dadu Elemental milikmu menjadi Elemen Omni dan mengambil 4 kartu.\nSetelah kamu membuang kartu ini dari Dek atau Tanganmu: menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","descriptionraw":"Mengonversi semua Dadu Elemental milikmu menjadi $[K411] dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem$[K56|s1] kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","descriptionreplaced":"Mengonversi semua Dadu Elemental milikmu menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 4 kartu.\\n<color=#FFFFFFFF>Setelah kamu mem<color=#FFFFFFFF>buang</color> kartu ini dari Dek atau Tanganmu: </color>menempatkan 1 kartu \"Countdown to the Show\" berbiaya 1 Dadu Elemental lebih sedikit daripada kartu ini ke atas Dek-mu.","storytitle":"Countdown to the Show","storytext":"\"Mau lihat satu trik sulap? Hitung bareng yuk, tiga, dua, satu!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kirara sebagai Karakter aktif.\nKirara akan langsung melancarkan Meow-teor Kick satu kali setelah mengenakannya.\nSaat Kirara yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\n(Kamu harus punya Kirara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1707]</color> sebagai Karakter aktif.\\n$[A1707] akan langsung melancarkan <color=#FFD780FF>$[S17072]</color> satu kali setelah mengenakannya.\\nSaat $[A1707] yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1707] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kirara</color> sebagai Karakter aktif.\\nKirara akan langsung melancarkan <color=#FFD780FF>Meow-teor Kick</color> satu kali setelah mengenakannya.\\nSaat Kirara yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya Kirara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kirara: Countless Sights to See","storytext":"\"Layani dengan senyuman!\"","source":"Hadiah yang didapatkan setelah mengundang Kirara ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Covenant of Rock","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Dapat dimainkan saat semua Dadu Elemental milikmu sudah habis terpakai: Menciptakan 2 Dadu Elemental dasar dengan jenis elemen yang berbeda.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"<color=#FFFFFFFF>Dapat dimainkan saat semua Dadu Elemental milikmu sudah habis terpakai: </color>Menciptakan 2 Dadu Elemental dasar dengan jenis elemen yang berbeda.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"<color=#FFFFFFFF>Dapat dimainkan saat semua Dadu Elemental milikmu sudah habis terpakai: </color>Menciptakan 2 Dadu Elemental dasar dengan jenis elemen yang berbeda.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Covenant of Rock","storytext":"\"Rex Lapis memberinya sepasang mata untuk melihat dunia dan mencapai kesepakatan dengannya. Sang Naga kemudian bersedia menemani Lord of Geo, berperang di sisinya di segala penjuru dunia ....\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Crimson Witch of Flames","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Pyro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Pyro.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Blazing Dissipation: Crimson Witch of Flames","storytext":"\"Tidak akan ada nyanyian yang akan kulantunkan. Aku menolak untuk meratap. Aku menolak untuk mengeluh. Aku tidak akan menggunakan kebisingan yang tak berguna.\nJika keadilan telah lama mati, lalu kepada siapa aku bisa menawarkan penebusan?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Crossfire","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xiangling sebagai Karakter aktif.\nXiangling akan langsung melancarkan Guoba Attack satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat menggunakan Guoba Attack.\n(Kamu harus punya Xiangling di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1302]</color> sebagai Karakter aktif.\\n$[A1302] akan langsung melancarkan <color=#FFD780FF>$[S13022]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[A1302] juga akan mengakibatkan 1 poin $[K103] saat menggunakan <color=#FFFFFFFF>$[S13022]</color>.\\n(Kamu harus punya $[A1302] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Xiangling</color> sebagai Karakter aktif.\\nXiangling akan langsung melancarkan <color=#FFD780FF>Guoba Attack</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> saat menggunakan <color=#FFFFFFFF>Guoba Attack</color>.\\n(Kamu harus punya Xiangling di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Xiangling: Crossfire","storytext":"Tingkat panas yang begini sih biasa saja untuk standar restoran!","source":"Hadiah yang didapatkan setelah mengundang Xiangling ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Crown of Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin)\nSaat Karakter mengakibatkan DMG: mengonsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1 tambahan.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1 tambahan.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1 tambahan.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Pearl Crown: Crown of Watatsumi","storytext":"\"Masyarakat samudra menyanyikan lagu tentang mahkota yang berhiaskan mutiara dan karang, yang tidak akan pernah terkotori oleh debu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengakibatkan 1 poin Physical DMG kepada Karakter aktif lawan dan mengambil 1 kartu.","descriptionraw":"Mengakibatkan 1 poin $[K100] kepada Karakter aktif lawan dan mengambil 1 kartu.","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> kepada Karakter aktif lawan dan mengambil 1 kartu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat dibuang, Navia akan diperkuat.","descriptionraw":"Saat dibuang, Navia akan diperkuat.","descriptionreplaced":"Saat dibuang, Navia akan diperkuat.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Dark-Shattering Flame","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Clorinde sebagai Karakter aktif.\nClorinde akan langsung menggunakan Hunter's Vigil satu kali setelah mengenakannya.\nSetelah Karaktermu memicu Reaksi Terkait Electro: selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)\n(Kamu harus punya Clorinde di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1412]</color> sebagai Karakter aktif.\\n$[A1412] akan langsung menggunakan <color=#FFD780FF>$[S14122]</color> satu kali setelah mengenakannya.\\nSetelah Karaktermu memicu $[K214]: selama Ronde ini, $[A1412] mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)\\n(Kamu harus punya $[A1412] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Clorinde</color> sebagai Karakter aktif.\\nClorinde akan langsung menggunakan <color=#FFD780FF>Hunter's Vigil</color> satu kali setelah mengenakannya.\\nSetelah Karaktermu memicu <color=#FFACFFFF>{SPRITE_PRESET#2104}Reaksi Terkait Electro</color>: selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)\\n(Kamu harus punya Clorinde di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Clorinde: Dark-Shattering Flame","storytext":"\"Di mana ada kejahatan, di situlah aku menembak!\"","source":"Hadiah yang didapatkan setelah mengundang Clorinde ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Dawn Winery","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": akan menghabiskan 1 Dadu Elemental lebih sedikit. (Maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Maksimum 2 kali setiap Ronde)","storytitle":"Manor of Daybreak","storytext":"\"Anggur terbaik akan selalu diracik tahun depan.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Day of Resistance: Moment of Shattered Dreams","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Selama Ronde ini, Karaktermu yang menjadi target menerima -1 DMG. (Maksimum terpicu 4 kali)\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"Selama Ronde ini, Karaktermu yang menjadi target menerima -1 DMG. (Maksimum terpicu 4 kali)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"Selama Ronde ini, Karaktermu yang menjadi target menerima -1 DMG. (Maksimum terpicu 4 kali)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Day of Resistance: Moment of Shattered Dreams","storytext":"Berjayalah kita yang berjuang atas nama kemerdekaan ... Demikianlah impian kemakmuran abadi runtuh bersama dengan ibukota yang besar ini ....","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Deathly Cyclone","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: menciptakan 1 Bonecruncher's Energy Block dan diletakkan ke tanganmu.\nSelama Consecrated Flying Serpent yang mengenakan kartu ini berada di arena dan setelah kamu memainkan Bonecruncher's Energy Block: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu.\n(Kamu harus punya Consecrated Flying Serpent di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 1 <color=#FFFFFFFF>$[C124051]</color> dan diletakkan ke tanganmu.\\nSelama <color=#FFFFFFFF>$[A2503]</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>$[C124051]</color>: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu.\\n(Kamu harus punya $[A2503] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> dan diletakkan ke tanganmu.\\nSelama <color=#FFFFFFFF>Consecrated Flying Serpent</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu.\\n(Kamu harus punya Consecrated Flying Serpent di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Deathly Cyclone\" Consecrated Flying Serpent","storytext":"Meski kini mereka sudah mendapatkan kekuatan untuk memanipulasi elemen, para Consecrated Beast itu sendiri masih belum bisa sepenuhnya mencerna potongan daging yang sudah ditelannya dari bangkai abadi. Malah sebaliknya, potongan-potongan tersebut perlahan menyatu dengan mereka dan mengubahnya ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Consecrated Flying Serpent","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Decorous Harmony","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur：Kartu ini dapat dikenakan saat menggunakan Yun Jin sebagai Karakter aktif.\nYun Jin akan langsung melancarkan Cliffbreaker's Banner satu kali setelah mengenakannya.\nKetika Yun Jin yang mengenakan kartu ini berada di arena dan kamu memicu Flying Cloud Flag Formation: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2.\n(Kamu harus punya Yun Jin di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]：Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1607]</color> sebagai Karakter aktif.\\n$[A1607] akan langsung melancarkan <color=#FFD780FF>$[S16073]</color> satu kali setelah mengenakannya.\\nKetika $[A1607] yang mengenakan kartu ini berada di arena dan kamu memicu <color=#FFFFFFFF>$[C116073]</color>: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2.\\n(Kamu harus punya $[A1607] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>：Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yun Jin</color> sebagai Karakter aktif.\\nYun Jin akan langsung melancarkan <color=#FFD780FF>Cliffbreaker's Banner</color> satu kali setelah mengenakannya.\\nKetika Yun Jin yang mengenakan kartu ini berada di arena dan kamu memicu <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2.\\n(Kamu harus punya Yun Jin di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Decorous Harmony\" Yun Jin","storytext":"\"Serang sama-sama!\"","source":"Hadiah yang didapatkan setelah mengundang Yun Jin ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Dendro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Dendro.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Knowledge of the Vine: Deepwood Memories","storytext":"\"Karena mengikuti alam, mereka pada akhirnya, tetap akan melewati labirin hutan kerajaan dan akan mencapai dataran tak berujung itu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Delicious Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target. Hingga 3 kali DMG selanjutnya, memulihkan lagi 1 poin HP-nya setiap kali menerima DMG.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target. Hingga 3 kali DMG selanjutnya, memulihkan lagi 1 poin HP-nya setiap kali menerima DMG.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target. Hingga 3 kali DMG selanjutnya, memulihkan lagi 1 poin HP-nya setiap kali menerima DMG.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter yang terpengaruh menggunakan Teknik: mendapatkan 1 poin Energy. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Teknik: </color>mendapatkan 1 poin Energy. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Teknik: </color>mendapatkan 1 poin Energy. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Symbol of The Brave: Demon-Warrior's Feather Mask","storytext":"\"... Selalu ada orang yang harus menanggung tanggung jawab, dan orang yang kuat itu harus menanggung tanggung jawab yang lebih besar.\nSetelah menyaksikan peperangan yang sebenarnya, dia baru merasakan beban tanggung jawab dari takdir untuk pertama kalinya ....\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Descent of Divinity","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Albedo sebagai Karakter aktif.\nAlbedo akan langsung melancarkan Abiogenesis: Solar Isotoma satu kali setelah mengenakannya.\nSaat Albedo yang mengenakan kartu ini berada di dalam arena dan Solar Isotoma ada di sisimu, maka Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit serta mengakibatkan DMG +1 saat melancarkan Plunging Attack.\n(Kamu harus punya Albedo di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1604]</color> sebagai Karakter aktif.\\n$[A1604] akan langsung melancarkan <color=#FFD780FF>$[S16042]</color> satu kali setelah mengenakannya.\\nSaat $[A1604] yang mengenakan kartu ini berada di dalam arena dan <color=#FFFFFFFF>$[C116041]</color> ada di sisimu, maka Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit serta mengakibatkan DMG +1 saat melancarkan $[K52].\\n(Kamu harus punya $[A1604] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Albedo</color> sebagai Karakter aktif.\\nAlbedo akan langsung melancarkan <color=#FFD780FF>Abiogenesis: Solar Isotoma</color> satu kali setelah mengenakannya.\\nSaat Albedo yang mengenakan kartu ini berada di dalam arena dan <color=#FFFFFFFF>Solar Isotoma</color> ada di sisimu, maka Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit serta mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>Plunging Attack</color>.\\n(Kamu harus punya Albedo di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Albedo: Descent of Divinity","storytext":"\"Proses untuk menentukan strategi dalam menjalankan duel juga memerlukan penghitungan yang cermat ....\"","source":"Hadiah yang didapatkan setelah mengundang Albedo ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Discretionary Supplement","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Dori sebagai Karakter aktif.\nDori akan langsung melancarkan Alcazarzaray's Exactitude satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Jinni yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan Energy +1 tambahan kepada Karakter yang tidak memiliki Energy sama sekali.\n(Kamu harus punya Dori di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1410]</color> sebagai Karakter aktif.\\n$[A1410] akan langsung melancarkan <color=#FFD780FF>$[S14103]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C114102]</color> yang dipanggil $[A1410] akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan $[K310] +1 tambahan kepada Karakter yang tidak memiliki $[K310] sama sekali.\\n(Kamu harus punya $[A1410] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Dori</color> sebagai Karakter aktif.\\nDori akan langsung melancarkan <color=#FFD780FF>Alcazarzaray's Exactitude</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Jinni</color> yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> +1 tambahan kepada Karakter yang tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> sama sekali.\\n(Kamu harus punya Dori di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Dori: Discretionary Supplement","storytext":"\"Naikkan dulu harganya 30%, baru dijual dengan diskon 20%!\"","source":"Hadiah yang didapatkan setelah mengundang Dori ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Divine Retribution","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Rosaria sebagai Karakter aktif.\nRosaria akan langsung melancarkan Ravaging Confession satu kali setelah mengenakannya.\nSaat Rosaria yang mengenakan kartu ini ada di arena: setelah melancarkan Ravaging Confession atau setelah kamu menciptakan Strike Where It Hurts, maka menciptakan 1 kartu Changing Shifts di Tanganmu. (Sekali setiap Ronde)\n(Kamu harus punya Rosaria di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1113]</color> sebagai Karakter aktif.\\n$[A1113] akan langsung melancarkan <color=#FFD780FF>$[S11132]</color> satu kali setelah mengenakannya.\\nSaat $[A1113] yang mengenakan kartu ini ada di arena: setelah melancarkan <color=#FFFFFFFF>$[S11132]</color> atau setelah kamu menciptakan <color=#FFFFFFFF>$[C111133]</color>, maka menciptakan 1 kartu <color=#FFFFFFFF>$[C332002]</color> di Tanganmu. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1113] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Rosaria</color> sebagai Karakter aktif.\\nRosaria akan langsung melancarkan <color=#FFD780FF>Ravaging Confession</color> satu kali setelah mengenakannya.\\nSaat Rosaria yang mengenakan kartu ini ada di arena: setelah melancarkan <color=#FFFFFFFF>Ravaging Confession</color> atau setelah kamu menciptakan <color=#FFFFFFFF>Strike Where It Hurts</color>, maka menciptakan 1 kartu <color=#FFFFFFFF>Changing Shifts</color> di Tanganmu. (Sekali setiap Ronde)\\n(Kamu harus punya Rosaria di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Rosaria: Divine Retribution","storytext":"\"Selamat malam ....\"","source":"Hadiah yang didapatkan setelah mengundang Rosaria ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Dominance of Earth","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Zhongli sebagai Karakter aktif.\nZhongli akan langsung melancarkan Dominus Lapidis: Striking Stone satu kali setelah mengenakannya.\nKetika HP Zhongli yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh Zhongli dan Geo DMG yang diakibatkan oleh Panggilan-mu +1.\n(Kamu harus punya Zhongli di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1603]</color> sebagai Karakter aktif.\\n$[A1603] akan langsung melancarkan <color=#FFD780FF>$[S16033]</color> satu kali setelah mengenakannya.\\nKetika HP $[A1603] yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh $[A1603] dan $[K106] yang diakibatkan oleh Panggilan-mu +1.\\n(Kamu harus punya $[A1603] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Zhongli</color> sebagai Karakter aktif.\\nZhongli akan langsung melancarkan <color=#FFD780FF>Dominus Lapidis: Striking Stone</color> satu kali setelah mengenakannya.\\nKetika HP Zhongli yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh Zhongli dan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diakibatkan oleh Panggilan-mu +1.\\n(Kamu harus punya Zhongli di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Zhongli: Dominance of Earth","storytext":"Luasnya sungai mengalir tak berujung, hidup abadi selama ribuan tahun.","source":"Hadiah yang didapatkan setelah mengundang Zhongli ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat memainkan Kartu Pendukung Teman: Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSetelah memainkan Kartu Pendukung Teman: Ambil 1 Kartu Pendukung Teman secara acak dari Dek-mu. (Sekali selama duel berlangsung)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu Pendukung {SPRITE_PRESET#3103}Teman: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah memainkan Kartu Pendukung {SPRITE_PRESET#3103}Teman: </color>Ambil 1 Kartu Pendukung {SPRITE_PRESET#3103}Teman secara acak dari Dek-mu. (Sekali selama duel berlangsung)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu Pendukung {SPRITE_PRESET#3103}Teman: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah memainkan Kartu Pendukung {SPRITE_PRESET#3103}Teman: </color>Ambil 1 Kartu Pendukung {SPRITE_PRESET#3103}Teman secara acak dari Dek-mu. (Sekali selama duel berlangsung)","storytitle":"Purity of Trust: Dunyarzad","storytext":"\"Kita hidup untuk tidak meninggalkan penyesalan apa pun, kan?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Echoes of an Offering","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menggunakan Normal Attack: Ambil 1 Kartu. (Sekali setiap Ronde)\nSetelah Karakter menggunakan Skill: Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Everlasting Uncut Jade: Echoes of an Offering","storytext":"\"Dalam legenda, sungai-sungai besar sering kali terbelah menjadi banyak anak sungai. Ada sebuah cerita di dalamnya yang mengatakan, sebuah giok yang indah, dulunya adalah batu giok mentah dari pegunungan suci. Diukir dengan hati-hati oleh Rex Lapis.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Echoes of an Offering","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: ATK +1 di Ronde ini.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>ATK +1 di Ronde ini.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>ATK +1 di Ronde ini.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Edict of Absolution","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Selama Ronde ini, Karakter target kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"Selama Ronde ini, Karakter target kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"Selama Ronde ini, Karakter target kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Edict of Absolution","storytext":"\"Semua orang Fontaine akan bersalah, penghakiman dan penghukuman akan menanti semua tanpa terkecuali. Demikianlah faktanya.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Electro Cicin's Gleam","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Fatui - Electro Cicin Mage sebagai Karakter aktif.\nFatui - Electro Cicin Mage akan langsung melancarkan Misty Call satu kali setelah mengenakannya.\nKetika Fatui - Electro Cicin Mage yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika Penggunaan Electro Cicin minimum 3, maka Electro Cicin akan langsung mengakibatkan 1 poin Electro DMG. (Penggunaan akan dikonsumsi, sekali setiap Ronde)\n(Kamu harus punya Fatui - Electro Cicin Mage di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2404]</color> sebagai Karakter aktif.\\n$[A2404] akan langsung melancarkan <color=#FFD780FF>$[S24042]</color> satu kali setelah mengenakannya.\\nKetika $[A2404] yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika $[K3] <color=#FFFFFFFF>$[C124041]</color> minimum 3, maka <color=#FFFFFFFF>$[C124041]</color> akan langsung mengakibatkan 1 poin $[K104]. ($[K3] akan dikonsumsi, sekali setiap Ronde)\\n(Kamu harus punya $[A2404] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Fatui - Electro Cicin Mage</color> sebagai Karakter aktif.\\nFatui - Electro Cicin Mage akan langsung melancarkan <color=#FFD780FF>Misty Call</color> satu kali setelah mengenakannya.\\nKetika Fatui - Electro Cicin Mage yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika <color=#FFFFFFFF>Penggunaan</color> <color=#FFFFFFFF>Electro Cicin</color> minimum 3, maka <color=#FFFFFFFF>Electro Cicin</color> akan langsung mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (<color=#FFFFFFFF>Penggunaan</color> akan dikonsumsi, sekali setiap Ronde)\\n(Kamu harus punya Fatui - Electro Cicin Mage di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Electro Cicin Mage: Electro Cicin's Gleam","storytext":"\"Kamu ... ke sini untuk main denganku?\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Electro Cicin Mage","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegy for the End","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Burst: Memperoleh status \"Millennial Movement: Farewell Song\".\n(Karakter mengakibatkan DMG +1, Durasi (Ronde): 2)\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memperoleh status <color=#FFFFFFFF>\"$[C301102]\"</color>.\\n(Karakter mengakibatkan DMG +1, $[K4]: 2)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memperoleh status <color=#FFFFFFFF>\"Millennial Movement: Farewell Song\"</color>.\\n(Karakter mengakibatkan DMG +1, <color=#FFFFFFFF>Durasi (Ronde)</color>: 2)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"The Parting Refrain: Elegy for the End","storytext":"\"... Tapi bagaimanapun juga anginnya\"\n\"Juga tidak bisa membuatmu menatapku lagi\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegy for the End","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Senjata","Bow","Kartu Otomatis"],"description":"ATK +2.\nSetelah Karakter menggunakan Elemental Burst: DMG yang diakibatkan oleh Karaktermu +1. Durasi (Ronde): 2","descriptionraw":"ATK +2.\\nSetelah Karakter menggunakan Elemental Burst: DMG yang diakibatkan oleh Karaktermu +1. $[K4]: 2","descriptionreplaced":"ATK +2.\\nSetelah Karakter menggunakan Elemental Burst: DMG yang diakibatkan oleh Karaktermu +1. <color=#FFFFFFFF>Durasi (Ronde)</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Elemental Forte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"DMG Reaksi Elemental +1.","descriptionraw":"DMG Reaksi Elemental +1.","descriptionreplaced":"DMG Reaksi Elemental +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Elemental Orb","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 1 poin Energy.\nPenggunaan: 1","descriptionraw":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 1 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 1 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Elemental Orb: Dissipated","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: seluruh Karakter kedua pemain memperoleh 1 poin Energy.\nPenggunaan: 1","descriptionraw":"Saat Tahap Aksi dimulai: seluruh Karakter kedua pemain memperoleh 1 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Saat Tahap Aksi dimulai: seluruh Karakter kedua pemain memperoleh 1 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Elemental Orb: Enduring","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: seluruh Karakter-mu memperoleh 1 poin Energy","descriptionraw":"Saat Tahap Aksi dimulai: seluruh Karakter-mu memperoleh 1 poin Energy","descriptionreplaced":"Saat Tahap Aksi dimulai: seluruh Karakter-mu memperoleh 1 poin Energy","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Elemental Orb: Plentiful","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 2 poin Energy.\nPenggunaan: 1","descriptionraw":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 2 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Saat Tahap Aksi dimulai: seluruh Karaktermu memperoleh 2 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Elemental Orb: The Grand Banquet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Seluruh Karakter kedua pemain memperoleh 2 poin Energy.\nPenggunaan: 1","descriptionraw":"Saat Tahap Aksi dimulai: Seluruh Karakter kedua pemain memperoleh 2 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Saat Tahap Aksi dimulai: Seluruh Karakter kedua pemain memperoleh 2 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Resonansi Elemental: Enduring Rock","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan Geo DMG berikutnya: Jika kamu memiliki status tempur yang menghasilkan Perisai, maka akan memberikan status tersebut 3 poin Perisai tambahan.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Geo dalam Dek-mu)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan $[K106] berikutnya:</color> Jika kamu memiliki status tempur yang menghasilkan $[K6], maka akan memberikan status tersebut 3 poin $[K6] tambahan.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> dalam Dek-mu)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> berikutnya:</color> Jika kamu memiliki status tempur yang menghasilkan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka akan memberikan status tersebut 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Enduring Rock","storytext":"Batuan dasar menjadi fondasi bukit-bukit tak tergoyahkan.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Resonansi Elemental: Fervent Flames","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu Reaksi Terkait Pyro.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Pyro dalam Dek-mu)","descriptionraw":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu $[K213].\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> dalam Dek-mu)","descriptionreplaced":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu <color=#FF9999FF>{SPRITE_PRESET#2103}Reaksi Terkait Pyro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Fervent Flames","storytext":"Hati yang terbakar mungkin akan sesuai dengan matahari dan bulan.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Resonansi Elemental: High Voltage","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin Energy. (Diutamakan untuk Karakter Aktif)\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Electro dalam Dek-mu)","descriptionraw":"Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin $[K310]. (Diutamakan untuk Karakter Aktif)\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> dalam Dek-mu)","descriptionreplaced":"Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Diutamakan untuk Karakter Aktif)\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: High Voltage","storytext":"Badai muncul dalam kemuliaan.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Resonansi Elemental: Impetuous Winds","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Tukar ke Karakter target dan ciptakan 1 Elemen Omni.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Anemo dalam Dek-mu)","descriptionraw":"Tukar ke Karakter target dan ciptakan 1 $[K411].\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> dalam Dek-mu)","descriptionreplaced":"Tukar ke Karakter target dan ciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Impetuous Winds","storytext":"Angin kencang bertiup kuat menembus hutan.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Resonansi Elemental: Shattering Ice","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Cryo dalam Dek-mu)","descriptionraw":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> dalam Dek-mu)","descriptionreplaced":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Shattering Ice","storytext":"Bunga es mekar bagai hati yang tak terbagi.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Resonansi Elemental: Soothing Water","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Memulihkan 2 poin HP Karakter Aktif-mu, juga memulihkan 1 poin HP seluruh Karakter Standby-mu.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Hydro dalam Dek-mu)","descriptionraw":"Memulihkan 2 poin HP Karakter Aktif-mu, juga memulihkan 1 poin HP seluruh Karakter Standby-mu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> dalam Dek-mu)","descriptionreplaced":"Memulihkan 2 poin HP Karakter Aktif-mu, juga memulihkan 1 poin HP seluruh Karakter Standby-mu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Soothing Water","storytext":"Kemakmuran mengalir mengikuti air yang paling murni.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Resonansi Elemental: Sprawling Greenery","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2.\nBurning Flame, Dendro Core, dan Catalyzing Field yang kamu miliki mendapat Penggunaan +1.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Dendro dalam Dek-mu)","descriptionraw":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2.\\n<color=#FFFFFFFF>$[C115], $[C116], dan $[C117]</color> yang kamu miliki mendapat $[K3] +1.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> dalam Dek-mu)","descriptionreplaced":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2.\\n<color=#FFFFFFFF>Burning Flame, Dendro Core, dan Catalyzing Field</color> yang kamu miliki mendapat <color=#FFFFFFFF>Penggunaan</color> +1.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Sprawling Greenery","storytext":"Cabang dan tunas baru tumbuh menjadi hutan lebat.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Resonansi Elemental: Woven Flames","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Pyro.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Pyro dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Dadu Pyro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Dadu Pyro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Flames","storytext":"Nyala api merah mengubah kekalahan menjadi debu.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Resonansi Elemental: Woven Ice","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Cryo.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Cryo dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Dadu Cryo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Dadu Cryo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Ice","storytext":"Bahkan langit akan menggigil di depan es.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Resonansi Elemental: Woven Stone","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Geo.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Geo dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Dadu Geo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Dadu Geo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Stone","storytext":"Pegunungan yang berdiri tegak, menjadi saksi atas kontrak abadi.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Resonansi Elemental: Woven Thunder","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Electro.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Electro dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Dadu Electro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Dadu Electro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Thunder","storytext":"Semoga petir akan terus menyambar di tanah keabadian ini.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Resonansi Elemental: Woven Waters","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Hydro.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Hydro dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Dadu Hydro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Dadu Hydro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Waters","storytext":"Tarian air memelihara kehidupan.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Resonansi Elemental: Woven Weeds","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Dendro.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Dendro dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Dadu Dendro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Dadu Dendro</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Weeds","storytext":"Semuanya akan menari di hutan mimpi.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Resonansi Elemental: Woven Winds","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_RESONANCE"],"tagstext":["Resonansi Elemental"],"description":"Menciptakan 1 Dadu Anemo.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Anemo dalam Dek-mu)","descriptionraw":"Menciptakan 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Dadu Anemo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Dadu Anemo</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> dalam Dek-mu)","storytitle":"Resonansi Elemental: Woven Winds","storytext":"Angin berembus seperti permainan lira yang santai.","playcost":[]},"elevatedarray":{"id":421018,"name":"Elevated Array","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"DMG yang diakibatkan oleh semua Panggilan +1.","descriptionraw":"DMG yang diakibatkan oleh semua Panggilan +1.","descriptionreplaced":"DMG yang diakibatkan oleh semua Panggilan +1.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat kamu menggunakan Skill yang sudah pernah dipakai di Ronde ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu menggunakan Skill yang sudah pernah dipakai di Ronde ini:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menggunakan Skill yang sudah pernah dipakai di Ronde ini:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"Ellin, Knightly Dream","storytext":"\"Aku harus mengerahkan seluruh semangat dan tenagaku supaya teknik pedangku bisa sebagus Master Jean!\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Ellin di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Embers Rekindled","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: Jika Abyss Lector - Fathomless Flames yang mengenakan Kartu ini telah memicu Fiery Rebirth sebelumnya, maka Kartu ini akan segera dibuang dan memberikan status Aegis of Abyssal Flame kepada Karakter.\nSaat Abyss Lector - Fathomless Flames yang mengenakan Kartu ini memicu Fiery Rebirth: Segera buang Kartu ini dan memberikan status Aegis of Abyssal Flame kepada Karakter. \n(Kamu harus punya Abyss Lector - Fathomless Flames di Dek-mu untuk menambahkan kartu ini ke Dek-mu)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>Jika <color=#FFFFFFFF>$[A2302]</color> yang mengenakan Kartu ini telah memicu <color=#FFFFFFFF>$[C123022]</color> sebelumnya, maka Kartu ini akan segera dibuang dan memberikan status $[K1006] kepada Karakter.\\nSaat $[A2302] yang mengenakan Kartu ini memicu <color=#FFFFFFFF>$[C123022]</color>: Segera buang Kartu ini dan memberikan status $[K1006] kepada Karakter. \\n(Kamu harus punya $[A2302] di Dek-mu untuk menambahkan kartu ini ke Dek-mu)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>Jika <color=#FFFFFFFF>Abyss Lector - Fathomless Flames</color> yang mengenakan Kartu ini telah memicu <color=#FFFFFFFF>Fiery Rebirth</color> sebelumnya, maka Kartu ini akan segera dibuang dan memberikan status <color=#FFFFFFFF>Aegis of Abyssal Flame</color> kepada Karakter.\\nSaat Abyss Lector - Fathomless Flames yang mengenakan Kartu ini memicu <color=#FFFFFFFF>Fiery Rebirth</color>: Segera buang Kartu ini dan memberikan status <color=#FFFFFFFF>Aegis of Abyssal Flame</color> kepada Karakter. \\n(Kamu harus punya Abyss Lector - Fathomless Flames di Dek-mu untuk menambahkan kartu ini ke Dek-mu)","storytitle":"Abyss Lector: Embers Rekindled","storytext":"Jalan untuk menaburkan kasih tidak menjamin kebebasan dari segala rintangan.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Abyss Lector: Fathomless Flames","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblem of Severed Fate","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: Karakter yang mengenakan Artefak ini memperoleh 1 poin Energy.\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakan Artefak ini memperoleh 1 poin $[K310].\\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakan Artefak ini memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Emblem of Severed Fate: Ornate Kabuto","storytext":"Tiga belas tahun ini lewat begitu saja bagaikan mimpi. \nSalju-salju merah terbang melewati jurang bagaikan asap.\nKini kamu pun sudah pergi jauh.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblem of Severed Fate","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: mendapatkan 1 poin Energy untuk diri sendiri. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>mendapatkan 1 poin $[K310] untuk diri sendiri. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> untuk diri sendiri. (Sekali setiap Ronde)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Embrace of Winds","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Venti sebagai Karakter aktif.\nVenti akan langsung melancarkan Skyward Sonnet satu kali setelah mengenakannya.\nSetelah Stormzone yang diciptakan oleh Venti yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit saat melancarkan Normal Attack berikutnya.\n(Kamu harus punya Venti di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1503]</color> sebagai Karakter aktif.\\n$[A1503] akan langsung melancarkan <color=#FFD780FF>$[S15032]</color> satu kali setelah mengenakannya.\\nSetelah <color=#FFFFFFFF>$[C115031]</color> yang diciptakan oleh $[A1503] yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya.\\n(Kamu harus punya $[A1503] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Venti</color> sebagai Karakter aktif.\\nVenti akan langsung melancarkan <color=#FFD780FF>Skyward Sonnet</color> satu kali setelah mengenakannya.\\nSetelah <color=#FFFFFFFF>Stormzone</color> yang diciptakan oleh Venti yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya.\\n(Kamu harus punya Venti di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Venti: Embrace of Winds","storytext":"\"Perhatikan langkahmu.\"","source":"Hadiah yang didapatkan setelah mengundang Venti ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"End of the Line","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini: kartu ini mengakumulasi 1 poin Catch. (Maksimum 2 poin, maksimum 2 poin yang bisa diakumulasi setiap ronde)\nSaat Karakter menggunakan Skill: jika kartu ini sudah memiliki Catch, maka semua Catch akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin Catch yang dikonsumsi.\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>Catch</color>. (Maksimum 2 poin, maksimum 2 poin yang bisa diakumulasi setiap ronde)\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill: </color>jika kartu ini sudah memiliki <color=#FFFFFFFF>Catch</color>, maka semua <color=#FFFFFFFF>Catch</color> akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin <color=#FFFFFFFF>Catch</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>Catch</color>. (Maksimum 2 poin, maksimum 2 poin yang bisa diakumulasi setiap ronde)\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill: </color>jika kartu ini sudah memiliki <color=#FFFFFFFF>Catch</color>, maka semua <color=#FFFFFFFF>Catch</color> akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin <color=#FFFFFFFF>Catch</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Net Snapper: End of the Line","storytext":"\" ... Ikan meluncur menembus ruang bagaikan anak panah, di danau yang di dataran tinggi.\nDia lurus bagaikan tombak, meluncur ke sana kemari di tempat suci,\nMata air perlahan terisap pasir dan danau berubah menjadi genangan air,\nSampai akhirnya, meringkuk dalam kolam kecil dan menjadi buruan para peziarah yang lewat.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Engulfing Lightning","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nOtomatis terpicu 1 kali setiap Ronde: Jika Karakter yang mengenakan tidak memiliki Energy, maka akan mendapatkan 1 poin Energy.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Jika Karakter yang mengenakan tidak memiliki $[K310], maka akan mendapatkan 1 poin $[K310].\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Jika Karakter yang mengenakan tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Timeless Dream: Engulfing Lightning","storytext":"Naginata adalah senjata mematikan yang dengannya sampah yang berserakan dapat dipotong.\nDan orang yang menggenggam naginata itu adalah orang yang menjaga jalan menuju keabadian.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Engulfing Lightning","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Senjata","Polearm","Kartu Otomatis"],"description":"ATK +2.\nSetelah Karakter menggunakan Elemental Burst: mendapatkan 1 poin Energy dan ATK +1.","descriptionraw":"ATK +2.\\nSetelah Karakter menggunakan Elemental Burst: mendapatkan 1 poin $[K310] dan ATK +1.","descriptionreplaced":"ATK +2.\\nSetelah Karakter menggunakan Elemental Burst: mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> dan ATK +1.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Eremite Teatime","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Jika kamu memiliki Karakter dengan jenis elemen yang sama, maka pilih 1 dari 3 Kartu Lokasi untuk ditambahkan ke Tanganmu;\nJika kamu memiliki Karakter dengan jenis Senjata yang sama, maka pilih 1 dari 3 Kartu Item untuk ditambahkan ke Tanganmu;\nJika kamu memiliki Karakter yang berasal dari afiliasi yang sama, maka pilih 1 dari 3 Kartu Makanan untuk ditambahkan ke Tanganmu.","descriptionraw":"Jika kamu memiliki Karakter dengan jenis elemen yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3104}Lokasi untuk ditambahkan ke Tanganmu;\\nJika kamu memiliki Karakter dengan jenis Senjata yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3102}Item untuk ditambahkan ke Tanganmu;\\nJika kamu memiliki Karakter yang berasal dari afiliasi yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3101}Makanan untuk ditambahkan ke Tanganmu.","descriptionreplaced":"Jika kamu memiliki Karakter dengan jenis elemen yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3104}Lokasi untuk ditambahkan ke Tanganmu;\\nJika kamu memiliki Karakter dengan jenis Senjata yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3102}Item untuk ditambahkan ke Tanganmu;\\nJika kamu memiliki Karakter yang berasal dari afiliasi yang sama, maka pilih 1 dari 3 Kartu {SPRITE_PRESET#3101}Makanan untuk ditambahkan ke Tanganmu.","storytitle":"Eremite Teatime","storytext":"\"Bergabunglah dengan Eremite dan rangkul kehidupan baru yang indah!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Exile's Circlet","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter ini menggunakan Elemental Burst: Semua Karakter standby-mu memperoleh 1 poin Energy. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin $[K310]. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Noble Descent: Exile's Circlet","storytext":"\"Celakalah engkau, oh aula besar dengan tumpukan perak setinggi gunung. Mengapa mahkotamu berlumuran darah?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Exile's Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter menggunakan Elemental Burst: Semua Karakter standby-mu memperoleh 1 poin Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Falls and Fortune","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan saat kamu memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: Selama Ronde ini, kedua Pemain akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan aksi \"bertukar Karakter\".","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan saat kamu memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: </color>Selama Ronde ini, kedua Pemain akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan aksi \"bertukar Karakter\".","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan saat kamu memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: </color>Selama Ronde ini, kedua Pemain akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan aksi \"bertukar Karakter\".","storytitle":"Falls and Fortune","storytext":"Kecelakaan terjatuhnya ke dalam lubang juga dapat dijadikan kesempatan untuk mengungkap masa lalu yang terkubur.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fatal Fulmination","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: menciptakan 1 Bonecruncher's Energy Block dan diletakkan ke tanganmu.\nSelama Consecrated Scorpion yang mengenakan kartu ini berada di arena dan setelah kamu memainkan Bonecruncher's Energy Block: mengambil 1 kartu, lalu menciptakan 1 Bonecruncher's Energy Block untuk ditambahkan secara acak ke dalam Dek-mu.\n(Kamu harus punya Consecrated Scorpion di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 1 <color=#FFFFFFFF>$[C124051]</color> dan diletakkan ke tanganmu.\\nSelama <color=#FFFFFFFF>$[A2405]</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>$[C124051]</color>: mengambil 1 kartu, lalu menciptakan 1 <color=#FFFFFFFF>$[C124051]</color> untuk ditambahkan secara acak ke dalam Dek-mu.\\n(Kamu harus punya $[A2405] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> dan diletakkan ke tanganmu.\\nSelama <color=#FFFFFFFF>Consecrated Scorpion</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: mengambil 1 kartu, lalu menciptakan 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> untuk ditambahkan secara acak ke dalam Dek-mu.\\n(Kamu harus punya Consecrated Scorpion di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Fatal Fulmination\" Consecrated Scorpion","storytext":"Bentuk kehidupan sudah diatur oleh hukum evolusi, Consecrated Beast mengeksploitasi aturan ini dengan dan menjadi lumayan beruntung karena bisa menemukan bangkai yang telah lama mati dari makhluk yang lebih besar sebelum pesaing mereka berhasil melakukannya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Consecrated Scorpion","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Fatui Conspiracy","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 1 status Fatui Ambusher secara acak di area lawan.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Fatui dalam Dek-mu)","descriptionraw":"Menciptakan 1 status $[K1004] secara acak di area lawan.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3501}Fatui dalam Dek-mu)","descriptionreplaced":"Menciptakan 1 status <color=#FFFFFFFF>Fatui Ambusher</color> secara acak di area lawan.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3501}Fatui dalam Dek-mu)","storytitle":"A Conspiracy Under Winter's Resplendence","storytext":"... Tapi tidak ada yang tahu apa yang sedang mereka rencanakan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Favonius Cathedral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Memulihkan 2 poin HP Karakter Aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Favonius Cathedral","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Memulihkan 2 poin HP [Karakter Aktifmu].\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP [Karakter Aktifmu].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP [Karakter Aktifmu].\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Gathering of the Devout","storytext":"\"Kalau engkau berbisik kepada sang angin, kata-katamu pasti akan sampai ke telinga Archon suatu hari.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Favonius Cathedral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat Ronde berakhir: memulihkan 3 poin HP seluruh rekan tim.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>memulihkan 3 poin HP seluruh rekan tim.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>memulihkan 3 poin HP seluruh rekan tim.","playcost":[]},"favoniussword":{"id":311505,"name":"Favonius Sword","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter melancarkan Elemental Skill: Karakter mendapatkan 1 poin tambahan Energy. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Elemental Skill:</color> Karakter mendapatkan 1 poin tambahan $[K310]. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Elemental Skill:</color> Karakter mendapatkan 1 poin tambahan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Windfall: Favonius Sword","storytext":"\"Konon sang knight yang pantas menyandang julukan Wolf Pup dapat membelah tetesan hujan dengan pedangnya, dan angin yang tercipta dari tebasannya dapat mematahkan tangkai-tangkai mawar.\nMeskipun tidak ada yang bisa menyaingi kehebatan sang Wolf Pup, tapi sumpahnya untuk selalu melindungi masih diteruskan hingga hari ini.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Favonius Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Senjata","Sword","Kartu Otomatis"],"description":"ATK +2.\nSaat Ronde dimulai: Jika Energy-nya 0, akan mendapatkan 1 poin Energy.","descriptionraw":"ATK +2.\\nSaat Ronde dimulai: Jika Energy-nya 0, akan mendapatkan 1 poin $[K310].","descriptionreplaced":"ATK +2.\\nSaat Ronde dimulai: Jika Energy-nya 0, akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Featherfall Judgment","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Cyno sebagai Karakter aktif.\nCyno akan langsung melancarkan Secret Rite: Chasmic Soulfarer satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, jika Level Indwelling dari Pactsworn Pathclearer minimum Lv. 2, Cyno akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer. (Maksimum 2 kali setiap Ronde)\n(Kamu harus punya Cyno di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1404]</color> sebagai Karakter aktif.\\n$[A1404] akan langsung melancarkan <color=#FFD780FF>$[S14042]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika Level Indwelling dari <color=#FFFFFFFF>$[C114041]</color> minimum Lv. 2, $[A1404] akan mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>$[S14042]</color>. (Maksimum 2 kali setiap Ronde)\\n(Kamu harus punya $[A1404] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Cyno</color> sebagai Karakter aktif.\\nCyno akan langsung melancarkan <color=#FFD780FF>Secret Rite: Chasmic Soulfarer</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika Level Indwelling dari <color=#FFFFFFFF>Pactsworn Pathclearer</color> minimum Lv. 2, Cyno akan mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color>. (Maksimum 2 kali setiap Ronde)\\n(Kamu harus punya Cyno di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Cyno: Featherfall Judgment","storytext":"\"Inilah jiwa duelku.\"","source":"Hadiah yang didapatkan setelah mengundang Cyno ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Featherweight Foam","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Hydro Hilichurl Rogue sebagai Karakter aktif.\nHydro Hilichurl Rogue akan langsung melancarkan Slash of Surging Tides satu kali setelah mengenakannya.\nSaat Hydro Hilichurl Rogue yang mengenakan kartu ini ada di arena dan kamu menggunakan \"Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\n(Kamu harus punya Hydro Hilichurl Rogue di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2205]</color> sebagai Karakter aktif.\\n$[A2205] akan langsung melancarkan <color=#FFD780FF>$[S22052]</color> satu kali setelah mengenakannya.\\nSaat $[A2205] yang mengenakan kartu ini ada di arena dan kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2205] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Hydro Hilichurl Rogue</color> sebagai Karakter aktif.\\nHydro Hilichurl Rogue akan langsung melancarkan <color=#FFD780FF>Slash of Surging Tides</color> satu kali setelah mengenakannya.\\nSaat Hydro Hilichurl Rogue yang mengenakan kartu ini ada di arena dan kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya Hydro Hilichurl Rogue di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Hydro Hilichurl Rogue: Hydrodart Slime","storytext":"\"Slimo movo!\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Hydro Hilichurl Rogue","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Fish and Chips","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, semua Karakter-mu akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill berikutnya.\n(Setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, semua Karakter-mu akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill berikutnya.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, semua Karakter-mu akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill berikutnya.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Fish and Chips","storytext":"Ikan yang digoreng hingga kuning-keemasan, bersama dengan potongan kentang dan beragam saus. Setiap gigitan memberikan rasa yang menggugah selera ....","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Flames of War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Kartu ini akan mencatat DMG yang kamu akibatkan ke Karakter lawan selama Ronde ini sebagai Fighting Spirit.\nSaat Tahap Aksi dimulai: jika kartu ini adalah Flames of War dengan Fighting Spirit tertinggi yang ada di arena, maka Fighting Spirit-nya akan dihapus sampai habis dan membuat Karaktermu mengakibatkan DMG +1 selama Ronde ini.","descriptionraw":"Kartu ini akan mencatat DMG yang kamu akibatkan ke Karakter lawan selama Ronde ini sebagai <color=#FFFFFFFF>Fighting Spirit</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini adalah $[C300006] dengan <color=#FFFFFFFF>Fighting Spirit</color> tertinggi yang ada di arena, maka <color=#FFFFFFFF>Fighting Spirit</color>-nya akan dihapus sampai habis dan membuat Karaktermu mengakibatkan DMG +1 selama Ronde ini.","descriptionreplaced":"Kartu ini akan mencatat DMG yang kamu akibatkan ke Karakter lawan selama Ronde ini sebagai <color=#FFFFFFFF>Fighting Spirit</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini adalah Flames of War dengan <color=#FFFFFFFF>Fighting Spirit</color> tertinggi yang ada di arena, maka <color=#FFFFFFFF>Fighting Spirit</color>-nya akan dihapus sampai habis dan membuat Karaktermu mengakibatkan DMG +1 selama Ronde ini.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Flickering Four-Leaf Sigil","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Karakter target akan menerima Four-Leaf Sigil: Akan bertukar Karakter ke Karakter ini pada Tahap Selesai di setiap Ronde.","descriptionraw":"Karakter target akan menerima <color=#FFFFFFFF>$[C303227]</color>: Akan bertukar Karakter ke Karakter ini pada Tahap Selesai di setiap Ronde.","descriptionreplaced":"Karakter target akan menerima <color=#FFFFFFFF>Four-Leaf Sigil</color>: Akan bertukar Karakter ke Karakter ini pada Tahap Selesai di setiap Ronde.","storytitle":"Flickering Four-Leaf Sigil","storytext":"Simbol ajaib yang berbentuk seperti semanggi berdaun empat, memberikan bantuan yang luar biasa bagi mereka yang dapat mengendalikan elemen.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Floral Sidewinder","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Collei sebagai Karakter aktif.\nCollei akan langsung melancarkan Floral Brush satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin Dendro DMG saat memicu Reaksi Terkait Dendro (satu kali setiap Ronde), jika Collei melancarkan Floral Brush pada Ronde tersebut.\n(Kamu harus punya Collei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1701]</color> sebagai Karakter aktif.\\n$[A1701] akan langsung melancarkan <color=#FFD780FF>$[S17012]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin $[K107] saat memicu $[K217] (satu kali setiap Ronde), jika $[A1701] melancarkan <color=#FFFFFFFF>$[S17012]</color> pada Ronde tersebut.\\n(Kamu harus punya $[A1701] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Collei</color> sebagai Karakter aktif.\\nCollei akan langsung melancarkan <color=#FFD780FF>Floral Brush</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> saat memicu <color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color> (satu kali setiap Ronde), jika Collei melancarkan <color=#FFFFFFFF>Floral Brush</color> pada Ronde tersebut.\\n(Kamu harus punya Collei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Collei: Floral Sidewinder","storytext":"Jangan pernah meremehkan Collei, dan jangan pernah meremehkan kucingnya.","source":"Hadiah yang didapatkan setelah mengundang Collei ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"\"Flower-Feather Clan\"","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah kamu membuang 2 kartu: Karakter standby kamu yang berikutnya akan mendapatkan 1 lapis \"saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai\". (Dapat ditumpuk. Setiap kali memicu 1 lapis)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu mem$[K56|s1] 2 kartu:</color> Karakter standby kamu yang berikutnya akan mendapatkan 1 lapis \"saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai\". (Dapat ditumpuk. Setiap kali memicu 1 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu mem<color=#FFFFFFFF>buang</color> 2 kartu:</color> Karakter standby kamu yang berikutnya akan mendapatkan 1 lapis \"saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai\". (Dapat ditumpuk. Setiap kali memicu 1 lapis)","storytitle":"\"Flower-Feather Clan\"","storytext":"Suku Penunggang Qucusaurus yang gesit dan penyendiri. Mereka memuja Wayob yang mengendalikan aliran panas dan angin yang membakar ....\nSetiap hari, para penduduk suku ini akan terbang bersama Qucusaurus-nya untuk berpatroli dari udara.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Flower of Paradise Lost","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG: jika DMG ini adalah Dendro DMG atau memicu Reaksi Terkait Dendro, maka memperoleh 2 Crowning Crystal. Jika jumlah Crowning Crystal sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Elemen Omni.\n(Maksimum menciptakan 2 buah setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG:</color> jika DMG ini adalah $[K107] atau memicu $[K217], maka memperoleh 2 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 $[K411].\\n(Maksimum menciptakan 2 buah setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG:</color> jika DMG ini adalah {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> atau memicu <color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color>, maka memperoleh 2 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n(Maksimum menciptakan 2 buah setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Withered Dreamscape: Flower of Paradise Lost","storytext":"\"Namun abadi hanyalah dusta belaka. Asmara dan cinta meremukkan kenangan menjadi mimpi yang tercerai-berai\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Flowing Flame","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Diluc sebagai Karakter aktif.\nDiluc akan langsung melancarkan Searing Onslaught satu kali setelah mengenakannya.\nKetika Diluc mengenakan kartu ini, penggunaan Searing Onslaught kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1  Pyro lebih sedikit.\n(Kamu harus punya Karakter Diluc di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1301]</color> sebagai Karakter aktif.\\n$[A1301] akan langsung melancarkan <color=#FFD780FF>$[S13012]</color> satu kali setelah mengenakannya.\\nKetika $[A1301] mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S13012]</color> kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1 {SPRITE_PRESET#1103} <color=#FF9999FF>Pyro</color> lebih sedikit.\\n(Kamu harus punya Karakter $[A1301] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Diluc</color> sebagai Karakter aktif.\\nDiluc akan langsung melancarkan <color=#FFD780FF>Searing Onslaught</color> satu kali setelah mengenakannya.\\nKetika Diluc mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Searing Onslaught</color> kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1 {SPRITE_PRESET#1103} <color=#FF9999FF>Pyro</color> lebih sedikit.\\n(Kamu harus punya Karakter Diluc di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Diluc: Flowing Flame","storytext":"Sebuah jalan keluar sederhana dari situasi berbahaya.","source":"Hadiah yang didapatkan setelah mengundang Diluc ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Flowing Purity","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Saat dimainkan dan saat Ronde berakhir: Karakter ini memperoleh 1 lapis Bond of Life.\nSebelum kedua pemain melakukan Aksi: jika Karakter yang terpengaruh belum terpengaruh Bond of Life, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan dan saat Ronde berakhir:</color> Karakter ini memperoleh 1 lapis <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Sebelum kedua pemain melakukan Aksi: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>$[C122]</color>, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan dan saat Ronde berakhir:</color> Karakter ini memperoleh 1 lapis <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF>Sebelum kedua pemain melakukan Aksi: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>Bond of Life</color>, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Flowing Purity","storytext":"\"... Hati ini, yang berdetak layaknya darah dan daging, telah dinodai dosa yang sama di dalam perjalanan. Hati yang tersiksa oleh penyesalan, di mana kiranya ada kedamaian?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Flowing Rings","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter ini menggunakan Normal Attack: Ambil 1 Kartu. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menggunakan Normal Attack:</color> Ambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menggunakan Normal Attack:</color> Ambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Enthralling Tales Passed On: Flowing Rings","storytext":"\"... Batu yang tenggelam di bawah air jernih itu mungkin giok, atau mungkin juga cangkir. Ada pepatah lain yang mengatakan: 'giok' dalam cerita sebenarnya adalah metafora untuk orang yang cantik.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Forbidden Knowledge","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Kartu ini tidak dapat digunakan untuk melakukan Harmonisasi Elemen. Kamu hanya dapat memainkan maksimum 1 Kartu Forbidden Knowledge setiap Ronde.\nMengakibatkan 1 poin Piercing DMG kepada Karakter aktifmu dan mengambil 1 kartu.","descriptionraw":"Kartu ini tidak dapat digunakan untuk melakukan Harmonisasi Elemen. Kamu hanya dapat memainkan maksimum 1 Kartu Forbidden Knowledge setiap Ronde.\\nMengakibatkan 1 poin $[K5] kepada Karakter aktifmu dan mengambil 1 kartu.","descriptionreplaced":"Kartu ini tidak dapat digunakan untuk melakukan Harmonisasi Elemen. Kamu hanya dapat memainkan maksimum 1 Kartu Forbidden Knowledge setiap Ronde.\\nMengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karakter aktifmu dan mengambil 1 kartu.","playcost":[]},"forestregalia":{"id":311307,"name":"Forest Regalia","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nSaat memasuki arena: selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat memasuki arena: </color>selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat memasuki arena: </color>selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Forest Sanctuary: Forest Regalia","storytext":"\" ... Arus berganti dan bayangan itu sirna. Semua berubah, namun semua tetaplah sama.\nTapi jika kamu belum pernah bertemu raja, sama seperti diriku, maka kamu akan merasa 'harimau' itu mulia dan menguasai hutan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Forest Regalia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Senjata","Claymore","Kartu Otomatis"],"description":"ATK +2.\nSaat Karakter lawan gugur: ATK +2.","descriptionraw":"ATK +2.\\nSaat Karakter lawan gugur: ATK +2.","descriptionreplaced":"ATK +2.\\nSaat Karakter lawan gugur: ATK +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Former Site of the Central Laboratory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah 1 kartu kamu buang atau harmonisasikan: kartu ini memperoleh 1 poin Experimental Progress. Setiap kali Experimental Progress mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 Elemen Omni. Lalu, Experimental Progress ini akan dibuang jika minimum bernilai 9 poin.","descriptionraw":"<color=#FFFFFFFF>Setelah 1 kartu kamu $[K56|s1] atau $[K57|s1]: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>Experimental Progress</color>. Setiap kali <color=#FFFFFFFF>Experimental Progress</color> mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 $[K411]. Lalu, <color=#FFFFFFFF>Experimental Progress</color> ini akan dibuang jika minimum bernilai 9 poin.","descriptionreplaced":"<color=#FFFFFFFF>Setelah 1 kartu kamu <color=#FFFFFFFF>buang</color> atau <color=#FFFFFFFF>harmonisasikan</color>: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>Experimental Progress</color>. Setiap kali <color=#FFFFFFFF>Experimental Progress</color> mencapai 3, 6, dan 9 poin, kamu akan mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Lalu, <color=#FFFFFFFF>Experimental Progress</color> ini akan dibuang jika minimum bernilai 9 poin.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Fortress of Meropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah Karakter aktifmu menerima DMG atau pemulihan: kartu ini memperoleh 1 poin \"Prohibition\". (Maksimum hingga 4 poin)\nSaat Tahap Aksi dimulai: jika kartu ini memiliki 4 poin \"Prohibition\", maka keempat-empatnya akan dikonsumsi untuk menciptakan Strictly Prohibited di arena lawan. (Efek dari 1 Kartu Peristiwa yang dimainkan di Ronde ini akan dibatalkan)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>\"Prohibition\"</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini memiliki 4 poin <color=#FFFFFFFF>\"Prohibition\"</color>, maka keempat-empatnya akan dikonsumsi untuk menciptakan <color=#FFFFFFFF>$[C301018]</color> di arena lawan. (Efek dari 1 Kartu Peristiwa yang dimainkan di Ronde ini akan dibatalkan)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>\"Prohibition\"</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini memiliki 4 poin <color=#FFFFFFFF>\"Prohibition\"</color>, maka keempat-empatnya akan dikonsumsi untuk menciptakan <color=#FFFFFFFF>Strictly Prohibited</color> di arena lawan. (Efek dari 1 Kartu Peristiwa yang dimainkan di Ronde ini akan dibatalkan)","storytitle":"Fortress of Meropide","storytext":"\"Kekuatan perunggu dan besi suatu hari akan runtuh, tetapi kota hukum dan keadilan tidak akan pernah runtuh\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Fresh Wind of Freedom","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: Kamu dapat melanjutkan giliranmu satu kali lagi.\nPenggunaan: 1\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: </color>Kamu dapat melanjutkan giliranmu satu kali lagi.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: </color>Kamu dapat melanjutkan giliranmu satu kali lagi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Fresh Wind of Freedom","storytext":"\"Sang penyair menyisir senar-senar lira — memanggil angin kencang, mengusir es dan salju, membelah puncak-puncak, dan menjadikan Mondstadt yang baru sebagai rumah kebebasan.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Friendship Eternal","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pemain yang memiliki kurang dari 4 kartu: Ambil kartu hingga memiliki 4 kartu.","descriptionraw":"Pemain yang memiliki kurang dari 4 kartu: Ambil kartu hingga memiliki 4 kartu.","descriptionreplaced":"Pemain yang memiliki kurang dari 4 kartu: Ambil kartu hingga memiliki 4 kartu.","storytitle":"Bosom Friends","storytext":"Teman baik tidak akan pernah pergi selamanya. Mereka akan tetap disisimu dalam bentuk yang lain.","source":"Didapatkan dari event \"Duel di Puncak Invokation\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSaat dikenakan: Kamu mengambil 2 Kartu.\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dikenakan: </color>Kamu mengambil 2 Kartu.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dikenakan: </color>Kamu mengambil 2 Kartu.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Moon's Fullness: Fruit of Fulfillment","storytext":"\"Bahkan kisah terpahit sekalipun mengandung cita keberanian dan kekuatan. Cerita tentang petualangan sang Nara berambut emas bersama kami akan dapat membantu para Nara melindungi hutan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Gales of Reverie","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan {REALNAME[ID(1) sebagai Karakter aktif.\n#{REALNAME[ID(1) akan langsung melancarkan Hanega: Song of the Wind satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, setelah #{REALNAME[ID(1) yang terpengaruh Windfavored melancarkan Charged Attack: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin Anemo DMG.\n(Kamu harus punya #{REALNAME[ID(1) di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1506]</color> sebagai Karakter aktif.\\n$[A1506] akan langsung melancarkan <color=#FFD780FF>$[S15062]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, setelah $[A1506] yang terpengaruh <color=#FFFFFFFF>$[C115061]</color> melancarkan $[K51]: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin $[K105].\\n(Kamu harus punya $[A1506] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>#{REALNAME[ID(1)</color> sebagai Karakter aktif.\\n#{REALNAME[ID(1) akan langsung melancarkan <color=#FFD780FF>Hanega: Song of the Wind</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, setelah #{REALNAME[ID(1) yang terpengaruh <color=#FFFFFFFF>Windfavored</color> melancarkan <color=#FFFFFFFF>Charged Attack</color>: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n(Kamu harus punya #{REALNAME[ID(1) di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Wanderer: Gales of Reverie","storytext":"\"Angkara murka!\"","source":"Hadiah yang didapatkan setelah mengundang Wanderer ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Gambler's Earrings","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah menggugurkan Karakter lawan: Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 Elemen Omni. (Dapat terpicu maksimum 3 kali selama duel berlangsung)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 $[K411]. (Dapat terpicu maksimum 3 kali selama duel berlangsung)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Dapat terpicu maksimum 3 kali selama duel berlangsung)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Wager: Gambler's Earrings","storytext":"\"Dalam sebuah permainan di mana seseorang berjudi antara hidup dan mati, tetap tenang dan terkendali adalah kunci kemenangan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Gambler's Earrings","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah menggugurkan Karakter lawan: Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter Aktif, maka ATK +2 dan memulihkan 2 poin HP diri sendiri.","descriptionraw":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter Aktif, maka ATK +2 dan memulihkan 2 poin HP diri sendiri.","descriptionreplaced":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter Aktif, maka ATK +2 dan memulihkan 2 poin HP diri sendiri.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Game of Wits: Enduring Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 2 poin \"Victory Countdown\".\nTahap Selesai: \"Victory Countdown\" berkurang 1 poin. Jika tidak ada Karakter-mu yang gugur saat \"Victory Countdown\" habis, maka kamu akan langsung memenangkan duel.\nSaat Tahap Aksi dimulai: Jika \"Victory Countdown\" tersisa 1 poin, akan menciptakan 4 Elemen Omni.","descriptionraw":"Dimulai dengan 2 poin \"Victory Countdown\".\\n<color=#FFFFFFFF>Tahap Selesai: </color>\"Victory Countdown\" berkurang 1 poin. Jika tidak ada Karakter-mu yang gugur saat \"Victory Countdown\" habis, maka kamu akan langsung memenangkan duel.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika \"Victory Countdown\" tersisa 1 poin, akan menciptakan 4 $[K411].","descriptionreplaced":"Dimulai dengan 2 poin \"Victory Countdown\".\\n<color=#FFFFFFFF>Tahap Selesai: </color>\"Victory Countdown\" berkurang 1 poin. Jika tidak ada Karakter-mu yang gugur saat \"Victory Countdown\" habis, maka kamu akan langsung memenangkan duel.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika \"Victory Countdown\" tersisa 1 poin, akan menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Game of Wits: Hot Pod Mechanism","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Menciptakan Hot Potato kepada pemain yang mulai lebih dulu.\nTahap Selesai: Jika status Hot Potato berakhir di pihak lawan, maka pihak lawan akan langsung kalah.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan $[C401001] kepada pemain yang mulai lebih dulu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika status $[C401001] berakhir di pihak lawan, maka pihak lawan akan langsung kalah.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan Hot Potato kepada pemain yang mulai lebih dulu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika status Hot Potato berakhir di pihak lawan, maka pihak lawan akan langsung kalah.","playcost":[]},"gandharvaville":{"id":321014,"name":"Gandharva Ville","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Jika jumlah Dadu Elemental-mu 0 sebelum kamu melakukan Aksi: Menciptakan 1 Elemen Omni. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Jika jumlah Dadu Elemental-mu 0 sebelum kamu melakukan Aksi: </color>Menciptakan 1 $[K411]. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Jika jumlah Dadu Elemental-mu 0 sebelum kamu melakukan Aksi: </color>Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Gandharva Ville","storytext":"Desa di mana para pengembara dan penjaga hutan berkumpul, desa yang selalu mendengar detak jantung hutan hujan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"General's Ancient Helm","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Ironclad Promise: General's Ancient Helm","storytext":"\"Tetesan darah terakhir telah meresap ke medan pertempuran, pasir glasir pun akhirnya dapat kembali bersinar kembali.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Giant Mutation Stone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter Aktifmu mengakibatkan DMG +2.\nDimulai dengan 3 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\nSetelah Karaktermu gugur: Kartu ini kehilangan 1 Endurance","descriptionraw":"Karakter Aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.\\nDimulai dengan 3 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\\n<color=#FFFFFFFF>Setelah Karaktermu gugur</color>: Kartu ini kehilangan 1 Endurance","descriptionreplaced":"Karakter Aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.\\nDimulai dengan 3 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\\n<color=#FFFFFFFF>Setelah Karaktermu gugur</color>: Kartu ini kehilangan 1 Endurance","playcost":[]},"gildeddreams":{"id":133095,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat dimainkan: Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\nSaat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Gilded Dreams","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat dimainkan: Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\nSaat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (2 kali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. Jika terdapat 3 Karakter dengan jenis elemen yang berbeda, maka diubah menjadi menciptakan 2 buah.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Golden Vision: Gilded Dreams","storytext":"\"Beberapa waktu berlalu, keputusan yang canggung dimaklumatkan bersama dengan kegilaan fana, menggunakan harapan yang indah sebagai umpan menuju akhir yang pahit.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter mengakibatkan DMG Reaksi: +1 poin lapisan.\nSetelah Karakter yang terpengaruh menggunakan Skill: jika memungkinkan, kehilangan 3 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter mengakibatkan DMG Reaksi: </color>+1 poin lapisan.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>jika memungkinkan, kehilangan 3 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter mengakibatkan DMG Reaksi: </color>+1 poin lapisan.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>jika memungkinkan, kehilangan 3 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Gladiator's Triumphus","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Unbeaten: Gladiator's Triumphus","storytext":"\"Hanya pada saat kemenangannyalah si budak dapat merasakan bagaimana rasanya menjadi seorang tuan. Namun harga dari kesombongannya adalah bayangan kebebasannya yang lenyap oleh kegelapan.\nDi hari kemenangannya, gladiator itu akhirnya melihat sedikit dunia di luar selnya. Dia sudah selangkah lebih dekat menuju kebebasan.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Gladiator's Triumphus","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh mengakibatkan Physical DMG: ATK +1. (Maksimum +3)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh mengakibatkan Physical DMG: </color>ATK +1. (Maksimum +3)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh mengakibatkan Physical DMG: </color>ATK +1. (Maksimum +3)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Glittering Gemstones","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Karakter target mendapatkan 1 poin Max HP tambahan.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Karakter target mendapatkan 1 poin Max HP tambahan.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Karakter target mendapatkan 1 poin Max HP tambahan.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Glittering Gemstones","storytext":"Biskuit berwarna-warni. Selai asam manisnya memperlihatkan kilau sebening kristal, menambahkan cahaya pada biskuit renyahnya. Cahaya yang luar biasa! Lezat jiwa! Bisa nih sepertinya makanan ini disamakan dengan permata yang paling berharga sekalipun?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Glorious Season","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Barbara sebagai Karakter aktif.\nBarbara akan langsung melancarkan Let the Show Begin♪ satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Melody Loop akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama Barbara belum gugur.\n(Kamu harus punya Barbara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1201]</color> sebagai Karakter aktif.\\n$[A1201] akan langsung melancarkan <color=#FFD780FF>$[S12012]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C112011]</color> akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama $[A1201] belum gugur.\\n(Kamu harus punya $[A1201] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Barbara</color> sebagai Karakter aktif.\\nBarbara akan langsung melancarkan <color=#FFD780FF>Let the Show Begin♪</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Melody Loop</color> akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama Barbara belum gugur.\\n(Kamu harus punya Barbara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Barbara: Glorious Season","storytext":"Kupersembahkan sebuah lagu untukmu~","source":"Hadiah yang didapatkan setelah mengundang Barbara ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Golden House","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat kamu memainkan kartu Equipment Senjata atau Artefak yang memerlukan biaya awal 3 Dadu atau lebih: Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang memerlukan biaya awal 3 Dadu atau lebih:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang memerlukan biaya awal 3 Dadu atau lebih:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Golden House","storytext":"Semua kontrak yang tersebar di dunia, terlahir di tempat ini.","playcost":[]},"goldentroupe":{"id":312026,"name":"Golden Troupe","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Tahap Selesai: Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin Recompense. (Maksimum hingga 4 poin)\nSaat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi setiap poin Recompense yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Surpassing the Ancient Dream: Golden Troupe","storytext":"\" ... Bertahanlah, hingga tiba waktunya ....\nKetika setiap 'Golden Troupe' akan dihadiahi masa depan yang penuh harapan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Golden Troupe","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Jika jumlah Ronde saat ini angkanya genap: Aksi di Ronde ini +1.","descriptionraw":"Jika jumlah Ronde saat ini angkanya genap: Aksi di Ronde ini +1.","descriptionreplaced":"Jika jumlah Ronde saat ini angkanya genap: Aksi di Ronde ini +1.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Tahap Selesai: Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin Recompense. (Maksimum hingga 2 poin)\nSaat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi setiap poin Recompense yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 2 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 2 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Song of Harmony: Golden Troupe's Reward","storytext":"\"Saat simfoni emas yang agung dikumandangkan kembali, Golden Troupe hendaknya menerima imbalan yang selayaknya diberikan kepada mereka yang sejati dan setia.\"\n\"Saat tatanan sempurna membagi manusia menjadi tuan dan pelayan, hendaklah kemakmuran dan keindahan membuat kerajaan mulia kembali ....\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Golden Troupe's Reward","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Saat Karakter yang terpengaruh berada di arena: DMG yang diakibatkan Panggilan-mu +1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh berada di arena: </color>DMG yang diakibatkan Panggilan-mu +1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh berada di arena: </color>DMG yang diakibatkan Panggilan-mu +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Grand Expectation","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Bennett sebagai Karakter aktif.\nBennett akan langsung melancarkan Fantastic Voyage satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Bonus DMG dari Inspiration Field yang diciptakan Bennett akan menjadi selalu aktif dan tidak lagi memiliki batasan HP.\n(Kamu harus punya Bennett di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1303]</color> sebagai Karakter aktif.\\n$[A1303] akan langsung melancarkan <color=#FFD780FF>$[S13033]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Bonus DMG dari <color=#FFFFFFFF>$[C113031]</color> yang diciptakan $[A1303] akan menjadi selalu aktif dan tidak lagi memiliki batasan HP.\\n(Kamu harus punya $[A1303] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Bennett</color> sebagai Karakter aktif.\\nBennett akan langsung melancarkan <color=#FFD780FF>Fantastic Voyage</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Bonus DMG dari <color=#FFFFFFFF>Inspiration Field</color> yang diciptakan Bennett akan menjadi selalu aktif dan tidak lagi memiliki batasan HP.\\n(Kamu harus punya Bennett di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Bennett: Grand Expectation","storytext":"Petualangan terbaik masih belum terjadi.","source":"Hadiah yang didapatkan setelah mengundang Bennett ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Grand Narukami Shrine","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Otomatis terpicu 1 kali setiap Ronde: Menciptakan 1 Dadu Elemental Dasar secara acak.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Menciptakan 1 Dadu Elemental Dasar secara acak.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Menciptakan 1 Dadu Elemental Dasar secara acak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Distant Red Dreams Forlorn","storytext":"\"Semoga Mt. Yougou mekar abadi, dan jaya selalu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Grieving Echo","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Thunder Manifestation sebagai Karakter aktif.\nThunder Manifestation akan langsung melancarkan Strifeful Lightning satu kali setelah mengenakannya.\nSelama Thunder Manifestation yang mengenakan Kartu ini berada di arena dan saat Karakter musuh yang terpengaruh Lightning Rod menerima DMG: kamu mengambil 1 kartu. (Sekali setiap Ronde)\n(Kamu harus punya Thunder Manifestation di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2402]</color> sebagai Karakter aktif.\\n$[A2402] akan langsung melancarkan <color=#FFD780FF>$[S24022]</color> satu kali setelah mengenakannya.\\nSelama $[A2402] yang mengenakan Kartu ini berada di arena dan saat Karakter musuh yang terpengaruh <color=#FFFFFFFF>$[C124022]</color> menerima DMG: kamu mengambil 1 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2402] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Thunder Manifestation</color> sebagai Karakter aktif.\\nThunder Manifestation akan langsung melancarkan <color=#FFD780FF>Strifeful Lightning</color> satu kali setelah mengenakannya.\\nSelama Thunder Manifestation yang mengenakan Kartu ini berada di arena dan saat Karakter musuh yang terpengaruh <color=#FFFFFFFF>Lightning Rod</color> menerima DMG: kamu mengambil 1 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya Thunder Manifestation di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Thunder Manifestation: Grieving Echo","storytext":"Yang menggerakkan Thunder Manifestation justru adalah rasa amarah yang lebih primitif dan murni ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Thunder Manifestation","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Guardian's Oath","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hancurkan semua Panggilan. (Berlaku untuk lawan maupun dirimu sendiri!)","descriptionraw":"Hancurkan semua Panggilan. (Berlaku untuk lawan maupun dirimu sendiri!)","descriptionreplaced":"Hancurkan semua Panggilan. (Berlaku untuk lawan maupun dirimu sendiri!)","storytitle":"Evil Is Banished","storytext":"\"Adeptus Perkasa dan Penuh Terang, Xiao, siap datang mendampingi kapan pun kamu memanggil.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat Panggilan dihapus: Kartu ini mendapatkan 1 poin Cleansing Ritual. (Dapat dikumpulkan hingga 3 poin)\nSaat kamu memainkan Kartu Equipment Senjata atau Artefak: Jika Cleansing Ritual sudah mencapai 3 poin, maka akan membuang Kartu ini dan biaya memainkan Kartu Equipment akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat Panggilan dihapus: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Cleansing Ritual</color>. (Dapat dikumpulkan hingga 3 poin)\\n<color=#FFFFFFFF>Saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak: </color>Jika <color=#FFFFFFFF>Cleansing Ritual</color> sudah mencapai 3 poin, maka akan membuang Kartu ini dan biaya memainkan Kartu Equipment akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat Panggilan dihapus: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Cleansing Ritual</color>. (Dapat dikumpulkan hingga 3 poin)\\n<color=#FFFFFFFF>Saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak: </color>Jika <color=#FFFFFFFF>Cleansing Ritual</color> sudah mencapai 3 poin, maka akan membuang Kartu ini dan biaya memainkan Kartu Equipment akan mengonsumsi 2 Dadu Elemental lebih sedikit.","storytitle":"Persistence of Pain: Hanachirusato","storytext":"\"Aku tidak tahu kapan kita akan bertemu lagi, tetapi aku tahu bahwa hidup ini secepat embun pagi.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Hear Me — Let Us Raise the Chalice of Love!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: kartu ini dapat dikenakan saat menggunakan Furina sebagai Karakter aktifmu.\nFurina akan langsung melancarkan Salon Solitaire satu kali setelah mengenakannya.\nSaat Furina yang mengenakan kartu ini menggunakan Salon Solitaire, maka akan memberikan Center of Attention kepada diri sendiri.\n(Kamu harus punya Furina di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1211]</color> sebagai Karakter aktifmu.\\n$[A1211] akan langsung melancarkan <color=#FFD780FF>$[S12112]</color> satu kali setelah mengenakannya.\\nSaat $[A1211] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S12123]</color>, maka akan memberikan <color=#FFFFFFFF>$[K1030]</color> kepada diri sendiri.\\n(Kamu harus punya $[A1211] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Furina</color> sebagai Karakter aktifmu.\\nFurina akan langsung melancarkan <color=#FFD780FF>Salon Solitaire</color> satu kali setelah mengenakannya.\\nSaat Furina yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Salon Solitaire</color>, maka akan memberikan <color=#FFFFFFFF><color=#FFFFFFFF>Center of Attention</color></color> kepada diri sendiri.\\n(Kamu harus punya Furina di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Hear Me — Let Us Raise the Chalice of Love!\" Furina","storytext":"\"Kita bikin seru dulu, hehe!\"","source":"Hadiah yang didapatkan setelah mengundang Furina ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Heart of Depth","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Hydro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Hydro.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Shipborne Afterthought: Heart of Depth","storytext":"\"Karena semua kematian adalah sia-sia, tidak ada gunanya menyelamatkan orang yang tenggelam dalam masa lalu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menerima DMG:  Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Cleansing of Filth: Heart of Khvarena's Brilliance","storytext":"\"Tanpa ancaman kematian, maka tidak akan ada makna dalam kehidupan.\"\n\"Tanpa landaan gelombang kelupaan, maka tidak akan ada sejarah yang layak dikenang ....\"","playcost":[]},"heavystrike":{"id":332018,"name":"Heavy Strike","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Selama Ronde ini berlangsung, Normal Attack berikutnya yang digunakan Karakter aktifmu akan mengakibatkan DMG +1.\nJika serangan tersebut adalah Charged Attack: Mengakibatkan DMG +1 tambahan.","descriptionraw":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> berikutnya yang digunakan Karakter aktifmu akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Jika serangan tersebut adalah $[K51]: </color>Mengakibatkan DMG +1 tambahan.","descriptionreplaced":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> berikutnya yang digunakan Karakter aktifmu akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Jika serangan tersebut adalah <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +1 tambahan.","storytitle":"The Shatterstone Method","storytext":"Bagi orang-orang yang tidak kuat ....\nLebih baik menganggap \"The Shatterstone Method\" sebagai sebuah perumpamaan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Neuvillette sebagai Karakter aktif.\nNeuvillette akan langsung melancarkan As Water Seeks Equilibrium satu kali setelah mengenakannya.\nSetelah Karaktermu memicu Reaksi Terkait Hydro: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya.\n(Kamu harus punya Neuvillette di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1210]</color> sebagai Karakter aktif.\\n$[A1210] akan langsung melancarkan <color=#FFD780FF>$[S12101]</color> satu kali setelah mengenakannya.\\nSetelah Karaktermu memicu $[K212]: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya.\\n(Kamu harus punya $[A1210] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Neuvillette</color> sebagai Karakter aktif.\\nNeuvillette akan langsung melancarkan <color=#FFD780FF>As Water Seeks Equilibrium</color> satu kali setelah mengenakannya.\\nSetelah Karaktermu memicu <color=#80C0FFFF>{SPRITE_PRESET#2102}Reaksi Terkait Hydro</color>: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya.\\n(Kamu harus punya Neuvillette di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Neuvillette: Heir to the Ancient Sea's Authority","storytext":"\"Air pasang.\"","source":"Hadiah yang didapatkan setelah mengundang Neuvillette ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Hilichurl Arrow Tower","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Hilichurl Shooter, Cryo Hilichurl Shooter, dan Electro Hilichurl Shooter Aktif milikmu menerima DMG -2. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"$[A3002], $[A3102], dan $[A3402] Aktif milikmu menerima DMG -2. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Hilichurl Shooter, Cryo Hilichurl Shooter, dan Electro Hilichurl Shooter Aktif milikmu menerima DMG -2. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Hilichurl Reserve","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: memanggil 1 Hilichurl Panggilan Acak!","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> memanggil 1 <color=#FFFFFFFF>$[K1001]</color>!","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> memanggil 1 <color=#FFFFFFFF><color=#FFFFFFFF>Hilichurl Panggilan Acak</color></color>!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Hot Spring O'Clock","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target dan memulihkan 1 poin HP lagi untuk setiap 1 Panggilan yang ada di sisimu.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target dan memulihkan 1 poin HP lagi untuk setiap 1 Panggilan yang ada di sisimu.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target dan memulihkan 1 poin HP lagi untuk setiap 1 Panggilan yang ada di sisimu.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Hot Spring O'Clock","storytext":"Pizza yang dibuat dengan Grainfruit. Grainfruit-nya disebar di seluruh kulit pizza-nya, kemudian ditaburkan keju tebal di atasnya dan dimasukkan ke oven. Sebagai sentuhan terakhir, tambahkan gambar Koholasaurus di atasnya. Pastikan makan selagi masih panas ya, sensasinya akan membuatmu merasa sedang berendam di pemandian air panas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"I'd Rather Lose Money Myself...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Selama Ronde ini, setiap lawan mendapatkan 2 Dadu Elemental: kamu mendapatkan 1 Elemen Omni. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","descriptionraw":"Selama Ronde ini, setiap lawan mendapatkan 2 Dadu Elemental: kamu mendapatkan 1 $[K411]. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","descriptionreplaced":"Selama Ronde ini, setiap lawan mendapatkan 2 Dadu Elemental: kamu mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","storytitle":"\"I'd Rather Lose Money Myself...\"","storytext":"\"... masih lebih menyedihkan daripada kehilangan yang punya sendiri!\"","playcost":[]},"igotyourback":{"id":216021,"name":"I Got Your Back","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Noelle sebagai Karakter aktif.\nNoelle akan langsung melancarkan Breastplate satu kali setelah mengenakannya.\nSetelah Noelle menggunakan Normal Attack: Jika Full Plate dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)\n(Kamu harus punya Noelle di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1602]</color> sebagai Karakter aktif.\\n$[A1602] akan langsung melancarkan <color=#FFD780FF>$[S16022]</color> satu kali setelah mengenakannya.\\nSetelah $[A1602] menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika <color=#FFFFFFFF>$[C116021]</color> dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)\\n(Kamu harus punya $[A1602] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Noelle</color> sebagai Karakter aktif.\\nNoelle akan langsung melancarkan <color=#FFD780FF>Breastplate</color> satu kali setelah mengenakannya.\\nSetelah Noelle menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika <color=#FFFFFFFF>Full Plate</color> dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)\\n(Kamu harus punya Noelle di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Noelle: I Got Your Back","storytext":"Hati yang kuat adalah baju besi yang paling keras.","source":"Hadiah yang didapatkan setelah mengundang Noelle ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"I Haven't Lost Yet!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan jika ada Karaktermu yang gugur di Ronde ini: Menciptakan 1 Elemen Omni dan Karakter Aktifmu mendapatkan 1 poin Energy. (Setiap Ronde hanya dapat memainkan 1 kartu \"I Haven't Lost Yet!\")","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan jika ada Karaktermu yang gugur di Ronde ini:</color> Menciptakan 1 $[K411] dan Karakter Aktifmu mendapatkan 1 poin $[K310]. (Setiap Ronde hanya dapat memainkan 1 kartu \"I Haven't Lost Yet!\")","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan jika ada Karaktermu yang gugur di Ronde ini:</color> Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan Karakter Aktifmu mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Setiap Ronde hanya dapat memainkan 1 kartu \"I Haven't Lost Yet!\")","storytitle":"I Haven't Lost Yet!","storytext":"Arataki \"Mungkin Bisa Kalah tapi Tidak Akan Pernah Mengaku Kalah\" selalu siap untuk pertandingan berikutnya!","source":"Didapatkan dari Dek Awal","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"I Haven't Lost Yet!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah 2 Karaktermu gugur: Semua Karaktermu mendapatkan kesempatan Aksi +1, Energy +1, dan ATK +1.","descriptionraw":"<color=#FFFFFFFF>Setelah 2 Karaktermu gugur: </color>Semua Karaktermu mendapatkan kesempatan Aksi +1, $[K310] +1, dan ATK +1.","descriptionreplaced":"<color=#FFFFFFFF>Setelah 2 Karaktermu gugur: </color>Semua Karaktermu mendapatkan kesempatan Aksi +1, <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> +1, dan ATK +1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Spiritual Support\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Spiritual Support\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Iktomisaurus: Spiritual Support","storytext":"\"Menurut legenda, nenek moyang mereka tidak memiliki wujud fisik, sebaliknya dapat melayang seperti roh di antara dunia nyata dan alam spiritual ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"In Every House a Stove","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Saat kartu ini dimainkan di Ronde pertama: jika Dek awalmu memiliki minimum 2  Kartu Talenta yang berbeda, kamu akan mengambil 1  Kartu Talenta.\nSaat kartu ini dimainkan di Ronde kedua dan seterusnya: kamu mengambil kartu dengan jumlah Ronde saat ini -1. (Maksimum mengambil 4 Kartu)\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"<color=#FFFFFFFF>Saat kartu ini dimainkan di Ronde pertama:</color> jika Dek awalmu memiliki minimum 2 {SPRITE_PRESET#3006} Kartu Talenta yang berbeda, kamu akan mengambil 1 {SPRITE_PRESET#3006} Kartu Talenta.\\n<color=#FFFFFFFF>Saat kartu ini dimainkan di Ronde kedua dan seterusnya:</color> kamu mengambil kartu dengan <color=#FFFFFFFF>jumlah Ronde saat ini -1</color>. (Maksimum mengambil 4 Kartu)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"<color=#FFFFFFFF>Saat kartu ini dimainkan di Ronde pertama:</color> jika Dek awalmu memiliki minimum 2 {SPRITE_PRESET#3006} Kartu Talenta yang berbeda, kamu akan mengambil 1 {SPRITE_PRESET#3006} Kartu Talenta.\\n<color=#FFFFFFFF>Saat kartu ini dimainkan di Ronde kedua dan seterusnya:</color> kamu mengambil kartu dengan <color=#FFFFFFFF>jumlah Ronde saat ini -1</color>. (Maksimum mengambil 4 Kartu)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"In Every House a Stove","storytext":"\"Dewa Tungku begitu peduli pada orang-orang, mengubah dirinya menjadi beberapa bagian dan pergi ke setiap rumah, memupuk makanan dan solidaritas.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"In Five Colors Dyed","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur：Kartu ini dapat dikenakan saat menggunakan Chiori sebagai Karakter aktif.\nChiori akan langsung menggunakan Fluttering Hasode satu kali setelah mengenakannya.\nSaat Chiori yang mengenakan kartu ini menggunakan Fluttering Hasode: memanggil 1 Tranquilly Taking Ten Tamoto tambahan, dan berubah menjadi pilih 1 dari 4 Chiori's Automaton Doll untuk dipanggil.\n(Kamu harus punya Chiori di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]：Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1609]</color> sebagai Karakter aktif.\\n$[A1609] akan langsung menggunakan <color=#FFD780FF>$[S16092]</color> satu kali setelah mengenakannya.\\nSaat $[A1609] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S16092]</color>: memanggil 1 <color=#FFFFFFFF>$[C116094]</color> tambahan, dan berubah menjadi $[K59|s1] 1 dari 4 <color=#FFFFFFFF>$[C116097]</color> untuk dipanggil.\\n(Kamu harus punya $[A1609] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>：Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Chiori</color> sebagai Karakter aktif.\\nChiori akan langsung menggunakan <color=#FFD780FF>Fluttering Hasode</color> satu kali setelah mengenakannya.\\nSaat Chiori yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Fluttering Hasode</color>: memanggil 1 <color=#FFFFFFFF>Tranquilly Taking Ten Tamoto</color> tambahan, dan berubah menjadi <color=#FFFFFFFF>pilih</color> 1 dari 4 <color=#FFFFFFFF>Chiori's Automaton Doll</color> untuk dipanggil.\\n(Kamu harus punya Chiori di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Chiori: In Five Colors Dyed","storytext":"\"Warna-warni, menyebar!\"","source":"Hadiah yang didapatkan setelah mengundang Chiori ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Ingenious Engineering: Harnessing Annihilation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah reaksi anihilasi Pneuma-Ousia terpicu pada Karakter lawan: Menciptakan 2 Elemen Omni. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","descriptionraw":"<color=#FFFFFFFF>Setelah $[K1015|s1] terpicu pada Karakter lawan: </color>Menciptakan 2 $[K411]. (Jika Karakter gugur, $[K1015|s1] tidak akan terpicu)","descriptionreplaced":"<color=#FFFFFFFF>Setelah reaksi anihilasi Pneuma-Ousia terpicu pada Karakter lawan: </color>Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Ingenious Engineering: Pneuma-Ousia Conversion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat duel dimulai: Kamu akan menciptakan Pneuma Block: Persistent.\nSetelah kamu \"bertukar Karakter\": Jika terdapat Pneuma Block: Persistent di Zona Panggilan-mu, maka akan diubah menjadi Ousia Block: Persistent. Jika terdapat Ousia Block: Persistent di Zona Panggilan-mu, maka akan diubah menjadi Pneuma Block: Persistent.\nSetelah Karakter lawan memicu reaksi anihilasi Pneuma-Ousia: Menciptakan 2 Elemen Omni. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","descriptionraw":"<color=#FFFFFFFF>Saat duel dimulai: </color>Kamu akan menciptakan <color=#FFFFFFFF>$[C403029]</color>.\\n<color=#FFFFFFFF>Setelah kamu \"bertukar Karakter\": </color>Jika terdapat $[C403029] di Zona Panggilan-mu, maka akan diubah menjadi $[C403028]. Jika terdapat $[C403028] di Zona Panggilan-mu, maka akan diubah menjadi $[C403029].\\n<color=#FFFFFFFF>Setelah Karakter lawan memicu $[K1015|s1]: </color>Menciptakan 2 $[K411]. (Jika Karakter gugur, $[K1015|s1] tidak akan terpicu)","descriptionreplaced":"<color=#FFFFFFFF>Saat duel dimulai: </color>Kamu akan menciptakan <color=#FFFFFFFF>Pneuma Block: Persistent</color>.\\n<color=#FFFFFFFF>Setelah kamu \"bertukar Karakter\": </color>Jika terdapat Pneuma Block: Persistent di Zona Panggilan-mu, maka akan diubah menjadi Ousia Block: Persistent. Jika terdapat Ousia Block: Persistent di Zona Panggilan-mu, maka akan diubah menjadi Pneuma Block: Persistent.\\n<color=#FFFFFFFF>Setelah Karakter lawan memicu reaksi anihilasi Pneuma-Ousia: </color>Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Ingenious Engineering: Pneuma Re-Creation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Sebelum kamu menjalankan Aksi: Jika kamu memiliki 4 Dadu Elemental atau lebih sedikit, akan menciptakan Pneuma Block. (Sekali setiap Ronde)\nSetelah reaksi anihilasi Pneuma-Ousia terpicu pada Karakter lawan: Menciptakan 3 Elemen Omni. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","descriptionraw":"<color=#FFFFFFFF>Sebelum kamu menjalankan Aksi: </color>Jika kamu memiliki 4 Dadu Elemental atau lebih sedikit, akan menciptakan <color=#FFFFFFFF>$[C403027]</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah $[K1015|s1] terpicu pada Karakter lawan: </color>Menciptakan 3 $[K411]. (Jika Karakter gugur, $[K1015|s1] tidak akan terpicu)","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kamu menjalankan Aksi: </color>Jika kamu memiliki 4 Dadu Elemental atau lebih sedikit, akan menciptakan <color=#FFFFFFFF>Pneuma Block</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah reaksi anihilasi Pneuma-Ousia terpicu pada Karakter lawan: </color>Menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Jika Karakter gugur, reaksi anihilasi Pneuma-Ousia tidak akan terpicu)","playcost":[]},"instructorscap":{"id":312005,"name":"Instructor's Cap","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter memicu Reaksi Elemental: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter memicu Reaksi Elemental:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter memicu Reaksi Elemental:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Pre-Prepared: Instructor's Cap","storytext":"\"Aku tidak memiliki bakat untuk memimpin pasukan sebagai seorang jenderal, aku juga tidak memenuhi syarat untuk apa pun selain menjadi prajurit.\"\n\"Yang bisa kulakukan hanyalah menjadi instruktur yang ketat bagi mereka semua, supaya mereka dapat bertahan hidup di medan perang sedikit lebih lama.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Iron Tongue Tian","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Tahap Selesai: Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin Energy (Diutamakan untuk Karakter Aktif).\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin $[K310] (Diutamakan untuk Karakter Aktif).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Salah satu Karaktermu yang Energy-nya belum penuh akan memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> (Diutamakan untuk Karakter Aktif).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Iron Tongue Tian, Where We Last Left Off","storytext":"\"Dengar ya, aku kasih tahu ... Biar aku tunjukkan tradisi cara bercerita yang sesungguhnya.\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Iron Tongue Tian di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Jade Chamber","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Melempar: 2 Dadu Elemental awal yang kamu lempar akan selalu sesuai dengan Tipe Elemen Karakter aktifmu.\nSaat Tahap Aksi dimulai: jika jumlah kartu di tanganmu tidak lebih dari 3, maka kartu ini akan dibuang dan menciptakan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Tahap Melempar: </color>2 Dadu Elemental awal yang kamu lempar akan selalu sesuai dengan Tipe Elemen Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika jumlah kartu di tanganmu tidak lebih dari 3, maka kartu ini akan dibuang dan menciptakan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Tahap Melempar: </color>2 Dadu Elemental awal yang kamu lempar akan selalu sesuai dengan Tipe Elemen Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika jumlah kartu di tanganmu tidak lebih dari 3, maka kartu ini akan dibuang dan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","storytitle":"Stargazing Amidst Clouds","storytext":"\"Konon katanya ada ribuan permata yang memesona dari dalamnya.\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Bu'yun di Dunia Terbuka","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Kartu ini akan mencatat jumlah kartu yang dibuang dari Zona Pendukung-mu sebagai poin Sophistication selama duel ini. (Maksimum 6 poin)\nSetelah Karaktermu menggunakan Elemental Burst: jika terdapat minimum 6 poin Sophistication, maka kartu ini akan dibuang dan memberikan Sand and Dreams kepada Karakter aktifmu.","descriptionraw":"Kartu ini akan mencatat jumlah kartu yang dibuang dari Zona Pendukung-mu sebagai poin <color=#FFFFFFFF>Sophistication</color> selama duel ini. (Maksimum 6 poin)\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Burst:</color> jika terdapat minimum 6 poin <color=#FFFFFFFF>Sophistication</color>, maka kartu ini akan dibuang dan memberikan $[K1028] kepada Karakter aktifmu.","descriptionreplaced":"Kartu ini akan mencatat jumlah kartu yang dibuang dari Zona Pendukung-mu sebagai poin <color=#FFFFFFFF>Sophistication</color> selama duel ini. (Maksimum 6 poin)\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Burst:</color> jika terdapat minimum 6 poin <color=#FFFFFFFF>Sophistication</color>, maka kartu ini akan dibuang dan memberikan <color=#FFFFFFFF>Sand and Dreams</color> kepada Karakter aktifmu.","storytitle":"Drifting Sand, Drifting Dreams: Jeht","storytext":"\"Terima pelukku yang paling erat! Nanti kita pasti bertemu lagi!\"\n\"Semoga kali selanjutnya kita bertemu, adalah pertemuan di suatu hari yang lebih bahagia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Joyous Celebration","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Hanya dapat dimainkan saat menggunakan Karakter Aktif dengan elemen Cryo/Hydro/Pyro/Electro/Dendro: Memberikan efek elemen yang sesuai dengan Karakter Aktif-mu saat ini kepada semua Karakter-mu yang sedang terpengaruh elemen.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan saat menggunakan Karakter Aktif dengan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>:</color> Memberikan efek elemen yang sesuai dengan Karakter Aktif-mu saat ini kepada semua Karakter-mu yang sedang terpengaruh elemen.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan saat menggunakan Karakter Aktif dengan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>:</color> Memberikan efek elemen yang sesuai dengan Karakter Aktif-mu saat ini kepada semua Karakter-mu yang sedang terpengaruh elemen.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Joyous Celebration","storytext":"\"Kebahagiaan harus dibagikan dengan semua orang.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Jueyun Guoba","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Normal Attack Karakter target yang berikutnya mengakibatkan DMG +1.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target yang berikutnya mengakibatkan DMG +1.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target yang berikutnya mengakibatkan DMG +1.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Jueyun Guoba","storytext":"Jueyun Guoba yang gurih dan renyah — dengan stempel persetujuan Guoba.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Blessing","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Setelah Kamisato Ayaka mengenakan kartu ini, Cryo Elemental Infusion yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 Cryo DMG.\nSaat bertukar Karakter ke Kamisato Ayaka yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\n(Kamu harus punya Kamisato Ayaka di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Setelah <color=#FFFFFFFF>$[A1105]</color> mengenakan kartu ini, <color=#FFFFFFFF>$[C111052]</color> yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 <color=#99FFFFFF>$[K101]</color>.\\nSaat bertukar Karakter ke $[A1105] yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1105] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Setelah <color=#FFFFFFFF>Kamisato Ayaka</color> mengenakan kartu ini, <color=#FFFFFFFF>Cryo Elemental Infusion</color> yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color>.\\nSaat bertukar Karakter ke Kamisato Ayaka yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Kamu harus punya Kamisato Ayaka di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kamisato Ayaka: Kanten Senmyou Blessing","storytext":"Bangau berpegangan pada es di sayapnya yang elegan.","source":"Hadiah yang didapatkan setelah mengundang Kamisato Ayaka ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": Pertukaran ini dianggap sebagai Aksi Cepat, bukan Aksi Tempur. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Pertukaran ini dianggap sebagai $[K2], bukan $[K1]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Pertukaran ini dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>. (Sekali setiap Ronde)","storytitle":"Katheryne, Guild Receptionist","storytext":"\"Ad astra abyssosque! Selamat datang di Adventurers' Guild.\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Lan di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Keen Sight","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Tighnari sebagai Karakter aktif.\nTighnari akan langsung melancarkan Vijnana-Phala Mine satu kali setelah mengenakannya.\nKetika mengenakan kartu ini dan Tighnari memiliki status Vijnana Suffusion, maka Charged Attack yang dilancarkan akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.\n(Kamu harus punya Tighnari di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek.)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1702]</color> sebagai Karakter aktif.\\n$[A1702] akan langsung melancarkan <color=#FFD780FF>$[S17022]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini dan $[A1702] memiliki status <color=#FFFFFFFF>$[C117021]</color>, maka $[K51] yang dilancarkan akan menghabiskan 1 $[K309] lebih sedikit.\\n(Kamu harus punya $[A1702] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek.)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Tighnari</color> sebagai Karakter aktif.\\nTighnari akan langsung melancarkan <color=#FFD780FF>Vijnana-Phala Mine</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini dan Tighnari memiliki status <color=#FFFFFFFF>Vijnana Suffusion</color>, maka <color=#FFFFFFFF>Charged Attack</color> yang dilancarkan akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n(Kamu harus punya Tighnari di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek.)","storytitle":"Tighnari: Keen Sight","storytext":"Membuat kesalahan berarti belajar sesuatu ... Tapi kesalahan ini harus langsung diperbaiki setelah kamu menyadarinya.","source":"Hadiah yang didapatkan setelah mengundang Tighnari ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Kid Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat Tahap Aksi dimulai: Menciptakan 1 Elemen Omni. Jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 1 $[K411]. Jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","storytitle":"Temari-Hiding Intentions: Kid Kujirai","storytext":"\"Saat menyembunyikan Temari, kamu harus melakukannya saat lagunya diputar. Orang yang mencari juga harus menemukannya selama lagunya masih diputar. Begitu baru adil!\"","playcost":[]},"kingssquire":{"id":311206,"name":"King's Squire","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSaat dimainkan: Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Teachings of the Forest: King's Squire","storytext":"Senjata yang didapatkan dari kisah Aranara, yang berbentuk seperti busur.\n\"Ingatlah, dunia ini hanyalah mimpi sang hutan ... Tolong sebarkan bahasa sang hutan, dan juga bagikan tanggung jawab untuk melindungi kerajaan ini kepada orang banyak.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"King's Valet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSaat dimainkan: Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Knights of Favonius Library","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat dimainkan: Pilih Dadu Elemental apa pun untuk dilempar ulang.\nTahap Melempar: Dapatkan 1 kesempatan tambahan untuk lempar ulang.","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> Pilih Dadu Elemental apa pun untuk dilempar ulang.\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dapatkan 1 kesempatan tambahan untuk lempar ulang.","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> Pilih Dadu Elemental apa pun untuk dilempar ulang.\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dapatkan 1 kesempatan tambahan untuk lempar ulang.","storytitle":"Athenaeum of the North","storytext":"\"Sebagian besar buku di sini bisa dipinjam, tapi ingatlah, kamu harus mengembalikannya ... tepat waktu.\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurus","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Spiritway\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Spiritway\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Koholasaurus: Spiritway","storytext":"Hanya Koholasaurus — dan beberapa orang dewasa dari Warga Mata Air yang telah menguasai berbagai keterampilan sajalah yang dapat menggunakan Spiritway sebebasnya untuk melintasi dengan cepat jalur Phlogiston yang tak henti-hentinya mengalir ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Saat Tahap Aksi dimulai: membuang maksimum 2 kartu berbiaya Dadu Elemental awal tertinggi, dan kartu ini akan mengumpulkan 1 poin Memories and Dreams setiap membuang 1 kartu. (Maksimum 2 poin)\nSaat Karaktermu menggunakan Skill: jika kamu belum memainkan Kartu Aksi di Ronde ini, maka 1 poin Memories and Dreams akan dikonsumsi untuk membuat Skill ini menggunakan 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem$[K56|s1] maksimum 2 kartu berbiaya Dadu Elemental awal tertinggi, dan kartu ini akan mengumpulkan 1 poin <color=#FFFFFFFF>Memories and Dreams</color> setiap mem$[K56|s1] 1 kartu. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> jika kamu belum memainkan Kartu Aksi di Ronde ini, maka 1 poin <color=#FFFFFFFF>Memories and Dreams</color> akan dikonsumsi untuk membuat Skill ini menggunakan 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem<color=#FFFFFFFF>buang</color> maksimum 2 kartu berbiaya Dadu Elemental awal tertinggi, dan kartu ini akan mengumpulkan 1 poin <color=#FFFFFFFF>Memories and Dreams</color> setiap mem<color=#FFFFFFFF>buang</color> 1 kartu. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> jika kamu belum memainkan Kartu Aksi di Ronde ini, maka 1 poin <color=#FFFFFFFF>Memories and Dreams</color> akan dikonsumsi untuk membuat Skill ini menggunakan 1 Dadu Elemental lebih sedikit.","storytitle":"Kusava","storytext":"Kusava, Kusava~♪\nKenangan dan mimpi penuh dengan kekuatan.\nItulah buah dari tanaman berbunga, juga adalah biji baru dengan kehidupan yang baru.\nItulah tempat tinggal sementara kenangan Aranara, dan memberi kekuatan pada Aranara.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kamisato Ayato sebagai Karakter aktif.\nKamisato Ayato akan langsung melancarkan Kamisato Art: Kyouka satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.\n(Kamu harus punya Kamisato Ayato di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1206]</color> sebagai Karakter aktif.\\n$[A1206] akan langsung melancarkan <color=#FFD780FF>$[S12062]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, efek <color=#FFFFFFFF>$[C112061]</color> yang dipicu oleh $[A1206] akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.\\n(Kamu harus punya $[A1206] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kamisato Ayato</color> sebagai Karakter aktif.\\nKamisato Ayato akan langsung melancarkan <color=#FFD780FF>Kamisato Art: Kyouka</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, efek <color=#FFFFFFFF>Takimeguri Kanka</color> yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.\\n(Kamu harus punya Kamisato Ayato di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kamisato Ayato: Kyouka Fuushi","storytext":"Tamannya tetap terasa segar di musim dingin paling dingin sekalipun.","source":"Hadiah yang didapatkan setelah mengundang Kamisato Ayato ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Lands of Dandelion","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Jean sebagai Karakter aktif.\nJean akan langsung melancarkan Dandelion Breeze satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Dandelion Field akan mengakibatkan +1 Anemo DMG selama Jean belum gugur.\n(Kamu harus punya Jean di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1502]</color> sebagai Karakter aktif.\\n$[A1502] akan langsung melancarkan <color=#FFD780FF>$[S15023]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C115021]</color> akan mengakibatkan +1 <color=#80FFD7FF>$[K105]</color> selama $[A1502] belum gugur.\\n(Kamu harus punya $[A1502] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Jean</color> sebagai Karakter aktif.\\nJean akan langsung melancarkan <color=#FFD780FF>Dandelion Breeze</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Dandelion Field</color> akan mengakibatkan +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color></color> selama Jean belum gugur.\\n(Kamu harus punya Jean di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Jean: Lands of Dandelion","storytext":"\"Angin, dengarkanlah suaraku!\"","source":"Hadiah yang didapatkan setelah mengundang Jean ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Large Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat mengambil kartu ini: memulihkan 3 poin HP Karakter aktifmu. Menciptakan 1 Medium Bolstering Bubblebalm dan meletakkannya di posisi kedua di atas Dek lawan.","descriptionraw":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>memulihkan 3 poin HP Karakter aktifmu. Menciptakan 1 <color=#FFFFFFFF>$[C112132]</color> dan meletakkannya di posisi kedua di atas Dek lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>memulihkan 3 poin HP Karakter aktifmu. Menciptakan 1 <color=#FFFFFFFF>Medium Bolstering Bubblebalm</color> dan meletakkannya di posisi kedua di atas Dek lawan.","playcost":[]},"laumessupport":{"id":302207,"name":"Laume's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan 2 kartu Artefak acak yang membuat Melusine penasaran ke Tanganmu.","descriptionraw":"Menambahkan 2 kartu {SPRITE_PRESET#3004}Artefak acak yang membuat Melusine penasaran ke Tanganmu.","descriptionreplaced":"Menambahkan 2 kartu {SPRITE_PRESET#3004}Artefak acak yang membuat Melusine penasaran ke Tanganmu.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Dendro lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Raincaller's Emblem: Laurel Coronet","storytext":"\"Ada waktu untuk menabur, ada waktu untuk menuai. Demikianlah adanya hingga akhir zaman.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Leave It to Me!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya: Pertukaran ini dianggap sebagai Aksi Cepat, bukan Aksi Tempur.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Pertukaran ini dianggap sebagai $[K2], bukan $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Pertukaran ini dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>.","storytitle":"Leave it to Me!","storytext":"\"Beres! Serahkan saja semuanya kepadaku!\" menjadi kalimat paling populer untuk menenangkan hati penduduk Mondstadt.","source":"Didapatkan dari Dek Awal","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Gangguan Ley Line: Aegis of the Abyss","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Abyss Mage milikmu menggunakan Skill saat Pelindung Elementalnya sudah hancur: memulihkan Pelindung Elementalnya.","descriptionraw":"<color=#FFFFFFFF>Setelah Abyss Mage milikmu menggunakan Skill saat Pelindung Elementalnya sudah hancur:</color> memulihkan Pelindung Elementalnya.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Abyss Mage milikmu menggunakan Skill saat Pelindung Elementalnya sudah hancur:</color> memulihkan Pelindung Elementalnya.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Gangguan Ley Line: Armored Warfare","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Jika Karakter aktif lawan tidak dilindungi oleh status Perisai atau Status Pertempuran Perisai, maka Karaktermu mengakibatkan DMG +2.\nSaat Karaktermu gugur: jika Karakter aktif lawan tidak dilindungi oleh status Perisai atau Perisai Status Pertempuran, maka mengakibatkan 2 poin Piercing DMG kepada seluruh Karakter lawan.","descriptionraw":"Jika Karakter aktif lawan tidak dilindungi oleh status $[K6] atau Status Pertempuran $[K6], maka Karaktermu mengakibatkan DMG +2.\\n<color=#FFFFFFFF>Saat Karaktermu gugur: </color>jika Karakter aktif lawan tidak dilindungi oleh status $[K6] atau $[K6] Status Pertempuran, maka mengakibatkan 2 poin $[K5] kepada seluruh Karakter lawan.","descriptionreplaced":"Jika Karakter aktif lawan tidak dilindungi oleh status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka Karaktermu mengakibatkan DMG +2.\\n<color=#FFFFFFFF>Saat Karaktermu gugur: </color>jika Karakter aktif lawan tidak dilindungi oleh status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> Status Pertempuran, maka mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada seluruh Karakter lawan.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Gangguan Ley Line: Arrogant Bluster","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah lawan memainkan Kartu Aksi: mendapatkan 4 poin Perisai untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionraw":"<color=#FFFFFFFF>Setelah lawan memainkan Kartu Aksi: </color>mendapatkan 4 poin $[K6] untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan memainkan Kartu Aksi: </color>mendapatkan 4 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Gangguan Ley Line: Attrition Posture - Encouragement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Dimulai dengan 3 poin \"Attrition Energy\".\nSetelah Karakter lawan menggunakan Skill: Menghapus 1 poin \"Attrition Energy\".\nSaat Tahap Aksi dimulai: Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 1 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Dimulai dengan 3 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill: </color>Menghapus 1 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 1 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Dimulai dengan 3 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill: </color>Menghapus 1 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 1 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Gangguan Ley Line: Attrition Posture - Inspiration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Mendapatkan 3 poin \"Attrition Energy\".\nSetelah Karakter lawan menggunakan Skill: Menghapus 1 poin \"Attrition Energy\".\nSaat Tahap Aksi dimulai: Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 2 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mendapatkan 3 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill: </color>Menghapus 1 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 2 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mendapatkan 3 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill: </color>Menghapus 1 poin \"Attrition Energy\".\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika jumlah \"Attrition Energy\" belum mencapai 0, maka akan memulihkan 2 poin HP seluruh Karakter-mu dan mengonsumsi seluruh poin \"Attrition Energy\". Setiap 1 poin \"Attrition Energy\" akan memulihkan 1 poin HP tambahan.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Gangguan Ley Line: Belligerence Unfettered","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai, semua Karaktermu memperoleh status Belligerence Unfettered: Saat Karakter gugur, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan 1 poin HP, dapat digunakan 2 kali.","descriptionraw":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>$[C402004]</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan 1 poin HP, dapat digunakan 2 kali.","descriptionreplaced":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>Belligerence Unfettered</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 1 poin HP, dapat digunakan 2 kali.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Gangguan Ley Line: Bitter Belligerence - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 6 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh Gurgling Bubble saat memulai Tahap Aksi Ronde berikutnya.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 6 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>$[K1019]</color> saat memulai Tahap Aksi Ronde berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 6 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>Gurgling Bubble</color> saat memulai Tahap Aksi Ronde berikutnya.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Gangguan Ley Line: Bitter Belligerence - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 2 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh Gurgling Bubble saat memulai Tahap Aksi Ronde berikutnya.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 2 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>$[K1019]</color> saat memulai Tahap Aksi Ronde berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 2 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>Gurgling Bubble</color> saat memulai Tahap Aksi Ronde berikutnya.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Gangguan Ley Line: Bitter Belligerence - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 4 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh Gurgling Bubble saat memulai Tahap Aksi Ronde berikutnya.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 4 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>$[K1019]</color> saat memulai Tahap Aksi Ronde berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 4 poin HP semua Karaktermu yang tidak terkena status \"Frozen\" dan pernah menggunakan Skill selama Ronde ini; Jika ada Karakter musuh yang terkena \"Frozen\", maka Karakter aktif musuh akan terpengaruh <color=#FFFFFFFF>Gurgling Bubble</color> saat memulai Tahap Aksi Ronde berikutnya.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Gangguan Ley Line: Blazing Will","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai, semua Karaktermu memperoleh status Blazing Will: Saat Karakter gugur, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan 1 poin HP, dapat digunakan 3 kali.","descriptionraw":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>$[C402005]</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan 1 poin HP, dapat digunakan 3 kali.","descriptionreplaced":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>Blazing Will</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 1 poin HP, dapat digunakan 3 kali.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Gangguan Ley Line: Compensatory Onslaught","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 10 poin Physical DMG kepada semua Karakter lawan. \nSaat Karakter-mu menerima DMG: untuk setiap 1 poin DMG yang diterima, kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 10 poin $[K100] kepada semua Karakter lawan. \\n<color=#FFFFFFFF>Saat Karakter-mu menerima DMG: </color>untuk setiap 1 poin DMG yang diterima, kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 10 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> kepada semua Karakter lawan. \\n<color=#FFFFFFFF>Saat Karakter-mu menerima DMG: </color>untuk setiap 1 poin DMG yang diterima, kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Gangguan Ley Line: Critical Cost","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Ronde 1 berakhir: lawan langsung kalah dalam duel.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde 1 berakhir: </color>lawan langsung kalah dalam duel.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde 1 berakhir: </color>lawan langsung kalah dalam duel.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Gangguan Ley Line: Cunning Command","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: membuang 2 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem$[K56|s1] 2 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem<color=#FFFFFFFF>buang</color> 2 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Gangguan Ley Line: Cunning Leadership","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: membuang 1 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi milik lawan.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Gangguan Ley Line: Damage Concatenation - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: kamu mendapatkan 3 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>kamu mendapatkan 3 lapis \"$[C402020]\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"$[C402020]\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"$[C402020]\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>kamu mendapatkan 3 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Gangguan Ley Line: Damage Concatenation - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: kamu mendapatkan 1 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>kamu mendapatkan 1 lapis \"$[C402020]\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"$[C402020]\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"$[C402020]\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>kamu mendapatkan 1 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Gangguan Ley Line: Damage Concatenation - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai:  kamu mendapatkan 2 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color> kamu mendapatkan 2 lapis \"$[C402020]\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"$[C402020]\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"$[C402020]\" maksimum dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color> kamu mendapatkan 2 lapis \"Multiplied Damage\". (Meningkatkan 1 poin DMG yang diakibatkan oleh Karakter dan setiap lapis \"Multiplied Damage\" akan membuat Karakter mengakibatkan +1 poin tambahan. \"Multiplied Damage\" maksimum dapat ditumpuk hingga 3 lapis)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Gangguan Ley Line: Dangerous Riddles","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setiap kali lawan gagal melihat penyamaran Whopperflower: mengakibatkan 2 poin Pyro DMG terhadap seluruh Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Setiap kali lawan gagal melihat penyamaran Whopperflower: </color>mengakibatkan 2 poin $[K103] terhadap seluruh Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali lawan gagal melihat penyamaran Whopperflower: </color>mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap seluruh Karakter lawan.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Gangguan Ley Line: Defensive Posture - Impregnable","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Saat Tahap Aksi dimulai: Memberikan 6 poin Perisai kepada Karakter Aktifmu.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan 6 poin $[K6] kepada Karakter Aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan 6 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> kepada Karakter Aktifmu.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Gangguan Ley Line: Defensive Posture - Light Armor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Saat Tahap Aksi dimulai: Memberikan 3 poin Perisai kepada Karakter Aktifmu.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan 3 poin $[K6] kepada Karakter Aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> kepada Karakter Aktifmu.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Gangguan Ley Line: Diminishing Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 6 poin Physical DMG kepada seluruh Karakter lawan.\nSaat Karakter mana pun menerima DMG: kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 6 poin $[K100] kepada seluruh Karakter lawan.\\n<color=#FFFFFFFF>Saat Karakter mana pun menerima DMG: </color>kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 6 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> kepada seluruh Karakter lawan.\\n<color=#FFFFFFFF>Saat Karakter mana pun menerima DMG: </color>kartu ini akan mengakibatkan DMG -1 pada serangan berikutnya.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Gangguan Ley Line: Dire Echoes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: Untuk setiap Karaktermu yang gugur pada Ronde ini, seluruh sisa Karaktermu akan memperoleh 2 poin Perisai (dapat ditumpuk sampai 4 poin), dan DMG yang diakibatkan +1 secara permanen (dapat ditumpuk sampai +2).","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Untuk setiap Karaktermu yang gugur pada Ronde ini, seluruh sisa Karaktermu akan memperoleh 2 poin Perisai (dapat ditumpuk sampai 4 poin), dan DMG yang diakibatkan +1 secara permanen (dapat ditumpuk sampai +2).","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Untuk setiap Karaktermu yang gugur pada Ronde ini, seluruh sisa Karaktermu akan memperoleh 2 poin Perisai (dapat ditumpuk sampai 4 poin), dan DMG yang diakibatkan +1 secara permanen (dapat ditumpuk sampai +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Gangguan Ley Line: Driving Rain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Hydro kepada Karakter Aktif kedua pemain.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K202] kepada Karakter Aktif kedua pemain.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#80C0FFFF>Memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada Karakter Aktif kedua pemain.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Gangguan Ley Line: Ending Countdown","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Ronde 2 berakhir: lawan langsung kalah dalam duel.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde 2 berakhir: </color>lawan langsung kalah dalam duel.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde 2 berakhir: </color>lawan langsung kalah dalam duel.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Gangguan Ley Line: Energetic Arena","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Seluruh Karaktermu memperoleh 1 poin Energy.\nPenggunaan: 1","descriptionraw":"Saat Tahap Aksi dimulai: Seluruh Karaktermu memperoleh 1 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Saat Tahap Aksi dimulai: Seluruh Karaktermu memperoleh 1 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Gangguan Ley Line: Engulfing Storm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Electro kepada Karakter Aktif kedua pemain. Jika Karakter sudah terpengaruh efek Electro sebelumnya, menghilangkan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K204] kepada Karakter Aktif kedua pemain. Jika Karakter <color=#FFACFFFF>sudah terpengaruh efek {SPRITE_PRESET#2104}Electro</color> sebelumnya, menghilangkan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#FFACFFFF>Memberikan efek {SPRITE_PRESET#2104}Electro</color> kepada Karakter Aktif kedua pemain. Jika Karakter <color=#FFACFFFF>sudah terpengaruh efek {SPRITE_PRESET#2104}Electro</color> sebelumnya, menghilangkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Gangguan Ley Line: Fight or Flight","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu memicu Reaksi Elemental: Memulihkan 2 poin HP seluruh Karaktermu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> Memulihkan 2 poin HP seluruh Karaktermu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> Memulihkan 2 poin HP seluruh Karaktermu.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Gangguan Ley Line: Fight or Flight","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu memicu Reaksi Elemental: Memulihkan 2 poin HP semua Karaktermu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> Memulihkan 2 poin HP semua Karaktermu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> Memulihkan 2 poin HP semua Karaktermu.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Gangguan Ley Line: Forerunner's Punishment","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Pemain menyatakan Ronde berakhir: Seluruh Karakter milik Pemain tersebut menerima 1 poin Piercing DMG. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Pemain menyatakan Ronde berakhir: </color>Seluruh Karakter milik Pemain tersebut menerima 1 poin $[K5]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Pemain menyatakan Ronde berakhir: </color>Seluruh Karakter milik Pemain tersebut menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>. (Sekali setiap Ronde)","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Gangguan Ley Line: Freezing Ice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: memberikan efek Cryo kepada Karakter Aktif kedua pemain.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K201] kepada Karakter Aktif kedua pemain.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color> kepada Karakter Aktif kedua pemain.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Gangguan Ley Line: Frontline Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: memberikan status Rally Up kepada seluruh Karaktermu. (Saat selanjutnya Karakter gugur, membuatnya tidak gugur dan memulihkan HP-nya hingga 4 poin)\nSaat memicu efek Rally Up: lawan mendapatkan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memberikan status <color=#FFFFFFFF>$[C402024]</color> kepada seluruh Karaktermu. (Saat selanjutnya Karakter gugur, membuatnya $[K54] dan memulihkan HP-nya hingga 4 poin)\\n<color=#FFFFFFFF>Saat memicu efek $[C402024]: </color>lawan mendapatkan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memberikan status <color=#FFFFFFFF>Rally Up</color> kepada seluruh Karaktermu. (Saat selanjutnya Karakter gugur, membuatnya <color=#FFFFFFFF>tidak gugur</color> dan memulihkan HP-nya hingga 4 poin)\\n<color=#FFFFFFFF>Saat memicu efek Rally Up: </color>lawan mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Gangguan Ley Line: High Efficiency Supply - Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": Aksi ini akan dianggap sebagai \"Aksi Cepat\" dan bukan \"Aksi Tempur\".\nTahap Selesai: Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Aksi ini akan dianggap sebagai \"$[K2]\" dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Tahap Selesai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Aksi ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\" dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Tahap Selesai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\".","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Gangguan Ley Line: High Temperature","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Pyro kepada Karakter Aktif kedua pemain.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K203] kepada Karakter Aktif kedua pemain.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#FF9999FF>Memberikan efek {SPRITE_PRESET#2103}Pyro</color> kepada Karakter Aktif kedua pemain.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Gangguan Ley Line: Honed Factor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karaktermu mengakibatkan DMG +1 terhadap Karakter lawan yang tidak dilindungi oleh Perisai.","descriptionraw":"Karaktermu <color=#FFFFFFFF>mengakibatkan DMG +1</color> terhadap Karakter lawan yang tidak dilindungi oleh $[K6].","descriptionreplaced":"Karaktermu <color=#FFFFFFFF>mengakibatkan DMG +1</color> terhadap Karakter lawan yang tidak dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Gangguan Ley Line: Ignited Morale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai, semua Karaktermu memperoleh status Ignited Morale: Saat Karakter gugur, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan 1 poin HP, dapat digunakan 1 kali.","descriptionraw":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>$[C402003]</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan 1 poin HP, dapat digunakan 1 kali.","descriptionreplaced":"Saat pertandingan dimulai, semua Karaktermu memperoleh status <color=#FFFFFFFF>Ignited Morale</color>: Saat Karakter gugur, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 1 poin HP, dapat digunakan 1 kali.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Gangguan Ley Line: Induced Enervation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai: menciptakan Mysterious Enervation di area lawan. (Menggunakan Skill akan menghabiskan 2 Dadu Elemental lebih banyak)","descriptionraw":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> menciptakan $[C402026] di area lawan. (Menggunakan Skill akan menghabiskan 2 Dadu Elemental lebih banyak)","descriptionreplaced":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> menciptakan Mysterious Enervation di area lawan. (Menggunakan Skill akan menghabiskan 2 Dadu Elemental lebih banyak)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Gangguan Ley Line: Induced Weakness","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai: menciptakan Mysterious Weakening di area lawan. (Menggunakan Skill akan menghabiskan 1 Dadu Elemental lebih banyak)","descriptionraw":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> menciptakan $[C402025] di area lawan. (Menggunakan Skill akan menghabiskan 1 Dadu Elemental lebih banyak)","descriptionreplaced":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> menciptakan Mysterious Weakening di area lawan. (Menggunakan Skill akan menghabiskan 1 Dadu Elemental lebih banyak)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Gangguan Ley Line: Layered Defenses - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Memberikan 6 poin Perisai untuk melindungi Karakter aktifmu.\nSaat Tahap Aksi dimulai: memperbarui Perisai yang diberikan oleh kartu ini.","descriptionraw":"Memberikan 6 poin $[K6] untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","descriptionreplaced":"Memberikan 6 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Gangguan Ley Line: Layered Defenses - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Memberikan 2 poin Perisai untuk melindungi Karakter aktifmu.\nSaat Tahap Aksi dimulai: memperbarui Perisai yang diberikan oleh kartu ini.","descriptionraw":"Memberikan 2 poin $[K6] untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","descriptionreplaced":"Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Gangguan Ley Line: Layered Defenses - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Memberikan 4 poin Perisai untuk melindungi Karakter aktifmu.\nSaat Tahap Aksi dimulai: memperbarui Perisai yang diberikan oleh kartu ini.","descriptionraw":"Memberikan 4 poin $[K6] untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","descriptionreplaced":"Memberikan 4 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>memperbarui Perisai yang diberikan oleh kartu ini.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Gangguan Ley Line: Lightweight Defense","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Saat Tahap Aksi dimulai: Memberikan 6 poin Perisai, tetapi Perisai tersebut tidak dapat menahan serangan Elemental Burst.\nSetelah Karakter lawan menggunakan Elemental Burst: Hapus Perisai tersebut.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan <color=#FFFFFFFF>6 poin $[K6]</color>, tetapi $[K6] tersebut tidak dapat menahan serangan Elemental Burst.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Burst: </color>Hapus $[K6] tersebut.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan <color=#FFFFFFFF>6 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>, tetapi {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tersebut tidak dapat menahan serangan Elemental Burst.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Burst: </color>Hapus {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tersebut.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Gangguan Ley Line: Manifold Anguish","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Elemental DMG yang diterima oleh Karaktermu +1.\nSetelah Karaktermu menerima Elemental DMG: jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","descriptionraw":"Elemental DMG yang diterima oleh Karaktermu +1.\\n<color=#FFFFFFFF>Setelah Karaktermu menerima Elemental DMG:</color> jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","descriptionreplaced":"Elemental DMG yang diterima oleh Karaktermu +1.\\n<color=#FFFFFFFF>Setelah Karaktermu menerima Elemental DMG:</color> jika Zona Pendukung lawan belum penuh, maka Kartu ini akan berpindah ke Zona Pendukung lawan.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Gangguan Ley Line: Mechanics of Penetration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karaktermu mengakibatkan DMG +2 terhadap Karakter lawan yang tidak dilindungi oleh Perisai.","descriptionraw":"Karaktermu <color=#FFFFFFFF>mengakibatkan DMG +2</color> terhadap Karakter lawan yang tidak dilindungi oleh $[K6].","descriptionreplaced":"Karaktermu <color=#FFFFFFFF>mengakibatkan DMG +2</color> terhadap Karakter lawan yang tidak dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Gangguan Ley Line: Medical Operation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menggunakan Elemental Skill: Memulihkan 2 poin HP semua Karakter, kemudian mengakibatkan 2 poin Piercing DMG kepada semua Karakter.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Skill: </color>Memulihkan 2 poin HP semua Karakter, kemudian mengakibatkan 2 poin $[K5] kepada semua Karakter.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Skill: </color>Memulihkan 2 poin HP semua Karakter, kemudian mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Gangguan Ley Line: Muzzling Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 5 poin HP seluruh Karaktermu. Setelah lawan memainkan 1 kartu: pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 5 poin HP seluruh Karaktermu. <color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 5 poin HP seluruh Karaktermu. <color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Gangguan Ley Line: Overgrowth","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Dendro kepada Karakter Aktif kedua pemain.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K207] kepada Karakter Aktif kedua pemain.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#7EC236FF>Memberikan efek {SPRITE_PRESET#2107}Dendro</color> kepada Karakter Aktif kedua pemain.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Gangguan Ley Line: Pneumousia Suffusion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Mengisi kembali energi Pneuma atau Ousia kepada Karakter dan mengubah status Karakter tersebut menjadi status yang sesuai.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Pneuma atau Ousia kepada Karakter dan mengubah status Karakter tersebut menjadi status yang sesuai.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Pneuma atau Ousia kepada Karakter dan mengubah status Karakter tersebut menjadi status yang sesuai.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Gangguan Ley Line: Position of Electroparalysis","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memberikan efek Electro kepada seluruh Karakter lawan. Untuk setiap selisih 1 poin Energy yang belum terisi dari batas maksimum Energy seluruh Karakter lawan, akan memulihkan 1 poin HP Abyss Lector: Violet Lightning.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>$[K204|s1] kepada seluruh Karakter lawan. Untuk setiap selisih 1 poin Energy yang belum terisi dari batas maksimum Energy seluruh Karakter lawan, akan memulihkan 1 poin HP $[A4409].","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color><color=#FFACFFFF>memberikan efek {SPRITE_PRESET#2104}Electro</color> kepada seluruh Karakter lawan. Untuk setiap selisih 1 poin Energy yang belum terisi dari batas maksimum Energy seluruh Karakter lawan, akan memulihkan 1 poin HP Abyss Lector: Violet Lightning.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Gangguan Ley Line: Position of Weakness","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: semua Karakter lawan kehilangan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>semua Karakter lawan kehilangan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>semua Karakter lawan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Gangguan Ley Line: Precision Strike Order","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai atau tugas diselesaikan: menciptakan 1 tugas baru: serangan tunggal mengakibatkan 1/2/3/4 poin DMG secara tepat terhadap Karakter lawan. (Diulang secara berurutan)","descriptionraw":"<color=#FFFFFFFF>Saat pertandingan dimulai atau tugas diselesaikan: </color>menciptakan 1 tugas baru: serangan tunggal mengakibatkan 1/2/3/4 poin DMG secara tepat terhadap Karakter lawan. (Diulang secara berurutan)","descriptionreplaced":"<color=#FFFFFFFF>Saat pertandingan dimulai atau tugas diselesaikan: </color>menciptakan 1 tugas baru: serangan tunggal mengakibatkan 1/2/3/4 poin DMG secara tepat terhadap Karakter lawan. (Diulang secara berurutan)","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Gangguan Ley Line: Price of Unrelenting Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah lawan memainkan 1 kartu: mengakibatkan 3 poin Physical DMG kepada Karakter aktif lawan.","descriptionraw":"<color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>mengakibatkan 3 poin $[K100] kepada Karakter aktif lawan.","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> kepada Karakter aktif lawan.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Gangguan Ley Line: Prideful Bluster","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah lawan memainkan Kartu Aksi: mendapatkan 2 poin Perisai untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionraw":"<color=#FFFFFFFF>Setelah lawan memainkan Kartu Aksi: </color>mendapatkan 2 poin $[K6] untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan memainkan Kartu Aksi: </color>mendapatkan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Gangguan Ley Line: Principles of Restraint","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 3 poin HP seluruh Karaktermu. Setelah lawan memainkan 1 kartu: pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 3 poin HP seluruh Karaktermu. <color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 3 poin HP seluruh Karaktermu. <color=#FFFFFFFF>Setelah lawan memainkan 1 kartu: </color>pemulihan HP yang diberikan kartu ini di Ronde ini berkurang 1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Gangguan Ley Line: Shamanic Curse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Geo Samachurl milikmu memulai pertandingan dengan status Mutation Stone: Shaman's Treasure.","descriptionraw":"<color=#FFFFFFFF>Geo Samachurl</color> milikmu memulai pertandingan dengan status <color=#FFFFFFFF>$[C402002]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Geo Samachurl</color> milikmu memulai pertandingan dengan status <color=#FFFFFFFF>Mutation Stone: Shaman's Treasure</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Gangguan Ley Line: Shattering Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"DMG yang diakibatkan Karaktermu +2.","descriptionraw":"DMG yang diakibatkan Karaktermu +2.","descriptionreplaced":"DMG yang diakibatkan Karaktermu +2.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Gangguan Ley Line: Skyward Patrol","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat pertandingan dimulai: Dvalin memperoleh status Skyward Patrol.\nSaat status Skyward Patrol yang terdapat pada Dvalin berakhir: Memberikan status Exhausted Plunge.\nSaat status Exhausted Plunge yang terdapat pada Dvalin berakhir: Kembali memberikan status Skyward Patrol.","descriptionraw":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> $[A2502] memperoleh status <color=#FFFFFFFF>$[C402014]</color>.\\n<color=#FFFFFFFF>Saat status $[C402014] yang terdapat pada $[A2502] berakhir:</color> Memberikan status <color=#FFFFFFFF>$[C402015]</color>.\\n<color=#FFFFFFFF>Saat status $[C402015] yang terdapat pada $[A2502] berakhir:</color> Kembali memberikan status <color=#FFFFFFFF>$[C402014]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat pertandingan dimulai:</color> Dvalin memperoleh status <color=#FFFFFFFF>Skyward Patrol</color>.\\n<color=#FFFFFFFF>Saat status Skyward Patrol yang terdapat pada Dvalin berakhir:</color> Memberikan status <color=#FFFFFFFF>Exhausted Plunge</color>.\\n<color=#FFFFFFFF>Saat status Exhausted Plunge yang terdapat pada Dvalin berakhir:</color> Kembali memberikan status <color=#FFFFFFFF>Skyward Patrol</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Gangguan Ley Line: Slim Shielding","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_SHEILD"],"tagstext":["Perisai"],"description":"Saat Tahap Aksi dimulai: Memberikan 3 poin Perisai, tetapi Perisai tersebut tidak dapat menahan serangan Elemental Burst.\nSetelah Karakter lawan menggunakan Elemental Burst: Hapus Perisai tersebut.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan <color=#FFFFFFFF>3 poin $[K6]</color>, tetapi $[K6] tersebut tidak dapat menahan serangan Elemental Burst.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Burst: </color>Hapus $[K6] tersebut.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan <color=#FFFFFFFF>3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>, tetapi {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tersebut tidak dapat menahan serangan Elemental Burst.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Elemental Burst: </color>Hapus {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tersebut.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Gangguan Ley Line: Smashing Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"DMG yang diakibatkan Karaktermu +1.","descriptionraw":"DMG yang diakibatkan Karaktermu +1.","descriptionreplaced":"DMG yang diakibatkan Karaktermu +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Gangguan Ley Line: Smoldering Flames","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Pyro kepada Karakter Aktif kedua pemain. Jika Karakter sudah terpengaruh efek Pyro sebelumnya, mengakibatkan 2 poin Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K203] kepada Karakter Aktif kedua pemain. Jika Karakter <color=#FF9999FF>sudah terpengaruh efek {SPRITE_PRESET#2103}Pyro</color> sebelumnya, mengakibatkan 2 poin $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#FF9999FF>Memberikan efek {SPRITE_PRESET#2103}Pyro</color> kepada Karakter Aktif kedua pemain. Jika Karakter <color=#FF9999FF>sudah terpengaruh efek {SPRITE_PRESET#2103}Pyro</color> sebelumnya, mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Gangguan Ley Line: Soaring Winds","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter-mu menggunakan Skill: Tukar ke Karakter berikutnya. (Dua kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill:</color> Tukar ke Karakter berikutnya. (Dua kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill:</color> Tukar ke Karakter berikutnya. (Dua kali setiap Ronde)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Gangguan Ley Line: Strong Feedback","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu memicu Reaksi Elemental: memulihkan 3 poin HP semua Karaktermu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> memulihkan 3 poin HP semua Karaktermu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu memicu Reaksi Elemental:</color> memulihkan 3 poin HP semua Karaktermu.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Gangguan Ley Line: Swift Wind","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter-mu menggunakan Skill: Tukar ke Karakter berikutnya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill:</color> Tukar ke Karakter berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill:</color> Tukar ke Karakter berikutnya. (Sekali setiap Ronde)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Gangguan Ley Line: The Answer Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat lawan memainkan kartu yang ada di Dek awal Ronde ini: memulihkan 1 poin HP Karakter aktifmu.","descriptionraw":"<color=#FFFFFFFF>Saat lawan memainkan kartu yang ada di Dek awal Ronde ini:</color> memulihkan 1 poin HP Karakter aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat lawan memainkan kartu yang ada di Dek awal Ronde ini:</color> memulihkan 1 poin HP Karakter aktifmu.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Gangguan Ley Line: Thunderstorm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Electro kepada Karakter Aktif kedua pemain.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K204] kepada Karakter Aktif kedua pemain.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#FFACFFFF>Memberikan efek {SPRITE_PRESET#2104}Electro</color> kepada Karakter Aktif kedua pemain.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Gangguan Ley Line: United Posture - Advance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.\nTahap Selesai: Jika ada 2 Panggilan atau lebih di Zona Panggilan-mu, Karakter aktifmu akan mendapatkan 1 poin Energy.","descriptionraw":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Jika ada 2 Panggilan atau lebih di Zona Panggilan-mu, Karakter aktifmu akan mendapatkan 1 poin $[K310].","descriptionreplaced":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Jika ada 2 Panggilan atau lebih di Zona Panggilan-mu, Karakter aktifmu akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Gangguan Ley Line: United Posture - Gentle War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.","descriptionraw":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.","descriptionreplaced":"Untuk setiap Panggilan yang berada di Zona Panggilan-mu, Normal Attack Karakter-mu akan mengakibatkan DMG +1 tambahan.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Gangguan Ley Line: Vicious Posture - Blunt Force","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter aktifmu mengakibatkan DMG +1.","descriptionraw":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +1</color>.","descriptionreplaced":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +1</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Gangguan Ley Line: Vicious Posture - Ferocity","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter aktifmu mengakibatkan DMG +2.","descriptionraw":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.","descriptionreplaced":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Gangguan Ley Line: Wet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Memberikan efek Hydro kepada Karakter Aktifmu.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> $[K202] kepada Karakter Aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> <color=#80C0FFFF>Memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada Karakter Aktifmu.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Ley Line Monolith: Frontline Fulcrum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 20 poin \"Endurance\", kartu ini akan dibuang setelah habis terpakai.\nSaat Karaktermu menerima serangan: Poin \"Endurance\" akan menahan DMG yang diterima dan terkonsumsi.\nSaat kartu ini dibuang: Kamu akan kalah dalam pertandingan ini.","descriptionraw":"Dimulai dengan 20 poin \"Endurance\", kartu ini akan dibuang setelah habis terpakai.\\n<color=#FFFFFFFF>Saat Karaktermu menerima serangan: </color>Poin \"Endurance\" akan menahan DMG yang diterima dan terkonsumsi.\\n<color=#FFFFFFFF>Saat kartu ini dibuang: </color>Kamu akan kalah dalam pertandingan ini.","descriptionreplaced":"Dimulai dengan 20 poin \"Endurance\", kartu ini akan dibuang setelah habis terpakai.\\n<color=#FFFFFFFF>Saat Karaktermu menerima serangan: </color>Poin \"Endurance\" akan menahan DMG yang diterima dan terkonsumsi.\\n<color=#FFFFFFFF>Saat kartu ini dibuang: </color>Kamu akan kalah dalam pertandingan ini.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Tahap Selesai: Mengumpulkan Dadu Elemental-mu yang tidak terpakai (Maksimum 1 Dadu setiap jenis elemen).\nSaat Tahap Aksi dimulai: Jika kartu ini sudah mengumpulkan 3 Dadu Elemental, akan mengambil 2 kartu dan menciptakan 2 Elemen Omni, lalu kartu ini akan dibuang.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengumpulkan Dadu Elemental-mu yang tidak terpakai (Maksimum 1 Dadu setiap jenis elemen).\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika kartu ini sudah mengumpulkan 3 Dadu Elemental, akan mengambil 2 kartu dan menciptakan 2 $[K411], lalu kartu ini akan dibuang.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengumpulkan Dadu Elemental-mu yang tidak terpakai (Maksimum 1 Dadu setiap jenis elemen).\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika kartu ini sudah mengumpulkan 3 Dadu Elemental, akan mengambil 2 kartu dan menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, lalu kartu ini akan dibuang.","storytitle":"Liben, Marvelous Merchandise","storytext":"\"Akan ada hal menakjubkan yang terjadi sebentar lagi, menakjubkan! Oh! Ada bisnis bagus yang ingin kutawarkan padamu, apa kamu ada waktu?\"","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Lightless Feeding","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: kartu ini dapat dikenakan saat menggunakan All-Devouring Narwhal sebagai Karakter aktif.\nAll-Devouring Narwhal akan langsung melancarkan Starfall Shower satu kali setelah mengenakannya.\nSaat All-Devouring Narwhal yang mengenakan kartu ini menggunakan Starfall Shower untuk membuang 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)\n(Kamu harus punya All-Devouring Narwhal di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2204]</color> sebagai Karakter aktif.\\n$[A2204] akan langsung melancarkan <color=#FFD780FF>$[S22042]</color> satu kali setelah mengenakannya.\\nSaat $[A2204] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S22042]</color> untuk mem$[K56|s1] 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2204] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>All-Devouring Narwhal</color> sebagai Karakter aktif.\\nAll-Devouring Narwhal akan langsung melancarkan <color=#FFD780FF>Starfall Shower</color> satu kali setelah mengenakannya.\\nSaat All-Devouring Narwhal yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Starfall Shower</color> untuk mem<color=#FFFFFFFF>buang</color> 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)\\n(Kamu harus punya All-Devouring Narwhal di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Lightless Feeding\" All-Devouring Narwhal","storytext":"Makhluk bercahaya mengapung di lautan mimpi yang gelap dan tak berbulan — mungkin mereka merupakan makanan bagi suatu makhluk raksasa.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan All-Devouring Narwhal","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Lightning Stiletto","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: membuat Keqing menjadi Karakter Aktif dan langsung menggunakan Stellar Restoration satu kali. Stellar Restoration ini akan memberikan Keqing Electro Elemental Infusion tanpa menciptakan Lightning Stiletto lainnya.\n(Saat Keqing menggunakan Stellar Restoration dengan kartu ini di tangannya: tidak akan menciptakan Lightning Stiletto lainnya, melainkan buang kartu ini dan Keqing memperoleh Electro Elemental Infusion)","descriptionraw":"$[K1]: membuat $[A1403] menjadi Karakter Aktif dan langsung menggunakan $[S14032] satu kali. $[S14032] ini akan memberikan $[A1403] <color=#FFFFFFFF>$[K1002]</color> tanpa menciptakan Lightning Stiletto lainnya.\\n(Saat $[A1403] menggunakan $[S14032] dengan kartu ini di tangannya: tidak akan menciptakan Lightning Stiletto lainnya, melainkan $[K56|s1] kartu ini dan $[A1403] memperoleh <color=#FFFFFFFF>$[K1002]</color>)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: membuat Keqing menjadi Karakter Aktif dan langsung menggunakan Stellar Restoration satu kali. Stellar Restoration ini akan memberikan Keqing <color=#FFFFFFFF><color=#FFFFFFFF>Electro Elemental Infusion</color></color> tanpa menciptakan Lightning Stiletto lainnya.\\n(Saat Keqing menggunakan Stellar Restoration dengan kartu ini di tangannya: tidak akan menciptakan Lightning Stiletto lainnya, melainkan <color=#FFFFFFFF>buang</color> kartu ini dan Keqing memperoleh <color=#FFFFFFFF><color=#FFFFFFFF>Electro Elemental Infusion</color></color>)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Lightning Storm","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Beidou sebagai Karakter aktif.\nBeidou akan langsung melancarkan Tidecaller satu kali setelah mengenakannya.\nKetika Beidou mengenakan kartu ini, setelah menggunakan Wavestrider: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (Dapat terpicu maksimum 2 kali)\n(Kamu harus punya Beidou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1405]</color> sebagai Karakter aktif.\\n$[A1405] akan langsung melancarkan <color=#FFD780FF>$[S14052]</color> satu kali setelah mengenakannya.\\nKetika $[A1405] mengenakan kartu ini, setelah menggunakan <color=#FFFFFFFF>$[S14054]</color>: Normal Attack yang dilancarkan $[A1405] dalam Ronde tersebut akan mengonsumsi 1 $[K309] lebih sedikit. (Dapat terpicu maksimum 2 kali)\\n(Kamu harus punya $[A1405] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Beidou</color> sebagai Karakter aktif.\\nBeidou akan langsung melancarkan <color=#FFD780FF>Tidecaller</color> satu kali setelah mengenakannya.\\nKetika Beidou mengenakan kartu ini, setelah menggunakan <color=#FFFFFFFF>Wavestrider</color>: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit. (Dapat terpicu maksimum 2 kali)\\n(Kamu harus punya Beidou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Beidou: Lightning Storm","storytext":"Gemuruh guntur seirama dengan badai petir!","source":"Hadiah yang didapatkan setelah mengundang Beidou ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Light of Foliar Incision","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Normal Attack: Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Whitemoon Bristle: Light of Foliar Incision","storytext":"\"Jika kamu percaya dia pantas mendapatkan kembali kehormatannya di labirin hutan ini, maka tuntunlah dia menuju dahan putih ....\"\n\"Hanya dengan begitulah bulan dan bintang dapat menganugerahkan padanya kebijaksanaan yang murni dan membantunya melepaskan keinginan dan kenangan pahitnya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Light's Remit","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Layla sebagai Karakter aktif.\nLayla akan langsung melancarkan Nights of Formal Focus satu kali setelah mengenakannya.\nSelama Layla yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali Shooting Star mengakibatkan DMG.\n(Kamu harus punya Layla di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1109]</color> sebagai Karakter aktif.\\n$[A1109] akan langsung melancarkan <color=#FFD780FF>$[S11092]</color> satu kali setelah mengenakannya.\\nSelama $[A1109] yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali <color=#FFFFFFFF>$[C111092]</color> mengakibatkan DMG.\\n(Kamu harus punya $[A1109] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Layla</color> sebagai Karakter aktif.\\nLayla akan langsung melancarkan <color=#FFD780FF>Nights of Formal Focus</color> satu kali setelah mengenakannya.\\nSelama Layla yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali <color=#FFFFFFFF>Shooting Star</color> mengakibatkan DMG.\\n(Kamu harus punya Layla di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Layla: Light's Remit","storytext":"\"Bintang-bintang pemanduku.\"","source":"Hadiah yang didapatkan setelah mengundang Layla ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lithic Spear","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nSaat dimainkan: Untuk setiap 1 Karakter Liyue yang ada di dalam party-mu, kartu ini akan memberikan 1 poin Perisai. (Maksimum 3 poin)\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan:</color> Untuk setiap 1 Karakter {SPRITE_PRESET#3402}Liyue yang ada di dalam party-mu, kartu ini akan memberikan <color=#FFFFFFFF>1 poin $[K6]</color>. (Maksimum 3 poin)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan:</color> Untuk setiap 1 Karakter {SPRITE_PRESET#3402}Liyue yang ada di dalam party-mu, kartu ini akan memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>. (Maksimum 3 poin)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Evil Shall Never Prevail: Lithic Spear","storytext":"Senjata yang disukai oleh para Millelith dahulu kala. Tombak panjang yang ditempa dari bebatuan di Guyun Stone Forest. Tingkat kekerasan tombak ini sungguh tiada duanya.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Little Tepetlisaurus — Treasure Hunter at Large","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan 2 kartu Abundant Phlogiston ke Dek kedua pemain, lalu kedua pemain mengambil 2 kartu.","descriptionraw":"Menambahkan 2 kartu <color=#FFFFFFFF>$[C332042]</color> ke Dek kedua pemain, lalu kedua pemain mengambil 2 kartu.","descriptionreplaced":"Menambahkan 2 kartu <color=#FFFFFFFF>Abundant Phlogiston</color> ke Dek kedua pemain, lalu kedua pemain mengambil 2 kartu.","storytitle":"Little Tepetlisaurus — Treasure Hunter at Large","storytext":"\"Batu berkilau yang bersinar seperti emas!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah kamu bertukar Karakter ke Karakter yang tidak memiliki Energy: memberikan 1 poin Energy kepada Karakter Aktifmu. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang tidak memiliki $[K310]: </color>memberikan 1 poin $[K310] kepada Karakter Aktifmu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>: </color>memberikan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> kepada Karakter Aktifmu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Liu Su, In the Next Volume","storytext":"\"Hadirin sekalian, apa yang ingin kalian dengar selanjutnya?\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Liu Su di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Liyue Harbor Wharf","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Mengambil 2 kartu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengambil 2 kartu.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengambil 2 kartu.\\n<color=#FFFFFFFF>Penggunaan</color>: 2","storytitle":"Where All Ships Dock","storytext":"\"Alam menyediakan, gunung-gunung bersorak, kami diberkati oleh berkah dari langit.\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Paman Tian di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Liyue Harbor Wharf","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat Tahap Persiapan dimulai: memilih 1 dari 3 kartu antara Kartu Peristiwa, Artefak, atau Senjata secara acak.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Persiapan dimulai: </color>memilih 1 dari 3 kartu antara Kartu Peristiwa, Artefak, atau Senjata secara acak.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Persiapan dimulai: </color>memilih 1 dari 3 kartu antara Kartu Peristiwa, Artefak, atau Senjata secara acak.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Lost Prayer to the Sacred Winds","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1.\nTahap Selesai: Kartu ini mendapatkan 1 poin \"Bonus DMG\". (Maksimum 2 poin)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Maksimum 2 poin)\\n(Hanya <color=#FFFFFFFF>Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Maksimum 2 poin)\\n(Hanya <color=#FFFFFFFF>Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Boundless Blessing: Lost Prayer to the Sacred Winds","storytext":"\"Saat bunga bermekaran, saat dedaunan menari, akulah yang menyanyikan lagu kebebasan, lagu daripada angin.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Lotus Flower Crisp","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Karakter target menerima DMG -3 terhadap serangan yang diterima berikutnya.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, Karakter target menerima DMG -3 terhadap serangan yang diterima berikutnya.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, Karakter target menerima DMG -3 terhadap serangan yang diterima berikutnya.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Lotus Flower Crisp","storytext":"Adonannya dibentuk menjadi seperti kuncup dan ditempatkan ke dalam panci minyak seperti di atas permukaan danau, lalu adonan ini pun akan perlahan-lahan mekar ... lapis demi lapis ... Benar-benar pemandangan yang menakjubkan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Lotus Flower Crisp","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"DMG yang diterima oleh Karakter target di Tahap Selesai berkurang setengahnya.","descriptionraw":"DMG yang diterima oleh Karakter target di Tahap Selesai berkurang setengahnya.","descriptionreplaced":"DMG yang diterima oleh Karakter target di Tahap Selesai berkurang setengahnya.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Lucky Dog's Silver Circlet","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menggunakan Elemental Skill: Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Unworried Crown: Lucky Dog's Silver Circlet","storytext":"Seseorang yang dicintai keberuntungan. Bahkan bisa menemukan harta karun yang tak ternilai meski berada di antara banyak jebakan yang berbahaya.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Lucky Dog's Silver Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: memulihkan 2 poin HP diri sendiri.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill:</color> memulihkan 2 poin HP diri sendiri.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill:</color> memulihkan 2 poin HP diri sendiri.","playcost":[]},"lumenarystone":{"id":133096,"name":"Lumenarystone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Setelah kamu memainkan Kartu Aksi: di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu Elemen Omni. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Aksi:</color> di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu $[K411]. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Aksi:</color> di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Lumenstone Adjuvant","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Setelah kamu memainkan Kartu Aksi: di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu Elemen Omni. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Aksi:</color> di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu $[K411]. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Aksi:</color> di Ronde ini jika kamu sudah memainkan 3 Kartu Aksi selama kartu ini berada di arena, maka akan mengambil 1 kartu dan menciptakan 1 Dadu <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Lumenstone Adjuvant","storytext":"\"Semoga dia layaknya mentari di telapak tanganmu, yang menerangi sepanjang jalan terowongan tak bercahaya serta mendatangkan kenyamanan tatkala segalanya gelap.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Lunar Cycles Unending","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dimainkan saat menggunakan Azhdaha sebagai Karakter aktif.\nAzhdaha akan mendapatkan status Stone Facets: Elemental Crystallization, lalu menciptakan 1 Dadu Elemental untuk setiap jenis elemen dari Karakter dalam party-mu.\n(Kamu harus punya Azhdaha di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dimainkan saat menggunakan <color=#FFFFFFFF>$[A2602]</color> sebagai Karakter aktif.\\n$[A2602] akan mendapatkan status <color=#FFFFFFFF>$[C126022]</color>, lalu menciptakan 1 Dadu Elemental untuk setiap jenis elemen dari Karakter dalam party-mu.\\n(Kamu harus punya $[A2602] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dimainkan saat menggunakan <color=#FFFFFFFF>Azhdaha</color> sebagai Karakter aktif.\\nAzhdaha akan mendapatkan status <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color>, lalu menciptakan 1 Dadu Elemental untuk setiap jenis elemen dari Karakter dalam party-mu.\\n(Kamu harus punya Azhdaha di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Azhdaha: Lunar Cycles Unending","storytext":"\"Hari ini adalah waktunya ... untuk membayarkan seluruh dendamku!\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Azhdaha","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Lutine's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"setelah Karakter menggunakan Skill, secara acak menerima 2 poin pemulihan HP atau 2 poin Piercing DMG. Penggunaan: 2\"","descriptionraw":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"setelah Karakter menggunakan Skill, secara acak menerima 2 poin pemulihan HP atau 2 poin $[K5]. $[K3]: 2\"","descriptionreplaced":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"setelah Karakter menggunakan Skill, secara acak menerima 2 poin pemulihan HP atau 2 poin <color=#FFFFFFFF>Piercing DMG</color>. <color=#FFFFFFFF>Penggunaan</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Lyresong","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengambil kembali satu Kartu Artefak yang sudah dikenakan Karaktermu.\nSelama Ronde ini, saat kamu memainkan Kartu Artefak berikutnya: mengonsumsi 1 Dadu Elemental lebih sedikit. Jika kamu belum pernah memainkan Kartu Aksi lain sebelum memainkan kartu ini, maka diubah menjadi mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"Mengambil kembali satu Kartu {SPRITE_PRESET#3004}Artefak yang sudah dikenakan Karaktermu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. Jika kamu belum pernah memainkan Kartu Aksi lain sebelum memainkan kartu ini, maka diubah menjadi mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"Mengambil kembali satu Kartu {SPRITE_PRESET#3004}Artefak yang sudah dikenakan Karaktermu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. Jika kamu belum pernah memainkan Kartu Aksi lain sebelum memainkan kartu ini, maka diubah menjadi mengonsumsi 2 Dadu Elemental lebih sedikit.","storytitle":"Lyresong","storytext":"\"Tradisi tentang lagu dan puisi, mengalir dalam melodi yang jernih dan mengharukan.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Machine Assembly Line","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Setiap kali Karaktermu ditargetkan, lalu menerima DMG atau pemulihan: Mengakumulasi 1 poin Battle-Readiness (Maksimum 2 poin).\nSaat kamu memainkan Senjata atau Artefak yang biaya awalnya tidak melebihi Battle-Readiness: Menghapus semua Battle-Readiness dan memainkan kartu tersebut secara gratis.","descriptionraw":"<color=#FFFFFFFF>Setiap kali Karaktermu ditargetkan, lalu menerima DMG atau pemulihan:</color> Mengakumulasi 1 poin <color=#FFFFFFFF>Battle-Readiness</color> (Maksimum 2 poin).\\n<color=#FFFFFFFF>Saat kamu memainkan {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang biaya awalnya tidak melebihi <color=#FFFFFFFF>Battle-Readiness</color>:</color> Menghapus semua <color=#FFFFFFFF>Battle-Readiness</color> dan memainkan kartu tersebut secara gratis.","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali Karaktermu ditargetkan, lalu menerima DMG atau pemulihan:</color> Mengakumulasi 1 poin <color=#FFFFFFFF>Battle-Readiness</color> (Maksimum 2 poin).\\n<color=#FFFFFFFF>Saat kamu memainkan {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang biaya awalnya tidak melebihi <color=#FFFFFFFF>Battle-Readiness</color>:</color> Menghapus semua <color=#FFFFFFFF>Battle-Readiness</color> dan memainkan kartu tersebut secara gratis.","storytitle":"Machine Assembly Line","storytext":"Komponen yang tak terhitung jumlahnya, dipanaskan dan ditempa, dan pada akhirnya digunakan untuk membuat mesin yang luar biasa ini. Bagi penghuni Benteng Meropide, ini juga berarti Kupon Kredit yang berharga ....","playcost":[]},"magicguide":{"id":311101,"name":"Magic Guide","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Bane of Storm and Tide: Magic Guide","storytext":"Magic Guide edisi ke-12.\nMeski banyak sekali kesalahan di dalamnya, namun masih menjadi buku panduan sihir yang paling terkenal sampai saat ini.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Magic Guide","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Senjata","Catalyst","Kartu Otomatis"],"description":"ATK +1. Saat pertempuran dimulai: Max HP +12.","descriptionraw":"ATK +1. Saat pertempuran dimulai: Max HP +12.","descriptionreplaced":"ATK +1. Saat pertempuran dimulai: Max HP +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak: memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (Maksimum terpicu 2 kali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak:</color> memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (Maksimum terpicu 2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak:</color> memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (Maksimum terpicu 2 kali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Crowd of Bouquets: Maiden's Fading Beauty","storytext":"\"... Waktu berlalu, dan semakin sedikit para pelamar yang datang kepadanya dengan membawa bunga, namun di dalam hatinya waktu sudah terhenti sejak lama.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamere","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah memainkan Kartu Aksi Makanan/Lokasi/Teman/Item selain kartu \"Mamere\": Menciptakan secara acak 1 Kartu Aksi Makanan/Lokasi/Teman/Item selain kartu \"Mamere\". (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi {SPRITE_PRESET#3101}Makanan/{SPRITE_PRESET#3104}Lokasi/{SPRITE_PRESET#3103}Teman/{SPRITE_PRESET#3102}Item selain kartu \"Mamere\": </color>Menciptakan secara acak 1 Kartu Aksi {SPRITE_PRESET#3101}Makanan/{SPRITE_PRESET#3104}Lokasi/{SPRITE_PRESET#3103}Teman/{SPRITE_PRESET#3102}Item selain kartu \"Mamere\". (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi {SPRITE_PRESET#3101}Makanan/{SPRITE_PRESET#3104}Lokasi/{SPRITE_PRESET#3103}Teman/{SPRITE_PRESET#3102}Item selain kartu \"Mamere\": </color>Menciptakan secara acak 1 Kartu Aksi {SPRITE_PRESET#3101}Makanan/{SPRITE_PRESET#3104}Lokasi/{SPRITE_PRESET#3103}Teman/{SPRITE_PRESET#3102}Item selain kartu \"Mamere\". (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Mamere","storytext":"Melusine yang melukis setiap hari.\n\"Menyenangkan ya bisa melukis apa saja yang aku inginkan!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter ini menerima DMG atau pemulihan: memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\nTerpicu pertama kali: menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\nTerpicu kedua kali: mengambil 1 kartu.\nTerpicu keempat kali: Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF>Terpicu keempat kali:</color> Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF>Terpicu keempat kali:</color> Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Glorious Hunter: Marechaussee Hunter","storytext":"\"'Kejar bayangan gelap. Usir. Buru',\nBegitulah asal-muasal nama 'Marechaussee Phantom',\nDicetuskan oleh Cassiodor, yang digelari 'Golden Hunter',\nTapi menganggap julukan itu sebagai penghinaan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Marechaussee Hunter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP: +1 poin lapisan.\nSetelah Karakter yang terpengaruh menggunakan Skill: jika memungkinkan, kehilangan 5 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP: </color>+1 poin lapisan.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>jika memungkinkan, kehilangan 5 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP: </color>+1 poin lapisan.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>jika memungkinkan, kehilangan 5 poin lapisan dan Aksi +1. (Sekali setiap Ronde)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Geo lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Jagged Stone: Mask of Solitude Basalt","storytext":"\"Dia tahu yang benar dan salah, dan dia tidak pernah meleset dari sasarannya.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Master of Weaponry","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pindahkan 1 Kartu Equipment Senjata yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain yang menggunakan jenis Senjata yang sama dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","descriptionraw":"Pindahkan 1 Kartu Equipment {SPRITE_PRESET#3003}Senjata yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain yang menggunakan jenis Senjata yang sama dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","descriptionreplaced":"Pindahkan 1 Kartu Equipment {SPRITE_PRESET#3003}Senjata yang sudah dikenakan oleh salah satu Karakter-mu ke Karakter lain yang menggunakan jenis Senjata yang sama dan mengulang batasan \"setiap Ronde\" yang ada pada efek Kartu tersebut.","storytitle":"Master of Weaponry","storytext":"\"Lihat dan perhatikan, sobat! Seorang petarung sejati tidak akan pilih-pilih senjata!\"","source":"Didapatkan dari Dek Awal","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Mastery Talisman: Adding Fuel to the Fire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setiap kali kamu mengambil 1 kartu: Karaktermu akan mengakibatkan DMG +1 untuk serangan berikutnya. (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Setiap kali kamu mengambil 1 kartu: </color>Karaktermu akan mengakibatkan DMG +1 untuk serangan berikutnya. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali kamu mengambil 1 kartu: </color>Karaktermu akan mengakibatkan DMG +1 untuk serangan berikutnya. (Dapat ditumpuk tanpa batas)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Mastery Talisman: Airborne Reinforcements","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": aksi ini akan dianggap sebagai \"Aksi Cepat\" dan bukan \"Aksi Tempur\".\nSaat Karaktermu melancarkan Plunging Attack:  mengakibatkan DMG +2.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> aksi ini akan dianggap sebagai \"$[K2]\" dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Saat Karaktermu melancarkan $[K52]: </color> mengakibatkan DMG +2.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> aksi ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\" dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Saat Karaktermu melancarkan <color=#FFFFFFFF>Plunging Attack</color>: </color> mengakibatkan DMG +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Mastery Talisman: All or Nothing","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Jika jumlah Kartu di tanganmu tidak lebih dari 1, maka Karaktermu akan mengakibatkan DMG +2.","descriptionraw":"Jika jumlah Kartu di tanganmu tidak lebih dari 1, maka Karaktermu akan mengakibatkan DMG +2.","descriptionreplaced":"Jika jumlah Kartu di tanganmu tidak lebih dari 1, maka Karaktermu akan mengakibatkan DMG +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Mastery Talisman: Arcane Secret to Elemental Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menerima 4 jenis DMG elemen yang berbeda: Lawan akan langsung memenangi pertandingan.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima 4 jenis DMG elemen yang berbeda: </color>Lawan akan langsung memenangi pertandingan.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima 4 jenis DMG elemen yang berbeda: </color>Lawan akan langsung memenangi pertandingan.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Mastery Talisman: Arms and Armor Honed","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu melancarkan Charged Attack: Mengakibatkan DMG +1. Setelah penghitungan selesai, kamu mengambil 1 kartu.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu melancarkan $[K51]: </color>Mengakibatkan DMG +1. Setelah penghitungan selesai, kamu mengambil 1 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +1. Setelah penghitungan selesai, kamu mengambil 1 kartu.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Mastery Talisman: Attack Adept","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu melancarkan \"Normal Attack\": mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Elemental Skill.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu melancarkan \"Normal Attack\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Elemental Skill.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu melancarkan \"Normal Attack\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Elemental Skill.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Mastery Talisman: Battle-Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu yang mengenakan Senjata dan Artefak menggunakan Skill: Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu yang mengenakan {SPRITE_PRESET#3003}Senjata dan {SPRITE_PRESET#3004}Artefak menggunakan Skill: </color>Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu yang mengenakan {SPRITE_PRESET#3003}Senjata dan {SPRITE_PRESET#3004}Artefak menggunakan Skill: </color>Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Mastery Talisman: Battle Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter-mu yang sudah mengenakan Kartu Senjata akan mengakibatkan DMG +1 tambahan.\nSetelah Karakter-mu menggunakan Skill: Jika Karakter tersebut mengenakan Senjata, akan mengambil kembali Kartu Senjata tersebut ke tanganmu. Saat memainkan Kartu Senjata berikutnya, akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Dapat terpicu sekali setiap Ronde untuk setiap Karakter)","descriptionraw":"Karakter-mu yang sudah mengenakan Kartu Senjata akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill: </color>Jika Karakter tersebut mengenakan Senjata, akan mengambil kembali Kartu Senjata tersebut ke tanganmu. Saat memainkan Kartu Senjata berikutnya, akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Dapat terpicu sekali setiap Ronde untuk setiap Karakter)","descriptionreplaced":"Karakter-mu yang sudah mengenakan Kartu Senjata akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter-mu menggunakan Skill: </color>Jika Karakter tersebut mengenakan Senjata, akan mengambil kembali Kartu Senjata tersebut ke tanganmu. Saat memainkan Kartu Senjata berikutnya, akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Dapat terpicu sekali setiap Ronde untuk setiap Karakter)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Mastery Talisman: Burst Assault - Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe: Ousia"],"description":"Saat Karaktermu menggunakan Elemental Burst: mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSaat kamu menyatakan berakhirnya Ronde: Jika Karaktermu pernah menggunakan Elemental Burst selama Ronde ini, maka akan mengakibatkan 1 poin Piercing DMG \"yang memiliki Arkhe: Ousia\" kepada semua Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Burst:</color> mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde:</color> Jika Karaktermu pernah menggunakan Elemental Burst selama Ronde ini, maka akan mengakibatkan 1 poin $[K5] \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\" kepada semua Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Burst:</color> mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde:</color> Jika Karaktermu pernah menggunakan Elemental Burst selama Ronde ini, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\" kepada semua Karakter lawan.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Mastery Talisman: Buttressed Combined Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Panggilan dihapus: Mendapat 1 poin \"Buttressed Succor\". (Dapat ditumpuk hingga 3 poin)\nSaat Tahap Aksi dimulai: Konsumsi seluruh poin \"Buttressed Succor\". Setiap 1 poin akan menciptakan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat Panggilan dihapus: </color>Mendapat 1 poin \"Buttressed Succor\". (Dapat ditumpuk hingga 3 poin)\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Konsumsi seluruh poin \"Buttressed Succor\". Setiap 1 poin akan menciptakan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat Panggilan dihapus: </color>Mendapat 1 poin \"Buttressed Succor\". (Dapat ditumpuk hingga 3 poin)\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Konsumsi seluruh poin \"Buttressed Succor\". Setiap 1 poin akan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Mastery Talisman: Cascading Defeat","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan gugur: Mengakibatkan 1 poin Piercing DMG terhadap semua Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Mengakibatkan 1 poin $[K5] terhadap semua Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter lawan.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Mastery Talisman: Chaotic Banners","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima DMG dari Reaksi Elemental: Menciptakan 1 Elemen Omni. (Dapat terpicu hingga 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Elemental: </color>Menciptakan 1 $[K411]. (Dapat terpicu hingga 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Elemental: </color>Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Dapat terpicu hingga 3 kali setiap Ronde)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Mastery Talisman: Cold War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.\nKaraktermu mengakibatkan DMG +2 saat memicu Reaksi Elemental Cryo.","descriptionraw":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.\\nKaraktermu mengakibatkan DMG +2 saat memicu Reaksi Elemental Cryo.","descriptionreplaced":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.\\nKaraktermu mengakibatkan DMG +2 saat memicu Reaksi Elemental Cryo.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Mastery Talisman: Counterattack Spirit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karaktermu yang sisa HP-nya tidak lebih dari 7 mengakibatkan DMG +2. Karaktermu yang sisa HP-nya tidak lebih dari 4 mengakibatkan lagi DMG +1 tambahan.","descriptionraw":"Karaktermu yang sisa HP-nya tidak lebih dari 7 mengakibatkan DMG +2. Karaktermu yang sisa HP-nya tidak lebih dari 4 mengakibatkan lagi DMG +1 tambahan.","descriptionreplaced":"Karaktermu yang sisa HP-nya tidak lebih dari 7 mengakibatkan DMG +2. Karaktermu yang sisa HP-nya tidak lebih dari 4 mengakibatkan lagi DMG +1 tambahan.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Mastery Talisman: Cycle Charge","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": akan menghabiskan 1 Dadu Elemental lebih sedikit. (2 kali setiap Ronde)\nSaat Karaktermu melancarkan Plunging Attack:  mengakibatkan DMG +2.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (2 kali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karaktermu melancarkan $[K52]: </color> mengakibatkan DMG +2.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (2 kali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karaktermu melancarkan <color=#FFFFFFFF>Plunging Attack</color>: </color> mengakibatkan DMG +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Mastery Talisman: Damage Control","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah kamu memainkan 1 Kartu Aksi: menciptakan 1 Elemen Omni dan menghapus 1 lapis \"Multiplied Damage\" lawan. (Maksimum terpicu 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu memainkan 1 Kartu Aksi:</color> menciptakan 1 $[K411] dan menghapus 1 lapis \"$[C402020]\" lawan. (Maksimum terpicu 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu memainkan 1 Kartu Aksi:</color> menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan menghapus 1 lapis \"Multiplied Damage\" lawan. (Maksimum terpicu 3 kali setiap Ronde)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Mastery Talisman: Dauntless Pursuit","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter-mu melancarkan Plunging Attack dan mengakibatkan DMG Elemental: Mengakibatkan DMG +2 tambahan. Setelah penghitungan Skill selesai, menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter Aktifmu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter-mu melancarkan $[K52] dan mengakibatkan DMG Elemental: </color>Mengakibatkan DMG +2 tambahan. Setelah penghitungan Skill selesai, menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter Aktifmu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter-mu melancarkan <color=#FFFFFFFF>Plunging Attack</color> dan mengakibatkan DMG Elemental: </color>Mengakibatkan DMG +2 tambahan. Setelah penghitungan Skill selesai, menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter Aktifmu. (Sekali setiap Ronde)","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Mastery Talisman: Decisive Battle","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karaktermu yang memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan DMG +2.","descriptionraw":"Karaktermu yang memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan DMG +2.","descriptionreplaced":"Karaktermu yang memiliki 6 poin HP atau lebih sedikit, akan mengakibatkan DMG +2.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Mastery Talisman: Dense Vegetation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan menerima DMG Reaksi Elemental Dendro: Menciptakan 2 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental Dendro: </color>Menciptakan 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental Dendro: </color>Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Mastery Talisman: Don't Push Your Luck","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima Elemental DMG: Memberikan 1 poin Perisai kepada Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin Perisai)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima Elemental DMG: </color>Memberikan 1 poin $[K6] kepada Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin $[K6])","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima Elemental DMG: </color>Memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> kepada Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>)","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Mastery Talisman: Dual-Pronged Approach","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menggunakan Elemental Skill: Jika Karakter aktifmu dilindungi oleh Perisai, maka akan menciptakan 2 Elemen Omni dan 1 poin Perisai. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Skill: </color>Jika Karakter aktifmu dilindungi oleh $[K6], maka akan menciptakan 2 $[K411] dan 1 poin $[K6]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Skill: </color>Jika Karakter aktifmu dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka akan menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>. (Sekali setiap Ronde)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Mastery Talisman: Economies of Scale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"DMG yang diakibatkan oleh Panggilan-mu +2.\nSetelah kamu menciptakan Panggilan: mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan.","descriptionraw":"DMG yang diakibatkan oleh Panggilan-mu +2.\\n<color=#FFFFFFFF>Setelah kamu menciptakan Panggilan: </color>mengakibatkan 1 poin $[K5] kepada seluruh Karakter lawan.","descriptionreplaced":"DMG yang diakibatkan oleh Panggilan-mu +2.\\n<color=#FFFFFFFF>Setelah kamu menciptakan Panggilan: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada seluruh Karakter lawan.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Mastery Talisman: Elemental Response","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan menerima DMG Reaksi Elemental: menciptakan 2 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental: </color>menciptakan 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental: </color>menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Mastery Talisman: Enhancing Will","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat memulai pertandingan: kartu ini akan dibuang untuk menciptakan Surging Will. (Saat kamu memainkan Kartu Pendukung: menciptakan 1 Elemen Omni, mengambil 1 kartu, sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memulai pertandingan:</color> kartu ini akan dibuang untuk menciptakan $[C403030]. (Saat kamu memainkan Kartu Pendukung: menciptakan 1 $[K411], mengambil 1 kartu, sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memulai pertandingan:</color> kartu ini akan dibuang untuk menciptakan Surging Will. (Saat kamu memainkan Kartu Pendukung: menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, mengambil 1 kartu, sekali setiap Ronde)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Mastery Talisman: Extended Explosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan menerima DMG Reaksi Elemental: Mendapatkan 1 poin \"Extension\". Jika sudah memiliki 3 poin \"Extension\" atau lebih, akan mengonsumsi 3 poin \"Extension\" dan mengakibatkan 4 poin Piercing DMG terhadap semua Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental: </color>Mendapatkan 1 poin \"Extension\". Jika sudah memiliki 3 poin \"Extension\" atau lebih, akan mengonsumsi 3 poin \"Extension\" dan mengakibatkan 4 poin <color=#FFFFFFFF>$[K5]</color> terhadap semua Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan menerima DMG Reaksi Elemental: </color>Mendapatkan 1 poin \"Extension\". Jika sudah memiliki 3 poin \"Extension\" atau lebih, akan mengonsumsi 3 poin \"Extension\" dan mengakibatkan 4 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color></color> terhadap semua Karakter lawan.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Mastery Talisman: External Assistance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Untuk setiap 2 Kartu Aksi yang kamu mainkan dan namanya tidak ada di Dek awalmu pada awal pertandingan ini: Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk)","descriptionraw":"<color=#FFFFFFFF>Untuk setiap 2 Kartu Aksi yang kamu mainkan dan namanya tidak ada di Dek awalmu pada awal pertandingan ini:</color> Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk)","descriptionreplaced":"<color=#FFFFFFFF>Untuk setiap 2 Kartu Aksi yang kamu mainkan dan namanya tidak ada di Dek awalmu pada awal pertandingan ini:</color> Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Mastery Talisman: Fear No Pain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter aktifmu menerima DMG: memulihkan 1 poin HP Karakter aktifmu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG:</color> memulihkan 1 poin HP Karakter aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG:</color> memulihkan 1 poin HP Karakter aktifmu.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Mastery Talisman: Fierce Follow-Up","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter-mu menggunakan skill: Selama pertandingan berlangsung, Karakter mengakibatkan DMG +1. (Dapat ditumpuk hingga 3 lapis, namun 1 lapis akan dihapus di setiap akhir ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill:</color> Selama pertandingan berlangsung, Karakter mengakibatkan DMG +1. (Dapat ditumpuk hingga 3 lapis, namun 1 lapis akan dihapus di setiap akhir ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill:</color> Selama pertandingan berlangsung, Karakter mengakibatkan DMG +1. (Dapat ditumpuk hingga 3 lapis, namun 1 lapis akan dihapus di setiap akhir ronde)","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Mastery Talisman: Formation Assault","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu menggunakan Elemental Burst: menghabiskan 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSetelah Karaktermu menerima DMG atau pemulihan: kartu ini memperoleh 1 poin Formation. Lalu, jika kartu ini sudah memiliki 5 poin Formation, maka kelima-limanya akan dikonsumsi untuk membuat semua Karaktermu mendapatkan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Burst:</color> menghabiskan 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan:</color> kartu ini memperoleh 1 poin Formation. Lalu, jika kartu ini sudah memiliki 5 poin Formation, maka kelima-limanya akan dikonsumsi untuk membuat semua Karaktermu mendapatkan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Burst:</color> menghabiskan 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan:</color> kartu ini memperoleh 1 poin Formation. Lalu, jika kartu ini sudah memiliki 5 poin Formation, maka kelima-limanya akan dikonsumsi untuk membuat semua Karaktermu mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Mastery Talisman: Frugality as Countermeasure","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat memainkan Kartu Aksi: mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu. (Berfungsi maksimum 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu Aksi:</color> mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu. (Berfungsi maksimum 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu Aksi:</color> mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu. (Berfungsi maksimum 3 kali setiap Ronde)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Mastery Talisman: Harmonic Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Ambil 1 Kartu Talenta secara acak dari Dek-mu.\nSetelah Karakter-mu menerima DMG: Karakter tersebut akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Ambil 1 Kartu {SPRITE_PRESET#3006}Talenta secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Setelah Karakter-mu menerima DMG: </color>Karakter tersebut akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Ambil 1 Kartu {SPRITE_PRESET#3006}Talenta secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Setelah Karakter-mu menerima DMG: </color>Karakter tersebut akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Mastery Talisman: Hysteresis Strategy","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: menciptakan 3 Elemen Omni.\nSaat Ronde 3 berakhir: kamu langsung memenangkan duel.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menciptakan 3 $[K411].\\n<color=#FFFFFFFF>Saat Ronde 3 berakhir:</color> kamu langsung memenangkan duel.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n<color=#FFFFFFFF>Saat Ronde 3 berakhir:</color> kamu langsung memenangkan duel.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Mastery Talisman: Immovable","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter aktifmu dilindungi oleh Perisai, akan menciptakan 2 Elemen Omni dan mengambil 2 Kartu.\nSaat memainkan Kartu apa pun: Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter aktifmu dilindungi oleh $[K6], akan menciptakan 2 $[K411] dan mengambil 2 Kartu.\\n<color=#FFFFFFFF>Saat memainkan Kartu apa pun: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter aktifmu dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, akan menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 2 Kartu.\\n<color=#FFFFFFFF>Saat memainkan Kartu apa pun: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Mastery Talisman: Intelligence Update","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu bertukar Karakter: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktif. (Maksimum terpicu 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu bertukar Karakter: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktif. (Maksimum terpicu 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu bertukar Karakter: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktif. (Maksimum terpicu 2 kali setiap Ronde)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Mastery Talisman: Lightweight Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu memainkan Kartu Aksi: menghabiskan 1 Dadu Elemental lebih sedikit dan menciptakan 1 Elemen Omni. (Setiap Ronde dapat terpicu hingga 3 kali)","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu Aksi:</color> menghabiskan 1 Dadu Elemental lebih sedikit dan menciptakan 1 $[K411]. (Setiap Ronde dapat terpicu hingga 3 kali)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu Aksi:</color> menghabiskan 1 Dadu Elemental lebih sedikit dan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Setiap Ronde dapat terpicu hingga 3 kali)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Mastery Talisman: Planning Long-Term","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu memainkan kartu Equipment Senjata atau Artefak yang memerlukan biaya 3 Dadu atau lebih: Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang memerlukan biaya 3 Dadu atau lebih: </color>Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang memerlukan biaya 3 Dadu atau lebih: </color>Mengonsumsi 3 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Mastery Talisman: Practice Makes Perfect","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"Skill yang dilancarkan atau Kartu Talenta yang digunakan pertama kali setiap Ronde akan mengonsumsi 1 Dadu Elemental lebih sedikit.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Mastery Talisman: Precise Destruction: I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu mengakibatkan 1 poin DMG secara tepat: Menciptakan 4 Elemen Omni, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan 1 poin DMG secara tepat: </color>Menciptakan 4 $[K411], kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan 1 poin DMG secara tepat: </color>Menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Mastery Talisman: Precise Destruction: II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu mengakibatkan 2 poin DMG secara tepat: Menciptakan 4 Elemen Omni, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan 2 poin DMG secara tepat: </color>Menciptakan 4 $[K411], kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan 2 poin DMG secara tepat: </color>Menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Mastery Talisman: Precise Destruction: III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu mengakibatkan 3 poin DMG secara tepat: Menciptakan 4 Elemen Omni, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan 3 poin DMG secara tepat: </color>Menciptakan 4 $[K411], kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan 3 poin DMG secara tepat: </color>Menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Mastery Talisman: Precise Destruction: IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu mengakibatkan 4 poin DMG secara tepat: Menciptakan 4 Elemen Omni, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan 4 poin DMG secara tepat: </color>Menciptakan 4 $[K411], kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan 4 poin DMG secara tepat: </color>Menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>, kemudian mengubah syarat terpicunya efek ini. (Bertukar dan mengulang berdasarkan urutan 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Mastery Talisman: Press the Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima DMG dari Reaksi Elemental: mengambil 2 kartu dan menciptakan 1 Dadu Elemen Omni. (Berfungsi maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Elemental: </color>mengambil 2 kartu dan menciptakan 1 Dadu $[K411]. (Berfungsi maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Elemental: </color>mengambil 2 kartu dan menciptakan 1 Dadu <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Berfungsi maksimum 2 kali setiap Ronde)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Mastery Talisman: Press the Advantage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Di Ronde ini, jika ada Karakter lawan yang gugur saat giliranmu melakukan Aksi: setelah Aksi ini berakhir, kamu masih bisa melakukan Aksi satu kali lagi secara berturut-turut, dan mengonsumsi 1 Dadu Elemental lebih sedikit saat melakukan Aksi \"bertukar Karakter\" berikutnya. Aksi ini dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".","descriptionraw":"<color=#FFFFFFFF>Di Ronde ini, jika ada Karakter lawan yang gugur saat giliranmu melakukan Aksi: </color>setelah Aksi ini berakhir, kamu masih bisa melakukan Aksi satu kali lagi secara berturut-turut, dan mengonsumsi 1 Dadu Elemental lebih sedikit saat melakukan Aksi \"bertukar Karakter\" berikutnya. Aksi ini dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".","descriptionreplaced":"<color=#FFFFFFFF>Di Ronde ini, jika ada Karakter lawan yang gugur saat giliranmu melakukan Aksi: </color>setelah Aksi ini berakhir, kamu masih bisa melakukan Aksi satu kali lagi secara berturut-turut, dan mengonsumsi 1 Dadu Elemental lebih sedikit saat melakukan Aksi \"bertukar Karakter\" berikutnya. Aksi ini dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Mastery Talisman: Press the Attack","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan gugur: Menciptakan 1 Elemen Omni dan mengambil 1 Kartu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan gugur: </color>Menciptakan 1 $[K411] dan mengambil 1 Kartu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan gugur: </color>Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 Kartu.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Mastery Talisman: Searing Chains","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima DMG Reaksi Elemental: mengakibatkan 1 poin Piercing DMG terhadap semua Karakter lawan. Jika Reaksi Elemental yang terpicu adalah Reaksi Terkait Pyro, maka akan mendapatkan 1 Elemen Omni tambahan. (Maksimum terpicu 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG Reaksi Elemental: </color>mengakibatkan 1 poin $[K5] terhadap semua Karakter lawan. Jika Reaksi Elemental yang terpicu adalah $[K213], maka akan mendapatkan 1 $[K411] tambahan. (Maksimum terpicu 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG Reaksi Elemental: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter lawan. Jika Reaksi Elemental yang terpicu adalah <color=#FF9999FF>{SPRITE_PRESET#2103}Reaksi Terkait Pyro</color>, maka akan mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> tambahan. (Maksimum terpicu 3 kali setiap Ronde)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Mastery Talisman: Secret Surprise","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setiap kali memainkan 3 Kartu Aksi yang tidak ada di Dek awalmu: menciptakan 2 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Setiap kali memainkan 3 Kartu Aksi yang tidak ada di Dek awalmu:</color> menciptakan 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali memainkan 3 Kartu Aksi yang tidak ada di Dek awalmu:</color> menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Mastery Talisman: Seeing Through the Disguise","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: menciptakan 1 Dadu Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: </color>menciptakan 1 Dadu $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: </color>menciptakan 1 Dadu <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Mastery Talisman: Sharp Focus","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Elemental DMG yang diakibatkan oleh Normal Attack Karaktermu +1.\nSetelah Karakter aktifmu menerima DMG atau pemulihan sebanyak 3 kali dalam Ronde ini: menciptakan 3 Elemen Omni. (Sekali setiap Ronde)","descriptionraw":"Elemental DMG yang diakibatkan oleh Normal Attack Karaktermu +1.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan sebanyak 3 kali dalam Ronde ini:</color> menciptakan 3 $[K411]. (Sekali setiap Ronde)","descriptionreplaced":"Elemental DMG yang diakibatkan oleh Normal Attack Karaktermu +1.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan sebanyak 3 kali dalam Ronde ini:</color> menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Sekali setiap Ronde)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Mastery Talisman: Shield Rush","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menggunakan Skill: jika Karakter aktifmu dalam perlindungan Status Perisai atau Status Pertempuran, maka Karaktermu akan mengakibatkan DMG +1 untuk Ronde ini. (Dapat ditumpuk hingga +3)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>jika Karakter aktifmu dalam perlindungan Status $[K6] atau Status Pertempuran, maka Karaktermu akan mengakibatkan DMG +1 untuk Ronde ini. (Dapat ditumpuk hingga +3)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>jika Karakter aktifmu dalam perlindungan Status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> atau Status Pertempuran, maka Karaktermu akan mengakibatkan DMG +1 untuk Ronde ini. (Dapat ditumpuk hingga +3)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Mastery Talisman: Skill Adept","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu menggunakan Elemental Skill: mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Normal Attack.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Skill: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Normal Attack.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Elemental Skill: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah itu, kartu ini diubah menjadi aktif terhadap Normal Attack.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Mastery Talisman: Solid Guarantee","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menggunakan Skill: menciptakan 1 Elemen Omni dan mengambil 1 kartu. (Maksimum terpicu 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>menciptakan 1 $[K411] dan mengambil 1 kartu. (Maksimum terpicu 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 kartu. (Maksimum terpicu 3 kali setiap Ronde)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Mastery Talisman: Spirited Counterattack","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menerima pemulihan: Karakter tersebut mengakibatkan DMG +2 pada kali berikutnya.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima pemulihan:</color> Karakter tersebut mengakibatkan DMG +2 pada kali berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima pemulihan:</color> Karakter tersebut mengakibatkan DMG +2 pada kali berikutnya.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Mastery Talisman: Stalwart Frontline","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Panggilan-mu mengakibatkan DMG +1.\nSaat kamu menyatakan berakhirnya Ronde: menciptakan 1 Elemen Omni di awal Tahap Aksi Ronde berikutnya untuk setiap Panggilan yang ada di sisimu.","descriptionraw":"Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde: </color>menciptakan 1 $[K411] di awal Tahap Aksi Ronde berikutnya untuk setiap Panggilan yang ada di sisimu.","descriptionreplaced":"Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde: </color>menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> di awal Tahap Aksi Ronde berikutnya untuk setiap Panggilan yang ada di sisimu.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Mastery Talisman: Sudden Ambush","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karaktermu menggunakan Skill: Menciptakan satu Ambuscade Mine sesuai dengan jenis elemen Karakter di Zona lawan. Ambuscade Mine akan mengakibatkan 1 poin Elemental DMG terhadap Karakter pendukung lawan saat memasuki arena.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>Menciptakan satu Ambuscade Mine sesuai dengan jenis elemen Karakter di Zona lawan. Ambuscade Mine akan mengakibatkan 1 poin Elemental DMG terhadap Karakter pendukung lawan saat memasuki arena.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>Menciptakan satu Ambuscade Mine sesuai dengan jenis elemen Karakter di Zona lawan. Ambuscade Mine akan mengakibatkan 1 poin Elemental DMG terhadap Karakter pendukung lawan saat memasuki arena.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Mastery Talisman: Supplementary Damage","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah memainkan Kartu Senjata: Menciptakan 2 Dadu Omni. (Dapat terpicu 2 kali setiap Ronde)\nSaat pertandingan dimulai: Mengambil 1 Kartu Senjata dari dalam Dek secara acak.","descriptionraw":"<color=#FFFFFFFF>Setelah memainkan Kartu Senjata: </color>Menciptakan 2 Dadu Omni. (Dapat terpicu 2 kali setiap Ronde)\\n<color=#FFFFFFFF>Saat pertandingan dimulai: </color>Mengambil 1 Kartu Senjata dari dalam Dek secara acak.","descriptionreplaced":"<color=#FFFFFFFF>Setelah memainkan Kartu Senjata: </color>Menciptakan 2 Dadu Omni. (Dapat terpicu 2 kali setiap Ronde)\\n<color=#FFFFFFFF>Saat pertandingan dimulai: </color>Mengambil 1 Kartu Senjata dari dalam Dek secara acak.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Mastery Talisman: Surging Vigor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Karakter aktifmu memperoleh 3 Energy.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter aktifmu memperoleh 3 Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Karakter aktifmu memperoleh 3 Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Mastery Talisman: Swift Triumph","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Menciptakan 4 Elemen Omni. Akan tetapi, kamu akan kalah setelah Ronde ini berakhir.\nSetelah Karakter lawan gugur atau Karakter-mu melancarkan Elemental Burst: Menciptakan 3 Elemen Omni dan mengambil 1 Kartu. Setelah melakukan Aksi ini, kamu dapat melakukan Aksi sekali lagi.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 4 $[K411]. Akan tetapi, kamu akan kalah setelah Ronde ini berakhir.\\n<color=#FFFFFFFF>Setelah Karakter lawan gugur atau Karakter-mu melancarkan Elemental Burst: </color>Menciptakan 3 $[K411] dan mengambil 1 Kartu. Setelah melakukan Aksi ini, kamu dapat melakukan Aksi sekali lagi.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Akan tetapi, kamu akan kalah setelah Ronde ini berakhir.\\n<color=#FFFFFFFF>Setelah Karakter lawan gugur atau Karakter-mu melancarkan Elemental Burst: </color>Menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 Kartu. Setelah melakukan Aksi ini, kamu dapat melakukan Aksi sekali lagi.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Mastery Talisman: Sympathetic Pain","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan gugur: Mengakibatkan 2 poin Piercing DMG terhadap semua Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Mengakibatkan 2 poin $[K5] terhadap semua Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter lawan.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Mastery Talisman: Teatime","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: menciptakan 1 kartu Eremite Teatime dan menambahkannya ke Tanganmu.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menciptakan 1 kartu $[C332040] dan menambahkannya ke Tanganmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menciptakan 1 kartu Eremite Teatime dan menambahkannya ke Tanganmu.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Mastery Talisman: Technique Specialist","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat kamu menggunakan Teknik: mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu.","descriptionraw":"<color=#FFFFFFFF>Saat kamu menggunakan {SPRITE_PRESET#3008}Teknik: </color>mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menggunakan {SPRITE_PRESET#3008}Teknik: </color>mengonsumsi 2 Dadu Elemental lebih sedikit dan mengambil 1 kartu.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Mastery Talisman: The Elements Entwined","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter salah satu Pemain menerima DMG Reaksi Elemental: Mendapatkan 1 poin \"Entwinement\".\nJika sudah mengumpulkan 6 poin \"Entwinement\": Kamu memenangkan pertandingan.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain menerima DMG Reaksi Elemental: </color>Mendapatkan 1 poin \"Entwinement\".\\n<color=#FFFFFFFF>Jika sudah mengumpulkan 6 poin \"Entwinement\": </color>Kamu memenangkan pertandingan.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain menerima DMG Reaksi Elemental: </color>Mendapatkan 1 poin \"Entwinement\".\\n<color=#FFFFFFFF>Jika sudah mengumpulkan 6 poin \"Entwinement\": </color>Kamu memenangkan pertandingan.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Mastery Talisman: United as One","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan gugur: mengakibatkan 1 poin Piercing DMG kepada semua Karakter lawan.\nTahap Selesai: mengakibatkan 1 poin Piercing DMG kepada semua Karakter lawan.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>mengakibatkan 1 poin $[K5] kepada semua Karakter lawan.\\n<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K5] kepada semua Karakter lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter lawan.\\n<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter lawan.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Mastery Talisman: Unyielding Advance","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini: Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSaat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini: Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Mastery Talisman: Verdant Overgrowth","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima serangan reaksi Bloom: Mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu aksi berikutnya. Hydro DMG atau Dendro DMG yang diterima lawan berikutnya akan mengakibatkan DMG +2.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima serangan reaksi Bloom: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu aksi berikutnya. $[K102] atau $[K107] yang diterima lawan berikutnya akan mengakibatkan DMG +2.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima serangan reaksi Bloom: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu aksi berikutnya. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> yang diterima lawan berikutnya akan mengakibatkan DMG +2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Mastery Talisman: Victorious Repute","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karakter lawan gugur: Ambil 1 kartu dan Karakter aktif yang digunakan saat Karakter lawan gugur akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Ambil 1 kartu dan Karakter aktif yang digunakan saat Karakter lawan gugur akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan gugur: </color>Ambil 1 kartu dan Karakter aktif yang digunakan saat Karakter lawan gugur akan mengakibatkan DMG +1 selama duel ini berlangsung. (Dapat ditumpuk hingga 3 lapis)","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Mastery Talisman: War Breeds War","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Untuk setiap 2 kartu yang kamu mainkan: Karakter aktifmu memperoleh 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Untuk setiap 2 kartu yang kamu mainkan:</color> Karakter aktifmu memperoleh 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Untuk setiap 2 kartu yang kamu mainkan:</color> Karakter aktifmu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Mastery Talisman: Winterwind's Whip","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter lawan menerima DMG dari Reaksi Frozen: Menciptakan 2 Elemen Omni. (Dapat terpicu hingga 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Frozen: </color>Menciptakan 2 $[K411]. (Dapat terpicu hingga 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Frozen: </color>Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Dapat terpicu hingga 2 kali setiap Ronde)","playcost":[]},"masterzhang":{"id":322018,"name":"Master Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat kamu memainkan Kartu Senjata: Akan mengonsumsi 1 Dadu Elemental lebih sedikit. Untuk setiap Karaktermu yang sudah mengenakan Senjata, akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata: </color>Akan mengonsumsi 1 Dadu Elemental lebih sedikit. Untuk setiap Karaktermu yang sudah mengenakan {SPRITE_PRESET#3003}Senjata, akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata: </color>Akan mengonsumsi 1 Dadu Elemental lebih sedikit. Untuk setiap Karaktermu yang sudah mengenakan {SPRITE_PRESET#3003}Senjata, akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","storytitle":"Arsenal Forge: Master Zhang","storytext":"Sebatang besi selalu harus melewati banyak rintangan dan halangan sebelum bisa menjadi sebilah pedang.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Matsutake Meat Rolls","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 2 poin HP Karakter target. Untuk 3 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 2 poin HP Karakter target. Untuk 3 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 2 poin HP Karakter target. Untuk 3 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Matsutake Meat Rolls","storytext":"Daging giling ditabur di atas matsutake dan digoreng dengan api kecil supaya matsutake-nya dapat menyerap aroma di dalam daging. Ini adalah hidangan yang menggiurkan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Medium Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat mengambil kartu ini: mengakibatkan 2 poin Hydro DMG terhadap Karakter aktif di sisi ini. Menciptakan 1 kartu Small Bolstering Bubblebalm dan meletakkannya di atas Dek lawan.","descriptionraw":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>mengakibatkan 2 poin $[K102] terhadap Karakter aktif di sisi ini. Menciptakan 1 kartu <color=#FFFFFFFF>$[C112133]</color> dan meletakkannya di atas Dek lawan.","descriptionreplaced":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> terhadap Karakter aktif di sisi ini. Menciptakan 1 kartu <color=#FFFFFFFF>Small Bolstering Bubblebalm</color> dan meletakkannya di atas Dek lawan.","playcost":[]},"melusinesupport":{"id":302218,"name":"Melusine Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Stiker super dengan efek acak yang melambangkan niat baik para Melusine.","descriptionraw":"Stiker super dengan efek acak yang melambangkan niat baik para Melusine.","descriptionreplaced":"Stiker super dengan efek acak yang melambangkan niat baik para Melusine.","playcost":[]},"mementolens":{"id":323006,"name":"Memento Lens","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Saat kamu memainkan Kartu Senjata/Artefak/Lokasi/ Teman: Jika kamu pernah memainkan kartu yang sama dalam pertandingan ini, maka akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata/{SPRITE_PRESET#3004}Artefak/{SPRITE_PRESET#3104}Lokasi/ {SPRITE_PRESET#3103}Teman: </color>Jika kamu pernah memainkan kartu yang sama dalam pertandingan ini, maka akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata/{SPRITE_PRESET#3004}Artefak/{SPRITE_PRESET#3104}Lokasi/ {SPRITE_PRESET#3103}Teman: </color>Jika kamu pernah memainkan kartu yang sama dalam pertandingan ini, maka akan mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Memento Lens","storytext":"Konon, Kitsune Saiguu yang legendaris meninggalkan sebuah catalyst untuk Hiroshi, kepala Klan Hiiragi saat itu, sebagai alat pengusir roh jahat.\nKlan Hiiragi kemudian memesan Kamera khusus dari luar bangsa dan memasangkan catalyst tersebut pada lensa, dan menghadiahkannya kembali ke Kuil Agung Narukami sebagai simbol persahabatan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Minty Meat Rolls","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, biaya dari 3 kali Normal Attack Karakter target selanjutnya akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, biaya dari 3 kali <color=#FFFFFFFF>Normal Attack</color> Karakter target selanjutnya akan mengonsumsi 1 $[K309] lebih sedikit.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, biaya dari 3 kali <color=#FFFFFFFF>Normal Attack</color> Karakter target selanjutnya akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Minty Meat Rolls","storytext":"Meskipun bentuknya sekarang mungkin seperti ini, coba pikirkan sejenak: apa hidangan ini pertama kali dikenal sebagai Mint yang menggulung Raw Meat, atau Raw Meat yang menggulung Mint?","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Mirror Cage","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Mirror Maiden sebagai Karakter aktif.\nMirror Maiden akan langsung melancarkan Influx Blast satu kali setelah mengenakannya. \nKetika Mirror Maiden yang mengenakan kartu ini menciptakan Refraction, Durasi (Ronde) awalnya akan +1 serta membuat Hydro DMG yang diterima oleh Karakter terpengaruh +1.\n(Kamu harus punya Mirror Maiden di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2202]</color> sebagai Karakter aktif.\\n$[A2202] akan langsung melancarkan <color=#FFD780FF>$[S22022]</color> satu kali setelah mengenakannya. \\nKetika $[A2202] yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>$[C122021]</color>, $[K4] awalnya akan +1 serta membuat $[K102] yang diterima oleh Karakter terpengaruh +1.\\n(Kamu harus punya $[A2202] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Mirror Maiden</color> sebagai Karakter aktif.\\nMirror Maiden akan langsung melancarkan <color=#FFD780FF>Influx Blast</color> satu kali setelah mengenakannya. \\nKetika Mirror Maiden yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>Refraction</color>, <color=#FFFFFFFF>Durasi (Ronde)</color> awalnya akan +1 serta membuat {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> yang diterima oleh Karakter terpengaruh +1.\\n(Kamu harus punya Mirror Maiden di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"The Mirror's Secret","storytext":"\"Cermin, oh cermin. Tunjukkanlah ... di mana musuhku berada?\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Mirror Maiden","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Mist Bubble Slime","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Bubble Battle Tactics\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Bubble Battle Tactics\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","playcost":[]},"moltenmail":{"id":223041,"name":"Molten Mail","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: Memberikan efek Pyro kepada Emperor of Fire and Iron yang mengenakan kartu ini.\nSetelah status Perisai milikmu selain Armored Crab Carapace atau Status Pertempuran Perisai dihapus: memberikan 2 lapis Armored Crab Carapace kepada Emperor of Fire and Iron yang mengenakan kartu ini. (Sekali setiap Ronde)\n(Kamu harus punya Emperor of Fire and Iron di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> $[K203] kepada <color=#FFFFFFFF>$[A2304]</color> yang mengenakan kartu ini.\\nSetelah status $[K6] milikmu selain $[K1023] atau Status Pertempuran $[K6] dihapus: memberikan 2 lapis $[K1023] kepada $[A2304] yang mengenakan kartu ini. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2304] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> <color=#FF9999FF>Memberikan efek {SPRITE_PRESET#2103}Pyro</color> kepada <color=#FFFFFFFF>Emperor of Fire and Iron</color> yang mengenakan kartu ini.\\nSetelah status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> milikmu selain <color=#FFFFFFFF>Armored Crab Carapace</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> dihapus: memberikan 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> kepada Emperor of Fire and Iron yang mengenakan kartu ini. (Sekali setiap Ronde)\\n(Kamu harus punya Emperor of Fire and Iron di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Emperor of Fire and Iron: Molten Mail","storytext":"\"Bayangkan dunia yang seperti ini: semua orang di Teyvat musnah, lalu akhirnya, Emperor of Fire and Iron yang tumbuh tak terbatas memakai Palais Mermonia sebagai zirah batu putih yang terindah di tubuhnya.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Emperor of Fire and Iron","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Moment of Waking and Resolve","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Freminet sebagai Karakter aktif.\nFreminet akan langsung melancarkan Pressurized Floe satu kali setelah mengenakannya.\nSetelah Freminet yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)\n(Kamu harus punya Freminet di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1112]</color> sebagai Karakter aktif.\\n$[A1112] akan langsung melancarkan <color=#FFD780FF>$[S11122]</color> satu kali setelah mengenakannya.\\nSetelah $[A1112] yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)\\n(Kamu harus punya $[A1112] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Freminet</color> sebagai Karakter aktif.\\nFreminet akan langsung melancarkan <color=#FFD780FF>Pressurized Floe</color> satu kali setelah mengenakannya.\\nSetelah Freminet yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)\\n(Kamu harus punya Freminet di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Freminet: Moment of Waking and Resolve","storytext":"\"Menyelam.\"","source":"Hadiah yang didapatkan setelah mengundang Freminet ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Mondstadt Hash Brown","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 2 poin HP Karakter target.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 2 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 2 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Mondstadt Hash Brown","storytext":"Rasa manisnya membuktikan kata-kata terkenal dari Gourmet yang terkenal di seluruh Teyvat — hidangan yang bisa disebut hidang khas sebuah daerah, rasanya tidak mungkin tidak enak.","source":"Didapatkan setelah syarat hadiah Panduan Pemain terpenuhi","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Moonpiercer","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nSaat dimainkan: Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, akan mengonsumsi 2 Dadu Elemental lebih sedikit saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Stillwood Moonshadow: Moonpiercer","storytext":"\"Anak-anak yang terpesona oleh bulan akan merana ketika memandangnya, karena bulan tersebut meleleh menjadi bulir-bulir pasir di hadapan mereka. Dalam ribuan kisah, tidak ada setetes pun air mata yang sia-sia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Mushroom Pizza","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target. Untuk 2 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target. Untuk 2 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target. Untuk 2 Ronde berikutnya, akan memulihkan lagi 1 poin HP untuk Karakter ini pada saat Tahap Selesai.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Mushroom Pizza","storytext":"Konon katanya ada seorang peneliti yang pernah menggunakan perhitungan yang sangat tepat untuk meneliti \"cara paling adil untuk memotong pizza\", tetapi karena prosesnya terlalu merepotkan, sama sekali tidak ada orang yang memakainya ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Mushroom Pizza","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Karakter target mendapatkan Max HP +4. Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri.","descriptionraw":"Karakter target mendapatkan Max HP +4. Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri.","descriptionreplaced":"Karakter target mendapatkan Max HP +4. Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri.","playcost":[]},"mutationstone":{"id":422002,"name":"Mutation Stone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Karakter Aktifmu mengakibatkan DMG +2.\nDimulai dengan 2 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\nSetelah Karaktermu gugur: Kartu ini kehilangan 1 Endurance","descriptionraw":"Karakter Aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.\\nDimulai dengan 2 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\\n<color=#FFFFFFFF>Setelah Karaktermu gugur</color>: Kartu ini kehilangan 1 Endurance","descriptionreplaced":"Karakter Aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.\\nDimulai dengan 2 Endurance saat dimainkan. (Buang kartu ini saat Endurance habis)\\n<color=#FFFFFFFF>Setelah Karaktermu gugur</color>: Kartu ini kehilangan 1 Endurance","playcost":[]},"mysticalabandon":{"id":211071,"name":"Mystical Abandon","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Shenhe sebagai Karakter aktif.\nShenhe akan langsung melancarkan Spring Spirit Summoning satu kali setelah mengenakannya.\nJumlah Penggunaan Icy Quill yang diciptakan oleh Shenhe ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh Normal Attack dari Karakter milikmu. (Sekali setiap ronde)\n(Kamu harus punya Shenhe di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1107]</color> sebagai Karakter aktif.\\n$[A1107] akan langsung melancarkan <color=#FFD780FF>$[S11072]</color> satu kali setelah mengenakannya.\\nJumlah Penggunaan <color=#FFFFFFFF>$[C111071]</color> yang diciptakan oleh $[A1107] ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh <color=#FFFFFFFF>Normal Attack</color> dari Karakter milikmu. (Sekali setiap ronde)\\n(Kamu harus punya $[A1107] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Shenhe</color> sebagai Karakter aktif.\\nShenhe akan langsung melancarkan <color=#FFD780FF>Spring Spirit Summoning</color> satu kali setelah mengenakannya.\\nJumlah Penggunaan <color=#FFFFFFFF>Icy Quill</color> yang diciptakan oleh Shenhe ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh <color=#FFFFFFFF>Normal Attack</color> dari Karakter milikmu. (Sekali setiap ronde)\\n(Kamu harus punya Shenhe di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Shenhe: Mystical Abandon","storytext":"Berubah wujud, jadilah kehendakku!","source":"Hadiah yang didapatkan setelah mengundang Shenhe ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Swarm","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yoimiya sebagai Karakter aktif.\nYoimiya akan langsung melancarkan Niwabi Fire-Dance satu kali setelah mengenakannya.\nNiwabi Enshou yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, mengakibatkan 1 poin Pyro DMG tambahan setelah terpicu.\n(Kamu harus punya Yoimiya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1305]</color> sebagai Karakter aktif.\\n$[A1305] akan langsung melancarkan <color=#FFD780FF>$[S13052]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C113051]</color> yang diciptakan oleh $[A1305] ketika mengenakan kartu ini, mengakibatkan 1 poin $[K103] tambahan setelah terpicu.\\n(Kamu harus punya $[A1305] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yoimiya</color> sebagai Karakter aktif.\\nYoimiya akan langsung melancarkan <color=#FFD780FF>Niwabi Fire-Dance</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Niwabi Enshou</color> yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> tambahan setelah terpicu.\\n(Kamu harus punya Yoimiya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Yoimiya: Naganohara Meteor Swarm","storytext":"Teori Kembang Api Ideal Naganohara.","source":"Hadiah yang didapatkan setelah mengundang Yoimiya ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Nature and Wisdom","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Ambil 1 kartu. Kemudian berkesempatan untuk menukarkan kartu yang sudah kamu miliki.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Sumeru dalam Dek-mu)","descriptionraw":"Ambil 1 kartu. Kemudian berkesempatan untuk menukarkan kartu yang sudah kamu miliki.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3404}Sumeru dalam Dek-mu)","descriptionreplaced":"Ambil 1 kartu. Kemudian berkesempatan untuk menukarkan kartu yang sudah kamu miliki.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3404}Sumeru dalam Dek-mu)","storytitle":"Wisdom of the Joyous Spirits","storytext":"\"Lingkaran tarian orang-orang itu mewujudkan segala sesuatu tentang alam semesta. Hidup selalu menjadi tujuan, sedangkan kebijaksanaanlah yang akan menjadi sarananya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Night Realm's Gift: Crests and Troughs","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat Mualani yang mengenakan kartu ini bertukar menjadi Karakter aktif: memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)\n(Kamu harus punya Mualani di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat $[A1214] yang mengenakan kartu ini bertukar menjadi Karakter aktif: </color>memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1214] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat Mualani yang mengenakan kartu ini bertukar menjadi Karakter aktif: </color>memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)\\n(Kamu harus punya Mualani di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Mualani: Crests and Troughs","storytext":"\"Yes! Dapat ombak bagus! Woow~!\"","source":"Hadiah yang didapatkan setelah mengundang Mualani ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Night Realm's Gift: Repaid in Full","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Ketika Kinich milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan Canopy Hunter: Riding High: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)\n(Kamu harus punya Kinich di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Ketika <color=#FFFFFFFF>$[A1709]</color> milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan <color=#FFFFFFFF>$[S17092]</color>: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1709] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Ketika <color=#FFFFFFFF>Kinich</color> milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan <color=#FFFFFFFF>Canopy Hunter: Riding High</color>: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya Kinich di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kinich: Repaid in Full","storytext":"\"Demi Penguasa Malam.\"","source":"Hadiah yang didapatkan setelah mengundang Kinich ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Northern Smoked Chicken","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Normal Attack Karakter target berikutnya akan menghabiskan biaya 1 Elemen Tidak Selaras lebih sedikit.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target berikutnya akan menghabiskan biaya 1 $[K309] lebih sedikit.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target berikutnya akan menghabiskan biaya 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Northern Smoked Chicken","storytext":"Hidangan ini menjadi sambutan hangat bagi tamu yang datang ke wilayah utara. Sekarang, tamu seperti apa yang harus \"diperlakukan\" dengan keramahan seperti ini?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Northern Smoked Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Karakter target mendapatkan ATK +1.","descriptionraw":"Karakter target mendapatkan ATK +1.","descriptionreplaced":"Karakter target mendapatkan ATK +1.","playcost":[]},"nre":{"id":323002,"name":"NRE","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Saat dimainkan: Ambil 1 Kartu Peristiwa Makanan dari Dek-mu.\nSaat kamu memainkan Kartu Peristiwa Makanan: Ambil 1 Kartu Peristiwa Makanan dari Dek-mu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan dari Dek-mu.\\n<color=#FFFFFFFF>Saat kamu memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan:</color> Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan dari Dek-mu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan dari Dek-mu.\\n<color=#FFFFFFFF>Saat kamu memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan:</color> Ambil 1 Kartu Peristiwa {SPRITE_PRESET#3101}Makanan dari Dek-mu. (Sekali setiap Ronde)","storytitle":"Emergency Intake: Portable Dish","storytext":"\"Nutrisi yang teratur akan membantu aktivitas fisik.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Ocean-Hued Clam","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat dimainkan: Memulihkan 2 poin HP Karakter yang mengenakannya.\nSetiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin)\nSaat Karakter mengakibatkan DMG: Konsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>Memulihkan 2 poin HP Karakter yang mengenakannya.\\nSetiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>Konsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>Memulihkan 2 poin HP Karakter yang mengenakannya.\\nSetiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>Konsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Memories of the Deep: Ocean-Hued Clam","storytext":"\"Bersama harapan dan kenangan yang dibawa dari dasar laut, bersama inti sari sejarah dan kebudayaan yang kini telah hilang, mahkota-mahkota penuh pesona dan kemuliaan itu mengikuti para pemiliknya, beranjak menuju riak yang terlupakan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Ocean-Hued Clam","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Saat Ronde berakhir: mendapatkan 2 poin pemulihan HP.\nSetelah menerima pemulihan HP sebanyak 3 kali: ATK +1. (Maksimum +3)","descriptionraw":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>mendapatkan 2 poin pemulihan HP.\\n<color=#FFFFFFFF>Setelah menerima pemulihan HP sebanyak 3 kali: </color>ATK +1. (Maksimum +3)","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>mendapatkan 2 poin pemulihan HP.\\n<color=#FFFFFFFF>Setelah menerima pemulihan HP sebanyak 3 kali: </color>ATK +1. (Maksimum +3)","playcost":[]},"operaepiclese":{"id":321017,"name":"Opera Epiclese","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Sebelum kamu menentukan aksi: Jika total biaya awal dari Kartu Equipment yang dikenakan Karakter-mu lebih tinggi daripada Karakter lawan, akan menciptakan 1 Dadu Elemental sesuai dengan jenis elemen Karakter aktif. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Sebelum kamu menentukan aksi:</color> Jika total biaya awal dari Kartu Equipment yang dikenakan Karakter-mu lebih tinggi daripada Karakter lawan, akan menciptakan 1 Dadu Elemental sesuai dengan jenis elemen Karakter aktif. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kamu menentukan aksi:</color> Jika total biaya awal dari Kartu Equipment yang dikenakan Karakter-mu lebih tinggi daripada Karakter lawan, akan menciptakan 1 Dadu Elemental sesuai dengan jenis elemen Karakter aktif. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Opera Epiclese","storytext":"Kebenaran dan ilusi, komedi dan kisah tragis mendapatkan panggung yang sama di sini. Mungkin ini sama seperti yang pernah dikatakan oleh penulis drama Fontaine kuno - \"Dunia adalah panggung sandiwara, dan kitalah pemerannya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Opera Epiclese","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah Karaktermu melakukan Aksi: jika HP Karakter aktifmu tidak lebih tinggi daripada Karakter aktif lawan, maka Max HP +3.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu melakukan Aksi: </color>jika HP Karakter aktifmu tidak lebih tinggi daripada Karakter aktif lawan, maka Max HP +3.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu melakukan Aksi: </color>jika HP Karakter aktifmu tidak lebih tinggi daripada Karakter aktif lawan, maka Max HP +3.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Ornate Kabuto","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: Karakter yang mengenakannya memperoleh 1 poin Energy.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakannya memperoleh 1 poin $[K310].\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakannya memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Bygone Lightning: Ornate Kabuto","storytext":"\"... Tiga belas tahun ini lewat begitu saja bagaikan mimpi. Salju-salju merah terbang melewati jurang bagaikan asap. Kini kamu pun sudah pergi jauh.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Ousia Nodes: Power of Enhancement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Menciptakan status Amplified Enhancement: Ousia.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan status <color=#FFFFFFFF>$[C402013]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan status <color=#FFFFFFFF>Amplified Enhancement: Ousia</color>.","playcost":[]},"overchargedball":{"id":113131,"name":"Overcharged Ball","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_SLOWLY"],"tagstext":["Aksi Tempur"],"description":"Aksi Tempur: mengakibatkan 1 poin Pyro DMG terhadap \"Karakter aktif\" musuh.\nSaat kartu ini dibuang: mengakibatkan 1 poin Pyro DMG terhadap \"Karakter aktif\" musuh.","descriptionraw":"$[K1]: mengakibatkan 1 poin $[K103] terhadap \"Karakter aktif\" musuh.\\n<color=#FFFFFFFF>Saat kartu ini di$[K56|s1]: </color>mengakibatkan 1 poin $[K103] terhadap \"Karakter aktif\" musuh.","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap \"Karakter aktif\" musuh.\\n<color=#FFFFFFFF>Saat kartu ini di<color=#FFFFFFFF>buang</color>: </color>mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap \"Karakter aktif\" musuh.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Paid in Full","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Fatui Pyro Agent sebagai Karakter aktif.\nFatui Pyro Agent akan langsung melancarkan Prowl satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Fatui Pyro Agent milikmu akan mendapatkan efek berikut setelah menciptakan Stealth:\nPenggunaan +1\nPhysical DMG yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi Pyro DMG.\n(Kamu harus punya Fatui Pyro Agent di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2301]</color> sebagai Karakter aktif.\\n$[A2301] akan langsung melancarkan <color=#FFD780FF>$[S23012]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[A2301] milikmu akan mendapatkan efek berikut setelah menciptakan <color=#FFFFFFFF>$[C123012]</color>:\\n$[K3] +1\\n$[K100] yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi $[K103].\\n(Kamu harus punya $[A2301] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Fatui Pyro Agent</color> sebagai Karakter aktif.\\nFatui Pyro Agent akan langsung melancarkan <color=#FFD780FF>Prowl</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Fatui Pyro Agent milikmu akan mendapatkan efek berikut setelah menciptakan <color=#FFFFFFFF>Stealth</color>:\\n<color=#FFFFFFFF>Penggunaan</color> +1\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n(Kamu harus punya Fatui Pyro Agent di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Stealthy Extraction","storytext":"Selalu ingat ini dalam hidupmu: Ingat siapa yang kamu utangi, tahu kapan kamu harus membayarnya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Fatui Pyro Agent","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat Tahap Aksi dimulai: Menciptakan 2 Elemen Omni.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan 2 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Paimon, the Best Guide","storytext":"\"Betul! Kebahagiaanmu juga kebahagiaan Paimon! Jadi kalau dibalik, kalau Paimon senang, kamu juga senang.\"","source":"Didapatkan setelah syarat hadiah Panduan Pemain terpenuhi","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Untuk setiap 1 pendukung kuat lainnya, Max HP Karaktermu +5.\nSaat Ronde berakhir: tukar ke Karakter paling kiri untuk menjadi Karakter aktif.\nSaat Ronde dimulai: jika jumlah Ronde saat ini tidak kurang dari 7, maka Karaktermu memperoleh 1 lapis Battle Attrition.","descriptionraw":"Untuk setiap 1 pendukung kuat lainnya, Max HP Karaktermu +5.\\n<color=#FFFFFFFF>Saat Ronde berakhir: </color>tukar ke Karakter paling kiri untuk menjadi Karakter aktif.\\n<color=#FFFFFFFF>Saat Ronde dimulai: </color>jika jumlah Ronde saat ini tidak kurang dari 7, maka Karaktermu memperoleh 1 lapis $[C540001].","descriptionreplaced":"Untuk setiap 1 pendukung kuat lainnya, Max HP Karaktermu +5.\\n<color=#FFFFFFFF>Saat Ronde berakhir: </color>tukar ke Karakter paling kiri untuk menjadi Karakter aktif.\\n<color=#FFFFFFFF>Saat Ronde dimulai: </color>jika jumlah Ronde saat ini tidak kurang dari 7, maka Karaktermu memperoleh 1 lapis Battle Attrition.","playcost":[]},"painforpain":{"id":221021,"name":"Pain for Pain","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Dapat dimainkan saat menggunakan La Signora sebagai Karakter aktif: Saat dimainkan, menciptakan 3 Dadu Elemental dengan jenis elemen yang sama dengan La Signora.\nSaat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status Sheer Cold atau Blazing Heat kepada Karakter aktif lawan berdasarkan wujud La Signora saat ini. (Sekali setiap Ronde)\n(Kamu harus punya La Signora di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>$[A2102]</color> sebagai Karakter aktif: Saat dimainkan, menciptakan 3 Dadu Elemental dengan jenis elemen yang sama dengan $[A2102].\\nSaat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status <color=#FFFFFFFF>$[K1016]</color> atau <color=#FFFFFFFF>$[K1017]</color> kepada Karakter aktif lawan berdasarkan wujud $[A2102] saat ini. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2102] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>La Signora</color> sebagai Karakter aktif: Saat dimainkan, menciptakan 3 Dadu Elemental dengan jenis elemen yang sama dengan La Signora.\\nSaat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status <color=#FFFFFFFF>Sheer Cold</color> atau <color=#FFFFFFFF>Blazing Heat</color> kepada Karakter aktif lawan berdasarkan wujud La Signora saat ini. (Sekali setiap Ronde)\\n(Kamu harus punya La Signora di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"La Signora: Pain for Pain","storytext":"\"Berbagi rasa sakit ini ... denganmu.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan La Signora","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pankration!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan saat kamu masih memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde, Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu.","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan saat kamu masih memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: </color>Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde, Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu.","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan saat kamu masih memiliki 8 Dadu Elemental (atau lebih) dan lawan belum menyatakan Ronde berakhir: </color>Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde, Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu.","storytitle":"Pankration!","storytext":"\"Demi kemenangan, Kupon Khusus, dan barang terlaris di Rag and Bone Shop ... dan kebebasan yang akan datang di kemudian hari, serbu!\"","source":"Didapatkan melalui penukaran Kupon Khusus di Rag and Bone Shop","playcost":[]},"parametrictransformer":{"id":323001,"name":"Parametric Transformer","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Setelah Karakter salah satu pemain menggunakan Skill: Jika mengakibatkan DMG Elemental, maka kartu ini akan memperoleh 1 \"Qualitative Progress\".\nSaat kartu ini memiliki 3 \"Qualitative Progress\", maka kartu ini akan dibuang, lalu menciptakan 3 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter salah satu pemain menggunakan Skill:</color> Jika mengakibatkan DMG Elemental, maka kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Qualitative Progress\"</color>.\\nSaat kartu ini memiliki 3 <color=#FFFFFFFF>\"Qualitative Progress\"</color>, maka kartu ini akan dibuang, lalu menciptakan 3 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter salah satu pemain menggunakan Skill:</color> Jika mengakibatkan DMG Elemental, maka kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Qualitative Progress\"</color>.\\nSaat kartu ini memiliki 3 <color=#FFFFFFFF>\"Qualitative Progress\"</color>, maka kartu ini akan dibuang, lalu menciptakan 3 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","storytitle":"Perpetual Rotation: Parametric Transformation","storytext":"\"Sebenarnya, bisa dikatakan bahwa semua hal di dunia ini berada dalam sebuah siklus. Ingatan dan elemen mengalir di dalam ley line.\"\n\"Mungkin peradaban kuno mencoba mengungkap sebuah siklus yang mengatur perubahan debu menjadi harta karun.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Passing of Judgment","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Selama Ronde ini, efek dari 3 Kartu Peristiwa yang dimainkan oleh lawan akan dibatalkan.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"Selama Ronde ini, efek dari 3 Kartu Peristiwa yang dimainkan oleh lawan akan dibatalkan.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"Selama Ronde ini, efek dari 3 Kartu Peristiwa yang dimainkan oleh lawan akan dibatalkan.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Passing of Judgment","storytext":"\"Sudah saatnya untuk membuat keputusan akhir terkait kasus ini.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Pearl Solidification","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Dapat dimainkan saat menggunakan Millennial Pearl Seahorse sebagai Karakter aktif: Saat dimainkan, akan memberikan Fontemer Pearl (Penggunaan: 1) kepada Millennial Pearl Seahorse. Jika Karakter sudah terpengaruh Fontemer Pearl, maka Penggunaan +1.\nMillennial Pearl Seahorse yang terpengaruh Fontemer Pearl ketika mengenakan kartu ini tidak akan mengonsumsi Penggunaan saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde.\n(Kamu harus punya Millennial Pearl Seahorse di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>$[A2403]</color> sebagai Karakter aktif: Saat dimainkan, akan memberikan <color=#FFFFFFFF>$[C124032]</color> ($[K3]: 1) kepada $[A2403]. Jika Karakter sudah terpengaruh $[C124032], maka $[K3] +1.\\n$[A2403] yang terpengaruh <color=#FFFFFFFF>$[C124032]</color> ketika mengenakan kartu ini tidak akan mengonsumsi $[K3] saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde.\\n(Kamu harus punya $[A2403] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>Millennial Pearl Seahorse</color> sebagai Karakter aktif: Saat dimainkan, akan memberikan <color=#FFFFFFFF>Fontemer Pearl</color> (<color=#FFFFFFFF>Penggunaan</color>: 1) kepada Millennial Pearl Seahorse. Jika Karakter sudah terpengaruh Fontemer Pearl, maka <color=#FFFFFFFF>Penggunaan</color> +1.\\nMillennial Pearl Seahorse yang terpengaruh <color=#FFFFFFFF>Fontemer Pearl</color> ketika mengenakan kartu ini tidak akan mengonsumsi <color=#FFFFFFFF>Penggunaan</color> saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde.\\n(Kamu harus punya Millennial Pearl Seahorse di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Millennial Pearl Seahorse: Pearl Solidification","storytext":"Xenomare Pearl, Fontemer Hoarthunder ... Meskipun ia adalah monster fantasi berbentuk kuda laut dan sesosok raja yang menyendiri, namun ia tidak memiliki istana kerajaan yang megah maupun reruntuhan. Yang dimilikinya hanyalah keagungan dan kekuatan untuk membuat Fontemer Aberrant lainnya mundur ketakutan ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Millennial Pearl Seahorse","playcost":[]},"peopleofthesprings":{"id":321025,"name":"\"People of the Springs\"","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat Panggilan-mu masuk ke arena: membuat Penggunaan-nya +1.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Panggilan-mu masuk ke arena: </color>membuat $[K3]-nya +1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Panggilan-mu masuk ke arena: </color>membuat <color=#FFFFFFFF>Penggunaan</color>-nya +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"\"People of the Springs\"","storytext":"Natlan adalah destinasi liburan terbaik dan rumah yang menyenangkan bagi para pecinta Koholasaurus serta pemandian air panas!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Pilgrimage of the Return of the Sacred Flame","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Menciptakan Flames of War di arena kedua pemain, lalu memberikan +1 \"Fighting Spirit\" untuk Flames of War di arenamu. (Flames of War akan mencatat DMG yang diakibatkan oleh masing-masing sisi ke sisi lainnya sebagai \"Fighting Spirit\". Di awal Tahap Aksi setiap Ronde, pihak yang memiliki lebih banyak \"Fighting Spirit\" akan menghapus \"Fighting Spirit\" sampai habis dan membuat Karakter aktif miliknya mengakibatkan DMG +1 di Ronde ini.)\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"Menciptakan <color=#FFFFFFFF>$[C300006]</color> di arena kedua pemain, lalu memberikan +1 <color=#FFFFFFFF>\"Fighting Spirit\"</color> untuk <color=#FFFFFFFF>$[C300006]</color> di arenamu. (<color=#FFFFFFFF>$[C300006]</color> akan mencatat DMG yang diakibatkan oleh masing-masing sisi ke sisi lainnya sebagai <color=#FFFFFFFF>\"Fighting Spirit\"</color>. Di awal Tahap Aksi setiap Ronde, pihak yang memiliki lebih banyak <color=#FFFFFFFF>\"Fighting Spirit\"</color> akan menghapus <color=#FFFFFFFF>\"Fighting Spirit\"</color> sampai habis dan membuat Karakter aktif miliknya mengakibatkan DMG +1 di Ronde ini.)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"Menciptakan <color=#FFFFFFFF>Flames of War</color> di arena kedua pemain, lalu memberikan +1 <color=#FFFFFFFF>\"Fighting Spirit\"</color> untuk <color=#FFFFFFFF>Flames of War</color> di arenamu. (<color=#FFFFFFFF>Flames of War</color> akan mencatat DMG yang diakibatkan oleh masing-masing sisi ke sisi lainnya sebagai <color=#FFFFFFFF>\"Fighting Spirit\"</color>. Di awal Tahap Aksi setiap Ronde, pihak yang memiliki lebih banyak <color=#FFFFFFFF>\"Fighting Spirit\"</color> akan menghapus <color=#FFFFFFFF>\"Fighting Spirit\"</color> sampai habis dan membuat Karakter aktif miliknya mengakibatkan DMG +1 di Ronde ini.)\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Pilgrimage of the Return of the Sacred Flame","storytext":"\"Setiap peserta, baik kalah mau pun menang, akan berkontribusi terhadap keamanan bangsa kita. Sebuah kehormatan besar untuk dapat mengikuti ajang ini.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Plunging Strike","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_SLOWLY"],"tagstext":["Aksi Tempur"],"description":"Aksi Tempur: Bertukar ke Karakter target, lalu Karakter tersebut menggunakan Normal Attack.","descriptionraw":"$[K1]: Bertukar ke Karakter target, lalu Karakter tersebut menggunakan <color=#FFFFFFFF>Normal Attack</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Bertukar ke Karakter target, lalu Karakter tersebut menggunakan <color=#FFFFFFFF>Normal Attack</color>.","storytitle":"Fallraid","storytext":"\"... Jangan bentangkan Wind Glider-mu saat sedang terjun ke bawah! Nanti ketahuan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Pneuma Node: Hold Fast - Advanced","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu gugur: membuat Karakter tidak gugur dan memulihkan 2 poin HP-nya.\nPenggunaan: 12\nSetelah Karaktermu menerima DMG \"yang memiliki Arkhe: Ousia\": Penggunaan kartu ini -1.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> membuat Karakter $[K54] dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> $[K3] kartu ini -1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> membuat Karakter <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 12</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> <color=#FFFFFFFF>Penggunaan</color> kartu ini -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Pneuma Node: Hold Fast - Basic","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu gugur: membuat Karakter tidak gugur dan memulihkan 2 poin HP-nya.\nPenggunaan: 4\nSetelah Karaktermu menerima DMG \"yang memiliki Arkhe: Ousia\": Penggunaan kartu ini -1.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> membuat Karakter $[K54] dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> $[K3] kartu ini -1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> membuat Karakter <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 4</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> <color=#FFFFFFFF>Penggunaan</color> kartu ini -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Pneuma Node: Hold Fast - Intermediate","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Karaktermu gugur: Membuat Karakter tidak gugur dan memulihkan 2 poin HP-nya.\nPenggunaan: 8\nSetelah Karaktermu menerima DMG \"yang memiliki Arkhe: Ousia\": Penggunaan kartu ini -1.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> Membuat Karakter $[K54] dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> $[K3] kartu ini -1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu gugur:</color> Membuat Karakter <color=#FFFFFFFF>tidak gugur</color> dan memulihkan 2 poin HP-nya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 8</color>\\n<color=#FFFFFFFF>Setelah Karaktermu menerima DMG \"yang memiliki {SPRITE_PRESET#3504}Arkhe: Ousia\":</color> <color=#FFFFFFFF>Penggunaan</color> kartu ini -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poetics of Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kaedehara Kazuha sebagai Karakter aktif.\nKaedehara Kazuha akan langsung melancarkan Chihayaburu satu kali setelah mengenakannya.\nSetelah Kaedehara Kazuha yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)\n(Kamu harus punya Kaedehara Kazuha di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1505]</color> sebagai Karakter aktif.\\n$[A1505] akan langsung melancarkan <color=#FFD780FF>$[S15052]</color> satu kali setelah mengenakannya.\\nSetelah $[A1505] yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)\\n(Kamu harus punya $[A1505] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kaedehara Kazuha</color> sebagai Karakter aktif.\\nKaedehara Kazuha akan langsung melancarkan <color=#FFD780FF>Chihayaburu</color> satu kali setelah mengenakannya.\\nSetelah Kaedehara Kazuha yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)\\n(Kamu harus punya Kaedehara Kazuha di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kaedehara Kazuha: Poetics of Fuubutsu","storytext":"Ada sesuatu yang elegan dengan duel ini.\nSetidaknya ... kedua belah pihak bisa menerima kekalahan tanpa penyesalan.","source":"Hadiah yang didapatkan setelah mengundang Kaedehara Kazuha ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Portable Power Saw","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, buang 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin \"Stoic's Symbol\". (Sekali setiap Ronde)\nSaat karakter mengakibatkan DMG: jika sudah memiliki \"Stoic's Symbol\", maka semua poin \"Stoic's Symbol\" akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin \"Stoic's Symbol\" yang dikonsumsi.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, $[K56|s1] 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Stoic's Symbol\"</color>, maka semua poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, <color=#FFFFFFFF>buang</color> 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Stoic's Symbol\"</color>, maka semua poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Sea Shanty: Portable Power Saw","storytext":"\"Rantai yang suka digunakan oleh pengrajin pada zaman dahulu, digunakan untuk memotong tulang naga dan jalur pipa ... Saat kedua tangan menggenggam erat pegangannya, bahkan baja yang kuat pun sanggup dibelahnya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Pounding Surprise","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Klee sebagai Karakter aktif.\nKlee akan langsung melancarkan Jumpy Dumpty satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Penggunaan awal dari Explosive Spark yang diciptakan oleh Klee +1.\n(Kamu harus punya Klee di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1306]</color> sebagai Karakter aktif.\\n$[A1306] akan langsung melancarkan <color=#FFD780FF>$[S13062]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[K3] awal dari <color=#FFFFFFFF>$[C113061]</color> yang diciptakan oleh $[A1306] +1.\\n(Kamu harus punya $[A1306] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Klee</color> sebagai Karakter aktif.\\nKlee akan langsung melancarkan <color=#FFD780FF>Jumpy Dumpty</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Penggunaan</color> awal dari <color=#FFFFFFFF>Explosive Spark</color> yang diciptakan oleh Klee +1.\\n(Kamu harus punya Klee di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Klee: Pounding Surprise","storytext":"Tertawa bahagialah saat kamu berhasil mendapatkan kartu ini!","source":"Hadiah yang didapatkan setelah mengundang Klee ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Primodial Jade Winged-Spear","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Skill: Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Eagle Spear of Justice: Primordial Jade Winged-Spear","storytext":"\"Burung yang terbuat dari batu itu terbang ke langit yang tak terbelenggu. Meluncur ke dalam jantung samudra, menuju medan tempur dengan behemoth dan sang paus. Behemoth hanyut ke kedalaman laut terdalam dan tidak muncul lagi. Sejak itu, orang-orang Liyue akhirnya berhasil menyingkirkan raungan binatang buas raksasa itu di laut.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Proliferating Spores","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Jadeplume Terrorshroom sebagai Karakter aktif.\nJadeplume Terrorshroom akan langsung melancarkan Volatile Spore Cloud satu kali setelah mengenakannya.\nJumlah maksimum lapisan Radical Vitality untuk Jadeplume Terrorshroom yang mengenakan kartu ini +1.\n(Kamu harus punya Jadeplume Terrorshroom di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2701]</color> sebagai Karakter aktif.\\n$[A2701] akan langsung melancarkan <color=#FFD780FF>$[S27012]</color> satu kali setelah mengenakannya.\\nJumlah maksimum lapisan <color=#FFFFFFFF>Radical Vitality</color> untuk $[A2701] yang mengenakan kartu ini +1.\\n(Kamu harus punya $[A2701] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Jadeplume Terrorshroom</color> sebagai Karakter aktif.\\nJadeplume Terrorshroom akan langsung melancarkan <color=#FFD780FF>Volatile Spore Cloud</color> satu kali setelah mengenakannya.\\nJumlah maksimum lapisan <color=#FFFFFFFF>Radical Vitality</color> untuk Jadeplume Terrorshroom yang mengenakan kartu ini +1.\\n(Kamu harus punya Jadeplume Terrorshroom di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Spore Dust Cloud","storytext":"Tidak banyak yang bisa selamat melewati perangkap yang sudah dipasang oleh Fungus yang memiliki kecerdasan di atas rata-rata dari makhluk biasanya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Jadeplume Terrorshroom","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Prophecy of Submersion","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Mona sebagai Karakter aktif.\nMona akan langsung melancarkan Stellaris Phantasm satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Reaksi Terkait Hydro yang terpicu akan mengakibatkan DMG +2 selama Mona digunakan sebagai Karakter Aktif.\n(Kamu harus punya Mona di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1203]</color> sebagai Karakter aktif.\\n$[A1203] akan langsung melancarkan <color=#FFD780FF>$[S12033]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[K212] yang terpicu akan mengakibatkan DMG +2 selama $[A1203] digunakan sebagai Karakter Aktif.\\n(Kamu harus punya $[A1203] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Mona</color> sebagai Karakter aktif.\\nMona akan langsung melancarkan <color=#FFD780FF>Stellaris Phantasm</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#80C0FFFF>{SPRITE_PRESET#2102}Reaksi Terkait Hydro</color> yang terpicu akan mengakibatkan DMG +2 selama Mona digunakan sebagai Karakter Aktif.\\n(Kamu harus punya Mona di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Mona: Prophecy of Submersion","storytext":"\"Hei! Seharusnya kamu yang memainkan kartu itu!\"\n\"... Baiklah, kalau begitu, lakukan saja sesukamu.\"","source":"Hadiah yang didapatkan setelah mengundang Mona ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Prospector's Drill","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, Buang 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin \"Solidarity\". (Sekali setiap Ronde)\nSaat karakter mengakibatkan DMG: jika sudah memiliki \"Solidarity\", maka semua poin \"Solidarity\" akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin \"Solidarity\" yang dikonsumsi.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, $[K56] 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Solidarity\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Solidarity\"</color>, maka semua poin <color=#FFFFFFFF>\"Solidarity\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Solidarity\"</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, <color=#FFFFFFFF>Buang</color> 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Solidarity\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Solidarity\"</color>, maka semua poin <color=#FFFFFFFF>\"Solidarity\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Solidarity\"</color> yang dikonsumsi.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Masons' Ditty: Prospector's Drill","storytext":"\"Kemampuan alat seperti ini untuk menusuk dan memotong benar-benar tak tertandingi.\nKarena ia bisa menusuk ke dalam bebatuan layaknya pedang panas yang menusuk mentega,\nterlebih lagi hal-hal yang tidak sekeras batu, itu sudah bukan merupakan sebuah pertanyaan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Puca's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan secara acak Kartu Teman ke arena sampai Zona Pendukung kedua pemain terisi penuh.","descriptionraw":"Menciptakan secara acak Kartu {SPRITE_PRESET#3103}Teman ke arena sampai Zona Pendukung kedua pemain terisi penuh.","descriptionreplaced":"Menciptakan secara acak Kartu {SPRITE_PRESET#3103}Teman ke arena sampai Zona Pendukung kedua pemain terisi penuh.","playcost":[]},"puffpops":{"id":333018,"name":"Puff Pops","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Saat 3 kartu selanjutnya yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: memulihkan 1 poin HP diri sendiri untuk Karakter target.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Saat 3 kartu selanjutnya yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: memulihkan 1 poin HP diri sendiri untuk Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Saat 3 kartu selanjutnya yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: memulihkan 1 poin HP diri sendiri untuk Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Puff Pops","storytext":"Camilan dengan rasa yang beragam. Kalau kamu makan sambil tutup mata, pasti tidak bisa menebak rasa apa yang akan kamu makan. Makan camilan ini bahkan bisa membuat jantungmu berdebar-debar. Bagian nama \"pop\"nya berasal dari suara Grainfruit yang meledak karena suhu tinggi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Pulsating Witch","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat bertukar Karakter ke Lisa yang mengenakan kartu ini: Memberikan status Conductive pada Karakter aktif lawan. (Sekali setiap Ronde)\n(Kamu harus punya Lisa di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Saat bertukar Karakter ke <color=#FFFFFFFF>$[A1409]</color> yang mengenakan kartu ini: Memberikan status <color=#FFFFFFFF>$[C114091]</color> pada Karakter aktif lawan. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1409] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Saat bertukar Karakter ke <color=#FFFFFFFF>Lisa</color> yang mengenakan kartu ini: Memberikan status <color=#FFFFFFFF>Conductive</color> pada Karakter aktif lawan. (Sekali setiap Ronde)\\n(Kamu harus punya Lisa di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Lisa: Pulsating Witch","storytext":"Sebagai seorang pustakawan yang telah membaca puluhan ribu buku, tentu saja aku tahu caranya menang dengan mudah ....","source":"Hadiah yang didapatkan setelah mengundang Lisa ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurus","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Saat dimainkan: memberikan Target ke Karakter aktif lawan.\nSaat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memilikiTarget: jika memungkinkan, akan membuang 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai Aksi Cepat dan bukan Aksi Tempur, menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua Target yang ada pada Karakter lawan.\nTeknik: Swift Glide\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> memberikan <color=#FFFFFFFF>$[C301302]</color> ke Karakter aktif lawan.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memiliki<color=#FFFFFFFF>$[C301302]</color>:</color> jika memungkinkan, akan mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai $[K2] dan bukan $[K1], menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua <color=#FFFFFFFF>$[C301302]</color> yang ada pada Karakter lawan.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> memberikan <color=#FFFFFFFF>Target</color> ke Karakter aktif lawan.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memiliki<color=#FFFFFFFF>Target</color>:</color> jika memungkinkan, akan mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color> dan bukan <color=#FFFFFFFF>Aksi Tempur</color>, menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua <color=#FFFFFFFF>Target</color> yang ada pada Karakter lawan.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Qucusaurus: Swift Glide","storytext":"Dikatakan bahwa nenek moyang Qucusaurus adalah makhluk yang bentuknya paling mirip dengan naga bersayap yang perkasa, dan mereka dapat terbang tinggi di langit seperti awan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Quick Knit","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pilih 1 Panggilan-mu dan buat \"Penggunaan\"-nya +1","descriptionraw":"Pilih 1 Panggilan-mu dan buat \"$[K3]\"-nya +1","descriptionreplaced":"Pilih 1 Panggilan-mu dan buat \"<color=#FFFFFFFF>Penggunaan</color>\"-nya +1","storytitle":"Patched-Up Bunny","storytext":"Inilah rahasia umur panjang Baron Bunny ke 893.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Rainbow Macarons","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target dan memulihkan lagi 1 poin HP-nya setelah Karakter tersebut menerima 3 kali DMG selanjutnya.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target dan memulihkan lagi 1 poin HP-nya setelah Karakter tersebut menerima 3 kali DMG selanjutnya.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target dan memulihkan lagi 1 poin HP-nya setelah Karakter tersebut menerima 3 kali DMG selanjutnya.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Rainbow Macarons","storytext":"Kue bulat kecil yang berwarna-warni. Lapisan luarnya yang tipis dan renyah menyelimuti isiannya yang tebal dan lembut — semuanya sempurna.\nAda pepatah Fontaine yang mengatakan bahwa makanan penutup tanpa makaron, sama halnya dengan air tanpa mata air.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Rainbow Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Karakter target mendapatkan Max HP +2. Setelah menerima 4 lapis DMG, mereka memulihkan 1 poin HP diri sendiri. (Dapat ditumpuk)","descriptionraw":"Karakter target mendapatkan Max HP +2. Setelah menerima 4 lapis DMG, mereka memulihkan 1 poin HP diri sendiri. (Dapat ditumpuk)","descriptionreplaced":"Karakter target mendapatkan Max HP +2. Setelah menerima 4 lapis DMG, mereka memulihkan 1 poin HP diri sendiri. (Dapat ditumpuk)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah Karaktermu menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter standby berikutnya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Skill: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter standby berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Elemental Skill: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter standby berikutnya. (Sekali setiap Ronde)","storytitle":"Gem of Remembrance: Rana","storytext":"\"Kita masih punya banyak waktu. Kita bisa sama-sama mengingat lagi betapa luasnya hutan ini, dunia ini dan masa depan kita bersama.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Raven Bow","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Bane of Flame and Water: Raven Bow","storytext":"Burung gagak diketahui sebagai pengantar kematian. Oleh karena itu, pemburu menghiasi tubuh busur ini dengan bulu burung gagak yang menandakan kematian bagi mangsa yang diincarnya.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Raven Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Senjata","Bow","Kartu Otomatis"],"description":"ATK +1.\nSetelah Karakter yang terpengaruh melakukan Aksi: Aksi +1 dan memberikan 1 lapis Aksi yang mengurangi Energy. (Sekali setiap Ronde)","descriptionraw":"ATK +1.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>$[C147]</color>. (Sekali setiap Ronde)","descriptionreplaced":"ATK +1.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>Aksi yang mengurangi Energy</color>. (Sekali setiap Ronde)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Red Feather Fan","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Setelah kamu bertukar Karakter: Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai Aksi Cepat, bukan Aksi Tempur. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai $[K2], bukan $[K1]. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"Ineffable Breeze: Red Feather Fan","storytext":"Legenda mengatakan kipas ini mampu melepaskan semua jenis kekuatan saat berada di genggaman prajurit Tengu.\nNamun, saat dipegang oleh seseorang yang berkemampuan biasa, kipas ini hanya memiliki kekuatan untuk membuat berat badan mereka sedikit lebih ringan.\nMeski begitu, kekuatan ini sudah cukup berguna bagi orang-orang biasa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Rekindled Flame","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Burning Flame mengakibatkan DMG +3 dan akan langsung terpicu satu kali saat kamu mengumumkan mengakhiri Ronde.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> mengakibatkan DMG +3 dan akan langsung terpicu satu kali saat kamu mengumumkan mengakhiri Ronde.","descriptionreplaced":"<color=#FFFFFFFF>Burning Flame</color> mengakibatkan DMG +3 dan akan langsung terpicu satu kali saat kamu mengumumkan mengakhiri Ronde.","playcost":[]},"rendingvortex":{"id":225021,"name":"Rending Vortex","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Dvalin sebagai Karakter aktif.\nDvalin akan langsung melancarkan Tempestuous Barrage satu kali setelah mengenakannya.\nKetika Dvalin yang mengenakan kartu ini berada di arena, setelah status Total Collapse yang memengaruhi Karakter lawan dihapus: Memberikan status Total Collapse kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)\n(Kamu harus punya Dvalin di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2502]</color> sebagai Karakter aktif.\\n$[A2502] akan langsung melancarkan <color=#FFD780FF>$[S25022]</color> satu kali setelah mengenakannya.\\nKetika $[A2502] yang mengenakan kartu ini berada di arena, setelah status <color=#FFFFFFFF>$[C125021]</color> yang memengaruhi Karakter lawan dihapus: Memberikan status <color=#FFFFFFFF>$[C125021]</color> kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2502] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Dvalin</color> sebagai Karakter aktif.\\nDvalin akan langsung melancarkan <color=#FFD780FF>Tempestuous Barrage</color> satu kali setelah mengenakannya.\\nKetika Dvalin yang mengenakan kartu ini berada di arena, setelah status <color=#FFFFFFFF>Total Collapse</color> yang memengaruhi Karakter lawan dihapus: Memberikan status <color=#FFFFFFFF>Total Collapse</color> kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)\\n(Kamu harus punya Dvalin di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Dvalin: Rending Vortex","storytext":"Debu dapat dibersihkan, dan kebencian ataupun dendam yang meracuni dapat disingkirkan.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Dvalin","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sigewinne sebagai Karakter aktif.\nSigewinne akan langsung melancarkan Rebound Hydrotherapy satu kali setelah mengenakannya.\nSetelah Sigewinne yang mengenakan kartu ini menggunakan Rebound Hydrotherapy: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1.\n(Kamu harus punya Sigewinne di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1213]</color> sebagai Karakter aktif.\\n$[A1213] akan langsung melancarkan <color=#FFD780FF>$[S12132]</color> satu kali setelah mengenakannya.\\nSetelah $[A1213] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S12132]</color>: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1.\\n(Kamu harus punya $[A1213] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Sigewinne</color> sebagai Karakter aktif.\\nSigewinne akan langsung melancarkan <color=#FFD780FF>Rebound Hydrotherapy</color> satu kali setelah mengenakannya.\\nSetelah Sigewinne yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Rebound Hydrotherapy</color>: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1.\\n(Kamu harus punya Sigewinne di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Sigewinne: Requires Appropriate Rest","storytext":"\"Jangan gugup! Tenanglah.\"","source":"Hadiah yang didapatkan setelah mengundang Sigewinne ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Rhythm of the Great Dream","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat kamu memainkan Kartu Senjata atau Artefak berikutnya: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","storytitle":"Rhythm of the Great Dream","storytext":"\"Masuk ke mimpi dan dunia kami.\"\n\"Tuliskan cerita yang baik, berani, dan jujur.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Rightful Reward","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Elemental Burst Karakter mengakibatkan DMG +2.\nSetelah Karakter aktifmu menerima DMG atau pemulihan: mendapatkan 1 poin Principle of Justice. Jika kartu ini telah mengumpulkan 3 poin Principle of Justice, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin Energy.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Elemental Burst Karakter mengakibatkan DMG +2</color>.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>mendapatkan 1 poin <color=#FFFFFFFF>Principle of Justice</color>. Jika kartu ini telah mengumpulkan 3 poin <color=#FFFFFFFF>Principle of Justice</color>, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin $[K310].\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Elemental Burst Karakter mengakibatkan DMG +2</color>.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>mendapatkan 1 poin <color=#FFFFFFFF>Principle of Justice</color>. Jika kartu ini telah mengumpulkan 3 poin <color=#FFFFFFFF>Principle of Justice</color>, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Tip of the Spear: Rightful Reward","storytext":"\"Demikianlah seharusnya dunia berputar dan keadilan ditegakkan.\"\n\"Namun, hal-hal tentang 'demikianlah seharusnya' sering kali sulit memberikan hasil yang ideal.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Rightful Reward","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Senjata","Polearm","Kartu Otomatis"],"description":"ATK +1.\nSaat Ronde berakhir: Karakter yang terpengaruh akan mendapatkan Max HP +5.","descriptionraw":"ATK +1.\\nSaat Ronde berakhir: Karakter yang terpengaruh akan mendapatkan Max HP +5.","descriptionreplaced":"ATK +1.\\nSaat Ronde berakhir: Karakter yang terpengaruh akan mendapatkan Max HP +5.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Right of Final Interpretation","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yanfei sebagai Karakter aktif.\nYanfei akan langsung melancarkan Seal of Approval satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu Scarlet Seal, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.\n(Kamu harus punya Yanfei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1308]</color> sebagai Karakter aktif.\\n$[A1308] akan langsung melancarkan <color=#FFD780FF>$[S13081]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika $[A1308] melancarkan $[K51]: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu $[K1010], kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.\\n(Kamu harus punya $[A1308] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yanfei</color> sebagai Karakter aktif.\\nYanfei akan langsung melancarkan <color=#FFD780FF>Seal of Approval</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika Yanfei melancarkan <color=#FFFFFFFF>Charged Attack</color>: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu <color=#FFFFFFFF>Scarlet Seal</color>, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.\\n(Kamu harus punya Yanfei di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Yanfei: Right of Final Interpretation","storytext":"\"Dalam hal permainan kartu, sudah pasti ... tidak ada yang dilarang oleh hukum.\"","source":"Hadiah yang didapatkan setelah mengundang Yanfei ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Rimeflow Rapier","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Frost Operative sebagai Karakter aktif.\nFrost Operative akan langsung melancarkan Frosty Interjection satu kali setelah mengenakannya.\nSetelah Frost Operative yang mengenakan kartu ini memicu Blood-Bonded Shadow: membuat lapisan Bond of Life milik Karakter aktif lawan menjadi dobel.\n(Kamu harus punya Frost Operative di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2104]</color> sebagai Karakter aktif.\\n$[A2104] akan langsung melancarkan <color=#FFD780FF>$[S21042]</color> satu kali setelah mengenakannya.\\nSetelah <color=#FFFFFFFF>$[A2104]</color> yang mengenakan kartu ini memicu <color=#FFFFFFFF>$[S21044]</color>: membuat lapisan <color=#FFFFFFFF>$[C122]</color> milik Karakter aktif lawan menjadi dobel.\\n(Kamu harus punya $[A2104] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Frost Operative</color> sebagai Karakter aktif.\\nFrost Operative akan langsung melancarkan <color=#FFD780FF>Frosty Interjection</color> satu kali setelah mengenakannya.\\nSetelah <color=#FFFFFFFF>Frost Operative</color> yang mengenakan kartu ini memicu <color=#FFFFFFFF>Blood-Bonded Shadow</color>: membuat lapisan <color=#FFFFFFFF>Bond of Life</color> milik Karakter aktif lawan menjadi dobel.\\n(Kamu harus punya Frost Operative di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Rimeflow Rapier\" Frost Operative","storytext":"\"Maafkan pelayananku yang kurang memuaskan waktu itu.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Frost Operative","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Rite of Resurrection","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Qiqi sebagai Karakter aktif.\nQiqi akan langsung melancarkan Adeptus Art: Preserver of Fortune satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Qiqi akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan Adeptus Art: Preserver of Fortune. (Maksimum 2 kali selama duel)\n(Kamu harus punya Qiqi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1108]</color> sebagai Karakter aktif.\\n$[A1108] akan langsung melancarkan <color=#FFD780FF>$[S11083]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[A1108] akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan <color=#FFFFFFFF>$[S11083]</color>. (Maksimum 2 kali selama duel)\\n(Kamu harus punya $[A1108] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Qiqi</color> sebagai Karakter aktif.\\nQiqi akan langsung melancarkan <color=#FFD780FF>Adeptus Art: Preserver of Fortune</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Qiqi akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan <color=#FFFFFFFF>Adeptus Art: Preserver of Fortune</color>. (Maksimum 2 kali selama duel)\\n(Kamu harus punya Qiqi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Qiqi: Rite of Resurrection","storytext":"Harus ... terus hidup ....","source":"Hadiah yang didapatkan setelah mengundang Qiqi ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rockin' in a Flaming World","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: kartu ini dapat dikenakan saat menggunakan Xinyan sebagai Karakter aktif.\nXinyan akan langsung melancarkan Dance on Fire satu kali setelah mengenakannya.\nSaat Xinyan yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)\n(Kamu harus punya Xinyan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1312]</color> sebagai Karakter aktif.\\n$[A1312] akan langsung melancarkan <color=#FFD780FF>$[S13121]</color> satu kali setelah mengenakannya.\\nSaat $[A1312] yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1312] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Xinyan</color> sebagai Karakter aktif.\\nXinyan akan langsung melancarkan <color=#FFD780FF>Dance on Fire</color> satu kali setelah mengenakannya.\\nSaat Xinyan yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)\\n(Kamu harus punya Xinyan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Rockin' in a Flaming World\" Xinyan","storytext":"\"Dengarkan nada tertinggiku!\"","source":"Hadiah yang didapatkan setelah mengundang Xinyan ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Rushing Hound: Swift as the Wind","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Gorou sebagai Karakter aktif.\nGorou akan langsung melancarkan Inuzaka All-Round Defense satu kali setelah mengenakannya.\nKetika Gorou yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan Geo DMG: Jika General's War Banner berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)\n(Kamu harus punya Gorou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1606]</color> sebagai Karakter aktif.\\n$[A1606] akan langsung melancarkan <color=#FFD780FF>$[S16062]</color> satu kali setelah mengenakannya.\\nKetika $[A1606] yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan $[K106]: Jika <color=#FFFFFFFF>$[C116061]</color> berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1606] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Gorou</color> sebagai Karakter aktif.\\nGorou akan langsung melancarkan <color=#FFD780FF>Inuzaka All-Round Defense</color> satu kali setelah mengenakannya.\\nKetika Gorou yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>: Jika <color=#FFFFFFFF>General's War Banner</color> berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)\\n(Kamu harus punya Gorou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Gorou: Rushing Hound - Swift as the Wind","storytext":"\"Sama-sama!\"","source":"Hadiah yang didapatkan setelah mengundang Gorou ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Sacrificial Bow","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Composed: Sacrificial Bow","storytext":"Busur berburu dekorasi yang telah melewati waktu yang lama. Dekorasi yang ada di atasnya masih terlihat dengan jelas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Sacrificial Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Senjata","Bow","Kartu Otomatis"],"description":"ATK +1.\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","descriptionraw":"ATK +1.\\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","descriptionreplaced":"ATK +1.\\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Sacrificial Fragments","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Composed: Sacrificial Fragments","storytext":"Partitur musik yang sudah tua dan lapuk, tulisan di atasnya tidak lagi dapat dibaca.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Sacrificial Fragments","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Senjata","Catalyst","Kartu Otomatis"],"description":"ATK +1.\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","descriptionraw":"ATK +1.\\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","descriptionreplaced":"ATK +1.\\nSebelum kamu melakukan Aksi: jika Energinya penuh, maka bisa melakukan Aksi 1 kali lagi. (Sekali setiap Ronde)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Sacrificial Greatsword","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Composed: Sacrificial Greatsword","storytext":"Pedang besar yang telah melewati waktu yang lama, dulunya milik klan pejuang pemberani dan berbakat yang berjuang keras dan mati muda.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Sacrificial Sword","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Composed: Sacrificial Sword","storytext":"Awalnya hanya sebuah alat peraga sebelum akhirnya itu akhirnya ditempa oleh waktu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya Shrine","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Memulihkan 1 poin HP semua Karaktermu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP semua Karaktermu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP semua Karaktermu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"The Pearlescent Palace","storytext":"\"Pada awalnya, Sangonomiya adalah sebuah palung di dasar laut. Kemudian seekor Ular Besar Agung datang, membuat pusaran dan mengukir batu karang menjadi pulau.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Sanguine Rouge","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Hu Tao sebagai Karakter aktif.\nHu Tao akan langsung melancarkan Guide to Afterlife satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Pyro DMG yang diakibatkan oleh Hu Tao saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1.\n(Kamu harus punya Hu Tao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1307]</color> sebagai Karakter aktif.\\n$[A1307] akan langsung melancarkan <color=#FFD780FF>$[S13072]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[K103] yang diakibatkan oleh $[A1307] saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1.\\n(Kamu harus punya $[A1307] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Hu Tao</color> sebagai Karakter aktif.\\nHu Tao akan langsung melancarkan <color=#FFD780FF>Guide to Afterlife</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> yang diakibatkan oleh Hu Tao saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1.\\n(Kamu harus punya Hu Tao di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Hu Tao: Sanguine Rouge","storytext":"Direktur Hu membutuhkan sedikit lebih banyak tenaga untuk menangani beberapa urusan khusus.","source":"Hadiah yang didapatkan setelah mengundang Hu Tao ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Sapwood Blade","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSaat dimainkan: Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat dimainkan: </color>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Forest Sanctuary: Sapwood Blade","storytext":"\"Namun jauh di padang pasir tak berujung, di tempat raja-raja hutan meninggalkan jejak, tempat kau dan aku meninggalkan cerita.\"\n\"Bekas-bekas persahabatan di masa lampau tertidur pulas, seperti benih Aranara.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Sashimi Platter","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Normal Attack Karakter target mengakibatkan DMG +1.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target mengakibatkan DMG +1.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter target mengakibatkan DMG +1.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Sashimi Platter","storytext":"Dengan keahlian seorang master chef, tekstur bahan-bahannya tetap segar. Saat dimakan, seolah-olah ada sesuatu yang hidup melompat ke dalam mulutmu ....\nTunggu dulu, apa mungkin bahan-bahan ini masih ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Sashimi Platter","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Seluruh Karaktermu mendapatkan Max HP +2 dan 1 Karaktermu secara acak mendapatkan ATK +1.","descriptionraw":"Seluruh Karaktermu mendapatkan Max HP +2 dan 1 Karaktermu secara acak mendapatkan ATK +1.","descriptionreplaced":"Seluruh Karaktermu mendapatkan Max HP +2 dan 1 Karaktermu secara acak mendapatkan ATK +1.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Saurian Dining Buddies","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pilih 1 Kartu Equipment Teknik yang sudah dikenakan oleh salah satu Karaktermu dan buat Penggunaan-nya +1.","descriptionraw":"Pilih 1 Kartu Equipment {SPRITE_PRESET#3008}Teknik yang sudah dikenakan oleh salah satu Karaktermu dan buat $[K3]-nya +1.","descriptionreplaced":"Pilih 1 Kartu Equipment {SPRITE_PRESET#3008}Teknik yang sudah dikenakan oleh salah satu Karaktermu dan buat <color=#FFFFFFFF>Penggunaan</color>-nya +1.","storytitle":"Saurian Dining Buddies","storytext":"\"... Yang paling penting, kasih makan! Jalan menuju persahabatan dengan Saurian tuh harus lewat perutnya loh!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Saurus Crackers","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Karakter target akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"Teknik\".\n(Setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, Karakter target akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"{SPRITE_PRESET#3008}Teknik\".\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, Karakter target akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"{SPRITE_PRESET#3008}Teknik\".\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Saurus Crackers","storytext":"Biskuit yang berbentuk seperti Saurian kecil. Teksturnya ringan dan renyah, rasanya manis dan harum. Gambar Saurian di atasnya yang sangat lucu dapat dengan mudah memenangkan hati orang-orang Natlan.","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Saurus Crackers","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Karakter target mendapatkan Max HP +2.","descriptionraw":"Karakter target mendapatkan Max HP +2.","descriptionreplaced":"Karakter target mendapatkan Max HP +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"\"Scions of the Canopy\"","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: jika biaya awal dari Dadu Elemental yang dimainkan tidak lebih rendah dari \"Daredevil Count\" yang dimiliki kartu ini, maka menciptakan 1 Dadu Elemental dasar secara acak, lalu kartu ini mendapatkan 1 \"Daredevil Count\".","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> jika biaya awal dari Dadu Elemental yang dimainkan tidak lebih rendah dari <color=#FFFFFFFF>\"Daredevil Count\"</color> yang dimiliki kartu ini, maka menciptakan 1 Dadu Elemental dasar secara acak, lalu kartu ini mendapatkan 1 <color=#FFFFFFFF>\"Daredevil Count\"</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> jika biaya awal dari Dadu Elemental yang dimainkan tidak lebih rendah dari <color=#FFFFFFFF>\"Daredevil Count\"</color> yang dimiliki kartu ini, maka menciptakan 1 Dadu Elemental dasar secara acak, lalu kartu ini mendapatkan 1 <color=#FFFFFFFF>\"Daredevil Count\"</color>.","storytitle":"\"Scions of the Canopy\"","storytext":"\"Legenda mengatakan bahwa pejuang dari Tirai Daun, bersama dengan ratusan Yumkasaurus, menghabiskan seratus hari dan seratus tali untuk memindahkan 'Pilar Totem Obsidian', simbol kepercayaan mereka, ke lokasi saat ini.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Scorpocalypse","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Eremite Scorching Loremaster sebagai Karakter aktif.\nEremite Scorching Loremaster akan langsung melancarkan Blazing Strike satu kali setelah mengenakannya.\nKetika Eremite Scorching Loremaster yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan Burning Assault untuk mengalahkan Karakter lawan: menambahkan 1 kartu Spirit of Omen: Pyro Scorpion ke Tanganmu.\nSaat Ronde berakhir: menciptakan 1 lapis Scorpion Blessing.\n(Kamu harus punya Eremite Scorching Loremaster di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2303]</color> sebagai Karakter aktif.\\n$[A2303] akan langsung melancarkan <color=#FFD780FF>$[S23032]</color> satu kali setelah mengenakannya.\\nKetika $[A2303] yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan <color=#FFFFFFFF>$[S1230311]</color> untuk mengalahkan Karakter lawan: menambahkan 1 kartu <color=#FFFFFFFF>$[C123031]</color> ke Tanganmu.\\nSaat Ronde berakhir: menciptakan 1 lapis <color=#FFFFFFFF>$[C123032]</color>.\\n(Kamu harus punya $[A2303] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Eremite Scorching Loremaster</color> sebagai Karakter aktif.\\nEremite Scorching Loremaster akan langsung melancarkan <color=#FFD780FF>Blazing Strike</color> satu kali setelah mengenakannya.\\nKetika Eremite Scorching Loremaster yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan <color=#FFFFFFFF>Burning Assault</color> untuk mengalahkan Karakter lawan: menambahkan 1 kartu <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> ke Tanganmu.\\nSaat Ronde berakhir: menciptakan 1 lapis <color=#FFFFFFFF>Scorpion Blessing</color>.\\n(Kamu harus punya Eremite Scorching Loremaster di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Eremite Scorching Loremaster: Scorpocalypse","storytext":"\"Untuk Eternal Oasis!\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Eremite Scorching Loremaster","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Seats Sacred and Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat berada di status Arkhe: Pneuma atau Arkhe: Ousia, ganti status Furina.\nJika kamu memiliki Salon Members atau Singer of Many Waters di arena, ubah juga statusnya.","descriptionraw":"Saat berada di status {SPRITE_PRESET#3504}Arkhe: Pneuma atau {SPRITE_PRESET#3505}Arkhe: Ousia, ganti status $[A1211].\\nJika kamu memiliki <color=#FFFFFFFF>$[K1031]</color> atau <color=#FFFFFFFF>$[K1032]</color> di arena, ubah juga statusnya.","descriptionreplaced":"Saat berada di status {SPRITE_PRESET#3504}Arkhe: Pneuma atau {SPRITE_PRESET#3505}Arkhe: Ousia, ganti status Furina.\\nJika kamu memiliki <color=#FFFFFFFF><color=#FFFFFFFF>Salon Members</color></color> atau <color=#FFFFFFFF><color=#FFFFFFFF>Singer of Many Waters</color></color> di arena, ubah juga statusnya.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Seats Sacred and Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat berada di status Arkhe: Pneuma atau Arkhe: Ousia, ganti status Furina.","descriptionraw":"Saat berada di status {SPRITE_PRESET#3504}Arkhe: Pneuma atau {SPRITE_PRESET#3505}Arkhe: Ousia, ganti status $[A7211].","descriptionreplaced":"Saat berada di status {SPRITE_PRESET#3504}Arkhe: Pneuma atau {SPRITE_PRESET#3505}Arkhe: Ousia, ganti status Furina.","playcost":[]},"seeddispensary":{"id":323005,"name":"Seed Dispensary","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Saat kamu memainkan Kartu Pendukung yang memerlukan biaya awal minimum 2 Dadu Elemental: Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu Pendukung yang memerlukan biaya awal minimum 2 Dadu Elemental:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu Pendukung yang memerlukan biaya awal minimum 2 Dadu Elemental:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Seed Dispensary","storytext":"Wadah khusus yang diperoleh dari Madame Ping. Menurutnya, dispensary ini memiliki kekuatan untuk \"menghasilkan benih\" ....","playcost":[]},"seiraiisland":{"id":321019,"name":"Seirai Island","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah Karakter di sisi mana pun menerima pemulihan: memberikan status Distant Storm kepada Karakter tersebut. (Di Tahap Selesai menerima 2 poin Piercing DMG, 1 Penggunaan)\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di sisi mana pun menerima pemulihan: </color>memberikan status $[K1025] kepada Karakter tersebut. (Di Tahap Selesai menerima 2 poin Piercing DMG, 1 Penggunaan)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di sisi mana pun menerima pemulihan: </color>memberikan status <color=#FFFFFFFF>Distant Storm</color> kepada Karakter tersebut. (Di Tahap Selesai menerima 2 poin Piercing DMG, 1 Penggunaan)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","storytitle":"Seirai Island","storytext":"\"Perang perubahan warna laut dan langit telah perlahan dilupakan, namun badai petir yang terpanggil di kejauhan masih tertinggal di sini.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Seirai Island","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Saat Ronde berakhir: seluruh Karakter musuh menerima 1 poin Piercing DMG dan Karakter aktif musuh kehilangan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>seluruh Karakter musuh menerima 1 poin Piercing DMG dan Karakter aktif musuh kehilangan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde berakhir: </color>seluruh Karakter musuh menerima 1 poin Piercing DMG dan Karakter aktif musuh kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Send Off","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pilih 1 Panggilan milik lawan dan buat \"Penggunaan\"-nya -2.","descriptionraw":"Pilih 1 Panggilan milik lawan dan buat \"$[K3]\"-nya -2.","descriptionreplaced":"Pilih 1 Panggilan milik lawan dan buat \"<color=#FFFFFFFF>Penggunaan</color>\"-nya -2.","storytitle":"Send Off","storytext":"\"Di Wangsheng Funeral Parlor, kualitas kami dijamin. Kamu pasti puas!\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Otomatis terpicu 1 kali setiap Ronde: memasukkan 1 \"Melusine Support\" acak ke Tanganmu.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> memasukkan 1 <color=#FFFFFFFF>\"$[C302218]\"</color> acak ke Tanganmu.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> memasukkan 1 <color=#FFFFFFFF>\"Melusine Support\"</color> acak ke Tanganmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Serene","storytext":"\"Ayo kita selesaikan kecemasan semua orang hari ini!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Serene's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan 2 kartu Makanan acak yang direkomendasikan oleh Melusine ke Tanganmu.","descriptionraw":"Menambahkan 2 kartu {SPRITE_PRESET#3101}Makanan acak yang direkomendasikan oleh Melusine ke Tanganmu.","descriptionreplaced":"Menambahkan 2 kartu {SPRITE_PRESET#3101}Makanan acak yang direkomendasikan oleh Melusine ke Tanganmu.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah kedua pemain melakukan aksi, jika jumlah Kartu Aksi milikmu 0: Ambil 1 Kartu. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah kedua pemain melakukan aksi, jika jumlah Kartu Aksi milikmu 0: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kedua pemain melakukan aksi, jika jumlah Kartu Aksi milikmu 0: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Crossing the Wall: Setaria","storytext":"Seorang genius yang berasal dari padang pasir, masuk ke dalam kuil di pedalaman hutan ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Shadow of the Sand King","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat dimainkan: Ambil 1 Kartu.\nSaat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>Ambil 1 Kartu.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>Ambil 1 Kartu.\\n<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Proxy Generations: Shadow of the Sand King","storytext":"\"Dan para raja fana yang bijak dan para hamba dewa mendengarkan ucapan-ucapan langit, demikian mereka menguasai bumi dan segala isinya.\"\n\"Hari ini, mereka yang berkuasa di oase padang pasir adalah cerminan bayang-bayang para dewa.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Shaken, Not Purred","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Diona sebagai Karakter aktif.\nDiona akan langsung melancarkan Icy Paws satu kali setelah mengenakannya.\nCat-Claw Shield yang diciptakan oleh Diona ketika mengenakan kartu ini, nilai Perisai-nya +1.\n(Kamu harus punya Diona di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1102]</color> sebagai Karakter aktif.\\n$[A1102] akan langsung melancarkan <color=#FFD780FF>$[S11022]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C111021]</color> yang diciptakan oleh $[A1102] ketika mengenakan kartu ini, nilai $[K6]-nya +1.\\n(Kamu harus punya $[A1102] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Diona</color> sebagai Karakter aktif.\\nDiona akan langsung melancarkan <color=#FFD780FF>Icy Paws</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Cat-Claw Shield</color> yang diciptakan oleh Diona ketika mengenakan kartu ini, nilai {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>-nya +1.\\n(Kamu harus punya Diona di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Diona: Shaken, Not Purred","storytext":"Kocok dan aduk sampai semuanya tercampur rata ... Oke, pesanan isi ulang Anda sudah siap!","source":"Hadiah yang didapatkan setelah mengundang Diona ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa's Reminiscence","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nJika Karakter memiliki 2 poin Energy atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\nJika Karakter memiliki 2 poin $[K310] atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\nJika Karakter memiliki 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Fleeting Iridescence: Shimenawa's Reminiscence","storytext":"\"Di dunia ini tidak ada yang tetap. Cinta cepat berlalu, dan bahkan kenangan yang abadi mungkin akan hilang.\"\n\"Kehilangan ingatan sama saja kehilangan nyawa, bagaikan mati dalam kegelapan abadi ....\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Shimenawa's Reminiscence","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh melakukan Aksi: Aksi +1 dan memberikan 2 lapis Aksi yang mengurangi Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi: </color>Aksi +1 dan memberikan 2 lapis <color=#FFFFFFFF>$[C147]</color>. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi: </color>Aksi +1 dan memberikan 2 lapis <color=#FFFFFFFF>Aksi yang mengurangi Energy</color>. (Sekali setiap Ronde)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver and Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Kartu ini akan mencatat jumlah tipe Elemental DMG yang diterima Karakter lawan selama duel ini sebagai poin Attendant's Attentiveness. (Maksimum 4 poin)\nTahap Selesai: Jika kamu memiliki minimum 3 poin Attendant's Attentiveness, maka kartu ini akan dibuang dan mengambil kartu sejumlah poin Attendant's Attentiveness.","descriptionraw":"Kartu ini akan mencatat jumlah tipe Elemental DMG yang diterima Karakter lawan selama duel ini sebagai poin <color=#FFFFFFFF>Attendant's Attentiveness</color>. (Maksimum 4 poin)\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika kamu memiliki minimum 3 poin <color=#FFFFFFFF>Attendant's Attentiveness</color>, maka kartu ini akan dibuang dan mengambil kartu sejumlah poin <color=#FFFFFFFF>Attendant's Attentiveness</color>.","descriptionreplaced":"Kartu ini akan mencatat jumlah tipe Elemental DMG yang diterima Karakter lawan selama duel ini sebagai poin <color=#FFFFFFFF>Attendant's Attentiveness</color>. (Maksimum 4 poin)\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika kamu memiliki minimum 3 poin <color=#FFFFFFFF>Attendant's Attentiveness</color>, maka kartu ini akan dibuang dan mengambil kartu sejumlah poin <color=#FFFFFFFF>Attendant's Attentiveness</color>.","storytitle":"The Best Attendants: Silver and Melus","storytext":"\"Jangan takut. Kami akan melindungimu sampai titik darah penghabisan.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Sin of Pride","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kujou Sara sebagai Karakter Aktif.\nKujou Sara akan langsung melancarkan Tengu Stormcall satu kali setelah mengenakannya.\nSelama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, Elemental Skill dan Elemental Burst yang dilancarkan Karakter Electro milikmu yang memiliki status Crowfeather Cover, akan mengakibatkan DMG +1.\n(Kamu harus punya Kujou Sara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1406]</color> sebagai Karakter Aktif.\\n$[A1406] akan langsung melancarkan <color=#FFD780FF>$[S14062]</color> satu kali setelah mengenakannya.\\nSelama $[A1406] milikmu yang mengenakan kartu ini berada dalam arena, <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color> yang dilancarkan Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> milikmu yang memiliki status <color=#FFFFFFFF>$[C114063]</color>, akan mengakibatkan DMG +1.\\n(Kamu harus punya $[A1406] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kujou Sara</color> sebagai Karakter Aktif.\\nKujou Sara akan langsung melancarkan <color=#FFD780FF>Tengu Stormcall</color> satu kali setelah mengenakannya.\\nSelama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color> yang dilancarkan Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> milikmu yang memiliki status <color=#FFFFFFFF>Crowfeather Cover</color>, akan mengakibatkan DMG +1.\\n(Kamu harus punya Kujou Sara di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kujou Sara: Sin of Pride","storytext":"\"Pikiran, panah, dan busurku menjadi satu. Semua musuh akan kubasmi!\"","source":"Hadiah yang didapatkan setelah mengundang Kujou Sara ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Sir Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Setelah 1 kartu kamu buang atau harmonisasikan: kartu ini memperoleh 1 poin News Lead. (Dapat ditumpuk hingga 2 poin)\nTahap Selesai: jika kartu ini sudah mendapatkan 2 poin News Lead, maka akan mengurangi 2 poin untuk menyalin 1 kartu dari bagian atas Dek lawan dan ditambahkan ke tanganmu.","descriptionraw":"<color=#FFFFFFFF>Setelah 1 kartu kamu $[K56|s1] atau $[K57|s1]: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>News Lead</color>. (Dapat ditumpuk hingga 2 poin)\\n<color=#FFFFFFFF>Tahap Selesai: </color>jika kartu ini sudah mendapatkan 2 poin <color=#FFFFFFFF>News Lead</color>, maka akan mengurangi 2 poin untuk menyalin 1 kartu dari bagian atas Dek lawan dan ditambahkan ke tanganmu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah 1 kartu kamu <color=#FFFFFFFF>buang</color> atau <color=#FFFFFFFF>harmonisasikan</color>: </color>kartu ini memperoleh 1 poin <color=#FFFFFFFF>News Lead</color>. (Dapat ditumpuk hingga 2 poin)\\n<color=#FFFFFFFF>Tahap Selesai: </color>jika kartu ini sudah mendapatkan 2 poin <color=#FFFFFFFF>News Lead</color>, maka akan mengurangi 2 poin untuk menyalin 1 kartu dari bagian atas Dek lawan dan ditambahkan ke tanganmu.","storytitle":"Sir Arthur","storytext":"\"Halo, halo!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Skiving: New and Improved","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sayu sebagai Karakter aktif.\nSayu akan langsung melancarkan Yoohoo Art: Fuuin Dash satu kali setelah mengenakannya.\nSaat Sayu yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)\n(Kamu harus punya Sayu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1507]</color> sebagai Karakter aktif.\\n$[A1507] akan langsung melancarkan <color=#FFD780FF>$[S15072]</color> satu kali setelah mengenakannya.\\nSaat $[A1507] yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1507] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Sayu</color> sebagai Karakter aktif.\\nSayu akan langsung melancarkan <color=#FFD780FF>Yoohoo Art: Fuuin Dash</color> satu kali setelah mengenakannya.\\nSaat Sayu yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)\\n(Kamu harus punya Sayu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Sayu: Skiving: New and Improved","storytext":"\"Sepertinya aku lebih baik tetap di kasur saja hari ini.\"","source":"Hadiah yang didapatkan setelah mengundang Sayu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Skyward Atlas","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Cloud Atlas: Skyward Atlas","storytext":"Memiliki nama lengkap \"An atlas of the winds and clouds\".\nBuku ini mencatat cuaca di bagian Utara dalam bentuk puisi dan buku bergambar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Skyward Atlas","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Senjata","Catalyst","Kartu Otomatis"],"description":"ATK +4. Saat pertempuran dimulai: Max HP +8.","descriptionraw":"ATK +4. Saat pertempuran dimulai: Max HP +8.","descriptionreplaced":"ATK +4. Saat pertempuran dimulai: Max HP +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Skyward Blade","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Sky-Piercing: Skyward Blade","storytext":"Taring yang menembus langit. Dengan kekalahan musuh, naga angin masuk ke tidur yang lelap.\nRatusan tahun berlalu, dan penduduk Mondstadt perlahan-lahan melupakan perjuangan Dvalin.\nPedang ini mewakili sumpah yang dipersembahkan untuk memulihkan reputasi Dvalin.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Skyward Blade","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Senjata","Sword","Kartu Otomatis"],"description":"ATK +2. Saat pertempuran dimulai: Max HP +16.","descriptionraw":"ATK +2. Saat pertempuran dimulai: Max HP +16.","descriptionreplaced":"ATK +2. Saat pertempuran dimulai: Max HP +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Skyward Harp","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Senjata","Bow"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Bow yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3202}Bow</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Echoing Ballad: Skyward Harp","storytext":"Lira yang menembus angkasa. Suaranya pada saat dimainkan benar-benar disukai oleh Archon Anemo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Skyward Harp","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Senjata","Bow","Kartu Otomatis"],"description":"ATK +2.\nSetelah Karakter yang terpengaruh melakukan Aksi: Aksi +1 dan memberikan 1 lapis Aksi yang mengurangi Energy. (Sekali setiap Ronde)","descriptionraw":"ATK +2.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>$[C147]</color>. (Sekali setiap Ronde)","descriptionreplaced":"ATK +2.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>Aksi yang mengurangi Energy</color>. (Sekali setiap Ronde)","playcost":[]},"skywardpride":{"id":311304,"name":"Skyward Pride","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Sky-Rippin: Skyward Pride","storytext":"Mengguncangkan keberanian dari langit dan membawa keinginan untuk membela yang lain, biarkan naga angin melimpahkan kemurkaannya pada musuh bebuyutannya.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Skyward Pride","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Senjata","Claymore","Kartu Otomatis"],"description":"ATK +6.","descriptionraw":"ATK +6.","descriptionreplaced":"ATK +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Skyward Spine","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Carving Black Wings: Skyward Spine","storytext":"Tulang yang menyokong langit tinggi. Kekuatan tak tergoyahkan yang mendukung sang naga angin untuk melawan kejahatan sampai mati.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Skyward Spine","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Senjata","Polearm","Kartu Otomatis"],"description":"ATK +2. Saat pertempuran dimulai: Max HP +16.","descriptionraw":"ATK +2. Saat pertempuran dimulai: Max HP +16.","descriptionreplaced":"ATK +2. Saat pertempuran dimulai: Max HP +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Skyward Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Sluasi's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menyalin 3 kartu teratas dari Dek lawan dan menambahkannya ke Tanganmu.","descriptionraw":"Menyalin 3 kartu teratas dari Dek lawan dan menambahkannya ke Tanganmu.","descriptionreplaced":"Menyalin 3 kartu teratas dari Dek lawan dan menambahkannya ke Tanganmu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Small Bolstering Bubblebalm","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat mengambil kartu ini: memulihkan 1 poin HP seluruh Karaktermu dan menciptakan Sourcewater Droplet.","descriptionraw":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>memulihkan 1 poin HP seluruh Karaktermu dan menciptakan <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat mengambil kartu ini: </color>memulihkan 1 poin HP seluruh Karaktermu dan menciptakan <color=#FFFFFFFF>Sourcewater Droplet</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirit of Omen: Dendro Spirit-Serpent","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Viny Razorscale\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Viny Razorscale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirit of Omen: Pyro Scorpion","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan Scorpion Blessing. (Maksimum 2 kali setiap Ronde)\nTeknik: Burning Assault\nPenggunaan: 1\n(Karakter dapat mengenakan maksimum 1 Teknik)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan <color=#FFFFFFFF>$[C123032]</color>. (Maksimum 2 kali setiap Ronde)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3008}Teknik)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan <color=#FFFFFFFF>Scorpion Blessing</color>. (Maksimum 2 kali setiap Ronde)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Burning Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3008}Teknik)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Spirit Serpent's Swirl","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur:Kartu ini dapat dikenakan saat menggunakan Eremite Floral Ring-Dancer sebagai Karakter aktif.\nEremite Floral Ring-Dancer akan langsung melancarkan Spiraling Whirl satu kali setelah mengenakannya.\nKetika Eremite Floral Ring-Dancer yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan Spirit of Omen: Dendro Spirit-Serpent berganti menjadi Karakter aktif: mengakibatkan 1 poin Dendro DMG. (Sekali setiap Ronde)\n(Kamu harus punya Eremite Floral Ring-Dancer di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]:Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2703]</color> sebagai Karakter aktif.\\n$[A2703] akan langsung melancarkan <color=#FFD780FF>$[S27032]</color> satu kali setelah mengenakannya.\\nKetika <color=#FFFFFFFF>$[A2703]</color> yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan <color=#FFFFFFFF>$[C127032]</color> berganti menjadi Karakter aktif: mengakibatkan 1 poin $[K107]. (Sekali setiap Ronde)\\n(Kamu harus punya $[A2703] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>:Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color> sebagai Karakter aktif.\\nEremite Floral Ring-Dancer akan langsung melancarkan <color=#FFD780FF>Spiraling Whirl</color> satu kali setelah mengenakannya.\\nKetika <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color> yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> berganti menjadi Karakter aktif: mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Sekali setiap Ronde)\\n(Kamu harus punya Eremite Floral Ring-Dancer di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Floral Ring-Dancer: Spirit Serpent's Swirl","storytext":"\"... Meskipun semua dewa dan raja seperti itu sekarang telah tenggelam ke dalam pasir yang mengalir, ingatan tentang tarian masih tetap ada di sanubari para penduduk padang pasir.\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Eremite Floral Ring-Dancer","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Splendor of Tranquil Waters","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Setelah Karaktermu menerima DMG atau pemulihan: kartu ini mendapatkan 1 poin Lakelight.\nSaat Karakter melancarkan Normal Attack: jika sudah mencapai 12 poin Lakelight, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 Elemen Tidak Selaras lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (sekali setiap ronde).\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan: </color>kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Lakelight</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>jika sudah mencapai 12 poin <color=#FFFFFFFF>Lakelight</color>, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 $[K309] lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (sekali setiap ronde).\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan: </color>kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Lakelight</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>jika sudah mencapai 12 poin <color=#FFFFFFFF>Lakelight</color>, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (sekali setiap ronde).\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Dawn and Dusk by the Lake: Splendor of Tranquil Waters","storytext":"\" ... Di pagi hari yang cerah, kata-kata yang tulus dan menyakitkan itu menyentuh hati Ratu Segala Perairan.\nDewi yang welas asih mengabulkan permohonannya, dan memberkati perjalanannya ke depan.\nKarena Ratu Segala Perairan menyadari bahwa penghakiman yang adil adalah ampunan terbesar bagi jiwa yang begitu berkorban diri.\nDan mungkin itulah sebabnya putusan yang mulia mewarnai takdir dengan ronanya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Spreading Cold","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: memberikan efek Cryo kepada seluruh Karakter lawan dan diulang sebanyak 1 kali.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>$[K201] kepada seluruh Karakter lawan dan diulang sebanyak 1 kali.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color><color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color> kepada seluruh Karakter lawan dan diulang sebanyak 1 kali.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Stadium of the Sacred Flame","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah kamu menggunakan Skill atau Teknik: kartu ini akan mengakumulasi 1 poin Contending Fire.\nSaat Contending Fire mencapai 2: menciptakan 1 Dadu Elemental dasar secara acak.\nSaat mencapai 4: memulihkan 2 poin HP Karakter aktifmu.\nSaat mencapai 6: kartu ini akan dibuang dan membuat Karakter aktifmu saat ini mengakibatkan DMG +1 selama 2 Ronde.","descriptionraw":"<color=#FFFFFFFF>Setelah kamu menggunakan Skill atau Teknik: </color>kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>Contending Fire</color>.\\nSaat <color=#FFFFFFFF>Contending Fire</color> mencapai 2: menciptakan 1 Dadu Elemental dasar secara acak.\\nSaat mencapai 4: memulihkan 2 poin HP Karakter aktifmu.\\nSaat mencapai 6: kartu ini akan dibuang dan membuat Karakter aktifmu saat ini mengakibatkan DMG +1 selama 2 Ronde.","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu menggunakan Skill atau Teknik: </color>kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>Contending Fire</color>.\\nSaat <color=#FFFFFFFF>Contending Fire</color> mencapai 2: menciptakan 1 Dadu Elemental dasar secara acak.\\nSaat mencapai 4: memulihkan 2 poin HP Karakter aktifmu.\\nSaat mencapai 6: kartu ini akan dibuang dan membuat Karakter aktifmu saat ini mengakibatkan DMG +1 selama 2 Ronde.","storytitle":"Stadium of the Sacred Flame","storytext":"\"Rengkuh kemenangan dan kejayaan untuk Natlan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Stage Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: kartu ini mengakumulasi 1 poin \"Attention\".\nSaat lawan memainkan kartu yang namanya tidak ada di Dek awal Ronde ini: kartu ini akan kehilangan 1 poin \"Attention\".\nSaat Tahap Aksi dimulai: jika kartu ini memiliki minimum 3 poin \"Attention\", maka akan menciptakan 1 Dadu Elemental dasar secara acak; jika kartu ini memiliki minimum 1 poin \"Attention\", maka mengubah 1 Dadu Elemental menjadi Dadu Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>\"Attention\"</color>.\\n<color=#FFFFFFFF>Saat lawan memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> kartu ini akan kehilangan 1 poin <color=#FFFFFFFF>\"Attention\"</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini memiliki minimum 3 poin <color=#FFFFFFFF>\"Attention\"</color>, maka akan menciptakan 1 Dadu Elemental dasar secara acak; jika kartu ini memiliki minimum 1 poin <color=#FFFFFFFF>\"Attention\"</color>, maka mengubah 1 Dadu Elemental menjadi Dadu $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>\"Attention\"</color>.\\n<color=#FFFFFFFF>Saat lawan memainkan kartu yang namanya tidak ada di Dek awal Ronde ini:</color> kartu ini akan kehilangan 1 poin <color=#FFFFFFFF>\"Attention\"</color>.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika kartu ini memiliki minimum 3 poin <color=#FFFFFFFF>\"Attention\"</color>, maka akan menciptakan 1 Dadu Elemental dasar secara acak; jika kartu ini memiliki minimum 1 poin <color=#FFFFFFFF>\"Attention\"</color>, maka mengubah 1 Dadu Elemental menjadi Dadu <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","storytitle":"Stage Tepetl","storytext":"\"Naik panggung! Menari! Joget! Ajojing! Goyangkan badan sampai lelah, jadilah bagian dari Drillbit! Tunjukkan keberanian dan tekad kalian, bersiaplah menjadi legenda panggung yang baru!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Stalwart and True","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Dehya sebagai Karakter aktif.\nDehya akan langsung melancarkan Molten Inferno satu kali setelah mengenakannya.\nTahap Selesai: Jika HP Dehya tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya.\n(Kamu harus punya Dehya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1309]</color> sebagai Karakter aktif.\\n$[A1309] akan langsung melancarkan <color=#FFD780FF>$[S13092]</color> satu kali setelah mengenakannya.\\nTahap Selesai: Jika HP $[A1309] tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya.\\n(Kamu harus punya $[A1309] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Dehya</color> sebagai Karakter aktif.\\nDehya akan langsung melancarkan <color=#FFD780FF>Molten Inferno</color> satu kali setelah mengenakannya.\\nTahap Selesai: Jika HP Dehya tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya.\\n(Kamu harus punya Dehya di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Dehya: Stalwart and True","storytext":"\"Jangan mengalah, ayo bertarung!\"","source":"Hadiah yang didapatkan setelah mengundang Dehya ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Starsigns","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Karakter aktifmu saat ini memperoleh 1 poin Energy.","descriptionraw":"Karakter aktifmu saat ini <color=#FFFFFFFF>memperoleh 1 poin $[K310]</color>.","descriptionreplaced":"Karakter aktifmu saat ini <color=#FFFFFFFF>memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color></color>.","storytitle":"Destined Path","storytext":"\"Inilah takdir, tidak bisa diubah.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Starsigns","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Karakter target memperoleh Energy awal +1.","descriptionraw":"Karakter target memperoleh Energy awal +1.","descriptionreplaced":"Karakter target memperoleh Energy awal +1.","playcost":[]},"starwicker":{"id":115102,"name":"Starwicker","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Adeptal Assistance\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Adeptal Assistance\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","playcost":[]},"steadybreathing":{"id":211041,"name":"Steady Breathing","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Chongyun sebagai Karakter aktif.\nChongyun akan langsung melancarkan Chonghua's Layered Frost satu kali setelah mengenakannya.\nChonghua Frost Field yang diciptakan oleh Chongyun ketika mengenakan kartu ini akan mendapatkan efek berikut:\nNormal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.\n(Kamu harus punya Chongyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1104]</color> sebagai Karakter aktif.\\n$[A1104] akan langsung melancarkan <color=#FFD780FF>$[S11042]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C111041]</color> yang diciptakan oleh $[A1104] ketika mengenakan kartu ini akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Normal Attack</color> dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.\\n(Kamu harus punya $[A1104] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Chongyun</color> sebagai Karakter aktif.\\nChongyun akan langsung melancarkan <color=#FFD780FF>Chonghua's Layered Frost</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Chonghua Frost Field</color> yang diciptakan oleh Chongyun ketika mengenakan kartu ini akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Normal Attack</color> dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.\\n(Kamu harus punya Chongyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Chongyun: Steady Breathing","storytext":"Napas yang stabil membuat jantung menjadi stabil.","source":"Hadiah yang didapatkan setelah mengundang Chongyun ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Stellar Predator","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Fischl sebagai Karakter aktif.\nFischl akan langsung melancarkan Nightrider satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Oz yang diciptakan juga akan mengakibatkan 2 poin Electro DMG (mengonsumsi Penggunaan) saat Fischl melancarkan Normal Attack.\n(Kamu harus punya Fischl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1401]</color> sebagai Karakter aktif.\\n$[A1401] akan langsung melancarkan <color=#FFD780FF>$[S14012]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C114011]</color> yang diciptakan juga akan mengakibatkan 2 poin $[K104] (mengonsumsi $[K3]) saat $[A1401] melancarkan <color=#FFFFFFFF>Normal Attack</color>.\\n(Kamu harus punya $[A1401] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Fischl</color> sebagai Karakter aktif.\\nFischl akan langsung melancarkan <color=#FFD780FF>Nightrider</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Oz</color> yang diciptakan juga akan mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> (mengonsumsi <color=#FFFFFFFF>Penggunaan</color>) saat Fischl melancarkan <color=#FFFFFFFF>Normal Attack</color>.\\n(Kamu harus punya Fischl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Fischl: Stellar Predator","storytext":"\"Saat di mana Ozvaldo Hrafnavins menunjukkan kekuatannya yang besar.\"","source":"Hadiah yang didapatkan setelah mengundang Kinich ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Sternfrost Prism","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Dapat dimainkan saat menggunakan Cryo Hypostasis sebagai Karakter aktif: Memberikan status Cryo Crystal Core.\nSetelah Cryo Hypostasis yang mengenakan kartu ini memicu Cryo Crystal Core: Memberikan status Sheer Cold kepada Karakter aktif lawan.\n(Kamu harus punya Cryo Hypostasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>$[A2103]</color> sebagai Karakter aktif: Memberikan status <color=#FFFFFFFF>$[C121034]</color>.\\nSetelah $[A2103] yang mengenakan kartu ini memicu <color=#FFFFFFFF>$[C121034]</color>: Memberikan status <color=#FFFFFFFF>$[K1016]</color> kepada Karakter aktif lawan.\\n(Kamu harus punya $[A2103] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"Dapat dimainkan saat menggunakan <color=#FFFFFFFF>Cryo Hypostasis</color> sebagai Karakter aktif: Memberikan status <color=#FFFFFFFF>Cryo Crystal Core</color>.\\nSetelah Cryo Hypostasis yang mengenakan kartu ini memicu <color=#FFFFFFFF>Cryo Crystal Core</color>: Memberikan status <color=#FFFFFFFF>Sheer Cold</color> kepada Karakter aktif lawan.\\n(Kamu harus punya Cryo Hypostasis di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Cryo Hypostasis: Sternfrost Prism","storytext":"Meski bentuknya sangat stabil dan pergerakannya seperti mesin, tapi titik lemah tetaplah harus dijaga dengan saksama ....","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Cryo Hypostasis","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Stone and Contracts","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat Tahap Aksi Ronde berikutnya dimulai: Menciptakan 3 Elemen Omni dan mengambil 1 Kartu.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Liyue dalam Dek-mu)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi Ronde berikutnya dimulai: </color>Menciptakan 3 $[K411] dan mengambil 1 Kartu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3402}Liyue dalam Dek-mu)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi Ronde berikutnya dimulai: </color>Menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 Kartu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3402}Liyue dalam Dek-mu)","storytitle":"Contract of Eons Unshaken","storytext":"\"Inilah kepercayaanku kepada kehidupan itu sendiri, menodai kepercayaanku berarti menodai darahku.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Stonehide Lawachurl sebagai Karakter aktif.\nStonehide Lawachurl akan langsung melancarkan Upa Shato satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.\n(Kamu harus punya Stonehide Lawachurl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2601]</color> sebagai Karakter aktif.\\n$[A2601] akan langsung melancarkan <color=#FFD780FF>$[S26013]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika $[A2601] menggugurkan Karakter lawan: $[A2601] akan kembali memperoleh <color=#FFFFFFFF>$[C126011]</color> dan <color=#FFFFFFFF>$[C126012]</color>.\\n(Kamu harus punya $[A2601] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Stonehide Lawachurl</color> sebagai Karakter aktif.\\nStonehide Lawachurl akan langsung melancarkan <color=#FFD780FF>Upa Shato</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh <color=#FFFFFFFF>Stonehide</color> dan <color=#FFFFFFFF>Stone Force</color>.\\n(Kamu harus punya Stonehide Lawachurl di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Forged From Rock","storytext":"Seperti sebuah tubuh yang tumbuh dari bebatuan, kekuatan yang padat mengalir di dalamnya.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Stonehide Lawachurl","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Stormterror's Lair","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat dimainkan: mengambil 1 Kartu Talenta secara acak dari dalam Dek.\nSaat memainkan Kartu Talenta atau saat Karakter aktif menggunakan Skill dengan minimum biaya awal 4 Dadu Elemental: mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>mengambil 1 Kartu {SPRITE_PRESET#3006}Talenta secara acak dari dalam Dek.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta atau saat Karakter aktif menggunakan Skill dengan minimum biaya awal 4 Dadu Elemental: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>mengambil 1 Kartu {SPRITE_PRESET#3006}Talenta secara acak dari dalam Dek.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta atau saat Karakter aktif menggunakan Skill dengan minimum biaya awal 4 Dadu Elemental: </color>mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","storytitle":"Stormterror's Lair","storytext":"Mimpi ambisinya dibangun di atas kerajaan dewa angin, dan hancur dalam nyanyian kebebasan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Strategic Reserve","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Ningguang sebagai Karakter aktif.\nNingguang akan langsung melancarkan Jade Screen satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Jade Screen akan mengakibatkan Geo DMG +1 selama Ningguang belum gugur.\n(Kamu harus punya Ningguang di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1601]</color> sebagai Karakter aktif.\\n$[A1601] akan langsung melancarkan <color=#FFD780FF>$[S16012]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C116011]</color> akan mengakibatkan <color=#FFE699FF>$[K106]</color> +1 selama $[A1601] belum gugur.\\n(Kamu harus punya $[A1601] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Ningguang</color> sebagai Karakter aktif.\\nNingguang akan langsung melancarkan <color=#FFD780FF>Jade Screen</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Jade Screen</color> akan mengakibatkan <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color> +1 selama Ningguang belum gugur.\\n(Kamu harus punya Ningguang di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Ningguang: Strategic Reserve","storytext":"Berlimpah ruah identik dengan kepercayaan diri.","source":"Hadiah yang didapatkan setelah mengundang Ningguang ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Strategize","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Ambil 2 kartu.","descriptionraw":"Ambil 2 kartu.","descriptionreplaced":"Ambil 2 kartu.","storytitle":"Strategize","storytext":"\"Meskipun kondisinya rumit, tapi tidak akan melebihi 187 kemungkinan yang akan terjadi.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Streaming Surge","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Rhodeia of Loch sebagai Karakter aktif.\nRhodeia of Loch akan langsung melancarkan Tide and Torrent satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, semua Panggilan-mu akan memperoleh Penggunaan +1 saat Rhodeia of Loch menggunakan Tide and Torrent.\n(Kamu harus punya Rhodeia of Loch di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2201]</color> sebagai Karakter aktif.\\n$[A2201] akan langsung melancarkan <color=#FFD780FF>$[S22014]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, semua Panggilan-mu akan memperoleh $[K3] +1 saat $[A2201] menggunakan <color=#FFFFFFFF>$[S22014]</color>.\\n(Kamu harus punya $[A2201] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Rhodeia of Loch</color> sebagai Karakter aktif.\\nRhodeia of Loch akan langsung melancarkan <color=#FFD780FF>Tide and Torrent</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, semua Panggilan-mu akan memperoleh <color=#FFFFFFFF>Penggunaan</color> +1 saat Rhodeia of Loch menggunakan <color=#FFFFFFFF>Tide and Torrent</color>.\\n(Kamu harus punya Rhodeia of Loch di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Flowing","storytext":"Air yang mengalir adalah tampilan cinta terhadap dewa yang telah berpulang.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Rhodeia of Loch","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Structuration","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Alhaitham sebagai Karakter aktif.\nAlhaitham akan langsung melancarkan Particular Field: Fetters of Phenomena satu kali setelah mengenakannya.\nSaat Alhaitham yang mengenakan Kartu ini menggunakan Particular Field: Fetters of Phenomena: Jika mengonsumsi 1 (atau lebih) Durasi (Ronde) dari Chisel-Light Mirror, maka akan mendapatkan Chisel-Light Mirror dengan Durasi (Ronde): 3 dan mengambil 1 Kartu.\n(Kamu harus punya Alhaitham di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1706]</color> sebagai Karakter aktif.\\n$[A1706] akan langsung melancarkan <color=#FFD780FF>$[S17063]</color> satu kali setelah mengenakannya.\\nSaat $[A1706] yang mengenakan Kartu ini menggunakan <color=#FFFFFFFF>$[S17063]</color>: Jika mengonsumsi 1 (atau lebih) $[K4] dari <color=#FFFFFFFF>$[C117061]</color>, maka akan mendapatkan <color=#FFFFFFFF>$[C117061]</color> dengan $[K4]: 3 dan mengambil 1 Kartu.\\n(Kamu harus punya $[A1706] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Alhaitham</color> sebagai Karakter aktif.\\nAlhaitham akan langsung melancarkan <color=#FFD780FF>Particular Field: Fetters of Phenomena</color> satu kali setelah mengenakannya.\\nSaat Alhaitham yang mengenakan Kartu ini menggunakan <color=#FFFFFFFF>Particular Field: Fetters of Phenomena</color>: Jika mengonsumsi 1 (atau lebih) <color=#FFFFFFFF>Durasi (Ronde)</color> dari <color=#FFFFFFFF>Chisel-Light Mirror</color>, maka akan mendapatkan <color=#FFFFFFFF>Chisel-Light Mirror</color> dengan <color=#FFFFFFFF>Durasi (Ronde)</color>: 3 dan mengambil 1 Kartu.\\n(Kamu harus punya Alhaitham di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Alhaitham: Structuration","storytext":"\"Proses eliminasi.\"","source":"Hadiah yang didapatkan setelah mengundang Alhaitham ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Sumeru City","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat Karaktermu memainkan Kartu Talenta atau menggunakan Skill: Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu memainkan Kartu {SPRITE_PRESET#3006}Talenta atau menggunakan Skill:</color> Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu memainkan Kartu {SPRITE_PRESET#3006}Talenta atau menggunakan Skill:</color> Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"The City Where All Wisdom Resides","storytext":"Para Sage Akademiya merangkum semua pengetahuan yang ada di bawah Pohon Suci.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Sumeru City","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setiap musuh menerima 2 kali DMG Reaksi Elemental: DMG Reaksi Elemental yang diterima lawan +1 selama pertandingan berlangsung.","descriptionraw":"<color=#FFFFFFFF>Setiap musuh menerima 2 kali DMG Reaksi Elemental:</color> DMG Reaksi Elemental yang diterima lawan +1 selama pertandingan berlangsung.","descriptionreplaced":"<color=#FFFFFFFF>Setiap musuh menerima 2 kali DMG Reaksi Elemental:</color> DMG Reaksi Elemental yang diterima lawan +1 selama pertandingan berlangsung.","playcost":[]},"sunyataflower":{"id":332029,"name":"Sunyata Flower","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pilih satu kartu dari Zona Pendukung-mu untuk dihapus. Lalu, menciptakan 2 kartu Pendukung secara acak ke tanganmu.\nSelama Ronde ini, saat memainkan kartu Pendukung berikutnya: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"Pilih satu kartu dari Zona Pendukung-mu untuk dihapus. Lalu, menciptakan 2 kartu Pendukung secara acak ke tanganmu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat memainkan kartu Pendukung berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"Pilih satu kartu dari Zona Pendukung-mu untuk dihapus. Lalu, menciptakan 2 kartu Pendukung secara acak ke tanganmu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat memainkan kartu Pendukung berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","storytitle":"Sunyata Flower","storytext":"\"Warna yang indah ini, jejak ajaib aliran mata air kehidupan.\"\n\"Tinggallah di sini, menyanyi dan menari, marilah menenun kebahagiaan yang tak pernah berakhir\" ....","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Surging Undercurrent","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Saat dimainkan: jika Abyss Herald - Wicked Torrents yang mengenakan kartu ini pernah memicu Watery Rebirth, maka akan menciptakan Curse of the Undercurrent di arena lawan.\nSaat Abyss Herald - Wicked Torrents yang mengenakan kartu ini gugur atau memicu Watery Rebirth: menciptakan Curse of the Undercurrent di arena lawan.\n(Kamu harus punya Abyss Herald - Wicked Torrents di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>jika <color=#FFFFFFFF>$[A2203]</color> yang mengenakan kartu ini pernah memicu <color=#FFFFFFFF>$[C122031]</color>, maka akan menciptakan $[K1022] di arena lawan.\\nSaat $[A2203] yang mengenakan kartu ini gugur atau memicu <color=#FFFFFFFF>$[C122031]</color>: menciptakan $[K1022] di arena lawan.\\n(Kamu harus punya $[A2203] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>jika <color=#FFFFFFFF>Abyss Herald - Wicked Torrents</color> yang mengenakan kartu ini pernah memicu <color=#FFFFFFFF>Watery Rebirth</color>, maka akan menciptakan <color=#FFFFFFFF>Curse of the Undercurrent</color> di arena lawan.\\nSaat Abyss Herald - Wicked Torrents yang mengenakan kartu ini gugur atau memicu <color=#FFFFFFFF>Watery Rebirth</color>: menciptakan <color=#FFFFFFFF>Curse of the Undercurrent</color> di arena lawan.\\n(Kamu harus punya Abyss Herald - Wicked Torrents di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Abyss Herald: Surging Undercurrent","storytext":"\"Kehancuran tak terelakkan!\"","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Abyss Herald - Wicked Torrents","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Sweet Ma'am","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","playcost":[]},"sweetmadame":{"id":333005,"name":"Sweet Madame","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Memulihkan 1 poin HP Karakter target.\n(Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Memulihkan 1 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Memulihkan 1 poin HP Karakter target.\\n(Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Sweet Madame","storytext":"Mungkin ada yang belum pernah melihat ayam berlari ... Tapi pasti tidak ada orang yang belum pernah makan Sweet Madame!","source":"Didapatkan dari Dek Awal","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Sweet Madame","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Karakter target mendapatkan Max HP +8.","descriptionraw":"Karakter target mendapatkan Max HP +8.","descriptionreplaced":"Karakter target mendapatkan Max HP +8.","playcost":[]},"tada":{"id":332037,"name":"Tada!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengakibatkan 1 poin Physical DMG kepada \"Karakter aktif\"mu. Mengambil 1 kartu saat Tahap Selesai Ronde ini.","descriptionraw":"Mengakibatkan 1 poin $[K100] kepada \"Karakter aktif\"mu. Mengambil 1 kartu saat Tahap Selesai Ronde ini.","descriptionreplaced":"Mengakibatkan 1 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> kepada \"Karakter aktif\"mu. Mengambil 1 kartu saat Tahap Selesai Ronde ini.","storytitle":"Tada!","storytext":"\"Kejutan!\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Tamakushi Casket","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Sangonomiya Kokomi sebagai Karakter Aktif.\nSangonomiya Kokomi akan langsung melancarkan Nereid's Ascension satu kali setelah mengenakannya.\nKetika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan Nereid's Ascension: Akan memanggil Bake-Kurage (Penggunaan: 1). Jika Bake-Kurage sudah berada di Zona Panggilan, maka Penggunaan-nya +1.\nSelama status Ceremonial Garment berlangsung, Bake-Kurage akan mengakibatkan DMG +1.\n(Kamu harus punya Sangonomiya Kokomi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1205]</color> sebagai Karakter Aktif.\\n$[A1205] akan langsung melancarkan <color=#FFD780FF>$[S12053]</color> satu kali setelah mengenakannya.\\nKetika $[A1205] mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>$[S12053]</color>: Akan memanggil <color=#FFFFFFFF>$[C112051]</color> ($[K3]: 1). Jika <color=#FFFFFFFF>$[C112051]</color> sudah berada di Zona Panggilan, maka $[K3]-nya +1.\\nSelama status <color=#FFFFFFFF>$[C112052]</color> berlangsung, <color=#FFFFFFFF>$[C112051]</color> akan mengakibatkan DMG +1.\\n(Kamu harus punya $[A1205] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Sangonomiya Kokomi</color> sebagai Karakter Aktif.\\nSangonomiya Kokomi akan langsung melancarkan <color=#FFD780FF>Nereid's Ascension</color> satu kali setelah mengenakannya.\\nKetika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>Nereid's Ascension</color>: Akan memanggil <color=#FFFFFFFF>Bake-Kurage</color> (<color=#FFFFFFFF>Penggunaan</color>: 1). Jika <color=#FFFFFFFF>Bake-Kurage</color> sudah berada di Zona Panggilan, maka <color=#FFFFFFFF>Penggunaan</color>-nya +1.\\nSelama status <color=#FFFFFFFF>Ceremonial Garment</color> berlangsung, <color=#FFFFFFFF>Bake-Kurage</color> akan mengakibatkan DMG +1.\\n(Kamu harus punya Sangonomiya Kokomi di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Sangonomiya Kokomi: Tamakushi Casket","storytext":"Pengetahuan yang tersimpan dalam kotak bagaikan ombak di laut yang belum bergulir.","source":"Hadiah yang didapatkan setelah mengundang Sangonomiya Kokomi ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Tandoori Grilled Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Elemental Skill semua Karaktermu berikutnya mengakibatkan DMG +2.\n(Setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Skill</color> semua Karaktermu berikutnya mengakibatkan DMG +2.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Skill</color> semua Karaktermu berikutnya mengakibatkan DMG +2.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Tandoori Roast Chicken","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Selama Ronde ini, Elemental Skill semua Karaktermu berikutnya mengakibatkan DMG +2.\n(Setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Skill</color> semua Karaktermu berikutnya mengakibatkan DMG +2.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Skill</color> semua Karaktermu berikutnya mengakibatkan DMG +2.\\n(Setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Tandoori Roast Chicken","storytext":"Dengan irama rempah-rempah di ujung lidah, ayam tersebut bagai menarikan tarian Sumeru yang misterius dan menawan, seolah membawa orang ke perjamuan yang ada saat festival ....\nAkan tetapi, sama seperti ayam bakar yang akhirnya habis dimakan, festival tersebut juga pasti berakhir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Tandoori Roast Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Memberikan ATK +1 kepada 1 Karakter secara acak. Dapat terpicu 2 kali.","descriptionraw":"Memberikan ATK +1 kepada 1 Karakter secara acak. Dapat terpicu 2 kali.","descriptionreplaced":"Memberikan ATK +1 kepada 1 Karakter secara acak. Dapat terpicu 2 kali.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat dimainkan: menciptakan 4 Taroumaru's Savings dan dimasukkan secara merata ke dalam Dek-mu.\nSetelah kamu memainkan 2 kartu Taroumaru's Savings: kartu ini akan dibuang dan memanggil Taroumaru Enraged.","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 4 <color=#FFFFFFFF>$[K2001]</color> dan dimasukkan secara merata ke dalam Dek-mu.\\n<color=#FFFFFFFF>Setelah kamu memainkan 2 kartu $[K2001]: </color>kartu ini akan dibuang dan memanggil <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>menciptakan 4 <color=#FFFFFFFF>Taroumaru's Savings</color> dan dimasukkan secara merata ke dalam Dek-mu.\\n<color=#FFFFFFFF>Setelah kamu memainkan 2 kartu Taroumaru's Savings: </color>kartu ini akan dibuang dan memanggil <color=#FFFFFFFF>Taroumaru Enraged</color>.","storytitle":"Taroumaru","storytext":"Bos dari Komore Teahouse. Dikatakan bahwa kepadanyalah semua staf karyawan sudah menandatangani \"kontrak\" ....\nTidak banyak yang tahu kalau di masa lalu Taroumaru sering menemani ninja kuat dari Shuumatsuban dan berjuang untuk menunaikan tugas dari Yashiro Commission ....","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Taroumaru's Savings","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 1 Elemen Omni.","descriptionraw":"Menciptakan 1 $[K411].","descriptionreplaced":"Menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)\nSetelah Karakter menerima DMG: Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)\nSetelah Karakter menerima DMG: Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Tenacity of the Millelith: General's Ancient Helm","storytext":"\"Demi memastikan para penduduk dapat kabur dengan selamat, dan juga untuk mempertahankan kehormatan mereka di hadapan Lord Geo ...\nPara prajurit di garis depan mengenakan helm tempur mereka, menghunuskan ujung tombak mereka ke arah Abyss, dan menerjang tanpa gentar.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Saat Ronde dimulai: Karakter yang terpengaruh mendapatkan Perisai +3.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>Karakter yang terpengaruh mendapatkan Perisai +3.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>Karakter yang terpengaruh mendapatkan Perisai +3.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Saat Tahap Aksi dimulai: Jika Dadu Elemental milikmu terdiri dari 5 jenis Elemen yang berbeda, akan menciptakan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Dadu Elemental milikmu terdiri dari 5 jenis Elemen yang berbeda, akan menciptakan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Dadu Elemental milikmu terdiri dari 5 jenis Elemen yang berbeda, akan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","storytitle":"Omnipresence Over Mortals","storytext":"\"Yang terpenting adalah, aku menjalani keabadian demi rakyatku.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Burrowing Assault\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Tepetlisaurus: Burrowing Assault","storytext":"\"Tepetlisaurus adalah ahlinya menggali, dan saat mereka menggali jalan tembus ke dalam tanah, terkadang mereka menemukan harta karun yang terkubur ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Terror for the Evildoers","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: kartu ini dapat dikenakan saat menggunakan Wriothesley sebagai Karakter aktif.\nWriothesley akan langsung melancarkan Forceful Fists of Frost satu kali setelah mengenakannya.\nSetelah Wriothesley yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin \"Penalty\".\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin \"Penalty\", maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.\n(Kamu harus punya Wriothesley di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1111]</color> sebagai Karakter aktif.\\n$[A1111] akan langsung melancarkan <color=#FFD780FF>$[S11111]</color> satu kali setelah mengenakannya.\\nSetelah $[A1111] yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>\"Penalty\"</color>.\\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin <color=#FFFFFFFF>\"Penalty\"</color>, maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.\\n(Kamu harus punya $[A1111] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Wriothesley</color> sebagai Karakter aktif.\\nWriothesley akan langsung melancarkan <color=#FFD780FF>Forceful Fists of Frost</color> satu kali setelah mengenakannya.\\nSetelah Wriothesley yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>\"Penalty\"</color>.\\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin <color=#FFFFFFFF>\"Penalty\"</color>, maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.\\n(Kamu harus punya Wriothesley di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Terror for the Evildoers\" Wriothesley","storytext":"\"Tenanglah dan hadapi kesalahanmu!\"","source":"Hadiah yang didapatkan setelah mengundang Wriothesley ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Teyvat Fried Egg","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD"],"tagstext":["Masakan"],"description":"Menghidupkan kembali Karakter target dan memulihkan 1 poin HP.\n(Kamu hanya dapat menghidupkan kembali 1 Karakter menggunakan Makanan per Ronde dan setiap Karakter dapat mengonsumsi paling banyak 1 Makanan per Ronde)","descriptionraw":"Menghidupkan kembali Karakter target dan memulihkan 1 poin HP.\\n(Kamu hanya dapat menghidupkan kembali 1 Karakter menggunakan {SPRITE_PRESET#3101}Makanan per Ronde dan setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","descriptionreplaced":"Menghidupkan kembali Karakter target dan memulihkan 1 poin HP.\\n(Kamu hanya dapat menghidupkan kembali 1 Karakter menggunakan {SPRITE_PRESET#3101}Makanan per Ronde dan setiap Karakter dapat mengonsumsi paling banyak 1 {SPRITE_PRESET#3101}Makanan per Ronde)","storytitle":"Teyvat Fried Egg","storytext":"Rasanya seperti sinar matahari yang memulihkan kekuatanmu saat digigit.\nBerhati-hatilah saat memakannya, jangan sampai tersedak oleh kekuatan kehidupannya yang luar biasa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Teyvat Fried Egg","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Masakan","Kartu Otomatis"],"description":"Saat Karakter target gugur untuk pertama kalinya dalam pertandingan, dia akan dihidupkan kembali dan dipulihkan 3 poin HP-nya.","descriptionraw":"Saat Karakter target gugur untuk pertama kalinya dalam pertandingan, dia akan dihidupkan kembali dan dipulihkan 3 poin HP-nya.","descriptionreplaced":"Saat Karakter target gugur untuk pertama kalinya dalam pertandingan, dia akan dihidupkan kembali dan dipulihkan 3 poin HP-nya.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"The Art of Budgeting","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: kartu ini dapat dikenakan saat menggunakan Kaveh sebagai Karakter aktif.\nKaveh akan langsung melancarkan Artistic Ingenuity satu kali setelah mengenakannya.\nSaat Kaveh yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek Burst Scan: menambahkan 1 salinan kartu yang sudah dibuang ke tanganmu. Jika kartu tersebut adalah Kartu \"Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)\n(Kamu harus punya Kaveh di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1708]</color> sebagai Karakter aktif.\\n$[A1708] akan langsung melancarkan <color=#FFD780FF>$[S17082]</color> satu kali setelah mengenakannya.\\nSaat $[A1708] yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek <color=#FFFFFFFF>$[C117082]</color>: menambahkan 1 salinan kartu yang sudah di$[K56|s1] ke tanganmu. Jika kartu tersebut adalah Kartu \"{SPRITE_PRESET#3104}Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"{SPRITE_PRESET#3104}Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1708] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kaveh</color> sebagai Karakter aktif.\\nKaveh akan langsung melancarkan <color=#FFD780FF>Artistic Ingenuity</color> satu kali setelah mengenakannya.\\nSaat Kaveh yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek <color=#FFFFFFFF>Burst Scan</color>: menambahkan 1 salinan kartu yang sudah di<color=#FFFFFFFF>buang</color> ke tanganmu. Jika kartu tersebut adalah Kartu \"{SPRITE_PRESET#3104}Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"{SPRITE_PRESET#3104}Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)\\n(Kamu harus punya Kaveh di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"The Art of Budgeting\" Kaveh","storytext":"\"Manjakan matamu!\"","source":"Hadiah yang didapatkan setelah mengundang Kaveh ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"The Bell","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Skill: Memberikan 1 poin Perisai kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Memberikan 1 poin $[K6] kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Rebellious Guardian: The Bell","storytext":"Ada seorang pengkhianat yang mengayunkan pedang melawan klannya yang sedang terpuruk.\nMeskipun orang ini akhirnya diusir dari klannya, kabar burung mengatakan bahwa organisasinya melanjutkan pekerjaan mereka.\nLegenda mengatakan, bahkan \"Wolf Cub\" Rostam pun juga mungkin sempat terlibat ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"The Bestest Travel Companion!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 2 Elemen Omni.","descriptionraw":"Menciptakan 2 $[K411].","descriptionreplaced":"Menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","storytitle":"The Bestest Travel Companion!","storytext":"\"Kamu mungkin cuma salah satu dari bintang yang enggak terhitung jumlahnya, tapi bagi Paimon, kamu itu seluruh alam semesta!\"","source":"Didapatkan setelah syarat hadiah Panduan Pemain terpenuhi","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"The Boar Princess","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Selama Ronde ini, setiap kali ada Kartu Equipment yang sudah dikenakan oleh Karakter terhapuskan: Mendapatkan 1 Elemen Omni. (Maksimum 2 buah)\n(Efek ini juga dapat terpicu saat terlepasnya Kartu Equipment karena gugurnya Karakter atau saat Kartu Equipment ditimpa dengan Kartu Senjata, Artefak, maupun Teknik lain.)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, setiap kali ada Kartu Equipment yang sudah dikenakan oleh Karakter terhapuskan: </color>Mendapatkan 1 $[K411]. (Maksimum 2 buah)\\n(Efek ini juga dapat terpicu saat terlepasnya Kartu Equipment karena gugurnya Karakter atau saat Kartu Equipment ditimpa dengan Kartu {SPRITE_PRESET#3003}Senjata, {SPRITE_PRESET#3004}Artefak, maupun {SPRITE_PRESET#3008}Teknik lain.)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, setiap kali ada Kartu Equipment yang sudah dikenakan oleh Karakter terhapuskan: </color>Mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Maksimum 2 buah)\\n(Efek ini juga dapat terpicu saat terlepasnya Kartu Equipment karena gugurnya Karakter atau saat Kartu Equipment ditimpa dengan Kartu {SPRITE_PRESET#3003}Senjata, {SPRITE_PRESET#3004}Artefak, maupun {SPRITE_PRESET#3008}Teknik lain.)","storytitle":"The Boar Princess","storytext":"Menurut legenda kuno, Boar Kingdom sangatlah makmur dan sejahtera. Sang Tuan Putri, bersama dengan Rubah bijaksana dan Kura-Kura panjang umur, memulai perjalanan ke utara, berniat untuk mengubah si serigala kecil yang malang kembali menjadi anak yang baik itu ....","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"The Legend of Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda secara acak.","descriptionraw":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda secara acak.","descriptionreplaced":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda secara acak.","storytitle":"Dream of Freedom Unrelinquished","storytext":"\"Angin sepoi-sepoi berembus dari hutan, menerbangkan menara tirani.\"\n\"Sang singa muda akhirnya menghancurkan belenggu yang mengikatnya dan mengangkat kepalanya.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"The Mausoleum of King Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Setelah lawan mengambil total 4 kartu: kartu ini akan dibuang dan menciptakan 2 Forbidden Knowledge di atas Dek lawan. Setelah itu, untuk setiap 1 kartu yang diambil lawan hingga Ronde ini berakhir, akan langsung menciptakan 1 Forbidden Knowledge dan ditempatkan secara acak ke Dek lawan.","descriptionraw":"<color=#FFFFFFFF>Setelah lawan mengambil total 4 kartu: </color>kartu ini akan dibuang dan menciptakan 2 <color=#FFFFFFFF>$[K2004]</color> di atas Dek lawan. Setelah itu, untuk setiap 1 kartu yang diambil lawan hingga Ronde ini berakhir, akan langsung menciptakan 1 <color=#FFFFFFFF>$[K2004]</color> dan ditempatkan secara acak ke Dek lawan.","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan mengambil total 4 kartu: </color>kartu ini akan dibuang dan menciptakan 2 <color=#FFFFFFFF>Forbidden Knowledge</color> di atas Dek lawan. Setelah itu, untuk setiap 1 kartu yang diambil lawan hingga Ronde ini berakhir, akan langsung menciptakan 1 <color=#FFFFFFFF>Forbidden Knowledge</color> dan ditempatkan secara acak ke Dek lawan.","storytitle":"The Mausoleum of King Deshret","storytext":"\"Kerucut besar seperti pilar yang menopang di antara langit tinggi dan pasir berwarna kuning, berdiri di tengah gurun dalam waktu yang tidak diketahui oleh siapa pun. Jika kamu berdiri di hadapannya, tidak peduli apakah kamu orang biasa, orang kaya, atau peneliti yang berpengetahuan luas, kamu akan merasakan hal yang sama bahwa kamu tak lebih dari sekadar butiran debu di pasir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"The Overflow","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Candace sebagai Karakter aktif.\nCandace akan langsung melancarkan Sacred Rite: Wagtail's Tide satu kali setelah mengenakannya.\nPrayer of the Crimson Crown yang diciptakan Candace setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\nSetelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG. (Sekali setiap Ronde)\n(Kamu harus punya Candace di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1207]</color> sebagai Karakter aktif.\\n$[A1207] akan langsung melancarkan <color=#FFD780FF>$[S12073]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C112072]</color> yang diciptakan $[A1207] setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin $[K102]. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1207] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Candace</color> sebagai Karakter aktif.\\nCandace akan langsung melancarkan <color=#FFD780FF>Sacred Rite: Wagtail's Tide</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Prayer of the Crimson Crown</color> yang diciptakan Candace setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Sekali setiap Ronde)\\n(Kamu harus punya Candace di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Candace: The Overflow","storytext":"Orang yang tidak mematuhi aturan saat bermain kartu adalah ...\nmusuh dari semua penggemar permainan kartu.","source":"Hadiah yang didapatkan setelah mengundang Candace ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"The Scent Remained","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xingqiu sebagai Karakter aktif.\nXingqiu akan langsung melancarkan Fatal Rainscreen satu kali setelah mengenakannya.\nRain Sword yang diciptakan oleh Xingqiu ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan Penggunaan awalnya +1.\n(Kamu harus punya Xingqiu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1202]</color> sebagai Karakter aktif.\\n$[A1202] akan langsung melancarkan <color=#FFD780FF>$[S12022]</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>$[C112021]</color> yang diciptakan oleh $[A1202] ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan $[K3] awalnya +1.\\n(Kamu harus punya $[A1202] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Xingqiu</color> sebagai Karakter aktif.\\nXingqiu akan langsung melancarkan <color=#FFD780FF>Fatal Rainscreen</color> satu kali setelah mengenakannya.\\n<color=#FFFFFFFF>Rain Sword</color> yang diciptakan oleh Xingqiu ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan <color=#FFFFFFFF>Penggunaan</color> awalnya +1.\\n(Kamu harus punya Xingqiu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Xingqiu: The Scent Remained","storytext":"Tulisan tangannya cukup berkesan.","source":"Hadiah yang didapatkan setelah mengundang Xingqiu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Nahida sebagai Karakter Aktif.\nNahida akan langsung melancarkan Illusory Heart satu kali setelah mengenakannya.\nSelama Nahida yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\nPyro: Selama Shrine of Maya berada di dalam arena, Karakter lawan yang menerima DMG yang memicu Seed of Skandha dari Reaksi Elemental, Piercing DMG yang diakibatkan dari Seed of Skandha akan diubah menjadi Dendro DMG;\nElectro: Saat Shrine of Maya memasuki arena, Seed of Skandha yang sudah memengaruhi lawan di dalam arena, Penggunaan-nya +1;\nHydro: Saat Nahida yang mengenakan kartu ini menciptakan Shrine of Maya, Durasi (Ronde) awal +1.\n(Kamu harus punya Nahida di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1703]</color> sebagai Karakter Aktif.\\n$[A1703] akan langsung melancarkan <color=#FFD780FF>$[S17034]</color> satu kali setelah mengenakannya.\\nSelama $[A1703] yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Selama <color=#FFFFFFFF>$[C117032]</color> berada di dalam arena, Karakter lawan yang menerima DMG yang memicu <color=#FFFFFFFF>$[C117031]</color> dari Reaksi Elemental, $[K5] yang diakibatkan dari <color=#FFFFFFFF>$[C117031]</color> akan diubah menjadi $[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Saat <color=#FFFFFFFF>$[C117032]</color> memasuki arena, <color=#FFFFFFFF>$[C117031]</color> yang sudah memengaruhi lawan di dalam arena, $[K3]-nya +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Saat $[A1703] yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>$[C117032]</color>, $[K4] awal +1.\\n(Kamu harus punya $[A1703] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Nahida</color> sebagai Karakter Aktif.\\nNahida akan langsung melancarkan <color=#FFD780FF>Illusory Heart</color> satu kali setelah mengenakannya.\\nSelama Nahida yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Selama <color=#FFFFFFFF>Shrine of Maya</color> berada di dalam arena, Karakter lawan yang menerima DMG yang memicu <color=#FFFFFFFF>Seed of Skandha</color> dari Reaksi Elemental, <color=#FFFFFFFF>Piercing DMG</color> yang diakibatkan dari <color=#FFFFFFFF>Seed of Skandha</color> akan diubah menjadi {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Saat <color=#FFFFFFFF>Shrine of Maya</color> memasuki arena, <color=#FFFFFFFF>Seed of Skandha</color> yang sudah memengaruhi lawan di dalam arena, <color=#FFFFFFFF>Penggunaan</color>-nya +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Saat Nahida yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>Shrine of Maya</color>, <color=#FFFFFFFF>Durasi (Ronde)</color> awal +1.\\n(Kamu harus punya Nahida di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Nahida: The Seed of Stored Knowledge","storytext":"\"Membagi pengetahuanku.\"","source":"Hadiah yang didapatkan setelah mengundang Nahida ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"The Show Begins!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengonversi semua Dadu Elemental milikmu menjadi Elemen Omni dan mengambil 4 kartu.","descriptionraw":"Mengonversi semua Dadu Elemental milikmu menjadi $[K411] dan mengambil 4 kartu.","descriptionreplaced":"Mengonversi semua Dadu Elemental milikmu menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 4 kartu.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"The Shrine's Sacred Shade","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yae Miko sebagai Karakter aktif.\nYae Miko akan langsung melancarkan Great Secret Art: Tenko Kenshin satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, setelah Yae Miko menghancurkan Sesshou Sakura menggunakan Great Secret Art: Tenko Kenshin, biaya untuk melancarkan Yakan Evocation: Sesshou Sakura berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit.\n(Kamu harus punya Yae Miko di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1408]</color> sebagai Karakter aktif.\\n$[A1408] akan langsung melancarkan <color=#FFD780FF>$[S14083]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, setelah $[A1408] menghancurkan <color=#FFFFFFFF>$[C114081]</color> menggunakan <color=#FFFFFFFF>$[S14083]</color>, biaya untuk melancarkan <color=#FFFFFFFF>$[S14082]</color> berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit.\\n(Kamu harus punya $[A1408] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yae Miko</color> sebagai Karakter aktif.\\nYae Miko akan langsung melancarkan <color=#FFD780FF>Great Secret Art: Tenko Kenshin</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, setelah Yae Miko menghancurkan <color=#FFFFFFFF>Sesshou Sakura</color> menggunakan <color=#FFFFFFFF>Great Secret Art: Tenko Kenshin</color>, biaya untuk melancarkan <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit.\\n(Kamu harus punya Yae Miko di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Yae Miko: The Shrine's Sacred Shade","storytext":"\"Wah ... pemandangan yang indah ....\"","source":"Hadiah yang didapatkan setelah mengundang Yae Miko ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"The Starry Skies Their Flowers Rain","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Nilou sebagai Karakter aktif.\nNilou akan langsung melancarkan Dance of Haftkarsvar satu kali setelah mengenakannya.\nSelama Nilou yang mengenakan Kartu ini berada di arena: Bountiful Core milikmu mengakibatkan DMG +1.\n(Kamu harus punya Nilou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1208]</color> sebagai Karakter aktif.\\n$[A1208] akan langsung melancarkan <color=#FFD780FF>$[S12082]</color> satu kali setelah mengenakannya.\\nSelama $[A1208] yang mengenakan Kartu ini berada di arena: <color=#FFFFFFFF>$[C112082]</color> milikmu mengakibatkan DMG +1.\\n(Kamu harus punya $[A1208] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Nilou</color> sebagai Karakter aktif.\\nNilou akan langsung melancarkan <color=#FFD780FF>Dance of Haftkarsvar</color> satu kali setelah mengenakannya.\\nSelama Nilou yang mengenakan Kartu ini berada di arena: <color=#FFFFFFFF>Bountiful Core</color> milikmu mengakibatkan DMG +1.\\n(Kamu harus punya Nilou di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Nilou: The Starry Skies Their Flowers Rain","storytext":"Bagaikan aliran cahaya tujuh langit, bagaikan mimpi yang menjadi kenyataan.","source":"Hadiah yang didapatkan setelah mengundang Nilou ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"The Tale of Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","descriptionraw":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","descriptionreplaced":"Menciptakan 4 Dadu Elemental Dasar dengan jenis elemen yang berbeda.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"The White Glove and the Fisherman","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Tahap Selesai: menciptakan 1 \"Called In For Cleanup\" yang akan dimasukkan secara acak di antara 5 kartu di bagian atas Dek-mu. Jika Penggunaan kartu ini hanya tersisa 1, maka mengambil 1 kartu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>menciptakan 1 <color=#FFFFFFFF>$[K2002]</color> yang akan dimasukkan secara acak di antara 5 kartu di bagian atas Dek-mu. Jika $[K3] kartu ini hanya tersisa 1, maka mengambil 1 kartu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>menciptakan 1 <color=#FFFFFFFF>\"Called In For Cleanup\"</color> yang akan dimasukkan secara acak di antara 5 kartu di bagian atas Dek-mu. Jika <color=#FFFFFFFF>Penggunaan</color> kartu ini hanya tersisa 1, maka mengambil 1 kartu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"The White Glove and the Fisherman","storytext":"\"Ada keadilan di antara kita.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"The Wondrous Path of Truth","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Faruzan sebagai Karakter aktif.\nFaruzan akan langsung melancarkan The Wind's Secret Ways satu kali setelah mengenakannya.\nSaat Dazzling Polyhedron yang diciptakan oleh Faruzan yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 Anemo.\n(Kamu harus punya Faruzan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1509]</color> sebagai Karakter aktif.\\n$[A1509] akan langsung melancarkan <color=#FFD780FF>$[S15093]</color> satu kali setelah mengenakannya.\\nSaat <color=#FFFFFFFF>$[C115093]</color> yang diciptakan oleh $[A1509] yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 <color=#80FFD7FF>$[K305]</color>.\\n(Kamu harus punya $[A1509] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Faruzan</color> sebagai Karakter aktif.\\nFaruzan akan langsung melancarkan <color=#FFD780FF>The Wind's Secret Ways</color> satu kali setelah mengenakannya.\\nSaat <color=#FFFFFFFF>Dazzling Polyhedron</color> yang diciptakan oleh Faruzan yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>.\\n(Kamu harus punya Faruzan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Faruzan: The Wondrous Path of Truth","storytext":"\"Kebenaran akan mengulang siklusnya kembali.\"","source":"Hadiah yang didapatkan setelah mengundang Faruzan ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"They Call Her Cloud Retainer","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Xianyun sebagai Karakter aktif.\nXianyun akan langsung menggunakan White Clouds at Dawn satu kali setelah mengenakannya.\nSaat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis Storm Pinion. (Maksimum mengakumulasi 2 lapis setiap Ronde)\nSaat Xianyun yang mengenakan kartu ini menggunakan Word of Wind and Flower, semua Storm Pinion akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.\n(Kamu harus punya Xianyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1510]</color> sebagai Karakter aktif.\\n$[A1510] akan langsung menggunakan <color=#FFD780FF>$[S15102]</color> satu kali setelah mengenakannya.\\nSaat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis <color=#FFFFFFFF>Storm Pinion</color>. (Maksimum mengakumulasi 2 lapis setiap Ronde)\\nSaat $[A1510] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S15101]</color>, semua <color=#FFFFFFFF>Storm Pinion</color> akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.\\n(Kamu harus punya $[A1510] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Xianyun</color> sebagai Karakter aktif.\\nXianyun akan langsung menggunakan <color=#FFD780FF>White Clouds at Dawn</color> satu kali setelah mengenakannya.\\nSaat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis <color=#FFFFFFFF>Storm Pinion</color>. (Maksimum mengakumulasi 2 lapis setiap Ronde)\\nSaat Xianyun yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Word of Wind and Flower</color>, semua <color=#FFFFFFFF>Storm Pinion</color> akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.\\n(Kamu harus punya Xianyun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Xianyun: They Call Her Cloud Retainer","storytext":"\"Awan, bersatu!\"","source":"Hadiah yang didapatkan setelah mengundang Xianyun ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Thirona's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Saat 3 Ronde berikutnya berakhir, masing-masingnya menambahkan 1 Kartu Peristiwa sangat hebat yang disukai oleh Melusine ke Tanganmu.","descriptionraw":"Saat 3 Ronde berikutnya berakhir, masing-masingnya menambahkan 1 Kartu Peristiwa sangat hebat yang disukai oleh Melusine ke Tanganmu.","descriptionreplaced":"Saat 3 Ronde berikutnya berakhir, masing-masingnya menambahkan 1 Kartu Peristiwa sangat hebat yang disukai oleh Melusine ke Tanganmu.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Thunder and Eternity","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengubah semua Dadu Elemental milikmu menjadi Elemen Omni.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Inazuma dalam Dek-mu)","descriptionraw":"Mengubah semua Dadu Elemental milikmu menjadi $[K411].\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3403}Inazuma dalam Dek-mu)","descriptionreplaced":"Mengubah semua Dadu Elemental milikmu menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3403}Inazuma dalam Dek-mu)","storytitle":"Dream of Evanescent Eternity","storytext":"\"Ia dulunya menjanjikan orang-orangnya sebuah mimpi, kekekalan abadi yang tidak pernah berubah.\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Thundering Fury","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Electro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Electro.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Plume of the Stormy Skies: Thundering Fury","storytext":"\"Biar kunyanyikan melodi lain untukmu — saat kamu kembali lagi dengan petir dan hujan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Thundering Penance","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Keqing sebagai Karakter aktif.\nKeqing akan langsung melancarkan Stellar Restoration satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Electro Elemental Infusion yang diciptakan Keqing akan mendapatkan efek berikut:\nDurasi (Ronde) awal +1\nElectro DMG yang diakibatkan +1.\n(Kamu harus punya Keqing di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1403]</color> sebagai Karakter aktif.\\n$[A1403] akan langsung melancarkan <color=#FFD780FF>$[S14032]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>$[C114032]</color> yang diciptakan $[A1403] akan mendapatkan efek berikut:\\n$[K4] awal +1\\n$[K104] yang diakibatkan +1.\\n(Kamu harus punya $[A1403] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Keqing</color> sebagai Karakter aktif.\\nKeqing akan langsung melancarkan <color=#FFD780FF>Stellar Restoration</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, <color=#FFFFFFFF>Electro Elemental Infusion</color> yang diciptakan Keqing akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Durasi (Ronde)</color> awal +1\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan +1.\\n(Kamu harus punya Keqing di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Keqing: Thundering Penance","storytext":"Selama kamu tidak benar-benar curang, ini hanyalah nama dari sebuah kartu.","source":"Hadiah yang didapatkan setelah mengundang Keqing ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Thundering Poise","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Stilling Calamity: Thundering Poise","storytext":"\"... sang Yaksha pernah menghuni dataran Tianqiu, ia yang bertangan empat dan gagah perkasa.\nDatanglah dirinya ke Chasm, diiringi lagu pujian suku bangsa ....\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Thunder Summoner's Crown","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Electro lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Lightning and Rain: Thunder Summoner's Crown","storytext":"\"Nyanyian yang merobek awan, dan memberikan cahaya.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat dimainkan: Masuk ke arena dengan 2 Transmutation Material. Jika Dek awalmu memiliki minimum 6 kartu Artefak, kamu akan mengambil 1 Kartu Artefak secara acak dari Dek-mu.\nTahap Selesai: Memperoleh 1 Transmutation Material.\nSaat memainkan Kartu Artefak: Jika mencukupi, akan mengonsumsi Transmutation Material sejumlah total biaya dari Artefak dan mengenakan Artefak tersebut secara gratis. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> Masuk ke arena dengan 2 <color=#FFFFFFFF>Transmutation Material</color>. Jika Dek awalmu memiliki minimum 6 kartu {SPRITE_PRESET#3004}Artefak, kamu akan mengambil 1 Kartu {SPRITE_PRESET#3004}Artefak secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 <color=#FFFFFFFF>Transmutation Material</color>.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3004}Artefak:</color> Jika mencukupi, akan mengonsumsi <color=#FFFFFFFF>Transmutation Material</color> sejumlah total biaya dari {SPRITE_PRESET#3004}Artefak dan mengenakan {SPRITE_PRESET#3004}Artefak tersebut secara gratis. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> Masuk ke arena dengan 2 <color=#FFFFFFFF>Transmutation Material</color>. Jika Dek awalmu memiliki minimum 6 kartu {SPRITE_PRESET#3004}Artefak, kamu akan mengambil 1 Kartu {SPRITE_PRESET#3004}Artefak secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 <color=#FFFFFFFF>Transmutation Material</color>.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3004}Artefak:</color> Jika mencukupi, akan mengonsumsi <color=#FFFFFFFF>Transmutation Material</color> sejumlah total biaya dari {SPRITE_PRESET#3004}Artefak dan mengenakan {SPRITE_PRESET#3004}Artefak tersebut secara gratis. (Sekali setiap Ronde)","storytitle":"Timaeus, Scholar of Alchemy","storytext":"\"Halo ... Oh, kamu mau pakai Crafting Bench? Silakan saja.\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Timaeus di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Otomatis terpicu 1 kali setiap Ronde: Kartu ini memperoleh 1 \"Pigeon\". Saat kartu ini memiliki 3 \"Pigeon\", maka kartu ini akan dibuang, lalu mengambil 1 kartu dan menciptakan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Kartu ini memperoleh 1 <color=#FFFFFFFF>\"Pigeon\"</color>. Saat kartu ini memiliki 3 <color=#FFFFFFFF>\"Pigeon\"</color>, maka kartu ini akan dibuang, lalu mengambil 1 kartu dan menciptakan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Kartu ini memperoleh 1 <color=#FFFFFFFF>\"Pigeon\"</color>. Saat kartu ini memiliki 3 <color=#FFFFFFFF>\"Pigeon\"</color>, maka kartu ini akan dibuang, lalu mengambil 1 kartu dan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","storytitle":"Timmie, Pure Patience","storytext":"\"Kapan ya merpati yang sudah terbang itu terbang kembali?\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Timmie di Dunia Terbuka","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tomb of the Eternal Flow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menerima DMG atau melakukan pemulihan: jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Tome of the Eternal Flow","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menerima DMG atau melakukan pemulihan: jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Aeon Wave: Tome of the Eternal Flow","storytext":"\"Karena jika pertanda kiamat suatu hari nanti sungguh akan datang, maka banjir akan menghanyutkan segalanya.\"\n\"Para pengamat akan bertarung dengan kewajiban dan kegembiraan di dalam hatinya, sama seperti sang dewi menemukan empati terhadap mereka dalam hatinya ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Topyas's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"Setelah memainkan kartu di Ronde ini, akan secara acak membuang 1 kartu atau mengambil 1 kartu.\"","descriptionraw":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"Setelah memainkan kartu di Ronde ini, akan secara acak mem$[K56|s1] 1 kartu atau mengambil 1 kartu.\"","descriptionreplaced":"Mengambil 2 kartu dan kedua pemain akan mendapatkan efek berikut: \"Setelah memainkan kartu di Ronde ini, akan secara acak mem<color=#FFFFFFFF>buang</color> 1 kartu atau mengambil 1 kartu.\"","playcost":[]},"tossup":{"id":332003,"name":"Toss-Up","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Pilih Dadu Elemental apa pun untuk dilempar ulang. Dapat lempar ulang 2 kali.","descriptionraw":"Pilih Dadu Elemental apa pun untuk <color=#FFFFFFFF>dilempar ulang</color>. Dapat lempar ulang 2 kali.","descriptionreplaced":"Pilih Dadu Elemental apa pun untuk <color=#FFFFFFFF>dilempar ulang</color>. Dapat lempar ulang 2 kali.","storytitle":"Toss-Up","storytext":"Sebelum dadunya dilemparkan, tidak akan ada yang tahu nasib mereka.","source":"Didapatkan setelah syarat hadiah Panduan Pemain terpenuhi","playcost":[]},"towardweakness":{"id":214111,"name":"To Ward Weakness","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Kuki Shinobu sebagai Karakter aktif.\nKuki Shinobu akan langsung melancarkan Gyoei Narukami Kariyama Rite satu kali setelah mengenakannya.\nSaat Kuki Shinobu yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\nJika Kuki Shinobu yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1.\n(Kamu harus punya Kuki Shinobu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1411]</color> sebagai Karakter aktif.\\n$[A1411] akan langsung melancarkan <color=#FFD780FF>$[S14113]</color> satu kali setelah mengenakannya.\\nSaat $[A1411] yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\\nJika $[A1411] yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1.\\n(Kamu harus punya $[A1411] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Kuki Shinobu</color> sebagai Karakter aktif.\\nKuki Shinobu akan langsung melancarkan <color=#FFD780FF>Gyoei Narukami Kariyama Rite</color> satu kali setelah mengenakannya.\\nSaat Kuki Shinobu yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\\nJika Kuki Shinobu yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1.\\n(Kamu harus punya Kuki Shinobu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Kuki Shinobu: To Ward Weakness","storytext":"\"Petir ... sucikanlah!\"","source":"Hadiah yang didapatkan setelah mengundang Kuki Shinobu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Transcendent Automaton","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Maguu Kenki sebagai Karakter aktif.\nMaguu Kenki akan langsung melancarkan Blustering Blade satu kali setelah mengenakannya.\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.\n(Kamu harus punya Maguu Kenki di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A2501]</color> sebagai Karakter aktif.\\n$[A2501] akan langsung melancarkan <color=#FFD780FF>$[S25012]</color> satu kali setelah mengenakannya.\\nKetika $[A2501] mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>$[S25012]</color>: Kamu akan bertukar ke Karakter berikutnya.\\nKetika $[A2501] mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>$[S25013]</color>: Kamu akan bertukar ke Karakter sebelumnya.\\n(Kamu harus punya $[A2501] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Maguu Kenki</color> sebagai Karakter aktif.\\nMaguu Kenki akan langsung melancarkan <color=#FFD780FF>Blustering Blade</color> satu kali setelah mengenakannya.\\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>Blustering Blade</color>: Kamu akan bertukar ke Karakter berikutnya.\\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>Frosty Assault</color>: Kamu akan bertukar ke Karakter sebelumnya.\\n(Kamu harus punya Maguu Kenki di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Marionette Swordmaster","storytext":"Serangan yang tidak pernah meleset, yang telah dilakukan berjuta-juta kali.","source":"Didapatkan setelah menerima Tantangan Tavern di Cat's Tail dan menyelesaikan target tantangan dalam Pertandingan Persahabatan melawan Maguu Kenki","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Transfiguring Flame","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Setelah Karakter mana pun memicu reaksi Burning: menciptakan 1 Elemen Omni.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter mana pun memicu reaksi Burning: </color>menciptakan 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter mana pun memicu reaksi Burning: </color>menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Traveler's Handy Sword","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Senjata","Sword"],"description":"Karakter mengakibatkan DMG +1.\n(Hanya Karakter pengguna Sword yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3205}Sword</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Traveler's Companion: Traveler's Handy Sword","storytext":"Pedang baja yang nyaman untuk digenggam, di dalamnya tersembunyi berbagai kebutuhan bertualang lainnya.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Traveler's Handy Sword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Senjata","Sword","Kartu Otomatis"],"description":"ATK +2. Saat pertempuran dimulai: Max HP +8.","descriptionraw":"ATK +2. Saat pertempuran dimulai: Max HP +8.","descriptionreplaced":"ATK +2. Saat pertempuran dimulai: Max HP +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Traveling Doctor's Handkerchief","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menggunakan Elemental Burst: Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Medical Practice: Traveling Doctor's Handkerchief","storytext":"\"Walau matahari terik dan hujan turun, tidak ada yang dapat menahan langkah kaki dokter pengembara dari bekerja.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Traveling Doctor's Handkerchief","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menggunakan Elemental Burst: Memulihkan 2 poin HP seluruh Karaktermu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Elemental Burst:</color> Memulihkan 2 poin HP seluruh Karaktermu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Elemental Burst:</color> Memulihkan 2 poin HP seluruh Karaktermu.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Treasure-Seeking Seelie","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ITEM"],"tagstext":["Item"],"description":"Setelah Karaktermu menggunakan Skill: Kartu ini akan memperoleh 1 \"Treasure Clue\". Saat kartu ini memiliki 3 \"Treasure Clue\", maka kartu ini akan dibuang dan kamu akan mengambil 3 kartu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>Kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Treasure Clue\"</color>. Saat kartu ini memiliki 3 <color=#FFFFFFFF>\"Treasure Clue\"</color>, maka kartu ini akan dibuang dan kamu akan mengambil 3 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>Kartu ini akan memperoleh 1 <color=#FFFFFFFF>\"Treasure Clue\"</color>. Saat kartu ini memiliki 3 <color=#FFFFFFFF>\"Treasure Clue\"</color>, maka kartu ini akan dibuang dan kamu akan mengambil 3 kartu.","storytitle":"Revelation's Potential: Treasure-Seeking Seelie","storytext":"Strange Seelie mampu memandu menuju harta karun. Legenda mengatakan sebagian orang tahu bagaimana cara berkomunikasi dengan Seelie sejenis ini ...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tubby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat memainkan Kartu Pendukung Lokasi: Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu Pendukung {SPRITE_PRESET#3104}Lokasi:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu Pendukung {SPRITE_PRESET#3104}Lokasi:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"Tubby, Rain Calmer","storytext":"\"Menyeduh seteko teh, mengawasi kediaman. Menemani Pengembara dan Paimon untuk menunggu kedatangan Ping dan yang lainnya sambil mengamati langit yang dipenuhi awan. Hari-hari aku tidak harus menyibukkan diri dengan berbagai masalah Adeptus benar-benar waktu luang bagiku ....\"\n\"Oh! Ya ampun, aku pasti tertidur lagi. Untung tidak ada yang perhatikan ....\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah's Remembrance","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Senjata","Catalyst"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter melancarkan Charged Attack: Mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (2 kali setiap Ronde)\n(Hanya Karakter pengguna Catalyst yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan $[K51]: </color>Mengonsumsi 1 $[K309] lebih sedikit. (2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit. (2 kali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3201}Catalyst</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Bygone Azure Teardrop: Tulaytullah's Remembrance","storytext":"\"Pada akhirnya, semua orang, yang baik dan yang buruk, sama-sama dihancurkan oleh roda takdir. Kota safir memudar dan hancur berantakan dalam sekejap, seperti tetesan air mata yang mengering di bawah terik matahari.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Turn Control","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Yelan sebagai Karakter Aktif.\nYelan akan langsung melancarkan Lingering Lifeline satu kali setelah mengenakannya.\nTahap melempar: Selama Yelan yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 Elemen Omni untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)\n(Kamu harus punya Yelan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1209]</color> sebagai Karakter Aktif.\\n$[A1209] akan langsung melancarkan <color=#FFD780FF>$[S12092]</color> satu kali setelah mengenakannya.\\nTahap melempar: Selama $[A1209] yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 $[K411] untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)\\n(Kamu harus punya $[A1209] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Yelan</color> sebagai Karakter Aktif.\\nYelan akan langsung melancarkan <color=#FFD780FF>Lingering Lifeline</color> satu kali setelah mengenakannya.\\nTahap melempar: Selama Yelan yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)\\n(Kamu harus punya Yelan di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Yelan: Turn Control","storytext":"\"Mata dadu yang berkehendak?\"","source":"Hadiah yang didapatkan setelah mengundang Yelan ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Ultimate Overlord's Mega Magic Sword\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 \"Support\".\nJika \"Support\" kartu ini minimum 2/4/8, maka Karakter mengakibatkan DMG +1/2/3.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 <color=#FFFFFFFF>\"Support\"</color>.\\nJika <color=#FFFFFFFF>\"Support\"</color> kartu ini minimum 2/4/8, maka <color=#FFFFFFFF>Karakter mengakibatkan DMG +1/2/3</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 <color=#FFFFFFFF>\"Support\"</color>.\\nJika <color=#FFFFFFFF>\"Support\"</color> kartu ini minimum 2/4/8, maka <color=#FFFFFFFF>Karakter mengakibatkan DMG +1/2/3</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Melussistance!: Ultimate Overlord's Mega Magic Sword","storytext":"\"Ini bukan pedang karton murahan! Itu ... eh ... ini dulunya pernah mengalahkan Raja Kepiting ... ini Ultimate Overlord's Mega Magic Sword!\"\nMelalui diskusi singkat, seluruh Melusine memutuskan untuk memberikan pedang yang pernah bersinar di masa lalu, pedang terkuat di Desa Merusea, kepada pejuang hebat dan tak tertandingi, sebagai tanda persahabatan.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Ultimate Surfing Buddy!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Hanya dapat dimainkan saat di arena terdapat minimum 2 Panggilan (secara total) milik siapa saja: secara acak memicu efek \"Tahap Selesai\" dari masing-masing 1 Panggilan milikmu dan musuh.","descriptionraw":"<color=#FFFFFFFF>Hanya dapat dimainkan saat di arena terdapat minimum 2 Panggilan (secara total) milik siapa saja:</color> secara acak memicu efek \"Tahap Selesai\" dari masing-masing 1 Panggilan milikmu dan musuh.","descriptionreplaced":"<color=#FFFFFFFF>Hanya dapat dimainkan saat di arena terdapat minimum 2 Panggilan (secara total) milik siapa saja:</color> secara acak memicu efek \"Tahap Selesai\" dari masing-masing 1 Panggilan milikmu dan musuh.","storytitle":"Ultimate Surfing Buddy!","storytext":"\"Cari ombak yang tinggi, ambil papan selancar, dan kamu juga bisa merasakan serunya berselancar kapan pun kamu mau!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Undersea Treasure","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 1 Dadu Elemental dasar secara acak dan memulihkan 1 poin HP Karakter aktifmu. (Setiap Ronde masing-masing Karakter maksimum menerima 1 kali pemulihan HP dari efek ini)","descriptionraw":"Menciptakan 1 Dadu Elemental dasar secara acak dan memulihkan 1 poin HP Karakter aktifmu. (Setiap Ronde masing-masing Karakter maksimum menerima 1 kali pemulihan HP dari efek ini)","descriptionreplaced":"Menciptakan 1 Dadu Elemental dasar secara acak dan memulihkan 1 poin HP Karakter aktifmu. (Setiap Ronde masing-masing Karakter maksimum menerima 1 kali pemulihan HP dari efek ini)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Underwater Treasure Hunt","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 6 Undersea Treasure dan memasukkannya secara acak ke dalam Dek-mu.","descriptionraw":"Menciptakan 6 <color=#FFFFFFFF>$[K2003]</color> dan memasukkannya secara acak ke dalam Dek-mu.","descriptionreplaced":"Menciptakan 6 <color=#FFFFFFFF>Undersea Treasure</color> dan memasukkannya secara acak ke dalam Dek-mu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Underwater Treasure Hunt","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menciptakan 6 Undersea Treasure dan memasukkannya secara acak ke dalam Dek-mu.","descriptionraw":"Menciptakan 6 <color=#FFFFFFFF>$[K2003]</color> dan memasukkannya secara acak ke dalam Dek-mu.","descriptionreplaced":"Menciptakan 6 <color=#FFFFFFFF>Undersea Treasure</color> dan memasukkannya secara acak ke dalam Dek-mu.","storytitle":"Underwater Treasure Hunt","storytext":"Beryl Conch, Lumitoile, dan sesekali peti harta karun yang tersembunyi di dalam cangkang ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Undisclosed Distribution Channels","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Navia sebagai Karakter aktif.\nNavia akan langsung melancarkan Ceremonial Crystalshot satu kali setelah mengenakannya.\nSetelah Navia yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu Crystal Shrapnel. (Sekali setiap Ronde)\n(Kamu harus punya Navia di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1608]</color> sebagai Karakter aktif.\\n$[A1608] akan langsung melancarkan <color=#FFD780FF>$[S16082]</color> satu kali setelah mengenakannya.\\nSetelah $[A1608] yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu <color=#FFFFFFFF>$[C116081]</color>. (Sekali setiap Ronde)\\n(Kamu harus punya $[A1608] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Navia</color> sebagai Karakter aktif.\\nNavia akan langsung melancarkan <color=#FFD780FF>Ceremonial Crystalshot</color> satu kali setelah mengenakannya.\\nSetelah Navia yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu <color=#FFFFFFFF>Crystal Shrapnel</color>. (Sekali setiap Ronde)\\n(Kamu harus punya Navia di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"\"Undisclosed Distribution Channels\" Navia","storytext":"\"Dari MANA barusan?!\"","source":"Hadiah yang didapatkan setelah mengundang Navia ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Undivided Heart","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Ganyu sebagai Karakter aktif.\nGanyu akan langsung melancarkan Frostflake Arrow satu kali setelah mengenakannya.\nKetika mengenakan kartu ini dan melancarkan Frostflake Arrow: Piercing DMG yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika Ganyu pernah melancarkan Skill ini selama pertandingan.\n(Kamu harus punya Ganyu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1101]</color> sebagai Karakter aktif.\\n$[A1101] akan langsung melancarkan <color=#FFD780FF>$[S11013]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>$[S11013]</color>: $[K5] yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika $[A1101] pernah melancarkan Skill ini selama pertandingan.\\n(Kamu harus punya $[A1101] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Ganyu</color> sebagai Karakter aktif.\\nGanyu akan langsung melancarkan <color=#FFD780FF>Frostflake Arrow</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>Frostflake Arrow</color>: <color=#FFFFFFFF>Piercing DMG</color> yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika Ganyu pernah melancarkan Skill ini selama pertandingan.\\n(Kamu harus punya Ganyu di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Ganyu: Undivided Heart","storytext":"Pertama panah menyerang, dan kemudian berubah menjadi es.","source":"Hadiah yang didapatkan setelah mengundang Ganyu ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Mengumpulkan maksimum 2 Dadu Elemental yang tersisa.\nSaat Tahap Aksi dimulai: Ambil kembali Dadu Elemental yang telah dikumpulkan melalui Kartu ini.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengumpulkan maksimum 2 Dadu Elemental yang tersisa.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Ambil kembali Dadu Elemental yang telah dikumpulkan melalui Kartu ini.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengumpulkan maksimum 2 Dadu Elemental yang tersisa.\\n<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Ambil kembali Dadu Elemental yang telah dikumpulkan melalui Kartu ini.","storytitle":"Abidance of the Forested Path","storytext":"\"Masuklah ke dalam memori para pohon-pohon di hutan, terjunlah ke persemaian yang menumbuhkan mimpi pohon-pohon yang tertidur, selami dunia yang bebas dari kesengsaraan.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Vanguard's Coordinated Tactics","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"tagstext":["Talenta"],"description":"Kamu hanya dapat memainkan kartu ini jika partymu hanya terdiri dari Karakter Pyro dan Karakter Electro: kartu ini akan dikenakan kepada Chevreuse.\nKetika Chevreuse yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan Pyro DMG atau Electro DMG +1 pada 2 kali DMG berikutnya. (Termasuk Pyro DMG dan Electro DMG yang diakibatkan oleh Reaksi Swirl)\n(Kamu harus punya Chevreuse di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"<color=#FFFFFFFF>Kamu hanya dapat memainkan kartu ini jika partymu hanya terdiri dari <color=#FF9999FF>{SPRITE_PRESET#2103}Karakter Pyro</color> dan <color=#FFACFFFF>{SPRITE_PRESET#2104}Karakter Electro</color>:</color> kartu ini akan dikenakan kepada <color=#FFFFFFFF>$[A1313]</color>.\\nKetika <color=#FFFFFFFF>$[A1313]</color> yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan $[K103] atau $[K104] +1 pada 2 kali DMG berikutnya. (Termasuk $[K103] dan $[K104] yang diakibatkan oleh Reaksi Swirl)\\n(Kamu harus punya $[A1313] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Kamu hanya dapat memainkan kartu ini jika partymu hanya terdiri dari <color=#FF9999FF>{SPRITE_PRESET#2103}Karakter Pyro</color> dan <color=#FFACFFFF>{SPRITE_PRESET#2104}Karakter Electro</color>:</color> kartu ini akan dikenakan kepada <color=#FFFFFFFF>Chevreuse</color>.\\nKetika <color=#FFFFFFFF>Chevreuse</color> yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> +1 pada 2 kali DMG berikutnya. (Termasuk {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan oleh Reaksi Swirl)\\n(Kamu harus punya Chevreuse di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Chevreuse: Vanguard's Coordinated Tactics","storytext":"\"Pasukan Patroli Khusus mengurus tindak pidana kekerasan yang pelakunya biasa bengis dan keji. Itulah kenapa metode kami dalam menegakkan hukum cenderung lebih ... kasar.\"","source":"Hadiah yang didapatkan setelah mengundang Chevreuse ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Vermillion Hereafter","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSetelah Karakter berganti menjadi Karakter aktif: Selama Ronde ini berlangsung, Normal Attack Karakter akan mengakibatkan DMG +1.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter berganti menjadi Karakter aktif:</color> Selama Ronde ini berlangsung, Normal Attack Karakter akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter berganti menjadi Karakter aktif:</color> Selama Ronde ini berlangsung, Normal Attack Karakter akan mengakibatkan DMG +1.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Masked Twilight: Vermillion Hereafter","storytext":"\"Sudahkah engkau mendengar? Tabuh gendang dari utara telah tiada, sang pahlawan telah hilang ditelan pusaran.\"\n\"Sudahkah engkau mendengar? Sang Yaksha yang berjuang demi datangnya fajar, telah terbaring menemui ajal.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Vermillion Hereafter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menggunakan Elemental Burst: Aksi +1 dan memberikan 1 lapis Aksi yang mengurangi Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Elemental Burst:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>$[C147]</color>. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Elemental Burst:</color> Aksi +1 dan memberikan 1 lapis <color=#FFFFFFFF>Aksi yang mengurangi Energy</color>. (Sekali setiap Ronde)","playcost":[]},"veteransvisage":{"id":312023,"name":"Veteran's Visage","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter ini menerima DMG atau pemulihan: memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\nTerpicu pertama kali: menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\nTerpicu kedua kali: mengambil 1 kartu.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Face of Glory: Veteran's Visage","storytext":"\"Luka jasmani dapat ditutupi, namun luka batin mustahil dihilangkan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Veteran's Visage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP sebanyak 3 kali: ATK +1. (Maksimum +3)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP sebanyak 3 kali:</color> ATK +1. (Maksimum +3)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG atau pemulihan HP sebanyak 3 kali:</color> ATK +1. (Maksimum +3)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Vicious Ancient Battle","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_LEGEND"],"tagstext":["Arcana"],"description":"Karakter aktif lawan kehilangan 1 poin Energy.\n(Hanya dapat memainkan satu kartu Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionraw":"Karakter aktif lawan kehilangan 1 poin $[K310].\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","descriptionreplaced":"Karakter aktif lawan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n(Hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana selama duel berlangsung. Kartu ini pasti akan ada di antara Kartu Aksi awal milikmu)","storytitle":"Vicious Ancient Battle","storytext":"Dewa yang dipuja oleh penduduk Pulau Watatsumi, dulu pernah bertarung sengit melawan Narukami ....\nMusoujin Gorge — jurang menganga di Pulau Yashiori, itulah bekas luka abadi dari konflik tersebut ....","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Virda's Support","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Menambahkan secara acak 2 Kartu Arcana ke Tanganmu dan memulihkan kembali kesempatan penggunaan Kartu  Arcana kedua pemain.","descriptionraw":"Menambahkan secara acak 2 Kartu {SPRITE_PRESET#3007}Arcana ke Tanganmu dan memulihkan kembali kesempatan penggunaan Kartu {SPRITE_PRESET#3007} Arcana kedua pemain.","descriptionreplaced":"Menambahkan secara acak 2 Kartu {SPRITE_PRESET#3007}Arcana ke Tanganmu dan memulihkan kembali kesempatan penggunaan Kartu {SPRITE_PRESET#3007} Arcana kedua pemain.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Viridescent Venerer","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Anemo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Anemo.\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color>.\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Dream of Broken Leaves: Viridescent Venerer","storytext":"\"Suatu hari, di tempat berburu yang tak berbatas itu ... kita akan bertemu lagi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Anemo lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Verdant Winds: Viridescent Venerer's Diadem","storytext":"\"Tidak ada yang bisa memberikan mahkota pada sang ratu pemburu. Karena satu-satunya yang lebih unggul darinya hanyalah alam.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Vortex Vanquisher","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\nJika Karakter sedang dilindungi oleh Perisai (status Karakter) atau Perisai (status tempur), maka akan mengakibatkan DMG +1 tambahan.\nSetelah Karakter menggunakan Elemental Skill: Jika kamu memiliki status tempur yang menghasilkan Perisai, maka akan memberikan status tersebut 1 poin Perisai tambahan. (Sekali setiap Ronde)\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika Karakter sedang dilindungi oleh $[K6] (status Karakter) atau $[K6] (status tempur), maka akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Jika kamu memiliki status tempur yang menghasilkan $[K6], maka akan memberikan status tersebut 1 poin $[K6] tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika Karakter sedang dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> (status Karakter) atau {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> (status tempur), maka akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Jika kamu memiliki status tempur yang menghasilkan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka akan memberikan status tersebut 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan. (Sekali setiap Ronde)\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Golden Majesty: Vortex Vanquisher","storytext":"Ada suatu cerita rakyat yang menceritakan tentang bayangan besar berdiam di laut yang dalam, menelan kapal-kapal yang lewat ....\nDi akhir cerita tersebut, Archon Geo pernah menggunakan tombak untuk memotong pelangi, dan menusuk pusaran air di tengah laut.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Vortex Vanquisher","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Senjata","Polearm","Kartu Otomatis"],"description":"ATK +1. Saat pertempuran dimulai: Max HP +12.\nSaat Karakter bertukar ke Karakter aktif: jika kamu memiliki Perisai, maka diubah menjadi ATK +5. (Sekali setiap Ronde)","descriptionraw":"ATK +1. Saat pertempuran dimulai: Max HP +12.\\n<color=#FFFFFFFF>Saat Karakter bertukar ke Karakter aktif: </color>jika kamu memiliki Perisai, maka diubah menjadi ATK +5. (Sekali setiap Ronde)","descriptionreplaced":"ATK +1. Saat pertempuran dimulai: Max HP +12.\\n<color=#FFFFFFFF>Saat Karakter bertukar ke Karakter aktif: </color>jika kamu memiliki Perisai, maka diubah menjadi ATK +5. (Sekali setiap Ronde)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Vourukasha's Glow","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Setelah Karakter menerima DMG:  Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Scions of the Khvarena: Vourukasha's Glow","storytext":"\"Banyak roh yang berdiam di lautan bunga. Mereka membawa keinginan rumput, pohon, dan embun untuk membersihkan semua kekotoran.\"\n\"Banyak peri yang berdiam di lautan bunga. Mereka menyanyikan tentang tiga ibu — Rumput, Amrita, dan Bunga.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Vourukasha's Glow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefak","Kartu Otomatis"],"description":"Setelah Karakter yang terpengaruh menerima DMG: mendapatkan Max HP +4. (Maksimum 3 kali)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG: </color>mendapatkan Max HP +4. (Maksimum 3 kali)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG: </color>mendapatkan Max HP +4. (Maksimum 3 kali)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat dimainkan: Masuk ke arena dengan 2 Forging Billet. Jika Dek awalmu memiliki minimum 3 jenis kartu Senjata yang berbeda, kamu akan mengambil 1 Kartu Senjata secara acak dari Dek-mu.\nTahap Selesai: Memperoleh 1 Forging Billet.\nSaat memainkan Kartu Senjata: Jika mencukupi, akan mengonsumsi Forging Billet sejumlah total biaya dari Senjata dan mengenakan Senjata tersebut secara gratis. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> Masuk ke arena dengan 2 <color=#FFFFFFFF>Forging Billet</color>. Jika Dek awalmu memiliki minimum 3 jenis kartu {SPRITE_PRESET#3003}Senjata yang berbeda, kamu akan mengambil 1 Kartu {SPRITE_PRESET#3003}Senjata secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 <color=#FFFFFFFF>Forging Billet</color>.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3003}Senjata:</color> Jika mencukupi, akan mengonsumsi <color=#FFFFFFFF>Forging Billet</color> sejumlah total biaya dari {SPRITE_PRESET#3003}Senjata dan mengenakan {SPRITE_PRESET#3003}Senjata tersebut secara gratis. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> Masuk ke arena dengan 2 <color=#FFFFFFFF>Forging Billet</color>. Jika Dek awalmu memiliki minimum 3 jenis kartu {SPRITE_PRESET#3003}Senjata yang berbeda, kamu akan mengambil 1 Kartu {SPRITE_PRESET#3003}Senjata secara acak dari Dek-mu.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 <color=#FFFFFFFF>Forging Billet</color>.\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3003}Senjata:</color> Jika mencukupi, akan mengonsumsi <color=#FFFFFFFF>Forging Billet</color> sejumlah total biaya dari {SPRITE_PRESET#3003}Senjata dan mengenakan {SPRITE_PRESET#3003}Senjata tersebut secara gratis. (Sekali setiap Ronde)","storytitle":"Wagner, Blacksmith","storytext":"\"Menempa sebuah senjata tidak hanya bergantung pada tenaga yang dikerahkan, tapi juga keringat dari kerja keras siang dan malam serta ketekunan yang lebih kuat dari besi tempa!\"","source":"Didapatkan setelah menyelesaikan target tantangan pada Tantangan Petualangan melawan Wagner di Dunia Terbuka","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Wangshu Inn","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Memulihkan 2 poin HP Karakter standby-mu yang telah menerima DMG paling banyak.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter standby-mu yang telah menerima DMG paling banyak.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter standby-mu yang telah menerima DMG paling banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Dihua Vantage Point","storytext":"\"Bahkan cerita rakyat setempat pun mengisahkan bahwa Adeptus juga sering mandi di bawah sinar bulan sini.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Water and Justice","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Membagi rata HP semua Karaktermu yang belum gugur, lalu memulihkan 1 poin HP semua Karaktermu.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Fontaine dalam Dek-mu)","descriptionraw":"Membagi rata HP semua Karaktermu yang belum gugur, lalu memulihkan 1 poin HP semua Karaktermu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3405}Fontaine dalam Dek-mu)","descriptionreplaced":"Membagi rata HP semua Karaktermu yang belum gugur, lalu memulihkan 1 poin HP semua Karaktermu.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3405}Fontaine dalam Dek-mu)","storytitle":"Dance of Justice","storytext":"\"'Keberadaan' adalah keadilan bagi Egeria ... dan bagiku, keadilan adalah 'kelanjutan' dari keberadaan itu.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Weeping Willow of the Lake","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_PLACE"],"tagstext":["Lokasi"],"description":"Tahap Selesai: Jika Kartu di tanganmu tersisa 2 atau lebih sedikit, maka akan mengambil 2 Kartu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Kartu di tanganmu tersisa 2 atau lebih sedikit, maka akan mengambil 2 Kartu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Kartu di tanganmu tersisa 2 atau lebih sedikit, maka akan mengambil 2 Kartu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","storytitle":"Weeping Willow of the Lake","storytext":"Pada zaman dulu, Dedalu Terisak di tepi danau adalah objek pemujaan. Semua aliran air bertemu di Erinnyes, dan Dedalu Terisak layu dan berkembang mengikuti pahit dan manisnya air.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Wellspring of War-Lust","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Eula sebagai Karakter aktif.\nEula akan langsung melancarkan Glacial Illumination satu kali setelah mengenakannya.\nSaat Eula milikmu yang mengenakan kartu ini melancarkan Icetide Vortex, akan memberikan tambahan 1 poin Lapisan Zeal pada Lightfall Sword.\n(Kamu harus punya Eula di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1106]</color> sebagai Karakter aktif.\\n$[A1106] akan langsung melancarkan <color=#FFD780FF>$[S11063]</color> satu kali setelah mengenakannya.\\nSaat $[A1106] milikmu yang mengenakan kartu ini melancarkan <color=#FFFFFFFF>$[S11062]</color>, akan memberikan tambahan 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> pada <color=#FFFFFFFF>$[C111062]</color>.\\n(Kamu harus punya $[A1106] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Eula</color> sebagai Karakter aktif.\\nEula akan langsung melancarkan <color=#FFD780FF>Glacial Illumination</color> satu kali setelah mengenakannya.\\nSaat Eula milikmu yang mengenakan kartu ini melancarkan <color=#FFFFFFFF>Icetide Vortex</color>, akan memberikan tambahan 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> pada <color=#FFFFFFFF>Lightfall Sword</color>.\\n(Kamu harus punya Eula di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Eula: Wellspring of War-Lust","storytext":"Badai es akan memastikan pembalasan dendamku.","source":"Hadiah yang didapatkan setelah mengundang Eula ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"When the Crane Returned","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Setelah kali berikutnya kamu menggunakan Skill: Membuat Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionraw":"<color=#FFFFFFFF>Setelah kali berikutnya kamu menggunakan Skill:</color> Membuat Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionreplaced":"<color=#FFFFFFFF>Setelah kali berikutnya kamu menggunakan Skill:</color> Membuat Karakter standby-mu berikutnya menjadi Karakter aktif.","storytitle":"When the Crane Returned","storytext":"\"Burung bangau itu pernah kembali. Ia pernah ditolak sekali, lalu ia berbalik dan ditinggalkan sendirian. Sekarang, dia mungkin telah ditemukan, dengan seluruh teman-temannya, yang terikat kepadanya - sebuah rumah.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"When the Crane Returned","cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":["GCG_TAG_ABC"],"tagstext":["Kartu Otomatis"],"description":"Setelah Karakter target menggunakan Skill: bertukar ke Karaktermu yang berikutnya.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter target menggunakan Skill:</color> bertukar ke Karaktermu yang berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter target menggunakan Skill:</color> bertukar ke Karaktermu yang berikutnya.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Where Is the Unseen Razor?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Mengambil kembali satu Kartu Equipment Senjata yang sudah dikenakan Karaktermu.\nSelama Ronde ini, saat kamu memainkan Kartu Equipment Senjata berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"Mengambil kembali satu Kartu Equipment {SPRITE_PRESET#3003}Senjata yang sudah dikenakan Karaktermu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"Mengambil kembali satu Kartu Equipment {SPRITE_PRESET#3003}Senjata yang sudah dikenakan Karaktermu.\\n<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","storytitle":"Where Is the Unseen Razor?","storytext":"Ketua cabang Adventurers' Guild yang asal-usulnya masih menjadi misteri, terus mencari petunjuk tentang sebilah \"pedang\" dan tanpa henti menantang musuh kuat yang menghalanginya ....","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"White Iron Greatsword","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Mourning Silver Snow: White Iron Greatsword","storytext":"Pedang dua tangan yang ringan dan praktis terbuat dari besi putih dengan kilau perak, bersinar bagai es dan salju.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"White Iron Greatsword","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Senjata","Claymore","Kartu Otomatis"],"description":"ATK +4.","descriptionraw":"ATK +4.","descriptionreplaced":"ATK +4.","playcost":[]},"whitetassel":{"id":311401,"name":"White Tassel","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Senjata","Polearm"],"description":"Karakter mengakibatkan DMG +1.\n(Hanya Karakter pengguna Polearm yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3204}Polearm</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Ardent Argent: White Tassel","storytext":"Senjata standar milik prajurit Millelith dengan poros yang kokoh dan ujung tombak yang tajam. Sebuah senjata yang dapat diandalkan.","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"White Tassel","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Senjata","Polearm","Kartu Otomatis"],"description":"ATK +2. Saat pertempuran dimulai: Max HP +8.","descriptionraw":"ATK +2. Saat pertempuran dimulai: Max HP +8.","descriptionreplaced":"ATK +2. Saat pertempuran dimulai: Max HP +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Wind and Freedom","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Kartu Peristiwa","tags":[],"tagstext":[],"description":"Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill: Karakter standby-mu berikutnya menjadi Karakter aktif.\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter Mondstadt dalam Dek-mu)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill:</color> Karakter standby-mu berikutnya menjadi Karakter aktif.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3401}Mondstadt dalam Dek-mu)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill:</color> Karakter standby-mu berikutnya menjadi Karakter aktif.\\n(Kartu ini hanya dapat ditambahkan jika terdapat minimal 2 Karakter {SPRITE_PRESET#3401}Mondstadt dalam Dek-mu)","storytitle":"Verse of Unchained Happenings","storytext":"\"Suatu hari nanti, angin akan berembus menuju masa depan yang lebih cerah.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Wine-Stained Tricorne","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Hydro lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Sunken Dreams of Yore: Wine-Stained Tricorne","storytext":"\"Topi pelaut yang penuh dengan aroma anggur itu terbang tertiup angin, lalu jatuh ke air dan perlahan hilang ditelan ombak. Kehilangan orang-orang dari kampung halaman, membuatnya terjebak dalam keputusasaan.\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Wishes Unnumbered","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talenta","Aksi Tempur"],"description":"Aksi Tempur: Kartu ini dapat dikenakan saat menggunakan Raiden Shogun sebagai Karakter aktif.\nRaiden Shogun akan langsung melancarkan Secret Art: Musou Shinsetsu satu kali setelah mengenakannya.\nKetika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin \"Resolve\" yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.\n(Kamu harus punya Raiden Shogun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionraw":"$[K1]: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>$[A1407]</color> sebagai Karakter aktif.\\n$[A1407] akan langsung melancarkan <color=#FFD780FF>$[S14073]</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, $[A1407] akan mengakibatkan tambahan DMG +1 untuk setiap poin <color=#FFFFFFFF>\"Resolve\"</color> yang telah dikonsumsi saat melancarkan <color=#FFFFFFFF>$[S14073]</color>.\\n(Kamu harus punya $[A1407] di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","descriptionreplaced":"<color=#FFFFFFFF>Aksi Tempur</color>: Kartu ini dapat dikenakan saat menggunakan <color=#FFFFFFFF>Raiden Shogun</color> sebagai Karakter aktif.\\nRaiden Shogun akan langsung melancarkan <color=#FFD780FF>Secret Art: Musou Shinsetsu</color> satu kali setelah mengenakannya.\\nKetika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin <color=#FFFFFFFF>\"Resolve\"</color> yang telah dikonsumsi saat melancarkan <color=#FFFFFFFF>Secret Art: Musou Shinsetsu</color>.\\n(Kamu harus punya Raiden Shogun di dalam Dek-mu untuk menambahkan kartu ini ke dalam Dek)","storytitle":"Raiden Shogun: Wishes Unnumbered","storytext":"Buka mata kejahatan, saksikan kilat tanpa ampun!","source":"Hadiah yang didapatkan setelah mengundang Raiden Shogun ke Cat's Tail untuk bertanding dan menyelesaikan target tantangan yang bersangkutan","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Witch's Scorching Hat","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefak"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Pyro lebih sedikit. (Sekali setiap Ronde)\n(Karakter dapat mengenakan maksimum 1 Artefak)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n(Karakter dapat mengenakan maksimum 1 {SPRITE_PRESET#3004}Artefak)","storytitle":"Ashen Lament: Witch's Scorching Hat","storytext":"\"Wahai abu yang menari dengan liar, jawablah pertanyaanku ... Kenapa engkau merenggut semua yang kucintai?\"","source":"Didapatkan dari Dek Awal","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 4 poin Candle of Life.\nSaat Karaktermu menggunakan Skill: Menghapus 1 poin Candle of Life.\nSaat poin Candle of Life mencapai 0, lawanmu akan kalah.","descriptionraw":"Dimulai dengan 4 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","descriptionreplaced":"Dimulai dengan 4 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 5 poin Candle of Life.\nSaat Karaktermu menggunakan Skill: Menghapus 1 poin Candle of Life.\nSaat poin Candle of Life mencapai 0, lawanmu akan kalah.","descriptionraw":"Dimulai dengan 5 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","descriptionreplaced":"Dimulai dengan 5 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 4 poin Candle of Life.\nSaat Karaktermu menggunakan Skill: Menghapus 1 poin Candle of Life.\nSaat poin Candle of Life mencapai 0, lawanmu akan kalah.","descriptionraw":"Dimulai dengan 4 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","descriptionreplaced":"Dimulai dengan 4 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Withering Corrosion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Dimulai dengan 6 poin Candle of Life.\nSaat Karaktermu menggunakan Skill: menghapus 1 poin Candle of Life.\nSaat poin Candle of Life mencapai 0, lawanmu akan kalah.","descriptionraw":"Dimulai dengan 6 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","descriptionreplaced":"Dimulai dengan 6 poin Candle of Life.\\n<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> menghapus 1 poin Candle of Life.\\n<color=#FFFFFFFF>Saat poin Candle of Life mencapai 0, lawanmu akan kalah.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Wolf's Gravestone","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Senjata","Claymore"],"description":"Karakter mengakibatkan DMG +1.\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan.\n(Hanya Karakter pengguna Claymore yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 Senjata)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan.\\n(<color=#FFFFFFFF>Hanya Karakter pengguna {SPRITE_PRESET#3203}Claymore</color> yang dapat mengenakannya. Karakter maksimum dapat mengenakan 1 {SPRITE_PRESET#3003}Senjata)","storytitle":"Mountain Trail: Wolf's Gravestone","storytext":"Pedang panjang yang digunakan oleh kesatria angin utara. Tetapi persahabatannya dengan para serigala memberikan kekuatan yang spesial di dalam karya ini.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Xenochromatic Hunter's Ray","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Fontemer Water Blades\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Fontemer Water Blades\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Xenochromatic Hunter's Ray: Fontemer Water Blades","storytext":"Terdapat makhluk misterius yang \"berwarna lain\" di antara spesies aneh yang ada di laut primordial. Dikatakan bahwa tubuh berwarna lain semacam ini sebenarnya bukanlah makhluk hidup, melainkan jiwa yang tidak pernah lahir di lautan dan tidak pernah menelan umpan. Mereka akan memberikan berkah pada siapa saja yang teridentifikasi oleh laut primordial atau yang menguasai laut primordial ....\nKemampuan Xenochromatic Hunter's Ray memungkinkan penggunanya melancarkan Fontemer Water Blades yang panjang dan tajam.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat memainkan Kartu Peristiwa Makanan: Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","storytitle":"Fulfillment First: Xudong","storytext":"\"Ada masalah? Aduh, kita urus nanti saja setelah selesai makan.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":["GCG_TAG_ALLY"],"tagstext":["Teman"],"description":"Saat memainkan Kartu Artefak: Mengonsumsi 1 Dadu Elemental lebih sedikit. Jika di arena sudah terdapat 2 Karakter-mu yang sudah mengenakan Artefak, maka akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3004}Artefak: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. Jika di arena sudah terdapat 2 Karakter-mu yang sudah mengenakan {SPRITE_PRESET#3004}Artefak, maka akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3004}Artefak: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. Jika di arena sudah terdapat 2 Karakter-mu yang sudah mengenakan {SPRITE_PRESET#3004}Artefak, maka akan mengurangi konsumsi 1 Dadu Elemental lagi. (Sekali setiap Ronde)","storytitle":"Art of Lacquerwater: Yayoi Nanatsuki","storytext":"\"Kalau aku bisa menguasai teknik terbaik, maka pernis juga akan mengandung pola kebenaran ...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Artful Grapple\nPenggunaan: 2\n(Karakter dapat mengenakan maksimum 1 \"Teknik\")","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Artful Grapple\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Karakter dapat mengenakan maksimum 1 \"{SPRITE_PRESET#3008}Teknik\")","storytitle":"Yumkasaurus: Artful Grapple","storytext":"Yumkasaurus pandai menangkap benda berat, kemudian menarik dirinya untuk bergerak dengan cepat ke depan. Mereka juga pandai untuk mengambil barang dari jauh ....","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Invokation Impromptu: All-Out Aggression","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Kartu Pendukung","tags":[],"tagstext":[],"description":"Saat Tahap Aksi dimulai: Semua Karaktermu memperoleh 2 poin Energy.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Semua Karaktermu memperoleh 2 poin Energy.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Semua Karaktermu memperoleh 2 poin Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Expert","description":"Tidak ada teka-teki yang tidak dapat kamu pecahkan, tidak ada sesuatu yang tidak bisa dilewati olehmu. Kami salut!","descriptionraw":"Tidak ada teka-teki yang tidak dapat kamu pecahkan, tidak ada sesuatu yang tidak bisa dilewati olehmu. Kami salut!","source":"Didapatkan setelah menyelesaikan semua target pada Panduan Pemain Pertandingan Keempat","rarity":3},"amethystlump":{"id":113,"name":"Amethyst Lump","description":"Beradaptasi dengan tempatmu berada juga salah satu bentuk kebijaksanaan.","descriptionraw":"Beradaptasi dengan tempatmu berada juga salah satu bentuk kebijaksanaan.","source":"Dibeli di Toko Kartu","rarity":3},"cecilia":{"id":118,"name":"Cecilia","description":"Apakah hanya mereka yang memiliki angin dan embun adalah satu-satunya yang dapat menikmati cahaya pertama fajar?","descriptionraw":"Apakah hanya mereka yang memiliki angin dan embun adalah satu-satunya yang dapat menikmati cahaya pertama fajar?","source":"Dibeli di Toko Kartu","rarity":3},"crystalchunk":{"id":111,"name":"Crystal Chunk","description":"Jika diasah terus, bahan yang cocok juga bisa menunjukkan kualitasnya.","descriptionraw":"Jika diasah terus, bahan yang cocok juga bisa menunjukkan kualitasnya.","source":"Dibeli di Toko Kartu","rarity":3},"dandelionseed":{"id":117,"name":"Dandelion Seed","description":"Harapan dan kesabaran adalah dua hal yang berjalan beriringan.","descriptionraw":"Harapan dan kesabaran adalah dua hal yang berjalan beriringan.","source":"Dibeli di Toko Kartu","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium","description":"Andai saja semua pertarungan dapat diselesaikan di atas meja ....","descriptionraw":"Andai saja semua pertarungan dapat diselesaikan di atas meja ....","source":"Dibeli di Toko Kartu","rarity":3},"dragonspinecrown":{"id":126,"name":"Dragonspine: Crown","description":"Punggung Kartu yang hanya dapat diperoleh dengan meraih pencapaian tertentu dalam turnamen terbuka Genius Invokation TCG tertentu.\nKeindahan Dragonspine di saat fajar, sebagai simbol seorang duelist, melambangkan \"puncak\" dari kemampuan mereka ....","descriptionraw":"Punggung Kartu yang hanya dapat diperoleh dengan meraih pencapaian tertentu dalam turnamen terbuka Genius Invokation TCG tertentu.\\nKeindahan Dragonspine di saat fajar, sebagai simbol seorang duelist, melambangkan \"puncak\" dari kemampuan mereka ....","rarity":3},"dragonspinetraces":{"id":125,"name":"Dragonspine: Traces","description":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\nDragonspine yang sunyi di bawah langit bermandikan cahaya bintang adalah salah satu tempat yang paling berbahaya dan paling sulit ditaklukkan bagi seorang petualang.","descriptionraw":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\\nDragonspine yang sunyi di bawah langit bermandikan cahaya bintang adalah salah satu tempat yang paling berbahaya dan paling sulit ditaklukkan bagi seorang petualang.","rarity":3},"electrocrystal":{"id":116,"name":"Electro Crystal","description":"Apakah metode agresif akan berguna? Hal yang mudah terpicu bukan cuma dia satu-satunya loh!","descriptionraw":"Apakah metode agresif akan berguna? Hal yang mudah terpicu bukan cuma dia satu-satunya loh!","source":"Dibeli di Toko Kartu","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya : Crown","description":"Punggung Kartu yang didapatkan dengan meraih pencapaian yang luar biasa di turnamen terbuka Genius Invokation TCG.\nCahaya Dainichi Mikoshi adalah pemandangan yang paling menyilaukan di Enkanomiya. Setelah melewati rintangan yang tersembunyi di kedalaman, layaknya cahaya di kedalaman laut — pemain kartu akan menemukan jalan keluar dari segala kesulitan yang dihadapi ....","descriptionraw":"Punggung Kartu yang didapatkan dengan meraih pencapaian yang luar biasa di turnamen terbuka Genius Invokation TCG.\\nCahaya Dainichi Mikoshi adalah pemandangan yang paling menyilaukan di Enkanomiya. Setelah melewati rintangan yang tersembunyi di kedalaman, layaknya cahaya di kedalaman laut — pemain kartu akan menemukan jalan keluar dari segala kesulitan yang dihadapi ....","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Evernight","description":"Punggung Kartu yang didapatkan dengan meraih hasil memuaskan di Turnamen terbuka Genius Invokation TCG.\nDi balik tirai Evernight yang kelam, tersembunyi bahaya yang misterius. Jalan di depan pemain kartu mungkin juga menyimpan berbagai rintangan yang tidak diketahui ....","descriptionraw":"Punggung Kartu yang didapatkan dengan meraih hasil memuaskan di Turnamen terbuka Genius Invokation TCG.\\nDi balik tirai Evernight yang kelam, tersembunyi bahaya yang misterius. Jalan di depan pemain kartu mungkin juga menyimpan berbagai rintangan yang tidak diketahui ....","rarity":3},"flamingflowerstamen":{"id":114,"name":"Flaming Flower Stamen","description":"\"Jiwa duelisku bergetar!\"","descriptionraw":"\"Jiwa duelisku bergetar!\"","source":"Dibeli di Toko Kartu","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Segarnya Fonta, Fonta-stis-kan Duniamu!\"","descriptionraw":"\"Segarnya Fonta, Fonta-stis-kan Duniamu!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Untuk bisa memanfaatkan \"peraturan\" dan melangsungkan \"pertunjukan\" yang indah saat duel berlangsung, wajib untuk mengingat setiap \"struktur\" dalam permainan.","descriptionraw":"Untuk bisa memanfaatkan \"peraturan\" dan melangsungkan \"pertunjukan\" yang indah saat duel berlangsung, wajib untuk mengingat setiap \"struktur\" dalam permainan.","source":"Didapatkan dari hadiah Reputasi Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Sweet Sakura","description":"\"Segarnya Fonta, Fonta-stis-kan Duniamu!\"\nFonta dengan rasa khusus yang konon menggunakan Sakura Bloom Inazuma sebagai bahannya. Saat digunakan sebagai tema untuk Punggung Kartu, tampaknya akan membangkitkan pemandangan alam bangsa petir dan halilintar dalam benak pemain ....","descriptionraw":"\"Segarnya Fonta, Fonta-stis-kan Duniamu!\"\\nFonta dengan rasa khusus yang konon menggunakan Sakura Bloom Inazuma sebagai bahannya. Saat digunakan sebagai tema untuk Punggung Kartu, tampaknya akan membangkitkan pemandangan alam bangsa petir dan halilintar dalam benak pemain ....","rarity":3},"glazelily":{"id":119,"name":"Glaze Lily","description":"Kisah-kisah kuno tentang alam fana telah berlalu. Sekarang, hanya nama bunga-bunga harum yang tersisa.","descriptionraw":"Kisah-kisah kuno tentang alam fana telah berlalu. Sekarang, hanya nama bunga-bunga harum yang tersisa.","source":"Dibeli di Toko Kartu","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Secepat kilat, itulah yang dibutuhkan dalam memainkan kartu. Kalau kamu bermain cukup cepat, maka kamu bisa memenangkan momen-momen yang menentukan.","descriptionraw":"Secepat kilat, itulah yang dibutuhkan dalam memainkan kartu. Kalau kamu bermain cukup cepat, maka kamu bisa memenangkan momen-momen yang menentukan.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Lazurite Swirl","description":"Punggung Kartu spesial yang dilukis secara khusus oleh pelukis ternama, Calx.\n\"Bagaikan Dragon of the East, dengan bebas membentangkan sayapnya di dalam medan pertempuran kecil ini!\"","descriptionraw":"Punggung Kartu spesial yang dilukis secara khusus oleh pelukis ternama, Calx.\\n\"Bagaikan Dragon of the East, dengan bebas membentangkan sayapnya di dalam medan pertempuran kecil ini!\"","source":"Dibeli di Toko Kartu","rarity":3},"legend":{"id":109,"name":"Legendaris","description":"Kamu sudah berjalan sejauh ini sebagai seorang pemain, tapi perjalananmu masih panjang.","descriptionraw":"Kamu sudah berjalan sejauh ini sebagai seorang pemain, tapi perjalananmu masih panjang.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Setiap perjalanan harus dimulai dengan langkah pertama. Bangun Dek-mu dengan kartu yang mantap, dan jalan menuju kemenangan akan semakin mantap juga.","descriptionraw":"Setiap perjalanan harus dimulai dengan langkah pertama. Bangun Dek-mu dengan kartu yang mantap, dan jalan menuju kemenangan akan semakin mantap juga.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Magical Crystal Chunk","description":"Waktulah yang akan memberikan nilainya.","descriptionraw":"Waktulah yang akan memberikan nilainya.","source":"Dibeli di Toko Kartu","rarity":3},"mistflowercorolla":{"id":115,"name":"Mist Flower Corolla","description":"\"Menyerah dengan anggun adalah akhir yang tak terelakkan.\"","descriptionraw":"\"Menyerah dengan anggun adalah akhir yang tak terelakkan.\"","source":"Dibeli di Toko Kartu","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Kebebasan adalah prinsip pertama dari kartu.\nKamu bebas mengatur dek, bebas memilih lawan, dan bebas memainkan kartu di tangan.\nAtau mungkin kamu bisa menggunakan kebebasan itu untuk tidak bermain sama sekali, dan melakukan hal lain dengan kartu yang ada di tanganmu.","descriptionraw":"Kebebasan adalah prinsip pertama dari kartu.\\nKamu bebas mengatur dek, bebas memilih lawan, dan bebas memainkan kartu di tangan.\\nAtau mungkin kamu bisa menggunakan kebebasan itu untuk tidak bermain sama sekali, dan melakukan hal lain dengan kartu yang ada di tanganmu.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Dalam kontes, permainan kartu mungkin diadu sesengit mungkin. Pada akhirnya, kejayaan dan kemenangan akan menjadi milik mereka yang memiliki keberanian dan strategi.","descriptionraw":"Dalam kontes, permainan kartu mungkin diadu sesengit mungkin. Pada akhirnya, kejayaan dan kemenangan akan menjadi milik mereka yang memiliki keberanian dan strategi.","source":"Didapatkan setelah Reputasi di Suku Natlan mencapai syarat tertentu","rarity":3},"origin":{"id":100,"name":"Origin","description":"Antara siang dan malam, antara langit dan bumi,\nDi situlah harapan dan impian tinggal.","descriptionraw":"Antara siang dan malam, antara langit dan bumi,\\nDi situlah harapan dan impian tinggal.","source":"Dapatkan untuk pertama kalinya","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Berpikir satu dua langkah ke depan itu sih amatir namanya. Pemain jagoan biasanya melihat sampai 50 atau 100 langkah ke depan.\nItu sih hal mudah, ya kan?","descriptionraw":"Berpikir satu dua langkah ke depan itu sih amatir namanya. Pemain jagoan biasanya melihat sampai 50 atau 100 langkah ke depan.\\nItu sih hal mudah, ya kan?","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"The Chasm: Blue Crystal","description":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\nMineral berwarna nila yang menandakan jalan ke depan, menjanjikan petualangan tak berakhir sepanjang jalan yang membentang hingga cakrawala. Hingga kini The Chasm masih menyimpan begitu banyak cadangan mineral, entah harta apa yang masih tersembunyi di dalamnya ....","descriptionraw":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\\nMineral berwarna nila yang menandakan jalan ke depan, menjanjikan petualangan tak berakhir sepanjang jalan yang membentang hingga cakrawala. Hingga kini The Chasm masih menyimpan begitu banyak cadangan mineral, entah harta apa yang masih tersembunyi di dalamnya ....","rarity":3},"thechasmcrown":{"id":130,"name":"The Chasm: Crown","description":"Punggung Kartu yang hanya dapat diperoleh dengan meraih pencapaian tertentu dalam turnamen terbuka Genius Invokation TCG tertentu.\nEmas merupakan simbol kekayaan yang paling mulia. Baik bagi seorang petualang, penambang, atau pemain kartu, emas adalah puncak perjalanan kariermu ....","descriptionraw":"Punggung Kartu yang hanya dapat diperoleh dengan meraih pencapaian tertentu dalam turnamen terbuka Genius Invokation TCG tertentu.\\nEmas merupakan simbol kekayaan yang paling mulia. Baik bagi seorang petualang, penambang, atau pemain kartu, emas adalah puncak perjalanan kariermu ....","rarity":3},"thechasmsolidiron":{"id":127,"name":"The Chasm: Solid Iron","description":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\nMineral berwarna besi yang digunakan sebagai fondasi dasar alat-alat pertanian maupun senjata. Hingga kini The Chasm masih menyimpan begitu banyak cadangan mineral, entah harta apa yang masih tersembunyi di dalamnya ....","descriptionraw":"Punggung Kartu yang hanya bisa didapatkan setelah memperoleh pencapaian luar biasa dalam turnamen Genius Invokation TCG.\\nMineral berwarna besi yang digunakan sebagai fondasi dasar alat-alat pertanian maupun senjata. Hingga kini The Chasm masih menyimpan begitu banyak cadangan mineral, entah harta apa yang masih tersembunyi di dalamnya ....","rarity":3},"thefortressofmeropide":{"id":124,"name":"The Fortress of Meropide","description":"\"Benteng di bawah air, di mana orang yang diasingkan berkumpul ...\"","descriptionraw":"\"Benteng di bawah air, di mana orang yang diasingkan berkumpul ...\"","source":"Didapatkan melalui penukaran Kupon Khusus di Rag and Bone Shop","rarity":3},"treasuresofthedeck":{"id":122,"name":"Treasures of the Deck","description":"Harta karun yang didapatkan, hanya dapat digunakan untuk sementara dan tidak bersifat kekal. Isinya pun selalu berbeda, tidak pernah sama. Kali ini, harta karun tersembunyi apa yang ada di dalam kartu-kartumu?","descriptionraw":"Harta karun yang didapatkan, hanya dapat digunakan untuk sementara dan tidak bersifat kekal. Isinya pun selalu berbeda, tidak pernah sama. Kali ini, harta karun tersembunyi apa yang ada di dalam kartu-kartumu?","source":"Dibeli di Toko Kartu","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Air jernih yang mengalir abadi, mengalir ke setiap sudut benua bersama hujan rintik. Dosa yang terbatas akan diputihkan, meskipun drama dalam dunia akan selamanya berlangsung.","descriptionraw":"Air jernih yang mengalir abadi, mengalir ke setiap sudut benua bersama hujan rintik. Dosa yang terbatas akan diputihkan, meskipun drama dalam dunia akan selamanya berlangsung.","source":"Dibeli di Toko Kartu","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Petir menyambar, lalu berlalu, menerangi keheningan guntur.\nMimpi tentang kegilaan datang dan pergi — tidak ada yang kekal di dunia ini.","descriptionraw":"Petir menyambar, lalu berlalu, menerangi keheningan guntur.\\nMimpi tentang kegilaan datang dan pergi — tidak ada yang kekal di dunia ini.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Abadi layaknya bulan, sekekal matahari terbit.\nDemi bumi, bukit, dan seluruh bebatuan, segala sesuatu akan makmur.","descriptionraw":"Abadi layaknya bulan, sekekal matahari terbit.\\nDemi bumi, bukit, dan seluruh bebatuan, segala sesuatu akan makmur.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Bisikan angin sepoi-sepoi yang tak henti-hentinya, senar mulai dipetik, menciptakan musik yang indah.\nPercakapan penuh gairah tentang angin dan bunga tertiup jauh, jatuh ke dalam hati musim semi yang jernih.","descriptionraw":"Bisikan angin sepoi-sepoi yang tak henti-hentinya, senar mulai dipetik, menciptakan musik yang indah.\\nPercakapan penuh gairah tentang angin dan bunga tertiup jauh, jatuh ke dalam hati musim semi yang jernih.","source":"Dapatkan untuk pertama kalinya","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Layaknya api hidup abadi yang mengalir tanpa henti, perjuangan dan perubahan adalah raja dari segala raja.","descriptionraw":"Layaknya api hidup abadi yang mengalir tanpa henti, perjuangan dan perubahan adalah raja dari segala raja.","source":"Dibeli di Toko Kartu","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"Oh rumput kebijaksanaan, janganlah menangis!\nBahkan perjalanan angin yang panas akan berujung.\nHujan yang diberkati suatu hari akan turun, dan bunga-bunga akan mekar ....\nDengarkanlah! Dengarkan lagu taman hijau yang dinyanyikan sekali lagi.","descriptionraw":"Oh rumput kebijaksanaan, janganlah menangis!\\nBahkan perjalanan angin yang panas akan berujung.\\nHujan yang diberkati suatu hari akan turun, dan bunga-bunga akan mekar ....\\nDengarkanlah! Dengarkan lagu taman hijau yang dinyanyikan sekali lagi.","source":"Didapatkan dari hadiah level meningkatkan Level Pemain ke Lv. 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Reaksi Elemental: Efek","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Melt","titleraw":"Melt","content":"DMG +2 poin untuk kasus Ini.","contentraw":"DMG +2 poin untuk kasus Ini."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Vaporize","titleraw":"Vaporize","content":"DMG +2 poin untuk kasus Ini.","contentraw":"DMG +2 poin untuk kasus Ini."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Overloaded","titleraw":"Overloaded","content":"DMG +2 poin untuk kasus ini. Saat menarget \"Karakter Aktif\", target akan berganti ke Karakter selanjutnya secara paksa.","contentraw":"DMG +2 poin untuk kasus ini. Saat menarget \"Karakter Aktif\", target akan berganti ke Karakter selanjutnya secara paksa."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Superconduct","titleraw":"Superconduct","content":"DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Electro-Charged","titleraw":"Electro-Charged","content":"DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Frozen","titleraw":"Frozen","content":"Mengakibatkan +1 DMG untuk kasus ini. Karakter target terpengaruh status Frozen:\nKarakter tidak dapat menggunakan Skill (berlangsung hingga akhir Ronde).\nSaat menerima Pyro atau Physical DMG, Karakter menerima DMG +2 dan menghilangkan status ini.","contentraw":"Mengakibatkan +1 DMG untuk kasus ini. Karakter target terpengaruh status <color=#FFFFFFFF>Frozen</color>:\\nKarakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> (berlangsung hingga akhir Ronde).\\nSaat menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> atau {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, Karakter menerima DMG +2 dan menghilangkan status ini."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Mengakibatkan 1 poin Cryo DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Mengakibatkan 1 poin Hydro DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Mengakibatkan 1 poin Pyro DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Swirl","titleraw":"Swirl","content":"Mengakibatkan 1 poin Electro DMG kepada seluruh Karakter lawan selain daripada target.","contentraw":"Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> kepada seluruh Karakter lawan selain daripada target."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"DMG +1 poin untuk kasus ini, memberikan 1 poin Perisai yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)","contentraw":"DMG +1 poin untuk kasus ini, memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"DMG +1 poin untuk kasus ini, memberikan 1 poin Perisai yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)","contentraw":"DMG +1 poin untuk kasus ini, memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"DMG +1 poin untuk kasus ini, memberikan 1 poin Perisai yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)","contentraw":"DMG +1 poin untuk kasus ini, memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Crystallize","titleraw":"Crystallize","content":"DMG +1 poin untuk kasus ini, memberikan 1 poin Perisai yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)","contentraw":"DMG +1 poin untuk kasus ini, memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> yang melindungi Karakter Aktifmu. (Perisai dapat ditumpuk maksimum sebanyak 2 poin)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Burning","titleraw":"Burning","content":"DMG +1 poin untuk kasus ini, menciptakan [Burning Flame]:\nSaat Tahap Selesai: Mengakibatkan 1 poin Pyro DMG. (Jumlah penggunaan sekali, maksimum 2 tumpukan)","contentraw":"DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Burning Flame</color>]:\\nSaat Tahap Selesai: Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (Jumlah penggunaan sekali, maksimum 2 tumpukan)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Bloom","titleraw":"Bloom","content":"DMG +1 untuk kasus ini, menciptakan [Dendro Core]:\nSaat kamu mengakibatkan Pyro DMG atau Electro DMG ke Karakter aktif lawan, DMG yang diterima +2. (Jumlah penggunaan sekali)","contentraw":"DMG +1 untuk kasus ini, menciptakan [<color=#FFFFFFFF>Dendro Core</color>]:\\nSaat kamu mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> ke Karakter aktif lawan, DMG yang diterima +2. (Jumlah penggunaan sekali)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Quicken","titleraw":"Quicken","content":"DMG +1 untuk kasus ini, menciptakan [Catalyzing Field]:\nSaat kamu mengakibatkan Electro DMG atau Dendro DMG ke Karakter aktif lawan, DMG yang diterima +1. (Jumlah penggunaan 2 kali)","contentraw":"DMG +1 untuk kasus ini, menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>]:\\nSaat kamu mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> ke Karakter aktif lawan, DMG yang diterima +1. (Jumlah penggunaan 2 kali)"}]},"elementalreactionsrules":{"id":5,"name":"Reaksi Elemental: Aturan","rules":[{"title":"Efek Elemental","titleraw":"Efek Elemental","content":"Saat Karakter menerima Cryo, Hydro, Pyro, Electro, atau Dendro DMG, mereka akan terpengaruh oleh elemen yang bersangkutan.\n(Anemo DMG dan Geo DMG tidak dapat memberikan efek elemental dengan cara ini.)","contentraw":"Saat Karakter menerima {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> DMG, mereka akan <color=#FFE14BFF>terpengaruh</color> oleh elemen yang bersangkutan.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> tidak dapat memberikan efek elemental dengan cara ini.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Aturan-Aturan Reaksi Elemental","titleraw":"Aturan-Aturan Reaksi Elemental","content":"Ketika target telah Terpengaruh Efek Elemen:\n1. Mengakibatkan DMG Elemental jenis tertentu akan memicu Reaksi Elemental.\n2. Menggunakan efek yang bukan DMG untuk memberikan pengaruh efek elemen tertentu juga akan memicu Reaksi Elemental. Saat menghitung efek dari Reaksi Elemental tersebut, semua efek tipe DMG akan diabaikan.","contentraw":"Ketika target telah <color=#FFE14BFF>Terpengaruh Efek Elemen</color>:\\n1. Mengakibatkan <color=#FFE14BFF>DMG Elemental</color> jenis tertentu akan memicu Reaksi Elemental.\\n2. Menggunakan efek yang bukan DMG untuk memberikan pengaruh efek elemen tertentu juga akan memicu Reaksi Elemental. Saat menghitung efek dari Reaksi Elemental tersebut, semua efek tipe DMG akan diabaikan.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Area Game","rules":[{"title":"","titleraw":"","content":"Selama duel Genius Invokation TCG, kartu akan ditempatkan di Zona-Zona berikut:","contentraw":"Selama duel Genius Invokation TCG, kartu akan ditempatkan di Zona-Zona berikut:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Zona Karakter","titleraw":"I. Zona Karakter","content":"Setelah pertandingan dimulai, semua Kartu Karakter akan ditempatkan di Zona Karakter.\n(1) HP Karakter akan muncul di kiri atas Kartu Karakter. HP akan berkurang saat Karakter menerima DMG, dan akan kalah jika HP mencapai 0.\n(2) Energy Karakter ditampilkan di sisi kanan Kartu Karakter. Setelah Energy Karakter mencapai batas maksimum, maka mereka dapat melancarkan Elemental Burst yang kuat!\n(3) Setiap pemain akan memiliki Karakter Aktif. Hanya Karakter Aktif-lah yang dapat menggunakan Skill, sebaliknya, hanya mereka jugalah yang dapat terpengaruh oleh serangan Skill lawan. Kartu Karakter dari Karakter Aktif akan digeser ke depan untuk menunjukkan peran mereka.\n(4) Karakter yang sedang tidak dalam pertempuran disebut sebagai Karakter Standby. Mereka dapat dijadikan sebagai Karakter Aktif melalui aksi Tukar Karakter.\n(5) Jika Karakter Aktif kalah, maka sang pemain harus memilih Karakter Standby untuk menggantikannya.","contentraw":"Setelah pertandingan dimulai, semua Kartu Karakter akan ditempatkan di Zona Karakter.\\n(1) HP Karakter akan muncul di kiri atas Kartu Karakter. HP akan berkurang saat Karakter menerima DMG, dan akan kalah jika HP mencapai 0.\\n(2) Energy Karakter ditampilkan di sisi kanan Kartu Karakter. Setelah Energy Karakter mencapai batas maksimum, maka mereka dapat melancarkan Elemental Burst yang kuat!\\n(3) Setiap pemain akan memiliki Karakter Aktif. Hanya Karakter Aktif-lah yang dapat menggunakan Skill, sebaliknya, hanya mereka jugalah yang dapat terpengaruh oleh serangan Skill lawan. Kartu Karakter dari Karakter Aktif akan digeser ke depan untuk menunjukkan peran mereka.\\n(4) Karakter yang sedang tidak dalam pertempuran disebut sebagai Karakter Standby. Mereka dapat dijadikan sebagai Karakter Aktif melalui aksi Tukar Karakter.\\n(5) Jika Karakter Aktif kalah, maka sang pemain harus memilih Karakter Standby untuk menggantikannya."},{"title":"II. Pengaruh","titleraw":"II. Pengaruh","content":"Setiap Kartu Karakter dapat memiliki Kartu Equipment, Status, dan Status Tempur yang mempengaruhinya.\n(1) Setelah Kartu Equipment dimainkan ke Karakter, efek tersebut akan mempengaruhi Karakter tersebut. Setiap Karakter dapat memiliki paling banyak 1 Senjata, 1 Artefak, 1 Teknik, serta sejumlah jenis Equipment lainnya.\n(2) Beberapa Skill Karakter dapat menciptakan Status yang dapat mempengaruhi Kartu Karakter.\n(3) Beberapa Skill Karakter menciptakan Status Tempur yang dapat mempengaruhi Karakter Aktif. Saat Karakter Aktif bertukar ke Karakter standby, Status Tempur akan dioper ke Karakter Aktif yang baru.","contentraw":"Setiap Kartu Karakter dapat memiliki Kartu Equipment, Status, dan Status Tempur yang mempengaruhinya.\\n(1) Setelah Kartu Equipment dimainkan ke Karakter, efek tersebut akan mempengaruhi Karakter tersebut. Setiap Karakter dapat memiliki paling banyak 1 Senjata, 1 Artefak, 1 Teknik, serta sejumlah jenis Equipment lainnya.\\n(2) Beberapa Skill Karakter dapat menciptakan Status yang dapat mempengaruhi Kartu Karakter.\\n(3) Beberapa Skill Karakter menciptakan Status Tempur yang dapat mempengaruhi Karakter Aktif. Saat Karakter Aktif bertukar ke Karakter standby, Status Tempur akan dioper ke Karakter Aktif yang baru."},{"title":"III. Zona Pendukung","titleraw":"III. Zona Pendukung","content":"Saat Kartu Pendukung dimainkan, Kartu tersebut akan ditempatkan di Zona Pendukung.\nZona Pendukung dapat menampung hingga 4 Kartu Pendukung. Ketika kamu ingin memainkan Kartu Pendukung baru saat Zona ini penuh, kamu harus membuang 1 Kartu Pendukung dulu.\n(Saat menghitung efek dari beberapa Kartu Pendukung, efeknya akan dihitung sesuai dengan urutan kronologis penempatannya.)","contentraw":"Saat Kartu Pendukung dimainkan, Kartu tersebut akan ditempatkan di Zona Pendukung.\\nZona Pendukung dapat menampung hingga 4 Kartu Pendukung. Ketika kamu ingin memainkan Kartu Pendukung baru saat Zona ini penuh, kamu harus membuang 1 Kartu Pendukung dulu.\\n(Saat menghitung efek dari beberapa Kartu Pendukung, efeknya akan dihitung sesuai dengan urutan kronologis penempatannya.)"},{"title":"IV. Zona Panggilan","titleraw":"IV. Zona Panggilan","content":"Beberapa Skill Karakter dapat membuat Panggilan di Zona Panggilan.\nZona Panggilan dapat menampung hingga 4 Panggilan. Setelah penuh, kamu tidak dapat membuat Panggilan baru.\n(Saat menghitung efek dari beberapa Panggilan, efeknya akan dihitung sesuai urutan kronologis pemanggilannya.)","contentraw":"Beberapa Skill Karakter dapat membuat Panggilan di Zona Panggilan.\\nZona Panggilan dapat menampung hingga 4 Panggilan. Setelah penuh, kamu tidak dapat membuat Panggilan baru.\\n(Saat menghitung efek dari beberapa Panggilan, efeknya akan dihitung sesuai urutan kronologis pemanggilannya.)"},{"title":"V. Tumpukan Kartu","titleraw":"V. Tumpukan Kartu","content":"Sebelum permainan dimulai, semua Kartu Aksi dalam Dek akan dikocok dan membentuk Tumpukan Kartu.\nSaat mengambil kartu, pemain akan mengambil Kartu Aksi dari bagian atas Tumpukan Kartu dan menambahkannya ke Tangan mereka. Jika sudah tidak ada lagi kartu di Tumpukan Kartu, maka tidak ada kartu baru juga yang akan ditambahkan ke Tangan.","contentraw":"Sebelum permainan dimulai, semua Kartu Aksi dalam Dek akan dikocok dan membentuk Tumpukan Kartu.\\nSaat mengambil kartu, pemain akan mengambil Kartu Aksi dari bagian atas Tumpukan Kartu dan menambahkannya ke Tangan mereka. Jika sudah tidak ada lagi kartu di Tumpukan Kartu, maka tidak ada kartu baru juga yang akan ditambahkan ke Tangan."},{"title":"VI. Kartu","titleraw":"VI. Kartu","content":"Setelah permainan dimulai, kamu akan mengambil 5 kartu dari Tumpukan Kartu-mu untuk membangun kartu awal di Tanganmu.\nSaat setiap Ronde berakhir, kedua pemain akan mengambil 2 kartu.\nHanya Kartu Aksi yang ada di Tanganmu yang dapat dimainkan atau digunakan dalam Harmonisasi Elemen.\nKartu di Tanganmu terbatas hanya sampai 10 kartu, setelah itu kamu akan membuang kartu apa pun yang kamu ambil secara otomatis.","contentraw":"Setelah permainan dimulai, kamu akan mengambil 5 kartu dari Tumpukan Kartu-mu untuk membangun kartu awal di Tanganmu.\\nSaat setiap Ronde berakhir, kedua pemain akan mengambil 2 kartu.\\nHanya Kartu Aksi yang ada di Tanganmu yang dapat dimainkan atau digunakan dalam Harmonisasi Elemen.\\nKartu di Tanganmu terbatas hanya sampai 10 kartu, setelah itu kamu akan membuang kartu apa pun yang kamu ambil secara otomatis."}]},"geniusinvokationtcg":{"id":1,"name":"Genius Invokation TCG","rules":[{"title":"Dasar-Dasar \"Genius Invokation TCG\"","titleraw":"Dasar-Dasar \"Genius Invokation TCG\"","content":"\"Genius Invokation TCG\" adalah permainan duel kartu di atas meja yang serba cepat dan mendebarkan.\nSusunlah Dek-mu dengan perpaduan \"Kartu Karakter\" dan \"Kartu Aksi\" yang saling mendukung. Terjunlah ke dalam pertandingan yang sengit dengan lawanmu!","contentraw":"\"Genius Invokation TCG\" adalah permainan duel kartu di atas meja yang serba cepat dan mendebarkan.\\nSusunlah Dek-mu dengan perpaduan \"Kartu Karakter\" dan \"Kartu Aksi\" yang saling mendukung. Terjunlah ke dalam pertandingan yang sengit dengan lawanmu!","filename_image":"UI_Gcg_InSide_01"},{"title":"Bersiap untuk Duel","titleraw":"Bersiap untuk Duel","content":"1. Kedua pemain mengambil 5 kartu, yang akan membangun kartu di Tangan mereka. Setelah itu, kedua pemain akan mendapatkan 1 kesempatan untuk menukar sejumlah kartu di Tangan mereka.\n2. Kedua belah pihak dapat memilih 1 dari Kartu Karakter mereka sendiri untuk menjadi Karakter Aktif mereka.","contentraw":"1. Kedua pemain mengambil 5 kartu, yang akan membangun kartu di Tangan mereka. Setelah itu, kedua pemain akan mendapatkan 1 kesempatan untuk menukar sejumlah kartu di Tangan mereka.\\n2. Kedua belah pihak dapat memilih 1 dari Kartu Karakter mereka sendiri untuk menjadi Karakter Aktif mereka."},{"title":"Aliran Duel","titleraw":"Aliran Duel","content":"Setelah duel \"Genius Invokation TCG\" dimulai, setiap Ronde akan berlangsung sebagai berikut:\n1. \"Tahap Melempar\": Kedua pemain akan mendapatkan 8 Dadu Elemental untuk dilempar.\n2. \"Tahap Aksi\": Kedua pemain bergiliran untuk melakukan Aksi sampai keduanya menyatakan bahwa Ronde mereka telah berakhir.\n3. \"Tahap Selesai\": Kedua pemain mengambil 2 kartu.","contentraw":"Setelah duel \"Genius Invokation TCG\" dimulai, setiap Ronde akan berlangsung sebagai berikut:\\n1. \"Tahap Melempar\": Kedua pemain akan mendapatkan 8 Dadu Elemental untuk dilempar.\\n2. \"Tahap Aksi\": Kedua pemain bergiliran untuk melakukan Aksi sampai keduanya menyatakan bahwa Ronde mereka telah berakhir.\\n3. \"Tahap Selesai\": Kedua pemain mengambil 2 kartu."},{"title":"Syarat Menang","titleraw":"Syarat Menang","content":"Gunakan Kartu Karakter-mu untuk menyerang dan mengalahkan Kartu Karakter lawan!\nSetelah semuanya dikalahkan, kemenangan akan menjadi milikmu!","contentraw":"Gunakan Kartu Karakter-mu untuk menyerang dan mengalahkan Kartu Karakter lawan!\\nSetelah semuanya dikalahkan, kemenangan akan menjadi milikmu!"}]},"otherrules":{"id":7,"name":"Aturan Lain","rules":[{"title":"Elemen Sama","titleraw":"{SPRITE_PRESET#1108}Elemen Sama","content":"Saat kamu memainkan Kartu Aksi dengan biaya , kamu harus membayar jumlah Dadu Elemental yang ditentukan dari jenis yang sama.\n(Dadu Elemen Omni dapat dianggap sebagai Elemen apa pun.)","contentraw":"Saat kamu memainkan Kartu Aksi dengan biaya {SPRITE_PRESET#1108}, kamu harus membayar jumlah Dadu Elemental yang ditentukan dari jenis yang sama.\\n({SPRITE_PRESET#1111}Dadu Elemen Omni dapat dianggap sebagai Elemen apa pun.)"},{"title":"Elemen Tidak Selaras","titleraw":"{SPRITE_PRESET#1109}Elemen Tidak Selaras","content":"Saat kamu memainkan Kartu Aksi dengan biaya , kamu harus membayar Dadu Elemental dengan jumlah yang ditentukan, bisa dari jenis elemen apa pun.","contentraw":"Saat kamu memainkan Kartu Aksi dengan biaya {SPRITE_PRESET#1109}, kamu harus membayar Dadu Elemental dengan jumlah yang ditentukan, bisa dari jenis elemen apa pun."},{"title":"Gugur","titleraw":"Gugur","content":"Saat HP Karakter tersisa 0 poin, Karakter akan menjadi \"gugur\" setelah proses penghitungan Skill atau efek selesai.\nMaka, equipment dan status yang dimiliki Karakter akan terhapus, Energy yang dimiliki juga akan terhapus.","contentraw":"Saat HP Karakter tersisa 0 poin, Karakter akan menjadi \"gugur\" setelah proses penghitungan Skill atau efek selesai.\\nMaka, equipment dan status yang dimiliki Karakter akan terhapus, Energy yang dimiliki juga akan terhapus."},{"title":"Tidak gugur","titleraw":"Tidak gugur","content":"Sebagian efek dapat menyelamatkan Karakter agar \"tidak gugur\" saat HP Karakter mencapai 0 poin, serta memulihkan Karakter tersebut hingga jumlah HP tertentu.\nDengan begitu, Karakter tidak akan dianggap telah/pernah \"gugur\". (Maka, equipment dan status yang dimiliki Karakter tidak akan terhapus, Energy yang dimiliki juga tidak akan terhapus.)","contentraw":"Sebagian efek dapat menyelamatkan Karakter agar \"tidak gugur\" saat HP Karakter mencapai 0 poin, serta memulihkan Karakter tersebut hingga jumlah HP tertentu.\\nDengan begitu, Karakter tidak akan dianggap telah/pernah \"gugur\". (Maka, equipment dan status yang dimiliki Karakter tidak akan terhapus, Energy yang dimiliki juga tidak akan terhapus.)"},{"title":"Urutan Penghitungan","titleraw":"Urutan Penghitungan","content":"Saat ada lebih dari satu efek kartu yang harus menjalani penghitungan dalam waktu bersamaan, akan mengikuti urutan berdasarkan peraturan berikut:\n1. Menghitung lebih dulu semua efek kartu Pemain, lalu menghitung efek kartu lawan setelahnya.\n2. Efek-efek kartu yang dimiliki Pemain akan mengikuti urutan penghitungan berikut: Kartu Karakter, Kartu Equipment dan status, status tempur tim, Panggilan, dan Kartu Pendukung.\n3. Efek kartu dengan jenis yang sama yang dimiliki Pemain akan teraktifkan berdasarkan urutan kartu tersebut dimainkan.","contentraw":"Saat ada lebih dari satu efek kartu yang harus menjalani penghitungan dalam waktu bersamaan, akan mengikuti urutan berdasarkan peraturan berikut:\\n1. Menghitung lebih dulu semua efek kartu Pemain, lalu menghitung efek kartu lawan setelahnya.\\n2. Efek-efek kartu yang dimiliki Pemain akan mengikuti urutan penghitungan berikut: Kartu Karakter, Kartu Equipment dan status, status tempur tim, Panggilan, dan Kartu Pendukung.\\n3. Efek kartu dengan jenis yang sama yang dimiliki Pemain akan teraktifkan berdasarkan urutan kartu tersebut dimainkan."},{"title":"Berubah Status","titleraw":"Berubah Status","content":"Sebagian Karakter dapat \"berubah status\" setelah menerima efek tertentu. Setelah berubah ke status lain, nama Karakter, jenis elemen, label, skill, dan lainnya juga akan mengalami perubahan.\n(Karakter lawan dalam Tantangan Petualangan dapat merubah niat langkah selanjutnya setelah berubah status.)","contentraw":"Sebagian Karakter dapat \"berubah status\" setelah menerima efek tertentu. Setelah berubah ke status lain, nama Karakter, jenis elemen, label, skill, dan lainnya juga akan mengalami perubahan.\\n(Karakter lawan dalam Tantangan Petualangan dapat merubah niat langkah selanjutnya setelah berubah status.)"},{"title":"Maksimum Ronde Pertandingan","titleraw":"Maksimum Ronde Pertandingan","content":"Jika tidak ada pihak yang menang dan kalah saat Ronde ke-15 dimulai, maka kedua pemain akan kalah di pertandingan ini.","contentraw":"Jika tidak ada pihak yang menang dan kalah saat Ronde ke-15 dimulai, maka kedua pemain akan kalah di pertandingan ini."}]},"roundflow":{"id":2,"name":"Aliran Ronde","rules":[{"title":"Aliran Ronde","titleraw":"Aliran Ronde","content":"Setiap Ronde akan berlangsung seperti berikut: Tahap Melempar > Tahap Aksi > Tahap Selesai.","contentraw":"Setiap Ronde akan berlangsung seperti berikut: Tahap Melempar > Tahap Aksi > Tahap Selesai.","filename_image":"UI_Gcg_InSide_11"},{"title":"Tahap Melempar","titleraw":"Tahap Melempar","content":"Selama Tahap Melempar setiap Ronde-nya, pemain akan melempar 8 Dadu Elemental.\nSetelah melempar Dadu ini, pemain akan memiliki 1 kesempatan untuk memilih sejumlah Dadu Elemental dan \"melemparnya kembali\".\nSetiap Dadu Elemental dapat memiliki salah satu dari 7 jenis elemen berikut: Cryo, Hydro, Pyro, Electro, Anemo, Geo, dan Dendro, serta \"Elemen Omni\", yang dapat dianggap dan digunakan sebagai Elemen dasar apa pun.\nJumlah maksimum \"Dadu Elemental\" adalah 16. Setelahnya, pemain tidak dapat memperolehnya lagi.","contentraw":"Selama Tahap Melempar setiap Ronde-nya, pemain akan melempar 8 Dadu Elemental.\\nSetelah melempar Dadu ini, pemain akan memiliki 1 kesempatan untuk memilih sejumlah Dadu Elemental dan \"melemparnya kembali\".\\nSetiap Dadu Elemental dapat memiliki salah satu dari 7 jenis elemen berikut: Cryo, Hydro, Pyro, Electro, Anemo, Geo, dan Dendro, serta \"Elemen Omni\", yang dapat dianggap dan digunakan sebagai Elemen dasar apa pun.\\nJumlah maksimum \"Dadu Elemental\" adalah 16. Setelahnya, pemain tidak dapat memperolehnya lagi."},{"title":"Tahap Aksi","titleraw":"Tahap Aksi","content":"Kedua pemain akan melakukan Aksi secara bergiliran, dimulai dari pemain yang melangkah duluan. Aksi yang bisa kamu lakukan:\nMenggunakan Skill: Bayar biaya yang dibutuhkan dan gunakan Skill Karakter Aktifmu.\nTukar Karakter: Bayar 1 Dadu Elemental apa saja untuk bertukar ke Karakter Aktif.\nMemainkan Kartu: Bayar biaya yang dibutuhkan dan mainkan kartu dari tanganmu.\nHarmonisasi Elemen: Buang kartu dari tanganmu dan ubah Tipe Elemen dari salah satu Dadu Elemental milikmu.\nMenyatakan Akhir Ronde: Akhiri aksimu di Ronde ini. Pemain yang duluan menyatakan berakhirnya Ronde akan melangkah duluan di Ronde berikutnya.","contentraw":"Kedua pemain akan melakukan Aksi secara bergiliran, dimulai dari pemain yang melangkah duluan. Aksi yang bisa kamu lakukan:\\n<color=#FFE14BFF>Menggunakan Skill</color>: Bayar biaya yang dibutuhkan dan gunakan Skill Karakter Aktifmu.\\n<color=#FFE14BFF>Tukar Karakter</color>: Bayar 1 Dadu Elemental apa saja untuk bertukar ke Karakter Aktif.\\n<color=#FFE14BFF>Memainkan Kartu</color>: Bayar biaya yang dibutuhkan dan mainkan kartu dari tanganmu.\\n<color=#FFE14BFF>Harmonisasi Elemen</color>: Buang kartu dari tanganmu dan ubah Tipe Elemen dari salah satu Dadu Elemental milikmu.\\n<color=#FFE14BFF>Menyatakan Akhir Ronde</color>: Akhiri aksimu di Ronde ini. Pemain yang duluan menyatakan berakhirnya Ronde akan melangkah duluan di Ronde berikutnya."},{"title":"Tahap Selesai","titleraw":"Tahap Selesai","content":"Setelah kedua pemain menyatakan akhir Ronde mereka pada saat Tahap Aksi, permainan memasuki Tahap Selesai.\n1. Dimulai dengan pemain yang memulainya pertama, selesaikan berbagai efek kartu yang dipicu oleh Tahap Selesai.\n2. Kedua pemain akan mengambil 2 kartu dari Tumpukan Kartu mereka.\n3. Ayo mulai babak berikutnya!","contentraw":"Setelah kedua pemain menyatakan akhir Ronde mereka pada saat Tahap Aksi, permainan memasuki Tahap Selesai.\\n1. Dimulai dengan pemain yang memulainya pertama, selesaikan berbagai efek kartu yang dipicu oleh Tahap Selesai.\\n2. Kedua pemain akan mengambil 2 kartu dari Tumpukan Kartu mereka.\\n3. Ayo mulai babak berikutnya!"}]},"specialentry":{"id":8,"name":"Istilah Khusus","rules":[{"title":"Makanan","titleraw":"{SPRITE_PRESET#3101}Makanan","content":"Saat Kartu Peristiwa Makanan diaktifkan kepada Karakter tertentu, Karakter akan mendapatkan status \"Satiated\".\nKarakter yang memiliki status \"Satiated\" tidak dapat menjadi target dari Kartu Peristiwa Makanan lain dan juga tidak dapat menerima efek dari Kartu Peristiwa Makanan lain.\nStatus \"Satiated\" akan terhapus saat Ronde berakhir atau Karakter gugur.\nSelain itu, setelah memainkan Kartu Peristiwa Makanan yang dapat menghidupkan Karakter kembali, kamu tidak dapat memainkan Kartu Peristiwa Makanan yang dapat menghidupkan Karakter sekali lagi pada Ronde tersebut.","contentraw":"Saat Kartu Peristiwa {SPRITE_PRESET#3101}Makanan diaktifkan kepada Karakter tertentu, Karakter akan mendapatkan status \"Satiated\".\\nKarakter yang memiliki status \"Satiated\" tidak dapat menjadi target dari Kartu Peristiwa {SPRITE_PRESET#3101}Makanan lain dan juga tidak dapat menerima efek dari Kartu Peristiwa {SPRITE_PRESET#3101}Makanan lain.\\nStatus \"Satiated\" akan terhapus saat Ronde berakhir atau Karakter gugur.\\nSelain itu, setelah memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan yang dapat menghidupkan Karakter kembali, kamu tidak dapat memainkan Kartu Peristiwa {SPRITE_PRESET#3101}Makanan yang dapat menghidupkan Karakter sekali lagi pada Ronde tersebut."},{"title":"Perisai","titleraw":"{SPRITE_PRESET#4007}Perisai","content":"Beberapa efek dapat memberikan Perisai yang dapat melindungi Karakter tertentu.\nSaat Karakter dengan Perisai menerima DMG, nilai Perisai akan digunakan untuk menahan DMG tersebut.","contentraw":"Beberapa efek dapat memberikan Perisai yang dapat melindungi Karakter tertentu.\\nSaat Karakter dengan Perisai menerima DMG, nilai Perisai akan digunakan untuk menahan DMG tersebut."},{"title":"Arcana","titleraw":"{SPRITE_PRESET#3007}Arcana","content":"Selama duel berlangsung, setiap Pemain hanya dapat memainkan satu kartu Arcana.\nKartu Arcana pasti akan ada di antara kartu Aksi awal milikmu. (Jika jumlah kartu Arcana di dalam Dek lebih banyak daripada jumlah kartu Aksi awal, maka kartu Arcana akan muncul dalam kartu Aksi awal secara acak.)","contentraw":"Selama duel berlangsung, setiap Pemain hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana.\\nKartu {SPRITE_PRESET#3007}Arcana pasti akan ada di antara kartu Aksi awal milikmu. (Jika jumlah kartu {SPRITE_PRESET#3007}Arcana di dalam Dek lebih banyak daripada jumlah kartu Aksi awal, maka kartu Arcana akan muncul dalam kartu Aksi awal secara acak.)"},{"title":"Teknik","titleraw":"{SPRITE_PRESET#3008}Teknik","content":"Saat Karakter aktif mengenakan Kartu \"Teknik\", Karakter tersebut dapat menggunakan \"Teknik\" yang bersangkutan.\nMenggunakan \"Teknik\" terhitung sebagai \"Aksi Tempur\". Saat Karakter tidak dapat menggunakan Skill karena terkena Frozen, Petrification, dan Stun, mereka juga tidak dapat menggunakan \"Teknik\".\nSaat Karakter menggunakan \"Teknik\", Teknik ini tidak dianggap sebagai Skill dan karenanya tidak dapat memicu efek \"setelah menggunakan Skill\", \"setelah Karakter memicu Reaksi Elemental\", dan sejenisnya. DMG yang diakibatkan oleh penggunaan \"Teknik\" oleh Karakter tidak dianggap sebagai DMG yang diakibatkan oleh Karakter.","contentraw":"Saat Karakter aktif mengenakan Kartu \"{SPRITE_PRESET#3008}Teknik\", Karakter tersebut dapat menggunakan \"{SPRITE_PRESET#3008}Teknik\" yang bersangkutan.\\nMenggunakan \"{SPRITE_PRESET#3008}Teknik\" terhitung sebagai \"Aksi Tempur\". Saat Karakter tidak dapat menggunakan Skill karena terkena Frozen, Petrification, dan Stun, mereka juga tidak dapat menggunakan \"{SPRITE_PRESET#3008}Teknik\".\\nSaat Karakter menggunakan \"{SPRITE_PRESET#3008}Teknik\", Teknik ini tidak dianggap sebagai Skill dan karenanya tidak dapat memicu efek \"setelah menggunakan Skill\", \"setelah Karakter memicu Reaksi Elemental\", dan sejenisnya. DMG yang diakibatkan oleh penggunaan \"{SPRITE_PRESET#3008}Teknik\" oleh Karakter tidak dianggap sebagai DMG yang diakibatkan oleh Karakter."},{"title":"Penggunaan","titleraw":"Penggunaan","content":"Beberapa kartu memiliki Penggunaan terbatas.\nSetiap kali efek kartu ini dipicu, 1 Penggunaan-nya akan terkonsumsi.\nKetika Penggunaan kartu habis, kartu akan langsung dibuang.","contentraw":"Beberapa kartu memiliki Penggunaan terbatas.\\nSetiap kali efek kartu ini dipicu, 1 Penggunaan-nya akan terkonsumsi.\\nKetika Penggunaan kartu habis, kartu akan langsung dibuang."},{"title":"Durasi (Ronde)","titleraw":"Durasi (Ronde)","content":"Beberapa kartu memiliki Durasi yang terbatas.\nSetiap Tahap Selesai, 1 Ronde akan dihapus dari Durasi ini.\nSaat Durasi kartu habis, segera buang kartunya.","contentraw":"Beberapa kartu memiliki Durasi yang terbatas.\\nSetiap Tahap Selesai, 1 Ronde akan dihapus dari Durasi ini.\\nSaat Durasi kartu habis, segera buang kartunya."},{"title":"Piercing DMG","titleraw":"Piercing DMG","content":"Beberapa efek dapat mengakibatkan Piercing DMG.\nDMG seperti itu tidak dapat ditingkatkan oleh efek apa pun dan tidak dapat juga ditahan oleh Perisai apa pun.","contentraw":"Beberapa efek dapat mengakibatkan Piercing DMG.\\nDMG seperti itu tidak dapat ditingkatkan oleh efek apa pun dan tidak dapat juga ditahan oleh Perisai apa pun."},{"title":"Aksi Tempur (Kartu Aksi)","titleraw":"Aksi Tempur (Kartu Aksi)","content":"Beberapa Kartu Aksi memiliki aturan Aksi Tempur.\nKalau kamu memainkan kartu seperti itu, Aksi itu akan dilihat sebagai melakukan Aksi Tempur, dan bukan Aksi Cepat.","contentraw":"Beberapa Kartu Aksi memiliki aturan Aksi Tempur.\\nKalau kamu memainkan kartu seperti itu, Aksi itu akan dilihat sebagai melakukan Aksi Tempur, dan bukan Aksi Cepat."},{"title":"Charged Attack","titleraw":"Charged Attack","content":"Jika total Dadu Elemental berjumlah genap sebelum Tahap Aksi giliranmu dimulai, maka Normal Attack yang digunakan akan dianggap sebagai Charged Attack.","contentraw":"Jika total Dadu Elemental berjumlah genap sebelum Tahap Aksi giliranmu dimulai, maka Normal Attack yang digunakan akan dianggap sebagai Charged Attack."},{"title":"Plunging Attack","titleraw":"Plunging Attack","content":"Setelah bertukar Karakter Aktif, jika Aksi Tempur berikutnya di Ronde ini adalah Normal Attack, maka serangan itu akan dianggap sebagai Plunging Attack.","contentraw":"Setelah bertukar Karakter Aktif, jika Aksi Tempur berikutnya di Ronde ini adalah Normal Attack, maka serangan itu akan dianggap sebagai Plunging Attack."}]},"takeaction":{"id":3,"name":"Lakukan Aksi","rules":[{"title":"Aksi","titleraw":"Aksi","content":"Aksi yang dapat dilakukan selama Tahap Aksi, dibagi menjadi Aksi Tempur dan Aksi Cepat.\nAksi Tempur: Setelah menyelesaikan 1 Aksi Tempur, giliranmu akan diteruskan ke lawan. Menggunakan Skill, bertukar Karakter, dan menyatakan akhir Ronde dihitung sebagai Aksi Tempur.\nAksi Cepat: Kamu dapat melanjutkan giliran setelah menyelesaikan Aksi Cepat. Memainkan kartu dan Harmonisasi Elemen dianggap sebagai Aksi Cepat.","contentraw":"Aksi yang dapat dilakukan selama Tahap Aksi, dibagi menjadi Aksi Tempur dan Aksi Cepat.\\n<color=#FFE14BFF>Aksi Tempur</color>: Setelah menyelesaikan 1 Aksi Tempur, giliranmu akan diteruskan ke lawan. Menggunakan Skill, bertukar Karakter, dan menyatakan akhir Ronde dihitung sebagai Aksi Tempur.\\n<color=#FFE14BFF>Aksi Cepat</color>: Kamu dapat melanjutkan giliran setelah menyelesaikan Aksi Cepat. Memainkan kartu dan Harmonisasi Elemen dianggap sebagai Aksi Cepat."},{"title":"Aksi Tempur - Gunakan Skill","titleraw":"Aksi Tempur - Gunakan Skill","content":"Gunakan Dadu Elemental-mu untuk membayar biaya yang bersangkutan, yang bisa membuat Karakter Aktifmu menggunakan Skill untuk menyerang Karakter Aktif lawan.\nSetiap kali setelah Karakter menggunakan Normal Attack atau Elemental Skill, mereka akan mendapatkan 1 Energy.\nSetelah Energy Karakter mencapai batas maksimum, mereka dapat menghabiskan semuanya sekaligus untuk menggunakan Elemental Burst yang kuat!","contentraw":"Gunakan Dadu Elemental-mu untuk membayar biaya yang bersangkutan, yang bisa membuat Karakter Aktifmu menggunakan Skill untuk menyerang Karakter Aktif lawan.\\nSetiap kali setelah Karakter menggunakan Normal Attack atau Elemental Skill, mereka akan mendapatkan 1 Energy.\\nSetelah Energy Karakter mencapai batas maksimum, mereka dapat menghabiskan semuanya sekaligus untuk menggunakan Elemental Burst yang kuat!"},{"title":"Aksi Tempur - Tukar Karakter","titleraw":"Aksi Tempur - Tukar Karakter","content":"Habiskan 1 Dadu Elemental pilihanmu untuk mengganti salah satu Karaktermu yang standby menjadi Aktif.","contentraw":"Habiskan 1 Dadu Elemental pilihanmu untuk mengganti salah satu Karaktermu yang standby menjadi Aktif."},{"title":"Aksi Cepat - Mainkan Kartu","titleraw":"Aksi Cepat - Mainkan Kartu","content":"Gunakan Dadu Elemental untuk membayar biaya yang bersangkutan dan memainkan kartu. Kartu yang dimainkan dibagi ke dalam kategori berikut:\nKartu Equipment: Kartu ini dikenakan pada Karakter untuk menerapkan efek yang meningkatkan Karakter ini.\nKartu Pendukung: Tempatkan ini di Zona Pendukung-mu untuk terus menerapkan efek pendukung.\nKartu Peristiwa: Mainkan ini untuk segera memicu semua efeknya.","contentraw":"Gunakan Dadu Elemental untuk membayar biaya yang bersangkutan dan memainkan kartu. Kartu yang dimainkan dibagi ke dalam kategori berikut:\\n<color=#FFE14BFF>Kartu Equipment</color>: Kartu ini dikenakan pada Karakter untuk menerapkan efek yang meningkatkan Karakter ini.\\n<color=#FFE14BFF>Kartu Pendukung</color>: Tempatkan ini di Zona Pendukung-mu untuk terus menerapkan efek pendukung.\\n<color=#FFE14BFF>Kartu Peristiwa</color>: Mainkan ini untuk segera memicu semua efeknya."},{"title":"Aksi Cepat - Harmonisasi Elemen","titleraw":"Aksi Cepat - Harmonisasi Elemen","content":"Buang 1 kartu dari Tanganmu untuk mengubah 1 Dadu Elemental menjadi Tipe Elemen dari Karakter Aktifmu.","contentraw":"Buang 1 kartu dari Tanganmu untuk mengubah 1 Dadu Elemental menjadi Tipe Elemen dari Karakter Aktifmu."},{"title":"Aksi Tempur - Nyatakan Akhir Ronde","titleraw":"Aksi Tempur - Nyatakan Akhir Ronde","content":"Berhenti untuk melakukan Aksi lebih lanjut dan menyatakan berakhirnya Ronde.\nPemain yang duluan mengakhiri Ronde akan melangkah terlebih dulu di Ronde berikutnya, ini berarti bahwa mereka akan memiliki inisiatif sepanjang Tahap Aksi di Ronde berikutnya.\nSetelah ini, pemain yang belum menyatakan berakhirnya Ronde akan terus melakukan Aksi.\nSetelah kedua pemain sudah membuat pernyataannya, maka Tahap Aksi akan berakhir dan Tahap Selesai Ronde ini akan dimulai.","contentraw":"Berhenti untuk melakukan Aksi lebih lanjut dan menyatakan berakhirnya Ronde.\\nPemain yang duluan mengakhiri Ronde akan melangkah terlebih dulu di Ronde berikutnya, ini berarti bahwa mereka akan memiliki inisiatif sepanjang Tahap Aksi di Ronde berikutnya.\\nSetelah ini, pemain yang belum menyatakan berakhirnya Ronde akan terus melakukan Aksi.\\nSetelah kedua pemain sudah membuat pernyataannya, maka Tahap Aksi akan berakhir dan Tahap Selesai Ronde ini akan dimulai."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Aegis of Abyssal Flame","nameraw":"<color=#FFFFFFFF>Aegis of Abyssal Flame</color>","description":"Memberikan 2 poin Perisai kepada Karakter yang terpengaruh.\nSetelah Perisai ini habis terpakai: mengakibatkan 1 poin Piercing DMG kepada semua Karakter lawan.","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>Setelah {SPRITE_PRESET#4007}Perisai ini habis terpakai: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter lawan."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Habiskan Dadu Anemo yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"anemodmg":{"id":105,"name":"Anemo DMG","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>","description":"Bereaksi dengan Elemen jika sudah diberikan:\nCryo Swirl: Mengakibatkan 1 poin Cryo DMG kepada seluruh Karakter lawan selain daripada target\nHydro Swirl: Mengakibatkan 1 poin Hydro DMG kepada seluruh Karakter lawan selain daripada target\nPyro Swirl: Mengakibatkan 1 poin Pyro DMG kepada seluruh Karakter lawan selain daripada target\nElectro Swirl: Mengakibatkan 1 poin Electro DMG kepada seluruh Karakter lawan selain daripada target","descriptionraw":"Bereaksi dengan Elemen jika sudah diberikan:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Swirl</color>: Mengakibatkan 1 poin Cryo DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Mengakibatkan 1 poin Hydro DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Mengakibatkan 1 poin Pyro DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Swirl</color>: Mengakibatkan 1 poin Electro DMG kepada seluruh Karakter lawan selain daripada target"},"arcaneedict":{"id":311,"name":"Dekret","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Dekret</color>","description":"Selama duel berlangsung, setiap Pemain hanya dapat memainkan satu kartu Arcana.\nPemain hanya dapat memainkan kartu Arcana lagi jika Dekret masih berada di dalam arena. Setelah memainkan kartu Arcana, kesempatan menggunakan Dekret pada duel tersebut juga akan dihapus.","descriptionraw":"Selama duel berlangsung, setiap Pemain hanya dapat memainkan satu kartu {SPRITE_PRESET#3007}Arcana.\\nPemain hanya dapat memainkan kartu {SPRITE_PRESET#3007}Arcana lagi jika {SPRITE_PRESET#1112}Dekret masih berada di dalam arena. Setelah memainkan kartu {SPRITE_PRESET#3007}Arcana, kesempatan menggunakan {SPRITE_PRESET#1112}Dekret pada duel tersebut juga akan dihapus."},"armoredcrabcarapace":{"id":1023,"name":"Armored Crab Carapace","nameraw":"<color=#FFFFFFFF>Armored Crab Carapace</color>","description":"Setiap lapisnya memberikan 1 poin Perisai untuk melindungi Karakter yang mengenakannya.","descriptionraw":"Setiap lapisnya memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang mengenakannya."},"bitetarget":{"id":1034,"name":"Bite Target","nameraw":"<color=#FFFFFFFF>Bite Target</color>","description":"Saat menerima DMG dari Mualani atau Shark Missile: efek ini akan dihapus dan setiap lapisnya akan mengakibatkan DMG +2.\n(Jumlah lapisan dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Saat menerima DMG dari Mualani atau <color=#FFFFFFFF>Shark Missile</color>: </color>efek ini akan dihapus dan setiap lapisnya akan mengakibatkan DMG +2.\\n(Jumlah lapisan dapat ditumpuk tanpa batas)"},"blazingbarrier":{"id":1018,"name":"Blazing Barrier","nameraw":"Blazing Barrier","description":"Memberikan 1 poin Perisai untuk Karakter Aktifmu. (Dapat ditumpuk hingga 3 poin)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktifmu. (Dapat ditumpuk hingga 3 poin)"},"blazingheat":{"id":1017,"name":"Blazing Heat","nameraw":"Blazing Heat","description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1 (Saat Karakter yang terpengaruh menerima status Sheer Cold, hapus efek ini.)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Saat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>Sheer Cold</color>, hapus efek ini.)"},"bloodblossom":{"id":1009,"name":"Blood Blossom","nameraw":"<color=#FFFFFFFF>Blood Blossom</color>","description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Bountiful Core","nameraw":"<color=#FFFFFFFF>Bountiful Core</color>","description":"Tahap Selesai: Mengakibatkan 2 poin Dendro DMG.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)\nSaat kamu mengakhiri Ronde: Jika Penggunaan kartu ini tersisa 2 atau lebih, akan mengakibatkan 2 poin Dendro DMG. (Mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Saat kamu mengakhiri Ronde: </color>Jika <color=#FFFFFFFF>Penggunaan</color> kartu ini tersisa 2 atau lebih, akan mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Mengonsumsi <color=#FFFFFFFF>Penggunaan</color>)"},"burstscan":{"id":1033,"name":"Burst Scan","nameraw":"<color=#FFFFFFFF>Burst Scan</color>","description":"Sebelum kedua pemain memilih Aksinya: jika terdapat Dendro Core atau Bountiful Core di areamu, maka akan mengurangi 1 Penggunaan-nya, lalu membuang 1 kartu yang ada di bagian atas Dek-mu. Setelah itu, mengakibatkan Dendro DMG sebesar biaya Dadu Elemental dari kartu yang dibuang.\nJumlah Penggunaan: 1 (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Sebelum kedua pemain memilih Aksinya: </color>jika terdapat Dendro Core atau Bountiful Core di areamu, maka akan mengurangi 1 <color=#FFFFFFFF>Penggunaan</color>-nya, lalu <color=#FFFFFFFF>membuang</color> 1 kartu yang ada di bagian atas Dek-mu. Setelah itu, mengakibatkan {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> sebesar biaya Dadu Elemental dari kartu yang <color=#FFFFFFFF>dibuang</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Jumlah Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)"},"calledinforcleanup":{"id":2002,"name":"\"Called In For Cleanup\"","nameraw":"\"Called In For Cleanup\"","description":"Biaya: 0\nKarakter aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"Biaya: 0{SPRITE_PRESET#1108}\\nKarakter aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)"},"centerofattention":{"id":1030,"name":"Center of Attention","nameraw":"<color=#FFFFFFFF>Center of Attention</color>","description":"Saat Karakter menggunakan Normal Attack: Physical DMG Karakter ini berubah menjadi Hydro DMG. Jika Karakter berada dalam Status Ousia, maka akan memulihkan 1 poin HP seluruh Karakter standby milikmu. Jika Karakter berada dalam status Pneuma, maka akan mengakibatkan DMG +2, namun juga mengakibatkan 1 poin Piercing DMG kepada Karaktermu yang menerima DMG paling sedikit.\nJumlah Penggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter ini berubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika Karakter berada dalam Status {SPRITE_PRESET#3504}Ousia, maka akan memulihkan 1 poin HP seluruh Karakter standby milikmu. Jika Karakter berada dalam status {SPRITE_PRESET#3505}Pneuma, maka akan mengakibatkan DMG +2, namun juga mengakibatkan 1 poin Piercing DMG kepada Karaktermu yang menerima DMG paling sedikit.\\n<color=#FFFFFFFF>Jumlah Penggunaan: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Karakter Terdekat dengan Karakter Aktifmu","nameraw":"<color=#FFFFFFFF>Karakter Terdekat dengan Karakter Aktifmu</color>|s1:<color=#FFFFFFFF>Karakter terdekat dengan Karakter aktifmu</color>","description":"\"Karakter (lawan) terdekat dengan Karakter aktifmu\" adalah Karakter lawan yang posisinya paling dekat dengan Karakter aktifmu.\nJika terdapat lebih dari satu Karakter dalam kondisi tersebut, maka Karakter dengan posisi paling depan yang akan dianggap sebagai \"terdekat\".","descriptionraw":"\"Karakter (lawan) terdekat dengan Karakter aktifmu\" adalah Karakter lawan yang posisinya paling dekat dengan Karakter aktifmu.\\nJika terdapat lebih dari satu Karakter dalam kondisi tersebut, maka Karakter dengan posisi paling depan yang akan dianggap sebagai \"terdekat\"."},"chargedattack":{"id":51,"name":"Charged Attack","nameraw":"<color=#FFFFFFFF>Charged Attack</color>","description":"Jika total Dadu Elemental berjumlah genap sebelum Aksi Tempur giliranmu dimulai, maka Normal Attack yang digunakan akan dianggap sebagai Charged Attack.","descriptionraw":"Jika total Dadu Elemental berjumlah genap sebelum Aksi Tempur giliranmu dimulai, maka Normal Attack yang digunakan akan dianggap sebagai Charged Attack."},"clusterbloomarrow":{"id":1008,"name":"Clusterbloom Arrow","nameraw":"<color=#FFFFFFFF>Clusterbloom Arrow</color>","description":"Tahap Selesai: Mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 2 tumpuk)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>Penggunaan: 1</color> (Dapat ditumpuk, maksimum 2 tumpuk)"},"combataction":{"id":1,"name":"Aksi Tempur","nameraw":"<color=#FFFFFFFF>Aksi Tempur</color>","description":"Setelah kamu menyelesaikan 1 Aksi Tempur, selanjutnya adalah giliran lawanmu.\nMemainkan 1 kartu dari tanganmu dengan aturan ini berarti Aksi Tempur, dan bukan Aksi Cepat.","descriptionraw":"Setelah kamu menyelesaikan 1 Aksi Tempur, selanjutnya adalah giliran lawanmu.\\n<color=#FFFFFFFF>Memainkan 1 kartu dari tanganmu dengan aturan ini berarti Aksi Tempur, dan bukan Aksi Cepat.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Crimson Witch of Embers","nameraw":"<color=#FFFFFFFF>Crimson Witch of Embers</color>","description":"La Signora dapat berubah menjadi \"Crimson Witch of Embers\" secara permanen.\nSetelah berubah, jenis elemen La Signora berubah dari Cryo menjadi Pyro.\nSetelah berubah, Karakter ini dapat menggunakan skill \"Crimson Witch of Embers\", tetapi tidak lagi dapat menggunakan skill awal La Signora.","descriptionraw":"La Signora dapat berubah menjadi \"Crimson Witch of Embers\" secara permanen.\\nSetelah berubah, jenis elemen La Signora berubah dari {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSetelah berubah, Karakter ini dapat menggunakan skill \"Crimson Witch of Embers\", tetapi tidak lagi dapat menggunakan skill awal La Signora."},"crowfeathercover":{"id":1003,"name":"Crowfeather Cover","nameraw":"<color=#FFFFFFFF>Crowfeather Cover</color>","description":"Saat Karakter yang terpengaruh melancarkan Elemental Skill dan Elemental Burst, DMG +1.\nJumlah penggunaan: 2","descriptionraw":"Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color>, DMG +1.\\n<color=#FFFFFFFF>Jumlah penggunaan: 2</color>"},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Habiskan Dadu Cryo yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"cryoapplication":{"id":201,"name":"memberikan efek Cryo","nameraw":"<color=#99FFFFFF>memberikan efek {SPRITE_PRESET#2101}Cryo</color>","description":"Saat Cryo diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\nMelt: Tidak berefek\nSuperconduct: Tidak berefek\nFrozen: target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)","descriptionraw":"Saat {SPRITE_PRESET#2101}Cryo diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: Tidak berefek\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: Tidak berefek\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)"},"cryodmg":{"id":101,"name":"Cryo DMG","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>","description":"Memberikan Cryo dan dapat memicu Reaksi Elemental berikut:\nMelt: DMG +2 poin untuk kasus ini\nSuperconduct: DMG +1 poin untuk kasus ini, mengakibatkan 1 Piercing DMG kepada seluruh Karakter lawan selain daripada target\nFrozen: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)","descriptionraw":"Memberikan {SPRITE_PRESET#2101}Cryo dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)"},"cryodmg-01":{"id":151,"name":"Cryo DMG","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>","description":"Memberikan Cryo dan dapat memicu Reaksi Elemental berikut:\nMelt: DMG +2 poin untuk kasus ini\nSuperconduct: DMG +1 poin untuk kasus ini, mengakibatkan 1 Piercing DMG kepada seluruh Karakter lawan selain daripada target\nFrozen: DMG +1 poin untuk kasus ini, ATK -2 untuk Aksi selanjutnya target","descriptionraw":"Memberikan {SPRITE_PRESET#2101}Cryo dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Frozen</color>: DMG +1 poin untuk kasus ini, ATK -2 untuk Aksi selanjutnya target"},"curseoftheundercurrent":{"id":1022,"name":"Curse of the Undercurrent","nameraw":"<color=#FFFFFFFF>Curse of the Undercurrent</color>","description":"Saat Karakter di sisi ini menggunakan Elemental Skill atau Elemental Burst: perlu menghabiskan 1 Dadu Elemental lebih banyak.\nJumlah Penggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Elemental Skill atau Elemental Burst:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Jumlah Penggunaan</color>: 2</color>"},"deactivated":{"id":1014,"name":"Nonaktif","nameraw":"<color=#FFFFFFFF>Nonaktif</color>|s1:<color=#FFFFFFFF>nonaktif</color>","description":"Setelah Clockwork Meka yang memiliki ciri khas energi \"Ousia\" atau \"Pneuma\" menerima serangan dengan ciri khas energi kebalikannya, maka reaksi anihilasi pneuma-ousia akan terjadi dan membuat mereka menjadi \"nonaktif\".\nSaat Clockwork Meka dalam status \"nonaktif\", mereka tidak dapat menggunakan skill mereka sendiri dan hanya dapat menggunakan skill status \"nonaktif\". Skill dalam status \"nonaktif\" tidak akan mengakibatkan Elemental DMG, hanya dapat mengakibatkan Physical DMG.","descriptionraw":"Setelah Clockwork Meka yang memiliki ciri khas energi \"Ousia\" atau \"Pneuma\" menerima serangan dengan ciri khas energi kebalikannya, maka reaksi anihilasi pneuma-ousia akan terjadi dan membuat mereka menjadi \"nonaktif\".\\nSaat Clockwork Meka dalam status \"nonaktif\", mereka tidak dapat menggunakan skill mereka sendiri dan hanya dapat menggunakan skill status \"nonaktif\". Skill dalam status \"nonaktif\" tidak akan mengakibatkan Elemental DMG, hanya dapat mengakibatkan Physical DMG."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Habiskan Dadu Dendro yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"dendroapplication":{"id":207,"name":"Memberikan efek Dendro","nameraw":"<color=#7EC236FF>Memberikan efek {SPRITE_PRESET#2107}Dendro</color>","description":"Saat Dendro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\nBloom: Menciptakan [Dendro Core] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\nBurning: Membuat [Burning Flame] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\nQuicken: Menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya","descriptionraw":"Saat {SPRITE_PRESET#2107}Dendro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: Menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: Membuat [<color=#FFFFFFFF>Burning Flame</color>] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: Menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya"},"dendrodmg":{"id":107,"name":"Dendro DMG","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>","description":"Memberikan Dendro dan dapat memicu Reaksi Elemental berikut:\nBloom: DMG +1 poin untuk kasus ini, menciptakan [Dendro Core] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\nBurning: DMG +1 poin untuk kasus ini, membuat [Burning Flame] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\nQuicken: DMG +1 poin untuk kasus ini, menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya","descriptionraw":"Memberikan {SPRITE_PRESET#2107}Dendro dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 poin untuk kasus ini, membuat [<color=#FFFFFFFF>Burning Flame</color>] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya"},"dendrorelatedreactions":{"id":217,"name":"Reaksi Terkait Dendro","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color>","description":"Bloom: DMG +1 poin untuk kasus ini, menciptakan [Dendro Core] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\nBurning: DMG +1 poin untuk kasus ini, menciptakan [Burning Flame] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\nQuicken: DMG +1 poin untuk kasus ini, menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bloom</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG ke kasus Pyro DMG atau Electro DMG berikutnya\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Burning</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Burning Flame</color>] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quicken</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya"},"discard":{"id":56,"name":"Buang","nameraw":"<color=#FFFFFFFF>Buang</color>|s1:<color=#FFFFFFFF>buang</color>","description":"Gunakan efek Kartu Aksi atau Skill Karakter untuk membuang Kartu Aksi dari Tangan atau Dek-mu.","descriptionraw":"Gunakan efek Kartu Aksi atau Skill Karakter untuk membuang Kartu Aksi dari Tangan atau Dek-mu."},"distantstorm":{"id":1025,"name":"Distant Storm","nameraw":"<color=#FFFFFFFF>Distant Storm</color>","description":"Tahap Selesai: mengakibatkan 2 poin Piercing DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>"},"durationrounds":{"id":4,"name":"Durasi (Ronde)","nameraw":"<color=#FFFFFFFF>Durasi (Ronde)</color>","description":"Setiap kali kamu mencapai Tahap Selesai di setiap Ronde, Durasi (Ronde) -1.\nKartu ini akan langsung dibuang setelah Durasi (Ronde) habis .","descriptionraw":"Setiap kali kamu mencapai Tahap Selesai di setiap Ronde, <color=#FFFFFFFF>Durasi (Ronde)</color> -1.\\nKartu ini akan langsung dibuang setelah <color=#FFFFFFFF>Durasi (Ronde)</color> habis ."},"electro":{"id":304,"name":"Electro","nameraw":"{SPRITE_PRESET#1104}Electro","description":"Habiskan Dadu Electro yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"electroapplication":{"id":204,"name":"Memberikan efek Electro","nameraw":"<color=#FFACFFFF>Memberikan efek {SPRITE_PRESET#2104}Electro</color>|s1:<color=#FFACFFFF>memberikan efek {SPRITE_PRESET#2104}Electro</color>","description":"Saat Electro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\nOverloaded: Target berganti ke Karakter selanjutnya secara paksa\nSuperconduct: Tidak berefek\nElectro-Charged: Tidak berefek\nQuicken: Menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya","descriptionraw":"Saat {SPRITE_PRESET#2104}Electro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: Target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: Tidak berefek\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: Tidak berefek\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya"},"electrodmg":{"id":104,"name":"Electro DMG","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>","description":"Memberikan Electro dan dapat memicu Reaksi Elemental berikut:\nOverloaded: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\nSuperconduct: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nElectro-Charged: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nQuicken: DMG +1 poin untuk kasus ini, menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya","descriptionraw":"Memberikan {SPRITE_PRESET#2104}Electro dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya"},"electroinfusion":{"id":1002,"name":"Electro Elemental Infusion","nameraw":"<color=#FFFFFFFF>Electro Elemental Infusion</color>","description":"Physical DMG Karakter yang terpengaruh akan berubah menjadi Electro DMG.\nDurasi (Ronde): 2","descriptionraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter yang terpengaruh akan berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Durasi (Ronde)</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Reaksi Terkait Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Reaksi Terkait Electro</color>","description":"Overloaded: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\nSuperconduct: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nElectro-Charged: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nQuicken: DMG +1 poin untuk kasus ini, menciptakan [Catalyzing Field] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya\nCrystallize (Electro): DMG +1 poin untuk kasus ini, Karakter aktifmu mendapatkan 1 poin Perisai (Dapat ditumpuk hingga 2 poin).\nSwirl (Electro): mengakibatkan 1 poin Electro DMG kepada seluruh Karakter lawan selain daripada target.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Overloaded</color>: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduct</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Catalyzing Field</color>] yang memberikan +1 poin DMG ke 2 kasus Dendro DMG atau Electro DMG berikutnya\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Crystallize (Electro)</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu mendapatkan 1 poin Perisai (Dapat ditumpuk hingga 2 poin).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Swirl (Electro)</color>: mengakibatkan 1 poin Electro DMG kepada seluruh Karakter lawan selain daripada target."},"elementalabsorption":{"id":1012,"name":"Menyerap Kekuatan Elemen","nameraw":"<color=#FFFFFFFF>Menyerap Kekuatan Elemen</color>|s1:<color=#FFFFFFFF>menyerap kekuatan elemen</color>","description":"Azhdaha dapat menyerap kekuatan elemen Cryo/Hydro/Pyro/Electro. (Hanya dapat menyerap satu jenis elemen di waktu bersamaan)\nSetelah Azhdaha menyerap kekuatan elemen di atas: Berdasarkan jenis elemen yang diserap, akan mendapatkan skill Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave.","descriptionraw":"Azhdaha dapat menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. (Hanya dapat menyerap satu jenis elemen di waktu bersamaan)\\n<color=#FFFFFFFF>Setelah Azhdaha menyerap kekuatan elemen di atas: </color>Berdasarkan jenis elemen yang diserap, akan mendapatkan skill {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color>."},"elementalburst":{"id":501,"name":"Elemental Burst","nameraw":"Elemental Burst","description":"Saat Energy Karakter mencapai batasnya, kamu dapat mengonsumsi seluruh Energy itu untuk menggunakan \"Elemental Burst\" yang kuat.","descriptionraw":"Saat {SPRITE_PRESET#1110}Energy Karakter mencapai batasnya, kamu dapat mengonsumsi seluruh {SPRITE_PRESET#1110}Energy itu untuk menggunakan \"Elemental Burst\" yang kuat."},"energy":{"id":310,"name":"Energy","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>","description":"Karakter harus mengonsumsi Energy untuk menggunakan Elemental Burst-nya.\nSaat Karakter menggunakan Elemental Skill atau Normal Attack, mereka akan memperoleh 1 poin Energy.","descriptionraw":"Karakter harus mengonsumsi {SPRITE_PRESET#1110}Energy untuk menggunakan Elemental Burst-nya.\\nSaat Karakter menggunakan Elemental Skill atau Normal Attack, mereka akan memperoleh 1 poin {SPRITE_PRESET#1110}Energy."},"equitablejudgment":{"id":1020,"name":"Equitable Judgment","nameraw":"<color=#FFFFFFFF>Equitable Judgment</color>","description":"Normal Attack\n(Persiapkan untuk 1 giliran)\nMengakibatkan 2 poin Hydro DMG. Jika Karakter ini memiliki minimum 6 HP, maka akan mengakibatkan DMG +1 dan 1 poin Piercing DMG terhadap diri sendiri.","descriptionraw":"<color=#D3BC8E>Normal Attack</color>\\n(Persiapkan untuk 1 giliran)\\nMengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika Karakter ini memiliki minimum 6 HP, maka akan mengakibatkan DMG +1 dan 1 poin Piercing DMG terhadap diri sendiri."},"fastaction":{"id":2,"name":"Aksi Cepat","nameraw":"<color=#FFFFFFFF>Aksi Cepat</color>","description":"Kamu dapat melakukan aksi lainnya walaupun sudah melakukan 1 Aksi Cepat.\nLawanmu mendapatkan gilirannya setelah kamu melakukan 1 Aksi Tempur.","descriptionraw":"Kamu dapat melakukan aksi lainnya walaupun sudah melakukan 1 Aksi Cepat.\\nLawanmu mendapatkan gilirannya setelah kamu melakukan 1 Aksi Tempur."},"fatuiambusher":{"id":1004,"name":"Fatui Ambusher","nameraw":"<color=#FFFFFFFF>Fatui Ambusher</color>","description":"\"Fatui Ambusher\" akan memicu efek setelah Karakter di timnya sendiri menggunakan Skill, mengakibatkan DMG pada Karakter aktif di timnya sendiri. (Sekali setiap Ronde)\nTerdapat total sebanyak 4 jenis \"Fatui Ambusher\" yang mungkin muncul:\nCryo Cicin Mage: Mengakibatkan 1 poin Cryo DMG pada saat terpicu, dapat digunakan 2 kali.\nMirror Maiden: Mengakibatkan 1 poin Hydro DMG pada saat terpicu, dapat digunakan 2 kali.\nPyroslinger Bracer: Mengakibatkan 1 poin Pyro DMG pada saat terpicu, dapat digunakan 2 kali.\nElectrohammer Vanguard: Mengakibatkan 1 poin Electro DMG pada saat terpicu, dapat digunakan 2 kali.","descriptionraw":"\"Fatui Ambusher\" akan memicu efek setelah Karakter di timnya sendiri menggunakan Skill, mengakibatkan DMG pada Karakter aktif di timnya sendiri. (Sekali setiap Ronde)\\nTerdapat total sebanyak 4 jenis \"Fatui Ambusher\" yang mungkin muncul:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> pada saat terpicu, dapat digunakan 2 kali."},"forbiddenknowledge":{"id":2004,"name":"Forbidden Knowledge","nameraw":"Forbidden Knowledge","description":"Biaya: 0\nKartu ini tidak dapat digunakan untuk melakukan Harmonisasi Elemen. Kamu hanya dapat memainkan maksimum 1 Kartu Forbidden Knowledge setiap Ronde.\nMengakibatkan 1 poin Piercing DMG kepada Karakter aktifmu dan mengambil 1 kartu.","descriptionraw":"Biaya: 0{SPRITE_PRESET#1108}\\nKartu ini tidak dapat digunakan untuk melakukan Harmonisasi Elemen. Kamu hanya dapat memainkan maksimum 1 Kartu Forbidden Knowledge setiap Ronde.\\nMengakibatkan 1 poin Piercing DMG kepada Karakter aktifmu dan mengambil 1 kartu."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Habiskan Dadu Geo yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"geoapplication":{"id":206,"name":"Memberikan Geo","nameraw":"<color=#FFE699FF>Memberikan {SPRITE_PRESET#2106}Geo</color>|s1:<color=#FFE699FF>memberikan {SPRITE_PRESET#2106}Geo</color>","description":"Saat Geo diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang dipicu akan mengabaikan efek yang mengakibatkan DMG:\nCryo Crystallize: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nHydro Crystallize: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nPyro Crystallize: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nElectro Crystallize: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)","descriptionraw":"Saat {SPRITE_PRESET#2106}Geo diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang dipicu akan mengabaikan efek yang mengakibatkan DMG:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Crystallize</color>: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>: Karakter aktif lawan memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)"},"geodmg":{"id":106,"name":"Geo DMG","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>","description":"Bereaksi dengan Elemen jika sudah diberikan:\nCryo Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nHydro Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nPyro Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nElectro Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)","descriptionraw":"Bereaksi dengan Elemen jika sudah diberikan:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)"},"gurglingbubble":{"id":1019,"name":"Gurgling Bubble","nameraw":"Gurgling Bubble","description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)"},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Habiskan Dadu Hydro yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"hydroapplication":{"id":202,"name":"Memberikan efek Hydro","nameraw":"<color=#80C0FFFF>Memberikan efek {SPRITE_PRESET#2102}Hydro</color>|s1:<color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color>","description":"Saat menerima efek Hydro tanpa menerima DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek yang mengakibatkan DMG:\nVaporize: Tidak berefek\nElectro-Charged: Tidak berefek\nFrozen: Target tidak dapat melangkah di Ronde ini (Dapat dihapus jika target menerima Physical DMG atau Pyro DMG yang mengakibatkan DMG +2)\nBloom: menciptakan [Dendro Core] yang mengakibatkan DMG +2 untuk serangan Pyro DMG atau Electro DMG berikutnya","descriptionraw":"Saat menerima efek {SPRITE_PRESET#2102}Hydro tanpa menerima DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek yang mengakibatkan DMG:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: Tidak berefek\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: Tidak berefek\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: Target tidak dapat melangkah di Ronde ini (Dapat dihapus jika target menerima Physical DMG atau Pyro DMG yang mengakibatkan DMG +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang mengakibatkan DMG +2 untuk serangan Pyro DMG atau Electro DMG berikutnya"},"hydroapplication-01":{"id":252,"name":"Memberikan efek Hydro","nameraw":"<color=#80C0FFFF>Memberikan efek {SPRITE_PRESET#2102}Hydro</color>|s1:<color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color>","description":"Saat menerima efek Hydro tanpa menerima DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek yang mengakibatkan DMG:\nVaporize: Tidak berefek\nElectro-Charged: Tidak berefek\nFrozen: ATK -2 untuk Aksi selanjutnya target\nBloom: menciptakan [Dendro Core] yang mengakibatkan DMG +2 untuk serangan Pyro DMG atau Electro DMG berikutnya","descriptionraw":"Saat menerima efek {SPRITE_PRESET#2102}Hydro tanpa menerima DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek yang mengakibatkan DMG:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: Tidak berefek\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: Tidak berefek\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: ATK -2 untuk Aksi selanjutnya target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang mengakibatkan DMG +2 untuk serangan Pyro DMG atau Electro DMG berikutnya"},"hydrodmg":{"id":102,"name":"Hydro DMG","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>","description":"Memberikan Hydro dan dapat memicu Reaksi Elemental berikut:\nVaporize: DMG +2 poin untuk kasus ini\nElectro-Charged: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nFrozen: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)\nBloom: DMG +1 poin untuk kasus ini, menciptakan sebuah [Dendro Core] yang memberikan +2 poin DMG untuk kasus Pyro/Electro DMG-mu selanjutnya","descriptionraw":"Memberikan {SPRITE_PRESET#2102}Hydro dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: DMG +1 poin untuk kasus ini, menciptakan sebuah [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG untuk kasus Pyro/Electro DMG-mu selanjutnya"},"hydrodmg-01":{"id":152,"name":"Hydro DMG","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>","description":"Memberikan Hydro dan dapat memicu Reaksi Elemental berikut:\nVaporize: DMG +2 poin untuk kasus ini\nElectro-Charged: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nFrozen: DMG +1 poin untuk kasus ini, ATK -2 untuk Aksi selanjutnya target\nBloom: DMG +1 poin untuk kasus ini, menciptakan sebuah [Dendro Core] yang memberikan +2 poin DMG untuk kasus Pyro/Electro DMG-mu selanjutnya","descriptionraw":"Memberikan {SPRITE_PRESET#2102}Hydro dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 poin untuk kasus ini, ATK -2 untuk Aksi selanjutnya target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: DMG +1 poin untuk kasus ini, menciptakan sebuah [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG untuk kasus Pyro/Electro DMG-mu selanjutnya"},"hydrorelatedreactions":{"id":212,"name":"Reaksi Terkait Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Reaksi Terkait Hydro</color>","description":"Vaporize: DMG +2 poin untuk kasus ini\nElectro-Charged: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\nFrozen: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)\nBloom: Menciptakan [Dendro Core] yang memberikan +2 poin DMG untuk kasus Pyro DMG atau Electro DMG selanjutnya\nHydro Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nHydro Swirl: Mengakibatkan 1 poin Hydro DMG kepada seluruh Karakter lawan selain daripada target","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: DMG +1 poin untuk kasus ini, mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter lawan selain daripada target\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Frozen</color>: DMG +1 poin untuk kasus ini, target tidak dapat melangkah di Ronde ini (Dapat dihapus di muka setelah target menerima Physical DMG atau Pyro DMG, namun DMG +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Menciptakan [<color=#FFFFFFFF>Dendro Core</color>] yang memberikan +2 poin DMG untuk kasus Pyro DMG atau Electro DMG selanjutnya\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: Mengakibatkan 1 poin Hydro DMG kepada seluruh Karakter lawan selain daripada target"},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"tidak gugur","nameraw":"<color=#FFFFFFFF>tidak gugur</color>","description":"Sebagian efek dapat menyelamatkan Karakter agar tidak gugur saat HP Karakter mencapai 0 poin, serta memulihkan Karakter tersebut hingga jumlah HP tertentu.\nDengan begitu, Karakter tidak akan dianggap telah/pernah gugur. (Maka, equipment dan status yang dimiliki Karakter tidak akan terhapus, Energy yang dimiliki juga tidak akan terhapus.)","descriptionraw":"Sebagian efek dapat menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color> saat HP Karakter mencapai 0 poin, serta memulihkan Karakter tersebut hingga jumlah HP tertentu.\\nDengan begitu, Karakter tidak akan dianggap telah/pernah <color=#FFFFFFFF>gugur</color>. (Maka, equipment dan status yang dimiliki Karakter tidak akan terhapus, Energy yang dimiliki juga tidak akan terhapus.)"},"matchingelement":{"id":308,"name":"Elemen Sama","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Elemen Sama</color>","description":"Kamu harus menggunakan Dadu Elemental yang cocok dengan jumlah dan elemen yang ditampilkan di sini untuk membayar jenis biaya ini.\n(Dadu Elemen Omni dapat dianggap sebagai Elemen apa pun.)","descriptionraw":"Kamu harus menggunakan Dadu Elemental yang cocok dengan jumlah dan elemen yang ditampilkan di sini untuk membayar jenis biaya ini.\\n({SPRITE_PRESET#1111}Dadu Elemen Omni dapat dianggap sebagai Elemen apa pun.)"},"omnielement":{"id":411,"name":"Elemen Omni","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>","description":"Elemen Omni dapat dianggap sebagai elemen apa pun, dan dapat digunakan untuk membayar berbagai jenis biaya.","descriptionraw":"{SPRITE_PRESET#1111}Elemen Omni dapat dianggap sebagai elemen apa pun, dan dapat digunakan untuk membayar berbagai jenis biaya."},"passiveskill":{"id":502,"name":"Passive Skill","nameraw":"Passive Skill","description":"Skill ini terus berlaku dan tidak perlu diaktifkan.","descriptionraw":"Skill ini terus berlaku dan tidak perlu diaktifkan."},"physicaldmg":{"id":100,"name":"Physical DMG","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>","description":"Physical DMG tidak dapat memberikan elemen apa pun dan memicu Reaksi Elemental.","descriptionraw":"Physical DMG tidak dapat memberikan elemen apa pun dan memicu Reaksi Elemental."},"piercingdmg":{"id":5,"name":"Piercing DMG","nameraw":"<color=#FFFFFFFF>Piercing DMG</color>","description":"Piercing DMG tidak dapat dipengaruhi oleh Bonus DMG apa pun, namun tidak dapat ditahan oleh efek seperti Perisai atau kekebalan DMG.","descriptionraw":"Piercing DMG tidak dapat dipengaruhi oleh Bonus DMG apa pun, namun tidak dapat ditahan oleh efek seperti Perisai atau kekebalan DMG."},"plungingattack":{"id":52,"name":"Plunging Attack","nameraw":"<color=#FFFFFFFF>Plunging Attack</color>","description":"Setelah berganti ke Karakter Aktif, jika Aksi Tempur berikutnya di Ronde ini adalah Normal Attack, maka akan dianggap sebagai Plunging Attack.","descriptionraw":"Setelah berganti ke Karakter Aktif, jika Aksi Tempur berikutnya di Ronde ini adalah Normal Attack, maka akan dianggap sebagai Plunging Attack."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Reaksi Anihilasi Pneuma-Ousia","nameraw":"Reaksi Anihilasi Pneuma-Ousia|s1:reaksi anihilasi Pneuma-Ousia","description":"Setelah Karakter \"Ousia\" menerima DMG \"Pneuma\", atau setelah Karakter \"Pneuma\" menerima DMG \"Ousia\", maka akan memicu Reaksi Anihilasi Pneuma-Ousia.\nReaksi anihilasi Pneuma-Ousia pada kartu yang berbeda akan memberikan efek yang berbeda.","descriptionraw":"Setelah Karakter \"Ousia\" menerima DMG \"{SPRITE_PRESET#3505}Pneuma\", atau setelah Karakter \"Pneuma\" menerima DMG \"{SPRITE_PRESET#3504}Ousia\", maka akan memicu Reaksi Anihilasi Pneuma-Ousia.\\nReaksi anihilasi Pneuma-Ousia pada kartu yang berbeda akan memberikan efek yang berbeda."},"prepareskills1prepares":{"id":53,"name":"Mempersiapkan Skill","nameraw":"<color=#FFFFFFFF>Mempersiapkan Skill</color>|s1:<color=#FFFFFFFF>mempersiapkan Skill</color>","description":"Sebagian Skill tidak dapat langsung dilancarkan, tetapi memerlukan persiapan yang harus dijalani dalam jumlah giliran yang ditentukan.\nJika Karakter Aktif yang digunakan sedang menjalankan persiapan ketika giliran Pemain dimulai, maka giliran Tahap Aksi Pemain tersebut akan segera dilewati. Ketika persiapan Skill sudah selesai, Karakter akan langsung melancarkan Skill tersebut. (Skill yang memerlukan persiapan tidak dapat memicu efek yang dipicu oleh Skill atau memicu Reaksi Elemental.)\nHanya Karakter Aktif yang dapat melakukan persiapan Skill. Jika Karakter Aktif yang sedang menjalankan persiapan Skill diganti, maka persiapan Skill akan terhenti.","descriptionraw":"Sebagian Skill tidak dapat langsung dilancarkan, tetapi memerlukan <color=#FFFFFFFF>persiapan</color> yang harus dijalani dalam jumlah giliran yang ditentukan.\\nJika Karakter Aktif yang digunakan sedang menjalankan <color=#FFFFFFFF>persiapan</color> ketika giliran Pemain dimulai, maka giliran Tahap Aksi Pemain tersebut akan segera dilewati. Ketika <color=#FFFFFFFF>persiapan</color> Skill sudah selesai, Karakter akan langsung melancarkan Skill tersebut. (Skill yang memerlukan <color=#FFFFFFFF>persiapan</color> tidak dapat memicu efek yang dipicu oleh Skill atau memicu Reaksi Elemental.)\\nHanya Karakter Aktif yang dapat melakukan <color=#FFFFFFFF>persiapan</color> Skill. Jika Karakter Aktif yang sedang menjalankan <color=#FFFFFFFF>persiapan</color> Skill diganti, maka <color=#FFFFFFFF>persiapan</color> Skill akan terhenti."},"pressurizedcollapse":{"id":1024,"name":"Pressurized Collapse","nameraw":"<color=#FFFFFFFF>Pressurized Collapse</color>","description":"Tahap Selesai: Karakter yang terpengaruh akan menjadi \"Karakter aktif\".\nPenggunaan: 1\n(Maksimum satu status di sisi yang sama)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Karakter yang terpengaruh akan menjadi \"Karakter aktif\".\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n(Maksimum satu status di sisi yang sama)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Habiskan Dadu Pyro yang sudah kamu lempar untuk membayar biaya ini.\n(Dadu Omni juga bisa digunakan untuk membayarnya.)","descriptionraw":"Habiskan Dadu <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> yang sudah kamu lempar untuk membayar biaya ini.\\n({SPRITE_PRESET#1111}Dadu Omni juga bisa digunakan untuk membayarnya.)"},"pyroapplication":{"id":203,"name":"Memberikan efek Pyro","nameraw":"<color=#FF9999FF>Memberikan efek {SPRITE_PRESET#2103}Pyro</color>","description":"Saat Pyro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\nMelt: Tidak berefek\nVaporize: Tidak berefek\nOverloaded: Target berganti ke Karakter selanjutnya secara paksa\nBurning: Menciptakan [Burning Flame] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)","descriptionraw":"Saat {SPRITE_PRESET#2103}Pyro diberikan tanpa mengakibatkan DMG apa pun, Reaksi Elemental yang terpicu akan mengabaikan efek mengakibatkan DMG:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: Tidak berefek\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: Tidak berefek\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: Target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Menciptakan [<color=#FFFFFFFF>Burning Flame</color>] yang akan mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)"},"pyrodmg":{"id":103,"name":"Pyro DMG","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>","description":"Memberikan Pyro dan dapat memicu Reaksi Elemental berikut:\nMelt: DMG +2 poin untuk kasus ini\nVaporize: DMG +2 poin untuk kasus ini\nOverloaded: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\nBurning: DMG +1 poin untuk kasus ini, menciptakan [Burning Flame] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)","descriptionraw":"Memberikan {SPRITE_PRESET#2103}Pyro dan dapat memicu Reaksi Elemental berikut:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Burning Flame</color>] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)"},"pyrorelatedreactions":{"id":213,"name":"Reaksi Terkait Pyro","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Reaksi Terkait Pyro</color>","description":"Melt: DMG +2 poin untuk kasus ini\nVaporize: DMG +2 poin untuk kasus ini\nOverloaded: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\nBurning: DMG +1 poin untuk kasus ini, menciptakan [Burning Flame] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\nPyro Crystallize: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\nPyro Swirl: Mengakibatkan 1 poin Pyro DMG kepada seluruh Karakter lawan selain daripada target","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Melt</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporize</color>: DMG +2 poin untuk kasus ini\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +2 poin untuk kasus ini, target berganti ke Karakter selanjutnya secara paksa\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: DMG +1 poin untuk kasus ini, menciptakan [<color=#FFFFFFFF>Burning Flame</color>] yang mengakibatkan 1 poin Pyro DMG di akhir Ronde (Jumlah penggunaan 1 kali, maksimum 2 tumpukan)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Crystallize</color>: DMG +1 poin untuk kasus ini, Karakter aktifmu memperoleh 1 poin Perisai (Dapat ditumpuk, maksimum 2 poin)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: Mengakibatkan 1 poin Pyro DMG kepada seluruh Karakter lawan selain daripada target"},"randomhilichurlsummon":{"id":1001,"name":"Hilichurl Panggilan Acak","nameraw":"<color=#FFFFFFFF>Hilichurl Panggilan Acak</color>","description":"Terdapat total sebanyak 4 jenis Panggilan \"Hilichurl\":\nCryo Hilichurl Shooter: Mengakibatkan 1 poin Cryo DMG saat Tahap Selesai, dapat digunakan: 2 kali.\nHydro Samachurl: Mengakibatkan 1 poin Hydro DMG saat Tahap Selesai, dapat digunakan: 2 kali.\nHilichurl Berserker: Mengakibatkan 1 poin Pyro DMG saat Tahap Selesai, dapat digunakan: 2 kali.\nElectro Hilichurl Shooter: Mengakibatkan 1 poin Electro DMG saat Tahap Selesai, dapat digunakan: 2 kali.","descriptionraw":"Terdapat total sebanyak 4 jenis Panggilan \"Hilichurl\":\\n<color=#FFFFFFFF>Cryo Hilichurl Shooter</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> saat Tahap Selesai, dapat digunakan: 2 kali.\\n<color=#FFFFFFFF>Hydro Samachurl</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> saat Tahap Selesai, dapat digunakan: 2 kali.\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> saat Tahap Selesai, dapat digunakan: 2 kali.\\n<color=#FFFFFFFF>Electro Hilichurl Shooter</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> saat Tahap Selesai, dapat digunakan: 2 kali."},"revelry":{"id":1029,"name":"Revelry","nameraw":"<color=#FFFFFFFF>Revelry</color>","description":"Karaktermu mengakibatkan DMG +1. (Termasuk DMG Swirl yang dipicu Karakter)\nJumlah Penggunaan: 1 (Dapat ditumpuk tanpa batas)","descriptionraw":"Karaktermu mengakibatkan DMG +1. (Termasuk DMG Swirl yang dipicu Karakter)\\n<color=#FFFFFFFF>Jumlah Penggunaan: 1</color> (Dapat ditumpuk tanpa batas)"},"riptide":{"id":1005,"name":"Riptide","nameraw":"<color=#FFFFFFFF>Riptide</color>","description":"Setelah Karakter gugur: Memberikan status \"Riptide\" kepada Karakter aktifmu.\n(Jika Tartaglia berada dalam status Melee Stance, serangan terhadap Karakter yang terpengaruh akan mengakibatkan DMG tambahan.)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter gugur: </color>Memberikan status \"Riptide\" kepada Karakter aktifmu.\\n(Jika <color=#FFFFFFFF>Tartaglia</color> berada dalam status <color=#FFFFFFFF>Melee Stance</color>, serangan terhadap Karakter yang terpengaruh akan mengakibatkan DMG tambahan.)"},"salonmembers":{"id":1031,"name":"Salon Members","nameraw":"<color=#FFFFFFFF>Salon Members</color>","description":"Tahap Selesai: mengakibatkan 1 poin Hydro DMG. Jika kamu memiliki Karakter dengan minimum 6 poin HP, maka mengakibatkan 1 poin Piercing DMG kepada Karaktermu yang menerima DMG paling sedikit, lalu mengakibatkan lagi 1 poin Hydro DMG.\nJumlah Penggunaan: 2 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika kamu memiliki Karakter dengan minimum 6 poin HP, maka mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karaktermu yang menerima DMG paling sedikit, lalu mengakibatkan lagi 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Jumlah Penggunaan</color>: 2</color> (Dapat ditumpuk hingga 4 lapis)"},"sandanddreams":{"id":1028,"name":"Sand and Dreams","nameraw":"<color=#FFFFFFFF>Sand and Dreams</color>","description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 3 Dadu Elemental lebih sedikit.\nJumlah Penggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 3 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF>Jumlah Penggunaan: 1</color>"},"scarletseal":{"id":1010,"name":"Scarlet Seal","nameraw":"<color=#FFFFFFFF>Scarlet Seal</color>","description":"Saat Karakter melancarkan Charged Attack: Mengakibatkan DMG +2.\nPenggunaan: 1 (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 2 lapis)"},"select":{"id":59,"name":"Pilih","nameraw":"<color=#FFFFFFFF>Pilih</color>|s1:<color=#FFFFFFFF>pilih</color>","description":"Pilih 1 kartu dari beberapa kartu yang ditentukan untuk mengaktifkan efeknya.","descriptionraw":"Pilih 1 kartu dari beberapa kartu yang ditentukan untuk mengaktifkan efeknya."},"sheercold":{"id":1016,"name":"Sheer Cold","nameraw":"Sheer Cold","description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1 (Saat Karakter yang terpengaruh menerima status Blazing Heat, hapus efek ini.)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Saat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>Blazing Heat</color>, hapus efek ini.)"},"shield":{"id":6,"name":"Perisai","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>","description":"Saat Karakter yang dilindungi Perisai menerima DMG, Perisai akan terkonsumsi untuk menahan DMG yang diterima.","descriptionraw":"Saat Karakter yang dilindungi Perisai menerima DMG, Perisai akan terkonsumsi untuk menahan DMG yang diterima."},"singerofmanywaters":{"id":1032,"name":"Singer of Many Waters","nameraw":"<color=#FFFFFFFF>Singer of Many Waters</color>","description":"Tahap Selesai: memulihkan 1 poin HP seluruh Karaktermu. Jika kamu memiliki Karakter yang HP-nya tidak lebih dari 5 poin, maka memulihkan lagi 1 poin HP Karakter yang telah menerima DMG terbanyak.\nJumlah Penggunaan: 2 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 1 poin HP seluruh Karaktermu. Jika kamu memiliki Karakter yang HP-nya tidak lebih dari 5 poin, maka memulihkan lagi 1 poin HP Karakter yang telah menerima DMG terbanyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Jumlah Penggunaan</color>: 2</color> (Dapat ditumpuk hingga 4 lapis)"},"starrysemblance":{"id":1027,"name":"Starry Semblance","nameraw":"<color=#FFFFFFFF>Starry Semblance</color>","description":"Setiap lapis membuat All-Devouring Narwhal mendapatkan 1 Max HP tambahan.","descriptionraw":"Setiap lapis membuat All-Devouring Narwhal mendapatkan 1 Max HP tambahan."},"stunned":{"id":55,"name":"Stun","nameraw":"<color=#FFFFFFFF>Stun</color>","description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)"},"superlativesuperstrength":{"id":1007,"name":"Superlative Superstrength","nameraw":"<color=#FFFFFFFF>Superlative Superstrength</color>","description":"Saat Karakter yang terpengaruh melancarkan Charged Attack: Mengakibatkan DMG +1. Jika jumlah Penggunaan tersisa 2 atau lebih, maka akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 3 tumpuk)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +1. Jika jumlah <color=#FFFFFFFF>Penggunaan</color> tersisa 2 atau lebih, maka akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk, maksimum 3 tumpuk)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru Enraged","nameraw":"Taroumaru Enraged","description":"Tahap Selesai: mengakibatkan 2 poin Physical DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Taroumaru's Savings","nameraw":"Taroumaru's Savings","description":"Biaya: 0\nMenciptakan 1 Dadu Omni.","descriptionraw":"Biaya: 0{SPRITE_PRESET#1108}\\nMenciptakan 1 {SPRITE_PRESET#1111}Dadu Omni."},"technique":{"id":58,"name":"Teknik","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>","description":"Saat Karakter aktif mengenakan Kartu \"Teknik\", Karakter tersebut dapat menggunakan \"Teknik\" yang bersangkutan.\nMenggunakan \"Teknik\" terhitung sebagai \"Aksi Tempur\". Saat Karakter tidak dapat menggunakan Skill karena terkena Frozen, Petrification, dan Stun, mereka juga tidak dapat menggunakan \"Teknik\".\nSaat Karakter menggunakan \"Teknik\", Teknik ini tidak dianggap sebagai Skill dan karenanya tidak dapat memicu efek \"setelah menggunakan Skill\", \"setelah Karakter memicu Reaksi Elemental\", dan sejenisnya. DMG yang diakibatkan oleh penggunaan \"Teknik\" oleh Karakter tidak dianggap sebagai DMG yang diakibatkan oleh Karakter.","descriptionraw":"Saat Karakter aktif mengenakan Kartu \"{SPRITE_PRESET#3008}Teknik\", Karakter tersebut dapat menggunakan \"{SPRITE_PRESET#3008}Teknik\" yang bersangkutan.\\nMenggunakan \"{SPRITE_PRESET#3008}Teknik\" terhitung sebagai \"Aksi Tempur\". Saat Karakter tidak dapat menggunakan Skill karena terkena Frozen, Petrification, dan Stun, mereka juga tidak dapat menggunakan \"{SPRITE_PRESET#3008}Teknik\".\\nSaat Karakter menggunakan \"{SPRITE_PRESET#3008}Teknik\", Teknik ini tidak dianggap sebagai Skill dan karenanya tidak dapat memicu efek \"setelah menggunakan Skill\", \"setelah Karakter memicu Reaksi Elemental\", dan sejenisnya. DMG yang diakibatkan oleh penggunaan \"{SPRITE_PRESET#3008}Teknik\" oleh Karakter tidak dianggap sebagai DMG yang diakibatkan oleh Karakter."},"tune":{"id":57,"name":"Harmonisasikan","nameraw":"<color=#FFFFFFFF>Harmonisasikan</color>|s1:<color=#FFFFFFFF>harmonisasikan</color>","description":"Buanglah Kartu Aksi dari Tanganmu untuk melakukan Harmonisasi Elemen.","descriptionraw":"Buanglah Kartu Aksi dari Tanganmu untuk melakukan Harmonisasi Elemen."},"unalignedelement":{"id":309,"name":"Elemen Tidak Selaras","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color>","description":"Kamu dapat menggunakan Dadu Elemental apa pun untuk membayar jenis biaya ini.","descriptionraw":"Kamu dapat menggunakan Dadu Elemental apa pun untuk membayar jenis biaya ini."},"underseatreasure":{"id":2003,"name":"Undersea Treasure","nameraw":"Undersea Treasure","description":"Biaya: 0\nMenciptakan 1 Dadu Elemental dasar secara acak dan memulihkan 1 poin HP Karakter aktifmu. (Setiap Ronde masing-masing Karakter maksimum menerima 1 kali pemulihan HP dari efek ini)","descriptionraw":"Biaya: 0{SPRITE_PRESET#1108}\\nMenciptakan 1 Dadu Elemental dasar secara acak dan memulihkan 1 poin HP Karakter aktifmu. (Setiap Ronde masing-masing Karakter maksimum menerima 1 kali pemulihan HP dari efek ini)"},"usages":{"id":3,"name":"Penggunaan","nameraw":"<color=#FFFFFFFF>Penggunaan</color>","description":"Setelah efek kartu ini dipicu, 1 Penggunaan-nya akan dikonsumsi.\nKartu ini akan langsung dibuang setelah semua Penggunaan telah dikonsumsi.","descriptionraw":"Setelah efek kartu ini dipicu, 1 <color=#FFFFFFFF>Penggunaan</color>-nya akan dikonsumsi.\\nKartu ini akan langsung dibuang setelah semua <color=#FFFFFFFF>Penggunaan</color> telah dikonsumsi."},"wholematch":{"id":60,"name":"Sepanjang Pertandingan","nameraw":"<color=#FFFFFFFF>Sepanjang Pertandingan</color>|s1:<color=#FFFFFFFF>sepanjang Pertandingan</color>","description":"Efek ini akan tetap berfungsi hingga seluruh Ronde berakhir.","descriptionraw":"Efek ini akan tetap berfungsi hingga seluruh Ronde berakhir."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Pertandingan Undangan terbuka\nPertandingan Co-Op terbuka\nToko Kartu terbuka\nPanduan Pemain terbuka\nAda pemain baru di Mondstadt yang bisa ditantang","unlockdescriptionraw":"Pertandingan Undangan terbuka\\nPertandingan Co-Op terbuka\\nToko Kartu terbuka\\nPanduan Pemain terbuka\\nAda pemain baru di Mondstadt yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":107021,"name":"Lucky Coin","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Tantangan Tamu Mingguan terbuka\nAda pemain baru di Mondstadt yang bisa ditantang","unlockdescriptionraw":"Tantangan Tamu Mingguan terbuka\\nAda pemain baru di Mondstadt yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Slot penyimpanan Dek baru terbuka\nTantangan Tavern baru terbuka\nAda pemain baru di Liyue yang bisa ditantang","unlockdescriptionraw":"Slot penyimpanan Dek baru terbuka\\nTantangan Tavern baru terbuka\\nAda pemain baru di Liyue yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Mode Matchmaking melalui papan undangan terbuka\nTantangan Tavern baru terbuka\nAda pemain baru di Liyue yang bisa ditantang","unlockdescriptionraw":"Mode Matchmaking melalui papan undangan terbuka\\nTantangan Tavern baru terbuka\\nAda pemain baru di Liyue yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Slot penyimpanan Dek baru terbuka\nTantangan Tavern baru terbuka\nAda pemain baru di Inazuma yang bisa ditantang","unlockdescriptionraw":"Slot penyimpanan Dek baru terbuka\\nTantangan Tavern baru terbuka\\nAda pemain baru di Inazuma yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Tantangan Tavern baru terbuka\nAda pemain baru di Inazuma yang bisa ditantang","unlockdescriptionraw":"Tantangan Tavern baru terbuka\\nAda pemain baru di Inazuma yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Slot penyimpanan Dek baru terbuka\nTantangan Tavern baru terbuka\nAda pemain baru di Sumeru yang bisa ditantang","unlockdescriptionraw":"Slot penyimpanan Dek baru terbuka\\nTantangan Tavern baru terbuka\\nAda pemain baru di Sumeru yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Tantangan Tavern baru terbuka\nAda pemain baru di Sumeru yang bisa ditantang","unlockdescriptionraw":"Tantangan Tavern baru terbuka\\nAda pemain baru di Sumeru yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107020,"name":"Surat Undangan Bertanding","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Ada pemain baru di Sumeru untuk ditantang","unlockdescriptionraw":"Ada pemain baru di Sumeru untuk ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107019,"name":"Blank Dynamic Card","count":1},{"id":107020,"name":"Surat Undangan Bertanding","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"Slot penyimpanan Dek baru terbuka\nAda pemain baru yang bisa ditantang","unlockdescriptionraw":"Slot penyimpanan Dek baru terbuka\\nAda pemain baru yang bisa ditantang","rewards":[{"id":201,"name":"Primogem","count":60},{"id":107019,"name":"Blank Dynamic Card","count":1},{"id":339009,"name":"Legendaris","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Absorption Effect: Anemo","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Anemo. Anemo DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. $[K105] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffectcryo":{"id":130051,"name":"Absorption Effect: Cryo","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Cryo. Cryo DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. $[K101] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffectdendro":{"id":130057,"name":"Absorption Effect: Dendro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Dendro. Dendro DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. $[K107] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffectelectro":{"id":130054,"name":"Absorption Effect: Electro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Electro. Electro DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. $[K104] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffectgeo":{"id":130056,"name":"Absorption Effect: Geo","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Geo. Geo DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. $[K106] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffecthydro":{"id":130052,"name":"Absorption Effect: Hydro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Hydro. Hydro DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. $[K102] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"absorptioneffectpyro":{"id":130053,"name":"Absorption Effect: Pyro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter telah menyerap Pyro. Pyro DMG yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionraw":"Karakter telah menyerap {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. $[K103] yang diterima berkurang setengah. (Dibulatkan ke atas)","descriptionreplaced":"Karakter telah menyerap {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> yang diterima berkurang setengah. (Dibulatkan ke atas)"},"abundantphlogistonineffect":{"id":303238,"name":"Abundant Phlogiston (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu kali berikutnya mengonsumsi poin Nightsoul selama Ronde ini: Karakter tersebut mendapatkan 1 poin Nightsoul.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu kali berikutnya mengonsumsi poin Nightsoul selama Ronde ini: </color>Karakter tersebut mendapatkan 1 poin Nightsoul.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu kali berikutnya mengonsumsi poin Nightsoul selama Ronde ini: </color>Karakter tersebut mendapatkan 1 poin Nightsoul."},"abyssalmayhemhydrospout":{"id":212041,"name":"Abyssal Mayhem: Hydrospout","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Tahap Selesai: Selama Tartaglia masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh Riptide, maka akan mengakibatkan 1 poin Piercing DMG kepadanya.","descriptionraw":"Tahap Selesai: Selama $[A1204] masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh <color=#FFFFFFFF>$[C112043]</color>, maka akan mengakibatkan 1 poin $[K5] kepadanya.","descriptionreplaced":"Tahap Selesai: Selama Tartaglia masih berada di Arena, jika Karakter aktif lawan terpengaruh oleh <color=#FFFFFFFF>Riptide</color>, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepadanya."},"abyssaltides":{"id":122036,"name":"Abyssal Tides","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter yang terpengaruh tidak dapat menggunakan Skill.\nTahap Selesai: memberikan Karakter terpengaruh 6 poin Piercing DMG, lalu menghapus efek ini.","descriptionraw":"Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>memberikan Karakter terpengaruh 6 poin $[K5], lalu menghapus efek ini.","descriptionreplaced":"Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>memberikan Karakter terpengaruh 6 poin <color=#FFFFFFFF>Piercing DMG</color>, lalu menghapus efek ini.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Accruing Power","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Searing Blast.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Searing Blast</color>."},"acoldbladelikeashadow":{"id":215081,"name":"A Cold Blade Like a Shadow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Lynette mengenakan kartu ini, penggunaan Enigmatic Feint kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya.","descriptionraw":"Ketika $[A1508] mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S15082]</color> kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya.","descriptionreplaced":"Ketika Lynette mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Enigmatic Feint</color> kedua kali pada setiap ronde: Mengakibatkan DMG +2 dan menyebabkan lawan bertukar Karakter ke Karakter standby sebelumnya."},"actionsgainlessenergy":{"id":147,"name":"Aksi yang mengurangi Energy","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter melakukan Aksi, setiap lapisnya akan mengurangi 1 poin Energy dari Karakter ini.","descriptionraw":"Setelah Karakter melakukan Aksi, setiap lapisnya akan mengurangi 1 poin Energy dari Karakter ini.","descriptionreplaced":"Setelah Karakter melakukan Aksi, setiap lapisnya akan mengurangi 1 poin Energy dari Karakter ini.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Activated","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Karakter memperoleh 1 poin Energy.\nSetelah Karakter gugur: Karakter Aktif lawan memperoleh 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Karakter memperoleh 1 poin Energy.\\n<color=#FFFFFFFF>Setelah Karakter gugur</color>: Karakter Aktif lawan memperoleh 1 poin Energy.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Karakter memperoleh 1 poin Energy.\\n<color=#FFFFFFFF>Setelah Karakter gugur</color>: Karakter Aktif lawan memperoleh 1 poin Energy."},"adeptallegacy":{"id":117043,"name":"Adeptal Legacy","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah bertukar Karakter: Mengakibatkan 1 poin Dendro DMG dan memulihkan 1 poin HP Karakter Aktifmu.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah bertukar Karakter: </color>Mengakibatkan 1 poin $[K107] dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah bertukar Karakter: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Adept Technique","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan satu kali di Ronde ini:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit."},"adeptustemptationineffect":{"id":303302,"name":"Adeptus' Temptation (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Elemental Burst Karakter ini yang berikutnya akan mengakibatkan DMG +3.","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Burst</color> Karakter ini yang berikutnya akan mengakibatkan DMG +3.","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Elemental Burst</color> Karakter ini yang berikutnya akan mengakibatkan DMG +3."},"adeptustemptationineffect-01":{"id":503110,"name":"Adeptus' Temptation (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter target mendapatkan ATK +3 di Ronde pertama.","descriptionraw":"Karakter target mendapatkan ATK +3 di Ronde pertama.","descriptionreplaced":"Karakter target mendapatkan ATK +3 di Ronde pertama."},"adventurersbandana":{"id":312001,"name":"Adventurer's Bandana","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Normal Attack: Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Memulihkan 1 poin HP diri sendiri. (Maksimum 3 kali setiap Ronde)"},"aegisofabyssalflame":{"id":123024,"name":"Aegis of Abyssal Flame","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai kepada Karakter yang terpengaruh.\nSetelah Perisai ini habis terpakai: mengakibatkan 1 poin Piercing DMG kepada semua Karakter lawan.","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin $[K6]</color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>Setelah $[K6] ini habis terpakai: </color>mengakibatkan 1 poin $[K5] kepada semua Karakter lawan.","descriptionreplaced":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>Setelah {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> ini habis terpakai: </color>mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter lawan.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Aeon Wave","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Di Ronde ini, serangan selanjutnya dari Karakter akan mengakibatkan +2 DMG.","descriptionraw":"Di Ronde ini, serangan selanjutnya dari Karakter akan mengakibatkan +2 DMG.","descriptionreplaced":"Di Ronde ini, serangan selanjutnya dari Karakter akan mengakibatkan +2 DMG."},"aerialsuperiority":{"id":137011,"name":"Aerial Superiority","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"DMG -1 untuk serangan yang diterima oleh Karakter ini. (Setelah Karakter menerima Pyro DMG atau Electro DMG, akan bertukar status secara permanen)","descriptionraw":"<color=#FFFFFFFF>DMG -1 untuk serangan yang diterima</color> oleh Karakter ini. (Setelah Karakter menerima $[K103] atau $[K104], akan bertukar status secara permanen)","descriptionreplaced":"<color=#FFFFFFFF>DMG -1 untuk serangan yang diterima</color> oleh Karakter ini. (Setelah Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan bertukar status secara permanen)"},"allgreenandgoodtogo":{"id":403032,"name":"All Green and Good to Go","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +2 pada kali berikutnya.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +2 pada kali berikutnya</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +2 pada kali berikutnya</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"All Reprisals and Arrears, Mine to Bear","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Arlecchino milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis Bond of Life untuk mengurangi 1 poin DMG.","descriptionraw":"Ketika <color=#FFFFFFFF>$[A1314]</color> milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis <color=#FFFFFFFF>$[C122]</color> untuk mengurangi 1 poin DMG.","descriptionreplaced":"Ketika <color=#FFFFFFFF>Arlecchino</color> milikmu yang mengenakan kartu ini menerima DMG, jika memungkinkan, maka akan mengonsumsi 1 lapis <color=#FFFFFFFF>Bond of Life</color> untuk mengurangi 1 poin DMG."},"allthingsareoftheearth":{"id":217051,"name":"All Things Are of the Earth","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Baizhu yang mengenakan kartu ini berada di arena, saat Seamless Shield memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.","descriptionraw":"Selama $[A1705] yang mengenakan kartu ini berada di arena, saat <color=#FFFFFFFF>$[C117053]</color> memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu.","descriptionreplaced":"Selama Baizhu yang mengenakan kartu ini berada di arena, saat <color=#FFFFFFFF>Seamless Shield</color> memicu efek pemulihan: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter aktifmu."},"ambuscademineblazingbolt":{"id":403012,"name":"Ambuscade Mine: Blazing Bolt","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Electro DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K104] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Ambuscade Mine: Frenzied Flame","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Pyro DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K103] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Ambuscade Mine: Gnawing Ice","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Cryo DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K101] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Ambuscade Mine: Greatwood","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Dendro DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K107] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Ambuscade Mine: Omen Pulse","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Hydro DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K102] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Ambuscade Mine: Stern Stone","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Geo DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K106] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Ambuscade Mine: Storm Wind","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter pendukung-mu memasuki arena: Mengakibatkan 1 poin Anemo DMG terhadap Karakter tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin $[K105] terhadap Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter pendukung-mu memasuki arena: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> terhadap Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Amethyst Crown","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima Dendro DMG: memperoleh 1 Crowning Crystal. Jika jumlah Crowning Crystal sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\n(Maksimum menciptakan 2 buah setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima $[K107]:</color> memperoleh 1 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\\n(Maksimum menciptakan 2 buah setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>:</color> memperoleh 1 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Dadu Elemental dasar secara acak.\\n(Maksimum menciptakan 2 buah setiap Ronde)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Asmo's Bow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy), maka DMG +2 tambahan. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy),</color> maka DMG +2 tambahan. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang nilainya minimum 5 (hasil penjumlahan biaya awal Dadu Elemental + biaya Energy),</color> maka DMG +2 tambahan. (Sekali setiap Ronde)"},"amosbow-01":{"id":311204,"name":"Amos' Bow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih, akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih,</color> akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill yang mengonsumsi Dadu Elemental (biaya awal) dan Energy dengan jumlah 5 atau lebih,</color> akan mengakibatkan DMG +2 tambahan. (Sekali setiap Ronde)"},"amplifiedenhancementousia":{"id":402013,"name":"Amplified Enhancement: Ousia","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu mengakibatkan DMG +1.\nSaat Karakter menerima DMG yang tidak memiliki Arkhe: Pneuma: Menahan 2 poin DMG.\nSetelah Karakter menerima DMG yang memiliki Arkhe: Pneuma: Memicu reaksi anihilasi Pneuma-Ousia, lalu menghapus efek ini.","descriptionraw":"Karaktermu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Saat Karakter menerima DMG yang tidak memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma</color>: Menahan 2 poin DMG.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG yang memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma</color>: Memicu $[K1015|s1], lalu menghapus efek ini.","descriptionreplaced":"Karaktermu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Saat Karakter menerima DMG yang tidak memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma</color>: Menahan 2 poin DMG.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG yang memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma</color>: Memicu reaksi anihilasi Pneuma-Ousia, lalu menghapus efek ini."},"ancientcourtyardineffect":{"id":300001,"name":"Ancient Courtyard (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, saat kamu memainkan Kartu Equipment Senjata atau Artefak berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit."},"anomalousanatomy":{"id":122042,"name":"Anomalous Anatomy","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapis memberikan 1 poin Max HP kepada All-Devouring Narwhal.","descriptionraw":"Setiap lapis memberikan 1 poin Max HP kepada <color=#FFFFFFFF>$[A2204]</color>.","descriptionreplaced":"Setiap lapis memberikan 1 poin Max HP kepada <color=#FFFFFFFF>All-Devouring Narwhal</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter lawan menggunakan Skill: Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill:</color> Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter lawan menggunakan Skill:</color> Jika Karakter yang mengenakan kartu ini digunakan sebagai Karakter Aktif, maka akan memulihkan 1 poin HP Karakter ini. (Maksimum 2 kali setiap Ronde)"},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, penggunaan Fight Club Legend kedua kali dan seterusnya pada setiap ronde: Jika memicu Superlative Superstrength, DMG +1.","descriptionraw":"Ketika mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S16051]</color> kedua kali dan seterusnya pada setiap ronde: Jika memicu $[K1007], DMG +1.","descriptionreplaced":"Ketika mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Fight Club Legend</color> kedua kali dan seterusnya pada setiap ronde: Jika memicu <color=#FFFFFFFF>Superlative Superstrength</color>, DMG +1."},"archaicpetra":{"id":312602,"name":"Archaic Petra","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Geo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Geo.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color>."},"areaalertmekousia":{"id":132081,"name":"Area Alert Mek - Ousia","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah lawan memainkan 3 Kartu Aksi: mengakibatkan 1 poin Cryo DMG.\nEfek ini akan dibatalkan setelah menerima DMG dari Karakter dengan Arkhe: Pneuma.","descriptionraw":"<color=#FFFFFFFF>Setelah lawan memainkan 3 Kartu Aksi: </color>mengakibatkan 1 poin $[K101].\\nEfek ini akan dibatalkan <color=#FFFFFFFF>setelah menerima DMG dari Karakter dengan {SPRITE_PRESET#3505}Arkhe: Pneuma.</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan memainkan 3 Kartu Aksi: </color>mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\nEfek ini akan dibatalkan <color=#FFFFFFFF>setelah menerima DMG dari Karakter dengan {SPRITE_PRESET#3505}Arkhe: Pneuma.</color>","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Area Alert Mek - Pneuma","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah lawan memainkan 3 Kartu Aksi: mengakibatkan 1 poin Hydro DMG.\nEfek ini akan dibatalkan setelah menerima DMG dari Karakter dengan Arkhe: Ousia.","descriptionraw":"<color=#FFFFFFFF>Setelah lawan memainkan 3 Kartu Aksi: </color>mengakibatkan 1 poin $[K102].\\nEfek ini akan dibatalkan <color=#FFFFFFFF>setelah menerima DMG dari Karakter dengan {SPRITE_PRESET#3504}Arkhe: Ousia.</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan memainkan 3 Kartu Aksi: </color>mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\nEfek ini akan dibatalkan <color=#FFFFFFFF>setelah menerima DMG dari Karakter dengan {SPRITE_PRESET#3504}Arkhe: Ousia.</color>","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Armored Crab Carapace","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Setiap lapisnya memberikan 1 poin Perisai untuk melindungi Karakter yang mengenakannya.","descriptionraw":"Setiap lapisnya memberikan 1 poin $[K6] untuk melindungi Karakter yang mengenakannya.","descriptionreplaced":"Setiap lapisnya memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang mengenakannya.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"A Subordinate's Skills","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Scorching Ooyoroi yang diciptakan oleh Thoma ketika mengenakan Kartu ini akan memiliki Penggunaan awal +1.","descriptionraw":"<color=#FFFFFFFF>$[C113112]</color> yang diciptakan oleh $[A1311] ketika mengenakan Kartu ini akan memiliki $[K3] awal +1.","descriptionreplaced":"<color=#FFFFFFFF>Scorching Ooyoroi</color> yang diciptakan oleh Thoma ketika mengenakan Kartu ini akan memiliki <color=#FFFFFFFF>Penggunaan</color> awal +1."},"asummationofinterest":{"id":211101,"name":"A Summation of Interest","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Charlotte yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh Snappy Silhouette, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)","descriptionraw":"Ketika $[A1110] yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C111101]</color>, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)","descriptionreplaced":"Ketika Charlotte yang mengenakan kartu ini berada di arena, setelah Karaktermu menggunakan Normal Attack: jika di arena terdapat Karakter lawan yang terpengaruh <color=#FFFFFFFF>Snappy Silhouette</color>, maka memulihkan HP Karakter aktifmu sebanyak 2 poin. (Sekali setiap Ronde)"},"athousandfloatingdreams":{"id":311104,"name":"A Thousand Floating Dreams","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karaktermu memicu Reaksi Elemental: Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> Mengakibatkan DMG +1. (Maksimum terpicu 2 kali setiap Ronde)"},"athousandyoung":{"id":227021,"name":"A Thousand Young","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Selama Guardian of Apep's Oasis yang mengenakan kartu ini berada di arena: Proliferated Organism milikmu mengakibatkan DMG +1.","descriptionraw":"Selama <color=#FFFFFFFF>$[A2702]</color> yang mengenakan kartu ini berada di arena: <color=#FFFFFFFF>$[C127022]</color> milikmu mengakibatkan DMG +1.","descriptionreplaced":"Selama <color=#FFFFFFFF>Guardian of Apep's Oasis</color> yang mengenakan kartu ini berada di arena: <color=#FFFFFFFF>Proliferated Organism</color> milikmu mengakibatkan DMG +1."},"atkdecrease":{"id":139,"name":"ATK Berkurang","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Mengurangi ATK. Efek ini dihapus setelah Aksi Karakter berikutnya. (Dapat ditumpuk tanpa batas)","descriptionraw":"Mengurangi ATK. Efek ini dihapus setelah Aksi Karakter berikutnya. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"Mengurangi ATK. Efek ini dihapus setelah Aksi Karakter berikutnya. (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"ATK Meningkat","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapis meningkatkan 1 poin ATK Karakter ini","descriptionraw":"Setiap lapis meningkatkan 1 poin ATK Karakter ini","descriptionreplaced":"Setiap lapis meningkatkan 1 poin ATK Karakter ini","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"ATK Meningkat","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ATK Meningkat","descriptionraw":"ATK Meningkat","descriptionreplaced":"ATK Meningkat","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Aurous Blaze","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu selain Yoimiya menggunakan Skill: Mengakibatkan 1 poin Pyro DMG.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu selain $[A1305] menggunakan Skill:</color> Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu selain Yoimiya menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Aurous Blaze","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu selain Yoimiya menggunakan Skill: Mengakibatkan 1 poin Pyro DMG.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu selain $[A1305] menggunakan Skill:</color> Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu selain Yoimiya menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Awakening","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan Claw and Thunder. (Sekali setiap Ronde)","descriptionraw":"Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah $[A1402] melancarkan <color=#FFFFFFFF>$[S14022]</color>. (Sekali setiap Ronde)","descriptionreplaced":"Ketika mengenakan kartu ini, salah satu Karakter berelemen Electro milikmu akan memperoleh 1 poin Energy (diutamakan untuk Karakter Aktif) setelah Razor melancarkan <color=#FFFFFFFF>Claw and Thunder</color>. (Sekali setiap Ronde)"},"baronbunny":{"id":113041,"name":"Baron Bunny","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 2 poin DMG yang diterima.\nPenggunaan: 1.\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Jika Penggunaan-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 2 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika $[K3]-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 2 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika <color=#FFFFFFFF>Penggunaan</color>-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Battle Attrition","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: Setiap ada 1 lapis akan menerima 1 poin Piercing DMG. (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap ada 1 lapis akan menerima 1 poin $[K5]. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap ada 1 lapis akan menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>. (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Beacon of the Reed Sea","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\nSetelah Karakter menerima DMG: Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color>Selama Ronde ini, serangan Karakter berikutnya akan mengakibatkan DMG +1 tambahan. (Sekali setiap Ronde)"},"beastlycorrosion":{"id":226031,"name":"Beastly Corrosion","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Golden Wolflord yang mengenakan kartu ini berada di arena, Golden Corrosion lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby.","descriptionraw":"Ketika $[A2603] yang mengenakan kartu ini berada di arena, <color=#FFFFFFFF>$[C126031]</color> lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby.","descriptionreplaced":"Ketika Golden Wolflord yang mengenakan kartu ini berada di arena, <color=#FFFFFFFF>Golden Corrosion</color> lawanmu dapat ditumpuk hingga 5 lapis. Efek ini tetap berfungsi sekalipun Karakter yang terpengaruh sedang tidak standby."},"belligerenceunfettered":{"id":402004,"name":"Belligerence Unfettered","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 1 poin.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Beneficent","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Yuegui: Throwing Mode diciptakan oleh Yaoyao yang mengenakan Kartu ini Penggunaan-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan.","descriptionraw":"Saat <color=#FFFFFFFF>$[C117041]</color> diciptakan oleh $[A1704] yang mengenakan Kartu ini $[K3]-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan.","descriptionreplaced":"Saat <color=#FFFFFFFF>Yuegui: Throwing Mode</color> diciptakan oleh Yaoyao yang mengenakan Kartu ini <color=#FFFFFFFF>Penggunaan</color>-nya tersisa 1, akan mengakibatkan DMG +1 tambahan dan memulihkan 1 poin HP tambahan."},"bitetarget":{"id":112143,"name":"Bite Target","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat menerima DMG dari Mualani atau Shark Missile: efek ini akan dihapus dan setiap lapisnya akan mengakibatkan DMG +2.\n(Jumlah lapisan dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Saat menerima DMG dari $[A1214] atau <color=#FFFFFFFF>$[C112144]</color>: </color>efek ini akan dihapus dan setiap lapisnya akan mengakibatkan DMG +2.\\n(Jumlah lapisan dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Saat menerima DMG dari Mualani atau <color=#FFFFFFFF>Shark Missile</color>: </color>efek ini akan dihapus dan setiap lapisnya akan mengakibatkan DMG +2.\\n(Jumlah lapisan dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Bitter Belligerence - Advanced","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai:  Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 6 poin HP.\nDurasi (Ronde): 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 6 poin HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 6 poin HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Bitter Belligerence - Basic","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai:  Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 2 poin HP.\nDurasi (Ronde): 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 2 poin HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 2 poin HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Bitter Belligerence - Intermediate","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai:  Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 4 poin HP.\nDurasi (Ronde): 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 4 poin HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color> Jika Karakter yang terpengaruh belum terkena Status Frozen, maka akan memulihkan Karakter tersebut sebanyak 4 poin HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Blazing Barrier","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk Karakter Aktifmu. (Dapat ditumpuk hingga 3 poin)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> untuk Karakter Aktifmu. (Dapat ditumpuk hingga 3 poin)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktifmu. (Dapat ditumpuk hingga 3 poin)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Blazing Heat","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1\n\nSaat Karakter yang terpengaruh menerima status Sheer Cold, hapus efek ini.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K103] terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nSaat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>$[C121022]</color>, hapus efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n\\nSaat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>Sheer Cold</color>, hapus efek ini.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Blazing Lioness: Flame-Mane's Fist","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Flame-Mane's Fist.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Flame-Mane's Fist</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Blazing Lioness: Incineration Drive","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Incineration Drive.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Incineration Drive</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Blazing Will","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 1 poin.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Blizzard Strayer","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Cryo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Cryo.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color>."},"bloodblossom":{"id":113072,"name":"Blood Blossom","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG kepada Karakter yang terpengaruh.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K103] kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Blood-Debt Directive","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menerima DMG: memberikan 1 lapis Bond of Life kepada Karaktermu yang menerima DMG dan Arlecchino milik lawan.\nPenggunaan: 5","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG:</color> memberikan 1 lapis <color=#FFFFFFFF>$[C122]</color> kepada Karaktermu yang menerima DMG dan $[A1314] milik lawan.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG:</color> memberikan 1 lapis <color=#FFFFFFFF>Bond of Life</color> kepada Karaktermu yang menerima DMG dan Arlecchino milik lawan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Bogglecat Box's Taunt","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Bond of Life","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima pemulihan: setiap Penggunaan yang dimiliki efek ini akan dikonsumsi 1 kali untuk menahan 1 poin pemulihan yang diterima. (Tidak dapat menahan pemulihan HP yang membuat hidup kembali atau pemulihan yang dipicu oleh distribusi HP)\nPenggunaan: 1 (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima pemulihan: </color>setiap $[K3] yang dimiliki efek ini akan dikonsumsi 1 kali untuk menahan 1 poin pemulihan yang diterima. (Tidak dapat menahan pemulihan HP yang membuat hidup kembali atau pemulihan yang dipicu oleh distribusi HP)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima pemulihan: </color>setiap <color=#FFFFFFFF>Penggunaan</color> yang dimiliki efek ini akan dikonsumsi 1 kali untuk menahan 1 poin pemulihan yang diterima. (Tidak dapat menahan pemulihan HP yang membuat hidup kembali atau pemulihan yang dipicu oleh distribusi HP)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Bonecruncher's Energy Block: Accumulated","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapis akan meningkatkan DMG Scattershot Vortex sebanyak 1 kali lipat.","descriptionraw":"Setiap lapis akan meningkatkan DMG <color=#FFFFFFFF>$[S25033]</color> sebanyak 1 kali lipat.","descriptionreplaced":"Setiap lapis akan meningkatkan DMG <color=#FFFFFFFF>Scattershot Vortex</color> sebanyak 1 kali lipat."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Bonecruncher's Energy Block (Sedang Cooldown)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tidak dapat memainkan Bonecruncher's Energy Block lagi di Ronde ini.","descriptionraw":"Tidak dapat memainkan <color=#FFFFFFFF>$[C124051]</color> lagi di Ronde ini.","descriptionreplaced":"Tidak dapat memainkan <color=#FFFFFFFF>Bonecruncher's Energy Block</color> lagi di Ronde ini."},"breakthrough":{"id":112091,"name":"Breakthrough","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Status ini dimulai dengan 1 lapis Breakthrough. Saat menerima status berulang kali, akan mendapatkan 1 lapisan Breakthrough. Breakthrough dapat ditumpuk hingga 3 lapis.\nTahap Selesai: Mendapatkan 1 lapis Breakthrough.\n\nSaat Karakter yang terpengaruh menggunakan Normal Attack: Jika memiliki 2 lapis Breakthrough atau lebih, akan mengonsumsi 2 lapis Breakthrough, lalu Physical DMG yang diakibatkan akan diubah menjadi Hydro DMG dan mengambil 1 Kartu.","descriptionraw":"Status ini dimulai dengan 1 lapis <color=#FFFFFFFF>Breakthrough</color>. Saat menerima status berulang kali, akan mendapatkan 1 lapisan <color=#FFFFFFFF>Breakthrough</color>. <color=#FFFFFFFF>Breakthrough</color> dapat ditumpuk hingga 3 lapis.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Mendapatkan 1 lapis <color=#FFFFFFFF>Breakthrough</color>.\\n\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack: </color>Jika memiliki 2 lapis <color=#FFFFFFFF>Breakthrough</color> atau lebih, akan mengonsumsi 2 lapis <color=#FFFFFFFF>Breakthrough</color>, lalu $[K100] yang diakibatkan akan diubah menjadi $[K102] dan mengambil 1 Kartu.","descriptionreplaced":"Status ini dimulai dengan 1 lapis <color=#FFFFFFFF>Breakthrough</color>. Saat menerima status berulang kali, akan mendapatkan 1 lapisan <color=#FFFFFFFF>Breakthrough</color>. <color=#FFFFFFFF>Breakthrough</color> dapat ditumpuk hingga 3 lapis.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Mendapatkan 1 lapis <color=#FFFFFFFF>Breakthrough</color>.\\n\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack: </color>Jika memiliki 2 lapis <color=#FFFFFFFF>Breakthrough</color> atau lebih, akan mengonsumsi 2 lapis <color=#FFFFFFFF>Breakthrough</color>, lalu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan akan diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan mengambil 1 Kartu.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Brilliance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter melancarkan Charged Attack: Mengonsumsi 1 Pyro lebih sedikit. (Sekali setiap Ronde)\nTahap Selesai: Karakter memperoleh status Scarlet Seal\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter melancarkan $[K51]: </color>Mengonsumsi 1 <color=#FF9999FF>$[K303]</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Selesai: </color>Karakter memperoleh status $[K1010]\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengonsumsi 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Selesai: </color>Karakter memperoleh status <color=#FFFFFFFF>Scarlet Seal</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Broken Rime's Echo","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Cryo lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit. (Sekali setiap Ronde)"},"bunnytriggered":{"id":213041,"name":"Bunny Triggered","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Amber menggunakan Normal Attack: Jika kartu ini sedang dikenakan dan Baron Bunny berada di arena, maka Baron Bunny akan langsung meledak dan mengakibatkan 4 poin Pyro DMG.","descriptionraw":"Setelah $[A1304] menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika kartu ini sedang dikenakan dan <color=#FFFFFFFF>$[C113041]</color> berada di arena, maka <color=#FFFFFFFF>$[C113041]</color> akan langsung meledak dan mengakibatkan 4 poin $[K103].","descriptionreplaced":"Setelah Amber menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika kartu ini sedang dikenakan dan <color=#FFFFFFFF>Baron Bunny</color> berada di arena, maka <color=#FFFFFFFF>Baron Bunny</color> akan langsung meledak dan mengakibatkan 4 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Burst Fire: Calibrated Shot","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Combined Fire: Piercing Salvo.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Combined Fire: Piercing Salvo</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Burst Scan","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Sebelum kedua pemain memilih Aksinya: jika terdapat Dendro Core atau Bountiful Core di areamu, maka akan mengurangi 1 Penggunaan-nya, lalu buang 1 kartu yang ada di bagian atas Dek-mu. Setelah itu, mengakibatkan Dendro DMG sebesar biaya awal Dadu Elemental dari kartu yang dibuang.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Sebelum kedua pemain memilih Aksinya: </color>jika terdapat $[C116] atau $[C112082] di areamu, maka akan mengurangi 1 $[K3]-nya, lalu $[K56|s1] 1 kartu yang ada di bagian atas Dek-mu. Setelah itu, mengakibatkan $[K107] sebesar biaya awal Dadu Elemental dari kartu yang di$[K56|s1].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kedua pemain memilih Aksinya: </color>jika terdapat Dendro Core atau Bountiful Core di areamu, maka akan mengurangi 1 <color=#FFFFFFFF>Penggunaan</color>-nya, lalu <color=#FFFFFFFF>buang</color> 1 kartu yang ada di bagian atas Dek-mu. Setelah itu, mengakibatkan {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> sebesar biaya awal Dadu Elemental dari kartu yang di<color=#FFFFFFFF>buang</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Butter Crab (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter ini menerima DMG -2 terhadap serangan yang diterima berikutnya.","descriptionraw":"Selama Ronde ini, Karakter ini menerima DMG -2 terhadap serangan yang diterima berikutnya.","descriptionreplaced":"Selama Ronde ini, Karakter ini menerima DMG -2 terhadap serangan yang diterima berikutnya."},"calledinforcleanupactive":{"id":302204,"name":"\"Called In For Cleanup\" (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","descriptionreplaced":"Karakter Aktifmu mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga 2 lapis)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Capricious Visage","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"cashflowsupervision":{"id":311109,"name":"Cashflow Supervision","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Setelah Karakter menerima DMG atau pemulihan: membuat Normal Attack berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 Elemen Tidak Selaras lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG atau pemulihan:</color> membuat <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 $[K309] lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG atau pemulihan:</color> membuat <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter yang bersangkutan di Ronde ini berbiaya 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit dan mengakibatkan DMG +1. (Maksimum 2 kali setiap Ronde)"},"cashflowsupervisionineffect":{"id":301111,"name":"Cashflow Supervision (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Normal Attack berikutnya dari Karakter akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit dan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter akan menghabiskan 1 $[K309] lebih sedikit dan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit dan mengakibatkan DMG +1."},"catalyzingfield":{"id":117,"name":"Catalyzing Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Saat mengakibatkan Electro DMG atau Dendro DMG terhadap Karakter aktif lawan, akan mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat mengakibatkan $[K104] atau $[K107] terhadap Karakter aktif lawan, </color>akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter aktif lawan, </color>akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Catalyzing Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setiap lapisnya akan membuat Electro DMG atau Dendro DMG yang diakibatkan olehmu +1.","descriptionraw":"Setiap lapisnya akan membuat $[K104] atau $[K107] yang diakibatkan olehmu +1.","descriptionreplaced":"Setiap lapisnya akan membuat {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> yang diakibatkan olehmu +1.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Cat-Claw Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Menyediakan 1 poin Perisai untuk Karakter Aktif-mu.","descriptionraw":"Menyediakan <color=#FFFFFFFF>1 poin $[K6]</color> untuk Karakter Aktif-mu.","descriptionreplaced":"Menyediakan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktif-mu.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Cat-Claw Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Menyediakan 2 poin Perisai untuk Karakter Aktif-mu.","descriptionraw":"Menyediakan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter Aktif-mu.","descriptionreplaced":"Menyediakan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktif-mu.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Cat Grass Cardamom","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah sisi tempat kartu ini berada memainkan 2 Kartu Aksi: mengakibatkan 1 poin Dendro DMG kepada Karakter aktif di sisi tersebut.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah sisi tempat kartu ini berada memainkan 2 Kartu Aksi:</color> mengakibatkan 1 poin $[K107] kepada Karakter aktif di sisi tersebut.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah sisi tempat kartu ini berada memainkan 2 Kartu Aksi:</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> kepada Karakter aktif di sisi tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Cat Grass Cardamom","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu bertukar Karakter: mengakibatkan Dendro DMG terhadap Karakter aktif di sisi ini.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> mengakibatkan $[K107] terhadap Karakter aktif di sisi ini.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> mengakibatkan {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter aktif di sisi ini.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Center of Attention","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter menggunakan Normal Attack: Physical DMG yang diakibatkan oleh Karakter ini berubah menjadi Hydro DMG. Jika Karakter berada dalam Status Ousia, maka akan memulihkan 1 poin HP seluruh Karakter standby milikmu. Jika Karakter berada dalam status Pneuma, maka akan mengakibatkan DMG +2, namun juga mengakibatkan 1 poin Piercing DMG kepada Karaktermu yang menerima DMG paling sedikit.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack: </color>$[K100] yang diakibatkan oleh Karakter ini berubah menjadi $[K102]. Jika Karakter berada dalam Status {SPRITE_PRESET#3504}Ousia, maka akan memulihkan 1 poin HP seluruh Karakter standby milikmu. Jika Karakter berada dalam status {SPRITE_PRESET#3505}Pneuma, maka akan mengakibatkan DMG +2, namun juga mengakibatkan 1 poin $[K5] kepada Karaktermu yang menerima DMG paling sedikit.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter ini berubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika Karakter berada dalam Status {SPRITE_PRESET#3504}Ousia, maka akan memulihkan 1 poin HP seluruh Karakter standby milikmu. Jika Karakter berada dalam status {SPRITE_PRESET#3505}Pneuma, maka akan mengakibatkan DMG +2, namun juga mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karaktermu yang menerima DMG paling sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Ceremonial Garment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1.\nSetelah Karakter yang terpengaruh melancarkan Normal ATK: Memulihkan 1 poin HP untuk seluruh Karakter milikmu.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melancarkan Normal ATK:</color> Memulihkan 1 poin HP untuk seluruh Karakter milikmu.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melancarkan Normal ATK:</color> Memulihkan 1 poin HP untuk seluruh Karakter milikmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Chain Collapse","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter aktif lawan menerima Hydro DMG atau Dendro DMG: DMG +2.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktif lawan menerima $[K102] atau $[K107]: </color>DMG +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktif lawan menerima {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> atau {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>: </color>DMG +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Chain Lightning Cascade","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat Abyss Lector: Violet Lightning yang mengenakan kartu ini dikalahkan atau memicu Electric Rebirth: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin Energy.","descriptionraw":"Saat $[A2406] yang mengenakan kartu ini dikalahkan atau memicu <color=#FFFFFFFF>$[C124061]</color>: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin $[K310].","descriptionreplaced":"Saat Abyss Lector: Violet Lightning yang mengenakan kartu ini dikalahkan atau memicu <color=#FFFFFFFF>Electric Rebirth</color>: kartu ini akan dibuang dan Karakter aktif lawan akan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"chakradesiderata":{"id":114072,"name":"Chakra Desiderata","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: Mendapatkan 1 poin \"Resolve\". (Maksimum dikumpulkan hingga 3 poin)\nSaat Karakter yang terpengaruh menggunakan Secret Art: Musou Shinsetsu: Mengonsumsi semua poin \"Resolve\", setiap poin \"Resolve\" meningkatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Mendapatkan 1 poin <color=#FFFFFFFF>\"Resolve\"</color>. (Maksimum dikumpulkan hingga 3 poin)\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan $[S14073]: </color>Mengonsumsi semua poin <color=#FFFFFFFF>\"Resolve\"</color>, setiap poin <color=#FFFFFFFF>\"Resolve\"</color> meningkatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Mendapatkan 1 poin <color=#FFFFFFFF>\"Resolve\"</color>. (Maksimum dikumpulkan hingga 3 poin)\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Secret Art: Musou Shinsetsu: </color>Mengonsumsi semua poin <color=#FFFFFFFF>\"Resolve\"</color>, setiap poin <color=#FFFFFFFF>\"Resolve\"</color> meningkatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Chakra Desiderata","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: mengakumulasi 3 kali lipat jumlah \"Resolve\" dari Energy yang dikonsumsi.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>mengakumulasi 3 kali lipat jumlah <color=#FFFFFFFF>\"Resolve\"</color> dari $[K310] yang dikonsumsi.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>mengakumulasi 3 kali lipat jumlah <color=#FFFFFFFF>\"Resolve\"</color> dari <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> yang dikonsumsi.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Changing Shifts (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya: Akan menghabiskan 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit."},"chaoticentropy":{"id":215011,"name":"Chaotic Entropy","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Large Wind Spirit yang diciptakan Sucrose dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C115011]</color> yang diciptakan $[A1501] dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Large Wind Spirit</color> yang diciptakan Sucrose dan telah terpengaruh elemen lain setelah memicu Swirl akan mengakibatkan DMG +1 dengan elemen yang sesuai."},"chargedattackinposition":{"id":131062,"name":"Charged Attack: In Position","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter ini akan langsung menggunakan Skill Stalwart Onslaught: All-Out Strike pada giliran aksi kedua setelah persiapan dimulai.","descriptionraw":"Karakter ini akan langsung menggunakan Skill <color=#FFFFFFFF>$[S31065]</color> pada giliran aksi kedua setelah persiapan dimulai.","descriptionreplaced":"Karakter ini akan langsung menggunakan Skill <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color> pada giliran aksi kedua setelah persiapan dimulai.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Charged Attack: Prep Complete","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Stalwart Onslaught: All-Out Strike.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Stalwart Onslaught: All-Out Strike</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Chilling Penalty","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Normal Attack: mengakibatkan DMG +1. Jika Karakter memiliki minimum 6 poin HP, maka Skill ini akan mengonsumsi 1 Dadu Cryo lebih sedikit.\nSetelah penghitungan Skill selesai, jika Karakter memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin Piercing DMG kepada Karakter tersebut. Jika HP Karakter tidak lebih dari 5, maka akan memulihkan 2 poin HP Karakter.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan Normal Attack: </color>mengakibatkan DMG +1. Jika Karakter memiliki minimum 6 poin HP, maka Skill ini akan mengonsumsi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit.\\nSetelah penghitungan Skill selesai, jika Karakter memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin $[K5] kepada Karakter tersebut. Jika HP Karakter tidak lebih dari 5, maka akan memulihkan 2 poin HP Karakter.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan Normal Attack: </color>mengakibatkan DMG +1. Jika Karakter memiliki minimum 6 poin HP, maka Skill ini akan mengonsumsi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dadu Cryo</color> lebih sedikit.\\nSetelah penghitungan Skill selesai, jika Karakter memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karakter tersebut. Jika HP Karakter tidak lebih dari 5, maka akan memulihkan 2 poin HP Karakter.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Chilling Penalty","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapisnya membuat ATK Karakter yang terpengaruh menjadi +1.\nDurasi (Ronde): 1","descriptionraw":"Setiap lapisnya membuat ATK Karakter yang terpengaruh menjadi +1.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Setiap lapisnya membuat ATK Karakter yang terpengaruh menjadi +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Chisel-Light Mirror","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter diubah menjadi Dendro DMG.\nSetelah Karakter menggunakan Normal Attack: Mengakibatkan 1 poin Dendro DMG. Jika skill tersebut dilancarkan sebagai Charged Attack, maka status ini mendapatkan Durasi (Ronde) +1.\nDurasi (Ronde): 2 (Dapat ditumpuk hingga 3)","descriptionraw":"$[K100] yang diakibatkan oleh Karakter diubah menjadi $[K107].\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Mengakibatkan 1 poin $[K107]. Jika skill tersebut dilancarkan sebagai $[K51], maka status ini mendapatkan $[K4] +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Dapat ditumpuk hingga 3)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter diubah menjadi {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. Jika skill tersebut dilancarkan sebagai <color=#FFFFFFFF>Charged Attack</color>, maka status ini mendapatkan <color=#FFFFFFFF>Durasi (Ronde)</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color> (Dapat ditumpuk hingga 3)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Chisel-Light Mirror","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter melakukan Aksi: Mengakibatkan 2 poin Dendro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter melakukan Aksi:</color> Mengakibatkan 2 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter melakukan Aksi:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Chonghua Frost Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Physical DMG Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi Cryo DMG.\nDurasi (Ronde): 2","descriptionraw":"$[K100] Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Chonghua Frost Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Physical DMG Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi Cryo DMG.\nNormal Attack mengakibatkan DMG +1.\nDurasi (Ronde): 2","descriptionraw":"$[K100] Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi $[K101].\\n<color=#FFFFFFFF>Normal Attack</color> mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF>Normal Attack</color> mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Chonghua Frost Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Physical DMG Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi Cryo DMG.\nDurasi (Ronde): 2","descriptionraw":"$[K100] Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter pengguna Sword, Claymore, dan Polearm milikmu diubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Cicin's Cold Glare","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Fatui Cryo Cicin Mage mengenakan kartu ini dan melancarkan Skill: Jika jumlah Penggunaan Cryo Cicin sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin Cryo DMG.","descriptionraw":"Ketika $[A2101] mengenakan kartu ini dan melancarkan Skill: Jika jumlah $[K3] <color=#FFFFFFFF>$[C121011]</color> sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin $[K101].","descriptionreplaced":"Ketika Fatui Cryo Cicin Mage mengenakan kartu ini dan melancarkan Skill: Jika jumlah <color=#FFFFFFFF>Penggunaan</color> <color=#FFFFFFFF>Cryo Cicin</color> sudah ditumpuk hingga mencapai batas maksimum, maka akan mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>."},"coldbloodedstrike":{"id":211031,"name":"Cold-Blooded Strike","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Kaeya akan memulihkan 2 poin HP diri sendiri saat melancarkan Frostgnaw. (Sekali setiap Ronde)","descriptionraw":"Ketika mengenakan kartu ini, $[A1103] akan memulihkan 2 poin HP diri sendiri saat melancarkan <color=#FFFFFFFF>$[S11032]</color>. (Sekali setiap Ronde)","descriptionreplaced":"Ketika mengenakan kartu ini, Kaeya akan memulihkan 2 poin HP diri sendiri saat melancarkan <color=#FFFFFFFF>Frostgnaw</color>. (Sekali setiap Ronde)"},"collapsingplatform":{"id":125025,"name":"Collapsing Platform","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Selesai: Memberikan Total Collapse kepada Karakter aktifmu.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Memberikan <color=#FFFFFFFF>$[C125021]</color> kepada Karakter aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Memberikan <color=#FFFFFFFF>Total Collapse</color> kepada Karakter aktifmu.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Conclusive Ovation","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan Kartu ini, serangan yang dilakukan oleh Lyney dan Grin-Malkin Hat terhadap Karakter lawan yang terpengaruh efek Pyro akan mengakibatkan DMG +2 tambahan selama Lyney berada di arena. (Sekali setiap Ronde)","descriptionraw":"Ketika mengenakan Kartu ini, serangan yang dilakukan oleh $[A1310] dan <color=#FFFFFFFF>$[C113101]</color> terhadap Karakter lawan yang terpengaruh <color=#FF9999FF>efek {SPRITE_PRESET#2103}Pyro</color> akan mengakibatkan DMG +2 tambahan selama $[A1310] berada di arena. (Sekali setiap Ronde)","descriptionreplaced":"Ketika mengenakan Kartu ini, serangan yang dilakukan oleh Lyney dan <color=#FFFFFFFF>Grin-Malkin Hat</color> terhadap Karakter lawan yang terpengaruh <color=#FF9999FF>efek {SPRITE_PRESET#2103}Pyro</color> akan mengakibatkan DMG +2 tambahan selama Lyney berada di arena. (Sekali setiap Ronde)"},"conductive":{"id":114091,"name":"Conductive","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Status ini dimulai dengan 2 lapis \"Conductive\". Akan menambah 1 lapisan \"Conductive\" saat menerima status berulang kali. \"Conductive\" dapat ditumpuk hingga 4 lapis.\nTahap Selesai: menambah 1 lapisan \"Conductive\".\n\nSaat Karakter yang terpengaruh menerima Violet Arc atau DMG Lightning Rose: status ini akan dihapus dan setiap lapisan Conductive mengakibatkan DMG +1.","descriptionraw":"Status ini dimulai dengan 2 lapis \"Conductive\". Akan menambah 1 lapisan \"Conductive\" saat menerima status berulang kali. \"Conductive\" dapat ditumpuk hingga 4 lapis.\\n<color=#FFFFFFFF>Tahap Selesai:</color> menambah 1 lapisan \"Conductive\".\\n\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima $[S14092] atau DMG $[C114092]:</color> status ini akan dihapus dan setiap lapisan Conductive mengakibatkan DMG +1.","descriptionreplaced":"Status ini dimulai dengan 2 lapis \"Conductive\". Akan menambah 1 lapisan \"Conductive\" saat menerima status berulang kali. \"Conductive\" dapat ditumpuk hingga 4 lapis.\\n<color=#FFFFFFFF>Tahap Selesai:</color> menambah 1 lapisan \"Conductive\".\\n\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima Violet Arc atau DMG Lightning Rose:</color> status ini akan dihapus dan setiap lapisan Conductive mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Conductor's Top Hat","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah kamu bertukar Karakter ke Karakter yang terpengaruh: membuang 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi Elemen Omni. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan \"Talenta\" berikutnya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi $[K411]. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan <color=#FFFFFFFF>\"{SPRITE_PRESET#3006}Talenta\"</color> berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan mengubah 2 Dadu Elemental menjadi <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. Selain itu, Karakter akan mengonsumsi 1 Dadu Elemental lebih sedikit saat menggunakan Skill atau memainkan <color=#FFFFFFFF>\"{SPRITE_PRESET#3006}Talenta\"</color> berikutnya. (Sekali setiap Ronde)"},"conductorstophatineffect":{"id":301204,"name":"Conductor's Top Hat (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. \nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. \\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Xiao yang mengenakan kartu ini memiliki status Yaksha's Mask, akan mengonsumsi 1 Dadu Anemo lebih sedikit saat menggunakan Lemniscatic Wind Cycling. (Setiap 1 kali memiliki status Yaksha's Mask, dapat memicu 2 kali)","descriptionraw":"Selama $[A1504] yang mengenakan kartu ini memiliki status <color=#FFFFFFFF>$[C115041]</color>, akan mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit saat menggunakan <color=#FFFFFFFF>$[S15042]</color>. (Setiap 1 kali memiliki status <color=#FFFFFFFF>$[C115041]</color>, dapat memicu 2 kali)","descriptionreplaced":"Selama Xiao yang mengenakan kartu ini memiliki status <color=#FFFFFFFF>Yaksha's Mask</color>, akan mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit saat menggunakan <color=#FFFFFFFF>Lemniscatic Wind Cycling</color>. (Setiap 1 kali memiliki status <color=#FFFFFFFF>Yaksha's Mask</color>, dapat memicu 2 kali)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Conqueror of Evil: Wrath Deity","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter melancarkan Lemniscatic Wind Cycling: Mengonsumsi 1 Dadu Anemo lebih sedikit.\nPenggunaan: 2\n\nSaat Karakter tidak lagi terpengaruh status Yaksha's Mask: Hapus efek ini.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter melancarkan $[S15042]: </color>Mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Saat Karakter tidak lagi terpengaruh status $[C115041]: </color>Hapus efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter melancarkan Lemniscatic Wind Cycling: </color>Mengonsumsi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Saat Karakter tidak lagi terpengaruh status Yaksha's Mask: </color>Hapus efek ini.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Convalescence","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Elemental Skill dan Panggilan-mu mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"Elemental Skill dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Elemental Skill dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosion","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Selesai: Selain daripada Karakter standby yang HP-nya tidak lebih dari 3 poin, semua Karakter dalam tim menerima 1 poin Piercing DMG.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 3 tumpuk)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Selain daripada Karakter standby yang HP-nya tidak lebih dari 3 poin, semua Karakter dalam tim menerima 1 poin $[K5].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk, maksimum 3 tumpuk)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Selain daripada Karakter standby yang HP-nya tidak lebih dari 3 poin, semua Karakter dalam tim menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk, maksimum 3 tumpuk)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Kirara yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"Saat $[A1707] yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"Saat Kirara yang mengenakan kartu ini adalah Karakter aktifmu dan kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"craggygreatshield":{"id":136011,"name":"Craggy Greatshield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Mengurangi maksimum 2 poin DMG yang diterima. Saat Geo DMG berkurang, mengonsumsi sekali lagi Penggunaan tambahan.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi maksimum 2 poin DMG yang diterima. Saat $[K106] berkurang, mengonsumsi sekali lagi $[K3] tambahan.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi maksimum 2 poin DMG yang diterima. Saat {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> berkurang, mengonsumsi sekali lagi <color=#FFFFFFFF>Penggunaan</color> tambahan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Crimson Witch of Flames","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Pyro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Pyro.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color>."},"crossfire":{"id":213021,"name":"Crossfire","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin Pyro DMG saat menggunakan Guoba Attack.","descriptionraw":"Ketika mengenakan kartu ini, $[A1302] juga akan mengakibatkan 1 poin $[K103] saat menggunakan <color=#FFFFFFFF>$[S13022]</color>.","descriptionreplaced":"Ketika mengenakan kartu ini, Xiangling juga akan mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> saat menggunakan <color=#FFFFFFFF>Guoba Attack</color>."},"crowfeathercover":{"id":114063,"name":"Crowfeather Cover","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Elemental Skill dan Elemental Burst, DMG +1.\nPenggunaan: 2","descriptionraw":"Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color>, DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color>, DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Crown of Watatsumi","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin, saat ini sudah menerima {GCG_TOKEN_SHIELD} poin pemulihan)\nSaat Karakter mengakibatkan DMG: mengonsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1.","descriptionraw":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin, <color=#D3BC8EFF>saat ini sudah menerima ${[GCG_TOKEN_SHIELD]} poin pemulihan</color>)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.","descriptionreplaced":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin, <color=#D3BC8EFF>saat ini sudah menerima {GCG_TOKEN_SHIELD} poin pemulihan</color>)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Crudewood Greatshield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh menerima semua DMG -2.\nStatus ini memberikan 2 kali efek Dendro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Dendro habis terkonsumsi, status ini akan dihapus.","descriptionraw":"Karakter yang terpengaruh <color=#FFFFFFFF>menerima semua DMG -2</color>.\\nStatus ini memberikan 2 kali <color=#7EC236FF>efek Dendro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Dendro habis terkonsumsi, status ini akan dihapus.","descriptionreplaced":"Karakter yang terpengaruh <color=#FFFFFFFF>menerima semua DMG -2</color>.\\nStatus ini memberikan 2 kali <color=#7EC236FF>efek Dendro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Dendro habis terkonsumsi, status ini akan dihapus.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Crushing Thunder","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setiap kali kamu memainkan total 3 Kartu Aksi, akan memicu efek Electro Cicin di sisi lawan. (Membuat Penggunaan dari Electro Cicin +1)","descriptionraw":"Setiap kali kamu memainkan total 3 Kartu Aksi, akan memicu efek <color=#FFFFFFFF>$[C124041]</color> di sisi lawan. (Membuat $[K3] dari <color=#FFFFFFFF>$[C124041]</color> +1)","descriptionreplaced":"Setiap kali kamu memainkan total 3 Kartu Aksi, akan memicu efek <color=#FFFFFFFF>Electro Cicin</color> di sisi lawan. (Membuat <color=#FFFFFFFF>Penggunaan</color> dari <color=#FFFFFFFF>Electro Cicin</color> +1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Cryo Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 1 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 1 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 1 poin."},"cryocrystalcore-01":{"id":121035,"name":"Cryo Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 6 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 6 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 6 poin."},"cryocrystalcore-02":{"id":121036,"name":"Cryo Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 10 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 10 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 10 poin."},"cryodmgbonus":{"id":140,"name":"Cryo DMG Bonus","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Meningkatkan Cryo DMG yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionraw":"Meningkatkan <color=#FFFFFFFF>$[K151]</color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionreplaced":"Meningkatkan <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Cryo Elemental Equipment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh akan menerima DMG -1 dan mengakibatkan DMG +1.\nStatus ini memberikan 2 kali efek Cryo. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Cryo Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi Cryo DMG.\n(Berlangsung sampai Ronde berakhir)","descriptionraw":"$[K100] yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi $[K101].\\n(Berlangsung sampai Ronde berakhir)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n(Berlangsung sampai Ronde berakhir)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Cryo Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi Cryo DMG dan Cryo DMG yang diakibatkannya +1.\n(Berlangsung sampai Ronde berakhir)","descriptionraw":"$[K100] yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi $[K101] dan $[K101] yang diakibatkannya +1.\\n(Berlangsung sampai Ronde berakhir)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diakibatkannya +1.\\n(Berlangsung sampai Ronde berakhir)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Cryo Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG berikutnya yang diakibatkan oleh Karakter yang terpengaruh diubah menjadi Cryo DMG.","descriptionraw":"$[K100] berikutnya yang diakibatkan oleh Karakter yang terpengaruh diubah menjadi $[K151].","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> berikutnya yang diakibatkan oleh Karakter yang terpengaruh diubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Cryo Ward","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG dan tidak akan terkena Frozen.\nStatus ini memberikan 2 kali efek Cryo (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color> dan tidak akan terkena Frozen.\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color> dan tidak akan terkena Frozen.\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Crystallize","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk Karakter Aktifmu. (dapat ditumpuk, maksimum 2 poin)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> untuk Karakter Aktifmu. (dapat ditumpuk, maksimum 2 poin)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktifmu. (dapat ditumpuk, maksimum 2 poin)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Crystal Ward","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu menerima DMG: Menahan 1 poin DMG yang diterima.\nPenggunaan: 3\nSaat Geo Elemental Equipment meninggalkan arena: Hapus efek ini.","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat $[C136041] meninggalkan arena:</color> Hapus efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat Geo Elemental Equipment meninggalkan arena:</color> Hapus efek ini.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Curse of the Undercurrent","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter di sisi ini menggunakan Elemental Skill atau Elemental Burst: perlu menghabiskan 1 Dadu Elemental lebih banyak.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Elemental Skill atau Elemental Burst:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Elemental Skill atau Elemental Burst:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Curtain of Slumber Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk melindungi Karakter Aktif-mu.","descriptionraw":"Memberikan 2 poin <color=#FFFFFFFF>$[K6]</color> untuk melindungi Karakter Aktif-mu.","descriptionreplaced":"Memberikan 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk melindungi Karakter Aktif-mu.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Dark Shadow","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat dimainkan: mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan Penggunaan berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\nSaat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: mengakibatkan Electro DMG setara dengan \"Attack Power\".\nSaat Karakter aktifmu menerima DMG: mengurangi 1 poin DMG, lalu Penggunaan kartu ini -2.","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan $[K3] berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\\n<color=#FFFFFFFF>Saat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: </color>mengakibatkan $[K104] setara dengan \"Attack Power\".\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>mengurangi 1 poin DMG, lalu $[K3] kartu ini -2.","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan <color=#FFFFFFFF>Penggunaan</color> berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\\n<color=#FFFFFFFF>Saat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: </color>mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> setara dengan \"Attack Power\".\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>mengurangi 1 poin DMG, lalu <color=#FFFFFFFF>Penggunaan</color> kartu ini -2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Dark-Shattering Flame","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Karaktermu memicu Reaksi Terkait Electro: selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)","descriptionraw":"Setelah Karaktermu memicu $[K214]: selama Ronde ini, $[A1412] mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)","descriptionreplaced":"Setelah Karaktermu memicu <color=#FFACFFFF>{SPRITE_PRESET#2104}Reaksi Terkait Electro</color>: selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya. (Dapat ditumpuk hingga +3 lapis)"},"darkshatteringflameineffect":{"id":114122,"name":"Dark-Shattering Flame (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya.\nPenggunaan: 1 (Dapat ditumpuk hingga +3 lapis)","descriptionraw":"Selama Ronde ini, $[A1412] mengakibatkan DMG +1 pada serangan berikutnya.\\n<color=#FFFFFFFF>$[K3]: 1 </color>(Dapat ditumpuk hingga +3 lapis)","descriptionreplaced":"Selama Ronde ini, Clorinde mengakibatkan DMG +1 pada serangan berikutnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1 </color>(Dapat ditumpuk hingga +3 lapis)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Day of Resistance: Moment of Shattered Dreams (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter yang terpengaruh menerima -1 DMG\nPenggunaan: 4","descriptionraw":"Selama Ronde ini, Karakter yang terpengaruh menerima -1 DMG\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"Selama Ronde ini, Karakter yang terpengaruh menerima -1 DMG\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Deathly Cyclone","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Selama Consecrated Flying Serpent yang mengenakan kartu ini berada di arena dan setelah kamu memainkan Bonecruncher's Energy Block: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu.","descriptionraw":"Selama <color=#FFFFFFFF>$[A2503]</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>$[C124051]</color>: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu.","descriptionreplaced":"Selama <color=#FFFFFFFF>Consecrated Flying Serpent</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: saat kali berikutnya kamu bertukar Karakter di Ronde ini, akan menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktifmu."},"deathlycycloneineffect":{"id":125032,"name":"Deathly Cyclone (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter di Ronde ini: menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktif.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter di Ronde ini: </color>menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktif.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter di Ronde ini: </color>menciptakan 1 Dadu Elemental dengan tipe elemen yang sama dengan Karakter aktif."},"decorousharmony":{"id":216071,"name":"Decorous Harmony","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Yun Jin yang mengenakan kartu ini berada di arena dan kamu memicu Flying Cloud Flag Formation: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2.","descriptionraw":"Ketika $[A1607] yang mengenakan kartu ini berada di arena dan kamu memicu <color=#FFFFFFFF>$[C116073]</color>: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2.","descriptionreplaced":"Ketika Yun Jin yang mengenakan kartu ini berada di arena dan kamu memicu <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: jika kamu tidak memiliki kartu, maka Skill ini mengakibatkan DMG +2."},"deepdevourersdomain":{"id":122041,"name":"Deep Devourer's Domain","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Kartu yang kamu buang atau harmonisasikan akan ditelan.\nSetiap kali 3 kartu ditelan: All-Devouring Narwhal mendapatkan 1 Max HP tambahan saat Ronde berakhir. Jika dari ketiganya ada dua kartu berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan; jika ketiga kartunya berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan.","descriptionraw":"Kartu yang kamu $[K56|s1] atau $[K57|s1] akan ditelan.\\n<color=#FFFFFFFF>Setiap kali 3 kartu ditelan:</color> $[A2204] mendapatkan 1 Max HP tambahan saat Ronde berakhir. Jika dari ketiganya ada dua kartu berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan; jika ketiga kartunya berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan.","descriptionreplaced":"Kartu yang kamu <color=#FFFFFFFF>buang</color> atau <color=#FFFFFFFF>harmonisasikan</color> akan ditelan.\\n<color=#FFFFFFFF>Setiap kali 3 kartu ditelan:</color> All-Devouring Narwhal mendapatkan 1 Max HP tambahan saat Ronde berakhir. Jika dari ketiganya ada dua kartu berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan; jika ketiga kartunya berbiaya awal Dadu Elemental sama, maka akan mendapatkan lagi 1 Max HP tambahan.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Dendro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Dendro.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter yang terpengaruh menggunakan Teknik: mendapatkan 1 poin Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Teknik: </color>mendapatkan 1 poin Energy. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Teknik: </color>mendapatkan 1 poin Energy. (Sekali setiap Ronde)"},"dendrocore":{"id":116,"name":"Dendro Core","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Saat mengakibatkan Pyro DMG atau Electro DMG terhadap Karakter aktif lawan, akan mengakibatkan DMG +2.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat mengakibatkan $[K103] atau $[K104] terhadap Karakter aktif lawan, </color>akan mengakibatkan DMG +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> terhadap Karakter aktif lawan, </color>akan mengakibatkan DMG +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Dendro Core","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah mencapai 4 lapis, setiap kali kamu memicu reaksi Bloom, seluruh musuh akan menerima 2 poin Piercing DMG.","descriptionraw":"Setelah mencapai 4 lapis, setiap kali kamu memicu reaksi Bloom, seluruh musuh akan menerima 2 poin Piercing DMG.","descriptionreplaced":"Setelah mencapai 4 lapis, setiap kali kamu memicu reaksi Bloom, seluruh musuh akan menerima 2 poin Piercing DMG.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Descent","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh digunakan sebagai Karakter aktif dan melakukan Aksi \"bertukar Karakter\": Mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin Anemo DMG saat efek ini terpicu.\nPenggunaan: 1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh digunakan sebagai Karakter aktif dan melakukan Aksi \"bertukar Karakter\":</color> Mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin $[K105] saat efek ini terpicu.\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh digunakan sebagai Karakter aktif dan melakukan Aksi \"bertukar Karakter\":</color> Mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> saat efek ini terpicu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Descent of Divinity","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Albedo yang mengenakan kartu ini berada di dalam arena dan Solar Isotoma ada di sisimu, maka Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit serta mengakibatkan DMG +1 saat melancarkan Plunging Attack.","descriptionraw":"Saat $[A1604] yang mengenakan kartu ini berada di dalam arena dan <color=#FFFFFFFF>$[C116041]</color> ada di sisimu, maka Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit serta mengakibatkan DMG +1 saat melancarkan $[K52].","descriptionreplaced":"Saat Albedo yang mengenakan kartu ini berada di dalam arena dan <color=#FFFFFFFF>Solar Isotoma</color> ada di sisimu, maka Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit serta mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>Plunging Attack</color>."},"desertwatchoffensivedefense":{"id":301106,"name":"Desert Watch: Offensive Defense","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1."},"desertwatchtaketheinitiative":{"id":301105,"name":"Desert Watch: Take the Initiative","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini, serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1."},"devourersimpulse":{"id":122045,"name":"Devourer's Impulse","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Ronde dimulai: Buang 2 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan memulihkan 1 poin HP Karakter ini, serta mengambil 1 kartu.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>$[K56] 2 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan memulihkan 1 poin HP Karakter ini, serta mengambil 1 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde dimulai: </color><color=#FFFFFFFF>Buang</color> 2 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu dan memulihkan 1 poin HP Karakter ini, serta mengambil 1 kartu."},"devourersinstinct":{"id":122044,"name":"Devourer's Instinct","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Ronde dimulai: membuang 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi di Tanganmu."},"diggingdowntopaydirt":{"id":301301,"name":"Digging Down to Paydirt","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"Memberikan 2 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Discretionary Supplement","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Jinni yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan Energy +1 tambahan kepada Karakter yang tidak memiliki Energy sama sekali.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C114102]</color> yang dipanggil $[A1410] akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan $[K310] +1 tambahan kepada Karakter yang tidak memiliki $[K310] sama sekali.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Jinni</color> yang dipanggil Dori akan memberikan pemulihan HP +1 kepada Karakter yang memiliki 6 poin HP atau lebih sedikit, dan memberikan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> +1 tambahan kepada Karakter yang tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> sama sekali."},"distantstorm":{"id":301019,"name":"Distant Storm","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Piercing DMG kepada Karakter yang terpengaruh.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 2 poin $[K5] kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 2 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Divine Retribution","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Rosaria yang mengenakan kartu ini ada di arena: setelah melancarkan Ravaging Confession atau setelah kamu menciptakan Strike Where It Hurts, maka menciptakan 1 kartu Changing Shifts di Tanganmu. (Sekali setiap Ronde)","descriptionraw":"Saat $[A1113] yang mengenakan kartu ini ada di arena: setelah melancarkan <color=#FFFFFFFF>$[S11132]</color> atau setelah kamu menciptakan <color=#FFFFFFFF>$[C111133]</color>, maka menciptakan 1 kartu <color=#FFFFFFFF>$[C332002]</color> di Tanganmu. (Sekali setiap Ronde)","descriptionreplaced":"Saat Rosaria yang mengenakan kartu ini ada di arena: setelah melancarkan <color=#FFFFFFFF>Ravaging Confession</color> atau setelah kamu menciptakan <color=#FFFFFFFF>Strike Where It Hurts</color>, maka menciptakan 1 kartu <color=#FFFFFFFF>Changing Shifts</color> di Tanganmu. (Sekali setiap Ronde)"},"dominanceofearth":{"id":216031,"name":"Dominance of Earth","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika HP Zhongli yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh Zhongli dan Geo DMG yang diakibatkan oleh Panggilan-mu +1.","descriptionraw":"Ketika HP $[A1603] yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh $[A1603] dan $[K106] yang diakibatkan oleh Panggilan-mu +1.","descriptionreplaced":"Ketika HP Zhongli yang mengenakan kartu ini minimum 7 poin, maka DMG yang diakibatkan oleh Zhongli dan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diakibatkan oleh Panggilan-mu +1."},"draconicmajesty":{"id":125024,"name":"Draconic Majesty","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Serangan Dvalin berikutnya akan mengakibatkan DMG +1.","descriptionraw":"Serangan $[A2502] berikutnya akan mengakibatkan DMG +1.","descriptionreplaced":"Serangan Dvalin berikutnya akan mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Driftcloud Wave","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah kamu bertukar Karakter ke Karakter yang terpengaruh: mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 1 (dapat ditumpuk hingga 2 kali)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color> (dapat ditumpuk hingga 2 kali)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter ke Karakter yang terpengaruh:</color> mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (dapat ditumpuk hingga 2 kali)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Dvalin's Sigh","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Perpetual Cleansing.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Perpetual Cleansing</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Dvalin's Sigh","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Ultimate Cleansing.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Ultimate Cleansing</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Easy Game","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Echoes of an Offering","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Normal Attack: Ambil 1 Kartu. (Sekali setiap Ronde)\nSetelah Karakter menggunakan Skill: Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Ambil 1 Kartu. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Jika jumlah Dadu Elemental-mu tidak lebih banyak daripada jumlah Kartu, akan menciptakan 1 Dadu Elemental berjenis elemen yang sama dengan Karakter yang mengenakan. (Sekali setiap Ronde)"},"edictofabsolutionineffect":{"id":300005,"name":"Edict of Absolution (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Selama Ronde ini, Karakter yang terpengaruh kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar.","descriptionraw":"Selama Ronde ini, Karakter yang terpengaruh kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar.","descriptionreplaced":"Selama Ronde ini, Karakter yang terpengaruh kebal terhadap Frozen, Stun, Petrification, dan efek lainnya yang membuat tidak dapat menggunakan Skill. Selain itu, efek ini juga menyebabkan Karakter aktif tidak dapat ditukar."},"effortless":{"id":403025,"name":"Effortless","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter-mu menggunakan Skill yang sudah pernah digunakan dua kali di Ronde ini:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit."},"electricrebirth":{"id":124061,"name":"Electric Rebirth","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: menghapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan Electro DMG+1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan $[K104]+1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>+1."},"electricrebirthhoned":{"id":124062,"name":"Electric Rebirth: Honed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan Electro DMG +1.","descriptionraw":"Karakter mengakibatkan $[K104] +1.","descriptionreplaced":"Karakter mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> +1."},"electrocicinsgleam":{"id":224041,"name":"Electro Cicin's Gleam","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Fatui - Electro Cicin Mage yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika Penggunaan Electro Cicin minimum 3, maka Electro Cicin akan langsung mengakibatkan 1 poin Electro DMG. (Penggunaan akan dikonsumsi, sekali setiap Ronde)","descriptionraw":"Ketika $[A2404] yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika $[K3] <color=#FFFFFFFF>$[C124041]</color> minimum 3, maka <color=#FFFFFFFF>$[C124041]</color> akan langsung mengakibatkan 1 poin $[K104]. ($[K3] akan dikonsumsi, sekali setiap Ronde)","descriptionreplaced":"Ketika Fatui - Electro Cicin Mage yang mengenakan kartu ini berada di arena, sebelum kamu memilih Aksi: jika <color=#FFFFFFFF>Penggunaan</color> <color=#FFFFFFFF>Electro Cicin</color> minimum 3, maka <color=#FFFFFFFF>Electro Cicin</color> akan langsung mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (<color=#FFFFFFFF>Penggunaan</color> akan dikonsumsi, sekali setiap Ronde)"},"electrocicinward":{"id":124042,"name":"Electro Cicin Ward","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai kepada Karakter aktifmu.\nSaat diciptakan: jika ada Electro Cicin di arenamu, akan memberikan Perisai tambahan berdasarkan jumlah Penggunaan-nya. (Maksimum memberikan 3 poin Perisai tambahan)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> kepada Karakter aktifmu.\\n<color=#FFFFFFFF>Saat diciptakan: </color>jika ada <color=#FFFFFFFF>$[C124041]</color> di arenamu, akan memberikan $[K6] tambahan berdasarkan jumlah $[K3]-nya. (Maksimum memberikan 3 poin $[K6] tambahan)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> kepada Karakter aktifmu.\\n<color=#FFFFFFFF>Saat diciptakan: </color>jika ada <color=#FFFFFFFF>Electro Cicin</color> di arenamu, akan memberikan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan berdasarkan jumlah <color=#FFFFFFFF>Penggunaan</color>-nya. (Maksimum memberikan 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Electro Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 1 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 1 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 1 poin."},"electrocrystalcore-01":{"id":124015,"name":"Electro Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 6 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 6 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 6 poin."},"electrocrystalcore-02":{"id":124016,"name":"Electro Crystal Core","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 10 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 10 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 10 poin."},"electrodmgbonus":{"id":143,"name":"Electro DMG Bonus","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Meningkatkan Electro DMG yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionraw":"Meningkatkan <color=#FFFFFFFF>$[K104]</color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionreplaced":"Meningkatkan <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color></color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Electro Elemental Equipment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh akan menerima DMG -1 dan mengakibatkan DMG +1.\nStatus ini memberikan 2 kali efek Electro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Electro Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter yang terpengaruh ini berubah menjadi Electro DMG.\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan Karakter yang terpengaruh ini berubah menjadi $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter yang terpengaruh ini berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Electro Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG Karakter yang terpengaruh berubah menjadi Electro DMG, dan Electro DMG yang diakibatkannya +1 poin.\nDurasi (Ronde): 3","descriptionraw":"$[K100] Karakter yang terpengaruh berubah menjadi $[K104], dan $[K104] yang diakibatkannya +1 poin.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, dan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkannya +1 poin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Electro Ward","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Electro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Electro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Elegy for the End","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Burst: Memperoleh status \"Millennial Movement: Farewell Song\".\n(Karakter mengakibatkan DMG +1, Durasi (Ronde): 2)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memperoleh status <color=#FFFFFFFF>\"$[C301102]\"</color>.\\n(Karakter mengakibatkan DMG +1, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memperoleh status <color=#FFFFFFFF>\"Millennial Movement: Farewell Song\"</color>.\\n(Karakter mengakibatkan DMG +1, <color=#FFFFFFFF>Durasi (Ronde)</color>: 2)"},"elementaldevourer":{"id":134091,"name":"Elemental Devourer","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah menerima Electro DMG, menumpuk 1 level \"Elemental Devourer\". (Dapat ditumpuk hingga Lv. 2)\nSaat memiliki \"Elemental Devourer\" Lv. 2, Karakter mengakibatkan Electro DMG +1 dan menerima Electro DMG +2.","descriptionraw":"Setelah menerima $[K104], menumpuk 1 level <color=#FFFFFFFF>\"Elemental Devourer\"</color>. (Dapat ditumpuk hingga Lv. 2)\\nSaat memiliki <color=#FFFFFFFF>\"Elemental Devourer\"</color> Lv. 2, Karakter mengakibatkan $[K104] +1 dan menerima $[K104] +2.","descriptionreplaced":"Setelah menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, menumpuk 1 level <color=#FFFFFFFF>\"Elemental Devourer\"</color>. (Dapat ditumpuk hingga Lv. 2)\\nSaat memiliki <color=#FFFFFFFF>\"Elemental Devourer\"</color> Lv. 2, Karakter mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> +1 dan menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Elemental Devourer","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah menerima Geo DMG, menumpuk 1 level \"Elemental Devourer\". (Dapat ditumpuk hingga Lv. 2)\nSaat memiliki \"Elemental Devourer\" Lv. 2, Karakter mengakibatkan Geo DMG +1 dan menerima Geo DMG +2.","descriptionraw":"Setelah menerima $[K106], menumpuk 1 level <color=#FFFFFFFF>\"Elemental Devourer\"</color>. (Dapat ditumpuk hingga Lv. 2)\\nSaat memiliki <color=#FFFFFFFF>\"Elemental Devourer\"</color> Lv. 2, Karakter mengakibatkan $[K106] +1 dan menerima $[K106] +2.","descriptionreplaced":"Setelah menerima {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, menumpuk 1 level <color=#FFFFFFFF>\"Elemental Devourer\"</color>. (Dapat ditumpuk hingga Lv. 2)\\nSaat memiliki <color=#FFFFFFFF>\"Elemental Devourer\"</color> Lv. 2, Karakter mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> +1 dan menerima {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Elemental Lifeform: Cryo","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Karakter ini selalu terpengaruh Cryo, serta kebal terhadap Cryo DMG dan Frozen.","descriptionraw":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, serta kebal terhadap $[K101] dan Frozen.","descriptionreplaced":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, serta kebal terhadap {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan Frozen."},"elementallifeformelectro":{"id":134061,"name":"Elemental Lifeform: Electro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter ini selalu terpengaruh Electro, dan kebal terhadap Electro DMG.","descriptionraw":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, dan kebal terhadap $[K104].","descriptionreplaced":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, dan kebal terhadap {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>."},"elementallifeformhydro":{"id":132041,"name":"Elemental Lifeform: Hydro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter ini selalu terpengaruh Hydro, dan kebal terhadap Hydro DMG.","descriptionraw":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, dan kebal terhadap $[K102].","descriptionreplaced":"Karakter ini selalu terpengaruh {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, dan kebal terhadap {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Resonansi Elemental: Enduring Rock (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan Geo DMG berikutnya: Jika kamu memiliki status tempur yang menghasilkan Perisai, maka akan memberikan status tersebut 3 poin Perisai tambahan.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan $[K106] berikutnya:</color> Jika kamu memiliki status tempur yang menghasilkan $[K6], maka akan memberikan status tersebut 3 poin $[K6] tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karaktermu mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> berikutnya:</color> Jika kamu memiliki status tempur yang menghasilkan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka akan memberikan status tersebut 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Resonansi Elemental: Fervent Flames (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu Reaksi Terkait Pyro.","descriptionraw":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu $[K213].","descriptionreplaced":"Selama Ronde ini, Karakter Aktifmu akan mengakibatkan DMG +3 pada satu serangan berikutnya yang memicu <color=#FF9999FF>{SPRITE_PRESET#2103}Reaksi Terkait Pyro</color>."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Resonansi Elemental: Shattering Ice (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya.","descriptionraw":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya.","descriptionreplaced":"Selama Ronde ini, Karakter aktifmu akan mengakibatkan DMG +2 pada satu serangan berikutnya."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Resonansi Elemental: Sprawling Greenery (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2.","descriptionraw":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2.","descriptionreplaced":"Selama Ronde ini, Reaksi Elemental yang terpicu dari satu seranganmu selanjutnya akan mengakibatkan DMG +2."},"embersrekindled":{"id":223021,"name":"Embers Rekindled","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat Abyss Lector - Fathomless Flames yang mengenakan Kartu ini memicu Fiery Rebirth: Segera buang Kartu ini dan memberikan status Aegis of Abyssal Flame kepada Karakter.","descriptionraw":"Saat $[A2302] yang mengenakan Kartu ini memicu <color=#FFFFFFFF>$[C123022]</color>: Segera buang Kartu ini dan memberikan status $[K1006] kepada Karakter.","descriptionreplaced":"Saat Abyss Lector - Fathomless Flames yang mengenakan Kartu ini memicu <color=#FFFFFFFF>Fiery Rebirth</color>: Segera buang Kartu ini dan memberikan status <color=#FFFFFFFF>Aegis of Abyssal Flame</color> kepada Karakter."},"emblemofseveredfate":{"id":312008,"name":"Emblem of Severed Fate","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: Karakter yang mengenakan Artefak ini memperoleh 1 poin Energy.\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakan Artefak ini memperoleh 1 poin $[K310].\\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakan Artefak ini memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nElemental Burst dari Karakter yang mengenakannya akan mengakibatkan DMG +2. (Sekali setiap Ronde)"},"embraceofwinds":{"id":215031,"name":"Embrace of Winds","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Stormzone yang diciptakan oleh Venti yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit saat melancarkan Normal Attack berikutnya.","descriptionraw":"Setelah <color=#FFFFFFFF>$[C115031]</color> yang diciptakan oleh $[A1503] yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya.","descriptionreplaced":"Setelah <color=#FFFFFFFF>Stormzone</color> yang diciptakan oleh Venti yang mengenakan kartu ini terpicu, maka Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya."},"encarminevortex":{"id":163012,"name":"Encarmine Vortex","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Mengakibatkan 3 poin Pyro DMG dan menghapus Perisai.\nSelama mempersiapkan Skill: Memberikan 3 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Mengakibatkan 3 poin $[K103] dan menghapus $[K6]</color>.\\nSelama mempersiapkan Skill: Memberikan 3 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Mengakibatkan 3 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menghapus {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color>.\\nSelama mempersiapkan Skill: Memberikan 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"End of the Line","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini: kartu ini mengakumulasi 1 poin Catch. (Maksimum 2 poin)\nSaat Karakter menggunakan Skill: jika kartu ini sudah memiliki Catch, maka semua Catch akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin Catch yang dikonsumsi.","descriptionraw":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>Catch</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill: </color>jika kartu ini sudah memiliki <color=#FFFFFFFF>Catch</color>, maka semua <color=#FFFFFFFF>Catch</color> akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin <color=#FFFFFFFF>Catch</color> yang dikonsumsi.","descriptionreplaced":"<color=#FFFFFFFF>Setelah memainkan Kartu Aksi yang namanya tidak ada dalam Dek awal di pertandingan ini:</color> kartu ini mengakumulasi 1 poin <color=#FFFFFFFF>Catch</color>. (Maksimum 2 poin)\\n<color=#FFFFFFFF>Saat Karakter menggunakan Skill: </color>jika kartu ini sudah memiliki <color=#FFFFFFFF>Catch</color>, maka semua <color=#FFFFFFFF>Catch</color> akan dikonsumsi untuk mengakibatkan DMG +1 dan mengambil 1 kartu untuk setiap 1 poin <color=#FFFFFFFF>Catch</color> yang dikonsumsi.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Energy Boost: Ousia","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Frame Enhancement: Ousia pada Karakter yang terpengaruh sedang berfungsi, Karaktermu akan mengakibatkan DMG +1 tambahan.","descriptionraw":"Saat $[S30094] pada Karakter yang terpengaruh sedang berfungsi, Karaktermu akan mengakibatkan DMG +1 tambahan.","descriptionreplaced":"Saat Frame Enhancement: Ousia pada Karakter yang terpengaruh sedang berfungsi, Karaktermu akan mengakibatkan DMG +1 tambahan."},"energyboostpneuma":{"id":130101,"name":"Energy Boost: Pneuma","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Frame Repair: Pneuma pada Karakter yang terpengaruh terpicu, akan memberikan pemulihan +1.","descriptionraw":"Saat $[S30104] pada Karakter yang terpengaruh terpicu, akan memberikan pemulihan +1.","descriptionreplaced":"Saat Frame Repair: Pneuma pada Karakter yang terpengaruh terpicu, akan memberikan pemulihan +1."},"energyconversionousia":{"id":402012,"name":"Energy Conversion: Ousia","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Mengisi kembali energi Ousia kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Ousia\"","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Ousia kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Ousia\"","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Ousia kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Ousia\""},"energyconversionpneuma":{"id":402018,"name":"Energy Conversion: Pneuma","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\"","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\"","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\""},"energyconversionpneuma-01":{"id":402021,"name":"Energy Conversion: Pneuma","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\"","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\"","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengisi kembali energi Pneuma kepada Karakter yang terpengaruh dan mengubah status Karakter tersebut menjadi \"Status Pneuma\""},"energyrevival":{"id":402007,"name":"Energy Revival","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Status ini dimulai dengan 3 poin \"Revival Phase\". Setelah Pure Electro Hypostasis menggunakan Skill: \"Revival Phase\" akan berkurang 1 poin. Saat \"Revival Phase\" sudah habis, status ini akan dihapus dan mengakhiri status Expose Weakness. Lalu Revival Prism akan memulihkan 2 poin HP Pure Electro Hypostasis dari setiap 1 poin \"Prismatic Energy\" yang tersisa.","descriptionraw":"Status ini dimulai dengan 3 poin \"Revival Phase\". <color=#FFFFFFFF>Setelah Pure Electro Hypostasis menggunakan Skill: </color>\"Revival Phase\" akan berkurang 1 poin. Saat \"Revival Phase\" sudah habis, status ini akan dihapus dan mengakhiri status <color=#FFFFFFFF>$[C402011]</color>. Lalu <color=#FFFFFFFF>Revival Prism</color> akan memulihkan 2 poin HP Pure Electro Hypostasis dari setiap 1 poin \"Prismatic Energy\" yang tersisa.","descriptionreplaced":"Status ini dimulai dengan 3 poin \"Revival Phase\". <color=#FFFFFFFF>Setelah Pure Electro Hypostasis menggunakan Skill: </color>\"Revival Phase\" akan berkurang 1 poin. Saat \"Revival Phase\" sudah habis, status ini akan dihapus dan mengakhiri status <color=#FFFFFFFF>Expose Weakness</color>. Lalu <color=#FFFFFFFF>Revival Prism</color> akan memulihkan 2 poin HP Pure Electro Hypostasis dari setiap 1 poin \"Prismatic Energy\" yang tersisa.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Engulfing Lightning","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.\nOtomatis terpicu 1 kali setiap Ronde: Jika Karakter yang mengenakan tidak memiliki Energy, maka akan mendapatkan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Jika Karakter yang mengenakan tidak memiliki $[K310], maka akan mendapatkan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Otomatis terpicu 1 kali setiap Ronde:</color> Jika Karakter yang mengenakan tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>, maka akan mendapatkan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"equitablejudgment":{"id":112102,"name":"Equitable Judgment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Equitable Judgment.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Equitable Judgment</color>."},"exceptionalprotection":{"id":402027,"name":"Exceptional Protection","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Setiap lapis memberikan 1 poin Perisai untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionraw":"Setiap lapis memberikan 1 poin $[K6] untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionreplaced":"Setiap lapis memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Exhausted Plunge","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh menerima DMG +1.\nEfek ini dimulai dengan 3 poin \"Takeoff Countdown\".\nSetelah Karakter yang terpengaruh menggunakan Skill: \"Takeoff Countdown\" berkurang 1 poin. Setelah \"Takeoff Countdown\" habis terpakai, efek ini akan dihapus dan Karakter akan kembali ke status Skyward Patrol.","descriptionraw":"Karakter yang terpengaruh menerima DMG +1.\\nEfek ini dimulai dengan 3 poin \"Takeoff Countdown\".\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>\"Takeoff Countdown\" berkurang 1 poin. Setelah \"Takeoff Countdown\" habis terpakai, efek ini akan dihapus dan Karakter akan kembali ke status $[C402014].","descriptionreplaced":"Karakter yang terpengaruh menerima DMG +1.\\nEfek ini dimulai dengan 3 poin \"Takeoff Countdown\".\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>\"Takeoff Countdown\" berkurang 1 poin. Setelah \"Takeoff Countdown\" habis terpakai, efek ini akan dihapus dan Karakter akan kembali ke status Skyward Patrol.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Exile's Circlet","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Elemental Burst: Semua Karakter standby-mu memperoleh 1 poin Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)"},"exilescirclet-01":{"id":533018,"name":"Exile's Circlet","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Setelah Karakter menggunakan Elemental Burst: Semua Karakter standby-mu memperoleh 1 poin Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Semua Karakter standby-mu memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)"},"explosivespark":{"id":113061,"name":"Explosive Spark","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Charged Attack: Akan menghabiskan 1 Pyro lebih sedikit dan mengakibatkan DMG +1.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]: </color>Akan menghabiskan 1 <color=#FF9999FF>$[K303]</color> lebih sedikit dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Akan menghabiskan 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> lebih sedikit dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Explosive Spark","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Charged Attack: Akan menghabiskan 1 Pyro lebih sedikit dan mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]: </color>Akan menghabiskan 1 <color=#FF9999FF>$[K303]</color> lebih sedikit dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Akan menghabiskan 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> lebih sedikit dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Expose Weakness","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama efek ini berlangsung, Revival Prism milik Pure Electro Hypostasis akan menahan serangan yang diterima Karakter.\n(Saat Karakter menerima DMG Reaksi Elemental, akan mengonsumsi Prismatic Energy dari Revival Prism. Sementara, Karakter menjadi kebal terhadap seluruh serangan.)","descriptionraw":"Selama efek ini berlangsung, <color=#FFFFFFFF>Revival Prism</color> milik <color=#FFFFFFFF>Pure Electro Hypostasis</color> akan menahan serangan yang diterima Karakter.\\n(Saat Karakter menerima DMG Reaksi Elemental, akan mengonsumsi <color=#FFFFFFFF>Prismatic Energy</color> dari Revival Prism. Sementara, Karakter menjadi kebal terhadap seluruh serangan.)","descriptionreplaced":"Selama efek ini berlangsung, <color=#FFFFFFFF>Revival Prism</color> milik <color=#FFFFFFFF>Pure Electro Hypostasis</color> akan menahan serangan yang diterima Karakter.\\n(Saat Karakter menerima DMG Reaksi Elemental, akan mengonsumsi <color=#FFFFFFFF>Prismatic Energy</color> dari Revival Prism. Sementara, Karakter menjadi kebal terhadap seluruh serangan.)"},"exquisitethrow":{"id":112092,"name":"Exquisite Throw","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Exquisite Throw","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: Mengakibatkan 2 poin Hydro DMG.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> Mengakibatkan 2 poin $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Falls and Fortune (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat kedua Pemain melakukan aksi \"bertukar Karakter\": Mengonsumsi 1 Dadu Elemental lebih banyak.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat kedua Pemain melakukan aksi \"bertukar Karakter\": </color>Mengonsumsi 1 Dadu Elemental lebih banyak.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat kedua Pemain melakukan aksi \"bertukar Karakter\": </color>Mengonsumsi 1 Dadu Elemental lebih banyak.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fatal Fulmination","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Selama Consecrated Scorpion yang mengenakan kartu ini berada di arena dan setelah kamu memainkan Bonecruncher's Energy Block: mengambil 1 kartu, lalu menciptakan 1 Bonecruncher's Energy Block untuk ditambahkan secara acak ke dalam Dek-mu.","descriptionraw":"Selama <color=#FFFFFFFF>$[A2405]</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>$[C124051]</color>: mengambil 1 kartu, lalu menciptakan 1 <color=#FFFFFFFF>$[C124051]</color> untuk ditambahkan secara acak ke dalam Dek-mu.","descriptionreplaced":"Selama <color=#FFFFFFFF>Consecrated Scorpion</color> yang mengenakan kartu ini berada di arena dan setelah kamu memainkan <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: mengambil 1 kartu, lalu menciptakan 1 <color=#FFFFFFFF>Bonecruncher's Energy Block</color> untuk ditambahkan secara acak ke dalam Dek-mu."},"fatuiambusher":{"id":303215,"name":"Fatui Ambusher","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"\"Fatui Ambusher\" akan memicu efek setelah Karakter di timnya sendiri menggunakan Skill, mengakibatkan DMG pada Karakter aktif di timnya sendiri. (Sekali setiap Ronde)\nTerdapat total sebanyak 4 jenis \"Fatui Ambusher\" yang mungkin muncul:\nCryo Cicin Mage: Mengakibatkan 1 poin Cryo DMG pada saat terpicu, dapat digunakan 2 kali.\nMirror Maiden: Mengakibatkan 1 poin Hydro DMG pada saat terpicu, dapat digunakan 2 kali.\nPyroslinger Bracer: Mengakibatkan 1 poin Pyro DMG pada saat terpicu, dapat digunakan 2 kali.\nElectrohammer Vanguard: Mengakibatkan 1 poin Electro DMG pada saat terpicu, dapat digunakan 2 kali.","descriptionraw":"\"Fatui Ambusher\" akan memicu efek setelah Karakter di timnya sendiri menggunakan Skill, mengakibatkan DMG pada Karakter aktif di timnya sendiri. (Sekali setiap Ronde)\\nTerdapat total sebanyak 4 jenis \"Fatui Ambusher\" yang mungkin muncul:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Mengakibatkan 1 poin $[K101] pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Mengakibatkan 1 poin $[K102] pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Mengakibatkan 1 poin $[K103] pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Mengakibatkan 1 poin $[K104] pada saat terpicu, dapat digunakan 2 kali.","descriptionreplaced":"\"Fatui Ambusher\" akan memicu efek setelah Karakter di timnya sendiri menggunakan Skill, mengakibatkan DMG pada Karakter aktif di timnya sendiri. (Sekali setiap Ronde)\\nTerdapat total sebanyak 4 jenis \"Fatui Ambusher\" yang mungkin muncul:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Mirror Maiden</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> pada saat terpicu, dapat digunakan 2 kali.\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> pada saat terpicu, dapat digunakan 2 kali."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui Ambusher: Cryo Cicin Mage","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Mengakibatkan 1 poin Cryo DMG kepada Karakter aktif di dalam tim. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin $[K101] kepada Karakter aktif di dalam tim. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> kepada Karakter aktif di dalam tim. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui Ambusher: Electrohammer Vanguard","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Mengakibatkan 1 poin Electro DMG kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin $[K104] kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui Ambusher: Mirror Maiden","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Mengakibatkan 1 poin Hydro DMG kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin $[K102] kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui Ambusher: Pyroslinger Bracer","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Mengakibatkan 1 poin Pyro DMG kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin $[K103] kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> kepada Karakter aktif di dalam party. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Favonius Sword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter melancarkan Elemental Skill: Karakter mendapatkan 1 poin tambahan Energy. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Elemental Skill:</color> Karakter mendapatkan 1 poin tambahan $[K310]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Elemental Skill:</color> Karakter mendapatkan 1 poin tambahan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>. (Sekali setiap Ronde)"},"featherfalljudgment":{"id":214041,"name":"Featherfall Judgment","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, jika Level Indwelling dari Pactsworn Pathclearer minimum Lv. 2, Cyno akan mengakibatkan DMG +1 saat melancarkan Secret Rite: Chasmic Soulfarer. (Maksimum 2 kali setiap Ronde)","descriptionraw":"Ketika mengenakan kartu ini, jika Level Indwelling dari <color=#FFFFFFFF>$[C114041]</color> minimum Lv. 2, $[A1404] akan mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>$[S14042]</color>. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"Ketika mengenakan kartu ini, jika Level Indwelling dari <color=#FFFFFFFF>Pactsworn Pathclearer</color> minimum Lv. 2, Cyno akan mengakibatkan DMG +1 saat melancarkan <color=#FFFFFFFF>Secret Rite: Chasmic Soulfarer</color>. (Maksimum 2 kali setiap Ronde)"},"featherweightfoam":{"id":222051,"name":"Featherweight Foam","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Hydro Hilichurl Rogue yang mengenakan kartu ini ada di arena dan kamu menggunakan \"Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"Saat $[A2205] yang mengenakan kartu ini ada di arena dan kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"Saat Hydro Hilichurl Rogue yang mengenakan kartu ini ada di arena dan kamu menggunakan \"{SPRITE_PRESET#3008}Teknik\": mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"festivefires":{"id":113123,"name":"Festive Fires","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu menyatakan berakhirnya Ronde: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde: </color>jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menyatakan berakhirnya Ronde: </color>jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Fiery Rebirth","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: menghapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan Pyro DMG+1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan $[K103]+1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Karakter mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>+1."},"fieryrebirthhoned":{"id":123026,"name":"Fiery Rebirth: Honed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan Pyro DMG +1.","descriptionraw":"Karakter mengakibatkan $[K103] +1.","descriptionreplaced":"Karakter mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> +1."},"fierysanctumsprotection":{"id":113094,"name":"Fiery Sanctum's Protection","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Jika Fiery Sanctum Field berada di arena dan Dehya tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: Menahan 1 poin DMG. Jika Dehya memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin Piercing DMG. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Jika $[C113093] berada di arena dan $[A1309] tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: </color>Menahan 1 poin DMG. Jika $[A1309] memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin $[K5]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Jika Fiery Sanctum Field berada di arena dan Dehya tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: </color>Menahan 1 poin DMG. Jika Dehya memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Final Frenzy","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh Kamuna Talisman: Pyro kembali.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh <color=#FFFFFFFF>$[C133031]</color> kembali.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh <color=#FFFFFFFF>Kamuna Talisman: Pyro</color> kembali."},"finalfrenzy-01":{"id":134012,"name":"Final Frenzy","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh Kamuna Talisman: Electro kembali.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh <color=#FFFFFFFF>$[C134011]</color> kembali.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Jika Karakter yang terpengaruh sedang aktif, maka status ini akan dihapus untuk memulihkan 3 poin HP Karakter tersebut, dan membuatnya terpengaruh <color=#FFFFFFFF>Kamuna Talisman: Electro</color> kembali."},"fishandchipsactive":{"id":303311,"name":"Fish and Chips (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, ketika Karakter yang terpengaruh menggunakan Skill satu kali berikutnya, akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"Selama Ronde ini, ketika Karakter yang terpengaruh menggunakan Skill satu kali berikutnya, akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"Selama Ronde ini, ketika Karakter yang terpengaruh menggunakan Skill satu kali berikutnya, akan mengonsumsi 1 Dadu Elemental lebih sedikit."},"flamesofwarineffect":{"id":300007,"name":"Flames of War (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh mengakibatkan DMG +1 selama Ronde ini. (Dapat ditumpuk)","descriptionraw":"Karakter yang terpengaruh mengakibatkan DMG +1 selama Ronde ini. (Dapat ditumpuk)","descriptionreplaced":"Karakter yang terpengaruh mengakibatkan DMG +1 selama Ronde ini. (Dapat ditumpuk)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Floral Sidewinder","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin Dendro DMG saat memicu Reaksi Terkait Dendro (satu kali setiap Ronde), jika Collei melancarkan Floral Brush pada Ronde tersebut.","descriptionraw":"Ketika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin $[K107] saat memicu $[K217] (satu kali setiap Ronde), jika $[A1701] melancarkan <color=#FFFFFFFF>$[S17012]</color> pada Ronde tersebut.","descriptionreplaced":"Ketika mengenakan kartu ini, Karakter aktifmu akan mengakibatkan +1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> saat memicu <color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color> (satu kali setiap Ronde), jika Collei melancarkan <color=#FFFFFFFF>Floral Brush</color> pada Ronde tersebut."},"flowerfeatherclanineffect":{"id":301024,"name":"\"Flower-Feather Clan\" (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai. (Dapat ditumpuk. Setiap kali memicu 1 lapis)","descriptionraw":"Saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai. (Dapat ditumpuk. Setiap kali memicu 1 lapis)","descriptionreplaced":"Saat Karakter ini bertukar menjadi Karakter aktif yang berikutnya, mendapatkan kembali 1 Dadu Elemental dengan tipe elemental yang sesuai. (Dapat ditumpuk. Setiap kali memicu 1 lapis)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Flower of Paradise Lost","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG: jika DMG ini adalah Dendro DMG atau memicu Reaksi Terkait Dendro, maka memperoleh 2 Crowning Crystal. Jika jumlah Crowning Crystal sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 Elemen Omni.\n(Maksimum menciptakan 2 buah setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG:</color> jika DMG ini adalah $[K107] atau memicu $[K217], maka memperoleh 2 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 $[K411].\\n(Maksimum menciptakan 2 buah setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG:</color> jika DMG ini adalah {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> atau memicu <color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color>, maka memperoleh 2 <color=#FFFFFFFF>Crowning Crystal</color>. Jika jumlah <color=#FFFFFFFF>Crowning Crystal</color> sama dengan atau lebih banyak dari jumlah kartu di tanganmu, maka akan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n(Maksimum menciptakan 2 buah setiap Ronde)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Flowfire Edge","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter ini diubah menjadi Pyro DMG\nPenggunaan: 3","descriptionraw":"$[K100] yang diakibatkan Karakter ini diubah menjadi $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter ini diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Flowing Cicin Ward","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai kepada Karakter aktifmu.\nSaat diciptakan: Jika ada Cryo Cicin di Zona Panggilan-mu, akan memberikan Perisai tambahan berdasarkan jumlah Penggunaan-nya. (Maksimum memberikan 3 poin Perisai tambahan)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> kepada Karakter aktifmu.\\n<color=#FFFFFFFF>Saat diciptakan: </color>Jika ada <color=#FFFFFFFF>$[C121011]</color> di Zona Panggilan-mu, akan memberikan $[K6] tambahan berdasarkan jumlah $[K3]-nya. (Maksimum memberikan 3 poin $[K6] tambahan)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> kepada Karakter aktifmu.\\n<color=#FFFFFFFF>Saat diciptakan: </color>Jika ada <color=#FFFFFFFF>Cryo Cicin</color> di Zona Panggilan-mu, akan memberikan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan berdasarkan jumlah <color=#FFFFFFFF>Penggunaan</color>-nya. (Maksimum memberikan 3 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Flowing Flame","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Diluc mengenakan kartu ini, penggunaan Searing Onslaught kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1  Pyro lebih sedikit.","descriptionraw":"Ketika $[A1301] mengenakan kartu ini, penggunaan <color=#FFFFFFFF>$[S13012]</color> kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1 {SPRITE_PRESET#1103} <color=#FF9999FF>Pyro</color> lebih sedikit.","descriptionreplaced":"Ketika Diluc mengenakan kartu ini, penggunaan <color=#FFFFFFFF>Searing Onslaught</color> kedua dan ketiga kalinya pada setiap ronde akan mengonsumsi 1 {SPRITE_PRESET#1103} <color=#FF9999FF>Pyro</color> lebih sedikit."},"flowingpurity":{"id":311110,"name":"Flowing Purity","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Saat dimainkan dan saat Ronde berakhir: Karakter ini memperoleh 1 lapis Bond of Life.\nSebelum kedua pemain melakukan Aksi: jika Karakter yang terpengaruh belum terpengaruh Bond of Life, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan dan saat Ronde berakhir:</color> Karakter ini memperoleh 1 lapis <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Sebelum kedua pemain melakukan Aksi: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>$[C122]</color>, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan dan saat Ronde berakhir:</color> Karakter ini memperoleh 1 lapis <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF>Sebelum kedua pemain melakukan Aksi: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>Bond of Life</color>, maka menciptakan 1 Dadu Elemental dasar secara acak, dan Karakter akan mengakibatkan DMG +1 pada serangan berikutnya. (Sekali setiap Ronde)"},"flowingpurityineffect":{"id":301112,"name":"Flowing Purity (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionraw":"Serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1.","descriptionreplaced":"Serangan berikutnya yang dilancarkan oleh Karakter yang terpengaruh akan mengakibatkan DMG +1."},"flowingrings":{"id":312019,"name":"Flowing Rings","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Normal Attack: Ambil 1 Kartu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Ambil 1 Kartu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack:</color> Ambil 1 Kartu. (Sekali setiap Ronde)"},"flyingcloudflagformation":{"id":116073,"name":"Flying Cloud Flag Formation","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter-mu melancarkan Normal Attack: jika jumlah kartu di Tanganmu tidak lebih dari 1, maka Skill ini akan mengonsumsi 1 Dadu Elemental lebih sedikit.\nPenggunaan: 1 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter-mu melancarkan Normal Attack:</color> jika jumlah kartu di Tanganmu tidak lebih dari 1, maka Skill ini akan mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 4 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter-mu melancarkan Normal Attack:</color> jika jumlah kartu di Tanganmu tidak lebih dari 1, maka Skill ini akan mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 4 lapis)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Flying Cloud Flag Formation","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh melakukan Aksi: Aksi +1.\nPenggunaan: 1 (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi: </color>Aksi +1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi: </color>Aksi +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Fontemer Pearl","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Menahan 1 poin DMG. Menahan DMG dari Panggilan tidak akan mengonsumsi Penggunaan (sekali setiap Ronde).\nPenggunaan: 2\n\nSaat menyatakan Ronde berakhir: Jika Karakter yang terpengaruh digunakan sebagai Karakter aktif, mengambil 1 kartu.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 1 poin DMG. Menahan DMG dari Panggilan tidak akan mengonsumsi $[K3] (sekali setiap Ronde).\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Saat menyatakan Ronde berakhir: </color>Jika Karakter yang terpengaruh digunakan sebagai Karakter aktif, mengambil 1 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 1 poin DMG. Menahan DMG dari Panggilan tidak akan mengonsumsi <color=#FFFFFFFF>Penggunaan</color> (sekali setiap Ronde).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Saat menyatakan Ronde berakhir: </color>Jika Karakter yang terpengaruh digunakan sebagai Karakter aktif, mengambil 1 kartu.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Fontemer Pearl","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Menahan 1 poin DMG. Menahan DMG dari Panggilan, tidak akan mengonsumsi Penggunaan.\nPenggunaan: 2\n\nSelama status ini berlangsung: Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 1 poin DMG. Menahan DMG dari Panggilan, tidak akan mengonsumsi $[K3].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Selama status ini berlangsung:</color> Karakter mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 1 poin DMG. Menahan DMG dari Panggilan, tidak akan mengonsumsi <color=#FFFFFFFF>Penggunaan</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Selama status ini berlangsung:</color> Karakter mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Forbidden Knowledge (Sedang Cooldown)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tidak dapat memainkan Forbidden Knowledge lagi di Ronde ini.","descriptionraw":"Tidak dapat memainkan Forbidden Knowledge lagi di Ronde ini.","descriptionreplaced":"Tidak dapat memainkan Forbidden Knowledge lagi di Ronde ini.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Forest Regalia","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"forestregaliaineffect":{"id":301109,"name":"Forest Regalia (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya:</color> Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya:</color> Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut."},"fortunepreservingtalisman":{"id":111082,"name":"Fortune-Preserving Talisman","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu menggunakan Skill: Jika Karakter tersebut HP-nya tidak penuh, maka akan memulihkan 2 poin HP kepada Karakter tersebut.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Jika Karakter tersebut HP-nya tidak penuh, maka akan memulihkan 2 poin HP kepada Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Jika Karakter tersebut HP-nya tidak penuh, maka akan memulihkan 2 poin HP kepada Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Four-Leaf Sigil","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Bertukar Karakter ke Karakter yang terpengaruh.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Bertukar Karakter ke Karakter yang terpengaruh.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Bertukar Karakter ke Karakter yang terpengaruh."},"freshwindoffreedomineffect":{"id":300002,"name":"Fresh Wind of Freedom (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: Kamu dapat melanjutkan giliranmu satu kali lagi.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: </color>Kamu dapat melanjutkan giliranmu satu kali lagi.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, jika berhasil menggugurkan Karakter lawan dalam Tahap Aksi giliranmu: </color>Kamu dapat melanjutkan giliranmu satu kali lagi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Frontline Mainstay","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Tahap Aksi dimulai: menghapus efek ini dan menciptakan 1 Elemen Omni untuk setiap 1 lapis Frontline Mainstay.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menghapus efek ini dan menciptakan 1 $[K411] untuk setiap 1 lapis Frontline Mainstay.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menghapus efek ini dan menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> untuk setiap 1 lapis Frontline Mainstay.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Frozen","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)\nSaat Karakter ini menerima Pyro DMG atau Physical DMG, efek ini akan dihapus dan menerima DMG +2.","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)\\nSaat Karakter ini menerima $[K103] atau $[K100], efek ini akan dihapus dan menerima DMG +2.","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)\\nSaat Karakter ini menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>, efek ini akan dihapus dan menerima DMG +2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"fullplate":{"id":116021,"name":"Full Plate","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk Karakter aktifmu.\nSebelum Perisai ini terkonsumsi sepenuhnya, Physical DMG yang kamu terima adalah setengahnya. (Dibulatkan ke atas)","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter aktifmu.\\nSebelum $[K6] ini terkonsumsi sepenuhnya, $[K100] yang kamu terima adalah setengahnya. (Dibulatkan ke atas)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter aktifmu.\\nSebelum {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> ini terkonsumsi sepenuhnya, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang kamu terima adalah setengahnya. (Dibulatkan ke atas)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Fuufuu Windwheel","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Fuufuu Whirlwind Kick.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color>."},"galesofreverie":{"id":215061,"name":"Gales of Reverie","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, setelah {REALNAME[ID(1) yang terpengaruh Windfavored melancarkan Charged Attack: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin Anemo DMG.","descriptionraw":"Ketika mengenakan kartu ini, setelah $[A1506] yang terpengaruh <color=#FFFFFFFF>$[C115061]</color> melancarkan $[K51]: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin $[K105].","descriptionreplaced":"Ketika mengenakan kartu ini, setelah #{REALNAME[ID(1) yang terpengaruh <color=#FFFFFFFF>Windfavored</color> melancarkan <color=#FFFFFFFF>Charged Attack</color>: Saat Karakter ini digunakan sebagai Karakter aktif, aksi \"bertukar Karakter\" akan mengonsumsi 1 Dadu Elemental lebih sedikit dan mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>."},"gamblersearrings":{"id":312004,"name":"Gambler's Earrings","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah menggugurkan Karakter lawan: Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 Elemen Omni. (Dapat terpicu maksimum 3 kali selama duel berlangsung)","descriptionraw":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 $[K411]. (Dapat terpicu maksimum 3 kali selama duel berlangsung)","descriptionreplaced":"<color=#FFFFFFFF>Setelah menggugurkan Karakter lawan:</color> Jika Karakter yang mengenakan Artefak ini adalah Karakter Aktif, maka akan menciptakan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Dapat terpicu maksimum 3 kali selama duel berlangsung)"},"generalsancienthelm":{"id":312009,"name":"General's Ancient Helm","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)"},"generalswarbanner":{"id":116061,"name":"General's War Banner","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Geo DMG yang diakibatkan oleh Karaktermu +1.\nDurasi (Ronde): 2 (Dapat ditumpuk hingga 3 Ronde)","descriptionraw":"$[K106] yang diakibatkan oleh Karaktermu +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Dapat ditumpuk hingga 3 Ronde)","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diakibatkan oleh Karaktermu +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color> (Dapat ditumpuk hingga 3 Ronde)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Geo Elemental Equipment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Mengurangi 1 poin DMG yang diterima. Jika menerima Geo DMG, Penggunaan akan dikonsumsi 1 kali lagi.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. Jika menerima $[K106], $[K3] akan dikonsumsi 1 kali lagi.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. Jika menerima {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, <color=#FFFFFFFF>Penggunaan</color> akan dikonsumsi 1 kali lagi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Geo Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter yang terpengaruh ini berubah menjadi Geo DMG.\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan Karakter yang terpengaruh ini berubah menjadi $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter yang terpengaruh ini berubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Geo Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkan diubah menjadi Geo DMG.","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkan diubah menjadi $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>."},"gildeddreams":{"id":133095,"name":"Gilded Dreams","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>mengambil 1 Kartu. (Maksimum 2 kali setiap Ronde)"},"gildeddreams-01":{"id":312018,"name":"Gilded Dreams","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (2 kali setiap Ronde)"},"gladiatorstriumphus":{"id":312029,"name":"Gladiator's Triumphus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit jika kartu di Tanganmu tidak lebih dari 2. (Sekali setiap Ronde)"},"gloriousseason":{"id":212011,"name":"Glorious Season","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Melody Loop akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama Barbara belum gugur.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C112011]</color> akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama $[A1201] belum gugur.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Melody Loop</color> akan mengurangi 1 Dadu Elemental yang dibutuhkan saat melakukan Aksi \"bertukar Karakter\" (satu kali setiap Ronde) selama Barbara belum gugur."},"goldenchalicesbounty":{"id":112081,"name":"Golden Chalice's Bounty","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter lawan menerima reaksi Bloom: Kamu tidak akan menciptakan Dendro Core, tetapi menciptakan Bountiful Core.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan menerima reaksi Bloom: </color>Kamu tidak akan menciptakan <color=#FFFFFFFF>$[C116]</color>, tetapi menciptakan $[K1011].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan menerima reaksi Bloom: </color>Kamu tidak akan menciptakan <color=#FFFFFFFF>Dendro Core</color>, tetapi menciptakan <color=#FFFFFFFF>Bountiful Core</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Golden Corrosion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: jika Karakter yang terpengaruh sedang standby, maka untuk setiap Penggunaan yang dimiliki oleh Karakter ini mengakibatkan 1 poin Piercing DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>jika Karakter yang terpengaruh sedang standby, maka untuk setiap $[K3] yang dimiliki oleh Karakter ini mengakibatkan 1 poin $[K5] terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>jika Karakter yang terpengaruh sedang standby, maka untuk setiap <color=#FFFFFFFF>Penggunaan</color> yang dimiliki oleh Karakter ini mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Golden Troupe","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Tahap Selesai: Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin Recompense. (Maksimum hingga 4 poin)\nSaat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi setiap poin Recompense yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 2 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 4 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Tahap Selesai: Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin Recompense. (Maksimum hingga 2 poin)\nSaat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi setiap poin Recompense yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 2 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter yang terpengaruh sedang standby, maka kartu ini memperoleh 1 poin <color=#FFFFFFFF>Recompense</color>. (Maksimum hingga 2 poin)\\n<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi setiap poin <color=#FFFFFFFF>Recompense</color> yang dimiliki oleh kartu ini untuk membayar 1 Dadu Elemental lebih sedikit.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Grand Expectation","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Bonus DMG dari Inspiration Field yang diciptakan Bennett akan menjadi selalu aktif dan tidak lagi memiliki batasan HP.","descriptionraw":"Ketika mengenakan kartu ini, Bonus DMG dari <color=#FFFFFFFF>$[C113031]</color> yang diciptakan $[A1303] akan menjadi selalu aktif dan tidak lagi memiliki batasan HP.","descriptionreplaced":"Ketika mengenakan kartu ini, Bonus DMG dari <color=#FFFFFFFF>Inspiration Field</color> yang diciptakan Bennett akan menjadi selalu aktif dan tidak lagi memiliki batasan HP."},"grapplelink":{"id":117091,"name":"Grapple Link","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah musuh menerima DMG reaksi Burning atau Karakter lain milikmu menggunakan Teknik: Karakter yang terpengaruh memperoleh 1 poin Nightsoul.\nSaat poin Nightsoul mencapai 2 poin: memberikan Grapple Prepare kepada Karakter yang terpengaruh, lalu mengonsumsi 2 poin Nightsoul. (Setelah memberikan Grapple Prepare dan sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah Karakter aktif: mengakibatkan 3 poin Dendro DMG kepada Karakter lawan yang terdekat)\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah musuh menerima DMG reaksi Burning atau Karakter lain milikmu menggunakan Teknik:</color> Karakter yang terpengaruh memperoleh 1 <color=#FFFFFFFF>poin Nightsoul</color>.\\n<color=#FFFFFFFF>Saat poin Nightsoul mencapai 2 poin:</color> memberikan <color=#FFFFFFFF>$[C117094]</color> kepada Karakter yang terpengaruh, lalu mengonsumsi 2 <color=#FFFFFFFF>poin Nightsoul</color>. (Setelah memberikan <color=#FFFFFFFF>$[C117094]</color> dan <color=#FFFFFFFF>sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah Karakter aktif:</color> mengakibatkan 3 poin $[K107] kepada Karakter lawan yang terdekat)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah musuh menerima DMG reaksi Burning atau Karakter lain milikmu menggunakan Teknik:</color> Karakter yang terpengaruh memperoleh 1 <color=#FFFFFFFF>poin Nightsoul</color>.\\n<color=#FFFFFFFF>Saat poin Nightsoul mencapai 2 poin:</color> memberikan <color=#FFFFFFFF>Grapple Prepare</color> kepada Karakter yang terpengaruh, lalu mengonsumsi 2 <color=#FFFFFFFF>poin Nightsoul</color>. (Setelah memberikan <color=#FFFFFFFF>Grapple Prepare</color> dan <color=#FFFFFFFF>sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah Karakter aktif:</color> mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> kepada Karakter lawan yang terdekat)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Grapple Prepare","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah karakter aktif: mengakibatkan 3 poin Dendro DMG kepada Karakter lawan terdekat.","descriptionraw":"<color=#FFFFFFFF>Sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah karakter aktif:</color> mengakibatkan 3 poin $[K107] kepada Karakter lawan terdekat.","descriptionreplaced":"<color=#FFFFFFFF>Sebelum Karaktermu memilih Aksi, jika Karakter yang terpengaruh adalah karakter aktif:</color> mengakibatkan 3 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> kepada Karakter lawan terdekat."},"grassringofsanctification":{"id":114111,"name":"Grass Ring of Sanctification","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu bertukar Karakter: mengakibatkan 1 poin Electro DMG dan memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. (Sekali setiap Ronde)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>mengakibatkan 1 poin $[K104] dan memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Grieving Echo","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Thunder Manifestation yang mengenakan kartu ini berada di arena, saat Karakter lawan yang terpengaruh Lightning Rod menerima DMG: Mengambil 1 kartu. (Sekali setiap Ronde)","descriptionraw":"Selama $[A2402] yang mengenakan kartu ini berada di arena, saat Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C124022]</color> menerima DMG: Mengambil 1 kartu. (Sekali setiap Ronde)","descriptionreplaced":"Selama Thunder Manifestation yang mengenakan kartu ini berada di arena, saat Karakter lawan yang terpengaruh <color=#FFFFFFFF>Lightning Rod</color> menerima DMG: Mengambil 1 kartu. (Sekali setiap Ronde)"},"grimheart":{"id":111061,"name":"Grimheart","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menggunakan Icetide Vortex: Status ini akan dihapus dan meningkatkan DMG +3.","descriptionraw":"Saat <color=#FFFFFFFF>Karakter yang terpengaruh menggunakan $[S11062]:</color> Status ini akan dihapus dan meningkatkan DMG +3.","descriptionreplaced":"Saat <color=#FFFFFFFF>Karakter yang terpengaruh menggunakan Icetide Vortex:</color> Status ini akan dihapus dan meningkatkan DMG +3."},"gurglingbubble":{"id":132071,"name":"Gurgling Bubble","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Hear Me — Let Us Raise the Chalice of Love!\"","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Furinayang mengenakan kartu ini menggunakan Salon Solitaire, maka akan memberikan Center of Attention kepada diri sendiri.","descriptionraw":"Saat $[A1211]yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S12123]</color>, maka akan memberikan <color=#FFFFFFFF>$[K1030]</color> kepada diri sendiri.","descriptionreplaced":"Saat Furinayang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Salon Solitaire</color>, maka akan memberikan <color=#FFFFFFFF><color=#FFFFFFFF>Center of Attention</color></color> kepada diri sendiri."},"heartofdepth":{"id":312202,"name":"Heart of Depth","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Hydro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Hydro.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menerima DMG:  Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. (Sekali setiap Ronde)"},"heartofoasis":{"id":127029,"name":"Heart of Oasis","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu memanggil 4 Proliferated Organism: memberikan status Reignited Heart of Oasis dan 1 poin Perisai kepada Guardian of Apep's Oasis.","descriptionraw":"Setelah kamu memanggil 4 <color=#FFFFFFFF>$[C127022]</color>: memberikan status <color=#FFFFFFFF>$[C127027]</color> dan 1 poin <color=#FFFFFFFF>$[K6]</color> kepada <color=#FFFFFFFF>$[A2702]</color>.","descriptionreplaced":"Setelah kamu memanggil 4 <color=#FFFFFFFF>Proliferated Organism</color>: memberikan status <color=#FFFFFFFF>Reignited Heart of Oasis</color> dan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> kepada <color=#FFFFFFFF>Guardian of Apep's Oasis</color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Heavy Clampdown","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: jika Karakter yang terpengaruh belum terpengaruh Armored Crab Carapace, maka memberikan 3 lapis Armored Crab Carapace.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>$[C123041]</color>, maka memberikan 3 lapis <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>jika Karakter yang terpengaruh belum terpengaruh <color=#FFFFFFFF>Armored Crab Carapace</color>, maka memberikan 3 lapis <color=#FFFFFFFF>Armored Crab Carapace</color>."},"heavystrikeineffect":{"id":303220,"name":"Heavy Strike (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini berlangsung, Normal Attack berikutnya yang digunakan Karakter akan mengakibatkan DMG +1.\nJika serangan tersebut adalah Charged Attack: Mengakibatkan DMG +1 tambahan.","descriptionraw":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> berikutnya yang digunakan Karakter akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Jika serangan tersebut adalah $[K51]: </color>Mengakibatkan DMG +1 tambahan.","descriptionreplaced":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> berikutnya yang digunakan Karakter akan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Jika serangan tersebut adalah <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +1 tambahan."},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Karaktermu memicu Reaksi Terkait Hydro: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya.","descriptionraw":"Setelah Karaktermu memicu $[K212]: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya.","descriptionreplaced":"Setelah Karaktermu memicu <color=#80C0FFFF>{SPRITE_PRESET#2102}Reaksi Terkait Hydro</color>: Neuvillette yang mengenakan kartu ini mengakibatkan +1 DMG untuk 2 kali DMG selanjutnya."},"heronshield":{"id":112071,"name":"Heron Shield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Saat mempersiapkan Skill ini: Memberikan 2 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"Saat mempersiapkan Skill ini: Memberikan 2 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"Saat mempersiapkan Skill ini: Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Heron Strike","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Heron Strike.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Heron Strike</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"High-Frequency Whirling Assault: Preparatory Posture","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: High-Frequency Whirling Assault.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>High-Frequency Whirling Assault</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Hoarfrost Greatshield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"DMG -2 untuk semua serangan yang diterima oleh Karakter yang terpengaruh .\nStatus ini memberikan 2 kali efek Cryo (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus.","descriptionraw":"<color=#FFFFFFFF>DMG -2 untuk semua serangan yang diterima</color> oleh Karakter yang terpengaruh .\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus.","descriptionreplaced":"<color=#FFFFFFFF>DMG -2 untuk semua serangan yang diterima</color> oleh Karakter yang terpengaruh .\\nStatus ini memberikan 2 kali <color=#99FFFFFF>efek Cryo</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Cryo habis terkonsumsi, status ini akan dihapus.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Hot Potato","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter-mu menggunakan skill: Status ini akan berpindah ke pihak lawan dan menambahkan 1 poin \"Piping Hot\" (Maksimum 4 poin).\nTahap Selesai: Hapus status ini dan mengakibatkan 2 poin Physical DMG pada Karakter Aktif milik pemain yang memiliki status ini. Setiap 1 poin \"Piping Hot\" akan mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill: </color>Status ini akan berpindah ke pihak lawan dan menambahkan 1 poin \"Piping Hot\" (Maksimum 4 poin).\\n<color=#FFFFFFFF>Tahap Selesai:</color> Hapus status ini dan mengakibatkan 2 poin $[K100] pada Karakter Aktif milik pemain yang memiliki status ini. Setiap 1 poin \"Piping Hot\" akan mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill: </color>Status ini akan berpindah ke pihak lawan dan menambahkan 1 poin \"Piping Hot\" (Maksimum 4 poin).\\n<color=#FFFFFFFF>Tahap Selesai:</color> Hapus status ini dan mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> pada Karakter Aktif milik pemain yang memiliki status ini. Setiap 1 poin \"Piping Hot\" akan mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Hydro DMG Bonus","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Meningkatkan Hydro DMG yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionraw":"Meningkatkan <color=#FFFFFFFF>$[K152]</color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionreplaced":"Meningkatkan <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color></color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Hydro Elemental Equipment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menerima DMG -1 dan memulihkan 1 poin HP.\nStatus ini memberikan 2 kali efek Hydro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter <color=#FFFFFFFF>menerima DMG -1 dan memulihkan 1 poin HP</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter <color=#FFFFFFFF>menerima DMG -1 dan memulihkan 1 poin HP</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Hydro Ward","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Hydro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Hyperspeed Whirling Assault: Preparatory Posture","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Hyperspeed Whirling Assault.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Hyperspeed Whirling Assault</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Iai: Breathing","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Iai: Thrust.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Thrust</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Iai: Sheathed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: Iai: Thrust.","descriptionraw":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Thrust</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iai: Sheathed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: Iai: Fiery Wind.","descriptionraw":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Fiery Wind</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Iai: Sheathed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Iai: Fiery Wind.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Fiery Wind</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Iai: Sheathed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: Iai: Stormbreath.","descriptionraw":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Saat Aksi kedua setelah memulai persiapan, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Stormbreath</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Iai: Sheathed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Iai: Stormbreath.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Iai: Stormbreath</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Ice Lotus","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter yang terpengaruh memiliki 4 poin HP atau lebih sedikit, maka akan menghapus efek ini.\nSaat Karakter yang terpengaruh gugur: Menghapus efek ini dan menyelamatkan Karakter agar tidak gugur, dan memulihkan HP Karakter sebesar 1 poin.\n\nSaat efek ini dihapus: Karakter yang terpengaruh berubah status menjadi Crimson Witch of Embers.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 4 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar $[K54], dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 4 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter yang terpengaruh memiliki 15 poin HP atau lebih sedikit, maka akan menghapus efek ini.\nSaat Karakter yang terpengaruh gugur: Menghapus efek ini dan menyelamatkan Karakter agar tidak gugur, dan memulihkan HP Karakter sebesar 1 poin.\n\nSaat efek ini dihapus: Karakter yang terpengaruh berubah status menjadi Crimson Witch of Embers.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 15 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar $[K54], dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 15 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Ice-Sealed Crimson Witch of Embers","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Tahap Aksi dimulai: Jika Karakter yang terpengaruh memiliki 25 poin HP atau lebih sedikit, maka akan menghapus efek ini.\nSaat Karakter yang terpengaruh gugur: Menghapus efek ini dan menyelamatkan Karakter agar tidak gugur, dan memulihkan HP Karakter sebesar 1 poin.\n\nSaat efek ini dihapus: Karakter yang terpengaruh berubah status menjadi Crimson Witch of Embers.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 25 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar $[K54], dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Jika Karakter yang terpengaruh memiliki 25 poin HP atau lebih sedikit, maka akan menghapus efek ini.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Menghapus efek ini dan menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP Karakter sebesar 1 poin.\\n\\n<color=#FFFFFFFF>Saat efek ini dihapus: </color>Karakter yang terpengaruh berubah status menjadi <color=#FFFFFFFF>Crimson Witch of Embers</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Icicle","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu bertukar Karakter: Mengakibatkan 2 poin Cryo DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> Mengakibatkan 2 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Icy Quill","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Cryo DMG yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran Cryo yang dipicu oleh Karakter)\nPenggunaan: 2","descriptionraw":"$[K101] yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> yang dipicu oleh Karakter)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> yang dipicu oleh Karakter)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Icy Quill","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Cryo DMG yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran Cryo yang dipicu oleh Karakter)\nPenggunaan: 2\nJika Karaktermu memicu efek ini menggunakan Normal Attack, tidak akan mengonsumsi Penggunaan. (Sekali setiap ronde)","descriptionraw":"$[K101] yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> yang dipicu oleh Karakter)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nJika Karaktermu memicu efek ini menggunakan <color=#FFFFFFFF>Normal Attack</color>, tidak akan mengonsumsi Penggunaan. (Sekali setiap ronde)","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diakibatkan oleh Karaktermu akan mengakibatkan DMG +1. (Termasuk DMG reaksi Swirl dengan campuran <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color> yang dipicu oleh Karakter)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\nJika Karaktermu memicu efek ini menggunakan <color=#FFFFFFFF>Normal Attack</color>, tidak akan mengonsumsi Penggunaan. (Sekali setiap ronde)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"I'd Rather Lose Money Myself...\" (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, setiap saat lawan mendapatkan 2 Dadu Elemental: kamu mendapatkan 1 Elemen Omni. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, setiap saat lawan mendapatkan 2 Dadu Elemental:</color> kamu mendapatkan 1 $[K411]. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, setiap saat lawan mendapatkan 2 Dadu Elemental:</color> kamu mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>. (Tidak termasuk Dadu Elemental yang diberikan oleh efek ini)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Ignited Morale","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: Hapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 1 poin.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>Hapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 1 poin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"I Got Your Back","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Noelle menggunakan Normal Attack: Jika Full Plate dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)","descriptionraw":"Setelah $[A1602] menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika <color=#FFFFFFFF>$[C116021]</color> dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)","descriptionreplaced":"Setelah Noelle menggunakan <color=#FFFFFFFF>Normal Attack</color>: Jika <color=#FFFFFFFF>Full Plate</color> dan kartu ini berada di dalam arena, maka akan memulihkan 1 poin HP seluruh Karakter milikmu (Sekali setiap Ronde)"},"ihaventlostyet":{"id":502201,"name":"I Haven't Lost Yet!","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh memperoleh kesempatan Aksi +1 dan ATK +1.","descriptionraw":"Karakter yang terpengaruh memperoleh kesempatan Aksi +1 dan ATK +1.","descriptionreplaced":"Karakter yang terpengaruh memperoleh kesempatan Aksi +1 dan ATK +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"I Haven't Lost Yet! (Sedang Cooldown)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tidak dapat memainkan kartu \"I Haven't Lost Yet!\" lagi pada Ronde ini.","descriptionraw":"Tidak dapat memainkan kartu \"I Haven't Lost Yet!\" lagi pada Ronde ini.","descriptionreplaced":"Tidak dapat memainkan kartu \"I Haven't Lost Yet!\" lagi pada Ronde ini.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Spiritual Support\nPenggunaan: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Spiritual Support\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Illusory Bubble","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu mengakibatkan Skill DMG: Menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat.","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> Menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> Menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Illusory Bubble","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu mengakibatkan Skill DMG: menghapus status ini dan membuat DMG yang diakibatkan untuk serangan ini bertambah dua kali lipat.","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> menghapus status ini dan membuat DMG yang diakibatkan untuk serangan ini bertambah dua kali lipat.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> menghapus status ini dan membuat DMG yang diakibatkan untuk serangan ini bertambah dua kali lipat.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Impactive Effect","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1.\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)\nTahap Selesai:  Mengurangi 1 lapisan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Tahap Selesai: </color> Mengurangi 1 lapisan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Tahap Selesai: </color> Mengurangi 1 lapisan.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Incandescent Frost Permeating","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Selesai: Jika La Signora milik lawan sudah berubah menjadi \"Crimson Witch of Embers\", maka akan memberikan status Blazing Heat kepada Karakter aktifmu. Jika belum berubah, maka akan memberikan status Sheer Cold kepada Karakter aktifmu dan La Signora milik lawan kehilangan 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika $[A2102] milik lawan sudah berubah menjadi \"$[A6301]\", maka akan memberikan status <color=#FFFFFFFF>$[C163011]</color> kepada Karakter aktifmu. Jika belum berubah, maka akan memberikan status <color=#FFFFFFFF>$[C121022]</color> kepada Karakter aktifmu dan $[A2102] milik lawan kehilangan 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika La Signora milik lawan sudah berubah menjadi \"Crimson Witch of Embers\", maka akan memberikan status <color=#FFFFFFFF>Blazing Heat</color> kepada Karakter aktifmu. Jika belum berubah, maka akan memberikan status <color=#FFFFFFFF>Sheer Cold</color> kepada Karakter aktifmu dan La Signora milik lawan kehilangan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Indomitable Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan Perisai untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin Perisai)","descriptionraw":"Memberikan $[K6] untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin $[K6])","descriptionreplaced":"Memberikan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 5 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"In Five Colors Dyed","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Chiori yang mengenakan kartu ini menggunakan Fluttering Hasode: memanggil 1 Tranquilly Taking Ten Tamoto tambahan, dan berubah menjadi pilih 1 dari 4 Chiori's Automaton Doll untuk dipanggil.","descriptionraw":"Saat $[A1609] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S16092]</color>: memanggil 1 <color=#FFFFFFFF>$[C116094]</color> tambahan, dan berubah menjadi $[K59|s1] 1 dari 4 <color=#FFFFFFFF>$[C116097]</color> untuk dipanggil.","descriptionreplaced":"Saat Chiori yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Fluttering Hasode</color>: memanggil 1 <color=#FFFFFFFF>Tranquilly Taking Ten Tamoto</color> tambahan, dan berubah menjadi <color=#FFFFFFFF>pilih</color> 1 dari 4 <color=#FFFFFFFF>Chiori's Automaton Doll</color> untuk dipanggil."},"inspirationfield":{"id":113031,"name":"Inspiration Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu menggunakan Skill: Jika Karakter ini memiliki minimal 7 poin HP, maka akan mengakibatkan DMG +2 untuk serangan ini.\nSetelah penghitungan DMG Skill-nya selesai, jika HP Karakter ini tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Jika Karakter ini memiliki minimal 7 poin HP, maka akan mengakibatkan DMG +2 untuk serangan ini.\\nSetelah penghitungan DMG Skill-nya selesai, jika HP Karakter ini tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Jika Karakter ini memiliki minimal 7 poin HP, maka akan mengakibatkan DMG +2 untuk serangan ini.\\nSetelah penghitungan DMG Skill-nya selesai, jika HP Karakter ini tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Inspiration Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu menggunakan Skill: Mengakibatkan DMG +2; Setelah penghitungan DMG Skill-nya selesai, jika Karakter ini memiliki HP tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Mengakibatkan DMG +2; Setelah penghitungan DMG Skill-nya selesai, jika Karakter ini memiliki HP tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu menggunakan Skill:</color> Mengakibatkan DMG +2; Setelah penghitungan DMG Skill-nya selesai, jika Karakter ini memiliki HP tidak lebih dari 6 poin, maka memulihkan 2 poin HP untuk Karakter ini.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Inspiration Field","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu selain Bennett akan mendapatkan ATK sebesar ATK Bennett.\nDurasi (Ronde): 2","descriptionraw":"Karaktermu selain Bennett akan mendapatkan ATK sebesar ATK Bennett.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karaktermu selain Bennett akan mendapatkan ATK sebesar ATK Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Instructor's Cap","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter memicu Reaksi Elemental: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter memicu Reaksi Elemental:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter memicu Reaksi Elemental:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Maksimum 3 kali setiap Ronde)"},"jadescreen":{"id":116011,"name":"Jade Screen","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter Aktifmu menerima minimal 2 poin DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima minimal 2 poin DMG: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima minimal 2 poin DMG: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Jade Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Menyediakan 2 poin Perisai untuk Karakter Aktif-mu.","descriptionraw":"Menyediakan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter Aktif-mu.","descriptionreplaced":"Menyediakan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktif-mu.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Jueyun Guoba (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Normal Attack Karakter ini yang berikutnya akan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter ini yang berikutnya akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> Karakter ini yang berikutnya akan mengakibatkan DMG +1."},"kamunatalismanelectro":{"id":134011,"name":"Kamuna Talisman: Electro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter ini diubah menjadi Electro DMG\nPenggunaan: 3","descriptionraw":"$[K100] yang diakibatkan Karakter ini diubah menjadi $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter ini diubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Kamuna Talisman: Pyro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter ini diubah menjadi Pyro DMG\nPenggunaan: 3","descriptionraw":"$[K100] yang diakibatkan Karakter ini diubah menjadi $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter ini diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Blessing","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Setelah Kamisato Ayaka mengenakan kartu ini, Cryo Elemental Infusion yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 Cryo DMG.\nSaat bertukar Karakter ke Kamisato Ayaka yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"Setelah <color=#FFFFFFFF>$[A1105]</color> mengenakan kartu ini, <color=#FFFFFFFF>$[C111052]</color> yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 <color=#99FFFFFF>$[K101]</color>.\\nSaat bertukar Karakter ke $[A1105] yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"Setelah <color=#FFFFFFFF>Kamisato Ayaka</color> mengenakan kartu ini, <color=#FFFFFFFF>Cryo Elemental Infusion</color> yang diciptakan akan membuat Karakter yang terpengaruh mengakibatkan +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color></color>.\\nSaat bertukar Karakter ke Kamisato Ayaka yang mengenakan kartu ini: Akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"keensight":{"id":217021,"name":"Keen Sight","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, jika Tighnari memiliki status Vijnana Suffusion, maka Charged Attack yang dilancarkan akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.","descriptionraw":"Ketika mengenakan kartu ini, jika $[A1702] memiliki status <color=#FFFFFFFF>$[C117021]</color>, maka $[K51] yang dilancarkan akan menghabiskan 1 $[K309] lebih sedikit.","descriptionreplaced":"Ketika mengenakan kartu ini, jika Tighnari memiliki status <color=#FFFFFFFF>Vijnana Suffusion</color>, maka <color=#FFFFFFFF>Charged Attack</color> yang dilancarkan akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit."},"kingssquire":{"id":311206,"name":"King's Squire","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"kingssquireineffect":{"id":301103,"name":"King's Squire (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, saat selanjutnya memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi 2 Dadu Elemental lebih sedikit."},"kingsvalet":{"id":133092,"name":"King's Valet","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"koholasaurus":{"id":313003,"name":"Koholasaurus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Spiritway\nPenggunaan: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Spiritway\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, efek Takimeguri Kanka yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.","descriptionraw":"Ketika mengenakan kartu ini, efek <color=#FFFFFFFF>$[C112061]</color> yang dipicu oleh $[A1206] akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit.","descriptionreplaced":"Ketika mengenakan kartu ini, efek <color=#FFFFFFFF>Takimeguri Kanka</color> yang dipicu oleh Kamisato Ayato akan mengakibatkan DMG +2 terhadap musuh yang memiliki 6 poin HP atau lebih sedikit."},"landsofdandelion":{"id":215021,"name":"Lands of Dandelion","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Dandelion Field akan mengakibatkan +1 Anemo DMG selama Jean belum gugur.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C115021]</color> akan mengakibatkan +1 <color=#80FFD7FF>$[K105]</color> selama $[A1502] belum gugur.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Dandelion Field</color> akan mengakibatkan +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color></color> selama Jean belum gugur."},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Dendro lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Dadu Dendro</color> lebih sedikit. (Sekali setiap Ronde)"},"leaveittomeineffect":{"id":303206,"name":"Leave It to Me! (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya: Pertukaran ini dianggap sebagai Aksi Cepat, bukan Aksi Tempur.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Pertukaran ini dianggap sebagai $[K2], bukan $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\" yang selanjutnya:</color> Pertukaran ini dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Ley Line Disorder: Dire Perseverance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk Karakter yang terpengaruh. (dapat ditumpuk, maksimum 4 poin)","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter yang terpengaruh. (dapat ditumpuk, maksimum 4 poin)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter yang terpengaruh. (dapat ditumpuk, maksimum 4 poin)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Lightless Feeding","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat All-Devouring Narwhal yang mengenakan kartu ini menggunakan Starfall Shower untuk membuang 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)","descriptionraw":"Saat $[A2204] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S22042]</color> untuk mem$[K56|s1] 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)","descriptionreplaced":"Saat All-Devouring Narwhal yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Starfall Shower</color> untuk mem<color=#FFFFFFFF>buang</color> 1 kartu: memulihkan Karakter ini seharga biaya Dadu Elemental kartu tersebut. (Sekali setiap Ronde)"},"lightningrod":{"id":124022,"name":"Lightning Rod","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG dari Thunder Manifestation dan Panggilan-nya: menghapus status ini dan membuat DMG ini +1.\n(Maksimum satu status di sisi yang sama. Sebagian skill dari Thunder Manifestation juga akan menyerang Karakter yang terpengaruh.)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG dari $[A2402] dan Panggilan-nya:</color> menghapus status ini dan membuat DMG ini +1.\\n(Maksimum satu status di sisi yang sama. Sebagian skill dari $[A2402] juga akan menyerang Karakter yang terpengaruh.)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG dari Thunder Manifestation dan Panggilan-nya:</color> menghapus status ini dan membuat DMG ini +1.\\n(Maksimum satu status di sisi yang sama. Sebagian skill dari Thunder Manifestation juga akan menyerang Karakter yang terpengaruh.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Lightning Storm","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Beidou mengenakan kartu ini, setelah menggunakan Wavestrider: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (Dapat terpicu maksimum 2 kali)","descriptionraw":"Ketika $[A1405] mengenakan kartu ini, setelah menggunakan <color=#FFFFFFFF>$[S14054]</color>: Normal Attack yang dilancarkan $[A1405] dalam Ronde tersebut akan mengonsumsi 1 $[K309] lebih sedikit. (Dapat terpicu maksimum 2 kali)","descriptionreplaced":"Ketika Beidou mengenakan kartu ini, setelah menggunakan <color=#FFFFFFFF>Wavestrider</color>: Normal Attack yang dilancarkan Beidou dalam Ronde tersebut akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit. (Dapat terpicu maksimum 2 kali)"},"lightningstrikeprobe":{"id":124021,"name":"Lightning Strike Probe","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Memberikan status Lightning Rod kepada Karakter aktif di tim tersebut. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Memberikan status <color=#FFFFFFFF>$[C124022]</color> kepada Karakter aktif di tim tersebut. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Memberikan status <color=#FFFFFFFF>Lightning Rod</color> kepada Karakter aktif di tim tersebut. (Sekali setiap Ronde)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Light of Foliar Incision","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Normal Attack: Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>Menciptakan 1 Dadu Elemental dasar secara acak. (2 kali setiap Ronde)"},"lightpatrol":{"id":403020,"name":"Light Patrol","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat memainkan Kartu aksi berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu aksi berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu aksi berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit."},"lightsremit":{"id":211091,"name":"Light's Remit","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Layla yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali Shooting Star mengakibatkan DMG.","descriptionraw":"Selama $[A1109] yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali <color=#FFFFFFFF>$[C111092]</color> mengakibatkan DMG.","descriptionreplaced":"Selama Layla yang mengenakan Kartu ini berada di arena, kamu akan mengambil 1 Kartu setiap kali <color=#FFFFFFFF>Shooting Star</color> mengakibatkan DMG."},"lightweightweapons":{"id":403022,"name":"Lightweight Weapons","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu memainkan Kartu Senjata berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit."},"lingeringaeon":{"id":112083,"name":"Lingering Aeon","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 3 poin Hydro DMG kepada Karakter yang terpengaruh.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 3 poin $[K102] kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Lingering Icicles","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Sebelum kamu memilih Aksi-mu: Mengakibatkan 2 poin Cryo DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Mengakibatkan 2 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Lingering Icicles","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Sebelum kamu memilih Aksi-mu: Karakter aktifmu menerima 2 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Karakter aktifmu menerima 2 poin $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Karakter aktifmu menerima 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Lithic Guard","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan Perisai untuk melindungi Karakter yang terpengaruh sesuai dengan jumlah Karakter Liyue yang ada.","descriptionraw":"Memberikan $[K6] untuk melindungi Karakter yang terpengaruh sesuai dengan jumlah Karakter {SPRITE_PRESET#3402}Liyue yang ada.","descriptionreplaced":"Memberikan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh sesuai dengan jumlah Karakter {SPRITE_PRESET#3402}Liyue yang ada.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lithic Spear","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Long-Range Fire: Calibrated Shot","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Combined Fire: Light Barrage.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Combined Fire: Light Barrage</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Lost Prayer to the Sacred Winds","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1.\nTahap Selesai: Kartu ini mendapatkan 1 poin \"Bonus DMG\". (Maksimum 2 poin)","descriptionraw":"<color=#FFFFFFFF>Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Maksimum 2 poin)","descriptionreplaced":"<color=#FFFFFFFF>Untuk setiap poin \"Bonus DMG\" yang dimiliki kartu ini, Karakter akan mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Kartu ini mendapatkan 1 poin <color=#FFFFFFFF>\"Bonus DMG\"</color>. (Maksimum 2 poin)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Lotus Flower Crisp (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter ini menerima DMG -3 terhadap serangan yang diterima berikutnya.","descriptionraw":"Selama Ronde ini, Karakter ini menerima DMG -3 terhadap serangan yang diterima berikutnya.","descriptionreplaced":"Selama Ronde ini, Karakter ini menerima DMG -3 terhadap serangan yang diterima berikutnya."},"lotusflowercrispineffect-01":{"id":503108,"name":"Lotus Flower Crisp (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: DMG yang diterima berkurang setengahnya.","descriptionraw":"Tahap Selesai: DMG yang diterima berkurang setengahnya.","descriptionreplaced":"Tahap Selesai: DMG yang diterima berkurang setengahnya."},"luckydogssilvercirclet":{"id":312002,"name":"Lucky Dog's Silver Circlet","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Elemental Skill: Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Memulihkan 2 poin HP diri sendiri. (Sekali setiap Ronde)"},"lutinesgoodwill":{"id":302217,"name":"Lutine's Goodwill","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: menerima 2 poin pemulihan atau 2 poin Piercing DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> menerima 2 poin pemulihan atau 2 poin $[K5].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> menerima 2 poin pemulihan atau 2 poin <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lyresong (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat kamu memainkan Kartu Artefak berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit."},"lyresongineffect-01":{"id":303232,"name":"Lyresong (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat kamu memainkan Kartu Artefak berikutnya: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu {SPRITE_PRESET#3004}Artefak berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit."},"machineassemblylineineffect":{"id":303228,"name":"Machine Assembly Line (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap kali Karakter yang terpengaruh menerima DMG atau pemulihan: mengakumulasi 1 poin Battle-Readiness (Maksimum 2 poin).\nSaat kamu memainkan Senjata atau Artefak yang biaya awalnya tidak melebihi Battle-Readiness: menghapus status ini dan memainkan kartu tersebut secara gratis.","descriptionraw":"<color=#FFFFFFFF>Setiap kali Karakter yang terpengaruh menerima DMG atau pemulihan:</color> mengakumulasi 1 poin <color=#FFFFFFFF>Battle-Readiness</color> (Maksimum 2 poin).\\n<color=#FFFFFFFF>Saat kamu memainkan {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang biaya awalnya tidak melebihi <color=#FFFFFFFF>Battle-Readiness</color>:</color> menghapus status ini dan memainkan kartu tersebut secara gratis.","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali Karakter yang terpengaruh menerima DMG atau pemulihan:</color> mengakumulasi 1 poin <color=#FFFFFFFF>Battle-Readiness</color> (Maksimum 2 poin).\\n<color=#FFFFFFFF>Saat kamu memainkan {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak yang biaya awalnya tidak melebihi <color=#FFFFFFFF>Battle-Readiness</color>:</color> menghapus status ini dan memainkan kartu tersebut secara gratis.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Magic Guide","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"magnificentstance":{"id":403008,"name":"Magnificent Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1.\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak: memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak:</color> memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima pemulihan HP selain dari Artefak:</color> memulihkan 1 poin HP Karaktermu yang menerima DMG terbanyak. (2 kali setiap Ronde)"},"manifestgale":{"id":115091,"name":"Manifest Gale","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Charged Attack: mengonsumsi 1 Elemen Tidak Selaras lebih sedikit dan Physical DMG yang diakibatkan diubah menjadi Anemo DMG dan memberikan status Pressurized Collapse kepada Karakter target.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]: </color>mengonsumsi 1 <color=#80FFD7FF>$[K309]</color> lebih sedikit dan $[K100] yang diakibatkan diubah menjadi $[K105] dan memberikan status <color=#FFFFFFFF>$[K1024]</color> kepada Karakter target.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>mengonsumsi 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color></color> lebih sedikit dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memberikan status <color=#FFFFFFFF><color=#FFFFFFFF>Pressurized Collapse</color></color> kepada Karakter target.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter ini menerima DMG atau pemulihan: memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\nTerpicu pertama kali: menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\nTerpicu kedua kali: mengambil 1 kartu.\nTerpicu keempat kali: Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF>Terpicu keempat kali:</color> Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF>Terpicu keempat kali:</color> Menciptakan 1 buah Dadu Elemental berjenis elemen yang sama dengan Karakter ini.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Geo lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Matsutake Meat Roll (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Memulihkan 1 poin HP Karakter tersebut.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Medical Intervention of Pure Intention","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Medical Intervention of Pure Intention.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Medical Intervention of Pure Intention</color>."},"mehraksassistance":{"id":117081,"name":"Mehrak's Assistance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter mengakibatkan DMG +1 dan Physical DMG yang diakibatkan diubah menjadi Dendro DMG.\nSetelah Karakter menggunakan Normal Attack: menciptakan Burst Scan.\nDurasi (Ronde): 2","descriptionraw":"Normal Attack Karakter mengakibatkan DMG +1 dan $[K100] yang diakibatkan diubah menjadi $[K107].\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>menciptakan $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Normal Attack Karakter mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Normal Attack: </color>menciptakan <color=#FFFFFFFF>Burst Scan</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Melee Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter akan diubah menjadi Hydro DMG.\nSetelah melancarkan Charged Attack: Memberikan status Riptide kepada Karakter target.\nSaat Karakter ini menyerang target yang memiliki status Riptide, mengakibatkan DMG +1;\nSetelah Karakter melancarkan Skill kepada target yang memiliki status Riptide: Mengakibatkan 1 poin Piercing DMG kepada Karakter standby lawan berikutnya. (2 kali setiap Ronde)\n\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan Karakter akan diubah menjadi $[K102].\\n<color=#FFFFFFFF>Setelah melancarkan $[K51]:</color> Memberikan status $[K1005] kepada Karakter target.\\nSaat Karakter ini menyerang target yang memiliki status $[K1005], mengakibatkan DMG +1;\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Skill kepada target yang memiliki status $[K1005]:</color> Mengakibatkan 1 poin $[K5] kepada Karakter standby lawan berikutnya. (2 kali setiap Ronde)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter akan diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>Setelah melancarkan <color=#FFFFFFFF>Charged Attack</color>:</color> Memberikan status <color=#FFFFFFFF>Riptide</color> kepada Karakter target.\\nSaat Karakter ini menyerang target yang memiliki status <color=#FFFFFFFF>Riptide</color>, mengakibatkan DMG +1;\\n<color=#FFFFFFFF>Setelah Karakter melancarkan Skill kepada target yang memiliki status <color=#FFFFFFFF>Riptide</color>:</color> Mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karakter standby lawan berikutnya. (2 kali setiap Ronde)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\": pertukaran ini akan dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".\nSebelum kamu memilih Aksi: jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. Physical DMG yang diakibatkan oleh Normal Attack kali ini berubah menjadi Anemo DMG. Efek ini akan dihapus setelah penghitungan selesai.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. $[K100] yang diakibatkan oleh Normal Attack kali ini berubah menjadi $[K105]. Efek ini akan dihapus setelah penghitungan selesai.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Normal Attack kali ini berubah menjadi {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>. Efek ini akan dihapus setelah penghitungan selesai."},"midareranzancryo":{"id":115053,"name":"Midare Ranzan (Cryo)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\": pertukaran ini akan dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".\nSebelum kamu memilih Aksi: jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. Physical DMG yang diakibatkan oleh Normal Attack kali ini berubah menjadi Cryo DMG. Efek ini akan dihapus setelah penghitungan selesai.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. $[K100] yang diakibatkan oleh Normal Attack kali ini berubah menjadi $[K101]. Efek ini akan dihapus setelah penghitungan selesai.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Normal Attack kali ini berubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Efek ini akan dihapus setelah penghitungan selesai."},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan (Electro)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\": pertukaran ini akan dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".\nSebelum kamu memilih Aksi: jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. Physical DMG yang diakibatkan oleh Normal Attack kali ini berubah menjadi Electro DMG. Efek ini akan dihapus setelah penghitungan selesai.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. $[K100] yang diakibatkan oleh Normal Attack kali ini berubah menjadi $[K104]. Efek ini akan dihapus setelah penghitungan selesai.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Normal Attack kali ini berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. Efek ini akan dihapus setelah penghitungan selesai."},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan (Hydro)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\": pertukaran ini akan dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".\nSebelum kamu memilih Aksi: jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. Physical DMG yang diakibatkan oleh Normal Attack kali ini berubah menjadi Hydro DMG. Efek ini akan dihapus setelah penghitungan selesai.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. $[K100] yang diakibatkan oleh Normal Attack kali ini berubah menjadi $[K102]. Efek ini akan dihapus setelah penghitungan selesai.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Normal Attack kali ini berubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Efek ini akan dihapus setelah penghitungan selesai."},"midareranzanpyro":{"id":115055,"name":"Midare Ranzan (Pyro)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\": pertukaran ini akan dianggap sebagai \"Aksi Cepat\", dan bukan \"Aksi Tempur\".\nSebelum kamu memilih Aksi: jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. Physical DMG yang diakibatkan oleh Normal Attack kali ini berubah menjadi Pyro DMG. Efek ini akan dihapus setelah penghitungan selesai.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"$[K2]\", dan bukan \"$[K1]\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. $[K100] yang diakibatkan oleh Normal Attack kali ini berubah menjadi $[K103]. Efek ini akan dihapus setelah penghitungan selesai.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu bertukar Karakter ke Karakter yang terpengaruh melalui Aksi \"bertukar Karakter\":</color> pertukaran ini akan dianggap sebagai \"<color=#FFFFFFFF>Aksi Cepat</color>\", dan bukan \"<color=#FFFFFFFF>Aksi Tempur</color>\".\\n<color=#FFFFFFFF>Sebelum kamu memilih Aksi:</color> jika Karakter yang terpengaruh adalah \"Karakter aktif\", maka akan langsung melancarkan Normal Attack. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Normal Attack kali ini berubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. Efek ini akan dihapus setelah penghitungan selesai."},"millennialmovementfarewellsong":{"id":301102,"name":"Millennial Movement: Farewell Song","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu mengakibatkan DMG +1.\nDurasi (Ronde): 2","descriptionraw":"Karaktermu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karaktermu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Minty Meat Rolls (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dalam Ronde ini, biaya dari Normal Attack Karakter target akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.\nPenggunaan: 3","descriptionraw":"Dalam Ronde ini, biaya dari <color=#FFFFFFFF>Normal Attack</color> Karakter target akan menghabiskan 1 $[K309] lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Dalam Ronde ini, biaya dari <color=#FFFFFFFF>Normal Attack</color> Karakter target akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Mirror Cage","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Mirror Maiden yang mengenakan kartu ini menciptakan Refraction, Durasi (Ronde) awalnya akan +1 serta membuat Hydro DMG yang diterima oleh Karakter terpengaruh +1.","descriptionraw":"Ketika $[A2202] yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>$[C122021]</color>, $[K4] awalnya akan +1 serta membuat $[K102] yang diterima oleh Karakter terpengaruh +1.","descriptionreplaced":"Ketika Mirror Maiden yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>Refraction</color>, <color=#FFFFFFFF>Durasi (Ronde)</color> awalnya akan +1 serta membuat {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> yang diterima oleh Karakter terpengaruh +1."},"mistbubble":{"id":132011,"name":"Mist Bubble","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill.\nTahap Selesai: Menghapus status ini dan mengakibatkan 1 poin Hydro DMG ke Karakter yang terpengaruh.","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill</color>.\\nTahap Selesai: Menghapus status ini dan mengakibatkan 1 poin $[K102] ke Karakter yang terpengaruh.","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill</color>.\\nTahap Selesai: Menghapus status ini dan mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> ke Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Mist Bubble Lockdown (Sedang Dipersiapkan)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Mist Bubble Lockdown.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Mist Bubble Lockdown</color>."},"mistbubbleprison":{"id":122052,"name":"Mist Bubble Prison","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Mist Bubble Slime","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Bubble Battle Tactics\nPenggunaan: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Bubble Battle Tactics\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Molten Mail","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Setelah status Perisai milikmu selain Armored Crab Carapace atau Status Pertempuran Perisai dihapus: memberikan 2 lapis Armored Crab Carapace kepada Emperor of Fire and Iron yang mengenakan kartu ini. (Sekali setiap Ronde)","descriptionraw":"Setelah status $[K6] milikmu selain $[K1023] atau Status Pertempuran $[K6] dihapus: memberikan 2 lapis $[K1023] kepada $[A2304] yang mengenakan kartu ini. (Sekali setiap Ronde)","descriptionreplaced":"Setelah status {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> milikmu selain <color=#FFFFFFFF>Armored Crab Carapace</color> atau Status Pertempuran {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> dihapus: memberikan 2 lapis <color=#FFFFFFFF>Armored Crab Carapace</color> kepada Emperor of Fire and Iron yang mengenakan kartu ini. (Sekali setiap Ronde)"},"momentofwakingandresolve":{"id":211121,"name":"Moment of Waking and Resolve","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Freminet yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)","descriptionraw":"Setelah $[A1112] yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)","descriptionreplaced":"Setelah Freminet yang mengenakan kartu ini menggunakan Skill, mengambil 1 kartu. (Maksimum terpicu 2 kali setiap Ronde)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Moonpiercer","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"moonpiercerineffect":{"id":301104,"name":"Moonpiercer (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, saat selanjutnya memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat selanjutnya memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan mengonsumsi 2 Dadu Elemental lebih sedikit."},"multiplieddamage":{"id":402020,"name":"Multiplied Damage","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu mengakibatkan DMG +1; setiap lapis Multiplied Damage akan membuat Karakter mengakibatkan +1 DMG tambahan.\nMultiplied Damage maksimum dapat ditumpuk hingga 3 lapis.","descriptionraw":"Karaktermu mengakibatkan DMG +1; setiap lapis Multiplied Damage akan membuat Karakter mengakibatkan +1 DMG tambahan.\\nMultiplied Damage maksimum dapat ditumpuk hingga 3 lapis.","descriptionreplaced":"Karaktermu mengakibatkan DMG +1; setiap lapis Multiplied Damage akan membuat Karakter mengakibatkan +1 DMG tambahan.\\nMultiplied Damage maksimum dapat ditumpuk hingga 3 lapis.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Mushroom Pizza (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Memulihkan 1 poin HP Karakter tersebut.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Mushroom Pizza (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri.","descriptionraw":"Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri.","descriptionreplaced":"Saat Ronde berakhir, mereka memulihkan 2 poin HP diri sendiri."},"musouisshin":{"id":174073,"name":"Musou Isshin","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapisnya membuat ATK Karakter yang terpengaruh +1 di Ronde ini.\nPhysical DMG yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi Electro DMG.\nSetelah Karakter yang terpengaruh menggunakan Skill: Karakter lain milikmu memperoleh 2 poin Energy.","descriptionraw":"Setiap lapisnya membuat ATK Karakter yang terpengaruh +1 di Ronde ini.\\n$[K100] yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi $[K104].\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Karakter lain milikmu memperoleh 2 poin $[K310].","descriptionreplaced":"Setiap lapisnya membuat ATK Karakter yang terpengaruh +1 di Ronde ini.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Karakter lain milikmu memperoleh 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Mutation Stone: Shaman's Treasure","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter aktifmu mengakibatkan DMG +2.","descriptionraw":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>.","descriptionreplaced":"Karakter aktifmu <color=#FFFFFFFF>mengakibatkan DMG +2</color>."},"mysteriousenervation":{"id":402026,"name":"Mysterious Enervation","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter di sisi ini menggunakan Skill: mengonsumsi 2 Dadu Elemental lebih banyak.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Skill:</color> mengonsumsi 2 Dadu Elemental lebih banyak.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Skill:</color> mengonsumsi 2 Dadu Elemental lebih banyak.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Mysterious Weakening","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter di sisi ini menggunakan Skill: mengonsumsi 1 Dadu Elemental lebih banyak.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Skill:</color> mengonsumsi 1 Dadu Elemental lebih banyak.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter di sisi ini menggunakan Skill:</color> mengonsumsi 1 Dadu Elemental lebih banyak.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Mystical Abandon","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Jumlah Penggunaan Icy Quill yang diciptakan oleh Shenhe ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh Normal Attack dari Karakter milikmu. (Sekali setiap ronde)","descriptionraw":"Jumlah Penggunaan <color=#FFFFFFFF>$[C111071]</color> yang diciptakan oleh $[A1107] ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh <color=#FFFFFFFF>Normal Attack</color> dari Karakter milikmu. (Sekali setiap ronde)","descriptionreplaced":"Jumlah Penggunaan <color=#FFFFFFFF>Icy Quill</color> yang diciptakan oleh Shenhe ketika mengenakan kartu ini tidak akan terkonsumsi jika terpicu oleh <color=#FFFFFFFF>Normal Attack</color> dari Karakter milikmu. (Sekali setiap ronde)"},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Swarm","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Niwabi Enshou yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, mengakibatkan 1 poin Pyro DMG tambahan setelah terpicu.","descriptionraw":"<color=#FFFFFFFF>$[C113051]</color> yang diciptakan oleh $[A1305] ketika mengenakan kartu ini, mengakibatkan 1 poin $[K103] tambahan setelah terpicu.","descriptionreplaced":"<color=#FFFFFFFF>Niwabi Enshou</color> yang diciptakan oleh Yoimiya ketika mengenakan kartu ini, mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> tambahan setelah terpicu."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Night Realm's Gift: Crests and Troughs","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat Mualani yang mengenakan kartu ini bertukar menjadi Karakter aktif: memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat $[A1214] yang mengenakan kartu ini bertukar menjadi Karakter aktif: </color>memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Mualani yang mengenakan kartu ini bertukar menjadi Karakter aktif: </color>memicu 1 efek \"Tahap Selesai\" dari Panggilan-mu secara acak. (Sekali setiap Ronde)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Night Realm's Gift: Repaid in Full","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Ketika Kinich milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan Canopy Hunter: Riding High: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)","descriptionraw":"Ketika <color=#FFFFFFFF>$[A1709]</color> milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan <color=#FFFFFFFF>$[S17092]</color>: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)","descriptionreplaced":"Ketika <color=#FFFFFFFF>Kinich</color> milikmu yang mengenakan kartu ini berganti menjadi Karakter aktif atau menggunakan <color=#FFFFFFFF>Canopy Hunter: Riding High</color>: jika kartu yang ada di Tanganmu tidak lebih banyak daripada lawan, maka akan mencuri 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tangan lawan, setelah itu lawan mengambil 1 kartu. (Sekali setiap Ronde)"},"nightsoulsblessing":{"id":112141,"name":"Nightsoul's Blessing","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"Karakter yang terpengaruh dapat mengakumulasi \"poin Nightsoul\". (Maksimum 2 poin)","descriptionraw":"Karakter yang terpengaruh dapat mengakumulasi <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Maksimum 2 poin)","descriptionreplaced":"Karakter yang terpengaruh dapat mengakumulasi <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Maksimum 2 poin)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Nightsoul's Blessing","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_NYX_STATE"],"description":"Karakter yang terpengaruh dapat mengakumulasi \"poin Nightsoul\". (Maksimum 2 poin)","descriptionraw":"Karakter yang terpengaruh dapat mengakumulasi <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Maksimum 2 poin)","descriptionreplaced":"Karakter yang terpengaruh dapat mengakumulasi <color=#FFFFFFFF>\"poin Nightsoul\"</color>. (Maksimum 2 poin)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Night Vigil","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter menerima pemulihan selain dari Hunter's Vigil, akan diubah menjadi memberikan Bond of Life dengan jumlah yang sama.\nSaat Karakter yang terpengaruh menggunakan Normal Attack: Physical DMG yang diakibatkan berubah menjadi Electro DMG dan memberikan 2 lapis Bond of Life kepada diri sendiri.\nDurasi (Ronde): 1","descriptionraw":"Saat Karakter menerima pemulihan selain dari <color=#FFFFFFFF>$[S14122]</color>, akan diubah menjadi memberikan <color=#FFFFFFFF>$[C122]</color> dengan jumlah yang sama.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack:</color> $[K100] yang diakibatkan berubah menjadi $[K104] dan memberikan 2 lapis <color=#FFFFFFFF>$[C122]</color> kepada diri sendiri.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Saat Karakter menerima pemulihan selain dari <color=#FFFFFFFF>Hunter's Vigil</color>, akan diubah menjadi memberikan <color=#FFFFFFFF>Bond of Life</color> dengan jumlah yang sama.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memberikan 2 lapis <color=#FFFFFFFF>Bond of Life</color> kepada diri sendiri.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya diubah menjadi Pyro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkannya diubah menjadi $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya diubah menjadi Pyro DMG.\nSetelah Karakter yang terpengaruh menggunakan Normal ATK: Mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkannya diubah menjadi $[K103].\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal ATK: </color>Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal ATK: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya diubah menjadi Pyro DMG.\nDurasi (Ronde): 1","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkannya diubah menjadi $[K103].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Northern Smoked Chicken (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Normal Attack berikutnya dari Karakter ini akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.","descriptionraw":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter ini akan menghabiskan 1 $[K309] lebih sedikit.","descriptionreplaced":"Selama Ronde ini, <color=#FFFFFFFF>Normal Attack</color> berikutnya dari Karakter ini akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit."},"oasisnourishment":{"id":127026,"name":"Oasis Nourishment","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat memainkan Awaken, My Kindred: mengonsumsi 1 Dadu Elemental lebih sedikit.\nPenggunaan: 1 (Dapat ditumpuk hingga 3)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan $[C127021]: </color>mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Awaken, My Kindred: </color>mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Oasis's Aegis","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"Memberikan 1 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"Memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Ocean-Hued Clam","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin \"Sea-Dyed Foam\". (Maksimum 2 poin, saat ini sudah menerima {GCG_TOKEN_SHIELD} poin pemulihan)\nSaat Karakter mengakibatkan DMG: mengonsumsi seluruh poin \"Sea-Dyed Foam\", setiap 1 poin akan mengakibatkan DMG +1.","descriptionraw":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin, <color=#D3BC8EFF>saat ini sudah menerima ${[GCG_TOKEN_SHIELD]} poin pemulihan</color>)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.","descriptionreplaced":"Setiap kali Karakter-mu menerima pemulihan 3 poin HP, Kartu ini akan mendapat 1 poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>. (Maksimum 2 poin, <color=#D3BC8EFF>saat ini sudah menerima {GCG_TOKEN_SHIELD} poin pemulihan</color>)\\n<color=#FFFFFFFF>Saat Karakter mengakibatkan DMG: </color>mengonsumsi seluruh poin <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color>, setiap 1 poin akan mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Oceanic Mimic: Frog","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Menahan 1 poin DMG yang diterima.\nPenggunaan: 1.\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\nTahap Selesai: Jika Penggunaan-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika $[K3]-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika <color=#FFFFFFFF>Penggunaan</color>-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Offensive Barrier","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Menyediakan 1 poin Perisai untuk Karakter Aktif-mu.","descriptionraw":"Menyediakan <color=#FFFFFFFF>1 poin $[K6]</color> untuk Karakter Aktif-mu.","descriptionreplaced":"Menyediakan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter Aktif-mu.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Onslaught Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: mengakibatkan 1 poin Piercing DMG kepada semua Karakter lawan yang terpengaruh Bond of Life.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K5] kepada semua Karakter lawan yang terpengaruh <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada semua Karakter lawan yang terpengaruh <color=#FFFFFFFF>Bond of Life</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Ornate Kabuto","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter lain milikmu menggunakan Elemental Burst: Karakter yang mengenakannya memperoleh 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakannya memperoleh 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lain milikmu menggunakan Elemental Burst: </color>Karakter yang mengenakannya memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>."},"ousiablock":{"id":403026,"name":"Ousia Block","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Pneuma\": Menghapus efek ini.","descriptionraw":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki {SPRITE_PRESET#3504}Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Pneuma\": Menghapus efek ini.","descriptionreplaced":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki {SPRITE_PRESET#3504}Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Pneuma\": Menghapus efek ini.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Ousia Block: Persistent","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"DMG yang diakibatkan Karaktermu akan memiliki Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)","descriptionraw":"DMG yang diakibatkan Karaktermu akan memiliki {SPRITE_PRESET#3504}Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)","descriptionreplaced":"DMG yang diakibatkan Karaktermu akan memiliki {SPRITE_PRESET#3504}Arkhe: Ousia. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)"},"overawingassault":{"id":115081,"name":"Overawing Assault","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Jika Karakter memiliki 6 poin HP atau lebih, akan menerima 2 poin Piercing DMG.\nDurasi (Ronde): 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter memiliki 6 poin HP atau lebih, akan menerima 2 poin $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Jika Karakter memiliki 6 poin HP atau lebih, akan menerima 2 poin <color=#FFFFFFFF>Piercing DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Overwhelming Ice","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter menggunakan Normal Attack: mengakibatkan 1 poin Piercing DMG kepada seluruh Karakter standby lawan. \nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> mengakibatkan 1 poin <color=#FFFFFFFF>$[K5] kepada seluruh Karakter standby lawan</color>. \\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter menggunakan Normal Attack:</color> mengakibatkan 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Piercing DMG</color> kepada seluruh Karakter standby lawan</color>. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Pactsworn Pathclearer","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Memperoleh 1 Level Indwelling. Jika Level Indwelling minimum Lv. 8, maka Level Indwelling -6.\nBerdasarkan Level Indwelling, mendapatkan efek berikut ini:\nJika Lv. 2 atau lebih: Physical DMG yang diakibatkan diubah menjadi Electro DMG;\nJika Lv. 4 atau lebih: Mengakibatkan DMG +2.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 Level Indwelling. Jika Level Indwelling minimum Lv. 8, maka Level Indwelling -6.\\n<color=#FFFFFFFF>Berdasarkan Level Indwelling, mendapatkan efek berikut ini</color>:\\nJika Lv. 2 atau lebih: $[K100] yang diakibatkan diubah menjadi $[K104];\\nJika Lv. 4 atau lebih: Mengakibatkan DMG +2.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memperoleh 1 Level Indwelling. Jika Level Indwelling minimum Lv. 8, maka Level Indwelling -6.\\n<color=#FFFFFFFF>Berdasarkan Level Indwelling, mendapatkan efek berikut ini</color>:\\nJika Lv. 2 atau lebih: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>;\\nJika Lv. 4 atau lebih: Mengakibatkan DMG +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Paid in Full","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Fatui Pyro Agent milikmu akan mendapatkan efek berikut setelah menciptakan Stealth:\nPenggunaan +1\nPhysical DMG yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi Pyro DMG.","descriptionraw":"Ketika mengenakan kartu ini, $[A2301] milikmu akan mendapatkan efek berikut setelah menciptakan <color=#FFFFFFFF>$[C123012]</color>:\\n$[K3] +1\\n$[K100] yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi $[K103].","descriptionreplaced":"Ketika mengenakan kartu ini, Fatui Pyro Agent milikmu akan mendapatkan efek berikut setelah menciptakan <color=#FFFFFFFF>Stealth</color>:\\n<color=#FFFFFFFF>Penggunaan</color> +1\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter yang terpengaruh berubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>."},"painforpain":{"id":221021,"name":"Pain for Pain","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status Sheer Cold atau Blazing Heat kepada Karakter aktif lawan berdasarkan wujud La Signora saat ini. (Sekali setiap Ronde)","descriptionraw":"Saat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status <color=#FFFFFFFF>$[K1016]</color> atau <color=#FFFFFFFF>$[K1017]</color> kepada Karakter aktif lawan berdasarkan wujud $[A2102] saat ini. (Sekali setiap Ronde)","descriptionreplaced":"Saat Karakter menerima 3 poin DMG atau lebih: Mengurangi 1 poin DMG, lalu memberikan status <color=#FFFFFFFF>Sheer Cold</color> atau <color=#FFFFFFFF>Blazing Heat</color> kepada Karakter aktif lawan berdasarkan wujud La Signora saat ini. (Sekali setiap Ronde)"},"pankrationineffect":{"id":303223,"name":"Pankration! (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde: Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde: </color>Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, saat salah satu Pemain menyatakan akhir dari Ronde: </color>Pemain yang belum menyatakan Ronde berakhir akan mengambil 2 Kartu."},"paramitapapilio":{"id":113071,"name":"Paramita Papilio","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter terpengaruh diubah menjadi Pyro DMG dan mengakibatkan Pyro DMG +1.\nSaat Karakter yang terpengaruh melancarkan Charged Attack: Memberikan status Blood Blossom kepada Karakter target.\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan oleh Karakter terpengaruh diubah menjadi $[K103] dan mengakibatkan $[K103] +1.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]:</color> Memberikan status $[K1009] kepada Karakter target.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter terpengaruh diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> +1.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>:</color> Memberikan status <color=#FFFFFFFF>Blood Blossom</color> kepada Karakter target.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Passing of Judgment (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, efek dari Kartu Peristiwa yang kamu mainkan akan dibatalkan.\nPenggunaan: 3","descriptionraw":"Selama Ronde ini, efek dari Kartu Peristiwa yang kamu mainkan akan dibatalkan.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Selama Ronde ini, efek dari Kartu Peristiwa yang kamu mainkan akan dibatalkan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Past Draconic Glories","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan +1 DMG.\nPenggunaan: 2","descriptionraw":"Karakter mengakibatkan +1 DMG.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakter mengakibatkan +1 DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Pearl Solidification","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Millennial Pearl Seahorse yang terpengaruh Fontemer Pearl ketika mengenakan kartu ini tidak akan mengonsumsi Penggunaan saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde.","descriptionraw":"$[A2403] yang terpengaruh <color=#FFFFFFFF>$[C124032]</color> ketika mengenakan kartu ini tidak akan mengonsumsi $[K3] saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde.","descriptionreplaced":"Millennial Pearl Seahorse yang terpengaruh <color=#FFFFFFFF>Fontemer Pearl</color> ketika mengenakan kartu ini tidak akan mengonsumsi <color=#FFFFFFFF>Penggunaan</color> saat menahan DMG dari Panggilan, diubah menjadi dua kali setiap Ronde."},"perpetualburn":{"id":133,"name":"Perpetual Burn","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: Setiap lapisnya akan mengakibatkan 1 poin Pyro DMG terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas).","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap lapisnya akan mengakibatkan 1 poin $[K103] terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas).","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap lapisnya akan mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Pers Timer","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap kali kamu mengambil 1 kartu: kartu ini mendapatkan 1 lapis \"Pressure Level\".\nSaat Karakter yang terpengaruh menggunakan Pressurized Floe: jika memiliki minimum 2 lapis \"Pressure Level\", maka efek ini akan dihapus dan membuat Skill ini mengonsumsi 1 Dadu Elemental lebih sedikit. Jika setelah perhitungan selesai Skill ini memiliki minimum 4 lapis \"Pressure Level\", maka akan mengakibatkan 2 poin Physical DMG tambahan.","descriptionraw":"<color=#FFFFFFFF>Setiap kali kamu mengambil 1 kartu: </color>kartu ini mendapatkan 1 lapis <color=#FFFFFFFF>\"Pressure Level\"</color>.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan $[S11122]: </color>jika memiliki <color=#FFFFFFFF>minimum 2 lapis \"Pressure Level\"</color>, maka efek ini akan dihapus dan membuat Skill ini mengonsumsi 1 Dadu Elemental lebih sedikit. Jika setelah perhitungan selesai Skill ini memiliki minimum 4 lapis \"Pressure Level\", maka akan mengakibatkan 2 poin $[K100] tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Setiap kali kamu mengambil 1 kartu: </color>kartu ini mendapatkan 1 lapis <color=#FFFFFFFF>\"Pressure Level\"</color>.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Pressurized Floe: </color>jika memiliki <color=#FFFFFFFF>minimum 2 lapis \"Pressure Level\"</color>, maka efek ini akan dihapus dan membuat Skill ini mengonsumsi 1 Dadu Elemental lebih sedikit. Jika setelah perhitungan selesai Skill ini memiliki minimum 4 lapis \"Pressure Level\", maka akan mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> tambahan.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Petrification","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Petrification","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde selanjutnya berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde selanjutnya berakhir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde selanjutnya berakhir)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Pneuma Block","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Ousia\": Menghapus efek ini.","descriptionraw":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Ousia\": Menghapus efek ini.","descriptionreplaced":"Selama Ronde berlangsung, DMG yang diakibatkan Karakter-mu akan memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)\\nSetelah mengakibatkan DMG satu kali terhadap Karakter yang memiliki \"Ousia\": Menghapus efek ini.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Pneuma Block: Persistent","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"DMG yang diakibatkan Karaktermu akan memiliki Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)","descriptionraw":"DMG yang diakibatkan Karaktermu akan memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)","descriptionreplaced":"DMG yang diakibatkan Karaktermu akan memiliki {SPRITE_PRESET#3505}Arkhe: Pneuma. (Termasuk DMG reaksi elemental yang dipicu oleh Karakter)"},"poeticsoffuubutsu":{"id":215051,"name":"Poetics of Fuubutsu","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Kaedehara Kazuha yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)","descriptionraw":"Setelah $[A1505] yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)","descriptionreplaced":"Setelah Kaedehara Kazuha yang mengenakan kartu ini memicu reaksi Swirl: DMG Elemental yang diakibatkan dari reaksi Swirl oleh Karakter dan Panggilan-mu akan mengakibatkan DMG +1 untuk 2 serangan berikutnya. (Penggunaan untuk setiap jenis elemen akan terhitung secara terpisah)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Poetics of Fuubutsu (Cryo)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Cryo DMG yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"$[K101] yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Poetics of Fuubutsu (Electro)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Electro DMG yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"$[K104] yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Poetics of Fuubutsu (Hydro)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Hydro DMG yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"$[K102] yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Poetics of Fuubutsu (Pyro)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Pyro DMG yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"$[K103] yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> yang diakibatkan oleh Karakter dan Panggilan-mu mengakibatkan DMG +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Portable Power Saw","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, buang 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin \"Stoic's Symbol\". (Sekali setiap Ronde)\nSaat karakter mengakibatkan DMG: jika sudah memiliki \"Stoic's Symbol\", maka semua poin \"Stoic's Symbol\" akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin \"Stoic's Symbol\" yang dikonsumsi.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, $[K56|s1] 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Stoic's Symbol\"</color>, maka semua poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> yang dikonsumsi.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, <color=#FFFFFFFF>buang</color> 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Stoic's Symbol\"</color>, maka semua poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Stoic's Symbol\"</color> yang dikonsumsi.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Pounding Surprise","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Penggunaan awal dari Explosive Spark yang diciptakan oleh Klee +1.","descriptionraw":"Ketika mengenakan kartu ini, $[K3] awal dari <color=#FFFFFFFF>$[C113061]</color> yang diciptakan oleh $[A1306] +1.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Penggunaan</color> awal dari <color=#FFFFFFFF>Explosive Spark</color> yang diciptakan oleh Klee +1."},"powerofshatteringstone":{"id":186043,"name":"Power of Shattering Stone","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setiap lapis meningkatkan 1 poin ATK dari Karakter yang terpengaruh.\nSetelah Karakter yang terpengaruh melakukan Aksi: setiap memiliki 1 lapis akan menerima 1 poin Piercing DMG.","descriptionraw":"Setiap lapis meningkatkan 1 poin ATK dari Karakter yang terpengaruh.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> setiap memiliki 1 lapis akan menerima 1 poin $[K5].","descriptionreplaced":"Setiap lapis meningkatkan 1 poin ATK dari Karakter yang terpengaruh.\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> setiap memiliki 1 lapis akan menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Prayer of the Crimson Crown","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Normal Attack Karaktermu mengakibatkan DMG +1.\nPhysical DMG yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi Hydro DMG.\nSetelah kamu bertukar Karakter: Mengakibatkan 1 poin Hydro DMG (Sekali setiap Ronde)\n\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karaktermu mengakibatkan DMG +1.\\n$[K100] yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi $[K102].\\n<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Mengakibatkan 1 poin $[K102] (Sekali setiap Ronde)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karaktermu mengakibatkan DMG +1.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> (Sekali setiap Ronde)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Prayer of the Crimson Crown","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Normal Attack Karaktermu mengakibatkan DMG +1.\nPhysical DMG yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi Hydro DMG.\nSetelah kamu bertukar Karakter: Mengakibatkan 1 poin Hydro DMG (Sekali setiap Ronde)\nSetelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG. (Sekali setiap Ronde)\n\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karaktermu mengakibatkan DMG +1.\\n$[K100] yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi $[K102].\\n<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Mengakibatkan 1 poin $[K102] (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin $[K102]. (Sekali setiap Ronde)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karaktermu mengakibatkan DMG +1.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter pengguna Sword, Claymore, dan Polearm milikmu akan diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF>Setelah kamu bertukar Karakter: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Sekali setiap Ronde)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Pressurized Collapse","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Karakter yang terpengaruh akan menjadi \"Karakter aktif\".\nPenggunaan: 1\n(Maksimum satu status di sisi yang sama)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Karakter yang terpengaruh akan menjadi \"Karakter aktif\".\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Maksimum satu status di sisi yang sama)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Karakter yang terpengaruh akan menjadi \"Karakter aktif\".\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n(Maksimum satu status di sisi yang sama)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Price of Unrelenting Assault","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Selesai: Kamu kalah dalam duel.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Kamu kalah dalam duel.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Kamu kalah dalam duel.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Primodial Jade Winged-Spear","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Skill: Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Hingga Ronde ini berakhir, peningkatan DMG tambahan yang diberikan kartu ini +1. (Maksimum 2 lapis)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Proliferated Organism: Animated","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Ronde dimulai: membuang 1 Awaken, My Kindred dan memulihkan 1 poin HP Karakter ini.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem$[K56|s1] 1 <color=#FFFFFFFF>$[C127021]</color> dan memulihkan 1 poin HP Karakter ini.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem<color=#FFFFFFFF>buang</color> 1 <color=#FFFFFFFF>Awaken, My Kindred</color> dan memulihkan 1 poin HP Karakter ini."},"proliferatedorganismberserk":{"id":127031,"name":"Proliferated Organism: Berserk","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Ronde dimulai: membuang 1 Awaken, My Kindred dan memulihkan 1 poin HP Karakter ini, lalu menciptakan 1 Awaken, My Kindred untuk ditambahkan secara acak ke dalam Dek-mu.","descriptionraw":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem$[K56|s1] 1 <color=#FFFFFFFF>$[C127021]</color> dan memulihkan 1 poin HP Karakter ini, lalu menciptakan 1 <color=#FFFFFFFF>$[C127021]</color> untuk ditambahkan secara acak ke dalam Dek-mu.","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde dimulai: </color>mem<color=#FFFFFFFF>buang</color> 1 <color=#FFFFFFFF>Awaken, My Kindred</color> dan memulihkan 1 poin HP Karakter ini, lalu menciptakan 1 <color=#FFFFFFFF>Awaken, My Kindred</color> untuk ditambahkan secara acak ke dalam Dek-mu."},"proliferatingspores":{"id":227011,"name":"Proliferating Spores","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Jumlah maksimum lapisan Radical Vitality untuk Jadeplume Terrorshroom yang mengenakan kartu ini +1.","descriptionraw":"Jumlah maksimum lapisan <color=#FFFFFFFF>Radical Vitality</color> untuk $[A2701] yang mengenakan kartu ini +1.","descriptionreplaced":"Jumlah maksimum lapisan <color=#FFFFFFFF>Radical Vitality</color> untuk Jadeplume Terrorshroom yang mengenakan kartu ini +1."},"prophecyofsubmersion":{"id":212031,"name":"Prophecy of Submersion","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Reaksi Terkait Hydro yang terpicu akan mengakibatkan DMG +2 selama Mona terpilih sebagai Karakter Aktif.","descriptionraw":"Ketika mengenakan kartu ini, $[K212] yang terpicu akan mengakibatkan DMG +2 selama $[A1203] terpilih sebagai Karakter Aktif.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#80C0FFFF>{SPRITE_PRESET#2102}Reaksi Terkait Hydro</color> yang terpicu akan mengakibatkan DMG +2 selama Mona terpilih sebagai Karakter Aktif."},"propsurplus":{"id":113102,"name":"Prop Surplus","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Prop Surplus dapat ditumpuk hingga 3 lapis.\nSaat Karakter menggunakan Bewildering Lights: Setiap lapisan Prop Surplus mengakibatkan DMG +1. Setelah penghitungan skill selesai, akan mengonsumsi seluruh lapisan Prop Surplus, setiap lapisan akan memulihkan 1 poin HP Karakter.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> dapat ditumpuk hingga 3 lapis.\\n<color=#FFFFFFFF>Saat Karakter menggunakan <color=#FFFFFFFF>$[S13103]</color>: </color>Setiap lapisan <color=#FFFFFFFF>$[C113102]</color> mengakibatkan DMG +1. Setelah penghitungan skill selesai, akan mengonsumsi seluruh lapisan <color=#FFFFFFFF>$[C113102]</color>, setiap lapisan akan memulihkan 1 poin HP Karakter.","descriptionreplaced":"<color=#FFFFFFFF>Prop Surplus</color> dapat ditumpuk hingga 3 lapis.\\n<color=#FFFFFFFF>Saat Karakter menggunakan <color=#FFFFFFFF>Bewildering Lights</color>: </color>Setiap lapisan <color=#FFFFFFFF>Prop Surplus</color> mengakibatkan DMG +1. Setelah penghitungan skill selesai, akan mengonsumsi seluruh lapisan <color=#FFFFFFFF>Prop Surplus</color>, setiap lapisan akan memulihkan 1 poin HP Karakter.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Prospector's Drill","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, Buang 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin \"Solidarity\". (Sekali setiap Ronde)\nSaat karakter mengakibatkan DMG: jika sudah memiliki \"Solidarity\", maka semua poin \"Solidarity\" akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin \"Solidarity\" yang dikonsumsi.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, $[K56] 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Solidarity\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Solidarity\"</color>, maka semua poin <color=#FFFFFFFF>\"Solidarity\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Solidarity\"</color> yang dikonsumsi.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, <color=#FFFFFFFF>Buang</color> 1 kartu berbiaya Dadu Elemental awal tertinggi untuk menahan 1 poin DMG, lalu mendapatkan 1 poin <color=#FFFFFFFF>\"Solidarity\"</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat karakter mengakibatkan DMG:</color> jika sudah memiliki <color=#FFFFFFFF>\"Solidarity\"</color>, maka semua poin <color=#FFFFFFFF>\"Solidarity\"</color> akan dikonsumsi untuk membuat DMG ini +1, lalu mengambil 1 kartu untuk setiap poin <color=#FFFFFFFF>\"Solidarity\"</color> yang dikonsumsi.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Puff Pops (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat kartu yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: memulihkan 1 poin HP untuk Karakter tersebut.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat kartu yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: </color>memulihkan 1 poin HP untuk Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kartu yang namanya tidak ada di Dek awal ditambahkan ke Tanganmu: </color>memulihkan 1 poin HP untuk Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Pulsating Witch","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat bertukar Karakter ke Lisa yang mengenakan kartu ini: Memberikan status Conductive pada Karakter aktif lawan. (Sekali setiap Ronde)","descriptionraw":"Saat bertukar Karakter ke <color=#FFFFFFFF>$[A1409]</color> yang mengenakan kartu ini: Memberikan status <color=#FFFFFFFF>$[C114091]</color> pada Karakter aktif lawan. (Sekali setiap Ronde)","descriptionreplaced":"Saat bertukar Karakter ke <color=#FFFFFFFF>Lisa</color> yang mengenakan kartu ini: Memberikan status <color=#FFFFFFFF>Conductive</color> pada Karakter aktif lawan. (Sekali setiap Ronde)"},"pulsingclarity":{"id":117052,"name":"Pulsing Clarity","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Tahap Aksi dimulai: Menciptakan Seamless Shield.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Menciptakan <color=#FFFFFFFF>Seamless Shield</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Pyro DMG Bonus","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Meningkatkan Pyro DMG yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionraw":"Meningkatkan <color=#FFFFFFFF>$[K103]</color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","descriptionreplaced":"Meningkatkan <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color></color> yang diakibatkan Karakter dan Panggilan-mu di Ronde ini. (Selain DMG Swirl)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Pyro Elemental Equipment","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh akan menerima DMG -1 dan mengakibatkan DMG +1.\nStatus ini memberikan 2 kali efek Pyro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter yang terpengaruh akan <color=#FFFFFFFF>menerima DMG -1 dan mengakibatkan DMG +1</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Pyro Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter yang terpengaruh ini berubah menjadi Pyro DMG.\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan Karakter yang terpengaruh ini berubah menjadi $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter yang terpengaruh ini berubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Pyro Elemental Infusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter yang terpengaruh ini berubah menjadi Pyro DMG.\nDurasi (Ronde): 3","descriptionraw":"$[K100] yang diakibatkan Karakter yang terpengaruh ini berubah menjadi $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter yang terpengaruh ini berubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: Mengakibatkan 2 poin Pyro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> Mengakibatkan 2 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: mengakibatkan Pyro DMG. (Diperkuat oleh ATK Xiangling)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> mengakibatkan $[K103]. (Diperkuat oleh ATK Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (Diperkuat oleh ATK Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Spirit of Omen: Pyro Scorpion berada di arena: Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Selama $[C123031] berada di arena: </color>Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Selama Spirit of Omen: Pyro Scorpion berada di arena: </color>Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Scorpion Blessing berada di arena: Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Maksimum 2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Selama $[C123032] berada di arena: </color>Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Maksimum 2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Selama Scorpion Blessing berada di arena: </color>Mengurangi DMG yang diterima oleh Karakter yang terpengaruh, DMG -1. (Maksimum 2 kali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Pyro Ward","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Pyro (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill hingga Ronde ini berakhir.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color> (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> hingga Ronde ini berakhir.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Saat dimainkan: memberikan Target ke Karakter aktif lawan.\nSaat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memilikiTarget: jika memungkinkan, akan membuang 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai Aksi Cepat dan bukan Aksi Tempur, menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua Target yang ada pada Karakter lawan.\nTeknik: Swift Glide\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan:</color> memberikan <color=#FFFFFFFF>$[C301302]</color> ke Karakter aktif lawan.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memiliki<color=#FFFFFFFF>$[C301302]</color>:</color> jika memungkinkan, akan mem$[K56|s1] 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai $[K2] dan bukan $[K1], menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua <color=#FFFFFFFF>$[C301302]</color> yang ada pada Karakter lawan.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan:</color> memberikan <color=#FFFFFFFF>Target</color> ke Karakter aktif lawan.\\n<color=#FFFFFFFF>Saat Karakter yang terpengaruh bertukar menjadi Karakter aktif dan Karakter aktif lawan memiliki<color=#FFFFFFFF>Target</color>:</color> jika memungkinkan, akan mem<color=#FFFFFFFF>buang</color> 1 kartu berbiaya awal Dadu Elemental tertinggi dari Tanganmu, dan pertukaran ini akan dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color> dan bukan <color=#FFFFFFFF>Aksi Tempur</color>, menghabiskan 1 Dadu Elemental lebih sedikit, dan menghapus semua <color=#FFFFFFFF>Target</color> yang ada pada Karakter lawan.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Quenched Embers","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill.\nTahap Selesai: Memberikan Karakter terpengaruh 6 poin Piercing DMG, lalu menghapus efek ini.","descriptionraw":"Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Memberikan Karakter terpengaruh 6 poin $[K5], lalu menghapus efek ini.","descriptionreplaced":"Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>Memberikan Karakter terpengaruh 6 poin <color=#FFFFFFFF>Piercing DMG</color>, lalu menghapus efek ini.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Quick Hands","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: Jika Karakter tersebut sudah mengenakan Senjata, akan mengambil kembali Kartu Senjata ke tanganmu, lalu Kartu Senjata berikutnya yang kamu mainkan akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Jika Karakter tersebut sudah mengenakan {SPRITE_PRESET#3003}Senjata, akan mengambil kembali Kartu {SPRITE_PRESET#3003}Senjata ke tanganmu, lalu Kartu {SPRITE_PRESET#3003}Senjata berikutnya yang kamu mainkan akan mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Jika Karakter tersebut sudah mengenakan {SPRITE_PRESET#3003}Senjata, akan mengambil kembali Kartu {SPRITE_PRESET#3003}Senjata ke tanganmu, lalu Kartu {SPRITE_PRESET#3003}Senjata berikutnya yang kamu mainkan akan mengonsumsi 2 Dadu Elemental lebih sedikit."},"radicalvitality":{"id":127011,"name":"Radical Vitality","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Ketika Karakter ini mengakibatkan atau menerima DMG Elemental: Memperoleh 1 lapis Radical Vitality. (Maksimum 3 lapis)\nTahap Selesai: Jika lapisan Radical Vitality mencapai batas maksimum, seluruh lapisan akan dihapus dan Karakter akan kehilangan semua Energy yang dimiliki.","descriptionraw":"<color=#FFFFFFFF>Ketika Karakter ini mengakibatkan atau menerima DMG Elemental: </color>Memperoleh 1 lapis <color=#FFFFFFFF>Radical Vitality</color>. (Maksimum 3 lapis)\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika lapisan <color=#FFFFFFFF>Radical Vitality</color> mencapai batas maksimum, seluruh lapisan akan dihapus dan Karakter akan kehilangan semua Energy yang dimiliki.","descriptionreplaced":"<color=#FFFFFFFF>Ketika Karakter ini mengakibatkan atau menerima DMG Elemental: </color>Memperoleh 1 lapis <color=#FFFFFFFF>Radical Vitality</color>. (Maksimum 3 lapis)\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika lapisan <color=#FFFFFFFF>Radical Vitality</color> mencapai batas maksimum, seluruh lapisan akan dihapus dan Karakter akan kehilangan semua Energy yang dimiliki.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Raging Oni King","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkan diubah menjadi Geo DMG.\nDurasi (Ronde): 2\nSetelah Karakter terpengaruh melancarkan Normal Attack: Memberikan status Superlative Superstrength. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkan diubah menjadi $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Setelah Karakter terpengaruh melancarkan Normal Attack:</color> Memberikan status $[K1007]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>\\n<color=#FFFFFFFF>Setelah Karakter terpengaruh melancarkan Normal Attack:</color> Memberikan status <color=#FFFFFFFF>Superlative Superstrength</color>. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Rainbow Bladework","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Rainbow Bladework","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: mengakibatkan Hydro DMG. (Diperkuat oleh ATK Xingqiu)\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> mengakibatkan $[K152]. (Diperkuat oleh ATK Xingqiu)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill:</color> mengakibatkan {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Diperkuat oleh ATK Xingqiu)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Rainbow Macarons (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menerima DMG: memulihkan 1 poin HP Karakter tersebut.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG: </color>memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menerima DMG: </color>memulihkan 1 poin HP Karakter tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Rainbow Macarons (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah menerima DMG, mereka memulihkan 1 poin HP diri sendiri.","descriptionraw":"Setelah menerima DMG, mereka memulihkan 1 poin HP diri sendiri.","descriptionreplaced":"Setelah menerima DMG, mereka memulihkan 1 poin HP diri sendiri.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Rain Sword","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter Aktifmu menerima minimal 3 poin DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima minimal 3 poin DMG: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima minimal 3 poin DMG: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Rain Sword","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter Aktifmu menerima 2 poin DMG atau lebih: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima 2 poin DMG atau lebih: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter Aktifmu menerima 2 poin DMG atau lebih: </color>Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Rain Sword","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"DMG yang diterima Karakter aktifmu berkurang setengahnya.\nPenggunaan: 1","descriptionraw":"DMG yang diterima Karakter aktifmu berkurang setengahnya.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"DMG yang diterima Karakter aktifmu berkurang setengahnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Rally Up","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: menghapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 4 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 4 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 4 poin."},"rangedstance":{"id":112041,"name":"Ranged Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter melancarkan Charged Attack: Memberikan status Riptide kepada Karakter target.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter melancarkan $[K51]: </color>Memberikan status $[K1005] kepada Karakter target.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Memberikan status <color=#FFFFFFFF>Riptide</color> kepada Karakter target.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Raven Bow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"rebelliousshield":{"id":121013,"name":"Rebellious Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 2 poin)","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 2 poin)","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk melindungi Karakter Aktifmu. (Dapat ditumpuk hingga 2 poin)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Red Feather Fan (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai Aksi Cepat, bukan Aksi Tempur. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai $[K2], bukan $[K1]. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"Selama Ronde ini berlangsung, aksi \"bertukar Karakter\" yang dilakukanmu berikutnya akan dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, bukan <color=#FFFFFFFF>Aksi Tempur</color>. Selain itu juga akan mengonsumsi 1 Dadu Elemental lebih sedikit."},"reflection":{"id":112031,"name":"Reflection","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 1. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Kartu ini dibuang dan mengakibatkan 1 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Reflection","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat Karakter aktifmu menerima DMG: DMG kali ini dikurangi setengahnya.\nPenggunaan: 1. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Kartu ini dibuang dan mengakibatkan 1 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> DMG kali ini dikurangi setengahnya.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> DMG kali ini dikurangi setengahnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Refraction","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter terpengaruh bertukar ke Karakter lain: perlu menghabiskan 1 Dadu Elemental lebih banyak.\nDurasi (Ronde): 2\n(Maksimum satu status di sisi yang sama)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter terpengaruh bertukar ke Karakter lain:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Maksimum satu status di sisi yang sama)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter terpengaruh bertukar ke Karakter lain:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>\\n(Maksimum satu status di sisi yang sama)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Refraction","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter terpengaruh menerima Hydro DMG+1. Saat Karakter terpengaruh bertukar ke Karakter lain: perlu menghabiskan 1 Dadu Elemental lebih banyak.\nDurasi (Ronde): 3\n(Maksimum satu status di sisi yang sama)","descriptionraw":"Karakter terpengaruh menerima $[K102]+1. <color=#FFFFFFFF>Saat Karakter terpengaruh bertukar ke Karakter lain:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Maksimum satu status di sisi yang sama)","descriptionreplaced":"Karakter terpengaruh menerima {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>+1. <color=#FFFFFFFF>Saat Karakter terpengaruh bertukar ke Karakter lain:</color> perlu menghabiskan 1 Dadu Elemental lebih banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 3</color>\\n(Maksimum satu status di sisi yang sama)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Refractory Whirling Dance: Prep Complete","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Whirling Lashes: Fixed Pattern.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Whirling Lashes: Fixed Pattern</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Refractory Whirling Hew: Prep Complete","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Whirling Lashes: First Strike.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Whirling Lashes: First Strike</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Reignited Heart of Oasis","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh mengakibatkan DMG +3.\n Setelah Karakter yang terpengaruh menggunakan Skill: menghapus Oasis Nourishment di areamu dan setiap 1 lapis yang dihapus akan memulihkan 1 poin HP Karakter yang terpengaruh.","descriptionraw":"Karakter yang terpengaruh mengakibatkan DMG +3.\\n<color=#FFFFFFFF> Setelah Karakter yang terpengaruh menggunakan Skill:</color> menghapus <color=#FFFFFFFF>$[C127026]</color> di areamu dan setiap 1 lapis yang dihapus akan memulihkan 1 poin HP Karakter yang terpengaruh.","descriptionreplaced":"Karakter yang terpengaruh mengakibatkan DMG +3.\\n<color=#FFFFFFFF> Setelah Karakter yang terpengaruh menggunakan Skill:</color> menghapus <color=#FFFFFFFF>Oasis Nourishment</color> di areamu dan setiap 1 lapis yang dihapus akan memulihkan 1 poin HP Karakter yang terpengaruh.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Bala Bantuan","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Bertukar Karakter akan selalu dianggap sebagai Aksi Cepat, dan bukan Aksi Tempur;\nJika Karaktermu berhasil menggugurkan Karakter lawan saat menjalankan Aksi Tempur: Kamu akan mendapatkan 1 kesempatan tambahan untuk menjalankan Tahap Aksi dan melanjutkan giliranmu lagi.","descriptionraw":"<color=#FFFFFFFF>Bertukar Karakter</color> akan selalu dianggap sebagai $[K2], dan bukan $[K1];\\n<color=#FFFFFFFF>Jika Karaktermu berhasil menggugurkan Karakter lawan saat menjalankan $[K1]: </color>Kamu akan mendapatkan 1 kesempatan tambahan untuk menjalankan Tahap Aksi dan melanjutkan giliranmu lagi.","descriptionreplaced":"<color=#FFFFFFFF>Bertukar Karakter</color> akan selalu dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, dan bukan <color=#FFFFFFFF>Aksi Tempur</color>;\\n<color=#FFFFFFFF>Jika Karaktermu berhasil menggugurkan Karakter lawan saat menjalankan <color=#FFFFFFFF>Aksi Tempur</color>: </color>Kamu akan mendapatkan 1 kesempatan tambahan untuk menjalankan Tahap Aksi dan melanjutkan giliranmu lagi."},"rendingvortex":{"id":225021,"name":"Rending Vortex","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Dvalin yang mengenakan kartu ini berada di arena, setelah status Total Collapse yang memengaruhi Karakter lawan dihapus: Memberikan status Total Collapse kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)","descriptionraw":"Ketika $[A2502] yang mengenakan kartu ini berada di arena, setelah status <color=#FFFFFFFF>$[C125021]</color> yang memengaruhi Karakter lawan dihapus: Memberikan status <color=#FFFFFFFF>$[C125021]</color> kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"Ketika Dvalin yang mengenakan kartu ini berada di arena, setelah status <color=#FFFFFFFF>Total Collapse</color> yang memengaruhi Karakter lawan dihapus: Memberikan status <color=#FFFFFFFF>Total Collapse</color> kepada Karakter standby lawan berikutnya. (Sekali setiap Ronde)"},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Sigewinne yang mengenakan kartu ini menggunakan Rebound Hydrotherapy: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1.","descriptionraw":"Setelah $[A1213] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S12132]</color>: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1.","descriptionreplaced":"Setelah Sigewinne yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Rebound Hydrotherapy</color>: 2 kali DMG berikutnya dari Elemental Skill-mu atau Panggilan-mu +1."},"resistantform":{"id":100,"name":"Resistant Form","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Karakter kebal terhadap Frozen, Stun, dan Petrification.","descriptionraw":"Karakter kebal terhadap <color=#FFFFFFFF>Frozen, Stun, dan Petrification</color>.","descriptionreplaced":"Karakter kebal terhadap <color=#FFFFFFFF>Frozen, Stun, dan Petrification</color>."},"revelry":{"id":112115,"name":"Revelry","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu mengakibatkan DMG +1. (Termasuk DMG Swirl yang dipicu Karakter)\nPenggunaan: 1 (Dapat ditumpuk tanpa batas)","descriptionraw":"Karaktermu mengakibatkan DMG +1. (Termasuk DMG Swirl yang dipicu Karakter)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk tanpa batas)","descriptionreplaced":"Karaktermu mengakibatkan DMG +1. (Termasuk DMG Swirl yang dipicu Karakter)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Revelry","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setiap 10 poin membuat Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk tanpa batas)\nTahap Selesai:  jumlah lapisan dikurangi setengahnya.","descriptionraw":"Setiap 10 poin membuat Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk tanpa batas)\\n<color=#FFFFFFFF>Tahap Selesai: </color> jumlah lapisan dikurangi setengahnya.","descriptionreplaced":"Setiap 10 poin membuat Karaktermu mengakibatkan DMG +1. (Dapat ditumpuk tanpa batas)\\n<color=#FFFFFFFF>Tahap Selesai: </color> jumlah lapisan dikurangi setengahnya.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Revival Prism","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Efek ini dimulai dengan 2 poin Prismatic Energy. Saat Karakter gugur: Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena Expose Weakness dan memulai Energy Revival.\nSelama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin Piercing DMG).","descriptionraw":"Efek ini dimulai dengan 2 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>$[C402011]</color> dan memulai <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Selama $[C402011] berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin $[K5]).","descriptionreplaced":"Efek ini dimulai dengan 2 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>Expose Weakness</color> dan memulai <color=#FFFFFFFF>Energy Revival</color>.\\n<color=#FFFFFFFF>Selama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin <color=#FFFFFFFF>Piercing DMG</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Revival Prism","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Efek ini dimulai dengan 4 poin Prismatic Energy. Saat Karakter gugur: Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena Expose Weakness dan memulai Energy Revival.\nSelama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin Piercing DMG).","descriptionraw":"Efek ini dimulai dengan 4 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>$[C402011]</color> dan memulai <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Selama $[C402011] berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin $[K5]).","descriptionreplaced":"Efek ini dimulai dengan 4 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>Expose Weakness</color> dan memulai <color=#FFFFFFFF>Energy Revival</color>.\\n<color=#FFFFFFFF>Selama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin <color=#FFFFFFFF>Piercing DMG</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Revival Prism","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Efek ini dimulai dengan 6 poin Prismatic Energy. Saat Karakter gugur: Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar tidak gugur dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena Expose Weakness dan memulai Energy Revival.\nSelama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin Piercing DMG).","descriptionraw":"Efek ini dimulai dengan 6 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar $[K54] dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>$[C402011]</color> dan memulai <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Selama $[C402011] berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin $[K5]).","descriptionreplaced":"Efek ini dimulai dengan 6 poin <color=#FFFFFFFF>Prismatic Energy</color>. <color=#FFFFFFFF>Saat Karakter gugur: </color>Selama Prismatic Energy belum habis, akan menyelamatkan Karakter ini agar <color=#FFFFFFFF>tidak gugur</color> dan memulihkan HP-nya hingga 1 poin. Setelah itu, Karakter ini akan terkena <color=#FFFFFFFF>Expose Weakness</color> dan memulai <color=#FFFFFFFF>Energy Revival</color>.\\n<color=#FFFFFFFF>Selama Expose Weakness berlangsung, jika Karakter menerima DMG Reaksi Elemental: </color>Menghapus 1 poin Prismatic Energy. Karakter ini akan gugur saat Prismatic Energy habis terpakai. (Karakter ini akan menerima 15 poin <color=#FFFFFFFF>Piercing DMG</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Membangkitkan Karakter masih cooldown","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tidak dapat membangkitkan Karakter dengan mengonsumsi Makanan selama Ronde ini berlangsung.","descriptionraw":"Tidak dapat membangkitkan Karakter dengan mengonsumsi {SPRITE_PRESET#3101}Makanan selama Ronde ini berlangsung.","descriptionreplaced":"Tidak dapat membangkitkan Karakter dengan mengonsumsi {SPRITE_PRESET#3101}Makanan selama Ronde ini berlangsung.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Rhythm of the Great Dream (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu memainkan Kartu Senjata atau Artefak berikutnya: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu memainkan Kartu {SPRITE_PRESET#3003}Senjata atau {SPRITE_PRESET#3004}Artefak berikutnya:</color> Mengonsumsi 1 Dadu Elemental lebih sedikit."},"rightfulreward":{"id":311408,"name":"Rightful Reward","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Elemental Burst Karakter mengakibatkan DMG +2.\nSetelah Karakter aktifmu menerima DMG atau pemulihan: mendapatkan 1 poin Principle of Justice. Jika kartu ini telah mengumpulkan 3 poin Principle of Justice, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin Energy.","descriptionraw":"<color=#FFFFFFFF>Elemental Burst Karakter mengakibatkan DMG +2</color>.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>mendapatkan 1 poin <color=#FFFFFFFF>Principle of Justice</color>. Jika kartu ini telah mengumpulkan 3 poin <color=#FFFFFFFF>Principle of Justice</color>, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Elemental Burst Karakter mengakibatkan DMG +2</color>.\\n<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan: </color>mendapatkan 1 poin <color=#FFFFFFFF>Principle of Justice</color>. Jika kartu ini telah mengumpulkan 3 poin <color=#FFFFFFFF>Principle of Justice</color>, maka ketiga-tiganya akan dikonsumsi untuk membuat Karakter memperoleh 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Right of Final Interpretation","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, jika Yanfei melancarkan Charged Attack: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu Scarlet Seal, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.","descriptionraw":"Ketika mengenakan kartu ini, jika $[A1308] melancarkan $[K51]: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu $[K1010], kamu akan mengambil 1 Kartu setelah penghitungan skill selesai.","descriptionreplaced":"Ketika mengenakan kartu ini, jika Yanfei melancarkan <color=#FFFFFFFF>Charged Attack</color>: Mengakibatkan DMG +1 terhadap Karakter lawan yang memiliki 6 poin HP atau lebih sedikit. Jika memicu <color=#FFFFFFFF>Scarlet Seal</color>, kamu akan mengambil 1 Kartu setelah penghitungan skill selesai."},"rimeflowrapier":{"id":221041,"name":"Rimeflow Rapier","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Frost Operative yang mengenakan kartu ini memicu Blood-Bonded Shadow: membuat lapisan Bond of Life milik Karakter aktif lawan menjadi dobel.","descriptionraw":"Setelah <color=#FFFFFFFF>$[A2104]</color> yang mengenakan kartu ini memicu <color=#FFFFFFFF>$[S21044]</color>: membuat lapisan <color=#FFFFFFFF>$[C122]</color> milik Karakter aktif lawan menjadi dobel.","descriptionreplaced":"Setelah <color=#FFFFFFFF>Frost Operative</color> yang mengenakan kartu ini memicu <color=#FFFFFFFF>Blood-Bonded Shadow</color>: membuat lapisan <color=#FFFFFFFF>Bond of Life</color> milik Karakter aktif lawan menjadi dobel."},"rippleelectroedge":{"id":134031,"name":"Ripple Electro Edge","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan Karakter ini diubah menjadi Electro DMG\nPenggunaan: 3","descriptionraw":"$[K100] yang diakibatkan Karakter ini diubah menjadi $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter ini diubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Rippling Blades","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Rippling Blades.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Rippling Blades</color>."},"riptide":{"id":112043,"name":"Riptide","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh gugur: Memberikan status \"Riptide\" kepada Karakter aktifmu.\n(Saat Tartaglia yang berada dalam status Melee Stance menyerang Karakter yang terpengaruh, akan mengakibatkan DMG tambahan.)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh gugur: </color>Memberikan status \"Riptide\" kepada Karakter aktifmu.\\n(Saat <color=#FFFFFFFF>$[A1204]</color> yang berada dalam status <color=#FFFFFFFF>$[C112042]</color> menyerang Karakter yang terpengaruh, akan mengakibatkan DMG tambahan.)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh gugur: </color>Memberikan status \"Riptide\" kepada Karakter aktifmu.\\n(Saat <color=#FFFFFFFF>Tartaglia</color> yang berada dalam status <color=#FFFFFFFF>Melee Stance</color> menyerang Karakter yang terpengaruh, akan mengakibatkan DMG tambahan.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Rite of Dispatch","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini berlangsung, Karakter yang terpengaruh akan mengonsumsi 2 Dadu Elemental lebih sedikit saat melancarkan Yakan Evocation: Sesshou Sakura","descriptionraw":"Selama Ronde ini berlangsung, Karakter yang terpengaruh akan mengonsumsi 2 Dadu Elemental lebih sedikit saat melancarkan <color=#FFFFFFFF>$[S14082]</color>","descriptionreplaced":"Selama Ronde ini berlangsung, Karakter yang terpengaruh akan mengonsumsi 2 Dadu Elemental lebih sedikit saat melancarkan <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color>"},"riteofresurrection":{"id":211081,"name":"Rite of Resurrection","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Qiqi akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan Adeptus Art: Preserver of Fortune. (Maksimum 2 kali selama duel)","descriptionraw":"Ketika mengenakan kartu ini, $[A1108] akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan <color=#FFFFFFFF>$[S11083]</color>. (Maksimum 2 kali selama duel)","descriptionreplaced":"Ketika mengenakan kartu ini, Qiqi akan membangkitkan semua Karaktermu yang telah gugur dan memulihkan HP mereka sebesar 2 poin saat melancarkan <color=#FFFFFFFF>Adeptus Art: Preserver of Fortune</color>. (Maksimum 2 kali selama duel)"},"rockininaflamingworld":{"id":213121,"name":"Rockin' in a Flaming World","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Xinyan yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)","descriptionraw":"Saat $[A1312] yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)","descriptionreplaced":"Saat Xinyan yang mengenakan kartu ini menggunakan Skill: jika jumlah kartu di tanganmu tidak lebih dari 1, maka akan mengakibatkan DMG +2. (Sekali setiap Ronde)"},"rockpaperscissorscombopaper":{"id":124012,"name":"Rock-Paper-Scissors Combo: Paper","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Rock-Paper-Scissors Combo: Paper.","descriptionraw":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Paper</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Rock-Paper-Scissors Combo: Scissors","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Rock-Paper-Scissors Combo: Scissors.","descriptionraw":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"Pada Tahap Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Rock-Paper-Scissors Combo: Scissors</color>."},"rockypedestal":{"id":136031,"name":"Rocky Pedestal","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Hilichurl aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat {SPRITE_PRESET#3502}Hilichurl aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat {SPRITE_PRESET#3502}Hilichurl aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Rolling Abyssal Thunder","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter yang terpengaruh tidak dapat menggunakan Skill.\nTahap Selesai: memberikan Karakter terpengaruh 6 poin Piercing DMG, lalu menghapus efek ini.","descriptionraw":"Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>memberikan Karakter terpengaruh 6 poin $[K5], lalu menghapus efek ini.","descriptionreplaced":"Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>.\\n<color=#FFFFFFFF>Tahap Selesai: </color>memberikan Karakter terpengaruh 6 poin <color=#FFFFFFFF>Piercing DMG</color>, lalu menghapus efek ini.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Rolling Thunder","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Karaktermu mengakibatkan DMG +1 terhadap Karakter yang terpengaruh Lightning Rod.","descriptionraw":"Karaktermu mengakibatkan DMG +1 terhadap Karakter yang terpengaruh $[C124022].","descriptionreplaced":"Karaktermu mengakibatkan DMG +1 terhadap Karakter yang terpengaruh Lightning Rod."},"rushinghoundswiftasthewind":{"id":216061,"name":"Rushing Hound: Swift as the Wind","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Gorou yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan Geo DMG: Jika General's War Banner berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)","descriptionraw":"Ketika $[A1606] yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan $[K106]: Jika <color=#FFFFFFFF>$[C116061]</color> berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)","descriptionreplaced":"Ketika Gorou yang mengenakan kartu ini berada di arena, setelah Karaktermu mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>: Jika <color=#FFFFFFFF>General's War Banner</color> berada di arena, ambil 1 Kartu. (Sekali setiap Ronde)"},"sacrificialbow":{"id":311202,"name":"Sacrificial Bow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)"},"sacrificialfragments":{"id":311102,"name":"Sacrificial Fragments","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)"},"sacrificialgreatsword":{"id":311302,"name":"Sacrificial Greatsword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)"},"sacrificialsword":{"id":311502,"name":"Sacrificial Sword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Elemental Skill: Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Menciptakan 1 Dadu Elemental dengan jenis elemen yang sama dengan Karakter yang mengenakannya. (Sekali setiap Ronde)"},"sandanddreams":{"id":302205,"name":"Sand and Dreams","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 3 Dadu Elemental lebih sedikit. \nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 3 Dadu Elemental lebih sedikit. \\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 3 Dadu Elemental lebih sedikit. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Sanguine Rouge","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Pyro DMG yang diakibatkan oleh Hu Tao saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1.","descriptionraw":"Ketika mengenakan kartu ini, $[K103] yang diakibatkan oleh $[A1307] saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1.","descriptionreplaced":"Ketika mengenakan kartu ini, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> yang diakibatkan oleh Hu Tao saat HP-nya tidak lebih dari 6 akan mengakibatkan DMG +1."},"sapwoodblade":{"id":311507,"name":"Sapwood Blade","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Sapwood Blade (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya: Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya:</color> Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, setelah Karakter yang mengenakan menggunakan Normal Attack berikutnya:</color> Menciptakan 2 Dadu Elemental dengan jenis elemen yang sama dengan Karakter tersebut."},"sashimiplatterineffect":{"id":303308,"name":"Sashimi Platter (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini berlangsung, Normal Attack Karakter ini akan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter ini akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter ini akan mengakibatkan DMG +1."},"satiated":{"id":303300,"name":"Satiated","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Kamu tidak dapat mengonsumsi lebih banyak Makanan lagi di Ronde ini","descriptionraw":"Kamu tidak dapat mengonsumsi lebih banyak {SPRITE_PRESET#3101}Makanan lagi di Ronde ini","descriptionreplaced":"Kamu tidak dapat mengonsumsi lebih banyak {SPRITE_PRESET#3101}Makanan lagi di Ronde ini","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Saurus Crackers (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter ini akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"Teknik\".","descriptionraw":"Selama Ronde ini, Karakter ini akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"{SPRITE_PRESET#3008}Teknik\".","descriptionreplaced":"Selama Ronde ini, Karakter ini akan mengonsumsi 1 Dadu Elemental lebih sedikit saat kali berikutnya menggunakan \"{SPRITE_PRESET#3008}Teknik\"."},"scarletseal":{"id":113081,"name":"Scarlet Seal","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter melancarkan Charged Attack: Mengakibatkan DMG +2.\nPenggunaan: 1 (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter melancarkan $[K51]: </color>Mengakibatkan DMG +2.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 2 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 2 lapis)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Scope Out Soft Spots","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: setiap 1 lapis efek ini memiliki 10% kemungkinan untuk menciptakan Strike Where It Hurts. Jika Strike Where It Hurts tercipta, maka jumlah lapisan efek ini dikurangi setengahnya. (Dibulatkan ke bawah)","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>setiap 1 lapis efek ini memiliki 10% kemungkinan untuk menciptakan <color=#FFFFFFFF>$[C111133]</color>. Jika <color=#FFFFFFFF>$[C111133]</color> tercipta, maka jumlah lapisan efek ini dikurangi setengahnya. (Dibulatkan ke bawah)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>setiap 1 lapis efek ini memiliki 10% kemungkinan untuk menciptakan <color=#FFFFFFFF>Strike Where It Hurts</color>. Jika <color=#FFFFFFFF>Strike Where It Hurts</color> tercipta, maka jumlah lapisan efek ini dikurangi setengahnya. (Dibulatkan ke bawah)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Scorched","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter ini menjadi kondisi hangus, dia akan kehilangan buff awalnya.","descriptionraw":"Setelah Karakter ini menjadi kondisi hangus, dia akan kehilangan buff awalnya.","descriptionreplaced":"Setelah Karakter ini menjadi kondisi hangus, dia akan kehilangan buff awalnya."},"scorchingooyoroi":{"id":113112,"name":"Scorching Ooyoroi","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Pyro DMG dan menciptakan Blazing Barrier.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin $[K103] dan menciptakan <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Blazing Barrier</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Scorching Ooyoroi","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Pyro DMG dan menciptakan Blazing Barrier.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin $[K103] dan menciptakan <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan menciptakan <color=#FFFFFFFF>Blazing Barrier</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Scorpion Blessing","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu menggunakan Teknik dari Spirit of Omen: Pyro Scorpion: efek ini akan dihapus, dan setiap 1 lapis \"Scorpion Blessing\" akan membuat Teknik mengakibatkan DMG +1.\n(Jumlah lapisan \"Scorpion Blessing\" dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Saat kamu menggunakan $[K58] dari $[C123031]: </color>efek ini akan dihapus, dan setiap 1 lapis <color=#FFFFFFFF>\"Scorpion Blessing\"</color> akan membuat $[K58] mengakibatkan DMG +1.\\n(Jumlah lapisan <color=#FFFFFFFF>\"Scorpion Blessing\"</color> dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menggunakan <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> dari Spirit of Omen: Pyro Scorpion: </color>efek ini akan dihapus, dan setiap 1 lapis <color=#FFFFFFFF>\"Scorpion Blessing\"</color> akan membuat <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> mengakibatkan DMG +1.\\n(Jumlah lapisan <color=#FFFFFFFF>\"Scorpion Blessing\"</color> dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Scorpocalypse","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Eremite Scorching Loremaster yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan Burning Assault untuk mengalahkan Karakter lawan: menambahkan 1 kartu Spirit of Omen: Pyro Scorpion ke Tanganmu.\nSaat Ronde berakhir: menciptakan 1 lapis Scorpion Blessing.","descriptionraw":"Ketika $[A2303] yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan <color=#FFFFFFFF>$[S1230311]</color> untuk mengalahkan Karakter lawan: menambahkan 1 kartu <color=#FFFFFFFF>$[C123031]</color> ke Tanganmu.\\nSaat Ronde berakhir: menciptakan 1 lapis <color=#FFFFFFFF>$[C123032]</color>.","descriptionreplaced":"Ketika Eremite Scorching Loremaster yang mengenakan kartu ini berada di arena dan setelah kamu menggunakan <color=#FFFFFFFF>Burning Assault</color> untuk mengalahkan Karakter lawan: menambahkan 1 kartu <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> ke Tanganmu.\\nSaat Ronde berakhir: menciptakan 1 lapis <color=#FFFFFFFF>Scorpion Blessing</color>."},"seamlessshield":{"id":117053,"name":"Seamless Shield","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk melindungi Karakter aktifmu.\nSaat status ini dihapus atau diciptakan kembali: Mengakibatkan 1 poin Dendro DMG dan memulihkan 1 poin HP Karakter aktifmu.","descriptionraw":"Memberikan <color=#FFFFFFFF>1 poin $[K6]</color> untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat status ini dihapus atau diciptakan kembali: </color>Mengakibatkan 1 poin $[K107] dan memulihkan 1 poin HP Karakter aktifmu.","descriptionreplaced":"Memberikan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk melindungi Karakter aktifmu.\\n<color=#FFFFFFFF>Saat status ini dihapus atau diciptakan kembali: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan memulihkan 1 poin HP Karakter aktifmu.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Secondary Explosive Shells","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah pemain di sisi ini bertukar Karakter: mengakibatkan 1 poin Pyro DMG terhadap Karakter aktif baru yang ditukar.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah pemain di sisi ini bertukar Karakter:</color> mengakibatkan 1 poin $[K103] terhadap Karakter aktif baru yang ditukar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah pemain di sisi ini bertukar Karakter:</color> mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> terhadap Karakter aktif baru yang ditukar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Seed of Skandha","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: Mengakibatkan 1 poin Piercing DMG terhadap semua Karakter milik Pemain tersebut yang terpengaruh \"Seed of Skandha\".\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: </color>Mengakibatkan 1 poin $[K5] terhadap semua Karakter milik Pemain tersebut yang terpengaruh \"Seed of Skandha\".\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: </color>Mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter milik Pemain tersebut yang terpengaruh \"Seed of Skandha\".\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Seed of Skandha","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: Mengakibatkan 1 poin Dendro DMG terhadap Karakter yang terpengaruh tersebut.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: </color>Mengakibatkan 1 poin $[K107] terhadap Karakter yang terpengaruh tersebut.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter salah satu Pemain yang terpengaruh \"Seed of Skandha\" menerima DMG Reaksi Elemental: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter yang terpengaruh tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Seeking Missile","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Pemain di sisi ini bertukar Karakter: Mengakibatkan 2 poin Physical DMG terhadap Karakter Aktif baru yang ditukar.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Pemain di sisi ini bertukar Karakter:</color> Mengakibatkan 2 poin $[K100] terhadap Karakter Aktif baru yang ditukar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Pemain di sisi ini bertukar Karakter:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> terhadap Karakter Aktif baru yang ditukar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Shadow of the Sand King","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: Ambil 1 Kartu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang mengenakan digunakan sebagai Karakter Aktif dan lawan menerima DMG Reaksi Elemental: </color>Ambil 1 Kartu. (Sekali setiap Ronde)"},"shakennotpurred":{"id":211021,"name":"Shaken, Not Purred","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Cat-Claw Shield yang diciptakan oleh Diona ketika mengenakan kartu ini, nilai Perisai-nya +1.","descriptionraw":"<color=#FFFFFFFF>$[C111021]</color> yang diciptakan oleh $[A1102] ketika mengenakan kartu ini, nilai $[K6]-nya +1.","descriptionreplaced":"<color=#FFFFFFFF>Cat-Claw Shield</color> yang diciptakan oleh Diona ketika mengenakan kartu ini, nilai {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>-nya +1."},"sheercold":{"id":121022,"name":"Sheer Cold","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG terhadap Karakter yang terpengaruh.\nPenggunaan: 1\n\nSaat Karakter yang terpengaruh menerima status Blazing Heat: Hapus efek ini.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K101] terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nSaat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>$[C163011]</color>: Hapus efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> terhadap Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>\\n\\nSaat Karakter yang terpengaruh menerima status <color=#FFFFFFFF>Blazing Heat</color>: Hapus efek ini.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Shield Block","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Karakter ini akan langsung melancarkan Shield Slice saat melakukan Aksi selanjutnya.\nSelama mempersiapkan Shield Slice: Memberikan 2 poin Perisai dan melindungi Karakter yang terpengaruh.","descriptionraw":"Karakter ini akan langsung melancarkan <color=#FFFFFFFF>$[S34085]</color> saat melakukan Aksi selanjutnya.\\n<color=#FFFFFFFF>Selama mempersiapkan $[S34085]: </color>Memberikan 2 poin $[K6] dan melindungi Karakter yang terpengaruh.","descriptionreplaced":"Karakter ini akan langsung melancarkan <color=#FFFFFFFF>Shield Slice</color> saat melakukan Aksi selanjutnya.\\n<color=#FFFFFFFF>Selama mempersiapkan Shield Slice: </color>Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> dan melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Shield of Passion","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk Karakter aktifmu.","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter aktifmu.","descriptionreplaced":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter aktifmu.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Shield of Safe Transport","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk Karakter aktifmu.","descriptionraw":"Memberikan <color=#FFFFFFFF>2 poin $[K6]</color> untuk Karakter aktifmu.","descriptionreplaced":"Memberikan <color=#FFFFFFFF>2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter aktifmu.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Shield of Swirling Clouds","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Saat mempersiapkan Skill ini: memberikan 2 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"<color=#FFFFFFFF>Saat mempersiapkan Skill ini:</color> memberikan 2 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"<color=#FFFFFFFF>Saat mempersiapkan Skill ini:</color> memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Shield of Swirling Clouds","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama mempersiapkan Skill: DMG yang diterima berkurang setengahnya.","descriptionraw":"<color=#FFFFFFFF>Selama mempersiapkan Skill: </color>DMG yang diterima berkurang setengahnya.","descriptionreplaced":"<color=#FFFFFFFF>Selama mempersiapkan Skill: </color>DMG yang diterima berkurang setengahnya.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Perisai","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Setiap lapis akan menahan 1 poin DMG yang diterima Karakter ini. (Dapat ditumpuk tanpa batas)","descriptionraw":"Setiap lapis akan menahan 1 poin DMG yang diterima Karakter ini. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"Setiap lapis akan menahan 1 poin DMG yang diterima Karakter ini. (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Perisai","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Menyediakan 1 poin Perisai untuk Karakter aktifmu. (Dapat ditumpuk tanpa batas)","descriptionraw":"Menyediakan <color=#FFFFFFFF>1 poin $[K6]</color> untuk Karakter aktifmu. (Dapat ditumpuk tanpa batas)","descriptionreplaced":"Menyediakan <color=#FFFFFFFF>1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color></color> untuk Karakter aktifmu. (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa's Reminiscence","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nJika Karakter memiliki 2 poin Energy atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\nJika Karakter memiliki 2 poin $[K310] atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Elemental Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\nJika Karakter memiliki 2 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> atau lebih, Normal Attack dan Elemental Skill yang dilancarkan Karakter akan mengakibatkan DMG +1."},"shootingstar":{"id":111092,"name":"Shooting Star","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter-mu menggunakan skill: Mendapatkan 1 Night Star. Jika memiliki 4 Night Star atau lebih, akan mengonsumsi 4 Night Star dan mengakibatkan 1 poin Cryo DMG. (Skill yang menciptakan status pertempuran ini juga akan memicu efek yang sama)\nSaat menciptakan status pertempuran ini berulang kali: Mendapatkan 2 Night Star.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill: </color>Mendapatkan 1 <color=#FFFFFFFF>Night Star</color>. Jika memiliki 4 <color=#FFFFFFFF>Night Star</color> atau lebih, akan mengonsumsi 4 <color=#FFFFFFFF>Night Star</color> dan mengakibatkan 1 poin $[K101]. (Skill yang menciptakan status pertempuran ini juga akan memicu efek yang sama)\\n<color=#FFFFFFFF>Saat menciptakan status pertempuran ini berulang kali:</color> Mendapatkan 2 <color=#FFFFFFFF>Night Star</color>.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter-mu menggunakan skill: </color>Mendapatkan 1 <color=#FFFFFFFF>Night Star</color>. Jika memiliki 4 <color=#FFFFFFFF>Night Star</color> atau lebih, akan mengonsumsi 4 <color=#FFFFFFFF>Night Star</color> dan mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. (Skill yang menciptakan status pertempuran ini juga akan memicu efek yang sama)\\n<color=#FFFFFFFF>Saat menciptakan status pertempuran ini berulang kali:</color> Mendapatkan 2 <color=#FFFFFFFF>Night Star</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Shooting Star","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: mengakumulasi 1 Night Star. Jika kamu sudah memiliki minimum 5 Night Star, maka 5 Night Star tersebut akan dikonsumsi untuk mengakibatkan 1 poin Cryo DMG dan membuat DMG selanjutnya dari efek ini +1.","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>mengakumulasi 1 <color=#FFFFFFFF>Night Star</color>. Jika kamu sudah memiliki minimum 5 <color=#FFFFFFFF>Night Star</color>, maka 5 <color=#FFFFFFFF>Night Star</color> tersebut akan dikonsumsi untuk mengakibatkan 1 poin $[K151] dan membuat DMG selanjutnya dari efek ini +1.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>mengakumulasi 1 <color=#FFFFFFFF>Night Star</color>. Jika kamu sudah memiliki minimum 5 <color=#FFFFFFFF>Night Star</color>, maka 5 <color=#FFFFFFFF>Night Star</color> tersebut akan dikonsumsi untuk mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan membuat DMG selanjutnya dari efek ini +1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Shrine of Maya","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu memicu reaksi elemental: Mengakibatkan DMG +1 tambahan.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu memicu reaksi elemental:</color> Mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu memicu reaksi elemental:</color> Mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Shrine of Maya","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu memicu reaksi elemental: Mengakibatkan DMG +1 tambahan.\nDurasi (Ronde): 3","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu memicu reaksi elemental:</color> Mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu memicu reaksi elemental:</color> Mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Shrine of Maya","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"DMG Reaksi Elemental yang diterima lawan +3.\nDurasi (Ronde): 2","descriptionraw":"DMG Reaksi Elemental yang diterima lawan +3.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"DMG Reaksi Elemental yang diterima lawan +3.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Shrine of Maya","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu memicu Reaksi Elemental: mengakibatkan DMG +2 tambahan.\nDurasi (Ronde): 3","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> mengakibatkan DMG +2 tambahan.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu memicu Reaksi Elemental:</color> mengakibatkan DMG +2 tambahan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Sign of Weakness","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_ABC"],"description":"Setiap lapisnya membuatmu menerima DMG +1","descriptionraw":"Setiap lapisnya membuatmu menerima DMG +1","descriptionreplaced":"Setiap lapisnya membuatmu menerima DMG +1","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Sin of Pride","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, Elemental Skill dan Elemental Burst yang dilancarkan Karakter Electro milikmu yang memiliki status Crowfeather Cover, akan mengakibatkan DMG +1.","descriptionraw":"Selama $[A1406] milikmu yang mengenakan kartu ini berada dalam arena, <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color> yang dilancarkan Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> milikmu yang memiliki status <color=#FFFFFFFF>$[C114063]</color>, akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Kujou Sara milikmu yang mengenakan kartu ini berada dalam arena, <color=#FFFFFFFF>Elemental Skill</color> dan <color=#FFFFFFFF>Elemental Burst</color> yang dilancarkan Karakter {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> milikmu yang memiliki status <color=#FFFFFFFF>Crowfeather Cover</color>, akan mengakibatkan DMG +1."},"skivingnewandimproved":{"id":215071,"name":"Skiving: New and Improved","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Sayu yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)","descriptionraw":"Saat $[A1507] yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)","descriptionreplaced":"Saat Sayu yang mengenakan kartu digunakan sebagai Karakter aktif dan memicu reaksi Swirl: Mengambil 2 kartu. (Sekali setiap Ronde)"},"skyladder":{"id":115101,"name":"Skyladder","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": mengonsumsi 1 Dadu Elemental lebih sedikit.\nPenggunaan: 1 (Dapat ditumpuk hingga 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 2 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> mengonsumsi 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 2 lapis)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Skyward Atlas","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"skywardblade":{"id":311504,"name":"Skyward Blade","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"skywardharp":{"id":311203,"name":"Skyward Harp","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"skywardpatrol":{"id":402014,"name":"Skyward Patrol","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Menahan 2 poin DMG.\nPenggunaan: 3. Setelah penggunaannya habis, Karakter akan memasuki status \"Exhausted Plunge\".","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 2 poin DMG.\\n<color=#FFFFFFFF>$[K3]: 3</color>. Setelah penggunaannya habis, Karakter akan memasuki status \"$[C402015]\".","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG: </color>Menahan 2 poin DMG.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>. Setelah penggunaannya habis, Karakter akan memasuki status \"Exhausted Plunge\".","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Skyward Pride","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"skywardspine":{"id":311403,"name":"Skyward Spine","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"skywardsword":{"id":133089,"name":"Skyward Sword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.\nSekali setiap Ronde: Normal Attack Karakter ini mengakibatkan DMG +1 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Sekali setiap Ronde:</color> <color=#FFFFFFFF>Normal Attack</color> Karakter ini mengakibatkan DMG +1 tambahan."},"snappysilhouette":{"id":111101,"name":"Snappy Silhouette","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG kepada Karakter yang terpengaruh. Jika Penggunaan hanya tersisa 1 dan Karakter terpengaruh Cryo, maka DMG kali ini +1.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K101] kepada Karakter yang terpengaruh. Jika $[K3] hanya tersisa 1 dan Karakter terpengaruh {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, maka DMG kali ini +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> kepada Karakter yang terpengaruh. Jika <color=#FFFFFFFF>Penggunaan</color> hanya tersisa 1 dan Karakter terpengaruh {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, maka DMG kali ini +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Snappy Silhouette","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Cryo DMG kepada Karakter yang terpengaruh.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 2 poin $[K151] kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> kepada Karakter yang terpengaruh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Soaring on the Wind","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FALL_ATTACK"],"description":"Saat Karakter melancarkan Normal Attack: Skill ini dianggap sebagai Plunging Attack dan mengakibatkan DMG +1. Setelah penghitungan Skill selesai, mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>Skill ini dianggap sebagai $[K52] dan mengakibatkan DMG +1. Setelah penghitungan Skill selesai, mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>Skill ini dianggap sebagai <color=#FFFFFFFF>Plunging Attack</color> dan mengakibatkan DMG +1. Setelah penghitungan Skill selesai, mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Sourcewater Droplet","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Neuvillette melancarkan Normal Attack: memulihkan 2 poin HP Neuvillette. Jika Neuvillette adalah \"Karakter aktifmu\", maka mempersiapkan Skill: Equitable Judgment.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Setelah $[A1210] melancarkan Normal Attack:</color> memulihkan 2 poin HP $[A1210]. Jika $[A1210] adalah \"Karakter aktifmu\", maka $[K53|s1]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Neuvillette melancarkan Normal Attack:</color> memulihkan 2 poin HP Neuvillette. Jika Neuvillette adalah \"Karakter aktifmu\", maka <color=#FFFFFFFF>mempersiapkan Skill</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Equitable Judgment</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Sparks 'n' Splash","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di dalam tim menggunakan Skill: Mengakibatkan 2 poin Pyro DMG kepada Karakter aktif di dalam tim.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 2 poin $[K103] kepada Karakter aktif di dalam tim.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di dalam tim menggunakan Skill:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> kepada Karakter aktif di dalam tim.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Spear Flourish","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Spear Flourish.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Spear Flourish</color>."},"spearflourish-01":{"id":176072,"name":"Spear Flourish","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Spear Flourish.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Spear Flourish</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirit of Omen: Dendro Spirit-Serpent","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Viny Razorscale\nPenggunaan: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Viny Razorscale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirit of Omen: Pyro Scorpion","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Saat Karakter yang terpengaruh menerima DMG: jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan Scorpion Blessing. (Maksimum 2 kali setiap Ronde)\nTeknik: Burning Assault\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan <color=#FFFFFFFF>$[C123032]</color>. (Maksimum 2 kali setiap Ronde)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> jika memungkinkan, hilangkan 1 poin Energy untuk menahan 1 poin DMG, lalu menciptakan <color=#FFFFFFFF>Scorpion Blessing</color>. (Maksimum 2 kali setiap Ronde)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Burning Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Spirit of Omen's Awakening: Cryo","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya berubah menjadi Cryo DMG.\nCryo DMG yang diterima Karakter ini +2.\nDurasi (Ronde): 2","descriptionraw":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan $[K100] yang diakibatkannya berubah menjadi $[K101].\\n$[K101] yang diterima Karakter ini +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya berubah menjadi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> yang diterima Karakter ini +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Spirit of Omen's Awakening: Electro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya berubah menjadi Electro DMG.\nElectro DMG yang diterima Karakter ini +2.\nDurasi (Ronde): 2","descriptionraw":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan $[K100] yang diakibatkannya berubah menjadi $[K104].\\n$[K104] yang diterima Karakter ini +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya berubah menjadi {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diterima Karakter ini +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Spirit of Omen's Awakening: Hydro","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1 dan Physical DMG yang diakibatkannya berubah menjadi Hydro DMG.\nHydro DMG yang diterima Karakter ini +2.\nDurasi (Ronde): 2","descriptionraw":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan $[K100] yang diakibatkannya berubah menjadi $[K102].\\n$[K102] yang diterima Karakter ini +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakter <color=#FFFFFFFF>mengakibatkan DMG +1</color> dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkannya berubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> yang diterima Karakter ini +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Spirit-Serpent's Blessing","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu menggunakan Teknik dari Spirit of Omen: Dendro Spirit-Serpent: Teknik ini mengakibatkan DMG +1 dan tidak akan mengonsumsi Penggunaan dari Spirit of Omen: Dendro Spirit-Serpent.\nPenggunaan: 1 (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Saat kamu menggunakan $[K58] dari $[C127032]: </color>$[K58] ini mengakibatkan DMG +1 dan tidak akan mengonsumsi $[K3] dari $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu menggunakan <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> dari Spirit of Omen: Dendro Spirit-Serpent: </color><color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> ini mengakibatkan DMG +1 dan tidak akan mengonsumsi <color=#FFFFFFFF>Penggunaan</color> dari Spirit of Omen: Dendro Spirit-Serpent.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Spirit Serpent's Swirl","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Eremite Floral Ring-Dancer yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan Spirit of Omen: Dendro Spirit-Serpent berganti menjadi Karakter aktif: mengakibatkan 1 poin Dendro DMG. (Sekali setiap Ronde)","descriptionraw":"Ketika <color=#FFFFFFFF>$[A2703]</color> yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan <color=#FFFFFFFF>$[C127032]</color> berganti menjadi Karakter aktif: mengakibatkan 1 poin $[K107]. (Sekali setiap Ronde)","descriptionreplaced":"Ketika <color=#FFFFFFFF>Eremite Floral Ring-Dancer</color> yang mengenakan kartu ini ada di arena dan Karaktermu yang mengenakan <color=#FFFFFFFF>Spirit of Omen: Dendro Spirit-Serpent</color> berganti menjadi Karakter aktif: mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Sekali setiap Ronde)"},"splendoroftranquilwaters":{"id":311508,"name":"Splendor of Tranquil Waters","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Setelah Karaktermu menerima DMG atau pemulihan: kartu ini mendapatkan 1 poin Lakelight.\nSaat Karakter melancarkan Normal Attack: jika sudah mencapai 12 poin Lakelight, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 Elemen Tidak Selaras lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (Sekali setiap ronde).","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan: </color>kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Lakelight</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>jika sudah mencapai 12 poin <color=#FFFFFFFF>Lakelight</color>, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 $[K309] lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (Sekali setiap ronde).","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan: </color>kartu ini mendapatkan 1 poin <color=#FFFFFFFF>Lakelight</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan Normal Attack: </color>jika sudah mencapai 12 poin <color=#FFFFFFFF>Lakelight</color>, maka 12 poin tersebut akan dikonsumsi untuk membuat Skill ini menghabiskan 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit, DMG yang diakibatkan +1, serta memulihkan 1 poin HP Karakter yang terpengaruh (Sekali setiap ronde).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Sprout","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill dan memicu Reaksi Terkait Dendro: Mengakibatkan 1 poin Dendro DMG. (Sekali setiap Ronde)\nDurasi (Ronde): 1","descriptionraw":"Setelah Karaktermu menggunakan Skill dan memicu $[K217]: Mengakibatkan 1 poin $[K107]. (Sekali setiap Ronde)\\n$[K4]: 1","descriptionreplaced":"Setelah Karaktermu menggunakan Skill dan memicu <color=#7EC236FF>{SPRITE_PRESET#2107}Reaksi Terkait Dendro</color>: Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Durasi (Ronde)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Stadium of the Sacred Flame (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Stalwart and True","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Tahap Selesai: Jika HP Dehya tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya.","descriptionraw":"Tahap Selesai: Jika HP $[A1309] tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya.","descriptionreplaced":"Tahap Selesai: Jika HP Dehya tidak lebih dari 6, maka akan memulihkan 2 poin HP-nya."},"starwicker":{"id":115102,"name":"Starwicker","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Adeptal Assistance\nPenggunaan: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Adeptal Assistance\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Steady Breathing","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Chonghua Frost Field yang diciptakan oleh Chongyun ketika mengenakan kartu ini akan mendapatkan efek berikut:\nNormal Attack dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>$[C111041]</color> yang diciptakan oleh $[A1104] ketika mengenakan kartu ini akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Normal Attack</color> dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Chonghua Frost Field</color> yang diciptakan oleh Chongyun ketika mengenakan kartu ini akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Normal Attack</color> dari Karakter pengguna Sword, Claymore, dan Polearm milikmu mengakibatkan DMG +1."},"stealth":{"id":123011,"name":"Stealth","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\nPenggunaan: 2","descriptionraw":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\\n$[K3]: 2","descriptionreplaced":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Penggunaan</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Stealth","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\nPenggunaan: 3\nPhysical DMG yang diakibatkan diubah menjadi Pyro DMG.","descriptionraw":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\\n$[K3]: 3\\n$[K100] yang diakibatkan diubah menjadi $[K103].","descriptionreplaced":"Karakter menerima DMG -1 dan mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Penggunaan</color>: 3\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Stellar Predator","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Oz yang diciptakan juga akan mengakibatkan 2 poin Electro DMG (mengonsumsi Penggunaan) saat Fischl melancarkan Normal Attack.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C114011]</color> yang diciptakan juga akan mengakibatkan 2 poin $[K104] (mengonsumsi $[K3]) saat $[A1401] melancarkan <color=#FFFFFFFF>Normal Attack</color>.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Oz</color> yang diciptakan juga akan mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> (mengonsumsi <color=#FFFFFFFF>Penggunaan</color>) saat Fischl melancarkan <color=#FFFFFFFF>Normal Attack</color>."},"sternfrostprism":{"id":221031,"name":"Sternfrost Prism","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Setelah Cryo Hypostasis yang mengenakan kartu ini memicu Cryo Crystal Core: Memberikan status Sheer Cold kepada Karakter aktif lawan.","descriptionraw":"Setelah $[A2103] yang mengenakan kartu ini memicu <color=#FFFFFFFF>$[C121034]</color>: Memberikan status <color=#FFFFFFFF>$[K1016]</color> kepada Karakter aktif lawan.","descriptionreplaced":"Setelah Cryo Hypostasis yang mengenakan kartu ini memicu <color=#FFFFFFFF>Cryo Crystal Core</color>: Memberikan status <color=#FFFFFFFF>Sheer Cold</color> kepada Karakter aktif lawan."},"stoneandcontractsineffect":{"id":303182,"name":"Stone and Contracts (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Tahap Aksi dimulai: Menciptakan 3 Elemen Omni dan mengambil 1 Kartu, lalu menghapus efek ini.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 3 $[K411] dan mengambil 1 Kartu, lalu menghapus efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>Menciptakan 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 Kartu, lalu menghapus efek ini."},"stonedrakeguardianstance":{"id":136052,"name":"Stone Drake: Guardian Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Jika Eremite Stone Enchanter menerima DMG saat Spirit of Omen: Stone Drake berada di arena: Menahan 2 poin DMG. Saat menahan Geo DMG, akan mengonsumsi 1 Penggunaan tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Jika $[A3606] menerima DMG saat $[C136051] berada di arena: </color>Menahan 2 poin DMG. Saat menahan $[K106], akan mengonsumsi 1 $[K3] tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","descriptionreplaced":"<color=#FFFFFFFF>Jika Eremite Stone Enchanter menerima DMG saat Spirit of Omen: Stone Drake berada di arena: </color>Menahan 2 poin DMG. Saat menahan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, akan mengonsumsi 1 <color=#FFFFFFFF>Penggunaan</color> tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Stone Facets: Elemental Absorption","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter dapat menyerap kekuatan elemen Cryo/Hydro/Pyro/Electro, lalu akan mendapatkan skill Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave sesuai dengan kekuatan elemen yang terserap. (Karakter hanya dapat menyerap satu jenis elemen pada saat yang bersamaan, status ini akan mencatat jumlah jenis elemen yang pernah diserap oleh Karakter)\nSetelah Karakter menyerap kekuatan elemen yang berbeda dengan kekuatan elemen yang terserap saat ini: Menciptakan 1 Dadu Elemental dengan jenis elemen yang baru saja terserap.","descriptionraw":"Karakter dapat menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, lalu akan mendapatkan skill {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color> sesuai dengan kekuatan elemen yang terserap. (Karakter hanya dapat menyerap satu jenis elemen pada saat yang bersamaan, status ini akan mencatat jumlah jenis elemen yang pernah diserap oleh Karakter)\\n<color=#FFFFFFFF>Setelah Karakter menyerap kekuatan elemen yang berbeda dengan kekuatan elemen yang terserap saat ini: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang baru saja terserap.","descriptionreplaced":"Karakter dapat menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, lalu akan mendapatkan skill {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color> sesuai dengan kekuatan elemen yang terserap. (Karakter hanya dapat menyerap satu jenis elemen pada saat yang bersamaan, status ini akan mencatat jumlah jenis elemen yang pernah diserap oleh Karakter)\\n<color=#FFFFFFFF>Setelah Karakter menyerap kekuatan elemen yang berbeda dengan kekuatan elemen yang terserap saat ini: </color>Menciptakan 1 Dadu Elemental dengan jenis elemen yang baru saja terserap.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Stone Facets: Elemental Crystallization","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter menerima Cryo/Hydro/Pyro/Electro DMG: Jika Karakter belum menyerap kekuatan elemen tersebut, maka status ini akan dihapus dan Karakter akan menyerap kekuatan elemen.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG: </color>Jika Karakter belum menyerap kekuatan elemen tersebut, maka status ini akan dihapus dan Karakter akan $[K1012|s1].","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG: </color>Jika Karakter belum menyerap kekuatan elemen tersebut, maka status ini akan dihapus dan Karakter akan <color=#FFFFFFFF>menyerap kekuatan elemen</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Stone Facets: Elemental Summoning","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Karakter akan menyerap kekuatan elemen yang berbeda berdasarkan kekuatan elemen yang telah terserap saat ini.\nJika Karakter belum menyerap kekuatan elemen atau telah menyerap kekuatan elemen Electro, maka akan menyerap kekuatan elemen Hydro.\nJika Karakter telah menyerap kekuatan elemen Hydro, maka akan menyerap kekuatan elemen Cryo.\nJika Karakter telah menyerap kekuatan elemen Cryo, maka akan menyerap kekuatan elemen Pyro.\nJika Karakter telah menyerap kekuatan elemen Pyro, maka akan menyerap kekuatan elemen Electro.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Karakter akan menyerap kekuatan elemen yang berbeda berdasarkan kekuatan elemen yang telah terserap saat ini.\\nJika Karakter belum menyerap kekuatan elemen atau telah menyerap kekuatan elemen {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Karakter akan menyerap kekuatan elemen yang berbeda berdasarkan kekuatan elemen yang telah terserap saat ini.\\nJika Karakter belum menyerap kekuatan elemen atau telah menyerap kekuatan elemen {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nJika Karakter telah menyerap kekuatan elemen {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, maka akan menyerap kekuatan elemen {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>."},"stoneforce":{"id":126012,"name":"Stone Force","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan diubah menjadi Geo DMG.\nSatu kali setiap Ronde: Karakter mengakibatkan DMG +1.\nSetelah Stonehide yang memengaruhi Karakter ini dihapus: Status ini juga akan dihapus.","descriptionraw":"$[K100] yang diakibatkan diubah menjadi $[K106].\\n<color=#FFFFFFFF>Satu kali setiap Ronde:</color> Karakter mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah $[C126011] yang memengaruhi Karakter ini dihapus: </color>Status ini juga akan dihapus.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF>Satu kali setiap Ronde:</color> Karakter mengakibatkan DMG +1.\\n<color=#FFFFFFFF>Setelah Stonehide yang memengaruhi Karakter ini dihapus: </color>Status ini juga akan dihapus."},"stonehide":{"id":126011,"name":"Stonehide","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menerima DMG: Mengurangi 1 poin DMG yang diterima. Jika menerima Geo DMG, Penggunaan akan dikonsumsi 1 kali lagi.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. Jika menerima $[K106], $[K3] akan dikonsumsi 1 kali lagi.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menerima DMG:</color> Mengurangi 1 poin DMG yang diterima. Jika menerima {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, <color=#FFFFFFFF>Penggunaan</color> akan dikonsumsi 1 kali lagi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh Stonehide dan Stone Force.","descriptionraw":"Ketika mengenakan kartu ini, jika $[A2601] menggugurkan Karakter lawan: $[A2601] akan kembali memperoleh <color=#FFFFFFFF>$[C126011]</color> dan <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Ketika mengenakan kartu ini, jika Stonehide Lawachurl menggugurkan Karakter lawan: Stonehide Lawachurl akan kembali memperoleh <color=#FFFFFFFF>Stonehide</color> dan <color=#FFFFFFFF>Stone Force</color>."},"stormstream":{"id":144,"name":"Stormstream","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menggunakan Skill: Setiap lapisnya akan mengakibatkan 1 poin Piercing DMG terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas)\nTahap Selesai: jumlah lapisan dikurangi setengahnya.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap lapisnya akan mengakibatkan 1 poin $[K5] terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas)\\n<color=#FFFFFFFF>Tahap Selesai: </color>jumlah lapisan dikurangi setengahnya.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Skill: </color>Setiap lapisnya akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap Karakter yang terpengaruh. (Dapat ditumpuk tanpa batas)\\n<color=#FFFFFFFF>Tahap Selesai: </color>jumlah lapisan dikurangi setengahnya.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Stormwind Barrier","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Avenging Squall.\nSaat mempersiapkan Skill ini: memberikan 2 poin Perisai dan melindungi Karakter yang terpengaruh. Sementara, jika Karakter yang terpengaruh menerima DMG Hydro/Pyro/Cryo/Electro, Avenging Squall akan mengakibatkan DMG +1 untuk serangan kali ini dan tipe DMG-nya diubah menjadi tipe elemen yang bersangkutan.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>Saat mempersiapkan Skill ini:</color> memberikan 2 poin $[K6] dan melindungi Karakter yang terpengaruh. Sementara, jika Karakter yang terpengaruh menerima DMG <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>, $[S35025] akan mengakibatkan DMG +1 untuk serangan kali ini dan tipe DMG-nya diubah menjadi tipe elemen yang bersangkutan.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Avenging Squall</color>.\\n<color=#FFFFFFFF>Saat mempersiapkan Skill ini:</color> memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> dan melindungi Karakter yang terpengaruh. Sementara, jika Karakter yang terpengaruh menerima DMG <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>, Avenging Squall akan mengakibatkan DMG +1 untuk serangan kali ini dan tipe DMG-nya diubah menjadi tipe elemen yang bersangkutan.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Stormzone","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu melakukan Aksi \"bertukar Karakter\": Akan menghabiskan 1 Dadu Elemental lebih sedikit.\nPenggunaan: 2.","descriptionraw":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu melakukan Aksi \"bertukar Karakter\":</color> Akan menghabiskan 1 Dadu Elemental lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Stormzone","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karaktermu melakukan aksi \"bertukar Karakter\":  Mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah memicu efek ini, Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit saat menggunakan Normal Attack berikutnya selama Ronde ini berlangsung.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karaktermu melakukan aksi \"bertukar Karakter\": </color> Mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah memicu efek ini, Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit saat menggunakan Normal Attack berikutnya selama Ronde ini berlangsung.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karaktermu melakukan aksi \"bertukar Karakter\": </color> Mengonsumsi 1 Dadu Elemental lebih sedikit. Setelah memicu efek ini, Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit saat menggunakan Normal Attack berikutnya selama Ronde ini berlangsung.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Stormzone","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu bertukar Karakter: dianggap sebagai Aksi Cepat.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat kamu bertukar Karakter: </color>dianggap sebagai Aksi Cepat.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu bertukar Karakter: </color>dianggap sebagai Aksi Cepat.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Strategic Reserve","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Jade Screen akan mengakibatkan Geo DMG +1 selama Ningguang belum gugur.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C116011]</color> akan mengakibatkan <color=#FFE699FF>$[K106]</color> +1 selama $[A1601] belum gugur.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Jade Screen</color> akan mengakibatkan <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color></color> +1 selama Ningguang belum gugur."},"streamingsurge":{"id":222011,"name":"Streaming Surge","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh Penggunaan +1 saat Rhodeia of Loch menggunakan Tide and Torrent.","descriptionraw":"Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh $[K3] +1 saat $[A2201] menggunakan <color=#FFFFFFFF>$[S22014]</color>.","descriptionreplaced":"Ketika mengenakan kartu ini, semua Panggilan-mu akan memperoleh <color=#FFFFFFFF>Penggunaan</color> +1 saat Rhodeia of Loch menggunakan <color=#FFFFFFFF>Tide and Torrent</color>."},"strictlyprohibited":{"id":301018,"name":"Strictly Prohibited","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, efek dari Kartu Peristiwa yang dimainkan di sisi ini akan dibatalkan.\nPenggunaan: 1","descriptionraw":"Selama Ronde ini, efek dari Kartu Peristiwa yang dimainkan di sisi ini akan dibatalkan.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Selama Ronde ini, efek dari Kartu Peristiwa yang dimainkan di sisi ini akan dibatalkan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Strike Where It Hurts","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kamu mengakibatkan Skill DMG: menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat.","descriptionraw":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat.","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu mengakibatkan Skill DMG:</color> menghapus status ini dan meningkatkan DMG yang diakibatkan untuk serangan ini menjadi dua kali lipat."},"structuration":{"id":217061,"name":"Structuration","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Alhaitham yang mengenakan Kartu ini menggunakan Particular Field: Fetters of Phenomena: Jika mengonsumsi 1 (atau lebih) Durasi (Ronde) dari Chisel-Light Mirror, maka akan mendapatkan Chisel-Light Mirror dengan Durasi (Ronde): 3 dan mengambil 1 Kartu.","descriptionraw":"Saat $[A1706] yang mengenakan Kartu ini menggunakan <color=#FFFFFFFF>$[S17063]</color>: Jika mengonsumsi 1 (atau lebih) $[K4] dari <color=#FFFFFFFF>$[C117061]</color>, maka akan mendapatkan <color=#FFFFFFFF>$[C117061]</color> dengan $[K4]: 3 dan mengambil 1 Kartu.","descriptionreplaced":"Saat Alhaitham yang mengenakan Kartu ini menggunakan <color=#FFFFFFFF>Particular Field: Fetters of Phenomena</color>: Jika mengonsumsi 1 (atau lebih) <color=#FFFFFFFF>Durasi (Ronde)</color> dari <color=#FFFFFFFF>Chisel-Light Mirror</color>, maka akan mendapatkan <color=#FFFFFFFF>Chisel-Light Mirror</color> dengan <color=#FFFFFFFF>Durasi (Ronde)</color>: 3 dan mengambil 1 Kartu."},"stun":{"id":100001,"name":"Stun","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter tidak dapat menggunakan Skill. (Berlangsung hingga Ronde ini berakhir)","descriptionraw":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter tidak dapat menggunakan Skill.</color> (Berlangsung hingga Ronde ini berakhir)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Subnautical Hunter Mode","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah kamu mengambil 3 kartu: memberikan 1 poin Perisai untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 lapis).\nSetelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill: menaruh maksimum 2 kartu yang berbiaya awal Dadu Elemental terbanyak di dasar Dek, lalu mengambil kartu dengan jumlah yang sama.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah kamu mengambil 3 kartu: </color>memberikan 1 poin $[K6] untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 lapis).\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill:</color> menaruh maksimum 2 kartu yang berbiaya awal Dadu Elemental terbanyak di dasar Dek, lalu mengambil kartu dengan jumlah yang sama.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu mengambil 3 kartu: </color>memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 lapis).\\n<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill:</color> menaruh maksimum 2 kartu yang berbiaya awal Dadu Elemental terbanyak di dasar Dek, lalu mengambil kartu dengan jumlah yang sama.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Subnautical Shield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 1 poin Perisai untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 poin)","descriptionraw":"Memberikan 1 poin $[K6] untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 poin)","descriptionreplaced":"Memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh. (Dapat ditumpuk hingga 2 poin)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Summoner of Lightning","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Dalam Ronde ini, semua Normal Attack Karakter yang terpengaruh akan menghabiskan 1 Elemen Tidak Selaras lebih sedikit.\nPenggunaan:2","descriptionraw":"Dalam Ronde ini, semua Normal Attack Karakter yang terpengaruh akan menghabiskan 1 $[K309] lebih sedikit.\\n<color=#FFFFFFFF>$[K3]:2</color>","descriptionreplaced":"Dalam Ronde ini, semua Normal Attack Karakter yang terpengaruh akan menghabiskan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>:2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Sunyata Flower (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat kamu memainkan Kartu Pendukung berikutnya: Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Pendukung berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Pendukung berikutnya: </color>Mengonsumsi 1 Dadu Elemental lebih sedikit."},"superiorprotection":{"id":402028,"name":"Superior Protection","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":["GCG_TAG_SHEILD"],"description":"Setiap lapis memberikan 1 poin Perisai untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionraw":"Setiap lapis memberikan 1 poin $[K6] untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","descriptionreplaced":"Setiap lapis memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter aktifmu. (Dapat ditumpuk)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Superlative Superstrength","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Charged Attack: Mengakibatkan DMG +1. Jika jumlah Penggunaan tersisa 2 atau lebih, maka akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]: </color>Mengakibatkan DMG +1. Jika jumlah $[K3] tersisa 2 atau lebih, maka akan mengonsumsi 1 $[K309] lebih sedikit.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengakibatkan DMG +1. Jika jumlah <color=#FFFFFFFF>Penggunaan</color> tersisa 2 atau lebih, maka akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Surging Thunder","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Surging Thunder.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Surging Thunder</color>."},"surgingundercurrent":{"id":222031,"name":"Surging Undercurrent","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Saat Abyss Herald - Wicked Torrents yang mengenakan kartu ini gugur atau memicu Watery Rebirth: menciptakan Curse of the Undercurrent di arena lawan.","descriptionraw":"Saat $[A2203] yang mengenakan kartu ini gugur atau memicu <color=#FFFFFFFF>$[C122031]</color>: menciptakan $[K1022] di arena lawan.","descriptionreplaced":"Saat Abyss Herald - Wicked Torrents yang mengenakan kartu ini gugur atau memicu <color=#FFFFFFFF>Watery Rebirth</color>: menciptakan <color=#FFFFFFFF>Curse of the Undercurrent</color> di arena lawan."},"surgingward":{"id":122035,"name":"Surging Ward","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Hydro. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill, serta menerima 6 poin Piercing DMG pada Tahap Selesai.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>, serta menerima 6 poin $[K5] pada Tahap Selesai.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#80C0FFFF>efek Hydro</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Hydro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>, serta menerima 6 poin <color=#FFFFFFFF>Piercing DMG</color> pada Tahap Selesai.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Surging Will","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu memainkan Kartu Pendukung: menciptakan 1 Elemen Omni dan mengambil 1 kartu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Pendukung:</color> menciptakan 1 $[K411] dan mengambil 1 kartu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu memainkan Kartu Pendukung:</color> menciptakan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> dan mengambil 1 kartu. (Sekali setiap Ronde)"},"sweepingtime":{"id":116022,"name":"Sweeping Time","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karaktermu menggunakan Normal Attack: Mengonsumsi 1 Dadu Geo lebih sedikit. (Sekali setiap Ronde)\n Normal Attack Karakter mengakibatkan DMG +2 dan Physical DMG yang diakibatkan diubah menjadi Geo DMG.\nDurasi (Ronde): 2","descriptionraw":"Saat Karaktermu menggunakan Normal Attack: Mengonsumsi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n <color=#FFFFFFFF>Normal Attack</color> Karakter mengakibatkan DMG +2 dan $[K100] yang diakibatkan diubah menjadi $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Saat Karaktermu menggunakan Normal Attack: Mengonsumsi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dadu Geo</color> lebih sedikit. (Sekali setiap Ronde)\\n <color=#FFFFFFFF>Normal Attack</color> Karakter mengakibatkan DMG +2 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tada! (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Selesai: mengambil 1 kartu.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengambil 1 kartu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Tailing Truncheon","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Tracking Truncheon.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Tracking Truncheon</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Tainted Waters Change Their Shape","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Karakter ini tidak dapat terkena Frozen dan mengakibatkan DMG +2 saat HP-nya tidak lebih dari 5.\nSetelah Karakter ini menggunakan Skill: jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin Piercing DMG terhadap semua Karakter standby lawan.","descriptionraw":"Karakter ini tidak dapat terkena Frozen dan mengakibatkan DMG +2 saat HP-nya tidak lebih dari 5.\\n<color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill: </color>jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter standby lawan.","descriptionreplaced":"Karakter ini tidak dapat terkena Frozen dan mengakibatkan DMG +2 saat HP-nya tidak lebih dari 5.\\n<color=#FFFFFFFF>Setelah Karakter ini menggunakan Skill: </color>jika Karakter ini memiliki minimum 6 poin HP, maka akan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> terhadap semua Karakter standby lawan."},"takemoreelementalreactiondmg":{"id":502205,"name":"Menerima DMG Reaksi Elemental lebih besar","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setiap lapisnya akan meningkatkan 1 poin DMG Reaksi Elemental yang diterima olehmu.","descriptionraw":"Setiap lapisnya akan meningkatkan 1 poin DMG Reaksi Elemental yang diterima olehmu.","descriptionreplaced":"Setiap lapisnya akan meningkatkan 1 poin DMG Reaksi Elemental yang diterima olehmu.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Normal Attack Karakter yang terpengaruh mengakibatkan DMG +1 dan Physical DMG yang diakibatkan diubah menjadi Hydro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan $[K100] yang diakibatkan diubah menjadi $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Normal Attack</color> Karakter yang terpengaruh mengakibatkan DMG +1 dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Tamakushi Casket","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan Nereid's Ascension: Akan memanggil Bake-Kurage (Penggunaan: 1). Jika Bake-Kurage sudah berada di Zona Panggilan, maka Penggunaan-nya +1.\nSelama status Ceremonial Garment berlangsung, Bake-Kurage akan mengakibatkan DMG +1.","descriptionraw":"Ketika $[A1205] mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>$[S12053]</color>: Akan memanggil <color=#FFFFFFFF>$[C112051]</color> ($[K3]: 1). Jika <color=#FFFFFFFF>$[C112051]</color> sudah berada di Zona Panggilan, maka $[K3]-nya +1.\\nSelama status <color=#FFFFFFFF>$[C112052]</color> berlangsung, <color=#FFFFFFFF>$[C112051]</color> akan mengakibatkan DMG +1.","descriptionreplaced":"Ketika Sangonomiya Kokomi mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>Nereid's Ascension</color>: Akan memanggil <color=#FFFFFFFF>Bake-Kurage</color> (<color=#FFFFFFFF>Penggunaan</color>: 1). Jika <color=#FFFFFFFF>Bake-Kurage</color> sudah berada di Zona Panggilan, maka <color=#FFFFFFFF>Penggunaan</color>-nya +1.\\nSelama status <color=#FFFFFFFF>Ceremonial Garment</color> berlangsung, <color=#FFFFFFFF>Bake-Kurage</color> akan mengakibatkan DMG +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Tandoori Roast (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini berlangsung, Elemental Skill Karakter ini yang berikutnya akan mengakibatkan DMG +2.","descriptionraw":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Elemental Skill</color> Karakter ini yang berikutnya akan mengakibatkan DMG +2.","descriptionreplaced":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Elemental Skill</color> Karakter ini yang berikutnya akan mengakibatkan DMG +2."},"target":{"id":301302,"name":"Target","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter lawan yang terpengaruh Qucusaurus bertukar Karakter menjadi Karakter aktif: mengurangi 1 lapis efek ini.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter lawan yang terpengaruh $[C313006] bertukar Karakter menjadi Karakter aktif: </color>mengurangi 1 lapis efek ini.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter lawan yang terpengaruh Qucusaurus bertukar Karakter menjadi Karakter aktif: </color>mengurangi 1 lapis efek ini.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Tenacity of the Millelith","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)\nSetelah Karakter menerima DMG: Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)"},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat Tahap Aksi dimulai: Memberikan efek Unmovable Mountain kepada Karakter yang mengenakannya. (Memberikan 2 poin Perisai untuk melindungi Karakter tersebut.)\nSetelah Karakter menerima DMG: Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>$[C301201]</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin $[K6] untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai:</color> Memberikan efek <color=#FFFFFFFF>Unmovable Mountain</color> kepada Karakter yang mengenakannya. (Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter tersebut.)\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG:</color> Jika Karakter yang mengenakan Artefak ini sedang digunakan sebagai Karakter aktif, maka akan menciptakan 1 Dadu Elemental dengan jenis Elemen yang sama dengan Karakter tersebut. (Sekali setiap Ronde)"},"tenkothunderbolts":{"id":114083,"name":"Tenko Thunderbolt","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Sebelum kamu memilih Aksi-mu: Mengakibatkan 3 poin Electro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Mengakibatkan 3 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Sebelum kamu memilih Aksi-mu:</color> Mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Burrowing Assault\nPenggunaan: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Terrain Advantage","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter  mengakibatkan DMG +1. (Setelah Karakter menerima Pyro DMG atau Electro DMG, akan bertukar status secara permanen)","descriptionraw":"Karakter <color=#FFFFFFFF> mengakibatkan DMG +1</color>. (Setelah Karakter menerima $[K103] atau $[K104], akan bertukar status secara permanen)","descriptionreplaced":"Karakter <color=#FFFFFFFF> mengakibatkan DMG +1</color>. (Setelah Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan bertukar status secara permanen)"},"terrorfortheevildoers":{"id":211111,"name":"Terror for the Evildoers","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Wriothesley yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin \"Penalty\".\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin \"Penalty\", maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.","descriptionraw":"Saat $[A1111] yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>\"Penalty\"</color>.\\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin <color=#FFFFFFFF>\"Penalty\"</color>, maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.","descriptionreplaced":"Saat Wriothesley yang mengenakan kartu ini menerima DMG atau pemulihan, kartu ini akan mengakumulasi 1 poin <color=#FFFFFFFF>\"Penalty\"</color>.\\nSaat Wriothesley yang mengenakan kartu ini menggunakan Skill: jika sudah memiliki 3 poin <color=#FFFFFFFF>\"Penalty\"</color>, maka 3 poin tersebut akan dikonsumsi untuk membuat Skill ini mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Terrormask's Return","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Tahap Selesai: Tukar ke Karakter yang terpengaruh.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Tukar ke Karakter yang terpengaruh.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Tukar ke Karakter yang terpengaruh."},"teyvatfriedeggineffect":{"id":503105,"name":"Teyvat Fried Egg (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: menghapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 3 poin.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar $[K54|s1], dan memulihkan HP-nya hingga 3 poin.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 3 poin."},"theartofbudgeting":{"id":217081,"name":"The Art of Budgeting","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Kaveh yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek Burst Scan: menambahkan 1 salinan kartu yang sudah dibuang ke tanganmu. Jika kartu tersebut adalah Kartu \"Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)","descriptionraw":"Saat $[A1708] yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek <color=#FFFFFFFF>$[C117082]</color>: menambahkan 1 salinan kartu yang sudah di$[K56|s1] ke tanganmu. Jika kartu tersebut adalah Kartu \"{SPRITE_PRESET#3104}Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"{SPRITE_PRESET#3104}Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)","descriptionreplaced":"Saat Kaveh yang mengenakan kartu ini berada di arena dan setelah kamu memicu efek <color=#FFFFFFFF>Burst Scan</color>: menambahkan 1 salinan kartu yang sudah di<color=#FFFFFFFF>buang</color> ke tanganmu. Jika kartu tersebut adalah Kartu \"{SPRITE_PRESET#3104}Lokasi\", maka mengonsumsi 2 Dadu Elemental lebih sedikit saat kamu memainkan Kartu \"{SPRITE_PRESET#3104}Lokasi\" berikutnya selama Ronde ini berlangsung. (Sekali setiap Ronde)"},"theartofbudgetingineffect":{"id":117083,"name":"The Art of Budgeting (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat kali berikutnya kamu memainkan Kartu Pendukung Lokasi: Akan menghabiskan 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Saat kali berikutnya kamu memainkan Kartu Pendukung {SPRITE_PRESET#3104}Lokasi:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Saat kali berikutnya kamu memainkan Kartu Pendukung {SPRITE_PRESET#3104}Lokasi:</color> Akan menghabiskan 2 Dadu Elemental lebih sedikit."},"thebell":{"id":311305,"name":"The Bell","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menggunakan Skill: Memberikan 1 poin Perisai kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Memberikan 1 poin $[K6] kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Skill: </color>Memberikan 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> kepada Karakter aktifmu. (Sekali setiap ronde, dapat ditumpuk hingga 2 poin)"},"theboarprincessactive":{"id":303225,"name":"The Boar Princess (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat Kartu Equipment yang telah dikenakan oleh Karakter dihapus: Mendapatkan 1 Elemen Omni.\nPenggunaan: 2\n(Efek ini dapat terpicu saat Karakter gugur atau saat Kartu Equipment ditimpa dengan Kartu Senjata atau Kartu Artefak lain.)","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat Kartu Equipment yang telah dikenakan oleh Karakter dihapus: </color>Mendapatkan 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Efek ini dapat terpicu saat Karakter gugur atau saat Kartu Equipment ditimpa dengan Kartu {SPRITE_PRESET#3003}Senjata atau Kartu {SPRITE_PRESET#3004}Artefak lain.)","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat Kartu Equipment yang telah dikenakan oleh Karakter dihapus: </color>Mendapatkan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n(Efek ini dapat terpicu saat Karakter gugur atau saat Kartu Equipment ditimpa dengan Kartu {SPRITE_PRESET#3003}Senjata atau Kartu {SPRITE_PRESET#3004}Artefak lain.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"The Mausoleum of King Deshret (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Hingga Ronde ini berakhir, setiap 1 kartu yang diambil di sisi tersebut akan langsung menciptakan 1 Forbidden Knowledge dan dimasukkan ke dalam Dek milik sisi tersebut.","descriptionraw":"Hingga Ronde ini berakhir, setiap 1 kartu yang diambil di sisi tersebut akan langsung menciptakan 1 <color=#FFFFFFFF>$[K2004]</color> dan dimasukkan ke dalam Dek milik sisi tersebut.","descriptionreplaced":"Hingga Ronde ini berakhir, setiap 1 kartu yang diambil di sisi tersebut akan langsung menciptakan 1 <color=#FFFFFFFF>Forbidden Knowledge</color> dan dimasukkan ke dalam Dek milik sisi tersebut.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"The Overflow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Prayer of the Crimson Crown yang diciptakan Candace setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\nSetelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Hydro DMG. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>$[C112072]</color> yang diciptakan $[A1207] setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin $[K102]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Prayer of the Crimson Crown</color> yang diciptakan Candace setelah mengenakan kartu ini akan memiliki efek tambahan berikut:\\n<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. (Sekali setiap Ronde)"},"theprofoundpurposeofpractice":{"id":510201,"name":"Makna Latihan","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat memainkan kartu apa pun: Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan kartu apa pun:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan kartu apa pun:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Makna Latihan","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"thescentremained":{"id":212021,"name":"The Scent Remained","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Rain Sword yang diciptakan oleh Xingqiu ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan Penggunaan awalnya +1.","descriptionraw":"<color=#FFFFFFFF>$[C112021]</color> yang diciptakan oleh $[A1202] ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan $[K3] awalnya +1.","descriptionreplaced":"<color=#FFFFFFFF>Rain Sword</color> yang diciptakan oleh Xingqiu ketika mengenakan kartu ini dapat menahan serangan yang mengakibatkan 2 poin DMG atau lebih, dan <color=#FFFFFFFF>Penggunaan</color> awalnya +1."},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Nahida yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\nPyro: Selama Shrine of Maya berada di dalam arena, Karakter lawan yang menerima DMG yang memicu Seed of Skandha dari Reaksi Elemental, Piercing DMG yang diakibatkan dari Seed of Skandha akan diubah menjadi Dendro DMG;\nElectro: Saat Shrine of Maya memasuki arena, Seed of Skandha yang sudah memengaruhi lawan di dalam arena, Penggunaan-nya +1;\nHydro: Saat Nahida yang mengenakan kartu ini menciptakan Shrine of Maya, Durasi (Ronde) awal +1.","descriptionraw":"Selama $[A1703] yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Selama <color=#FFFFFFFF>$[C117032]</color> berada di dalam arena, Karakter lawan yang menerima DMG yang memicu <color=#FFFFFFFF>$[C117031]</color> dari Reaksi Elemental, $[K5] yang diakibatkan dari <color=#FFFFFFFF>$[C117031]</color> akan diubah menjadi $[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Saat <color=#FFFFFFFF>$[C117032]</color> memasuki arena, <color=#FFFFFFFF>$[C117031]</color> yang sudah memengaruhi lawan di dalam arena, $[K3]-nya +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Saat $[A1703] yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>$[C117032]</color>, $[K4] awal +1.","descriptionreplaced":"Selama Nahida yang mengenakan Kartu ini masih berada dalam arena, efek berikut akan diberikan berdasarkan jenis elemen anggota party:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Selama <color=#FFFFFFFF>Shrine of Maya</color> berada di dalam arena, Karakter lawan yang menerima DMG yang memicu <color=#FFFFFFFF>Seed of Skandha</color> dari Reaksi Elemental, <color=#FFFFFFFF>Piercing DMG</color> yang diakibatkan dari <color=#FFFFFFFF>Seed of Skandha</color> akan diubah menjadi {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Saat <color=#FFFFFFFF>Shrine of Maya</color> memasuki arena, <color=#FFFFFFFF>Seed of Skandha</color> yang sudah memengaruhi lawan di dalam arena, <color=#FFFFFFFF>Penggunaan</color>-nya +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Saat Nahida yang mengenakan kartu ini menciptakan <color=#FFFFFFFF>Shrine of Maya</color>, <color=#FFFFFFFF>Durasi (Ronde)</color> awal +1."},"theshrinessacredshade":{"id":214081,"name":"The Shrine's Sacred Shade","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, setelah Yae Miko menghancurkan Sesshou Sakura menggunakan Great Secret Art: Tenko Kenshin, biaya untuk melancarkan Yakan Evocation: Sesshou Sakura berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit.","descriptionraw":"Ketika mengenakan kartu ini, setelah $[A1408] menghancurkan <color=#FFFFFFFF>$[C114081]</color> menggunakan <color=#FFFFFFFF>$[S14083]</color>, biaya untuk melancarkan <color=#FFFFFFFF>$[S14082]</color> berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"Ketika mengenakan kartu ini, setelah Yae Miko menghancurkan <color=#FFFFFFFF>Sesshou Sakura</color> menggunakan <color=#FFFFFFFF>Great Secret Art: Tenko Kenshin</color>, biaya untuk melancarkan <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> berikutnya selama ronde ini berlangsung akan menghabiskan 2 Dadu Elemental lebih sedikit."},"thestarryskiestheirflowersrain":{"id":212081,"name":"The Starry Skies Their Flowers Rain","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Selama Nilou yang mengenakan Kartu ini berada di arena: Bountiful Core milikmu mengakibatkan DMG +1.","descriptionraw":"Selama $[A1208] yang mengenakan Kartu ini berada di arena: <color=#FFFFFFFF>$[C112082]</color> milikmu mengakibatkan DMG +1.","descriptionreplaced":"Selama Nilou yang mengenakan Kartu ini berada di arena: <color=#FFFFFFFF>Bountiful Core</color> milikmu mengakibatkan DMG +1."},"thewolfwithin":{"id":114021,"name":"The Wolf Within","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill: Mengakibatkan 2 poin Electro DMG.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill:</color> Mengakibatkan 2 poin $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter yang terpengaruh menggunakan Normal Attack atau Elemental Skill:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"The Wondrous Path of Truth","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Dazzling Polyhedron yang diciptakan oleh Faruzan yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 Anemo.","descriptionraw":"Saat <color=#FFFFFFFF>$[C115093]</color> yang diciptakan oleh $[A1509] yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"Saat <color=#FFFFFFFF>Dazzling Polyhedron</color> yang diciptakan oleh Faruzan yang mengenakan kartu ini dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>."},"thewondrouspathoftruthactive":{"id":115095,"name":"The Wondrous Path of Truth (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Tahap Aksi dimulai: menghapus efek ini dan menciptakan 1 Anemo.","descriptionraw":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menghapus efek ini dan menciptakan 1 $[K305].","descriptionreplaced":"<color=#FFFFFFFF>Saat Tahap Aksi dimulai: </color>menghapus efek ini dan menciptakan 1 {SPRITE_PRESET#1105}Anemo."},"theycallhercloudretainer":{"id":215101,"name":"They Call Her Cloud Retainer","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis Storm Pinion. (Maksimum mengakumulasi 2 lapis setiap Ronde)\n Saat Xianyun yang mengenakan kartu ini menggunakan Word of Wind and Flower, semua Storm Pinion akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.","descriptionraw":"Saat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis <color=#FFFFFFFF>Storm Pinion</color>. (Maksimum mengakumulasi 2 lapis setiap Ronde)\\n Saat $[A1510] yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>$[S15101]</color>, semua <color=#FFFFFFFF>Storm Pinion</color> akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.","descriptionreplaced":"Saat kamu bertukar Karakter, kartu ini akan mengakumulasi 1 lapis <color=#FFFFFFFF>Storm Pinion</color>. (Maksimum mengakumulasi 2 lapis setiap Ronde)\\n Saat Xianyun yang mengenakan kartu ini menggunakan <color=#FFFFFFFF>Word of Wind and Flower</color>, semua <color=#FFFFFFFF>Storm Pinion</color> akan terkonsumsi dan setiap lapisnya mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Thirona's Goodwill","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Ronde berakhir: secara acak menambahkan 1 Kartu Peristiwa sangat hebat ke Tangan.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Saat Ronde berakhir:</color> secara acak menambahkan 1 Kartu Peristiwa sangat hebat ke Tangan.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Ronde berakhir:</color> secara acak menambahkan 1 Kartu Peristiwa sangat hebat ke Tangan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Thunderbeast's Targe","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Normal Attack: Mengakibatkan 1 poin Electro DMG.\nSaat Karaktermu menerima minimum 3 DMG: Mengurangi DMG yang diterima sebanyak 1 poin.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>Saat Karaktermu menerima minimum 3 DMG:</color> Mengurangi DMG yang diterima sebanyak 1 poin.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Normal Attack:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF>Saat Karaktermu menerima minimum 3 DMG:</color> Mengurangi DMG yang diterima sebanyak 1 poin.\\n<color=#FFFFFFFF>Durasi (Ronde)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Thunderbeast's Targe","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menggunakan Skill: mengakibatkan 1 poin Electro DMG.\nKarakter aktifmu menerima DMG -1.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>mengakibatkan 1 poin $[K104].\\nKarakter aktifmu menerima DMG -1.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menggunakan Skill: </color>mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\nKarakter aktifmu menerima DMG -1.\\n<color=#FFFFFFFF>Durasi (Ronde)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Thunderbore Trap","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter di sisi ini menggunakan Skill: mengakibatkan 2 poin Electro DMG kepada Karakter aktif di sisi ini.\nPenggunaan: dimulai dari jumlah Bonecruncher's Energy Block yang dibuang saat pembuatan. (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter di sisi ini menggunakan Skill: </color>mengakibatkan 2 poin $[K104] kepada Karakter aktif di sisi ini.\\n$[K3]: dimulai dari jumlah <color=#FFFFFFFF>$[C124051]</color> yang dibuang saat pembuatan. (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter di sisi ini menggunakan Skill: </color>mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> kepada Karakter aktif di sisi ini.\\n<color=#FFFFFFFF>Penggunaan</color>: dimulai dari jumlah <color=#FFFFFFFF>Bonecruncher's Energy Block</color> yang dibuang saat pembuatan. (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Thundercall Staff","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah sisi tempat kartu ini berada menyatakan berakhirnya Ronde: mengakibatkan 1 poin Electro DMG kepada Karakter aktif di sisi tersebut.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah sisi tempat kartu ini berada menyatakan berakhirnya Ronde:</color> mengakibatkan 1 poin $[K104] kepada Karakter aktif di sisi tersebut.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah sisi tempat kartu ini berada menyatakan berakhirnya Ronde:</color> mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> kepada Karakter aktif di sisi tersebut.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Thundering Fury","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Electro lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Electro.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color>."},"thunderingpenance":{"id":214031,"name":"Thundering Penance","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Electro Elemental Infusion yang diciptakan Keqing akan mendapatkan efek berikut:\nDurasi (Ronde) awal +1\nElectro DMG yang diakibatkan +1.","descriptionraw":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>$[C114032]</color> yang diciptakan $[A1403] akan mendapatkan efek berikut:\\n$[K4] awal +1\\n$[K104] yang diakibatkan +1.","descriptionreplaced":"Ketika mengenakan kartu ini, <color=#FFFFFFFF>Electro Elemental Infusion</color> yang diciptakan Keqing akan mendapatkan efek berikut:\\n<color=#FFFFFFFF>Durasi (Ronde)</color> awal +1\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan +1."},"thunderingpoise":{"id":312011,"name":"Thundering Poise","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"},"thunderousward":{"id":124063,"name":"Thunderous Shield","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Electro (dapat dihilangkan melalui Reaksi Elemental): saat sudah habis terkonsumsi, status ini akan dihapus dan Karakter yang terpengaruh tidak dapat menggunakan Skill serta menerima 6 poin Piercing DMG pada Tahap Selesai.","descriptionraw":"Karakter yang terpengaruh menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (dapat dihilangkan melalui Reaksi Elemental): saat sudah habis terkonsumsi, status ini akan dihapus dan Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> serta menerima 6 poin $[K5] pada Tahap Selesai.","descriptionreplaced":"Karakter yang terpengaruh menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FFACFFFF>efek Electro</color> (dapat dihilangkan melalui Reaksi Elemental): saat sudah habis terkonsumsi, status ini akan dihapus dan Karakter yang terpengaruh <color=#FFFFFFFF>tidak dapat menggunakan Skill</color> serta menerima 6 poin <color=#FFFFFFFF>Piercing DMG</color> pada Tahap Selesai.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Thunder Summoner's Crown","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Electro lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Dadu Electro</color> lebih sedikit. (Sekali setiap Ronde)"},"tidecallersurfembrace":{"id":114051,"name":"Tidecaller: Surf Embrace","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Saat mempersiapkan Skill ini: Memberikan 2 poin Perisai untuk melindungi Karakter yang terpengaruh.","descriptionraw":"Saat mempersiapkan Skill ini: Memberikan 2 poin $[K6] untuk melindungi Karakter yang terpengaruh.","descriptionreplaced":"Saat mempersiapkan Skill ini: Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang terpengaruh.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Tidecaller: Surf Embrace","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama mempersiapkan Skill: DMG yang diterima berkurang setengahnya.","descriptionraw":"Selama mempersiapkan Skill: DMG yang diterima berkurang setengahnya.","descriptionreplaced":"Selama mempersiapkan Skill: DMG yang diterima berkurang setengahnya."},"tomboftheeternalflow":{"id":133099,"name":"Tomb of the Eternal Flow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menerima DMG atau melakukan pemulihan: jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan total sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)"},"tomeoftheeternalflow":{"id":311108,"name":"Tome of the Eternal Flow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSetelah Karakter menerima DMG atau melakukan pemulihan: jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Setelah Karakter menerima DMG atau melakukan pemulihan:</color> jika Karakter sudah menerima DMG atau pemulihan sebanyak 2 kali di Ronde ini, maka DMG berikutnya yang diakibatkan oleh Karakter pada Ronde ini adalah +2. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Topyas's Goodwill","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu memainkan kartu di Ronde ini, akan secara acak membuang 1 kartu atau mengambil 1 kartu.","descriptionraw":"Setelah kamu memainkan kartu di Ronde ini, akan secara acak mem$[K56|s1] 1 kartu atau mengambil 1 kartu.","descriptionreplaced":"Setelah kamu memainkan kartu di Ronde ini, akan secara acak mem<color=#FFFFFFFF>buang</color> 1 kartu atau mengambil 1 kartu."},"totalcollapse":{"id":125021,"name":"Total Collapse","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter yang terpengaruh menerima Physical DMG atau Anemo DMG +2.\nPenggunaan: 1","descriptionraw":"Karakter yang terpengaruh menerima $[K100] atau $[K105] +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Karakter yang terpengaruh menerima {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> atau {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"To Ward Weakness","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Kuki Shinobu yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\nJika Kuki Shinobu yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1.","descriptionraw":"Saat $[A1411] yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\\nJika $[A1411] yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1.","descriptionreplaced":"Saat Kuki Shinobu yang mengenakan kartu ini gugur: Karakter akan dihidupkan kembali dan akan memulihkan 1 poin HP diri sendiri. (Sekali setiap Ronde)\\nJika Kuki Shinobu yang mengenakan kartu ini HP-nya tidak lebih dari 5, maka Karakter tersebut mengakibatkan DMG +1."},"transcendentautomaton":{"id":225011,"name":"Transcendent Automaton","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika Maguu Kenki mengenakan kartu ini dan menggunakan Blustering Blade: Kamu akan bertukar ke Karakter berikutnya.\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan Frosty Assault: Kamu akan bertukar ke Karakter sebelumnya.","descriptionraw":"Ketika $[A2501] mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>$[S25012]</color>: Kamu akan bertukar ke Karakter berikutnya.\\nKetika $[A2501] mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>$[S25013]</color>: Kamu akan bertukar ke Karakter sebelumnya.","descriptionreplaced":"Ketika Maguu Kenki mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>Blustering Blade</color>: Kamu akan bertukar ke Karakter berikutnya.\\nKetika Maguu Kenki mengenakan kartu ini dan menggunakan <color=#FFFFFFFF>Frosty Assault</color>: Kamu akan bertukar ke Karakter sebelumnya."},"travelershandysword":{"id":311501,"name":"Traveler's Handy Sword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Traveling Doctor's Handkerchief","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menggunakan Elemental Burst: Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Burst:</color> Memulihkan 1 poin HP seluruh Karaktermu. (Sekali setiap Ronde)"},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah's Remembrance","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter mengakibatkan DMG +1.\nSaat Karakter melancarkan Charged Attack: Mengonsumsi 1 Elemen Tidak Selaras lebih sedikit. (2 kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan $[K51]: </color>Mengonsumsi 1 $[K309] lebih sedikit. (2 kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\n<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color>Mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit. (2 kali setiap Ronde)"},"turncontrol":{"id":212091,"name":"Turn Control","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Tahap melempar: Selama Yelan yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 Elemen Omni untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)","descriptionraw":"Tahap melempar: Selama $[A1209] yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 $[K411] untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)","descriptionreplaced":"Tahap melempar: Selama Yelan yang mengenakan kartu ini berada di arena, hasil lemparan dadu akan memberikan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color> untuk setiap jenis elemen Karakter di dalam party. (Maksimum 3)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Ultimate Overlord's Mega Magic Sword\"","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 \"Support\".\nJika \"Support\" kartu ini minimum 2/4/8, maka Karakter mengakibatkan DMG +1/2/3.","descriptionraw":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 <color=#FFFFFFFF>\"Support\"</color>.\\nJika <color=#FFFFFFFF>\"Support\"</color> kartu ini minimum 2/4/8, maka <color=#FFFFFFFF>Karakter mengakibatkan DMG +1/2/3</color>.","descriptionreplaced":"Kartu ini akan mencatat jumlah Kartu Aksi berbeda nama yang sudah kamu mainkan di Ronde ini yang namanya tidak terdapat dalam Dek awalmu di pertandingan ini, dengan masing-masing nama memberikan 1 <color=#FFFFFFFF>\"Support\"</color>.\\nJika <color=#FFFFFFFF>\"Support\"</color> kartu ini minimum 2/4/8, maka <color=#FFFFFFFF>Karakter mengakibatkan DMG +1/2/3</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Undersea Treasure (Sedang Cooldown)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini, Karakter ini tidak dapat menerima pemulihan HP lagi dari Undersea Treasure.","descriptionraw":"Selama Ronde ini, Karakter ini tidak dapat menerima pemulihan HP lagi dari <color=#FFFFFFFF>$[C303230]</color>.","descriptionreplaced":"Selama Ronde ini, Karakter ini tidak dapat menerima pemulihan HP lagi dari <color=#FFFFFFFF>Undersea Treasure</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Undisclosed Distribution Channels","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Setelah Navia yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu Crystal Shrapnel. (Sekali setiap Ronde)","descriptionraw":"Setelah $[A1608] yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu <color=#FFFFFFFF>$[C116081]</color>. (Sekali setiap Ronde)","descriptionreplaced":"Setelah Navia yang mengenakan kartu ini menggunakan Skill: mengambil 2 kartu <color=#FFFFFFFF>Crystal Shrapnel</color>. (Sekali setiap Ronde)"},"undividedheart":{"id":211011,"name":"Undivided Heart","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini dan melancarkan Frostflake Arrow: Piercing DMG yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika Ganyu pernah melancarkan Skill ini selama pertandingan.","descriptionraw":"Ketika mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>$[S11013]</color>: $[K5] yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika $[A1101] pernah melancarkan Skill ini selama pertandingan.","descriptionreplaced":"Ketika mengenakan kartu ini dan melancarkan <color=#FFFFFFFF>Frostflake Arrow</color>: <color=#FFFFFFFF>Piercing DMG</color> yang diakibatkan ke semua Karakter standby lawan diubah menjadi 3 poin jika Ganyu pernah melancarkan Skill ini selama pertandingan."},"universalrevelry":{"id":112114,"name":"Universal Revelry","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karakter aktifmu menerima DMG atau pemulihan: menambah 1 poin Revelry.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan:</color> menambah 1 poin <color=#FFFFFFFF>$[K1029]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter aktifmu menerima DMG atau pemulihan:</color> menambah 1 poin <color=#FFFFFFFF><color=#FFFFFFFF>Revelry</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Universal Revelry","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Karaktermu menerima DMG atau pemulihan: menambah 1 poin Revelry.\nDurasi (Ronde): 2","descriptionraw":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan:</color> menambah 1 poin <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karaktermu menerima DMG atau pemulihan:</color> menambah 1 poin <color=#FFFFFFFF>Revelry</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Unmovable Mountain","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":["GCG_TAG_SHEILD"],"description":"Memberikan 2 poin Perisai untuk melindungi Karakter yang mengenakannya.","descriptionraw":"Memberikan 2 poin $[K6] untuk melindungi Karakter yang mengenakannya.","descriptionreplaced":"Memberikan 2 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> untuk melindungi Karakter yang mengenakannya.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Urgent Neko Parcel","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat Karakter aktifmu adalah Kirara dan setelah kamu \"bertukar Karakter\": mengakibatkan 1 poin Dendro DMG dan mengambil 1 kartu.\nPenggunaan: 1 (dapat ditumpuk hingga 2 kali)","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu adalah Kirara dan setelah kamu \"bertukar Karakter\":</color> mengakibatkan 1 poin $[K107] dan mengambil 1 kartu.\\n<color=#FFFFFFFF>$[K3]: 1</color> (dapat ditumpuk hingga 2 kali)","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu adalah Kirara dan setelah kamu \"bertukar Karakter\":</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan mengambil 1 kartu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (dapat ditumpuk hingga 2 kali)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Urgent Neko Parcel","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kamu bertukar Karakter: mengakibatkan Dendro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> mengakibatkan $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah kamu bertukar Karakter:</color> mengakibatkan {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Panggilan","tags":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 1.\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nSelama Panggilan ini aktif, dapat memicu 1 kali: Memberikan status Superlative Superstrength kepada Arataki Itto setelah Karaktermu menerima DMG.\nTahap Selesai: Kartu ini dibuang dan mengakibatkan 1 poin Geo DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Selama Panggilan ini aktif, dapat memicu 1 kali: </color>Memberikan status $[K1007] kepada $[A1605] setelah Karaktermu menerima DMG.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Selama Panggilan ini aktif, dapat memicu 1 kali: </color>Memberikan status <color=#FFFFFFFF>Superlative Superstrength</color> kepada Arataki Itto setelah Karaktermu menerima DMG.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Vanguard's Coordinated Tactics","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT"],"description":"Ketika Chevreuse yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan Pyro DMG atau Electro DMG +1 pada 2 kali DMG berikutnya. (Termasuk Pyro DMG dan Electro DMG yang diakibatkan oleh Reaksi Swirl)","descriptionraw":"Ketika <color=#FFFFFFFF>$[A1313]</color> yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan $[K103] atau $[K104] +1 pada 2 kali DMG berikutnya. (Termasuk $[K103] dan $[K104] yang diakibatkan oleh Reaksi Swirl)","descriptionreplaced":"Ketika <color=#FFFFFFFF>Chevreuse</color> yang memiliki kartu ini berada di arena dan setelah Karakter lawan menerima DMG Reaksi Overloaded: kamu mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> +1 pada 2 kali DMG berikutnya. (Termasuk {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan oleh Reaksi Swirl)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Vanguard's Coordinated Tactics (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Pyro DMG atau Electro DMG yang diakibatkan olehmu +1. (Termasuk Pyro DMG dan Electro DMG yang diakibatkan oleh Reaksi Swirl)\nPenggunaan: 2","descriptionraw":"$[K103] atau $[K104] yang diakibatkan olehmu +1. (Termasuk $[K103] dan $[K104] yang diakibatkan oleh Reaksi Swirl)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> atau {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan olehmu +1. (Termasuk {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> yang diakibatkan oleh Reaksi Swirl)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Vermillion Hereafter","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Normal Attack: akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nSetelah Karakter berganti menjadi Karakter aktif: Selama Ronde ini berlangsung, Normal Attack Karakter akan mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter berganti menjadi Karakter aktif:</color> Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter akan mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Normal Attack:</color> akan menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Setelah Karakter berganti menjadi Karakter aktif:</color> Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter akan mengakibatkan DMG +1."},"vermillionhereafterineffect":{"id":301203,"name":"Vermillion Hereafter (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Selama Ronde ini berlangsung, Normal Attack Karakter ini akan mengakibatkan DMG +1.","descriptionraw":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter ini akan mengakibatkan DMG +1.","descriptionreplaced":"Selama Ronde ini berlangsung, <color=#FFFFFFFF>Normal Attack</color> Karakter ini akan mengakibatkan DMG +1."},"verticalforcecoordination":{"id":113135,"name":"Vertical Force Coordination","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: menciptakan 1 Overcharged Ball. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: </color>menciptakan 1 <color=#FFFFFFFF>$[C113131]</color>. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter lawan menerima DMG dari Reaksi Overloaded: </color>menciptakan 1 <color=#FFFFFFFF>Overcharged Ball</color>. (Sekali setiap Ronde)"},"veteransvisage":{"id":312023,"name":"Veteran's Visage","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter ini menerima DMG atau pemulihan: memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\nTerpicu pertama kali: menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\nTerpicu kedua kali: mengambil 1 kartu.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter ini menerima DMG atau pemulihan:</color> memainkan efek yang berbeda berdasarkan sudah berapa kali efek ini terpicu.\\n<color=#FFFFFFFF>Terpicu pertama kali:</color> menciptakan 1 Dadu Elemental yang sejenis dengan tipe Elemental Karakter.\\n<color=#FFFFFFFF>Terpicu kedua kali:</color> mengambil 1 kartu.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Vicious Edge","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter mengakibatkan DMG +1.\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika efek ini telah ditumpuk hingga lebih dari 1 lapis, maka peningkatan DMG akan berubah sesuai dengan jumlah lapisan tersebut. (Dapat ditumpuk hingga 3 lapis)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Vijnana Suffusion","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh melancarkan Charged Attack:  Physical DMG yang diakibatkan diubah menjadi Dendro DMG dan setelah penghitungan DMG Skill-nya selesai, akan memanggil Clusterbloom Arrow.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan $[K51]: </color> $[K100] yang diakibatkan diubah menjadi $[K107] dan setelah penghitungan DMG Skill-nya selesai, akan memanggil $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh melancarkan <color=#FFFFFFFF>Charged Attack</color>: </color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan setelah penghitungan DMG Skill-nya selesai, akan memanggil <color=#FFFFFFFF>Clusterbloom Arrow</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Vines","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah Pemain di sisi ini bertukar Karakter: Mengakibatkan 1 poin Dendro DMG terhadap Karakter Aktif baru yang ditukar.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah Pemain di sisi ini bertukar Karakter:</color> Mengakibatkan 1 poin $[K107] terhadap Karakter Aktif baru yang ditukar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah Pemain di sisi ini bertukar Karakter:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter Aktif baru yang ditukar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Viridescent Venerer","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Anemo lebih sedikit. (Sekali setiap Ronde)\nTahap Melempar: Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah Dadu Anemo.","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Tahap Melempar:</color> Dari 2 Dadu Elemental awal yang kamu lempar dijamin adalah {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Anemo lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dadu Anemo</color> lebih sedikit. (Sekali setiap Ronde)"},"vortexvanquisher":{"id":311404,"name":"Vortex Vanquisher","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.\nJika Karakter sedang dilindungi oleh Perisai (status Karakter) atau Perisai (status tempur), maka akan mengakibatkan DMG +1 tambahan.\nSetelah Karakter menggunakan Elemental Skill: Jika kamu memiliki status tempur yang menghasilkan Perisai, maka akan memberikan status tersebut 1 poin Perisai tambahan. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika Karakter sedang dilindungi oleh $[K6] (status Karakter) atau $[K6] (status tempur), maka akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Jika kamu memiliki status tempur yang menghasilkan $[K6], maka akan memberikan status tersebut 1 poin $[K6] tambahan. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika Karakter sedang dilindungi oleh {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> (status Karakter) atau {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> (status tempur), maka akan mengakibatkan DMG +1 tambahan.\\n<color=#FFFFFFFF>Setelah Karakter menggunakan Elemental Skill:</color> Jika kamu memiliki status tempur yang menghasilkan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color>, maka akan memberikan status tersebut 1 poin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Perisai</color> tambahan. (Sekali setiap Ronde)"},"vourukashasglow":{"id":312022,"name":"Vourukasha's Glow","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Setelah Karakter menerima DMG:  Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menerima DMG: </color> Jika Karakter yang mengenakan digunakan sebagai Karakter aktif, maka kamu mengambil 1 Kartu. Selain itu, Karakter yang mengenakan pun akan memulihkan 1 poin HP di Tahap Selesai. (Sekali setiap Ronde)"},"wardofsurgingflame":{"id":123023,"name":"Shield of Surging Flame","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Karakter menjadi kebal terhadap semua DMG.\nStatus ini memberikan 2 kali efek Pyro. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter tidak dapat menggunakan Skill, serta menerima 6 poin Piercing DMG pada Tahap Selesai.","descriptionraw":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>, serta menerima 6 poin $[K5] pada Tahap Selesai.","descriptionreplaced":"Karakter menjadi <color=#FFFFFFFF>kebal terhadap semua DMG</color>.\\nStatus ini memberikan 2 kali <color=#FF9999FF>efek Pyro</color>. (Dapat dihilangkan melalui Reaksi Elemental): Saat efek Pyro habis terkonsumsi, status ini akan dihapus dan Karakter <color=#FFFFFFFF>tidak dapat menggunakan Skill</color>, serta menerima 6 poin <color=#FFFFFFFF>Piercing DMG</color> pada Tahap Selesai.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Watery Rebirth","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh gugur: menghapus efek ini, menyelamatkan Karakter agar tidak gugur, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, Physical DMG yang diakibatkan Karakter diubah menjadi Hydro DMG, dan Hydro DMG+1.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar $[K54], dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, $[K100] yang diakibatkan Karakter diubah menjadi $[K102], dan $[K102]+1.","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh gugur: </color>menghapus efek ini, menyelamatkan Karakter agar <color=#FFFFFFFF>tidak gugur</color>, dan memulihkan HP-nya hingga 4 poin. Setelah efek ini terpicu, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan Karakter diubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, dan {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>+1."},"wateryrebirthhoned":{"id":122037,"name":"Watery Rebirth: Honed","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter ini berubah menjadi Hydro DMG, dan Hydro DMG +1.","descriptionraw":"$[K100] yang diakibatkan oleh Karakter ini berubah menjadi $[K102], dan $[K102] +1.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter ini berubah menjadi {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>, dan {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> +1."},"wavestrider":{"id":114055,"name":"Wavestrider","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Wavestrider.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Wavestrider</color>."},"wavestrider-01":{"id":174055,"name":"Wavestrider","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: Wavestrider.","descriptionraw":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"Pada saat Aksi selanjutnya, Karakter ini akan langsung menggunakan Skill: <color=#FFFFFFFF>Wavestrider</color>."},"wellspringofwarlust":{"id":211061,"name":"Wellspring of War-Lust","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Saat Eula milikmu yang mengenakan kartu ini melancarkan Icetide Vortex, akan memberikan tambahan 1 poin Lapisan Zeal pada Lightfall Sword.","descriptionraw":"Saat $[A1106] milikmu yang mengenakan kartu ini melancarkan <color=#FFFFFFFF>$[S11062]</color>, akan memberikan tambahan 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> pada <color=#FFFFFFFF>$[C111062]</color>.","descriptionreplaced":"Saat Eula milikmu yang mengenakan kartu ini melancarkan <color=#FFFFFFFF>Icetide Vortex</color>, akan memberikan tambahan 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> pada <color=#FFFFFFFF>Lightfall Sword</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"When the Crane Returned (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Setelah kali berikutnya kamu menggunakan Skill: Membuat Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionraw":"<color=#FFFFFFFF>Setelah kali berikutnya kamu menggunakan Skill:</color> Membuat Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionreplaced":"<color=#FFFFFFFF>Setelah kali berikutnya kamu menggunakan Skill:</color> Membuat Karakter standby-mu berikutnya menjadi Karakter aktif."},"whenthecranereturnedineffect-01":{"id":503112,"name":"When the Crane Returned (Sedang Berfungsi)","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Setelah Karakter menggunakan Skill: bertukar ke Karaktermu yang berikutnya.","descriptionraw":"<color=#FFFFFFFF>Setelah Karakter menggunakan Skill:</color> bertukar ke Karaktermu yang berikutnya.","descriptionreplaced":"<color=#FFFFFFFF>Setelah Karakter menggunakan Skill:</color> bertukar ke Karaktermu yang berikutnya."},"whereistheunseenrazorineffect":{"id":303222,"name":"Where Is the Unseen Razor? (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini, saat kamu memainkan Kartu Equipment Senjata berikutnya: Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini, saat kamu memainkan Kartu Equipment {SPRITE_PRESET#3003}Senjata berikutnya: </color>Mengonsumsi 2 Dadu Elemental lebih sedikit."},"whiteirongreatsword":{"id":311301,"name":"White Iron Greatsword","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"whitetassel":{"id":311401,"name":"White Tassel","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>."},"windandfreedomineffect":{"id":303181,"name":"Wind and Freedom (Sedang Berfungsi)","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill: Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionraw":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill:</color> Karakter standby-mu berikutnya menjadi Karakter aktif.","descriptionreplaced":"<color=#FFFFFFFF>Selama Ronde ini berlangsung, setelah Karakter-mu menggunakan Skill:</color> Karakter standby-mu berikutnya menjadi Karakter aktif."},"windfavored":{"id":115061,"name":"Windfavored","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Saat Karakter yang terpengaruh menggunakan Normal Attack: Mengakibatkan DMG +2. Jika lawan masih memiliki Karakter standby, maka Skill ini akan mengakibatkan DMG terhadap Karakter Standby lawan berikutnya.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack: </color>Mengakibatkan DMG +2. Jika lawan masih memiliki Karakter standby, maka Skill ini akan mengakibatkan DMG terhadap Karakter Standby lawan berikutnya.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter yang terpengaruh menggunakan Normal Attack: </color>Mengakibatkan DMG +2. Jika lawan masih memiliki Karakter standby, maka Skill ini akan mengakibatkan DMG terhadap Karakter Standby lawan berikutnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Winds of Harmony","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Selama Ronde ini berlangsung, Karaktermu akan mengonsumsi 1 Elemen Tidak Selaras lebih sedikit saat melancarkan Normal Attack berikutnya.","descriptionraw":"Selama Ronde ini berlangsung, Karaktermu akan mengonsumsi 1 $[K309] lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya.","descriptionreplaced":"Selama Ronde ini berlangsung, Karaktermu akan mengonsumsi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemen Tidak Selaras</color> lebih sedikit saat melancarkan <color=#FFFFFFFF>Normal Attack</color> berikutnya."},"winestainedtricorne":{"id":312201,"name":"Wine-Stained Tricorne","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Hydro lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dadu Hydro</color> lebih sedikit. (Sekali setiap Ronde)"},"wishesunnumbered":{"id":214071,"name":"Wishes Unnumbered","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin \"Resolve\" yang telah dikonsumsi saat melancarkan Secret Art: Musou Shinsetsu.","descriptionraw":"Ketika mengenakan kartu ini, $[A1407] akan mengakibatkan tambahan DMG +1 untuk setiap poin <color=#FFFFFFFF>\"Resolve\"</color> yang telah dikonsumsi saat melancarkan <color=#FFFFFFFF>$[S14073]</color>.","descriptionreplaced":"Ketika mengenakan kartu ini, Raiden Shogun akan mengakibatkan tambahan DMG +1 untuk setiap poin <color=#FFFFFFFF>\"Resolve\"</color> yang telah dikonsumsi saat melancarkan <color=#FFFFFFFF>Secret Art: Musou Shinsetsu</color>."},"witchsscorchinghat":{"id":312301,"name":"Witch's Scorching Hat","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_ARTIFACT"],"description":"Saat memainkan Kartu Talenta terhadap Karakter atau Karakter menggunakan Skill: akan menghabiskan 1 Dadu Pyro lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu {SPRITE_PRESET#3006}Talenta terhadap Karakter atau Karakter menggunakan Skill:</color> akan menghabiskan 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dadu Pyro</color> lebih sedikit. (Sekali setiap Ronde)"},"wolfsgravestone":{"id":311303,"name":"Wolf's Gravestone","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter mengakibatkan DMG +1.\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan.","descriptionraw":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan.","descriptionreplaced":"<color=#FFFFFFFF>Karakter mengakibatkan DMG +1</color>.\\nJika menyerang target dengan sisa HP 6 poin atau lebih sedikit, akan mengakibatkan DMG +2 tambahan."},"wushoustance":{"id":173171,"name":"Lion Dance Stance","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ATK +3, jumlah Aksi +1, dan memberikan 1 lapis Aksi yang mengurangi Energy. Setelah Karakter yang terpengaruh melakukan Aksi: menerima 1 poin Piercing DMG dan bertukar ke Karakter berikutnya.\nPenggunaan: 3","descriptionraw":"ATK +3, jumlah Aksi +1, dan memberikan 1 lapis $[C147]. <color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> menerima 1 poin $[K5] dan bertukar ke Karakter berikutnya.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"ATK +3, jumlah Aksi +1, dan memberikan 1 lapis Aksi yang mengurangi Energy. <color=#FFFFFFFF>Setelah Karakter yang terpengaruh melakukan Aksi:</color> menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color> dan bertukar ke Karakter berikutnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Xenochromatic Hunter's Ray","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Fontemer Water Blades\nPenggunaan: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Fontemer Water Blades\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Yaksha's Mask","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"Physical DMG yang diakibatkan oleh Karakter diubah menjadi Anemo DMG dan mengakibatkan Anemo DMG +1.\nSaat Karakter melancarkan Plunging Attack: Mengakibatkan DMG +2 tambahan.\nSaat Karakter digunakan sebagai Karakter aktif dan melakukan aksi \"bertukar Karakter\": Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\nDurasi (Ronde): 2","descriptionraw":"$[K100] yang diakibatkan oleh Karakter diubah menjadi $[K105] dan mengakibatkan $[K105] +1.\\n<color=#FFFFFFFF>Saat Karakter melancarkan $[K52]:</color> Mengakibatkan DMG +2 tambahan.\\n<color=#FFFFFFFF>Saat Karakter digunakan sebagai Karakter aktif dan melakukan aksi \"bertukar Karakter\": </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Karakter diubah menjadi {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan mengakibatkan {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> +1.\\n<color=#FFFFFFFF>Saat Karakter melancarkan <color=#FFFFFFFF>Plunging Attack</color>:</color> Mengakibatkan DMG +2 tambahan.\\n<color=#FFFFFFFF>Saat Karakter digunakan sebagai Karakter aktif dan melakukan aksi \"bertukar Karakter\": </color>Mengonsumsi 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Yaksha's Mask","statustypetext":"Status Karakter","cardtype":"GCG_CARD_STATE","cardtypetext":"Status","tags":[],"description":"ATK +2. Physical DMG yang diakibatkan diubah menjadi Anemo DMG.\nJumlah Aksi +1 dan memberikan 1 lapis Aksi yang mengurangi Energy.\nDurasi (Ronde): 2","descriptionraw":"ATK +2. $[K100] yang diakibatkan diubah menjadi $[K105].\\nJumlah Aksi +1 dan memberikan 1 lapis $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ATK +2. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan diubah menjadi {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\nJumlah Aksi +1 dan memberikan 1 lapis Aksi yang mengurangi Energy.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durasi (Ronde)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","statustypetext":"Equipment Karakter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Kartu Equipment","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Artful Grapple\nPenggunaan: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Artful Grapple\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Invokation Impromptu: Every Die Is Permitted","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Tahap Melempar: Tidak perlu melempar Dadu Elemental lagi, namun langsung mendapatkan 8 Elemen Omni!","descriptionraw":"<color=#FFFFFFFF>Tahap Melempar:</color> Tidak perlu melempar Dadu Elemental lagi, namun langsung mendapatkan 8 $[K411]!","descriptionreplaced":"<color=#FFFFFFFF>Tahap Melempar:</color> Tidak perlu melempar Dadu Elemental lagi, namun langsung mendapatkan 8 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemen Omni</color>!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Invokation Impromptu: Strike First","statustypetext":"Status Pertempuran Tim","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Status Pertempuran","tags":[],"description":"Saat memainkan Kartu Aksi: Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Saat memainkan Kartu Aksi:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Saat memainkan Kartu Aksi:</color> Mengonsumsi 2 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"After-Sales Service Rounds","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Almighty Dragonlord, Ajaw","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai:  mengakibatkan 1 poin Dendro DMG, lalu mengakibatkan 1 poin Dendro DMG kepada karakter lawan berikutnya.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color> mengakibatkan 1 poin $[K107], lalu mengakibatkan 1 poin $[K107] kepada karakter lawan berikutnya.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>, lalu mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> kepada karakter lawan berikutnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Autumn Whirlwind","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 3\n\nSetelah Karakter atau Panggilan-mu memicu reaksi Swirl: Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bake-Kurage","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Hydro DMG dan memulihkan 1 poin HP Karakter Aktifmu.\nPenggunaan: 2 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K102] dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Dapat ditumpuk hingga 4 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color> dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color> (Dapat ditumpuk hingga 4 lapis)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Baron Bunny","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 2 poin DMG yang diterima.\nPenggunaan: 1.\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Jika Penggunaan-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin Pyro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 2 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika $[K3]-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 2 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika <color=#FFFFFFFF>Penggunaan</color>-nya sudah habis, Kartu ini dibuang dan mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Bogglecat Box","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 2\n\nSaat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG. (Sekali setiap Ronde)\nSaat Karakter-mu menerima Cryo/Hydro/Pyro/Electro DMG: Ubah jenis elemen kartu ini menjadi jenis elemen diterima. (Sekali sebelum meninggalkan arena)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>Mengurangi 1 poin DMG. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karakter-mu menerima {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG: </color>Ubah jenis elemen kartu ini menjadi jenis elemen diterima. (Sekali sebelum meninggalkan arena)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>Mengurangi 1 poin DMG. (Sekali setiap Ronde)\\n<color=#FFFFFFFF>Saat Karakter-mu menerima {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> DMG: </color>Ubah jenis elemen kartu ini menjadi jenis elemen diterima. (Sekali sebelum meninggalkan arena)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Bombastic Side-eye Tamoto","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2\nSaat Chiori melancarkan Normal Attack: menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat $[A1609] melancarkan Normal Attack:</color> menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat Chiori melancarkan Normal Attack:</color> menghabiskan 1 Dadu Elemental lebih sedikit. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Bountiful Core","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Dendro DMG.\nPenggunaan: 1 (Dapat ditumpuk hingga 3 lapis)\nSaat kamu mengakhiri Ronde: Jika Penggunaan kartu ini tersisa 2 atau lebih, akan mengakibatkan 2 poin Dendro DMG. (Mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Saat kamu mengakhiri Ronde: </color>Jika $[K3] kartu ini tersisa 2 atau lebih, akan mengakibatkan 2 poin $[K107]. (Mengonsumsi $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Saat kamu mengakhiri Ronde: </color>Jika <color=#FFFFFFFF>Penggunaan</color> kartu ini tersisa 2 atau lebih, akan mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>. (Mengonsumsi <color=#FFFFFFFF>Penggunaan</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Burning Flame","cardtypetext":"Panggilan","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Dendro Construct"],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 2 tumpuk)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk, maksimum 2 tumpuk)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk, maksimum 2 tumpuk)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Celestial Dreamsphere","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG. Jika Shooting Star berada di arena, maka akan memberikan 1 Night Star kepadanya.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K101]. Jika <color=#FFFFFFFF>$[C111092]</color> berada di arena, maka akan memberikan 1 <color=#FFFFFFFF>Night Star</color> kepadanya.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Jika <color=#FFFFFFFF>Shooting Star</color> berada di arena, maka akan memberikan 1 <color=#FFFFFFFF>Night Star</color> kepadanya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Celestial Dreamsphere","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 4 poin Cryo DMG. Jika Shooting Star berada di arena, maka akan memberikan 2 Night Star kepadanya.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 4 poin $[K151]. Jika <color=#FFFFFFFF>$[C171092]</color> berada di arena, maka akan memberikan 2 <color=#FFFFFFFF>Night Star</color> kepadanya.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. Jika <color=#FFFFFFFF>Shooting Star</color> berada di arena, maka akan memberikan 2 <color=#FFFFFFFF>Night Star</color> kepadanya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Chains of Warding Thunder","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2\nSaat Panggilan ini berada dalam arena: Lawan akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan Aksi \"bertukar Karakter\". (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena:</color> Lawan akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan Aksi \"bertukar Karakter\". (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena:</color> Lawan akan mengonsumsi 1 Dadu Elemental lebih banyak saat melakukan Aksi \"bertukar Karakter\". (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Clusterbloom Arrow","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk, maksimum 2 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk, maksimum 2 lapis)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Clusterbloom Arrow","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Dendro DMG terhadap Karakter lawan yang telah menerima DMG paling sedikit. Ulangi ini sekali untuk setiap lapis yang dimiliki, lalu kurangi 1 lapis. Dapat ditumpuk.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K107] terhadap Karakter lawan yang telah menerima DMG paling sedikit. Ulangi ini sekali untuk setiap lapis yang dimiliki, lalu kurangi 1 lapis. <color=#FFFFFFFF>Dapat ditumpuk</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> terhadap Karakter lawan yang telah menerima DMG paling sedikit. Ulangi ini sekali untuk setiap lapis yang dimiliki, lalu kurangi 1 lapis. <color=#FFFFFFFF>Dapat ditumpuk</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cryo Cicin","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG.\nPenggunaan: 2 (Dapat ditumpuk, maksimum 3 tumpukan)\n\nSetelah Fatui Cryo Cicin Mage melancarkan Normal Attack: Penggunaan Kartu ini +1.\nSetelah Fatui Cryo Cicin Mage menerima serangan Reaksi Elemental: Penggunaan Kartu ini -1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Dapat ditumpuk, maksimum 3 tumpukan)\\n\\n<color=#FFFFFFFF>Setelah $[A2101] melancarkan Normal Attack: </color>$[K3] Kartu ini +1.\\n<color=#FFFFFFFF>Setelah $[A2101] menerima serangan Reaksi Elemental: </color>$[K3] Kartu ini -1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color> (Dapat ditumpuk, maksimum 3 tumpukan)\\n\\n<color=#FFFFFFFF>Setelah Fatui Cryo Cicin Mage melancarkan Normal Attack: </color><color=#FFFFFFFF>Penggunaan</color> Kartu ini +1.\\n<color=#FFFFFFFF>Setelah Fatui Cryo Cicin Mage menerima serangan Reaksi Elemental: </color><color=#FFFFFFFF>Penggunaan</color> Kartu ini -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Cryo Hilichurl Shooter","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Cryo Hilichurl Shooter","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Dendro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Dandelion Field","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG dan memulihkan 1 poin HP Karakter Aktifmu.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105] dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Dandelion Field","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan Anemo DMG dan memulihkan HP Karakter Aktifmu. (Diperkuat oleh ATK Jean)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan $[K105] dan memulihkan HP Karakter Aktifmu. (Diperkuat oleh ATK Jean)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memulihkan HP Karakter Aktifmu. (Diperkuat oleh ATK Jean)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Darkfire Furnace","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG dan mengakibatkan 1 poin Piercing DMG ke semua Karakter standby lawan.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K103] dan mengakibatkan 1 poin $[K5] ke semua Karakter standby lawan.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color> dan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke semua Karakter standby lawan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Dark Shadow","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat dimainkan: mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan Penggunaan berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\nSaat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: mengakibatkan Electro DMG setara dengan \"Attack Power\".\nSaat Karakter aktifmu menerima DMG: mengurangi 1 poin DMG, lalu Penggunaan kartu ini -2.","descriptionraw":"<color=#FFFFFFFF>Saat dimainkan: </color>mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan $[K3] berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\\n<color=#FFFFFFFF>Saat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: </color>mengakibatkan $[K104] setara dengan \"Attack Power\".\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>mengurangi 1 poin DMG, lalu $[K3] kartu ini -2.","descriptionreplaced":"<color=#FFFFFFFF>Saat dimainkan: </color>mendapatkan \"Attack Power\" setara dengan biaya dari Dadu Elemental tertinggi yang telah kamu telan dan mendapatkan <color=#FFFFFFFF>Penggunaan</color> berdasarkan jumlah kartu yang digunakan untuk biaya tersebut.\\n<color=#FFFFFFFF>Saat Tahap Selesai dan kamu menyatakan berakhirnya Ronde: </color>mengakibatkan {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> setara dengan \"Attack Power\".\\n<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG: </color>mengurangi 1 poin DMG, lalu <color=#FFFFFFFF>Penggunaan</color> kartu ini -2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Dazzling Polyhedron","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 3\nSaat Panggilan ini berada dalam arena: Anemo DMG yang diterima Karakter lawan +1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>$[K105] yang diterima Karakter lawan +1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> yang diterima Karakter lawan +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Dazzling Polyhedron","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 3\nSaat Panggilan ini berada dalam arena: Anemo DMG yang diterima Karakter lawan +1.\nSaat dimainkan dan saat Tahap Aksi dimulai: menciptakan 1 Anemo.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>$[K105] yang diterima Karakter lawan +1.\\n<color=#FFFFFFFF>Saat dimainkan dan saat Tahap Aksi dimulai: </color>menciptakan 1 <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> yang diterima Karakter lawan +1.\\n<color=#FFFFFFFF>Saat dimainkan dan saat Tahap Aksi dimulai: </color>menciptakan 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Delayed Fuse Munitions","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Dendro DMG dan mengakibatkan 1 poin Piercing DMG kepada semua Karakter standby lawan.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K107] dan mengakibatkan <color=#FFFFFFFF>1 poin $[K5]</color> kepada semua Karakter standby lawan.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan mengakibatkan <color=#FFFFFFFF>1 poin <color=#FFFFFFFF>Piercing DMG</color></color> kepada semua Karakter standby lawan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Drunken Mist","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG dan memulihkan 2 poin HP Karakter Aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101] dan memulihkan 2 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 2 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Effortlessly Outclassing Opponents Tamoto","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2\nSaat kartu ini berada di arena dan setelah Karaktermu selain Chiori menggunakan Skill: mengakibatkan 1 poin Geo DMG. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena dan setelah Karaktermu selain $[A1609] menggunakan Skill:</color> mengakibatkan 1 poin $[K106]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena dan setelah Karaktermu selain Chiori menggunakan Skill:</color> mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Electro Cicin","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 3\n\nSetelah lawan memainkan total sebanyak 3 Kartu Aksi: Penggunaan kartu ini +1. (Dapat ditumpuk hingga 3 lapis)\nSetelah Fatui - Electro Cicin Mage menerima DMG Reaksi Elemental: Penggunaan kartu ini -1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Setelah lawan memainkan total sebanyak 3 Kartu Aksi: </color>$[K3] kartu ini +1. (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Setelah $[A2404] menerima DMG Reaksi Elemental: </color>$[K3] kartu ini -1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Setelah lawan memainkan total sebanyak 3 Kartu Aksi: </color><color=#FFFFFFFF>Penggunaan</color> kartu ini +1. (Dapat ditumpuk hingga 3 lapis)\\n<color=#FFFFFFFF>Setelah Fatui - Electro Cicin Mage menerima DMG Reaksi Elemental: </color><color=#FFFFFFFF>Penggunaan</color> kartu ini -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Electro Hilichurl Shooter","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Electro Hilichurl Shooter","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Evercold Frostlance","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG dan menciptakan 2 lapis Scope Out Soft Spots.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101] dan menciptakan 2 lapis <color=#FFFFFFFF>$[C111131]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan menciptakan 2 lapis <color=#FFFFFFFF>Scope Out Soft Spots</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Eye of Stormy Judgment","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 3\nSaat berada dalam arena: Elemental Burst Karaktermu mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat berada dalam arena: </color>Elemental Burst Karaktermu mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat berada dalam arena: </color>Elemental Burst Karaktermu mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Fiery Sanctum Field","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 3\nJika Panggilan ini berada di arena dan Dehya tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: Menahan 1 poin DMG. Jika Dehya memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin Piercing DMG. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Jika Panggilan ini berada di arena dan $[A1309] tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: </color>Menahan 1 poin DMG. Jika $[A1309] memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin $[K5]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Jika Panggilan ini berada di arena dan Dehya tidak digunakan sebagai Karakter aktif, saat Karakter aktifmu menerima DMG: </color>Menahan 1 poin DMG. Jika Dehya memiliki 7 poin HP atau lebih, maka Dehya akan menerima 1 poin <color=#FFFFFFFF>Piercing DMG</color>. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Fighting With Her Eyes Shut Tamoto","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2\nSaat kartu ini berada di arena: Geo DMG yang diakibatkan oleh Chiori dan Chiori's Automaton Doll milikmu +1. (Dua kali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena:</color> $[K106] yang diakibatkan oleh $[A1609] dan <color=#FFFFFFFF>$[C116097]</color> milikmu +1. (Dua kali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diakibatkan oleh Chiori dan <color=#FFFFFFFF>Chiori's Automaton Doll</color> milikmu +1. (Dua kali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Frostflake Seki no To","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Frostflake Seki no To","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Setelah lawan bertukar Karakter: Mengakibatkan 4 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Setelah lawan bertukar Karakter:</color> Mengakibatkan 4 poin $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Setelah lawan bertukar Karakter:</color> Mengakibatkan 4 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Garden of Purity","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Hydro DMG.\nPenggunaan: 2\n\nSaat panggilan ini berada dalam arena: Normal Attack Karakter milikmu mengakibatkan DMG +1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Saat panggilan ini berada dalam arena: </color>Normal Attack Karakter milikmu mengakibatkan DMG +1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Saat panggilan ini berada dalam arena: </color>Normal Attack Karakter milikmu mengakibatkan DMG +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"General's Glory","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Geo DMG. Jika terdapat 2 Karakter Geo di dalam party-mu, akan menciptakan status Crystallize.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K106]. Jika terdapat 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> di dalam party-mu, akan menciptakan status <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. Jika terdapat 2 Karakter {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> di dalam party-mu, akan menciptakan status <color=#FFFFFFFF>Crystallize</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Gossamer Sprite","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Dendro DMG dan memulihkan 1 poin HP Karakter Aktifmu.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K107] dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Grin-Malkin Hat","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 1 (Dapat ditumpuk, maksimum 2 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Dapat ditumpuk, maksimum 2 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color> (Dapat ditumpuk, maksimum 2 lapis)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Grouchy, Knife-Wielding Tamoto","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2\nSaat kartu ini berada di arena: Physical DMG yang diakibatkan oleh Chiori milikmu berubah menjadi Geo DMG, dan Geo DMG yang diakibatkan oleh Normal Attack-mu +1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena:</color> $[K100] yang diakibatkan oleh $[A1609] milikmu berubah menjadi $[K106], dan $[K106] yang diakibatkan oleh Normal Attack-mu +1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diakibatkan oleh Chiori milikmu berubah menjadi {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, dan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> yang diakibatkan oleh Normal Attack-mu +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Pyro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan Pyro DMG. (Diperkuat oleh ATK Xiangling)\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan $[K103]. (Diperkuat oleh ATK Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>. (Diperkuat oleh ATK Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Healing Rain","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Memulihkan 1 poin HP Karakter Aktifmu dan memberikan efek Hydro kepada Karakter Aktif kedua pemain.\nPenggunaan: 2","descriptionraw":"Tahap Selesai: Memulihkan 1 poin HP Karakter Aktifmu dan $[K202|s1] kepada Karakter Aktif kedua pemain.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Tahap Selesai: Memulihkan 1 poin HP Karakter Aktifmu dan <color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada Karakter Aktif kedua pemain.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Herald of Frost","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Cryo DMG. \nPenggunaan: 3\nSaat panggilan ini berada dalam arena, dan setelah Qiqi menggunakan Normal Attack: memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. Sekali setiap Ronde: memulihkan lagi 1 poin HP Karakter aktifmu.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K101]. \\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat panggilan ini berada dalam arena, dan setelah $[A1108] menggunakan Normal Attack:</color> memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. Sekali setiap Ronde: memulihkan lagi 1 poin HP Karakter aktifmu.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat panggilan ini berada dalam arena, dan setelah Qiqi menggunakan Normal Attack:</color> memulihkan 1 poin HP Karaktermu yang telah menerima DMG paling banyak. Sekali setiap Ronde: memulihkan lagi 1 poin HP Karakter aktifmu.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl Berserker","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl Berserker","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Pyro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Hydro Samachurl","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Hydro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Hydro Samachurl","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Hydro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Jinni","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Memulihkan 2 poin HP Karakter Aktifmu dan memberikan 1 poin Energy.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter Aktifmu dan memberikan 1 poin $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 2 poin HP Karakter Aktifmu dan memberikan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Jinni","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Memulihkan 2 poin HP Karakter aktifmu dan memberikan 1 poin Energy.\nJika Karakter aktif memiliki 6 poin HP atau lebih sedikit, pemulihan HP +1. Jika Karakter aktif tidak memiliki Energy sama sekali, akan memberikan Energy +1.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Memulihkan 2 poin HP Karakter aktifmu dan memberikan 1 poin $[K310].\\nJika Karakter aktif memiliki 6 poin HP atau lebih sedikit, pemulihan HP +1. Jika Karakter aktif tidak memiliki $[K310] sama sekali, akan memberikan $[K310] +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Memulihkan 2 poin HP Karakter aktifmu dan memberikan 1 poin <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color>.\\nJika Karakter aktif memiliki 6 poin HP atau lebih sedikit, pemulihan HP +1. Jika Karakter aktif tidak memiliki <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> sama sekali, akan memberikan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energy</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Large Wind Spirit","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Anemo DMG.\nPenggunaan: 3\n\nSetelah Karakter atau Panggilan-mu memicu reaksi Swirl: Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Large Wind Spirit","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Anemo DMG.\nPenggunaan: 3\n\nSetelah Karakter atau Panggilan-mu memicu reaksi Swirl: Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)\nSaat Panggilan ini ada di arena: Jika Tipe Elemen kartu ini sudah berubah, maka akan mengakibatkan DMG +1 dengan elemen yang sesuai.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)\\n<color=#FFFFFFFF>Saat Panggilan ini ada di arena:</color> Jika Tipe Elemen kartu ini sudah berubah, maka akan mengakibatkan DMG +1 dengan elemen yang sesuai.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Sekali sebelum meninggalkan arena)\\n<color=#FFFFFFFF>Saat Panggilan ini ada di arena:</color> Jika Tipe Elemen kartu ini sudah berubah, maka akan mengakibatkan DMG +1 dengan elemen yang sesuai.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Lightfall Sword","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat Eula menggunakan Normal Attack atau Elemental Skill: Kartu ini mendapatkan 2 poin Lapisan Zeal, tetapi Eula tidak akan mendapatkan Energy.\nTahap Selesai: Kartu ini akan dibuang dan mengakibatkan 3 poin Physical DMG. Setiap 1 poin Lapisan Zeal akan mengakibatkan DMG +1.\n(Efek yang memengaruhi Penggunaan kartu ini akan diterapkan ke Lapisan Zeal.)","descriptionraw":"<color=#FFFFFFFF>Saat $[A1106] menggunakan Normal Attack atau Elemental Skill:</color> Kartu ini mendapatkan 2 poin <color=#FFFFFFFF>Lapisan Zeal</color>, tetapi $[A1106] tidak akan mendapatkan Energy.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini akan dibuang dan mengakibatkan 3 poin $[K100]. Setiap 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> akan mengakibatkan DMG +1.\\n(Efek yang memengaruhi $[K3] kartu ini akan diterapkan ke <color=#FFFFFFFF>Lapisan Zeal</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Saat Eula menggunakan Normal Attack atau Elemental Skill:</color> Kartu ini mendapatkan 2 poin <color=#FFFFFFFF>Lapisan Zeal</color>, tetapi Eula tidak akan mendapatkan Energy.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini akan dibuang dan mengakibatkan 3 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>. Setiap 1 poin <color=#FFFFFFFF>Lapisan Zeal</color> akan mengakibatkan DMG +1.\\n(Efek yang memengaruhi <color=#FFFFFFFF>Penggunaan</color> kartu ini akan diterapkan ke <color=#FFFFFFFF>Lapisan Zeal</color>.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Lightning Rose","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Melody Loop","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Memulihkan 1 poin HP seluruh Karaktermu, lalu memberikan efek Hydro kepada Karakter aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP seluruh Karaktermu, lalu $[K202|s1] kepada Karakter aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Memulihkan 1 poin HP seluruh Karaktermu, lalu <color=#80C0FFFF>memberikan efek {SPRITE_PRESET#2102}Hydro</color> kepada Karakter aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Muji-Muji Daruma","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG dan memulihkan 2 poin HP Karaktermu yang telah menerima DMG paling banyak.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105] dan memulihkan 2 poin HP Karaktermu yang telah menerima DMG paling banyak.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan memulihkan 2 poin HP Karaktermu yang telah menerima DMG paling banyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Newsflash Field","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG dan memulihkan 1 poin HP Karakter Aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101] dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 1 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Newsflash Field","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 3 poin Cryo DMG dan memulihkan 3 poin HP Karakter Aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 3 poin $[K151] dan memulihkan 3 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 3 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan memulihkan 3 poin HP Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"\"Nothing to see here\" Tamoto","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2\nSaat kartu ini berada di arena dan setelah kamu menggunakan Skill: bertukar ke Karaktermu yang berikutnya. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena dan setelah kamu menggunakan Skill</color>: bertukar ke Karaktermu yang berikutnya. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat kartu ini berada di arena dan setelah kamu menggunakan Skill</color>: bertukar ke Karaktermu yang berikutnya. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Oceanic Mimic: Frog","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat Karakter aktifmu menerima DMG: Menahan 1 poin DMG yang diterima.\nPenggunaan: 1.\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\nTahap Selesai: Jika Penggunaan-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika $[K3]-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Menahan 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>.\\nSaat Penggunaan-nya habis, kartu ini tidak akan langsung dihapus.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Jika <color=#FFFFFFFF>Penggunaan</color>-nya sudah habis, kartu ini dihapus dan mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Oceanic Mimic: Raptor","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Hydro DMG.\nPenggunaan: 3","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Oceanic Mimic: Squirrel","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Hydro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2\nSetelah Fischl menggunakan Normal Attack: Mengakibatkan 2 poin Electro DMG. (Mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nSetelah $[A1401] menggunakan <color=#FFFFFFFF>Normal Attack</color>: Mengakibatkan 2 poin $[K104]. (Mengonsumsi $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\nSetelah Fischl menggunakan <color=#FFFFFFFF>Normal Attack</color>: Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Mengonsumsi <color=#FFFFFFFF>Penggunaan</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 3 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 3 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 3 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Piercing Iceridge","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG terhadap Karakter terdekat dengan Karakter aktifmu (milik lawan).\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101] terhadap $[K7|s1] (milik lawan).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> terhadap <color=#FFFFFFFF>Karakter terdekat dengan Karakter aktifmu</color> (milik lawan).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Proliferated Organism","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Proliferated Organism","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Proliferated Organism","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Proliferated Organism","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Dendro DMG.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Reflection","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat Karakter aktifmu menerima DMG: Mengurangi 1 poin DMG yang diterima.\nPenggunaan: 1. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Kartu ini dibuang dan mengakibatkan 1 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> Mengurangi 1 poin DMG yang diterima.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Reflection","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat Karakter aktifmu menerima DMG: DMG kali ini dikurangi setengahnya.\nPenggunaan: 1. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\nTahap Selesai: Kartu ini dibuang dan mengakibatkan 1 poin Hydro DMG.","descriptionraw":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> DMG kali ini dikurangi setengahnya.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Saat Karakter aktifmu menerima DMG:</color> DMG kali ini dikurangi setengahnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>. Saat Penggunaan-nya habis, kartu ini tidak akan langsung dibuang.\\n<color=#FFFFFFFF>Tahap Selesai:</color> Kartu ini dibuang dan mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Resonant Coral Orb","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Rifthound Skull","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG dan memberikan Golden Corrosion kepada Karakter target.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106] dan memberikan <color=#FFFFFFFF>$[C126031]</color> kepada Karakter target.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan memberikan <color=#FFFFFFFF>Golden Corrosion</color> kepada Karakter target.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Rosula Dorata Salute","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG dan mengambil 1 kartu Crystal Shrapnel.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106] dan mengambil 1 kartu <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color> dan mengambil 1 kartu <color=#FFFFFFFF>Crystal Shrapnel</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Rosula Dorata Salute","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 4 poin Geo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 4 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 4 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Sacred Cryo Pearl","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG dan mengakibatkan 1 poin Piercing DMG ke seluruh Karakter standby lawan.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101] dan mengakibatkan 1 poin $[K5] ke seluruh Karakter standby lawan.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> ke seluruh Karakter standby lawan.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Salon Members","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Hydro DMG. Jika kamu memiliki Karakter dengan minimum 6 poin HP, maka mengakibatkan 1 poin Piercing DMG kepada Karaktermu yang menerima DMG paling sedikit, lalu mengakibatkan lagi 1 poin Hydro DMG.\nPenggunaan: 2 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K102]. Jika kamu memiliki Karakter dengan minimum 6 poin HP, maka mengakibatkan 1 poin $[K5] kepada Karaktermu yang menerima DMG paling sedikit, lalu mengakibatkan lagi 1 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Dapat ditumpuk hingga 4 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>. Jika kamu memiliki Karakter dengan minimum 6 poin HP, maka mengakibatkan 1 poin <color=#FFFFFFFF>Piercing DMG</color> kepada Karaktermu yang menerima DMG paling sedikit, lalu mengakibatkan lagi 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color> (Dapat ditumpuk hingga 4 lapis)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sesshou Sakura","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG.\nPenggunaan: 3 (Dapat ditumpuk, maksimum 6 tumpukan)\nSaat kamu mengakhiri ronde: Jika Penggunaan kartu ini 4 atau lebih, mengakibatkan 1 poin Electro DMG. (Mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color> (Dapat ditumpuk, maksimum 6 tumpukan)\\n<color=#FFFFFFFF>Saat kamu mengakhiri ronde: </color>Jika $[K3] kartu ini 4 atau lebih, mengakibatkan 1 poin $[K104]. (Mengonsumsi $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color> (Dapat ditumpuk, maksimum 6 tumpukan)\\n<color=#FFFFFFFF>Saat kamu mengakhiri ronde: </color>Jika <color=#FFFFFFFF>Penggunaan</color> kartu ini 4 atau lebih, mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>. (Mengonsumsi <color=#FFFFFFFF>Penggunaan</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Shadowsword: Galloping Frost","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Shadowsword: Lone Gale","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Anemo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Shark Missile","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Hydro DMG.\nPenggunaan: 2 (Dapat ditumpuk tanpa batas)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Dapat ditumpuk tanpa batas)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color> (Dapat ditumpuk tanpa batas)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Singer of Many Waters","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: memulihkan 1 poin HP seluruh Karaktermu. Jika kamu memiliki Karakter yang HP-nya tidak lebih dari 5 poin, maka memulihkan 1 poin HP Karakter yang telah menerima DMG terbanyak.\nPenggunaan: 2 (Dapat ditumpuk hingga 4 lapis)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 1 poin HP seluruh Karaktermu. Jika kamu memiliki Karakter yang HP-nya tidak lebih dari 5 poin, maka memulihkan 1 poin HP Karakter yang telah menerima DMG terbanyak.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Dapat ditumpuk hingga 4 lapis)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>memulihkan 1 poin HP seluruh Karaktermu. Jika kamu memiliki Karakter yang HP-nya tidak lebih dari 5 poin, maka memulihkan 1 poin HP Karakter yang telah menerima DMG terbanyak.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color> (Dapat ditumpuk hingga 4 lapis)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Solar Isotoma","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: mengakibatkan 1 poin Geo DMG.\nPenggunaan: 3\nSaat Panggilan ini berada di arena dan kamu melakukan Aksi \"bertukar Karakter\": pertukaran ini dianggap sebagai Aksi Cepat, dan bukan Aksi Tempur. (Sekali setiap Ronde)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada di arena dan kamu melakukan Aksi \"bertukar Karakter\":</color> pertukaran ini dianggap sebagai $[K2], dan bukan $[K1]. (Sekali setiap Ronde)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada di arena dan kamu melakukan Aksi \"bertukar Karakter\":</color> pertukaran ini dianggap sebagai <color=#FFFFFFFF>Aksi Cepat</color>, dan bukan <color=#FFFFFFFF>Aksi Tempur</color>. (Sekali setiap Ronde)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Spirit of Omen: Stone Drake","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Geo DMG.\nPenggunaan: 3\n\nJika Eremite Stone Enchanter menerima DMG saat Panggilan ini berada di arena: Menahan 2 poin DMG. Saat menahan Geo DMG, akan mengonsumsi 1 Penggunaan tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Jika $[A3606] menerima DMG saat Panggilan ini berada di arena: </color>Menahan 2 poin DMG. Saat menahan $[K106], akan mengonsumsi 1 $[K3] tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Jika Eremite Stone Enchanter menerima DMG saat Panggilan ini berada di arena: </color>Menahan 2 poin DMG. Saat menahan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>, akan mengonsumsi 1 <color=#FFFFFFFF>Penggunaan</color> tambahan. (Sekali setiap Ronde, perlu mengonsumsi Penggunaan)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Stone Stele","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Geo DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan 1 poin {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Stone Stele","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan Geo DMG. (Diperkuat oleh HP Zhongli)\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan $[K106]. (Diperkuat oleh HP Zhongli)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai: </color>Mengakibatkan {SPRITE_PRESET#2106}<color=#FFE699FF>Geo DMG</color>. (Diperkuat oleh HP Zhongli)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Stormeye","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Anemo DMG dan lawan berganti ke Karakter terdekat dengan Karakter aktifmu.\nPenggunaan: 2\n\nSetelah Karakter atau Panggilan-mu memicu reaksi Swirl: Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K105] dan lawan berganti ke $[K7|s1].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan lawan berganti ke <color=#FFFFFFFF>Karakter terdekat dengan Karakter aktifmu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Stormeye","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Saat kamu \"bertukar Karakter\" di Tahap Selesai: mengakibatkan Anemo DMG dan lawan berganti ke Karakter sebelumnya.\nPenggunaan: 3\n\nSetelah Karakter atau Panggilan-mu memicu reaksi Swirl: Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionraw":"<color=#FFFFFFFF>Saat kamu \"bertukar Karakter\" di Tahap Selesai: </color>mengakibatkan $[K105] dan lawan berganti ke Karakter sebelumnya.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","descriptionreplaced":"<color=#FFFFFFFF>Saat kamu \"bertukar Karakter\" di Tahap Selesai: </color>mengakibatkan {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo DMG</color> dan lawan berganti ke Karakter sebelumnya.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 3</color>\\n\\n<color=#FFFFFFFF>Setelah Karakter atau Panggilan-mu memicu reaksi Swirl:</color> Ubah Tipe Elemen kartu ini dan ubah DMG yang diakibatkannya ke Elemen yang tercampur dalam Swirl. (Hanya dapat digunakan sekali sebelum meninggalkan arena)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Talisman Spirit","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Cryo DMG.\nPenggunaan: 2\nSaat Panggilan ini berada dalam arena: Cryo DMG dan Physical DMG yang diterima Karakter lawan +1.","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>$[K101] dan $[K100] yang diterima Karakter lawan +1.","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>\\n<color=#FFFFFFFF>Saat Panggilan ini berada dalam arena: </color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo DMG</color> dan {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color> yang diterima Karakter lawan +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Tanglebolt Ring","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Electro DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru Enraged","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Physical DMG.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K100].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2100}<color=#FFFFFFFF>Physical DMG</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai: Ambush","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 1 poin Electro DMG dan memberikan Crowfeather Cover kepada Karakter Aktifmu.\nPenggunaan: 1","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin $[K104] dan memberikan $[K1003] kepada Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 1 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memberikan <color=#FFFFFFFF>Crowfeather Cover</color> kepada Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai: Stormcluster","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 2 poin Electro DMG dan memberikan Crowfeather Cover kepada Karakter Aktifmu.\nPenggunaan: 2","descriptionraw":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin $[K104] dan memberikan $[K1003] kepada Karakter Aktifmu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Tahap Selesai:</color> Mengakibatkan 2 poin {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> dan memberikan <color=#FFFFFFFF>Crowfeather Cover</color> kepada Karakter Aktifmu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Penggunaan</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Thundering Shackles","cardtypetext":"Panggilan","tags":[],"tagstext":[],"description":"Tahap Selesai: Mengakibatkan 3 poin Electro DMG kepada Karakter lawan yang terpengaruh Lightning Rod. 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Se nello stesso turno questa abilità è usata per 3 volte, infligge DAN +2.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"Alba","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], questo personaggio ottiene <color=#FFFFFFFF>$[C113011]</color>.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 8 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, questo personaggio ottiene <color=#FFFFFFFF>Infusione di Pyro</color>.","description":"Infligge 8 DAN da Pyro, questo personaggio ottiene Infusione di Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"diona":{"id":1102,"name":"Diona","shareid":2,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Cryo","Arco","Mondstadt"],"storytitle":"Diona, Barista Kätzlein","storytext":"L'1% di energia dedicata a miscelare i drink e il 99% al... rifiutare ogni possibilità di fallimento.","source":"Ricompensa ottenuta sfidando Diona a duello alla Coda di Gatto e battendola in un duello amichevole","skills":[{"id":11021,"name":"Stile Kätzlein","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco 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1 <color=#FFFFFFFF>Foschia ubriaca</color>.","description":"Infligge 1 DAN da Cryo, ripristina 2 PS di questo personaggio, invoca 1 Foschia ubriaca.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"Dori","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["Electro","Claymore","Sumeru"],"storytitle":"Dori, Tesoro del giardino dei sogni","storytext":"I Mora fanno la felicità!","source":"Ricompensa ottenuta sfidando Dori a duello alla Coda di Gatto e battendola in un duello amichevole","skills":[{"id":14101,"name":"Sublime danza della Spada (modificata)","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN 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<color=#FFFFFFFF>$[C114102]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, invoca 1 <color=#FFFFFFFF>Djinn</color>.","description":"Infligge 1 DAN da Electro, invoca 1 Djinn.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":2502,"name":"Dvalin","shareid":287,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Altre armi","Mostro"],"storytitle":"Dvalin, Drago d'Oriente","storytext":"\"Che meraviglia se tu fossi come me, che sono testimone della tua nobile e bellissima forma mentre ti libri nel cielo azzurro, allora sapresti che vale la pena lottare per questo cielo e per questa terra.\"","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo Dvalin in un duello amichevole","skills":[{"id":25021,"name":"Sferzata lacerante","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Barriera tempestosa","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], il personaggio bersaglio subisce <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, il personaggio bersaglio subisce <color=#FFFFFFFF>Collasso totale</color>.","description":"Infligge 2 DAN da Anemo, il personaggio bersaglio subisce Collasso totale.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Flusso purificatore di Dvalin","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] e poi, separatamente, esegue $[K53] per <color=#FFFFFFFF>$[S25025]</color> e <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> e poi, separatamente, esegue <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Purificazione perpetua</color> e <color=#FFFFFFFF>Purificazione assoluta</color>.","description":"Infligge 2 DAN da Anemo e poi, separatamente, esegue Preparazione abilità per Purificazione perpetua e Purificazione assoluta.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applica <color=#FFFFFFFF>$[C125021]</color> a tutti i personaggi avversari inattivi.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 5 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>. Applica <color=#FFFFFFFF>Collasso totale</color> a tutti i personaggi avversari inattivi.","description":"Infligge 5 DAN da Anemo. Applica Collasso totale a tutti i personaggi avversari inattivi.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Purificazione perpetua","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] al personaggio inattivo avversario successivo. Dopodiché, esegue $[K53]: <color=#FFFFFFFF>$[S25026]</color> (se non ci sono personaggi inattivi avversari, infligge DAN al personaggio attivo avversario).","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> al personaggio inattivo avversario successivo. Dopodiché, esegue <color=#FFFFFFFF>Preparazione abilità</color>: <color=#FFFFFFFF>Purificazione assoluta</color> (se non ci sono personaggi inattivi avversari, infligge DAN al personaggio attivo avversario).","description":"(Prepara per 1 turno)\nInfligge 1 DAN da Anemo al personaggio inattivo avversario successivo. Dopodiché, esegue Preparazione abilità: Purificazione assoluta (se non ci sono personaggi inattivi avversari, infligge DAN al personaggio attivo avversario).","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]},{"id":25026,"name":"Purificazione assoluta","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","description":"(Prepara per 1 turno)\nInfligge 2 DAN da Anemo al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Ipostasi di Electro","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Altre armi","Mostro"],"storytitle":"Ipostasi di Electro","storytext":"Nome in codice: Aleph. Un'entità di Elettro dall'elevata purezza.\nNon ammetterebbe la sconfitta nemmeno se perdesse a sasso carta forbice.","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo l'Ipostasi di Electro in un duello amichevole","skills":[{"id":24011,"name":"Proiezione del Cristallo di Electro","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.","description":"Infligge 1 DAN da Electro.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Combo carta, forbice, sasso","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] e poi, separatamente, esegue $[K53] per <color=#FFFFFFFF>$[S24015]</color> e <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> e poi, separatamente, esegue <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Combo carta, forbice, sasso: Forbice</color> e <color=#FFFFFFFF>Combo carta, forbice, sasso: Carta</color>.","description":"Infligge 2 DAN da Electro e poi, separatamente, esegue Preparazione abilità per Combo carta, forbice, sasso: Forbice e Combo carta, forbice, sasso: Carta.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Blocco fulmineo","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], invoca <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, invoca <color=#FFFFFFFF>Catene del Tuono tutelare</color>.","description":"Infligge 2 DAN da Electro, invoca Catene del Tuono tutelare.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Nucleo cristallino di Electro","descriptionraw":"(Passiva) All'inizio del duello ottiene <color=#FFFFFFFF>$[C124014]</color>.","descriptionreplaced":"(Passiva) All'inizio del duello ottiene <color=#FFFFFFFF>Nucleo cristallino di Electro</color>.","description":"(Passiva) All'inizio del duello ottiene Nucleo cristallino di Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":24015,"name":"Combo carta, forbice, sasso: Forbice","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\nDopodiché, esegue $[K53] per <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\nDopodiché, esegue <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Combo carta, forbice, sasso: Carta</color>.","description":"(Prepara per 1 turno)\nInfligge 2 DAN da Electro.\nDopodiché, esegue Preparazione abilità per Combo carta, forbice, sasso: Carta.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]},{"id":24016,"name":"Combo carta, forbice, sasso: Carta","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.","description":"(Prepara per 1 turno)\nInfligge 3 DAN da Electro.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Imperatore del Fuoco e del Ferro","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Altre armi","Mostro"],"storytitle":"Imperatore del Fuoco e del Ferro","storytext":"Uno dei due sovrani che un tempo si ergevano in cima agli Aberranti del Fontemer. Un granchio corazzato che non è mai stato preda, ma che ha sempre cacciato e divorato. Il suo titolo imperiale è per metà motivo di stupore e per metà di scherno.","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo l'Imperatore del Fuoco e del Ferro in un duello amichevole","skills":[{"id":23041,"name":"Tenaglia distruttiva","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Vampata infuocata","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Se questo personaggio ha almeno 7 accumuli di <color=#FFFFFFFF>$[C123041]</color>, DAN inflitti +1.\\nDopodiché, il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>. Se questo personaggio ha almeno 7 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>, DAN inflitti +1.\\nDopodiché, il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.","description":"Infligge 1 DAN da Pyro. Se questo personaggio ha almeno 7 accumuli di Carapace di Granchio corazzato, DAN inflitti +1.\nDopodiché, il personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Linea di detonazione","descriptionraw":"Questo personaggio esegue $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Questo personaggio esegue <color=#FFFFFFFF>Preparazione abilità</color>: <color=#FFFFFFFF>Esplosione incandescente</color>.","description":"Questo personaggio esegue Preparazione abilità: Esplosione incandescente.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Panoplia imperiale","descriptionraw":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di $[K6] o uno stato di combattimento $[K6] diverso da $[C123041], questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.","description":"(Passiva) All'inizio del combattimento: ottieni 5 accumuli di Carapace di Granchio corazzato.\nDopo che hai eseguito un'azione: se sul tuo lato c'è uno stato di Scudo o uno stato di combattimento Scudo diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":23046,"name":"Esplosione incandescente","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE]$[D__KEY__ELEMENT], infligge 2 $[K5] a tutti i personaggi avversari inattivi. Questa abilità infligge $[K103] +1 per ogni 2 accumuli di <color=#FFFFFFFF>$[C123041]</color> che possiede questo personaggio.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 1{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, infligge 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi. Questa abilità infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1 per ogni 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> che possiede questo personaggio.","description":"(Prepara per 1 turno)\nInfligge 1DAN da Pyro, infligge 2 DAN da perforazione a tutti i personaggi avversari inattivi. Questa abilità infligge DAN da Pyro +1 per ogni 2 accumuli di Carapace di Granchio corazzato che possiede questo personaggio.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[]},{"id":23047,"name":"Panoplia imperiale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Eremita danzatrice dell'anello floreale","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Altre armi","Eremiti"],"storytitle":"Eremita danzatrice dell'anello floreale, Ricordi vorticanti","storytext":"\"I figli del deserto hanno una ricca tradizione di danze e canzoni. Inizialmente erano usate per elogiare e servire gli dèi, in seguito furono adattate per combattere e per sedurre i re.\"","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo l'Eremita danzatrice dell'anello floreale in un duello amichevole","skills":[{"id":27031,"name":"Carezza dell'anello floreale","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spirale vorticosa","descriptionraw":"Infligge $[D__KEY__DAMAGE_3] $[D__KEY__ELEMENT], genera 1 accumulo di <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>, genera 1 accumulo di <color=#FFFFFFFF>Benedizione del serpente spirituale</color>.","description":"Infligge 3 DAN da Dendro, genera 1 accumulo di Benedizione del serpente spirituale.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Risveglio dello Spirito del presagio: Serpente spirituale di Dendro","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. 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Associa <color=#FFFFFFFF>Modalità Cacciatore subacqueo</color> a questo personaggio.","description":"Infligge 4 DAN da Cryo. Associa Modalità Cacciatore subacqueo a questo personaggio.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"frostoperative":{"id":2104,"name":"Operativo del Gelo","shareid":397,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Cryo","Altre armi","Fatui"],"storytitle":"Selezione ferrea, Operativo del Gelo","storytext":"Scelti quando sono ancora bambini, possono diventare \"Operativi\" solo dopo lunghi anni di addestramento e apprendimento, nonché una rigorosa selezione.","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo l'Operativo del Gelo in un duello amichevole","skills":[{"id":21041,"name":"Lama rapida","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21042,"name":"Intercettazione glaciale","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.","description":"Infligge 3 DAN da Cryo.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21043,"name":"Assalto trafiggente","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Associa <color=#FFFFFFFF>$[C121042]</color> a questo personaggio.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Infligge 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Associa <color=#FFFFFFFF>Posizione d'assalto</color> a questo personaggio.","description":"Infligge 4 DAN da Cryo. 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Invoca i Membri del Salon.\n(Quando Furina si trova nello stato Archè: Pneuma, invece invoca il Cantante delle Mille Acque.)","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Si rallegri il popolo","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], crea 1 <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>, crea 1 <color=#FFFFFFFF>Baldoria universale</color>.","description":"Infligge 2 DAN da Hydro, crea 1 Baldoria universale.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":12115,"name":"Archè: Seggi sacri e secolari","descriptionraw":"(Passiva) All'inizio del duello, crea 1 carta <color=#FFFFFFFF>$[C112113]</color> nella tua mano.","descriptionreplaced":"(Passiva) All'inizio del duello, crea 1 carta <color=#FFFFFFFF>Seggi sacri e secolari</color> nella tua mano.","description":"(Passiva) All'inizio del duello, crea 1 carta Seggi sacri e secolari nella tua mano.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"furina-01":{"id":1212,"name":"Furina","transformsinto":[1211],"istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Spada","Fontaine","Archè: Pneuma"],"skills":[{"id":12121,"name":"Solista sollecita","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].\\n<color=#FFFFFFFF>Una volta per turno:</color> crea 1 carta <color=#FFFFFFFF>$[C112113]</color> nella tua mano.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> crea 1 carta <color=#FFFFFFFF>Seggi sacri e secolari</color> nella tua mano.","description":"Infligge 2 DAN fisici.\nUna volta per turno: crea 1 carta Seggi sacri e secolari nella tua mano.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12122,"name":"Salon Solitaire","descriptionraw":"<color=#FFFFFFFF>$[A1211]</color> è attualmente nello stato {SPRITE_PRESET#3505}Archè: Pneuma. 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Invoca la Cantante delle Mille Acque.\n(Quando Furina si trova nello stato Archè: Ousia, invece invoca iMembri del Salon.)","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"Si rallegri il popolo","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], crea 1 <color=#FFFFFFFF>$[C112114]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>, crea 1 <color=#FFFFFFFF>Baldoria universale</color>.","description":"Infligge 2 DAN da Hydro, crea 1 Baldoria universale.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":12115,"name":"Archè: Seggi sacri e secolari","descriptionraw":"(Passiva) All'inizio del duello, crea 1 carta <color=#FFFFFFFF>$[C112113]</color> nella tua mano.","descriptionreplaced":"(Passiva) All'inizio del duello, crea 1 carta <color=#FFFFFFFF>Seggi sacri e secolari</color> nella tua mano.","description":"(Passiva) All'inizio del duello, crea 1 carta Seggi sacri e secolari nella tua mano.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"furina-02":{"id":7212,"name":"Furina","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Hydro","Spada","Fontaine","Archè: Pneuma"],"skills":[{"id":72121,"name":"Solista sollecita","descriptionraw":"Infligge $[D__KEY__ELEMENT].\\nSe i PS di questo personaggio sono superiori a 15, passa allo stato di {SPRITE_PRESET#3504}Archè: Ousia.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.\\nSe i PS di questo personaggio sono superiori a 15, passa allo stato di {SPRITE_PRESET#3504}Archè: Ousia.","description":"Infligge DAN fisici.\nSe i PS di questo personaggio sono superiori a 15, passa allo stato di Archè: Ousia.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[]},{"id":72113,"name":"Si rallegri il popolo","descriptionraw":"Infligge $[K152], crea <color=#FFFFFFFF>$[C172114]</color> e 10 punti di <color=#FFFFFFFF>$[C172115]</color>.","descriptionreplaced":"Infligge {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>, crea <color=#FFFFFFFF>Baldoria universale</color> e 10 punti di <color=#FFFFFFFF>Baldoria</color>.","description":"Infligge DAN da Hydro, crea Baldoria universale e 10 punti di Baldoria.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":72115,"name":"Archè: Seggi sacri e secolari","descriptionraw":"(Passiva) All'inizio del duello: <color=#FFFFFFFF>$[A7211]</color> è nello stato di {SPRITE_PRESET#3504}Archè: Ousia. 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Poeti e romanzieri lo ritengono una creatura nobile e fiera, degna del suo altisonante titolo.","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo l'Ippocampo Perlamillenario in un duello amichevole","skills":[{"id":24031,"name":"Colpo di coda","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Banco di pesci danzanti","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. <color=#FFFFFFFF>Una volta per turno:</color> se questo personaggio ha associata <color=#FFFFFFFF>$[C124032]</color>, i suoi $[K3] aumentano di 1 (una volta per turno).","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>. <color=#FFFFFFFF>Una volta per turno:</color> se questo personaggio ha associata <color=#FFFFFFFF>Perla del Fontemer</color>, i suoi <color=#FFFFFFFF>Utilizzi</color> aumentano di 1 (una volta per turno).","description":"Infligge 3 DAN da Electro. 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(Quest'abilità non può essere usata dopo che il personaggio è entrato nello stato di <color=#FFFFFFFF>$[C112141]</color>).\\n(I personaggi con <color=#FFFFFFFF>$[C112142]</color> associato possono usare la tecnica: <color=#FFFFFFFF>$[S1121422]</color>)","descriptionreplaced":"Associa <color=#FFFFFFFF>Squalo mordicchione</color> a sé stessa, entra nello stato di <color=#FFFFFFFF>Grazia dell'Anima della Notte</color>, e ottiene 2 <color=#FFFFFFFF>punti Anima della Notte</color>. (Quest'abilità non può essere usata dopo che il personaggio è entrato nello stato di <color=#FFFFFFFF>Grazia dell'Anima della Notte</color>).\\n(I personaggi con <color=#FFFFFFFF>Squalo mordicchione</color> associato possono usare la tecnica: <color=#FFFFFFFF>Tavola Sharky</color>)","description":"Associa Squalo mordicchione a sé stessa, entra nello stato di Grazia dell'Anima della Notte, e ottiene 2 punti Anima della Notte. 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Se il personaggio bersaglio ha già Seme di Skandha applicato, allora applica Seme di Skandha a tutti i personaggi avversari.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"Karma vincolante: Tathata","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Applica <color=#FFFFFFFF>$[C117031]</color> a tutti i personaggi avversari.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>. Applica <color=#FFFFFFFF>Seme di Skandha</color> a tutti i personaggi avversari.","description":"Infligge 3 DAN da Dendro. 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Per ogni carta rimossa, questa abilità infligge DAN +1 e ti permette di pescare 1 carta.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"Tributo del sole luminoso","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], infligge 1 $[K5] a tutti i personaggi avversari inattivi. Invoca 1 <color=#FFFFFFFF>$[C116082]</color> e crea 1 carta <color=#FFFFFFFF>$[C116081]</color> che viene poi aggiunta alla tua mano.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>, infligge 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi. Invoca 1 <color=#FFFFFFFF>Saluto della Rosula dorata</color> e crea 1 carta <color=#FFFFFFFF>Bossolo di cristallo</color> che viene poi aggiunta alla tua mano.","description":"Infligge 1 DAN da Geo, infligge 1 DAN da perforazione a tutti i personaggi avversari inattivi. 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Obbliga l'avversario a passare al personaggio precedente.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"Creazione proibita: Isomero 75 Tipo II","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], invoca 1 <color=#FFFFFFFF>$[C115011]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, invoca 1 <color=#FFFFFFFF>Grande Spirito dei venti</color>.","description":"Infligge 1 DAN da Anemo, invoca 1 Grande Spirito dei venti.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"Tartaglia","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["Hydro","Arco","Fatui"],"storytitle":"Tartaglia, Principe","storytext":"Se questo tavolo è come un campo di battaglia, che vinca il migliore.","source":"Ricompensa ottenuta sfidando Tartaglia a duello alla Coda di Gatto e battendolo in un duello amichevole","skills":[{"id":12041,"name":"Torrente acuminato","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12042,"name":"Eredità immonda: Marea infuriata","descriptionraw":"Passa a <color=#FFFFFFFF>$[C112042]</color> e infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] e associa <color=#FFFFFFFF>$[C112043]</color> al personaggio bersaglio.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Passa a <color=#FFFFFFFF>Posizione da mischia</color> e infligge 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> e associa <color=#FFFFFFFF>Risacca</color> al personaggio bersaglio.","description":"Passa a Posizione da mischia e infligge 2 DAN da Hydro e associa Risacca al personaggio bersaglio.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12043,"name":"Caos: Distruzione","descriptionraw":"Esegue diversi attacchi in base alla posizione attuale in cui si trova <color=#FFFFFFFF>$[A1204]</color>.\\n<color=#FFFFFFFF>Posizione a distanza: Lampo di caos</color>, infligge $[D__KEY__DAMAGE_5] $[D__KEY__ELEMENT], recupera 2 punti $[K310], e applica <color=#FFFFFFFF>$[C112043]</color> al personaggio bersaglio.\\n<color=#FFFFFFFF>Posizione da mischia: Luce d'annientamento</color>, infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Esegue diversi attacchi in base alla posizione attuale in cui si trova <color=#FFFFFFFF>Tartaglia</color>.\\n<color=#FFFFFFFF>Posizione a distanza: Lampo di caos</color>, infligge 5 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>, recupera 2 punti <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, e applica <color=#FFFFFFFF>Risacca</color> al personaggio bersaglio.\\n<color=#FFFFFFFF>Posizione da mischia: Luce d'annientamento</color>, infligge 7 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","description":"Esegue diversi attacchi in base alla posizione attuale in cui si trova Tartaglia.\nPosizione a distanza: Lampo di caos, infligge 5 DAN da Hydro, recupera 2 punti Energia, e applica Risacca al personaggio bersaglio.\nPosizione da mischia: Luce d'annientamento, infligge 7 DAN da Hydro.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"Domatore di maree","descriptionraw":"(Passiva) All'inizio del duello questo personaggio ottiene <color=#FFFFFFFF>$[C112041]</color>. Al termine della <color=#FFFFFFFF>$[C112042]</color> associata al personaggio, applica nuovamente <color=#FFFFFFFF>$[C112041]</color>.","descriptionreplaced":"(Passiva) All'inizio del duello questo personaggio ottiene <color=#FFFFFFFF>Posizione a distanza</color>. Al termine della <color=#FFFFFFFF>Posizione da mischia</color> associata al personaggio, applica nuovamente <color=#FFFFFFFF>Posizione a distanza</color>.","description":"(Passiva) All'inizio del duello questo personaggio ottiene Posizione a distanza. Al termine della Posizione da mischia associata al personaggio, applica nuovamente Posizione a distanza.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":12045,"name":"Posizione a distanza","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":12046,"name":"Domatore di maree","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"thoma":{"id":1311,"name":"Thoma","shareid":319,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["Pyro","Lancia","Inazuma"],"storytitle":"Thoma, Protettore venuto da lontano","storytext":"Un guardiano da una terra straniera, leale fino alla fine.","source":"Ricompensa ottenuta sfidando Thoma a duello alla Coda di Gatto e battendolo in un duello amichevole","skills":[{"id":13111,"name":"Lancia 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ruggenti tuoni perdureranno.","source":"Ricompensa ottenuta accettando la sfida della taverna alla Coda di Gatto e battendo la Manifestazione del tuono in un duello amichevole","skills":[{"id":24021,"name":"Colpo d'ala tonante","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.","description":"Infligge 1 DAN da Electro.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Lampo di guerra","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] al personaggio avversario affetto da <color=#FFFFFFFF>$[C124022]</color> (se non ci sono bersagli validi, infligge DAN al personaggio attivo).","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> al personaggio avversario affetto da <color=#FFFFFFFF>Parafulmine</color> (se non ci sono bersagli validi, infligge DAN al personaggio attivo).","description":"Infligge 3 DAN da Electro al personaggio avversario affetto da Parafulmine (se non ci sono bersagli validi, infligge DAN al personaggio attivo).","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Prigione fulminante","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], invoca 1 <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, invoca 1 <color=#FFFFFFFF>Prigione fulminante</color>.","description":"Infligge 2 DAN da Electro, invoca 1 Prigione fulminante.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio 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Se il personaggio ha associato <color=#FFFFFFFF>$[C115061]</color>, rimuovilo per aumentare i DAN di 1.","basedamage":7,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 7 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>. Se il personaggio ha associato <color=#FFFFFFFF>Vento prospero</color>, rimuovilo per aumentare i DAN di 1.","description":"Infligge 7 DAN da Anemo. Se il personaggio ha associato Vento prospero, rimuovilo per aumentare i DAN di 1.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"wriothesley":{"id":1111,"name":"Wriothesley","shareid":363,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Cryo","Catalizzatore","Fontaine","Archè: Ousia"],"storytitle":"Wriothesley, Emissario di colpe silenti","storytext":"Infamia abissale.","source":"Ricompensa ottenuta sfidando Wriothesley a duello alla Coda di Gatto e battendolo in un duello amichevole","skills":[{"id":11111,"name":"Pugni del gelo veemente","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.","description":"Infligge 1 DAN da Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11112,"name":"Assalto della zanna di ghiaccio","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Questo personaggio ottiene l'effetto <color=#FFFFFFFF>$[C111111]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Questo personaggio ottiene l'effetto <color=#FFFFFFFF>Punizione rigente</color>.","description":"Infligge 2 DAN da Cryo. Questo personaggio ottiene l'effetto Punizione rigente.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11113,"name":"Morso del lupo brunauro","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], crea 1 <color=#FFFFFFFF>$[C111112]</color>.\\n<color=#FFFFFFFF>Ogni 2 volte in totale che questo personaggio subisce DAN o viene guarito in questo turno</color>, questa abilità costa 1 dado elementale in meno (massimo 2 in meno).","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>, crea 1 <color=#FFFFFFFF>Stalattiti persistenti</color>.\\n<color=#FFFFFFFF>Ogni 2 volte in totale che questo personaggio subisce DAN o viene guarito in questo turno</color>, questa abilità costa 1 dado elementale in meno (massimo 2 in meno).","description":"Infligge 2 DAN da Cryo, crea 1 Stalattiti persistenti.\nOgni 2 volte in totale che questo personaggio subisce DAN o viene guarito in questo turno, questa abilità costa 1 dado elementale in meno (massimo 2 in meno).","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":11114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":11115,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":11116,"name":"Morso del lupo brunauro","descriptionraw":"<color=#FFFFFFFF>Ogni 2 volte in totale che questo personaggio subisce DAN o viene guarito in questo turno</color>: il Tripudio elementale costa 1 dado elementale in meno (massimo 2 in meno).","descriptionreplaced":"<color=#FFFFFFFF>Ogni 2 volte in totale che questo personaggio subisce DAN o viene guarito in questo turno</color>: il 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Dopodiché, esegue Preparazione abilità: Purificazione assoluta (se non ci sono personaggi inattivi avversari, infligge DAN al personaggio attivo avversario).","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]},{"id":25026,"name":"Purificazione assoluta","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","description":"(Prepara per 1 turno)\nInfligge 2 DAN da Anemo al personaggio inattivo avversario precedente (se non ci sono personaggi avversari inattivi, infligge DAN al personaggio avversario attivo).","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[]}]},"dvalin-02":{"id":4505,"name":"Dvalin","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Anemo","Altre armi","Mostro"],"skills":[{"id":25021,"name":"Sferzata lacerante","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Barriera tempestosa","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], il personaggio bersaglio subisce <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, il personaggio bersaglio subisce <color=#FFFFFFFF>Collasso totale</color>.","description":"Infligge 2 DAN da Anemo, il personaggio bersaglio subisce Collasso totale.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Flusso purificatore di Dvalin","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT] e poi, separatamente, esegue $[K53] per <color=#FFFFFFFF>$[S25025]</color> e <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> e poi, separatamente, esegue <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Purificazione perpetua</color> e <color=#FFFFFFFF>Purificazione assoluta</color>.","description":"Infligge 2 DAN da Anemo e poi, separatamente, esegue Preparazione abilità per Purificazione perpetua e Purificazione assoluta.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. 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Se questo personaggio ha almeno 7 accumuli di Carapace di Granchio corazzato, DAN inflitti +1.\nDopodiché, il personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"Linea di detonazione","descriptionraw":"Questo personaggio ottiene 3 accumuli di <color=#FFFFFFFF>$[C123041]</color> ed esegue $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Questo personaggio ottiene 3 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> ed esegue <color=#FFFFFFFF>Preparazione abilità</color>: <color=#FFFFFFFF>Esplosione incandescente</color>.","description":"Questo personaggio ottiene 3 accumuli di Carapace di Granchio corazzato ed esegue Preparazione abilità: Esplosione incandescente.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Panoplia imperiale","descriptionraw":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di $[K6] o uno stato di combattimento $[K6] diverso da $[C123041], questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.","description":"(Passiva) All'inizio del combattimento: ottieni 5 accumuli di Carapace di Granchio corazzato.\nDopo che hai eseguito un'azione: se sul tuo lato c'è uno stato di Scudo o uno stato di combattimento Scudo diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":23046,"name":"Esplosione incandescente","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE]$[D__KEY__ELEMENT], infligge 2 $[K5] a tutti i personaggi avversari inattivi. Questa abilità infligge $[K103] +1 per ogni 2 accumuli di <color=#FFFFFFFF>$[C123041]</color> che possiede questo personaggio.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 1{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, infligge 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi. Questa abilità infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1 per ogni 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> che possiede questo personaggio.","description":"(Prepara per 1 turno)\nInfligge 1DAN da Pyro, infligge 2 DAN da perforazione a tutti i personaggi avversari inattivi. Questa abilità infligge DAN da Pyro +1 per ogni 2 accumuli di Carapace di Granchio corazzato che possiede questo personaggio.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[]},{"id":23047,"name":"Panoplia imperiale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Imperatore del Fuoco e del Ferro","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Altre armi","Mostro"],"skills":[{"id":23041,"name":"Tenaglia distruttiva","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Vampata infuocata","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Se questo personaggio ha almeno 7 accumuli di <color=#FFFFFFFF>$[C123041]</color>, DAN inflitti +1.\\nDopodiché, il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>. Se questo personaggio ha almeno 7 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>, DAN inflitti +1.\\nDopodiché, il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.","description":"Infligge 1 DAN da Pyro. Se questo personaggio ha almeno 7 accumuli di Carapace di Granchio corazzato, DAN inflitti +1.\nDopodiché, il personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Linea di detonazione","descriptionraw":"Questo personaggio ottiene 6 accumuli di <color=#FFFFFFFF>$[C123041]</color> ed esegue $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Questo personaggio ottiene 6 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> ed esegue <color=#FFFFFFFF>Preparazione abilità</color>: <color=#FFFFFFFF>Esplosione incandescente</color>.","description":"Questo personaggio ottiene 6 accumuli di Carapace di Granchio corazzato ed esegue Preparazione abilità: Esplosione incandescente.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Panoplia imperiale","descriptionraw":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di $[K6] o uno stato di combattimento $[K6] diverso da $[C123041], questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>All'inizio del combattimento:</color> ottieni 5 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.\\n<color=#FFFFFFFF>Dopo che hai eseguito un'azione:</color> se sul tuo lato c'è uno stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>.","description":"(Passiva) All'inizio del combattimento: ottieni 5 accumuli di Carapace di Granchio corazzato.\nDopo che hai eseguito un'azione: se sul tuo lato c'è uno stato di Scudo o uno stato di combattimento Scudo diverso da Carapace di Granchio corazzato, questi altri effetti verranno rimossi. Per ogni effetto rimosso, questo personaggio ottiene 2 accumuli di Carapace di Granchio corazzato.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":23046,"name":"Esplosione incandescente","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE]$[D__KEY__ELEMENT], infligge 2 $[K5] a tutti i personaggi avversari inattivi. Questa abilità infligge $[K103] +1 per ogni 2 accumuli di <color=#FFFFFFFF>$[C123041]</color> che possiede questo personaggio.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 1{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, infligge 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi. Questa abilità infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1 per ogni 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> che possiede questo personaggio.","description":"(Prepara per 1 turno)\nInfligge 1DAN da Pyro, infligge 2 DAN da perforazione a tutti i personaggi avversari inattivi. Questa abilità infligge DAN da Pyro +1 per ogni 2 accumuli di Carapace di Granchio corazzato che possiede questo personaggio.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[]},{"id":23047,"name":"Panoplia imperiale","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Eremita Fulmine diurno","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Electro","Altre armi","Eremiti"],"skills":[{"id":34121,"name":"Sferzata con ascia","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Squarcio vorticoso","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 3 DAN fisici.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Grande scure frantumante","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 5 DAN fisici.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Liberazione dello spirito (Electro)","descriptionraw":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto $[K310] e l'effetto di <color=#FFFFFFFF>$[C134121]</color> (una volta per partita).","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> e l'effetto di <color=#FFFFFFFF>Risveglio dello Spirito del presagio: Electro</color> (una volta per partita).","description":"(Passiva) Quando questo personaggio subisce DAN: se i PS di questo personaggio sono 7 o meno, ottiene 1 punto Energia e l'effetto di Risveglio dello Spirito del presagio: Electro (una volta per partita).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Eremita Acquachiara del deserto","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Hydro","Altre armi","Eremiti"],"skills":[{"id":32061,"name":"Affondo agile","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Colpo improvviso","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 3 DAN fisici.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Tagli turbinanti","descriptionraw":"Questo personaggio esegue separatamente $[K53] per <color=#FFFFFFFF>$[S32065]</color> e per <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Questo personaggio esegue separatamente <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Tagli turbinanti: Attacco preventivo</color> e per <color=#FFFFFFFF>Tagli turbinanti: Schema fisso</color>.","description":"Questo personaggio esegue separatamente Preparazione abilità per Tagli turbinanti: Attacco preventivo e per Tagli turbinanti: Schema fisso.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Liberazione dello spirito (Hydro)","descriptionraw":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto $[K310] e l'effetto di <color=#FFFFFFFF>$[C132061]</color> (una volta per partita).","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> e l'effetto di <color=#FFFFFFFF>Risveglio dello Spirito del presagio: Hydro</color> (una volta per partita).","description":"(Passiva) Quando questo personaggio subisce DAN: se i PS di questo personaggio sono 7 o meno, ottiene 1 punto Energia e l'effetto di Risveglio dello Spirito del presagio: Hydro (una volta per partita).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":32065,"name":"Tagli turbinanti: Attacco preventivo","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Dopodiché, esegue $[K53] per <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>. Dopodiché, esegue <color=#FFFFFFFF>Preparazione abilità</color> per <color=#FFFFFFFF>Tagli turbinanti: Schema fisso</color>.","description":"(Prepara per 1 turno)\nInfligge 2 DAN fisici. Dopodiché, esegue Preparazione abilità per Tagli turbinanti: Schema fisso.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[]},{"id":32066,"name":"Tagli turbinanti: Schema fisso","descriptionraw":"(Prepara per 1 turno)\\nInfligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Prepara per 1 turno)\\nInfligge 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"(Prepara per 1 turno)\nInfligge 3 DAN fisici.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Eremita danzatrice dell'anello floreale","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Dendro","Altre armi","Eremiti"],"skills":[{"id":27031,"name":"Carezza dell'anello floreale","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Spirale vorticosa","descriptionraw":"Infligge $[D__KEY__DAMAGE_3] $[D__KEY__ELEMENT], genera 1 accumulo di <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>, genera 1 accumulo di <color=#FFFFFFFF>Benedizione del serpente spirituale</color>.","description":"Infligge 3 DAN da Dendro, genera 1 accumulo di Benedizione del serpente spirituale.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Risveglio dello Spirito del presagio: Serpente spirituale di Dendro","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Una volta a partita, associa <color=#FFFFFFFF>$[C127032]</color> a questo personaggio.\\n(I personaggi con <color=#FFFFFFFF>$[C127032]</color> associato possono usare la tecnica: <color=#FFFFFFFF>$[S1270321]</color>.)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 4 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>. Una volta a partita, associa <color=#FFFFFFFF>Spirito del presagio: Serpente spirituale di Dendro</color> a questo personaggio.\\n(I personaggi con <color=#FFFFFFFF>Spirito del presagio: Serpente spirituale di Dendro</color> associato possono usare la tecnica: <color=#FFFFFFFF>Lamascaglie di rampicanti</color>.)","description":"Infligge 4 DAN da Dendro. Una volta a partita, associa Spirito del presagio: Serpente spirituale di Dendro a questo personaggio.\n(I personaggi con Spirito del presagio: Serpente spirituale di Dendro associato possono usare la tecnica: Lamascaglie di rampicanti.)","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Potere dello Spirito del presagio","descriptionraw":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto $[K310] (una volta per turno).","descriptionreplaced":"(Passiva) <color=#FFFFFFFF>Quando questo personaggio subisce DAN:</color> se i PS di questo personaggio sono 7 o meno, ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno).","description":"(Passiva) Quando questo personaggio subisce DAN: se i PS di questo personaggio sono 7 o meno, ottiene 1 punto Energia (una volta per turno).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Eremita maestra del folklore infuocato","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Pyro","Altre armi","Eremiti"],"skills":[{"id":23031,"name":"Bagliore ardente","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.","description":"Infligge 1 DAN da Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Assalto rovente","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], crea 1 accumulo di <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, crea 1 accumulo di <color=#FFFFFFFF>Benedizione dello scorpione</color>.","description":"Infligge 3 DAN da Pyro, crea 1 accumulo di Benedizione dello scorpione.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Risveglio dello Spirito del presagio: Scorpione di Pyro","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Una volta a partita, associa <color=#FFFFFFFF>$[C123031]</color> a questo personaggio.\\n(I personaggi con <color=#FFFFFFFF>$[C123031]</color> associato possono usare la tecnica: <color=#FFFFFFFF>$[S1230311]</color>.)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>. Una volta a partita, associa <color=#FFFFFFFF>Spirito del presagio: Scorpione di Pyro</color> a questo personaggio.\\n(I personaggi con <color=#FFFFFFFF>Spirito del presagio: Scorpione di Pyro</color> associato possono usare la tecnica: <color=#FFFFFFFF>Assalto ardente</color>.)","description":"Infligge 3 DAN da Pyro. 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<color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Passiva) All'inizio del duello ottiene <color=#FFFFFFFF>Entità elementale di Hydro</color>.","description":"(Passiva) All'inizio del duello ottiene Entità elementale di Hydro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":32095,"name":"L'acqua contaminata cambia forma","descriptionraw":"(Passiva) Immune al <color=#FFFFFFFF>$[C106]</color>.\\nQuando i PS di questo personaggio non sono maggiori di 5, DAN inflitti +2.\\n<color=#FFFFFFFF>Dopo che usa un'abilità:</color> se i suoi PS sono almeno 6, infliggi 1 $[K5] a tutti i personaggi avversari inattivi.","descriptionreplaced":"(Passiva) Immune al <color=#FFFFFFFF>Congelamento</color>.\\nQuando i PS di questo personaggio non sono maggiori di 5, DAN inflitti +2.\\n<color=#FFFFFFFF>Dopo che usa un'abilità:</color> se i suoi PS sono almeno 6, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari 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$[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.","description":"Infligge 1 DAN da Dendro.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"Turbine fungino","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.","description":"Infligge 3 DAN da Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"Esplosione fungina","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Infligge 5 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.","description":"Infligge 5 DAN da Dendro.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"Cambio di stato","descriptionraw":"(Passiva) All'inizio del duello il personaggio si trova in <color=#FFFFFFFF>$[C137011]</color>.\\nQuando il personaggio subisce $[K103], diventa <color=#FFFFFFFF>$[C137012]</color>.\\nQuando il personaggio subisce $[K104], diventa <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Passiva) All'inizio del duello il personaggio si trova in <color=#FFFFFFFF>Superiorità aerea</color>.\\nQuando il personaggio subisce {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, diventa <color=#FFFFFFFF>Scottatura</color>.\\nQuando il personaggio subisce {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, diventa <color=#FFFFFFFF>Attivato</color>.","description":"(Passiva) All'inizio del duello il personaggio si trova in Superiorità aerea.\nQuando il personaggio subisce DAN da Pyro, diventa Scottatura.\nQuando il personaggio subisce DAN da Electro, diventa Attivato.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Mitachurl con scudo di legno","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Dendro","Altre armi","Mostro","Hilichurl"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 2 DAN fisici.","typetag":"GCG_SKILL_TAG_A","type":"Attacco normale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 3 DAN fisici.","typetag":"GCG_SKILL_TAG_E","type":"Abilità elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Infligge $[D__KEY__DAMAGE] $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Infligge 5 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.","description":"Infligge 5 DAN fisici.","typetag":"GCG_SKILL_TAG_Q","type":"Tripudio elementale","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Granscudo Legnoselvaggio","descriptionraw":"(Passiva) All'inizio del duello ottiene <color=#FFFFFFFF>$[C137021]</color>.","descriptionreplaced":"(Passiva) All'inizio del duello ottiene <color=#FFFFFFFF>Granscudo Legnoselvaggio</color>.","description":"(Passiva) All'inizio del duello ottiene Granscudo Legnoselvaggio.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]},{"id":37025,"name":"Scudinfranto","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Abilità passiva","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"Prisma assimilante","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: quando il tuo personaggio attivo è Ipostasi di Electro, il personaggio recupera 3 PS e ottiene Nucleo cristallino di Electro.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ipostasi di Electro.)","descriptionraw":"<color=#FFFFFFFF>$[K1]:</color> quando il tuo personaggio attivo è <color=#FFFFFFFF>$[A2401]</color>, il personaggio recupera 3 PS e ottiene <color=#FFFFFFFF>$[C124014]</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2401].)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Azione di combattimento</color>:</color> quando il tuo personaggio attivo è <color=#FFFFFFFF>Ipostasi di Electro</color>, il personaggio recupera 3 PS e ottiene <color=#FFFFFFFF>Nucleo cristallino di Electro</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ipostasi di Electro.)","storytitle":"Ipostasi di Electro: Prisma assimilante","storytext":"\"Ecco la nostra occasione!\"\n\"Ehi, è dalla nostra parte!\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Ipostasi di Electro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"Flogisto abbondante","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno: questo personaggio recupera 1 punto Anima della Notte.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno:</color> questo personaggio recupera 1 punto Anima della Notte.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno:</color> questo personaggio recupera 1 punto Anima della Notte.","storytitle":"Flogisto abbondante","storytext":"Un'energia termica speciale ad alta temperatura che si trova in tutta Natlan in svariate forme...\nUna volta che tutti i punti Anima della Notte sono consumati, i guerrieri utilizzeranno il Flogisto per mantenere attiva la Grazia dell'Anima della Notte.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"Caos abissale: Hydrogetto","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Tartaglia, equipaggia questa carta.\nDopo che Tartaglia ha equipaggiato questa carta, utilizza immediatamente Eredità immonda: Marea infuriata una volta.\nFase finale: quando Tartaglia è in campo e ha questa carta equipaggiata, infliggi 1 DAN da perforazione al personaggio attivo avversario sotto l'effetto di Risacca.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Tartaglia.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1204]</color>, equipaggia questa carta.\\nDopo che $[A1204] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12042]</color> una volta.\\nFase finale: quando $[A1204] è in campo e ha questa carta equipaggiata, infliggi 1 $[K5] al personaggio attivo avversario sotto l'effetto di <color=#FFFFFFFF>$[C112043]</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1204].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Tartaglia</color>, equipaggia questa carta.\\nDopo che Tartaglia ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Eredità immonda: Marea infuriata</color> una volta.\\nFase finale: quando Tartaglia è in campo e ha questa carta equipaggiata, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio attivo avversario sotto l'effetto di <color=#FFFFFFFF>Risacca</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Tartaglia.)","storytitle":"Tartaglia: Hydrogetto","storytext":"Un colpo inarrestabile ma preciso.","source":"Ricompensa ottenuta sfidando Tartaglia a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Chiamata abissale","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Invoca 1 Hilichurl casuale!\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio mostro nel tuo mazzo.)","descriptionraw":"Invoca 1 $[K1001]!\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio {SPRITE_PRESET#3503}mostro nel tuo mazzo.)","descriptionreplaced":"Invoca 1 <color=#FFFFFFFF>Hilichurl casuale</color>!\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio {SPRITE_PRESET#3503}mostro nel tuo mazzo.)","storytitle":"Chiamata abissale","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Chiamata abissale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Le tue invocazioni infliggono DAN +1.\nAll'inizio del turno: invoca 1 Hilichurl casuale.","descriptionraw":"Le tue invocazioni infliggono DAN +1.\\n<color=#FFFFFFFF>All'inizio del turno:</color> invoca 1 Hilichurl casuale.","descriptionreplaced":"Le tue invocazioni infliggono DAN +1.\\n<color=#FFFFFFFF>All'inizio del turno:</color> invoca 1 Hilichurl casuale.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Ombra sferzante","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Lynette, equipaggia questa carta.\nDopo che Lynette ha equipaggiato questa carta, utilizza immediatamente Simulazione enigmatica una volta.\nQuando Lynette, che ha questa carta equipaggiata, utilizza Simulazione enigmatica per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lynette.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1508]</color>, equipaggia questa carta.\\nDopo che $[A1508] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15082]</color> una volta.\\nQuando $[A1508], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S15082]</color> per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1508].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Lynette</color>, equipaggia questa carta.\\nDopo che Lynette ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Simulazione enigmatica</color> una volta.\\nQuando Lynette, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Simulazione enigmatica</color> per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lynette.)","storytitle":"Lynette, Ombra sferzante","storytext":"\"Fatti avanti!\"","source":"Ricompensa ottenuta sfidando Lynette a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Tentazione dell'Adeptus","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"La volta successiva che in questo turno il personaggio bersaglio usa un Tripudio elementale, DAN inflitti +3.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>Tripudio elementale</color>, DAN inflitti +3.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>Tripudio elementale</color>, DAN inflitti +3.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Tentazione dell'Adeptus","storytext":"Si dice che questo nome derivi dal suo gusto che tenta l'Adeptus a tornare nel regno dei mortali... Ma la domanda sorge spontanea... Di quale Adeptus stiamo parlando?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Tentazione dell'Adeptus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno.","descriptionraw":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno.","descriptionreplaced":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Bandana dell'avventuriere","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha usato un attacco normale: ripristina 1 PS (massimo tre volte per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale:</color> ripristina 1 PS (massimo tre volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale:</color> ripristina 1 PS (massimo tre volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Esploratore dei sentieri: Bandana dell'avventuriere","storytext":"\"Tutti i segreti delle stelle e dell'abisso aspettano di essere scoperti dai comuni mortali.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Sono io a sopportare ogni interesse o rappresaglia","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Arlecchino, equipaggia questa carta.\nAssocia 3 accumuli di Legame vitale ad Arlecchino. Se possibile, dopo che Arlecchino, che ha questa carta equipaggiata, ha subito danni, consuma 1 accumulo di Legame vitale per prevenire 1 DAN.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Arlecchino.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1314]</color>, equipaggia questa carta.\\nAssocia 3 accumuli di <color=#FFFFFFFF>$[C122]</color> ad $[A1314]. Se possibile, dopo che <color=#FFFFFFFF>$[A1314]</color>, che ha questa carta equipaggiata, ha subito danni, consuma 1 accumulo di <color=#FFFFFFFF>$[C122]</color> per prevenire 1 DAN.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1314].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Arlecchino</color>, equipaggia questa carta.\\nAssocia 3 accumuli di <color=#FFFFFFFF>Legame vitale</color> ad Arlecchino. Se possibile, dopo che <color=#FFFFFFFF>Arlecchino</color>, che ha questa carta equipaggiata, ha subito danni, consuma 1 accumulo di <color=#FFFFFFFF>Legame vitale</color> per prevenire 1 DAN.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Arlecchino.)","storytitle":"Arlecchino: Sono io a sopportare ogni interesse o rappresaglia","storytext":"\"Eterna come la luna!\"","source":"Ricompensa ottenuta sfidando Arlecchino a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Tutto si origina dalla terra","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Baizhu, equipaggia questa carta.\nQuando Baizhu viene equipaggiato con questa carta, utilizza immediatamente Rinascita olistica una volta.\nQuando Baizhu è in campo con questa carta equipaggiata, se Scudo assoluto attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Baizhu.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1705]</color>, equipaggia questa carta.\\nQuando $[A1705] viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>$[S17053]</color> una volta.\\nQuando $[A1705] è in campo con questa carta equipaggiata, se <color=#FFFFFFFF>$[C117053]</color> attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1705].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Baizhu</color>, equipaggia questa carta.\\nQuando Baizhu viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>Rinascita olistica</color> una volta.\\nQuando Baizhu è in campo con questa carta equipaggiata, se <color=#FFFFFFFF>Scudo assoluto</color> attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Baizhu.)","storytitle":"Baizhu: Tutto si origina dalla terra","storytext":"\"Se riuscirai a percepire i cieli e la terra, a difenderti dalle aure maligne con il flusso del Qi e a tenere la mente lucida, nulla potrà ostacolarti.\"","source":"Ricompensa ottenuta sfidando Baizhu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Corona d'ametista","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un avversario ha subito DAN da Dendro quando il personaggio associato è il personaggio attivo: ottieni 1 Cristallo della corona. Se il numero di Cristalli della corona è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\n(Massimo 2 per turno.)\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un avversario ha subito $[K107] quando il personaggio associato è il personaggio attivo:</color> ottieni 1 <color=#FFFFFFFF>Cristallo della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\\n(Massimo 2 per turno.)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un avversario ha subito {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> quando il personaggio associato è il personaggio attivo:</color> ottieni 1 <color=#FFFFFFFF>Cristallo della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\\n(Massimo 2 per turno.)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Un patto solenne: Corona d'ametista","storytext":"\"La Signora dei fiori indossò una corona d'ametista in onore dell'eterna oasi e del rigoglioso Padisarah.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Arco di Amos","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia, ulteriori DAN +2 (una volta per turno).\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, ulteriori DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, ulteriori DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Arco di Amos","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti energia, ulteriori DAN +2 (una volta per turno).\n(Equipaggiabile solo da personaggi con arco. Un personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti energia</color>, ulteriori DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Un personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti energia</color>, ulteriori DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Un personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Persistente: Arco di Amos","storytext":"\"Ho sognato onde dell'oceano e sabbia, foreste rigogliose e distese di terra.\nHo sognato cinghialetti che giocavano tra cespugli di bacche e imponenti torri.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Antico giardino","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Devi avere un personaggio già equipaggiato con un'arma o un manufatto: la volta successiva che giochi una carta arma o manufatto in questo turno: spendi 2 dadi elementali in meno.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","descriptionraw":"<color=#FFFFFFFF>Devi avere un personaggio già equipaggiato con un'arma{SPRITE_PRESET#3003} o un {SPRITE_PRESET#3004}manufatto: la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 2 dadi elementali in meno.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","descriptionreplaced":"<color=#FFFFFFFF>Devi avere un personaggio già equipaggiato con un'arma{SPRITE_PRESET#3003} o un {SPRITE_PRESET#3004}manufatto: la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 2 dadi elementali in meno.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","storytitle":"Antico giardino","storytext":"\"Non è forse la vita mortale un mero guscio vuoto, come in un sogno?\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio avversario ha usato un'abilità: se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno).\n(Equipaggiabile solo da personaggi con spada. I personaggi possono equipaggiare un massimo di 1 arma)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un'abilità:</color> se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. I personaggi possono equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un'abilità:</color> se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. I personaggi possono equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma)","storytitle":"Lasciati guidare dal vento: Aquila Favonia","storytext":"Questa spada non era mai stata al fianco di un guerriero proveniente da un'altra terra, e si erse a testimonianza dei suoi conseguimenti nel diffondere la giustizia in tutta Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Aquila Favonia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Spada","Carta automa"],"description":"ATT +2.\nDopo che il personaggio associato ha subito DAN, ripristina 2 PS. (3 volte per turno)","descriptionraw":"ATT +2.\\nDopo che il personaggio associato ha subito DAN, ripristina 2 PS. (3 volte per turno)","descriptionreplaced":"ATT +2.\\nDopo che il personaggio associato ha subito DAN, ripristina 2 PS. (3 volte per turno)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Arataki Itto, equipaggia questa carta.\nDopo che Arataki Itto viene equipaggiato con questa carta, utilizza immediatamente Leggenda della lotta una volta.\nQuando Arataki Itto, che ha questa carta equipaggiata, utilizza Leggenda della lotta per due o più volte in un turno: se s'innesca Superforza superlativa, infliggi DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Arataki Itto.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1605]</color>, equipaggia questa carta.\\nDopo che $[A1605] viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>$[S16051]</color> una volta.\\nQuando $[A1605], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S16051]</color> per due o più volte in un turno: se s'innesca $[K1007], infliggi DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1605].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Arataki Itto</color>, equipaggia questa carta.\\nDopo che Arataki Itto viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>Leggenda della lotta</color> una volta.\\nQuando Arataki Itto, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Leggenda della lotta</color> per due o più volte in un turno: se s'innesca <color=#FFFFFFFF>Superforza superlativa</color>, infliggi DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Arataki Itto.)","storytitle":"Arataki Itto: Arataki Ichiban","storytext":"Qualunque cosa tu faccia, carpe diem. Ricordalo sempre!","source":"Ricompensa ottenuta sfidando Arataki Itto a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Roccia arcaica","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Geo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Geo.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1106}<color=#FFE699FF>dadi di Geo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1106}<color=#FFE699FF>dadi di Geo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Montagne possenti: Roccia arcaica","storytext":"\"Il male non trionferà sotto lo sguardo dei Milleliti!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Le abilità di un sottoposto","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Thoma, equipaggia questa carta.\nDopo che Thoma ha equipaggiato questa carta, utilizza immediatamente Ooyoroi cremisi una volta.\nQuando Thoma è equipaggiato con questa carta e crea un Ooyoroi rovente, la sua quantità di Utilizzi iniziale aumenta di 1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Thoma.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1311]</color>, equipaggia questa carta.\\nDopo che $[A1311] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13113]</color> una volta.\\nQuando $[A1311] è equipaggiato con questa carta e crea un <color=#FFFFFFFF>$[C113112]</color>, la sua quantità di $[K3] iniziale aumenta di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1311].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Thoma</color>, equipaggia questa carta.\\nDopo che Thoma ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Ooyoroi cremisi</color> una volta.\\nQuando Thoma è equipaggiato con questa carta e crea un <color=#FFFFFFFF>Ooyoroi rovente</color>, la sua quantità di <color=#FFFFFFFF>Utilizzi</color> iniziale aumenta di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Thoma.)","storytitle":"Thoma: Le abilità di un sottoposto","storytext":"\"Sembra che io sia responsabile di un altro sorriso.\"","source":"Ricompensa ottenuta sfidando Thoma a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Sommatoria d'interessi","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Charlotte, equipaggia questa carta.\nDopo che Charlotte ha equipaggiato questa carta, utilizza immediatamente Inquadratura: Composizione gelida una volta.\nQuando Charlotte, che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha in campo un personaggio affetto da Sagoma vivida, ripristina 2 PS del tuo personaggio attivo (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Charlotte.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1110]</color>, equipaggia questa carta.\\nDopo che $[A1110] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11102]</color> una volta.\\nQuando $[A1110], che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha in campo un personaggio affetto da <color=#FFFFFFFF>$[C111101]</color>, ripristina 2 PS del tuo personaggio attivo (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1110].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Charlotte</color>, equipaggia questa carta.\\nDopo che Charlotte ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Inquadratura: Composizione gelida</color> una volta.\\nQuando Charlotte, che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha in campo un personaggio affetto da <color=#FFFFFFFF>Sagoma vivida</color>, ripristina 2 PS del tuo personaggio attivo (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Charlotte.)","storytitle":"Charlotte, Sommatoria d'interessi","storytext":"\"Edizione straordinaria!\"","source":"Ricompensa ottenuta sfidando Charlotte a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando usi una tecnica: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando usi una {SPRITE_PRESET#3008}tecnica</color>: spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando usi una {SPRITE_PRESET#3008}tecnica</color>: spendi 1 dado elementale in meno (una volta per turno).","storytitle":"Atea","storytext":"Una guerriera tribale conosciuta come la \"Custode della candela\", l'orgoglio del Popolo delle Sorgenti.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Mille sogni fluttuanti","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1 .\nQuando il tuo personaggio innesca una reazione elementale: infligge DAN +1 (due volte per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale:</color> infligge DAN +1 (due volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale:</color> infligge DAN +1 (due volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Canto delle mille notti: Mille sogni fluttuanti","storytext":"\"Arriva il momento per ogni cosa di vivere e morire, proprio come il ciclo eterno della notte e del giorno.\nChe le storie all'interno di questa lampada ti regalino dei sogni degni di essere attesi con impazienza.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Prole infinita","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: crea 4 carte Destati, mio simile e mettile in ordine casuale nel tuo mazzo.\nQuando il tuo Guardiano dell'Oasi di Apep, che ha questa carta equipaggiata, è in campo: il tuo Organismo proliferante infligge DAN +1. (Per aggiungere questa carta, il tuo mazzo deve contenere Guardiano dell'Oasi di Apep.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> crea 4 carte <color=#FFFFFFFF>$[C127021]</color> e mettile in ordine casuale nel tuo mazzo.\\nQuando il tuo <color=#FFFFFFFF>$[A2702]</color>, che ha questa carta equipaggiata, è in campo: il tuo <color=#FFFFFFFF>$[C127022]</color> infligge DAN +1. (Per aggiungere questa carta, il tuo mazzo deve contenere $[A2702].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> crea 4 carte <color=#FFFFFFFF>Destati, mio simile</color> e mettile in ordine casuale nel tuo mazzo.\\nQuando il tuo <color=#FFFFFFFF>Guardiano dell'Oasi di Apep</color>, che ha questa carta equipaggiata, è in campo: il tuo <color=#FFFFFFFF>Organismo proliferante</color> infligge DAN +1. (Per aggiungere questa carta, il tuo mazzo deve contenere Guardiano dell'Oasi di Apep.)","storytitle":"Guardiano dell'Oasi di Apep: Prole infinita","storytext":"Apep attraversò un oceano di erba profumata, passando tra gli alberi giganteschi e i rampicanti interminabili come un pesce con la sua numerosa prole. Poi l'erba, gli alberi e i rampicanti divennero polvere, e sulla terra di Apep venne creato un fragile regno da creature minute come sassolini.\nApep e la sua prole lasciarono che il mare di sabbia infuriasse come acqua bollente e spazzasse via le abitazioni come foglie al vento. Un giorno, il nuovo Signore della sabbia si riconciliò con il re che aveva perso la sua patria. Le dune sotto il sole divennero proprietà degli umani, mentre l'oasi dei draghi rimase nei cuori di quest'ultimi.\nApep condivise la conoscenza dell'evoluzione con la sua numerosa prole, poiché disseminare conoscenza ne permette la diffusione, mentre la saggezza accumulata senza scopo ristagna e non porta altro che rovina. Tenne fede al patto con il Signore della sabbia fino al giorno in cui ottenne la saggezza suprema, ma da quel momento non vide altro che scenari di oblio e di calamità eterna.","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Guardiano dell'Oasi di Apep alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Automatico: Risonanza di Anemo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: questa carta ottiene 1 Utilizzo in più per ogni personaggio di Anemo sul tuo lato.\nDopo che i tuoi personaggi hanno agito: il tuo personaggio attivo ottiene un'azione aggiuntiva (una volta per turno).\n(Utilizzi: 1)","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> questa carta ottiene 1 Utilizzo in più per ogni personaggio di Anemo sul tuo lato.\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno agito:</color> il tuo personaggio attivo ottiene un'azione aggiuntiva (una volta per turno).\\n(<color=#FFFFFFFF>$[K3]: 1</color>)","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> questa carta ottiene 1 Utilizzo in più per ogni personaggio di Anemo sul tuo lato.\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno agito:</color> il tuo personaggio attivo ottiene un'azione aggiuntiva (una volta per turno).\\n(<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>)","playcost":[]},"autocryoresonance":{"id":520108,"name":"Automatico: Risonanza di Cryo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: se hai 2/3/4 personaggi di Cryo nel tuo lato, il lato avversario subisce rispettivamente DAN +1/+2/+3 durante questa partita.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> se hai 2/3/4 personaggi di Cryo nel tuo lato, il lato avversario subisce rispettivamente DAN +1/+2/+3 durante questa partita.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> se hai 2/3/4 personaggi di Cryo nel tuo lato, il lato avversario subisce rispettivamente DAN +1/+2/+3 durante questa partita.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Automatico: Risonanza di Dendro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: per ogni personaggio di Dendro dal tuo lato, il lato avversario subisce DAN da reazione elementale +2 durante la partita.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Dendro dal tuo lato, il lato avversario subisce DAN da reazione elementale +2 durante la partita.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Dendro dal tuo lato, il lato avversario subisce DAN da reazione elementale +2 durante la partita.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Automatico: Risonanza di Electro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo l'azione dei tuoi personaggi di Electro: uno dei tuoi personaggi la cui energia non è al massimo riceve 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Dopo l'azione dei tuoi personaggi di Electro:</color> uno dei tuoi personaggi la cui energia non è al massimo riceve 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Dopo l'azione dei tuoi personaggi di Electro:</color> uno dei tuoi personaggi la cui energia non è al massimo riceve 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Automatico: Roccia infrangibile","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Il tuo Scudo non ha limiti. Per ogni reazione di Cristallizzazione innescata, ottieni 7 punti Scudo.","descriptionraw":"Il tuo $[C135] non ha limiti. Per ogni reazione di Cristallizzazione innescata, ottieni 7 punti $[C135].","descriptionreplaced":"Il tuo Scudo non ha limiti. Per ogni reazione di Cristallizzazione innescata, ottieni 7 punti Scudo.","playcost":[]},"autoferventflames":{"id":520101,"name":"Automatico: Fiamme impetuose","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"I tuoi effetti di Fusione e Vaporizzazione vengono modificati per infliggere DAN doppi con questa iterazione.\nL'effetto di Sovraccarico viene modificato come segue: DAN +6 per questa iterazione, e il bersaglio viene sostituito obbligatoriamente con il personaggio precedente.","descriptionraw":"I tuoi effetti di {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusione</color> e {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporizzazione</color> vengono modificati per infliggere DAN doppi con questa iterazione.\\nL'effetto di {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sovraccarico</color> viene modificato come segue: DAN +6 per questa iterazione, e il bersaglio viene sostituito obbligatoriamente con il personaggio precedente.","descriptionreplaced":"I tuoi effetti di {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusione</color> e {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporizzazione</color> vengono modificati per infliggere DAN doppi con questa iterazione.\\nL'effetto di {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sovraccarico</color> viene modificato come segue: DAN +6 per questa iterazione, e il bersaglio viene sostituito obbligatoriamente con il personaggio precedente.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Automatico: Risonanza di Geo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: per ogni personaggio di Geo dal tuo lato, ottieni 10 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Geo dal tuo lato, ottieni 10 punti $[C135].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Geo dal tuo lato, ottieni 10 punti Scudo.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Automatico: Alta tensione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Il Campo catalizzante creato da Vivificazione ha diversi effetti: il tuo personaggio infligge DAN da Electro e DAN da Dendro +1 (cumulabile all'infinito).","descriptionraw":"Il <color=#FFFFFFFF>Campo catalizzante</color> creato da {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Vivificazione</color> ha diversi effetti: il tuo personaggio infligge $[K104] e $[K107] +1 (cumulabile all'infinito).","descriptionreplaced":"Il <color=#FFFFFFFF>Campo catalizzante</color> creato da {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Vivificazione</color> ha diversi effetti: il tuo personaggio infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> e {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> +1 (cumulabile all'infinito).","playcost":[]},"autohydroresonance":{"id":520109,"name":"Automatico: Risonanza di Hydro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: per ogni personaggio di Hydro dal tuo lato, i PS max dei tuoi personaggi aumentano di 4.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Hydro dal tuo lato, i PS max dei tuoi personaggi aumentano di 4.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Hydro dal tuo lato, i PS max dei tuoi personaggi aumentano di 4.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Automatico: Natura e Saggezza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Quando selezioni cibo, manufatti, armi, personaggi o potenti effetti positivi: viene aggiunta un'opzione complementare.\nSeleziona immediatamente 2 manufatti.","descriptionraw":"<color=#FFFFFFFF>Quando selezioni cibo, manufatti, armi, personaggi o potenti effetti positivi:</color> viene aggiunta un'opzione complementare.\\nSeleziona immediatamente 2 manufatti.","descriptionreplaced":"<color=#FFFFFFFF>Quando selezioni cibo, manufatti, armi, personaggi o potenti effetti positivi:</color> viene aggiunta un'opzione complementare.\\nSeleziona immediatamente 2 manufatti.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Automatico: Risonanza di Pyro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: per ogni personaggio di Pyro dal tuo lato, l'ATT dei tuoi personaggi aumenta di 1.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Pyro dal tuo lato, l'ATT dei tuoi personaggi aumenta di 1.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> per ogni personaggio di Pyro dal tuo lato, l'ATT dei tuoi personaggi aumenta di 1.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Automatico: Rallentamento acquatico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che il tuo avversario ha subito DAN da Electrocarica, applica all'avversario 4 accumuli di Scossa continua (una volta concluse le azioni, subisce DAN da perforazione in base al numero di accumuli).","descriptionraw":"Dopo che il tuo avversario ha subito DAN da {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>, applica all'avversario 4 accumuli di <color=#FFFFFFFF>$[C144]</color> (una volta concluse le azioni, subisce $[K5] in base al numero di accumuli).","descriptionreplaced":"Dopo che il tuo avversario ha subito DAN da {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>, applica all'avversario 4 accumuli di <color=#FFFFFFFF>Scossa continua</color> (una volta concluse le azioni, subisce <color=#FFFFFFFF>DAN da perforazione</color> in base al numero di accumuli).","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Automatico: Vegetazione proliferante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che il lato avversario ha subito DAN da Fioritura, tutti gli avversari subiscono 2 DAN da perforazione.\nDopo che il lato avversario ha subito DAN da Ustione, applica al lato avversario 2 accumuli di Ustione perpetua.","descriptionraw":"Dopo che il lato avversario ha subito DAN da {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fioritura</color>, tutti gli avversari subiscono 2 DAN da perforazione.\\nDopo che il lato avversario ha subito DAN da {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ustione</color>, applica al lato avversario 2 accumuli di $[C133].","descriptionreplaced":"Dopo che il lato avversario ha subito DAN da {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fioritura</color>, tutti gli avversari subiscono 2 DAN da perforazione.\\nDopo che il lato avversario ha subito DAN da {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ustione</color>, applica al lato avversario 2 accumuli di Ustione perpetua.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Automatico: Roccia e Contratti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio del duello: il personaggio più a sinistra riceve ATT +3, e il personaggio più a destra PS +12.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> il personaggio più a sinistra riceve ATT +3, e il personaggio più a destra PS +12.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> il personaggio più a sinistra riceve ATT +3, e il personaggio più a destra PS +12.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Automatico: Fulmine ed Eternità","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Scegli 1 tra 3 potenti equipaggiamenti, quindi ripeti una volta.","descriptionraw":"Scegli 1 tra 3 potenti equipaggiamenti, quindi ripeti una volta.","descriptionreplaced":"Scegli 1 tra 3 potenti equipaggiamenti, quindi ripeti una volta.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Automatico: Brezza verdeggiante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Le tue reazioni di Turbinio infliggono DAN +1.\nDopo aver innescato reazioni di Turbinio: i tuoi personaggi e le invocazioni infliggono DAN elementali +1 per quel tipo elementale in questo turno.","descriptionraw":"Le tue reazioni di Turbinio infliggono DAN +1.\\n<color=#FFFFFFFF>Dopo aver innescato reazioni di Turbinio:</color> i tuoi personaggi e le invocazioni infliggono DAN elementali +1 per quel tipo elementale in questo turno.","descriptionreplaced":"Le tue reazioni di Turbinio infliggono DAN +1.\\n<color=#FFFFFFFF>Dopo aver innescato reazioni di Turbinio:</color> i tuoi personaggi e le invocazioni infliggono DAN elementali +1 per quel tipo elementale in questo turno.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Auto: Acqua e Giustizia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Alla fine del turno: ripristina 5 PS al personaggio della tua squadra che ha subito più DAN, dopodiché, dividi equamente i PS tra tutti i tuoi alleati.","descriptionraw":"<color=#FFFFFFFF>Alla fine del turno:</color> ripristina 5 PS al personaggio della tua squadra che ha subito più DAN, dopodiché, dividi equamente i PS tra tutti i tuoi alleati.","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del turno:</color> ripristina 5 PS al personaggio della tua squadra che ha subito più DAN, dopodiché, dividi equamente i PS tra tutti i tuoi alleati.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Automatico: Gelo estenuante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"I tuoi effetti di Superconduzione e Congelamento ridurranno di 6 l'ATT del bersaglio fino alla conclusione della sua azione successiva (cumulabile).","descriptionraw":"I tuoi effetti di {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduzione</color> e {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelamento</color> ridurranno di 6 l'ATT del bersaglio fino alla conclusione della sua azione successiva (cumulabile).","descriptionreplaced":"I tuoi effetti di {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduzione</color> e {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelamento</color> ridurranno di 6 l'ATT del bersaglio fino alla conclusione della sua azione successiva (cumulabile).","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Automatico: Vento e Libertà","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che un personaggio avversario è stato sconfitto durante la tua azione: il tuo personaggio attivo riceve immediatamente 1 azione aggiuntiva.","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto durante la tua azione:</color> il tuo personaggio attivo riceve immediatamente 1 azione aggiuntiva.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto durante la tua azione:</color> il tuo personaggio attivo riceve immediatamente 1 azione aggiuntiva.","playcost":[]},"awakening":{"id":214021,"name":"Risveglio","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Razor, equipaggia questa carta.\nQuando Razor viene equipaggiato con questa carta, utilizza immediatamente Artiglio tonante una volta.\nQuando Razor, che ha questa carta equipaggiata, usa Artiglio tonante, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Razor.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1402]</color>, equipaggia questa carta.\\nQuando $[A1402] viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>$[S14022]</color> una volta.\\nQuando $[A1402], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S14022]</color>, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1402].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Razor</color>, equipaggia questa carta.\\nQuando Razor viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>Artiglio tonante</color> una volta.\\nQuando Razor, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Artiglio tonante</color>, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Razor.)","storytitle":"Razor: Risveglio","storytext":"La caccia sta per iniziare.","source":"Ricompensa ottenuta sfidando Razor a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Destati, mio simile","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando giochi questa carta o rimuovi questa carta: invoca 1 Organismo proliferante a sé stante.","descriptionraw":"<color=#FFFFFFFF>Quando giochi questa carta o $[K56|s3] questa carta:</color> invoca 1 $[C127022] a sé stante.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi questa carta o <color=#FFFFFFFF>rimuovi</color> questa carta:</color> invoca 1 Organismo proliferante a sé stante.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Faro del Mare dei Giunchi","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\nQuando il personaggio subisce DAN: DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Sentinella del deserto: Faro del Mare dei Giunchi","storytext":"\"In cima alle rovine della fonte dove furono dissotterrate le insegne delle passate esecuzioni dei colpevoli, si radunarono coloro che avevano perso il sogno del deserto, ma non erano disposti a rinunciare al loro vasto mare di sabbia.\nNel nome del Mare dei Giunchi che non è mai esistito, si ricollegano al sogno che era stato loro promesso...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Contaminazione bestiale","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Signore dei lupi dorato, equipaggia questa carta.\nDopo che Signore dei lupi dorato ha equipaggiato questa carta, utilizza immediatamente Richiamo della Faglia ululante.\nQuando Signore dei lupi dorato, che ha questa carta equipaggiata, è in campo, la Corrosione aurea associata ai personaggi avversari può raggiungere 5 accumuli. Quest'effetto ha luogo anche se sono attivi.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Signore dei lupi dorato.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2603]</color>, equipaggia questa carta.\\nDopo che $[A2603] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S26032]</color>.\\nQuando $[A2603], che ha questa carta equipaggiata, è in campo, la <color=#FFFFFFFF>$[C126031]</color> associata ai personaggi avversari può raggiungere 5 accumuli. Quest'effetto ha luogo anche se sono attivi.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2603].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Signore dei lupi dorato</color>, equipaggia questa carta.\\nDopo che Signore dei lupi dorato ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Richiamo della Faglia ululante</color>.\\nQuando Signore dei lupi dorato, che ha questa carta equipaggiata, è in campo, la <color=#FFFFFFFF>Corrosione aurea</color> associata ai personaggi avversari può raggiungere 5 accumuli. Quest'effetto ha luogo anche se sono attivi.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Signore dei lupi dorato.)","storytitle":"Signore dei lupi dorato, Contaminazione bestiale","storytext":"\"Il Signore dei lupi non ha un nome, poiché non è altro che una delle creazioni accidentali di 'Oro', ed è proprio per questo che è ossessionato dall'invasione di mondi che non gli appartengono, così da potersi fare un nome.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Signore dei lupi dorato alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Bontà","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yaoyao, equipaggia questa carta.\nDopo che Yaoyao ha equipaggiato questa carta, utilizza immediatamente Ravanelli a grappolo una volta.\nQuando Yaoyao, che ha questa carta equipaggiata, crea Yuegui: Modalità di lancio, e la quantità di Utilizzi disponibili è pari a 1, DAN +1 e ripristino PS +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yaoyao.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1704]</color>, equipaggia questa carta.\\nDopo che $[A1704] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S17042]</color> una volta.\\nQuando $[A1704], che ha questa carta equipaggiata, crea <color=#FFFFFFFF>$[C117041]</color>, e la quantità di $[K3] disponibili è pari a 1, DAN +1 e ripristino PS +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1704].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yaoyao</color>, equipaggia questa carta.\\nDopo che Yaoyao ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Ravanelli a grappolo</color> una volta.\\nQuando Yaoyao, che ha questa carta equipaggiata, crea <color=#FFFFFFFF>Yuegui: Modalità di lancio</color>, e la quantità di <color=#FFFFFFFF>Utilizzi</color> disponibili è pari a 1, DAN +1 e ripristino PS +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yaoyao.)","storytitle":"Yaoyao: Bontà","storytext":"\"Bua, bua, vattene via!\"","source":"Ricompensa ottenuta sfidando Yaoyao a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Squalo mordicchione","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Dopo che uno dei giocatori ha cambiato personaggio e quando Mualani è il personaggio attivo: consuma 1 punto Anima della Notte per applicare Mordi il bersaglio al personaggio attivo avversario.\nTecnica: Tavola Sharky\nQuando i punti Anima della Notte del personaggio associato arrivano a 0, rimuovi questa carta, e la Grazia dell'Anima della Notte del personaggio associato termina.","descriptionraw":"<color=#FFFFFFFF>Dopo che uno dei giocatori ha cambiato personaggio</color> e quando $[A1214] è il personaggio attivo: consuma 1 <color=#FFFFFFFF>punto Anima della Notte</color> per applicare <color=#FFFFFFFF>$[K1034]</color> al personaggio attivo avversario.\\n$[K58]: $[S1121422]\\nQuando i <color=#FFFFFFFF>punti Anima della Notte</color> del personaggio associato arrivano a 0, rimuovi questa carta, e la <color=#FFFFFFFF>$[C112141]</color> del personaggio associato termina.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che uno dei giocatori ha cambiato personaggio</color> e quando Mualani è il personaggio attivo: consuma 1 <color=#FFFFFFFF>punto Anima della Notte</color> per applicare <color=#FFFFFFFF><color=#FFFFFFFF>Mordi il bersaglio</color></color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Tavola Sharky\\nQuando i <color=#FFFFFFFF>punti Anima della Notte</color> del personaggio associato arrivano a 0, rimuovi questa carta, e la <color=#FFFFFFFF>Grazia dell'Anima della Notte</color> del personaggio associato termina.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Benedizione della reliquia divina","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Trasferisci 1 carta manufatto da uno dei tuoi personaggi a un altro personaggio, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","descriptionraw":"Trasferisci 1 {SPRITE_PRESET#3004}carta manufatto da uno dei tuoi personaggi a un altro personaggio, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","descriptionreplaced":"Trasferisci 1 {SPRITE_PRESET#3004}carta manufatto da uno dei tuoi personaggi a un altro personaggio, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","storytitle":"Installazione della reliquia divina","storytext":"\"Eheh... Bene, non è interessante tutto questo?\"","source":"Si ottiene dal mazzo iniziale","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Nomade della tormenta","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Cryo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Cryo.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1101}<color=#99FFFFFF>dadi di Cryo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1101}<color=#99FFFFFF>dadi di Cryo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Errare invernale: Nomade della tormenta","storytext":"\"Allora ti prego, continua a vivere. Non accompagnarci nella nostra sventura di languire dimenticati tra la neve.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Legame di sangue: Deterioramento oscuro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"I personaggi sotto l'effetto di Legame vitale subiscono DAN +1.","descriptionraw":"I personaggi sotto l'effetto di <color=#FFFFFFFF>$[C122]</color> subiscono DAN +1.","descriptionreplaced":"I personaggi sotto l'effetto di <color=#FFFFFFFF>Legame vitale</color> subiscono DAN +1.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Legame di sangue: Ensemble","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i personaggi ottengono 2 accumuli di Legame vitale.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi ottengono 2 accumuli di <color=#FFFFFFFF>$[C122]</color>.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi ottengono 2 accumuli di <color=#FFFFFFFF>Legame vitale</color>.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Blocco di energia del Frantumaossa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Effettua la Rimozione di 1 carta casuale nella tua mano con il maggiore costo originale e genera 1 dado elementale del tipo elementale del tuo personaggio attivo (solo 1 carta di questo tipo può essere giocata per turno).","descriptionraw":"Effettua la $[K56] di 1 carta casuale nella tua mano con il maggiore costo originale e genera 1 dado elementale del tipo elementale del tuo personaggio attivo (solo 1 carta di questo tipo può essere giocata per turno).","descriptionreplaced":"Effettua la <color=#FFFFFFFF>Rimozione</color> di 1 carta casuale nella tua mano con il maggiore costo originale e genera 1 dado elementale del tipo elementale del tuo personaggio attivo (solo 1 carta di questo tipo può essere giocata per turno).","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Blocco di energia del Frantumaossa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Seleziona una Bestia consacrata per ottenere ATT +3.\nQuando rimossa: tutte le tue Bestie consacrate ottengono ATT +1.","descriptionraw":"Seleziona una Bestia consacrata per ottenere ATT +3.\\nQuando rimossa: tutte le tue Bestie consacrate ottengono ATT +1.","descriptionreplaced":"Seleziona una Bestia consacrata per ottenere ATT +3.\\nQuando rimossa: tutte le tue Bestie consacrate ottengono ATT +1.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Eco dell'inverno","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Cryo in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Canzone del ghiaccio, reame distante: Eco dell'inverno","storytext":"\"Oltre la porta sigillata dal ghiaccio, camminando giù per i corridoi verso le profondità, spezzerà un ramo bianco argenteo e porterà speranza alla terra innevata.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Situazione esplosiva","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Amber, equipaggia questa carta.\nDopo che Amber ha equipaggiato questa carta, utilizza immediatamente Bambola esplosiva una volta.\nQuando viene usato un attacco normale: se questa carta e Baron Coniglio sono ancora in campo, Baron Coniglio esplode e infligge 4 DAN da Pyro.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Amber.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1304]</color>, equipaggia questa carta.\\nDopo che $[A1304] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13042]</color> una volta.\\nQuando viene usato un <color=#FFFFFFFF>attacco normale</color>: se questa carta e <color=#FFFFFFFF>$[C113041]</color> sono ancora in campo, <color=#FFFFFFFF>$[C113041]</color> esplode e infligge 4 $[K103].\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1304].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Amber</color>, equipaggia questa carta.\\nDopo che Amber ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Bambola esplosiva</color> una volta.\\nQuando viene usato un <color=#FFFFFFFF>attacco normale</color>: se questa carta e <color=#FFFFFFFF>Baron Coniglio</color> sono ancora in campo, <color=#FFFFFFFF>Baron Coniglio</color> esplode e infligge 4 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Amber.)","storytitle":"Amber: Situazione esplosiva","storytext":"\"Vai, Baron Coniglio!\"","source":"Ricompensa ottenuta sfidando Amber a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Granchio al burro","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"In questo turno, i tuoi personaggi subiscono DAN -2 dall'attacco successivo.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"In questo turno, i tuoi personaggi subiscono DAN -2 dall'attacco successivo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"In questo turno, i tuoi personaggi subiscono DAN -2 dall'attacco successivo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Granchio al burro","storytext":"Le chele del granchio infuse di burro hanno un sapore così ricco da far cantare di gioia le papille gustative, e nessuno può resistervi.\n\"Ne voglio ancora, per favore!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Granchio al burro","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"PS max di tutti i tuoi personaggi +4.","descriptionraw":"PS max di tutti i tuoi personaggi +4.","descriptionreplaced":"PS max di tutti i tuoi personaggi +4.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Lavoro di pulizia\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","descriptionraw":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","descriptionreplaced":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","playcost":[]},"calxsarts":{"id":332009,"name":"Arti di Calx","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Trasferisci 1 punto Energia da un massimo di 2 dei tuoi personaggi inattivi al tuo personaggio attivo.","descriptionraw":"Trasferisci 1 punto $[K310] da un massimo di 2 dei tuoi personaggi inattivi al tuo personaggio attivo.","descriptionreplaced":"Trasferisci 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> da un massimo di 2 dei tuoi personaggi inattivi al tuo personaggio attivo.","storytitle":"Esperimento alchemico","storytext":"\"Nessun problema. L'esperimento è stato completato, ed è stato, permettetemi di dirlo, un successo.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Supporto di Canotila","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi alla tua mano 2 carte evento casuali che le Melusine trovano strepitose.","descriptionraw":"Aggiungi alla tua mano 2 carte evento casuali che le Melusine trovano strepitose.","descriptionreplaced":"Aggiungi alla tua mano 2 carte evento casuali che le Melusine trovano strepitose.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Maschera capricciosa","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità elementale: spendi 1 dado elementale in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Ricordo preponderante: Maschera capricciosa","storytext":"Neanche il suo flebile sorriso riusciva a nascondere il dolore.\nSebbene oggi sia un giorno di festa, sembra quasi un addio...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Supervisione pecuniaria","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Dopo che questo personaggio ha subito DAN o è stato guarito: il suo successivo attacco normale in questo turno costa 1 elemento indefinito in meno e infligge DAN +1 (massimo 2 volte per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN o è stato guarito:</color> il suo successivo <color=#FFFFFFFF>attacco normale</color> in questo turno costa 1 $[K309] in meno e infligge DAN +1 (massimo 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN o è stato guarito:</color> il suo successivo <color=#FFFFFFFF>attacco normale</color> in questo turno costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno e infligge DAN +1 (massimo 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Marea di sangue dorato: Supervisione pecuniaria","storytext":"\"Il supervisore fatto di meccanismi di precisione rimbomba mentre osserva il flusso monetario che scorre nella piccola nazione,\nregistrando senza sosta ogni singolo movimento pecuniario, i risparmi e le spese di ogni individuo,\ni cambi di valore e il numero di volte in cui ciascuna unità di denaro circola in un dato arco temporale.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Rovine del Laboratorio centrale","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo aver rimosso o armonizzato 1 carta: questa carta ottiene 1 punto Progresso sperimentale. Quando raggiungi 3, 6 e 9 punti, ottieni 1 Omnielemento. Dopodiché, se hai raggiunto almeno 9 punti Progresso sperimentale, rimuovi questa carta.","descriptionraw":"<color=#FFFFFFFF>Dopo aver $[K56|s4] o $[K57|s4] 1 carta:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Progresso sperimentale</color>. Quando raggiungi 3, 6 e 9 punti, ottieni 1 $[K411]. Dopodiché, se hai raggiunto almeno 9 punti <color=#FFFFFFFF>Progresso sperimentale</color>, rimuovi questa carta.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> o <color=#FFFFFFFF>armonizzato</color> 1 carta:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Progresso sperimentale</color>. Quando raggiungi 3, 6 e 9 punti, ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>. Dopodiché, se hai raggiunto almeno 9 punti <color=#FFFFFFFF>Progresso sperimentale</color>, rimuovi questa carta.","storytitle":"Istituto di ricerca di Fontaine: Rovine del Laboratorio centrale","storytext":"...Quando eccezionali intelligenza e passione si incontrarono, le ricerche portarono risultati in un modo che superò le aspettative di tutti. Ora, però, non c'è nessuno ad applaudire.\nQuando un ideale viene distrutto, la sua responsabilità più importante è mantenere la pace...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Fulmine a catena","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: se Cantore dell'Abisso: Fulmine viola, che ha questa carta equipaggiata, ha già innescato Rinascita folgorante, il personaggio attivo avversario perde 1 punto Energia.\nQuando Cantore dell'Abisso: Fulmine viola, che ha questa carta equipaggiata, innesca Rinascita folgorante o viene sconfitto: rimuovi questa carta e fai perdere 1 punto Energia al personaggio attivo avversario.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso: Fulmine viola.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> se <color=#FFFFFFFF>$[A2406]</color>, che ha questa carta equipaggiata, ha già innescato <color=#FFFFFFFF>$[C124061]</color>, il personaggio attivo avversario perde 1 punto $[K310].\\nQuando $[A2406], che ha questa carta equipaggiata, innesca <color=#FFFFFFFF>$[C124061]</color> o viene sconfitto: rimuovi questa carta e fai perdere 1 punto $[K310] al personaggio attivo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2406].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> se <color=#FFFFFFFF>Cantore dell'Abisso: Fulmine viola</color>, che ha questa carta equipaggiata, ha già innescato <color=#FFFFFFFF>Rinascita folgorante</color>, il personaggio attivo avversario perde 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\nQuando Cantore dell'Abisso: Fulmine viola, che ha questa carta equipaggiata, innesca <color=#FFFFFFFF>Rinascita folgorante</color> o viene sconfitto: rimuovi questa carta e fai perdere 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> al personaggio attivo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso: Fulmine viola.)","storytitle":"Cantore dell'Abisso: Fulmine a catena","storytext":"\"I loro violenti fulmini colpiscono i cuori dei miscredenti con oscura saggezza, distorta dalle tenebrose profondità di una notte eterna, e il bagliore viola annuncia l'esistenza di un grande potere in grado di corrodere la mente umana.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Cantore dell'Abisso: Fulmine viola alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Cambio di turno","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"La prossima volta che usi Cambia personaggio: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> spendi 1 dado elementale in meno.","storytitle":"Cambio di turno","storytext":"\"È il momento che gli adulti vadano a lavorare e che i bambini dormano un po'.\"","source":"Si ottiene dal mazzo iniziale","playcost":[]},"changtheninth":{"id":322009,"name":"Chang il Nono","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando una delle fazioni usa un'abilità: se sono stati inflitti DAN fisici, DAN da perforazione o viene innescata una reazione elementale, questa carta ottiene 1 punto Ispirazione.\nUna volta ottenuti 3 punti Ispirazione, rimuovi questa carta, poi pescane altre 2.","descriptionraw":"<color=#FFFFFFFF>Quando una delle fazioni usa un'abilità:</color> se sono stati inflitti $[K100], $[K5] o viene innescata una <color=#FFFFFFFF>reazione elementale</color>, questa carta ottiene 1 <color=#FFFFFFFF>punto Ispirazione</color>.\\nUna volta ottenuti 3 <color=#FFFFFFFF>punti Ispirazione</color>, rimuovi questa carta, poi pescane altre 2.","descriptionreplaced":"<color=#FFFFFFFF>Quando una delle fazioni usa un'abilità:</color> se sono stati inflitti {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>, <color=#FFFFFFFF>DAN da perforazione</color> o viene innescata una <color=#FFFFFFFF>reazione elementale</color>, questa carta ottiene 1 <color=#FFFFFFFF>punto Ispirazione</color>.\\nUna volta ottenuti 3 <color=#FFFFFFFF>punti Ispirazione</color>, rimuovi questa carta, poi pescane altre 2.","storytitle":"Chang il Nono, Letterato svogliato","storytext":"\"Chi non ha mai conosciuto la povertà non può essere considerato un vero uomo, e almeno quest'uomo ha dei libri a fargli compagnia!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Entropia caotica","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Sucrose, equipaggia questa carta.\nDopo che Sucrose ha equipaggiato questa carta, utilizza immediatamente Creazione proibita: Isomero 75 Tipo II una volta.\nDopo che il Grande Spirito dei venti creato da Sucrose, che aveva questa carta equipaggiata, è passato a un altro tipo elementale: infliggi DAN +1 di questo tipo elementale.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sucrose.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1501]</color>, equipaggia questa carta.\\nDopo che $[A1501] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15013]</color> una volta.\\nDopo che il <color=#FFFFFFFF>$[C115011]</color> creato da $[A1501], che aveva questa carta equipaggiata, è passato a un altro tipo elementale: infliggi DAN +1 di questo tipo elementale.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1501].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Sucrose</color>, equipaggia questa carta.\\nDopo che Sucrose ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Creazione proibita: Isomero 75 Tipo II</color> una volta.\\nDopo che il <color=#FFFFFFFF>Grande Spirito dei venti</color> creato da Sucrose, che aveva questa carta equipaggiata, è passato a un altro tipo elementale: infliggi DAN +1 di questo tipo elementale.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sucrose.)","storytitle":"Sucrose: Entropia caotica","storytext":"I venti selvaggi si uniscono e, nel bel mezzo del caos, la vittoria.","source":"Ricompensa ottenuta sfidando Sucrose a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo aver giocato una carta evento cibo: crea 1 dado elementale casuale (una volta per turno).\nDopo aver giocato una carta evento cibo: pesca 1 carta evento cibo casuale dal tuo mazzo (una volta per partita).","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3101}carta evento cibo:</color> crea 1 dado elementale casuale (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3101}carta evento cibo:</color> pesca 1 {SPRITE_PRESET#3101}carta evento cibo casuale dal tuo mazzo (una volta per partita).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3101}carta evento cibo:</color> crea 1 dado elementale casuale (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3101}carta evento cibo:</color> pesca 1 {SPRITE_PRESET#3101}carta evento cibo casuale dal tuo mazzo (una volta per partita).","storytitle":"Chef Mao, Gourmet ingegnoso","storytext":"\"Ci preoccupiamo solo di preparare il cibo più delizioso che si possa immaginare, usando ingredienti di tutti i giorni, sapori amati da tutti e una cucina veramente eccellente.\"","source":"Ricompensa ottenuta accettando la sfida avventura di chef Mao nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Foresta di Chinju","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"All'inizio della fase di azione: se l'avversario ha l'iniziativa, crea 1 dado elementale dello stesso tipo del tuo personaggio attivo.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se l'avversario ha l'iniziativa, crea 1 dado elementale dello stesso tipo del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se l'avversario ha l'iniziativa, crea 1 dado elementale dello stesso tipo del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Dimora dei demoni persistenti","storytext":"La leggenda narra che molti demoni dimoravano nella foresta sacra.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Sguardo gelido della Cicin","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Maga Cicin di Cryo dei Fatui, equipaggia questa carta.\nDopo che Maga Cicin di Cryo dei Fatui ha equipaggiato questa carta, utilizza immediatamente Invocazioni offuscate una volta.\nQuando Maga Cicin di Cryo dei Fatui, che ha questa carta equipaggiata, utilizza un'abilità: se gli Utilizzi di Cicin di Cryo hanno superato il limite massimo, infliggi 2 DAN da Cryo.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maga Cicin di Cryo dei Fatui.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2101]</color>, equipaggia questa carta.\\nDopo che $[A2101] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S21012]</color> una volta.\\nQuando $[A2101], che ha questa carta equipaggiata, utilizza un'abilità: se gli $[K3] di <color=#FFFFFFFF>$[C121011]</color> hanno superato il limite massimo, infliggi 2 $[K101].\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2101].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Maga Cicin di Cryo dei Fatui</color>, equipaggia questa carta.\\nDopo che Maga Cicin di Cryo dei Fatui ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Invocazioni offuscate</color> una volta.\\nQuando Maga Cicin di Cryo dei Fatui, che ha questa carta equipaggiata, utilizza un'abilità: se gli <color=#FFFFFFFF>Utilizzi</color> di <color=#FFFFFFFF>Cicin di Cryo</color> hanno superato il limite massimo, infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maga Cicin di Cryo dei Fatui.)","storytitle":"Maga Cicin di Cryo: Sguardo gelido della Cicin","storytext":"Più Erbafosca equivale a più Cicin di Cryo amichevoli.\n...Ma cosa accade quando l'Erbafosca finisce?\nForse non ci aveva mai pensato.","source":"Ricompensa ottenuta accettando la sfida della taverna contro la Maga Cicin di Cryo alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"A sangue freddo","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kaeya, equipaggia questa carta.\nDopo che Kaeya ha equipaggiato questa carta, utilizza immediatamente Attacco gelante una volta.\nDopo che Kaeya, che ha questa carta equipaggiata, utilizza Attacco gelante, ripristina 2 PS (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaeya.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1103]</color>, equipaggia questa carta.\\nDopo che $[A1103] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11032]</color> una volta.\\nDopo che $[A1103], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S11032]</color>, ripristina 2 PS (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1103].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kaeya</color>, equipaggia questa carta.\\nDopo che Kaeya ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Attacco gelante</color> una volta.\\nDopo che Kaeya, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Attacco gelante</color>, ripristina 2 PS (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaeya.)","storytitle":"Kaeya: A sangue freddo","storytext":"Una freddura.","source":"Ricompensa ottenuta sfidando Kaeya a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Applauso finale","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Lyney, equipaggia questa carta.\nDopo che Lyney ha equipaggiato questa carta, utilizza immediatamente Freccia scenica una volta.\nQuando Lyney è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi Lyney e Cappello sogghignante aumentano di 2 contro i personaggi affetti da Pyro (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lyney.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1310]</color>, equipaggia questa carta.\\nDopo che $[A1310] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13102]</color> una volta.\\nQuando $[A1310] è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi $[A1310] e <color=#FFFFFFFF>$[C113101]</color> aumentano di 2 contro i personaggi <color=#FF9999FF>affetti da {SPRITE_PRESET#2103}Pyro</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1310].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Lyney</color>, equipaggia questa carta.\\nDopo che Lyney ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Freccia scenica</color> una volta.\\nQuando Lyney è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi Lyney e <color=#FFFFFFFF>Cappello sogghignante</color> aumentano di 2 contro i personaggi <color=#FF9999FF>affetti da {SPRITE_PRESET#2103}Pyro</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lyney.)","storytitle":"Lyney, Applauso finale","storytext":"\"Un applauso!\"","source":"Ricompensa ottenuta sfidando Lyney a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Cappello del direttore","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando passi al personaggio associato: rimuovi la carta con il costo originale di dadi elementali più alto, cambia 2 dadi elementali in Omnielemento e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un talento (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando passi al personaggio associato:</color> $[K56|s3] la carta con il costo originale di dadi elementali più alto, cambia 2 dadi elementali in $[K411] e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un {SPRITE_PRESET#3006}talento (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando passi al personaggio associato:</color> <color=#FFFFFFFF>rimuovi</color> la carta con il costo originale di dadi elementali più alto, cambia 2 dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un {SPRITE_PRESET#3006}talento (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Il suono della musica antica: Cappello del direttore","storytext":"\"Così, i membri della compagnia trasformarono le note in parole, annotando il loro viaggio in un libro.\nQuesto libro, noto anche come Sinfonia errante, è stato trovato tra le mani del direttore dopo la sua morte.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Cappello del direttore","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato infligge DAN da reazione elementale: ATT +1 (massimo +3).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato infligge DAN da reazione elementale:</color> ATT +1 (massimo +3).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato infligge DAN da reazione elementale:</color> ATT +1 (massimo +3).","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquistatore del male: Guardiano Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Xiao, equipaggia questa carta.\nDopo che Xiao ha equipaggiato questa carta, utilizza immediatamente Castigo di ogni male una volta.\nMentre Xiao è associato a Maschera degli Yaksha, usare Ciclone lemniscatico costa 1 dado di Anemo in meno (ogni volta che si associa Maschera degli Yaksha, l'effetto può essere innescato due volte).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xiao.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1504]</color>, equipaggia questa carta.\\nDopo che $[A1504] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15043]</color> una volta.\\nMentre $[A1504] è associato a <color=#FFFFFFFF>$[C115041]</color>, usare <color=#FFFFFFFF>$[S15042]</color> costa 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (ogni volta che si associa <color=#FFFFFFFF>$[C115041]</color>, l'effetto può essere innescato due volte).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1504].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Xiao</color>, equipaggia questa carta.\\nDopo che Xiao ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Castigo di ogni male</color> una volta.\\nMentre Xiao è associato a <color=#FFFFFFFF>Maschera degli Yaksha</color>, usare <color=#FFFFFFFF>Ciclone lemniscatico</color> costa 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (ogni volta che si associa <color=#FFFFFFFF>Maschera degli Yaksha</color>, l'effetto può essere innescato due volte).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xiao.)","storytitle":"Xiao: Conquistatore del male","storytext":"Il male verrà disperso, e i vili saranno scacciati.","source":"Ricompensa ottenuta sfidando Xiao a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Esplosione direzionale contenuta","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella Zona di invocazione dell'avversario: tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","descriptionraw":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella Zona di invocazione dell'avversario:</color> tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","descriptionreplaced":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella Zona di invocazione dell'avversario:</color> tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Esplosione direzionale controllata","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella zona di invocazione dell'avversario: tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","descriptionraw":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella zona di invocazione dell'avversario:</color> tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","descriptionreplaced":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 4 carte in totale nella zona di supporto e nella zona di invocazione dell'avversario:</color> tutte le invocazioni di entrambe le parti perdono 1 Utilizzo.","storytitle":"Esplosione direzionale controllata","storytext":"\"...non abbiamo nascosto nulla. Tutto l'Arkhium è stato maneggiato correttamente. Si è sempre trattato di una 'detonazione direzionale controllabile per la rimozione dei rischi'.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Supporto di Cosanzeana","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi alla tua mano 2 carte arma casuali per le quali le Melusine provano una grande considerazione.","descriptionraw":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3003}arma casuali per le quali le Melusine provano una grande considerazione.","descriptionreplaced":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3003}arma casuali per le quali le Melusine provano una grande considerazione.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Conto alla rovescia dello spettacolo: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Converti tutti i tuoi dadi elementali in Omnielemento e pesca 4 carte.\nDopo aver rimosso questa carta dalla tua mano o dal tuo mazzo: posiziona 1 carta Che lo spettacolo abbia inizio!, che costa 0 dadi elementali, in cima al tuo mazzo.","descriptionraw":"Converti tutti i tuoi dadi elementali in $[K411] e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver $[K56|s4] questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta $[C332035], che costa 0 dadi elementali, in cima al tuo mazzo.","descriptionreplaced":"Converti tutti i tuoi dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta Che lo spettacolo abbia inizio!, che costa 0 dadi elementali, in cima al tuo mazzo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Conto alla rovescia dello spettacolo: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Converti tutti i tuoi dadi elementali in Omnielemento e pesca 4 carte.\nDopo aver rimosso questa carta dalla tua mano o dal tuo mazzo: posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","descriptionraw":"Converti tutti i tuoi dadi elementali in $[K411] e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver $[K56|s4] questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","descriptionreplaced":"Converti tutti i tuoi dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Conto alla rovescia dello spettacolo: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Converti tutti i tuoi dadi elementali in Omnielemento e pesca 4 carte.\nDopo aver rimosso questa carta dalla tua mano o dal tuo mazzo: posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","descriptionraw":"Converti tutti i tuoi dadi elementali in $[K411] e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver $[K56|s4] questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","descriptionreplaced":"Converti tutti i tuoi dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 4 carte.\\n<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> questa carta dalla tua mano o dal tuo mazzo:</color> posiziona 1 carta \"Conto alla rovescia dello spettacolo\" che costa 1 dado elementale in meno rispetto a questa in cima al tuo mazzo.","storytitle":"Conto alla rovescia dello spettacolo","storytext":"\"Vuoi vedere un gioco di prestigio? Allora conta con me: tre, due, uno!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Panorami infiniti","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kirara, equipaggia questa carta.\nQuando Kirara viene equipaggiata con questa carta, utilizza immediatamente Calcio Miaoteoritico una volta.\nQuando Kirara, che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggio (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kirara.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1707]</color>, equipaggia questa carta.\\nQuando $[A1707] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S17072]</color> una volta.\\nQuando $[A1707], che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1707].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kirara</color>, equipaggia questa carta.\\nQuando Kirara viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Calcio Miaoteoritico</color> una volta.\\nQuando Kirara, che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kirara.)","storytitle":"Kirara, Panorami infiniti","storytext":"\"Servizio da cinque stelle!\"","source":"Ricompensa ottenuta sfidando Kirara a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Patto della roccia","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Giocabile solo quando non ti restano più dadi elementali: genera 2 dadi elementali diversi.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","descriptionraw":"<color=#FFFFFFFF>Giocabile solo quando non ti restano più dadi elementali:</color> genera 2 dadi elementali diversi.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","descriptionreplaced":"<color=#FFFFFFFF>Giocabile solo quando non ti restano più dadi elementali:</color> genera 2 dadi elementali diversi.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","storytitle":"Patto della roccia","storytext":"\"Rex Lapis gli conferì un paio di occhi per vedere il mondo e stabilì con lui un accordo. Il drago accompagnò poi il Signore di Geo, combattendo con lui le campagne ai quattro angoli del mondo...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Strega cremisi delle fiamme","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Pyro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Pyro.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1103}<color=#FF9999FF>dadi di Pyro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1103}<color=#FF9999FF>dadi di Pyro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Dissoluzione fiammante: Strega cremisi delle fiamme","storytext":"\"Non canterò elegie. Rifiuto i lamenti. Non sospirerò. Non mi servono rumori inutili.\nSe la giustizia è morta da tempo, allora a chi posso offrire la redenzione?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Fuoco incrociato","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Xiangling, equipaggia questa carta.\nDopo che Xiangling ha equipaggiato questa carta, utilizza immediatamente Guobattacco una volta.\nQuando Xiangling, che ha questa carta equipaggiata, utilizza Guobattacco, infligge anche lei 1 DAN da Pyro.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xiangling.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1302]</color>, equipaggia questa carta.\\nDopo che $[A1302] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13022]</color> una volta.\\nQuando $[A1302], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S13022]</color>, infligge anche lei 1 $[K103].\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1302].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Xiangling</color>, equipaggia questa carta.\\nDopo che Xiangling ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Guobattacco</color> una volta.\\nQuando Xiangling, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Guobattacco</color>, infligge anche lei 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xiangling.)","storytitle":"Xiangling: Fuoco incrociato","storytext":"Questo calore è normale per gli standard di un ristorante!","source":"Ricompensa ottenuta sfidando Xiangling a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Corona di Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina (per un massimo di 2).\nQuando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni Spumarina consumata.\n(Il personaggio può equipaggiare un massimo di 1 Manufatto.)","descriptionraw":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni <color=#FFFFFFFF>Spumarina</color> consumata.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}Manufatto.)","descriptionreplaced":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni <color=#FFFFFFFF>Spumarina</color> consumata.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}Manufatto.)","storytitle":"Corona perlata: Corona di Watatsumi","storytext":"Secondo i canti del popolo del mare, tali corone fatte di perle e coralli non si sporcheranno mai","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Bossolo di cristallo","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Infliggi DAN fisici ×1 al personaggio attivo avversario e pesca 1 carta.","descriptionraw":"Infliggi $[K100] ×1 al personaggio attivo avversario e pesca 1 carta.","descriptionreplaced":"Infliggi {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> ×1 al personaggio attivo avversario e pesca 1 carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Bossolo di cristallo","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando viene rimossa, Navia riceve un effetto positivo.","descriptionraw":"Quando viene rimossa, Navia riceve un effetto positivo.","descriptionreplaced":"Quando viene rimossa, Navia riceve un effetto positivo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Fiamma frangitenebre","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Clorinde, equipaggia questa carta.\nDopo che Clorinde ha equipaggiato questa carta, utilizza immediatamente Veglia della cacciatrice una volta.\nDopo che i tuoi personaggi hanno innescato delle  reazioni di Electro, DAN +1 la volta successiva che Clorinde infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Clorinde.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1412]</color>, equipaggia questa carta.\\nDopo che $[A1412] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14122]</color> una volta.\\nDopo che i tuoi personaggi hanno innescato delle $[K214|s2], DAN +1 la volta successiva che $[A1412] infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1412].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Clorinde</color>, equipaggia questa carta.\\nDopo che Clorinde ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Veglia della cacciatrice</color> una volta.\\nDopo che i tuoi personaggi hanno innescato delle  <color=#FFACFFFF>{SPRITE_PRESET#2104}reazioni di Electro</color>, DAN +1 la volta successiva che Clorinde infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Clorinde.)","storytitle":"Clorinde, Fiamma frangitenebre","storytext":"\"Dove si annida il male, sparate a vista!\"","source":"Ricompensa ottenuta sfidando Clorinde a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Vigneto Prima Luce","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando usi Cambia personaggio: spendi 1 dado elementale in meno (massimo due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (massimo due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (massimo due volte per turno).","storytitle":"Tenuta dell'alba","storytext":"\"Il miglior vino è sempre quello dell'anno prossimo.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Giorno della Resistenza: Sogni infranti","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"In questo turno, il tuo personaggio bersaglio subisce DAN -1 (massimo 4 volte).\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"In questo turno, il tuo personaggio bersaglio subisce DAN -1 (massimo 4 volte).\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"In questo turno, il tuo personaggio bersaglio subisce DAN -1 (massimo 4 volte).\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Giorno della Resistenza: Sogni infranti","storytext":"Noi che lottammo per la libertà ne uscimmo vincitori... E il sogno della prosperità eterna cadde assieme a questa potente capitale...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Ciclone mortale","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: crea 1 Blocco di energia del Frantumaossa e mettila nella tua mano.\nQuando il tuo Serpente volante consacrato, che ha questa carta equipaggiata, è in campo e dopo aver giocato Blocco di energia del Frantumaossa: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo. (Per aggiungere questa carta, il tuo mazzo deve contenere Serpente volante consacrato.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> crea 1 <color=#FFFFFFFF>$[C124051]</color> e mettila nella tua mano.\\nQuando il tuo <color=#FFFFFFFF>$[A2503]</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>$[C124051]</color>: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo. (Per aggiungere questa carta, il tuo mazzo deve contenere $[A2503].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> crea 1 <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color> e mettila nella tua mano.\\nQuando il tuo <color=#FFFFFFFF>Serpente volante consacrato</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color>: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo. (Per aggiungere questa carta, il tuo mazzo deve contenere Serpente volante consacrato.)","storytitle":"Serpente volante consacrato: Ciclone mortale","storytext":"Sebbene ora siano intrise dal potere della manipolazione elementale, le stesse Bestie consacrate non sono in grado di digerire appieno i brandelli di carne delle carcasse immortali che hanno mangiato. Al contrario, questi brandelli si fondono lentamente con le stesse bestie, cambiandole...","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Serpente volante consacrato alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Armonia e decoro","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yun Jin, equipaggia questa carta.\nDopo che Yun Jin ha equipaggiato questa carta, utilizza immediatamente Stendardo del Frantumarupi.\nQuando Yun Jin, che ha questa carta equipaggiata, è in campo, e attivi Formazione Bandiera della nube volante: se non ci sono carte nella tua mano, questa abilità infligge DAN +2.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yun Jin.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1607]</color>, equipaggia questa carta.\\nDopo che $[A1607] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16073]</color>.\\nQuando $[A1607], che ha questa carta equipaggiata, è in campo, e attivi <color=#FFFFFFFF>$[C116073]</color>: se non ci sono carte nella tua mano, questa abilità infligge DAN +2.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1607].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yun Jin</color>, equipaggia questa carta.\\nDopo che Yun Jin ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Stendardo del Frantumarupi</color>.\\nQuando Yun Jin, che ha questa carta equipaggiata, è in campo, e attivi <color=#FFFFFFFF>Formazione Bandiera della nube volante</color>: se non ci sono carte nella tua mano, questa abilità infligge DAN +2.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yun Jin.)","storytitle":"Yun Jin: Armonia e decoro","storytext":"\"Colpiamo all'unisono!\"","source":"Ricompensa ottenuta sfidando Yun Jin a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Memorie di Boscoprofondo","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Dendro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Dendro.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1107}<color=#7EC236FF>dadi di Dendro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1107}<color=#7EC236FF>dadi di Dendro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Conoscenza dei rampicanti: Memorie di Boscoprofondo","storytext":"\"Poiché tutti coloro che seguono la natura devono attraversare il labirinto della foresta, raggiungendo l'infinita pianura.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Macaron deliziosi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Maschera piumata del demone guerriero","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio associato ha usato una tecnica: ottiene 1 punto Energia (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato una tecnica:</color> ottiene 1 punto Energia (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato una tecnica:</color> ottiene 1 punto Energia (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Emblema del Coraggioso: Maschera piumata del demone guerriero","storytext":"\"Ciononostante, qualcuno doveva prendersi la responsabilità, e chi era più forte doveva addossarsi un peso maggiore.\nSolo dopo aver visto la vera guerra, egli sentì per la prima volta il peso del destino.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Discesa divina","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Albedo, equipaggia questa carta.\nDopo che Albedo viene equipaggiato con questa carta, utilizza immediatamente Abiogenesi: Isotoma solare.\nQuando sul campo c'è Albedo, che ha questa carta equipaggiata, e sul tuo lato è presente un'Isotoma solare, l'Attacco in picchiata dei tuoi personaggi costa 1 elemento indefinito in meno e infligge DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Albedo.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1604]</color>, equipaggia questa carta.\\nDopo che $[A1604] viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>$[S16042]</color>.\\nQuando sul campo c'è $[A1604], che ha questa carta equipaggiata, e sul tuo lato è presente un'<color=#FFFFFFFF>$[C116041]</color>, l'$[K52] dei tuoi personaggi costa 1 $[K309] in meno e infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1604].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Albedo</color>, equipaggia questa carta.\\nDopo che Albedo viene equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>Abiogenesi: Isotoma solare</color>.\\nQuando sul campo c'è Albedo, che ha questa carta equipaggiata, e sul tuo lato è presente un'<color=#FFFFFFFF>Isotoma solare</color>, l'<color=#FFFFFFFF>Attacco in picchiata</color> dei tuoi personaggi costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno e infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Albedo.)","storytitle":"Albedo: Discesa divina","storytext":"\"Il processo di confermare la strategia per un duello richiede anche calcoli meticolosi...\"","source":"Ricompensa ottenuta sfidando Albedo a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Supplemento all'occorrenza","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Dori, equipaggia questa carta.\nQuando Dori viene equipaggiata con questa carta, utilizza immediatamente Esattezza di Alcazarzaray una volta.\nIl Djinn invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede Energia, questa aumenta di 1 punto aggiuntivo una volta ottenuta.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dori.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1410]</color>, equipaggia questa carta.\\nQuando $[A1410] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S14103]</color> una volta.\\nIl <color=#FFFFFFFF>$[C114102]</color> invocato da $[A1410], che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede $[K310], questa aumenta di 1 punto aggiuntivo una volta ottenuta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1410].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Dori</color>, equipaggia questa carta.\\nQuando Dori viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Esattezza di Alcazarzaray</color> una volta.\\nIl <color=#FFFFFFFF>Djinn</color> invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, questa aumenta di 1 punto aggiuntivo una volta ottenuta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dori.)","storytitle":"Dori: Supplemento all'occorrenza","storytext":"\"Prima aumenta il prezzo del 30%, poi vendi con uno sconto del 20%!\"","source":"Ricompensa ottenuta sfidando Dori a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Punizione divina","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Rosaria, equipaggia questa carta.\nDopo che Rosaria ha equipaggiato questa carta, usa immediatamente Confessione devastante una volta.\nQuando Rosaria è in campo con questa carta equipaggiata, usa Confessione devastante, oppure dopo che hai generato Colpisci dove fa più male, crea 1 carta Cambio di turno nella tua mano (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Rosaria).","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1113]</color>, equipaggia questa carta.\\nDopo che $[A1113] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S11132]</color> una volta.\\nQuando $[A1113] è in campo con questa carta equipaggiata, usa <color=#FFFFFFFF>$[S11132]</color>, oppure dopo che hai generato <color=#FFFFFFFF>$[C111133]</color>, crea 1 carta <color=#FFFFFFFF>$[C332002]</color> nella tua mano (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1113]).","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Rosaria</color>, equipaggia questa carta.\\nDopo che Rosaria ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Confessione devastante</color> una volta.\\nQuando Rosaria è in campo con questa carta equipaggiata, usa <color=#FFFFFFFF>Confessione devastante</color>, oppure dopo che hai generato <color=#FFFFFFFF>Colpisci dove fa più male</color>, crea 1 carta <color=#FFFFFFFF>Cambio di turno</color> nella tua mano (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Rosaria).","storytitle":"Rosaria, Punizione divina","storytext":"\"Buonanotte...\"","source":"Ricompensa ottenuta sfidando Rosaria a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Dominio della terra","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Zhongli, equipaggia questa carta. Dopo che Zhongli ha equipaggiato questa carta, utilizza immediatamente Dominus lapidis: Pietra suggestiva una volta.\nQuando Zhongli, che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da Zhongli e i DAN da Geo inflitti dalle tue invocazioni aumentano di 1.\n (Per aggiungere questa carta, il tuo mazzo deve contenere Zhongli.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1603]</color>, equipaggia questa carta. Dopo che $[A1603] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16033]</color> una volta.\\nQuando $[A1603], che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da $[A1603] e i $[K106] inflitti dalle tue invocazioni aumentano di 1.\\n (Per aggiungere questa carta, il tuo mazzo deve contenere $[A1603].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Zhongli</color>, equipaggia questa carta. Dopo che Zhongli ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Dominus lapidis: Pietra suggestiva</color> una volta.\\nQuando Zhongli, che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da Zhongli e i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> inflitti dalle tue invocazioni aumentano di 1.\\n (Per aggiungere questa carta, il tuo mazzo deve contenere Zhongli.)","storytitle":"Zhongli: Dominio della terra","storytext":"La vastità dei fiumi scorre infinita, perpetua sul tessuto degli eoni.","source":"Ricompensa ottenuta sfidando Zhongli a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando viene giocata una carta supporto compagno: spendi 1 dado elementale in meno (una volta per turno).\nDopo aver giocato una carta supporto compagno: pesca 1 carta evento compagno casuale dal tuo mazzo (una volta per partita).","descriptionraw":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3103}carta supporto compagno:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3103}carta supporto compagno:</color> pesca 1 {SPRITE_PRESET#3103}carta evento compagno casuale dal tuo mazzo (una volta per partita).","descriptionreplaced":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3103}carta supporto compagno:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver giocato una {SPRITE_PRESET#3103}carta supporto compagno:</color> pesca 1 {SPRITE_PRESET#3103}carta evento compagno casuale dal tuo mazzo (una volta per partita).","storytitle":"Dunyarzad, Purezza della fiducia","storytext":"\"Il senso della vita è non avere rimpianti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Echi di un'offerta","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio usa un attacco normale: pesca 1 carta (una volta per turno).\nDopo che il personaggio usa un'abilità: se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il personaggio usa un'abilità:</color> se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il personaggio usa un'abilità:</color> se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Giada grezza sempiterna: Echi di un'offerta","storytext":"\"L'ampio fiume di una leggenda produce spesso molti affluenti. Uno di questi è il seguente: 'Questa gemma una volta era della giada di una montagna sacra, scolpita e resa tale solo dalle mani di Rex Lapis'.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Echi di un'offerta","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha usato un'abilità: ATT +1 in questo turno.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ATT +1 in questo turno.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ATT +1 in questo turno.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Editto di assoluzione","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Editto di assoluzione","storytext":"\"Tutti gli abitanti di Fontaine sono colpevoli, e su ognuno di loro incombe la certezza di un giudizio e di una sorte avversa... e non si tratta di una metafora, tantomeno di retorica.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Bagliore della Cicin di Electro","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: quando il tuo personaggio attivo è Maga Cicin di Electro dei Fatui, equipaggia questa carta.\nDopo che Maga Cicin di Electro dei Fatui ha equipaggiato questa carta, utilizza immediatamente Richiamo nebuloso una volta.\nSe la tua Maga Cicin di Electro dei Fatui, che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli Utilizzi del Cicin di Electro sono almeno 3, Cicin di Electro infligge immediatamente 1 DAN da Electro (verranno consumati Utilizzi, una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maga Cicin di Electro dei Fatui.)","descriptionraw":"$[K1]: quando il tuo personaggio attivo è <color=#FFFFFFFF>$[A2404]</color>, equipaggia questa carta.\\nDopo che $[A2404] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S24042]</color> una volta.\\nSe la tua $[A2404], che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli $[K3] del <color=#FFFFFFFF>$[C124041]</color> sono almeno 3, <color=#FFFFFFFF>$[C124041]</color> infligge immediatamente 1 $[K104] (verranno consumati $[K3], una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2404].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: quando il tuo personaggio attivo è <color=#FFFFFFFF>Maga Cicin di Electro dei Fatui</color>, equipaggia questa carta.\\nDopo che Maga Cicin di Electro dei Fatui ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Richiamo nebuloso</color> una volta.\\nSe la tua Maga Cicin di Electro dei Fatui, che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli <color=#FFFFFFFF>Utilizzi</color> del <color=#FFFFFFFF>Cicin di Electro</color> sono almeno 3, <color=#FFFFFFFF>Cicin di Electro</color> infligge immediatamente 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (verranno consumati <color=#FFFFFFFF>Utilizzi</color>, una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maga Cicin di Electro dei Fatui.)","storytitle":"Maga Cicin di Electro, Bagliore della Cicin di Electro","storytext":"\"Sei... qui per giocare con me?\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro la Maga Cicin di Electro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegia finale","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un Tripudio elementale: crea Concerto millenario: Canzone d'addio (il personaggio infligge DAN +1, Durata (in turni): 2).\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> crea <color=#FFFFFFFF>$[C301102]</color> (il personaggio infligge DAN +1, $[K4]: 2).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> crea <color=#FFFFFFFF>Concerto millenario: Canzone d'addio</color> (il personaggio infligge DAN +1, <color=#FFFFFFFF>Durata (in turni)</color>: 2).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Ritornello dell'addio: Elegia finale","storytext":"\"...Ma nessun vento, in qualsiasi stagione della terra\nattirerà il tuo sguardo ancora una volta.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegia finale","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automa"],"description":"ATT +2.\nDopo che il personaggio ha usato un Tripudio elementale: DAN inflitti dal tuo personaggio +1. Durata (in turni): 2.","descriptionraw":"ATT +2.\\nDopo che il personaggio ha usato un Tripudio elementale: DAN inflitti dal tuo personaggio +1. $[K4]: 2.","descriptionreplaced":"ATT +2.\\nDopo che il personaggio ha usato un Tripudio elementale: DAN inflitti dal tuo personaggio +1. <color=#FFFFFFFF>Durata (in turni)</color>: 2.","playcost":[]},"elementalforte":{"id":421019,"name":"Fragore degli elementi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"DAN inflitti dalle reazioni elementali +1.","descriptionraw":"DAN inflitti dalle reazioni elementali +1.","descriptionreplaced":"DAN inflitti dalle reazioni elementali +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Sfera elementale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.\nUtilizzi: 1","descriptionraw":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Sfera elementale: dissipazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi di entrambe le squadre ottengono 1 punto Energia.\nUtilizzi: 1","descriptionraw":"All'inizio della fase di azione: i personaggi di entrambe le squadre ottengono 1 punto Energia.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"All'inizio della fase di azione: i personaggi di entrambe le squadre ottengono 1 punto Energia.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Sfera elementale: Persistenza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.","descriptionraw":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.","descriptionreplaced":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 1 punto Energia.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Sfera elementale: abbondanza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 2 punti Energia.\nUtilizzi: 1","descriptionraw":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 2 punti Energia.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 2 punti Energia.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Sfera elementale: Il gran banchetto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i personaggi di entrambi i lati ottengono energia +2.\nUtilizzi: 1","descriptionraw":"All'inizio della fase di azione: tutti i personaggi di entrambi i lati ottengono energia +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"All'inizio della fase di azione: tutti i personaggi di entrambi i lati ottengono energia +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Risonanza elementale: Roccia infrangibile","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"La volta successiva che in questo turno il tuo personaggio infligge DAN da Geo: se dal tuo lato c'è qualche stato di combattimento che fornisce punti Scudo, dai a quello stato 3 punti Scudo. (Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Geo nel tuo mazzo.)","descriptionraw":"<color=#FFFFFFFF>La volta successiva che in questo turno il tuo personaggio infligge $[K106]</color>: se dal tuo lato c'è qualche stato di combattimento che fornisce punti $[K6], dai a quello stato 3 punti $[K6]. (Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> nel tuo mazzo.)","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che in questo turno il tuo personaggio infligge {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color></color>: se dal tuo lato c'è qualche stato di combattimento che fornisce punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, dai a quello stato 3 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>. (Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Roccia infrangibile","storytext":"Il letto di pietra renderà le colline inamovibili.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Risonanza elementale: Fiamme impetuose","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"La volta successiva che in questo turno il tuo personaggio attivo attuale innesca Reazioni di Pyro, DAN inflitti +3.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Pyro nel tuo mazzo.)","descriptionraw":"La volta successiva che in questo turno il tuo personaggio attivo attuale innesca $[K213], DAN inflitti +3.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> nel tuo mazzo.)","descriptionreplaced":"La volta successiva che in questo turno il tuo personaggio attivo attuale innesca <color=#FF9999FF>{SPRITE_PRESET#2103}Reazioni di Pyro</color>, DAN inflitti +3.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Fiamme impetuose","storytext":"Un cuore in fiamme potrebbe essere alla pari di sole e luna.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Risonanza elementale: Alta tensione","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto Energia (priorità al personaggio attivo).\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Electro nel tuo mazzo.)","descriptionraw":"Uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto $[K310] (priorità al personaggio attivo).\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> nel tuo mazzo.)","descriptionreplaced":"Uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (priorità al personaggio attivo).\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Alta tensione","storytext":"La tempesta s'innalza maestosa.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Risonanza elementale: Venti impetuosi","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Cambia nel personaggio bersaglio e crea 1 Omnielemento.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Anemo nel tuo mazzo.)","descriptionraw":"Cambia nel personaggio bersaglio e crea 1 $[K411].\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> nel tuo mazzo.)","descriptionreplaced":"Cambia nel personaggio bersaglio e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Venti impetuosi","storytext":"La burrasca galoppa per la foresta.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Risonanza elementale: Ghiaccio dirompente","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Cryo nel tuo mazzo.)","descriptionraw":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> nel tuo mazzo.)","descriptionreplaced":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Ghiaccio dirompente","storytext":"Il fiore del gelo sboccia come un cuore non diviso.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Risonanza elementale: Placide acque","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Ripristina 2 PS del tuo personaggio attivo e 1 PS di tutti i tuoi personaggi inattivi.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Hydro nel tuo mazzo.)","descriptionraw":"Ripristina 2 PS del tuo personaggio attivo e 1 PS di tutti i tuoi personaggi inattivi.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> nel tuo mazzo.)","descriptionreplaced":"Ripristina 2 PS del tuo personaggio attivo e 1 PS di tutti i tuoi personaggi inattivi.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Placide acque","storytext":"Con le acque più pure scorre la prosperità.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Risonanza elementale: Vegetazione proliferante","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"La volta successiva che inneschi una reazione elementale in questo turno, infliggi DAN +2.\nFiammardente, Nucleo di Dendro e Campo catalizzante ottengono Utilizzi +1.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Dendro nel tuo mazzo.)","descriptionraw":"La volta successiva che inneschi una reazione elementale in questo turno, infliggi DAN +2.\\n<color=#FFFFFFFF>$[C115], $[C116] e $[C117] ottengono $[K3] +1</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> nel tuo mazzo.)","descriptionreplaced":"La volta successiva che inneschi una reazione elementale in questo turno, infliggi DAN +2.\\n<color=#FFFFFFFF>Fiammardente, Nucleo di Dendro e Campo catalizzante ottengono <color=#FFFFFFFF>Utilizzi</color> +1</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Vegetazione proliferante","storytext":"Nuovi rami e nuovi germogli crescono fino a formare una foresta.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Risonanza elementale: Fiamme intrecciate","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Pyro.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Pyro nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado di Pyro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#FF9999FF>{SPRITE_PRESET#1103}dado di Pyro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Fiamme intrecciate","storytext":"La fiamma scarlatta riduce in polvere gli sconfitti.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Risonanza elementale: Ghiaccio intrecciato","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Cryo.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Cryo nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}dado di Cryo</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}dado di Cryo</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Ghiaccio intrecciato","storytext":"Perfino il cielo tremerà davanti al ghiaccio.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Risonanza elementale: Pietra intrecciata","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Geo.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Geo nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#FFE699FF>dado di Geo{SPRITE_PRESET#1106}</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#FFE699FF>dado di Geo{SPRITE_PRESET#1106}</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Pietra intrecciata","storytext":"Le montagne seghettate firmano un patto durevole.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Risonanza elementale: Tuono intrecciato","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Electro.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Electro nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}dado di Electro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}dado di Electro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Tuono intrecciato","storytext":"Un fulmine cade sulla terra dell'eternità.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Risonanza elementale: Acque intrecciate","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Hydro.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Hydro nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}dado di Hydro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}dado di Hydro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Acque intrecciate","storytext":"La danza dell'acqua nutre la vita.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Risonanza elementale: Grovigli intrecciati","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Dendro.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Dendro nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#7EC236FF>{SPRITE_PRESET#1107}dado di Dendro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#7EC236FF>{SPRITE_PRESET#1107}dado di Dendro</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Grovigli intrecciati","storytext":"Tutti danzeranno nella foresta dei sogni.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Risonanza elementale: Venti intrecciati","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Risonanza elementale"],"description":"Crea 1 dado di Anemo.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Anemo nel tuo mazzo.)","descriptionraw":"Crea 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}dado di Anemo</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}dado di Anemo</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> nel tuo mazzo.)","storytitle":"Risonanza elementale: Venti intrecciati","storytext":"Il vento canta come una lira spensierata.","playcost":[]},"elevatedarray":{"id":421018,"name":"Formazione elevata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"DAN inflitti da tutte le invocazioni +1.","descriptionraw":"DAN inflitti da tutte le invocazioni +1.","descriptionreplaced":"DAN inflitti da tutte le invocazioni +1.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando usi un'abilità che è già stata usata in questo turno: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando usi un'abilità che è già stata usata in questo turno:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando usi un'abilità che è già stata usata in questo turno:</color> spendi 1 dado elementale in meno (una volta per turno).","storytitle":"Ellin, Sogno cavalleresco","storytext":"\"Devo temprare il mio spirito e la mia forza, se voglio che il braccio in cui brandisco la spada sia come quello della Maestra Jean!\"","source":"Ricompensa ottenuta accettando la sfida avventura di Ellin nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Soffio sulle braci","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: se Cantore dell'Abisso: Fiamme imperscrutabili, che ha questa carta equipaggiata, ha già innescato Rinascita fiammeggiante, scarta immediatamente questa carta e applica Egida della fiamma abissale al personaggio.\nQuando Cantore dell'Abisso: Fiamme imperscrutabili, che ha questa carta equipaggiata, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale al personaggio.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso: Fiamme imperscrutabili.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> se <color=#FFFFFFFF>$[A2302]</color>, che ha questa carta equipaggiata, ha già innescato <color=#FFFFFFFF>$[C123022]</color>, scarta immediatamente questa carta e applica $[K1006] al personaggio.\\nQuando $[A2302], che ha questa carta equipaggiata, innesca <color=#FFFFFFFF>$[C123022]</color>: rimuovi questa carta e applica $[K1006] al personaggio.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2302].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> se <color=#FFFFFFFF>Cantore dell'Abisso: Fiamme imperscrutabili</color>, che ha questa carta equipaggiata, ha già innescato <color=#FFFFFFFF>Rinascita fiammeggiante</color>, scarta immediatamente questa carta e applica <color=#FFFFFFFF>Egida della fiamma abissale</color> al personaggio.\\nQuando Cantore dell'Abisso: Fiamme imperscrutabili, che ha questa carta equipaggiata, innesca <color=#FFFFFFFF>Rinascita fiammeggiante</color>: rimuovi questa carta e applica <color=#FFFFFFFF>Egida della fiamma abissale</color> al personaggio.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cantore dell'Abisso: Fiamme imperscrutabili.)","storytitle":"Cantore dell'Abisso: Soffio sulle braci","storytext":"Non è detto che il cammino verso la semina della grazia sia privo di ostacoli.","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Cantore dell'Abisso: Fiamme imperscrutabili alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblema del fato spezzato","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: il personaggio associato ottiene 1 punto Energia.\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto $[K310].\\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Emblema del fato spezzato: Kabuto decorato","storytext":"Tredici anni trascorsero come in un sogno. La neve scarlatta vola come fumo sul valico ombroso.\nTi sei allontanato tanto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblema del fato spezzato","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: questo personaggio ottiene 1 punto Energia (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> questo personaggio ottiene 1 punto $[K310] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> questo personaggio ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno).","playcost":[]},"embraceofwinds":{"id":215031,"name":"Venti avvolgenti","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Venti, equipaggia questa carta.\nDopo che Venti ha equipaggiato questa carta, utilizza immediatamente Sonetto celeste una volta.\nQuando la Zona di burrasca, creata da Venti, che ha questa carta equipaggiata, viene attivata, l'attacco normale successivo utilizzato dal tuo personaggio in questo turno costa 1 elemento indefinito in meno.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Venti.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1503]</color>, equipaggia questa carta.\\nDopo che $[A1503] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15032]</color> una volta.\\nQuando la <color=#FFFFFFFF>$[C115031]</color>, creata da $[A1503], che ha questa carta equipaggiata, viene attivata, l'<color=#FFFFFFFF>attacco normale</color> successivo utilizzato dal tuo personaggio in questo turno costa 1 $[K309] in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1503].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Venti</color>, equipaggia questa carta.\\nDopo che Venti ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Sonetto celeste</color> una volta.\\nQuando la <color=#FFFFFFFF>Zona di burrasca</color>, creata da Venti, che ha questa carta equipaggiata, viene attivata, l'<color=#FFFFFFFF>attacco normale</color> successivo utilizzato dal tuo personaggio in questo turno costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Venti.)","storytitle":"Venti: Venti avvolgenti","storytext":"\"Attenzione a dove metti i piedi.\"","source":"Ricompensa ottenuta sfidando Venti a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Pesce da lenza","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome: questa carta ottiene 1 punto Cattura (massimo 2 accumuli, fino a 2 accumuli ottenibili per turno).\nQuando un personaggio usa un'abilità: se ci sono già dei punti Cattura, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Cattura</color> (massimo 2 accumuli, fino a 2 accumuli ottenibili per turno).\\n<color=#FFFFFFFF>Quando un personaggio usa un'abilità:</color> se ci sono già dei punti <color=#FFFFFFFF>Cattura</color>, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Cattura</color> (massimo 2 accumuli, fino a 2 accumuli ottenibili per turno).\\n<color=#FFFFFFFF>Quando un personaggio usa un'abilità:</color> se ci sono già dei punti <color=#FFFFFFFF>Cattura</color>, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Spaccareti: Pesce da lenza","storytext":"\"...Il pesce che un tempo guizzava come una freccia in un enorme lago sull'altopiano,\nche si dispiegava dritto come una lancia, andando avanti e indietro da un luogo sacro all'altro,\nvide i suoi torrenti risucchiati dalla sabbia, il suo lago ridotto a una pozzanghera,\nfinché infine venne ridotto a un misero schizzo, alla mercé dei pellegrini di passaggio.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Fulmine fagocitante","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nSi attiva automaticamente una volta per turno: se il personaggio associato non possiede Energia, ottiene 1 punto Energia.\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Si attiva automaticamente una volta per turno:</color> se il personaggio associato non possiede $[K310], ottiene 1 punto $[K310].\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Si attiva automaticamente una volta per turno:</color> se il personaggio associato non possiede <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Sogno atemporale: Fulmine fagocitante","storytext":"La naginata era un'arma letale, in grado di tagliare via le impurità disperse.\nE colei che la brandiva era la guardiana della via verso l'eternità.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Fulmine fagocitante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lancia","Carta automa"],"description":"ATT +2.\nDopo che il personaggio ha usato un Tripudio elementale: ottieni 1 punto Energia e ATT +1.","descriptionraw":"ATT +2.\\nDopo che il personaggio ha usato un Tripudio elementale: ottieni 1 punto $[K310] e ATT +1.","descriptionreplaced":"ATT +2.\\nDopo che il personaggio ha usato un Tripudio elementale: ottieni 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> e ATT +1.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Tè dell'Eremita","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Se hai più personaggi dello stesso tipo elementale, allora scegli 1 carta posizione tra 3 da aggiungere alla tua mano.\nSe hai più personaggi che usano lo stesso tipo di arma, scegli 1 carta oggetto tra 3 da aggiungere alla tua mano.\nSe hai più personaggi che appartengono alla stessa fazione, scegli 1 carta cibo tra 3 da aggiungere alla tua mano.","descriptionraw":"Se hai più personaggi dello stesso tipo elementale, allora scegli 1 carta {SPRITE_PRESET#3104}posizione tra 3 da aggiungere alla tua mano.\\nSe hai più personaggi che usano lo stesso tipo di arma, scegli 1 carta {SPRITE_PRESET#3102}oggetto tra 3 da aggiungere alla tua mano.\\nSe hai più personaggi che appartengono alla stessa fazione, scegli 1 carta {SPRITE_PRESET#3101}cibo tra 3 da aggiungere alla tua mano.","descriptionreplaced":"Se hai più personaggi dello stesso tipo elementale, allora scegli 1 carta {SPRITE_PRESET#3104}posizione tra 3 da aggiungere alla tua mano.\\nSe hai più personaggi che usano lo stesso tipo di arma, scegli 1 carta {SPRITE_PRESET#3102}oggetto tra 3 da aggiungere alla tua mano.\\nSe hai più personaggi che appartengono alla stessa fazione, scegli 1 carta {SPRITE_PRESET#3101}cibo tra 3 da aggiungere alla tua mano.","storytitle":"Tè dell'Eremita","storytext":"\"Unisciti agli Eremiti e adotta un nuovo, meraviglioso stile di vita!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Corona dell'esule","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha usato un Tripudio elementale: tutti i tuoi personaggi inattivi ottengono 1 punto Energia (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto $[K310] (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Discesa nobile: Corona dell'esule","storytext":"\"Sventura a te, o grande sala dalle cataste d'argento! Perché la tua corona è intrisa di sangue?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Corona dell'esule","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che questo personaggio ha usato un Tripudio elementale: tutti i tuoi personaggi inattivi ottengono 1 punto Energia (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto $[K310] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno).","playcost":[]},"fallsandfortune":{"id":332026,"name":"Cadute e opportunità","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Può essere giocata solo se ti restano almeno 8 dadi elementali e il tuo avversario non ha ancora finito il suo turno: in questo turno, per entrambi i giocatori, cambiare personaggio costa 1 dado elementale aggiuntivo.","descriptionraw":"<color=#FFFFFFFF>Può essere giocata solo se ti restano almeno 8 dadi elementali e il tuo avversario non ha ancora finito il suo turno:</color> in questo turno, per entrambi i giocatori, cambiare personaggio costa 1 dado elementale aggiuntivo.","descriptionreplaced":"<color=#FFFFFFFF>Può essere giocata solo se ti restano almeno 8 dadi elementali e il tuo avversario non ha ancora finito il suo turno:</color> in questo turno, per entrambi i giocatori, cambiare personaggio costa 1 dado elementale aggiuntivo.","storytitle":"Cadute e opportunità","storytext":"Un incidente come cadere in una fossa può anche rivelarsi un'opportunità per dissotterrare il passato.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fulminazione fatale","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: crea 1 Blocco di energia del Frantumaossa e mettila nella tua mano.\nQuando il tuo Scorpione consacrato, che ha questa carta equipaggiata, è in campo, e dopo aver giocato Blocco di energia del Frantumaossa: pesca 1 carta, crea 1 carta Blocco di energia del Frantumaossa e mettila casualmente nel tuo mazzo.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Scorpione consacrato.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> crea 1 <color=#FFFFFFFF>$[C124051]</color> e mettila nella tua mano.\\nQuando il tuo <color=#FFFFFFFF>$[A2405]</color>, che ha questa carta equipaggiata, è in campo, e dopo aver giocato <color=#FFFFFFFF>$[C124051]</color>: pesca 1 carta, crea 1 carta <color=#FFFFFFFF>$[C124051]</color> e mettila casualmente nel tuo mazzo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2405].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> crea 1 <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color> e mettila nella tua mano.\\nQuando il tuo <color=#FFFFFFFF>Scorpione consacrato</color>, che ha questa carta equipaggiata, è in campo, e dopo aver giocato <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color>: pesca 1 carta, crea 1 carta <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color> e mettila casualmente nel tuo mazzo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Scorpione consacrato.)","storytitle":"Scorpione consacrato: Fulminazione fatale","storytext":"Gli esseri viventi sottostanno alle leggi dell'evoluzione, e le Bestie consacrate hanno sfruttato queste regole dopo aver scoperto fortuitamente una vecchia carcassa di un essere più grande, prima della concorrenza.","source":"Ricompensa ottenuta accettando la sfida della taverna contro lo Scorpione consacrato alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Cospirazione dei Fatui","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 1 Aggressore dei Fatui di tipo casuale sul campo avversario.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi dei Fatui nel tuo mazzo.)","descriptionraw":"Crea 1 $[K1004] di tipo casuale sul campo avversario.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 {SPRITE_PRESET#3501}personaggi dei Fatui nel tuo mazzo.)","descriptionreplaced":"Crea 1 <color=#FFFFFFFF>Aggressore dei Fatui</color> di tipo casuale sul campo avversario.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 {SPRITE_PRESET#3501}personaggi dei Fatui nel tuo mazzo.)","storytitle":"Un complotto sotto lo splendore invernale","storytext":"...Ma nessuno conosceva la complessità del loro complotto.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Chiesa di Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: ripristina 2 PS del tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Cattedrale di Favonius","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: ripristina 2 PS del tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Adunata dei devoti","storytext":"\"Se parli con sincerità al vento, un giorno le tue parole raggiungeranno di sicuro l'orecchio dell'Archon.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Cattedrale di Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Alla fine del turno: ripristina 3 PS a tutti i tuoi personaggi.","descriptionraw":"<color=#FFFFFFFF>Alla fine del turno:</color> ripristina 3 PS a tutti i tuoi personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del turno:</color> ripristina 3 PS a tutti i tuoi personaggi.","playcost":[]},"favoniussword":{"id":311505,"name":"Spada di Favonius","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: il personaggio ottiene Energia +1 (una volta per turno). (Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> il personaggio ottiene $[K310] +1 (una volta per turno). (Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> il personaggio ottiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> +1 (una volta per turno). (Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Vento propizio: Spada di Favonius","storytext":"\"La leggenda vuole che il cavaliere che portava il titolo di Cucciolo di lupo potesse fendere con la sua lama finanche le gocce d'acqua piovana, e che le folate scatenate dai suoi colpi fossero potenti al punto da recidere le rose.\nAnche se nessuno è in grado di raggiungere il valore del Cucciolo di lupo, i cavalieri tengono sempre fede al suo voto di protezione, e la sua eredità perdura ancora oggi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Spada di Favonius","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Spada","Carta automa"],"description":"ATT +2.\nAll'inizio del turno: se l'energia è pari a 0, ottieni 1 punto Energia.","descriptionraw":"ATT +2.\\nAll'inizio del turno: se l'energia è pari a 0, ottieni 1 punto $[K310].","descriptionreplaced":"ATT +2.\\nAll'inizio del turno: se l'energia è pari a 0, ottieni 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Giudizio della piuma cadente","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Cyno, equipaggia questa carta.\nDopo che Cyno ha equipaggiato questa carta, utilizza immediatamente Rito arcano: Guida delle anime del baratro una volta.\nQuando Cyno, che ha questa carta equipaggiata, utilizza Rito arcano: Guida delle anime del baratro con almeno 2 livelli di Possessione di Precorritore giurato, Rito arcano: Guida delle anime del baratro infligge DAN +1 (non più di due volte per ogni turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cyno.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1404]</color>, equipaggia questa carta.\\nDopo che $[A1404] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14042]</color> una volta.\\nQuando $[A1404], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S14042]</color> con almeno 2 livelli di Possessione di <color=#FFFFFFFF>$[C114041]</color>, <color=#FFFFFFFF>$[S14042]</color> infligge DAN +1 (non più di due volte per ogni turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1404].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Cyno</color>, equipaggia questa carta.\\nDopo che Cyno ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Rito arcano: Guida delle anime del baratro</color> una volta.\\nQuando Cyno, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Rito arcano: Guida delle anime del baratro</color> con almeno 2 livelli di Possessione di <color=#FFFFFFFF>Precorritore giurato</color>, <color=#FFFFFFFF>Rito arcano: Guida delle anime del baratro</color> infligge DAN +1 (non più di due volte per ogni turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Cyno.)","storytitle":"Cyno: Giudizio della piuma cadente","storytext":"\"Questa è la mia anima da duellante\"","source":"Ricompensa ottenuta sfidando Cyno a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Schiuma leggera","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Hilichurl reietto di Hydro, equipaggia questa carta.\nDopo che Hilichurl reietto di Hydro ha equipaggiato questa carta, utilizza immediatamente Fendente delle maree impetuose una volta.\nQuando Hilichurl reietto di Hydro, che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una tecnica (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Hilichurl reietto di Hydro.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2205]</color>, equipaggia questa carta.\\nDopo che $[A2205] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S22052]</color> una volta.\\nQuando $[A2205], che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una {SPRITE_PRESET#3008}tecnica (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2205].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Hilichurl reietto di Hydro</color>, equipaggia questa carta.\\nDopo che Hilichurl reietto di Hydro ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Fendente delle maree impetuose</color> una volta.\\nQuando Hilichurl reietto di Hydro, che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una {SPRITE_PRESET#3008}tecnica (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Hilichurl reietto di Hydro.)","storytitle":"Hilichurl reietto di Hydro: Melmoso Hydrodardo","storytext":"\"Slimo movo!\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Hilichurl reietto di Hydro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Fish and chips","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"In questo turno, tutti i tuoi personaggi spenderanno 1 dado elementale in meno al prossimo uso dell'abilità.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"In questo turno, tutti i tuoi personaggi spenderanno 1 dado elementale in meno al prossimo uso dell'abilità.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"In questo turno, tutti i tuoi personaggi spenderanno 1 dado elementale in meno al prossimo uso dell'abilità.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Fish and chips","storytext":"Il pesce viene fritto fino a renderlo dorato e croccante, è accompagnato da patate fritte e un sacco di salse. Il sapore di ogni singolo morso riempie la bocca di soddisfazione...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Fiamme della guerra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Questa carta conteggia sotto forma di Spirito combattivo i DAN inflitti ai personaggi avversario.\nAll'inizio della fase di azione: se queste Fiamme della guerra possiedono lo Spirito combattivo più alto in campo, rimuovine lo Spirito combattivo e il tuo personaggio attivo infligge DAN +1 in questo turno.","descriptionraw":"Questa carta conteggia sotto forma di <color=#FFFFFFFF>Spirito combattivo</color> i DAN inflitti ai personaggi avversario.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se queste $[C300006] possiedono lo <color=#FFFFFFFF>Spirito combattivo</color> più alto in campo, rimuovine lo <color=#FFFFFFFF>Spirito combattivo</color> e il tuo personaggio attivo infligge DAN +1 in questo turno.","descriptionreplaced":"Questa carta conteggia sotto forma di <color=#FFFFFFFF>Spirito combattivo</color> i DAN inflitti ai personaggi avversario.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se queste Fiamme della guerra possiedono lo <color=#FFFFFFFF>Spirito combattivo</color> più alto in campo, rimuovine lo <color=#FFFFFFFF>Spirito combattivo</color> e il tuo personaggio attivo infligge DAN +1 in questo turno.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Sigillo a quattro foglie scintillante","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Il personaggio bersaglio ottiene un Sigillo a quattro foglie: nella fase finale di ogni turno passa a questo personaggio.","descriptionraw":"Il personaggio bersaglio ottiene un <color=#FFFFFFFF>$[C303227]</color>: nella fase finale di ogni turno passa a questo personaggio.","descriptionreplaced":"Il personaggio bersaglio ottiene un <color=#FFFFFFFF>Sigillo a quattro foglie</color>: nella fase finale di ogni turno passa a questo personaggio.","storytitle":"Sigillo a quattro foglie scintillante","storytext":"Simbolo meraviglioso che ricorda una forma a quattro foglie. È di grande aiuto per chi manipola gli elementi.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Brezza di ritorno floreale","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Collei, equipaggia questa carta.\nDopo che Collei ha equipaggiato questa carta, usa immediatamente Pennello floreale una volta.\nQuando Collei, che ha questa carta equipaggiata, usa Pennello floreale, in questo turno, dopo che le abilità dei tuoi personaggi hanno innescato Reazioni di Dendro: infliggi 1 DAN da Dendro (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Collei.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1701]</color>, equipaggia questa carta.\\nDopo che $[A1701] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S17012]</color> una volta.\\nQuando $[A1701], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S17012]</color>, in questo turno, dopo che le abilità dei tuoi personaggi hanno innescato $[K217]: infliggi 1 $[K107] (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1701].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Collei</color>, equipaggia questa carta.\\nDopo che Collei ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Pennello floreale</color> una volta.\\nQuando Collei, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Pennello floreale</color>, in questo turno, dopo che le abilità dei tuoi personaggi hanno innescato <color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>: infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Collei.)","storytitle":"Collei: Brezza di ritorno floreale","storytext":"Mai sottovalutare Collei, e mai sottovalutare il suo gatto.","source":"Ricompensa ottenuta sfidando Collei a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"Clan Piumafiore","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo aver rimosso 2 carte: il tuo prossimo personaggio inattivo ottiene 1 accumulo di \"la volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente\". (Cumulabile. Utilizza 1 accumulo ogni volta).","descriptionraw":"<color=#FFFFFFFF>Dopo aver $[K56|s4] 2 carte:</color> il tuo prossimo personaggio inattivo ottiene 1 accumulo di \"la volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente\". (Cumulabile. Utilizza 1 accumulo ogni volta).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> 2 carte:</color> il tuo prossimo personaggio inattivo ottiene 1 accumulo di \"la volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente\". (Cumulabile. Utilizza 1 accumulo ogni volta).","storytitle":"Clan Piumafiore","storytext":"Una tribù di cavalcatori di agili e orgogliosi Qucusauri che venerano le Wayob, le quali dettano il flusso del calore e dei venti roventi...\nOgni giorno, i membri della tribù volano coi loro Qucusauri, pattugliando il territorio dall'alto.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Fiore del paradiso perduto","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo: se sono stati inflitti DAN da Dendro o sono state innescate Reazioni di Dendro, ottieni 2 Cristalli della corona. Se il numero di Cristalli della corona è uguale o superiore al numero di carte nella tua mano, crea 1 Omnielemento.\n(Massimo 2 per turno.)\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo:</color> se sono stati inflitti $[K107] o sono state innescate $[K217], ottieni 2 <color=#FFFFFFFF>Cristalli della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 $[K411].\\n(Massimo 2 per turno.)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo:</color> se sono stati inflitti {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> o sono state innescate <color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>, ottieni 2 <color=#FFFFFFFF>Cristalli della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.\\n(Massimo 2 per turno.)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Sogno avvizzito: Fiore del paradiso perduto","storytext":"\"Ma l'eternità si era rivelata una menzogna. L'ebbrezza e l'amore non fecero altro che trasformare i ricordi in sogni infranti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Corrente di fiamme","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Diluc, equipaggia questa carta.\nDopo che Diluc ha equipaggiato questa carta, utilizza immediatamente Assalto fiammante una volta.\nQuando Diluc, che ha questa carta equipaggiata, utilizza Assalto fiammante per la seconda e la terza volta in un turno, spendi 1 dado di Pyro in meno.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Diluc.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1301]</color>, equipaggia questa carta.\\nDopo che $[A1301] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13012]</color> una volta.\\nQuando $[A1301], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S13012]</color> per la seconda e la terza volta in un turno, spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1301].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Diluc</color>, equipaggia questa carta.\\nDopo che Diluc ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Assalto fiammante</color> una volta.\\nQuando Diluc, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Assalto fiammante</color> per la seconda e la terza volta in un turno, spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Diluc.)","storytitle":"Diluc: Corrente di fiamme","storytext":"Un modo facile per uscire dalle situazioni pericolose.","source":"Ricompensa ottenuta sfidando Diluc a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Corrente d'acqua pura","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Se giocata e si è alla fine del turno: il personaggio ottiene 1 accumulo di Legame vitale.\nPrima che entrambe le squadre decidano quale azione eseguire: se il personaggio associato non possiede alcun Legame vitale, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione di DAN successiva (una volta per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Se giocata e si è alla fine del turno:</color> il personaggio ottiene 1 accumulo di <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Prima che entrambe le squadre decidano quale azione eseguire:</color> se il personaggio associato non possiede alcun <color=#FFFFFFFF>$[C122]</color>, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione di DAN successiva (una volta per turno).\\n(<color=#FFFFFFFF>Equipaggiabile solo da {SPRITE_PRESET#3201}personaggi con catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Se giocata e si è alla fine del turno:</color> il personaggio ottiene 1 accumulo di <color=#FFFFFFFF>Legame vitale</color>.\\n<color=#FFFFFFFF>Prima che entrambe le squadre decidano quale azione eseguire:</color> se il personaggio associato non possiede alcun <color=#FFFFFFFF>Legame vitale</color>, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione di DAN successiva (una volta per turno).\\n(<color=#FFFFFFFF>Equipaggiabile solo da {SPRITE_PRESET#3201}personaggi con catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Corrente d'acqua pura","storytext":"\"...Questo mio cuore, che batte come se fosse incorniciato in un contenitore di carne e sangue, è già stato macchiato dello stesso peccato in questo viaggio. Questo mio cuore, così torturato dal dolore del pentimento... Dove mai potrà trovare pace?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Orecchini mutevoli","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha usato un attacco normale: pesca 1 carta (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale:</color> pesca 1 carta (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale:</color> pesca 1 carta (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Racconti avvincenti tramandati: Orecchini mutevoli","storytext":"\"...E la pietra che era andata perduta poteva essere giada di scarso valore o forse una semplice pietruzza. Alcuni dicono anche che la giada della storia sia in realtà un'analogia per una bellissima persona.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Conoscenza proibita","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Questa carta non può essere usata per l'Armonia elementale, ed è possibile giocare una sola carta Conoscenza proibita per turno.\nInfliggi 1 DAN da perforazione al tuo personaggio attivo e pesca 1 carta.","descriptionraw":"Questa carta non può essere usata per l'Armonia elementale, ed è possibile giocare una sola carta Conoscenza proibita per turno.\\nInfliggi 1 $[K5] al tuo personaggio attivo e pesca 1 carta.","descriptionreplaced":"Questa carta non può essere usata per l'Armonia elementale, ed è possibile giocare una sola carta Conoscenza proibita per turno.\\nInfliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> al tuo personaggio attivo e pesca 1 carta.","playcost":[]},"forestregalia":{"id":311307,"name":"Gloria della foresta","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1 .\nSe giocata: la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Se giocata:</color> la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Se giocata:</color> la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Santuario della foresta: Gloria della foresta","storytext":"\"...Dopodiché la corrente cambiò, e il riflesso della luna s'increspò. Molto è cambiato, eppure, molto rimarrà per sempre uguale.\nMa anche se tu, come me, non hai mai incontrato un re, avresti avuto l'impressione che Tigre fosse un nobile e potente re della foresta.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Gloria della foresta","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Claymore","Carta automa"],"description":"ATT +2.\nQuando un personaggio avversario viene sconfitto: ATT +2.","descriptionraw":"ATT +2.\\nQuando un personaggio avversario viene sconfitto: ATT +2.","descriptionreplaced":"ATT +2.\\nQuando un personaggio avversario viene sconfitto: ATT +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Macerie del Laboratorio centrale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo aver rimosso o armonizzato 1 carta: questa carta ottiene 1 punto Progresso sperimentale. Quando raggiungi 3, 6 e 9 punti, ottieni 1 Omnielemento. Dopodiché, se hai raggiunto almeno 9 punti Progresso sperimentale, rimuovi questa carta.","descriptionraw":"<color=#FFFFFFFF>Dopo aver $[K56|s4] o $[K57|s4] 1 carta:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Progresso sperimentale</color>. Quando raggiungi 3, 6 e 9 punti, ottieni 1 $[K411]. Dopodiché, se hai raggiunto almeno 9 punti <color=#FFFFFFFF>Progresso sperimentale</color>, rimuovi questa carta.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> o <color=#FFFFFFFF>armonizzato</color> 1 carta:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Progresso sperimentale</color>. Quando raggiungi 3, 6 e 9 punti, ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>. Dopodiché, se hai raggiunto almeno 9 punti <color=#FFFFFFFF>Progresso sperimentale</color>, rimuovi questa carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Forte Méropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando il tuo personaggio attivo subisce DAN o viene guarito: questa carta ottiene 1 punto Divieto (massimo 4 punti).\nAll'inizio della fase di azione: se questa carta ha accumulato 4 punti Divieto, questi vengono consumati e viene creato 1 Divieto assoluto sul lato dell'avversario (gli effetti di 1 carta evento giocata dall'avversario nel turno attuale vengono annullati).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN o viene guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Divieto</color> (massimo 4 punti).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha accumulato 4 punti <color=#FFFFFFFF>Divieto</color>, questi vengono consumati e viene creato 1 <color=#FFFFFFFF>$[C301018]</color> sul lato dell'avversario (gli effetti di 1 carta evento giocata dall'avversario nel turno attuale vengono annullati).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN o viene guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Divieto</color> (massimo 4 punti).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha accumulato 4 punti <color=#FFFFFFFF>Divieto</color>, questi vengono consumati e viene creato 1 <color=#FFFFFFFF>Divieto assoluto</color> sul lato dell'avversario (gli effetti di 1 carta evento giocata dall'avversario nel turno attuale vengono annullati).","storytitle":"Forte Méropide","storytext":"\"Ferro e bronzo sono destinati un giorno a crollare, ma una città di legge e giustizia non cadrà mai.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"La dolce brezza della libertà","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione, ne puoi eseguire un'altra.\nUtilizzi：1\n(È possibile giocare una sola carta leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","descriptionraw":"<color=#FFFFFFFF>In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione</color>, ne puoi eseguire un'altra.\\n<color=#FFFFFFFF>$[K3]：1</color>\\n(È possibile giocare una sola carta leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione</color>, ne puoi eseguire un'altra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>：1</color>\\n(È possibile giocare una sola carta leggenda arcana per l'intera partita. Questa carta sarà nella mano iniziale.)","storytitle":"La dolce brezza della libertà","storytext":"\"Il bardo celeste sfiora le corde della lira, evocando la tempesta, disperdendo il ghiaccio e la neve, spaccando le cime e facendo della nuova Mondstadt la casa della libertà.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Amicizia eterna","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"I giocatori con meno di 4 carte in mano ne pescano fino ad averne 4.","descriptionraw":"I giocatori con meno di 4 carte in mano ne pescano fino ad averne 4.","descriptionreplaced":"I giocatori con meno di 4 carte in mano ne pescano fino ad averne 4.","storytitle":"Amici del cuore","storytext":"I veri amici non ci abbandonano mai. Rimangono con noi in un'altra forma.","source":"Riscatta dall'evento A duello! Invokatore Inviktus!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Frutto della sazietà","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1 .\nQuando viene giocata: pesca 2 carte.\n(Equipaggiabile solo da personaggi con catalizzatore. I personaggi possono equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando viene giocata:</color> pesca 2 carte.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. I personaggi possono equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando viene giocata:</color> pesca 2 carte.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. I personaggi possono equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"La luna piena: Frutto della sazietà","storytext":"\"Anche il più amaro dei racconti racchiude coraggio e forza... La storia delle avventure de{F#lla}{M#l} {F#buona}{M#buon} Nara dorat{F#a}{M#o} aiuterà {F#la buona Nara}{M#il buon Nara} a difendere la foresta.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Fantasticheria burrascosa","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è il {REALNAME[ID(1), equipaggia questa carta.\nDopo che il #{REALNAME[ID(1) ha equipaggiato questa carta, utilizza immediatamente Hanega: Canzone del vento una volta.\nQuando il #{REALNAME[ID(1), che ha questa carta equipaggiata, si trova nello stato di Vento prospero dopo aver usato un Attacco caricato: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 DAN da Anemo.\n(Per aggiungere questa carta, il tuo mazzo deve contenere il #{REALNAME[ID(1).)","descriptionraw":"$[K1]: se il tuo personaggio attivo è il <color=#FFFFFFFF>$[A1506]</color>, equipaggia questa carta.\\nDopo che il $[A1506] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15062]</color> una volta.\\nQuando il $[A1506], che ha questa carta equipaggiata, si trova nello stato di <color=#FFFFFFFF>$[C115061]</color> dopo aver usato un $[K51]: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 $[K105].\\n(Per aggiungere questa carta, il tuo mazzo deve contenere il $[A1506].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è il <color=#FFFFFFFF>#{REALNAME[ID(1)</color>, equipaggia questa carta.\\nDopo che il #{REALNAME[ID(1) ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Hanega: Canzone del vento</color> una volta.\\nQuando il #{REALNAME[ID(1), che ha questa carta equipaggiata, si trova nello stato di <color=#FFFFFFFF>Vento prospero</color> dopo aver usato un <color=#FFFFFFFF>Attacco caricato</color>: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere il #{REALNAME[ID(1).)","storytitle":"Vagabondo: Fantasticheria burrascosa","storytext":"\"Vento impetuoso!\"","source":"Ricompensa ottenuta sfidando il Vagabondo a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Orecchini della scommettitrice","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un personaggio avversario è stato sconfitto: se il personaggio associato a questa carta è il personaggio attivo, crea Omnielemento ×2 (può attivarsi 3 volte a partita).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto:</color> se il personaggio associato a questa carta è il personaggio attivo, crea $[K411] ×2 (può attivarsi 3 volte a partita).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto:</color> se il personaggio associato a questa carta è il personaggio attivo, crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2 (può attivarsi 3 volte a partita).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Scommessa: Orecchini della scommettitrice","storytext":"\"Nei giochi in cui si scommette la propria vita, la chiave per aumentare le probabilità di vittoria è rimanere calmi e composti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Orecchini della scommettitrice","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo aver sconfitto un personaggio attivo avversario: se il personaggio associato è il personaggio attivo, ATT +2 e PS +2.","descriptionraw":"<color=#FFFFFFFF>Dopo aver sconfitto un personaggio attivo avversario:</color> se il personaggio associato è il personaggio attivo, ATT +2 e PS +2.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver sconfitto un personaggio attivo avversario:</color> se il personaggio associato è il personaggio attivo, ATT +2 e PS +2.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Grandarguzia: Vittoria imperitura","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 2 punti di Conto alla rovescia vittorioso.\nFase finale: rimuovi 1 punto di Conto alla rovescia vittorioso. Se nessun tuo personaggio è stato sconfitto quando i punti di Conto alla rovescia vittorioso si esauriscono, vinci immediatamente la partita. \nAll'inizio della fase di azione: se c'è esattamente 1 punto di Conto alla rovescia vittorioso, crea Omnielemento ×4.","descriptionraw":"Inizia con 2 punti di Conto alla rovescia vittorioso.\\n<color=#FFFFFFFF>Fase finale: </color>rimuovi 1 punto di Conto alla rovescia vittorioso. Se nessun tuo personaggio è stato sconfitto quando i punti di Conto alla rovescia vittorioso si esauriscono, vinci immediatamente la partita. \\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se c'è esattamente 1 punto di Conto alla rovescia vittorioso, crea $[K411] ×4.","descriptionreplaced":"Inizia con 2 punti di Conto alla rovescia vittorioso.\\n<color=#FFFFFFFF>Fase finale: </color>rimuovi 1 punto di Conto alla rovescia vittorioso. Se nessun tuo personaggio è stato sconfitto quando i punti di Conto alla rovescia vittorioso si esauriscono, vinci immediatamente la partita. \\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se c'è esattamente 1 punto di Conto alla rovescia vittorioso, crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Grandarguzia: Bomba calcinatrice","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione:  crea una Patata bollente dal lato del giocatore che agisce per primo.\nFase finale: se l'effetto di Patata bollente viene applicato sul lato opposto, il giocatore dal lato opposto perderà la partita.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione: </color> crea una $[C401001] dal lato del giocatore che agisce per primo.\\n<color=#FFFFFFFF>Fase finale: </color>se l'effetto di $[C401001] viene applicato sul lato opposto, il giocatore dal lato opposto perderà la partita.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione: </color> crea una Patata bollente dal lato del giocatore che agisce per primo.\\n<color=#FFFFFFFF>Fase finale: </color>se l'effetto di Patata bollente viene applicato sul lato opposto, il giocatore dal lato opposto perderà la partita.","playcost":[]},"gandharvaville":{"id":321014,"name":"Borgo Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Prima di scegliere un'azione, quando il numero di dadi elementali a tua disposizione è pari a 0: crea 1 Omnielemento (una volta per turno).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere un'azione, quando il numero di dadi elementali a tua disposizione è pari a 0:</color> crea 1 $[K411] (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere un'azione, quando il numero di dadi elementali a tua disposizione è pari a 0:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Borgo Gandharva","storytext":"Il posto in cui {F#la }{M#il }viaggiat{F#rice}{M#ore} ha celebrato assieme ai guardaboschi. Il villaggio che ascolta il battito del cuore della foresta pluviale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Elmetto antico del generale","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6].\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Elmetto antico del generale, Promessa corazzata","storytext":"\"L'ultima goccia di sangue bagnò il campo di battaglia, e le sabbie smaltate tornarono a brillare gloriosamente.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Mutaroccia gigante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio attivo infligge DAN +2.\nQuando entra in campo ottiene 3 punti Resistenza (una volta consumati rimuovi questa carta).\nQuando un tuo personaggio viene sconfitto questa carta perde 1 punto Resistenza.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.\\nQuando entra in campo ottiene 3 punti Resistenza (una volta consumati rimuovi questa carta).\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto</color> questa carta perde 1 punto Resistenza.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.\\nQuando entra in campo ottiene 3 punti Resistenza (una volta consumati rimuovi questa carta).\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto</color> questa carta perde 1 punto Resistenza.","playcost":[]},"gildeddreams":{"id":133095,"name":"Sogni dorati","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se giocata: crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\nQuando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (fino a due volte per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Se giocata: </color>crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale:</color> pesca 1 carta (fino a due volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata: </color>crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale:</color> pesca 1 carta (fino a due volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Sogni dorati","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se giocata: crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\nQuando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (fino a due volte per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Se giocata: </color>crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale:</color> pesca 1 carta (fino a due volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata: </color>crea 1 dado dello stesso tipo elementale del personaggio associato. Se nel gruppo ci sono 3 diversi tipi elementali, crea 2 dadi aggiuntivi.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo e un personaggio avversario subisce DAN da reazione elementale:</color> pesca 1 carta (fino a due volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Vista aurea: Sogni dorati","storytext":"\"Qualche tempo dopo, decisioni assurde sarebbero state emesse insieme a una follia illusoria, usando le belle aspettative come esca per condurre il popolo verso una fine amara.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Sogni dorati","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato infligge DAN da reazione elementale: accumuli +1.\nDopo che il personaggio associato ha usato un'abilità: qualora possibile, rimuovi 3 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato infligge DAN da reazione elementale:</color> accumuli +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> qualora possibile, rimuovi 3 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato infligge DAN da reazione elementale:</color> accumuli +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> qualora possibile, rimuovi 3 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Trionfo del gladiatore","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando il personaggio usa un attacco normale: spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Imbattuto: Trionfo del gladiatore","storytext":"\"Solo quei momenti gli permettevano di sentirsi, seppur brevemente, come il suo padrone. Ma il prezzo di questa vana aspirazione era che il debole bagliore della libertà fosse avvolto dall'oscurità.\nNel giorno del suo trionfo, il gladiatore intravide finalmente il mondo fuori dalla sua cella. Era un passo più vicino alla libertà.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Trionfo del gladiatore","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha inflitto DAN fisici: ATT +1 (massimo +3).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha inflitto DAN fisici:</color> ATT +1 (massimo +3).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha inflitto DAN fisici:</color> ATT +1 (massimo +3).","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Gemme scintillanti","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Il personaggio bersaglio guadagna un PS max aggiuntivo.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Il personaggio bersaglio guadagna un PS max aggiuntivo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Il personaggio bersaglio guadagna un PS max aggiuntivo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Gemme scintillanti","storytext":"Dei biscotti multicolore. La marmellata agrodolce conferisce una lucentezza cristallina, aggiungendo un tocco di brillantezza ai dolcetti croccanti. Che splendore! Che delizia! A cosa potrebbero essere paragonati, se non al più prezioso dei gioielli?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Stagione gloriosa","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Barbara, equipaggia questa carta.\nDopo che Barbara ha equipaggiato questa carta, utilizza immediatamente Che lo spettacolo abbia inizio♪ una volta.\nQuando Barbara che ha questa carta equipaggiata, si trova sul campo Cerchio melodioso ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Barbara.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1201]</color>, equipaggia questa carta.\\nDopo che $[A1201] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12012]</color> una volta.\\nQuando $[A1201] che ha questa carta equipaggiata, si trova sul campo <color=#FFFFFFFF>$[C112011]</color> ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1201].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Barbara</color>, equipaggia questa carta.\\nDopo che Barbara ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Che lo spettacolo abbia inizio♪</color> una volta.\\nQuando Barbara che ha questa carta equipaggiata, si trova sul campo <color=#FFFFFFFF>Cerchio melodioso</color> ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Barbara.)","storytitle":"Barbara: Stagione gloriosa","storytext":"Ecco una canzone per te...","source":"Ricompensa ottenuta sfidando Barbara a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Palazzo dorato","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando giochi una carta arma o manufatto con un costo originale di almeno 3: spendi 1 dado elementale in meno (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale di almeno 3: </color>spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale di almeno 3: </color>spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Palazzo dorato","storytext":"Tutti i contratti che circondano questa terra sono forgiati qui.","playcost":[]},"goldentroupe":{"id":312026,"name":"Compagnia dorata","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Fase finale: se il personaggio associato è inattivo, questa carta ottiene 2 punti Compenso (massimo 4 punti).\nQuando giochi una carta talento o un personaggio usa un'abilità elementale: consuma tutti i punti Compenso e spendi 1 dado elementale in meno per ciascun punto usato.\n(Il personaggio può equipaggiare un massimo di 1 manufatto).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 2 punti <color=#FFFFFFFF>Compenso</color> (massimo 4 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 2 punti <color=#FFFFFFFF>Compenso</color> (massimo 4 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto).","storytitle":"Oltrepassare l'Antico sogno: Compagnia dorata","storytext":"\"Resisti fino a quel giorno... Resisti fino a quel giorno...\nQuando tutti i membri della Compagnia dorata riceveranno in premio il proprio futuro.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Compagnia dorata","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Se il numero del turno attuale è pari: azione +1 in questo turno.","descriptionraw":"Se il numero del turno attuale è pari: azione +1 in questo turno.","descriptionreplaced":"Se il numero del turno attuale è pari: azione +1 in questo turno.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Ricompensa della Compagnia dorata","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Fase finale: se il personaggio associato è inattivo, questa carta ottiene 1 punto Compenso(massimo 2 punti).\nQuando giochi una carta talento o un personaggio usa un'abilità elementale: consuma tutti i punti Compenso e spendi 1 dado elementale in meno per ciascun punto usato.\n(Il personaggio può equipaggiare un massimo di 1 manufatto).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 1 punto <color=#FFFFFFFF>Compenso</color>(massimo 2 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 1 punto <color=#FFFFFFFF>Compenso</color>(massimo 2 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto).","storytitle":"Canto dell'armonia: Ricompensa della Compagnia dorata","storytext":"\"Quando la gloriosa sinfonia d'oro riecheggerà nuovamente, la Compagnia dorata riceverà la ricompensa che si confà a chi è fedele e leale.\nQuando l'ordine perfetto divide l'umanità in padrone e servitore, allora prosperità e bellezza doneranno di nuovo gloria al regno...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Ricompensa della Compagnia dorata","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Quando il personaggio associato è in campo: DAN inflitti dalle tue invocazioni +1.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato è in campo:</color> DAN inflitti dalle tue invocazioni +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato è in campo:</color> DAN inflitti dalle tue invocazioni +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Desiderio di avventura","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Bennett, equipaggia questa carta.\nDopo che Bennett ha equipaggiato questa carta, utilizza immediatamente Viaggio fantastico una volta.\nQuando Bennett, che ha questa carta equipaggiata, crea un Campo d'ispirazione, il suo bonus DAN è adesso sempre attivo e non avrà più restrizioni di PS.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Bennett.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1303]</color>, equipaggia questa carta.\\nDopo che $[A1303] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13033]</color> una volta.\\nQuando $[A1303], che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>$[C113031]</color>, il suo bonus DAN è adesso sempre attivo e non avrà più restrizioni di PS.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1303].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Bennett</color>, equipaggia questa carta.\\nDopo che Bennett ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Viaggio fantastico</color> una volta.\\nQuando Bennett, che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>Campo d'ispirazione</color>, il suo bonus DAN è adesso sempre attivo e non avrà più restrizioni di PS.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Bennett.)","storytitle":"Bennett: Desiderio di avventura","storytext":"L'avventura migliore sta per arrivare.","source":"Ricompensa ottenuta sfidando Bennett a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Gran Santuario di Narukami","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Si innesca automaticamente una volta per turno: crea 1 dado elementale casuale.\nUtilizzi：3","descriptionraw":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> crea 1 dado elementale casuale.\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> crea 1 dado elementale casuale.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>：3</color>","storytitle":"Desolazione distante dei rossi sogni","storytext":"\"Possa il Monte Yougou fiorire in eterno e la sua gloria durare per sempre.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Eco di dolore","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Manifestazione del tuono, equipaggia questa carta.\nDopo che Manifestazione del tuono ha equipaggiato questa carta, utilizza immediatamente Lampo di guerra una volta.\nQuando Manifestazione del tuono è in campo e ha questa carta equipaggiata, quando un avversario con Parafulmine associato subisce DAN, pesca 1 carta (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Manifestazione del tuono.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2402]</color>, equipaggia questa carta.\\nDopo che $[A2402] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S24022]</color> una volta.\\nQuando $[A2402] è in campo e ha questa carta equipaggiata, quando un avversario con <color=#FFFFFFFF>$[C124022]</color> associato subisce DAN, pesca 1 carta (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2402].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Manifestazione del tuono</color>, equipaggia questa carta.\\nDopo che Manifestazione del tuono ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Lampo di guerra</color> una volta.\\nQuando Manifestazione del tuono è in campo e ha questa carta equipaggiata, quando un avversario con <color=#FFFFFFFF>Parafulmine</color> associato subisce DAN, pesca 1 carta (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Manifestazione del tuono.)","storytitle":"Manifestazione del tuono, Eco di dolore","storytext":"Ciò che guida la Manifestazione del tuono è una furia molto più primordiale...","source":"Ricompensa ottenuta accettando la sfida della taverna contro la Manifestazione del tuono alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Giuramento del Guardiano","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Distruggi tutte le invocazioni (ha effetto su entrambi i giocatori).","descriptionraw":"Distruggi tutte le invocazioni (ha effetto su entrambi i giocatori).","descriptionreplaced":"Distruggi tutte le invocazioni (ha effetto su entrambi i giocatori).","storytitle":"Il male è stato bandito","storytext":"\"Adeptus Xiao. Ci sarò quando chiamerai.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando un'invocazione sparisce: questa carta ottiene 1 punto di Progresso del Rituale di purificazione (per un massimo di 3).\nQuando giochi una carta arma o manufatto: se hai già 3 punti di Progresso del Rituale di purificazione, rimuovi questa carta e riduci di 2 dadi elementali il costo della carta giocata.","descriptionraw":"<color=#FFFFFFFF>Quando un'invocazione sparisce:</color> questa carta ottiene 1 punto di <color=#FFFFFFFF>Progresso del Rituale di purificazione</color> (per un massimo di 3).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3003}carta arma o {SPRITE_PRESET#3004}manufatto:</color> se hai già 3 punti di <color=#FFFFFFFF>Progresso del Rituale di purificazione</color>, rimuovi questa carta e riduci di 2 dadi elementali il costo della carta giocata.","descriptionreplaced":"<color=#FFFFFFFF>Quando un'invocazione sparisce:</color> questa carta ottiene 1 punto di <color=#FFFFFFFF>Progresso del Rituale di purificazione</color> (per un massimo di 3).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3003}carta arma o {SPRITE_PRESET#3004}manufatto:</color> se hai già 3 punti di <color=#FFFFFFFF>Progresso del Rituale di purificazione</color>, rimuovi questa carta e riduci di 2 dadi elementali il costo della carta giocata.","storytitle":"Persistenza del dolore: Hanachirusato","storytext":"\"Quando ci rivedremo dopo questa separazione? Perché la vita è come la rugiada del mattino.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Libiamo ne' lieti calici!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Furina, equipaggia questa carta.\nDopo che Furina ha equipaggiato questa carta, utilizza immediatamente Salon Solitaire una volta.\nQuando Furina, che ha questa carta equipaggiata, utilizza Salon Solitaire, applica Centro dell'attenzione a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Furina.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1211]</color>, equipaggia questa carta.\\nDopo che $[A1211] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12112]</color> una volta.\\nQuando $[A1211], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S12123]</color>, applica <color=#FFFFFFFF>$[K1030]</color> a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1211].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Furina</color>, equipaggia questa carta.\\nDopo che Furina ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Salon Solitaire</color> una volta.\\nQuando Furina, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Salon Solitaire</color>, applica <color=#FFFFFFFF><color=#FFFFFFFF>Centro dell'attenzione</color></color> a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Furina.)","storytitle":"Furina: \"Libiamo ne' lieti calici!\"","storytext":"\"Diamo vita al mondo, eheh!\"","source":"Ricompensa ottenuta sfidando Furina a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Cuore profondo","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Hydro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Hydro.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1102}<color=#80C0FFFF>dadi di Hydro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1102}<color=#80C0FFFF>dadi di Hydro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Relitto di una barca: Cuore profondo","storytext":"\"Tutte le morti sono vane. È impossibile salvare coloro che sguazzano nel passato.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Fulgore del Cuore di Khvarena","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio subisce DAN: se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio subisce DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio subisce DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Pulizia della sporcizia: Fulgore del Cuore di Khvarena","storytext":"\"Se l'oscurità della morte non la minacciasse, nessuna vita avrebbe alcuna importanza.\nSe le ondate dell'oblio non si fossero scatenate contro di loro, non ci sarebbe storia degna di essere raccontata.\"","playcost":[]},"heavystrike":{"id":332018,"name":"Colpo pesante","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"In questo turno, il successivo attacco normale del personaggio attivo infligge DAN +1.\nQuando l'attacco normale è un Attacco caricato: infliggi ulteriori DAN +1.","descriptionraw":"In questo turno, il successivo attacco normale del personaggio attivo infligge DAN +1.\\n<color=#FFFFFFFF>Quando l'<color=#FFFFFFFF>attacco normale</color> è un $[K51]:</color> infliggi ulteriori DAN +1.","descriptionreplaced":"In questo turno, il successivo attacco normale del personaggio attivo infligge DAN +1.\\n<color=#FFFFFFFF>Quando l'<color=#FFFFFFFF>attacco normale</color> è un <color=#FFFFFFFF>Attacco caricato</color>:</color> infliggi ulteriori DAN +1.","storytitle":"Il metodo spaccapietra","storytext":"Per coloro che non sono così forti...\nÈ meglio considerare il \"Metodo spaccapietra\" come una semplice metafora.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Eredità del Mare Antico","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Neuvillette, equipaggia questa carta.\nDopo che Neuvillette ha equipaggiato questa carta, utilizza immediatamente Acque chete una volta.\nDopo che il tuo personaggio innesca Reazioni di Hydro: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Neuvillette.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1210]</color>, equipaggia questa carta.\\nDopo che $[A1210] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12101]</color> una volta.\\nDopo che il tuo personaggio innesca $[K212]: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1210].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Neuvillette</color>, equipaggia questa carta.\\nDopo che Neuvillette ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Acque chete</color> una volta.\\nDopo che il tuo personaggio innesca <color=#80C0FFFF>{SPRITE_PRESET#2102}Reazioni di Hydro</color>: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Neuvillette.)","storytitle":"Neuvillette, Eredità del Mare Antico","storytext":"\"La marea incombe.\"","source":"Ricompensa ottenuta sfidando Neuvillette a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Torre della sentinella hilichurliana","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"I tuoi Hilichurl balestriere, Hilichurl balestriere di Cryo e Hilichurl balestriere di Electro attivi subiranno DAN -2 (una volta per turno).\nUtilizzi: 2","descriptionraw":"I tuoi $[A3002], $[A3102] e $[A3402] attivi subiranno DAN -2 (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"I tuoi Hilichurl balestriere, Hilichurl balestriere di Cryo e Hilichurl balestriere di Electro attivi subiranno DAN -2 (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Riserva Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: invoca 1 Hilichurl casuale!","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> invoca 1 <color=#FFFFFFFF>$[K1001]</color>!","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> invoca 1 <color=#FFFFFFFF><color=#FFFFFFFF>Hilichurl casuale</color></color>!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Momento termale","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio e 1 PS aggiuntivo per ogni invocazione sul tuo lato.\n(Ogni personaggio può consumare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio e 1 PS aggiuntivo per ogni invocazione sul tuo lato.\\n(Ogni personaggio può consumare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio e 1 PS aggiuntivo per ogni invocazione sul tuo lato.\\n(Ogni personaggio può consumare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Momento termale","storytext":"Una pizza realizzata con dei Granifrutti. I Granifrutti vengono sparsi sulla crosta prima di versarvi sopra uno spesso strato di formaggio e di infornare il tutto. Il tocco finale consiste nel disegnarci sopra un piccolo Koholasauro. Mangiala appena tolta dal forno: il calore ti porterà alla mente un momento piacevole in una calda sorgente termale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"Preferirei perdere soldi io stesso...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno, ottieni 1 Omnielemento (i dadi elementali ottenuti tramite questo effetto sono esclusi).","descriptionraw":"Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno, ottieni 1 $[K411] (i dadi elementali ottenuti tramite questo effetto sono esclusi).","descriptionreplaced":"Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno, ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (i dadi elementali ottenuti tramite questo effetto sono esclusi).","storytitle":"\"Preferirei perdere soldi io stesso...\"","storytext":"\"...piuttosto che vedere quel furfante guadagnarne!\"","playcost":[]},"igotyourback":{"id":216021,"name":"Ti guardo le spalle","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Noelle, equipaggia questa carta.\nDopo che Noelle ha equipaggiato questa carta, usa immediatamente Corazza una volta.\nDopo che Noelle ha sferrato un attacco normale: se questa carta e Corazza completa sono ancora in campo, ripristina 1 PS di tutti i personaggi (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Noelle.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1602]</color>, equipaggia questa carta.\\nDopo che $[A1602] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S16022]</color> una volta.\\nDopo che <color=#FFFFFFFF>$[A1602] ha sferrato un attacco normale:</color> se questa carta e <color=#FFFFFFFF>$[C116021]</color> sono ancora in campo, ripristina 1 PS di tutti i personaggi (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1602].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Noelle</color>, equipaggia questa carta.\\nDopo che Noelle ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Corazza</color> una volta.\\nDopo che <color=#FFFFFFFF>Noelle ha sferrato un attacco normale:</color> se questa carta e <color=#FFFFFFFF>Corazza completa</color> sono ancora in campo, ripristina 1 PS di tutti i personaggi (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Noelle.)","storytitle":"Noelle: Ti guardo le spalle","storytext":"Un cuore robusto è l'armatura più resistente di tutte.","source":"Ricompensa ottenuta sfidando Noelle a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Non ho ancora perso!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Giocabile solo se uno dei tuoi personaggi viene sconfitto in questo turno: crea 1 Omnielemento e il tuo personaggio attivo ottiene 1 punto Energia. (È possibile giocare la carta \"Non ho ancora perso!\" una sola volta per turno.)","descriptionraw":"<color=#FFFFFFFF>Giocabile solo se uno dei tuoi personaggi viene sconfitto in questo turno:</color> crea 1 $[K411] e il tuo personaggio attivo ottiene 1 punto $[K310]. (È possibile giocare la carta \"Non ho ancora perso!\" una sola volta per turno.)","descriptionreplaced":"<color=#FFFFFFFF>Giocabile solo se uno dei tuoi personaggi viene sconfitto in questo turno:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e il tuo personaggio attivo ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>. (È possibile giocare la carta \"Non ho ancora perso!\" una sola volta per turno.)","storytitle":"Non ho ancora perso!","storytext":"Arataki \"Anche se perde, non ammetterà mai di essere stato sconf-Itto\" è sempre pronto per un'altra partita!","source":"Si ottiene dal mazzo iniziale","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Non ho ancora perso!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che 2 dei tuoi personaggi sono stati sconfitti: tutti i tuoi personaggi ottengono un'azione aggiuntiva, nonché Energia e ATT +1.","descriptionraw":"<color=#FFFFFFFF>Dopo che 2 dei tuoi personaggi sono stati sconfitti:</color> tutti i tuoi personaggi ottengono un'azione aggiuntiva, nonché $[K310] e ATT +1.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che 2 dei tuoi personaggi sono stati sconfitti:</color> tutti i tuoi personaggi ottengono un'azione aggiuntiva, nonché <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> e ATT +1.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisauro","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Supporto spirituale\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Supporto spirituale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Iktomisauro: Supporto spirituale","storytext":"\"Secondo la leggenda, i loro antenati non avevano una forma fisica, ma viaggiavano tra la realtà e il regno degli spiriti...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Un fornello in ogni casa","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Quando questa carta viene giocata nel primo turno: se il tuo mazzo inizialmente include almeno 2 talenti diversi, pesca 1 carta talento.\nQuando questa carta viene giocata nel secondo turno o dopo: pesca una quantità di carte pari al numero del turno attuale meno 1. (È possibile pescare massimo 4 carte in questo modo)\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"<color=#FFFFFFFF>Quando questa carta viene giocata nel primo turno:</color> se il tuo mazzo inizialmente include almeno 2 {SPRITE_PRESET#3006}talenti diversi, pesca 1 {SPRITE_PRESET#3006}carta talento.\\n<color=#FFFFFFFF>Quando questa carta viene giocata nel secondo turno o dopo:</color> pesca una quantità di carte pari al <color=#FFFFFFFF>numero del turno attuale meno 1</color>. (È possibile pescare massimo 4 carte in questo modo)\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"<color=#FFFFFFFF>Quando questa carta viene giocata nel primo turno:</color> se il tuo mazzo inizialmente include almeno 2 {SPRITE_PRESET#3006}talenti diversi, pesca 1 {SPRITE_PRESET#3006}carta talento.\\n<color=#FFFFFFFF>Quando questa carta viene giocata nel secondo turno o dopo:</color> pesca una quantità di carte pari al <color=#FFFFFFFF>numero del turno attuale meno 1</color>. (È possibile pescare massimo 4 carte in questo modo)\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Un fornello in ogni casa","storytext":"\"Avendo a cuore la gente, il Dio dei fornelli si trasformò in tante piccole versioni di sé, portando cibo e solidarietà nelle case della gente.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"In cinque colori","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: quando il tuo personaggio attivo è Chiori, equipaggia questa carta.\nDopo che Chiori ha equipaggiato questa carta, utilizza immediatamente Hasode svolazzante una volta.\nQuando Chiori, che ha questa carta equipaggiata, utilizza Hasode svolazzante: invoca 1 Tamoto tranquilla in meditazione aggiuntiva e seleziona 1 delle 4 carte Robobambole di Chiori prima di invocare anche quest'ultima.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chiori.)","descriptionraw":"$[K1]: quando il tuo personaggio attivo è <color=#FFFFFFFF>$[A1609]</color>, equipaggia questa carta.\\nDopo che $[A1609] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16092]</color> una volta.\\nQuando $[A1609], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S16092]</color>: invoca 1 <color=#FFFFFFFF>$[C116094]</color> aggiuntiva e $[K59|s1] 1 delle 4 carte <color=#FFFFFFFF>$[C116097]</color> prima di invocare anche quest'ultima.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1609].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: quando il tuo personaggio attivo è <color=#FFFFFFFF>Chiori</color>, equipaggia questa carta.\\nDopo che Chiori ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Hasode svolazzante</color> una volta.\\nQuando Chiori, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Hasode svolazzante</color>: invoca 1 <color=#FFFFFFFF>Tamoto tranquilla in meditazione</color> aggiuntiva e <color=#FFFFFFFF>seleziona</color> 1 delle 4 carte <color=#FFFFFFFF>Robobambole di Chiori</color> prima di invocare anche quest'ultima.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chiori.)","storytitle":"Chiori: In cinque colori","storytext":"\"Una miriade di colori!\"","source":"Ricompensa ottenuta sfidando Chiori a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Mekaingegneria: Sfruttamento dell'annichilazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver innescato una Reazione di annichilazione di Pneumousia su di un personaggio avversario: genera Omnielemento ×2 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","descriptionraw":"<color=#FFFFFFFF>Dopo aver innescato una $[K1015] su di un personaggio avversario:</color> genera $[K411] ×2 (quando un personaggio viene sconfitto, la $[K1015] non si attiva).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver innescato una Reazione di annichilazione di Pneumousia su di un personaggio avversario:</color> genera <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Mekaingegneria: Conversione Pneuma-Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della battaglia: crea un Blocco di Pneuma permanente sul tuo lato del campo.\nDopo aver cambiato personaggio: se sul tuo lato del campo c'è un Blocco di Pneuma permanente, diventa un Blocco di Ousia permanente; se sul tuo lato del campo c'è un Blocco di Ousia permanente, diventa un Blocco di Pneuma permanente.\nDopo aver innescato una Reazione di annichilazione di Pneumousia su un personaggio avversario: crea Omnielemento ×2 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","descriptionraw":"<color=#FFFFFFFF>All'inizio della battaglia:</color> crea un <color=#FFFFFFFF>$[C403029] sul tuo lato del campo</color>.\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> se sul tuo lato del campo c'è un $[C403029], diventa un $[C403028]; se sul tuo lato del campo c'è un $[C403028], diventa un $[C403029].\\n<color=#FFFFFFFF>Dopo aver innescato una $[K1015] su un personaggio avversario:</color> crea $[K411] ×2 (quando un personaggio viene sconfitto, la $[K1015] non si attiva).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della battaglia:</color> crea un <color=#FFFFFFFF>Blocco di Pneuma permanente sul tuo lato del campo</color>.\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> se sul tuo lato del campo c'è un Blocco di Pneuma permanente, diventa un Blocco di Ousia permanente; se sul tuo lato del campo c'è un Blocco di Ousia permanente, diventa un Blocco di Pneuma permanente.\\n<color=#FFFFFFFF>Dopo aver innescato una Reazione di annichilazione di Pneumousia su un personaggio avversario:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Mekaingegneria: Ricreazione di Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Prima di scegliere la tua prossima azione: se sul tuo lato rimangono 4 o meno dadi elementali, crea 1 Blocco di Pneuma (una volta per turno).\nDopo aver innescato una Reazione di annichilazione di Pneumousia su un personaggio avversario: crea Omnielemento ×3 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se sul tuo lato rimangono 4 o meno dadi elementali, crea 1 <color=#FFFFFFFF>$[C403027]</color> (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver innescato una $[K1015] su un personaggio avversario:</color> crea $[K411] ×3 (quando un personaggio viene sconfitto, la $[K1015] non si attiva).","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se sul tuo lato rimangono 4 o meno dadi elementali, crea 1 <color=#FFFFFFFF>Blocco di Pneuma</color> (una volta per turno).\\n<color=#FFFFFFFF>Dopo aver innescato una Reazione di annichilazione di Pneumousia su un personaggio avversario:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3 (quando un personaggio viene sconfitto, la Reazione di annichilazione di Pneumousia non si attiva).","playcost":[]},"instructorscap":{"id":312005,"name":"Cappello dell'istruttore","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un personaggio ha innescato una reazione elementale: crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio ha innescato una reazione elementale:</color> crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio ha innescato una reazione elementale:</color> crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Pre-preparato: Cappello dell'istruttore","storytext":"\"Non ho il talento di comandare un esercito come suo generale, né ho qualifiche per altro che non sia fare il soldato.\"\n\"Tutto ciò che so fare è essere un istruttore severo per questi bambini, e insegnar loro a sopravvivere sul campo di battaglia un po' più a lungo.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian Lingua di ferro","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Fase finale: uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto Energia (priorità al personaggio attivo).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto $[K310] (priorità al personaggio attivo).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> uno dei tuoi personaggi che non ha raggiunto l'Energia massima ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (priorità al personaggio attivo).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Tian Lingua di ferro, Da dove abbiamo interrotto","storytext":"\"Ascolta, adesso te lo dico... Ora ti mostro la vera tradizione del cantastorie!\"","source":"Ricompensa ottenuta accettando la sfida avventura di Tian Lingua di ferro nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Dimora di giada","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase di lancio: 2 dei dadi elementali iniziali saranno dello stesso tipo elementale del tuo personaggio attivo.\nAll'inizio della fase di azione: se non hai più di 3 carte in mano, rimuovi questa carta e crea 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Fase di lancio</color>: 2 dei dadi elementali iniziali saranno dello stesso tipo elementale del tuo personaggio attivo.\\n<color=#FFFFFFFF>All'inizio della fase di azione</color>: se non hai più di 3 carte in mano, rimuovi questa carta e crea 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Fase di lancio</color>: 2 dei dadi elementali iniziali saranno dello stesso tipo elementale del tuo personaggio attivo.\\n<color=#FFFFFFFF>All'inizio della fase di azione</color>: se non hai più di 3 carte in mano, rimuovi questa carta e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","storytitle":"Ammirare le stelle fra le nuvole","storytext":"\"Dicono che contenga migliaia di gioielli abbaglianti.\"","source":"Ricompensa ottenuta accettando la sfida avventura di Bu'yun nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Nel corso della partita, questa carta conta il numero di carte rimosse dalla tua zona di supporto, considerandole come punti Sofisticatezza (per un massimo di 6).\nDopo che il tuo personaggio ha usato un Tripudio elementale: se sono disponibili almeno 6 punti Sofisticatezza, rimuovi questa carta e associa Sabbia e sogni al tuo personaggio attivo.","descriptionraw":"Nel corso della partita, questa carta conta il numero di carte rimosse dalla tua zona di supporto, considerandole come punti <color=#FFFFFFFF>Sofisticatezza</color> (per un massimo di 6).\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un Tripudio elementale:</color> se sono disponibili almeno 6 punti <color=#FFFFFFFF>Sofisticatezza</color>, rimuovi questa carta e associa $[K1028] al tuo personaggio attivo.","descriptionreplaced":"Nel corso della partita, questa carta conta il numero di carte rimosse dalla tua zona di supporto, considerandole come punti <color=#FFFFFFFF>Sofisticatezza</color> (per un massimo di 6).\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un Tripudio elementale:</color> se sono disponibili almeno 6 punti <color=#FFFFFFFF>Sofisticatezza</color>, rimuovi questa carta e associa <color=#FFFFFFFF>Sabbia e sogni</color> al tuo personaggio attivo.","storytitle":"Sabbia e sogni erranti: Jeht","storytext":"\"Ecco un mare di abbracci per te! Alla prossima.\nSpero che ci rivedremo sotto un sole più bello.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Celebrazione gioiosa","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Questa carta può essere giocata solo se il tuo personaggio attivo appartiene a uno dei seguenti tipi elementali:Cryo/Hydro/Pyro/Electro/Dendro Il tipo elementale del tuo personaggio attivo verrà applicato a tutti i tuoi personaggi sotto l'effetto degli elementi.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"<color=#FFFFFFFF>Questa carta può essere giocata solo se il tuo personaggio attivo appartiene a uno dei seguenti tipi elementali:</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> Il tipo elementale del tuo personaggio attivo verrà applicato a tutti i tuoi personaggi sotto l'effetto degli elementi.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"<color=#FFFFFFFF>Questa carta può essere giocata solo se il tuo personaggio attivo appartiene a uno dei seguenti tipi elementali:</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color> Il tipo elementale del tuo personaggio attivo verrà applicato a tutti i tuoi personaggi sotto l'effetto degli elementi.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Celebrazione gioiosa","storytext":"\"I festeggiamenti dovrebbero essere condivisi con tutti.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Guoba di Jueyun","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"La volta successiva che in questo turno il personaggio bersaglio usa un attacco normale, infligge DAN +1.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>attacco normale</color>, infligge DAN +1.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>attacco normale</color>, infligge DAN +1.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Guoba di Jueyun","storytext":"Guoba di Jueyun saporito e croccante, approvato da Guoba in persona.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Benedizione Kanten Senmyou","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"L'Infusione di Cryo creata dalla tua Kamisato Ayaka, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere DAN da Cryo +1.\nQuando cambi personaggio in Kamisato Ayaka, che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kamisato Ayaka.)","descriptionraw":"<color=#FFFFFFFF>L'$[C111052]</color> creata dalla tua <color=#FFFFFFFF>$[A1105]</color>, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere <color=#99FFFFFF>$[K101]</color> +1.\\nQuando cambi personaggio in $[A1105], che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1105].)","descriptionreplaced":"<color=#FFFFFFFF>L'Infusione di Cryo</color> creata dalla tua <color=#FFFFFFFF>Kamisato Ayaka</color>, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color></color> +1.\\nQuando cambi personaggio in Kamisato Ayaka, che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kamisato Ayaka.)","storytitle":"Kamisato Ayaka: Benedizione Kanten Senmyou","storytext":"La gru si adagia sul ghiaccio con fare elegante.","source":"Ricompensa ottenuta sfidando Kamisato Ayaka a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando usi Cambia personaggio: questo cambio è considerato come Azione rapida invece che Azione di combattimento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> questo cambio è considerato come $[K2] invece che $[K1] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> questo cambio è considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color> (una volta per turno).","storytitle":"Katheryne, Receptionist della Gilda","storytext":"\"Ad astra abyssosque! Benvenut{M#o}{F#a} nella Gilda degli avventurieri.\"","source":"Ricompensa ottenuta accettando la sfida avventura di Lan nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Vista acuta","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Tighnari, equipaggia questa carta.\nDopo che Tighnari ha equipaggiato questa carta, utilizza immediatamente Bomba Vijnana-Phala una volta.\nQuando Tighnari, che ha questa carta equipaggiata, è sotto l'effetto di Effusione Vijnana, l'Attacco caricato del personaggio costa 1 elemento indefinito in meno.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Tighnari.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1702]</color>, equipaggia questa carta.\\nDopo che $[A1702] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S17022]</color> una volta.\\nQuando $[A1702], che ha questa carta equipaggiata, è sotto l'effetto di <color=#FFFFFFFF>$[C117021]</color>, l'$[K51] del personaggio costa 1 $[K309] in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1702].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Tighnari</color>, equipaggia questa carta.\\nDopo che Tighnari ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Bomba Vijnana-Phala</color> una volta.\\nQuando Tighnari, che ha questa carta equipaggiata, è sotto l'effetto di <color=#FFFFFFFF>Effusione Vijnana</color>, l'<color=#FFFFFFFF>Attacco caricato</color> del personaggio costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Tighnari.)","storytitle":"Tighnari: Vista acuta","storytext":"Sbagliando s'impara... Tuttavia, bisogna rimediare a sbagli simili prima che qualcuno li scopra.","source":"Ricompensa ottenuta sfidando Tighnari a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Piccolo Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"All'inizio della fase di azione: crea 1 Omnielemento. Dopodiché, se la zona di supporto dell'avversario non è piena, trasferisci questa carta in quella zona.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 $[K411]. Dopodiché, se la zona di supporto dell'avversario non è piena, trasferisci questa carta in quella zona.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>. Dopodiché, se la zona di supporto dell'avversario non è piena, trasferisci questa carta in quella zona.","storytitle":"Piccolo Kujirai, Intenzioni nascoste di Temari","storytext":"La persona che nasconderà la temari e quella che dovrà cercarla dovranno farlo prima che finisca la canzone. In questo modo, il gioco sarà più equo!","playcost":[]},"kingssquire":{"id":311206,"name":"Scudiere del re","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nSe giocata: in questo turno, la volta successiva che giochi una carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Insegnamenti della foresta: Scudiere del re","storytext":"Un'arma delle storie degli Aranara, ha la forma di un arco.\n\"Ricorda, questo mondo è solo il sogno della foresta... Ricorda le parole della foresta e trasmetti ad altri la responsabilità di proteggere la terra del Re alle generazioni future\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Valletto del re","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nSe giocata: in questo turno, la volta successiva che giochi 1 carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi 1 carta {SPRITE_PRESET#3006}talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi 1 carta {SPRITE_PRESET#3006}talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Biblioteca dei Cavalieri di Favonius","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Se giocata: seleziona un qualsiasi numero di dadi elementali da rilanciare.\nFase di lancio: ottieni un'altra possibilità di lancio.","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> seleziona un qualsiasi numero di dadi elementali da rilanciare.\\n<color=#FFFFFFFF>Fase di lancio:</color> ottieni un'altra possibilità di lancio.","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> seleziona un qualsiasi numero di dadi elementali da rilanciare.\\n<color=#FFFFFFFF>Fase di lancio:</color> ottieni un'altra possibilità di lancio.","storytitle":"Athenaeum del Nord","storytext":"\"La maggior parte dei libri qui può essere presa in prestito, ma ricordati di riportarli indietro... puntualmente.\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasauro","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Spirisentiero\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Spirisentiero\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Koholasauro: Spirisentiero","storytext":"Solo i Koholasauri e alcuni membri adulti del Popolo delle Sorgenti che padroneggiano molte abilità sono in grado di usare gli Spirisentieri con facilità, percorrendo velocemente questi sentieri di Flogisto fluido...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"All'inizio della fase di azione: rimuovi un massimo di 2 carte con il più alto costo originale di dadi elementali nella tua mano. Per ogni carta rimossa, questa carta accumula 1 punto Sogni e ricordi (massimo 2).\nQuando il tuo personaggio usa un'abilità: se non hai giocato una carta azione in questo turno, consuma 1 punto Sogni e ricordi, l'abilità costa 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> $[K56|s3] un massimo di 2 carte con il più alto costo originale di dadi elementali nella tua mano. Per ogni carta $[K56|s1], questa carta accumula 1 punto <color=#FFFFFFFF>Sogni e ricordi</color> (massimo 2).\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> se non hai giocato una carta azione in questo turno, consuma 1 punto <color=#FFFFFFFF>Sogni e ricordi</color>, l'abilità costa 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> <color=#FFFFFFFF>rimuovi</color> un massimo di 2 carte con il più alto costo originale di dadi elementali nella tua mano. Per ogni carta <color=#FFFFFFFF>rimossa</color>, questa carta accumula 1 punto <color=#FFFFFFFF>Sogni e ricordi</color> (massimo 2).\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> se non hai giocato una carta azione in questo turno, consuma 1 punto <color=#FFFFFFFF>Sogni e ricordi</color>, l'abilità costa 1 dado elementale in meno.","storytitle":"Kusava","storytext":"Kusava, Kusava~♪\nI sogni e i ricordi sono molto potenti.\nÈ il frutto delle piante fiorite e anche il seme di nuova vita.\nSono la dimora temporanea dei ricordi degli Aranara, e danno loro forza.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kamisato Ayato, equipaggia questa carta.\nDopo che Kamisato Ayato ha equipaggiato questa carta, utilizza immediatamente Arte Kamisato: Kyouka una volta.\nQuando Kamisato Ayato, che ha questa carta equipaggiata, innesca gli effetti di Takimeguri Kanka, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kamisato Ayato.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1206]</color>, equipaggia questa carta.\\nDopo che $[A1206] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12062]</color> una volta.\\nQuando $[A1206], che ha questa carta equipaggiata, innesca gli effetti di <color=#FFFFFFFF>$[C112061]</color>, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1206].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kamisato Ayato</color>, equipaggia questa carta.\\nDopo che Kamisato Ayato ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Arte Kamisato: Kyouka</color> una volta.\\nQuando Kamisato Ayato, che ha questa carta equipaggiata, innesca gli effetti di <color=#FFFFFFFF>Takimeguri Kanka</color>, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kamisato Ayato.)","storytitle":"Kamisato Ayato: Kyouka Fuushi","storytext":"I profumi del giardino permangono anche nell'inverno più pungente.","source":"Ricompensa ottenuta sfidando Kamisato Ayato a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Regno dei denti di leone","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Jean, equipaggia questa carta.\nDopo che Jean ha equipaggiato questa carta, utilizza immediatamente Brezza dei denti di leone una volta.\nQuando Jean si trova sul campo con questa carta equipaggiata, Campo di denti di leone ti permette di infliggere DAN da Anemo +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Jean.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1502]</color>, equipaggia questa carta.\\nDopo che $[A1502] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15023]</color> una volta.\\nQuando $[A1502] si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>$[C115021]</color> ti permette di infliggere <color=#80FFD7FF>$[K105]</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1502].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Jean</color>, equipaggia questa carta.\\nDopo che Jean ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Brezza dei denti di leone</color> una volta.\\nQuando Jean si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>Campo di denti di leone</color> ti permette di infliggere <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color></color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Jean.)","storytitle":"Jean: Regno dei denti di leone","storytext":"\"Vento, ascoltami!\"","source":"Ricompensa ottenuta sfidando Jean a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Bollaschiuma rinvigorente grande","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando peschi questa carta: ripristina 3 PS del tuo personaggio attivo. Crea 1 Bollaschiuma rinvigorente media e aggiungila come seconda carta in cima al mazzo del tuo avversario.","descriptionraw":"<color=#FFFFFFFF>Quando peschi questa carta:</color> ripristina 3 PS del tuo personaggio attivo. Crea 1 <color=#FFFFFFFF>$[C112132]</color> e aggiungila come seconda carta in cima al mazzo del tuo avversario.","descriptionreplaced":"<color=#FFFFFFFF>Quando peschi questa carta:</color> ripristina 3 PS del tuo personaggio attivo. Crea 1 <color=#FFFFFFFF>Bollaschiuma rinvigorente media</color> e aggiungila come seconda carta in cima al mazzo del tuo avversario.","playcost":[]},"laumessupport":{"id":302207,"name":"Supporto di Laume","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi alla tua mano 2 carte manufatto casuali di cui le Melusine sono curiose.","descriptionraw":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3004}manufatto casuali di cui le Melusine sono curiose.","descriptionreplaced":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3004}manufatto casuali di cui le Melusine sono curiose.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Corona d'alloro","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Dendro in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Emblema del Chiamapioggia: Corona d'alloro","storytext":"\"Ogni essere vivente è destinato a vivere e morire, e il ciclo prosegue in eterno.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Lascia fare a me!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"La prossima volta che usi Cambia personaggio: questo cambio è considerato come Azione rapida invece che Azione di combattimento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> questo cambio è considerato come $[K2] invece che $[K1] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> questo cambio è considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color> (una volta per turno).","storytitle":"Lascia fare a me!","storytext":"\"Nessun problema, faccio tutto io!\" - Questa è la prima delle \"frasi che fanno calmare gli abitanti di Mondstadt\".","source":"Si ottiene dal mazzo iniziale","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Anomalia geomantica: Egida dell'Abisso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando il tuo Mago dell'Abisso usa un'abilità dopo che la sua Barriera elementale si è rotta: ripristina la Barriera elementale.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo Mago dell'Abisso usa un'abilità dopo che la sua Barriera elementale si è rotta:</color> ripristina la Barriera elementale.","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo Mago dell'Abisso usa un'abilità dopo che la sua Barriera elementale si è rotta:</color> ripristina la Barriera elementale.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Anomalia geomantica: Guerra corazzata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Se il personaggio attivo avversario non è protetto da uno stato di Scudo o da uno stato di combattimento Scudo, i tuoi personaggi infliggono DAN +2.\nQuando un tuo personaggio viene sconfitto: se il personaggio attivo avversario non è protetto da uno stato di Scudo o da uno stato di combattimento Scudo, infliggi 2 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"Se il personaggio attivo avversario non è protetto da uno stato di $[K6] o da uno stato di combattimento $[K6], i tuoi personaggi infliggono DAN +2.\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto:</color> se il personaggio attivo avversario non è protetto da uno stato di $[K6] o da uno stato di combattimento $[K6], infliggi 2 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"Se il personaggio attivo avversario non è protetto da uno stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o da uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, i tuoi personaggi infliggono DAN +2.\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto:</color> se il personaggio attivo avversario non è protetto da uno stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o da uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, infliggi 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Anomalia geomantica: Arroganza tumultuosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando il tuo avversario gioca una carta azione: ottieni 4 punti Scudo per proteggere il tuo personaggio attivo (cumulabile).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta azione:</color> ottieni 4 punti $[K6] per proteggere il tuo personaggio attivo (cumulabile).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta azione:</color> ottieni 4 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il tuo personaggio attivo (cumulabile).","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Anomalia geomantica: Posizione di logoramento - Incoraggiamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: accumula 3 cariche di Energia di logoramento.\nDopo che il personaggio attivo avversario ha usato un'abilità: rimuovi una 1 carica.\nFase finale: se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 1 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> accumula 3 cariche di Energia di logoramento.\\n<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha usato un'abilità:</color> rimuovi una 1 carica.\\n<color=#FFFFFFFF>Fase finale:</color> se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 1 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> accumula 3 cariche di Energia di logoramento.\\n<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha usato un'abilità:</color> rimuovi una 1 carica.\\n<color=#FFFFFFFF>Fase finale:</color> se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 1 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Anomalia geomantica: Posizione di logoramento - Ispirazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: accumula 3 cariche di Energia di logoramento.\nDopo che il personaggio attivo avversario ha usato un'abilità: rimuovi 1 carica.\nFase finale: se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 2 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> accumula 3 cariche di Energia di logoramento.\\n<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha usato un'abilità:</color> rimuovi 1 carica.\\n<color=#FFFFFFFF>Fase finale:</color> se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 2 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> accumula 3 cariche di Energia di logoramento.\\n<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha usato un'abilità:</color> rimuovi 1 carica.\\n<color=#FFFFFFFF>Fase finale:</color> se il numero di cariche di Energia di logoramento non è pari a 0, ripristina 2 PS dei tuoi personaggi e consuma tutte le cariche rimanenti. Per ogni carica di Energia di logoramento consumata, il numero di PS ripristinati aumenta di 1.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Anomalia geomantica: Belligeranza sregolata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello, tutti i tuoi personaggi ricevono Belligeranza sregolata. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci Immunità alla sconfitta e ripristina 1 PS. 2 Utilizzi.","descriptionraw":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>$[C402004]</color>. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci $[K54|s1] e ripristina 1 PS. 2 Utilizzi.","descriptionreplaced":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>Belligeranza sregolata</color>. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 1 PS. 2 Utilizzi.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Anomalia geomantica: Belligeranza amara - Avanzata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: ripristina 6 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una Bolla gorgogliante sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 6 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>$[K1019]</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 6 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>Bolla gorgogliante</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Anomalia geomantica: Belligeranza amara - Base","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: ripristina 2 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una Bolla gorgogliante sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>$[K1019]</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>Bolla gorgogliante</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Anomalia geomantica: Belligeranza amara - Intermedia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: ripristina 4 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una Bolla gorgogliante sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 4 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>$[K1019]</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 4 PS di tutti i tuoi personaggi che non sono affetti dallo stato di Congelamento e che hanno usato un'abilità nel corso dell'ultimo turno. Se il tuo avversario ha un personaggio affetto dallo stato di Congelamento, una <color=#FFFFFFFF>Bolla gorgogliante</color> sarà associata al personaggio attivo avversario all'inizio della fase di azione del turno successivo.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Anomalia geomantica: Volontà di fuoco","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello, tutti i tuoi personaggi ricevono Volontà di fuoco. Quando uno dei personaggi viene sconfitto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS. 3 Utilizzi.","descriptionraw":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>$[C402005]</color>. Quando uno dei personaggi viene sconfitto, conferisci $[K54|s1] al personaggio e ripristina 1 PS. 3 Utilizzi.","descriptionreplaced":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>Volontà di fuoco</color>. Quando uno dei personaggi viene sconfitto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS. 3 Utilizzi.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Anomalia geomantica: Assalto compensatorio","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: infliggi 10 DAN fisici a tutti i personaggi avversari.\nQuando i tuoi personaggi subiscono DAN: per ogni DAN subito dai tuoi personaggi, la volta successiva che questa carta infligge DAN, li riduce di 1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 10 $[K100] a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN:</color> per ogni DAN subito dai tuoi personaggi, la volta successiva che questa carta infligge DAN, li riduce di 1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 10 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN:</color> per ogni DAN subito dai tuoi personaggi, la volta successiva che questa carta infligge DAN, li riduce di 1.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Anomalia geomantica: Costo critico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Alla fine del primo turno: il giocatore avversario perde immediatamente il duello.","descriptionraw":"<color=#FFFFFFFF>Alla fine del primo turno:</color> il giocatore avversario perde immediatamente il duello.","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del primo turno:</color> il giocatore avversario perde immediatamente il duello.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Anomalia geomantica: Comando astuto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: rimuovi le 2 carte con il maggiore costo di dadi elementali dalla mano dell'avversario.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> $[K56|s3] le 2 carte con il maggiore costo di dadi elementali dalla mano dell'avversario.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> <color=#FFFFFFFF>rimuovi</color> le 2 carte con il maggiore costo di dadi elementali dalla mano dell'avversario.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Anomalia geomantica: Gestione astuta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: rimuovi la carta con il maggiore costo di dadi elementali dalla mano dell'avversario.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> $[K56|s3] la carta con il maggiore costo di dadi elementali dalla mano dell'avversario.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> <color=#FFFFFFFF>rimuovi</color> la carta con il maggiore costo di dadi elementali dalla mano dell'avversario.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Anomalia geomantica: Danni concatenati - Avanzata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: ottieni 3 accumuli di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 3 accumuli di $[C402020] (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di $[C402020]; $[C402020] si accumula fino a 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 3 accumuli di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Anomalia geomantica: Danni concatenati - Base","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: ottieni 1 accumulo di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 1 accumulo di $[C402020] (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di $[C402020]; $[C402020] si accumula fino a 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 1 accumulo di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Anomalia geomantica: Danni concatenati - Intermedia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: ottieni 2 accumuli di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 2 accumuli di $[C402020] (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di $[C402020]; $[C402020] si accumula fino a 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> ottieni 2 accumuli di Danni moltiplicati (DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati; Danni moltiplicati si accumula fino a 3 volte).","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Anomalia geomantica: Indovinelli pericolosi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Ogni volta che l'avversario non riesce a scoprire il travestimento del Malefiore: infliggi 2 DAN da Pyro a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Ogni volta che l'avversario non riesce a scoprire il travestimento del Malefiore:</color> infliggi 2 $[K103] a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Ogni volta che l'avversario non riesce a scoprire il travestimento del Malefiore:</color> infliggi 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> a tutti i personaggi avversari.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Anomalia geomantica: Posizione difensiva - Inamovibile","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"All'inizio della fase di azione: il tuo personaggio attivo riceve 6 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve 6 punti $[K6].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve 6 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Anomalia geomantica: Posizione difensiva - Armatura leggera","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"All'inizio della fase di azione: il tuo personaggio attivo riceve 3 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve 3 punti $[K6].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve 3 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Anomalia geomantica: Slancio debilitante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: infliggi 6 DAN fisici a tutti i personaggi avversari.\nQuando qualsiasi personaggio subisce DAN: la volta successiva che questa carta infligge DAN, li riduce di 1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 6 $[K100] a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Quando qualsiasi personaggio subisce DAN:</color> la volta successiva che questa carta infligge DAN, li riduce di 1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Quando qualsiasi personaggio subisce DAN:</color> la volta successiva che questa carta infligge DAN, li riduce di 1.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Anomalia geomantica: Echi di disperazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale:in questo turno, per ogni tuo personaggio sconfitto, tutti gli altri tuoi personaggi ottengono 2 punti Scudo (è possibile accumulare fino a 4 punti) e infliggono permanentemente DAN +1 (è possibile accumulare fino a DAN +2).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color>in questo turno, per ogni tuo personaggio sconfitto, tutti gli altri tuoi personaggi ottengono 2 punti Scudo (è possibile accumulare fino a 4 punti) e infliggono permanentemente DAN +1 (è possibile accumulare fino a DAN +2).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color>in questo turno, per ogni tuo personaggio sconfitto, tutti gli altri tuoi personaggi ottengono 2 punti Scudo (è possibile accumulare fino a 4 punti) e infliggono permanentemente DAN +1 (è possibile accumulare fino a DAN +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Anomalia geomantica: Precipitazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Hydro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono $[K202].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono <color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Anomalia geomantica: Conteggio fatale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Alla fine del secondo turno: il giocatore avversario perde immediatamente il duello.","descriptionraw":"<color=#FFFFFFFF>Alla fine del secondo turno:</color> il giocatore avversario perde immediatamente il duello.","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del secondo turno:</color> il giocatore avversario perde immediatamente il duello.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Anomalia geomantica: Potenza straripante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono energia +1. Utilizzi: 1","descriptionraw":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono energia +1. <color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono energia +1. <color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Anomalia geomantica: Tempesta vorace","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Electro . I personaggi che sono già affetti da  Electro, perdono invece 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono $[K204] . I personaggi che <color=#FFACFFFF>sono già affetti da {SPRITE_PRESET#2104} Electro</color>, perdono invece 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono <color=#FFACFFFF>{SPRITE_PRESET#2104}Applicazione di Electro</color> . I personaggi che <color=#FFACFFFF>sono già affetti da {SPRITE_PRESET#2104} Electro</color>, perdono invece 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Anomalia geomantica: Reazione allo stress","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver innescato una reazione elementale: ripristina 2 PS di tutti i tuoi personaggi.","descriptionraw":"<color=#FFFFFFFF>Dopo aver innescato una reazione elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver innescato una reazione elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Anomalia geomantica: Reazione allo stress","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver innescato una reazione elementale: ripristina 2 PS di tutti i tuoi personaggi.","descriptionraw":"<color=#FFFFFFFF>Dopo aver innescato una reazione elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver innescato una reazione elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Anomalia geomantica: Punizione del Precursore","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un giocatore dichiara per primo la fine del turno tutti i suoi personaggi ricevono 1 DAN da perforazione.","descriptionraw":"<color=#FFFFFFFF>Quando un giocatore dichiara per primo la fine del turno</color> tutti i suoi personaggi ricevono 1 $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Quando un giocatore dichiara per primo la fine del turno</color> tutti i suoi personaggi ricevono 1 <color=#FFFFFFFF>DAN da perforazione</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Anomalia geomantica: Congelamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Cryo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono $[K201].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono <color=#99FFFFFF>{SPRITE_PRESET#2101}Applicazione di Cryo</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Anomalia geomantica: Tattiche di prima linea","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono Forza d'animo. (La volta successiva che un personaggio viene sconfitto, conferisci Immunità alla sconfitta e ripristina 4 PS.)\nQuando inneschi l'effetto di Forza d'animo: il tuo avversario ottiene 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i tuoi personaggi ottengono <color=#FFFFFFFF>$[C402024]</color>. (La volta successiva che un personaggio viene sconfitto, conferisci $[K54|s1] e ripristina 4 PS.)\\n<color=#FFFFFFFF>Quando inneschi l'effetto di $[C402024]</color>: il tuo avversario ottiene 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i tuoi personaggi ottengono <color=#FFFFFFFF>Forza d'animo</color>. (La volta successiva che un personaggio viene sconfitto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 4 PS.)\\n<color=#FFFFFFFF>Quando inneschi l'effetto di Forza d'animo</color>: il tuo avversario ottiene 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Anomalia geomantica: Rifornimenti efficienti - Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando cambi personaggio: questa azione viene considerata una Azione rapida anziché una Azione di combattimento.\nFase finale: l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Quando cambi personaggio:</color> questa azione viene considerata una $[K2] anziché una $[K1].\\n<color=#FFFFFFFF>Fase finale:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Quando cambi personaggio:</color> questa azione viene considerata una <color=#FFFFFFFF>Azione rapida</color> anziché una <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Fase finale:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Anomalia geomantica: Alta temperatura","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Pyro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono $[K203].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono <color=#FF9999FF>{SPRITE_PRESET#2103}Applicazione di Pyro</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Anomalia geomantica: Fattore perfezionato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Infliggi DAN +1 ai personaggi nemici non protetti da uno Scudo.","descriptionraw":"Infliggi <color=#FFFFFFFF>DAN +1</color> ai personaggi nemici non protetti da uno $[K6].","descriptionreplaced":"Infliggi <color=#FFFFFFFF>DAN +1</color> ai personaggi nemici non protetti da uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Anomalia geomantica: Morale infervorato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello, tutti i tuoi personaggi ricevono Morale infervorato. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci Immunità alla sconfitta e ripristina 1 PS. 1 Utilizzo.","descriptionraw":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>$[C402003]</color>. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci $[K54|s1] e ripristina 1 PS. 1 Utilizzo.","descriptionreplaced":"All'inizio del duello, tutti i tuoi personaggi ricevono <color=#FFFFFFFF>Morale infervorato</color>. Quando uno dei personaggi viene sconfitto, rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 1 PS. 1 Utilizzo.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Anomalia geomantica: Sfiancamento indotto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello: crea 1 Sfiancamento misterioso nell'area di gioco avversaria (usare abilità costa 2 dadi elementali in più).","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> crea 1 $[C402026] nell'area di gioco avversaria (usare abilità costa 2 dadi elementali in più).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> crea 1 Sfiancamento misterioso nell'area di gioco avversaria (usare abilità costa 2 dadi elementali in più).","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Anomalia geomantica: Debolezza indotta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello: crea 1 Indebolimento misterioso nell'area di gioco avversaria (usare abilità costa 1 dado elementale in più).","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> crea 1 $[C402025] nell'area di gioco avversaria (usare abilità costa 1 dado elementale in più).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> crea 1 Indebolimento misterioso nell'area di gioco avversaria (usare abilità costa 1 dado elementale in più).","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Anomalia geomantica: Difese stratificate - Avanzata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"Il tuo personaggio attivo guadagna 6 punti Scudo.\nAll'inizio della fase di azione: rigenera lo scudo conferito da questa carta.","descriptionraw":"Il tuo personaggio attivo guadagna 6 punti $[K6].\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","descriptionreplaced":"Il tuo personaggio attivo guadagna 6 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Anomalia geomantica: Difese stratificate - Base","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"Il tuo personaggio attivo ottiene 2 punti Scudo.\nAll'inizio della fase di azione: rigenera lo scudo conferito da questa carta.","descriptionraw":"Il tuo personaggio attivo ottiene 2 punti $[K6].\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","descriptionreplaced":"Il tuo personaggio attivo ottiene 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Anomalia geomantica: Difese stratificate - Intermedia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"Il tuo personaggio attivo ottiene 4 punti Scudo.\nAll'inizio della fase di azione: rigenera lo scudo conferito da questa carta.","descriptionraw":"Il tuo personaggio attivo ottiene 4 punti $[K6].\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","descriptionreplaced":"Il tuo personaggio attivo ottiene 4 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> rigenera lo scudo conferito da questa carta.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Anomalia geomantica: Difesa leggera","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"All'inizio della fase di azione: conferisci 6 punti di Scudo per difendere il tuo personaggio attivo, sebbene tale Scudo non possa bloccare i DAN da Tripudio elementale.\nDopo che il personaggio avversario ha usato un Tripudio elementale: rimuovi questo Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> conferisci <color=#FFFFFFFF>6 punti di $[K6]</color> per difendere il tuo personaggio attivo, sebbene tale $[K6] non possa bloccare i DAN da Tripudio elementale.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un Tripudio elementale:</color> rimuovi questo $[K6].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> conferisci <color=#FFFFFFFF>6 punti di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> per difendere il tuo personaggio attivo, sebbene tale {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> non possa bloccare i DAN da Tripudio elementale.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un Tripudio elementale:</color> rimuovi questo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Anomalia geomantica: Abbondanza angosciosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"DAN elementali subiti dai tuoi personaggi +1.\nDopo che il tuo personaggio ha subito DAN elementali: se la zona di supporto del tuo avversario non è piena, trasferisci questa carta nella sua zona di supporto.","descriptionraw":"DAN elementali subiti dai tuoi personaggi +1.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN elementali:</color> se la zona di supporto del tuo avversario non è piena, trasferisci questa carta nella sua zona di supporto.","descriptionreplaced":"DAN elementali subiti dai tuoi personaggi +1.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN elementali:</color> se la zona di supporto del tuo avversario non è piena, trasferisci questa carta nella sua zona di supporto.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Anomalia geomantica: Meccaniche della penetrazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Infliggi DAN +2 ai personaggi nemici non protetti da uno Scudo.","descriptionraw":"Infliggi <color=#FFFFFFFF>DAN +2</color> ai personaggi nemici non protetti da uno $[K6].","descriptionreplaced":"Infliggi <color=#FFFFFFFF>DAN +2</color> ai personaggi nemici non protetti da uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Anomalia geomantica: Operazione medica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario ha usato un'abilità elementale: ripristina 2 PS di tutti i personaggi, poi infliggi 2 DAN da perforazione a tutti i personaggi.","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha usato un'abilità elementale:</color> ripristina 2 PS di tutti i personaggi, poi infliggi 2 $[K5] a tutti i personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha usato un'abilità elementale:</color> ripristina 2 PS di tutti i personaggi, poi infliggi 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Anomalia geomantica: Tattiche restrittive","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: ripristina 5 PS di tutti i tuoi personaggi. Dopo che il tuo avversario ha giocato una carta: l'effetto di guarigione conferito da questa carta diminuisce di 1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 5 PS di tutti i tuoi personaggi. <color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> l'effetto di guarigione conferito da questa carta diminuisce di 1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 5 PS di tutti i tuoi personaggi. <color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> l'effetto di guarigione conferito da questa carta diminuisce di 1.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Anomalia geomantica: Sovraccrescita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Dendro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono $[K207].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono <color=#7EC236FF>{SPRITE_PRESET#2107}Applicazione di Dendro</color>.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Anomalia geomantica: Deposito di Pneumousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: l'energia di Pneuma e Ousia dei tuoi personaggi si ricarica ed essi diventano dello stato corrispondente.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia di Pneuma e Ousia dei tuoi personaggi si ricarica ed essi diventano dello stato corrispondente.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia di Pneuma e Ousia dei tuoi personaggi si ricarica ed essi diventano dello stato corrispondente.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Anomalia geomantica: Posizione di Electroparalisi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: tutti i personaggi avversari subiscono Applicazione di Electro; per ogni punto Energia mancante per raggiungere l'Energia massima dei personaggi avversari, ripristina 1 PS di Cantore dell'Abisso: Fulmine viola.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> tutti i personaggi avversari subiscono $[K204]; per ogni punto Energia mancante per raggiungere l'Energia massima dei personaggi avversari, ripristina 1 PS di $[A4409].","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> tutti i personaggi avversari subiscono <color=#FFACFFFF>{SPRITE_PRESET#2104}Applicazione di Electro</color>; per ogni punto Energia mancante per raggiungere l'Energia massima dei personaggi avversari, ripristina 1 PS di Cantore dell'Abisso: Fulmine viola.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Anomalia geomantica: Posizione di debolezza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i personaggi avversari perdono 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi avversari perdono 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi avversari perdono 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Anomalia geomantica: Ordine di assalto preciso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello o quando si completa una missione: crea una nuova missione; infliggi esattamente 1/2/3/4 DAN al personaggio avversario con un singolo attacco (si ripete in sequenza).","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello o quando si completa una missione:</color> crea una nuova missione; infliggi esattamente 1/2/3/4 DAN al personaggio avversario con un singolo attacco (si ripete in sequenza).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello o quando si completa una missione:</color> crea una nuova missione; infliggi esattamente 1/2/3/4 DAN al personaggio avversario con un singolo attacco (si ripete in sequenza).","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Anomalia geomantica: Prezzo dell'Assalto implacabile","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo avversario ha giocato una carta: infliggi 3 DAN fisici al personaggio attivo avversario.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> infliggi 3 $[K100] al personaggio attivo avversario.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> infliggi 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> al personaggio attivo avversario.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Anomalia geomantica: Superbia tumultuosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando il tuo avversario gioca una carta azione: ottieni 2 punti Scudo per proteggere il tuo personaggio attivo (cumulabile).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta azione:</color> ottieni 2 punti $[K6] per proteggere il tuo personaggio attivo (cumulabile).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta azione:</color> ottieni 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il tuo personaggio attivo (cumulabile).","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Anomalia geomantica: Princìpi della restrizione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fase finale: ripristina 3 PS di tutti i tuoi personaggi. Dopo che il tuo avversario ha giocato una carta: l'effetto di guarigione conferito da questa carta diminuisce di 1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 3 PS di tutti i tuoi personaggi. <color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> l'effetto di guarigione conferito da questa carta diminuisce di 1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 3 PS di tutti i tuoi personaggi. <color=#FFFFFFFF>Dopo che il tuo avversario ha giocato una carta:</color> l'effetto di guarigione conferito da questa carta diminuisce di 1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Anomalia geomantica: Maledizione dello sciamano","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo Sciamachurl di Geo inizia con Mutaroccia: Tesoro dello Sciamano.","descriptionraw":"Il tuo <color=#FFFFFFFF>Sciamachurl di Geo</color> inizia con <color=#FFFFFFFF>$[C402002]</color>.","descriptionreplaced":"Il tuo <color=#FFFFFFFF>Sciamachurl di Geo</color> inizia con <color=#FFFFFFFF>Mutaroccia: Tesoro dello Sciamano</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Anomalia geomantica: Arroganza frantumante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio infligge DAN +2.","descriptionraw":"Il tuo personaggio infligge DAN +2.","descriptionreplaced":"Il tuo personaggio infligge DAN +2.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Anomalia geomantica: Vigilante celeste","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio del duello: Dvalin comincia con lo stato Vigilante celeste associato.\nQuando l'effetto di Vigilante celeste associato a Dvalin termina: associa Caduta estenuante.\nQuando l'effetto di Caduta estenuante associato a Dvalin termina: associa di nuovo Vigilante celeste.","descriptionraw":"<color=#FFFFFFFF>All'inizio del duello:</color> $[A2502] comincia con lo stato <color=#FFFFFFFF>$[C402014]</color> associato.\\n<color=#FFFFFFFF>Quando l'effetto di $[C402014] associato a $[A2502] termina:</color> associa <color=#FFFFFFFF>$[C402015]</color>.\\n<color=#FFFFFFFF>Quando l'effetto di $[C402015] associato a $[A2502] termina:</color> associa di nuovo <color=#FFFFFFFF>$[C402014]</color>.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del duello:</color> Dvalin comincia con lo stato <color=#FFFFFFFF>Vigilante celeste</color> associato.\\n<color=#FFFFFFFF>Quando l'effetto di Vigilante celeste associato a Dvalin termina:</color> associa <color=#FFFFFFFF>Caduta estenuante</color>.\\n<color=#FFFFFFFF>Quando l'effetto di Caduta estenuante associato a Dvalin termina:</color> associa di nuovo <color=#FFFFFFFF>Vigilante celeste</color>.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Anomalia geomantica: Schermatura sottile","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_SHEILD"],"tagstext":["Scudo"],"description":"All'inizio della fase di azione: conferisci 3 punti di Scudo per difendere il tuo personaggio attivo, sebbene tale Scudo non possa bloccare i DAN da Tripudio elementale.\nDopo che il personaggio avversario ha usato un Tripudio elementale: rimuovi questo Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> conferisci <color=#FFFFFFFF>3 punti di $[K6]</color> per difendere il tuo personaggio attivo, sebbene tale $[K6] non possa bloccare i DAN da Tripudio elementale.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un Tripudio elementale:</color> rimuovi questo $[K6].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> conferisci <color=#FFFFFFFF>3 punti di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> per difendere il tuo personaggio attivo, sebbene tale {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> non possa bloccare i DAN da Tripudio elementale.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un Tripudio elementale:</color> rimuovi questo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Anomalia geomantica: Arroganza distruttiva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio infligge DAN +1.","descriptionraw":"Il tuo personaggio infligge DAN +1.","descriptionreplaced":"Il tuo personaggio infligge DAN +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Anomalia geomantica: Fiamme ardenti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Pyro . I personaggi che sono già affetti da  Pyro, subiscono invece 2 DAN da Pyro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono</color> $[K203] . I personaggi che <color=#FF9999FF>sono già affetti da {SPRITE_PRESET#2103} Pyro</color>, subiscono invece 2 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono</color> <color=#FF9999FF>{SPRITE_PRESET#2103}Applicazione di Pyro</color> . I personaggi che <color=#FF9999FF>sono già affetti da {SPRITE_PRESET#2103} Pyro</color>, subiscono invece 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Anomalia geomantica: Venti in aumento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un tuo personaggio ha usato un'abilità: passa al personaggio successivo (due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> passa al personaggio successivo (due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> passa al personaggio successivo (due volte per turno).","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Anomalia geomantica: Forte riscontro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio ha innescato una reazione elementale: ripristina 3 PS di tutti i tuoi personaggi.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha innescato una reazione elementale:</color> ripristina 3 PS di tutti i tuoi personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha innescato una reazione elementale:</color> ripristina 3 PS di tutti i tuoi personaggi.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Anomalia geomantica: Vento sferzante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un tuo personaggio ha usato un'abilità: passa al personaggio successivo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> passa al personaggio successivo (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> passa al personaggio successivo (una volta per turno).","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Anomalia geomantica: Il vantaggio della risposta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando il tuo avversario gioca una carta il cui nome era nel mazzo iniziale all'inizio del duello: ripristina 1 PS del tuo personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta il cui nome era nel mazzo iniziale all'inizio del duello:</color> ripristina 1 PS del tuo personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo avversario gioca una carta il cui nome era nel mazzo iniziale all'inizio del duello:</color> ripristina 1 PS del tuo personaggio attivo.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Anomalia geomantica: Temporale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i personaggi attivi di entrambe le squadre ricevono Applicazione di Electro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono $[K204].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i personaggi attivi di entrambe le squadre ricevono <color=#FFACFFFF>{SPRITE_PRESET#2104}Applicazione di Electro</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Anomalia geomantica: Posizione coesa - Avanzata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Gli attacchi normali dei tuoi personaggi infliggono DAN +1 per ogni invocazione sul tuo lato di campo.\nFase finale: se hai almeno 2 invocazioni sul tuo lato di campo, il tuo personaggio attivo ottiene Energia +1.","descriptionraw":"Gli attacchi normali dei tuoi personaggi infliggono DAN +1 per ogni invocazione sul tuo lato di campo.\\n<color=#FFFFFFFF>Fase finale:</color> se hai almeno 2 invocazioni sul tuo lato di campo, il tuo personaggio attivo ottiene $[K310] +1.","descriptionreplaced":"Gli attacchi normali dei tuoi personaggi infliggono DAN +1 per ogni invocazione sul tuo lato di campo.\\n<color=#FFFFFFFF>Fase finale:</color> se hai almeno 2 invocazioni sul tuo lato di campo, il tuo personaggio attivo ottiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> +1.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Anomalia geomantica: Posizione coesa - Assalto leggero","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni invocazione sul tuo lato di campo, i DAN inflitti dall'attacco normale dei tuoi personaggi aumentano di 1.","descriptionraw":"Per ogni invocazione sul tuo lato di campo, i DAN inflitti dall'attacco normale dei tuoi personaggi aumentano di 1.","descriptionreplaced":"Per ogni invocazione sul tuo lato di campo, i DAN inflitti dall'attacco normale dei tuoi personaggi aumentano di 1.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Anomalia geomantica: Posizione aggressiva - Brutalità","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio attivo infligge DAN +1.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +1</color>.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +1</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Anomalia geomantica: Posizione aggressiva - Ferocia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio attivo infligge DAN +2.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Anomalia geomantica: Umidità","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: il tuo personaggio attivo riceve Applicazione di Hydro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve $[K202].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il tuo personaggio attivo riceve <color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Monolite geomantico: Fulcro della prima linea","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 20 punti di Resistenza. Quando la Resistenza si esaurisce, rimuovi questa carta.\nQuando i tuoi personaggi subiscono DAN: consuma la Resistenza di questa carta per bloccare i DAN.\nQuando questa carta viene rimossa: perdi la partita.","descriptionraw":"Inizia con 20 punti di Resistenza. Quando la Resistenza si esaurisce, rimuovi questa carta.\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN:</color> consuma la Resistenza di questa carta per bloccare i DAN.\\n<color=#FFFFFFFF>Quando questa carta viene rimossa:</color> perdi la partita.","descriptionreplaced":"Inizia con 20 punti di Resistenza. Quando la Resistenza si esaurisce, rimuovi questa carta.\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN:</color> consuma la Resistenza di questa carta per bloccare i DAN.\\n<color=#FFFFFFFF>Quando questa carta viene rimossa:</color> perdi la partita.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Fase finale: raccogli i tuoi dadi elementali non utilizzati (massimo 1 per ogni tipo).\nAll'inizio della fase di azione: se questa carta ha raccolto 3 dadi elementali, pesca 2 carte e crea Omnielemento ×2, poi rimuovi questa carta.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> raccogli i tuoi dadi elementali non utilizzati (massimo 1 per ogni tipo).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha raccolto 3 dadi elementali, pesca 2 carte e crea $[K411] ×2, poi rimuovi questa carta.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> raccogli i tuoi dadi elementali non utilizzati (massimo 1 per ogni tipo).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha raccolto 3 dadi elementali, pesca 2 carte e crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2, poi rimuovi questa carta.","storytitle":"Liben, Bazaar delle meraviglie","storytext":"\"Stanno per succedere cose importanti, molto importanti! Oh, ho un'eccellente proposta d'affari per voi. Se potessi avere solo un momento del vostro tempo...\"","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Divoratore del buio","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Narvalo Divoramondi, equipaggia questa carta.\nDopo che Narvalo Divoramondi è stata equipaggiato con questa carta, utilizza immediatamente Pioggia di stelle una volta.\nDopo che Narvalo Divoramondi, che ha questa carta equipaggiata, ha utilizzato Pioggia di stelle per la Rimozione di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Narvalo Divoramondi.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2204]</color>, equipaggia questa carta.\\nDopo che $[A2204] è stata equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>$[S22042]</color> una volta.\\nDopo che $[A2204], che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>$[S22042]</color> per la $[K56] di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2204].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Narvalo Divoramondi</color>, equipaggia questa carta.\\nDopo che Narvalo Divoramondi è stata equipaggiato con questa carta, utilizza immediatamente <color=#FFD780FF>Pioggia di stelle</color> una volta.\\nDopo che Narvalo Divoramondi, che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>Pioggia di stelle</color> per la <color=#FFFFFFFF>Rimozione</color> di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Narvalo Divoramondi.)","storytitle":"Narvalo Divoramondi: Divoratore del buio","storytext":"Creature fosforescenti fluttuano nel buio mare senza luna dei sogni... Forse sono il cibo di qualche leviatano.","source":"Ricompensa ottenuta accettando la sfida della taverna contro il Narvalo Divoramondi alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Stiletto saettante","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: cambia il tuo personaggio attivo in campo in Keqing e usa immediatamente Ripristino stellare. Questa iterazione di Ripristino stellare conferirà a Keqing un'Infusione di Electro, ma non creerà un altro Stiletto saettante.\n(Quando Keqing usa Ripristino stellare, se questa carta è in mano: invece di creare un altro Stiletto saettante, rimuovi questa carta e Keqing ottiene Infusione di Electro.)","descriptionraw":"$[K1]: cambia il tuo personaggio attivo in campo in $[A1403] e usa immediatamente $[S14032]. Questa iterazione di $[S14032] conferirà a $[A1403] un'<color=#FFFFFFFF>$[K1002]</color>, ma non creerà un altro Stiletto saettante.\\n(Quando $[A1403] usa $[S14032], se questa carta è in mano: invece di creare un altro Stiletto saettante, $[K56|s3] questa carta e $[A1403] ottiene <color=#FFFFFFFF>$[K1002]</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: cambia il tuo personaggio attivo in campo in Keqing e usa immediatamente Ripristino stellare. Questa iterazione di Ripristino stellare conferirà a Keqing un'<color=#FFFFFFFF><color=#FFFFFFFF>Infusione di Electro</color></color>, ma non creerà un altro Stiletto saettante.\\n(Quando Keqing usa Ripristino stellare, se questa carta è in mano: invece di creare un altro Stiletto saettante, <color=#FFFFFFFF>rimuovi</color> questa carta e Keqing ottiene <color=#FFFFFFFF><color=#FFFFFFFF>Infusione di Electro</color></color>.)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Tempesta di fulmini","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Beidou, equipaggia questa carta.\nDopo che Beidou viene equipaggiata con questa carta, utilizza immediatamente Governamaree una volta.\nQuando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, in questo turno gli attacchi normali di Beidou costano 1 elemento indefinito in meno (può essere attivato 2 volte).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Beidou.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1405]</color>, equipaggia questa carta.\\nDopo che $[A1405] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S14052]</color> una volta.\\nQuando $[A1405], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S14054]</color>, in questo turno gli attacchi normali di $[A1405] costano 1 $[K309] in meno (può essere attivato 2 volte).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1405].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Beidou</color>, equipaggia questa carta.\\nDopo che Beidou viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Governamaree</color> una volta.\\nQuando Beidou, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Passi sulle onde</color>, in questo turno gli attacchi normali di Beidou costano 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno (può essere attivato 2 volte).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Beidou.)","storytitle":"Beidou: Tempesta di fulmini","storytext":"Il rombo del tuono si sposa bene con la tempesta!","source":"Ricompensa ottenuta sfidando Beidou a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Lume del Taglio frondoso","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1 .\nQuando il tuo personaggio usa un attacco normale: crea 1 dado elementale casuale (attivabile fino a 2 volte per turno).\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un attacco normale:</color> crea 1 dado elementale casuale (attivabile fino a 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un attacco normale:</color> crea 1 dado elementale casuale (attivabile fino a 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Setola Lunabianca: Lume del Taglio frondoso","storytext":"\"Se credi che abbia ancora il potenziale per reclamare il suo onore nel labirinto, allora guidalo a spezzare il ramo pallido...\nSolo allora la luna luminosa e le nuove stelle potranno concedergli pura saggezza e aiutarlo a liberarsi dei suoi amari ricordi e desideri.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Mandato della luce","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Layla, equipaggia questa carta.\nDopo che Layla ha equipaggiato questa carta, utilizza immediatamente Concentrazione solenne una volta.\nQuando Layla è in campo e ha questa carta equipaggiata, ogni volta che Stella cadente infligge DAN, pesca 1 carta.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Layla.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1109]</color>, equipaggia questa carta.\\nDopo che $[A1109] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11092]</color> una volta.\\nQuando $[A1109] è in campo e ha questa carta equipaggiata, ogni volta che <color=#FFFFFFFF>$[C111092]</color> infligge DAN, pesca 1 carta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1109].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Layla</color>, equipaggia questa carta.\\nDopo che Layla ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Concentrazione solenne</color> una volta.\\nQuando Layla è in campo e ha questa carta equipaggiata, ogni volta che <color=#FFFFFFFF>Stella cadente</color> infligge DAN, pesca 1 carta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Layla.)","storytitle":"Layla, Mandato della luce","storytext":"\"Le mie stelle guida.\"","source":"Ricompensa ottenuta sfidando Layla a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lancia litica","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nSe giocata: per ogni personaggio di Liyue nel tuo gruppo aggiungi 1 punto Scudo al personaggio associato (massimo 3 punti).\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata:</color> per ogni personaggio di {SPRITE_PRESET#3402}Liyue nel tuo gruppo aggiungi <color=#FFFFFFFF>1 punto $[K6]</color> al personaggio associato (massimo 3 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata:</color> per ogni personaggio di {SPRITE_PRESET#3402}Liyue nel tuo gruppo aggiungi <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al personaggio associato (massimo 3 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Il male non prevarrà mai: Lancia litica","storytext":"Queste lance sono state forgiate dalle rocce della Foresta di pietra di Guyun, ed erano favorite dai vecchi Milleliti. La loro resistenza non ha eguali.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Piccolo Tepetlisauro - Cacciatore di tesori a piede libero","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi 2 carte Flogisto abbondante al tuo mazzo e a quello dell'avversario, dopodiché, entrambi pescate 2 carte.","descriptionraw":"Aggiungi 2 carte <color=#FFFFFFFF>$[C332042]</color> al tuo mazzo e a quello dell'avversario, dopodiché, entrambi pescate 2 carte.","descriptionreplaced":"Aggiungi 2 carte <color=#FFFFFFFF>Flogisto abbondante</color> al tuo mazzo e a quello dell'avversario, dopodiché, entrambi pescate 2 carte.","storytitle":"Piccolo Tepetlisauro - Cacciatore di tesori a piede libero","storytext":"\"Pietre brillanti che luccicano come l'oro!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo che hai cambiato personaggio in un personaggio privo di Energia: il tuo personaggio attivo riceve 1 punto Energia (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che hai cambiato personaggio in un personaggio privo di $[K310]:</color> il tuo personaggio attivo riceve 1 punto $[K310] (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che hai cambiato personaggio in un personaggio privo di <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>:</color> il tuo personaggio attivo riceve 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Liu Su, Nel prossimo volume","storytext":"\"Allora, amato pubblico, che storia desiderate ascoltare?\"","source":"Ricompensa ottenuta accettando la sfida avventura di Liu Su nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Molo del Porto di Liyue","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: pesca 2 carte.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> pesca 2 carte.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> pesca 2 carte.\\n<color=#FFFFFFFF>Utilizzi</color>: 2","storytitle":"Dove tutte le navi attraccano","storytext":"\"La natura dà sostentamento, le montagne gioiscono e il cielo continua a benedirci con la sua grazia.\"","source":"Ricompensa ottenuta accettando la sfida avventura di zio Tian nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Molo del Porto di Liyue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"All'inizio della fase di preparazione: seleziona 1 evento, manufatto o arma casuale tra 3.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di preparazione:</color> seleziona 1 evento, manufatto o arma casuale tra 3.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di preparazione:</color> seleziona 1 evento, manufatto o arma casuale tra 3.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Origine dei venti sacri","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Per ogni punto di bonus DAN che possiede questa carta, il personaggio infligge DAN +1.\nFase finale: questa carta ottiene 1 punto di bonus DAN (massimo 2 punti).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Per ogni punto di bonus DAN che possiede questa carta, il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 punto di <color=#FFFFFFFF>bonus DAN</color> (massimo 2 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Per ogni punto di bonus DAN che possiede questa carta, il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 punto di <color=#FFFFFFFF>bonus DAN</color> (massimo 2 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Benedizione smisurata: Origine dei venti sacri","storytext":"\"Quando i fiori sbocciano, quando le foglie volteggiano, sono io che canto melodie di libertà dei venti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Frittelle di loto","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva.\n(Ogni personaggio può consumare 1 cibo una volta per turno.)","descriptionraw":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva.\\n(Ogni personaggio può consumare 1 {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva.\\n(Ogni personaggio può consumare 1 {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Frittelle di loto","storytext":"L'impasto si modella a forma di boccioli e viene posizionato in una pentola d'olio, come se fosse su di un lago, e questo li fa sbocciare strato dopo strato... Una visione davvero piacevole.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Frittelle di loto","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Il personaggio bersaglio subisce un 50% di DAN in meno nella fase finale del turno.","descriptionraw":"Il personaggio bersaglio subisce un 50% di DAN in meno nella fase finale del turno.","descriptionreplaced":"Il personaggio bersaglio subisce un 50% di DAN in meno nella fase finale del turno.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Corona d'argento di Fortunello","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha usato un'abilità elementale: ripristina 2 PS (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> ripristina 2 PS (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> ripristina 2 PS (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Corona senza preoccupazioni: Corona d'argento di Fortunello","storytext":"\"Colui che è baciato dalla fortuna può trovare dei tesori inestimabili anche nella trappola più mortale.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Corona d'argento di Fortunello","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha usato un'abilità: ripristina 2 PS.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ripristina 2 PS.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ripristina 2 PS.","playcost":[]},"lumenarystone":{"id":133096,"name":"Pietralume","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Dopo aver giocato una carta azione: se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 Omnielemento (una volta per turno).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 $[K411] (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Catalizzatore di Pietraluce","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Dopo aver giocato una carta azione: se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 Omnielemento (una volta per turno).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 $[K411] (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> se, mentre questa carta è in campo, hai già giocato 3 carte azione in questo turno, pesca 1 carta e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Catalizzatore di Pietraluce","storytext":"\"Che sia per te come un sole nella tua mano, illuminando il cammino nei tunnel bui, e che ti porti conforto laddove c'è oscurità.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Sempiterni cicli lunari","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Azhdaha gioca questa carta su di lui. Associa Sfaccettature della pietra: Cristallizzazione elementale a Azhdaha, poi crea 1 dado elementale per ogni tipo elementale dei tuoi personaggi.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Azhdaha.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2602]</color> gioca questa carta su di lui. Associa <color=#FFFFFFFF>$[C126022]</color> a $[A2602], poi crea 1 dado elementale per ogni tipo elementale dei tuoi personaggi.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2602].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Azhdaha</color> gioca questa carta su di lui. Associa <color=#FFFFFFFF>Sfaccettature della pietra: Cristallizzazione elementale</color> a Azhdaha, poi crea 1 dado elementale per ogni tipo elementale dei tuoi personaggi.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Azhdaha.)","storytitle":"Azhdaha, Sempiterni cicli lunari","storytext":"\"Oggi è il giorno... Sistemiamo subito questa faccenda!\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro Azhdaha alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Supporto di Lutine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo che un personaggio ha usato un'abilità, esegui a caso una delle seguenti azioni: ripristina 2 PS o subisci 2 DAN da perforazione. Utilizzi: 2\".","descriptionraw":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo che un personaggio ha usato un'abilità, esegui a caso una delle seguenti azioni: ripristina 2 PS o subisci 2 $[K5]. $[K3]: 2\".","descriptionreplaced":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo che un personaggio ha usato un'abilità, esegui a caso una delle seguenti azioni: ripristina 2 PS o subisci 2 <color=#FFFFFFFF>DAN da perforazione</color>. <color=#FFFFFFFF>Utilizzi</color>: 2\".","playcost":[]},"lyresong":{"id":332024,"name":"Lira poetica","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Prendi una carta manufatto equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\nIn questo turno, la volta successiva che giochi una carta manufatto dalla tua mano: spendi 1 dado elementale in meno. Se non hai giocato altre carte azione prima di questa carta, spendi 2 dadi elementali in meno.","descriptionraw":"Prendi una carta {SPRITE_PRESET#3004}manufatto equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\\n<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3004}manufatto dalla tua mano:</color> spendi 1 dado elementale in meno. Se non hai giocato altre carte azione prima di questa carta, spendi 2 dadi elementali in meno.","descriptionreplaced":"Prendi una carta {SPRITE_PRESET#3004}manufatto equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\\n<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3004}manufatto dalla tua mano:</color> spendi 1 dado elementale in meno. Se non hai giocato altre carte azione prima di questa carta, spendi 2 dadi elementali in meno.","storytitle":"Lira poetica","storytext":"\"Le tradizioni della musica e della poesia avanzano al suono di una melodia limpida ed emozionante.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Catena di montaggio meccanica","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Ogni volta che il personaggio scelto subisce DAN o viene guarito: accumula 1 punto Assetto di battaglia (per un massimo di 2).\nQuando giochi una carta arma o manufatto con un costo originale pari o inferiore ai tuoi punti Assetto di battaglia attuali: azzera i punti Assetto di battaglia e gioca la suddetta carta senza spendere nulla.","descriptionraw":"<color=#FFFFFFFF>Ogni volta che il personaggio scelto subisce DAN o viene guarito:</color> accumula 1 punto <color=#FFFFFFFF>Assetto di battaglia</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale pari o inferiore ai tuoi punti <color=#FFFFFFFF>Assetto di battaglia</color> attuali:</color> azzera i punti <color=#FFFFFFFF>Assetto di battaglia</color> e gioca la suddetta carta senza spendere nulla.","descriptionreplaced":"<color=#FFFFFFFF>Ogni volta che il personaggio scelto subisce DAN o viene guarito:</color> accumula 1 punto <color=#FFFFFFFF>Assetto di battaglia</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale pari o inferiore ai tuoi punti <color=#FFFFFFFF>Assetto di battaglia</color> attuali:</color> azzera i punti <color=#FFFFFFFF>Assetto di battaglia</color> e gioca la suddetta carta senza spendere nulla.","storytitle":"Catena di montaggio meccanica","storytext":"Infiniti congegni vengono plasmati e forgiati per creare macchine eccezionali, che per i detenuti di Forte Méropide si traducono in preziosi Coupon di credito...","playcost":[]},"magicguide":{"id":311101,"name":"Manuale di magia","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1.\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Flagello della tempesta e delle maree: Manuale di magia","storytext":"La 12ª edizione del Manuale di magia.\nSeppur contenga moltissimi errori, rimane la guida alla magia più autorevole mai scritta.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Manuale di magia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizzatore","Carta automa"],"description":"ATT +1. All'inizio del duello: PS max +12.","descriptionraw":"ATT +1. All'inizio del duello: PS max +12.","descriptionreplaced":"ATT +1. All'inizio del duello: PS max +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Bellezza evanescente della fanciulla","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti: ripristina 1 PS del tuo personaggio che ha subito più DAN (può attivarsi fino a 2 volte per turno)\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN (può attivarsi fino a 2 volte per turno)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN (può attivarsi fino a 2 volte per turno)\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Moltitudine di fiori: Bellezza evanescente della fanciulla","storytext":"\"...Con il passare del tempo, il numero di spasimanti che le faceva visita con dei fiori diminuì. Cosa importava? Per lei, il tempo si era già fermato molto prima, in quel giorno fatale.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamère","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo aver giocato una carta azione di tipo cibo/posizione/compagno/oggetto diversa da Mamère: crea 1 carta azione casuale di tipo cibo/posizione/compagno/oggetto diversa da Mamère e aggiungila alla tua mano (una volta per turno).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione di tipo {SPRITE_PRESET#3101}cibo/{SPRITE_PRESET#3104}posizione/{SPRITE_PRESET#3103}compagno/{SPRITE_PRESET#3102}oggetto diversa da Mamère:</color> crea 1 carta azione casuale di tipo {SPRITE_PRESET#3101}cibo/{SPRITE_PRESET#3104}posizione/{SPRITE_PRESET#3103}compagno/{SPRITE_PRESET#3102}oggetto diversa da Mamère e aggiungila alla tua mano (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione di tipo {SPRITE_PRESET#3101}cibo/{SPRITE_PRESET#3104}posizione/{SPRITE_PRESET#3103}compagno/{SPRITE_PRESET#3102}oggetto diversa da Mamère:</color> crea 1 carta azione casuale di tipo {SPRITE_PRESET#3101}cibo/{SPRITE_PRESET#3104}posizione/{SPRITE_PRESET#3103}compagno/{SPRITE_PRESET#3102}oggetto diversa da Mamère e aggiungila alla tua mano (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Mamère","storytext":"Una Melusina che dipinge tutti i giorni:\n\"Perché dipingere ciò che voglio mi rende felice!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Cacciatore della Maréchaussée","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se il personaggio associato subisce DAN o viene guarito: l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\nPrima attivazione: crea 1 dado elementale dello stesso tipo del personaggio.\nSeconda attivazione: pesca 1 carta.\nQuarta attivazione: crea 1 dado elementale dello stesso tipo del personaggio.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n<color=#FFFFFFFF>Quarta attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n<color=#FFFFFFFF>Quarta attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Cacciatore glorioso: Cacciatore della Maréchaussée","storytext":"\"'Insegui gli spettri nell'oscurità, dai loro la caccia ed eliminali.'\nÈ questa l'origine del nome 'Cacciatore della Maréchaussée'.\nSi dice sia stato Cassiodor a coniare quella frase, e in seguito ricevette il riverito titolo di 'Cacciatore dorato',\nma lui considerava questo soprannome un'umiliazione.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Cacciatore della Maréchaussée","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha subito DAN o ricevuto PS: accumuli +1.\nDopo che il personaggio associato ha usato un'abilità: qualora possibile, rimuovi 5 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN o ricevuto PS:</color> accumuli +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> qualora possibile, rimuovi 5 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN o ricevuto PS:</color> accumuli +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> qualora possibile, rimuovi 5 accumuli e ottieni 1 azione aggiuntiva (una volta per turno).","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Maschera di basalto inerte","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Geo in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Pietra aguzza: maschera di basalto inerte","storytext":"\"Sapeva distinguere il bene dal male e non mancò mai il suo bersaglio.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Maestro degli armamenti","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Trasferisci 1 carta equipaggiamento arma da uno dei tuoi personaggi a un altro personaggio che usa lo stesso tipo di arma, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","descriptionraw":"Trasferisci 1 {SPRITE_PRESET#3003}carta equipaggiamento arma da uno dei tuoi personaggi a un altro personaggio che usa lo stesso tipo di arma, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","descriptionreplaced":"Trasferisci 1 {SPRITE_PRESET#3003}carta equipaggiamento arma da uno dei tuoi personaggi a un altro personaggio che usa lo stesso tipo di arma, e reimposta il limite di \"Utilizzi per turno\" dei suoi effetti.","storytitle":"Maestro degli armamenti","storytext":"\"Guarda e impara, compagno! Un vero guerriero non bada tanto alla scelta delle armi!\"","source":"Si ottiene dal mazzo iniziale","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Talismano della maestria: Legna al fuoco","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni carta pescata: DAN +1 la prossima volta che i tuoi personaggi infliggono DAN (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Per ogni carta pescata:</color> DAN +1 la prossima volta che i tuoi personaggi infliggono DAN (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Per ogni carta pescata:</color> DAN +1 la prossima volta che i tuoi personaggi infliggono DAN (cumulabile all'infinito).","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Talismano della maestria: Supporto aereo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando usi Cambia personaggio: viene considerata come Azione rapida e non come Azione di combattimento.\nQuando effettui un Attacco in picchiata: infliggi DAN +2.","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> viene considerata come $[K2] e non come $[K1].\\n<color=#FFFFFFFF>Quando effettui un $[K52]:</color> infliggi DAN +2.","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> viene considerata come <color=#FFFFFFFF>Azione rapida</color> e non come <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Quando effettui un <color=#FFFFFFFF>Attacco in picchiata</color>:</color> infliggi DAN +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Talismano della maestria: Tutto o niente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Se hai 1 o nessuna carta nella tua mano, i tuoi personaggi infliggono DAN +2.","descriptionraw":"Se hai 1 o nessuna carta nella tua mano, i tuoi personaggi infliggono DAN +2.","descriptionreplaced":"Se hai 1 o nessuna carta nella tua mano, i tuoi personaggi infliggono DAN +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Talismano della maestria: Segreto arcano della vittoria elementale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che i tuoi personaggi hanno subito 4 tipi di DAN elementali: l'avversario vince immediatamente l'incontro.","descriptionraw":"<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno subito 4 tipi di DAN elementali:</color> l'avversario vince immediatamente l'incontro.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno subito 4 tipi di DAN elementali:</color> l'avversario vince immediatamente l'incontro.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Talismano della maestria: Affinamento corazzato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un tuo personaggio usa un Attacco caricato: DAN inflitti +1. Pesca 1 carta dopo il calcolo dei DAN.","descriptionraw":"<color=#FFFFFFFF>Quando un tuo personaggio usa un $[K51]:</color> DAN inflitti +1. Pesca 1 carta dopo il calcolo dei DAN.","descriptionreplaced":"<color=#FFFFFFFF>Quando un tuo personaggio usa un <color=#FFFFFFFF>Attacco caricato</color>:</color> DAN inflitti +1. Pesca 1 carta dopo il calcolo dei DAN.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Talismano della maestria: Attacco portentoso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un tuo personaggio usa un attacco normale: spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"attacco normale\" ad \"abilità elementale\".","descriptionraw":"<color=#FFFFFFFF>Quando un tuo personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"attacco normale\" ad \"abilità elementale\".","descriptionreplaced":"<color=#FFFFFFFF>Quando un tuo personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"attacco normale\" ad \"abilità elementale\".","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Talismano della maestria: Pronti alla battaglia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un tuo personaggio che è stato equipaggiato sia con un'arma che con un manufatto usa un'abilità: spendi 3 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando un tuo personaggio che è stato equipaggiato sia con un'{SPRITE_PRESET#3003}arma che con un {SPRITE_PRESET#3004}manufatto usa un'abilità:</color> spendi 3 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando un tuo personaggio che è stato equipaggiato sia con un'{SPRITE_PRESET#3003}arma che con un {SPRITE_PRESET#3004}manufatto usa un'abilità:</color> spendi 3 dadi elementali in meno (una volta per turno).","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Talismano della maestria: Pronti alla battaglia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"I tuoi personaggi associati a carte arma infliggono DAN +1.\nDopo che i tuoi personaggi hanno usato un'abilità: se sono associati a una carta arma, riponi la carta arma nella tua mano e, la volta successiva che giochi una carta arma, spendi 2 dadi elementali in meno (attivabile da ogni personaggio una volta per turno).","descriptionraw":"I tuoi personaggi associati a carte arma infliggono DAN +1.\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno usato un'abilità:</color> se sono associati a una carta arma, riponi la carta arma nella tua mano e, la volta successiva che giochi una carta arma, spendi 2 dadi elementali in meno (attivabile da ogni personaggio una volta per turno).","descriptionreplaced":"I tuoi personaggi associati a carte arma infliggono DAN +1.\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno usato un'abilità:</color> se sono associati a una carta arma, riponi la carta arma nella tua mano e, la volta successiva che giochi una carta arma, spendi 2 dadi elementali in meno (attivabile da ogni personaggio una volta per turno).","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Talismano della maestria: Assalto conflagrante - Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Archè: Ousia"],"description":"Quando il tuo personaggio usa il Tripudio elementale: spendi 3 dadi elementali in meno (una volta per turno).\nQuando dichiari la fine del tuo turno: se i tuoi personaggi hanno usato un Tripudio elementale durante il turno, infliggi 1 DAN da perforazione da Archè: polarità Ousia a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa il Tripudio elementale:</color> spendi 3 dadi elementali in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se i tuoi personaggi hanno usato un Tripudio elementale durante il turno, infliggi 1 $[K5] da {SPRITE_PRESET#3504}Archè: polarità Ousia a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa il Tripudio elementale:</color> spendi 3 dadi elementali in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se i tuoi personaggi hanno usato un Tripudio elementale durante il turno, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> da {SPRITE_PRESET#3504}Archè: polarità Ousia a tutti i personaggi avversari.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Talismano della maestria: Assalto combinato rinforzato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un'invocazione sparisce: ottieni 1 punto Rinforzo difensivo (fino a 3 punti).\nAll'inizio della fase di azione: consuma tutti i punti Rinforzo difensivo. Per ogni punto consumato, genera 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Quando un'invocazione sparisce:</color> ottieni 1 punto Rinforzo difensivo (fino a 3 punti).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> consuma tutti i punti Rinforzo difensivo. Per ogni punto consumato, genera 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando un'invocazione sparisce:</color> ottieni 1 punto Rinforzo difensivo (fino a 3 punti).\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> consuma tutti i punti Rinforzo difensivo. Per ogni punto consumato, genera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Talismano della maestria: Sconfitta scrosciante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio avversario viene sconfitto: infliggi 1 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 1 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Talismano della maestria: Stendardi irrequieti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario ha subito DAN da reazione elementale: crea Omnielemento ×1 (può essere attivato massimo tre volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> crea $[K411] ×1 (può essere attivato massimo tre volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×1 (può essere attivato massimo tre volte per turno).","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Talismano della maestria: Guerra fredda","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.\nLe tue reazioni di Cryo infliggono DAN +2.","descriptionraw":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.\\nLe tue reazioni di Cryo infliggono DAN +2.","descriptionreplaced":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.\\nLe tue reazioni di Cryo infliggono DAN +2.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Talismano della maestria: Contrattacco intrepido","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"I tuoi personaggi con 7 o meno PS infliggono DAN +2. I tuoi personaggi con 4 o meno PS infliggono DAN +1.","descriptionraw":"I tuoi personaggi con 7 o meno PS infliggono DAN +2. I tuoi personaggi con 4 o meno PS infliggono DAN +1.","descriptionreplaced":"I tuoi personaggi con 7 o meno PS infliggono DAN +2. I tuoi personaggi con 4 o meno PS infliggono DAN +1.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Talismano della maestria: Carica del ciclo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando usi Cambia personaggio: spendi 1 dado elementale in meno (due volte per turno).\nQuando effettui un Attacco in picchiata infliggi DAN +2.","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (due volte per turno).\\nQuando effettui un <color=#FFFFFFFF>$[K52]</color> infliggi DAN +2.","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (due volte per turno).\\nQuando effettui un <color=#FFFFFFFF><color=#FFFFFFFF>Attacco in picchiata</color></color> infliggi DAN +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Talismano della maestria: Limitazione dei danni","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver giocato una carta azione: crea 1 Omnielemento e rimuovi uno degli accumuli di Danni moltiplicati dell'avversario (attivabile fino a tre volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> crea 1 $[K411] e rimuovi uno degli accumuli di $[C402020] dell'avversario (attivabile fino a tre volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e rimuovi uno degli accumuli di Danni moltiplicati dell'avversario (attivabile fino a tre volte per turno).","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Talismano della maestria: Persecuzione intrepida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando i tuoi personaggi usano un Attacco in picchiata per infliggere DAN elementali: il DAN aumenta di 2. Quando il calcolo dell'abilità si conclude: genera 2 dadi elementali dello stesso tipo del tuo personaggio attivo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando i tuoi personaggi usano un $[K52] per infliggere DAN elementali:</color> il DAN aumenta di 2. Quando il calcolo dell'abilità si conclude: genera 2 dadi elementali dello stesso tipo del tuo personaggio attivo (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando i tuoi personaggi usano un <color=#FFFFFFFF>Attacco in picchiata</color> per infliggere DAN elementali:</color> il DAN aumenta di 2. Quando il calcolo dell'abilità si conclude: genera 2 dadi elementali dello stesso tipo del tuo personaggio attivo (una volta per turno).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Talismano della maestria: Battaglia decisiva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"I tuoi personaggi con 6 PS o meno infliggono DAN +2.","descriptionraw":"I tuoi personaggi con 6 PS o meno infliggono DAN +2.","descriptionreplaced":"I tuoi personaggi con 6 PS o meno infliggono DAN +2.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Talismano della maestria: Fitta vegetazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un avversario ha subito DAN generati da una reazione legata a Dendro: crea 2 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN generati da una reazione legata a Dendro:</color> crea 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN generati da una reazione legata a Dendro:</color> crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Talismano della maestria: Non sfidare la sorte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un avversario ha subito DAN elementali: conferisce 1 punto Scudo al tuo personaggio attivo (cumulabile fino a 5 punti Scudo).","descriptionraw":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN elementali:</color> conferisce 1 punto $[K6] al tuo personaggio attivo (cumulabile fino a 5 punti $[K6]).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN elementali:</color> conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al tuo personaggio attivo (cumulabile fino a 5 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>).","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Talismano della maestria: Approccio biforcuto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver usato un'abilità: se il tuo personaggio attivo è protetto da uno Scudo, crea Omnielemento×2 e ottiene 1 punto Scudo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver usato un'abilità:</color> se il tuo personaggio attivo è protetto da uno $[K6], crea $[K411]×2 e ottiene 1 punto $[K6] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver usato un'abilità:</color> se il tuo personaggio attivo è protetto da uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>×2 e ottiene 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> (una volta per turno).","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Talismano della maestria: Economie di scala","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Le tue invocazioni infliggono DAN +2.\nDopo aver creato un'invocazione: infliggi 1 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"Le tue invocazioni infliggono DAN +2.\\n<color=#FFFFFFFF>Dopo aver creato un'invocazione:</color> infliggi 1 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"Le tue invocazioni infliggono DAN +2.\\n<color=#FFFFFFFF>Dopo aver creato un'invocazione:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Talismano della maestria: Risposta elementale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un avversario ha subito DAN generati da reazione elementale: crea 2 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN generati da reazione elementale:</color> crea 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un avversario ha subito DAN generati da reazione elementale:</color> crea 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Talismano della maestria: Volontà potenziata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della partita: rimuovi questa carta e crea Volontà crescente (quando giochi una carta di supporto: crea 1 Omnielemento e pesca 1 carta, fino a una volta per turno).","descriptionraw":"<color=#FFFFFFFF>All'inizio della partita:</color> rimuovi questa carta e crea $[C403030] (quando giochi una carta di supporto: crea 1 $[K411] e pesca 1 carta, fino a una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della partita:</color> rimuovi questa carta e crea Volontà crescente (quando giochi una carta di supporto: crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 1 carta, fino a una volta per turno).","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Talismano della maestria: Esplosione estesa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio nemico subisce DAN da reazione elementale: accumula 1 Estensione. Se ne hai almeno 3, consuma 3 Estensioni e infliggi 4 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio nemico subisce DAN da reazione elementale:</color> accumula 1 Estensione. Se ne hai almeno 3, consuma 3 Estensioni e infliggi 4 <color=#FFFFFFFF>$[K5]</color> a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio nemico subisce DAN da reazione elementale:</color> accumula 1 Estensione. Se ne hai almeno 3, consuma 3 Estensioni e infliggi 4 <color=#FFFFFFFF><color=#FFFFFFFF>DAN da perforazione</color></color> a tutti i personaggi avversari.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Talismano della maestria: Supporto esterno","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni 2 carte azione usate i cui nomi non erano presenti nel tuo mazzo iniziale di questo duello: il tuo personaggio infligge DAN +1 (cumulabile).","descriptionraw":"<color=#FFFFFFFF>Per ogni 2 carte azione usate i cui nomi non erano presenti nel tuo mazzo iniziale di questo duello:</color> il tuo personaggio infligge DAN +1 (cumulabile).","descriptionreplaced":"<color=#FFFFFFFF>Per ogni 2 carte azione usate i cui nomi non erano presenti nel tuo mazzo iniziale di questo duello:</color> il tuo personaggio infligge DAN +1 (cumulabile).","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Talismano della maestria: Impassibilità al dolore","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio attivo ha subito DAN: ripristina 1 PS del tuo personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN:</color> ripristina 1 PS del tuo personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN:</color> ripristina 1 PS del tuo personaggio attivo.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Talismano della maestria: Persecuzione brutale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: durante questa partita, i DAN inflitti dal personaggio aumentano di 1 (cumulabile fino a 3 volte, ma viene perso 1 accumulo alla fine di ogni turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> durante questa partita, i DAN inflitti dal personaggio aumentano di 1 (cumulabile fino a 3 volte, ma viene perso 1 accumulo alla fine di ogni turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> durante questa partita, i DAN inflitti dal personaggio aumentano di 1 (cumulabile fino a 3 volte, ma viene perso 1 accumulo alla fine di ogni turno).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Talismano della maestria: Assalto alla formazione","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un tuo personaggio usa il Tripudio elementale: spendi 3 dadi elementali in meno (una volta per turno)\nDopo che i tuoi personaggi hanno subito DAN o sono stati guariti: questa carta ottiene 1 punto Formazione. Se questa carta ha già 5 punti Formazione, consuma 5 punti e fa sì che tutti i tuoi personaggi ottengano 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Quando un tuo personaggio usa il Tripudio elementale:</color> spendi 3 dadi elementali in meno (una volta per turno)\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno subito DAN o sono stati guariti:</color> questa carta ottiene 1 punto Formazione. Se questa carta ha già 5 punti Formazione, consuma 5 punti e fa sì che tutti i tuoi personaggi ottengano 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Quando un tuo personaggio usa il Tripudio elementale:</color> spendi 3 dadi elementali in meno (una volta per turno)\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno subito DAN o sono stati guariti:</color> questa carta ottiene 1 punto Formazione. Se questa carta ha già 5 punti Formazione, consuma 5 punti e fa sì che tutti i tuoi personaggi ottengano 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Talismano della maestria: Contromisura frugale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando giochi una carta azione: spendi 2 dadi elementali in meno e pesca 1 carta (massimo 3 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta azione:</color> spendi 2 dadi elementali in meno e pesca 1 carta (massimo 3 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta azione:</color> spendi 2 dadi elementali in meno e pesca 1 carta (massimo 3 volte per turno).","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Talismano della maestria: Tattiche armoniche","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: pesca una carta talento casuale dal tuo mazzo.\nDopo che il tuo personaggio ha subito DAN: i DAN inflitti dal tuo personaggio in questa partita aumentano di 1 (cumulabile fino a 3 volte, DAN +3 al massimo).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> pesca una carta {SPRITE_PRESET#3006}talento casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN:</color> i DAN inflitti dal tuo personaggio in questa partita aumentano di 1 (cumulabile fino a 3 volte, DAN +3 al massimo).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> pesca una carta {SPRITE_PRESET#3006}talento casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN:</color> i DAN inflitti dal tuo personaggio in questa partita aumentano di 1 (cumulabile fino a 3 volte, DAN +3 al massimo).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Talismano della maestria: Strategia d'isteresi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: crea Omnielemento ×3.\nAlla fine del terzo turno: vinci immediatamente il duello.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea $[K411] ×3.\\n<color=#FFFFFFFF>Alla fine del terzo turno:</color> vinci immediatamente il duello.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3.\\n<color=#FFFFFFFF>Alla fine del terzo turno:</color> vinci immediatamente il duello.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Talismano della maestria: Inamovibile","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: se il tuo personaggio attivo è protetto da uno Scudo, crea Omnielemento×2 e pesca 2 carte.\nQuando giochi una qualunque carta: consumi 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il tuo personaggio attivo è protetto da uno $[K6], crea $[K411]×2 e pesca 2 carte.\\n<color=#FFFFFFFF>Quando giochi una qualunque carta:</color> consumi 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il tuo personaggio attivo è protetto da uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>×2 e pesca 2 carte.\\n<color=#FFFFFFFF>Quando giochi una qualunque carta:</color> consumi 2 dadi elementali in meno (una volta per turno).","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Talismano della maestria: Aggiornamento delle informazioni","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver cambiato personaggio: crea 1 dado elementale dello stesso tipo del tuo personaggio attivo (due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> crea 1 dado elementale dello stesso tipo del tuo personaggio attivo (due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> crea 1 dado elementale dello stesso tipo del tuo personaggio attivo (due volte per turno).","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Talismano della maestria: Tattiche leggere","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando giochi una carta azione: spendi 1 dado elementale in meno e crea 1 Omnielemento (massimo 3 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta azione:</color> spendi 1 dado elementale in meno e crea 1 $[K411] (massimo 3 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta azione:</color> spendi 1 dado elementale in meno e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (massimo 3 volte per turno).","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Talismano della maestria: Programma a lungo termine","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando giochi una carta arma o manufatto con un costo di almeno 3: spendi 3 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo di almeno 3:</color> spendi 3 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo di almeno 3:</color> spendi 3 dadi elementali in meno (una volta per turno).","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Talismano della maestria: La pratica rende perfetti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.","descriptionraw":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.","descriptionreplaced":"La prima abilità usata o il primo talento equipaggiato da ognuno dei tuoi personaggi costa 1 dado elementale in meno.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Talismano della maestria: Distruzione precisa I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando infliggi esattamente 1 DAN: crea Omnielemento ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionraw":"<color=#FFFFFFFF>Quando infliggi esattamente 1 DAN</color>: crea $[K411] ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi esattamente 1 DAN</color>: crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Talismano della maestria: Distruzione precisa II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando infliggi esattamente 2 DAN: crea Omnielemento ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionraw":"<color=#FFFFFFFF>Quando infliggi esattamente 2 DAN</color>: crea $[K411] ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi esattamente 2 DAN</color>: crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Talismano della maestria: Distruzione precisa III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando infliggi esattamente 3 DAN: crea Omnielemento ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionraw":"<color=#FFFFFFFF>Quando infliggi esattamente 3 DAN</color>: crea $[K411] ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi esattamente 3 DAN</color>: crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Talismano della maestria: Distruzione precisa IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando infliggi esattamente 4 DAN: crea Omnielemento ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionraw":"<color=#FFFFFFFF>Quando infliggi esattamente 4 DAN</color>: crea $[K411] ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi esattamente 4 DAN</color>: crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4, dopodiché cambia la condizione di attivazione di quest'effetto (cambia e si ripete in ordine da 1 a 4).","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Talismano della maestria: Vittoria a oltranza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario ha subito DAN da reazione elementale: pesca 2 carte e crea 1 Omnielemento (può essere attivato massimo 2 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> pesca 2 carte e crea 1 $[K411] (può essere attivato massimo 2 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> pesca 2 carte e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (può essere attivato massimo 2 volte per turno).","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Talismano della maestria: Vittoria a oltranza","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio avversario viene sconfitto durante la tua fase di azione in questo turno: puoi eseguire un'altra azione al termine di quella in corso, e spendi 1 dado elementale in meno la volta successiva che cambi personaggio. Questo cambio verrà considerato un'Azione rapida anziché un'Azione di combattimento.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto durante la tua fase di azione in questo turno:</color> puoi eseguire un'altra azione al termine di quella in corso, e spendi 1 dado elementale in meno la volta successiva che cambi personaggio. Questo cambio verrà considerato un'$[K2] anziché un'$[K1].","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto durante la tua fase di azione in questo turno:</color> puoi eseguire un'altra azione al termine di quella in corso, e spendi 1 dado elementale in meno la volta successiva che cambi personaggio. Questo cambio verrà considerato un'<color=#FFFFFFFF>Azione rapida</color> anziché un'<color=#FFFFFFFF>Azione di combattimento</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Talismano della maestria: All'attacco","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario è stato sconfitto: crea 1 Omnielemento e pesca una carta.","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto:</color> crea 1 $[K411] e pesca una carta.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario è stato sconfitto:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca una carta.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Talismano della maestria: Catene ardenti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario ha subito DAN da reazione elementale: infliggi 1 DAN da perforazione a tutti i personaggi avversari. Se la reazione elementale innescata è una delle Reazioni di Pyro, ottieni 1 Omnielemento (massimo tre volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> infliggi 1 $[K5] a tutti i personaggi avversari. Se la reazione elementale innescata è una delle $[K213], ottieni 1 $[K411] (massimo tre volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da reazione elementale:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari. Se la reazione elementale innescata è una delle <color=#FF9999FF>{SPRITE_PRESET#2103}Reazioni di Pyro</color>, ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (massimo tre volte per turno).","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Talismano della maestria: Sorpresa segreta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni 3 carte azione usate che non erano presenti nel tuo mazzo iniziale: crea Omnielemento ×2.","descriptionraw":"<color=#FFFFFFFF>Per ogni 3 carte azione usate che non erano presenti nel tuo mazzo iniziale:</color> crea $[K411] ×2.","descriptionreplaced":"<color=#FFFFFFFF>Per ogni 3 carte azione usate che non erano presenti nel tuo mazzo iniziale:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Talismano della maestria: Vedere oltre l'inganno","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando giochi una carta il cui nome non era nel mazzo iniziale all'inizio del duello: genera 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> genera 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> genera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Talismano della maestria: Concentrazione tagliente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"DAN elementali inflitti dagli attacchi normali dei tuoi personaggi +1.\nDopo che il tuo personaggio attivo ha subito DAN o viene guarito per 3 volte in questo turno: crea Omnielemento ×3 (una volta per turno).","descriptionraw":"DAN elementali inflitti dagli attacchi normali dei tuoi personaggi +1.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o viene guarito per 3 volte in questo turno:</color> crea $[K411] ×3 (una volta per turno).","descriptionreplaced":"DAN elementali inflitti dagli attacchi normali dei tuoi personaggi +1.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o viene guarito per 3 volte in questo turno:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3 (una volta per turno).","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Talismano della maestria: Carica con scudo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: se il personaggio possiede uno Scudo o è protetto da uno stato di combattimento, i tuoi personaggi infliggono DAN +1 in questo turno (massimo 3 DAN cumulabili).","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> se il personaggio possiede uno $[K6] o è protetto da uno stato di combattimento, i tuoi personaggi infliggono DAN +1 in questo turno (massimo 3 DAN cumulabili).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> se il personaggio possiede uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o è protetto da uno stato di combattimento, i tuoi personaggi infliggono DAN +1 in questo turno (massimo 3 DAN cumulabili).","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Talismano della maestria: Abilità portentose","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un tuo personaggio usa un'abilità elementale: spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"abilità elementale\" ad \"attacco normale\".","descriptionraw":"<color=#FFFFFFFF>Quando un tuo personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"abilità elementale\" ad \"attacco normale\".","descriptionreplaced":"<color=#FFFFFFFF>Quando un tuo personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno. Dopodiché, l'azione da usare per attivare questa carta cambia, passando da \"abilità elementale\" ad \"attacco normale\".","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Talismano della maestria: Garanzia assoluta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio ha usato un'abilità, crea 1 Omnielemento e pesca 1 carta (attivabile fino a 3 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità</color>, crea 1 $[K411] e pesca 1 carta (attivabile fino a 3 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità</color>, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 1 carta (attivabile fino a 3 volte per turno).","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Talismano della maestria: Contrattacco intrepido","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che il tuo personaggio è stato guarito: i successivi DAN inflitti da questo personaggio aumentano di 2.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio è stato guarito:</color> i successivi DAN inflitti da questo personaggio aumentano di 2.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio è stato guarito:</color> i successivi DAN inflitti da questo personaggio aumentano di 2.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Talismano della maestria: Avanguardia tenace","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"DAN inflitti dalle tue invocazioni +1.\nQuando dichiari la fine del tuo turno: crea 1 Omnielemento all'inizio della fase di azione del turno successivo per ogni invocazione nel tuo lato del campo.","descriptionraw":"DAN inflitti dalle tue invocazioni +1.\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> crea 1 $[K411] all'inizio della fase di azione del turno successivo per ogni invocazione nel tuo lato del campo.","descriptionreplaced":"DAN inflitti dalle tue invocazioni +1.\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> all'inizio della fase di azione del turno successivo per ogni invocazione nel tuo lato del campo.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Talismano della maestria: Imboscata improvvisa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un tuo personaggio ha usato un'abilità: crea una Mina insidiosa del tipo elementale del tuo personaggio nel campo avversario. La Mina insidiosa infligge 1 DAN dell'elemento corrispondente ai rinforzi avversari una volta che entrano in campo.","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> crea una Mina insidiosa del tipo elementale del tuo personaggio nel campo avversario. La Mina insidiosa infligge 1 DAN dell'elemento corrispondente ai rinforzi avversari una volta che entrano in campo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> crea una Mina insidiosa del tipo elementale del tuo personaggio nel campo avversario. La Mina insidiosa infligge 1 DAN dell'elemento corrispondente ai rinforzi avversari una volta che entrano in campo.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Talismano della maestria: Danni aggiuntivi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo aver usato una carta arma:  crea 2 Omnidadi (fino a 2 volte per turno)\nAll'inizio della partita: pesca 1 carta arma casuale dal mazzo.","descriptionraw":"<color=#FFFFFFFF>Dopo aver usato una carta arma: </color> crea 2 Omnidadi (fino a 2 volte per turno)\\n<color=#FFFFFFFF>All'inizio della partita:</color> pesca 1 carta arma casuale dal mazzo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver usato una carta arma: </color> crea 2 Omnidadi (fino a 2 volte per turno)\\n<color=#FFFFFFFF>All'inizio della partita:</color> pesca 1 carta arma casuale dal mazzo.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Talismano della maestria: Vigore crescente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: i tuoi personaggi attivi ottengono 3 punti Energia.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i tuoi personaggi attivi ottengono 3 punti Energia.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> i tuoi personaggi attivi ottengono 3 punti Energia.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Talismano della maestria: Trionfo fulmineo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: crea Omnielemento ×4. Tuttavia, perderai questa partita nella fase finale di questo turno.\nQuando un personaggio avversario viene sconfitto o il tuo personaggio usa un Tripudio elementale: crea Omnielemento ×3, pesca 1 carta, e ottieni un'azione aggiuntiva dopo aver completato la tua azione attuale.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea $[K411] ×4. Tuttavia, perderai questa partita nella fase finale di questo turno.\\n<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto o il tuo personaggio usa un Tripudio elementale: </color>crea $[K411] ×3, pesca 1 carta, e ottieni un'azione aggiuntiva dopo aver completato la tua azione attuale.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×4. Tuttavia, perderai questa partita nella fase finale di questo turno.\\n<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto o il tuo personaggio usa un Tripudio elementale: </color>crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3, pesca 1 carta, e ottieni un'azione aggiuntiva dopo aver completato la tua azione attuale.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Talismano della maestria: Dolore empatico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio avversario viene sconfitto: infliggi 2 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 2 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 2 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Talismano della maestria: Ora del tè","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: crea 1 carta Tè dell'Eremita e aggiungila alla tua mano.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 carta $[C332040] e aggiungila alla tua mano.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 carta Tè dell'Eremita e aggiungila alla tua mano.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Talismano della maestria: Specialista della tecnica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando usi una tecnica: spendi 2 dadi elementali in meno e pesca 1 carta.","descriptionraw":"<color=#FFFFFFFF>Quando usi una {SPRITE_PRESET#3008}tecnica</color>: spendi 2 dadi elementali in meno e pesca 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando usi una {SPRITE_PRESET#3008}tecnica</color>: spendi 2 dadi elementali in meno e pesca 1 carta.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Talismano della maestria: Elementi intrecciati","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"\nDopo che i personaggi di uno dei due lati hanno subito DAN da reazioni elementali: ottieni 1 punto di Intreccio.\nQuando l'Intreccio arriva a 6, vinci la partita.","descriptionraw":"\\n<color=#FFFFFFFF>Dopo che i personaggi di uno dei due lati hanno subito DAN da reazioni elementali:</color> ottieni 1 punto di Intreccio.\\n<color=#FFFFFFFF>Quando l'Intreccio arriva a 6</color>, vinci la partita.","descriptionreplaced":"\\n<color=#FFFFFFFF>Dopo che i personaggi di uno dei due lati hanno subito DAN da reazioni elementali:</color> ottieni 1 punto di Intreccio.\\n<color=#FFFFFFFF>Quando l'Intreccio arriva a 6</color>, vinci la partita.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Talismano della maestria: Come una cosa sola","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio avversario viene sconfitto: infliggi 1 DAN da perforazione a tutti i personaggi avversari.\nFase finale: infliggi 1 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 1 $[K5] a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Talismano della maestria: Avanzata indomita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando il tuo personaggio usa un'abilità che ha già usato una volta in questo turno: spendi 1 dado elementale in meno (una volta per turno).\nQuando il tuo personaggio usa un'abilità che ha già usato due volte in questo turno: spendi 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità che ha già usato una volta in questo turno:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità che ha già usato due volte in questo turno:</color> spendi 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità che ha già usato una volta in questo turno:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità che ha già usato due volte in questo turno:</color> spendi 2 dadi elementali in meno (una volta per turno).","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Talismano della maestria: Supercrescita verdeggiante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che i personaggi avversari hanno subito DAN da Fioritura: spendi 2 dadi elementali in meno quando giochi la tua prossima carta. La volta successiva che i tuoi personaggi infliggono DAN da Hydro o DAN da Dendro al personaggio attivo del tuo avversario, i DAN aumentano di 2.","descriptionraw":"<color=#FFFFFFFF>Dopo che i personaggi avversari hanno subito DAN da Fioritura:</color> spendi 2 dadi elementali in meno quando giochi la tua prossima carta. La volta successiva che i tuoi personaggi infliggono $[K102] o $[K107] al personaggio attivo del tuo avversario, i DAN aumentano di 2.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che i personaggi avversari hanno subito DAN da Fioritura:</color> spendi 2 dadi elementali in meno quando giochi la tua prossima carta. La volta successiva che i tuoi personaggi infliggono {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio attivo del tuo avversario, i DAN aumentano di 2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Talismano della maestria: Reputazione vincente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando un personaggio avversario viene sconfitto: pesca 1 carta. Il tuo personaggio attivo attuale infligge DAN +1 in questo duello. Cumulabile fino a DAN +3.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> pesca 1 carta. Il tuo personaggio attivo attuale infligge DAN +1 in questo duello. Cumulabile fino a DAN +3.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario viene sconfitto:</color> pesca 1 carta. Il tuo personaggio attivo attuale infligge DAN +1 in questo duello. Cumulabile fino a DAN +3.","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Talismano della maestria: Guerra dopo guerra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni 2 carte che giochi: il tuo personaggio attivo ottiene 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Per ogni 2 carte che giochi:</color> il tuo personaggio attivo ottiene 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Per ogni 2 carte che giochi:</color> il tuo personaggio attivo ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Talismano della maestria: Frusta del vento d'inverno","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio avversario ha subito Congelamento: crea Omnielemento ×2 (attivabile fino a due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito Congelamento:</color> crea $[K411] ×2 (attivabile fino a due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito Congelamento:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2 (attivabile fino a due volte per turno).","playcost":[]},"masterzhang":{"id":322018,"name":"Maestro Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando giochi una carta arma dalla tua mano: spendi 1 dado elementale in meno. In più, per ognuno dei tuoi personaggi equipaggiato con un'arma sul campo, spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma dalla tua mano:</color> spendi 1 dado elementale in meno. In più, per ognuno dei tuoi personaggi equipaggiato con un'{SPRITE_PRESET#3003}arma sul campo, spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma dalla tua mano:</color> spendi 1 dado elementale in meno. In più, per ognuno dei tuoi personaggi equipaggiato con un'{SPRITE_PRESET#3003}arma sul campo, spendi 1 dado elementale in meno (una volta per turno).","storytitle":"Maestro Zhang, Forgia dell'arsenale","storytext":"Molta frustrazione ardente deve trasparire prima che un pezzo di metallo possa diventare una lama appuntita.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Involtini di carne ai matsutake","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 2 PS del personaggio bersaglio. Per i prossimi 3 turni, durante la fase finale, viene ripristinato 1 PS di questo personaggio.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 2 PS del personaggio bersaglio. Per i prossimi 3 turni, durante la fase finale, viene ripristinato 1 PS di questo personaggio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 2 PS del personaggio bersaglio. Per i prossimi 3 turni, durante la fase finale, viene ripristinato 1 PS di questo personaggio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Involtini di carne ai matsutake","storytext":"La carne trita viene poggiata sui matsutake e cotta a fiamma bassa, così da far confluire i sapori e gli aromi dei due ingredienti. È un cibo delicato che fa venire l'acquolina in bocca.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Bollaschiuma rinvigorente media","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando peschi questa carta: infliggi 2 DAN da Hydro al personaggio attivo sul lato del campo su cui si trova questa carta. Crea 1 Bollaschiuma rinvigorente piccola e aggiungila in cima al mazzo del tuo avversario.","descriptionraw":"<color=#FFFFFFFF>Quando peschi questa carta:</color> infliggi 2 $[K102] al personaggio attivo sul lato del campo su cui si trova questa carta. Crea 1 <color=#FFFFFFFF>$[C112133]</color> e aggiungila in cima al mazzo del tuo avversario.","descriptionreplaced":"<color=#FFFFFFFF>Quando peschi questa carta:</color> infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> al personaggio attivo sul lato del campo su cui si trova questa carta. Crea 1 <color=#FFFFFFFF>Bollaschiuma rinvigorente piccola</color> e aggiungila in cima al mazzo del tuo avversario.","playcost":[]},"melusinesupport":{"id":302218,"name":"Supporto melusino","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Un fantastico adesivo dagli effetti casuali che incarna la benevolenza di tutte le Melusine.","descriptionraw":"Un fantastico adesivo dagli effetti casuali che incarna la benevolenza di tutte le Melusine.","descriptionreplaced":"Un fantastico adesivo dagli effetti casuali che incarna la benevolenza di tutte le Melusine.","playcost":[]},"mementolens":{"id":323006,"name":"Lente dei ricordi","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Quando giochi una carta arma, manufatto, posizione o compagno: se in questa partita hai già giocato una carta con lo stesso nome, spendi 2 dadi elementali in meno per giocarla (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}manufatto, {SPRITE_PRESET#3104}posizione o {SPRITE_PRESET#3103}compagno:</color> se in questa partita hai già giocato una carta con lo stesso nome, spendi 2 dadi elementali in meno per giocarla (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma, {SPRITE_PRESET#3004}manufatto, {SPRITE_PRESET#3104}posizione o {SPRITE_PRESET#3103}compagno:</color> se in questa partita hai già giocato una carta con lo stesso nome, spendi 2 dadi elementali in meno per giocarla (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Lente dei ricordi","storytext":"Si dice che, nel lontano passato, la leggendaria Saiguu Kitsune lasciò un catalizzatore per il capo del clan Hiiragi di allora, Hiroshi, come strumento da usare negli esorcismi.\nI membri del clan Hiiragi avrebbero richiesto su ordinazione a un paese straniero una Fotokamera speciale con questo catalizzatore montato sull'obiettivo, prima di donarla al Gran Santuario di Narukami come simbolo della loro amicizia.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Involtini di carne alla menta","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Prima della fine del turno, i successivi 3 attacchi normali del personaggio bersaglio costeranno 1 elemento indefinito in meno.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Prima della fine del turno, i successivi 3 <color=#FFFFFFFF>attacchi normali</color> del personaggio bersaglio costeranno 1 $[K309] in meno.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Prima della fine del turno, i successivi 3 <color=#FFFFFFFF>attacchi normali</color> del personaggio bersaglio costeranno 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Involtini di carne alla menta","storytext":"Sebbene questa possa essere la sua forma corrente, pensaci un momento: questo piatto ha le sue origini nella menta arrotolata attorno alla carne o nella carne arrotolata attorno alla menta?","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Gabbia di specchi","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Dama degli specchi, equipaggia questa carta.\nDopo che Dama degli specchi ha equipaggiato questa carta, usa immediatamente Spezzaonde una volta.\nQuando Dama degli specchi ha questa carta equipaggiata e crea una Rifrazione, quest'ultima ha Durata (in turni) iniziale +1. Inoltre i DAN da Hydro subiti dal personaggio associato aumentano di 1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dama degli specchi.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2202]</color>, equipaggia questa carta.\\nDopo che $[A2202] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S22022]</color> una volta.\\nQuando $[A2202] ha questa carta equipaggiata e crea una <color=#FFFFFFFF>$[C122021]</color>, quest'ultima ha $[K4] iniziale +1. Inoltre i $[K102] subiti dal personaggio associato aumentano di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2202].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Dama degli specchi</color>, equipaggia questa carta.\\nDopo che Dama degli specchi ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Spezzaonde</color> una volta.\\nQuando Dama degli specchi ha questa carta equipaggiata e crea una <color=#FFFFFFFF>Rifrazione</color>, quest'ultima ha <color=#FFFFFFFF>Durata (in turni)</color> iniziale +1. Inoltre i {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> subiti dal personaggio associato aumentano di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dama degli specchi.)","storytitle":"Il segreto dello specchio","storytext":"\"Specchio servo delle mie mani, dove si celano i nostri avversari?\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro la Dama degli specchi alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Melmoso bolla di nebbia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Tattiche di battaglia di bolle\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Tattiche di battaglia di bolle\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","playcost":[]},"moltenmail":{"id":223041,"name":"Maglio incandescente","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Se giocata: conferisci un'Applicazione di Pyro all'Imperatore del Fuoco e del Ferro equipaggiato con questa carta. Dopo che il tuo stato di Scudo, diverso da Carapace di Granchio corazzato o da uno stato di combattimento Scudo, è stato rimosso: l'Imperatore del Fuoco e del Ferro che ha questa carta equipaggiata ottiene 2 accumuli di Carapace di Granchio corazzato (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Imperatore del Fuoco e del Ferro.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> conferisci un'$[K203] all'<color=#FFFFFFFF>$[A2304]</color> equipaggiato con questa carta. Dopo che il tuo stato di $[K6], diverso da $[K1023] o da uno stato di combattimento $[K6], è stato rimosso: l'$[A2304] che ha questa carta equipaggiata ottiene 2 accumuli di $[K1023] (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2304].)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> conferisci un'<color=#FF9999FF>{SPRITE_PRESET#2103}Applicazione di Pyro</color> all'<color=#FFFFFFFF>Imperatore del Fuoco e del Ferro</color> equipaggiato con questa carta. Dopo che il tuo stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, diverso da <color=#FFFFFFFF>Carapace di Granchio corazzato</color> o da uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, è stato rimosso: l'Imperatore del Fuoco e del Ferro che ha questa carta equipaggiata ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Imperatore del Fuoco e del Ferro.)","storytitle":"Imperatore del Fuoco e del Ferro: Maglio incandescente","storytext":"\"Immagina un mondo del genere: tutta l'umanità è stata spazzata via da Teyvat, e l'Imperatore del Fuoco e del Ferro, nella sua eterna crescita, indossa l'intero Palais Mermonia su di sé come un lussuoso manto di pietra bianca.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Imperatore del Fuoco e del Ferro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Risveglio e determinazione","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Freminet, equipaggia questa carta.\nDopo che Freminet ha equipaggiato questa carta, utilizza immediatamente Banchisa pressurizzata una volta.\nDopo che Freminet, che ha questa carta equipaggiata, usa un'abilità: pesca 1 carta (due volte per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Freminet.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1112]</color>, equipaggia questa carta.\\nDopo che $[A1112] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11122]</color> una volta.\\nDopo che $[A1112], che ha questa carta equipaggiata, usa un'abilità: pesca 1 carta (due volte per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1112].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Freminet</color>, equipaggia questa carta.\\nDopo che Freminet ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Banchisa pressurizzata</color> una volta.\\nDopo che Freminet, che ha questa carta equipaggiata, usa un'abilità: pesca 1 carta (due volte per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Freminet.)","storytitle":"Freminet: Risveglio e determinazione","storytext":"\"Preparati ad affondare.\"","source":"Ricompensa ottenuta sfidando Freminet a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Frittelle di patate di Mondstadt","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 2 PS del personaggio bersaglio.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 2 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 2 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Frittelle di patate di Mondstadt","storytext":"Il gusto dolce echeggia le famose parole di un rinomato chef di Teyvat: un piatto che potremmo chiamare una specialità regionale non può avere un cattivo sapore.","source":"Ricompensa per aver soddisfatto i requisiti del Manuale del giocatore","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Trafiggiluna","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nSe giocata: in questo turno, la volta successiva che giochi una carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Se giocata: </color>in questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Legno Ombradiluna: Trafiggiluna","storytext":"\"I bambini affascinati dalla luna piangono quando la ammirano, poiché la luna si trasforma in sabbia molto fine ed entra nei loro occhi. In molte storie, nessuna lacrima è versata invano.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pizza ai funghi","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio. Per i prossimi due turni durante la fase finale, viene ripristinato 1 PS di questo personaggio.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio. Per i prossimi due turni durante la fase finale, viene ripristinato 1 PS di questo personaggio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio. Per i prossimi due turni durante la fase finale, viene ripristinato 1 PS di questo personaggio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Pizza ai funghi","storytext":"Si dice che un ricercatore si sia servito una volta di formule molto precise per calcolare il \"modo più giusto per tagliare la pizza\", ma essendo la procedura una seccatura mortale, non la usa quasi più nessuno...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pizza ai funghi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Il personaggio bersaglio ottiene PS max +4. Alla fine del turno, ripristina 2 PS.","descriptionraw":"Il personaggio bersaglio ottiene PS max +4. Alla fine del turno, ripristina 2 PS.","descriptionreplaced":"Il personaggio bersaglio ottiene PS max +4. Alla fine del turno, ripristina 2 PS.","playcost":[]},"mutationstone":{"id":422002,"name":"Mutaroccia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Il tuo personaggio attivo infligge DAN +2.\nQuando entra in campo ottiene 2 punti Resistenza (una volta consumati rimuovi questa carta).\nQuando un tuo personaggio viene sconfitto questa carta perde 1 punto Resistenza.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.\\nQuando entra in campo ottiene 2 punti Resistenza (una volta consumati rimuovi questa carta).\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto</color> questa carta perde 1 punto Resistenza.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.\\nQuando entra in campo ottiene 2 punti Resistenza (una volta consumati rimuovi questa carta).\\n<color=#FFFFFFFF>Quando un tuo personaggio viene sconfitto</color> questa carta perde 1 punto Resistenza.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Abbandono mistico","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Shenhe, equipaggia questa carta.\nDopo che Shenhe ha equipaggiato questa carta, utilizza immediatamente Evocazione dello spirito primaverile una volta.\nQuando l'Aculeo di ghiaccio creato da Shenhe, che ha questa carta equipaggiata, viene attivato dagli attacchi normali dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Shenhe.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1107]</color>, equipaggia questa carta.\\nDopo che $[A1107] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11072]</color> una volta.\\nQuando l'<color=#FFFFFFFF>$[C111071]</color> creato da $[A1107], che ha questa carta equipaggiata, viene attivato dagli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1107].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Shenhe</color>, equipaggia questa carta.\\nDopo che Shenhe ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Evocazione dello spirito primaverile</color> una volta.\\nQuando l'<color=#FFFFFFFF>Aculeo di ghiaccio</color> creato da Shenhe, che ha questa carta equipaggiata, viene attivato dagli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Shenhe.)","storytitle":"Shenhe: Abbandono mistico","storytext":"La trasfigurazione è l'incarnazione della mia volontà!","source":"Ricompensa ottenuta sfidando Shenhe a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Sciame di meteoriti di Naganohara","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yoimiya, equipaggia questa carta.\nDopo che Yoimiya ha equipaggiato questa carta, utilizza immediatamente Danza del fuoco Niwabi una volta.\nQuando Niwabi Enshou creata da Yoimiya che è equipaggiata con questa carta si attiva: infliggi ulteriori DAN da Pyro +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yoimiya.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1305]</color>, equipaggia questa carta.\\nDopo che $[A1305] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13052]</color> una volta.\\nQuando <color=#FFFFFFFF>$[C113051]</color> creata da $[A1305] che è equipaggiata con questa carta si attiva: infliggi ulteriori $[K103] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1305].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yoimiya</color>, equipaggia questa carta.\\nDopo che Yoimiya ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Danza del fuoco Niwabi</color> una volta.\\nQuando <color=#FFFFFFFF>Niwabi Enshou</color> creata da Yoimiya che è equipaggiata con questa carta si attiva: infliggi ulteriori {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yoimiya.)","storytitle":"Yoimiya: Sciame di meteoriti di Naganohara","storytext":"Teoria della riserva di fuochi d'artificio ideale di Naganohara","source":"Ricompensa ottenuta sfidando Yoimiya a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Natura e Saggezza","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Pesca 1 carta. Dopodiché, scegli un qualsiasi numero di carte nella tua mano e scambiale con altre presenti nel mazzo.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Sumeru nel tuo mazzo.)","descriptionraw":"Pesca 1 carta. Dopodiché, scegli un qualsiasi numero di carte nella tua mano e scambiale con altre presenti nel mazzo.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3404}Sumeru nel tuo mazzo.)","descriptionreplaced":"Pesca 1 carta. Dopodiché, scegli un qualsiasi numero di carte nella tua mano e scambiale con altre presenti nel mazzo.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3404}Sumeru nel tuo mazzo.)","storytitle":"Saggezza degli Spiriti Gioiosi","storytext":"\"Quel cerchio danzante rappresentava l'universo. La vita è sempre stata il fine, ma il mezzo sarà la saggezza.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Dono del Reame notturno: Creste e ventri","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando Mualani, che ha questa carta equipaggiata, diventa il personaggio attivo: una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Mualani.)","descriptionraw":"<color=#FFFFFFFF>Quando $[A1214], che ha questa carta equipaggiata, diventa il personaggio attivo:</color> una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1214].)","descriptionreplaced":"<color=#FFFFFFFF>Quando Mualani, che ha questa carta equipaggiata, diventa il personaggio attivo:</color> una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Mualani.)","storytitle":"Mualani, Creste e ventri","storytext":"\"Prendiamo quest'onda fantastica! Woooh!\"","source":"Ricompensa ottenuta sfidando Mualani a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Dono del Reame notturno: Estinzione del debito","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando Kinich, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa Cacciatore delle Vette: Al settimo cielo: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno). (Per aggiungere questa carta, il tuo mazzo deve contenere Kinich.)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1709]</color>, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa <color=#FFFFFFFF>$[S17092]</color>: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno). (Per aggiungere questa carta, il tuo mazzo deve contenere $[A1709].)","descriptionreplaced":"Quando <color=#FFFFFFFF>Kinich</color>, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa <color=#FFFFFFFF>Cacciatore delle Vette: Al settimo cielo</color>: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno). (Per aggiungere questa carta, il tuo mazzo deve contenere Kinich.)","storytitle":"Kinich: Estinzione del debito","storytext":"\"Per la Signora della Notte.\"","source":"Ricompensa ottenuta sfidando Kinich a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Pollo affumicato del Nord","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"La volta successiva che in questo turno il personaggio bersaglio usa un attacco normale, costerà 1 elemento indefinito in meno.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>attacco normale</color>, costerà 1 $[K309] in meno.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"La volta successiva che in questo turno il personaggio bersaglio usa un <color=#FFFFFFFF>attacco normale</color>, costerà 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Pollo affumicato del Nord","storytext":"Questo è un piatto di benvenuto accogliente per i visitatori delle regioni nordiche. Che tipo di ospiti riceveranno questa \"delizia\" la prossima volta?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Pollo affumicato del Nord","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"ATT del personaggio bersaglio +1.","descriptionraw":"ATT del personaggio bersaglio +1.","descriptionreplaced":"ATT del personaggio bersaglio +1.","playcost":[]},"nre":{"id":323002,"name":"Sacca di nutrienti","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Se giocata: pesca 1  carta evento cibo casuale dal tuo mazzo.\nQuando giochi una carta evento cibo: pesca 1 carta evento cibo casuale dal tuo mazzo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> pesca 1 {SPRITE_PRESET#3101} carta evento cibo casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3101}carta evento cibo:</color> pesca 1 {SPRITE_PRESET#3101}carta evento cibo casuale dal tuo mazzo (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> pesca 1 {SPRITE_PRESET#3101} carta evento cibo casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3101}carta evento cibo:</color> pesca 1 {SPRITE_PRESET#3101}carta evento cibo casuale dal tuo mazzo (una volta per turno).","storytitle":"Risorse di emergenza: piatto portatile","storytext":"\"Un'alimentazione regolare aiuta a riprendersi da uno sforzo fisico.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Mollusco oceanico","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se giocata:  ripristina 2 PS del personaggio associato. Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina(per un massimo di 2).\nQuando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni Spumarina consumata.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Se giocata: </color> ripristina 2 PS del personaggio associato. Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color>(per un massimo di 2).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni <color=#FFFFFFFF>Spumarina</color> consumata.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata: </color> ripristina 2 PS del personaggio associato. Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color>(per un massimo di 2).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni <color=#FFFFFFFF>Spumarina</color> consumata.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Ricordi delle profondità: Mollusco oceanico","storytext":"\"Trasfondendo speranza e ricordi dalle profondità, permeando la storia e le civiltà da tempo perdute, queste raffinate corone scivolano nelle crepe dimenticate con i loro padroni.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Mollusco oceanico","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Alla fine del turno: ottieni 2 PS.\nDopo aver ricevuto 3 effetti di guarigione: ATT +1 (massimo +3).","descriptionraw":"<color=#FFFFFFFF>Alla fine del turno:</color> ottieni 2 PS.\\n<color=#FFFFFFFF>Dopo aver ricevuto 3 effetti di guarigione:</color> ATT +1 (massimo +3).","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del turno:</color> ottieni 2 PS.\\n<color=#FFFFFFFF>Dopo aver ricevuto 3 effetti di guarigione:</color> ATT +1 (massimo +3).","playcost":[]},"operaepiclese":{"id":321017,"name":"Opéra Épiclèse","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Prima di scegliere la tua prossima azione: se il costo originale totale di dadi elementali delle carte equipaggiate dai tuoi personaggi non è inferiore a quello dell'avversario, crea 1 dado elementale dell'elemento del tuo personaggio attivo (una volta per turno)\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il costo originale totale di dadi elementali delle carte equipaggiate dai tuoi personaggi non è inferiore a quello dell'avversario, crea 1 dado elementale dell'elemento del tuo personaggio attivo (una volta per turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il costo originale totale di dadi elementali delle carte equipaggiate dai tuoi personaggi non è inferiore a quello dell'avversario, crea 1 dado elementale dell'elemento del tuo personaggio attivo (una volta per turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Opéra Épiclèse","storytext":"Qui vengono rappresentate la verità e la fantasia, nonché la commedia e la tragedia. Forse quello che una volta disse un antico drammaturgo di Fontaine è vero: \"Tutto il mondo è un palcoscenico, e noi non siamo altro che degli attori\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Opéra Épiclèse","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che il tuo personaggio ha eseguito un'azione: se i PS del tuo personaggio attivo non sono superiori a quelli del personaggio attivo avversario, i suoi PS max aumentano di 3.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha eseguito un'azione:</color> se i PS del tuo personaggio attivo non sono superiori a quelli del personaggio attivo avversario, i suoi PS max aumentano di 3.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha eseguito un'azione:</color> se i PS del tuo personaggio attivo non sono superiori a quelli del personaggio attivo avversario, i suoi PS max aumentano di 3.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Kabuto decorato","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: il personaggio associato ottiene 1 punto Energia.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto $[K310].\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Kabuto decorato, Fulmine remoto","storytext":"\"Tredici anni trascorsero come in un sogno. La neve scarlatta vola come fumo sul valico ombroso. Ti sei allontanato tanto.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Globo di Ousia: Potere del potenziamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: crea 1 Potenziamento: Ousia sul tuo lato.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 <color=#FFFFFFFF>$[C402013]</color> sul tuo lato.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea 1 <color=#FFFFFFFF>Potenziamento: Ousia</color> sul tuo lato.","playcost":[]},"overchargedball":{"id":113131,"name":"Pallottola sovraccarica","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Azione di combattimento"],"description":"Azione di combattimento: infliggi 1 DAN da Pyro al personaggio attivo avversario.\nQuando questa carta viene rimossa: infliggi 1 DAN da Pyro al personaggio attivo avversario.","descriptionraw":"$[K1]: infliggi 1 $[K103] al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando questa carta viene $[K56|s1]</color>: infliggi 1 $[K103] al personaggio attivo avversario.","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando questa carta viene <color=#FFFFFFFF>rimossa</color></color>: infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio attivo avversario.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Pagamento saldato","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Agente dei Fatui di Pyro, equipaggia questa carta.\nDopo che Agente dei Fatui di Pyro ha equipaggiato questa carta, usa immediatamente Attacco pianificato una volta.\nQuando Agente dei Fatui di Pyro, che ha questa carta equipaggiata, crea Furtività, ottiene i seguenti effetti:\nuna quantità iniziale di Utilizzi +1, e i DAN fisici che il personaggio associato infligge sono convertiti in DAN da Pyro.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Agente dei Fatui di Pyro.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2301]</color>, equipaggia questa carta.\\nDopo che $[A2301] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S23012]</color> una volta.\\nQuando $[A2301], che ha questa carta equipaggiata, crea <color=#FFFFFFFF>$[C123012]</color>, ottiene i seguenti effetti:\\nuna quantità iniziale di $[K3] +1, e i $[K100] che il personaggio associato infligge sono convertiti in $[K103].\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2301].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Agente dei Fatui di Pyro</color>, equipaggia questa carta.\\nDopo che Agente dei Fatui di Pyro ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Attacco pianificato</color> una volta.\\nQuando Agente dei Fatui di Pyro, che ha questa carta equipaggiata, crea <color=#FFFFFFFF>Furtività</color>, ottiene i seguenti effetti:\\nuna quantità iniziale di <color=#FFFFFFFF>Utilizzi</color> +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> che il personaggio associato infligge sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Agente dei Fatui di Pyro.)","storytitle":"Estrazione furtiva","storytext":"Ricordatelo finché campi: sai di chi sei debitore, e sai quando pagare.","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Agente dei Fatui di Pyro alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"All'inizio della fase di azione: crea Omnielemento ×2.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea $[K411] ×2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Paimon, La migliore guida","storytext":"\"Ma certo! La tua fortuna è la fortuna di Paimon, quindi se Paimon è fortunata lo sei anche tu.\"","source":"Ricompensa per aver soddisfatto i requisiti del Manuale del giocatore","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Per ogni potente effetto positivo, i PS max dei tuoi personaggi aumentano di 5.\nAlla fine del turno: cambia il tuo personaggio più a sinistra in modo da renderlo quello attivo.\nAll'inizio del turno: se il turno attuale non è inferiore a 7, i tuoi personaggi ottengono 1 accumulo di Battaglia d'attrito.","descriptionraw":"Per ogni potente effetto positivo, i PS max dei tuoi personaggi aumentano di 5.\\n<color=#FFFFFFFF>Alla fine del turno:</color> cambia il tuo personaggio più a sinistra in modo da renderlo quello attivo.\\n<color=#FFFFFFFF>All'inizio del turno:</color> se il turno attuale non è inferiore a 7, i tuoi personaggi ottengono 1 accumulo di $[C540001].","descriptionreplaced":"Per ogni potente effetto positivo, i PS max dei tuoi personaggi aumentano di 5.\\n<color=#FFFFFFFF>Alla fine del turno:</color> cambia il tuo personaggio più a sinistra in modo da renderlo quello attivo.\\n<color=#FFFFFFFF>All'inizio del turno:</color> se il turno attuale non è inferiore a 7, i tuoi personaggi ottengono 1 accumulo di Battaglia d'attrito.","playcost":[]},"painforpain":{"id":221021,"name":"Sofferenza per sofferenza","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Può essere giocata solo se il tuo personaggio attivo è Signora: quando entra in campo, crea 3 dadi elementali dello stesso tipo elementale di Signora.\nQuando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di Signora applica Freddo estremo o Calore ardente al personaggio attivo avversario (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Signora.)","descriptionraw":"Può essere giocata solo se il tuo personaggio attivo è $[A2102]: quando entra in campo, crea 3 dadi elementali dello stesso tipo elementale di <color=#FFFFFFFF>$[A2102]</color>.\\nQuando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di $[A2102] applica <color=#FFFFFFFF>$[K1016]</color> o <color=#FFFFFFFF>$[K1017]</color> al personaggio attivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2102].)","descriptionreplaced":"Può essere giocata solo se il tuo personaggio attivo è Signora: quando entra in campo, crea 3 dadi elementali dello stesso tipo elementale di <color=#FFFFFFFF>Signora</color>.\\nQuando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di Signora applica <color=#FFFFFFFF>Freddo estremo</color> o <color=#FFFFFFFF>Calore ardente</color> al personaggio attivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Signora.)","storytitle":"Signora, Sofferenza per sofferenza","storytext":"\"Proverai anche tu questa sofferenza.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro Signora alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pankration!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Può essere giocata quando hai a disposizione almeno 8 dadi elementali e l'avversario non ha ancora terminato il suo turno: dopo che uno dei giocatori ha annunciato la fine del proprio turno, l'altro giocatore pesca 2 carte durante il suo turno prima di annunciarne la fine.","descriptionraw":"<color=#FFFFFFFF>Può essere giocata quando hai a disposizione almeno 8 dadi elementali e l'avversario non ha ancora terminato il suo turno:</color> dopo che uno dei giocatori ha annunciato la fine del proprio turno, l'altro giocatore pesca 2 carte durante il suo turno prima di annunciarne la fine.","descriptionreplaced":"<color=#FFFFFFFF>Può essere giocata quando hai a disposizione almeno 8 dadi elementali e l'avversario non ha ancora terminato il suo turno:</color> dopo che uno dei giocatori ha annunciato la fine del proprio turno, l'altro giocatore pesca 2 carte durante il suo turno prima di annunciarne la fine.","storytitle":"Pankration!","storytext":"\"Per la vittoria, i Coupon di credito e le merci più ricercate del Di Tutto un Po'... e per la libertà che potrebbe arrivare un giorno, colpisci!\"","source":"Scambio Coupon di credito al Di Tutto un Po'","playcost":[]},"parametrictransformer":{"id":323001,"name":"Modificatore parametrico","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Quando una delle fazioni usa un'abilità: se sono stati inflitti dei DAN elementali, questa carta ottiene 1 Progresso qualitativo.\nQuando questa carta ottiene 3 Progressi qualitativi, rimuovila, poi crea 3 diversi dadi elementali di base.","descriptionraw":"<color=#FFFFFFFF>Quando una delle fazioni usa un'abilità:</color> se sono stati inflitti dei DAN elementali, questa carta ottiene 1 <color=#FFFFFFFF>Progresso qualitativo</color>.\\nQuando questa carta ottiene 3 <color=#FFFFFFFF>Progressi qualitativi</color>, rimuovila, poi crea 3 diversi dadi elementali di base.","descriptionreplaced":"<color=#FFFFFFFF>Quando una delle fazioni usa un'abilità:</color> se sono stati inflitti dei DAN elementali, questa carta ottiene 1 <color=#FFFFFFFF>Progresso qualitativo</color>.\\nQuando questa carta ottiene 3 <color=#FFFFFFFF>Progressi qualitativi</color>, rimuovila, poi crea 3 diversi dadi elementali di base.","storytitle":"Rotazione perpetua: modifica parametrica","storytext":"\"In poche parole, tutto su questa terra e sotto di essa si muove in cicli. Ricordi ed elementi scorrono lungo le linee geomantiche.\"\n\"Forse le antiche civilizzazioni provavano a scoprire il ciclo che governa la conversione di polvere in tesori.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Ora del Giudizio","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"In questo turno, 3 carte evento giocate dal tuo avversario non avranno effetto.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"In questo turno, 3 carte evento giocate dal tuo avversario non avranno effetto.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"In questo turno, 3 carte evento giocate dal tuo avversario non avranno effetto.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Ora del Giudizio","storytext":"\"È giunta l'ora di prendere la decisione finale su questo caso.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Solidificazione perlacea","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Può essere giocata solo se il tuo personaggio attivo è Ippocampo Perlamillenario: quando entra in gioco, Ippocampo Perlamillenario ottiene una Perla del Fontemer con 1 Utilizzi a disposizione. Se la Perla del Fontemer è già associata, ottiene Utilizzi +1.\nQuando la Perla del Fontemer associata a Ippocampo Perlamillenario previene DAN provenienti da invocazioni, gli Utilizzi non vengono consumati due volte per turno.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ippocampo Perlamillenario.)","descriptionraw":"Può essere giocata solo se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2403]</color>: quando entra in gioco, $[A2403] ottiene una <color=#FFFFFFFF>$[C124032]</color> con 1 $[K3] a disposizione. Se la $[C124032] è già associata, ottiene $[K3] +1.\\nQuando la <color=#FFFFFFFF>$[C124032]</color> associata a $[A2403] previene DAN provenienti da invocazioni, gli $[K3] non vengono consumati due volte per turno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2403].)","descriptionreplaced":"Può essere giocata solo se il tuo personaggio attivo è <color=#FFFFFFFF>Ippocampo Perlamillenario</color>: quando entra in gioco, Ippocampo Perlamillenario ottiene una <color=#FFFFFFFF>Perla del Fontemer</color> con 1 <color=#FFFFFFFF>Utilizzi</color> a disposizione. Se la Perla del Fontemer è già associata, ottiene <color=#FFFFFFFF>Utilizzi</color> +1.\\nQuando la <color=#FFFFFFFF>Perla del Fontemer</color> associata a Ippocampo Perlamillenario previene DAN provenienti da invocazioni, gli <color=#FFFFFFFF>Utilizzi</color> non vengono consumati due volte per turno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ippocampo Perlamillenario.)","storytitle":"Ippocampo Perlamillenario: Solidificazione perlacea","storytext":"Perla xenomarina, Tuono del Fontemer... Una bestia fantasmica dalla forma di ippocampo che, malgrado sia un re solitario, non ha mai avuto una corte sfarzosa né nulla che vi somigli. Ciò che possiede, tuttavia, è una maestà e una potenza tali da atterrire e mettere in fuga gli altri Aberranti del Fontemer...","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Ippocampo Perlamillenario alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[]},"peopleofthesprings":{"id":321025,"name":"Popolo delle Sorgenti","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando una tua invocazione entra in campo: Utilizzi +1.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando una tua invocazione entra in campo:</color> $[K3] +1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando una tua invocazione entra in campo:</color> <color=#FFFFFFFF>Utilizzi</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Popolo delle Sorgenti","storytext":"La migliore meta per vacanze di tutta Natlan, nonché una casa felice per i Koholasauri e per gli amanti delle sorgenti termali!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Pellegrinaggio del ritorno della Fiamma sacra","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Genera delle Fiamme della guerra su entrambi i lati. Lo Spirito combattivo delle Fiamme della guerra sul tuo lato aumenta di 1. (Le Fiamme della guerra conteggiano sotto forma di Spirito combattivo i DAN inflitti dal proprio lato a quello avversario. All'inizio della fase di azione di ogni turno, il lato con più Spirito combattivo azzererà il proprio Spirito combattivo, facendo sì che il proprio personaggio attivo infligga DAN +1 in questo turno.)\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionraw":"Genera delle <color=#FFFFFFFF>$[C300006]</color> su entrambi i lati. Lo <color=#FFFFFFFF>Spirito combattivo</color> delle <color=#FFFFFFFF>$[C300006]</color> sul tuo lato aumenta di 1. (Le <color=#FFFFFFFF>$[C300006]</color> conteggiano sotto forma di <color=#FFFFFFFF>Spirito combattivo</color> i DAN inflitti dal proprio lato a quello avversario. All'inizio della fase di azione di ogni turno, il lato con più <color=#FFFFFFFF>Spirito combattivo</color> azzererà il proprio <color=#FFFFFFFF>Spirito combattivo</color>, facendo sì che il proprio personaggio attivo infligga DAN +1 in questo turno.)\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","descriptionreplaced":"Genera delle <color=#FFFFFFFF>Fiamme della guerra</color> su entrambi i lati. Lo <color=#FFFFFFFF>Spirito combattivo</color> delle <color=#FFFFFFFF>Fiamme della guerra</color> sul tuo lato aumenta di 1. (Le <color=#FFFFFFFF>Fiamme della guerra</color> conteggiano sotto forma di <color=#FFFFFFFF>Spirito combattivo</color> i DAN inflitti dal proprio lato a quello avversario. All'inizio della fase di azione di ogni turno, il lato con più <color=#FFFFFFFF>Spirito combattivo</color> azzererà il proprio <color=#FFFFFFFF>Spirito combattivo</color>, facendo sì che il proprio personaggio attivo infligga DAN +1 in questo turno.)\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella tua mano iniziale.)","storytitle":"Pellegrinaggio del ritorno della Fiamma sacra","storytext":"\"Ogni partecipante, vincitore o perdente che sia, contribuisce alla difesa della nostra nazione. Ecco perché è un onore partecipare.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Colpo in picchiata","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Azione di combattimento"],"description":"Azione di combattimento: passa al personaggio bersaglio. Questo personaggio usa poi un attacco normale.","descriptionraw":"$[K1]: passa al personaggio bersaglio. Questo personaggio usa poi un <color=#FFFFFFFF>attacco normale</color>.","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: passa al personaggio bersaglio. Questo personaggio usa poi un <color=#FFFFFFFF>attacco normale</color>.","storytitle":"Attacco in caduta","storytext":"\"...Non dispiegare il tuo aliante a metà strada! Ti scopriranno!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Nodo di Pneuma: Presa salda - Avanzato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando uno dei tuoi personaggi viene sconfitto: conferisci Immunità alla sconfitta al personaggio e ripristina 2 dei suoi PS.\nUtilizzi: 12\nQuando il tuo personaggio subisce DAN da Archè: polarità Ousia,  Utilizzi di questa carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci $[K54] al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè: polarità Ousia, </color> $[K3] di questa carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 12</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè: polarità Ousia, </color> <color=#FFFFFFFF>Utilizzi</color> di questa carta -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Nodo di Pneuma: Presa salda - Base","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando uno dei tuoi personaggi viene sconfitto: conferisci Immunità alla sconfitta al personaggio e ripristina 2 dei suoi PS.\nUtilizzi: 4\nQuando il tuo personaggio subisce DAN da Archè polarità Ousia,  Utilizzi di questa carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci $[K54] al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè polarità Ousia, </color> $[K3] di questa carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 4</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè polarità Ousia, </color> <color=#FFFFFFFF>Utilizzi</color> di questa carta -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Nodo di Pneuma: Presa salda - Intermedio","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Quando uno dei tuoi personaggi viene sconfitto: conferisci Immunità alla sconfitta al personaggio e ripristina 2 dei suoi PS.\nUtilizzi: 8\nQuando il tuo personaggio subisce DAN da Archè: polarità Ousia,  Utilizzi di questa carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci $[K54] al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè: polarità Ousia, </color> $[K3] di questa carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando uno dei tuoi personaggi viene sconfitto:</color> conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 2 dei suoi PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 8</color>\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN da {SPRITE_PRESET#3504}Archè: polarità Ousia, </color> <color=#FFFFFFFF>Utilizzi</color> di questa carta -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poesia di Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kaedehara Kazuha, equipaggia questa carta.\nDopo che Kaedehara Kazuha ha equipaggiato questa carta, utilizza immediatamente Chihayaburu una volta.\nQuando Kaedehara Kazuha, che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaedehara Kazuha.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1505]</color>, equipaggia questa carta.\\nDopo che $[A1505] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15052]</color> una volta.\\nQuando $[A1505], che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1505].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kaedehara Kazuha</color>, equipaggia questa carta.\\nDopo che Kaedehara Kazuha ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Chihayaburu</color> una volta.\\nQuando Kaedehara Kazuha, che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaedehara Kazuha.)","storytitle":"Kaedehara Kazuha: Poesia di Fuubutsu","storytext":"C'è qualcosa di elegante in questa partita.\nSe non c'è altro, entrambe le parti possono concedere la sconfitta senza rimpianti.","source":"Ricompensa ottenuta sfidando Kaedehara Kazuha a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Sega elettrica portatile","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto Simbolo stoico (una volta per turno).\nQuando il personaggio infligge DAN: se ci sono punti Simbolo stoico, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, $[K56|s3] 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Simbolo stoico</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Simbolo stoico</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Simbolo stoico</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Simbolo stoico</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Ballata marinara: Sega elettrica portatile","storytext":"\"La motosega prediletta dai lavoratori del passato per tagliare chiglie e tubature... Basta afferrare saldamente la maniglia usando entrambe le mani per essere in grado di separare perfino l'acciaio.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Batosta a sorpresa","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Klee, equipaggia questa carta.\nDopo che Klee ha equipaggiato questa carta, utilizza immediatamente Coniglio Bumbum una volta.\nQuando Klee, che ha questa carta equipaggiata, crea una Scintilla esplosiva, Utilizzi +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Klee.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1306]</color>, equipaggia questa carta.\\nDopo che $[A1306] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13062]</color> una volta.\\nQuando $[A1306], che ha questa carta equipaggiata, crea una <color=#FFFFFFFF>$[C113061]</color>, $[K3] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1306].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Klee</color>, equipaggia questa carta.\\nDopo che Klee ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Coniglio Bumbum</color> una volta.\\nQuando Klee, che ha questa carta equipaggiata, crea una <color=#FFFFFFFF>Scintilla esplosiva</color>, <color=#FFFFFFFF>Utilizzi</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Klee.)","storytitle":"Klee: Batosta a sorpresa","storytext":"Pesca questa carta e fatti una bella risata!","source":"Ricompensa ottenuta sfidando Klee a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Lancia di giada primordiale","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nDopo che questo personaggio ha usato un'abilità: DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità:</color> DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità:</color> DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Lancia punitrice dell'aquila: Lancia di giada primordiale","storytext":"\"L'uccello di pietra, una volta forgiato, prese il volo verso i cieli liberi. Si tuffò nel cuore dell'oceano, nel campo di battaglia con il colosso e la balena. Il colosso affondò nelle profondità del mare, per rimanervi per sempre. Liberati dai suoi ruggiti fragorosi furono gli abitanti di Liyue.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Spore proliferanti","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Fungostro Cresta di giada, equipaggia questa carta.\nDopo che Fungostro Cresta di giada ha equipaggiato questa carta, usa immediatamente Nube di spore volatili una volta.\nFungostro Cresta di giada, che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di Vitalità radicale.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Fungostro Cresta di giada.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2701]</color>, equipaggia questa carta.\\nDopo che $[A2701] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S27012]</color> una volta.\\n$[A2701], che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di <color=#FFFFFFFF>Vitalità radicale</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2701].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Fungostro Cresta di giada</color>, equipaggia questa carta.\\nDopo che Fungostro Cresta di giada ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Nube di spore volatili</color> una volta.\\nFungostro Cresta di giada, che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di <color=#FFFFFFFF>Vitalità radicale</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Fungostro Cresta di giada.)","storytitle":"Nuvola di polvere fungina","storytext":"Pochi riescono ad attraversare in maniera sicura le trappole preparate dal Miconoide dotato di intelligenza superiore a quella dell'essere vivente medio.","source":"Ricompensa ottenuta accettando la sfida della taverna contro un Fungostro Cresta di giada alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Profezia sommersa","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Mona, equipaggia questa carta.\nQuando Mona viene equipaggiata con questa carta, utilizza immediatamente Fantasma stellaris una volta.\nQuando Mona, che ha questa carta equipaggiata, è il personaggio attivo, le Reazioni di Hydro che inneschi infliggono DAN aggiuntivi +2.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Mona.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1203]</color>, equipaggia questa carta.\\nQuando $[A1203] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S12033]</color> una volta.\\nQuando $[A1203], che ha questa carta equipaggiata, è il personaggio attivo, le $[K212] che inneschi infliggono DAN aggiuntivi +2.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1203].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Mona</color>, equipaggia questa carta.\\nQuando Mona viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Fantasma stellaris</color> una volta.\\nQuando Mona, che ha questa carta equipaggiata, è il personaggio attivo, le <color=#80C0FFFF>{SPRITE_PRESET#2102}Reazioni di Hydro</color> che inneschi infliggono DAN aggiuntivi +2.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Mona.)","storytitle":"Mona: Profezia sommersa","storytext":"\"Ehi! Dovresti giocare quella carta!\"\n\"...Beh, e va bene, fa' come ti pare.\"","source":"Ricompensa ottenuta sfidando Mona a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Trivella mineraria","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto Solidarietà (una volta per turno).\nQuando un personaggio infligge DAN: se ci sono punti Solidarietà, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, $[K56|s3] 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Solidarietà</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Solidarietà</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Solidarietà</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Solidarietà</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Canto dei muratori: Trivella mineraria","storytext":"\"Dopotutto, si tratta di uno strumento con una potenza di penetrazione e una capacità di taglio incomparabili.\nEra in grado di trapassare le rocce come un coltello caldo nel burro, quindi, con materiali più morbidi, era ancora più facile.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Supporto di Puca","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Genera casualmente sul campo carte compagno finché le zone di supporto di entrambi i giocatori non sono piene.","descriptionraw":"Genera casualmente sul campo carte {SPRITE_PRESET#3103}compagno finché le zone di supporto di entrambi i giocatori non sono piene.","descriptionreplaced":"Genera casualmente sul campo carte {SPRITE_PRESET#3103}compagno finché le zone di supporto di entrambi i giocatori non sono piene.","playcost":[]},"puffpops":{"id":333018,"name":"Pam pum","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Le 3 volte successive in cui una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano, ripristina 1 PS del tuo personaggio bersaglio.\n(Ogni personaggio può usare al massimo 1 carta cibo per turno.)","descriptionraw":"Le 3 volte successive in cui una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano, ripristina 1 PS del tuo personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo per turno.)","descriptionreplaced":"Le 3 volte successive in cui una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano, ripristina 1 PS del tuo personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo per turno.)","storytitle":"Pam pum","storytext":"Uno spuntino dai sapori variegati. Se si tengono gli occhi chiusi, non si può indovinare quale sarà il gusto successivo, e mangiarli fa aumentare il battito cardiaco. Le parole \"Pam pum\" derivano dal suono dell'esplosione del Granifrutto ad alte temperature.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Strega pulsante","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Dopo aver cambiato personaggio in Lisa, che ha questa carta equipaggiata: associa Conduzione al personaggio attivo avversario (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lisa.)","descriptionraw":"Dopo aver cambiato personaggio in <color=#FFFFFFFF>$[A1409]</color>, che ha questa carta equipaggiata: associa <color=#FFFFFFFF>$[C114091]</color> al personaggio attivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1409].)","descriptionreplaced":"Dopo aver cambiato personaggio in <color=#FFFFFFFF>Lisa</color>, che ha questa carta equipaggiata: associa <color=#FFFFFFFF>Conduzione</color> al personaggio attivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Lisa.)","storytitle":"Lisa: Strega pulsante","storytext":"In quanto bibliotecaria che ha letto decine di migliaia di volumi, naturalmente è triviale per me ricordare come vincere...","source":"Ricompensa ottenuta sfidando Lisa a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusauro","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Se giocata: applica Bersaglio al personaggio attivo avversario.\nQuando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha Bersaglio associato, se possibile, rimuovi 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'Azione rapida anziché un'Azione di combattimento, facendola costare 1 dado elementale in meno e annullando ogni Bersaglio applicato ai personaggi avversari.\nTecnica: Decollo rapido\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> applica <color=#FFFFFFFF>$[C301302]</color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha <color=#FFFFFFFF>$[C301302]</color> associato</color>, se possibile, $[K56|s3] 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'$[K2] anziché un'$[K1], facendola costare 1 dado elementale in meno e annullando ogni <color=#FFFFFFFF>$[C301302]</color> applicato ai personaggi avversari.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2\\n</color>(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> applica <color=#FFFFFFFF>Bersaglio</color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha <color=#FFFFFFFF>Bersaglio</color> associato</color>, se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'<color=#FFFFFFFF>Azione rapida</color> anziché un'<color=#FFFFFFFF>Azione di combattimento</color>, facendola costare 1 dado elementale in meno e annullando ogni <color=#FFFFFFFF>Bersaglio</color> applicato ai personaggi avversari.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Decollo rapido\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2\\n</color>(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Qucusauro: Decollo rapido","storytext":"Si dice che gli antenati dei Qucusauri fossero molto simili ai potenti draghi alati, e che fossero in grado di solcare i cieli come nuvole.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Intreccio rapido","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Scegli una tua invocazione, ottiene Utilizzi +1.","descriptionraw":"Scegli una tua invocazione, ottiene $[K3] +1.","descriptionreplaced":"Scegli una tua invocazione, ottiene <color=#FFFFFFFF>Utilizzi</color> +1.","storytitle":"Baron Coniglio rattoppato","storytext":"È questo il segreto della longevità del Baron Coniglio DCCCXCIII.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Macaron arcobaleno","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio. Le 3 volte successive che questo personaggio subisce DAN, ripristina 1 PS subito dopo.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Macaron arcobaleno","storytext":"Dei dolcetti rotondi e variopinti. La loro crosta croccante racchiude un cuore dolce e morbido, ciascuno di essi è rifinito alla perfezione.\nA Fontaine c'è un detto che dice: \"Un dessert senza macaron è come acqua senza sorgente\".","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Macaron arcobaleno","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Il personaggio bersaglio ottiene PS max +2. Dopo aver subito DAN con 4 accumuli, ripristina di 1 i propri PS. (Cumulabile)","descriptionraw":"Il personaggio bersaglio ottiene PS max +2. Dopo aver subito DAN con 4 accumuli, ripristina di 1 i propri PS. (Cumulabile)","descriptionreplaced":"Il personaggio bersaglio ottiene PS max +2. Dopo aver subito DAN con 4 accumuli, ripristina di 1 i propri PS. (Cumulabile)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo che un tuo personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo del tuo successivo personaggio inattivo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo del tuo successivo personaggio inattivo (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo del tuo successivo personaggio inattivo (una volta per turno).","storytitle":"Rana, Pietra della rimembranza","storytext":"\"Possiamo ancora passare un sacco di tempo insieme. Possiamo esplorare insieme l'immensità della foresta, del mondo e del futuro!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Arco corvino","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1. \n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Flagello delle fiamme e dell'acqua: Arco corvino","storytext":"Si dice che i corvi siano i traghettatori dei morti. In quanto tali, le loro piume fungono da decorazione sugli archi dei cacciatori, per presagire la morte imminente dei loro bersagli.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Arco corvino","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automa"],"description":"ATT +1.\nDopo che il personaggio associato ha eseguito un'azione: azione +1, associa 1 accumulo di Riduzione di Energia fornita dalle azioni (una volta per turno).","descriptionraw":"ATT +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1, associa 1 accumulo di <color=#FFFFFFFF>$[C147]</color> (una volta per turno).","descriptionreplaced":"ATT +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1, associa 1 accumulo di <color=#FFFFFFFF>Riduzione di Energia fornita dalle azioni</color> (una volta per turno).","playcost":[]},"redfeatherfan":{"id":323003,"name":"Ventaglio di piume rosse","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Dopo aver cambiato personaggio: il successivo cambio di personaggio che esegui nel turno attuale viene considerato come Azione rapida invece che Azione di combattimento, e consuma 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> il successivo cambio di personaggio che esegui nel turno attuale viene considerato come $[K2] invece che $[K1], e consuma 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> il successivo cambio di personaggio che esegui nel turno attuale viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>, e consuma 1 dado elementale in meno (una volta per turno).","storytitle":"Venticello ineffabile: Ventaglio di piume rosse","storytext":"La leggenda narra che questo ventaglio sia in grado di sprigionare vari poteri nelle mani di un guerriero tengu.\nQuando viene impugnato da una persona di comune, tuttavia, possiede solo il potere di conferire un po' più di leggerezza al peso corporeo.\nAnche in questo modo, questo grado di potere è più che utile per un individuo medio.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Fiamma rinata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Fiammardente infligge DAN +3. Quest'effetto si attiva di nuovo quando dichiari la fine del tuo turno.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> infligge DAN +3. Quest'effetto si attiva di nuovo quando dichiari la fine del tuo turno.","descriptionreplaced":"<color=#FFFFFFFF>Fiammardente</color> infligge DAN +3. Quest'effetto si attiva di nuovo quando dichiari la fine del tuo turno.","playcost":[]},"rendingvortex":{"id":225021,"name":"Vortice lacerante","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Dvalin, equipaggia questa carta.\nDopo che Dvalin ha equipaggiato questa carta, utilizza immediatamente Barriera tempestosa una volta.\nQuando Dvalin si trova in campo con questa carta equipaggiata, quando il Collasso totale associato a un personaggio avversario viene rimosso: applica Collasso totale al prossimo personaggio inattivo avversario (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dvalin.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2502]</color>, equipaggia questa carta.\\nDopo che $[A2502] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S25022]</color> una volta.\\nQuando $[A2502] si trova in campo con questa carta equipaggiata, quando il <color=#FFFFFFFF>$[C125021]</color> associato a un personaggio avversario viene rimosso: applica <color=#FFFFFFFF>$[C125021]</color> al prossimo personaggio inattivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2502].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Dvalin</color>, equipaggia questa carta.\\nDopo che Dvalin ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Barriera tempestosa</color> una volta.\\nQuando Dvalin si trova in campo con questa carta equipaggiata, quando il <color=#FFFFFFFF>Collasso totale</color> associato a un personaggio avversario viene rimosso: applica <color=#FFFFFFFF>Collasso totale</color> al prossimo personaggio inattivo avversario (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dvalin.)","storytitle":"Dvalin, Vortice lacerante","storytext":"Ma non dimenticare mai che la polvere può essere spazzata via e il potere del dubbio e del veleno spezzato.","source":"Ricompensa ottenuta accettando la sfida della taverna contro Dvalin alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Riposo adeguato","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Sigewinne, equipaggia questa carta.\nDopo che Sigewinne ha equipaggiato questa carta, utilizza immediatamente Idroterapia rimbalzante una volta.\nQuando Sigewinne, che ha questa carta equipaggiata, utilizza Idroterapia rimbalzante: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sigewinne.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1213]</color>, equipaggia questa carta.\\nDopo che $[A1213] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12132]</color> una volta.\\nQuando $[A1213], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S12132]</color>: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1213].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Sigewinne</color>, equipaggia questa carta.\\nDopo che Sigewinne ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Idroterapia rimbalzante</color> una volta.\\nQuando Sigewinne, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Idroterapia rimbalzante</color>: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sigewinne.)","storytitle":"Sigewinne, Riposo adeguato","storytext":"\"Non innervosirti e rilassati!\"","source":"Ricompensa ottenuta sfidando Sigewinne a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Melodia del Gran Sogno","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"La volta successiva che giochi una carta arma o manufatto in questo turno: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 1 dado elementale in meno.","storytitle":"Melodia del Gran Sogno","storytext":"\"Entra nei nostri sogni, nel nostro mondo.\"\n\"Scrivi di buone, valorose e leali gesta.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Equa ricompensa","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il Tripudio elementale del personaggio infligge DAN +2.\nDopo che il tuo personaggio attivo ha subito DAN o è stato guarito: ottieni 1 punto Principio di giustizia. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto Energia.\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il Tripudio elementale del personaggio infligge DAN +2</color>.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> ottieni 1 punto <color=#FFFFFFFF>Principio di giustizia</color>. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto $[K310].\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il Tripudio elementale del personaggio infligge DAN +2</color>.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> ottieni 1 punto <color=#FFFFFFFF>Principio di giustizia</color>. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Punta di lancia: Equa ricompensa","storytext":"\"È così che il mondo dovrebbe sempre operare e preservare la rettitudine.\nMa, quando si parla di 'come dovrebbero andare le cose', è sempre tremendamente difficile raggiungere risultati ideali.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Equa ricompensa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lancia","Carta automa"],"description":"ATT +1.\nAlla fine del turno: il personaggio associato a questa carta ottiene PS max +5.","descriptionraw":"ATT +1.\\nAlla fine del turno: il personaggio associato a questa carta ottiene PS max +5.","descriptionreplaced":"ATT +1.\\nAlla fine del turno: il personaggio associato a questa carta ottiene PS max +5.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Verdetto finale","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yanfei, equipaggia questa carta.\nQuando Yanfei viene equipaggiata con questa carta, utilizza immediatamente Sigillo d'approvazione una volta.\nQuando Yanfei, che ha questa carta equipaggiata, usa un Attacco caricato: infliggi DAN +1 ai nemici con non più di 6 PS. Se viene innescato Sigillo scarlatto, pesca 1 carta al termine del conteggio delle abilità.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yanfei.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1308]</color>, equipaggia questa carta.\\nQuando $[A1308] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S13081]</color> una volta.\\nQuando $[A1308], che ha questa carta equipaggiata, usa un $[K51]: infliggi DAN +1 ai nemici con non più di 6 PS. Se viene innescato $[K1010], pesca 1 carta al termine del conteggio delle abilità.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1308].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yanfei</color>, equipaggia questa carta.\\nQuando Yanfei viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Sigillo d'approvazione</color> una volta.\\nQuando Yanfei, che ha questa carta equipaggiata, usa un <color=#FFFFFFFF>Attacco caricato</color>: infliggi DAN +1 ai nemici con non più di 6 PS. Se viene innescato <color=#FFFFFFFF>Sigillo scarlatto</color>, pesca 1 carta al termine del conteggio delle abilità.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yanfei.)","storytitle":"Yanfei: Verdetto finale","storytext":"\"Quando si tratta delle carte... beh, tutto è concesso, purché non sia proibito dal regolamento.\"","source":"Ricompensa ottenuta sfidando Yanfei a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Stocco del Gelo fluente","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Operativo del Gelo, equipaggia questa carta.\nDopo aver equipaggiato questa carta, usa immediatamente Intercettazione glaciale una volta.\nDopo che Operativo del Gelo, che ha questa carta equipaggiata, ha innescato Ombra di sangue: gli accumuli di Legame vitale del personaggio attivo avversario raddoppiano.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Operativo del Gelo.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2104]</color>, equipaggia questa carta.\\nDopo aver equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S21042]</color> una volta.\\nDopo che <color=#FFFFFFFF>$[A2104]</color>, che ha questa carta equipaggiata, ha innescato <color=#FFFFFFFF>$[S21044]</color>: gli accumuli di <color=#FFFFFFFF>$[C122]</color> del personaggio attivo avversario raddoppiano.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2104].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Operativo del Gelo</color>, equipaggia questa carta.\\nDopo aver equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Intercettazione glaciale</color> una volta.\\nDopo che <color=#FFFFFFFF>Operativo del Gelo</color>, che ha questa carta equipaggiata, ha innescato <color=#FFFFFFFF>Ombra di sangue</color>: gli accumuli di <color=#FFFFFFFF>Legame vitale</color> del personaggio attivo avversario raddoppiano.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Operativo del Gelo.)","storytitle":"Operativo del Gelo: Stocco del Gelo fluente","storytext":"\"Perdona la mia precedente mancanza di riguardo.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Operativo del Gelo alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Rito della rinascita","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Qiqi, equipaggia questa carta.\nDopo che Qiqi ha equipaggiato questa carta, utilizza immediatamente Arte dell'Adeptus: Protettrice della fortuna una volta.\nDopo che Qiqi, che ha questa carta equipaggiata, utilizza Arte dell'Adeptus: Protettrice della fortuna, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Qiqi.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1108]</color>, equipaggia questa carta.\\nDopo che $[A1108] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11083]</color> una volta.\\nDopo che $[A1108], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S11083]</color>, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1108].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Qiqi</color>, equipaggia questa carta.\\nDopo che Qiqi ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Arte dell'Adeptus: Protettrice della fortuna</color> una volta.\\nDopo che Qiqi, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Arte dell'Adeptus: Protettrice della fortuna</color>, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Qiqi.)","storytitle":"Qiqi: Rito della rinascita","storytext":"\"Devo... continuare a vivere...\"","source":"Ricompensa ottenuta sfidando Qiqi a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rock 'n' roll infernale","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Xinyan, equipaggia questa carta.\nDopo che Xinyan ha equipaggiato questa carta, utilizza immediatamente Danza sul fuoco.\nQuando Xinyan, che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xinyan.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1312]</color>, equipaggia questa carta.\\nDopo che $[A1312] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13121]</color>.\\nQuando $[A1312], che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1312].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Xinyan</color>, equipaggia questa carta.\\nDopo che Xinyan ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Danza sul fuoco</color>.\\nQuando Xinyan, che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xinyan.)","storytitle":"Xinyan: Rock 'n' roll infernale","storytext":"\"Massimo volume!\"","source":"Ricompensa ottenuta sfidando Xinyan a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Segugio fuggente: Veloce come il vento","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Gorou, equipaggia questa carta.\nDopo che Gorou ha equipaggiato questa carta, utilizza immediatamente Difesa a tutto tondo Inuzaka una volta.\nQuando Gorou si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto DAN da Geo: se Stendardo bellico del generale è in campo, pesca 1 carta (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Gorou.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1606]</color>, equipaggia questa carta.\\nDopo che $[A1606] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16062]</color> una volta.\\nQuando $[A1606] si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto $[K106]: se <color=#FFFFFFFF>$[C116061]</color> è in campo, pesca 1 carta (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1606].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Gorou</color>, equipaggia questa carta.\\nDopo che Gorou ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Difesa a tutto tondo Inuzaka</color> una volta.\\nQuando Gorou si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>: se <color=#FFFFFFFF>Stendardo bellico del generale</color> è in campo, pesca 1 carta (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Gorou.)","storytitle":"Gorou, Segugio fuggente: Veloce come il vento","storytext":"\"Adunata!\"","source":"Ricompensa ottenuta sfidando Gorou a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Arco sacrificale","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno). \n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno). \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno). \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Compostezza: Arco sacrificale","storytext":"Un arco da caccia cerimoniale che ha visto gli anni passare. I suoi ornamenti sono ancora visibili.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Arco sacrificale","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automa"],"description":"ATT +1.\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","descriptionraw":"ATT +1.\\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","descriptionreplaced":"ATT +1.\\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Frammenti sacrificali","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1 .\nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Compostezza: Frammenti sacrificali","storytext":"Uno spartito eroso dal tempo, dal contenuto ormai illeggibile.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Frammenti sacrificali","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizzatore","Carta automa"],"description":"ATT +1.\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","descriptionraw":"ATT +1.\\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","descriptionreplaced":"ATT +1.\\nPrima di eseguire un'azione: se l'energia è al massimo, azione +1 (una volta per turno).","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Spadone sacrificale","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Compostezza: Spadone sacrificale","storytext":"Questo spadone ha visto tanti anni passare, e in passato era in possesso da un clan di guerrieri coraggiosi e talentuosi, che combatterono duramente e morirono giovani.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Spada sacrificale","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Compostezza: Spada sacrificale","storytext":"Questa lama era un semplice oggetto decorativo prima di venire affilata dal passare del tempo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Santuario dei Sangonomiya","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: ripristina 1 PS di tutti i tuoi personaggi.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Palazzo perlaceo","storytext":"\"Sangonomiya un tempo era un abisso oceanico, fino a quando non giunse il Grande Serpente, che formò un vortice avvolgendosi su sé stesso e plasmò un'isola dal corallo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Rosso sangue","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Hu Tao, equipaggia questa carta.\nDopo che Hu Tao ha equipaggiato questa carta, utilizza immediatamente Guida all'aldilà una volta.\nQuando Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi DAN da Pyro +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Hu Tao.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1307]</color>, equipaggia questa carta.\\nDopo che $[A1307] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13072]</color> una volta.\\nQuando $[A1307], che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi $[K103] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1307].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Hu Tao</color>, equipaggia questa carta.\\nDopo che Hu Tao ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Guida all'aldilà</color> una volta.\\nQuando Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Hu Tao.)","storytitle":"Hu Tao: Rosso sangue","storytext":"La direttrice Hu ha bisogno di ulteriore potenza di fuoco per sistemare delle questioni particolari.","source":"Ricompensa ottenuta sfidando Hu Tao a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Lama di alburno","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1 .\nQuando entra in gioco: la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando entra in gioco:</color> la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando entra in gioco:</color> la volta successiva che il personaggio associato esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Santuario della foresta: Lama di alburno","storytext":"\"...Nonostante questo, le nostre storie saranno per loro come una strada nel deserto, come orme del Re dei boschi.\nLe amicizie del passato riposeranno in pace, come un Aranara che muta in un seme.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Piatto di sashimi","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Prima della fine del turno, gli attacchi normali del personaggio bersaglio infliggono DAN +1.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Prima della fine del turno, gli <color=#FFFFFFFF>attacchi normali</color> del personaggio bersaglio infliggono DAN +1.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Prima della fine del turno, gli <color=#FFFFFFFF>attacchi normali</color> del personaggio bersaglio infliggono DAN +1.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Piatto di sashimi","storytext":"Grazie al filo della lama di uno chef esperto, la consistenza degli ingredienti resta immacolata. Mangiando, è come se un essere vivente ti saltasse in bocca...\nUn attimo... non è che gli ingredienti sono ancora...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Piatto di sashimi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"I PS max di tutti i tuoi personaggi aumentano di 2. Conferisce casualmente ATT +1 a uno dei tuoi personaggi.","descriptionraw":"I PS max di tutti i tuoi personaggi aumentano di 2. Conferisce casualmente ATT +1 a uno dei tuoi personaggi.","descriptionreplaced":"I PS max di tutti i tuoi personaggi aumentano di 2. Conferisce casualmente ATT +1 a uno dei tuoi personaggi.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Banchetto saurico","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Seleziona 1 tecnica equipaggiata dai tuoi personaggi e aumentane gli Utilizzi di 1.","descriptionraw":"Seleziona 1 {SPRITE_PRESET#3008}tecnica equipaggiata dai tuoi personaggi e aumentane gli $[K3] di 1.","descriptionreplaced":"Seleziona 1 {SPRITE_PRESET#3008}tecnica equipaggiata dai tuoi personaggi e aumentane gli <color=#FFFFFFFF>Utilizzi</color> di 1.","storytitle":"Banchetto saurico","storytext":"\"...Ultimo punto, ma non meno importante: bisogna dargli della pappa buona! Dopotutto, per diventare amici di un Saurico bisogna prenderlo per la gola!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Saurocracker","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Durante questo turno, il personaggio bersaglio consuma 1 dado elementale in meno la volta successiva che usa una tecnica.\n(Ogni personaggio può consumare al massimo 1 carta cibo per turno.)","descriptionraw":"Durante questo turno, il personaggio bersaglio consuma 1 dado elementale in meno la volta successiva che usa una {SPRITE_PRESET#3008}tecnica.\\n(Ogni personaggio può consumare al massimo 1 carta {SPRITE_PRESET#3101}cibo per turno.)","descriptionreplaced":"Durante questo turno, il personaggio bersaglio consuma 1 dado elementale in meno la volta successiva che usa una {SPRITE_PRESET#3008}tecnica.\\n(Ogni personaggio può consumare al massimo 1 carta {SPRITE_PRESET#3101}cibo per turno.)","storytitle":"Saurocracker","storytext":"\"Cracker a forma di piccoli Saurici. Leggeri, croccanti, dolci e profumati, dalle forme e disegni adorabili: come potrebbe la gente di Natlan non essere conquistata da questi deliziosi spuntini?\"","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Saurocracker","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"PS max del personaggio bersaglio +2.","descriptionraw":"PS max del personaggio bersaglio +2.","descriptionreplaced":"PS max del personaggio bersaglio +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"Discendenti delle Vette","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando giochi una carta che non era presente nel tuo mazzo iniziale di questo duello: se il costo originale in dadi elementali di quella carta non è inferiore al Punteggio estremo, genera 1 dado elementale di base casuale e aggiungi 1 punto al Punteggio estremo di questa carta.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta che non era presente nel tuo mazzo iniziale di questo duello:</color> se il costo originale in dadi elementali di quella carta non è inferiore al <color=#FFFFFFFF>Punteggio estremo</color>, genera 1 dado elementale di base casuale e aggiungi 1 punto al <color=#FFFFFFFF>Punteggio estremo</color> di questa carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta che non era presente nel tuo mazzo iniziale di questo duello:</color> se il costo originale in dadi elementali di quella carta non è inferiore al <color=#FFFFFFFF>Punteggio estremo</color>, genera 1 dado elementale di base casuale e aggiungi 1 punto al <color=#FFFFFFFF>Punteggio estremo</color> di questa carta.","storytitle":"Discendenti delle Vette","storytext":"\"Secondo la leggenda, i guerrieri che appartenevano a questa tribù, insieme a cento Yumkasauri, trascorsero cento giorni a tirare cento corde per spostare il \"Totem di ossidiana\", simbolo della loro fede, nel punto in cui si trova adesso.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Apocalisse scorpionica","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Eremita maestra del folklore infuocato, equipaggia questa carta.\nDopo che Eremita maestra del folklore infuocato ha equipaggiato questa carta, utilizza immediatamente Assalto rovente una volta.\nQuando la tua Eremita maestra del folklore infuocato, che ha questa carta equipaggiata, è in campo e usi Assalto ardente per sconfiggere un personaggio avversario, aggiungi 1 carta Spirito del presagio: Scorpione di Pyro  alla tua mano.\n Al termine del turno: genera 1 accumulo di Benedizione dello scorpione.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eremita maestra del folklore infuocato.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2303]</color>, equipaggia questa carta.\\nDopo che $[A2303] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S23032]</color> una volta.\\nQuando la tua $[A2303], che ha questa carta equipaggiata, è in campo e usi <color=#FFFFFFFF>$[S1230311]</color> per sconfiggere un personaggio avversario, aggiungi 1 carta <color=#FFFFFFFF>$[C123031] </color> alla tua mano.\\n Al termine del turno: genera 1 accumulo di <color=#FFFFFFFF>$[C123032]</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2303].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Eremita maestra del folklore infuocato</color>, equipaggia questa carta.\\nDopo che Eremita maestra del folklore infuocato ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Assalto rovente</color> una volta.\\nQuando la tua Eremita maestra del folklore infuocato, che ha questa carta equipaggiata, è in campo e usi <color=#FFFFFFFF>Assalto ardente</color> per sconfiggere un personaggio avversario, aggiungi 1 carta <color=#FFFFFFFF>Spirito del presagio: Scorpione di Pyro </color> alla tua mano.\\n Al termine del turno: genera 1 accumulo di <color=#FFFFFFFF>Benedizione dello scorpione</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eremita maestra del folklore infuocato.)","storytitle":"Eremita maestra del folklore infuocato, Apocalisse scorpionica","storytext":"\"Per l'Oasi eterna!\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Eremita maestra del folklore infuocato alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Seggi sacri e secolari","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando si trova in stato di Archè: Pneuma o Archè: Ousia, cambia lo stato di Furina.\nSe sul tuo campo sono presenti i Membri del Salon o il Cantante delle Mille Acque, cambia anche il loro stato.","descriptionraw":"Quando si trova in stato di {SPRITE_PRESET#3504}Archè: Pneuma o {SPRITE_PRESET#3505}Archè: Ousia, cambia lo stato di $[A1211].\\nSe sul tuo campo sono presenti i <color=#FFFFFFFF>$[K1031]</color> o il <color=#FFFFFFFF>$[K1032]</color>, cambia anche il loro stato.","descriptionreplaced":"Quando si trova in stato di {SPRITE_PRESET#3504}Archè: Pneuma o {SPRITE_PRESET#3505}Archè: Ousia, cambia lo stato di Furina.\\nSe sul tuo campo sono presenti i <color=#FFFFFFFF><color=#FFFFFFFF>Membri del Salon</color></color> o il <color=#FFFFFFFF><color=#FFFFFFFF>Cantante delle Mille Acque</color></color>, cambia anche il loro stato.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Seggi sacri e secolari","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando lo stato di Archè: Pneuma o Archè: Ousia è attivo, cambia lo stato di Furina.","descriptionraw":"Quando lo stato di {SPRITE_PRESET#3504}Archè: Pneuma o {SPRITE_PRESET#3505}Archè: Ousia è attivo, cambia lo stato di $[A7211].","descriptionreplaced":"Quando lo stato di {SPRITE_PRESET#3504}Archè: Pneuma o {SPRITE_PRESET#3505}Archè: Ousia è attivo, cambia lo stato di Furina.","playcost":[]},"seeddispensary":{"id":323005,"name":"Scatola di semi","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Quando giochi una carta di supporto con un costo originale di almeno 2 dadi elementali: spendi 1 dado elementale in meno (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta di supporto con un costo originale di almeno 2 dadi elementali: </color>spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta di supporto con un costo originale di almeno 2 dadi elementali: </color>spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Scatola di semi","storytext":"Un contenitore speciale ottenuto da Madame Ping. Secondo lei, questa scatola ha il potere di \"generare semi\"...","playcost":[]},"seiraiisland":{"id":321019,"name":"Isola di Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo che un qualsiasi personaggio da entrambi i lati è stato guarito: il personaggio riceve Tempesta distante (subisce 2 DAN da perforazione nella fase finale. Può essere usata una volta sola).\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un qualsiasi personaggio da entrambi i lati è stato guarito:</color> il personaggio riceve $[K1025] (subisce 2 DAN da perforazione nella fase finale. Può essere usata una volta sola).\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un qualsiasi personaggio da entrambi i lati è stato guarito:</color> il personaggio riceve <color=#FFFFFFFF>Tempesta distante</color> (subisce 2 DAN da perforazione nella fase finale. Può essere usata una volta sola).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","storytitle":"Isola di Seirai","storytext":"\"La grande battaglia che cambiò il colore del mare e del cielo è stata ormai dimenticata, ma le immense tempeste invocate all'epoca continuano a perdurare.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Isola di Seirai","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Alla fine del turno: tutti i personaggi avversari subiscono 1 DAN da perforazione, e il personaggio attivo avversario perde 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Alla fine del turno:</color> tutti i personaggi avversari subiscono 1 DAN da perforazione, e il personaggio attivo avversario perde 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del turno:</color> tutti i personaggi avversari subiscono 1 DAN da perforazione, e il personaggio attivo avversario perde 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Espulsione","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Scegli un'invocazione dell'avversario e falle perdere 2 Utilizzi.","descriptionraw":"Scegli un'invocazione dell'avversario e falle perdere 2 $[K3].","descriptionreplaced":"Scegli un'invocazione dell'avversario e falle perdere 2 <color=#FFFFFFFF>Utilizzi</color>.","storytitle":"Espulsione","storytext":"\"Qui ai Servizi Funebri Wangsheng, puoi contare su di noi per un ultimo saluto come si deve! Soddisfazione garantita!\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Si innesca automaticamente una volta per turno: 1 carta Supporto melusino casuale viene aggiunta alla tua mano.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> 1 carta <color=#FFFFFFFF>$[C302218]</color> casuale viene aggiunta alla tua mano.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> 1 carta <color=#FFFFFFFF>Supporto melusino</color> casuale viene aggiunta alla tua mano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Serene","storytext":"\"E anche oggi risolveremo i problemi di tutti quanti!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Supporto di Serene","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi alla tua mano 2 carte cibo casuali consigliate dalle Melusine.","descriptionraw":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3101}cibo casuali consigliate dalle Melusine.","descriptionreplaced":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3101}cibo casuali consigliate dalle Melusine.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo che uno dei giocatori ha eseguito una qualsiasi azione, se hai 0 carte nella mano: pesca 1 carta.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che uno dei giocatori ha eseguito una qualsiasi azione, se hai 0 carte nella mano: </color>pesca 1 carta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che uno dei giocatori ha eseguito una qualsiasi azione, se hai 0 carte nella mano: </color>pesca 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Setaria, Scavalcare il muro","storytext":"Un genio del deserto, nelle profondità del tempio della foresta pluviale...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Ombra del re delle sabbie","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se giocata: pesca 1 carta.\nQuando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (una volta per turno).\n(Un personaggio può equipaggiare un massimo di 1 manufatto)","descriptionraw":"<color=#FFFFFFFF>Se giocata: </color>pesca 1 carta.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (una volta per turno).\\n(Un personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto)","descriptionreplaced":"<color=#FFFFFFFF>Se giocata: </color>pesca 1 carta.\\n<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (una volta per turno).\\n(Un personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto)","storytitle":"Generazioni sostitute: Ombra del re delle sabbie","storytext":"\"Un tempo, il saggio re mortale e i membri del clero ricevevano personalmente oracoli divini, ed erano i padroni della terra.\nOggi, coloro che governano nelle oasi sono meri emissari, ombre degli dèi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Agitato, non \"miaoscolato\"","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Diona, equipaggia questa carta.\nDopo che Diona ha equipaggiato questa carta, utilizza immediatamente Zampe glaciali una volta.\nQuando Diona, che ha questa carta equipaggiata, crea uno Scudo felino, punti Scudo +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Diona.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1102]</color>, equipaggia questa carta.\\nDopo che $[A1102] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11022]</color> una volta.\\nQuando $[A1102], che ha questa carta equipaggiata, crea uno <color=#FFFFFFFF>$[C111021]</color>, punti $[K6] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1102].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Diona</color>, equipaggia questa carta.\\nDopo che Diona ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Zampe glaciali</color> una volta.\\nQuando Diona, che ha questa carta equipaggiata, crea uno <color=#FFFFFFFF>Scudo felino</color>, punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Diona.)","storytitle":"Diona: Agitato, non \"miaoscolato\"","storytext":"Agitare e mescolare fino a ottenere un mix uniforme... ed eccoci qua! Il tuo bel rabbocco è pronto!","source":"Ricompensa ottenuta sfidando Diona a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Reminiscenza di Shimenawa","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità elementale: spendi 1 dado elementale in meno (una volta per turno).\nSe il personaggio ha almeno 2 punti Energia, i suoi attacchi normali e le sue abilità elementali infliggono DAN +1.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\nSe il personaggio ha almeno 2 punti $[K310], i suoi attacchi normali e le sue abilità elementali infliggono DAN +1.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\nSe il personaggio ha almeno 2 punti <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, i suoi attacchi normali e le sue abilità elementali infliggono DAN +1.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Iridiscenza effimera: Reminiscenza di Shimenawa","storytext":"\"...Perdere un ricordo è come perdere la vita: è la morte in mezzo a un'oscurità eterna.\nLa vita è piena di incertezze. L'amore è fugace e anche i ricordi più duraturi possono svanire.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Reminiscenza di Shimenawa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha eseguito un'azione: azione +1, associa 2 accumuli di Riduzione di Energia fornita dalle azioni (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1, associa 2 accumuli di <color=#FFFFFFFF>$[C147]</color> (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1, associa 2 accumuli di <color=#FFFFFFFF>Riduzione di Energia fornita dalle azioni</color> (una volta per turno).","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver e Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Nel corso del duello, questa carta conta il numero di tipi di DAN elementali subiti dai personaggi avversari, considerandoli come punti Assistenza (per un massimo di 4).\nFase finale: se hai almeno 3 punti Assistenza, rimuovi questa carta e pesca una quantità di carte pari al numero di punti Assistenza.","descriptionraw":"Nel corso del duello, questa carta conta il numero di tipi di DAN elementali subiti dai personaggi avversari, considerandoli come punti <color=#FFFFFFFF>Assistenza</color> (per un massimo di 4).\\n<color=#FFFFFFFF>Fase finale:</color> se hai almeno 3 punti <color=#FFFFFFFF>Assistenza</color>, rimuovi questa carta e pesca una quantità di carte pari al numero di punti <color=#FFFFFFFF>Assistenza</color>.","descriptionreplaced":"Nel corso del duello, questa carta conta il numero di tipi di DAN elementali subiti dai personaggi avversari, considerandoli come punti <color=#FFFFFFFF>Assistenza</color> (per un massimo di 4).\\n<color=#FFFFFFFF>Fase finale:</color> se hai almeno 3 punti <color=#FFFFFFFF>Assistenza</color>, rimuovi questa carta e pesca una quantità di carte pari al numero di punti <color=#FFFFFFFF>Assistenza</color>.","storytitle":"I migliori assistenti del mondo: Silver e Melus","storytext":"\"Non abbia paura. La proteggeremo fino alla fine.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Peccato d'orgoglio","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kujou Sara, equipaggia questa carta.\nQuando Kujou Sara viene equipaggiata con questa carta, utilizza immediatamente Richiamo tengu della tempesta una volta.\nQuando Kujou Sara è attiva ed è equipaggiata con questa carta, le abilità elementali e i Tripudi elementali di tutti i personaggi alleati di Electro con Copertura della Piuma corvina infliggono DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kujou Sara.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1406]</color>, equipaggia questa carta.\\nQuando $[A1406] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S14062]</color> una volta.\\nQuando $[A1406] è attiva ed è equipaggiata con questa carta, le <color=#FFFFFFFF>abilità elementali</color> e i <color=#FFFFFFFF>Tripudi elementali</color> di tutti i personaggi alleati di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> con <color=#FFFFFFFF>$[C114063]</color> infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1406].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kujou Sara</color>, equipaggia questa carta.\\nQuando Kujou Sara viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Richiamo tengu della tempesta</color> una volta.\\nQuando Kujou Sara è attiva ed è equipaggiata con questa carta, le <color=#FFFFFFFF>abilità elementali</color> e i <color=#FFFFFFFF>Tripudi elementali</color> di tutti i personaggi alleati di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> con <color=#FFFFFFFF>Copertura della Piuma corvina</color> infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kujou Sara.)","storytitle":"Kujou Sara: Peccato d'orgoglio","storytext":"\"La mia mente è un tutt'uno con l'arco e la freccia: il nemico cadrà alla mia mercé!\"","source":"Ricompensa ottenuta sfidando Kujou Sara a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Sir Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Dopo aver rimosso o armonizzato 1 carta: questa carta ottiene 1 punto Sentore di notizia (massimo 2 punti).\nFase finale: se questa carta possiede 2 punti Sentore di notizia, rimuovi 2 punti, crea 1 copia della carta in cima al mazzo del tuo avversario e aggiungila alla tua mano.","descriptionraw":"<color=#FFFFFFFF>Dopo aver $[K56|s4] o $[K57|s4] 1 carta</color>: questa carta ottiene 1 punto <color=#FFFFFFFF>Sentore di notizia</color> (massimo 2 punti).\\n<color=#FFFFFFFF>Fase finale:</color> se questa carta possiede 2 punti <color=#FFFFFFFF>Sentore di notizia</color>, rimuovi 2 punti, crea 1 copia della carta in cima al mazzo del tuo avversario e aggiungila alla tua mano.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver <color=#FFFFFFFF>rimosso</color> o <color=#FFFFFFFF>armonizzato</color> 1 carta</color>: questa carta ottiene 1 punto <color=#FFFFFFFF>Sentore di notizia</color> (massimo 2 punti).\\n<color=#FFFFFFFF>Fase finale:</color> se questa carta possiede 2 punti <color=#FFFFFFFF>Sentore di notizia</color>, rimuovi 2 punti, crea 1 copia della carta in cima al mazzo del tuo avversario e aggiungila alla tua mano.","storytitle":"Sir Arthur","storytext":"\"Buongiorno! Buongiorno!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Pigrizia: Nuove tecniche","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Sayu, equipaggia questa carta.\nQuando Sayu viene equipaggiata con questa carta, utilizza immediatamente Arte Yoohoo: Scatto Fuuin una volta.\nQuando Sayu, che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sayu.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1507]</color>, equipaggia questa carta.\\nQuando $[A1507] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S15072]</color> una volta.\\nQuando $[A1507], che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1507].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Sayu</color>, equipaggia questa carta.\\nQuando Sayu viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Arte Yoohoo: Scatto Fuuin</color> una volta.\\nQuando Sayu, che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sayu.)","storytitle":"Sayu: Pigrizia: Nuove tecniche","storytext":"\"Facevo meglio a restare a letto oggi.\"","source":"Ricompensa ottenuta sfidando Sayu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Atlante celeste","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Atlante delle nuvole: Atlante celeste","storytext":"Il suo nome completo è \"Un atlante dei venti e delle nuvole.\"\nIn questo testo vengono annotati venti e nuvole dei cieli nordici in forme poetica e archivistica.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Atlante celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalizzatore","Carta automa"],"description":"ATT +4. All'inizio del duello: PS max +8.","descriptionraw":"ATT +4. All'inizio del duello: PS max +8.","descriptionreplaced":"ATT +4. All'inizio del duello: PS max +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Lama celeste","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Cielo trafitto: Lama celeste","storytext":"La zanna che trafigge il cielo. Con la nemesi sconfitta, il drago del vento cadde in un sonno profondo.\nI secoli passarono e la gente di Mondstadt dimenticò gradualmente il sacrificio di Dvalin.\nUna spada e una preghiera. Possa il nome di Dvalin tornare in auge.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Lama celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Spada","Carta automa"],"description":"ATT +2. All'inizio del duello: PS max +16.","descriptionraw":"ATT +2. All'inizio del duello: PS max +16.","descriptionreplaced":"ATT +2. All'inizio del duello: PS max +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Arpa celeste","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con arco. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3202}arco</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Ballata risonante: Arpa celeste","storytext":"Il suono di questa lira che perfora i cieli è musica per le orecchie dell'Archon di Anemo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Arpa celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta automa"],"description":"ATT +2.\nDopo che questo personaggio ha eseguito un'azione: azione +1, associa 1 accumulo di Riduzione di Energia fornita dalle azioni (una volta per turno).","descriptionraw":"ATT +2.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha eseguito un'azione: </color>azione +1, associa 1 accumulo di <color=#FFFFFFFF>$[C147]</color> (una volta per turno).","descriptionreplaced":"ATT +2.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha eseguito un'azione: </color>azione +1, associa 1 accumulo di <color=#FFFFFFFF>Riduzione di Energia fornita dalle azioni</color> (una volta per turno).","playcost":[]},"skywardpride":{"id":311304,"name":"Orgoglio celeste","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Squarciacieli: Orgoglio celeste","storytext":"La storia di un coraggio in grado di far tremare i cieli. Serbando in sé la volontà di difendere tutti, lascia che il drago del vento scateni l'ira sulla sua vile nemesi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Orgoglio celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Claymore","Carta automa"],"description":"ATT +6.","descriptionraw":"ATT +6.","descriptionreplaced":"ATT +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Lancia d'osso celeste","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Scolpendo ali nere: Lancia d'osso celeste","storytext":"Una lancia in grado di sostenere il cielo. Era questa risolutezza incrollabile a sostenere il Drago del vento durante la battaglia mortale contro la sua vile nemesi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Lancia d'osso celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lancia","Carta automa"],"description":"ATT +2. All'inizio del duello: PS max +16.","descriptionraw":"ATT +2. All'inizio del duello: PS max +16.","descriptionreplaced":"ATT +2. All'inizio del duello: PS max +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Spada celeste","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Supporto di Sluasi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Copia 3 carte dalla cima del mazzo dell'avversario e aggiungile alla tua mano.","descriptionraw":"Copia 3 carte dalla cima del mazzo dell'avversario e aggiungile alla tua mano.","descriptionreplaced":"Copia 3 carte dalla cima del mazzo dell'avversario e aggiungile alla tua mano.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Bollaschiuma rinvigorente piccola","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando peschi questa carta: ripristina 1 PS di tutti i tuoi personaggi. Crea una Goccia d'acqua sorgiva.","descriptionraw":"<color=#FFFFFFFF>Quando peschi questa carta:</color> ripristina 1 PS di tutti i tuoi personaggi. Crea una <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando peschi questa carta:</color> ripristina 1 PS di tutti i tuoi personaggi. Crea una <color=#FFFFFFFF>Goccia d'acqua sorgiva</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirito del presagio: Serpente spirituale di Dendro","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Lamascaglie di rampicanti\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Lamascaglie di rampicanti\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirito del presagio: Scorpione di Pyro","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 Benedizione dello scorpione (non più di due volte per ogni turno).\nTecnica: Assalto ardente\nUtilizzi: 1\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 <color=#FFFFFFFF>$[C123032]</color> (non più di due volte per ogni turno).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 <color=#FFFFFFFF>Benedizione dello scorpione</color> (non più di due volte per ogni turno).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assalto ardente\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Turbinio del Serpente spirituale","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Eremita danzatrice dell'anello floreale, equipaggia questa carta.\nDopo che Eremita danzatrice dell'anello floreale ha equipaggiato questa carta, usa immediatamente Spirale vorticosa una volta.\nQuando la tua Eremita danzatrice dell'anello floreale, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con Spirito del presagio: Serpente spirituale di Dendro associato: infliggi 1 DAN da Dendro (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eremita danzatrice dell'anello floreale.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2703]</color>, equipaggia questa carta.\\nDopo che $[A2703] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S27032]</color> una volta.\\nQuando la tua <color=#FFFFFFFF>$[A2703]</color>, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con <color=#FFFFFFFF>$[C127032]</color> associato: infliggi 1 $[K107] (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2703].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Eremita danzatrice dell'anello floreale</color>, equipaggia questa carta.\\nDopo che Eremita danzatrice dell'anello floreale ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Spirale vorticosa</color> una volta.\\nQuando la tua <color=#FFFFFFFF>Eremita danzatrice dell'anello floreale</color>, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con <color=#FFFFFFFF>Spirito del presagio: Serpente spirituale di Dendro</color> associato: infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eremita danzatrice dell'anello floreale.)","storytitle":"Eremita danzatrice dell'anello floreale: Turbinio del Serpente spirituale","storytext":"\"Anche se questi dèi e questi re sono ormai scomparsi tra le sabbie, i ricordi delle danze e delle canzoni sono ancora vivi tra gli abitanti del deserto.\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Eremita danzatrice dell'anello floreale alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Fulgore delle placide acque","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Dopo che un tuo personaggio ha subito DAN o è stato guarito: questa carta ottiene 1 punto Lagoluce.\nQuando questo personaggio usa un attacco normale: se hai già accumulato 12 punti Lagoluce, consuma 12 punti, questa abilità costa elemento indefinito ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha subito DAN o è stato guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Lagoluce</color>.\\n<color=#FFFFFFFF>Quando questo personaggio usa un attacco normale:</color> se hai già accumulato 12 punti <color=#FFFFFFFF>Lagoluce</color>, consuma 12 punti, questa abilità costa $[K309] ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha subito DAN o è stato guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Lagoluce</color>.\\n<color=#FFFFFFFF>Quando questo personaggio usa un attacco normale:</color> se hai già accumulato 12 punti <color=#FFFFFFFF>Lagoluce</color>, consuma 12 punti, questa abilità costa <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Aurora e crepuscolo sul lago: Fulgore delle placide acque","storytext":"\"...In una mattina limpida come la luce che si riflette sul lago, la Signora delle Mille Acque si commosse per quella supplica addolorata.\nE così, la dea dal cuore gentile esaudì il suo desiderio e diede la sua benedizione al viaggio che stava per avere inizio.\nPerché la Signora delle Mille Acque sapeva che un giudizio equo era la più grande clemenza che si potesse concedere a un'anima altruista.\nE forse è per questo che quel nobile verdetto tinse il destino dei suoi colori.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Propagazione gelida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i personaggi avversari subiscono un'Applicazione di Cryo. Si ripete una volta.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi avversari subiscono un'$[K201]. Si ripete una volta.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i personaggi avversari subiscono un'<color=#99FFFFFF>{SPRITE_PRESET#2101}Applicazione di Cryo</color>. Si ripete una volta.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Arena della Fiamma sacra","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo che hai usato un'abilità o una tecnica: questa carta ottiene 1 Fiamma del conflitto.\nQuando le tue Fiamme del conflitto arrivano a 2: genera 1 dado elementale di base.\nQuando arrivano a 4: ripristina 2 PS del tuo personaggio attivo.\nQuando arrivano a 6: rimuovi questa carta, il tuo personaggio attivo attuale infligge DAN +1 per 2 turni.","descriptionraw":"<color=#FFFFFFFF>Dopo che hai usato un'abilità o una tecnica:</color> questa carta ottiene 1 <color=#FFFFFFFF>Fiamma del conflitto</color>.\\nQuando le tue <color=#FFFFFFFF>Fiamme del conflitto</color> arrivano a 2: genera 1 dado elementale di base.\\nQuando arrivano a 4: ripristina 2 PS del tuo personaggio attivo.\\nQuando arrivano a 6: rimuovi questa carta, il tuo personaggio attivo attuale infligge DAN +1 per 2 turni.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che hai usato un'abilità o una tecnica:</color> questa carta ottiene 1 <color=#FFFFFFFF>Fiamma del conflitto</color>.\\nQuando le tue <color=#FFFFFFFF>Fiamme del conflitto</color> arrivano a 2: genera 1 dado elementale di base.\\nQuando arrivano a 4: ripristina 2 PS del tuo personaggio attivo.\\nQuando arrivano a 6: rimuovi questa carta, il tuo personaggio attivo attuale infligge DAN +1 per 2 turni.","storytitle":"Arena della Fiamma sacra","storytext":"\"Vittoria e gloria per Natlan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Palco Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo aver giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello: questa carta ottiene 1 punto Attenzione.\nDopo che l'avversario ha giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello: questa carta perde 1 punto Attenzione.\nAll'inizio della fase di azione: se questa carta ha almeno 3 punti Attenzione, crea 1 dado elementale casuale e, se questa carta ha almeno 1 punto Attenzione, converti 1 dado elementale in un Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Attenzione</color>.\\n<color=#FFFFFFFF>Dopo che l'avversario ha giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> questa carta perde 1 punto <color=#FFFFFFFF>Attenzione</color>.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha almeno 3 punti <color=#FFFFFFFF>Attenzione</color>, crea 1 dado elementale casuale e, se questa carta ha almeno 1 punto <color=#FFFFFFFF>Attenzione</color>, converti 1 dado elementale in un $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Attenzione</color>.\\n<color=#FFFFFFFF>Dopo che l'avversario ha giocato una carta il cui nome non era nel mazzo iniziale all'inizio del duello:</color> questa carta perde 1 punto <color=#FFFFFFFF>Attenzione</color>.\\n<color=#FFFFFFFF>All'inizio della fase di azione:</color> se questa carta ha almeno 3 punti <color=#FFFFFFFF>Attenzione</color>, crea 1 dado elementale casuale e, se questa carta ha almeno 1 punto <color=#FFFFFFFF>Attenzione</color>, converti 1 dado elementale in un <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","storytitle":"Palco Tepetl","storytext":"\"Salite sul palco e ballate! Unitevi alla Danza perforatrice! Mostrate coraggio e determinazione, e potreste diventare delle vere leggende!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Onesta rettitudine","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Dehya, equipaggia questa carta.\nDopo che Dehya ha equipaggiato questa carta, utilizza immediatamente Inferno colante una volta.\nFase finale: quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dehya.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1309]</color>, equipaggia questa carta.\\nDopo che $[A1309] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S13092]</color> una volta.\\nFase finale: quando $[A1309], che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1309].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Dehya</color>, equipaggia questa carta.\\nDopo che Dehya ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Inferno colante</color> una volta.\\nFase finale: quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Dehya.)","storytitle":"Dehya: Onesta rettitudine","storytext":"\"Non trattenerti, diamoci dentro!\"","source":"Ricompensa ottenuta sfidando Dehya a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Presagio stellare","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Il tuo personaggio attivo ottiene 1 punto Energia.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>ottiene 1 punto $[K310]</color>.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color></color>.","storytitle":"Percorso del destino","storytext":"\"Così vuole il destino, e non si può scappare\".","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Presagio stellare","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Il personaggio bersaglio ottiene energia iniziale +1.","descriptionraw":"Il personaggio bersaglio ottiene energia iniziale +1.","descriptionreplaced":"Il personaggio bersaglio ottiene energia iniziale +1.","playcost":[]},"starwicker":{"id":115102,"name":"Giuncostella","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Assistenza adeptica\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assistenza adeptica\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","playcost":[]},"steadybreathing":{"id":211041,"name":"Respiro regolare","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Chongyun, equipaggia questa carta.\nDopo che Chongyun ha equipaggiato questa carta, utilizza immediatamente Gelo stratificato di Chonghua una volta.\nQuando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chongyun.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1104]</color>, equipaggia questa carta.\\nDopo che $[A1104] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11042]</color> una volta.\\nQuando $[A1104], che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>$[C111041]</color>, ottiene gli effetti seguenti: gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1104].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Chongyun</color>, equipaggia questa carta.\\nDopo che Chongyun ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Gelo stratificato di Chonghua</color> una volta.\\nQuando Chongyun, che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>Campo di gelo Chonghua</color>, ottiene gli effetti seguenti: gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chongyun.)","storytitle":"Chongyun: Respiro regolare","storytext":"Il respiro regolare regolarizza il cuore.","source":"Ricompensa ottenuta sfidando Chongyun a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Predatore di stelle","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Fischl, equipaggia questa carta.\nDopo che Fischl ha equipaggiato questa carta, utilizza immediatamente Guardiano della notte una volta.\nQuando Fischl, che ha questa carta equipaggiata, crea un Oz, Oz ottiene il seguente effetto: dopo che Fischl ha utilizzato un attacco normale: infliggi 2 DAN da Electro (consuma Utilizzi).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Fischl.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1401]</color>, equipaggia questa carta.\\nDopo che $[A1401] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14012]</color> una volta.\\nQuando $[A1401], che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>$[C114011]</color>, <color=#FFFFFFFF>$[C114011]</color> ottiene il seguente effetto: dopo che $[A1401] ha utilizzato un <color=#FFFFFFFF>attacco normale</color>: infliggi 2 $[K104] (consuma $[K3]).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1401].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Fischl</color>, equipaggia questa carta.\\nDopo che Fischl ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Guardiano della notte</color> una volta.\\nQuando Fischl, che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>Oz</color>, <color=#FFFFFFFF>Oz</color> ottiene il seguente effetto: dopo che Fischl ha utilizzato un <color=#FFFFFFFF>attacco normale</color>: infliggi 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (consuma <color=#FFFFFFFF>Utilizzi</color>).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Fischl.)","storytitle":"Fischl: Predatore di stelle","storytext":"\"L'istante in cui Ozvaldo Hrafnavins mostra la sua grande potenza.\"","source":"Ricompensa ottenuta sfidando Kinich a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Prisma del gelo inamovibile","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Può essere giocata solo se il tuo personaggio attivo è Ipostasi di Cryo: associa Nucleo cristallino di Cryo al personaggio.\nQuando Ipostasi di Cryo ha questa carta equipaggiata e innesca Nucleo cristallino di Cryo: applica Freddo estremo al personaggio attivo avversario.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ipostasi di Cryo.)","descriptionraw":"Può essere giocata solo se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2103]</color>: associa <color=#FFFFFFFF>$[C121034]</color> al personaggio.\\nQuando $[A2103] ha questa carta equipaggiata e innesca <color=#FFFFFFFF>$[C121034]</color>: applica <color=#FFFFFFFF>$[K1016]</color> al personaggio attivo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2103].)","descriptionreplaced":"Può essere giocata solo se il tuo personaggio attivo è <color=#FFFFFFFF>Ipostasi di Cryo</color>: associa <color=#FFFFFFFF>Nucleo cristallino di Cryo</color> al personaggio.\\nQuando Ipostasi di Cryo ha questa carta equipaggiata e innesca <color=#FFFFFFFF>Nucleo cristallino di Cryo</color>: applica <color=#FFFFFFFF>Freddo estremo</color> al personaggio attivo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ipostasi di Cryo.)","storytitle":"Ipostasi di Cryo: Prisma del gelo inamovibile","storytext":"Nonostante la sua forma altamente stabile e i suoi movimenti quasi meccanici, il suo punto debole ha bisogno di essere meticolosamente protetto...","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Ipostasi di Cryo alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Roccia e Contratti","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Quando la fase di azione del turno successivo comincia: crea Omnielemento ×3 e pesca 1 carta.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Liyue nel tuo mazzo.)","descriptionraw":"<color=#FFFFFFFF>Quando la fase di azione del turno successivo comincia:</color> crea $[K411] ×3 e pesca 1 carta.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3402}Liyue nel tuo mazzo.)","descriptionreplaced":"<color=#FFFFFFFF>Quando la fase di azione del turno successivo comincia:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3 e pesca 1 carta.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3402}Liyue nel tuo mazzo.)","storytitle":"Accordo di eoni incrollabili","storytext":"\"Questa e la fiducia che nutro in loro. Traditela, e tradirete il mio stesso sangue.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Mantodipietra riforgiato","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è il Lawachurl Mantodipietra, equipaggia questa carta.\nDopo che il Lawachurl Mantodipietra ha equipaggiato questa carta, utilizza immediatamente Upa Shato una volta.\nQuando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario: il Lawachurl Mantodipietra si associa di nuovo a Mantodipietra e Forza della pietra.\n(Per aggiungere questa carta, il tuo mazzo deve contenere il Lawachurl Mantodipietra.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è il <color=#FFFFFFFF>$[A2601]</color>, equipaggia questa carta.\\nDopo che il $[A2601] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S26013]</color> una volta.\\nQuando il $[A2601], che ha questa carta equipaggiata, sconfigge un personaggio avversario: il $[A2601] si associa di nuovo a <color=#FFFFFFFF>$[C126011]</color> e <color=#FFFFFFFF>$[C126012]</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere il $[A2601].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è il <color=#FFFFFFFF>Lawachurl Mantodipietra</color>, equipaggia questa carta.\\nDopo che il Lawachurl Mantodipietra ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Upa Shato</color> una volta.\\nQuando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario: il Lawachurl Mantodipietra si associa di nuovo a <color=#FFFFFFFF>Mantodipietra</color> e <color=#FFFFFFFF>Forza della pietra</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere il Lawachurl Mantodipietra.)","storytitle":"Forgiato dalla pietra","storytext":"Una forza persistente scorre tramite quella forma scoscesa.","source":"Ricompensa ottenuta accettando la sfida della taverna contro un Lawachurl Mantodipietra alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Covo di Terrore alato","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Se giocata: pesca 1 carta talento casuale dal tuo mazzo.\nQuando giochi una carta talento o il tuo personaggio utilizza un'abilità dal costo originale di almeno 4 dadi elementali: spendi 1 dado elementale in meno (una volta per turno)\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> pesca 1 carta {SPRITE_PRESET#3006}talento casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3006}talento o il tuo personaggio utilizza un'abilità dal costo originale di almeno 4 dadi elementali: </color>spendi 1 dado elementale in meno (una volta per turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> pesca 1 carta {SPRITE_PRESET#3006}talento casuale dal tuo mazzo.\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3006}talento o il tuo personaggio utilizza un'abilità dal costo originale di almeno 4 dadi elementali: </color>spendi 1 dado elementale in meno (una volta per turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","storytitle":"Covo di Terrore alato","storytext":"Quel sogno ambizioso fu eretto con orgoglio sulla capitale del Dio delle tempeste, ma cadde in rovina con il sublime canto della libertà.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Riserva strategica","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Ningguang, equipaggia questa carta.\nDopo che Ningguang ha equipaggiato questa carta, utilizza immediatamente Paravento di giada una volta.\nQuando Ningguang si trova sul campo con questa carta equipaggiata, Paravento di giada ti permette di infliggere DAN da Geo +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ningguang.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1601]</color>, equipaggia questa carta.\\nDopo che $[A1601] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16012]</color> una volta.\\nQuando $[A1601] si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>$[C116011]</color> ti permette di infliggere <color=#FFE699FF>$[K106]</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1601].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Ningguang</color>, equipaggia questa carta.\\nDopo che Ningguang ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Paravento di giada</color> una volta.\\nQuando Ningguang si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>Paravento di giada</color> ti permette di infliggere <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color></color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Ningguang.)","storytitle":"Ningguang: Riserva strategica","storytext":"Ricchezza è sinonimo di determinazione.","source":"Ricompensa ottenuta sfidando Ningguang a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Pianifica","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Pesca 2 carte.","descriptionraw":"Pesca 2 carte.","descriptionreplaced":"Pesca 2 carte.","storytitle":"Pianifica","storytext":"\"Sembra un po' complicato, ma in realtà, gli scenari possibili non sono più di 187.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Ondata torrenziale","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Rhodeia di Loch, equipaggia questa carta.\nQuando Rhodeia di Loch viene equipaggiata con questa carta, usa immediatamente Correnti e maree una volta.\nQuando Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree: tutte le tue invocazioni ottengono Utilizzi +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Rhodeia di Loch.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2201]</color>, equipaggia questa carta.\\nQuando $[A2201] viene equipaggiata con questa carta, usa immediatamente <color=#FFD780FF>$[S22014]</color> una volta.\\nQuando $[A2201], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S22014]</color>: tutte le tue invocazioni ottengono $[K3] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2201].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Rhodeia di Loch</color>, equipaggia questa carta.\\nQuando Rhodeia di Loch viene equipaggiata con questa carta, usa immediatamente <color=#FFD780FF>Correnti e maree</color> una volta.\\nQuando Rhodeia di Loch, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Correnti e maree</color>: tutte le tue invocazioni ottengono <color=#FFFFFFFF>Utilizzi</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Rhodeia di Loch.)","storytitle":"Mutevole","storytext":"Le acque che sgorgano sono una manifestazione d'amore nei confronti di una divinità deceduta.","source":"Ricompensa ottenuta accettando la sfida della taverna contro Rhodeia di Loch alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Strutturazione","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Alhaitham, equipaggia questa carta.\nDopo che Alhaitham ha equipaggiato questa carta, utilizza immediatamente Campo specifico: Catene fenomeniche una volta.\nQuando Alhaitham, che ha questa carta equipaggiata, utilizza Campo specifico: Catene fenomeniche, se il personaggio consuma uno Specchio cesellaluce con Durata (in turni) pari almeno a 1, associa sempre Specchio cesellaluce con Durata (in turni) pari a 3 e pesca 1 carta.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Alhaitham.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1706]</color>, equipaggia questa carta.\\nDopo che $[A1706] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S17063]</color> una volta.\\nQuando $[A1706], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S17063]</color>, se il personaggio consuma uno <color=#FFFFFFFF>$[C117061]</color> con $[K4] pari almeno a 1, associa sempre <color=#FFFFFFFF>$[C117061]</color> con $[K4] pari a 3 e pesca 1 carta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1706].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Alhaitham</color>, equipaggia questa carta.\\nDopo che Alhaitham ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Campo specifico: Catene fenomeniche</color> una volta.\\nQuando Alhaitham, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Campo specifico: Catene fenomeniche</color>, se il personaggio consuma uno <color=#FFFFFFFF>Specchio cesellaluce</color> con <color=#FFFFFFFF>Durata (in turni)</color> pari almeno a 1, associa sempre <color=#FFFFFFFF>Specchio cesellaluce</color> con <color=#FFFFFFFF>Durata (in turni)</color> pari a 3 e pesca 1 carta.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Alhaitham.)","storytitle":"Alhaitham, Strutturazione","storytext":"\"Deduzione ed esclusione.\"","source":"Ricompensa ottenuta sfidando Alhaitham a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Città di Sumeru","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Quando giochi una carta talento o il tuo personaggio usa un'abilità elementale: se la quantità dei tuoi dadi elementali è inferiore a quella delle carte nella tua mano, spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o il tuo personaggio usa un'abilità elementale:</color> se la quantità dei tuoi dadi elementali è inferiore a quella delle carte nella tua mano, spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o il tuo personaggio usa un'abilità elementale:</color> se la quantità dei tuoi dadi elementali è inferiore a quella delle carte nella tua mano, spendi 1 dado elementale in meno (una volta per turno).","storytitle":"La città dove risiede tutto il sapere","storytext":"Alle radici del rigoglioso Albero divino, i saggi della città accademica hanno accumulato tutto il sapere possibile.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Città di Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che il tuo avversario ha subito DAN da reazione elementale 2 volte: DAN da reazione elementale subiti dagli avversari in questa battaglia +1.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo avversario ha subito DAN da reazione elementale 2 volte:</color> DAN da reazione elementale subiti dagli avversari in questa battaglia +1.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo avversario ha subito DAN da reazione elementale 2 volte:</color> DAN da reazione elementale subiti dagli avversari in questa battaglia +1.","playcost":[]},"sunyataflower":{"id":332029,"name":"Fiore di Sunyata","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Seleziona una carta dalla tua zona di supporto e rimuovila. Dopodiché, crea 2 carte di supporto casuali nella tua mano.","descriptionraw":"Seleziona una carta dalla tua zona di supporto e rimuovila. Dopodiché, crea 2 carte di supporto casuali nella tua mano.","descriptionreplaced":"Seleziona una carta dalla tua zona di supporto e rimuovila. Dopodiché, crea 2 carte di supporto casuali nella tua mano.","storytitle":"Fiore di Sunyata","storytext":"\"Il suo colore vivace è come la miracolosa sorgente della vita.\nVivi, canta e balla insieme a me, e tessiamo insieme la gioia eterna...\"","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Sottocorrente impetuosa","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando viene giocata: se Apostolo dell'Abisso: Torrenti maligni, che ha questa carta equipaggiata, ha già attivato Rinascita acquatica, crea 1 Maledizione delle correnti profonde sul campo avversario.\nQuando Apostolo dell'Abisso: Torrenti maligni, che ha questa carta equipaggiata, viene sconfitto o innesca Rinascita acquatica: crea 1 Maledizione delle correnti profonde nel campo avversario.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Apostolo dell'Abisso: Torrenti maligni.)","descriptionraw":"<color=#FFFFFFFF>Quando viene giocata:</color> se <color=#FFFFFFFF>$[A2203]</color>, che ha questa carta equipaggiata, ha già attivato <color=#FFFFFFFF>$[C122031]</color>, crea 1 $[K1022] sul campo avversario.\\nQuando $[A2203], che ha questa carta equipaggiata, viene sconfitto o innesca $[C122031]: crea 1 $[K1022] nel campo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2203].)","descriptionreplaced":"<color=#FFFFFFFF>Quando viene giocata:</color> se <color=#FFFFFFFF>Apostolo dell'Abisso: Torrenti maligni</color>, che ha questa carta equipaggiata, ha già attivato <color=#FFFFFFFF>Rinascita acquatica</color>, crea 1 <color=#FFFFFFFF>Maledizione delle correnti profonde</color> sul campo avversario.\\nQuando Apostolo dell'Abisso: Torrenti maligni, che ha questa carta equipaggiata, viene sconfitto o innesca Rinascita acquatica: crea 1 <color=#FFFFFFFF>Maledizione delle correnti profonde</color> nel campo avversario.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Apostolo dell'Abisso: Torrenti maligni.)","storytitle":"Apostolo dell'Abisso: Sottocorrente impetuosa","storytext":"\"La distruzione è inesorabile!\"","source":"Ricompensa ottenuta accettando la sfida della taverna contro l'Apostolo dell'Abisso: Torrenti maligni alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Arrosto ai Fiordolci","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","playcost":[]},"sweetmadame":{"id":333005,"name":"Pollo ai Fiordolci","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Ripristina 1 PS del personaggio bersaglio.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Ripristina 1 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Ripristina 1 PS del personaggio bersaglio.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Pollo ai Fiordolci","storytext":"Probabilmente alcuni di voi non hanno mai visto un gallo correre... Ma il pollo ai Fiordolci l'avete provato tutti!","source":"Si ottiene dal mazzo iniziale","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Pollo ai Fiordolci","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"PS max del personaggio bersaglio +8.","descriptionraw":"PS max del personaggio bersaglio +8.","descriptionreplaced":"PS max del personaggio bersaglio +8.","playcost":[]},"tada":{"id":332037,"name":"Ta-daaa!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Infliggi DAN fisici ×1 al tuo personaggio attivo. Pesca 1 carta nella fase finale di questo turno.","descriptionraw":"Infliggi $[K100] ×1 al tuo personaggio attivo. Pesca 1 carta nella fase finale di questo turno.","descriptionreplaced":"Infliggi {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> ×1 al tuo personaggio attivo. Pesca 1 carta nella fase finale di questo turno.","storytitle":"Ta-daaa!","storytext":"\"Sorpresa.\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Scrigno di Tamakushi","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Sangonomiya Kokomi, equipaggia questa carta.\nDopo che Sangonomiya Kokomi ha equipaggiato questa carta, utilizza immediatamente Ascensione della Nereide una volta.\nQuando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: invoca Bake-Kurage con Utilizzi pari a 1; se Bake-Kurage è già in campo, la sua quantità di Utilizzi aumenta di 1.\nMentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sangonomiya Kokomi.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1205]</color>, equipaggia questa carta.\\nDopo che $[A1205] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12053]</color> una volta.\\nQuando $[A1205], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S12053]</color>: invoca <color=#FFFFFFFF>$[C112051]</color> con $[K3] pari a 1; se <color=#FFFFFFFF>$[C112051]</color> è già in campo, la sua quantità di $[K3] aumenta di 1.\\nMentre l'effetto di <color=#FFFFFFFF>$[C112052]</color> è attivo, <color=#FFFFFFFF>$[C112051]</color> infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1205].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Sangonomiya Kokomi</color>, equipaggia questa carta.\\nDopo che Sangonomiya Kokomi ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Ascensione della Nereide</color> una volta.\\nQuando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Ascensione della Nereide</color>: invoca <color=#FFFFFFFF>Bake-Kurage</color> con <color=#FFFFFFFF>Utilizzi</color> pari a 1; se <color=#FFFFFFFF>Bake-Kurage</color> è già in campo, la sua quantità di <color=#FFFFFFFF>Utilizzi</color> aumenta di 1.\\nMentre l'effetto di <color=#FFFFFFFF>Abito cerimoniale</color> è attivo, <color=#FFFFFFFF>Bake-Kurage</color> infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Sangonomiya Kokomi.)","storytitle":"Sangonomiya Kokomi: Scrigno di Tamakushi","storytext":"Saggezza rivelata dallo scrigno, come la marea che avanza inesorabile.","source":"Ricompensa ottenuta sfidando Sangonomiya Kokomi a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Pollo tandoori grigliato","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"La volta successiva che in questo turno un tuo personaggio usa un'abilità elementale, infligge DAN +2.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"La volta successiva che in questo turno un tuo personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"La volta successiva che in questo turno un tuo personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Pollo tandoori","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"La volta successiva che in questo turno un tuo personaggio usa un'abilità elementale, infligge DAN +2.\n(Ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"La volta successiva che in questo turno un tuo personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"La volta successiva che in questo turno un tuo personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2.\\n(Ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Pollo tandoori","storytext":"Il pollo e le spezie si esibiscono in una misteriosa danza di Sumeru sulla lingua, evocando immagini di festosi banchetti...\nMa anche un piatto così delizioso arriva all'ultimo morso, e ogni banchetto deve finire.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Pollo tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Conferisce casualmente ATT +1 a uno dei tuoi personaggi. Attivabile 2 volte.","descriptionraw":"Conferisce casualmente ATT +1 a uno dei tuoi personaggi. Attivabile 2 volte.","descriptionreplaced":"Conferisce casualmente ATT +1 a uno dei tuoi personaggi. Attivabile 2 volte.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Se giocata: crea 4 Risparmi di Taroumaru e distribuiscili in maniera uniforme nel tuo mazzo.\nDopo aver giocato 2 carte Risparmi di Taroumaru: rimuovi questa carta e invoca 1 Taroumaru infuriato.","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> crea 4 <color=#FFFFFFFF>$[K2001]</color> e distribuiscili in maniera uniforme nel tuo mazzo.\\nDopo <color=#FFFFFFFF>aver giocato 2 carte $[K2001]:</color> rimuovi questa carta e invoca 1 <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> crea 4 <color=#FFFFFFFF>Risparmi di Taroumaru</color> e distribuiscili in maniera uniforme nel tuo mazzo.\\nDopo <color=#FFFFFFFF>aver giocato 2 carte Risparmi di Taroumaru:</color> rimuovi questa carta e invoca 1 <color=#FFFFFFFF>Taroumaru infuriato</color>.","storytitle":"Taroumaru","storytext":"Il proprietario della Sala da tè Komore. Si dice che tutti i dipendenti abbiano firmato un \"contratto\" con lui...\nPoche persone sanno che in passato Taroumaru accompagnava i potenti ninja della Shuumatsuban, impegnandosi in missioni per conto della Commissione Yashiro...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Risparmi di Taroumaru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 1 Omnielemento","descriptionraw":"Crea 1 $[K411]","descriptionreplaced":"Crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Perseveranza dei Milleliti","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo per proteggere questo personaggio.\nQuando il personaggio subisce DAN: se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6] per proteggere questo personaggio.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere questo personaggio.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Perseveranza dei Milleliti","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo.\nQuando il personaggio subisce DAN: se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6].\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Perseveranza dei Milleliti: Elmetto antico del generale","storytext":"\"...Per far sì che i civili afflitti potessero scappare, e per mantenere il loro onore agli occhi del Signore di Geo,\nle truppe del fronte che indossavano l'elmo presero il comando, puntando le loro lance verso l'Abisso e lanciandosi in battaglia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Perseveranza dei Milleliti","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"All'inizio del turno: il personaggio associato ottiene 3 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio del turno:</color> il personaggio associato ottiene 3 punti Scudo.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del turno:</color> il personaggio associato ottiene 3 punti Scudo.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"All'inizio della fase di azione: se hai 5 dadi elementali di tipo diverso, crea 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se hai 5 dadi elementali di tipo diverso, crea 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se hai 5 dadi elementali di tipo diverso, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","storytitle":"L'onnipresenza sui mortali","storytext":"Quindi non insisterò per farti comprendere il significato delle mie azioni. Ciò che importa è che io percorra la strada per l'eternità per conto della mia gente.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisauro","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Assalto sotterrante\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assalto sotterrante\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Tepetlisauro: Assalto sotterrante","storytext":"\"I Tepetlisauri sono abili scavatori, e a volte, scavando attraverso la terra, trovano tesori sepolti...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Terrore per i malfattori","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: quando Wriothesley è il tuo personaggio attivo, equipaggia questa carta.\nDopo che Wriothesley ha equipaggiato questa carta, utilizza immediatamente Pugni del gelo veemente una volta.\nQuando Wriothesley, che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto Penalità.\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti Penalità, li consuma permettendo alla sua abilità di infliggere DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Wriothesley.)","descriptionraw":"$[K1]: quando <color=#FFFFFFFF>$[A1111]</color> è il tuo personaggio attivo, equipaggia questa carta.\\nDopo che $[A1111] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11111]</color> una volta.\\nQuando $[A1111], che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto <color=#FFFFFFFF>Penalità</color>.\\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti <color=#FFFFFFFF>Penalità</color>, li consuma permettendo alla sua abilità di infliggere DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1111].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: quando <color=#FFFFFFFF>Wriothesley</color> è il tuo personaggio attivo, equipaggia questa carta.\\nDopo che Wriothesley ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Pugni del gelo veemente</color> una volta.\\nQuando Wriothesley, che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto <color=#FFFFFFFF>Penalità</color>.\\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti <color=#FFFFFFFF>Penalità</color>, li consuma permettendo alla sua abilità di infliggere DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Wriothesley.)","storytitle":"Wriothesley: Terrore per i malfattori","storytext":"\"Rinfrescati le idee e affronta le tue colpe!\"","source":"Ricompensa ottenuta sfidando Wriothesley a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Uovo fritto di Teyvat","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD"],"tagstext":["Cibo"],"description":"Rianima il personaggio scelto e ne ripristina 1 PS.\n(Puoi rianimare solo 1 personaggio per turno usando carte cibo, e ogni personaggio può usare al massimo 1 carta cibo una volta per turno.)","descriptionraw":"Rianima il personaggio scelto e ne ripristina 1 PS.\\n(Puoi rianimare solo 1 personaggio per turno usando carte {SPRITE_PRESET#3101}cibo, e ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","descriptionreplaced":"Rianima il personaggio scelto e ne ripristina 1 PS.\\n(Puoi rianimare solo 1 personaggio per turno usando carte {SPRITE_PRESET#3101}cibo, e ogni personaggio può usare al massimo 1 carta {SPRITE_PRESET#3101}cibo una volta per turno.)","storytitle":"Uovo fritto di Teyvat","storytext":"Dopo il primo morso, senti il calore sprigionarsi in bocca e ne percepisci il potere rivitalizzante.\nMangialo con calma ed evita di soffocare la gola del destino nel pieno del brio della vita.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Uovo fritto di Teyvat","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Cibo","Carta automa"],"description":"Quando il personaggio bersaglio è sconfitto per la prima volta in battaglia, viene rianimato e ripristina 3 PS.","descriptionraw":"Quando il personaggio bersaglio è sconfitto per la prima volta in battaglia, viene rianimato e ripristina 3 PS.","descriptionreplaced":"Quando il personaggio bersaglio è sconfitto per la prima volta in battaglia, viene rianimato e ripristina 3 PS.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"L'arte del risparmio","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kaveh, equipaggia questa carta.\nDopo che Kaveh ha equipaggiato questa carta, utilizza immediatamente Ingegno artistico una volta.\nQuando Kaveh, che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di Scansione a raffica: aggiungi alla tua mano 1 copia della carta rimossa. Se è una carta posizione, la successiva carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaveh.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1708]</color>, equipaggia questa carta.\\nDopo che $[A1708] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S17082]</color> una volta.\\nQuando $[A1708], che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di <color=#FFFFFFFF>$[C117082]</color>: aggiungi alla tua mano 1 copia della carta $[K56|s1]. Se è una {SPRITE_PRESET#3104}carta posizione, la successiva {SPRITE_PRESET#3104}carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1708].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kaveh</color>, equipaggia questa carta.\\nDopo che Kaveh ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Ingegno artistico</color> una volta.\\nQuando Kaveh, che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di <color=#FFFFFFFF>Scansione a raffica</color>: aggiungi alla tua mano 1 copia della carta <color=#FFFFFFFF>rimossa</color>. Se è una {SPRITE_PRESET#3104}carta posizione, la successiva {SPRITE_PRESET#3104}carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kaveh.)","storytitle":"Kaveh: L'arte del risparmio","storytext":"\"Rifatti gli occhi!\"","source":"Ricompensa ottenuta sfidando Kaveh a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Spadone del tempo","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità: conferisce 1 punto Scudo al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti).\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> conferisce 1 punto $[K6] al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Guardiano ribelle: Spadone del tempo","storytext":"C'era una volta un traditore che brandiva una lama contro il suo clan caduto in disgrazia. Sebbene questo individuo sia stato infine scacciato dal suo clan, si dice che la sua organizzazione abbia continuato a svolgere i compiti che si era prefissato.\nLa leggenda racconta che c'entrasse perfino il Cucciolo di lupo Rostam...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"La miglior compagna di viaggio!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea Omnielemento ×2","descriptionraw":"Crea $[K411] ×2","descriptionreplaced":"Crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2","storytitle":"La miglior compagna di viaggio!","storytext":"\"Potresti essere solo una delle infinite stelle, ma per Paimon sei il mondo intero!\"","source":"Ricompensa per aver soddisfatto i requisiti del Manuale del giocatore","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"La principessa dei cinghiali","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"In questo turno, ogni volta che rimuovi 1 carta equipaggiamento da uno dei tuoi personaggi: ottieni 1 Omnielemento (massimo 2).\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'arma, del manufatto o della tecnica che il personaggio equipaggia.)","descriptionraw":"<color=#FFFFFFFF>In questo turno, ogni volta che rimuovi 1 carta equipaggiamento da uno dei tuoi personaggi:</color> ottieni 1 $[K411] (massimo 2).\\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'{SPRITE_PRESET#3003}arma, del {SPRITE_PRESET#3004}manufatto o della {SPRITE_PRESET#3008}tecnica che il personaggio equipaggia.)","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, ogni volta che rimuovi 1 carta equipaggiamento da uno dei tuoi personaggi:</color> ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (massimo 2).\\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'{SPRITE_PRESET#3003}arma, del {SPRITE_PRESET#3004}manufatto o della {SPRITE_PRESET#3008}tecnica che il personaggio equipaggia.)","storytitle":"La principessa dei cinghiali","storytext":"Nelle antiche leggende, il Regno dei cinghiali era prospero e felice. La giovane principessa del regno prese la saggia volpe e la longeva tartaruga e si mise in viaggio verso nord, sperando di trasformare il piccolo lupo in un bravo bambino...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"La leggenda di Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 4 dadi elementali di base di tipo diverso.","descriptionraw":"Crea 4 dadi elementali di base di tipo diverso.","descriptionreplaced":"Crea 4 dadi elementali di base di tipo diverso.","storytitle":"Sogni di libertà non corrisposta","storytext":"\"Le brezze silvestri si unirono e insieme abbatterono del tiranno la torre.\nLibera dalle catene alfine, la giovane leonessa alzò fiera il capo, senza che il vento la osasse scomporre.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Mausoleo di Re Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Dopo che il tuo avversario ha pescato 4 carte in totale: rimuovi questa carta e crea 2 carte Conoscenza proibita in cima al mazzo del tuo avversario. Dopodiché, fino alla fine del turno, per ogni carta pescata dall'avversario, verrà creata 1 Conoscenza proibita immediatamente e posizionata casualmente nel suo mazzo.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo avversario ha pescato 4 carte in totale:</color> rimuovi questa carta e crea 2 carte <color=#FFFFFFFF>$[K2004]</color> in cima al mazzo del tuo avversario. Dopodiché, fino alla fine del turno, per ogni carta pescata dall'avversario, verrà creata 1 <color=#FFFFFFFF>$[K2004]</color> immediatamente e posizionata casualmente nel suo mazzo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo avversario ha pescato 4 carte in totale:</color> rimuovi questa carta e crea 2 carte <color=#FFFFFFFF>Conoscenza proibita</color> in cima al mazzo del tuo avversario. Dopodiché, fino alla fine del turno, per ogni carta pescata dall'avversario, verrà creata 1 <color=#FFFFFFFF>Conoscenza proibita</color> immediatamente e posizionata casualmente nel suo mazzo.","storytitle":"Mausoleo di Re Deshret","storytext":"\"L'enorme piramide è come un pilastro di sostegno tra il cielo lassù e le sabbie gialle, e si erge nel mezzo del deserto da tempo immemorabile. Di fronte a esso, che tu sia un comune cittadino, un uomo ricco o un ricercatore ben informato, ti sentirai come una manciata di granelli di sabbia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Trabocco","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio è Candace, equipaggia questa carta.\nDopo che Candace ha equipaggiato questa carta, usa immediatamente Rito sacro: Marea della cutrettola una volta.\nQuando Candace viene equipaggiata con questa carta, la sua Lode della Corona cremisi ottiene i seguenti effetti aggiuntivi: dopo aver sferrato il suo attacco normale, il tuo personaggio infligge 1 DAN da Hydro (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Candace.)","descriptionraw":"$[K1]: se il tuo personaggio è <color=#FFFFFFFF>$[A1207]</color>, equipaggia questa carta.\\nDopo che $[A1207] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S12073]</color> una volta.\\nQuando $[A1207] viene equipaggiata con questa carta, la sua <color=#FFFFFFFF>$[C112072]</color> ottiene i seguenti effetti aggiuntivi: <color=#FFFFFFFF>dopo aver sferrato il suo attacco normale, il tuo personaggio </color>infligge 1 $[K102] (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1207].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio è <color=#FFFFFFFF>Candace</color>, equipaggia questa carta.\\nDopo che Candace ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Rito sacro: Marea della cutrettola</color> una volta.\\nQuando Candace viene equipaggiata con questa carta, la sua <color=#FFFFFFFF>Lode della Corona cremisi</color> ottiene i seguenti effetti aggiuntivi: <color=#FFFFFFFF>dopo aver sferrato il suo attacco normale, il tuo personaggio </color>infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Candace.)","storytitle":"Candace: Trabocco","storytext":"Coloro che non rispettano le regole delle carte...\nsono nemici di coloro che amano il gioco.","source":"Ricompensa ottenuta sfidando Candace a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Aroma persistente","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Xingqiu, equipaggia questa carta.\nDopo che Xingqiu ha equipaggiato questa carta, utilizza immediatamente Velo di pioggia fatale una volta.\nQuando Xingqiu è equipaggiato con questa carta, la Spada della pioggia creata può bloccare i DAN di almeno 2 della sua quantità iniziale di Utilizzi +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xingqiu.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1202]</color>, equipaggia questa carta.\\nDopo che $[A1202] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12022]</color> una volta.\\nQuando $[A1202] è equipaggiato con questa carta, la <color=#FFFFFFFF>$[C112021]</color> creata può bloccare i DAN di almeno 2 della sua quantità iniziale di $[K3] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1202].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Xingqiu</color>, equipaggia questa carta.\\nDopo che Xingqiu ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Velo di pioggia fatale</color> una volta.\\nQuando Xingqiu è equipaggiato con questa carta, la <color=#FFFFFFFF>Spada della pioggia</color> creata può bloccare i DAN di almeno 2 della sua quantità iniziale di <color=#FFFFFFFF>Utilizzi</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xingqiu.)","storytitle":"Xingqiu: Aroma persistente","storytext":"La sua abilità con la penna è davvero notevole.","source":"Ricompensa ottenuta sfidando Xingqiu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Seme della conoscenza custodita","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Nahida, equipaggia questa carta.\nDopo che Nahida ha equipaggiato questa carta, utilizza immediatamente Cuore illusorio una volta.\nQuando Nahida si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\nPyro: quando il Santuario di Maya è in campo, i personaggi avversari che innescano il Seme di Skandha tramite le reazioni elementali da cui sono affetti convertono il DAN da perforazione ottenuto da Seme di Skandha in DAN da Dendro.\nElectro: quando il Santuario di Maya entra in campo, il Seme di Skandha attualmente presente dell'avversario guadagna Utilizzi +1.\nHydro: dopo che Nahida, che è equipaggiata con questa carta, ha rilasciato Santuario di Maya, Durata (in turni) +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Nahida.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1703]</color>, equipaggia questa carta.\\nDopo che $[A1703] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S17034]</color> una volta.\\nQuando $[A1703] si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: quando il <color=#FFFFFFFF>$[C117032]</color> è in campo, i personaggi avversari che innescano il <color=#FFFFFFFF>$[C117031]</color> tramite le reazioni elementali da cui sono affetti convertono il $[K5] ottenuto da <color=#FFFFFFFF>$[C117031]</color> in $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: quando il <color=#FFFFFFFF>$[C117032]</color> entra in campo, il <color=#FFFFFFFF>$[C117031]</color> attualmente presente dell'avversario guadagna $[K3] +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: dopo che $[A1703], che è equipaggiata con questa carta, ha rilasciato <color=#FFFFFFFF>$[C117032]</color>, $[K4] +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1703].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Nahida</color>, equipaggia questa carta.\\nDopo che Nahida ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Cuore illusorio</color> una volta.\\nQuando Nahida si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: quando il <color=#FFFFFFFF>Santuario di Maya</color> è in campo, i personaggi avversari che innescano il <color=#FFFFFFFF>Seme di Skandha</color> tramite le reazioni elementali da cui sono affetti convertono il <color=#FFFFFFFF>DAN da perforazione</color> ottenuto da <color=#FFFFFFFF>Seme di Skandha</color> in {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: quando il <color=#FFFFFFFF>Santuario di Maya</color> entra in campo, il <color=#FFFFFFFF>Seme di Skandha</color> attualmente presente dell'avversario guadagna <color=#FFFFFFFF>Utilizzi</color> +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: dopo che Nahida, che è equipaggiata con questa carta, ha rilasciato <color=#FFFFFFFF>Santuario di Maya</color>, <color=#FFFFFFFF>Durata (in turni)</color> +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Nahida.)","storytitle":"Nahida: Seme della conoscenza custodita","storytext":"\"Conoscenza condivisa.\"","source":"Ricompensa ottenuta sfidando Nahida a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"Che lo spettacolo abbia inizio!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Converti tutti i tuoi dadi elementali in Omnielemento e pesca 4 carte.","descriptionraw":"Converti tutti i tuoi dadi elementali in $[K411] e pesca 4 carte.","descriptionreplaced":"Converti tutti i tuoi dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 4 carte.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"L'ombra sacra del santuario","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yae Miko, equipaggia questa carta.\nQuando Yae Miko viene equipaggiata con questa carta, utilizza immediatamente Grande arte segreta: Tenko Kenshin una volta.\nQuando Yae Miko, che ha questa carta equipaggiata, distrugge un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin: l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yae Miko.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1408]</color>, equipaggia questa carta.\\nQuando $[A1408] viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>$[S14083]</color> una volta.\\nQuando $[A1408], che ha questa carta equipaggiata, distrugge un <color=#FFFFFFFF>$[C114081]</color> tramite <color=#FFFFFFFF>$[S14083]</color>: l'utilizzo seguente di <color=#FFFFFFFF>$[S14082]</color> in questo turno costa 2 dadi elementali in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1408].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yae Miko</color>, equipaggia questa carta.\\nQuando Yae Miko viene equipaggiata con questa carta, utilizza immediatamente <color=#FFD780FF>Grande arte segreta: Tenko Kenshin</color> una volta.\\nQuando Yae Miko, che ha questa carta equipaggiata, distrugge un <color=#FFFFFFFF>Sakura Sesshou</color> tramite <color=#FFFFFFFF>Grande arte segreta: Tenko Kenshin</color>: l'utilizzo seguente di <color=#FFFFFFFF>Evocazione di Yakan: Sakura Sesshou</color> in questo turno costa 2 dadi elementali in meno.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yae Miko.)","storytitle":"Yae Miko: L'ombra sacra del santuario","storytext":"\"Ah... Che vista incredibile...\"","source":"Ricompensa ottenuta sfidando Yae Miko a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Cieli stellati e piogge di fiori","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Nilou, equipaggia questa carta.\nDopo che Nilou ha equipaggiato questa carta, utilizza immediatamente Danza di Haftkarsvar.\nQuando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dai tuoi nuclei munifici aumentano di 1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Nilou.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1208]</color>, equipaggia questa carta.\\nDopo che $[A1208] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12082]</color>.\\nQuando sul campo c'è $[A1208], che ha questa carta equipaggiata, i DAN inflitti dai tuoi <color=#FFFFFFFF>$[C112082|s2]</color> aumentano di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1208].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Nilou</color>, equipaggia questa carta.\\nDopo che Nilou ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Danza di Haftkarsvar</color>.\\nQuando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dai tuoi <color=#FFFFFFFF>nuclei munifici</color> aumentano di 1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Nilou.)","storytitle":"Nilou: Cieli stellati e piogge di fiori","storytext":"Il flusso radioso dei sette cieli, come un sogno divenuto realtà.","source":"Ricompensa ottenuta sfidando Nilou a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"La storia di Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 4 dadi elementali di base di tipo diverso.","descriptionraw":"Crea 4 dadi elementali di base di tipo diverso.","descriptionreplaced":"Crea 4 dadi elementali di base di tipo diverso.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Il Guanto bianco e il Pescatore","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Fase finale: crea 1 \"Lavoro di pulizia\" e mettilo casualmente tra le prime 5 carte del tuo mazzo. Se gli Utilizzi rimanenti di questa carta sono pari a 1, pesca 1 carta.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> crea 1 <color=#FFFFFFFF>$[K2002]</color> e mettilo casualmente tra le prime 5 carte del tuo mazzo. Se gli $[K3] rimanenti di questa carta sono pari a 1, pesca 1 carta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> crea 1 <color=#FFFFFFFF>\"Lavoro di pulizia\"</color> e mettilo casualmente tra le prime 5 carte del tuo mazzo. Se gli <color=#FFFFFFFF>Utilizzi</color> rimanenti di questa carta sono pari a 1, pesca 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Il Guanto bianco e il Pescatore","storytext":"\"Tra di noi, c'è una giustizia tutta nostra.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"La meravigliosa via della verità","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Faruzan, equipaggia questa carta.\nDopo che Faruzan ha equipaggiato questa carta, utilizza immediatamente Le vie segrete del vento.\nQuando il Poliedro abbagliante creato da Faruzan, che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di Anemo. (Per aggiungere questa carta, il tuo mazzo deve contenere Faruzan.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1509]</color>, equipaggia questa carta.\\nDopo che $[A1509] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15093]</color>.\\nQuando il <color=#FFFFFFFF>$[C115093]</color> creato da $[A1509], che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di <color=#80FFD7FF>$[K305]</color>. (Per aggiungere questa carta, il tuo mazzo deve contenere $[A1509].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Faruzan</color>, equipaggia questa carta.\\nDopo che Faruzan ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Le vie segrete del vento</color>.\\nQuando il <color=#FFFFFFFF>Poliedro abbagliante</color> creato da Faruzan, che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>. (Per aggiungere questa carta, il tuo mazzo deve contenere Faruzan.)","storytitle":"Faruzan: La meravigliosa via della verità","storytext":"\"La verità ripete il suo corso.\"","source":"Ricompensa ottenuta sfidando Faruzan a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"La chiamano Vestale delle nuvole","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Xianyun, equipaggia questa carta.\nDopo che Xianyun ha equipaggiato questa carta, utilizza immediatamente Candide nuvole dell'alba una volta.\nQuando cambi personaggio, questa carta ottiene 1 accumulo di Penna remigante (cumulabile fino a un massimo di 2 volte per turno).\nQuando Xianyun, che ha questa carta equipaggiata, usa Verbo di vento e fiori, utilizza tutti gli accumuli di Penna remigante. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xianyun.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1510]</color>, equipaggia questa carta.\\nDopo che $[A1510] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S15102]</color> una volta.\\nQuando cambi personaggio, questa carta ottiene 1 accumulo di <color=#FFFFFFFF>Penna remigante</color> (cumulabile fino a un massimo di 2 volte per turno).\\nQuando $[A1510], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S15101]</color>, utilizza tutti gli accumuli di <color=#FFFFFFFF>Penna remigante</color>. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1510].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Xianyun</color>, equipaggia questa carta.\\nDopo che Xianyun ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Candide nuvole dell'alba</color> una volta.\\nQuando cambi personaggio, questa carta ottiene 1 accumulo di <color=#FFFFFFFF>Penna remigante</color> (cumulabile fino a un massimo di 2 volte per turno).\\nQuando Xianyun, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Verbo di vento e fiori</color>, utilizza tutti gli accumuli di <color=#FFFFFFFF>Penna remigante</color>. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Xianyun.)","storytitle":"Xianyun: La chiamano Vestale delle nuvole","storytext":"\"Nubi erranti, convergete!\"","source":"Ricompensa ottenuta sfidando Xianyun a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Supporto di Thirona","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Alla fine di ognuno dei successivi 3 turni, aggiungi alla tua mano 1 carta evento strepitosa amata dalle Melusine.","descriptionraw":"Alla fine di ognuno dei successivi 3 turni, aggiungi alla tua mano 1 carta evento strepitosa amata dalle Melusine.","descriptionreplaced":"Alla fine di ognuno dei successivi 3 turni, aggiungi alla tua mano 1 carta evento strepitosa amata dalle Melusine.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Fulmine ed Eternità","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Converte tutti i tuoi dadi elementali in Omnielemento.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di Inazuma nel tuo mazzo.)","descriptionraw":"Converte tutti i tuoi dadi elementali in $[K411].\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3403}Inazuma nel tuo mazzo.)","descriptionreplaced":"Converte tutti i tuoi dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 personaggi di {SPRITE_PRESET#3403}Inazuma nel tuo mazzo.)","storytitle":"Sogno dell'eternità evanescente","storytext":"\"Una volta ha promesso un sogno alla sua gente: l'eternità immutevole.\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Furia tonante","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Electro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Electro.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1104}<color=#FFACFFFF>dadi di Electro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1104}<color=#FFACFFFF>dadi di Electro</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Pennacchio dei cieli tempestosi: Furia tonante","storytext":"\"Allora ti canterò un'altra melodia, quando tornerai con tuoni e pioggia!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Penitenza del tuono","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Keqing, equipaggia questa carta.\nDopo che Keqing ha equipaggiato questa carta, utilizza immediatamente Ripristino stellare una volta.\nQuando Keqing, che ha questa carta equipaggiata, crea un Infusione di Electro, ottiene gli effetti seguenti:\nuna quantità iniziale di Durata (in turni) +1 e DAN da Electro inflitti dal personaggio +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Keqing.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1403]</color>, equipaggia questa carta.\\nDopo che $[A1403] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14032]</color> una volta.\\nQuando $[A1403], che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>$[C114032]</color>, ottiene gli effetti seguenti:\\nuna quantità iniziale di $[K4] +1 e $[K104] inflitti dal personaggio +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1403].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Keqing</color>, equipaggia questa carta.\\nDopo che Keqing ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Ripristino stellare</color> una volta.\\nQuando Keqing, che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>Infusione di Electro</color>, ottiene gli effetti seguenti:\\nuna quantità iniziale di <color=#FFFFFFFF>Durata (in turni)</color> +1 e {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti dal personaggio +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Keqing.)","storytitle":"Keqing: Penitenza del tuono","storytext":"L'importante è che non stia barando per davvero, questo è solo il nome di una carta.","source":"Ricompensa ottenuta sfidando Keqing a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Portamento tonante","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un attacco normale: spendi 1 dado elementale in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Calamità immobile: Portamento tonante","storytext":"\"...Una volta a Tianqiu vi fu un potente Yaksha dalle quattro braccia.\nGiunse alla Voragine da lontano, lodato dalle tribù.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Corona dell'invocatore di fulmini","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Electro in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Tuoni e pioggia: Corona dell'invocatore di fulmini","storytext":"\"La canzone fece breccia nel ronzio del temporale, dissipò le nuvole e lo illuminò di luce.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Se giocata: inizia con 2 materiali da trasmutazione. Se il tuo mazzo inizialmente include almeno 6 tipi di carte manufatto, pesca 1 carta manufatto a caso.\nFase finale: questa carta ottiene 1 materiale da trasmutazione.\nQuando viene giocata una carta manufatto: se possibile, spendi una quantità di materiali da trasmutazione pari al costo della carta manufatto, ed equipaggia questo manufatto gratuitamente (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> inizia con 2 <color=#FFFFFFFF>materiali da trasmutazione</color>. Se il tuo mazzo inizialmente include almeno 6 tipi di carte {SPRITE_PRESET#3004}manufatto, pesca 1 carta {SPRITE_PRESET#3004}manufatto a caso.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 <color=#FFFFFFFF>materiale da trasmutazione</color>.\\n<color=#FFFFFFFF>Quando viene giocata una carta {SPRITE_PRESET#3004}manufatto:</color> se possibile, spendi una quantità di <color=#FFFFFFFF>materiali da trasmutazione</color> pari al costo della carta {SPRITE_PRESET#3004}manufatto, ed equipaggia questo {SPRITE_PRESET#3004}manufatto gratuitamente (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> inizia con 2 <color=#FFFFFFFF>materiali da trasmutazione</color>. Se il tuo mazzo inizialmente include almeno 6 tipi di carte {SPRITE_PRESET#3004}manufatto, pesca 1 carta {SPRITE_PRESET#3004}manufatto a caso.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 <color=#FFFFFFFF>materiale da trasmutazione</color>.\\n<color=#FFFFFFFF>Quando viene giocata una carta {SPRITE_PRESET#3004}manufatto:</color> se possibile, spendi una quantità di <color=#FFFFFFFF>materiali da trasmutazione</color> pari al costo della carta {SPRITE_PRESET#3004}manufatto, ed equipaggia questo {SPRITE_PRESET#3004}manufatto gratuitamente (una volta per turno).","storytitle":"Timaeus, Alchimista","storytext":"\"Ma salve... Oh, vorresti usare il Banco della creazione? Certo, accomodati pure.\"","source":"Ricompensa ottenuta accettando la sfida avventura di Timaeus nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Si innesca automaticamente una volta per turno: questa carta ottiene 1 piccione. Se questa carta ha accumulato 3 piccioni, rimuovi questa carta, pesca 1 carta e crea 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> questa carta ottiene 1 <color=#FFFFFFFF>piccione</color>. Se questa carta ha accumulato 3 <color=#FFFFFFFF>piccioni</color>, rimuovi questa carta, pesca 1 carta e crea 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Si innesca automaticamente una volta per turno:</color> questa carta ottiene 1 <color=#FFFFFFFF>piccione</color>. Se questa carta ha accumulato 3 <color=#FFFFFFFF>piccioni</color>, rimuovi questa carta, pesca 1 carta e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","storytitle":"Timmie, Pura pazienza","storytext":"\"Torneranno mai i piccioni volati via?\"","source":"Ricompensa ottenuta accettando la sfida avventura di Timmie nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tomo del flusso infinito","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha subito DAN o viene guarito:  se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Tomo del flusso perenne","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha subito DAN o viene guarito:  se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo attacco normale successivo infligge DAN +2 (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Onda eonica: Tomo del flusso perenne","storytext":"\"...Poiché, presto o tardi, gli araldi dell'apocalisse sarebbero giunti, e ogni cosa sarebbe stata spazzata via dall'inondazione.\nI guardiani avrebbero combattuto strenuamente, per assolvere al proprio dovere col cuore traboccante di gioia, così come la Dea aveva avuto compassione per loro.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Supporto di Topyas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo aver giocato una carta in questo turno, esegui a caso una delle seguenti azioni: rimuovi 1 carta o pesca 1 carta\".","descriptionraw":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo aver giocato una carta in questo turno, esegui a caso una delle seguenti azioni: $[K56|s3] 1 carta o pesca 1 carta\".","descriptionreplaced":"Pesca 2 carte. Entrambi i lati ottengono il seguente effetto: \"Dopo aver giocato una carta in questo turno, esegui a caso una delle seguenti azioni: <color=#FFFFFFFF>rimuovi</color> 1 carta o pesca 1 carta\".","playcost":[]},"tossup":{"id":332003,"name":"Testa o croce","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Seleziona un qualsiasi numero di dadi elementali da rilanciare. Possono essere rilanciati 2 volte.","descriptionraw":"Seleziona un qualsiasi numero di dadi elementali da <color=#FFFFFFFF>rilanciare</color>. Possono essere rilanciati 2 volte.","descriptionreplaced":"Seleziona un qualsiasi numero di dadi elementali da <color=#FFFFFFFF>rilanciare</color>. Possono essere rilanciati 2 volte.","storytitle":"Testa o croce","storytext":"Prima che i dadi vengano lanciati, nessuno conosce il proprio desino.","source":"Ricompensa per aver soddisfatto i requisiti del Manuale del giocatore","playcost":[]},"towardweakness":{"id":214111,"name":"Debolezza interrotta","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Kuki Shinobu, equipaggia questa carta.\nDopo che Kuki Shinobu ha equipaggiato questa carta, utilizza immediatamente Rituale di Gyoei Narukami Kariyama una volta.\nQuando Kuki Shinobu, che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\nSe Kuki Shinobu, che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kuki Shinobu.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1411]</color>, equipaggia questa carta.\\nDopo che $[A1411] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14113]</color> una volta.\\nQuando $[A1411], che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\\nSe $[A1411], che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1411].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Kuki Shinobu</color>, equipaggia questa carta.\\nDopo che Kuki Shinobu ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Rituale di Gyoei Narukami Kariyama</color> una volta.\\nQuando Kuki Shinobu, che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\\nSe Kuki Shinobu, che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Kuki Shinobu.)","storytitle":"Kuki Shinobu: Debolezza interrotta","storytext":"\"Il fulmine... purifica!\"","source":"Ricompensa ottenuta sfidando Kuki Shinobu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Automa trascendente","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Maguu Kenki, equipaggia questa carta.\nQuando Maguu Kenki viene equipaggiato con questa carta, usa immediatamente Lama del vento solitario una volta.\nQuando Maguu Kenki, che ha questa carta equipaggiata, usa Lama del vento solitario, passi al personaggio successivo. Se Maguu Kenki, che ha questa carta equipaggiata, usa Ombra gelida, passi al personaggio precedente.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maguu Kenki.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A2501]</color>, equipaggia questa carta.\\nQuando $[A2501] viene equipaggiato con questa carta, usa immediatamente <color=#FFD780FF>$[S25012]</color> una volta.\\nQuando $[A2501], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S25012]</color>, passi al personaggio successivo. Se $[A2501], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S25013]</color>, passi al personaggio precedente.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A2501].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Maguu Kenki</color>, equipaggia questa carta.\\nQuando Maguu Kenki viene equipaggiato con questa carta, usa immediatamente <color=#FFD780FF>Lama del vento solitario</color> una volta.\\nQuando Maguu Kenki, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Lama del vento solitario</color>, passi al personaggio successivo. Se Maguu Kenki, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Ombra gelida</color>, passi al personaggio precedente.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Maguu Kenki.)","storytitle":"Marionetta spadaccina","storytext":"Quel colpo infallibile ha mietuto vittime innumerevoli.","source":"Ricompensa ottenuta accettando la sfida della taverna contro Maguu Kenki alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente in un duello amichevole","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Fiamma trasfigurante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Dopo che un personaggio ha innescato una reazione di Ustione: crea 1 Omnielemento.","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio ha innescato una reazione di Ustione:</color> crea 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio ha innescato una reazione di Ustione:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Spada del viaggiatore","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Spada"],"description":"Il personaggio infligge DAN +1.\n(Equipaggiabile solo da personaggi con spada. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3205}spada</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Compagno del viaggiatore: Spada del viaggiatore","storytext":"Una pratica spada d'acciaio che contiene tutte le tipologie di articoli utili nella guaina.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Spada del viaggiatore","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Spada","Carta automa"],"description":"ATT +2. All'inizio del duello: PS max +8.","descriptionraw":"ATT +2. All'inizio del duello: PS max +8.","descriptionreplaced":"ATT +2. All'inizio del duello: PS max +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Fazzoletto della dottoressa errante","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha usato un Tripudio elementale: ripristina 1 PS di tutti i personaggi (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> ripristina 1 PS di tutti i personaggi (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> ripristina 1 PS di tutti i personaggi (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Prassi medica: Fazzoletto della dottoressa errante","storytext":"\"Con la pioggia o con il sole, niente potrà mai rallentare il viaggio della dottoressa errante.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Fazzoletto della dottoressa errante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha usato un Tripudio elementale: ripristina 2 PS di tutti i tuoi personaggi.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un Tripudio elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un Tripudio elementale:</color> ripristina 2 PS di tutti i tuoi personaggi.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Seelie cercatesori","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ITEM"],"tagstext":["Oggetto"],"description":"Dopo che il tuo personaggio ha usato un'abilità: questa carta accumula 1 indizio del tesoro.\nDopo aver accumulato 3 indizi del tesoro, rimuovi questa carta e pescane altre 3.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> questa carta accumula 1 <color=#FFFFFFFF>indizio del tesoro</color>.\\nDopo aver accumulato 3 <color=#FFFFFFFF>indizi del tesoro</color>, rimuovi questa carta e pescane altre 3.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> questa carta accumula 1 <color=#FFFFFFFF>indizio del tesoro</color>.\\nDopo aver accumulato 3 <color=#FFFFFFFF>indizi del tesoro</color>, rimuovi questa carta e pescane altre 3.","storytitle":"Potenziale della rivelazione: Seelie cercatesori","storytext":"Strane Seelie in grado di guidare le persone verso il tesoro. La leggenda vuole che alcuni individui sappiano comunicare con queste Seelie...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tonda","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando viene giocata una carta di supporto posizione spendi 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3104}carta di supporto posizione</color> spendi 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3104}carta di supporto posizione</color> spendi 2 dadi elementali in meno (una volta per turno).","storytitle":"Tonda, Placatempeste","storytext":"\"Preparare un infuso col tè, prendersi cura della dimora, accompagnare {F#la}{M#il} viaggiat{F#rice}{M#ore} e Paimon aspettando l'arrivo di Ping e degli altri, osservare il cielo nuvoloso... Questi giorni, in cui non devo preoccuparmi di questioni adeptiche, sono quelli in cui assaporo il tempo libero...\"\n\"Oh! Oh, mamma, devo essermi riaddormentata. Meno male che non se n'è accorto nessuno...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Rimembranza di Tulaytullah","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalizzatore"],"description":"Il personaggio infligge DAN +1 .\nQuando il tuo personaggio usa un Attacco caricato: spendi 1 elemento indefinito in meno (attivabile fino a 2 volte per turno).\n(Equipaggiabile solo da personaggi con catalizzatore. Il personaggio può equipaggiare un massimo di 1 arma).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un $[K51]:</color> spendi 1 $[K309] in meno (attivabile fino a 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un <color=#FFFFFFFF>Attacco caricato</color>:</color> spendi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno (attivabile fino a 2 volte per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3201}catalizzatore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma).","storytitle":"Vetusta lacrima azzurra: Rimembranza di Tulaytullah","storytext":"\"Alla fine, tutte le persone, buone o cattive, si ritroveranno schiacciate dalle ruote del destino, e la città di zaffiro svanirà, dissipandosi come lacrime sotto il sole rovente.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Controllo strategico","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Yelan, equipaggia questa carta.\nDopo che Yelan ha equipaggiato questa carta, utilizza immediatamente Linea persistente una volta.\nFase di lancio: quando Yelan, che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in Omnielemento (massimo 3).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yelan.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1209]</color>, equipaggia questa carta.\\nDopo che $[A1209] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S12092]</color> una volta.\\nFase di lancio: quando $[A1209], che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in $[K411] (massimo 3).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1209].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Yelan</color>, equipaggia questa carta.\\nDopo che Yelan ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Linea persistente</color> una volta.\\nFase di lancio: quando Yelan, che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (massimo 3).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Yelan.)","storytitle":"Yelan, Controllo strategico","storytext":"\"La faccenda si fa rischiosa.\"","source":"Ricompensa ottenuta sfidando Yelan a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Spada magica del Super Signore Supremo\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto Supporto.\nSe i punti Supporto di questa carta sono almeno 2/4/8, il personaggio infligge DAN +1/2/3.\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto <color=#FFFFFFFF>Supporto</color>.\\nSe i punti <color=#FFFFFFFF>Supporto</color> di questa carta sono almeno 2/4/8, il <color=#FFFFFFFF>personaggio infligge DAN +1/2/3</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto <color=#FFFFFFFF>Supporto</color>.\\nSe i punti <color=#FFFFFFFF>Supporto</color> di questa carta sono almeno 2/4/8, il <color=#FFFFFFFF>personaggio infligge DAN +1/2/3</color>.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Assistenza Melusina! \"Spada magica del Super Signore Supremo\"","storytext":"\"...Eh? Cosa? Una claymore di cartone scadente? No, no, no, questa è... beh... la Spada magica del Super Signore Supremo, che fu usata per trionfare sul Granchio Imperatore!\"\nDopo un periodo di discussioni, le Melusine raggiunsero un consenso unanime: questa spada, l'arma più potente del Villaggio di Merusea, che aveva scacciato le cupe nebbie del passato con la sua fulgida e gloriosa luce, sarebbe stata affidata a un eroe senza pari, come segno di amicizia.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Super socio di surf!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Può essere giocata quando ci sono almeno 2 invocazioni in campo (contano le invocazioni di entrambi i lati): innesca casualmente un effetto di fase finale di una delle invocazioni tue e del tuo avversario.","descriptionraw":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 2 invocazioni in campo (contano le invocazioni di entrambi i lati):</color> innesca casualmente un effetto di fase finale di una delle invocazioni tue e del tuo avversario.","descriptionreplaced":"<color=#FFFFFFFF>Può essere giocata quando ci sono almeno 2 invocazioni in campo (contano le invocazioni di entrambi i lati):</color> innesca casualmente un effetto di fase finale di una delle invocazioni tue e del tuo avversario.","storytitle":"Super socio di surf!","storytext":"\"Trova una bella onda, scegli una tavola adatta, e anche tu potrai vivere la gioia del surf!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Tesoro sommerso","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 1 dado elementale di base casuale e ripristina 1 PS del tuo personaggio attivo (ciascun personaggio può ricevere questo effetto di guarigione solo una volta per turno).","descriptionraw":"Crea 1 dado elementale di base casuale e ripristina 1 PS del tuo personaggio attivo (ciascun personaggio può ricevere questo effetto di guarigione solo una volta per turno).","descriptionreplaced":"Crea 1 dado elementale di base casuale e ripristina 1 PS del tuo personaggio attivo (ciascun personaggio può ricevere questo effetto di guarigione solo una volta per turno).","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Caccia al tesoro subacquea","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 6 carte Tesoro sommerso e posizionale nel tuo mazzo in ordine casuale.","descriptionraw":"Crea 6 carte <color=#FFFFFFFF>$[K2003]</color> e posizionale nel tuo mazzo in ordine casuale.","descriptionreplaced":"Crea 6 carte <color=#FFFFFFFF>Tesoro sommerso</color> e posizionale nel tuo mazzo in ordine casuale.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Caccia al tesoro sottomarina","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Crea 6 carte Tesoro sommerso e mettile nel tuo mazzo in ordine casuale.","descriptionraw":"Crea 6 carte <color=#FFFFFFFF>$[K2003]</color> e mettile nel tuo mazzo in ordine casuale.","descriptionreplaced":"Crea 6 carte <color=#FFFFFFFF>Tesoro sommerso</color> e mettile nel tuo mazzo in ordine casuale.","storytitle":"Caccia al tesoro sottomarina","storytext":"Conchiglie di Béryl, Lumitoile e qualche baule nascosto in un guscio...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Canali di distribuzione segreti","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Navia, equipaggia questa carta.\nDopo che Navia ha equipaggiato questa carta, utilizza immediatamente Salva cristallina una volta.\nDopo che Navia, che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte Bossolo di cristallo (una volta per turno).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Navia.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1608]</color>, equipaggia questa carta.\\nDopo che $[A1608] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S16082]</color> una volta.\\nDopo che $[A1608], che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte <color=#FFFFFFFF>$[C116081]</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1608].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Navia</color>, equipaggia questa carta.\\nDopo che Navia ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Salva cristallina</color> una volta.\\nDopo che Navia, che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte <color=#FFFFFFFF>Bossolo di cristallo</color> (una volta per turno).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Navia.)","storytitle":"Navia: Canali di distribuzione segreti","storytext":"\"Come ti salta in mente?!\"","source":"Ricompensa ottenuta sfidando Navia a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Cuore indivisibile","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Ganyu, equipaggia questa carta.\nDopo che Ganyu ha equipaggiato questa carta, usa immediatamente Freccia Fiocco di ghiaccio una volta.\nQuando Ganyu, che ha questa carta equipaggiata, usa Freccia Fiocco di ghiaccio: se quest'abilità è già stata usata durante questa partita, i DAN da perforazione inflitti a tutti i personaggi avversari inattivi diventano 3.\n(Per aggiungere questa carta al tuo mazzo, devi avere Ganyu.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1101]</color>, equipaggia questa carta.\\nDopo che $[A1101] ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>$[S11013]</color> una volta.\\nQuando $[A1101], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S11013]</color>: se quest'abilità è già stata usata durante questa partita, i $[K5] inflitti a tutti i personaggi avversari inattivi diventano 3.\\n(Per aggiungere questa carta al tuo mazzo, devi avere $[A1101].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Ganyu</color>, equipaggia questa carta.\\nDopo che Ganyu ha equipaggiato questa carta, usa immediatamente <color=#FFD780FF>Freccia Fiocco di ghiaccio</color> una volta.\\nQuando Ganyu, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Freccia Fiocco di ghiaccio</color>: se quest'abilità è già stata usata durante questa partita, i <color=#FFFFFFFF>DAN da perforazione</color> inflitti a tutti i personaggi avversari inattivi diventano 3.\\n(Per aggiungere questa carta al tuo mazzo, devi avere Ganyu.)","storytitle":"Ganyu: Cuore indivisibile","storytext":"Prima scocca la freccia, e poi diventa gelo.","source":"Ricompensa ottenuta sfidando Ganyu a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: raccogli fino a 2 dadi elementali non utilizzati.\nQuando la fase di azione comincia: riscuoti i dadi che hai raccolto grazie all'uso di questa carta.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> raccogli fino a 2 dadi elementali non utilizzati.\\n<color=#FFFFFFFF>Quando la fase di azione comincia:</color> riscuoti i dadi che hai raccolto grazie all'uso di questa carta.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> raccogli fino a 2 dadi elementali non utilizzati.\\n<color=#FFFFFFFF>Quando la fase di azione comincia:</color> riscuoti i dadi che hai raccolto grazie all'uso di questa carta.","storytitle":"Rispetto del Sentiero delle Foreste","storytext":"\"Entrate nei ricordi degli alberi della foresta, scendete nei semenzai che germogliano i sogni delle foglie assopite e immergetevi in un mondo libero dai guai.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Tattiche coordinate dell'avanguardia","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Questa carta può essere giocata solo se il tuo gruppo è composto da personaggi di Pyro ed Electro: equipaggia Chevreuse con questa carta.\nQuando Chevreuse, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi DAN da Pyro o DAN da Electro (inclusi i DAN da Pyro o i DAN da Electro inflitti tramite le reazioni di Turbinio).\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chevreuse.)","descriptionraw":"<color=#FFFFFFFF>Questa carta può essere giocata solo se il tuo gruppo è composto da personaggi di <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color></color> ed <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>: equipaggia <color=#FFFFFFFF>$[A1313]</color> con questa carta.\\nQuando <color=#FFFFFFFF>$[A1313]</color>, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi $[K103] o $[K104] (inclusi i $[K103] o i $[K104] inflitti tramite le reazioni di Turbinio).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1313].)","descriptionreplaced":"<color=#FFFFFFFF>Questa carta può essere giocata solo se il tuo gruppo è composto da personaggi di <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color></color> ed <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>: equipaggia <color=#FFFFFFFF>Chevreuse</color> con questa carta.\\nQuando <color=#FFFFFFFF>Chevreuse</color>, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (inclusi i {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o i {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti tramite le reazioni di Turbinio).\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Chevreuse.)","storytitle":"Chevreuse: Tattiche coordinate dell'avanguardia","storytext":"\"La Pattuglia speciale di sicurezza e sorveglianza si occupa di crimini efferati e criminali pericolosi. Di conseguenza, i metodi che adottiamo per far rispettare la legge possono essere un pochino... duri.\"","source":"Ricompensa ottenuta sfidando Chevreuse a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Aldilà vermiglio","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un attacco normale: spendi 1 dado elementale in meno (una volta per turno).\nQuando un personaggio diventa il personaggio attivo: in questo turno, il personaggio infligge DAN da attacco normale +1.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio diventa il personaggio attivo:</color> in questo turno, il personaggio infligge DAN da attacco normale +1.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio diventa il personaggio attivo:</color> in questo turno, il personaggio infligge DAN da attacco normale +1.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Crepuscolo mascherato: Aldilà vermiglio","storytext":"\"Non avete sentito? I tamburi muoiono nel vento del nord, l'eroe sprofonda nel vortice.\nNon avete visto? La battaglia per l'alba dello Yaksha... per una vita così spesa.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Aldilà vermiglio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha usato un Tripudio elementale: esegui un'azione aggiuntiva e associa 1 accumulo di Riduzione di Energia fornita dalle azioni (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un Tripudio elementale:</color> esegui un'azione aggiuntiva e associa 1 accumulo di <color=#FFFFFFFF>$[C147]</color> (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un Tripudio elementale:</color> esegui un'azione aggiuntiva e associa 1 accumulo di <color=#FFFFFFFF>Riduzione di Energia fornita dalle azioni</color> (una volta per turno).","playcost":[]},"veteransvisage":{"id":312023,"name":"Volto del veterano","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Se il personaggio associato subisce DAN o viene guarito: l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\nPrima attivazione: crea 1 dado elementale dello stesso tipo del personaggio.\nSeconda attivazione: pesca 1 carta.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Viso della gloria: Volto del veterano","storytext":"\"Tuttavia, anche se le cicatrici possono essere coperte, le ferite insite nel cuore non spariscono.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Volto del veterano","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha subito DAN o ha ricevuto 3 effetti di guarigione: ATT +1 (massimo +3).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN o ha ricevuto 3 effetti di guarigione:</color> ATT +1 (massimo +3).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN o ha ricevuto 3 effetti di guarigione:</color> ATT +1 (massimo +3).","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Antica battaglia feroce","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Leggenda arcana"],"description":"Il personaggio attivo avversario perde 1 punto Energia.\n(È possibile giocare una sola carta Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","descriptionraw":"Il personaggio attivo avversario perde 1 punto $[K310].\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","descriptionreplaced":"Il personaggio attivo avversario perde 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\n(È possibile giocare una sola carta {SPRITE_PRESET#3007}Leggenda arcana per l'intera partita. Questa carta si troverà nella mano iniziale.)","storytitle":"Antica battaglia feroce","storytext":"Una volta, la divinità di cui si fidavano gli abitanti dell'Isola di Watatsumi affrontò in una feroce battaglia la sovrana di Nurakami...\nLa Valle di Musoujin, la dormiente voragine dell'Isola di Yashiori, è l'ultima cicatrice di quel conflitto...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Supporto di Virda","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Aggiungi alla tua mano 2 carte Leggenda arcana casuali e ripristina per entrambi i giocatori l'opportunità di usare la propria carta Leggenda arcana.","descriptionraw":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3007}Leggenda arcana casuali e ripristina per entrambi i giocatori l'opportunità di usare la propria carta {SPRITE_PRESET#3007}Leggenda arcana.","descriptionreplaced":"Aggiungi alla tua mano 2 carte {SPRITE_PRESET#3007}Leggenda arcana casuali e ripristina per entrambi i giocatori l'opportunità di usare la propria carta {SPRITE_PRESET#3007}Leggenda arcana.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Cacciatrice smeraldo","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Anemo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Anemo.\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1105}<color=#80FFD7FF>dadi di Anemo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1105}<color=#80FFD7FF>dadi di Anemo</color>.\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Sogno di foglie infrante: Cacciatrice smeraldo","storytext":"\"Un giorno, su quegli sterminati terreni da caccia... Ci incontreremo di nuovo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Diadema della Cacciatrice smeraldo","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Anemo in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Vento verdeggiante: Diadema della Cacciatrice smeraldo","storytext":"\"Nessuno avrebbe potuto conferire una corona alla regina dei cacciatori, perché solo la terra e il paradiso erano più in alto di lei.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Squarciavortice","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1.\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo Scudo o da uno stato di combattimento di tipo Scudo, infliggi DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: se possiedi uno stato di combattimento che ti conferisce Scudo, aggiunge 1 punto Scudo allo stato di combattimento (una volta per turno).\n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo $[K6] o da uno stato di combattimento di tipo $[K6], infliggi DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> se possiedi uno stato di combattimento che ti conferisce $[K6], aggiunge 1 punto $[K6] allo stato di combattimento (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o da uno stato di combattimento di tipo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, infliggi DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> se possiedi uno stato di combattimento che ti conferisce {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, aggiunge 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> allo stato di combattimento (una volta per turno).\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Maestà dorata: Squarciavortice","storytext":"Il folklore parlava di un'ombra radicata nelle profondità dell'oceano, capace di ingoiare le navi da guerra... \nSi crede che Rex Lapis una volta abbia brandito una lancia che perforò l'arcobaleno, immobilizzando il vortice ribollente che un tempo terrorizzava gli oceani al centro del mare profondo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Squarciavortice","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lancia","Carta automa"],"description":"ATT +1. All'inizio del duello: PS max +12.\nQuando questo personaggio diventa il personaggio attivo: se il tuo lato possiede degli scudi, questa carta ottiene ATT +5 in questo turno (una volta per turno).","descriptionraw":"ATT +1. All'inizio del duello: PS max +12.\\n<color=#FFFFFFFF>Quando questo personaggio diventa il personaggio attivo:</color> se il tuo lato possiede degli scudi, questa carta ottiene ATT +5 in questo turno (una volta per turno).","descriptionreplaced":"ATT +1. All'inizio del duello: PS max +12.\\n<color=#FFFFFFFF>Quando questo personaggio diventa il personaggio attivo:</color> se il tuo lato possiede degli scudi, questa carta ottiene ATT +5 in questo turno (una volta per turno).","playcost":[]},"vourukashasglow":{"id":312022,"name":"Bagliore di Vourukasha","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Dopo che il personaggio ha subito DAN: se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Discendenti di Khvarena: Bagliore di Vourukasha","storytext":"\"Molti spiriti che abitano nel mare portano con sé i desideri dell'erba, degli alberi e della rugiada, purificando il sudiciume.\nMolti spiriti che abitano nel mare cantano delle loro tre madri: la vegetazione, la dolce rugiada e i fiori freschi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Bagliore di Vourukasha","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Manufatto","Carta automa"],"description":"Dopo che il personaggio associato ha subito DAN: PS max +4 (massimo 3 volte).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN:</color> PS max +4 (massimo 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN:</color> PS max +4 (massimo 3 volte).","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Se giocata: inizia con 2 billette da forgiatura. Se il tuo mazzo inizialmente include almeno 3 tipi diversi di carta arma, pesca 1 carta arma casuale.\nFase finale: questa carta ottiene 1 billetta da forgiatura.\nQuando viene giocata una carta arma: se possibile, spendi un numero di billette da forgiatura pari al costo dell'arma ed equipaggia quest'arma gratuitamente (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> inizia con 2 <color=#FFFFFFFF>billette da forgiatura</color>. Se il tuo mazzo inizialmente include almeno 3 tipi diversi di carta {SPRITE_PRESET#3003}arma, pesca 1 carta {SPRITE_PRESET#3003}arma casuale.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 <color=#FFFFFFFF>billetta da forgiatura</color>.\\n<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3003}carta arma:</color> se possibile, spendi un numero di <color=#FFFFFFFF>billette da forgiatura</color> pari al costo dell'{SPRITE_PRESET#3003}arma ed equipaggia quest'{SPRITE_PRESET#3003}arma gratuitamente (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> inizia con 2 <color=#FFFFFFFF>billette da forgiatura</color>. Se il tuo mazzo inizialmente include almeno 3 tipi diversi di carta {SPRITE_PRESET#3003}arma, pesca 1 carta {SPRITE_PRESET#3003}arma casuale.\\n<color=#FFFFFFFF>Fase finale:</color> questa carta ottiene 1 <color=#FFFFFFFF>billetta da forgiatura</color>.\\n<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3003}carta arma:</color> se possibile, spendi un numero di <color=#FFFFFFFF>billette da forgiatura</color> pari al costo dell'{SPRITE_PRESET#3003}arma ed equipaggia quest'{SPRITE_PRESET#3003}arma gratuitamente (una volta per turno).","storytitle":"Wagner, Fabbro","storytext":"\"L'arte della forgiatura non è solo forza bruta. È olio di gomito, sudore della fronte, costanza e una determinazione più forte dei metalli che forgiamo!\"","source":"Ricompensa ottenuta accettando la sfida avventura di Wagner nel mondo di gioco e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Locanda Wangshu","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: ripristina 2 PS del tuo personaggio inattivo che ha subito più DAN.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio inattivo che ha subito più DAN.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio inattivo che ha subito più DAN.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Punto di osservazione di Dihua","storytext":"\"Secondo alcuni racconti popolari, persino i prestigiosi Adepti vengono qui a godersi il chiaro di luna.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Acqua e Giustizia","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Ripartisci equamente i PS di tutti i tuoi personaggi non sconfitti, dopodiché ripristina di 1 i loro PS.\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio di Fontaine nel tuo mazzo.)","descriptionraw":"Ripartisci equamente i PS di tutti i tuoi personaggi non sconfitti, dopodiché ripristina di 1 i loro PS.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio di {SPRITE_PRESET#3405}Fontaine nel tuo mazzo.)","descriptionreplaced":"Ripartisci equamente i PS di tutti i tuoi personaggi non sconfitti, dopodiché ripristina di 1 i loro PS.\\n(Questa carta può essere aggiunta solo se ci sono almeno 2 carte personaggio di {SPRITE_PRESET#3405}Fontaine nel tuo mazzo.)","storytitle":"Danza della giustizia","storytext":"\"L''esistenza' è stata la giustizia di Egeria... E per me, la giustizia è la 'continuazione' di quella esistenza.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Salice piangente lacustre","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_PLACE"],"tagstext":["Posizione"],"description":"Fase finale: se nella tua mano hai 2 o meno carte, pesca 2 carte.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale: </color>se nella tua mano hai 2 o meno carte, pesca 2 carte.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale: </color>se nella tua mano hai 2 o meno carte, pesca 2 carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","storytitle":"Salice piangente lacustre","storytext":"In tempi antichi, il salice piangente del lago era oggetto di venerazione. Tutte le vene d'acqua convergono a Érinnyes e il salice piangente fiorisce o avvizzisce quando le acque sono dolci o amare.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Spirito belligerante","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Eula, equipaggia questa carta.\nDopo che Eula ha equipaggiato questa carta, utilizza immediatamente Illuminazione glaciale una volta.\nQuando Eula, che ha questa carta equipaggiata, utilizza Vortice algido, genera 1 ulteriore accumulo di Solerzia per Spada di luce cadente.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eula.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1106]</color>, equipaggia questa carta.\\nDopo che $[A1106] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S11063]</color> una volta.\\nQuando $[A1106], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S11062]</color>, genera 1 ulteriore accumulo di <color=#FFFFFFFF>Solerzia</color> per <color=#FFFFFFFF>$[C111062]</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1106].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Eula</color>, equipaggia questa carta.\\nDopo che Eula ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Illuminazione glaciale</color> una volta.\\nQuando Eula, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Vortice algido</color>, genera 1 ulteriore accumulo di <color=#FFFFFFFF>Solerzia</color> per <color=#FFFFFFFF>Spada di luce cadente</color>.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Eula.)","storytitle":"Eula: Spirito belligerante","storytext":"Un'ondata di gelo mi assicurerà la vendetta.","source":"Ricompensa ottenuta sfidando Eula a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Quando ritornò la gru","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"La prossima volta che usi un'abilità: passa al personaggio successivo come personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi un'abilità:</color> passa al personaggio successivo come personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi un'abilità:</color> passa al personaggio successivo come personaggio attivo.","storytitle":"Quando ritornò la gru","storytext":"\"La gru ritornò una volta, e una volta sola, dopo esser rifiutata, si è girata, ed è andata via; ora, è da amici circondata, e un tesoro ha trovato: una casa sua.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Quando ritornò la gru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta automa"],"description":"Dopo che il personaggio bersaglio ha usato un'abilità: passa al tuo personaggio successivo.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio bersaglio ha usato un'abilità:</color> passa al tuo personaggio successivo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio bersaglio ha usato un'abilità:</color> passa al tuo personaggio successivo.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Dov'è la Lama nascosta?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"Prendi una carta arma equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\nIn questo turno, la volta successiva che giochi una carta arma: spendi 2 dadi elementali in meno.","descriptionraw":"Prendi una carta {SPRITE_PRESET#3003}arma equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\\n<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"Prendi una carta {SPRITE_PRESET#3003}arma equipaggiata da uno dei tuoi personaggi e rimettila nella mano.\\n<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno.","storytitle":"Dov'è la Lama nascosta?","storytext":"Le origini di questa Presidentessa della Gilda degli avventurieri locale sono avvolte nel mistero. Tuttavia, continua a cercare indizi sulla spada, sfidando costantemente svariati avversari potenti...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Spadone di ferro bianco","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1. \n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Neve argentata del lutto: Spadone di ferro bianco","storytext":"Uno spadone leggero di ferro bianco, caratterizzato da un bagliore argenteo.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Spadone di ferro bianco","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Claymore","Carta automa"],"description":"ATT +4.","descriptionraw":"ATT +4.","descriptionreplaced":"ATT +4.","playcost":[]},"whitetassel":{"id":311401,"name":"Pennacchio bianco","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lancia"],"description":"Il personaggio infligge DAN +1. \n(Equipaggiabile solo da personaggi con lancia. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>. \\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3204}lancia</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Argento ardente: Pennacchio bianco","storytext":"Un'arma d'ordinanza dei soldati Milleliti. Dotata di un'asta resistente e di una punta acuminata. Un'arma affidabile.","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Pennacchio bianco","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lancia","Carta automa"],"description":"ATT +2. All'inizio del duello: PS max +8.","descriptionraw":"ATT +2. All'inizio del duello: PS max +8.","descriptionreplaced":"ATT +2. All'inizio del duello: PS max +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Vento e Libertà","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta evento","tags":[],"tagstext":[],"description":"In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità: passa al prossimo personaggio attivo.\n(Per aggiungere questa carta, il tuo mazzo deve contenere almeno 2 personaggi di Mondstadt.)","descriptionraw":"<color=#FFFFFFFF>In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità:</color> passa al prossimo personaggio attivo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere almeno 2 personaggi di {SPRITE_PRESET#3401}Mondstadt.)","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità:</color> passa al prossimo personaggio attivo.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere almeno 2 personaggi di {SPRITE_PRESET#3401}Mondstadt.)","storytitle":"Poesia degli eventi slegati","storytext":"\"Un giorno, i venti soffieranno verso un futuro migliore.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Tricorno macchiato di vino","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Hydro in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Sogni sommersi del tempo che fu: Tricorno macchiato di vino","storytext":"\"Il tricorno inzuppato di vino fu spinto da una tempesta in cielo, e poi portato via dal fluttuare delle onde. Mentre coloro che sono destinati a perdere la propria patria si lanciano in battaglie disperate.\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Aspirazione infinita","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Azione di combattimento"],"description":"Azione di combattimento: se il tuo personaggio attivo è Shogun Raiden, equipaggia questa carta.\nDopo che Shogun Raiden ha equipaggiato questa carta, utilizza immediatamente Arte segreta: Musou Shinsetsu una volta.\nQuando Shogun Raiden, che ha questa carta equipaggiata, utilizza Arte segreta: Musou Shinsetsu: infligge DAN +1 per ogni punto di Risoluzione speso.\n(Per aggiungere questa carta, il tuo mazzo deve contenere Shogun Raiden.)","descriptionraw":"$[K1]: se il tuo personaggio attivo è <color=#FFFFFFFF>$[A1407]</color>, equipaggia questa carta.\\nDopo che $[A1407] ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>$[S14073]</color> una volta.\\nQuando $[A1407], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S14073]</color>: infligge DAN +1 per ogni punto di <color=#FFFFFFFF>Risoluzione</color> speso.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere $[A1407].)","descriptionreplaced":"<color=#FFFFFFFF>Azione di combattimento</color>: se il tuo personaggio attivo è <color=#FFFFFFFF>Shogun Raiden</color>, equipaggia questa carta.\\nDopo che Shogun Raiden ha equipaggiato questa carta, utilizza immediatamente <color=#FFD780FF>Arte segreta: Musou Shinsetsu</color> una volta.\\nQuando Shogun Raiden, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Arte segreta: Musou Shinsetsu</color>: infligge DAN +1 per ogni punto di <color=#FFFFFFFF>Risoluzione</color> speso.\\n(Per aggiungere questa carta, il tuo mazzo deve contenere Shogun Raiden.)","storytitle":"Shogun Raiden: Aspirazione infinita","storytext":"Brilla, Presagio minaccioso!","source":"Ricompensa ottenuta sfidando la Shogun Raiden a duello alla Coda di Gatto e completando tutti gli obiettivi della sfida corrispondente","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Cappello infuocato della strega","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Manufatto"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Pyro in meno (una volta per turno).\n(Il personaggio può equipaggiare un massimo di 1 manufatto.)","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n(Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3004}manufatto.)","storytitle":"Lamento cinereo: Cappello infuocato della strega","storytext":"\"...O ceneri che danzate con una tale frenesia, rispondetemi: perché mi avete portato via tutto ciò che amo?\"","source":"Si ottiene dal mazzo iniziale","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Corrosione avvizzente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 4 punti di Candela vitale.\nDopo che il tuo personaggio ha usato un'abilità: rimuovi 1 punto di Candela vitale.\nQuando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.","descriptionraw":"Inizia con 4 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","descriptionreplaced":"Inizia con 4 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Corrosione avvizzente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 5 punti di Candela vitale.\nDopo che il tuo personaggio ha usato un'abilità: rimuovi 1 punto di Candela vitale.\nQuando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.","descriptionraw":"Inizia con 5 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","descriptionreplaced":"Inizia con 5 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Corrosione avvizzente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 4 punti di Candela vitale.\nDopo che il tuo personaggio ha usato un'abilità: rimuovi 1 punto di Candela vitale.\nQuando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.","descriptionraw":"Inizia con 4 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","descriptionreplaced":"Inizia con 4 punti di Candela vitale.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Corrosione avvizzente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"Inizia con 6 punti di Candela vitale.\nQuando il tuo personaggio usa un'abilità: rimuovi 1 punto di Candela vitale.\nQuando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.","descriptionraw":"Inizia con 6 punti di Candela vitale.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","descriptionreplaced":"Inizia con 6 punti di Candela vitale.\\n<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> rimuovi 1 punto di Candela vitale.\\n<color=#FFFFFFFF>Quando tutti i punti di Candela vitale si esauriscono, l'avversario perde il duello.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Trapasso ululante","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Claymore"],"description":"Il personaggio infligge DAN +1.\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6.\n(Equipaggiabile solo da personaggi con claymore. Il personaggio può equipaggiare un massimo di 1 arma.)","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6.\\n(Equipaggiabile <color=#FFFFFFFF>solo da personaggi con {SPRITE_PRESET#3203}claymore</color>. Il personaggio può equipaggiare un massimo di 1 {SPRITE_PRESET#3003}arma.)","storytitle":"Sentiero montano: Trapasso ululante","storytext":"Uno spadone che si dice venne utilizzato dal cavaliere del vento del nord. È stato infuso del potere leggendario dell'alleanza con i lupi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Razza cacciatrice xenocromatica","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Lame d'Acqua del Fontemer\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Lame d'Acqua del Fontemer\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Razza cacciatrice xenocromatica: Lame d'Acqua del Fontemer","storytext":"Tra gli Aberranti del Fontemer, ci sono delle strane forme di vita \"xenocromatiche\". Si dice che non siano in realtà creature viventi, ma spiriti dell'oceano che non hanno né assunto una forma fisica né hanno inghiottito esche. Si vocifera che offrano benedizioni a chi viene accettato dal Fontemer e a chi è in grado di controllarlo.\nL'abilità della Razza cacciatrice xenocromatica permette a chi lo controlla di scatenare delle lame d'Acqua del Fontemer lunghe e affilate.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando viene giocata una carta evento cibo: consuma 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3101}carta evento cibo:</color> consuma 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando viene giocata una {SPRITE_PRESET#3101}carta evento cibo:</color> consuma 2 dadi elementali in meno (una volta per turno).","storytitle":"Xudong, Sazietà prima di tutto","storytext":"\"Mmm? Un problema. Ah. Possiamo pensarci dopo mangiato.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":["GCG_TAG_ALLY"],"tagstext":["Compagno"],"description":"Quando giochi una carta manufatto: spendi 1 dado elementale in meno. Se due dei tuoi personaggi in campo hanno un manufatto equipaggiato, spendi 1 ulteriore dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3004}manufatto:</color> spendi 1 dado elementale in meno. Se due dei tuoi personaggi in campo hanno un {SPRITE_PRESET#3004}manufatto equipaggiato, spendi 1 ulteriore dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3004}manufatto:</color> spendi 1 dado elementale in meno. Se due dei tuoi personaggi in campo hanno un {SPRITE_PRESET#3004}manufatto equipaggiato, spendi 1 ulteriore dado elementale in meno (una volta per turno).","storytitle":"Yayoi Nanatsuki, Arte della laccatura","storytext":"\"Sono sicura che, quando le mie abilità raggiungeranno la perfezione, i miei oggetti laccati riveleranno delle verità nascoste...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasauro","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Tecnica"],"description":"Tecnica: Presa ingegnosa\nUtilizzi: 2\n(Il personaggio può equipaggiare una sola tecnica alla volta.)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Presa ingegnosa\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Il personaggio può equipaggiare una sola {SPRITE_PRESET#3008}tecnica alla volta.)","storytitle":"Yumkasauro: Presa ingegnosa","storytext":"Gli Yumkasauri sono estremamente abili ad aggrapparsi a oggetti pesanti con la lingua, per poi proiettarsi in avanti muovendosi con grande rapidità. È anche un ottimo modo per recuperare oggetti lontani...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Invokazione Ora X: Aggressione totale","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta di supporto","tags":[],"tagstext":[],"description":"All'inizio della fase di azione: tutti i tuoi personaggi ottengono 2 punti Energia.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i tuoi personaggi ottengono 2 punti Energia.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> tutti i tuoi personaggi ottengono 2 punti Energia.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Esperto","description":"Non esiste enigma che tu non possa risolvere, nulla oltre il tuo potere che tu non possa fare. Ti rendiamo omaggio!","descriptionraw":"Non esiste enigma che tu non possa risolvere, nulla oltre il tuo potere che tu non possa fare. Ti rendiamo omaggio!","source":"Ricompensa per aver completato tutti gli obiettivi nella 4ª partita del Manuale del giocatore del GCC","rarity":3},"amethystlump":{"id":113,"name":"Pezzo d'ametista","description":"Anche adattarsi all'ambiente è una forma di saggezza.","descriptionraw":"Anche adattarsi all'ambiente è una forma di saggezza.","source":"Acquistato al Negozio di carte","rarity":3},"cecilia":{"id":118,"name":"Cecilia","description":"Solo chi gode della compagnia della brezza e della rugiada può apprezzare le prime luci dell'alba?","descriptionraw":"Solo chi gode della compagnia della brezza e della rugiada può apprezzare le prime luci dell'alba?","source":"Acquistata al Negozio di carte","rarity":3},"crystalchunk":{"id":111,"name":"Pezzo di cristallo","description":"Se ben lavorato, un materiale può mostrare la sua qualità.","descriptionraw":"Se ben lavorato, un materiale può mostrare la sua qualità.","source":"Acquistato al Negozio di carte","rarity":3},"dandelionseed":{"id":117,"name":"Seme di dente di leone","description":"La speranza e la pazienza sono unite da un forte legame.","descriptionraw":"La speranza e la pazienza sono unite da un forte legame.","source":"Acquistato al Negozio di carte","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium","description":"Se solo tutte le battaglie si potessero combattere su un tavolo...","descriptionraw":"Se solo tutte le battaglie si potessero combattere su un tavolo...","source":"Acquistato al Negozio di carte","rarity":3},"dragonspinecrown":{"id":126,"name":"Picco del Drago: Corona","description":"Un dorso di carta vinto dopo aver conseguito dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\nIl meraviglioso Picco del Drago all'alba simboleggia \"l'apice\" delle abilità di un duellante...","descriptionraw":"Un dorso di carta vinto dopo aver conseguito dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\\nIl meraviglioso Picco del Drago all'alba simboleggia \"l'apice\" delle abilità di un duellante...","rarity":3},"dragonspinetraces":{"id":125,"name":"Picco del Drago: Tracce","description":"Un dorso di carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\nIl Picco del Drago durante il silenzio della notte stellata è uno dei traguardi più difficili, nonché uno dei luoghi più pericolosi, da raggiungere per un avventuriere.","descriptionraw":"Un dorso di carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\\nIl Picco del Drago durante il silenzio della notte stellata è uno dei traguardi più difficili, nonché uno dei luoghi più pericolosi, da raggiungere per un avventuriere.","rarity":3},"electrocrystal":{"id":116,"name":"Cristallo di Electro","description":"I metodi aggressivi serviranno? La situazione potrebbe sfuggire di mano!","descriptionraw":"I metodi aggressivi serviranno? La situazione potrebbe sfuggire di mano!","source":"Acquistato al Negozio di carte","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya: Corona","description":"Il dorso di una carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\nLa luce del Dainichi Mikoshi è la più splendente di tutta Enkanomiya. Una volta superati gli ostacoli nascosti, il giocatore, costi quel che costi, riuscirà a trovare la propria strada come una luce nelle profondità degli abissi...","descriptionraw":"Il dorso di una carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\\nLa luce del Dainichi Mikoshi è la più splendente di tutta Enkanomiya. Una volta superati gli ostacoli nascosti, il giocatore, costi quel che costi, riuscirà a trovare la propria strada come una luce nelle profondità degli abissi...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Notteterna","description":"Il dorso di una carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\nSubdoli pericoli sono in agguato nell'ombra della notte. Sul cammino dei duellanti giacciono ancora molte insidie nascoste e da svelare...","descriptionraw":"Il dorso di una carta vinto ottenendo ottimi risultati nei tornei aperti del GCC Invokazione del genio.\\nSubdoli pericoli sono in agguato nell'ombra della notte. Sul cammino dei duellanti giacciono ancora molte insidie nascoste e da svelare...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Pistillo di Fiorardente","description":"\"La mia anima di duellante arde!\"","descriptionraw":"\"La mia anima di duellante arde!\"","source":"Acquistato al Negozio di carte","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Fonta, una fonte di freschezza!\"","descriptionraw":"\"Fonta, una fonte di freschezza!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"È necessario ricordare a memoria i diversi \"sistemi\" dei giochi di carte prima di poter sfruttare le regole al massimo, riuscendo così a dar vita a una partita \"spettacolare\".","descriptionraw":"È necessario ricordare a memoria i diversi \"sistemi\" dei giochi di carte prima di poter sfruttare le regole al massimo, riuscendo così a dar vita a una partita \"spettacolare\".","source":"Ricompensa reputazione a Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Dolce Sakura","description":"\"Fonta, una fonte di freschezza!\"\nUna variante speciale di Fonta, che si dice includa tra i suoi ingredienti i fiori di sakura tipici di Inazuma. Quando usata nel dorso di una carta, sembra permettere di rievocare i paesaggi della terra dei tuoni e dei fulmini...","descriptionraw":"\"Fonta, una fonte di freschezza!\"\\nUna variante speciale di Fonta, che si dice includa tra i suoi ingredienti i fiori di sakura tipici di Inazuma. Quando usata nel dorso di una carta, sembra permettere di rievocare i paesaggi della terra dei tuoni e dei fulmini...","rarity":3},"glazelily":{"id":119,"name":"Splendigiglio","description":"I racconti antichi sui regni mortali sono svaniti. Ora resta solo il nome fragrante dei fiori.","descriptionraw":"I racconti antichi sui regni mortali sono svaniti. Ora resta solo il nome fragrante dei fiori.","source":"Acquistato al Negozio di carte","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Se giocherai le tue carte con rapidità, potrai vincere in un batter d'occhio.","descriptionraw":"Se giocherai le tue carte con rapidità, potrai vincere in un batter d'occhio.","source":"Ricompensa per aver raggiunto il livello giocatore 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Turbinio di lazurite","description":"Un retro per carte speciale personalizzato dal celebre artista Calx.\n\"Come il Drago d'Oriente, dispiega le ali in libertà su questa battaglia di carte!\"","descriptionraw":"Un retro per carte speciale personalizzato dal celebre artista Calx.\\n\"Come il Drago d'Oriente, dispiega le ali in libertà su questa battaglia di carte!\"","source":"Acquistato al Negozio di carte","rarity":3},"legend":{"id":109,"name":"Leggendario","description":"Hai fatto molta strada per diventare u{F#na}{M#n} giocat{F#rice}{M#ore} leggendari{F#a}{M#o}, ma ne hai ancora molta da fare.","descriptionraw":"#Hai fatto molta strada per diventare u{F#na}{M#n} giocat{F#rice}{M#ore} leggendari{F#a}{M#o}, ma ne hai ancora molta da fare.","source":"Ricompensa per aver raggiunto il livello giocatore 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Ogni viaggio inizia con un primo passo. Costruisci il tuo mazzo con una mano sicura, e sicura sarà la strada verso la vittoria.","descriptionraw":"Ogni viaggio inizia con un primo passo. Costruisci il tuo mazzo con una mano sicura, e sicura sarà la strada verso la vittoria.","source":"Ricompensa per aver raggiunto il livello giocatore 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Pezzo di cristallo magico","description":"Il tempo ne aumenta il valore.","descriptionraw":"Il tempo ne aumenta il valore.","source":"Acquistato al Negozio di carte","rarity":3},"mistflowercorolla":{"id":115,"name":"Corolla di Fiordinebbia","description":"\"Concedere con grazia è una conclusione inevitabile.\"","descriptionraw":"\"Concedere con grazia è una conclusione inevitabile.\"","source":"Acquistata al Negozio di carte","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"La libertà è il primo principio delle carte.\nOrganizza liberamente il tuo mazzo, scegli liberamente i tuoi avversari e gioca liberamente la tua mano.\n...O forse potresti usare quella libertà per non giocare affatto, e usare le carte della tua mano per fare qualcos'altro.","descriptionraw":"La libertà è il primo principio delle carte.\\nOrganizza liberamente il tuo mazzo, scegli liberamente i tuoi avversari e gioca liberamente la tua mano.\\n...O forse potresti usare quella libertà per non giocare affatto, e usare le carte della tua mano per fare qualcos'altro.","source":"Ricompensa per aver raggiunto il livello giocatore 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Quando si tratta di competizioni, anche i giochi di carte possono essere vissuti con enorme intensità. Alla fine, la gloria e il trionfo non appartengono solo ai coraggiosi, ma anche ai fini strateghi.","descriptionraw":"Quando si tratta di competizioni, anche i giochi di carte possono essere vissuti con enorme intensità. Alla fine, la gloria e il trionfo non appartengono solo ai coraggiosi, ma anche ai fini strateghi.","source":"Ricompensa per aver soddisfatto determinati requisiti di reputazione tribale a Natlan","rarity":3},"origin":{"id":100,"name":"Origine","description":"Tra il giorno e la notte, tra il cielo e la terra,\nè qui che dimorano le speranze e i sogni.","descriptionraw":"Tra il giorno e la notte, tra il cielo e la terra,\\nè qui che dimorano le speranze e i sogni.","source":"Ottieni per la prima volta","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Intuire un paio di mosse è cosa da dilettanti. I giocatori esperti possono intuirne persino cinquanta o cento.\nNon è poi così difficile, vero?","descriptionraw":"Intuire un paio di mosse è cosa da dilettanti. I giocatori esperti possono intuirne persino cinquanta o cento.\\nNon è poi così difficile, vero?","source":"Ricompensa per aver raggiunto il livello giocatore 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"La Voragine: Cristallo blu","description":"Il retro di una carta vinto raggiungendo dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\nUn minerale color indaco che indica la strada da seguire, promettendo avventure senza fine lungo il cammino che conduce all'orizzonte. Con le sue abbondanti riserve minerarie, chissà quali ricchezze incalcolabili nasconde ancora la Voragine...","descriptionraw":"Il retro di una carta vinto raggiungendo dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\\nUn minerale color indaco che indica la strada da seguire, promettendo avventure senza fine lungo il cammino che conduce all'orizzonte. Con le sue abbondanti riserve minerarie, chissà quali ricchezze incalcolabili nasconde ancora la Voragine...","rarity":3},"thechasmcrown":{"id":130,"name":"La Voragine: Corona","description":"Un dorso di carta vinto dopo aver conseguito dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\nL'oro rappresenta la ricchezza in tutto il suo splendore. Che si tratti di avventurieri, minatori o giocatori di carte, tutti lo considerano come simbolo del punto più alto della loro carriera...","descriptionraw":"Un dorso di carta vinto dopo aver conseguito dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\\nL'oro rappresenta la ricchezza in tutto il suo splendore. Che si tratti di avventurieri, minatori o giocatori di carte, tutti lo considerano come simbolo del punto più alto della loro carriera...","rarity":3},"thechasmsolidiron":{"id":127,"name":"La Voragine: Color del ferro","description":"Il retro di una carta vinto raggiungendo dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\nUn minerale color del ferro che è alla base degli strumenti delle fattorie così come delle armi. Con le sue abbondanti riserve minerarie, chissà quali ricchezze incalcolabili nasconde ancora la Voragine...","descriptionraw":"Il retro di una carta vinto raggiungendo dei risultati eccellenti nei tornei aperti del GCC Invokazione del genio.\\nUn minerale color del ferro che è alla base degli strumenti delle fattorie così come delle armi. Con le sue abbondanti riserve minerarie, chissà quali ricchezze incalcolabili nasconde ancora la Voragine...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Forte Méropide","description":"\"La fortezza sottomarina, in cui gli esiliati si riuniscono...\"","descriptionraw":"\"La fortezza sottomarina, in cui gli esiliati si riuniscono...\"","source":"Scambio Coupon di credito al Di Tutto un Po'","rarity":3},"treasuresofthedeck":{"id":122,"name":"Tesori del mazzo","description":"I tesori si ottengono e si usano momentaneamente, e il loro contenuto non è mai lo stesso. Quali tesori giacciono tra le tue carte questa volta?","descriptionraw":"I tesori si ottengono e si usano momentaneamente, e il loro contenuto non è mai lo stesso. Quali tesori giacciono tra le tue carte questa volta?","source":"Acquistati al Negozio di carte","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Le acque limpide scorrono eternamente e, con la pioggia leggera, cadono su ogni angolo del continente. Il peccato finito un giorno si dissolverà, ma sul teatro del mondo non calerà mai il sipario.","descriptionraw":"Le acque limpide scorrono eternamente e, con la pioggia leggera, cadono su ogni angolo del continente. Il peccato finito un giorno si dissolverà, ma sul teatro del mondo non calerà mai il sipario.","source":"Acquistato al Negozio di carte","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Il fulmine lampeggia e poi va via, illuminando la solitudine del tuono.\nI sogni di follia vanno e vengono: tutto è transitorio.","descriptionraw":"Il fulmine lampeggia e poi va via, illuminando la solitudine del tuono.\\nI sogni di follia vanno e vengono: tutto è transitorio.","source":"Ricompensa per aver raggiunto il livello giocatore 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Eterni come la luna, longevi come il sole che sorge.\nPer la terra, e la collina e il letto di rocce tutte le cose prospereranno.","descriptionraw":"Eterni come la luna, longevi come il sole che sorge.\\nPer la terra, e la collina e il letto di rocce tutte le cose prospereranno.","source":"Ricompensa per aver raggiunto il livello giocatore 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Il sussurro senza fine del vento fa risuonare le corde, creando una musica adorabile.\nIl discorso passionale del vento e dei fiori viene spazzato via, scivolando nel cuore delle limpide sorgenti.","descriptionraw":"Il sussurro senza fine del vento fa risuonare le corde, creando una musica adorabile.\\nIl discorso passionale del vento e dei fiori viene spazzato via, scivolando nel cuore delle limpide sorgenti.","source":"Ottieni per la prima volta","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Proprio come le fiamme imperiture che ardono senza fine, così anche la lotta e il cambiamento sono i veri sovrani di ogni cosa.","descriptionraw":"Proprio come le fiamme imperiture che ardono senza fine, così anche la lotta e il cambiamento sono i veri sovrani di ogni cosa.","source":"Acquistato al Negozio di carte","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"O erba della saggezza, non piangere!\nPerfino il travaglio dei venti roventi deve finire.\nLe piogge benedette cadranno, e i fiori sbocceranno...\nDatemi ascolto! La canzone del giardino verdeggiante viene intonata nuovamente.","descriptionraw":"O erba della saggezza, non piangere!\\nPerfino il travaglio dei venti roventi deve finire.\\nLe piogge benedette cadranno, e i fiori sbocceranno...\\nDatemi ascolto! La canzone del giardino verdeggiante viene intonata nuovamente.","source":"Ricompensa per aver raggiunto il livello giocatore 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Effetti delle reazioni elementali","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Fusione","titleraw":"Fusione","content":"DAN inflitti +2","contentraw":"DAN inflitti +2"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Vaporizzazione","titleraw":"Vaporizzazione","content":"DAN inflitti +2","contentraw":"DAN inflitti +2"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Sovraccarico","titleraw":"Sovraccarico","content":"DAN inflitti +2; se il bersaglio è un personaggio attivo, viene scambiato con il personaggio successivo.","contentraw":"DAN inflitti +2; se il bersaglio è un personaggio attivo, viene scambiato con il personaggio successivo."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Superconduzione","titleraw":"Superconduzione","content":"DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio.","contentraw":"DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Electrocarica","titleraw":"Electrocarica","content":"DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio.","contentraw":"DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Congelamento","titleraw":"Congelamento","content":"DAN inflitti +1. Al personaggio bersaglio viene applicato lo stato di Congelamento:\nil personaggio non può usare le abilità (dura fino alla fine di questo turno).\nQuando il personaggio riceveDAN da Pyro o DAN fisici, DAN inflitti +2 e lo stato viene rimosso.","contentraw":"DAN inflitti +1. Al personaggio bersaglio viene applicato lo stato di <color=#FFFFFFFF>Congelamento</color>:\\nil personaggio <color=#FFFFFFFF>non può usare le abilità</color> (dura fino alla fine di questo turno).\\nQuando il personaggio riceve{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>, DAN inflitti +2 e lo stato viene rimosso."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Turbinio","titleraw":"Turbinio","content":"Infligge 1 DAN da Cryo a tutti i personaggi avversari tranne al bersaglio.","contentraw":"Infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Turbinio","titleraw":"Turbinio","content":"Infligge 1 DAN da Hydro a tutti i personaggi avversari tranne al bersaglio.","contentraw":"Infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Turbinio","titleraw":"Turbinio","content":"Infligge 1 DAN da Pyro a tutti i personaggi avversari tranne al bersaglio.","contentraw":"Infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Turbinio","titleraw":"Turbinio","content":"Infligge 1 DAN da Electro a tutti i personaggi avversari tranne al bersaglio.","contentraw":"Infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> a tutti i personaggi avversari tranne al bersaglio."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallizzazione","titleraw":"Cristallizzazione","content":"DAN inflitti +1, conferisce 1 punto Scudo che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","contentraw":"DAN inflitti +1, conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallizzazione","titleraw":"Cristallizzazione","content":"DAN inflitti +1, conferisce 1 punto Scudo che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","contentraw":"DAN inflitti +1, conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallizzazione","titleraw":"Cristallizzazione","content":"DAN inflitti +1, conferisce 1 punto Scudo che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","contentraw":"DAN inflitti +1, conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristallizzazione","titleraw":"Cristallizzazione","content":"DAN inflitti +1, conferisce 1 punto Scudo che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","contentraw":"DAN inflitti +1, conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> che protegge il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Ustione","titleraw":"Ustione","content":"DAN inflitti +1 e crea una Fiammardente.\nFase finale: infligge 1 DAN da Pyro. (1 utilizzo cumulabile fino a un massimo di 2 volte).","contentraw":"DAN inflitti +1 e crea una <color=#FFFFFFFF>Fiammardente</color>.\\nFase finale: infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>. (1 utilizzo cumulabile fino a un massimo di 2 volte)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Fioritura","titleraw":"Fioritura","content":"DAN inflitti +1 e crea un nucleo di Dendro:\nquando infliggi DAN da Pyro o DAN da Electro a un personaggio attivo avversario, infliggi ulteriori DAN +2 (1 Utilizzo).","contentraw":"DAN inflitti +1 e crea un <color=#FFFFFFFF>nucleo di Dendro</color>:\\nquando infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> a un personaggio attivo avversario, infliggi ulteriori DAN +2 (1 Utilizzo)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Vivificazione","titleraw":"Vivificazione","content":"DAN inflitti +1 e crea un Campo catalizzante:\nquando infliggi DAN da Electro o DAN da Dendro a un personaggio attivo avversario, infliggi ulteriori DAN +1 (2 Utilizzi).","contentraw":"DAN inflitti +1 e crea un <color=#FFFFFFFF>Campo catalizzante</color>:\\nquando infliggi {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> a un personaggio attivo avversario, infliggi ulteriori DAN +1 (2 Utilizzi)."}]},"elementalreactionsrules":{"id":5,"name":"Regole delle reazioni elementali","rules":[{"title":"Applicazione elementale","titleraw":"Applicazione elementale","content":"Quando i personaggi subiscono DAN da Cryo, Hydro, Pyro, Electro o Dendro, verranno affetti dall'elemento corrispondente.\nI DAN da Anemo e i DAN da Geo non possono applicare gli elementi in questo modo.","contentraw":"Quando i personaggi subiscono DAN da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, verranno <color=#FFE14BFF>affetti</color> dall'elemento corrispondente.\\nI {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> e i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> non possono applicare gli elementi in questo modo.","filename_image":"UI_Gcg_InSide_12"},{"title":"Regole delle reazioni elementali","titleraw":"Regole delle reazioni elementali","content":"Se il bersaglio è già affetto da un elemento:\n(1) Infliggere un certo tipo di DAN elementali innescherà una reazione elementale.\n(2) Anche l'applicazione di un determinato elemento senza infliggere danni produrrà una reazione elementale. Quando si contano gli effetti di tali reazioni elementali, tutti gli effetti che causano danni vengono ignorati.","contentraw":"Se il bersaglio è già <color=#FFE14BFF>affetto da un elemento</color>:\\n(1) Infliggere un certo tipo di <color=#FFE14BFF>DAN elementali</color> innescherà una reazione elementale.\\n(2) Anche l'applicazione di un determinato elemento senza infliggere danni produrrà una reazione elementale. Quando si contano gli effetti di tali reazioni elementali, tutti gli effetti che causano danni vengono ignorati.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Area di gioco","rules":[{"title":"","titleraw":"","content":"Nel corso di un duello di Invokazione del genio, le carte andranno posizionate nelle zone seguenti:","contentraw":"Nel corso di un duello di Invokazione del genio, le carte andranno posizionate nelle zone seguenti:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Zona del personaggio","titleraw":"I. Zona del personaggio","content":"Dopo l'inizio della partita, tutte le carte personaggio saranno posizionate nella zona del personaggio.\n(1) I PS del personaggio saranno mostrati in alto a sinistra della carta personaggio. Se il personaggio subisce dei DAN, i suoi PS diminuiranno. Il personaggio sarà sconfitto non appena i suoi PS saranno azzerati.\n(2) L'energia del personaggio è mostrata a destra della carta personaggio. Quando l'energia dei personaggi è al massimo, possono rilasciare Tripudi elementali potentissimi!\n(3) Ogni giocatore avrà un personaggio attivo, che sarà l'unico a poter usare le abilità e, al tempo stesso, a subire gli attacchi delle abilità dell'avversario. Per indicarne il ruolo, la carta del personaggio attivo verrà spostata più avanti delle altre.\n(4) I personaggi che non stanno combattendo sono chiamati personaggi inattivi. Per renderli personaggi attivi, puoi usare le azioni di cambio del personaggio.\n(5) Se un personaggio attivo viene sconfitto, dovrai sceglierne uno inattivo che ne prenda il posto.","contentraw":"Dopo l'inizio della partita, tutte le carte personaggio saranno posizionate nella zona del personaggio.\\n(1) I PS del personaggio saranno mostrati in alto a sinistra della carta personaggio. Se il personaggio subisce dei DAN, i suoi PS diminuiranno. Il personaggio sarà sconfitto non appena i suoi PS saranno azzerati.\\n(2) L'energia del personaggio è mostrata a destra della carta personaggio. Quando l'energia dei personaggi è al massimo, possono rilasciare Tripudi elementali potentissimi!\\n(3) Ogni giocatore avrà un personaggio attivo, che sarà l'unico a poter usare le abilità e, al tempo stesso, a subire gli attacchi delle abilità dell'avversario. Per indicarne il ruolo, la carta del personaggio attivo verrà spostata più avanti delle altre.\\n(4) I personaggi che non stanno combattendo sono chiamati personaggi inattivi. Per renderli personaggi attivi, puoi usare le azioni di cambio del personaggio.\\n(5) Se un personaggio attivo viene sconfitto, dovrai sceglierne uno inattivo che ne prenda il posto."},{"title":"II. Accessori del personaggio","titleraw":"II. Accessori del personaggio","content":"A tutte le carte personaggio possono venire assegnate carte equipaggiamento, stati o stati di combattimento.\n(1) Gioca una carta equipaggiamento su un personaggio per assegnargliela. Ogni personaggio può avere massimo 1 arma, 1 manufatto, 1 tecnica, e una quantità liberi di altri tipi di equipaggiamento.\n(2) Alcune abilità personaggio creano degli stati che potrai assegnare alle carte personaggio.\n(3) Alcune abilità personaggio creano stati di combattimento che potrai assegnare ai personaggi attivi. Cambiando il personaggio attivo, lo stato di combattimento passerà al nuovo personaggio attivo.","contentraw":"A tutte le carte personaggio possono venire assegnate carte equipaggiamento, stati o stati di combattimento.\\n(1) Gioca una carta equipaggiamento su un personaggio per assegnargliela. Ogni personaggio può avere massimo 1 arma, 1 manufatto, 1 tecnica, e una quantità liberi di altri tipi di equipaggiamento.\\n(2) Alcune abilità personaggio creano degli stati che potrai assegnare alle carte personaggio.\\n(3) Alcune abilità personaggio creano stati di combattimento che potrai assegnare ai personaggi attivi. Cambiando il personaggio attivo, lo stato di combattimento passerà al nuovo personaggio attivo."},{"title":"III. Zona di supporto","titleraw":"III. Zona di supporto","content":"Le carte di supporto giocate verranno posizionate nella zona di supporto, che può contenere fino a un massimo di 4 carte di supporto.\nSe la zona è piena, non potrai giocarne ulteriormente.\nGli effetti delle carte di supporto sono calcolati nell'ordine cronologico di posizionamento.","contentraw":"Le carte di supporto giocate verranno posizionate nella zona di supporto, che può contenere fino a un massimo di 4 carte di supporto.\\nSe la zona è piena, non potrai giocarne ulteriormente.\\nGli effetti delle carte di supporto sono calcolati nell'ordine cronologico di posizionamento."},{"title":"IV. Zona di invocazione","titleraw":"IV. Zona di invocazione","content":"Con alcune abilità personaggio è possibile creare invocazioni nella zona di invocazione, che può contenere fino a un massimo di 4 invocazioni.\nSe la zona è piena, non potrai crearne ulteriormente.\nGli effetti delle invocazioni sono calcolati nell'ordine cronologico di posizionamento.","contentraw":"Con alcune abilità personaggio è possibile creare invocazioni nella zona di invocazione, che può contenere fino a un massimo di 4 invocazioni.\\nSe la zona è piena, non potrai crearne ulteriormente.\\nGli effetti delle invocazioni sono calcolati nell'ordine cronologico di posizionamento."},{"title":"V. Pila delle carte","titleraw":"V. Pila delle carte","content":"Prima dell'inizio della partita, tutte le carte azione del tuo mazzo saranno mescolate formando la tua pila delle carte.\nPescando carte, il giocatore pesca carte azione dalla cima della pila delle carte e le aggiunge alla propria mano. Se non ci sono carte nella pila, non verranno aggiunte carte alla mano.","contentraw":"Prima dell'inizio della partita, tutte le carte azione del tuo mazzo saranno mescolate formando la tua pila delle carte.\\nPescando carte, il giocatore pesca carte azione dalla cima della pila delle carte e le aggiunge alla propria mano. Se non ci sono carte nella pila, non verranno aggiunte carte alla mano."},{"title":"VI. Mano","titleraw":"VI. Mano","content":"Dopo l'inizio della partita, pescherai le 5 carte dalla pila delle carte che andranno a formare la tua mano.\nAl termine di ogni turno, entrambe le squadre pescheranno 2 carte.\nNell'Armonia elementale, potrai giocare soltanto le carte azione che hai nella mano.\nLa mano può avere un massimo di 10 carte, e tutte le carte successive verranno scartate in automatico.","contentraw":"Dopo l'inizio della partita, pescherai le 5 carte dalla pila delle carte che andranno a formare la tua mano.\\nAl termine di ogni turno, entrambe le squadre pescheranno 2 carte.\\nNell'Armonia elementale, potrai giocare soltanto le carte azione che hai nella mano.\\nLa mano può avere un massimo di 10 carte, e tutte le carte successive verranno scartate in automatico."}]},"geniusinvokationtcg":{"id":1,"name":"GCC Invokazione del genio","rules":[{"title":"GCC Invokazione del genio: Nozioni di base","titleraw":"GCC Invokazione del genio: Nozioni di base","content":"Invokazione del genio è un gioco di carte da tavolo mozzafiato ed entusiasmante.\nBasa i tuoi mazzi su carte azione e carte personaggio, e affronta i tuoi avversari in scontri molto accesi!","contentraw":"Invokazione del genio è un gioco di carte da tavolo mozzafiato ed entusiasmante.\\nBasa i tuoi mazzi su carte azione e carte personaggio, e affronta i tuoi avversari in scontri molto accesi!","filename_image":"UI_Gcg_InSide_01"},{"title":"Preparazione al duello","titleraw":"Preparazione al duello","content":"(1) Entrambi i giocatori pescano 5 carte, che andranno a formare la propria mano. Poi, ciascun giocatore avrà una possibilità di cambiare tutte le carte della mano che desidera.\n(2) Entrambi i giocatori possono scegliere 1 carta personaggio da schierare come personaggio attivo.","contentraw":"(1) Entrambi i giocatori pescano 5 carte, che andranno a formare la propria mano. Poi, ciascun giocatore avrà una possibilità di cambiare tutte le carte della mano che desidera.\\n(2) Entrambi i giocatori possono scegliere 1 carta personaggio da schierare come personaggio attivo."},{"title":"Svolgimento del duello","titleraw":"Svolgimento del duello","content":"Una volta iniziato, ogni duello del GCC Invokazione del genio si svolge come segue.\n(1) Fase di lancio: entrambe le squadre possono lanciare 8 dadi elementali.\n(2) Fase di azione: una per volta, le squadre agiscono finché non dichiarano concluso il proprio turno.\n(3) Fase finale: entrambe le squadre pescano 2 carte.","contentraw":"Una volta iniziato, ogni duello del GCC Invokazione del genio si svolge come segue.\\n(1) Fase di lancio: entrambe le squadre possono lanciare 8 dadi elementali.\\n(2) Fase di azione: una per volta, le squadre agiscono finché non dichiarano concluso il proprio turno.\\n(3) Fase finale: entrambe le squadre pescano 2 carte."},{"title":"Condizioni di vittoria","titleraw":"Condizioni di vittoria","content":"Usa le tue carte personaggio per attaccare quelle dell'avversario!\nSconfiggile tutte per vincere!","contentraw":"Usa le tue carte personaggio per attaccare quelle dell'avversario!\\nSconfiggile tutte per vincere!"}]},"otherrules":{"id":7,"name":"Altre regole","rules":[{"title":"Elementi corrispondenti","titleraw":"{SPRITE_PRESET#1108}Elementi corrispondenti","content":"Per giocare una carta azione con questo costo , dovrai consumare la quantità di dadi elementali corrispondenti.\nUn Omnidado può equivalere a qualsiasi elemento.","contentraw":"Per giocare una carta azione con questo costo {SPRITE_PRESET#1108}, dovrai consumare la quantità di dadi elementali corrispondenti.\\nUn {SPRITE_PRESET#1111}Omnidado può equivalere a qualsiasi elemento."},{"title":"Elemento indefinito","titleraw":"{SPRITE_PRESET#1109}Elemento indefinito","content":"Per giocare una carta azione con questo costo , dovrai consumare la quantità di dadi elementali corrispondenti, a prescindere dal loro tipo.","contentraw":"Per giocare una carta azione con questo costo {SPRITE_PRESET#1109}, dovrai consumare la quantità di dadi elementali corrispondenti, a prescindere dal loro tipo."},{"title":"Sconfitta","titleraw":"Sconfitta","content":"Quando i PS di un personaggio vengono portati a 0, il personaggio verrà considerato sconfitto prima che la sua abilità o il suo effetto vengano completati.\nIn questo momento, l'equipaggiamento e gli effetti del personaggio verranno scartati, e la loro energia verrà eliminata.","contentraw":"Quando i PS di un personaggio vengono portati a 0, il personaggio verrà considerato sconfitto prima che la sua abilità o il suo effetto vengano completati.\\nIn questo momento, l'equipaggiamento e gli effetti del personaggio verranno scartati, e la loro energia verrà eliminata."},{"title":"Immunità alla sconfitta","titleraw":"Immunità alla sconfitta","content":"Alcuni effetti concederanno ai personaggi un'immunità alla sconfitta quando i loro PS arrivano a 0, e ripristineranno una certa quantità in seguito.\nQuando ciò avviene, i personaggi non verranno considerati come sconfitti. (Pertanto, il loro equipaggiamento associato e gli status non verranno rimossi, e la loro energia verrà mantenuta.)","contentraw":"Alcuni effetti concederanno ai personaggi un'immunità alla sconfitta quando i loro PS arrivano a 0, e ripristineranno una certa quantità in seguito.\\nQuando ciò avviene, i personaggi non verranno considerati come sconfitti. (Pertanto, il loro equipaggiamento associato e gli status non verranno rimossi, e la loro energia verrà mantenuta.)"},{"title":"Ordine dei calcoli","titleraw":"Ordine dei calcoli","content":"Se più carte sono destinate a risolversi nello stesso momento, l'ordine seguirà le regole elencate di seguito:\n1. Gli effetti delle carte del giocatore attivo saranno risolti prima degli effetti delle carte dell'avversario.\n2. Gli effetti delle carte appartenenti allo stesso giocatore vengono risolti nel seguente ordine: carte personaggio, equipaggiamento e stati del personaggio, stati di combattimento della squadra, invocazioni e carte di supporto.\n3. Gli effetti delle carte dello stesso tipo appartenenti allo stesso giocatore vengono risolti nell'ordine di inserimento iniziale.","contentraw":"Se più carte sono destinate a risolversi nello stesso momento, l'ordine seguirà le regole elencate di seguito:\\n1. Gli effetti delle carte del giocatore attivo saranno risolti prima degli effetti delle carte dell'avversario.\\n2. Gli effetti delle carte appartenenti allo stesso giocatore vengono risolti nel seguente ordine: carte personaggio, equipaggiamento e stati del personaggio, stati di combattimento della squadra, invocazioni e carte di supporto.\\n3. Gli effetti delle carte dello stesso tipo appartenenti allo stesso giocatore vengono risolti nell'ordine di inserimento iniziale."},{"title":"Modifica stato","titleraw":"Modifica stato","content":"Alcuni personaggi possono usare un certo effetto per modificare il proprio stato. Dopo la modifica dello stato, il nome, il tipo elementale, i tag, le abilità e quant'altro potrebbero cambiare.\n(Gli avversari nelle sfide avventura genereranno nuove Elaborazioni tattiche dopo la modifica dello stato.)","contentraw":"Alcuni personaggi possono usare un certo effetto per modificare il proprio stato. Dopo la modifica dello stato, il nome, il tipo elementale, i tag, le abilità e quant'altro potrebbero cambiare.\\n(Gli avversari nelle sfide avventura genereranno nuove Elaborazioni tattiche dopo la modifica dello stato.)"},{"title":"Limite turno","titleraw":"Limite turno","content":"Se un vincitore non viene stabilito entro l'inizio del turno 15, entrambi i giocatori perdono.","contentraw":"Se un vincitore non viene stabilito entro l'inizio del turno 15, entrambi i giocatori perdono."}]},"roundflow":{"id":2,"name":"Svolgimento del turno","rules":[{"title":"Svolgimento del turno","titleraw":"Svolgimento del turno","content":"Ogni turno si svolge così: fase di lancio > fase di azione > fase finale.","contentraw":"Ogni turno si svolge così: fase di lancio > fase di azione > fase finale.","filename_image":"UI_Gcg_InSide_11"},{"title":"Fase di lancio","titleraw":"Fase di lancio","content":"Durante la fase di lancio, lancerai 8 dadi elementali.\nPoi, avrai una possibilità di lanciare nuovamente tutti i dadi elementali che desideri.\nI dadi possono avere uno dei seguenti 8 attributi elementali: Cryo, Hydro, Pyro, Electro, Anemo, Geo, Dendro oppure Omnielemento, quest'ultimo equivalente a un qualsiasi elemento.\nPuoi avere fino a un massimo di 16 dadi elementali. Una volta raggiunto tale numero, non potrai ottenerne altri.","contentraw":"Durante la fase di lancio, lancerai 8 dadi elementali.\\nPoi, avrai una possibilità di lanciare nuovamente tutti i dadi elementali che desideri.\\nI dadi possono avere uno dei seguenti 8 attributi elementali: Cryo, Hydro, Pyro, Electro, Anemo, Geo, Dendro oppure Omnielemento, quest'ultimo equivalente a un qualsiasi elemento.\\nPuoi avere fino a un massimo di 16 dadi elementali. Una volta raggiunto tale numero, non potrai ottenerne altri."},{"title":"Fase di azione","titleraw":"Fase di azione","content":"Le due squadre agiscono una per volta e nell'ordine prestabilito. Le azioni possibili sono le seguenti.\nUtilizza abilità: usa le abilità del tuo personaggio attivo pagandone il costo.\nCambia personaggio: consuma 1 dado elementale a tua scelta per cambiare il personaggio attivo.\nGioca una carta: gioca le carte della tua mano pagandone il costo.\nArmonia elementale: scarta una carta della mano e cambia il tipo elementale di 1 dado elementale.\nDichiara la fine del turno: con quest'azione concluderai il tuo turno. Il primo giocatore che dichiara la fine del turno sarà il primo a iniziare quello successivo.","contentraw":"Le due squadre agiscono una per volta e nell'ordine prestabilito. Le azioni possibili sono le seguenti.\\n<color=#FFE14BFF>Utilizza abilità</color>: usa le abilità del tuo personaggio attivo pagandone il costo.\\n<color=#FFE14BFF>Cambia personaggio</color>: consuma 1 dado elementale a tua scelta per cambiare il personaggio attivo.\\n<color=#FFE14BFF>Gioca una carta</color>: gioca le carte della tua mano pagandone il costo.\\n<color=#FFE14BFF>Armonia elementale</color>: scarta una carta della mano e cambia il tipo elementale di 1 dado elementale.\\n<color=#FFE14BFF>Dichiara la fine del turno</color>: con quest'azione concluderai il tuo turno. Il primo giocatore che dichiara la fine del turno sarà il primo a iniziare quello successivo."},{"title":"Fase finale","titleraw":"Fase finale","content":"Non appena entrambi i giocatori avranno dichiarato la fine del proprio turno durante la fase di azione, inizia la fase finale.\n1. A partire dal primo giocatore vengono stabiliti gli effetti delle carte innescati dalla fase finale.\n2. Entrambi i giocatori pescano 2 carte dalle rispettive pile delle carte.\n3. Che il turno successivo abbia inizio!","contentraw":"Non appena entrambi i giocatori avranno dichiarato la fine del proprio turno durante la fase di azione, inizia la fase finale.\\n1. A partire dal primo giocatore vengono stabiliti gli effetti delle carte innescati dalla fase finale.\\n2. Entrambi i giocatori pescano 2 carte dalle rispettive pile delle carte.\\n3. Che il turno successivo abbia inizio!"}]},"specialentry":{"id":8,"name":"Termini speciali","rules":[{"title":"Cibo","titleraw":"{SPRITE_PRESET#3101}Cibo","content":"Dopo aver giocato una carta evento cibo, il personaggio entrerà nello stato di Sazietà.\nI personaggi nello stato di Sazietà non possono essere bersaglio di altre carte evento cibo, né subire alcun effetto proveniente da queste carte.\nLo stato di Sazietà verrà rimosso alla fine del turno oppure se il personaggio viene sconfitto.\nInoltre, quando le carte evento cibo con l'effetto di rinascita vengono giocate, nessun'altra carta evento cibo con l'effetto di rinascita può essere usata nel turno.","contentraw":"Dopo aver giocato una {SPRITE_PRESET#3101}carta evento cibo, il personaggio entrerà nello stato di Sazietà.\\nI personaggi nello stato di Sazietà non possono essere bersaglio di altre {SPRITE_PRESET#3101}carte evento cibo, né subire alcun effetto proveniente da queste carte.\\nLo stato di Sazietà verrà rimosso alla fine del turno oppure se il personaggio viene sconfitto.\\nInoltre, quando le {SPRITE_PRESET#3101}carte evento cibo con l'effetto di rinascita vengono giocate, nessun'altra {SPRITE_PRESET#3101}carta evento cibo con l'effetto di rinascita può essere usata nel turno."},{"title":"Scudo","titleraw":"{SPRITE_PRESET#4007}Scudo","content":"Alcuni effetti forniscono degli scudi che proteggono certi personaggi.\nQuando un personaggio protetto da uno scudo subisce dei DAN, il valore dello scudo verrà usato per bloccarli.","contentraw":"Alcuni effetti forniscono degli scudi che proteggono certi personaggi.\\nQuando un personaggio protetto da uno scudo subisce dei DAN, il valore dello scudo verrà usato per bloccarli."},{"title":"Leggenda arcana","titleraw":"{SPRITE_PRESET#3007}Leggenda arcana","content":"Ciascun giocatore può usare solo 1 carta Leggenda arcana per partita.\nLa carta Leggenda arcana sarà nella tua mano iniziale. Se nel tuo mazzo sono presenti più carte Leggenda arcana del numero di carte della mano iniziale, delle carte Leggenda arcana casuali appariranno nella tua mano iniziale.","contentraw":"Ciascun giocatore può usare solo 1 carta {SPRITE_PRESET#3007}Leggenda arcana per partita.\\nLa carta {SPRITE_PRESET#3007}Leggenda arcana sarà nella tua mano iniziale. Se nel tuo mazzo sono presenti più carte {SPRITE_PRESET#3007}Leggenda arcana del numero di carte della mano iniziale, delle carte Leggenda arcana casuali appariranno nella tua mano iniziale."},{"title":"Tecnica","titleraw":"{SPRITE_PRESET#3008}Tecnica","content":"Quando il personaggio attivo viene equipaggiato con una carta tecnica, può utilizzare la tecnica corrispondente.\nUsare una tecnica è considerata un'azione di combattimento. Se il personaggio è impossibilitato a usare le abilità a causa di stati come Congelamento, Pietrificazione o Stordimento, non gli sarà nemmeno possibile usare le tecniche.\nUsare una tecnica non è considerato come usare un'abilità. Per tale motivo, non può innescare effetti come \"dopo aver usato un'abilità\" o \"dopo che il personaggio ha innescato una reazione elementale\". Il DAN inflitto da una tecnica non è considerato come DAN inflitto dal personaggio.","contentraw":"Quando il personaggio attivo viene equipaggiato con una {SPRITE_PRESET#3008}carta tecnica, può utilizzare la {SPRITE_PRESET#3008}tecnica corrispondente.\\nUsare una {SPRITE_PRESET#3008}tecnica è considerata un'azione di combattimento. Se il personaggio è impossibilitato a usare le abilità a causa di stati come Congelamento, Pietrificazione o Stordimento, non gli sarà nemmeno possibile usare le {SPRITE_PRESET#3008}tecniche.\\nUsare una {SPRITE_PRESET#3008}tecnica non è considerato come usare un'abilità. Per tale motivo, non può innescare effetti come \"dopo aver usato un'abilità\" o \"dopo che il personaggio ha innescato una reazione elementale\". Il DAN inflitto da una {SPRITE_PRESET#3008}tecnica non è considerato come DAN inflitto dal personaggio."},{"title":"Utilizzi","titleraw":"Utilizzi","content":"Alcune carte o stati hanno Utilizzi limitati.\nOgni volta che ne viene innescato l'effetto, viene consumato 1 Utilizzo.\nVerranno rimosse non appena i loro Utilizzi si sono esauriti.","contentraw":"Alcune carte o stati hanno Utilizzi limitati.\\nOgni volta che ne viene innescato l'effetto, viene consumato 1 Utilizzo.\\nVerranno rimosse non appena i loro Utilizzi si sono esauriti."},{"title":"Durata (in turni)","titleraw":"Durata (in turni)","content":"Alcune carte o stati hanno durata limitata.\nDurante ogni fase finale, 1 turno verrà rimosso dalla durata di queste carte.\nVerranno rimosse non appena la loro durata si esaurisce.","contentraw":"Alcune carte o stati hanno durata limitata.\\nDurante ogni fase finale, 1 turno verrà rimosso dalla durata di queste carte.\\nVerranno rimosse non appena la loro durata si esaurisce."},{"title":"DAN da perforazione","titleraw":"DAN da perforazione","content":"Alcuni effetti infliggono DAN da perforazione.\nSebbene nessun effetto possa potenziare questo tipo di DAN, nessuno scudo potrà fermarli.","contentraw":"Alcuni effetti infliggono DAN da perforazione.\\nSebbene nessun effetto possa potenziare questo tipo di DAN, nessuno scudo potrà fermarli."},{"title":"Azione di combattimento (carta azione)","titleraw":"Azione di combattimento (carta azione)","content":"Alcune carte azione seguono la regola dell'azione di combattimento.\nGiocandole, l'azione non sarà rapida, ma di combattimento.","contentraw":"Alcune carte azione seguono la regola dell'azione di combattimento.\\nGiocandole, l'azione non sarà rapida, ma di combattimento."},{"title":"Attacco caricato","titleraw":"Attacco caricato","content":"Prima della tua fase di azione, se il numero totale dei tuoi dadi elementali è pari, il tuo attacco normale verrà considerato come un attacco caricato.","contentraw":"Prima della tua fase di azione, se il numero totale dei tuoi dadi elementali è pari, il tuo attacco normale verrà considerato come un attacco caricato."},{"title":"Attacco in picchiata","titleraw":"Attacco in picchiata","content":"Quando un personaggio diventa attivo, se la sua azione di combattimento successiva in questo turno è un attacco normale, quest'ultimo viene considerato un attacco in picchiata.","contentraw":"Quando un personaggio diventa attivo, se la sua azione di combattimento successiva in questo turno è un attacco normale, quest'ultimo viene considerato un attacco in picchiata."}]},"takeaction":{"id":3,"name":"Azioni","rules":[{"title":"Azioni","titleraw":"Azioni","content":"Durante la fase di azione, le azioni possono essere rapide o di combattimento.\nAzioni di combattimento: usare un'azione di combattimento farà terminare il tuo turno. Usare le abilità, cambiare personaggio e dichiarare la fine del turno sono tutte azioni di combattimento.\nAzioni rapide: usare le azioni rapide non farà terminare il tuo turno. Giocare una carta e usare l'Armonia elementale sono azioni rapide.","contentraw":"Durante la fase di azione, le azioni possono essere rapide o di combattimento.\\n<color=#FFE14BFF>Azioni di combattimento</color>: usare un'azione di combattimento farà terminare il tuo turno. Usare le abilità, cambiare personaggio e dichiarare la fine del turno sono tutte azioni di combattimento.\\n<color=#FFE14BFF>Azioni rapide</color>: usare le azioni rapide non farà terminare il tuo turno. Giocare una carta e usare l'Armonia elementale sono azioni rapide."},{"title":"Azione di combattimento: Utilizza abilità","titleraw":"Azione di combattimento: Utilizza abilità","content":"Permetti al tuo personaggio attivo di usare un'abilità e infliggere danni al personaggio attivo avversario pagandone il costo in dadi elementali.\nIl personaggio otterrà 1 punto Energia per ogni attacco normale o abilità elementale usata.\nUna volta raggiunto il massimo, potrà spendere tutta l'Energia per usare un potente Tripudio elementale!","contentraw":"Permetti al tuo personaggio attivo di usare un'abilità e infliggere danni al personaggio attivo avversario pagandone il costo in dadi elementali.\\nIl personaggio otterrà 1 punto Energia per ogni attacco normale o abilità elementale usata.\\nUna volta raggiunto il massimo, potrà spendere tutta l'Energia per usare un potente Tripudio elementale!"},{"title":"Azione di combattimento: Cambia personaggio","titleraw":"Azione di combattimento: Cambia personaggio","content":"Spendi 1 dado elementale di qualsiasi tipo per cambiare il personaggio attivo.","contentraw":"Spendi 1 dado elementale di qualsiasi tipo per cambiare il personaggio attivo."},{"title":"Azione rapida: Gioca una carta","titleraw":"Azione rapida: Gioca una carta","content":"Per giocare una carta, pagane il costo in dadi elementali. Le carte possono appartenere alle seguenti categorie:\nCarte equipaggiamento: equipaggia un personaggio con una di queste carte per dargli effetti positivi.\nCarte di supporto: posizionale nella zona di supporto per applicare effetti di supporto continui.\nCarte evento: giocale per innescare subito tutti i loro effetti.","contentraw":"Per giocare una carta, pagane il costo in dadi elementali. Le carte possono appartenere alle seguenti categorie:\\n<color=#FFE14BFF>Carte equipaggiamento</color>: equipaggia un personaggio con una di queste carte per dargli effetti positivi.\\n<color=#FFE14BFF>Carte di supporto</color>: posizionale nella zona di supporto per applicare effetti di supporto continui.\\n<color=#FFE14BFF>Carte evento</color>: giocale per innescare subito tutti i loro effetti."},{"title":"Azione rapida: Armonia elementale","titleraw":"Azione rapida: Armonia elementale","content":"Scarta 1 carta dalla tua mano per convertire 1 dado elementale nell'elemento del tuo personaggio attivo.","contentraw":"Scarta 1 carta dalla tua mano per convertire 1 dado elementale nell'elemento del tuo personaggio attivo."},{"title":"Azione di combattimento: dichiara la fine del turno","titleraw":"Azione di combattimento: dichiara la fine del turno","content":"Dichiarando la fine del turno, rinunci a effettuare altre azioni\nIl primo giocatore a finire il turno sarà il primo a iniziare quello successivo, e potrà quindi aprire la fase di azione del turno seguente.\nIl giocatore che non ha ancora dichiarato la fine del proprio turno potrà, invece, continuare ad agire.\nLa fase di azione terminerà quando entrambi i giocatori avranno dichiarato la fine del proprio turno, dando inizio alla fase finale del turno.","contentraw":"Dichiarando la fine del turno, rinunci a effettuare altre azioni\\nIl primo giocatore a finire il turno sarà il primo a iniziare quello successivo, e potrà quindi aprire la fase di azione del turno seguente.\\nIl giocatore che non ha ancora dichiarato la fine del proprio turno potrà, invece, continuare ad agire.\\nLa fase di azione terminerà quando entrambi i giocatori avranno dichiarato la fine del proprio turno, dando inizio alla fase finale del turno."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Egida della fiamma abissale","nameraw":"<color=#FFFFFFFF>Egida della fiamma abissale</color>","description":"Conferisce 2 punti scudo al personaggio associato.\nQuando i punti Scudo si esauriscono: infliggi 1 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}scudo</color> al personaggio associato.\\n<color=#FFFFFFFF>Quando i punti {SPRITE_PRESET#4007}Scudo si esauriscono</color>: infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Spendi i dadi di Anemo lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"anemodmg":{"id":105,"name":"DAN da Anemo","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>","description":"Innesca delle reazioni con gli elementi già applicati:\nTurbinio di Cryo: infligge 1 DAN da Cryo a tutti i personaggi nemici tranne al bersaglio.\nTurbinio di Hydro: infligge 1 DAN da Hydro a tutti i personaggi nemici tranne al bersaglio.\nTurbinio di Pyro: infligge 1 DAN da Pyro a tutti i personaggi nemici tranne al bersaglio.\nTurbinio di Electro: infligge 1 DAN da Electro a tutti i personaggi nemici tranne al bersaglio.","descriptionraw":"Innesca delle reazioni con gli elementi già applicati:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Turbinio di Cryo</color>: infligge 1 DAN da Cryo a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Turbinio di Hydro</color>: infligge 1 DAN da Hydro a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Turbinio di Pyro</color>: infligge 1 DAN da Pyro a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Turbinio di Electro</color>: infligge 1 DAN da Electro a tutti i personaggi nemici tranne al bersaglio."},"arcaneedict":{"id":311,"name":"Editto arcano","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Editto arcano</color>","description":"Ciascun giocatore può usare solo 1 carta Leggenda arcana per partita.\nUna carta Leggenda arcana può essere giocata solo se è presente un Editto arcano. Dopo aver giocato una carta Leggenda arcana, l'attuale Editto arcano della partita verrà consumato.","descriptionraw":"Ciascun giocatore può usare solo 1 carta {SPRITE_PRESET#3007}Leggenda arcana per partita.\\nUna carta {SPRITE_PRESET#3007}Leggenda arcana può essere giocata solo se è presente un {SPRITE_PRESET#1112}Editto arcano. Dopo aver giocato una carta {SPRITE_PRESET#3007}Leggenda arcana, l'attuale {SPRITE_PRESET#1112}Editto arcano della partita verrà consumato."},"armoredcrabcarapace":{"id":1023,"name":"Carapace di Granchio corazzato","nameraw":"<color=#FFFFFFFF>Carapace di Granchio corazzato</color>","description":"Ogni accumulo fornisce 1 punto Scudo per proteggere il personaggio equipaggiato.","descriptionraw":"Ogni accumulo fornisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il personaggio equipaggiato."},"bitetarget":{"id":1034,"name":"Mordi il bersaglio","nameraw":"<color=#FFFFFFFF>Mordi il bersaglio</color>","description":"Quando subisce DAN inflitto da Mualani o dal Missile squaloso: rimuovi questo effetto. Per ciascun accumulo, aumenta i DAN di 2.\n(Cumulabile senza limiti.)","descriptionraw":"<color=#FFFFFFFF>Quando subisce DAN inflitto da Mualani o dal <color=#FFFFFFFF>Missile squaloso</color>:</color> rimuovi questo effetto. Per ciascun accumulo, aumenta i DAN di 2.\\n(Cumulabile senza limiti.)"},"blazingbarrier":{"id":1018,"name":"Barriera ardente","nameraw":"Barriera ardente","description":"Conferisce 1 punto Scudo al tuo personaggio attivo (cumulabile fino a un massimo di 3 punti).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo (cumulabile fino a un massimo di 3 punti)."},"blazingheat":{"id":1017,"name":"Calore ardente","nameraw":"Calore ardente","description":"Fase finale: infliggi 1 DAN da Pyro al personaggio associato questa carta.\nUtilizzi: 1 (quando il personaggio associato è affetto da Freddo estremo, rimuovi questo effetto).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio associato questa carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi: </color>1</color> (quando il personaggio associato è affetto da <color=#FFFFFFFF>Freddo estremo</color>, rimuovi questo effetto)."},"bloodblossom":{"id":1009,"name":"Bocciolo di sangue","nameraw":"<color=#FFFFFFFF>Bocciolo di sangue</color>","description":"Fase finale: infliggi 1 DAN da Pyro al personaggio associato.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio associato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi: </color>1</color>"},"bountifulcore":{"id":1011,"name":"Nucleo munifico","nameraw":"<color=#FFFFFFFF>Nucleo munifico</color>","description":"Fase finale: infliggi 2 DAN da Dendro.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte)\nQuando dichiari la fine del tuo turno: se questa invocazione ha almeno 2 utilizzi rimanenti, infliggi 2 DAN da Dendro (consuma Utilizzi)","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi: </color>1</color> (cumulabile fino a un massimo di 3 volte)\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se questa invocazione ha almeno 2 utilizzi rimanenti, infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (consuma <color=#FFFFFFFF>Utilizzi</color>)"},"burstscan":{"id":1033,"name":"Scansione a raffica","nameraw":"<color=#FFFFFFFF>Scansione a raffica</color>","description":"Prima che uno dei due giocatori scelga la propria azione: se sul tuo lato sono presenti nuclei di Dendro o Nuclei munifici, i loro Utilizzi diminuiscono di 1, inoltre rimuovi 1 carta dalla cima del tuo mazzo. Dopodiché, infliggi DAN da Dendro pari al costo di dadi elementali della carta rimossa.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"<color=#FFFFFFFF>Prima che uno dei due giocatori scelga la propria azione:</color> se sul tuo lato sono presenti nuclei di Dendro o Nuclei munifici, i loro <color=#FFFFFFFF>Utilizzi</color> diminuiscono di 1, inoltre <color=#FFFFFFFF>rimuovi</color> 1 carta dalla cima del tuo mazzo. Dopodiché, infliggi {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> pari al costo di dadi elementali della carta <color=#FFFFFFFF>rimossa</color>.\\n<color=#FFFFFFFF>Utilizzi: 1</color> (cumulabile fino a un massimo di 3 volte)."},"calledinforcleanup":{"id":2002,"name":"\"Lavoro di pulizia\"","nameraw":"\"Lavoro di pulizia\"","description":"Costo: 0\nIl tuo personaggio attivo infligge DAN +1 (cumulabile fino a un massimo di +2).","descriptionraw":"Costo: 0{SPRITE_PRESET#1108}\\nIl tuo personaggio attivo infligge DAN +1 (cumulabile fino a un massimo di +2)."},"centerofattention":{"id":1030,"name":"Centro dell'attenzione","nameraw":"<color=#FFFFFFFF>Centro dell'attenzione</color>","description":"Quando il personaggio usa un attacco normale: i DAN fisici inflitti dal personaggio vengono convertiti in DAN da Hydro. Se lo stato del personaggio è Ousia, ripristina 1 PS di tutti i tuoi personaggi inattivi. Se lo stato del personaggio è Pneuma, infligge DAN +2 all'avversario in questa iterazione, ma viene inflitto anche 1 DAN da perforazione al tuo personaggio che ha subito meno DAN.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio vengono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Se lo stato del personaggio è {SPRITE_PRESET#3504}Ousia, ripristina 1 PS di tutti i tuoi personaggi inattivi. Se lo stato del personaggio è {SPRITE_PRESET#3505}Pneuma, infligge DAN +2 all'avversario in questa iterazione, ma viene inflitto anche 1 DAN da perforazione al tuo personaggio che ha subito meno DAN.\\n<color=#FFFFFFFF>Utilizzi: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Personaggio più vicino al tuo personaggio attivo","nameraw":"<color=#FFFFFFFF>Personaggio più vicino al tuo personaggio attivo</color>","description":"Si intende il personaggio avversario la cui posizione è più vicina a quella del tuo personaggio attivo.\nSe ne esiste più di uno, quello con la posizione più avanzata verrà identificato come il \"più vicino\".","descriptionraw":"Si intende il personaggio avversario la cui posizione è più vicina a quella del tuo personaggio attivo.\\nSe ne esiste più di uno, quello con la posizione più avanzata verrà identificato come il \"più vicino\"."},"chargedattack":{"id":51,"name":"Attacco caricato","nameraw":"<color=#FFFFFFFF>Attacco caricato</color>","description":"Prima della tua fase di azione, se il numero totale dei tuoi dadi elementali è pari, il tuo attacco normale verrà considerato come un attacco caricato.","descriptionraw":"Prima della tua fase di azione, se il numero totale dei tuoi dadi elementali è pari, il tuo attacco normale verrà considerato come un attacco caricato."},"clusterbloomarrow":{"id":1008,"name":"Frecce a grappolo","nameraw":"<color=#FFFFFFFF>Frecce a grappolo</color>","description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF>Utilizzi: 1</color> (cumulabile fino a un massimo di 2 volte)."},"combataction":{"id":1,"name":"Azione di combattimento","nameraw":"<color=#FFFFFFFF>Azione di combattimento</color>","description":"Una volta completata un'azione di combattimento, il turno passerà all'avversario.\nGiocare una carta della tua mano con questa regola significa eseguire un'azione di combattimento, anziché un'azione rapida.","descriptionraw":"Una volta completata un'azione di combattimento, il turno passerà all'avversario.\\n<color=#FFFFFFFF>Giocare una carta della tua mano con questa regola significa eseguire un'azione di combattimento, anziché un'azione rapida.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Strega cremisi delle fiamme","nameraw":"<color=#FFFFFFFF>Strega cremisi delle fiamme</color>","description":"Signora può cambiare permanentemente stato in \"Strega cremisi delle fiamme\".\nDopo il cambio di stato, il tipo elementale di Signora passa da Cryo a Pyro.\nDopo il cambio, questo personaggio può usare le abilità di Strega cremisi delle fiamme, ma non può più usare le abilità originali di Signora.","descriptionraw":"Signora può cambiare permanentemente stato in \"Strega cremisi delle fiamme\".\\nDopo il cambio di stato, il tipo elementale di Signora passa da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> a {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nDopo il cambio, questo personaggio può usare le abilità di Strega cremisi delle fiamme, ma non può più usare le abilità originali di Signora."},"crowfeathercover":{"id":1003,"name":"Copertura della Piuma corvina","nameraw":"<color=#FFFFFFFF>Copertura della Piuma corvina</color>","description":"Il personaggio associato infligge DAN da abilità elementale e da Tripudio elementale +1.\nUtilizzi: 2","descriptionraw":"Il personaggio associato infligge DAN da <color=#FFFFFFFF>abilità elementale</color> e da <color=#FFFFFFFF>Tripudio elementale</color> +1.\\n<color=#FFFFFFFF>Utilizzi: 2</color>"},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Spendi i dadi di Cryo lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"cryoapplication":{"id":201,"name":"Applicazione di Cryo","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}Applicazione di Cryo</color>","description":"Quando Cryo viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\nFusione: nessun effetto.\nSuperconduzione: nessun effetto.\nCongelamento: impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2).","descriptionraw":"Quando {SPRITE_PRESET#2101}Cryo viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusione</color>: nessun effetto.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduzione</color>: nessun effetto.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelamento</color>: impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2)."},"cryodmg":{"id":101,"name":"DAN da Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>","description":"Applica Cryo e può innescare le seguenti reazioni elementali:\nFusione: DAN inflitti +2.\nSuperconduzione: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\nCongelamento: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2).","descriptionraw":"Applica {SPRITE_PRESET#2101}Cryo e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduzione</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelamento</color>: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2)."},"cryodmg-01":{"id":151,"name":"DAN da Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>","description":"Applica Cryo e può innescare le seguenti reazioni elementali:\nFusione: DAN inflitti +2.\nSuperconduzione: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\nCongelamento: DAN inflitti +1, ATT -2 per l'azione successiva del bersaglio","descriptionraw":"Applica {SPRITE_PRESET#2101}Cryo e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduzione</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelamento</color>: DAN inflitti +1, ATT -2 per l'azione successiva del bersaglio"},"curseoftheundercurrent":{"id":1022,"name":"Maledizione delle correnti profonde","nameraw":"<color=#FFFFFFFF>Maledizione delle correnti profonde</color>","description":"Quando i personaggi su questo lato del campo usano un'abilità elementale o un Tripudio elementale, devono spendere 1 dado elementale aggiuntivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità elementale o un Tripudio elementale</color>, devono spendere 1 dado elementale aggiuntivo.\\n<color=#FFFFFFFF>Utilizzi: 2</color>"},"deactivated":{"id":1014,"name":"Disattivazione","nameraw":"<color=#FFFFFFFF>Disattivazione</color>","description":"Quando un Mekautoma che possiede Archè: Ousia o Archè: Pneuma subisce DAN di energia opposta, si innesca una reazione di annichilazione tra Pneuma e Ousia e va in stato di Disattivazione.\nI Meka in questo stato non possono usare le loro abilità originali, ma solo le abilità dello stato Disattivazione, le quali non possono infliggere DAN elementali, ma solo DAN fisici.","descriptionraw":"Quando un Mekautoma che possiede Archè: Ousia o Archè: Pneuma subisce DAN di energia opposta, si innesca una reazione di annichilazione tra Pneuma e Ousia e va in stato di Disattivazione.\\nI Meka in questo stato non possono usare le loro abilità originali, ma solo le abilità dello stato Disattivazione, le quali non possono infliggere DAN elementali, ma solo DAN fisici."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Spendi i dadi di Dendro lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"dendroapplication":{"id":207,"name":"Applicazione di Dendro","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Applicazione di Dendro</color>","description":"Quando Dendro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\nFioritura: crea un nucleo di Dendro che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro.\nUstione: crea una Fiammardente che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\nVivificazione: crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.","descriptionraw":"Quando {SPRITE_PRESET#2107}Dendro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fioritura</color>: crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ustione</color>: crea una <color=#FFFFFFFF>Fiammardente</color> che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Vivificazione</color>: crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte."},"dendrodmg":{"id":107,"name":"DAN da Dendro","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>","description":"Applica Dendro e può innescare le seguenti reazioni elementali:\nFioritura: DAN inflitti +1, crea un nucleo di Dendro che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro.\nUstione: DAN inflitti +1, crea una Fiammardente che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\nVivificazione: DAN +1 inflitti ora, crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.","descriptionraw":"Applica {SPRITE_PRESET#2107}Dendro e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fioritura</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ustione</color>: DAN inflitti +1, crea una <color=#FFFFFFFF>Fiammardente</color> che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Vivificazione</color>: DAN +1 inflitti ora, crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte."},"dendrorelatedreactions":{"id":217,"name":"Reazioni di Dendro","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>","description":"Fioritura: DAN inflitti +1, crea un nucleo di Dendro che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro.\nUstione: DAN inflitti +1, crea una Fiammardente che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\nVivificazione: DAN inflitti +1, crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Fioritura</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ustione</color>: DAN inflitti +1, crea una <color=#FFFFFFFF>Fiammardente</color> che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Vivificazione</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte."},"discard":{"id":56,"name":"Rimozione","nameraw":"<color=#FFFFFFFF>Rimozione</color>|s1:<color=#FFFFFFFF>rimossa</color>|s2:<color=#FFFFFFFF>rimosse</color>|s3:<color=#FFFFFFFF>rimuovi</color>|s4:<color=#FFFFFFFF>rimosso</color>|s5:<color=#FFFFFFFF>rimuove</color>","description":"Usa le carte azione o gli effetti delle abilità dei personaggi per rimuovere le carte azione dalla tua mano o dal mazzo.","descriptionraw":"Usa le carte azione o gli effetti delle abilità dei personaggi per rimuovere le carte azione dalla tua mano o dal mazzo."},"distantstorm":{"id":1025,"name":"Tempesta distante","nameraw":"<color=#FFFFFFFF>Tempesta distante</color>","description":"Fase finale: infliggi 2 DAN da perforazione al personaggio associato.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio associato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi: </color>1</color>"},"durationrounds":{"id":4,"name":"Durata (in turni)","nameraw":"<color=#FFFFFFFF>Durata (in turni)</color>","description":"Ogni volta che raggiungi la fase finale, la durata (in turni) verrà ridotta di 1.\nQuando la durata (in turni) sarà esaurita, questa carta verrà eliminata.","descriptionraw":"Ogni volta che raggiungi la fase finale, la <color=#FFFFFFFF>durata (in turni)</color> verrà ridotta di 1.\\nQuando la <color=#FFFFFFFF>durata (in turni)</color> sarà esaurita, questa carta verrà eliminata."},"electro":{"id":304,"name":"Electro","nameraw":"{SPRITE_PRESET#1104}Electro","description":"Spendi i dadi di Electro lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"electroapplication":{"id":204,"name":"Applicazione di Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Applicazione di Electro</color>","description":"Quando si applica Electro senza infliggere danno, le reazioni elementali che si innescano possono ignorare gli effetti che causano danno:\nSovraccarico: il bersaglio è obbligato a passare al prossimo personaggio\nSuperconduzione: nessun effetto.\nElectrocarica：nessun effetto.\nVivificazione：crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.","descriptionraw":"Quando si applica {SPRITE_PRESET#2104}Electro senza infliggere danno, le reazioni elementali che si innescano possono ignorare gli effetti che causano danno:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sovraccarico</color>: il bersaglio è obbligato a passare al prossimo personaggio\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduzione</color>: nessun effetto.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocarica</color>：nessun effetto.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Vivificazione</color>：crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte."},"electrodmg":{"id":104,"name":"DAN da Electro","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>","description":"Applica Electro e può innescare le seguenti reazioni elementali:\nSovraccarico: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\nSuperconduzione: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\nElectrocarica: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\nVivificazione: DAN inflitti +1, crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.","descriptionraw":"Applica {SPRITE_PRESET#2104}Electro e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sovraccarico</color>: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduzione</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocarica</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Vivificazione</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte."},"electroinfusion":{"id":1002,"name":"Infusione di Electro","nameraw":"<color=#FFFFFFFF>Infusione di Electro</color>","description":"Quando il personaggio associato infligge DAN fisici, vengono convertiti in DAN da Electro.\nDurata (in turni): 2","descriptionraw":"Quando il personaggio associato infligge {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>, vengono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF>Durata (in turni)</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Reazioni di Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Reazioni di Electro</color>|s1: <color=#FFACFFFF>{SPRITE_PRESET#2104}reazione di Electro</color>|s2: <color=#FFACFFFF>{SPRITE_PRESET#2104}reazioni di Electro</color>","description":"Sovraccarico: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\nSuperconduzione: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi avversari tranne che al bersaglio.\nElectrocarica: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi avversari tranne che al bersaglio.\nVivificazione: DAN inflitti +1, crea un Campo catalizzante che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.\nCristallizzazione di Electro: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a 2).\nTurbinio di Electro: infliggi 1 DAN da Electro a tutti i personaggi avversari tranne che al bersaglio.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sovraccarico</color>: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Superconduzione</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi avversari tranne che al bersaglio.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Electrocarica</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi avversari tranne che al bersaglio.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Vivificazione</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>Campo catalizzante</color> che aumenta di 1 i DAN da Dendro o Electro inflitti per le prossime 2 volte.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallizzazione di Electro</color>: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a 2).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Turbinio di Electro</color>: infliggi 1 DAN da Electro a tutti i personaggi avversari tranne che al bersaglio."},"elementalabsorption":{"id":1012,"name":"Assorbimento elementale","nameraw":"<color=#FFFFFFFF>Assorbimento elementale</color>","description":"Azhdaha può assorbire il potere di Cryo/Hydro/Pyro/Electro (può essere assorbito 1 solo elemento alla volta).\nQuando Azhdaha ha assorbito uno di questi elementi: in base al tipo elementale assorbito ottiene una di queste abilità: Ondata glaciale/Rimprovero torrenziale/Rimprovero ardente/Ondata fulminea.","descriptionraw":"Azhdaha può assorbire il potere di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> (può essere assorbito 1 solo elemento alla volta).\\n<color=#FFFFFFFF>Quando Azhdaha ha assorbito uno di questi elementi:</color> in base al tipo elementale assorbito ottiene una di queste abilità: {SPRITE_PRESET#2101}<color=#99FFFFFF>Ondata glaciale</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Rimprovero torrenziale</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Rimprovero ardente</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Ondata fulminea</color>."},"elementalburst":{"id":501,"name":"Tripudio elementale","nameraw":"Tripudio elementale","description":"Quando l'energia di un personaggio arriva al massimo, puoi consumarla per usare un potente Tripudio elementale.","descriptionraw":"Quando l'{SPRITE_PRESET#1110}energia di un personaggio arriva al massimo, puoi consumarla per usare un potente Tripudio elementale."},"energy":{"id":310,"name":"Energia","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>","description":"I personaggi devono consumare punti Energia per usare i loro Tripudi elementali.\nQuando usano un'abilità elementale o un attacco normale, otterranno 1 punto Energia.","descriptionraw":"I personaggi devono consumare punti {SPRITE_PRESET#1110}Energia per usare i loro Tripudi elementali.\\nQuando usano un'abilità elementale o un attacco normale, otterranno 1 punto {SPRITE_PRESET#1110}Energia."},"equitablejudgment":{"id":1020,"name":"Equo giudizio","nameraw":"<color=#FFFFFFFF>Equo giudizio</color>","description":"Attacco normale\n(Prepara per 1 turno)\nInfligge 2 DAN da Hydro. Se il personaggio ha almeno 6 PS, DAN inflitti +1 e il personaggio infligge 1 DAN da perforazione a sé stesso.","descriptionraw":"<color=#D3BC8E>Attacco normale</color>\\n(Prepara per 1 turno)\\nInfligge 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Se il personaggio ha almeno 6 PS, DAN inflitti +1 e il personaggio infligge 1 DAN da perforazione a sé stesso."},"fastaction":{"id":2,"name":"Azione rapida","nameraw":"<color=#FFFFFFFF>Azione rapida</color>","description":"Dopo aver eseguito un'azione rapida, puoi proseguire con altre azioni.\nBisogna cedere il turno solo dopo un'azione di combattimento.","descriptionraw":"Dopo aver eseguito un'azione rapida, puoi proseguire con altre azioni.\\nBisogna cedere il turno solo dopo un'azione di combattimento."},"fatuiambusher":{"id":1004,"name":"Aggressore dei Fatui","nameraw":"<color=#FFFFFFFF>Aggressore dei Fatui</color>","description":"Gli aggressori dei Fatui innescano il loro effetto dopo che i personaggi sul loro lato del campo hanno usato un'abilità, e infliggono DAN al personaggio attivo su quel lato del campo (una volta per turno).\nIn totale ci sono 4 tipi di aggressori dei Fatui:\nMaga Cicin di Cryo: infligge 1 DAN da Cryo quando viene innescata, può essere usata 2 volte.\nDama degli specchi: infligge 1 DAN da Hydro quando viene innescata, può essere usata 2 volte.\nFante Pyrocacciatore: infligge 1 DAN da Pyro quando viene innescato, può essere usato 2 volte.\nElectromartello d'assalto: infligge 1 DAN da Electro quando viene innescato, può essere usato 2 volte.","descriptionraw":"Gli aggressori dei Fatui innescano il loro effetto dopo che i personaggi sul loro lato del campo hanno usato un'abilità, e infliggono DAN al personaggio attivo su quel lato del campo (una volta per turno).\\nIn totale ci sono 4 tipi di aggressori dei Fatui:\\n<color=#FFFFFFFF>Maga Cicin di Cryo</color>: infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> quando viene innescata, può essere usata 2 volte.\\n<color=#FFFFFFFF>Dama degli specchi</color>: infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> quando viene innescata, può essere usata 2 volte.\\n<color=#FFFFFFFF>Fante Pyrocacciatore</color>: infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> quando viene innescato, può essere usato 2 volte.\\n<color=#FFFFFFFF>Electromartello d'assalto</color>: infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> quando viene innescato, può essere usato 2 volte."},"forbiddenknowledge":{"id":2004,"name":"Conoscenza proibita","nameraw":"Conoscenza proibita","description":"Costo: 0\nQuesta carta non può essere usata per l'Armonia elementale, ed è possibile giocare una sola carta Conoscenza proibita per turno.\nInfliggi 1 DAN da perforazione al tuo personaggio attivo e pesca 1 carta.","descriptionraw":"Costo: 0{SPRITE_PRESET#1108}\\nQuesta carta non può essere usata per l'Armonia elementale, ed è possibile giocare una sola carta Conoscenza proibita per turno.\\nInfliggi 1 DAN da perforazione al tuo personaggio attivo e pesca 1 carta."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Spendi i dadi di Geo lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"geoapplication":{"id":206,"name":"Applicazione di Geo","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}Applicazione di Geo</color>","description":"Quando Geo viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN.\nCristallizzazione di Cryo: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\nCristallizzazione di Hydro: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\nCristallizzazione di Pyro: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\nCristallizzazione di Electro: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).","descriptionraw":"Quando {SPRITE_PRESET#2106}Geo viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristallizzazione di Cryo</color>: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallizzazione di Hydro</color>: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallizzazione di Pyro</color>: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallizzazione di Electro</color>: il personaggio attivo avversario ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 volte)."},"geodmg":{"id":106,"name":"DAN da Geo","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>","description":"Innesca delle reazioni con gli elementi già applicati:\nCristallizzazione di Cryo: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\nCristallizzazione di Hydro: DAN inflitti +1, il tuo personaggio attivo ottiene un punto Scudo (cumulabile fino a un massimo di 2 punti).\nCristallizzazione di Pyro: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\nCristallizzazione di Electro DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).","descriptionraw":"Innesca delle reazioni con gli elementi già applicati:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristallizzazione di Cryo</color>: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallizzazione di Hydro</color>: DAN inflitti +1, il tuo personaggio attivo ottiene un punto Scudo (cumulabile fino a un massimo di 2 punti).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallizzazione di Pyro</color>: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristallizzazione di Electro</color> DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti)."},"gurglingbubble":{"id":1019,"name":"Bolla gorgogliante","nameraw":"Bolla gorgogliante","description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"Il personaggio non può usare le abilità (dura fino alla fine del turno)."},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Spendi i dadi di Hydro lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"hydroapplication":{"id":202,"name":"Applicazione di Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>","description":"Quando Hydro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\nVaporizzazione: nessun effetto\nElectrocarica: nessun effetto.\nCongelamento: impedisce al bersaglio di eseguire azioni in questo turno (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2).\nFioritura: crea un nucleo di Dendro che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro.","descriptionraw":"Quando {SPRITE_PRESET#2102}Hydro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporizzazione</color>: nessun effetto\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>: nessun effetto.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelamento</color>: impedisce al bersaglio di eseguire azioni in questo turno (può essere rimosso in anticipo se riceve danni fisici o da Pyro, nel caso subisce DAN +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fioritura</color>: crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro."},"hydroapplication-01":{"id":252,"name":"Applicazione di Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>","description":"Quando Hydro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\nVaporizzazione: nessun effetto\nElectrocarica: nessun effetto\nCongelamento: ATT -2 per l'azione successiva del bersaglio\nFioritura: crea un nucleo di Dendro che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro","descriptionraw":"Quando {SPRITE_PRESET#2102}Hydro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporizzazione</color>: nessun effetto\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>: nessun effetto\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelamento</color>: ATT -2 per l'azione successiva del bersaglio\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fioritura</color>: crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro"},"hydrodmg":{"id":102,"name":"DAN da Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>","description":"Applica Hydro e può innescare le seguenti reazioni elementali:\nVaporizzazione: DAN inflitti +2.\nElectrocarica: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\nCongelamento: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve DAN fisici o da Pyro, nel caso subisce DAN +2).\nFioritura: DAN inflitti +1, crea un nucleo di Dendro che infligge DAN +2 la volta successiva che vengono inflitti danni da Pyro o Electro.","descriptionraw":"Applica {SPRITE_PRESET#2102}Hydro e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporizzazione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelamento</color>: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve DAN fisici o da Pyro, nel caso subisce DAN +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fioritura</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva che vengono inflitti danni da Pyro o Electro."},"hydrodmg-01":{"id":152,"name":"DAN da Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>","description":"Applica Hydro e può innescare le seguenti reazioni elementali:\nVaporizzazione: DAN inflitti +2\nElectrocarica: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio\nCongelamento: DAN inflitti +1, ATT -2 per l'azione successiva del bersaglio\nFioritura: DAN inflitti +1, crea un nucleo di Dendro che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro.","descriptionraw":"Applica {SPRITE_PRESET#2102}Hydro e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporizzazione</color>: DAN inflitti +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>: DAN inflitti +1, infligge 1 DAN da perforazione a tutti i personaggi nemici tranne al bersaglio\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelamento</color>: DAN inflitti +1, ATT -2 per l'azione successiva del bersaglio\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fioritura</color>: DAN inflitti +1, crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva in cui vengono inflitti DAN da Pyro o Electro."},"hydrorelatedreactions":{"id":212,"name":"Reazioni di Hydro","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Reazioni di Hydro</color>","description":"Vaporizzazione: DAN inflitti +2.\nElectrocarica: DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio.\nCongelamento: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve DAN fisici o da Pyro, nel caso subisce DAN +2).\nFioritura: crea un nucleo di Dendro che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro.\nCristallizzazione di Hydro: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\nTurbinio di Hydro: infligge 1 DAN da Hydro a tutti i personaggi nemici tranne al bersaglio.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporizzazione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electrocarica</color>: DAN inflitti +1 e infligge 1 DAN da perforazione a tutti i personaggi avversari tranne al bersaglio.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelamento</color>: DAN inflitti +1, impedisce al bersaglio di eseguire azioni durante il turno corrente (può essere rimosso in anticipo se riceve DAN fisici o da Pyro, nel caso subisce DAN +2).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Fioritura</color>: crea un <color=#FFFFFFFF>nucleo di Dendro</color> che infligge DAN +2 la volta successiva che vengono inflitti DAN da Pyro o Electro.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristallizzazione di Hydro</color>: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Turbinio di Hydro</color>: infligge 1 DAN da Hydro a tutti i personaggi nemici tranne al bersaglio."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Immunità alla sconfitta","nameraw":"<color=#FFFFFFFF>Immunità alla sconfitta</color>|s1:<color=#FFFFFFFF>Immunità alla sconfitta</color>","description":"Alcuni effetti concederanno ai personaggi un'immunità alla sconfitta quando i loro PS arrivano a 0, e ripristineranno una certa quantità in seguito.\nQuando ciò avviene, i personaggi non verranno considerati come sconfitti. (Pertanto, il loro equipaggiamento associato e gli status non verranno rimossi, e la loro energia non verrà eliminata.)","descriptionraw":"Alcuni effetti concederanno ai personaggi un'<color=#FFFFFFFF>immunità alla sconfitta</color> quando i loro PS arrivano a 0, e ripristineranno una certa quantità in seguito.\\nQuando ciò avviene, i personaggi non verranno considerati come <color=#FFFFFFFF>sconfitti.</color> (Pertanto, il loro equipaggiamento associato e gli status non verranno rimossi, e la loro energia non verrà eliminata.)"},"matchingelement":{"id":308,"name":"Elementi corrispondenti","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Elementi corrispondenti</color>","description":"Devi usare dei dadi elementali che corrispondano al numero e all'elemento specificati qui per pagare il costo.\n(Un Omnidado può equivalere a qualsiasi elemento.)","descriptionraw":"Devi usare dei dadi elementali che corrispondano al numero e all'elemento specificati qui per pagare il costo.\\n({SPRITE_PRESET#1111}Un Omnidado può equivalere a qualsiasi elemento.)"},"omnielement":{"id":411,"name":"Omnielemento","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>|s1:<color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielementi</color>","description":"L'Omnielemento può equivalere a qualsiasi tipo di elemento ed essere usato per pagare costi di ogni tipo.","descriptionraw":"L'{SPRITE_PRESET#1111}Omnielemento può equivalere a qualsiasi tipo di elemento ed essere usato per pagare costi di ogni tipo."},"passiveskill":{"id":502,"name":"Abilità passiva","nameraw":"Abilità passiva","description":"Questa abilità ha sempre effetto e non ha bisogno di essere attivata.","descriptionraw":"Questa abilità ha sempre effetto e non ha bisogno di essere attivata."},"physicaldmg":{"id":100,"name":"DAN fisici","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>|s1:{SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisico</color>","description":"I DAN fisici non applicano alcun elemento né innescano reazioni elementali.","descriptionraw":"I DAN fisici non applicano alcun elemento né innescano reazioni elementali."},"piercingdmg":{"id":5,"name":"DAN da perforazione","nameraw":"<color=#FFFFFFFF>DAN da perforazione</color>","description":"I DAN da perforazione non possono ricevere bonus, ma non possono essere ridotti usando degli scudi, immunità ai DAN o altri effetti.","descriptionraw":"I DAN da perforazione non possono ricevere bonus, ma non possono essere ridotti usando degli scudi, immunità ai DAN o altri effetti."},"plungingattack":{"id":52,"name":"Attacco in picchiata","nameraw":"<color=#FFFFFFFF>Attacco in picchiata</color>","description":"Dopo che un personaggio è diventato attivo, se la sua azione di combattimento successiva in questo turno è un attacco normale, quest'ultimo viene considerato un attacco in picchiata.","descriptionraw":"Dopo che un personaggio è diventato attivo, se la sua azione di combattimento successiva in questo turno è un attacco normale, quest'ultimo viene considerato un attacco in picchiata."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Reazione di annichilazione di Pneumousia","nameraw":"Reazione di annichilazione di Pneumousia","description":"Quando un personaggio di polarità Ousia subisce DAN da Archè: polarità Pneuma o dopo che un personaggio di polarità Pneuma ha subito DAN da Archè: polarità Ousia, si innesca una reazione di annichilazione.\nLe reazioni di annichilazione tra Pneuma e Ousia hanno effetti differenti su tipi diversi di carte.","descriptionraw":"Quando un personaggio di polarità Ousia subisce DAN da {SPRITE_PRESET#3505}Archè: polarità Pneuma o dopo che un personaggio di polarità Pneuma ha subito DAN da {SPRITE_PRESET#3504}Archè: polarità Ousia, si innesca una reazione di annichilazione.\\nLe reazioni di annichilazione tra Pneuma e Ousia hanno effetti differenti su tipi diversi di carte."},"prepareskills1prepares":{"id":53,"name":"Preparazione abilità","nameraw":"<color=#FFFFFFFF>Preparazione abilità</color>","description":"Alcune abilità non possono essere usate direttamente, devono invece essere preparate per un certo numero di turni.\nQuando è il turno di un giocatore e il suo personaggio attivo sta preparando un'abilità, il giocatore salterà il turno. Se l'abilità ha terminato la preparazione, il personaggio userà direttamente l'abilità in quel momento (le abilità che richiedono preparazione non possono attivare gli effetti innescati da \"dopo aver usato un'abilità\", \"dopo aver innescato una reazione elementale\" e altri effetti simili).\nSolo i personaggi attivi possono preparare le abilità, e se un personaggio attivo che sta preparando un'abilità diventa inattivo, la sua preparazione verrà interrotta.","descriptionraw":"Alcune abilità non possono essere usate direttamente, devono invece essere <color=#FFFFFFFF>preparate</color> per un certo numero di turni.\\nQuando è il turno di un giocatore e il suo personaggio attivo sta <color=#FFFFFFFF>preparando</color> un'abilità, il giocatore salterà il turno. Se l'abilità ha terminato la <color=#FFFFFFFF>preparazione</color>, il personaggio userà direttamente l'abilità in quel momento (le abilità che richiedono <color=#FFFFFFFF>preparazione</color> non possono attivare gli effetti innescati da \"dopo aver usato un'abilità\", \"dopo aver innescato una reazione elementale\" e altri effetti simili).\\nSolo i personaggi attivi possono <color=#FFFFFFFF>preparare</color> le abilità, e se un personaggio attivo che sta <color=#FFFFFFFF>preparando</color> un'abilità diventa inattivo, la sua <color=#FFFFFFFF>preparazione</color> verrà interrotta."},"pressurizedcollapse":{"id":1024,"name":"Collasso pressurizzato","nameraw":"<color=#FFFFFFFF>Collasso pressurizzato</color>","description":"Fase finale: il personaggio associato diventa il personaggio attivo.\nUtilizzi: 1\n(Può esistere un solo effetto di questo tipo nello stesso lato del campo.)","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> il personaggio associato diventa il personaggio attivo.\\n<color=#FFFFFFFF>Utilizzi: 1</color>\\n(Può esistere un solo effetto di questo tipo nello stesso lato del campo.)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Spendi i dadi di Pyro lanciati per pagare il costo.\n(Anche gli Omnidadi possono essere utilizzati per pagare il costo.)","descriptionraw":"Spendi i dadi di <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> lanciati per pagare il costo.\\n(Anche gli {SPRITE_PRESET#1111}Omnidadi possono essere utilizzati per pagare il costo.)"},"pyroapplication":{"id":203,"name":"Applicazione di Pyro","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Applicazione di Pyro</color>","description":"Quando Pyro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\nFusione: nessun effetto.\nVaporizzazione: nessun effetto.\nSovraccarico: scambia il bersaglio con il personaggio successivo.\nUstione: crea una Fiammardente che infliggerà 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).","descriptionraw":"Quando {SPRITE_PRESET#2103}Pyro viene applicato senza infliggere DAN, la reazione elementale innescata ignorerà gli effetti che infliggono DAN:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusione</color>: nessun effetto.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporizzazione</color>: nessun effetto.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sovraccarico</color>: scambia il bersaglio con il personaggio successivo.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Ustione</color>: crea una <color=#FFFFFFFF>Fiammardente</color> che infliggerà 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte)."},"pyrodmg":{"id":103,"name":"DAN da Pyro","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>","description":"Applica Pyro e può innescare le seguenti reazioni elementali:\nFusione: DAN inflitti +2.\nVaporizzazione: DAN inflitti +2.\nSovraccarico: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\nUstione: DAN inflitti +1, crea una Fiammardente che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).","descriptionraw":"Applica {SPRITE_PRESET#2103}Pyro e può innescare le seguenti reazioni elementali:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporizzazione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sovraccarico</color>: DAN inflitti +2, scambia il bersaglio con il personaggio successivo.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Ustione</color>: DAN inflitti +1, crea una <color=#FFFFFFFF>Fiammardente</color> che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte)."},"pyrorelatedreactions":{"id":213,"name":"Reazioni di Pyro","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Reazioni di Pyro</color>","description":"Fusione: DAN inflitti +2.\nVaporizzazione: DAN inflitti +2.\nSovraccarico: DAN inflitti +2 ora, scambia il bersaglio con il prossimo personaggio.\nUstione: DAN inflitti +1, crea una Fiammardente che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\nCristallizzazione di Pyro: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\nTurbinio di Pyro: infligge 1 DAN da Pyro a tutti i personaggi nemici tranne al bersaglio.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporizzazione</color>: DAN inflitti +2.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sovraccarico</color>: DAN inflitti +2 ora, scambia il bersaglio con il prossimo personaggio.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Ustione</color>: DAN inflitti +1, crea una <color=#FFFFFFFF>Fiammardente</color> che infligge 1 DAN da Pyro alla fine del turno (ha effetto 1 volta, cumulabile fino a 2 volte).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristallizzazione di Pyro</color>: DAN inflitti +1, il tuo personaggio attivo ottiene 1 punto Scudo (cumulabile fino a un massimo di 2 punti).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Turbinio di Pyro</color>: infligge 1 DAN da Pyro a tutti i personaggi nemici tranne al bersaglio."},"randomhilichurlsummon":{"id":1001,"name":"Hilichurl casuale","nameraw":"<color=#FFFFFFFF>Hilichurl casuale</color>","description":"Possono apparire fino a 4 tipi diversi di Hilichurl:\nHilichurl balestriere di Cryo: infligge 1 DAN da Cryo durante la fase finale. Utilizzi: 2.\nSciamachurl di Hydro: infligge 1 DAN da Hydro durante la fase finale. Utilizzi: 2.\nHilichurl berserker: infligge 1 DAN da Pyro durante la fase finale. Utilizzi: 2.\nHilichurl balestriere di Electro: infligge 1 DAN da Electro durante la fase finale. Utilizzi: 2.","descriptionraw":"Possono apparire fino a 4 tipi diversi di Hilichurl:\\n<color=#FFFFFFFF>Hilichurl balestriere di Cryo</color>: infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> durante la fase finale. Utilizzi: 2.\\n<color=#FFFFFFFF>Sciamachurl di Hydro</color>: infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> durante la fase finale. Utilizzi: 2.\\n<color=#FFFFFFFF>Hilichurl berserker</color>: infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> durante la fase finale. Utilizzi: 2.\\n<color=#FFFFFFFF>Hilichurl balestriere di Electro</color>: infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> durante la fase finale. Utilizzi: 2."},"revelry":{"id":1029,"name":"Baldoria","nameraw":"<color=#FFFFFFFF>Baldoria</color>","description":"Il tuo lato infligge DAN +1 (inclusi i DAN da Turbinio innescati dai personaggi). \nUtilizzi: 1 (cumulabile all'infinito).","descriptionraw":"Il tuo lato infligge DAN +1 (inclusi i DAN da Turbinio innescati dai personaggi). \\n<color=#FFFFFFFF>Utilizzi: 1</color> (cumulabile all'infinito)."},"riptide":{"id":1005,"name":"Risacca","nameraw":"<color=#FFFFFFFF>Risacca</color>","description":"Quando il personaggio associato viene sconfitto: applica Risacca al personaggio attivo.\nQuando Tartaglia è in Posizione da mischia, infligge ulteriori DAN quando attacca il personaggio associato.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> applica Risacca al personaggio attivo.\\nQuando <color=#FFFFFFFF>Tartaglia</color> è in <color=#FFFFFFFF>Posizione da mischia</color>, infligge ulteriori DAN quando attacca il personaggio associato."},"salonmembers":{"id":1031,"name":"Membri del Salon","nameraw":"<color=#FFFFFFFF>Membri del Salon</color>","description":"Fase finale: infliggi 1 DAN da Hydro. Se sul tuo lato ci sono personaggi con almeno 6 PS, infliggi 1 DAN da perforazione al tuo personaggio che ha subito meno DAN e 1 ulteriore DAN da Hydro all'avversario.\nUtilizzi: 2 (cumulabile fino a 4 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Se sul tuo lato ci sono personaggi con almeno 6 PS, infliggi 1 <color=#FFFFFFFF>DAN da perforazione </color>al tuo personaggio che ha subito meno DAN e 1 ulteriore {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> all'avversario.\\n<color=#FFFFFFFF>Utilizzi: 2</color> (cumulabile fino a 4 volte)."},"sandanddreams":{"id":1028,"name":"Sabbia e sogni","nameraw":"<color=#FFFFFFFF>Sabbia e sogni</color>","description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 3 dadi elementali in meno.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 3 dadi elementali in meno.\\n<color=#FFFFFFFF>Utilizzi: 1</color>"},"scarletseal":{"id":1010,"name":"Sigillo scarlatto","nameraw":"<color=#FFFFFFFF>Sigillo scarlatto</color>","description":"Quando il personaggio usa un attacco caricato: DAN inflitti +2.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa un <color=#FFFFFFFF>attacco caricato</color>:</color> DAN inflitti +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte)."},"select":{"id":59,"name":"Seleziona","nameraw":"<color=#FFFFFFFF>Seleziona</color>|s1:<color=#FFFFFFFF>seleziona</color>|s2:<color=#FFFFFFFF>selezioni</color>","description":"Seleziona 1 carta da un numero specifico di carte e attivane gli effetti.","descriptionraw":"Seleziona 1 carta da un numero specifico di carte e attivane gli effetti."},"sheercold":{"id":1016,"name":"Freddo estremo","nameraw":"Freddo estremo","description":"Fase finale: infliggi 1 DAN da Cryo al personaggio associato questa carta.\nUtilizzi: 1 (quando il personaggio associato è affetto da Calore ardente, rimuovi questo effetto).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> al personaggio associato questa carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi: </color>1</color> (quando il personaggio associato è affetto da <color=#FFFFFFFF>Calore ardente</color>, rimuovi questo effetto)."},"shield":{"id":6,"name":"Scudo","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>","description":"Questo scudo verrà consumato per proteggere il personaggio che lo equipaggia dai DAN.","descriptionraw":"Questo scudo verrà consumato per proteggere il personaggio che lo equipaggia dai DAN."},"singerofmanywaters":{"id":1032,"name":"Cantante delle Mille Acque","nameraw":"<color=#FFFFFFFF>Cantante delle Mille Acque</color>","description":"Fase finale: ripristina 1 PS di tutti i tuoi personaggi. Se sul tuo lato ci sono personaggi con 5 o meno PS, ripristina 1 ulteriore PS del personaggio che ha subito più DAN.\nUtilizzi: 2 (cumulabile fino a 4 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi. Se sul tuo lato ci sono personaggi con 5 o meno PS, ripristina 1 ulteriore PS del personaggio che ha subito più DAN.\\n<color=#FFFFFFFF>Utilizzi: 2</color> (cumulabile fino a 4 volte)."},"starrysemblance":{"id":1027,"name":"Sembianze stellari","nameraw":"<color=#FFFFFFFF>Sembianze stellari</color>","description":"Ogni accumulo aumenta di 1 i PS max del Narvalo Divoramondi.","descriptionraw":"Ogni accumulo aumenta di 1 i PS max del Narvalo Divoramondi."},"stunned":{"id":55,"name":"Stordimento","nameraw":"<color=#FFFFFFFF>Stordimento</color>","description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno)."},"superlativesuperstrength":{"id":1007,"name":"Superforza superlativa","nameraw":"<color=#FFFFFFFF>Superforza superlativa</color>","description":"Quando il personaggio associato usa un attacco caricato: infligge DAN +1. Se gli Utilizzi sono almeno 2, questa abilità costa 1 elemento indefinito in meno.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"Quando il personaggio associato usa un <color=#FFFFFFFF>attacco caricato</color>: infligge DAN +1. Se gli <color=#FFFFFFFF>Utilizzi</color> sono almeno 2, questa abilità costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n<color=#FFFFFFFF>Utilizzi</color>: 1 (cumulabile fino a un massimo di 3 volte)."},"taroumaruenraged":{"id":1021,"name":"Taroumaru infuriato","nameraw":"Taroumaru infuriato","description":"Fase finale: infliggi 2 DAN fisici.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale</color>: infliggi 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Risparmi di Taroumaru","nameraw":"Risparmi di Taroumaru","description":"Costo: 0\nCrea 1 Omnidado.","descriptionraw":"Costo: 0{SPRITE_PRESET#1108}\\nCrea 1 {SPRITE_PRESET#1111}Omnidado."},"technique":{"id":58,"name":"Tecnica","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>","description":"Quando il personaggio attivo viene equipaggiato con una carta tecnica, può utilizzare la tecnica corrispondente.\nUsare una tecnica è considerata un'azione di combattimento. Se il personaggio è impossibilitato a usare le abilità a causa di stati come Congelamento, Pietrificazione o Stordimento, non gli sarà nemmeno possibile usare le tecniche.\nUsare una tecnica non è considerato come usare un'abilità. Per tale motivo, non può innescare effetti come \"dopo aver usato un'abilità\" o \"dopo che il personaggio ha innescato una reazione elementale\". Il DAN inflitto da una tecnica non è considerato come DAN inflitto dal personaggio.","descriptionraw":"Quando il personaggio attivo viene equipaggiato con una {SPRITE_PRESET#3008}carta tecnica, può utilizzare la {SPRITE_PRESET#3008}tecnica corrispondente.\\nUsare una {SPRITE_PRESET#3008}tecnica è considerata un'azione di combattimento. Se il personaggio è impossibilitato a usare le abilità a causa di stati come Congelamento, Pietrificazione o Stordimento, non gli sarà nemmeno possibile usare le {SPRITE_PRESET#3008}tecniche.\\nUsare una {SPRITE_PRESET#3008}tecnica non è considerato come usare un'abilità. Per tale motivo, non può innescare effetti come \"dopo aver usato un'abilità\" o \"dopo che il personaggio ha innescato una reazione elementale\". Il DAN inflitto da una {SPRITE_PRESET#3008}tecnica non è considerato come DAN inflitto dal personaggio."},"tune":{"id":57,"name":"Armonia","nameraw":"<color=#FFFFFFFF>Armonia</color>|s1:<color=#FFFFFFFF>armonizzata</color>|s2:<color=#FFFFFFFF>armonizzate</color>|s3:<color=#FFFFFFFF>armonizza</color>|s4:<color=#FFFFFFFF>armonizzato</color>","description":"Rimuovi carte azione dalla tua mano per effettuare l'Armonia elementale.","descriptionraw":"Rimuovi carte azione dalla tua mano per effettuare l'Armonia elementale."},"unalignedelement":{"id":309,"name":"elemento indefinito","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color>","description":"Puoi usare dadi elementali di qualsiasi tipo per pagare questo tipo di costo.","descriptionraw":"Puoi usare dadi elementali di qualsiasi tipo per pagare questo tipo di costo."},"underseatreasure":{"id":2003,"name":"Tesoro sommerso","nameraw":"Tesoro sommerso","description":"Costo: 0\nCrea 1 dado elementale di base casuale e ripristina 1 PS del tuo personaggio attivo (ciascun personaggio può ricevere questo effetto di guarigione solo una volta per turno).","descriptionraw":"Costo: 0{SPRITE_PRESET#1108}\\nCrea 1 dado elementale di base casuale e ripristina 1 PS del tuo personaggio attivo (ciascun personaggio può ricevere questo effetto di guarigione solo una volta per turno)."},"usages":{"id":3,"name":"Utilizzi","nameraw":"<color=#FFFFFFFF>Utilizzi</color>","description":"Dopo che l'effetto di questa carta è stato innescato, viene consumato 1 Utilizzo.\nQuando tutti gli Utilizzi saranno stati consumati, la carta verrà eliminata.","descriptionraw":"Dopo che l'effetto di questa carta è stato innescato, viene consumato 1 <color=#FFFFFFFF>Utilizzo</color>.\\nQuando tutti gli <color=#FFFFFFFF>Utilizzi</color> saranno stati consumati, la carta verrà eliminata."},"wholematch":{"id":60,"name":"Intero duello","nameraw":"<color=#FFFFFFFF>Intero duello</color>|s1:<color=#FFFFFFFF>intero duello</color>","description":"Questo effetto rimarrà attivo fino alla fine della partita.","descriptionraw":"Questo effetto rimarrà attivo fino alla fine della partita."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Partite su invito sbloccate\nPartite multigiocatore sbloccate\nNegozio di carte sbloccato\nManuale del giocatore sbloccato\nDisponibili nuovi avversari a Mondstadt","unlockdescriptionraw":"Partite su invito sbloccate\\nPartite multigiocatore sbloccate\\nNegozio di carte sbloccato\\nManuale del giocatore sbloccato\\nDisponibili nuovi avversari a Mondstadt","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":107021,"name":"Moneta della fortuna","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Sfide ospite settimanali sbloccate\nDisponibili nuovi avversari a Mondstadt","unlockdescriptionraw":"Sfide ospite settimanali sbloccate\\nDisponibili nuovi avversari a Mondstadt","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Nuovi slot di salvataggio mazzi sbloccati\nNuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Liyue","unlockdescriptionraw":"Nuovi slot di salvataggio mazzi sbloccati\\nNuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Liyue","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Matchmaking tramite la bacheca degli inviti sbloccato\nNuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Liyue","unlockdescriptionraw":"Matchmaking tramite la bacheca degli inviti sbloccato\\nNuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Liyue","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nuovi slot di salvataggio mazzi sbloccati\nNuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Inazuma","unlockdescriptionraw":"Nuovi slot di salvataggio mazzi sbloccati\\nNuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Inazuma","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Nuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Inazuma","unlockdescriptionraw":"Nuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Inazuma","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nuovi slot di salvataggio mazzi sbloccati\nNuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Sumeru","unlockdescriptionraw":"Nuovi slot di salvataggio mazzi sbloccati\\nNuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Sumeru","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Nuove sfide della taverna sbloccate\nDisponibili nuovi avversari a Sumeru","unlockdescriptionraw":"Nuove sfide della taverna sbloccate\\nDisponibili nuovi avversari a Sumeru","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107020,"name":"Invito alla partita","count":1},{"id":339004,"name":"Sumeru","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Disponibili nuovi avversari a Sumeru","unlockdescriptionraw":"Disponibili nuovi avversari a Sumeru","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107019,"name":"Carta animata vuota","count":1},{"id":107020,"name":"Invito alla partita","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"Nuovi slot di salvataggio mazzi sbloccati\nDisponibili nuovi avversari","unlockdescriptionraw":"Nuovi slot di salvataggio mazzi sbloccati\\nDisponibili nuovi avversari","rewards":[{"id":201,"name":"Primogemma","count":60},{"id":107019,"name":"Carta animata vuota","count":1},{"id":339009,"name":"Leggendario","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Effetto di assorbimento: Anemo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Anemo. I DAN da Anemo subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. I $[K105] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. I {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffectcryo":{"id":130051,"name":"Effetto di assorbimento: Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Cryo. I DAN da Cryo subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. I $[K101] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. I {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffectdendro":{"id":130057,"name":"Effetto di assorbimento: Dendro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Dendro. I DAN da Dendro subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. I $[K107] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. I {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffectelectro":{"id":130054,"name":"Effetto di assorbimento: Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Electro. I DAN da Electro subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. I $[K104] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. I {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffectgeo":{"id":130056,"name":"Effetto di assorbimento: Geo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Geo. I DAN da Geo subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. I $[K106] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. I {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffecthydro":{"id":130052,"name":"Effetto di assorbimento: Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Hydro. I DAN da Hydro subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. I $[K102] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. I {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> subiti sono dimezzati (arrotondati per eccesso)."},"absorptioneffectpyro":{"id":130053,"name":"Effetto di assorbimento: Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio ha assorbito Pyro. I DAN da Pyro subiti sono dimezzati (arrotondati per eccesso).","descriptionraw":"Il personaggio ha assorbito {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. I $[K103] subiti sono dimezzati (arrotondati per eccesso).","descriptionreplaced":"Il personaggio ha assorbito {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. I {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> subiti sono dimezzati (arrotondati per eccesso)."},"abundantphlogistonineffect":{"id":303238,"name":"Flogisto abbondante (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno: questo personaggio recupera 1 punto Anima della Notte.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno:</color> questo personaggio recupera 1 punto Anima della Notte.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che un tuo personaggio utilizza i punti Anima della Notte in questo turno:</color> questo personaggio recupera 1 punto Anima della Notte."},"abyssalmayhemhydrospout":{"id":212041,"name":"Caos abissale: Hydrogetto","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase finale: quando Tartaglia è in campo e ha questa carta equipaggiata, se il personaggio attivo avversario è sotto l'effetto di Risacca, infliggi 1 DAN da perforazione a quel personaggio.","descriptionraw":"Fase finale: quando $[A1204] è in campo e ha questa carta equipaggiata, se il personaggio attivo avversario è sotto l'effetto di <color=#FFFFFFFF>$[C112043]</color>, infliggi 1 $[K5] a quel personaggio.","descriptionreplaced":"Fase finale: quando Tartaglia è in campo e ha questa carta equipaggiata, se il personaggio attivo avversario è sotto l'effetto di <color=#FFFFFFFF>Risacca</color>, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a quel personaggio."},"abyssaltides":{"id":122036,"name":"Maree dell'Abisso","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio associato non può usare abilità.\nFase finale: infliggi 6 DAN da perforazione al personaggio associato e rimuovi l'effetto.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 $[K5] al personaggio associato e rimuovi l'effetto.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio associato e rimuovi l'effetto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Accumulo di potere","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Esplosione incandescente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Esplosione incandescente</color>."},"acoldbladelikeashadow":{"id":215081,"name":"Ombra sferzante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Lynette, che ha questa carta equipaggiata, usa Simulazione enigmatica per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente.","descriptionraw":"Quando $[A1508], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S15082]</color> per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente.","descriptionreplaced":"Quando Lynette, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Simulazione enigmatica</color> per la seconda volta in questo turno: infligge DAN +2 e costringe l'avversario a passare al personaggio precedente."},"actionsgainlessenergy":{"id":147,"name":"Riduzione di Energia fornita dalle azioni|s1:riduzione di Energia fornita dalle azioni","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che questo personaggio ha agito, ciascun accumulo ne riduce di 1 l'energia.","descriptionraw":"Dopo che questo personaggio ha agito, ciascun accumulo ne riduce di 1 l'energia.","descriptionreplaced":"Dopo che questo personaggio ha agito, ciascun accumulo ne riduce di 1 l'energia.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Attivato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: il personaggio ottiene 1 punto Energia.\nQuando il personaggio viene sconfitto: il personaggio attivo avversario ottiene 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> il personaggio ottiene 1 punto Energia.\\n<color=#FFFFFFFF>Quando il personaggio viene sconfitto:</color> il personaggio attivo avversario ottiene 1 punto Energia.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> il personaggio ottiene 1 punto Energia.\\n<color=#FFFFFFFF>Quando il personaggio viene sconfitto:</color> il personaggio attivo avversario ottiene 1 punto Energia."},"adeptallegacy":{"id":117043,"name":"Eredità adeptica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver cambiato personaggio: infliggi 1 DAN da Dendro e ripristina 1 PS del tuo personaggio attivo.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi 1 $[K107] e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Tecnica adeptica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che usi un'abilità che è già stata usata una volta in questo turno: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi un'abilità che è già stata usata una volta in questo turno:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi un'abilità che è già stata usata una volta in questo turno:</color> spendi 1 dado elementale in meno."},"adeptustemptationineffect":{"id":303302,"name":"Tentazione dell'Adeptus (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno questo personaggio usa un Tripudio elementale, DAN inflitti +3.","descriptionraw":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>Tripudio elementale</color>, DAN inflitti +3.","descriptionreplaced":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>Tripudio elementale</color>, DAN inflitti +3."},"adeptustemptationineffect-01":{"id":503110,"name":"Tentazione dell'Adeptus (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno.","descriptionraw":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno.","descriptionreplaced":"Il personaggio bersaglio ottiene ATT +3 durante il primo turno."},"adventurersbandana":{"id":312001,"name":"Bandana dell'avventuriere","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che questo personaggio ha usato un attacco normale: ripristina 1 PS (massimo tre volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un attacco normale:</color> ripristina 1 PS (massimo tre volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un attacco normale:</color> ripristina 1 PS (massimo tre volte per turno)."},"aegisofabyssalflame":{"id":123024,"name":"Egida della fiamma abissale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo al personaggio associato.\nDopo aver esaurito i punti Scudo: infliggi 1 DAN da perforazione a tutti i personaggi avversari.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> al personaggio associato.\\n<color=#FFFFFFFF>Dopo aver esaurito i punti $[K6]:</color> infliggi 1 $[K5] a tutti i personaggi avversari.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al personaggio associato.\\n<color=#FFFFFFFF>Dopo aver esaurito i punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Onda eonica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, l'attacco successivo di questo personaggio infligge DAN +2.","descriptionraw":"In questo turno, l'attacco successivo di questo personaggio infligge DAN +2.","descriptionreplaced":"In questo turno, l'attacco successivo di questo personaggio infligge DAN +2."},"aerialsuperiority":{"id":137011,"name":"Superiorità aerea","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio subisce DAN -1. Questo personaggio cambia permanentemente stato se riceve DAN da Pyro o DAN da Electro.","descriptionraw":"Il personaggio subisce <color=#FFFFFFFF>DAN -1</color>. Questo personaggio cambia permanentemente stato se riceve $[K103] o $[K104].","descriptionreplaced":"Il personaggio subisce <color=#FFFFFFFF>DAN -1</color>. Questo personaggio cambia permanentemente stato se riceve {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>."},"allgreenandgoodtogo":{"id":403032,"name":"Pronto all'attacco","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"DAN +2 la volta successiva che il personaggio infligge DAN.","descriptionraw":"<color=#FFFFFFFF>DAN +2 la volta successiva che il personaggio infligge DAN</color>.","descriptionreplaced":"<color=#FFFFFFFF>DAN +2 la volta successiva che il personaggio infligge DAN</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Sono io a sopportare ogni interesse o rappresaglia","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la tua Arlecchino, che ha questa carta equipaggiata, subisce danni, consuma 1 accumulo di Legame vitale per prevenire 1 DAN.","descriptionraw":"Quando la tua <color=#FFFFFFFF>$[A1314]</color>, che ha questa carta equipaggiata, subisce danni, consuma 1 accumulo di <color=#FFFFFFFF>$[C122]</color> per prevenire 1 DAN.","descriptionreplaced":"Quando la tua <color=#FFFFFFFF>Arlecchino</color>, che ha questa carta equipaggiata, subisce danni, consuma 1 accumulo di <color=#FFFFFFFF>Legame vitale</color> per prevenire 1 DAN."},"allthingsareoftheearth":{"id":217051,"name":"Tutto si origina dalla terra","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Baizhu è in campo con questa carta equipaggiata, se Scudo assoluto attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.","descriptionraw":"Quando $[A1705] è in campo con questa carta equipaggiata, se <color=#FFFFFFFF>$[C117053]</color> attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo.","descriptionreplaced":"Quando Baizhu è in campo con questa carta equipaggiata, se <color=#FFFFFFFF>Scudo assoluto</color> attiva un effetto di guarigione, genera 1 dado elementale dello stesso tipo del tuo personaggio attivo."},"ambuscademineblazingbolt":{"id":403012,"name":"Mina insidiosa: Fulmine rovente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Electro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Mina insidiosa: Fiamma frenetica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Pyro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Mina insidiosa: Freddo penetrante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Cryo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Mina insidiosa: Fittobosco","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Mina insidiosa: Impulso premonitore","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Hydro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Mina insidiosa: Pietra austera","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Geo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Mina insidiosa: Vento tempestoso","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i rinforzi nemici entrano in quest'area di gioco: infliggi 1 DAN da Anemo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i rinforzi nemici entrano in quest'area di gioco:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Corona d'ametista","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che un avversario ha subito DAN da Dendro quando il personaggio associato è il personaggio attivo: ottieni 1 Cristallo della corona. Se il numero di Cristalli della corona è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\n(Massimo 2 per turno.)","descriptionraw":"<color=#FFFFFFFF>Dopo che un avversario ha subito $[K107] quando il personaggio associato è il personaggio attivo:</color> ottieni 1 <color=#FFFFFFFF>Cristallo della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\\n(Massimo 2 per turno.)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un avversario ha subito {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> quando il personaggio associato è il personaggio attivo:</color> ottieni 1 <color=#FFFFFFFF>Cristallo della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 dado elementale di base casuale.\\n(Massimo 2 per turno.)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Arco di Amos","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia, infligge ulteriori DAN +2 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, infligge ulteriori DAN +2 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, infligge ulteriori DAN +2 (una volta per turno)."},"amosbow-01":{"id":311204,"name":"Arco di Amos","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia, infligge ulteriori DAN +2 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, infligge ulteriori DAN +2 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio utilizza un'abilità con un costo totale di almeno 5 tra dadi elementali e punti Energia</color>, infligge ulteriori DAN +2 (una volta per turno)."},"amplifiedenhancementousia":{"id":402013,"name":"Potenziamento: Ousia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il tuo personaggio infligge DAN +1.\nQuando il tuo personaggio subisce DAN che non sia Archè: Pneuma, previeni 2 DAN.\nDopo che il tuo personaggio ha subito DAN da Archè: Pneuma, avviene una Reazione di annichilazione di Pneumousia, e rimuovi questo effetto.","descriptionraw":"Il tuo personaggio infligge DAN +1.\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN che non sia {SPRITE_PRESET#3505}Archè: Pneuma,</color> previeni 2 DAN.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN da {SPRITE_PRESET#3505}Archè: Pneuma</color>, avviene una $[K1015], e rimuovi questo effetto.","descriptionreplaced":"Il tuo personaggio infligge DAN +1.\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce DAN che non sia {SPRITE_PRESET#3505}Archè: Pneuma,</color> previeni 2 DAN.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha subito DAN da {SPRITE_PRESET#3505}Archè: Pneuma</color>, avviene una Reazione di annichilazione di Pneumousia, e rimuovi questo effetto."},"ancientcourtyardineffect":{"id":300001,"name":"Antico giardino (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi una carta arma o manufatto in questo turno: usi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> usi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto in questo turno:</color> usi 2 dadi elementali in meno."},"anomalousanatomy":{"id":122042,"name":"Anatomia anomala","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo conferisce al Narvalo Divoramondi 1 PS max.","descriptionraw":"Ogni accumulo conferisce al <color=#FFFFFFFF>$[A2204]</color> 1 PS max.","descriptionreplaced":"Ogni accumulo conferisce al <color=#FFFFFFFF>Narvalo Divoramondi</color> 1 PS max.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio avversario ha usato un'abilità: se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un'abilità:</color> se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio avversario ha usato un'abilità:</color> se il personaggio associato a questa carta è il personaggio attivo, ripristina 1 PS di quel personaggio (non più di due volte per ogni turno)."},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Arataki Itto, che ha questa carta equipaggiata, ha utilizzato Leggenda della lotta per due o più volte in un turno: se si innesca Superforza superlativa, infligge DAN +1.","descriptionraw":"Dopo che $[A1605], che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>$[S16051]</color> per due o più volte in un turno: se si innesca $[K1007], infligge DAN +1.","descriptionreplaced":"Dopo che Arataki Itto, che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>Leggenda della lotta</color> per due o più volte in un turno: se si innesca <color=#FFFFFFFF>Superforza superlativa</color>, infligge DAN +1."},"archaicpetra":{"id":312602,"name":"Roccia arcaica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Geo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Geo.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1106}<color=#FFE699FF>dadi di Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1106}<color=#FFE699FF>dadi di Geo</color>."},"areaalertmekousia":{"id":132081,"name":"Meka segnalatore (Ousia)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo avversario ha giocato 3 carte azione: infliggi 1 DAN da Cryo.\nQuando subisci DAN da un personaggio con Archè: Pneuma, annulla questo effetto.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato 3 carte azione:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>Quando subisci DAN da un personaggio con {SPRITE_PRESET#3505}Archè: Pneuma</color>, annulla questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato 3 carte azione:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF>Quando subisci DAN da un personaggio con {SPRITE_PRESET#3505}Archè: Pneuma</color>, annulla questo effetto.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Meka segnalatore (Pneuma)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo avversario ha giocato 3 carte azione, infliggi 1 DAN da Hydro.\nQuando subisci DAN da un personaggio con Archè: Ousia, annulla questo effetto.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato 3 carte azione</color>, infliggi 1 $[K102].\\n<color=#FFFFFFFF>Quando subisci DAN da un personaggio con {SPRITE_PRESET#3504}Archè: Ousia</color>, annulla questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato 3 carte azione</color>, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF>Quando subisci DAN da un personaggio con {SPRITE_PRESET#3504}Archè: Ousia</color>, annulla questo effetto.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Carapace di Granchio corazzato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Ogni accumulo fornisce 1 punto Scudo per proteggere il personaggio equipaggiato.","descriptionraw":"Ogni accumulo fornisce 1 punto $[K6] per proteggere il personaggio equipaggiato.","descriptionreplaced":"Ogni accumulo fornisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il personaggio equipaggiato.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Le abilità di un sottoposto","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Thoma, che è equipaggiato con questa carta, crea un Ooyoroi rovente, la sua quantità di Utilizzi iniziale aumenta di 1.","descriptionraw":"Quando $[A1311], che è equipaggiato con questa carta, crea un <color=#FFFFFFFF>$[C113112]</color>, la sua quantità di $[K3] iniziale aumenta di 1.","descriptionreplaced":"Quando Thoma, che è equipaggiato con questa carta, crea un <color=#FFFFFFFF>Ooyoroi rovente</color>, la sua quantità di <color=#FFFFFFFF>Utilizzi</color> iniziale aumenta di 1."},"asummationofinterest":{"id":211101,"name":"Sommatoria d'interessi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Charlotte, che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha un personaggio in campo affetto da Sagoma vivida, ripristina 2 PS del tuo personaggio attivo (una volta per turno).","descriptionraw":"Quando $[A1110], che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha un personaggio in campo affetto da <color=#FFFFFFFF>$[C111101]</color>, ripristina 2 PS del tuo personaggio attivo (una volta per turno).","descriptionreplaced":"Quando Charlotte, che ha questa carta equipaggiata, è in campo, e dopo che uno dei tuoi personaggi ha usato un attacco normale: se il tuo avversario ha un personaggio in campo affetto da <color=#FFFFFFFF>Sagoma vivida</color>, ripristina 2 PS del tuo personaggio attivo (una volta per turno)."},"athousandfloatingdreams":{"id":311104,"name":"Mille sogni fluttuanti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1 \nQuando il tuo personaggio innesca una reazione elementale: infligge DAN +1 (due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale:</color> infligge DAN +1 (due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale:</color> infligge DAN +1 (due volte per turno)."},"athousandyoung":{"id":227021,"name":"Prole infinita","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando il tuo Guardiano dell'Oasi di Apep, che ha questa carta equipaggiata, è in campo: il tuo Organismo proliferante infligge DAN +1.","descriptionraw":"Quando il tuo <color=#FFFFFFFF>$[A2702]</color>, che ha questa carta equipaggiata, è in campo: il tuo <color=#FFFFFFFF>$[C127022]</color> infligge DAN +1.","descriptionreplaced":"Quando il tuo <color=#FFFFFFFF>Guardiano dell'Oasi di Apep</color>, che ha questa carta equipaggiata, è in campo: il tuo <color=#FFFFFFFF>Organismo proliferante</color> infligge DAN +1."},"atkdecrease":{"id":139,"name":"Riduzione ATT","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Riduce l'ATT. Quest'effetto viene rimosso dopo l'azione successiva del personaggio (cumulabile all'infinito).","descriptionraw":"Riduce l'ATT. Quest'effetto viene rimosso dopo l'azione successiva del personaggio (cumulabile all'infinito).","descriptionreplaced":"Riduce l'ATT. Quest'effetto viene rimosso dopo l'azione successiva del personaggio (cumulabile all'infinito).","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Aumento ATT","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo aumenta di 1 l'ATT di questo personaggio.","descriptionraw":"Ogni accumulo aumenta di 1 l'ATT di questo personaggio.","descriptionreplaced":"Ogni accumulo aumenta di 1 l'ATT di questo personaggio.","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Aumento ATT","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Aumento ATT","descriptionraw":"Aumento ATT","descriptionreplaced":"Aumento ATT","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Vampata aurea","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio (esclusa Yoimiya) ha usato un'abilità: infliggi 1 DAN da Pyro.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio (esclusa $[A1305]) ha usato un'abilità</color>: infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio (esclusa Yoimiya) ha usato un'abilità</color>: infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Vampata aurea","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio (esclusa Yoimiya) ha usato un'abilità: infliggi 1 DAN da Pyro.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio (esclusa $[A1305]) ha usato un'abilità</color>: infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio (esclusa Yoimiya) ha usato un'abilità</color>: infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Risveglio","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Razor è equipaggiato con questa carta e usa Artiglio tonante, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).","descriptionraw":"Quando $[A1402] è equipaggiato con questa carta e usa <color=#FFFFFFFF>$[S14022]</color>, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo).","descriptionreplaced":"Quando Razor è equipaggiato con questa carta e usa <color=#FFFFFFFF>Artiglio tonante</color>, uno dei tuoi personaggi di Electro ottiene 1 punto Energia (una volta per turno, priorità al personaggio attivo)."},"baronbunny":{"id":113041,"name":"Baron Coniglio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduci di 2 i DAN subiti.\nUtilizzi: 1. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\nDurante la fase finale, se non ci sono più Utilizzi: rimuovi la carta e infliggi 2 DAN da Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 2 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più $[K3]:</color> rimuovi la carta e infliggi 2 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 2 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più <color=#FFFFFFFF>Utilizzi</color>:</color> rimuovi la carta e infliggi 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Battaglia d'attrito","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha usato un'abilità: ogni accumulo ti infligge 1 DAN da perforazione (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo ti infligge 1 $[K5] (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo ti infligge 1 <color=#FFFFFFFF>DAN da perforazione</color> (cumulabile all'infinito).","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Faro del Mare dei Giunchi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\nQuando subisce DAN: DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n<color=#FFFFFFFF>Quando subisce DAN:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno).\\n<color=#FFFFFFFF>Quando subisce DAN:</color> DAN +1 la prossima volta che infligge DAN in questo turno (una volta per turno)."},"beastlycorrosion":{"id":226031,"name":"Contaminazione bestiale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Signore dei lupi dorato, che ha questa carta equipaggiata, è in campo, la Corrosione aurea del tuo avversario può raggiungere 5 accumuli. Quest'effetto si attiva anche se sono attivi.","descriptionraw":"Quando $[A2603], che ha questa carta equipaggiata, è in campo, la <color=#FFFFFFFF>$[C126031]</color> del tuo avversario può raggiungere 5 accumuli. Quest'effetto si attiva anche se sono attivi.","descriptionreplaced":"Quando Signore dei lupi dorato, che ha questa carta equipaggiata, è in campo, la <color=#FFFFFFFF>Corrosione aurea</color> del tuo avversario può raggiungere 5 accumuli. Quest'effetto si attiva anche se sono attivi."},"belligerenceunfettered":{"id":402004,"name":"Belligeranza sregolata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Bontà","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la quantità di Utilizzi disponibili di Yuegui: Modalità di lancio, creato dalla tua Yaoyao, che ha questa carta equipaggiata, è pari a 1: DAN inflitti +1 e ripristino PS +1.","descriptionraw":"Quando la quantità di $[K3] disponibili di <color=#FFFFFFFF>$[C117041]</color>, creato dalla tua $[A1704], che ha questa carta equipaggiata, è pari a 1: DAN inflitti +1 e ripristino PS +1.","descriptionreplaced":"Quando la quantità di <color=#FFFFFFFF>Utilizzi</color> disponibili di <color=#FFFFFFFF>Yuegui: Modalità di lancio</color>, creato dalla tua Yaoyao, che ha questa carta equipaggiata, è pari a 1: DAN inflitti +1 e ripristino PS +1."},"bitetarget":{"id":112143,"name":"Mordi il bersaglio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando subisce DAN inflitto da Mualani o dal Missile squaloso: rimuovi questo effetto. Per ciascun accumulo, aumenta i DAN di 2.\n(Cumulabile senza limiti.)","descriptionraw":"<color=#FFFFFFFF>Quando subisce DAN inflitto da $[A1214] o dal <color=#FFFFFFFF>$[C112144]</color>:</color> rimuovi questo effetto. Per ciascun accumulo, aumenta i DAN di 2.\\n(Cumulabile senza limiti.)","descriptionreplaced":"<color=#FFFFFFFF>Quando subisce DAN inflitto da Mualani o dal <color=#FFFFFFFF>Missile squaloso</color>:</color> rimuovi questo effetto. Per ciascun accumulo, aumenta i DAN di 2.\\n(Cumulabile senza limiti.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Belligeranza amara - Avanzata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 6 PS del personaggio.\nDurata (in turni): 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 6 PS del personaggio.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 6 PS del personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Belligeranza amara - Base","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 2 PS del personaggio.\nDurata (in turni): 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 2 PS del personaggio.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 2 PS del personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Belligeranza amara - Intermedia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 4 PS del personaggio.\nDurata (in turni): 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 4 PS del personaggio.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato non è ancora stato colpito dallo stato di Congelamento, ripristina 4 PS del personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Barriera ardente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo (cumulabile fino a un massimo di 3 punti).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo (cumulabile fino a un massimo di 3 punti).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo (cumulabile fino a un massimo di 3 punti).","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Calore ardente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 1 DAN da Pyro al personaggio associato.\nUtilizzi: 1\n\nQuando il personaggio ha Freddo estremo associato, rimuovi questo effetto.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103] al personaggio associato.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nQuando il personaggio ha <color=#FFFFFFFF>$[C121022]</color> associato, rimuovi questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio associato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>\\n\\nQuando il personaggio ha <color=#FFFFFFFF>Freddo estremo</color> associato, rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Leonessa fiammante: Pugno della Chiomardente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Pugno della Chiomardente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Pugno della Chiomardente</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Leonessa fiammante: Calcio inceneritore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Calcio inceneritore.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Calcio inceneritore</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Volontà di fuoco","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Nomade della tormenta","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Cryo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Cryo.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1101}<color=#99FFFFFF>dadi di Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1101}<color=#99FFFFFF>dadi di Cryo</color>."},"bloodblossom":{"id":113072,"name":"Bocciolo di sangue","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 1 DAN da Pyro ai personaggi affetti.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103] ai personaggi affetti.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> ai personaggi affetti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Direttiva del debito di sangue","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio attivo ha subito DAN: associa 1 accumulo di Legame vitale al personaggio che ha subito DAN e all'Arlecchino dell'avversario.\nUtilizzi: 5","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN:</color> associa 1 accumulo di <color=#FFFFFFFF>$[C122]</color> al personaggio che ha subito DAN e all'$[A1314] dell'avversario.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN:</color> associa 1 accumulo di <color=#FFFFFFFF>Legame vitale</color> al personaggio che ha subito DAN e all'Arlecchino dell'avversario.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Provocazione della Scatola Stravagatto","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce di 1 i DAN subiti (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce di 1 i DAN subiti (una volta per turno).","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Legame vitale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene guarito: per ciascuno degli Utilizzi che possiede questo effetto, si attiva per neutralizzare 1 PS di guarigione ricevuta (impossibile neutralizzare le rinascite, gli aumenti dei PS max e la guarigione causata dalla ridistribuzione dei PS).\nUtilizzi: 1 (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene guarito:</color> per ciascuno degli $[K3] che possiede questo effetto, si attiva per neutralizzare 1 PS di guarigione ricevuta (impossibile neutralizzare le rinascite, gli aumenti dei PS max e la guarigione causata dalla ridistribuzione dei PS).\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene guarito:</color> per ciascuno degli <color=#FFFFFFFF>Utilizzi</color> che possiede questo effetto, si attiva per neutralizzare 1 PS di guarigione ricevuta (impossibile neutralizzare le rinascite, gli aumenti dei PS max e la guarigione causata dalla ridistribuzione dei PS).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile all'infinito).","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Blocco di energia del Frantumaossa: Accumulo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo permette di raddoppiare 1 volta i DAN di Vortice di dispersione.","descriptionraw":"Ogni accumulo permette di raddoppiare 1 volta i DAN di <color=#FFFFFFFF>$[S25033]</color>.","descriptionreplaced":"Ogni accumulo permette di raddoppiare 1 volta i DAN di <color=#FFFFFFFF>Vortice di dispersione</color>."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Blocco di energia del Frantumaossa (In ricarica)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno non puoi giocare un'altra Blocco di energia del Frantumaossa.","descriptionraw":"In questo turno non puoi giocare un'altra <color=#FFFFFFFF>$[C124051]</color>.","descriptionreplaced":"In questo turno non puoi giocare un'altra <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color>."},"breakthrough":{"id":112091,"name":"Squarcio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Questo stato comincia con 1 accumulo di Squarcio. Quando viene associato di nuovo, aggiungine 1, fino a un massimo di 3.\nFase finale: ottieni 1 accumulo di Squarcio.\n\nQuando il personaggio associato usa un attacco normale: se li possiede, consuma 2 accumuli di Squarcio per convertire i DAN fisici inflitti in DAN da Hydro e pescare 1 carta.","descriptionraw":"Questo stato comincia con 1 accumulo di <color=#FFFFFFFF>Squarcio</color>. Quando viene associato di nuovo, aggiungine 1, fino a un massimo di 3.\\n<color=#FFFFFFFF>Fase finale:</color> ottieni 1 accumulo di <color=#FFFFFFFF>Squarcio</color>.\\n\\n<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> se li possiede, consuma 2 accumuli di <color=#FFFFFFFF>Squarcio</color> per convertire i $[K100] inflitti in $[K102] e pescare 1 carta.","descriptionreplaced":"Questo stato comincia con 1 accumulo di <color=#FFFFFFFF>Squarcio</color>. Quando viene associato di nuovo, aggiungine 1, fino a un massimo di 3.\\n<color=#FFFFFFFF>Fase finale:</color> ottieni 1 accumulo di <color=#FFFFFFFF>Squarcio</color>.\\n\\n<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> se li possiede, consuma 2 accumuli di <color=#FFFFFFFF>Squarcio</color> per convertire i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> e pescare 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Fulgore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio usa Attacco caricato: spendi 1 dado di Pyro in meno (una volta per turno).\nFase finale: associa Sigillo scarlatto a questo personaggio.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa $[K51]: </color>spendi 1 dado di <color=#FF9999FF>$[K303]</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase finale: </color>associa $[K1010] a questo personaggio.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio usa <color=#FFFFFFFF>Attacco caricato</color>: </color>spendi 1 dado di <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase finale: </color>associa <color=#FFFFFFFF>Sigillo scarlatto</color> a questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Eco dell'inverno","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Cryo in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno (una volta per turno)."},"bunnytriggered":{"id":213041,"name":"Situazione esplosiva","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Amber, che ha questa carta equipaggiata, utilizza un attacco normale: se questa carta e Baron Coniglio sono sul campo, Baron Coniglioesplode infliggendo 4 DAN da Pyro.","descriptionraw":"Quando $[A1304], che ha questa carta equipaggiata, utilizza un <color=#FFFFFFFF>attacco normale</color>: se questa carta e <color=#FFFFFFFF>$[C113041]</color> sono sul campo, <color=#FFFFFFFF>$[C113041]</color>esplode infliggendo 4 $[K103].","descriptionreplaced":"Quando Amber, che ha questa carta equipaggiata, utilizza un <color=#FFFFFFFF>attacco normale</color>: se questa carta e <color=#FFFFFFFF>Baron Coniglio</color> sono sul campo, <color=#FFFFFFFF>Baron Coniglio</color>esplode infliggendo 4 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Fuoco d'imboscata: Colpo calibrato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Fuoco combinato: Artiglieria pesante.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Fuoco combinato: Artiglieria pesante</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Scansione a raffica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Prima che uno dei due giocatori scelga la propria azione: se sul tuo lato sono presenti Nucleo di Dendro o nuclei munifici, i loro Utilizzi si riducono di 1, inoltre rimuovi la carta in cima al tuo mazzo. Dopodiché, infliggi DAN da Dendro pari al costo di dadi elementali originale della carta rimossa +1.\nUtilizzi: 1 (cumulabile fino a 3 volte).","descriptionraw":"<color=#FFFFFFFF>Prima che uno dei due giocatori scelga la propria azione:</color> se sul tuo lato sono presenti $[C116|s2] o $[C112082|s2], i loro Utilizzi si riducono di 1, inoltre $[K56|s3] la carta in cima al tuo mazzo. Dopodiché, infliggi $[K107] pari al costo di dadi elementali originale della carta $[K56|s1] +1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Prima che uno dei due giocatori scelga la propria azione:</color> se sul tuo lato sono presenti Nucleo di Dendro o nuclei munifici, i loro Utilizzi si riducono di 1, inoltre <color=#FFFFFFFF>rimuovi</color> la carta in cima al tuo mazzo. Dopodiché, infliggi {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> pari al costo di dadi elementali originale della carta <color=#FFFFFFFF>rimossa</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a 3 volte).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Granchio al burro (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio subisce DAN -2 dall'attacco successivo.","descriptionraw":"In questo turno, il personaggio subisce DAN -2 dall'attacco successivo.","descriptionreplaced":"In questo turno, il personaggio subisce DAN -2 dall'attacco successivo."},"calledinforcleanupactive":{"id":302204,"name":"\"Lavoro di pulizia\" (Attiva)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","descriptionraw":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","descriptionreplaced":"DAN +1 la volta successiva che il tuo personaggio attivo infligge DAN (cumulabile fino a un massimo di +2).","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Maschera capricciosa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità elementale: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno)."},"cashflowsupervision":{"id":311109,"name":"Supervisione pecuniaria","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Dopo che questo personaggio ha subito DAN o è stato guarito: il suo successivo attacco normale in questo turno costa 1 elemento indefinito in meno e infligge DAN +1 (massimo 2 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN o è stato guarito:</color> il suo successivo <color=#FFFFFFFF>attacco normale</color> in questo turno costa 1 $[K309] in meno e infligge DAN +1 (massimo 2 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN o è stato guarito:</color> il suo successivo <color=#FFFFFFFF>attacco normale</color> in questo turno costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno e infligge DAN +1 (massimo 2 volte per turno)."},"cashflowsupervisionineffect":{"id":301111,"name":"Supervisione pecuniaria (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno questo personaggio usa un attacco normale, consuma 1 elemento indefinito in meno e infligge DAN +1.","descriptionraw":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, consuma 1 $[K309] in meno e infligge DAN +1.","descriptionreplaced":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, consuma 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno e infligge DAN +1."},"catalyzingfield":{"id":117,"name":"Campo catalizzante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Quando infliggi DAN da Electro o DAN da Dendro a un personaggio attivo avversario, DAN inflitti +1.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando infliggi $[K104] o $[K107] a un personaggio attivo avversario, </color>DAN inflitti +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> a un personaggio attivo avversario, </color>DAN inflitti +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Campo catalizzante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Ogni accumulo aumenta di 1 i DAN da Electro o i DAN da Dendro inflitti dal tuo lato.","descriptionraw":"Ogni accumulo aumenta di 1 i $[K104] o i $[K107] inflitti dal tuo lato.","descriptionreplaced":"Ogni accumulo aumenta di 1 i {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> o i {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> inflitti dal tuo lato.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Scudo felino","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Scudo felino","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Cardamomo di erba gatta","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver giocato 2 carte azione nel lato del campo in cui si trova questa carta: infliggi 1 DAN da Dendro al personaggio attivo in quel lato.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato 2 carte azione nel lato del campo in cui si trova questa carta:</color> infliggi 1 $[K107] al personaggio attivo in quel lato.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato 2 carte azione nel lato del campo in cui si trova questa carta:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio attivo in quel lato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Cardamomo di erba gatta","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver cambiato personaggio: infliggi DAN da Dendro a tutti i personaggi attivi del lato su cui si trova questa carta.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi $[K107] a tutti i personaggi attivi del lato su cui si trova questa carta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> a tutti i personaggi attivi del lato su cui si trova questa carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Centro dell'attenzione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio utilizza un attacco normale: i DAN fisici inflitti dal personaggio vengono convertiti in DAN da Hydro. Se il personaggio è in stato Ousia, ripristina 1 PS di tutti i tuoi personaggi inattivi. Se il personaggio è in stato Pneuma, infligge DAN +2 all'avversario, ma anche 1 DAN da perforazione al tuo personaggio che ha subito meno DAN.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio utilizza un attacco normale:</color> i $[K100] inflitti dal personaggio vengono convertiti in $[K102]. Se il personaggio è in stato {SPRITE_PRESET#3504}Ousia, ripristina 1 PS di tutti i tuoi personaggi inattivi. Se il personaggio è in stato {SPRITE_PRESET#3505}Pneuma, infligge DAN +2 all'avversario, ma anche 1 $[K5] al tuo personaggio che ha subito meno DAN.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio utilizza un attacco normale:</color> i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio vengono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Se il personaggio è in stato {SPRITE_PRESET#3504}Ousia, ripristina 1 PS di tutti i tuoi personaggi inattivi. Se il personaggio è in stato {SPRITE_PRESET#3505}Pneuma, infligge DAN +2 all'avversario, ma anche 1 <color=#FFFFFFFF>DAN da perforazione</color> al tuo personaggio che ha subito meno DAN.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Abito cerimoniale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1.\nDopo che il personaggio associato ha usato un attacco normale: ripristina 1 PS di tutti i tuoi personaggi.\nDurata (in turni): 2","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> ripristina 1 PS di tutti i tuoi personaggi.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> ripristina 1 PS di tutti i tuoi personaggi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Crollo a catena","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il personaggio attivo avversario ha ricevuto DAN da Hydro o DAN da Dendro: DAN +2.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha ricevuto $[K102] o $[K107]:</color> DAN +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio attivo avversario ha ricevuto {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> o {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>:</color> DAN +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Fulmine a catena","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Cantore dell'Abisso: Fulmine viola, che ha questa carta equipaggiata, viene sconfitto o innesca Rinascita folgorante: rimuovi questa carta, e il personaggio attivo avversario perde 1 punto Energia.","descriptionraw":"Quando $[A2406], che ha questa carta equipaggiata, viene sconfitto o innesca <color=#FFFFFFFF>$[C124061]</color>: rimuovi questa carta, e il personaggio attivo avversario perde 1 punto $[K310].","descriptionreplaced":"Quando Cantore dell'Abisso: Fulmine viola, che ha questa carta equipaggiata, viene sconfitto o innesca <color=#FFFFFFFF>Rinascita folgorante</color>: rimuovi questa carta, e il personaggio attivo avversario perde 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>."},"chakradesiderata":{"id":114072,"name":"Chakra Desiderata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che gli altri tuoi personaggi hanno usato i Tripudi elementali: ottiene 1 punto Risoluzione (massimo 3 accumuli).\nQuando il personaggio associato utilizza Arte segreta: Musou Shinsetsu: consuma tutti i punti Risoluzionee infliggi DAN +1 per ciascun punto.","descriptionraw":"<color=#FFFFFFFF>Dopo che gli altri tuoi personaggi hanno usato i Tripudi elementali:</color> ottiene 1 punto <color=#FFFFFFFF>Risoluzione</color> (massimo 3 accumuli).\\n<color=#FFFFFFFF>Quando il personaggio associato utilizza $[S14073]:</color> consuma tutti i punti <color=#FFFFFFFF>Risoluzione</color>e infliggi DAN +1 per ciascun punto.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che gli altri tuoi personaggi hanno usato i Tripudi elementali:</color> ottiene 1 punto <color=#FFFFFFFF>Risoluzione</color> (massimo 3 accumuli).\\n<color=#FFFFFFFF>Quando il personaggio associato utilizza Arte segreta: Musou Shinsetsu:</color> consuma tutti i punti <color=#FFFFFFFF>Risoluzione</color>e infliggi DAN +1 per ciascun punto.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Chakra Desiderata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: ottieni una quantità di Determinazione pari a tre volte quella di Energia consumata.","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> ottieni una quantità di <color=#FFFFFFFF>Determinazione</color> pari a tre volte quella di $[K310] consumata.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> ottieni una quantità di <color=#FFFFFFFF>Determinazione</color> pari a tre volte quella di <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> consumata.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Cambio di turno (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che usi Cambia personaggio: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> spendi 1 dado elementale in meno."},"chaoticentropy":{"id":215011,"name":"Entropia caotica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Sucrose, che è equipaggiata con questa carta, ha usato Grande Spirito dei venti e convertito il tipo elementale della carta in un altro tipo elementale, infliggi DAN +1 del tipo elementale corrispondente.","descriptionraw":"Dopo che $[A1501], che è equipaggiata con questa carta, ha usato <color=#FFFFFFFF>$[C115011]</color> e convertito il tipo elementale della carta in un altro tipo elementale, infliggi DAN +1 del tipo elementale corrispondente.","descriptionreplaced":"Dopo che Sucrose, che è equipaggiata con questa carta, ha usato <color=#FFFFFFFF>Grande Spirito dei venti</color> e convertito il tipo elementale della carta in un altro tipo elementale, infliggi DAN +1 del tipo elementale corrispondente."},"chargedattackinposition":{"id":131062,"name":"Attacco caricato: In posizione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La seconda volta che esegue un'azione dopo aver iniziato la preparazione, questo personaggio usa immediatamente l'abilità Assalto impetuoso: Colpo a piena potenza.","descriptionraw":"La seconda volta che esegue un'azione dopo aver iniziato la preparazione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"La seconda volta che esegue un'azione dopo aver iniziato la preparazione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Assalto impetuoso: Colpo a piena potenza</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Attacco caricato: Preparazione completa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Assalto impetuoso: Colpo a piena potenza.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Assalto impetuoso: Colpo a piena potenza</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Punizione rigente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa un attacco normale: infligge DAN +1. Se questo personaggio ha meno di 6 PS, l'abilità costa 1 dado di Cryo in meno.\nAl termine dell'abilità, se questo personaggio ha almeno 6 PS, subisce 1 DAN da perforazione; se ha 5 PS o meno, i suoi PS si ripristinano di 2.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> infligge DAN +1. Se questo personaggio ha meno di 6 PS, l'abilità costa 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno.\\nAl termine dell'abilità, se questo personaggio ha almeno 6 PS, subisce 1 $[K5]; se ha 5 PS o meno, i suoi PS si ripristinano di 2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> infligge DAN +1. Se questo personaggio ha meno di 6 PS, l'abilità costa 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>dado di Cryo</color> in meno.\\nAl termine dell'abilità, se questo personaggio ha almeno 6 PS, subisce 1 <color=#FFFFFFFF>DAN da perforazione</color>; se ha 5 PS o meno, i suoi PS si ripristinano di 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Punizione rigente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\nDurata (in turni): 1","descriptionraw":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Specchio cesellaluce","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio sono convertiti in DAN da Dendro.\nDopo che questo personaggio ha usato un attacco normale: infligge 1 DAN da Dendro. Se questa abilità è un Attacco caricato, la Durata (in turni) di questo stato aumenta di 1.\nDurata (in turni): 2 (cumulabile fino a un massimo di 3 turni).","descriptionraw":"I $[K100] inflitti dal personaggio sono convertiti in $[K107].\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un attacco normale:</color> infligge 1 $[K107]. Se questa abilità è un $[K51], la $[K4] di questo stato aumenta di 1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (cumulabile fino a un massimo di 3 turni).","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio sono convertiti in {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un attacco normale:</color> infligge 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>. Se questa abilità è un <color=#FFFFFFFF>Attacco caricato</color>, la <color=#FFFFFFFF>Durata (in turni)</color> di questo stato aumenta di 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color> (cumulabile fino a un massimo di 3 turni).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Specchio cesellaluce","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che i tuoi personaggi hanno eseguito un'azione: infliggi 2 DAN da Dendro.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno eseguito un'azione:</color> infliggi 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che i tuoi personaggi hanno eseguito un'azione:</color> infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Campo di gelo Chonghua","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I DAN fisici inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in DAN da Cryo.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Campo di gelo Chonghua","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I DAN fisici inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in DAN da Cryo, e gli attacchi normali infliggono DAN +1.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in $[K101], e gli <color=#FFFFFFFF>attacchi normali</color> infliggono DAN +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>, e gli <color=#FFFFFFFF>attacchi normali</color> infliggono DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Campo di gelo Chonghua","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I DAN fisici inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in DAN da Cryo.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Sguardo gelido della Cicin","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Maga Cicin di Cryo dei Fatui, che ha questa carta equipaggiata, utilizza un'abilità: se gli Utilizzi accumulati di Cicin di Cryo hanno superato il limite massimo, infliggi 2 DAN da Cryo.","descriptionraw":"Quando $[A2101], che ha questa carta equipaggiata, utilizza un'abilità: se gli $[K3] accumulati di <color=#FFFFFFFF>$[C121011]</color> hanno superato il limite massimo, infliggi 2 $[K101].","descriptionreplaced":"Quando Maga Cicin di Cryo dei Fatui, che ha questa carta equipaggiata, utilizza un'abilità: se gli <color=#FFFFFFFF>Utilizzi</color> accumulati di <color=#FFFFFFFF>Cicin di Cryo</color> hanno superato il limite massimo, infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>."},"coldbloodedstrike":{"id":211031,"name":"A sangue freddo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kaeya è equipaggiato con questa carta e usa Attacco gelante, ripristina 2 PS (una volta per turno).","descriptionraw":"Quando $[A1103] è equipaggiato con questa carta e usa <color=#FFFFFFFF>$[S11032]</color>, ripristina 2 PS (una volta per turno).","descriptionreplaced":"Quando Kaeya è equipaggiato con questa carta e usa <color=#FFFFFFFF>Attacco gelante</color>, ripristina 2 PS (una volta per turno)."},"collapsingplatform":{"id":125025,"name":"Piattaforma collassante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase finale: associa Collasso totale al tuo personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> associa <color=#FFFFFFFF>$[C125021]</color> al tuo personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> associa <color=#FFFFFFFF>Collasso totale</color> al tuo personaggio attivo.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Applauso finale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Lyney è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi Lyney e Cappello sogghignante aumentano di 2 contro i personaggi affetti da Pyro (una volta per turno).","descriptionraw":"Quando $[A1310] è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi $[A1310] e <color=#FFFFFFFF>$[C113101]</color> aumentano di 2 contro i personaggi <color=#FF9999FF>affetti da {SPRITE_PRESET#2103}Pyro</color> (una volta per turno).","descriptionreplaced":"Quando Lyney è in campo e ha questa carta equipaggiata, i DAN inflitti dai tuoi Lyney e <color=#FFFFFFFF>Cappello sogghignante</color> aumentano di 2 contro i personaggi <color=#FF9999FF>affetti da {SPRITE_PRESET#2103}Pyro</color> (una volta per turno)."},"conductive":{"id":114091,"name":"Conduzione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Questo stato inizia con 2 accumuli di Conduzione. Quando viene associato di nuovo, gli accumuli di Conduzione aumentano di 1. L'effetto di Conduzione può essere accumulato fino a 4 volte. \nFase finale: ottieni 1 accumulo di Conduzione. \n\nQuando il personaggio associato a Conduzione subisce DAN da Tuono violetto o da Rosa fulminante: rimuovi questo stato e infliggi DAN +1 per ogni accumulo di Conduzione.","descriptionraw":"Questo stato inizia con 2 accumuli di Conduzione. Quando viene associato di nuovo, gli accumuli di Conduzione aumentano di 1. L'effetto di Conduzione può essere accumulato fino a 4 volte. \\n<color=#FFFFFFFF>Fase finale: </color>ottieni 1 accumulo di Conduzione. \\n\\n<color=#FFFFFFFF>Quando il personaggio associato a Conduzione subisce DAN da $[S14092] o da $[C114092]:</color> rimuovi questo stato e infliggi DAN +1 per ogni accumulo di Conduzione.","descriptionreplaced":"Questo stato inizia con 2 accumuli di Conduzione. Quando viene associato di nuovo, gli accumuli di Conduzione aumentano di 1. L'effetto di Conduzione può essere accumulato fino a 4 volte. \\n<color=#FFFFFFFF>Fase finale: </color>ottieni 1 accumulo di Conduzione. \\n\\n<color=#FFFFFFFF>Quando il personaggio associato a Conduzione subisce DAN da Tuono violetto o da Rosa fulminante:</color> rimuovi questo stato e infliggi DAN +1 per ogni accumulo di Conduzione.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Cappello del direttore","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo aver cambiato personaggio: rimuovi la carta con il costo originale di dadi elementali più alto, converti 2 dadi elementali in Omnielemento e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un talento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> $[K56|s3] la carta con il costo originale di dadi elementali più alto, converti 2 dadi elementali in $[K411] e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un <color=#FFFFFFFF>{SPRITE_PRESET#3006}talento</color> (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> <color=#FFFFFFFF>rimuovi</color> la carta con il costo originale di dadi elementali più alto, converti 2 dadi elementali in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e spendi 1 dado elementale in meno la volta successiva che il personaggio usa un'abilità o un <color=#FFFFFFFF>{SPRITE_PRESET#3006}talento</color> (una volta per turno)."},"conductorstophatineffect":{"id":301204,"name":"Cappello del direttore (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado elementale in meno.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3006}talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3006}talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquistatore del male: Guardiano Yaksha","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Mentre Xiao, è associato a Maschera degli Yaksha, usare Ciclone lemniscatico costa 1 dado di Anemo in meno (ogni volta che si associa Maschera degli Yaksha, l'effetto può essere innescato due volte).","descriptionraw":"Mentre $[A1504], è associato a <color=#FFFFFFFF>$[C115041]</color>, usare <color=#FFFFFFFF>$[S15042]</color> costa 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (ogni volta che si associa <color=#FFFFFFFF>$[C115041]</color>, l'effetto può essere innescato due volte).","descriptionreplaced":"Mentre Xiao, è associato a <color=#FFFFFFFF>Maschera degli Yaksha</color>, usare <color=#FFFFFFFF>Ciclone lemniscatico</color> costa 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (ogni volta che si associa <color=#FFFFFFFF>Maschera degli Yaksha</color>, l'effetto può essere innescato due volte)."},"conquerorofevilwrathdeity":{"id":115042,"name":"Conquistatore del male: Divinità dell'ira","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa Ciclone lemniscatico: spendi 1 dado di Anemo in meno.\nUtilizzi: 2\n\nQuando la carta Maschera degli Yaksha non è più associata al personaggio: rimuovi questo effetto.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa $[S15042]: </color>spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando la carta $[C115041] non è più associata al personaggio: </color>rimuovi questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa Ciclone lemniscatico: </color>spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando la carta Maschera degli Yaksha non è più associata al personaggio: </color>rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Convalescenza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Le tue abilità elementali o invocazioni infliggono DAN +1.\nUtilizzi:2","descriptionraw":"Le tue abilità elementali o invocazioni infliggono DAN +1.\\n<color=#FFFFFFFF>$[K3]:2</color>","descriptionreplaced":"Le tue abilità elementali o invocazioni infliggono DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>:2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase finale: fatta eccezione per i personaggi non attivi con non più di 3 PS, tutti i personaggi in questo lato dell'area di gioco subiscono 1 DAN da perforazione.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> fatta eccezione per i personaggi non attivi con non più di 3 PS, tutti i personaggi in questo lato dell'area di gioco subiscono 1 $[K5].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> fatta eccezione per i personaggi non attivi con non più di 3 PS, tutti i personaggi in questo lato dell'area di gioco subiscono 1 <color=#FFFFFFFF>DAN da perforazione</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 3 volte).","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Panorami infiniti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kirara che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggi (una volta per turno).","descriptionraw":"Quando $[A1707] che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggi (una volta per turno).","descriptionreplaced":"Quando Kirara che ha questa carta equipaggiata, è il tuo personaggio attivo, spendi 1 dado elementale in meno quando cambi personaggi (una volta per turno)."},"craggygreatshield":{"id":136011,"name":"Granscudo Rocciaruvida","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: riduci un massimo di 2 DAN. Quando i DAN da Geo diminuiscono, consumi 1 Utilizzi in più.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci un massimo di 2 DAN. Quando i $[K106] diminuiscono, consumi 1 $[K3] in più.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci un massimo di 2 DAN. Quando i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> diminuiscono, consumi 1 <color=#FFFFFFFF>Utilizzi</color> in più.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Strega cremisi delle fiamme","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Pyro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1103}<color=#FF9999FF>dadi di Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1103}<color=#FF9999FF>dadi di Pyro</color>."},"crossfire":{"id":213021,"name":"Fuoco incrociato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Xiangling è equipaggiata con questa carta e usa Guobattacco, infligge anche lei 1 DAN da Pyro.","descriptionraw":"Quando $[A1302] è equipaggiata con questa carta e usa <color=#FFFFFFFF>$[S13022]</color>, infligge anche lei 1 $[K103].","descriptionreplaced":"Quando Xiangling è equipaggiata con questa carta e usa <color=#FFFFFFFF>Guobattacco</color>, infligge anche lei 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>."},"crowfeathercover":{"id":114063,"name":"Copertura della Piuma corvina","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato a questa carta infligge DAN da abilità elementale e da Tripudio elementale +1.\nUtilizzi: 2","descriptionraw":"Il personaggio associato a questa carta infligge DAN da <color=#FFFFFFFF>abilità elementale</color> e da <color=#FFFFFFFF>Tripudio elementale</color> +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Il personaggio associato a questa carta infligge DAN da <color=#FFFFFFFF>abilità elementale</color> e da <color=#FFFFFFFF>Tripudio elementale</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Corona di Watatsumi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina (per un massimo di 2, guarigione ricevuta: {GCG_TOKEN_SHIELD}).\nQuando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni accumulo consumato.","descriptionraw":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2,<color=#D3BC8EFF> guarigione ricevuta: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni accumulo consumato.","descriptionreplaced":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2,<color=#D3BC8EFF> guarigione ricevuta: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni accumulo consumato.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Granscudo Legnoselvaggio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN -2.\nQuesto stato conferisce 2 applicazioni di Dendro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -2</color>.\\nQuesto stato conferisce 2 <color=#7EC236FF>applicazioni di Dendro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -2</color>.\\nQuesto stato conferisce 2 <color=#7EC236FF>applicazioni di Dendro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Tuono polverizzante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Ogni volta che giochi un totale di 3 carte azione, attivi l'effetto di Cicin di Electro sul campo avversario (Utilizzi di Cicin di Electro +1)","descriptionraw":"Ogni volta che giochi un totale di 3 carte azione, attivi l'effetto di <color=#FFFFFFFF>$[C124041]</color> sul campo avversario ($[K3] di <color=#FFFFFFFF>$[C124041]</color> +1)","descriptionreplaced":"Ogni volta che giochi un totale di 3 carte azione, attivi l'effetto di <color=#FFFFFFFF>Cicin di Electro</color> sul campo avversario (<color=#FFFFFFFF>Utilizzi</color> di <color=#FFFFFFFF>Cicin di Electro</color> +1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Nucleo cristallino di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS."},"cryocrystalcore-01":{"id":121035,"name":"Nucleo cristallino di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 6 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 6 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 6 PS."},"cryocrystalcore-02":{"id":121036,"name":"Nucleo cristallino di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 10 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 10 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 10 PS."},"cryodmgbonus":{"id":140,"name":"Bonus DAN da Cryo","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Aumenta i DAN da Cryo inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionraw":"Aumenta i <color=#FFFFFFFF>$[K151]</color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionreplaced":"Aumenta i <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color></color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Equipaggiamento elementale di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN -1 e infligge DAN +1.\nQuesto stato fornisce 2 applicazioni di Cryo. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato viene rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Infusione di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Cryo.\n(Dura fino alla fine del turno.)","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K101].\\n(Dura fino alla fine del turno.)","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n(Dura fino alla fine del turno.)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Infusione di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Cryo, e DAN da Cryo inflitti +1.\n(Dura fino alla fine del turno.)","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K101], e $[K101] inflitti +1.\\n(Dura fino alla fine del turno.)","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>, e {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> inflitti +1.\\n(Dura fino alla fine del turno.)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Infusione di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Cryo.","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K151].","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Barriera di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato non subisce DAN e non può essere congelato.\nQuesto stato conferisce 2 applicazioni di Cryo. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color> e non può essere congelato.\\nQuesto stato conferisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color> e non può essere congelato.\\nQuesto stato conferisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Cristallizzazione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Barriera cristallina","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 3\nQuando Equipaggiamento elementale di Geo abbandona la partita: rimuovi questo effetto.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando $[C136041] abbandona la partita:</color> rimuovi questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando Equipaggiamento elementale di Geo abbandona la partita:</color> rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Maledizione delle correnti profonde","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i personaggi su questo lato del campo usano un'abilità elementale o un Tripudio elementale devono spendere 1 dado elementale aggiuntivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità elementale o un Tripudio elementale</color> devono spendere 1 dado elementale aggiuntivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità elementale o un Tripudio elementale</color> devono spendere 1 dado elementale aggiuntivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Scudo della Cortina onirica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo per difendere il tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> per difendere il tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> per difendere il tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Ombra oscura","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Se giocata: ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e Utilizzi in base alle carte divorate con questo costo.\nFase finale e quando dichiari la fine del turno: infligge DAN da Electro pari alla \"potenza d'attacco\".\nQuando il tuo personaggio attivo subisce DAN: riduce i DAN subiti di 1, gli Utilizzi di questa carta diminuiscono di 2.","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e $[K3] in base alle carte divorate con questo costo.\\n<color=#FFFFFFFF>Fase finale e quando dichiari la fine del turno:</color> infligge $[K104] pari alla \"potenza d'attacco\".\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce i DAN subiti di 1, gli $[K3] di questa carta diminuiscono di 2.","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e <color=#FFFFFFFF>Utilizzi</color> in base alle carte divorate con questo costo.\\n<color=#FFFFFFFF>Fase finale e quando dichiari la fine del turno:</color> infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> pari alla \"potenza d'attacco\".\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce i DAN subiti di 1, gli <color=#FFFFFFFF>Utilizzi</color> di questa carta diminuiscono di 2.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Fiamma frangitenebre","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che i tuoi personaggi hanno innescato delle  reazioni di Electro: DAN +1 la volta successiva che Clorinde infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale).","descriptionraw":"Dopo che i tuoi personaggi hanno innescato delle $[K214|s2]: DAN +1 la volta successiva che $[A1412] infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale).","descriptionreplaced":"Dopo che i tuoi personaggi hanno innescato delle  <color=#FFACFFFF>{SPRITE_PRESET#2104}reazioni di Electro</color>: DAN +1 la volta successiva che Clorinde infligge DAN in questo turno (cumulabile fino a 3 volte, DAN +3 in totale)."},"darkshatteringflameineffect":{"id":114122,"name":"Fiamma frangitenebre (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"DAN +1 la volta successiva che Clorinde infligge DAN in questo turno.\nUtilizzi: 1 (cumulabile fino a 3 volte, DAN +3 in totale).","descriptionraw":"DAN +1 la volta successiva che $[A1412] infligge DAN in questo turno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a 3 volte, DAN +3 in totale).","descriptionreplaced":"DAN +1 la volta successiva che Clorinde infligge DAN in questo turno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a 3 volte, DAN +3 in totale).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Giorno della Resistenza: Sogni infranti (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio associato subisce DAN -1\nUtilizzi: 4","descriptionraw":"In questo turno, il personaggio associato subisce DAN -1\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"In questo turno, il personaggio associato subisce DAN -1\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Ciclone mortale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando il tuo Serpente volante consacrato, che ha questa carta equipaggiata, è in campo e dopo aver giocato Blocco di energia del Frantumaossa: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo.","descriptionraw":"Quando il tuo <color=#FFFFFFFF>$[A2503]</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>$[C124051]</color>: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo.","descriptionreplaced":"Quando il tuo <color=#FFFFFFFF>Serpente volante consacrato</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color>: la volta successiva che cambi personaggio in questo turno, crea 1 dado elementale del tipo elementale del tuo personaggio attivo."},"deathlycycloneineffect":{"id":125032,"name":"Ciclone mortale (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che cambi personaggio in questo turno: crea 1 dado elementale del tipo elementale del tuo personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che cambi personaggio in questo turno:</color> crea 1 dado elementale del tipo elementale del tuo personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che cambi personaggio in questo turno:</color> crea 1 dado elementale del tipo elementale del tuo personaggio attivo."},"decorousharmony":{"id":216071,"name":"Armonia e decoro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Yun Jin, che ha questa carta equipaggiata, è in campo, e attivi Formazione Bandiera della nube volante: se non ci sono carte nella tua mano, questa abilità infligge DAN +2.","descriptionraw":"Quando $[A1607], che ha questa carta equipaggiata, è in campo, e attivi <color=#FFFFFFFF>$[C116073]</color>: se non ci sono carte nella tua mano, questa abilità infligge DAN +2.","descriptionreplaced":"Quando Yun Jin, che ha questa carta equipaggiata, è in campo, e attivi <color=#FFFFFFFF>Formazione Bandiera della nube volante</color>: se non ci sono carte nella tua mano, questa abilità infligge DAN +2."},"deepdevourersdomain":{"id":122041,"name":"Dominio del Divoratore degli Abissi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Le tue carte rimosse o armonizzate verranno divorate.\nPer ogni 3 carte divorate, i PS max del Narvalo Divoramondi aumentano di 1 al termine del turno. Se tra di esse ci sono 2 carte qualsiasi con lo stesso costo di dadi elementali originale, i PS max aumentano di 1. Se tutte 3 le carte hanno lo stesso costo di dadi elementali originale, i PS max aumentano ulteriormente di 1.","descriptionraw":"Le tue carte $[K56|s2] o $[K57|s2] verranno divorate.\\n<color=#FFFFFFFF>Per ogni 3 carte divorate</color>, i PS max del $[A2204] aumentano di 1 al termine del turno. Se tra di esse ci sono 2 carte qualsiasi con lo stesso costo di dadi elementali originale, i PS max aumentano di 1. Se tutte 3 le carte hanno lo stesso costo di dadi elementali originale, i PS max aumentano ulteriormente di 1.","descriptionreplaced":"Le tue carte <color=#FFFFFFFF>rimosse</color> o <color=#FFFFFFFF>armonizzate</color> verranno divorate.\\n<color=#FFFFFFFF>Per ogni 3 carte divorate</color>, i PS max del Narvalo Divoramondi aumentano di 1 al termine del turno. Se tra di esse ci sono 2 carte qualsiasi con lo stesso costo di dadi elementali originale, i PS max aumentano di 1. Se tutte 3 le carte hanno lo stesso costo di dadi elementali originale, i PS max aumentano ulteriormente di 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Memorie di Boscoprofondo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Dendro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Dendro.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1107}<color=#7EC236FF>dadi di Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1107}<color=#7EC236FF>dadi di Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Maschera piumata del demone guerriero","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio associato ha usato una tecnica: ottiene 1 punto Energia (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato una tecnica:</color> ottiene 1 punto Energia (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato una tecnica:</color> ottiene 1 punto Energia (una volta per turno)."},"dendrocore":{"id":116,"name":"Nucleo di Dendro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Quando infliggi DAN da Pyro o DAN da Electro a un personaggio attivo avversario, DAN inflitti +2.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando infliggi $[K103] o $[K104] a un personaggio attivo avversario, </color>DAN inflitti +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> a un personaggio attivo avversario, </color>DAN inflitti +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Nucleo di Dendro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver raggiunto 4 accumuli, ogni volta che inneschi la reazione di Fioritura, tutti gli avversari subiscono 2 DAN da perforazione.","descriptionraw":"Dopo aver raggiunto 4 accumuli, ogni volta che inneschi la reazione di Fioritura, tutti gli avversari subiscono 2 DAN da perforazione.","descriptionreplaced":"Dopo aver raggiunto 4 accumuli, ogni volta che inneschi la reazione di Fioritura, tutti gli avversari subiscono 2 DAN da perforazione.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Discesa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato è il personaggio attivo e usi Cambia personaggio: spendi 1 dado elementale in meno. Dopo l'attivazione di questo effetto, infliggi 1 DAN da Anemo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato è il personaggio attivo e usi Cambia personaggio:</color> spendi 1 dado elementale in meno. Dopo l'attivazione di questo effetto, infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato è il personaggio attivo e usi Cambia personaggio:</color> spendi 1 dado elementale in meno. Dopo l'attivazione di questo effetto, infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Discesa divina","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando sul campo c'è Albedo, che ha questa carta equipaggiata, e sul tuo lato è presente un'Isotoma solare, l'Attacco in picchiata dei tuoi personaggi costa 1 elemento indefinito in meno e infligge DAN +1.","descriptionraw":"Quando sul campo c'è $[A1604], che ha questa carta equipaggiata, e sul tuo lato è presente un'<color=#FFFFFFFF>$[C116041]</color>, l'$[K52] dei tuoi personaggi costa 1 $[K309] in meno e infligge DAN +1.","descriptionreplaced":"Quando sul campo c'è Albedo, che ha questa carta equipaggiata, e sul tuo lato è presente un'<color=#FFFFFFFF>Isotoma solare</color>, l'<color=#FFFFFFFF>Attacco in picchiata</color> dei tuoi personaggi costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno e infligge DAN +1."},"desertwatchoffensivedefense":{"id":301106,"name":"Sentinella del deserto: Difesa offensiva","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionraw":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionreplaced":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN."},"desertwatchtaketheinitiative":{"id":301105,"name":"Sentinella del deserto: Attacco preventivo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionraw":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionreplaced":"In questo turno, il personaggio associato infligge DAN +1 la prossima volta che infligge DAN."},"devourersimpulse":{"id":122045,"name":"Impulso del divoratore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio del turno: rimuovi 2 carte con il più alto costo di dadi elementali nella tua mano, ripristina 1 PS di questo personaggio e pesca 1 carta.","descriptionraw":"<color=#FFFFFFFF>All'inizio del turno</color>: $[K56|s3] 2 carte con il più alto costo di dadi elementali nella tua mano, ripristina 1 PS di questo personaggio e pesca 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del turno</color>: <color=#FFFFFFFF>rimuovi</color> 2 carte con il più alto costo di dadi elementali nella tua mano, ripristina 1 PS di questo personaggio e pesca 1 carta."},"devourersinstinct":{"id":122044,"name":"Istinto del divoratore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio del turno: rimuovi la carta con il maggiore costo di dadi elementali nella tua mano.","descriptionraw":"<color=#FFFFFFFF>All'inizio del turno:</color> $[K56|s3] la carta con il maggiore costo di dadi elementali nella tua mano.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del turno:</color> <color=#FFFFFFFF>rimuovi</color> la carta con il maggiore costo di dadi elementali nella tua mano."},"diggingdowntopaydirt":{"id":301301,"name":"Scavare per il tesoro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Fornisce 2 punti Scudo per proteggere il personaggio equipaggiato.","descriptionraw":"Fornisce 2 punti $[K6] per proteggere il personaggio equipaggiato.","descriptionreplaced":"Fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il personaggio equipaggiato.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Supplemento all'occorrenza","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Il Djinn invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede Energia, questa aumenta di 1 punto aggiuntivo una volta ottenuta.","descriptionraw":"Il <color=#FFFFFFFF>$[C114102]</color> invocato da $[A1410], che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede $[K310], questa aumenta di 1 punto aggiuntivo una volta ottenuta.","descriptionreplaced":"Il <color=#FFFFFFFF>Djinn</color> invocato da Dori, che ha questa carta equipaggiata, ripristina 1 PS aggiuntivo quando guarisce personaggi con un massimo di 6 PS e, se un personaggio non possiede <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, questa aumenta di 1 punto aggiuntivo una volta ottenuta."},"distantstorm":{"id":301019,"name":"Tempesta distante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 2 DAN da perforazione al personaggio colpito.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K5] al personaggio colpito.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio colpito.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Punizione divina","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Rosaria è in campo con questa carta equipaggiata, usa Confessione devastante, oppure dopo che hai generato Colpisci dove fa più male, crea 1 carta Cambio di turno nella tua mano (una volta per turno).","descriptionraw":"Quando $[A1113] è in campo con questa carta equipaggiata, usa <color=#FFFFFFFF>$[S11132]</color>, oppure dopo che hai generato <color=#FFFFFFFF>$[C111133]</color>, crea 1 carta <color=#FFFFFFFF>$[C332002]</color> nella tua mano (una volta per turno).","descriptionreplaced":"Quando Rosaria è in campo con questa carta equipaggiata, usa <color=#FFFFFFFF>Confessione devastante</color>, oppure dopo che hai generato <color=#FFFFFFFF>Colpisci dove fa più male</color>, crea 1 carta <color=#FFFFFFFF>Cambio di turno</color> nella tua mano (una volta per turno)."},"dominanceofearth":{"id":216031,"name":"Dominio della terra","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Zhongli, che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da Zhongli e i DAN da Geo inflitti dalle tue invocazioni aumentano di 1.","descriptionraw":"Quando $[A1603], che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da $[A1603] e i $[K106] inflitti dalle tue invocazioni aumentano di 1.","descriptionreplaced":"Quando Zhongli, che ha questa carta equipaggiata, ha almeno 7 PS, i DAN inflitti da Zhongli e i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> inflitti dalle tue invocazioni aumentano di 1."},"draconicmajesty":{"id":125024,"name":"Maestà draconica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che Dvalin infligge DAN, questi DAN vengono aumentati di 1","descriptionraw":"La volta successiva che $[A2502] infligge DAN, questi DAN vengono aumentati di 1","descriptionreplaced":"La volta successiva che Dvalin infligge DAN, questi DAN vengono aumentati di 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Onda nubifendente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando passi al personaggio associato: infliggi 1 DAN da Anemo.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Quando passi al personaggio associato:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando passi al personaggio associato:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Sospiro di Dvalin","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Purificazione perpetua.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Purificazione perpetua</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Sospiro di Dvalin","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Purificazione assoluta.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Purificazione assoluta</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Un gioco da ragazzi","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno (una volta per turno).","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Echi di un'offerta","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio usa un attacco normale: pesca 1 carta (una volta per turno).\nDopo che il personaggio usa un'abilità: se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il personaggio usa un'abilità:</color> se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il personaggio usa un'abilità:</color> se i tuoi dadi elementali sono meno o pari alle carte nella tua mano, ottieni 1 dado elementale del tipo elementale del personaggio associato (una volta per turno)."},"edictofabsolutionineffect":{"id":300005,"name":"Editto di assoluzione (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti delle carte.","descriptionraw":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti delle carte.","descriptionreplaced":"In questo turno, il personaggio bersaglio è immune a Congelamento, Stordimento, Pietrificazione e altri effetti che impediscono l'utilizzo di abilità, e se è il personaggio attivo, non può essere sostituito a causa degli effetti delle carte."},"effortless":{"id":403025,"name":"Senza alcuno sforzo","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che usi un'abilità che è già stata usata due volte in questo turno: spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi un'abilità che è già stata usata due volte in questo turno:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi un'abilità che è già stata usata due volte in questo turno:</color> spendi 2 dadi elementali in meno."},"electricrebirth":{"id":124061,"name":"Rinascita folgorante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge DAN da Electro +1.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54] al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge $[K104] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> +1."},"electricrebirthhoned":{"id":124062,"name":"Rinascita folgorante: Perfezionamento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN da Electro +1.","descriptionraw":"Il personaggio infligge $[K104] +1.","descriptionreplaced":"Il personaggio infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> +1."},"electrocicinsgleam":{"id":224041,"name":"Bagliore della Cicin di Electro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Se la tua Maga Cicin di Electro dei Fatui, che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli Utilizzi del Cicin di Electro sono almeno 3, Cicin di Electro infligge immediatamente 1 DAN da Electro (verranno consumati Utilizzi, una volta per turno).","descriptionraw":"Se la tua $[A2404], che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli $[K3] del <color=#FFFFFFFF>$[C124041]</color> sono almeno 3, <color=#FFFFFFFF>$[C124041]</color> infligge immediatamente 1 $[K104] (verranno consumati $[K3], una volta per turno).","descriptionreplaced":"Se la tua Maga Cicin di Electro dei Fatui, che ha questa carta equipaggiata, è in campo, prima di scegliere la tua prossima azione: se gli <color=#FFFFFFFF>Utilizzi</color> del <color=#FFFFFFFF>Cicin di Electro</color> sono almeno 3, <color=#FFFFFFFF>Cicin di Electro</color> infligge immediatamente 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (verranno consumati <color=#FFFFFFFF>Utilizzi</color>, una volta per turno)."},"electrocicinward":{"id":124042,"name":"Barriera Cicin di Electro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo.\nQuando viene creato: se hai Cicin di Electro in campo, potenzia ulteriormente lo Scudo in base alla quantità di Utilizzi in suo possesso (aggiunge un massimo di 3 ulteriori punti Scudo).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando viene creato:</color> se hai <color=#FFFFFFFF>$[C124041]</color> in campo, potenzia ulteriormente lo $[K6] in base alla quantità di $[K3] in suo possesso (aggiunge un massimo di 3 ulteriori punti $[K6]).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando viene creato:</color> se hai <color=#FFFFFFFF>Cicin di Electro</color> in campo, potenzia ulteriormente lo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> in base alla quantità di <color=#FFFFFFFF>Utilizzi</color> in suo possesso (aggiunge un massimo di 3 ulteriori punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Nucleo cristallino di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS."},"electrocrystalcore-01":{"id":124015,"name":"Nucleo cristallino di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 6 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 6 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 6 PS."},"electrocrystalcore-02":{"id":124016,"name":"Nucleo cristallino di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 10 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 10 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 10 PS."},"electrodmgbonus":{"id":143,"name":"Bonus DAN da Electro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Aumenta i DAN da Electro inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionraw":"Aumenta i <color=#FFFFFFFF>$[K104]</color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionreplaced":"Aumenta i <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color></color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Equipaggiamento elementale di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN -1 e infligge DAN +1.\nQuesto stato fornisce 2 applicazioni di Electro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Infusione di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Electro.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Infusione di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Electro, DAN da Electro inflitti dal personaggio +1.\nDurata (in turni): 3","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K104], $[K104] inflitti dal personaggio +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti dal personaggio +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Barriera di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato non subisce DAN.\nQuesto stato conferisce 2 applicazioni di Electro (che possono esaurirsi usando le reazioni elementali): una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali): una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali): una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Elegia finale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un Tripudio elementale: crea Concerto millenario: Canzone d'addio (il personaggio infligge DAN +1, Durata (in turni): 2).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> crea <color=#FFFFFFFF>$[C301102]</color> (il personaggio infligge DAN +1, $[K4]: 2).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un Tripudio elementale:</color> crea <color=#FFFFFFFF>Concerto millenario: Canzone d'addio</color> (il personaggio infligge DAN +1, <color=#FFFFFFFF>Durata (in turni)</color>: 2)."},"elementaldevourer":{"id":134091,"name":"Divoraelementi","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo aver subìto DAN da Electro, accumula 1 livello di Divoraelementi (per un massimo di 2).\nDopo aver ottenuto 2 livelli di Divoraelementi, il personaggio infligge DAN da Electro +1 e subisce DAN da Electro +2.","descriptionraw":"Dopo aver subìto $[K104], accumula 1 livello di <color=#FFFFFFFF>Divoraelementi</color> (per un massimo di 2).\\nDopo aver ottenuto 2 livelli di <color=#FFFFFFFF>Divoraelementi</color>, il personaggio infligge $[K104] +1 e subisce $[K104] +2.","descriptionreplaced":"Dopo aver subìto {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, accumula 1 livello di <color=#FFFFFFFF>Divoraelementi</color> (per un massimo di 2).\\nDopo aver ottenuto 2 livelli di <color=#FFFFFFFF>Divoraelementi</color>, il personaggio infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> +1 e subisce {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Divoraelementi","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo aver subìto DAN da Geo, accumula 1 livello di Divoraelementi (per un massimo di 2).\nDopo aver ottenuto 2 livelli di Divoraelementi, il personaggio infligge DAN da Geo +1 e subisce DAN da Geo +2.","descriptionraw":"Dopo aver subìto $[K106], accumula 1 livello di <color=#FFFFFFFF>Divoraelementi</color> (per un massimo di 2).\\nDopo aver ottenuto 2 livelli di <color=#FFFFFFFF>Divoraelementi</color>, il personaggio infligge $[K106] +1 e subisce $[K106] +2.","descriptionreplaced":"Dopo aver subìto {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>, accumula 1 livello di <color=#FFFFFFFF>Divoraelementi</color> (per un massimo di 2).\\nDopo aver ottenuto 2 livelli di <color=#FFFFFFFF>Divoraelementi</color>, il personaggio infligge {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> +1 e subisce {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> +2.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Entità elementale di Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Il personaggio è sempre affetto da Cryo ed è immune ai DAN da Cryo e a Congelamento.","descriptionraw":"Il personaggio è sempre affetto da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> ed è immune ai $[K101] e a Congelamento.","descriptionreplaced":"Il personaggio è sempre affetto da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> ed è immune ai {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e a Congelamento."},"elementallifeformelectro":{"id":134061,"name":"Entità elementale di Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio è sempre affetto da Electro ed è immune ai DAN da Electro.","descriptionraw":"Il personaggio è sempre affetto da {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> ed è immune ai $[K104].","descriptionreplaced":"Il personaggio è sempre affetto da {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> ed è immune ai {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>."},"elementallifeformhydro":{"id":132041,"name":"Entità elementale di Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio è sempre affetto da Hydro ed è immune ai DAN da Hydro.","descriptionraw":"Il personaggio è sempre affetto da {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> ed è immune ai $[K102].","descriptionreplaced":"Il personaggio è sempre affetto da {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> ed è immune ai {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Risonanza elementale: Roccia infrangibile (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, la volta successiva che il tuo personaggio infligge DAN da Geo: se dal tuo lato c'è qualche stato di combattimento che fornisce punti Scudo, dai a quello stato 3 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>In questo turno, la volta successiva che il tuo personaggio infligge $[K106]</color>: se dal tuo lato c'è qualche stato di combattimento che fornisce punti $[K6], dai a quello stato 3 punti $[K6].","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, la volta successiva che il tuo personaggio infligge {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color></color>: se dal tuo lato c'è qualche stato di combattimento che fornisce punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, dai a quello stato 3 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Risonanza elementale: Fiamme impetuose (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno il tuo personaggio attivo innesca Reazioni di Pyro, DAN inflitti +3.","descriptionraw":"La volta successiva che in questo turno il tuo personaggio attivo innesca $[K213], DAN inflitti +3.","descriptionreplaced":"La volta successiva che in questo turno il tuo personaggio attivo innesca <color=#FF9999FF>{SPRITE_PRESET#2103}Reazioni di Pyro</color>, DAN inflitti +3."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Risonanza elementale: Ghiaccio dirompente (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco.","descriptionraw":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco.","descriptionreplaced":"In questo turno, il tuo personaggio attivo infligge DAN +2 nel suo prossimo attacco."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Risonanza elementale: Vegetazione proliferante (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che in questo turno inneschi una reazione elementale, DAN inflitti +2.","descriptionraw":"La volta successiva che in questo turno inneschi una reazione elementale, DAN inflitti +2.","descriptionreplaced":"La volta successiva che in questo turno inneschi una reazione elementale, DAN inflitti +2."},"embersrekindled":{"id":223021,"name":"Soffio sulle braci","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Cantore dell'Abisso: Fiamme imperscrutabili, che equipaggia questa carta, innesca Rinascita fiammeggiante: rimuovi questa carta e applica Egida della fiamma abissale e Pyro al personaggio.","descriptionraw":"Quando $[A2302], che equipaggia questa carta, innesca <color=#FFFFFFFF>$[C123022]</color>: rimuovi questa carta e applica $[K1006] e Pyro al personaggio.","descriptionreplaced":"Quando Cantore dell'Abisso: Fiamme imperscrutabili, che equipaggia questa carta, innesca <color=#FFFFFFFF>Rinascita fiammeggiante</color>: rimuovi questa carta e applica <color=#FFFFFFFF>Egida della fiamma abissale</color> e Pyro al personaggio."},"emblemofseveredfate":{"id":312008,"name":"Emblema del fato spezzato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: il personaggio associato ottiene 1 punto Energia.\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto $[K310].\\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale:</color> il personaggio associato ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\nI DAN inflitti dai Tripudi elementali del personaggio aumentano di 2 (una volta per turno)."},"embraceofwinds":{"id":215031,"name":"Venti avvolgenti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la Zona di burrasca, creata da Venti, che ha questa carta equipaggiata, viene attivata, l'attacco normale successivo utilizzato dal tuo personaggio in questo turno costa 1 elemento indefinito in meno.","descriptionraw":"Quando la <color=#FFFFFFFF>$[C115031]</color>, creata da $[A1503], che ha questa carta equipaggiata, viene attivata, l'<color=#FFFFFFFF>attacco normale</color> successivo utilizzato dal tuo personaggio in questo turno costa 1 $[K309] in meno.","descriptionreplaced":"Quando la <color=#FFFFFFFF>Zona di burrasca</color>, creata da Venti, che ha questa carta equipaggiata, viene attivata, l'<color=#FFFFFFFF>attacco normale</color> successivo utilizzato dal tuo personaggio in questo turno costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno."},"encarminevortex":{"id":163012,"name":"Vortice cremisi","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente la sua abilità: infliggi 3 DAN da Pyro e rimuovi lo Scudo.\nMentre prepara questa abilità: conferisci 3 punti Scudo al personaggio associato.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente la sua abilità: <color=#FFFFFFFF>infliggi 3 $[K103] e rimuovi lo $[K6]</color>.\\nMentre prepara questa abilità: conferisci 3 punti $[K6] al personaggio associato.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente la sua abilità: <color=#FFFFFFFF>infliggi 3 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> e rimuovi lo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color>.\\nMentre prepara questa abilità: conferisci 3 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio associato.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Pesce da lenza","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome: questa carta ottiene 1 punto Cattura(massimo 2 accumuli).\nQuando un personaggio usa un'abilità: se ci sono già dei punti Cattura, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Cattura</color>(massimo 2 accumuli).\\n<color=#FFFFFFFF>Quando un personaggio usa un'abilità:</color> se ci sono già dei punti <color=#FFFFFFFF>Cattura</color>, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta azione, se nel mazzo iniziale della partita non sono presenti altre carte dallo stesso nome:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Cattura</color>(massimo 2 accumuli).\\n<color=#FFFFFFFF>Quando un personaggio usa un'abilità:</color> se ci sono già dei punti <color=#FFFFFFFF>Cattura</color>, consuma tutti i punti per far infliggere DAN +1 alla suddetta abilità, poi pesca 1 carta per ogni punto consumato.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Potenziamento energetico: Ousia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il Potenziamento strutturale: Ousia associato a questo personaggio si attiva, tutti i tuoi personaggi infliggono DAN +1.","descriptionraw":"Quando il $[S30094] associato a questo personaggio si attiva, tutti i tuoi personaggi infliggono DAN +1.","descriptionreplaced":"Quando il Potenziamento strutturale: Ousia associato a questo personaggio si attiva, tutti i tuoi personaggi infliggono DAN +1."},"energyboostpneuma":{"id":130101,"name":"Potenziamento energetico: Pneuma","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando la Riparazione strutturale: Pneuma associata a questo personaggio si attiva, ripristina 1 PS aggiuntivo.","descriptionraw":"Quando la $[S30104] associata a questo personaggio si attiva, ripristina 1 PS aggiuntivo.","descriptionreplaced":"Quando la Riparazione strutturale: Pneuma associata a questo personaggio si attiva, ripristina 1 PS aggiuntivo."},"energyconversionousia":{"id":402012,"name":"Conversione energetica: Ousia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: l'energia Ousia del personaggio associato viene ricaricata, il personaggio passa allo \"stato Ousia\".","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia Ousia del personaggio associato viene ricaricata, il personaggio passa allo \"stato Ousia\".","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia Ousia del personaggio associato viene ricaricata, il personaggio passa allo \"stato Ousia\"."},"energyconversionpneuma":{"id":402018,"name":"Conversione energetica: Pneuma","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\"."},"energyconversionpneuma-01":{"id":402021,"name":"Conversione energetica: Pneuma","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> l'energia Pneuma del personaggio associato viene ricaricata, il personaggio passa allo \"stato Pneuma\"."},"energyrevival":{"id":402007,"name":"Rinascita energetica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Questo effetto inizia con 3 fasi di rinascita.Dopo che l'Ipostasi di Electro pura ha usato un'abilità: fase di rinascita -1. Se le fasi di rinascita trascorrono completamente, rimuove questo effetto e termina Debolezza esposta. Dopodiché, ogni punto rimanente del Prisma della rinascita ripristina 2 PS dell'Ipostasi di Electro.","descriptionraw":"Questo effetto inizia con 3 fasi di rinascita.<color=#FFFFFFFF>Dopo che l'Ipostasi di Electro pura ha usato un'abilità:</color> fase di rinascita -1. Se le fasi di rinascita trascorrono completamente, rimuove questo effetto e termina <color=#FFFFFFFF>$[C402011]</color>. Dopodiché, ogni punto rimanente del <color=#FFFFFFFF>Prisma della rinascita</color> ripristina 2 PS dell'Ipostasi di Electro.","descriptionreplaced":"Questo effetto inizia con 3 fasi di rinascita.<color=#FFFFFFFF>Dopo che l'Ipostasi di Electro pura ha usato un'abilità:</color> fase di rinascita -1. Se le fasi di rinascita trascorrono completamente, rimuove questo effetto e termina <color=#FFFFFFFF>Debolezza esposta</color>. Dopodiché, ogni punto rimanente del <color=#FFFFFFFF>Prisma della rinascita</color> ripristina 2 PS dell'Ipostasi di Electro.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Fulmine fagocitante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.\nSi attiva automaticamente una volta per turno: se il personaggio associato non possiede Energia, ottiene 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Si attiva automaticamente una volta per turno:</color> se il personaggio associato non possiede $[K310], ottiene 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Si attiva automaticamente una volta per turno:</color> se il personaggio associato non possiede <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>."},"equitablejudgment":{"id":112102,"name":"Equo giudizio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Equo giudizio.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Equo giudizio</color>."},"exceptionalprotection":{"id":402027,"name":"Protezione straordinaria","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Ogni accumulo conferisce 1 punto Scudo per proteggere il tuo personaggio attivo (cumulabile).","descriptionraw":"Ogni accumulo conferisce 1 punto $[K6] per proteggere il tuo personaggio attivo (cumulabile).","descriptionreplaced":"Ogni accumulo conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il tuo personaggio attivo (cumulabile).","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Caduta estenuante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN +1.\nQuesto effetto comincia con 3 punti Volo imminente.\nDopo che il personaggio associato ha usato un'abilità: rimuovi 1 punto Volo imminente. Se tutti i punti sono stati rimossi, questo effetto è annullato e il personaggio ritorna allo stato di \"Vigilante celeste\".","descriptionraw":"Il personaggio associato subisce DAN +1.\\nQuesto effetto comincia con 3 punti Volo imminente.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> rimuovi 1 punto Volo imminente. Se tutti i punti sono stati rimossi, questo effetto è annullato e il personaggio ritorna allo stato di \"$[C402014]\".","descriptionreplaced":"Il personaggio associato subisce DAN +1.\\nQuesto effetto comincia con 3 punti Volo imminente.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> rimuovi 1 punto Volo imminente. Se tutti i punti sono stati rimossi, questo effetto è annullato e il personaggio ritorna allo stato di \"Vigilante celeste\".","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Corona dell'esule","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che questo personaggio ha usato un Tripudio elementale: tutti i tuoi personaggi inattivi ottengono 1 punto Energia (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto $[K310] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno)."},"exilescirclet-01":{"id":533018,"name":"Corona dell'esule","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Dopo che questo personaggio ha usato un Tripudio elementale: tutti i tuoi personaggi inattivi ottengono 1 punto Energia (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto $[K310] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> tutti i tuoi personaggi inattivi ottengono 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> (una volta per turno)."},"explosivespark":{"id":113061,"name":"Scintilla esplosiva","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa Attacco caricato: spendi 1 dado diPyro in meno e infliggi DAN +1.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa $[K51]: </color>spendi 1 dado di<color=#FF9999FF>$[K303]</color> in meno e infliggi DAN +1.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa <color=#FFFFFFFF>Attacco caricato</color>: </color>spendi 1 dado di<color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> in meno e infliggi DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Scintilla esplosiva","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa Attacco caricato: spendi 1 dado diPyro in meno e infliggi DAN +1.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa $[K51]: </color>spendi 1 dado di<color=#FF9999FF>$[K303]</color> in meno e infliggi DAN +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa <color=#FFFFFFFF>Attacco caricato</color>: </color>spendi 1 dado di<color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> in meno e infliggi DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Debolezza esposta","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Mentre questo effetto è attivo, il Prisma della rinascita dell'Ipostasi di Electro pura subisce danni al suo posto.\n(Quando il personaggio subisce DAN da reazione elementale, l'energia prismatica del Prisma della rinascita viene consumata; al tempo stesso, il personaggio resta immune a tutti i danni.)","descriptionraw":"Mentre questo effetto è attivo, il <color=#FFFFFFFF>Prisma della rinascita</color> dell'<color=#FFFFFFFF>Ipostasi di Electro pura</color> subisce danni al suo posto.\\n(Quando il personaggio subisce DAN da reazione elementale, l'<color=#FFFFFFFF>energia prismatica</color> del Prisma della rinascita viene consumata; al tempo stesso, il personaggio resta immune a tutti i danni.)","descriptionreplaced":"Mentre questo effetto è attivo, il <color=#FFFFFFFF>Prisma della rinascita</color> dell'<color=#FFFFFFFF>Ipostasi di Electro pura</color> subisce danni al suo posto.\\n(Quando il personaggio subisce DAN da reazione elementale, l'<color=#FFFFFFFF>energia prismatica</color> del Prisma della rinascita viene consumata; al tempo stesso, il personaggio resta immune a tutti i danni.)"},"exquisitethrow":{"id":112092,"name":"Dado raffinato","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un attacco normale: infliggi 1 DAN da Hydro.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Dado raffinato","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa un'abilità: infliggi 2 DAN da Hydro.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> infliggi 2 $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Cadute e opportunità (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno per entrambi i giocatori, cambiare personaggio costa 1 dado elementale aggiuntivo.","descriptionraw":"In questo turno per entrambi i giocatori, <color=#FFFFFFFF>cambiare personaggio</color> costa 1 dado elementale aggiuntivo.","descriptionreplaced":"In questo turno per entrambi i giocatori, <color=#FFFFFFFF>cambiare personaggio</color> costa 1 dado elementale aggiuntivo.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fulminazione fatale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando il tuo Scorpione consacrato, che ha questa carta equipaggiata, è in campo e dopo aver giocato Blocco di energia del Frantumaossa: pesca 1 carta, crea 1 carta Blocco di energia del Frantumaossa e mettila casualmente nel tuo mazzo.","descriptionraw":"Quando il tuo <color=#FFFFFFFF>$[A2405]</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>$[C124051]</color>: pesca 1 carta, crea 1 carta <color=#FFFFFFFF>$[C124051]</color> e mettila casualmente nel tuo mazzo.","descriptionreplaced":"Quando il tuo <color=#FFFFFFFF>Scorpione consacrato</color>, che ha questa carta equipaggiata, è in campo e dopo aver giocato <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color>: pesca 1 carta, crea 1 carta <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color> e mettila casualmente nel tuo mazzo."},"fatuiambusher":{"id":303215,"name":"Aggressore dei Fatui","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Gli aggressori dei Fatui innescano i loro effetti dopo che i personaggi sul loro lato dell'area di gioco usano un'abilità, e infliggono DAN al personaggio attivo su quel lato dell'area di gioco (una volta per turno).\nIn totale ci sono 4 tipi di aggressori dei Fatui:\nMaga Cicin di Cryo: infligge 1 DAN da Cryo quando viene innescata, 2 Utilizzi.\nDama degli specchi: infligge 1 DAN da Hydro quando viene innescata, 2 Utilizzi.\nFante Pyrocacciatore infligge 1 DAN da Pyro quando viene innescato, 2 Utilizzi.\nElectromartello d'assalto: infligge 1 DAN da Electro quando viene innescato, 2 Utilizzi.","descriptionraw":"Gli aggressori dei Fatui innescano i loro effetti dopo che i personaggi sul loro lato dell'area di gioco usano un'abilità, e infliggono DAN al personaggio attivo su quel lato dell'area di gioco (una volta per turno).\\nIn totale ci sono 4 tipi di aggressori dei Fatui:\\n<color=#FFFFFFFF>Maga Cicin di Cryo</color>: infligge 1 $[K101] quando viene innescata, 2 Utilizzi.\\n<color=#FFFFFFFF>Dama degli specchi</color>: infligge 1 $[K102] quando viene innescata, 2 Utilizzi.\\n<color=#FFFFFFFF>Fante Pyrocacciatore</color> infligge 1 $[K103] quando viene innescato, 2 Utilizzi.\\n<color=#FFFFFFFF>Electromartello d'assalto</color>: infligge 1 $[K104] quando viene innescato, 2 Utilizzi.","descriptionreplaced":"Gli aggressori dei Fatui innescano i loro effetti dopo che i personaggi sul loro lato dell'area di gioco usano un'abilità, e infliggono DAN al personaggio attivo su quel lato dell'area di gioco (una volta per turno).\\nIn totale ci sono 4 tipi di aggressori dei Fatui:\\n<color=#FFFFFFFF>Maga Cicin di Cryo</color>: infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> quando viene innescata, 2 Utilizzi.\\n<color=#FFFFFFFF>Dama degli specchi</color>: infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> quando viene innescata, 2 Utilizzi.\\n<color=#FFFFFFFF>Fante Pyrocacciatore</color> infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> quando viene innescato, 2 Utilizzi.\\n<color=#FFFFFFFF>Electromartello d'assalto</color>: infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> quando viene innescato, 2 Utilizzi."},"fatuiambushercryocicinmage":{"id":303216,"name":"Aggressore dei Fatui: Maga Cicin di Cryo","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità: infligge 1 DAN da Cryo al personaggio attivo su quel lato (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 $[K101] al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Aggressore dei Fatui: Electromartello d'assalto","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità: infligge 1 DAN da Electro al personaggio attivo su quel lato (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 $[K104] al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Aggressore dei Fatui: Dama degli specchi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità: infligge 1 DAN da Hydro al personaggio attivo su quel lato (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 $[K102] al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Aggressore dei Fatui: Fante Pyrocacciatore","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità: infligge 1 DAN da Pyro al personaggio attivo su quel lato (una volta per turno).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 $[K103] al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio sul lato dell'area di gioco dove si trova questa carta ha usato un'abilità:</color> infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio attivo su quel lato (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Spada di Favonius","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1 \nDopo che il personaggio ha usato un'abilità elementale: il personaggio ottiene Energia +1 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> il personaggio ottiene $[K310] +1 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> il personaggio ottiene <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color> +1 (una volta per turno)."},"featherfalljudgment":{"id":214041,"name":"Giudizio della piuma cadente","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Cyno, che ha questa carta equipaggiata, utilizza Rito arcano: Guida delle anime del baratro con almeno 2 livelli di Possessione di Precorritore giurato, Rito arcano: Guida delle anime del baratro infligge DAN +1 (non più di due volte per ogni turno).","descriptionraw":"Quando $[A1404], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S14042]</color> con almeno 2 livelli di Possessione di <color=#FFFFFFFF>$[C114041]</color>, <color=#FFFFFFFF>$[S14042]</color> infligge DAN +1 (non più di due volte per ogni turno).","descriptionreplaced":"Quando Cyno, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Rito arcano: Guida delle anime del baratro</color> con almeno 2 livelli di Possessione di <color=#FFFFFFFF>Precorritore giurato</color>, <color=#FFFFFFFF>Rito arcano: Guida delle anime del baratro</color> infligge DAN +1 (non più di due volte per ogni turno)."},"featherweightfoam":{"id":222051,"name":"Schiuma leggera","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Hilichurl reietto di Hydro, che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una tecnica (una volta per turno).","descriptionraw":"Quando $[A2205], che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una {SPRITE_PRESET#3008}tecnica (una volta per turno).","descriptionreplaced":"Quando Hilichurl reietto di Hydro, che ha questa carta equipaggiata, è in campo, spendi 1 dado elementale in meno per usare una {SPRITE_PRESET#3008}tecnica (una volta per turno)."},"festivefires":{"id":113123,"name":"Fuochi in festa","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando dichiari la fine del tuo turno: se nella tua mano è presente 1 carta o meno, infliggi 1 DAN da Pyro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se nella tua mano è presente 1 carta o meno, infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se nella tua mano è presente 1 carta o meno, infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Rinascita fiammeggiante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge DAN da Pyro +1.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge $[K103] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, il personaggio infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1."},"fieryrebirthhoned":{"id":123026,"name":"Rinascita fiammeggiante: Perfezionamento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN da Pyro +1.","descriptionraw":"Il personaggio infligge $[K103] +1.","descriptionreplaced":"Il personaggio infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1."},"fierysanctumsprotection":{"id":113094,"name":"Protezione del Santuario infuocato","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando Santuario infuocato è in campo e Dehya è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN: riduci i DAN subiti di 1, e se Dehya ha almeno 7 PS, riceve 1 DAN da perforazione (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando $[C113093] è in campo e $[A1309] è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1, e se $[A1309] ha almeno 7 PS, riceve 1 $[K5] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando Santuario infuocato è in campo e Dehya è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1, e se Dehya ha almeno 7 PS, riceve 1 <color=#FFFFFFFF>DAN da perforazione</color> (una volta per turno).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Frenesia disperata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio, e associa nuovamente il Talismano di Kamuna: Fiamma.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio, e associa nuovamente il <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio, e associa nuovamente il <color=#FFFFFFFF>Talismano di Kamuna: Fiamma</color>."},"finalfrenzy-01":{"id":134012,"name":"Frenesia disperata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio e associa nuovamente il Talismano di Kamuna: Electro.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio e associa nuovamente il <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato è il personaggio attivo, rimuovi questo stato, ripristina 3 PS di questo personaggio e associa nuovamente il <color=#FFFFFFFF>Talismano di Kamuna: Electro</color>."},"fishandchipsactive":{"id":303311,"name":"Fish and chips (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio associato spenderà 1 dado elementale in meno al prossimo uso dell'abilità.","descriptionraw":"In questo turno, il personaggio associato spenderà 1 dado elementale in meno al prossimo uso dell'abilità.","descriptionreplaced":"In questo turno, il personaggio associato spenderà 1 dado elementale in meno al prossimo uso dell'abilità."},"flamesofwarineffect":{"id":300007,"name":"Fiamme della guerra (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato infligge DAN +1 in questo turno (cumulabile).","descriptionraw":"Il personaggio associato infligge DAN +1 in questo turno (cumulabile).","descriptionreplaced":"Il personaggio associato infligge DAN +1 in questo turno (cumulabile).","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Brezza di ritorno floreale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nel turno in cui Collei, che è equipaggiata con questa carta, utilizza Pennello floreale, quando le abilità dei tuoi personaggi innescano Reazioni di Dendro: infligge 1 DAN da Dendro (una volta per turno).","descriptionraw":"Nel turno in cui $[A1701], che è equipaggiata con questa carta, utilizza <color=#FFFFFFFF>$[S17012]</color>, quando le abilità dei tuoi personaggi innescano $[K217]: infligge 1 $[K107] (una volta per turno).","descriptionreplaced":"Nel turno in cui Collei, che è equipaggiata con questa carta, utilizza <color=#FFFFFFFF>Pennello floreale</color>, quando le abilità dei tuoi personaggi innescano <color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>: infligge 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (una volta per turno)."},"flowerfeatherclanineffect":{"id":301024,"name":"Clan Piumafiore (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente. (Cumulabile. Utilizza 1 accumulo ogni volta).","descriptionraw":"La volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente. (Cumulabile. Utilizza 1 accumulo ogni volta).","descriptionreplaced":"La volta successiva che questo personaggio diventa il personaggio attivo, ottieni 1 dado elementale del colore corrispondente. (Cumulabile. Utilizza 1 accumulo ogni volta).","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Fiore del paradiso perduto","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo: se sono stati inflitti DAN da Dendro o sono state innescate Reazioni di Dendro, ottieni 2 Cristalli della corona. Se il numero di Cristalli della corona è uguale o superiore al numero di carte nella tua mano, crea 1 Omnielemento.\n(Massimo 2 per turno.)\n","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo:</color> se sono stati inflitti $[K107] o sono state innescate $[K217], ottieni 2 <color=#FFFFFFFF>Cristalli della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 $[K411].\\n(Massimo 2 per turno.)\\n","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN quando il personaggio associato è il personaggio attivo:</color> se sono stati inflitti {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> o sono state innescate <color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>, ottieni 2 <color=#FFFFFFFF>Cristalli della corona</color>. Se il numero di <color=#FFFFFFFF>Cristalli della corona</color> è uguale o superiore al numero di carte nella tua mano, crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.\\n(Massimo 2 per turno.)\\n","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Lama delle fiamme","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti da questo personaggio sono convertiti in DAN da Pyro\nUtilizzi: 3","descriptionraw":"I $[K100] inflitti da questo personaggio sono convertiti in $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Barriera fluttuante Cicin","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo.\nQuando viene creato: se hai Cicin di Cryo in campo, potenzia ulteriormente lo Scudo in base alla quantità di Utilizzi in suo possesso (aggiunge un massimo di 3 ulteriori Scudo).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando viene creato:</color> se hai <color=#FFFFFFFF>$[C121011]</color> in campo, potenzia ulteriormente lo $[K6] in base alla quantità di $[K3] in suo possesso (aggiunge un massimo di 3 ulteriori $[K6]).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando viene creato:</color> se hai <color=#FFFFFFFF>Cicin di Cryo</color> in campo, potenzia ulteriormente lo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> in base alla quantità di <color=#FFFFFFFF>Utilizzi</color> in suo possesso (aggiunge un massimo di 3 ulteriori {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Corrente di fiamme","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ogni volta che Diluc, che ha questa carta equipaggiata, usa Assalto fiammante per la seconda e la terza volta in un turno: spendi 1 dado di Pyro in meno.","descriptionraw":"Ogni volta che $[A1301], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S13012]</color> per la seconda e la terza volta in un turno: spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno.","descriptionreplaced":"Ogni volta che Diluc, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Assalto fiammante</color> per la seconda e la terza volta in un turno: spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno."},"flowingpurity":{"id":311110,"name":"Corrente d'acqua pura","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Se giocata e si è alla fine del turno: il personaggio associato ottiene 1 accumulo di Legame vitale.\nPrima che entrambe le squadre decidano quale azione eseguire: se il personaggio associato non è associato ad alcun Legame vitale, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione successiva dei DAN (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Se giocata e si è alla fine del turno:</color> il personaggio associato ottiene 1 accumulo di <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Prima che entrambe le squadre decidano quale azione eseguire:</color> se il personaggio associato non è associato ad alcun <color=#FFFFFFFF>$[C122]</color>, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione successiva dei DAN (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Se giocata e si è alla fine del turno:</color> il personaggio associato ottiene 1 accumulo di <color=#FFFFFFFF>Legame vitale</color>.\\n<color=#FFFFFFFF>Prima che entrambe le squadre decidano quale azione eseguire:</color> se il personaggio associato non è associato ad alcun <color=#FFFFFFFF>Legame vitale</color>, genera 1 dado elementale casuale di base e infligge DAN +1 con l'iterazione successiva dei DAN (una volta per turno)."},"flowingpurityineffect":{"id":301112,"name":"Corrente d'acqua pura (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionraw":"Il personaggio associato infligge DAN +1 la prossima volta che infligge DAN.","descriptionreplaced":"Il personaggio associato infligge DAN +1 la prossima volta che infligge DAN."},"flowingrings":{"id":312019,"name":"Orecchini mutevoli","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio usa un attacco normale: pesca 1 carta (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio usa un attacco normale:</color> pesca 1 carta (una volta per turno)."},"flyingcloudflagformation":{"id":116073,"name":"Formazione Bandiera della nube volante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio utilizza un attacco normale: se hai 1 o nessuna carta nella tua mano, questa abilità costa 1 dado elementale in meno.\nUtilizzi: 1 (cumulabile fino a 4 volte).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio utilizza un attacco normale:</color> se hai 1 o nessuna carta nella tua mano, questa abilità costa 1 dado elementale in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a 4 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio utilizza un attacco normale:</color> se hai 1 o nessuna carta nella tua mano, questa abilità costa 1 dado elementale in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a 4 volte).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Formazione Bandiera della nube volante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha eseguito un'azione: azione +1.\nUtilizzi: 1 (cumulabile all'infinito)","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile all'infinito)","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha eseguito un'azione:</color> azione +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile all'infinito)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Perla del Fontemer","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: previeni 1 DAN. Una volta per turno, non consuma Utilizzi quando si prevengono DAN provenienti dalle invocazioni.\nUtilizzi: 2\n\nQuando dichiari la fine del tuo turno: se il personaggio associato è il personaggio attivo, pesca 1 carta.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 1 DAN. Una volta per turno, non consuma $[K3] quando si prevengono DAN provenienti dalle invocazioni.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 1 DAN. Una volta per turno, non consuma <color=#FFFFFFFF>Utilizzi</color> quando si prevengono DAN provenienti dalle invocazioni.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Perla del Fontemer","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: previeni 1 DAN. Non consuma Utilizzi quando si prevengono DAN provenienti dalle invocazioni.\nUtilizzi: 2\n\nMentre l'effetto è attivo: il personaggio associato infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 1 DAN. Non consuma $[K3] quando si prevengono DAN provenienti dalle invocazioni.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Mentre l'effetto è attivo:</color> il personaggio associato infligge DAN +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 1 DAN. Non consuma <color=#FFFFFFFF>Utilizzi</color> quando si prevengono DAN provenienti dalle invocazioni.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Mentre l'effetto è attivo:</color> il personaggio associato infligge DAN +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Conoscenza proibita (in ricarica)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Non puoi più giocare Conoscenza proibita in questo turno","descriptionraw":"Non puoi più giocare Conoscenza proibita in questo turno","descriptionreplaced":"Non puoi più giocare Conoscenza proibita in questo turno","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Gloria della foresta","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"forestregaliaineffect":{"id":301109,"name":"Gloria della foresta (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che il personaggio esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che il personaggio esegue un attacco normale in questo turno</color>, crea 2 dadi elementali dello stesso tipo del personaggio.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che il personaggio esegue un attacco normale in questo turno</color>, crea 2 dadi elementali dello stesso tipo del personaggio."},"fortunepreservingtalisman":{"id":111082,"name":"Talismano proteggi fortuna","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa un'abilità: se i PS di quel personaggio non sono al massimo, ripristina 2 PS del personaggio. \nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità: </color>se i PS di quel personaggio non sono al massimo, ripristina 2 PS del personaggio. \\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità: </color>se i PS di quel personaggio non sono al massimo, ripristina 2 PS del personaggio. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Sigillo a quattro foglie","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: passa al personaggio associato.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> passa al personaggio associato.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> passa al personaggio associato."},"freshwindoffreedomineffect":{"id":300002,"name":"La dolce brezza della libertà (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione, ne puoi eseguire un'altra.\nUtilizzi：1","descriptionraw":"<color=#FFFFFFFF>In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione</color>, ne puoi eseguire un'altra.\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, quando un personaggio avversario viene sconfitto durante la tua azione</color>, ne puoi eseguire un'altra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>：1</color>"},"frontlinemainstay":{"id":403031,"name":"Pilastro della prima linea","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"All'inizio della fase di azione: rimuovi questo effetto e crea 1 Omnielemento per ciascun accumulo di Pilastro della prima linea.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> rimuovi questo effetto e crea 1 $[K411] per ciascun accumulo di Pilastro della prima linea.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> rimuovi questo effetto e crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> per ciascun accumulo di Pilastro della prima linea.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Congelamento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).\nQuando questo personaggio riceve DAN da Pyro o DAN fisici, rimuove quest'effetto e aumenta di 2 i DAN subiti.","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).\\nQuando questo personaggio riceve $[K103] o $[K100], rimuove quest'effetto e aumenta di 2 i DAN subiti.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).\\nQuando questo personaggio riceve {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>, rimuove quest'effetto e aumenta di 2 i DAN subiti.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Frutto della sazietà","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"fullplate":{"id":116021,"name":"Corazza completa","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo al tuo personaggio attivo.\nPrima che lo Scudo si consumi completamente, i DAN fisici che subisci vengono dimezzati (quantità arrotondata per eccesso).","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> al tuo personaggio attivo.\\nPrima che lo $[K6] si consumi completamente, i $[K100] che subisci vengono dimezzati (quantità arrotondata per eccesso).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.\\nPrima che lo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> si consumi completamente, i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> che subisci vengono dimezzati (quantità arrotondata per eccesso).","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Turbine Fuufuu","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Calcio turbine Fuufuu.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Calcio turbine Fuufuu</color>."},"galesofreverie":{"id":215061,"name":"Fantasticheria burrascosa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando il {REALNAME[ID(1), che ha questa carta equipaggiata, si trova nello stato di Vento prospero dopo aver usato un Attacco caricato: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 DAN da Anemo.","descriptionraw":"Quando il $[A1506], che ha questa carta equipaggiata, si trova nello stato di <color=#FFFFFFFF>$[C115061]</color> dopo aver usato un $[K51]: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 $[K105].","descriptionreplaced":"Quando il #{REALNAME[ID(1), che ha questa carta equipaggiata, si trova nello stato di <color=#FFFFFFFF>Vento prospero</color> dopo aver usato un <color=#FFFFFFFF>Attacco caricato</color>: spendi 1 dado elementale in meno la volta successiva che usi Cambia personaggio, infliggendo 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>."},"gamblersearrings":{"id":312004,"name":"Orecchini della scommettitrice","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio avversario è stato sconfitto: se il personaggio associato a questa carta è il personaggio attivo, crea Omnielemento ×2 (può verificarsi 3 volte a partita).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio avversario è stato sconfitto:</color> se il personaggio associato a questa carta è il personaggio attivo, crea $[K411] ×2 (può verificarsi 3 volte a partita).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio avversario è stato sconfitto:</color> se il personaggio associato a questa carta è il personaggio attivo, crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×2 (può verificarsi 3 volte a partita)."},"generalsancienthelm":{"id":312009,"name":"Elmetto antico del generale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>."},"generalswarbanner":{"id":116061,"name":"Stendardo bellico del generale","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I DAN da Geo inflitti dai personaggi del tuo gruppo aumentano di 1.\nDurata (in turni): 2  (cumulabile fino a 3 turni).","descriptionraw":"I $[K106] inflitti dai personaggi del tuo gruppo aumentano di 1.\\n<color=#FFFFFFFF>$[K4]: 2 </color> (cumulabile fino a 3 turni).","descriptionreplaced":"I {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> inflitti dai personaggi del tuo gruppo aumentano di 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2 </color> (cumulabile fino a 3 turni).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Equipaggiamento elementale di Geo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: riduci 1 DAN. Quando i DAN da Geo diminuiscono, consumi 1 Utilizzi in più.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci 1 DAN. Quando i $[K106] diminuiscono, consumi 1 $[K3] in più.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci 1 DAN. Quando i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> diminuiscono, consumi 1 <color=#FFFFFFFF>Utilizzi</color> in più.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Infusione di Geo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Geo.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Infusione di Geo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1 e i DAN fisici inflitti sono convertiti in DAN da Geo.","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i $[K100] inflitti sono convertiti in $[K106].","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>."},"gildeddreams":{"id":133095,"name":"Sogni dorati","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (fino a due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (fino a due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (fino a due volte per turno)."},"gildeddreams-01":{"id":312018,"name":"Sogni dorati","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (fino a due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (fino a due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (fino a due volte per turno)."},"gladiatorstriumphus":{"id":312029,"name":"Trionfo del gladiatore","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando il personaggio usa un attacco normale: spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno se hai 2 o meno carte in mano (una volta per turno)."},"gloriousseason":{"id":212011,"name":"Stagione gloriosa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Barbara si trova sul campo con questa carta equipaggiata, Cerchio melodioso ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).","descriptionraw":"Quando $[A1201] si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>$[C112011]</color> ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno).","descriptionreplaced":"Quando Barbara si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>Cerchio melodioso</color> ti permette di spendere 1 dado elementale in meno la prossima volta che usi Cambia personaggio (una volta per turno)."},"goldenchalicesbounty":{"id":112081,"name":"Dorato calice dell'abbondanza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che i personaggi dell'avversario hanno subito gli effetti della reazione di Fioritura: la tua squadra smette di generare Nucleo di Dendro, ma invoca Nucleo munifico.","descriptionraw":"<color=#FFFFFFFF>Dopo che i personaggi dell'avversario hanno subito gli effetti della reazione di Fioritura:</color> la tua squadra smette di generare <color=#FFFFFFFF>$[C116]</color>, ma invoca $[K1011].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che i personaggi dell'avversario hanno subito gli effetti della reazione di Fioritura:</color> la tua squadra smette di generare <color=#FFFFFFFF>Nucleo di Dendro</color>, ma invoca <color=#FFFFFFFF>Nucleo munifico</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Corrosione aurea","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: se il personaggio associato è inattivo, quel personaggio subisce 1 DAN da perforazione per ciascuno degli Utilizzi di questo effetto.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, quel personaggio subisce 1 $[K5] per ciascuno degli $[K3] di questo effetto.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, quel personaggio subisce 1 <color=#FFFFFFFF>DAN da perforazione</color> per ciascuno degli <color=#FFFFFFFF>Utilizzi</color> di questo effetto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 3 volte).","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Compagnia dorata","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase finale: se il personaggio associato è inattivo, questa carta ottiene 2 punti Compenso (massimo 4 punti).\nQuando giochi una carta talento o un personaggio usa un'abilità elementale: consuma tutti i punti Compenso e spendi 1 dado elementale in meno per ciascun punto usato.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 2 punti <color=#FFFFFFFF>Compenso</color> (massimo 4 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 2 punti <color=#FFFFFFFF>Compenso</color> (massimo 4 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Ricompensa della Compagnia dorata","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase finale: se il personaggio associato è inattivo, questa carta ottiene 1 punto Compenso (massimo 2 punti).\nQuando giochi una carta talento o un personaggio usa un'abilità elementale: consuma tutti i punti Compenso e spendi 1 dado elementale in meno per ciascun punto usato.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 1 punto <color=#FFFFFFFF>Compenso</color> (massimo 2 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se il personaggio associato è inattivo, questa carta ottiene 1 punto <color=#FFFFFFFF>Compenso</color> (massimo 2 punti).\\n<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> consuma tutti i punti <color=#FFFFFFFF>Compenso</color> e spendi 1 dado elementale in meno per ciascun punto usato.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Desiderio di avventura","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Bennett è equipaggiato con questa carta e usa Campo d'ispirazione, il suo bonus DAN diventa sempre attivo e non avrà più limiti di PS.","descriptionraw":"Quando $[A1303] è equipaggiato con questa carta e usa <color=#FFFFFFFF>$[C113031]</color>, il suo bonus DAN diventa sempre attivo e non avrà più limiti di PS.","descriptionreplaced":"Quando Bennett è equipaggiato con questa carta e usa <color=#FFFFFFFF>Campo d'ispirazione</color>, il suo bonus DAN diventa sempre attivo e non avrà più limiti di PS."},"grapplelink":{"id":117091,"name":"Connessione di aggancio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il lato avversario subisce DAN da Ustione, o dopo che gli altri tuoi personaggi hanno usato una tecnica: il personaggio associato a questa carta ottiene 1 punto Anima della notte.\nQuando hai 2 punti Anima della notte: associa Preparazione all'aggancio al personaggio associato a questa carta, quindi consuma 2 punti Anima della Notte. (Una volta associato il Preparazione all'aggancio, prima che i tuoi personaggi scelgano le loro azioni, e se il personaggio associato è il personaggio attivo: infligge 3 DAN da Dendro all'avversario più vicino.)\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il lato avversario subisce DAN da Ustione, o dopo che gli altri tuoi personaggi hanno usato una tecnica:</color> il personaggio associato a questa carta ottiene 1 <color=#FFFFFFFF>punto Anima della notte</color>.\\n<color=#FFFFFFFF>Quando hai 2 punti Anima della notte:</color> associa <color=#FFFFFFFF>$[C117094]</color> al personaggio associato a questa carta, quindi consuma 2 <color=#FFFFFFFF>punti Anima della Notte</color>. (Una volta associato il <color=#FFFFFFFF>$[C117094]</color>, <color=#FFFFFFFF>prima che i tuoi personaggi scelgano le loro azioni, e se il personaggio associato è il personaggio attivo:</color> infligge 3 $[K107] all'avversario più vicino.)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il lato avversario subisce DAN da Ustione, o dopo che gli altri tuoi personaggi hanno usato una tecnica:</color> il personaggio associato a questa carta ottiene 1 <color=#FFFFFFFF>punto Anima della notte</color>.\\n<color=#FFFFFFFF>Quando hai 2 punti Anima della notte:</color> associa <color=#FFFFFFFF>Preparazione all'aggancio</color> al personaggio associato a questa carta, quindi consuma 2 <color=#FFFFFFFF>punti Anima della Notte</color>. (Una volta associato il <color=#FFFFFFFF>Preparazione all'aggancio</color>, <color=#FFFFFFFF>prima che i tuoi personaggi scelgano le loro azioni, e se il personaggio associato è il personaggio attivo:</color> infligge 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> all'avversario più vicino.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Preparazione all'aggancio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Prima di scegliere la tua prossima azione, se il personaggio associato è il tuo personaggio attivo: infliggi 3 DAN da Dendro al personaggio avversario più vicino.","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione, se il personaggio associato è il tuo personaggio attivo:</color> infliggi 3 $[K107] al personaggio avversario più vicino.","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere la tua prossima azione, se il personaggio associato è il tuo personaggio attivo:</color> infliggi 3 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio avversario più vicino."},"grassringofsanctification":{"id":114111,"name":"Anello d'erba purificatore","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver cambiato personaggio: infliggi 1 DAN da Electro e ripristina 1 PS del personaggio nella tua squadra che ha subito la maggior quantità di DAN (una volta per turno).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>: infliggi 1 $[K104] e ripristina 1 PS del personaggio nella tua squadra che ha subito la maggior quantità di DAN (una volta per turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>: infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> e ripristina 1 PS del personaggio nella tua squadra che ha subito la maggior quantità di DAN (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Eco di dolore","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Manifestazione del tuono è in campo con questa carta equipaggiata e un avversario affetto da Parafulmine subisce DAN: pesca 1 carta (una volta per turno).","descriptionraw":"Quando $[A2402] è in campo con questa carta equipaggiata e un avversario affetto da <color=#FFFFFFFF>$[C124022]</color> subisce DAN: pesca 1 carta (una volta per turno).","descriptionreplaced":"Quando Manifestazione del tuono è in campo con questa carta equipaggiata e un avversario affetto da <color=#FFFFFFFF>Parafulmine</color> subisce DAN: pesca 1 carta (una volta per turno)."},"grimheart":{"id":111061,"name":"Cuortetro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha usato Vortice algido: rimuovi questo stato, DAN inflitti +3.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato $[S11062]:</color> rimuovi questo stato, DAN inflitti +3.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato Vortice algido:</color> rimuovi questo stato, DAN inflitti +3."},"gurglingbubble":{"id":132071,"name":"Bolla gorgogliante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Libiamo ne' lieti calici!\"","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Furina, che ha questa carta equipaggiata, utilizza Salon Solitaire, applica Centro dell'attenzione a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato.","descriptionraw":"Quando $[A1211], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S12123]</color>, applica <color=#FFFFFFFF>$[K1030]</color> a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato.","descriptionreplaced":"Quando Furina, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Salon Solitaire</color>, applica <color=#FFFFFFFF><color=#FFFFFFFF>Centro dell'attenzione</color></color> a sé stessa. Gli attacchi normali causano diversi effetti in base allo stato."},"heartofdepth":{"id":312202,"name":"Cuore profondo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Hydro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1102}<color=#80C0FFFF>dadi di Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1102}<color=#80C0FFFF>dadi di Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Fulgore del Cuore di Khvarena","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio subisce DAN: se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio subisce DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio subisce DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta (una volta per turno)."},"heartofoasis":{"id":127029,"name":"Cuore d'Oasi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver invocato 4 carte Organismo proliferante, il tuo Guardiano dell'Oasi di Apep ottiene Cuore d'Oasi risorto, e guadagna 1 punto Scudo.","descriptionraw":"Dopo aver invocato 4 carte <color=#FFFFFFFF>$[C127022]</color>, il tuo <color=#FFFFFFFF>$[A2702]</color> ottiene <color=#FFFFFFFF>$[C127027]</color>, e guadagna 1 punto <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"Dopo aver invocato 4 carte <color=#FFFFFFFF>Organismo proliferante</color>, il tuo <color=#FFFFFFFF>Guardiano dell'Oasi di Apep</color> ottiene <color=#FFFFFFFF>Cuore d'Oasi risorto</color>, e guadagna 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Pinzata stritolante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato non ha Carapace di Granchio corazzato, ottiene 3 accumuli di Carapace di Granchio corazzato.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato non ha <color=#FFFFFFFF>$[C123041]</color>, ottiene 3 accumuli di <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato non ha <color=#FFFFFFFF>Carapace di Granchio corazzato</color>, ottiene 3 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color>."},"heavystrikeineffect":{"id":303220,"name":"Colpo pesante (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il successivo attacco normale del personaggio attivo in questo turno infligge DAN +1.\nQuando l'attacco normale è Attacco caricato: infliggi ulteriori DAN +1.","descriptionraw":"Il successivo <color=#FFFFFFFF>attacco normale</color> del personaggio attivo in questo turno infligge DAN +1.\\n<color=#FFFFFFFF>Quando l'attacco normale è $[K51]:</color> infliggi ulteriori DAN +1.","descriptionreplaced":"Il successivo <color=#FFFFFFFF>attacco normale</color> del personaggio attivo in questo turno infligge DAN +1.\\n<color=#FFFFFFFF>Quando l'attacco normale è <color=#FFFFFFFF>Attacco caricato</color>:</color> infliggi ulteriori DAN +1."},"heirtotheancientseasauthority":{"id":212101,"name":"Eredità del Mare Antico","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che il tuo personaggio ha innescato Reazioni di Hydro: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive.","descriptionraw":"Dopo che il tuo personaggio ha innescato $[K212]: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive.","descriptionreplaced":"Dopo che il tuo personaggio ha innescato <color=#80C0FFFF>{SPRITE_PRESET#2102}Reazioni di Hydro</color>: Neuvillette, che ha questa carta equipaggiata, infligge DAN +1 nelle 2 iterazioni successive."},"heronshield":{"id":112071,"name":"Scudo dell'airone","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Durante la preparazione di quest'abilità: conferisci 2 punti Scudo al personaggio associato.","descriptionraw":"Durante la preparazione di quest'abilità: conferisci 2 punti $[K6] al personaggio associato.","descriptionreplaced":"Durante la preparazione di quest'abilità: conferisci 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio associato.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Colpo dell'airone","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Colpo dell'airone.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Colpo dell'airone</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Assalto vorticoso ad alta frequenza: Postura preparatoria","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Rotazione ad alta frequenza.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Rotazione ad alta frequenza</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Granscudo glaciale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN subiti dal personaggio associato si riducono di 2.\nQuesto stato conferisce 2 applicazioni di Cryo. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso.","descriptionraw":"I DAN subiti dal personaggio associato <color=#FFFFFFFF>si riducono di 2</color>.\\nQuesto stato conferisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso.","descriptionreplaced":"I DAN subiti dal personaggio associato <color=#FFFFFFFF>si riducono di 2</color>.\\nQuesto stato conferisce 2 <color=#99FFFFFF>applicazioni di Cryo</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Patata bollente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato le abilità: questo effetto si trasferisce all'avversario e accumula 1 punto di Scotta di brutto (max 4 punti). Fase finale: rimuovi quest'effetto e infliggi 2 DAN fisici al lato a cui questo effetto è associato. Ogni punto di Scotta di brutto conferisce DAN +1 a questo effetto.","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato le abilità: </color>questo effetto si trasferisce all'avversario e accumula 1 punto di Scotta di brutto (max 4 punti). <color=#FFFFFFFF>Fase finale: </color>rimuovi quest'effetto e infliggi 2 $[K100] al lato a cui questo effetto è associato. Ogni punto di Scotta di brutto conferisce DAN +1 a questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato le abilità: </color>questo effetto si trasferisce all'avversario e accumula 1 punto di Scotta di brutto (max 4 punti). <color=#FFFFFFFF>Fase finale: </color>rimuovi quest'effetto e infliggi 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> al lato a cui questo effetto è associato. Ogni punto di Scotta di brutto conferisce DAN +1 a questo effetto.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Bonus DAN da Hydro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Aumenta i DAN da Hydro inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionraw":"Aumenta i <color=#FFFFFFFF>$[K152]</color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionreplaced":"Aumenta i <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color></color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Equipaggiamento elementale di Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN -1 e ripristina 1 PS.\nQuesto stato fornisce 2 applicazioni di Hydro. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e ripristina 1 PS</color>.\\nQuesto stato fornisce 2 <color=#80C0FFFF>applicazioni di Hydro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e ripristina 1 PS</color>.\\nQuesto stato fornisce 2 <color=#80C0FFFF>applicazioni di Hydro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Barriera di Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato non subisce DAN.\nQuesto stato conferisce 2 applicazioni di Hydro. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#80C0FFFF>applicazioni di Hydro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#80C0FFFF>applicazioni di Hydro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Assalto vorticoso iperveloce: Postura preparatoria","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Rotazione ultrasonica.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Rotazione ultrasonica</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Iaido: Respirazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Iaido: Stoccata.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Stoccata</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Iaido: Estrazione della spada","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità Iaido: Stoccata.","descriptionraw":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Stoccata</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iaido: Estrazione della spada","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità Iaido: Vento ardente.","descriptionraw":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Vento ardente</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Iaido: Estrazione della spada","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Iaido: Vento ardente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Vento ardente</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Iaido: Estrazione della spada","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità Iaido: Folgore.","descriptionraw":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"La seconda volta che esegue un'azione dopo aver iniziato a prepararsi, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Folgore</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Iaido: Estrazione della spada","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Iaido: Folgore.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Iaido: Folgore</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Loto di ghiaccio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Strega cremisi delle fiamme sigillata nel ghiaccio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato ha 4 PS o meno, rimuovi questo effetto.\nQuando il personaggio associato viene sconfitto; rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\n\nQuando questo effetto viene rimosso: il personaggio associato si trasforma in Strega cremisi delle fiamme.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 4 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto;</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 4 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto;</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in <color=#FFFFFFFF>Strega cremisi delle fiamme</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Strega cremisi delle fiamme sigillata nel ghiaccio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato ha 15 PS o meno, rimuovi questo effetto.\nQuando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\n\nQuando questo effetto viene rimosso: il personaggio associato si trasforma in Strega cremisi delle fiamme.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 15 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto: </color>rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 15 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto: </color>rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in <color=#FFFFFFFF>Strega cremisi delle fiamme</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Strega cremisi delle fiamme sigillata nel ghiaccio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio della fase di azione: se il personaggio associato ha 25 PS o meno, rimuovi questo effetto.\nQuando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\n\nQuando questo effetto viene rimosso: il personaggio associato si trasforma in Strega cremisi delle fiamme.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 25 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto: </color>rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> se il personaggio associato ha 25 PS o meno, rimuovi questo effetto.\\n<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto: </color>rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n\\n<color=#FFFFFFFF>Quando questo effetto viene rimosso:</color> il personaggio associato si trasforma in <color=#FFFFFFFF>Strega cremisi delle fiamme</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Stalattite","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver cambiato personaggio: infliggi 2 DAN da Cryo.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Aculeo di ghiaccio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il tuo personaggio infligge DAN da Cryo +1 (include i DAN da reazioni di Turbinio di Cryo)\nUtilizzi: 2","descriptionraw":"Il tuo personaggio infligge $[K101] +1 (include i DAN da reazioni di Turbinio di <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Il tuo personaggio infligge {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> +1 (include i DAN da reazioni di Turbinio di <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Aculeo di ghiaccio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il tuo personaggio infligge DAN da Cryo +1 (include i DAN da reazioni di Turbinio di Cryo)\nUtilizzi: 2\nIl tuo personaggio non consuma alcun Utilizzo quando questo effetto si attiva tramite attacchi normali (una volta per turno).","descriptionraw":"Il tuo personaggio infligge $[K101] +1 (include i DAN da reazioni di Turbinio di <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nIl tuo personaggio non consuma alcun Utilizzo quando questo effetto si attiva tramite <color=#FFFFFFFF>attacchi normali</color> (una volta per turno).","descriptionreplaced":"Il tuo personaggio infligge {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> +1 (include i DAN da reazioni di Turbinio di <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\nIl tuo personaggio non consuma alcun Utilizzo quando questo effetto si attiva tramite <color=#FFFFFFFF>attacchi normali</color> (una volta per turno).","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"Preferirei perdere soldi io stesso...\" (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno: ottieni 1 Omnielemento (i dadi elementali ottenuti tramite questo effetto sono esclusi).","descriptionraw":"<color=#FFFFFFFF>Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno:</color> ottieni 1 $[K411] (i dadi elementali ottenuti tramite questo effetto sono esclusi).","descriptionreplaced":"<color=#FFFFFFFF>Per ogni 2 dadi elementali ottenuti dal tuo avversario in questo turno:</color> ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (i dadi elementali ottenuti tramite questo effetto sono esclusi).","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Morale infervorato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato a questa carta viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 1 PS.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 1 PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Ti guardo le spalle","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Noelle usa un attacco normale: se questa carta e Corazza completa sono ancora in campo, ripristina 1 PS di tutti i tuoi personaggi (una volta per turno).","descriptionraw":"Quando <color=#FFFFFFFF>$[A1602] usa un attacco normale:</color> se questa carta e <color=#FFFFFFFF>$[C116021]</color> sono ancora in campo, ripristina 1 PS di tutti i tuoi personaggi (una volta per turno).","descriptionreplaced":"Quando <color=#FFFFFFFF>Noelle usa un attacco normale:</color> se questa carta e <color=#FFFFFFFF>Corazza completa</color> sono ancora in campo, ripristina 1 PS di tutti i tuoi personaggi (una volta per turno)."},"ihaventlostyet":{"id":502201,"name":"Non ho ancora perso!","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato ottiene un'azione aggiuntiva e ATT +1.","descriptionraw":"Il personaggio associato ottiene un'azione aggiuntiva e ATT +1.","descriptionreplaced":"Il personaggio associato ottiene un'azione aggiuntiva e ATT +1."},"ihaventlostyetoncooldown":{"id":303205,"name":"Non ho ancora perso! (in ricarica)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Non puoi giocare di nuovo \"Non ho ancora perso!\" in questo turno.","descriptionraw":"Non puoi giocare di nuovo \"Non ho ancora perso!\" in questo turno.","descriptionreplaced":"Non puoi giocare di nuovo \"Non ho ancora perso!\" in questo turno.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisauro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Supporto spirituale\nUtilizzi: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Supporto spirituale\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Bolla illusoria","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando infliggi DAN da abilità: rimuovi questo stato e raddoppia i DAN inflitti.","descriptionraw":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e raddoppia i DAN inflitti.","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e raddoppia i DAN inflitti.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Bolla illusoria","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando infliggi DAN da abilità: rimuovi questo stato e triplica i DAN inflitti.","descriptionraw":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e triplica i DAN inflitti.","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e triplica i DAN inflitti.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Effetto impattante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1.\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.\nFase finale: accumuli di aumento DAN -1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.\\n<color=#FFFFFFFF>Fase finale:</color> accumuli di aumento DAN -1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.\\n<color=#FFFFFFFF>Fase finale:</color> accumuli di aumento DAN -1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Permeazione della Fiammagelida","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase finale: se la Signora dell'avversario si è già trasformata in Strega cremisi delle fiamme allora Calore ardente sarà associato al tuo personaggio attivo. Se non ha ancora effettuato la trasformazione, allora associa Freddo estremo e la Signora dell'avversario perde 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se la $[A2102] dell'avversario si è già trasformata in $[A6301] allora <color=#FFFFFFFF>$[C163011]</color> sarà associato al tuo personaggio attivo. Se non ha ancora effettuato la trasformazione, allora associa <color=#FFFFFFFF>$[C121022]</color> e la $[A2102] dell'avversario perde 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se la Signora dell'avversario si è già trasformata in Strega cremisi delle fiamme allora <color=#FFFFFFFF>Calore ardente</color> sarà associato al tuo personaggio attivo. Se non ha ancora effettuato la trasformazione, allora associa <color=#FFFFFFFF>Freddo estremo</color> e la Signora dell'avversario perde 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Scudo indomito","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce uno Scudo per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 5 punti Scudo).","descriptionraw":"Conferisce uno $[K6] per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 5 punti $[K6]).","descriptionreplaced":"Conferisce uno {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 5 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>).","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"In cinque colori","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Chiori, che ha questa carta equipaggiata, usa Hasode svolazzante: invoca 1 Tamoto tranquilla in meditazione aggiuntiva, e seleziona 1 delle 4 carte Robobambole di Chiori prima di invocare anche quest'ultima.","descriptionraw":"Quando $[A1609], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S16092]</color>: invoca 1 <color=#FFFFFFFF>$[C116094]</color> aggiuntiva, e $[K59|s1] 1 delle 4 carte <color=#FFFFFFFF>$[C116097]</color> prima di invocare anche quest'ultima.","descriptionreplaced":"Quando Chiori, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Hasode svolazzante</color>: invoca 1 <color=#FFFFFFFF>Tamoto tranquilla in meditazione</color> aggiuntiva, e <color=#FFFFFFFF>seleziona</color> 1 delle 4 carte <color=#FFFFFFFF>Robobambole di Chiori</color> prima di invocare anche quest'ultima."},"inspirationfield":{"id":113031,"name":"Campo d'ispirazione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa un'abilità: se ha almeno 7 PS, infligge DAN +2.\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS di questo personaggio.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> se ha almeno 7 PS, infligge DAN +2.\\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS di questo personaggio.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> se ha almeno 7 PS, infligge DAN +2.\\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS di questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Campo d'ispirazione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa un'abilità: l'abilità infligge DAN +2.\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> l'abilità infligge DAN +2.\\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> l'abilità infligge DAN +2.\\nDopo che il conteggio dei DAN delle abilità è stato completato, se i suoi PS non sono maggiori di 6, ripristina 2 PS.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Campo d'ispirazione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Tutti i tuoi personaggi (escluso Bennett) ottengono l'equivalente dell'ATT di Bennett.\nDurata (in turni): 2","descriptionraw":"Tutti i tuoi personaggi (escluso Bennett) ottengono l'equivalente dell'ATT di Bennett.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Tutti i tuoi personaggi (escluso Bennett) ottengono l'equivalente dell'ATT di Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Cappello dell'istruttore","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che questo personaggio ha innescato una reazione elementale: crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha innescato una reazione elementale:</color> crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha innescato una reazione elementale:</color> crea 1 dado elementale che corrisponde al tipo elementale di questo personaggio (massimo tre volte per turno)."},"jadescreen":{"id":116011,"name":"Paravento di giada","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce almeno 2 DAN: riduci di 1 i DAN subiti.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 2 DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 2 DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Scudo di giada","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti di Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti di $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Guoba di Jueyun (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno questo personaggio usa un attacco normale, infligge DAN +1.","descriptionraw":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, infligge DAN +1.","descriptionreplaced":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, infligge DAN +1."},"kamunatalismanelectro":{"id":134011,"name":"Talismano di Kamuna: Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti da questo personaggio sono convertiti in DAN da Electro\nUtilizzi: 3","descriptionraw":"I $[K100] inflitti da questo personaggio sono convertiti in $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Talismano di Kamuna: Fiamma","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti da questo personaggio sono convertiti in DAN da Pyro\nUtilizzi: 3","descriptionraw":"I $[K100] inflitti da questo personaggio sono convertiti in $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Benedizione Kanten Senmyou","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"L'Infusione di Cryo creata dalla tua Kamisato Ayaka, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere DAN da Cryo +1.\nQuando cambi personaggio in Kamisato Ayaka che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>L'$[C111052]</color> creata dalla tua <color=#FFFFFFFF>$[A1105]</color>, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere <color=#99FFFFFF>$[K101]</color> +1.\\nQuando cambi personaggio in $[A1105] che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>L'Infusione di Cryo</color> creata dalla tua <color=#FFFFFFFF>Kamisato Ayaka</color>, che ha questa carta equipaggiata, permette al personaggio a cui è associata di infliggere <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color></color> +1.\\nQuando cambi personaggio in Kamisato Ayaka che ha questa carta equipaggiata: spendi 1 dado elementale in meno (una volta per turno)."},"keensight":{"id":217021,"name":"Vista acuta","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Tighnari, che ha questa carta equipaggiata, è sotto l'effetto di Effusione Vijnana, l'Attacco caricato del personaggio costa 1 elemento indefinito in meno.","descriptionraw":"Quando $[A1702], che ha questa carta equipaggiata, è sotto l'effetto di <color=#FFFFFFFF>$[C117021]</color>, l'$[K51] del personaggio costa 1 $[K309] in meno.","descriptionreplaced":"Quando Tighnari, che ha questa carta equipaggiata, è sotto l'effetto di <color=#FFFFFFFF>Effusione Vijnana</color>, l'<color=#FFFFFFFF>Attacco caricato</color> del personaggio costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno."},"kingssquire":{"id":311206,"name":"Scudiere del re","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"kingssquireineffect":{"id":301103,"name":"Scudiere del re (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, la volta successiva che giochi una carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale</color>, spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale</color>, spendi 2 dadi elementali in meno."},"kingsvalet":{"id":133092,"name":"Valletto del re","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"koholasaurus":{"id":313003,"name":"Koholasauro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Spirisentiero\nUtilizzi: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Spirisentiero\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kamisato Ayato, che ha questa carta equipaggiata, innesca gli effetti di Takimeguri Kanka, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6.","descriptionraw":"Quando $[A1206], che ha questa carta equipaggiata, innesca gli effetti di <color=#FFFFFFFF>$[C112061]</color>, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6.","descriptionreplaced":"Quando Kamisato Ayato, che ha questa carta equipaggiata, innesca gli effetti di <color=#FFFFFFFF>Takimeguri Kanka</color>, infligge DAN +2 se i PS rimanenti del bersaglio sono uguali o inferiori a 6."},"landsofdandelion":{"id":215021,"name":"Regno dei denti di leone","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Jean si trova sul campo con questa carta equipaggiata, Campo di denti di leone ti permette di infliggere DAN da Anemo +1.","descriptionraw":"Quando $[A1502] si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>$[C115021]</color> ti permette di infliggere <color=#80FFD7FF>$[K105]</color> +1.","descriptionreplaced":"Quando Jean si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>Campo di denti di leone</color> ti permette di infliggere <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color></color> +1."},"laurelcoronet":{"id":312701,"name":"Corona d'alloro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Dendro in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1107}<color=#7EC236FF>dado di Dendro</color> in meno (una volta per turno)."},"leaveittomeineffect":{"id":303206,"name":"Lascia fare a me! (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che usi Cambia personaggio: questo cambio è considerato come Azione rapida invece che Azione di combattimento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> questo cambio è considerato come $[K2] invece che $[K1] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi Cambia personaggio:</color> questo cambio è considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color> (una volta per turno)."},"leylinedisorderdireperseverance":{"id":402001,"name":"Anomalia geomantica: Perseveranza disperata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Conferisci 2 punti Scudo al personaggio associato (cumulabile fino a un massimo di 4 punti).","descriptionraw":"Conferisci <color=#FFFFFFFF>2 punti $[K6]</color> al personaggio associato (cumulabile fino a un massimo di 4 punti).","descriptionreplaced":"Conferisci <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al personaggio associato (cumulabile fino a un massimo di 4 punti).","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Divoratore del buio","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Narvalo Divoramondi, che ha questa carta equipaggiata, ha utilizzato Pioggia di stelle ed effettua la Rimozione di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno).","descriptionraw":"Dopo che $[A2204], che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>$[S22042]</color> ed effettua la $[K56] di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno).","descriptionreplaced":"Dopo che Narvalo Divoramondi, che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>Pioggia di stelle</color> ed effettua la <color=#FFFFFFFF>Rimozione</color> di 1 carta: ripristina a questo personaggio una quantità di PS pari al costo di dadi elementali della carta rimossa (una volta per turno)."},"lightningrod":{"id":124022,"name":"Parafulmine","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN da Manifestazione del tuono o dalle sue evocazioni: rimuovi questo stato e aumenta questa iterazione di DAN di 1.\n(Può esistere un solo stato di questo tipo per giocatore, e alcune abilità di Manifestazione del tuono avranno come bersaglio il personaggio colpito da questo stato.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN da $[A2402] o dalle sue evocazioni:</color> rimuovi questo stato e aumenta questa iterazione di DAN di 1.\\n(Può esistere un solo stato di questo tipo per giocatore, e alcune abilità di $[A2402] avranno come bersaglio il personaggio colpito da questo stato.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN da Manifestazione del tuono o dalle sue evocazioni:</color> rimuovi questo stato e aumenta questa iterazione di DAN di 1.\\n(Può esistere un solo stato di questo tipo per giocatore, e alcune abilità di Manifestazione del tuono avranno come bersaglio il personaggio colpito da questo stato.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Tempesta di fulmini","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Beidou, che ha questa carta equipaggiata, usa Passi sulle onde, in questo turno gli attacchi normali di Beidou costano 1 elemento indefinito in meno (può essere attivato 2 volte).","descriptionraw":"Quando $[A1405], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S14054]</color>, in questo turno gli attacchi normali di $[A1405] costano 1 $[K309] in meno (può essere attivato 2 volte).","descriptionreplaced":"Quando Beidou, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Passi sulle onde</color>, in questo turno gli attacchi normali di Beidou costano 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno (può essere attivato 2 volte)."},"lightningstrikeprobe":{"id":124021,"name":"Sonda per fulmini","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che uno dei tuoi personaggi ha usato un'abilità: associa Parafulmine al personaggio attivo di quel lato (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che uno dei tuoi personaggi ha usato un'abilità:</color> associa <color=#FFFFFFFF>$[C124022]</color> al personaggio attivo di quel lato (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che uno dei tuoi personaggi ha usato un'abilità:</color> associa <color=#FFFFFFFF>Parafulmine</color> al personaggio attivo di quel lato (una volta per turno).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Lume del Taglio frondoso","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio usa un attacco normale: crea 1 dado elementale casuale (attivabile fino a 2 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> crea 1 dado elementale casuale (attivabile fino a 2 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio usa un attacco normale:</color> crea 1 dado elementale casuale (attivabile fino a 2 volte per turno)."},"lightpatrol":{"id":403020,"name":"Blanda sorveglianza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi una carta azione in questo turno: spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi una carta azione in questo turno:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi una carta azione in questo turno:</color> spendi 2 dadi elementali in meno."},"lightsremit":{"id":211091,"name":"Mandato della luce","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Layla è in campo e ha questa carta equipaggiata, ogni volta che Stella cadente infligge DAN, pesca 1 carta.","descriptionraw":"Quando $[A1109] è in campo e ha questa carta equipaggiata, ogni volta che <color=#FFFFFFFF>$[C111092]</color> infligge DAN, pesca 1 carta.","descriptionreplaced":"Quando Layla è in campo e ha questa carta equipaggiata, ogni volta che <color=#FFFFFFFF>Stella cadente</color> infligge DAN, pesca 1 carta."},"lightweightweapons":{"id":403022,"name":"Armi leggere","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi una carta arma: spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno."},"lingeringaeon":{"id":112083,"name":"Eone persistente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 3 DAN da Hydro al personaggio colpito.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 $[K102] al personaggio colpito.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> al personaggio colpito.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Stalattiti persistenti","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Prima di scegliere un'azione: infliggi 2 DAN da Cryo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere un'azione:</color> infliggi 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere un'azione:</color> infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Stalattiti persistenti","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Prima di scegliere la tua azione: il tuo personaggio attivo subisce 2 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere la tua azione:</color> il tuo personaggio attivo subisce 2 $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere la tua azione:</color> il tuo personaggio attivo subisce 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Difesa litica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Conferisce punti Scudo al personaggio associato, che variano in base al numero di personaggi di Liyue che hai.","descriptionraw":"Conferisce punti $[K6] al personaggio associato, che variano in base al numero di personaggi di {SPRITE_PRESET#3402}Liyue che hai.","descriptionreplaced":"Conferisce punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio associato, che variano in base al numero di personaggi di {SPRITE_PRESET#3402}Liyue che hai.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lancia litica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Fuoco a lunga distanza: Colpo calibrato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Fuoco combinato: Sbarramento leggero.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Fuoco combinato: Sbarramento leggero</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Origine dei venti sacri","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Per ogni punto di \"bonus DAN\" che possiede questa carta, il personaggio infligge DAN +1.\nFase finale:questa carta ottiene 1 punto di \"bonus DAN\" (massimo 2 punti).","descriptionraw":"<color=#FFFFFFFF>Per ogni punto di \"bonus DAN\" che possiede questa carta, il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Fase finale:</color>questa carta ottiene 1 punto di <color=#FFFFFFFF>\"bonus DAN\"</color> (massimo 2 punti).","descriptionreplaced":"<color=#FFFFFFFF>Per ogni punto di \"bonus DAN\" che possiede questa carta, il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Fase finale:</color>questa carta ottiene 1 punto di <color=#FFFFFFFF>\"bonus DAN\"</color> (massimo 2 punti).","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Frittelle di loto (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva.","descriptionraw":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva.","descriptionreplaced":"In questo turno, il personaggio bersaglio subisce DAN -3 la volta successiva."},"lotusflowercrispineffect-01":{"id":503108,"name":"Frittelle di loto (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Subisci un 50% di DAN in meno nella fase finale del turno.","descriptionraw":"Subisci un 50% di DAN in meno nella fase finale del turno.","descriptionreplaced":"Subisci un 50% di DAN in meno nella fase finale del turno."},"luckydogssilvercirclet":{"id":312002,"name":"Corona d'argento di Fortunello","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che questo personaggio ha usato un'abilità elementale: ripristina 2 PS (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità elementale:</color> ripristina 2 PS (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità elementale:</color> ripristina 2 PS (una volta per turno)."},"lutinesgoodwill":{"id":302217,"name":"Benevolenza di Lutine","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: ripristina 2 PS o subisci 2 DAN da perforazione.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> ripristina 2 PS o subisci 2 $[K5].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> ripristina 2 PS o subisci 2 <color=#FFFFFFFF>DAN da perforazione</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lira poetica (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi un manufatto in questo turno: spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi un {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi un {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 2 dadi elementali in meno."},"lyresongineffect-01":{"id":303232,"name":"Lira poetica (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi un manufatto in questo turno: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi un {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi un {SPRITE_PRESET#3004}manufatto in questo turno:</color> spendi 1 dado elementale in meno."},"machineassemblylineineffect":{"id":303228,"name":"Catena di montaggio meccanica (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni volta che il personaggio associato subisce DAN o viene guarito: accumula 1 punto Assetto di battaglia (per un massimo di 2).\nQuando giochi una carta arma o manufatto con un costo originale pari o inferiore ai tuoi punti Assetto di battaglia attuali: rimuovi questo stato e gioca la suddetta carta senza spendere nulla.","descriptionraw":"<color=#FFFFFFFF>Ogni volta che il personaggio associato subisce DAN o viene guarito:</color> accumula 1 punto <color=#FFFFFFFF>Assetto di battaglia</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale pari o inferiore ai tuoi punti <color=#FFFFFFFF>Assetto di battaglia</color> attuali:</color> rimuovi questo stato e gioca la suddetta carta senza spendere nulla.","descriptionreplaced":"<color=#FFFFFFFF>Ogni volta che il personaggio associato subisce DAN o viene guarito:</color> accumula 1 punto <color=#FFFFFFFF>Assetto di battaglia</color> (per un massimo di 2).\\n<color=#FFFFFFFF>Quando giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto con un costo originale pari o inferiore ai tuoi punti <color=#FFFFFFFF>Assetto di battaglia</color> attuali:</color> rimuovi questo stato e gioca la suddetta carta senza spendere nulla.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Manuale di magia","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"magnificentstance":{"id":403008,"name":"Postura magnifica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1.\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Bellezza evanescente della fanciulla","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti: ripristina 1 PS del tuo personaggio che ha subito più DAN (due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN (due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha ricevuto effetti di guarigione da fonti diverse dai manufatti:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN (due volte per turno)."},"manifestgale":{"id":115091,"name":"Tempesta eclatante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato utilizza un Attacco caricato: consuma 1 elemento indefinito in meno, i DAN fisici inflitti sono convertiti in DAN da Anemo, e associa Collasso pressurizzato al personaggio bersaglio.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato utilizza un $[K51]:</color> consuma 1 <color=#80FFD7FF>$[K309]</color> in meno, i $[K100] inflitti sono convertiti in $[K105], e associa <color=#FFFFFFFF>$[K1024]</color> al personaggio bersaglio.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato utilizza un <color=#FFFFFFFF>Attacco caricato</color>:</color> consuma 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color></color> in meno, i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, e associa <color=#FFFFFFFF><color=#FFFFFFFF>Collasso pressurizzato</color></color> al personaggio bersaglio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Cacciatore della Maréchaussée","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Se il personaggio associato subisce DAN o viene guarito: l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\nPrima attivazione: crea 1 dado elementale dello stesso tipo del personaggio.\nSeconda attivazione: pesca 1 carta.\nQuarta attivazione: crea 1 dado elementale dello stesso tipo del personaggio.","descriptionraw":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n<color=#FFFFFFFF>Quarta attivazione: crea 1 dado elementale dello stesso tipo del personaggio.</color>","descriptionreplaced":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.\\n<color=#FFFFFFFF>Quarta attivazione: crea 1 dado elementale dello stesso tipo del personaggio.</color>","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Maschera di basalto inerte","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Geo in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno)."},"matsutakemeatrollsineffect":{"id":303312,"name":"Involtini di carne ai matsutake (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: ripristina 1 PS di questo personaggio.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Intervento medico di pura volontà","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Intervento medico di pura volontà.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Intervento medico di pura volontà</color>."},"mehraksassistance":{"id":117081,"name":"Assistenza di Mehrak","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio infligge DAN +1, e i DAN fisici inflitti sono convertiti in DAN da Dendro.\nDopo aver usato un attacco normale: crea 1 Scansione a raffica.\nDurata (in turni): 2","descriptionraw":"L'attacco normale del personaggio infligge DAN +1, e i $[K100] inflitti sono convertiti in $[K107].\\n<color=#FFFFFFFF>Dopo aver usato un attacco normale:</color> crea 1 $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"L'attacco normale del personaggio infligge DAN +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF>Dopo aver usato un attacco normale:</color> crea 1 <color=#FFFFFFFF>Scansione a raffica</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Posizione da mischia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio vengono convertiti in DAN da Hydro.\nDopo che il personaggio ha usato Attacco caricato: applica Risacca al personaggio bersaglio.\nIl personaggio infligge DAN +1 ai personaggi bersaglio che hanno Risacca associata.\nDopo aver usato le abilità contro personaggi sotto l'effetto di Risacca: infliggi 1 DAN da perforazione al personaggio avversario inattivo successivo (due volte per turno).\n\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio vengono convertiti in $[K102].\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato $[K51]:</color> applica $[K1005] al personaggio bersaglio.\\nIl personaggio infligge DAN +1 ai personaggi bersaglio che hanno $[K1005] associata.\\n<color=#FFFFFFFF>Dopo aver usato le abilità contro personaggi sotto l'effetto di $[K1005]:</color> infliggi 1 $[K5] al personaggio avversario inattivo successivo (due volte per turno).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio vengono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato <color=#FFFFFFFF>Attacco caricato</color>:</color> applica <color=#FFFFFFFF>Risacca</color> al personaggio bersaglio.\\nIl personaggio infligge DAN +1 ai personaggi bersaglio che hanno <color=#FFFFFFFF>Risacca</color> associata.\\n<color=#FFFFFFFF>Dopo aver usato le abilità contro personaggi sotto l'effetto di <color=#FFFFFFFF>Risacca</color>:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio avversario inattivo successivo (due volte per turno).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che usi Cambia personaggio per passare al personaggio associato: il cambio viene considerato come Azione rapida invece che Azione di combattimento.\nPrima di scegliere la tua prossima azione: se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I DAN fisici inflitti da questo attacco normale sono convertiti in DAN da Anemo. Una volta finalizzato, questo effetto viene rimosso.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come $[K2] invece che $[K1].\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I $[K100] inflitti da questo attacco normale sono convertiti in $[K105]. Una volta finalizzato, questo effetto viene rimosso.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo attacco normale sono convertiti in {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>. Una volta finalizzato, questo effetto viene rimosso."},"midareranzancryo":{"id":115053,"name":"Midare Ranzan: Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che usi Cambia personaggio per passare al personaggio associato: il cambio viene considerato come Azione rapida invece che Azione di combattimento.\nPrima di scegliere la tua prossima azione: se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I DAN fisici inflitti da questo attacco normale sono convertiti in DAN da Cryo. Una volta finalizzato, questo effetto viene rimosso.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come $[K2] invece che $[K1].\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I $[K100] inflitti da questo attacco normale sono convertiti in $[K101]. Una volta finalizzato, questo effetto viene rimosso.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo attacco normale sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Una volta finalizzato, questo effetto viene rimosso."},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan: Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che usi Cambia personaggio per passare al personaggio associato: il cambio viene considerato come Azione rapida invece che Azione di combattimento.\nPrima di scegliere la tua prossima azione: se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I DAN fisici inflitti da questo attacco normale sono convertiti in DAN da Electro. Una volta finalizzato, questo effetto viene rimosso.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come $[K2] invece che $[K1].\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I $[K100] inflitti da questo attacco normale sono convertiti in $[K104]. Una volta finalizzato, questo effetto viene rimosso.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo attacco normale sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>. Una volta finalizzato, questo effetto viene rimosso."},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan: Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che usi Cambia personaggio per passare al personaggio associato: il cambio viene considerato come Azione rapida invece che Azione di combattimento.\nPrima di scegliere la tua prossima azione: se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I DAN fisici inflitti da questo attacco normale sono convertiti in DAN da Hydro. Una volta finalizzato, questo effetto viene rimosso.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come $[K2] invece che $[K1].\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I $[K100] inflitti da questo attacco normale sono convertiti in $[K102]. Una volta finalizzato, questo effetto viene rimosso.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo attacco normale sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Una volta finalizzato, questo effetto viene rimosso."},"midareranzanpyro":{"id":115055,"name":"Midare Ranzan: Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che usi Cambia personaggio per passare al personaggio associato: il cambio viene considerato come Azione rapida invece che Azione di combattimento.\nPrima di scegliere la tua prossima azione: se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I DAN fisici inflitti da questo attacco normale sono convertiti in DAN da Pyro. Una volta finalizzato, questo effetto viene rimosso.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come $[K2] invece che $[K1].\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I $[K100] inflitti da questo attacco normale sono convertiti in $[K103]. Una volta finalizzato, questo effetto viene rimosso.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che usi Cambia personaggio per passare al personaggio associato:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>.\\n<color=#FFFFFFFF>Prima di scegliere la tua prossima azione:</color> se il personaggio associato è il tuo personaggio attivo, utilizza immediatamente un attacco normale. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo attacco normale sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>. Una volta finalizzato, questo effetto viene rimosso."},"millennialmovementfarewellsong":{"id":301102,"name":"Concerto millenario: Canzone d'addio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il tuo personaggio infligge DAN +1.\nDurata (in turni): 2","descriptionraw":"Il tuo personaggio infligge DAN +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Il tuo personaggio infligge DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Involtini di carne alla menta (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, gli attacchi normali di questo personaggio consumano 1 elemento indefinito in meno.\nUtilizzi: 3","descriptionraw":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> di questo personaggio consumano 1 $[K309] in meno.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> di questo personaggio consumano 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Gabbia di specchi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Dama degli specchi ha questa carta equipaggiata e crea una Rifrazione, quest'ultima ha Durata (in turni) iniziale +1. Inoltre i DAN da Hydro subiti dal personaggio associato aumentano di 1.","descriptionraw":"Quando $[A2202] ha questa carta equipaggiata e crea una <color=#FFFFFFFF>$[C122021]</color>, quest'ultima ha $[K4] iniziale +1. Inoltre i $[K102] subiti dal personaggio associato aumentano di 1.","descriptionreplaced":"Quando Dama degli specchi ha questa carta equipaggiata e crea una <color=#FFFFFFFF>Rifrazione</color>, quest'ultima ha <color=#FFFFFFFF>Durata (in turni)</color> iniziale +1. Inoltre i {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> subiti dal personaggio associato aumentano di 1."},"mistbubble":{"id":132011,"name":"Bolla di nebbia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità.\nFase finale: rimuovi questo stato, infliggi 1 DAN da Hydro al personaggio associato.","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color>.\\nFase finale: rimuovi questo stato, infliggi 1 $[K102] al personaggio associato.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color>.\\nFase finale: rimuovi questo stato, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> al personaggio associato.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Prigionia delle bolle di nebbia (in preparazione)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Prigionia delle bolle di nebbia.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Prigionia delle bolle di nebbia</color>."},"mistbubbleprison":{"id":122052,"name":"Prigione di bolle di nebbia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Melmoso bolla di nebbia","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Tattiche di battaglia di bolle\nUtilizzi: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Tattiche di battaglia di bolle\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Maglio incandescente","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Dopo che il tuo stato di Scudo, diverso da Carapace di Granchio corazzato o da uno stato di combattimento Scudo, è stato rimosso: l'Imperatore del Fuoco e del Ferro che ha questa carta equipaggiata ottiene 2 accumuli di Carapace di Granchio corazzato (una volta per turno).","descriptionraw":"Dopo che il tuo stato di $[K6], diverso da $[K1023] o da uno stato di combattimento $[K6], è stato rimosso: l'$[A2304] che ha questa carta equipaggiata ottiene 2 accumuli di $[K1023] (una volta per turno).","descriptionreplaced":"Dopo che il tuo stato di {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, diverso da <color=#FFFFFFFF>Carapace di Granchio corazzato</color> o da uno stato di combattimento {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, è stato rimosso: l'Imperatore del Fuoco e del Ferro che ha questa carta equipaggiata ottiene 2 accumuli di <color=#FFFFFFFF>Carapace di Granchio corazzato</color> (una volta per turno)."},"momentofwakingandresolve":{"id":211121,"name":"Risveglio e determinazione","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Freminet, che ha questa carta equipaggiata, ha usato un'abilità: pesca 1 carta (due volte per turno).","descriptionraw":"Dopo che $[A1112], che ha questa carta equipaggiata, ha usato un'abilità: pesca 1 carta (due volte per turno).","descriptionreplaced":"Dopo che Freminet, che ha questa carta equipaggiata, ha usato un'abilità: pesca 1 carta (due volte per turno).","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Trafiggiluna","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"moonpiercerineffect":{"id":301104,"name":"Trafiggiluna (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, la volta successiva che giochi una carta talento o che un personaggio usa un'abilità elementale, spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale</color>, spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una {SPRITE_PRESET#3006}carta talento o che un personaggio usa un'abilità elementale</color>, spendi 2 dadi elementali in meno."},"multiplieddamage":{"id":402020,"name":"Danni moltiplicati","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati.\nDanni moltiplicati si accumula fino a 3 volte.","descriptionraw":"DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati.\\nDanni moltiplicati si accumula fino a 3 volte.","descriptionreplaced":"DAN inflitti dai tuoi personaggi +1; i DAN aumentano ulteriormente di 1 per ciascun accumulo di Danni moltiplicati.\\nDanni moltiplicati si accumula fino a 3 volte.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Pizza ai funghi (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: ripristina 1 PS di questo personaggio.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Pizza ai funghi (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ripristina 2 PS alla fine del turno.","descriptionraw":"Ripristina 2 PS alla fine del turno.","descriptionreplaced":"Ripristina 2 PS alla fine del turno."},"musouisshin":{"id":174073,"name":"Musou Isshin","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato in questo turno.\nI DAN fisici del personaggio associato vengono convertiti in DAN da Electro.\nDopo che il personaggio associato ha usato un'abilità: gli altri personaggi del tuo lato ottengono 2 punti Energia.","descriptionraw":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato in questo turno.\\nI $[K100] del personaggio associato vengono convertiti in $[K104].\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> gli altri personaggi del tuo lato ottengono 2 punti $[K310].","descriptionreplaced":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato in questo turno.\\nI {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> del personaggio associato vengono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> gli altri personaggi del tuo lato ottengono 2 punti <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Mutaroccia: Tesoro dello Sciamano","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il tuo personaggio attivo infligge DAN +2.","descriptionraw":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>.","descriptionreplaced":"Il tuo personaggio attivo <color=#FFFFFFFF>infligge DAN +2</color>."},"mysteriousenervation":{"id":402026,"name":"Sfiancamento misterioso","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i personaggi su questo lato del campo usano un'abilità: devono spendere 2 dadi elementali aggiuntivi.","descriptionraw":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità:</color> devono spendere 2 dadi elementali aggiuntivi.","descriptionreplaced":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità:</color> devono spendere 2 dadi elementali aggiuntivi.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Indebolimento misterioso","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando i personaggi su questo lato del campo usano un'abilità: devono spendere 1 dado elementale aggiuntivo.","descriptionraw":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità:</color> devono spendere 1 dado elementale aggiuntivo.","descriptionreplaced":"<color=#FFFFFFFF>Quando i personaggi su questo lato del campo usano un'abilità:</color> devono spendere 1 dado elementale aggiuntivo.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Abbandono mistico","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando l'Aculeo di ghiaccio creato da Shenhe, che ha questa carta equipaggiata, viene attivato dagli attacchi normali dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno).","descriptionraw":"Quando l'<color=#FFFFFFFF>$[C111071]</color> creato da $[A1107], che ha questa carta equipaggiata, viene attivato dagli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno).","descriptionreplaced":"Quando l'<color=#FFFFFFFF>Aculeo di ghiaccio</color> creato da Shenhe, che ha questa carta equipaggiata, viene attivato dagli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi, i suoi Utilizzi non diminuiscono (una volta per turno)."},"naganoharameteorswarm":{"id":213051,"name":"Sciame di meteoriti di Naganohara","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la Niwabi Enshou creata da Yoimiya, che ha questa carta equipaggiata, si attiva, infligge 1 ulteriore DAN da Pyro.","descriptionraw":"Quando la <color=#FFFFFFFF>$[C113051]</color> creata da $[A1305], che ha questa carta equipaggiata, si attiva, infligge 1 ulteriore $[K103].","descriptionreplaced":"Quando la <color=#FFFFFFFF>Niwabi Enshou</color> creata da Yoimiya, che ha questa carta equipaggiata, si attiva, infligge 1 ulteriore {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Dono del Reame notturno: Creste e ventri","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Mualani, che ha questa carta equipaggiata, diventa il personaggio attivo: una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando $[A1214], che ha questa carta equipaggiata, diventa il personaggio attivo:</color> una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando Mualani, che ha questa carta equipaggiata, diventa il personaggio attivo:</color> una tua invocazione casuale attiva il suo effetto di fase finale (una volta per turno)."},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Dono del Reame notturno: Estinzione del debito","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Kinich, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa Cacciatore delle Vette: Al settimo cielo: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno).","descriptionraw":"Quando <color=#FFFFFFFF>$[A1709]</color>, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa <color=#FFFFFFFF>$[S17092]</color>: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno).","descriptionreplaced":"Quando <color=#FFFFFFFF>Kinich</color>, che ha questa carta equipaggiata, diventa il tuo personaggio attivo o usa <color=#FFFFFFFF>Cacciatore delle Vette: Al settimo cielo</color>: se hai in mano un numero di carte pari o inferiore al tuo avversario, ruba 1 carta dalla sua mano con il costo originale di dadi elementali più alto, dopodiché, il tuo avversario pesca 1 carta (una volta per turno)."},"nightsoulsblessing":{"id":112141,"name":"Grazia dell'Anima della Notte","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_NYX_STATE"],"description":"Il personaggio associato accumula punti Anima della Notte (massimo 2 punti).","descriptionraw":"Il personaggio associato accumula <color=#FFFFFFFF>punti Anima della Notte</color> (massimo 2 punti).","descriptionreplaced":"Il personaggio associato accumula <color=#FFFFFFFF>punti Anima della Notte</color> (massimo 2 punti).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Grazia dell'Anima della Notte","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_NYX_STATE"],"description":"Il personaggio associato accumula punti Anima della Notte (massimo 2 punti).","descriptionraw":"Il personaggio associato accumula <color=#FFFFFFFF>punti Anima della Notte</color> (massimo 2 punti).","descriptionreplaced":"Il personaggio associato accumula <color=#FFFFFFFF>punti Anima della Notte</color> (massimo 2 punti).","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Vigilante della notte","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando un personaggio riceve effetti di guarigione che non provengono da Veglia della cacciatrice, vengono invece sostituiti da un ammontare equivalente di Legame vitale.\nDopo che il personaggio associato ha usato un attacco normale: i DAN fisici inflitti sono convertiti in DAN da Electro, e il personaggio ottiene 2 accumuli di Legame vitale.\nDurata (in turni): 1","descriptionraw":"Quando un personaggio riceve effetti di guarigione che non provengono da <color=#FFFFFFFF>$[S14122]</color>, vengono invece sostituiti da un ammontare equivalente di <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> i $[K100] inflitti sono convertiti in $[K104], e il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Quando un personaggio riceve effetti di guarigione che non provengono da <color=#FFFFFFFF>Veglia della cacciatrice</color>, vengono invece sostituiti da un ammontare equivalente di <color=#FFFFFFFF>Legame vitale</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>, e il personaggio ottiene 2 accumuli di <color=#FFFFFFFF>Legame vitale</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1 e i DAN fisici inflitti sono convertiti in DAN da Pyro.\nUtilizzi: 3","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i $[K100] inflitti sono convertiti in $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Gli attacchi normali del personaggio associato infliggono DAN +1, e i DAN fisici inflitti sono convertiti in DAN da Pyro.\nDopo che il personaggio associato ha usato un attacco normale: infliggi 1 DAN da Pyro.\nUtilizzi: 3.","descriptionraw":"Gli <color=#FFFFFFFF>attacchi normali</color> del personaggio associato infliggono DAN +1, e i $[K100] inflitti sono convertiti in $[K103].\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>.","descriptionreplaced":"Gli <color=#FFFFFFFF>attacchi normali</color> del personaggio associato infliggono DAN +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>.","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1 e i DAN fisici inflitti sono convertiti in DAN da Pyro.\nDurata (in turni): 1","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i $[K100] inflitti sono convertiti in $[K103].\\n$[K4]: 1","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1 e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF>Durata (in turni)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Pollo affumicato del Nord (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno questo personaggio usa un attacco normale, consuma 1 elemento indefinito in meno.","descriptionraw":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, consuma 1 $[K309] in meno.","descriptionreplaced":"La volta successiva che in questo turno questo personaggio usa un <color=#FFFFFFFF>attacco normale</color>, consuma 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno."},"oasisnourishment":{"id":127026,"name":"Nutrimento dell'Oasi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando giochi Destati, mio simile: spendi 1 dado elementale in meno.\nUtilizzi: 1 (cumulabile fino a 3 volte).","descriptionraw":"<color=#FFFFFFFF>Quando giochi $[C127021]</color>: spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi Destati, mio simile</color>: spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a 3 volte).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Egida dell'Oasi","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Fornisce 1 punto Scudo per proteggere il personaggio equipaggiato.","descriptionraw":"Fornisce 1 punto $[K6] per proteggere il personaggio equipaggiato.","descriptionreplaced":"Fornisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il personaggio equipaggiato.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Mollusco oceanico","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 Spumarina (per un massimo di 2, guarigione ricevuta: {GCG_TOKEN_SHIELD}).\nQuando questo personaggio infligge DAN: consuma tutta la Spumarina. I DAN aumentano di 1 per ogni accumulo consumato.","descriptionraw":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2,<color=#D3BC8EFF> guarigione ricevuta: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni accumulo consumato.","descriptionreplaced":"Per ogni 3 PS ripristinati ai tuoi personaggi, questa carta accumula 1 <color=#FFFFFFFF>Spumarina</color> (per un massimo di 2,<color=#D3BC8EFF> guarigione ricevuta: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Quando questo personaggio infligge DAN:</color> consuma tutta la <color=#FFFFFFFF>Spumarina</color>. I DAN aumentano di 1 per ogni accumulo consumato.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Imitatore dell'Oceanide: rana","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 1. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\nDurante la fase finale, se non ci sono più Utilizzi: rimuovi la carta e infliggi 2 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più $[K3]:</color> rimuovi la carta e infliggi 2 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più <color=#FFFFFFFF>Utilizzi</color>:</color> rimuovi la carta e infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Barriera offensiva","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Posizione d'assalto","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 1 DAN da perforazione a tutti i personaggi avversari sotto l'effetto di un Legame vitale.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K5] a tutti i personaggi avversari sotto l'effetto di un <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari sotto l'effetto di un <color=#FFFFFFFF>Legame vitale</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Kabuto decorato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: il personaggio associato a questa carta ottiene 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: </color>il personaggio associato a questa carta ottiene 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un altro dei tuoi personaggi ha usato un Tripudio elementale: </color>il personaggio associato a questa carta ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>."},"ousiablock":{"id":403026,"name":"Blocco di Ousia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"In questo turno, i DAN inflitti dai tuoi personaggi hanno Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\nDopo aver inflitto una volta DAN a un bersaglio caricato con Pneuma, rimuovi questo effetto.","descriptionraw":"In questo turno, i DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3504}Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\\nDopo aver inflitto una volta DAN a un bersaglio caricato con Pneuma, rimuovi questo effetto.","descriptionreplaced":"In questo turno, i DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3504}Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\\nDopo aver inflitto una volta DAN a un bersaglio caricato con Pneuma, rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Blocco di Ousia permanente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"I DAN inflitti dai tuoi personaggi hanno Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).","descriptionraw":"I DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3504}Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).","descriptionreplaced":"I DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3504}Archè: Ousia (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi)."},"overawingassault":{"id":115081,"name":"Assalto travolgente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: se i PS di questo personaggio sono almeno 6, subisce 2 DAN da perforazione.\nDurata (in turni): 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> se i PS di questo personaggio sono almeno 6, subisce 2 $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> se i PS di questo personaggio sono almeno 6, subisce 2 <color=#FFFFFFFF>DAN da perforazione</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Ghiaccio soverchiante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio utilizza un attacco normale: infligge 1 DAN da perforazione a tutti i personaggi avversari inattivi.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio utilizza un attacco normale:</color> infligge 1 <color=#FFFFFFFF>$[K5]</color> a tutti i personaggi avversari inattivi.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio utilizza un attacco normale:</color> infligge 1 <color=#FFFFFFFF><color=#FFFFFFFF>DAN da perforazione</color></color> a tutti i personaggi avversari inattivi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Precorritore giurato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: ottieni 1 livello di Possessione. Se il livello di Possessione è almeno 8, riducilo di 6.\nPossessione fornisce i seguenti effetti sulla base del livello:\n· se è maggiore o uguale a 2, i DAN fisici inflitti sono convertiti in DAN da Electro;\n· se è maggiore o uguale a 4, DAN inflitti +2.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ottieni 1 livello di Possessione. Se il livello di Possessione è almeno 8, riducilo di 6.\\n<color=#FFFFFFFF>Possessione fornisce i seguenti effetti sulla base del livello:</color>\\n· se è maggiore o uguale a 2, i $[K100] inflitti sono convertiti in $[K104];\\n· se è maggiore o uguale a 4, DAN inflitti +2.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ottieni 1 livello di Possessione. Se il livello di Possessione è almeno 8, riducilo di 6.\\n<color=#FFFFFFFF>Possessione fornisce i seguenti effetti sulla base del livello:</color>\\n· se è maggiore o uguale a 2, i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>;\\n· se è maggiore o uguale a 4, DAN inflitti +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Pagamento saldato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Agente dei Fatui di Pyro, che ha questa carta equipaggiata, crea Furtività, ottiene i seguenti effetti:\nuna quantità iniziale di Utilizzi +1, e i DAN fisici inflitti da questo personaggio sono convertiti in DAN da Pyro.","descriptionraw":"Quando $[A2301], che ha questa carta equipaggiata, crea <color=#FFFFFFFF>$[C123012]</color>, ottiene i seguenti effetti:\\nuna quantità iniziale di $[K3] +1, e i $[K100] inflitti da questo personaggio sono convertiti in $[K103].","descriptionreplaced":"Quando Agente dei Fatui di Pyro, che ha questa carta equipaggiata, crea <color=#FFFFFFFF>Furtività</color>, ottiene i seguenti effetti:\\nuna quantità iniziale di <color=#FFFFFFFF>Utilizzi</color> +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>."},"painforpain":{"id":221021,"name":"Sofferenza per sofferenza","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di Signora applica Freddo estremo o Calore ardente al personaggio attivo avversario (una volta per turno).","descriptionraw":"Quando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di $[A2102] applica <color=#FFFFFFFF>$[K1016]</color> o <color=#FFFFFFFF>$[K1017]</color> al personaggio attivo avversario (una volta per turno).","descriptionreplaced":"Quando questo personaggio subisce almeno 3 DAN: previeni 1 DAN e in base allo stato di Signora applica <color=#FFFFFFFF>Freddo estremo</color> o <color=#FFFFFFFF>Calore ardente</color> al personaggio attivo avversario (una volta per turno)."},"pankrationineffect":{"id":303223,"name":"Pankration! (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, quando un giocatore annuncia la fine del proprio turno: il giocatore che non ha terminato il turno pesca 2 carte.","descriptionraw":"<color=#FFFFFFFF>In questo turno, quando un giocatore annuncia la fine del proprio turno:</color> il giocatore che non ha terminato il turno pesca 2 carte.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, quando un giocatore annuncia la fine del proprio turno:</color> il giocatore che non ha terminato il turno pesca 2 carte."},"paramitapapilio":{"id":113071,"name":"Paramita Papilio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato a questa carta sono convertiti in DAN da Pyro, e il personaggio infligge DAN da Pyro +1.\nQuando il personaggio associato usa Attacco caricato: applica Bocciolo di sangue al personaggio bersaglio.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio associato a questa carta sono convertiti in $[K103], e il personaggio infligge $[K103] +1.\\n<color=#FFFFFFFF>Quando il personaggio associato usa $[K51]:</color> applica $[K1009] al personaggio bersaglio.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato a questa carta sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>, e il personaggio infligge {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1.\\n<color=#FFFFFFFF>Quando il personaggio associato usa <color=#FFFFFFFF>Attacco caricato</color>:</color> applica <color=#FFFFFFFF>Bocciolo di sangue</color> al personaggio bersaglio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Ora del Giudizio (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, le carte evento che giochi non avranno effetto.\nUtilizzi: 3","descriptionraw":"In questo turno, le carte evento che giochi non avranno effetto.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"In questo turno, le carte evento che giochi non avranno effetto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Antiche glorie draconiche","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1.\nUtilizzi: 2","descriptionraw":"Il personaggio infligge DAN +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Il personaggio infligge DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Solidificazione perlacea","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando la Perla del Fontemer associata a Ippocampo Perlamillenario previene DAN provenienti da invocazioni, gli Utilizzi non vengono consumati due volte per turno.","descriptionraw":"Quando la <color=#FFFFFFFF>$[C124032]</color> associata a $[A2403] previene DAN provenienti da invocazioni, gli $[K3] non vengono consumati due volte per turno.","descriptionreplaced":"Quando la <color=#FFFFFFFF>Perla del Fontemer</color> associata a Ippocampo Perlamillenario previene DAN provenienti da invocazioni, gli <color=#FFFFFFFF>Utilizzi</color> non vengono consumati due volte per turno."},"perpetualburn":{"id":133,"name":"Ustione perpetua","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha usato un'abilità: ogni accumulo infligge 1 DAN da Pyro al personaggio associato (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo infligge 1 $[K103] al personaggio associato (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio associato (cumulabile all'infinito).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Manometro di Pers","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo aver pescato 1 carta: questa carta ottiene 1 livello di Pressione.\nQuando il personaggio associato usa Banchisa pressurizzata, se il livello di Pressione è almeno 2, annulla questo effetto e l'abilità costa 1 dado elementale in meno. Se al termine dell'abilità il livello di Pressione è almeno 4, infliggi 2 DAN fisici aggiuntivi.","descriptionraw":"<color=#FFFFFFFF>Dopo aver pescato 1 carta:</color> questa carta ottiene 1 <color=#FFFFFFFF>livello di Pressione</color>.\\n<color=#FFFFFFFF>Quando il personaggio associato usa $[S11122]</color>, se <color=#FFFFFFFF>il livello di Pressione</color> è almeno 2, annulla questo effetto e l'abilità costa 1 dado elementale in meno. Se al termine dell'abilità il livello di Pressione è almeno 4, infliggi 2 $[K100] aggiuntivi.","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver pescato 1 carta:</color> questa carta ottiene 1 <color=#FFFFFFFF>livello di Pressione</color>.\\n<color=#FFFFFFFF>Quando il personaggio associato usa Banchisa pressurizzata</color>, se <color=#FFFFFFFF>il livello di Pressione</color> è almeno 2, annulla questo effetto e l'abilità costa 1 dado elementale in meno. Se al termine dell'abilità il livello di Pressione è almeno 4, infliggi 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> aggiuntivi.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Pietrificazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Pietrificazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno successivo)","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno successivo)","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno successivo)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Blocco di Pneuma","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"In questo turno, i DAN inflitti dai tuoi personaggi hanno Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\nDopo aver inflitto una volta DAN a un bersaglio caricato con Ousia, rimuovi questo effetto.","descriptionraw":"In questo turno, i DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3505}Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\\nDopo aver inflitto una volta DAN a un bersaglio caricato con Ousia, rimuovi questo effetto.","descriptionreplaced":"In questo turno, i DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3505}Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).\\nDopo aver inflitto una volta DAN a un bersaglio caricato con Ousia, rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Blocco di Pneuma permanente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"I DAN inflitti dai tuoi personaggi hanno Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).","descriptionraw":"I DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3505}Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi).","descriptionreplaced":"I DAN inflitti dai tuoi personaggi hanno {SPRITE_PRESET#3505}Archè: Pneuma (sono inclusi i DAN inflitti dalle reazioni elementali innescate da tali personaggi)."},"poeticsoffuubutsu":{"id":215051,"name":"Poesia di Fuubutsu","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kaedehara Kazuha, che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente).","descriptionraw":"Quando $[A1505], che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente).","descriptionreplaced":"Quando Kaedehara Kazuha, che ha questa carta equipaggiata, innesca Turbinio: per le 2 iterazioni successive i tuoi personaggi e le invocazioni infliggono DAN +1 del tipo elementale del Turbinio (Ogni tipo elementale è conteggiato singolarmente)."},"poeticsoffuubutsucryo":{"id":115057,"name":"Poesia di Fuubutsu: Cryo","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN da Cryo inflitti dai personaggi e dalle invocazioni +1.\nUtilizzi: 2","descriptionraw":"$[K101] inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Poesia di Fuubutsu: Electro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN da Electro inflitti dai personaggi e dalle invocazioni +1.\nUtilizzi: 2","descriptionraw":"$[K104] inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Poesia di Fuubutsu: Hydro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN da Hydro inflitti dai personaggi e dalle invocazioni +1.\nUtilizzi: 2","descriptionraw":"$[K102] inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Poesia di Fuubutsu: Pyro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"DAN da Pyro inflitti dai personaggi e dalle invocazioni +1.\nUtilizzi: 2","descriptionraw":"$[K103] inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> inflitti dai personaggi e dalle invocazioni +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Sega elettrica portatile","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto Simbolo stoico (una volta per turno).\nQuando il personaggio infligge DAN: se ci sono punti Simbolo stoico, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, $[K56|s3] 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Simbolo stoico</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Simbolo stoico</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Simbolo stoico</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando il personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Simbolo stoico</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Batosta a sorpresa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Klee è equipaggiata con questa carta e crea una Scintilla esplosiva, Utilizzi +1.","descriptionraw":"Quando $[A1306] è equipaggiata con questa carta e crea una <color=#FFFFFFFF>$[C113061]</color>, $[K3] +1.","descriptionreplaced":"Quando Klee è equipaggiata con questa carta e crea una <color=#FFFFFFFF>Scintilla esplosiva</color>, <color=#FFFFFFFF>Utilizzi</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Potere spaccapietre","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\nDopo che il personaggio associato ha agito: subisci 1 DAN da perforazione per ogni accumulo.","descriptionraw":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha agito:</color> subisci 1 $[K5] per ogni accumulo.","descriptionreplaced":"Ogni accumulo aumenta di 1 l'ATT del personaggio associato.\\n<color=#FFFFFFFF>Dopo che il personaggio associato ha agito:</color> subisci 1 <color=#FFFFFFFF>DAN da perforazione</color> per ogni accumulo.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Lode della Corona cremisi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Gli attacchi normali dei tuoi personaggi infliggono DAN +1.\nI DAN fisici inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in DAN da Hydro.\nDopo aver cambiato personaggio, infliggi 1 DAN da Hydro (una volta per turno).\n\nDurata (in turni): 2.","descriptionraw":"Gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi infliggono DAN +1.\\nI $[K100] inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in $[K102].\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>, infliggi 1 $[K102] (una volta per turno).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi infliggono DAN +1.\\nI {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (una volta per turno).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Lode della Corona cremisi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Gli attacchi normali dei tuoi personaggi infliggono DAN +1.\nI DAN fisici inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in DAN da Hydro.\nDopo aver cambiato personaggio, infliggi 1 DAN da Hydro (una volta per turno).\nDopo che il tuo personaggio ha eseguito un attacco normale: infliggi 1 DAN da Hydro (una volta per turno).\n\nDurata (in turni): 2.","descriptionraw":"Gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi infliggono DAN +1.\\nI $[K100] inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in $[K102].\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>, infliggi 1 $[K102] (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha eseguito un attacco normale:</color> infliggi 1 $[K102] (una volta per turno).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi infliggono DAN +1.\\nI {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dai tuoi personaggi che usano la spada, la claymore o la lancia sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF>Dopo aver cambiato personaggio</color>, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (una volta per turno).\\n<color=#FFFFFFFF>Dopo che il tuo personaggio ha eseguito un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (una volta per turno).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Collasso pressurizzato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: il personaggio associato diventa il personaggio attivo.\nUtilizzi: 1\n(Può esistere un solo effetto di questo tipo nello stesso lato di campo.)","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> il personaggio associato diventa il personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Può esistere un solo effetto di questo tipo nello stesso lato di campo.)","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> il personaggio associato diventa il personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>\\n(Può esistere un solo effetto di questo tipo nello stesso lato di campo.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Prezzo dell'Assalto implacabile","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase finale: perdi la partita.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> perdi la partita.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> perdi la partita.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Lancia di giada primordiale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.\nDopo che questo personaggio ha usato un'abilità: DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità:</color> DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che questo personaggio ha usato un'abilità:</color> DAN +1 conferito da questa carta fino alla fine del turno (fino a DAN +2 in totale).","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Organismo proliferante: Animazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio del turno: rimuovi 1 carta Destati, mio simile e ripristina 1 PS di questo personaggio.","descriptionraw":"<color=#FFFFFFFF>All'inizio del turno</color>: $[K56|s3] 1 carta <color=#FFFFFFFF>$[C127021]</color> e ripristina 1 PS di questo personaggio.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del turno</color>: <color=#FFFFFFFF>rimuovi</color> 1 carta <color=#FFFFFFFF>Destati, mio simile</color> e ripristina 1 PS di questo personaggio."},"proliferatedorganismberserk":{"id":127031,"name":"Organismo proliferante: Furia","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"All'inizio del turno: rimuovi 1 carta Destati, mio simile, ripristina 1 PS di questo personaggio, pesca 1 carta Destati, mio simile e mettila casualmente all'interno del tuo mazzo.","descriptionraw":"<color=#FFFFFFFF>All'inizio del turno</color>: $[K56|s3] 1 carta <color=#FFFFFFFF>$[C127021]</color>, ripristina 1 PS di questo personaggio, pesca 1 carta <color=#FFFFFFFF>$[C127021]</color> e mettila casualmente all'interno del tuo mazzo.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio del turno</color>: <color=#FFFFFFFF>rimuovi</color> 1 carta <color=#FFFFFFFF>Destati, mio simile</color>, ripristina 1 PS di questo personaggio, pesca 1 carta <color=#FFFFFFFF>Destati, mio simile</color> e mettila casualmente all'interno del tuo mazzo."},"proliferatingspores":{"id":227011,"name":"Spore proliferanti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Il tuo Fungostro Cresta di giada, che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di Vitalità radicale.","descriptionraw":"Il tuo $[A2701], che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di <color=#FFFFFFFF>Vitalità radicale</color>.","descriptionreplaced":"Il tuo Fungostro Cresta di giada, che ha questa carta equipaggiata, può ottenere 1 accumulo aggiuntivo di <color=#FFFFFFFF>Vitalità radicale</color>."},"prophecyofsubmersion":{"id":212031,"name":"Profezia sommersa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Mona è equipaggiata con questa carta ed è il personaggio attivo, le Reazioni di Hydro che inneschi infliggono DAN +2.","descriptionraw":"Quando $[A1203] è equipaggiata con questa carta ed è il personaggio attivo, le $[K212] che inneschi infliggono DAN +2.","descriptionreplaced":"Quando Mona è equipaggiata con questa carta ed è il personaggio attivo, le <color=#80C0FFFF>{SPRITE_PRESET#2102}Reazioni di Hydro</color> che inneschi infliggono DAN +2."},"propsurplus":{"id":113102,"name":"Riserva scenica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Riserva scenica è cumulabile fino a 3 volte.\nQuando questo personaggio usa Luci stupefacenti: DAN +1 per ogni accumulo di Riserva scenica. Dopo che l'abilità si è conclusa, consuma tutta la Riserva scenica, per ogni accumulo ripristina 1 PS di questo personaggio.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> è cumulabile fino a 3 volte.\\n<color=#FFFFFFFF>Quando questo personaggio usa <color=#FFFFFFFF>$[S13103]</color></color>: DAN +1 per ogni accumulo di <color=#FFFFFFFF>$[C113102]</color>. Dopo che l'abilità si è conclusa, consuma tutta la <color=#FFFFFFFF>$[C113102]</color>, per ogni accumulo ripristina 1 PS di questo personaggio.","descriptionreplaced":"<color=#FFFFFFFF>Riserva scenica</color> è cumulabile fino a 3 volte.\\n<color=#FFFFFFFF>Quando questo personaggio usa <color=#FFFFFFFF>Luci stupefacenti</color></color>: DAN +1 per ogni accumulo di <color=#FFFFFFFF>Riserva scenica</color>. Dopo che l'abilità si è conclusa, consuma tutta la <color=#FFFFFFFF>Riserva scenica</color>, per ogni accumulo ripristina 1 PS di questo personaggio.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Trivella mineraria","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto Solidarietà (una volta per turno).\nQuando un personaggio infligge DAN: se ci sono punti Solidarietà, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, $[K56|s3] 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Solidarietà</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Solidarietà</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta dalla tua mano con il più alto costo originale di dadi elementali per prevenire 1 DAN, e ottieni 1 punto <color=#FFFFFFFF>Solidarietà</color> (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio infligge DAN:</color> se ci sono punti <color=#FFFFFFFF>Solidarietà</color>, consumali tutti per far sì che infligga DAN +1, poi pesca 1 carta per ogni punto usato.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Pam pum (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano: ripristina 1 PS di questo personaggio.\nUtilizzi:3","descriptionraw":"<color=#FFFFFFFF>Quando una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF>$[K3]:3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando una carta, il cui nome non era nel tuo mazzo iniziale, viene aggiunta alla tua mano:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>:3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Strega pulsante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Dopo aver cambiato personaggio in Lisa, che ha questa carta equipaggiata: associa Conduzione al personaggio attivo avversario (una volta per turno).","descriptionraw":"Dopo aver cambiato personaggio in <color=#FFFFFFFF>$[A1409]</color>, che ha questa carta equipaggiata: associa <color=#FFFFFFFF>$[C114091]</color> al personaggio attivo avversario (una volta per turno).","descriptionreplaced":"Dopo aver cambiato personaggio in <color=#FFFFFFFF>Lisa</color>, che ha questa carta equipaggiata: associa <color=#FFFFFFFF>Conduzione</color> al personaggio attivo avversario (una volta per turno)."},"pulsingclarity":{"id":117052,"name":"Purezza pulsante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"All'inizio della fase di azione: crea Scudo assoluto.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>Scudo assoluto</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Bonus DAN da Pyro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Aumenta i DAN da Pyro inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionraw":"Aumenta i <color=#FFFFFFFF>$[K103]</color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","descriptionreplaced":"Aumenta i <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color></color> inflitti dai personaggi e dalle invocazioni in questo turno. (Esclusi i DAN da Turbinio)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Equipaggiamento elementale di Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN -1 e infligge DAN +1.\nQuesto stato fornisce 2 applicazioni di Pyro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#FF9999FF>applicazioni di Pyro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>subisce DAN -1 e infligge DAN +1</color>.\\nQuesto stato fornisce 2 <color=#FF9999FF>applicazioni di Pyro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, lo stato viene rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Infusione di Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Pyro.\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Infusione di Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Pyro.\nDurata (in turni): 3","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa un'abilità: infliggi 2 DAN da Pyro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> infliggi 2 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa un'abilità:</color> infliggi 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: infliggi DAN da Pyro (potenziato dagli effetti positivi sull'ATT di Xiangling).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi $[K103] (potenziato dagli effetti positivi sull'ATT di Xiangling).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> (potenziato dagli effetti positivi sull'ATT di Xiangling).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Scorpione di Pyro: Posizione del guardiano","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando Spirito del presagio: Scorpione di Pyro è in campo: il personaggio equipaggiato subisce DAN -1 (una volta per turno).","descriptionraw":"Quando <color=#FFFFFFFF>$[C123031] è in campo:</color> il personaggio equipaggiato subisce DAN -1 (una volta per turno).","descriptionreplaced":"Quando <color=#FFFFFFFF>Spirito del presagio: Scorpione di Pyro è in campo:</color> il personaggio equipaggiato subisce DAN -1 (una volta per turno).","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Scorpione di Pyro: Posizione del guardiano","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando Benedizione dello scorpione è in campo: il personaggio equipaggiato subisce DAN -1 (una volta per turno).","descriptionraw":"Quando <color=#FFFFFFFF>$[C123032] è in campo:</color> il personaggio equipaggiato subisce DAN -1 (una volta per turno).","descriptionreplaced":"Quando <color=#FFFFFFFF>Benedizione dello scorpione è in campo:</color> il personaggio equipaggiato subisce DAN -1 (una volta per turno).","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Barriera di Pyro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato non subisce DAN.\nQuesto stato conferisce 2 applicazioni di Pyro. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato non sarà in grado di usare abilità fino alla fine del turno.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#FF9999FF>applicazioni di Pyro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non subisce DAN</color>.\\nQuesto stato conferisce 2 <color=#FF9999FF>applicazioni di Pyro</color>. Può esaurirsi usando le reazioni elementali. Una volta esaurito, lo stato verrà rimosso e in questo turno il personaggio associato <color=#FFFFFFFF>non sarà in grado di usare abilità</color> fino alla fine del turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusauro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Se giocata: applica Bersaglio al personaggio attivo avversario.\nQuando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha Bersaglio associato, se possibile, rimuovi 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'Azione rapida anziché un'Azione di combattimento, facendola costare 1 dado elementale in meno e annullando ogni Bersaglio associato ai personaggi avversari.\nTecnica: Decollo rapido\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> applica <color=#FFFFFFFF>$[C301302]</color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha <color=#FFFFFFFF>$[C301302]</color> associato</color>, se possibile, $[K56|s3] 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'$[K2] anziché un'$[K1], facendola costare 1 dado elementale in meno e annullando ogni <color=#FFFFFFFF>$[C301302]</color> associato ai personaggi avversari.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> applica <color=#FFFFFFFF>Bersaglio</color> al personaggio attivo avversario.\\n<color=#FFFFFFFF>Quando il personaggio associato diventa il personaggio attivo, e quando il personaggio attivo avversario ha <color=#FFFFFFFF>Bersaglio</color> associato</color>, se possibile, <color=#FFFFFFFF>rimuovi</color> 1 carta casuale dalla tua mano con il più alto costo originale di dadi elementali. Poi, considera la tua iterazione attuale di Cambio personaggio un'<color=#FFFFFFFF>Azione rapida</color> anziché un'<color=#FFFFFFFF>Azione di combattimento</color>, facendola costare 1 dado elementale in meno e annullando ogni <color=#FFFFFFFF>Bersaglio</color> associato ai personaggi avversari.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Decollo rapido\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Braci estinte","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio associato non può usare abilità.\nFase finale: infliggi 6 DAN da perforazione al personaggio a cui associato e rimuovi l'effetto.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 $[K5] al personaggio a cui associato e rimuovi l'effetto.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio a cui associato e rimuovi l'effetto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Mani svelte","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato a questa carta ha usato un'abilità: se è equipaggiato con un'arma, riponi l'arma nella tua mano, e la volta successiva che giochi un'arma spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha usato un'abilità:</color> se è equipaggiato con un'{SPRITE_PRESET#3003}arma, riponi l'{SPRITE_PRESET#3003}arma nella tua mano, e la volta successiva che giochi un'{SPRITE_PRESET#3003}arma spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha usato un'abilità:</color> se è equipaggiato con un'{SPRITE_PRESET#3003}arma, riponi l'{SPRITE_PRESET#3003}arma nella tua mano, e la volta successiva che giochi un'{SPRITE_PRESET#3003}arma spendi 2 dadi elementali in meno."},"radicalvitality":{"id":127011,"name":"Vitalità radicale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando questo personaggio infligge o subisce DAN elementali: ottieni 1 accumulo di Vitalità radicale (cumulabile fino a 3 volte).\nFase finale: se il numero massimo di accumuli di Vitalità radicale viene raggiunto, il personaggio perde tutta la sua energia e tutti gli accumuli.","descriptionraw":"<color=#FFFFFFFF>Quando questo personaggio infligge o subisce DAN elementali:</color> ottieni 1 accumulo di <color=#FFFFFFFF>Vitalità radicale</color> (cumulabile fino a 3 volte).\\n<color=#FFFFFFFF>Fase finale:</color> se il numero massimo di accumuli di <color=#FFFFFFFF>Vitalità radicale</color> viene raggiunto, il personaggio perde tutta la sua energia e tutti gli accumuli.","descriptionreplaced":"<color=#FFFFFFFF>Quando questo personaggio infligge o subisce DAN elementali:</color> ottieni 1 accumulo di <color=#FFFFFFFF>Vitalità radicale</color> (cumulabile fino a 3 volte).\\n<color=#FFFFFFFF>Fase finale:</color> se il numero massimo di accumuli di <color=#FFFFFFFF>Vitalità radicale</color> viene raggiunto, il personaggio perde tutta la sua energia e tutti gli accumuli.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Furia del Re oni","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1, e i DAN fisici inflitti sono convertiti in DAN da Geo.\nDurata (in turni): 2\nDopo che il personaggio associato utilizza un attacco normale: ottiene Superforza superlativa (una volta per turno).","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1, e i $[K100] inflitti sono convertiti in $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Dopo che il personaggio associato utilizza un attacco normale:</color> ottiene $[K1007] (una volta per turno).","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>\\n<color=#FFFFFFFF>Dopo che il personaggio associato utilizza un attacco normale:</color> ottiene <color=#FFFFFFFF>Superforza superlativa</color> (una volta per turno).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Tecnica dell'iridescenza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un attacco normale: infliggi 1 DAN da Hydro.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Tecnica dell'iridescenza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: infliggi DAN da Hydro (potenziato dagli effetti positivi sull'ATT di Xingqiu).\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi $[K152] (potenziato dagli effetti positivi sull'ATT di Xingqiu).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (potenziato dagli effetti positivi sull'ATT di Xingqiu).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Macaron arcobaleno (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha subito DAN: ripristina 1 PS di questo personaggio.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha subito DAN:</color> ripristina 1 PS di questo personaggio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Macaron arcobaleno (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo aver subito DAN, ripristina 1 PS.","descriptionraw":"Dopo aver subito DAN, ripristina 1 PS.","descriptionreplaced":"Dopo aver subito DAN, ripristina 1 PS.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Spada della pioggia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce almeno 3 DAN: riduce di 1 i DAN subiti.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 3 DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 3 DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Spada della pioggia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce almeno 2 DAN: riduce di 1 i DAN subiti.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 2 DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce almeno 2 DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Spada della pioggia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: dimezza i DAN ricevuti.\nUtilizzi: 1","descriptionraw":"Quando il tuo personaggio attivo subisce DAN: dimezza i DAN ricevuti.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Quando il tuo personaggio attivo subisce DAN: dimezza i DAN ricevuti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Forza d'animo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 4 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 4 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 4 PS."},"rangedstance":{"id":112041,"name":"Posizione a distanza","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha usato Attacco caricato: applica Risacca al personaggio bersaglio.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato $[K51]:</color> applica $[K1005] al personaggio bersaglio.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato <color=#FFFFFFFF>Attacco caricato</color>:</color> applica <color=#FFFFFFFF>Risacca</color> al personaggio bersaglio.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Arco corvino","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"rebelliousshield":{"id":121013,"name":"Scudo ribelle","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> per difendere il tuo personaggio attivo (cumulabile fino a un massimo di 2 punti).","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Ventaglio di piume rosse (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il successivo cambio di personaggio che esegui nel turno attuale viene considerato come Azione rapida invece che Azione di combattimento, e consuma 1 dado elementale in meno.","descriptionraw":"Il successivo cambio di personaggio che esegui nel turno attuale viene considerato come $[K2] invece che $[K1], e consuma 1 dado elementale in meno.","descriptionreplaced":"Il successivo cambio di personaggio che esegui nel turno attuale viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color>, e consuma 1 dado elementale in meno."},"reflection":{"id":112031,"name":"Riflesso","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduci di 1 i DAN subiti.\nUtilizzi: 1.\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\nFase finale: rimuovi questa carta, infliggi 1 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>.\\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Riflesso","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: dimezza i DAN ricevuti.\nUtilizzi: 1.\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\nFase finale: rimuovi questa carta, infliggi 1 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>dimezza i DAN ricevuti.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>dimezza i DAN ricevuti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Rifrazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando dal personaggio associato a questa carta si passa a un altro personaggio: il costo di dadi elementali aumenta di 1.\nDurata (in turni): 2\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","descriptionraw":"<color=#FFFFFFFF>Quando dal personaggio associato a questa carta si passa a un altro personaggio:</color> il costo di dadi elementali aumenta di 1.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","descriptionreplaced":"<color=#FFFFFFFF>Quando dal personaggio associato a questa carta si passa a un altro personaggio:</color> il costo di dadi elementali aumenta di 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>\\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Rifrazione","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato subisce DAN da Hydro +1.\nQuando dal personaggio associato si passa a un altro personaggio: il costo di dadi elementali aumenta di 1.\nDurata (in turni): 3\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","descriptionraw":"Il personaggio associato subisce $[K102] +1.\\n<color=#FFFFFFFF>Quando dal personaggio associato si passa a un altro personaggio:</color> il costo di dadi elementali aumenta di 1.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","descriptionreplaced":"Il personaggio associato subisce {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> +1.\\n<color=#FFFFFFFF>Quando dal personaggio associato si passa a un altro personaggio:</color> il costo di dadi elementali aumenta di 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 3</color>\\n(È possibile applicare un solo stato di questo tipo per volta sullo stesso lato.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Danza acqualucente: Preparazione completata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Tagli turbinanti: Schema fisso.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Tagli turbinanti: Schema fisso</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Taglio acqualucente: Preparazione completata","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Tagli turbinanti: Attacco preventivo.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Tagli turbinanti: Attacco preventivo</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Cuore d'Oasi risorto","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato infligge DAN +3. \nDopo che il personaggio associato ha usato un'abilità: rimuovi il Nutrimento dell'Oasi sul tuo lato. Ripristina 1 PS del personaggio associato per ogni accumulo rimosso.","descriptionraw":"Il personaggio associato infligge DAN +3. \\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> rimuovi il <color=#FFFFFFFF>$[C127026]</color> sul tuo lato. Ripristina 1 PS del personaggio associato per ogni accumulo rimosso.","descriptionreplaced":"Il personaggio associato infligge DAN +3. \\n<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> rimuovi il <color=#FFFFFFFF>Nutrimento dell'Oasi</color> sul tuo lato. Ripristina 1 PS del personaggio associato per ogni accumulo rimosso.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Rinforzi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I cambi dei personaggi sono sempre considerati come Azione rapida anziché Azione di combattimento. Dopo aver sconfitto il personaggio avversario con Azione di combattimento: ottieni un turno aggiuntivo e puoi continuare a eseguire azioni.","descriptionraw":"I <color=#FFFFFFFF>cambi dei personaggi</color> sono sempre considerati come $[K2] anziché $[K1]. <color=#FFFFFFFF>Dopo aver sconfitto il personaggio avversario con $[K1]:</color> ottieni un turno aggiuntivo e puoi continuare a eseguire azioni.","descriptionreplaced":"I <color=#FFFFFFFF>cambi dei personaggi</color> sono sempre considerati come <color=#FFFFFFFF>Azione rapida</color> anziché <color=#FFFFFFFF>Azione di combattimento</color>. <color=#FFFFFFFF>Dopo aver sconfitto il personaggio avversario con <color=#FFFFFFFF>Azione di combattimento</color>:</color> ottieni un turno aggiuntivo e puoi continuare a eseguire azioni."},"rendingvortex":{"id":225021,"name":"Vortice lacerante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Dvalin si trova in campo con questa carta equipaggiata, quando il Collasso totale associato a un personaggio avversario viene rimosso: applica Collasso totale al prossimo personaggio inattivo avversario (una volta per turno).","descriptionraw":"Quando $[A2502] si trova in campo con questa carta equipaggiata, quando il <color=#FFFFFFFF>$[C125021]</color> associato a un personaggio avversario viene rimosso: applica <color=#FFFFFFFF>$[C125021]</color> al prossimo personaggio inattivo avversario (una volta per turno).","descriptionreplaced":"Quando Dvalin si trova in campo con questa carta equipaggiata, quando il <color=#FFFFFFFF>Collasso totale</color> associato a un personaggio avversario viene rimosso: applica <color=#FFFFFFFF>Collasso totale</color> al prossimo personaggio inattivo avversario (una volta per turno)."},"requiresappropriaterest":{"id":212131,"name":"Riposo adeguato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che la tua Sigewinne, che ha questa carta equipaggiata, ha usato Idroterapia rimbalzante: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1.","descriptionraw":"Dopo che la tua $[A1213], che ha questa carta equipaggiata, ha usato <color=#FFFFFFFF>$[S12132]</color>: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1.","descriptionreplaced":"Dopo che la tua Sigewinne, che ha questa carta equipaggiata, ha usato <color=#FFFFFFFF>Idroterapia rimbalzante</color>: le tue 2 iterazioni successive di abilità elementale o invocazione infliggono DAN +1."},"resistantform":{"id":100,"name":"Forma resistente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Il personaggio è immune agli effetti di Congelamento, Stordimento e Pietrificazione","descriptionraw":"Il personaggio è immune agli effetti di <color=#FFFFFFFF>Congelamento, Stordimento e Pietrificazione</color>","descriptionreplaced":"Il personaggio è immune agli effetti di <color=#FFFFFFFF>Congelamento, Stordimento e Pietrificazione</color>"},"revelry":{"id":112115,"name":"Baldoria","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Il tuo lato infligge DAN +1 (inclusi i DAN da Turbinio innescati dai personaggi). \nUtilizzi: 1 (Cumulabile all'infinito)","descriptionraw":"Il tuo lato infligge DAN +1 (inclusi i DAN da Turbinio innescati dai personaggi). \\n<color=#FFFFFFFF>$[K3]: 1</color> (Cumulabile all'infinito)","descriptionreplaced":"Il tuo lato infligge DAN +1 (inclusi i DAN da Turbinio innescati dai personaggi). \\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (Cumulabile all'infinito)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Baldoria","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Per ogni 10 punti, il tuo lato infligge DAN +1 (cumulabile all'infinito).\nFase finale: il numero di accumuli è dimezzato.","descriptionraw":"Per ogni 10 punti, il tuo lato infligge DAN +1 (cumulabile all'infinito).\\n<color=#FFFFFFFF>Fase finale:</color> il numero di accumuli è dimezzato.","descriptionreplaced":"Per ogni 10 punti, il tuo lato infligge DAN +1 (cumulabile all'infinito).\\n<color=#FFFFFFFF>Fase finale:</color> il numero di accumuli è dimezzato.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Prisma della rinascita","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Questo effetto inizia con 2 punti di energia prismatica. Quando il personaggio associato a questa carta viene sconfitto: fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene Immunità alla sconfitta e ripristina 1 PS. Dopodiché il personaggio viene afflitto da Debolezza esposta e subisce Rinascita energetica.\nMentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale: consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 DAN da perforazione).","descriptionraw":"Questo effetto inizia con 2 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene $[K54|s1] e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>$[C402011]</color> e subisce <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Mentre $[C402011] è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 $[K5]).","descriptionreplaced":"Questo effetto inizia con 2 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>Debolezza esposta</color> e subisce <color=#FFFFFFFF>Rinascita energetica</color>.\\n<color=#FFFFFFFF>Mentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 <color=#FFFFFFFF>DAN da perforazione</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Prisma della rinascita","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Questo effetto inizia con 4 punti di energia prismatica. Quando il personaggio associato a questa carta viene sconfitto: fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene Immunità alla sconfitta e ripristina 1 PS. Dopodiché il personaggio viene afflitto da Debolezza esposta e subisce Rinascita energetica.\nMentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale: consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 DAN da perforazione).","descriptionraw":"Questo effetto inizia con 4 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene $[K54|s1] e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>$[C402011]</color> e subisce <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Mentre $[C402011] è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 $[K5]).","descriptionreplaced":"Questo effetto inizia con 4 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>Debolezza esposta</color> e subisce <color=#FFFFFFFF>Rinascita energetica</color>.\\n<color=#FFFFFFFF>Mentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 <color=#FFFFFFFF>DAN da perforazione</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Prisma della rinascita","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Questo effetto inizia con 6 punti di energia prismatica. Quando il personaggio associato a questa carta viene sconfitto: fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene Immunità alla sconfitta e ripristina 1 PS. Dopodiché il personaggio viene afflitto da Debolezza esposta e subisce Rinascita energetica.\nMentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale: consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 DAN da perforazione).","descriptionraw":"Questo effetto inizia con 6 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene $[K54|s1] e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>$[C402011]</color> e subisce <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Mentre $[C402011] è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 $[K5]).","descriptionreplaced":"Questo effetto inizia con 6 punti di <color=#FFFFFFFF>energia prismatica</color>. <color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> fintanto che l'energia prismatica non è stata consumata completamente, il personaggio ottiene <color=#FFFFFFFF>Immunità alla sconfitta</color> e ripristina 1 PS. Dopodiché il personaggio viene afflitto da <color=#FFFFFFFF>Debolezza esposta</color> e subisce <color=#FFFFFFFF>Rinascita energetica</color>.\\n<color=#FFFFFFFF>Mentre Debolezza esposta è nel suo stato attivo, quando il personaggio associato subisce DAN da reazione elementale:</color> consuma 1 punto di energia prismatica. Se l'energia prismatica si esaurisce, il personaggio associato viene sconfitto (il personaggio subisce 15 <color=#FFFFFFFF>DAN da perforazione</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Rianimazione in ricarica","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Non puoi rianimare alcun personaggio con del cibo in questo turno.","descriptionraw":"Non puoi rianimare alcun personaggio con del {SPRITE_PRESET#3101}cibo in questo turno.","descriptionreplaced":"Non puoi rianimare alcun personaggio con del {SPRITE_PRESET#3101}cibo in questo turno.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Melodia del Gran Sogno (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi una carta arma o manufatto: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che giochi una carta {SPRITE_PRESET#3003}arma o {SPRITE_PRESET#3004}manufatto:</color> spendi 1 dado elementale in meno."},"rightfulreward":{"id":311408,"name":"Equa ricompensa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il Tripudio elementale del personaggio infligge DAN +2.\nDopo che il tuo personaggio attivo ha subito DAN o è stato guarito: ottieni 1 punto Principio di giustizia. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto Energia.","descriptionraw":"<color=#FFFFFFFF>Il Tripudio elementale del personaggio infligge DAN +2</color>.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> ottieni 1 punto <color=#FFFFFFFF>Principio di giustizia</color>. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Il Tripudio elementale del personaggio infligge DAN +2</color>.\\n<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> ottieni 1 punto <color=#FFFFFFFF>Principio di giustizia</color>. Se questa carta ha accumulato 3 punti, consumali e conferisci a questo personaggio 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Verdetto finale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Yanfei, che ha questa carta equipaggiata, usa un Attacco caricato: DAN inflitti +1 ai nemici con non più di 6 PS. Se viene innescato Sigillo scarlatto, pesca 1 carta al termine del conteggio delle abilità.","descriptionraw":"Quando $[A1308], che ha questa carta equipaggiata, usa un $[K51]: DAN inflitti +1 ai nemici con non più di 6 PS. Se viene innescato $[K1010], pesca 1 carta al termine del conteggio delle abilità.","descriptionreplaced":"Quando Yanfei, che ha questa carta equipaggiata, usa un <color=#FFFFFFFF>Attacco caricato</color>: DAN inflitti +1 ai nemici con non più di 6 PS. Se viene innescato <color=#FFFFFFFF>Sigillo scarlatto</color>, pesca 1 carta al termine del conteggio delle abilità."},"rimeflowrapier":{"id":221041,"name":"Stocco del Gelo fluente","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Operativo del Gelo, che ha questa carta equipaggiata, ha innescato Ombra di sangue: gli accumuli di Legame vitale del personaggio attivo avversario raddoppiano.","descriptionraw":"Dopo che <color=#FFFFFFFF>$[A2104]</color>, che ha questa carta equipaggiata, ha innescato <color=#FFFFFFFF>$[S21044]</color>: gli accumuli di <color=#FFFFFFFF>$[C122]</color> del personaggio attivo avversario raddoppiano.","descriptionreplaced":"Dopo che <color=#FFFFFFFF>Operativo del Gelo</color>, che ha questa carta equipaggiata, ha innescato <color=#FFFFFFFF>Ombra di sangue</color>: gli accumuli di <color=#FFFFFFFF>Legame vitale</color> del personaggio attivo avversario raddoppiano."},"rippleelectroedge":{"id":134031,"name":"Lama dei fulmini","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti da questo personaggio sono convertiti in DAN da Electro\nUtilizzi: 3","descriptionraw":"I $[K100] inflitti da questo personaggio sono convertiti in $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Lame ondulate","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Lame ondulate.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Lame ondulate</color>."},"riptide":{"id":112043,"name":"Risacca","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: applica Risacca al personaggio attivo.\n(Quando Tartaglia è in Posizione da mischia, infligge ulteriori DAN quando attacca il personaggio associato.)","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> applica Risacca al personaggio attivo.\\n(Quando <color=#FFFFFFFF>$[A1204]</color> è in <color=#FFFFFFFF>$[C112042]</color>, infligge ulteriori DAN quando attacca il personaggio associato.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> applica Risacca al personaggio attivo.\\n(Quando <color=#FFFFFFFF>Tartaglia</color> è in <color=#FFFFFFFF>Posizione da mischia</color>, infligge ulteriori DAN quando attacca il personaggio associato.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Rito del commiato","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou da parte del personaggio associato a questa carta costa 2 dadi elementali in meno.","descriptionraw":"In questo turno, l'utilizzo seguente di <color=#FFFFFFFF>$[S14082]</color> da parte del personaggio associato a questa carta costa 2 dadi elementali in meno.","descriptionreplaced":"In questo turno, l'utilizzo seguente di <color=#FFFFFFFF>Evocazione di Yakan: Sakura Sesshou</color> da parte del personaggio associato a questa carta costa 2 dadi elementali in meno."},"riteofresurrection":{"id":211081,"name":"Rito della rinascita","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Qiqi, che ha questa carta equipaggiata, usa Arte dell'Adeptus: Protettrice della fortuna, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).","descriptionraw":"Quando $[A1108], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S11083]</color>, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita).","descriptionreplaced":"Quando Qiqi, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Arte dell'Adeptus: Protettrice della fortuna</color>, rianima tutti i tuoi personaggi sconfitti e ne ripristina 2 PS (fino a 2 volte per ogni partita)."},"rockininaflamingworld":{"id":213121,"name":"Rock 'n' roll infernale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Xinyan, che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno).","descriptionraw":"Quando $[A1312], che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno).","descriptionreplaced":"Quando Xinyan, che ha questa carta equipaggiata, utilizza un'abilità: se hai 1 o nessuna carta nella tua mano, infliggi DAN +2 (una volta per turno)."},"rockpaperscissorscombopaper":{"id":124012,"name":"Combo carta, forbice, sasso: Carta","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Combo carta, forbice, sasso: Carta.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Combo carta, forbice, sasso: Carta</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Combo carta, forbice, sasso: Forbice","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Combo carta, forbice, sasso: Forbice.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Combo carta, forbice, sasso: Forbice</color>."},"rockypedestal":{"id":136031,"name":"Piedistallo di roccia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo Hilichurl attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo {SPRITE_PRESET#3502}Hilichurl attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo {SPRITE_PRESET#3502}Hilichurl attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Tuono crepitante dell'Abisso","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio associato non può usare abilità.\nFase finale: infliggi 6 DAN da perforazione al personaggio associato e rimuovi l'effetto.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 $[K5] al personaggio associato e rimuovi l'effetto.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>non può usare abilità</color>.\\n<color=#FFFFFFFF>Fase finale:</color> infliggi 6 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio associato e rimuovi l'effetto.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Tuono crepitante","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I tuoi personaggi infliggono DAN +1 ai personaggi affetti da Parafulmine.","descriptionraw":"I tuoi personaggi infliggono DAN +1 ai personaggi affetti da $[C124022].","descriptionreplaced":"I tuoi personaggi infliggono DAN +1 ai personaggi affetti da Parafulmine."},"rushinghoundswiftasthewind":{"id":216061,"name":"Segugio fuggente: Veloce come il vento","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Gorou si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto DAN da Geo: se Stendardo bellico del generale è in campo, pesca 1 carta (una volta per turno).","descriptionraw":"Quando $[A1606] si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto $[K106]: se <color=#FFFFFFFF>$[C116061]</color> è in campo, pesca 1 carta (una volta per turno).","descriptionreplaced":"Quando Gorou si trova in campo con questa carta equipaggiata, dopo che uno dei tuoi personaggi ha inflitto {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>: se <color=#FFFFFFFF>Stendardo bellico del generale</color> è in campo, pesca 1 carta (una volta per turno)."},"sacrificialbow":{"id":311202,"name":"Arco sacrificale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1 \nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno)."},"sacrificialfragments":{"id":311102,"name":"Frammenti sacrificali","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1 \nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno)."},"sacrificialgreatsword":{"id":311302,"name":"Spadone sacrificale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1 \nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno)."},"sacrificialsword":{"id":311502,"name":"Spada sacrificale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1 \nDopo che il personaggio ha usato un'abilità elementale: crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1 </color>\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> crea 1 dado elementale dello stesso tipo elementale del personaggio (una volta per turno)."},"sandanddreams":{"id":302205,"name":"Sabbia e sogni","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 3 dadi elementali in meno.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 3 dadi elementali in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 3 dadi elementali in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Rosso sangue","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Se la tua Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi DAN da Pyro +1.","descriptionraw":"Se la tua $[A1307], che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi $[K103] +1.","descriptionreplaced":"Se la tua Hu Tao, che ha questa carta equipaggiata, possiede non più di 6 PS: infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> +1."},"sapwoodblade":{"id":311507,"name":"Lama di alburno","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Lama di alburno (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che il personaggio esegue un attacco normale in questo turno, crea 2 dadi elementali dello stesso tipo del personaggio.","descriptionraw":"<color=#FFFFFFFF>La volta successiva che il personaggio esegue un attacco normale in questo turno</color>, crea 2 dadi elementali dello stesso tipo del personaggio.","descriptionreplaced":"<color=#FFFFFFFF>La volta successiva che il personaggio esegue un attacco normale in questo turno</color>, crea 2 dadi elementali dello stesso tipo del personaggio."},"sashimiplatterineffect":{"id":303308,"name":"Piatto di sashimi (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, gli attacchi normali di questo personaggio infliggono DAN +1.","descriptionraw":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> di questo personaggio infliggono DAN +1.","descriptionreplaced":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> di questo personaggio infliggono DAN +1."},"satiated":{"id":303300,"name":"Sazietà","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Non puoi mangiare altro cibo in questo turno","descriptionraw":"Non puoi mangiare altro {SPRITE_PRESET#3101}cibo in questo turno","descriptionreplaced":"Non puoi mangiare altro {SPRITE_PRESET#3101}cibo in questo turno","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Saurocracker (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, la volta successiva che questo personaggio usa una tecnica, consuma 1 dado elementale in meno.","descriptionraw":"In questo turno, la volta successiva che questo personaggio usa una {SPRITE_PRESET#3008}tecnica, consuma 1 dado elementale in meno.","descriptionreplaced":"In questo turno, la volta successiva che questo personaggio usa una {SPRITE_PRESET#3008}tecnica, consuma 1 dado elementale in meno."},"scarletseal":{"id":113081,"name":"Sigillo scarlatto","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio usa Attacco caricato: DAN inflitti +2.\nUtilizzi: 1 (cumulabile fino a 2 volte).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio usa $[K51]: </color>DAN inflitti +2.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio usa <color=#FFFFFFFF>Attacco caricato</color>: </color>DAN inflitti +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a 2 volte).","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Esaminare i punti deboli","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha utilizzato un'abilità: per ogni accumulo di questo effetto, esiste un 10% di probabilità di creare lo stato Colpisci dove fa più male. Dopodiché, il numero di accumuli di questo effetto viene dimezzato (arrotondato per difetto).","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha utilizzato un'abilità:</color> per ogni accumulo di questo effetto, esiste un 10% di probabilità di creare lo stato <color=#FFFFFFFF>$[C111133]</color>. Dopodiché, il numero di accumuli di questo effetto viene dimezzato (arrotondato per difetto).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha utilizzato un'abilità:</color> per ogni accumulo di questo effetto, esiste un 10% di probabilità di creare lo stato <color=#FFFFFFFF>Colpisci dove fa più male</color>. Dopodiché, il numero di accumuli di questo effetto viene dimezzato (arrotondato per difetto).","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Scottatura","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio subisce lo stato di Scottatura, perde tutti gli effetti bonus che aveva in origine.","descriptionraw":"Quando il personaggio subisce lo stato di Scottatura, perde tutti gli effetti bonus che aveva in origine.","descriptionreplaced":"Quando il personaggio subisce lo stato di Scottatura, perde tutti gli effetti bonus che aveva in origine."},"scorchingooyoroi":{"id":113112,"name":"Ooyoroi rovente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un attacco normale: infliggi 1 DAN da Pyro e crea 1 Barriera ardente.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 $[K103] e crea 1 <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> e crea 1 <color=#FFFFFFFF>Barriera ardente</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Ooyoroi rovente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un attacco normale: infliggi 1 DAN da Pyro e crea 1 Barriera ardente.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 $[K103] e crea 1 <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un attacco normale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> e crea 1 <color=#FFFFFFFF>Barriera ardente</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Benedizione dello scorpione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo Spirito del presagio: Scorpione di Pyro usa una Tecnica: rimuovi questo effetto, per ogni accumulo di Benedizione dello scorpione, DAN inflitti da questa iterazione della Tecnica +1.\n(Benedizione dello scorpione è cumulabile all'infinito.)","descriptionraw":"<color=#FFFFFFFF>Quando il tuo $[C123031] usa una $[K58]:</color> rimuovi questo effetto, per ogni accumulo di <color=#FFFFFFFF>Benedizione dello scorpione</color>, DAN inflitti da questa iterazione della $[K58] +1.\\n(<color=#FFFFFFFF>Benedizione dello scorpione</color> è cumulabile all'infinito.)","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo Spirito del presagio: Scorpione di Pyro usa una <color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>:</color> rimuovi questo effetto, per ogni accumulo di <color=#FFFFFFFF>Benedizione dello scorpione</color>, DAN inflitti da questa iterazione della <color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color> +1.\\n(<color=#FFFFFFFF>Benedizione dello scorpione</color> è cumulabile all'infinito.)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Apocalisse scorpionica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la tua Eremita maestra del folklore infuocato, che ha questa carta equipaggiata, è in campo e dopo aver usato Assalto ardente per sconfiggere un personaggio avversario: aggiungi 1 carta Spirito del presagio: Scorpione di Pyro alla tua mano.\nAlla fine del turno: genera 1 accumulo di Benedizione dello scorpione.","descriptionraw":"Quando la tua $[A2303], che ha questa carta equipaggiata, è in campo e dopo aver usato <color=#FFFFFFFF>$[S1230311]</color> per sconfiggere un personaggio avversario: aggiungi 1 carta <color=#FFFFFFFF>$[C123031]</color> alla tua mano.\\nAlla fine del turno: genera 1 accumulo di <color=#FFFFFFFF>$[C123032]</color>.","descriptionreplaced":"Quando la tua Eremita maestra del folklore infuocato, che ha questa carta equipaggiata, è in campo e dopo aver usato <color=#FFFFFFFF>Assalto ardente</color> per sconfiggere un personaggio avversario: aggiungi 1 carta <color=#FFFFFFFF>Spirito del presagio: Scorpione di Pyro</color> alla tua mano.\\nAlla fine del turno: genera 1 accumulo di <color=#FFFFFFFF>Benedizione dello scorpione</color>."},"seamlessshield":{"id":117053,"name":"Scudo assoluto","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Fornisce 1 punto Scudo, proteggendo il tuo personaggio attivo.\nQuando quest'effetto viene rimosso o generato nuovamente: infliggi 1 DAN da Dendro e ripristina i PS del tuo personaggio di 1.","descriptionraw":"Fornisce <color=#FFFFFFFF>1 punto $[K6]</color>, proteggendo il tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando quest'effetto viene rimosso o generato nuovamente:</color> infliggi 1 $[K107] e ripristina i PS del tuo personaggio di 1.","descriptionreplaced":"Fornisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color>, proteggendo il tuo personaggio attivo.\\n<color=#FFFFFFFF>Quando quest'effetto viene rimosso o generato nuovamente:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e ripristina i PS del tuo personaggio di 1.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Scoppio ausiliario","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver effettuato un cambio di personaggio in questo lato di campo: infligge 1 DAN da Pyro al personaggio attivato.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo aver effettuato un cambio di personaggio in questo lato di campo:</color> infligge 1 $[K103] al personaggio attivato.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver effettuato un cambio di personaggio in questo lato di campo:</color> infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio attivato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Seme di Skandha","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale: infligge 1 DAN da perforazione ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale:</color> infligge 1 $[K5] ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale:</color> infligge 1 <color=#FFFFFFFF>DAN da perforazione</color> ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Seme di Skandha","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale: infligge 1 DAN da Dendro ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale:</color> infligge 1 $[K107] ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio qualsiasi in possesso di un Seme di Skandha ha subito DAN da reazione elementale:</color> infligge 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> ai personaggi associati al Seme di Skandha sullo stesso lato del campo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Missile a ricerca","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando si effettua un cambio di personaggio in quest'area di gioco: infliggi 2 DAN fisici al personaggio attivato.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando si effettua un cambio di personaggio in quest'area di gioco:</color> infliggi 2 $[K100] al personaggio attivato.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando si effettua un cambio di personaggio in quest'area di gioco:</color> infliggi 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> al personaggio attivato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Ombra del re delle sabbie","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: pesca 1 carta (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta è il tuo personaggio attivo, se il personaggio avversario subisce DAN da reazione elementale: </color>pesca 1 carta (una volta per turno)."},"shakennotpurred":{"id":211021,"name":"Agitato, non \"miaoscolato\"","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Diona è equipaggiata con questa carta e crea una Scudo felino, punti Scudo +1.","descriptionraw":"Quando $[A1102] è equipaggiata con questa carta e crea una <color=#FFFFFFFF>$[C111021]</color>, punti $[K6] +1.","descriptionreplaced":"Quando Diona è equipaggiata con questa carta e crea una <color=#FFFFFFFF>Scudo felino</color>, punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> +1."},"sheercold":{"id":121022,"name":"Freddo estremo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 1 DAN da Cryo al personaggio associato.\nUtilizzi: 1\n\nQuando il personaggio ha Calore ardente associato, rimuovi questo effetto.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101] al personaggio associato.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nQuando il personaggio ha <color=#FFFFFFFF>$[C163011]</color> associato, rimuovi questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> al personaggio associato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>\\n\\nQuando il personaggio ha <color=#FFFFFFFF>Calore ardente</color> associato, rimuovi questo effetto.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Sbarramento con scudo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Taglio con scudo.\nDurante la preparazione di quest'abilità: conferisci al personaggio associato 2 punti Scudo.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S34085]</color>.\\n<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci al personaggio associato 2 punti $[K6].","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Taglio con scudo</color>.\\n<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci al personaggio associato 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Scudo di passione","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Scudo di trasporto sicuro","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 2 punti Scudo al tuo personaggio attivo.","descriptionraw":"Conferisce <color=#FFFFFFFF>2 punti $[K6]</color> al tuo personaggio attivo.","descriptionreplaced":"Conferisce <color=#FFFFFFFF>2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Scudo delle nuvole turbinanti","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Durante la preparazione di quest'abilità: conferisci 2 punti Scudo al personaggio associato.","descriptionraw":"<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci 2 punti $[K6] al personaggio associato.","descriptionreplaced":"<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio associato.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Scudo delle nuvole turbinanti","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Durante la preparazione dell'abilità: DAN subiti -50%.","descriptionraw":"<color=#FFFFFFFF>Durante la preparazione dell'abilità:</color> DAN subiti -50%.","descriptionreplaced":"<color=#FFFFFFFF>Durante la preparazione dell'abilità:</color> DAN subiti -50%.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Scudo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Ogni accumulo diminuisce di 1 i DAN subiti da questo personaggio (cumulabile fino all'infinito).","descriptionraw":"Ogni accumulo diminuisce di 1 i DAN subiti da questo personaggio (cumulabile fino all'infinito).","descriptionreplaced":"Ogni accumulo diminuisce di 1 i DAN subiti da questo personaggio (cumulabile fino all'infinito).","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Scudo","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo al tuo personaggio attivo (cumulabile all'infinito).","descriptionraw":"Conferisce <color=#FFFFFFFF>1 punto $[K6]</color> al tuo personaggio attivo (cumulabile all'infinito).","descriptionreplaced":"Conferisce <color=#FFFFFFFF>1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color></color> al tuo personaggio attivo (cumulabile all'infinito).","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Reminiscenza di Shimenawa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità elementale: spendi 1 dado elementale in meno (una volta per turno).\nSe il personaggio ha almeno 2 punti Energia, i suoi attacchi normali e le sue abilità elementali infliggono DAN +1.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\nSe il personaggio ha almeno 2 punti $[K310], i suoi attacchi normali e le sue abilità elementali infliggono DAN +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità elementale:</color> spendi 1 dado elementale in meno (una volta per turno).\\nSe il personaggio ha almeno 2 punti <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, i suoi attacchi normali e le sue abilità elementali infliggono DAN +1."},"shootingstar":{"id":111092,"name":"Stella cadente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che un tuo personaggio ha usato un'abilità: accumula 1 Stella notturna. Se hai almeno 4 Stelle notturne, consuma 4 Stelle notturne e infliggi 1 DAN da Cryo (anche l'abilità che causa questo stato di combattimento innesca questo effetto).\nQuando questo stato di combattimento viene causato di nuovo: accumula 2 Stelle notturne.","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> accumula 1 <color=#FFFFFFFF>Stella notturna</color>. Se hai almeno 4 <color=#FFFFFFFF>Stelle notturne</color>, consuma 4 <color=#FFFFFFFF>Stelle notturne</color> e infliggi 1 $[K101] (anche l'abilità che causa questo stato di combattimento innesca questo effetto).\\n<color=#FFFFFFFF>Quando questo stato di combattimento viene causato di nuovo:</color> accumula 2 <color=#FFFFFFFF>Stelle notturne</color>.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha usato un'abilità:</color> accumula 1 <color=#FFFFFFFF>Stella notturna</color>. Se hai almeno 4 <color=#FFFFFFFF>Stelle notturne</color>, consuma 4 <color=#FFFFFFFF>Stelle notturne</color> e infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> (anche l'abilità che causa questo stato di combattimento innesca questo effetto).\\n<color=#FFFFFFFF>Quando questo stato di combattimento viene causato di nuovo:</color> accumula 2 <color=#FFFFFFFF>Stelle notturne</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Stella cadente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che uno dei tuoi personaggi ha usato un'abilità: ottieni 1 Stella notturna. Se possiedi almeno 5 Stelle notturne, ne puoi consumare 5 per infliggere 1 DAN da Cryo. Dopodiché, DAN effetto +1.","descriptionraw":"<color=#FFFFFFFF>Dopo che uno dei tuoi personaggi ha usato un'abilità:</color> ottieni 1 <color=#FFFFFFFF>Stella notturna</color>. Se possiedi almeno 5 <color=#FFFFFFFF>Stelle notturne</color>, ne puoi consumare 5 per infliggere 1 $[K151]. Dopodiché, DAN effetto +1.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che uno dei tuoi personaggi ha usato un'abilità:</color> ottieni 1 <color=#FFFFFFFF>Stella notturna</color>. Se possiedi almeno 5 <color=#FFFFFFFF>Stelle notturne</color>, ne puoi consumare 5 per infliggere 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Dopodiché, DAN effetto +1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Santuario di Maya","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio innesca una reazione elementale: DAN +1.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>DAN +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Santuario di Maya","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio innesca una reazione elementale: ulteriori DAN +1.\nDurata (in turni): 3","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>ulteriori DAN +1.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>ulteriori DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Santuario di Maya","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Gli avversari subiscono DAN da reazione elementale +3.\nDurata (in turni): 2","descriptionraw":"Gli avversari subiscono DAN da reazione elementale +3.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Gli avversari subiscono DAN da reazione elementale +3.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Santuario di Maya","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio innesca una reazione elementale: ulteriori DAN +2.\nDurata (in turni): 3","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>ulteriori DAN +2.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio innesca una reazione elementale: </color>ulteriori DAN +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Segno di debolezza","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_ABC"],"description":"Ogni accumulo aumenta di 1 i DAN subiti dai tuoi personaggi.","descriptionraw":"Ogni accumulo aumenta di 1 i DAN subiti dai tuoi personaggi.","descriptionreplaced":"Ogni accumulo aumenta di 1 i DAN subiti dai tuoi personaggi.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Peccato d'orgoglio","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kujou Sara è attiva e viene equipaggiata con questa carta, le abilità elementali e i Tripudi elementali di tutti gli alleati di Electro con Copertura della Piuma corvina infliggono DAN +1.","descriptionraw":"Quando $[A1406] è attiva e viene equipaggiata con questa carta, le <color=#FFFFFFFF>abilità elementali</color> e i <color=#FFFFFFFF>Tripudi elementali</color> di tutti gli alleati di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> con <color=#FFFFFFFF>$[C114063]</color> infliggono DAN +1.","descriptionreplaced":"Quando Kujou Sara è attiva e viene equipaggiata con questa carta, le <color=#FFFFFFFF>abilità elementali</color> e i <color=#FFFFFFFF>Tripudi elementali</color> di tutti gli alleati di {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> con <color=#FFFFFFFF>Copertura della Piuma corvina</color> infliggono DAN +1."},"skivingnewandimproved":{"id":215071,"name":"Pigrizia: Nuove tecniche","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Sayu, che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno).","descriptionraw":"Quando $[A1507], che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno).","descriptionreplaced":"Quando Sayu, che ha questa carta equipaggiata, è il personaggio attivo, pesca 2 carte quando inneschi una reazione di Turbinio (una volta per turno)."},"skyladder":{"id":115101,"name":"Scala celeste","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando usi Cambia personaggio: spendi 1 dado elementale in meno.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Atlante celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"skywardblade":{"id":311504,"name":"Lama celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"skywardharp":{"id":311203,"name":"Arpa celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"skywardpatrol":{"id":402014,"name":"Vigilante celeste","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: previeni 2 DAN.\nUtilizzi: 3 Una volta terminati tutti gli utilizzi, il personaggio entra nello stato \"Caduta estenuante\".","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 2 DAN.\\n<color=#FFFFFFFF>$[K3]: 3</color> Una volta terminati tutti gli utilizzi, il personaggio entra nello stato \"$[C402015]\".","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> previeni 2 DAN.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color> Una volta terminati tutti gli utilizzi, il personaggio entra nello stato \"Caduta estenuante\".","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Orgoglio celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"skywardspine":{"id":311403,"name":"Lancia d'osso celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"skywardsword":{"id":133089,"name":"Spada celeste","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.\nUna volta per turno: DAN da attacco normale inflitti da questo personaggio +1.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> DAN da <color=#FFFFFFFF>attacco normale</color> inflitti da questo personaggio +1."},"snappysilhouette":{"id":111101,"name":"Sagoma vivida","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 1 DAN da Cryo ai personaggi associati. Se gli Utilizzi rimanenti sono pari a 1 e il personaggio associato è sotto l'effetto di Cryo, questo attacco infligge DAN +1.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101] ai personaggi associati. Se gli $[K3] rimanenti sono pari a 1 e il personaggio associato è sotto l'effetto di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, questo attacco infligge DAN +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> ai personaggi associati. Se gli <color=#FFFFFFFF>Utilizzi</color> rimanenti sono pari a 1 e il personaggio associato è sotto l'effetto di {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, questo attacco infligge DAN +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Sagoma vivida","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: infliggi 2 DAN da Cryo ai personaggi associati.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K151] ai personaggi associati.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> ai personaggi associati.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Librarsi nel vento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FALL_ATTACK"],"description":"Quando un personaggio usa un attacco normale: questa abilità è considerata come un Attacco in picchiata e infligge DAN +1. Al termine dell'abilità, infliggi 1 DAN da Anemo.\nUtilizzi:1","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio usa un attacco normale:</color> questa abilità è considerata come un $[K52] e infligge DAN +1. Al termine dell'abilità, infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]:1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio usa un attacco normale:</color> questa abilità è considerata come un <color=#FFFFFFFF>Attacco in picchiata</color> e infligge DAN +1. Al termine dell'abilità, infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>:1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Goccia d'acqua sorgiva","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che Neuvillette ha usato un attacco normale: ripristina 2 PS di Neuvillette. Se Neuvillette è il personaggio attivo, esegui Preparazione abilità: Equo giudizio.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"<color=#FFFFFFFF>Dopo che $[A1210] ha usato un attacco normale:</color> ripristina 2 PS di $[A1210]. Se $[A1210] è il personaggio attivo, esegui $[K53]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che Neuvillette ha usato un attacco normale:</color> ripristina 2 PS di Neuvillette. Se Neuvillette è il personaggio attivo, esegui <color=#FFFFFFFF>Preparazione abilità</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Equo giudizio</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 3 volte).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Schizzi e scintille","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando un personaggio della squadra a cui è associato Schizzi e scintille usa un'abilità: infligge 2 DAN da Pyro al personaggio attivo della squadra.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio della squadra a cui è associato Schizzi e scintille usa un'abilità:</color> infligge 2 $[K103] al personaggio attivo della squadra.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio della squadra a cui è associato Schizzi e scintille usa un'abilità:</color> infligge 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> al personaggio attivo della squadra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Lancia fiorente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Lancia fiorente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Lancia fiorente</color>."},"spearflourish-01":{"id":176072,"name":"Lancia fiorente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Lancia fiorente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Lancia fiorente</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Spirito del presagio: Serpente spirituale di Dendro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Lamascaglie di rampicanti\nUtilizzi: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Lamascaglie di rampicanti\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Spirito del presagio: Scorpione di Pyro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Quando il personaggio associato subisce DAN: se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 Benedizione dello scorpione (non più di due volte per ogni turno).\nTecnica: Assalto ardente\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 <color=#FFFFFFFF>$[C123032]</color> (non più di due volte per ogni turno).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN:</color> se possibile, rimuovi 1 punto Energia per prevenire 1 DAN, poi crea 1 <color=#FFFFFFFF>Benedizione dello scorpione</color> (non più di due volte per ogni turno).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assalto ardente\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Risveglio dello Spirito del presagio: Cryo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1 e i DAN fisici sono convertiti in DAN da Cryo.\nQuesto personaggio subisce DAN da Cryo +2.\nDurata (in turni): 2","descriptionraw":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i $[K100] sono convertiti in $[K101].\\nQuesto personaggio subisce $[K101] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> sono convertiti in {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\nQuesto personaggio subisce {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Risveglio dello Spirito del presagio: Electro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1 e i DAN fisici sono convertiti in DAN da Electro.\nQuesto personaggio subisce DAN da Electro +2.\nDurata (in turni): 2","descriptionraw":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i $[K100] sono convertiti in $[K104].\\nQuesto personaggio subisce $[K104] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> sono convertiti in {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\nQuesto personaggio subisce {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Risveglio dello Spirito del presagio: Hydro","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1 e i DAN fisici sono convertiti in DAN da Hydro.\nQuesto personaggio subisce DAN da Hydro +2.\nDurata (in turni): 2","descriptionraw":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i $[K100] sono convertiti in $[K102].\\nQuesto personaggio subisce $[K102] +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\nQuesto personaggio subisce {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Benedizione del serpente spirituale","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo Spirito del presagio: Serpente spirituale di Dendro usa una Tecnica: DAN inflitti da questa Tecnica +1, e non consuma gli Utilizzi di Spirito del presagio: Serpente spirituale di Dendro.\nUtilizzi: 1 (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo $[C127032] usa una $[K58]</color>: DAN inflitti da questa $[K58] +1, e non consuma gli $[K3] di $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo Spirito del presagio: Serpente spirituale di Dendro usa una <color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color></color>: DAN inflitti da questa <color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color> +1, e non consuma gli <color=#FFFFFFFF>Utilizzi</color> di Spirito del presagio: Serpente spirituale di Dendro.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile all'infinito).","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Turbinio del Serpente spirituale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la tua Eremita danzatrice dell'anello floreale, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con Spirito del presagio: Serpente spirituale di Dendro associato: infliggi 1 DAN da Dendro (una volta per turno).","descriptionraw":"Quando la tua <color=#FFFFFFFF>$[A2703]</color>, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con <color=#FFFFFFFF>$[C127032]</color> associato: infliggi 1 $[K107] (una volta per turno).","descriptionreplaced":"Quando la tua <color=#FFFFFFFF>Eremita danzatrice dell'anello floreale</color>, che ha questa carta equipaggiata, è in campo, quando passi dal tuo personaggio attivo a un personaggio con <color=#FFFFFFFF>Spirito del presagio: Serpente spirituale di Dendro</color> associato: infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (una volta per turno)."},"splendoroftranquilwaters":{"id":311508,"name":"Fulgore delle placide acque","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Dopo che un tuo personaggio ha subito DAN o è stato guarito: questa carta ottiene 1 punto Lagoluce.\nQuando questo personaggio usa un attacco normale: se hai già accumulato 12 punti Lagoluce, consuma 12 punti, questa abilità costa elemento indefinito ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha subito DAN o è stato guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Lagoluce</color>.\\n<color=#FFFFFFFF>Quando questo personaggio usa un attacco normale:</color> se hai già accumulato 12 punti <color=#FFFFFFFF>Lagoluce</color>, consuma 12 punti, questa abilità costa $[K309] ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un tuo personaggio ha subito DAN o è stato guarito:</color> questa carta ottiene 1 punto <color=#FFFFFFFF>Lagoluce</color>.\\n<color=#FFFFFFFF>Quando questo personaggio usa un attacco normale:</color> se hai già accumulato 12 punti <color=#FFFFFFFF>Lagoluce</color>, consuma 12 punti, questa abilità costa <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> ×2 in meno, infligge DAN +1 e ripristina 1 PS del personaggio associato (una volta per turno).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Germoglio","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un'abilità per innescare Reazioni di Dendro: infliggi 1 DAN da Dendro (una volta per turno).\nDurata (in turni): 1","descriptionraw":"Dopo che il tuo personaggio ha usato un'abilità per innescare $[K217]: infliggi 1 $[K107] (una volta per turno).\\n$[K4]: 1","descriptionreplaced":"Dopo che il tuo personaggio ha usato un'abilità per innescare <color=#7EC236FF>{SPRITE_PRESET#2107}Reazioni di Dendro</color>: infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (una volta per turno).\\n<color=#FFFFFFFF>Durata (in turni)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Arena della Fiamma sacra (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Onesta rettitudine","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase finale: quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.","descriptionraw":"Fase finale: quando $[A1309], che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio.","descriptionreplaced":"Fase finale: quando Dehya, che ha questa carta equipaggiata, possiede non più di 6 PS, ripristina 2 PS del personaggio."},"starwicker":{"id":115102,"name":"Giuncostella","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Assistenza adeptica\nUtilizzi: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assistenza adeptica\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Respiro regolare","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Chongyun, che ha questa carta equipaggiata, crea un Campo di gelo Chonghua, ottiene gli effetti seguenti: gli attacchi normali dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.","descriptionraw":"Quando $[A1104], che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>$[C111041]</color>, ottiene gli effetti seguenti: gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1.","descriptionreplaced":"Quando Chongyun, che ha questa carta equipaggiata, crea un <color=#FFFFFFFF>Campo di gelo Chonghua</color>, ottiene gli effetti seguenti: gli <color=#FFFFFFFF>attacchi normali</color> dei tuoi personaggi che brandiscono spada, claymore o lancia infliggono DAN +1."},"stealth":{"id":123011,"name":"Furtività","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN subiti dal personaggio associato si riducono di 1, i DAN inflitti aumentano di 1.\nUtilizzi: 2","descriptionraw":"I DAN subiti dal personaggio associato si riducono di 1, i DAN inflitti aumentano di 1.\\n$[K3]: 2","descriptionreplaced":"I DAN subiti dal personaggio associato si riducono di 1, i DAN inflitti aumentano di 1.\\n<color=#FFFFFFFF>Utilizzi</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Furtività","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN subiti dal personaggio che ottiene questo stato si riducono di 1 e i DAN inflitti aumentano di 1.\nUtilizzi: 3\nI DAN fisici inflitti da questo personaggio sono convertiti in DAN da Pyro.","descriptionraw":"I DAN subiti dal personaggio che ottiene questo stato si riducono di 1 e i DAN inflitti aumentano di 1.\\n$[K3]: 3\\nI $[K100] inflitti da questo personaggio sono convertiti in $[K103].","descriptionreplaced":"I DAN subiti dal personaggio che ottiene questo stato si riducono di 1 e i DAN inflitti aumentano di 1.\\n<color=#FFFFFFFF>Utilizzi</color>: 3\\nI {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio sono convertiti in {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Predatore di stelle","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Fischl viene equipaggiata con questa carta, invoca Oz, e quando Fischl usa un attacco normale infliggi 2 DAN da Electro (consuma Utilizzi).","descriptionraw":"Quando $[A1401] viene equipaggiata con questa carta, invoca <color=#FFFFFFFF>$[C114011]</color>, e quando $[A1401] usa un <color=#FFFFFFFF>attacco normale</color> infliggi 2 $[K104] (consuma $[K3]).","descriptionreplaced":"Quando Fischl viene equipaggiata con questa carta, invoca <color=#FFFFFFFF>Oz</color>, e quando Fischl usa un <color=#FFFFFFFF>attacco normale</color> infliggi 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (consuma <color=#FFFFFFFF>Utilizzi</color>)."},"sternfrostprism":{"id":221031,"name":"Prisma del gelo inamovibile","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Ipostasi di Cryo ha questa carta equipaggiata e innesca Nucleo cristallino di Cryo: applica Freddo estremo al personaggio attivo avversario.","descriptionraw":"Quando $[A2103] ha questa carta equipaggiata e innesca <color=#FFFFFFFF>$[C121034]</color>: applica <color=#FFFFFFFF>$[K1016]</color> al personaggio attivo avversario.","descriptionreplaced":"Quando Ipostasi di Cryo ha questa carta equipaggiata e innesca <color=#FFFFFFFF>Nucleo cristallino di Cryo</color>: applica <color=#FFFFFFFF>Freddo estremo</color> al personaggio attivo avversario."},"stoneandcontractsineffect":{"id":303182,"name":"Roccia e Contratti (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"All'inizio della fase di azione: crea Omnielemento ×3 e pesca 1 carta, poi rimuovi questo effetto.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea $[K411] ×3 e pesca 1 carta, poi rimuovi questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> crea <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×3 e pesca 1 carta, poi rimuovi questo effetto."},"stonedrakeguardianstance":{"id":136052,"name":"Drago della pietra: Posizione di difesa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando lo Spirito del presagio: Drago della pietra è in gioco e Eremita Litoincantatore subisce DAN: i DAN subiti sono ridotti di 2. Prevenendo DAN da Geo consumi Utilizzi aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","descriptionraw":"<color=#FFFFFFFF>Quando lo $[C136051] è in gioco e $[A3606] subisce DAN:</color> i DAN subiti sono ridotti di 2. Prevenendo $[K106] consumi $[K3] aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","descriptionreplaced":"<color=#FFFFFFFF>Quando lo Spirito del presagio: Drago della pietra è in gioco e Eremita Litoincantatore subisce DAN:</color> i DAN subiti sono ridotti di 2. Prevenendo {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> consumi <color=#FFFFFFFF>Utilizzi</color> aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Sfaccettature della pietra: Assorbimento elementale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio può assorbire il potere degli elementi Cryo/Hydro/Pyro/Electro, e in base all'elemento assorbito ottiene l'abilità Ondata glaciale/Rimprovero torrenziale/Rimprovero ardente/Ondata fulminea (il personaggio può assorbire un solo tipo elementale per volta e questo stato registra il tipo elementale precedentemente assorbito).\nDopo che questo personaggio ha assorbito un elemento diverso da quello precedente: crea 1 dado elementale del tipo di elemento che è stato appena assorbito.","descriptionraw":"Il personaggio può assorbire il potere degli elementi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, e in base all'elemento assorbito ottiene l'abilità {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color> (il personaggio può assorbire un solo tipo elementale per volta e questo stato registra il tipo elementale precedentemente assorbito).\\n<color=#FFFFFFFF>Dopo che questo personaggio ha assorbito un elemento diverso da quello precedente:</color> crea 1 dado elementale del tipo di elemento che è stato appena assorbito.","descriptionreplaced":"Il personaggio può assorbire il potere degli elementi {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, e in base all'elemento assorbito ottiene l'abilità {SPRITE_PRESET#2101}<color=#99FFFFFF>Ondata glaciale</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Rimprovero torrenziale</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Rimprovero ardente</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Ondata fulminea</color> (il personaggio può assorbire un solo tipo elementale per volta e questo stato registra il tipo elementale precedentemente assorbito).\\n<color=#FFFFFFFF>Dopo che questo personaggio ha assorbito un elemento diverso da quello precedente:</color> crea 1 dado elementale del tipo di elemento che è stato appena assorbito.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Sfaccettature della pietra: Cristallizzazione elementale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che questo personaggio ha subito DAN da Cryo/Hydro/Pyro/Electro: se questo personaggio attualmente non ha assorbito il potere di questo elemento, rimuovi questo effetto e il personaggio effettuerà l'Assorbimento elementale.","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN da</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: se questo personaggio attualmente non ha assorbito il potere di questo elemento, rimuovi questo effetto e il personaggio effettuerà l'$[K1012].","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha subito DAN da</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: se questo personaggio attualmente non ha assorbito il potere di questo elemento, rimuovi questo effetto e il personaggio effettuerà l'<color=#FFFFFFFF>Assorbimento elementale</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Sfaccettature della pietra: Evocazione elementale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: il personaggio assorbe un potere elementale diverso a seconda di quello che già possiede.\nSe non è ancora stato assorbito alcun elemento o se attualmente ha già assorbito Electro, assorbe il potere dell'elemento Hydro.\nSe attualmente ha già assorbito Hydro, assorbe il potere dell'elemento Cryo.\n Se attualmente ha già assorbito Cryo, assorbe il potere dell'elemento Pyro.\nSe attualmente ha già assorbito Pyro assorbe il potere dell'elemento Electro.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> il personaggio assorbe un potere elementale diverso a seconda di quello che già possiede.\\nSe non è ancora stato assorbito alcun elemento o se attualmente ha già assorbito {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSe attualmente ha già assorbito {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\n Se attualmente ha già assorbito {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSe attualmente ha già assorbito {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> assorbe il potere dell'elemento {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> il personaggio assorbe un potere elementale diverso a seconda di quello che già possiede.\\nSe non è ancora stato assorbito alcun elemento o se attualmente ha già assorbito {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSe attualmente ha già assorbito {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\n Se attualmente ha già assorbito {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, assorbe il potere dell'elemento {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSe attualmente ha già assorbito {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color> assorbe il potere dell'elemento {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>."},"stoneforce":{"id":126012,"name":"Forza della pietra","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Geo.\nUna volta per turno: il personaggio infligge DAN +1.\nUna volta che il Mantodipietra associato al personaggio viene rimosso, rimuovi anche questo stato.","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K106].\\n<color=#FFFFFFFF>Una volta per turno:</color> il personaggio infligge DAN +1.\\n<color=#FFFFFFFF>Una volta che il $[C126011] associato al personaggio viene rimosso</color>, rimuovi anche questo stato.","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF>Una volta per turno:</color> il personaggio infligge DAN +1.\\n<color=#FFFFFFFF>Una volta che il Mantodipietra associato al personaggio viene rimosso</color>, rimuovi anche questo stato."},"stonehide":{"id":126011,"name":"Mantodipietra","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato subisce DAN: riduci 1 DAN. Quando i DAN da Geo diminuiscono, consumi 1 Utilizzi in più.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci 1 DAN. Quando i $[K106] diminuiscono, consumi 1 $[K3] in più.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato subisce DAN: </color>riduci 1 DAN. Quando i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> diminuiscono, consumi 1 <color=#FFFFFFFF>Utilizzi</color> in più.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Mantodipietra riforgiato","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario, il Lawachurl Mantodipietra si associa di nuovo a Mantodipietra e Forza della pietra.","descriptionraw":"Quando il $[A2601], che ha questa carta equipaggiata, sconfigge un personaggio avversario, il $[A2601] si associa di nuovo a <color=#FFFFFFFF>$[C126011]</color> e <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Quando il Lawachurl Mantodipietra, che ha questa carta equipaggiata, sconfigge un personaggio avversario, il Lawachurl Mantodipietra si associa di nuovo a <color=#FFFFFFFF>Mantodipietra</color> e <color=#FFFFFFFF>Forza della pietra</color>."},"stormstream":{"id":144,"name":"Scossa continua","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio associato ha usato un'abilità: ogni accumulo infligge 1 DAN da perforazione al personaggio associato (cumulabile all'infinito).\nFase finale: il numero degli accumuli viene dimezzato.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo infligge 1 $[K5] al personaggio associato (cumulabile all'infinito).\\n<color=#FFFFFFFF>Fase finale:</color> il numero degli accumuli viene dimezzato.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio associato ha usato un'abilità:</color> ogni accumulo infligge 1 <color=#FFFFFFFF>DAN da perforazione</color> al personaggio associato (cumulabile all'infinito).\\n<color=#FFFFFFFF>Fase finale:</color> il numero degli accumuli viene dimezzato.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Barriera vento di tempesta","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Sferzata violenta.\nDurante la preparazione di quest'abilità: conferisci al personaggio associato 2 punti Scudo. Nel frattempo, se il personaggio subisce DAN da Hydro/da Pyro/da Cryo/da Electro, Sferzata violenta infligge DAN +1 e il suo tipo di DAN viene convertito nell'elemento corrispondente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci al personaggio associato 2 punti $[K6]. Nel frattempo, se il personaggio subisce DAN <color=#80C0FFFF>{SPRITE_PRESET#2102}da Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}da Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}da Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}da Electro</color>, $[S35025] infligge DAN +1 e il suo tipo di DAN viene convertito nell'elemento corrispondente.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Sferzata violenta</color>.\\n<color=#FFFFFFFF>Durante la preparazione di quest'abilità:</color> conferisci al personaggio associato 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>. Nel frattempo, se il personaggio subisce DAN <color=#80C0FFFF>{SPRITE_PRESET#2102}da Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}da Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}da Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}da Electro</color>, Sferzata violenta infligge DAN +1 e il suo tipo di DAN viene convertito nell'elemento corrispondente.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Zona di burrasca","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando usi Cambia personaggio: spendi 1 dado elementale in meno.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Zona di burrasca","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio usa \"Cambia personaggio\": consumi 1 dado elementale in meno. Quando si attiva questo effetto, l'attacco normale seguente durante il turno in corso costa 1 elemento indefinito in meno.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio usa \"Cambia personaggio\":</color> consumi 1 dado elementale in meno. Quando si attiva questo effetto, l'attacco normale seguente durante il turno in corso costa 1 $[K309] in meno.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio usa \"Cambia personaggio\":</color> consumi 1 dado elementale in meno. Quando si attiva questo effetto, l'attacco normale seguente durante il turno in corso costa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Zona di burrasca","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando cambi personaggio: questa è considerata un'azione rapida.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando cambi personaggio:</color> questa è considerata un'azione rapida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando cambi personaggio:</color> questa è considerata un'azione rapida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Riserva strategica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Ningguang si trova sul campo con questa carta equipaggiata, Paravento di giada ti permette di infliggere DAN da Geo +1.","descriptionraw":"Quando $[A1601] si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>$[C116011]</color> ti permette di infliggere <color=#FFE699FF>$[K106]</color> +1.","descriptionreplaced":"Quando Ningguang si trova sul campo con questa carta equipaggiata, <color=#FFFFFFFF>Paravento di giada</color> ti permette di infliggere <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color></color> +1."},"streamingsurge":{"id":222011,"name":"Ondata torrenziale","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando la Rhodeia di Loch, che ha questa carta equipaggiata, usa Correnti e maree: tutte le tue invocazioni ottengono Utilizzi +1.","descriptionraw":"Quando la $[A2201], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S22014]</color>: tutte le tue invocazioni ottengono $[K3] +1.","descriptionreplaced":"Quando la Rhodeia di Loch, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Correnti e maree</color>: tutte le tue invocazioni ottengono <color=#FFFFFFFF>Utilizzi</color> +1."},"strictlyprohibited":{"id":301018,"name":"Divieto assoluto","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, gli effetti delle carte evento giocate su questo lato del campo vengono annullati.\nUtilizzi: 1","descriptionraw":"In questo turno, gli effetti delle carte evento giocate su questo lato del campo vengono annullati.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"In questo turno, gli effetti delle carte evento giocate su questo lato del campo vengono annullati.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Colpisci dove fa più male","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando infliggi DAN da abilità: rimuovi questo stato e raddoppia i DAN inflitti.","descriptionraw":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e raddoppia i DAN inflitti.","descriptionreplaced":"<color=#FFFFFFFF>Quando infliggi DAN da abilità:</color> rimuovi questo stato e raddoppia i DAN inflitti."},"structuration":{"id":217061,"name":"Strutturazione","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Alhaitham, che ha questa carta equipaggiata, usa Campo specifico: Catene fenomeniche, se il personaggio consuma uno Specchio cesellaluce con Durata (in turni) pari almeno a 1, associa sempre Specchio cesellaluce con Durata (in turni) pari a 3 e pesca 1 carta.","descriptionraw":"Quando $[A1706], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S17063]</color>, se il personaggio consuma uno <color=#FFFFFFFF>$[C117061]</color> con $[K4] pari almeno a 1, associa sempre <color=#FFFFFFFF>$[C117061]</color> con $[K4] pari a 3 e pesca 1 carta.","descriptionreplaced":"Quando Alhaitham, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Campo specifico: Catene fenomeniche</color>, se il personaggio consuma uno <color=#FFFFFFFF>Specchio cesellaluce</color> con <color=#FFFFFFFF>Durata (in turni)</color> pari almeno a 1, associa sempre <color=#FFFFFFFF>Specchio cesellaluce</color> con <color=#FFFFFFFF>Durata (in turni)</color> pari a 3 e pesca 1 carta."},"stun":{"id":100001,"name":"Stordimento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Il personaggio non può usare le abilità (dura fino alla fine del turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio non può usare le abilità</color> (dura fino alla fine del turno).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Modalità Cacciatore subacqueo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo aver pescato 3 carte: conferisce 1 punto Scudo per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).\nDopo che il personaggio ha usato un attacco normale o un'abilità elementale: metti sul fondo del tuo mazzo fino a 2 carte con il più alto costo di dadi elementali nella tua mano, poi pesca lo stesso numero carte.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo aver pescato 3 carte:</color> conferisce 1 punto $[K6] per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale o un'abilità elementale:</color> metti sul fondo del tuo mazzo fino a 2 carte con il più alto costo di dadi elementali nella tua mano, poi pesca lo stesso numero carte.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver pescato 3 carte:</color> conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un attacco normale o un'abilità elementale:</color> metti sul fondo del tuo mazzo fino a 2 carte con il più alto costo di dadi elementali nella tua mano, poi pesca lo stesso numero carte.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Scudo subacqueo","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Conferisce 1 punto Scudo per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).","descriptionraw":"Conferisce 1 punto $[K6] per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).","descriptionreplaced":"Conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per difendere il personaggio associato (cumulabile fino a un massimo di 2 punti).","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Evocazione del fulmine","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, il personaggio associato spende 1 elemento indefinito in meno per eseguire attacchi normali.\nUtilizzi: 2","descriptionraw":"In questo turno, il personaggio associato spende 1 $[K309] in meno per eseguire attacchi normali.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"In questo turno, il personaggio associato spende 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno per eseguire attacchi normali.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Fiore di Sunyata (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, la volta successiva che giochi una carta di supporto: spendi 1 dado elementale in meno.","descriptionraw":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta di supporto:</color> spendi 1 dado elementale in meno.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta di supporto:</color> spendi 1 dado elementale in meno."},"superiorprotection":{"id":402028,"name":"Protezione superiore","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":["GCG_TAG_SHEILD"],"description":"Ogni accumulo conferisce 1 punto Scudo per proteggere il tuo personaggio attivo (cumulabile).","descriptionraw":"Ogni accumulo conferisce 1 punto $[K6] per proteggere il tuo personaggio attivo (cumulabile).","descriptionreplaced":"Ogni accumulo conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il tuo personaggio attivo (cumulabile).","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Superforza superlativa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato utilizza Attacco caricato: infliggi DAN +1. Se gli Utilizzi sono almeno 2, spendi 1 elemento indefinito in meno.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte).","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato utilizza $[K51]: </color>infliggi DAN +1. Se gli $[K3] sono almeno 2, spendi 1 $[K309] in meno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 3 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato utilizza <color=#FFFFFFFF>Attacco caricato</color>: </color>infliggi DAN +1. Se gli <color=#FFFFFFFF>Utilizzi</color> sono almeno 2, spendi 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 3 volte).","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Tuono ruggente","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Tuono ruggente.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Tuono ruggente</color>."},"surgingundercurrent":{"id":222031,"name":"Sottocorrente impetuosa","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Apostolo dell'Abisso: Torrenti maligni, che ha equipaggiato questa carta, viene sconfitto o innesca Rinascita acquatica: crea 1 Maledizione delle correnti profonde nel campo avversario.","descriptionraw":"Quando $[A2203], che ha equipaggiato questa carta, viene sconfitto o innesca <color=#FFFFFFFF>$[C122031]</color>: crea 1 $[K1022] nel campo avversario.","descriptionreplaced":"Quando Apostolo dell'Abisso: Torrenti maligni, che ha equipaggiato questa carta, viene sconfitto o innesca <color=#FFFFFFFF>Rinascita acquatica</color>: crea 1 <color=#FFFFFFFF>Maledizione delle correnti profonde</color> nel campo avversario."},"surgingward":{"id":122035,"name":"Barriera impetuosa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato è immune a qualsiasi DAN.\nQuesto stato conferisce 2 applicazioni di Hydro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato non è più in grado di usare abilità e subisce 6 DAN da perforazione nella fase finale.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#80C0FFFF>applicazioni di Hydro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 $[K5] nella fase finale.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#80C0FFFF>applicazioni di Hydro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 <color=#FFFFFFFF>DAN da perforazione</color> nella fase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Volontà crescente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver giocato una carta di supporto: crea 1 Omnielemento e pesca 1 carta (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo aver giocato una carta di supporto:</color> crea 1 $[K411] e pesca 1 carta (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver giocato una carta di supporto:</color> crea 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> e pesca 1 carta (una volta per turno)."},"sweepingtime":{"id":116022,"name":"Pulizia completa","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il tuo personaggio usa un attacco normale, consumi 1 dado di Geo in meno (una volta per turno).\nL'attacco normale del personaggio infligge DAN +2, e i DAN fisici inflitti sono convertiti in DAN da Geo.\nDurata (in turni): 2","descriptionraw":"Quando il tuo personaggio usa un attacco normale, consumi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\nL'<color=#FFFFFFFF>attacco normale</color> del personaggio infligge DAN +2, e i $[K100] inflitti sono convertiti in $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Quando il tuo personaggio usa un attacco normale, consumi 1 {SPRITE_PRESET#1106}<color=#FFE699FF>dado di Geo</color> in meno (una volta per turno).\\nL'<color=#FFFFFFFF>attacco normale</color> del personaggio infligge DAN +2, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Ta-daaa! (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase finale: pesca 1 carta.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> pesca 1 carta.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> pesca 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Manganello persecutore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Manganello a ricerca.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Manganello a ricerca</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"L'acqua contaminata cambia forma","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Questo personaggio è immune al Congelamento e quando i suoi PS non sono maggiori di 5, DAN inflitti +2.\nDopo che ha usato un'abilità: se i suoi PS sono almeno 6, infliggi 1 DAN da perforazione a tutti i personaggi avversari inattivi.","descriptionraw":"Questo personaggio è immune al Congelamento e quando i suoi PS non sono maggiori di 5, DAN inflitti +2.\\n<color=#FFFFFFFF>Dopo che ha usato un'abilità:</color> se i suoi PS sono almeno 6, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi.","descriptionreplaced":"Questo personaggio è immune al Congelamento e quando i suoi PS non sono maggiori di 5, DAN inflitti +2.\\n<color=#FFFFFFFF>Dopo che ha usato un'abilità:</color> se i suoi PS sono almeno 6, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi avversari inattivi."},"takemoreelementalreactiondmg":{"id":502205,"name":"Subisci più DAN da reazione elementale","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Ogni accumulo aumenta di 1 i DAN da reazione elementale subiti dai tuoi personaggi.","descriptionraw":"Ogni accumulo aumenta di 1 i DAN da reazione elementale subiti dai tuoi personaggi.","descriptionreplaced":"Ogni accumulo aumenta di 1 i DAN da reazione elementale subiti dai tuoi personaggi.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"L'attacco normale del personaggio associato infligge DAN +1, e i DAN fisici inflitti sono convertiti in DAN da Hydro.\nUtilizzi: 3","descriptionraw":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1, e i $[K100] inflitti sono convertiti in $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"L'<color=#FFFFFFFF>attacco normale</color> del personaggio associato infligge DAN +1, e i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Scrigno di Tamakushi","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza Ascensione della Nereide: invoca Bake-Kurage con Utilizzi pari a 1; se Bake-Kurage è in campo, la sua quantità di Utilizzi aumenta di 1.\nMentre l'effetto di Abito cerimoniale è attivo, Bake-Kurage infligge DAN +1.","descriptionraw":"Quando $[A1205], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S12053]</color>: invoca <color=#FFFFFFFF>$[C112051]</color> con $[K3] pari a 1; se <color=#FFFFFFFF>$[C112051]</color> è in campo, la sua quantità di $[K3] aumenta di 1.\\nMentre l'effetto di <color=#FFFFFFFF>$[C112052]</color> è attivo, <color=#FFFFFFFF>$[C112051]</color> infligge DAN +1.","descriptionreplaced":"Quando Sangonomiya Kokomi, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Ascensione della Nereide</color>: invoca <color=#FFFFFFFF>Bake-Kurage</color> con <color=#FFFFFFFF>Utilizzi</color> pari a 1; se <color=#FFFFFFFF>Bake-Kurage</color> è in campo, la sua quantità di <color=#FFFFFFFF>Utilizzi</color> aumenta di 1.\\nMentre l'effetto di <color=#FFFFFFFF>Abito cerimoniale</color> è attivo, <color=#FFFFFFFF>Bake-Kurage</color> infligge DAN +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Pollo tandoori (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che in questo turno il personaggio usa un'abilità elementale, infligge DAN +2.","descriptionraw":"La volta successiva che in questo turno il personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2.","descriptionreplaced":"La volta successiva che in questo turno il personaggio usa un'<color=#FFFFFFFF>abilità elementale</color>, infligge DAN +2."},"target":{"id":301302,"name":"Bersaglio","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando un personaggio avversario con Qucusauro associato diventa il personaggio attivo: rimuovi 1 accumulo di questo effetto.","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio avversario con $[C313006] associato diventa il personaggio attivo:</color> rimuovi 1 accumulo di questo effetto.","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio avversario con Qucusauro associato diventa il personaggio attivo:</color> rimuovi 1 accumulo di questo effetto.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Perseveranza dei Milleliti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo per proteggere questo personaggio.\nQuando il personaggio subisce DAN: se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6] per proteggere questo personaggio.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere questo personaggio.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno)."},"tenacityofthemillelith-01":{"id":312010,"name":"Perseveranza dei Milleliti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"All'inizio della fase di azione: il personaggio associato ottiene Montagna inamovibile, che fornisce 2 punti Scudo.\nQuando il personaggio subisce DAN: se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>$[C301201]</color>, che fornisce 2 punti $[K6].\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> il personaggio associato ottiene <color=#FFFFFFFF>Montagna inamovibile</color>, che fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>.\\n<color=#FFFFFFFF>Quando il personaggio subisce DAN:</color> se il personaggio associato a questa carta è attivo, crea 1 dado elementale dello stesso tipo del personaggio (una volta per turno)."},"tenkothunderbolts":{"id":114083,"name":"Saette Tenko","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Prima di scegliere un'azione: infliggi 3 DAN da Electro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Prima di scegliere un'azione:</color> infliggi 3 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Prima di scegliere un'azione:</color> infliggi 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisauro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Assalto sotterrante\nUtilizzi: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Assalto sotterrante\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Vantaggio del terreno","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1 (questo personaggio cambia permanentemente stato se riceve DAN da Pyro o DAN da Electro).","descriptionraw":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> (questo personaggio cambia permanentemente stato se riceve $[K103] o $[K104]).","descriptionreplaced":"Il personaggio <color=#FFFFFFFF>infligge DAN +1</color> (questo personaggio cambia permanentemente stato se riceve {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>)."},"terrorfortheevildoers":{"id":211111,"name":"Terrore per i malfattori","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Wriothesley, che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto Penalità.\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti Penalità, li consuma permettendo alla sua abilità di infliggere DAN +1.","descriptionraw":"Quando $[A1111], che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto <color=#FFFFFFFF>Penalità</color>.\\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti <color=#FFFFFFFF>Penalità</color>, li consuma permettendo alla sua abilità di infliggere DAN +1.","descriptionreplaced":"Quando Wriothesley, che ha questa carta equipaggiata, subisce DAN o viene guarito, ottiene 1 punto <color=#FFFFFFFF>Penalità</color>.\\nQuando Wriothesley, che ha questa carta equipaggiata, usa un'abilità: se possiede almeno 3 punti <color=#FFFFFFFF>Penalità</color>, li consuma permettendo alla sua abilità di infliggere DAN +1.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Ritorno della maschera malefica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Fase finale: passa al personaggio associato.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> passa al personaggio associato.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> passa al personaggio associato."},"teyvatfriedeggineffect":{"id":503105,"name":"Uovo fritto di Teyvat (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato a questa carta viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 3 PS.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 3 PS.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato a questa carta viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 3 PS."},"theartofbudgeting":{"id":217081,"name":"L'arte del risparmio","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kaveh, che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di Scansione a raffica: aggiungi alla tua mano 1 copia della carta rimossa. Se è una carta posizione, la successiva carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno).","descriptionraw":"Quando $[A1708], che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di <color=#FFFFFFFF>$[C117082]</color>: aggiungi alla tua mano 1 copia della carta $[K56|s1]. Se è una {SPRITE_PRESET#3104}carta posizione, la successiva {SPRITE_PRESET#3104}carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"Quando Kaveh, che ha questa carta equipaggiata, è in campo, e dopo aver innescato gli effetti di <color=#FFFFFFFF>Scansione a raffica</color>: aggiungi alla tua mano 1 copia della carta <color=#FFFFFFFF>rimossa</color>. Se è una {SPRITE_PRESET#3104}carta posizione, la successiva {SPRITE_PRESET#3104}carta posizione che giochi in questo turno costa 2 dadi elementali in meno (una volta per turno)."},"theartofbudgetingineffect":{"id":117083,"name":"L'arte del risparmio (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La volta successiva che giochi una carta di supporto posizione: spendi 2 dadi elementali in meno.","descriptionraw":"La volta successiva che <color=#FFFFFFFF>giochi una {SPRITE_PRESET#3104}carta di supporto posizione:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"La volta successiva che <color=#FFFFFFFF>giochi una {SPRITE_PRESET#3104}carta di supporto posizione:</color> spendi 2 dadi elementali in meno."},"thebell":{"id":311305,"name":"Spadone del tempo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha usato un'abilità: conferisce 1 punto Scudo al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> conferisce 1 punto $[K6] al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> conferisce 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio attivo (una volta per turno, cumulabile fino a un massimo di 2 punti)."},"theboarprincessactive":{"id":303225,"name":"La principessa dei cinghiali (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, ogni volta che scarti 1 carta equipaggiamento da uno dei tuoi personaggi durante questo round: ottieni 1 Omnielemento.\nUtilizzi: 2\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'arma o del manufatto che il personaggio equipaggia.)","descriptionraw":"<color=#FFFFFFFF>In questo turno, ogni volta che scarti 1 carta equipaggiamento da uno dei tuoi personaggi durante questo round:</color> ottieni 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'{SPRITE_PRESET#3003}arma o del {SPRITE_PRESET#3004}manufatto che il personaggio equipaggia.)","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, ogni volta che scarti 1 carta equipaggiamento da uno dei tuoi personaggi durante questo round:</color> ottieni 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n(Questo effetto può essere attivato solamente dalla rimozione di una carta equipaggiamento di un personaggio sconfitto, o dalla sostituzione dell'{SPRITE_PRESET#3003}arma o del {SPRITE_PRESET#3004}manufatto che il personaggio equipaggia.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Mausoleo di Re Deshret (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fino alla fine del turno, per ogni carta pescata sul lato in cui si trova questa carta, verrà creata 1 Conoscenza proibita immediatamente e posizionata casualmente all'interno del mazzo.","descriptionraw":"Fino alla fine del turno, per ogni carta pescata sul lato in cui si trova questa carta, verrà creata 1 <color=#FFFFFFFF>$[K2004]</color> immediatamente e posizionata casualmente all'interno del mazzo.","descriptionreplaced":"Fino alla fine del turno, per ogni carta pescata sul lato in cui si trova questa carta, verrà creata 1 <color=#FFFFFFFF>Conoscenza proibita</color> immediatamente e posizionata casualmente all'interno del mazzo.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Trabocco","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Candace equipaggia questa carta, la sua Lode della Corona cremisi ottiene il seguente effetto aggiuntivo: dopo aver sferrato il suo attacco normale, il tuo personaggio infligge 1 DAN da Hydro (una volta per turno).","descriptionraw":"Quando $[A1207] equipaggia questa carta, la sua <color=#FFFFFFFF>$[C112072]</color> ottiene il seguente effetto aggiuntivo: <color=#FFFFFFFF>dopo aver sferrato il suo attacco normale, il tuo personaggio </color>infligge 1 $[K102] (una volta per turno).","descriptionreplaced":"Quando Candace equipaggia questa carta, la sua <color=#FFFFFFFF>Lode della Corona cremisi</color> ottiene il seguente effetto aggiuntivo: <color=#FFFFFFFF>dopo aver sferrato il suo attacco normale, il tuo personaggio </color>infligge 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> (una volta per turno)."},"theprofoundpurposeofpractice":{"id":510201,"name":"Mistero ascetico","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando giochi una carta qualsiasi: spendi 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta qualsiasi:</color> spendi 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta qualsiasi:</color> spendi 2 dadi elementali in meno (una volta per turno)."},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Mistero ascetico","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 dado elementale in meno (una volta per turno)."},"thescentremained":{"id":212021,"name":"Aroma persistente","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Xingqiu è equipaggiato con questa carta, la Spada della pioggia creata può bloccare i DAN di almeno 2 della sua quantità iniziale di Utilizzi +1.","descriptionraw":"Quando $[A1202] è equipaggiato con questa carta, la <color=#FFFFFFFF>$[C112021]</color> creata può bloccare i DAN di almeno 2 della sua quantità iniziale di $[K3] +1.","descriptionreplaced":"Quando Xingqiu è equipaggiato con questa carta, la <color=#FFFFFFFF>Spada della pioggia</color> creata può bloccare i DAN di almeno 2 della sua quantità iniziale di <color=#FFFFFFFF>Utilizzi</color> +1."},"theseedofstoredknowledge":{"id":217031,"name":"Seme della conoscenza custodita","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Nahida si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\nPyro: quando il Santuario di Maya è in campo, i personaggi avversari che innescano il Seme di Skandha tramite le reazioni elementali da cui sono affetti convertono il DAN da perforazione ottenuto da Seme di Skandha in DAN da Dendro.\nElectro: quando il Santuario di Maya entra in campo, il Seme di Skandha attualmente presente dell'avversario guadagna Utilizzi +1.\nHydro: dopo che Nahida, che è equipaggiata con questa carta, ha rilasciato Santuario di Maya, Durata (in turni) +1.","descriptionraw":"Quando $[A1703] si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: quando il <color=#FFFFFFFF>$[C117032]</color> è in campo, i personaggi avversari che innescano il <color=#FFFFFFFF>$[C117031]</color> tramite le reazioni elementali da cui sono affetti convertono il $[K5] ottenuto da <color=#FFFFFFFF>$[C117031]</color> in $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: quando il <color=#FFFFFFFF>$[C117032]</color> entra in campo, il <color=#FFFFFFFF>$[C117031]</color> attualmente presente dell'avversario guadagna $[K3] +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: dopo che $[A1703], che è equipaggiata con questa carta, ha rilasciato <color=#FFFFFFFF>$[C117032]</color>, $[K4] +1.","descriptionreplaced":"Quando Nahida si trova sul campo con questa carta equipaggiata, si verificano i seguenti effetti in base ai tipi elementali del tuo gruppo.\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: quando il <color=#FFFFFFFF>Santuario di Maya</color> è in campo, i personaggi avversari che innescano il <color=#FFFFFFFF>Seme di Skandha</color> tramite le reazioni elementali da cui sono affetti convertono il <color=#FFFFFFFF>DAN da perforazione</color> ottenuto da <color=#FFFFFFFF>Seme di Skandha</color> in {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: quando il <color=#FFFFFFFF>Santuario di Maya</color> entra in campo, il <color=#FFFFFFFF>Seme di Skandha</color> attualmente presente dell'avversario guadagna <color=#FFFFFFFF>Utilizzi</color> +1.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: dopo che Nahida, che è equipaggiata con questa carta, ha rilasciato <color=#FFFFFFFF>Santuario di Maya</color>, <color=#FFFFFFFF>Durata (in turni)</color> +1."},"theshrinessacredshade":{"id":214081,"name":"L'ombra sacra del santuario","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Yae Miko, che ha questa carta equipaggiata, ha distrutto un Sakura Sesshou tramite Grande arte segreta: Tenko Kenshin: l'utilizzo seguente di Evocazione di Yakan: Sakura Sesshou in questo turno costa 2 dadi elementali in meno.","descriptionraw":"Dopo che $[A1408], che ha questa carta equipaggiata, ha distrutto un <color=#FFFFFFFF>$[C114081]</color> tramite <color=#FFFFFFFF>$[S14083]</color>: l'utilizzo seguente di <color=#FFFFFFFF>$[S14082]</color> in questo turno costa 2 dadi elementali in meno.","descriptionreplaced":"Dopo che Yae Miko, che ha questa carta equipaggiata, ha distrutto un <color=#FFFFFFFF>Sakura Sesshou</color> tramite <color=#FFFFFFFF>Grande arte segreta: Tenko Kenshin</color>: l'utilizzo seguente di <color=#FFFFFFFF>Evocazione di Yakan: Sakura Sesshou</color> in questo turno costa 2 dadi elementali in meno."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Cieli stellati e piogge di fiori","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dal tuo Nucleo munifico aumentano di 1.","descriptionraw":"Quando sul campo c'è $[A1208], che ha questa carta equipaggiata, i DAN inflitti dal tuo <color=#FFFFFFFF>$[C112082]</color> aumentano di 1.","descriptionreplaced":"Quando sul campo c'è Nilou, che ha questa carta equipaggiata, i DAN inflitti dal tuo <color=#FFFFFFFF>Nucleo munifico</color> aumentano di 1."},"thewolfwithin":{"id":114021,"name":"Lupo interiore","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa un attacco normale o un'abilità elementale: infligge 2 DAN da Electro.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale o un'abilità elementale</color>: infligge 2 $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale o un'abilità elementale</color>: infligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"La meravigliosa via della verità","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando il Poliedro abbagliante creato da Faruzan, che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di Anemo.","descriptionraw":"Quando il <color=#FFFFFFFF>$[C115093]</color> creato da $[A1509], che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"Quando il <color=#FFFFFFFF>Poliedro abbagliante</color> creato da Faruzan, che ha questa carta equipaggiata, entra in gioco, e inizia la fase di azione: crea 1 dado di <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>."},"thewondrouspathoftruthactive":{"id":115095,"name":"La meravigliosa via della verità (Attiva)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"All'inizio della fase di azione: rimuovi questo effetto e crea 1 dado di Anemo.","descriptionraw":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> rimuovi questo effetto e crea 1 dado di $[K305].","descriptionreplaced":"<color=#FFFFFFFF>All'inizio della fase di azione:</color> rimuovi questo effetto e crea 1 dado di {SPRITE_PRESET#1105}Anemo."},"theycallhercloudretainer":{"id":215101,"name":"La chiamano Vestale delle nuvole","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando cambi personaggio, questa carta ottiene 1 accumulo di Penna remigante (cumulabile fino a un massimo di 2 volte per turno).\nQuando Xianyun, che ha questa carta equipaggiata, usa Verbo di vento e fiori, utilizza tutti gli accumuli di Penna remigante. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.","descriptionraw":"Quando cambi personaggio, questa carta ottiene 1 accumulo di <color=#FFFFFFFF>Penna remigante</color> (cumulabile fino a un massimo di 2 volte per turno).\\nQuando $[A1510], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S15101]</color>, utilizza tutti gli accumuli di <color=#FFFFFFFF>Penna remigante</color>. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.","descriptionreplaced":"Quando cambi personaggio, questa carta ottiene 1 accumulo di <color=#FFFFFFFF>Penna remigante</color> (cumulabile fino a un massimo di 2 volte per turno).\\nQuando Xianyun, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Verbo di vento e fiori</color>, utilizza tutti gli accumuli di <color=#FFFFFFFF>Penna remigante</color>. Per ogni accumulo usato, aumenta di 1 il DAN inflitto.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Benevolenza di Thirona","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Alla fine del turno: aggiungi 1 strepitosa carta evento casuale alla tua mano.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Alla fine del turno:</color> aggiungi 1 strepitosa carta evento casuale alla tua mano.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Alla fine del turno:</color> aggiungi 1 strepitosa carta evento casuale alla tua mano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Egida della bestia di tuono","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando il tuo personaggio attivo usa un attacco normale: infliggi 1 DAN da Electro.\nQuando il tuo personaggio subisce almeno 3 DAN: riduci i DAN subiti di 1.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo usa un attacco normale: </color>infliggi 1 $[K104].\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce almeno 3 DAN: </color>riduci i DAN subiti di 1.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo usa un attacco normale: </color>infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF>Quando il tuo personaggio subisce almeno 3 DAN: </color>riduci i DAN subiti di 1.\\n<color=#FFFFFFFF>Durata (in turni)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Egida della bestia di tuono","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio ha usato un'abilità: infliggi 1 DAN da Electro.\nIl tuo personaggio attivo subisce DAN -1.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi 1 $[K104].\\nIl tuo personaggio attivo subisce DAN -1.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio ha usato un'abilità:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\nIl tuo personaggio attivo subisce DAN -1.\\n<color=#FFFFFFFF>Durata (in turni)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Trappola del trapasso del tuono","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando un personaggio della squadra a cui è associato Trappola del trapasso del tuono usa un'abilità: infligge 2 DAN da Electro al personaggio attivo della propria squadra.\nUtilizzi: pari al numero di carte Blocco di energia del Frantumaossa rimosse durante la creazione (massimo 3 accumuli).","descriptionraw":"<color=#FFFFFFFF>Quando un personaggio della squadra a cui è associato Trappola del trapasso del tuono usa un'abilità:</color> infligge 2 $[K104] al personaggio attivo della propria squadra.\\n$[K3]: pari al numero di carte <color=#FFFFFFFF>$[C124051]</color> rimosse durante la creazione (massimo 3 accumuli).","descriptionreplaced":"<color=#FFFFFFFF>Quando un personaggio della squadra a cui è associato Trappola del trapasso del tuono usa un'abilità:</color> infligge 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> al personaggio attivo della propria squadra.\\n<color=#FFFFFFFF>Utilizzi</color>: pari al numero di carte <color=#FFFFFFFF>Blocco di energia del Frantumaossa</color> rimosse durante la creazione (massimo 3 accumuli).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Bastone del tuono","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che nel lato del campo in cui si trova questa carta è stata dichiarata la fine del turno: infligge 1 DAN da Electro al personaggio attivo in quel lato.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che nel lato del campo in cui si trova questa carta è stata dichiarata la fine del turno:</color> infligge 1 $[K104] al personaggio attivo in quel lato.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che nel lato del campo in cui si trova questa carta è stata dichiarata la fine del turno:</color> infligge 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> al personaggio attivo in quel lato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Furia tonante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Electro in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Electro.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1104}<color=#FFACFFFF>dadi di Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1104}<color=#FFACFFFF>dadi di Electro</color>."},"thunderingpenance":{"id":214031,"name":"Penitenza del tuono","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Keqing, che ha questa carta equipaggiata, crea una Infusione di Electro, ottiene gli effetti seguenti:\nuna quantità iniziale di Durata (in turni) +1 e DAN da Electro inflitti dal personaggio +1.","descriptionraw":"Quando $[A1403], che ha questa carta equipaggiata, crea una <color=#FFFFFFFF>$[C114032]</color>, ottiene gli effetti seguenti:\\nuna quantità iniziale di $[K4] +1 e $[K104] inflitti dal personaggio +1.","descriptionreplaced":"Quando Keqing, che ha questa carta equipaggiata, crea una <color=#FFFFFFFF>Infusione di Electro</color>, ottiene gli effetti seguenti:\\nuna quantità iniziale di <color=#FFFFFFFF>Durata (in turni)</color> +1 e {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti dal personaggio +1."},"thunderingpoise":{"id":312011,"name":"Portamento tonante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un attacco normale: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno)."},"thunderousward":{"id":124063,"name":"Barriera tonante","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato è immune a qualsiasi DAN.\nQuesto stato conferisce 2 applicazioni di Electro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato non è più in grado di usare abilità e subisce 6 DAN da perforazione nella fase finale.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 $[K5] nella fase finale.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#FFACFFFF>applicazioni di Electro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 <color=#FFFFFFFF>DAN da perforazione</color> nella fase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Corona dell'invocatore di fulmini","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Electro in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>dado di Electro</color> in meno (una volta per turno)."},"tidecallersurfembrace":{"id":114051,"name":"Governamaree: Abbraccio spumoso","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Durante la preparazione di quest'abilità: conferisci 2 punti Scudo al personaggio associato.","descriptionraw":"Durante la preparazione di quest'abilità: conferisci 2 punti $[K6] al personaggio associato.","descriptionreplaced":"Durante la preparazione di quest'abilità: conferisci 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> al personaggio associato.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Governamaree: Abbraccio spumoso","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Durante la preparazione dell'abilità: DAN subiti -50%.","descriptionraw":"Durante la preparazione dell'abilità: DAN subiti -50%.","descriptionreplaced":"Durante la preparazione dell'abilità: DAN subiti -50%."},"tomboftheeternalflow":{"id":133099,"name":"Tomo del flusso infinito","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha subito DAN o viene guarito:  se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno)."},"tomeoftheeternalflow":{"id":311108,"name":"Tomo del flusso perenne","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.\nDopo che il personaggio ha subito DAN o viene guarito:  se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN o viene guarito: </color> se questo personaggio ha già subito DAN o è stato guarito per 2 volte nel turno attuale, il suo successivo attacco normale in questo turno infligge DAN +2 (una volta per turno).","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Benevolenza di Topyas","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver giocato 1 carta dalla propria mano in questo turno, esegui a caso una delle seguenti azioni: rimuovi 1 carta o pesca 1 carta.","descriptionraw":"Dopo aver giocato 1 carta dalla propria mano in questo turno, esegui a caso una delle seguenti azioni: $[K56|s3] 1 carta o pesca 1 carta.","descriptionreplaced":"Dopo aver giocato 1 carta dalla propria mano in questo turno, esegui a caso una delle seguenti azioni: <color=#FFFFFFFF>rimuovi</color> 1 carta o pesca 1 carta."},"totalcollapse":{"id":125021,"name":"Collasso totale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici o i DAN da Anemo subiti dal personaggio affetto da questo stato aumentano di 2. Utilizzi: 1","descriptionraw":"I $[K100] o i $[K105] subiti dal personaggio affetto da questo stato aumentano di 2. <color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> o i {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> subiti dal personaggio affetto da questo stato aumentano di 2. <color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Debolezza interrotta","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kuki Shinobu, che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\nSe Kuki Shinobu, che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1.","descriptionraw":"Quando $[A1411], che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\\nSe $[A1411], che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1.","descriptionreplaced":"Quando Kuki Shinobu, che ha questa carta equipaggiata, viene sconfitta: evita la sconfitta e ripristina i PS fino ad averne 1 (una volta per turno).\\nSe Kuki Shinobu, che ha questa carta equipaggiata, ha 5 PS o meno, infligge DAN +1."},"transcendentautomaton":{"id":225011,"name":"Automa trascendente","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Maguu Kenki è equipaggiato con questa carta e usa Lama del vento solitario, passi al tuo personaggio successivo. Quando Maguu Kenki, che ha questa carta equipaggiata, utilizza Ombra gelida, torni al personaggio precedente.","descriptionraw":"Quando $[A2501] è equipaggiato con questa carta e usa <color=#FFFFFFFF>$[S25012]</color>, passi al tuo personaggio successivo. Quando $[A2501], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S25013]</color>, torni al personaggio precedente.","descriptionreplaced":"Quando Maguu Kenki è equipaggiato con questa carta e usa <color=#FFFFFFFF>Lama del vento solitario</color>, passi al tuo personaggio successivo. Quando Maguu Kenki, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Ombra gelida</color>, torni al personaggio precedente."},"travelershandysword":{"id":311501,"name":"Spada del viaggiatore","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Fazzoletto della dottoressa errante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che questo personaggio ha usato un Tripudio elementale: ripristina 1 PS di tutti i tuoi personaggi (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> ripristina 1 PS di tutti i tuoi personaggi (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che questo personaggio ha usato un Tripudio elementale:</color> ripristina 1 PS di tutti i tuoi personaggi (una volta per turno)."},"tulaytullahsremembrance":{"id":311107,"name":"Rimembranza di Tulaytullah","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Il personaggio infligge DAN +1.\nQuando il personaggio usa un Attacco caricato: consuma 1 elemento indefinito in meno (attivabile fino a 2 volte per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio usa un $[K51]:</color> consuma 1 $[K309] in meno (attivabile fino a 2 volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\n<color=#FFFFFFFF>Quando il personaggio usa un <color=#FFFFFFFF>Attacco caricato</color>:</color> consuma 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno (attivabile fino a 2 volte per turno)."},"turncontrol":{"id":212091,"name":"Controllo strategico","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase di lancio: quando Yelan, che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in Omnielemento (massimo 3).","descriptionraw":"Fase di lancio: quando $[A1209], che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in $[K411] (massimo 3).","descriptionreplaced":"Fase di lancio: quando Yelan, che ha questa carta equipaggiata, è in campo, per ogni tipo elementale nel tuo gruppo, 1 dado elementale si converte in <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> (massimo 3)."},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Spada magica del Super Signore Supremo\"","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto Supporto.\nSe i punti Supporto di questa carta sono almeno 2/4/8, il personaggio infligge DAN +1/2/3.","descriptionraw":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto <color=#FFFFFFFF>Supporto</color>.\\nSe i punti <color=#FFFFFFFF>Supporto</color> di questa carta sono almeno 2/4/8, il <color=#FFFFFFFF>personaggio infligge DAN +1/2/3</color>.","descriptionreplaced":"Questa carta registra il numero di carte azione con nomi diversi che hai giocato nella partita attuale i cui nomi non sono presenti nel mazzo originale della partita; ogni tipo fornisce 1 punto <color=#FFFFFFFF>Supporto</color>.\\nSe i punti <color=#FFFFFFFF>Supporto</color> di questa carta sono almeno 2/4/8, il <color=#FFFFFFFF>personaggio infligge DAN +1/2/3</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Tesoro sommerso (in ricarica)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Nel turno attuale, questo personaggio non riceverà più effetti di guarigione da Tesoro sommerso.","descriptionraw":"Nel turno attuale, questo personaggio non riceverà più effetti di guarigione da <color=#FFFFFFFF>$[C303230]</color>.","descriptionreplaced":"Nel turno attuale, questo personaggio non riceverà più effetti di guarigione da <color=#FFFFFFFF>Tesoro sommerso</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Canali di distribuzione segreti","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Navia, che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte Bossolo di cristallo (una volta per turno).","descriptionraw":"Dopo che $[A1608], che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte <color=#FFFFFFFF>$[C116081]</color> (una volta per turno).","descriptionreplaced":"Dopo che Navia, che ha questa carta equipaggiata, ha utilizzato un'abilità: pesca 2 carte <color=#FFFFFFFF>Bossolo di cristallo</color> (una volta per turno)."},"undividedheart":{"id":211011,"name":"Cuore indivisibile","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Ganyu, che ha questa carta equipaggiata, usa Freccia Fiocco di ghiaccio: se quest'abilità è già stata usata durante questa partita, i DAN da perforazione inflitti a tutti i personaggi avversari inattivi diventano 3.","descriptionraw":"Quando $[A1101], che ha questa carta equipaggiata, usa <color=#FFFFFFFF>$[S11013]</color>: se quest'abilità è già stata usata durante questa partita, i $[K5] inflitti a tutti i personaggi avversari inattivi diventano 3.","descriptionreplaced":"Quando Ganyu, che ha questa carta equipaggiata, usa <color=#FFFFFFFF>Freccia Fiocco di ghiaccio</color>: se quest'abilità è già stata usata durante questa partita, i <color=#FFFFFFFF>DAN da perforazione</color> inflitti a tutti i personaggi avversari inattivi diventano 3."},"universalrevelry":{"id":112114,"name":"Baldoria universale","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito: aggiungi 1 accumulo di Baldoria\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> aggiungi 1 accumulo di <color=#FFFFFFFF>$[K1029]</color>\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> aggiungi 1 accumulo di <color=#FFFFFFFF><color=#FFFFFFFF>Baldoria</color></color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Baldoria universale","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito: aggiungi 1 accumulo di Baldoria.\nDurata (in turni): 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> aggiungi 1 accumulo di <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il tuo personaggio attivo ha subito DAN o è stato guarito:</color> aggiungi 1 accumulo di <color=#FFFFFFFF>Baldoria</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Montagna inamovibile","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":["GCG_TAG_SHEILD"],"description":"Fornisce 2 punti Scudo per proteggere il personaggio equipaggiato.","descriptionraw":"Fornisce 2 punti $[K6] per proteggere il personaggio equipaggiato.","descriptionreplaced":"Fornisce 2 punti {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> per proteggere il personaggio equipaggiato.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Nekopacco urgente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando Kirara è il tuo personaggio attivo, dopo aver cambiato personaggio: infliggi 1 DAN da Dendro e pesca 1 carta.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Quando Kirara è il tuo personaggio attivo, dopo aver cambiato personaggio:</color> infliggi 1 $[K107] e pesca 1 carta.\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Quando Kirara è il tuo personaggio attivo, dopo aver cambiato personaggio:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e pesca 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Nekopacco urgente","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Dopo aver cambiato personaggio: infliggi DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo aver cambiato personaggio:</color> infliggi {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocazione","tags":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 1.\nQuando l'Utilizzo viene consumato, questa carta non viene rimossa.\nPuò innescarsi una volta mentre questa invocazione è presente: quando il tuo personaggio subisce danni, Arataki Itto ottiene Superforza superlativa.\nFase finale: rimuovi questa carta, infliggi 1 DAN da Geo.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Può innescarsi una volta mentre questa invocazione è presente: </color>quando il tuo personaggio subisce danni, $[A1605] ottiene $[K1007].\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Può innescarsi una volta mentre questa invocazione è presente: </color>quando il tuo personaggio subisce danni, Arataki Itto ottiene <color=#FFFFFFFF>Superforza superlativa</color>.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Tattiche coordinate dell'avanguardia","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT"],"description":"Quando Chevreuse, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi DAN da Pyro o DAN da Electro (inclusi i DAN da Pyro o i DAN da Electro inflitti tramite le reazioni di Turbinio).","descriptionraw":"Quando <color=#FFFFFFFF>$[A1313]</color>, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi $[K103] o $[K104] (inclusi i $[K103] o i $[K104] inflitti tramite le reazioni di Turbinio).","descriptionreplaced":"Quando <color=#FFFFFFFF>Chevreuse</color>, che ha questa carta equipaggiata, è in gioco, e dopo che i personaggi avversari hanno subito DAN da Sovraccarico: DAN +1 le successive 2 volte che infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (inclusi i {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o i {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti tramite le reazioni di Turbinio)."},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Tattiche coordinate dell'avanguardia (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"I DAN da Pyro o i DAN da Electro che infliggi aumentano di 1 (inclusi i DAN da Pyro o i DAN da Electro inflitti tramite le reazioni di Turbinio).\nUtilizzi: 2","descriptionraw":"I $[K103] o i $[K104] che infliggi aumentano di 1 (inclusi i $[K103] o i $[K104] inflitti tramite le reazioni di Turbinio).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o i {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> che infliggi aumentano di 1 (inclusi i {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> o i {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> inflitti tramite le reazioni di Turbinio).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Aldilà vermiglio","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un attacco normale: spendi 1 dado elementale in meno (una volta per turno).\nQuando un personaggio diventa il personaggio attivo: in questo turno, il personaggio infligge DAN da attacco normale +1.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio diventa il personaggio attivo:</color> in questo turno, il personaggio infligge DAN da <color=#FFFFFFFF>attacco normale</color> +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>Quando un personaggio diventa il personaggio attivo:</color> in questo turno, il personaggio infligge DAN da <color=#FFFFFFFF>attacco normale</color> +1."},"vermillionhereafterineffect":{"id":301203,"name":"Aldilà vermiglio (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"In questo turno, gli attacchi normali del personaggio infliggono DAN +1.","descriptionraw":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> del personaggio infliggono DAN +1.","descriptionreplaced":"In questo turno, gli <color=#FFFFFFFF>attacchi normali</color> del personaggio infliggono DAN +1."},"verticalforcecoordination":{"id":113135,"name":"Coordinazione della forza verticale","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che un personaggio avversario ha subito DAN da Sovraccarico: crea 1 carta Pallottola sovraccarica nella tua mano (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da Sovraccarico:</color> crea 1 carta <color=#FFFFFFFF>$[C113131]</color> nella tua mano (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che un personaggio avversario ha subito DAN da Sovraccarico:</color> crea 1 carta <color=#FFFFFFFF>Pallottola sovraccarica</color> nella tua mano (una volta per turno)."},"veteransvisage":{"id":312023,"name":"Volto del veterano","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Se il personaggio associato subisce DAN o viene guarito: l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\nPrima attivazione: crea 1 dado elementale dello stesso tipo del personaggio.\nSeconda attivazione: pesca 1 carta.","descriptionraw":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Se il personaggio associato subisce DAN o viene guarito:</color> l'effetto varia in base al numero di attivazioni nel corso del turno attuale.\\n<color=#FFFFFFFF>Prima attivazione:</color> crea 1 dado elementale dello stesso tipo del personaggio.\\n<color=#FFFFFFFF>Seconda attivazione:</color> pesca 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Lama formidabile","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio infligge DAN +1.\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nSe ci sono più accumuli di questo effetto, DAN +1 per ogni accumulo. Cumulabile fino a 3 volte.","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Effusione Vijnana","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa Attacco caricato: i DAN fisici inflitti vengono convertiti in DAN da Dendro e, dopo che il conteggio dei DAN delle abilità è stato completato, invoca 1 Frecce a grappolo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa $[K51]: </color>i $[K100] inflitti vengono convertiti in $[K107] e, dopo che il conteggio dei DAN delle abilità è stato completato, invoca 1 $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa <color=#FFFFFFFF>Attacco caricato</color>: </color>i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti vengono convertiti in {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e, dopo che il conteggio dei DAN delle abilità è stato completato, invoca 1 <color=#FFFFFFFF>Frecce a grappolo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Rampicanti","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando si effettua un cambio di personaggio in quest'area di gioco: infligge 1 DAN da Dendro al personaggio attivato.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando si effettua un cambio di personaggio in quest'area di gioco:</color> infligge 1 $[K107] al personaggio attivato.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando si effettua un cambio di personaggio in quest'area di gioco:</color> infligge 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio attivato.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Cacciatrice smeraldo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Anemo in meno (una volta per turno).\nFase di lancio: 2 dei dadi elementali che lanci all'inizio saranno sempre dei dadi di Anemo.","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1105}<color=#80FFD7FF>dadi di Anemo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).\\n<color=#FFFFFFFF>Fase di lancio:</color> 2 dei dadi elementali che lanci all'inizio saranno sempre dei {SPRITE_PRESET#1105}<color=#80FFD7FF>dadi di Anemo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Diadema della Cacciatrice smeraldo","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Anemo in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>dado di Anemo</color> in meno (una volta per turno)."},"vortexvanquisher":{"id":311404,"name":"Squarciavortice","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo Scudo o da uno stato di combattimento di tipo Scudo, infliggi DAN +1.\nDopo che il personaggio ha usato un'abilità elementale: se possiedi uno stato di combattimento che ti conferisce Scudo, aggiunge 1 punto Scudo allo stato di combattimento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo $[K6] o da uno stato di combattimento di tipo $[K6], infliggi DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> se possiedi uno stato di combattimento che ti conferisce $[K6], aggiunge 1 punto $[K6] allo stato di combattimento (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nQuando il tuo personaggio attivo è protetto da uno stato del personaggio di tipo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> o da uno stato di combattimento di tipo {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, infliggi DAN +1.\\n<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità elementale:</color> se possiedi uno stato di combattimento che ti conferisce {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color>, aggiunge 1 punto {SPRITE_PRESET#4007}<color=#FFFFFFFF>Scudo</color> allo stato di combattimento (una volta per turno)."},"vourukashasglow":{"id":312022,"name":"Bagliore di Vourukasha","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Dopo che il personaggio ha subito DAN: se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha subito DAN:</color> se il personaggio associato è il personaggio attivo, pesca 1 carta. Durante questa fase finale, ripristina 1 PS del personaggio associato (una volta per turno)."},"wardofsurgingflame":{"id":123023,"name":"Barriera del fuoco impetuoso","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Il personaggio associato è immune a qualsiasi DAN.\nQuesto stato conferisce 2 applicazioni di Pyro (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato non è più in grado di usare abilità e subisce 6 DAN da perforazione nella fase finale.","descriptionraw":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#FF9999FF>applicazioni di Pyro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 $[K5] nella fase finale.","descriptionreplaced":"Il personaggio associato <color=#FFFFFFFF>è immune a qualsiasi DAN</color>.\\nQuesto stato conferisce 2 <color=#FF9999FF>applicazioni di Pyro</color> (che possono esaurirsi usando le reazioni elementali). Una volta esaurite, questo effetto viene rimosso, il personaggio associato <color=#FFFFFFFF>non è più in grado di usare abilità</color> e subisce 6 <color=#FFFFFFFF>DAN da perforazione</color> nella fase finale.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Rinascita acquatica","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato viene sconfitto: rimuovi questo effetto, conferisci Immunità alla sconfitta al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, i DAN fisici inflitti da questo personaggio vengono convertiti in DAN da Hydro, e DAN da Hydro +1.","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci $[K54|s1] al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, i $[K100] inflitti da questo personaggio vengono convertiti in $[K102], e $[K102] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato viene sconfitto:</color> rimuovi questo effetto, conferisci <color=#FFFFFFFF>Immunità alla sconfitta</color> al personaggio e ripristina 4 PS. Dopo l'attivazione dell'effetto, i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti da questo personaggio vengono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>, e {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Rinascita acquatica: Perfezionamento","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio sono convertiti in DAN da Hydro. DAN da Hydro +1.","descriptionraw":"I $[K100] inflitti dal personaggio sono convertiti in $[K102]. $[K102] +1.","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio sono convertiti in {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> +1."},"wavestrider":{"id":114055,"name":"Passi sulle onde","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Passi sulle onde.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Passi sulle onde</color>."},"wavestrider-01":{"id":174055,"name":"Passi sulle onde","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità Passi sulle onde.","descriptionraw":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"La volta successiva che esegue un'azione, questo personaggio usa immediatamente l'abilità <color=#FFFFFFFF>Passi sulle onde</color>."},"wellspringofwarlust":{"id":211061,"name":"Spirito belligerante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Eula, che ha questa carta equipaggiata, utilizza Vortice algido, genera 1 ulteriore accumulo di Solerzia per Spada di luce cadente.","descriptionraw":"Quando $[A1106], che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>$[S11062]</color>, genera 1 ulteriore accumulo di <color=#FFFFFFFF>Solerzia</color> per <color=#FFFFFFFF>$[C111062]</color>.","descriptionreplaced":"Quando Eula, che ha questa carta equipaggiata, utilizza <color=#FFFFFFFF>Vortice algido</color>, genera 1 ulteriore accumulo di <color=#FFFFFFFF>Solerzia</color> per <color=#FFFFFFFF>Spada di luce cadente</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Quando ritornò la gru (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"La prossima volta che usi un'abilità: passa al personaggio successivo come personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>La prossima volta che usi un'abilità:</color> passa al personaggio successivo come personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>La prossima volta che usi un'abilità:</color> passa al personaggio successivo come personaggio attivo."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Quando ritornò la gru (in uso)","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Dopo che il personaggio ha usato un'abilità: passa al tuo personaggio successivo.","descriptionraw":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> passa al tuo personaggio successivo.","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il personaggio ha usato un'abilità:</color> passa al tuo personaggio successivo."},"whereistheunseenrazorineffect":{"id":303222,"name":"Dov'è la Lama nascosta? (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, la volta successiva che giochi una carta arma: spendi 2 dadi elementali in meno.","descriptionraw":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, la volta successiva che giochi una carta {SPRITE_PRESET#3003}arma:</color> spendi 2 dadi elementali in meno."},"whiteirongreatsword":{"id":311301,"name":"Spadone di ferro bianco","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"whitetassel":{"id":311401,"name":"Pennacchio bianco","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Il personaggio infligge DAN +1.","descriptionraw":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>.","descriptionreplaced":"Il personaggio<color=#FFFFFFFF> infligge DAN +1</color>."},"windandfreedomineffect":{"id":303181,"name":"Vento e Libertà (in uso)","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità: passa al personaggio successivo come personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità:</color> passa al personaggio successivo come personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>In questo turno, dopo che uno dei tuoi personaggi ha usato un'abilità:</color> passa al personaggio successivo come personaggio attivo."},"windfavored":{"id":115061,"name":"Vento prospero","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"Quando il personaggio associato usa un attacco normale: DAN inflitti +2. Se l'avversario ha dei personaggi inattivi, questa abilità infligge DAN al personaggio inattivo avversario successivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> DAN inflitti +2. Se l'avversario ha dei personaggi inattivi, questa abilità infligge DAN al personaggio inattivo avversario successivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando il personaggio associato usa un attacco normale:</color> DAN inflitti +2. Se l'avversario ha dei personaggi inattivi, questa abilità infligge DAN al personaggio inattivo avversario successivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Venti d'armonia","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"In questo turno, il successivo attacco normale del tuo personaggio consuma 1 elemento indefinito in meno.","descriptionraw":"In questo turno, il successivo <color=#FFFFFFFF>attacco normale</color> del tuo personaggio consuma 1 $[K309] in meno.","descriptionreplaced":"In questo turno, il successivo <color=#FFFFFFFF>attacco normale</color> del tuo personaggio consuma 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}elemento indefinito</color> in meno."},"winestainedtricorne":{"id":312201,"name":"Tricorno macchiato di vino","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Hydro in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>dado di Hydro</color> in meno (una volta per turno)."},"wishesunnumbered":{"id":214071,"name":"Aspirazione infinita","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Dopo che Shogun Raiden, che ha questa carta equipaggiata, ha utilizzato Arte segreta: Musou Shinsetsu: infliggi DAN +1 per ogni punto Risoluzione speso.","descriptionraw":"Dopo che $[A1407], che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>$[S14073]</color>: infliggi DAN +1 per ogni punto <color=#FFFFFFFF>Risoluzione</color> speso.","descriptionreplaced":"Dopo che Shogun Raiden, che ha questa carta equipaggiata, ha utilizzato <color=#FFFFFFFF>Arte segreta: Musou Shinsetsu</color>: infliggi DAN +1 per ogni punto <color=#FFFFFFFF>Risoluzione</color> speso."},"witchsscorchinghat":{"id":312301,"name":"Cappello infuocato della strega","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando giochi una carta talento o un personaggio usa un'abilità: spendi 1 dado di Pyro in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una {SPRITE_PRESET#3006}carta talento o un personaggio usa un'abilità:</color> spendi 1 {SPRITE_PRESET#1103}<color=#FF9999FF>dado di Pyro</color> in meno (una volta per turno)."},"wolfsgravestone":{"id":311303,"name":"Trapasso ululante","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Il personaggio infligge DAN +1.\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6.","descriptionraw":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6.","descriptionreplaced":"<color=#FFFFFFFF>Il personaggio infligge DAN +1</color>.\\nDAN inflitti +2 se i PS rimanenti del bersaglio sono uguali o minori di 6."},"wushoustance":{"id":173171,"name":"Posizione Wushou","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"ATT +3 e 1 azione aggiuntiva. Associa 1 accumulo di Riduzione di Energia fornita dalle azioni.\nDopo che il personaggio associato a questa carta ha agito: subisci 1 DAN da perforazione e passa al tuo personaggio successivo.\nUtilizzi: 3","descriptionraw":"ATT +3 e 1 azione aggiuntiva. Associa 1 accumulo di $[C147].\\n<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha agito</color>: subisci 1 $[K5] e passa al tuo personaggio successivo.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"ATT +3 e 1 azione aggiuntiva. Associa 1 accumulo di Riduzione di Energia fornita dalle azioni.\\n<color=#FFFFFFFF>Dopo che il personaggio associato a questa carta ha agito</color>: subisci 1 <color=#FFFFFFFF>DAN da perforazione</color> e passa al tuo personaggio successivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Razza cacciatrice xenocromatica","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Lame d'Acqua del Fontemer\nUtilizzi: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Lame d'Acqua del Fontemer\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Maschera degli Yaksha","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"I DAN fisici inflitti dal personaggio associato sono convertiti in DAN da Anemo, e il personaggio infligge DAN da Anemo +1.\nQuando il personaggio associato usa Attacco in picchiata: DAN +2.\nSe il personaggio associato è quello attivo, quando usi Cambia personaggio: spendi 1 dado elementale in meno (una volta per turno).\nDurata (in turni): 2","descriptionraw":"I $[K100] inflitti dal personaggio associato sono convertiti in $[K105], e il personaggio infligge $[K105] +1.\\n<color=#FFFFFFFF>Quando il personaggio associato usa $[K52]:</color> DAN +2.\\n<color=#FFFFFFFF>Se il personaggio associato è quello attivo, quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dal personaggio associato sono convertiti in {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, e il personaggio infligge {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> +1.\\n<color=#FFFFFFFF>Quando il personaggio associato usa <color=#FFFFFFFF>Attacco in picchiata</color>:</color> DAN +2.\\n<color=#FFFFFFFF>Se il personaggio associato è quello attivo, quando usi Cambia personaggio:</color> spendi 1 dado elementale in meno (una volta per turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Maschera degli Yaksha","statustypetext":"Stato del personaggio","cardtype":"GCG_CARD_STATE","cardtypetext":"Stato","tags":[],"description":"ATT +2. I DAN fisici inflitti sono convertiti in DAN da Anemo.\nAzioni +1, applica 1 accumulo di Riduzione di Energia fornita dalle azioni.\nDurata (in turni): 2","descriptionraw":"ATT +2. I $[K100] inflitti sono convertiti in $[K105].\\nAzioni +1, applica 1 accumulo di $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ATT +2. I {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti sono convertiti in {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\nAzioni +1, applica 1 accumulo di Riduzione di Energia fornita dalle azioni.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Durata (in turni)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasauro","statustypetext":"Equipaggiamento personaggio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta equipaggiamento","tags":["GCG_TAG_VEHICLE"],"description":"Tecnica: Presa ingegnosa\nUtilizzi: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Tecnica</color>: Presa ingegnosa\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Invokazione Ora X: Tutti i dadi in gioco","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Fase di lancio: non c'è bisogno di lanciare 8 dadi elementali. Fornisce direttamente Omnielemento ×8!","descriptionraw":"<color=#FFFFFFFF>Fase di lancio:</color> non c'è bisogno di lanciare 8 dadi elementali. Fornisce direttamente $[K411] ×8!","descriptionreplaced":"<color=#FFFFFFFF>Fase di lancio:</color> non c'è bisogno di lanciare 8 dadi elementali. Fornisce direttamente <color=#FFFFFFFF>{SPRITE_PRESET#1111}Omnielemento</color> ×8!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Invokazione Ora X: Colpire per primi","statustypetext":"Stato di combattimento della squadra","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Stato di combattimento","tags":[],"description":"Quando giochi una carta azione qualsiasi: spendi 2 dadi elementali in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Quando giochi una carta azione qualsiasi:</color> spendi 2 dadi elementali in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando giochi una carta azione qualsiasi:</color> spendi 2 dadi elementali in meno (una volta per turno)."}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Turni di assistenza post vendita","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Onnipotente Signore dei Draghi, Ajaw","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro, dopodiché infliggi 1 DAN da Dendro al personaggio successivo dell'avversario.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107], dopodiché infliggi 1 $[K107] al personaggio successivo dell'avversario.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>, dopodiché infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio successivo dell'avversario.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Turbine d'autunno","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo.\nUtilizzi: 3\n\nDopo che i tuoi personaggi o le invocazioni hanno innescato una reazione di Turbinio: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi o le invocazioni hanno innescato una reazione di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi o le invocazioni hanno innescato una reazione di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bake-Kurage","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Hydro e ripristina 1 PS del tuo personaggio attivo.\nUtilizzi: 2 (Cumulabile. Max 4 accumuli)","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K102] e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Cumulabile. Max 4 accumuli)","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color> (Cumulabile. Max 4 accumuli)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Baron Coniglio","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduci di 2 i DAN subiti.\nUtilizzi: 1. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\nDurante la fase finale, se non ci sono più Utilizzi: rimuovi la carta e infliggi 2 DAN da Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 2 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più $[K3]:</color> rimuovi la carta e infliggi 2 $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 2 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più <color=#FFFFFFFF>Utilizzi</color>:</color> rimuovi la carta e infliggi 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Scatola Stravagatto","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo.\nUtilizzi: 2\n\nQuando il tuo personaggio attivo subisce DAN: riduci i DAN subiti di 1 (una volta per turno).\nQuando i tuoi personaggi subiscono DAN da Cryo/Hydro/Pyro/Electro: cambia il tipo elementale di questa carta in quello dei danni subiti (una volta prima di lasciare il campo).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1 (una volta per turno).\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color></color>: cambia il tipo elementale di questa carta in quello dei danni subiti (una volta prima di lasciare il campo).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1 (una volta per turno).\\n<color=#FFFFFFFF>Quando i tuoi personaggi subiscono DAN da {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color></color>: cambia il tipo elementale di questa carta in quello dei danni subiti (una volta prima di lasciare il campo).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Tamoto occhiata eloquente","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo. \nUtilizzi: 2\nQuando Chiori usa un attacco normale: spendi 1 dado elementale in meno (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 $[K106]. \\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando $[A1609] usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Quando Chiori usa un attacco normale:</color> spendi 1 dado elementale in meno (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Nucleo munifico","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Dendro.\nUtilizzi: 1 (cumulabile fino a un massimo di 3 volte)\nQuando dichiari la fine del tuo turno: se questa invocazione ha almeno 2 Utilizzi rimanenti, infliggi 2 DAN da Dendro (consuma Utilizzi).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 3 volte)\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se questa invocazione ha almeno 2 $[K3] rimanenti, infliggi 2 $[K107] (consuma $[K3]).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 3 volte)\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se questa invocazione ha almeno 2 <color=#FFFFFFFF>Utilizzi</color> rimanenti, infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> (consuma <color=#FFFFFFFF>Utilizzi</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Fiammardente","cardtypetext":"Invocazione","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Costrutto di Dendro"],"description":"Fase finale: infligge 1 DAN da Pyro.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Onirisfera celestiale","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: Infliggi 1 DAN da Cryo. Se Stella cadente è in gioco, può ottenere 1 Stella notturna.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> Infliggi 1 $[K101]. Se <color=#FFFFFFFF>$[C111092]</color> è in gioco, può ottenere 1 <color=#FFFFFFFF>Stella notturna</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> Infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Se <color=#FFFFFFFF>Stella cadente</color> è in gioco, può ottenere 1 <color=#FFFFFFFF>Stella notturna</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Onirisfera celestiale","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 4 DAN da Cryo. Se Stella cadente è in gioco, può ottenere 2 Stelle notturne.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 4 $[K151]. Se <color=#FFFFFFFF>$[C171092]</color> è in gioco, può ottenere 2 <color=#FFFFFFFF>Stelle notturne</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>. Se <color=#FFFFFFFF>Stella cadente</color> è in gioco, può ottenere 2 <color=#FFFFFFFF>Stelle notturne</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Catene del Tuono tutelare","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2\n\nQuando questa invocazione è in campo: se il tuo avversario effettua un cambio di personaggio, il consumo di dadi elementali corrispondente aumenta di 1 (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> se il tuo avversario effettua un cambio di personaggio, il consumo di dadi elementali corrispondente aumenta di 1 (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> se il tuo avversario effettua un cambio di personaggio, il consumo di dadi elementali corrispondente aumenta di 1 (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Frecce a grappolo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Frecce a grappolo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro al personaggio avversario che ha subito meno DAN. Ripeti questo effetto per ogni accumulo in tuo possesso, dopodiché riduci di 1 il numero di accumuli. Cumulabile.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107] al personaggio avversario che ha subito meno DAN. Ripeti questo effetto per ogni accumulo in tuo possesso, dopodiché riduci di 1 il numero di accumuli. <color=#FFFFFFFF>Cumulabile</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> al personaggio avversario che ha subito meno DAN. Ripeti questo effetto per ogni accumulo in tuo possesso, dopodiché riduci di 1 il numero di accumuli. <color=#FFFFFFFF>Cumulabile</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cicin di Cryo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 2 (cumulabile fino a un massimo di 3 volte)\nQuando Maga Cicin di Cryo dei Fatui esegue un attacco normale: questa carta ottiene Utilizzi +1.\nSe Maga Cicin di Cryo dei Fatui subisce DAN da reazione elementale: questa carta subisce Utilizzi -1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color> (cumulabile fino a un massimo di 3 volte)\\n<color=#FFFFFFFF>Quando $[A2101] esegue un attacco normale:</color> questa carta ottiene $[K3] +1.\\n<color=#FFFFFFFF>Se $[A2101] subisce DAN da reazione elementale:</color> questa carta subisce $[K3] -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color> (cumulabile fino a un massimo di 3 volte)\\n<color=#FFFFFFFF>Quando Maga Cicin di Cryo dei Fatui esegue un attacco normale:</color> questa carta ottiene <color=#FFFFFFFF>Utilizzi</color> +1.\\n<color=#FFFFFFFF>Se Maga Cicin di Cryo dei Fatui subisce DAN da reazione elementale:</color> questa carta subisce <color=#FFFFFFFF>Utilizzi</color> -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Hilichurl balestriere di Cryo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Hilichurl balestriere di Cryo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Dendro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Campo di denti di leone","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo e ripristina 1 PS del tuo personaggio attivo.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105] e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Campo di denti di leone","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi DAN da Anemo e ripristina i PS del tuo personaggio attivo (potenziato dall'ATT di Jean).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi $[K105] e ripristina i PS del tuo personaggio attivo (potenziato dall'ATT di Jean).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> e ripristina i PS del tuo personaggio attivo (potenziato dall'ATT di Jean).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Fornace di fuoco oscuro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Pyro e 1 DAN da perforazione a tutti i personaggi inattivi avversari.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103] e 1 $[K5] a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> e 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Ombra oscura","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Se giocata: ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e Utilizzi in base alle carte divorate con questo costo.\nFase finale e quando dichiari la fine del turno: infligge DAN da Electro pari alla \"potenza d'attacco\".\nQuando il tuo personaggio attivo subisce DAN: riduce i DAN subiti di 1, gli Utilizzi di questa carta diminuiscono di 2.","descriptionraw":"<color=#FFFFFFFF>Se giocata:</color> ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e $[K3] in base alle carte divorate con questo costo.\\n<color=#FFFFFFFF>Fase finale e quando dichiari la fine del turno:</color> infligge $[K104] pari alla \"potenza d'attacco\".\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce i DAN subiti di 1, gli $[K3] di questa carta diminuiscono di 2.","descriptionreplaced":"<color=#FFFFFFFF>Se giocata:</color> ottiene \"potenza d'attacco\" pari al costo di dadi elementali della carta divorata con il costo più alto, e <color=#FFFFFFFF>Utilizzi</color> in base alle carte divorate con questo costo.\\n<color=#FFFFFFFF>Fase finale e quando dichiari la fine del turno:</color> infligge {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> pari alla \"potenza d'attacco\".\\n<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN:</color> riduce i DAN subiti di 1, gli <color=#FFFFFFFF>Utilizzi</color> di questa carta diminuiscono di 2.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Poliedro abbagliante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo.\nUtilizzi: 3\nQuando questa invocazione è in campo: i personaggi avversari subiscono DAN da Anemo +1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono $[K105] +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Poliedro abbagliante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo.\nUtilizzi: 3\nQuando questa invocazione è in campo: i personaggi avversari subiscono DAN da Anemo +1.\nQuando entra in gioco e inizia la fase di azione: crea 1 dado di Anemo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono $[K105] +1.\\n<color=#FFFFFFFF>Quando entra in gioco e inizia la fase di azione:</color> crea 1 dado di <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color> +1.\\n<color=#FFFFFFFF>Quando entra in gioco e inizia la fase di azione:</color> crea 1 dado di <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Esplosivo a detonazione ritardata","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Dendro e 1 DAN da perforazione a tutti i personaggi inattivi avversari.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K107] e <color=#FFFFFFFF>1 $[K5]</color> a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e <color=#FFFFFFFF>1 <color=#FFFFFFFF>DAN da perforazione</color></color> a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Foschia ubriaca","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infligge 1 DAN da Cryo e ripristina 2 PS del tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 $[K101] e ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e ripristina 2 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Tamoto sgominatrice di avversari","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 2\nQuando questa carta è in campo, dopo che uno qualsiasi dei tuoi personaggi oltre a Chiori ha usato un'abilità: infliggi 1 DAN da Geo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo, dopo che uno qualsiasi dei tuoi personaggi oltre a $[A1609] ha usato un'abilità:</color> infliggi 1 $[K106] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo, dopo che uno qualsiasi dei tuoi personaggi oltre a Chiori ha usato un'abilità:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Cicin di Electro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro\nUtilizzi: 3\n\nDopo che il tuo avversario ha giocato un totale di 3 carte azione: questa carta ottiene Utilizzi +1 (cumulabile fino a un massimo di 3 volte).\nDopo che Maga Cicin di Electro dei Fatui ha subito DAN da reazione elementale: questa carta subisce Utilizzi -1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato un totale di 3 carte azione:</color> questa carta ottiene $[K3] +1 (cumulabile fino a un massimo di 3 volte).\\n<color=#FFFFFFFF>Dopo che $[A2404] ha subito DAN da reazione elementale:</color> questa carta subisce $[K3] -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che il tuo avversario ha giocato un totale di 3 carte azione:</color> questa carta ottiene <color=#FFFFFFFF>Utilizzi</color> +1 (cumulabile fino a un massimo di 3 volte).\\n<color=#FFFFFFFF>Dopo che Maga Cicin di Electro dei Fatui ha subito DAN da reazione elementale:</color> questa carta subisce <color=#FFFFFFFF>Utilizzi</color> -1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Hilichurl balestriere di Electro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Hilichurl balestriere di Electro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Lancia del gelo eterno","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo e crea 2 accumuli di Esaminare i punti deboli\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101] e crea 2 accumuli di <color=#FFFFFFFF>$[C111131]\\n<color=#FFFFFFFF>$[K3]: 2</color></color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e crea 2 accumuli di <color=#FFFFFFFF>Esaminare i punti deboli\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color></color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Occhio del giudizio tempestoso","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 3\n\nQuando questa invocazione è in campo: i Tripudi elementali dei tuoi personaggi infliggono DAN +1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i Tripudi elementali dei tuoi personaggi infliggono DAN +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i Tripudi elementali dei tuoi personaggi infliggono DAN +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Santuario infuocato","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1DAN da Pyro.\nUtilizzi: 3\nQuando questa invocazione è in campo e Dehya è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN: riduci i DAN subiti di 1, e se Dehya ha almeno 7 PS, infliggi 1 DAN da perforazione all'avversario (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1$[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo e $[A1309] è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1, e se $[A1309] ha almeno 7 PS, infliggi 1 $[K5] all'avversario (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1{SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo e Dehya è tra i tuoi personaggi inattivi, quando il tuo personaggio attivo subisce DAN:</color> riduci i DAN subiti di 1, e se Dehya ha almeno 7 PS, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> all'avversario (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Tamoto combattente con gli occhi chiusi","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 2\nQuando questa carta è in campo, la tue Chiori e Robobambole di Chiori infliggono DAN da Geo +1 (due volte per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo</color>, la tue $[A1609] e <color=#FFFFFFFF>$[C116097]</color> infliggono $[K106] +1 (due volte per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo</color>, la tue Chiori e <color=#FFFFFFFF>Robobambole di Chiori</color> infliggono {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> +1 (due volte per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Fiocco di ghiaccio Seki no To","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Fiocco di ghiaccio Seki no To","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Dopo che il lato avversario ha cambiato personaggio: infliggi 4 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Dopo che il lato avversario ha cambiato personaggio:</color> infliggi 4 $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Dopo che il lato avversario ha cambiato personaggio:</color> infliggi 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Giardino di purezza","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infligge 2 DAN da Hydro.\nUtilizzi: 2\n\nQuando questa invocazione è in campo: gli attacchi normali dei tuoi personaggi infliggono DAN +1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infligge 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> gli attacchi normali dei tuoi personaggi infliggono DAN +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infligge 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> gli attacchi normali dei tuoi personaggi infliggono DAN +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Gloria del generale","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo. Se il tuo gruppo ha 2 personaggi di Geo, crea 1 Cristallizzazione.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 $[K106]. Se il tuo gruppo ha 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, crea 1 <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale</color>: infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>. Se il tuo gruppo ha 2 personaggi di {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, crea 1 <color=#FFFFFFFF>Cristallizzazione</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Armonispirito","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro e ripristina 1 PS del tuo personaggio attivo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107] e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color> e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Cappello sogghignante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Pyro.\nUtilizzi: 1 (cumulabile fino a un massimo di 2 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (cumulabile fino a un massimo di 2 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color> (cumulabile fino a un massimo di 2 volte).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Tamoto irascibile con coltello","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 2\nMentre questa carta è in campo, i DAN fisici inflitti dalla tua Chiori sono convertiti in DAN da Geo, e i DAN da Geo inflitti dagli attacchi normali aumentano di 1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Mentre questa carta è in campo</color>, i $[K100] inflitti dalla tua $[A1609] sono convertiti in $[K106], e i $[K106] inflitti dagli attacchi normali aumentano di 1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Mentre questa carta è in campo</color>, i {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> inflitti dalla tua Chiori sono convertiti in {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>, e i {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> inflitti dagli attacchi normali aumentano di 1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Pyro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi DAN da Pyro (potenziato dall'ATT di Xiangling).\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi $[K103] (potenziato dall'ATT di Xiangling).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color> (potenziato dall'ATT di Xiangling).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Pioggia curativa","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: ripristina 1 PS del tuo personaggio attivo e i personaggi attivi di entrambe le fazioni ricevono Applicazione di Hydro.\nUtilizzi: 2","descriptionraw":"Fase finale: ripristina 1 PS del tuo personaggio attivo e i personaggi attivi di entrambe le fazioni ricevono $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Fase finale: ripristina 1 PS del tuo personaggio attivo e i personaggi attivi di entrambe le fazioni ricevono <color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Messaggero del gelo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 3\nQuando questa invocazione è in campo, dopo che Qiqi ha usato un attacco normale: ripristina 1 PS del tuo personaggio che ha subito più DAN. Una volta per turno, ripristina 1 PS ulteriore al tuo personaggio attivo.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo, dopo che $[A1108] ha usato un attacco normale:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN. Una volta per turno, ripristina 1 PS ulteriore al tuo personaggio attivo.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo, dopo che Qiqi ha usato un attacco normale:</color> ripristina 1 PS del tuo personaggio che ha subito più DAN. Una volta per turno, ripristina 1 PS ulteriore al tuo personaggio attivo.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl berserker","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Pyro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl berserker","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Pyro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2103}<color=#FF9999FF>DAN da Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Sciamachurl di Hydro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Hydro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Sciamachurl di Hydro","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Hydro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Djinn","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: ripristina 2 PS del tuo personaggio attivo e quel personaggio ottiene 1 punto Energia.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo e quel personaggio ottiene 1 punto $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 2 PS del tuo personaggio attivo e quel personaggio ottiene 1 punto <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Djinn","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: il tuo personaggio ripristina 2 PS e ottiene 1 Energia.\nSe un personaggio non ha più di 6 PS, ripristina 1 ulteriore PS. Se un personaggio non possiede alcuna Energia, questa aumenta di 1 una volta ottenuta.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> il tuo personaggio ripristina 2 PS e ottiene 1 $[K310].\\nSe un personaggio non ha più di 6 PS, ripristina 1 ulteriore PS. Se un personaggio non possiede alcuna $[K310], questa aumenta di 1 una volta ottenuta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> il tuo personaggio ripristina 2 PS e ottiene 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>.\\nSe un personaggio non ha più di 6 PS, ripristina 1 ulteriore PS. Se un personaggio non possiede alcuna <color=#FFFFFFFF>{SPRITE_PRESET#1110}Energia</color>, questa aumenta di 1 una volta ottenuta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Grande Spirito dei venti","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Anemo.\nUtilizzi: 3\n\nDopo che questa carta o il tuo personaggio hanno innescato reazioni di Turbinio: converti il tipo elementale della carta e infliggi DAN elementali dell'elemento corrispondente (si può convertire una sola volta prima di abbandonare il campo).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che questa carta o il tuo personaggio hanno innescato reazioni di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN elementali dell'elemento corrispondente (si può convertire una sola volta prima di abbandonare il campo).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che questa carta o il tuo personaggio hanno innescato reazioni di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN elementali dell'elemento corrispondente (si può convertire una sola volta prima di abbandonare il campo).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Grande Spirito dei venti","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Anemo.\nUtilizzi: 3\n\nDopo che i tuoi personaggi o le invocazioni hanno innescato reazioni di Turbinio: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).\nQuando questa invocazione è in campo:se il tipo elementale di questa carta cambia, infligge DAN +1 di quell'elemento.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi o le invocazioni hanno innescato reazioni di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color>se il tipo elementale di questa carta cambia, infligge DAN +1 di quell'elemento.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che i tuoi personaggi o le invocazioni hanno innescato reazioni di Turbinio</color>: converti il tipo elementale della carta e infliggi DAN del tipo elementale del Turbinio (si può convertire una sola volta prima di abbandonare il campo).\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color>se il tipo elementale di questa carta cambia, infligge DAN +1 di quell'elemento.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Spada di luce cadente","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando Eula usa un attacco normale o un'abilità elementale, questa carta ottiene 2 accumuli di Solerzia, ma Eula non riceve nessun punto Energia.\nFase finale: rimuovi questa carta e infliggi 3 DAN fisici. Ogni accumulo di Solerziaaumenta i DAN di 1.\n(Gli effetti sulla quantità di Utilizzi di questa carta si applicano agli accumuli di Solerzia.)","descriptionraw":"<color=#FFFFFFFF>Quando $[A1106] usa un attacco normale o un'abilità elementale</color>, questa carta ottiene 2 accumuli di <color=#FFFFFFFF>Solerzia</color>, ma $[A1106] non riceve nessun punto Energia.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta e infliggi 3 $[K100]. Ogni accumulo di <color=#FFFFFFFF>Solerzia</color>aumenta i DAN di 1.\\n(Gli effetti sulla quantità di $[K3] di questa carta si applicano agli accumuli di <color=#FFFFFFFF>Solerzia</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Quando Eula usa un attacco normale o un'abilità elementale</color>, questa carta ottiene 2 accumuli di <color=#FFFFFFFF>Solerzia</color>, ma Eula non riceve nessun punto Energia.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta e infliggi 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>. Ogni accumulo di <color=#FFFFFFFF>Solerzia</color>aumenta i DAN di 1.\\n(Gli effetti sulla quantità di <color=#FFFFFFFF>Utilizzi</color> di questa carta si applicano agli accumuli di <color=#FFFFFFFF>Solerzia</color>.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Rosa fulminante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale: </color>infliggi 2 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale: </color>infliggi 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Cerchio melodioso","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: ripristina 1 PS di tutti i tuoi personaggi e il tuo personaggio attivo riceve Applicazione di Hydro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi e il tuo personaggio attivo riceve $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi e il tuo personaggio attivo riceve <color=#80C0FFFF>{SPRITE_PRESET#2102}Applicazione di Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Daruma Muji-Muji","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo, ripristina 2 PS del personaggio della tua squadra che ha subito la maggior quantità di DAN.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105], ripristina 2 PS del personaggio della tua squadra che ha subito la maggior quantità di DAN.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>, ripristina 2 PS del personaggio della tua squadra che ha subito la maggior quantità di DAN.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Campo Notizia flash","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infligge 1 DAN da Cryo e ripristina 1 PS del tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 $[K101] e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infligge 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e ripristina 1 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Campo Notizia flash","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 3 DAN da Cryo e ripristina 3 PS del tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 $[K151] e ripristina 3 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e ripristina 3 PS del tuo personaggio attivo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"Tamoto \"Qui non c'è niente da vedere\"","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 2\nQuando questa carta è in campo, dopo aver usato un'abilità: passa al tuo personaggio successivo (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo, dopo aver usato un'abilità:</color> passa al tuo personaggio successivo (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Quando questa carta è in campo, dopo aver usato un'abilità:</color> passa al tuo personaggio successivo (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Imitatore dell'Oceanide: rana","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduce di 1 i DAN subiti.\nUtilizzi: 1. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\nDurante la fase finale, se non ci sono più Utilizzi: rimuovi la carta e infliggi 2 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più $[K3]:</color> rimuovi la carta e infliggi 2 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduce di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>. Quando gli Utilizzi vengono consumati, questa carta non viene rimossa.\\n<color=#FFFFFFFF>Durante la fase finale, se non ci sono più <color=#FFFFFFFF>Utilizzi</color>:</color> rimuovi la carta e infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Imitatore dell'Oceanide: falco","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Hydro.\nUtilizzi: 3","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Imitatore dell'Oceanide: scoiattolo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Hydro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2\nQuando Fischl usa un attacco normale, infliggi 2 [K104] (consuma Utilizzi).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nQuando $[A1401] usa un <color=#FFFFFFFF>attacco normale</color>, infliggi 2 [K104] (consuma $[K3]).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\nQuando Fischl usa un <color=#FFFFFFFF>attacco normale</color>, infliggi 2 [K104] (consuma <color=#FFFFFFFF>Utilizzi</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 3 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Perforazione glaciale","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo a un avversario, in particolare al Personaggio più vicino al tuo personaggio attivo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101] a un avversario, in particolare al $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> a un avversario, in particolare al <color=#FFFFFFFF>Personaggio più vicino al tuo personaggio attivo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Organismo proliferante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Organismo proliferante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Organismo proliferante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Organismo proliferante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Dendro.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2107}<color=#7EC236FF>DAN da Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Riflesso","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando il tuo personaggio attivo subisce DAN: riduci di 1 i DAN subiti.\nUtilizzi: 1.\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\nFase finale: rimuovi questa carta, infliggi 1 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>riduci di 1 i DAN subiti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>.\\nQuando l'utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Riflesso","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando il tuo personaggio attivo subisce DAN: dimezza i DAN ricevuti.\nUtilizzi: 1.\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\nFase finale: rimuovi questa carta, infliggi 1 DAN da Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>dimezza i DAN ricevuti.\\n<color=#FFFFFFFF>$[K3]: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo personaggio attivo subisce DAN: </color>dimezza i DAN ricevuti.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>.\\nQuando l'Utilizzo viene consumato, questa carta non verrà rimossa.\\n<color=#FFFFFFFF>Fase finale:</color> rimuovi questa carta, infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Sfera di corallo risonante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Teschio di Segugio della Faglia","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo e associa Corrosione aurea al bersaglio.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106] e associa <color=#FFFFFFFF>$[C126031]</color> al bersaglio.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> e associa <color=#FFFFFFFF>Corrosione aurea</color> al bersaglio.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Saluto della Rosula dorata","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo, pesca 1 carta Bossolo di cristallo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106], pesca 1 carta <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>, pesca 1 carta <color=#FFFFFFFF>Bossolo di cristallo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Saluto della Rosula dorata","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 4 DAN da Geo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 4 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 4 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Perla sacra di Cryo","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo e 1 DAN da perforazione a tutti i personaggi inattivi avversari.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101] e 1 $[K5] a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> e 1 <color=#FFFFFFFF>DAN da perforazione</color> a tutti i personaggi inattivi avversari.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Membri del Salon","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Hydro. Se sul tuo lato ci sono personaggi con almeno 6 PS, infliggi 1 DAN da perforazione al tuo personaggio che ha subito meno DAN e 1 ulteriore DAN da Hydro all'avversario.\nUtilizzi: 2 (cumulabile fino a 4 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K102]. Se sul tuo lato ci sono personaggi con almeno 6 PS, infliggi 1 $[K5] al tuo personaggio che ha subito meno DAN e 1 ulteriore $[K102] all'avversario.\\n<color=#FFFFFFFF>$[K3]: 2</color> (cumulabile fino a 4 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>. Se sul tuo lato ci sono personaggi con almeno 6 PS, infliggi 1 <color=#FFFFFFFF>DAN da perforazione</color> al tuo personaggio che ha subito meno DAN e 1 ulteriore {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color> all'avversario.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color> (cumulabile fino a 4 volte).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sakura Sesshou","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro.\nUtilizzi: 3 (cumulabile fino a un massimo di 6 volte)\nQuando dichiari la fine del tuo turno: se questa invocazione ha almeno 4 Utilizzi rimanenti, infliggi 1 DAN da Electro (consuma Utilizzi).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color> (cumulabile fino a un massimo di 6 volte)\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se questa invocazione ha almeno 4 $[K3] rimanenti, infliggi 1 $[K104] (consuma $[K3]).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color> (cumulabile fino a un massimo di 6 volte)\\n<color=#FFFFFFFF>Quando dichiari la fine del tuo turno:</color> se questa invocazione ha almeno 4 <color=#FFFFFFFF>Utilizzi</color> rimanenti, infliggi 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color> (consuma <color=#FFFFFFFF>Utilizzi</color>).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Lamaombra: Gelo galoppante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Lamaombra: Burrasca solitaria","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Anemo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Missile squaloso","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Hydro.\nUtilizzi: 2 (cumulabile all'infinito).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (cumulabile all'infinito).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>DAN da Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color> (cumulabile all'infinito).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Cantante delle Mille Acque","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: ripristina 1 PS di tutti i tuoi personaggi. Se sul tuo lato ci sono personaggi con 5 PS o meno, ripristina PS +1 del personaggio che ha subito più DAN.\nUtilizzi: 2 (cumulabile fino a 4 volte).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi. Se sul tuo lato ci sono personaggi con 5 PS o meno, ripristina PS +1 del personaggio che ha subito più DAN.\\n<color=#FFFFFFFF>$[K3]: 2</color> (cumulabile fino a 4 volte).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> ripristina 1 PS di tutti i tuoi personaggi. Se sul tuo lato ci sono personaggi con 5 PS o meno, ripristina PS +1 del personaggio che ha subito più DAN.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color> (cumulabile fino a 4 volte).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Isotoma solare","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 3\nQuando esegui Cambia personaggio mentre questa invocazione è in campo: il cambio viene considerato come Azione rapida invece che Azione di combattimento (una volta per turno).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esegui Cambia personaggio mentre questa invocazione è in campo:</color> il cambio viene considerato come $[K2] invece che $[K1] (una volta per turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n<color=#FFFFFFFF>Quando esegui Cambia personaggio mentre questa invocazione è in campo:</color> il cambio viene considerato come <color=#FFFFFFFF>Azione rapida</color> invece che <color=#FFFFFFFF>Azione di combattimento</color> (una volta per turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Spirito del presagio: Drago della pietra","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 3\n\nQuando questa invocazione è in gioco e Eremita Litoincantatore subisce DAN: i DAN subiti sono ridotti di 2. Prevenendo DAN da Geo consumi Utilizzi aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in gioco e $[A3606] subisce DAN:</color> i DAN subiti sono ridotti di 2. Prevenendo $[K106] consumi $[K3] aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Quando questa invocazione è in gioco e Eremita Litoincantatore subisce DAN:</color> i DAN subiti sono ridotti di 2. Prevenendo {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> consumi <color=#FFFFFFFF>Utilizzi</color> aggiuntivi -1 (una volta per turno, consumo di Utilizzi richiesto).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Stele di pietra","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Geo.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Stele di pietra","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi DAN da Geo (potenziato dai PS di Zhongli).\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi $[K106] (potenziato dai PS di Zhongli).\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi {SPRITE_PRESET#2106}<color=#FFE699FF>DAN da Geo</color> (potenziato dai PS di Zhongli).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"In mezzo alla tempesta","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Anemo. L'avversario passa al Personaggio più vicino al tuo personaggio attivo.\nUtilizzi: 2\n\nDopo che il tuo personaggio o l'invocazione ha innescato reazioni di Turbinio: converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K105]. L'avversario passa al $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Dopo che il tuo personaggio o l'invocazione ha innescato reazioni di Turbinio:</color> converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>. L'avversario passa al <color=#FFFFFFFF>Personaggio più vicino al tuo personaggio attivo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n\\n<color=#FFFFFFFF>Dopo che il tuo personaggio o l'invocazione ha innescato reazioni di Turbinio:</color> converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"In mezzo alla tempesta","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Quando il tuo lato cambia personaggio e si è nella fase finale: infliggi DAN da Anemo. Il tuo avversario passa al personaggio precedente.\nUtilizzi: 3\n\nDopo che un tuo personaggio o invocazione ha innescato reazioni di Turbinio: converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionraw":"<color=#FFFFFFFF>Quando il tuo lato cambia personaggio e si è nella fase finale:</color> infliggi $[K105]. Il tuo avversario passa al personaggio precedente.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che un tuo personaggio o invocazione ha innescato reazioni di Turbinio:</color> converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","descriptionreplaced":"<color=#FFFFFFFF>Quando il tuo lato cambia personaggio e si è nella fase finale:</color> infliggi {SPRITE_PRESET#2105}<color=#80FFD7FF>DAN da Anemo</color>. Il tuo avversario passa al personaggio precedente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 3</color>\\n\\n<color=#FFFFFFFF>Dopo che un tuo personaggio o invocazione ha innescato reazioni di Turbinio:</color> converti il tipo elementale di questa carta e infliggi DAN elementali dell'elemento del Turbinio (si può convertire una sola volta prima di abbandonare il campo).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Spirito talismano","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Cryo.\nUtilizzi: 2\nQuando questa invocazione è in campo: i personaggi avversari subiscono DAN fisici e DAN da Cryo +1.","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono $[K100] e $[K101] +1.","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>\\n<color=#FFFFFFFF>Quando questa invocazione è in campo:</color> i personaggi avversari subiscono {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color> e {SPRITE_PRESET#2101}<color=#99FFFFFF>DAN da Cryo</color> +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Anello avviluppante","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN da Electro.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale:</color> infliggi 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>DAN da Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru infuriato","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 2 DAN fisici.\nUtilizzi: 2","descriptionraw":"<color=#FFFFFFFF>Fase finale: </color>infliggi 2 $[K100].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase finale: </color>infliggi 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>DAN fisici</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Utilizzi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai: Imboscata","cardtypetext":"Invocazione","tags":[],"tagstext":[],"description":"Fase finale: infliggi 1 DAN da Electro e applica Copertura della Piuma corvina al personaggio alleato attivo.\nUtilizzi: 1","descriptionraw":"<color=#FFFFFFFF>Fase 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movo！」","source":"キャッツテールのリトルプリンスのところで酒場挑戦を行い、ヒルチャールレンジャー·水に挑戦して友好対戦で対応する挑戦目標をクリアすることで獲得","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"フィッシュアンドチップス","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":["GCG_TAG_FOOD"],"tagstext":["料理"],"description":"本ラウンドで、味方のチーム内キャラが次にスキルを発動する時、必要な元素サイコロの数-1。\n（各キャラは各ラウンドで「料理」を1回のみ食べられる）","descriptionraw":"本ラウンドで、味方のチーム内キャラが次にスキルを発動する時、必要な元素サイコロの数-1。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","descriptionreplaced":"本ラウンドで、味方のチーム内キャラが次にスキルを発動する時、必要な元素サイコロの数-1。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","storytitle":"フィッシュアンドチップス","storytext":"魚の切り身を包んだ衣はきつね色になるまで揚げられている。ポテトに様々なソースを付けて食べると、満足するほどの美味しさが口の中に広がる…","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"闘争の炎","cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":[],"tagstext":[],"description":"このカードは、味方キャラが本ラウンドで相手のキャラに与えたダメージを「闘志」として記録する。\nアクションフェーズ開始時、このカードがフィールド上で最高値の「闘志」を持つ闘争の炎である場合、このカードの「闘志」はクリアされ、本ラウンドで味方の出撃キャラが与えるダメージ+1。","descriptionraw":"このカードは、味方キャラが本ラウンドで相手のキャラに与えたダメージを<color=#FFFFFFFF>「闘志」</color>として記録する。\\n<color=#FFFFFFFF>アクションフェーズ開始時</color>、このカードがフィールド上で最高値の<color=#FFFFFFFF>「闘志」</color>を持つ$[C300006]である場合、このカードの<color=#FFFFFFFF>「闘志」</color>はクリアされ、本ラウンドで味方の出撃キャラが与えるダメージ+1。","descriptionreplaced":"このカードは、味方キャラが本ラウンドで相手のキャラに与えたダメージを<color=#FFFFFFFF>「闘志」</color>として記録する。\\n<color=#FFFFFFFF>アクションフェーズ開始時</color>、このカードがフィールド上で最高値の<color=#FFFFFFFF>「闘志」</color>を持つ闘争の炎である場合、このカードの<color=#FFFFFFFF>「闘志」</color>はクリアされ、本ラウンドで味方の出撃キャラが与えるダメージ+1。","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"きらめくクローバーマーク","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"目標キャラにクローバーマークを付与する。各ラウンドのエンドフェーズ時、この味方キャラへとチェンジする。","descriptionraw":"目標キャラに<color=#FFFFFFFF>$[C303227]</color>を付与する。各ラウンドのエンドフェーズ時、この味方キャラへとチェンジする。","descriptionreplaced":"目標キャラに<color=#FFFFFFFF>クローバーマーク</color>を付与する。各ラウンドのエンドフェーズ時、この味方キャラへとチェンジする。","storytitle":"きらめくクローバーマーク","storytext":"クローバーのような奇妙なマーク。元素力を操る人にはもってこいのサポートアイテム。","playcost":[]},"floralsidewinder":{"id":217011,"name":"フライリーフワインダー","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["天賦","戦闘アクション"],"description":"戦闘アクション：味方の出撃キャラがコレイの時、このカードを装備できる。\nコレイがこのカードを装備した後、直ちに花触葉讃を1回発動する。\nこのカードを装備したコレイが花触葉讃を発動したラウンドにおいて、味方のキャラのスキルが草元素関連反応を引き起こすと草元素ダメージを1与える。（各ラウンドで1回のみ）\n（このカードはデッキにコレイが含まれている場合のみ、デッキに追加できる）","descriptionraw":"$[K1]：味方の出撃キャラが<color=#FFFFFFFF>$[A1701]</color>の時、このカードを装備できる。\\n$[A1701]がこのカードを装備した後、直ちに<color=#FFD780FF>$[S17012]</color>を1回発動する。\\nこのカードを装備した$[A1701]が<color=#FFFFFFFF>$[S17012]</color>を発動したラウンドにおいて、味方のキャラのスキルが$[K217]を引き起こすと$[K107]を1与える。（各ラウンドで1回のみ）\\n（このカードはデッキに$[A1701]が含まれている場合のみ、デッキに追加できる）","descriptionreplaced":"<color=#FFFFFFFF>戦闘アクション</color>：味方の出撃キャラが<color=#FFFFFFFF>コレイ</color>の時、このカードを装備できる。\\nコレイがこのカードを装備した後、直ちに<color=#FFD780FF>花触葉讃</color>を1回発動する。\\nこのカードを装備したコレイが<color=#FFFFFFFF>花触葉讃</color>を発動したラウンドにおいて、味方のキャラのスキルが<color=#7EC236FF>{SPRITE_PRESET#2107}草元素関連反応</color>を引き起こすと{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n（このカードはデッキにコレイが含まれている場合のみ、デッキに追加できる）","storytitle":"コレイ·フライリーフワインダー","storytext":"コレイをみくびらないこと。猫のこともね。","source":"キャッツテールでコレイを招待して対戦し、対応する挑戦目標をクリアすることで獲得","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"「花翼の集」","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":["GCG_TAG_PLACE"],"tagstext":["フィールド"],"description":"味方がカードを2枚破棄した後、味方の次の待機キャラは「次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する」効果を1回分獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","descriptionraw":"<color=#FFFFFFFF>味方がカードを2枚$[K56]した後</color>、味方の次の待機キャラは「次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する」効果を1回分獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>味方がカードを2枚<color=#FFFFFFFF>破棄</color>した後</color>、味方の次の待機キャラは「次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する」効果を1回分獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","storytitle":"「花翼の集」","storytext":"熱と灼風の流れを司る大霊を信仰する、迅猛で気高き竜騎士の部族…\n彼らは毎日クク竜と共に飛び、空中から自身の領地をパトロールしている。","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"楽園の絶花","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"tagstext":["聖遺物"],"description":"装備したキャラが出撃キャラで、相手がダメージを受けた後、受けたダメージが草元素ダメージまたは草元素関連反応を引き起こした場合、「花冠の水晶」を2枚蓄積する。「花冠の水晶」が味方の手札の数以上の場合、万能元素を1個生成する。\n（各ラウンドで最大2個まで）\n（キャラが装備できる「聖遺物」は1つのみ）","descriptionraw":"<color=#FFFFFFFF>装備したキャラが出撃キャラで、相手がダメージを受けた後</color>、受けたダメージが$[K107]または$[K217]を引き起こした場合、<color=#FFFFFFFF>「花冠の水晶」</color>を2枚蓄積する。<color=#FFFFFFFF>「花冠の水晶」</color>が味方の手札の数以上の場合、$[K411]を1個生成する。\\n（各ラウンドで最大2個まで）\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は1つのみ）","descriptionreplaced":"<color=#FFFFFFFF>装備したキャラが出撃キャラで、相手がダメージを受けた後</color>、受けたダメージが{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>または<color=#7EC236FF>{SPRITE_PRESET#2107}草元素関連反応</color>を引き起こした場合、<color=#FFFFFFFF>「花冠の水晶」</color>を2枚蓄積する。<color=#FFFFFFFF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クションカードを使用し</color>、本ラウンドにおける味方のアクションカード使用回数が3枚に達したとき、手札を1枚引き、<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>を1個生成する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"流明石の触媒","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":["GCG_TAG_ITEM"],"tagstext":["アイテム"],"description":"このカードがフィールドに存在する間に、味方がアクションカードを使用し、本ラウンドにおける味方のアクションカード使用回数が3枚に達したとき、手札を1枚引き、万能元素を1個生成する。（各ラウンドで1回のみ）\n使用可能回数：3","descriptionraw":"このカードがフィールドに存在する間に、<color=#FFFFFFFF>味方がアクションカードを使用し</color>、本ラウンドにおける味方のアクションカード使用回数が3枚に達したとき、手札を1枚引き、$[K411]を1個生成する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"このカードがフィールドに存在する間に、<color=#FFFFFFFF>味方がアクションカードを使用し</color>、本ラウンドにおける味方のアクションカード使用回数が3枚に達したとき、手札を1枚引き、<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>を1個生成する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","storytitle":"流明石の触媒","storytext":"「手のひらに乗った小さな太陽のように、暗闇の中を歩む人にささやかな安らぎと光を与えてくれることを願う。」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"朝夕の千引","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["天賦","戦闘アクション"],"description":"戦闘アクション：味方の出撃キャラが若陀龍王の時、該当キャラに使用できる。若陀龍王に磐岩百相·元素凝晶を付与し、味方キャラの元素タイプが1種類につき、対応する元素サイコロを1個生成する。\n（このカードはデッキに若陀龍王が含まれている場合のみ、デッキに追加できる）","descriptionraw":"$[K1]：味方の出撃キャラが<color=#FFFFFFFF>$[A2602]</color>の時、該当キャラに使用できる。$[A2602]に<color=#FFFFFFFF>$[C126022]</color>を付与し、味方キャラの元素タイプが1種類につき、対応する元素サイコロを1個生成する。\\n（このカードはデッキに$[A2602]が含まれている場合のみ、デッキに追加できる）","descriptionreplaced":"<color=#FFFFFFFF>戦闘アクション</color>：味方の出撃キャラが<color=#FFFFFFFF>若陀龍王</color>の時、該当キャラに使用できる。若陀龍王に<color=#FFFFFFFF>磐岩百相·元素凝晶</color>を付与し、味方キャラの元素タイプが1種類につき、対応する元素サイコロを1個生成する。\\n（このカードはデッキに若陀龍王が含まれている場合のみ、デッキに追加できる）","storytitle":"若陀龍王·朝夕の千引","storytext":"「今こそ全ての怨嗟を祓う時なり！」","source":"キャッツテールのリトルプリンスのところで酒場挑戦を行い、若陀龍王に挑戦して友好対戦で対応する挑戦目標をクリアすることで獲得","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"リュティンヌの応援","cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"手札を2枚引き、双方が以下の効果を獲得する。「キャラがスキルを発動した後、ランダムで治療効果または貫通ダメージを2受ける。使用可能回数：2」","descriptionraw":"手札を2枚引き、双方が以下の効果を獲得する。「キャラがスキルを発動した後、ランダムで治療効果または$[K5]を2受ける。$[K3]：2」","descriptionreplaced":"手札を2枚引き、双方が以下の効果を獲得する。「キャラがスキルを発動した後、ランダムで治療効果または<color=#FFFFFFFF>貫通ダメージ</color>を2受ける。<color=#FFFFFFFF>使用可能回数</color>：2」","playcost":[]},"lyresong":{"id":332024,"name":"琴音の詩","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"味方キャラ1体が装備している「聖遺物」を手札に戻す。\n本ラウンドで、味方が次に手札の「聖遺物」を使用する時、必要な元素サイコロの数-1。このカードを使用する前に、味方が他のアクションカードを使用していない場合、必要な元素サイコロの数が-2になる。","descriptionraw":"味方キャラ1体が装備している「{SPRITE_PRESET#3004}聖遺物」を手札に戻す。\\n<color=#FFFFFFFF>本ラウンドで、味方が次に手札の「{SPRITE_PRESET#3004}聖遺物」を使用する時</color>、必要な元素サイコロの数-1。このカードを使用する前に、味方が他のアクションカードを使用していない場合、必要な元素サイコロの数が-2になる。","descriptionreplaced":"味方キャラ1体が装備している「{SPRITE_PRESET#3004}聖遺物」を手札に戻す。\\n<color=#FFFFFFFF>本ラウンドで、味方が次に手札の「{SPRITE_PRESET#3004}聖遺物」を使用する時</color>、必要な元素サイコロの数-1。このカードを使用する前に、味方が他のアクションカードを使用していない場合、必要な元素サイコロの数が-2になる。","storytitle":"琴音の詩","storytext":"「詩と歌の伝統は、清らかで心動かされるメロディーの中で繰り返し流れ続ける。」","playcost":[]},"machineassemblyline":{"id":332028,"name":"マシナリーの生産ライン","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"対象の味方キャラがダメージ、または治療効果を受けるたびに、「整備度」を1蓄積する（最大2まで蓄積可能）。\n初期コストが「整備度」以下の「武器」、または「聖遺物」を味方が使用する時、すべての「整備度」をクリアし、そのカードをコストなしで使用できるようになる。","descriptionraw":"<color=#FFFFFFFF>対象の味方キャラがダメージ、または治療効果を受けるたびに</color>、<color=#FFFFFFFF>「整備度」</color>を1蓄積する（最大2まで蓄積可能）。\\n<color=#FFFFFFFF>初期コストが<color=#FFFFFFFF>「整備度」</color>以下の「{SPRITE_PRESET#3003}武器」、または「{SPRITE_PRESET#3004}聖遺物」を味方が使用する時</color>、すべての<color=#FFFFFFFF>「整備度」</color>をクリアし、そのカードをコストなしで使用できるようになる。","descriptionreplaced":"<color=#FFFFFFFF>対象の味方キャラがダメージ、または治療効果を受けるたびに</color>、<color=#FFFFFFFF>「整備度」</color>を1蓄積する（最大2まで蓄積可能）。\\n<color=#FFFFFFFF>初期コストが<color=#FFFFFFFF>「整備度」</color>以下の「{SPRITE_PRESET#3003}武器」、または「{SPRITE_PRESET#3004}聖遺物」を味方が使用する時</color>、すべての<color=#FFFFFFFF>「整備度」</color>をクリアし、そのカードをコストなしで使用できるようになる。","storytitle":"マシナリーの生産ライン","storytext":"加熱され、鍛造された無数のパーツが、最終的にこれらの優れた性能を持つマシナリーになる。その過程は、メロピデ要塞の囚人たちに価値のある特別許可券をもたらした…","playcost":[]},"magicguide":{"id":311101,"name":"魔導緒論","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["武器","法器"],"description":"キャラの与えるダメージ+1。\n（「法器」キャラのみ装備可能。キャラが装備できる「武器」は1つのみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n（<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」キャラ</color>のみ装備可能。キャラが装備できる「{SPRITE_PRESET#3003}武器」は1つのみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n（<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」キャラ</color>のみ装備可能。キャラが装備できる「{SPRITE_PRESET#3003}武器」は1つのみ）","storytitle":"水と雷の破滅·魔導緒論","storytext":"『魔導諸論』第十二版。\n一部の内容に誤りが見受けられるが、それでも最も代表的な魔導入門書である。","source":"初期デッキで獲得","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"魔導緒論","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["武器","法器","オートカード"],"description":"攻撃力+1。戦闘開始時、HP上限+12。","descriptionraw":"攻撃力+1。戦闘開始時、HP上限+12。","descriptionreplaced":"攻撃力+1。戦闘開始時、HP上限+12。","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"少女の儚き顔","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"tagstext":["聖遺物"],"description":"付与されたキャラが聖遺物以外から治療を受けた後、HPを最も多く失っている味方キャラのHPを1回復する。（各ラウンド最大2回まで）\n（キャラが装備できる「聖遺物」は最大1つまで）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが聖遺物以外から治療を受けた後</color>、HPを最も多く失っている味方キャラのHPを1回復する。（各ラウンド最大2回まで）\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は最大1つまで）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが聖遺物以外から治療を受けた後</color>、HPを最も多く失っている味方キャラのHPを1回復する。（各ラウンド最大2回まで）\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は最大1つまで）","storytitle":"花束に囲まれて・少女の儚き顔","storytext":"「…求愛者と、贈られる花束の数は時間が経つにつれて減っていったが、彼女の心は過去のある日に留まった。」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"マメール","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":["GCG_TAG_ALLY"],"tagstext":["仲間"],"description":"味方が「マメール」以外の「料理」/「フィールド」/「仲間」/「アイテム」アクションカードを使用した後、ランダムに「マメール」以外の「料理」/「フィールド」/「仲間」/「アイテム」アクションカードを1枚生成し、手札に加える。（各ラウンドで1回のみ）\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方が「マメール」以外の「{SPRITE_PRESET#3101}料理」/「{SPRITE_PRESET#3104}フィールド」/「{SPRITE_PRESET#3103}仲間」/「{SPRITE_PRESET#3102}アイテム」アクションカードを使用した後</color>、ランダムに「マメール」以外の「{SPRITE_PRESET#3101}料理」/「{SPRITE_PRESET#3104}フィールド」/「{SPRITE_PRESET#3103}仲間」/「{SPRITE_PRESET#3102}アイテム」アクションカードを1枚生成し、手札に加える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が「マメール」以外の「{SPRITE_PRESET#3101}料理」/「{SPRITE_PRESET#3104}フィールド」/「{SPRITE_PRESET#3103}仲間」/「{SPRITE_PRESET#3102}アイテム」アクションカードを使用した後</color>、ランダムに「マメール」以外の「{SPRITE_PRESET#3101}料理」/「{SPRITE_PRESET#3104}フィールド」/「{SPRITE_PRESET#3103}仲間」/「{SPRITE_PRESET#3102}アイテム」アクションカードを1枚生成し、手札に加える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","storytitle":"マメール","storytext":"毎日絵を描いているメリュジーヌ。\n「欲しいものを絵に描くと楽しいから！」","playcost":[]},"marechausseehunter":{"id":312024,"name":"ファントムハンター","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"tagstext":["聖遺物"],"description":"キャラがダメージ、または治療効果を受けた後、本ラウンドでの発動回数に応じて、異なる効果を発動する。\n1回目の発動：該当キャラの元素タイプに応じた元素サイコロが1個生成される。\n2回目の発動：手札を1枚引く。\n4回目の発動：該当キャラの元素タイプに応じた元素サイコロが1個生成される。\n（キャラが装備できる「聖遺物」は1つのみ）","descriptionraw":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでの発動回数に応じて、異なる効果を発動する。\\n<color=#FFFFFFFF>1回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n<color=#FFFFFFFF>2回目の発動：</color>手札を1枚引く。\\n<color=#FFFFFFFF>4回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は1つのみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでの発動回数に応じて、異なる効果を発動する。\\n<color=#FFFFFFFF>1回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n<color=#FFFFFFFF>2回目の発動：</color>手札を1枚引く。\\n<color=#FFFFFFFF>4回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は1つのみ）","storytitle":"栄光の狩人·ファントムハンター","storytext":"「『不穏な影を追いかけ、ことごとく蹴散らし、狩り尽くす。』\nこれは後に『黄金の狩人』となり、\nこの呼び名を恥辱と思っているカッシオドルのことである。\nまた、これは『ファントムハンター』という職名の由来ともなった。」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"ファントムハンター","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["聖遺物","オートカード"],"description":"装備キャラがダメージ、または治療を受けた後、カウントを1重ねる。\n装備キャラがスキルを発動した後、カウントを5所持していればそれを消費して、追加で1回アクションする。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>装備キャラがダメージ、または治療を受けた後</color>、カウントを1重ねる。\\n<color=#FFFFFFFF>装備キャラがスキルを発動した後</color>、カウントを5所持していればそれを消費して、追加で1回アクションする。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>装備キャラがダメージ、または治療を受けた後</color>、カウントを1重ねる。\\n<color=#FFFFFFFF>装備キャラがスキルを発動した後</color>、カウントを5所持していればそれを消費して、追加で1回アクションする。（各ラウンドで1回のみ）","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"不動玄石の相","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"tagstext":["聖遺物"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な岩元素-1。（各ラウンドで1回のみ）\n（キャラが装備できる「聖遺物」は1つのみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>-1。（各ラウンドで1回のみ）\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は1つのみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>-1。（各ラウンドで1回のみ）\\n（キャラが装備できる「{SPRITE_PRESET#3004}聖遺物」は1つのみ）","storytitle":"嵯峨玄岩·不動玄石の相","storytext":"「黒白分明、拠る所を失くすことなし」","source":"初期デッキで獲得","playcost":[{"costtype":"GCG_COST_DICE_VOID","count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ョン</color>：味方の出撃キャラが<color=#FFFFFFFF>アルハイゼン</color>の時、このカードを装備できる。\\nアルハイゼンがこのカードを装備した後、直ちに<color=#FFD780FF>殊境·顕象結縛</color>を1回発動する。\\nこのカードを装備したアルハイゼンが<color=#FFFFFFFF>殊境·顕象結縛</color>を発動する時、消費した<color=#FFFFFFFF>琢光鏡</color>の<color=#FFFFFFFF>継続ラウンド数</color>が1以上の場合、常に<color=#FFFFFFFF>継続ラウンド数</color>が3の<color=#FFFFFFFF>琢光鏡</color>が付与されるようになり、さらに手札を1枚引く。\\n（このカードはデッキにアルハイゼンが含まれている場合のみ、デッキに追加できる）","storytitle":"アルハイゼン·ストラクタレーション","storytext":"「理論の演繹。」","source":"キャッツテールでアルハイゼンを招待して対戦し、対応する挑戦目標をクリアすることで獲得","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"スメールシティ","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":["GCG_TAG_PLACE"],"tagstext":["フィールド"],"description":"味方キャラが「天賦」を使用する時、または味方キャラがスキルを発動する時、味方の元素サイコロの数が手札の数を超えていない場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>味方キャラが「{SPRITE_PRESET#3006}天賦」を使用する時、または味方キャラがスキルを発動する時</color>、味方の元素サイコロの数が手札の数を超えていない場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>味方キャラが「{SPRITE_PRESET#3006}天賦」を使用する時、または味方キャラがスキルを発動する時</color>、味方の元素サイコロの数が手札の数を超えていない場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","storytitle":"すべての知恵が集まるシティ","storytext":"繁茂せし聖樹の下、シティの賢者たちは既に遍計していた。","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"スメールシティ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"支援カード","tags":["GCG_TAG_ABC"],"tagstext":["オートカード"],"description":"相手が元素反応ダメージを2回受けるたびに、本対戦で相手が受ける元素反応ダメージ+1。","descriptionraw":"<color=#FFFFFFFF>相手が元素反応ダメージを2回受けるたびに</color>、本対戦で相手が受ける元素反応ダメージ+1。","descriptionreplaced":"<color=#FFFFFFFF>相手が元素反応ダメージを2回受けるたびに</color>、本対戦で相手が受ける元素反応ダメージ+1。","playcost":[]},"sunyataflower":{"id":332029,"name":"シューニャター花","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"味方の支援エリアからカードを1枚選択し、破棄する。その後、味方の手札にランダムで支援カードを2枚生成する。\n本ラウンドで、味方が次に支援カードを使用する時、必要な元素サイコロの数-1。","descriptionraw":"味方の支援エリアからカードを1枚選択し、破棄する。その後、味方の手札にランダムで支援カードを2枚生成する。\\n<color=#FFFFFFFF>本ラウンドで、味方が次に支援カードを使用する時</color>、必要な元素サイコロの数-1。","descriptionreplaced":"味方の支援エリアからカードを1枚選択し、破棄する。その後、味方の手札にランダムで支援カードを2枚生成する。\\n<color=#FFFFFFFF>本ラウンドで、味方が次に支援カードを使用する時</color>、必要な元素サイコロの数-1。","storytitle":"シューニャター花","storytext":"「そのきらきらと輝く色彩は、命の泉が巡り巡る霊跡」\n「それは末永く私と共にあり、共に歌い、共に踊り、悠久の喜びを紡いでいく」…","playcost":[]},"surgingundercurrent":{"id":222031,"name":"渦巻く暗流","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"tagstext":["天賦"],"description":"登場時、このカードを装備したアビスの使徒·激流がすでに水の新生を発動していた場合、相手のフィールドに暗流の呪いを生成する。\nこのカードを装備したアビスの使徒·激流が戦闘不能になる、または水の新生を発動した時、相手のフィールドに暗流の呪いを生成する。\n（このカードはデッキにアビスの使徒·激流が含まれている場合のみ、デッキに追加できる）","descriptionraw":"<color=#FFFFFFFF>登場時</color>、このカードを装備した<color=#FFFFFFFF>$[A2203]</color>がすでに<color=#FFFFFFFF>$[C122031]</color>を発動していた場合、相手のフィールドに$[K1022]を生成する。\\nこのカードを装備した$[A2203]が戦闘不能になる、または<color=#FFFFFFFF>$[C122031]</color>を発動した時、相手のフィールドに$[K1022]を生成する。\\n（このカードはデッキに$[A2203]が含まれている場合のみ、デッキに追加できる）","descriptionreplaced":"<color=#FFFFFFFF>登場時</color>、このカードを装備した<color=#FFFFFFFF>アビスの使徒·激流</color>がすでに<color=#FFFFFFFF>水の新生</color>を発動していた場合、相手のフィールドに<color=#FFFFFFFF>暗流の呪い</color>を生成する。\\nこのカードを装備したアビスの使徒·激流が戦闘不能になる、または<color=#FFFFFFFF>水の新生</color>を発動した時、相手のフィールドに<color=#FFFFFFFF>暗流の呪い</color>を生成する。\\n（このカードはデッキにアビスの使徒·激流が含まれている場合のみ、デッキに追加できる）","storytitle":"アビスの使徒·渦巻く暗流","storytext":"「破滅は、もう止められない！」","source":"キャッツテールのリトルプリンスのところで酒場挑戦を行い、アビスの使徒·激流に挑戦して友好対戦で対応する挑戦目標をクリアすることで獲得","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"鳥肉のスイートフラワー焼き漬け","cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":["GCG_TAG_FOOD"],"tagstext":["料理"],"description":"目標キャラのHPを1回復する。\n（各キャラは各ラウンドで「料理」を1回のみ食べられる）","descriptionraw":"目標キャラのHPを1回復する。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","descriptionreplaced":"目標キャラのHPを1回復する。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","playcost":[]},"sweetmadame":{"id":333005,"name":"鳥肉のスイートフラワー漬け焼き","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":["GCG_TAG_FOOD"],"tagstext":["料理"],"description":"目標キャラのHPを1回復する。\n（各キャラは各ラウンドで「料理」を1回のみ食べられる）","descriptionraw":"目標キャラのHPを1回復する。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","descriptionreplaced":"目標キャラのHPを1回復する。\\n（各キャラは各ラウンドで「{SPRITE_PRESET#3101}料理」を1回のみ食べられる）","storytitle":"鳥肉のスイートフラワー漬け焼き","storytext":"鳥が走ってるところを見たことがない人はいるかもしれないが、鳥肉のスイートフラワー漬け焼きを食べたことがない人は絶対にいない！","source":"初期デッキで獲得","playcost":[]},"sweetmadame-01":{"id":531001,"name":"鳥肉のスイートフラワー漬け焼き","cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["料理","オートカード"],"description":"目標キャラのHP上限+8。","descriptionraw":"目標キャラのHP上限+8。","descriptionreplaced":"目標キャラのHP上限+8。","playcost":[]},"tada":{"id":332037,"name":"ジャジャ～ン！","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"イベントカード","tags":[],"tagstext":[],"description":"味方の「出撃キャラ」に物理ダメージを1与える。本ラウンドのエンドフェーズで、手札を1枚引く。","descriptionraw":"味方の「出撃キャラ」に$[K100]を1与え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はかなり歩んできたが、目の前にはまだまだ長い道のりが待っている。","descriptionraw":"プレイヤーとしての道はかなり歩んできたが、目の前にはまだまだ長い道のりが待っている。","source":"プレイヤーランクを10まで上げるとランク報酬で獲得","rarity":3},"liyue":{"id":102,"name":"璃月","description":"千里の道も一歩から。盤石なデッキを組むことで勝利の道を歩もう。","descriptionraw":"千里の道も一歩から。盤石なデッキを組むことで勝利の道を歩もう。","source":"プレイヤーランクを4まで上げるとランク報酬で獲得","rarity":3},"magicalcrystalchunk":{"id":112,"name":"魔晶の塊","description":"時間がそれに価値を与える。","descriptionraw":"時間がそれに価値を与える。","source":"カードショップで購入","rarity":3},"mistflowercorolla":{"id":115,"name":"霧氷花の花蕊","description":"「面子を保ったまま負けを認めるのが、あなたの結末だ。」","descriptionraw":"「面子を保ったまま負けを認めるのが、あなたの結末だ。」","source":"カードショップで購入","rarity":3},"mondstadt":{"id":101,"name":"モンド","description":"カードプレイでもっとも大切なのは自由である。\n自由にデッキを組んで、自由に相手を選んで、そして自由に次の手札を出す。\n…もしかしたら、自由にカードプレイせずに、自由に手札を持って自由なことをするのもいいかもしれない？","descriptionraw":"カードプレイでもっとも大切なのは自由である。\\n自由にデッキを組んで、自由に相手を選んで、そして自由に次の手札を出す。\\n…もしかしたら、自由にカードプレイせずに、自由に手札を持って自由なことをするのもいいかもしれない？","source":"プレイヤーランクを2まで上げるとランク報酬で獲得","rarity":3},"natlan":{"id":131,"name":"ナタ","description":"テーブルでの勝負もまた、燃える競技の一種。勇気と戦略を兼ね備えたプレイヤーは、やがて勝利と栄光を手にする。","descriptionraw":"テーブルでの勝負もまた、燃える競技の一種。勇気と戦略を兼ね備えたプレイヤーは、やがて勝利と栄光を手にする。","source":"ナタでの部族評判が一定条件に達すると獲得","rarity":3},"origin":{"id":100,"name":"原初","description":"昼夜の間に、天地の間に、\nそれは様々な幻想と希望を歩む旅路である。","descriptionraw":"昼夜の間に、天地の間に、\\nそれは様々な幻想と希望を歩む旅路である。","source":"初期獲得","rarity":3},"sumeru":{"id":104,"name":"スメール","description":"一手、二手先を読むことは、初心者でもできること。手練れのプレイヤーなら五十手、百手先を読むことができるはず。\nこれくらい簡単だろう？","descriptionraw":"一手、二手先を読むことは、初心者でもできること。手練れのプレイヤーなら五十手、百手先を読むことができるはず。\\nこれくらい簡単だろう？","source":"プレイヤーランクを8まで上げるとランク報酬で獲得","rarity":3},"thechasmbluecrystal":{"id":128,"name":"層岩巨淵·藍晶","description":"七聖召喚の公開大会に参加し、良い成績を残すことで勝ち取れるカードの裏面。\n藍色の鉱石は、冒険の道が遠くへと延びていることを示す標である。層岩巨淵に眠っている多くの鉱産は、いまでも人々に畏敬の念を抱かせる膨大な財産である…","descriptionraw":"七聖召喚の公開大会に参加し、良い成績を残すことで勝ち取れるカードの裏面。\\n藍色の鉱石は、冒険の道が遠くへと延びていることを示す標である。層岩巨淵に眠っている多くの鉱産は、いまでも人々に畏敬の念を抱かせる膨大な財産である…","rarity":3},"thechasmcrown":{"id":130,"name":"層岩巨淵·冠","description":"七聖召喚の特定の公開大会に参加し、素晴らしい成績を残すことで勝ち取れるカードの裏面。\n黄金は最も輝かしい財産を象徴する。冒険家、鉱夫、そしてカードプレイヤーにとって、この色は己が往く道にある冠の色として見られている…","descriptionraw":"七聖召喚の特定の公開大会に参加し、素晴らしい成績を残すことで勝ち取れるカードの裏面。\\n黄金は最も輝かしい財産を象徴する。冒険家、鉱夫、そしてカードプレイヤーにとって、この色は己が往く道にある冠の色として見られている…","rarity":3},"thechasmsolidiron":{"id":127,"name":"層岩巨淵·堅鉄","description":"七聖召喚の公開大会に参加し、良い成績を残すことで勝ち取れるカードの裏面。\n鉄色の鉱石は、農具と兵器の基本色となる。層岩巨淵に眠っている多くの鉱産は、いまでも人々に畏敬の念を抱かせる膨大な財産である…","descriptionraw":"七聖召喚の公開大会に参加し、良い成績を残すことで勝ち取れるカードの裏面。\\n鉄色の鉱石は、農具と兵器の基本色となる。層岩巨淵に眠っている多くの鉱産は、いまでも人々に畏敬の念を抱かせる膨大な財産である…","rarity":3},"thefortressofmeropide":{"id":124,"name":"メロピデ要塞","description":"「水中の要塞、流浪者たちの集う場所…」","descriptionraw":"「水中の要塞、流浪者たちの集う場所…」","source":"「ラグ＆ボーンショップ」特別許可券交換","rarity":3},"treasuresofthedeck":{"id":122,"name":"札にある秘宝","description":"宝物の獲得と使用は一瞬のこと。しかし、中に収められた物はいずれも異なる。今この時、あなたのカードにはどんな宝物が隠されているのだろうか？","descriptionraw":"宝物の獲得と使用は一瞬のこと。しかし、中に収められた物はいずれも異なる。今この時、あなたのカードにはどんな宝物が隠されているのだろうか？","source":"カードショップで購入","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"フォンテーヌ","description":"澄み切った水は延々と流れ、霧雨と共に大陸の隅々まで行き渡る。有限の罪はいずれ消え去るが、世界の劇は永遠に幕を閉じることはない。","descriptionraw":"澄み切った水は延々と流れ、霧雨と共に大陸の隅々まで行き渡る。有限の罪はいずれ消え去るが、世界の劇は永遠に幕を閉じることはない。","source":"カードショップで購入","rarity":4},"inazuma":{"id":102,"name":"稲妻","description":"須臾に消えゆく紫電、彷徨うは鳴神なり。\n迷夢のような出会いと別れ、世は皆無常なり。","descriptionraw":"須臾に消えゆく紫電、彷徨うは鳴神なり。\\n迷夢のような出会いと別れ、世は皆無常なり。","source":"プレイヤーランクを5まで上げるとランク報酬で獲得","rarity":4},"liyue":{"id":101,"name":"璃月","description":"月の恒の如く、日が升る如く。\n山地盤石、万物は尽く通りて。","descriptionraw":"月の恒の如く、日が升る如く。\\n山地盤石、万物は尽く通りて。","source":"プレイヤーランクを3まで上げるとランク報酬で獲得","rarity":4},"mondstadt":{"id":100,"name":"モンド","description":"青い風の息吹は止むことなく、琴をつま弾いて悠々たる音を奏でる。\n風情に満ちたウィンドブルームの歓談も吹き飛ばされ、ひらりと清泉の心へと落ちていく。","descriptionraw":"青い風の息吹は止むことなく、琴をつま弾いて悠々たる音を奏でる。\\n風情に満ちたウィンドブルームの歓談も吹き飛ばされ、ひらりと清泉の心へと落ちていく。","source":"初期獲得","rarity":4},"natlan":{"id":105,"name":"ナタ","description":"永遠の炎が尽きることなく流れ続けるように、闘争と変化こそ万物の王である。","descriptionraw":"永遠の炎が尽きることなく流れ続けるように、闘争と変化こそ万物の王である。","source":"カードショップで購入","rarity":4},"sumeru":{"id":103,"name":"スメール","description":"知恵ある草よ、悲しまないで。\n荒砂と灼風の旅もいつか終わる。\n慈雨が降り注ぎ、花々が咲き誇る…\n耳を澄まして、緑灯る庭のメロディーを聴いてごらん。","descriptionraw":"知恵ある草よ、悲しまないで。\\n荒砂と灼風の旅もいつか終わる。\\n慈雨が降り注ぎ、花々が咲き誇る…\\n耳を澄まして、緑灯る庭のメロディーを聴いてごらん。","source":"プレイヤーランクを7まで上げるとランク報酬で獲得","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"元素反応·効果","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"溶解","titleraw":"溶解","content":"ダメージ+2","contentraw":"ダメージ+2"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"蒸発","titleraw":"蒸発","content":"ダメージ+2","contentraw":"ダメージ+2"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"過負荷","titleraw":"過負荷","content":"ダメージ+2。目標が「出撃キャラ」の場合、強制的に次のキャラにチェンジさせる","contentraw":"ダメージ+2。目標が「出撃キャラ」の場合、強制的に次のキャラにチェンジさせる"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"超電導","titleraw":"超電導","content":"ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える","contentraw":"ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"感電","titleraw":"感電","content":"ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える","contentraw":"ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"凍結","titleraw":"凍結","content":"ダメージ+1、目標キャラに[凍結]状態を付与：キャラはスキルを発動できなくなる（状態はラウンド終了まで続く）\nキャラが炎元素ダメージまたは物理ダメージを受けた時、ダメージ+2。そしてこの状態は解除される。","contentraw":"ダメージ+1、目標キャラに<color=#FFFFFFFF>[凍結]</color>状態を付与：キャラは<color=#FFFFFFFF>スキルを発動できなくなる</color>（状態はラウンド終了まで続く）\\nキャラが{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>または{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を受けた時、ダメージ+2。そしてこの状態は解除される。"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"拡散","titleraw":"拡散","content":"目標以外の相手チーム全員に氷元素ダメージを1与える","contentraw":"目標以外の相手チーム全員に{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"拡散","titleraw":"拡散","content":"目標以外の相手チーム全員に水元素ダメージを1与える","contentraw":"目標以外の相手チーム全員に{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"拡散","titleraw":"拡散","content":"目標以外の相手チーム全員に炎元素ダメージを1与える","contentraw":"目標以外の相手チーム全員に{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"拡散","titleraw":"拡散","content":"目標以外の相手チーム全員に雷元素ダメージを1与える","contentraw":"目標以外の相手チーム全員に{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"結晶","titleraw":"結晶","content":"ダメージ+1、またシールドを1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。","contentraw":"ダメージ+1、また{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"結晶","titleraw":"結晶","content":"ダメージ+1、またシールドを1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。","contentraw":"ダメージ+1、また{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"結晶","titleraw":"結晶","content":"ダメージ+1、またシールドを1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。","contentraw":"ダメージ+1、また{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"結晶","titleraw":"結晶","content":"ダメージ+1、またシールドを1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。","contentraw":"ダメージ+1、また{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1付与して、味方の出撃キャラを守る（シールドは最大2まで重ねられる）。"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"燃焼","titleraw":"燃焼","content":"ダメージ+1、[燃焼烈焔]を生成する。\nエンドフェーズ：炎元素ダメージを1与える。（使用可能回数1回、最大2まで重ねられる）","contentraw":"ダメージ+1、[<color=#FFFFFFFF>燃焼烈焔</color>]を生成する。\\nエンドフェーズ：{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。（使用可能回数1回、最大2まで重ねられる）"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"開花","titleraw":"開花","content":"ダメージ+1、また「草原核」を生成する。\n味方が相手の出撃キャラに炎元素ダメージや雷元素ダメージを与えた時、ダメージ+2。（使用可能回数1回）","contentraw":"ダメージ+1、また「<color=#FFFFFFFF>草原核</color>」を生成する。\\n味方が相手の出撃キャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>や{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を与えた時、ダメージ+2。（使用可能回数1回）"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"原激化","titleraw":"原激化","content":"ダメージ+1、また「激化領域」を生成する。\n味方が相手の出撃キャラに雷元素ダメージや草元素ダメージを与えた時、ダメージ+1。（使用可能回数2回）","contentraw":"ダメージ+1、また「<color=#FFFFFFFF>激化領域</color>」を生成する。\\n味方が相手の出撃キャラに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>や{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を与えた時、ダメージ+1。（使用可能回数2回）"}]},"elementalreactionsrules":{"id":5,"name":"元素反応·ルール","rules":[{"title":"元素付着","titleraw":"元素付着","content":"キャラが氷、水、炎、雷、草の「元素ダメージ」を受けた時、対応する元素が付着します。\n（風元素ダメージと岩元素ダメージの場合、元素が付着することはありません。）","contentraw":"キャラが{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草</color>の「元素ダメージ」を受けた時、対応する元素が<color=#FFE14BFF>付着</color>します。\\n（{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>と{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>の場合、元素が付着することはありません。）","filename_image":"UI_Gcg_InSide_12"},{"title":"元素反応ルール","titleraw":"元素反応ルール","content":"「元素付着」状態の目標に特定の「元素ダメージ」を与えると、「元素反応」を引き起こせます。\nまた、ダメージ以外の形で特定の「元素付着」を与えた場合も、「元素反応」が起きます。このような「元素反応」効果を計算する時、ダメージタイプの効果は無視されます。","contentraw":"<color=#FFE14BFF>「元素付着」</color>状態の目標に特定の<color=#FFE14BFF>「元素ダメージ」</color>を与えると、「元素反応」を引き起こせます。\\nまた、ダメージ以外の形で特定の「元素付着」を与えた場合も、「元素反応」が起きます。このような「元素反応」効果を計算する時、ダメージタイプの効果は無視されます。","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"ゲームエリア","rules":[{"title":"","titleraw":"","content":"『七聖召喚』の対戦では、カードは以下のエリアに配置されます。","contentraw":"『七聖召喚』の対戦では、カードは以下のエリアに配置されます。","filename_image":"UI_Gcg_InSide_14"},{"title":"I.キャラエリア","titleraw":"I.キャラエリア","content":"ゲーム開始後、デッキのすべての「キャラカード」はキャラエリアに配置されます。\n1.キャラカードの左上にキャラの「HP」が表示されます。「HP」はキャラがダメージを受けた後にマイナスされます。キャラの「HP」がゼロになると、「戦闘不能」になります。\n2.キャラカードの右には「チャージ」が表示されます。キャラの「チャージ」がMAXになると、高威力の「元素爆発」が使えるようになります！\n3.各プレイヤーは1体を「出撃キャラ」にします。「出撃キャラ」のみがスキルを発動でき、また相手からスキル攻撃を受けることになります。「出撃キャラ」になったキャラカードの位置は、他のキャラカードより少し前になります。\n4.他の出撃していないキャラは「待機キャラ」と呼ばれます。「キャラチェンジ」アクションを利用することで、「出撃キャラ」にチェンジできます。\n5.「出撃キャラ」が倒された場合、プレイヤーは「待機キャラ」から新たな「出撃キャラ」を選ぶ必要があります。","contentraw":"ゲーム開始後、デッキのすべての「キャラカード」はキャラエリアに配置されます。\\n1.キャラカードの左上にキャラの「HP」が表示されます。「HP」はキャラがダメージを受けた後にマイナスされます。キャラの「HP」がゼロになると、「戦闘不能」になります。\\n2.キャラカードの右には「チャージ」が表示されます。キャラの「チャージ」がMAXになると、高威力の「元素爆発」が使えるようになります！\\n3.各プレイヤーは1体を「出撃キャラ」にします。「出撃キャラ」のみがスキルを発動でき、また相手からスキル攻撃を受けることになります。「出撃キャラ」になったキャラカードの位置は、他のキャラカードより少し前になります。\\n4.他の出撃していないキャラは「待機キャラ」と呼ばれます。「キャラチェンジ」アクションを利用することで、「出撃キャラ」にチェンジできます。\\n5.「出撃キャラ」が倒された場合、プレイヤーは「待機キャラ」から新たな「出撃キャラ」を選ぶ必要があります。"},{"title":"II.キャラ付属","titleraw":"II.キャラ付属","content":"「装備カード」、「状態」、「出撃状態」は各「キャラカード」に装備·付与させることができます。\n1.「装備カード」をキャラに使用すると、それをキャラカードは装備します。各キャラは最大1枚の「武器」、1枚の「聖遺物」、1枚の「特技」、および任意枚数の他の装備カードを装備できます。\n2.一部のキャラスキルは「状態」を生成し、キャラカードに付与します。\n3.一部のキャラスキルは「出撃状態」を生成し、出撃キャラに付与します。出撃キャラが待機キャラにチェンジすると、「出撃状態」は新たな出撃キャラに移ります。","contentraw":"「装備カード」、「状態」、「出撃状態」は各「キャラカード」に装備·付与させることができます。\\n1.「装備カード」をキャラに使用すると、それをキャラカードは装備します。各キャラは最大1枚の「武器」、1枚の「聖遺物」、1枚の「特技」、および任意枚数の他の装備カードを装備できます。\\n2.一部のキャラスキルは「状態」を生成し、キャラカードに付与します。\\n3.一部のキャラスキルは「出撃状態」を生成し、出撃キャラに付与します。出撃キャラが待機キャラにチェンジすると、「出撃状態」は新たな出撃キャラに移ります。"},{"title":"III.支援エリア","titleraw":"III.支援エリア","content":"「支援カード」を使用すると、支援エリアに配置されます。\n支援エリアには最大4枚の「支援カード」を配置できます。支援エリアがいっぱいになった後に新しい「支援カード」を使用する場合、まず支援エリアの支援カードを選んで破棄する必要があります。\n（複数の支援カードの効果を同時に処理する時、支援エリアの表示順番を基に順次処理されます。）","contentraw":"「支援カード」を使用すると、支援エリアに配置されます。\\n支援エリアには最大4枚の「支援カード」を配置できます。支援エリアがいっぱいになった後に新しい「支援カード」を使用する場合、まず支援エリアの支援カードを選んで破棄する必要があります。\\n（複数の支援カードの効果を同時に処理する時、支援エリアの表示順番を基に順次処理されます。）"},{"title":"IV.召喚物エリア","titleraw":"IV.召喚物エリア","content":"一部のキャラスキルは、召喚物エリアに「召喚物」を召喚できます。\n召喚物エリアには最大4つの「召喚物」を配置することができます。召喚物エリアがいっぱいになると、新しい「召喚物」は召喚できなくなります。\n（複数の召喚物の効果を同時に処理する時、召喚物エリアの表示順番を基に順次処理されます。）","contentraw":"一部のキャラスキルは、召喚物エリアに「召喚物」を召喚できます。\\n召喚物エリアには最大4つの「召喚物」を配置することができます。召喚物エリアがいっぱいになると、新しい「召喚物」は召喚できなくなります。\\n（複数の召喚物の効果を同時に処理する時、召喚物エリアの表示順番を基に順次処理されます。）"},{"title":"V.山札","titleraw":"V.山札","content":"ゲーム開始前、デッキのすべての「アクションカード」をシャッフルし、「山札」を作ります。\n「ドロー」を行う時、「山札」の上から「アクションカード」を引いて手札に加えます。この時「山札」にカードがない場合、プレイヤーは手札を獲得しません。","contentraw":"ゲーム開始前、デッキのすべての「アクションカード」をシャッフルし、「山札」を作ります。\\n「ドロー」を行う時、「山札」の上から「アクションカード」を引いて手札に加えます。この時「山札」にカードがない場合、プレイヤーは手札を獲得しません。"},{"title":"VI.手札","titleraw":"VI.手札","content":"ゲーム開始後、「山札」から初期「手札」を5枚引きます。\n各ラウンド終了時、両者がカードを2枚引きます。\n「手札」にあるアクションカードのみ、使用と元素調和が行えます。\n「手札」の上限は10枚となり、上限を超えた場合、引いたカードは自動的に破棄されます。","contentraw":"ゲーム開始後、「山札」から初期「手札」を5枚引きます。\\n各ラウンド終了時、両者がカードを2枚引きます。\\n「手札」にあるアクションカードのみ、使用と元素調和が行えます。\\n「手札」の上限は10枚となり、上限を超えた場合、引いたカードは自動的に破棄されます。"}]},"geniusinvokationtcg":{"id":1,"name":"『七聖召喚』","rules":[{"title":"『七聖召喚』紹介","titleraw":"『七聖召喚』紹介","content":"『七聖召喚』はスピーディかつ激しいバトルで進行する対戦型カードゲームです。\n「キャラカード」と「アクションカード」で構成されたデッキを組んで、相手と熱いバトルを繰り広げましょう！","contentraw":"『七聖召喚』はスピーディかつ激しいバトルで進行する対戦型カードゲームです。\\n「キャラカード」と「アクションカード」で構成されたデッキを組んで、相手と熱いバトルを繰り広げましょう！","filename_image":"UI_Gcg_InSide_01"},{"title":"ゲーム準備","titleraw":"ゲーム準備","content":"1.各プレイヤーは初期手札を5枚引きます。その後、各プレイヤーともに手札から好きな枚数を交換するチャンスが1回だけあります。\n2.各プレイヤーは、自分の「キャラカード」の中から1枚を「出撃キャラ」として選びます。","contentraw":"1.各プレイヤーは初期手札を5枚引きます。その後、各プレイヤーともに手札から好きな枚数を交換するチャンスが1回だけあります。\\n2.各プレイヤーは、自分の「キャラカード」の中から1枚を「出撃キャラ」として選びます。"},{"title":"対戦の流れ","titleraw":"対戦の流れ","content":"『七聖召喚』の対戦開始後、各ラウンドは以下の順で行われます。\n1.「ロールフェーズ」：両者が8個の元素サイコロを獲得し、ロールします。\n2.「アクションフェーズ」：両者がラウンド終了を宣言するまで、交互にアクションを行います。\n3.「エンドフェーズ」：両者がカードを2枚引きます。","contentraw":"『七聖召喚』の対戦開始後、各ラウンドは以下の順で行われます。\\n1.「ロールフェーズ」：両者が8個の元素サイコロを獲得し、ロールします。\\n2.「アクションフェーズ」：両者がラウンド終了を宣言するまで、交互にアクションを行います。\\n3.「エンドフェーズ」：両者がカードを2枚引きます。"},{"title":"勝利条件","titleraw":"勝利条件","content":"「キャラカード」で攻撃を仕掛け、相手の「キャラカード」を倒しましょう！\n相手のすべての「キャラカード」を倒せば、勝利となります！","contentraw":"「キャラカード」で攻撃を仕掛け、相手の「キャラカード」を倒しましょう！\\n相手のすべての「キャラカード」を倒せば、勝利となります！"}]},"otherrules":{"id":7,"name":"その他","rules":[{"title":"同一元素","titleraw":"{SPRITE_PRESET#1108}同一元素","content":"コストが必要な「アクションカード」を使用する時、指定数かつ同じタイプの元素サイコロを支払う必要があります。\n（万能元素は任意の元素タイプとみなされる。）","contentraw":"{SPRITE_PRESET#1108}コストが必要な「アクションカード」を使用する時、指定数かつ同じタイプの元素サイコロを支払う必要があります。\\n（{SPRITE_PRESET#1111}万能元素は任意の元素タイプとみなされる。）"},{"title":"無色元素","titleraw":"{SPRITE_PRESET#1109}無色元素","content":"コストが必要な「アクションカード」を使用する時、指定数の元素サイコロを支払う必要があります。元素サイコロのタイプに制限はありません。","contentraw":"{SPRITE_PRESET#1109}コストが必要な「アクションカード」を使用する時、指定数の元素サイコロを支払う必要があります。元素サイコロのタイプに制限はありません。"},{"title":"戦闘不能","titleraw":"戦闘不能","content":"キャラのHPが0になると、スキルまたは効果の処理が終わった後、キャラが「戦闘不能」になる。\nこの時、キャラに装備または付与されたものは破棄され、チャージもクリアされる。","contentraw":"キャラのHPが0になると、スキルまたは効果の処理が終わった後、キャラが「戦闘不能」になる。\\nこの時、キャラに装備または付与されたものは破棄され、チャージもクリアされる。"},{"title":"戦闘不能にならない","titleraw":"戦闘不能にならない","content":"一部の効果によってキャラのHPが0になる時も、「戦闘不能にならず」、該当キャラのHPを一定値まで回復する。\nこの時、キャラは「戦闘不能」にカウントされない。（そのため、キャラに装備または付与されたものは破棄されず、チャージもクリアされない。）","contentraw":"一部の効果によってキャラのHPが0になる時も、「戦闘不能にならず」、該当キャラのHPを一定値まで回復する。\\nこの時、キャラは「戦闘不能」にカウントされない。（そのため、キャラに装備または付与されたものは破棄されず、チャージもクリアされない。）"},{"title":"処理順序","titleraw":"処理順序","content":"複数のカードの効果が同じタイミングで処理する時、以下のルールに従って処理の順番を決める。\n1、現在のプレイヤーのカード効果をすべて処理してから、相手のプレイヤーのカード効果を処理する。\n2、同じプレイヤーに属するカードの効果は、キャラカード、キャラの装備と状態、チームの出撃状態、召喚物、支援カードの順に処理される。\n3、同じプレイヤーに属する同じ種類のカードの効果は、登場の先着順に処理される。","contentraw":"複数のカードの効果が同じタイミングで処理する時、以下のルールに従って処理の順番を決める。\\n1、現在のプレイヤーのカード効果をすべて処理してから、相手のプレイヤーのカード効果を処理する。\\n2、同じプレイヤーに属するカードの効果は、キャラカード、キャラの装備と状態、チームの出撃状態、召喚物、支援カードの順に処理される。\\n3、同じプレイヤーに属する同じ種類のカードの効果は、登場の先着順に処理される。"},{"title":"状態切替","titleraw":"状態切替","content":"一部のキャラは効果によって「状態切替」を行うことができます。他の状態に切り替えると、キャラ名、元素タイプ、タグ、スキルなどが変わることがあります。\n（冒険挑戦において、敵が状態切替を行った後、行動意図は再構成されます）","contentraw":"一部のキャラは効果によって「状態切替」を行うことができます。他の状態に切り替えると、キャラ名、元素タイプ、タグ、スキルなどが変わることがあります。\\n（冒険挑戦において、敵が状態切替を行った後、行動意図は再構成されます）"},{"title":"対戦ラウンド数の上限","titleraw":"対戦ラウンド数の上限","content":"第15ラウンドが開始した時点で、勝敗がつかなかった場合、その対戦では双方ともが「負け」と判定されます。","contentraw":"第15ラウンドが開始した時点で、勝敗がつかなかった場合、その対戦では双方ともが「負け」と判定されます。"}]},"roundflow":{"id":2,"name":"ラウンドの流れ","rules":[{"title":"ラウンドの流れ","titleraw":"ラウンドの流れ","content":"各ラウンドは「ロールフェーズ」、「アクションフェーズ」、「エンドフェーズ」の順序で行われます。","contentraw":"各ラウンドは「ロールフェーズ」、「アクションフェーズ」、「エンドフェーズ」の順序で行われます。","filename_image":"UI_Gcg_InSide_11"},{"title":"ロールフェーズ","titleraw":"ロールフェーズ","content":"各ラウンドのロールフェーズで、8個の「元素サイコロ」をロールします。\nロール完了後、任意の数の元素サイコロを「リロール（振り直し）」するチャンスが1回あります。\n各「元素サイコロ」には氷、水、炎、雷、風、岩、草の7種のタイプと、任意の元素として使える「万能元素」タイプがあります。\n「元素サイコロ」を所持できる上限は16個までとなり、上限に達した後は新しく「元素サイコロ」を獲得できなくなります。","contentraw":"各ラウンドのロールフェーズで、8個の「元素サイコロ」をロールします。\\nロール完了後、任意の数の元素サイコロを「リロール（振り直し）」するチャンスが1回あります。\\n各「元素サイコロ」には氷、水、炎、雷、風、岩、草の7種のタイプと、任意の元素として使える「万能元素」タイプがあります。\\n「元素サイコロ」を所持できる上限は16個までとなり、上限に達した後は新しく「元素サイコロ」を獲得できなくなります。"},{"title":"アクションフェーズ","titleraw":"アクションフェーズ","content":"「先手プレイヤー」から、両者が「交代」でアクションを行います。行えるアクションは以下になります。\n【スキル発動】必要なコストを支払い、「出撃キャラ」のスキルを発動します。\n【キャラチェンジ】任意の元素サイコロを1個支払い、「出撃キャラ」を切り替えます。\n【手札使用】必要なコストを支払い、手札を使用します。\n【元素調和】手札を1枚捨て、元素サイコロのタイプを1個変更します。\n【ラウンド終了宣言】本ラウンドのアクションを終了します。各ラウンドで先にラウンド終了を宣言したプレイヤーが、次の「先手プレイヤー」になります。","contentraw":"「先手プレイヤー」から、両者が「交代」でアクションを行います。行えるアクションは以下になります。\\n<color=#FFE14BFF>【スキル発動】</color>必要なコストを支払い、「出撃キャラ」のスキルを発動します。\\n<color=#FFE14BFF>【キャラチェンジ】</color>任意の元素サイコロを1個支払い、「出撃キャラ」を切り替えます。\\n<color=#FFE14BFF>【手札使用】</color>必要なコストを支払い、手札を使用します。\\n<color=#FFE14BFF>【元素調和】</color>手札を1枚捨て、元素サイコロのタイプを1個変更します。\\n<color=#FFE14BFF>【ラウンド終了宣言】</color>本ラウンドのアクションを終了します。各ラウンドで先にラウンド終了を宣言したプレイヤーが、次の「先手プレイヤー」になります。"},{"title":"エンドフェーズ","titleraw":"エンドフェーズ","content":"アクションフェーズで両者が「ラウンド終了」を宣言した後、「エンドフェーズ」に入ります。\n1.「先手プレイヤー」から、「エンドフェーズ」で発動するカード効果の処理がされます。\n2.各プレイヤーは自分の山札からカードを2枚引きます。\n3.新しいラウンドが始まります！","contentraw":"アクションフェーズで両者が「ラウンド終了」を宣言した後、「エンドフェーズ」に入ります。\\n1.「先手プレイヤー」から、「エンドフェーズ」で発動するカード効果の処理がされます。\\n2.各プレイヤーは自分の山札からカードを2枚引きます。\\n3.新しいラウンドが始まります！"}]},"specialentry":{"id":8,"name":"特殊ワード","rules":[{"title":"料理","titleraw":"{SPRITE_PRESET#3101}料理","content":"「料理」イベントカードをキャラに対して発動した後、キャラは「満腹」状態に入る。\n「満腹」状態にあるキャラは、他の「料理」イベントカードのターゲットになれず、他の「料理」イベントカードの効果に影響されることはない。\n「満腹」状態はラウンド終了、またはキャラが戦闘不能になる時に解除される。\nまた、「復活」効果のある「料理」イベントカードを使用すると、本ラウンド内で「復活」効果を持つ他の「料理」イベントカードは出せなくなる。","contentraw":"「{SPRITE_PRESET#3101}料理」イベントカードをキャラに対して発動した後、キャラは「満腹」状態に入る。\\n「満腹」状態にあるキャラは、他の「{SPRITE_PRESET#3101}料理」イベントカードのターゲットになれず、他の「{SPRITE_PRESET#3101}料理」イベントカードの効果に影響されることはない。\\n「満腹」状態はラウンド終了、またはキャラが戦闘不能になる時に解除される。\\nまた、「復活」効果のある「{SPRITE_PRESET#3101}料理」イベントカードを使用すると、本ラウンド内で「復活」効果を持つ他の「{SPRITE_PRESET#3101}料理」イベントカードは出せなくなる。"},{"title":"シールド","titleraw":"{SPRITE_PRESET#4007}シールド","content":"一部の効果は「シールド」を付与し、特定のキャラを守ることができます。\n「シールド」状態のキャラがダメージを受けた時、シールドを消費してダメージと相殺することができます。","contentraw":"一部の効果は「シールド」を付与し、特定のキャラを守ることができます。\\n「シールド」状態のキャラがダメージを受けた時、シールドを消費してダメージと相殺することができます。"},{"title":"秘伝","titleraw":"{SPRITE_PRESET#3007}秘伝","content":"1回の対戦で、各プレイヤーは「秘伝」カードを1枚しか使用できません。\n「秘伝」カードは必ず初期手札に含まれます。（デッキにある「秘伝」カードの数が初期手札の数を超えている時、秘伝カードはランダムに初期手札の中に出現します。）","contentraw":"1回の対戦で、各プレイヤーは「{SPRITE_PRESET#3007}秘伝」カードを1枚しか使用できません。\\n「{SPRITE_PRESET#3007}秘伝」カードは必ず初期手札に含まれます。（デッキにある「{SPRITE_PRESET#3007}秘伝」カードの数が初期手札の数を超えている時、秘伝カードはランダムに初期手札の中に出現します。）"},{"title":"特技","titleraw":"{SPRITE_PRESET#3008}特技","content":"出撃キャラが「特技」カードを装備している場合、対応する「特技」を使用できる。\n「特技」の使用は「戦闘アクション」と見なされる。キャラが凍結、石化、スタンなどの原因でスキルを発動できない時、「特技」も発動できなくなる。\nキャラが「特技」を発動した場合、スキル発動として見なされることなく、対応する効果（「スキルを発動した後」「キャラが元素反応を起こした後」などによって発動される効果）も発動されない。また、キャラが「特技」で与えたダメージは、キャラ自身のダメージとして見なされない。","contentraw":"出撃キャラが「{SPRITE_PRESET#3008}特技」カードを装備している場合、対応する「{SPRITE_PRESET#3008}特技」を使用できる。\\n「{SPRITE_PRESET#3008}特技」の使用は「戦闘アクション」と見なされる。キャラが凍結、石化、スタンなどの原因でスキルを発動できない時、「{SPRITE_PRESET#3008}特技」も発動できなくなる。\\nキャラが「{SPRITE_PRESET#3008}特技」を発動した場合、スキル発動として見なされることなく、対応する効果（「スキルを発動した後」「キャラが元素反応を起こした後」などによって発動される効果）も発動されない。また、キャラが「{SPRITE_PRESET#3008}特技」で与えたダメージは、キャラ自身のダメージとして見なされない。"},{"title":"使用可能回数","titleraw":"使用可能回数","content":"一部のカードや状態には「使用可能回数」の制限があります。\nこのようなカードの効果は発動するたびに、「使用可能回数」が1回消費されます。\n「使用可能回数」が尽きると、このカードは直ちに破棄されます。","contentraw":"一部のカードや状態には「使用可能回数」の制限があります。\\nこのようなカードの効果は発動するたびに、「使用可能回数」が1回消費されます。\\n「使用可能回数」が尽きると、このカードは直ちに破棄されます。"},{"title":"継続ラウンド数","titleraw":"継続ラウンド数","content":"一部のカードや状態には「継続ラウンド数」の制限があります。\n各エンドフェーズで、「継続ラウンド数」が1消費されます。\n「継続ラウンド数」が尽きると、このカードは直ちに破棄されます。","contentraw":"一部のカードや状態には「継続ラウンド数」の制限があります。\\n各エンドフェーズで、「継続ラウンド数」が1消費されます。\\n「継続ラウンド数」が尽きると、このカードは直ちに破棄されます。"},{"title":"貫通ダメージ","titleraw":"貫通ダメージ","content":"一部の効果は「貫通ダメージ」を与えます。\n「貫通ダメージ」は他のダメージアップ効果を受けられません。また、シールドなどの効果で相殺されることもありません。","contentraw":"一部の効果は「貫通ダメージ」を与えます。\\n「貫通ダメージ」は他のダメージアップ効果を受けられません。また、シールドなどの効果で相殺されることもありません。"},{"title":"戦闘アクション（アクションカード）","titleraw":"戦闘アクション（アクションカード）","content":"一部の「アクションカード」は「戦闘アクション」のルールが適用されます。\nこのようなルールを持つ手札を使用すると、クイックアクションではなく、戦闘アクションとみなされます。","contentraw":"一部の「アクションカード」は「戦闘アクション」のルールが適用されます。\\nこのようなルールを持つ手札を使用すると、クイックアクションではなく、戦闘アクションとみなされます。"},{"title":"重撃","titleraw":"重撃","content":"味方のアクションが始まる前、元素サイコロの数が偶数の時に行われる「通常攻撃」は、「重撃」と見なされる。","contentraw":"味方のアクションが始まる前、元素サイコロの数が偶数の時に行われる「通常攻撃」は、「重撃」と見なされる。"},{"title":"落下攻撃","titleraw":"落下攻撃","content":"キャラを「出撃キャラ」にチェンジした後、本ラウンドにおける次の戦闘アクションが「通常攻撃」の場合、「落下攻撃」として見なされる。","contentraw":"キャラを「出撃キャラ」にチェンジした後、本ラウンドにおける次の戦闘アクションが「通常攻撃」の場合、「落下攻撃」として見なされる。"}]},"takeaction":{"id":3,"name":"アクションスタート","rules":[{"title":"アクション","titleraw":"アクション","content":"アクションフェーズで行われる「アクション」は、「戦闘アクション」と「クイックアクション」に分けられます。\n【戦闘アクション】戦闘アクションを1回行うと、相手のターンに移ります。「スキル発動」、「キャラチェンジ」、「ラウンド終了宣言」は戦闘アクションに当てはまります。\n【クイックアクション】クイックアクションを1回行うと、あなたは続けてアクションできます。「手札使用」と「元素調和」はクイックアクションに当てはまります。","contentraw":"アクションフェーズで行われる「アクション」は、「戦闘アクション」と「クイックアクション」に分けられます。\\n<color=#FFE14BFF>【戦闘アクション】</color>戦闘アクションを1回行うと、相手のターンに移ります。「スキル発動」、「キャラチェンジ」、「ラウンド終了宣言」は戦闘アクションに当てはまります。\\n<color=#FFE14BFF>【クイックアクション】</color>クイックアクションを1回行うと、あなたは続けてアクションできます。「手札使用」と「元素調和」はクイックアクションに当てはまります。"},{"title":"戦闘アクション【スキル発動】","titleraw":"戦闘アクション【スキル発動】","content":"元素サイコロを使って必要なコストを支払うことで、味方の「出撃キャラ」はスキルを発動し、相手の「出撃キャラ」を攻撃できます。\nキャラが「通常攻撃」や「元素スキル」を発動するたびに、「チャージ」を1獲得できます。\nキャラの「チャージ」がMAXになると、すべての「チャージ」を消費して高威力の「元素爆発」を繰り出せます！","contentraw":"元素サイコロを使って必要なコストを支払うことで、味方の「出撃キャラ」はスキルを発動し、相手の「出撃キャラ」を攻撃できます。\\nキャラが「通常攻撃」や「元素スキル」を発動するたびに、「チャージ」を1獲得できます。\\nキャラの「チャージ」がMAXになると、すべての「チャージ」を消費して高威力の「元素爆発」を繰り出せます！"},{"title":"戦闘アクション【キャラチェンジ】","titleraw":"戦闘アクション【キャラチェンジ】","content":"任意の元素サイコロを1個支払うことで、味方の「待機キャラ」を「出撃キャラ」にチェンジできます。","contentraw":"任意の元素サイコロを1個支払うことで、味方の「待機キャラ」を「出撃キャラ」にチェンジできます。"},{"title":"クイックアクション【手札使用】","titleraw":"クイックアクション【手札使用】","content":"元素サイコロを使って必要なコストを支払うことで、手札を使用できます。手札には以下の種類があります。\n【装備カード】キャラに装備させ、強化効果を与えます。\n【支援カード】支援エリアに配置し、支援効果を発動します。\n【イベントカード】使用すると、効果が直ちに発動します。","contentraw":"元素サイコロを使って必要なコストを支払うことで、手札を使用できます。手札には以下の種類があります。\\n<color=#FFE14BFF>【装備カード】</color>キャラに装備させ、強化効果を与えます。\\n<color=#FFE14BFF>【支援カード】</color>支援エリアに配置し、支援効果を発動します。\\n<color=#FFE14BFF>【イベントカード】</color>使用すると、効果が直ちに発動します。"},{"title":"クイックアクション【元素調和】","titleraw":"クイックアクション【元素調和】","content":"手札を1枚捨てることで、1個の元素サイコロを味方の現在の「出撃キャラ」の元素タイプに転換できます。","contentraw":"手札を1枚捨てることで、1個の元素サイコロを味方の現在の「出撃キャラ」の元素タイプに転換できます。"},{"title":"戦闘アクション【ラウンド終了宣言】","titleraw":"戦闘アクション【ラウンド終了宣言】","content":"本ラウンドのアクションを終わらせて、「ラウンド終了」を宣言します。\n最初に「ラウンド終了」を宣言したプレイヤーが、次のラウンドのアクションフェーズで「先手プレイヤー」となり、先に行動できるようになります。\nその後、「ラウンド終了」を宣言していないプレイヤーは、「ラウンド終了」を宣言するまで続けてアクションできます。\n両者とも「ラウンド終了」を宣言すると、アクションフェーズが終了し、本ラウンドの「エンドフェーズ」に入ります。","contentraw":"本ラウンドのアクションを終わらせて、「ラウンド終了」を宣言します。\\n最初に「ラウンド終了」を宣言したプレイヤーが、次のラウンドのアクションフェーズで「先手プレイヤー」となり、先に行動できるようになります。\\nその後、「ラウンド終了」を宣言していないプレイヤーは、「ラウンド終了」を宣言するまで続けてアクションできます。\\n両者とも「ラウンド終了」を宣言すると、アクションフェーズが終了し、本ラウンドの「エンドフェーズ」に入ります。"}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"淵炎の加護","nameraw":"<color=#FFFFFFFF>淵炎の加護</color>","description":"付与されたキャラはシールドを2獲得する。\n該当シールドが尽きた後、相手のキャラ全員に貫通ダメージを1与える。","descriptionraw":"付与されたキャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2</color>獲得する。\\n<color=#FFFFFFFF>該当{SPRITE_PRESET#4007}シールドが尽きた後</color>、相手のキャラ全員に<color=#FFFFFFFF>貫通ダメージ</color>を1与える。"},"anemo":{"id":305,"name":"風元素","nameraw":"{SPRITE_PRESET#1105}風元素","description":"風元素の元素サイコロを消費してコストを支払い可能。\n（万能元素で代わりに支払うことも可能。）","descriptionraw":"<color=#80FFD7FF>{SPRITE_PRESET#1105}風元素</color>の元素サイコロを消費してコストを支払い可能。\\n（{SPRITE_PRESET#1111}万能元素で代わりに支払うことも可能。）"},"anemodmg":{"id":105,"name":"風元素ダメージ","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>","description":"付着した元素と以下の元素反応を起こすことができます。\n拡散（氷）：目標以外の相手チーム全員に氷元素ダメージを1与える\n拡散（水）：目標以外の相手チーム全員に水元素ダメージを1与える\n拡散（炎）：目標以外の相手チーム全員に炎元素ダメージを1与える\n拡散（雷）：目標以外の相手チーム全員に雷元素ダメージを1与える","descriptionraw":"付着した元素と以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>拡散（氷）</color>：目標以外の相手チーム全員に氷元素ダメージを1与える\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>拡散（水）</colo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\\n<color=#FFFFFFFF>使用可能回数：1</color>（最大2まで重ねられる）"},"combataction":{"id":1,"name":"戦闘アクション","nameraw":"<color=#FFFFFFFF>戦闘アクション</color>","description":"味方が戦闘アクションを1回行った後、相手のターンに移ります。\nこのようなルールを持つ手札を出すのはクイックアクションではなく、戦闘アクションと見なされます。","descriptionraw":"味方が戦闘アクションを1回行った後、相手のターンに移ります。\\n<color=#FFFFFFFF>このようなルールを持つ手札を出すのはクイックアクションではなく、戦闘アクションと見なされます。</color>"},"crimsonwitchofembers":{"id":1013,"name":"「焚尽の灼炎魔女」","nameraw":"<color=#FFFFFFFF>「焚尽の灼炎魔女」</color>","description":"「淑女」は「焚尽の灼炎魔女」状態に永久的に切り替わることができる。\n切り替わった後、「淑女」の元素タイプは氷元素から炎元素へと変わる。\n切り替わった後、本キャラは「焚尽の灼炎魔女」のスキルを発動できるが、「淑女」の元のスキルは発動できなくなる。","descriptionraw":"「淑女」は「焚尽の灼炎魔女」状態に永久的に切り替わることができる。\\n切り替わった後、「淑女」の元素タイプは{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>から{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素</color>へと変わる。\\n切り替わった後、本キャラは「焚尽の灼炎魔女」のスキルを発動できるが、「淑女」の元のスキルは発動できなくなる。"},"crowfeathercover":{"id":1003,"name":"鳴煌護持","nameraw":"<color=#FFFFFFFF>鳴煌護持</color>","description":"付与されたキャラの元素スキルおよび元素爆発の与えるダメージ+1。\n使用可能回数：2","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>元素スキル</color>および<color=#FFFFFFFF>元素爆発</color>の与えるダメージ+1。\\n<color=#FFFFFFFF>使用可能回数：2</color>"},"cryo":{"id":301,"name":"氷元素","nameraw":"{SPRITE_PRESET#1101}氷元素","description":"氷元素の元素サイコロを消費してコストを支払い可能。\n（万能元素で代わりに支払うことも可能。）","descriptionraw":"<color=#99FFFFFF>{SPRITE_PRESET#1101}氷元素</color>の元素サイコロを消費してコストを支払い可能。\\n（{SPRITE_PRESET#1111}万能元素で代わりに支払うことも可能。）"},"cryoapplication":{"id":201,"name":"氷元素付着","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素付着</color>","description":"ダメージによる方法以外で氷元素が付着した場合、引き起こした元素反応にダメージ効果が乗りません。\n溶解：効果なし\n超電導：効果なし\n凍結：目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）","descriptionraw":"ダメージによる方法以外で{SPRITE_PRESET#2101}氷元素が付着した場合、引き起こした元素反応にダメージ効果が乗りません。\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>溶解</color>：効果なし\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超電導</color>：効果なし\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>凍結</color>：目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）"},"cryodmg":{"id":101,"name":"氷元素ダメージ","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>","description":"氷元素付着では、以下の元素反応を起こすことができます。\n溶解：ダメージ+2\n超電導：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\n凍結：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）","descriptionraw":"{SPRITE_PRESET#2101}氷元素付着では、以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>溶解</color>：ダメージ+2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超電導</color>：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>凍結</color>：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）"},"cryodmg-01":{"id":151,"name":"氷元素ダメージ","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>","description":"氷元素付着では、以下の元素反応を起こすことができます。\n溶解：ダメージ+2\n超電導：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\n凍結：ダメージ+1、目標は次のアクションで攻撃力-2","descriptionraw":"{SPRITE_PRESET#2101}氷元素付着では、以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>溶解</color>：ダメージ+2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超電導</color>：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>凍結</color>：ダメージ+1、目標は次のアクションで攻撃力-2"},"curseoftheundercurrent":{"id":1022,"name":"暗流の呪い","nameraw":"<color=#FFFFFFFF>暗流の呪い</color>","description":"チームのキャラが元素スキル、または元素爆発を発動する時、必要な元素サイコロの数+1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラが元素スキル、または元素爆発を発動する時</color>、必要な元素サイコロの数+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>"},"deactivated":{"id":1014,"name":"「無力化状態」","nameraw":"<color=#FFFFFFFF>「無力化状態」</color>","description":"「エネルギー特徴：ウーシア」、または「エネルギー特徴：プネウマ」を持つ「クロックワーク·マシナリー」は、逆の性質を持つ攻撃を受けると、プネウムシア対消滅が起こり、「無力化状態」にチェンジする。\n「クロックワーク·マシナリー」が「無力化状態」にある場合、元のスキルは使用できなくなり、「無力化状態」のスキルのみ使用可能になる。「無力化状態」のスキルは元素ダメージを与えられず、物理ダメージのみ与える。","descriptionraw":"「エネルギー特徴：ウーシア」、または「エネルギー特徴：プネウマ」を持つ「クロックワーク·マシナリー」は、逆の性質を持つ攻撃を受けると、プネウムシア対消滅が起こり、「無力化状態」にチェンジする。\\n「クロックワーク·マシナリー」が「無力化状態」にある場合、元のスキルは使用できなくなり、「無力化状態」のスキルのみ使用可能になる。「無力化状態」のスキルは元素ダメージを与えられず、物理ダメージのみ与える。"},"dendro":{"id":307,"name":"草元素","nameraw":"{SPRITE_PRESET#1107}草元素","description":"草元素の元素サイコロを消費してコストを支払い可能。\n（万能元素で代わりに支払うことも可能。）","descriptionraw":"<color=#7EC236FF>{SPRITE_PRESET#1107}草元素</color>の元素サイコロを消費してコストを支払い可能。\\n（{SPRITE_PRESET#1111}万能元素で代わりに支払うことも可能。）"},"dendroapplication":{"id":207,"name":"草元素付着","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}草元素付着</color>","description":"ダメージによる方法以外で草元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\n開花：次の炎元素または雷元素ダメージを+2できる「草原核」を生成する\n燃焼：ラウンド終了時に炎元素ダメージを1与える「燃焼烈焔」を生成する（使用可能回数1回、最大2回まで重ね掛け可能）\n原激化：次の草元素または雷元素ダメージを2回まで+1できる「激化領域」を生成する","descriptionraw":"ダメージによる方法以外で{SPRITE_PRESET#2107}草元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>開花</color>：次の炎元素または雷元素ダメージを+2できる「<color=#FFFFFFFF>草原核</color>」を生成する\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>燃焼</color>：ラウンド終了時に炎元素ダメージを1与える「<color=#FFFFFFFF>燃焼烈焔</color>」を生成する（使用可能回数1回、最大2回まで重ね掛け可能）\\n{SPRITE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た元素と以下の元素反応を起こすことができます。\n結晶（氷）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\n結晶（水）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\n結晶（炎）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\n結晶（雷）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）","descriptionraw":"付着した元素と以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>結晶（氷）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>結晶（水）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>結晶（炎）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>結晶（雷）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）"},"gurglingbubble":{"id":1019,"name":"グルバブル","nameraw":"グルバブル","description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）","descriptionraw":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）"},"hydro":{"id":302,"name":"水元素","nameraw":"{SPRITE_PRESET#1102}水元素","description":"水元素の元素サイコロを消費してコストを支払い可能。\n（万能元素で代わりに支払うことも可能。）","descriptionraw":"<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素</color>の元素サイコロを消費してコストを支払い可能。\\n（{SPRITE_PRESET#1111}万能元素で代わりに支払うことも可能。）"},"hydroapplication":{"id":202,"name":"水元素付着","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>","description":"ダメージによる方法以外で水元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\n蒸発：効果なし\n感電：効果なし\n凍結：目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\n開花：次の炎元素または雷元素ダメージを2アップできる「草原核」を生成する","descriptionraw":"ダメージによる方法以外で{SPRITE_PRESET#2102}水元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸発</color>：効果なし\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>：効果なし\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>：目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>開花</color>：次の炎元素または雷元素ダメージを2アップできる「<color=#FFFFFFFF>草原核</color>」を生成する"},"hydroapplication-01":{"id":252,"name":"水元素付着","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>","description":"ダメージによる方法以外で水元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\n蒸発：効果なし\n感電：効果なし\n凍結：目標は次のアクションで攻撃力-2\n開花：次の炎元素または雷元素ダメージを2アップできる「草原核」を生成する","descriptionraw":"ダメージによる方法以外で{SPRITE_PRESET#2102}水元素が付着した場合、引き起こした元素反応にダメージ効果は乗りません。\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸発</color>：効果なし\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>：効果なし\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>：目標は次のアクションで攻撃力-2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>開花</color>：次の炎元素または雷元素ダメージを2アップできる「<color=#FFFFFFFF>草原核</color>」を生成する"},"hydrodmg":{"id":102,"name":"水元素ダメージ","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>","description":"水元素付着では、以下の元素反応を起こすことができます。\n蒸発：ダメージ+2\n感電：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\n凍結：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\n開花：ダメージ+1、次の炎元素または雷元素ダメージを+2できる「草原核」を生成する","descriptionraw":"{SPRITE_PRESET#2102}水元素付着では、以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸発</color>：ダメージ+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>開花</color>：ダメージ+1、次の炎元素または雷元素ダメージを+2できる「<color=#FFFFFFFF>草原核</color>」を生成する"},"hydrodmg-01":{"id":152,"name":"水元素ダメージ","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>","description":"水元素付着では、以下の元素反応を起こすことができます。\n蒸発：ダメージ+2\n感電：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\n凍結：ダメージ+1、目標は次のアクションで攻撃力-2\n開花：ダメージ+1、次の炎元素または雷元素ダメージを+2できる「草原核」を生成する","descriptionraw":"{SPRITE_PRESET#2102}水元素付着では、以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸発</color>：ダメージ+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>：ダメージ+1、目標は次のアクションで攻撃力-2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>開花</color>：ダメージ+1、次の炎元素または雷元素ダメージを+2できる「<color=#FFFFFFFF>草原核</color>」を生成する"},"hydrorelatedreactions":{"id":212,"name":"水元素関連反応","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素関連反応</color>","description":"蒸発：ダメージ+2\n感電：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\n凍結：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\n開花：次の炎元素または雷元素ダメージを2アップできる「草原核」を生成する\n結晶（水）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ね掛け可能）\n拡散（水）：目標以外の相手チーム全員に水元素ダメージを1与える","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸発</color>：ダメージ+2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感電</color>：ダメージ+1、目標以外の相手チーム全員に貫通ダメージを1与える\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>凍結</color>：ダメージ+1、目標はこのラウンドで行動不能になる（物理ダメージまたは炎ダメージを受けると、即座に解除されるがダメージ+2となる）\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>開花</color>：次の炎元素または雷元素ダメージを2アップできる「<color=#FFFFFFFF>草原核</color>」を生成する\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>結晶（水）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ね掛け可能）\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>拡散（水）</color>：目標以外の相手チーム全員に水元素ダメージを1与える"},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"戦闘不能にならない","nameraw":"<color=#FFFFFFFF>戦闘不能にならない</color>","description":"一部の効果によってキャラのHPが0になる時も、戦闘不能にならず、該当キャラのHPを一定値まで回復する。\nこの時、キャラは戦闘不能にカウントされない。（そのため、キャラに装備または付与されたものは破棄されず、チャージもクリアされない。）","descriptionraw":"一部の効果によってキャラのHPが0になる時も、<color=#FFFFFFFF>戦闘不能にならず</color>、該当キャラのHPを一定値まで回復する。\\nこの時、キャラは<color=#FFFFFFFF>戦闘不能</color>にカウントされない。（そのため、キャラに装備または付与されたものは破棄されず、チャージもクリアされない。）"},"matchingelement":{"id":308,"name":"同一元素","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}同一元素</color>","description":"指定数の同じタイプの元素サイコロを消費して、コストを支払う必要があります。\n（万能元素は任意タイプの元素と同じものとして見なされます。）","descriptionraw":"指定数の同じタイプの元素サイコロを消費して、コストを支払う必要があります。\\n（{SPRITE_PRESET#1111}万能元素は任意タイプの元素と同じものとして見なされます。）"},"omnielement":{"id":411,"name":"万能元素","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>","description":"万能元素は任意タイプの元素と見なされ、コストの支払いに使えます。","descriptionraw":"{SPRITE_PRESET#1111}万能元素は任意タイプの元素と見なされ、コストの支払いに使えます。"},"passiveskill":{"id":502,"name":"固有スキル","nameraw":"固有スキル","description":"該当スキルは常に有効であり、発動させる必要はありません。","descriptionraw":"該当スキルは常に有効であり、発動させる必要はありません。"},"physicaldmg":{"id":100,"name":"物理ダメージ","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>","description":"物理ダメージは元素付着させたり、元素反応を起こしたりはしません。","descriptionraw":"物理ダメージは元素付着させたり、元素反応を起こしたりはしません。"},"piercingdmg":{"id":5,"name":"貫通ダメージ","nameraw":"<color=#FFFFFFFF>貫通ダメージ</color>","description":"貫通ダメージはダメージアップ効果を受けられません。また、シールド、ダメージ無効化などの効果で相殺されることもありません。","descriptionraw":"貫通ダメージはダメージアップ効果を受けられません。また、シールド、ダメージ無効化などの効果で相殺されることもありません。"},"plungingattack":{"id":52,"name":"落下攻撃","nameraw":"<color=#FFFFFFFF>落下攻撃</color>","description":"キャラを「出撃キャラ」にチェンジした後、本ラウンドにおける次の戦闘アクションが「通常攻撃」の場合、「落下攻撃」として見なされる。","descriptionraw":"キャラを「出撃キャラ」にチェンジした後、本ラウンドにおける次の戦闘アクションが「通常攻撃」の場合、「落下攻撃」として見なされる。"},"pneumaousiaannihilationreaction":{"id":1015,"name":"プネウムシア対消滅","nameraw":"プネウムシア対消滅","description":"「ウーシア」を持つキャラが「アルケー：プネウマ」を帯びたダメージを受けた後、または「プネウマ」を持つキャラが「アルケー：ウーシア」を帯びたダメージを受けた後、プネウムシア対消滅が発生する。\nカードによって、プネウムシア対消滅が発生した際に異なる効果が発動することがある。","descriptionraw":"「ウーシア」を持つキャラが「{SPRITE_PRESET#3505}アルケー：プネウマ」を帯びたダメージを受けた後、または「プネウマ」を持つキャラが「{SPRITE_PRESET#3504}アルケー：ウーシア」を帯びたダメージを受けた後、プネウムシア対消滅が発生する。\\nカードによって、プネウムシア対消滅が発生した際に異なる効果が発動することがある。"},"prepareskills1prepares":{"id":53,"name":"スキル準備","nameraw":"<color=#FFFFFFFF>スキル準備</color>","description":"スキルの中には、直接発動のできないものもあります。発動するには、一定のターン数準備する必要があります。\nプレイヤーがアクションするとき、もし該当プレイヤーの「出撃キャラ」がスキルを準備している場合、該当プレイヤーのアクションはスキップされます。もしスキルの準備が完了した場合、そのスキルは直ちに発動されます（このような準備を必要とするスキルは、「スキルを発動した後」、「キャラが元素反応を起こした後」に生じる効果を発動させることができません）。\nスキルを準備できるのは「出撃キャラ」のみとなります。スキルを準備している「出撃キャラ」が待機キャラにチェンジすると、スキルの準備は中断されます。","descriptionraw":"スキルの中には、直接発動のできないものもあります。発動するには、一定のターン数<color=#FFFFFFFF>準備</color>する必要があります。\\nプレイヤーがアクションするとき、もし該当プレイヤーの「出撃キャラ」がスキルを<color=#FFFFFFFF>準備</color>している場合、該当プレイヤーのアクションはスキップされます。もしスキルの<color=#FFFFFFFF>準備</color>が完了した場合、そのスキルは直ちに発動されます（このような<color=#FFFFFFFF>準備</color>を必要とするスキルは、「スキルを発動した後」、「キャラが元素反応を起こした後」に生じる効果を発動させることができません）。\\nスキルを<color=#FFFFFFFF>準備</color>できるのは「出撃キャラ」のみとなります。スキルを<color=#FFFFFFFF>準備</color>している「出撃キャラ」が待機キャラにチェンジすると、スキルの<color=#FFFFFFFF>準備</color>は中断されます。"},"pressurizedcollapse":{"id":1024,"name":"風圧崩潰","nameraw":"<color=#FFFFFFFF>風圧崩潰</color>","description":"エンドフェーズ：付与されたキャラを「出撃キャラ」にチェンジする。\n使用可能回数：1\n（この状態は同一チーム内で重複不可）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラを「出撃キャラ」にチェンジする。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>\\n（この状態は同一チーム内で重複不可）"},"pyro":{"id":303,"name":"炎元素","nameraw":"{SPRITE_PRESET#1103}炎元素","description":"炎元素の元素サイコロを消費してコストを支払い可能。\n（万能元素で代わりに支払うことも可能。）","descriptionraw":"<color=#FF9999FF>{SPRITE_PRESET#1103}炎元素</color>の元素サイコロを消費してコストを支払い可能。\\n（{SPRITE_PRESET#1111}万能元素で代わりに支払うことも可能。）"},"pyroapplication":{"id":203,"name":"炎元素付着","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}炎元素付着</color>","description":"ダメージによる方法以外で炎元素が付着した場合、引き起こした元素反応にダメージ効果が乗りません。\n溶解：効果なし\n蒸発：効果なし\n過負荷：目標を強制的に次のキャラにチェンジさせる\n燃焼：ラウンド終了時に炎元素ダメージを1与える「燃焼烈焔」を生成する（使用可能回数1回、最大2まで重ねられる）","descriptionraw":"ダメージによる方法以外で{SPRITE_PRESET#2103}炎元素が付着した場合、引き起こした元素反応にダメージ効果が乗りません。\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>溶解</color>：効果なし\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸発</color>：効果なし\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>過負荷</color>：目標を強制的に次のキャラにチェンジさせる\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃焼</color>：ラウンド終了時に炎元素ダメージを1与える「<color=#FFFFFFFF>燃焼烈焔</color>」を生成する（使用可能回数1回、最大2まで重ねられる）"},"pyrodmg":{"id":103,"name":"炎元素ダメージ","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>","description":"炎元素付着では、以下の元素反応を起こすことができます。\n溶解：ダメージ+2\n蒸発：ダメージ+2\n過負荷：ダメージ+2、目標を強制的に次のキャラにチェンジさせる\n燃焼：ダメージ+1、ラウンド終了時に炎元素ダメージを1与える「燃焼烈焔」を生成する（使用可能回数1回、最大2まで重ねられる）","descriptionraw":"{SPRITE_PRESET#2103}炎元素付着では、以下の元素反応を起こすことができます。\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>溶解</color>：ダメージ+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸発</color>：ダメージ+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>過負荷</color>：ダメージ+2、目標を強制的に次のキャラにチェンジさせる\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃焼</color>：ダメージ+1、ラウンド終了時に炎元素ダメージを1与える「<color=#FFFFFFFF>燃焼烈焔</color>」を生成する（使用可能回数1回、最大2まで重ねられる）"},"pyrorelatedreactions":{"id":213,"name":"炎元素関連反応","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}炎元素関連反応</color>","description":"溶解：ダメージ+2\n蒸発：ダメージ+2\n過負荷：ダメージ+2、目標を強制的に次のキャラにチェンジさせる\n燃焼：ダメージ+1、ラウンド終了時に炎元素ダメージを1与える「燃焼烈焔」を生成する（使用可能回数1回、最大2まで重ねられる）\n結晶（炎）：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\n拡散（炎）：目標以外の相手チーム全員に炎元素ダメージを1与える","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>溶解</color>：ダメージ+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>蒸発</color>：ダメージ+2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>過負荷</color>：ダメージ+2、目標を強制的に次のキャラにチェンジさせる\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃焼</color>：ダメージ+1、ラウンド終了時に炎元素ダメージを1与える「<color=#FFFFFFFF>燃焼烈焔</color>」を生成する（使用可能回数1回、最大2まで重ねられる）\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>結晶（炎）</color>：ダメージ+1、味方の出撃キャラはシールドを1獲得する（最大2まで重ねられる）\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>拡散（炎）</color>：目標以外の相手チーム全員に炎元素ダメージを1与える"},"randomhilichurlsummon":{"id":1001,"name":"ランダム召喚物「ヒルチャール」","nameraw":"<color=#FFFFFFFF>ランダム召喚物「ヒルチャール」</color>","description":"出現可能な「ヒルチャール」召喚物は合計4種類あります。\nヒルチャール·氷矢：エンドフェーズで氷元素ダメージを1与える。使用可能回数2回。\nヒルチャールシャーマン·水：エンドフェーズで水元素ダメージを1与える。使用回数2回。\nヒルチャール·突進：エンドフェーズで炎元素ダメージを1与える。使用回数2回。\nヒルチャール·雷矢：エンドフェーズで雷元素ダメージを1与える。使用回数2回。","descriptionraw":"出現可能な「ヒルチャール」召喚物は合計4種類あります。\\n<color=#FFFFFFFF>ヒルチャール·氷矢</color>：エンドフェーズで{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>ヒルチャールシャーマン·水</color>：エンドフェーズで{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。使用回数2回。\\n<color=#FFFFFFFF>ヒルチャール·突進</color>：エンドフェーズで{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。使用回数2回。\\n<color=#FFFFFFFF>ヒルチャール·雷矢</color>：エンドフェーズで{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。使用回数2回。"},"revelry":{"id":1029,"name":"テンション","nameraw":"<color=#FFFFFFFF>テンション</color>","description":"味方の与えるダメージ+1。（キャラが引き起こした拡散ダメージを含む）\n使用可能回数：1（上限なく重ねられる）","descriptionraw":"味方の与えるダメージ+1。（キャラが引き起こした拡散ダメージを含む）\\n<color=#FFFFFFFF>使用可能回数：1</color>（上限なく重ねられる）"},"riptide":{"id":1005,"name":"断流","nameraw":"<color=#FFFFFFFF>断流</color>","description":"付与されたキャラが倒された後、そのチームの出撃キャラに「断流」を付与する。\n（「近接モード」にあるタルタリヤが付与されたキャラを攻撃する時、追加ダメージを与える。）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された後</color>、そのチームの出撃キャラに「断流」を付与する。\\n（<color=#FFFFFFFF>「近接モード」</color>にある<color=#FFFFFFFF>タルタリヤ</color>が付与されたキャラを攻撃する時、追加ダメージを与える。）"},"salonmembers":{"id":1031,"name":"サロンメンバー","nameraw":"<color=#FFFFFFFF>サロンメンバー</color>","description":"エンドフェーズ：水元素ダメージを1与える。味方にHPが6以上のキャラが存在する場合、HPを最も失っていない味方キャラ1人に貫通ダメージを1与え、さらに水元素ダメージを1与える。\n使用可能回数：2（最大4つまで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。味方にHPが6以上のキャラが存在する場合、HPを最も失っていない味方キャラ1人に<color=#FFFFFFFF>貫通ダメージ</color>を1与え、さらに{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>（最大4つまで重ねられる）"},"sandanddreams":{"id":1028,"name":"砂と夢","nameraw":"<color=#FFFFFFFF>砂と夢</color>","description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な元素サイコロの数-3。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な元素サイコロの数-3。\\n<color=#FFFFFFFF>使用可能回数：1</color>"},"scarletseal":{"id":1010,"name":"丹火の印","nameraw":"<color=#FFFFFFFF>丹火の印</color>","description":"キャラが重撃を行う時、与えるダメージ+2。\n使用可能回数：1（最大2まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>キャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、与えるダメージ+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大2まで重ねられる）"},"select":{"id":59,"name":"選択","nameraw":"<color=#FFFFFFFF>選択</color>","description":"所定の複数枚のカードのうちから1枚を選択して発動させる。","descriptionraw":"所定の複数枚のカードのうちから1枚を選択して発動させる。"},"sheercold":{"id":1016,"name":"極寒","nameraw":"極寒","description":"エンドフェーズ：付与されたキャラに氷元素ダメージを1与える。\n使用可能回数：1（付与されたキャラが灼熱を付与された時、この効果を解除する。）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラに{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（付与されたキャラが<color=#FFFFFFFF>灼熱</color>を付与された時、この効果を解除する。）"},"shield":{"id":6,"name":"シールド","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>","description":"該当シールドに守られたキャラがダメージを受けた時、シールドを消費してダメージと相殺することができます。","descriptionraw":"該当シールドに守られたキャラがダメージを受けた時、シールドを消費してダメージと相殺することができます。"},"singerofmanywaters":{"id":1032,"name":"衆の水の歌い手","nameraw":"<color=#FFFFFFFF>衆の水の歌い手</color>","description":"エンドフェーズ：味方のチーム全員のHPを1回復する。味方にHPが5以下のキャラが存在する場合、さらに、HPを最も失っているキャラのHPを1回復する。\n使用可能回数：2（最大4つまで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>味方のチーム全員のHPを1回復する。味方にHPが5以下のキャラが存在する場合、さらに、HPを最も失っているキャラのHPを1回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>（最大4つまで重ねられる）"},"starrysemblance":{"id":1027,"name":"星々を秘めた体","nameraw":"<color=#FFFFFFFF>星々を秘めた体</color>","description":"1につき、呑星の鯨の最大HP+1。","descriptionraw":"1につき、呑星の鯨の最大HP+1。"},"stunned":{"id":55,"name":"スタン","nameraw":"<color=#FFFFFFFF>スタン</color>","description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）"},"superlativesuperstrength":{"id":1007,"name":"乱神の怪力","nameraw":"<color=#FFFFFFFF>乱神の怪力</color>","description":"付与されたキャラが重撃を行う時、与えるダメージ+1。使用可能回数が2以上の場合、必要な無色元素-1。\n使用可能回数：1（最大3まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、与えるダメージ+1。<color=#FFFFFFFF>使用可能回数</color>が2以上の場合、必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）"},"taroumaruenraged":{"id":1021,"name":"怒った太郎丸","nameraw":"怒った太郎丸","description":"エンドフェーズ：物理ダメージを2与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>"},"taroumarussavings":{"id":2001,"name":"太郎丸の貯金","nameraw":"太郎丸の貯金","description":"コスト：0\n万能元素を1個生成する。","descriptionraw":"コスト：0{SPRITE_PRESET#1108}\\n{SPRITE_PRESET#1111}万能元素を1個生成する。"},"technique":{"id":58,"name":"特技","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>","description":"出撃キャラが「特技」カードを装備している場合、対応する「特技」を使用できる。\n「特技」の使用は「戦闘アクション」と見なされる。キャラが凍結、石化、スタンなどの原因でスキルを発動できない時、「特技」も発動できなくなる。\nキャラが「特技」を発動した場合、スキル発動として見なされることなく、対応する効果（「スキルを発動した後」「キャラが元素反応を起こした後」などによって発動される効果）も発動されない。また、キャラが「特技」で与えたダメージは、キャラ自身のダメージとして見なされない。","descriptionraw":"出撃キャラが「{SPRITE_PRESET#3008}特技」カードを装備している場合、対応する「{SPRITE_PRESET#3008}特技」を使用できる。\\n「{SPRITE_PRESET#3008}特技」の使用は「戦闘アクション」と見なされる。キャラが凍結、石化、スタンなどの原因でスキルを発動できない時、「{SPRITE_PRESET#3008}特技」も発動できなくなる。\\nキャラが「{SPRITE_PRESET#3008}特技」を発動した場合、スキル発動として見なされることなく、対応する効果（「スキルを発動した後」「キャラが元素反応を起こした後」などによって発動される効果）も発動されない。また、キャラが「{SPRITE_PRESET#3008}特技」で与えたダメージは、キャラ自身のダメージとして見なされない。"},"tune":{"id":57,"name":"調和","nameraw":"<color=#FFFFFFFF>調和</color>","description":"元素調和を行うために、アクションカードを手札から破棄する。","descriptionraw":"元素調和を行うために、アクションカードを手札から破棄する。"},"unalignedelement":{"id":309,"name":"無色元素","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>","description":"任意タイプの元素サイコロと組み合わせてコストを支払うことができます。","descriptionraw":"任意タイプの元素サイコロと組み合わせてコストを支払うことができます。"},"underseatreasure":{"id":2003,"name":"海底の宝物","nameraw":"海底の宝物","description":"コスト：0\nランダムで基本元素サイコロを1個生成し、味方の出撃キャラのHPを1回復する。（各キャラは各ラウンドでこの効果による治療を1回のみ受けられる）","descriptionraw":"コスト：0{SPRITE_PRESET#1108}\\nランダムで基本元素サイコロを1個生成し、味方の出撃キャラのHPを1回復する。（各キャラは各ラウンドでこの効果による治療を1回のみ受けられる）"},"usages":{"id":3,"name":"使用可能回数","nameraw":"<color=#FFFFFFFF>使用可能回数</color>","description":"このカードの効果が発動された後、使用可能回数が1回消費されます。\n使用可能回数が尽きてしまうと、このカードは直ちに破棄されます。","descriptionraw":"このカードの効果が発動された後、<color=#FFFFFFFF>使用可能回数</color>が1回消費されます。\\n<color=#FFFFFFFF>使用可能回数</color>が尽きてしまうと、このカードは直ちに破棄されます。"},"wholematch":{"id":60,"name":"対局中","nameraw":"<color=#FFFFFFFF>対局中</color>","description":"今回の対戦が終わるまで、この効果は持続します。","descriptionraw":"今回の対戦が終わるまで、この効果は持続します。"}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"招待対戦を開放\n同じ世界にいる人とのマルチ対戦を開放\nカードショップを開放\nプレイヤーハンドブックを開放\nモンドに挑戦可能な対戦を新しく追加","unlockdescriptionraw":"招待対戦を開放\\n同じ世界にいる人とのマルチ対戦を開放\\nカードショップを開放\\nプレイヤーハンドブックを開放\\nモンドに挑戦可能な対戦を新しく追加","rewards":[{"id":201,"name":"原石","count":60},{"id":107020,"name":"対戦招待状","count":1},{"id":107021,"name":"ラッキーカードコイン","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"ウィークリーゲスト挑戦を開放\nモンドに挑戦可能な対戦を新しく追加","unlockdescriptionraw":"ウィークリーゲスト挑戦を開放\\nモンドに挑戦可能な対戦を新しく追加","rewards":[{"id":201,"name":"原石","count":60},{"id":107020,"name":"対戦招待状","count":1},{"id":339001,"name":"モンド","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"新しいデッキの保存スロットを開放\n新しい酒場挑戦の対戦を開放\n璃月に挑戦可能な対戦を新しく追加","unlockdescriptionraw":"新しいデッキの保存スロットを開放\\n新しい酒場挑戦の対戦を開放\\n璃月に挑戦可能な対戦を新しく追加","rewards":[{"id":201,"name":"原石","count":60},{"id":107020,"name":"対戦招待状","count":1},{"id":339501,"name":"璃月","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"招待ボードでマッチングゲームが可能\n新しい酒場挑戦の対戦を開放\n璃月に挑戦可能な対戦を新しく追加","unlockdescriptionraw":"招待ボードでマッチングゲームが可能\\n新しい酒場挑戦の対戦を開放\\n璃月に挑戦可能な対戦を新しく追加","rewards":[{"id":201,"name":"原石","count":60},{"id":107020,"name":"対戦招待状","count":1},{"id":339002,"name":"璃月","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"新しいデッキの保存スロットを開放\n新しい酒場挑戦の対戦を開放\n稲妻に挑戦可能な対戦を新しく追加","unlockdescriptionraw":"新しいデッキの保存スロットを開放\\n新しい酒場挑戦の対戦を開放\\n稲妻に挑戦可能な対戦を新しく追加","rewards":[{"id":201,"name":"原石","count":60},{"id":107020,"name":"対戦招待状","c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N_CATALYST"],"description":"キャラの与えるダメージ+1。\n味方のキャラが元素反応を起こした時、与えるダメージ+1。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>味方のキャラが元素反応を起こした時</color>、与えるダメージ+1。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>味方のキャラが元素反応を起こした時</color>、与えるダメージ+1。（各ラウンド最大2回まで）"},"athousandyoung":{"id":227021,"name":"幾千万の子孫","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備したアペプのオアシス守護者がフィールドに存在する時、味方の増殖生命体の与えるダメージ+1。","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A2702]</color>がフィールドに存在する時、味方の<color=#FFFFFFFF>$[C127022]</color>の与えるダメージ+1。","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>アペプのオアシス守護者</color>がフィールドに存在する時、味方の<color=#FFFFFFFF>増殖生命体</color>の与えるダメージ+1。"},"atkdecrease":{"id":139,"name":"攻撃力ダウン","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"攻撃力がダウン。キャラが次のアクションをした後に解除される。（上限なく重ねられる）","descriptionraw":"攻撃力がダウン。キャラが次のアクションをした後に解除される。（上限なく重ねられる）","descriptionreplaced":"攻撃力がダウン。キャラが次のアクションをした後に解除される。（上限なく重ねられる）","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"攻撃力アップ","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"1層につき、キャラの攻撃力+1","descriptionraw":"1層につき、キャラの攻撃力+1","descriptionreplaced":"1層につき、キャラの攻撃力+1","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"攻撃力アップ","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"攻撃力アップ","descriptionraw":"攻撃力アップ","descriptionreplaced":"攻撃力アップ","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"琉金の炎","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"宵宮以外の味方のキャラがスキルを発動した後、炎元素ダメージを1与える。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>$[A1305]以外の味方のキャラがスキルを発動した後、</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>宵宮以外の味方のキャラがスキルを発動した後、</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"琉金の炎","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"宵宮以外の味方のキャラがスキルを発動した後、炎元素ダメージを1与える。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>$[A1305]以外の味方のキャラがスキルを発動した後、</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>宵宮以外の味方のキャラがスキルを発動した後、</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"覚醒","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したレザーが鋭い爪と蒼雷を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。（各ラウンドで1回のみ、出撃キャラ優先）","descriptionraw":"このカードを装備した$[A1402]が<color=#FFFFFFFF>$[S14022]</color>を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。（各ラウンドで1回のみ、出撃キャラ優先）","descriptionreplaced":"このカードを装備したレザーが<color=#FFFFFFFF>鋭い爪と蒼雷</color>を発動した後、味方の雷元素キャラの1体がチャージを1獲得する。（各ラウンドで1回のみ、出撃キャラ優先）"},"baronbunny":{"id":113041,"name":"ウサギ伯爵","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_SUMMON","cardtypetext":"召喚物","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを2相殺してくれる。\n使用可能回数：1（回数が尽きた時点で破棄されることはない）。\nエンドフェーズで使用可能回数がすでに尽きている場合、このカードを破棄し、炎元素ダメージを2与える。","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを2相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで$[K3]がすでに尽きている場合</color>、このカードを破棄し、$[K103]を2与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを2相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで<color=#FFFFFFFF>使用可能回数</color>がすでに尽きている場合</color>、このカードを破棄し、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与える。","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"過度な疲弊","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがスキルを発動した後、1層につき、貫通ダメージを1受ける。（上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、1層につき、$[K5]を1受ける。（上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、1層につき、<color=#FFFFFFFF>貫通ダメージ</color>を1受ける。（上限なく重ねられる）","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"葦海の標","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"キャラの与えるダメージ+1。\nキャラが「元素スキル」を発動した後、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）\nキャラがダメージを受けた後、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>キャラがダメージを受けた後</color>、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>キャラがダメージを受けた後</color>、本ラウンドにおいて、キャラの次の与えるダメージがさらに+1。（各ラウンドで1回のみ）"},"beastlycorrosion":{"id":226031,"name":"異獣の侵食","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した黄金王獣がフィールドに存在する時、相手の黄金の侵蝕は最大で5まで重ね掛けられる。また、付与されたキャラが待機中でなくても黄金の侵蝕が発動する。","descriptionraw":"このカードを装備した$[A2603]がフィールドに存在する時、相手の<color=#FFFFFFFF>$[C126031]</color>は最大で5まで重ね掛けられる。また、付与されたキャラが待機中でなくても$[C126031]が発動する。","descriptionreplaced":"このカードを装備した黄金王獣がフィールドに存在する時、相手の<color=#FFFFFFFF>黄金の侵蝕</color>は最大で5まで重ね掛けられる。また、付与されたキャラが待機中でなくても黄金の侵蝕が発動する。"},"belligerenceunfettered":{"id":402004,"name":"戦意倍増","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"慈恵仁心","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したヨォーヨが生成した月桂·投擲型は、使用可能回数が残り1の時、与えるダメージと回復量がそれぞれ+1。","descriptionraw":"このカードを装備した$[A1704]が生成した<color=#FFFFFFFF>$[C117041]</color>は、$[K3]が残り1の時、与えるダメージと回復量がそれぞれ+1。","descriptionreplaced":"このカードを装備したヨォーヨが生成した<color=#FFFFFFFF>月桂·投擲型</color>は、<color=#FFFFFFFF>使用可能回数</color>が残り1の時、与えるダメージと回復量がそれぞれ+1。"},"bitetarget":{"id":112143,"name":"噛みつき","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"ムアラニまたはサメサメロケットからダメージを受けた時、この効果を解除する。1層ごとに与えるダメージ+2。\n（層数は上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>$[A1214]または<color=#FFFFFFFF>$[C112144]</color>からダメージを受けた時</color>、この効果を解除する。1層ごとに与えるダメージ+2。\\n（層数は上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>ムアラニまたは<color=#FFFFFFFF>サメサメロケット</color>からダメージを受けた時</color>、この効果を解除する。1層ごとに与えるダメージ+2。\\n（層数は上限なく重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"屈強なる戦意·上","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを6回復する。\n継続ラウンド数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを6回復する。\\n<color=#FFFFFFFF>$[K4]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを6回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"屈強なる戦意·下","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを2回復する。\n継続ラウンド数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF>$[K4]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"屈強なる戦意·中","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを4回復する。\n継続ラウンド数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを4回復する。\\n<color=#FFFFFFFF>$[K4]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>当該キャラに「凍結」状態が付与されていない場合、該当キャラのHPを4回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"烈炎侍立シールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。（最大3まで重ねられる）","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。（最大3まで重ねられる）","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。（最大3まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"灼熱","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：付与されたキャラに炎元素ダメージを1与える。\n使用可能回数：1\n\n付与されたキャラが極寒を付与された時、この効果を解除する。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラに$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>\\n\\n付与されたキャラが<color=#FFFFFFFF>$[C121022]</color>を付与された時、この効果を解除する。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>\\n\\n付与されたキャラが<color=#FFFFFFFF>極寒</color>を付与された時、この効果を解除する。","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"熾炎獅子·熾鬣拳","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル熾鬣拳を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S13094]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>熾鬣拳</color>を直接発動する。","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"熾炎獅子·残火蹴","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル残火蹴を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S13095]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>残火蹴</color>を直接発動する。","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"灼熱闘志","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"氷風を彷徨う勇士","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な氷元素-1。（各ラウンドで1回のみ）\nロールフェーズ：初期元素サイコロのうち、常に2個が氷元素となる。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>となる。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>となる。"},"bloodblossom":{"id":113072,"name":"血梅香","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：付与されたキャラに炎元素ダメージを1与える。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラに$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"血償の勅令","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがダメージを受けた後、ダメージを受けた味方キャラと相手のアルレッキーノに命の契約をそれぞれ1層付与する。\n使用可能回数：5","descriptionraw":"<color=#FFFFFFFF>味方のキャラがダメージを受けた後</color>、ダメージを受けた味方キャラと相手の$[A1314]に<color=#FFFFFFFF>$[C122]</color>をそれぞれ1層付与する。\\n<color=#FFFFFFFF>$[K3]：5</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがダメージを受けた後</color>、ダメージを受けた味方キャラと相手のアルレッキーノに<color=#FFFFFFFF>命の契約</color>をそれぞれ1層付与する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"ビックラキャット·ボックスの挑発","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"命の契約","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが治療を受ける時、この効果の層数1につき、1を消費して受けた治療効果を1相殺する。（復活による治療効果またはHP配分による治療効果は相殺できない）\n使用可能回数：1（上限なく重ねられる）。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが治療を受ける時</color>、この効果の層数1につき、1を消費して受けた治療効果を1相殺する。（復活による治療効果またはHP配分による治療効果は相殺できない）\\n<color=#FFFFFFFF>$[K3]：1</color>（上限なく重ねられる）。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが治療を受ける時</color>、この効果の層数1につき、1を消費して受けた治療効果を1相殺する。（復活による治療効果またはHP配分による治療効果は相殺できない）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（上限なく重ねられる）。","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"喰骸エネルギー·蓄積","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"1層につき、入り乱れる渦の与ダメージが倍になる。","descriptionraw":"1層につき、<color=#FFFFFFFF>$[S25033]</color>の与ダメージが倍になる。","descriptionreplaced":"1層につき、<color=#FFFFFFFF>入り乱れる渦</color>の与ダメージが倍になる。"},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"喰骸エネルギークラスター（クールタイム中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで喰骸エネルギークラスターを使用できなくなる。","descriptionraw":"本ラウンドで<color=#FFFFFFFF>$[C124051]</color>を使用できなくなる。","descriptionreplaced":"本ラウンドで<color=#FFFFFFFF>喰骸エネルギークラスター</color>を使用できなくなる。"},"breakthrough":{"id":112091,"name":"打破","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"この状態は初期に「打破」を1層有する。「打破」を重複して付与する際、「打破」を1層追加する。「打破」は、最大3層まで重ね掛け可能。\nエンドフェーズ：「打破」を1層追加。\n\n付与されたキャラが通常攻撃を行う時、「打破」がすでに2層重なっている場合、「打破」を2層消費して、与える物理ダメージを水元素ダメージに変え、手札を1枚引く。","descriptionraw":"この状態は初期に<color=#FFFFFFFF>「打破」</color>を1層有する。「打破」を重複して付与する際、<color=#FFFFFFFF>「打破」</color>を1層追加する。<color=#FFFFFFFF>「打破」</color>は、最大3層まで重ね掛け可能。\\n<color=#FFFFFFFF>エンドフェーズ：</color><color=#FFFFFFFF>「打破」</color>を1層追加。\\n\\n<color=#FFFFFFFF>付与されたキャラが通常攻撃を行う時</color>、<color=#FFFFFFFF>「打破」</color>がすでに2層重なっている場合、<color=#FFFFFFFF>「打破」</color>を2層消費して、与える$[K100]を$[K102]に変え、手札を1枚引く。","descriptionreplaced":"この状態は初期に<color=#FFFFFFFF>「打破」</color>を1層有する。「打破」を重複して付与する際、<color=#FFFFFFFF>「打破」</color>を1層追加する。<color=#FFFFFFFF>「打破」</color>は、最大3層まで重ね掛け可能。\\n<color=#FFFFFFFF>エンドフェーズ：</color><color=#FFFFFFFF>「打破」</color>を1層追加。\\n\\n<color=#FFFFFFFF>付与されたキャラが通常攻撃を行う時</color>、<color=#FFFFFFFF>「打破」</color>がすでに2層重なっている場合、<color=#FFFFFFFF>「打破」</color>を2層消費して、与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>に変え、手札を1枚引く。","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"灼灼","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが重撃を行う時、必要な炎元素-1。（各ラウンドで1回のみ）\nエンドフェーズ：本キャラに丹火の印を付与する。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>キャラが$[K51]を行う時</color>、必要な<color=#FF9999FF>$[K303]</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>エンドフェーズ：</color>本キャラに$[K1010]を付与する。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、必要な<color=#FF9999FF>{SPRITE_PRESET#1103}炎元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>エンドフェーズ：</color>本キャラに<color=#FFFFFFFF>丹火の印</color>を付与する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"氷雪を踏む音","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な氷元素-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。（各ラウンドで1回のみ）"},"bunnytriggered":{"id":213041,"name":"一触即発","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"アンバーが通常攻撃を発動した後、このカードとウサギ伯爵がフィールドに存在する場合、ウサギ伯爵を爆発させ、炎元素ダメージを4与える。","descriptionraw":"$[A1304]が<color=#FFFFFFFF>通常攻撃</color>を発動した後、このカードと<color=#FFFFFFFF>$[C113041]</color>がフィールドに存在する場合、<color=#FFFFFFFF>$[C113041]</color>を爆発させ、$[K103]を4与える。","descriptionreplaced":"アンバーが<color=#FFFFFFFF>通常攻撃</color>を発動した後、このカードと<color=#FFFFFFFF>ウサギ伯爵</color>がフィールドに存在する場合、<color=#FFFFFFFF>ウサギ伯爵</color>を爆発させ、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を4与える。"},"burstfirecalibratedshot":{"id":133082,"name":"爆発射撃·較正ビーム","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキルコムバインド射撃·ヘビー掃射を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S33086]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>コムバインド射撃·ヘビー掃射</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"炸裂スキャン","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"双方がアクションをする前に、味方のフィールドに草原核または豊穣の核が存在する場合、その使用可能回数-1、味方山札の一番上のカードを1枚破棄する。その後、破棄したカードの元素サイコロの初期コストの草元素ダメージを与える。\n使用可能回数：1（最大3まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>双方がアクションをする前に</color>、味方のフィールドに$[C116]または$[C112082]が存在する場合、その$[K3]-1、味方山札の一番上のカードを1枚$[K56]する。その後、$[K56]したカードの元素サイコロの初期コストの$[K107]を与える。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大3まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>双方がアクションをする前に</color>、味方のフィールドに草原核または豊穣の核が存在する場合、その<color=#FFFFFFFF>使用可能回数</color>-1、味方山札の一番上のカードを1枚<color=#FFFFFFFF>破棄</color>する。その後、<color=#FFFFFFFF>破棄</color>したカードの元素サイコロの初期コストの{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"カニのバター添え（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、該当キャラの次に受けるダメージ-2。","descriptionraw":"本ラウンドで、該当キャラの次に受けるダメージ-2。","descriptionreplaced":"本ラウンドで、該当キャラの次に受けるダメージ-2。"},"calledinforcleanupactive":{"id":302204,"name":"「清掃作業」（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラが次に与えるダメージ+1。（最大+2まで重ねられる）","descriptionraw":"味方の出撃キャラが次に与えるダメージ+1。（最大+2まで重ねられる）","descriptionreplaced":"味方の出撃キャラが次に与えるダメージ+1。（最大+2まで重ねられる）","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"無常の面","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラが「元素スキル」を発動する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"cashflowsupervision":{"id":311109,"name":"凛流の監視者","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"キャラがダメージ、または治療効果を受けた後、本ラウンドでキャラが次に「通常攻撃」を発動する時、必要な無色元素-1、かつ与えるダメージ+1。（各ラウンドで最大2回まで）","descriptionraw":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラが次に<color=#FFFFFFFF>「通常攻撃」</color>を発動する時、必要な$[K309]-1、かつ与えるダメージ+1。（各ラウンドで最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラが次に<color=#FFFFFFFF>「通常攻撃」</color>を発動する時、必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1、かつ与えるダメージ+1。（各ラウンドで最大2回まで）"},"cashflowsupervisionineffect":{"id":301111,"name":"凛流の監視者（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、キャラの次の「通常攻撃」に必要な無色元素-1、かつ与えるダメージ+1。","descriptionraw":"本ラウンドで、キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な$[K309]-1、かつ与えるダメージ+1。","descriptionreplaced":"本ラウンドで、キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1、かつ与えるダメージ+1。"},"catalyzingfield":{"id":117,"name":"激化領域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"味方が相手の出撃キャラに雷元素ダメージや草元素ダメージを与えた時、ダメージ+1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方が相手の出撃キャラに$[K104]や$[K107]を与えた時</color>、ダメージ+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が相手の出撃キャラに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>や{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を与えた時</color>、ダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"激化領域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"1層につき、味方の与える雷元素ダメージまたは草元素ダメージ+1。","descriptionraw":"1層につき、味方の与える$[K104]または$[K107]+1。","descriptionreplaced":"1層につき、味方の与える{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>または{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>+1。","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"キャッツクローシールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"キャッツクローシールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを2獲得する。","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を2</color>獲得する。","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2</color>獲得する。","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"ニャルダモン","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームがアクションカードを2枚使用した後、チームの出撃キャラに草元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームがアクションカードを2枚使用した後</color>、チームの出撃キャラに$[K107]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームがアクションカードを2枚使用した後</color>、チームの出撃キャラに{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"ニャルダモン","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がキャラチェンジした後、そのチームの出撃キャラに草元素ダメージを与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、そのチームの出撃キャラに$[K107]を与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionrepla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tionreplaced":"このカードを装備したスクロースの生成した<color=#FFFFFFFF>大型風霊</color>が他の元素タイプへと変わった時、味方が与える該当元素タイプのダメージ+1。"},"chargedattackinposition":{"id":131062,"name":"重撃チャージ·構え","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは準備開始後、2回目のアクションでスキル蓄勢猛撃·渾身の一撃を直接発動する。","descriptionraw":"本キャラは準備開始後、2回目のアクションでスキル<color=#FFFFFFFF>$[S31065]</color>を直接発動する。","descriptionreplaced":"本キャラは準備開始後、2回目のアクションでスキル<color=#FFFFFFFF>蓄勢猛撃·渾身の一撃</color>を直接発動する。","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"重撃チャージ·完備","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル蓄勢猛撃·渾身の一撃を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S31065]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>蓄勢猛撃·渾身の一撃</color>を直接発動する。","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"烈霜の懲戒","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが通常攻撃を行う時、与えるダメージ+1。キャラのHPが6以上の場合、このスキルに必要な氷元素-1。\nスキル処理完了後、キャラのHPが6以上の場合、自身に貫通ダメージを1与える。5以下の場合、キャラのHPを2回復する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが通常攻撃を行う時</color>、与えるダメージ+1。キャラのHPが6以上の場合、このスキルに必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。\\nスキル処理完了後、キャラのHPが6以上の場合、自身に$[K5]を1与える。5以下の場合、キャラのHPを2回復する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが通常攻撃を行う時</color>、与えるダメージ+1。キャラのHPが6以上の場合、このスキルに必要な{SPRITE_PRESET#1101}<color=#99FFFFFF>氷元素</color>-1。\\nスキル処理完了後、キャラのHPが6以上の場合、自身に<color=#FFFFFFFF>貫通ダメージ</color>を1与える。5以下の場合、キャラのHPを2回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"烈霜の懲戒","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"1層につき、付与されたキャラの攻撃力+1。\n継続ラウンド数：1","descriptionraw":"1層につき、付与されたキャラの攻撃力+1。\\n<color=#FFFFFFFF>$[K4]：1</color>","descriptionreplaced":"1層につき、付与されたキャラの攻撃力+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"琢光鏡","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが草元素ダメージへと変わる。\nキャラが通常攻撃を発動した後、草元素ダメージを1与える。このスキルが重撃の場合、該当状態の継続ラウンド数+1。\n継続ラウンド数：2（最大3まで重ねられる）","descriptionraw":"キャラの$[K100]が$[K107]へと変わる。\\n<color=#FFFFFFFF>キャラが通常攻撃を発動した後</color>、$[K107]を1与える。このスキルが$[K51]の場合、該当状態の$[K4]+1。\\n<color=#FFFFFFFF>$[K4]：2</color>（最大3まで重ねられる）","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF>キャラが通常攻撃を発動した後</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。このスキルが<color=#FFFFFFFF>重撃</color>の場合、該当状態の<color=#FFFFFFFF>継続ラウンド数</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>（最大3まで重ねられる）","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"琢光鏡","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラがアクションした後、草元素ダメージを2与える。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>キャラがアクションした後</color>、$[K107]を2与える。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラがアクションした後</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"重華積霜エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の片手剣、両手剣、長柄武器のキャラの与える物理ダメージが氷元素ダメージへと変わる。\n継続ラウンド数：2","descriptionraw":"味方の片手剣、両手剣、長柄武器のキャラの与える$[K100]が$[K101]へと変わる。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"味方の片手剣、両手剣、長柄武器のキャラの与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"重華積霜エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の片手剣、両手剣、長柄武器のキャラの与える物理ダメージが氷元素ダメージへと変わり、通常攻撃によるダメージ+1。\n継続ラウンド数：2","descriptionraw":"味方の片手剣、両手剣、長柄武器のキャラの与える$[K100]が$[K101]へと変わり、<color=#FFFFFFFF>通常攻撃</color>によるダメージ+1。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"味方の片手剣、両手剣、長柄武器のキャラの与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わり、<color=#FFFFFFFF>通常攻撃</color>によるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"重華積霜エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の片手剣、両手剣、長柄武器のキャラの与える物理ダメージが氷元素ダメージへと変わる。\n継続ラウンド数：2","descriptionraw":"味方の片手剣、両手剣、長柄武器のキャラの与える$[K100]が$[K151]へと変わる。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"味方の片手剣、両手剣、長柄武器のキャラの与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"氷蛍寒光","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したファデュイ·氷蛍術師がスキルを発動した後、氷蛍の使用可能回数が上限を超えるまで重ねられた場合、氷元素ダメージを2与える。","descriptionraw":"このカードを装備した$[A2101]がスキルを発動した後、<color=#FFFFFFFF>$[C121011]</color>の$[K3]が上限を超えるまで重ねられた場合、$[K101]を2与える。","descriptionreplaced":"このカードを装備したファデュイ·氷蛍術師がスキルを発動した後、<color=#FFFFFFFF>氷蛍</color>の<color=#FFFFFFFF>使用可能回数</color>が上限を超えるまで重ねられた場合、{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与える。"},"coldbloodedstrike":{"id":211031,"name":"冷血の剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したガイアが霜の襲撃を発動した後、自身のHPを2回復する。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A1103]が<color=#FFFFFFFF>$[S11032]</color>を発動した後、自身のHPを2回復する。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したガイアが<color=#FFFFFFFF>霜の襲撃</color>を発動した後、自身のHPを2回復する。（各ラウンドで1回のみ）"},"collapsingplatform":{"id":125025,"name":"崩壊した高台","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"エンドフェーズ：味方の出撃キャラに倒壊を付与する。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>味方の出撃キャラに<color=#FFFFFFFF>$[C125021]</color>を付与する。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>味方の出撃キャラに<color=#FFFFFFFF>倒壊</color>を付与する。","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"フィナーレの喝采","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したリネがフィールドに存在する時、リネ自身およびファニーキャット·ハットは、炎元素付着状態のキャラに対してダメージ+2。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A1310]がフィールドに存在する時、$[A1310]自身および<color=#FFFFFFFF>$[C113101]</color>は、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素付着</color>状態のキャラに対してダメージ+2。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したリネがフィールドに存在する時、リネ自身および<color=#FFFFFFFF>ファニーキャット·ハット</color>は、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素付着</color>状態のキャラに対してダメージ+2。（各ラウンドで1回のみ）"},"conductive":{"id":114091,"name":"導雷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"この状態は初期に「導雷」を2層有する。「導雷」を重複して付与される際、「導雷」を1層追加する。「導雷」は、最大4層まで重ね掛け可能。\nエンドフェーズ：「導雷」を1層追加。\n\n付与されたキャラが蒼雷、または薔薇雷光のダメージを受けると、該当状態を解除し、「導雷」1層ごとに与えるダメージ+1。","descriptionraw":"この状態は初期に「導雷」を2層有する。「導雷」を重複して付与される際、「導雷」を1層追加する。「導雷」は、最大4層まで重ね掛け可能。\\n<color=#FFFFFFFF>エンドフェーズ：</color>「導雷」を1層追加。\\n\\n<color=#FFFFFFFF>付与されたキャラが$[S14092]、または$[C114092]のダメージを受けると</color>、該当状態を解除し、「導雷」1層ごとに与えるダメージ+1。","descriptionreplaced":"この状態は初期に「導雷」を2層有する。「導雷」を重複して付与される際、「導雷」を1層追加する。「導雷」は、最大4層まで重ね掛け可能。\\n<color=#FFFFFFFF>エンドフェーズ：</color>「導雷」を1層追加。\\n\\n<color=#FFFFFFFF>付与されたキャラが蒼雷、または薔薇雷光のダメージを受けると</color>、該当状態を解除し、「導雷」1層ごとに与えるダメージ+1。","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"指揮者のハット","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"味方が装備キャラにチェンジした後、元素サイコロの初期コストが最も高い手札を1枚破棄し、元素サイコロ2個を万能元素に転換する。また、キャラが次にスキル発動または「天賦」を使用する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>味方が装備キャラにチェンジした後</color>、元素サイコロの初期コストが最も高い手札を1枚$[K56]し、元素サイコロ2個を$[K411]に転換する。また、キャラが次にスキル発動または<color=#FFFFFFFF>「{SPRITE_PRESET#3006}天賦」</color>を使用する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>味方が装備キャラにチェンジした後</color>、元素サイコロの初期コストが最も高い手札を1枚<color=#FFFFFFFF>破棄</color>し、元素サイコロ2個を<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>に転換する。また、キャラが次にスキル発動または<color=#FFFFFFFF>「{SPRITE_PRESET#3006}天賦」</color>を使用する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"conductorstophatineffect":{"id":301204,"name":"指揮者のハット（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な元素サイコロの数-1。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な元素サイコロの数-1。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な元素サイコロの数-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"降魔·護法夜叉","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した魈が夜叉の儺面を付与されている間、風輪両立を発動する時に必要な風元素-1。（夜叉の儺面が1回付与されるたびに、2回発動可能）","descriptionraw":"このカードを装備した$[A1504]が<color=#FFFFFFFF>$[C115041]</color>を付与されている間、<color=#FFFFFFFF>$[S15042]</color>を発動する時に必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（<color=#FFFFFFFF>$[C115041]</color>が1回付与されるたびに、2回発動可能）","descriptionreplaced":"このカードを装備した魈が<color=#FFFFFFFF>夜叉の儺面</color>を付与されている間、<color=#FFFFFFFF>風輪両立</color>を発動する時に必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（<color=#FFFFFFFF>夜叉の儺面</color>が1回付与されるたびに、2回発動可能）"},"conquerorofevilwrathdeity":{"id":115042,"name":"降魔·憤怒の相","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが風輪両立を発動する時、必要な風元素-1。\n使用可能回数：2\n\n付与されたキャラに夜叉の儺面が付与されていない時、この効果を解除する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[S15042]を発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>付与されたキャラに$[C115041]が付与されていない時</color>、この効果を解除する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが風輪両立を発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n\\n<color=#FFFFFFFF>付与されたキャラに夜叉の儺面が付与されていない時</color>、この効果を解除する。","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"静養","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の「元素スキル」または召喚物の与えるダメージ+1。\n使用可能回数：2","descriptionraw":"味方の「元素スキル」または召喚物の与えるダメージ+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方の「元素スキル」または召喚物の与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"侵蝕","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"エンドフェーズ：HPが3以下の待機キャラを除き、そのチーム全員が貫通ダメージを1受ける。\n使用可能回数：1（最大3まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>HPが3以下の待機キャラを除き、そのチーム全員が$[K5]を1受ける。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大3まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>HPが3以下の待機キャラを除き、そのチーム全員が<color=#FFFFFFFF>貫通ダメージ</color>を1受ける。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"道中百景心得たり","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した綺良々が出撃キャラの場合、味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A1707]が出撃キャラの場合、味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備した綺良々が出撃キャラの場合、味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"craggygreatshield":{"id":136011,"name":"岩石大盾","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがダメージを受けた時、ダメージを最大2相殺してくれる。岩元素ダメージを相殺する時、使用可能回数は追加で1消費される。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを最大2相殺してくれる。$[K106]を相殺する時、$[K3]は追加で1消費される。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを最大2相殺してくれる。{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を相殺する時、<color=#FFFFFFFF>使用可能回数</color>は追加で1消費される。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"燃え盛る炎の魔女","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な炎元素-1。（各ラウンドで1回のみ）\nロールフェーズ：初期元素サイコロのうち、常に2個が炎元素となる。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>となる。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>となる。"},"crossfire":{"id":213021,"name":"交差する炎","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した香菱がグゥオパァー出撃を発動する時、自身も炎元素ダメージを1与える。","descriptionraw":"このカードを装備した$[A1302]が<color=#FFFFFFFF>$[S13022]</color>を発動する時、自身も$[K103]を1与える。","descriptionreplaced":"このカードを装備した香菱が<color=#FFFFFFFF>グゥオパァー出撃</color>を発動する時、自身も{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。"},"crowfeathercover":{"id":114063,"name":"鳴煌護持","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの元素スキルおよび元素爆発の与えるダメージ+1。\n使用可能回数：2","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>元素スキル</color>および<color=#FFFFFFFF>元素爆発</color>の与えるダメージ+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>元素スキル</color>および<color=#FFFFFFFF>元素爆発</color>の与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"海祇の冠","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"味方キャラのHPが3回復するたび、このカードは「海染の泡」を1蓄積する。（最大2まで蓄積可能。現在は{GCG_TOKEN_SHIELD}回復済み）\nキャラがダメージを与える時、「海染の泡」をすべて消費する。1消費ごとに、与えるダメージ+1。","descriptionraw":"味方キャラのHPが3回復するたび、このカードは<color=#FFFFFFFF>「海染の泡」</color>を1蓄積する。（最大2まで蓄積可能。<color=#D3BC8EFF>現在は${[GCG_TOKEN_SHIELD]}回復済み</color>）\\n<color=#FFFFFFFF>キャラがダメージを与える時</color>、<color=#FFFFFFFF>「海染の泡」</color>をすべて消費する。1消費ごとに、与えるダメージ+1。","descriptionreplaced":"味方キャラのHPが3回復するたび、このカードは<color=#FFFFFFFF>「海染の泡」</color>を1蓄積する。（最大2まで蓄積可能。<color=#D3BC8EFF>現在は{GCG_TOKEN_SHIELD}回復済み</color>）\\n<color=#FFFFFFFF>キャラがダメージを与える時</color>、<color=#FFFFFFFF>「海染の泡」</color>をすべて消費する。1消費ごとに、与えるダメージ+1。","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"木製大盾","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-2。\nこの状態は草元素付着（元素反応による消費が可能）を2回与え、回数が尽きた後に解除される。","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-2</color>。\\nこの状態は<color=#7EC236FF>草元素付着</color>（元素反応による消費が可能）を2回与え、回数が尽きた後に解除される。","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-2</color>。\\nこの状態は<color=#7EC236FF>草元素付着</color>（元素反応による消費が可能）を2回与え、回数が尽きた後に解除される。","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"雷圧","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が累計3枚のアクションカードを使用するごとに、相手のフィールドにある雷蛍の効果が発動する。（雷蛍の使用可能回数+1）","descriptionraw":"味方が累計3枚のアクションカードを使用するごとに、相手のフィールドにある<color=#FFFFFFFF>$[C124041]</color>の効果が発動する。（<color=#FFFFFFFF>$[C124041]</color>の$[K3]+1）","descriptionreplaced":"味方が累計3枚のアクションカードを使用するごとに、相手のフィールドにある<color=#FFFFFFFF>雷蛍</color>の効果が発動する。（<color=#FFFFFFFF>雷蛍</color>の<color=#FFFFFFFF>使用可能回数</color>+1）","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"氷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。"},"cryocrystalcore-01":{"id":121035,"name":"氷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを6まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを6まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを6まで回復する。"},"cryocrystalcore-02":{"id":121036,"name":"氷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを10まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを10まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを10まで回復する。"},"cryodmgbonus":{"id":140,"name":"氷元素ダメージアップ","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方キャラと召喚物の与える氷元素ダメージがアップ。（拡散ダメージを除く）","descriptionraw":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>$[K151]</color>がアップ。（拡散ダメージを除く）","descriptionreplaced":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color></color>がアップ。（拡散ダメージを除く）","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"元素武装·氷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\nこの状態は氷元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#99FFFFFF>氷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#99FFFFFF>氷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"氷元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが氷元素ダメージへと変わる。\n（ラウンド終了まで続く）","descriptionraw":"付与されたキャラの$[K100]が$[K101]へと変わる。\\n（ラウンド終了まで続く）","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。\\n（ラウンド終了まで続く）","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"氷元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが氷元素ダメージへと変わり、与える氷元素ダメージ+1。\n（ラウンド終了まで続く）","descriptionraw":"付与されたキャラの$[K100]が$[K101]へと変わり、与える$[K101]+1。\\n（ラウンド終了まで続く）","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わり、与える{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>+1。\\n（ラウンド終了まで続く）","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"氷元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの次の与える物理ダメージが氷元素ダメージへと変わる。","descriptionraw":"付与されたキャラの次の与える$[K100]が$[K151]へと変わる。","descriptionreplaced":"付与されたキャラの次の与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"氷元素バリア","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラは凍結されることなく、すべてのダメージを無効化する。\nこの状態は氷元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descriptionraw":"付与されたキャラは凍結されることなく、<color=#FFFFFFFF>すべてのダメージを無効化する</color>。\\nこの状態は<color=#99FFFFFF>氷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","descriptionreplaced":"付与されたキャラは凍結されることなく、<color=#FFFFFFFF>すべてのダメージを無効化する</color>。\\nこの状態は<color=#99FFFFFF>氷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"結晶","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。（最大2まで重ねられる）","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。（最大2まで重ねられる）","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。（最大2まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"岩晶バリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：3\n元素武装·岩退場時：この状態を解除する。","descriptionraw":"<color=#FFFFFFFF>味方のキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：3</color>\\n<color=#FFFFFFFF>$[C136041]退場時：</color>この状態を解除する。","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>\\n<color=#FFFFFFFF>元素武装·岩退場時：</color>この状態を解除する。","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"暗流の呪い","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラが元素スキル、または元素爆発を発動する時、必要な元素サイコロの数+1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラが元素スキル、または元素爆発を発動する時</color>、必要な元素サイコロの数+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラが元素スキル、または元素爆発を発動する時</color>、必要な元素サイコロの数+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"安眠天幕シールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"シールドを2提供し、味方の出撃キャラを守る。","descriptionraw":"<color=#FFFFFFFF>$[K6]</color>を2提供し、味方の出撃キャラを守る。","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color></color>を2提供し、味方の出撃キャラを守る。","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"黒い幻影","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_SUMMON","cardtypetext":"召喚物","tags":[],"description":"登場時、黒い幻影は味方が呑み込んだカードの中で元素サイコロのコストが最も高いカードのコストに相当する「攻撃力」と、呑み込んだ該当コストのカードの枚数分の使用可能回数を獲得する。\nエンドフェーズおよび味方が終了宣言をした時、「攻撃力」分の雷元素ダメージを与える。\n味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。その後、このカードの使用可能回数-2。","descriptionraw":"<color=#FFFFFFFF>登場時</color>、黒い幻影は味方が呑み込んだカードの中で元素サイコロのコストが最も高いカードのコストに相当する「攻撃力」と、呑み込んだ該当コストのカードの枚数分の$[K3]を獲得する。\\n<color=#FFFFFFFF>エンドフェーズおよび味方が終了宣言をした時</color>、「攻撃力」分の$[K104]を与える。\\n<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。その後、このカードの$[K3]-2。<color=#FFFFFFFF></color>","descriptionreplaced":"<color=#FFFFFFFF>登場時</color>、黒い幻影は味方が呑み込んだカードの中で元素サイコロのコストが最も高いカードのコストに相当する「攻撃力」と、呑み込んだ該当コストのカードの枚数分の<color=#FFFFFFFF>使用可能回数</color>を獲得する。\\n<color=#FFFFFFFF>エンドフェーズおよび味方が終了宣言をした時</color>、「攻撃力」分の{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を与える。\\n<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。その後、このカードの<color=#FFFFFFFF>使用可能回数</color>-2。<color=#FFFFFFFF></color>","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"夜を裂く紫焔","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"味方のキャラが雷元素関連反応を起こした後、本ラウンドでクロリンデが次に与えるダメージ+1。（最大3まで重ねられる）","descriptionraw":"味方のキャラが$[K214]を起こした後、本ラウンドで$[A1412]が次に与えるダメージ+1。（最大3まで重ねられる）","descriptionreplaced":"味方のキャラが<color=#FFACFFFF>{SPRITE_PRESET#2104}雷元素関連反応</color>を起こした後、本ラウンドでクロリンデが次に与えるダメージ+1。（最大3まで重ねられる）"},"darkshatteringflameineffect":{"id":114122,"name":"夜を裂く紫焔（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、クロリンデが次に与えるダメージ+1。\n使用可能回数：1（最大3まで重ねられる）","descriptionraw":"本ラウンドで、$[A1412]が次に与えるダメージ+1。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大3まで重ねられる）","descriptionreplaced":"本ラウンドで、クロリンデが次に与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"抗争の日·夢砕ける時（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドにおいて、装備キャラの受けるダメージ-1。\n使用可能回数：4","descriptionraw":"本ラウンドにおいて、装備キャラの受けるダメージ-1。\\n<color=#FFFFFFFF>$[K3]：4</color>","descriptionreplaced":"本ラウンドにおいて、装備キャラの受けるダメージ-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"死風咆哮","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備した聖骸トビヘビがフィールドに存在する時、味方が喰骸エネルギークラスターを使用した後、本ラウンドで味方が次にキャラチェンジした後、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A2503]</color>がフィールドに存在する時、味方が<color=#FFFFFFFF>$[C124051]</color>を使用した後、本ラウンドで味方が次にキャラチェンジした後、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>聖骸トビヘビ</color>がフィールドに存在する時、味方が<color=#FFFFFFFF>喰骸エネルギークラスター</color>を使用した後、本ラウンドで味方が次にキャラチェンジした後、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。"},"deathlycycloneineffect":{"id":125032,"name":"死風咆哮（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで味方が次にキャラチェンジした後、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。","descriptionraw":"<color=#FFFFFFFF>本ラウンドで味方が次にキャラチェンジした後</color>、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。","descriptionreplaced":"<color=#FFFFFFFF>本ラウンドで味方が次にキャラチェンジした後</color>、出撃キャラの元素タイプに応じた元素サイコロが1個生成される。"},"decorousharmony":{"id":216071,"name":"荘諧併持","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した雲菫がフィールドにいる、かつ味方が飛雲旗陣の効果を発動したとき、味方の手札の数が0だった場合、このスキルのダメージ+2。","descriptionraw":"このカードを装備した$[A1607]がフィールドにいる、かつ味方が<color=#FFFFFFFF>$[C116073]</color>の効果を発動したとき、味方の手札の数が0だった場合、このスキルのダメージ+2。","descriptionreplaced":"このカードを装備した雲菫がフィールドにいる、かつ味方が<color=#FFFFFFFF>飛雲旗陣</color>の効果を発動したとき、味方の手札の数が0だった場合、このスキルのダメージ+2。"},"deepdevourersdomain":{"id":122041,"name":"呑噬の領域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"破棄または調和された味方のカードは呑み込まれる。\n3枚のカードを呑み込むたびに、呑星の鯨はラウンド終了時にHP上限+1。3枚のカードのうち、元素サイコロの初期コストが同じカードがある場合、さらにHP上限+1。3枚とも同じだった場合、さらにHP上限+1。","descriptionraw":"$[K56]または$[K57]された味方のカードは呑み込まれる。\\n<color=#FFFFFFFF>3枚のカードを呑み込むたびに</color>、$[A2204]はラウンド終了時にHP上限+1。3枚のカードのうち、元素サイコロの初期コストが同じカードがある場合、さらにHP上限+1。3枚とも同じだった場合、さらにHP上限+1。","descriptionreplaced":"<color=#FFFFFFFF>破棄</color>または<color=#FFFFFFFF>調和</color>された味方のカードは呑み込まれる。\\n<color=#FFFFFFFF>3枚のカードを呑み込むたびに</color>、呑星の鯨はラウンド終了時にHP上限+1。3枚のカードのうち、元素サイコロの初期コストが同じカードがある場合、さらにHP上限+1。3枚とも同じだった場合、さらにHP上限+1。","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"深林の記憶","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な草元素-1。（各ラウンドで1回のみ）\nロールフェーズ：初期元素サイコロのうち、常に2個が草元素となる。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>となる。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>となる。"},"demonwarriorsfeathermask":{"id":312032,"name":"呪戦士の羽面","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"装備キャラが特技を使用した後、チャージを1獲得する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>装備キャラが特技を使用した後</color>、チャージを1獲得する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>装備キャラが特技を使用した後</color>、チャージを1獲得する。（各ラウンドで1回のみ）"},"dendrocore":{"id":116,"name":"草原核","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"味方が相手の出撃キャラに炎元素ダメージや雷元素ダメージを与えた時、ダメージ+2。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>味方が相手の出撃キャラに$[K103]や$[K104]を与えた時</color>、ダメージ+2。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が相手の出撃キャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>や{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を与えた時</color>、ダメージ+2。\\n<color=#FFFF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typetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与える雷元素ダメージ+1。","descriptionraw":"キャラの与える$[K104]+1。","descriptionreplaced":"キャラの与える{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1。"},"electrocicinsgleam":{"id":224041,"name":"雷蛍浮光","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したファデュイ·雷蛍術師がフィールドに存在する時、味方がアクションをする前に、雷蛍の使用可能回数が3以上の場合、雷蛍は直ちに雷元素ダメージを1与える。（使用可能回数の消費が必要、各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A2404]がフィールドに存在する時、味方がアクションをする前に、<color=#FFFFFFFF>$[C124041]</color>の$[K3]が3以上の場合、<color=#FFFFFFFF>$[C124041]</color>は直ちに$[K104]を1与える。（$[K3]の消費が必要、各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したファデュイ·雷蛍術師がフィールドに存在する時、味方がアクションをする前に、<color=#FFFFFFFF>雷蛍</color>の<color=#FFFFFFFF>使用可能回数</color>が3以上の場合、<color=#FFFFFFFF>雷蛍</color>は直ちに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。（<color=#FFFFFFFF>使用可能回数</color>の消費が必要、各ラウンドで1回のみ）"},"electrocicinward":{"id":124042,"name":"雷蛍バリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。\n生成時、味方のフィールドに雷蛍が存在する場合、さらに使用可能回数に相当する分のシールドを獲得する。（追加で獲得できるシールドは最大3まで）","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。\\n<color=#FFFFFFFF>生成時</color>、味方のフィールドに<color=#FFFFFFFF>$[C124041]</color>が存在する場合、さらに$[K3]に相当する分の$[K6]を獲得する。（追加で獲得できる$[K6]は最大3まで）","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。\\n<color=#FFFFFFFF>生成時</color>、味方のフィールドに<color=#FFFFFFFF>雷蛍</color>が存在する場合、さらに<color=#FFFFFFFF>使用可能回数</color>に相当する分の{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を獲得する。（追加で獲得できる{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>は最大3まで）","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"雷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。"},"electrocrystalcore-01":{"id":124015,"name":"雷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを6まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを6まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを6まで回復する。"},"electrocrystalcore-02":{"id":124016,"name":"雷晶核心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを10まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを10まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを10まで回復する。"},"electrodmgbonus":{"id":143,"name":"雷元素ダメージアップ","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方キャラと召喚物の与える雷元素ダメージがアップ。（拡散ダメージを除く）","descriptionraw":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>$[K104]</color>がアップ。（拡散ダメージを除く）","descriptionreplaced":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color></color>がアップ。（拡散ダメージを除く）","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"元素武装·雷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\nこの状態は雷元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#FFACFFFF>雷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#FFACFFFF>雷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"雷元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが雷元素ダメージへと変わる。\n継続ラウンド数：2","descriptionraw":"付与されたキャラの$[K100]が$[K104]へと変わる。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"雷元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが雷元素ダメージへと変わり、与える雷元素ダメージ+1。\n継続ラウンド数：3","descriptionraw":"付与されたキャラの$[K100]が$[K104]へと変わり、与える$[K104]+1。\\n<color=#FFFFFFFF>$[K4]：3</color>","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わり、与える{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"雷元素バリア","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラはすべてのダメージを無効化する。\nこの状態は雷元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descriptionraw":"付与されたキャラは<color=#FFFFFFFF>すべてのダメージを無効化する</color>。\\nこの状態は<color=#FFACFFFF>雷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","descriptionreplaced":"付与されたキャラは<color=#FFFFFFFF>すべてのダメージを無効化する</color>。\\nこの状態は<color=#FFACFFFF>雷元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"終焉を嘆く詩","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"キャラの与えるダメージ+1。\nキャラが「元素爆発」を発動した後、「千年の大楽章·別れの歌」を生成する。（味方キャラの与えるダメージ+1、継続ラウンド数：2）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、<color=#FFFFFFFF>「$[C301102]」</color>を生成する。（味方キャラの与えるダメージ+1、$[K4]：2）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、<color=#FFFFFFFF>「千年の大楽章·別れの歌」</color>を生成する。（味方キャラの与えるダメージ+1、<color=#FFFFFFFF>継続ラウンド数</color>：2）"},"elementaldevourer":{"id":134091,"name":"喰魔","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"雷元素ダメージを受けた後、「喰魔」を1層重ねる。（最大2まで重ねられる）\n「喰魔」が2層の時、キャラの与える雷元素ダメージ+1、受ける雷元素ダメージ+2。","descriptionraw":"$[K104]を受けた後、<color=#FFFFFFFF>「喰魔」</color>を1層重ねる。（最大2まで重ねられる）\\n<color=#FFFFFFFF>「喰魔」</color>が2層の時、キャラの与える$[K104]+1、受ける$[K104]+2。","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を受けた後、<color=#FFFFFFFF>「喰魔」</color>を1層重ねる。（最大2まで重ねられる）\\n<color=#FFFFFFFF>「喰魔」</color>が2層の時、キャラの与える{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1、受ける{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+2。","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"喰魔","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"岩元素ダメージを受けた後、「喰魔」を1層重ねる。（最大2まで重ねられる）\n「喰魔」が2層の時、キャラの与える岩元素ダメージ+1、受ける岩元素ダメージ+2。","descriptionraw":"$[K106]を受けた後、<color=#FFFFFFFF>「喰魔」</color>を1層重ねる。（最大2まで重ねられる）\\n<color=#FFFFFFFF>「喰魔」</color>が2層の時、キャラの与える$[K106]+1、受ける$[K106]+2。","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を受けた後、<color=#FFFFFFFF>「喰魔」</color>を1層重ねる。（最大2まで重ねられる）\\n<color=#FFFFFFFF>「喰魔」</color>が2層の時、キャラの与える{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>+1、受ける{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>+2。","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"元素生命·氷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"キャラは常に氷元素付着状態となり、氷元素ダメージおよび凍結を無効化する。","descriptionraw":"キャラは常に{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>付着状態となり、$[K101]および凍結を無効化する。","descriptionreplaced":"キャラは常に{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>付着状態となり、{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>および凍結を無効化する。"},"elementallifeformelectro":{"id":134061,"name":"元素生命·雷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラは常に雷元素付着状態となり、雷元素ダメージを無効化する。","descriptionraw":"キャラは常に{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>付着状態となり、$[K104]を無効化する。","descriptionreplaced":"キャラは常に{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>付着状態となり、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を無効化する。"},"elementallifeformhydro":{"id":132041,"name":"元素生命·水","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラは常に水元素付着状態となり、水元素ダメージを無効化する。","descriptionraw":"キャラは常に{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>付着状態となり、$[K102]を無効化する。","descriptionreplaced":"キャラは常に{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>付着状態となり、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を無効化する。"},"elementalresonanceenduringrockineffect":{"id":303162,"name":"元素共鳴：不動の岩（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドにおいて、味方が次に岩元素ダメージを与えた後、味方の場に「シールド」を提供する出撃状態が存在する場合、このタイプの出撃状態に「シールド」を3補充する。","descriptionraw":"<color=#FFFFFFFF>本ラウンドにおいて、味方が次に$[K106]を与えた後</color>、味方の場に「$[K6]」を提供する出撃状態が存在する場合、このタイプの出撃状態に「$[K6]」を3補充する。","descriptionreplaced":"<color=#FFFFFFFF>本ラウンドにおいて、味方が次に{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を与えた後</color>、味方の場に「{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>」を提供する出撃状態が存在する場合、このタイプの出撃状態に「{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>」を3補充する。"},"elementalresonanceferventflamesineffect":{"id":303132,"name":"元素共鳴：熱誠の炎（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドにおいて、付与されたキャラが次に炎元素関連反応を引き起こした時、与えるダメージ+3。","descriptionraw":"本ラウンドにおいて、付与されたキャラが次に$[K213]を引き起こした時、与えるダメージ+3。","descriptionreplaced":"本ラウンドにおいて、付与されたキャラが次に<color=#FF9999FF>{SPRITE_PRESET#2103}炎元素関連反応</color>を引き起こした時、与えるダメージ+3。"},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"元素共鳴：粉砕の氷（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"現在、味方の出撃キャラが本ラウンドで、次の与えるダメージ+2。","descriptionraw":"現在、味方の出撃キャラが本ラウンドで、次の与えるダメージ+2。","descriptionreplaced":"現在、味方の出撃キャラが本ラウンドで、次の与えるダメージ+2。"},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"元素共鳴：蔓生の草（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方が次に引き起こす元素反応によるダメージ+2。","descriptionraw":"本ラウンドで、味方が次に引き起こす元素反応によるダメージ+2。","descriptionreplaced":"本ラウンドで、味方が次に引き起こす元素反応によるダメージ+2。"},"embersrekindled":{"id":223021,"name":"再び燃え盛る残火","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備したアビスの詠唱者·淵炎が炎の新生を発動する時、このカードを破棄し、キャラに淵炎の加護を付与する。","descriptionraw":"このカードを装備した$[A2302]が<color=#FFFFFFFF>$[C123022]</color>を発動する時、このカードを破棄し、キャラに$[K1006]を付与する。","descriptionreplaced":"このカードを装備したアビスの詠唱者·淵炎が<color=#FFFFFFFF>炎の新生</color>を発動する時、このカードを破棄し、キャラに<color=#FFFFFFFF>淵炎の加護</color>を付与する。"},"emblemofseveredfate":{"id":312008,"name":"絶縁の旗印","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"他の味方キャラが「元素爆発」を発動した後、装備キャラがチャージを1獲得する。\nキャラの「元素爆発」の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>他の味方キャラが「元素爆発」を発動した後</color>、装備キャラが$[K310]を1獲得する。\\nキャラの「元素爆発」の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>他の味方キャラが「元素爆発」を発動した後</color>、装備キャラが<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。\\nキャラの「元素爆発」の与えるダメージ+2。（各ラウンドで1回のみ）"},"embraceofwinds":{"id":215031,"name":"余風の抱擁","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したウェンティの生成した風域が発動すると、本ラウンドで味方キャラの次の「通常攻撃」に必要な無色元素-1。","descriptionraw":"このカードを装備した$[A1503]の生成した<color=#FFFFFFFF>$[C115031]</color>が発動すると、本ラウンドで味方キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な$[K309]-1。","descriptionreplaced":"このカードを装備したウェンティの生成した<color=#FFFFFFFF>風域</color>が発動すると、本ラウンドで味方キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。"},"encarminevortex":{"id":163012,"name":"紅蓮の旋風","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_SHEILD"],"description":"本キャラは次のアクションでスキルを直接発動する。炎元素ダメージを3与え、シールドを解除する。\nスキル準備期間中：シールドを3提供し、付与されたキャラを守る。","descriptionraw":"本キャラは次のアクションでスキルを直接発動する。<color=#FFFFFFFF>$[K103]を3与え、$[K6]を解除する</color>。\\nスキル準備期間中：$[K6]を3提供し、付与されたキャラを守る。","descriptionreplaced":"本キャラは次のアクションでスキルを直接発動する。<color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を解除する</color>。\\nスキル準備期間中：{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を3提供し、付与されたキャラを守る。","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"竭沢","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"味方が本対戦の初期デッキに存在しない名前のアクションカードを使用すると、このカードは「漁猟」を1蓄積する。（最大2まで重ねられる）\nキャラがスキルを発動する時、「漁猟」がすでにあった場合、「漁猟」をすべて消費してこのスキルダメージ+1。さらに「漁猟」を1消費するごとに手札を1枚引く。","descriptionraw":"<color=#FFFFFFFF>味方が本対戦の初期デッキに存在しない名前のアクションカードを使用すると</color>、このカードは<color=#FFFFFFFF>「漁猟」</color>を1蓄積する。（最大2まで重ねられる）\\n<color=#FFFFFFFF>キャラがスキルを発動する時</color>、<color=#FFFFFFFF>「漁猟」</color>がすでにあった場合、<color=#FFFFFFFF>「漁猟」</color>をすべて消費してこのスキルダメージ+1。さらに<color=#FFFFFFFF>「漁猟」</color>を1消費するごとに手札を1枚引く。","descriptionreplaced":"<color=#FFFFFFFF>味方が本対戦の初期デッキに存在しない名前のアクションカードを使用すると</color>、このカードは<color=#FFFFFFFF>「漁猟」</color>を1蓄積する。（最大2まで重ねられる）\\n<color=#FFFFFFFF>キャラがスキルを発動する時</color>、<color=#FFFFFFFF>「漁猟」</color>がすでにあった場合、<color=#FFFFFFFF>「漁猟」</color>をすべて消費してこのスキルダメージ+1。さらに<color=#FFFFFFFF>「漁猟」</color>を1消費するごとに手札を1枚引く。","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"エネルギー強化·ウーシア","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの機体強化·ウーシアが発動する時、味方キャラの与えるダメージがさらに+1。","descriptionraw":"付与されたキャラの$[S30094]が発動する時、味方キャラの与えるダメージがさらに+1。","descriptionreplaced":"付与されたキャラの機体強化·ウーシアが発動する時、味方キャラの与えるダメージがさらに+1。"},"energyboostpneuma":{"id":130101,"name":"エネルギー強化·プネウマ","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが機体修復·プネウマを発動する時、与える回復量+1。","descriptionraw":"付与されたキャラが$[S30104]を発動する時、与える回復量+1。","descriptionreplaced":"付与されたキャラが機体修復·プネウマを発動する時、与える回復量+1。"},"energyconversionousia":{"id":402012,"name":"エネルギー転換·ウーシア","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：付与されたキャラにウーシアのエネルギーを補充し、「ウーシア状態」にチェンジさせる。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラにウーシアのエネルギーを補充し、「ウーシア状態」にチェンジさせる。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラにウーシアのエネルギーを補充し、「ウーシア状態」にチェンジさせる。"},"energyconversionpneuma":{"id":402018,"name":"エネルギー転換·プネウマ","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。"},"energyconversionpneuma-01":{"id":402021,"name":"エネルギー転換·プネウマ","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラにプネウマのエネルギーを補充し、「プネウマ状態」にチェンジさせる。"},"energyrevival":{"id":402007,"name":"エナジー復活","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"この効果は「復活カウント」を3持つ。「純粋な無相の雷」がスキルを発動した後、「復活カウント」を1消費する。「復活カウント」が尽きたら、この効果を解除し弱点暴露を終了する。その後、蘇生のプリズムの残り「プリズムエナジー」が1につき、「純粋な無相の雷」のHPを2回復する。","descriptionraw":"この効果は「復活カウント」を3持つ。<color=#FFFFFFFF>「純粋な無相の雷」がスキルを発動した後</color>、「復活カウント」を1消費する。「復活カウント」が尽きたら、この効果を解除し<color=#FFFFFFFF>$[C402011]</color>を終了する。その後、<color=#FFFFFFFF>蘇生のプリズム</color>の残り「プリズムエナジー」が1につき、「純粋な無相の雷」のHPを2回復する。","descriptionreplaced":"この効果は「復活カウント」を3持つ。<color=#FFFFFFFF>「純粋な無相の雷」がスキルを発動した後</color>、「復活カウント」を1消費する。「復活カウント」が尽きたら、この効果を解除し<color=#FFFFFFFF>弱点暴露</color>を終了する。その後、<color=#FFFFFFFF>蘇生のプリズム</color>の残り「プリズムエナジー」が1につき、「純粋な無相の雷」のHPを2回復する。","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"草薙の稲光","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"キャラの与えるダメージ+1。\n各ラウンドで自動的に1回発動する：付与されたキャラにチャージがない場合、チャージを1獲得する。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>各ラウンドで自動的に1回発動する：</color>付与されたキャラに$[K310]がない場合、$[K310]を1獲得する。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>各ラウンドで自動的に1回発動する：</color>付与されたキャラに<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>がない場合、<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。"},"equitablejudgment":{"id":112102,"name":"衡平な裁量","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル衡平な裁量を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S12104]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>衡平な裁量</color>を直接発動する。"},"exceptionalprotection":{"id":402027,"name":"優れた障壁","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"1層につき、シールドを1付与し、味方の出撃キャラを守る。（重ね掛け可能）","descriptionraw":"1層につき、$[K6]を1付与し、味方の出撃キャラを守る。（重ね掛け可能）","descriptionreplaced":"1層につき、{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1付与し、味方の出撃キャラを守る。（重ね掛け可能）","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"力尽きの墜落","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ+1。\nこの効果は「飛行カウント」を3持つ。\n付与されたキャラがスキルを発動した後、「飛行カウント」を1消費する。「飛行カウント」が尽きたら、この効果を解除し、キャラを「高天巡行」状態に戻す。","descriptionraw":"付与されたキャラの受けるダメージ+1。\\nこの効果は「飛行カウント」を3持つ。\\n<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、「飛行カウント」を1消費する。「飛行カウント」が尽きたら、この効果を解除し、キャラを「$[C402014]」状態に戻す。","descriptionreplaced":"付与されたキャラの受けるダメージ+1。\\nこの効果は「飛行カウント」を3持つ。\\n<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、「飛行カウント」を1消費する。「飛行カウント」が尽きたら、この効果を解除し、キャラを「高天巡行」状態に戻す。","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"亡命者の冠","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラが「元素爆発」を発動した後、味方の待機キャラ全員がチャージを1獲得する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方の待機キャラ全員が$[K310]を1獲得する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方の待機キャラ全員が<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。（各ラウンドで1回のみ）"},"exilescirclet-01":{"id":533018,"name":"亡命者の冠","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"キャラが「元素爆発」を発動した後、味方の待機キャラ全員がチャージを1獲得する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方の待機キャラ全員が$[K310]を1獲得する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方の待機キャラ全員が<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。（各ラウンドで1回のみ）"},"explosivespark":{"id":113061,"name":"爆裂花火","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが重撃を行う時、必要な炎元素-1、かつ与えるダメージ+1。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[K51]を行う時</color>、必要な<color=#FF9999FF>$[K303]</color>-1、かつ与えるダメージ+1。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、必要な<color=#FF9999FF>{SPRITE_PRESET#1103}炎元素</color>-1、かつ与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"爆裂花火","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが重撃を行う時、必要な炎元素-1、かつ与えるダメージ+1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[K51]を行う時</color>、必要な<color=#FF9999FF>$[K303]</color>-1、かつ与えるダメージ+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、必要な<color=#FF9999FF>{SPRITE_PRESET#1103}炎元素</color>-1、かつ与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"弱点暴露","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"この効果が存在する間、「純粋な無相の雷」の蘇生のプリズムは該当キャラの代わりにダメージを受ける。\n（キャラが元素反応によるダメージを受けた時、蘇生のプリズムの「プリズムエナジー」を消費する。同時に、キャラは受けるダメージを無効化する。）","descriptionraw":"この効果が存在する間、<color=#FFFFFFFF>「純粋な無相の雷」</color>の<color=#FFFFFFFF>蘇生のプリズム</color>は該当キャラの代わりにダメージを受ける。\\n（キャラが元素反応によるダメージを受けた時、蘇生のプリズムの<color=#FFFFFFFF>「プリズムエナジー」</color>を消費する。同時に、キャラは受けるダメージを無効化する。）","descriptionreplaced":"この効果が存在する間、<color=#FFFFFFFF>「純粋な無相の雷」</color>の<color=#FFFFFFFF>蘇生のプリズム</color>は該当キャラの代わりにダメージを受ける。\\n（キャラが元素反応によるダメージを受けた時、蘇生のプリズムの<color=#FFFFFFFF>「プリズムエナジー」</color>を消費する。同時に、キャラは受けるダメージを無効化する。）"},"exquisitethrow":{"id":112092,"name":"玲瓏一擲","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラが通常攻撃を発動した後、水元素ダメージを1与える。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、$[K102]を1与える。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"玲瓏一擲","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動した後、水元素ダメージを2与える。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、$[K152]を2与える。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"崩落ときっかけ（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、各プレイヤーが「キャラチェンジ」を行う時、追加で元素サイコロを1個消費する。","descriptionraw":"<color=#FFFFFFFF>本ラウンドで、各プレイヤーが「キャラチェンジ」を行う時</color>、追加で元素サイコロを1個消費する。","descriptionreplaced":"<color=#FFFFFFFF>本ラウンドで、各プレイヤーが「キャラチェンジ」を行う時</color>、追加で元素サイコロを1個消費する。","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"死雷凝集","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備した聖骸サソリがフィールドに存在する時、味方が喰骸エネルギークラスターを使用した後、手札を1枚引く。その後、喰骸エネルギークラスターを1枚生成し、ランダムで味方の山札に配置する。","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A2405]</color>がフィールドに存在する時、味方が<color=#FFFFFFFF>$[C124051]</color>を使用した後、手札を1枚引く。その後、<color=#FFFFFFFF>$[C124051]</color>を1枚生成し、ランダムで味方の山札に配置する。","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>聖骸サソリ</color>がフィールドに存在する時、味方が<color=#FFFFFFFF>喰骸エネルギークラスター</color>を使用した後、手札を1枚引く。その後、<color=#FFFFFFFF>喰骸エネルギークラスター</color>を1枚生成し、ランダムで味方の山札に配置する。"},"fatuiambusher":{"id":303215,"name":"ファデュイの伏兵","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"「ファデュイの伏兵」は自身のいるチームのキャラがスキルを発動した後に効果を発動し、自身のいるチームの出撃キャラにダメージを与える（各ラウンドで1回のみ）。\n出現する「ファデュイの伏兵」は合計4種類。\n氷蛍術師：発動すると氷元素ダメージを1与える。使用可能回数2回。\nミラーメイデン：発動すると水元素ダメージを1与える。使用可能回数2回。\n遊撃兵·炎銃：発動すると炎元素ダメージを1与える。使用可能回数2回。\n前鋒軍·雷ハンマー：発動すると雷元素ダメージを1与える。使用可能回数2回。","descriptionraw":"「ファデュイの伏兵」は自身のいるチームのキャラがスキルを発動した後に効果を発動し、自身のいるチームの出撃キャラにダメージを与える（各ラウンドで1回のみ）。\\n出現する「ファデュイの伏兵」は合計4種類。\\n<color=#FFFFFFFF>氷蛍術師</color>：発動すると$[K101]を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>ミラーメイデン</color>：発動すると$[K102]を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>遊撃兵·炎銃</color>：発動すると$[K103]を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>前鋒軍·雷ハンマー</color>：発動すると$[K104]を1与える。使用可能回数2回。","descriptionreplaced":"「ファデュイの伏兵」は自身のいるチームのキャラがスキルを発動した後に効果を発動し、自身のいるチームの出撃キャラにダメージを与える（各ラウンドで1回のみ）。\\n出現する「ファデュイの伏兵」は合計4種類。\\n<color=#FFFFFFFF>氷蛍術師</color>：発動すると{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>ミラーメイデン</color>：発動すると{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>遊撃兵·炎銃</color>：発動すると{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。使用可能回数2回。\\n<color=#FFFFFFFF>前鋒軍·雷ハンマー</color>：発動すると{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。使用可能回数2回。"},"fatuiambushercryocicinmage":{"id":303216,"name":"ファデュイの伏兵·氷蛍術師","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラがスキルを発動した後、そのチームの出撃キャラに氷元素ダメージを1与える。（各ラウンドで1回のみ）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに$[K101]を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"ファデュイの伏兵·前鋒軍·雷ハンマー","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラがスキルを発動した後、そのチームの出撃キャラに雷元素ダメージを1与える。（各ラウンドで1回のみ）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに$[K104]を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"ファデュイの伏兵·ミラーメイデン","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラがスキルを発動した後、そのチームの出撃キャラに水元素ダメージを1与える。（各ラウンドで1回のみ）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに$[K102]を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"ファデュイの伏兵·遊撃兵·炎銃","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラがスキルを発動した後、そのチームの出撃キャラに炎元素ダメージを1与える。（各ラウンドで1回のみ）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに$[K103]を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"西風剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"キャラの与えるダメージ+1。\nキャラが「元素スキル」を発動した後、追加でチャージを1獲得する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、追加で$[K310]を1獲得する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、追加で<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。（各ラウンドで1回のみ）"},"featherfalljudgment":{"id":214041,"name":"落羽の裁決","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したセノは、啓途誓使の「憑依」レベルが2以上の時に秘儀·律淵渡魂を使うと、与えるダメージ+1。（各ラウンド最大2回まで）","descriptionraw":"このカードを装備した$[A1404]は、<color=#FFFFFFFF>$[C114041]</color>の「憑依」レベルが2以上の時に<color=#FFFFFFFF>$[S14042]</color>を使うと、与えるダメージ+1。（各ラウンド最大2回まで）","descriptionreplaced":"このカードを装備したセノは、<color=#FFFFFFFF>啓途誓使</color>の「憑依」レベルが2以上の時に<color=#FFFFFFFF>秘儀·律淵渡魂</color>を使うと、与えるダメージ+1。（各ラウンド最大2回まで）"},"featherweightfoam":{"id":222051,"name":"軽やかな水しぶき","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したヒルチャールレンジャー·水がフィールドに存在する場合、味方が「特技」を発動する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A2205]がフィールドに存在する場合、味方が「{SPRITE_PRESET#3008}特技」を発動する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したヒルチャールレンジャー·水がフィールドに存在する場合、味方が「{SPRITE_PRESET#3008}特技」を発動する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"festivefires":{"id":113123,"name":"烈火のオーラ","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がラウンド終了宣言をした時、味方の手札の数が1枚以下の場合、炎元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方がラウンド終了宣言をした時</color>、味方の手札の数が1枚以下の場合、$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方がラウンド終了宣言をした時</color>、味方の手札の数が1枚以下の場合、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"炎の新生","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを4まで回復する。この効果が発動された後、キャラの与える炎元素ダメージ+1。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを4まで回復する。この効果が発動された後、キャラの与える$[K103]+1。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを4まで回復する。この効果が発動された後、キャラの与える{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>+1。"},"fieryrebirthhoned":{"id":123026,"name":"炎の新生·鋭勢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与える炎元素ダメージ+1。","descriptionraw":"キャラの与える$[K103]+1。","descriptionreplaced":"キャラの与える{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>+1。"},"fierysanctumsprotection":{"id":113094,"name":"浄焔剣獄の護り","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"「浄焔剣獄」領域がフィールドに存在し、かつディシアが待機中の時、味方の出撃キャラがダメージを受けた場合、ダメージを1相殺してくれる。この時ディシアのHPが7以上の場合、ディシアは貫通ダメージを1受ける。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>$[C113093]がフィールドに存在し、かつ$[A1309]が待機中の時、味方の出撃キャラがダメージを受けた場合</color>、ダメージを1相殺してくれる。この時$[A1309]のHPが7以上の場合、$[A1309]は$[K5]を1受ける。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>「浄焔剣獄」領域がフィールドに存在し、かつディシアが待機中の時、味方の出撃キャラがダメージを受けた場合</color>、ダメージを1相殺してくれる。この時ディシアのHPが7以上の場合、ディシアは<color=#FFFFFFFF>貫通ダメージ</color>を1受ける。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"絶境狂乱","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、惟神召符·炎が再び付与される。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時</color>、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、<color=#FFFFFFFF>$[C133031]</color>が再び付与される。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時</color>、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、<color=#FFFFFFFF>惟神召符·炎</color>が再び付与される。"},"finalfrenzy-01":{"id":134012,"name":"絶境狂乱","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、惟神召符·煌が再び付与される。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時</color>、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、<color=#FFFFFFFF>$[C134011]</color>が再び付与される。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時</color>、付与されたキャラが出撃中の場合、この状態を解除して該当キャラのHPを3回復する。同時に、<color=#FFFFFFFF>惟神召符·煌</color>が再び付与される。"},"fishandchipsactive":{"id":303311,"name":"フィッシュアンドチップス（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、付与されたキャラが次にスキルを発動する時、必要な元素サイコロの数-1。","descriptionraw":"本ラウンドで、付与されたキャラが次にスキルを発動する時、必要な元素サイコロの数-1。","descriptionreplaced":"本ラウンドで、付与されたキャラが次にスキルを発動する時、必要な元素サイコロの数-1。"},"flamesofwarineffect":{"id":300007,"name":"闘争の炎（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが本ラウンドで与えるダメージ+1。（重ね掛け可能）","descriptionraw":"付与されたキャラが本ラウンドで与えるダメージ+1。（重ね掛け可能）","descriptionreplaced":"付与されたキャラが本ラウンドで与えるダメージ+1。（重ね掛け可能）","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"フライリーフワインダー","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したコレイが花触葉讃を発動したラウンドにおいて、味方のキャラのスキルが草元素関連反応を引き起こすと草元素ダメージを1与える。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A1701]が<color=#FFFFFFFF>$[S17012]</color>を発動したラウンドにおいて、味方のキャラのスキルが$[K217]を引き起こすと$[K107]を1与える。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したコレイが<color=#FFFFFFFF>花触葉讃</color>を発動したラウンドにおいて、味方のキャラのスキルが<color=#7EC236FF>{SPRITE_PRESET#2107}草元素関連反応</color>を引き起こすと{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。（各ラウンドで1回のみ）"},"flowerfeatherclanineffect":{"id":301024,"name":"「花翼の集」（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","descriptionraw":"次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","descriptionreplaced":"次に出撃キャラにチェンジした時、対応する元素のサイコロを1個獲得する。（重ね掛け可能だが、一度に発動できるのは1回のみ）","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"楽園の絶花","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"装備したキャラが出撃キャラで、相手がダメージを受けた後、そのダメージが草元素ダメージまたは草元素関連反応を引き起こした場合、「花冠の水晶」を2枚蓄積する。「花冠の水晶」が味方の手札の数以上の場合、万能元素を1個生成する。\n（各ラウンドで最大2個まで）","descriptionraw":"<color=#FFFFFFFF>装備したキャラが出撃キャラで、相手がダメージを受けた後</color>、そのダメージが$[K107]または$[K217]を引き起こした場合、<color=#FFFFFFFF>「花冠の水晶」</color>を2枚蓄積する。<color=#FFFFFFFF>「花冠の水晶」</color>が味方の手札の数以上の場合、$[K411]を1個生成する。\\n（各ラウンドで最大2個まで）","descriptionreplaced":"<color=#FFFFFFFF>装備したキャラが出撃キャラで、相手がダメージを受けた後</color>、そのダメージが{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>または<color=#7EC236FF>{SPRITE_PRESET#2107}草元素関連反応</color>を引き起こした場合、<color=#FFFFFFFF>「花冠の水晶」</color>を2枚蓄積する。<color=#FFFFFFFF>「花冠の水晶」</color>が味方の手札の数以上の場合、<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>を1個生成する。\\n（各ラウンドで最大2個まで）","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"流焔研磨","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが炎元素ダメージへと変わる。\n使用可能回数：3","descriptionraw":"キャラの$[K100]が$[K103]へと変わる。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"流蛍バリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。\n生成時、味方のフィールドに氷蛍が存在する場合、さらに使用可能回数に相当する分のシールドを獲得する。（追加で獲得できるシールドは最大3まで）","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。\\n<color=#FFFFFFFF>生成時</color>、味方のフィールドに<color=#FFFFFFFF>$[C121011]</color>が存在する場合、さらに$[K3]に相当する分の$[K6]を獲得する。（追加で獲得できる$[K6]は最大3まで）","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。\\n<color=#FFFFFFFF>生成時</color>、味方のフィールドに<color=#FFFFFFFF>氷蛍</color>が存在する場合、さらに<color=#FFFFFFFF>使用可能回数</color>に相当する分の{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を獲得する。（追加で獲得できる{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>は最大3まで）","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"流火焼灼","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したディルックが各ラウンドで2回目と3回目に逆焔の刃を発動する時、必要な炎元素-1。","descriptionraw":"このカードを装備した$[A1301]が各ラウンドで2回目と3回目に<color=#FFFFFFFF>$[S13012]</color>を発動する時、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。","descriptionreplaced":"このカードを装備したディルックが各ラウンドで2回目と3回目に<color=#FFFFFFFF>逆焔の刃</color>を発動する時、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。"},"flowingpurity":{"id":311110,"name":"純水流華","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"登場時およびラウンド終了時、キャラに命の契約を1層付与する。\n双方がアクションをする前に、装備キャラに命の契約が付与されていない場合、ランダムな基本元素サイコロを1個生成し、キャラの次の与えるダメージ+1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>登場時およびラウンド終了時</color>、キャラに<color=#FFFFFFFF>$[C122]</color>を1層付与する。\\n<color=#FFFFFFFF>双方がアクションをする前に</color>、装備キャラに<color=#FFFFFFFF>$[C122]</color>が付与されていない場合、ランダムな基本元素サイコロを1個生成し、キャラの次の与えるダメージ+1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>登場時およびラウンド終了時</color>、キャラに<color=#FFFFFFFF>命の契約</color>を1層付与する。\\n<color=#FFFFFFFF>双方がアクションをする前に</color>、装備キャラに<color=#FFFFFFFF>命の契約</color>が付与されていない場合、ランダムな基本元素サイコロを1個生成し、キャラの次の与えるダメージ+1。（各ラウンドで1回のみ）"},"flowingpurityineffect":{"id":301112,"name":"純水流華（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの次の与えるダメージ+1。","descriptionraw":"付与されたキャラの次の与えるダメージ+1。","descriptionreplaced":"付与されたキャラの次の与えるダメージ+1。"},"flowingrings":{"id":312019,"name":"浮流の対玉","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラが「通常攻撃」を発動した後、手札を1枚引く。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラが「通常攻撃」を発動した後</color>、手札を1枚引く。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラが「通常攻撃」を発動した後</color>、手札を1枚引く。（各ラウンドで1回のみ）"},"flyingcloudflagformation":{"id":116073,"name":"飛雲旗陣","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラが通常攻撃を行う時、味方の手札の数が1枚以下の場合、このスキルの必要な元素サイコロの数-1。\n使用可能回数：1（最大4回まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>味方のキャラが通常攻撃を行う時</color>、味方の手札の数が1枚以下の場合、このスキルの必要な元素サイコロの数-1。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大4回まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラが通常攻撃を行う時</color>、味方の手札の数が1枚以下の場合、このスキルの必要な元素サイコロの数-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大4回まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"飛雲旗陣","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがアクションした後、追加でアクションを1回行う。\n使用可能回数：1（上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがアクションした後</color>、追加でアクションを1回行う。\\n<color=#FFFFFFFF>$[K3]：1</color>（上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがアクションした後</color>、追加でアクションを1回行う。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（上限なく重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"原海パール","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがダメージを受けた時、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、使用可能回数を消費しない。（各ラウンドで1回のみ）\n使用可能回数：2\n\n味方がラウンド終了宣言をする時、付与されたキャラが「出撃キャラ」の場合、手札を1枚引く。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、$[K3]を消費しない。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、付与されたキャラが「出撃キャラ」の場合、手札を1枚引く。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、<color=#FFFFFFFF>使用可能回数</color>を消費しない。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、付与されたキャラが「出撃キャラ」の場合、手札を1枚引く。","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"原海パール","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがダメージを受けた時、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、使用可能回数を消費しない。\n使用可能回数：2\n\nこの効果が存在している間、付与されたキャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、$[K3]を消費しない。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>この効果が存在している間</color>、付与されたキャラの与えるダメージ+1。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。召喚物からのダメージを相殺する時、<color=#FFFFFFFF>使用可能回数</color>を消費しない。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n\\n<color=#FFFFFFFF>この効果が存在している間</color>、付与されたキャラの与えるダメージ+1。","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"禁忌の知識（クールダウン中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドではもう「禁忌の知識」を使用できません。","descriptionraw":"本ラウンドではもう「禁忌の知識」を使用できません。","descriptionreplaced":"本ラウンドではもう「禁忌の知識」を使用できません。","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"森林のレガリア","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"forestregaliaineffect":{"id":301109,"name":"森林のレガリア（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが本ラウンドで次に「通常攻撃」を発動した後、該当キャラの元素タイプに応じた元素サイコロが2個生成される。","descriptionraw":"<color=#FFFFFFFF>キャラが本ラウンドで次に「通常攻撃」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが2個生成される。","descriptionreplaced":"<color=#FFFFFFFF>キャラが本ラウンドで次に「通常攻撃」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが2個生成される。"},"fortunepreservingtalisman":{"id":111082,"name":"度厄のお札","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動した後、該当キャラのHPがMAXではない場合、該当キャラのHPを2回復する。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、該当キャラのHPがMAXではない場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、該当キャラのHPがMAXではない場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"クローバーマーク","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：付与されたキャラへとチェンジする。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラへとチェンジする。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラへとチェンジする。"},"freshwindoffreedomineffect":{"id":300002,"name":"自由の新風（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンド中、自分のターンで相手のキャラを倒すと、そのアクション終了後、味方は引き続きアクションを1回行える。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>本ラウンド中、自分のターンで相手のキャラを倒すと</color>、そのアクション終了後、味方は引き続きアクションを1回行える。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>本ラウンド中、自分のターンで相手のキャラを倒すと</color>、そのアクション終了後、味方は引き続きアクションを1回行える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>"},"frontlinemainstay":{"id":403031,"name":"戦線の柱石","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"アクションフェーズ開始時：この効果を解除し、「戦線の柱石」1層につき万能元素を1個生成する。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>この効果を解除し、「戦線の柱石」1層につき$[K411]を1個生成する。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>この効果を解除し、「戦線の柱石」1層につき<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>を1個生成する。","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"凍結","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）\nキャラが炎元素ダメージや物理ダメージを受けた時、この効果は解除され、受けるダメージ+2。","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）\\nキャラが$[K103]や$[K100]を受けた時、この効果は解除され、受けるダメ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ジ+1、かつ与える物理ダメージが岩元素ダメージへと変わる。","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>通常攻撃</color>の与えるダメージ+1、かつ与える$[K100]が$[K106]へと変わる。","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>通常攻撃</color>の与えるダメージ+1、かつ与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>へと変わる。"},"gildeddreams":{"id":133095,"name":"金メッキの夢","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、手札を1枚引く。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、</color>手札を1枚引く。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、</color>手札を1枚引く。（各ラウンド最大2回まで）"},"gildeddreams-01":{"id":312018,"name":"金メッキの夢","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、手札を1枚引く。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、</color>手札を1枚引く。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>装備キャラが出撃キャラである期間中、相手が元素反応によるダメージを受けた時、</color>手札を1枚引く。（各ラウンド最大2回まで）"},"gladiatorstriumphus":{"id":312029,"name":"剣闘士の凱旋","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラが「通常攻撃」を発動する時、味方の手札が2以下だった場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラが「通常攻撃」を発動する時</color>、味方の手札が2以下だった場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラが「通常攻撃」を発動する時</color>、味方の手札が2以下だった場合、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"gloriousseason":{"id":212011,"name":"輝く季節","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したバーバラがフィールドに存在する時、歌声の輪は味方が「キャラチェンジ」を行う時に必要な元素サイコロの数を-1できる。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A1201]がフィールドに存在する時、<color=#FFFFFFFF>$[C112011]</color>は味方が「キャラチェンジ」を行う時に必要な元素サイコロの数を-1できる。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したバーバラがフィールドに存在する時、<color=#FFFFFFFF>歌声の輪</color>は味方が「キャラチェンジ」を行う時に必要な元素サイコロの数を-1できる。（各ラウンドで1回のみ）"},"goldenchalicesbounty":{"id":112081,"name":"金盃の豊穣","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"相手のキャラが開花反応を受けた後、味方は草原核を生成せず、代わりに豊穣の核を召喚する。","descriptionraw":"<color=#FFFFFFFF>相手のキャラが開花反応を受けた後</color>、味方は<color=#FFFFFFFF>$[C116]</color>を生成せず、代わりに$[K1011]を召喚する。","descriptionreplaced":"<color=#FFFFFFFF>相手のキャラが開花反応を受けた後</color>、味方は<color=#FFFFFFFF>草原核</color>を生成せず、代わりに<color=#FFFFFFFF>豊穣の核</color>を召喚する。","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"黄金の侵蝕","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：付与されたキャラが待機中の場合、この効果の使用可能回数が1あるごとに、該当キャラに貫通ダメージを1与える。\n使用可能回数：1（最大3まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラが待機中の場合、この効果の$[K3]が1あるごとに、該当キャラに$[K5]を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大3まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>付与されたキャラが待機中の場合、この効果の<color=#FFFFFFFF>使用可能回数</color>が1あるごとに、該当キャラに<color=#FFFFFFFF>貫通ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"黄金の劇団","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"エンドフェーズ：装備キャラが待機中の場合、このカードは「報酬」を2蓄積する。（最大4まで蓄積可能）\nキャラに「天賦」を使用する時、またはキャラが「元素スキル」を発動する時、このカードに蓄積された「報酬」を消費し、「報酬」1につき必要な元素サイコロの数-1。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>装備キャラが待機中の場合、このカードは<color=#FFFFFFFF>「報酬」</color>を2蓄積する。（最大4まで蓄積可能）\\n<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、このカードに蓄積された<color=#FFFFFFFF>「報酬」</color>を消費し、「報酬」1につき必要な元素サイコロの数-1。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>装備キャラが待機中の場合、このカードは<color=#FFFFFFFF>「報酬」</color>を2蓄積する。（最大4まで蓄積可能）\\n<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、このカードに蓄積された<color=#FFFFFFFF>「報酬」</color>を消費し、「報酬」1につき必要な元素サイコロの数-1。","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"黄金の劇団の褒賞","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"エンドフェーズ：装備キャラが待機中の場合、このカードは「報酬」を1蓄積する。（最大2まで蓄積可能）\nキャラに「天賦」を使用する時、またはキャラが「元素スキル」を発動する時、このカードに蓄積された「報酬」を消費し、「報酬」1につき必要な元素サイコロの数-1。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>装備キャラが待機中の場合、このカードは<color=#FFFFFFFF>「報酬」</color>を1蓄積する。（最大2まで蓄積可能）\\n<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、このカードに蓄積された<color=#FFFFFFFF>「報酬」</color>を消費し、「報酬」1につき必要な元素サイコロの数-1。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>装備キャラが待機中の場合、このカードは<color=#FFFFFFFF>「報酬」</color>を1蓄積する。（最大2まで蓄積可能）\\n<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、このカードに蓄積された<color=#FFFFFFFF>「報酬」</color>を消費し、「報酬」1につき必要な元素サイコロの数-1。","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"冒険の憧れ","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したベネットの生成した鼓舞エリアのダメージアップ効果は、HPによる制限がなくなり、常時発動になる。","descriptionraw":"このカードを装備した$[A1303]の生成した<color=#FFFFFFFF>$[C113031]</color>のダメージアップ効果は、HPによる制限がなくなり、常時発動になる。","descriptionreplaced":"このカードを装備したベネットの生成した<color=#FFFFFFFF>鼓舞エリア</color>のダメージアップ効果は、HPによる制限がなくなり、常時発動になる。"},"grapplelink":{"id":117091,"name":"カギ縄リンク","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"相手が燃焼反応によるダメージを受けた後、または味方の他のキャラが特技を発動した後、付与されたキャラは「夜魂値」を1獲得する。\n夜魂値が2になった時、付与されたキャラにカギ縄準備を付与し、その後、夜魂値を2消費する。（カギ縄準備を付与されたキャラが出撃キャラだった場合味方キャラがアクションをする前に、、最も近い相手キャラに草元素ダメージを3与える）\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>相手が燃焼反応によるダメージを受けた後、または味方の他のキャラが特技を発動した後</color>、付与されたキャラは<color=#FFFFFFFF>「夜魂値」</color>を1獲得する。\\n<color=#FFFFFFFF>夜魂値が2になった時</color>、付与されたキャラに<color=#FFFFFFFF>$[C117094]</color>を付与し、その後、<color=#FFFFFFFF>夜魂値</color>を2消費する。（<color=#FFFFFFFF>$[C117094]</color>を付与されたキャラが出撃キャラだった場合<color=#FFFFFFFF>味方キャラがアクションをする前に、</color>、最も近い相手キャラに$[K107]を3与える）\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>相手が燃焼反応によるダメージを受けた後、または味方の他のキャラが特技を発動した後</color>、付与されたキャラは<color=#FFFFFFFF>「夜魂値」</color>を1獲得する。\\n<color=#FFFFFFFF>夜魂値が2になった時</color>、付与されたキャラに<color=#FFFFFFFF>カギ縄準備</color>を付与し、その後、<color=#FFFFFFFF>夜魂値</color>を2消費する。（<color=#FFFFFFFF>カギ縄準備</color>を付与されたキャラが出撃キャラだった場合<color=#FFFFFFFF>味方キャラがアクションをする前に、</color>、最も近い相手キャラに{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える）\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"カギ縄準備","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが出撃キャラだった場合、味方キャラがアクションをする前に、最も近い相手キャラに草元素ダメージを3与える。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが出撃キャラだった場合、味方キャラがアクションをする前に、</color>最も近い相手キャラに$[K107]を3与える。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが出撃キャラだった場合、味方キャラがアクションをする前に、</color>最も近い相手キャラに{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。"},"grassringofsanctification":{"id":114111,"name":"越祓草輪","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がキャラチェンジした後、雷元素ダメージを1与え、HPを最も失っている味方キャラのHPを1回復する。（各ラウンドで1回のみ）\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、$[K104]を1与え、HPを最も失っている味方キャラのHPを1回復する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与え、HPを最も失っている味方キャラのHPを1回復する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"悲嘆号泣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した雷音権現がフィールドに存在し、雷鳴探知が付与されている相手のキャラがダメージを受けた時、味方は手札を1枚引く。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A2402]がフィールドに存在し、<color=#FFFFFFFF>$[C124022]</color>が付与されている相手のキャラがダメージを受けた時、味方は手札を1枚引く。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備した雷音権現がフィールドに存在し、<color=#FFFFFFFF>雷鳴探知</color>が付与されている相手のキャラがダメージを受けた時、味方は手札を1枚引く。（各ラウンドで1回のみ）"},"grimheart":{"id":111061,"name":"冷酷な心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが氷潮の渦を発動した時、この状態を解除して今回のダメージ+3。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[S11062]を発動した時</color>、この状態を解除して今回のダメージ+3。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが氷潮の渦を発動した時</color>、この状態を解除して今回のダメージ+3。"},"gurglingbubble":{"id":132071,"name":"グルバブル","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","descriptionreplaced":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"「僕の歌を聴きたまえ——さあ 愛の杯を掲げよう！」","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したフリーナがサロン·ソリティアを発動する時、自身に万民のまなざしを付与する。（キャラの通常攻撃は形態によって異なる効果を発動する）","descriptionraw":"このカードを装備した$[A1211]が<color=#FFFFFFFF>$[S12123]</color>を発動する時、自身に<color=#FFFFFFFF>$[K1030]</color>を付与する。（キャラの通常攻撃は形態によって異なる効果を発動する）","descriptionreplaced":"このカードを装備したフリーナが<color=#FFFFFFFF>サロン·ソリティア</color>を発動する時、自身に<color=#FFFFFFFF><color=#FFFFFFFF>万民のまなざし</color></color>を付与する。（キャラの通常攻撃は形態によって異なる効果を発動する）"},"heartofdepth":{"id":312202,"name":"沈淪の心","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な水元素-1。（各ラウンドで1回のみ）\nロールフェーズ：初期元素サイコロのうち、常に2個が水元素となる。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>となる。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>となる。"},"heartofkhvarenasbrilliance":{"id":312021,"name":"霊光明滅の心","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラがダメージを受けた後、装備キャラが「出撃キャラ」の場合、手札を1枚引く。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラがダメージを受けた後</color>、装備キャラが「出撃キャラ」の場合、手札を1枚引く。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラがダメージを受けた後</color>、装備キャラが「出撃キャラ」の場合、手札を1枚引く。（各ラウンドで1回のみ）"},"heartofoasis":{"id":127029,"name":"オアシスの心","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が増殖生命体を4体召喚した後、味方のアペプのオアシス守護者に蘇るオアシスの心を付与し、シールドを1獲得する。","descriptionraw":"味方が<color=#FFFFFFFF>$[C127022]</color>を4体召喚した後、味方の<color=#FFFFFFFF>$[A2702]</color>に<color=#FFFFFFFF>$[C127027]</color>を付与し、<color=#FFFFFFFF>$[K6]</color>を1獲得する。","descriptionreplaced":"味方が<color=#FFFFFFFF>増殖生命体</color>を4体召喚した後、味方の<color=#FFFFFFFF>アペプのオアシス守護者</color>に<color=#FFFFFFFF>蘇るオアシスの心</color>を付与し、<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color></color>を1獲得する。","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"堅甲利鉗","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：該当キャラに重甲ヤドカニの殻が付与されていない場合、重甲ヤドカニの殻を3層付与する。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>該当キャラに<color=#FFFFFFFF>$[C123041]</color>が付与されていない場合、<color=#FFFFFFFF>$[C123041]</color>を3層付与する。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>該当キャラに<color=#FFFFFFFF>重甲ヤドカニの殻</color>が付与されていない場合、<color=#FFFFFFFF>重甲ヤドカニの殻</color>を3層付与する。"},"heavystrikeineffect":{"id":303220,"name":"重攻撃（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、キャラが次に発動する「通常攻撃」の与えるダメージ+1。\nその「通常攻撃」が重撃の時、ダメージがさらに+1。","descriptionraw":"本ラウンドで、キャラが次に発動する<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。\\n<color=#FFFFFFFF>その「通常攻撃」が$[K51]の時</color>、ダメージがさらに+1。","descriptionreplaced":"本ラウンドで、キャラが次に発動する<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。\\n<color=#FFFFFFFF>その「通常攻撃」が<color=#FFFFFFFF>重撃</color>の時</color>、ダメージがさらに+1。"},"heirtotheancientseasauthority":{"id":212101,"name":"古海継嗣の権威","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"味方のキャラが水元素関連反応を起こすと、このカードを装備したヌヴィレットが次の2回で与えるダメージ+1。","descriptionraw":"味方のキャラが$[K212]を起こすと、このカードを装備したヌヴィレットが次の2回で与えるダメージ+1。","descriptionreplaced":"味方のキャラが<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素関連反応</color>を起こすと、このカードを装備したヌヴィレットが次の2回で与えるダメージ+1。"},"heronshield":{"id":112071,"name":"蒼鷺シールド","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_SHEILD"],"description":"スキル準備期間中：シールドを2提供し、付与されたキャラを守る。","descriptionraw":"スキル準備期間中：$[K6]を2提供し、付与されたキャラを守る。","descriptionreplaced":"スキル準備期間中：{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2提供し、付与されたキャラを守る。","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"蒼鷺盾撃","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル蒼鷺盾撃を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S12074]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>蒼鷺盾撃</color>を直接発動する。"},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"高頻度スピン·予備態勢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル高頻度スピンを直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S30045]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>高頻度スピン</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"hoarfr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"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"居合·納刀","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは準備開始後、2回目のアクションでスキル居合·霆息を直接発動する。","descriptionraw":"本キャラは準備開始後、2回目のアクションでスキル<color=#FFFFFFFF>$[S34016]</color>を直接発動する。","descriptionreplaced":"本キャラは準備開始後、2回目のアクションでスキル<color=#FFFFFFFF>居合·霆息</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"居合·納刀","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル居合·霆息を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S34016]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>居合·霆息</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"氷蓮","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"氷封の灼炎魔女","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：付与されたキャラのHPが4以下の場合、この効果を解除する。\n付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。\n\nこの効果が解除された時、付与されたキャラは「焚尽の灼炎魔女」状態へと変わる。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが4以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは$[K1013]状態へと変わる。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが4以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは<color=#FFFFFFFF>「焚尽の灼炎魔女」</color>状態へと変わる。","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"氷封の灼炎魔女","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：付与されたキャラのHPが15以下の場合、この効果を解除する。\n付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。\n\nこの効果が解除された時、付与されたキャラは「焚尽の灼炎魔女」状態へと変わる。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが15以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは$[K1013]状態へと変わる。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが15以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは<color=#FFFFFFFF>「焚尽の灼炎魔女」</color>状態へと変わる。","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"氷封の灼炎魔女","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"アクションフェーズ開始時：付与されたキャラのHPが25以下の場合、この効果を解除する。\n付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを1まで回復する。\n\nこの効果が解除された時、付与されたキャラは「焚尽の灼炎魔女」状態へと変わる。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが25以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは$[K1013]状態へと変わる。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>付与されたキャラのHPが25以下の場合、この効果を解除する。\\n<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを1まで回復する。\\n\\n<color=#FFFFFFFF>この効果が解除された時</color>、付与されたキャラは<color=#FFFFFFFF>「焚尽の灼炎魔女」</color>状態へと変わる。","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"氷柱","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がキャラチェンジした後、氷元素ダメージを2与える。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、$[K101]を2与える。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"氷翎","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラの与える氷元素ダメージ+1。（キャラが起こした氷元素拡散のダメージを含む）\n使用可能回数：2","descriptionraw":"味方キャラの与える$[K101]+1。（キャラが起こした<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素</color>拡散のダメージを含む）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方キャラの与える{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>+1。（キャラが起こした<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素</color>拡散のダメージを含む）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"icy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meating":{"id":121025,"name":"一面に広がる酷寒と灼熱","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"エンドフェーズ：相手のフィールドにいる「淑女」が「焚尽の灼炎魔女」へと変わった場合、味方の出撃キャラに灼熱を付与する。変わっていない場合、味方の出撃キャラに極寒を付与し、相手のフィールドにいる「淑女」のチャージ-1。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>相手のフィールドにいる$[A2102]が「$[A6301]」へと変わった場合、味方の出撃キャラに<color=#FFFFFFFF>$[C163011]</color>を付与する。変わっていない場合、味方の出撃キャラに<color=#FFFFFFFF>$[C121022]</color>を付与し、相手のフィールドにいる$[A2102]の$[K310]-1。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>相手のフィールドにいる「淑女」が「焚尽の灼炎魔女」へと変わった場合、味方の出撃キャラに<color=#FFFFFFFF>灼熱</color>を付与する。変わっていない場合、味方の出撃キャラに<color=#FFFFFFFF>極寒</color>を付与し、相手のフィールドにいる「淑女」の<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>-1。","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"守護の盾","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"シールドを提供し、味方の出撃キャラを守る。（シールドは最大5まで重ねられる）","descriptionraw":"$[K6]を提供し、味方の出撃キャラを守る。（$[K6]は最大5まで重ねられる）","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を提供し、味方の出撃キャラを守る。（{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>は最大5まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"落染五色","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した千織が羽袖一触を発動すると、追加で平常心のたもとを1体召喚し、4体の千織の自動制御人形のうち1体を選択してから召喚するように変更される。","descriptionraw":"このカードを装備した$[A1609]が<color=#FFFFFFFF>$[S16092]</color>を発動すると、追加で<color=#FFFFFFFF>$[C116094]</color>を1体召喚し、4体の<color=#FFFFFFFF>$[C116097]</color>のうち1体を$[K59]してから召喚するように変更される。","descriptionreplaced":"このカードを装備した千織が<color=#FFFFFFFF>羽袖一触</color>を発動すると、追加で<color=#FFFFFFFF>平常心のたもと</color>を1体召喚し、4体の<color=#FFFFFFFF>千織の自動制御人形</color>のうち1体を<color=#FFFFFFFF>選択</color>してから召喚するように変更される。"},"inspirationfield":{"id":113031,"name":"鼓舞エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動する際、そのキャラのHPが7以上の場合、該当ダメージがさらに+2。スキル処理完了後、そのキャラのHPが6以下の場合、そのキャラのHPを2回復する。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動する際</color>、そのキャラのHPが7以上の場合、該当ダメージがさらに+2。スキル処理完了後、そのキャラのHPが6以下の場合、そのキャラのHPを2回復する。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動する際</color>、そのキャラのHPが7以上の場合、該当ダメージがさらに+2。スキル処理完了後、そのキャラのHPが6以下の場合、そのキャラのHPを2回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"鼓舞エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動する際、このスキルのダメージ+2。スキル処理完了後、該当キャラのHPが6以下の場合、該当キャラのHPを2回復する。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動する際</color>、このスキルのダメージ+2。スキル処理完了後、該当キャラのHPが6以下の場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動する際</color>、このスキルのダメージ+2。スキル処理完了後、該当キャラのHPが6以下の場合、該当キャラのHPを2回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"鼓舞エリア","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"ベネット以外の味方キャラは、ベネットの攻撃力と同じ数値の攻撃力を獲得する。\n継続ラウンド数：2","descriptionraw":"ベネット以外の味方キャラは、ベネットの攻撃力と同じ数値の攻撃力を獲得する。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"ベネット以外の味方キャラは、ベネットの攻撃力と同じ数値の攻撃力を獲得する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"教官の帽子","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラが元素反応を起こした後、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンド最大3回まで）","descriptionraw":"<color=#FFFFFFFF>キャラが元素反応を起こした後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンド最大3回まで）","descriptionreplaced":"<color=#FFFFFFFF>キャラが元素反応を起こした後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンド最大3回まで）"},"jadescreen":{"id":116011,"name":"璇璣屏","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラが2以上のダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラが2以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラが2以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"玉璋シールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを2獲得する。","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を2</color>獲得する。","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2</color>獲得する。","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"絶雲のお焦げ（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、該当キャラの次の「通常攻撃」で与えるダメージ+1。","descriptionraw":"本ラウンドで、該当キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>で与えるダメージ+1。","descriptionreplaced":"本ラウンドで、該当キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>で与えるダメージ+1。"},"kamunatalismanelectro":{"id":134011,"name":"惟神召符·煌","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが雷元素ダメージへと変わる。\n使用可能回数：3","descriptionraw":"キャラの$[K100]が$[K104]へと変わる。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"惟神召符·炎","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが炎元素ダメージへと変わる。\n使用可能回数：3","descriptionraw":"キャラの$[K100]が$[K103]へと変わる。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"寒空の宣命祝詞","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備した神里綾華が生成した氷元素付与は、付与されたキャラの氷元素ダメージ+1。\nこのカードを装備した神里綾華にチェンジする時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A1105]</color>が生成した<color=#FFFFFFFF>$[C111052]</color>は、付与されたキャラの<color=#99FFFFFF>$[K101]</color>+1。\\nこのカードを装備した$[A1105]にチェンジする時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>神里綾華</color>が生成した<color=#FFFFFFFF>氷元素付与</color>は、付与されたキャラの<color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color></color>+1。\\nこのカードを装備した神里綾華にチェンジする時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）"},"keensight":{"id":217021,"name":"深き眼識","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したティナリが通塞識状態中、重撃を行う時に必要な無色元素-1。","descriptionraw":"このカードを装備した$[A1702]が<color=#FFFFFFFF>$[C117021]</color>状態中、$[K51]を行う時に必要な$[K309]-1。","descriptionreplaced":"このカードを装備したティナリが<color=#FFFFFFFF>通塞識</color>状態中、<color=#FFFFFFFF>重撃</color>を行う時に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。"},"kingssquire":{"id":311206,"name":"王の近侍","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"kingssquireineffect":{"id":301103,"name":"王の近侍（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで次にキャラに「天賦」を使用する時、またはキャラが「元素スキル」を発動する時、必要な元素サイコロの数-2。","descriptionraw":"<color=#FFFFFFFF>本ラウンドで次にキャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、必要な元素サイコロの数-2。","descriptionreplaced":"<color=#FFFFFFFF>本ラウンドで次にキャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「元素スキル」を発動する時</color>、必要な元素サイコロの数-2。"},"kingsvalet":{"id":133092,"name":"王の近待","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"koholasaurus":{"id":313003,"name":"コホラ竜","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_VEHICLE"],"description":"特技：スピリットウェイ\n使用可能回数：2","descriptionraw":"$[K58]：$[S3130031]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>：スピリットウェイ\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"鏡華風姿","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した神里綾人が滝廻鑑花の効果を発動する時、現在HPが6以下の目標へのダメージがさらに+2。","descriptionraw":"このカードを装備した$[A1206]が<color=#FFFFFFFF>$[C112061]</color>の効果を発動する時、現在HPが6以下の目標へのダメージがさらに+2。","descriptionreplaced":"このカードを装備した神里綾人が<color=#FFFFFFFF>滝廻鑑花</color>の効果を発動する時、現在HPが6以下の目標へのダメージがさらに+2。"},"landsofdandelion":{"id":215021,"name":"蒲公英の国土","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したジンがフィールドに存在する時、蒲公英エリアは味方の与える風元素ダメージを+1できる。","descriptionraw":"このカードを装備した$[A1502]がフィールドに存在する時、<color=#FFFFFFFF>$[C115021]</color>は味方の与える<color=#80FFD7FF>$[K105]</color>を+1できる。","descriptionreplaced":"このカードを装備したジンがフィールドに存在する時、<color=#FFFFFFFF>蒲公英エリア</color>は味方の与える<color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color></color>を+1できる。"},"laurelcoronet":{"id":312701,"name":"月桂の宝冠","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な草元素-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1107}<color=#7EC236FF>草元素</color>-1。（各ラウンドで1回のみ）"},"leaveittomeineffect":{"id":303206,"name":"お任せください！（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が次にキャラチェンジを行う時、それが「戦闘アクション」ではなく、「クイックアクション」とみなされる。","descriptionraw":"<color=#FFFFFFFF>味方が次にキャラチェンジを行う時</color>、それが「$[K1]」ではなく、「$[K2]」とみなされる。","descriptionreplaced":"<color=#FFFFFFFF>味方が次にキャラチェンジを行う時</color>、それが「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。"},"leylinedisorderdireperseverance":{"id":402001,"name":"地脈異常·絶境の毅然","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_SHEILD"],"description":"付与対象にシールドを2提供する。（最大4まで重ねられる）","descriptionraw":"付与対象に<color=#FFFFFFFF>$[K6]を2</color>提供する。（最大4まで重ねられる）","descriptionreplaced":"付与対象に<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2</color>提供する。（最大4まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"光無き鯨の呑噬","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した呑星の鯨が降り注ぐ星の雨を発動して手札を1枚破棄すると、該当する手札の元素サイコロのコスト分だけHPを回復する。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A2204]が<color=#FFFFFFFF>$[S22042]</color>を発動して手札を1枚$[K56]すると、該当する手札の元素サイコロのコスト分だけHPを回復する。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備した呑星の鯨が<color=#FFFFFFFF>降り注ぐ星の雨</color>を発動して手札を1枚<color=#FFFFFFFF>破棄</color>すると、該当する手札の元素サイコロのコスト分だけHPを回復する。（各ラウンドで1回のみ）"},"lightningrod":{"id":124022,"name":"雷鳴探知","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが雷音権現およびその召喚物からダメージを受けた時、この状態を解除し、受けるダメージ+1。\n（この状態は同一チーム内で重複不可。雷音権現の一部のスキルは、付与されたキャラをターゲットにする）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[A2402]およびその召喚物からダメージを受けた時</color>、この状態を解除し、受けるダメージ+1。\\n（この状態は同一チーム内で重複不可。$[A2402]の一部のスキルは、付与されたキャラをターゲットにする）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが雷音権現およびその召喚物からダメージを受けた時</color>、この状態を解除し、受けるダメージ+1。\\n（この状態は同一チーム内で重複不可。雷音権現の一部のスキルは、付与されたキャラをターゲットにする）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"満天の霹靂","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した北斗が潮踏みを発動すると、本ラウンドの北斗の「通常攻撃」に必要な無色元素-1。（最大2回まで発動可能）","descriptionraw":"このカードを装備した$[A1405]が<color=#FFFFFFFF>$[S14054]</color>を発動すると、本ラウンドの$[A1405]の「通常攻撃」に必要な$[K309]-1。（最大2回まで発動可能）","descriptionreplaced":"このカードを装備した北斗が<color=#FFFFFFFF>潮踏み</color>を発動すると、本ラウンドの北斗の「通常攻撃」に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。（最大2回まで発動可能）"},"lightningstrikeprobe":{"id":124021,"name":"雷霆探針","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームのキャラがスキルを発動した後、そのチームの出撃キャラに雷鳴探知を付与する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに<color=#FFFFFFFF>$[C124022]</color>を付与する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>チームのキャラがスキルを発動した後</color>、そのチームの出撃キャラに<color=#FFFFFFFF>雷鳴探知</color>を付与する。（各ラウンドで1回のみ）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"萃光の裁葉","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"キャラの与えるダメージ+1。\nキャラが「通常攻撃」を発動した後、ランダムで基本元素サイコロを1個生成する。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「通常攻撃」を発動した後</color>、ランダムで基本元素サイコロを1個生成する。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「通常攻撃」を発動した後</color>、ランダムで基本元素サイコロを1個生成する。（各ラウンド最大2回まで）"},"lightpatrol":{"id":403020,"name":"軽装巡行","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が次に手札のアクションカードを使用する時、必要な元素サイコロの数-2。","descriptionraw":"<color=#FFFFFFFF>味方が次に手札のアクションカードを使用する時</color>、必要な元素サイコロの数-2。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に手札のアクションカードを使用する時</color>、必要な元素サイコロの数-2。"},"lightsremit":{"id":211091,"name":"便りと共に還る星影","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したレイラがフィールドに存在する時、飛星がダメージを与えるたびに、手札を1枚引く。","descriptionraw":"このカードを装備した$[A1109]がフィールドに存在する時、<color=#FFFFFFFF>$[C111092]</color>がダメージを与えるたびに、手札を1枚引く。","descriptionreplaced":"このカードを装備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常攻撃」を発動する。また、その「通常攻撃」による$[K100]が$[K101]へと変わる。スキル処理完了後、この効果は解除される。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前の段階で、</color>、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。スキル処理完了後、この効果は解除される。"},"midareranzanelectro":{"id":115056,"name":"乱れ嵐斬·雷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時、「戦闘アクション」ではなく、「クイックアクション」とみなされる。\n味方がアクションをする前の段階で、、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による物理ダメージが雷元素ダメージへと変わる。スキル処理完了後、この効果は解除される。","descriptionraw":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、「$[K1]」ではなく、「$[K2]」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前の段階で、</color>、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による$[K100]が$[K104]へと変わる。スキル処理完了後、この効果は解除される。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前の段階で、</color>、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。スキル処理完了後、この効果は解除される。"},"midareranzanhydro":{"id":115054,"name":"乱れ嵐斬·水","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時、「戦闘アクション」ではなく、「クイックアクション」とみなされる。\n味方がアクションをする前の段階で、、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による物理ダメージが水元素ダメージへと変わる。スキル処理完了後、この効果は解除される。","descriptionraw":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、「$[K1]」ではなく、「$[K2]」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前の段階で、</color>、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による$[K100]が$[K102]へと変わる。スキル処理完了後、この効果は解除される。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前の段階で、</color>、付与されたキャラが「出撃キャラ」だった場合、そのまま「通常攻撃」を発動する。また、その「通常攻撃」による{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>へと変わる。スキル処理完了後、この効果は解除される。"},"midareranzanpyro":{"id":115055,"name":"乱れ嵐斬·炎","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時、そのチェンジが「戦闘アクション」ではなく、「クイックアクション」とみなされる。\n味方がアクションをする前に、もし付与されたキャラが「出撃キャラ」なら、そのまま「通常攻撃」を発動する。また、今回の「通常攻撃」による物理ダメージが炎元素ダメージへと変わる。スキル処理完了後、この効果は解除される。","descriptionraw":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、そのチェンジが「$[K1]」ではなく、「$[K2]」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前に</color>、もし付与されたキャラが「出撃キャラ」なら、そのまま「通常攻撃」を発動する。また、今回の「通常攻撃」による$[K100]が$[K103]へと変わる。スキル処理完了後、この効果は解除される。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に「キャラチェンジ」で付与されたキャラにチェンジする時</color>、そのチェンジが「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。\\n<color=#FFFFFFFF>味方がアクションをする前に</color>、もし付与されたキャラが「出撃キャラ」なら、そのまま「通常攻撃」を発動する。また、今回の「通常攻撃」による{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。スキル処理完了後、この効果は解除される。"},"millennialmovementfarewellsong":{"id":301102,"name":"千年の大楽章·別れの歌","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラの与えるダメージ+1。\n継続ラウンド数：2","descriptionraw":"味方キャラの与えるダメージ+1。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"味方キャラの与えるダメージ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"ミントの獣肉巻き（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、該当キャラの「通常攻撃」に必要な無色元素-1。\n使用可能回数：3","descriptionraw":"本ラウンドで、該当キャラの<color=#FFFFFFFF>「通常攻撃」</color>に必要な$[K309]-1。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"本ラウンドで、該当キャラの<color=#FFFFFFFF>「通常攻撃」</color>に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"鏡の檻","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したファデュイ·ミラーメイデンの生成した水光破鏡の初期継続ラウンド数+1、かつ付与されたキャラの受ける水元素ダメージ+1。","descriptionraw":"このカードを装備した$[A2202]の生成した<color=#FFFFFFFF>$[C122021]</color>の初期$[K4]+1、かつ付与されたキャラの受ける$[K102]+1。","descriptionreplaced":"このカードを装備したファデュイ·ミラーメイデンの生成した<color=#FFFFFFFF>水光破鏡</color>の初期<color=#FFFFFFFF>継続ラウンド数</color>+1、かつ付与されたキャラの受ける{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>+1。"},"mistbubble":{"id":132011,"name":"水の泡","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"descr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方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで$[K3]がすでに尽きている場合</color>、このカードを破棄し、$[K102]を2与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで<color=#FFFFFFFF>使用可能回数</color>がすでに尽きている場合</color>、このカードを破棄し、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"攻勢ガード","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"味方の出撃キャラはシールドを1獲得する。","descriptionraw":"味方の出撃キャラは<color=#FFFFFFFF>$[K6]を1</color>獲得する。","descriptionreplaced":"味方の出撃キャラは<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>獲得する。","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"鋭気の強襲","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：命の契約が付与されているすべての相手キャラに貫通ダメージを1与える。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ</color>：<color=#FFFFFFFF>$[C122]</color>が付与されているすべての相手キャラに$[K5]を1与える。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ</color>：<color=#FFFFFFFF>命の契約</color>が付与されているすべての相手キャラに<color=#FFFFFFFF>貫通ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"華飾の兜","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"他の味方キャラが「元素爆発」を発動した後、装備キャラがチャージを1獲得する。","descriptionraw":"<color=#FFFFFFFF>他の味方キャラが「元素爆発」を発動した後</color>、装備キャラが$[K310]を1獲得する。","descriptionreplaced":"<color=#FFFFFFFF>他の味方キャラが「元素爆発」を発動した後</color>、装備キャラが<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。"},"ousiablock":{"id":403026,"name":"ウーシアクラスター","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"本ラウンドにおいて、味方キャラの与えるダメージが「アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\n「プネウマ」を持つターゲットにダメージを1回与えた後、この効果は解除される。","descriptionraw":"本ラウンドにおいて、味方キャラの与えるダメージが「{SPRITE_PRESET#3504}アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\\n「プネウマ」を持つターゲットにダメージを1回与えた後、この効果は解除される。","descriptionreplaced":"本ラウンドにおいて、味方キャラの与えるダメージが「{SPRITE_PRESET#3504}アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\\n「プネウマ」を持つターゲットにダメージを1回与えた後、この効果は解除される。","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"ウーシアクラスター·持続","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"味方キャラの与えるダメージが「アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）","descriptionraw":"味方キャラの与えるダメージが「{SPRITE_PRESET#3504}アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）","descriptionreplaced":"味方キャラの与えるダメージが「{SPRITE_PRESET#3504}アルケー：ウーシア」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）"},"overawingassault":{"id":115081,"name":"襲撃の余威","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：キャラのHPが6以上の場合、貫通ダメージを2受ける。\n継続ラウンド数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>キャラのHPが6以上の場合、$[K5]を2受ける。\\n<color=#FFFFFFFF>$[K4]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>キャラのHPが6以上の場合、<color=#FFFFFFFF>貫通ダメージ</color>を2受ける。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"氷柱スパート","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが通常攻撃を行う時、相手の待機キャラ全員に貫通ダメージを1与える。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>キャラが通常攻撃を行う時</color>、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]</color>を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラが通常攻撃を行う時</color>、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color></color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"啓途誓使","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：「憑依」を1レベル重ねる。「憑依」のレベルが8以上の場合、レベル-6。\n「憑依」のレベルによって以下の効果を得る。\nレベル2以上：物理ダメージが雷元素ダメージへと変わる。\nレベル4以上：与えるダメージ+2。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ</color>：「憑依」を1レベル重ねる。「憑依」のレベルが8以上の場合、レベル-6。\\n<color=#FFFFFFFF>「憑依」のレベルによって以下の効果を得る。</color>\\nレベル2以上：$[K100]が$[K104]へと変わる。\\nレベル4以上：与えるダメージ+2。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ</color>：「憑依」を1レベル重ねる。「憑依」のレベルが8以上の場合、レベル-6。\\n<color=#FFFFFFFF>「憑依」のレベルによって以下の効果を得る。</color>\\nレベル2以上：{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。\\nレベル4以上：与えるダメージ+2。","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"目には目を","statustyp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「圧力ランク」</color>が2以上の場合、この効果を解除し、スキル発動に必要な元素サイコロの数-1。このスキル処理完了後、「圧力ランク」が4以上の場合、さらに{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"石化","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","descriptionreplaced":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"石化","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"キャラはスキルを発動できなくなる。（次のラウンドのラウンド終了まで続く）","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（次のラウンドのラウンド終了まで続く）","descriptionreplaced":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（次のラウンドのラウンド終了まで続く）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"プネウマクラスター","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"本ラウンドにおいて、味方キャラの与えるダメージが「アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\n「ウーシア」を持つターゲットにダメージを1回与えた後、この効果は解除される。","descriptionraw":"本ラウンドにおいて、味方キャラの与えるダメージが「{SPRITE_PRESET#3505}アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\\n「ウーシア」を持つターゲットにダメージを1回与えた後、この効果は解除される。","descriptionreplaced":"本ラウンドにおいて、味方キャラの与えるダメージが「{SPRITE_PRESET#3505}アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）\\n「ウーシア」を持つターゲットにダメージを1回与えた後、この効果は解除される。","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"プネウマクラスター·持続","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"味方キャラの与えるダメージが「アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）","descriptionraw":"味方キャラの与えるダメージが「{SPRITE_PRESET#3505}アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）","descriptionreplaced":"味方キャラの与えるダメージが「{SPRITE_PRESET#3505}アルケー：プネウマ」を帯びるようになる。（キャラが起こした元素反応ダメージを含む）"},"poeticsoffuubutsu":{"id":215051,"name":"風物の詩吟","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した楓原万葉が拡散反応を起こした後、味方のキャラおよび召喚物が次の2回で与える、拡散された元素タイプのダメージ+1。（元素タイプごとに別々に回数を計算する）","descriptionraw":"このカードを装備した$[A1505]が拡散反応を起こした後、味方のキャラおよび召喚物が次の2回で与える、拡散された元素タイプのダメージ+1。（元素タイプごとに別々に回数を計算する）","descriptionreplaced":"このカードを装備した楓原万葉が拡散反応を起こした後、味方のキャラおよび召喚物が次の2回で与える、拡散された元素タイプのダメージ+1。（元素タイプごとに別々に回数を計算する）"},"poeticsoffuubutsucryo":{"id":115057,"name":"風物の詩吟·氷","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラと召喚物の与える氷元素ダメージ+1。\n使用可能回数：2","descriptionraw":"味方キャラと召喚物の与える$[K101]+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方キャラと召喚物の与える{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"風物の詩吟·雷","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラと召喚物の与える雷元素ダメージ+1。\n使用可能回数：2","descriptionraw":"味方キャラと召喚物の与える$[K104]+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方キャラと召喚物の与える{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"風物の詩吟·水","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラと召喚物の与える水元素ダメージ+1。\n使用可能回数：2","descriptionraw":"味方キャラと召喚物の与える$[K102]+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方キャラと召喚物の与える{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"風物の詩吟·炎","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラと召喚物の与える炎元素ダメージ+1。\n使用可能回数：2","descriptionraw":"味方キャラと召喚物の与える$[K103]+1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方キャラと召喚物の与える{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"携帯型チェーンソー","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"装備キャラがダメージを受ける時、可能であれば、元素サイコロの初期コストが最も高い手札を1枚破棄し、ダメージを1相殺する。その後、「強靭マーク」を1蓄積する。（各ラウンドで1回のみ）\nキャラがダメージを与える時、このカードに既に「強靭マーク」が蓄積されていた場合、すべての「強靭マーク」を消費し、このダメージ+1、かつ「強靭マーク」を1消費するごとに手札を1枚引く。","descriptionraw":"<color=#FFFFFFFF>装備キャラがダメージを受ける時</color>、可能であれば、元素サイコロの初期コストが最も高い手札を1枚$[K56]し、ダメージを1相殺する。その後、<color=#FFFFFFFF>「強靭マーク」</color>を1蓄積する。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>キャラがダメージを与える時</color>、このカードに既に<color=#FFFFFFFF>「強靭マーク」</color>が蓄積されていた場合、すべての<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117052,"name":"脈象宣明","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"アクションフェーズ開始時：無隙シールドを生成する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color><color=#FFFFFFFF>$[C117053]</color>を生成する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color><color=#FFFFFFFF>無隙シールド</color>を生成する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"炎元素ダメージアップ","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方キャラと召喚物の与える炎元素ダメージがアップ。（拡散ダメージを除く）","descriptionraw":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>$[K103]</color>がアップ。（拡散ダメージを除く）","descriptionreplaced":"本ラウンドで、味方キャラと召喚物の与える<color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color></color>がアップ。（拡散ダメージを除く）","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"元素武装·炎","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\nこの状態は炎元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descriptionraw":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#FF9999FF>炎元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","descriptionreplaced":"付与されたキャラの<color=#FFFFFFFF>受けるダメージ-1、与えるダメージ+1</color>。\\nこの状態は<color=#FF9999FF>炎元素付着</color>（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了まで<color=#FFFFFFFF>スキルを発動できなくなる</color>。","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"炎元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが炎元素ダメージへと変わる。\n継続ラウンド数：2","descriptionraw":"付与されたキャラの$[K100]が$[K103]へと変わる。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"炎元素付与","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが炎元素ダメージへと変わる。\n継続ラウンド数：3","descriptionraw":"付与されたキャラの$[K100]が$[K103]へと変わる。\\n<color=#FFFFFFFF>$[K4]：3</color>","descriptionreplaced":"付与されたキャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"旋火輪","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動した後、炎元素ダメージを2与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、$[K103]を2与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"旋火輪","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラがスキルを発動した後、炎元素ダメージを与える。（香菱の攻撃力を基に強化される）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方キャラがスキルを発動した後</color>、$[K103]を与える。（香菱の攻撃力を基に強化される）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方キャラがスキルを発動した後</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を与える。（香菱の攻撃力を基に強化される）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"炎の魔蠍·守勢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"悪霊·炎の魔蠍がフィールドに存在する時、付与されたキャラの受けるダメージ-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>$[C123031]がフィールドに存在する時</color>、付与されたキャラの受けるダメージ-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>悪霊·炎の魔蠍がフィールドに存在する時</color>、付与されたキャラの受けるダメージ-1。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"炎の魔蠍·守勢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"魔蠍の祝福がフィールドに存在する時、付与されたキャラの受けるダメージ-1。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>$[C123032]がフィールドに存在する時</color>、付与されたキャラの受けるダメージ-1。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>魔蠍の祝福がフィールドに存在する時</color>、付与されたキャラの受けるダメージ-1。（各ラウンド最大2回まで）","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"炎元素バリア","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラはすべてのダメージを無効化する。\nこの状態は炎元素付着（元素反応による消費が可能）を2回与える。回数が尽きた後に解除され、付与されていたキャラは本ラウンド終了までスキルを発動できなくなる。","descripti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ESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"虹剣勢","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方キャラがスキルを発動した後、水元素ダメージを与える。（行秋の攻撃力を基に強化される）\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方キャラがスキルを発動した後</color>、$[K152]を与える。（行秋の攻撃力を基に強化される）\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方キャラがスキルを発動した後</color>、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を与える。（行秋の攻撃力を基に強化される）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"カラフルマカロン（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがダメージを受けた後、該当キャラのHPを1回復する。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた後</color>、該当キャラのHPを1回復する。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた後</color>、該当キャラのHPを1回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"カラフルマカロン（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"ダメージを受けた後、自身のHPを1回復する。","descriptionraw":"ダメージを受けた後、自身のHPを1回復する。","descriptionreplaced":"ダメージを受けた後、自身のHPを1回復する。","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"雨すだれの剣","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラが3以上のダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラが3以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラが3以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"雨すだれの剣","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラが2以上のダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラが2以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラが2以上のダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"雨すだれの剣","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の出撃キャラの受けるダメージが半減する。\n使用可能回数：1","descriptionraw":"味方の出撃キャラの受けるダメージが半減する。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"味方の出撃キャラの受けるダメージが半減する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"捲土重来","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された時、この効果を解除してキャラが戦闘不能にならない。また該当キャラのHPを4まで回復する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが$[K54]。また該当キャラのHPを4まで回復する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された時</color>、この効果を解除してキャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また該当キャラのHPを4まで回復する。"},"rangedstance":{"id":112041,"name":"遠隔モード","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが重撃を行った後、目標キャラに断流を付与する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[K51]を行った後</color>、目標キャラに$[K1005]を付与する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが<color=#FFFFFFFF>重撃</color>を行った後</color>、目標キャラに<color=#FFFFFFFF>断流</color>を付与する。","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"鴉羽の弓","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"rebelliousshield":{"id":121013,"name":"反逆の守護","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"シールドを1付与して、味方の出撃キャラを守る。（最大2まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>$[K6]を1</color>付与して、味方の出撃キャラを守る。（最大2まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>付与して、味方の出撃キャラを守る。（最大2まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"赤羽団扇（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方が次にキャラチェンジを行う時、それが「戦闘アクション」ではなく、「クイックアクション」とみなされる。さらに必要な元素サイコロの数-1。","descriptionraw":"本ラウンドで、味方が次にキャラチェンジを行う時、それが「$[K1]」ではなく、「$[K2]」とみなされる。さらに必要な元素サイコロの数-1。","descriptionreplaced":"本ラウンドで、味方が次にキャラチェンジを行う時、それが「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。さらに必要な元素サイコロの数-1。"},"reflection":{"id":112031,"name":"虚影","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_SUMMON","cardtypetext":"召喚物","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：1（回数が尽きた時点で破棄されることはない）。\nエンドフェーズ：このカードを破棄し、水元素ダメージを1与える。","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、$[K102]を1与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"虚影","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_SUMMON","cardtypetext":"召喚物","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージが半減する。\n使用可能回数：1（回数が尽きた時点で破棄されることはない）。\nエンドフェーズ：このカードを破棄し、水元素ダメージを1与える。","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージが半減する。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、$[K152]を1与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージが半減する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"水光破鏡","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラを他のキャラにチェンジする際に必要な元素サイコロ+1。\n継続ラウンド数：2\n（この状態は同一チーム内で重複不可）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラを他のキャラにチェンジする際に</color>必要な元素サイコロ+1。\\n<color=#FFFFFFFF>$[K4]：2</color>\\n（この状態は同一チーム内で重複不可）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラを他のキャラにチェンジする際に</color>必要な元素サイコロ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>\\n（この状態は同一チーム内で重複不可）","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"水光破鏡","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受ける水元素ダメージ+1。装備キャラを他のキャラにチェンジする際に必要な元素サイコロ+1。\n継続ラウンド数：2\n（この状態は同一チーム内で重複不可）","descriptionraw":"付与されたキャラの受ける$[K102]+1。<color=#FFFFFFFF>装備キャラを他のキャラにチェンジする際に</color>必要な元素サイコロ+1。\\n<color=#FFFFFFFF>$[K4]：2</color>\\n（この状態は同一チーム内で重複不可）","descriptionreplaced":"付与されたキャラの受ける{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>+1。<color=#FFFFFFFF>装備キャラを他のキャラにチェンジする際に</color>必要な元素サイコロ+1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>\\n（この状態は同一チーム内で重複不可）","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"水光旋舞·完備","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル連斬の輪舞·定勢を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S32066]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>連斬の輪舞·定勢</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"水光輪斬·完備","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル連斬の輪舞·先攻を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S32065]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>連斬の輪舞·先攻</color>を直接発動する。","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"蘇るオアシスの心","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの与えるダメージ+3。\n付与されたキャラがスキルを発動した後、味方のフィールド上のオアシスの養分供給を取り除く。1層につき、付与されたキャラのHPを1回復する。","descriptionraw":"付与されたキャラの与えるダメージ+3。\\n<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、味方のフィールド上の<color=#FFFFFFFF>$[C127026]</color>を取り除く。1層につき、付与されたキャラのHPを1回復する。","descriptionreplaced":"付与されたキャラの与えるダメージ+3。\\n<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、味方のフィールド上の<color=#FFFFFFFF>オアシスの養分供給</color>を取り除く。1層につき、付与されたキャラのHPを1回復する。","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"全方位サポート","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"キャラチェンジが「戦闘アクション」ではなく、常に「クイックアクション」と見なされる。\n味方が「戦闘アクション」で相手のキャラを倒した後、味方は追加でアクションできる機会を1回獲得し、続けてアクションできる。","descriptionraw":"<color=#FFFFFFFF>キャラチェンジ</color>が「$[K1]」ではなく、常に「$[K2]」と見なされる。\\n<color=#FFFFFFFF>味方が「$[K1]」で相手のキャラを倒した後</color>、味方は追加でアクションできる機会を1回獲得し、続けてアクションできる。","descriptionreplaced":"<color=#FFFFFFFF>キャラチェンジ</color>が「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、常に「<color=#FFFFFFFF>クイックアクション</color>」と見なされる。\\n<color=#FFFFFFFF>味方が「<color=#FFFFFFFF>戦闘アクション</color>」で相手のキャラを倒した後</color>、味方は追加でアクションできる機会を1回獲得し、続けてアクションできる。"},"rendingvortex":{"id":225021,"name":"破壊の風渦","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したトワリンがフィールドに存在する時、相手のキャラに付与した倒壊状態が解除された後、相手の次の待機キャラに倒壊を付与する。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した$[A2502]がフィールドに存在する時、相手のキャラに付与した<color=#FFFFFFFF>$[C125021]</color>状態が解除された後、相手の次の待機キャラに<color=#FFFFFFFF>$[C125021]</color>を付与する。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備したトワリンがフィールドに存在する時、相手のキャラに付与した<color=#FFFFFFFF>倒壊</color>状態が解除された後、相手の次の待機キャラに<color=#FFFFFFFF>倒壊</color>を付与する。（各ラウンドで1回のみ）"},"requiresappropriaterest":{"id":212131,"name":"休息は適度に取るのよ","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したシグウィンがぴょんぴょんハイドロセラピーを発動した後、味方が発動する次の2回の「元素スキル」または召喚物の与えるダメージ+1。","descriptionraw":"このカードを装備した$[A1213]が<color=#FFFFFFFF>$[S12132]</color>を発動した後、味方が発動する次の2回の「元素スキル」または召喚物の与えるダメージ+1。","descriptionreplaced":"このカードを装備したシグウィンが<color=#FFFFFFFF>ぴょんぴょんハイドロセラピー</color>を発動した後、味方が発動する次の2回の「元素スキル」または召喚物の与えるダメージ+1。"},"resistantform":{"id":100,"name":"抵抗の躰","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"キャラは凍結、スタン、石化の効果を受けなくなる。","descriptionraw":"キャラは<color=#FFFFFFFF>凍結、スタン、石化</color>の効果を受けなくなる。","descriptionreplaced":"キャラは<color=#FFFFFFFF>凍結、スタン、石化</color>の効果を受けなくなる。"},"revelry":{"id":112115,"name":"テンション","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方の与えるダメージ+1。（キャラが引き起こした拡散ダメージを含む）\n使用可能回数：1（上限なく重ねられる）","descriptionraw":"味方の与えるダメージ+1。（キャラが引き起こした拡散ダメージを含む）\\n<color=#FFFFFFFF>$[K3]：1</color>（上限なく重ねられる）","descriptionreplaced":"味方の与えるダメージ+1。（キャラが引き起こした拡散ダメージを含む）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（上限なく重ねられる）","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"テンション","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"10ポイントにつき、味方の与えるダメージ+1。（上限なく重ねられる）\nエンドフェーズ：ポイントが半減する。","descriptionraw":"10ポイントにつき、味方の与えるダメージ+1。（上限なく重ねられる）\\n<color=#FFFFFFFF>エンドフェーズ：</color>ポイントが半減する。","descriptionreplaced":"10ポイントにつき、味方の与えるダメージ+1。（上限なく重ねられる）\\n<color=#FFFFFFFF>エンドフェーズ：</color>ポイントが半減する。","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"蘇生のプリズム","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"この効果は「プリズムエナジー」を2持つ。付与されたキャラが倒された時、「プリズムエナジー」が尽きていない場合、キャラが戦闘不能にならない。また、該当キャラのHPを1まで回復し、弱点暴露させる。さらにエナジー復活を行う。\n弱点暴露中、キャラが元素反応によるダメージを受けた時、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは貫通ダメージを15受ける）。","descriptionraw":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を2持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが$[K54]。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>$[C402011]</color>させる。さらに<color=#FFFFFFFF>$[C402007]</color>を行う。\\n<color=#FFFFFFFF>$[C402011]中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは$[K5]を15受ける）。","descriptionreplaced":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を2持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>弱点暴露</color>させる。さらに<color=#FFFFFFFF>エナジー復活</color>を行う。\\n<color=#FFFFFFFF>弱点暴露中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは<color=#FFFFFFFF>貫通ダメージ</color>を15受ける）。","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"蘇生のプリズム","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"この効果は「プリズムエナジー」を4持つ。付与されたキャラが倒された時、「プリズムエナジー」が尽きていない場合、キャラが戦闘不能にならない。また、該当キャラのHPを1まで回復し、弱点暴露させる。さらにエナジー復活を行う。\n弱点暴露中、キャラが元素反応によるダメージを受けた時、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは貫通ダメージを15受ける）。","descriptionraw":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を4持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが$[K54]。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>$[C402011]</color>させる。さらに<color=#FFFFFFFF>$[C402007]</color>を行う。\\n<color=#FFFFFFFF>$[C402011]中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは$[K5]を15受ける）。","descriptionreplaced":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を4持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>弱点暴露</color>させる。さらに<color=#FFFFFFFF>エナジー復活</color>を行う。\\n<color=#FFFFFFFF>弱点暴露中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは<color=#FFFFFFFF>貫通ダメージ</color>を15受ける）。","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"蘇生のプリズム","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"この効果は「プリズムエナジー」を6持つ。付与されたキャラが倒された時、「プリズムエナジー」が尽きていない場合、キャラが戦闘不能にならない。また、該当キャラのHPを1まで回復し、弱点暴露させる。さらにエナジー復活を行う。\n弱点暴露中、キャラが元素反応によるダメージを受けた時、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは貫通ダメージを15受ける）。","descriptionraw":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を6持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが$[K54]。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>$[C402011]</color>させる。さらに<color=#FFFFFFFF>$[C402007]</color>を行う。\\n<color=#FFFFFFFF>$[C402011]中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは$[K5]を15受ける）。","descriptionreplaced":"この効果は<color=#FFFFFFFF>「プリズムエナジー」</color>を6持つ。<color=#FFFFFFFF>付与されたキャラが倒された時</color>、「プリズムエナジー」が尽きていない場合、キャラが<color=#FFFFFFFF>戦闘不能にならない</color>。また、該当キャラのHPを1まで回復し、<color=#FFFFFFFF>弱点暴露</color>させる。さらに<color=#FFFFFFFF>エナジー復活</color>を行う。\\n<color=#FFFFFFFF>弱点暴露中、キャラが元素反応によるダメージを受けた時</color>、「プリズムエナジー」を1消費する。「プリズムエナジー」が尽きると、該当キャラが戦闘不能になる（該当キャラは<color=#FFFFFFFF>貫通ダメージ</color>を15受ける）。","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"復活クールタイム中","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで「料理」を使ってキャラを復活させることはできない。","descriptionraw":"本ラウンドで「{SPRITE_PRESET#3101}料理」を使ってキャラを復活させることはできない。","descriptionreplaced":"本ラウンドで「{SPRITE_PRESET#3101}料理」を使ってキャラを復活させることはできない。","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"大夢のメロディー（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が次に手札から「武器」、または「聖遺物」のカードを使用する時、必要な元素サイコロの数-1。","descriptionraw":"<color=#FFFFFFFF>味方が次に手札から「{SPRITE_PRESET#3003}武器」、または「{SPRITE_PRESET#3004}聖遺物」のカードを使用する時</color>、必要な元素サイコロの数-1。","descriptionreplaced":"<color=#FFFFFFFF>味方が次に手札から「{SPRITE_PRESET#3003}武器」、または「{SPRITE_PRESET#3004}聖遺物」のカードを使用する時</color>、必要な元素サイコロの数-1。"},"rightfulreward":{"id":311408,"name":"正義の報酬","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"キャラが発動する「元素爆発」の与えるダメージ+2。\n味方の出撃キャラがダメージ、または治療効果を受けた後、「正義の理」を1蓄積する。「正義の理」がすでに3ある場合、「正義の理」を3消費し、キャラがチャージを1獲得する。","descriptionraw":"<color=#FFFFFFFF>キャラが発動する「元素爆発」の与えるダメージ+2</color>。\\n<color=#FFFFFFFF>味方の出撃キャラがダメージ、または治療効果を受けた後</color>、<color=#FFFFFFFF>「正義の理」</color>を1蓄積する。<color=#FFFFFFFF>「正義の理」</color>がすでに3ある場合、<color=#FFFFFFFF>「正義の理」</color>を3消費し、キャラが$[K310]を1獲得する。","descriptionreplaced":"<color=#FFFFFFFF>キャラが発動する「元素爆発」の与えるダメージ+2</color>。\\n<color=#FFFFFFFF>味方の出撃キャラがダメージ、または治療効果を受けた後</color>、<color=#FFFFFFFF>「正義の理」</color>を1蓄積する。<color=#FFFFFFFF>「正義の理」</color>がすでに3ある場合、<color=#FFFFFFFF>「正義の理」</color>を3消費し、キャラが<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"最終解釈権","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した煙緋が重撃を行う時、HPが6以下の相手キャラに与えるダメージ+1。丹火の印を発動した場合、スキル処理完了後、手札を1枚引く。","descriptionraw":"このカードを装備した$[A1308]が$[K51]を行う時、HPが6以下の相手キャラに与えるダメージ+1。$[K1010]を発動した場合、スキル処理完了後、手札を1枚引く。","descriptionreplaced":"このカードを装備した煙緋が<color=#FFFFFFFF>重撃</color>を行う時、HPが6以下の相手キャラに与えるダメージ+1。<color=#FFFFFFFF>丹火の印</color>を発動した場合、スキル処理完了後、手札を1枚引く。"},"rimeflowrapier":{"id":221041,"name":"優雅な氷剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したファデュイ·氷霜の従者が血の盟約の影を発動した後、相手の出撃キャラの命の契約の層数を倍にする。","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A2104]</color>が<color=#FFFFFFFF>$[S21044]</color>を発動した後、相手の出撃キャラの<color=#FFFFFFFF>$[C122]</color>の層数を倍にする。","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>ファデュイ·氷霜の従者</color>が<color=#FFFFFFFF>血の盟約の影</color>を発動した後、相手の出撃キャラの<color=#FFFFFFFF>命の契約</color>の層数を倍にする。"},"rippleelectroedge":{"id":134031,"name":"流煌研磨","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが雷元素ダメージへと変わる。\n使用可能回数：3","descriptionraw":"キャラの$[K100]が$[K104]へと変わる。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"波打つ旋刃","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル波打つ旋刃を直接発動する。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S22035]</color>を直接発動する。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>波打つ旋刃</color>を直接発動する。"},"riptide":{"id":112043,"name":"断流","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが倒された後、そのチームの出撃キャラに「断流」を付与する。\n（「近接モード」にあるタルタリヤが付与されたキャラを攻撃する時、追加ダメージを与える。）","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが倒された後</color>、そのチームの出撃キャラに「断流」を付与する。\\n（<color=#FFFFFFFF>「$[C112042]」</color>にある<color=#FFFFFFFF>$[A1204]</color>が付与されたキャラを攻撃する時、追加ダメージを与える。）","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが倒された後</color>、そのチームの出撃キャラに「断流」を付与する。\\n（<color=#FFFFFFFF>「近接モード」</color>にある<color=#F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回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）"},"sacrificialgreatsword":{"id":311302,"name":"祭礼の大剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"キャラの与えるダメージ+1。\nキャラが「元素スキル」を発動した後、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）"},"sacrificialsword":{"id":311502,"name":"祭礼の剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"キャラの与えるダメージ+1。\nキャラが「元素スキル」を発動した後、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが1個生成される。（各ラウンドで1回のみ）"},"sandanddreams":{"id":302205,"name":"砂と夢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な元素サイコロの数-3。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な元素サイコロの数-3。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な元素サイコロの数-3。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"血のかまど","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した胡桃のHPが6以下の時、与える炎元素ダメージ+1。","descriptionraw":"このカードを装備した$[A1307]のHPが6以下の時、与える$[K103]+1。","descriptionreplaced":"このカードを装備した胡桃のHPが6以下の時、与える{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>+1。"},"sapwoodblade":{"id":311507,"name":"原木刀","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"sapwoodbladeineffect":{"id":301107,"name":"原木刀（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが本ラウンドで次に「通常攻撃」を発動した後、該当キャラの元素タイプに応じた元素サイコロが2個生成される。","descriptionraw":"<color=#FFFFFFFF>キャラが本ラウンドで次に「通常攻撃」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが2個生成される。","descriptionreplaced":"<color=#FFFFFFFF>キャラが本ラウンドで次に「通常攻撃」を発動した後</color>、該当キャラの元素タイプに応じた元素サイコロが2個生成される。"},"sashimiplatterineffect":{"id":303308,"name":"刺身の盛り合わせ（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、該当キャラの「通常攻撃」の与えるダメージ+1。","descriptionraw":"本ラウンドで、該当キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。","descriptionreplaced":"本ラウンドで、該当キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。"},"satiated":{"id":303300,"name":"満腹","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドでこれ以上「料理」を食べることはできない","descriptionraw":"本ラウンドでこれ以上「{SPRITE_PRESET#3101}料理」を食べることはできない","descriptionreplaced":"本ラウンドでこれ以上「{SPRITE_PRESET#3101}料理」を食べることはできない","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"ちび竜ビスケット（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、該当キャラが次に「特技」を発動する時、必要な元素サイコロの数-1。","descriptionraw":"本ラウンドで、該当キャラが次に「{SPRITE_PRESET#3008}特技」を発動する時、必要な元素サイコロの数-1。","descriptionreplaced":"本ラウンドで、該当キャラが次に「{SPRITE_PRESET#3008}特技」を発動する時、必要な元素サイコロの数-1。"},"scarletseal":{"id":113081,"name":"丹火の印","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが重撃を行う時、与えるダメージ+2。\n使用可能回数：1（最大2まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>キャラが$[K51]を行う時</color>、与えるダメージ+2。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大2まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>キャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、与えるダメージ+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大2まで重ねられる）","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"弱点看破","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキルを発動した後、この効果1層につき、10%の確率で弱点突破を生成する。弱点突破が生成された場合、この効果の層数が半減する（切り捨て）。","descriptionraw":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、この効果1層につき、10%の確率で<color=#FFFFFFFF>$[C111133]</color>を生成する。<color=#FFFFFFFF>$[C111133]</color>が生成された場合、この効果の層数が半減する（切り捨て）。","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがスキルを発動した後</color>、この効果1層につき、10%の確率で<color=#FFFFFFFF>弱点突破</color>を生成する。<color=#FFFFFFFF>弱点突破</color>が生成された場合、この効果の層数が半減する（切り捨て）。","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"枯燥状態","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが枯燥状態へと変わると、元のバフ効果を失う。","descriptionraw":"キャラが枯燥状態へと変わると、元のバフ効果を失う。","descriptionreplaced":"キャラが枯燥状態へと変わると、元のバフ効果を失う。"},"scorchingooyoroi":{"id":113112,"name":"熾炎の大鎧","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラが通常攻撃を発動した後、炎元素ダメージを1与え、烈炎侍立シールドを生成する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、$[K103]を1与え、<color=#FFFFFFFF>$[K1018]</color>を生成する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与え、<color=#FFFFFFFF>烈炎侍立シールド</color>を生成する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"熾炎の大鎧","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラが通常攻撃を発動した後、炎元素ダメージを1与え、烈炎侍立シールドを生成する。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、$[K103]を1与え、<color=#FFFFFFFF>$[K1018]</color>を生成する。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラが通常攻撃を発動した後</color>、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与え、<color=#FFFFFFFF>烈炎侍立シールド</color>を生成する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"魔蠍の祝福","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が悪霊·炎の魔蠍の特技を発動時、この効果を解除する。「魔蠍の祝福」が1層につき、該当特技の与えるダメージ+1。（「魔蠍の祝福」の層数は上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>味方が$[C123031]の$[K58]を発動時</color>、この効果を解除する。<color=#FFFFFFFF>「魔蠍の祝福」</color>が1層につき、該当$[K58]の与えるダメージ+1。（<color=#FFFFFFFF>「魔蠍の祝福」</color>の層数は上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>味方が悪霊·炎の魔蠍の<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>を発動時</color>、この効果を解除する。<color=#FFFFFFFF>「魔蠍の祝福」</color>が1層につき、該当<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>の与えるダメージ+1。（<color=#FFFFFFFF>「魔蠍の祝福」</color>の層数は上限なく重ねられる）","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"サソリの大禍","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したエルマイト旅団·サンドロアマスターがフィールドに存在する時、味方がバーニング・アサルトを使用して相手のキャラを倒した後、悪霊·炎の魔蠍を1枚手札に加える。\nラウンド終了時、魔蠍の祝福を1層生成する。","descriptionraw":"このカードを装備した$[A2303]がフィールドに存在する時、味方が<color=#FFFFFFFF>$[S1230311]</color>を使用して相手のキャラを倒した後、<color=#FFFFFFFF>$[C123031]</color>を1枚手札に加える。\\nラウンド終了時、<color=#FFFFFFFF>$[C123032]</color>を1層生成する。","descriptionreplaced":"このカードを装備したエルマイト旅団·サンドロアマスターがフィールドに存在する時、味方が<color=#FFFFFFFF>バーニング・アサルト</color>を使用して相手のキャラを倒した後、<color=#FFFFFFFF>悪霊·炎の魔蠍</color>を1枚手札に加える。\\nラウンド終了時、<color=#FFFFFFFF>魔蠍の祝福</color>を1層生成する。"},"seamlessshield":{"id":117053,"name":"無隙シールド","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":["GCG_TAG_SHEILD"],"description":"シールドを1提供し、味方の出撃キャラを守る。\nこの効果が解除または重複して生成される時、草元素ダメージを1与え、味方の出撃キャラのHPを1回復する。","descriptionraw":"<color=#FFFFFFFF>$[K6]を1</color>提供し、味方の出撃キャラを守る。\\n<color=#FFFFFFFF>この効果が解除または重複して生成される時</color>、$[K107]を1与え、味方の出撃キャラのHPを1回復する。","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1</color>提供し、味方の出撃キャラを守る。\\n<color=#FFFFFFFF>この効果が解除または重複して生成される時</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与え、味方の出撃キャラのHPを1回復する。","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"二次榴弾","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームがキャラチェンジした後、変更後のキャラに炎元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームがキャラチェンジした後</color>、変更後のキャラに$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームがキャラチェンジした後</color>、変更後のキャラに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"蘊種印","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"「蘊種印」を持つキャラが元素反応によるダメージを受けると、同一チームの「蘊種印」を持つキャラに貫通ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>「蘊種印」を持つキャラが元素反応によるダメージを受けると</color>、同一チームの「蘊種印」を持つキャラに$[K5]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>「蘊種印」を持つキャラが元素反応によるダメージを受けると</color>、同一チームの「蘊種印」を持つキャラに<color=#FFFFFFFF>貫通ダ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ョンでスキル<color=#FFFFFFFF>長槍開相</color>を直接発動する。"},"spiritofomendendrospiritserpent":{"id":127032,"name":"悪霊・草の霊蛇","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_VEHICLE"],"description":"特技：ツル草の鋭鱗\n使用可能回数：2","descriptionraw":"$[K58]：$[S1270321]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>：ツル草の鋭鱗\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"悪霊·炎の魔蠍","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_VEHICLE"],"description":"付与されたキャラがダメージを受けた時、可能であればチャージを1失い、ダメージを1相殺してくれる。その後、魔蠍の祝福を生成する。（各ラウンド最大2回まで）\n特技：バーニング・アサルト\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、可能であればチャージを1失い、ダメージを1相殺してくれる。その後、<color=#FFFFFFFF>$[C123032]</color>を生成する。（各ラウンド最大2回まで）\\n$[K58]：$[S1230311]\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、可能であればチャージを1失い、ダメージを1相殺してくれる。その後、<color=#FFFFFFFF>魔蠍の祝福</color>を生成する。（各ラウンド最大2回まで）\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>：バーニング・アサルト\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"悪霊蘇生·氷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与えるダメージ+1、かつ与える物理ダメージが氷元素ダメージへと変わる。\nこのキャラの受ける氷元素ダメージ+2。\n継続ラウンド数：2","descriptionraw":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える$[K100]が$[K101]へと変わる。\\nこのキャラの受ける$[K101]+2。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。\\nこのキャラの受ける{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"悪霊蘇生·雷","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与えるダメージ+1、かつ与える物理ダメージが雷元素ダメージへと変わる。\nこのキャラの受ける雷元素ダメージ+2。\n継続ラウンド数：2","descriptionraw":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える$[K100]が$[K104]へと変わる。\\nこのキャラの受ける$[K104]+2。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>へと変わる。\\nこのキャラの受ける{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"悪霊蘇生·水","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与えるダメージ+1、かつ与える物理ダメージが水元素ダメージへと変わる。\nこのキャラの受ける水元素ダメージ+2。\n継続ラウンド数：2","descriptionraw":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える$[K100]が$[K102]へと変わる。\\nこのキャラの受ける$[K102]+2。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"キャラの<color=#FFFFFFFF>与えるダメージ+1</color>、かつ与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>へと変わる。\\nこのキャラの受ける{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"霊蛇の祝福","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が悪霊・草の霊蛇の特技を発動する時、この特技の与えるダメージ+1、かつ悪霊・草の霊蛇の使用可能回数を消費しない。\n使用可能回数：1（上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>味方が$[C127032]の$[K58]を発動する時</color>、この$[K58]の与えるダメージ+1、かつ$[C127032]の$[K3]を消費しない。\\n<color=#FFFFFFFF>$[K3]：1</color>（上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>味方が悪霊・草の霊蛇の<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>を発動する時</color>、この<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>の与えるダメージ+1、かつ悪霊・草の霊蛇の<color=#FFFFFFFF>使用可能回数</color>を消費しない。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（上限なく重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"とぐろ巻く霊蛇の威嚇","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したエルマイト旅団・フローラルリングダンサーがフィールドにいる、かつ味方の悪霊・草の霊蛇を装備したキャラが出撃キャラにチェンジした時、草元素ダメージを1与える。（各ラウンドで1回のみ）","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A2703]</color>がフィールドにいる、かつ味方の<color=#FFFFFFFF>$[C127032]</color>を装備したキャラが出撃キャラにチェンジした時、$[K107]を1与える。（各ラウンドで1回のみ）","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>エルマイト旅団・フローラルリングダンサー</color>がフィールドにいる、かつ味方の<color=#FFFFFFFF>悪霊・草の霊蛇</color>を装備したキャラが出撃キャラにチェンジした時、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。（各ラウンドで1回のみ）"},"splendoroftranquilwaters":{"id":311508,"name":"静水流転の輝き","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"味方のキャラがダメージ、または治療効果を受けた後、このカードに「湖光」を1蓄積する。\nキャラが通常攻撃を行う時、「湖光」が12に達していた場合、「カウント」を12消費し、このスキルに必要な無色元素-2、かつ与えるダメージ+1。さらに、付与されたキャラのHPを1回復する（各ラウンドで1回のみ）。","descriptionraw":"<color=#FFFFFFFF>味方のキャラがダメージ、または治療効果を受けた後</color>、このカードに<color=#FFFFFFFF>「湖光」</color>を1蓄積する。\\n<color=#FFFFFFFF>キャラが通常攻撃を行う時</color>、<color=#FFFFFFFF>「湖光」</color>が12に達していた場合、「カウント」を12消費し、このスキルに必要な$[K309]-2、かつ与えるダメージ+1。さらに、付与されたキャラのHPを1回復する（各ラウンドで1回のみ）。","descriptionreplaced":"<color=#FFFFFFFF>味方のキャラがダメージ、または治療効果を受けた後</color>、このカードに<color=#FFFFFFFF>「湖光」</color>を1蓄積する。\\n<color=#FFFFFFFF>キャラが通常攻撃を行う時</color>、<color=#FFFFFFFF>「湖光」</color>が12に達していた場合、「カウント」を12消費し、このスキルに必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-2、かつ与えるダメージ+1。さらに、付与されたキャラのHPを1回復する（各ラウンドで1回のみ）。","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"芽生え","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方のキャラがスキル発動で草元素関連反応を引き起こした後、草元素ダメージを1与える。（各ラウンドで1回のみ）\n継続ラウンド数：1","descriptionraw":"味方のキャラがスキル発動で$[K217]を引き起こした後、$[K107]を1与える。（各ラウンドで1回のみ）\\n$[K4]：1","descriptionreplaced":"味方のキャラがスキル発動で<color=#7EC236FF>{SPRITE_PRESET#2107}草元素関連反応</color>を引き起こした後、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>継続ラウンド数</color>：1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"聖火競技場（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与えるダメージ+1。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"至誠の尊崇","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"エンドフェーズ：このカードを装備したディシアのHPが6以下の場合、該当キャラのHPを2回復する。","descriptionraw":"エンドフェーズ：このカードを装備した$[A1309]のHPが6以下の場合、該当キャラのHPを2回復する。","descriptionreplaced":"エンドフェーズ：このカードを装備したディシアのHPが6以下の場合、該当キャラのHPを2回復する。"},"starwicker":{"id":115102,"name":"竹星","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_VEHICLE"],"description":"特技：補助仙力\n使用可能回数：2","descriptionraw":"$[K58]：$[S1151021]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>：補助仙力\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"吐納真定","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した重雲の生成した重華積霜エリアは以下の効果を獲得する。\n味方の片手剣、両手剣、長柄武器のキャラの与える通常攻撃のダメージ+1。","descriptionraw":"このカードを装備した$[A1104]の生成した<color=#FFFFFFFF>$[C111041]</color>は以下の効果を獲得する。\\n味方の片手剣、両手剣、長柄武器のキャラの与える<color=#FFFFFFFF>通常攻撃</color>のダメージ+1。","descriptionreplaced":"このカードを装備した重雲の生成した<color=#FFFFFFFF>重華積霜エリア</color>は以下の効果を獲得する。\\n味方の片手剣、両手剣、長柄武器のキャラの与える<color=#FFFFFFFF>通常攻撃</color>のダメージ+1。"},"stealth":{"id":123011,"name":"潜行","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\n使用可能回数：2","descriptionraw":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\\n$[K3]：2","descriptionreplaced":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\\n<color=#FFFFFFFF>使用可能回数</color>：2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"潜行","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\n使用可能回数：3\n付与されたキャラの与える物理ダメージが炎元素ダメージへと変わる。","descriptionraw":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\\n$[K3]：3\\n付与されたキャラの与える$[K100]が$[K103]へと変わる。","descriptionreplaced":"付与されたキャラの受けるダメージ-1、与えるダメージ+1。\\n<color=#FFFFFFFF>使用可能回数</color>：3\\n付与されたキャラの与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>へと変わる。","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"星喰いの鴉","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したフィッシュルの生成したオズは、フィッシュルが通常攻撃を行った後、雷元素ダメージを2与える。（使用可能回数の消費が必要）","descriptionraw":"このカードを装備した$[A1401]の生成した<color=#FFFFFFFF>$[C114011]</color>は、$[A1401]が<color=#FFFFFFFF>通常攻撃</color>を行った後、$[K104]を2与える。（$[K3]の消費が必要）","descriptionreplaced":"このカードを装備したフィッシュルの生成した<color=#FFFFFFFF>オズ</color>は、フィッシュルが<color=#FFFFFFFF>通常攻撃</color>を行った後、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与える。（<color=#FFFFFFFF>使用可能回数</color>の消費が必要）"},"sternfrostprism":{"id":221031,"name":"厳霜のプリズム","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備した無相の氷が氷晶核心を発動した後、相手の出撃キャラに極寒を付与する。","descriptionraw":"このカードを装備した$[A2103]が<color=#FFFFFFFF>$[C121034]</color>を発動した後、相手の出撃キャラに<color=#FFFFFFFF>$[K1016]</color>を付与する。","descriptionreplaced":"このカードを装備した無相の氷が<color=#FFFFFFFF>氷晶核心</color>を発動した後、相手の出撃キャラに<color=#FFFFFFFF>極寒</color>を付与する。"},"stoneandcontractsineffect":{"id":303182,"name":"岩と契約（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"アクションフェーズ開始時：万能元素を3個生成し、手札を1枚引く。その後、この効果を解除する。","descriptionraw":"<color=#FFFFFFFF>アクションフェーズ開始時：</color>$[K411]を3個生成し、手札を1枚引く。その後、この効果を解除する。","descriptionreplaced":"<color=#FFFFFFFF>アクションフェーズ開始時：</color><color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>を3個生成し、手札を1枚引く。その後、この効果を解除する。"},"stonedrakeguardianstance":{"id":136052,"name":"岩の魔蜥·守勢","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"悪霊·岩の魔蜥がフィールドに存在する時、エルマイト旅団·ストーンエンチャンターがダメージを受けた場合、ダメージを2相殺してくれる。岩元素ダメージを相殺する時、使用可能回数は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","descriptionraw":"<color=#FFFFFFFF>$[C136051]がフィールドに存在する時、$[A3606]がダメージを受けた場合</color>、ダメージを2相殺してくれる。$[K106]を相殺する時、$[K3]は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","descriptionreplaced":"<color=#FFFFFFFF>悪霊·岩の魔蜥がフィールドに存在する時、エルマイト旅団·ストーンエンチャンターがダメージを受けた場合</color>、ダメージを2相殺してくれる。{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を相殺する時、<color=#FFFFFFFF>使用可能回数</color>は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"磐岩百相·元素吸収","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラは氷/水/炎/雷元素の力を吸収し、吸収した元素のタイプに応じて、スキル氷棘の強襲/激流の掃討/熾焔の掃討/雷霆の強襲を獲得する。（キャラは同時に1つの元素のみ吸収可能。この状態は、キャラが吸収した元素タイプの数を記録する）\nキャラが現在と異なる元素タイプの元素を吸収した後、吸収した元素タイプの元素サイコロを1個生成する。","descriptionraw":"キャラは{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素の力を吸収し、吸収した元素のタイプに応じて、スキル{SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>を獲得する。（キャラは同時に1つの元素のみ吸収可能。この状態は、キャラが吸収した元素タイプの数を記録する）\\n<color=#FFFFFFFF>キャラが現在と異なる元素タイプの元素を吸収した後</color>、吸収した元素タイプの元素サイコロを1個生成する。","descriptionreplaced":"キャラは{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素の力を吸収し、吸収した元素のタイプに応じて、スキル{SPRITE_PRESET#2101}<color=#99FFFFFF>氷棘の強襲</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>激流の掃討</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>熾焔の掃討</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷霆の強襲</color>を獲得する。（キャラは同時に1つの元素のみ吸収可能。この状態は、キャラが吸収した元素タイプの数を記録する）\\n<color=#FFFFFFFF>キャラが現在と異なる元素タイプの元素を吸収した後</color>、吸収した元素タイプの元素サイコロを1個生成する。","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"磐岩百相·元素凝晶","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラが氷/水/炎/雷元素のダメージを受けた後、キャラが該当元素の力を吸収していない場合、該当状態は解除される。その後、キャラは対応元素の力を吸収する。","descriptionraw":"<color=#FFFFFFFF>キャラが{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素のダメージを受けた後</color>、キャラが該当元素の力を吸収していない場合、該当状態は解除される。その後、キャラは$[K1012]。","descriptionreplaced":"<color=#FFFFFFFF>キャラが{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素のダメージを受けた後</color>、キャラが該当元素の力を吸収していない場合、該当状態は解除される。その後、キャラは<color=#FFFFFFFF>対応元素の力を吸収する</color>。","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"磐岩百相·元素招集","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"エンドフェーズ：キャラは現在吸収済みの元素タイプを基に、異なる元素の力を1種類吸収する。\nキャラが元素を吸収していない、または現在すでに雷元素を吸収している場合、水元素の力を吸収する。\nキャラが現在すでに水元素を吸収している場合、氷元素の力を吸収する。\nキャラが現在すでに氷元素を吸収している場合、炎元素の力を吸収する。\nキャラが現在すでに炎元素を吸収している場合、雷元素の力を吸収する。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>キャラは現在吸収済みの元素タイプを基に、異なる元素の力を1種類吸収する。\\nキャラが元素を吸収していない、または現在すでに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>を吸収している場合、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>を吸収している場合、{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>を吸収している場合、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素</color>を吸収している場合、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>の力を吸収する。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>キャラは現在吸収済みの元素タイプを基に、異なる元素の力を1種類吸収する。\\nキャラが元素を吸収していない、または現在すでに{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>を吸収している場合、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>を吸収している場合、{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素</color>を吸収している場合、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素</color>の力を吸収する。\\nキャラが現在すでに{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素</color>を吸収している場合、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>の力を吸収する。"},"stoneforce":{"id":126012,"name":"堅岩の力","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの物理ダメージが岩元素ダメージへと変わる。\n各ラウンドで1回のみ：キャラの与えるダメージ+1。\nキャラに付与された「岩兜」が解除されると、この状態も解除される。","descriptionraw":"キャラの$[K100]が$[K106]へと変わる。\\n<color=#FFFFFFFF>各ラウンドで1回のみ：</color>キャラの与えるダメージ+1。\\n<color=#FFFFFFFF>キャラに付与された「$[C126011]」が解除されると</color>、この状態も解除される。","descriptionreplaced":"キャラの{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>へと変わる。\\n<color=#FFFFFFFF>各ラウンドで1回のみ：</color>キャラの与えるダメージ+1。\\n<color=#FFFFFFFF>キャラに付与された「岩兜」が解除されると</color>、この状態も解除される。"},"stonehide":{"id":126011,"name":"岩兜","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがダメージを受けた時、ダメージを1相殺してくれる。岩元素ダメージを相殺する時、使用可能回数は追加で1消費される。\n使用可能回数：3","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。$[K106]を相殺する時、$[K3]は追加で1消費される。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがダメージを受けた時</color>、ダメージを1相殺してくれる。{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を相殺する時、<color=#FFFFFFFF>使用可能回数</color>は追加で1消費される。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"鋳直し：岩兜","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したヒルチャール·岩兜の王が敵を倒した後、岩兜と堅岩の力が再びヒルチャール·岩兜の王に付与される。","descriptionraw":"このカードを装備した$[A2601]が敵を倒した後、<color=#FFFFFFFF>$[C126011]</color>と<color=#FFFFFFFF>$[C126012]</color>が再び$[A2601]に付与される。","descriptionreplaced":"このカードを装備したヒルチャール·岩兜の王が敵を倒した後、<color=#FFFFFFFF>岩兜</color>と<color=#FFFFFFFF>堅岩の力</color>が再びヒルチャール·岩兜の王に付与される。"},"stormstream":{"id":144,"name":"持続的感電","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラがスキルを発動した後、1層につき、付与されたキャラに貫通ダメージを1与える。（上限なく重ねられる）\nエンドフェーズ：層数が半減する。","descriptionraw":"<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、1層につき、付与されたキャラに$[K5]を1与える。（上限なく重ねられる）\\n<color=#FFFFFFFF>エンドフェーズ：</color>層数が半減する。","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラがスキルを発動した後</color>、1層につき、付与されたキャラに<color=#FFFFFFFF>貫通ダメージ</color>を1与える。（上限なく重ねられる）\\n<color=#FFFFFFFF>エンドフェーズ：</color>層数が半減する。","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"廻風障壁","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本キャラは次のアクションでスキル逆風の反撃を直接発動する。\n逆風の反撃準備期間中：シールドを2提供し、付与されたキャラを守る。付与されたキャラが水/炎/氷/雷元素ダメージを受けた後、準備中の逆風の反撃の与えるダメージ+1、かつ対応する元素タイプへと変わる。","descriptionraw":"本キャラは次のアクションでスキル<color=#FFFFFFFF>$[S35025]</color>を直接発動する。\\n<color=#FFFFFFFF>$[S35025]準備期間中：</color>$[K6]を2提供し、付与されたキャラを守る。付与されたキャラが<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}炎</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}氷</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素ダメージを受けた後、準備中の$[S35025]の与えるダメージ+1、かつ対応する元素タイプへと変わる。","descriptionreplaced":"本キャラは次のアクションでスキル<color=#FFFFFFFF>逆風の反撃</color>を直接発動する。\\n<color=#FFFFFFFF>逆風の反撃準備期間中：</color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を2提供し、付与されたキャラを守る。付与されたキャラが<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}炎</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}氷</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素ダメージを受けた後、準備中の逆風の反撃の与えるダメージ+1、かつ対応する元素タイプへと変わる。","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"風域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、必要な元素サイコロの数-1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、必要な元素サイコロの数-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"風域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。該当効果を発動した後、本ラウンドで味方キャラの次の「通常攻撃」に必要な無色元素-1。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、必要な元素サイコロの数-1。該当効果を発動した後、本ラウンドで味方キャラの次の「通常攻撃」に必要な$[K309]-1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、必要な元素サイコロの数-1。該当効果を発動した後、本ラウンドで味方キャラの次の「通常攻撃」に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"風域","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が「キャラチェンジ」を行う時、クイックアクションと見なされる。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、クイックアクションと見なされる。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が「キャラチェンジ」を行う時</color>、クイックアクションと見なされる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"備えあれば憂いなし","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した凝光がフィールドに存在する時、璇璣屏は味方の与える岩元素ダメージを+1できる。","descriptionraw":"このカードを装備した$[A1601]がフィールドに存在する時、<color=#FFFFFFFF>$[C116011]</color>は味方の与える<color=#FFE699FF>$[K106]</color>を+1できる。","descriptionreplaced":"このカードを装備した凝光がフィールドに存在する時、<color=#FFFFFFFF>璇璣屏</color>は味方の与える<color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color></color>を+1できる。"},"streamingsurge":{"id":222011,"name":"百川奔流","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した純水精霊·ローデシアが潮汐と激流を発動する時、味方のすべての召喚物の使用可能回数+1。","descriptionraw":"このカードを装備した$[A2201]が<color=#FFFFFFFF>$[S22014]</color>を発動する時、味方のすべての召喚物の$[K3]+1。","descriptionreplaced":"このカードを装備した純水精霊·ローデシアが<color=#FFFFFFFF>潮汐と激流</color>を発動する時、味方のすべての召喚物の<color=#FFFFFFFF>使用可能回数</color>+1。"},"strictlyprohibited":{"id":301018,"name":"厳たる禁令","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドにおいて、チームが使用するイベントカードが無効化される。\n使用可能回数：1","descriptionraw":"本ラウンドにおいて、チームが使用するイベントカードが無効化される。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"本ラウンドにおいて、チームが使用するイベントカードが無効化される。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"弱点突破","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がスキルでダメージを与えた時、この状態を解除して今回のダメージを倍にする。","descriptionraw":"<color=#FFFFFFFF>味方がスキルでダメージを与えた時</color>、この状態を解除して今回のダメージを倍にする。","descriptionreplaced":"<color=#FFFFFFFF>味方がスキルでダメージを与えた時</color>、この状態を解除して今回のダメージを倍にする。"},"structuration":{"id":217061,"name":"ストラクタレーション","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備したアルハイゼンが殊境·顕象結縛を発動する時、消費した琢光鏡の継続ラウンド数が1以上の場合、常に継続ラウンド数が3の琢光鏡が付与されるようになり、さらに手札を1枚引く。","descriptionraw":"このカードを装備した$[A1706]が<color=#FFFFFFFF>$[S17063]</color>を発動する時、消費した<color=#FFFFFFFF>$[C117061]</color>の$[K4]が1以上の場合、常に$[K4]が3の<color=#FFFFFFFF>$[C117061]</color>が付与されるようになり、さらに手札を1枚引く。","descriptionreplaced":"このカードを装備したアルハイゼンが<color=#FFFFFFFF>殊境·顕象結縛</color>を発動する時、消費した<color=#FFFFFFFF>琢光鏡</color>の<color=#FFFFFFFF>継続ラウンド数</color>が1以上の場合、常に<color=#FFFFFFFF>継続ラウンド数</color>が3の<color=#FFFFFFFF>琢光鏡</color>が付与されるようになり、さらに手札を1枚引く。"},"stun":{"id":100001,"name":"スタン","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"キャラはスキルを発動できなくなる。（ラウンド終了まで続く）","descriptionraw":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","descriptionreplaced":"<color=#FFFFFFFF>キャラはスキルを発動できなくなる。</color>（ラウンド終了まで続く）","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"潜猟モード","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"味方が手札を3枚引いた後、シールドを1提供し、付与されたキャラを守る。（最大2まで重ねられる）\n付与されたキャラが通常攻撃または元素スキルを発動した後、元素サイコロの初期コストが最も高い手札を最大2枚、山札の一番下に配置し、同じ枚数の手札を引く。\n継続ラウンド数：2","descriptionraw":"<color=#FFFFFFFF>味方が手札を3枚引いた後</color>、$[K6]を1提供し、付与されたキャラを守る。（最大2まで重ねられる）\\n<color=#FFFFFFFF>付与されたキャラが通常攻撃または元素スキルを発動した後</color>、元素サイコロの初期コストが最も高い手札を最大2枚、山札の一番下に配置し、同じ枚数の手札を引く。\\n<color=#FFFFFFFF>$[K4]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>味方が手札を3枚引いた後</color>、{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1提供し、付与されたキャラを守る。（最大2まで重ねられる）\\n<color=#FFFFFFFF>付与されたキャラが通常攻撃または元素スキルを発動した後</color>、元素サイコロの初期コストが最も高い手札を最大2枚、山札の一番下に配置し、同じ枚数の手札を引く。\\n<color=#FFFFFFFF><color=#FFFFFFFF>継続ラウンド数</color>：2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"潜猟シールド","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":["GCG_TAG_SHEILD"],"description":"シールドを1提供し、付与されたキャラを守る。（最大2まで重ねられる）","descriptionraw":"$[K6]を1提供し、付与されたキャラを守る。（最大2まで重ねられる）","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>を1提供し、付与されたキャラを守る。（最大2まで重ねられる）","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"雷引きの潮","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、付与されたキャラの通常攻撃に必要な無色元素-1。\n使用可能回数：2","descriptionraw":"本ラウンドで、付与されたキャラの通常攻撃に必要な$[K309]-1。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"本ラウンドで、付与されたキ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IFE"},"tidecallersurfembrace-01":{"id":174051,"name":"浪追い・波囲の守り","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"スキル準備期間中：受けるダメージが半減する。","descriptionraw":"スキル準備期間中：受けるダメージが半減する。","descriptionreplaced":"スキル準備期間中：受けるダメージが半減する。"},"tomboftheeternalflow":{"id":133099,"name":"久遠転流の大典","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"キャラの与えるダメージ+1。\nキャラがダメージ、または治療効果を受けた後、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）"},"tomeoftheeternalflow":{"id":311108,"name":"久遠流転の大典","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"キャラの与えるダメージ+1。\nキャラがダメージ、または治療効果を受けた後、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでキャラがダメージや治療効果を累計2回受けていた場合、本ラウンドでキャラの次の与えるダメージ+2。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"トピアの気持ち","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで手札を使用した後、ランダムでカードを1枚破棄、または引く。","descriptionraw":"本ラウンドで手札を使用した後、ランダムでカードを1枚$[K56]、または引く。","descriptionreplaced":"本ラウンドで手札を使用した後、ランダムでカードを1枚<color=#FFFFFFFF>破棄</color>、または引く。"},"totalcollapse":{"id":125021,"name":"倒壊","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの受ける物理ダメージまたは風元素ダメージ+2。\n使用可能回数：1","descriptionraw":"付与されたキャラの受ける$[K100]または$[K105]+2。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"付与されたキャラの受ける{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>または{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>+2。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"捨て去りし軟弱な心","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した久岐忍が倒された時、戦闘不能にならず、HPが1まで回復する。（各ラウンドで1回のみ）\nこのカードを装備した久岐忍のHPが5以下の場合、該当キャラの与えるダメージ+1。","descriptionraw":"このカードを装備した$[A1411]が倒された時、戦闘不能にならず、HPが1まで回復する。（各ラウンドで1回のみ）\\nこのカードを装備した$[A1411]のHPが5以下の場合、該当キャラの与えるダメージ+1。","descriptionreplaced":"このカードを装備した久岐忍が倒された時、戦闘不能にならず、HPが1まで回復する。（各ラウンドで1回のみ）\\nこのカードを装備した久岐忍のHPが5以下の場合、該当キャラの与えるダメージ+1。"},"transcendentautomaton":{"id":225011,"name":"からくり神通","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した魔偶剣鬼が孤風刀勢を発動した後、味方の次のキャラへとチェンジする。霜馳影突を発動した後、味方の前のキャラへとチェンジする。","descriptionraw":"このカードを装備した$[A2501]が<color=#FFFFFFFF>$[S25012]</color>を発動した後、味方の次のキャラへとチェンジする。<color=#FFFFFFFF>$[S25013]</color>を発動した後、味方の前のキャラへとチェンジする。","descriptionreplaced":"このカードを装備した魔偶剣鬼が<color=#FFFFFFFF>孤風刀勢</color>を発動した後、味方の次のキャラへとチェンジする。<color=#FFFFFFFF>霜馳影突</color>を発動した後、味方の前のキャラへとチェンジする。"},"travelershandysword":{"id":311501,"name":"旅道の剣","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"キャラの与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。"},"travelingdoctorshandkerchief":{"id":312003,"name":"医者の方巾","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラが「元素爆発」を発動した後、味方のチーム全員のHPを1回復する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方のチーム全員のHPを1回復する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラが「元素爆発」を発動した後</color>、味方のチーム全員のHPを1回復する。（各ラウンドで1回のみ）"},"tulaytullahsremembrance":{"id":311107,"name":"トゥライトゥーラの記憶","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"キャラの与えるダメージ+1。\nキャラが重撃を行う時、必要な無色元素-1。（各ラウンド最大2回まで）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが$[K51]を行う時</color>、必要な$[K309]-1。（各ラウンド最大2回まで）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n<color=#FFFFFFFF>キャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。（各ラウンド最大2回まで）"},"turncontrol":{"id":212091,"name":"先後の決め手","statustypetext":"キャラ装備","ca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"id":177071,"name":"ネコ箱急便","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方がキャラチェンジした後、草元素ダメージを与える。\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、$[K107]を与える。\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>味方がキャラチェンジした後</color>、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"丑雄","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_SUMMON","cardtypetext":"召喚物","tags":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。\n使用可能回数：1（回数が尽きた時点で破棄されることはない）。\nこの召喚物がフィールドに存在する時、下記効果を1回発動できる。味方のキャラがダメージを受けた後、荒瀧一斗に乱神の怪力を付与する。\nエンドフェーズ：このカードを破棄し、岩元素ダメージを1与える。","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、下記効果を1回発動できる</color>。味方のキャラがダメージを受けた後、$[A1605]に$[K1007]を付与する。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、$[K106]を1与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、下記効果を1回発動できる</color>。味方のキャラがダメージを受けた後、荒瀧一斗に<color=#FFFFFFFF>乱神の怪力</color>を付与する。\\n<color=#FFFFFFFF>エンドフェーズ：</color>このカードを破棄し、{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"尖兵協同戦術","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT"],"description":"このカードを装備したシュヴルーズがフィールドにいる時、相手のキャラが過負荷反応によるダメージを受けた後、次の2回、味方による炎元素ダメージまたは雷元素ダメージ+1。（拡散反応による炎元素ダメージまたは雷元素ダメージを含む）","descriptionraw":"このカードを装備した<color=#FFFFFFFF>$[A1313]</color>がフィールドにいる時、相手のキャラが過負荷反応によるダメージを受けた後、次の2回、味方による$[K103]または$[K104]+1。（拡散反応による$[K103]または$[K104]を含む）","descriptionreplaced":"このカードを装備した<color=#FFFFFFFF>シュヴルーズ</color>がフィールドにいる時、相手のキャラが過負荷反応によるダメージを受けた後、次の2回、味方による{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>または{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1。（拡散反応による{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>または{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を含む）"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"尖兵協同戦術（発動中）","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"味方が与える炎元素ダメージまたは雷元素ダメージ+1。（拡散反応による炎元素ダメージまたは雷元素ダメージを含む）\n使用可能回数：2","descriptionraw":"味方が与える$[K103]または$[K104]+1。（拡散反応による$[K103]または$[K104]を含む）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"味方が与える{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>または{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>+1。（拡散反応による{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>または{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を含む）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"辰砂往生録","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラが「通常攻撃」を発動する時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）\nキャラが「出撃キャラ」にチェンジした後、本ラウンドにおいて、キャラの「通常攻撃」の与えるダメージ+1。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「通常攻撃」を発動する時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>キャラが「出撃キャラ」にチェンジした後</color>、本ラウンドにおいて、キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラが「通常攻撃」を発動する時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>キャラが「出撃キャラ」にチェンジした後</color>、本ラウンドにおいて、キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。"},"vermillionhereafterineffect":{"id":301203,"name":"辰砂往生録（発動中）","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"本ラウンドで、キャラの「通常攻撃」の与えるダメージ+1。","descriptionraw":"本ラウンドで、キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。","descriptionreplaced":"本ラウンドで、キャラの<color=#FFFFFFFF>「通常攻撃」</color>の与えるダメージ+1。"},"verticalforcecoordination":{"id":113135,"name":"縦陣戦力統括","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"相手のキャラが過負荷反応によるダメージを受けた後、手札マグナムブレットを生成する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>相手のキャラが過負荷反応によるダメージを受けた後</color>、手札<color=#FFFFFFFF>$[C113131]</color>を生成する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>相手のキャラが過負荷反応によるダメージを受けた後</color>、手札<color=#FFFFFFFF>マグナムブレット</color>を生成する。（各ラウンドで1回のみ）"},"veteransvisage":{"id":312023,"name":"老兵の容貌","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラがダメージ、または治療効果を受けた後、本ラウンドでこの効果を発動した回数に応じて、異なる効果を発動する。\n1回目の発動：該当キャラの元素タイプに応じた元素サイコロが1個生成される。\n2回目の発動：手札を1枚引く。","descriptionraw":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでこの効果を発動した回数に応じて、異なる効果を発動する。\\n<color=#FFFFFFFF>1回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n<color=#FFFFFFFF>2回目の発動：</color>手札を1枚引く。","descriptionreplaced":"<color=#FFFFFFFF>キャラがダメージ、または治療効果を受けた後</color>、本ラウンドでこの効果を発動した回数に応じて、異なる効果を発動する。\\n<color=#FFFFFFFF>1回目の発動：</color>該当キャラの元素タイプに応じた元素サイコロが1個生成される。\\n<color=#FFFFFFFF>2回目の発動：</color>手札を1枚引く。","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"苛烈の鉾先","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"キャラの与えるダメージ+1。\nこの効果がすでに2層以上重ねられている場合、代わりに重ねられた層数分だけダメージが増加する。（最大3まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\nこの効果がすでに2層以上重ねられている場合、代わりに重ねられた層数分だけダメージが増加する。（最大3まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\nこの効果がすでに2層以上重ねられている場合、代わりに重ねられた層数分だけダメージが増加する。（最大3まで重ねられる）","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"通塞識","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが重撃を行う時、与える物理ダメージが草元素ダメージへと変わる。また、スキル処理完了後、蔵蘊の花矢を召喚する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが$[K51]を行う時</color>、与える$[K100]が$[K107]へと変わる。また、スキル処理完了後、$[K1008]を召喚する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが<color=#FFFFFFFF>重撃</color>を行う時</color>、与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>へと変わる。また、スキル処理完了後、<color=#FFFFFFFF>蔵蘊の花矢</color>を召喚する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"ツル草","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"チームがキャラチェンジした後、変更後のキャラに草元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>チームがキャラチェンジした後</color>、変更後のキャラに$[K107]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>チームがキャラチェンジした後</color>、変更後のキャラに{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"翠緑の影","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な風元素-1。（各ラウンドで1回のみ）\nロールフェーズ：初期元素サイコロのうち、常に2個が風元素となる。","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>となる。","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>ロールフェーズ：</color>初期元素サイコロのうち、常に2個が{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>となる。"},"viridescentvenerersdiadem":{"id":312501,"name":"緑の狩人の冠","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な風元素-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1105}<color=#80FFD7FF>風元素</color>-1。（各ラウンドで1回のみ）"},"vortexvanquisher":{"id":311404,"name":"破天の槍","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"キャラの与えるダメージ+1。\nキャラがシールドキャラ状態、またはシールド出撃状態にある時、与えるダメージがさらに+1。\nキャラが「元素スキル」を発動した後、味方側に「シールド」を提供できる出撃状態が存在する場合、その出撃状態（1つのみ）に対して「シールド」+1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\nキャラが$[K6]キャラ状態、または$[K6]出撃状態にある時、与えるダメージがさらに+1。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、味方側に「$[K6]」を提供できる出撃状態が存在する場合、その出撃状態（1つのみ）に対して「$[K6]」+1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\nキャラが{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>キャラ状態、または{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>出撃状態にある時、与えるダメージがさらに+1。\\n<color=#FFFFFFFF>キャラが「元素スキル」を発動した後</color>、味方側に「{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>」を提供できる出撃状態が存在する場合、その出撃状態（1つのみ）に対して「{SPRITE_PRESET#4007}<color=#FFFFFFFF>シールド</color>」+1。（各ラウンドで1回のみ）"},"vourukashasglow":{"id":312022,"name":"花海甘露の光","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラがダメージを受けた後、装備キャラが「出撃キャラ」の場合、手札を1枚引く。さらに、本ラウンドのエンドフェーズで装備キャラのHPを1回復する。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラがダメージを受けた後</color>、装備キャラが「出撃キャラ」の場合、手札を1枚引く。さらに、本ラウンドのエンドフェーズで装備キャラのHPを1回復する。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラがダメージを受けた後</color>、装備キャラが「出撃キャラ」の場合、手札を1枚引く。さらに、本ラウンドのエンドフェーズで装備キャラのHPを1回復する。（各ラウンドで1回のみ）"},"wardofsurgingflame":{"id":123023,"name":"湧炎バリア","stat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ームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンド中、味方のキャラがスキルを発動した後、味方の次の待機キャラを出撃キャラにチェンジする。","descriptionraw":"<color=#FFFFFFFF>本ラウンド中、味方のキャラがスキルを発動した後</color>、味方の次の待機キャラを出撃キャラにチェンジする。","descriptionreplaced":"<color=#FFFFFFFF>本ラウンド中、味方のキャラがスキルを発動した後</color>、味方の次の待機キャラを出撃キャラにチェンジする。"},"windfavored":{"id":115061,"name":"児姿優風","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラが「通常攻撃」を行う時、与えるダメージ+2。相手に待機キャラが存在する場合、通常攻撃が出撃キャラではなく相手の次の待機キャラにダメージを与えるようになる。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>付与されたキャラが「通常攻撃」を行う時</color>、与えるダメージ+2。相手に待機キャラが存在する場合、通常攻撃が出撃キャラではなく相手の次の待機キャラにダメージを与えるようになる。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>付与されたキャラが「通常攻撃」を行う時</color>、与えるダメージ+2。相手に待機キャラが存在する場合、通常攻撃が出撃キャラではなく相手の次の待機キャラにダメージを与えるようになる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"詩を奏でる風","statustypetext":"チームの出撃状態","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"出撃状態","tags":[],"description":"本ラウンドで、味方キャラの次の「通常攻撃」に必要な無色元素-1。","descriptionraw":"本ラウンドで、味方キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な$[K309]-1。","descriptionreplaced":"本ラウンドで、味方キャラの次の<color=#FFFFFFFF>「通常攻撃」</color>に必要な<color=#FFFFFFFF>{SPRITE_PRESET#1109}無色元素</color>-1。"},"winestainedtricorne":{"id":312201,"name":"酒に漬けた帽子","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な水元素-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>-1。（各ラウンドで1回のみ）"},"wishesunnumbered":{"id":214071,"name":"千万の願望","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"このカードを装備した雷電将軍が奥義·夢想真説を発動する時、「願力」を1消費するごとに、与えるダメージがさらに+1。","descriptionraw":"このカードを装備した$[A1407]が<color=#FFFFFFFF>$[S14073]</color>を発動する時、<color=#FFFFFFFF>「願力」</color>を1消費するごとに、与えるダメージがさらに+1。","descriptionreplaced":"このカードを装備した雷電将軍が<color=#FFFFFFFF>奥義·夢想真説</color>を発動する時、<color=#FFFFFFFF>「願力」</color>を1消費するごとに、与えるダメージがさらに+1。"},"witchsscorchinghat":{"id":312301,"name":"焦げた魔女の帽子","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_ARTIFACT"],"description":"キャラに「天賦」を使用する時、またはキャラがスキルを発動する時、必要な炎元素-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>キャラに「{SPRITE_PRESET#3006}天賦」を使用する時、またはキャラがスキルを発動する時</color>、必要な{SPRITE_PRESET#1103}<color=#FF9999FF>炎元素</color>-1。（各ラウンドで1回のみ）"},"wolfsgravestone":{"id":311303,"name":"狼の末路","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"キャラの与えるダメージ+1。\n残りHPが6以下の目標を攻撃する時、ダメージがさらに+2。","descriptionraw":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n残りHPが6以下の目標を攻撃する時、ダメージがさらに+2。","descriptionreplaced":"<color=#FFFFFFFF>キャラの与えるダメージ+1</color>。\\n残りHPが6以下の目標を攻撃する時、ダメージがさらに+2。"},"wushoustance":{"id":173171,"name":"獣舞の姿","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"攻撃力+3、アクション回数+1、アクションによるチャージ回復が減少を1層付与する。\n付与されたキャラがアクションした後、貫通ダメージを1受け、味方の次のキャラへチェンジする。\n使用可能回数：3","descriptionraw":"攻撃力+3、アクション回数+1、$[C147]を1層付与する。\\n<color=#FFFFFFFF>付与されたキャラがアクションした後</color>、$[K5]を1受け、味方の次のキャラへチェンジする。\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"攻撃力+3、アクション回数+1、アクションによるチャージ回復が減少を1層付与する。\\n<color=#FFFFFFFF>付与されたキャラがアクションした後</color>、<color=#FFFFFFFF>貫通ダメージ</color>を1受け、味方の次のキャラへチェンジする。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"狩猟刀エイ亜種","statustypetext":"キャラ装備","cardtype":"GCG_CARD_MODIFY","cardtypetext":"装備カード","tags":["GCG_TAG_VEHICLE"],"description":"特技：原海水刃\n使用可能回数：2","descriptionraw":"$[K58]：$[S3130011]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}特技</color>：原海水刃\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"夜叉の儺面","statustypetext":"キャラ状態","cardtype":"GCG_CARD_STATE","cardtypetext":"状態","tags":[],"description":"付与されたキャラの物理ダメージが風元素ダメージへと変わり、与える風元素ダメージ+1。\n付与されたキャラが落下攻撃を行う時、ダメージがさらに+2。\n付与されたキャラが出撃キャラ、かつ味方が「キャラチェンジ」を行う時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）\n継続ラウンド数：2","descriptionraw":"付与されたキャラの$[K100]が$[K105]へと変わり、与える$[K105]+1。\\n<color=#FFFFFFFF>付与されたキャラが$[K52]を行う時</color>、ダメージがさらに+2。\\n<color=#FFFFFFFF>付与されたキャラが出撃キャラ、かつ味方が「キャラチェンジ」を行う時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）\\n<color=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O"},"baronbunny":{"id":113041,"name":"ウサギ伯爵","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"味方の出撃キャラがダメージを受けた時、ダメージを2相殺してくれる。\n使用可能回数：1（回数が尽きた時点で破棄されることはない）。\nエンドフェーズで使用可能回数がすでに尽きている場合、このカードを破棄し、炎元素ダメージを2与える。","descriptionraw":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを2相殺してくれる。\\n<color=#FFFFFFFF>$[K3]：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで$[K3]がすでに尽きている場合</color>、このカードを破棄し、$[K103]を2与える。","descriptionreplaced":"<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを2相殺してくれる。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（回数が尽きた時点で破棄されることはない）。\\n<color=#FFFFFFFF>エンドフェーズで<color=#FFFFFFFF>使用可能回数</color>がすでに尽きている場合</color>、このカードを破棄し、{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与える。","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"ビックラキャット·ボックス","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：風元素ダメージを1与える。\n使用可能回数：2\n\n味方の出撃キャラがダメージを受けた時、ダメージを1相殺してくれる。（各ラウンドで1回のみ）\n味方キャラが氷/水/炎/雷元素ダメージを受けた時、このカードの元素タイプが変わり、受けた元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K105]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>味方キャラが{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素ダメージを受けた時</color>、このカードの元素タイプが変わり、受けた元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n\\n<color=#FFFFFFFF>味方の出撃キャラがダメージを受けた時</color>、ダメージを1相殺してくれる。（各ラウンドで1回のみ）\\n<color=#FFFFFFFF>味方キャラが{SPRITE_PRESET#2101}<color=#99FFFFFF>氷</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>水</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>炎</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>雷</color>元素ダメージを受けた時</color>、このカードの元素タイプが変わり、受けた元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"流し目のたもと","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを1与える。\n使用可能回数：2\n千織が通常攻撃を行う時、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K106]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n<color=#FFFFFFFF>$[A1609]が通常攻撃を行う時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n<color=#FFFFFFFF>千織が通常攻撃を行う時</color>、必要な元素サイコロの数-1。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"豊穣の核","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：草元素ダメージを2与える。\n使用可能回数：1（最大3まで重ねられる）\n味方がラウンド終了宣言をする時、このカードの使用可能回数が2以上の場合、草元素ダメージを2与える。（使用可能回数の消費が必要）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K107]を2与える。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大3まで重ねられる）\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、このカードの$[K3]が2以上の場合、$[K107]を2与える。（$[K3]の消費が必要）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大3まで重ねられる）\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、このカードの<color=#FFFFFFFF>使用可能回数</color>が2以上の場合、{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与える。（<color=#FFFFFFFF>使用可能回数</color>の消費が必要）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"燃焼烈焔","cardtypetext":"召喚物","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["草元素の産物"],"description":"エンドフェーズ：炎元素ダメージを1与える。\n使用可能回数：1（最大2まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大2まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大2まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"夢の天球","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：氷元素ダメージを1与える。飛星がフィールドに存在する場合、「夜星」を1枚蓄積する。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K101]を1与える。<color=#FFFFFFFF>$[C111092]</color>がフィールドに存在する場合、<color=#FFFFFFFF>「夜星」</color>を1枚蓄積する。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。<color=#FFFFFFFF>飛星</color>がフィールドに存在する場合、<color=#FFFFFFFF>「夜星」</color>を1枚蓄積する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>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}<color=#7EC236FF>草元素ダメージ</color>を1与え、味方の出撃キャラのHPを1回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"ファニーキャット·ハット","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：炎元素ダメージを1与える。\n使用可能回数：1（最大2まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：1</color>（最大2まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>（最大2まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"嫌々刀を振るうたもと","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを1与える。\n使用可能回数：2\nこのカードがフィールドに存在する時、味方の千織の与える物理ダメージが岩元素ダメージへと変わり、通常攻撃の与える岩元素ダメージ+1。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K106]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n<color=#FFFFFFFF>このカードがフィールドに存在する時</color>、味方の$[A1609]の与える$[K100]が$[K106]へと変わり、通常攻撃の与える$[K106]+1。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n<color=#FFFFFFFF>このカードがフィールドに存在する時</color>、味方の千織の与える{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>が{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>へと変わり、通常攻撃の与える{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>+1。","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"グゥオパァー","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：炎元素ダメージを2与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を2与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"グゥオパァー","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：炎元素ダメージを与える。（香菱の攻撃力を基に強化される）\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を与える。（香菱の攻撃力を基に強化される）\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を与える。（香菱の攻撃力を基に強化される）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"治療の雨","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：味方の出撃キャラのHPを1回復し、双方の出撃キャラに水元素付着を与える。\n使用可能回数：2","descriptionraw":"エンドフェーズ：味方の出撃キャラのHPを1回復し、双方の出撃キャラに$[K202]を与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"エンドフェーズ：味方の出撃キャラのHPを1回復し、双方の出撃キャラに<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>を与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"寒病鬼差","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：氷元素ダメージを1与える。\n使用可能回数：3\nこの召喚物がフィールドに存在する時、七七が「通常攻撃」を発動した後、HPを最も失っている味方キャラのHPを1回復する。さらに各ラウンドで1回のみ、味方の出撃キャラのHPを1回復する。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K101]を1与える。\\n<color=#FFFFFFFF>$[K3]：3</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、$[A1108]が「通常攻撃」を発動した後</color>、HPを最も失っている味方キャラのHPを1回復する。さらに各ラウンドで1回のみ、味方の出撃キャラのHPを1回復する。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、七七が「通常攻撃」を発動した後</color>、HPを最も失っている味方キャラのHPを1回復する。さらに各ラウンドで1回のみ、味方の出撃キャラのHPを1回復する。","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"ヒルチャール·突進","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：炎元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"ヒルチャール・突進","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：炎元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K103]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2103}<col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NT_CRYO"},"salonmembers":{"id":112111,"name":"サロンメンバー","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：水元素ダメージを1与える。味方にHPが6以上のキャラが存在する場合、HPを最も失っていない味方キャラ1人に貫通ダメージを1与え、さらに水元素ダメージを1与える。\n使用可能回数：2（最大4まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K102]を1与える。味方にHPが6以上のキャラが存在する場合、HPを最も失っていない味方キャラ1人に$[K5]を1与え、さらに$[K102]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>（最大4まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。味方にHPが6以上のキャラが存在する場合、HPを最も失っていない味方キャラ1人に<color=#FFFFFFFF>貫通ダメージ</color>を1与え、さらに{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>（最大4まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"殺生櫻","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：雷元素ダメージを1与える。\n使用可能回数：3（最大6まで重ねられる）\n味方がラウンド終了宣言をする時、このカードの使用可能回数が4以上の場合、雷元素ダメージを1与える。（使用可能回数の消費が必要）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K104]を1与える。\\n<color=#FFFFFFFF>$[K3]：3</color>（最大6まで重ねられる）\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、このカードの$[K3]が4以上の場合、$[K104]を1与える。（$[K3]の消費が必要）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>（最大6まで重ねられる）\\n<color=#FFFFFFFF>味方がラウンド終了宣言をする時</color>、このカードの<color=#FFFFFFFF>使用可能回数</color>が4以上の場合、{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。（<color=#FFFFFFFF>使用可能回数</color>の消費が必要）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"剣影·霜馳","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：氷元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K101]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"剣影·孤風","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：風元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K105]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"サメサメロケット","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：水元素ダメージを2与える。\n使用可能回数：2（層数は上限なく重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K102]を2与える。\\n<color=#FFFFFFFF>$[K3]：2</color>（層数は上限なく重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>（層数は上限なく重ねられる）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"衆の水の歌い手","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：味方のチーム全員のHPを1回復する。味方にHPが5以下のキャラが存在する場合はさらに、HPを最も失っているキャラのHPを1回復する。\n使用可能回数：2（最大4まで重ねられる）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>味方のチーム全員のHPを1回復する。味方にHPが5以下のキャラが存在する場合はさらに、HPを最も失っているキャラのHPを1回復する。\\n<color=#FFFFFFFF>$[K3]：2</color>（最大4まで重ねられる）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>味方のチーム全員のHPを1回復する。味方にHPが5以下のキャラが存在する場合はさらに、HPを最も失っているキャラのHPを1回復する。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>（最大4まで重ねられる）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"陽華","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを1与える。\n使用可能回数：3\nこの召喚物がフィールドに存在する場合、味方がキャラチェンジを行う時、「戦闘アクション」ではなく「クイックアクション」とみなされる。（各ラウンドで1回のみ）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ</color>：$[K106]を1与える。\\n<color=#FFFFFFFF>$[K3]：3</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する場合、味方がキャラチェンジを行う時</color>、「$[K1]」ではなく「$[K2]」とみなされる。（各ラウンドで1回のみ）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ</color>：{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する場合、味方がキャラチェンジを行う時</color>、「<color=#FFFFFFFF>戦闘アクション</color>」ではなく「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。（各ラウンドで1回のみ）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"悪霊·岩の魔蜥","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを1与える。\n使用可能回数：3\n\nこの召喚物がフィールドに存在する時、エルマイト旅団·ストーンエンチャンターがダメージを受けた場合、ダメージを2相殺してくれる。岩元素ダメージを相殺する時、使用可能回数は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K106]を1与える。\\n<color=#FFFFFFFF>$[K3]：3</color>\\n\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、$[A3606]がダメージを受けた場合</color>、ダメージを2相殺してくれる。$[K106]を相殺する時、$[K3]は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>\\n\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時、エルマイト旅団·ストーンエンチャンターがダメージを受けた場合</color>、ダメージを2相殺してくれる。{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を相殺する時、<color=#FFFFFFFF>使用可能回数</color>は追加で1消費される。（各ラウンドで1回のみ。使用可能回数の消費が必要）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"岩柱","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを1与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K106]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"岩柱","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：岩元素ダメージを与える。（鍾離のHPを基に強化される）\n使用可能回数：1","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K106]を与える。（鍾離のHPを基に強化される）\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を与える。（鍾離のHPを基に強化される）\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"暴風の目","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：風元素ダメージを2与え、相手が味方の出撃キャラと最も距離が近いキャラへとチェンジする。\n使用可能回数：2\n\n味方のキャラまたは召喚物が拡散反応を起こした後、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K105]を2与え、相手が$[K7]へとチェンジする。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>味方のキャラまたは召喚物が拡散反応を起こした後</color>、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を2与え、相手が<color=#FFFFFFFF>味方の出撃キャラと最も距離が近いキャラ</color>へとチェンジする。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n\\n<color=#FFFFFFFF>味方のキャラまたは召喚物が拡散反応を起こした後</color>、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"暴風の目","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"味方チームが「キャラチェンジ」した時、またはエンドフェーズ時：風元素ダメージを与え、相手が一つ前のキャラへとチェンジする。\n使用可能回数：3\n\n味方キャラまたは召喚物が拡散反応を起こした後、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionraw":"<color=#FFFFFFFF>味方チームが「キャラチェンジ」した時、またはエンドフェーズ時：</color>$[K105]を与え、相手が一つ前のキャラへとチェンジする。\\n<color=#FFFFFFFF>$[K3]：3</color>\\n\\n<color=#FFFFFFFF>味方キャラまたは召喚物が拡散反応を起こした後</color>、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","descriptionreplaced":"<color=#FFFFFFFF>味方チームが「キャラチェンジ」した時、またはエンドフェーズ時：</color>{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を与え、相手が一つ前のキャラへとチェンジする。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：3</color>\\n\\n<color=#FFFFFFFF>味方キャラまたは召喚物が拡散反応を起こした後</color>、このカードの元素タイプは変わり、拡散された元素タイプのダメージを与えるようになる。（退場するまでの間、1回のみ変化可能）","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"籙霊","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：氷元素ダメージを1与える。\n使用可能回数：2\nこの召喚物がフィールドに存在する時、相手キャラの受ける氷元素ダメージと物理ダメージ+1。","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K101]を1与える。\\n<color=#FFFFFFFF>$[K3]：2</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時</color>、相手キャラの受ける$[K101]と$[K100]+1。","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>\\n<color=#FFFFFFFF>この召喚物がフィールドに存在する時</color>、相手キャラの受ける{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>と{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>+1。","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"雷纏の輪","cardtypetext":"召喚物","tags":[],"tagstext":[],"description":"エンドフェーズ：雷元素ダメージを2与える。\n使用可能回数：2","descriptionraw":"<color=#FFFFFFFF>エンドフェーズ：</color>$[K104]を2与える。\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>エンドフェーズ：</color>{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与える。\\n<color=#FFFFFFFF><color=#FFFFFFFF>使用可能回数</color>：2</color>","countingty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<color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"물 원소 피해를 1pt 주고 회전 물결 칼날의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"진동하는 격류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대방 필드에 <color=#FFFFFFFF>$[C122033]</color>를 생성한다.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 주고 상대방 필드에 <color=#FFFFFFFF>암류의 저주</color>를 생성한다.","description":"물 원소 피해를 3pt 주고 상대방 필드에 암류의 저주를 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22034,"name":"다시 태어난 물","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C122031]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 물</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 다시 태어난 물이 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<color=#FFFFFFFF>$[C123021]</color>을 소환한다.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>어둠의 불꽃 노심</color>을 소환한다.","description":"불 원소 피해를 3pt 주고 어둠의 불꽃 노심을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23024,"name":"다시 태어난 불꽃","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C123022]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 불꽃</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 다시 태어난 불꽃이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23028,"name":"다시 태어난 불꽃","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"abysslectorvioletlightning":{"id":2406,"name":"심연 봉독자·자색 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(빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n대상에 이미 번개 원소가 부착되었을 경우, 상대의 원소 에너지를 1pt 빼앗는다. (빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","description":"번개 원소 피해를 3pt 준다.\n대상에 이미 번개 원소가 부착되었을 경우, 상대의 원소 에너지를 1pt 빼앗는다. (빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"몰아치는 벼락","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","description":"번개 원소 피해를 3pt 준다.\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24064,"name":"다시 태어난 번개","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C124061]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 번개</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 다시 태어난 번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24065,"name":"다시 태어난 번개","descriptionraw":"전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C124061]</color>가 부착된다.","descriptionreplaced":"전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 번개</color>가 부착된다.","description":"전투 시작 시, 시작부터 다시 태어난 번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"albedo":{"id":1604,"name":"알베도","shareid":45,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["바위 원소","한손검","몬드"],"storytitle":"백악의 아이·알베도","storytext":"흑토와 백악, 적성과 황금","source":"캣테일 술집에서 알베도 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":16041,"name":"페보니우스 검술·백","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16042,"name":"창생법·모조 태양꽃","descriptionraw":"<color=#FFFFFFFF>$[C116041]</color>을 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>태양꽃</color>을 소환한다.","description":"태양꽃을 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16043,"name":"탄생식·대지의 파동","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 만약 필드에 <color=#FFFFFFFF>$[C116041]</color>이 있으면 이번 피해가 2pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 4pt 준다. 만약 필드에 <color=#FFFFFFFF>태양꽃</color>이 있으면 이번 피해가 2pt 증가한다.","description":"바위 원소 피해를 4pt 준다. 만약 필드에 태양꽃이 있으면 이번 피해가 2pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alhaitham":{"id":1706,"name":"알하이탐","shareid":284,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["풀 원소","한손검","수메르"],"storytitle":"충고와 직언·알하이탐","storytext":"학습과 사고 그리고 처세술","source":"캣테일 술집에서 알하이탐 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":17061,"name":"귀추법","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17062,"name":"보편성·이데아 모사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C117061]</color>을 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 주고 본 캐릭터에게 <color=#FFFFFFFF>빛조각</color>을 부착한다.","description":"풀 원소 피해를 2pt 주고 본 캐릭터에게 빛조각을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17063,"name":"특수 영역·현상의 족쇄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. <color=#FFFFFFFF>$[C117061]</color>을 소모하며 이번 피해는 소모한 <color=#FFFFFFFF>$[C117061]</color>의 $[K4]만큼 증가한다.\\n소모한 <color=#FFFFFFFF>$[C117061]</color>의 $[K4]이 0/1/2이면 캐릭터에게 $[K4]이 3/2/1인 <color=#FFFFFFFF>$[C117061]</color>을 부착한다.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 준다. <color=#FFFFFFFF>빛조각</color>을 소모하며 이번 피해는 소모한 <color=#FFFFFFFF>빛조각</color>의 <color=#FFFFFFFF>지속 턴</color>만큼 증가한다.\\n소모한 <color=#FFFFFFFF>빛조각</color>의 <color=#FFFFFFFF>지속 턴</color>이 0/1/2이면 캐릭터에게 <color=#FFFFFFFF>지속 턴</color>이 3/2/1인 <color=#FFFFFFFF>빛조각</color>을 부착한다.","description":"풀 원소 피해를 4pt 준다. 빛조각을 소모하며 이번 피해는 소모한 빛조각의 지속 턴만큼 증가한다.\n소모한 빛조각의 지속 턴이 0/1/2이면 캐릭터에게 지속 턴이 3/2/1인 빛조각을 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"alldevouringnarwhal":{"id":2204,"name":"별을 삼킨 고래","shareid":368,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"storytitle":"심비한 괴수·별을 삼킨 고래","storytext":"가장 환상적인 이야기 또는 가장 허무맹랑한 허풍에 따르면 우주의 깊은 곳에 있는 진정한 별은 티바트처럼 생기가 가득하고, 우주 본연은 바다와 같다고 한다.\n우주가 티바트로 스며드는 과정은 단 한 번도 멈춘 적이 없을지도 모른다. 어쩌면 더 강한 의지가 경계를 그어 이 세계를 보호하려 했을지도…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 별을 삼킨 고래에게 승리 후 획득","skills":[{"id":22041,"name":"파도를 가르는 도약","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"빗발치는 유성우","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 준다. 이 캐릭터의 <color=#FFFFFFFF>$[S22044]</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]한다.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 이 캐릭터의 <color=#FFFFFFFF>끝없는 식욕</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>한다.","description":"물 원소 피해를 1pt 준다. 이 캐릭터의 끝없는 식욕이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"고래의 포식","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 주며 <color=#FFFFFFFF>$[C122043]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주며 <color=#FFFFFFFF>검은 환영</color>을 소환한다.","description":"물 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 검은 환영을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"끝없는 식욕","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C122041]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>깊은 포식의 영역</color>을 생성한다.","description":"[패시브] 전투 시작 시, 깊은 포식의 영역을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"amber":{"id":1304,"name":"엠버","shareid":20,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["불 원소","활","몬드"],"storytitle":"정찰 기사·엠버","storytext":"위대한 플레이어가 되려면…\n먼저 테이블에 앉을 용기가 필요하다","source":"캣테일 술집에서 엠버 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":13041,"name":"명사수","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13042,"name":"폭탄 인형","descriptionraw":"<color=#FFFFFFFF>$[C113041]</color>을 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>토끼 백작</color>을 소환한다.","description":"토끼 백작을 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 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증가시킨다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다. 가능할 경우, 대상의 <color=#FFFFFFFF>생명의 계약</color>을 최대 3스택 소모하고, 해당 수치만큼 피해를 증가시킨다.","description":"물리 피해를 2pt 준다. 가능할 경우, 대상의 생명의 계약을 최대 3스택 소모하고, 해당 수치만큼 피해를 증가시킨다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"재가 된 만상","descriptionraw":"상대 필드에 <color=#FFFFFFFF>$[C113141]</color>을 5스택 생성하고 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"상대 필드에 <color=#FFFFFFFF>핏값</color>을 5스택 생성하고 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.","description":"상대 필드에 핏값을 5스택 생성하고 불 원소 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"떠오르는 재액의 달","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 자신의 모든 <color=#FFFFFFFF>$[C122]</color>을 제거한다. 1스택을 제거할 때마다 자신을 1pt 치유한다.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 4pt 주고 자신의 모든 <color=#FFFFFFFF>생명의 계약</color>을 제거한다. 1스택을 제거할 때마다 자신을 1pt 치유한다.","description":"불 원소 피해를 4pt 주고 자신의 모든 생명의 계약을 제거한다. 1스택을 제거할 때마다 자신을 1pt 치유한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"재액의 달만이 알 수 있다","descriptionraw":"캐릭터는 <color=#FFFFFFFF>$[S13143]</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 $[C122]을 부착 시:</color> 캐릭터가 주는 $[K100]가 $[K103]로 전환된다","descriptionreplaced":"캐릭터는 <color=#FFFFFFFF>떠오르는 재액의 달</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 생명의 계약을 부착 시:</color> 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다","description":"캐릭터는 떠오르는 재액의 달 이외의 치유를 받지 않는다.\n자신이 생명의 계약을 부착 시: 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":13146,"name":"재액의 달만이 알 수 있다","descriptionraw":"캐릭터는 <color=#FFFFFFFF>$[S13143]</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 $[C122]을 부착 시:</color> 캐릭터가 주는 $[K100]가 $[K103]로 전환된다","descriptionreplaced":"캐릭터는 <color=#FFFFFFFF>떠오르는 재액의 달</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 생명의 계약을 부착 시:</color> 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다","description":"캐릭터는 떠오르는 재액의 달 이외의 치유를 받지 않는다.\n자신이 생명의 계약을 부착 시: 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":13147,"name":"재액의 달만이 알 수 있다","descriptionraw":"캐릭터는 <color=#FFFFFFFF>$[S13143]</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 $[C122]을 부착 시:</color> 캐릭터가 주는 $[K100]가 $[K103]로 전환된다","descriptionreplaced":"캐릭터는 <color=#FFFFFFFF>떠오르는 재액의 달</color> 이외의 치유를 받지 않는다.\\n<color=#FFFFFFFF>자신이 생명의 계약을 부착 시:</color> 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다","description":"캐릭터는 떠오르는 재액의 달 이외의 치유를 받지 않는다.\n자신이 생명의 계약을 부착 시: 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"azhdaha":{"id":2602,"name":"야타용왕","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바위 원소","기타 무기","마물"],"storytitle":"고대 바위 용의 조상·야타용왕","storytext":"족쇄가 흔들리는 소리와 용의 낮은 포효가 기억처럼 산골짜기에 울려 퍼진다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 야타용왕에게 승리 후 획득","skills":[{"id":26021,"name":"바위 분쇄 충돌","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 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소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"chevreuse":{"id":1313,"name":"슈브르즈","shareid":395,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["불 원소","장병기","폰타인","아르케의 힘: 우시아"],"storytitle":"엄정한 법의 집행자·슈브르즈","storytext":"정의로운 법집행","source":"캣테일 술집에서 슈브르즈 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":13131,"name":"전열 창술·개량","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13132,"name":"신속 차단 사격술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n<color=#FFFFFFFF>해당 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증가한다.","description":"바람 원소 피해를 2pt 주고 핸드 카드에 있는 모든 성해 에너지 덩어리를 포기한다. 2장을 포기할 때마다 이번 한 번의 피해가 두 배로 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25034,"name":"불멸의 유해·바람","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C124051]</color>를 6장 생성해 카드 더미에 넣는다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>성해 에너지 덩어리</color>를 6장 생성해 카드 더미에 넣는다.","description":"[패시브] 전투 시작 시, 성해 에너지 덩어리를 6장 생성해 카드 더미에 넣는다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"consecratedscorpion":{"id":2405,"name":"성해 독전갈","shareid":369,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["번개 원소","기타 무기","마물","성해 짐승"],"storytitle":"유해의 독·성해 독전갈","storytext":"위대한 존재를 삼켜 기이하게 뒤틀린 독전갈. 사악한 번개를 조종한다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 성해 독전갈에게 승리 후 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위의 카드 10장 중에 랜덤으로 넣는다.","description":"[패시브] 턴 종료 시, 성해 에너지 덩어리를 2장 생성해 아군 카드 더미 맨 위의 카드 10장 중에 랜덤으로 넣는다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"사그라든 화염의 마녀","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["불 원소","기타 무기","우인단"],"skills":[{"id":63011,"name":"홍련의 나방","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.","description":"불 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"소각의 채찍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C163011]</color>을 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>작열</color>을 부착한다.","description":"불 원소 피해를 2pt 주고 대상 캐릭터에게 작열을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"화염의 소용돌이","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 6pt 준다.","description":"불 원소 피해를 6pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"홍련의 소용돌이","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 준다.","description":"불 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"무상의 얼음","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["얼음 원소","기타 무기","마물"],"storytitle":"무상의 얼음","storytext":"코드 네임이 「달레트」인 고급 얼음 원소 생명체.\n구기 종목에 서툰 것 같다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 무상의 얼음에게 승리 후 획득","skills":[{"id":21031,"name":"얼음송곳 분사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.","description":"얼음 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"얼음고리 원무","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C121031]</color>을 부착한다.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 3pt 주고 본 캐릭터에게 <color=#FFFFFFFF>흩어지는 얼음송곳</color>을 부착한다.","description":"얼음 원소 피해를 3pt 주고 본 캐릭터에게 흩어지는 얼음송곳을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"얼음가시 폭격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>$[K5]</color>를 1pt 주며 <color=#FFFFFFFF>$[C121033]</color>를 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>관통 피해</color></color>를 1pt 주며 <color=#FFFFFFFF>찌르는 얼음가시</color>를 소환한다.","description":"얼음 원소 피해를 2pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 찌르는 얼음가시를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"얼음수정 코어","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C121034]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>얼음수정 코어</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 얼음수정 코어가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"cyno":{"id":1404,"name":"사이노","shareid":29,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_SUMERU"],"tagstext":["번개 원소","장병기","수메르"],"storytitle":"비밀 심판·사이노","storytext":"카드에는 뜨거운 사막의 태양과도 같은 대풍기관의 열정이 간직되어 있다","source":"캣테일 술집에서 사이노 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":14041,"name":"일곱 성인의 창술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 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증가한다.","description":"불 원소 피해를 3pt 준다. 매 턴에서 해당 스킬을 세 번째 사용 시 피해량이 2pt 증가한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13013,"name":"여명","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C113011]</color> 효과가 제공된다.","basedamage":8,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 8pt 주고 본 캐릭터에게 <color=#FFFFFFFF>불 원소 부여</color> 효과가 제공된다.","description":"불 원소 피해를 8pt 주고 본 캐릭터에게 불 원소 부여 효과가 제공된다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"diona":{"id":1102,"name":"디오나","shareid":2,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_MONDSTADT"],"tagstext":["얼음 원소","활","몬드"],"storytitle":"캐츠라인 칵테일·디오나","storytext":"1%의 힘으로 술을 섞고, 99%의 힘으로… 거절에 실패","source":"캣테일 술집에서 디오나 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11021,"name":"사냥꾼의 사격술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11022,"name":"꽁꽁젤리","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111021]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>꽁꽁젤리 보호막</color>을 생성한다.","description":"얼음 원소 피해를 2pt 주고 꽁꽁젤리 보호막을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11023,"name":"특제 칵테일","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 해당 캐릭터의 HP를 2pt 치유하며 <color=#FFFFFFFF>$[C111023]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 해당 캐릭터의 HP를 2pt 치유하며 <color=#FFFFFFFF>술 안개 영역</color>을 소환한다.","description":"얼음 원소 피해를 1pt 주고 해당 캐릭터의 HP를 2pt 치유하며 술 안개 영역을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"dori":{"id":1410,"name":"도리","shareid":35,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU"],"tagstext":["번개 원소","양손검","수메르"],"storytitle":"꿈의 정원에 감춰진 보물·도리","storytext":"모라가 많을수록, 기쁨도 배가 되지!","source":"캣테일 술집에서 도리 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":14101,"name":"오묘한 검무·개조","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 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소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":2502,"name":"드발린","shareid":287,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바람 원소","기타 무기","마물"],"storytitle":"동풍의 용·드발린","storytext":"「네가 나였다면, 푸른 하늘을 누비는 고고하고 아름다운 네 자태를 볼 수 있을 텐데」\n「그랬다면 너도 알 수 있겠지. 이런 하늘과 땅을 지키기 위해 싸울 가치가 있다는 걸」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 드발린에게 승리 후 획득","skills":[{"id":25021,"name":"갈래 발톱 휩쓸기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"몰아치는 폭풍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 2pt 주고 대상 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"바람 드래곤의 숨결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25025]</color>과 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>긴 숨결</color>과 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"바람 원소 피해를 2pt 주고 긴 숨결과 종막의 숨결의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 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(상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n다음 적 대기 캐릭터에게 바람 원소 피해를 1pt 주고 종막의 숨결의 스킬 준비를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":25026,"name":"종막의 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n이전 적 대기 캐릭터에게 바람 원소 피해를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"무상의 뇌전","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"storytitle":"무상의 뇌전","storytext":"코드 네임이 「알레프」인 고급 번개 원소 생명체.\n녀석은 가위바위보에서 져도 좀처럼 승복하지 않는다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 무상의 뇌전에게 승리 후 획득","skills":[{"id":24011,"name":"번개수정 투사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"가위바위보 콤보","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S24015]</color>와 <color=#FFFFFFFF>$[S24016]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>가위바위보 콤보·가위</color>와 <color=#FFFFFFFF>가위바위보 콤보·보</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"번개 원소 피해를 2pt 주고 가위바위보 콤보·가위와 가위바위보 콤보·보의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"벼락 진압","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C124013]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>번개 사슬 봉인</color>을 소환한다.","description":"번개 원소 피해를 2pt 주고 번개 사슬 봉인을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"번개수정 코어","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C124014]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>번개수정 코어</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 번개수정 코어가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24015,"name":"가위바위보 콤보·가위","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S24016]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>가위바위보 콤보·보</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"(1차례 행동 준비 필요)\n번개 원소 피해를 2pt 주고 가위바위보 콤보·보의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":24016,"name":"가위바위보 콤보·보","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.","description":"(1차례 행동 준비 필요)\n번개 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"용암철갑 제왕","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["불 원소","기타 무기","마물"],"storytitle":"용암철갑 제왕","storytext":"원류바다 이종의 최정상에 있는 두 패자 중 하나. 천적이 없으며, 항상 사냥하고 성장하는 중갑 게다. 사람들은 반쯤은 경외심으로, 반쯤은 장난으로 이를 「용암철갑 제왕」이라고 부른다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 용암철갑 제왕에게 승리 후 획득","skills":[{"id":23041,"name":"집게 파쇄격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"용암 불꽃","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"불 원소 피해를 1pt 준다. 본 캐릭터에게 중갑 게딱지가 7스택 이상 부착된 경우, 이번 피해+1pt\n이후 본 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"적진 포격","descriptionraw":"본 캐릭터가 <color=#FFFFFFFF>$[S23046]</color>의 $[K53]를 한다.","descriptionreplaced":"본 캐릭터가 <color=#FFFFFFFF>용암 폭발</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"본 캐릭터가 용암 폭발의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"제왕의 갑주","descriptionraw":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>$[C123041]</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 $[C123041] 이외의 $[K6] 상태 또는 $[K6] 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","descriptionreplaced":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>중갑 게딱지</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 중갑 게딱지 이외의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"[패시브] 전투 시작 시: 시작부터 중갑 게딱지 5스택을 부착한다.\n아군이 임의의 행동 후: 아군 필드에 중갑 게딱지 이외의 보호막 상태 또는 보호막 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23046,"name":"용암 폭발","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>$[C123041]</color> 2스택마다 이 스킬이 주는 $[K103]+1pt","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>중갑 게딱지</color> 2스택마다 이 스킬이 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt","description":"(1차례 행동 준비 필요)\n불 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 2pt 준다. 본 캐릭터가 보유한 중갑 게딱지 2스택마다 이 스킬이 주는 불 원소 피해+1pt","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[]},{"id":23047,"name":"제왕의 갑주","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"도금 여단·풀고리 무용수","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["풀 원소","기타 무기","도금 여단"],"storytitle":"원무의 추억·풀고리 무용수","storytext":"「사막의 백성들에겐 음악과 춤의 전통이 있는데 시작은 신을 향한 예찬이었으며, 후에는 왕의 환심을 사거나 싸우기 위한 기술로 활용되었다」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 도금 여단·풀고리 무용수에게 승리 후 획득","skills":[{"id":27031,"name":"풀고리 쓸기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"만연하는 원무","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_3]pt 주고 <color=#FFFFFFFF>$[C127033]</color>을 1스택 생성한다","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>영혼의 뱀 축복</color>을 1스택 생성한다","description":"풀 원소 피해를 3pt 주고 영혼의 뱀 축복을 1스택 생성한다","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"악령 소생·영혼의 풀뱀","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 대전당 1회 제한. <color=#FFFFFFFF>$[C127032]</color> 1장을 아군 핸드 카드로 가져온다.\\n(<color=#FFFFFFFF>$[C127032]</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 준다. 대전당 1회 제한. <color=#FFFFFFFF>악령·영혼의 풀뱀</color> 1장을 아군 핸드 카드로 가져온다.\\n(<color=#FFFFFFFF>악령·영혼의 풀뱀</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>날카로운 넝쿨 비늘</color>)","description":"풀 원소 피해를 4pt 준다. 대전당 1회 제한. 악령·영혼의 풀뱀 1장을 아군 핸드 카드로 가져온다.\n(악령·영혼의 풀뱀을 장착한 캐릭터는 특수 스킬 사용 가능: 날카로운 넝쿨 비늘)","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"악령의 힘","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"도금 여단·모래의 이야기꾼","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["불 원소","기타 무기","도금 여단"],"storytitle":"시와 비사·모래의 이야기꾼","storytext":"오늘날에도 여전히 이야기를 기억하는 자는 몸속에 흐르는 사막의 피를 배신하지 않을 것이다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 도금 여단·모래의 이야기꾼에게 승리 후 획득","skills":[{"id":23031,"name":"용해의 빛","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.","description":"불 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"화염 결정 쇄도","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C123032]</color>을 1스택 생성한다.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>마의 전갈 축복</color>을 1스택 생성한다.","description":"불 원소 피해를 3pt 주고 마의 전갈 축복을 1스택 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"악령 소생·마의 화염 전갈","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 대전당 1회 제한: <color=#FFFFFFFF>$[C123031]</color> 1장을 아군 핸드 카드로 가져온다.\\n(<color=#FFFFFFFF>$[C123031]</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 준다. 대전당 1회 제한: <color=#FFFFFFFF>악령·마의 화염 전갈</color> 1장을 아군 핸드 카드로 가져온다.\\n(<color=#FFFFFFFF>악령·마의 화염 전갈</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>불타는 공세</color>)","description":"불 원소 피해를 3pt 준다. 대전당 1회 제한: 악령·마의 화염 전갈 1장을 아군 핸드 카드로 가져온다.\n(악령·마의 화염 전갈을 장착한 캐릭터는 특수 스킬 사용 가능: 불타는 공세)","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"악령의 힘","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eula":{"id":1106,"name":"유라","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["얼음 원소","양손검","몬드"],"storytitle":"물보라의 춤·유라","storytext":"그저 게임일 뿐이다. 이기든 지든 원한을 살 일은 없다","source":"캣테일 술집에서 유라 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11061,"name":"페보니우스 검술·왕실","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"얼음 파도의 와류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C111061]</color>이 부착되지 않았을 경우 <color=#FFFFFFFF>$[C111061]</color>이 부착된다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 본 캐릭터에게 <color=#FFFFFFFF>냉혹한 마음</color>이 부착되지 않았을 경우 <color=#FFFFFFFF>냉혹한 마음</color>이 부착된다.","description":"얼음 원소 피해를 2pt 주고 본 캐릭터에게 냉혹한 마음이 부착되지 않았을 경우 냉혹한 마음이 부착된다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"파도를 얼리는 광검","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111062]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>빛의 검</color>을 소환한다.","description":"얼음 원소 피해를 2pt 주고 빛의 검을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"파루잔","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["바람 원소","활","수메르"],"storytitle":"수수께끼의 장치학자·파루잔","storytext":"풀리는 장치, 안 풀리는 운명","source":"캣테일 술집에서 파루잔 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":15091,"name":"회전 궁술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15092,"name":"번뇌를 날리는 바람","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C115091]</color>을 부착한다.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 3pt 주고 본 캐릭터에게 <color=#FFFFFFFF>질풍 시현</color>을 부착한다.","description":"바람 원소 피해를 3pt 주고 본 캐릭터에게 질풍 시현을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15093,"name":"바람의 비밀 통로","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C115093]</color>를 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>빛나는 다방면체</color>를 소환한다.","description":"바람 원소 피해를 1pt 주고 빛나는 다방면체를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"fatuicryocicinmage":{"id":2101,"name":"우인단·얼음 치친 술사","shareid":52,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["얼음 원소","기타 무기","우인단"],"storytitle":"안개 소환·얼음 치친 술사","storytext":"적어도 안개풀이 소진되기 전까진, 얼음 치친은 그녀의 곁을 떠나지 않을 것이다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 우인단·얼음 치친 술사에게 승리 후 획득","skills":[{"id":21011,"name":"얼음 치친의 고드름","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.","description":"얼음 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21012,"name":"안개의 부름","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C121011]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 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준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"freminet":{"id":1112,"name":"프레미네","shareid":407,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["얼음 원소","양손검","폰타인","우인단","아르케의 힘: 프뉴마"],"storytitle":"심해에 잠긴 아득한 꿈·프레미네","storytext":"뭇별 아래 시린 고독","source":"캣테일 술집에서 프레미네 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11121,"name":"소용돌이 검","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11122,"name":"얼음 가압","descriptionraw":"$[D__KEY__ELEMENT]를 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<color=#FFFFFFFF>$[C122]</color>을 부착한다. 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생성한다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12112,"name":"고고한 살롱","descriptionraw":"<color=#FFFFFFFF>$[A1211]</color>가 현재 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때: <color=#FFFFFFFF>$[C112111]</color>를 소환한다.\\n($[A1211]가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 경우, <color=#FFFFFFFF>$[C112112]</color>를 소환하는 것으로 변경된다)","descriptionreplaced":"<color=#FFFFFFFF>푸리나</color>가 현재 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때: <color=#FFFFFFFF>살롱 멤버</color>를 소환한다.\\n(푸리나가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 경우, <color=#FFFFFFFF>물들의 가수</color>를 소환하는 것으로 변경된다)","description":"푸리나가 현재 「아르케의 힘: 우시아」 형태일 때: 살롱 멤버를 소환한다.\n(푸리나가 「아르케의 힘: 프뉴마」 형태일 경우, 물들의 가수를 소환하는 것으로 변경된다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"성대한 카니발","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C112114]</color>를 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>열광의 도가니</color>를 생성한다.","description":"물 원소 피해를 2pt 주고 열광의 도가니를 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12115,"name":"아르케의 힘: 성과 속","descriptionraw":"[패시브] 전투 시작 시, 핸드 카드에 <color=#FFFFFFFF>$[C112113]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, 핸드 카드에 <color=#FFFFFFFF>성과 속</color>을 생성한다.","description":"[패시브] 전투 시작 시, 핸드 카드에 성과 속을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"furina-01":{"id":1212,"name":"푸리나","transformsinto":[1211],"istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["물 원소","한손검","폰타인","아르케의 힘: 프뉴마"],"skills":[{"id":12121,"name":"독무자의 초대","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n<color=#FFFFFFFF>턴당 1회: </color>핸드 카드에 <color=#FFFFFFFF>$[C112113]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF>턴당 1회: </color>핸드 카드에 <color=#FFFFFFFF>성과 속</color>을 생성한다.","description":"물리 피해를 2pt 준다.\n턴당 1회: 핸드 카드에 성과 속을 생성한다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12122,"name":"고고한 살롱","descriptionraw":"<color=#FFFFFFFF>$[A1211]</color>가 현재 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 때: <color=#FFFFFFFF>$[C112112]</color>를 소환한다.\\n($[A1211]가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때 <color=#FFFFFFFF>$[C112111]</color>를 소환하는 것으로 변경된다)","descriptionreplaced":"<color=#FFFFFFFF>푸리나</color>가 현재 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 때: <color=#FFFFFFFF>물들의 가수</color>를 소환한다.\\n(푸리나가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때 <color=#FFFFFFFF>살롱 멤버</color>를 소환하는 것으로 변경된다)","description":"푸리나가 현재 「아르케의 힘: 프뉴마」 형태일 때: 물들의 가수를 소환한다.\n(푸리나가 「아르케의 힘: 우시아」 형태일 때 살롱 멤버를 소환하는 것으로 변경된다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12113,"name":"성대한 카니발","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C112114]</color>를 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>열광의 도가니</color>를 생성한다.","description":"물 원소 피해를 2pt 주고 열광의 도가니를 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12114,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12115,"name":"아르케의 힘: 성과 속","descriptionraw":"[패시브] 전투 시작 시, 핸드 카드에 <color=#FFFFFFFF>$[C112113]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, 핸드 카드에 <color=#FFFFFFFF>성과 속</color>을 생성한다.","description":"[패시브] 전투 시작 시, 핸드 카드에 성과 속을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"furina-02":{"id":7212,"name":"푸리나","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["물 원소","한손검","폰타인","아르케의 힘: 프뉴마"],"skills":[{"id":72121,"name":"독무자의 초대","descriptionraw":"$[D__KEY__ELEMENT]를 준다.\\n자신의 HP가 15pt를 초과한 경우 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」로 전환된다.","baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 준다.\\n자신의 HP가 15pt를 초과한 경우 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」로 전환된다.","description":"물리 피해를 준다.\n자신의 HP가 15pt를 초과한 경우 「아르케의 힘: 우시아」로 전환된다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[]},{"id":72113,"name":"성대한 카니발","descriptionraw":"$[K152]를 주고 <color=#FFFFFFFF>$[C172114]</color>와 10pt의 <color=#FFFFFFFF>$[C172115]</color>를 생성한다.","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 주고 <color=#FFFFFFFF>열광의 도가니</color>와 10pt의 <color=#FFFFFFFF>열광도</color>를 생성한다.","description":"물 원소 피해를 주고 열광의 도가니와 10pt의 열광도를 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":72115,"name":"아르케의 힘: 성과 속","descriptionraw":"[패시브] 전투 시작 시: <color=#FFFFFFFF>$[A7211]</color>가 현재 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때: <color=#FFFFFFFF>$[C172111]</color>를 소환한다.\\n($[A7211]가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 때: <color=#FFFFFFFF>$[C172112]</color>를 소환한다)","descriptionreplaced":"[패시브] 전투 시작 시: <color=#FFFFFFFF>푸리나</color>가 현재 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 형태일 때: <color=#FFFFFFFF>살롱 멤버</color>를 소환한다.\\n(푸리나가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 형태일 때: <color=#FFFFFFFF>물들의 가수</color>를 소환한다)","description":"[패시브] 전투 시작 시: 푸리나가 현재 「아르케의 힘: 우시아」 형태일 때: 살롱 멤버를 소환한다.\n(푸리나가 「아르케의 힘: 프뉴마」 형태일 때: 물들의 가수를 소환한다)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":5400042,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"ganyu":{"id":1101,"name":"감우","shareid":1,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["얼음 원소","활","리월"],"storytitle":"리월의 수호자·감우","storytext":"「내일 아침까지 필요한 거라면 밤을 새워서 완성하면 되겠네요」","source":"캣테일 술집에서 감우 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11011,"name":"유천 사격술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11012,"name":"산과 강의 기린 흔적","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111012]</color>을 생성한다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>얼음 연꽃</color>을 생성한다.","description":"얼음 원소 피해를 1pt 주고 얼음 연꽃을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11013,"name":"서리꽃 화살","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 2pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.","description":"얼음 원소 피해를 2pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},{"id":11014,"name":"쏟아지는 천화","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 주며 <color=#FFFFFFFF>$[C111011]</color>를 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주며 <color=#FFFFFFFF>빙령주</color>를 소환한다.","description":"얼음 원소 피해를 2pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 빙령주를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"goldenwolflord":{"id":2603,"name":"황금 늑대왕","shareid":434,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바위 원소","기타 무기","마물"],"storytitle":"늑대 무리의 마왕·황금 늑대왕","storytext":"이세계에서 온 뒤틀린 마수. 수계 늑대 무리를 통치하는 왕. 늑대 무리의 공간을 녹이는 능력을 지휘하는 권능을 지니고 있다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 황금 늑대왕에게 승리 후 획득","skills":[{"id":26031,"name":"늑대왕 강타","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26032,"name":"수계의 부름","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C126031]</color>을 2스택 부착하며 <color=#FFFFFFFF>$[C126032]</color>를 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>황금 침식</color>을 2스택 부착하며 <color=#FFFFFFFF>수계 늑대 머리</color>를 소환한다.","description":"바위 원소 피해를 1pt 주고 대상 캐릭터에게 황금 침식을 2스택 부착하며 수계 늑대 머리를 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26033,"name":"옥죄는 황금","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 주며 모든 상대 캐릭터에게 <color=#FFFFFFFF>$[C126031]</color>을 부착한다.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 3pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주며 모든 상대 캐릭터에게 <color=#FFFFFFFF>황금 침식</color>을 부착한다.","description":"바위 원소 피해를 3pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 모든 상대 캐릭터에게 황금 침식을 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"고로","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["바위 원소","활","이나즈마"],"storytitle":"견족의 전사·고로","storytext":"군대를 이끄는 충실한 대장!","source":"캣테일 술집에서 고로 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":16061,"name":"야수 이빨 화살","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"이누자카 멍멍 방원진","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C116061]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>대장의 깃발</color>을 생성한다.","description":"바위 원소 피해를 2pt 주고 대장의 깃발을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"야수 이빨 돌격형 승전법","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C116061]</color>을 생성한 후 <color=#FFFFFFFF>$[C116062]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>대장의 깃발</color>을 생성한 후 <color=#FFFFFFFF>대장의 위용</color>을 소환한다.","description":"바위 원소 피해를 2pt 주고 대장의 깃발을 생성한 후 대장의 위용을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"아펩의 오아시스 파수꾼","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["풀 원소","기타 무기","마물"],"storytitle":"종말을 맞은 지혜·아펩의 오아시스 파수꾼","storytext":"한때 아펩은 홀로 최후의 풍경에 빠졌다. 모든 인간, 신, 용, 들짐승, 새, 물고기와 모든 기억, 지혜, 말 그리고 증오는 색 없는 가루가 되었고 마지막 달빛은 밝은 불의 비가 되어 황야에 내렸다.\n……\n한때 아펩은 고향 잃은 왕의 행궁이 아닌 모래바다 아래를 자신의 무덤으로 여겼다. 그러나 「지혜」의 독은 곧 그를 무수히 많은 달이 지나간 세월의 증오와 분노에서 해방시킬 것이다. 그는 색 없는 최후의 경치에 염증을 느꼈고 마침내 젊은 신과 금색의 여행자를 통해 떠올렸기 때문이다, 비록 자신이 지배하던 푸른 땅은 도금된 황야가 되었고 자신의 자손은 생존을 위해 뒤틀려졌으나, 여전히 마음속 한구석에 오아시스의 경치를 품고 있었다는 것을 말이다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 아펩의 오아시스 파수꾼에게 승리 후 획득","skills":[{"id":27021,"name":"고향 잃은 자의 공격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"생명의 나선","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 주고 <color=#FFFFFFFF>$[C127021]</color>을 1장 드로우하며 <color=#FFFFFFFF>$[C127026]</color>을 1스택 생성한다.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>권속 소환</color>을 1장 드로우하며 <color=#FFFFFFFF>오아시스의 양분</color>을 1스택 생성한다.","description":"풀 원소 피해를 2pt 주고 권속 소환을 1장 드로우하며 오아시스의 양분을 1스택 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"종말의 추락","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 주고 <color=#FFFFFFFF>$[C127021]</color>을 1장 드로우하며 <color=#FFFFFFFF>$[C127026]</color>을 2스택 생성한다.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>권속 소환</color>을 1장 드로우하며 <color=#FFFFFFFF>오아시스의 양분</color>을 2스택 생성한다.","description":"풀 원소 피해를 4pt 주고 권속 소환을 1장 드로우하며 오아시스의 양분을 2스택 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"증식의 부름","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C127021]</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>$[C127022]</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>$[C127027]</color>이 부착되며 <color=#FFFFFFFF>$[K6]</color>을 1pt 획득한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>권속 소환</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>증식 생명체</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>다시 타오른 오아시스의 심장</color>이 부착되며 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color></color>을 1pt 획득한다.","description":"[패시브] 전투 시작 시, 권속 소환을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 증식 생명체를 4기 소환 후, 이 캐릭터에 다시 타오른 오아시스의 심장이 부착되며 보호막을 1pt 획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"hutao":{"id":1307,"name":"호두","shareid":23,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["불 원소","장병기","리월"],"storytitle":"눈 그친 뒤의 매화향·호두","storytext":"「전부 보내줄게」","source":"캣테일 술집에서 호두 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":13071,"name":"왕생 비법 창술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13072,"name":"나비의 서","descriptionraw":"본 캐릭터에게 <color=#FFFFFFFF>$[C113071]</color>를 부착한다.","descriptionreplaced":"본 캐릭터에게 <color=#FFFFFFFF>피안접무</color>를 부착한다.","description":"본 캐릭터에게 피안접무를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},{"id":13073,"name":"평안의 서","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 자신의 HP를 2pt 치유한다. 본 캐릭터의 HP가 6pt 이하인 경우 주는 피해와 치유량이 각각 1pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 4pt 주고 자신의 HP를 2pt 치유한다. 본 캐릭터의 HP가 6pt 이하인 경우 주는 피해와 치유량이 각각 1pt 증가한다.","description":"불 원소 피해를 4pt 주고 자신의 HP를 2pt 치유한다. 본 캐릭터의 HP가 6pt 이하인 경우 주는 피해와 치유량이 각각 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"츄츄 물걸음 순찰자","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["물 원소","기타 무기","마물","츄츄족"],"storytitle":"배회하는 예리한 물결·츄츄 물걸음 순찰자","storytext":"어떤 부족에도 소속되지 않은 츄츄족 방랑자. 스스로를 추방한 것처럼 황야를 배회한다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 츄츄 물걸음 순찰자에게 승리 후 획득","skills":[{"id":22051,"name":"낫 회전 베기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"광란의 낫","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n상대 캐릭터에게 <color=#FFFFFFFF>$[C106]</color> 또는 <color=#FFFFFFFF>$[C122052]</color>가 부착되었을 시, 본 캐릭터가 $[K310]를 1pt 획득한다. (턴당 1회)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 준다.\\n상대 캐릭터에게 <color=#FFFFFFFF>빙결</color> 또는 <color=#FFFFFFFF>방울방울 포위</color>가 부착되었을 시, 본 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"물 원소 피해를 3pt 준다.\n상대 캐릭터에게 빙결 또는 방울방울 포위가 부착되었을 시, 본 캐릭터가 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22053,"name":"물방울 공세","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고, 핸드 카드 <color=#FFFFFFFF>$[C122051]</color>을 생성한다.\\n(<color=#FFFFFFFF>$[C122051]</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>$[S1220511]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 주고, 핸드 카드 <color=#FFFFFFFF>물방울 슬라임</color>을 생성한다.\\n(<color=#FFFFFFFF>물방울 슬라임</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>물방울 전법</color>)","description":"물 원소 피해를 3pt 주고, 핸드 카드 물방울 슬라임을 생성한다.\n(물방울 슬라임을 장착한 캐릭터는 특수 스킬 사용 가능: 물방울 전법)","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"광란의 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준다.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 준다.","description":"풀 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"깃털 펼치기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 <color=#FFFFFFFF>$[C127011]</color> 스택을 소모하며 스택당 이번 피해가 1pt씩 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 주고 모든 <color=#FFFFFFFF>활력 자극</color> 스택을 소모하며 스택당 이번 피해가 1pt씩 증가한다.","description":"풀 원소 피해를 4pt 주고 모든 활력 자극 스택을 소모하며 스택당 이번 피해가 1pt씩 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"활력 자극","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C127011]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>활력 자극</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 활력 자극이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"jean":{"id":1502,"name":"진","shareid":37,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["바람 원소","한손검","몬드"],"storytitle":"민들레 기사·진","storytext":"그녀는 언제나 자신이 아직 멀었다고 생각한다. 최종 승리를 거머쥐기 전까지는","source":"캣테일 술집에서 진 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":15021,"name":"페보니우스 검술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15022,"name":"풍압검","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 출전 캐릭터를 다음 캐릭터로 강제 교체한다.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 3pt 주고 상대의 출전 캐릭터를 다음 캐릭터로 강제 교체한다.","description":"바람 원소 피해를 3pt 주고 상대의 출전 캐릭터를 다음 캐릭터로 강제 교체한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15023,"name":"민들레 바람","descriptionraw":"모든 아군 캐릭터의 HP를 2pt 치유하고 <color=#FFFFFFFF>$[C115021]</color>을 소환한다.","descriptionreplaced":"모든 아군 캐릭터의 HP를 2pt 치유하고 <color=#FFFFFFFF>민들레 영역</color>을 소환한다.","description":"모든 아군 캐릭터의 HP를 2pt 치유하고 민들레 영역을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaedeharakazuha":{"id":1505,"name":"카에데하라 카즈하","shareid":40,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["바람 원소","한손검","이나즈마"],"storytitle":"파도를 쫓는 단풍·카에데하라 카즈하","storytext":"꽃과 새들은 즐거움을 주고, 달빛은 바람이 가는 길을 비추네","source":"캣테일 술집에서 카에데하라 카즈하 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":15051,"name":"아류 검술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15052,"name":"치하야부루","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C115051]</color>를 부착한다. \\n해당 스킬이 확산 반응을 발동했을 경우, <color=#FFFFFFFF>$[C115051]</color>가 확산된 원소로 전환된다.\\n<color=#FFFFFFFF>해당 스킬 결산 후:</color> 다음 아군 캐릭터로 교체한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 본 캐릭터에게 <color=#FFFFFFFF>폭풍 베기</color>를 부착한다. \\n해당 스킬이 확산 반응을 발동했을 경우, <color=#FFFFFFFF>폭풍 베기</color>가 확산된 원소로 전환된다.\\n<color=#FFFFFFFF>해당 스킬 결산 후:</color> 다음 아군 캐릭터로 교체한다.","description":"바람 원소 피해를 1pt 주고 본 캐릭터에게 폭풍 베기를 부착한다. \n해당 스킬이 확산 반응을 발동했을 경우, 폭풍 베기가 확산된 원소로 전환된다.\n해당 스킬 결산 후: 다음 아군 캐릭터로 교체한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15053,"name":"카즈하의 일도","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C115052]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>바람 부는 가을 들판</color>을 소환한다.","description":"바람 원소 피해를 1pt 주고 바람 부는 가을 들판을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":15054,"name":"치하야부루","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 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준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11033,"name":"살을 에는 윤무","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111031]</color>을 생성한다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>얼음 기둥</color>을 생성한다.","description":"얼음 원소 피해를 1pt 주고 얼음 기둥을 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kamisatoayaka":{"id":1105,"name":"카미사토 아야카","shareid":5,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["얼음 원소","한손검","이나즈마"],"storytitle":"눈꽃의 백로·카미사토 아야카","storytext":"승화된 서리처럼, 정원의 백로처럼","source":"캣테일 술집에서 카미사토 아야카 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11051,"name":"카미사토류·경(傾)","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11052,"name":"카미사토류·얼음꽃","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 3pt 준다.","description":"얼음 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11053,"name":"카미사토류·멸망의 서리","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111051]</color>을 소환한다.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>서리의 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준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"kinich":{"id":1709,"name":"키니치","shareid":455,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_NATLAN"],"tagstext":["풀 원소","양손검","나타"],"storytitle":"회고의 불 사냥꾼·키니치","storytext":"임무를 철저히 이행하는 나무살이 불 운반자","source":"캣테일 술집에서 키니치 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":17091,"name":"밤과 태양의 투기술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17092,"name":"사냥·공중 수렵","descriptionraw":"아군 캐릭터를 1명 선택하고 자신에게 <color=#FFFFFFFF>$[C117091]</color>을 부착하며 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소환한다.","description":"번개 원소 피해를 1pt 주고 텐구 주뢰·매복을 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14063,"name":"빛나는 천도의 진법","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C114062]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>텐구 주뢰·번개 자갈</color>을 소환한다.","description":"번개 원소 피해를 1pt 주고 텐구 주뢰·번개 자갈을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kukishinobu":{"id":1411,"name":"쿠키 시노부","shareid":348,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["번개 원소","한손검","이나즈마"],"storytitle":"번뇌의 제거자·쿠키 시노부","storytext":"다재다능한 오니의 조력자","source":"캣테일 술집에서 쿠키 시노부 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":14111,"name":"시노부류 비인참","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14112,"name":"제액의 뇌초지륜","descriptionraw":"<color=#FFFFFFFF>$[C114111]</color>을 생성한다. 본 캐릭터의 HP가 6pt 이상일 경우 자신에게 $[K5]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>제액의 륜</color>을 생성한다. 본 캐릭터의 HP가 6pt 이상일 경우 자신에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.","description":"제액의 륜을 생성한다. 본 캐릭터의 HP가 6pt 이상일 경우 자신에게 관통 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14113,"name":"교에 나루카미 카리야마 의식","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터의 HP를 2pt 치유한다.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다.","description":"번개 원소 피해를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lasignora":{"id":2102,"name":"「시뇨라」","shareid":277,"transformsinto":[6301],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["얼음 원소","기타 무기","우인단"],"storytitle":"서열 8위 집행관·「시뇨라」","storytext":"눈동자에 붉은 새벽녘이 비치자 그녀는 화염의 날개를 펼쳐 여명을 향해 날아간다.\n「친애하는 로잘린, 그건 서광이 아니라 모든 걸 불태워버리는 불바다야」\n하지만 상관없다. 그녀는 자신이 이미 화염에 삼켜졌다는 것을 알고 있었기에","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 「시뇨라」에게 승리 후 획득","skills":[{"id":21021,"name":"서릿발 춤","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.","description":"얼음 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"살을 에는 가시","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C121022]</color>을 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>혹한</color>을 부착한다.","description":"얼음 원소 피해를 2pt 주고 대상 캐릭터에게 혹한을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"홍련의 얼음 고치","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터의 HP를 2pt 치유한다. <color=#FFFFFFFF>$[C121021]</color>를 제거하고 본 캐릭터가 영구적으로 $[K1013] 형태로 전환한다.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다. <color=#FFFFFFFF>얼음에 봉인된 화염의 마녀</color>를 제거하고 본 캐릭터가 영구적으로 <color=#FFFFFFFF>「사그라든 화염의 마녀」</color> 형태로 전환한다.","description":"얼음 원소 피해를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다. 얼음에 봉인된 화염의 마녀를 제거하고 본 캐릭터가 영구적으로 「사그라든 화염의 마녀」 형태로 전환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21024,"name":"사안의 위엄","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C121021]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>얼음에 봉인된 화염의 마녀</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 얼음에 봉인된 화염의 마녀가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":21025,"name":"타오르는 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장막</color>과 <color=#FFFFFFFF>유성</color>을 생성한다.","description":"평안한 잠의 장막과 유성을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11093,"name":"별이 흐르는 요람의 꿈","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111093]</color>를 소환한다.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>꿈을 수놓는 천구</color>를 소환한다.","description":"얼음 원소 피해를 3pt 주고 꿈을 수놓는 천구를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lisa":{"id":1409,"name":"리사","shareid":34,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["번개 원소","법구","몬드"],"storytitle":"장미 마녀·리사","storytext":"마도의 오의를 좇으며, 진실과 마주치는 순간을 조용히 기다린다","source":"캣테일 술집에서 리사 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":14091,"name":"손끝의 뇌폭","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>를 부착한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 주고 상대 출전 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>를 부착한다.","description":"번개 원소 피해를 1pt 주고 상대 출전 캐릭터에게 전기 전도를 부착한다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14092,"name":"창뢰","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>가 부착되지 않았을 경우, 해당 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>가 부착된다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다. 적 출전 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>가 부착되지 않았을 경우, 해당 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>가 부착된다.","description":"번개 원소 피해를 2pt 준다. 적 출전 캐릭터에게 전기 전도가 부착되지 않았을 경우, 해당 캐릭터에게 전기 전도가 부착된다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14093,"name":"장미의 뇌광","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C114092]</color>을 소환해 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>장미 뇌광</color>을 소환해 상대 출전 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>를 부착한다.","description":"번개 원소 피해를 2pt 주고 장미 뇌광을 소환해 상대 출전 캐릭터에게 전기 전도를 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lynette":{"id":1508,"name":"리넷","shareid":282,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["바람 원소","한손검","폰타인","우인단","아르케의 힘: 우시아"],"storytitle":"그림자 속 우아한 걸음·리넷","storytext":"물에 비친 달빛","source":"캣테일 술집에서 리넷 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":15081,"name":"신속한 예식 검술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15082,"name":"그림자 은신술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 이번 턴에 처음으로 이 스킬을 사용하고 자신의 HP가 8pt 이하이면 자신의 HP를 2pt 치유하고 <color=#FFFFFFFF>$[C115081]</color>를 부착한다.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 3pt 준다. 이번 턴에 처음으로 이 스킬을 사용하고 자신의 HP가 8pt 이하이면 자신의 HP를 2pt 치유하고 <color=#FFFFFFFF>기습의 여파</color>를 부착한다.","description":"바람 원소 피해를 3pt 준다. 이번 턴에 처음으로 이 스킬을 사용하고 자신의 HP가 8pt 이하이면 자신의 HP를 2pt 치유하고 기습의 여파를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15083,"name":"마술·놀라운 변화","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C115082]</color>를 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>깜짝 고양이 모자</color>를 소환한다.","description":"바람 원소 피해를 2pt 주고 깜짝 고양이 모자를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"lyney":{"id":1310,"name":"리니","shareid":281,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_CAMP_FATUI","GCG_TAG_ARKHE_OUSIA"],"tagstext":["불 원소","활","폰타인","우인단","아르케의 힘: 프뉴마"],"storytitle":"현란한 빛의 마술쇼·리니","storytext":"거울에 비친 누군가를 위한 꽃","source":"캣테일 술집에서 리니 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":13101,"name":"포스 트릭 샷","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13102,"name":"트릭 화살","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 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(사용 가능 횟수를 소모하지 않음)","basedamage":4,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 4pt 주고 모든 아군의 <color=#FFFFFFFF>검의 그림자</color> 소환물 효과를 발동한다. (사용 가능 횟수를 소모하지 않음)","description":"바람 원소 피해를 4pt 주고 모든 아군의 검의 그림자 소환물 효과를 발동한다. (사용 가능 횟수를 소모하지 않음)","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"millennialpearlseahorse":{"id":2403,"name":"천년 묵은 진주 기린","shareid":322,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"storytitle":"천년 묵은 진주 기린","storytext":"원류바다 이종의 최정상에 있는 두 패자 중 하나. 자태가 아름다워서 시인과 작가들에게 고고하고 고결한 생명으로 여겨지며 「기린」이라고 불린다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 천년 묵은 진주 기린에게 승리 후 획득","skills":[{"id":24031,"name":"꼬리 부채질","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"춤추는 물고기 떼","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n본 캐릭터에게 이미 <color=#FFFFFFFF>$[C124032]</color>가 부착되어 있다면 해당 효과의 $[K3]가 1회 증가한다. (턴당 1회)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n본 캐릭터에게 이미 <color=#FFFFFFFF>원류바다 진주</color>가 부착되어 있다면 해당 효과의 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회 증가한다. (턴당 1회)","description":"번개 원소 피해를 3pt 준다.\n본 캐릭터에게 이미 원류바다 진주가 부착되어 있다면 해당 효과의 사용 가능 횟수가 1회 증가한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24033,"name":"원류바다 고대 번개","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C124032]</color>를 부착한 뒤 <color=#FFFFFFFF>$[C124031]</color>를 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 주고 본 캐릭터에게 <color=#FFFFFFFF>원류바다 진주</color>를 부착한 뒤 <color=#FFFFFFFF>공명 진주</color>를 소환한다.","description":"번개 원소 피해를 1pt 주고 본 캐릭터에게 원류바다 진주를 부착한 뒤 공명 진주를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"진주 갑옷","descriptionraw":"[패시브] 전투 시작 시, 본 캐릭터에게 <color=#FFFFFFFF>$[C124032]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 본 캐릭터에게 <color=#FFFFFFFF>원류바다 진주</color>가 부착된다.","description":"[패시브] 전투 시작 시, 본 캐릭터에게 원류바다 진주가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24037,"name":"춤추는 물고기 떼","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"mirrormaiden":{"id":2202,"name":"우인단·거울의 여인","shareid":54,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["물 원소","기타 무기","우인단"],"storytitle":"겨울 나라의 여인·물거울의 사자","storytext":"비밀은 모두 물결치는 거울 속에 숨겨져 있겠지…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 우인단·거울의 여인에게 승리 후 획득","skills":[{"id":22021,"name":"물폭탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"물결 폭파","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C122021]</color>이 부착된다.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>깨진 물빛 거울</color>이 부착된다.","description":"물 원소 피해를 3pt 주고 대상 캐릭터에게 깨진 물빛 거울이 부착된다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"굴절된 거울의 빛","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 5pt 준다.","description":"물 원소 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mona":{"id":1203,"name":"모나","shareid":11,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["물 원소","법구","몬드"],"storytitle":"별하늘의 물거울·모나","storytext":"승리와 패배는 모두 운명으로 정해진 것","source":"캣테일 술집에서 모나 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12031,"name":"인과 간파","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12032,"name":"수중 환원","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C112031]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>허영</color>을 소환한다.","description":"물 원소 피해를 1pt 주고 허영을 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12033,"name":"별의 운명","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C112032]</color>을 생성한다.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>포영</color>을 생성한다.","description":"물 원소 피해를 4pt 주고 포영을 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"흐르는 허와 실","descriptionraw":"[패시브] <color=#FFFFFFFF>해당 캐릭터가 출전 캐릭터이며 아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다. (턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>해당 캐릭터가 출전 캐릭터이며 아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다. (턴당 1회)","description":"[패시브] 해당 캐릭터가 출전 캐릭터이며 아군이 「캐릭터 교체」 행동 진행 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"mualani":{"id":1214,"name":"말라니","shareid":444,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_NATLAN"],"tagstext":["물 원소","법구","나타"],"storytitle":"첨벙첨벙 파도잡이·말라니","storytext":"멈추지 않고 흐르는 샘물의 파도","source":"캣테일 술집에서 말라니 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12141,"name":"열 식히기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12142,"name":"파도를 가르는 샤크","descriptionraw":"<color=#FFFFFFFF>$[C112142]</color>를 부착하고, <color=#FFFFFFFF>$[C112141]</color>에 진입하며 <color=#FFFFFFFF>「밤혼」</color>을 2pt 획득한다. (캐릭터가 <color=#FFFFFFFF>$[C112141]</color> 진입 후, 해당 스킬을 사용할 수 없다)\\n(<color=#FFFFFFFF>$[C112142]</color>가 부착된 캐릭터가 사용 가능한 특수 스킬: <color=#FFFFFFFF>$[S1121422]</color>)","descriptionreplaced":"<color=#FFFFFFFF>물어뜯는 샤크</color>를 부착하고, <color=#FFFFFFFF>밤혼 가호</color>에 진입하며 <color=#FFFFFFFF>「밤혼」</color>을 2pt 획득한다. (캐릭터가 <color=#FFFFFFFF>밤혼 가호</color> 진입 후, 해당 스킬을 사용할 수 없다)\\n(<color=#FFFFFFFF>물어뜯는 샤크</color>가 부착된 캐릭터가 사용 가능한 특수 스킬: <color=#FFFFFFFF>샤크 서핑보드</color>)","description":"물어뜯는 샤크를 부착하고, 밤혼 가호에 진입하며 「밤혼」을 2pt 획득한다. (캐릭터가 밤혼 가호 진입 후, 해당 스킬을 사용할 수 없다)\n(물어뜯는 샤크가 부착된 캐릭터가 사용 가능한 특수 스킬: 샤크 서핑보드)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":2}]},{"id":12143,"name":"보글보글탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C112144]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>샤크 폭탄</color>을 소환한다.","description":"물 원소 피해를 2pt 주고 샤크 폭탄을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"nahida":{"id":1703,"name":"나히다","shareid":49,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_SUMERU"],"tagstext":["풀 원소","법구","수메르"],"storytitle":"정화의 하얀 풀·나히다","storytext":"깊은 궁전에서 깨어난 정화의 하얀 풀","source":"캣테일 술집에서 나히다 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":17031,"name":"마음에 비친 형상","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.","description":"풀 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17032,"name":"너른 헤아림","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에 <color=#FFFFFFFF>$[C117031]</color>을 부착한다. 이때 대상 캐릭터에 이미 <color=#FFFFFFFF>$[C117031]</color>이 부착되었을 시 모든 적에게 <color=#FFFFFFFF>$[C117031]</color>을 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 주고 대상 캐릭터에 <color=#FFFFFFFF>스칸다 씨앗</color>을 부착한다. 이때 대상 캐릭터에 이미 <color=#FFFFFFFF>스칸다 씨앗</color>이 부착되었을 시 모든 적에게 <color=#FFFFFFFF>스칸다 씨앗</color>을 부착한다.","description":"풀 원소 피해를 2pt 주고 대상 캐릭터에 스칸다 씨앗을 부착한다. 이때 대상 캐릭터에 이미 스칸다 씨앗이 부착되었을 시 모든 적에게 스칸다 씨앗을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"너른 헤아림·불변의 진리","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 캐릭터에게 <color=#FFFFFFFF>$[C117031]</color>을 부착한다.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 주고 모든 적 캐릭터에게 <color=#FFFFFFFF>스칸다 씨앗</color>을 부착한다.","description":"풀 원소 피해를 3pt 주고 모든 적 캐릭터에게 스칸다 씨앗을 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"마음이 그리는 환상","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C117032]</color>을 생성한다.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>마야의 전당</color>을 생성한다.","description":"풀 원소 피해를 4pt 주고 마야의 전당을 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"navia":{"id":1608,"name":"나비아","shareid":396,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["바위 원소","양손검","폰타인","아르케의 힘: 우시아"],"storytitle":"빛나는 장미의 타륜·나비아","storytext":"《비상하는 노란 장미》","source":"캣테일 술집에서 나비아 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":16081,"name":"솔직한 거절","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16082,"name":"결정 축포","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터에게 <color=#FFFFFFFF>$[C116084]</color>를 부착한다. 핸드 카드에서 <color=#FFFFFFFF>$[C116081]</color>을 최대 5장 $[K56]하고 1장 $[K56]할 때마다 1pt의 피해를 더 주고 카드를 1장 드로우한다.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 3pt 주고 본 캐릭터에게 <color=#FFFFFFFF>바위 원소 부여</color>를 부착한다. 핸드 카드에서 <color=#FFFFFFFF>결정 파편</color>을 최대 5장 <color=#FFFFFFFF>포기</color>하고 1장 <color=#FFFFFFFF>포기</color>할 때마다 1pt의 피해를 더 주고 카드를 1장 드로우한다.","description":"바위 원소 피해를 3pt 주고 본 캐릭터에게 바위 원소 부여를 부착한다. 핸드 카드에서 결정 파편을 최대 5장 포기하고 1장 포기할 때마다 1pt의 피해를 더 주고 카드를 1장 드로우한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"창공을 울리는 포성","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 준다. <color=#FFFFFFFF>$[C116082]</color>를 소환하고 <color=#FFFFFFFF>$[C116081]</color> 카드를 1장 생성해 핸드 카드로 가져온다.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. <color=#FFFFFFFF>금장미 대포</color>를 소환하고 <color=#FFFFFFFF>결정 파편</color> 카드를 1장 생성해 핸드 카드로 가져온다.","description":"바위 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 준다. 금장미 대포를 소환하고 결정 파편 카드를 1장 생성해 핸드 카드로 가져온다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"상호 협력망","descriptionraw":"[패시브] <color=#FFFFFFFF>상대 캐릭터가 결정 반응 피해를 받은 후:</color> <color=#FFFFFFFF>$[C116081]</color>을 3장 생성하고 아군 카드 더미에 랜덤으로 넣는다.","descriptionreplaced":"[패시브] <color=#FFFFFFFF>상대 캐릭터가 결정 반응 피해를 받은 후:</color> <color=#FFFFFFFF>결정 파편</color>을 3장 생성하고 아군 카드 더미에 랜덤으로 넣는다.","description":"[패시브] 상대 캐릭터가 결정 반응 피해를 받은 후: 결정 파편을 3장 생성하고 아군 카드 더미에 랜덤으로 넣는다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 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생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>원천의 방울</color>을 생성한다.","description":"물 원소 피해를 2pt 주고 원천의 방울을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"밀물이여, 내가 돌아왔노라","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[K5]</color>를 1pt 주며 사용 가능 횟수가 2인 <color=#FFFFFFFF>$[C112101]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>관통 피해</color></color>를 1pt 주며 사용 가능 횟수가 2인 <color=#FFFFFFFF>원천의 방울</color>을 생성한다.","description":"물 원소 피해를 2pt 주고 모든 적 대기 캐릭터에게 관통 피해를 1pt 주며 사용 가능 횟수가 2인 원천의 방울을 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"공정한 판결","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 만약 본 캐릭터의 HP가 6pt 이상일 경우, 1pt의 피해를 더 주고, 자신에게 $[K5]를 1pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다. 만약 본 캐릭터의 HP가 6pt 이상일 경우, 1pt의 피해를 더 주고, 자신에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","description":"(1차례 행동 준비 필요)\n물 원소 피해를 2pt 준다. 만약 본 캐릭터의 HP가 6pt 이상일 경우, 1pt의 피해를 더 주고, 자신에게 관통 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[]},{"id":12105,"name":"원천의 방울","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"닐루","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["물 원소","한손검","수메르"],"storytitle":"무대에 내려앉은 연꽃·닐루","storytext":"몽롱한 꿈 위에서 피어나는 매혹적인 수련의 춤","source":"캣테일 술집에서 닐루 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12081,"name":"현월의 춤","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"칠역의 춤","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 만약 파티가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 캐릭터</color>와 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 캐릭터</color>로만 구성되어 있을 경우 <color=#FFFFFFFF>$[C112081]</color>을 생성한다.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 준다. 만약 파티가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 캐릭터</color>와 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 캐릭터</color>로만 구성되어 있을 경우 <color=#FFFFFFFF>황금잔의 선물</color>을 생성한다.","description":"물 원소 피해를 3pt 준다. 만약 파티가 물 원소 캐릭터와 풀 원소 캐릭터로만 구성되어 있을 경우 황금잔의 선물을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"수련의 춤·먼 꿈속 샘물 소리","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C112083]</color>이 부착된다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>영원한 침식</color>이 부착된다.","description":"물 원소 피해를 2pt 주고 대상 캐릭터에게 영원한 침식이 부착된다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"ningguang":{"id":1601,"name":"응광","shareid":42,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE"],"tagstext":["바위 원소","법구","리월"],"storytitle":"엄월천권·응광","storytext":"그녀가 가지고 있는 가장 큰 비밀은, 바로 자신이 리월항의 수많은 비밀을 지키고 있다는 것이다","source":"캣테일 술집에서 응광 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":16011,"name":"천금투","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.","description":"바위 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16012,"name":"선기 병풍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C116011]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>선기 병풍</color>을 생성한다.","description":"바위 원소 피해를 2pt 주고 선기 병풍을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16013,"name":"천권 붕옥","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 만약 필드에 <color=#FFFFFFFF>$[C116011]</color>이 있을 시, 이번 피해가 2pt 증가한다.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 6pt 준다. 만약 필드에 <color=#FFFFFFFF>선기 병풍</color>이 있을 시, 이번 피해가 2pt 증가한다.","description":"바위 원소 피해를 6pt 준다. 만약 필드에 선기 병풍이 있을 시, 이번 피해가 2pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"노엘","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["바위 원소","양손검","몬드"],"storytitle":"수여받지 못한 꽃·노엘","storytext":"테이블 정리만큼은 그녀에게 맡겨도 된다","source":"캣테일 술집에서 노엘 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":16021,"name":"페보니우스 검술·메이드","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16022,"name":"호심경","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C116021]</color>를 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(다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"밀물과 급류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","description":"물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"rosaria":{"id":1113,"name":"로자리아","shareid":432,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["얼음 원소","장병기","몬드"],"storytitle":"가시관의 은혜·로자리아","storytext":"「검은 그림자는 빛으로부터 왔지만, 빛은 검은 그림자를 다스리지 않는다」","source":"캣테일 술집에서 로자리아 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11131,"name":"성당 창술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11132,"name":"죄를 삼키는 고해","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111131]</color>를 1스택 생성한다. 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다가와도 흐트러지지 않는다","source":"캣테일 술집에서 산고노미야 코코미 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12051,"name":"물의 형태","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12052,"name":"해파리의 서약","descriptionraw":"본 캐릭터에게 $[K202]을 부여하고 <color=#FFFFFFFF>$[C112051]</color>를 소환한다.","descriptionreplaced":"본 캐릭터에게 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color>을 부여하고 <color=#FFFFFFFF>환영 해파리</color>를 소환한다.","description":"본 캐릭터에게 물 원소 부착을 부여하고 환영 해파리를 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12053,"name":"해인화우(海人化羽)","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 아군 캐릭터의 HP를 1pt 치유하며 본 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준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15072,"name":"유후류·풍은 돌진","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 본 캐릭터가 <color=#FFFFFFFF>$[S15074]</color>의 $[K53]를 한다.\\n현재 스킬이 확산을 발동했을 경우, <color=#FFFFFFFF>$[S15074]</color>가 확산된 원소 피해로 전환된다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 본 캐릭터가 <color=#FFFFFFFF>풍풍륜 발차기</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.\\n현재 스킬이 확산을 발동했을 경우, <color=#FFFFFFFF>풍풍륜 발차기</color>가 확산된 원소 피해로 전환된다.","description":"바람 원소 피해를 1pt 주고 본 캐릭터가 풍풍륜 발차기의 스킬 준비를 한다.\n현재 스킬이 확산을 발동했을 경우, 풍풍륜 발차기가 확산된 원소 피해로 전환된다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15073,"name":"유후류·너구리 분신술","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C115072]</color>를 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>너구리 오뚝이</color>를 소환한다.","description":"바람 원소 피해를 1pt 주고 너구리 오뚝이를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":15074,"name":"풍풍륜 발차기","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT](또는 확산된 원소 피해)를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>(또는 확산된 원소 피해)를 2pt 준다.","description":"(1차례 행동 준비 필요)\n바람 원소 피해(또는 확산된 원소 피해)를 2pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"shenhe":{"id":1107,"name":"신학","shareid":7,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_LIYUE"],"tagstext":["얼음 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스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11073,"name":"신녀 강령 비결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C111073]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>녹령</color>을 소환한다.","description":"얼음 원소 피해를 1pt 주고 녹령을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sigewinne":{"id":1213,"name":"시그윈","shareid":433,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["물 원소","활","폰타인","아르케의 힘: 우시아"],"storytitle":"용의 딸의 화려한 변신·시그윈","storytext":"「순수한 영혼이여, 제 소원을 들어주소서」","source":"캣테일 술집에서 시그윈 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12131,"name":"표적 치료","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12132,"name":"통통 물요법","descriptionraw":"<color=#FFFFFFFF>$[C112131]</color>를 1장 생성해 해당 카드를 아군 카드 더미 맨 위의 세 번째 카드 자리에 넣고, 본 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>을 3스택 부착한다. (<color=#FFFFFFFF>$[C112131]</color>의 효과 발동 후, <color=#FFFFFFFF>$[C112132]</color>을 생성해 상대의 카드 더미에 넣는다. <color=#FFFFFFFF>$[C112132]</color>의 효과 발동 후, <color=#FFFFFFFF>$[C112133]</color>를 생성해 아군 카드 더미에 넣는다)","descriptionreplaced":"<color=#FFFFFFFF>치료 방울·대</color>를 1장 생성해 해당 카드를 아군 카드 더미 맨 위의 세 번째 카드 자리에 넣고, 본 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>을 3스택 부착한다. (<color=#FFFFFFFF>치료 방울·대</color>의 효과 발동 후, <color=#FFFFFFFF>치료 방울·중</color>을 생성해 상대의 카드 더미에 넣는다. <color=#FFFFFFFF>치료 방울·중</color>의 효과 발동 후, <color=#FFFFFFFF>치료 방울·소</color>를 생성해 아군 카드 더미에 넣는다)","description":"치료 방울·대를 1장 생성해 해당 카드를 아군 카드 더미 맨 위의 세 번째 카드 자리에 넣고, 본 캐릭터에게 생명의 계약을 3스택 부착한다. (치료 방울·대의 효과 발동 후, 치료 방울·중을 생성해 상대의 카드 더미에 넣는다. 치료 방울·중의 효과 발동 후, 치료 방울·소를 생성해 아군 카드 더미에 넣는다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12133,"name":"정성 듬뿍 주사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S12135]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>정성과 약 뿌리기</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"물 원소 피해를 2pt 주고 정성과 약 뿌리기의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12134,"name":"세심한 진료","descriptionraw":"[패시브] 아군 캐릭터에게 부착된 <color=#FFFFFFFF>$[C122]</color>이 완전히 제거된 후, 해당 캐릭터가 추가로 HP 최대치를 1pt 획득한다. (캐릭터마다 최대 3회 발동)\\n<color=#FFFFFFFF>아군이 본 캐릭터로 교체 시: </color>아군 필드에 <color=#FFFFFFFF>$[C112101]</color>이 있을 경우 $[K3]-1, 본 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"[패시브] 아군 캐릭터에게 부착된 <color=#FFFFFFFF>생명의 계약</color>이 완전히 제거된 후, 해당 캐릭터가 추가로 HP 최대치를 1pt 획득한다. (캐릭터마다 최대 3회 발동)\\n<color=#FFFFFFFF>아군이 본 캐릭터로 교체 시: </color>아군 필드에 <color=#FFFFFFFF>원천의 방울</color>이 있을 경우 <color=#FFFFFFFF>사용 가능 횟수</color>-1, 본 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","description":"[패시브] 아군 캐릭터에게 부착된 생명의 계약이 완전히 제거된 후, 해당 캐릭터가 추가로 HP 최대치를 1pt 획득한다. (캐릭터마다 최대 3회 발동)\n아군이 본 캐릭터로 교체 시: 아군 필드에 원천의 방울이 있을 경우 사용 가능 횟수-1, 본 캐릭터가 원소 에너지를 1pt 획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12135,"name":"정성과 약 뿌리기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.","description":"물 원소 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[]},{"id":12136,"name":"세심한 진료","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12137,"name":"세심한 진료","descriptionraw":"[패시브] <color=#FFFFFFFF>아군이 본 캐릭터로 교체 시:</color> 아군 필드에 <color=#FFFFFFFF>$[C112101]</color>이 있을 경우 $[K3]-1, 본 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"[패시브] <color=#FFFFFFFF>아군이 본 캐릭터로 교체 시:</color> 아군 필드에 <color=#FFFFFFFF>원천의 방울</color>이 있을 경우 <color=#FFFFFFFF>사용 가능 횟수</color>-1, 본 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","description":"[패시브] 아군이 본 캐릭터로 교체 시: 아군 필드에 원천의 방울이 있을 경우 사용 가능 횟수-1, 본 캐릭터가 원소 에너지를 1pt 획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"stonehidelawachurl":{"id":2601,"name":"츄츄 바위왕","shareid":59,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["바위 원소","기타 무기","마물","츄츄족"],"storytitle":"천장만행·츄츄 바위왕","storytext":"멀리 돌아서 가자. 이 앞은 「왕」의 영역이니까","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 츄츄 바위왕에게 승리 후 획득","skills":[{"id":26011,"name":"Plama Lawa","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 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<color=#FFFFFFFF>$[C126012]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>바위 투구</color>와 <color=#FFFFFFFF>견고한 바위의 힘</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 바위 투구와 견고한 바위의 힘이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"sucrose":{"id":1501,"name":"설탕","shareid":36,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["바람 원소","법구","몬드"],"storytitle":"무해한 달콤함·설탕","storytext":"「실전을 거치지 않은 덱은 강한지 약한지를 평가할 수 없어!」","source":"시작 카드 덱에서 획득","skills":[{"id":15011,"name":"약식 풍령 작성","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.","description":"바람 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15012,"name":"풍령 작성·육삼공팔","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 3pt 주고 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.","description":"바람 원소 피해를 3pt 주고 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15013,"name":"금기·풍령 작성·칠오 동구 이형","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C115011]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>거대 풍령</color>을 소환한다.","description":"바람 원소 피해를 1pt 주고 거대 풍령을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"tartaglia":{"id":1204,"name":"타르탈리아","shareid":12,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_CAMP_FATUI"],"tagstext":["물 원소","활","우인단"],"storytitle":"「귀공자」·타르탈리아","storytext":"카드 대전은 전장과도 같아서, 능력 있는 자가 앞설 수 있다","source":"캣테일 술집에서 타르탈리아 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":12041,"name":"단우","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12042,"name":"마왕 무장·광란","descriptionraw":"<color=#FFFFFFFF>$[C112042]</color>로 진입해 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C112043]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"<color=#FFFFFFFF>근접 상태</color>로 진입해 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>단류</color>를 부착한다.","description":"근접 상태로 진입해 물 원소 피해를 2pt 주고 대상 캐릭터에게 단류를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12043,"name":"극악기·진멸섬","descriptionraw":"<color=#FFFFFFFF>$[A1204]</color>의 현재 상태에 따라 공격 방식이 달라진다.\\n<color=#FFFFFFFF>원거리 상태·마탄 일섬:</color> $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_5]pt 주고 $[K310]를 2pt 돌려받으며 대상에게 <color=#FFFFFFFF>$[C112043]</color>를 부착한다.\\n<color=#FFFFFFFF>근접 상태·진멸의 물빛:</color> $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":7,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"<color=#FFFFFFFF>타르탈리아</color>의 현재 상태에 따라 공격 방식이 달라진다.\\n<color=#FFFFFFFF>원거리 상태·마탄 일섬:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 5pt 주고 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 2pt 돌려받으며 대상에게 <color=#FFFFFFFF>단류</color>를 부착한다.\\n<color=#FFFFFFFF>근접 상태·진멸의 물빛:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 7pt 준다.","description":"타르탈리아의 현재 상태에 따라 공격 방식이 달라진다.\n원거리 상태·마탄 일섬: 물 원소 피해를 5pt 주고 원소 에너지를 2pt 돌려받으며 대상에게 단류를 부착한다.\n근접 상태·진멸의 물빛: 물 원소 피해를 7pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12044,"name":"파도 억제","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C112041]</color>가 부착된다.\\n캐릭터에게 부착된 <color=#FFFFFFFF>$[C112042]</color> 효과 종료 시 <color=#FFFFFFFF>$[C112041]</color>를 다시 부착한다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원거리 상태</color>가 부착된다.\\n캐릭터에게 부착된 <color=#FFFFFFFF>근접 상태</color> 효과 종료 시 <color=#FFFFFFFF>원거리 상태</color>를 다시 부착한다.","description":"[패시브] 전투 시작 시, 시작부터 원거리 상태가 부착된다.\n캐릭터에게 부착된 근접 상태 효과 종료 시 원거리 상태를 다시 부착한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12045,"name":"원거리 상태","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":12046,"name":"파도 억제","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"thoma":{"id":1311,"name":"토마","shareid":319,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_POLE","GCG_TAG_NATION_INAZUMA"],"tagstext":["불 원소","장병기","이나즈마"],"storytitle":"바다 건너온 수호자·토마","storytext":"바다 건너온 충실한 수호자","source":"캣테일 술집에서 토마 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":13111,"name":"신속한 창의 기세","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13112,"name":"타오르는 우명의 보호","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C113111]</color>를 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>타오르는 우명의 방패</color>를 생성한다.","description":"불 원소 피해를 2pt 주고 타오르는 우명의 방패를 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13113,"name":"진홍 열화의 오오요로이","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C113111]</color>와 <color=#FFFFFFFF>$[C113112]</color>를 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>타오르는 우명의 방패</color>와 <color=#FFFFFFFF>열화의 오오요로이</color>를 생성한다.","description":"불 원소 피해를 2pt 주고 타오르는 우명의 방패와 열화의 오오요로이를 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"thundermanifestation":{"id":2402,"name":"뇌음의 권현","shareid":286,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"storytitle":"남겨진 증오·뇌음의 권현","storytext":"땅에 증오가 있는 한 번개는 끊이지 않을 것이다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 뇌음의 권현에게 승리 후 획득","skills":[{"id":24021,"name":"천둥 날개 베기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"배척의 번개 벽","descriptionraw":"<color=#FFFFFFFF>$[C124022]</color>가 부착된 적 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"<color=#FFFFFFFF>뇌명 탐지</color>가 부착된 적 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","description":"뇌명 탐지가 부착된 적 캐릭터에게 번개 원소 피해를 3pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"속박의 천둥","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C124023]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>속박의 천둥</color>을 소환한다.","description":"번개 원소 피해를 2pt 주고 속박의 천둥을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"뇌정 탐지","descriptionraw":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>$[C124021]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>뇌정 탐침</color>을 생성한다.","description":"[패시브] 전투 시작 시, 적 필드에 뇌정 탐침을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 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증가한다.","basedamage":7,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 7pt 준다. 캐릭터에게 <color=#FFFFFFFF>바람의 자태</color>가 부착되었을 시 제거하고 이번 피해가 1pt 증가한다.","description":"바람 원소 피해를 7pt 준다. 캐릭터에게 바람의 자태가 부착되었을 시 제거하고 이번 피해가 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"wriothesley":{"id":1111,"name":"라이오슬리","shareid":363,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["얼음 원소","법구","폰타인","아르케의 힘: 우시아"],"storytitle":"고요한 죄의 밀사·라이오슬리","storytext":"죄가 잠긴 심해엔 물결이 일지 않는다","source":"캣테일 술집에서 라이오슬리 초대 및 친선 대전 난이도 승리 후 획득","skills":[{"id":11111,"name":"된서리 연타","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 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불꽃","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C123022]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 불꽃</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 다시 태어난 불꽃이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23025,"name":"넘치는 불의 방어막","descriptionraw":"[패시브] 본 캐릭터가 <color=#FFFFFFFF>$[C123022]</color>을 발동할 때 해당 캐릭터에게 <color=#FFFFFFFF>$[C123023]</color>이 부착된다.","descriptionreplaced":"[패시브] 본 캐릭터가 <color=#FFFFFFFF>다시 태어난 불꽃</color>을 발동할 때 해당 캐릭터에게 <color=#FFFFFFFF>넘치는 불의 방어막</color>이 부착된다.","description":"[패시브] 본 캐릭터가 다시 태어난 불꽃을 발동할 때 해당 캐릭터에게 넘치는 불의 방어막이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23026,"name":"방어막 파괴","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23027,"name":"심연 불꽃의 가호","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23028,"name":"다시 태어난 불꽃","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"abysslectorvioletlightning":{"id":4409,"name":"심연 봉독자·자색 뇌전","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"skills":[{"id":24061,"name":"심연 낙뢰","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24062,"name":"허계 천둥","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n대상에 이미 번개 원소가 부착되었을 경우, 상대의 원소 에너지를 1pt 빼앗는다. (빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n대상에 이미 번개 원소가 부착되었을 경우, 상대의 원소 에너지를 1pt 빼앗는다. (빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","description":"번개 원소 피해를 3pt 준다.\n대상에 이미 번개 원소가 부착되었을 경우, 상대의 원소 에너지를 1pt 빼앗는다. (빼앗을 때 이 캐릭터의 원소 에너지가 가득 찬 경우, 원소 에너지가 가득 차지 않은 다음 캐릭터가 원소 에너지를 획득하는 것으로 변경된다.)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24063,"name":"몰아치는 벼락","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.\\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","description":"번개 원소 피해를 3pt 준다.\n대상의 원소 에너지가 1pt 이하일 시, 주는 피해+2pt","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24065,"name":"다시 태어난 번개","descriptionraw":"전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C124061]</color>가 부착된다.","descriptionreplaced":"전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 번개</color>가 부착된다.","description":"전투 시작 시, 시작부터 다시 태어난 번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24066,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24067,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":24068,"name":"다시 태어난 번개","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C124061]</color>가 부착된다.\\n본 캐릭터가 <color=#FFFFFFFF>$[C124061]</color> 발동 시: 해당 캐릭터에게 <color=#FFFFFFFF>$[C124063]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>다시 태어난 번개</color>가 부착된다.\\n본 캐릭터가 <color=#FFFFFFFF>다시 태어난 번개</color> 발동 시: 해당 캐릭터에게 <color=#FFFFFFFF>천둥 방어막</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 다시 태어난 번개가 부착된다.\n본 캐릭터가 다시 태어난 번개 발동 시: 해당 캐릭터에게 천둥 방어막이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"alldevouringnarwhal":{"id":4207,"name":"별을 삼킨 고래","hp":9,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"skills":[{"id":22041,"name":"파도를 가르는 도약","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"빗발치는 유성우","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 준다. 이 캐릭터의 <color=#FFFFFFFF>$[S22044]</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]한다.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 이 캐릭터의 <color=#FFFFFFFF>끝없는 식욕</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>한다.","description":"물 원소 피해를 1pt 준다. 이 캐릭터의 끝없는 식욕이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"고래의 포식","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 주며 <color=#FFFFFFFF>$[C122043]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주며 <color=#FFFFFFFF>검은 환영</color>을 소환한다.","description":"물 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 검은 환영을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"끝없는 식욕","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C122041]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>깊은 포식의 영역</color>을 생성한다.","description":"[패시브] 전투 시작 시, 깊은 포식의 영역을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"alldevouringnarwhal-01":{"id":4208,"name":"별을 삼킨 고래","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"skills":[{"id":22041,"name":"파도를 가르는 도약","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22042,"name":"빗발치는 유성우","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 준다. 이 캐릭터의 <color=#FFFFFFFF>$[S22044]</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]한다.","baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 이 캐릭터의 <color=#FFFFFFFF>끝없는 식욕</color>이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>한다.","description":"물 원소 피해를 1pt 준다. 이 캐릭터의 끝없는 식욕이 제공하는 추가 최대 HP 3pt마다 해당 피해가 1pt 증가한다. (최대 +3pt) 이후 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22043,"name":"고래의 포식","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 1pt 주며 <color=#FFFFFFFF>$[C122043]</color>을 소환한다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주며 <color=#FFFFFFFF>검은 환영</color>을 소환한다.","description":"물 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 주며 검은 환영을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22044,"name":"끝없는 식욕","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C122041]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>깊은 포식의 영역</color>을 생성한다.","description":"[패시브] 전투 시작 시, 깊은 포식의 영역을 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<color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>긴 숨결</color>과 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"바람 원소 피해를 2pt 주고 긴 숨결과 종막의 숨결의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"파멸의 노래","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 5pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 5pt 주고 모든 적 대기 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"긴 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(상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n다음 적 대기 캐릭터에게 바람 원소 피해를 1pt 주고 종막의 숨결의 스킬 준비를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":25026,"name":"종막의 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n이전 적 대기 캐릭터에게 바람 원소 피해를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"dvalin-01":{"id":4504,"name":"드발린","hp":20,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바람 원소","기타 무기","마물"],"skills":[{"id":25021,"name":"갈래 발톱 휩쓸기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"몰아치는 폭풍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 2pt 주고 대상 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"바람 드래곤의 숨결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25025]</color>과 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>긴 숨결</color>과 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"바람 원소 피해를 2pt 주고 긴 숨결과 종막의 숨결의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"파멸의 노래","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 5pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 5pt 주고 모든 적 대기 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"긴 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n다음 적 대기 캐릭터에게 바람 원소 피해를 1pt 주고 종막의 숨결의 스킬 준비를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":25026,"name":"종막의 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n이전 적 대기 캐릭터에게 바람 원소 피해를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"dvalin-02":{"id":4505,"name":"드발린","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바람 원소","기타 무기","마물"],"skills":[{"id":25021,"name":"갈래 발톱 휩쓸기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"몰아치는 폭풍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 2pt 주고 대상 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"바람 드래곤의 숨결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25025]</color>과 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>긴 숨결</color>과 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"바람 원소 피해를 2pt 주고 긴 숨결과 종막의 숨결의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"파멸의 노래","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 5pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 5pt 주고 모든 적 대기 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"긴 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n다음 적 대기 캐릭터에게 바람 원소 피해를 1pt 주고 종막의 숨결의 스킬 준비를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":25026,"name":"종막의 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n이전 적 대기 캐릭터에게 바람 원소 피해를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"dvalin-03":{"id":4506,"name":"드발린","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바람 원소","기타 무기","마물"],"skills":[{"id":25021,"name":"갈래 발톱 휩쓸기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"몰아치는 폭풍","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 2pt 주고 대상 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"바람 드래곤의 숨결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25025]</color>과 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>긴 숨결</color>과 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"바람 원소 피해를 2pt 주고 긴 숨결과 종막의 숨결의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"파멸의 노래","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 5pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","description":"바람 원소 피해를 5pt 주고 모든 적 대기 캐릭터에게 와해를 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"긴 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[S25026]</color>의 $[K53]를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n다음 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>종막의 숨결</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n다음 적 대기 캐릭터에게 바람 원소 피해를 1pt 주고 종막의 숨결의 스킬 준비를 한다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]},{"id":25026,"name":"종막의 숨결","descriptionraw":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(1차례 행동 준비 필요)\\n이전 적 대기 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","description":"(1차례 행동 준비 필요)\n이전 적 대기 캐릭터에게 바람 원소 피해를 2pt 준다. (상대에게 대기 캐릭터가 없을 시, 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[]}]},"electroabyssmage":{"id":3404,"name":"번개의 심연 메이지","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"skills":[{"id":34041,"name":"번개탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34042,"name":"전광의 마법","descriptionraw":"<color=#FFFFFFFF>$[C134041]</color>를 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>번개로 엮은 고리</color>를 소환한다.","description":"번개로 엮은 고리를 소환한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34043,"name":"군뢰 질주의 의식","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C134041]</color>를 소환한다.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>번개로 엮은 고리</color>를 소환한다.","description":"번개 원소 피해를 4pt 주고 번개로 엮은 고리를 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34044,"name":"번개 원소 방어막","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C134042]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>번개 원소 방어막</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 번개 원소 방어막이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":34045,"name":"방어막 파괴","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"electrohilichurlshooter":{"id":3402,"name":"츄츄 번개 궁수","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["번개 원소","기타 무기","마물","츄츄족"],"skills":[{"id":34021,"name":"번개 화살","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34022,"name":"다발 사격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 4pt 준다.","description":"번개 원소 피해를 4pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34023,"name":"숨기","descriptionraw":"[패시브] 해당 캐릭터가 공격을 시전 후, 다음 캐릭터로 자동 교체된다.","descriptionreplaced":"[패시브] 해당 캐릭터가 공격을 시전 후, 다음 캐릭터로 자동 교체된다.","description":"[패시브] 해당 캐릭터가 공격을 시전 후, 다음 캐릭터로 자동 교체된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"electrohypostasis":{"id":4401,"name":"무상의 뇌전","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"skills":[{"id":24011,"name":"번개수정 투사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 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<color=#FFFFFFFF>원소 생명체·번개</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"용암철갑 제왕","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["불 원소","기타 무기","마물"],"skills":[{"id":23041,"name":"집게 파쇄격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"용암 불꽃","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"불 원소 피해를 1pt 준다. 본 캐릭터에게 중갑 게딱지가 7스택 이상 부착된 경우, 이번 피해+1pt\n이후 본 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23048,"name":"적진 포격","descriptionraw":"본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>을 3스택 부착하고 <color=#FFFFFFFF>$[S23046]</color>의 $[K53]를 한다.","descriptionreplaced":"본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>을 3스택 부착하고 <color=#FFFFFFFF>용암 폭발</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"본 캐릭터에게 중갑 게딱지을 3스택 부착하고 용암 폭발의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"제왕의 갑주","descriptionraw":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>$[C123041]</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 $[C123041] 이외의 $[K6] 상태 또는 $[K6] 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","descriptionreplaced":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>중갑 게딱지</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 중갑 게딱지 이외의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"[패시브] 전투 시작 시: 시작부터 중갑 게딱지 5스택을 부착한다.\n아군이 임의의 행동 후: 아군 필드에 중갑 게딱지 이외의 보호막 상태 또는 보호막 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23046,"name":"용암 폭발","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>$[C123041]</color> 2스택마다 이 스킬이 주는 $[K103]+1pt","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>중갑 게딱지</color> 2스택마다 이 스킬이 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt","description":"(1차례 행동 준비 필요)\n불 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 2pt 준다. 본 캐릭터가 보유한 중갑 게딱지 2스택마다 이 스킬이 주는 불 원소 피해+1pt","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[]},{"id":23047,"name":"제왕의 갑주","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"용암철갑 제왕","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["불 원소","기타 무기","마물"],"skills":[{"id":23041,"name":"집게 파쇄격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"용암 불꽃","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>가 7스택 이상 부착된 경우, 이번 피해+1pt\\n이후 본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"불 원소 피해를 1pt 준다. 본 캐릭터에게 중갑 게딱지가 7스택 이상 부착된 경우, 이번 피해+1pt\n이후 본 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"적진 포격","descriptionraw":"본 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>을 6스택 부착하고 <color=#FFFFFFFF>$[S23046]</color>의 $[K53]를 한다.","descriptionreplaced":"본 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>을 6스택 부착하고 <color=#FFFFFFFF>용암 폭발</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"본 캐릭터에게 중갑 게딱지을 6스택 부착하고 용암 폭발의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"제왕의 갑주","descriptionraw":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>$[C123041]</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 $[C123041] 이외의 $[K6] 상태 또는 $[K6] 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>를 2스택 부착한다.","descriptionreplaced":"[패시브] <color=#FFFFFFFF>전투 시작 시:</color> 시작부터 <color=#FFFFFFFF>중갑 게딱지</color> 5스택을 부착한다.\\n<color=#FFFFFFFF>아군이 임의의 행동 후:</color> 아군 필드에 중갑 게딱지 이외의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>를 2스택 부착한다.","description":"[패시브] 전투 시작 시: 시작부터 중갑 게딱지 5스택을 부착한다.\n아군이 임의의 행동 후: 아군 필드에 중갑 게딱지 이외의 보호막 상태 또는 보호막 출전 상태가 있을 경우 이를 전부 제거하고, 1개 제거할 때마다 캐릭터에게 중갑 게딱지를 2스택 부착한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":23046,"name":"용암 폭발","descriptionraw":"(1차례 행동 준비 필요)\\n$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 상대의 모든 대기 캐릭터에게 $[K5]를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>$[C123041]</color> 2스택마다 이 스킬이 주는 $[K103]+1pt","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다. 본 캐릭터가 보유한 <color=#FFFFFFFF>중갑 게딱지</color> 2스택마다 이 스킬이 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt","description":"(1차례 행동 준비 필요)\n불 원소 피해를 1pt 주고 상대의 모든 대기 캐릭터에게 관통 피해를 2pt 준다. 본 캐릭터가 보유한 중갑 게딱지 2스택마다 이 스킬이 주는 불 원소 피해+1pt","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[]},{"id":23047,"name":"제왕의 갑주","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"도금 여단·낮을 밝히는 번개","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["번개 원소","기타 무기","도금 여단"],"skills":[{"id":34121,"name":"전투 도끼 휘두르기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"강력한 회전 베기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"도끼 폭발","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 5pt 준다.","description":"물리 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"악령 해방·번개","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득하고 <color=#FFFFFFFF>$[C134121]</color>를 부착한다. (대전당 1회 제한)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득하고 <color=#FFFFFFFF>악령 소생·번개</color>를 부착한다. (대전당 1회 제한)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득하고 악령 소생·번개를 부착한다. (대전당 1회 제한)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"도금 여단·사막의 물","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["물 원소","기타 무기","도금 여단"],"skills":[{"id":32061,"name":"민첩한 찌르기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"신속한 섬격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"환무 연참","descriptionraw":"본 캐릭터가 <color=#FFFFFFFF>$[S32065]</color>과 <color=#FFFFFFFF>$[S32066]</color>의 $[K53]를 한다.","descriptionreplaced":"본 캐릭터가 <color=#FFFFFFFF>환무 연참·선공</color>과 <color=#FFFFFFFF>환무 연참·확정</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"본 캐릭터가 환무 연참·선공과 환무 연참·확정의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"악령 해방·물","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득하고 <color=#FFFFFFFF>$[C132061]</color>을 부착한다. (대전당 1회 제한)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득하고 <color=#FFFFFFFF>악령 소생·물</color>을 부착한다. (대전당 1회 제한)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득하고 악령 소생·물을 부착한다. 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(턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"도금 여단·모래의 이야기꾼","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["불 원소","기타 무기","도금 여단"],"skills":[{"id":23031,"name":"용해의 빛","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.","description":"불 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"화염 결정 쇄도","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C123032]</color>을 1스택 생성한다.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>마의 전갈 축복</color>을 1스택 생성한다.","description":"불 원소 피해를 3pt 주고 마의 전갈 축복을 1스택 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"악령 소생·마의 화염 전갈","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 대전당 1회 제한. 자신에게 <color=#FFFFFFFF>$[C123031]</color>을 부착한다.\\n(<color=#FFFFFFFF>$[C123031]</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 준다. 대전당 1회 제한. 자신에게 <color=#FFFFFFFF>악령·마의 화염 전갈</color>을 부착한다.\\n(<color=#FFFFFFFF>악령·마의 화염 전갈</color>을 장착한 캐릭터는 특수 스킬 사용 가능: <color=#FFFFFFFF>불타는 공세</color>)","description":"불 원소 피해를 3pt 준다. 대전당 1회 제한. 자신에게 악령·마의 화염 전갈을 부착한다.\n(악령·마의 화염 전갈을 장착한 캐릭터는 특수 스킬 사용 가능: 불타는 공세)","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"악령의 힘","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitestoneenchanter":{"id":3606,"name":"도금 여단·마암역사","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["바위 원소","기타 무기","도금 여단"],"skills":[{"id":36061,"name":"삼중암격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36062,"name":"낙석 공격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 3pt 준다.","description":"바위 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36063,"name":"악령 해방·바위","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C136051]</color>을 소환한다.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 3pt 주고 <color=#FFFFFFFF>악령·마의 바위 도마뱀</color>을 소환한다.","description":"바위 원소 피해를 3pt 주고 악령·마의 바위 도마뱀을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36064,"name":"악령의 힘","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득한다. (턴당 1회)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":36065,"name":"마의 바위 도마뱀·방어 태세","descriptionraw":"[패시브] 턴마다 소환물이 있다면 보호막이 갱신된다.","descriptionreplaced":"[패시브] 턴마다 소환물이 있다면 보호막이 갱신된다.","description":"[패시브] 턴마다 소환물이 있다면 보호막이 갱신된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"eremitesunfrost":{"id":3106,"name":"도금 여단·태양의 서리","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["얼음 원소","기타 무기","도금 여단"],"skills":[{"id":31061,"name":"이중 참격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31062,"name":"쌍검 합참","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31063,"name":"차지 맹격","descriptionraw":"본 캐릭터가 <color=#FFFFFFFF>$[S31065]</color>의 $[K53]를 한다.","descriptionreplaced":"본 캐릭터가 <color=#FFFFFFFF>차지 맹격·혼신의 일격</color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.","description":"본 캐릭터가 차지 맹격·혼신의 일격의 스킬 준비를 한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31064,"name":"악령 해방·얼음","descriptionraw":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 $[K310]를 1pt 획득하고 <color=#FFFFFFFF>$[C131061]</color>을 부착한다. (대전당 1회 제한)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>이 캐릭터가 피해를 받은 후: </color>이 캐릭터의 HP가 7pt 이하이면 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득하고 <color=#FFFFFFFF>악령 소생·얼음</color>을 부착한다. (대전당 1회 제한)","description":"[패시브] 이 캐릭터가 피해를 받은 후: 이 캐릭터의 HP가 7pt 이하이면 원소 에너지를 1pt 획득하고 악령 소생·얼음을 부착한다. 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상대 캐릭터에게 황금 침식을 부착한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"groundedgeoshroom":{"id":3605,"name":"뚜벅 바위 버섯몬","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바위 원소","기타 무기","마물"],"skills":[{"id":36051,"name":"포자탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.","description":"바위 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36052,"name":"맹렬한 숨결","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 3pt 준다.","description":"바위 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36053,"name":"폭발적인 돌진","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 5pt 준다.","description":"바위 원소 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36054,"name":"상태 전환","descriptionraw":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>$[C132051]</color>에 돌입한다.\\n캐릭터가 $[K103]를 받은 후 <color=#FFFFFFFF>$[C137012]</color>로 전환된다.\\n캐릭터가 $[K104]를 받은 후 <color=#FFFFFFFF>$[C137013]</color>로 전환된다.","descriptionreplaced":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>지상 우세</color>에 돌입한다.\\n캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 받은 후 <color=#FFFFFFFF>건조 상태</color>로 전환된다.\\n캐릭터가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 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소환</color>을 1장 드로우하며 <color=#FFFFFFFF>오아시스의 양분</color>을 2스택 생성한다.","description":"풀 원소 피해를 4pt 주고 권속 소환을 1장 드로우하며 오아시스의 양분을 2스택 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"증식의 부름","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C127021]</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>$[C127022]</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>$[C127027]</color>이 부착되며 <color=#FFFFFFFF>$[K6]</color>을 1pt 획득한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>권속 소환</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>증식 생명체</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>다시 타오른 오아시스의 심장</color>이 부착되며 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color></color>을 1pt 획득한다.","description":"[패시브] 전투 시작 시, 권속 소환을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 증식 생명체를 4기 소환 후, 이 캐릭터에 다시 타오른 오아시스의 심장이 부착되며 보호막을 1pt 획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 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양분</color>을 1스택 생성한다.","description":"풀 원소 피해를 2pt 주고 권속 소환을 1장 드로우하며 오아시스의 양분을 1스택 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"종말의 추락","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE_2]pt 주고 <color=#FFFFFFFF>$[C127021]</color>을 1장 드로우하며 <color=#FFFFFFFF>$[C127026]</color>을 2스택 생성한다.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 4pt 주고 <color=#FFFFFFFF>권속 소환</color>을 1장 드로우하며 <color=#FFFFFFFF>오아시스의 양분</color>을 2스택 생성한다.","description":"풀 원소 피해를 4pt 주고 권속 소환을 1장 드로우하며 오아시스의 양분을 2스택 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"증식의 부름","descriptionraw":"[패시브] 전투 시작 시, <color=#FFFFFFFF>$[C127021]</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>$[C127022]</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>$[C127027]</color>이 부착되며 <color=#FFFFFFFF>$[K6]</color>을 1pt 획득한다.","descriptionreplaced":"[패시브] 전투 시작 시, <color=#FFFFFFFF>권속 소환</color>을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 <color=#FFFFFFFF>증식 생명체</color>를 4기 소환 후, 이 캐릭터에 <color=#FFFFFFFF>다시 타오른 오아시스의 심장</color>이 부착되며 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color></color>을 1pt 획득한다.","description":"[패시브] 전투 시작 시, 권속 소환을 5장 생성해 카드 더미에 랜덤으로 넣는다. 아군이 증식 생명체를 4기 소환 후, 이 캐릭터에 다시 타오른 오아시스의 심장이 부착되며 보호막을 1pt 획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"hilichurlberserker":{"id":3304,"name":"츄츄 돌격병","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["불 원소","기타 무기","마물","츄츄족"],"skills":[{"id":33041,"name":"횃불 공격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 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전환한다.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다. <color=#FFFFFFFF>얼음에 봉인된 화염의 마녀</color>를 제거하고 본 캐릭터가 영구적으로 <color=#FFFFFFFF>「사그라든 화염의 마녀」</color> 형태로 전환한다.","description":"얼음 원소 피해를 4pt 주고 본 캐릭터의 HP를 2pt 치유한다. 얼음에 봉인된 화염의 마녀를 제거하고 본 캐릭터가 영구적으로 「사그라든 화염의 마녀」 형태로 전환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21026,"name":"사안의 위엄","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C121023]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>얼음에 봉인된 화염의 마녀</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 얼음에 봉인된 화염의 마녀가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":21025,"name":"타오르는 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파괴된 상태에서 스킬 사용 후: <color=#FFFFFFFF>불 원소 방어막</color>이 다시 부착된다.","description":"[패시브] 방어막이 파괴된 상태에서 스킬 사용 후: 불 원소 방어막이 다시 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"pyrowhopperflower":{"id":3309,"name":"뜨거운 구라구라꽃","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["불 원소","기타 무기","마물"],"skills":[{"id":33091,"name":"맹렬한 박치기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33092,"name":"작열하는 꽃잎","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 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획득한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"rhodeiaofloch":{"id":4201,"name":"물의 정령·로데이아","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"skills":[{"id":22011,"name":"솟구침","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"물의 환상","descriptionraw":"1종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"1종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"1종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"임야백태","descriptionraw":"2종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"2종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"2종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"밀물과 급류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","description":"물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"원소 침적·물","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C132041]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원소 생명체·물</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·물이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"rhodeiaofloch-01":{"id":4202,"name":"물의 정령·로데이아","hp":45,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"skills":[{"id":22011,"name":"솟구침","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"물의 환상","descriptionraw":"1종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"1종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"1종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"임야백태","descriptionraw":"2종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"2종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"2종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"밀물과 급류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","description":"물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"원소 침적·물","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C132041]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원소 생명체·물</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·물이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"rhodeiaofloch-02":{"id":4205,"name":"물의 정령·로데이아","hp":30,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["물 원소","기타 무기","마물"],"skills":[{"id":22011,"name":"솟구침","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","description":"물 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22012,"name":"물의 환상","descriptionraw":"1종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"1종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"1종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22013,"name":"임야백태","descriptionraw":"2종류의 <color=#FFFFFFFF>$[C122010]</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 $[C122010]이 존재할 수 있다)","descriptionreplaced":"2종류의 <color=#FFFFFFFF>물의 환형</color>을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","description":"2종류의 물의 환형을 랜덤으로 소환한다. (다른 종류를 우선적으로 생성, 소환 구역에 동시에 최대 2종류의 물의 환형이 존재할 수 있다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":5}]},{"id":22014,"name":"밀물과 급류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","description":"물 원소 피해를 4pt 준다. 아군의 소환물이 1개 있을 때마다 이번 피해가 1pt 증가한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":32043,"name":"원소 침적·물","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C132041]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원소 생명체·물</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·물이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"rockfondrifthound":{"id":3602,"name":"기암·수계 사냥개","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["바위 원소","기타 무기","마물"],"skills":[{"id":36021,"name":"용식의 발톱","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 적의 필드에 <color=#FFFFFFFF>$[C136021]</color>을 생성한다.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 주고 적의 필드에 <color=#FFFFFFFF>침식</color>을 생성한다.","description":"바위 원소 피해를 1pt 주고 적의 필드에 침식을 생성한다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36022,"name":"결정 분해","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 적의 필드에 <color=#FFFFFFFF>$[C136021]</color>을 생성한다.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 2pt 주고 적의 필드에 <color=#FFFFFFFF>침식</color>을 생성한다.","description":"바위 원소 피해를 2pt 주고 적의 필드에 침식을 생성한다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36023,"name":"추적의 표시","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 적의 필드에 <color=#FFFFFFFF>$[C136021]</color>을 생성한다.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 6pt 주고 적의 필드에 <color=#FFFFFFFF>침식</color>을 생성한다.","description":"바위 원소 피해를 6pt 주고 적의 필드에 침식을 생성한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":36024,"name":"마력의 갈증","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C136022]</color>이 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>마력의 갈증</color>이 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 마력의 갈증이 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"rockshieldwallmitachurl":{"id":3601,"name":"돌방패 츄츄 폭도","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["바위 원소","기타 무기","마물","츄츄족"],"skills":[{"id":36011,"name":"Plata Plama","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36012,"name":"Da Plama","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":36013,"name":"Aba Movo","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 5pt 준다.","description":"물리 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":36014,"name":"바위 실드","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C136011]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>바위 실드</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 바위 실드가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"ruindrakeearthguard":{"id":3005,"name":"유적 드레이크·대지의 수호자","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["원소 타입 없음","기타 무기","마물"],"skills":[{"id":30051,"name":"근거리 구축","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},{"id":30052,"name":"충격의 돌진","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30053,"name":"에너지 격류","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. 만약 이 캐릭터가 이미 원소 에너지를 흡수했다면, 흡수한 원소를 발동해 이번 피해가 1pt 증가하며 흡수한 원소 피해를 주는 것으로 전환된다.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 5pt 준다. 만약 이 캐릭터가 이미 원소 에너지를 흡수했다면, 흡수한 원소를 발동해 이번 피해가 1pt 증가하며 흡수한 원소 피해를 주는 것으로 전환된다.","description":"물리 피해를 5pt 준다. 만약 이 캐릭터가 이미 원소 에너지를 흡수했다면, 흡수한 원소를 발동해 이번 피해가 1pt 증가하며 흡수한 원소 피해를 주는 것으로 전환된다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":30054,"name":"표준 외갑","descriptionraw":"[패시브] 이 캐릭터가 받는 $[K100]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"[패시브] 이 캐릭터가 받는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 절반으로 감소한다. (올림 처리)","description":"[패시브] 이 캐릭터가 받는 물리 피해가 절반으로 감소한다. (올림 처리)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":30055,"name":"원소 흡수","descriptionraw":"[패시브] <color=#FFFFFFFF>원소를 흡수하지 않은 상태에서 캐릭터가 원소 피해를 입을 시: </color>해당 원소의 에너지를 흡수한다.\\n캐릭터가 이미 흡수한 원소 피해를 받을 시, 피해가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"[패시브] <color=#FFFFFFFF>원소를 흡수하지 않은 상태에서 캐릭터가 원소 피해를 입을 시: </color>해당 원소의 에너지를 흡수한다.\\n캐릭터가 이미 흡수한 원소 피해를 받을 시, 피해가 절반으로 감소한다. (올림 처리)","description":"[패시브] 원소를 흡수하지 않은 상태에서 캐릭터가 원소 피해를 입을 시: 해당 원소의 에너지를 흡수한다.\n캐릭터가 이미 흡수한 원소 피해를 받을 시, 피해가 절반으로 감소한다. 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(조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"속박의 천둥","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C124023]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>속박의 천둥</color>을 소환한다.","description":"번개 원소 피해를 2pt 주고 속박의 천둥을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"뇌정 탐지","descriptionraw":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>$[C124021]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>뇌정 탐침</color>을 생성한다.","description":"[패시브] 전투 시작 시, 적 필드에 뇌정 탐침을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":34063,"name":"원소 침적·번개","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C134061]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원소 생명체·번개</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"뇌음의 권현","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["번개 원소","기타 무기","마물"],"skills":[{"id":24021,"name":"천둥 날개 베기","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.","description":"번개 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"배척의 번개 벽","descriptionraw":"<color=#FFFFFFFF>$[C124022]</color>가 부착된 적 캐릭터에게 $[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"<color=#FFFFFFFF>뇌명 탐지</color>가 부착된 적 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","description":"뇌명 탐지가 부착된 적 캐릭터에게 번개 원소 피해를 3pt 준다. (조건에 맞는 상대 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"속박의 천둥","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 주고 <color=#FFFFFFFF>$[C124023]</color>을 소환한다.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 <color=#FFFFFFFF>속박의 천둥</color>을 소환한다.","description":"번개 원소 피해를 2pt 주고 속박의 천둥을 소환한다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"뇌정 탐지","descriptionraw":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>$[C124021]</color>을 생성한다.","descriptionreplaced":"[패시브] 전투 시작 시, 적 필드에 <color=#FFFFFFFF>뇌정 탐침</color>을 생성한다.","description":"[패시브] 전투 시작 시, 적 필드에 뇌정 탐침을 생성한다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":34063,"name":"원소 침적·번개","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C134061]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원소 생명체·번개</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원소 생명체·번개가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"포롱 얼음 버섯몬","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["얼음 원소","기타 무기","마물"],"skills":[{"id":31051,"name":"포자탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.","description":"얼음 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31052,"name":"회전 분사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 3pt 준다.","description":"얼음 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31053,"name":"급강하 폭격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 5pt 준다.","description":"얼음 원소 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"상태 전환","descriptionraw":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>$[C137011]</color>에 돌입한다.\\n캐릭터가 $[K103]를 받은 후 <color=#FFFFFFFF>$[C137012]</color>로 전환된다.\\n캐릭터가 $[K104]를 받은 후 <color=#FFFFFFFF>$[C137013]</color>로 전환된다.","descriptionreplaced":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>공중 우세</color>에 돌입한다.\\n캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 받은 후 <color=#FFFFFFFF>건조 상태</color>로 전환된다.\\n캐릭터가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 받은 후 <color=#FFFFFFFF>활력 상태</color>로 전환된다.","description":"[패시브] 전투 시작 시, 캐릭터가 공중 우세에 돌입한다.\n캐릭터가 불 원소 피해를 받은 후 건조 상태로 전환된다.\n캐릭터가 번개 원소 피해를 받은 후 활력 상태로 전환된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"포롱 풀 버섯몬","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["풀 원소","기타 무기","마물"],"skills":[{"id":37011,"name":"포자탄","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.","description":"풀 원소 피해를 1pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37012,"name":"회전 분사","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 준다.","description":"풀 원소 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37013,"name":"급강하 폭격","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 5pt 준다.","description":"풀 원소 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"상태 전환","descriptionraw":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>$[C137011]</color>에 돌입한다.\\n캐릭터가 $[K103]를 받은 후 <color=#FFFFFFFF>$[C137012]</color>로 전환된다.\\n캐릭터가 $[K104]를 받은 후 <color=#FFFFFFFF>$[C137013]</color>로 전환된다.","descriptionreplaced":"[패시브] 전투 시작 시, 캐릭터가 <color=#FFFFFFFF>공중 우세</color>에 돌입한다.\\n캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 받은 후 <color=#FFFFFFFF>건조 상태</color>로 전환된다.\\n캐릭터가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 받은 후 <color=#FFFFFFFF>활력 상태</color>로 전환된다.","description":"[패시브] 전투 시작 시, 캐릭터가 공중 우세에 돌입한다.\n캐릭터가 불 원소 피해를 받은 후 건조 상태로 전환된다.\n캐릭터가 번개 원소 피해를 받은 후 활력 상태로 전환된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"나무방패 츄츄 폭도","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["풀 원소","기타 무기","마물","츄츄족"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","description":"물리 피해를 2pt 준다.","typetag":"GCG_SKILL_TAG_A","type":"일반 공격","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","description":"물리 피해를 3pt 준다.","typetag":"GCG_SKILL_TAG_E","type":"원소전투 스킬","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"$[D__KEY__ELEMENT]를 $[D__KEY__DAMAGE]pt 준다.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 5pt 준다.","description":"물리 피해를 5pt 준다.","typetag":"GCG_SKILL_TAG_Q","type":"원소폭발","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"원목 방패","descriptionraw":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>$[C137021]</color>가 부착된다.","descriptionreplaced":"[패시브] 전투 시작 시, 시작부터 <color=#FFFFFFFF>원목 방패</color>가 부착된다.","description":"[패시브] 전투 시작 시, 시작부터 원목 방패가 부착된다.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]},{"id":37025,"name":"방패 파괴","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"패시브 스킬","playcost":[]}]}},"tcgactioncards":{"absorbingprism":{"id":224011,"name":"에너지 흡수 결정","shareid":117,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 무상의 뇌전일 때, 해당 캐릭터의 HP를 3pt 회복하고 번개수정 코어를 부착한다.\n(카드 덱에 무상의 뇌전이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>$[K1]:</color> 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2401]</color>일 때, 해당 캐릭터의 HP를 3pt 회복하고 <color=#FFFFFFFF>$[C124014]</color>를 부착한다.\\n(카드 덱에 $[A2401]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>전투 행동</color>:</color> 아군 출전 캐릭터가 <color=#FFFFFFFF>무상의 뇌전</color>일 때, 해당 캐릭터의 HP를 3pt 회복하고 <color=#FFFFFFFF>번개수정 코어</color>를 부착한다.\\n(카드 덱에 무상의 뇌전이 있어야만 카드 덱에 추가 가능)","storytitle":"무상의 뇌전·에너지 흡수 결정","storytext":"「좋은 기회다!」\n「하하, 녀석은 우리 편이야!」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 무상의 뇌전 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"열소 충만","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 아군 캐릭터가 다음번에 「밤혼」 소모 후: 해당 캐릭터가 「밤혼」을 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 다음번에 「밤혼」 소모 후:</color> 해당 캐릭터가 「밤혼」을 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 다음번에 「밤혼」 소모 후:</color> 해당 캐릭터가 「밤혼」을 1pt 획득한다.","storytitle":"열소 충만","storytext":"나타 전역에 흩어져 있는 특수한 고온 에너지. 여러 가지 형태로 존재하며, 기묘한 쓰임새를 가지고 있다….\n밤혼이 소진되면 전사들은 밤혼 가호를 유지하기 위해 밤혼 대신 열소를 사용한다.","playcost":[]},"abyssalmayhemhydrospout":{"id":212041,"name":"심연의 재앙·차오르는 물","shareid":72,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 타르탈리아일 때 해당 카드를 장착할 수 있다.\n타르탈리아가 해당 카드를 장착하면 즉시 마왕 무장·광란을 1회 사용한다.\n종료 단계: 해당 카드를 장착한 타르탈리아가 필드에 있고, 적 출전 캐릭터에게 단류가 부착된 경우, 해당 캐릭터에게 관통 피해를 1pt 준다.\n(카드 덱에 타르탈리아가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1204]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1204]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12042]</color>을 1회 사용한다.\\n종료 단계: 해당 카드를 장착한 $[A1204]가 필드에 있고, 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C112043]</color>가 부착된 경우, 해당 캐릭터에게 $[K5]를 1pt 준다.\\n(카드 덱에 $[A1204]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>타르탈리아</color>일 때 해당 카드를 장착할 수 있다.\\n타르탈리아가 해당 카드를 장착하면 즉시 <color=#FFD780FF>마왕 무장·광란</color>을 1회 사용한다.\\n종료 단계: 해당 카드를 장착한 타르탈리아가 필드에 있고, 적 출전 캐릭터에게 <color=#FFFFFFFF>단류</color>가 부착된 경우, 해당 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n(카드 덱에 타르탈리아가 있어야만 카드 덱에 추가 가능)","storytitle":"타르탈리아·차오르는 물","storytext":"무모하면서도 정확한 일격","source":"캣테일 술집에서 타르탈리아를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"심연의 부름","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤 「츄츄족」 소환물을 1종 소환한다!\n(카드 덱에 「마물」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1001]을 1종 소환한다!\\n(카드 덱에 「{SPRITE_PRESET#3503}마물」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>랜덤 「츄츄족」 소환물</color>을 1종 소환한다!\\n(카드 덱에 「{SPRITE_PRESET#3503}마물」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"심연의 부름","storytext":"「Yaya ika!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"심연의 부름","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군 소환물이 주는 피해+1pt\n턴 시작 시: 랜덤으로 츄츄족 1기를 소환한다.","descriptionraw":"아군 소환물이 주는 피해+1pt\\n<color=#FFFFFFFF>턴 시작 시: </color>랜덤으로 츄츄족 1기를 소환한다.","descriptionreplaced":"아군 소환물이 주는 피해+1pt\\n<color=#FFFFFFFF>턴 시작 시: </color>랜덤으로 츄츄족 1기를 소환한다.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"서늘한 그림자 검","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 리넷일 때 해당 카드를 장착할 수 있다.\n리넷이 해당 카드를 장착하면 즉시 그림자 은신술을 1회 사용한다.\n해당 카드를 장착한 리넷이 턴마다 두 번째로 그림자 은신술 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.\n(카드 덱에 리넷이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1508]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1508]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15082]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1508]이 턴마다 두 번째로 <color=#FFFFFFFF>$[S15082]</color> 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.\\n(카드 덱에 $[A1508]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>리넷</color>일 때 해당 카드를 장착할 수 있다.\\n리넷이 해당 카드를 장착하면 즉시 <color=#FFD780FF>그림자 은신술</color>을 1회 사용한다.\\n해당 카드를 장착한 리넷이 턴마다 두 번째로 <color=#FFFFFFFF>그림자 은신술</color> 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.\\n(카드 덱에 리넷이 있어야만 카드 덱에 추가 가능)","storytitle":"리넷·서늘한 그림자 검","storytext":"「잔재주일 뿐이야」","source":"캣테일 술집에서 리넷을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"선도장","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴에서 주는 다음번 「원소폭발」 피해+3pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소폭발」</color> 피해+3pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소폭발」</color> 피해+3pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"선도장","storytext":"이 음식의 이름은 한 선인을 속세로 돌아오게 만들었다는 이야기에서 유래됐다. 그 선인은 대체 누구일까?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"선도장","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터의 첫 턴 공격력+3pt","descriptionraw":"대상 캐릭터의 첫 턴 공격력+3pt","descriptionreplaced":"대상 캐릭터의 첫 턴 공격력+3pt","playcost":[]},"adventurersbandana":{"id":312001,"name":"모험가의 머리띠","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「일반 공격」 사용 후: 자신의 HP를 1pt 치유한다. (턴당 최대 3회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 자신의 HP를 1pt 치유한다. (턴당 최대 3회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 자신의 HP를 1pt 치유한다. (턴당 최대 3회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"암중모색·모험가의 머리띠","storytext":"「별과 심연이 숨긴 비밀은 모두 나약한 인간이 발견해주기만을 기다리고 있다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"모든 원한과 빚은 내가 갚고…","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 아를레키노일 시, 해당 캐릭터에게 사용: 아를레키노에게 생명의 계약을 3스택 부착한다.\n해당 카드를 장착한 아를레키노가 피해를 받을 시, 가능할 경우 생명의 계약 1스택을 소모해 피해를 1pt 상쇄한다.\n(카드 덱에 아를레키노가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1314]</color>일 시, 해당 캐릭터에게 사용: $[A1314]에게 <color=#FFFFFFFF>$[C122]</color>을 3스택 부착한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>$[A1314]</color>가 피해를 받을 시, 가능할 경우 <color=#FFFFFFFF>$[C122]</color> 1스택을 소모해 피해를 1pt 상쇄한다.\\n(카드 덱에 $[A1314]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>아를레키노</color>일 시, 해당 캐릭터에게 사용: 아를레키노에게 <color=#FFFFFFFF>생명의 계약</color>을 3스택 부착한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>아를레키노</color>가 피해를 받을 시, 가능할 경우 <color=#FFFFFFFF>생명의 계약</color> 1스택을 소모해 피해를 1pt 상쇄한다.\\n(카드 덱에 아를레키노가 있어야만 카드 덱에 추가 가능)","storytitle":"아를레키노·모든 원한과 빚은 내가 갚고","storytext":"「달처럼 영원하리라」","source":"캣테일 술집에서 아를레키노를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"변화의 법칙","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 백출일 때 해당 카드를 장착할 수 있다.\n백출이 해당 카드를 장착 후 즉시 치유 전형론을 1회 사용한다.\n해당 카드를 장착한 백출이 필드에 있을 때 무간 보호막이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\n(카드 덱에 백출이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1705]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1705]이 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S17053]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1705]이 필드에 있을 때 <color=#FFFFFFFF>$[C117053]</color>이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(카드 덱에 $[A1705]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>백출</color>일 때 해당 카드를 장착할 수 있다.\\n백출이 해당 카드를 장착 후 즉시 <color=#FFD780FF>치유 전형론</color>을 1회 사용한다.\\n해당 카드를 장착한 백출이 필드에 있을 때 <color=#FFFFFFFF>무간 보호막</color>이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(카드 덱에 백출이 있어야만 카드 덱에 추가 가능)","storytitle":"백출·변화의 법칙","storytext":"「천지의 이치에 통달하고 기로 체외를 지키며 맑은 정신을 유지한다면 천수를 누리리라」","source":"캣테일 술집에서 백출을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"자수정 화관","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"부착 캐릭터가 출전 캐릭터일 때 상대가 풀 원소 피해를 받은 후: 「화관 수정」을 1pt 누적한다. 「화관 수정」이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\n(턴당 최대 2개 생성)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 $[K107]를 받은 후:</color> <color=#FFFFFFFF>「화관 수정」</color>을 1pt 누적한다. <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n(턴당 최대 2개 생성)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 받은 후:</color> <color=#FFFFFFFF>「화관 수정」</color>을 1pt 누적한다. <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n(턴당 최대 2개 생성)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"깊은 맹약·자수정 화관","storytext":"「영원의 오아시스의 낙원을 위해, 만개한 파디사라를 위해, 꽃의 여주인은 자수정 왕관을 썼다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"아스모의 활","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시 주는 피해 추가+2pt (턴당 1회)\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"아모스의 활","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시 주는 피해 추가+2pt (턴당 1회)\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"잊지 않은 포부·아모스의 활","storytext":"「난 파도와 모래를 꿈꿨어, 난 푸른 숲과 대지를 꿈꿨어」\n「난 동물들이 열매 더미 속에서 노는 모습을 꿈꿨어, 난 높이 솟은 첨탑을 꿈꿨어」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"과거의 정원","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"아군 캐릭터 중 「무기」나 「성유물」을 장착한 캐릭터가 있을 경우 사용 가능: 이번 턴에서 아군이 다음번에 「무기」 또는 「성유물」 장비 카드 사용 시 원소 주사위 소모 개수-2\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 중 「{SPRITE_PRESET#3003}무기」나 「{SPRITE_PRESET#3004}성유물」을 장착한 캐릭터가 있을 경우 사용 가능:</color> 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시 원소 주사위 소모 개수-2\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 중 「{SPRITE_PRESET#3003}무기」나 「{SPRITE_PRESET#3004}성유물」을 장착한 캐릭터가 있을 경우 사용 가능:</color> 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시 원소 주사위 소모 개수-2\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"과거의 정원","storytext":"「허물만 남은 어둠 속 덧없는 삶, 아득한 꿈에서 깨어날 때가 아닌가?」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"매의 검","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n상대방이 스킬 사용 후: 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>상대방이 스킬 사용 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>상대방이 스킬 사용 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"바람의 인도·매의 검","storytext":"이족 투사가 사용했던 검. 그녀와 함께 역경을 이겨냈고, 또한 그녀가 자유와 정의의 바람을 몬드 전역에 떨치는 것을 마지막까지 지켜보았다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"매의 검","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["무기","한손검","자동 카드"],"description":"공격력+2pt\n부착 캐릭터가 피해를 받은 후: 자신의 HP를 2pt 치유한다. (턴당 3회)","descriptionraw":"공격력+2pt\\n부착 캐릭터가 피해를 받은 후: 자신의 HP를 2pt 치유한다. (턴당 3회)","descriptionreplaced":"공격력+2pt\\n부착 캐릭터가 피해를 받은 후: 자신의 HP를 2pt 치유한다. (턴당 3회)","playcost":[]},"aratakiichiban":{"id":216051,"name":"아라타키 제일","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 아라타키 이토일 때 해당 카드를 장착할 수 있다.\n아라타키 이토가 해당 카드를 장착하면 즉시 싸움꾼 전설을 1회 사용한다.\n해당 카드를 장착한 아라타키 이토가 한 턴에 두 번 이상 싸움꾼 전설 발동 시: 난신의 괴력을 발동할 경우 주는 피해 추가+1pt\n(카드 덱에 아라타키 이토가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1605]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1605]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16051]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1605]가 한 턴에 두 번 이상 <color=#FFFFFFFF>$[S16051]</color> 발동 시: $[K1007]을 발동할 경우 주는 피해 추가+1pt\\n(카드 덱에 $[A1605]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>아라타키 이토</color>일 때 해당 카드를 장착할 수 있다.\\n아라타키 이토가 해당 카드를 장착하면 즉시 <color=#FFD780FF>싸움꾼 전설</color>을 1회 사용한다.\\n해당 카드를 장착한 아라타키 이토가 한 턴에 두 번 이상 <color=#FFFFFFFF>싸움꾼 전설</color> 발동 시: <color=#FFFFFFFF>난신의 괴력</color>을 발동할 경우 주는 피해 추가+1pt\\n(카드 덱에 아라타키 이토가 있어야만 카드 덱에 추가 가능)","storytitle":"아라타키 이토·아라타키 제일","storytext":"어찌 됐든, 기세에서 먼저 우위를 점하는 것은 항상 옳지","source":"캣테일 술집에서 아라타키 이토를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"유구한 반암","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바위 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 바위 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"깎아지른 봉우리·유구한 반암","storytext":"「귀신 잡는 천암군, 드높은 위상은 변치 않지」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"보좌관의 재주","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 토마일 때 해당 카드를 장착할 수 있다.\n토마가 해당 카드를 장착하면 즉시 진홍 열화의 오오요로이를 1회 사용한다.\n해당 카드를 장착한 토마가 생성한 열화의 오오요로이의 기본 사용 가능 횟수+1\n(카드 덱에 토마가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1311]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1311]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13113]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1311]가 생성한 <color=#FFFFFFFF>$[C113112]</color>의 기본 $[K3]+1\\n(카드 덱에 $[A1311]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>토마</color>일 때 해당 카드를 장착할 수 있다.\\n토마가 해당 카드를 장착하면 즉시 <color=#FFD780FF>진홍 열화의 오오요로이</color>를 1회 사용한다.\\n해당 카드를 장착한 토마가 생성한 <color=#FFFFFFFF>열화의 오오요로이</color>의 기본 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n(카드 덱에 토마가 있어야만 카드 덱에 추가 가능)","storytitle":"토마·보좌관의 재주","storytext":"「네 몫까지 더 열심히 할 거야!」","source":"캣테일 술집에서 토마를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"흥미 추구의 요지","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 샤를로트일 때 해당 카드를 장착할 수 있다.\n샤를로트가 해당 카드를 장착하면 즉시 프레이밍·빙점 구도법을 1회 사용한다.\n해당 카드를 장착한 샤를로트가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 순간 실루엣이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)\n(카드 덱에 샤를로트가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1110]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1110]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11102]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1110]가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 <color=#FFFFFFFF>$[C111101]</color>이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)\\n(카드 덱에 $[A1110]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>샤를로트</color>일 때 해당 카드를 장착할 수 있다.\\n샤를로트가 해당 카드를 장착하면 즉시 <color=#FFD780FF>프레이밍·빙점 구도법</color>을 1회 사용한다.\\n해당 카드를 장착한 샤를로트가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 <color=#FFFFFFFF>순간 실루엣</color>이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)\\n(카드 덱에 샤를로트가 있어야만 카드 덱에 추가 가능)","storytitle":"샤를로트·흥미 추구의 요지","storytext":"「특종이요!」","source":"캣테일 술집에서 샤를로트를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"아테아","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 「특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3008}특수 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3008}특수 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","storytitle":"아테아","storytext":"「촛불 지킴이」라는 별명으로 불리는 부족 전사. 「샘물 무리」의 자랑이다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"떠오르는 천일 밤의 꿈","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n아군 캐릭터가 원소 반응 발동 시: 주는 피해+1pt (턴당 최대 2회 발동)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>아군 캐릭터가 원소 반응 발동 시:</color> 주는 피해+1pt (턴당 최대 2회 발동)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>아군 캐릭터가 원소 반응 발동 시:</color> 주는 피해+1pt (턴당 최대 2회 발동)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"새벽의 노래·떠오르는 천일 밤의 꿈","storytext":"「만물의 생사는 시기가 정해져 있다. 마치 밤과 여명이 계속해서 반복되듯이」\n「이 등불 속의 이야기가 그대에게 기대할 만한 아름다운 꿈을 건네주리라」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"수많은 자손","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 권속 소환을 4장 생성하고 아군 카드 더미에 랜덤으로 넣는다.\n이 카드를 장착한 아펩의 오아시스 파수꾼이 필드에 있을 시: 아군 증식 생명체가 주는 피해+1pt\n(카드 덱에 아펩의 오아시스 파수꾼이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>$[C127021]</color>을 4장 생성하고 아군 카드 더미에 랜덤으로 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>$[A2702]</color>이 필드에 있을 시: 아군 <color=#FFFFFFFF>$[C127022]</color>가 주는 피해+1pt\\n(카드 덱에 $[A2702]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>권속 소환</color>을 4장 생성하고 아군 카드 더미에 랜덤으로 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>아펩의 오아시스 파수꾼</color>이 필드에 있을 시: 아군 <color=#FFFFFFFF>증식 생명체</color>가 주는 피해+1pt\\n(카드 덱에 아펩의 오아시스 파수꾼이 있어야만 카드 덱에 추가 가능)","storytitle":"아펩의 오아시스 파수꾼·수많은 자손","storytext":"한때 아펩은 자손들과 함께 풀의 바다와 거대한 거목 그리고 끝없이 펼쳐진 넝쿨 속에서 물 만난 고기처럼 헤엄쳤다. 초목이 시들어 먼지가 되고 모래처럼 작은 생명들이 그들의 땅에서 취약한 도시국가를 세우기 전까지 말이다.\n한때 아펩은 자손들과 함께 사막을 휘저었고 성벽은 나뭇잎처럼 떨어졌다. 모래바다의 왕과 고향을 잃은 왕이 서로 화해하고서야, 햇빛 아래 모래 언덕은 인간과 신의 것이 되었고, 용의 오아시스는 용의 마음속에 남게 되었다.\n한때 아펩은 자식들과 함께 진화의 지식을 공유했다. 흐르는 물은 부패하지 않지만, 나무는 언젠가 반드시 쓰러지기 때문이다. 하지만 사막의 왕과의 약속을 이행하고 궁극의 지혜를 얻자, 그의 눈앞에는 최후의 풍경밖에 보이지 않았다, 끝없는 종말 말이다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 아펩의 오아시스 파수꾼에게 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"자동·바람의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군의 바람 원소 캐릭터 1명당, 이 카드의 사용 가능 횟수+1\n아군 캐릭터 행동 후: 아군 출전 캐릭터가 추가로 1회 행동한다. (턴당 1회)\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>전투 시작 시:</color> 아군의 바람 원소 캐릭터 1명당, 이 카드의 사용 가능 횟수+1\\n<color=#FFFFFFFF>아군 캐릭터 행동 후:</color> 아군 출전 캐릭터가 추가로 1회 행동한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시:</color> 아군의 바람 원소 캐릭터 1명당, 이 카드의 사용 가능 횟수+1\\n<color=#FFFFFFFF>아군 캐릭터 행동 후:</color> 아군 출전 캐릭터가 추가로 1회 행동한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"자동·얼음의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 만약 아군에 얼음 원소 캐릭터가 2/3/4명 존재할 경우, 이번 대전에서 상대가 받는 피해+1/2/3pt","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>만약 아군에 얼음 원소 캐릭터가 2/3/4명 존재할 경우, 이번 대전에서 상대가 받는 피해+1/2/3pt","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>만약 아군에 얼음 원소 캐릭터가 2/3/4명 존재할 경우, 이번 대전에서 상대가 받는 피해+1/2/3pt","playcost":[]},"autodendroresonance":{"id":520113,"name":"자동·풀의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군에 풀 원소 캐릭터가 1명 존재할 때마다 이번 대전에서 상대가 받는 원소 반응 피해+2pt","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 풀 원소 캐릭터가 1명 존재할 때마다 이번 대전에서 상대가 받는 원소 반응 피해+2pt","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 풀 원소 캐릭터가 1명 존재할 때마다 이번 대전에서 상대가 받는 원소 반응 피해+2pt","playcost":[]},"autoelectroresonance":{"id":520111,"name":"자동·번개의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군 번개 원소 캐릭터 행동 후: 아군 중 원소 에너지가 가득 차지 않은 캐릭터 1명의 원소 에너지+1pt","descriptionraw":"<color=#FFFFFFFF>아군 번개 원소 캐릭터 행동 후: </color>아군 중 원소 에너지가 가득 차지 않은 캐릭터 1명의 $[K310]+1pt","descriptionreplaced":"<color=#FFFFFFFF>아군 번개 원소 캐릭터 행동 후: </color>아군 중 원소 에너지가 가득 차지 않은 캐릭터 1명의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt","playcost":[]},"autoenduringrock":{"id":520105,"name":"자동·부동의 바위","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군 보호막에 제한이 없으며, 아군 결정 반응이 매번 보호막을 7스택 생성한다.","descriptionraw":"아군 $[C135]에 제한이 없으며, 아군 결정 반응이 매번 $[C135]을 7스택 생성한다.","descriptionreplaced":"아군 보호막에 제한이 없으며, 아군 결정 반응이 매번 보호막을 7스택 생성한다.","playcost":[]},"autoferventflames":{"id":520101,"name":"자동·열정의 불","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군의 융해와 증발 효과가 이번에 2배의 피해를 주는 것으로 변경된다.\n과부하 효과가 이번 피해+6pt, 대상을 이전 캐릭터로 강제 교체하는 것으로 변경된다.","descriptionraw":"아군의 {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>융해</color>와 {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>증발</color> 효과가 이번에 2배의 피해를 주는 것으로 변경된다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>과부하</color> 효과가 이번 피해+6pt, 대상을 이전 캐릭터로 강제 교체하는 것으로 변경된다.","descriptionreplaced":"아군의 {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>융해</color>와 {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>증발</color> 효과가 이번에 2배의 피해를 주는 것으로 변경된다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>과부하</color> 효과가 이번 피해+6pt, 대상을 이전 캐릭터로 강제 교체하는 것으로 변경된다.","playcost":[]},"autogeoresonance":{"id":520114,"name":"자동·바위의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군에 존재하는 바위 원소 캐릭터 1명당 보호막을 10pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 존재하는 바위 원소 캐릭터 1명당 $[C135]을 10pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 존재하는 바위 원소 캐릭터 1명당 보호막을 10pt 획득한다.","playcost":[]},"autohighvoltage":{"id":520102,"name":"자동·고에너지의 번개","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군의 활성으로 생성된 격화 영역 효과가 아군이 주는 번개 원소 피해와 풀 원소 피해+1pt로 변경된다. (중첩 가능, 상한 없음)","descriptionraw":"아군의 {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>활성</color>으로 생성된 <color=#FFFFFFFF>격화 영역</color> 효과가 아군이 주는 $[K104]와 $[K107]+1pt로 변경된다. (중첩 가능, 상한 없음)","descriptionreplaced":"아군의 {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>활성</color>으로 생성된 <color=#FFFFFFFF>격화 영역</color> 효과가 아군이 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>와 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>+1pt로 변경된다. (중첩 가능, 상한 없음)","playcost":[]},"autohydroresonance":{"id":520109,"name":"자동·물의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군에 물 원소 캐릭터가 1명 있을 때마다 아군 캐릭터의 HP 최대치+4pt","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 물 원소 캐릭터가 1명 있을 때마다 아군 캐릭터의 HP 최대치+4pt","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 물 원소 캐릭터가 1명 있을 때마다 아군 캐릭터의 HP 최대치+4pt","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"자동·풀과 지혜","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군이 요리, 성유물, 무기, 캐릭터, 강력 서포트 선택 시: 선택 가능한 항목이 1개 더 증가한다.\n즉시 성유물을 2회 선택한다.","descriptionraw":"<color=#FFFFFFFF>아군이 요리, 성유물, 무기, 캐릭터, 강력 서포트 선택 시:</color> 선택 가능한 항목이 1개 더 증가한다.\\n즉시 성유물을 2회 선택한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 요리, 성유물, 무기, 캐릭터, 강력 서포트 선택 시:</color> 선택 가능한 항목이 1개 더 증가한다.\\n즉시 성유물을 2회 선택한다.","playcost":[]},"autopyroresonance":{"id":520110,"name":"자동·불의 공명","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군에 불 원소 캐릭터가 1명 있을 때마다 아군 캐릭터 공격력+1pt","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 불 원소 캐릭터가 1명 있을 때마다 아군 캐릭터 공격력+1pt","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군에 불 원소 캐릭터가 1명 있을 때마다 아군 캐릭터 공격력+1pt","playcost":[]},"autoslowingwater":{"id":520107,"name":"자동·지체의 물","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"상대가 감전 피해를 받은 후: 지속 전기 공격을 4스택 부착한다. (행동 후 스택 수만큼 관통 피해를 받는다)","descriptionraw":"상대가 {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color> 피해를 받은 후: <color=#FFFFFFFF>$[C144]</color>을 4스택 부착한다. (행동 후 스택 수만큼 $[K5]를 받는다)","descriptionreplaced":"상대가 {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color> 피해를 받은 후: <color=#FFFFFFFF>지속 전기 공격</color>을 4스택 부착한다. (행동 후 스택 수만큼 <color=#FFFFFFFF>관통 피해</color>를 받는다)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"자동·만생의 풀","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"상대가 개화 피해를 받은 후: 모든 상대가 관통 피해를 2pt 받는다.\n상대가 연소 피해를 받은 후: 지속 연소를 2스택 부착한다.","descriptionraw":"상대가 {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>개화</color> 피해를 받은 후: 모든 상대가 관통 피해를 2pt 받는다.\\n상대가 {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>연소</color> 피해를 받은 후: $[C133]를 2스택 부착한다.","descriptionreplaced":"상대가 {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>개화</color> 피해를 받은 후: 모든 상대가 관통 피해를 2pt 받는다.\\n상대가 {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>연소</color> 피해를 받은 후: 지속 연소를 2스택 부착한다.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"자동·바위와 계약","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"전투 시작 시: 아군의 가장 왼쪽 캐릭터의 공격력+3pt, 가장 오른쪽 캐릭터의 HP+12pt","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군의 가장 왼쪽 캐릭터의 공격력+3pt, 가장 오른쪽 캐릭터의 HP+12pt","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군의 가장 왼쪽 캐릭터의 공격력+3pt, 가장 오른쪽 캐릭터의 HP+12pt","playcost":[]},"autothunderandeternity":{"id":520117,"name":"자동·번개와 영원","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"강력한 장비 3개 중 1개를 선택하고, 다시 1회 반복한다","descriptionraw":"강력한 장비 3개 중 1개를 선택하고, 다시 1회 반복한다","descriptionreplaced":"강력한 장비 3개 중 1개를 선택하고, 다시 1회 반복한다","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"자동·청록의 바람","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군 확산 반응이 주는 피해+1pt\n아군이 확산 반응 발동 후: 이번 턴에 아군 캐릭터와 소환물이 주는 해당 원소 피해+1pt","descriptionraw":"아군 확산 반응이 주는 피해+1pt\\n<color=#FFFFFFFF>아군이 확산 반응 발동 후: </color>이번 턴에 아군 캐릭터와 소환물이 주는 해당 원소 피해+1pt","descriptionreplaced":"아군 확산 반응이 주는 피해+1pt\\n<color=#FFFFFFFF>아군이 확산 반응 발동 후: </color>이번 턴에 아군 캐릭터와 소환물이 주는 해당 원소 피해+1pt","playcost":[]},"autowaterandjustice":{"id":520119,"name":"자동·물과 정의","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"턴 종료 시: 피해를 가장 많이 받은 아군 캐릭터의 HP를 5pt 치유하고, 모든 아군의 HP를 균등하게 분배한다.","descriptionraw":"<color=#FFFFFFFF>턴 종료 시:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 5pt 치유하고, 모든 아군의 HP를 균등하게 분배한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 종료 시:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 5pt 치유하고, 모든 아군의 HP를 균등하게 분배한다.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"자동·피로의 얼음","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군의 초전도 및 빙결 효과가 다음 행동 후까지 대상의 공격력을 추가로 6pt 감소시킨다. (중첩 가능)","descriptionraw":"아군의 {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>초전도</color> 및 {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>빙결</color> 효과가 다음 행동 후까지 대상의 공격력을 추가로 6pt 감소시킨다. (중첩 가능)","descriptionreplaced":"아군의 {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>초전도</color> 및 {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>빙결</color> 효과가 다음 행동 후까지 대상의 공격력을 추가로 6pt 감소시킨다. (중첩 가능)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"자동·바람과 자유","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군의 행동 차례에 상대 캐릭터 처치 후: 아군 출전 캐릭터가 즉시 추가로 1회 행동한다.","descriptionraw":"<color=#FFFFFFFF>아군의 행동 차례에 상대 캐릭터 처치 후:</color> 아군 출전 캐릭터가 즉시 추가로 1회 행동한다.","descriptionreplaced":"<color=#FFFFFFFF>아군의 행동 차례에 상대 캐릭터 처치 후:</color> 아군 출전 캐릭터가 즉시 추가로 1회 행동한다.","playcost":[]},"awakening":{"id":214021,"name":"각성","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 레이저일 때 해당 카드를 장착할 수 있다.\n레이저가 해당 카드를 장착하면 즉시 날카로운 발톱과 창뢰를 1회 사용한다.\n해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰 사용 후: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)\n(카드 덱에 레이저가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1402]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1402]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14022]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1402]가 <color=#FFFFFFFF>$[S14022] 사용 후</color>: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)\\n(카드 덱에 $[A1402]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>레이저</color>일 때 해당 카드를 장착할 수 있다.\\n레이저가 해당 카드를 장착하면 즉시 <color=#FFD780FF>날카로운 발톱과 창뢰</color>를 1회 사용한다.\\n해당 카드를 장착한 레이저가 <color=#FFFFFFFF>날카로운 발톱과 창뢰 사용 후</color>: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)\\n(카드 덱에 레이저가 있어야만 카드 덱에 추가 가능)","storytitle":"레이저·각성","storytext":"사냥이, 곧 시작된다","source":"캣테일 술집에서 레이저를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"권속 소환","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이 카드를 사용 또는 포기 시: 독립된 증식 생명체를 1기 소환한다.","descriptionraw":"<color=#FFFFFFFF>이 카드를 사용 또는 $[K56] 시:</color> 독립된 $[C127022]를 1기 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>이 카드를 사용 또는 <color=#FFFFFFFF>포기</color> 시:</color> 독립된 증식 생명체를 1기 소환한다.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"갈대 바다의 등대","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\n캐릭터가 피해를 받은 후: 이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"모래바다 파수·갈대 바다의 등대","storytext":"「죄지은 자를 처형한 왕의 무기가 발굴된 연못의 폐허 위로, 사막의 꿈을 잃었으나 모래바다를 포기할 수 없었던 자들이 모여들었다」\n「존재한 적 없는 갈대 바다의 이름으로, 과거 약속했던 꿈이 메아리쳤다…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"이계 맹수의 침식","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 황금 늑대왕일 때 해당 카드를 장착할 수 있다.\n황금 늑대왕이 해당 카드를 장착하면 즉시 수계의 부름을 1회 사용한다.\n해당 카드를 장착한 황금 늑대왕이 필드에 있을 시, 상대에게 황금 침식을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다.\n(카드 덱에 황금 늑대왕이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2603]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2603]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S26032]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2603]이 필드에 있을 시, 상대에게 <color=#FFFFFFFF>$[C126031]</color>을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다.\\n(카드 덱에 $[A2603]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>황금 늑대왕</color>일 때 해당 카드를 장착할 수 있다.\\n황금 늑대왕이 해당 카드를 장착하면 즉시 <color=#FFD780FF>수계의 부름</color>을 1회 사용한다.\\n해당 카드를 장착한 황금 늑대왕이 필드에 있을 시, 상대에게 <color=#FFFFFFFF>황금 침식</color>을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다.\\n(카드 덱에 황금 늑대왕이 있어야만 카드 덱에 추가 가능)","storytitle":"황금 늑대왕·이계 맹수의 침식","storytext":"「늑대왕은 이름이 없다. 「황금」이 무심코 창조한 피조물에 불과하기 때문이다. 그래서 자신이 속하지 않은 세계에 침입하는 데에 더욱 집착한다. 아마 자신의 힘으로 이름을 얻기 위해서일 것이다」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 황금 늑대왕 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"자애롭고 어진 마음","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 요요일 때 해당 카드를 장착할 수 있다.\n요요가 해당 카드를 장착 후 즉시 하늘에서 무가 내려와를 1회 사용한다.\n해당 카드를 장착한 요요가 생성한 월계·투척형은 남은 사용 가능 횟수가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다.\n(카드 덱에 요요가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1704]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1704]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S17042]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1704]가 생성한 <color=#FFFFFFFF>$[C117041]</color>은 남은 $[K3]가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다.\\n(카드 덱에 $[A1704]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>요요</color>일 때 해당 카드를 장착할 수 있다.\\n요요가 해당 카드를 장착 후 즉시 <color=#FFD780FF>하늘에서 무가 내려와</color>를 1회 사용한다.\\n해당 카드를 장착한 요요가 생성한 <color=#FFFFFFFF>월계·투척형</color>은 남은 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다.\\n(카드 덱에 요요가 있어야만 카드 덱에 추가 가능)","storytitle":"요요·자애롭고 어진 마음","storytext":"「아픔아 사라져라~」","source":"캣테일 술집에서 요요를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"물어뜯는 샤크","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"양측에서 캐릭터 교체 후, 말라니가 출전 캐릭터일 시: 「밤혼」을 1pt 소모하고, 상대 출전 캐릭터에게 물어뜯기 목표를 부착한다.\n특수 스킬: 샤크 서핑보드\n부착 캐릭터의 「밤혼」이 0pt일 시, 이 카드를 버린다. 해당 카드가 버려질 시 부착 캐릭터의 밤혼 가호가 종료된다","descriptionraw":"<color=#FFFFFFFF>양측에서 캐릭터 교체 후, $[A1214]가 출전 캐릭터일 시:</color> <color=#FFFFFFFF>「밤혼」</color>을 1pt 소모하고, 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[K1034]</color>를 부착한다.\\n$[K58]: $[S1121422]\\n부착 캐릭터의 <color=#FFFFFFFF>「밤혼」</color>이 0pt일 시, 이 카드를 버린다. 해당 카드가 버려질 시 부착 캐릭터의 <color=#FFFFFFFF>$[C112141]</color>가 종료된다","descriptionreplaced":"<color=#FFFFFFFF>양측에서 캐릭터 교체 후, 말라니가 출전 캐릭터일 시:</color> <color=#FFFFFFFF>「밤혼」</color>을 1pt 소모하고, 상대 출전 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>물어뜯기 목표</color></color>를 부착한다.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 샤크 서핑보드\\n부착 캐릭터의 <color=#FFFFFFFF>「밤혼」</color>이 0pt일 시, 이 카드를 버린다. 해당 카드가 버려질 시 부착 캐릭터의 <color=#FFFFFFFF>밤혼 가호</color>가 종료된다","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"성물 안치 축사","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터에게 장착한 「성유물」 장비 카드를 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","descriptionraw":"아군 캐릭터에게 장착한 「{SPRITE_PRESET#3004}성유물」 장비 카드를 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","descriptionreplaced":"아군 캐릭터에게 장착한 「{SPRITE_PRESET#3004}성유물」 장비 카드를 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","storytitle":"성물 안치","storytext":"「후후… 이제 재미있어지겠는걸?」","source":"시작 카드 덱에서 획득","playcost":[]},"blizzardstrayer":{"id":312102,"name":"얼음바람 속에서 길잃은 용사","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 얼음 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 얼음 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"겨울의 여정·얼음바람 속에서 길잃은 용사","storytext":"「…끝까지 살아가 주세요. 우리와 함께 멸망의 길을 걸어 차갑게 잊히지 말고…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"핏빛 계약의 침식","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"생명의 계약이 부착된 캐릭터가 받는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>$[C122]</color>이 부착된 캐릭터가 받는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>생명의 계약</color>이 부착된 캐릭터가 받는 피해+1pt","playcost":[]},"bloodbondensemble":{"id":421016,"name":"핏빛 계약의 합주","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 캐릭터에게 생명의 계약을 2스택 부착한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>을 2스택 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>을 2스택 부착한다.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"성해 에너지 덩어리","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 포기하고 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 1장 사용)","descriptionraw":"랜덤으로 기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 $[K56]하고 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 1장 사용)","descriptionreplaced":"랜덤으로 기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 <color=#FFFFFFFF>포기</color>하고 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 1장 사용)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"성해 에너지 덩어리","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"선택한 성해 짐승 1명의 공격력+3pt\n버리기 시: 아군 전체 성해 짐승의 공격력+1pt","descriptionraw":"선택한 성해 짐승 1명의 공격력+3pt\\n버리기 시: 아군 전체 성해 짐승의 공격력+1pt","descriptionreplaced":"선택한 성해 짐승 1명의 공격력+3pt\\n버리기 시: 아군 전체 성해 짐승의 공격력+1pt","playcost":[]},"brokenrimesecho":{"id":312101,"name":"빙설을 밟는 소리","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 얼음 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"먼 곳의 서릿빛 노래·빙설을 밟는 소리","storytext":"「얼어붙은 문을 지나 심연의 회랑을 내려간다. 그가 은백의 나뭇가지를 꺾어 눈의 나라에 희망을 가져다주리니…」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"일촉즉발","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 엠버일 때 해당 카드를 장착할 수 있다.\n엠버가 해당 카드를 장착하면 즉시 폭탄 인형을 1회 사용한다.\n엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 4pt 준다.\n(카드 덱에 엠버가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1304]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1304]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13042]</color>을 1회 사용한다.\\n$[A1304]가 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>$[C113041]</color>이 필드에 여전히 존재할 경우 <color=#FFFFFFFF>$[C113041]</color>을 폭파시켜 $[K103]를 4pt 준다.\\n(카드 덱에 $[A1304]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>엠버</color>일 때 해당 카드를 장착할 수 있다.\\n엠버가 해당 카드를 장착하면 즉시 <color=#FFD780FF>폭탄 인형</color>을 1회 사용한다.\\n엠버가 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>토끼 백작</color>이 필드에 여전히 존재할 경우 <color=#FFFFFFFF>토끼 백작</color>을 폭파시켜 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 4pt 준다.\\n(카드 덱에 엠버가 있어야만 카드 덱에 추가 가능)","storytitle":"엠버·일촉즉발","storytext":"「나와라~ 토끼 백작!」","source":"캣테일 술집에서 엠버를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"버터 크랩","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"모든 아군 캐릭터가 이번 턴에서 받는 다음번 피해-2pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"모든 아군 캐릭터가 이번 턴에서 받는 다음번 피해-2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"모든 아군 캐릭터가 이번 턴에서 받는 다음번 피해-2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"버터 크랩","storytext":"버터로 적신 게 다리에서 풍기는 짙은 향이 미뢰를 자극해 절대 거부할 수 없는 신선한 유혹을 선사한다.\n「한 그릇 더 주세요!」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"버터 크랩","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"모든 아군 캐릭터의 최대 HP+4pt","descriptionraw":"모든 아군 캐릭터의 최대 HP+4pt","descriptionreplaced":"모든 아군 캐릭터의 최대 HP+4pt","playcost":[]},"calledinforcleanup":{"id":302203,"name":"「청소 작업」","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","descriptionraw":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","descriptionreplaced":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","playcost":[]},"calxsarts":{"id":332009,"name":"백악의 술법","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 대기 캐릭터 최대 2명의 원소 에너지 1pt를 아군 출전 캐릭터에게 이전시킨다.","descriptionraw":"아군 대기 캐릭터 최대 2명의 $[K310] 1pt를 아군 출전 캐릭터에게 이전시킨다.","descriptionreplaced":"아군 대기 캐릭터 최대 2명의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color> 1pt를 아군 출전 캐릭터에게 이전시킨다.","storytitle":"연금술 실험","storytext":"「긴장할 필요 없어. 봐, 실험은 벌써 끝났어. 매우 성공적이야」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"카노틸라의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 멜뤼진의 마음에 든 멋진 이벤트 카드 2장을 핸드 카드로 가져온다.","descriptionraw":"랜덤으로 멜뤼진의 마음에 든 멋진 이벤트 카드 2장을 핸드 카드로 가져온다.","descriptionreplaced":"랜덤으로 멜뤼진의 마음에 든 멋진 이벤트 카드 2장을 핸드 카드로 가져온다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"무상의 가면","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"뜻깊은 기억·무상의 가면","storytext":"…그 옅은 웃음으로도 슬픈 기색을 감출 수가 없었다.\n분명 축젯날인데도 마치 이별의 시간 같았다…","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"현금 흐름 감독","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에서 캐릭터가 다음번에 「일반 공격」 시 무색 원소 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 시 $[K309] 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 시 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"황금 혈조·현금 흐름 감독","storytext":"「…정밀 기계로 만든 감독관이 윙윙거리며 자그마한 국가의 금전 흐름을 관찰하고 있다.\n피로라는 것도 모른 채 금전의 손바뀜, 모두의 저축과 소비를 기록했다.\n가치의 상승과 하락, 특정한 기간에 화폐가 유통된 횟수까지도 말이다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"중앙 실험실 유적","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 카드를 1장 포기 또는 조정한 후: 이 카드에 「실험 진도」를 1pt 누적한다. 「실험 진도」가 3pt, 6pt, 9pt에 도달할 때마다 만능 원소를 1개 획득한다. 그 후 「실험 진도」가 9pt 이상일 경우 이 카드를 버린다.","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 1장 $[K56] 또는 $[K57]한 후: </color>이 카드에 <color=#FFFFFFFF>「실험 진도」</color>를 1pt 누적한다. <color=#FFFFFFFF>「실험 진도」</color>가 3pt, 6pt, 9pt에 도달할 때마다 $[K411]를 1개 획득한다. 그 후 <color=#FFFFFFFF>「실험 진도」</color>가 9pt 이상일 경우 이 카드를 버린다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 1장 <color=#FFFFFFFF>포기</color> 또는 <color=#FFFFFFFF>조정</color>한 후: </color>이 카드에 <color=#FFFFFFFF>「실험 진도」</color>를 1pt 누적한다. <color=#FFFFFFFF>「실험 진도」</color>가 3pt, 6pt, 9pt에 도달할 때마다 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다. 그 후 <color=#FFFFFFFF>「실험 진도」</color>가 9pt 이상일 경우 이 카드를 버린다.","storytitle":"폰타인 과학원·중앙 실험실 유적","storytext":"…과도한 지혜와 열정 아래 모든 이의 예상을 뛰어넘는 방식으로 연구 결과를 끌어냈으나,\n이상이 파괴된 후, 침묵은 그것의 가장 중요한 임무가 되었다…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"침식 번개","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 해당 카드를 장착한 심연 봉독자·자색 뇌전이 이미 다시 태어난 번개를 발동했으면, 상대 출전 캐릭터가 원소 에너지를 1pt 잃는다.\n해당 카드를 장착한 심연 봉독자·자색 뇌전이 처치되거나 다시 태어난 번개 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 원소 에너지를 1pt 잃는다.\n(카드 덱에 심연 봉독자·자색 뇌전이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 해당 카드를 장착한 <color=#FFFFFFFF>$[A2406]</color>이 이미 <color=#FFFFFFFF>$[C124061]</color>를 발동했으면, 상대 출전 캐릭터가 $[K310]를 1pt 잃는다.\\n해당 카드를 장착한 $[A2406]이 처치되거나 <color=#FFFFFFFF>$[C124061]</color> 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 $[K310]를 1pt 잃는다.\\n(카드 덱에 $[A2406]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 해당 카드를 장착한 <color=#FFFFFFFF>심연 봉독자·자색 뇌전</color>이 이미 <color=#FFFFFFFF>다시 태어난 번개</color>를 발동했으면, 상대 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.\\n해당 카드를 장착한 심연 봉독자·자색 뇌전이 처치되거나 <color=#FFFFFFFF>다시 태어난 번개</color> 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.\\n(카드 덱에 심연 봉독자·자색 뇌전이 있어야만 카드 덱에 추가 가능)","storytitle":"심연 봉독자·침식 번개","storytext":"「이 마물들은 번개와 함께 기나긴 밤에 뒤틀려져 버린 어둠의 지혜를 불신자들의 마음에 주입하며, 끝없는 자색 뇌전으로 지혜를 착복하는 위대한 힘이 있단 걸 알린다」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 심연 봉독자·자색 뇌전 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"근무 교대 시간","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군이 다음번에 「캐릭터 교체」 행동 진행 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1","storytitle":"근무 교대 시간","storytext":"「이제 어른이 일할 시간이야. 애들은 얼른 가서 자」","source":"시작 카드 덱에서 획득","playcost":[]},"changtheninth":{"id":322009,"name":"상구야","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"양측에서 스킬 발동 시: 물리 피해, 관통 피해 또는 원소 반응 발동 후, 해당 카드는 「영감」을 1개 누적한다. 해당 카드로 「영감」을 3개 누적 시 이 카드를 버린 후 카드를 2장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>양측에서 스킬 발동 시:</color> $[K100], $[K5] 또는 <color=#FFFFFFFF>원소 반응 발동</color> 후, 해당 카드는 <color=#FFFFFFFF>「영감」</color>을 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「영감」</color>을 3개 누적 시 이 카드를 버린 후 카드를 2장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>양측에서 스킬 발동 시:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>, <color=#FFFFFFFF>관통 피해</color> 또는 <color=#FFFFFFFF>원소 반응 발동</color> 후, 해당 카드는 <color=#FFFFFFFF>「영감」</color>을 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「영감」</color>을 3개 누적 시 이 카드를 버린 후 카드를 2장 드로우한다.","storytitle":"실의에 빠진 문인·상구야","storytext":"「빈곤을 겪지 않은 자 뛰어난 인재가 되기 어려우리라. 내게는 책밖에 없지만 분명 기회가 올 거야!」","playcost":[]},"chaoticentropy":{"id":215011,"name":"혼돈의 엔트로피","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 설탕일 때 해당 카드를 장착할 수 있다.\n설탕이 해당 카드를 장착하면 즉시 금기·풍령 작성·칠오 동구 이형을 1회 사용한다.\n해당 카드를 장착한 설탕이 생성한 거대 풍령이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt\n(카드 덱에 설탕이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1501]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1501]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15013]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1501]이 생성한 <color=#FFFFFFFF>$[C115011]</color>이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt\\n(카드 덱에 $[A1501]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>설탕</color>일 때 해당 카드를 장착할 수 있다.\\n설탕이 해당 카드를 장착하면 즉시 <color=#FFD780FF>금기·풍령 작성·칠오 동구 이형</color>을 1회 사용한다.\\n해당 카드를 장착한 설탕이 생성한 <color=#FFFFFFFF>거대 풍령</color>이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt\\n(카드 덱에 설탕이 있어야만 카드 덱에 추가 가능)","storytitle":"설탕·혼돈의 엔트로피","storytext":"광풍이 휘몰아치는 혼돈 속에서 승리를 움켜쥐다","source":"캣테일 술집에서 설탕을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"묘 사부","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"「요리」 이벤트 카드 사용 후: 랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 1회)\n「요리」 이벤트 카드 사용 후: 덱에서 랜덤으로 「요리」 이벤트 카드를 1장 드로우한다. (대전당 1회 제한)","descriptionraw":"<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 후:</color> 랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 후:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다. (대전당 1회 제한)","descriptionreplaced":"<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 후:</color> 랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 후:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다. (대전당 1회 제한)","storytitle":"반짝이는 맛·묘 사부","storytext":"「가장 대중적인 식재료, 가장 무난한 입맛, 가장 섬세한 솜씨로 최고의 요리를 선보이지!」\n","source":"월드 플레이어 묘 사부의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"진수의 숲","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"행동 단계 시작 시: 만약 아군이 「선제 플레이어」가 아닐 경우, 출전 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 아군이 「선제 플레이어」가 아닐 경우, 출전 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 아군이 「선제 플레이어」가 아닐 경우, 출전 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"요괴의 은신처","storytext":"이 신성한 숲은 수많은 요괴들이 안식처라고 전해진다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"얼음 치친의 서늘한 빛","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 우인단·얼음 치친 술사일 때 해당 카드를 장착할 수 있다.\n우인단·얼음 치친 술사가 해당 카드를 장착하면 즉시 안개의 부름을 1회 사용한다.\n해당 카드를 장착한 우인단·얼음 치친 술사가 스킬 사용 후: 얼음 치친의 사용 가능 횟수가 상한을 초과할 때까지 중첩될 시 얼음 원소 피해를 2pt 준다.\n(카드 덱에 우인단·얼음 치친 술사가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2101]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2101]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S21012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2101]가 스킬 사용 후: <color=#FFFFFFFF>$[C121011]</color>의 $[K3]가 상한을 초과할 때까지 중첩될 시 $[K101]를 2pt 준다.\\n(카드 덱에 $[A2101]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>우인단·얼음 치친 술사</color>일 때 해당 카드를 장착할 수 있다.\\n우인단·얼음 치친 술사가 해당 카드를 장착하면 즉시 <color=#FFD780FF>안개의 부름</color>을 1회 사용한다.\\n해당 카드를 장착한 우인단·얼음 치친 술사가 스킬 사용 후: <color=#FFFFFFFF>얼음 치친</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>가 상한을 초과할 때까지 중첩될 시 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다.\\n(카드 덱에 우인단·얼음 치친 술사가 있어야만 카드 덱에 추가 가능)","storytitle":"얼음 치친 술사·얼음 치친의 서늘한 빛","storytext":"더 많은 안개풀과 더 많은 얼음 치친 친구.\n…만약 안개풀이 소진되면 어떻게 될까?\n그녀는 상상해 본 적 없을지도…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 우인단·얼음 치친 술사 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"냉혈의 검","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 케이아일 때 해당 카드를 장착할 수 있다.\n케이아가 해당 카드를 장착하면 즉시 서리 엄습을 1회 사용한다.\n해당 카드를 장착한 케이아가 서리 엄습 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)\n(카드 덱에 케이아가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1103]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1103]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11032]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1103]가 <color=#FFFFFFFF>$[S11032]</color> 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)\\n(카드 덱에 $[A1103]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>케이아</color>일 때 해당 카드를 장착할 수 있다.\\n케이아가 해당 카드를 장착하면 즉시 <color=#FFD780FF>서리 엄습</color>을 1회 사용한다.\\n해당 카드를 장착한 케이아가 <color=#FFFFFFFF>서리 엄습</color> 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)\\n(카드 덱에 케이아가 있어야만 카드 덱에 추가 가능)","storytitle":"케이아·냉혈의 검","storytext":"약간은 냉혹한 농담","source":"캣테일 술집에서 케이아를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"갈채 속 마무리","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 리니일 때 해당 카드를 장착할 수 있다.\n리니가 해당 카드를 장착하면 즉시 트릭 화살을 1회 사용한다.\n해당 카드를 장착한 리니가 필드에 있을 시, 리니 자신과 웃는 고양이 모자가 불 원소가 부착된 캐릭터에게 주는 피해+2pt(턴당 1회)\n(카드 덱에 리니가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1310]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1310]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13102]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1310]가 필드에 있을 시, $[A1310] 자신과 <color=#FFFFFFFF>$[C113101]</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소가 부착</color>된 캐릭터에게 주는 피해+2pt(턴당 1회)\\n(카드 덱에 $[A1310]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>리니</color>일 때 해당 카드를 장착할 수 있다.\\n리니가 해당 카드를 장착하면 즉시 <color=#FFD780FF>트릭 화살</color>을 1회 사용한다.\\n해당 카드를 장착한 리니가 필드에 있을 시, 리니 자신과 <color=#FFFFFFFF>웃는 고양이 모자</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소가 부착</color>된 캐릭터에게 주는 피해+2pt(턴당 1회)\\n(카드 덱에 리니가 있어야만 카드 덱에 추가 가능)","storytitle":"리니·갈채 속 마무리","storytext":"「박수 부탁해!」","source":"캣테일 술집에서 리니를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"지휘의 탑 햇","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"아군이 부착 캐릭터로 교체 후: 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기하고 원소 주사위 2개를 만능 원소로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 「특성」 사용 시 원소 주사위 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 최대 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후:</color> 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]하고 원소 주사위 2개를 $[K411]로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 「{SPRITE_PRESET#3006}특성」 사용 시 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 최대 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후:</color> 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>하고 원소 주사위 2개를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 「{SPRITE_PRESET#3006}특성」 사용 시 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 최대 1개만 장착할 수 있다)","storytitle":"오래된 음악·지휘의 탑 햇","storytext":"「단원들은 음표를 언어로 삼아 보고 들은 것들을 하나하나씩 적어냈다.\n죽을 때까지 음유시인의 악장을 가지고 있던 건 바로 지휘자였다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"지휘의 탑 햇","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 반응 피해를 준 후: 공격력+1pt (최대+3pt)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 반응 피해를 준 후:</color> 공격력+1pt (최대+3pt)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 반응 피해를 준 후:</color> 공격력+1pt (최대+3pt)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"항마·호법야차","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 소일 때 해당 카드를 장착할 수 있다.\n소가 해당 카드를 장착하면 즉시 나자의 춤을 1회 사용한다.\n해당 카드를 장착한 소가 야차의 가면을 부착한 동안 풍륜양립 사용 시 소모하는 바람 원소 개수-1 (야차의 가면을 1번 부착할 때마다 최대 2회 발동 가능)\n(카드 덱에 소가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1504]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1504]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15043]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1504]가 <color=#FFFFFFFF>$[C115041]</color>을 부착한 동안 <color=#FFFFFFFF>$[S15042]</color> 사용 시 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1 (<color=#FFFFFFFF>$[C115041]</color>을 1번 부착할 때마다 최대 2회 발동 가능)\\n(카드 덱에 $[A1504]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>소</color>일 때 해당 카드를 장착할 수 있다.\\n소가 해당 카드를 장착하면 즉시 <color=#FFD780FF>나자의 춤</color>을 1회 사용한다.\\n해당 카드를 장착한 소가 <color=#FFFFFFFF>야차의 가면</color>을 부착한 동안 <color=#FFFFFFFF>풍륜양립</color> 사용 시 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1 (<color=#FFFFFFFF>야차의 가면</color>을 1번 부착할 때마다 최대 2회 발동 가능)\\n(카드 덱에 소가 있어야만 카드 덱에 추가 가능)","storytitle":"소·항마","storytext":"악령이여 물러가라, 모든 악을 제거한다","source":"캣테일 술집에서 소를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"제어 가능한 위험 지향 폭발","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: 양측 모든 소환물의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: </color>양측 모든 소환물의 사용 가능 횟수-1","descriptionreplaced":"<color=#FFFFFFFF>상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: </color>양측 모든 소환물의 사용 가능 횟수-1","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"제어 가능한 위험 제거용 지향 폭발","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: 양측 모든 소환물의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: </color>양측 모든 소환물의 사용 가능 횟수-1","descriptionreplaced":"<color=#FFFFFFFF>상대의 서포트 구역과 소환물 구역에 있는 카드 수량 총합이 4장 이상일 때 사용 가능: </color>양측 모든 소환물의 사용 가능 횟수-1","storytitle":"제어 가능한 위험 제거용 지향 폭발","storytext":"「…숨기는 건 아무것도 없습니다. 아르케 광석이 전부 적절하게 처리되었고 이번 폭발은 원래 단순한 『제어 가능한 위험 제거용 지향 폭발』이었습니다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"코슨제니아의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 멜뤼진이 칭찬한 「무기」 카드 2장을 핸드 카드로 가져온다.","descriptionraw":"랜덤으로 멜뤼진이 칭찬한 「{SPRITE_PRESET#3003}무기」 카드 2장을 핸드 카드로 가져온다.","descriptionreplaced":"랜덤으로 멜뤼진이 칭찬한 「{SPRITE_PRESET#3003}무기」 카드 2장을 핸드 카드로 가져온다.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"마술쇼 카운트다운: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 모든 원소 주사위를 만능 원소로 전환하고 카드를 4장 드로우한다.\n이 카드가 핸드 카드 또는 카드 더미에서 포기된 후: 원소 주사위 코스트가 0인 「마술쇼 시작!」 1장을 카드 더미 맨 위에 배치한다.","descriptionraw":"아군의 모든 원소 주사위를 $[K411]로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 $[K56]된 후: </color>원소 주사위 코스트가 0인 「$[C332035]」 1장을 카드 더미 맨 위에 배치한다.","descriptionreplaced":"아군의 모든 원소 주사위를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 <color=#FFFFFFFF>포기</color>된 후: </color>원소 주사위 코스트가 0인 「마술쇼 시작!」 1장을 카드 더미 맨 위에 배치한다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"마술쇼 카운트다운: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 모든 원소 주사위를 만능 원소로 전환하고 카드를 4장 드로우한다.\n이 카드가 핸드 카드 또는 카드 더미에서 포기된 후: 원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","descriptionraw":"아군의 모든 원소 주사위를 $[K411]로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 $[K56]된 후: </color>원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","descriptionreplaced":"아군의 모든 원소 주사위를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 <color=#FFFFFFFF>포기</color>된 후: </color>원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"마술쇼 카운트다운: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 모든 원소 주사위를 만능 원소로 전환하고 카드를 4장 드로우한다.\n이 카드가 핸드 카드 또는 카드 더미에서 포기된 후: 원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","descriptionraw":"아군의 모든 원소 주사위를 $[K411]로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 $[K56]된 후: </color>원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","descriptionreplaced":"아군의 모든 원소 주사위를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환하고 카드를 4장 드로우한다.\\n<color=#FFFFFFFF>이 카드가 핸드 카드 또는 카드 더미에서 <color=#FFFFFFFF>포기</color>된 후: </color>원소 주사위 코스트가 이 카드보다 1개 적은 「마술쇼 카운트다운」 1장을 카드 더미 맨 위에 배치한다.","storytitle":"마술쇼 카운트다운","storytext":"「마술 볼래? 자, 따라 해 봐. 하나, 둘, 셋!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"배송 중의 경치","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 키라라일 때 해당 카드를 장착할 수 있다.\n키라라가 해당 카드를 장착하면 즉시 냥냥 골목 누비기를 1회 사용한다.\n해당 카드를 장착한 키라라가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)\n(카드 덱에 키라라가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1707]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1707]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S17072]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1707]가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 $[A1707]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>키라라</color>일 때 해당 카드를 장착할 수 있다.\\n키라라가 해당 카드를 장착하면 즉시 <color=#FFD780FF>냥냥 골목 누비기</color>를 1회 사용한다.\\n해당 카드를 장착한 키라라가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 키라라가 있어야만 카드 덱에 추가 가능)","storytitle":"키라라·배송 중의 경치","storytext":"「좋은 평가 부탁해요~」","source":"캣테일 술집에서 키라라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"반암의 계약","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"아군의 남은 원소 주사위 개수가 0일 경우 사용 가능: 각각 다른 타입의 일반 원소 주사위를 2개 생성한다.\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"<color=#FFFFFFFF>아군의 남은 원소 주사위 개수가 0일 경우 사용 가능:</color> 각각 다른 타입의 일반 원소 주사위를 2개 생성한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"<color=#FFFFFFFF>아군의 남은 원소 주사위 개수가 0일 경우 사용 가능:</color> 각각 다른 타입의 일반 원소 주사위를 2개 생성한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"반암의 계약","storytext":"「암왕제군은 그에게 세상을 볼 수 있는 두 눈을 줬고, 그와 규칙을 정했다. 그 뒤로 그 용은 늘 암왕제군 옆을 지키며 수많은 전쟁에 함께했다…」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"불타오르는 화염의 마녀","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 불 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 불 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"흩어지는 상념·불타오르는 화염의 마녀","storytext":"「나는 애가를 거부한다. 애원을, 비탄을, 무의미한 그 모든 소란을 거부한다.\n만약 정의가 사라졌다면 누구에게 구원을 청해야 하는 것인가?」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"교차 화력","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 향릉일 때 해당 카드를 장착할 수 있다.\n향릉이 해당 카드를 장착하면 즉시 누룽지 출격을 1회 사용한다.\n해당 카드를 장착한 향릉이 누룽지 출격 사용 시: 자신도 불 원소 피해를 1pt 준다.\n(카드 덱에 향릉이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1302]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1302]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13022]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1302]이 <color=#FFFFFFFF>$[S13022]</color> 사용 시: 자신도 $[K103]를 1pt 준다.\\n(카드 덱에 $[A1302]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>향릉</color>일 때 해당 카드를 장착할 수 있다.\\n향릉이 해당 카드를 장착하면 즉시 <color=#FFD780FF>누룽지 출격</color>을 1회 사용한다.\\n해당 카드를 장착한 향릉이 <color=#FFFFFFFF>누룽지 출격</color> 사용 시: 자신도 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n(카드 덱에 향릉이 있어야만 카드 덱에 추가 가능)","storytitle":"향릉·교차 화력","storytext":"주방에서 이 정도 화력은 평범할 뿐이다","source":"캣테일 술집에서 향릉을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"와타츠미의 왕관","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 2개 누적 가능)\n캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모하며 1개당 주는 피해가 1pt 증가한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 2개 누적 가능)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모하며 1개당 주는 피해가 1pt 증가한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 2개 누적 가능)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모하며 1개당 주는 피해가 1pt 증가한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"산호진주·와타츠미의 왕관","storytext":"「바다 주민의 노랫말 속의, 진주와 산호로 만들어진 왕관은 영원히 더럽혀지지 않는다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"결정 파편","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"상대 「출전 캐릭터」에게 물리 피해를 1pt 주고 카드를 1장 드로우한다.","descriptionraw":"상대 「출전 캐릭터」에게 $[K100]를 1pt 주고 카드를 1장 드로우한다.","descriptionreplaced":"상대 「출전 캐릭터」에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 1pt 주고 카드를 1장 드로우한다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"결정 파편","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"버려질 때 나비아가 강화된다.","descriptionraw":"버려질 때 나비아가 강화된다.","descriptionreplaced":"버려질 때 나비아가 강화된다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"밤을 가르는 불꽃","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 클로린드일 때 해당 카드를 장착할 수 있다.\n클로린드가 해당 카드를 장착하면 즉시 밤 사냥을 1회 사용한다.\n아군 캐릭터가 번개 원소 관련 반응 발동 후: 이번 턴에서 클로린드가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)\n(카드 덱에 클로린드가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1412]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1412]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14122]</color>을 1회 사용한다.\\n아군 캐릭터가 $[K214] 발동 후: 이번 턴에서 $[A1412]가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)\\n(카드 덱에 $[A1412]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>클로린드</color>일 때 해당 카드를 장착할 수 있다.\\n클로린드가 해당 카드를 장착하면 즉시 <color=#FFD780FF>밤 사냥</color>을 1회 사용한다.\\n아군 캐릭터가 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 관련 반응</color> 발동 후: 이번 턴에서 클로린드가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)\\n(카드 덱에 클로린드가 있어야만 카드 덱에 추가 가능)","storytitle":"클로린드·밤을 가르는 불꽃","storytext":"「그림자 속에서 악을 꿰뚫으리!」","source":"캣테일 술집에서 클로린드를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"다운 와이너리","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 「캐릭터 교체」 행동 진행 시: 원소 주사위 소모 개수-1 (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1 (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1 (턴당 최대 2회)","storytitle":"서광이 비치는 장원","storytext":"「가장 좋은 술은 언제나 내년에 양조하는 술이다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"투쟁의 날·깨진 꿈의 순간","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"이번 턴에 대상 아군 캐릭터가 받는 피해-1pt(최대 4회 발동)\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"이번 턴에 대상 아군 캐릭터가 받는 피해-1pt(최대 4회 발동)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"이번 턴에 대상 아군 캐릭터가 받는 피해-1pt(최대 4회 발동)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"투쟁의 날·깨진 꿈의 순간","storytext":"우린 감옥을 부수고 연달아 승리를 거뒀어. 영원한 번화의 꿈은 왕도를 따라 무너졌지…","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"휩쓰는 죽음의 바람","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 성해 에너지 덩어리를 1장 생성하고 아군 핸드 카드에 넣는다.\n이 카드를 장착한 성해 날뱀이 필드에 있을 때 아군이 성해 에너지 덩어리 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\n(카드 덱에 성해 날뱀이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>$[C124051]</color>를 1장 생성하고 아군 핸드 카드에 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>$[A2503]</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>$[C124051]</color> 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(카드 덱에 $[A2503]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>성해 에너지 덩어리</color>를 1장 생성하고 아군 핸드 카드에 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>성해 날뱀</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>성해 에너지 덩어리</color> 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(카드 덱에 성해 날뱀이 있어야만 카드 덱에 추가 가능)","storytitle":"성해 날뱀·죽음의 바람","storytext":"원소를 다루는 능력을 얻었지만 성해 짐승은 체내 불멸의 유해를 스스로 소화하지 못한다. 그 힘은 동물의 육체와 융합되어 변이를 일으켰다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 성해 날뱀 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"장엄하고 익살스러운 노랫소리","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 운근일 때 이 카드를 장착할 수 있다.\n운근이 해당 카드를 장착하면 즉시 절벽을 깎는 깃발을 1회 사용한다.\n해당 카드를 장착한 운근이 필드에 있으며, 아군이 비운의 깃발 발동 시: 아군에게 핸드 카드가 없으면 이번 스킬 피해+2pt\n(카드 덱에 운근이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1607]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1607]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16073]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1607]이 필드에 있으며, 아군이 <color=#FFFFFFFF>$[C116073]</color> 발동 시: 아군에게 핸드 카드가 없으면 이번 스킬 피해+2pt\\n(카드 덱에 $[A1607]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>운근</color>일 때 이 카드를 장착할 수 있다.\\n운근이 해당 카드를 장착하면 즉시 <color=#FFD780FF>절벽을 깎는 깃발</color>을 1회 사용한다.\\n해당 카드를 장착한 운근이 필드에 있으며, 아군이 <color=#FFFFFFFF>비운의 깃발</color> 발동 시: 아군에게 핸드 카드가 없으면 이번 스킬 피해+2pt\\n(카드 덱에 운근이 있어야만 카드 덱에 추가 가능)","storytitle":"운근·장엄하고 익살스러운 노랫소리","storytext":"「일심동체!」","source":"캣테일 술집에서 운근을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"숲의 기억","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 풀 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 풀 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"푸른 덩굴의 지혜·숲의 기억","storytext":"「자연의 법칙이 숲의 미궁을 지나 끝없는 들판으로 인도해줄 것이기 때문이다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"맛있는 마카롱","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"마전사의 깃털 가면","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"부착 캐릭터가 특수 스킬 사용 후: 원소 에너지를 1pt 획득한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 특수 스킬 사용 후:</color> 원소 에너지를 1pt 획득한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 특수 스킬 사용 후:</color> 원소 에너지를 1pt 획득한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"용사의 상징·마전사의 깃털 가면","storytext":"「…누군가는 책임을 져야 했다. 그리고 큰 힘엔 큰 책임이 따르는 법」\n「진정한 전쟁을 직접 겪고 나서야 그는 처음으로 운명의 중압감을 느꼈다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"신성의 추락","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 알베도일 때 해당 카드를 장착할 수 있다.\n알베도가 해당 카드를 장착 후 즉시 창생법·모조 태양꽃을 1회 사용한다.\n해당 카드를 장착한 알베도가 필드에 있을 시, 아군 필드에 태양꽃이 있을 경우 아군 캐릭터가 낙하 공격으로 소모하는 무색 원소-1 및 주는 피해+1pt\n(카드 덱에 알베도가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1604]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1604]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S16042]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1604]가 필드에 있을 시, 아군 필드에 <color=#FFFFFFFF>$[C116041]</color>이 있을 경우 아군 캐릭터가 $[K52]으로 소모하는 $[K309]-1 및 주는 피해+1pt\\n(카드 덱에 $[A1604]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>알베도</color>일 때 해당 카드를 장착할 수 있다.\\n알베도가 해당 카드를 장착 후 즉시 <color=#FFD780FF>창생법·모조 태양꽃</color>을 1회 사용한다.\\n해당 카드를 장착한 알베도가 필드에 있을 시, 아군 필드에 <color=#FFFFFFFF>태양꽃</color>이 있을 경우 아군 캐릭터가 <color=#FFFFFFFF>낙하 공격</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1 및 주는 피해+1pt\\n(카드 덱에 알베도가 있어야만 카드 덱에 추가 가능)","storytitle":"알베도·신성의 추락","storytext":"「대전 전략을 확인하는 과정 역시 정밀한 계산을 거쳐야만 해…」","source":"캣테일 술집에서 알베도를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"적자 보충","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 도리일 때 해당 카드를 장착할 수 있다.\n도리가 해당 카드를 장착하면 즉시 지극정성을 다하는 카자르자레궁을 1회 사용한다.\n해당 카드를 장착한 도리가 소환한 램프의 정령이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 원소 에너지를 보유하지 않은 캐릭터에게 원소 에너지 제공 시 획득량+1pt\n(카드 덱에 도리가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1410]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1410]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14103]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1410]가 소환한 <color=#FFFFFFFF>$[C114102]</color>이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 $[K310]를 보유하지 않은 캐릭터에게 $[K310] 제공 시 획득량+1pt\\n(카드 덱에 $[A1410]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>도리</color>일 때 해당 카드를 장착할 수 있다.\\n도리가 해당 카드를 장착하면 즉시 <color=#FFD780FF>지극정성을 다하는 카자르자레궁</color>을 1회 사용한다.\\n해당 카드를 장착한 도리가 소환한 <color=#FFFFFFFF>램프의 정령</color>이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 보유하지 않은 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color> 제공 시 획득량+1pt\\n(카드 덱에 도리가 있어야만 카드 덱에 추가 가능)","storytitle":"도리·적자 보충","storytext":"「일단 상품 가격을 30% 올리고 20% 할인해서 파는 거야!」","source":"캣테일 술집에서 도리를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"재판의 대리인","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 로자리아일 때 해당 카드를 장착할 수 있다.\n로자리아가 해당 카드를 장착하면 즉시 죄를 삼키는 고해를 1회 사용한다.\n해당 카드를 장착한 로자리아가 필드에 있을 시: 죄를 삼키는 고해를 사용하거나 아군이 약점 강타를 생성하면 핸드 카드에 근무 교대 시간을 1장 생성한다. (턴당 1회)\n(카드 덱에 로자리아가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1113]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1113]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11132]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1113]가 필드에 있을 시: <color=#FFFFFFFF>$[S11132]</color>를 사용하거나 아군이 <color=#FFFFFFFF>$[C111133]</color>를 생성하면 핸드 카드에 <color=#FFFFFFFF>$[C332002]</color>을 1장 생성한다. (턴당 1회)\\n(카드 덱에 $[A1113]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>로자리아</color>일 때 해당 카드를 장착할 수 있다.\\n로자리아가 해당 카드를 장착하면 즉시 <color=#FFD780FF>죄를 삼키는 고해</color>를 1회 사용한다.\\n해당 카드를 장착한 로자리아가 필드에 있을 시: <color=#FFFFFFFF>죄를 삼키는 고해</color>를 사용하거나 아군이 <color=#FFFFFFFF>약점 강타</color>를 생성하면 핸드 카드에 <color=#FFFFFFFF>근무 교대 시간</color>을 1장 생성한다. (턴당 1회)\\n(카드 덱에 로자리아가 있어야만 카드 덱에 추가 가능)","storytitle":"로자리아·재판의 대리인","storytext":"「잘 자…」","source":"캣테일 술집에서 로자리아를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"호의호식","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 종려일 때 해당 카드를 장착할 수 있다.\n종려가 해당 카드를 장착하면 즉시 지핵·드높은 반석을 1회 사용한다.\n해당 카드를 장착한 종려의 HP가 7pt 이상일 시, 종려가 주는 피해와 아군 소환물이 주는 바위 원소 피해+1pt\n(카드 덱에 종려가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1603]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1603]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16033]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1603]의 HP가 7pt 이상일 시, $[A1603]가 주는 피해와 아군 소환물이 주는 $[K106]+1pt\\n(카드 덱에 $[A1603]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>종려</color>일 때 해당 카드를 장착할 수 있다.\\n종려가 해당 카드를 장착하면 즉시 <color=#FFD780FF>지핵·드높은 반석</color>을 1회 사용한다.\\n해당 카드를 장착한 종려의 HP가 7pt 이상일 시, 종려가 주는 피해와 아군 소환물이 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt\\n(카드 덱에 종려가 있어야만 카드 덱에 추가 가능)","storytitle":"종려·호의호식","storytext":"뭇 강과 험한 산은 영원히 변치 않는다","source":"캣테일 술집에서 종려를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"두냐르자드","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"「동료」 서포트 카드 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n「동료」 서포트 카드 사용 후: 덱에서 랜덤으로 「동료」 서포트 카드를 1장 드로우한다. (대전당 1회 제한)","descriptionraw":"<color=#FFFFFFFF>「{SPRITE_PRESET#3103}동료」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3103}동료」 서포트 카드 사용 후:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3103}동료」 서포트 카드를 1장 드로우한다. (대전당 1회 제한)","descriptionreplaced":"<color=#FFFFFFFF>「{SPRITE_PRESET#3103}동료」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3103}동료」 서포트 카드 사용 후:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3103}동료」 서포트 카드를 1장 드로우한다. (대전당 1회 제한)","storytitle":"진심 어린 믿음·두냐르자드","storytext":"「우린 아쉬움을 남기지 않기 위해서 살아가고 있잖아, 그렇지?」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"제사의 여운","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「일반 공격」 사용 후: 카드를 1장 드로우한다. (턴당 1회)\n캐릭터가 스킬 사용 후: 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"오래된 박옥·제사의 여운","storytext":"「…전설에 따르면 큰 강에는 늘 많은 갈래가 생성된다고 한다. 그중에서 전해지는 이야기는 다음과 같다. 미옥은 일찍이 신선이 살고 있다는 선산의 박옥으로, 암왕제군의 손을 거쳐 정교하게 조각되었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"제사의 여운","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 스킬 사용 후: 이번 턴에 공격력+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 이번 턴에 공격력+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 이번 턴에 공격력+1pt","playcost":[]},"edictofabsolution":{"id":330009,"name":"사면 선고","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"이번 턴에서 대상 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다.\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"이번 턴에서 대상 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"이번 턴에서 대상 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"사면 선고","storytext":"「폰타인의 모든 사람은 죄인이며, 심판과 종말을 받게 될 것이다. 이건 비유나 수사가 아니다」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"번개 치친의 섬광","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 우인단·번개 치친 술사일 때 해당 카드를 장착할 수 있다.\n우인단·번개 치친 술사가 해당 카드를 장착하면 즉시 안개의 소환을 1회 사용한다.\n해당 카드를 장착한 우인단·번개 치친 술사가 필드에 있을 시 아군이 행동하기 전: 번개 치친의 사용 가능 횟수가 3 이상이면 번개 치친이 즉시 번개 원소 피해를 1pt 준다. (사용 가능 횟수 소모 필요, 턴당 1회)\n(카드 덱에 우인단·번개 치친 술사가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2404]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2404]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S24042]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2404]가 필드에 있을 시 아군이 행동하기 전: <color=#FFFFFFFF>$[C124041]</color>의 $[K3]가 3 이상이면 <color=#FFFFFFFF>$[C124041]</color>이 즉시 $[K104]를 1pt 준다. ($[K3] 소모 필요, 턴당 1회)\\n(카드 덱에 $[A2404]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>우인단·번개 치친 술사</color>일 때 해당 카드를 장착할 수 있다.\\n우인단·번개 치친 술사가 해당 카드를 장착하면 즉시 <color=#FFD780FF>안개의 소환</color>을 1회 사용한다.\\n해당 카드를 장착한 우인단·번개 치친 술사가 필드에 있을 시 아군이 행동하기 전: <color=#FFFFFFFF>번개 치친</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>가 3 이상이면 <color=#FFFFFFFF>번개 치친</color>이 즉시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요, 턴당 1회)\\n(카드 덱에 우인단·번개 치친 술사가 있어야만 카드 덱에 추가 가능)","storytitle":"번개 치친 술사·번개 치친의 섬광","storytext":"「나랑 놀려고 온 건가?」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 우인단·번개 치친 술사 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"종말 탄식의 노래","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소폭발」 사용 후: 「천년의 대악장·이별의 노래」를 생성한다. (아군 캐릭터가 주는 피해+1pt, 지속 턴: 2)\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「$[C301102]」</color>를 생성한다. (아군 캐릭터가 주는 피해+1pt, $[K4]: 2)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「천년의 대악장·이별의 노래」</color>를 생성한다. (아군 캐릭터가 주는 피해+1pt, <color=#FFFFFFFF>지속 턴</color>: 2)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"그리움의 노래·종말 탄식의 노래","storytext":"「…그러나 어떤 바람이든」\n「내게 너의 관심을 가져다주진 못하네…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"종말 탄식의 노래","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["무기","활","자동 카드"],"description":"공격력+2pt\n캐릭터가 원소폭발 사용 후: 아군 캐릭터가 주는 피해+1pt, 지속 턴: 2","descriptionraw":"공격력+2pt\\n캐릭터가 원소폭발 사용 후: 아군 캐릭터가 주는 피해+1pt, $[K4]: 2","descriptionreplaced":"공격력+2pt\\n캐릭터가 원소폭발 사용 후: 아군 캐릭터가 주는 피해+1pt, <color=#FFFFFFFF>지속 턴</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"원소 강음","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"원소 반응 피해 추가+1pt","descriptionraw":"원소 반응 피해 추가+1pt","descriptionreplaced":"원소 반응 피해 추가+1pt","playcost":[]},"elementalorb":{"id":423001,"name":"원소 구슬","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"원소 구슬·소실","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 1pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"원소 구슬·지속","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionreplaced":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"원소 구슬·충만","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 2pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"원소 구슬·성대한 연회","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 2pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"행동 단계 시작 시: 양측 모든 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"원소 공명: 부동의 바위","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"아군 캐릭터가 이번 턴에서 다음번에 바위 원소 피해를 준 후: 아군에 「보호막」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「보호막」을 3pt 보충한다.\n(카드 덱에 바위 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에서 다음번에 $[K106]를 준 후</color>: 아군에 「$[K6]」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「$[K6]」을 3pt 보충한다.\\n(카드 덱에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에서 다음번에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 준 후</color>: 아군에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 3pt 보충한다.\\n(카드 덱에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 부동의 바위","storytext":"단단히 내려앉은 반석 위의 산맥은 흔들리지 않는다","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"원소 공명: 열정의 불","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 불 원소 관련 반응을 발동하면 주는 피해+3pt\n(카드 덱에 불 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 $[K213]을 발동하면 주는 피해+3pt\\n(카드 덱에 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 관련 반응</color>을 발동하면 주는 피해+3pt\\n(카드 덱에 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 열정의 불","storytext":"불타는 마음은 해와 달과도 같다","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"원소 공명: 고에너지의 번개","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 원소 에너지를 1pt 획득한다. (출전 캐릭터 우선)\n(카드 덱에 번개 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 $[K310]를 1pt 획득한다. (출전 캐릭터 우선)\\n(카드 덱에 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (출전 캐릭터 우선)\\n(카드 덱에 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 고에너지의 번개","storytext":"뇌정이 그 위엄을 드러낸다","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"원소 공명: 신속의 바람","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"대상 캐릭터로 교체하고 만능 원소를 1개 생성한다.\n(카드 덱에 바람 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"대상 캐릭터로 교체하고 $[K411]를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"대상 캐릭터로 교체하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 신속의 바람","storytext":"숲속을 내달리는 질풍과도 같이","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"원소 공명: 분쇄의 얼음","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"이번 턴에서 현재 아군 출전 캐릭터가 다음번에 주는 피해+2pt\n(카드 덱에 얼음 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"이번 턴에서 현재 아군 출전 캐릭터가 다음번에 주는 피해+2pt\\n(카드 덱에 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"이번 턴에서 현재 아군 출전 캐릭터가 다음번에 주는 피해+2pt\\n(카드 덱에 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 분쇄의 얼음","storytext":"오직 이 마음속에서만 피어나는 새하얀 서리꽃","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"원소 공명: 치유의 물","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"아군 출전 캐릭터의 HP를 2pt 치유하고 모든 아군 대기 캐릭터의 HP를 1pt 치유한다.\n(카드 덱에 물 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"아군 출전 캐릭터의 HP를 2pt 치유하고 모든 아군 대기 캐릭터의 HP를 1pt 치유한다.\\n(카드 덱에 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"아군 출전 캐릭터의 HP를 2pt 치유하고 모든 아군 대기 캐릭터의 HP를 1pt 치유한다.\\n(카드 덱에 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 치유의 물","storytext":"맑은 수원은 번영으로 이끈다","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"원소 공명: 만생의 풀","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt\n아군 필드 위의 불타는 화염, 풀 원핵, 격화 영역의 「사용 가능 횟수」+1\n(카드 덱에 풀 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt\\n아군 필드 위의 <color=#FFFFFFFF>$[C115], $[C116], $[C117]</color>의 「$[K3]」+1\\n(카드 덱에 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt\\n아군 필드 위의 <color=#FFFFFFFF>불타는 화염, 풀 원핵, 격화 영역</color>의 「<color=#FFFFFFFF>사용 가능 횟수</color>」+1\\n(카드 덱에 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 만생의 풀","storytext":"움튼 새싹과 가지는 성장해서 울창한 숲을 이룬다","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"원소 공명: 뒤엉킨 불","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"불 원소 주사위를 1개 생성한다.\n(카드 덱에 불 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FF9999FF>{SPRITE_PRESET#1103}불 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FF9999FF>{SPRITE_PRESET#1103}불 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 불","storytext":"진홍의 불꽃은 패배자를 재로 만든다","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"원소 공명: 뒤엉킨 얼음","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"얼음 원소 주사위를 1개 생성한다.\n(카드 덱에 얼음 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#99FFFFFF>{SPRITE_PRESET#1101}얼음 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 <color=#99FFFFFF>얼음 원소{SPRITE_PRESET#2101}</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#99FFFFFF>{SPRITE_PRESET#1101}얼음 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 <color=#99FFFFFF>얼음 원소{SPRITE_PRESET#2101}</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 얼음","storytext":"매서운 한파는 하늘마저 떨게 한다","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"원소 공명: 뒤엉킨 바위","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"바위 원소 주사위를 1개 생성한다.\n(카드 덱에 바위 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFE699FF>{SPRITE_PRESET#1106}바위 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFE699FF>{SPRITE_PRESET#1106}바위 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 바위","storytext":"층암절벽 그사이 깊숙이 새겨진 계약","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"원소 공명: 뒤엉킨 번개","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"번개 원소 주사위를 1개 생성한다.\n(카드 덱에 번개 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFACFFFF>{SPRITE_PRESET#1104}번개 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFACFFFF>{SPRITE_PRESET#1104}번개 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 번개","storytext":"뇌광이 닿는 곳이 바로 영원의 땅이다","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"원소 공명: 뒤엉킨 물","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"물 원소 주사위를 1개 생성한다.\n(카드 덱에 물 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#80C0FFFF>{SPRITE_PRESET#1102}물 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#80C0FFFF>{SPRITE_PRESET#1102}물 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 물","storytext":"물은 만물을 받아들여 맑음과 탁함이 공존한다","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"원소 공명: 뒤엉킨 풀","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"풀 원소 주사위를 1개 생성한다.\n(카드 덱에 풀 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#7EC236FF>{SPRITE_PRESET#1107}풀 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#7EC236FF>{SPRITE_PRESET#1107}풀 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 풀","storytext":"꿈속에서 춤추는 삼라만상","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"원소 공명: 뒤엉킨 바람","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_RESONANCE"],"tagstext":["원소 공명"],"description":"바람 원소 주사위를 1개 생성한다.\n(카드 덱에 바람 원소 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소 주사위</color>를 1개 생성한다.\\n(카드 덱에 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color> 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"원소 공명: 뒤엉킨 바람","storytext":"유유히 현을 울리는 바람","playcost":[]},"elevatedarray":{"id":421018,"name":"고조된 기세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"모든 소환물이 주는 피해+1pt","descriptionraw":"모든 소환물이 주는 피해+1pt","descriptionreplaced":"모든 소환물이 주는 피해+1pt","playcost":[]},"ellin":{"id":322010,"name":"엘린","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군 캐릭터가 이번 턴에 사용했던 스킬 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","storytitle":"기사의 꿈·엘린","storytext":"「정신과 힘을 동시에 수련해야 진 님처럼 안정적이게 검을 휘두를 수 있어!」","source":"월드 플레이어 엘린의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"다시 타오른 잿불","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 해당 카드를 장착한 심연 봉독자·심연의 불꽃이 이미 다시 태어난 불꽃을 발동했을 시, 즉시 해당 카드를 버리고 캐릭터에게 심연 불꽃의 가호를 부착한다.\n해당 카드를 장착한 심연 봉독자·심연의 불꽃이 다시 태어난 불꽃 발동 시: 해당 카드를 버리고, 캐릭터에게 심연 불꽃의 가호를 부착한다.\n(카드 덱에 심연 봉독자·심연의 불꽃이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 해당 카드를 장착한 <color=#FFFFFFFF>$[A2302]</color>이 이미 <color=#FFFFFFFF>$[C123022]</color>을 발동했을 시, 즉시 해당 카드를 버리고 캐릭터에게 $[K1006]를 부착한다.\\n해당 카드를 장착한 $[A2302]이 <color=#FFFFFFFF>$[C123022]</color> 발동 시: 해당 카드를 버리고, 캐릭터에게 $[K1006]를 부착한다.\\n(카드 덱에 $[A2302]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 해당 카드를 장착한 <color=#FFFFFFFF>심연 봉독자·심연의 불꽃</color>이 이미 <color=#FFFFFFFF>다시 태어난 불꽃</color>을 발동했을 시, 즉시 해당 카드를 버리고 캐릭터에게 <color=#FFFFFFFF>심연 불꽃의 가호</color>를 부착한다.\\n해당 카드를 장착한 심연 봉독자·심연의 불꽃이 <color=#FFFFFFFF>다시 태어난 불꽃</color> 발동 시: 해당 카드를 버리고, 캐릭터에게 <color=#FFFFFFFF>심연 불꽃의 가호</color>를 부착한다.\\n(카드 덱에 심연 봉독자·심연의 불꽃이 있어야만 카드 덱에 추가 가능)","storytitle":"심연 봉독자·다시 타오른 잿불","storytext":"은혜를 전파하는 길은 순조롭지만은 않다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 심연 봉독자·심연의 불꽃 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"절연의 기치","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"다른 아군 캐릭터가 「원소폭발」 사용 후: 부착 캐릭터가 원소 에너지를 1pt 획득한다.\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 부착 캐릭터가 $[K310]를 1pt 획득한다.\\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 부착 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"절연의 기치·화려한 투구","storytext":"꿈과 같이 덧없던 13년,\n요고우산의 벚꽃과 흰 눈이 나풀나풀 내리네.\n님은 멀어졌구나","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"절연의 기치","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"다른 아군 캐릭터가 원소폭발 사용 후: 자신이 원소 에너지를 1pt 획득한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 원소폭발 사용 후: </color>자신이 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 원소폭발 사용 후: </color>자신이 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)","playcost":[]},"embraceofwinds":{"id":215031,"name":"여풍의 포옹","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 벤티일 때 해당 카드를 장착할 수 있다.\n벤티가 해당 카드를 장착하면 즉시 높은 하늘의 노래를 1회 사용한다.\n해당 카드를 장착한 벤티가 생성한 바람의 영역 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 「일반 공격」 발동 시 소모하는 무색 원소-1\n(카드 덱에 벤티가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1503]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1503]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15032]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1503]가 생성한 <color=#FFFFFFFF>$[C115031]</color> 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 발동 시 소모하는 $[K309]-1\\n(카드 덱에 $[A1503]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>벤티</color>일 때 해당 카드를 장착할 수 있다.\\n벤티가 해당 카드를 장착하면 즉시 <color=#FFD780FF>높은 하늘의 노래</color>를 1회 사용한다.\\n해당 카드를 장착한 벤티가 생성한 <color=#FFFFFFFF>바람의 영역</color> 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 발동 시 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1\\n(카드 덱에 벤티가 있어야만 카드 덱에 추가 가능)","storytitle":"벤티·여풍의 포옹","storytext":"「발 밑을 조심해」","source":"캣테일 술집에서 벤티를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"메마른 연못","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후: 이 카드에 「어렵」을 1pt 누적한다. (최대 누적수: 2pt, 턴당 최대 누적수: 2pt)\n캐릭터가 스킬 사용 시: 만약 이 카드가 「어렵」을 이미 보유하고 있을 경우, 모든 「어렵」을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 「어렵」 1pt마다 카드를 1장 드로우한다.\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후:</color> 이 카드에 <color=#FFFFFFFF>「어렵」</color>을 1pt 누적한다. (최대 누적수: 2pt, 턴당 최대 누적수: 2pt)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 시: </color>만약 이 카드가 <color=#FFFFFFFF>「어렵」</color>을 이미 보유하고 있을 경우, 모든 <color=#FFFFFFFF>「어렵」</color>을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「어렵」</color> 1pt마다 카드를 1장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후:</color> 이 카드에 <color=#FFFFFFFF>「어렵」</color>을 1pt 누적한다. (최대 누적수: 2pt, 턴당 최대 누적수: 2pt)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 시: </color>만약 이 카드가 <color=#FFFFFFFF>「어렵」</color>을 이미 보유하고 있을 경우, 모든 <color=#FFFFFFFF>「어렵」</color>을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「어렵」</color> 1pt마다 카드를 1장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"찢어진 그물·메마른 연못","storytext":"「…고원의 거대한 호수 속에서 똑바로 쏜 활처럼 공간을 가르던 물고기,\n긴 창처럼 곧게 뻗은 채 유적을 따라 유영했다.\n하지만 시냇물은 점차 모래 속으로 스며들었고, 호수는 점차 웅덩이로 변했다.\n결국 웅덩이에 몸을 웅크린 채 순례자의 사냥감이 되었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"예초의 번개","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n턴마다 자동으로 1회 발동: 부착 캐릭터에게 원소 에너지가 없을 시, 해당 캐릭터에게 원소 에너지를 1pt 제공한다.\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 부착 캐릭터에게 $[K310]가 없을 시, 해당 캐릭터에게 $[K310]를 1pt 제공한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>가 없을 시, 해당 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 제공한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"불시의 꿈·예초의 번개","storytext":"치도라고 하는 것은, 번잡함을 베어버리는 무기다.\n치도를 지닌 자는, 영원함을 수호한다는 의미를 가졌다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"예초의 번개","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["무기","장병기","자동 카드"],"description":"공격력+2pt\n캐릭터가 원소폭발 사용 후: 원소 에너지를 1pt 획득하고, 공격력+1pt","descriptionraw":"공격력+2pt\\n캐릭터가 원소폭발 사용 후: $[K310]를 1pt 획득하고, 공격력+1pt","descriptionreplaced":"공격력+2pt\\n캐릭터가 원소폭발 사용 후: <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득하고, 공격력+1pt","playcost":[]},"eremiteteatime":{"id":332040,"name":"도금 여단의 티타임","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군에 원소 타입이 같은 캐릭터가 존재할 경우, 「필드」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\n아군에 무기 타입이 같은 캐릭터가 존재할 경우, 「아이템」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\n아군에 소속이 같은 캐릭터가 존재할 경우, 「요리」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.","descriptionraw":"아군에 원소 타입이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3104}필드」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\\n아군에 무기 타입이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3102}아이템」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\\n아군에 소속이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3101}요리」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.","descriptionreplaced":"아군에 원소 타입이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3104}필드」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\\n아군에 무기 타입이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3102}아이템」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.\\n아군에 소속이 같은 캐릭터가 존재할 경우, 「{SPRITE_PRESET#3101}요리」 카드 3장 중에서 1장을 선정해 핸드 카드로 가져온다.","storytitle":"도금 여단의 티타임","storytext":"「도금 여단에 가입하고, 삶을 더 행복하게!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"유배자의 머리장식","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「원소폭발」 사용 후: 대기 상태인 모든 아군 캐릭터의 원소 에너지+1pt (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 $[K310]+1pt (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"귀족의 후예·유배자의 머리장식","storytext":"「아아, 슬프도다! 은으로 둘러싸인 궁전에서 그대의 왕관은 어찌하여 피로 물든 것인가?」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"유배자의 머리장식","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"캐릭터가 「원소폭발」 사용 후: 대기 상태인 모든 아군 캐릭터의 원소 에너지+1pt (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 $[K310]+1pt (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt (턴당 1회)","playcost":[]},"fallsandfortune":{"id":332026,"name":"추락과 계기","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능: 이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시 원소 주사위 1개를 추가로 소모한다.","descriptionraw":"<color=#FFFFFFFF>아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능:</color> 이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시 원소 주사위 1개를 추가로 소모한다.","descriptionreplaced":"<color=#FFFFFFFF>아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능:</color> 이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시 원소 주사위 1개를 추가로 소모한다.","storytitle":"추락과 계기","storytext":"구덩이로 떨어지는 사고는, 먼지 쌓인 과거를 드러내는 계기가 되기도 한다","playcost":[]},"fatalfulmination":{"id":224051,"name":"응축된 죽음의 번개","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 성해 에너지 덩어리를 1장 생성하고 아군 핸드 카드에 넣는다.\n이 카드를 장착한 성해 독전갈이 필드에 있을 때 아군이 성해 에너지 덩어리 사용 후: 카드를 1장 드로우하고 성해 에너지 덩어리를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다.\n(카드 덱에 성해 독전갈이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>$[C124051]</color>를 1장 생성하고 아군 핸드 카드에 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>$[A2405]</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>$[C124051]</color> 사용 후: 카드를 1장 드로우하고 <color=#FFFFFFFF>$[C124051]</color>를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다.\\n(카드 덱에 $[A2405]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>성해 에너지 덩어리</color>를 1장 생성하고 아군 핸드 카드에 넣는다.\\n이 카드를 장착한 <color=#FFFFFFFF>성해 독전갈</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>성해 에너지 덩어리</color> 사용 후: 카드를 1장 드로우하고 <color=#FFFFFFFF>성해 에너지 덩어리</color>를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다.\\n(카드 덱에 성해 독전갈이 있어야만 카드 덱에 추가 가능)","storytitle":"성해 독전갈·응축된 죽음의 번개","storytext":"생명엔 진화 법칙이 있는데 성해 짐승은 동족들보다 먼저 강한 고대 생령의 유해를 찾는지에 따라 진화가 정해진다.","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 성해 독전갈 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"우인단의 음모","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"상대 필드에 랜덤 유형의 「우인단 복병」을 1개 생성한다.\n(카드 덱에 「우인단」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"상대 필드에 랜덤 유형의 「$[K1004]」을 1개 생성한다.\\n(카드 덱에 「{SPRITE_PRESET#3501}우인단」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"상대 필드에 랜덤 유형의 「<color=#FFFFFFFF>우인단 복병</color>」을 1개 생성한다.\\n(카드 덱에 「{SPRITE_PRESET#3501}우인단」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"겨울의 음모","storytext":"…하지만 누구도 그들이 무슨 음모를 꾸미는지 모른다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"페보니우스 성당","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"페보니우스 대성당","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 「출전 캐릭터」의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"독실한 자들이 모이는 곳","storytext":"「바람에 마음을 담아 털어놓으면 언젠가 반드시 신의 귓가에 닿을 것이다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"페보니우스 대성당","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"턴 종료 시: 모든 아군의 HP를 3pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>턴 종료 시:</color> 모든 아군의 HP를 3pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 종료 시:</color> 모든 아군의 HP를 3pt 치유한다.","playcost":[]},"favoniussword":{"id":311505,"name":"페보니우스 검","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 캐릭터가 추가로 원소 에너지를 1pt 획득한다. (턴당 1회)\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 캐릭터가 추가로 $[K310]를 1pt 획득한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 캐릭터가 추가로 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"바람과 함께·페보니우스 검","storytext":"「전해지는 바에 따르면, 어린 늑대라는 호칭을 얻은 그 기사는 떨어지는 빗방울을 벨 수 있고, 검을 휘두를 때 일어나는 바람으로 장미를 벨 수 있다고 한다.\n과거 그의 경지에 다다를 수 있는 이는 아무도 없지만, 기사가 처음 수호를 약속할 때 하는 맹세는 오늘날까지 계승되고 있다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"페보니우스 검","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["무기","한손검","자동 카드"],"description":"공격력+2pt\n턴 시작 시: 원소 에너지가 0인 경우, 원소 에너지를 1pt 획득한다.","descriptionraw":"공격력+2pt\\n턴 시작 시: 원소 에너지가 0인 경우, $[K310]를 1pt 획득한다.","descriptionreplaced":"공격력+2pt\\n턴 시작 시: 원소 에너지가 0인 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"낙하하는 깃털의 심판","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 사이노일 때 해당 카드를 장착할 수 있다.\n사이노가 해당 카드를 장착하면 즉시 비밀스러운 의식·명계의 인도자를 1회 사용한다.\n해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 Lv.2 이상일 경우 비밀스러운 의식·명계의 인도자를 발동해 주는 피해+1pt(턴당 최대 2회)\n(카드 덱에 사이노가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1404]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1404]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14042]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1404]의 <color=#FFFFFFFF>$[C114041]</color> 「빙의」가 Lv.2 이상일 경우 <color=#FFFFFFFF>$[S14042]</color>를 발동해 주는 피해+1pt(턴당 최대 2회)\\n(카드 덱에 $[A1404]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>사이노</color>일 때 해당 카드를 장착할 수 있다.\\n사이노가 해당 카드를 장착하면 즉시 <color=#FFD780FF>비밀스러운 의식·명계의 인도자</color>를 1회 사용한다.\\n해당 카드를 장착한 사이노의 <color=#FFFFFFFF>길을 여는 사자</color> 「빙의」가 Lv.2 이상일 경우 <color=#FFFFFFFF>비밀스러운 의식·명계의 인도자</color>를 발동해 주는 피해+1pt(턴당 최대 2회)\\n(카드 덱에 사이노가 있어야만 카드 덱에 추가 가능)","storytitle":"사이노·낙하하는 깃털의 심판","storytext":"「이것이 내 결투의 혼이다」","source":"캣테일 술집에서 사이노를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"경쾌한 물거품","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 츄츄 물걸음 순찰자일 때 해당 카드를 장착할 수 있다.\n츄츄 물걸음 순찰자가 해당 카드를 장착하면 즉시 광란의 낫을 1회 사용한다.\n해당 카드를 장착한 츄츄 물걸음 순찰자가 필드에 있을 때 아군이 「 특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n(카드 덱에 츄츄 물걸음 순찰자가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2205]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2205]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S22052]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2205]가 필드에 있을 때 아군이 「{SPRITE_PRESET#3008} 특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 $[A2205]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>츄츄 물걸음 순찰자</color>일 때 해당 카드를 장착할 수 있다.\\n츄츄 물걸음 순찰자가 해당 카드를 장착하면 즉시 <color=#FFD780FF>광란의 낫</color>을 1회 사용한다.\\n해당 카드를 장착한 츄츄 물걸음 순찰자가 필드에 있을 때 아군이 「{SPRITE_PRESET#3008} 특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 츄츄 물걸음 순찰자가 있어야만 카드 덱에 추가 가능)","storytitle":"츄츄 물걸음 순찰자·물 표창 슬라임","storytext":"「slimo movo!」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 츄츄 물걸음 순찰자 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"피시 앤 칩스","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"이번 턴에 모든 아군 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"이번 턴에 모든 아군 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"이번 턴에 모든 아군 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"피시 앤 칩스","storytext":"바삭한 황금빛 튀김옷에 둘러싸인 생선튀김과 감자튀김 그리고 다양한 소스까지… 입으로 향하는 모든 한 입 한 입이 행복 그 자체로다…","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"투쟁의 불꽃","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"해당 카드는 이번 턴에서 아군 캐릭터가 상대에게 주는 피해를 기록하고 이를 「투지」라 칭한다.\n행동 단계 시작 시: 해당 카드가 필드에서 「투지」가 가장 높은 투쟁의 불꽃일 경우, 해당 카드의 「투지」를 초기화하고 현재 아군 출전 캐릭터가 이번 턴에서 주는 피해+1pt","descriptionraw":"해당 카드는 이번 턴에서 아군 캐릭터가 상대에게 주는 피해를 기록하고 이를 <color=#FFFFFFFF>「투지」</color>라 칭한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 필드에서 <color=#FFFFFFFF>「투지」</color>가 가장 높은 $[C300006]일 경우, 해당 카드의 <color=#FFFFFFFF>「투지」</color>를 초기화하고 현재 아군 출전 캐릭터가 이번 턴에서 주는 피해+1pt","descriptionreplaced":"해당 카드는 이번 턴에서 아군 캐릭터가 상대에게 주는 피해를 기록하고 이를 <color=#FFFFFFFF>「투지」</color>라 칭한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 필드에서 <color=#FFFFFFFF>「투지」</color>가 가장 높은 투쟁의 불꽃일 경우, 해당 카드의 <color=#FFFFFFFF>「투지」</color>를 초기화하고 현재 아군 출전 캐릭터가 이번 턴에서 주는 피해+1pt","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"반짝이는 클로버 인장","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"대상 캐릭터에게 클로버 인장을 부착한다: 턴 종료 단계마다 아군이 이 캐릭터로 교체된다.","descriptionraw":"대상 캐릭터에게 <color=#FFFFFFFF>$[C303227]</color>을 부착한다: 턴 종료 단계마다 아군이 이 캐릭터로 교체된다.","descriptionreplaced":"대상 캐릭터에게 <color=#FFFFFFFF>클로버 인장</color>을 부착한다: 턴 종료 단계마다 아군이 이 캐릭터로 교체된다.","storytitle":"반짝이는 클로버 인장","storytext":"클로버처럼 생긴 이 기묘한 인장은 원소를 조종하는 이에게 최고의 조력자다","playcost":[]},"floralsidewinder":{"id":217011,"name":"되돌아오는 잎새","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 콜레이일 때 해당 카드를 장착할 수 있다.\n콜레이가 해당 카드를 장착하면 즉시 스쳐 지나가는 풀잎을 1회 사용한다.\n해당 카드를 장착한 콜레이가 스쳐 지나가는 풀잎을 사용한 턴에서 아군 캐릭터가 스킬로 풀 원소 관련 반응을 유발 후: 풀 원소 피해를 1pt 준다. (턴당 1회)\n(카드 덱에 콜레이가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1701]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1701]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S17012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1701]가 <color=#FFFFFFFF>$[S17012]</color>을 사용한 턴에서 아군 캐릭터가 스킬로 $[K217]을 유발 후: $[K107]를 1pt 준다. (턴당 1회)\\n(카드 덱에 $[A1701]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>콜레이</color>일 때 해당 카드를 장착할 수 있다.\\n콜레이가 해당 카드를 장착하면 즉시 <color=#FFD780FF>스쳐 지나가는 풀잎</color>을 1회 사용한다.\\n해당 카드를 장착한 콜레이가 <color=#FFFFFFFF>스쳐 지나가는 풀잎</color>을 사용한 턴에서 아군 캐릭터가 스킬로 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color>을 유발 후: {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다. (턴당 1회)\\n(카드 덱에 콜레이가 있어야만 카드 덱에 추가 가능)","storytitle":"콜레이·되돌아오는 잎새","storytext":"콜레이를 얕보지 말 것. 고양이는 더더욱 얕보지 말 것","source":"캣테일 술집에서 콜레이를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"「꽃깃회」","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 카드를 2장 포기한 후: 아군의 다음 대기 캐릭터가 「다음에 출전 캐릭터로 교체 시, 해당 타입의 원소 주사위를 1개 획득한다」를 1스택 획득한다. (중첩 가능, 매번 1스택 발동)","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 2장 $[K56]한 후:</color> 아군의 다음 대기 캐릭터가 「다음에 출전 캐릭터로 교체 시, 해당 타입의 원소 주사위를 1개 획득한다」를 1스택 획득한다. (중첩 가능, 매번 1스택 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 2장 <color=#FFFFFFFF>포기</color>한 후:</color> 아군의 다음 대기 캐릭터가 「다음에 출전 캐릭터로 교체 시, 해당 타입의 원소 주사위를 1개 획득한다」를 1스택 획득한다. (중첩 가능, 매번 1스택 발동)","storytitle":"「꽃깃회」","storytext":"열량과 열풍의 흐름을 관장하는 대영혼을 믿으며, 민첩하고 고고한 용기사들이 속한 부족….\n부족원들은 매일 깃룡과 함께 공중에서 그들의 영지를 순찰한다","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"잃어버린 낙원의 꽃","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후: 해당 피해가 풀 원소 피해거나 풀 원소 관련 반응이 발생하면 「화관 수정」을 2pt 누적한다. 만약 「화관 수정」이 아군 핸드 카드 수 이상일 경우, 만능 원소를 1개 생성한다.\n(턴당 최대 2개 생성)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후:</color> 해당 피해가 $[K107]거나 $[K217]이 발생하면 <color=#FFFFFFFF>「화관 수정」</color>을 2pt 누적한다. 만약 <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, $[K411]를 1개 생성한다.\\n(턴당 최대 2개 생성)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후:</color> 해당 피해가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>거나 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color>이 발생하면 <color=#FFFFFFFF>「화관 수정」</color>을 2pt 누적한다. 만약 <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.\\n(턴당 최대 2개 생성)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"시든 꿈·잃어버린 낙원의 꽃","storytext":"「그러나 『영원함』이란 결국은 거짓말이고, 취함과 즐거움은 마모되어 한낱 잠꼬대가 될 뿐이다.」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"유화의 화상","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 다이루크일 때 해당 카드를 장착할 수 있다.\n다이루크가 해당 카드를 장착하면 즉시 역날의 화염을 1회 사용한다.\n해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째, 세 번째 사용 시: 불 원소 소모 개수-1\n(카드 덱에 다이루크가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1301]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1301]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1301]가 매 턴에서 <color=#FFFFFFFF>$[S13012]</color>을 두 번째, 세 번째 사용 시: {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1\\n(카드 덱에 $[A1301]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>다이루크</color>일 때 해당 카드를 장착할 수 있다.\\n다이루크가 해당 카드를 장착하면 즉시 <color=#FFD780FF>역날의 화염</color>을 1회 사용한다.\\n해당 카드를 장착한 다이루크가 매 턴에서 <color=#FFFFFFFF>역날의 화염</color>을 두 번째, 세 번째 사용 시: {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1\\n(카드 덱에 다이루크가 있어야만 카드 덱에 추가 가능)","storytitle":"다이루크·유화의 화상","storytext":"위태로운 상황을 벗어나게 해주는 아주 간단한 방법","source":"캣테일 술집에서 다이루크를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"순수한 달빛 물결","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"필드 입장 시 또는 턴 종료 시: 캐릭터에게 생명의 계약을 1스택 부착한다.\n양측이 행동을 선택하기 전: 부착 캐릭터에게 생명의 계약이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시 또는 턴 종료 시:</color> 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>을 1스택 부착한다.\\n<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 부착 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시 또는 턴 종료 시:</color> 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>을 1스택 부착한다.\\n<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 부착 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"순수한 달빛 물결","storytext":"「…이 심장, 마치 육신처럼 뛰고 있는 이 심장은 이미 여정길 위에서 같은 죄에 물들었어요. 고통스러운 후회가 이 심장을 괴롭히고 있는데, 어디서 평화를 얻을 수 있겠어요?」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"추억의 보옥","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「일반 공격」 사용 후: 카드를 1장 드로우한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"흐르는 이야기·추억의 보옥","storytext":"「…맑은 물에 잠긴 기석은 쌍옥, 옥기, 패옥 또는 잔일 수도 있다. 그리고 또 한 가지 설은 이야기 속의 「옥」은 사실 미인을 비유한 것이라는 설이다」","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"금단의 지식","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이 카드는 원소 조정에 사용할 수 없다. 또한 턴당 「금단의 지식」을 최대 1장만 사용할 수 있다.\n아군 출전 캐릭터에게 관통 피해를 1pt 주고 카드를 1장 드로우한다.","descriptionraw":"이 카드는 원소 조정에 사용할 수 없다. 또한 턴당 「금단의 지식」을 최대 1장만 사용할 수 있다.\\n아군 출전 캐릭터에게 $[K5]를 1pt 주고 카드를 1장 드로우한다.","descriptionreplaced":"이 카드는 원소 조정에 사용할 수 없다. 또한 턴당 「금단의 지식」을 최대 1장만 사용할 수 있다.\\n아군 출전 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주고 카드를 1장 드로우한다.","playcost":[]},"forestregalia":{"id":311307,"name":"숲의 리게일리어","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"숲의 비호·숲의 리게일리어","storytext":"「…그러자 물살이 변했고, 물에 비친 달도 흩어졌어. 많은 것이 변했지만, 더는 변하지 않는 것도 많았지.\n너희도 나처럼 왕을 직접 알현한 적은 없지만 『호랑이』가 고귀하고 강력한 숲의 왕이라는 건 알고 있지」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"숲의 리게일리어","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["무기","양손검","자동 카드"],"description":"공격력+2pt\n상대 캐릭터 처치 시: 공격력+2pt","descriptionraw":"공격력+2pt\\n상대 캐릭터 처치 시: 공격력+2pt","descriptionreplaced":"공격력+2pt\\n상대 캐릭터 처치 시: 공격력+2pt","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"중앙 실험실 옛터","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 카드를 1장 포기 또는 조정한 후: 이 카드에 「실험 진도」를 1pt 누적한다. 「실험 진도」가 3pt, 6pt, 9pt에 도달할 때마다 만능 원소를 1개 획득한다. 그 후 「실험 진도」가 9pt 이상일 경우 이 카드를 버린다.","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 1장 $[K56] 또는 $[K57]한 후: </color>이 카드에 <color=#FFFFFFFF>「실험 진도」</color>를 1pt 누적한다. <color=#FFFFFFFF>「실험 진도」</color>가 3pt, 6pt, 9pt에 도달할 때마다 $[K411]를 1개 획득한다. 그 후 <color=#FFFFFFFF>「실험 진도」</color>가 9pt 이상일 경우 이 카드를 버린다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 1장 <color=#FFFFFFFF>포기</color> 또는 <color=#FFFFFFFF>조정</color>한 후: </color>이 카드에 <color=#FFFFFFFF>「실험 진도」</color>를 1pt 누적한다. <color=#FFFFFFFF>「실험 진도」</color>가 3pt, 6pt, 9pt에 도달할 때마다 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다. 그 후 <color=#FFFFFFFF>「실험 진도」</color>가 9pt 이상일 경우 이 카드를 버린다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"메로피드 요새","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군 출전 캐릭터가 피해 또는 치유를 받은 후: 이 카드에 「금지령」을 1pt 누적한다. (최대 4pt까지 누적 가능)\n행동 단계 시작 시: 이 카드가 「금지령」을 4pt 보유한 경우, 4pt를 소모해 적 필드에 엄격한 금지령을 생성한다. (이번 턴에 사용한 이벤트 카드 1장 무효화)","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「금지령」</color>을 1pt 누적한다. (최대 4pt까지 누적 가능)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 이 카드가 <color=#FFFFFFFF>「금지령」</color>을 4pt 보유한 경우, 4pt를 소모해 적 필드에 <color=#FFFFFFFF>$[C301018]</color>을 생성한다. (이번 턴에 사용한 이벤트 카드 1장 무효화)","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「금지령」</color>을 1pt 누적한다. (최대 4pt까지 누적 가능)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 이 카드가 <color=#FFFFFFFF>「금지령」</color>을 4pt 보유한 경우, 4pt를 소모해 적 필드에 <color=#FFFFFFFF>엄격한 금지령</color>을 생성한다. (이번 턴에 사용한 이벤트 카드 1장 무효화)","storytitle":"메로피드 요새","storytext":"「황동과 강철의 요새는 언젠가 무너지기 마련이지만, 법과 정의는 영원할 것이다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"새로운 자유의 바람","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시: 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\n사용 가능 횟수: 1\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"새로운 자유의 바람","storytext":"「높은 하늘의 시인이 하프를 켜며 부른 강한 바람이 눈보라를 날리고 산봉우리를 갈라 새로운 몬드를 자유의 땅으로 만든다」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"영원한 우정","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"핸드 카드가 4장 미만인 플레이어는 핸드 카드가 4장이 될 때까지 드로우한다.","descriptionraw":"핸드 카드가 4장 미만인 플레이어는 핸드 카드가 4장이 될 때까지 드로우한다.","descriptionreplaced":"핸드 카드가 4장 미만인 플레이어는 핸드 카드가 4장이 될 때까지 드로우한다.","storytitle":"참된 벗","storytext":"영원한 헤어짐은 없다. 그저 다른 방식으로 곁에 있는 것뿐이다","source":"「듀얼! 소환왕 결정전!」 이벤트에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"충만의 열매","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 카드를 2장 드로우한다.\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 카드를 2장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 카드를 2장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"만월의 상·충만의 열매","storytext":"「아무리 씁쓸한 이야기라 할지라도 그 안에는 용기와 힘이 담겨 있어… 금발의 착한 나라와 우리의 모험 이야기는, 착한 나라를 대신해서 숲을 지켜줄 거야」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"몽상의 바람","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 {REALNAME[ID(1)일 때 해당 카드를 장착할 수 있다.\n#{REALNAME[ID(1)가 해당 카드를 장착 후 즉시 우화·바람이 전하는 노래를 1회 사용한다.\n해당 카드를 장착한 #{REALNAME[ID(1)가 바람의 자태 상태에서 강공격 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 바람 원소 피해를 1pt 준다.\n(카드 덱에 #{REALNAME[ID(1)가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1506]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1506]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S15062]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1506]가 <color=#FFFFFFFF>$[C115061]</color> 상태에서 $[K51] 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 $[K105]를 1pt 준다.\\n(카드 덱에 $[A1506]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>#{REALNAME[ID(1)</color>일 때 해당 카드를 장착할 수 있다.\\n#{REALNAME[ID(1)가 해당 카드를 장착 후 즉시 <color=#FFD780FF>우화·바람이 전하는 노래</color>를 1회 사용한다.\\n해당 카드를 장착한 #{REALNAME[ID(1)가 <color=#FFFFFFFF>바람의 자태</color> 상태에서 <color=#FFFFFFFF>강공격</color> 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n(카드 덱에 #{REALNAME[ID(1)가 있어야만 카드 덱에 추가 가능)","storytitle":"방랑자·몽상의 바람","storytext":"「분노의 바람!」","source":"캣테일 술집에서 방랑자를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"노름꾼의 귀걸이","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"상대 캐릭터 처치 후: 부착 캐릭터가 「출전 캐릭터」일 경우 만능 원소를 2개 생성한다. (대전당 3회 제한)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 $[K411]를 2개 생성한다. (대전당 3회 제한)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다. (대전당 3회 제한)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"도박·노름꾼의 귀걸이","storytext":"「생사가 걸린 승부에서 냉정함을 유지할수록 승리의 희망도 높아진다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"노름꾼의 귀걸이","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"상대 캐릭터 처치 후: 부착 캐릭터가 「출전 캐릭터」일 경우 공격력+2pt, 자신의 HP를 2pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 공격력+2pt, 자신의 HP를 2pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 공격력+2pt, 자신의 HP를 2pt 치유한다.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"묘수풀이·안전제일","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「승리의 카운트다운」을 2pt 보유한다.\n종료 단계: 「승리의 카운트다운」-1pt. 만약 「승리의 카운트다운」이 전부 소진되었을 때 아군 캐릭터가 모두 생존한 상태면 아군 플레이어는 즉시 대전에서 승리한다.\n행동 단계 시작 시: 만약 「승리의 카운트다운」이 1pt 남았을 경우, 만능 원소를 4개 생성한다","descriptionraw":"시작부터 「승리의 카운트다운」을 2pt 보유한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「승리의 카운트다운」-1pt. 만약 「승리의 카운트다운」이 전부 소진되었을 때 아군 캐릭터가 모두 생존한 상태면 아군 플레이어는 즉시 대전에서 승리한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 「승리의 카운트다운」이 1pt 남았을 경우, $[K411]를 4개 생성한다","descriptionreplaced":"시작부터 「승리의 카운트다운」을 2pt 보유한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「승리의 카운트다운」-1pt. 만약 「승리의 카운트다운」이 전부 소진되었을 때 아군 캐릭터가 모두 생존한 상태면 아군 플레이어는 즉시 대전에서 승리한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 「승리의 카운트다운」이 1pt 남았을 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성한다","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"묘수풀이·폭탄 장치","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 선제 플레이어 측에 화끈화끈 폭탄을 생성한다.\n종료 단계: 화끈화끈 폭탄이 상대 측에서 결산될 경우, 상대 플레이어는 대전에서 패배한다","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 선제 플레이어 측에 $[C401001]을 생성한다.\\n<color=#FFFFFFFF>종료 단계: </color>$[C401001]이 상대 측에서 결산될 경우, 상대 플레이어는 대전에서 패배한다","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 선제 플레이어 측에 화끈화끈 폭탄을 생성한다.\\n<color=#FFFFFFFF>종료 단계: </color>화끈화끈 폭탄이 상대 측에서 결산될 경우, 상대 플레이어는 대전에서 패배한다","playcost":[]},"gandharvaville":{"id":321014,"name":"간다르바 성곽","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 행동하기 전에 원소 주사위가 0개일 시: 만능 원소를 1개 생성한다. (턴당 1회)\n사용 가능 횟수：3","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전에 원소 주사위가 0개일 시:</color> $[K411]를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전에 원소 주사위가 0개일 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>：3</color>","storytitle":"간다르바 성곽","storytext":"여행가와 숲의 순찰자가 만나는 곳으로 우림의 심장 소리를 들을 수 있는 마을이다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"장수의 투구","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"변함 없는 맹세·장수의 투구","storytext":"「최후의 피 한 방울이 대지에 흘러들자, 유리 모래가 다시 반짝이는 빛을 되찾았다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"거대 이변의 돌","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 주는 피해+2pt\n필드 진입 시 시작부터 「내구성」을 3pt 보유한다. (소진 후 해당 카드를 버린다)\n아군 캐릭터가 전투 불능이 될 경우: 해당 카드가 「내구성」을 1pt 잃는다.","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>\\n필드 진입 시 시작부터 「내구성」을 3pt 보유한다. (소진 후 해당 카드를 버린다)\\n<color=#FFFFFFFF>아군 캐릭터가 전투 불능이 될 경우</color>: 해당 카드가 「내구성」을 1pt 잃는다.","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>\\n필드 진입 시 시작부터 「내구성」을 3pt 보유한다. (소진 후 해당 카드를 버린다)\\n<color=#FFFFFFFF>아군 캐릭터가 전투 불능이 될 경우</color>: 해당 카드가 「내구성」을 1pt 잃는다.","playcost":[]},"gildeddreams":{"id":133095,"name":"도금된 꿈","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"필드 입장 시: 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\n부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 최대 2회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"도금된 꿈","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"필드 입장 시: 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\n부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 최대 2회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. 만약 아군 파티 내 각기 다른 원소 타입의 캐릭터가 3명 존재할 경우, 2개 생성하는 것으로 전환한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"황금 염원·도금된 꿈","storytext":"「오랜 시간이 흐르고, 황당한 결정이 신기루 같은 망상과 함께 내려졌고, 아름다운 기대를 미끼로, 신하와 백성을 씁쓸한 결말로 이끌었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"도금된 꿈","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 반응 피해를 준 후: 카운트를 1pt 누적한다.\n부착 캐릭터가 스킬 사용 후: 가능할 경우, 카운트를 3pt 소모하고 추가로 1회 행동한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 반응 피해를 준 후:</color> 카운트를 1pt 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 가능할 경우, 카운트를 3pt 소모하고 추가로 1회 행동한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 반응 피해를 준 후:</color> 카운트를 1pt 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 가능할 경우, 카운트를 3pt 소모하고 추가로 1회 행동한다. (턴당 1회)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"검투사의 개선","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「일반 공격」 사용 시: 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 시:</color> 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 시:</color> 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"백전불패·검투사의 개선","storytext":"「노예는 오직 승리한 순간에만 자신이 주인이 된 듯한 느낌을 받을 수 있었고 자유라는 찬란한 빛은 허영심에 의해 가려졌다.\n전사들은 개선식에서 창살 밖의 세상을 볼 수 있었다. 그때마다 자유에 대한 희망이 조금씩 늘어났다」","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"검투사의 개선","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 물리 피해를 준 후: 공격력+1pt (최대+3pt)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 물리 피해를 준 후:</color> 공격력+1pt (최대+3pt)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 물리 피해를 준 후:</color> 공격력+1pt (최대+3pt)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"반짝이는 보석","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 HP 최대치를 추가로 1pt 획득한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 HP 최대치를 추가로 1pt 획득한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 HP 최대치를 추가로 1pt 획득한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"반짝이는 보석","storytext":"알록달록한 쿠키. 새콤달콤한 과일잼이 투명하게 빛나며 바삭바삭한 쿠키를 더욱 반짝이게 한다. 이런 화려한 맛은 고급 보석과 비교해도 뒤처지지 않는다!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"광휘의 계절","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 바바라일 때 해당 카드를 장착할 수 있다.\n바바라가 해당 카드를 장착 후 즉시 공연, 시작♪을 1회 사용한다.\n해당 카드를 장착한 바바라가 필드에 있을 시, 노래의 고리는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)\n(카드 덱에 바바라가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1201]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1201]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S12012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1201]가 필드에 있을 시, <color=#FFFFFFFF>$[C112011]</color>는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)\\n(카드 덱에 $[A1201]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>바바라</color>일 때 해당 카드를 장착할 수 있다.\\n바바라가 해당 카드를 장착 후 즉시 <color=#FFD780FF>공연, 시작♪</color>을 1회 사용한다.\\n해당 카드를 장착한 바바라가 필드에 있을 시, <color=#FFFFFFFF>노래의 고리</color>는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)\\n(카드 덱에 바바라가 있어야만 카드 덱에 추가 가능)","storytitle":"바바라·광휘의 계절","storytext":"제 축복이 담긴 노래를 당신에게 바칠게요","source":"캣테일 술집에서 바바라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"황금옥","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 기본 원소 주사위 코스트가 3 이상인 「무기」 또는 「성유물」 카드 사용 시: 원소 주사위 소모 개수-1(턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 기본 원소 주사위 코스트가 3 이상인 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 기본 원소 주사위 코스트가 3 이상인 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"황금옥","storytext":"대륙에 유통되는 「계약」은 모두 이곳에서 만들어진다","playcost":[]},"goldentroupe":{"id":312026,"name":"황금 극단","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"종료 단계: 부착 캐릭터가 대기 중일 경우, 이 카드에 「보수」를 2pt 누적한다. (최대 누적수: 4pt)\n캐릭터에게 「특성」을 사용하거나 캐릭터가 「원소전투 스킬」 사용 시: 이 카드의 「보수」를 소모하고 1pt당 원소 주사위 소모 개수-1\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 2pt 누적한다. (최대 누적수: 4pt)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」을 사용하거나 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 2pt 누적한다. (최대 누적수: 4pt)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」을 사용하거나 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"지난날의 꿈을 넘어·황금 극단","storytext":"「…그날이 오면, 그날이 오면…\n『금빛 극단』의 모든 이들은 보상으로 미래 전체를 얻게 되리라」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"황금 극단","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"현재 턴이 짝수라면: 이번 턴에 추가로 1회 행동한다.","descriptionraw":"현재 턴이 짝수라면: 이번 턴에 추가로 1회 행동한다.","descriptionreplaced":"현재 턴이 짝수라면: 이번 턴에 추가로 1회 행동한다.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"황금 극단의 보상","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"종료 단계: 부착 캐릭터가 대기 중일 경우, 이 카드에 「보수」를 1pt 누적한다. (최대 2pt까지 누적 가능)\n캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 이 카드의 「보수」를 소모하고 1pt당 원소 주사위 소모 개수-1\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 1pt 누적한다. (최대 2pt까지 누적 가능)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 1pt 누적한다. (최대 2pt까지 누적 가능)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"조화의 악장·황금 극단의 보상","storytext":"「…황금의 대악장이 다시 울려 퍼질 때, 「금빛 극단」은 결국 성실한 자에게 마땅히 주어질 보상을 받을 것이다」\n「완벽한 질서가 인간을 주인과 노예로 나누고, 건전함과 아름다움이 한때 영광스러웠던 왕국의 영광을 되찾을 것이다…」","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"황금 극단의 보상","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 필드에 있을 시: 아군 소환물이 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 필드에 있을 시:</color> 아군 소환물이 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 필드에 있을 시:</color> 아군 소환물이 주는 피해+1pt","playcost":[]},"grandexpectation":{"id":213031,"name":"모험 동경","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 베넷일 때 해당 카드를 장착할 수 있다.\n베넷이 해당 카드를 장착하면 즉시 아름다운 여정을 1회 사용한다.\n해당 카드를 장착한 베넷이 생성한 격려의 영역의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다.\n(카드 덱에 베넷이 카드 덱에 있어야만 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1303]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1303]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13033]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1303]이 생성한 <color=#FFFFFFFF>$[C113031]</color>의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다.\\n(카드 덱에 $[A1303]이 카드 덱에 있어야만 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>베넷</color>일 때 해당 카드를 장착할 수 있다.\\n베넷이 해당 카드를 장착하면 즉시 <color=#FFD780FF>아름다운 여정</color>을 1회 사용한다.\\n해당 카드를 장착한 베넷이 생성한 <color=#FFFFFFFF>격려의 영역</color>의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다.\\n(카드 덱에 베넷이 카드 덱에 있어야만 추가 가능)","storytitle":"베넷·모험 동경","storytext":"최고의 모험은 언제나 저 앞에서 기다리고 있는 법이다","source":"캣테일 술집에서 베넷을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"나루카미 다이샤","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"턴마다 자동으로 1회 발동: 랜덤으로 일반 원소 주사위를 1개 생성한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동: </color>랜덤으로 일반 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동: </color>랜덤으로 일반 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"오래된 붉게 물든 꿈","storytext":"「요고우산의 항상 가득 핀 벚나무는 번개 신처럼 영원하리」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"통곡의 메아리","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 뇌음의 권현일 때 해당 카드를 장착할 수 있다.\n뇌음의 권현이 해당 카드를 장착하면 즉시 배척의 번개 벽을 1회 사용한다.\n해당 카드를 장착한 뇌음의 권현이 필드에 있고 뇌명 탐지가 부착된 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)\n(카드 덱에 뇌음의 권현이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2402]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2402]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S24022]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2402]이 필드에 있고 <color=#FFFFFFFF>$[C124022]</color>가 부착된 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 $[A2402]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>뇌음의 권현</color>일 때 해당 카드를 장착할 수 있다.\\n뇌음의 권현이 해당 카드를 장착하면 즉시 <color=#FFD780FF>배척의 번개 벽</color>을 1회 사용한다.\\n해당 카드를 장착한 뇌음의 권현이 필드에 있고 <color=#FFFFFFFF>뇌명 탐지</color>가 부착된 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 뇌음의 권현이 있어야만 카드 덱에 추가 가능)","storytitle":"뇌음의 권현·통곡의 메아리","storytext":"뇌음의 권현을 발동하는 것은 더 원초적이고 순수한 분노다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 뇌음의 권현 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"호법의 맹세","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"모든 「소환물」을 소멸시킨다. (적군 및 아군 포함!)","descriptionraw":"모든 「소환물」을 소멸시킨다. (적군 및 아군 포함!)","descriptionreplaced":"모든 「소환물」을 소멸시킨다. (적군 및 아군 포함!)","storytitle":"악령이여 물러가라","storytext":"「삼안오현 선인 소, 부름을 받아 지켜주러 왔다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"하나치루사토","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"소환물이 사라질 시: 해당 카드가 「대규모 액막이」 진행도를 1pt 누적한다. (최대 3pt까지 누적)\n아군이 「무기」나 「성유물」 장착 시: 만약 「대규모 액막이」 진행도가 이미 3pt에 도달한 경우, 해당 카드를 버리고 카드 사용에 소모되는 원소 주사위가 2개 감소한다.","descriptionraw":"<color=#FFFFFFFF>소환물이 사라질 시:</color> 해당 카드가 <color=#FFFFFFFF>「대규모 액막이」 진행도</color>를 1pt 누적한다. (최대 3pt까지 누적)\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」나 「{SPRITE_PRESET#3004}성유물」 장착 시: </color>만약<color=#FFFFFFFF> 「대규모 액막이」 진행도</color>가 이미 3pt에 도달한 경우, 해당 카드를 버리고 카드 사용에 소모되는 원소 주사위가 2개 감소한다.","descriptionreplaced":"<color=#FFFFFFFF>소환물이 사라질 시:</color> 해당 카드가 <color=#FFFFFFFF>「대규모 액막이」 진행도</color>를 1pt 누적한다. (최대 3pt까지 누적)\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」나 「{SPRITE_PRESET#3004}성유물」 장착 시: </color>만약<color=#FFFFFFFF> 「대규모 액막이」 진행도</color>가 이미 3pt에 도달한 경우, 해당 카드를 버리고 카드 사용에 소모되는 원소 주사위가 2개 감소한다.","storytitle":"오염 제거·하나치루사토","storytext":"「그대와 헤어져, 언제 돌아갈지, 나는 이슬처럼 스르륵 말라버렸네」","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"「모두 사랑의 축배를 들렴!」","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 푸리나일 때 이 카드를 장착할 수 있다.\n푸리나가 이 카드 장착 후 즉시 고고한 살롱을 1회 사용한다.\n이 카드를 장착한 푸리나가 고고한 살롱 사용 시 자신에게 만인의 주목을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)\n(카드 덱에 푸리나가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1211]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1211]가 이 카드 장착 후 즉시 <color=#FFD780FF>$[S12112]</color>을 1회 사용한다.\\n이 카드를 장착한 $[A1211]가 <color=#FFFFFFFF>$[S12123]</color> 사용 시 자신에게 <color=#FFFFFFFF>$[K1030]</color>을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)\\n(카드 덱에 $[A1211]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>푸리나</color>일 때 이 카드를 장착할 수 있다.\\n푸리나가 이 카드 장착 후 즉시 <color=#FFD780FF>고고한 살롱</color>을 1회 사용한다.\\n이 카드를 장착한 푸리나가 <color=#FFFFFFFF>고고한 살롱</color> 사용 시 자신에게 <color=#FFFFFFFF><color=#FFFFFFFF>만인의 주목</color></color>을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)\\n(카드 덱에 푸리나가 있어야만 카드 덱에 추가 가능)","storytitle":"푸리나·「모두 사랑의 축배를 들렴!」","storytext":"「온 세상을 떠들썩하게!」","source":"캣테일 술집에서 푸리나를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"몰락한 마음","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 물 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 물 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"나룻배의 잔념·몰락한 마음","storytext":"「…모든 죽음은 헛되기에, 과거 속에 잠긴 자에게 구원이란 없다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"크바레나의 눈부신 심장","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 피해를 받은 후: 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"씻겨진 오염·크바레나의 눈부신 심장","storytext":"「만약 죽음의 위협이 존재하지 않으면 어떤 생명도 소중하지 않게 될 것이고」\n「만약 망각의 파도가 몰아치지 않으면 기록해야 하는 역사도 존재하지 않을 것이야…」","playcost":[]},"heavystrike":{"id":332018,"name":"강한 공격","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 현재 아군 출전 캐릭터의 다음번 「일반 공격」이 주는 피해+1pt\n해당 「일반 공격」이 강공격일 시: 피해 추가+1pt","descriptionraw":"이번 턴에서 현재 아군 출전 캐릭터의 다음번 <color=#FFFFFFFF>「일반 공격」</color>이 주는 피해+1pt\\n<color=#FFFFFFFF>해당 「일반 공격」이 $[K51]일 시:</color> 피해 추가+1pt","descriptionreplaced":"이번 턴에서 현재 아군 출전 캐릭터의 다음번 <color=#FFFFFFFF>「일반 공격」</color>이 주는 피해+1pt\\n<color=#FFFFFFFF>해당 「일반 공격」이 <color=#FFFFFFFF>강공격</color>일 시:</color> 피해 추가+1pt","storytitle":"바위를 가르는 검술","storytext":"힘이 약한 사람은…\n「바위를 가르다」를 「일종의 비유」로 생각하는 것이 좋다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"생존한 고대바다의 계승자","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 느비예트일 때 해당 카드를 장착할 수 있다.\n느비예트가 해당 카드를 장착하면 즉시 공평한 물처럼을 1회 사용한다.\n아군 캐릭터가 물 원소 관련 반응 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt\n(카드 덱에 느비예트가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1210]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1210]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12101]</color>을 1회 사용한다.\\n아군 캐릭터가 $[K212] 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt\\n(카드 덱에 $[A1210]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>느비예트</color>일 때 해당 카드를 장착할 수 있다.\\n느비예트가 해당 카드를 장착하면 즉시 <color=#FFD780FF>공평한 물처럼</color>을 1회 사용한다.\\n아군 캐릭터가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 관련 반응</color> 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt\\n(카드 덱에 느비예트가 있어야만 카드 덱에 추가 가능)","storytitle":"느비예트·생존한 고대바다의 계승자","storytext":"「밀물이여, 내가 돌아왔노라」","source":"캣테일 술집에서 느비예트를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"츄츄족 화살 타워","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"출전 중인 아군 츄츄 궁수, 츄츄 얼음 궁수, 츄츄 번개 궁수가 받는 피해-2 (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"출전 중인 아군 $[A3002], $[A3102], $[A3402]가 받는 피해-2 (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"출전 중인 아군 츄츄 궁수, 츄츄 얼음 궁수, 츄츄 번개 궁수가 받는 피해-2 (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"츄츄 지원군","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 랜덤 「츄츄족」 소환물을 1개 소환한다!","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>$[K1001]</color>을 1개 소환한다!","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF><color=#FFFFFFFF>랜덤 「츄츄족」 소환물</color></color>을 1개 소환한다!","playcost":[]},"hotspringoclock":{"id":333019,"name":"온천의 맛","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유한다. 아군 필드에 있는 소환물 1개당 추가로 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유한다. 아군 필드에 있는 소환물 1개당 추가로 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유한다. 아군 필드에 있는 소환물 1개당 추가로 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"온천의 맛","storytext":"알갱이 열매로 만든 피자. 반죽 위에 알갱이 열매를 고르게 올리고 치즈를 두껍게 쌓은 뒤, 오븐에 굽고 마지막에 귀여운 어룡 문양을 그리면 완성이다. 뜨거울 때 한입 베어 물면 여유롭게 온천욕을 즐기던 따뜻한 순간이 떠오른다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"「그 자식이 돈을 버는 게…」","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다 만능 원소를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","descriptionraw":"이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다 $[K411]를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","descriptionreplaced":"이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","storytitle":"「그 자식이 돈을 버는 게…」","storytext":"「…제가 손해 보는 것보다 괴롭단 말입니다!」","playcost":[]},"igotyourback":{"id":216021,"name":"지원은 저한테 맡기세요","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 노엘일 때 해당 카드를 장착할 수 있다.\n노엘이 해당 카드를 장착하면 즉시 호심경을 1회 사용한다.\n노엘이 일반 공격 후: 해당 카드와 바위 갑주가 여전히 필드에 있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\n(카드 덱에 노엘이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1602]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1602]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16022]</color>을 1회 사용한다.\\n$[A1602]이 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>$[C116021]</color>가 여전히 필드에 있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(카드 덱에 $[A1602]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>노엘</color>일 때 해당 카드를 장착할 수 있다.\\n노엘이 해당 카드를 장착하면 즉시 <color=#FFD780FF>호심경</color>을 1회 사용한다.\\n노엘이 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>바위 갑주</color>가 여전히 필드에 있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(카드 덱에 노엘이 있어야만 카드 덱에 추가 가능)","storytitle":"노엘·지원은 저한테 맡기세요","storytext":"굳건한 마음은 단단한 바위 갑주와도 같다","source":"캣테일 술집에서 노엘을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"이 몸은 아직 지지 않았어!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에 아군 캐릭터가 처치됐을 경우 사용 가능: 만능 원소를 1개 생성하고 아군 출전 캐릭터가 원소 에너지를 1pt 획득한다. (「이 몸은 아직 지지 않았어!」는 턴마다 최대 1장 사용 가능)","descriptionraw":"<color=#FFFFFFFF>이번 턴에 아군 캐릭터가 처치됐을 경우 사용 가능:</color> $[K411]를 1개 생성하고 아군 출전 캐릭터가 $[K310]를 1pt 획득한다. (「이 몸은 아직 지지 않았어!」는 턴마다 최대 1장 사용 가능)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에 아군 캐릭터가 처치됐을 경우 사용 가능:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 아군 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (「이 몸은 아직 지지 않았어!」는 턴마다 최대 1장 사용 가능)","storytitle":"이 몸은 아직 지지 않았어!","storytext":"질 수 있지만 절대 항복은 않는 아라타키의 진짜 사나이 이토. 재도전을 멈추지 않는다","source":"시작 카드 덱에서 획득","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"이 몸은 아직 지지 않았어!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군이 캐릭터 2명이 처치된 후: 모든 아군 캐릭터의 행동 횟수+1, 원소 에너지+1pt, 공격력+1pt","descriptionraw":"<color=#FFFFFFFF>아군이 캐릭터 2명이 처치된 후:</color> 모든 아군 캐릭터의 행동 횟수+1, $[K310]+1pt, 공격력+1pt","descriptionreplaced":"<color=#FFFFFFFF>아군이 캐릭터 2명이 처치된 후:</color> 모든 아군 캐릭터의 행동 횟수+1, <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt, 공격력+1pt","playcost":[]},"iktomisaurus":{"id":313005,"name":"명룡","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 영력 지원\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 영력 지원\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","storytitle":"명룡·영력 지원","storytext":"「전설에 따르면 명룡의 선조는 실체가 없고 마치 유혼처럼 혼령과 현실의 세계를 오갔다고 한다…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"온 세상의 부뚜막","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"첫 번째 턴에 해당 카드 사용 시: 아군 카드 덱에 시작부터 최소 2종류의 서로 다른 「특성」 카드가 포함되어 있을 경우, 「특성」 카드를 1장 드로우한다.\n두 번째 턴 및 그 이후에 해당 카드 사용 시: 현재 턴 수-1와 같은 수의 카드를 드로우한다. (최대 4장 드로우)\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"<color=#FFFFFFFF>첫 번째 턴에 해당 카드 사용 시:</color> 아군 카드 덱에 시작부터 최소 2종류의 서로 다른 「{SPRITE_PRESET#3006}특성」 카드가 포함되어 있을 경우, 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>두 번째 턴 및 그 이후에 해당 카드 사용 시:</color> <color=#FFFFFFFF>현재 턴 수-1</color>와 같은 수의 카드를 드로우한다. (최대 4장 드로우)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"<color=#FFFFFFFF>첫 번째 턴에 해당 카드 사용 시:</color> 아군 카드 덱에 시작부터 최소 2종류의 서로 다른 「{SPRITE_PRESET#3006}특성」 카드가 포함되어 있을 경우, 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>두 번째 턴 및 그 이후에 해당 카드 사용 시:</color> <color=#FFFFFFFF>현재 턴 수-1</color>와 같은 수의 카드를 드로우한다. (최대 4장 드로우)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"온 세상의 부뚜막","storytext":"「백성을 아끼던 조왕신은 분신으로 나뉘어 각 가정에서 불을 지펴 요리하고 그들을 단란하게 만들었다네」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"오색 염색","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 치오리일 시 해당 카드를 장착할 수 있다.\n치오리가 해당 카드를 장착하면 즉시 하소데의 손길을 1회 사용한다.\n해당 카드를 장착한 치오리가 하소데의 손길 사용 시: 추가로 평온한 마음의 타모토를 1개 소환하고, 4개의 치오리의 자동제어 인형 중에서 1개를 선정해 소환하는 것으로 변경된다.\n(카드 덱에 치오리가 있을 때만 덱에 카드 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1609]</color>일 시 해당 카드를 장착할 수 있다.\\n$[A1609]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16092]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1609]가 <color=#FFFFFFFF>$[S16092]</color> 사용 시: 추가로 <color=#FFFFFFFF>$[C116094]</color>를 1개 소환하고, 4개의 <color=#FFFFFFFF>$[C116097]</color> 중에서 1개를 $[K59]해 소환하는 것으로 변경된다.\\n(카드 덱에 $[A1609]가 있을 때만 덱에 카드 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>치오리</color>일 시 해당 카드를 장착할 수 있다.\\n치오리가 해당 카드를 장착하면 즉시 <color=#FFD780FF>하소데의 손길</color>을 1회 사용한다.\\n해당 카드를 장착한 치오리가 <color=#FFFFFFFF>하소데의 손길</color> 사용 시: 추가로 <color=#FFFFFFFF>평온한 마음의 타모토</color>를 1개 소환하고, 4개의 <color=#FFFFFFFF>치오리의 자동제어 인형</color> 중에서 1개를 <color=#FFFFFFFF>선정</color>해 소환하는 것으로 변경된다.\\n(카드 덱에 치오리가 있을 때만 덱에 카드 추가 가능)","storytitle":"치오리·오색 염색","storytext":"「조각나 흩어져라」","source":"캣테일 술집에서 치오리를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"오토마톤 기술·소멸 버프","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터에게 프뉴무시아 소멸 효과 발생 후: 만능 원소를 2개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터에게 $[K1015] 발생 후: </color>$[K411]를 2개 생성한다. (캐릭터가 처치될 시 $[K1015]가 발생하지 않는다)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터에게 프뉴무시아 소멸 효과 발생 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"오토마톤 기술·프뉴무시아 전환","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시: 아군에게 프뉴마 에너지 덩어리·지속이 생성된다.\n아군 캐릭터 교체 후: 아군 필드에 프뉴마 에너지 덩어리·지속이 존재할 경우, 이를 우시아 에너지 덩어리·지속으로 교체한다. 아군 필드에 우시아 에너지 덩어리·지속이 존재할 경우, 이를 프뉴마 에너지 덩어리·지속으로 교체한다.\n적 캐릭터에게 프뉴무시아 소멸 효과 발생 후: 만능 원소를 2개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>아군에게 <color=#FFFFFFFF>$[C403029]</color>이 생성된다.\\n<color=#FFFFFFFF>아군 캐릭터 교체 후: </color>아군 필드에 $[C403029]이 존재할 경우, 이를 $[C403028]으로 교체한다. 아군 필드에 $[C403028]이 존재할 경우, 이를 $[C403029]으로 교체한다.\\n<color=#FFFFFFFF>적 캐릭터에게 $[K1015] 발생 후: </color>$[K411]를 2개 생성한다. (캐릭터가 처치될 시 $[K1015]가 발생하지 않는다)","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>아군에게 <color=#FFFFFFFF>프뉴마 에너지 덩어리·지속</color>이 생성된다.\\n<color=#FFFFFFFF>아군 캐릭터 교체 후: </color>아군 필드에 프뉴마 에너지 덩어리·지속이 존재할 경우, 이를 우시아 에너지 덩어리·지속으로 교체한다. 아군 필드에 우시아 에너지 덩어리·지속이 존재할 경우, 이를 프뉴마 에너지 덩어리·지속으로 교체한다.\\n<color=#FFFFFFFF>적 캐릭터에게 프뉴무시아 소멸 효과 발생 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"오토마톤 기술·프뉴마 재구성","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 행동하기 전: 아군에게 남은 원소 주사위가 4개 이하일 경우, 프뉴마 에너지 덩어리를 생성한다. (턴당 1회)\n적 캐릭터에게 프뉴무시아 소멸 효과 발생 후 : 만능 원소를 3개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군에게 남은 원소 주사위가 4개 이하일 경우, <color=#FFFFFFFF>$[C403027]</color>를 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>적 캐릭터에게 $[K1015] 발생 후 :</color> $[K411]를 3개 생성한다. (캐릭터가 처치될 시 $[K1015]가 발생하지 않는다)","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군에게 남은 원소 주사위가 4개 이하일 경우, <color=#FFFFFFFF>프뉴마 에너지 덩어리</color>를 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>적 캐릭터에게 프뉴무시아 소멸 효과 발생 후 :</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 3개 생성한다. (캐릭터가 처치될 시 프뉴무시아 소멸 효과가 발생하지 않는다)","playcost":[]},"instructorscap":{"id":312005,"name":"교관의 모자","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 원소 반응 발동 후: 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 원소 반응 발동 후:</color> 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 원소 반응 발동 후:</color> 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"유비무환·교관의 모자","storytext":"「나는 장교로서 병력을 지휘할 능력이 없어. 군에 말뚝을 박는 것 외에는 다른 길도 없고.\n차라리 저 애송이들에게 엄하게 구는 게 낫겠지. 그래야 녀석들이 전장에서 몇 분이라도 더 오래 살 수 있을 테니까」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"전달변","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"종료 단계: 원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 원소 에너지를 1pt 획득한다. (출전 캐릭터 우선)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 $[K310]를 1pt 획득한다. (출전 캐릭터 우선)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 원소 에너지가 가득 차지 않은 아군 캐릭터 1명이 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (출전 캐릭터 우선)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"전화에 이어서·전달변","storytext":"「내 본연의 강담이 무엇인지 보여줄 테니 한번 들어보시게나!」","source":"월드 플레이어 전달변의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"군옥각","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"주사위 단계: 초기 2개의 원소 주사위는 아군 출전 캐릭터 타입과 동일한 원소 유형을 가진다.\n행동 단계 시작 시: 만약 아군의 핸드 카드 수량이 3장 이하일 경우, 이 카드를 버리고 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>주사위 단계:</color> 초기 2개의 원소 주사위는 아군 출전 캐릭터 타입과 동일한 원소 유형을 가진다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 아군의 핸드 카드 수량이 3장 이하일 경우, 이 카드를 버리고 $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>주사위 단계:</color> 초기 2개의 원소 주사위는 아군 출전 캐릭터 타입과 동일한 원소 유형을 가진다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 아군의 핸드 카드 수량이 3장 이하일 경우, 이 카드를 버리고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","storytitle":"구름 속에서 바라본 별","storytext":"「그곳에는 수천 개에 달하는 눈부신 보석이 빛을 발하고 있다고 한다」","source":"월드 플레이어 보운의 모험 도전에서 목표 달성 후 획득","playcost":[]},"jeht":{"id":322022,"name":"제트","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"이 카드는 이번 대전 중 아군 서포트 구역의 버려진 카드 수량을 기록하고 이를 「경험」이라 칭한다. (최대 6pt)\n아군 캐릭터가 「원소폭발」 사용 후: 「경험」이 6pt 이상이면 이 카드를 버리고, 아군 출전 캐릭터에게 모래와 꿈을 부착한다.","descriptionraw":"이 카드는 이번 대전 중 아군 서포트 구역의 버려진 카드 수량을 기록하고 이를 <color=#FFFFFFFF>「경험」</color>이라 칭한다. (최대 6pt)\\n<color=#FFFFFFFF>아군 캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「경험」</color>이 6pt 이상이면 이 카드를 버리고, 아군 출전 캐릭터에게 $[K1028]을 부착한다.","descriptionreplaced":"이 카드는 이번 대전 중 아군 서포트 구역의 버려진 카드 수량을 기록하고 이를 <color=#FFFFFFFF>「경험」</color>이라 칭한다. (최대 6pt)\\n<color=#FFFFFFFF>아군 캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「경험」</color>이 6pt 이상이면 이 카드를 버리고, 아군 출전 캐릭터에게 <color=#FFFFFFFF>모래와 꿈</color>을 부착한다.","storytitle":"떠도는 모래와 꿈·제트","storytext":"「다시 만나는 그날까지 무사해야 해!」\n「다음에 만날 땐 햇살 좋은 날이면 좋겠네」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"기쁨의 축제","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"아군 출전 캐릭터의 원소 타입이 얼음/물/불/번개/풀일 경우 사용 가능: 원소가 부착된 모든 아군 캐릭터에게 아군 출전 캐릭터 타입의 원소를 부착한다.\n(「비기」 카드는 한 번의 대전에 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터의 원소 타입이 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>풀</color>일 경우 사용 가능:</color> 원소가 부착된 모든 아군 캐릭터에게 아군 출전 캐릭터 타입의 원소를 부착한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터의 원소 타입이 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>풀</color>일 경우 사용 가능:</color> 원소가 부착된 모든 아군 캐릭터에게 아군 출전 캐릭터 타입의 원소를 부착한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"기쁨의 축제","storytext":"「이 기쁨을 모두와 나누고 싶어」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"절운 누룽지","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴에서 주는 다음번 「일반 공격」 피해+1pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"절운 누룽지","storytext":"바삭하고 고소한 절운 누룽지. 누룽지도 먹어보고는 감탄을 금치 못했다고 한다","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"한천선명 축사","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"해당 카드를 장착한 카미사토 아야카가 얼음 원소 부여를 발동 시: 부착 캐릭터가 주는 얼음 원소 피해+1pt\n해당 카드를 장착한 카미사토 아야카로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)\n(카드 덱에 카미사토 아야카가 있어야만 카드 덱에 추가 가능)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1105]</color>가 <color=#FFFFFFFF>$[C111052]</color>를 발동 시: 부착 캐릭터가 주는 <color=#99FFFFFF>$[K101]</color>+1pt\\n해당 카드를 장착한 $[A1105]로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 $[A1105]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>카미사토 아야카</color>가 <color=#FFFFFFFF>얼음 원소 부여</color>를 발동 시: 부착 캐릭터가 주는 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color></color>+1pt\\n해당 카드를 장착한 카미사토 아야카로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)\\n(카드 덱에 카미사토 아야카가 있어야만 카드 덱에 추가 가능)","storytitle":"카미사토 아야카·한천선명 축사","storytext":"설학의 아름다운 날갯짓","source":"캣테일 술집에서 카미사토 아야카를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"캐서린","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 「캐릭터 교체」 행동 진행 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다. (턴당 1회)","storytitle":"모험가 길드 안내원·캐서린","storytext":"「별과 심연을 향해! 모험가 길드에 온 걸 환영해」","source":"월드 플레이어 란 누님의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"예리한 안목","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 타이나리일 때 해당 카드를 장착할 수 있다.\n타이나리가 해당 카드를 장착하면 즉시 식(識)의 열매를 1회 사용한다.\n해당 카드를 장착한 타이나리가 식(識)의 통찰자 부착 상태에서 강공격 발동 시, 소모하는 무색 원소가 1개 감소한다.\n(카드 덱에 타이나리가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1702]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1702]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S17022]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1702]가 <color=#FFFFFFFF>$[C117021]</color> 부착 상태에서 $[K51] 발동 시, 소모하는 $[K309]가 1개 감소한다.\\n(카드 덱에 $[A1702]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>타이나리</color>일 때 해당 카드를 장착할 수 있다.\\n타이나리가 해당 카드를 장착하면 즉시 <color=#FFD780FF>식(識)의 열매</color>를 1회 사용한다.\\n해당 카드를 장착한 타이나리가 <color=#FFFFFFFF>식(識)의 통찰자</color> 부착 상태에서 <color=#FFFFFFFF>강공격</color> 발동 시, 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다.\\n(카드 덱에 타이나리가 있어야만 카드 덱에 추가 가능)","storytitle":"타이나리·예리한 안목","storytext":"실수도 공부의 일환이지만… 실수는 발견되고 고쳐져야 하지","source":"캣테일 술집에서 타이나리를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"쿠지라이","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"행동 단계 시작 시: 만능 원소를 1개 생성한다. 그 후 상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K411]를 1개 생성한다. 그 후 상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. 그 후 상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","storytitle":"테마리 속에 숨긴 마음·쿠지라이","storytext":"「테마리를 숨길 때는, 테마리 노래가 끝나기 전까지 숨겨야 해요. 테마리를 찾는 사람도 노래가 끝나기 전까지 찾아야 하고요! 그래야 공평하잖아요!」","playcost":[]},"kingssquire":{"id":311206,"name":"왕의 측근","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 이번 턴에서 다음번에 캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"숲의 가르침·왕의 측근","storytext":"아란나라의 이야기에서 나온 무기. 활의 형상을 하고 있다.\n「잊지 마, 이 세계는 숲의 꿈일 뿐이야…. 숲의 언어와 왕국 수호의 사명을 더 많은 사람에게 전해줘」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"왕의 최측근","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 이번 턴에서 다음번에 캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"기사단 도서관","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"필드 입장 시: 임의의 원소 주사위를 선택 후 다시 굴린다.\n주사위 단계: 다시 굴리기 기회를 추가로 1회 획득한다.","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 임의의 원소 주사위를 선택 후 다시 굴린다.\\n<color=#FFFFFFFF>주사위 단계:</color> 다시 굴리기 기회를 추가로 1회 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 임의의 원소 주사위를 선택 후 다시 굴린다.\\n<color=#FFFFFFFF>주사위 단계:</color> 다시 굴리기 기회를 추가로 1회 획득한다.","storytitle":"북대륙 서적 보관소","storytext":"「대부분의 장서는 자유롭게 대여가 가능합니다. 단, 반납 기한에 유의해주시기 바랍니다…」","playcost":[]},"koholasaurus":{"id":313003,"name":"어룡","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 흐르는 영혼길\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 흐르는 영혼길\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","storytitle":"어룡·흐르는 영혼길","storytext":"어룡이나 「샘물 무리」 중에서 각종 기술을 익힌 달인만이 「흐르는 영혼길」을 자유롭게 활용해 끊임없이 흐르는 열소의 길을 빠르게 지나갈 수 있다…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"쿠사바","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"행동 단계 시작 시: 기본 원소 주사위 코스트가 가장 높은 카드를 최대 2장 포기하고, 1장 포기할 때마다 해당 카드가 「기억과 꿈」을 1pt 누적한다. (최대 2pt)\n아군 캐릭터가 스킬 사용 시: 만약 아군이 이번 턴에 행동 카드를 사용하지 않은 경우, 「기억과 꿈」을 1pt 소모해 해당 스킬의 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 기본 원소 주사위 코스트가 가장 높은 카드를 최대 2장 $[K56]하고, 1장 $[K56]할 때마다 해당 카드가 <color=#FFFFFFFF>「기억과 꿈」</color>을 1pt 누적한다. (최대 2pt)\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 만약 아군이 이번 턴에 행동 카드를 사용하지 않은 경우, <color=#FFFFFFFF>「기억과 꿈」</color>을 1pt 소모해 해당 스킬의 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 기본 원소 주사위 코스트가 가장 높은 카드를 최대 2장 <color=#FFFFFFFF>포기</color>하고, 1장 <color=#FFFFFFFF>포기</color>할 때마다 해당 카드가 <color=#FFFFFFFF>「기억과 꿈」</color>을 1pt 누적한다. (최대 2pt)\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 만약 아군이 이번 턴에 행동 카드를 사용하지 않은 경우, <color=#FFFFFFFF>「기억과 꿈」</color>을 1pt 소모해 해당 스킬의 원소 주사위 소모 개수-1","storytitle":"쿠사바","storytext":"「쿠사바」, 「쿠사바」~♪\n쿠사바는 기억과 꿈을 담는 그릇이야. 그 안에는 힘이 가득 담겨 있어.\n꽃이 피는 식물에서 자라난 과실이자, 새로운 씨앗이기도, 새로운 생명이기도 해.\n아란나라 기억의 임시 거처이자 아란나라의 힘을 잠시 보관해 두는 곳이지","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"거울 속의 자태","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 카미사토 아야토일 때 해당 카드를 장착할 수 있다.\n카미사토 아야토가 해당 카드를 장착하면 즉시 카미사토류·거울꽃을 1회 사용한다.\n해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt\n(카드 덱에 카미사토 아야토가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1206]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1206]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12062]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1206]가 <color=#FFFFFFFF>$[C112061]</color>의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt\\n(카드 덱에 $[A1206]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>카미사토 아야토</color>일 때 해당 카드를 장착할 수 있다.\\n카미사토 아야토가 해당 카드를 장착하면 즉시 <color=#FFD780FF>카미사토류·거울꽃</color>을 1회 사용한다.\\n해당 카드를 장착한 카미사토 아야토가 <color=#FFFFFFFF>선회하는 거울꽃</color>의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt\\n(카드 덱에 카미사토 아야토가 있어야만 카드 덱에 추가 가능)","storytitle":"카미사토 아야토·거울 속의 자태","storytext":"정원의 동백은 추위 속에서 피어나더라","source":"캣테일 술집에서 카미사토 아야토를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"민들레의 국토","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 진일 때 해당 카드를 장착할 수 있다.\n진이 해당 카드를 장착 후 즉시 민들레 바람을 1회 사용한다.\n해당 카드를 장착한 진이 필드에 있을 시, 민들레 영역은 아군이 주는 바람 원소 피해를 1pt 증가시킨다.\n(카드 덱에 진이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1502]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1502]이 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S15023]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1502]이 필드에 있을 시, <color=#FFFFFFFF>$[C115021]</color>은 아군이 주는 <color=#80FFD7FF>$[K105]</color>를 1pt 증가시킨다.\\n(카드 덱에 $[A1502]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>진</color>일 때 해당 카드를 장착할 수 있다.\\n진이 해당 카드를 장착 후 즉시 <color=#FFD780FF>민들레 바람</color>을 1회 사용한다.\\n해당 카드를 장착한 진이 필드에 있을 시, <color=#FFFFFFFF>민들레 영역</color>은 아군이 주는 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color></color>를 1pt 증가시킨다.\\n(카드 덱에 진이 있어야만 카드 덱에 추가 가능)","storytitle":"진·민들레의 국토","storytext":"「바람의 신이여, 우릴 인도하소서」","source":"캣테일 술집에서 진을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"치료 방울·대","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"해당 카드 드로우 시: 아군 출전 캐릭터의 HP를 3pt 치유하고, 치료 방울·중을 1장 생성해서 상대 카드 더미 맨 위의 두 번째 카드 자리에 놓는다.","descriptionraw":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 아군 출전 캐릭터의 HP를 3pt 치유하고, <color=#FFFFFFFF>$[C112132]</color>을 1장 생성해서 상대 카드 더미 맨 위의 두 번째 카드 자리에 놓는다.","descriptionreplaced":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 아군 출전 캐릭터의 HP를 3pt 치유하고, <color=#FFFFFFFF>치료 방울·중</color>을 1장 생성해서 상대 카드 더미 맨 위의 두 번째 카드 자리에 놓는다.","playcost":[]},"laumessupport":{"id":302207,"name":"라우메의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 멜뤼진이 궁금해하는 「성유물」 카드 2장을 핸드 카드로 가져온다.","descriptionraw":"랜덤으로 멜뤼진이 궁금해하는 「{SPRITE_PRESET#3004}성유물」 카드 2장을 핸드 카드로 가져온다.","descriptionreplaced":"랜덤으로 멜뤼진이 궁금해하는 「{SPRITE_PRESET#3004}성유물」 카드 2장을 핸드 카드로 가져온다.","playcost":[]},"laurelcoronet":{"id":312701,"name":"월계수 왕관","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 풀 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"비를 부르는 문양·월계수 왕관","storytext":"「만물에게 있어 삶과 죽음의 시간은 정해져 있고, 끊임없이 순환을 반복한다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"제게 맡기세요!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군이 다음 「캐릭터 교체」 행동 진행 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.","storytitle":"제게 맡기세요!","storytext":"「뭐든지 다 제게 맡기세요!!」——이 말은 언제나 몬드 사람들을 안심시켜주는 멘트 랭킹 1위를 차지하고 있다","source":"시작 카드 덱에서 획득","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"지맥 이상·심연 가호","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 「심연 메이지」가 「원소 방어막」이 파괴된 상태에서 스킬 사용 후: 「원소 방어막」을 회복한다.","descriptionraw":"<color=#FFFFFFFF>아군 「심연 메이지」가 「원소 방어막」이 파괴된 상태에서 스킬 사용 후:</color> 「원소 방어막」을 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 「심연 메이지」가 「원소 방어막」이 파괴된 상태에서 스킬 사용 후:</color> 「원소 방어막」을 회복한다.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"지맥 이상·착갑 전투","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 출전 캐릭터가 보호막 상태 또는 보호막 출전 상태의 보호를 받지 않으면 아군 캐릭터가 주는 피해+2pt\n아군 캐릭터가 처치될 시: 상대 출전 캐릭터가 보호막 상태 또는 보호막 출전 상태의 보호를 받지 않으면 모든 상대 캐릭터에게 관통 피해를 2pt 준다.","descriptionraw":"상대 출전 캐릭터가 $[K6] 상태 또는 $[K6] 출전 상태의 보호를 받지 않으면 아군 캐릭터가 주는 피해+2pt\\n<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>상대 출전 캐릭터가 $[K6] 상태 또는 $[K6] 출전 상태의 보호를 받지 않으면 모든 상대 캐릭터에게 $[K5]를 2pt 준다.","descriptionreplaced":"상대 출전 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태의 보호를 받지 않으면 아군 캐릭터가 주는 피해+2pt\\n<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>상대 출전 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태의 보호를 받지 않으면 모든 상대 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"지맥 이상·방자한 기염","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대가 행동 카드 사용 후: 보호막을 4pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionraw":"<color=#FFFFFFFF>상대가 행동 카드 사용 후: </color>$[K6]을 4pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>상대가 행동 카드 사용 후: </color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 4pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"지맥 이상·소모전·격려","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 「소모의 힘」을 3pt 누적한다.\n적 캐릭터 스킬 사용 후: 「소모의 힘」이 1pt 감소한다.\n종료 단계: 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 1pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 「소모의 힘」을 3pt 누적한다.\\n<color=#FFFFFFFF>적 캐릭터 스킬 사용 후:</color> 「소모의 힘」이 1pt 감소한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 1pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 「소모의 힘」을 3pt 누적한다.\\n<color=#FFFFFFFF>적 캐릭터 스킬 사용 후:</color> 「소모의 힘」이 1pt 감소한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 1pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"지맥 이상·소모전·고취","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 「소모의 힘」을 3pt 누적한다.\n적 캐릭터 스킬 사용 후: 「소모의 힘」이 1pt 감소한다.\n종료 단계: 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 2pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 「소모의 힘」을 3pt 누적한다.\\n<color=#FFFFFFFF>적 캐릭터 스킬 사용 후:</color> 「소모의 힘」이 1pt 감소한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 2pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 「소모의 힘」을 3pt 누적한다.\\n<color=#FFFFFFFF>적 캐릭터 스킬 사용 후:</color> 「소모의 힘」이 1pt 감소한다.\\n<color=#FFFFFFFF>종료 단계:</color> 「소모의 힘」이 0pt가 아닐 경우 모든 아군 캐릭터의 HP를 2pt 치유하고, 모든 「소모의 힘」을 소모한다. 소모한 「소모의 힘」 1pt마다 치유량+1pt","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"지맥 이상·의지 상승","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 의지 상승이 부착된다: 캐릭터가 처치될 시 처치 면역 및 HP를 1pt 회복한다. 사용 횟수: 2","descriptionraw":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>$[C402004]</color>이 부착된다: 캐릭터가 처치될 시 $[K54] 및 HP를 1pt 회복한다. 사용 횟수: 2","descriptionreplaced":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>의지 상승</color>이 부착된다: 캐릭터가 처치될 시 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다. 사용 횟수: 2","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"지맥 이상·강렬한 전의·고급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 6pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 꾸륵 물방울을 부착한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 6pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1019]</color>을 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 6pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>꾸륵 물방울</color>을 부착한다.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"지맥 이상·강렬한 전의·하급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 2pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 꾸륵 물방울을 부착한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 2pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1019]</color>을 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 2pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>꾸륵 물방울</color>을 부착한다.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"지맥 이상·강렬한 전의·중급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 4pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 꾸륵 물방울을 부착한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 4pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1019]</color>을 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 「빙결」 상태가 부착되어 있지 않고 이번 턴에 스킬을 사용한 모든 아군 캐릭터의 HP를 4pt 치유한다. 「빙결」 상태가 부착된 적 캐릭터가 존재할 경우, 다음 턴 행동 단계 시작 시 적 출전 캐릭터에게 <color=#FFFFFFFF>꾸륵 물방울</color>을 부착한다.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"지맥 이상·끓는 투지","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 끓는 투지가 부착된다: 캐릭터가 처치될 시 처치 면역 및 HP를 1pt 회복한다. 사용 횟수: 3","descriptionraw":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>$[C402005]</color>가 부착된다: 캐릭터가 처치될 시 $[K54] 및 HP를 1pt 회복한다. 사용 횟수: 3","descriptionreplaced":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>끓는 투지</color>가 부착된다: 캐릭터가 처치될 시 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다. 사용 횟수: 3","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"지맥 이상·맹공의 보상","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 모든 상대 캐릭터에게 물리 피해를 10pt 준다.\n아군 캐릭터가 피해를 받을 시: 1pt의 피해를 받을 때마다 해당 카드가 다음번에 주는 피해-1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 상대 캐릭터에게 $[K100]를 10pt 준다.\\n<color=#FFFFFFFF>아군 캐릭터가 피해를 받을 시:</color> 1pt의 피해를 받을 때마다 해당 카드가 다음번에 주는 피해-1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 상대 캐릭터에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 10pt 준다.\\n<color=#FFFFFFFF>아군 캐릭터가 피해를 받을 시:</color> 1pt의 피해를 받을 때마다 해당 카드가 다음번에 주는 피해-1pt","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"지맥 이상·큰 대가","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"1턴 종료 시: 상대 플레이어가 즉시 대전에서 패배한다.","descriptionraw":"<color=#FFFFFFFF>1턴 종료 시:</color> 상대 플레이어가 즉시 대전에서 패배한다.","descriptionreplaced":"<color=#FFFFFFFF>1턴 종료 시:</color> 상대 플레이어가 즉시 대전에서 패배한다.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"지맥 이상·맹장 제거","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 2장을 포기한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 2장을 $[K56]한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 2장을 <color=#FFFFFFFF>포기</color>한다.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"지맥 이상·대장 제거","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>상대의 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>한다.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"지맥 이상·연쇄 파열·고급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군이 「다중 파열」을 3스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「$[C402020]」을 3스택 획득한다. (캐릭터가 주는 피해+1pt 및 「$[C402020]」 1스택당 피해 추가+1pt. 「$[C402020]」 최대 중첩수: 3스택)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「다중 파열」을 3스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"지맥 이상·연쇄 파열·하급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군이 「다중 파열」을 1스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「$[C402020]」을 1스택 획득한다. (캐릭터가 주는 피해+1pt 및 「$[C402020]」 1스택당 피해 추가+1pt. 「$[C402020]」 최대 중첩수: 3스택)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「다중 파열」을 1스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"지맥 이상·연쇄 파열·중급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군이 「다중 파열」을 2스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「$[C402020]」을 2스택 획득한다. (캐릭터가 주는 피해+1pt 및 「$[C402020]」 1스택당 피해 추가+1pt. 「$[C402020]」 최대 중첩수: 3스택)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군이 「다중 파열」을 2스택 획득한다. (캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt. 「다중 파열」 최대 중첩수: 3스택)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"지맥 이상·위험한 수수께끼","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 플레이어가 구라구라꽃의 위장을 간파하지 못할 때마다: 모든 상대 캐릭터에게 불 원소 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>상대 플레이어가 구라구라꽃의 위장을 간파하지 못할 때마다: </color>모든 상대 캐릭터에게 $[K103]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>상대 플레이어가 구라구라꽃의 위장을 간파하지 못할 때마다: </color>모든 상대 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"지맥 이상·방어·중무장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"행동 단계 시작 시: 보호막을 6pt 제공하여 아군 출전 캐릭터를 보호한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K6]을 6pt 제공하여 아군 출전 캐릭터를 보호한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 6pt 제공하여 아군 출전 캐릭터를 보호한다.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"지맥 이상·방어·경무장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"행동 단계 시작 시: 보호막을 3pt 제공하여 아군 출전 캐릭터를 보호한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K6]을 3pt 제공하여 아군 출전 캐릭터를 보호한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 3pt 제공하여 아군 출전 캐릭터를 보호한다.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"지맥 이상·꺾여가는 기세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 모든 상대 캐릭터에게 물리 피해를 6pt 준다.\n임의의 캐릭터가 피해를 받을 시: 해당 카드가 다음번에 주는 피해-1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>모든 상대 캐릭터에게 $[K100]를 6pt 준다.\\n<color=#FFFFFFFF>임의의 캐릭터가 피해를 받을 시: </color>해당 카드가 다음번에 주는 피해-1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>모든 상대 캐릭터에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 6pt 준다.\\n<color=#FFFFFFFF>임의의 캐릭터가 피해를 받을 시: </color>해당 카드가 다음번에 주는 피해-1pt","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"지맥 이상·역경의 메아리","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 이번 턴에 아군 캐릭터가 전투 불능이 될 때마다 남아있는 모든 아군은 보호막을 2pt 획득한다. (중첩 가능, 최대 4pt) 또한, 주는 피해가 영구적으로 1pt 증가한다. (중첩 가능, 최대 2pt)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 이번 턴에 아군 캐릭터가 전투 불능이 될 때마다 남아있는 모든 아군은 보호막을 2pt 획득한다. (중첩 가능, 최대 4pt) 또한, 주는 피해가 영구적으로 1pt 증가한다. (중첩 가능, 최대 2pt)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 이번 턴에 아군 캐릭터가 전투 불능이 될 때마다 남아있는 모든 아군은 보호막을 2pt 획득한다. (중첩 가능, 최대 4pt) 또한, 주는 피해가 영구적으로 1pt 증가한다. (중첩 가능, 최대 2pt)","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"지맥 이상·강우","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 물 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K202] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color> 효과를 준다.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"지맥 이상·종료 임박","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"2턴 종료 시: 상대 플레이어가 즉시 대전에서 패배한다.","descriptionraw":"<color=#FFFFFFFF>2턴 종료 시:</color> 상대 플레이어가 즉시 대전에서 패배한다.","descriptionreplaced":"<color=#FFFFFFFF>2턴 종료 시:</color> 상대 플레이어가 즉시 대전에서 패배한다.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"지맥 이상·충만한 진형","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"행동 단계 시작 시: 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"지맥 이상·흡능의 번개","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 번개 원소 부착 효과를 준다. 번개 원소가 부착된 캐릭터에게는 원소 에너지를 1pt 주는 걸로 변경된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K204] 효과를 준다. <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소가 부착된</color> 캐릭터에게는 $[K310]를 1pt 주는 걸로 변경된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 부착</color> 효과를 준다. <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소가 부착된</color> 캐릭터에게는 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 주는 걸로 변경된다.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"지맥 이상·스트레스 반응","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 원소 반응 발동 후: 모든 아군 캐릭터 HP를 2pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터 HP를 2pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터 HP를 2pt 치유한다.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"지맥 이상·자극 반응","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 원소 반응 발동 후: 모든 아군 캐릭터의 HP를 2pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터의 HP를 2pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터의 HP를 2pt 치유한다.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"지맥 이상·선행 붕괴의 징벌","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"플레이어 한 명이 먼저 종료 선언 시: 해당 플레이어의 모든 캐릭터가 관통 피해를 1pt 받는다.","descriptionraw":"<color=#FFFFFFFF>플레이어 한 명이 먼저 종료 선언 시: </color>해당 플레이어의 모든 캐릭터가 $[K5]를 1pt 받는다.","descriptionreplaced":"<color=#FFFFFFFF>플레이어 한 명이 먼저 종료 선언 시: </color>해당 플레이어의 모든 캐릭터가 <color=#FFFFFFFF>관통 피해</color>를 1pt 받는다.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"지맥 이상·빙결","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 얼음 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K201] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소 부착</color> 효과를 준다.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"지맥 이상·사전 전략","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 아군 캐릭터에게 기세 회복을 부착한다. (다음에 처치될 시 처치 면역 및 HP를 4pt 회복)\n기세 회복 효과 발동 시: 상대가 만능 원소를 1개 획득한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>모든 아군 캐릭터에게 <color=#FFFFFFFF>$[C402024]</color>을 부착한다. (다음에 처치될 시 $[K54] 및 HP를 4pt 회복)\\n<color=#FFFFFFFF>$[C402024] 효과 발동 시: </color>상대가 $[K411]를 1개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>모든 아군 캐릭터에게 <color=#FFFFFFFF>기세 회복</color>을 부착한다. (다음에 처치될 시 <color=#FFFFFFFF>처치 면역</color> 및 HP를 4pt 회복)\\n<color=#FFFFFFFF>기세 회복 효과 발동 시: </color>상대가 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"지맥 이상·고효율 보급·프뉴마","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 「캐릭터 교체」 행동 진행 시: 이번 교체를 「빠른 행동」이 아닌 「전투 행동」으로 간주한다.\n종료 단계: 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시: </color>이번 교체를 「$[K2]」이 아닌 「$[K1]」으로 간주한다.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시: </color>이번 교체를 「<color=#FFFFFFFF>빠른 행동</color>」이 아닌 「<color=#FFFFFFFF>전투 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"지맥 이상·고온","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 불 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K203] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 부착</color> 효과를 준다.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"지맥 이상·날카로운 요소","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 보호막의 보호를 받지 않는 적 캐릭터에게 주는 피해+1pt","descriptionraw":"아군이 $[K6]의 보호를 받지 않는 적 캐릭터에게 <color=#FFFFFFFF>주는 피해+1pt</color>","descriptionreplaced":"아군이 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>의 보호를 받지 않는 적 캐릭터에게 <color=#FFFFFFFF>주는 피해+1pt</color>","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"지맥 이상·사기 증가","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 사기 증가가 부착된다: 캐릭터가 처치될 시 처치 면역 및 HP를 1pt 회복한다. 사용 횟수: 1","descriptionraw":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>$[C402003]</color>가 부착된다: 캐릭터가 처치될 시 $[K54] 및 HP를 1pt 회복한다. 사용 횟수: 1","descriptionreplaced":"전투 시작 시, 모든 아군 캐릭터에게 시작부터 <color=#FFFFFFFF>사기 증가</color>가 부착된다: 캐릭터가 처치될 시 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다. 사용 횟수: 1","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"지맥 이상·탈진 요인","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시: 상대 필드에 의문의 탈진을 생성한다. (스킬 사용 시 원소 주사위 2개 추가 소모)","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>상대 필드에 $[C402026]을 생성한다. (스킬 사용 시 원소 주사위 2개 추가 소모)","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>상대 필드에 의문의 탈진을 생성한다. (스킬 사용 시 원소 주사위 2개 추가 소모)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"지맥 이상·허약 요인","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시: 상대 필드에 의문의 허약을 생성한다. (스킬 사용 시 원소 주사위 1개 추가 소모)","descriptionraw":"<color=#FFFFFFFF>전투 시작 시: </color>상대 필드에 $[C402025]을 생성한다. (스킬 사용 시 원소 주사위 1개 추가 소모)","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시: </color>상대 필드에 의문의 허약을 생성한다. (스킬 사용 시 원소 주사위 1개 추가 소모)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"지맥 이상·겹겹 방어·고급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"아군 출전 캐릭터에게 보호막을 6pt 제공한다.\n행동 단계 시작 시: 해당 카드가 제공하는 보호막을 회복한다.","descriptionraw":"아군 출전 캐릭터에게 $[K6]을 6pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","descriptionreplaced":"아군 출전 캐릭터에게 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 6pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"지맥 이상·겹겹 방어·하급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.\n행동 단계 시작 시: 해당 카드가 제공하는 보호막을 회복한다.","descriptionraw":"아군 출전 캐릭터에게 $[K6]을 2pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","descriptionreplaced":"아군 출전 캐릭터에게 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"지맥 이상·겹겹 방어·중급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"아군 출전 캐릭터에게 보호막을 4pt 제공한다.\n행동 단계 시작 시: 해당 카드가 제공하는 보호막을 회복한다.","descriptionraw":"아군 출전 캐릭터에게 $[K6]을 4pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","descriptionreplaced":"아군 출전 캐릭터에게 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 4pt 제공한다.\\n<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 카드가 제공하는 보호막을 회복한다.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"지맥 이상·가벼운 막","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"행동 단계 시작 시: 보호막을 6pt 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 보호막은 원소폭발 피해를 상쇄하지 못한다.\n적 캐릭터가 원소 폭발 사용 후: 해당 보호막은 제거된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color><color=#FFFFFFFF>$[K6]을 6pt</color> 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 $[K6]은 원소폭발 피해를 상쇄하지 못한다.\\n<color=#FFFFFFFF>적 캐릭터가 원소 폭발 사용 후:</color> 해당 $[K6]은 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color><color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 6pt</color> 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 원소폭발 피해를 상쇄하지 못한다.\\n<color=#FFFFFFFF>적 캐릭터가 원소 폭발 사용 후:</color> 해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 제거된다.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"지맥 이상·고통 중첩","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 받는 원소 피해+1pt\n아군 캐릭터가 원소 피해를 받은 후: 상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","descriptionraw":"아군 캐릭터가 받는 원소 피해+1pt\\n<color=#FFFFFFFF>아군 캐릭터가 원소 피해를 받은 후: </color>상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","descriptionreplaced":"아군 캐릭터가 받는 원소 피해+1pt\\n<color=#FFFFFFFF>아군 캐릭터가 원소 피해를 받은 후: </color>상대의 서포트 구역에 빈 곳이 있을 경우, 해당 카드를 상대 서포트 구역으로 보낸다.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"지맥 이상·관통 매커니즘","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 보호막의 보호를 받지 않는 적 캐릭터에게 주는 피해+2pt","descriptionraw":"아군이 $[K6]의 보호를 받지 않는 적 캐릭터에게 <color=#FFFFFFFF>주는 피해+2pt</color>","descriptionreplaced":"아군이 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>의 보호를 받지 않는 적 캐릭터에게 <color=#FFFFFFFF>주는 피해+2pt</color>","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"지맥 이상·보약 작전","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터가 「원소전투 스킬」 사용 후: 모든 캐릭터의 HP를 2pt 치유하고 모든 캐릭터에게 관통 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 「원소전투 스킬」 사용 후:</color> 모든 캐릭터의 HP를 2pt 치유하고 모든 캐릭터에게 $[K5]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 「원소전투 스킬」 사용 후:</color> 모든 캐릭터의 HP를 2pt 치유하고 모든 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"지맥 이상·견제 전술","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 모든 아군 캐릭터의 HP를 5pt 치유한다. 상대가 카드 1장 사용 후: 이번 턴에서 해당 카드가 주는 치유량-1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 5pt 치유한다. <color=#FFFFFFFF>상대가 카드 1장 사용 후: </color>이번 턴에서 해당 카드가 주는 치유량-1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 5pt 치유한다. <color=#FFFFFFFF>상대가 카드 1장 사용 후: </color>이번 턴에서 해당 카드가 주는 치유량-1pt","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"지맥 이상·만생","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 풀 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K207] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 부착</color> 효과를 준다.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"지맥 이상·충만한 프뉴무시아","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군 캐릭터에게 우시아 또는 프뉴마 에너지원을 보충해 해당 형태로 전환시킨다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 캐릭터에게 우시아 또는 프뉴마 에너지원을 보충해 해당 형태로 전환시킨다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 캐릭터에게 우시아 또는 프뉴마 에너지원을 보충해 해당 형태로 전환시킨다.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"지맥 이상·마비 전장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 모든 상대 캐릭터에게 번개 원소 부착 효과를 준다. 모든 상대 캐릭터의 원소 에너지와 원소 에너지 최대치의 차이값 1pt마다 심연 봉독자·자색 뇌전의 HP를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 상대 캐릭터에게 $[K204] 효과를 준다. 모든 상대 캐릭터의 원소 에너지와 원소 에너지 최대치의 차이값 1pt마다 $[A4409]의 HP를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 상대 캐릭터에게 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 부착</color> 효과를 준다. 모든 상대 캐릭터의 원소 에너지와 원소 에너지 최대치의 차이값 1pt마다 심연 봉독자·자색 뇌전의 HP를 1pt 치유한다.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"지맥 이상·허약 전장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 상대 캐릭터가 원소 에너지를 1pt 잃는다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 상대 캐릭터가 $[K310]를 1pt 잃는다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 상대 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"지맥 이상·정밀 타격 명령","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 또는 임무 완료 시: 새로운 임무를 생성한다: 단일 공격으로 상대 캐릭터에게 피해를 1/2/3/4pt 준다. (순서대로 반복)","descriptionraw":"<color=#FFFFFFFF>전투 시작 또는 임무 완료 시:</color> 새로운 임무를 생성한다: 단일 공격으로 상대 캐릭터에게 피해를 1/2/3/4pt 준다. (순서대로 반복)","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 또는 임무 완료 시:</color> 새로운 임무를 생성한다: 단일 공격으로 상대 캐릭터에게 피해를 1/2/3/4pt 준다. (순서대로 반복)","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"지맥 이상·속공의 대가","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대가 카드 1장 사용 후: 상대 출전 캐릭터에게 물리 피해를 3pt 준다.","descriptionraw":"<color=#FFFFFFFF>상대가 카드 1장 사용 후:</color> 상대 출전 캐릭터에게 $[K100]를 3pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>상대가 카드 1장 사용 후:</color> 상대 출전 캐릭터에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"지맥 이상·오만한 기염","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대가 행동 카드 사용 후: 보호막을 2pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionraw":"<color=#FFFFFFFF>상대가 행동 카드 사용 후: </color>$[K6]을 2pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>상대가 행동 카드 사용 후: </color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 획득하여 아군 출전 캐릭터를 보호한다. (중첩 가능)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"지맥 이상·억제 원칙","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"종료 단계: 모든 아군 캐릭터의 HP를 3pt 치유한다. 상대가 카드 1장 사용 후: 이번 턴에서 해당 카드가 주는 치유량-1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 3pt 치유한다. <color=#FFFFFFFF>상대가 카드 1장 사용 후: </color>이번 턴에서 해당 카드가 주는 치유량-1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 3pt 치유한다. <color=#FFFFFFFF>상대가 카드 1장 사용 후: </color>이번 턴에서 해당 카드가 주는 치유량-1pt","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"지맥 이상·샤먼의 저주","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 바위 츄츄 샤먼이 필드 입장 시 이변의 돌·샤먼의 소장품을 부착한다.","descriptionraw":"아군 <color=#FFFFFFFF>바위 츄츄 샤먼</color>이 필드 입장 시 <color=#FFFFFFFF>$[C402002]</color>을 부착한다.","descriptionreplaced":"아군 <color=#FFFFFFFF>바위 츄츄 샤먼</color>이 필드 입장 시 <color=#FFFFFFFF>이변의 돌·샤먼의 소장품</color>을 부착한다.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"지맥 이상·파괴의 기세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 주는 피해+2pt","descriptionraw":"아군 캐릭터가 주는 피해+2pt","descriptionreplaced":"아군 캐릭터가 주는 피해+2pt","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"지맥 이상·하늘 순항","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"전투 시작 시: 드발린에게 시작부터 하늘 순항이 부착된다. \n드발린에게 부착된 하늘 순항 효과 종료 시: 탈진 추락이 부착된다.\n드발린에게 부착된 탈진 추락 효과 종료 시: 다시 하늘 순항을 부착한다.","descriptionraw":"<color=#FFFFFFFF>전투 시작 시:</color> $[A2502]에게 시작부터 <color=#FFFFFFFF>$[C402014]</color>이 부착된다. \\n<color=#FFFFFFFF>$[A2502]에게 부착된 $[C402014] 효과 종료 시: </color><color=#FFFFFFFF>$[C402015]</color>이 부착된다.\\n<color=#FFFFFFFF>$[A2502]에게 부착된 $[C402015] 효과 종료 시: </color>다시 <color=#FFFFFFFF>$[C402014]</color>을 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>전투 시작 시:</color> 드발린에게 시작부터 <color=#FFFFFFFF>하늘 순항</color>이 부착된다. \\n<color=#FFFFFFFF>드발린에게 부착된 하늘 순항 효과 종료 시: </color><color=#FFFFFFFF>탈진 추락</color>이 부착된다.\\n<color=#FFFFFFFF>드발린에게 부착된 탈진 추락 효과 종료 시: </color>다시 <color=#FFFFFFFF>하늘 순항</color>을 부착한다.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"지맥 이상·얇은 막","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_SHEILD"],"tagstext":["보호막"],"description":"행동 단계 시작 시: 보호막을 3pt 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 보호막은 원소폭발 피해를 상쇄하지 못한다.\n적 캐릭터가 원소 폭발 사용 후: 해당 보호막은 제거된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color><color=#FFFFFFFF>$[K6]을 3pt</color> 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 $[K6]은 원소폭발 피해를 상쇄하지 못한다.\\n<color=#FFFFFFFF>적 캐릭터가 원소 폭발 사용 후:</color> 해당 $[K6]은 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color><color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 3pt</color> 제공해 아군 출전 캐릭터를 보호한다. 단, 해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 원소폭발 피해를 상쇄하지 못한다.\\n<color=#FFFFFFFF>적 캐릭터가 원소 폭발 사용 후:</color> 해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 제거된다.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"지맥 이상·제압의 기세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 주는 피해+1pt","descriptionraw":"아군 캐릭터가 주는 피해+1pt","descriptionreplaced":"아군 캐릭터가 주는 피해+1pt","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"지맥 이상·무형의 불","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 불 원소 부착 효과를 준다. 불 원소가 부착된 캐릭터에게는 불 원소 피해를 2pt 주는 걸로 변경된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K203] 효과를 준다. <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소가 부착된</color> 캐릭터에게는 $[K103]를 2pt 주는 걸로 변경된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 부착</color> 효과를 준다. <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소가 부착된</color> 캐릭터에게는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 주는 걸로 변경된다.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"지맥 이상·신속 윈드 필드","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 스킬 사용 후: 다음 캐릭터로 교체된다. (턴당 2회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 다음 캐릭터로 교체된다. (턴당 2회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 다음 캐릭터로 교체된다. (턴당 2회)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"지맥 이상·강력한 반동","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 원소 반응 발동 후: 모든 아군 캐릭터의 HP를 3pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터의 HP를 3pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 후:</color> 모든 아군 캐릭터의 HP를 3pt 치유한다.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"지맥 이상·신속의 윈드 필드","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 스킬 사용 후: 다음 캐릭터로 교체된다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 다음 캐릭터로 교체된다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 다음 캐릭터로 교체된다. (턴당 1회)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"지맥 이상·수수께끼 우세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대가 이번 대전의 최초 카드 덱에 포함된 이름의 카드 사용 시: 아군 필드에 있는 캐릭터의 HP를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>상대가 이번 대전의 최초 카드 덱에 포함된 이름의 카드 사용 시: </color>아군 필드에 있는 캐릭터의 HP를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>상대가 이번 대전의 최초 카드 덱에 포함된 이름의 카드 사용 시: </color>아군 필드에 있는 캐릭터의 HP를 1pt 치유한다.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"지맥 이상·뇌정","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 양측의 출전 캐릭터에게 번개 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 $[K204] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 양측의 출전 캐릭터에게 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 부착</color> 효과를 준다.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"지맥 이상·협공·돌격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt\n종료 단계: 아군 필드에 소환물이 2개 이상 존재할 경우, 아군 출전 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt\\n<color=#FFFFFFFF>종료 단계:</color> 아군 필드에 소환물이 2개 이상 존재할 경우, 아군 출전 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt\\n<color=#FFFFFFFF>종료 단계:</color> 아군 필드에 소환물이 2개 이상 존재할 경우, 아군 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"지맥 이상·협공·신중","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","descriptionraw":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","descriptionreplaced":"아군 필드에 존재하는 소환물 1개당 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"지맥 이상·공세·둔격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 주는 피해+1pt","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color>","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color>","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"지맥 이상·공세·예리","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 주는 피해+2pt","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"지맥 이상·습기","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군 출전 캐릭터에게 물 원소 부착 효과를 준다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군 출전 캐릭터에게 $[K202] 효과를 준다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군 출전 캐릭터에게 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color> 효과를 준다.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"지맥 제압석·주요 거점","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「내구성」을 20pt 보유한다. 소진 후 해당 카드를 버린다.\n아군 출전 캐릭터가 피해를 받을 시: 해당 카드의 「내구성」을 소모해서 피해를 상쇄한다.\n해당 카드가 버려질 시: 아군 플레이어는 대전에서 패배한다.","descriptionraw":"시작부터 「내구성」을 20pt 보유한다. 소진 후 해당 카드를 버린다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>해당 카드의 「내구성」을 소모해서 피해를 상쇄한다.\\n<color=#FFFFFFFF>해당 카드가 버려질 시: </color>아군 플레이어는 대전에서 패배한다.","descriptionreplaced":"시작부터 「내구성」을 20pt 보유한다. 소진 후 해당 카드를 버린다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>해당 카드의 「내구성」을 소모해서 피해를 상쇄한다.\\n<color=#FFFFFFFF>해당 카드가 버려질 시: </color>아군 플레이어는 대전에서 패배한다.","playcost":[]},"liben":{"id":322008,"name":"본이","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"종료 단계: 아군이 사용하지 않은 원소 주사위를 수집한다. (원소 타입마다 최대 1개)\n행동 단계 시작 시: 만약 해당 카드로 원소 주사위를 3개 수집했다면 카드를 2장 드로우하고 만능 원소를 2개 생성한 후 해당 카드를 버린다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군이 사용하지 않은 원소 주사위를 수집한다. (원소 타입마다 최대 1개)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 해당 카드로 원소 주사위를 3개 수집했다면 카드를 2장 드로우하고 $[K411]를 2개 생성한 후 해당 카드를 버린다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군이 사용하지 않은 원소 주사위를 수집한다. (원소 타입마다 최대 1개)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 해당 카드로 원소 주사위를 3개 수집했다면 카드를 2장 드로우하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한 후 해당 카드를 버린다.","storytitle":"희귀품 백화점·본이","storytext":"「조만간 이 세상에 엄청난 일이 터질 거야! 나한테 좋은 사업 아이템 얘기나 들어볼래?」","playcost":[]},"lightlessfeeding":{"id":222041,"name":"빛 없는 포식자","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 별을 삼킨 고래일 때 이 카드를 장착할 수 있다.\n별을 삼킨 고래가 이 카드 장착 후 즉시 빗발치는 유성우를 1회 사용한다.\n이 카드를 장착한 별을 삼킨 고래가 빗발치는 유성우로 카드 1장을 포기한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)\n(카드 덱에 별을 삼킨 고래가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2204]</color>일 때 이 카드를 장착할 수 있다.\\n$[A2204]가 이 카드 장착 후 즉시 <color=#FFD780FF>$[S22042]</color>를 1회 사용한다.\\n이 카드를 장착한 $[A2204]가 <color=#FFFFFFFF>$[S22042]</color>로 카드 1장을 $[K56]한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)\\n(카드 덱에 $[A2204]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>별을 삼킨 고래</color>일 때 이 카드를 장착할 수 있다.\\n별을 삼킨 고래가 이 카드 장착 후 즉시 <color=#FFD780FF>빗발치는 유성우</color>를 1회 사용한다.\\n이 카드를 장착한 별을 삼킨 고래가 <color=#FFFFFFFF>빗발치는 유성우</color>로 카드 1장을 <color=#FFFFFFFF>포기</color>한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)\\n(카드 덱에 별을 삼킨 고래가 있어야만 카드 덱에 추가 가능)","storytitle":"별을 삼킨 고래·빛 없는 포식자","storytext":"꿈에서 달도 뜨지 않은 칠흑 같은 바다 위를 은하처럼 반짝이며 떠다니는 부유 생물——또는 어떤 거대 괴수의 먹이일 수도 있다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 별을 삼킨 고래 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"뇌설","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 각청을 필드로 교체하고 성신 회귀를 즉시 발동한다. 이번 성신 회귀는 각청에게 번개 원소 부여 효과를 주지만 뇌설을 재생성하지 않는다.\n(각청이 성신 회귀를 사용 시, 만약 핸드에 이 카드가 있으면 뇌설을 재생성하지 않고 이 카드를 포기하고 각청에게 번개 원소 부여 효과를 준다)","descriptionraw":"$[K1]: $[A1403]을 필드로 교체하고 $[S14032]를 즉시 발동한다. 이번 $[S14032]는 $[A1403]에게 <color=#FFFFFFFF>$[K1002]</color> 효과를 주지만 뇌설을 재생성하지 않는다.\\n($[A1403]이 $[S14032]를 사용 시, 만약 핸드에 이 카드가 있으면 뇌설을 재생성하지 않고 이 카드를 $[K56]하고 $[A1403]에게 <color=#FFFFFFFF>$[K1002]</color> 효과를 준다)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 각청을 필드로 교체하고 성신 회귀를 즉시 발동한다. 이번 성신 회귀는 각청에게 <color=#FFFFFFFF><color=#FFFFFFFF>번개 원소 부여</color></color> 효과를 주지만 뇌설을 재생성하지 않는다.\\n(각청이 성신 회귀를 사용 시, 만약 핸드에 이 카드가 있으면 뇌설을 재생성하지 않고 이 카드를 <color=#FFFFFFFF>포기</color>하고 각청에게 <color=#FFFFFFFF><color=#FFFFFFFF>번개 원소 부여</color></color> 효과를 준다)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"하늘의 벽력","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 북두일 때 해당 카드를 장착할 수 있다.\n북두가 해당 카드를 장착 후 즉시 파도잡이를 1회 사용한다.\n해당 카드를 장착한 북두가 조수 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)\n(카드 덱에 북두가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1405]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1405]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S14052]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1405]가 <color=#FFFFFFFF>$[S14054]</color> 사용 후: 이번 턴에 $[A1405]의 「일반 공격」이 소모하는 $[K309]가 1개 감소한다. (최대 2회 발동)\\n(카드 덱에 $[A1405]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>북두</color>일 때 해당 카드를 장착할 수 있다.\\n북두가 해당 카드를 장착 후 즉시 <color=#FFD780FF>파도잡이</color>를 1회 사용한다.\\n해당 카드를 장착한 북두가 <color=#FFFFFFFF>조수</color> 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다. (최대 2회 발동)\\n(카드 덱에 북두가 있어야만 카드 덱에 추가 가능)","storytitle":"북두·하늘의 벽력","storytext":"빠른 몸놀림은 하늘의 벽력과도 같다","source":"캣테일 술집에서 북두를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"잎을 가르는 빛","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「일반 공격」 사용 후: 랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후: </color>랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후: </color>랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"하얀 달 가지·잎을 가르는 빛","storytext":"「그래도 저자에게 숲의 미궁에서 명예를 되찾을 자격이 있다고 생각한다면, 순백의 가지를 꺾게 인도해라…」\n「그러면 내일의 달과 새로운 별이 그에게 순수한 지혜를 부여하여, 쓴술과도 같은 기억과 욕망을 버리게 할 것이다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"소식과 함께 돌아오는 빛","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 레일라일 때 해당 카드를 장착할 수 있다.\n레일라가 해당 카드를 장착하면 즉시 근심 없는 밤을 1회 사용한다.\n해당 카드를 장착한 레일라가 필드에 있을 시: 유성이 피해를 줄 때마다 카드를 1장 드로우한다.\n(카드 덱에 레일라가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1109]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1109]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11092]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1109]가 필드에 있을 시: <color=#FFFFFFFF>$[C111092]</color>이 피해를 줄 때마다 카드를 1장 드로우한다.\\n(카드 덱에 $[A1109]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>레일라</color>일 때 해당 카드를 장착할 수 있다.\\n레일라가 해당 카드를 장착하면 즉시 <color=#FFD780FF>근심 없는 밤</color>을 1회 사용한다.\\n해당 카드를 장착한 레일라가 필드에 있을 시: <color=#FFFFFFFF>유성</color>이 피해를 줄 때마다 카드를 1장 드로우한다.\\n(카드 덱에 레일라가 있어야만 카드 덱에 추가 가능)","storytitle":"레일라·소식과 함께 돌아오는 빛","storytext":"「별의 가호」","source":"캣테일 술집에서 레일라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"천암장창","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 아군의 파티에 「리월」 캐릭터가 1명 존재할 때마다 해당 카드는 부착 캐릭터에게 보호막을 1pt 제공한다. (최대 3pt)\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 아군의 파티에 「{SPRITE_PRESET#3402}리월」 캐릭터가 1명 존재할 때마다 해당 카드는 부착 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt 제공한다</color>. (최대 3pt)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 아군의 파티에 「{SPRITE_PRESET#3402}리월」 캐릭터가 1명 존재할 때마다 해당 카드는 부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공한다</color>. (최대 3pt)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"변하지 않는 위상·천암장창","storytext":"고대 천암군이 즐겨 사용하던 무기. 고운각의 바위를 정밀히 가공하여 만든 창으로, 창끝이 견고하기 그지없다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"꼬마 산룡! 보물 발견!","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"양측의 카드 덱에 열소 충만을 2장 넣은 다음, 양측이 각각 카드를 2장씩 드로우한다.","descriptionraw":"양측의 카드 덱에 <color=#FFFFFFFF>$[C332042]</color>을 2장 넣은 다음, 양측이 각각 카드를 2장씩 드로우한다.","descriptionreplaced":"양측의 카드 덱에 <color=#FFFFFFFF>열소 충만</color>을 2장 넣은 다음, 양측이 각각 카드를 2장씩 드로우한다.","storytitle":"꼬마 산룡! 보물 발견!","storytext":"「반짝이는 돌멩이, 반짝이는 모라!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"유소","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 원소 에너지를 보유하지 않은 캐릭터로 교체 후: 아군 출전 캐릭터가 원소 에너지를 1pt 획득한다. (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 $[K310]를 보유하지 않은 캐릭터로 교체 후:</color> 아군 출전 캐릭터가 $[K310]를 1pt 획득한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 보유하지 않은 캐릭터로 교체 후:</color> 아군 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"다음 화를 기대하시게·유소","storytext":"「그럼 다들 어떤 이야기가 듣고 싶으신가?」","source":"월드 플레이어 유소의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"리월항","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 카드를 2장 드로우한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 카드를 2장 드로우한다.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 카드를 2장 드로우한다.\\n<color=#FFFFFFFF>사용 가능 횟수</color>: 2","storytitle":"천 개의 돛이 이어지는 항구","storytext":"「천지의 은혜로 비바람이 축복받고 산과 바다가 함께 기뻐하리」","source":"월드 플레이어 천추 아저씨의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"리월 항구","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"준비 단계 시작 시: 랜덤한 이벤트, 성유물 또는 무기 3개 중 1개를 선택한다.","descriptionraw":"<color=#FFFFFFFF>준비 단계 시작 시: </color>랜덤한 이벤트, 성유물 또는 무기 3개 중 1개를 선택한다.","descriptionreplaced":"<color=#FFFFFFFF>준비 단계 시작 시: </color>랜덤한 이벤트, 성유물 또는 무기 3개 중 1개를 선택한다.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"사풍 원서","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt\n종료 단계: 해당 카드가 「피해 보너스」를 1pt 누적한다. (최대 2pt까지 누적)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드가 <color=#FFFFFFFF>「피해 보너스」</color>를 1pt 누적한다. (최대 2pt까지 누적)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드가 <color=#FFFFFFFF>「피해 보너스」</color>를 1pt 누적한다. (최대 2pt까지 누적)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"끝없는 은혜·사풍 원서","storytext":"「꽃향기를 맡을 때, 나뭇잎이 바람에 살랑거릴 때는, 바로 내가 자유의 노래를, 바람의 노래를 흥얼거릴 때이니라」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"연꽃 파이","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴에서 받는 다음번 피해-3pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴에서 받는 다음번 피해-3pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴에서 받는 다음번 피해-3pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"연꽃 파이","storytext":"밀가루 반죽을 꽃봉오리 모양으로 빚은 후, 기름으로 가득 찬 냄비에 넣으면 꽃잎이 한 겹씩 벌어진다. 그 모습을 보고 있으니, 눈과 마음 모두가 즐거워진다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"연꽃 파이","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터가 턴 종료 단계에서 받는 피해가 절반으로 감소한다.","descriptionraw":"대상 캐릭터가 턴 종료 단계에서 받는 피해가 절반으로 감소한다.","descriptionreplaced":"대상 캐릭터가 턴 종료 단계에서 받는 피해가 절반으로 감소한다.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"행운아의 은관","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「원소전투 스킬」 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 자신의 HP를 2pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 자신의 HP를 2pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"안심의 면류관·행운아의 은관","storytext":"「행운을 타고난 아이는 아무리 험한 함정에 빠져도 예상치 못한 보물을 발견하게 된다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"행운아의 은관","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 스킬 사용 후: 자신의 HP를 2pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 자신의 HP를 2pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 자신의 HP를 2pt 치유한다.","playcost":[]},"lumenarystone":{"id":133096,"name":"유석명 촉매","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군이 행동 카드 사용 후: 이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 만능 원소를 1개 생성한다. (턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군이 행동 카드 사용 후: </color>이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 $[K411]를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동 카드 사용 후: </color>이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"유명석 촉매","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군이 행동 카드 사용 후: 이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 만능 원소를 1개 생성한다. (턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군이 행동 카드 사용 후: </color>이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 $[K411]를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동 카드 사용 후: </color>이 카드가 필드에 있는 동안 이번 턴에 아군이 행동 카드를 3장 사용했을 경우, 카드를 1장 드로우하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"유명석 촉매","storytext":"「유명 수정석이 손안의 작은 태양처럼 어둠 속의 길을 비추고 위안이 되길 바란다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"끝없는 회삭","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 야타용왕일 때 해당 캐릭터에게 사용할 수 있다. 야타용왕에게 반암백상·원소 응결을 부착하고, 아군 캐릭터가 가지고 있는 원소 타입의 원소 주사위를 1개씩 생성한다.\n(카드 덱에 야타용왕이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2602]</color>일 때 해당 캐릭터에게 사용할 수 있다. $[A2602]에게 <color=#FFFFFFFF>$[C126022]</color>을 부착하고, 아군 캐릭터가 가지고 있는 원소 타입의 원소 주사위를 1개씩 생성한다.\\n(카드 덱에 $[A2602]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>야타용왕</color>일 때 해당 캐릭터에게 사용할 수 있다. 야타용왕에게 <color=#FFFFFFFF>반암백상·원소 응결</color>을 부착하고, 아군 캐릭터가 가지고 있는 원소 타입의 원소 주사위를 1개씩 생성한다.\\n(카드 덱에 야타용왕이 있어야만 카드 덱에 추가 가능)","storytitle":"야타용왕·끝없는 회삭","storytext":"「오늘, 모든 숙원을 청산하리라!」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 야타용왕 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"루티네의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"카드를 2장 드로우하고 양측 캐릭터가 아래의 효과를 획득한다: 「캐릭터가 스킬 사용 후, 랜덤으로 치유를 2pt 받거나 관통 피해를 2pt 받는다. 사용 가능 횟수: 2」","descriptionraw":"카드를 2장 드로우하고 양측 캐릭터가 아래의 효과를 획득한다: 「캐릭터가 스킬 사용 후, 랜덤으로 치유를 2pt 받거나 $[K5]를 2pt 받는다. $[K3]: 2」","descriptionreplaced":"카드를 2장 드로우하고 양측 캐릭터가 아래의 효과를 획득한다: 「캐릭터가 스킬 사용 후, 랜덤으로 치유를 2pt 받거나 <color=#FFFFFFFF>관통 피해</color>를 2pt 받는다. <color=#FFFFFFFF>사용 가능 횟수</color>: 2」","playcost":[]},"lyresong":{"id":332024,"name":"현음의 시","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 장착한 「성유물」 카드 1장이 핸드 카드로 반환된다.\n이번 턴에서 아군이 다음번에 「성유물」 카드 사용 시: 원소 주사위 소모 개수-1. 해당 카드를 사용하기 전에 아군이 다른 행동 카드를 사용한 적이 없으면, 원소 주사위 소모 개수-2","descriptionraw":"아군 캐릭터가 장착한 「{SPRITE_PRESET#3004}성유물」 카드 1장이 핸드 카드로 반환된다.\\n<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1. 해당 카드를 사용하기 전에 아군이 다른 행동 카드를 사용한 적이 없으면, 원소 주사위 소모 개수-2","descriptionreplaced":"아군 캐릭터가 장착한 「{SPRITE_PRESET#3004}성유물」 카드 1장이 핸드 카드로 반환된다.\\n<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1. 해당 카드를 사용하기 전에 아군이 다른 행동 카드를 사용한 적이 없으면, 원소 주사위 소모 개수-2","storytitle":"현음의 시","storytext":"「시와 노래의 전통은 맑고 투명한 선율 속에 끊임없이 흐르고 있다」","playcost":[]},"machineassemblyline":{"id":332028,"name":"장치 주조 라인","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"대상 아군 캐릭터가 매번 피해 또는 치유를 받은 후: 「전투 준비도」를 1pt 누적한다. (최대 누적: 2pt)\n아군이 「전투 준비도」보다 기본 코스트가 높지 않은 「무기」 또는 「성유물」 사용 시: 모든 「전투 준비도」를 제거하고 무료로 해당 카드를 사용한다.","descriptionraw":"<color=#FFFFFFFF>대상 아군 캐릭터가 매번 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「전투 준비도」</color>를 1pt 누적한다. (최대 누적: 2pt)\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>「전투 준비도」</color>보다 기본 코스트가 높지 않은 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 사용 시:</color> 모든 <color=#FFFFFFFF>「전투 준비도」</color>를 제거하고 무료로 해당 카드를 사용한다.","descriptionreplaced":"<color=#FFFFFFFF>대상 아군 캐릭터가 매번 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「전투 준비도」</color>를 1pt 누적한다. (최대 누적: 2pt)\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>「전투 준비도」</color>보다 기본 코스트가 높지 않은 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 사용 시:</color> 모든 <color=#FFFFFFFF>「전투 준비도」</color>를 제거하고 무료로 해당 카드를 사용한다.","storytitle":"장치 주조 라인","storytext":"수많은 부품을 가열하고, 단조하면 효능이 뛰어난 장치로 탄생하여 메로피드 요새의 수감자들에게 가치 있는 특별 허가 쿠폰을 제공한다…","playcost":[]},"magicguide":{"id":311101,"name":"마도 서론","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"첨벙첨벙 찌릿찌릿·마도 서론","storytext":"《마도 서론》의 12차 판본.\n오류와 누락이 일부 존재하지만, 이 책은 현재 가장 권위 있는 마도학 입문 지침서다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"마도 서론","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["무기","법구","자동 카드"],"description":"공격력+1pt, 전투 시작 시: 최대 HP+12pt","descriptionraw":"공격력+1pt, 전투 시작 시: 최대 HP+12pt","descriptionreplaced":"공격력+1pt, 전투 시작 시: 최대 HP+12pt","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"소녀의 꺾여가는 미모","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"부착 캐릭터가 성유물 이외의 치유를 받은 후: 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회 발동)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 성유물 이외의 치유를 받은 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회 발동)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 성유물 이외의 치유를 받은 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회 발동)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"꽃다발에 둘러싸인·소녀의 꺾여가는 미모","storytext":"「…구애자와 꽃다발이 점점 줄어들었지만 그녀의 마음은 여전히 과거의 어느 날에 머물고 있다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"마메흐","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 「마메흐」 이외의 「요리」/「필드」/「동료」/「아이템」 행동 카드 사용 후: 「마메흐」 이외의 「요리」/「필드」/「동료」/「아이템」 행동 카드를 랜덤으로 1장 생성하여 핸드 카드로 가져온다. (턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군이 「마메흐」 이외의 「{SPRITE_PRESET#3101}요리」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」/「{SPRITE_PRESET#3102}아이템」 행동 카드 사용 후:</color> 「마메흐」 이외의 「{SPRITE_PRESET#3101}요리」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」/「{SPRITE_PRESET#3102}아이템」 행동 카드를 랜덤으로 1장 생성하여 핸드 카드로 가져온다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 「마메흐」 이외의 「{SPRITE_PRESET#3101}요리」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」/「{SPRITE_PRESET#3102}아이템」 행동 카드 사용 후:</color> 「마메흐」 이외의 「{SPRITE_PRESET#3101}요리」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」/「{SPRITE_PRESET#3102}아이템」 행동 카드를 랜덤으로 1장 생성하여 핸드 카드로 가져온다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"마메흐","storytext":"매일 그림을 그리는 멜뤼진.\n「원하는 걸 그려내는 건 정말 즐거우니까!」","playcost":[]},"marechausseehunter":{"id":312024,"name":"그림자 사냥꾼","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\n첫 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\n두 번째 발동: 카드를 1장 드로우한다.\n네 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>네 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>네 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"영광의 사냥·그림자 사냥꾼","storytext":"「『섬뜩한 그림자를 뒤쫓아 전부 몰아내고, 사냥한다』\n이는 훗날 존경의 의미를 담아 「황금 사냥꾼」이라고 불리게 되었다.\n그러나 정작 그 칭호를 수치로 여긴 카시오도 본인은,\n「그림자 사냥꾼」이라는 직업의 이름이 탄생하는 데 일조했다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"그림자 사냥꾼","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 피해 또는 치유를 받은 후: 카운트를 1pt 누적한다.\n부착 캐릭터가 스킬 사용 후: 가능할 경우, 카운트를 5pt 소모하고 추가로 1회 행동한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해 또는 치유를 받은 후:</color> 카운트를 1pt 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 가능할 경우, 카운트를 5pt 소모하고 추가로 1회 행동한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해 또는 치유를 받은 후:</color> 카운트를 1pt 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 가능할 경우, 카운트를 5pt 소모하고 추가로 1회 행동한다. (턴당 1회)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"부동현석의 상","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바위 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"험준한 현암·부동현석의 상","storytext":"「옳고 그름을 잘 구분했고 한 번도 실수하지 않았다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"무예 마스터리","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터에게 장착한 「무기」 장비 카드를 무기 유형이 동일한 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","descriptionraw":"아군 캐릭터에게 장착한 「{SPRITE_PRESET#3003}무기」 장비 카드를 무기 유형이 동일한 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","descriptionreplaced":"아군 캐릭터에게 장착한 「{SPRITE_PRESET#3003}무기」 장비 카드를 무기 유형이 동일한 다른 아군 캐릭터에게 장착하고 해당 효과의 「턴당」 횟수 제한을 초기화한다.","storytitle":"무예 마스터리","storytext":"「잘 보라고, 친구! 진정한 전사는 무기를 가리지 않는 법!」","source":"시작 카드 덱에서 획득","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"노련한 부적술·불에 기름 붓기","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 카드를 1장 드로우한 후마다: 아군 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 1장 드로우한 후마다:</color> 아군 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 1장 드로우한 후마다:</color> 아군 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 상한 없음)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"노련한 부적술·공중 지원군","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 「캐릭터 교체」 행동 진행 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 낙하 공격 시: 주는 피해+2pt","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 $[K52] 시: </color>주는 피해+2pt","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>낙하 공격</color> 시: </color>주는 피해+2pt","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"노련한 부적술·전력 분투","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 핸드 카드가 1장 이하일 경우 아군 캐릭터가 주는 피해+2pt","descriptionraw":"아군 핸드 카드가 1장 이하일 경우 아군 캐릭터가 주는 피해+2pt","descriptionreplaced":"아군 핸드 카드가 1장 이하일 경우 아군 캐릭터가 주는 피해+2pt","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"노련한 부적술·원소 승리법","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 4가지 다른 원소 피해를 받은 후: 상대 플레이어가 즉시 대전에서 승리한다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 4가지 다른 원소 피해를 받은 후: </color>상대 플레이어가 즉시 대전에서 승리한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 4가지 다른 원소 피해를 받은 후: </color>상대 플레이어가 즉시 대전에서 승리한다.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"노련한 부적술·장비 보수","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 강공격 발동 시: 주는 피해+1pt. 결산 후, 카드 1장을 드로우한다.","descriptionraw":"<color=#FFFFFFFF>아군이 $[K51] 발동 시:</color> 주는 피해+1pt. 결산 후, 카드 1장을 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>강공격</color> 발동 시:</color> 주는 피해+1pt. 결산 후, 카드 1장을 드로우한다.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"노련한 부적술·숙련된 공격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 「일반 공격」 진행 시: 원소 주사위 소모 개수-1. 그다음 해당 카드는 「원소전투 스킬」에 적용되는 것으로 바뀐다.","descriptionraw":"<color=#FFFFFFFF>아군이 「일반 공격」 진행 시:</color> 원소 주사위 소모 개수-1. 그다음 해당 카드는 「원소전투 스킬」에 적용되는 것으로 바뀐다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 「일반 공격」 진행 시:</color> 원소 주사위 소모 개수-1. 그다음 해당 카드는 「원소전투 스킬」에 적용되는 것으로 바뀐다.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"노련한 부적술·전투 준비","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"「무기」와 「성유물」을 동시에 장착한 아군 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-3 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>「{SPRITE_PRESET#3003}무기」와 「{SPRITE_PRESET#3004}성유물」을 동시에 장착한 아군 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>「{SPRITE_PRESET#3003}무기」와 「{SPRITE_PRESET#3004}성유물」을 동시에 장착한 아군 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"노련한 부적술·전투 정비","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"무기를 장착한 아군 캐릭터가 주는 피해+1pt\n아군 캐릭터가 스킬 사용 후: 해당 캐릭터가 이미 「무기」 카드를 장착한 경우, 해당 카드를 핸드 카드로 반환하고 아군이 다음번에 「무기」 카드 사용 시 원소 주사위 소모 개수-2(캐릭터마다 턴당 1회 발동 가능)","descriptionraw":"무기를 장착한 아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 캐릭터가 이미 「무기」 카드를 장착한 경우, 해당 카드를 핸드 카드로 반환하고 아군이 다음번에 「무기」 카드 사용 시 원소 주사위 소모 개수-2(캐릭터마다 턴당 1회 발동 가능)","descriptionreplaced":"무기를 장착한 아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 캐릭터가 이미 「무기」 카드를 장착한 경우, 해당 카드를 핸드 카드로 반환하고 아군이 다음번에 「무기」 카드 사용 시 원소 주사위 소모 개수-2(캐릭터마다 턴당 1회 발동 가능)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"노련한 부적술·폭발 공세·우시아","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["아르케의 힘: 우시아"],"description":"아군 캐릭터가 원소폭발 사용 시: 원소 주사위 소모 개수-3(턴당 1회)\n아군이 종료 선언 시: 이번 턴에 아군 캐릭터가 원소폭발을 사용했을 경우, 모든 적 캐릭터에게 「아르케의 힘: 우시아」를 가진 관통 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 원소폭발 사용 시: </color>원소 주사위 소모 개수-3(턴당 1회)\\n<color=#FFFFFFFF>아군이 종료 선언 시: </color>이번 턴에 아군 캐릭터가 원소폭발을 사용했을 경우, 모든 적 캐릭터에게 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 $[K5]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 원소폭발 사용 시: </color>원소 주사위 소모 개수-3(턴당 1회)\\n<color=#FFFFFFFF>아군이 종료 선언 시: </color>이번 턴에 아군 캐릭터가 원소폭발을 사용했을 경우, 모든 적 캐릭터에게 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"노련한 부적술·친위대 통솔","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"소환물이 사라질 시: 「친위대의 지원」을 1pt 누적한다. (최대 3pt까지 누적)\n행동 단계 시작 시: 모든 「친위대의 지원」을 소모하고, 1pt 소모할 때마다 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>소환물이 사라질 시:</color> 「친위대의 지원」을 1pt 누적한다. (최대 3pt까지 누적)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 「친위대의 지원」을 소모하고, 1pt 소모할 때마다 $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>소환물이 사라질 시:</color> 「친위대의 지원」을 1pt 누적한다. (최대 3pt까지 누적)\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 「친위대의 지원」을 소모하고, 1pt 소모할 때마다 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"노련한 부적술·참패","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터 처치 시: 모든 적 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 $[K5]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"노련한 부적술·추격병","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터가 원소 반응 피해를 받은 후: 만능 원소를 1개 생성한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터가 원소 반응 피해를 받은 후:</color> $[K411]를 1개 생성한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터가 원소 반응 피해를 받은 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 최대 3회 발동)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"노련한 부적술·서리 전장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1\n아군이 일으킨 얼음 원소 반응 피해+2pt","descriptionraw":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1\\n아군이 일으킨 얼음 원소 반응 피해+2pt","descriptionreplaced":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1\\n아군이 일으킨 얼음 원소 반응 피해+2pt","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"노련한 부적술·반격의 기세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"남은 HP가 7pt 이하인 아군 캐릭터가 주는 피해+2pt, 남은 HP가 4pt 이하인 아군 캐릭터가 주는 피해 추가+1pt","descriptionraw":"남은 HP가 7pt 이하인 아군 캐릭터가 주는 피해+2pt, 남은 HP가 4pt 이하인 아군 캐릭터가 주는 피해 추가+1pt","descriptionreplaced":"남은 HP가 7pt 이하인 아군 캐릭터가 주는 피해+2pt, 남은 HP가 4pt 이하인 아군 캐릭터가 주는 피해 추가+1pt","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"노련한 부적술·차륜전","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 「캐릭터 교체」 행동 진행 시: 원소 주사위 소모 개수-1 (턴당 2회)\n아군이 낙하 공격 시: 주는 피해+2pt","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1 (턴당 2회)\\n<color=#FFFFFFFF>아군이 $[K52] 시: </color>주는 피해+2pt","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1 (턴당 2회)\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>낙하 공격</color> 시: </color>주는 피해+2pt","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"노련한 부적술·파열 억제","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 행동 카드 1장 사용 후: 만능 원소를 1개 생성하고 적의 「다중 파열」을 1스택 제거한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>아군이 행동 카드 1장 사용 후: </color>$[K411]를 1개 생성하고 적의 「$[C402020]」을 1스택 제거한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동 카드 1장 사용 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 적의 「다중 파열」을 1스택 제거한다. (턴당 최대 3회 발동)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"노련한 부적술·사나운 추격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 낙하 공격으로 원소 피해를 줄 시: 피해 추가+2pt. 스킬 결산 후, 아군 출전 캐릭터 타입의 원소 주사위를 2개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 $[K52]으로 원소 피해를 줄 시:</color> 피해 추가+2pt. 스킬 결산 후, 아군 출전 캐릭터 타입의 원소 주사위를 2개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 <color=#FFFFFFFF>낙하 공격</color>으로 원소 피해를 줄 시:</color> 피해 추가+2pt. 스킬 결산 후, 아군 출전 캐릭터 타입의 원소 주사위를 2개 생성한다. (턴당 1회)","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"노련한 부적술·결전 태세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"HP가 6pt 이하인 아군 캐릭터가 주는 피해+2pt","descriptionraw":"HP가 6pt 이하인 아군 캐릭터가 주는 피해+2pt","descriptionreplaced":"HP가 6pt 이하인 아군 캐릭터가 주는 피해+2pt","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"노련한 부적술·대나무 숲","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터가 풀 원소 반응 피해를 받은 후: 만능 원소를 2개 생성한다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 풀 원소 반응 피해를 받은 후:</color> $[K411]를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 풀 원소 반응 피해를 받은 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"노련한 부적술·치고 빠지기","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터에게 원소 피해를 준 후: 보호막을 1pt 제공해 아군 출전 캐릭터를 보호한다. (보호막은 최대 5pt까지 중첩 가능)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터에게 원소 피해를 준 후:</color> $[K6]을 1pt 제공해 아군 출전 캐릭터를 보호한다. ($[K6]은 최대 5pt까지 중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터에게 원소 피해를 준 후:</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 아군 출전 캐릭터를 보호한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 최대 5pt까지 중첩 가능)","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"노련한 부적술·공수 겸비","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 스킬 사용 후: 아군 출전 캐릭터가 보호막의 보호를 받고 있을 경우, 만능 원소 2개와 보호막 1pt를 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 스킬 사용 후:</color> 아군 출전 캐릭터가 $[K6]의 보호를 받고 있을 경우, $[K411] 2개와 $[K6] 1pt를 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 스킬 사용 후:</color> 아군 출전 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>의 보호를 받고 있을 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color> 2개와 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 1pt를 생성한다. (턴당 1회)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"노련한 부적술·압도적 규모","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 소환물이 주는 피해+2pt\n아군이 소환물을 생성하면 모든 상대 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"아군 소환물이 주는 피해+2pt\\n<color=#FFFFFFFF>아군이 소환물을 생성하면</color> 모든 상대 캐릭터에게 $[K5]를 1pt 준다.","descriptionreplaced":"아군 소환물이 주는 피해+2pt\\n<color=#FFFFFFFF>아군이 소환물을 생성하면</color> 모든 상대 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"노련한 부적술·원소의 응답","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터가 원소 반응 피해를 받은 후: 만능 원소를 2개 생성한다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받은 후:</color> $[K411]를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받은 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"노련한 부적술·의지 강화","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"대전 시작 시: 해당 카드를 버리고 지원 의지를 생성한다. (아군이 서포트 카드 사용 시: 만능 원소를 1개 생성하고 카드를 1장 드로우한다. 턴당 1회)","descriptionraw":"<color=#FFFFFFFF>대전 시작 시: </color>해당 카드를 버리고 $[C403030]를 생성한다. (아군이 서포트 카드 사용 시: $[K411]를 1개 생성하고 카드를 1장 드로우한다. 턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>대전 시작 시: </color>해당 카드를 버리고 지원 의지를 생성한다. (아군이 서포트 카드 사용 시: <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 카드를 1장 드로우한다. 턴당 1회)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"노련한 부적술·연속 폭파","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터가 원소 반응 피해를 받을 시: 「연속 폭파 진도」를 1pt 누적한다. 만약 이미 3pt 이상 보유한 경우, 즉시 「연속 폭파 진도」를 3pt 소모해 모든 상대 캐릭터에게 관통 피해를 4pt 준다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받을 시:</color> 「연속 폭파 진도」를 1pt 누적한다. 만약 이미 3pt 이상 보유한 경우, 즉시 「연속 폭파 진도」를 3pt 소모해 모든 상대 캐릭터에게 <color=#FFFFFFFF>$[K5]</color>를 4pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받을 시:</color> 「연속 폭파 진도」를 1pt 누적한다. 만약 이미 3pt 이상 보유한 경우, 즉시 「연속 폭파 진도」를 3pt 소모해 모든 상대 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>관통 피해</color></color>를 4pt 준다.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"노련한 부적술·외부 지원","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 이번 대전 시작 카드 덱에 없는 카드를 2장 사용한 후: 아군 캐릭터가 주는 피해+1pt (중첩 가능)","descriptionraw":"<color=#FFFFFFFF>아군이 이번 대전 시작 카드 덱에 없는 카드를 2장 사용한 후</color>: 아군 캐릭터가 주는 피해+1pt (중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>아군이 이번 대전 시작 카드 덱에 없는 카드를 2장 사용한 후</color>: 아군 캐릭터가 주는 피해+1pt (중첩 가능)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"노련한 부적술·고통 감내","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받은 후: 아군 출전 캐릭터를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받은 후: </color>아군 출전 캐릭터를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받은 후: </color>아군 출전 캐릭터를 1pt 치유한다.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"노련한 부적술·추격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 스킬 사용 후: 이번 대전에서 해당 캐릭터가 주는 피해+1pt(최대 중첩수: 3스택, 턴이 종료될 때마다 1스택 감소)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 이번 대전에서 해당 캐릭터가 주는 피해+1pt(최대 중첩수: 3스택, 턴이 종료될 때마다 1스택 감소)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 이번 대전에서 해당 캐릭터가 주는 피해+1pt(최대 중첩수: 3스택, 턴이 종료될 때마다 1스택 감소)","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"노련한 부적술·포진 돌격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 「원소폭발」 사용 시: 원소 주사위 소모 개수-3 (턴당 1회)\n아군 캐릭터가 피해 또는 치유를 받은 후: 이 카드에 「전세」를 1pt 누적한다. 이 카드에 「전세」가 5pt 누적된 경우, 5pt를 소모하고 모든 아군 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 「원소폭발」 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 「전세」를 1pt 누적한다. 이 카드에 「전세」가 5pt 누적된 경우, 5pt를 소모하고 모든 아군 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 「원소폭발」 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 「전세」를 1pt 누적한다. 이 카드에 「전세」가 5pt 누적된 경우, 5pt를 소모하고 모든 아군 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"노련한 부적술·절약 대책","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 행동 카드 사용 시: 원소 주사위 소모 개수-2 및 카드를 1장 드로우한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>아군이 행동 카드 사용 시:</color> 원소 주사위 소모 개수-2 및 카드를 1장 드로우한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동 카드 사용 시:</color> 원소 주사위 소모 개수-2 및 카드를 1장 드로우한다. (턴당 최대 3회 발동)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"노련한 부적술·협동 전술","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 덱에서 랜덤으로 「특성」 카드를 1장 드로우한다.\n아군 캐릭터가 피해를 받은 후: 해당 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군 캐릭터가 피해를 받은 후:</color> 해당 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군 캐릭터가 피해를 받은 후:</color> 해당 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"노련한 부적술·지체 전략","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 만능 원소를 3개 생성한다.\n3턴 종료 시: 아군 플레이어가 대전에서 즉시 승리한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K411]를 3개 생성한다.\\n<color=#FFFFFFFF>3턴 종료 시:</color> 아군 플레이어가 대전에서 즉시 승리한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 3개 생성한다.\\n<color=#FFFFFFFF>3턴 종료 시:</color> 아군 플레이어가 대전에서 즉시 승리한다.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"노련한 부적술·철옹성","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군 출전 캐릭터가 보호막의 보호를 받고 있을 경우, 만능 원소를 2개 생성하고 카드를 2장 드로우한다.\n임의의 카드 사용 시: 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 출전 캐릭터가 $[K6]의 보호를 받고 있을 경우, $[K411]를 2개 생성하고 카드를 2장 드로우한다.\\n<color=#FFFFFFFF>임의의 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 출전 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>의 보호를 받고 있을 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성하고 카드를 2장 드로우한다.\\n<color=#FFFFFFFF>임의의 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"노련한 부적술·정보 공유","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터 교체 후: 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 아군 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 최대 2회)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"노련한 부적술·경량 전술","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 행동 카드 사용 시: 원소 주사위 소모 개수가 1개 감소하고 만능 원소를 1개 생성한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>아군이 행동 카드 사용 시:</color> 원소 주사위 소모 개수가 1개 감소하고 $[K411]를 1개 생성한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동 카드 사용 시:</color> 원소 주사위 소모 개수가 1개 감소하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 최대 3회 발동)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"노련한 부적술·장기 전략","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 총 코스트가 최소 3인 「무기」 또는 「성유물」 장비 카드 사용 시: 원소 주사위 소모 개수-3 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 총 코스트가 최소 3인 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 총 코스트가 최소 3인 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시:</color> 원소 주사위 소모 개수-3 (턴당 1회)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"노련한 부적술·숙련","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1","descriptionraw":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1","descriptionreplaced":"아군의 모든 캐릭터가 턴마다 첫 번째로 사용하는 스킬 또는 장비하는 특성의 원소 주사위 소모 개수-1","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"노련한 부적술·정확한 파괴·I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 정확히 1pt의 피해를 줄 시: 만능 원소를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionraw":"<color=#FFFFFFFF>아군이 정확히 1pt의 피해를 줄 시:</color> $[K411]를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionreplaced":"<color=#FFFFFFFF>아군이 정확히 1pt의 피해를 줄 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"노련한 부적술·정확한 파괴·II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 정확히 2pt의 피해를 줄 시: 만능 원소를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionraw":"<color=#FFFFFFFF>아군이 정확히 2pt의 피해를 줄 시: </color>$[K411]를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionreplaced":"<color=#FFFFFFFF>아군이 정확히 2pt의 피해를 줄 시: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"노련한 부적술·정확한 파괴·III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 정확히 3pt의 피해를 줄 시: 만능 원소를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionraw":"<color=#FFFFFFFF>아군이 정확히 3pt의 피해를 줄 시: </color>$[K411]를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionreplaced":"<color=#FFFFFFFF>아군이 정확히 3pt의 피해를 줄 시: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"노련한 부적술·정확한 파괴·IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 정확히 4pt의 피해를 줄 시: 만능 원소를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionraw":"<color=#FFFFFFFF>아군이 정확히 4pt의 피해를 줄 시: </color>$[K411]를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","descriptionreplaced":"<color=#FFFFFFFF>아군이 정확히 4pt의 피해를 줄 시: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성하고 해당 효과의 발동 조건을 변경한다. (1/2/3/4의 순서로 순환)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"노련한 부적술·승승장구","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터가 원소 반응 피해를 받은 후: 카드를 2장 드로우하고 만능 원소를 1개 생성한다. (턴당 최대 2회 발동)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터가 원소 반응 피해를 받은 후:</color> 카드를 2장 드로우하고 $[K411]를 1개 생성한다. (턴당 최대 2회 발동)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터가 원소 반응 피해를 받은 후:</color> 카드를 2장 드로우하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다. (턴당 최대 2회 발동)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"노련한 부적술·승승장구","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시: 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다. 아군이 다음번에 「캐릭터 교체」 행동 진행 시 원소 주사위 소모 개수가 1개 감소하고 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다. 아군이 다음번에 「캐릭터 교체」 행동 진행 시 원소 주사위 소모 개수가 1개 감소하고 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다. 아군이 다음번에 「캐릭터 교체」 행동 진행 시 원소 주사위 소모 개수가 1개 감소하고 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"노련한 부적술·진격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터 처치 후: 만능 원소를 1개 생성하고 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터 처치 후: </color>$[K411]를 1개 생성하고 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터 처치 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 카드를 1장 드로우한다.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"노련한 부적술·화염 연쇄","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"상대 캐릭터가 원소 반응 피해를 받은 후: 모든 상대 캐릭터에게 관통 피해를 1pt 준다. 만약 발생한 원소 반응이 불 원소 관련 반응일 경우, 만능 원소를 1개 더 획득한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받은 후:</color> 모든 상대 캐릭터에게 $[K5]를 1pt 준다. 만약 발생한 원소 반응이 $[K213]일 경우, $[K411]를 1개 더 획득한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 원소 반응 피해를 받은 후:</color> 모든 상대 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. 만약 발생한 원소 반응이 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 관련 반응</color>일 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 더 획득한다. (턴당 최대 3회 발동)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"노련한 부적술·비밀 서프라이즈","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 시작 카드 덱에 존재하지 않는 행동 카드를 3장 사용할 때마다: 만능 원소를 2개 생성한다.","descriptionraw":"<color=#FFFFFFFF>아군이 시작 카드 덱에 존재하지 않는 행동 카드를 3장 사용할 때마다</color>: $[K411]를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 시작 카드 덱에 존재하지 않는 행동 카드를 3장 사용할 때마다</color>: <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"노련한 부적술·사기 간파","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 시작 카드 덱에 존재하지 않는 이름의 카드 사용 시: 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>아군이 시작 카드 덱에 존재하지 않는 이름의 카드 사용 시:</color> $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 시작 카드 덱에 존재하지 않는 이름의 카드 사용 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"노련한 부적술·거센 집중","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 일반 공격으로 주는 원소 피해+1pt\n이번 턴에 아군 출전 캐릭터가 피해 또는 치유를 3회 받은 후: 만능 원소 3개를 생성한다. (턴당 1회)","descriptionraw":"아군 캐릭터가 일반 공격으로 주는 원소 피해+1pt\\n<color=#FFFFFFFF>이번 턴에 아군 출전 캐릭터가 피해 또는 치유를 3회 받은 후: </color>$[K411] 3개를 생성한다. (턴당 1회)","descriptionreplaced":"아군 캐릭터가 일반 공격으로 주는 원소 피해+1pt\\n<color=#FFFFFFFF>이번 턴에 아군 출전 캐릭터가 피해 또는 치유를 3회 받은 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color> 3개를 생성한다. (턴당 1회)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"노련한 부적술·방패 돌진","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 스킬 사용 후: 아군 출전 캐릭터가 보호막 또는 출전 상태의 보호를 받고 있을 경우, 이번 턴에서 아군 캐릭터가 주는 피해+1pt (중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 아군 출전 캐릭터가 $[K6] 또는 출전 상태의 보호를 받고 있을 경우, 이번 턴에서 아군 캐릭터가 주는 피해+1pt (중첩 가능, 최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 아군 출전 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 또는 출전 상태의 보호를 받고 있을 경우, 이번 턴에서 아군 캐릭터가 주는 피해+1pt (중첩 가능, 최대 중첩수: 3회)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"노련한 부적술·숙련된 전투 스킬","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-1. 그다음 해당 카드는 「일반 공격」에 적용되는 것으로 바뀐다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1. 그다음 해당 카드는 「일반 공격」에 적용되는 것으로 바뀐다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1. 그다음 해당 카드는 「일반 공격」에 적용되는 것으로 바뀐다.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"노련한 부적술·강력 보장","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 스킬 사용 후: 만능 원소를 1개 생성하고 카드를 1장 드로우한다. (턴당 최대 3회 발동)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> $[K411]를 1개 생성하고 카드를 1장 드로우한다. (턴당 최대 3회 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 카드를 1장 드로우한다. 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(턴당 최대 2회 발동)\n대전 시작 시: 카드 덱에서 랜덤으로 「무기」 장비 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>아군이 「무기」 장비 카드 사용 후: </color>만능 원소 주사위를 2개 생성한다. (턴당 최대 2회 발동)\\n<color=#FFFFFFFF>대전 시작 시:</color> 카드 덱에서 랜덤으로 「무기」 장비 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 「무기」 장비 카드 사용 후: </color>만능 원소 주사위를 2개 생성한다. (턴당 최대 2회 발동)\\n<color=#FFFFFFFF>대전 시작 시:</color> 카드 덱에서 랜덤으로 「무기」 장비 카드를 1장 드로우한다.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"노련한 부적술·활력 충만","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군 출전 캐릭터가 원소 에너지를 3pt 획득한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 출전 캐릭터가 원소 에너지를 3pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>아군 출전 캐릭터가 원소 에너지를 3pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"노련한 부적술·빠른 승리","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 만능 원소를 4개 생성한다. 단, 아군 플레이어는 이번 턴 종료 단계에 대전에서 패배한다.\n적 캐릭터가 처치되거나 아군 캐릭터가 「원소폭발」 사용 후: 만능 원소를 3개 생성하고 카드를 1장 드로우한다. 또한, 이번 행동 종료 후 아군은 연속으로 한 번 더 행동할 수 있다","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K411]를 4개 생성한다. 단, 아군 플레이어는 이번 턴 종료 단계에 대전에서 패배한다.\\n<color=#FFFFFFFF>적 캐릭터가 처치되거나 아군 캐릭터가 「원소폭발」 사용 후:</color> $[K411]를 3개 생성하고 카드를 1장 드로우한다. 또한, 이번 행동 종료 후 아군은 연속으로 한 번 더 행동할 수 있다","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 4개 생성한다. 단, 아군 플레이어는 이번 턴 종료 단계에 대전에서 패배한다.\\n<color=#FFFFFFFF>적 캐릭터가 처치되거나 아군 캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 3개 생성하고 카드를 1장 드로우한다. 또한, 이번 행동 종료 후 아군은 연속으로 한 번 더 행동할 수 있다","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"노련한 부적술·부상병 효과","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터 처치 시: 모든 적 캐릭터에게 관통 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 $[K5]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"노련한 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카운트」를 1pt 누적한다.\n해당 카드로 「연결 카운트」 6pt 누적 시: 아군 플레이어가 대전에서 승리한다.","descriptionraw":"<color=#FFFFFFFF>양측 캐릭터가 원소 반응 피해를 받은 후:</color> 「연결 카운트」를 1pt 누적한다.\\n<color=#FFFFFFFF>해당 카드로 「연결 카운트」 6pt 누적 시:</color> 아군 플레이어가 대전에서 승리한다.","descriptionreplaced":"<color=#FFFFFFFF>양측 캐릭터가 원소 반응 피해를 받은 후:</color> 「연결 카운트」를 1pt 누적한다.\\n<color=#FFFFFFFF>해당 카드로 「연결 카운트」 6pt 누적 시:</color> 아군 플레이어가 대전에서 승리한다.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"노련한 부적술·사기 일체","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터 처치 시: 모든 적 캐릭터에게 관통 피해를 1pt 준다.\n종료 단계: 모든 적 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>종료 단계:</color> 모든 적 캐릭터에게 $[K5]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>종료 단계:</color> 모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"노련한 부적술·강력한 진격","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 이번 턴에 1회 사용했던 스킬 사용 시: 원소 주사위 소모 개수-1(턴당 1회)\n아군 캐릭터가 이번 턴에 2회 사용했던 스킬 사용 시: 원소 주사위 소모 개수-2(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 1회 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 2회 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-2(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 1회 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 2회 사용했던 스킬 사용 시:</color> 원소 주사위 소모 개수-2(턴당 1회)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"노련한 부적술·만생","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터가 개화 반응 피해를 받은 후: 아군이 다음번에 행동 카드 사용 시 원소 주사위 소모 개수-2, 아군이 다음번에 적 출전 캐릭터에게 주는 물 원소 피해 또는 풀 원소 피해+2pt","descriptionraw":"<color=#FFFFFFFF>적 캐릭터가 개화 반응 피해를 받은 후:</color> 아군이 다음번에 행동 카드 사용 시 원소 주사위 소모 개수-2, 아군이 다음번에 적 출전 캐릭터에게 주는 $[K102] 또는 $[K107]+2pt","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터가 개화 반응 피해를 받은 후:</color> 아군이 다음번에 행동 카드 사용 시 원소 주사위 소모 개수-2, 아군이 다음번에 적 출전 캐릭터에게 주는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color> 또는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>+2pt","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"노련한 부적술·승기 잡기","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터 처치 시: 아군이 카드 1장을 드로우하며, 현재 아군 출전 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 아군이 카드 1장을 드로우하며, 현재 아군 출전 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터 처치 시:</color> 아군이 카드 1장을 드로우하며, 현재 아군 출전 캐릭터가 이번 대전에서 주는 피해+1pt (최대 3pt까지 중첩 가능)","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"노련한 부적술·지속되는 전쟁","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군이 카드를 2장 사용할 때마다: 아군 출전 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 2장 사용할 때마다:</color> 아군 출전 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 2장 사용할 때마다:</color> 아군 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"노련한 부적술·삭풍의 공세","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"적 캐릭터가 빙결 반응을 받은 후: 만능 원소를 2개 생성한다. (턴당 최대 2회 발동)","descriptionraw":"<color=#FFFFFFFF>적 캐릭터가 빙결 반응을 받은 후: </color>$[K411]를 2개 생성한다. (턴당 최대 2회 발동)","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터가 빙결 반응을 받은 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다. (턴당 최대 2회 발동)","playcost":[]},"masterzhang":{"id":322018,"name":"장 씨","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 「무기」 카드 사용 시: 원소 주사위 소모 개수-1\n아군 필드에 「무기」를 장착한 캐릭터가 1명 존재할 때마다 추가로 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-1\\n아군 필드에 「{SPRITE_PRESET#3003}무기」를 장착한 캐릭터가 1명 존재할 때마다 추가로 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-1\\n아군 필드에 「{SPRITE_PRESET#3003}무기」를 장착한 캐릭터가 1명 존재할 때마다 추가로 원소 주사위 소모 개수-1 (턴당 1회)","storytitle":"보검은 단련 없이 날이 서지 않는다·장 씨","storytext":"날카로운 검이 되기까지, 철은 타오르는 좌절을 수없이 거쳐야 한다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"버섯고기말이","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 2pt 치유하고 3턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 2pt 치유하고 3턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 2pt 치유하고 3턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"버섯고기말이","storytext":"송이버섯을 잘게 다진 고기로 감싸 약불에 구워낸다. 송이버섯에 육즙이 골고루 스며들어 먹음직스럽다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"치료 방울·중","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"해당 카드 드로우 시: 소속 진영의 출전 캐릭터에게 물 원소 피해를 2pt 주고, 치료 방울·소를 1장 생성해서 상대 카드 더미 맨 위에 놓는다.","descriptionraw":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 소속 진영의 출전 캐릭터에게 $[K102]를 2pt 주고, <color=#FFFFFFFF>$[C112133]</color>를 1장 생성해서 상대 카드 더미 맨 위에 놓는다.","descriptionreplaced":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 주고, <color=#FFFFFFFF>치료 방울·소</color>를 1장 생성해서 상대 카드 더미 맨 위에 놓는다.","playcost":[]},"melusinesupport":{"id":302218,"name":"멜뤼진의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤 효과의 멋진 스티커. 멜뤼진들의 마음이 잔뜩 담겨있다.","descriptionraw":"랜덤 효과의 멋진 스티커. 멜뤼진들의 마음이 잔뜩 담겨있다.","descriptionreplaced":"랜덤 효과의 멋진 스티커. 멜뤼진들의 마음이 잔뜩 담겨있다.","playcost":[]},"mementolens":{"id":323006,"name":"기억의 렌즈","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군이 「무기」/「성유물」/「필드」/「동료」 핸드 카드 사용 시: 이번 대전에서 아군이 같은 이름의 카드를 사용한 적이 있다면 원소 주사위 소모 개수-2(턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」/「{SPRITE_PRESET#3004}성유물」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」 핸드 카드 사용 시:</color> 이번 대전에서 아군이 같은 이름의 카드를 사용한 적이 있다면 원소 주사위 소모 개수-2(턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」/「{SPRITE_PRESET#3004}성유물」/「{SPRITE_PRESET#3104}필드」/「{SPRITE_PRESET#3103}동료」 핸드 카드 사용 시:</color> 이번 대전에서 아군이 같은 이름의 카드를 사용한 적이 있다면 원소 주사위 소모 개수-2(턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"기억의 렌즈","storytext":"머나먼 옛날, 전설 속의 「호재궁 어르신」은 사악한 것들을 물리칠 수 있는 법구를 당시의 히이라기 가주였던 히로시에게 선물했다고 한다.\n히이라기는 그 법구를 렌즈 부품의 재료로 여기고, 이국에서 특수한 「사진기」를 주문 제작해 우호와 우정의 상징으로 나루카미 다이샤에게 답례한다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"민트 고기말이","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴이 종료되기 전까지 발동하는 이후 3회의 「일반 공격」으로 소모하는 무색 원소-1\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴이 종료되기 전까지 발동하는 이후 3회의 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴이 종료되기 전까지 발동하는 이후 3회의 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"민트 고기말이","storytext":"지금은 이런 모습이지만, 처음에는 민트에 고기를 말았을까? 아니면 고기에 민트를 말았을까?","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"거울의 속박","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 우인단·거울의 여인일 때 해당 카드를 장착할 수 있다.\n우인단·거울의 여인이 해당 카드를 장착하면 즉시 물결 폭파를 1회 사용한다.\n해당 카드를 장착한 우인단·거울의 여인이 생성한 깨진 물빛 거울의 시작 지속 턴+1 및 부착 캐릭터가 받는 물 원소 피해+1pt\n(카드 덱에 우인단·거울의 여인이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2202]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2202]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S22022]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A2202]이 생성한 <color=#FFFFFFFF>$[C122021]</color>의 시작 $[K4]+1 및 부착 캐릭터가 받는 $[K102]+1pt\\n(카드 덱에 $[A2202]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>우인단·거울의 여인</color>일 때 해당 카드를 장착할 수 있다.\\n우인단·거울의 여인이 해당 카드를 장착하면 즉시 <color=#FFD780FF>물결 폭파</color>를 1회 사용한다.\\n해당 카드를 장착한 우인단·거울의 여인이 생성한 <color=#FFFFFFFF>깨진 물빛 거울</color>의 시작 <color=#FFFFFFFF>지속 턴</color>+1 및 부착 캐릭터가 받는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt\\n(카드 덱에 우인단·거울의 여인이 있어야만 카드 덱에 추가 가능)","storytitle":"거울 속에 숨겨진 비밀","storytext":"「거울아, 거울아… 나의 적은 지금 어디 있지?」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 거울의 여인 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"물방울 슬라임","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 물방울 전법\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 물방울 전법\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","playcost":[]},"moltenmail":{"id":223041,"name":"용암철갑","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 해당 카드를 장착한 용암철갑 제왕에게 불 원소 부착 효과를 준다.\n아군이 중갑 게딱지 이외의 보호막 상태 또는 보호막 출전 상태가 제거된 후: 해당 카드를 장착한 용암철갑 제왕에게 중갑 게딱지 2스택이 부착된다. (턴당 1회)\n(카드 덱에 용암철갑 제왕이 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시: </color>해당 카드를 장착한 <color=#FFFFFFFF>$[A2304]</color>에게 $[K203] 효과를 준다.\\n아군이 $[K1023] 이외의 $[K6] 상태 또는 $[K6] 출전 상태가 제거된 후: 해당 카드를 장착한 $[A2304]에게 $[K1023] 2스택이 부착된다. (턴당 1회)\\n(카드 덱에 $[A2304]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시: </color>해당 카드를 장착한 <color=#FFFFFFFF>용암철갑 제왕</color>에게 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 부착</color> 효과를 준다.\\n아군이 <color=#FFFFFFFF>중갑 게딱지</color> 이외의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태가 제거된 후: 해당 카드를 장착한 용암철갑 제왕에게 <color=#FFFFFFFF>중갑 게딱지</color> 2스택이 부착된다. (턴당 1회)\\n(카드 덱에 용암철갑 제왕이 있어야만 카드 덱에 추가 가능)","storytitle":"용암철갑 제왕·용암철갑","storytext":"「이런 세상을 상상해 보라: 티바트의 모든 사람들이 사라지고, 무한으로 성장한 용암철갑 제왕이 결국 멜모니아궁을 아름답고 화려한 대리석 중갑으로 삼아 입은 모습을」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 용암철갑 제왕 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"각성과 결심의 순간","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 프레미네일 때 해당 카드를 장착할 수 있다.\n프레미네가 해당 카드를 장착하면 즉시 얼음 가압을 1회 사용한다.\n해당 카드를 장착한 프레미네가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)\n(카드 덱에 프레미네가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1112]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1112]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11122]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1112]가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)\\n(카드 덱에 $[A1112]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>프레미네</color>일 때 해당 카드를 장착할 수 있다.\\n프레미네가 해당 카드를 장착하면 즉시 <color=#FFD780FF>얼음 가압</color>을 1회 사용한다.\\n해당 카드를 장착한 프레미네가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)\\n(카드 덱에 프레미네가 있어야만 카드 덱에 추가 가능)","storytitle":"프레미네·각성과 결심의 순간","storytext":"「잠수… 준비 완료」","source":"캣테일 술집에서 프레미네를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"몬드 감자전","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 2pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 2pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 2pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"몬드 감자전","storytext":"이 달콤한 맛은 현지 지명이 붙어있는 음식 중 맛없는 요리는 없다는 티바트 유명 미식가의 명언을 뒷받침한다","source":"플레이어 핸드북의 보상 조건 달성 후 수령","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"달을 꿰뚫는 화살","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 이번 턴에서 다음번에 캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시:</color> 이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시 원소 주사위 소모 개수-2\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"깊은 숲속 달 그림자·달을 꿰뚫는 화살","storytext":"「달에 이끌린 아이들은 달을 볼 때 눈물을 흘리곤 한다. 달이 부드러운 모래가 되어 눈에 들어갔기 때문이다. 수많은 이야기 속에서 이유 없이 흘리는 눈물은 단 한 방울도 없다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"버섯피자","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유하고 2턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유하고 2턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유하고 2턴 동안 종료 단계에서 다시 해당 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"버섯피자","storytext":"한 학자가 정밀 계산을 통해 피자를 「가장 공평하게 자르는 공식」을 개발해냈으나, 너무 번거로워서 아무도 사용하지 않는다고 한다…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"버섯피자","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터의 HP 최대치+4pt, 턴 종료 시 자신의 HP를 2pt 치유한다.","descriptionraw":"대상 캐릭터의 HP 최대치+4pt, 턴 종료 시 자신의 HP를 2pt 치유한다.","descriptionreplaced":"대상 캐릭터의 HP 최대치+4pt, 턴 종료 시 자신의 HP를 2pt 치유한다.","playcost":[]},"mutationstone":{"id":422002,"name":"이변의 돌","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 주는 피해+2pt\n필드 진입 시 시작부터 「내구성」을 2pt 보유한다. (소진 후 해당 카드를 버린다)\n아군 캐릭터가 전투 불능이 될 경우: 해당 카드가 「내구성」을 1pt 잃는다.","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>\\n필드 진입 시 시작부터 「내구성」을 2pt 보유한다. (소진 후 해당 카드를 버린다)\\n<color=#FFFFFFFF>아군 캐릭터가 전투 불능이 될 경우</color>: 해당 카드가 「내구성」을 1pt 잃는다.","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>\\n필드 진입 시 시작부터 「내구성」을 2pt 보유한다. (소진 후 해당 카드를 버린다)\\n<color=#FFFFFFFF>아군 캐릭터가 전투 불능이 될 경우</color>: 해당 카드가 「내구성」을 1pt 잃는다.","playcost":[]},"mysticalabandon":{"id":211071,"name":"망현","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 신학일 때 해당 카드를 장착할 수 있다.\n신학이 해당 카드를 장착하면 즉시 위령 소환 구사술을 1회 사용한다.\n해당 카드를 장착한 신학이 생성한 얼음의 깃이 아군 캐릭터의 「일반 공격」에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)\n(카드 덱에 신학이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1107]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1107]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11072]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1107]이 생성한 <color=#FFFFFFFF>$[C111071]</color>이 아군 캐릭터의 <color=#FFFFFFFF>「일반 공격」</color>에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)\\n(카드 덱에 $[A1107]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>신학</color>일 때 해당 카드를 장착할 수 있다.\\n신학이 해당 카드를 장착하면 즉시 <color=#FFD780FF>위령 소환 구사술</color>을 1회 사용한다.\\n해당 카드를 장착한 신학이 생성한 <color=#FFFFFFFF>얼음의 깃</color>이 아군 캐릭터의 <color=#FFFFFFFF>「일반 공격」</color>에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)\\n(카드 덱에 신학이 있어야만 카드 덱에 추가 가능)","storytitle":"신학·망현","storytext":"기와 정신을 하나로, 의식의 얼음 분신","source":"캣테일 술집에서 신학을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"나가노하라 유성군","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 요이미야일 때 해당 카드를 장착할 수 있다.\n요이미야가 해당 카드를 장착하면 즉시 염초 정화(庭火)의 춤을 1회 사용한다.\n해당 카드를 장착한 요이미야가 생성한 정화 염초 발동 후 추가로 불 원소 피해를 1pt 준다.\n(카드 덱에 요이미야가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1305]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1305]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13052]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1305]가 생성한 <color=#FFFFFFFF>$[C113051]</color> 발동 후 추가로 $[K103]를 1pt 준다.\\n(카드 덱에 $[A1305]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>요이미야</color>일 때 해당 카드를 장착할 수 있다.\\n요이미야가 해당 카드를 장착하면 즉시 <color=#FFD780FF>염초 정화(庭火)의 춤</color>을 1회 사용한다.\\n해당 카드를 장착한 요이미야가 생성한 <color=#FFFFFFFF>정화 염초</color> 발동 후 추가로 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n(카드 덱에 요이미야가 있어야만 카드 덱에 추가 가능)","storytitle":"요이미야·나가노하라 유성군","storytext":"나가노하라·이상적인 폭죽 저장량 학설","source":"캣테일 술집에서 요이미야를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"풀과 지혜","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"카드를 1장 드로우한다. 이후, 임의의 핸드 카드를 선택해 교체한다.\n(카드 덱에 「수메르」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"카드를 1장 드로우한다. 이후, 임의의 핸드 카드를 선택해 교체한다.\\n(카드 덱에 「{SPRITE_PRESET#3404}수메르」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"카드를 1장 드로우한다. 이후, 임의의 핸드 카드를 선택해 교체한다.\\n(카드 덱에 「{SPRITE_PRESET#3404}수메르」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"영혼들의 기쁨을 담은 지혜","storytext":"「모두의 흥겨운 춤에는 우주의 모든 것이 담겨 있었지. 『생명』은 언제나 목적이고, 『지혜』는 수단이야」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"밤 영역의 선물·파도 정상","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"해당 카드를 장착한 말라니가 「출전 캐릭터」로 교체될 시: 랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)\n(카드 덱에 말라니가 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>해당 카드를 장착한 $[A1214]가 「출전 캐릭터」로 교체될 시: </color>랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)\\n(카드 덱에 $[A1214]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>해당 카드를 장착한 말라니가 「출전 캐릭터」로 교체될 시: </color>랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)\\n(카드 덱에 말라니가 있어야만 카드 덱에 추가 가능)","storytitle":"말라니·파도 정상","storytext":"「거친 파도가 몰아친다~!」","source":"캣테일 술집에서 말라니를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"밤 영역의 선물·마땅한 대가","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"해당 카드를 장착한 키니치가 출전으로 교체 또는 사냥·공중 수렵 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)\n(카드 덱에 키니치가 있어야만 카드 덱에 추가 가능)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1709]</color>가 출전으로 교체 또는 <color=#FFFFFFFF>$[S17092]</color> 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 $[A1709]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>키니치</color>가 출전으로 교체 또는 <color=#FFFFFFFF>사냥·공중 수렵</color> 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 키니치가 있어야만 카드 덱에 추가 가능)","storytitle":"키니치·마땅한 대가","storytext":"「밤의 신에게 보답을」","source":"캣테일 술집에서 키니치를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"북극 훈제 닭","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴에서 다음번 「일반 공격」으로 소모하는 무색 원소-1\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴에서 다음번 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴에서 다음번 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"북극 훈제 닭","storytext":"북부에서 흔히 볼 수 있는 손님 접대용 메뉴다. 오늘은 과연 어떤 손님을 「대접」하게 될까?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"북극 훈제 닭","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터 공격력+1pt","descriptionraw":"대상 캐릭터 공격력+1pt","descriptionreplaced":"대상 캐릭터 공격력+1pt","playcost":[]},"nre":{"id":323002,"name":"영양키트","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"필드 입장 시: 덱에서 랜덤으로 「요리」 이벤트 카드를 1장 드로우한다.\n아군이 「요리」 이벤트 카드 사용 시: 덱에서 랜덤으로 「요리」 이벤트 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 1장 드로우한다. (턴당 1회)","storytitle":"비상 식량·휴대용 요리","storytext":"「제때 영양을 보충해야 격렬한 운동도 문제없이 할 수 있다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"바다에 물든 거대 조개","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"필드 입장 시: 부착 캐릭터의 HP를 2pt 치유한다.\n아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 2개 누적 가능)\n캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모하며 1개당 주는 피해가 1pt 증가한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터의 HP를 2pt 치유한다.\\n아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 2개 누적 가능)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모하며 1개당 주는 피해가 1pt 증가한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 부착 캐릭터의 HP를 2pt 치유한다.\\n아군 캐릭터가 치유를 3pt 받을 때마다, 해당 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 2개 누적 가능)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모하며 1개당 주는 피해가 1pt 증가한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"해연의 기억·바다에 물든 거대 조개","storytext":"「해연의 희망과 기억을 지닌 채, 오래전에 사라져 버린 문명과 역사를 머금은 이 정교하고 우아한 왕관은 주인과 함께 망각의 균열 속으로 사라져 버렸다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"바다에 물든 거대 조개","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"턴 종료 시: 치유를 2pt 획득한다.\n치유를 3회 받은 후: 공격력+1pt (최대+3pt)","descriptionraw":"<color=#FFFFFFFF>턴 종료 시: </color>치유를 2pt 획득한다.\\n<color=#FFFFFFFF>치유를 3회 받은 후: </color>공격력+1pt (최대+3pt)","descriptionreplaced":"<color=#FFFFFFFF>턴 종료 시: </color>치유를 2pt 획득한다.\\n<color=#FFFFFFFF>치유를 3회 받은 후: </color>공격력+1pt (최대+3pt)","playcost":[]},"operaepiclese":{"id":321017,"name":"에피클레스 오페라 하우스","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 행동하기 전: 아군 캐릭터가 장착한 카드의 기본 원소 주사위 총 코스트가 상대보다 높을 경우, 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군 캐릭터가 장착한 카드의 기본 원소 주사위 총 코스트가 상대보다 높을 경우, 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군 캐릭터가 장착한 카드의 기본 원소 주사위 총 코스트가 상대보다 높을 경우, 출전 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"에피클레스 오페라 하우스","storytext":"진실과 환상, 희극과 비극이 모두 이곳에서 공평하게 펼쳐진다. 혹은 고대 폰타인 극작가의 말처럼——「온 세상이 무대이며, 세상 사람들은 모두 배우에 불과하다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"에피클레스 오페라 하우스","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"아군 캐릭터 행동 후: 만약 아군 출전 캐릭터의 HP가 상대 출전 캐릭터보다 높지 않을 경우, HP 최대치+3pt","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 행동 후:</color> 만약 아군 출전 캐릭터의 HP가 상대 출전 캐릭터보다 높지 않을 경우, HP 최대치+3pt","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 행동 후:</color> 만약 아군 출전 캐릭터의 HP가 상대 출전 캐릭터보다 높지 않을 경우, HP 최대치+3pt","playcost":[]},"ornatekabuto":{"id":312007,"name":"화려한 투구","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"다른 아군 캐릭터가 「원소폭발」 사용 후: 부착 캐릭터가 원소 에너지를 1pt 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후: </color>부착 캐릭터가 $[K310]를 1pt 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후: </color>부착 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"지난날의 번개·화려한 투구","storytext":"「꿈과 같이 덧없던 13년, 요고우산의 벚꽃과 흰 눈이 나풀나풀 내리네, 님은 멀어졌구나」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"우시아 시련기·증폭의 힘","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 아군이 증폭 강화·우시아를 생성한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군이 <color=#FFFFFFFF>$[C402013]</color>를 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군이 <color=#FFFFFFFF>증폭 강화·우시아</color>를 생성한다.","playcost":[]},"overchargedball":{"id":113131,"name":"초강력 탄두","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_SLOWLY"],"tagstext":["전투 행동"],"description":"전투 행동: 상대의 「출전 캐릭터」에게 불 원소 피해를 1pt 준다.\n해당 카드가 포기될 시: 상대의 「출전 캐릭터」에게 불 원소 피해를 1pt 준다.","descriptionraw":"$[K1]: 상대의 「출전 캐릭터」에게 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>해당 카드가 $[K56]될 시:</color> 상대의 「출전 캐릭터」에게 $[K103]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 상대의 「출전 캐릭터」에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>해당 카드가 <color=#FFFFFFFF>포기</color>될 시:</color> 상대의 「출전 캐릭터」에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"전부 되돌려주지","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 우인단·화염 채무 처리인일 때 해당 카드를 장착할 수 있다.\n우인단·화염 채무 처리인이 해당 카드를 장착하면 즉시 기회 포착을 1회 사용한다.\n해당 카드를 장착한 우인단·화염 채무 처리인이 생성한 잠행이 아래의 효과를 획득한다.\n시작 사용 가능 횟수+1 및 부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.\n(카드 덱에 우인단·화염 채무 처리인이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2301]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2301]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S23012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2301]이 생성한 <color=#FFFFFFFF>$[C123012]</color>이 아래의 효과를 획득한다.\\n시작 $[K3]+1 및 부착 캐릭터가 주는 $[K100]가 $[K103]로 전환된다.\\n(카드 덱에 $[A2301]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>우인단·화염 채무 처리인</color>일 때 해당 카드를 장착할 수 있다.\\n우인단·화염 채무 처리인이 해당 카드를 장착하면 즉시 <color=#FFD780FF>기회 포착</color>을 1회 사용한다.\\n해당 카드를 장착한 우인단·화염 채무 처리인이 생성한 <color=#FFFFFFFF>잠행</color>이 아래의 효과를 획득한다.\\n시작 <color=#FFFFFFFF>사용 가능 횟수</color>+1 및 부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n(카드 덱에 우인단·화염 채무 처리인이 있어야만 카드 덱에 추가 가능)","storytitle":"은밀한 회수","storytext":"평생 기억할 것: 누구에게 빚을 질지, 또 언제 갚아야 할지","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 화염 채무 처리인 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"페이몬","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"행동 단계 시작 시: 만능 원소를 2개 생성한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K411]를 2개 생성한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"최고의 가이드·페이몬","storytext":"「그래! 너의 행복은 페이몬의 행복이잖아! 그러니까 반대로 말하면, 페이몬의 행복은 너의 행복이지」","source":"플레이어 핸드북의 보상 조건 달성 후 수령","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"페이몬","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"다른 강력 서포트가 1개 존재할 때마다 아군 캐릭터 최대 HP+5pt\n턴 종료 시: 아군의 가장 왼쪽 캐릭터가 출전 캐릭터로 교체된다.\n턴 시작 시: 현재 턴 수가 7 이상인 경우, 아군 캐릭터에게 전투 피로를 1스택 부착한다.","descriptionraw":"다른 강력 서포트가 1개 존재할 때마다 아군 캐릭터 최대 HP+5pt\\n<color=#FFFFFFFF>턴 종료 시:</color> 아군의 가장 왼쪽 캐릭터가 출전 캐릭터로 교체된다.\\n<color=#FFFFFFFF>턴 시작 시:</color> 현재 턴 수가 7 이상인 경우, 아군 캐릭터에게 $[C540001]를 1스택 부착한다.","descriptionreplaced":"다른 강력 서포트가 1개 존재할 때마다 아군 캐릭터 최대 HP+5pt\\n<color=#FFFFFFFF>턴 종료 시:</color> 아군의 가장 왼쪽 캐릭터가 출전 캐릭터로 교체된다.\\n<color=#FFFFFFFF>턴 시작 시:</color> 현재 턴 수가 7 이상인 경우, 아군 캐릭터에게 전투 피로를 1스택 부착한다.","playcost":[]},"painforpain":{"id":221021,"name":"고통 반환","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"아군 출전 캐릭터가 「시뇨라」일 시 사용 가능: 필드 입장 시, 현재 「시뇨라」의 원소 타입과 같은 원소 주사위를 3개 생성한다.\n캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 「시뇨라」의 형태에 따라 적 출전 캐릭터에게 혹한 또는 작열을 부착한다. (턴당 1회)\n(카드 덱에 「시뇨라」가 있어야만 카드 덱에 추가 가능)","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2102]</color>일 시 사용 가능: 필드 입장 시, 현재 $[A2102]의 원소 타입과 같은 원소 주사위를 3개 생성한다.\\n캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 $[A2102]의 형태에 따라 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1016]</color> 또는 <color=#FFFFFFFF>$[K1017]</color>을 부착한다. (턴당 1회)\\n(카드 덱에 $[A2102]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>「시뇨라」</color>일 시 사용 가능: 필드 입장 시, 현재 「시뇨라」의 원소 타입과 같은 원소 주사위를 3개 생성한다.\\n캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 「시뇨라」의 형태에 따라 적 출전 캐릭터에게 <color=#FFFFFFFF>혹한</color> 또는 <color=#FFFFFFFF>작열</color>을 부착한다. (턴당 1회)\\n(카드 덱에 「시뇨라」가 있어야만 카드 덱에 추가 가능)","storytitle":"「시뇨라」·고통 반환","storytext":"「이 고통을… 너와 함께 나누겠다」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 「시뇨라」 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"격투기!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능: 이번 턴에서 플레이어 한 명이 먼저 종료 선언 시, 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능:</color> 이번 턴에서 플레이어 한 명이 먼저 종료 선언 시, 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>아군의 남은 원소 주사위가 최소 8개이고 상대가 종료 선언을 하지 않은 경우에만 사용 가능:</color> 이번 턴에서 플레이어 한 명이 먼저 종료 선언 시, 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다.","storytitle":"격투기!","storytext":"「승리와 특별 허가 쿠폰, 허름한 뼈다귀 상점의 인기 상품… 그리고 언젠가 찾아올 자유를 위해, 나가 싸우자!」","source":"「허름한 뼈다귀 상점」에서 특별 허가 쿠폰으로 교환","playcost":[]},"parametrictransformer":{"id":323001,"name":"매개 변수 변환기","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"양측 캐릭터가 스킬 사용 후: 원소 피해를 줄 경우 해당 카드는 「질적 변화 진도」를 1개 누적한다. 해당 카드로 「질적 변화 진도」를 3개 누적 시 이 카드를 버린 후 각기 다른 타입의 일반 원소 주사위를 3개 생성한다.","descriptionraw":"<color=#FFFFFFFF>양측 캐릭터가 스킬 사용 후:</color> 원소 피해를 줄 경우 해당 카드는 <color=#FFFFFFFF>「질적 변화 진도」</color>를 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「질적 변화 진도」</color>를 3개 누적 시 이 카드를 버린 후 각기 다른 타입의 일반 원소 주사위를 3개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>양측 캐릭터가 스킬 사용 후:</color> 원소 피해를 줄 경우 해당 카드는 <color=#FFFFFFFF>「질적 변화 진도」</color>를 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「질적 변화 진도」</color>를 3개 누적 시 이 카드를 버린 후 각기 다른 타입의 일반 원소 주사위를 3개 생성한다.","storytitle":"영구 순환·매개 변수 변환","storytext":"「일반적으로 지상과 지하의 모든 것은 순환하고 있으며, 기억과 원소는 항상 지맥 안에서 흐른다.」\n「어쩌면 고대 문명은… 먼지를 보물로 바꾸는 법칙을 밝혀내려 했던 것인지도 모른다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"판결의 때","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"이번 턴에서 상대 플레이어가 사용한 이벤트 카드 3장을 무효화한다.\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"이번 턴에서 상대 플레이어가 사용한 이벤트 카드 3장을 무효화한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"이번 턴에서 상대 플레이어가 사용한 이벤트 카드 3장을 무효화한다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"판결의 때","storytext":"「이 사건은 이제 최종 결정을 맡길 수 있을 것 같군요」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"진주 응고","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"아군 출전 캐릭터가 천년 묵은 진주 기린일 때 사용 가능: 필드 입장 시 천년 묵은 진주 기린에게 사용 가능 횟수가 1인 원류바다 진주를 부착한다. 이미 원류바다 진주가 부착되어 있다면 해당 효과의 사용 가능 횟수+1\n해당 장비를 장착한 천년 묵은 진주 기린에 부착된 원류바다 진주가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 사용 가능 횟수를 소모하지 않는 것으로 전환된다.\n(카드 덱에 천년 묵은 진주 기린이 있어야만 추가 가능)","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2403]</color>일 때 사용 가능: 필드 입장 시 $[A2403]에게 $[K3]가 1인 <color=#FFFFFFFF>$[C124032]</color>를 부착한다. 이미 $[C124032]가 부착되어 있다면 해당 효과의 $[K3]+1\\n해당 장비를 장착한 $[A2403]에 부착된 <color=#FFFFFFFF>$[C124032]</color>가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 $[K3]를 소모하지 않는 것으로 전환된다.\\n(카드 덱에 $[A2403]이 있어야만 추가 가능)","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>천년 묵은 진주 기린</color>일 때 사용 가능: 필드 입장 시 천년 묵은 진주 기린에게 <color=#FFFFFFFF>사용 가능 횟수</color>가 1인 <color=#FFFFFFFF>원류바다 진주</color>를 부착한다. 이미 원류바다 진주가 부착되어 있다면 해당 효과의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n해당 장비를 장착한 천년 묵은 진주 기린에 부착된 <color=#FFFFFFFF>원류바다 진주</color>가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 <color=#FFFFFFFF>사용 가능 횟수</color>를 소모하지 않는 것으로 전환된다.\\n(카드 덱에 천년 묵은 진주 기린이 있어야만 추가 가능)","storytitle":"천년 묵은 진주 기린·진주 응고","storytext":"기이한 바다의 진주와 원류바다 고대 번개까지… 환수 형태의 고고한 해마왕은 화려하거나 낡은 왕정 따위는 없지만, 원류바다 이종을 두려움에 떨게 하는 위력이 있다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 천년 묵은 진주 기린 도전 목표 달성 후 획득","playcost":[]},"peopleofthesprings":{"id":321025,"name":"「샘물 무리」","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군 「소환물」 입장 시: 해당 소환물의 사용 가능 횟수+1\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 「소환물」 입장 시:</color> 해당 소환물의 $[K3]+1\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 「소환물」 입장 시:</color> 해당 소환물의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"「샘물 무리」","storytext":"나타 최고의 휴양지! 어룡과 온천 애호가들의 마음속 고향!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"불이 돌아온 밤의 순례","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"양측 필드에 투쟁의 불꽃을 생성하고, 아군 필드의 투쟁의 불꽃의 「투지」+1 (투쟁의 불꽃은 각 진영이 상대에게 준 피해를 기록하고 이를 「투지」라 칭한다. 턴마다 행동 단계 시작 시 「투지」가 더 높은 쪽의 「투지」가 초기화되고, 현재 출전 캐릭터가 이번 턴에서 주는 피해가 1pt 증가한다)\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"양측 필드에 <color=#FFFFFFFF>$[C300006]</color>을 생성하고, 아군 필드의 <color=#FFFFFFFF>$[C300006]</color>의 <color=#FFFFFFFF>「투지」</color>+1 (<color=#FFFFFFFF>$[C300006]</color>은 각 진영이 상대에게 준 피해를 기록하고 이를 <color=#FFFFFFFF>「투지」</color>라 칭한다. 턴마다 행동 단계 시작 시 <color=#FFFFFFFF>「투지」</color>가 더 높은 쪽의 <color=#FFFFFFFF>「투지」</color>가 초기화되고, 현재 출전 캐릭터가 이번 턴에서 주는 피해가 1pt 증가한다)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"양측 필드에 <color=#FFFFFFFF>투쟁의 불꽃</color>을 생성하고, 아군 필드의 <color=#FFFFFFFF>투쟁의 불꽃</color>의 <color=#FFFFFFFF>「투지」</color>+1 (<color=#FFFFFFFF>투쟁의 불꽃</color>은 각 진영이 상대에게 준 피해를 기록하고 이를 <color=#FFFFFFFF>「투지」</color>라 칭한다. 턴마다 행동 단계 시작 시 <color=#FFFFFFFF>「투지」</color>가 더 높은 쪽의 <color=#FFFFFFFF>「투지」</color>가 초기화되고, 현재 출전 캐릭터가 이번 턴에서 주는 피해가 1pt 증가한다)\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"불이 돌아온 밤의 순례","storytext":"「참가자들은 승패를 떠나 모두 나타를 지키는 데 공헌하는 셈이지. 참가하는 것 자체가 영광스러운 일이고」","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"낙하 베기","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_SLOWLY"],"tagstext":["전투 행동"],"description":"전투 행동: 대상 캐릭터를 출전 캐릭터로 교체 후, 해당 캐릭터가 「일반 공격」을 준다.","descriptionraw":"$[K1]: 대상 캐릭터를 출전 캐릭터로 교체 후, 해당 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>을 준다.","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 대상 캐릭터를 출전 캐릭터로 교체 후, 해당 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>을 준다.","storytitle":"낙하 급습법","storytext":"「…도중에 바람의 날개를 펼치지 마! 발각될 거야!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"프뉴마 시련기·위치 사수·고급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 처치될 시: 캐릭터가 처치 면역이 되고 해당 캐릭터의 HP를 2pt 회복한다.\n사용 가능 횟수: 12\n아군 캐릭터가 「아르케의 힘: 우시아」를 가진 피해를 받은 후: 해당 카드의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 $[K54]이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 $[K3]-1","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 <color=#FFFFFFFF>처치 면역</color>이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 12</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"프뉴마 시련기·위치 사수·하급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 처치될 시: 캐릭터가 처치 면역이 되고 해당 캐릭터의 HP를 2pt 회복한다.\n사용 가능 횟수: 4\n아군 캐릭터가 「아르케의 힘: 우시아」를 가진 피해를 받은 후: 해당 카드의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 $[K54]이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 $[K3]-1","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 <color=#FFFFFFFF>처치 면역</color>이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 4</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"프뉴마 시련기·위치 사수·중급","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 처치될 시: 캐릭터가 처치 면역이 되고 해당 캐릭터의 HP를 2pt 회복한다.\n사용 가능 횟수: 8\n아군 캐릭터가 「아르케의 힘: 우시아」를 가진 피해를 받은 후: 해당 카드의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 $[K54]이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 $[K3]-1","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 처치될 시: </color>캐릭터가 <color=#FFFFFFFF>처치 면역</color>이 되고 해당 캐릭터의 HP를 2pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 8</color>\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후: </color>해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"바람 속 시 낭송","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 카에데하라 카즈하일 때 해당 카드를 장착할 수 있다.\n카에데하라 카즈하가 해당 카드를 장착하면 즉시 치하야부루를 1회 사용한다.\n해당 카드를 장착한 카에데하라 카즈하가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)\n(카드 덱에 카에데하라 카즈하가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1505]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1505]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15052]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1505]가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)\\n(카드 덱에 $[A1505]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>카에데하라 카즈하</color>일 때 해당 카드를 장착할 수 있다.\\n카에데하라 카즈하가 해당 카드를 장착하면 즉시 <color=#FFD780FF>치하야부루</color>를 1회 사용한다.\\n해당 카드를 장착한 카에데하라 카즈하가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)\\n(카드 덱에 카에데하라 카즈하가 있어야만 카드 덱에 추가 가능)","storytitle":"카에데하라 카즈하·바람 속 시 낭송","storytext":"카드 대전 속에도 고상함이 숨어있는 것 같아.\n최소한… 서로가 모두 「후회 없는 한 수」를 두니까","source":"캣테일 술집에서 카에데하라 카즈하를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"휴대용 체인톱","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기해 피해를 1pt 상쇄하고, 「인내 표식」을 1pt 누적한다. (턴당 1회)\n캐릭터가 피해를 줄 시: 이 카드가 이미 「인내 표식」을 보유한 경우, 모든 「인내 표식」을 소모해 해당 피해를 1pt 증가하고, 소모한 「인내 표식」 1pt마다 카드를 1장 드로우한다.\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「인내 표식」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 이미 <color=#FFFFFFFF>「인내 표식」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「인내 표식」</color>을 소모해 해당 피해를 1pt 증가하고, 소모한 <color=#FFFFFFFF>「인내 표식」</color> 1pt마다 카드를 1장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「인내 표식」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 이미 <color=#FFFFFFFF>「인내 표식」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「인내 표식」</color>을 소모해 해당 피해를 1pt 증가하고, 소모한 <color=#FFFFFFFF>「인내 표식」</color> 1pt마다 카드를 1장 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"뱃노래·휴대용 체인톱","storytext":"「과거 인부들이 애용했던 체인톱. 용골이나 파이프를 자를 때 사용했다…. 두 손으로 손잡이를 꽉 붙잡으면 단단한 강철도 자를 수 있었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"펑펑 선물","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 클레일 때 해당 카드를 장착할 수 있다.\n클레가 해당 카드를 장착하면 즉시 통통 폭탄을 1회 사용한다.\n해당 카드를 장착한 클레가 생성한 폭렬 불꽃의 사용 가능 횟수+1\n(카드 덱에 클레가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1306]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1306]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13062]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1306]가 생성한 <color=#FFFFFFFF>$[C113061]</color>의 $[K3]+1\\n(카드 덱에 $[A1306]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>클레</color>일 때 해당 카드를 장착할 수 있다.\\n클레가 해당 카드를 장착하면 즉시 <color=#FFD780FF>통통 폭탄</color>을 1회 사용한다.\\n해당 카드를 장착한 클레가 생성한 <color=#FFFFFFFF>폭렬 불꽃</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n(카드 덱에 클레가 있어야만 카드 덱에 추가 가능)","storytitle":"클레·펑펑 선물","storytext":"이 카드가 나오면 신나게 웃어도 좋다","source":"캣테일 술집에서 클레를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"화박연","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 스킬 사용 후: 턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후: </color>턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후: </color>턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"정의의 솔개창·화박연","storytext":"「솔개는 만들어지자마자 만물을 속박하는 대지로부터 벗어나 높은 하늘로 날아올라, 뜨거운 태양 아래 던져지는 창처럼 마수와 고래가 전쟁하는 대양으로 치솟았고, 괴수의 메아리는 어두컴컴한 해구속으로 처박혀 두 번 다시 나타나지 않았다. 그 후, 리월 사람들은 바닷속 괴수의 포효로부터 벗어났다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"포자 증식","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 공포의 취령 버섯일 때 이 카드를 장착할 수 있다.\n공포의 취령 버섯이 해당 카드를 장착하면 즉시 불안정한 포자 구름을 1회 사용한다.\n해당 카드를 장착한 공포의 취령 버섯의 「활력 자극」 누적 스택 최대치+1\n(카드 덱에 공포의 취령 버섯이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2701]</color>일 때 이 카드를 장착할 수 있다.\\n$[A2701]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S27012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2701]의 <color=#FFFFFFFF>「활력 자극」</color> 누적 스택 최대치+1\\n(카드 덱에 $[A2701]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>공포의 취령 버섯</color>일 때 이 카드를 장착할 수 있다.\\n공포의 취령 버섯이 해당 카드를 장착하면 즉시 <color=#FFD780FF>불안정한 포자 구름</color>을 1회 사용한다.\\n해당 카드를 장착한 공포의 취령 버섯의 <color=#FFFFFFFF>「활력 자극」</color> 누적 스택 최대치+1\\n(카드 덱에 공포의 취령 버섯이 있어야만 카드 덱에 추가 가능)","storytitle":"흩날리는 포자 구름","storytext":"일반적인 생물의 지혜를 아득히 뛰어넘는 버섯몬의 왕이 만든 함정이다. 여기서 무사히 빠져나갈 수 있는 사람은 거의 없다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 공포의 취령 버섯 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"침몰한 예언","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 모나일 때 해당 카드를 장착할 수 있다.\n모나가 해당 카드를 장착하면 즉시 별의 운명을 1회 사용한다.\n해당 카드를 장착한 모나가 출전하는 동안 아군이 발동한 물 원소 관련 반응 피해 추가+2pt\n(카드 덱에 모나가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1203]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1203]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12033]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1203]가 출전하는 동안 아군이 발동한 $[K212] 피해 추가+2pt\\n(카드 덱에 $[A1203]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>모나</color>일 때 해당 카드를 장착할 수 있다.\\n모나가 해당 카드를 장착하면 즉시 <color=#FFD780FF>별의 운명</color>을 1회 사용한다.\\n해당 카드를 장착한 모나가 출전하는 동안 아군이 발동한 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 관련 반응</color> 피해 추가+2pt\\n(카드 덱에 모나가 있어야만 카드 덱에 추가 가능)","storytitle":"모나·침몰한 예언","storytext":"「아, 거기서는 그걸 내야지!」\n「흐응, 맘대로 하시겠다 이거지?」","source":"캣테일 술집에서 모나를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"탐사용 드릴","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기해 피해를 1pt 상쇄하고, 「단결」을 1pt 누적한다. (턴당 1회)\n캐릭터가 피해를 줄 시: 이 카드가 「단결」을 보유한 경우, 모든 「단결」을 소모해 해당 피해가 1pt 증가하며, 소모한 「단결」 1pt마다 카드를 1장씩 드로우한다.\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「단결」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 <color=#FFFFFFFF>「단결」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「단결」</color>을 소모해 해당 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「단결」</color> 1pt마다 카드를 1장씩 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「단결」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 <color=#FFFFFFFF>「단결」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「단결」</color>을 소모해 해당 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「단결」</color> 1pt마다 카드를 1장씩 드로우한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"석공의 노래·탐사용 드릴","storytext":"「이 긴 자루 드릴은 꿰뚫고 잘라내는 능력이 탁월했다.\n뜨거운 칼을 버터에 찔러넣듯 암석을 뚫어버릴 수 있었고\n암석만큼 단단하지 않은 물건을 상대로는 말할 것도 없었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"푸카의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"양측 서포트 구역을 가득 채울 때까지 랜덤으로 「동료」를 필드 위에 생성한다.","descriptionraw":"양측 서포트 구역을 가득 채울 때까지 랜덤으로 「{SPRITE_PRESET#3103}동료」를 필드 위에 생성한다.","descriptionreplaced":"양측 서포트 구역을 가득 채울 때까지 랜덤으로 「{SPRITE_PRESET#3103}동료」를 필드 위에 생성한다.","playcost":[]},"puffpops":{"id":333018,"name":"통통팝팝","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시, 대상 아군 캐릭터가 자신의 HP를 1pt 치유한다. 사용 가능 횟수: 3\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시, 대상 아군 캐릭터가 자신의 HP를 1pt 치유한다. 사용 가능 횟수: 3\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시, 대상 아군 캐릭터가 자신의 HP를 1pt 치유한다. 사용 가능 횟수: 3\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"통통팝팝","storytext":"다양한 맛의 간식. 눈을 감으면 다음엔 어떤 맛인지 알 수 없기 때문에 심장이 통통거린다. 팝팝 두 글자는 알갱이 열매가 고온에서 터지는 소리에서 따왔다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"펄스의 마녀","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"해당 카드를 장착한 리사로 교체한 후: 적 출전 캐릭터에게 전기 전도를 부착한다. (턴당 1회)\n(카드 덱에 리사가 있어야만 카드 덱에 추가 가능)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1409]</color>로 교체한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>를 부착한다. (턴당 1회)\\n(카드 덱에 $[A1409]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>리사</color>로 교체한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>를 부착한다. (턴당 1회)\\n(카드 덱에 리사가 있어야만 카드 덱에 추가 가능)","storytitle":"리사·펄스의 마녀","storytext":"수천 권의 책을 읽은 도서관 사서에게 승리의 공식을 외우는 건 식은 죽 먹기와도 같은 일이다…","source":"캣테일 술집에서 리사를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"깃룡","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"필드 입장 시: 상대 출전 캐릭터에게 목표를 부착한다.\n부착 캐릭터가 출전 캐릭터로 교체되고, 적 출전 캐릭터에게 목표가 부착되어 있을 시: 가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기하고 이번 교체를 전투 행동이 아닌 빠른 행동으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 목표가 사라진다.\n특수 스킬: 고속 활강\n사용 가능 횟수: 2\n(캐릭터는 특수 스킬을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[C301302]</color>를 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터로 교체되고, 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C301302]</color>가 부착되어 있을 시: </color>가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]하고 이번 교체를 $[K1]이 아닌 $[K2]으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 <color=#FFFFFFFF>$[C301302]</color>가 사라진다.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 {SPRITE_PRESET#3008}특수 스킬을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 상대 출전 캐릭터에게 <color=#FFFFFFFF>목표</color>를 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터로 교체되고, 적 출전 캐릭터에게 <color=#FFFFFFFF>목표</color>가 부착되어 있을 시: </color>가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>하고 이번 교체를 <color=#FFFFFFFF>전투 행동</color>이 아닌 <color=#FFFFFFFF>빠른 행동</color>으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 <color=#FFFFFFFF>목표</color>가 사라진다.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 고속 활강\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 {SPRITE_PRESET#3008}특수 스킬을 1개만 장착할 수 있다)","storytitle":"깃룡·고속 활강","storytext":"깃룡의 선조는 거대한 익룡 형태에 가장 근접한 용으로 마치 구름처럼 하늘을 누볐다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"빠른 바느질 기술","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 「소환물」을 1개 선택하고 해당 소환물의 「사용 가능 횟수」를 1회 증가시킨다.","descriptionraw":"아군 「소환물」을 1개 선택하고 해당 소환물의 「$[K3]」를 1회 증가시킨다.","descriptionreplaced":"아군 「소환물」을 1개 선택하고 해당 소환물의 「<color=#FFFFFFFF>사용 가능 횟수</color>」를 1회 증가시킨다.","storytitle":"누덕누덕 토끼","storytext":"토끼 백작 893세의 장수 비결은 바로 이것이다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"알록달록 마카롱","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유하고, 해당 캐릭터가 이후 3회의 피해를 받으면 다시 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"알록달록 마카롱","storytext":"알록달록하고 동그란 쿠키. 얇고 바삭한 겉옷이 쫀득하고 부드러운 필링을 감싸며 환상의 하모니를 이룬다.\n폰타인에는 이런 말이 있다. 디저트에서 마카롱이 빠진다는 건, 물에게 근원의 샘이 없어지는 것과 다름없다고","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"알록달록 마카롱","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터의 HP 최대치+2pt. 4스택을 부여하고 피해를 받은 후 자신의 HP를 1pt 치유한다 (중첩 가능)","descriptionraw":"대상 캐릭터의 HP 최대치+2pt. 4스택을 부여하고 피해를 받은 후 자신의 HP를 1pt 치유한다 (중첩 가능)","descriptionreplaced":"대상 캐릭터의 HP 최대치+2pt. 4스택을 부여하고 피해를 받은 후 자신의 HP를 1pt 치유한다 (중첩 가능)","playcost":[]},"rana":{"id":322017,"name":"라나","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군 캐릭터가 「원소전투 스킬」 사용 후: 아군 다음 대기 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 「원소전투 스킬」 사용 후:</color> 아군 다음 대기 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 「원소전투 스킬」 사용 후:</color> 아군 다음 대기 캐릭터와 같은 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","storytitle":"기억의 보물·라나","storytext":"「우리한테는 아직 시간이 많아. 다시 한번 숲과 세상의 거대함 그리고 무한한 미래를 알아가자」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"까마귀깃 활","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"따끈따끈 첨벙첨벙·까마귀깃 활","storytext":"까마귀는 죽음의 사자라는 설이 있다. 이 때문에 사냥꾼들은 화살 하나하나가 사냥감에게 죽음을 가져다주기를 빌며 까마귀 깃털 장식을 활짱에 부착해놨다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"까마귀깃 활","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["무기","활","자동 카드"],"description":"공격력+1pt\n부착 캐릭터가 행동 후: 추가 행동 1회 및 행동으로 획득하는 에너지 감소 1스택 부착 (턴당 1회)","descriptionraw":"공격력+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가 행동 1회 및 <color=#FFFFFFFF>$[C147]</color> 1스택 부착 (턴당 1회)","descriptionreplaced":"공격력+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가 행동 1회 및 <color=#FFFFFFFF>행동으로 획득하는 에너지 감소</color> 1스택 부착 (턴당 1회)","playcost":[]},"redfeatherfan":{"id":323003,"name":"붉은 깃털 부채","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군 캐릭터 교체 후: 이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「전투 행동」이 아닌 「빠른 행동」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「$[K1]」이 아닌 「$[K2]」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다. (턴당 1회)","storytitle":"신기한 바람·붉은 깃털 부채","storytext":"텐구는 이 부채로 다양한 힘을 부릴 수 있다고 한다.\n일반인은 이걸로 「몸을 조금 가볍게 만드는」 정도의 능력밖에 사용하지 못하지만,\n일반인이 사용하기에는 이 정도도 충분하다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"되살아난 불길","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"불타는 화염으로 주는 피해+3pt. 종료 선언 즉시 1회 발동한다.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color>으로 주는 피해+3pt. 종료 선언 즉시 1회 발동한다.","descriptionreplaced":"<color=#FFFFFFFF>불타는 화염</color>으로 주는 피해+3pt. 종료 선언 즉시 1회 발동한다.","playcost":[]},"rendingvortex":{"id":225021,"name":"파열의 소용돌이","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 드발린일 시 해당 카드를 장착할 수 있다.\n드발린해당 카드를 장착 후 즉시 몰아치는 폭풍을 1회 사용한다.\n해당 카드를 장착한 드발린이 필드에 있을 시 적 캐릭터에게 부착된 와해 상태가 제거된 후: 다음 적 대기 캐릭터에게 와해를 부착한다. (턴당 1회)\n(카드 덱에 드발린이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2502]</color>일 시 해당 카드를 장착할 수 있다.\\n$[A2502]해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S25022]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A2502]이 필드에 있을 시 적 캐릭터에게 부착된 <color=#FFFFFFFF>$[C125021]</color> 상태가 제거된 후: 다음 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다. (턴당 1회)\\n(카드 덱에 $[A2502]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>드발린</color>일 시 해당 카드를 장착할 수 있다.\\n드발린해당 카드를 장착 후 즉시 <color=#FFD780FF>몰아치는 폭풍</color>을 1회 사용한다.\\n해당 카드를 장착한 드발린이 필드에 있을 시 적 캐릭터에게 부착된 <color=#FFFFFFFF>와해</color> 상태가 제거된 후: 다음 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다. (턴당 1회)\\n(카드 덱에 드발린이 있어야만 카드 덱에 추가 가능)","storytitle":"드발린·파열의 소용돌이","storytext":"먼지는 닦아내면 되고, 의심과 독 또한 부술 수 있다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 드발린 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"적당한 휴식은 필수","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 시그윈일 때 해당 카드를 장착할 수 있다.\n시그윈이 해당 카드를 장착하면 즉시 통통 물요법을 1회 사용한다.\n해당 카드를 장착한 시그윈이 통통 물요법을 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\n(카드 덱에 시그윈이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1213]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1213]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12132]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1213]이 <color=#FFFFFFFF>$[S12132]</color>을 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\\n(카드 덱에 $[A1213]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>시그윈</color>일 때 해당 카드를 장착할 수 있다.\\n시그윈이 해당 카드를 장착하면 즉시 <color=#FFD780FF>통통 물요법</color>을 1회 사용한다.\\n해당 카드를 장착한 시그윈이 <color=#FFFFFFFF>통통 물요법</color>을 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\\n(카드 덱에 시그윈이 있어야만 카드 덱에 추가 가능)","storytitle":"시그윈·적당한 휴식은 필수","storytext":"「긴장하지 말고, 릴렉스~」","source":"캣테일 술집에서 시그윈을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"위대한 꿈의 멜로디","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군이 다음번에 「무기」 또는 「성유물」 카드 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1","storytitle":"위대한 꿈의 멜로디","storytext":"「우리의 꿈, 우리의 세계로 가는 거야」\n「선하고 용감하며 정직한 이야기를 써내려 가자」","playcost":[]},"rightfulreward":{"id":311408,"name":"공의의 보상","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 「원소폭발」로 주는 피해+2pt\n아군 출전 캐릭터가 피해 또는 치유를 받은 후: 「공의의 원칙」을 1pt 누적한다. 해당 카드가 「공의의 원칙」 3pt를 누적하면, 「공의의 원칙」 3pt를 소모하고 캐릭터가 원소 에너지를 1pt 획득한다.\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」로 주는 피해+2pt</color>\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「공의의 원칙」</color>을 1pt 누적한다. 해당 카드가 <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 누적하면, <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 소모하고 캐릭터가 $[K310]를 1pt 획득한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」로 주는 피해+2pt</color>\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「공의의 원칙」</color>을 1pt 누적한다. 해당 카드가 <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 누적하면, <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 소모하고 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"조금만 더 뾰족했다면·공의의 보상","storytext":"「이것이 세상이 작동하는 방식이고, 공평과 정의 또한 그러하다」\n「하지만 『당연한』 일이 항상 이상적인 결과를 낳는 것은 아니다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"공의의 보상","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["무기","장병기","자동 카드"],"description":"공격력+1pt\n턴 종료 시: 부착 캐릭터의 HP 최대치+5pt","descriptionraw":"공격력+1pt\\n턴 종료 시: 부착 캐릭터의 HP 최대치+5pt","descriptionreplaced":"공격력+1pt\\n턴 종료 시: 부착 캐릭터의 HP 최대치+5pt","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"최종 해석권","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 연비일 때 해당 카드를 장착할 수 있다.\n연비가 해당 카드를 장착하면 즉시 봉랍 인장을 1회 사용한다.\n해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. 단화인을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.\n(카드 덱에 연비가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1308]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1308]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13081]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1308]가 $[K51] 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. $[K1010]을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.\\n(카드 덱에 $[A1308]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>연비</color>일 때 해당 카드를 장착할 수 있다.\\n연비가 해당 카드를 장착하면 즉시 <color=#FFD780FF>봉랍 인장</color>을 1회 사용한다.\\n해당 카드를 장착한 연비가 <color=#FFFFFFFF>강공격</color> 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. <color=#FFFFFFFF>단화인</color>을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.\\n(카드 덱에 연비가 있어야만 카드 덱에 추가 가능)","storytitle":"연비·최종 해석권","storytext":"「카드 게임이야 당연히… 법에 저촉하지 않는 선에서 하고 싶은 대로 하는 거지」","source":"캣테일 술집에서 연비를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"우아한 얼음 레이피어","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 우인단·서리 심부름꾼일 때 해당 카드를 장착할 수 있다.\n우인단·서리 심부름꾼이 해당 카드를 장착하면 즉시 서늘한 요격을 1회 사용한다.\n해당 카드를 장착한 우인단·서리 심부름꾼이 기습 핏빛 계약 발동 후: 상대 출전 캐릭터의 생명의 계약 스택 수가 2배로 증가한다.\n(카드 덱에 우인단·서리 심부름꾼이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2104]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2104]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S21042]</color>을 1회 사용한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>$[A2104]</color>이 <color=#FFFFFFFF>$[S21044]</color> 발동 후: 상대 출전 캐릭터의 <color=#FFFFFFFF>$[C122]</color> 스택 수가 2배로 증가한다.\\n(카드 덱에 $[A2104]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>우인단·서리 심부름꾼</color>일 때 해당 카드를 장착할 수 있다.\\n우인단·서리 심부름꾼이 해당 카드를 장착하면 즉시 <color=#FFD780FF>서늘한 요격</color>을 1회 사용한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>우인단·서리 심부름꾼</color>이 <color=#FFFFFFFF>기습 핏빛 계약</color> 발동 후: 상대 출전 캐릭터의 <color=#FFFFFFFF>생명의 계약</color> 스택 수가 2배로 증가한다.\\n(카드 덱에 우인단·서리 심부름꾼이 있어야만 카드 덱에 추가 가능)","storytitle":"서리 심부름꾼·우아한 얼음 레이피어","storytext":"「대접이 소홀했군요」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 우인단·서리 심부름꾼 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"기사회해","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 치치일 때 해당 카드를 장착할 수 있다.\n치치가 해당 카드를 장착하면 즉시 선법·구고도액을 1회 사용한다.\n해당 카드를 장착한 치치가 선법·구고도액 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)\n(카드 덱에 치치가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1108]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1108]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11083]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1108]가 <color=#FFFFFFFF>$[S11083]</color> 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)\\n(카드 덱에 $[A1108]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>치치</color>일 때 해당 카드를 장착할 수 있다.\\n치치가 해당 카드를 장착하면 즉시 <color=#FFD780FF>선법·구고도액</color>을 1회 사용한다.\\n해당 카드를 장착한 치치가 <color=#FFFFFFFF>선법·구고도액</color> 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)\\n(카드 덱에 치치가 있어야만 카드 덱에 추가 가능)","storytitle":"치치·기사회해","storytext":"「살아…남아야 해…」","source":"캣테일 술집에서 치치를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"지옥의 연주","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 신염일 때 이 카드를 장착할 수 있다.\n신염이 해당 카드 장착 후 즉시 염무를 1회 사용한다.\n해당 카드를 장착한 신염이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)\n(카드 덱에 신염이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1312]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1312]이 해당 카드 장착 후 즉시 <color=#FFD780FF>$[S13121]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1312]이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)\\n(카드 덱에 $[A1312]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>신염</color>일 때 이 카드를 장착할 수 있다.\\n신염이 해당 카드 장착 후 즉시 <color=#FFD780FF>염무</color>를 1회 사용한다.\\n해당 카드를 장착한 신염이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)\\n(카드 덱에 신염이 있어야만 카드 덱에 추가 가능)","storytitle":"신염·지옥의 연주","storytext":"「내 최강음을 들어라!」","source":"캣테일 술집에서 신염을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"달리는 강아지·바람처럼 빠르게","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 고로일 때 해당 카드를 장착할 수 있다.\n고로가 해당 카드를 장착하면 즉시 이누자카 멍멍 방원진을 1회 사용한다.\n해당 카드를 장착한 고로가 필드에 있을 때 아군 캐릭터가 바위 원소 피해를 준 후: 필드에 대장의 깃발이 존재하면 카드를 1장 드로우한다. (턴당 1회)\n(카드 덱에 고로가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1606]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1606]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16062]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1606]가 필드에 있을 때 아군 캐릭터가 $[K106]를 준 후: 필드에 <color=#FFFFFFFF>$[C116061]</color>이 존재하면 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 $[A1606]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>고로</color>일 때 해당 카드를 장착할 수 있다.\\n고로가 해당 카드를 장착하면 즉시 <color=#FFD780FF>이누자카 멍멍 방원진</color>을 1회 사용한다.\\n해당 카드를 장착한 고로가 필드에 있을 때 아군 캐릭터가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 준 후: 필드에 <color=#FFFFFFFF>대장의 깃발</color>이 존재하면 카드를 1장 드로우한다. (턴당 1회)\\n(카드 덱에 고로가 있어야만 카드 덱에 추가 가능)","storytitle":"고로·달리는 강아지·바람처럼 빠르게","storytext":"「기선제압이다!」","source":"캣테일 술집에서 고로를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"제례활","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(「활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"침착·제례활","storytext":"오랜 역사를 지닌 사냥용 활. 표면의 의식용 장식은 아직도 선명하게 남아있다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"제례활","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["무기","활","자동 카드"],"description":"공격력+1pt\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","descriptionraw":"공격력+1pt\\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","descriptionreplaced":"공격력+1pt\\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"제례의 악장","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"침착·제례의 악장","storytext":"오랜 역사를 지닌 악보. 안에 적힌 찬송가는 더 이상 알아볼 수가 없다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"제례의 악장","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["무기","법구","자동 카드"],"description":"공격력+1pt\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","descriptionraw":"공격력+1pt\\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","descriptionreplaced":"공격력+1pt\\n아군 행동 전: 원소 에너지가 가득 찼을 경우, 추가 행동 1회 (턴당 1회)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"제례 대검","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"침착·제례 대검","storytext":"오랜 역사를 지닌 대검. 과거 용맹하고 실력 있는 전사 일족의 소유였으나, 그들은 모두 젊은 나이에 운명하고 말았다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"제례검","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"침착·제례검","storytext":"오랜 역사를 지닌 소품용 검. 시간이 흐르면서 강철처럼 날카로워졌다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"산호궁","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 모든 아군 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"진주빛 가득한 궁궐","storytext":"「산호궁은 태초에는 바다의 심연이었으나, 거대한 뱀이 건너와 맴돌면서 소용돌이를 일으켜 만들어진 산호로 섬이 이루어지게 되었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"핏빛 분장","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 호두일 때 해당 카드를 장착할 수 있다.\n호두가 해당 카드를 장착하면 즉시 나비의 서를 1회 사용한다.\n해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 불 원소 피해+1pt\n(카드 덱에 호두가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1307]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1307]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13072]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1307]의 HP가 6pt 이하일 시: 주는 $[K103]+1pt\\n(카드 덱에 $[A1307]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>호두</color>일 때 해당 카드를 장착할 수 있다.\\n호두가 해당 카드를 장착하면 즉시 <color=#FFD780FF>나비의 서</color>를 1회 사용한다.\\n해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt\\n(카드 덱에 호두가 있어야만 카드 덱에 추가 가능)","storytitle":"호두·핏빛 분장","storytext":"일부 특정 업무를 진행할 때, 호당주는 더 높은 화력을 필요로 한다","source":"캣테일 술집에서 호두를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"원목 검","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n필드 입장 시: 이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시: </color>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>필드 입장 시: </color>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"숲의 비호·원목 검","storytext":"「…하지만 설령 그렇다 해도, 사막 깊은 곳에는 숲의 왕이 남긴 발자국처럼 너와 나의 이야기…」\n「그리고 과거 우정의 흔적이 씨앗으로 변한 아란나라처럼 깊은 잠에 빠져있을 거야」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"모둠 회","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터가 이번 턴이 종료되기 전까지 「일반 공격」으로 주는 피해+1pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터가 이번 턴이 종료되기 전까지 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해+1pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터가 이번 턴이 종료되기 전까지 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해+1pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"모둠 회","storytext":"요리사의 뛰어난 칼 솜씨 덕분에 식자재는 최고의 식감을 유지했다. 입 안에서 살아 움직이는 듯한 생명력이 느껴진다….\n잠깐, 설마 식자재가 진짜로 살아 있는 건…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"모둠 회","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"모든 아군 캐릭터의 HP 최대치+2pt, 임의의 아군 캐릭터 1명의 공격력+1pt","descriptionraw":"모든 아군 캐릭터의 HP 최대치+2pt, 임의의 아군 캐릭터 1명의 공격력+1pt","descriptionreplaced":"모든 아군 캐릭터의 HP 최대치+2pt, 임의의 아군 캐릭터 1명의 공격력+1pt","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"용 동료의 식사 시간","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 장착 중인 「특수 스킬」 장비 카드를 1장 선택해 해당 카드의 사용 가능 횟수+1","descriptionraw":"아군 캐릭터가 장착 중인 「{SPRITE_PRESET#3008}특수 스킬」 장비 카드를 1장 선택해 해당 카드의 $[K3]+1","descriptionreplaced":"아군 캐릭터가 장착 중인 「{SPRITE_PRESET#3008}특수 스킬」 장비 카드를 1장 선택해 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>+1","storytitle":"용 동료의 식사 시간","storytext":"「…제일 중요한 마지막 단계! 맛있는 거 나눠주기! 용한테 맛있는 걸 주면 금세 친한 친구가 될 거야!」","playcost":[]},"sauruscrackers":{"id":333016,"name":"용용 쿠키","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"이번 턴에 대상 캐릭터가 다음번에 「특수 스킬」 사용 시 소모하는 원소 주사위 개수-1\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"이번 턴에 대상 캐릭터가 다음번에 「{SPRITE_PRESET#3008}특수 스킬」 사용 시 소모하는 원소 주사위 개수-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"이번 턴에 대상 캐릭터가 다음번에 「{SPRITE_PRESET#3008}특수 스킬」 사용 시 소모하는 원소 주사위 개수-1\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"용용 쿠키","storytext":"어린 용 모양의 쿠키. 바삭바삭하고 달콤하다. 귀여운 용 문양이 나타 사람의 마음을 단번에 사로잡는다","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"용용 쿠키","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP 최대치+2pt","descriptionraw":"대상 캐릭터의 HP 최대치+2pt","descriptionreplaced":"대상 캐릭터의 HP 최대치+2pt","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"「나무살이」","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: 사용한 카드의 기본 원소 주사위 코스트가 해당 카드의 「익스트림 포인트」보다 높으면 랜덤으로 일반 원소 주사위를 1개 생성하고 해당 카드에 「익스트림 포인트」를 1개 누적한다.","descriptionraw":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시:</color> 사용한 카드의 기본 원소 주사위 코스트가 해당 카드의 <color=#FFFFFFFF>「익스트림 포인트」</color>보다 높으면 랜덤으로 일반 원소 주사위를 1개 생성하고 해당 카드에 <color=#FFFFFFFF>「익스트림 포인트」</color>를 1개 누적한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시:</color> 사용한 카드의 기본 원소 주사위 코스트가 해당 카드의 <color=#FFFFFFFF>「익스트림 포인트」</color>보다 높으면 랜덤으로 일반 원소 주사위를 1개 생성하고 해당 카드에 <color=#FFFFFFFF>「익스트림 포인트」</color>를 1개 누적한다.","storytitle":"「나무살이」","storytext":"「전설에 따르면 『나무살이』 용사와 숲룡 백 마리가 백 개의 밧줄로 백일에 걸쳐 신앙을 상징하는 『흑요석 토템 기둥』을 지금의 장소로 옮겼다고 한다」","playcost":[]},"scorpocalypse":{"id":223031,"name":"전갈의 큰 재앙","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 도금 여단·모래의 이야기꾼일 때 해당 카드를 장착한다.\n도금 여단·모래의 이야기꾼이 해당 카드를 장착하면 즉시 화염 결정 쇄도를 1회 사용한다.\n해당 카드를 장착한 도금 여단·모래의 이야기꾼이 필드에 있을 때, 아군이 불타는 공세로 상대 캐릭터를 처치한 후: 악령·마의 화염 전갈 1장을 핸드 카드로 가져온다.\n턴 종료 시: 마의 전갈 축복을 1스택 생성한다.\n(카드 덱에 도금 여단·모래의 이야기꾼이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2303]</color>일 때 해당 카드를 장착한다.\\n$[A2303]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S23032]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A2303]이 필드에 있을 때, 아군이 <color=#FFFFFFFF>$[S1230311]</color>로 상대 캐릭터를 처치한 후: <color=#FFFFFFFF>$[C123031]</color> 1장을 핸드 카드로 가져온다.\\n턴 종료 시: <color=#FFFFFFFF>$[C123032]</color>을 1스택 생성한다.\\n(카드 덱에 $[A2303]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>도금 여단·모래의 이야기꾼</color>일 때 해당 카드를 장착한다.\\n도금 여단·모래의 이야기꾼이 해당 카드를 장착하면 즉시 <color=#FFD780FF>화염 결정 쇄도</color>를 1회 사용한다.\\n해당 카드를 장착한 도금 여단·모래의 이야기꾼이 필드에 있을 때, 아군이 <color=#FFFFFFFF>불타는 공세</color>로 상대 캐릭터를 처치한 후: <color=#FFFFFFFF>악령·마의 화염 전갈</color> 1장을 핸드 카드로 가져온다.\\n턴 종료 시: <color=#FFFFFFFF>마의 전갈 축복</color>을 1스택 생성한다.\\n(카드 덱에 도금 여단·모래의 이야기꾼이 있어야만 카드 덱에 추가 가능)","storytitle":"모래 이야기꾼·전갈의 큰 재앙","storytext":"「영원의 오아시스를 위해!」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 도금 여단·모래의 이야기꾼 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"성과 속","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"「아르케의 힘: 우시아」 또는 「아르케의 힘: 프뉴마」로 푸리나의 형태를 전환한다.\n아군 필드에 살롱 멤버 또는 물들의 가수가 있을 경우 이 또한 형태를 전환한다.","descriptionraw":"「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 또는 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」로 $[A1211]의 형태를 전환한다.\\n아군 필드에 <color=#FFFFFFFF>$[K1031]</color> 또는 <color=#FFFFFFFF>$[K1032]</color>가 있을 경우 이 또한 형태를 전환한다.","descriptionreplaced":"「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 또는 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」로 푸리나의 형태를 전환한다.\\n아군 필드에 <color=#FFFFFFFF><color=#FFFFFFFF>살롱 멤버</color></color> 또는 <color=#FFFFFFFF><color=#FFFFFFFF>물들의 가수</color></color>가 있을 경우 이 또한 형태를 전환한다.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"성과 속","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"「아르케의 힘: 우시아」 또는 「아르케의 힘: 프뉴마」로 푸리나의 형태를 전환한다","descriptionraw":"「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 또는 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」로 $[A7211]의 형태를 전환한다","descriptionreplaced":"「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 또는 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」로 푸리나의 형태를 전환한다","playcost":[]},"seeddispensary":{"id":323005,"name":"씨앗 함","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군이 기본 원소 주사위 코스트가 2 이상인 서포트 카드 사용 시: 원소 주사위 소모 개수-1(턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 기본 원소 주사위 코스트가 2 이상인 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 기본 원소 주사위 코스트가 2 이상인 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"씨앗 함","storytext":"평 할머니가 준 신비한 상자. 평 할머니의 말에 따르면, 이 상자는 「씨앗 생성」 능력을 지니고 있다…","playcost":[]},"seiraiisland":{"id":321019,"name":"세이라이섬","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"임의 진영의 캐릭터가 치유를 받은 후: 해당 캐릭터에게 아득한 뇌폭을 부착한다. (종료 단계에 관통 피해를 2pt 받는다. 1회 사용 가능)\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>임의 진영의 캐릭터가 치유를 받은 후: </color>해당 캐릭터에게 $[K1025]을 부착한다. (종료 단계에 관통 피해를 2pt 받는다. 1회 사용 가능)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>임의 진영의 캐릭터가 치유를 받은 후: </color>해당 캐릭터에게 <color=#FFFFFFFF>아득한 뇌폭</color>을 부착한다. (종료 단계에 관통 피해를 2pt 받는다. 1회 사용 가능)\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","storytitle":"세이라이섬","storytext":"「하늘과 바다의 싸움은 이미 잊힌 과거가 되었고, 부름을 받고 온 아득한 뇌폭은 여전히 이곳에 머물러 있다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"세이라이섬","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"턴 종료 시: 모든 상대가 관통 피해를 1pt 받으며, 상대의 출전 캐릭터가 원소 에너지를 1pt 잃는다.","descriptionraw":"<color=#FFFFFFFF>턴 종료 시:</color> 모든 상대가 관통 피해를 1pt 받으며, 상대의 출전 캐릭터가 $[K310]를 1pt 잃는다.","descriptionreplaced":"<color=#FFFFFFFF>턴 종료 시:</color> 모든 상대가 관통 피해를 1pt 받으며, 상대의 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.","playcost":[]},"sendoff":{"id":332013,"name":"널 저세상으로 데려다줄게","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"적 「소환물」을 1개 선택하고 해당 소환물의 「사용 가능 횟수」를 2회 감소시킨다.","descriptionraw":"적 「소환물」을 1개 선택하고 해당 소환물의 「$[K3]」를 2회 감소시킨다.","descriptionreplaced":"적 「소환물」을 1개 선택하고 해당 소환물의 「<color=#FFFFFFFF>사용 가능 횟수</color>」를 2회 감소시킨다.","storytitle":"널 저세상으로 데려다줄게","storytext":"「전부 한 번에 보내드려요~ 왕생당 서비스 품질 보증! 분명 만족할 거예요」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"세린","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"턴마다 자동으로 1회 발동: 랜덤으로 「멜뤼진의 응원」 1장을 아군 핸드 카드에 넣는다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 랜덤으로 <color=#FFFFFFFF>「$[C302218]」</color> 1장을 아군 핸드 카드에 넣는다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 랜덤으로 <color=#FFFFFFFF>「멜뤼진의 응원」</color> 1장을 아군 핸드 카드에 넣는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"세린","storytext":"[오늘도 모두의 고민을 열심히 해결해야지!]","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"세린의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 멜뤼진이 추천한 「 요리」 카드 2장을 핸드 카드로 가져온다.","descriptionraw":"랜덤으로 멜뤼진이 추천한 「{SPRITE_PRESET#3101} 요리」 카드 2장을 핸드 카드로 가져온다.","descriptionreplaced":"랜덤으로 멜뤼진이 추천한 「{SPRITE_PRESET#3101} 요리」 카드 2장을 핸드 카드로 가져온다.","playcost":[]},"setaria":{"id":322019,"name":"세타르","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"양측이 임의의 행동을 한 후, 아군의 핸드 카드 수량이 0일 경우: 카드를 1장 드로우한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>양측이 임의의 행동을 한 후, 아군의 핸드 카드 수량이 0일 경우:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>양측이 임의의 행동을 한 후, 아군의 핸드 카드 수량이 0일 경우:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"장벽을 넘어·세타르","storytext":"사막의 천재로서, 우림의 전당 깊은 곳을 향해…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"모래왕의 그림자","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"필드 입장 시: 카드를 1장 드로우한다.\n부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"대행자·모래왕의 그림자","storytext":"「과거, 범인의 왕과 신관은 직접 신탁을 받았으며 대지의 주인이 되었다」\n「하지만 지금, 오아시스의 통치를 대행하는 귀족들은 신의 그림자가 되었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"꽁꽁젤리 쉐이큰","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 디오나일 때 해당 카드를 장착할 수 있다.\n디오나가 해당 카드를 장착 후 즉시 꽁꽁젤리를 1회 사용한다.\n해당 카드를 장착한 디오나가 생성한 꽁꽁젤리 보호막의 보호막+1pt\n(카드 덱에 디오나가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1102]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1102]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S11022]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1102]가 생성한 <color=#FFFFFFFF>$[C111021]</color>의 $[K6]+1pt\\n(카드 덱에 $[A1102]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>디오나</color>일 때 해당 카드를 장착할 수 있다.\\n디오나가 해당 카드를 장착 후 즉시 <color=#FFD780FF>꽁꽁젤리</color>를 1회 사용한다.\\n해당 카드를 장착한 디오나가 생성한 <color=#FFFFFFFF>꽁꽁젤리 보호막</color>의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>+1pt\\n(카드 덱에 디오나가 있어야만 카드 덱에 추가 가능)","storytitle":"디오나·꽁꽁젤리 쉐이큰","storytext":"흔들흔들 잘 섞어서, 여기 리필이야!","source":"캣테일 술집에서 디오나를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"추억의 시메나와","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n만약 캐릭터가 원소 에너지를 2pt 이상 보유하면 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n만약 캐릭터가 $[K310]를 2pt 이상 보유하면 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n만약 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 2pt 이상 보유하면 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"찰나에 사라지는 빛·추억의 시메나와","storytext":"「…세상의 이치는 원래 무상하단다. 찰나에 사라지는 것에 미련을 두면 영원한 기억을 잃기 마련이지」\n「기억을 잃는다는 건 생명을 잃는 것과 다름이 없단다. 영원하고 어두운 죽음이지…」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"추억의 시메나와","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터 행동 후: 행동 횟수+1, 행동으로 획득하는 에너지 감소를 2스택 부착한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터 행동 후: </color>행동 횟수+1, <color=#FFFFFFFF>$[C147]</color>를 2스택 부착한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터 행동 후: </color>행동 횟수+1, <color=#FFFFFFFF>행동으로 획득하는 에너지 감소</color>를 2스택 부착한다. (턴당 1회)","playcost":[]},"silverandmelus":{"id":322023,"name":"실버와 마르시악","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"이 카드는 이번 대전에서 적 캐릭터가 받은 원소 피해의 종류를 기록하고 이를 「부하의 꼼꼼함」이라 칭한다. (최대 4pt)\n종료 단계: 「부하의 꼼꼼함」이 3pt 이상이면 이 카드를 버리고 「부하의 꼼꼼함」 포인트만큼 카드를 드로우한다.","descriptionraw":"이 카드는 이번 대전에서 적 캐릭터가 받은 원소 피해의 종류를 기록하고 이를 <color=#FFFFFFFF>「부하의 꼼꼼함」</color>이라 칭한다. (최대 4pt)\\n<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>「부하의 꼼꼼함」</color>이 3pt 이상이면 이 카드를 버리고 <color=#FFFFFFFF>「부하의 꼼꼼함」</color> 포인트만큼 카드를 드로우한다.","descriptionreplaced":"이 카드는 이번 대전에서 적 캐릭터가 받은 원소 피해의 종류를 기록하고 이를 <color=#FFFFFFFF>「부하의 꼼꼼함」</color>이라 칭한다. (최대 4pt)\\n<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>「부하의 꼼꼼함」</color>이 3pt 이상이면 이 카드를 버리고 <color=#FFFFFFFF>「부하의 꼼꼼함」</color> 포인트만큼 카드를 드로우한다.","storytitle":"최고의 부하·실버와 마르시악","storytext":"「두려워 마세요. 저희가 끝까지 지켜드릴 테니…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"아계(我界)","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 쿠죠 사라일 때 해당 카드를 장착할 수 있다.\n쿠죠 사라가 해당 카드를 장착하면 즉시 까마귀 깃 텐구의 뇌정 소환을 1회 사용한다.\n해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, 빛나는 깃털의 수호가 부착된 아군 번개 원소 캐릭터의 원소전투 스킬 및 원소폭발로 주는 피해 추가+1pt\n(카드 덱에 쿠죠 사라가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1406]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1406]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14062]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1406]가 필드에 있을 경우, <color=#FFFFFFFF>$[C114063]</color>가 부착된 아군 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터의 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해 추가+1pt\\n(카드 덱에 $[A1406]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>쿠죠 사라</color>일 때 해당 카드를 장착할 수 있다.\\n쿠죠 사라가 해당 카드를 장착하면 즉시 <color=#FFD780FF>까마귀 깃 텐구의 뇌정 소환</color>을 1회 사용한다.\\n해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, <color=#FFFFFFFF>빛나는 깃털의 수호</color>가 부착된 아군 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터의 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해 추가+1pt\\n(카드 덱에 쿠죠 사라가 있어야만 카드 덱에 추가 가능)","storytitle":"쿠죠 사라·아계(我界)","storytext":"「활과 하나가 되어 어떤 적이든 모두 제거할 것이다!」","source":"캣테일 술집에서 쿠죠 사라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"아르튀르 씨","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 카드 1장을 포기 또는 조정한 후: 이 카드에 「뉴스 단서」를 1pt 누적한다. (최대 누적수: 2pt)\n종료 단계: 이 카드에 「뉴스 단서」가 2pt 누적되었을 경우 2pt 차감하고 상대방 카드 더미 맨 위에 있는 카드 1장을 복제해 아군 핸드 카드에 추가한다.","descriptionraw":"<color=#FFFFFFFF>아군이 카드 1장을 $[K56] 또는 $[K57]한 후: </color>이 카드에 <color=#FFFFFFFF>「뉴스 단서」</color>를 1pt 누적한다. (최대 누적수: 2pt)\\n<color=#FFFFFFFF>종료 단계: </color>이 카드에 <color=#FFFFFFFF>「뉴스 단서」</color>가 2pt 누적되었을 경우 2pt 차감하고 상대방 카드 더미 맨 위에 있는 카드 1장을 복제해 아군 핸드 카드에 추가한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드 1장을 <color=#FFFFFFFF>포기</color> 또는 <color=#FFFFFFFF>조정</color>한 후: </color>이 카드에 <color=#FFFFFFFF>「뉴스 단서」</color>를 1pt 누적한다. (최대 누적수: 2pt)\\n<color=#FFFFFFFF>종료 단계: </color>이 카드에 <color=#FFFFFFFF>「뉴스 단서」</color>가 2pt 누적되었을 경우 2pt 차감하고 상대방 카드 더미 맨 위에 있는 카드 1장을 복제해 아군 핸드 카드에 추가한다.","storytitle":"아르튀르 씨","storytext":"「안녕하세요! 안녕하세요!」","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"새로운 농땡이 방법","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 사유일 때 해당 카드를 장착할 수 있다.\n사유가 해당 카드를 장착하면 즉시 유후류·풍은 돌진을 1회 사용한다.\n해당 카드를 장착한 사유가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)\n(카드 덱에 사유가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1507]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1507]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15072]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1507]가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)\\n(카드 덱에 $[A1507]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>사유</color>일 때 해당 카드를 장착할 수 있다.\\n사유가 해당 카드를 장착하면 즉시 <color=#FFD780FF>유후류·풍은 돌진</color>을 1회 사용한다.\\n해당 카드를 장착한 사유가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)\\n(카드 덱에 사유가 있어야만 카드 덱에 추가 가능)","storytitle":"사유·새로운 농땡이 방법","storytext":"「일하느니 자겠어」","source":"캣테일 술집에서 사유를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"천공의 두루마리","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"천풍만운·천공의 두루마리","storytext":"정식 명칭은 「천풍만운의 통찰」이다.\n시와 도감의 형식으로 북녘의 바람과 구름에 대해 기록되어 있다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"천공의 두루마리","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["무기","법구","자동 카드"],"description":"공격력+4pt, 전투 시작 시: 최대 HP+8pt","descriptionraw":"공격력+4pt, 전투 시작 시: 최대 HP+8pt","descriptionreplaced":"공격력+4pt, 전투 시작 시: 최대 HP+8pt","playcost":[]},"skywardblade":{"id":311504,"name":"천공의 검","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3205}「한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3205}「한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"높은 하늘을 뚫다·천공의 검","storytext":"하늘을 관통하는 이빨. 오염된 원수가 추락하자, 바람 드래곤도 깊은 잠에 빠져들었다.\n백 년 동안, 몬드 사람들은 드발린의 사투를 잊었다.\n이 검은, 바람 드래곤이 명예를 회복하길 바라는 마음이다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"천공의 검","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["무기","한손검","자동 카드"],"description":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","descriptionraw":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","descriptionreplaced":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","playcost":[]},"skywardharp":{"id":311203,"name":"천공의 날개","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["무기","활"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(활」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3202}활」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"메아리치는 노래·천공의 날개","storytext":"하늘을 꿰뚫는 현의 울림, 그것은 바람의 신의 편애와도 같다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"천공의 날개","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["무기","활","자동 카드"],"description":"공격력+2pt\n부착 캐릭터가 행동 후: 추가 행동 1회 및 행동으로 획득하는 에너지 감소 1스택 부착 (턴당 1회)","descriptionraw":"공격력+2pt\\n<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가 행동 1회 및 <color=#FFFFFFFF>$[C147]</color> 1스택 부착 (턴당 1회)","descriptionreplaced":"공격력+2pt\\n<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가 행동 1회 및 <color=#FFFFFFFF>행동으로 획득하는 에너지 감소</color> 1스택 부착 (턴당 1회)","playcost":[]},"skywardpride":{"id":311304,"name":"천공의 긍지","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"맑은 하늘을 가르는·천공의 긍지","storytext":"높은 하늘을 뒤흔드는 용기. 모두를 수호하겠다는 의지는 바람 드래곤이 추악한 적들과 싸울 수 있는 버팀목이 됐다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"천공의 긍지","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["무기","양손검","자동 카드"],"description":"공격력+6pt","descriptionraw":"공격력+6pt","descriptionreplaced":"공격력+6pt","playcost":[]},"skywardspine":{"id":311403,"name":"천공의 마루","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"관통의 검은 날개·천공의 마루","storytext":"하늘을 떠받치는 창. 확고부동한 의지는 바람 드래곤이 추악한 적들과 싸울 수 있게 해주는 버팀목이 됐다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"천공의 마루","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["무기","장병기","자동 카드"],"description":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","descriptionraw":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","descriptionreplaced":"공격력+2pt, 전투 시작 시: 최대 HP+16pt","playcost":[]},"skywardsword":{"id":133089,"name":"천공의 칼","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3205}「한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt\\n(<color=#FFFFFFFF>{SPRITE_PRESET#3205}「한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"슬루아시의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"상대 카드 더미 맨 위에 있는 카드 3장을 복제해 핸드 카드로 가져온다.","descriptionraw":"상대 카드 더미 맨 위에 있는 카드 3장을 복제해 핸드 카드로 가져온다.","descriptionreplaced":"상대 카드 더미 맨 위에 있는 카드 3장을 복제해 핸드 카드로 가져온다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"치료 방울·소","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"해당 카드 드로우 시: 모든 아군 캐릭터의 HP를 1pt 치유하고 원천의 방울을 생성한다.","descriptionraw":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 모든 아군 캐릭터의 HP를 1pt 치유하고 <color=#FFFFFFFF>$[C112101]</color>을 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>해당 카드 드로우 시:</color> 모든 아군 캐릭터의 HP를 1pt 치유하고 <color=#FFFFFFFF>원천의 방울</color>을 생성한다.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"악령·영혼의 풀뱀","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 날카로운 넝쿨 비늘\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 날카로운 넝쿨 비늘\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"악령·마의 화염 전갈","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 마의 전갈 축복을 생성한다. (턴당 최대 2회)\n특수 스킬：불타는 공세\n사용 가능 횟수: 1\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 <color=#FFFFFFFF>$[C123032]</color>을 생성한다. (턴당 최대 2회)\\n$[K58]：$[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 <color=#FFFFFFFF>마의 전갈 축복</color>을 생성한다. (턴당 최대 2회)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>：불타는 공세\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"휘감는 영혼의 뱀","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 도금 여단·풀고리 무용수일 때 해당 카드를 장착할 수 있다.\n도금 여단·풀고리 무용수가 해당 카드를 장착하면 즉시 만연하는 원무를 1회 사용한다.\n해당 카드를 장착한 도금 여단·풀고리 무용수가 필드에 있고, 악령·영혼의 풀뱀을 장착한 아군 캐릭터를 출전으로 교체 시: 풀 원소 피해를 1pt 준다. (턴당 1회)\n(카드 덱에 도금 여단·풀고리 무용수가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2703]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2703]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S27032]</color>를 1회 사용한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>$[A2703]</color>가 필드에 있고, <color=#FFFFFFFF>$[C127032]</color>을 장착한 아군 캐릭터를 출전으로 교체 시: $[K107]를 1pt 준다. (턴당 1회)\\n(카드 덱에 $[A2703]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>도금 여단·풀고리 무용수</color>일 때 해당 카드를 장착할 수 있다.\\n도금 여단·풀고리 무용수가 해당 카드를 장착하면 즉시 <color=#FFD780FF>만연하는 원무</color>를 1회 사용한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>도금 여단·풀고리 무용수</color>가 필드에 있고, <color=#FFFFFFFF>악령·영혼의 풀뱀</color>을 장착한 아군 캐릭터를 출전으로 교체 시: {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다. (턴당 1회)\\n(카드 덱에 도금 여단·풀고리 무용수가 있어야만 카드 덱에 추가 가능)","storytitle":"풀고리 무용수·휘감는 영혼의 뱀","storytext":"「…이제 그들의 신과 왕은 모래 속에 파묻혀 버렸지만 춤의 기억은 여전히 백성들의 피에 남아 있다」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 도금 여단·풀고리 무용수 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"고요히 샘솟는 빛","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"아군 캐릭터가 피해 또는 치유를 받은 후: 이 카드에 「호숫빛」을 1pt 누적한다.\n캐릭터가 일반 공격 시: 만약 「호숫빛」을 12pt 보유하고 있을 경우, 12pt를 소모해 이 스킬의 무색 원소 소모 개수를 2개 감소시킨다. 또한 주는 피해가 1pt 증가하고 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「호숫빛」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「호숫빛」</color>을 12pt 보유하고 있을 경우, 12pt를 소모해 이 스킬의 $[K309] 소모 개수를 2개 감소시킨다. 또한 주는 피해가 1pt 증가하고 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「호숫빛」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「호숫빛」</color>을 12pt 보유하고 있을 경우, 12pt를 소모해 이 스킬의 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수를 2개 감소시킨다. 또한 주는 피해가 1pt 증가하고 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"호숫빛의 여명과 황혼·고요히 샘솟는 빛","storytext":"「…호숫빛처럼 맑은 아침 햇살 아래, 간절하고도 애절한 말이 물들의 주인의 마음을 움직였고,\n이에 인자한 신은 인간의 아이의 부탁을 들어주고, 떠나는 그녀의 앞길을 축복했다.\n신이 알고 있는 바와 같이, 사심 없는 이에게는 공평과 정의로운 판결만이 관용을 뜻할 뿐이었다.\n그렇기에 그 고귀한 결의가 운명의 바탕색을 물들인 것일지도 모른다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"번지는 혹한","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"행동 단계 시작 시: 모든 상대 캐릭터에게 얼음 원소 부착. 1회 반복.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 상대 캐릭터에게 $[K201]. 1회 반복.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 모든 상대 캐릭터에게 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소 부착</color>. 1회 반복.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"성화 경기장","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 스킬 또는 특수 스킬 사용 후: 해당 카드가 「각축의 불꽃」을 1pt 누적한다.\n「각축의 불꽃」 2pt 달성 시: 랜덤으로 일반 원소 주사위를 1개 생성한다.\n4pt 달성 시: 아군 출전 캐릭터의 HP를 2pt 치유한다.\n6pt 달성 시: 이 카드를 버리고 현재 아군 출전 캐릭터가 2턴 동안 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>아군이 스킬 또는 특수 스킬 사용 후:</color> 해당 카드가 <color=#FFFFFFFF>「각축의 불꽃」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>「각축의 불꽃」</color> 2pt 달성 시: 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n4pt 달성 시: 아군 출전 캐릭터의 HP를 2pt 치유한다.\\n6pt 달성 시: 이 카드를 버리고 현재 아군 출전 캐릭터가 2턴 동안 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>아군이 스킬 또는 특수 스킬 사용 후:</color> 해당 카드가 <color=#FFFFFFFF>「각축의 불꽃」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>「각축의 불꽃」</color> 2pt 달성 시: 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n4pt 달성 시: 아군 출전 캐릭터의 HP를 2pt 치유한다.\\n6pt 달성 시: 이 카드를 버리고 현재 아군 출전 캐릭터가 2턴 동안 주는 피해+1pt","storytitle":"성화 경기장","storytext":"「나타에 영광과 승리를 바치리!」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"테페틀 무대","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: 해당 카드가 「주목」을 1pt 누적한다.\n상대가 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: 해당 카드의 「주목」을 1pt 차감한다.\n행동 단계 시작 시: 해당 카드가 「주목」을 3pt 이상 보유 시, 랜덤으로 일반 원소 주사위를 1개 생성한다. 만약 해당 카드가 「주목」을 1pt 이상 보유 시, 원소 주사위 1개를 만능 원소로 전환한다","descriptionraw":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: </color>해당 카드가 <color=#FFFFFFFF>「주목」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>상대가 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: </color>해당 카드의 <color=#FFFFFFFF>「주목」</color>을 1pt 차감한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 해당 카드가 <color=#FFFFFFFF>「주목」</color>을 3pt 이상 보유 시, 랜덤으로 일반 원소 주사위를 1개 생성한다. 만약 해당 카드가 <color=#FFFFFFFF>「주목」</color>을 1pt 이상 보유 시, 원소 주사위 1개를 $[K411]로 전환한다","descriptionreplaced":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: </color>해당 카드가 <color=#FFFFFFFF>「주목」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>상대가 이번 대전 최초 카드 덱에 이름이 존재하지 않는 카드 사용 시: </color>해당 카드의 <color=#FFFFFFFF>「주목」</color>을 1pt 차감한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 해당 카드가 <color=#FFFFFFFF>「주목」</color>을 3pt 이상 보유 시, 랜덤으로 일반 원소 주사위를 1개 생성한다. 만약 해당 카드가 <color=#FFFFFFFF>「주목」</color>을 1pt 이상 보유 시, 원소 주사위 1개를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환한다","storytitle":"테페틀 무대","storytext":"「무대에 오르고 춤을 추고 뜨겁게 달아오르라. 『드릴 댄스』의 일원이 되어라! 용기와 결심이 있다면 당신도 무대 위의 전설이 될 수 있다!」","playcost":[]},"stalwartandtrue":{"id":213091,"name":"참된 충심","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 데히야일 때 해당 카드를 장착할 수 있다.\n데히야가 해당 카드를 장착하면 즉시 지옥불 용광로를 1회 사용한다.\n종료 단계: 해당 카드를 장착한 데히야의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다.\n(카드 덱에 데히야가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1309]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1309]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S13092]</color>를 1회 사용한다.\\n종료 단계: 해당 카드를 장착한 $[A1309]의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다.\\n(카드 덱에 $[A1309]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>데히야</color>일 때 해당 카드를 장착할 수 있다.\\n데히야가 해당 카드를 장착하면 즉시 <color=#FFD780FF>지옥불 용광로</color>를 1회 사용한다.\\n종료 단계: 해당 카드를 장착한 데히야의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다.\\n(카드 덱에 데히야가 있어야만 카드 덱에 추가 가능)","storytitle":"데히야·참된 충심","storytext":"「봐줄 거 없어, 싸워 보자고!」","source":"캣테일 술집에서 데히야를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"별하늘의 징조","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 현재 출전 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"아군의 현재 출전 캐릭터가 <color=#FFFFFFFF>$[K310]를 1pt 획득한다</color>.","descriptionreplaced":"아군의 현재 출전 캐릭터가 <color=#FFFFFFFF><color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다</color>.","storytitle":"운명의 궤적","storytext":"「이건 운명이야, 거스를 수 없지」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"별하늘의 징조","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"대상 캐릭터의 시작 원소 에너지+1pt","descriptionraw":"대상 캐릭터의 시작 원소 에너지+1pt","descriptionreplaced":"대상 캐릭터의 시작 원소 에너지+1pt","playcost":[]},"starwicker":{"id":115102,"name":"대나무별","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 선력 추진\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 선력 추진\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","playcost":[]},"steadybreathing":{"id":211041,"name":"진기 토납","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 중운일 때 해당 카드를 장착할 수 있다.\n중운이 해당 카드를 장착하면 즉시 중첩의 서리를 1회 사용한다.\n해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 일반 공격으로 주는 피해+1pt\n(카드 덱에 중운이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1104]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1104]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11042]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1104]이 생성한 <color=#FFFFFFFF>$[C111041]</color>이 아래의 효과를 획득한다.\\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt\\n(카드 덱에 $[A1104]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>중운</color>일 때 해당 카드를 장착할 수 있다.\\n중운이 해당 카드를 장착하면 즉시 <color=#FFD780FF>중첩의 서리</color>를 1회 사용한다.\\n해당 카드를 장착한 중운이 생성한 <color=#FFFFFFFF>중첩의 서리 영역</color>이 아래의 효과를 획득한다.\\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt\\n(카드 덱에 중운이 있어야만 카드 덱에 추가 가능)","storytitle":"중운·진기 토납","storytext":"안정된 숨결은 심신을 가라앉힌다","source":"캣테일 술집에서 중운을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"별을 삼킨 까마귀","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 피슬일 때 해당 카드를 장착할 수 있다.\n피슬이 해당 카드를 장착하면 즉시 밤을 순찰하는 그림자 날개를 1회 사용한다.\n해당 카드를 장착한 피슬이 소환한 오즈는 피슬이 일반 공격 발동 시 번개 원소 피해를 2pt 준다. (사용 가능 횟수 소모 필요)\n(카드 덱에 피슬이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1401]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1401]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14012]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1401]이 소환한 <color=#FFFFFFFF>$[C114011]</color>는 $[A1401]이 <color=#FFFFFFFF>일반 공격</color> 발동 시 $[K104]를 2pt 준다. ($[K3] 소모 필요)\\n(카드 덱에 $[A1401]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>피슬</color>일 때 해당 카드를 장착할 수 있다.\\n피슬이 해당 카드를 장착하면 즉시 <color=#FFD780FF>밤을 순찰하는 그림자 날개</color>를 1회 사용한다.\\n해당 카드를 장착한 피슬이 소환한 <color=#FFFFFFFF>오즈</color>는 피슬이 <color=#FFFFFFFF>일반 공격</color> 발동 시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)\\n(카드 덱에 피슬이 있어야만 카드 덱에 추가 가능)","storytitle":"피슬·별을 삼킨 까마귀","storytext":"「오즈발도·흐라프나바인스가 권능을 발현하는 순간」","source":"캣테일 술집에서 키니치를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"서리 프리즘 결정","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"아군 출전 캐릭터가 무상의 얼음일 때 사용 가능: 얼음수정 코어를 부착한다.\n해당 카드를 장착한 무상의 얼음이 얼음수정 코어를 발동한 후 적 출전 캐릭터에게 혹한을 부착한다.\n(카드 덱에 무상의 얼음이 있어야만 카드 덱에 추가 가능)","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2103]</color>일 때 사용 가능: <color=#FFFFFFFF>$[C121034]</color>를 부착한다.\\n해당 카드를 장착한 $[A2103]이 <color=#FFFFFFFF>$[C121034]</color>를 발동한 후 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1016]</color>을 부착한다.\\n(카드 덱에 $[A2103]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>무상의 얼음</color>일 때 사용 가능: <color=#FFFFFFFF>얼음수정 코어</color>를 부착한다.\\n해당 카드를 장착한 무상의 얼음이 <color=#FFFFFFFF>얼음수정 코어</color>를 발동한 후 적 출전 캐릭터에게 <color=#FFFFFFFF>혹한</color>을 부착한다.\\n(카드 덱에 무상의 얼음이 있어야만 카드 덱에 추가 가능)","storytitle":"무상의 얼음·서리 프리즘 결정","storytext":"안정된 형태와 기계 같은 행동 패턴을 갖췄지만, 그래도 신중하게 약점을 보호해야 한다…","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 무상의 얼음 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"바위와 계약","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"다음 턴 행동 단계 시작 시: 만능 원소를 3개 생성하고, 카드를 1장 드로우한다.\n(카드 덱에 「리월」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>다음 턴 행동 단계 시작 시:</color> $[K411]를 3개 생성하고, 카드를 1장 드로우한다.\\n(카드 덱에 「{SPRITE_PRESET#3402}리월」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>다음 턴 행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 3개 생성하고, 카드를 1장 드로우한다.\\n(카드 덱에 「{SPRITE_PRESET#3402}리월」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"영원히 변치 않는 계약","storytext":"「이는 중생에 대한 내 믿음이다. 이 믿음을 저버리는 것은 나의 피를 더럽히는 짓이다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"재건: 바위 투구","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 츄츄 바위왕일 때 해당 카드를 장착할 수 있다.\n츄츄 바위왕이 해당 카드를 장착하면 즉시 Upa Shato를 1회 사용한다.\n해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 바위 투구와 견고한 바위의 힘이 다시 부착된다.\n(카드 덱에 츄츄 바위왕이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2601]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2601]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S26013]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A2601]이 상대 캐릭터 처치 후: $[A2601]에게 <color=#FFFFFFFF>$[C126011]</color>와 <color=#FFFFFFFF>$[C126012]</color>이 다시 부착된다.\\n(카드 덱에 $[A2601]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>츄츄 바위왕</color>일 때 해당 카드를 장착할 수 있다.\\n츄츄 바위왕이 해당 카드를 장착하면 즉시 <color=#FFD780FF>Upa Shato</color>를 1회 사용한다.\\n해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 <color=#FFFFFFFF>바위 투구</color>와 <color=#FFFFFFFF>견고한 바위의 힘</color>이 다시 부착된다.\\n(카드 덱에 츄츄 바위왕이 있어야만 카드 덱에 추가 가능)","storytitle":"단조된 바위","storytext":"암석에서 탄생한 듯한 육체. 그 안에서 견고한 힘이 흐르고 있다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 츄츄 바위왕 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"바람 드래곤의 폐허","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"필드 입장 시: 덱에서 랜덤으로 「특성」 카드를 1장 드로우한다.\n아군이 「특성」 카드를 사용하거나 아군 캐릭터가 기본 원소 주사위 코스트가 4 이상인 스킬 사용 시: 원소 주사위 소모 개수-1(턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3006}특성」 카드를 사용하거나 아군 캐릭터가 기본 원소 주사위 코스트가 4 이상인 스킬 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 덱에서 랜덤으로 「{SPRITE_PRESET#3006}특성」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3006}특성」 카드를 사용하거나 아군 캐릭터가 기본 원소 주사위 코스트가 4 이상인 스킬 사용 시:</color> 원소 주사위 소모 개수-1(턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","storytitle":"바람 드래곤의 폐허","storytext":"야심찬 꿈은 강풍의 마신의 수도 위에 굳건히 서 있었고, 울려 퍼지는 「자유」의 노래 아래 무너져 내렸다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"사전 준비","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 응광일 때 해당 카드를 장착할 수 있다.\n응광이 해당 카드를 장착 후 즉시 선기 병풍을 1회 사용한다.\n해당 카드를 장착한 응광이 필드에 있을 시, 선기 병풍은 아군이 주는 바위 원소 피해를 1pt 증가시킨다.\n(카드 덱에 응광이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1601]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1601]이 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S16012]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1601]이 필드에 있을 시, <color=#FFFFFFFF>$[C116011]</color>은 아군이 주는 <color=#FFE699FF>$[K106]</color>를 1pt 증가시킨다.\\n(카드 덱에 $[A1601]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>응광</color>일 때 해당 카드를 장착할 수 있다.\\n응광이 해당 카드를 장착 후 즉시 <color=#FFD780FF>선기 병풍</color>을 1회 사용한다.\\n해당 카드를 장착한 응광이 필드에 있을 시, <color=#FFFFFFFF>선기 병풍</color>은 아군이 주는 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color></color>를 1pt 증가시킨다.\\n(카드 덱에 응광이 있어야만 카드 덱에 추가 가능)","storytitle":"응광·사전 준비","storytext":"여유, 그것은 자신감의 대명사이기도 하다","source":"캣테일 술집에서 응광을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"전략 구상","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"카드를 2장 드로우한다.","descriptionraw":"카드를 2장 드로우한다.","descriptionreplaced":"카드를 2장 드로우한다.","storytitle":"전략 구상","storytext":"「형세는 복잡하지만, 경우의 수는 187가지에 불과해」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"세찬 격류","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 물의 정령·로데이아일 때 해당 카드를 장착할 수 있다.\n물의 정령·로데이아가 해당 카드를 장착하면 즉시 밀물과 급류를 1회 사용한다.\n해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류 사용 시: 모든 아군 소환물의 사용 가능 횟수+1\n(카드 덱에 물의 정령·로데이아가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2201]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2201]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S22014]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A2201]가 <color=#FFFFFFFF>$[S22014]</color> 사용 시: 모든 아군 소환물의 $[K3]+1\\n(카드 덱에 $[A2201]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>물의 정령·로데이아</color>일 때 해당 카드를 장착할 수 있다.\\n물의 정령·로데이아가 해당 카드를 장착하면 즉시 <color=#FFD780FF>밀물과 급류</color>를 1회 사용한다.\\n해당 카드를 장착한 물의 정령·로데이아가 <color=#FFFFFFFF>밀물과 급류</color> 사용 시: 모든 아군 소환물의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n(카드 덱에 물의 정령·로데이아가 있어야만 카드 덱에 추가 가능)","storytitle":"멈출 수 없는 흐름","storytext":"저 흐르는 물은 죽은 신을 향한 경애와 같다","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 물의 정령·로데이아 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"정리","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 알하이탐일 때 해당 카드를 장착할 수 있다.\n알하이탐이 해당 카드를 장착하면 즉시 특수 영역·현상의 족쇄를 1회 발동한다.\n해당 카드를 장착한 알하이탐이 특수 영역·현상의 족쇄 사용 시: 지속 턴이 최소 1인 빛조각을 소모했다면 확정으로 지속 턴이 3인 빛조각을 부착하고, 카드를 1장 드로우한다.\n(카드 덱에 알하이탐이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1706]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1706]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S17063]</color>를 1회 발동한다.\\n해당 카드를 장착한 $[A1706]이 <color=#FFFFFFFF>$[S17063]</color> 사용 시: $[K4]이 최소 1인 <color=#FFFFFFFF>$[C117061]</color>을 소모했다면 확정으로 $[K4]이 3인 <color=#FFFFFFFF>$[C117061]</color>을 부착하고, 카드를 1장 드로우한다.\\n(카드 덱에 $[A1706]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>알하이탐</color>일 때 해당 카드를 장착할 수 있다.\\n알하이탐이 해당 카드를 장착하면 즉시 <color=#FFD780FF>특수 영역·현상의 족쇄</color>를 1회 발동한다.\\n해당 카드를 장착한 알하이탐이 <color=#FFFFFFFF>특수 영역·현상의 족쇄</color> 사용 시: <color=#FFFFFFFF>지속 턴</color>이 최소 1인 <color=#FFFFFFFF>빛조각</color>을 소모했다면 확정으로 <color=#FFFFFFFF>지속 턴</color>이 3인 <color=#FFFFFFFF>빛조각</color>을 부착하고, 카드를 1장 드로우한다.\\n(카드 덱에 알하이탐이 있어야만 카드 덱에 추가 가능)","storytitle":"알하이탐·정리","storytext":"「이론 시뮬레이션」","source":"캣테일 술집에서 알하이탐을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"수메르성","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"아군이 「특성」 카드 사용 또는 아군 캐릭터가 스킬 사용 시: 아군 원소 주사위가 핸드 카드보다 많지 않은 경우, 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3006}특성」 카드 사용 또는 아군 캐릭터가 스킬 사용 시:</color> 아군 원소 주사위가 핸드 카드보다 많지 않은 경우, 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3006}특성」 카드 사용 또는 아군 캐릭터가 스킬 사용 시:</color> 아군 원소 주사위가 핸드 카드보다 많지 않은 경우, 원소 주사위 소모 개수-1 (턴당 1회)","storytitle":"세상의 모든 지혜를 보유한 성","storytext":"무성한 가지와 잎이 달린 신성한 나무 아래, 학문의 도시의 현자들은 세상의 모든 지식을 기록해 두었다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"수메르성","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"상대가 원소 반응 피해를 2회 받을 때 마다: 이번 전투에서 상대가 받는 원소 반응 피해+1pt","descriptionraw":"<color=#FFFFFFFF>상대가 원소 반응 피해를 2회 받을 때 마다: </color>이번 전투에서 상대가 받는 원소 반응 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>상대가 원소 반응 피해를 2회 받을 때 마다: </color>이번 전투에서 상대가 받는 원소 반응 피해+1pt","playcost":[]},"sunyataflower":{"id":332029,"name":"순야타 꽃","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 서포트 구역의 카드를 1장 선택해 버린다. 이후 아군 핸드 카드에 랜덤으로 서포트 카드를 2장 생성한다.\n이번 턴에 아군이 다음번 서포트 카드 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"아군 서포트 구역의 카드를 1장 선택해 버린다. 이후 아군 핸드 카드에 랜덤으로 서포트 카드를 2장 생성한다.\\n<color=#FFFFFFFF>이번 턴에 아군이 다음번 서포트 카드 사용 시: </color>원소 주사위 소모 개수-1","descriptionreplaced":"아군 서포트 구역의 카드를 1장 선택해 버린다. 이후 아군 핸드 카드에 랜덤으로 서포트 카드를 2장 생성한다.\\n<color=#FFFFFFFF>이번 턴에 아군이 다음번 서포트 카드 사용 시: </color>원소 주사위 소모 개수-1","storytitle":"순야타 꽃","storytext":"「이 눈부신 색채는 생명의 샘이 흘러 만든 흔적이야」\n「나와 함께 오래오래, 춤추며 노래하며, 오래오래 기쁨을 엮어냈지」…","playcost":[]},"surgingundercurrent":{"id":222031,"name":"솟구치는 암류","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"필드 입장 시: 해당 카드를 장착한 심연 사도·격류가 이미 다시 태어난 물을 발동했을 경우, 상대 필드에 암류의 저주를 생성한다.\n해당 카드를 장착한 심연 사도·격류가 처치되거나 다시 태어난 물이 발동될 시: 상대 필드에 암류의 저주를 생성한다.\n(카드 덱에 심연 사도·격류가 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시: </color>해당 카드를 장착한 <color=#FFFFFFFF>$[A2203]</color>가 이미 <color=#FFFFFFFF>$[C122031]</color>을 발동했을 경우, 상대 필드에 $[K1022]를 생성한다.\\n해당 카드를 장착한 $[A2203]가 처치되거나 <color=#FFFFFFFF>$[C122031]</color>이 발동될 시: 상대 필드에 $[K1022]를 생성한다.\\n(카드 덱에 $[A2203]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시: </color>해당 카드를 장착한 <color=#FFFFFFFF>심연 사도·격류</color>가 이미 <color=#FFFFFFFF>다시 태어난 물</color>을 발동했을 경우, 상대 필드에 <color=#FFFFFFFF>암류의 저주</color>를 생성한다.\\n해당 카드를 장착한 심연 사도·격류가 처치되거나 <color=#FFFFFFFF>다시 태어난 물</color>이 발동될 시: 상대 필드에 <color=#FFFFFFFF>암류의 저주</color>를 생성한다.\\n(카드 덱에 심연 사도·격류가 있어야만 카드 덱에 추가 가능)","storytitle":"심연 사도·솟구치는 암류","storytext":"「파멸은 멈출 수 없다!」","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 심연 사도·격류 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"달콤달콤 닭고기 스프","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","playcost":[]},"sweetmadame":{"id":333005,"name":"달콤달콤 닭고기 스튜","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터의 HP를 1pt 치유한다.\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터의 HP를 1pt 치유한다.\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"달콤달콤 닭고기 스튜","storytext":"닭이 달리는 모습을 본 적이 없는 사람은 있을지 몰라도, 달콤달콤 닭고기 스튜를 안 먹어본 사람은 없다!","source":"시작 카드 덱에서 획득","playcost":[]},"sweetmadame-01":{"id":531001,"name":"달콤달콤 닭고기 스튜","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터의 HP 최대치+8pt","descriptionraw":"대상 캐릭터의 HP 최대치+8pt","descriptionreplaced":"대상 캐릭터의 HP 최대치+8pt","playcost":[]},"tada":{"id":332037,"name":"짜잔!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 「출전 캐릭터」에게 물리 피해를 1pt 준다. 이번 턴의 종료 단계에서 카드를 1장 드로우한다.","descriptionraw":"아군 「출전 캐릭터」에게 $[K100]를 1pt 준다. 이번 턴의 종료 단계에서 카드를 1장 드로우한다.","descriptionreplaced":"아군 「출전 캐릭터」에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 1pt 준다. 이번 턴의 종료 단계에서 카드를 1장 드로우한다.","storytitle":"짜잔!","storytext":"「서프라이즈」","playcost":[]},"tamakushicasket":{"id":212051,"name":"함 속의 타마쿠시","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 산고노미야 코코미일 때 해당 카드를 장착할 수 있다.\n산고노미야 코코미가 해당 카드를 장착하면 즉시 해인화우(海人化羽)를 1회 사용한다.\n해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽) 사용 시: 사용 가능 횟수가 1인 환영 해파리를 소환한다. 만약 환영 해파리가 필드에 있을 경우 사용 가능 횟수+1\n의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt\n(카드 덱에 산고노미야 코코미가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1205]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1205]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12053]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1205]가 <color=#FFFFFFFF>$[S12053]</color> 사용 시: $[K3]가 1인 <color=#FFFFFFFF>$[C112051]</color>를 소환한다. 만약 <color=#FFFFFFFF>$[C112051]</color>가 필드에 있을 경우 $[K3]+1\\n<color=#FFFFFFFF>$[C112052]</color>이 존재하는 동안 <color=#FFFFFFFF>$[C112051]</color>가 주는 피해+1pt\\n(카드 덱에 $[A1205]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>산고노미야 코코미</color>일 때 해당 카드를 장착할 수 있다.\\n산고노미야 코코미가 해당 카드를 장착하면 즉시 <color=#FFD780FF>해인화우(海人化羽)</color>를 1회 사용한다.\\n해당 카드를 장착한 산고노미야 코코미가 <color=#FFFFFFFF>해인화우(海人化羽)</color> 사용 시: <color=#FFFFFFFF>사용 가능 횟수</color>가 1인 <color=#FFFFFFFF>환영 해파리</color>를 소환한다. 만약 <color=#FFFFFFFF>환영 해파리</color>가 필드에 있을 경우 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n<color=#FFFFFFFF>의식의 날개옷</color>이 존재하는 동안 <color=#FFFFFFFF>환영 해파리</color>가 주는 피해+1pt\\n(카드 덱에 산고노미야 코코미가 있어야만 카드 덱에 추가 가능)","storytitle":"산고노미야 코코미·함 속의 타마쿠시","storytext":"함 속의 지혜는 창해를 움직인다","source":"캣테일 술집에서 산고노미야 코코미를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"탄수리 치킨","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 「원소전투 스킬」 피해+2pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"탄두리 치킨","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 「원소전투 스킬」 피해+2pt\n(각 캐릭터는 턴마다 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"모든 아군 캐릭터가 이번 턴에서 주는 다음번 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt\\n(각 캐릭터는 턴마다 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"탄두리 치킨","storytext":"혀끝에 닿은 닭고기는 향신료의 리듬에 맞춰 신비하고 매력적인 수메르의 춤을 추며 뜨겁게 달아오른 축제로 우리를 초대하는 듯하다….\n하지만 언젠간 요리도 다 먹고 축제도 끝나기 마련이다","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"탄두리 치킨","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"임의의 아군 캐릭터 1명 공격력+1pt, 2회 발동","descriptionraw":"임의의 아군 캐릭터 1명 공격력+1pt, 2회 발동","descriptionreplaced":"임의의 아군 캐릭터 1명 공격력+1pt, 2회 발동","playcost":[]},"taroumaru":{"id":322024,"name":"타로마루","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"필드 입장 시: 타로마루의 저금을 4장 생성하고, 아군 카드 더미에 균일하게 넣는다.\n아군이 타로마루의 저금을 2장 사용 후: 해당 카드를 버리고 분노한 타로마루를 소환한다.","descriptionraw":"<color=#FFFFFFFF>필드 입장 시: </color><color=#FFFFFFFF>$[K2001]</color>을 4장 생성하고, 아군 카드 더미에 균일하게 넣는다.\\n<color=#FFFFFFFF>아군이 $[K2001]을 2장 사용 후:</color> 해당 카드를 버리고 <color=#FFFFFFFF>$[K1021]</color>를 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시: </color><color=#FFFFFFFF>타로마루의 저금</color>을 4장 생성하고, 아군 카드 더미에 균일하게 넣는다.\\n<color=#FFFFFFFF>아군이 타로마루의 저금을 2장 사용 후:</color> 해당 카드를 버리고 <color=#FFFFFFFF>분노한 타로마루</color>를 소환한다.","storytitle":"타로마루","storytext":"코모레 찻집의 사장. 전해지기로 가게의 모든 점원은 그와 「계약」을 맺었다고 한다….\n물론 그 타로마루가 「종말번대」 시절 늘 강력한 닌자 곁에서 야시로 봉행을 위해 충성을 다했다는 걸 아는 이는 별로 없다…","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"타로마루의 저금","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"만능 원소를 1개 생성한다.","descriptionraw":"$[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"견고한 천암","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)\n캐릭터가 피해를 받은 후: 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"견고한 천암","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)\n캐릭터가 피해를 받은 후: 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"견고한 천암·장수의 투구","storytext":"「…고통받는 백성들을 안전하게 대피시키고 암주의 기대를 저버리지 않기 위해,\n두건을 쓴 우두머리들이 솔선하여 심연을 향해 창을 날렸다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"견고한 천암","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"턴 시작: 부착 캐릭터의 보호막이 3pt 증가한다.","descriptionraw":"<color=#FFFFFFFF>턴 시작: </color>부착 캐릭터의 보호막이 3pt 증가한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 시작: </color>부착 캐릭터의 보호막이 3pt 증가한다.","playcost":[]},"tenshukaku":{"id":321007,"name":"천수각","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"행동 단계 시작 시: 아군 원소 주사위에 5가지 다른 타입의 원소가 포함될 경우, 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군 원소 주사위에 5가지 다른 타입의 원소가 포함될 경우, $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 아군 원소 주사위에 5가지 다른 타입의 원소가 포함될 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","storytitle":"천수백안·하늘 아래 인간 세상","storytext":"「이 몸이 인간을 대신해 『영원』의 길을 걸을 수 있기를」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"산룡","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"tagstext":["특수 스킬"],"description":"특수 스킬: 발굴 돌격\n사용 가능 횟수: 2\n(캐릭터는 「특수 스킬」을 1개만 장착할 수 있다)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 발굴 돌격\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","storytitle":"산룡·발굴 돌격","storytext":"「땅을 파고 이동하는 데 능한 산룡. 가끔 땅속에 숨겨진 놀라운 물건을 발견하기도 한다…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"악행자에게 징벌을","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 라이오슬리일 때 이 카드를 장착할 수 있다.\n라이오슬리가 이 카드를 장착하면 즉시 된서리 연타를 1회 사용한다.\n이 카드를 장착한 라이오슬리가 피해 또는 치유를 받은 후, 이 카드에 「징벌 카운트」를 1pt 누적한다.\n이 카드를 장착한 라이오슬리가 스킬 사용 시: 「징벌 카운트」를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt\n(카드 덱에 라이오슬리가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1111]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1111]가 이 카드를 장착하면 즉시 <color=#FFD780FF>$[S11111]</color>를 1회 사용한다.\\n이 카드를 장착한 $[A1111]가 피해 또는 치유를 받은 후, 이 카드에 <color=#FFFFFFFF>「징벌 카운트」</color>를 1pt 누적한다.\\n이 카드를 장착한 라이오슬리가 스킬 사용 시: <color=#FFFFFFFF>「징벌 카운트」</color>를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt\\n(카드 덱에 $[A1111]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>라이오슬리</color>일 때 이 카드를 장착할 수 있다.\\n라이오슬리가 이 카드를 장착하면 즉시 <color=#FFD780FF>된서리 연타</color>를 1회 사용한다.\\n이 카드를 장착한 라이오슬리가 피해 또는 치유를 받은 후, 이 카드에 <color=#FFFFFFFF>「징벌 카운트」</color>를 1pt 누적한다.\\n이 카드를 장착한 라이오슬리가 스킬 사용 시: <color=#FFFFFFFF>「징벌 카운트」</color>를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt\\n(카드 덱에 라이오슬리가 있어야만 카드 덱에 추가 가능)","storytitle":"라이오슬리·악행자에게 징벌을","storytext":"「네 죄를 마주해라」","source":"캣테일 술집에서 라이오슬리를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"티바트 달걀 프라이","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD"],"tagstext":["요리"],"description":"대상 캐릭터를 부활시키고, 해당 캐릭터의 HP를 1pt 치유한다.\n(턴마다 「요리」를 통해 최대 1명의 캐릭터를 부활시킬 수 있으며, 각 캐릭터는 「요리」를 최대 1회 섭취할 수 있다)","descriptionraw":"대상 캐릭터를 부활시키고, 해당 캐릭터의 HP를 1pt 치유한다.\\n(턴마다 「{SPRITE_PRESET#3101}요리」를 통해 최대 1명의 캐릭터를 부활시킬 수 있으며, 각 캐릭터는 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","descriptionreplaced":"대상 캐릭터를 부활시키고, 해당 캐릭터의 HP를 1pt 치유한다.\\n(턴마다 「{SPRITE_PRESET#3101}요리」를 통해 최대 1명의 캐릭터를 부활시킬 수 있으며, 각 캐릭터는 「{SPRITE_PRESET#3101}요리」를 최대 1회 섭취할 수 있다)","storytitle":"티바트 달걀 프라이","storytext":"햇살 같은 포근한 식감에 한 입만 먹어도 활력이 솟아난다.\n천천히 씹어 삼키지 않으면 왕성한 생명력에 목구멍이 막힐 수도 있다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"티바트 달걀 프라이","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["요리","자동 카드"],"description":"대상 캐릭터가 전투 중에 처음 처치될 시 부활 후 HP를 3pt 치유한다.","descriptionraw":"대상 캐릭터가 전투 중에 처음 처치될 시 부활 후 HP를 3pt 치유한다.","descriptionreplaced":"대상 캐릭터가 전투 중에 처음 처치될 시 부활 후 HP를 3pt 치유한다.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"예산의 마술사","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 카베일 때 이 카드를 장착할 수 있다.\n카베가 이 카드를 장착하면 즉시 기예 발휘를 1회 사용한다.\n이 카드를 장착한 카베가 필드에 있고, 아군이 폭발 스캔의 효과를 발동한 후: 핸드 카드에 포기한 카드의 복제 카드가 1장 추가된다. 이 카드가 「필드」 카드일 경우 이번 턴에서 아군이 다음번에 「필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)\n(카드 덱에 카베가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1708]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1708]가 이 카드를 장착하면 즉시 <color=#FFD780FF>$[S17082]</color>를 1회 사용한다.\\n이 카드를 장착한 $[A1708]가 필드에 있고, 아군이 <color=#FFFFFFFF>$[C117082]</color>의 효과를 발동한 후: 핸드 카드에 $[K56]한 카드의 복제 카드가 1장 추가된다. 이 카드가 「{SPRITE_PRESET#3104}필드」 카드일 경우 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3104}필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)\\n(카드 덱에 $[A1708]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>카베</color>일 때 이 카드를 장착할 수 있다.\\n카베가 이 카드를 장착하면 즉시 <color=#FFD780FF>기예 발휘</color>를 1회 사용한다.\\n이 카드를 장착한 카베가 필드에 있고, 아군이 <color=#FFFFFFFF>폭발 스캔</color>의 효과를 발동한 후: 핸드 카드에 <color=#FFFFFFFF>포기</color>한 카드의 복제 카드가 1장 추가된다. 이 카드가 「{SPRITE_PRESET#3104}필드」 카드일 경우 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3104}필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)\\n(카드 덱에 카베가 있어야만 카드 덱에 추가 가능)","storytitle":"카베·예산의 마술사","storytext":"「모두가 주목하고 있군!」","source":"캣테일 술집에서 카베를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"시간의 검","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n캐릭터 스킬 사용 후: 아군 출전 캐릭터에게 보호막을 1pt 제공한다. (턴당 1회, 최대 2pt)\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터 스킬 사용 후:</color> 아군 출전 캐릭터에게 $[K6]을 1pt 제공한다. (턴당 1회, 최대 2pt)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터 스킬 사용 후:</color> 아군 출전 캐릭터에게 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공한다. (턴당 1회, 최대 2pt)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"반역의 수호자·시간의 검","storytext":"어느 반역자가 타락한 족인들을 향해 검을 휘둘렀다.\n비록 그자는 강등됐지만, 그가 몸담았던 조직은 여전히 활동하고 있다.\n전설에 따르면 「어린 늑대」 로스탐도 이와 관련이 있다고 한다…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"최고의 파트너!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"만능 원소를 2개 생성한다.","descriptionraw":"$[K411]를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다.","storytitle":"최고의 파트너!","storytext":"「넌 수천수만 개의 별 중 하나일지도 모르지만, 내게는 세상의 전부나 마찬가지야」","source":"플레이어 핸드북의 보상 조건 달성 후 수령","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"멧돼지 공주","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다: 만능 원소를 1개 획득한다. (최대 2개)\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, 「무기」, 「성유물」 또는 「특수 스킬」을 덮어 장착했을 때도 해당 효과가 발동된다)","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다:</color> $[K411]를 1개 획득한다. (최대 2개)\\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, 「{SPRITE_PRESET#3003}무기」, 「{SPRITE_PRESET#3004}성유물」 또는 「{SPRITE_PRESET#3008}특수 스킬」을 덮어 장착했을 때도 해당 효과가 발동된다)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다. (최대 2개)\\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, 「{SPRITE_PRESET#3003}무기」, 「{SPRITE_PRESET#3004}성유물」 또는 「{SPRITE_PRESET#3008}특수 스킬」을 덮어 장착했을 때도 해당 효과가 발동된다)","storytitle":"멧돼지 공주","storytext":"오래된 전설 속에서, 멧돼지의 왕국은 풍요롭고 행복했다. 왕국의 어린 공주는 지혜로운 여우와 늙은 거북이를 데리고 북으로 향하는 길에 올랐다. 불행한 어린 늑대를 원래의 착한 아이로 되돌리기 위해서…","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"바네사 전기","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","descriptionraw":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","descriptionreplaced":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","storytitle":"자유의 희망을 포기하면 안 돼","storytext":"「고독한 바람이 한데 모여 폭군이 쌓은 탑을 무너뜨렸어」\n「어린 사자는 바람의 지도자가 되어 결국엔 수갑에서 벗어나게 됐지」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"적왕의 무덤","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"상대가 카드를 4장 누적 드로우 후: 이 카드를 버리고 상대 카드 더미 맨 위에 금단의 지식을 2장 생성한다. 그리고 이번 턴이 끝나기 전까지 상대가 카드를 1장 드로우할 때마다 즉시 금단의 지식을 1장 생성해, 랜덤으로 상대의 카드 더미에 넣는다.","descriptionraw":"<color=#FFFFFFFF>상대가 카드를 4장 누적 드로우 후: </color>이 카드를 버리고 상대 카드 더미 맨 위에 <color=#FFFFFFFF>$[K2004]</color>을 2장 생성한다. 그리고 이번 턴이 끝나기 전까지 상대가 카드를 1장 드로우할 때마다 즉시 <color=#FFFFFFFF>$[K2004]</color>을 1장 생성해, 랜덤으로 상대의 카드 더미에 넣는다.","descriptionreplaced":"<color=#FFFFFFFF>상대가 카드를 4장 누적 드로우 후: </color>이 카드를 버리고 상대 카드 더미 맨 위에 <color=#FFFFFFFF>금단의 지식</color>을 2장 생성한다. 그리고 이번 턴이 끝나기 전까지 상대가 카드를 1장 드로우할 때마다 즉시 <color=#FFFFFFFF>금단의 지식</color>을 1장 생성해, 랜덤으로 상대의 카드 더미에 넣는다.","storytitle":"적왕의 무덤","storytext":"「거대한 원뿔이 마치 저 높은 하늘과 사막의 사이를 지탱하는 기둥처럼, 과거의 어느 시점에서인가부터 사막 한가운데 우뚝 서 있다. 그 앞에 서 있으면 평민이든, 부유한 자든, 박식한 학자든 상관없이 모두 자신이 모래알처럼 느껴지게 된다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"범람하는 조석","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 캔디스일 때 해당 카드를 장착할 수 있다.\n캔디스가 해당 카드를 장착하면 즉시 성스러운 의식·회색빛 새의 물결을 1회 사용한다.\n해당 카드를 장착한 캔디스가 생성한 적색 왕관의 축복은 다음과 같은 추가 효과를 보유한다. 아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다. (턴당 1회)\n(카드 덱에 캔디스가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1207]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1207]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12073]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1207]가 생성한 <color=#FFFFFFFF>$[C112072]</color>은 다음과 같은 추가 효과를 보유한다. <color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K102]를 1pt 준다. (턴당 1회)\\n(카드 덱에 $[A1207]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>캔디스</color>일 때 해당 카드를 장착할 수 있다.\\n캔디스가 해당 카드를 장착하면 즉시 <color=#FFD780FF>성스러운 의식·회색빛 새의 물결</color>을 1회 사용한다.\\n해당 카드를 장착한 캔디스가 생성한 <color=#FFFFFFFF>적색 왕관의 축복</color>은 다음과 같은 추가 효과를 보유한다. <color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)\\n(카드 덱에 캔디스가 있어야만 카드 덱에 추가 가능)","storytitle":"캔디스·범람하는 조석","storytext":"카드 게임의 규율을 지키지 않는 자는…\n모든 카드 게임 애호가의 적이다","source":"캣테일 술집에서 캔디스를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"장막의 잔향","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 행추일 때 해당 카드를 장착할 수 있다.\n행추가 해당 카드를 장착하면 즉시 화우농산을 1회 사용한다.\n해당 카드를 장착한 행추가 생성한 우렴검은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 사용 가능 횟수+1\n(카드 덱에 행추가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1202]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1202]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12022]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1202]가 생성한 <color=#FFFFFFFF>$[C112021]</color>은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 $[K3]+1\\n(카드 덱에 $[A1202]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>행추</color>일 때 해당 카드를 장착할 수 있다.\\n행추가 해당 카드를 장착하면 즉시 <color=#FFD780FF>화우농산</color>을 1회 사용한다.\\n해당 카드를 장착한 행추가 생성한 <color=#FFFFFFFF>우렴검</color>은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n(카드 덱에 행추가 있어야만 카드 덱에 추가 가능)","storytitle":"행추·장막의 잔향","storytext":"그의 필체는 보는 이에게 깊은 인상을 남긴다","source":"캣테일 술집에서 행추를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"지혜를 머금은 씨앗","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 나히다일 때 해당 카드를 장착할 수 있다.\n나히다가 해당 카드를 장착하면 즉시 마음이 그리는 환상을 1회 사용한다.\n해당 카드를 장착한 나히다가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\n불 원소: 마야의 전당이 필드에 있을 시, 원소 반응을 받아 스칸다 씨앗이 발동될 때 상대 캐릭터가 받는 스칸다 씨앗의 관통 피해가 풀 원소 피해로 전환된다.\n번개 원소: 마야의 전당이 필드 입장 시, 현재 상대 필드의 스칸다 씨앗의 사용 가능 횟수+1\n물 원소: 해당 카드를 장착한 나히다가 생성한 마야의 전당의 시작 지속 턴+1\n(카드 덱에 나히다가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1703]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1703]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S17034]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1703]가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>: <color=#FFFFFFFF>$[C117032]</color>이 필드에 있을 시, 원소 반응을 받아 <color=#FFFFFFFF>$[C117031]</color>이 발동될 때 상대 캐릭터가 받는 <color=#FFFFFFFF>$[C117031]</color>의 $[K5]가 $[K107]로 전환된다.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>: <color=#FFFFFFFF>$[C117032]</color>이 필드 입장 시, 현재 상대 필드의 <color=#FFFFFFFF>$[C117031]</color>의 $[K3]+1\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>: 해당 카드를 장착한 $[A1703]가 생성한 <color=#FFFFFFFF>$[C117032]</color>의 시작 $[K4]+1\\n(카드 덱에 $[A1703]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>나히다</color>일 때 해당 카드를 장착할 수 있다.\\n나히다가 해당 카드를 장착하면 즉시 <color=#FFD780FF>마음이 그리는 환상</color>을 1회 사용한다.\\n해당 카드를 장착한 나히다가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>: <color=#FFFFFFFF>마야의 전당</color>이 필드에 있을 시, 원소 반응을 받아 <color=#FFFFFFFF>스칸다 씨앗</color>이 발동될 때 상대 캐릭터가 받는 <color=#FFFFFFFF>스칸다 씨앗</color>의 <color=#FFFFFFFF>관통 피해</color>가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>로 전환된다.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>: <color=#FFFFFFFF>마야의 전당</color>이 필드 입장 시, 현재 상대 필드의 <color=#FFFFFFFF>스칸다 씨앗</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>: 해당 카드를 장착한 나히다가 생성한 <color=#FFFFFFFF>마야의 전당</color>의 시작 <color=#FFFFFFFF>지속 턴</color>+1\\n(카드 덱에 나히다가 있어야만 카드 덱에 추가 가능)","storytitle":"나히다·지혜를 머금은 씨앗","storytext":"「지식을 너와 공유할게」","source":"캣테일 술집에서 나히다를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"마술쇼 시작!","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 모든 원소 주사위를 만능 원소로 전환하고 카드를 4장 드로우한다.","descriptionraw":"아군의 모든 원소 주사위를 $[K411]로 전환하고 카드를 4장 드로우한다.","descriptionreplaced":"아군의 모든 원소 주사위를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환하고 카드를 4장 드로우한다.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"히모로기의 그늘","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 야에 미코일 때 해당 카드를 장착할 수 있다.\n야에 미코가 해당 카드를 장착하면 즉시 대비법·천호 현신을 1회 사용한다.\n해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후: 이번 턴에서 다음번에 야칸의 소환·살생앵 사용 시, 원소 주사위 소모 개수-2\n(카드 덱에 야에 미코가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1408]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1408]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14083]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1408]가 <color=#FFFFFFFF>$[S14083]</color>으로 <color=#FFFFFFFF>$[C114081]</color>을 소멸시킨 후: 이번 턴에서 다음번에 <color=#FFFFFFFF>$[S14082]</color> 사용 시, 원소 주사위 소모 개수-2\\n(카드 덱에 $[A1408]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>야에 미코</color>일 때 해당 카드를 장착할 수 있다.\\n야에 미코가 해당 카드를 장착하면 즉시 <color=#FFD780FF>대비법·천호 현신</color>을 1회 사용한다.\\n해당 카드를 장착한 야에 미코가 <color=#FFFFFFFF>대비법·천호 현신</color>으로 <color=#FFFFFFFF>살생앵</color>을 소멸시킨 후: 이번 턴에서 다음번에 <color=#FFFFFFFF>야칸의 소환·살생앵</color> 사용 시, 원소 주사위 소모 개수-2\\n(카드 덱에 야에 미코가 있어야만 카드 덱에 추가 가능)","storytitle":"야에 미코·히모로기의 그늘","storytext":"「후… 뇌광이 애처롭구나…」","source":"캣테일 술집에서 야에 미코를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"별하늘의 꽃비","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 닐루일 때 해당 카드를 장착할 수 있다.\n닐루가 해당 카드를 장착 후 즉시 칠역의 춤을 1회 사용한다.\n해당 카드를 장착한 닐루가 필드에 있을 시: 아군의 풍요의 핵이 주는 피해+1pt\n(카드 덱에 닐루가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1208]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1208]가 해당 카드를 장착 후 즉시 <color=#FFD780FF>$[S12082]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1208]가 필드에 있을 시: 아군의 <color=#FFFFFFFF>$[C112082]</color>이 주는 피해+1pt\\n(카드 덱에 $[A1208]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>닐루</color>일 때 해당 카드를 장착할 수 있다.\\n닐루가 해당 카드를 장착 후 즉시 <color=#FFD780FF>칠역의 춤</color>을 1회 사용한다.\\n해당 카드를 장착한 닐루가 필드에 있을 시: 아군의 <color=#FFFFFFFF>풍요의 핵</color>이 주는 피해+1pt\\n(카드 덱에 닐루가 있어야만 카드 덱에 추가 가능)","storytitle":"닐루·별하늘의 꽃비","storytext":"일곱 날의 아름다운 하늘빛처럼, 꿈같은 장면을 그려내는 것처럼","source":"캣테일 술집에서 닐루를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"바네사 전설","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","descriptionraw":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","descriptionreplaced":"각기 다른 타입의 일반 원소 주사위 4개를 생성한다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"흰 장갑과 어부","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"종료 단계: 「청소 작업」을 1장 생성하고, 해당 카드를 아군 카드 더미 맨 위의 카드 5장 중에 랜덤으로 넣는다. 만약 해당 카드의 남은 사용 가능 횟수가 1회인 경우, 카드 1장을 드로우한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color><color=#FFFFFFFF>$[K2002]</color>을 1장 생성하고, 해당 카드를 아군 카드 더미 맨 위의 카드 5장 중에 랜덤으로 넣는다. 만약 해당 카드의 남은 $[K3]가 1회인 경우, 카드 1장을 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color><color=#FFFFFFFF>「청소 작업」</color>을 1장 생성하고, 해당 카드를 아군 카드 더미 맨 위의 카드 5장 중에 랜덤으로 넣는다. 만약 해당 카드의 남은 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회인 경우, 카드 1장을 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"흰 장갑과 어부","storytext":"「우리에게도 지켜야 할 도리라는 게 있어요」","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"진리로 통하는 길","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동：아군 출전 캐릭터가 파루잔일 때 해당 카드를 장착할 수 있다.\n파루잔이 해당 카드를 장착하면 즉시 바람의 비밀 통로를 1회 사용한다.\n해당 카드를 장착한 파루잔이 생성한 빛나는 다방면체가 필드 입장 및 행동 단계 시작 시 바람 원소를 1개 생성한다.\n(카드 덱에 파루잔이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]：아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1509]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1509]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S15093]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1509]이 생성한 <color=#FFFFFFFF>$[C115093]</color>가 필드 입장 및 행동 단계 시작 시 <color=#80FFD7FF>$[K305]</color>를 1개 생성한다.\\n(카드 덱에 $[A1509]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>：아군 출전 캐릭터가 <color=#FFFFFFFF>파루잔</color>일 때 해당 카드를 장착할 수 있다.\\n파루잔이 해당 카드를 장착하면 즉시 <color=#FFD780FF>바람의 비밀 통로</color>를 1회 사용한다.\\n해당 카드를 장착한 파루잔이 생성한 <color=#FFFFFFFF>빛나는 다방면체</color>가 필드 입장 및 행동 단계 시작 시 <color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소</color>를 1개 생성한다.\\n(카드 덱에 파루잔이 있어야만 카드 덱에 추가 가능)","storytitle":"파루잔·진리로 통하는 길","storytext":"「진리는 돌고 도는 법」","source":"캣테일 술집에서 파루잔을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"류운 선인!","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 한운일 시 해당 카드를 장착할 수 있다.\n한운이 해당 카드를 장착한 후 즉시 아침 학구름을 1회 사용한다.\n아군이 캐릭터 교체 시, 해당 카드가 「바람깃」을 1스택 누적한다. (턴당 최대 누적수: 2스택)\n해당 카드를 장착한 한운이 청풍의 산화 공양가 사용 시, 모든 「바람깃」을 소모하여 소모한 1스택당 피해+1pt\n(카드 덱에 한운이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1510]</color>일 시 해당 카드를 장착할 수 있다.\\n$[A1510]이 해당 카드를 장착한 후 즉시 <color=#FFD780FF>$[S15102]</color>을 1회 사용한다.\\n아군이 캐릭터 교체 시, 해당 카드가 <color=#FFFFFFFF>「바람깃」</color>을 1스택 누적한다. (턴당 최대 누적수: 2스택)\\n해당 카드를 장착한 $[A1510]이 <color=#FFFFFFFF>$[S15101]</color> 사용 시, 모든 <color=#FFFFFFFF>「바람깃」</color>을 소모하여 소모한 1스택당 피해+1pt\\n(카드 덱에 $[A1510]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>한운</color>일 시 해당 카드를 장착할 수 있다.\\n한운이 해당 카드를 장착한 후 즉시 <color=#FFD780FF>아침 학구름</color>을 1회 사용한다.\\n아군이 캐릭터 교체 시, 해당 카드가 <color=#FFFFFFFF>「바람깃」</color>을 1스택 누적한다. (턴당 최대 누적수: 2스택)\\n해당 카드를 장착한 한운이 <color=#FFFFFFFF>청풍의 산화 공양가</color> 사용 시, 모든 <color=#FFFFFFFF>「바람깃」</color>을 소모하여 소모한 1스택당 피해+1pt\\n(카드 덱에 한운이 있어야만 카드 덱에 추가 가능)","storytitle":"한운·류운 선인!","storytext":"「구름이 돌아왔노라」","source":"캣테일 술집에서 한운을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"티로나의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"다음 3턴이 종료될 때마다 멜뤼진의 마음에 든 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.","descriptionraw":"다음 3턴이 종료될 때마다 멜뤼진의 마음에 든 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.","descriptionreplaced":"다음 3턴이 종료될 때마다 멜뤼진의 마음에 든 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.","playcost":[]},"thunderandeternity":{"id":331803,"name":"번개와 영원","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군의 모든 원소 주사위를 만능 원소로 전환한다.\n(카드 덱에 「이나즈마」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"아군의 모든 원소 주사위를 $[K411]로 전환한다.\\n(카드 덱에 「{SPRITE_PRESET#3403}이나즈마」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"아군의 모든 원소 주사위를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환한다.\\n(카드 덱에 「{SPRITE_PRESET#3403}이나즈마」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"속세 중생의 꿈","storytext":"「천년만년 변하지 않는 영원이란 꿈을 약속할 것이다」","playcost":[]},"thunderingfury":{"id":312402,"name":"번개 같은 분노","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 번개 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 번개 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"번개의 깃털·번개 같은 분노","storytext":"「다음에 뇌우와 함께 돌아오면 다른 노래도 불러 줄게」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"하늘에 닿은 뇌벌","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 각청일 때 해당 카드를 장착할 수 있다.\n각청이 해당 카드를 장착하면 즉시 성신 회귀를 1회 사용한다.\n해당 카드를 장착한 각청이 생성한 번개 원소 부여가 아래의 효과를 획득한다.\n시작 지속 턴+1 및 부착 캐릭터가 주는 번개 원소 피해+1pt\n(카드 덱에 각청이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1403]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1403]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14032]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1403]이 생성한 <color=#FFFFFFFF>$[C114032]</color>가 아래의 효과를 획득한다.\\n시작 $[K4]+1 및 부착 캐릭터가 주는 $[K104]+1pt\\n(카드 덱에 $[A1403]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>각청</color>일 때 해당 카드를 장착할 수 있다.\\n각청이 해당 카드를 장착하면 즉시 <color=#FFD780FF>성신 회귀</color>를 1회 사용한다.\\n해당 카드를 장착한 각청이 생성한 <color=#FFFFFFFF>번개 원소 부여</color>가 아래의 효과를 획득한다.\\n시작 <color=#FFFFFFFF>지속 턴</color>+1 및 부착 캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt\\n(카드 덱에 각청이 있어야만 카드 덱에 추가 가능)","storytitle":"각청·하늘에 닿은 뇌벌","storytext":"이건 그냥 카드일 뿐이다. 반칙만 하지 않는다면 말이다","source":"캣테일 술집에서 각청을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"번개의 자태","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「일반 공격」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"재앙 제거·번개의 자태","storytext":"「…천주의 야차는 네 개의 팔에 마음속에 울분을 품고 있더라.\n먼 곳에서 층암에 오니, 사람들이 그 공적을 치하하더라…」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"번개를 부르는 모자","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 번개 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"천둥과 비바람·번개를 부르는 모자","storytext":"「맑은 노랫소리가 뇌우를 가르고 저 하늘에 닿을 때까지, 한 줌 빛이 드높은 창공의 새에게 전해질 때까지」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"데마로우스","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"필드 입장 시: 「합성 재료」 2개 제공. 아군 카드 덱에 시작부터 최소 6장의 「성유물」이 포함되어 있을 경우, 카드 덱에서 랜덤으로 「성유물」 카드를 1장 드로우한다.\n종료 단계: 해당 카드에 「합성 재료」를 1개 보충한다.\n「성유물」 핸드 카드 사용 시: 「성유물」의 총 코스트와 동일한 「합성 재료」가 모이면 이를 소모하여 해당 「성유물」을 무료로 장착한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>「합성 재료」</color> 2개 제공. 아군 카드 덱에 시작부터 최소 6장의 「{SPRITE_PRESET#3004}성유물」이 포함되어 있을 경우, 카드 덱에서 랜덤으로 「{SPRITE_PRESET#3004}성유물」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드에 <color=#FFFFFFFF>「합성 재료」</color>를 1개 보충한다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 「{SPRITE_PRESET#3004}성유물」의 총 코스트와 동일한 <color=#FFFFFFFF>「합성 재료」</color>가 모이면 이를 소모하여 해당 「{SPRITE_PRESET#3004}성유물」을 무료로 장착한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>「합성 재료」</color> 2개 제공. 아군 카드 덱에 시작부터 최소 6장의 「{SPRITE_PRESET#3004}성유물」이 포함되어 있을 경우, 카드 덱에서 랜덤으로 「{SPRITE_PRESET#3004}성유물」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드에 <color=#FFFFFFFF>「합성 재료」</color>를 1개 보충한다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 「{SPRITE_PRESET#3004}성유물」의 총 코스트와 동일한 <color=#FFFFFFFF>「합성 재료」</color>가 모이면 이를 소모하여 해당 「{SPRITE_PRESET#3004}성유물」을 무료로 장착한다. (턴당 1회)","storytitle":"연금술사·데마로우스","storytext":"「안녕… 아, 합성대를 빌리고 싶다고? 물론이지, 편하게 써」","source":"월드 플레이어 데마로우스의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"티미","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"턴마다 자동으로 1회 발동: 「비둘기」를 1마리 누적한다. 해당 카드로 「비둘기」 3마리 누적 시 이 카드를 버린 후: 카드를 1장 드로우하고 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> <color=#FFFFFFFF>「비둘기」</color>를 1마리 누적한다. 해당 카드로 <color=#FFFFFFFF>「비둘기」</color> 3마리 누적 시 이 카드를 버린 후: 카드를 1장 드로우하고 $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> <color=#FFFFFFFF>「비둘기」</color>를 1마리 누적한다. 해당 카드로 <color=#FFFFFFFF>「비둘기」</color> 3마리 누적 시 이 카드를 버린 후: 카드를 1장 드로우하고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","storytitle":"순백의 기다림·티미","storytext":"「날아가 버린 비둘기가 다시 돌아와 줄까?」","source":"월드 플레이어 티미의 모험 도전에서 도전 목표 달성 후 획득","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"영원히 솟구치는 법전","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"영원히 샘솟는 법전","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"영원한 파도·영원히 샘솟는 법전","storytext":"「…종말의 전조가 불행히 강림할 때, 홍수가 모든 것을 씻어버릴 것이기 때문이다」\n「그렇기에 우리는 사명과 행복을 가슴에 품고 싸워야 한다. 신이 우릴 품었듯이 말이다…」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"토피야의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"카드를 2장 드로우하고, 양측이 아래의 효과를 획득한다: 「이번 턴에서 핸드 카드 사용 후, 랜덤으로 카드를 1장 포기하거나 카드를 1장 드로우한다」","descriptionraw":"카드를 2장 드로우하고, 양측이 아래의 효과를 획득한다: 「이번 턴에서 핸드 카드 사용 후, 랜덤으로 카드를 1장 $[K56]하거나 카드를 1장 드로우한다」","descriptionreplaced":"카드를 2장 드로우하고, 양측이 아래의 효과를 획득한다: 「이번 턴에서 핸드 카드 사용 후, 랜덤으로 카드를 1장 <color=#FFFFFFFF>포기</color>하거나 카드를 1장 드로우한다」","playcost":[]},"tossup":{"id":332003,"name":"건곤일척","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"임의의 원소 주사위를 골라 최대 2회 다시 굴릴 수 있다.","descriptionraw":"임의의 원소 주사위를 골라 최대 2회 <color=#FFFFFFFF>다시 굴릴 수 있다</color>.","descriptionreplaced":"임의의 원소 주사위를 골라 최대 2회 <color=#FFFFFFFF>다시 굴릴 수 있다</color>.","storytitle":"건곤일척","storytext":"주사위를 던지기 전까지는 그 누구도 자신의 운명을 알지 못한다","source":"플레이어 핸드북의 보상 조건 달성 후 수령","playcost":[]},"towardweakness":{"id":214111,"name":"나약을 떨쳐내는 마음","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동：아군 출전 캐릭터가 쿠키 시노부일 때 해당 카드를 장착할 수 있다.\n쿠키 시노부가 해당 카드를 장착하면 즉시 교에 나루카미 카리야마 의식을 1회 사용한다.\n해당 카드를 장착한 쿠키 시노부가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\n해당 카드를 장착한 쿠키 시노부의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt\n(카드 덱에 쿠키 시노부가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]：아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1411]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1411]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14113]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1411]가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\\n해당 카드를 장착한 $[A1411]의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt\\n(카드 덱에 $[A1411]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>：아군 출전 캐릭터가 <color=#FFFFFFFF>쿠키 시노부</color>일 때 해당 카드를 장착할 수 있다.\\n쿠키 시노부가 해당 카드를 장착하면 즉시 <color=#FFD780FF>교에 나루카미 카리야마 의식</color>을 1회 사용한다.\\n해당 카드를 장착한 쿠키 시노부가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\\n해당 카드를 장착한 쿠키 시노부의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt\\n(카드 덱에 쿠키 시노부가 있어야만 카드 덱에 추가 가능)","storytitle":"쿠키 시노부·나약을 떨쳐내는 마음","storytext":"「번개의 힘으로 정화한다!」","source":"캣테일 술집에서 쿠키 시노부를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"신통방통","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 꼭두각시 검귀일 때 해당 카드를 장착할 수 있다.\n꼭두각시 검귀가 해당 카드를 장착하면 즉시 고독한 바람의 검세를 1회 사용한다.\n해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 사용하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 사용하면 이전 아군 캐릭터로 교체된다.\n(카드 덱에 꼭두각시 검귀가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A2501]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A2501]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S25012]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A2501]가 <color=#FFFFFFFF>$[S25012]</color>를 사용하면 다음 아군 캐릭터로 교체되며 <color=#FFFFFFFF>$[S25013]</color>을 사용하면 이전 아군 캐릭터로 교체된다.\\n(카드 덱에 $[A2501]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>꼭두각시 검귀</color>일 때 해당 카드를 장착할 수 있다.\\n꼭두각시 검귀가 해당 카드를 장착하면 즉시 <color=#FFD780FF>고독한 바람의 검세</color>를 1회 사용한다.\\n해당 카드를 장착한 꼭두각시 검귀가 <color=#FFFFFFFF>고독한 바람의 검세</color>를 사용하면 다음 아군 캐릭터로 교체되며 <color=#FFFFFFFF>서리 낀 그림자의 돌진</color>을 사용하면 이전 아군 캐릭터로 교체된다.\\n(카드 덱에 꼭두각시 검귀가 있어야만 카드 덱에 추가 가능)","storytitle":"꼭두각시 검호","storytext":"한 치의 오차도 없는 참격. 어쩌면 지금까지 수천수만 번을 날려왔을지도","source":"캣테일 술집의 왕자님을 통해 술집 도전 진행 및 친선 대전 난이도의 꼭두각시 검귀 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"전환의 불","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"임의 캐릭터가 연소 반응 발동 후: 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>임의 캐릭터가 연소 반응 발동 후:</color> $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>임의 캐릭터가 연소 반응 발동 후:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","playcost":[]},"travelershandysword":{"id":311501,"name":"여행자의 검","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["무기","한손검"],"description":"캐릭터가 주는 피해+1pt\n(「한손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}한손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"여정의 동반자·여행자의 검","storytext":"손에 딱 맞는 강철검. 칼자루에 여행에 필요한 작은 물건들이 들어있다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"여행자의 검","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["무기","한손검","자동 카드"],"description":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","descriptionraw":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","descriptionreplaced":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"떠돌이 의사의 두건","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 「원소폭발」 사용 후: 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"숲속 병원·떠돌이 의사의 두건","storytext":"「티 없이 맑은 하늘과 미친 듯이 쏟아지는 폭우 모두 떠돌이 의사의 굳건한 발걸음을 멈출 수 없었다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"떠돌이 의사의 두건","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 원소폭발 사용 후: 모든 아군 캐릭터 HP를 2pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 원소폭발 사용 후:</color> 모든 아군 캐릭터 HP를 2pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 원소폭발 사용 후:</color> 모든 아군 캐릭터 HP를 2pt 치유한다.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"보물 찾는 선령","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ITEM"],"tagstext":["아이템"],"description":"아군 캐릭터가 스킬 사용 후: 해당 카드가 「보물찾기」를 1개 누적한다. 해당 카드로 「보물찾기」를 3개 누적 시 이 카드를 버린 후 카드를 3장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 카드가 <color=#FFFFFFFF>「보물찾기」</color>를 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「보물찾기」</color>를 3개 누적 시 이 카드를 버린 후 카드를 3장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 카드가 <color=#FFFFFFFF>「보물찾기」</color>를 1개 누적한다. 해당 카드로 <color=#FFFFFFFF>「보물찾기」</color>를 3개 누적 시 이 카드를 버린 후 카드를 3장 드로우한다.","storytitle":"말이 통할지도·보물 찾는 선령","storytext":"보물로 안내해 주는 기묘한 선령. 듣자 하니 어떤 사람은 이들과 교류할 수 있다는데…?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"포롱이","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"「필드」 서포트 카드 사용 시: 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>「{SPRITE_PRESET#3104}필드」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>「{SPRITE_PRESET#3104}필드」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-2 (턴당 1회)","storytitle":"소홍제우·포롱이","storytext":"「차를 끓이며 선계의 한 자락을 지키고, 여행자와 페이몬과 함께 평이와 친구들을 기다리네. 구름 가득한 하늘을 보고 있으면 평온한 나날이 한가로이 흐르는구나…」\n「아차, 깜빡 잠들어버렸네. 누가 보지 않아서 다행이야」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"툴레이툴라의 기억","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["무기","법구"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 강공격 시: 무색 원소 소모 개수-1(턴당 최대 2회)\n(「법구」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 $[K51] 시:</color> $[K309] 소모 개수-1(턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수-1(턴당 최대 2회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}법구」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"파묻힌 사파이어의 눈물·툴레이툴라의 기억","storytext":"「결국, 모든 선인과 악인은 평등하게 운명의 맷돌에 짓이겨졌고, 사파이어의 도시도 빛을 잃고 무너져, 마치 눈물처럼 뙤약볕 아래에서 말라버렸다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"선공의 묘수","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 야란일 때 해당 카드를 장착할 수 있다.\n야란이 해당 카드를 장착하면 즉시 뒤얽힌 생명줄을 1회 사용한다.\n주사위 단계: 해당 카드를 장착한 야란이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 만능 원소로 나온다. (최대 3개)\n(카드 덱에 야란이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1209]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1209]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S12092]</color>을 1회 사용한다.\\n주사위 단계: 해당 카드를 장착한 $[A1209]이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 $[K411]로 나온다. (최대 3개)\\n(카드 덱에 $[A1209]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>야란</color>일 때 해당 카드를 장착할 수 있다.\\n야란이 해당 카드를 장착하면 즉시 <color=#FFD780FF>뒤얽힌 생명줄</color>을 1회 사용한다.\\n주사위 단계: 해당 카드를 장착한 야란이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 나온다. (최대 3개)\\n(카드 덱에 야란이 있어야만 카드 덱에 추가 가능)","storytitle":"야란·선공의 묘수","storytext":"「어떤 수가 나오려나?」","source":"캣테일 술집에서 야란을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"「슈퍼 울트라 패왕 마검」","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 「응원」이라 칭한다.\n만약 해당 카드의 「응원」이 2/4/8 이상일 경우, 캐릭터가 주는 피해+1/2/3pt\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 <color=#FFFFFFFF>「응원」</color>이라 칭한다.\\n만약 해당 카드의 <color=#FFFFFFFF>「응원」</color>이 2/4/8 이상일 경우, <color=#FFFFFFFF>캐릭터가 주는 피해+1/2/3pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 <color=#FFFFFFFF>「응원」</color>이라 칭한다.\\n만약 해당 카드의 <color=#FFFFFFFF>「응원」</color>이 2/4/8 이상일 경우, <color=#FFFFFFFF>캐릭터가 주는 피해+1/2/3pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"힘내·「슈퍼 울트라 패왕 마검」","storytext":"「…싸구려 골판지 검이라니! 그러니까… 이건… 어… 옛날에 꽃게 대왕을 꺾었던… 슈퍼 울트라 패왕 마검이라고!」\n그리고 짧은 논의 끝에 모든 멜뤼진들은 만장일치로 눈부신 활약을 펼친 바다 거품 마을 최강의 검을 무적의 용사에게 우정의 증표로 선물했다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"강력한 서핑 파트너!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"양측 필드에 「소환물」이 총 2개 이상 존재하는 경우에만 사용 가능: 아군과 상대에게 각각 「소환물」의 「종료 단계」 효과 1개를 랜덤으로 발동한다.","descriptionraw":"<color=#FFFFFFFF>양측 필드에 「소환물」이 총 2개 이상 존재하는 경우에만 사용 가능:</color> 아군과 상대에게 각각 「소환물」의 「종료 단계」 효과 1개를 랜덤으로 발동한다.","descriptionreplaced":"<color=#FFFFFFFF>양측 필드에 「소환물」이 총 2개 이상 존재하는 경우에만 사용 가능:</color> 아군과 상대에게 각각 「소환물」의 「종료 단계」 효과 1개를 랜덤으로 발동한다.","storytitle":"강력한 서핑 파트너!","storytext":"「서핑보드만 있으면 파도가 일렁이는 곳에서 언제든지 서핑을 즐길 수 있습니다!」","playcost":[]},"underseatreasure":{"id":303230,"name":"해저 보물","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 일반 원소 주사위 1개를 생성해 아군 출전 캐릭터의 HP를 1pt 치유한다. (캐릭터마다 해당 치유 효과를 턴당 최대 1회 받을 수 있다)","descriptionraw":"랜덤으로 일반 원소 주사위 1개를 생성해 아군 출전 캐릭터의 HP를 1pt 치유한다. (캐릭터마다 해당 치유 효과를 턴당 최대 1회 받을 수 있다)","descriptionreplaced":"랜덤으로 일반 원소 주사위 1개를 생성해 아군 출전 캐릭터의 HP를 1pt 치유한다. (캐릭터마다 해당 치유 효과를 턴당 최대 1회 받을 수 있다)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"해저 보물찾기","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"해저 보물을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","descriptionraw":"<color=#FFFFFFFF>$[K2003]</color>을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","descriptionreplaced":"<color=#FFFFFFFF>해저 보물</color>을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"바다 보물찾기","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"해저 보물을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","descriptionraw":"<color=#FFFFFFFF>$[K2003]</color>을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","descriptionreplaced":"<color=#FFFFFFFF>해저 보물</color>을 6장 생성하고, 아군 카드 더미에 랜덤으로 넣는다.","storytitle":"바다 보물찾기","storytext":"푸른 수정 소라와 형광별, 그리고 가끔 조개 속에는 숨겨진 보물상자도 있어…","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"비밀 유통 경로","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 나비아일 때 해당 카드를 장착할 수 있다.\n나비아가 해당 카드를 장착하면 즉시 결정 축포를 1회 사용한다.\n해당 카드를 장착한 나비아가 스킬 사용 후: 결정 파편을 2장 드로우한다. (턴당 1회)\n(카드 덱에 나비아가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1608]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1608]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S16082]</color>를 1회 사용한다.\\n해당 카드를 장착한 $[A1608]가 스킬 사용 후: <color=#FFFFFFFF>$[C116081]</color>을 2장 드로우한다. (턴당 1회)\\n(카드 덱에 $[A1608]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>나비아</color>일 때 해당 카드를 장착할 수 있다.\\n나비아가 해당 카드를 장착하면 즉시 <color=#FFD780FF>결정 축포</color>를 1회 사용한다.\\n해당 카드를 장착한 나비아가 스킬 사용 후: <color=#FFFFFFFF>결정 파편</color>을 2장 드로우한다. (턴당 1회)\\n(카드 덱에 나비아가 있어야만 카드 덱에 추가 가능)","storytitle":"나비아·비밀 유통 경로","storytext":"「어디서 튀어나온 거야?!」","source":"캣테일 술집에서 나비아를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"단 하나의 마음","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 감우일 때 해당 카드를 장착할 수 있다.\n감우가 해당 카드를 장착하면 즉시 서리꽃 화살을 1회 사용한다.\n해당 카드를 장착한 감우가 서리꽃 화살 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적의 대기 캐릭터에게 주는 관통 피해가 3pt로 전환된다.\n(카드 덱에 감우가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1101]</color>일 때 해당 카드를 장착할 수 있다.\\n$[A1101]가 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S11013]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1101]가 <color=#FFFFFFFF>$[S11013]</color> 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적의 대기 캐릭터에게 주는 $[K5]가 3pt로 전환된다.\\n(카드 덱에 $[A1101]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>감우</color>일 때 해당 카드를 장착할 수 있다.\\n감우가 해당 카드를 장착하면 즉시 <color=#FFD780FF>서리꽃 화살</color>을 1회 사용한다.\\n해당 카드를 장착한 감우가 <color=#FFFFFFFF>서리꽃 화살</color> 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적의 대기 캐릭터에게 주는 <color=#FFFFFFFF>관통 피해</color>가 3pt로 전환된다.\\n(카드 덱에 감우가 있어야만 카드 덱에 추가 가능)","storytitle":"감우·단 하나의 마음","storytext":"쏘아진 화살은 곧 서리가 되어 내려앉는다","source":"캣테일 술집에서 감우를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"바나라나","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 사용하지 않은 원소 주사위를 최대 2개 수집한다.\n행동 단계 시작 시: 해당 카드로 수집한 원소 주사위를 가져온다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 사용하지 않은 원소 주사위를 최대 2개 수집한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 해당 카드로 수집한 원소 주사위를 가져온다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 사용하지 않은 원소 주사위를 최대 2개 수집한다.\\n<color=#FFFFFFFF>행동 단계 시작 시:</color> 해당 카드로 수집한 원소 주사위를 가져온다.","storytitle":"숲속 오솔길 따라","storytext":"「나무들의 기억 속으로 들어와, 꿈잎의 모밭으로 들어와, 근심 없는 세계로 들어와」","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"선봉 협동 전술","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"tagstext":["특성"],"description":"해당 카드는 파티가 불 원소 캐릭터와 번개 원소 캐릭터로만 구성되어 있을 경우에만 사용 가능: 해당 카드를 슈브르즈에게 장착한다.\n해당 카드를 장착한 슈브르즈가 필드에 있고, 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 불 원소 피해 또는 번개 원소 피해+1pt (확산 반응으로 주는 불 원소 피해 또는 번개 원소 피해 포함)\n(카드 덱에 슈브르즈가 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>해당 카드는 파티가 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 캐릭터</color>와 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 캐릭터</color>로만 구성되어 있을 경우에만 사용 가능: </color>해당 카드를 <color=#FFFFFFFF>$[A1313]</color>에게 장착한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>$[A1313]</color>가 필드에 있고, 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 $[K103] 또는 $[K104]+1pt (확산 반응으로 주는 $[K103] 또는 $[K104] 포함)\\n(카드 덱에 $[A1313]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>해당 카드는 파티가 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 캐릭터</color>와 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 캐릭터</color>로만 구성되어 있을 경우에만 사용 가능: </color>해당 카드를 <color=#FFFFFFFF>슈브르즈</color>에게 장착한다.\\n해당 카드를 장착한 <color=#FFFFFFFF>슈브르즈</color>가 필드에 있고, 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt (확산 반응으로 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 포함)\\n(카드 덱에 슈브르즈가 있어야만 카드 덱에 추가 가능)","storytitle":"슈브르즈·선봉 협동 전술","storytext":"「특별 순찰대는 각종 위험한 살인 사건과 강력 범죄자를 전문적으로 상대하기 때문에 법을 집행할 때 다소… 과격할 수 있어」","source":"캣테일 술집에서 슈브르즈를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"진사 왕생록","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「일반 공격」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n캐릭터가 「출전 캐릭터」로 교체된 후: 이번 턴에서 캐릭터의 「일반 공격」이 주는 피해+1pt\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 「출전 캐릭터」로 교체된 후:</color> 이번 턴에서 캐릭터의 「일반 공격」이 주는 피해+1pt\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 「출전 캐릭터」로 교체된 후:</color> 이번 턴에서 캐릭터의 「일반 공격」이 주는 피해+1pt\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"구름이 비추는 노을·진사 왕생록","storytext":"「제군은 북풍이 적막하게 불어치는 구석에서, 영웅들이 하나둘씩 돌아오지 못하고 있는 걸 듣지 못하는 건가」\n「야차가 날이 밝을 때까지 싸우며 허송세월을 탄식하는 걸 보지 못하는 건가」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"진사 왕생록","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 원소폭발 사용 후: 추가로 1회 행동한다. 부착 캐릭터에게 행동으로 획득하는 에너지 감소를 1스택 부착한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 원소폭발 사용 후:</color> 추가로 1회 행동한다. 부착 캐릭터에게 <color=#FFFFFFFF>$[C147]</color>를 1스택 부착한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 원소폭발 사용 후:</color> 추가로 1회 행동한다. 부착 캐릭터에게 <color=#FFFFFFFF>행동으로 획득하는 에너지 감소</color>를 1스택 부착한다. (턴당 1회)","playcost":[]},"veteransvisage":{"id":312023,"name":"노병의 얼굴","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\n첫 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\n두 번째 발동: 카드를 1장 드로우한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"영예와 치욕의 상·노병의 얼굴","storytext":"「흉터는 완전히 가릴 수 있어도, 마음 속의 상처는 사라지지 않기 때문이다」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"노병의 얼굴","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 피해 또는 치유를 3회 받은 후: 공격력+1pt (최대+3pt)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해 또는 치유를 3회 받은 후:</color> 공격력+1pt (최대+3pt)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해 또는 치유를 3회 받은 후:</color> 공격력+1pt (최대+3pt)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"지난날의 격전","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_LEGEND"],"tagstext":["비기"],"description":"상대 출전 캐릭터가 원소 에너지를 1pt 잃는다.\n(「비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionraw":"상대 출전 캐릭터가 $[K310]를 1pt 잃는다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","descriptionreplaced":"상대 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.\\n(「{SPRITE_PRESET#3007}비기」 카드는 한 번의 대전에서 한 장만 사용 가능하며, 해당 카드는 시작 카드에 반드시 포함된다)","storytitle":"지난날의 격전","storytext":"와타츠미섬의 민간 신앙 속 마신. 한때 나루카미 쇼군과 격전을 벌인 적이 있다…\n야시오리섬에 있는 긴 「무상도의 협곡」이 바로 그 격전의 흔적이다…","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"바르다의 응원","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"랜덤으로 「비기」 카드 2장을 핸드 카드로 가져오고 양측 플레이어의 「비기」 카드 사용 기회를 회복한다.","descriptionraw":"랜덤으로 「{SPRITE_PRESET#3007}비기」 카드 2장을 핸드 카드로 가져오고 양측 플레이어의 「{SPRITE_PRESET#3007}비기」 카드 사용 기회를 회복한다.","descriptionreplaced":"랜덤으로 「{SPRITE_PRESET#3007}비기」 카드 2장을 핸드 카드로 가져오고 양측 플레이어의 「{SPRITE_PRESET#3007}비기」 카드 사용 기회를 회복한다.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"청록색 그림자","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바람 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 바람 원소를 2개 획득한다.\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color>를 2개 획득한다.\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"조각난 잎사귀의 꿈·청록색 그림자","storytext":"「언젠가, 드넓은 사냥터에서… 우리는 다시 만날 거야」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"청록색 사냥꾼의 모자","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바람 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"신록의 바람·청록색 사냥꾼의 모자","storytext":"「그 누구도 가장 뛰어난 사냥꾼에게 왕관을 씌울 수 없었다. 오직 땅과 하늘만이 그녀보다 높았기 때문이다」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"관홍의 창","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n만약 캐릭터가 보호막 캐릭터 상태 또는 보호막 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 아군에 「보호막」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「보호막」을 1pt 보충한다. (턴당 1회)\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n만약 캐릭터가 $[K6] 캐릭터 상태 또는 $[K6] 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 아군에 「$[K6]」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「$[K6]」을 1pt 보충한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n만약 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 캐릭터 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 아군에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 1pt 보충한다. (턴당 1회)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"제군의 길·관홍의 창","storytext":"민간 전설에 따르면, 심해의 거대한 그림자가 왕래하는 선박을 삼켰다고 한다….\n이야기의 마지막에는 과거 암왕제군이 창으로 무지개를 관통하여 바다를 휩쓸던 소용돌이를 심해 중앙에 꽂아 세웠다고 전해진다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"관홍의 창","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["무기","장병기","자동 카드"],"description":"공격력+1pt, 전투 시작 시: HP 최대치+12pt\n아군 캐릭터를 출전으로 교체 시: 아군에게 보호막이 있을 시, 공격력+5pt로 변경된다. (턴당 1회)","descriptionraw":"공격력+1pt, 전투 시작 시: HP 최대치+12pt\\n<color=#FFFFFFFF>아군 캐릭터를 출전으로 교체 시: </color>아군에게 보호막이 있을 시, 공격력+5pt로 변경된다. (턴당 1회)","descriptionreplaced":"공격력+1pt, 전투 시작 시: HP 최대치+12pt\\n<color=#FFFFFFFF>아군 캐릭터를 출전으로 교체 시: </color>아군에게 보호막이 있을 시, 공격력+5pt로 변경된다. (턴당 1회)","playcost":[]},"vourukashasglow":{"id":312022,"name":"감로빛 꽃바다","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터가 피해를 받은 후: 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"크바레나 씨앗·감로빛 꽃바다","storytext":"「꽃바다 속 수많은 정령들은 초목과 이슬의 염원을 품은 채 모든 더러움을 씻어내고」\n「꽃바다 속 수많은 정령들은 초목, 감로, 꽃의 세 어머니를 노래하고 있구나」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"감로빛 꽃바다","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["성유물","자동 카드"],"description":"부착 캐릭터가 피해를 받은 후: HP 최대치+4pt (최대 3회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받은 후: </color>HP 최대치+4pt (최대 3회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받은 후: </color>HP 최대치+4pt (최대 3회)","playcost":[]},"wagner":{"id":322004,"name":"바그너","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"필드 입장 시: 「단조 원형」 2개 제공. 아군 카드 덱에 시작부터 최소 3종류의 서로 다른 「무기」가 포함되어 있을 경우, 카드 덱에서 랜덤으로 「무기」 카드를 1장 드로우한다.\n종료 단계: 해당 카드에 「단조 원형」을 1개 보충한다.\n「무기」 핸드 카드 사용 시: 「무기」의 총 코스트와 동일한 「단조 원형」이 모이면 이를 소모하여 해당 「무기」를 무료로 장착한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>「단조 원형」</color> 2개 제공. 아군 카드 덱에 시작부터 최소 3종류의 서로 다른 「{SPRITE_PRESET#3003}무기」가 포함되어 있을 경우, 카드 덱에서 랜덤으로 「{SPRITE_PRESET#3003}무기」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>종료 단계</color>: 해당 카드에 <color=#FFFFFFFF>「단조 원형」</color>을 1개 보충한다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3003}무기」 핸드 카드 사용 시:</color> 「{SPRITE_PRESET#3003}무기」의 총 코스트와 동일한 <color=#FFFFFFFF>「단조 원형」</color>이 모이면 이를 소모하여 해당 「{SPRITE_PRESET#3003}무기」를 무료로 장착한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> <color=#FFFFFFFF>「단조 원형」</color> 2개 제공. 아군 카드 덱에 시작부터 최소 3종류의 서로 다른 「{SPRITE_PRESET#3003}무기」가 포함되어 있을 경우, 카드 덱에서 랜덤으로 「{SPRITE_PRESET#3003}무기」 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>종료 단계</color>: 해당 카드에 <color=#FFFFFFFF>「단조 원형」</color>을 1개 보충한다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3003}무기」 핸드 카드 사용 시:</color> 「{SPRITE_PRESET#3003}무기」의 총 코스트와 동일한 <color=#FFFFFFFF>「단조 원형」</color>이 모이면 이를 소모하여 해당 「{SPRITE_PRESET#3003}무기」를 무료로 장착한다. (턴당 1회)","storytitle":"대장간 주인·바그너","storytext":"「쇠를 단련하는 건 힘으로만 되는 게 아니야. 밤낮으로 계속 흘리는 땀과 강철보다 단단한 끈기가 필요하지!」","source":"월드 플레이어 바그너의 모험 도전에서 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"망서 객잔","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 피해를 가장 많이 받은 아군 대기 캐릭터의 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 피해를 가장 많이 받은 아군 대기 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 피해를 가장 많이 받은 아군 대기 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"멀리 적화주가 보이는 수차","storytext":"「고귀한 선인조차 가끔 이곳에 들러 달빛을 받는다고 한다」","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"물과 정의","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"처치되지 않은 아군 캐릭터의 HP를 동일하게 분배한 후, 모든 아군 캐릭터의 HP를 1pt 치유한다.\n(카드 덱에 「폰타인」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"처치되지 않은 아군 캐릭터의 HP를 동일하게 분배한 후, 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n(카드 덱에 「{SPRITE_PRESET#3405}폰타인」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"처치되지 않은 아군 캐릭터의 HP를 동일하게 분배한 후, 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n(카드 덱에 「{SPRITE_PRESET#3405}폰타인」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"정의를 관철하는 춤사위","storytext":"「『존재』 자체가 에게리아의 정의인 거지…. 그리고 나한테 정의는 『존속』을 의미해」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"호수 위 버드나무","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_PLACE"],"tagstext":["필드"],"description":"종료 단계: 아군 핸드 카드가 2장 이하일 경우, 카드를 2장 드로우한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 핸드 카드가 2장 이하일 경우, 카드를 2장 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 핸드 카드가 2장 이하일 경우, 카드를 2장 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","storytitle":"호수 위 버드나무","storytext":"오래전, 호수의 버드나무는 공경과 두려움의 대상이었다. 모든 수맥은 에리니에스에 모였고 버드나무는 수맥의 달콤함과 씁쓸함을 따라 번영하거나 쇠퇴했다","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"솟구치는 전투의 욕망","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 유라일 때 이 카드를 장착할 수 있다.\n유라가 이 카드를 장착하면 즉시 파도를 얼리는 광검을 1회 사용한다.\n이 카드를 장착한 유라가 얼음 파도의 와류 사용 시: 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.\n(카드 덱에 유라가 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1106]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1106]가 이 카드를 장착하면 즉시 <color=#FFD780FF>$[S11063]</color>을 1회 사용한다.\\n이 카드를 장착한 $[A1106]가 <color=#FFFFFFFF>$[S11062]</color> 사용 시: 추가로 <color=#FFFFFFFF>$[C111062]</color>에 <color=#FFFFFFFF>「에너지 스택」</color>을 1pt 누적한다.\\n(카드 덱에 $[A1106]가 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>유라</color>일 때 이 카드를 장착할 수 있다.\\n유라가 이 카드를 장착하면 즉시 <color=#FFD780FF>파도를 얼리는 광검</color>을 1회 사용한다.\\n이 카드를 장착한 유라가 <color=#FFFFFFFF>얼음 파도의 와류</color> 사용 시: 추가로 <color=#FFFFFFFF>빛의 검</color>에 <color=#FFFFFFFF>「에너지 스택」</color>을 1pt 누적한다.\\n(카드 덱에 유라가 있어야만 카드 덱에 추가 가능)","storytitle":"유라·솟구치는 전투의 욕망","storytext":"요동치는 얼음 파도는 원한을 끊어낸다","source":"캣테일 술집에서 유라를 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"학이 돌아올 때","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군이 다음번에 스킬 사용 후: 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 스킬 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 스킬 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","storytitle":"학이 돌아올 때","storytext":"「학이 돌아왔을 땐, 하늘 아래 기댈 곳 하나 없어 홀로 떠났으나, 오늘 다시 만나니 새로운 벗과 오랜 벗이 방안에 가득하여, 이곳에 모였네」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"학이 돌아올 때","cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":["GCG_TAG_ABC"],"tagstext":["자동 카드"],"description":"대상 캐릭터가 스킬 사용 후: 다음 아군 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>대상 캐릭터가 스킬 사용 후:</color> 다음 아군 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>대상 캐릭터가 스킬 사용 후:</color> 다음 아군 캐릭터로 교체된다.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"장봉은 어디 있는 거야","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"아군 캐릭터가 장착한 「무기」 카드 1장이 핸드 카드로 반환된다.\n이번 턴에서 아군이 다음번에 「무기」 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"아군 캐릭터가 장착한 「{SPRITE_PRESET#3003}무기」 카드 1장이 핸드 카드로 반환된다.\\n<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"아군 캐릭터가 장착한 「{SPRITE_PRESET#3003}무기」 카드 1장이 핸드 카드로 반환된다.\\n<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2","storytitle":"장봉은 어디 있는 거야","storytext":"모험가 길드 지부장은 아무런 단서도 없음에도 불구하고 계속해서 「검」에 대한 단서를 찾으며 끊임없이 강적에게 도전하고 있다…","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"백철 대검","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["무기","양손검"],"description":"캐릭터가 주는 피해+1pt\n(「양손검」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}양손검」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"눈빛 은의 애도·백철 대검","storytext":"가벼운 백철로 만든 양손 대검. 가볍고 실용적이며, 얼음과 백은의 빛으로 반짝인다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"백철 대검","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["무기","양손검","자동 카드"],"description":"공격력+4pt","descriptionraw":"공격력+4pt","descriptionreplaced":"공격력+4pt","playcost":[]},"whitetassel":{"id":311401,"name":"백술창","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["무기","장병기"],"description":"캐릭터가 주는 피해+1pt\n(「장병기」 캐릭터만 장착 가능. 캐릭터는 「무기」를 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}장병기」 캐릭터</color>만 장착 가능. 캐릭터는 「{SPRITE_PRESET#3003}무기」를 1개만 장착할 수 있다)","storytitle":"날카로운 흰 꽃·백술창","storytext":"천암군 병사의 제식 장비. 창신이 튼튼하고 창끝이 예리하여 매우 믿을 만한 무기다","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"백술창","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["무기","장병기","자동 카드"],"description":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","descriptionraw":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","descriptionreplaced":"공격력+2pt, 전투 시작 시: 최대 HP+8pt","playcost":[]},"windandfreedom":{"id":331801,"name":"바람과 자유","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"이벤트 카드","tags":[],"tagstext":[],"description":"이번 턴에서 아군 캐릭터가 스킬을 사용 후: 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.\n(카드 덱에 「몬드」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 스킬을 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.\\n(카드 덱에 「{SPRITE_PRESET#3401}몬드」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 스킬을 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.\\n(카드 덱에 「{SPRITE_PRESET#3401}몬드」 캐릭터가 2명 이상 있어야만 카드 덱에 추가 가능)","storytitle":"자유로운 서사의 시","storytext":"「바람은 언젠가 더 빛나는 곳을 향해 불 거야」","playcost":[]},"winestainedtricorne":{"id":312201,"name":"술로 얼룩진 수병모","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 물 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"가라앉은 옛 꿈·술로 얼룩진 수병모","storytext":"「술에 얼룩진 모자가 폭풍에 휩쓸려 날아가다 파도 속으로 사라졌다. 고향을 잃은 자들은 희망도, 목적도 없는 싸움을 계속하리라」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"수천수만의 염원","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["특성","전투 행동"],"description":"전투 행동: 아군 출전 캐릭터가 라이덴 쇼군일 때 이 카드를 장착할 수 있다.\n라이덴 쇼군이 해당 카드를 장착하면 즉시 오의·몽상진설을 1회 사용한다.\n해당 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시: 소모한 「원력」 1pt당 주는 피해 추가+1pt\n(카드 덱에 라이덴 쇼군이 있어야만 카드 덱에 추가 가능)","descriptionraw":"$[K1]: 아군 출전 캐릭터가 <color=#FFFFFFFF>$[A1407]</color>일 때 이 카드를 장착할 수 있다.\\n$[A1407]이 해당 카드를 장착하면 즉시 <color=#FFD780FF>$[S14073]</color>을 1회 사용한다.\\n해당 카드를 장착한 $[A1407]이 <color=#FFFFFFFF>$[S14073]</color>을 사용할 시: 소모한 <color=#FFFFFFFF>「원력」</color> 1pt당 주는 피해 추가+1pt\\n(카드 덱에 $[A1407]이 있어야만 카드 덱에 추가 가능)","descriptionreplaced":"<color=#FFFFFFFF>전투 행동</color>: 아군 출전 캐릭터가 <color=#FFFFFFFF>라이덴 쇼군</color>일 때 이 카드를 장착할 수 있다.\\n라이덴 쇼군이 해당 카드를 장착하면 즉시 <color=#FFD780FF>오의·몽상진설</color>을 1회 사용한다.\\n해당 카드를 장착한 라이덴 쇼군이 <color=#FFFFFFFF>오의·몽상진설</color>을 사용할 시: 소모한 <color=#FFFFFFFF>「원력」</color> 1pt당 주는 피해 추가+1pt\\n(카드 덱에 라이덴 쇼군이 있어야만 카드 덱에 추가 가능)","storytitle":"라이덴 쇼군·수천수만의 염원","storytext":"악요개안, 징벌의 빛","source":"캣테일 술집에서 라이덴 쇼군을 초대해 대전하고 상응하는 도전 목표 달성 후 획득","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"불타오르는 마녀 모자","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"tagstext":["성유물"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 불 원소 소모 개수-1 (턴당 1회)\n(캐릭터는 「성유물」을 1개만 장착할 수 있다)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n(캐릭터는 「{SPRITE_PRESET#3004}성유물」을 1개만 장착할 수 있다)","storytitle":"잿불의 애가·불타오르는 마녀 모자","storytext":"「…날아오르는 잿더미여, 대답해다오. 어째서 내가 사랑한 모든 것을 빼앗아 가는가?」","source":"시작 카드 덱에서 획득","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"죽음의 땅의 침식","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\n아군 캐릭터가 스킬 사용 후: 「생명의 촛불 카운트」가 1pt 감소한다.\n「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.","descriptionraw":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","descriptionreplaced":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"죽음의 땅의 침식","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「생명의 촛불 카운트」를 5pt 보유한다.\n아군 캐릭터가 스킬 사용 후: 「생명의 촛불 카운트」가 1pt 감소한다.\n「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.","descriptionraw":"시작부터 「생명의 촛불 카운트」를 5pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","descriptionreplaced":"시작부터 「생명의 촛불 카운트」를 5pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"죽음의 땅의 침식","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\n아군 캐릭터가 스킬 사용 후: 「생명의 촛불 카운트」가 1pt 감소한다.\n「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.","descriptionraw":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","descriptionreplaced":"시작부터 「생명의 촛불 카운트」를 4pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"죽음의 땅의 침식","cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":[],"tagstext":[],"description":"시작부터 「생명의 촛불 카운트」를 6pt 보유한다.\n아군 캐릭터가 스킬 사용 후: 「생명의 촛불 카운트」가 1pt 감소한다.\n「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.","descriptionraw":"시작부터 「생명의 촛불 카운트」를 6pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","descriptionreplaced":"시작부터 「생명의 촛불 카운트」를 6pt 보유한다.\\n<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 「생명의 촛불 카운트」가 1pt 감소한다.\\n<color=#FFFFFFFF>「생명의 촛불 카운트」가 0pt가 되면 상대 플레이어는 대전에서 패배한다.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"늑대의 말로","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 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있다)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 원류바다 물의 칼날\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터는 「{SPRITE_PRESET#3008}특수 스킬」을 1개만 장착할 수 있다)","storytitle":"이색 칼날 가오리·원류바다 물의 칼날","storytext":"원류바다 이종 중에는 괴상한 「이색」 생물이 있다. 이러한 이색체는 생물이 아닌, 해양으로부터 육신을 받은 적이 없고 미끼를 삼키지 않은 영혼이며, 원류바다에게 인정받은 자 또는 원류바다를 다루는 자에게 축복을 내린다고 한다.\n그리고 이색 칼날 가오리의 능력은 날카롭고 길고 가는 원류바다 물의 칼날을 발사하는 것이다","playcost":[]},"xudong":{"id":322015,"name":"동욱","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"「요리」 이벤트 카드 사용 시: 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 시:</color> 원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 시:</color> 원소 주사위 소모 개수-2 (턴당 1회)","storytitle":"일단 먹고 말하자·동욱","storytext":"「문제가 생겼다고? 어이쿠, 일단 먹고 말해도 늦진 않아」","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"야요이 나나츠키","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"서포트 카드","tags":["GCG_TAG_ALLY"],"tagstext":["동료"],"description":"아군이 「성유물」 카드 사용 시: 원소 주사위 소모 개수-1. 만약 아군 필드에 이미 2개의 「성유물」을 장착한 캐릭터가 존재하면 추가로 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1. 만약 아군 필드에 이미 2개의 「{SPRITE_PRESET#3004}성유물」을 장착한 캐릭터가 존재하면 추가로 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1. 만약 아군 필드에 이미 2개의 「{SPRITE_PRESET#3004}성유물」을 장착한 캐릭터가 존재하면 추가로 원소 주사위 소모 개수-1 (턴당 1회)","storytitle":"칠기의 비법·야요이 나나츠키","storytext":"「극한의 경지에 다다를 수 있다면, 칠기에도 진리의 문양을 담을 수 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1","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>모든 아군 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>모든 아군 캐릭터가 원소 에너지를 2pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"달인","description":"풀리지 않는 난제란 없고, 불가능한 일은 존재하지 않는 법. 당신에게 갈채를 보낸다!","descriptionraw":"풀리지 않는 난제란 없고, 불가능한 일은 존재하지 않는 법. 당신에게 갈채를 보낸다!","source":"플레이어 핸드북 4라운드의 모든 목표 달성 후 획득","rarity":3},"amethystlump":{"id":113,"name":"자수정 덩이","description":"적응하는 것, 그 또한 하나의 지혜다","descriptionraw":"적응하는 것, 그 또한 하나의 지혜다","source":"카드 상점 구매 획득","rarity":3},"cecilia":{"id":118,"name":"세실리아꽃","description":"서늘한 바람과 차가운 이슬을 택한 자만이 여명의 첫 빛줄기를 독차지할 수 있는 것일까?","descriptionraw":"서늘한 바람과 차가운 이슬을 택한 자만이 여명의 첫 빛줄기를 독차지할 수 있는 것일까?","source":"카드 상점 구매 획득","rarity":3},"crystalchunk":{"id":111,"name":"수정덩이","description":"적절한 연마는 소재의 진가를 드러나게 한다","descriptionraw":"적절한 연마는 소재의 진가를 드러나게 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목표다…","rarity":3},"electrocrystal":{"id":116,"name":"전기 수정","description":"과연 자극 요법이 효과가 있을까? 불씨 하나에 폭발하는 건 이것뿐만이 아니다","descriptionraw":"과연 자극 요법이 효과가 있을까? 불씨 하나에 폭발하는 건 이것뿐만이 아니다","source":"카드 상점 구매 획득","rarity":3},"enkanomiyacrown":{"id":133,"name":"연하궁·왕관","description":"일곱 성인의 소환 대회에서 뛰어난 성적을 기록하면 획득할 수 있는 카드 뒷면.\n다이니치 미코시의 빛은 연하궁에서 가장 눈부신 것이다. 깊숙이 숨어 있는 위협을 돌파한 플레이어라면, 어떤 어려움을 마주하더라도 앞으로 나아갈 길을 찾아낼 수 있으리라. 마치 해연의 밑에 나타난 찬란한 빛처럼….","descriptionraw":"일곱 성인의 소환 대회에서 뛰어난 성적을 기록하면 획득할 수 있는 카드 뒷면.\\n다이니치 미코시의 빛은 연하궁에서 가장 눈부신 것이다. 깊숙이 숨어 있는 위협을 돌파한 플레이어라면, 어떤 어려움을 마주하더라도 앞으로 나아갈 길을 찾아낼 수 있으리라. 마치 해연의 밑에 나타난 찬란한 빛처럼….","rarity":3},"enkanomiyaevernight":{"id":132,"name":"연하궁·상야","description":"일곱 성인의 소환 대회에서 우수한 성적을 거두면 획득할 수 있는 카드 뒷면.\n상야의 장막 뒤에는 거대한 위협이 숨어 있다. 어쩌면 플레이어의 길에도 미지의 위험이 도사리고 있을지도 모른다…","descriptionraw":"일곱 성인의 소환 대회에서 우수한 성적을 거두면 획득할 수 있는 카드 뒷면.\\n상야의 장막 뒤에는 거대한 위협이 숨어 있다. 어쩌면 플레이어의 길에도 미지의 위험이 도사리고 있을지도 모른다…","rarity":3},"flamingflowerstamen":{"id":114,"name":"화염꽃 꽃술","description":"「플레이어로서의 내 영혼이 불타오르고 있어!」","descriptionraw":"「플레이어로서의 내 영혼이 불타오르고 있어!」","source":"카드 상점 구매 획득","rarity":3},"fonta":{"id":129,"name":"폰타","description":"「상쾌한 폰타, 가슴까지 뽕 따!」","descriptionraw":"「상쾌한 폰타, 가슴까지 뽕 따!」","rarity":3},"fontaine":{"id":123,"name":"폰타인","description":"카드 게임의 「규칙」을 빠짐없이 기억해야만, 「법칙」을 유연하고 기민하게 활용하여 대전에서 최고의 「연출」을 선보일 수 있다","descriptionraw":"카드 게임의 「규칙」을 빠짐없이 기억해야만, 「법칙」을 유연하고 기민하게 활용하여 대전에서 최고의 「연출」을 선보일 수 있다","source":"폰타인 평판 등급 보상에서 획득","rarity":3},"fontasweetsakura":{"id":134,"name":"폰타·은은한 벚꽃 맛","description":"「상쾌한 폰타, 가슴까지 뽕 따!」\n특별한 맛의 폰타. 이나즈마의 「벚꽃 수구」가 원재료라고 한다. 카드 뒷면 테마로 삼으면 플레이어의 머릿속에 번개의 나라의 풍경이 떠오를 것만 같다….","descriptionraw":"「상쾌한 폰타, 가슴까지 뽕 따!」\\n특별한 맛의 폰타. 이나즈마의 「벚꽃 수구」가 원재료라고 한다. 카드 뒷면 테마로 삼으면 플레이어의 머릿속에 번개의 나라의 풍경이 떠오를 것만 같다….","rarity":3},"glazelily":{"id":119,"name":"유리백합","description":"과거의 이야기는 모두 자취를 감췄고, 그곳에 남아있는 것은 오직 꽃의 이름뿐","descriptionraw":"과거의 이야기는 모두 자취를 감췄고, 그곳에 남아있는 것은 오직 꽃의 이름뿐","source":"카드 상점 구매 획득","rarity":3},"inazuma":{"id":103,"name":"이나즈마","description":"카드는 전광석화처럼 내야 하는 법. 그리고 그 순간, 승부는 결정이 난다","descriptionraw":"카드는 전광석화처럼 내야 하는 법. 그리고 그 순간, 승부는 결정이 난다","source":"플레이어 Lv.6 달성 후 레벨 보상에서 획득","rarity":3},"lazuriteswirl":{"id":121,"name":"청금색 소용돌이","description":"유명 일러스트레이터 「백악」이 제작한 특수한 카드 뒷면.\n「동풍의 용처럼 이 작은 전장에서 날개를 펼쳐라!」","descriptionraw":"유명 일러스트레이터 「백악」이 제작한 특수한 카드 뒷면.\\n「동풍의 용처럼 이 작은 전장에서 날개를 펼쳐라!」","source":"카드 상점 구매 획득","rarity":3},"legend":{"id":109,"name":"레전드","description":"플레이어로서 기나긴 길을 걸어왔지만, 아직도 가야 할 길은 많이 남아있다","descriptionraw":"플레이어로서 기나긴 길을 걸어왔지만, 아직도 가야 할 길은 많이 남아있다","source":"플레이어 Lv.10 달성 후 레벨 보상에서 획득","rarity":3},"liyue":{"id":102,"name":"리월","description":"천 리 길도 한걸음부터다. 승리를 향해 나아가려면 견고한 덱을 짜는 것부터 시작해야 한다","descriptionraw":"천 리 길도 한걸음부터다. 승리를 향해 나아가려면 견고한 덱을 짜는 것부터 시작해야 한다","source":"플레이어 Lv.4 달성 후 레벨 보상에서 획득","rarity":3},"magicalcrystalchunk":{"id":112,"name":"마법 수정석 조각","description":"시간은 이것에 가치를 부여한다","descriptionraw":"시간은 이것에 가치를 부여한다","source":"카드 상점 구매 획득","rarity":3},"mistflowercorolla":{"id":115,"name":"서리꽃 꽃술","description":"「얌전히 패배를 인정하는 것, 그것이 네게 예정된 결말이다」","descriptionraw":"「얌전히 패배를 인정하는 것, 그것이 네게 예정된 결말이다」","source":"카드 상점 구매 획득","rarity":3},"mondstadt":{"id":101,"name":"몬드","description":"카드 게임의 첫 번째 원칙은 자유로움이다.\n자유롭게 덱을 구성하고, 자유롭게 상대를 선택하고, 자유롭게 다음 카드를 뽑는 것이다.\n…어쩌면 그 자유를 사용해서 카드 게임 대신 다른 일을 할 수도 있고 말이다","descriptionraw":"카드 게임의 첫 번째 원칙은 자유로움이다.\\n자유롭게 덱을 구성하고, 자유롭게 상대를 선택하고, 자유롭게 다음 카드를 뽑는 것이다.\\n…어쩌면 그 자유를 사용해서 카드 게임 대신 다른 일을 할 수도 있고 말이다","source":"플레이어 Lv.2 달성 후 레벨 보상에서 획득","rarity":3},"natlan":{"id":131,"name":"나타","description":"테이블 위에서 일어나는 대결은 뜨거운 경쟁이다. 용기와 책략을 모두 갖춘 플레이어만이 승리와 영광을 취할 것이다","descriptionraw":"테이블 위에서 일어나는 대결은 뜨거운 경쟁이다. 용기와 책략을 모두 갖춘 플레이어만이 승리와 영광을 취할 것이다","source":"나타 부족 평판 일정 조건 달성 후 획득","rarity":3},"origin":{"id":100,"name":"원초","description":"어둠과 여명 사이, 대지와 하늘 사이\n그곳이 바로 희망과 꿈이 머무는 곳이다","descriptionraw":"어둠과 여명 사이, 대지와 하늘 사이\\n그곳이 바로 희망과 꿈이 머무는 곳이다","source":"시작 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색이다…","rarity":3},"thechasmsolidiron":{"id":127,"name":"층암거연·강철","description":"일곱 성인의 소환 대회에서 우수한 성적을 거두면 획득할 수 있는 카드 뒷면.\n단단한 강철의 색은 농기구와 무기의 근본이 되는 색상이다. 층암거연에 잠들어 있는 수많은 광물은 하나같이 엄청난 가치를 품고 있다…","descriptionraw":"일곱 성인의 소환 대회에서 우수한 성적을 거두면 획득할 수 있는 카드 뒷면.\\n단단한 강철의 색은 농기구와 무기의 근본이 되는 색상이다. 층암거연에 잠들어 있는 수많은 광물은 하나같이 엄청난 가치를 품고 있다…","rarity":3},"thefortressofmeropide":{"id":124,"name":"메로피드 요새","description":"「물 아래의 요새이자 추방자들이 모이는 곳이다…」","descriptionraw":"「물 아래의 요새이자 추방자들이 모이는 곳이다…」","source":"「허름한 뼈다귀 상점」에서 특별 허가 쿠폰으로 교환","rarity":3},"treasuresofthedeck":{"id":122,"name":"덱 속의 보물","description":"보물의 획득과 사용은 순식간에 이루어지지만, 그 속에 담긴 것은 매번 다르다. 지금 이 순간, 당신의 덱에는 어떤 보물이 숨겨져 있을까?","descriptionraw":"보물의 획득과 사용은 순식간에 이루어지지만, 그 속에 담긴 것은 매번 다르다. 지금 이 순간, 당신의 덱에는 어떤 보물이 숨겨져 있을까?","source":"카드 상점 구매 획득","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"폰타인","description":"맑은 물은 끝없이 흐르며 이슬비와 함께 대륙 곳곳에 내린다. 유한한 죄악은 언젠가 반드시 사라지겠지만 세계의 연극은 영원히 막을 내리지 않는다","descriptionraw":"맑은 물은 끝없이 흐르며 이슬비와 함께 대륙 곳곳에 내린다. 유한한 죄악은 언젠가 반드시 사라지겠지만 세계의 연극은 영원히 막을 내리지 않는다","source":"카드 상점 구매 획득","rarity":4},"inazuma":{"id":102,"name":"이나즈마","description":"자색 뇌광은 찰나에 스치고, 뇌신은 홀로 방황한다.\n미몽은 만남과 헤어짐을 반복하니, 세상사는 모두 무상하다","descriptionraw":"자색 뇌광은 찰나에 스치고, 뇌신은 홀로 방황한다.\\n미몽은 만남과 헤어짐을 반복하니, 세상사는 모두 무상하다","source":"플레이어 Lv.5 달성 후 레벨 보상에서 획득","rarity":4},"liyue":{"id":101,"name":"리월","description":"달이 차오르고 해가 떠오르는 것처럼.\n지상의 반석, 만물이 형통하다","descriptionraw":"달이 차오르고 해가 떠오르는 것처럼.\\n지상의 반석, 만물이 형통하다","source":"플레이어 Lv.3 달성 후 레벨 보상에서 획득","rarity":4},"mondstadt":{"id":100,"name":"몬드","description":"살랑이는 푸른 바람이 악기의 현을 튕겨 속삭임을 연주한다.\n바람에 실린 다정한 이야기는 흩어지고, 나풀나풀 샘물 밑바닥에 가라앉네","descriptionraw":"살랑이는 푸른 바람이 악기의 현을 튕겨 속삭임을 연주한다.\\n바람에 실린 다정한 이야기는 흩어지고, 나풀나풀 샘물 밑바닥에 가라앉네","source":"시작 획득","rarity":4},"natlan":{"id":105,"name":"나타","description":"영원한 불길이 끊임없이 흐르는 것처럼, 투쟁과 변화야말로 만물의 왕이다","descriptionraw":"영원한 불길이 끊임없이 흐르는 것처럼, 투쟁과 변화야말로 만물의 왕이다","source":"카드 상점 구매 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교체됩니다."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"초전도","titleraw":"초전도","content":"이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 줍니다.","contentraw":"이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 줍니다."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"감전","titleraw":"감전","content":"이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 줍니다.","contentraw":"이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 줍니다."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"빙결","titleraw":"빙결","content":"이번 피해+1pt, 대상 캐릭터에게 [빙결] 상태를 부여합니다.\n캐릭터 스킬 사용 불가 (턴 종료까지 지속)\n캐릭터가 불 원소 피해 또는 물리 피해를 입을 시, 해당 피해량이 2pt 증가하고 본 상태가 종료됩니다.","contentraw":"이번 피해+1pt, 대상 캐릭터에게 <color=#FFFFFFFF>[빙결]</color> 상태를 부여합니다.\\n캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color> (턴 종료까지 지속)\\n캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 입을 시, 해당 피해량이 2pt 증가하고 본 상태가 종료됩니다."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"확산","titleraw":"확산","content":"대상 이외의 모든 상대 캐릭터에게 얼음 원소 피해를 1pt 줍니다.","contentraw":"대상 이외의 모든 상대 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 줍니다."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"확산","titleraw":"확산","content":"대상 이외의 모든 상대 캐릭터에게 물 원소 피해를 1pt 줍니다.","contentraw":"대상 이외의 모든 상대 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 줍니다."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"확산","titleraw":"확산","content":"대상 이외의 모든 상대 캐릭터에게 불 원소 피해를 1pt 줍니다.","contentraw":"대상 이외의 모든 상대 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 줍니다."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"확산","titleraw":"확산","content":"대상 이외의 모든 상대 캐릭터에게 번개 원소 피해를 1pt 줍니다.","contentraw":"대상 이외의 모든 상대 캐릭터에게 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(보호막은 최대 2pt까지 누적 가능)","contentraw":"이번 피해+1pt, {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"결정","titleraw":"결정","content":"이번 피해+1pt, 보호막을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)","contentraw":"이번 피해+1pt, {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"결정","titleraw":"결정","content":"이번 피해+1pt, 보호막을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)","contentraw":"이번 피해+1pt, {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"결정","titleraw":"결정","content":"이번 피해+1pt, 보호막을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)","contentraw":"이번 피해+1pt, {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공하여 아군 출전 캐릭터를 보호합니다. (보호막은 최대 2pt까지 누적 가능)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"연소","titleraw":"연소","content":"이번 피해+1pt, [불타는 화염]을 생성합니다.\n종료 단계: 불 원소 피해를 1pt 줍니다. (1회 사용 가능, 최대 중첩수: 2)","contentraw":"이번 피해+1pt, [<color=#FFFFFFFF>불타는 화염</color>]을 생성합니다.\\n종료 단계: {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 줍니다. (1회 사용 가능, 최대 중첩수: 2)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"개화","titleraw":"개화","content":"이번 피해+1pt, [풀 원핵]을 생성합니다.\n아군이 적 출전 캐릭터에게 불 원소 피해 또는 번개 원소 피해를 줄 시, 피해+2pt (1회 사용 가능)","contentraw":"이번 피해+1pt, [<color=#FFFFFFFF>풀 원핵</color>]을 생성합니다.\\n아군이 적 출전 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 줄 시, 피해+2pt (1회 사용 가능)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"활성","titleraw":"활성","content":"이번 피해+1pt, [격화 영역]을 생성합니다.\n아군이 적 출전 캐릭터에게 번개 원소 피해 또는 풀 원소 피해를 줄 시, 피해+1pt (2회 사용 가능)","contentraw":"이번 피해+1pt, [<color=#FFFFFFFF>격화 영역</color>]을 생성합니다.\\n아군이 적 출전 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 또는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 줄 시, 피해+1pt (2회 사용 가능)"}]},"elementalreactionsrules":{"id":5,"name":"원소 반응·규칙","rules":[{"title":"원소 부착","titleraw":"원소 부착","content":"캐릭터가 얼음, 물, 불, 번개, 풀 타입의 「원소 피해」를 주면, 상응하는 타입의 원소가 부착됩니다.\n(바람 원소 피해와 바위 원소 피해는 원소를 부착할 수 없습니다)","contentraw":"캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>불</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>풀</color> 타입의 「원소 피해」를 주면, 상응하는 타입의 원소가 <color=#FFE14BFF>부착</color>됩니다.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>와 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>는 원소를 부착할 수 없습니다)","filename_image":"UI_Gcg_InSide_12"},{"title":"원소 반응 규칙","titleraw":"원소 반응 규칙","content":"이미 「원소 부착」이 된 대상에게:\n(1) 특정 타입의 「원소 피해」를 줄 경우, 「원소 반응」이 일어납니다.\n(2) 피해를 주지 않는 방식으로 특정 유형의 「원소 부착」을 해도 「원소 반응」이 일어납니다. 이러한 유형의 「원소 반응」 효과를 계산할 때는 모든 피해류의 효과가 무시됩니다.","contentraw":"이미 <color=#FFE14BFF>「원소 부착」</color>이 된 대상에게:\\n(1) 특정 타입의 <color=#FFE14BFF>「원소 피해」</color>를 줄 경우, 「원소 반응」이 일어납니다.\\n(2) 피해를 주지 않는 방식으로 특정 유형의 「원소 부착」을 해도 「원소 반응」이 일어납니다. 이러한 유형의 「원소 반응」 효과를 계산할 때는 모든 피해류의 효과가 무시됩니다.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"게임 구역","rules":[{"title":"","titleraw":"","content":"「일곱 성인의 소환」 대전 중, 카드는 다음 구역에 배치됩니다.","contentraw":"「일곱 성인의 소환」 대전 중, 카드는 다음 구역에 배치됩니다.","filename_image":"UI_Gcg_InSide_14"},{"title":"I. 캐릭터 구역","titleraw":"I. 캐릭터 구역","content":"게임 시작 시, 카드 덱의 모든 「캐릭터 카드」는 캐릭터 구역에 배치됩니다.\n(1) 캐릭터 구역 왼쪽 상단에 캐릭터의 「HP」가 표시됩니다. 「HP」는 캐릭터가 피해를 입으면 감소하며, 캐릭터의 「HP」가 0이 되면 「전투 불능」 상태가 됩니다.\n(2) 캐릭터 카드의 우측에는 캐릭터의 「원소 에너지」가 표시됩니다. 캐릭터의 「원소 에너지」가 가득 차면 강력한 위력을 가진 「원소폭발」을 사용할 수 있습니다!\n(3) 모든 플레이어는 한 명의 「출전 캐릭터」를 가지게 되는데, 오직 「출전 캐릭터」만이 스킬을 사용할 수 있습니다. 또한, 「출전 캐릭터」만이 상대의 스킬 공격을 받습니다. 「출전 캐릭터」가 된 캐릭터 카드는 다른 카드보다 조금 위에 놓입니다.\n(4) 그 외 출전하지 않은 캐릭터는 「대기 캐릭터」로 불립니다. 「캐릭터 교체」 행동을 통해 해당 캐릭터를 「출전 캐릭터」로 교체할 수 있습니다.\n(5) 「출전 캐릭터」가 전투 불능이 되면 플레이어는 「대기 캐릭터」 한 명을 골라 새로운 「출전 캐릭터」로 만들어야 합니다.","contentraw":"게임 시작 시, 카드 덱의 모든 「캐릭터 카드」는 캐릭터 구역에 배치됩니다.\\n(1) 캐릭터 구역 왼쪽 상단에 캐릭터의 「HP」가 표시됩니다. 「HP」는 캐릭터가 피해를 입으면 감소하며, 캐릭터의 「HP」가 0이 되면 「전투 불능」 상태가 됩니다.\\n(2) 캐릭터 카드의 우측에는 캐릭터의 「원소 에너지」가 표시됩니다. 캐릭터의 「원소 에너지」가 가득 차면 강력한 위력을 가진 「원소폭발」을 사용할 수 있습니다!\\n(3) 모든 플레이어는 한 명의 「출전 캐릭터」를 가지게 되는데, 오직 「출전 캐릭터」만이 스킬을 사용할 수 있습니다. 또한, 「출전 캐릭터」만이 상대의 스킬 공격을 받습니다. 「출전 캐릭터」가 된 캐릭터 카드는 다른 카드보다 조금 위에 놓입니다.\\n(4) 그 외 출전하지 않은 캐릭터는 「대기 캐릭터」로 불립니다. 「캐릭터 교체」 행동을 통해 해당 캐릭터를 「출전 캐릭터」로 교체할 수 있습니다.\\n(5) 「출전 캐릭터」가 전투 불능이 되면 플레이어는 「대기 캐릭터」 한 명을 골라 새로운 「출전 캐릭터」로 만들어야 합니다."},{"title":"II. 캐릭터 부착","titleraw":"II. 캐릭터 부착","content":"모든 「캐릭터 카드」에 「장비 카드」, 「상태」, 「출전 상태」를 부착할 수 있습니다.\n(1) 「장비 카드」를 캐릭터에게 사용하면 캐릭터 카드에 부착됩니다. 캐릭터마다 최대 1장의 「무기」, 1장의 「성유물」, 1장의 「특수 스킬」을 부착할 수 있으며, 기타 유형의 장비 장착에는 수량 제한이 없습니다.\n(2) 일부 캐릭터 스킬은 「상태」를 생성하여 캐릭터 카드에 부착시킵니다.\n(3) 일부 캐릭터 스킬은 「출전 상태」를 생성하여 출전한 캐릭터에 부착시킵니다. 출전 캐릭터가 대기 캐릭터로 교체될 시 「출전 상태」는 새로운 출전 캐릭터에게 이전됩니다.","contentraw":"모든 「캐릭터 카드」에 「장비 카드」, 「상태」, 「출전 상태」를 부착할 수 있습니다.\\n(1) 「장비 카드」를 캐릭터에게 사용하면 캐릭터 카드에 부착됩니다. 캐릭터마다 최대 1장의 「무기」, 1장의 「성유물」, 1장의 「특수 스킬」을 부착할 수 있으며, 기타 유형의 장비 장착에는 수량 제한이 없습니다.\\n(2) 일부 캐릭터 스킬은 「상태」를 생성하여 캐릭터 카드에 부착시킵니다.\\n(3) 일부 캐릭터 스킬은 「출전 상태」를 생성하여 출전한 캐릭터에 부착시킵니다. 출전 캐릭터가 대기 캐릭터로 교체될 시 「출전 상태」는 새로운 출전 캐릭터에게 이전됩니다."},{"title":"III. 서포트 구역","titleraw":"III. 서포트 구역","content":"「서포트 카드」 사용 시, 서포트 구역에 배치됩니다.\n서포트 구역에는 최대 4장의 「서포트 카드」를 배치할 수 있습니다. 빈 공간이 없을 때 새로운 「서포트 카드」를 사용한 경우, 먼저 서포트 구역의 서포트 카드를 1장 선택해 버려야 합니다.\n(동시에 여러 서포트 카드의 효과를 계산할 경우, 서포트 구역의 배열 순서에 따라 순차적으로 계산합니다)","contentraw":"「서포트 카드」 사용 시, 서포트 구역에 배치됩니다.\\n서포트 구역에는 최대 4장의 「서포트 카드」를 배치할 수 있습니다. 빈 공간이 없을 때 새로운 「서포트 카드」를 사용한 경우, 먼저 서포트 구역의 서포트 카드를 1장 선택해 버려야 합니다.\\n(동시에 여러 서포트 카드의 효과를 계산할 경우, 서포트 구역의 배열 순서에 따라 순차적으로 계산합니다)"},{"title":"IV. 소환물 구역","titleraw":"IV. 소환물 구역","content":"일부 캐릭터 스킬은 소환물 구역에 「소환물」을 생성합니다.\n소환물 구역에는 최대 4개의 「소환물」을 배치할 수 있습니다. 빈 공간이 없을 시, 새로운 「소환물」을 생성할 수 없습니다.\n(동시에 여러 소환물 카드의 효과를 계산할 경우, 소환물 구역의 배열 순서에 따라 순차적으로 계산합니다)","contentraw":"일부 캐릭터 스킬은 소환물 구역에 「소환물」을 생성합니다.\\n소환물 구역에는 최대 4개의 「소환물」을 배치할 수 있습니다. 빈 공간이 없을 시, 새로운 「소환물」을 생성할 수 없습니다.\\n(동시에 여러 소환물 카드의 효과를 계산할 경우, 소환물 구역의 배열 순서에 따라 순차적으로 계산합니다)"},{"title":"V. 카드 더미","titleraw":"V. 카드 더미","content":"게임 시작 전, 카드 덱의 모든 「행동 카드」를 섞어 「카드 더미」를 만듭니다.\n「드로우」할 때는 「카드 더미」의 가장 위쪽에 있는 「행동 카드」를 핸드로 가져옵니다. 이때, 「카드 더미」에 카드가 없으면 플레이어는 카드를 획득할 수 없습니다.","contentraw":"게임 시작 전, 카드 덱의 모든 「행동 카드」를 섞어 「카드 더미」를 만듭니다.\\n「드로우」할 때는 「카드 더미」의 가장 위쪽에 있는 「행동 카드」를 핸드로 가져옵니다. 이때, 「카드 더미」에 카드가 없으면 플레이어는 카드를 획득할 수 없습니다."},{"title":"VI. 핸드 카드","titleraw":"VI. 핸드 카드","content":"게임 시작 후, 「카드 더미」에서 5장을 드로우하여 초기 「시작 카드」로 사용합니다.\n턴이 종료될 때마다 양측은 카드 2장을 드로우합니다.\n「핸드 카드」에 있는 행동 카드만 직접 사용하거나 원소 조정에 사용할 수 있습니다.\n「핸드 카드」 상한은 10장이며, 추가로 카드를 드로우할 경우 자동으로 버려집니다.","contentraw":"게임 시작 후, 「카드 더미」에서 5장을 드로우하여 초기 「시작 카드」로 사용합니다.\\n턴이 종료될 때마다 양측은 카드 2장을 드로우합니다.\\n「핸드 카드」에 있는 행동 카드만 직접 사용하거나 원소 조정에 사용할 수 있습니다.\\n「핸드 카드」 상한은 10장이며, 추가로 카드를 드로우할 경우 자동으로 버려집니다."}]},"geniusinvokationtcg":{"id":1,"name":"「일곱 성인의 소환」","rules":[{"title":"「일곱 성인의 소환」 소개","titleraw":"「일곱 성인의 소환」 소개","content":"「일곱 성인의 소환」은 빠른 템포로 대결하는 카드 배틀 게임입니다.\n「캐릭터 카드」와 「행동 카드」로 덱을 구성하고 상대방과 격렬한 대전을 펼쳐보세요!","contentraw":"「일곱 성인의 소환」은 빠른 템포로 대결하는 카드 배틀 게임입니다.\\n「캐릭터 카드」와 「행동 카드」로 덱을 구성하고 상대방과 격렬한 대전을 펼쳐보세요!","filename_image":"UI_Gcg_InSide_01"},{"title":"게임 준비","titleraw":"게임 준비","content":"(1) 양측 플레이어는 각각 5장의 시작 카드를 들고 게임을 시작합니다. 게임 시작 시 각자 원하는 수량의 시작 카드를 한 번씩 교체할 수 있습니다.\n(2) 양측 모두 한 장의 「캐릭터 카드」를 선택하여 「출전 캐릭터」로 사용합니다.","contentraw":"(1) 양측 플레이어는 각각 5장의 시작 카드를 들고 게임을 시작합니다. 게임 시작 시 각자 원하는 수량의 시작 카드를 한 번씩 교체할 수 있습니다.\\n(2) 양측 모두 한 장의 「캐릭터 카드」를 선택하여 「출전 캐릭터」로 사용합니다."},{"title":"대전 진행 과정","titleraw":"대전 진행 과정","content":"「일곱 성인의 소환」 대전 시작 후, 각 턴은 다음 순서로 진행됩니다.\n(1) 「주사위 단계」에서는 양측 모두 8개의 원소 주사위를 새로 획득하여 던집니다.\n(2) 「행동 단계」에서는 양측이 모두 턴 종료를 선언할 때까지 번갈아 가며 행동합니다.\n(3) 「종료 단계」에서는 양측 모두 2장의 카드를 드로우합니다.","contentraw":"「일곱 성인의 소환」 대전 시작 후, 각 턴은 다음 순서로 진행됩니다.\\n(1) 「주사위 단계」에서는 양측 모두 8개의 원소 주사위를 새로 획득하여 던집니다.\\n(2) 「행동 단계」에서는 양측이 모두 턴 종료를 선언할 때까지 번갈아 가며 행동합니다.\\n(3) 「종료 단계」에서는 양측 모두 2장의 카드를 드로우합니다."},{"title":"승리 조건","titleraw":"승리 조건","content":"당신의 「캐릭터 카드」로 상대의 「캐릭터 카드」를 쓰러뜨리세요!\n상대 플레이어가 보유한 모든 「캐릭터 카드」를 쓰러뜨리면 게임에서 승리합니다!","contentraw":"당신의 「캐릭터 카드」로 상대의 「캐릭터 카드」를 쓰러뜨리세요!\\n상대 플레이어가 보유한 모든 「캐릭터 카드」를 쓰러뜨리면 게임에서 승리합니다!"}]},"otherrules":{"id":7,"name":"기타 규칙","rules":[{"title":"동일한 원소","titleraw":"{SPRITE_PRESET#1108}동일한 원소","content":"가 필요한 「행동 카드」를 사용할 시, 지정된 수량의 같은 타입의 원소 주사위를 지불해야 합니다.\n(만능 원소는 모든 원소와 동일한 것으로 간주)","contentraw":"{SPRITE_PRESET#1108}가 필요한 「행동 카드」를 사용할 시, 지정된 수량의 같은 타입의 원소 주사위를 지불해야 합니다.\\n({SPRITE_PRESET#1111}만능 원소는 모든 원소와 동일한 것으로 간주)"},{"title":"무색 원소","titleraw":"{SPRITE_PRESET#1109}무색 원소","content":"가 필요한 「행동 카드」를 사용할 시, 원소 타입에 상관없이 지정된 수량의 원소 주사위를 지불해야 합니다.","contentraw":"{SPRITE_PRESET#1109}가 필요한 「행동 카드」를 사용할 시, 원소 타입에 상관없이 지정된 수량의 원소 주사위를 지불해야 합니다."},{"title":"처치","titleraw":"처치","content":"캐릭터의 HP가 0이 되면 스킬 또는 효과 결산 완료 후, 해당 캐릭터는 「처치」됩니다.\n이때, 캐릭터에 부착된 장비와 상태를 모두 버리고, 원소 에너지도 모두 사라집니다.","contentraw":"캐릭터의 HP가 0이 되면 스킬 또는 효과 결산 완료 후, 해당 캐릭터는 「처치」됩니다.\\n이때, 캐릭터에 부착된 장비와 상태를 모두 버리고, 원소 에너지도 모두 사라집니다."},{"title":"처치 면역","titleraw":"처치 면역","content":"일부 효과는 캐릭터의 HP가 0이 될 때, 해당 캐릭터에게 「처치 면역」 및 일정 HP 회복 효과를 부여합니다.\n이때 캐릭터는 「처치」된 적 없는 것으로 간주합니다. (따라서 캐릭터에 부착된 장비와 상태를 버리지 않고, 원소 에너지도 모두 사라지지 않음)","contentraw":"일부 효과는 캐릭터의 HP가 0이 될 때, 해당 캐릭터에게 「처치 면역」 및 일정 HP 회복 효과를 부여합니다.\\n이때 캐릭터는 「처치」된 적 없는 것으로 간주합니다. (따라서 캐릭터에 부착된 장비와 상태를 버리지 않고, 원소 에너지도 모두 사라지지 않음)"},{"title":"결산 순서","titleraw":"결산 순서","content":"여러 장의 카드 효과가 동시에 결산될 시, 아래 규칙에 따라 실행 순서가 결정됩니다:\n1. 현재 플레이어의 모든 카드 효과를 먼저 결산한 다음, 상대 플레이어의 카드 효과를 결산합니다.\n2. 동일한 플레이어의 카드 효과는 다음과 같은 순서대로 결산을 진행합니다: 캐릭터 카드, 캐릭터 장비 및 상태, 진영 출전 상태, 소환물, 서포트 카드\n3. 동일한 플레이어의 같은 유형의 카드 효과는 필드 입장 순서대로 결산을 진행합니다.","contentraw":"여러 장의 카드 효과가 동시에 결산될 시, 아래 규칙에 따라 실행 순서가 결정됩니다:\\n1. 현재 플레이어의 모든 카드 효과를 먼저 결산한 다음, 상대 플레이어의 카드 효과를 결산합니다.\\n2. 동일한 플레이어의 카드 효과는 다음과 같은 순서대로 결산을 진행합니다: 캐릭터 카드, 캐릭터 장비 및 상태, 진영 출전 상태, 소환물, 서포트 카드\\n3. 동일한 플레이어의 같은 유형의 카드 효과는 필드 입장 순서대로 결산을 진행합니다."},{"title":"형태 전환","titleraw":"형태 전환","content":"캐릭터 중 일부는 효과를 사용해 「형태 전환」이 가능합니다. 다른 형태로 전환하면 캐릭터의 이름, 원소 타입, 태그, 스킬이 모두 변경될 수 있습니다.\n(형태 전환이 발생하면 모험 도전의 적에겐 새로운 행동 의도가 생겨납니다)","contentraw":"캐릭터 중 일부는 효과를 사용해 「형태 전환」이 가능합니다. 다른 형태로 전환하면 캐릭터의 이름, 원소 타입, 태그, 스킬이 모두 변경될 수 있습니다.\\n(형태 전환이 발생하면 모험 도전의 적에겐 새로운 행동 의도가 생겨납니다)"},{"title":"대전 턴 최대치","titleraw":"대전 턴 최대치","content":"15번째 턴 시작 후에도 승패가 정해지지 않을 경우, 양측 모두 이번 대전에서 패배한 것으로 간주합니다","contentraw":"15번째 턴 시작 후에도 승패가 정해지지 않을 경우, 양측 모두 이번 대전에서 패배한 것으로 간주합니다"}]},"roundflow":{"id":2,"name":"턴 진행 과정","rules":[{"title":"턴 진행 과정","titleraw":"턴 진행 과정","content":"모든 턴은 「주사위 단계」, 「행동 단계」, 「종료 단계」 순으로 진행됩니다.","contentraw":"모든 턴은 「주사위 단계」, 「행동 단계」, 「종료 단계」 순으로 진행됩니다.","filename_image":"UI_Gcg_InSide_11"},{"title":"주사위 단계","titleraw":"주사위 단계","content":"매 턴의 주사위 단계에서는 8개의 「원소 주사위」를 던지게 됩니다.\n주사위를 던진 후, 원하는 개수만큼 주사위를 골라 다시 한 번 「굴리기」를 할 수 있습니다.\n「원소 주사위」를 굴리면 얼음, 물, 불, 번개, 바람, 바위, 풀과 같은 7종의 원소 또는 임의의 원소로 사용할 수 있는 「만능 원소」가 나올 수 있습니다.\n「원소 주사위」의 최대 수량은 16개이며, 상한 도달 시 추가로 「원소 주사위」를 획득할 수 없습니다.","contentraw":"매 턴의 주사위 단계에서는 8개의 「원소 주사위」를 던지게 됩니다.\\n주사위를 던진 후, 원하는 개수만큼 주사위를 골라 다시 한 번 「굴리기」를 할 수 있습니다.\\n「원소 주사위」를 굴리면 얼음, 물, 불, 번개, 바람, 바위, 풀과 같은 7종의 원소 또는 임의의 원소로 사용할 수 있는 「만능 원소」가 나올 수 있습니다.\\n「원소 주사위」의 최대 수량은 16개이며, 상한 도달 시 추가로 「원소 주사위」를 획득할 수 없습니다."},{"title":"행동 단계","titleraw":"행동 단계","content":"양측은 「선제 플레이어」부터 「순차적으로 행동」합니다. 할 수 있는 행동은 다음과 같습니다.\n[스킬 사용] 필요한 코스트를 지불하고 「출전 캐릭터」의 스킬을 사용합니다.\n[캐릭터 교체] 임의의 원소 주사위 1개를 소모하여 「출전 캐릭터」를 교체합니다.\n[카드 사용] 필요한 코스트를 지불하여 카드를 사용합니다.\n[원소 조정] 카드를 한 장 버리고 원소 주사위 1개의 타입을 전환합니다.\n[종료 선언] 해당 턴의 행동을 종료합니다. 턴마다 먼저 턴 종료를 선언한 플레이어가 다음 턴의 「선제 플레이어」가 됩니다.","contentraw":"양측은 「선제 플레이어」부터 「순차적으로 행동」합니다. 할 수 있는 행동은 다음과 같습니다.\\n<color=#FFE14BFF>[스킬 사용]</color> 필요한 코스트를 지불하고 「출전 캐릭터」의 스킬을 사용합니다.\\n<color=#FFE14BFF>[캐릭터 교체]</color> 임의의 원소 주사위 1개를 소모하여 「출전 캐릭터」를 교체합니다.\\n<color=#FFE14BFF>[카드 사용]</color> 필요한 코스트를 지불하여 카드를 사용합니다.\\n<color=#FFE14BFF>[원소 조정]</color> 카드를 한 장 버리고 원소 주사위 1개의 타입을 전환합니다.\\n<color=#FFE14BFF>[종료 선언]</color> 해당 턴의 행동을 종료합니다. 턴마다 먼저 턴 종료를 선언한 플레이어가 다음 턴의 「선제 플레이어」가 됩니다."},{"title":"종료 단계","titleraw":"종료 단계","content":"행동 단계의 모든 플레이어가 「턴 종료 선언」 시 「종료 단계」에 진입합니다.\n1. 「선제 플레이어」부터 「종료 단계」에서 발동하는 카드 효과가 처리됩니다.\n2. 모든 플레이어는 자신의 카드 더미에서 2개의 카드를 드로우합니다.\n3. 새로운 턴이 시작됩니다!","contentraw":"행동 단계의 모든 플레이어가 「턴 종료 선언」 시 「종료 단계」에 진입합니다.\\n1. 「선제 플레이어」부터 「종료 단계」에서 발동하는 카드 효과가 처리됩니다.\\n2. 모든 플레이어는 자신의 카드 더미에서 2개의 카드를 드로우합니다.\\n3. 새로운 턴이 시작됩니다!"}]},"specialentry":{"id":8,"name":"특수 옵션","rules":[{"title":"요리","titleraw":"{SPRITE_PRESET#3101}요리","content":"「요리」 이벤트 카드가 캐릭터에게 적용 후, 캐릭터는 「포만감」 상태에 진입합니다.\n「포만감」 상태의 캐릭터는 다른 「요리」 이벤트 카드의 대상이 될 수 없으며, 다른 「요리」 이벤트 카드 효과의 영향도 받지 않습니다.\n「포만감」 상태는 턴 종료 또는 캐릭터가 처치될 시 해제됩니다.\n또한 「부활」 효과가 있는 「요리」 이벤트 카드 사용 후, 이번 턴 내에는 다른 「부활」 효과가 있는 「요리」 이벤트 카드를 사용할 수 없습니다.","contentraw":"「{SPRITE_PRESET#3101}요리」 이벤트 카드가 캐릭터에게 적용 후, 캐릭터는 「포만감」 상태에 진입합니다.\\n「포만감」 상태의 캐릭터는 다른 「{SPRITE_PRESET#3101}요리」 이벤트 카드의 대상이 될 수 없으며, 다른 「{SPRITE_PRESET#3101}요리」 이벤트 카드 효과의 영향도 받지 않습니다.\\n「포만감」 상태는 턴 종료 또는 캐릭터가 처치될 시 해제됩니다.\\n또한 「부활」 효과가 있는 「{SPRITE_PRESET#3101}요리」 이벤트 카드 사용 후, 이번 턴 내에는 다른 「부활」 효과가 있는 「{SPRITE_PRESET#3101}요리」 이벤트 카드를 사용할 수 없습니다."},{"title":"보호막","titleraw":"{SPRITE_PRESET#4007}보호막","content":"일부 효과는 「보호막」을 제공하여 특정 캐릭터를 보호합니다.\n「보호막」이 보호하는 캐릭터는 일정 피해를 입을 시, 「보호막」을 소모하여 피해를 막습니다.","contentraw":"일부 효과는 「보호막」을 제공하여 특정 캐릭터를 보호합니다.\\n「보호막」이 보호하는 캐릭터는 일정 피해를 입을 시, 「보호막」을 소모하여 피해를 막습니다."},{"title":"비기","titleraw":"{SPRITE_PRESET#3007}비기","content":"각 플레이어는 대전이 진행되는 동안 「비기」 카드를 한 장만 사용할 수 있습니다.\n「비기」 카드는 반드시 시작 카드에 포함됩니다. (카드 덱 내 「비기」 카드 수량이 시작 카드 수량보다 많을 경우, 비기 카드는 시작 카드에 랜덤으로 등장)","contentraw":"각 플레이어는 대전이 진행되는 동안 「{SPRITE_PRESET#3007}비기」 카드를 한 장만 사용할 수 있습니다.\\n「{SPRITE_PRESET#3007}비기」 카드는 반드시 시작 카드에 포함됩니다. (카드 덱 내 「{SPRITE_PRESET#3007}비기」 카드 수량이 시작 카드 수량보다 많을 경우, 비기 카드는 시작 카드에 랜덤으로 등장)"},{"title":" 특수 스킬","titleraw":"{SPRITE_PRESET#3008} 특수 스킬","content":"출전 캐릭터가 「특수 스킬」 카드 장착 시, 상응하는 「특수 스킬」을 사용할 수 있다.\n「특수 스킬」 사용은 「전투 행동」으로 간주한다. 캐릭터가 빙결, 석화, 기절 등의 원인으로 스킬 사용 불가 시, 「특수 스킬」 역시 사용할 수 없다.\n캐릭터가 「특수 스킬」 사용 시, 스킬 사용으로 간주하지 않아, 「스킬 사용 후」 「캐릭터가 원소 반응 발동 후」등의 효과를 발동할 수 없다. 캐릭터가 「특수 스킬」로 주는 피해는 캐릭터가 주는 피해로 간주하지 않는다","contentraw":"출전 캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」 카드 장착 시, 상응하는 「{SPRITE_PRESET#3008}특수 스킬」을 사용할 수 있다.\\n「{SPRITE_PRESET#3008}특수 스킬」 사용은 「전투 행동」으로 간주한다. 캐릭터가 빙결, 석화, 기절 등의 원인으로 스킬 사용 불가 시, 「{SPRITE_PRESET#3008}특수 스킬」 역시 사용할 수 없다.\\n캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」 사용 시, 스킬 사용으로 간주하지 않아, 「스킬 사용 후」 「캐릭터가 원소 반응 발동 후」등의 효과를 발동할 수 없다. 캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」로 주는 피해는 캐릭터가 주는 피해로 간주하지 않는다"},{"title":"사용 가능 횟수","titleraw":"사용 가능 횟수","content":"일부 카드 또는 상태는 「사용 가능 횟수」 제한이 있습니다.\n해당 카드의 효과를 발동할 때마다 1회의 「사용 가능 횟수」가 소모됩니다.\n「사용 가능 횟수」 소진 시, 즉시 해당 패를 버립니다.","contentraw":"일부 카드 또는 상태는 「사용 가능 횟수」 제한이 있습니다.\\n해당 카드의 효과를 발동할 때마다 1회의 「사용 가능 횟수」가 소모됩니다.\\n「사용 가능 횟수」 소진 시, 즉시 해당 패를 버립니다."},{"title":"지속 턴","titleraw":"지속 턴","content":"일부 카드 또는 상태는 「지속 턴」 제한이 있습니다.\n종료 단계에 진입할 때마다 「지속 턴」이 1턴씩 감소합니다.\n「지속 턴」 소진 시, 즉시 해당 패를 버립니다.","contentraw":"일부 카드 또는 상태는 「지속 턴」 제한이 있습니다.\\n종료 단계에 진입할 때마다 「지속 턴」이 1턴씩 감소합니다.\\n「지속 턴」 소진 시, 즉시 해당 패를 버립니다."},{"title":"관통 피해","titleraw":"관통 피해","content":"일부 효과는 「관통 피해」를 줍니다.\n「관통 피해」는 다른 효과로 인한 피해 보너스를 적용받지 않으나, 보호막 등 효과에 의해 상쇄되지도 않습니다.","contentraw":"일부 효과는 「관통 피해」를 줍니다.\\n「관통 피해」는 다른 효과로 인한 피해 보너스를 적용받지 않으나, 보호막 등 효과에 의해 상쇄되지도 않습니다."},{"title":"전투 행동(행동 카드)","titleraw":"전투 행동(행동 카드)","content":"일부 「행동 카드」는 「전투 행동」 규칙을 가집니다.\n해당 규칙을 보유한 카드를 사용하면 평상시의 빠른 행동이 아니라 전투 행동을 한 것으로 간주합니다.","contentraw":"일부 「행동 카드」는 「전투 행동」 규칙을 가집니다.\\n해당 규칙을 보유한 카드를 사용하면 평상시의 빠른 행동이 아니라 전투 행동을 한 것으로 간주합니다."},{"title":"강공격","titleraw":"강공격","content":"아군이 행동을 시작하기 전에 원소 주사위 총개수가 짝수인 경우, 발동한 「일반 공격」을 「강공격」으로 간주합니다.","contentraw":"아군이 행동을 시작하기 전에 원소 주사위 총개수가 짝수인 경우, 발동한 「일반 공격」을 「강공격」으로 간주합니다."},{"title":"낙하 공격","titleraw":"낙하 공격","content":"캐릭터가 「출전 캐릭터」로 교체된 후, 이번 턴 내의 다음 전투 행동이 「일반 공격」일 경우 「낙하 공격」으로 간주합니다.","contentraw":"캐릭터가 「출전 캐릭터」로 교체된 후, 이번 턴 내의 다음 전투 행동이 「일반 공격」일 경우 「낙하 공격」으로 간주합니다."}]},"takeaction":{"id":3,"name":"행동 시작","rules":[{"title":"행동","titleraw":"행동","content":"행동 단계에서 진행할 수 있는 「행동」은 「전투 행동」과 「빠른 행동」으로 나뉩니다.\n[전투 행동] 전투 행동을 하나 완료하면 상대가 행동합니다. 「스킬 사용」, 「캐릭터 교체」, 「종료 선언」은 전투 행동에 해당합니다.\n[빠른 행동] 빠른 행동 완료 후, 아군이 계속 행동할 수 있습니다. 「카드 사용」과 「원소 조정」은 빠른 행동에 해당합니다.","contentraw":"행동 단계에서 진행할 수 있는 「행동」은 「전투 행동」과 「빠른 행동」으로 나뉩니다.\\n<color=#FFE14BFF>[전투 행동]</color> 전투 행동을 하나 완료하면 상대가 행동합니다. 「스킬 사용」, 「캐릭터 교체」, 「종료 선언」은 전투 행동에 해당합니다.\\n<color=#FFE14BFF>[빠른 행동]</color> 빠른 행동 완료 후, 아군이 계속 행동할 수 있습니다. 「카드 사용」과 「원소 조정」은 빠른 행동에 해당합니다."},{"title":"전투 행동 [스킬 사용]","titleraw":"전투 행동 [스킬 사용]","content":"원소 주사위로 필요한 코스트를 지불하면 아군의 「출전 캐릭터」가 스킬을 사용해 상대방의 「출전 캐릭터」를 공격합니다.\n캐릭터가 「일반 공격」 또는 「원소전투 스킬」을 사용할 때마다 「원소 에너지」를 1pt 획득합니다.\n캐릭터의 「원소 에너지」가 가득 차면 모든 「원소 에너지」를 소모하여 강력한 위력의 「원소폭발」을 사용할 수 있습니다!","contentraw":"원소 주사위로 필요한 코스트를 지불하면 아군의 「출전 캐릭터」가 스킬을 사용해 상대방의 「출전 캐릭터」를 공격합니다.\\n캐릭터가 「일반 공격」 또는 「원소전투 스킬」을 사용할 때마다 「원소 에너지」를 1pt 획득합니다.\\n캐릭터의 「원소 에너지」가 가득 차면 모든 「원소 에너지」를 소모하여 강력한 위력의 「원소폭발」을 사용할 수 있습니다!"},{"title":"전투 행동 [캐릭터 교체]","titleraw":"전투 행동 [캐릭터 교체]","content":"임의의 원소 주사위 1개를 지불하여 아군의 「대기 캐릭터」를 「출전 캐릭터」로 교체할 수 있습니다.","contentraw":"임의의 원소 주사위 1개를 지불하여 아군의 「대기 캐릭터」를 「출전 캐릭터」로 교체할 수 있습니다."},{"title":"빠른 행동 [카드 사용]","titleraw":"빠른 행동 [카드 사용]","content":"원소 주사위로 필요한 코스트를 지불하고 카드를 한 장 사용합니다. 카드 종류는 다음과 같습니다.\n[장비 카드] 캐릭터에게 장착시켜 해당 캐릭터를 강화합니다.\n[서포트 카드] 아군 서포트 구역에 놓으면 지속적으로 서포트 효과가 발동합니다.\n[이벤트 카드] 사용 시 모든 효과를 한꺼번에 발동합니다.","contentraw":"원소 주사위로 필요한 코스트를 지불하고 카드를 한 장 사용합니다. 카드 종류는 다음과 같습니다.\\n<color=#FFE14BFF>[장비 카드]</color> 캐릭터에게 장착시켜 해당 캐릭터를 강화합니다.\\n<color=#FFE14BFF>[서포트 카드]</color> 아군 서포트 구역에 놓으면 지속적으로 서포트 효과가 발동합니다.\\n<color=#FFE14BFF>[이벤트 카드]</color> 사용 시 모든 효과를 한꺼번에 발동합니다."},{"title":"빠른 행동 [원소 조정]","titleraw":"빠른 행동 [원소 조정]","content":"카드 1장을 버리고 원소 주사위 1개를 현재 아군 「출전 캐릭터」의 원소 타입으로 바꿉니다.","contentraw":"카드 1장을 버리고 원소 주사위 1개를 현재 아군 「출전 캐릭터」의 원소 타입으로 바꿉니다."},{"title":"전투 행동 [종료 선언]","titleraw":"전투 행동 [종료 선언]","content":"이번 턴의 행동을 포기하고 「턴 종료를 선언」합니다.\n먼저 「턴 종료를 선언」한 플레이어가 「선제 플레이어」가 되고, 다음 턴의 행동 단계에서 우선 행동합니다.\n이후, 「턴 종료를 선언」하지 않은 플레이어는 「턴 종료를 선언」할 때까지 계속 행동할 수 있습니다.\n양측 모두 「턴 종료를 선언」하면 행동 단계가 종료되고 이번 턴의 「종료 단계」에 진입합니다.","contentraw":"이번 턴의 행동을 포기하고 「턴 종료를 선언」합니다.\\n먼저 「턴 종료를 선언」한 플레이어가 「선제 플레이어」가 되고, 다음 턴의 행동 단계에서 우선 행동합니다.\\n이후, 「턴 종료를 선언」하지 않은 플레이어는 「턴 종료를 선언」할 때까지 계속 행동할 수 있습니다.\\n양측 모두 「턴 종료를 선언」하면 행동 단계가 종료되고 이번 턴의 「종료 단계」에 진입합니다."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"심연 불꽃의 가호","nameraw":"<color=#FFFFFFFF>심연 불꽃의 가호</color>","description":"부착 캐릭터에게  보호막을 2pt 제공한다.\n해당  보호막 소진 후: 모든 적 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007} <color=#FFFFFFFF>보호막</color>을 2pt 제공한다</color>.\\n<color=#FFFFFFFF>해당 {SPRITE_PRESET#4007} 보호막 소진 후:</color> 모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다."},"anemo":{"id":305,"name":"바람 원소","nameraw":"{SPRITE_PRESET#1105}바람 원소","description":"굴려서 나온 바람 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"anemodmg":{"id":105,"name":"바람 원소 피해","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>","description":"이미 부착된 원소와 원소 반응이 발생한다.\n확산(얼음): 대상 이외의 모든 상대 캐릭터에게 얼음 원소 피해를 1pt 준다.\n확산(물): 대상 이외의 모든 상대 캐릭터에게 물 원소 피해를 1pt 준다.\n확산(불): 대상 이외의 모든 상대 캐릭터에게 불 원소 피해를 1pt 준다.\n확산(번개): 대상 이외의 모든 상대 캐릭터에게 번개 원소 피해를 1pt 준다.","descriptionraw":"이미 부착된 원소와 원소 반응이 발생한다.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>확산(얼음)</color>: 대상 이외의 모든 상대 캐릭터에게 얼음 원소 피해를 1pt 준다.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>확산(물)</color>: 대상 이외의 모든 상대 캐릭터에게 물 원소 피해를 1pt 준다.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>확산(불)</color>: 대상 이외의 모든 상대 캐릭터에게 불 원소 피해를 1pt 준다.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>확산(번개)</color>: 대상 이외의 모든 상대 캐릭터에게 번개 원소 피해를 1pt 준다."},"arcaneedict":{"id":311,"name":"비기 공개령","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}비기 공개령</color>","description":"각 플레이어는 대전이 진행되는 동안 「비기」 카드를 한 장만 사용할 수 있다.\n「비기 공개령」이 존재할 때만 「비기」 카드를 사용할 수 있으며, 「비기」 카드 사용 후 해당 대전의 「비기 공개령」 사용 기회가 소모된다.","descriptionraw":"각 플레이어는 대전이 진행되는 동안 「{SPRITE_PRESET#3007}비기」 카드를 한 장만 사용할 수 있다.\\n「{SPRITE_PRESET#1112}비기 공개령」이 존재할 때만 「{SPRITE_PRESET#3007}비기」 카드를 사용할 수 있으며, 「{SPRITE_PRESET#3007}비기」 카드 사용 후 해당 대전의 「{SPRITE_PRESET#1112}비기 공개령」 사용 기회가 소모된다."},"armoredcrabcarapace":{"id":1023,"name":"중갑 게딱지","nameraw":"<color=#FFFFFFFF>중갑 게딱지</color>","description":"스택마다 보호막을 1pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"스택마다 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 부착 캐릭터를 보호한다."},"bitetarget":{"id":1034,"name":"물어뜯기 목표","nameraw":"<color=#FFFFFFFF>물어뜯기 목표</color>","description":"말라니 또는 샤크 폭탄의 피해를 받을 시: 해당 효과가 제거되며, 스택당 이번 피해+2pt\n(스택 중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>말라니 또는 <color=#FFFFFFFF>샤크 폭탄</color>의 피해를 받을 시:</color> 해당 효과가 제거되며, 스택당 이번 피해+2pt\\n(스택 중첩 가능, 상한 없음)"},"blazingbarrier":{"id":1018,"name":"타오르는 우명의 방패","nameraw":"타오르는 우명의 방패","description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다. (중첩 가능, 최대 3pt)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공한다</color>. (중첩 가능, 최대 3pt)"},"blazingheat":{"id":1017,"name":"작열","nameraw":"작열","description":"종료 단계: 부착 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1(부착 캐릭터에게 혹한이 부착될 시, 해당 효과는 제거된다)","descriptionraw":"<color=#FFFFFFFF>종료 단계</color>: 부착 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해를 1pt 준다</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(부착 캐릭터에게 <color=#FFFFFFFF>혹한</color>이 부착될 시, 해당 효과는 제거된다)"},"bloodblossom":{"id":1009,"name":"혈매향","nameraw":"<color=#FFFFFFFF>혈매향</color>","description":"종료 단계: 부착 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"풍요의 핵","nameraw":"<color=#FFFFFFFF>풍요의 핵</color>","description":"종료 단계: 풀 원소 피해를 2pt 준다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 3회)\n아군이 종료 선언 시: 해당 카드의 사용 가능 횟수가 2회 이상이면 풀 원소 피해를 2pt 준다. (사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 3회)\\n<color=#FFFFFFFF>아군이 종료 선언 시:</color> 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>가 2회 이상이면 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)"},"burstscan":{"id":1033,"name":"폭발 스캔","nameraw":"<color=#FFFFFFFF>폭발 스캔</color>","description":"양측이 행동을 선택하기 전: 아군 필드에 풀 원핵 또는 풍요의 핵이 존재하는 경우 사용 가능 횟수가 1회 감소하고 아군 카드 더미 맨 위에서 카드를 1장 포기한다. 그 후 포기한 카드의 원소 주사위 코스트의 풀 원소 피해를 준다.\n사용 가능 횟수: 1(최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 아군 필드에 풀 원핵 또는 풍요의 핵이 존재하는 경우 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회 감소하고 아군 카드 더미 맨 위에서 카드를 1장 <color=#FFFFFFFF>포기</color>한다. 그 후 <color=#FFFFFFFF>포기</color>한 카드의 원소 주사위 코스트의 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(최대 중첩수: 3회)"},"calledinforcleanup":{"id":2002,"name":"「청소 작업」","nameraw":"「청소 작업」","description":"코스트: 0\n아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","descriptionraw":"코스트: 0{SPRITE_PRESET#1108}\\n아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)"},"centerofattention":{"id":1030,"name":"만인의 주목","nameraw":"<color=#FFFFFFFF>만인의 주목</color>","description":"캐릭터가 일반 공격 시: 캐릭터가 주는 물리 피해가 물 원소 피해로 바뀐다. 캐릭터가 「우시아」 형태인 경우 모든 아군 대기 캐릭터의 HP를 1pt 치유한다. 캐릭터가 「프뉴마」 형태인 경우 이번 피해가 2pt 증가하지만, 피해를 가장 적게 받은 아군 캐릭터 1명에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 바뀐다. 캐릭터가 「{SPRITE_PRESET#3504}우시아」 형태인 경우 모든 아군 대기 캐릭터의 HP를 1pt 치유한다. 캐릭터가 「{SPRITE_PRESET#3505}프뉴마」 형태인 경우 이번 피해가 2pt 증가하지만, 피해를 가장 적게 받은 아군 캐릭터 1명에게 관통 피해를 1pt 준다.\\n<color=#FFFFFFFF>사용 가능 횟수: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"아군 출전 캐릭터와 가장 가까운 캐릭터","nameraw":"<color=#FFFFFFFF>아군 출전 캐릭터와 가장 가까운 캐릭터</color>","description":"아군 출전 캐릭터와 「가장 가까운」 적 캐릭터란 위치가 아군 출전 캐릭터와 가장 가까운 적 캐릭터를 가리킨다.\n가장 가까운 캐릭터가 복수 존재할 경우, 가장 앞에 있는 캐릭터가 「가장 가까운」 것으로 간주된다.","descriptionraw":"아군 출전 캐릭터와 「가장 가까운」 적 캐릭터란 위치가 아군 출전 캐릭터와 가장 가까운 적 캐릭터를 가리킨다.\\n가장 가까운 캐릭터가 복수 존재할 경우, 가장 앞에 있는 캐릭터가 「가장 가까운」 것으로 간주된다."},"chargedattack":{"id":51,"name":"강공격","nameraw":"<color=#FFFFFFFF>강공격</color>","description":"아군이 행동을 시작하기 전에 원소 주사위 총개수가 짝수인 경우, 발동한 「일반 공격」을 「강공격」으로 간주한다.","descriptionraw":"아군이 행동을 시작하기 전에 원소 주사위 총개수가 짝수인 경우, 발동한 「일반 공격」을 「강공격」으로 간주한다."},"clusterbloomarrow":{"id":1008,"name":"꽃을 품은 화살","nameraw":"<color=#FFFFFFFF>꽃을 품은 화살</color>","description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>사용 가능 횟수: 1</color> (중첩 가능, 최대 중첩수: 2회)"},"combataction":{"id":1,"name":"전투 행동","nameraw":"<color=#FFFFFFFF>전투 행동</color>","description":"아군이 전투 행동을 1회 진행하면 행동 순서가 상대에게 넘어간다.\n해당 규칙에 속하는 카드는 사용 시 빠른 행동이 아닌 전투 행동으로 간주한다.","descriptionraw":"아군이 전투 행동을 1회 진행하면 행동 순서가 상대에게 넘어간다.\\n<color=#FFFFFFFF>해당 규칙에 속하는 카드는 사용 시 빠른 행동이 아닌 전투 행동으로 간주한다</color>."},"crimsonwitchofembers":{"id":1013,"name":"「사그라든 화염의 마녀」","nameraw":"<color=#FFFFFFFF>「사그라든 화염의 마녀」</color>","description":"「시뇨라」는 영구적으로 「사그라든 화염의 마녀」 형태로 전환될 수 있다.\n전환 후 「시뇨라」의 원소 타입은 얼음 원소에서 불 원소로 전환된다.\n전환 후 이 캐릭터는 「사그라든 화염의 마녀」의 스킬을 사용할 수 있으며 기존 「시뇨라」의 스킬은 사용할 수 없다.","descriptionraw":"「시뇨라」는 영구적으로 「사그라든 화염의 마녀」 형태로 전환될 수 있다.\\n전환 후 「시뇨라」의 원소 타입은 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>에서 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>로 전환된다.\\n전환 후 이 캐릭터는 「사그라든 화염의 마녀」의 스킬을 사용할 수 있으며 기존 「시뇨라」의 스킬은 사용할 수 없다."},"crowfeathercover":{"id":1003,"name":"빛나는 깃털의 수호","nameraw":"<color=#FFFFFFFF>빛나는 깃털의 수호</color>","description":"부착 캐릭터가 원소전투 스킬 및 원소폭발로 주는 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해+1pt\\n<color=#FFFFFFFF>사용 가능 횟수: 2</color>"},"cryo":{"id":301,"name":"얼음 원소","nameraw":"{SPRITE_PRESET#1101}얼음 원소","description":"굴려서 나온 얼음 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#99FFFFFF>{SPRITE_PRESET#1101}얼음 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"cryoapplication":{"id":201,"name":"얼음 원소 부착","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소 부착</color>","description":"피해를 입히지 않고 얼음 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n융해: 효과 없음.\n초전도: 효과 없음.\n빙결: 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제, 해당 피해로 받는 피해량이 2pt 추가된다)","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2101}얼음 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>융해</color>: 효과 없음.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>초전도</color>: 효과 없음.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>빙결</color>: 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제, 해당 피해로 받는 피해량이 2pt 추가된다)"},"cryodmg":{"id":101,"name":"얼음 원소 피해","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>","description":"얼음 원소 부착 시 원소 반응이 발생할 수 있다.\n융해: 이번 피해+2pt\n초전도: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n빙결: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)","descriptionraw":"{SPRITE_PRESET#2101}얼음 원소 부착 시 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>융해</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>초전도</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>빙결</color>: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)"},"cryodmg-01":{"id":151,"name":"얼음 원소 피해","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>","description":"얼음 원소 부착 시 원소 반응이 발생할 수 있다.\n융해: 이번 피해+2pt\n초전도: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n빙결: 이번 피해+1pt, 대상의 다음번 행동 공격력-2pt","descriptionraw":"{SPRITE_PRESET#2101}얼음 원소 부착 시 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>융해</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>초전도</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>빙결</color>: 이번 피해+1pt, 대상의 다음번 행동 공격력-2pt"},"curseoftheundercurrent":{"id":1022,"name":"암류의 저주","nameraw":"<color=#FFFFFFFF>암류의 저주</color>","description":"소속 진영의 캐릭터가 원소전투 스킬 또는 원소폭발 사용 시: 원소 주사위 1개를 추가로 소모한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 원소전투 스킬 또는 원소폭발 사용 시: </color>원소 주사위 1개를 추가로 소모한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>"},"deactivated":{"id":1014,"name":"「에너지 상실 형태」","nameraw":"<color=#FFFFFFFF>「에너지 상실 형태」</color>","description":"「에너지원 특징: 우시아」 또는 「에너지원 특징: 프뉴마」를 가진 「태엽 장치」가 반대되는 성질을 가진 「아르케의 힘」의 피해를 받은 후, 프뉴무시아 소멸 효과가 발생하고 「에너지 상실 형태」로 전환된다.\n「태엽 장치」가 「에너지 상실 형태」가 되면 기존 스킬을 사용할 수 없으며 「에너지 상실 형태」의 스킬만 사용할 수 있다. 「에너지 상실 형태」의 스킬은 원소 피해를 줄 수 없고 물리 피해만 준다.","descriptionraw":"「에너지원 특징: 우시아」 또는 「에너지원 특징: 프뉴마」를 가진 「태엽 장치」가 반대되는 성질을 가진 「아르케의 힘」의 피해를 받은 후, 프뉴무시아 소멸 효과가 발생하고 「에너지 상실 형태」로 전환된다.\\n「태엽 장치」가 「에너지 상실 형태」가 되면 기존 스킬을 사용할 수 없으며 「에너지 상실 형태」의 스킬만 사용할 수 있다. 「에너지 상실 형태」의 스킬은 원소 피해를 줄 수 없고 물리 피해만 준다."},"dendro":{"id":307,"name":"풀 원소","nameraw":"{SPRITE_PRESET#1107}풀 원소","description":"굴려서 나온 풀 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#7EC236FF>{SPRITE_PRESET#1107}풀 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"dendroapplication":{"id":207,"name":"풀 원소 부착","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 부착</color>","description":"피해를 입히지 않고 풀 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n개화: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.\n연소: 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\n활성: 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2107}풀 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>개화</color>: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>연소</color>: 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>활성</color>: 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다."},"dendrodmg":{"id":107,"name":"풀 원소 피해","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>","description":"풀 원소 부착 시 다음 원소 반응이 발생할 수 있다.\n개화: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.\n연소: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1회, 최대 중첩수: 2)\n활성: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.","descriptionraw":"{SPRITE_PRESET#2107}풀 원소 부착 시 다음 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>개화</color>: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>연소</color>: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1회, 최대 중첩수: 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>활성</color>: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다."},"dendrorelatedreactions":{"id":217,"name":"풀 원소 관련 반응","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color>","description":"개화: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.\n연소: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\n활성: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>개화</color>: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>연소</color>: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>활성</color>: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다."},"discard":{"id":56,"name":"포기","nameraw":"<color=#FFFFFFFF>포기</color>","description":"행동 카드 또는 캐릭터 스킬의 효과를 통해, 핸드 카드 또는 카드 더미에서 행동 카드를 버린다.","descriptionraw":"행동 카드 또는 캐릭터 스킬의 효과를 통해, 핸드 카드 또는 카드 더미에서 행동 카드를 버린다."},"distantstorm":{"id":1025,"name":"아득한 뇌폭","nameraw":"<color=#FFFFFFFF>아득한 뇌폭</color>","description":"종료 단계: 부착 캐릭터에게 관통 피해를 2pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>"},"durationrounds":{"id":4,"name":"지속 턴","nameraw":"<color=#FFFFFFFF>지속 턴</color>","description":"턴이 종료 단계에 진입할 때마다 지속 턴이 1회씩 감소한다.\n지속 턴이 전부 소진되면 즉시 해당 패를 버린다.","descriptionraw":"턴이 종료 단계에 진입할 때마다 <color=#FFFFFFFF>지속 턴</color>이 1회씩 감소한다.\\n<color=#FFFFFFFF>지속 턴</color>이 전부 소진되면 즉시 해당 패를 버린다."},"electro":{"id":304,"name":"번개 원소","nameraw":"{SPRITE_PRESET#1104}번개 원소","description":"굴려서 나온 번개 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#FFACFFFF>{SPRITE_PRESET#1104}번개 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"electroapplication":{"id":204,"name":"번개 원소 부착","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 부착</color>","description":"피해를 입히지 않고 번개 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n과부하: 대상이 다음 캐릭터로 강제 교체된다.\n초전도: 효과 없음.\n감전: 효과 없음.\n활성: 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2104}번개 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>과부하</color>: 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>초전도</color>: 효과 없음.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>감전</color>: 효과 없음.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>활성</color>: 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다."},"electrodmg":{"id":104,"name":"번개 원소 피해","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>","description":"번개 원소 부착 시 다음 원소 반응이 발생할 수 있다.\n과부하: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\n초전도: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n감전: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n활성: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.","descriptionraw":"{SPRITE_PRESET#2104}번개 원소 부착 시 다음 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>과부하</color>: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>초전도</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>감전</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>활성</color>: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다."},"electroinfusion":{"id":1002,"name":"번개 원소 부여","nameraw":"<color=#FFFFFFFF>번개 원소 부여</color>","description":"부착 캐릭터가 입힌 물리 피해가 번개 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 입힌 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>지속 턴</color>: 2"},"electrorelatedreactions":{"id":214,"name":"번개 원소 관련 반응","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 관련 반응</color>","description":"과부하: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\n초전도: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n감전: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n활성: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [격화 영역]을 생성한다.\n결정(번개): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n확산(번개): 대상 이외의 모든 상대 캐릭터에게 번개 원소 피해를 1pt 준다.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>과부하</color>: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>초전도</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>감전</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>활성</color>: 이번 피해+1pt, 다음 2회의 풀 원소 또는 번개 원소 피해를 1pt 증가시키는 [<color=#FFFFFFFF>격화 영역</color>]을 생성한다.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>결정(번개)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>확산(번개)</color>: 대상 이외의 모든 상대 캐릭터에게 번개 원소 피해를 1pt 준다."},"elementalabsorption":{"id":1012,"name":"해당 원소의 힘을 흡수","nameraw":"<color=#FFFFFFFF>해당 원소의 힘을 흡수</color>","description":"야타용왕은 얼음/물/불/번개 원소의 힘을 흡수할 수 있다. (동시에 한 가지만 흡수 가능)\n야타용왕이 상술한 원소의 힘을 흡수했을 시: 흡수한 원소 타입에 따라 다음 스킬을 획득한다: 서리 습격/격류 범람/화염 잠식/벼락 습격","descriptionraw":"야타용왕은 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 원소의 힘을 흡수할 수 있다. (동시에 한 가지만 흡수 가능)\\n<color=#FFFFFFFF>야타용왕이 상술한 원소의 힘을 흡수했을 시: </color>흡수한 원소 타입에 따라 다음 스킬을 획득한다: {SPRITE_PRESET#2101}<color=#99FFFFFF>서리 습격</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>격류 범람</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>화염 잠식</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>벼락 습격</color>"},"elementalburst":{"id":501,"name":"원소폭발","nameraw":"원소폭발","description":"캐릭터의 원소 에너지가 가득 차면 모든 원소 에너지를 소모하여 강력한 위력의 「원소폭발」을 사용할 수 있다.","descriptionraw":"캐릭터의 {SPRITE_PRESET#1110}원소 에너지가 가득 차면 모든 {SPRITE_PRESET#1110}원소 에너지를 소모하여 강력한 위력의 「원소폭발」을 사용할 수 있다."},"energy":{"id":310,"name":"원소 에너지","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>","description":"캐릭터가 「원소폭발」을 사용하려면 원소 에너지를 소모해야 한다.\n캐릭터가 「원소전투 스킬」 또는 「일반 공격」을 사용하면 원소 에너지를 1pt 획득한다.","descriptionraw":"캐릭터가 「원소폭발」을 사용하려면 {SPRITE_PRESET#1110}원소 에너지를 소모해야 한다.\\n캐릭터가 「원소전투 스킬」 또는 「일반 공격」을 사용하면 {SPRITE_PRESET#1110}원소 에너지를 1pt 획득한다."},"equitablejudgment":{"id":1020,"name":"공정한 판결","nameraw":"<color=#FFFFFFFF>공정한 판결</color>","description":"일반 공격\n(1차례 행동 준비 필요)\n물 원소 피해를 2pt 준다. 만약 본 캐릭터의 HP가 6pt 이상일 경우, 1pt의 피해를 더 주고, 자신에게 관통 피해를 1pt 준다.","descriptionraw":"<color=#D3BC8E>일반 공격</color>\\n(1차례 행동 준비 필요)\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다. 만약 본 캐릭터의 HP가 6pt 이상일 경우, 1pt의 피해를 더 주고, 자신에게 관통 피해를 1pt 준다."},"fastaction":{"id":2,"name":"빠른 행동","nameraw":"<color=#FFFFFFFF>빠른 행동</color>","description":"빠른 행동을 1회 진행하면 아군은 계속해서 다른 행동을 진행할 수 있다.\n전투 행동을 1회 진행해야만 행동 순서가 상대에게 넘어간다.","descriptionraw":"빠른 행동을 1회 진행하면 아군은 계속해서 다른 행동을 진행할 수 있다.\\n전투 행동을 1회 진행해야만 행동 순서가 상대에게 넘어간다."},"fatuiambusher":{"id":1004,"name":"우인단 복병","nameraw":"<color=#FFFFFFFF>우인단 복병</color>","description":"「우인단 복병」은 자신이 소속된 진영의 캐릭터 카드가 스킬을 사용하면 발동해, 소속 진영 출전 캐릭터에게 피해를 준다. (턴당 1회)\n등장할 수 있는 「우인단 복병」은 총 4가지다:\n얼음 치친 술사: 발동 시 얼음 원소 피해를 1pt 준다. (2회 사용 가능)\n거울의 여인: 발동 시 물 원소 피해를 1pt 준다. (2회 사용 가능)\n화승총 유격대: 발동 시 불 원소 피해를 1pt 준다. (2회 사용 가능)\n번개 해머 돌격대: 발동 시 번개 원소 피해를 1pt 준다. (2회 사용 가능)","descriptionraw":"「우인단 복병」은 자신이 소속된 진영의 캐릭터 카드가 스킬을 사용하면 발동해, 소속 진영 출전 캐릭터에게 피해를 준다. (턴당 1회)\\n등장할 수 있는 「우인단 복병」은 총 4가지다:\\n<color=#FFFFFFFF>얼음 치친 술사</color>: 발동 시 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. (2회 사용 가능)\\n<color=#FFFFFFFF>거울의 여인</color>: 발동 시 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (2회 사용 가능)\\n<color=#FFFFFFFF>화승총 유격대</color>: 발동 시 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. (2회 사용 가능)\\n<color=#FFFFFFFF>번개 해머 돌격대</color>: 발동 시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. (2회 사용 가능)"},"forbiddenknowledge":{"id":2004,"name":"금단의 지식","nameraw":"금단의 지식","description":"코스트: 0\n이 카드는 원소 조정에 사용할 수 없으며, 턴당 「금단의 지식」은 최대 1장만 사용할 수 있다.\n아군 출전 캐릭터에게 관통 피해를 1pt 주고 카드를 1장 드로우한다.","descriptionraw":"코스트: 0{SPRITE_PRESET#1108}\\n이 카드는 원소 조정에 사용할 수 없으며, 턴당 「금단의 지식」은 최대 1장만 사용할 수 있다.\\n아군 출전 캐릭터에게 관통 피해를 1pt 주고 카드를 1장 드로우한다."},"geo":{"id":306,"name":"바위 원소","nameraw":"{SPRITE_PRESET#1106}바위 원소","description":"굴려서 나온 바위 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#FFE699FF>{SPRITE_PRESET#1106}바위 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"geoapplication":{"id":206,"name":"바위 원소 부착","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}바위 원소 부착</color>","description":"피해가 아닌 방식으로 바위 원소 부착 시, 발생한 원소 반응은 피해 효과를 무시한다:\n결정(얼음): 이번 피해+1pt, 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(물): 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(불): 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(번개): 이번 피해+1pt, 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)","descriptionraw":"피해가 아닌 방식으로 {SPRITE_PRESET#2106}바위 원소 부착 시, 발생한 원소 반응은 피해 효과를 무시한다:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>결정(얼음)</color>: 이번 피해+1pt, 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>결정(물)</color>: 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>결정(불)</color>: 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>결정(번개)</color>: 이번 피해+1pt, 상대 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)"},"geodmg":{"id":106,"name":"바위 원소 피해","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>","description":"이미 부착된 원소와 원소 반응이 발생한다.\n결정(얼음): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(물): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(불): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n결정(번개): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)","descriptionraw":"이미 부착된 원소와 원소 반응이 발생한다.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>결정(얼음)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>결정(물)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>결정(불)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>결정(번개)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)"},"gurglingbubble":{"id":1019,"name":"꾸륵 물방울","nameraw":"꾸륵 물방울","description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)"},"hydro":{"id":302,"name":"물 원소","nameraw":"{SPRITE_PRESET#1102}물 원소","description":"굴려서 나온 물 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#80C0FFFF>{SPRITE_PRESET#1102}물 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"hydroapplication":{"id":202,"name":"물 원소 부착","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color>","description":"피해를 입히지 않고 물 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n증발: 효과 없음.\n감전: 효과 없음.\n빙결: 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\n개화: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2102}물 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>증발</color>: 효과 없음.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color>: 효과 없음.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>빙결</color>: 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>개화</color>: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다."},"hydroapplication-01":{"id":252,"name":"물 원소 부착","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color>","description":"피해를 입히지 않고 물 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n증발: 효과 없음.\n감전: 효과 없음.\n빙결: 대상의 다음번 행동 공격력-2pt\n개화: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2102}물 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>증발</color>: 효과 없음.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color>: 효과 없음.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>빙결</color>: 대상의 다음번 행동 공격력-2pt\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>개화</color>: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다"},"hydrodmg":{"id":102,"name":"물 원소 피해","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>","description":"물 원소 부착 시 원소 반응이 발생할 수 있다.\n증발: 이번 피해+2pt\n감전: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n빙결: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\n개화: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.","descriptionraw":"{SPRITE_PRESET#2102}물 원소 부착 시 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>증발</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>빙결</color>: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받으면 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>개화</color>: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다."},"hydrodmg-01":{"id":152,"name":"물 원소 피해","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>","description":"물 원소 부착 시 원소 반응이 발생할 수 있다.\n증발: 이번 피해+2pt\n감전: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n빙결: 이번 피해+1pt, 대상의 다음번 행동 공격력-2pt\n개화: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.","descriptionraw":"{SPRITE_PRESET#2102}물 원소 부착 시 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>증발</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>빙결</color>: 이번 피해+1pt, 대상의 다음번 행동 공격력-2pt\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>개화</color>: 이번 피해+1pt, 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다."},"hydrorelatedreactions":{"id":212,"name":"물 원소 관련 반응","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 관련 반응</color>","description":"증발: 이번 피해+2pt\n감전: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n빙결: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받은 후 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\n개화: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [풀 원핵]을 생성한다.\n결정(물): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n확산(물): 대상 이외의 모든 상대 캐릭터에게 물 원소 피해를 1pt 준다.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>증발</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>감전</color>: 이번 피해+1pt, 대상 이외의 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>빙결</color>: 이번 피해+1pt, 이번 턴에 대상을 행동 불가로 만든다. (물리 피해 또는 불 원소 피해를 받은 후 조기 해제되지만, 해당 피해로 받는 피해량이 2pt 추가된다)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>개화</color>: 다음번 불 원소 또는 번개 원소 피해를 2pt 증가시키는 [<color=#FFFFFFFF>풀 원핵</color>]을 생성한다.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>결정(물)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>확산(물)</color>: 대상 이외의 모든 상대 캐릭터에게 물 원소 피해를 1pt 준다."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"처치 면역","nameraw":"<color=#FFFFFFFF>처치 면역</color>","description":"일부 효과는 캐릭터의 HP가 0이 될 때, 해당 캐릭터에게 처치 면역 및 일정 HP 회복 효과를 부여한다.\n이때 캐릭터는 처치된 적 없는 것으로 간주한다. (따라서 캐릭터에 부착된 장비와 상태를 버리지 않고, 원소 에너지도 모두 사라지지 않는다)","descriptionraw":"일부 효과는 캐릭터의 HP가 0이 될 때, 해당 캐릭터에게 <color=#FFFFFFFF>처치 면역</color> 및 일정 HP 회복 효과를 부여한다.\\n이때 캐릭터는 <color=#FFFFFFFF>처치</color>된 적 없는 것으로 간주한다. (따라서 캐릭터에 부착된 장비와 상태를 버리지 않고, 원소 에너지도 모두 사라지지 않는다)"},"matchingelement":{"id":308,"name":"동일한 원소","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}동일한 원소</color>","description":"반드시 지정된 수량의 동일한 원소 타입 원소 주사위를 사용해야 한다.\n(만능 원소는 어떤 원소와도 동일한 원소인 것으로 간주한다)","descriptionraw":"반드시 지정된 수량의 동일한 원소 타입 원소 주사위를 사용해야 한다.\\n({SPRITE_PRESET#1111}만능 원소는 어떤 원소와도 동일한 원소인 것으로 간주한다)"},"omnielement":{"id":411,"name":"만능 원소","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>","description":"만능 원소는 임의의 원소로 여겨지며 어떤 원소 타입에서든 사용할 수 있다.","descriptionraw":"{SPRITE_PRESET#1111}만능 원소는 임의의 원소로 여겨지며 어떤 원소 타입에서든 사용할 수 있다."},"passiveskill":{"id":502,"name":"패시브 스킬","nameraw":"패시브 스킬","description":"해당 스킬은 계속해서 적용되므로 직접 사용할 필요가 없다.","descriptionraw":"해당 스킬은 계속해서 적용되므로 직접 사용할 필요가 없다."},"physicaldmg":{"id":100,"name":"물리 피해","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>","description":"물리 피해는 원소를 부착할 수 없고, 원소 반응이 발생하지 않는다.","descriptionraw":"물리 피해는 원소를 부착할 수 없고, 원소 반응이 발생하지 않는다."},"piercingdmg":{"id":5,"name":"관통 피해","nameraw":"<color=#FFFFFFFF>관통 피해</color>","description":"관통 피해는 피해 보너스를 획득할 수 없으나, 주는 피해가 보호막 또는 피해 면역과 같은 효과에 의해 상쇄되지 않는다.","descriptionraw":"관통 피해는 피해 보너스를 획득할 수 없으나, 주는 피해가 보호막 또는 피해 면역과 같은 효과에 의해 상쇄되지 않는다."},"plungingattack":{"id":52,"name":"낙하 공격","nameraw":"<color=#FFFFFFFF>낙하 공격</color>","description":"캐릭터가 「출전 캐릭터」로 교체된 후, 이번 턴 내의 다음 전투 행동이 「일반 공격」일 경우 「낙하 공격」으로 간주된다.","descriptionraw":"캐릭터가 「출전 캐릭터」로 교체된 후, 이번 턴 내의 다음 전투 행동이 「일반 공격」일 경우 「낙하 공격」으로 간주된다."},"pneumaousiaannihilationreaction":{"id":1015,"name":"프뉴무시아 소멸 효과","nameraw":"프뉴무시아 소멸 효과","description":"「우시아」를 가진 캐릭터가 「아르케의 힘: 프뉴마」를 가진 피해를 받거나 혹은 「프뉴마」를 가진 캐릭터가 「아르케의 힘: 우시아」를 가진 피해를 받은 후, 프뉴무시아 소멸 효과가 발생한다.\n각기 다른 카드에 프뉴무시아 소멸 효과가 발생하면 서로 다른 효과가 발생할 수 있다.","descriptionraw":"「우시아」를 가진 캐릭터가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」를 가진 피해를 받거나 혹은 「프뉴마」를 가진 캐릭터가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 피해를 받은 후, 프뉴무시아 소멸 효과가 발생한다.\\n각기 다른 카드에 프뉴무시아 소멸 효과가 발생하면 서로 다른 효과가 발생할 수 있다."},"prepareskills1prepares":{"id":53,"name":"스킬 준비","nameraw":"<color=#FFFFFFFF>스킬 준비</color>","description":"일부 스킬은 바로 발동할 수 없고, 일정 횟수의 행동 순서 동안 준비를 해야 한다.\n한 플레이어의 행동 순서가 됐을 때, 해당 플레이어의 「출전 캐릭터」가 현재 스킬을 준비 중이면 해당 플레이어의 행동을 건너뛴다. 스킬 준비를 끝냈을 경우, 캐릭터는 해당 스킬을 즉시 발동한다. (준비가 필요한 유형의 스킬은 「스킬 사용 후」 및 「캐릭터가 원소 반응 발동 후」 등의 효과를 발동할 수 없다)\n오직 「출전 캐릭터」만 스킬을 준비할 수 있다. 만약 스킬을 준비 중인 「출전 캐릭터」가 교체되어 대기 상태가 되면, 스킬의 준비가 중단된다.","descriptionraw":"일부 스킬은 바로 발동할 수 없고, 일정 횟수의 행동 순서 동안 <color=#FFFFFFFF>준비</color>를 해야 한다.\\n한 플레이어의 행동 순서가 됐을 때, 해당 플레이어의 「출전 캐릭터」가 현재 스킬을 <color=#FFFFFFFF>준비</color> 중이면 해당 플레이어의 행동을 건너뛴다. 스킬 <color=#FFFFFFFF>준비</color>를 끝냈을 경우, 캐릭터는 해당 스킬을 즉시 발동한다. (<color=#FFFFFFFF>준비</color>가 필요한 유형의 스킬은 「스킬 사용 후」 및 「캐릭터가 원소 반응 발동 후」 등의 효과를 발동할 수 없다)\\n오직 「출전 캐릭터」만 스킬을 <color=#FFFFFFFF>준비</color>할 수 있다. 만약 스킬을 <color=#FFFFFFFF>준비</color> 중인 「출전 캐릭터」가 교체되어 대기 상태가 되면, 스킬의 <color=#FFFFFFFF>준비</color>가 중단된다."},"pressurizedcollapse":{"id":1024,"name":"풍압의 붕괴","nameraw":"<color=#FFFFFFFF>풍압의 붕괴</color>","description":"종료 단계: 부착 캐릭터를 「출전 캐릭터」로 교체한다.\n사용 가능 횟수: 1\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터를 「출전 캐릭터」로 교체한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)"},"pyro":{"id":303,"name":"불 원소","nameraw":"{SPRITE_PRESET#1103}불 원소","description":"굴려서 나온 불 원소 주사위를 소모해 사용할 수 있다.\n(만능 원소 사용 가능)","descriptionraw":"굴려서 나온 <color=#FF9999FF>{SPRITE_PRESET#1103}불 원소</color> 주사위를 소모해 사용할 수 있다.\\n({SPRITE_PRESET#1111}만능 원소 사용 가능)"},"pyroapplication":{"id":203,"name":"불 원소 부착","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 부착</color>","description":"피해를 입히지 않고 불 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\n융해: 효과 없음.\n증발: 효과 없음.\n과부하: 대상이 다음 캐릭터로 강제 교체된다.\n연소: 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)","descriptionraw":"피해를 입히지 않고 {SPRITE_PRESET#2103}불 원소를 부착하여 발생한 원소 반응은 피해 효과를 무시한다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>융해</color>: 효과 없음.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>증발</color>: 효과 없음.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>과부하</color>: 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>연소</color>: 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)"},"pyrodmg":{"id":103,"name":"불 원소 피해","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>","description":"불 원소 부착 시 원소 반응이 발생할 수 있다.\n융해: 이번 피해+2pt\n증발: 이번 피해+2pt\n과부하: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\n연소: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)","descriptionraw":"{SPRITE_PRESET#2103}불 원소 부착 시 원소 반응이 발생할 수 있다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>융해</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>증발</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>과부하</color>: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>연소</color>: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)"},"pyrorelatedreactions":{"id":213,"name":"불 원소 관련 반응","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 관련 반응</color>","description":"융해: 이번 피해+2pt\n증발: 이번 피해+2pt\n과부하: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\n연소: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [불타는 화염]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\n결정(불): 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\n확산(불): 대상 이외의 모든 상대 캐릭터에게 불 원소 피해를 1pt 준다.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>융해</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>증발</color>: 이번 피해+2pt\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>과부하</color>: 이번 피해+2pt, 대상이 다음 캐릭터로 강제 교체된다.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>연소</color>: 이번 피해+1pt, 턴 종료 시 불 원소 피해를 1pt 주는 [<color=#FFFFFFFF>불타는 화염</color>]을 생성한다. (사용 가능 횟수: 1, 최대 중첩수: 2)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>결정(불)</color>: 이번 피해+1pt, 아군 출전 캐릭터가 보호막을 1pt 획득한다. (중첩 가능, 최대 2pt)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>확산(불)</color>: 대상 이외의 모든 상대 캐릭터에게 불 원소 피해를 1pt 준다."},"randomhilichurlsummon":{"id":1001,"name":"랜덤 「츄츄족」 소환물","nameraw":"<color=#FFFFFFFF>랜덤 「츄츄족」 소환물</color>","description":"출현할 수 있는 「츄츄족」 소환물 총 4종:\n츄츄 얼음 궁수: 종료 단계에서 얼음 원소 피해를 1pt 준다. 사용 가능 횟수: 2회\n물 츄츄 샤먼: 종료 단계에서 물 원소 피해를 1pt 준다. 사용 가능 횟수: 2회\n츄츄 돌격병: 종료 단계에서 불 원소 피해를 1pt 준다. 사용 가능 횟수: 2회\n츄츄 번개 궁수: 종료 단계에서 번개 원소 피해를 1pt 준다. 사용 가능 횟수: 2회","descriptionraw":"출현할 수 있는 「츄츄족」 소환물 총 4종:\\n<color=#FFFFFFFF>츄츄 얼음 궁수</color>: 종료 단계에서 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2회\\n<color=#FFFFFFFF>물 츄츄 샤먼</color>: 종료 단계에서 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2회\\n<color=#FFFFFFFF>츄츄 돌격병</color>: 종료 단계에서 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2회\\n<color=#FFFFFFFF>츄츄 번개 궁수</color>: 종료 단계에서 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2회"},"revelry":{"id":1029,"name":"열광도","nameraw":"<color=#FFFFFFFF>열광도</color>","description":"아군이 주는 피해+1pt (캐릭터가 일으킨 확산 피해 포함)\n사용 가능 횟수: 1 (중첩 가능, 상한 없음)","descriptionraw":"아군이 주는 피해+1pt (캐릭터가 일으킨 확산 피해 포함)\\n<color=#FFFFFFFF>사용 가능 횟수: 1</color> (중첩 가능, 상한 없음)"},"riptide":{"id":1005,"name":"단류","nameraw":"<color=#FFFFFFFF>단류</color>","description":"부착 캐릭터가 처치된 후: 소속 진영의 출전 캐릭터에게 「단류」를 부착한다.\n(「근접 상태」의 타르탈리아가 부착 캐릭터를 공격하면 추가 피해를 줄 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치된 후:</color> 소속 진영의 출전 캐릭터에게 「단류」를 부착한다.\\n(<color=#FFFFFFFF>「근접 상태」</color>의 <color=#FFFFFFFF>타르탈리아</color>가 부착 캐릭터를 공격하면 추가 피해를 줄 수 있다)"},"salonmembers":{"id":1031,"name":"살롱 멤버","nameraw":"<color=#FFFFFFFF>살롱 멤버</color>","description":"종료 단계: 물 원소 피해를 1pt 준다. 아군에 HP가 6pt 이상인 캐릭터가 존재할 경우 피해를 가장 적게 받은 아군 캐릭터 1명에게 관통 피해를 1pt 주고, 물 원소 피해를 1pt 추가로 준다.\n사용 가능 횟수: 2(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 아군에 HP가 6pt 이상인 캐릭터가 존재할 경우 피해를 가장 적게 받은 아군 캐릭터 1명에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주고, {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 추가로 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>(중첩 가능, 최대 중첩수: 4회)"},"sandanddreams":{"id":1028,"name":"모래와 꿈","nameraw":"<color=#FFFFFFFF>모래와 꿈</color>","description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-3\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-3\\n<color=#FFFFFFFF>사용 가능 횟수: 1</color>"},"scarletseal":{"id":1010,"name":"단화인","nameraw":"<color=#FFFFFFFF>단화인</color>","description":"캐릭터가 강공격 발동 시: 주는 피해+2pt\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> 주는 피해+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 2회)"},"select":{"id":59,"name":"선정","nameraw":"<color=#FFFFFFFF>선정</color>","description":"특정 카드 중에서 1장을 선택해 효과를 발동한다","descriptionraw":"특정 카드 중에서 1장을 선택해 효과를 발동한다"},"sheercold":{"id":1016,"name":"혹한","nameraw":"혹한","description":"종료 단계: 부착 캐릭터에게 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 1(부착 캐릭터에게 작열이 부착될 시, 해당 효과는 제거된다)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해를 1pt 준다</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(부착 캐릭터에게 <color=#FFFFFFFF>작열</color>이 부착될 시, 해당 효과는 제거된다)"},"shield":{"id":6,"name":"보호막","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>","description":"해당 보호막의 보호를 받는 캐릭터가 피격 시, 보호막을 소모해 피해를 상쇄한다.","descriptionraw":"해당 보호막의 보호를 받는 캐릭터가 피격 시, 보호막을 소모해 피해를 상쇄한다."},"singerofmanywaters":{"id":1032,"name":"물들의 가수","nameraw":"<color=#FFFFFFFF>물들의 가수</color>","description":"종료 단계: 모든 아군 캐릭터를 1pt 치유한다. 아군에 HP가 5 이하인 캐릭터가 존재할 경우 피해를 가장 많이 받은 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터를 1pt 치유한다. 아군에 HP가 5 이하인 캐릭터가 존재할 경우 피해를 가장 많이 받은 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>(중첩 가능, 최대 중첩수: 4회)"},"starrysemblance":{"id":1027,"name":"별의 몸","nameraw":"<color=#FFFFFFFF>별의 몸</color>","description":"스택당 별을 삼킨 고래가 최대 HP를 1pt 추가 획득한다.","descriptionraw":"스택당 별을 삼킨 고래가 최대 HP를 1pt 추가 획득한다."},"stunned":{"id":55,"name":"기절","nameraw":"<color=#FFFFFFFF>기절</color>","description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)"},"superlativesuperstrength":{"id":1007,"name":"난신의 괴력","nameraw":"<color=#FFFFFFFF>난신의 괴력</color>","description":"부착 캐릭터가 강공격 시: 주는 피해+1pt. 만약 사용 가능 횟수가 2 이상일 경우 소모하는 무색 원소가 1개 감소한다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 시:</color> 주는 피해+1pt. 만약 <color=#FFFFFFFF>사용 가능 횟수</color>가 2 이상일 경우 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 3회)"},"taroumaruenraged":{"id":1021,"name":"분노한 타로마루","nameraw":"분노한 타로마루","description":"종료 단계: 물리 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"타로마루의 저금","nameraw":"타로마루의 저금","description":"코스트: 0\n만능 원소를 1개 생성한다.","descriptionraw":"코스트: 0{SPRITE_PRESET#1108}\\n{SPRITE_PRESET#1111}만능 원소를 1개 생성한다."},"technique":{"id":58,"name":"특수 스킬","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>","description":"출전 캐릭터가 「특수 스킬」 카드 장착 시, 상응하는 「특수 스킬」을 사용할 수 있다.\n「특수 스킬」 사용은 「전투 행동」으로 간주한다. 캐릭터가 빙결, 석화, 기절 등의 원인으로 스킬 사용 불가 시, 「특수 스킬」 역시 사용할 수 없다.\n캐릭터가 「특수 스킬」 사용 시, 스킬 사용으로 간주하지 않아, 「스킬 사용 후」 「캐릭터가 원소 반응 발동 후」 등의 효과를 발동할 수 없다. 캐릭터가 「특수 스킬」로 주는 피해는 캐릭터가 주는 피해로 간주하지 않는다","descriptionraw":"출전 캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」 카드 장착 시, 상응하는 「{SPRITE_PRESET#3008}특수 스킬」을 사용할 수 있다.\\n「{SPRITE_PRESET#3008}특수 스킬」 사용은 「전투 행동」으로 간주한다. 캐릭터가 빙결, 석화, 기절 등의 원인으로 스킬 사용 불가 시, 「{SPRITE_PRESET#3008}특수 스킬」 역시 사용할 수 없다.\\n캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」 사용 시, 스킬 사용으로 간주하지 않아, 「스킬 사용 후」 「캐릭터가 원소 반응 발동 후」 등의 효과를 발동할 수 없다. 캐릭터가 「{SPRITE_PRESET#3008}특수 스킬」로 주는 피해는 캐릭터가 주는 피해로 간주하지 않는다"},"tune":{"id":57,"name":"조정","nameraw":"<color=#FFFFFFFF>조정</color>","description":"원소 조정을 진행하기 위해 핸드 카드에서 행동 카드를 버린다.","descriptionraw":"원소 조정을 진행하기 위해 핸드 카드에서 행동 카드를 버린다."},"unalignedelement":{"id":309,"name":"무색 원소","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>","description":"어떤 타입의 원소 주사위든 사용할 수 있다.","descriptionraw":"어떤 타입의 원소 주사위든 사용할 수 있다."},"underseatreasure":{"id":2003,"name":"해저 보물","nameraw":"해저 보물","description":"코스트: 0\n랜덤으로 일반 원소 주사위 1개를 생성해 아군 출전 캐릭터의 HP를 1pt 치유한다. (캐릭터마다 해당 치유 효과를 턴당 최대 1회 받을 수 있다)","descriptionraw":"코스트: 0{SPRITE_PRESET#1108}\\n랜덤으로 일반 원소 주사위 1개를 생성해 아군 출전 캐릭터의 HP를 1pt 치유한다. (캐릭터마다 해당 치유 효과를 턴당 최대 1회 받을 수 있다)"},"usages":{"id":3,"name":"사용 가능 횟수","nameraw":"<color=#FFFFFFFF>사용 가능 횟수</color>","description":"해당 카드의 효과가 발동하면 사용 가능 횟수가 1회 차감된다.\n사용 가능 횟수가 전부 소진되면 즉시 해당 패를 버린다.","descriptionraw":"해당 카드의 효과가 발동하면 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회 차감된다.\\n<color=#FFFFFFFF>사용 가능 횟수</color>가 전부 소진되면 즉시 해당 패를 버린다."},"wholematch":{"id":60,"name":"영구","nameraw":"<color=#FFFFFFFF>영구</color>","description":"이번 라운드 대전이 종료될 때까지 해당 효과가 계속 적용된다.","descriptionraw":"이번 라운드 대전이 종료될 때까지 해당 효과가 계속 적용된다."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"초청 대전 해금\n같은 월드에 있는 플레이어와 다인 모드 대전 해금\n카드 상점 해금\n플레이어 핸드북 해금\n몬드에 도전 가능한 대전 추가","unlockdescriptionraw":"초청 대전 해금\\n같은 월드에 있는 플레이어와 다인 모드 대전 해금\\n카드 상점 해금\\n플레이어 핸드북 해금\\n몬드에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":107021,"name":"럭키 코인","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"주간 손님 도전 해금\n몬드에 도전 가능한 대전 추가","unlockdescriptionraw":"주간 손님 도전 해금\\n몬드에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339001,"name":"몬드","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"신규 카드 덱 저장 슬롯 해금\n신규 술집 대전 해금\n리월에 도전 가능한 대전 추가","unlockdescriptionraw":"신규 카드 덱 저장 슬롯 해금\\n신규 술집 대전 해금\\n리월에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339501,"name":"리월","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"초대 게시판에서 매칭 대전 가능\n신규 술집 대전 해금\n리월에 도전 가능한 대전 추가","unlockdescriptionraw":"초대 게시판에서 매칭 대전 가능\\n신규 술집 대전 해금\\n리월에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339002,"name":"리월","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"신규 카드 덱 저장 슬롯 해금\n신규 술집 대전 해금\n이나즈마에 도전 가능한 대전 추가","unlockdescriptionraw":"신규 카드 덱 저장 슬롯 해금\\n신규 술집 대전 해금\\n이나즈마에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339502,"name":"이나즈마","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"신규 술집 대전 해금\n이나즈마에 도전 가능한 대전 추가","unlockdescriptionraw":"신규 술집 대전 해금\\n이나즈마에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339003,"name":"이나즈마","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"신규 카드 덱 저장 슬롯 해금\n신규 술집 대전 해금\n수메르에 도전 가능한 대전 추가","unlockdescriptionraw":"신규 카드 덱 저장 슬롯 해금\\n신규 술집 대전 해금\\n수메르에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339503,"name":"수메르","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"신규 술집 대전 해금\n수메르에 도전 가능한 대전 추가","unlockdescriptionraw":"신규 술집 대전 해금\\n수메르에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107020,"name":"대전 초대장","count":1},{"id":339004,"name":"수메르","count":1}]},"9":{"id":9,"name":"9","exp":2450,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"수메르에 도전 가능한 대전 추가","unlockdescriptionraw":"수메르에 도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107019,"name":"공백의 환영 카드","count":1},{"id":107020,"name":"대전 초대장","count":1}]},"10":{"id":10,"name":"10","icontype":"GCG_LEVEL_ICON_TYPE_PLATINUM","unlockdescription":"신규 카드 덱 저장 슬롯 해금\n도전 가능한 대전 추가","unlockdescriptionraw":"신규 카드 덱 저장 슬롯 해금\\n도전 가능한 대전 추가","rewards":[{"id":201,"name":"원석","count":60},{"id":107019,"name":"공백의 환영 카드","count":1},{"id":339009,"name":"레전드","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"흡수 효과·바람 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 바람 원소를 이미 흡수하여 받는 바람 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color>를 이미 흡수하여 받는 $[K105]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffectcryo":{"id":130051,"name":"흡수 효과·얼음 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 얼음 원소를 이미 흡수하여 받는 얼음 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 이미 흡수하여 받는 $[K101]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffectdendro":{"id":130057,"name":"흡수 효과·풀 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 풀 원소를 이미 흡수하여 받는 풀 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color>를 이미 흡수하여 받는 $[K107]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffectelectro":{"id":130054,"name":"흡수 효과·번개 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 번개 원소를 이미 흡수하여 받는 번개 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 이미 흡수하여 받는 $[K104]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffectgeo":{"id":130056,"name":"흡수 효과·바위 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 바위 원소를 이미 흡수하여 받는 바위 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color>를 이미 흡수하여 받는 $[K106]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffecthydro":{"id":130052,"name":"흡수 효과·물 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 물 원소를 이미 흡수하여 받는 물 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 이미 흡수하여 받는 $[K102]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"absorptioneffectpyro":{"id":130053,"name":"흡수 효과·불 원소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 불 원소를 이미 흡수하여 받는 불 원소 피해가 절반으로 감소한다. (올림 처리)","descriptionraw":"캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>를 이미 흡수하여 받는 $[K103]가 절반으로 감소한다. (올림 처리)","descriptionreplaced":"캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>를 이미 흡수하여 받는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>가 절반으로 감소한다. (올림 처리)"},"abundantphlogistonineffect":{"id":303238,"name":"열소 충만(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터가 다음번에 밤혼 소모 후: 해당 캐릭터가 밤혼을 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 다음번에 밤혼 소모 후:</color> 해당 캐릭터가 밤혼을 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 다음번에 밤혼 소모 후:</color> 해당 캐릭터가 밤혼을 1pt 획득한다."},"abyssalmayhemhydrospout":{"id":212041,"name":"심연의 재앙·차오르는 물","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"종료 단계: 해당 카드를 장착한 타르탈리아가 필드에 있고, 적 출전 캐릭터에게 단류가 부착된 경우, 해당 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"종료 단계: 해당 카드를 장착한 $[A1204]가 필드에 있고, 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C112043]</color>가 부착된 경우, 해당 캐릭터에게 $[K5]를 1pt 준다.","descriptionreplaced":"종료 단계: 해당 카드를 장착한 타르탈리아가 필드에 있고, 적 출전 캐릭터에게 <color=#FFFFFFFF>단류</color>가 부착된 경우, 해당 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다."},"abyssaltides":{"id":122036,"name":"심연의 파도 소리","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"부착 캐릭터 스킬 사용 불가.\n종료 단계: 부착 캐릭터에게 관통 피해를 6pt 주고 해당 효과를 제거한다.","descriptionraw":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K5]를 6pt 주고 해당 효과를 제거한다.","descriptionreplaced":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 6pt 주고 해당 효과를 제거한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"열기 축적","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 용암 폭발 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S23046]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>용암 폭발</color> 스킬을 사용한다."},"acoldbladelikeashadow":{"id":215081,"name":"서늘한 그림자 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 리넷이 턴마다 두 번째로 그림자 은신술을 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.","descriptionraw":"해당 카드를 장착한 $[A1508]이 턴마다 두 번째로 <color=#FFFFFFFF>$[S15082]</color>을 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다.","descriptionreplaced":"해당 카드를 장착한 리넷이 턴마다 두 번째로 <color=#FFFFFFFF>그림자 은신술</color>을 사용 시: 피해+2pt 및 상대의 출전 캐릭터를 이전 캐릭터로 강제 교체한다."},"actionsgainlessenergy":{"id":147,"name":"행동으로 획득하는 에너지 감소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터 행동 후, 스택마다 이 캐릭터의 원소 에너지를 1pt 상쇄한다","descriptionraw":"캐릭터 행동 후, 스택마다 이 캐릭터의 원소 에너지를 1pt 상쇄한다","descriptionreplaced":"캐릭터 행동 후, 스택마다 이 캐릭터의 원소 에너지를 1pt 상쇄한다","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"활력 상태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 캐릭터가 원소 에너지를 1pt 획득한다.\n캐릭터가 전투 불능이 된 후: 상대 출전 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF>캐릭터가 전투 불능이 된 후:</color> 상대 출전 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 캐릭터가 원소 에너지를 1pt 획득한다.\\n<color=#FFFFFFFF>캐릭터가 전투 불능이 된 후:</color> 상대 출전 캐릭터가 원소 에너지를 1pt 획득한다."},"adeptallegacy":{"id":117043,"name":"선인의 슬기","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터 교체 후: 풀 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K107]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"능숙한 솜씨","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 이번 턴에 1회 사용했던 스킬을 다음번에 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 1회 사용했던 스킬을 다음번에 사용 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 1회 사용했던 스킬을 다음번에 사용 시:</color> 원소 주사위 소모 개수-1"},"adeptustemptationineffect":{"id":303302,"name":"선도장(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 다음번에 주는 「원소폭발」 피해+3","descriptionraw":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「원소폭발」</color> 피해+3","descriptionreplaced":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「원소폭발」</color> 피해+3"},"adeptustemptationineffect-01":{"id":503110,"name":"선도장(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"대상 캐릭터의 첫 턴 공격력+3pt","descriptionraw":"대상 캐릭터의 첫 턴 공격력+3pt","descriptionreplaced":"대상 캐릭터의 첫 턴 공격력+3pt"},"adventurersbandana":{"id":312001,"name":"모험가의 머리띠","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「일반 공격」 사용 후: 자신의 HP를 1pt 치유한다. (턴당 최대 3회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 자신의 HP를 1pt 치유한다. (턴당 최대 3회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 자신의 HP를 1pt 치유한다. (턴당 최대 3회)"},"aegisofabyssalflame":{"id":123024,"name":"심연 불꽃의 가호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"부착 캐릭터에게 보호막을 2pt 제공한다.\n해당 보호막소진 후: 모든 적 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"부착 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.\\n<color=#FFFFFFFF>해당 $[K6]소진 후: </color>모든 적 캐릭터에게 $[K5]를 1pt 준다.","descriptionreplaced":"부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.\\n<color=#FFFFFFFF>해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>소진 후: </color>모든 적 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"영원한 파도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 이번 턴에서 다음번에 주는 피해+2pt","descriptionraw":"캐릭터가 이번 턴에서 다음번에 주는 피해+2pt","descriptionreplaced":"캐릭터가 이번 턴에서 다음번에 주는 피해+2pt"},"aerialsuperiority":{"id":137011,"name":"공중 우세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 받는 피해-1pt (캐릭터가 불 원소 피해 또는 번개 원소 피해를 입은 후, 현재 상태를 영구적으로 전환한다)","descriptionraw":"캐릭터가 <color=#FFFFFFFF>받는 피해-1pt</color> (캐릭터가 $[K103] 또는 $[K104]를 입은 후, 현재 상태를 영구적으로 전환한다)","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>받는 피해-1pt</color> (캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 입은 후, 현재 상태를 영구적으로 전환한다)"},"allgreenandgoodtogo":{"id":403032,"name":"만반의 준비","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 다음번에 주는 피해+2pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 다음번에 주는 피해+2pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 다음번에 주는 피해+2pt</color>"},"allreprisalsandarrearsminetobear":{"id":213141,"name":"모든 원한과 빚은 내가 갚고…","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 아를레키노가 피해를 받을 시, 가능할 경우 생명의 계약 1스택을 소모해 피해를 1pt 상쇄한다.","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1314]</color>가 피해를 받을 시, 가능할 경우 <color=#FFFFFFFF>$[C122]</color> 1스택을 소모해 피해를 1pt 상쇄한다.","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>아를레키노</color>가 피해를 받을 시, 가능할 경우 <color=#FFFFFFFF>생명의 계약</color> 1스택을 소모해 피해를 1pt 상쇄한다."},"allthingsareoftheearth":{"id":217051,"name":"변화의 법칙","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 백출이 필드에 있을 때 무간 보호막이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionraw":"해당 카드를 장착한 $[A1705]이 필드에 있을 때 <color=#FFFFFFFF>$[C117053]</color>이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionreplaced":"해당 카드를 장착한 백출이 필드에 있을 때 <color=#FFFFFFFF>무간 보호막</color>이 치유 효과를 발동할 시: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다."},"ambuscademineblazingbolt":{"id":403012,"name":"부비트랩·신속한 번개","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"부비트랩·뜨거운 화염","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"부비트랩·침식하는 빙하","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"부비트랩·울창한 숲","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"부비트랩·매서운 파도","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"부비트랩·단단한 바위","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"부비트랩·사나운 폭풍","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 증원 캐릭터 입장 시: 해당 캐릭터에게 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 증원 캐릭터 입장 시:</color> 해당 캐릭터에게 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"자수정 화관","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 출전 캐릭터일 때 상대가 풀 원소 피해를 받은 후: 「화관 수정」을 1pt 누적한다. 「화관 수정」이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\n(턴당 최대 2개 생성)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 $[K107]를 받은 후:</color> <color=#FFFFFFFF>「화관 수정」</color>을 1pt 누적한다. <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n(턴당 최대 2개 생성)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 받은 후:</color> <color=#FFFFFFFF>「화관 수정」</color>을 1pt 누적한다. <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, 랜덤으로 일반 원소 주사위를 1개 생성한다.\\n(턴당 최대 2개 생성)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"아스모의 활","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시 주는 피해 추가+2pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt(턴당 1회)"},"amosbow-01":{"id":311204,"name":"아모스의 활","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시 주는 피해 추가+2pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 기본 원소 주사위 코스트와 원소 에너지 코스트 합이 최소 5pt인 스킬을 사용 시</color> 주는 피해 추가+2pt(턴당 1회)"},"amplifiedenhancementousia":{"id":402013,"name":"증폭 강화·우시아","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 피해+1pt\n아군 출전 캐릭터가 「아르케의 힘: 프뉴마」 성질을 보유하지 않은 피해를 받을 시: 피해를 2pt 상쇄한다.\n아군 캐릭터가 「아르케의 힘: 프뉴마」 성질을 보유한 피해를 받은 후: 프뉴무시아 소멸 효과가 발동되고 이 효과가 제거된다.","descriptionraw":"아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>아군 출전 캐릭터가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 보유하지 않은 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 보유한 피해를 받은 후:</color> $[K1015]가 발동되고 이 효과가 제거된다.","descriptionreplaced":"아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>아군 출전 캐릭터가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 보유하지 않은 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF>아군 캐릭터가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 보유한 피해를 받은 후:</color> 프뉴무시아 소멸 효과가 발동되고 이 효과가 제거된다."},"ancientcourtyardineffect":{"id":300001,"name":"과거의 정원(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 다음번에 「무기」 또는 「성유물」 장비 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 장비 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"anomalousanatomy":{"id":122042,"name":"기이한 몸","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스택당 별을 삼킨 고래에게 최대 HP를 1pt 제공한다.","descriptionraw":"스택당 <color=#FFFFFFFF>$[A2204]</color>에게 최대 HP를 1pt 제공한다.","descriptionreplaced":"스택당 <color=#FFFFFFFF>별을 삼킨 고래</color>에게 최대 HP를 1pt 제공한다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"매의 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n상대방이 스킬 사용 후: 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>상대방이 스킬 사용 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>상대방이 스킬 사용 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우, 해당 캐릭터의 HP를 1pt 치유한다. (턴당 최대 2회)"},"aratakiichiban":{"id":216051,"name":"아라타키 제일","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 아라타키 이토가 한 턴에 두 번 이상 싸움꾼 전설 발동 시: 난신의 괴력을 발동할 경우 주는 피해 추가+1pt","descriptionraw":"해당 카드를 장착한 $[A1605]가 한 턴에 두 번 이상 <color=#FFFFFFFF>$[S16051]</color> 발동 시: $[K1007]을 발동할 경우 주는 피해 추가+1pt","descriptionreplaced":"해당 카드를 장착한 아라타키 이토가 한 턴에 두 번 이상 <color=#FFFFFFFF>싸움꾼 전설</color> 발동 시: <color=#FFFFFFFF>난신의 괴력</color>을 발동할 경우 주는 피해 추가+1pt"},"archaicpetra":{"id":312602,"name":"유구한 반암","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바위 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 바위 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color>를 2개 획득한다."},"areaalertmekousia":{"id":132081,"name":"장치·구역 경비 타입·우시아","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"상대가 행동 카드 3장 사용 후:  얼음 원소 피해를 1pt 준다.\n「아르케의 힘: 프뉴마」를 가진 캐릭터에게 피해를 받은 후:  해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>상대가 행동 카드 3장 사용 후: </color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」를 가진 캐릭터에게 피해를 받은 후: </color> 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>상대가 행동 카드 3장 사용 후: </color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」를 가진 캐릭터에게 피해를 받은 후: </color> 해당 효과가 제거된다.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"장치·구역 경비 타입·프뉴마","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"상대가 행동 카드 3장 사용 후: 물 원소 피해를 1pt 준다.\n「아르케의 힘: 우시아」를 가진 캐릭터에게 피해를 받은 후: 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>상대가 행동 카드 3장 사용 후: </color>$[K102]를 1pt 준다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 캐릭터에게 피해를 받은 후: </color>해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>상대가 행동 카드 3장 사용 후: </color>{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>「{SPRITE_PRESET#3504}아르케의 힘: 우시아」를 가진 캐릭터에게 피해를 받은 후: </color>해당 효과가 제거된다.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"중갑 게딱지","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"스택마다 보호막을 1pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"스택마다 $[K6]을 1pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"스택마다 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"보좌관의 재주","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 토마가 생성한 열화의 오오요로이의 기본 사용 가능 횟수+1","descriptionraw":"해당 카드를 장착한 $[A1311]가 생성한 <color=#FFFFFFFF>$[C113112]</color>의 기본 $[K3]+1","descriptionreplaced":"해당 카드를 장착한 토마가 생성한 <color=#FFFFFFFF>열화의 오오요로이</color>의 기본 <color=#FFFFFFFF>사용 가능 횟수</color>+1"},"asummationofinterest":{"id":211101,"name":"흥미 추구의 요지","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 샤를로트가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 순간 실루엣이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1110]가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 <color=#FFFFFFFF>$[C111101]</color>이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 샤를로트가 필드에 있을 때 아군 캐릭터가 일반 공격 후: 상대 캐릭터에게 <color=#FFFFFFFF>순간 실루엣</color>이 부착되었을 시, 아군 출전 캐릭터의 HP를 2pt 치유한다. (턴당 1회)"},"athousandfloatingdreams":{"id":311104,"name":"떠오르는 천일 밤의 꿈","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n아군 캐릭터가 원소 반응 발동 시: 주는 피해+1pt (턴당 최대 2회 발동)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>아군 캐릭터가 원소 반응 발동 시:</color> 주는 피해+1pt (턴당 최대 2회 발동)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>아군 캐릭터가 원소 반응 발동 시:</color> 주는 피해+1pt (턴당 최대 2회 발동)"},"athousandyoung":{"id":227021,"name":"수많은 자손","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"이 카드를 장착한 아펩의 오아시스 파수꾼이 필드에 있을 시: 아군 증식 생명체가 주는 피해+1pt","descriptionraw":"이 카드를 장착한 <color=#FFFFFFFF>$[A2702]</color>이 필드에 있을 시: 아군 <color=#FFFFFFFF>$[C127022]</color>가 주는 피해+1pt","descriptionreplaced":"이 카드를 장착한 <color=#FFFFFFFF>아펩의 오아시스 파수꾼</color>이 필드에 있을 시: 아군 <color=#FFFFFFFF>증식 생명체</color>가 주는 피해+1pt"},"atkdecrease":{"id":139,"name":"공격력 감소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"공격력 감소. 캐릭터 다음 행동 후 제거된다. (중첩 가능, 상한 없음)","descriptionraw":"공격력 감소. 캐릭터 다음 행동 후 제거된다. (중첩 가능, 상한 없음)","descriptionreplaced":"공격력 감소. 캐릭터 다음 행동 후 제거된다. (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"공격력 증가","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스택마다 이 캐릭터의 공격력이 1pt 증가한다","descriptionraw":"스택마다 이 캐릭터의 공격력이 1pt 증가한다","descriptionreplaced":"스택마다 이 캐릭터의 공격력이 1pt 증가한다","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"공격력 증가","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"공격력 증가","descriptionraw":"공격력 증가","descriptionreplaced":"공격력 증가","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"유금화광","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"요이미야 이외의 아군 캐릭터가 스킬 사용 후: 불 원소 피해를 1pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>$[A1305] 이외의 아군 캐릭터가 스킬 사용 후: </color>$[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>요이미야 이외의 아군 캐릭터가 스킬 사용 후: </color>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"유금화광","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"요이미야 이외의 아군 캐릭터가 스킬 사용 후: 불 원소 피해를 1pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>$[A1305] 이외의 아군 캐릭터가 스킬 사용 후: </color>$[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>요이미야 이외의 아군 캐릭터가 스킬 사용 후: </color>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"각성","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 레이저가 날카로운 발톱과 창뢰 사용 후: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)","descriptionraw":"해당 카드를 장착한 $[A1402]가 <color=#FFFFFFFF>$[S14022] 사용 후</color>: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)","descriptionreplaced":"해당 카드를 장착한 레이저가 <color=#FFFFFFFF>날카로운 발톱과 창뢰 사용 후</color>: 아군의 번개 원소 캐릭터 1명이 원소 에너지를 1pt 획득한다. (턴당 1회, 출전 캐릭터 우선)"},"baronbunny":{"id":113041,"name":"토끼 백작","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 2pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계에 사용 가능 횟수가 이미 소진됐을 시: 해당 카드를 버리고 불 원소 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 $[K3]가 이미 소진됐을 시:</color> 해당 카드를 버리고 $[K103]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 <color=#FFFFFFFF>사용 가능 횟수</color>가 이미 소진됐을 시:</color> 해당 카드를 버리고 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"전투 피로","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 스킬 사용 후: 1스택마다 관통 피해를 1pt 받는다. (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 1스택마다 $[K5]를 1pt 받는다. (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 1스택마다 <color=#FFFFFFFF>관통 피해</color>를 1pt 받는다. (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"갈대 바다의 등대","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\n캐릭터가 피해를 받은 후: 이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후: </color>이번 턴에서 캐릭터가 다음에 주는 피해 추가+1pt(턴당 1회)"},"beastlycorrosion":{"id":226031,"name":"이계 맹수의 침식","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 황금 늑대왕이 필드에 있을 시, 상대에게 황금 침식을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다.","descriptionraw":"해당 카드를 장착한 $[A2603]이 필드에 있을 시, 상대에게 <color=#FFFFFFFF>$[C126031]</color>을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다.","descriptionreplaced":"해당 카드를 장착한 황금 늑대왕이 필드에 있을 시, 상대에게 <color=#FFFFFFFF>황금 침식</color>을 최대 5스택까지 중첩할 수 있다. 해당 효과는 부착 캐릭터가 대기 상태가 아닌 경우에도 적용된다."},"belligerenceunfettered":{"id":402004,"name":"의지 상승","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"자애롭고 어진 마음","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 요요가 생성한 월계·투척형은 남은 사용 가능 횟수가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다.","descriptionraw":"해당 카드를 장착한 $[A1704]가 생성한 <color=#FFFFFFFF>$[C117041]</color>은 남은 $[K3]가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다.","descriptionreplaced":"해당 카드를 장착한 요요가 생성한 <color=#FFFFFFFF>월계·투척형</color>은 남은 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회일 시 주는 피해와 치유량이 각각 1pt 증가한다."},"bitetarget":{"id":112143,"name":"물어뜯기 목표","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"말라니 또는 샤크 폭탄의 피해를 받을 시: 해당 효과가 제거되며, 스택당 이번 피해+2pt\n(스택 중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>$[A1214] 또는 <color=#FFFFFFFF>$[C112144]</color>의 피해를 받을 시:</color> 해당 효과가 제거되며, 스택당 이번 피해+2pt\\n(스택 중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>말라니 또는 <color=#FFFFFFFF>샤크 폭탄</color>의 피해를 받을 시:</color> 해당 효과가 제거되며, 스택당 이번 피해+2pt\\n(스택 중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"강렬한 전의·고급","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 6pt 치유한다.\n지속 턴: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 6pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 6pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"강렬한 전의·하급","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 2pt 치유한다.\n지속 턴: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"강렬한 전의·중급","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 4pt 치유한다.\n지속 턴: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 4pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 「빙결」 상태가 부착되지 않았을 경우, 해당 캐릭터의 HP를 4pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"타오르는 우명의 방패","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다. (중첩 가능, 최대 3pt)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다. (중첩 가능, 최대 3pt)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다. (중첩 가능, 최대 3pt)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"작열","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1\n\n부착 캐릭터에 혹한이 부착될 시, 해당 효과는 제거된다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\n부착 캐릭터에 <color=#FFFFFFFF>$[C121022]</color>이 부착될 시, 해당 효과는 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>\\n\\n부착 캐릭터에 <color=#FFFFFFFF>혹한</color>이 부착될 시, 해당 효과는 제거된다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"화염 사자·갈기 펀치","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 갈기 펀치 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S13094]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>갈기 펀치</color> 스킬을 사용한다.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"화염 사자·불꽃 다이브킥","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 불꽃 다이브킥 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S13095]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>불꽃 다이브킥</color> 스킬을 사용한다.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"끓는 투지","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"얼음바람 속에서 길잃은 용사","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 얼음 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 얼음 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color>를 2개 획득한다."},"bloodblossom":{"id":113072,"name":"혈매향","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"핏값","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 피해를 받은 후: 피해를 받은 아군 캐릭터와 상대의 아를레키노에게 생명의 계약 1스택을 부착한다.\n사용 가능 횟수: 5","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 피해를 받은 후:</color> 피해를 받은 아군 캐릭터와 상대의 $[A1314]에게 <color=#FFFFFFFF>$[C122]</color> 1스택을 부착한다.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 피해를 받은 후:</color> 피해를 받은 아군 캐릭터와 상대의 아를레키노에게 <color=#FFFFFFFF>생명의 계약</color> 1스택을 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"깜짝 고양이 모자의 도발","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"생명의 계약","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 치유를 받을 시: 해당 효과의 사용 가능 횟수 1회당 1회 소모해 받는 치유 효과를 1pt 상쇄한다.(부활 또는 HP 분배로 받은 치유는 상쇄할 수 없음)\n사용 가능 횟수: 1 (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 치유를 받을 시:</color> 해당 효과의 $[K3] 1회당 1회 소모해 받는 치유 효과를 1pt 상쇄한다.(부활 또는 HP 분배로 받은 치유는 상쇄할 수 없음)\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 치유를 받을 시:</color> 해당 효과의 <color=#FFFFFFFF>사용 가능 횟수</color> 1회당 1회 소모해 받는 치유 효과를 1pt 상쇄한다.(부활 또는 HP 분배로 받은 치유는 상쇄할 수 없음)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"성해 에너지·축적","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스택당 불규칙한 바람 소용돌이 한 번의 피해가 두 배로 증가한다.","descriptionraw":"스택당 <color=#FFFFFFFF>$[S25033]</color> 한 번의 피해가 두 배로 증가한다.","descriptionreplaced":"스택당 <color=#FFFFFFFF>불규칙한 바람 소용돌이</color> 한 번의 피해가 두 배로 증가한다."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"성해 에너지 덩어리(재사용 대기 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 더 이상 성해 에너지 덩어리를 사용할 수 없다.","descriptionraw":"이번 턴에서 더 이상 <color=#FFFFFFFF>$[C124051]</color>를 사용할 수 없다.","descriptionreplaced":"이번 턴에서 더 이상 <color=#FFFFFFFF>성해 에너지 덩어리</color>를 사용할 수 없다."},"breakthrough":{"id":112091,"name":"타파","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 상태는 시작부터 「타파」를 1스택 보유한다. 중복 부착 시 「타파」를 1스택 중첩한다. 「타파」는 최대 3스택까지 중첩 가능하다.\n종료 단계: 「타파」를 1스택 중첩한다.\n\n부착 캐릭터가 일반 공격 시: 만약 「타파」를 이미 2스택 보유하고 있을 경우, 「타파」를 2스택 소모해 주는 물리 피해를 물 원소 피해로 전환하고 카드를 1장 드로우한다.","descriptionraw":"해당 상태는 시작부터 <color=#FFFFFFFF>「타파」</color>를 1스택 보유한다. 중복 부착 시 <color=#FFFFFFFF>「타파」</color>를 1스택 중첩한다. <color=#FFFFFFFF>「타파」</color>는 최대 3스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>「타파」</color>를 1스택 중첩한다.\\n\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「타파」</color>를 이미 2스택 보유하고 있을 경우, <color=#FFFFFFFF>「타파」</color>를 2스택 소모해 주는 $[K100]를 $[K102]로 전환하고 카드를 1장 드로우한다.","descriptionreplaced":"해당 상태는 시작부터 <color=#FFFFFFFF>「타파」</color>를 1스택 보유한다. 중복 부착 시 <color=#FFFFFFFF>「타파」</color>를 1스택 중첩한다. <color=#FFFFFFFF>「타파」</color>는 최대 3스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>「타파」</color>를 1스택 중첩한다.\\n\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「타파」</color>를 이미 2스택 보유하고 있을 경우, <color=#FFFFFFFF>「타파」</color>를 2스택 소모해 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환하고 카드를 1장 드로우한다.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"이글이글","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 강공격 발동 시: 불 원소 소모 개수-1 (턴당 1회)\n종료 단계: 캐릭터에게 단화인을 부착한다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>캐릭터가 $[K51] 발동 시:</color> <color=#FF9999FF>$[K303]</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>종료 단계:</color> 캐릭터에게 $[K1010]을 부착한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}불 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>종료 단계:</color> 캐릭터에게 <color=#FFFFFFFF>단화인</color>을 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"빙설을 밟는 소리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 얼음 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1 (턴당 1회)"},"bunnytriggered":{"id":213041,"name":"일촉즉발","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"엠버가 일반 공격 후: 해당 카드와 토끼 백작이 필드에 여전히 존재할 경우 토끼 백작을 폭파시켜 불 원소 피해를 4pt 준다.","descriptionraw":"$[A1304]가 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>$[C113041]</color>이 필드에 여전히 존재할 경우 <color=#FFFFFFFF>$[C113041]</color>을 폭파시켜 $[K103]를 4pt 준다.","descriptionreplaced":"엠버가 <color=#FFFFFFFF>일반 공격</color> 후: 해당 카드와 <color=#FFFFFFFF>토끼 백작</color>이 필드에 여전히 존재할 경우 <color=#FFFFFFFF>토끼 백작</color>을 폭파시켜 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 4pt 준다."},"burstfirecalibratedshot":{"id":133082,"name":"폭발 사격·사선 보정","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 조합 사격·중탄 관통 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S33086]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>조합 사격·중탄 관통</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"폭발 스캔","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"양측이 행동을 선택하기 전: 아군 필드에 풀 원핵 또는 풍요의 핵이 존재하는 경우, 이 카드의 사용 가능 횟수-1 및 아군 카드 더미 맨 위의 카드 1장을 포기한다. 그 후, 포기한 카드의 기본 원소 주사위 코스트만큼 풀 원소 피해를 준다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 아군 필드에 $[C116] 또는 $[C112082]이 존재하는 경우, 이 카드의 $[K3]-1 및 아군 카드 더미 맨 위의 카드 1장을 $[K56]한다. 그 후, $[K56]한 카드의 기본 원소 주사위 코스트만큼 $[K107]를 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 아군 필드에 풀 원핵 또는 풍요의 핵이 존재하는 경우, 이 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1 및 아군 카드 더미 맨 위의 카드 1장을 <color=#FFFFFFFF>포기</color>한다. 그 후, <color=#FFFFFFFF>포기</color>한 카드의 기본 원소 주사위 코스트만큼 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"버터 크랩(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 캐릭터가 이번 턴에서 다음번에 받는 피해-2pt","descriptionraw":"해당 캐릭터가 이번 턴에서 다음번에 받는 피해-2pt","descriptionreplaced":"해당 캐릭터가 이번 턴에서 다음번에 받는 피해-2pt"},"calledinforcleanupactive":{"id":302204,"name":"「청소 작업」(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","descriptionraw":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","descriptionreplaced":"아군 출전 캐릭터가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩수: +2)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"무상의 가면","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)"},"cashflowsupervision":{"id":311109,"name":"현금 흐름 감독","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에서 캐릭터가 다음번에 「일반 공격」 시 무색 원소 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 시 $[K309] 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 시 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수-1, 주는 피해+1pt (턴당 최대 2회)"},"cashflowsupervisionineffect":{"id":301111,"name":"현금 흐름 감독(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 캐릭터가 다음번에 「일반 공격」으로 소모하는 무색 원소-1, 주는 피해+1pt","descriptionraw":"이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1, 주는 피해+1pt","descriptionreplaced":"이번 턴에서 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1, 주는 피해+1pt"},"catalyzingfield":{"id":117,"name":"격화 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"아군이 상대 출전 캐릭터에게 번개 원소 피해 또는 풀 원소 피해를 줄 시 피해+1pt\n사용 가능 횟수：2","descriptionraw":"<color=#FFFFFFFF>아군이 상대 출전 캐릭터에게 $[K104] 또는 $[K107]를 줄 시</color> 피해+1pt\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 상대 출전 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 또는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 줄 시</color> 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"격화 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"스택마다 아군이 주는 번개 원소 피해 또는 풀 원소 피해+1pt","descriptionraw":"스택마다 아군이 주는 $[K104] 또는 $[K107]+1pt","descriptionreplaced":"스택마다 아군이 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 또는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>+1pt","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"꽁꽁젤리 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"꽁꽁젤리 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"카다멈 열매","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영이 행동 카드 2장 사용 후: 소속 진영의 출전 캐릭터에게 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영이 행동 카드 2장 사용 후: </color>소속 진영의 출전 캐릭터에게 $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영이 행동 카드 2장 사용 후: </color>소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"카다멈 열매","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터 교체 후: 소속 진영의 출전 캐릭터에게 풀 원소 피해를 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 소속 진영의 출전 캐릭터에게 $[K107]를 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"만인의 주목","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 일반 공격 시: 캐릭터가 주는 물리 피해가 물 원소 피해로 바뀐다. 캐릭터가 「우시아」 형태인 경우 모든 아군 대기 캐릭터의 HP를 1pt 치유한다. 「프뉴마」 형태인 경우 이번 피해+2pt 및 피해를 가장 적게 받은 아군 캐릭터 1명에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 캐릭터가 주는 $[K100]가 $[K102]로 바뀐다. 캐릭터가 「{SPRITE_PRESET#3504}우시아」 형태인 경우 모든 아군 대기 캐릭터의 HP를 1pt 치유한다. 「{SPRITE_PRESET#3505}프뉴마」 형태인 경우 이번 피해+2pt 및 피해를 가장 적게 받은 아군 캐릭터 1명에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 바뀐다. 캐릭터가 「{SPRITE_PRESET#3504}우시아」 형태인 경우 모든 아군 대기 캐릭터의 HP를 1pt 치유한다. 「{SPRITE_PRESET#3505}프뉴마」 형태인 경우 이번 피해+2pt 및 피해를 가장 적게 받은 아군 캐릭터 1명에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"의식의 날개옷","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 일반 공격으로 주는 피해+1pt\n부착 캐릭터가 일반 공격 후: 모든 아군 캐릭터의 HP를 1pt 치유한다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"연속적 붕괴","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"적 출전 캐릭터가 물 원소 피해 또는 풀 원소 피해를 받을 시: 피해량+2pt\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>적 출전 캐릭터가 $[K102] 또는 $[K107]를 받을 시: </color>피해량+2pt\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>적 출전 캐릭터가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color> 또는 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 받을 시: </color>피해량+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"침식 번개","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 심연 봉독자·자색 뇌전이 처치되거나 다시 태어난 번개 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 원소 에너지를 1pt 잃는다.","descriptionraw":"해당 카드를 장착한 $[A2406]이 처치되거나 <color=#FFFFFFFF>$[C124061]</color> 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 $[K310]를 1pt 잃는다.","descriptionreplaced":"해당 카드를 장착한 심연 봉독자·자색 뇌전이 처치되거나 <color=#FFFFFFFF>다시 태어난 번개</color> 발동 시: 해당 카드를 버리고 상대 출전 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다."},"chakradesiderata":{"id":114072,"name":"염원이 깃든 백안지륜","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"다른 아군 캐릭터가 「원소폭발」 사용 후: 「원력」이 1pt 누적된다. (최대 누적수: 3pt)\n부착 캐릭터가 오의·몽상진설 사용 시: 모든 「원력」을 소모한다. 「원력」 1pt당 주는 피해가 1pt 증가한다.","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「원력」</color>이 1pt 누적된다. (최대 누적수: 3pt)\\n<color=#FFFFFFFF>부착 캐릭터가 $[S14073] 사용 시:</color> 모든 <color=#FFFFFFFF>「원력」</color>을 소모한다. <color=#FFFFFFFF>「원력」</color> 1pt당 주는 피해가 1pt 증가한다.","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「원력」</color>이 1pt 누적된다. (최대 누적수: 3pt)\\n<color=#FFFFFFFF>부착 캐릭터가 오의·몽상진설 사용 시:</color> 모든 <color=#FFFFFFFF>「원력」</color>을 소모한다. <color=#FFFFFFFF>「원력」</color> 1pt당 주는 피해가 1pt 증가한다.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"염원이 깃든 백안지륜","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"다른 아군 캐릭터가 「원소폭발」 사용 후: 소모한 원소 에너지 3배의 「원력」을 누적한다.","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 소모한 $[K310] 3배의 <color=#FFFFFFFF>「원력」</color>을 누적한다.","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 소모한 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color> 3배의 <color=#FFFFFFFF>「원력」</color>을 누적한다.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"근무 교대 시간(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동 진행 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동 진행 시:</color> 원소 주사위 소모 개수-1"},"chaoticentropy":{"id":215011,"name":"혼돈의 엔트로피","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 설탕이 생성한 거대 풍령이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1501]이 생성한 <color=#FFFFFFFF>$[C115011]</color>이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 설탕이 생성한 <color=#FFFFFFFF>거대 풍령</color>이 다른 원소로 전환된 후: 아군이 해당 원소 타입으로 주는 피해+1pt"},"chargedattackinposition":{"id":131062,"name":"차지 강공격·태세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 차지 맹격·혼신의 일격 스킬을 사용한다.","descriptionraw":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>$[S31065]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>차지 맹격·혼신의 일격</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"차지 강공격·완비","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 차지 맹격·혼신의 일격 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S31065]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>차지 맹격·혼신의 일격</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"혹한의 징벌","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 일반 공격 시: 주는 피해+1pt. 만약 캐릭터의 HP가 6pt 이상이면 해당 스킬의 얼음 원소 소모 개수-1.\n해당 스킬 결산 후, 만약 캐릭터의 HP가 6pt 이상이면 캐릭터에게 관통 피해를 1pt 준다. 만약 캐릭터의 HP가 5pt 이하일 경우, 캐릭터 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시:</color> 주는 피해+1pt. 만약 캐릭터의 HP가 6pt 이상이면 해당 스킬의 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1.\\n해당 스킬 결산 후, 만약 캐릭터의 HP가 6pt 이상이면 캐릭터에게 $[K5]를 1pt 준다. 만약 캐릭터의 HP가 5pt 이하일 경우, 캐릭터 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시:</color> 주는 피해+1pt. 만약 캐릭터의 HP가 6pt 이상이면 해당 스킬의 {SPRITE_PRESET#1101}<color=#99FFFFFF>얼음 원소</color> 소모 개수-1.\\n해당 스킬 결산 후, 만약 캐릭터의 HP가 6pt 이상이면 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. 만약 캐릭터의 HP가 5pt 이하일 경우, 캐릭터 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"혹한의 징벌","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스택마다 부착 캐릭터의 공격력+1pt\n지속 턴: 1","descriptionraw":"스택마다 부착 캐릭터의 공격력+1pt\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"스택마다 부착 캐릭터의 공격력+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"빛조각","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 풀 원소 피해로 전환된다.\n캐릭터가 일반 공격 후: 풀 원소 피해를 1pt 준다. 해당 스킬이 강공격일 경우，해당 상태의 지속 턴+1\n지속 턴: 2(최대 3턴까지 중첩 가능)","descriptionraw":"캐릭터가 주는 $[K100]가 $[K107]로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 후: </color>$[K107]를 1pt 준다. 해당 스킬이 $[K51]일 경우，해당 상태의 $[K4]+1\\n<color=#FFFFFFFF>$[K4]: 2</color>(최대 3턴까지 중첩 가능)","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 후: </color>{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다. 해당 스킬이 <color=#FFFFFFFF>강공격</color>일 경우，해당 상태의 <color=#FFFFFFFF>지속 턴</color>+1\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>(최대 3턴까지 중첩 가능)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"빛조각","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 행동 후: 풀 원소 피해를 2pt 준다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>캐릭터가 행동 후:</color> $[K107]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 행동 후:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"중첩의 서리 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 물리 피해가 얼음 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 $[K100]가 $[K101]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"중첩의 서리 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 물리 피해가 얼음 원소 피해로 전환되고, 일반 공격으로 주는 피해가 1pt 증가한다.\n지속 턴: 2","descriptionraw":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 $[K100]가 $[K101]로 전환되고, <color=#FFFFFFFF>일반 공격</color>으로 주는 피해가 1pt 증가한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환되고, <color=#FFFFFFFF>일반 공격</color>으로 주는 피해가 1pt 증가한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"중첩의 서리 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 물리 피해가 얼음 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 $[K100]가 $[K151]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"얼음 치친의 서늘한 빛","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 우인단·얼음 치친 술사가 스킬 사용 후: 얼음 치친의 사용 가능 횟수가 상한을 초과할 때까지 중첩될 시 얼음 원소 피해를 2pt 준다.","descriptionraw":"해당 카드를 장착한 $[A2101]가 스킬 사용 후: <color=#FFFFFFFF>$[C121011]</color>의 $[K3]가 상한을 초과할 때까지 중첩될 시 $[K101]를 2pt 준다.","descriptionreplaced":"해당 카드를 장착한 우인단·얼음 치친 술사가 스킬 사용 후: <color=#FFFFFFFF>얼음 치친</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>가 상한을 초과할 때까지 중첩될 시 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다."},"coldbloodedstrike":{"id":211031,"name":"냉혈의 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 케이아가 서리 엄습 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1103]가 <color=#FFFFFFFF>$[S11032]</color> 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 케이아가 <color=#FFFFFFFF>서리 엄습</color> 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)"},"collapsingplatform":{"id":125025,"name":"와해되는 고지","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"종료 단계: 아군 출전 캐릭터에게 와해를 부착한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>아군 출전 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>아군 출전 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"갈채 속 마무리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 리니가 필드에 있을 시, 리니 자신과 웃는 고양이 모자가 불 원소가 부착된 캐릭터에게 주는 피해+2pt(턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1310]가 필드에 있을 시, $[A1310] 자신과 <color=#FFFFFFFF>$[C113101]</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소가 부착</color>된 캐릭터에게 주는 피해+2pt(턴당 1회)","descriptionreplaced":"해당 카드를 장착한 리니가 필드에 있을 시, 리니 자신과 <color=#FFFFFFFF>웃는 고양이 모자</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소가 부착</color>된 캐릭터에게 주는 피해+2pt(턴당 1회)"},"conductive":{"id":114091,"name":"전기 전도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 상태는 시작부터 「전기 전도」를 2스택 보유한다. 중복 부착 시 1스택이 추가된다. 최대 4스택까지 중첩 가능하다.\n종료 단계: 「전기 전도」를 1스택 중첩한다.\n\n부착 캐릭터가 창뢰 또는 장미 뇌광 피해를 받을 시: 해당 상태를 제거하고, 「전기 전도」 스택당 이번 피해+1pt","descriptionraw":"해당 상태는 시작부터 「전기 전도」를 2스택 보유한다. 중복 부착 시 1스택이 추가된다. 최대 4스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>종료 단계:</color> 「전기 전도」를 1스택 중첩한다.\\n\\n<color=#FFFFFFFF>부착 캐릭터가 $[S14092] 또는 $[C114092] 피해를 받을 시:</color> 해당 상태를 제거하고, 「전기 전도」 스택당 이번 피해+1pt","descriptionreplaced":"해당 상태는 시작부터 「전기 전도」를 2스택 보유한다. 중복 부착 시 1스택이 추가된다. 최대 4스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>종료 단계:</color> 「전기 전도」를 1스택 중첩한다.\\n\\n<color=#FFFFFFFF>부착 캐릭터가 창뢰 또는 장미 뇌광 피해를 받을 시:</color> 해당 상태를 제거하고, 「전기 전도」 스택당 이번 피해+1pt","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"지휘의 탑 햇","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"아군이 부착 캐릭터로 교체 후: 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기하고 원소 주사위 2개를 만능 원소로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 「특성」 사용 시 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후:</color> 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]하고 원소 주사위 2개를 $[K411]로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 <color=#FFFFFFFF>「{SPRITE_PRESET#3006}특성」</color> 사용 시 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후:</color> 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>하고 원소 주사위 2개를 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 전환한다. 또한 캐릭터가 다음번에 스킬 또는 <color=#FFFFFFFF>「{SPRITE_PRESET#3006}특성」</color> 사용 시 원소 주사위 소모 개수-1 (턴당 1회)"},"conductorstophatineffect":{"id":301204,"name":"지휘의 탑 햇(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-1\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시: </color>원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시: </color>원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"항마·호법야차","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 소가 야차의 가면을 부착한 동안 풍륜양립 사용 시 소모하는 바람 원소 개수-1 (야차의 가면을 1번 부착할 때마다 2회 발동 가능)","descriptionraw":"해당 카드를 장착한 $[A1504]가 <color=#FFFFFFFF>$[C115041]</color>을 부착한 동안 <color=#FFFFFFFF>$[S15042]</color> 사용 시 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1 (<color=#FFFFFFFF>$[C115041]</color>을 1번 부착할 때마다 2회 발동 가능)","descriptionreplaced":"해당 카드를 장착한 소가 <color=#FFFFFFFF>야차의 가면</color>을 부착한 동안 <color=#FFFFFFFF>풍륜양립</color> 사용 시 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1 (<color=#FFFFFFFF>야차의 가면</color>을 1번 부착할 때마다 2회 발동 가능)"},"conquerorofevilwrathdeity":{"id":115042,"name":"항마·분노의 형상","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 풍륜양립 사용 시: 소모하는 바람 원소 개수-1\n사용 가능 횟수: 2\n\n부착 캐릭터가 더 이상 야차의 가면을 부착하지 않을 경우: 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[S15042] 사용 시:</color> 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>부착 캐릭터가 더 이상 $[C115041]을 부착하지 않을 경우:</color> 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 풍륜양립 사용 시:</color> 소모하는 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>부착 캐릭터가 더 이상 야차의 가면을 부착하지 않을 경우:</color> 해당 효과가 제거된다.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"진정","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"아군 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 「원소전투 스킬」 또는 소환물이 주는 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"침식","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"종료 단계: HP가 3pt 이하인 대기 캐릭터를 제외한 모든 소속 진영 캐릭터가 관통 피해를 1pt 받는다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 3)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> HP가 3pt 이하인 대기 캐릭터를 제외한 모든 소속 진영 캐릭터가 $[K5]를 1pt 받는다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 3)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> HP가 3pt 이하인 대기 캐릭터를 제외한 모든 소속 진영 캐릭터가 <color=#FFFFFFFF>관통 피해</color>를 1pt 받는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 3)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"배송 중의 경치","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 키라라가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1707]가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 키라라가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)"},"craggygreatshield":{"id":136011,"name":"바위 실드","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 최대 2pt 상쇄한다. 바위 원소 피해를 상쇄 시, 추가로 사용 가능 횟수를 1회 소모한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 최대 2pt 상쇄한다. $[K106]를 상쇄 시, 추가로 $[K3]를 1회 소모한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 최대 2pt 상쇄한다. {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 상쇄 시, 추가로 <color=#FFFFFFFF>사용 가능 횟수</color>를 1회 소모한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"불타오르는 화염의 마녀","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 불 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 불 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color>를 2개 획득한다."},"crossfire":{"id":213021,"name":"교차 화력","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 향릉이 누룽지 출격 사용 시: 자신도 불 원소 피해를 1pt 준다.","descriptionraw":"해당 카드를 장착한 $[A1302]이 <color=#FFFFFFFF>$[S13022]</color> 사용 시: 자신도 $[K103]를 1pt 준다.","descriptionreplaced":"해당 카드를 장착한 향릉이 <color=#FFFFFFFF>누룽지 출격</color> 사용 시: 자신도 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다."},"crowfeathercover":{"id":114063,"name":"빛나는 깃털의 수호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 원소전투 스킬 및 원소폭발로 주는 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"와타츠미의 왕관","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 누적수: 2개. 현재 받은 치유: {GCG_TOKEN_SHIELD}pt)\n캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모해 1개당 주는 피해+1pt","descriptionraw":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 누적수: 2개. <color=#D3BC8EFF>현재 받은 치유: ${[GCG_TOKEN_SHIELD]}pt</color>)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모해 1개당 주는 피해+1pt","descriptionreplaced":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 누적수: 2개. <color=#D3BC8EFF>현재 받은 치유: {GCG_TOKEN_SHIELD}pt</color>)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모해 1개당 주는 피해+1pt","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"원목 방패","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-2pt\n해당 상태는 풀 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-2pt</color>\\n해당 상태는 <color=#7EC236FF>풀 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-2pt</color>\\n해당 상태는 <color=#7EC236FF>풀 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"번개 전압","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 행동 카드를 누적 3장 사용할 때마다 상대 필드에 있는 번개 치친의 효과를 발동한다. (번개 치친의 사용 가능 횟수+1)","descriptionraw":"아군이 행동 카드를 누적 3장 사용할 때마다 상대 필드에 있는 <color=#FFFFFFFF>$[C124041]</color>의 효과를 발동한다. (<color=#FFFFFFFF>$[C124041]</color>의 $[K3]+1)","descriptionreplaced":"아군이 행동 카드를 누적 3장 사용할 때마다 상대 필드에 있는 <color=#FFFFFFFF>번개 치친</color>의 효과를 발동한다. (<color=#FFFFFFFF>번개 치친</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>+1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"얼음수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다."},"cryocrystalcore-01":{"id":121035,"name":"얼음수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 6pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 6pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 6pt 회복한다."},"cryocrystalcore-02":{"id":121036,"name":"얼음수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 10pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 10pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 10pt 회복한다."},"cryodmgbonus":{"id":140,"name":"얼음 원소 피해 증가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터와 소환물이 주는 얼음 원소 피해가 증가한다 (확산 피해 제외)","descriptionraw":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>$[K151]</color>가 증가한다 (확산 피해 제외)","descriptionreplaced":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color></color>가 증가한다 (확산 피해 제외)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"원소 무장·얼음","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\n해당 상태는 얼음 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"얼음 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 얼음 원소 피해로 전환된다.\n(턴 종료까지 지속)","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K101]로 전환된다.\\n(턴 종료까지 지속)","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.\\n(턴 종료까지 지속)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"얼음 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 얼음 원소 피해로 전환되며, 캐릭터가 주는 얼음 원소 피해+1\n(턴 종료까지 지속)","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K101]로 전환되며, 캐릭터가 주는 $[K101]+1\\n(턴 종료까지 지속)","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환되며, 캐릭터가 주는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>+1\\n(턴 종료까지 지속)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"얼음 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 다음번에 주는 물리 피해가 얼음 원소 피해로 전환된다.","descriptionraw":"부착 캐릭터가 다음번에 주는 $[K100]가 $[K151]로 전환된다.","descriptionreplaced":"부착 캐릭터가 다음번에 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"얼음 원소 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"카드가 부착된 캐릭터는 모든 피해에 면역되고 빙결되지 않는다.\n해당 상태에서 얼음 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 카드가 부착된 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"카드가 부착된 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>되고 빙결되지 않는다.\\n해당 상태에서 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 카드가 부착된 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"카드가 부착된 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>되고 빙결되지 않는다.\\n해당 상태에서 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 카드가 부착된 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"결정","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다. (중첩 가능, 최대 2pt)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다. (중첩 가능, 최대 2pt)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다. (중첩 가능, 최대 2pt)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"바위 결정 방어막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 3\n원소 무장·바위가 필드를 떠날 시: 해당 상태가 사라진다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>$[C136041]가 필드를 떠날 시:</color> 해당 상태가 사라진다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>원소 무장·바위가 필드를 떠날 시:</color> 해당 상태가 사라진다.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"암류의 저주","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 원소전투 스킬 또는 원소폭발 사용 시: 원소 주사위 1개를 추가로 소모한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 원소전투 스킬 또는 원소폭발 사용 시: </color>원소 주사위 1개를 추가로 소모한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 원소전투 스킬 또는 원소폭발 사용 시: </color>원소 주사위 1개를 추가로 소모한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"평안한 잠의 장막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 2pt 제공해 아군 출전 캐릭터를 보호한다.","descriptionraw":"<color=#FFFFFFFF>$[K6]</color>을 2pt 제공해 아군 출전 캐릭터를 보호한다.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color></color>을 2pt 제공해 아군 출전 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"검은 환영","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"필드 입장 시: 아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 사용 가능 횟수를 획득한다.\n종료 단계 및 아군 종료 선언 시: 이 카드의 「공격력」만큼 번개 원소 피해를 준다.\n아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 이후 이 카드의 사용 가능 횟수-2","descriptionraw":"<color=#FFFFFFFF>필드 입장 시: </color>아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 $[K3]를 획득한다.\\n<color=#FFFFFFFF>종료 단계 및 아군 종료 선언 시: </color>이 카드의 「공격력」만큼 $[K104]를 준다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 이후 이 카드의 $[K3]-2","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시: </color>아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 <color=#FFFFFFFF>사용 가능 횟수</color>를 획득한다.\\n<color=#FFFFFFFF>종료 단계 및 아군 종료 선언 시: </color>이 카드의 「공격력」만큼 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 준다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 이후 이 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-2","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"밤을 가르는 불꽃","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"아군 캐릭터가 번개 원소 관련 반응 발동 후: 이번 턴에서 클로린드가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)","descriptionraw":"아군 캐릭터가 $[K214] 발동 후: 이번 턴에서 $[A1412]가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)","descriptionreplaced":"아군 캐릭터가 <color=#FFACFFFF>{SPRITE_PRESET#2104}번개 원소 관련 반응</color> 발동 후: 이번 턴에서 클로린드가 다음번에 주는 피해+1pt (중첩 가능, 최대 중첩: +3pt)"},"darkshatteringflameineffect":{"id":114122,"name":"밤을 가르는 불꽃(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 클로린드가 다음번에 주는 피해+1pt\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩: +3pt)","descriptionraw":"이번 턴에서 $[A1412]가 다음번에 주는 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩: +3pt)","descriptionreplaced":"이번 턴에서 클로린드가 다음번에 주는 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩: +3pt)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"투쟁의 날·깨진 꿈의 순간(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에 부착 캐릭터가 받는 피해-1pt\n사용 가능 횟수: 4","descriptionraw":"이번 턴에 부착 캐릭터가 받는 피해-1pt\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"이번 턴에 부착 캐릭터가 받는 피해-1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"휩쓰는 죽음의 바람","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"이 카드를 장착한 성해 날뱀이 필드에 있을 때 아군이 성해 에너지 덩어리 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionraw":"이 카드를 장착한 <color=#FFFFFFFF>$[A2503]</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>$[C124051]</color> 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionreplaced":"이 카드를 장착한 <color=#FFFFFFFF>성해 날뱀</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>성해 에너지 덩어리</color> 사용 후: 이번 턴에서 아군이 다음번에 캐릭터 교체 후 출전 캐릭터 타입의 원소 주사위를 1개 생성한다."},"deathlycycloneineffect":{"id":125032,"name":"휩쓰는 죽음의 바람(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 다음번에 캐릭터 교체 후: 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 캐릭터 교체 후:</color> 출전 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 캐릭터 교체 후:</color> 출전 캐릭터 타입의 원소 주사위를 1개 생성한다."},"decorousharmony":{"id":216071,"name":"장엄하고 익살스러운 노랫소리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 운근이 필드에 있으며, 아군이 비운의 깃발 발동 시: 만약 아군에 핸드 카드가 없으면 이번 스킬 피해+2","descriptionraw":"해당 카드를 장착한 $[A1607]이 필드에 있으며, 아군이 <color=#FFFFFFFF>$[C116073]</color> 발동 시: 만약 아군에 핸드 카드가 없으면 이번 스킬 피해+2","descriptionreplaced":"해당 카드를 장착한 운근이 필드에 있으며, 아군이 <color=#FFFFFFFF>비운의 깃발</color> 발동 시: 만약 아군에 핸드 카드가 없으면 이번 스킬 피해+2"},"deepdevourersdomain":{"id":122041,"name":"깊은 포식의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 포기 또는 조정한 카드가 삼켜진다.\n카드를 3장 삼킬 때마다: 별을 삼킨 고래가 턴이 종료될 때 추가로 최대 HP를 1pt 획득한다. 만약 삼킨 카드 중 기본 원소 주사위 코스트가 같은 카드가 존재할 경우 추가로 1pt를 획득하고, 3장이 모두 동일할 경우 다시 추가로 1pt를 획득한다.","descriptionraw":"아군이 $[K56] 또는 $[K57]한 카드가 삼켜진다.\\n<color=#FFFFFFFF>카드를 3장 삼킬 때마다</color>: $[A2204]가 턴이 종료될 때 추가로 최대 HP를 1pt 획득한다. 만약 삼킨 카드 중 기본 원소 주사위 코스트가 같은 카드가 존재할 경우 추가로 1pt를 획득하고, 3장이 모두 동일할 경우 다시 추가로 1pt를 획득한다.","descriptionreplaced":"아군이 <color=#FFFFFFFF>포기</color> 또는 <color=#FFFFFFFF>조정</color>한 카드가 삼켜진다.\\n<color=#FFFFFFFF>카드를 3장 삼킬 때마다</color>: 별을 삼킨 고래가 턴이 종료될 때 추가로 최대 HP를 1pt 획득한다. 만약 삼킨 카드 중 기본 원소 주사위 코스트가 같은 카드가 존재할 경우 추가로 1pt를 획득하고, 3장이 모두 동일할 경우 다시 추가로 1pt를 획득한다.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"숲의 기억","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 풀 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 풀 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color>를 2개 획득한다."},"demonwarriorsfeathermask":{"id":312032,"name":"마전사의 깃털 가면","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 특수 스킬 사용 후: 원소 에너지를 1pt 획득한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 특수 스킬 사용 후:</color> 원소 에너지를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 특수 스킬 사용 후:</color> 원소 에너지를 1pt 획득한다. (턴당 1회)"},"dendrocore":{"id":116,"name":"풀 원핵","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"아군이 상대 출전 캐릭터에게 불 원소 피해 또는 번개 원소 피해를 줄 시, 피해+2pt\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>아군이 상대 출전 캐릭터에게 $[K103] 또는 $[K104]를 줄 시,</color> 피해+2pt\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 상대 출전 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 줄 시,</color> 피해+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"풀 원핵","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"4스택 달성 후 아군이 개화 반응을 발동할 때마다 모든 상대가 관통 피해를 2pt 받는다","descriptionraw":"4스택 달성 후 아군이 개화 반응을 발동할 때마다 모든 상대가 관통 피해를 2pt 받는다","descriptionreplaced":"4스택 달성 후 아군이 개화 반응을 발동할 때마다 모든 상대가 관통 피해를 2pt 받는다","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"내리꽂기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1. 해당 효과가 발동하면 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1. 해당 효과가 발동하면 $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1. 해당 효과가 발동하면 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"신성의 추락","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 알베도가 필드에 있을 시, 아군 필드에 태양꽃이 있을 경우 아군 캐릭터가 낙하 공격 시 소모하는 무색 원소-1 및 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1604]가 필드에 있을 시, 아군 필드에 <color=#FFFFFFFF>$[C116041]</color>이 있을 경우 아군 캐릭터가 $[K52] 시 소모하는 $[K309]-1 및 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 알베도가 필드에 있을 시, 아군 필드에 <color=#FFFFFFFF>태양꽃</color>이 있을 경우 아군 캐릭터가 <color=#FFFFFFFF>낙하 공격</color> 시 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1 및 주는 피해+1pt"},"desertwatchoffensivedefense":{"id":301106,"name":"모래바다 파수·공세 방어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt","descriptionraw":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt","descriptionreplaced":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt"},"desertwatchtaketheinitiative":{"id":301105,"name":"모래바다 파수·선제공격","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt","descriptionraw":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt","descriptionreplaced":"이번 턴에서 부착 캐릭터가 다음에 주는 피해 추가+1pt"},"devourersimpulse":{"id":122045,"name":"포식 충동","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 시작 시: 기본 원소 주사위 코스트가 가장 높은 핸드 카드를 2장 포기하고 해당 캐릭터의 HP를 1pt 치유한 뒤 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>턴 시작 시: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드를 2장 $[K56]하고 해당 캐릭터의 HP를 1pt 치유한 뒤 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 시작 시: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드를 2장 <color=#FFFFFFFF>포기</color>하고 해당 캐릭터의 HP를 1pt 치유한 뒤 카드를 1장 드로우한다."},"devourersinstinct":{"id":122044,"name":"삼키는 본능","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 시작 시: 기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 포기한다.","descriptionraw":"<color=#FFFFFFFF>턴 시작 시: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 $[K56]한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 시작 시: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드를 1장 <color=#FFFFFFFF>포기</color>한다."},"diggingdowntopaydirt":{"id":301301,"name":"발굴 수확","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"$[K6]을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"적자 보충","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 도리가 소환한 램프의 정령이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 원소 에너지를 보유하지 않은 캐릭터에게 원소 에너지 제공 시 획득량+1pt","descriptionraw":"해당 카드를 장착한 $[A1410]가 소환한 <color=#FFFFFFFF>$[C114102]</color>이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 $[K310]를 보유하지 않은 캐릭터에게 $[K310] 제공 시 획득량+1pt","descriptionreplaced":"해당 카드를 장착한 도리가 소환한 <color=#FFFFFFFF>램프의 정령</color>이 HP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 보유하지 않은 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color> 제공 시 획득량+1pt"},"distantstorm":{"id":301019,"name":"아득한 뇌폭","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 관통 피해를 2pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K5]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"재판의 대리인","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 로자리아가 필드에 있을 시: 죄를 삼키는 고해를 사용하거나 아군이 약점 강타를 생성하면 핸드 카드에 근무 교대 시간을 1장 생성한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1113]가 필드에 있을 시: <color=#FFFFFFFF>$[S11132]</color>를 사용하거나 아군이 <color=#FFFFFFFF>$[C111133]</color>를 생성하면 핸드 카드에 <color=#FFFFFFFF>$[C332002]</color>을 1장 생성한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 로자리아가 필드에 있을 시: <color=#FFFFFFFF>죄를 삼키는 고해</color>를 사용하거나 아군이 <color=#FFFFFFFF>약점 강타</color>를 생성하면 핸드 카드에 <color=#FFFFFFFF>근무 교대 시간</color>을 1장 생성한다. (턴당 1회)"},"dominanceofearth":{"id":216031,"name":"호의호식","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 종려의 HP가 7pt 이상일 시, 종려가 주는 피해와 아군 소환물이 주는 바위 원소 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1603]의 HP가 7pt 이상일 시, $[A1603]가 주는 피해와 아군 소환물이 주는 $[K106]+1pt","descriptionreplaced":"해당 카드를 장착한 종려의 HP가 7pt 이상일 시, 종려가 주는 피해와 아군 소환물이 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt"},"draconicmajesty":{"id":125024,"name":"용의 위엄","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"드발린이 다음에 주는 피해+1pt","descriptionraw":"$[A2502]이 다음에 주는 피해+1pt","descriptionreplaced":"드발린이 다음에 주는 피해+1pt","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"한운 충격파","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 부착 캐릭터로 교체 후: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후: </color>$[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 부착 캐릭터로 교체 후: </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"바람 드래곤의 호흡","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 긴 숨결 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S25025]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>긴 숨결</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"바람 드래곤의 호흡","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 종막의 숨결 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S25026]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>종막의 숨결</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"쉬운 게임","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"제사의 여운","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「일반 공격」 사용 후: 카드를 1장 드로우한다. (턴당 1회)\n캐릭터가 스킬 사용 후: 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 원소 주사위가 핸드 카드보다 적은 경우, 부착 캐릭터 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"edictofabsolutionineffect":{"id":300005,"name":"사면 선고(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"이번 턴에서 부착 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다.","descriptionraw":"이번 턴에서 부착 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다.","descriptionreplaced":"이번 턴에서 부착 캐릭터가 빙결, 기절, 석화 등 스킬을 사용할 수 없는 효과에 면역된다. 또한 해당 캐릭터가 「출전 캐릭터」일 시 효과로 인해 교체되지 않는다."},"effortless":{"id":403025,"name":"자유자재","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 이번 턴에 2회 사용했던 스킬을 다음번에 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 2회 사용했던 스킬을 다음번에 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에 2회 사용했던 스킬을 다음번에 사용 시:</color> 원소 주사위 소모 개수-2"},"electricrebirth":{"id":124061,"name":"다시 태어난 번개","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며 캐릭터 처치 면역 및 해당 캐릭터의 HP를 4pt 치유한다. 해당 효과 발동 후, 캐릭터가 주는 번개 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 $[K54] 및 해당 캐릭터의 HP를 4pt 치유한다. 해당 효과 발동 후, 캐릭터가 주는 $[K104]+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 4pt 치유한다. 해당 효과 발동 후, 캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt"},"electricrebirthhoned":{"id":124062,"name":"다시 태어난 번개·예리","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 번개 원소 피해+1pt","descriptionraw":"캐릭터가 주는 $[K104]+1pt","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt"},"electrocicinsgleam":{"id":224041,"name":"번개 치친의 섬광","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 우인단·번개 치친 술사가 필드에 있을 시 아군이 행동하기 전: 번개 치친의 사용 가능 횟수가 3 이상이면 번개 치친이 즉시 번개 원소 피해를 1pt 준다. (사용 가능 횟수 소모 필요, 턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A2404]가 필드에 있을 시 아군이 행동하기 전: <color=#FFFFFFFF>$[C124041]</color>의 $[K3]가 3 이상이면 <color=#FFFFFFFF>$[C124041]</color>이 즉시 $[K104]를 1pt 준다. ($[K3] 소모 필요, 턴당 1회)","descriptionreplaced":"해당 카드를 장착한 우인단·번개 치친 술사가 필드에 있을 시 아군이 행동하기 전: <color=#FFFFFFFF>번개 치친</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>가 3 이상이면 <color=#FFFFFFFF>번개 치친</color>이 즉시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요, 턴당 1회)"},"electrocicinward":{"id":124042,"name":"번개 치친 방어막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다.\n생성 시: 아군 필드에 번개 치친이 있을 경우, 번개 치친의 사용 가능 횟수만큼 보호막을 추가로 제공한다. (보호막 최대 3pt 추가 제공)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>생성 시:</color> 아군 필드에 <color=#FFFFFFFF>$[C124041]</color>이 있을 경우, 번개 치친의 $[K3]만큼 $[K6]을 추가로 제공한다. ($[K6] 최대 3pt 추가 제공)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>생성 시:</color> 아군 필드에 <color=#FFFFFFFF>번개 치친</color>이 있을 경우, 번개 치친의 <color=#FFFFFFFF>사용 가능 횟수</color>만큼 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 추가로 제공한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 최대 3pt 추가 제공)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"번개수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다."},"electrocrystalcore-01":{"id":124015,"name":"번개수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 6pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 6pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 6pt 회복한다."},"electrocrystalcore-02":{"id":124016,"name":"번개수정 코어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 10pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 10pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 10pt 회복한다."},"electrodmgbonus":{"id":143,"name":"번개 원소 피해 증가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터와 소환물이 주는 번개 원소 피해가 증가한다 (확산 피해 제외)","descriptionraw":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>$[K104]</color>가 증가한다 (확산 피해 제외)","descriptionreplaced":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color></color>가 증가한다 (확산 피해 제외)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"원소 무장·번개","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\n해당 상태는 번개 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"번개 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 번개 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K104]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"번개 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 번개 원소 피해로 전환되고, 캐릭터가 주는 번개 원소 피해+1pt\n지속 턴: 3","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K104]로 전환되고, 캐릭터가 주는 $[K104]+1pt\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환되고, 캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"번개 원소 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 번개 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"종말 탄식의 노래","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소폭발」 사용 후: 「천년의 대악장·이별의 노래」를 생성한다. (아군 캐릭터가 주는 피해+1pt, 지속 턴: 2)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「$[C301102]」</color>를 생성한다. (아군 캐릭터가 주는 피해+1pt, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> <color=#FFFFFFFF>「천년의 대악장·이별의 노래」</color>를 생성한다. (아군 캐릭터가 주는 피해+1pt, <color=#FFFFFFFF>지속 턴</color>: 2)"},"elementaldevourer":{"id":134091,"name":"마력의 갈증","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"번개 원소 피해를 받은 후 「마력의 갈증」이 1단계 중첩된다. (최대 중첩수: 2단계)\n「마력의 갈증」 2단계 보유 시, 캐릭터가 주는 번개 원소 피해+1pt, 받는 번개 원소 피해+2pt","descriptionraw":"$[K104]를 받은 후 <color=#FFFFFFFF>「마력의 갈증」</color>이 1단계 중첩된다. (최대 중첩수: 2단계)\\n<color=#FFFFFFFF>「마력의 갈증」</color> 2단계 보유 시, 캐릭터가 주는 $[K104]+1pt, 받는 $[K104]+2pt","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 받은 후 <color=#FFFFFFFF>「마력의 갈증」</color>이 1단계 중첩된다. (최대 중첩수: 2단계)\\n<color=#FFFFFFFF>「마력의 갈증」</color> 2단계 보유 시, 캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt, 받는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+2pt","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"마력의 갈증","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"바위 원소 피해를 받은 후 「마력의 갈증」이 1단계 중첩된다. (최대 중첩수: 2단계)\n2단계 「마력의 갈증」 보유 시, 캐릭터가 주는 바위 원소 피해+1pt, 받는 바위 원소 피해+2pt","descriptionraw":"$[K106]를 받은 후 <color=#FFFFFFFF>「마력의 갈증」</color>이 1단계 중첩된다. (최대 중첩수: 2단계)\\n2단계 <color=#FFFFFFFF>「마력의 갈증」</color> 보유 시, 캐릭터가 주는 $[K106]+1pt, 받는 $[K106]+2pt","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 받은 후 <color=#FFFFFFFF>「마력의 갈증」</color>이 1단계 중첩된다. (최대 중첩수: 2단계)\\n2단계 <color=#FFFFFFFF>「마력의 갈증」</color> 보유 시, 캐릭터가 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt, 받는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+2pt","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"원소 생명체·얼음","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"캐릭터에게 항상 얼음 원소를 부착하고 얼음 원소 피해와 빙결을 받지 않는다.","descriptionraw":"캐릭터에게 항상 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 부착하고 $[K101]와 빙결을 받지 않는다.","descriptionreplaced":"캐릭터에게 항상 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 부착하고 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>와 빙결을 받지 않는다."},"elementallifeformelectro":{"id":134061,"name":"원소 생명체·번개","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 항상 번개 원소를 부착하고 번개 원소 피해를 받지 않는다.","descriptionraw":"캐릭터에게 항상 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 부착하고 $[K104]를 받지 않는다.","descriptionreplaced":"캐릭터에게 항상 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 부착하고 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 받지 않는다."},"elementallifeformhydro":{"id":132041,"name":"원소 생명체·물","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 항상 물 원소를 부착하고 물 원소 피해를 받지 않는다.","descriptionraw":"캐릭터에게 항상 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 부착하고 $[K102]를 받지 않는다.","descriptionreplaced":"캐릭터에게 항상 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 부착하고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 받지 않는다."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"원소 공명: 부동의 바위(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 이번 턴에서 다음번에 바위 원소 피해를 준 후: 아군에 「보호막」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「보호막」을 3pt 보충한다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에서 다음번에 $[K106]를 준 후</color>: 아군에 「$[K6]」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「$[K6]」을 3pt 보충한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 이번 턴에서 다음번에 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 준 후</color>: 아군에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 제공하는 출전 상태가 존재하는 경우, 해당 유형의 출전 상태 1개에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 3pt 보충한다."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"원소 공명: 열정의 불(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 이번 턴에서 다음번에 불 원소 관련 반응을 발동하면 주는 피해+3pt","descriptionraw":"부착 캐릭터가 이번 턴에서 다음번에 $[K213]을 발동하면 주는 피해+3pt","descriptionreplaced":"부착 캐릭터가 이번 턴에서 다음번에 <color=#FF9999FF>{SPRITE_PRESET#2103}불 원소 관련 반응</color>을 발동하면 주는 피해+3pt"},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"원소 공명: 분쇄의 얼음(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 주는 피해+2pt","descriptionraw":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 주는 피해+2pt","descriptionreplaced":"현재 아군 출전 캐릭터가 이번 턴에서 다음번에 주는 피해+2pt"},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"원소 공명: 만생의 풀(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt","descriptionraw":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt","descriptionreplaced":"아군이 이번 턴에서 다음번에 원소 반응 발동 시 주는 피해+2pt"},"embersrekindled":{"id":223021,"name":"다시 타오른 잿불","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 심연 봉독자·심연의 불꽃이 다시 태어난 불꽃 발동 시: 해당 카드를 버리고, 캐릭터에게 심연 불꽃의 가호를 부착한다.","descriptionraw":"해당 카드를 장착한 $[A2302]이 <color=#FFFFFFFF>$[C123022]</color> 발동 시: 해당 카드를 버리고, 캐릭터에게 $[K1006]를 부착한다.","descriptionreplaced":"해당 카드를 장착한 심연 봉독자·심연의 불꽃이 <color=#FFFFFFFF>다시 태어난 불꽃</color> 발동 시: 해당 카드를 버리고, 캐릭터에게 <color=#FFFFFFFF>심연 불꽃의 가호</color>를 부착한다."},"emblemofseveredfate":{"id":312008,"name":"절연의 기치","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"다른 아군 캐릭터가 「원소폭발」 사용 후: 부착 캐릭터가 원소 에너지를 1pt 획득한다.\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 부착 캐릭터가 $[K310]를 1pt 획득한다.\\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」 사용 후:</color> 부착 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\n캐릭터가 「원소폭발」로 주는 피해+2pt (턴당 1회)"},"embraceofwinds":{"id":215031,"name":"여풍의 포옹","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 벤티가 생성한 바람의 영역 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 「일반 공격」 발동 시 소모하는 무색 원소-1","descriptionraw":"해당 카드를 장착한 $[A1503]가 생성한 <color=#FFFFFFFF>$[C115031]</color> 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 발동 시 소모하는 $[K309]-1","descriptionreplaced":"해당 카드를 장착한 벤티가 생성한 <color=#FFFFFFFF>바람의 영역</color> 발동 후, 이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color> 발동 시 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1"},"encarminevortex":{"id":163012,"name":"홍련의 선풍","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"본 캐릭터가 다음 행동 시 바로 스킬을 사용해 불 원소 피해를 3pt 주고 보호막을 제거한다.\n스킬 준비 기간: 보호막을 3pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 스킬을 사용해 <color=#FFFFFFFF>$[K103]를 3pt 주고 $[K6]을 제거한다.</color>\\n스킬 준비 기간: $[K6]을 3pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 스킬을 사용해 <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 3pt 주고 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 제거한다.</color>\\n스킬 준비 기간: {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 3pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"메마른 연못","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후: 이 카드에 「어렵」을 1pt 누적한다. (최대 누적수: 2pt)\n캐릭터가 스킬 사용 시: 만약 이 카드가 「어렵」을 이미 보유하고 있을 경우, 모든 「어렵」을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 「어렵」 1pt마다 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후:</color> 이 카드에 <color=#FFFFFFFF>「어렵」</color>을 1pt 누적한다. (최대 누적수: 2pt)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 시: </color>만약 이 카드가 <color=#FFFFFFFF>「어렵」</color>을 이미 보유하고 있을 경우, 모든 <color=#FFFFFFFF>「어렵」</color>을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「어렵」</color> 1pt마다 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 이번 대전 최초 카드 덱에 이름이 존재하지 않는 행동 카드 사용 후:</color> 이 카드에 <color=#FFFFFFFF>「어렵」</color>을 1pt 누적한다. (최대 누적수: 2pt)\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 시: </color>만약 이 카드가 <color=#FFFFFFFF>「어렵」</color>을 이미 보유하고 있을 경우, 모든 <color=#FFFFFFFF>「어렵」</color>을 소모하고 해당 스킬의 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「어렵」</color> 1pt마다 카드를 1장 드로우한다.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"에너지 강화·우시아","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 기체 강화·우시아가 적용되면, 아군 캐릭터가 주는 피해 추가+1pt","descriptionraw":"부착 캐릭터의 $[S30094]가 적용되면, 아군 캐릭터가 주는 피해 추가+1pt","descriptionreplaced":"부착 캐릭터의 기체 강화·우시아가 적용되면, 아군 캐릭터가 주는 피해 추가+1pt"},"energyboostpneuma":{"id":130101,"name":"에너지 강화·프뉴마","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 기체 복구·프뉴마 발동 시, 제공하는 치유량+1pt","descriptionraw":"부착 캐릭터의 $[S30104] 발동 시, 제공하는 치유량+1pt","descriptionreplaced":"부착 캐릭터의 기체 복구·프뉴마 발동 시, 제공하는 치유량+1pt"},"energyconversionousia":{"id":402012,"name":"에너지 전환·우시아","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 부착 캐릭터에게 우시아 에너지원을 보충해 「우시아 형태」로 전환시킨다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>부착 캐릭터에게 우시아 에너지원을 보충해 「우시아 형태」로 전환시킨다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>부착 캐릭터에게 우시아 에너지원을 보충해 「우시아 형태」로 전환시킨다."},"energyconversionpneuma":{"id":402018,"name":"에너지 전환·프뉴마","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다."},"energyconversionpneuma-01":{"id":402021,"name":"에너지 전환·프뉴마","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 프뉴마 에너지원을 보충해 「프뉴마 형태」로 전환시킨다."},"energyrevival":{"id":402007,"name":"충전 재생","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"해당 효과는 시작부터 「재생 카운트」를 3pt 보유한다. 「순수한 무상의 뇌전」이 스킬 사용 후: 「재생 카운트」-1. 만약 「재생 카운트」가 소진되면 해당 효과를 제거하고 약점 노출을 종료한다. 그다음 재생 프리즘에 남은 「프리즘 에너지」 1pt마다 「순수한 무상의 뇌전」을 2pt 치유한다.","descriptionraw":"해당 효과는 시작부터 「재생 카운트」를 3pt 보유한다. <color=#FFFFFFFF>「순수한 무상의 뇌전」이 스킬 사용 후:</color> 「재생 카운트」-1. 만약 「재생 카운트」가 소진되면 해당 효과를 제거하고 <color=#FFFFFFFF>$[C402011]</color>을 종료한다. 그다음 <color=#FFFFFFFF>재생 프리즘</color>에 남은 「프리즘 에너지」 1pt마다 「순수한 무상의 뇌전」을 2pt 치유한다.","descriptionreplaced":"해당 효과는 시작부터 「재생 카운트」를 3pt 보유한다. <color=#FFFFFFFF>「순수한 무상의 뇌전」이 스킬 사용 후:</color> 「재생 카운트」-1. 만약 「재생 카운트」가 소진되면 해당 효과를 제거하고 <color=#FFFFFFFF>약점 노출</color>을 종료한다. 그다음 <color=#FFFFFFFF>재생 프리즘</color>에 남은 「프리즘 에너지」 1pt마다 「순수한 무상의 뇌전」을 2pt 치유한다.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"예초의 번개","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt\n턴마다 자동으로 1회 발동: 부착 캐릭터에게 원소 에너지가 없을 시, 해당 캐릭터에게 원소 에너지를 1pt 제공한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 부착 캐릭터에게 $[K310]가 없을 시, 해당 캐릭터에게 $[K310]를 1pt 제공한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴마다 자동으로 1회 발동:</color> 부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>가 없을 시, 해당 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 제공한다."},"equitablejudgment":{"id":112102,"name":"공정한 판결","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 공정한 판결 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S12104]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>공정한 판결</color> 스킬을 사용한다."},"exceptionalprotection":{"id":402027,"name":"우수한 보호","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"스택마다 보호막을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionraw":"스택마다 $[K6]을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionreplaced":"스택마다 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"탈진 추락","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해+1pt\n해당 효과는 시작부터 「비상 카운트」를 3pt 보유한다.\n부착 캐릭터가 스킬 사용 후: 「비상 카운트」-1pt, 만약 「비상 카운트」가 모두 소진되면 해당 효과를 제거하고 캐릭터가 「하늘 순항」 상태로 돌아간다.","descriptionraw":"부착 캐릭터가 받는 피해+1pt\\n해당 효과는 시작부터 「비상 카운트」를 3pt 보유한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 「비상 카운트」-1pt, 만약 「비상 카운트」가 모두 소진되면 해당 효과를 제거하고 캐릭터가 「$[C402014]」 상태로 돌아간다.","descriptionreplaced":"부착 캐릭터가 받는 피해+1pt\\n해당 효과는 시작부터 「비상 카운트」를 3pt 보유한다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 「비상 카운트」-1pt, 만약 「비상 카운트」가 모두 소진되면 해당 효과를 제거하고 캐릭터가 「하늘 순항」 상태로 돌아간다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"유배자의 머리장식","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「원소폭발」 사용 후: 대기 상태인 모든 아군 캐릭터의 원소 에너지+1pt (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 $[K310]+1pt (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt (턴당 1회)"},"exilescirclet-01":{"id":533018,"name":"유배자의 머리장식","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"캐릭터가 「원소폭발」 사용 후: 대기 상태인 모든 아군 캐릭터의 원소 에너지+1pt (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 $[K310]+1pt (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 대기 상태인 모든 아군 캐릭터의 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>+1pt (턴당 1회)"},"explosivespark":{"id":113061,"name":"폭렬 불꽃","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 발동 시: 불 원소 소모가 1개 감소하고 피해+1pt\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 발동 시:</color> <color=#FF9999FF>$[K303]</color> 소모가 1개 감소하고 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}불 원소</color> 소모가 1개 감소하고 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"폭렬 불꽃","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 발동 시: 불 원소 소모가 1개 감소하고 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 발동 시:</color> <color=#FF9999FF>$[K303]</color> 소모가 1개 감소하고 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> <color=#FF9999FF>{SPRITE_PRESET#1103}불 원소</color> 소모가 1개 감소하고 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"약점 노출","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"해당 효과가 존재하는 동안, 「순수한 무상의 뇌전」의 재생 프리즘은 해당 캐릭터가 받는 피해를 대신 받는다.\n(캐릭터가 원소 반응 피해를 받을 시, 재생 프리즘의 「프리즘 에너지」가 소모된다. 또한 캐릭터는 받은 모든 피해에 면역된다)","descriptionraw":"해당 효과가 존재하는 동안, <color=#FFFFFFFF>「순수한 무상의 뇌전」</color>의 <color=#FFFFFFFF>재생 프리즘</color>은 해당 캐릭터가 받는 피해를 대신 받는다.\\n(캐릭터가 원소 반응 피해를 받을 시, 재생 프리즘의 <color=#FFFFFFFF>「프리즘 에너지」</color>가 소모된다. 또한 캐릭터는 받은 모든 피해에 면역된다)","descriptionreplaced":"해당 효과가 존재하는 동안, <color=#FFFFFFFF>「순수한 무상의 뇌전」</color>의 <color=#FFFFFFFF>재생 프리즘</color>은 해당 캐릭터가 받는 피해를 대신 받는다.\\n(캐릭터가 원소 반응 피해를 받을 시, 재생 프리즘의 <color=#FFFFFFFF>「프리즘 에너지」</color>가 소모된다. 또한 캐릭터는 받은 모든 피해에 면역된다)"},"exquisitethrow":{"id":112092,"name":"던져진 영롱","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"던져진 영롱","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 물 원소 피해를 2pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> $[K152]를 2pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"추락과 계기(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시: 원소 주사위 1개를 추가로 소모해야 한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시:</color> 원소 주사위 1개를 추가로 소모해야 한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에 양측 플레이어가 「캐릭터 교체」 행동 시:</color> 원소 주사위 1개를 추가로 소모해야 한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"응축된 죽음의 번개","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"이 카드를 장착한 성해 독전갈이 필드에 있을 때 아군이 성해 에너지 덩어리 사용 후: 카드를 1장 드로우하고 성해 에너지 덩어리를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다.","descriptionraw":"이 카드를 장착한 <color=#FFFFFFFF>$[A2405]</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>$[C124051]</color> 사용 후: 카드를 1장 드로우하고 <color=#FFFFFFFF>$[C124051]</color>를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다.","descriptionreplaced":"이 카드를 장착한 <color=#FFFFFFFF>성해 독전갈</color>이 필드에 있을 때 아군이 <color=#FFFFFFFF>성해 에너지 덩어리</color> 사용 후: 카드를 1장 드로우하고 <color=#FFFFFFFF>성해 에너지 덩어리</color>를 1장 생성하여 아군 카드 더미에 랜덤으로 넣는다."},"fatuiambusher":{"id":303215,"name":"우인단 복병","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"「우인단 복병」은 자신이 소속된 진영의 캐릭터가 스킬을 사용한 후 효과를 발동하며, 자신이 소속된 진영의 출전 캐릭터에게 피해를 준다. (턴당 1회)\n등장할 수 있는 「우인단 복병」은 총 4종류가 있다:\n얼음 치친 술사: 발동 시 얼음 원소 피해를 1pt 준다. 사용 가능 횟수: 2\n거울의 여인: 발동 시 물 원소 피해를 1pt 준다. 사용 가능 횟수: 2\n화승총 유격대: 발동 시 불 원소 피해를 1pt 준다. 사용 가능 횟수: 2\n번개 해머 돌격대: 발동 시 번개 원소 피해를 1pt 준다. 사용 가능 횟수: 2","descriptionraw":"「우인단 복병」은 자신이 소속된 진영의 캐릭터가 스킬을 사용한 후 효과를 발동하며, 자신이 소속된 진영의 출전 캐릭터에게 피해를 준다. (턴당 1회)\\n등장할 수 있는 「우인단 복병」은 총 4종류가 있다:\\n<color=#FFFFFFFF>얼음 치친 술사</color>: 발동 시 $[K101]를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>거울의 여인</color>: 발동 시 $[K102]를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>화승총 유격대</color>: 발동 시 $[K103]를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>번개 해머 돌격대</color>: 발동 시 $[K104]를 1pt 준다. 사용 가능 횟수: 2","descriptionreplaced":"「우인단 복병」은 자신이 소속된 진영의 캐릭터가 스킬을 사용한 후 효과를 발동하며, 자신이 소속된 진영의 출전 캐릭터에게 피해를 준다. (턴당 1회)\\n등장할 수 있는 「우인단 복병」은 총 4종류가 있다:\\n<color=#FFFFFFFF>얼음 치친 술사</color>: 발동 시 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>거울의 여인</color>: 발동 시 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>화승총 유격대</color>: 발동 시 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2\\n<color=#FFFFFFFF>번개 해머 돌격대</color>: 발동 시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. 사용 가능 횟수: 2"},"fatuiambushercryocicinmage":{"id":303216,"name":"우인단 복병·얼음 치친 술사","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 후: 소속 진영의 출전 캐릭터에게 얼음 원소 피해를 1pt 준다. (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 $[K101]를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"우인단 복병·번개 해머 돌격대","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 후: 소속 진영의 출전 캐릭터에게 번개 원소 피해를 1pt 준다. (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 $[K104]를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"우인단 복병·거울의 여인","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 후: 소속 진영의 출전 캐릭터에게 물 원소 피해를 1pt 준다. (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 $[K102]를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"우인단 복병·화승총 유격대","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 후: 소속 진영의 출전 캐릭터에게 불 원소 피해를 1pt 준다. (턴당 1회)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 $[K103]를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"페보니우스 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 캐릭터가 추가로 원소 에너지를 1pt 획득한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 캐릭터가 추가로 $[K310]를 1pt 획득한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 캐릭터가 추가로 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다. (턴당 1회)"},"featherfalljudgment":{"id":214041,"name":"낙하하는 깃털의 심판","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 사이노의 길을 여는 사자 「빙의」가 Lv.2 이상일 경우 비밀스러운 의식·명계의 인도자를 발동해 주는 피해+1pt(턴당 최대 2회)","descriptionraw":"해당 카드를 장착한 $[A1404]의 <color=#FFFFFFFF>$[C114041]</color> 「빙의」가 Lv.2 이상일 경우 <color=#FFFFFFFF>$[S14042]</color>를 발동해 주는 피해+1pt(턴당 최대 2회)","descriptionreplaced":"해당 카드를 장착한 사이노의 <color=#FFFFFFFF>길을 여는 사자</color> 「빙의」가 Lv.2 이상일 경우 <color=#FFFFFFFF>비밀스러운 의식·명계의 인도자</color>를 발동해 주는 피해+1pt(턴당 최대 2회)"},"featherweightfoam":{"id":222051,"name":"경쾌한 물거품","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 츄츄 물걸음 순찰자가 필드에 있을 때 아군이 「특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A2205]가 필드에 있을 때 아군이 「{SPRITE_PRESET#3008}특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 츄츄 물걸음 순찰자가 필드에 있을 때 아군이 「{SPRITE_PRESET#3008}특수 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)"},"festivefires":{"id":113123,"name":"타오르는 분위기","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 종료 선언 시: 아군 핸드 카드가 1장 이하일 경우 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 종료 선언 시:</color> 아군 핸드 카드가 1장 이하일 경우 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 종료 선언 시:</color> 아군 핸드 카드가 1장 이하일 경우 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"다시 태어난 불꽃","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며 캐릭터 처치 면역 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 불 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 $[K54] 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 $[K103]+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt"},"fieryrebirthhoned":{"id":123026,"name":"다시 태어난 불꽃·예리","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 불 원소 피해+1pt","descriptionraw":"캐릭터가 주는 $[K103]+1pt","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt"},"fierysanctumsprotection":{"id":113094,"name":"검지옥의 가호","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"검지옥 영역이 필드에 있고 데히야가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 그다음 만약 데히야의 HP가 7pt 이상일 경우 데히야에게 관통 피해를 1pt 준다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>$[C113093]이 필드에 있고 $[A1309]가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. 그다음 만약 $[A1309]의 HP가 7pt 이상일 경우 데히야에게 $[K5]를 1pt 준다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>검지옥 영역이 필드에 있고 데히야가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. 그다음 만약 데히야의 HP가 7pt 이상일 경우 데히야에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. (턴당 1회)","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"광란의 궁지","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 카무나 소환 부적·염이 다시 부착된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 <color=#FFFFFFFF>$[C133031]</color>이 다시 부착된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 <color=#FFFFFFFF>카무나 소환 부적·염</color>이 다시 부착된다."},"finalfrenzy-01":{"id":134012,"name":"광란의 궁지","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 카무나 소환 부적·황이 다시 부착된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 <color=#FFFFFFFF>$[C134011]</color>이 다시 부착된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터가 출전 중이면 해당 상태를 제거 후, 해당 캐릭터 HP를 3pt 치유하고 <color=#FFFFFFFF>카무나 소환 부적·황</color>이 다시 부착된다."},"fishandchipsactive":{"id":303311,"name":"피시 앤 칩스(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1","descriptionraw":"이번 턴에서 부착 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1","descriptionreplaced":"이번 턴에서 부착 캐릭터가 다음번에 스킬 사용 시 원소 주사위 소모 개수-1"},"flamesofwarineffect":{"id":300007,"name":"투쟁의 불꽃(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 이번 턴에 주는 피해+1pt (중첩 가능)","descriptionraw":"부착 캐릭터가 이번 턴에 주는 피해+1pt (중첩 가능)","descriptionreplaced":"부착 캐릭터가 이번 턴에 주는 피해+1pt (중첩 가능)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"되돌아오는 잎새","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 콜레이가 스쳐 지나가는 풀잎을 사용한 턴에서 아군 캐릭터가 스킬로 풀 원소 관련 반응을 유발 후: 풀 원소 피해를 1pt 준다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1701]가 <color=#FFFFFFFF>$[S17012]</color>을 사용한 턴에서 아군 캐릭터가 스킬로 $[K217]을 유발 후: $[K107]를 1pt 준다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 콜레이가 <color=#FFFFFFFF>스쳐 지나가는 풀잎</color>을 사용한 턴에서 아군 캐릭터가 스킬로 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color>을 유발 후: {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다. (턴당 1회)"},"flowerfeatherclanineffect":{"id":301024,"name":"「꽃깃회」(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"다음에 출전으로 교체 시, 상응하는 원소 주사위를 1개 회복한다. (중첩 가능, 매번 1스택 발동)","descriptionraw":"다음에 출전으로 교체 시, 상응하는 원소 주사위를 1개 회복한다. (중첩 가능, 매번 1스택 발동)","descriptionreplaced":"다음에 출전으로 교체 시, 상응하는 원소 주사위를 1개 회복한다. (중첩 가능, 매번 1스택 발동)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"잃어버린 낙원의 꽃","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후: 해당 피해가 풀 원소 피해거나 풀 원소 관련 반응이 발생하면 「화관 수정」을 2pt 누적한다. 만약 「화관 수정」이 아군 핸드 카드 수 이상일 경우, 만능 원소를 1개 생성한다.\n(턴당 최대 2개 생성)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후:</color> 해당 피해가 $[K107]거나 $[K217]이 발생하면 <color=#FFFFFFFF>「화관 수정」</color>을 2pt 누적한다. 만약 <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, $[K411]를 1개 생성한다.\\n(턴당 최대 2개 생성)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 상대가 피해를 받은 후:</color> 해당 피해가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>거나 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color>이 발생하면 <color=#FFFFFFFF>「화관 수정」</color>을 2pt 누적한다. 만약 <color=#FFFFFFFF>「화관 수정」</color>이 아군 핸드 카드 수 이상일 경우, <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.\\n(턴당 최대 2개 생성)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"흐르는 화염의 검","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"캐릭터가 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"얼음 치친 방어막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다.\n생성 시: 아군 필드에 얼음 치친이 있을 경우, 사용 가능 횟수만큼 보호막을 추가로 제공한다. (보호막 최대 3pt 추가 제공)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>생성 시:</color> 아군 필드에 <color=#FFFFFFFF>$[C121011]</color>이 있을 경우, $[K3]만큼 $[K6]을 추가로 제공한다. ($[K6] 최대 3pt 추가 제공)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>생성 시:</color> 아군 필드에 <color=#FFFFFFFF>얼음 치친</color>이 있을 경우, <color=#FFFFFFFF>사용 가능 횟수</color>만큼 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 추가로 제공한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 최대 3pt 추가 제공)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"유화의 화상","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 다이루크가 매 턴에서 역날의 화염을 두 번째, 세 번째 사용 시: 불 원소 소모 개수-1","descriptionraw":"해당 카드를 장착한 $[A1301]가 매 턴에서 <color=#FFFFFFFF>$[S13012]</color>을 두 번째, 세 번째 사용 시: {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1","descriptionreplaced":"해당 카드를 장착한 다이루크가 매 턴에서 <color=#FFFFFFFF>역날의 화염</color>을 두 번째, 세 번째 사용 시: {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1"},"flowingpurity":{"id":311110,"name":"순수한 달빛 물결","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"필드 입장 시 또는 턴 종료 시: 캐릭터에게 생명의 계약을 1스택 부착한다.\n양측이 행동을 선택하기 전: 부착 캐릭터에게 생명의 계약이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>필드 입장 시 또는 턴 종료 시:</color> 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>을 1스택 부착한다.\\n<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 부착 캐릭터에게 <color=#FFFFFFFF>$[C122]</color>이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시 또는 턴 종료 시:</color> 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>을 1스택 부착한다.\\n<color=#FFFFFFFF>양측이 행동을 선택하기 전:</color> 부착 캐릭터에게 <color=#FFFFFFFF>생명의 계약</color>이 부착되지 않았다면 랜덤으로 일반 원소 주사위를 1개 생성하고 캐릭터가 다음번에 주는 피해+1pt (턴당 1회)"},"flowingpurityineffect":{"id":301112,"name":"순수한 달빛 물결(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 다음번에 주는 피해+1pt","descriptionraw":"부착 캐릭터가 다음번에 주는 피해+1pt","descriptionreplaced":"부착 캐릭터가 다음번에 주는 피해+1pt"},"flowingrings":{"id":312019,"name":"추억의 보옥","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「일반 공격」 사용 후: 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후:</color> 카드를 1장 드로우한다. (턴당 1회)"},"flyingcloudflagformation":{"id":116073,"name":"비운의 깃발","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 시: 아군 핸드 카드가 1장 이하일 경우 해당 스킬의 원소 주사위 소모 개수-1\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 시:</color> 아군 핸드 카드가 1장 이하일 경우 해당 스킬의 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 4회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 시:</color> 아군 핸드 카드가 1장 이하일 경우 해당 스킬의 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 4회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"비운의 깃발","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 행동 후: 추가로 1회 행동한다.\n사용 가능 횟수: 1 (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가로 1회 행동한다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 행동 후:</color> 추가로 1회 행동한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"원류바다 진주","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 턴마다 1회씩 사용 가능 횟수를 소모하지 않는다.\n사용 가능 횟수: 2\n\n아군 종료 선언 시: 부착 캐릭터가 「출전 캐릭터」인 경우 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 턴마다 1회씩 $[K3]를 소모하지 않는다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>아군 종료 선언 시: </color>부착 캐릭터가 「출전 캐릭터」인 경우 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 턴마다 1회씩 <color=#FFFFFFFF>사용 가능 횟수</color>를 소모하지 않는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>아군 종료 선언 시: </color>부착 캐릭터가 「출전 캐릭터」인 경우 카드를 1장 드로우한다.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"원류바다 진주","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 사용 가능 횟수를 소모하지 않는다.\n사용 가능 횟수: 2\n\n해당 상태가 존재하는 동안: 부착 캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 $[K3]를 소모하지 않는다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>해당 상태가 존재하는 동안: </color>부착 캐릭터가 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 소환물이 주는 피해를 상쇄할 때 <color=#FFFFFFFF>사용 가능 횟수</color>를 소모하지 않는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>해당 상태가 존재하는 동안: </color>부착 캐릭터가 주는 피해+1pt","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"금단의 지식(재사용 대기 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 더 이상 「금단의 지식」을 사용할 수 없다.","descriptionraw":"이번 턴에서 더 이상 「금단의 지식」을 사용할 수 없다.","descriptionreplaced":"이번 턴에서 더 이상 「금단의 지식」을 사용할 수 없다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"숲의 리게일리어","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"forestregaliaineffect":{"id":301109,"name":"숲의 리게일리어(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: </color>이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: </color>이 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다."},"fortunepreservingtalisman":{"id":111082,"name":"도액 부적","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 해당 캐릭터의 HP가 최대치가 아니면 해당 캐릭터의 HP를 2pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 캐릭터의 HP가 최대치가 아니면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 캐릭터의 HP가 최대치가 아니면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"클로버 인장","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터로 교체된다."},"freshwindoffreedomineffect":{"id":300002,"name":"새로운 자유의 바람(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시: 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군의 행동 차례에 상대 캐릭터가 처치될 시:</color> 이번 행동이 종료된 후, 아군이 한 번 더 행동할 수 있다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"전선의 기둥","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"행동 단계 시작 시: 해당 효과가 제거되며, 「전선의 기둥」 1스택당 만능 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 효과가 제거되며, 「전선의 기둥」 1스택당 $[K411]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 효과가 제거되며, 「전선의 기둥」 1스택당 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성한다.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"빙결","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)\n캐릭터가 불 원소 피해 혹은 물리 피해를 받으면 본 효과가 제거되며 해당 공격으로 받는 피해+2pt","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)\\n캐릭터가 $[K103] 혹은 $[K100]를 받으면 본 효과가 제거되며 해당 공격으로 받는 피해+2pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)\\n캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 혹은 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 받으면 본 효과가 제거되며 해당 공격으로 받는 피해+2pt","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"충만의 열매","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"fullplate":{"id":116021,"name":"바위 갑주","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.\n해당 보호막이 소진되기 전까지 아군이 받는 물리 피해가 50% 감소한다. (올림 처리)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.\\n해당 $[K6]이 소진되기 전까지 아군이 받는 $[K100]가 50% 감소한다. (올림 처리)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.\\n해당 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>이 소진되기 전까지 아군이 받는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 50% 감소한다. (올림 처리)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"풍풍륜","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 풍풍륜 발차기 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S15074]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>풍풍륜 발차기</color> 스킬을 사용한다."},"galesofreverie":{"id":215061,"name":"몽상의 바람","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 {REALNAME[ID(1)가 바람의 자태 상태에서 강공격 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 바람 원소 피해를 1pt 준다","descriptionraw":"해당 카드를 장착한 $[A1506]가 <color=#FFFFFFFF>$[C115061]</color> 상태에서 $[K51] 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 $[K105]를 1pt 준다","descriptionreplaced":"해당 카드를 장착한 #{REALNAME[ID(1)가 <color=#FFFFFFFF>바람의 자태</color> 상태에서 <color=#FFFFFFFF>강공격</color> 후: 다음번에 해당 캐릭터가 「캐릭터 교체」 행동 시 소모하는 원소 주사위가 1개 감소하고 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다"},"gamblersearrings":{"id":312004,"name":"노름꾼의 귀걸이","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"상대 캐릭터 처치 후: 부착 캐릭터가 「출전 캐릭터」일 경우 만능 원소를 2개 생성한다. (대전당 3회 제한)","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 $[K411]를 2개 생성한다. (대전당 3회 제한)","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터 처치 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 2개 생성한다. (대전당 3회 제한)"},"generalsancienthelm":{"id":312009,"name":"장수의 투구","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)"},"generalswarbanner":{"id":116061,"name":"대장의 깃발","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 바위 원소 피해+1pt\n지속 턴: 2(최대 3턴까지 중첩 가능)","descriptionraw":"아군 캐릭터가 주는 $[K106]+1pt\\n<color=#FFFFFFFF>$[K4]: 2</color>(최대 3턴까지 중첩 가능)","descriptionreplaced":"아군 캐릭터가 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>(최대 3턴까지 중첩 가능)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"원소 무장·바위","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 바위 원소 피해를 상쇄 시, 추가로 사용 가능 횟수를 1회 소모한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. $[K106]를 상쇄 시, 추가로 $[K3]를 1회 소모한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 상쇄 시, 추가로 <color=#FFFFFFFF>사용 가능 횟수</color>를 1회 소모한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"바위 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 바위 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K106]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"바위 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 일반 공격이 주는 피해+1pt, 주는 물리 피해가 바위 원소 피해로 전환된다.","descriptionraw":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt, 주는 $[K100]가 $[K106]로 전환된다.","descriptionreplaced":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt, 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환된다."},"gildeddreams":{"id":133095,"name":"도금된 꿈","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 상대 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)"},"gildeddreams-01":{"id":312018,"name":"도금된 꿈","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때, 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 최대 2회)"},"gladiatorstriumphus":{"id":312029,"name":"검투사의 개선","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「일반 공격」 사용 시: 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 시:</color> 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 시:</color> 만약 아군 핸드 카드 수량이 2장 이하일 경우, 원소 주사위 소모 개수-1 (턴당 1회)"},"gloriousseason":{"id":212011,"name":"광휘의 계절","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 바바라가 필드에 있을 시, 노래의 고리는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1201]가 필드에 있을 시, <color=#FFFFFFFF>$[C112011]</color>는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 바바라가 필드에 있을 시, <color=#FFFFFFFF>노래의 고리</color>는 아군이 「캐릭터 교체」 행동 시 소모되는 원소 주사위를 1개 감소시킨다. (턴당 1회)"},"goldenchalicesbounty":{"id":112081,"name":"황금잔의 선물","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"적 캐릭터가 개화 반응을 받을 시: 아군은 더 이상 풀 원핵을 생성하지 않는 대신, 풍요의 핵을 소환한다.","descriptionraw":"<color=#FFFFFFFF>적 캐릭터가 개화 반응을 받을 시:</color> 아군은 더 이상 <color=#FFFFFFFF>$[C116]</color>을 생성하지 않는 대신, $[K1011]을 소환한다.","descriptionreplaced":"<color=#FFFFFFFF>적 캐릭터가 개화 반응을 받을 시:</color> 아군은 더 이상 <color=#FFFFFFFF>풀 원핵</color>을 생성하지 않는 대신, <color=#FFFFFFFF>풍요의 핵</color>을 소환한다.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"황금 침식","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터가 대기 상태일 때, 해당 효과의 사용 가능 횟수 1회당 부착 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 상태일 때, 해당 효과의 $[K3] 1회당 부착 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 상태일 때, 해당 효과의 <color=#FFFFFFFF>사용 가능 횟수</color> 1회당 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"황금 극단","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"종료 단계: 부착 캐릭터가 대기 중일 경우, 이 카드에 「보수」를 2pt 누적한다. (최대 누적수: 4pt)\n캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 이 카드의 「보수」를 소모하고 1pt당 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 2pt 누적한다. (최대 누적수: 4pt)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 2pt 누적한다. (최대 누적수: 4pt)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"황금 극단의 보상","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"종료 단계: 부착 캐릭터가 대기 중일 경우, 이 카드에 「보수」를 1pt 누적한다. (최대 2pt까지 누적 가능)\n캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 이 카드의 「보수」를 소모하고 1pt당 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 1pt 누적한다. (최대 2pt까지 누적 가능)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터가 대기 중일 경우, 이 카드에 <color=#FFFFFFFF>「보수」</color>를 1pt 누적한다. (최대 2pt까지 누적 가능)\\n<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 이 카드의 <color=#FFFFFFFF>「보수」</color>를 소모하고 1pt당 원소 주사위 소모 개수-1","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"모험 동경","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 베넷이 생성한 격려의 영역의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다.","descriptionraw":"해당 카드를 장착한 $[A1303]이 생성한 <color=#FFFFFFFF>$[C113031]</color>의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다.","descriptionreplaced":"해당 카드를 장착한 베넷이 생성한 <color=#FFFFFFFF>격려의 영역</color>의 피해 증가 효과가 상시 발동으로 바뀌며 HP 제한 조건이 사라진다."},"grapplelink":{"id":117091,"name":"갈고리줄 연결","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"상대가 연소 반응 피해를 받거나 아군의 다른 캐릭터가 특수 스킬 사용 후: 부착 캐릭터가 「밤혼」을 1pt 획득한다.\n밤혼 2pt 달성 시: 부착 캐릭터에게 갈고리줄 준비를 부착하고, 이후 「밤혼」을 2pt 소모한다. (갈고리줄 준비 부착 후 아군 캐릭터가 행동하기 전에 부착 캐릭터가 출전 캐릭터일 경우: 가장 가까운 적 캐릭터에게 풀 원소 피해를 3pt 준다)\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>상대가 연소 반응 피해를 받거나 아군의 다른 캐릭터가 특수 스킬 사용 후:</color> 부착 캐릭터가 <color=#FFFFFFFF>「밤혼」</color>을 1pt 획득한다.\\n<color=#FFFFFFFF>밤혼 2pt 달성 시:</color> 부착 캐릭터에게 <color=#FFFFFFFF>$[C117094]</color>를 부착하고, 이후 <color=#FFFFFFFF>「밤혼」</color>을 2pt 소모한다. (<color=#FFFFFFFF>$[C117094]</color> 부착 후 <color=#FFFFFFFF>아군 캐릭터가 행동하기 전에 부착 캐릭터가 출전 캐릭터일 경우:</color> 가장 가까운 적 캐릭터에게 $[K107]를 3pt 준다)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>상대가 연소 반응 피해를 받거나 아군의 다른 캐릭터가 특수 스킬 사용 후:</color> 부착 캐릭터가 <color=#FFFFFFFF>「밤혼」</color>을 1pt 획득한다.\\n<color=#FFFFFFFF>밤혼 2pt 달성 시:</color> 부착 캐릭터에게 <color=#FFFFFFFF>갈고리줄 준비</color>를 부착하고, 이후 <color=#FFFFFFFF>「밤혼」</color>을 2pt 소모한다. (<color=#FFFFFFFF>갈고리줄 준비</color> 부착 후 <color=#FFFFFFFF>아군 캐릭터가 행동하기 전에 부착 캐릭터가 출전 캐릭터일 경우:</color> 가장 가까운 적 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 준다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"갈고리줄 준비","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군 캐릭터가 행동하기 전에, 만약 부착 캐릭터가 출전 캐릭터일 경우: 가장 가까운 상대의 캐릭터에게 풀 원소 피해를 3pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 행동하기 전에, 만약 부착 캐릭터가 출전 캐릭터일 경우:</color> 가장 가까운 상대의 캐릭터에게 $[K107]를 3pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 행동하기 전에, 만약 부착 캐릭터가 출전 캐릭터일 경우:</color> 가장 가까운 상대의 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 3pt 준다."},"grassringofsanctification":{"id":114111,"name":"제액의 륜","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터 교체 후: 번개 원소 피해를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K104]를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"통곡의 메아리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 뇌음의 권현이 필드에 있고 뇌명 탐지를 부착한 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A2402]이 필드에 있고 <color=#FFFFFFFF>$[C124022]</color>를 부착한 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 뇌음의 권현이 필드에 있고 <color=#FFFFFFFF>뇌명 탐지</color>를 부착한 적 캐릭터가 피해를 받을 시: 아군이 카드를 1장 드로우한다. (턴당 1회)"},"grimheart":{"id":111061,"name":"냉혹한 마음","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 얼음 파도의 와류 사용 시: 해당 상태를 제거하고 이번에 주는 피해+3pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[S11062] 사용 시:</color> 해당 상태를 제거하고 이번에 주는 피해+3pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 얼음 파도의 와류 사용 시:</color> 해당 상태를 제거하고 이번에 주는 피해+3pt"},"gurglingbubble":{"id":132071,"name":"꾸륵 물방울","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"「모두 사랑의 축배를 들렴!」","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 푸리나가 고고한 살롱 사용 시 자신에게 만인의 주목을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)","descriptionraw":"이 카드를 장착한 $[A1211]가 <color=#FFFFFFFF>$[S12123]</color> 사용 시 자신에게 <color=#FFFFFFFF>$[K1030]</color>을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)","descriptionreplaced":"이 카드를 장착한 푸리나가 <color=#FFFFFFFF>고고한 살롱</color> 사용 시 자신에게 <color=#FFFFFFFF><color=#FFFFFFFF>만인의 주목</color></color>을 부착한다. (캐릭터가 일반 공격 시 형태에 따라 다른 효과가 발동한다)"},"heartofdepth":{"id":312202,"name":"몰락한 마음","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 물 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 물 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color>를 2개 획득한다."},"heartofkhvarenasbrilliance":{"id":312021,"name":"크바레나의 눈부신 심장","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 피해를 받은 후: 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우한다. (턴당 1회)"},"heartofoasis":{"id":127029,"name":"오아시스의 심장","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 증식 생명체를 4기 소환한 후, 아군 아펩의 오아시스 파수꾼에 다시 타오른 오아시스의 심장이 부착되고 보호막을 1pt 획득한다.","descriptionraw":"아군이 <color=#FFFFFFFF>$[C127022]</color>를 4기 소환한 후, 아군 <color=#FFFFFFFF>$[A2702]</color>에 <color=#FFFFFFFF>$[C127027]</color>이 부착되고 <color=#FFFFFFFF>$[K6]</color>을 1pt 획득한다.","descriptionreplaced":"아군이 <color=#FFFFFFFF>증식 생명체</color>를 4기 소환한 후, 아군 <color=#FFFFFFFF>아펩의 오아시스 파수꾼</color>에 <color=#FFFFFFFF>다시 타오른 오아시스의 심장</color>이 부착되고 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color></color>을 1pt 획득한다.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"갑옷 집기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터에게 중갑 게딱지가 부착되지 않았으면, 중갑 게딱지를 3스택 부착한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터에게 <color=#FFFFFFFF>$[C123041]</color>가 부착되지 않았으면, <color=#FFFFFFFF>$[C123041]</color>를 3스택 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 만약 부착 캐릭터에게 <color=#FFFFFFFF>중갑 게딱지</color>가 부착되지 않았으면, <color=#FFFFFFFF>중갑 게딱지</color>를 3스택 부착한다."},"heavystrikeineffect":{"id":303220,"name":"강한 공격(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 캐릭터의 다음 「일반 공격」이 주는 피해+1pt\n이번 「일반 공격」이 강공격일 시: 피해 추가+1pt","descriptionraw":"이번 턴에서 캐릭터의 다음 <color=#FFFFFFFF>「일반 공격」</color>이 주는 피해+1pt\\n<color=#FFFFFFFF>이번 「일반 공격」이 $[K51]일 시:</color> 피해 추가+1pt","descriptionreplaced":"이번 턴에서 캐릭터의 다음 <color=#FFFFFFFF>「일반 공격」</color>이 주는 피해+1pt\\n<color=#FFFFFFFF>이번 「일반 공격」이 <color=#FFFFFFFF>강공격</color>일 시:</color> 피해 추가+1pt"},"heirtotheancientseasauthority":{"id":212101,"name":"생존한 고대바다의 계승자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"아군 캐릭터가 물 원소 관련 반응 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt","descriptionraw":"아군 캐릭터가 $[K212] 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt","descriptionreplaced":"아군 캐릭터가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 관련 반응</color> 발동 후: 해당 카드를 장착한 느비예트가 주는 다음 2회의 피해+1pt"},"heronshield":{"id":112071,"name":"푸른빛 새의 보호막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"스킬 준비 기간: 보호막을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"스킬 준비 기간: $[K6]을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"스킬 준비 기간: {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"푸른빛 새의 충격파","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 푸른빛 새의 충격파 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S12074]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>푸른빛 새의 충격파</color> 스킬을 사용한다."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"고속 회전격·준비 태세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 고속 회전격 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S30045]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>고속 회전격</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"얼음 방패","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-2pt\n해당 상태는 얼음 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-2pt</color>\\n해당 상태는 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-2pt</color>\\n해당 상태는 <color=#99FFFFFF>얼음 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거한다.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"화끈화끈 폭탄","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 해당 효과를 상대 진영에 전달하며, 「화끈화끈 열기」를 1pt 누적한다. (최대 4pt까지 누적) 종료 단계: 해당 효과가 제거되며, 소속 진영의 출전 캐릭터에게 물리 피해를 2pt 준다. 「화끈화끈 열기」 1pt당 해당 피해가 1pt 증가한다","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 효과를 상대 진영에 전달하며, 「화끈화끈 열기」를 1pt 누적한다. (최대 4pt까지 누적) <color=#FFFFFFFF>종료 단계:</color> 해당 효과가 제거되며, 소속 진영의 출전 캐릭터에게 $[K100]를 2pt 준다. 「화끈화끈 열기」 1pt당 해당 피해가 1pt 증가한다","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 해당 효과를 상대 진영에 전달하며, 「화끈화끈 열기」를 1pt 누적한다. (최대 4pt까지 누적) <color=#FFFFFFFF>종료 단계:</color> 해당 효과가 제거되며, 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다. 「화끈화끈 열기」 1pt당 해당 피해가 1pt 증가한다","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"물 원소 피해 증가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터와 소환물이 주는 물 원소 피해가 증가한다 (확산 피해 제외)","descriptionraw":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>$[K152]</color>가 증가한다 (확산 피해 제외)","descriptionreplaced":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color></color>가 증가한다 (확산 피해 제외)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"원소 무장·물","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 제공하는 치유량+1pt\n해당 상태는 물 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-1pt, 제공하는 치유량+1pt</color>\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>받는 피해-1pt, 제공하는 치유량+1pt</color>\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"물 원소 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 물 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"초고속 회전격·준비 태세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 초고속 회전격 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S30046]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>초고속 회전격</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"거합·토납","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 거합·앞 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S30034]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>거합·앞</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"거합·납도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 거합·앞 스킬을 사용한다.","descriptionraw":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>$[S30034]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>거합·앞</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"거합·납도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 거합·풍염 스킬을 사용한다.","descriptionraw":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>$[S33036]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>거합·풍염</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"거합·납도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 거합·풍염 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S33036]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>거합·풍염</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"거합·납도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 거합·번개의 호흡 스킬을 사용한다.","descriptionraw":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>$[S34016]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 준비를 시작한 이후 두 번째 행동 시 바로 <color=#FFFFFFFF>거합·번개의 호흡</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"거합·납도","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 거합·번개의 호흡 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S34016]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>거합·번개의 호흡</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"얼음 연꽃","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"얼음에 봉인된 화염의 마녀","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터의 HP가 4pt 이하라면, 해당 효과가 제거된다.\n부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 해당 캐릭터는 처치 면역 및 HP를 1pt 회복한다.\n\n해당 효과가 제거될 시: 부착 캐릭터가 「사그라든 화염의 마녀」 형태로 전환된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 4pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되며, 해당 캐릭터는 $[K54] 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 $[K1013] 형태로 전환된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 4pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되며, 해당 캐릭터는 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 <color=#FFFFFFFF>「사그라든 화염의 마녀」</color> 형태로 전환된다.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"얼음에 봉인된 화염의 마녀","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터의 HP가 15pt 이하라면, 해당 효과가 제거된다.\n부착 캐릭터가 처치될 시: 해당 효과가 제거되고, 해당 캐릭터가 처치 면역 및 HP를 1pt 회복한다.\n\n해당 효과가 제거될 시: 부착 캐릭터가 「사그라든 화염의 마녀」 형태로 전환된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 15pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되고, 해당 캐릭터가 $[K54] 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 $[K1013] 형태로 전환된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 15pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되고, 해당 캐릭터가 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 <color=#FFFFFFFF>「사그라든 화염의 마녀」</color> 형태로 전환된다.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"얼음에 봉인된 화염의 마녀","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"행동 단계 시작 시: 만약 부착 캐릭터의 HP가 25pt 이하라면, 해당 효과가 제거된다.\n부착 캐릭터가 처치될 시: 해당 효과가 제거되고, 해당 캐릭터가 처치 면역 및 HP를 1pt 회복한다.\n\n해당 효과가 제거될 시: 부착 캐릭터가 「사그라든 화염의 마녀」 형태로 전환된다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 25pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되고, 해당 캐릭터가 $[K54] 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 $[K1013] 형태로 전환된다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>만약 부착 캐릭터의 HP가 25pt 이하라면, 해당 효과가 제거된다.\\n<color=#FFFFFFFF>부착 캐릭터가 처치될 시: </color>해당 효과가 제거되고, 해당 캐릭터가 <color=#FFFFFFFF>처치 면역</color> 및 HP를 1pt 회복한다.\\n\\n<color=#FFFFFFFF>해당 효과가 제거될 시: </color>부착 캐릭터가 <color=#FFFFFFFF>「사그라든 화염의 마녀」</color> 형태로 전환된다.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"얼음 기둥","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터 교체 후: 얼음 원소 피해를 2pt 준다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K101]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"얼음의 깃","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 얼음 원소 피해+1pt(캐릭터가 일으킨 얼음 원소 확산 피해 포함)\n사용 가능 횟수: 2","descriptionraw":"아군 캐릭터가 주는 $[K101]+1pt(캐릭터가 일으킨 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소</color> 확산 피해 포함)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 캐릭터가 주는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>+1pt(캐릭터가 일으킨 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소</color> 확산 피해 포함)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"얼음의 깃","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 얼음 원소 피해+1pt(캐릭터가 일으킨 얼음 원소 확산 피해 포함)\n사용 가능 횟수: 2\n아군 캐릭터가 「일반 공격」으로 해당 효과 발동 시, 사용 가능 횟수가 소모되지 않는다. (턴당 1회)","descriptionraw":"아군 캐릭터가 주는 $[K101]+1pt(캐릭터가 일으킨 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소</color> 확산 피해 포함)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n아군 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 해당 효과 발동 시, 사용 가능 횟수가 소모되지 않는다. (턴당 1회)","descriptionreplaced":"아군 캐릭터가 주는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>+1pt(캐릭터가 일으킨 <color=#99FFFFFF>{SPRITE_PRESET#2101}얼음 원소</color> 확산 피해 포함)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n아군 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 해당 효과 발동 시, 사용 가능 횟수가 소모되지 않는다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"「그 자식이 돈을 버는 게…」(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다: 캐릭터가 만능 원소를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다:</color> 캐릭터가 $[K411]를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 상대가 원소 주사위를 2개 획득할 때마다:</color> 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다. (해당 효과가 제공하는 원소 주사위 제외)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"사기 증가","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"지원은 저한테 맡기세요","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"노엘이 일반 공격 발동 후: 해당 카드와 바위 갑주가 필드에 남아있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionraw":"$[A1602]이 <color=#FFFFFFFF>일반 공격</color> 발동 후: 해당 카드와 <color=#FFFFFFFF>$[C116021]</color>가 필드에 남아있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionreplaced":"노엘이 <color=#FFFFFFFF>일반 공격</color> 발동 후: 해당 카드와 <color=#FFFFFFFF>바위 갑주</color>가 필드에 남아있을 경우, 모든 아군 캐릭터의 HP를 1pt 치유한다. (턴당 1회)"},"ihaventlostyet":{"id":502201,"name":"이 몸은 아직 지지 않았어!","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 행동 횟수+1, 공격력+1pt","descriptionraw":"부착 캐릭터의 행동 횟수+1, 공격력+1pt","descriptionreplaced":"부착 캐릭터의 행동 횟수+1, 공격력+1pt"},"ihaventlostyetoncooldown":{"id":303205,"name":"이 몸은 아직 지지 않았어!(재사용 대기 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 더 이상 「이 몸은 아직 지지 않았어!」를 사용할 수 없다.","descriptionraw":"이번 턴에서 더 이상 「이 몸은 아직 지지 않았어!」를 사용할 수 없다.","descriptionreplaced":"이번 턴에서 더 이상 「이 몸은 아직 지지 않았어!」를 사용할 수 없다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"명룡","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 영력 지원\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 영력 지원\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"포영","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 스킬 피해를 줄 시: 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다.","descriptionraw":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"포영","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 스킬 피해를 줄 시: 해당 상태를 제거하고 이번에 주는 피해가 2배가 된다.","descriptionraw":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태를 제거하고 이번에 주는 피해가 2배가 된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태를 제거하고 이번에 주는 피해가 2배가 된다.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"충격 효과","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)\n종료 단계: 해당 효과의 피해 증가 스택-1","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)\\n<color=#FFFFFFFF>종료 단계:</color> 해당 효과의 피해 증가 스택-1","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)\\n<color=#FFFFFFFF>종료 단계:</color> 해당 효과의 피해 증가 스택-1","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"한기와 열기","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"종료 단계: 상대 필드의 「시뇨라」가 「사그라든 화염의 마녀」로 전환했다면, 아군 출전 캐릭터에게 작열을 부착한다. 전환하지 않았다면 아군 출전 캐릭터에게 혹한을 부착하고, 상대 필드의 「시뇨라」가 원소 에너지를 1pt 잃는다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>상대 필드의 $[A2102]가 「$[A6301]」로 전환했다면, 아군 출전 캐릭터에게 <color=#FFFFFFFF>$[C163011]</color>을 부착한다. 전환하지 않았다면 아군 출전 캐릭터에게 <color=#FFFFFFFF>$[C121022]</color>을 부착하고, 상대 필드의 $[A2102]가 $[K310]를 1pt 잃는다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>상대 필드의 「시뇨라」가 「사그라든 화염의 마녀」로 전환했다면, 아군 출전 캐릭터에게 <color=#FFFFFFFF>작열</color>을 부착한다. 전환하지 않았다면 아군 출전 캐릭터에게 <color=#FFFFFFFF>혹한</color>을 부착하고, 상대 필드의 「시뇨라」가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 잃는다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"방어의 방패","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 제공해 아군 출전 캐릭터를 보호한다. (보호막은 최대 5pt까지 중첩 가능)","descriptionraw":"$[K6]을 제공해 아군 출전 캐릭터를 보호한다. ($[K6]은 최대 5pt까지 중첩 가능)","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 제공해 아군 출전 캐릭터를 보호한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>은 최대 5pt까지 중첩 가능)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"오색 염색","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 치오리가 하소데의 손길 사용 시: 추가로 평온한 마음의 타모토를 1개 소환하고, 4개의 치오리의 자동제어 인형 중에서 1개를 선정해 소환하는 것으로 변경된다.","descriptionraw":"해당 카드를 장착한 $[A1609]가 <color=#FFFFFFFF>$[S16092]</color> 사용 시: 추가로 <color=#FFFFFFFF>$[C116094]</color>를 1개 소환하고, 4개의 <color=#FFFFFFFF>$[C116097]</color> 중에서 1개를 $[K59]해 소환하는 것으로 변경된다.","descriptionreplaced":"해당 카드를 장착한 치오리가 <color=#FFFFFFFF>하소데의 손길</color> 사용 시: 추가로 <color=#FFFFFFFF>평온한 마음의 타모토</color>를 1개 소환하고, 4개의 <color=#FFFFFFFF>치오리의 자동제어 인형</color> 중에서 1개를 <color=#FFFFFFFF>선정</color>해 소환하는 것으로 변경된다."},"inspirationfield":{"id":113031,"name":"격려의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 시: 해당 캐릭터의 HP가 7pt 이상이면 피해 추가+2pt, 스킬이 적용된 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 해당 캐릭터의 HP가 7pt 이상이면 피해 추가+2pt, 스킬이 적용된 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 해당 캐릭터의 HP가 7pt 이상이면 피해 추가+2pt, 스킬이 적용된 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"격려의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 시: 해당 스킬의 피해가 2pt 증가한다. 스킬 결산 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 해당 스킬의 피해가 2pt 증가한다. 스킬 결산 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 시:</color> 해당 스킬의 피해가 2pt 증가한다. 스킬 결산 후 해당 캐릭터의 HP가 6pt 이하이면 해당 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"격려의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"베넷 이외의 아군 캐릭터가 베넷과 동일한 공격력을 획득한다.\n지속 턴: 2","descriptionraw":"베넷 이외의 아군 캐릭터가 베넷과 동일한 공격력을 획득한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"베넷 이외의 아군 캐릭터가 베넷과 동일한 공격력을 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"교관의 모자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 원소 반응 발동 후: 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 원소 반응 발동 후:</color> 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 원소 반응 발동 후:</color> 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 최대 3회)"},"jadescreen":{"id":116011,"name":"선기 병풍","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 2pt 이상의 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 2pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 2pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"옥홀 방패","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"절운 누룽지(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 다음번에 주는 「일반 공격」 피해+1pt","descriptionraw":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt","descriptionreplaced":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt"},"kamunatalismanelectro":{"id":134011,"name":"카무나 소환 부적·황","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 번개 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"캐릭터가 주는 $[K100]가 $[K104]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"카무나 소환 부적·염","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"캐릭터가 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"한천선명 축사","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 카미사토 아야카가 얼음 원소 부여를 발동 시 부착 캐릭터가 주는 얼음 원소 피해+1pt\n해당 카드를 장착한 카미사토 아야카로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1105]</color>가 <color=#FFFFFFFF>$[C111052]</color>를 발동 시 부착 캐릭터가 주는 <color=#99FFFFFF>$[K101]</color>+1pt\\n해당 카드를 장착한 $[A1105]로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>카미사토 아야카</color>가 <color=#FFFFFFFF>얼음 원소 부여</color>를 발동 시 부착 캐릭터가 주는 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color></color>+1pt\\n해당 카드를 장착한 카미사토 아야카로 교체 시: 원소 주사위 소모 개수-1 (턴당 1회)"},"keensight":{"id":217021,"name":"예리한 안목","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 타이나리가 식(識)의 통찰자 부착 상태에서 강공격 발동 시, 소모하는 무색 원소가 1개 감소한다.","descriptionraw":"해당 카드를 장착한 $[A1702]가 <color=#FFFFFFFF>$[C117021]</color> 부착 상태에서 $[K51] 발동 시, 소모하는 $[K309]가 1개 감소한다.","descriptionreplaced":"해당 카드를 장착한 타이나리가 <color=#FFFFFFFF>식(識)의 통찰자</color> 부착 상태에서 <color=#FFFFFFFF>강공격</color> 발동 시, 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다."},"kingssquire":{"id":311206,"name":"왕의 측근","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"kingssquireineffect":{"id":301103,"name":"왕의 측근(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 다음번에 캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-2"},"kingsvalet":{"id":133092,"name":"왕의 최측근","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"koholasaurus":{"id":313003,"name":"어룡","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 흐르는 영혼길\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 흐르는 영혼길\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"거울 속의 자태","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 카미사토 아야토가 선회하는 거울꽃의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt","descriptionraw":"해당 카드를 장착한 $[A1206]가 <color=#FFFFFFFF>$[C112061]</color>의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt","descriptionreplaced":"해당 카드를 장착한 카미사토 아야토가 <color=#FFFFFFFF>선회하는 거울꽃</color>의 효과 발동 시: HP가 6pt 이하인 적에게 피해 추가+2pt"},"landsofdandelion":{"id":215021,"name":"민들레의 국토","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 진이 필드에 있을 시, 민들레 영역은 아군이 주는 바람 원소 피해를 1pt 증가시킨다.","descriptionraw":"해당 카드를 장착한 $[A1502]이 필드에 있을 시, <color=#FFFFFFFF>$[C115021]</color>은 아군이 주는 <color=#80FFD7FF>$[K105]</color>를 1pt 증가시킨다.","descriptionreplaced":"해당 카드를 장착한 진이 필드에 있을 시, <color=#FFFFFFFF>민들레 영역</color>은 아군이 주는 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color></color>를 1pt 증가시킨다."},"laurelcoronet":{"id":312701,"name":"월계수 왕관","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 풀 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1107}<color=#7EC236FF>풀 원소</color> 소모 개수-1 (턴당 1회)"},"leaveittomeineffect":{"id":303206,"name":"제게 맡기세요!(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음 「캐릭터 교체」 행동 진행 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음 「캐릭터 교체」 행동 진행 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다."},"leylinedisorderdireperseverance":{"id":402001,"name":"지맥 이상·역경 극복","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"부착 캐릭터에게 보호막을 2pt 제공한다(중첩 가능, 최대 4pt)","descriptionraw":"부착 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt 제공한다</color>(중첩 가능, 최대 4pt)","descriptionreplaced":"부착 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공한다</color>(중첩 가능, 최대 4pt)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"빛 없는 포식자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 별을 삼킨 고래가 빗발치는 유성우로 핸드 카드 1장을 포기한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)","descriptionraw":"이 카드를 장착한 $[A2204]가 <color=#FFFFFFFF>$[S22042]</color>로 핸드 카드 1장을 $[K56]한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)","descriptionreplaced":"이 카드를 장착한 별을 삼킨 고래가 <color=#FFFFFFFF>빗발치는 유성우</color>로 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>한 후: 이 캐릭터를 해당 핸드 카드의 원소 주사위 코스트만큼 치유한다. (턴당 1회)"},"lightningrod":{"id":124022,"name":"뇌명 탐지","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 뇌음의 권현 및 그의 소환물이 주는 피해를 받을 시: 해당 상태를 제거하고 이번에 받은 피해+1pt\n(해당 상태는 한쪽 필드마다 하나씩만 존재할 수 있다. 뇌음의 권현의 일부 스킬은 부착 캐릭터를 목표로 한다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[A2402] 및 그의 소환물이 주는 피해를 받을 시:</color> 해당 상태를 제거하고 이번에 받은 피해+1pt\\n(해당 상태는 한쪽 필드마다 하나씩만 존재할 수 있다. $[A2402]의 일부 스킬은 부착 캐릭터를 목표로 한다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 뇌음의 권현 및 그의 소환물이 주는 피해를 받을 시:</color> 해당 상태를 제거하고 이번에 받은 피해+1pt\\n(해당 상태는 한쪽 필드마다 하나씩만 존재할 수 있다. 뇌음의 권현의 일부 스킬은 부착 캐릭터를 목표로 한다)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"하늘의 벽력","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 북두가 조수 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 무색 원소가 1개 감소한다. (최대 2회 발동)","descriptionraw":"해당 카드를 장착한 $[A1405]가 <color=#FFFFFFFF>$[S14054]</color> 사용 후: 이번 턴에 $[A1405]의 「일반 공격」이 소모하는 $[K309]가 1개 감소한다. (최대 2회 발동)","descriptionreplaced":"해당 카드를 장착한 북두가 <color=#FFFFFFFF>조수</color> 사용 후: 이번 턴에 북두의 「일반 공격」이 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다. (최대 2회 발동)"},"lightningstrikeprobe":{"id":124021,"name":"뇌정 탐침","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 캐릭터가 스킬 사용 후: 소속 진영 출전 캐릭터에게 뇌명 탐지를 부착한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>소속 진영 캐릭터가 스킬 사용 후: </color>소속 진영 출전 캐릭터에게 <color=#FFFFFFFF>$[C124022]</color>를 부착한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 캐릭터가 스킬 사용 후: </color>소속 진영 출전 캐릭터에게 <color=#FFFFFFFF>뇌명 탐지</color>를 부착한다. (턴당 1회)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"잎을 가르는 빛","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「일반 공격」 사용 후: 랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후: </color>랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「일반 공격」 사용 후: </color>랜덤으로 일반 원소 주사위를 1개 생성한다. (턴당 최대 2회 발동)"},"lightpatrol":{"id":403020,"name":"가벼운 순행","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음번에 행동 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 행동 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 행동 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"lightsremit":{"id":211091,"name":"소식과 함께 돌아오는 빛","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 레일라가 필드에 있을 시: 유성이 피해를 줄 때마다 카드를 1장 드로우한다.","descriptionraw":"해당 카드를 장착한 $[A1109]가 필드에 있을 시: <color=#FFFFFFFF>$[C111092]</color>이 피해를 줄 때마다 카드를 1장 드로우한다.","descriptionreplaced":"해당 카드를 장착한 레일라가 필드에 있을 시: <color=#FFFFFFFF>유성</color>이 피해를 줄 때마다 카드를 1장 드로우한다."},"lightweightweapons":{"id":403022,"name":"초경량 무기","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 「무기」 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>아군이 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"lingeringaeon":{"id":112083,"name":"영원한 침식","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 물 원소 피해를 3pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K102]를 3pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 3pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"얼음송곳의 여파","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 행동하기 전: 얼음 원소 피해를 2pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전:</color> $[K101]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"얼음송곳의 여파","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 행동하기 전: 아군 출전 캐릭터가 얼음 원소 피해를 2pt 받는다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군 출전 캐릭터가 $[K151]를 2pt 받는다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전:</color> 아군 출전 캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 받는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"천암의 가호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"「리월」 캐릭터의 수량에 따라 보호막을 제공해 부착 캐릭터를 보호한다.","descriptionraw":"「{SPRITE_PRESET#3402}리월」 캐릭터의 수량에 따라 $[K6]을 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"「{SPRITE_PRESET#3402}리월」 캐릭터의 수량에 따라 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"천암장창","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"longrangefirecalibratedshot":{"id":133081,"name":"장거리 점사·사선 보정","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 조합 사격·연속 사격 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S33085]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>조합 사격·연속 사격</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"사풍 원서","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt\n종료 단계: 해당 카드가 「피해 보너스」를 1pt 누적한다. (최대 2pt까지 누적)","descriptionraw":"<color=#FFFFFFFF>해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드가 <color=#FFFFFFFF>「피해 보너스」</color>를 1pt 누적한다. (최대 2pt까지 누적)","descriptionreplaced":"<color=#FFFFFFFF>해당 카드의 「피해 보너스」 1pt당 캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드가 <color=#FFFFFFFF>「피해 보너스」</color>를 1pt 누적한다. (최대 2pt까지 누적)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"연꽃 파이(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 다음번에 받는 피해-3pt","descriptionraw":"이번 턴에서 해당 캐릭터가 다음번에 받는 피해-3pt","descriptionreplaced":"이번 턴에서 해당 캐릭터가 다음번에 받는 피해-3pt"},"lotusflowercrispineffect-01":{"id":503108,"name":"연꽃 파이(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 종료 단계: 받는 피해가 절반으로 감소한다.","descriptionraw":"턴 종료 단계: 받는 피해가 절반으로 감소한다.","descriptionreplaced":"턴 종료 단계: 받는 피해가 절반으로 감소한다."},"luckydogssilvercirclet":{"id":312002,"name":"행운아의 은관","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「원소전투 스킬」 사용 후: 자신의 HP를 2pt 치유한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 자신의 HP를 2pt 치유한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 자신의 HP를 2pt 치유한다. (턴당 1회)"},"lutinesgoodwill":{"id":302217,"name":"루티네의 마음","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 치유를 2pt 받거나 관통 피해를 2pt 받는다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 치유를 2pt 받거나 $[K5]를 2pt 받는다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> 치유를 2pt 받거나 <color=#FFFFFFFF>관통 피해</color>를 2pt 받는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"현음의 시(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 다음번에 「성유물」 핸드 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"lyresongineffect-01":{"id":303232,"name":"현음의 시(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 다음번에 「성유물」 핸드 카드 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3004}성유물」 핸드 카드 사용 시:</color> 원소 주사위 소모 개수-1"},"machineassemblylineineffect":{"id":303228,"name":"장치 주조 라인(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 매번 피해 또는 치유를 받은 후: 「전투 준비도」를 1pt 누적한다. (최대 누적: 2pt)\n아군이 「전투 준비도」보다 기본 코스트가 높지 않은 「무기」 또는 「성유물」 사용 시: 이 상태를 제거하고 무료로 해당 카드를 사용한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 매번 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「전투 준비도」</color>를 1pt 누적한다. (최대 누적: 2pt)\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>「전투 준비도」</color>보다 기본 코스트가 높지 않은 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 사용 시:</color> 이 상태를 제거하고 무료로 해당 카드를 사용한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 매번 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「전투 준비도」</color>를 1pt 누적한다. (최대 누적: 2pt)\\n<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>「전투 준비도」</color>보다 기본 코스트가 높지 않은 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 사용 시:</color> 이 상태를 제거하고 무료로 해당 카드를 사용한다.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"마도 서론","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"magnificentstance":{"id":403008,"name":"승기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"소녀의 꺾여가는 미모","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 성유물 이외의 치유를 받은 후: 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 2회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 성유물 이외의 치유를 받은 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 2회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 성유물 이외의 치유를 받은 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. (턴당 2회)"},"manifestgale":{"id":115091,"name":"질풍 시현","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 시: 무색 원소 소모 개수-1 및 주는 물리 피해가 바람 원소 피해로 전환되고 대상 캐릭터에게 풍압의 붕괴를 부착한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 시:</color> <color=#80FFD7FF>$[K309]</color> 소모 개수-1 및 주는 $[K100]가 $[K105]로 전환되고 대상 캐릭터에게 <color=#FFFFFFFF>$[K1024]</color>를 부착한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 시:</color> <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color></color> 소모 개수-1 및 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>로 전환되고 대상 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>풍압의 붕괴</color></color>를 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"그림자 사냥꾼","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 해당 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\n첫 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\n두 번째 발동: 카드를 1장 드로우한다.\n네 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 해당 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>네 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 해당 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>네 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"부동현석의 상","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바위 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)"},"matsutakemeatrollsineffect":{"id":303312,"name":"버섯고기말이(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 해당 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"정성과 약 뿌리기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 정성과 약 뿌리기 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S12135]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>정성과 약 뿌리기</color> 스킬을 사용한다."},"mehraksassistance":{"id":117081,"name":"메흐락의 지원","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 「일반 공격」으로 주는 피해+1pt. 또한 주는 물리 피해가 풀 원소 피해로 전환된다.\n캐릭터가 일반 공격 후: 폭발 스캔을 생성한다.\n지속 턴: 2","descriptionraw":"캐릭터가 「일반 공격」으로 주는 피해+1pt. 또한 주는 $[K100]가 $[K107]로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 후: </color>$[K1033]을 생성한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 「일반 공격」으로 주는 피해+1pt. 또한 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 후: </color><color=#FFFFFFFF>폭발 스캔</color>을 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"근접 상태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 발동한 물리 피해가 물 원소 피해로 전환된다.\n캐릭터가 강공격 발동 후: 대상 캐릭터에게 단류를 부착한다.\n단류가 부착된 캐릭터에게 주는 피해가 1pt 증가한다.\n단류가 부착된 캐릭터에게 스킬 사용 후: 상대의 다음 대기 캐릭터에게 관통 피해를 1pt 준다. (턴당 최대 2회)\n\n지속 턴: 2","descriptionraw":"캐릭터가 발동한 $[K100]가 $[K102]로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 $[K51] 발동 후:</color> 대상 캐릭터에게 $[K1005]를 부착한다.\\n$[K1005]가 부착된 캐릭터에게 주는 피해가 1pt 증가한다.\\n<color=#FFFFFFFF>$[K1005]가 부착된 캐릭터에게 스킬 사용 후:</color> 상대의 다음 대기 캐릭터에게 $[K5]를 1pt 준다. (턴당 최대 2회)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 발동한 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 후:</color> 대상 캐릭터에게 <color=#FFFFFFFF>단류</color>를 부착한다.\\n<color=#FFFFFFFF>단류</color>가 부착된 캐릭터에게 주는 피해가 1pt 증가한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>단류</color>가 부착된 캐릭터에게 스킬 사용 후:</color> 상대의 다음 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. (턴당 최대 2회)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"폭풍 베기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 행동하기 전: 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 물리 피해가 바람 원소 피해로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 $[K100]가 $[K105]로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>로 전환되며, 결산 후 해당 효과가 제거된다."},"midareranzancryo":{"id":115053,"name":"폭풍 베기·얼음","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 행동하기 전: 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 물리 피해가 얼음 원소 피해로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 $[K100]가 $[K101]로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환되며, 결산 후 해당 효과가 제거된다."},"midareranzanelectro":{"id":115056,"name":"폭풍 베기·번개","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 행동하기 전: 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 물리 피해가 번개 원소 피해로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 $[K100]가 $[K104]로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환되며, 결산 후 해당 효과가 제거된다."},"midareranzanhydro":{"id":115054,"name":"폭풍 베기·물","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 행동하기 전: 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 물리 피해가 물 원소 피해로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 $[K100]가 $[K102]로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환되며, 결산 후 해당 효과가 제거된다."},"midareranzanpyro":{"id":115055,"name":"폭풍 베기·불","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다.\n아군이 행동하기 전: 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 물리 피해가 불 원소 피해로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 $[K100]가 $[K103]로 전환되며, 결산 후 해당 효과가 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「캐릭터 교체」 행동으로 부착 캐릭터로 교체 시:</color> 이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다.\\n<color=#FFFFFFFF>아군이 행동하기 전:</color> 부착 캐릭터가 「출전 캐릭터」인 경우, 바로 「일반 공격」을 사용한다. 이번 「일반 공격」이 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환되며, 결산 후 해당 효과가 제거된다."},"millennialmovementfarewellsong":{"id":301102,"name":"천년의 대악장·이별의 노래","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 피해+1pt\n지속 턴: 2","descriptionraw":"아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군 캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"민트 고기말이(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 「일반 공격」으로 소모하는 무색 원소-1\n사용 가능 횟수: 3","descriptionraw":"이번 턴에서 해당 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"이번 턴에서 해당 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"거울의 속박","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 우인단·거울의 여인이 생성한 깨진 물빛 거울의 시작 지속 턴+1 및 부착 캐릭터가 받는 물 원소 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A2202]이 생성한 <color=#FFFFFFFF>$[C122021]</color>의 시작 $[K4]+1 및 부착 캐릭터가 받는 $[K102]+1pt","descriptionreplaced":"해당 카드를 장착한 우인단·거울의 여인이 생성한 <color=#FFFFFFFF>깨진 물빛 거울</color>의 시작 <color=#FFFFFFFF>지속 턴</color>+1 및 부착 캐릭터가 받는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt"},"mistbubble":{"id":132011,"name":"물방울","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가\n종료 단계: 해당 상태를 제거하고 부착 캐릭터에게 물 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color>\\n종료 단계: 해당 상태를 제거하고 부착 캐릭터에게 $[K102]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color>\\n종료 단계: 해당 상태를 제거하고 부착 캐릭터에게 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"물방울 봉쇄(준비 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 물방울 봉쇄 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S1220512]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>물방울 봉쇄</color> 스킬을 사용한다."},"mistbubbleprison":{"id":122052,"name":"방울방울 포위","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"물방울 슬라임","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 물방울 전법\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 물방울 전법\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"용암철갑","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"아군이 중갑 게딱지 이외의 보호막 상태 또는 보호막 출전 상태가 제거된 후: 해당 카드를 장착한 용암철갑 제왕에게 중갑 게딱지이 2스택이 부착된다. (턴당 1회)","descriptionraw":"아군이 $[K1023] 이외의 $[K6] 상태 또는 $[K6] 출전 상태가 제거된 후: 해당 카드를 장착한 $[A2304]에게 $[K1023]이 2스택이 부착된다. (턴당 1회)","descriptionreplaced":"아군이 <color=#FFFFFFFF>중갑 게딱지</color> 이외의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태가 제거된 후: 해당 카드를 장착한 용암철갑 제왕에게 <color=#FFFFFFFF>중갑 게딱지</color>이 2스택이 부착된다. (턴당 1회)"},"momentofwakingandresolve":{"id":211121,"name":"각성과 결심의 순간","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 프레미네가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)","descriptionraw":"해당 카드를 장착한 $[A1112]가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)","descriptionreplaced":"해당 카드를 장착한 프레미네가 스킬 사용 후, 카드를 1장 드로우한다. (턴당 최대 2회 발동)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"달을 꿰뚫는 화살","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"moonpiercerineffect":{"id":301104,"name":"달을 꿰뚫는 화살(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 다음번에 캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 다음번에 캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-2"},"multiplieddamage":{"id":402020,"name":"다중 파열","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt\n「다중 파열」 최대 중첩수: 3스택","descriptionraw":"아군 캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt\\n「다중 파열」 최대 중첩수: 3스택","descriptionreplaced":"아군 캐릭터가 주는 피해+1pt 및 「다중 파열」 1스택당 피해 추가+1pt\\n「다중 파열」 최대 중첩수: 3스택","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"버섯피자(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 해당 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"버섯피자(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 종료 시 자신의 HP를 2pt 치유한다.","descriptionraw":"턴 종료 시 자신의 HP를 2pt 치유한다.","descriptionreplaced":"턴 종료 시 자신의 HP를 2pt 치유한다."},"musouisshin":{"id":174073,"name":"몽상의 일심","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스택마다 부착 캐릭터의 이번 턴 공격력+1pt\n부착 캐릭터가 주는 물리 피해가 번개 원소 피해로 전환된다.\n부착 캐릭터가 스킬 사용 후: 다른 아군 캐릭터가 원소 에너지를 2pt 획득한다","descriptionraw":"스택마다 부착 캐릭터의 이번 턴 공격력+1pt\\n부착 캐릭터가 주는 $[K100]가 $[K104]로 전환된다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 다른 아군 캐릭터가 $[K310]를 2pt 획득한다","descriptionreplaced":"스택마다 부착 캐릭터의 이번 턴 공격력+1pt\\n부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 다른 아군 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 2pt 획득한다","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"이변의 돌·샤먼의 소장품","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군 출전 캐릭터가 주는 피해+2pt","descriptionraw":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>","descriptionreplaced":"아군 출전 캐릭터가 <color=#FFFFFFFF>주는 피해+2pt</color>"},"mysteriousenervation":{"id":402026,"name":"의문의 탈진","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 시: 원소 주사위 2개를 추가로 소모한다.","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 시:</color> 원소 주사위 2개를 추가로 소모한다.","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 시:</color> 원소 주사위 2개를 추가로 소모한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"의문의 허약","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 시: 원소 주사위 1개를 추가로 소모한다.","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 시:</color> 원소 주사위 1개를 추가로 소모한다.","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 시:</color> 원소 주사위 1개를 추가로 소모한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"망현","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 신학이 생성한 얼음의 깃이 아군 캐릭터의 「일반 공격」에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1107]이 생성한 <color=#FFFFFFFF>$[C111071]</color>이 아군 캐릭터의 <color=#FFFFFFFF>「일반 공격」</color>에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 신학이 생성한 <color=#FFFFFFFF>얼음의 깃</color>이 아군 캐릭터의 <color=#FFFFFFFF>「일반 공격」</color>에 의해 발동될 시: 사용 가능 횟수가 소모되지 않는다. (턴당 1회)"},"naganoharameteorswarm":{"id":213051,"name":"나가노하라 유성군","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 요이미야가 생성한 정화 염초 발동 후 추가로 불 원소 피해를 1pt 준다.","descriptionraw":"해당 카드를 장착한 $[A1305]가 생성한 <color=#FFFFFFFF>$[C113051]</color> 발동 후 추가로 $[K103]를 1pt 준다.","descriptionreplaced":"해당 카드를 장착한 요이미야가 생성한 <color=#FFFFFFFF>정화 염초</color> 발동 후 추가로 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"밤 영역의 선물·파도 정상","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 말라니가 「출전 캐릭터」로 교체될 시: 랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>해당 카드를 장착한 $[A1214]가 「출전 캐릭터」로 교체될 시:</color> 랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>해당 카드를 장착한 말라니가 「출전 캐릭터」로 교체될 시:</color> 랜덤으로 아군 「소환물」 1개의 「종료 단계」 효과를 발동한다. (턴당 1회)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"밤 영역의 선물·마땅한 대가","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 키니치가 출전으로 교체 또는 사냥·공중 수렵 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1709]</color>가 출전으로 교체 또는 <color=#FFFFFFFF>$[S17092]</color> 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>키니치</color>가 출전으로 교체 또는 <color=#FFFFFFFF>사냥·공중 수렵</color> 사용 시: 만약 아군의 핸드 카드가 상대보다 많지 않은 경우, 기본 원소 주사위 코스트가 가장 높은 상대의 핸드 카드를 1장 훔치고, 상대는 카드를 1장 드로우한다. (턴당 1회)"},"nightsoulsblessing":{"id":112141,"name":"밤혼 가호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_NYX_STATE"],"description":"부착 캐릭터는 「밤혼」을 누적할 수 있다. (최대 2pt까지 누적)","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>「밤혼」</color>을 누적할 수 있다. (최대 2pt까지 누적)","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>「밤혼」</color>을 누적할 수 있다. (최대 2pt까지 누적)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"밤혼 가호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_NYX_STATE"],"description":"부착 캐릭터는 「밤혼」을 누적할 수 있다. (최대 2pt까지 누적)","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>「밤혼」</color>을 누적할 수 있다. (최대 2pt까지 누적)","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>「밤혼」</color>을 누적할 수 있다. (최대 2pt까지 누적)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"밤 순찰","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 밤 사냥 이외의 치유를 받을 시, 동일한 양의 생명의 계약을 부착한다.\n부착 캐릭터가 일반 공격 시: 주는 물리 피해가 번개 원소 피해로 전환되고, 자신에게 생명의 계약을 2스택 부착한다.\n지속 턴: 1","descriptionraw":"캐릭터가 <color=#FFFFFFFF>$[S14122]</color> 이외의 치유를 받을 시, 동일한 양의 <color=#FFFFFFFF>$[C122]</color>을 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시: </color>주는 $[K100]가 $[K104]로 전환되고, 자신에게 <color=#FFFFFFFF>$[C122]</color>을 2스택 부착한다.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>밤 사냥</color> 이외의 치유를 받을 시, 동일한 양의 <color=#FFFFFFFF>생명의 계약</color>을 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 시: </color>주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환되고, 자신에게 <color=#FFFFFFFF>생명의 계약</color>을 2스택 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"정화 염초","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 일반 공격 피해+1pt, 주는 물리 피해가 불 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color> 피해+1pt, 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color> 피해+1pt, 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"정화 염초","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 일반 공격으로 주는 피해가 1pt 증가하고 주는 물리 피해가 불 원소 피해로 전환된다.\n부착 캐릭터가 일반 공격 후: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 3","descriptionraw":"부착 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해가 1pt 증가하고 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"부착 캐릭터가 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해가 1pt 증가하고 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"정화 염초","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 일반 공격 피해+1pt, 주는 물리 피해가 불 원소 피해로 전환된다.\n지속 턴: 1","descriptionraw":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color> 피해+1pt, 주는 $[K100]가 $[K103]로 전환된다.\\n$[K4]: 1</color>","descriptionreplaced":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color> 피해+1pt, 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"북극 훈제 닭(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 다음번에 「일반 공격」으로 소모하는 무색 원소-1","descriptionraw":"이번 턴에서 해당 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1","descriptionreplaced":"이번 턴에서 해당 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1"},"oasisnourishment":{"id":127026,"name":"오아시스의 양분","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 권속 소환 사용 시: 원소 주사위 소모 개수-1\n사용 가능 횟수: 1 (최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>아군이 $[C127021] 사용 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K3]: 1</color> (최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 권속 소환 사용 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"오아시스의 비호","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 1pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"$[K6]을 1pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"바다에 물든 거대 조개","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 「바다에 물든 거품」을 1개 누적한다. (최대 누적수: 2개. 현재 받은 치유: {GCG_TOKEN_SHIELD}pt)\n캐릭터가 피해를 줄 시: 모든 「바다에 물든 거품」을 소모해 1개당 주는 피해+1pt","descriptionraw":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 누적수: 2개. <color=#D3BC8EFF>현재 받은 치유: ${[GCG_TOKEN_SHIELD]}pt</color>)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모해 1개당 주는 피해+1pt","descriptionreplaced":"아군 캐릭터가 치유를 3pt 받을 때마다, 이 카드는 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 1개 누적한다. (최대 누적수: 2개. <color=#D3BC8EFF>현재 받은 치유: {GCG_TOKEN_SHIELD}pt</color>)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시:</color> 모든 <color=#FFFFFFFF>「바다에 물든 거품」</color>을 소모해 1개당 주는 피해+1pt","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"물의 환형·개구리","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\n종료 단계에 사용 가능 횟수가 이미 소진됐을 시: 이 카드를 버리고 물 원소 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 $[K3]가 이미 소진됐을 시:</color> 이 카드를 버리고 $[K102]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 <color=#FFFFFFFF>사용 가능 횟수</color>가 이미 소진됐을 시:</color> 이 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"공세 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"예리한 기습","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 생명의 계약이 부착된 모든 상대 캐릭터에게 관통 피해를 1pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>$[C122]</color>이 부착된 모든 상대 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> <color=#FFFFFFFF>생명의 계약</color>이 부착된 모든 상대 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"화려한 투구","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"다른 아군 캐릭터가 「원소폭발」사용 후: 부착 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」사용 후: </color>부착 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>다른 아군 캐릭터가 「원소폭발」사용 후: </color>부착 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다."},"ousiablock":{"id":403026,"name":"우시아 에너지 덩어리","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"이번 턴에서 아군 캐릭터가 주는 피해가 「아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\n해당 효과는 「프뉴마」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","descriptionraw":"이번 턴에서 아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\\n해당 효과는 「프뉴마」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","descriptionreplaced":"이번 턴에서 아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\\n해당 효과는 「프뉴마」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"우시아 에너지 덩어리·지속","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"아군 캐릭터가 주는 피해가 「아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)","descriptionraw":"아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)","descriptionreplaced":"아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3504}아르케의 힘: 우시아」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)"},"overawingassault":{"id":115081,"name":"기습의 여파","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 캐릭터의 HP가 6pt 이상이면 관통 피해를 2pt 받는다.\n지속 턴: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>캐릭터의 HP가 6pt 이상이면 $[K5]를 2pt 받는다.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>캐릭터의 HP가 6pt 이상이면 <color=#FFFFFFFF>관통 피해</color>를 2pt 받는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"흩어지는 얼음송곳","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 일반 공격 시: 모든 적 대기 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[K5]</color>를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 모든 적 대기 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>관통 피해</color></color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"길을 여는 사자","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 「빙의」 1레벨 증가. 만약 「빙의」가 Lv.8 이상일 경우, 「빙의」 6레벨 감소\n「빙의」 레벨에 따른 효과:\nLv.2 이상: 물리 피해가 번개 원소 피해로 전환된다.\nLv.4 이상: 주는 피해+2pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 「빙의」 1레벨 증가. 만약 「빙의」가 Lv.8 이상일 경우, 「빙의」 6레벨 감소\\n<color=#FFFFFFFF>「빙의」 레벨에 따른 효과:</color>\\nLv.2 이상: $[K100]가 $[K104]로 전환된다.\\nLv.4 이상: 주는 피해+2pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 「빙의」 1레벨 증가. 만약 「빙의」가 Lv.8 이상일 경우, 「빙의」 6레벨 감소\\n<color=#FFFFFFFF>「빙의」 레벨에 따른 효과:</color>\\nLv.2 이상: {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\nLv.4 이상: 주는 피해+2pt","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"전부 되돌려주지","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 우인단·화염 채무 처리인이 생성한 잠행이 아래의 효과를 획득한다.\n시작 사용 가능 횟수+1 및 부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.","descriptionraw":"해당 카드를 장착한 $[A2301]이 생성한 <color=#FFFFFFFF>$[C123012]</color>이 아래의 효과를 획득한다.\\n시작 $[K3]+1 및 부착 캐릭터가 주는 $[K100]가 $[K103]로 전환된다.","descriptionreplaced":"해당 카드를 장착한 우인단·화염 채무 처리인이 생성한 <color=#FFFFFFFF>잠행</color>이 아래의 효과를 획득한다.\\n시작 <color=#FFFFFFFF>사용 가능 횟수</color>+1 및 부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다."},"painforpain":{"id":221021,"name":"고통 반환","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 「시뇨라」의 형태에 따라 적 출전 캐릭터에게 혹한 또는 작열을 부착한다. (턴당 1회)","descriptionraw":"캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 $[A2102]의 형태에 따라 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1016]</color> 또는 <color=#FFFFFFFF>$[K1017]</color>을 부착한다. (턴당 1회)","descriptionreplaced":"캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄하고 「시뇨라」의 형태에 따라 적 출전 캐릭터에게 <color=#FFFFFFFF>혹한</color> 또는 <color=#FFFFFFFF>작열</color>을 부착한다. (턴당 1회)"},"pankrationineffect":{"id":303223,"name":"격투기!(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 플레이어 한 명이 먼저 종료 선언 시: 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 플레이어 한 명이 먼저 종료 선언 시:</color> 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 플레이어 한 명이 먼저 종료 선언 시:</color> 종료 선언을 하지 않은 플레이어가 카드를 2장 드로우한다."},"paramitapapilio":{"id":113071,"name":"피안접무","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환되며, 캐릭터가 주는 불 원소 피해+1pt\n부착 캐릭터가 강공격 시: 대상 캐릭터에게 혈매향을 부착한다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K103]로 전환되며, 캐릭터가 주는 $[K103]+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 $[K51] 시:</color> 대상 캐릭터에게 $[K1009]을 부착한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환되며, 캐릭터가 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt\\n<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 시:</color> 대상 캐릭터에게 <color=#FFFFFFFF>혈매향</color>을 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"판결의 때(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 사용한 이벤트 카드를 무효화한다.\n사용 가능 횟수: 3","descriptionraw":"이번 턴에서 아군이 사용한 이벤트 카드를 무효화한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"이번 턴에서 아군이 사용한 이벤트 카드를 무효화한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"생존한 용의 영광","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"진주 응고","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 장비를 장착한 천년 묵은 진주 기린에 부착된 원류바다 진주가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 사용 가능 횟수를 소모하지 않는 것으로 전환된다.","descriptionraw":"해당 장비를 장착한 $[A2403]에 부착된 <color=#FFFFFFFF>$[C124032]</color>가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 $[K3]를 소모하지 않는 것으로 전환된다.","descriptionreplaced":"해당 장비를 장착한 천년 묵은 진주 기린에 부착된 <color=#FFFFFFFF>원류바다 진주</color>가 소환물 피해를 상쇄할 경우, 턴마다 2회씩 <color=#FFFFFFFF>사용 가능 횟수</color>를 소모하지 않는 것으로 전환된다."},"perpetualburn":{"id":133,"name":"지속 연소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 스킬 사용 후: 부착 캐릭터에게 불 원소 피해를 1pt 준다. (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후: </color>부착 캐릭터에게 $[K103]를 1pt 준다. (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후: </color>부착 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다. (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"페어 카운트","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 카드를 1장 드로우할 때마다: 해당 카드가 「압력 단계」를 1스택 누적한다.\n부착 캐릭터가 얼음 가압 사용 시: 「압력 단계」가 2스택 이상일 경우, 해당 효과가 제거되고 스킬의 원소 주사위 소모 개수가 1개 감소한다. 해당 스킬이 결산된 후 남은 「압력 단계」가 4스택 이상일 경우, 추가로 물리 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군이 카드를 1장 드로우할 때마다:</color> 해당 카드가 <color=#FFFFFFFF>「압력 단계」</color>를 1스택 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 $[S11122] 사용 시:</color> <color=#FFFFFFFF>「압력 단계」</color>가 2스택 이상일 경우, 해당 효과가 제거되고 스킬의 원소 주사위 소모 개수가 1개 감소한다. 해당 스킬이 결산된 후 남은 「압력 단계」가 4스택 이상일 경우, 추가로 $[K100]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드를 1장 드로우할 때마다:</color> 해당 카드가 <color=#FFFFFFFF>「압력 단계」</color>를 1스택 누적한다.\\n<color=#FFFFFFFF>부착 캐릭터가 얼음 가압 사용 시:</color> <color=#FFFFFFFF>「압력 단계」</color>가 2스택 이상일 경우, 해당 효과가 제거되고 스킬의 원소 주사위 소모 개수가 1개 감소한다. 해당 스킬이 결산된 후 남은 「압력 단계」가 4스택 이상일 경우, 추가로 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"석화","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"석화","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (다음 턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (다음 턴 종료까지 지속)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (다음 턴 종료까지 지속)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"프뉴마 에너지 덩어리","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"이번 턴에서 아군 캐릭터가 주는 피해가 「아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\n해당 효과는 「우시아」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","descriptionraw":"이번 턴에서 아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\\n해당 효과는 「우시아」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","descriptionreplaced":"이번 턴에서 아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)\\n해당 효과는 「우시아」 성질을 가진 대상에게 피해를 1회 준 후 제거된다.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"프뉴마 에너지 덩어리·지속","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"아군 캐릭터가 주는 피해가 「아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)","descriptionraw":"아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)","descriptionreplaced":"아군 캐릭터가 주는 피해가 「{SPRITE_PRESET#3505}아르케의 힘: 프뉴마」 성질을 가진다. (캐릭터가 일으킨 원소 반응 피해 포함)"},"poeticsoffuubutsu":{"id":215051,"name":"바람 속 시 낭송","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 카에데하라 카즈하가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)","descriptionraw":"해당 카드를 장착한 $[A1505]가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)","descriptionreplaced":"해당 카드를 장착한 카에데하라 카즈하가 확산 반응 발동 후: 아군 캐릭터와 소환물이 주는 다음 2회의 확산된 원소 타입 피해+1pt (원소 타입마다 별도 카운트)"},"poeticsoffuubutsucryo":{"id":115057,"name":"바람 속 시 낭송·얼음","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터와 소환물이 주는 얼음 원소 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"아군 캐릭터와 소환물이 주는 $[K101]+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 캐릭터와 소환물이 주는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"바람 속 시 낭송·번개","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터와 소환물이 주는 번개 원소 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"아군 캐릭터와 소환물이 주는 $[K104]+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 캐릭터와 소환물이 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"바람 속 시 낭송·물","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터와 소환물이 주는 물 원소 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"아군 캐릭터와 소환물이 주는 $[K102]+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 캐릭터와 소환물이 주는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"바람 속 시 낭송·불","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터와 소환물이 주는 불 원소 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"아군 캐릭터와 소환물이 주는 $[K103]+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군 캐릭터와 소환물이 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"휴대용 체인톱","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기해 피해를 1pt 상쇄하고, 「인내 표식」을 1pt 누적한다. (턴당 1회)\n캐릭터가 피해를 줄 시: 이 카드가 이미 「인내 표식」을 보유한 경우, 모든 「인내 표식」을 소모해 해당 피해를 1pt 증가하고, 소모한 「인내 표식」 1pt마다 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「인내 표식」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 이미 <color=#FFFFFFFF>「인내 표식」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「인내 표식」</color>을 소모해 해당 피해를 1pt 증가하고, 소모한 <color=#FFFFFFFF>「인내 표식」</color> 1pt마다 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「인내 표식」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 이미 <color=#FFFFFFFF>「인내 표식」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「인내 표식」</color>을 소모해 해당 피해를 1pt 증가하고, 소모한 <color=#FFFFFFFF>「인내 표식」</color> 1pt마다 카드를 1장 드로우한다.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"펑펑 선물","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 클레가 생성한 폭렬 불꽃의 사용 가능 횟수+1","descriptionraw":"해당 카드를 장착한 $[A1306]가 생성한 <color=#FFFFFFFF>$[C113061]</color>의 $[K3]+1","descriptionreplaced":"해당 카드를 장착한 클레가 생성한 <color=#FFFFFFFF>폭렬 불꽃</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>+1"},"powerofshatteringstone":{"id":186043,"name":"바위를 부수는 힘","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"1스택당 부착 캐릭터의 공격력이 1pt 증가한다.\n부착 캐릭터 행동 후: 1스택당 관통 피해를 1pt 받는다.","descriptionraw":"1스택당 부착 캐릭터의 공격력이 1pt 증가한다.\\n<color=#FFFFFFFF>부착 캐릭터 행동 후:</color> 1스택당 $[K5]를 1pt 받는다.","descriptionreplaced":"1스택당 부착 캐릭터의 공격력이 1pt 증가한다.\\n<color=#FFFFFFFF>부착 캐릭터 행동 후:</color> 1스택당 <color=#FFFFFFFF>관통 피해</color>를 1pt 받는다.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"적색 왕관의 축복","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터의 일반 공격이 주는 피해+1pt\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 물리 피해가 물 원소 피해로 전환된다.\n아군 캐릭터 교체 후: 물 원소 피해를 1pt 준다. (턴당 1회)\n\n지속 턴: 2","descriptionraw":"아군 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt\\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 $[K100]가 $[K102]로 전환된다.\\n<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K102]를 1pt 준다. (턴당 1회)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt\\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"적색 왕관의 축복","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터의 일반 공격이 주는 피해+1pt\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 물리 피해가 물 원소 피해로 전환된다. \n아군 캐릭터 교체 후: 물 원소 피해를 1pt 준다. (턴당 1회)\n아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다. (턴당 1회)\n\n지속 턴: 2","descriptionraw":"아군 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt\\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 $[K100]가 $[K102]로 전환된다. \\n<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K102]를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K102]를 1pt 준다. (턴당 1회)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"아군 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt\\n아군 한손검, 양손검 혹은 장병기 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환된다. \\n<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"풍압의 붕괴","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터를 「출전 캐릭터」로 교체한다.\n사용 가능 횟수: 1\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터를 「출전 캐릭터」로 교체한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터를 「출전 캐릭터」로 교체한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"속공의 대가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"종료 단계: 아군 플레이어는 대전에서 패배한다","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 플레이어는 대전에서 패배한다","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 플레이어는 대전에서 패배한다","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"화박연","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 스킬 사용 후: 턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후: </color>턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후: </color>턴이 종료되기 전까지 해당 카드가 제공하는 피해 보너스 추가+1pt(최대 2pt까지 누적)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"증식 생명체·활기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 시작 시: 권속 소환을 1장 포기하고 해당 캐릭터의 HP를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>턴 시작 시:</color> <color=#FFFFFFFF>$[C127021]</color>을 1장 $[K56]하고 해당 캐릭터의 HP를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>턴 시작 시:</color> <color=#FFFFFFFF>권속 소환</color>을 1장 <color=#FFFFFFFF>포기</color>하고 해당 캐릭터의 HP를 1pt 치유한다."},"proliferatedorganismberserk":{"id":127031,"name":"증식 생명체·폭주","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"턴 시작 시: 권속 소환을 1장 포기하고 해당 캐릭터의 HP를 1pt 치유한다. 또한 권속 소환을 1장 생성하고 아군 카드 더미에 랜덤으로 넣는다.","descriptionraw":"<color=#FFFFFFFF>턴 시작 시:</color> <color=#FFFFFFFF>$[C127021]</color>을 1장 $[K56]하고 해당 캐릭터의 HP를 1pt 치유한다. 또한 <color=#FFFFFFFF>$[C127021]</color>을 1장 생성하고 아군 카드 더미에 랜덤으로 넣는다.","descriptionreplaced":"<color=#FFFFFFFF>턴 시작 시:</color> <color=#FFFFFFFF>권속 소환</color>을 1장 <color=#FFFFFFFF>포기</color>하고 해당 캐릭터의 HP를 1pt 치유한다. 또한 <color=#FFFFFFFF>권속 소환</color>을 1장 생성하고 아군 카드 더미에 랜덤으로 넣는다."},"proliferatingspores":{"id":227011,"name":"포자 증식","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 공포의 취령 버섯의 누적 가능한 「활력 자극」 스택+1","descriptionraw":"이 카드를 장착한 $[A2701]의 누적 가능한 <color=#FFFFFFFF>「활력 자극」</color> 스택+1","descriptionreplaced":"이 카드를 장착한 공포의 취령 버섯의 누적 가능한 <color=#FFFFFFFF>「활력 자극」</color> 스택+1"},"prophecyofsubmersion":{"id":212031,"name":"침몰한 예언","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 모나가 출전하는 동안 아군이 발동한 물 원소 관련 반응 피해 추가+2pt","descriptionraw":"해당 카드를 장착한 $[A1203]가 출전하는 동안 아군이 발동한 $[K212] 피해 추가+2pt","descriptionreplaced":"해당 카드를 장착한 모나가 출전하는 동안 아군이 발동한 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 관련 반응</color> 피해 추가+2pt"},"propsurplus":{"id":113102,"name":"잔여 트릭","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"잔여 트릭은 최대 3스택까지 중첩 가능하다.\n캐릭터가 눈부신 트릭 사용 시: 잔여 트릭 1스택당 피해+1pt 및 스킬 결산 후, 잔여 트릭을 소진하여 1스택당 캐릭터의 HP를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color>은 최대 3스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>$[S13103]</color> 사용 시:</color> <color=#FFFFFFFF>$[C113102]</color> 1스택당 피해+1pt 및 스킬 결산 후, <color=#FFFFFFFF>$[C113102]</color>을 소진하여 1스택당 캐릭터의 HP를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>잔여 트릭</color>은 최대 3스택까지 중첩 가능하다.\\n<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>눈부신 트릭</color> 사용 시:</color> <color=#FFFFFFFF>잔여 트릭</color> 1스택당 피해+1pt 및 스킬 결산 후, <color=#FFFFFFFF>잔여 트릭</color>을 소진하여 1스택당 캐릭터의 HP를 1pt 치유한다.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"탐사용 드릴","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기해 피해를 1pt 상쇄하고, 「단결」을 1pt 누적한다. (턴당 1회)\n캐릭터가 피해를 줄 시: 이 카드가 「단결」을 보유한 경우, 모든 「단결」을 소모해 해당 피해가 1pt 증가하며, 소모한 「단결」 1pt당 카드를 1장씩 드로우한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「단결」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 <color=#FFFFFFFF>「단결」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「단결」</color>을 소모해 해당 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「단결」</color> 1pt당 카드를 1장씩 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>해 피해를 1pt 상쇄하고, <color=#FFFFFFFF>「단결」</color>을 1pt 누적한다. (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 피해를 줄 시: </color>이 카드가 <color=#FFFFFFFF>「단결」</color>을 보유한 경우, 모든 <color=#FFFFFFFF>「단결」</color>을 소모해 해당 피해가 1pt 증가하며, 소모한 <color=#FFFFFFFF>「단결」</color> 1pt당 카드를 1장씩 드로우한다.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"통통팝팝(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시: 해당 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>시작 카드 덱에 이름이 존재하지 않는 카드를 아군 핸드 카드로 가져올 시:</color> 해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"펄스의 마녀","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 리사로 교체한 후: 적 출전 캐릭터에게 전기 전도를 부착한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1409]</color>로 교체한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>$[C114091]</color>를 부착한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>리사</color>로 교체한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>전기 전도</color>를 부착한다. (턴당 1회)"},"pulsingclarity":{"id":117052,"name":"진맥","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"행동 단계 시작 시: 무간 보호막을 생성한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>$[C117053]</color>을 생성한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>무간 보호막</color>을 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"불 원소 피해 증가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터와 소환물이 주는 불 원소 피해가 증가한다 (확산 피해 제외)","descriptionraw":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>$[K103]</color>가 증가한다 (확산 피해 제외)","descriptionreplaced":"이번 턴에서 아군 캐릭터와 소환물이 주는 <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color></color>가 증가한다 (확산 피해 제외)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"원소 무장·불","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\n해당 상태는 불 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터가<color=#FFFFFFFF> 받는 피해-1pt, 주는 피해+1pt</color>\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"불 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"불 원소 부여","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.\n지속 턴: 3","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K103]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"화륜","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 불 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> $[K103]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"화륜","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 불 원소 피해를 준다. (향릉의 공격력 강화 효과를 받는다)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>$[K103]를 준다. (향릉의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 준다. (향릉의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"마의 화염 전갈·방어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"악령·마의 화염 전갈이 필드에 있을 시: 부착 캐릭터가 받는 피해-1pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>$[C123031]이 필드에 있을 시:</color> 부착 캐릭터가 받는 피해-1pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>악령·마의 화염 전갈이 필드에 있을 시:</color> 부착 캐릭터가 받는 피해-1pt(턴당 1회)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"마의 화염 전갈·방어","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"마의 전갈 축복이 필드에 있을 시: 부착 캐릭터가 받는 피해-1pt(턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>$[C123032]이 필드에 있을 시:</color> 부착 캐릭터가 받는 피해-1pt(턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>마의 전갈 축복이 필드에 있을 시:</color> 부착 캐릭터가 받는 피해-1pt(턴당 최대 2회)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"불 원소 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 불 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 스킬을 사용할 수 없다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진 후 해당 상태를 제거하고 부착 캐릭터는 이번 턴이 종료될 때까지 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"깃룡","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"필드 입장 시: 상대 출전 캐릭터에게 목표를 부착한다.\n부착 캐릭터가 출전 캐릭터로 교체되고, 상대 출전 캐릭터에게 목표가 부착되어 있을 시: 가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 포기하고 이번 교체를 전투 행동이 아닌 빠른 행동으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 목표가 사라진다.\n특수 스킬: 고속 활강\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>필드 입장 시:</color> 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[C301302]</color>를 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터로 교체되고, 상대 출전 캐릭터에게 <color=#FFFFFFFF>$[C301302]</color>가 부착되어 있을 시: </color>가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 $[K56]하고 이번 교체를 $[K1]이 아닌 $[K2]으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 <color=#FFFFFFFF>$[C301302]</color>가 사라진다.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시:</color> 상대 출전 캐릭터에게 <color=#FFFFFFFF>목표</color>를 부착한다.\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터로 교체되고, 상대 출전 캐릭터에게 <color=#FFFFFFFF>목표</color>가 부착되어 있을 시: </color>가능한 경우, 기본 원소 주사위 코스트가 가장 높은 핸드 카드 1장을 <color=#FFFFFFFF>포기</color>하고 이번 교체를 <color=#FFFFFFFF>전투 행동</color>이 아닌 <color=#FFFFFFFF>빠른 행동</color>으로 간주한다. 원소 주사위 소모 개수가 1개 감소하고, 모든 상대 캐릭터의 <color=#FFFFFFFF>목표</color>가 사라진다.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 고속 활강\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"곧 꺼질 잿불","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"부착 캐릭터 스킬 사용 불가.\n종료 단계: 부착 캐릭터에게 관통 피해를 6pt 주고 해당 효과를 제거한다.","descriptionraw":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K5]를 6pt 주고 해당 효과를 제거한다.","descriptionreplaced":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 6pt 주고 해당 효과를 제거한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"신속한 탈의","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 스킬 사용 후: 만약 캐릭터가 「무기」를 장착한 경우, 장착한 「무기」가 핸드 카드로 반환된다. 또한 아군이 다음번에 「무기」 카드 사용 시 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 만약 캐릭터가 「{SPRITE_PRESET#3003}무기」를 장착한 경우, 장착한 「{SPRITE_PRESET#3003}무기」가 핸드 카드로 반환된다. 또한 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 만약 캐릭터가 「{SPRITE_PRESET#3003}무기」를 장착한 경우, 장착한 「{SPRITE_PRESET#3003}무기」가 핸드 카드로 반환된다. 또한 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시 원소 주사위 소모 개수-2"},"radicalvitality":{"id":127011,"name":"활력 자극","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 원소 피해를 주거나 원소 피해를 받은 후: 「활력 자극」이 1스택 누적된다. (최대 누적수: 3스택)\n종료 단계: 만약 「활력 자극」 스택 수가 최대치에 도달했다면 스택이 전부 사라지며 캐릭터는 모든 원소 에너지를 잃는다.","descriptionraw":"<color=#FFFFFFFF>본 캐릭터가 원소 피해를 주거나 원소 피해를 받은 후:</color> <color=#FFFFFFFF>「활력 자극」</color>이 1스택 누적된다. (최대 누적수: 3스택)\\n<color=#FFFFFFFF>종료 단계:</color> 만약 <color=#FFFFFFFF>「활력 자극」</color> 스택 수가 최대치에 도달했다면 스택이 전부 사라지며 캐릭터는 모든 원소 에너지를 잃는다.","descriptionreplaced":"<color=#FFFFFFFF>본 캐릭터가 원소 피해를 주거나 원소 피해를 받은 후:</color> <color=#FFFFFFFF>「활력 자극」</color>이 1스택 누적된다. (최대 누적수: 3스택)\\n<color=#FFFFFFFF>종료 단계:</color> 만약 <color=#FFFFFFFF>「활력 자극」</color> 스택 수가 최대치에 도달했다면 스택이 전부 사라지며 캐릭터는 모든 원소 에너지를 잃는다.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"분노의 귀왕","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 일반 공격으로 주는 피해+1pt, 물리 피해가 바위 원소 피해로 전환된다.\n지속 턴: 2\n부착 캐릭터가 일반 공격 후: 부착 캐릭터에게 난신의 괴력을 부착한다. (턴당 1회)","descriptionraw":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt, $[K100]가 $[K106]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> 부착 캐릭터에게 $[K1007]을 부착한다. (턴당 1회)","descriptionreplaced":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt, {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 후:</color> 부착 캐릭터에게 <color=#FFFFFFFF>난신의 괴력</color>을 부착한다. (턴당 1회)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"홍검세","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"홍검세","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 물 원소 피해를 준다. (행추의 공격력 강화 효과를 받는다)\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>$[K152]를 준다. (행추의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 준다. (행추의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"알록달록 마카롱(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받은 후: 해당 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받은 후: </color>해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받은 후: </color>해당 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"알록달록 마카롱(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"피해를 받은 후 자신의 HP를 1pt 치유한다.","descriptionraw":"피해를 받은 후 자신의 HP를 1pt 치유한다.","descriptionreplaced":"피해를 받은 후 자신의 HP를 1pt 치유한다.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"우렴검","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 3pt 이상의 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 3pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 3pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"우렴검","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 2pt 이상의 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 2pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 2pt 이상의 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"우렴검","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 받는 피해가 절반으로 감소한다.\n사용 가능 횟수: 1","descriptionraw":"아군 출전 캐릭터가 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"아군 출전 캐릭터가 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"기세 회복","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 4pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 4pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 4pt 회복한다."},"rangedstance":{"id":112041,"name":"원거리 상태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 발동 후: 대상 캐릭터에게 단류를 부착한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 발동 후:</color> 대상 캐릭터에게 $[K1005]를 부착한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 후:</color> 대상 캐릭터에게 <color=#FFFFFFFF>단류</color>를 부착한다.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"까마귀깃 활","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"rebelliousshield":{"id":121013,"name":"반역의 수호","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","descriptionraw":"<color=#FFFFFFFF>$[K6]을 1pt</color> 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"붉은 깃털 부채(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「전투 행동」이 아닌 「빠른 행동」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다.","descriptionraw":"이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「$[K1]」이 아닌 「$[K2]」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다.","descriptionreplaced":"이번 턴에서 아군의 다음번 「캐릭터 교체」 행동을 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주하며 원소 주사위 소모 개수가 1개 감소한다."},"reflection":{"id":112031,"name":"허영","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계: 해당 카드를 버리고 물 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K102]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"허영","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 이번에 받는 피해가 절반으로 감소한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계: 해당 카드를 버리고 물 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 이번에 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K152]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 이번에 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"깨진 물빛 거울","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터를 다른 캐릭터로 교체 시: 원소 주사위 소모 개수+1\n지속 턴: 2\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터를 다른 캐릭터로 교체 시:</color> 원소 주사위 소모 개수+1\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터를 다른 캐릭터로 교체 시:</color> 원소 주사위 소모 개수+1\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"깨진 물빛 거울","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 물 원소 피해+1pt\n부착 캐릭터를 다른 캐릭터로 교체 시: 원소 주사위 소모 개수-1\n지속 턴: 3\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionraw":"부착 캐릭터가 받는 $[K102]+1pt\\n<color=#FFFFFFFF>부착 캐릭터를 다른 캐릭터로 교체 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","descriptionreplaced":"부착 캐릭터가 받는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt\\n<color=#FFFFFFFF>부착 캐릭터를 다른 캐릭터로 교체 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 3</color>\\n(해당 상태는 한쪽 필드에 하나만 존재할 수 있다)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"물빛 원무·완료","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 환무 연참·확정 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S32066]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>환무 연참·확정</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"물빛 회전 가르기·완료","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 환무 연참·선공 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S32065]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>환무 연참·선공</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"다시 타오른 오아시스의 심장","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 피해+3pt.\n부착 캐릭터가 스킬 사용 후: 아군 필드의 오아시스의 양분을 제거한다. 1스택을 제거할 때마다 부착 캐릭터를 1pt 치유한다.","descriptionraw":"부착 캐릭터가 주는 피해+3pt.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 아군 필드의 <color=#FFFFFFFF>$[C127026]</color>을 제거한다. 1스택을 제거할 때마다 부착 캐릭터를 1pt 치유한다.","descriptionreplaced":"부착 캐릭터가 주는 피해+3pt.\\n<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 아군 필드의 <color=#FFFFFFFF>오아시스의 양분</color>을 제거한다. 1스택을 제거할 때마다 부착 캐릭터를 1pt 치유한다.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"전방위 지원","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"캐릭터 교체가 항상 「전투 행동」이 아닌 「빠른 행동」으로 간주된다.\n아군이 「전투 행동」으로 상대 캐릭터를 처치한 후: 아군이 추가 행동 기회 1회를 획득하고, 계속해서 아군 행동으로 이어진다.","descriptionraw":"<color=#FFFFFFFF>캐릭터 교체</color>가 항상 「$[K1]」이 아닌 「$[K2]」으로 간주된다.\\n<color=#FFFFFFFF>아군이 「$[K1]」으로 상대 캐릭터를 처치한 후: </color>아군이 추가 행동 기회 1회를 획득하고, 계속해서 아군 행동으로 이어진다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 교체</color>가 항상 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주된다.\\n<color=#FFFFFFFF>아군이 「<color=#FFFFFFFF>전투 행동</color>」으로 상대 캐릭터를 처치한 후: </color>아군이 추가 행동 기회 1회를 획득하고, 계속해서 아군 행동으로 이어진다."},"rendingvortex":{"id":225021,"name":"파열의 소용돌이","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 드발린이 필드에 있을 시 적 캐릭터에게 부착된 와해 상태가 제거된 후: 다음 적 대기 캐릭터에게 와해를 부착한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A2502]이 필드에 있을 시 적 캐릭터에게 부착된 <color=#FFFFFFFF>$[C125021]</color> 상태가 제거된 후: 다음 적 대기 캐릭터에게 <color=#FFFFFFFF>$[C125021]</color>를 부착한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 드발린이 필드에 있을 시 적 캐릭터에게 부착된 <color=#FFFFFFFF>와해</color> 상태가 제거된 후: 다음 적 대기 캐릭터에게 <color=#FFFFFFFF>와해</color>를 부착한다. (턴당 1회)"},"requiresappropriaterest":{"id":212131,"name":"적당한 휴식은 필수","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 시그윈이 통통 물요법을 1회 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1213]이 <color=#FFFFFFFF>$[S12132]</color>을 1회 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 시그윈이 <color=#FFFFFFFF>통통 물요법</color>을 1회 사용하면 아군이 주는 다음 2회의 「원소전투 스킬」 또는 소환물이 주는 피해+1pt"},"resistantform":{"id":100,"name":"저항의 몸","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"캐릭터가 빙결, 기절, 석화에 면역 효과를 가진다.","descriptionraw":"캐릭터가 <color=#FFFFFFFF>빙결, 기절, 석화</color>에 면역 효과를 가진다.","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>빙결, 기절, 석화</color>에 면역 효과를 가진다."},"revelry":{"id":112115,"name":"열광도","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 주는 피해+1pt (캐릭터가 일으킨 확산 피해 포함)\n사용 가능 횟수: 1 (중첩 가능, 상한 없음)","descriptionraw":"아군이 주는 피해+1pt (캐릭터가 일으킨 확산 피해 포함)\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 상한 없음)","descriptionreplaced":"아군이 주는 피해+1pt (캐릭터가 일으킨 확산 피해 포함)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"열광도","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"10pt마다 아군이 주는 피해+1pt (중첩 가능, 상한 없음)\n종료 단계: 스택 수가 절반으로 감소한다","descriptionraw":"10pt마다 아군이 주는 피해+1pt (중첩 가능, 상한 없음)\\n<color=#FFFFFFFF>종료 단계:</color> 스택 수가 절반으로 감소한다","descriptionreplaced":"10pt마다 아군이 주는 피해+1pt (중첩 가능, 상한 없음)\\n<color=#FFFFFFFF>종료 단계:</color> 스택 수가 절반으로 감소한다","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"재생 프리즘","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 효과는 시작부터 「프리즘 에너지」를 2pt 보유한다. 부착 캐릭터가 처치될 시: 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 약점 노출 상태가 되고 충전 재생을 시작한다.\n약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시: 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 관통 피해를 15pt 받는다)","descriptionraw":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 2pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>$[C402011]</color> 상태가 되고 <color=#FFFFFFFF>$[C402007]</color>을 시작한다.\\n<color=#FFFFFFFF>$[C402011] 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 $[K5]를 15pt 받는다)","descriptionreplaced":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 2pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>약점 노출</color> 상태가 되고 <color=#FFFFFFFF>충전 재생</color>을 시작한다.\\n<color=#FFFFFFFF>약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 <color=#FFFFFFFF>관통 피해</color>를 15pt 받는다)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"재생 프리즘","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 효과는 시작부터 「프리즘 에너지」를 4pt 보유한다. 부착 캐릭터가 처치될 시: 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 약점 노출 상태가 되고 충전 재생을 시작한다.\n약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시: 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 관통 피해를 15pt 받는다)","descriptionraw":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 4pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>$[C402011]</color> 상태가 되고 <color=#FFFFFFFF>$[C402007]</color>을 시작한다.\\n<color=#FFFFFFFF>$[C402011] 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 $[K5]를 15pt 받는다)","descriptionreplaced":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 4pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>약점 노출</color> 상태가 되고 <color=#FFFFFFFF>충전 재생</color>을 시작한다.\\n<color=#FFFFFFFF>약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 <color=#FFFFFFFF>관통 피해</color>를 15pt 받는다)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"재생 프리즘","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"해당 효과는 시작부터 「프리즘 에너지」를 6pt 보유한다. 부착 캐릭터가 처치될 시: 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 약점 노출 상태가 되고 충전 재생을 시작한다.\n약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시: 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 관통 피해를 15pt 받는다)","descriptionraw":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 6pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>$[C402011]</color> 상태가 되고 <color=#FFFFFFFF>$[C402007]</color>을 시작한다.\\n<color=#FFFFFFFF>$[C402011] 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 $[K5]를 15pt 받는다)","descriptionreplaced":"해당 효과는 시작부터 <color=#FFFFFFFF>「프리즘 에너지」</color>를 6pt 보유한다. <color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 「프리즘 에너지」가 소진되지 않았을 경우, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 1pt 회복한다. 그다음 캐릭터가 <color=#FFFFFFFF>약점 노출</color> 상태가 되고 <color=#FFFFFFFF>충전 재생</color>을 시작한다.\\n<color=#FFFFFFFF>약점 노출 중에 캐릭터가 원소 반응 피해를 받을 시:</color> 「프리즘 에너지」를 1pt 소모한다. 「프리즘 에너지」가 소진되면 부착 캐릭터를 처치한다. (해당 캐릭터는 <color=#FFFFFFFF>관통 피해</color>를 15pt 받는다)","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"부활 쿨타임 중","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에 「요리」로 캐릭터를 부활시킬 수 없다.","descriptionraw":"이번 턴에 「{SPRITE_PRESET#3101}요리」로 캐릭터를 부활시킬 수 없다.","descriptionreplaced":"이번 턴에 「{SPRITE_PRESET#3101}요리」로 캐릭터를 부활시킬 수 없다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"위대한 꿈의 멜로디(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음번에 「무기」 또는 「성유물」 카드 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 「{SPRITE_PRESET#3003}무기」 또는 「{SPRITE_PRESET#3004}성유물」 카드 사용 시:</color> 원소 주사위 소모 개수-1"},"rightfulreward":{"id":311408,"name":"공의의 보상","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 「원소폭발」로 주는 피해+2pt\n아군 출전 캐릭터가 피해 또는 치유를 받은 후: 「공의의 원칙」을 1pt 누적한다. 해당 카드가 「공의의 원칙」 3pt를 누적하면, 「공의의 원칙」 3pt를 소모하고 캐릭터가 원소 에너지를 1pt 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」로 주는 피해+2pt</color>\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「공의의 원칙」</color>을 1pt 누적한다. 해당 카드가 <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 누적하면, <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 소모하고 캐릭터가 $[K310]를 1pt 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」로 주는 피해+2pt</color>\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>「공의의 원칙」</color>을 1pt 누적한다. 해당 카드가 <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 누적하면, <color=#FFFFFFFF>「공의의 원칙」</color> 3pt를 소모하고 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"최종 해석권","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 연비가 강공격 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. 단화인을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.","descriptionraw":"해당 카드를 장착한 $[A1308]가 $[K51] 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. $[K1010]을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다.","descriptionreplaced":"해당 카드를 장착한 연비가 <color=#FFFFFFFF>강공격</color> 발동 시: HP가 6pt 이하인 적에게 주는 피해+1pt. <color=#FFFFFFFF>단화인</color>을 발동할 경우 해당 스킬 결산 후 카드를 1장 드로우한다."},"rimeflowrapier":{"id":221041,"name":"우아한 얼음 레이피어","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 우인단·서리 심부름꾼이 기습 핏빛 계약 발동 후: 상대 출전 캐릭터의 생명의 계약 스택 수가 2배로 증가한다.","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A2104]</color>이 <color=#FFFFFFFF>$[S21044]</color> 발동 후: 상대 출전 캐릭터의 <color=#FFFFFFFF>$[C122]</color> 스택 수가 2배로 증가한다.","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>우인단·서리 심부름꾼</color>이 <color=#FFFFFFFF>기습 핏빛 계약</color> 발동 후: 상대 출전 캐릭터의 <color=#FFFFFFFF>생명의 계약</color> 스택 수가 2배로 증가한다."},"rippleelectroedge":{"id":134031,"name":"흐르는 빛의 검","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 번개 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"캐릭터가 주는 $[K100]가 $[K104]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"회전 물결 칼날","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 회전 물결 칼날 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S22035]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>회전 물결 칼날</color> 스킬을 사용한다."},"riptide":{"id":112043,"name":"단류","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치된 후: 소속 진영의 출전 캐릭터에게 「단류」를 부착한다.\n(「근접 상태」의 타르탈리아가 부착 캐릭터를 공격하면 추가 피해를 준다)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치된 후:</color> 소속 진영의 출전 캐릭터에게 「단류」를 부착한다.\\n(<color=#FFFFFFFF>「$[C112042]」</color>의 <color=#FFFFFFFF>$[A1204]</color>가 부착 캐릭터를 공격하면 추가 피해를 준다)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치된 후:</color> 소속 진영의 출전 캐릭터에게 「단류」를 부착한다.\\n(<color=#FFFFFFFF>「근접 상태」</color>의 <color=#FFFFFFFF>타르탈리아</color>가 부착 캐릭터를 공격하면 추가 피해를 준다)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"메아리 의식","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 이번 턴에서 다음번에 야칸의 소환·살생앵 발동 시 원소 주사위 소모 개수-2","descriptionraw":"부착 캐릭터가 이번 턴에서 다음번에 <color=#FFFFFFFF>$[S14082]</color> 발동 시 원소 주사위 소모 개수-2","descriptionreplaced":"부착 캐릭터가 이번 턴에서 다음번에 <color=#FFFFFFFF>야칸의 소환·살생앵</color> 발동 시 원소 주사위 소모 개수-2"},"riteofresurrection":{"id":211081,"name":"기사회해","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 치치가 선법·구고도액 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)","descriptionraw":"해당 카드를 장착한 $[A1108]가 <color=#FFFFFFFF>$[S11083]</color> 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)","descriptionreplaced":"해당 카드를 장착한 치치가 <color=#FFFFFFFF>선법·구고도액</color> 사용 시: 전투 불능 상태의 모든 아군 캐릭터를 부활시키고 부활한 캐릭터의 HP를 2pt 치유한다. (대전당 2회 제한)"},"rockininaflamingworld":{"id":213121,"name":"지옥의 연주","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 신염이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)","descriptionraw":"이 카드를 장착한 $[A1312]이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)","descriptionreplaced":"이 카드를 장착한 신염이 스킬 사용 시: 아군 핸드 카드가 1장 이하일 경우 주는 피해+2pt (턴당 1회)"},"rockpaperscissorscombopaper":{"id":124012,"name":"가위바위보 콤보·보","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 가위바위보 콤보·보 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S24016]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>가위바위보 콤보·보</color> 스킬을 사용한다."},"rockpaperscissorscomboscissors":{"id":124011,"name":"가위바위보 콤보·가위","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 가위바위보 콤보·가위 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S24015]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>가위바위보 콤보·가위</color> 스킬을 사용한다."},"rockypedestal":{"id":136031,"name":"바위 받침대","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"출전 중인 아군 「츄츄족」 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>출전 중인 아군 「{SPRITE_PRESET#3502}츄츄족」 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>출전 중인 아군 「{SPRITE_PRESET#3502}츄츄족」 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"심연 우레","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"부착 캐릭터 스킬 사용 불가.\n종료 단계: 부착 캐릭터에게 관통 피해를 6pt 주고 해당 효과를 제거한다.","descriptionraw":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 $[K5]를 6pt 주고 해당 효과를 제거한다.","descriptionreplaced":"부착 캐릭터 <color=#FFFFFFFF>스킬 사용 불가</color>.\\n<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 6pt 주고 해당 효과를 제거한다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"파열하는 우레","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 뇌명 탐지가 부착된 캐릭터에게 주는 피해+1pt","descriptionraw":"아군이 $[C124022]가 부착된 캐릭터에게 주는 피해+1pt","descriptionreplaced":"아군이 뇌명 탐지가 부착된 캐릭터에게 주는 피해+1pt"},"rushinghoundswiftasthewind":{"id":216061,"name":"달리는 강아지·바람처럼 빠르게","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 고로가 필드에 있을 때 아군 캐릭터가 바위 원소 피해를 준 후: 필드에 대장의 깃발이 존재하면 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1606]가 필드에 있을 때 아군 캐릭터가 $[K106]를 준 후: 필드에 <color=#FFFFFFFF>$[C116061]</color>이 존재하면 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 고로가 필드에 있을 때 아군 캐릭터가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 준 후: 필드에 <color=#FFFFFFFF>대장의 깃발</color>이 존재하면 카드를 1장 드로우한다. (턴당 1회)"},"sacrificialbow":{"id":311202,"name":"제례활","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"sacrificialfragments":{"id":311102,"name":"제례의 악장","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"sacrificialgreatsword":{"id":311302,"name":"제례 대검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"sacrificialsword":{"id":311502,"name":"제례검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 해당 캐릭터와 동일한 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"sandanddreams":{"id":302205,"name":"모래와 꿈","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-3\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-3\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-3\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"핏빛 분장","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 불 원소 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1307]의 HP가 6pt 이하일 시: 주는 $[K103]+1pt","descriptionreplaced":"해당 카드를 장착한 호두의 HP가 6pt 이하일 시: 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>+1pt"},"sapwoodblade":{"id":311507,"name":"원목 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"sapwoodbladeineffect":{"id":301107,"name":"원목 검(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: 해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: </color>해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 부착 캐릭터가 다음번 「일반 공격」 사용 후: </color>해당 캐릭터와 동일한 타입의 원소 주사위를 2개 생성한다."},"sashimiplatterineffect":{"id":303308,"name":"모둠 회(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 주는 「일반 공격」 피해+1pt","descriptionraw":"이번 턴에서 해당 캐릭터가 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt","descriptionreplaced":"이번 턴에서 해당 캐릭터가 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt"},"satiated":{"id":303300,"name":"포만감","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 더 이상 「요리」를 섭취할 수 없다.","descriptionraw":"이번 턴에서 더 이상 「{SPRITE_PRESET#3101}요리」를 섭취할 수 없다.","descriptionreplaced":"이번 턴에서 더 이상 「{SPRITE_PRESET#3101}요리」를 섭취할 수 없다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"용용 쿠키(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 대상 캐릭터가 다음번에 「특수 스킬」 사용 시 소모하는 원소 주사위 개수-1","descriptionraw":"이번 턴에서 대상 캐릭터가 다음번에 「{SPRITE_PRESET#3008}특수 스킬」 사용 시 소모하는 원소 주사위 개수-1","descriptionreplaced":"이번 턴에서 대상 캐릭터가 다음번에 「{SPRITE_PRESET#3008}특수 스킬」 사용 시 소모하는 원소 주사위 개수-1"},"scarletseal":{"id":113081,"name":"단화인","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 강공격 발동 시: 주는 피해+2pt\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 $[K51] 발동 시: </color>주는 피해+2pt\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시: </color>주는 피해+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"약점 간파","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 해당 효과 1스택당 10%의 확률로 약점 강타를 생성한다. 약점 강타가 생성되면 해당 효과의 스택 수가 절반으로 감소한다. (내림 처리)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>해당 효과 1스택당 10%의 확률로 <color=#FFFFFFFF>$[C111133]</color>를 생성한다. <color=#FFFFFFFF>$[C111133]</color>가 생성되면 해당 효과의 스택 수가 절반으로 감소한다. (내림 처리)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color>해당 효과 1스택당 10%의 확률로 <color=#FFFFFFFF>약점 강타</color>를 생성한다. <color=#FFFFFFFF>약점 강타</color>가 생성되면 해당 효과의 스택 수가 절반으로 감소한다. (내림 처리)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"건조 상태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 건조 상태가 되면 기존의 보너스 효과가 사라진다.","descriptionraw":"캐릭터가 건조 상태가 되면 기존의 보너스 효과가 사라진다.","descriptionreplaced":"캐릭터가 건조 상태가 되면 기존의 보너스 효과가 사라진다."},"scorchingooyoroi":{"id":113112,"name":"열화의 오오요로이","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 후: 불 원소 피해를 1pt 주고 타오르는 우명의 방패를 생성한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후: </color>$[K103]를 1pt 주고 <color=#FFFFFFFF>$[K1018]</color>를 생성한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후: </color>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>타오르는 우명의 방패</color>를 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"열화의 오오요로이","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 후: 불 원소 피해를 1pt 주고 타오르는 우명의 방패를 생성한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후: </color>$[K103]를 1pt 주고 <color=#FFFFFFFF>$[K1018]</color>를 생성한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후: </color>{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>타오르는 우명의 방패</color>를 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"마의 전갈 축복","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 특수 스킬 악령·마의 화염 전갈 사용 시: 해당 효과가 제거되고, 「마의 전갈 축복」 1스택당 해당 특수 스킬이 주는 피해+1pt\n(「마의 전갈 축복」의 스택은 무제한 중첩 가능)","descriptionraw":"<color=#FFFFFFFF>아군이 $[K58] $[C123031] 사용 시:</color> 해당 효과가 제거되고, <color=#FFFFFFFF>「마의 전갈 축복」</color> 1스택당 해당 $[K58]이 주는 피해+1pt\\n(<color=#FFFFFFFF>「마의 전갈 축복」</color>의 스택은 무제한 중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color> 악령·마의 화염 전갈 사용 시:</color> 해당 효과가 제거되고, <color=#FFFFFFFF>「마의 전갈 축복」</color> 1스택당 해당 <color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>이 주는 피해+1pt\\n(<color=#FFFFFFFF>「마의 전갈 축복」</color>의 스택은 무제한 중첩 가능)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"전갈의 큰 재앙","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 도금 여단·모래의 이야기꾼이 필드에 있을 때, 아군이 불타는 공세를 사용해 상대 캐릭터를 처치한 후: 악령·마의 화염 전갈 1장을 핸드 카드로 가져온다.\n턴 종료 시: 마의 전갈 축복을 1스택 생성한다.","descriptionraw":"해당 카드를 장착한 $[A2303]이 필드에 있을 때, 아군이 <color=#FFFFFFFF>$[S1230311]</color>를 사용해 상대 캐릭터를 처치한 후: <color=#FFFFFFFF>$[C123031]</color> 1장을 핸드 카드로 가져온다.\\n턴 종료 시: <color=#FFFFFFFF>$[C123032]</color>을 1스택 생성한다.","descriptionreplaced":"해당 카드를 장착한 도금 여단·모래의 이야기꾼이 필드에 있을 때, 아군이 <color=#FFFFFFFF>불타는 공세</color>를 사용해 상대 캐릭터를 처치한 후: <color=#FFFFFFFF>악령·마의 화염 전갈</color> 1장을 핸드 카드로 가져온다.\\n턴 종료 시: <color=#FFFFFFFF>마의 전갈 축복</color>을 1스택 생성한다."},"seamlessshield":{"id":117053,"name":"무간 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다.\n해당 효과가 제거되거나 중복 생성 시: 풀 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>해당 효과가 제거되거나 중복 생성 시:</color> $[K107]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다.\\n<color=#FFFFFFFF>해당 효과가 제거되거나 중복 생성 시:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"이중 파열탄","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 캐릭터 교체 후: 교체 후 출전한 캐릭터에게 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"스칸다 씨앗","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"「스칸다 씨앗」이 부착된 임의의 캐릭터가 원소 반응 피해를 받은 후: 소속 진영의 부착 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>「스칸다 씨앗」이 부착된 임의의 캐릭터가 원소 반응 피해를 받은 후</color>: 소속 진영의 부착 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>「스칸다 씨앗」이 부착된 임의의 캐릭터가 원소 반응 피해를 받은 후</color>: 소속 진영의 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"스칸다 씨앗","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"「스칸다 씨앗」을 보유한 임의의 소속 진영 캐릭터가 원소 반응 피해를 받은 후: 부착 캐릭터에게 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>「스칸다 씨앗」을 보유한 임의의 소속 진영 캐릭터가 원소 반응 피해를 받은 후</color>: 부착 캐릭터에게 $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>「스칸다 씨앗」을 보유한 임의의 소속 진영 캐릭터가 원소 반응 피해를 받은 후</color>: 부착 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"유도폭탄","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 캐릭터 교체 후: 교체 후 출전한 캐릭터에게 물리 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 $[K100]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"모래왕의 그림자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시: 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 적 캐릭터가 원소 반응 피해를 받을 시:</color> 카드를 1장 드로우한다. (턴당 1회)"},"shakennotpurred":{"id":211021,"name":"꽁꽁젤리 쉐이큰","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 디오나가 생성한 꽁꽁젤리 보호막의 보호막+1pt.","descriptionraw":"해당 카드를 장착한 $[A1102]가 생성한 <color=#FFFFFFFF>$[C111021]</color>의 $[K6]+1pt.","descriptionreplaced":"해당 카드를 장착한 디오나가 생성한 <color=#FFFFFFFF>꽁꽁젤리 보호막</color>의 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>+1pt."},"sheercold":{"id":121022,"name":"혹한","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수：1\n\n부착 캐릭터에게 작열이 부착될 시, 해당 효과는 제거된다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]：1</color>\\n\\n부착 캐릭터에게 <color=#FFFFFFFF>$[C163011]</color>이 부착될 시, 해당 효과는 제거된다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>：1</color>\\n\\n부착 캐릭터에게 <color=#FFFFFFFF>작열</color>이 부착될 시, 해당 효과는 제거된다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"방패 막기","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"본 캐릭터가 다음 행동 시 바로 방패 절단 스킬을 사용한다.\n방패 절단 준비 기간: 보호막을 2pt 제공해 이 캐릭터를 보호한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S34085]</color> 스킬을 사용한다.\\n<color=#FFFFFFFF>$[S34085] 준비 기간: </color>$[K6]을 2pt 제공해 이 캐릭터를 보호한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>방패 절단</color> 스킬을 사용한다.\\n<color=#FFFFFFFF>방패 절단 준비 기간: </color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 이 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"정열의 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"안전 배송 보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 2pt 제공한다.","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 2pt</color> 제공한다.","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt</color> 제공한다.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"선운 보호막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"스킬 준비 기간: 보호막을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"<color=#FFFFFFFF>스킬 준비 기간:</color> $[K6]을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"<color=#FFFFFFFF>스킬 준비 기간:</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"선운 보호막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스킬 준비 기간: 받는 피해가 절반으로 감소한다.","descriptionraw":"<color=#FFFFFFFF>스킬 준비 기간:</color> 받는 피해가 절반으로 감소한다.","descriptionreplaced":"<color=#FFFFFFFF>스킬 준비 기간:</color> 받는 피해가 절반으로 감소한다.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"보호막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"스택마다 해당 캐릭터가 받는 피해를 1pt 상쇄한다. (중첩 가능, 상한 없음)","descriptionraw":"스택마다 해당 캐릭터가 받는 피해를 1pt 상쇄한다. (중첩 가능, 상한 없음)","descriptionreplaced":"스택마다 해당 캐릭터가 받는 피해를 1pt 상쇄한다. (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"보호막","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"아군 출전 캐릭터에게 보호막을 1pt 제공한다. (중첩 가능, 상한 없음)","descriptionraw":"아군 출전 캐릭터에게 <color=#FFFFFFFF>$[K6]을 1pt</color> 제공한다. (중첩 가능, 상한 없음)","descriptionreplaced":"아군 출전 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt</color> 제공한다. (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"추억의 시메나와","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n만약 캐릭터가 원소 에너지를 2pt 이상 보유하면, 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n만약 캐릭터가 $[K310]를 2pt 이상 보유하면, 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「원소전투 스킬」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n만약 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 2pt 이상 보유하면, 캐릭터의 「일반 공격」과 「원소전투 스킬」로 주는 피해+1pt"},"shootingstar":{"id":111092,"name":"유성","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 「저녁별」을 1개 누적한다. 「저녁별」이 4개 이상 모인 경우, 「저녁별」을 4개 소모해 얼음 원소 피해를 1pt 준다. (해당 출전 상태를 생성하는 스킬도 이 효과를 발동한다)\n해당 출전 상태 중복 생성 시: 「저녁별」을 2개 누적한다.","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후</color>: <color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다. <color=#FFFFFFFF>「저녁별」</color>이 4개 이상 모인 경우, <color=#FFFFFFFF>「저녁별」</color>을 4개 소모해 $[K101]를 1pt 준다. (해당 출전 상태를 생성하는 스킬도 이 효과를 발동한다)\\n<color=#FFFFFFFF>해당 출전 상태 중복 생성 시</color>: <color=#FFFFFFFF>「저녁별」</color>을 2개 누적한다.","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후</color>: <color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다. <color=#FFFFFFFF>「저녁별」</color>이 4개 이상 모인 경우, <color=#FFFFFFFF>「저녁별」</color>을 4개 소모해 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. (해당 출전 상태를 생성하는 스킬도 이 효과를 발동한다)\\n<color=#FFFFFFFF>해당 출전 상태 중복 생성 시</color>: <color=#FFFFFFFF>「저녁별」</color>을 2개 누적한다.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"유성","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 「저녁별」을 1개 누적한다. 「저녁별」이 5개 이상 모인 경우, 「저녁별」을 5개 소모해 얼음 원소 피해를 1pt 주고 이후 해당 효과의 피해+1pt","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color><color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다. <color=#FFFFFFFF>「저녁별」</color>이 5개 이상 모인 경우, <color=#FFFFFFFF>「저녁별」</color>을 5개 소모해 $[K151]를 1pt 주고 이후 해당 효과의 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후: </color><color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다. <color=#FFFFFFFF>「저녁별」</color>이 5개 이상 모인 경우, <color=#FFFFFFFF>「저녁별」</color>을 5개 소모해 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 이후 해당 효과의 피해+1pt","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"마야의 전당","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 원소 반응 발동 시: 피해 추가+1pt\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+1pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"마야의 전당","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 원소 반응 발동 시: 피해 추가+1pt\n지속 턴: 3","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+1pt\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"마야의 전당","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"상대가 받는 원소 반응 피해+3pt\n지속 턴: 2","descriptionraw":"상대가 받는 원소 반응 피해+3pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"상대가 받는 원소 반응 피해+3pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"마야의 전당","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 원소 반응 발동 시: 피해 추가+2pt\n지속 턴: 3","descriptionraw":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+2pt\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 원소 반응 발동 시:</color> 피해 추가+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"취약 특징","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_ABC"],"description":"스택마다 아군이 받는 피해+1pt","descriptionraw":"스택마다 아군이 받는 피해+1pt","descriptionreplaced":"스택마다 아군이 받는 피해+1pt","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"아계(我界)","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, 빛나는 깃털의 수호가 부착된 아군 번개 원소 캐릭터의 원소전투 스킬 및 원소폭발로 주는 피해 추가+1pt","descriptionraw":"해당 카드를 장착한 $[A1406]가 필드에 있을 경우, <color=#FFFFFFFF>$[C114063]</color>가 부착된 아군 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터의 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해 추가+1pt","descriptionreplaced":"해당 카드를 장착한 쿠죠 사라가 필드에 있을 경우, <color=#FFFFFFFF>빛나는 깃털의 수호</color>가 부착된 아군 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color> 캐릭터의 <color=#FFFFFFFF>원소전투 스킬</color> 및 <color=#FFFFFFFF>원소폭발</color>로 주는 피해 추가+1pt"},"skivingnewandimproved":{"id":215071,"name":"새로운 농땡이 방법","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 사유가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1507]가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 사유가 출전 캐릭터일 때 아군이 확산 반응 발동 시: 카드를 2장 드로우한다. (턴당 1회)"},"skyladder":{"id":115101,"name":"하늘다리","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시: </color>원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시: </color>원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"천공의 두루마리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"skywardblade":{"id":311504,"name":"천공의 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"skywardharp":{"id":311203,"name":"천공의 날개","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"skywardpatrol":{"id":402014,"name":"하늘 순항","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 2pt 상쇄한다.\n사용 가능 횟수: 3, 소진 후 캐릭터가 「탈진 추락」 상태에 진입한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>, 소진 후 캐릭터가 「$[C402015]」 상태에 진입한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시: </color>피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>, 소진 후 캐릭터가 「탈진 추락」 상태에 진입한다.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"천공의 긍지","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"skywardspine":{"id":311403,"name":"천공의 마루","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"skywardsword":{"id":133089,"name":"천공의 칼","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt\n턴당 1회: 캐릭터가 「일반 공격」으로 주는 피해 추가+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>턴당 1회:</color> 캐릭터가 <color=#FFFFFFFF>「일반 공격」</color>으로 주는 피해 추가+1pt"},"snappysilhouette":{"id":111101,"name":"순간 실루엣","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 얼음 원소 피해를 1pt 준다. 만약 남아있는 사용 가능 횟수가 1이고, 부착 캐릭터에게 얼음 원소가 부착되어 있는 경우, 이번 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K101]를 1pt 준다. 만약 남아있는 $[K3]가 1이고, 부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소가 부착</color>되어 있는 경우, 이번 피해+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. 만약 남아있는 <color=#FFFFFFFF>사용 가능 횟수</color>가 1이고, 부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소가 부착</color>되어 있는 경우, 이번 피해+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"순간 실루엣","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터에게 얼음 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 $[K151]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 부착 캐릭터에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"바람을 타고 도약","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FALL_ATTACK"],"description":"캐릭터가 일반 공격 시: 해당 스킬이 낙하 공격으로 간주된다, 또한 주는 피해+1pt. 스킬 결산 후, 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>캐릭터가 일반 공격 시: </color>해당 스킬이 $[K52]으로 간주된다, 또한 주는 피해+1pt. 스킬 결산 후, $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 일반 공격 시: </color>해당 스킬이 <color=#FFFFFFFF>낙하 공격</color>으로 간주된다, 또한 주는 피해+1pt. 스킬 결산 후, {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"원천의 방울","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"느비예트가 일반 공격 후: 느비예트의 HP를 2pt 치유하고, 만약 느비예트가 아군의 「출전 캐릭터」인 경우 공정한 판결의 스킬 준비를 한다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>$[A1210]가 일반 공격 후:</color> $[A1210]의 HP를 2pt 치유하고, 만약 $[A1210]가 아군의 「출전 캐릭터」인 경우 <color=#FFFFFFFF>$[K1020]</color>의 $[K53]를 한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>느비예트가 일반 공격 후:</color> 느비예트의 HP를 2pt 치유하고, 만약 느비예트가 아군의 「출전 캐릭터」인 경우 <color=#FFFFFFFF><color=#FFFFFFFF>공정한 판결</color></color>의 <color=#FFFFFFFF>스킬 준비</color>를 한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"쾅쾅 불꽃","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 발동 후: 소속 진영의 출전 캐릭터에게 불 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 발동 후:</color> 소속 진영의 출전 캐릭터에게 $[K103]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 발동 후:</color> 소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"장창개상","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 장창개상 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S16074]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>장창개상</color> 스킬을 사용한다."},"spearflourish-01":{"id":176072,"name":"장창개상","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 장창개상 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S16074]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>장창개상</color> 스킬을 사용한다."},"spiritofomendendrospiritserpent":{"id":127032,"name":"악령·영혼의 풀뱀","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 날카로운 넝쿨 비늘\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 날카로운 넝쿨 비늘\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"악령·마의 화염 전갈","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"부착 캐릭터가 피해를 받을 시: 가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 마의 전갈 축복을 생성한다. (턴당 최대 2회)\n특수 스킬: 불타는 공세\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 <color=#FFFFFFFF>$[C123032]</color>을 생성한다. (턴당 최대 2회)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 가능할 경우, 원소 에너지를 1pt 소모해 피해를 1pt 상쇄하고 <color=#FFFFFFFF>마의 전갈 축복</color>을 생성한다. (턴당 최대 2회)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 불타는 공세\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"악령 소생·얼음","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt 및 주는 물리 피해가 얼음 원소 피해로 전환된다.\n이 캐릭터가 받는 얼음 원소 피해+2pt\n지속 턴: 2","descriptionraw":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 $[K100]가 $[K101]로 전환된다.\\n이 캐릭터가 받는 $[K101]+2pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.\\n이 캐릭터가 받는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"악령 소생·번개","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt 및 주는 물리 피해가 번개 원소 피해로 전환된다.\n이 캐릭터가 받는 번개 원소 피해+2pt\n지속 턴: 2","descriptionraw":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 $[K100]가 $[K104]로 전환된다.\\n이 캐릭터가 받는 $[K104]+2pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>로 전환된다.\\n이 캐릭터가 받는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"악령 소생·물","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt 및 주는 물리 피해가 물 원소 피해로 전환된다.\n이 캐릭터가 받는 물 원소 피해+2pt\n지속 턴: 2","descriptionraw":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 $[K100]가 $[K102]로 전환된다.\\n이 캐릭터가 받는 $[K102]+2pt\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> 및 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환된다.\\n이 캐릭터가 받는 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"영혼의 뱀 축복","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 특수 스킬 악령·영혼의 풀뱀 사용 시: 해당 특수 스킬이 주는 피해가 1pt 증가하고 악령·영혼의 풀뱀의 사용 가능 횟수를 소모하지 않는다.\n사용 가능 횟수: 1 (무제한 중첩 가능)","descriptionraw":"<color=#FFFFFFFF>아군이 $[K58] $[C127032] 사용 시: </color>해당 $[K58]이 주는 피해가 1pt 증가하고 $[C127032]의 $[K3]를 소모하지 않는다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (무제한 중첩 가능)","descriptionreplaced":"<color=#FFFFFFFF>아군이 <color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color> 악령·영혼의 풀뱀 사용 시: </color>해당 <color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>이 주는 피해가 1pt 증가하고 악령·영혼의 풀뱀의 <color=#FFFFFFFF>사용 가능 횟수</color>를 소모하지 않는다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (무제한 중첩 가능)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"휘감는 영혼의 뱀","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 도금 여단·풀고리 무용수가 필드에 있고, 악령·영혼의 풀뱀을 장착한 아군 캐릭터를 출전으로 교체 시: 풀 원소 피해를 1pt 준다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A2703]</color>가 필드에 있고, <color=#FFFFFFFF>$[C127032]</color>을 장착한 아군 캐릭터를 출전으로 교체 시: $[K107]를 1pt 준다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>도금 여단·풀고리 무용수</color>가 필드에 있고, <color=#FFFFFFFF>악령·영혼의 풀뱀</color>을 장착한 아군 캐릭터를 출전으로 교체 시: {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다. (턴당 1회)"},"splendoroftranquilwaters":{"id":311508,"name":"고요히 샘솟는 빛","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"아군 캐릭터가 피해 또는 치유를 받은 후: 이 카드에 「호숫빛」을 1pt 누적한다.\n캐릭터가 일반 공격 시: 만약 「호숫빛」을 12pt 보유하고 있을 경우, 12pt를 소모하고 해당 스킬의 무색 원소 소모 개수-2, 주는 피해+1pt 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「호숫빛」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「호숫빛」</color>을 12pt 보유하고 있을 경우, 12pt를 소모하고 해당 스킬의 $[K309] 소모 개수-2, 주는 피해+1pt 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> 이 카드에 <color=#FFFFFFFF>「호숫빛」</color>을 1pt 누적한다.\\n<color=#FFFFFFFF>캐릭터가 일반 공격 시:</color> 만약 <color=#FFFFFFFF>「호숫빛」</color>을 12pt 보유하고 있을 경우, 12pt를 소모하고 해당 스킬의 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수-2, 주는 피해+1pt 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"신엽","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬을 사용해 풀 원소 관련 반응 발동 후: 풀 원소 피해+1 (턴당 1회)\n지속 턴: 1","descriptionraw":"아군 캐릭터가 스킬을 사용해 $[K217] 발동 후: $[K107]+1 (턴당 1회)\\n$[K4]: 1","descriptionreplaced":"아군 캐릭터가 스킬을 사용해 <color=#7EC236FF>{SPRITE_PRESET#2107}풀 원소 관련 반응</color> 발동 후: {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>+1 (턴당 1회)\\n<color=#FFFFFFFF>지속 턴</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"성화 경기장(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"참된 충심","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"종료 단계: 해당 카드를 장착한 데히야의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다.","descriptionraw":"종료 단계: 해당 카드를 장착한 $[A1309]의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다.","descriptionreplaced":"종료 단계: 해당 카드를 장착한 데히야의 HP가 6pt 이하일 때, 해당 캐릭터의 HP를 2pt 회복한다."},"starwicker":{"id":115102,"name":"대나무별","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 선력 추진\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 선력 추진\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"진기 토납","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 중운이 생성한 중첩의 서리 영역이 아래의 효과를 획득한다.\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 일반 공격 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1104]이 생성한 <color=#FFFFFFFF>$[C111041]</color>이 아래의 효과를 획득한다.\\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 <color=#FFFFFFFF>일반 공격</color> 피해+1pt","descriptionreplaced":"해당 카드를 장착한 중운이 생성한 <color=#FFFFFFFF>중첩의 서리 영역</color>이 아래의 효과를 획득한다.\\n아군의 한손검, 양손검 혹은 장병기 캐릭터가 주는 <color=#FFFFFFFF>일반 공격</color> 피해+1pt"},"stealth":{"id":123011,"name":"잠행","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\n사용 가능 횟수: 2","descriptionraw":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\\n$[K3]: 2","descriptionreplaced":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\\n<color=#FFFFFFFF>사용 가능 횟수</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"잠행","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\n사용 가능 횟수: 3\n부착 캐릭터가 주는 물리 피해가 불 원소 피해로 전환된다.","descriptionraw":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\\n$[K3]: 3\\n부착 캐릭터가 주는 $[K100]가 $[K103]로 전환된다.","descriptionreplaced":"부착 캐릭터가 받는 피해-1pt, 주는 피해+1pt\\n<color=#FFFFFFFF>사용 가능 횟수</color>: 3\\n부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>로 전환된다.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"별을 삼킨 까마귀","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 피슬이 소환한 오즈는 피슬이 일반 공격 발동 시 번개 원소 피해를 2pt 준다. (사용 가능 횟수 소모 필요)","descriptionraw":"해당 카드를 장착한 $[A1401]이 소환한 <color=#FFFFFFFF>$[C114011]</color>는 $[A1401]이 <color=#FFFFFFFF>일반 공격</color> 발동 시 $[K104]를 2pt 준다. ($[K3] 소모 필요)","descriptionreplaced":"해당 카드를 장착한 피슬이 소환한 <color=#FFFFFFFF>오즈</color>는 피슬이 <color=#FFFFFFFF>일반 공격</color> 발동 시 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)"},"sternfrostprism":{"id":221031,"name":"서리 프리즘 결정","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 무상의 얼음이 얼음수정 코어를 발동한 후: 적 출전 캐릭터에게 혹한을 부착한다.","descriptionraw":"해당 카드를 장착한 $[A2103]이 <color=#FFFFFFFF>$[C121034]</color>를 발동한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>$[K1016]</color>을 부착한다.","descriptionreplaced":"해당 카드를 장착한 무상의 얼음이 <color=#FFFFFFFF>얼음수정 코어</color>를 발동한 후: 적 출전 캐릭터에게 <color=#FFFFFFFF>혹한</color>을 부착한다."},"stoneandcontractsineffect":{"id":303182,"name":"바위와 계약(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"행동 단계 시작 시: 만능 원소를 3개 생성한 후, 카드를 1장 드로우하고 해당 효과를 제거한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> $[K411]를 3개 생성한 후, 카드를 1장 드로우하고 해당 효과를 제거한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 3개 생성한 후, 카드를 1장 드로우하고 해당 효과를 제거한다."},"stonedrakeguardianstance":{"id":136052,"name":"마의 바위 도마뱀·방어 태세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"악령·마의 바위 도마뱀이 필드에 있을 때, 도금 여단·마암역사가 피해를 받을 시: 피해를 2pt 상쇄한다. 바위 원소 피해를 상쇄 시, 추가로 사용 가능 횟수를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>$[C136051]이 필드에 있을 때, $[A3606]가 피해를 받을 시: </color>피해를 2pt 상쇄한다. $[K106]를 상쇄 시, 추가로 $[K3]를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","descriptionreplaced":"<color=#FFFFFFFF>악령·마의 바위 도마뱀이 필드에 있을 때, 도금 여단·마암역사가 피해를 받을 시: </color>피해를 2pt 상쇄한다. {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 상쇄 시, 추가로 <color=#FFFFFFFF>사용 가능 횟수</color>를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"반암백상·원소 흡수","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터는 얼음/물/불/번개 원소의 힘을 흡수할 수 있다. 흡수한 원소 타입에 따라 다음 스킬을 획득한다: 서리 습격/격류 범람/화염 잠식/벼락 습격(캐릭터는 동시에 한 가지 원소만 흡수할 수 있으며 해당 상태는 캐릭터가 이미 흡수한 원소 타입의 개수를 기록한다)\n캐릭터가 현재와 다른 원소 한 가지를 흡수한 후: 흡수한 원소 타입의 원소 주사위를 1개 생성한다.","descriptionraw":"캐릭터는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 원소의 힘을 흡수할 수 있다. 흡수한 원소 타입에 따라 다음 스킬을 획득한다: {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>(캐릭터는 동시에 한 가지 원소만 흡수할 수 있으며 해당 상태는 캐릭터가 이미 흡수한 원소 타입의 개수를 기록한다)\\n<color=#FFFFFFFF>캐릭터가 현재와 다른 원소 한 가지를 흡수한 후: </color>흡수한 원소 타입의 원소 주사위를 1개 생성한다.","descriptionreplaced":"캐릭터는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 원소의 힘을 흡수할 수 있다. 흡수한 원소 타입에 따라 다음 스킬을 획득한다: {SPRITE_PRESET#2101}<color=#99FFFFFF>서리 습격</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>격류 범람</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>화염 잠식</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>벼락 습격</color>(캐릭터는 동시에 한 가지 원소만 흡수할 수 있으며 해당 상태는 캐릭터가 이미 흡수한 원소 타입의 개수를 기록한다)\\n<color=#FFFFFFFF>캐릭터가 현재와 다른 원소 한 가지를 흡수한 후: </color>흡수한 원소 타입의 원소 주사위를 1개 생성한다.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"반암백상·원소 응결","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 얼음/물/불/번개 원소 피해를 받은 후: 캐릭터가 현재 해당 원소의 힘을 흡수하지 않았을 경우, 해당 상태를 제거하고 캐릭터는 해당 원소의 힘을 흡수한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 원소 피해를 받은 후: </color>캐릭터가 현재 해당 원소의 힘을 흡수하지 않았을 경우, 해당 상태를 제거하고 캐릭터는 $[K1012]한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 원소 피해를 받은 후: </color>캐릭터가 현재 해당 원소의 힘을 흡수하지 않았을 경우, 해당 상태를 제거하고 캐릭터는 <color=#FFFFFFFF>해당 원소의 힘을 흡수</color>한다.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"반암백상·원소 소집","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 캐릭터는 현재 흡수한 원소에 따라 다른 원소의 힘 하나를 흡수한다.\n캐릭터가 원소를 흡수하지 않았거나 현재 번개 원소를 흡수했을 경우, 물 원소의 힘을 흡수한다.\n캐릭터가 현재 물 원소를 흡수했을 경우, 얼음 원소의 힘을 흡수한다.\n캐릭터가 얼음 원소를 흡수했을 경우, 불 원소의 힘을 흡수한다.\n캐릭터가 현재 불 원소를 흡수했을 경우, 번개 원소의 힘을 흡수한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>캐릭터는 현재 흡수한 원소에 따라 다른 원소의 힘 하나를 흡수한다.\\n캐릭터가 원소를 흡수하지 않았거나 현재 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>의 힘을 흡수한다.\\n캐릭터가 현재 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>의 힘을 흡수한다.\\n캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>의 힘을 흡수한다.\\n캐릭터가 현재 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>의 힘을 흡수한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>캐릭터는 현재 흡수한 원소에 따라 다른 원소의 힘 하나를 흡수한다.\\n캐릭터가 원소를 흡수하지 않았거나 현재 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>의 힘을 흡수한다.\\n캐릭터가 현재 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>의 힘을 흡수한다.\\n캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>의 힘을 흡수한다.\\n캐릭터가 현재 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>를 흡수했을 경우, {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>의 힘을 흡수한다."},"stoneforce":{"id":126012,"name":"견고한 바위의 힘","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 바위 원소 피해로 전환된다.\n턴당 1회: 캐릭터가 주는 피해+1pt\n캐릭터에게 부착된 「바위 투구」가 제거된 후: 해당 상태도 제거된다.","descriptionraw":"캐릭터가 주는 $[K100]가 $[K106]로 전환된다.\\n<color=#FFFFFFFF>턴당 1회: </color>캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>캐릭터에게 부착된 「$[C126011]」가 제거된 후:</color> 해당 상태도 제거된다.","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF>턴당 1회: </color>캐릭터가 주는 피해+1pt\\n<color=#FFFFFFFF>캐릭터에게 부착된 「바위 투구」가 제거된 후:</color> 해당 상태도 제거된다."},"stonehide":{"id":126011,"name":"바위 투구","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 바위 원소 피해를 상쇄 시, 추가로 사용 가능 횟수를 1회 소모한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. $[K106]를 상쇄 시, 추가로 $[K3]를 1회 소모한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 상쇄 시, 추가로 <color=#FFFFFFFF>사용 가능 횟수</color>를 1회 소모한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"재건: 바위 투구","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 바위 투구와 견고한 바위의 힘이 다시 부착된다.","descriptionraw":"해당 카드를 장착한 $[A2601]이 상대 캐릭터 처치 후: $[A2601]에게 <color=#FFFFFFFF>$[C126011]</color>와 <color=#FFFFFFFF>$[C126012]</color>이 다시 부착된다.","descriptionreplaced":"해당 카드를 장착한 츄츄 바위왕이 상대 캐릭터 처치 후: 츄츄 바위왕에게 <color=#FFFFFFFF>바위 투구</color>와 <color=#FFFFFFFF>견고한 바위의 힘</color>이 다시 부착된다."},"stormstream":{"id":144,"name":"지속 전기 공격","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 스킬 사용 후: 1스택당 부착 캐릭터에게 관통 피해를 1pt 준다. (중첩 가능, 상한 없음)\n종료 단계: 스택 수가 절반으로 감소한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 1스택당 부착 캐릭터에게 $[K5]를 1pt 준다. (중첩 가능, 상한 없음)\\n<color=#FFFFFFFF>종료 단계: </color>스택 수가 절반으로 감소한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 스킬 사용 후:</color> 1스택당 부착 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. (중첩 가능, 상한 없음)\\n<color=#FFFFFFFF>종료 단계: </color>스택 수가 절반으로 감소한다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"선풍의 장벽","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 역풍의 반격 스킬을 사용한다.\n역풍의 반격 준비 기간: 보호막을 2pt 제공하여 부착 캐릭터를 보호한다. 부착 캐릭터가 물/불/얼음/번개 원소 피해를 입을 시, 준비한 역풍의 반격이 주는 피해가 1pt 증가하며 해당 원소 타입으로 전환된다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S35025]</color> 스킬을 사용한다.\\n<color=#FFFFFFFF>$[S35025] 준비 기간: </color>$[K6]을 2pt 제공하여 부착 캐릭터를 보호한다. 부착 캐릭터가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}불</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}얼음</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}번개</color> 원소 피해를 입을 시, 준비한 $[S35025]이 주는 피해가 1pt 증가하며 해당 원소 타입으로 전환된다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>역풍의 반격</color> 스킬을 사용한다.\\n<color=#FFFFFFFF>역풍의 반격 준비 기간: </color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공하여 부착 캐릭터를 보호한다. 부착 캐릭터가 <color=#80C0FFFF>{SPRITE_PRESET#2102}물</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}불</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}얼음</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}번개</color> 원소 피해를 입을 시, 준비한 역풍의 반격이 주는 피해가 1pt 증가하며 해당 원소 타입으로 전환된다.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"바람의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"바람의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1. 해당 효과 발동 후, 이번 턴에서 아군 캐릭터가 다음번 「일반 공격」 시 소모하는 무색 원소-1\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1. 해당 효과 발동 후, 이번 턴에서 아군 캐릭터가 다음번 「일반 공격」 시 소모하는 $[K309]-1\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 「캐릭터 교체」 행동 시:</color> 원소 주사위 소모 개수-1. 해당 효과 발동 후, 이번 턴에서 아군 캐릭터가 다음번 「일반 공격」 시 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"바람의 영역","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 「캐릭터 교체」 시: 빠른 행동으로 간주한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>아군 「캐릭터 교체」 시:</color> 빠른 행동으로 간주한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 「캐릭터 교체」 시:</color> 빠른 행동으로 간주한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"사전 준비","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 응광이 필드에 있을 시, 선기 병풍은 아군이 주는 바위 원소 피해를 1pt 증가시킨다.","descriptionraw":"해당 카드를 장착한 $[A1601]이 필드에 있을 시, <color=#FFFFFFFF>$[C116011]</color>은 아군이 주는 <color=#FFE699FF>$[K106]</color>를 1pt 증가시킨다.","descriptionreplaced":"해당 카드를 장착한 응광이 필드에 있을 시, <color=#FFFFFFFF>선기 병풍</color>은 아군이 주는 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color></color>를 1pt 증가시킨다."},"streamingsurge":{"id":222011,"name":"세찬 격류","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 물의 정령·로데이아가 밀물과 급류 사용 시: 모든 아군 소환물의 사용 가능 횟수+1","descriptionraw":"해당 카드를 장착한 $[A2201]가 <color=#FFFFFFFF>$[S22014]</color> 사용 시: 모든 아군 소환물의 $[K3]+1","descriptionreplaced":"해당 카드를 장착한 물의 정령·로데이아가 <color=#FFFFFFFF>밀물과 급류</color> 사용 시: 모든 아군 소환물의 <color=#FFFFFFFF>사용 가능 횟수</color>+1"},"strictlyprohibited":{"id":301018,"name":"엄격한 금지령","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에 소속 진영이 사용한 이벤트 카드를 무효화한다.\n사용 가능 횟수: 1","descriptionraw":"이번 턴에 소속 진영이 사용한 이벤트 카드를 무효화한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"이번 턴에 소속 진영이 사용한 이벤트 카드를 무효화한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"약점 강타","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 스킬 피해를 줄 시: 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다.","descriptionraw":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 스킬 피해를 줄 시:</color> 해당 상태가 제거되고 이번에 주는 피해가 2배가 된다."},"structuration":{"id":217061,"name":"정리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 알하이탐이 특수 영역·현상의 족쇄 사용 시: 지속 턴이 최소 1인 빛조각을 소모했다면 확정으로 지속 턴이 3인 빛조각을 부착하고, 카드를 1장 드로우한다.","descriptionraw":"해당 카드를 장착한 $[A1706]이 <color=#FFFFFFFF>$[S17063]</color> 사용 시: $[K4]이 최소 1인 <color=#FFFFFFFF>$[C117061]</color>을 소모했다면 확정으로 $[K4]이 3인 <color=#FFFFFFFF>$[C117061]</color>을 부착하고, 카드를 1장 드로우한다.","descriptionreplaced":"해당 카드를 장착한 알하이탐이 <color=#FFFFFFFF>특수 영역·현상의 족쇄</color> 사용 시: <color=#FFFFFFFF>지속 턴</color>이 최소 1인 <color=#FFFFFFFF>빛조각</color>을 소모했다면 확정으로 <color=#FFFFFFFF>지속 턴</color>이 3인 <color=#FFFFFFFF>빛조각</color>을 부착하고, 카드를 1장 드로우한다."},"stun":{"id":100001,"name":"기절","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"캐릭터 스킬 사용 불가 (턴 종료까지 지속)","descriptionraw":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터 스킬 사용 불가</color> (턴 종료까지 지속)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"잠수 사냥 모드","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"아군이 카드 3장 드로우 후: 보호막을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)\n부착 캐릭터가 일반 공격 또는 원소전투 스킬 사용 후: 기본 원소 주사위 코스트가 가장 높은 핸드 카드 최대 2장을 카드 더미 맨 밑에 넣고, 동일한 수량의 카드를 드로우한다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군이 카드 3장 드로우 후: </color>$[K6]을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 또는 원소전투 스킬 사용 후: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드 최대 2장을 카드 더미 맨 밑에 넣고, 동일한 수량의 카드를 드로우한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 카드 3장 드로우 후: </color>{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)\\n<color=#FFFFFFFF>부착 캐릭터가 일반 공격 또는 원소전투 스킬 사용 후: </color>기본 원소 주사위 코스트가 가장 높은 핸드 카드 최대 2장을 카드 더미 맨 밑에 넣고, 동일한 수량의 카드를 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"잠수 사냥 보호막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","descriptionraw":"$[K6]을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 부착 캐릭터를 보호한다. (중첩 가능, 최대 2pt)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"파도발전","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 부착 캐릭터의 일반 공격이 소모하는 무색 원소-1.\n사용 가능 횟수: 2","descriptionraw":"이번 턴에서 부착 캐릭터의 일반 공격이 소모하는 $[K309]-1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"이번 턴에서 부착 캐릭터의 일반 공격이 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"순야타 꽃(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에 아군이 다음번 서포트 카드 사용 시: 원소 주사위 소모 개수-1","descriptionraw":"<color=#FFFFFFFF>이번 턴에 아군이 다음번 서포트 카드 사용 시: </color>원소 주사위 소모 개수-1","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에 아군이 다음번 서포트 카드 사용 시: </color>원소 주사위 소모 개수-1"},"superiorprotection":{"id":402028,"name":"탁월한 보호","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":["GCG_TAG_SHEILD"],"description":"스택마다 보호막을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionraw":"스택마다 $[K6]을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","descriptionreplaced":"스택마다 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공해 아군 출전 캐릭터를 보호한다. (중첩 가능)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"난신의 괴력","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 발동 시: 주는 피해+1pt. 만약 사용 가능 횟수가 2 이상일 경우 소모하는 무색 원소가 1개 감소한다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 발동 시:</color> 주는 피해+1pt. 만약 $[K3]가 2 이상일 경우 소모하는 $[K309]가 1개 감소한다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> 주는 피해+1pt. 만약 <color=#FFFFFFFF>사용 가능 횟수</color>가 2 이상일 경우 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>가 1개 감소한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"번개 분출","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 번개 분출 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S24044]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>번개 분출</color> 스킬을 사용한다."},"surgingundercurrent":{"id":222031,"name":"솟구치는 암류","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 심연 사도·격류가 처치되거나 다시 태어난 물 발동 시: 상대 필드에 암류의 저주를 생성한다.","descriptionraw":"해당 카드를 장착한 $[A2203]가 처치되거나 <color=#FFFFFFFF>$[C122031] 발동</color> 시: 상대 필드에 $[K1022]를 생성한다.","descriptionreplaced":"해당 카드를 장착한 심연 사도·격류가 처치되거나 <color=#FFFFFFFF>다시 태어난 물 발동</color> 시: 상대 필드에 <color=#FFFFFFFF>암류의 저주</color>를 생성한다."},"surgingward":{"id":122035,"name":"솟구치는 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 물 원소 부착을 2회 제공한다(원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 스킬을 사용할 수 없다. 또한 종료 단계에 관통 피해를 6pt 받는다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 $[K5]를 6pt 받는다.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#80C0FFFF>물 원소 부착</color>을 2회 제공한다(원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 <color=#FFFFFFFF>관통 피해</color>를 6pt 받는다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"지원 의지","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 서포트 카드 사용 후: 만능 원소를 1개 생성하고 카드를 1장 드로우한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>아군이 서포트 카드 사용 후: </color>$[K411]를 1개 생성하고 카드를 1장 드로우한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>아군이 서포트 카드 사용 후: </color><color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 생성하고 카드를 1장 드로우한다. (턴당 1회)"},"sweepingtime":{"id":116022,"name":"대청소","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 일반 공격 시: 바위 원소 소모 개수-1 (턴당 1회)\n캐릭터의 일반 공격으로 주는 피해+2pt, 주는 물리 피해가 바위 원소 피해로 전환된다.\n지속 턴: 2","descriptionraw":"캐릭터가 일반 공격 시: {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+2pt, 주는 $[K100]가 $[K106]로 전환된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"캐릭터가 일반 공격 시: {SPRITE_PRESET#1106}<color=#FFE699FF>바위 원소</color> 소모 개수-1 (턴당 1회)\\n캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+2pt, 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"짜잔!(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"종료 단계: 카드를 1장 드로우한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 카드를 1장 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"경봉 추격","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음 행동 시 바로 경봉 추격타 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>$[S33075]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음 행동 시 바로 <color=#FFFFFFFF>경봉 추격타</color> 스킬을 사용한다.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"탁한 물의 변화","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"본 캐릭터는 빙결되지 않는다, 또한 HP가 5pt 이하일 때 주는 피해+2pt\n본 캐릭터가 스킬 사용 후: 본 캐릭터의 HP가 6pt 이상일 경우 상대의 모든 대기 캐릭터에게 관통 피해를 1pt 준다.","descriptionraw":"본 캐릭터는 빙결되지 않는다, 또한 HP가 5pt 이하일 때 주는 피해+2pt\\n<color=#FFFFFFFF>본 캐릭터가 스킬 사용 후:</color> 본 캐릭터의 HP가 6pt 이상일 경우 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.","descriptionreplaced":"본 캐릭터는 빙결되지 않는다, 또한 HP가 5pt 이하일 때 주는 피해+2pt\\n<color=#FFFFFFFF>본 캐릭터가 스킬 사용 후:</color> 본 캐릭터의 HP가 6pt 이상일 경우 상대의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다."},"takemoreelementalreactiondmg":{"id":502205,"name":"받는 원소 반응 피해 증가","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"스택마다 아군이 받는 원소 반응 피해가 1pt 증가한다","descriptionraw":"스택마다 아군이 받는 원소 반응 피해가 1pt 증가한다","descriptionreplaced":"스택마다 아군이 받는 원소 반응 피해가 1pt 증가한다","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"선회하는 거울꽃","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터의 일반 공격으로 주는 피해+1pt, 물리 피해가 물 원소 피해로 전환된다.\n사용 가능 횟수: 3","descriptionraw":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt, $[K100]가 $[K102]로 전환된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"부착 캐릭터의 <color=#FFFFFFFF>일반 공격</color>으로 주는 피해+1pt, {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"함 속의 타마쿠시","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 산고노미야 코코미가 해인화우(海人化羽) 사용 시: 사용 가능 횟수가 1인 환영 해파리를 소환한다. 만약 환영 해파리가 필드에 있을 경우 사용 가능 횟수+1\n의식의 날개옷이 존재하는 동안 환영 해파리가 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1205]가 <color=#FFFFFFFF>$[S12053]</color> 사용 시: $[K3]가 1인 <color=#FFFFFFFF>$[C112051]</color>를 소환한다. 만약 <color=#FFFFFFFF>$[C112051]</color>가 필드에 있을 경우 $[K3]+1\\n<color=#FFFFFFFF>$[C112052]</color>이 존재하는 동안 <color=#FFFFFFFF>$[C112051]</color>가 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 산고노미야 코코미가 <color=#FFFFFFFF>해인화우(海人化羽)</color> 사용 시: <color=#FFFFFFFF>사용 가능 횟수</color>가 1인 <color=#FFFFFFFF>환영 해파리</color>를 소환한다. 만약 <color=#FFFFFFFF>환영 해파리</color>가 필드에 있을 경우 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n<color=#FFFFFFFF>의식의 날개옷</color>이 존재하는 동안 <color=#FFFFFFFF>환영 해파리</color>가 주는 피해+1pt"},"tandooriroastchickenineffect":{"id":303309,"name":"탄두리 치킨(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터가 다음번에 주는 「원소전투 스킬」 피해+2pt","descriptionraw":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt","descriptionreplaced":"이번 턴에서 해당 캐릭터가 다음번에 주는 <color=#FFFFFFFF>「원소전투 스킬」</color> 피해+2pt"},"target":{"id":301302,"name":"목표","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"깃룡이 부착된 상대 캐릭터를 출전으로 교체 시: 자신의 효과가 1스택 감소한다","descriptionraw":"<color=#FFFFFFFF>$[C313006]이 부착된 상대 캐릭터를 출전으로 교체 시:</color> 자신의 효과가 1스택 감소한다","descriptionreplaced":"<color=#FFFFFFFF>깃룡이 부착된 상대 캐릭터를 출전으로 교체 시:</color> 자신의 효과가 1스택 감소한다","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"견고한 천암","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)\n캐릭터가 피해를 받은 후: 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"tenacityofthemillelith-01":{"id":312010,"name":"견고한 천암","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"행동 단계 시작 시: 캐릭터에게 「변하지 않는 위상」을 부착한다. (보호막을 2pt 제공해 해당 캐릭터를 보호)\n캐릭터가 피해를 받은 후: 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「$[C301201]」</color>을 부착한다. ($[K6]을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시:</color> 캐릭터에게 <color=#FFFFFFFF>「변하지 않는 위상」</color>을 부착한다. ({SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 해당 캐릭터를 보호)\\n<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 만약 부착 캐릭터가 「출전 캐릭터」인 경우, 해당 캐릭터 원소 타입의 원소 주사위를 1개 생성한다. (턴당 1회)"},"tenkothunderbolts":{"id":114083,"name":"천호 뇌정","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 행동하기 전: 번개 원소 피해를 3pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>아군이 행동하기 전:</color> $[K104]를 3pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>아군이 행동하기 전:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"산룡","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 발굴 돌격\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 발굴 돌격\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"지상 우세","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt (캐릭터가 불 원소 피해 또는 번개 원소 피해를 입은 후, 현재 상태를 영구적으로 전환한다)","descriptionraw":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> (캐릭터가 $[K103] 또는 $[K104]를 입은 후, 현재 상태를 영구적으로 전환한다)","descriptionreplaced":"캐릭터가 <color=#FFFFFFFF>주는 피해+1pt</color> (캐릭터가 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 입은 후, 현재 상태를 영구적으로 전환한다)"},"terrorfortheevildoers":{"id":211111,"name":"악행자에게 징벌을","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 라이오슬리가 피해 또는 치유를 받은 후, 이 카드에 「징벌 카운트」를 1pt 누적한다.\n이 카드를 장착한 라이오슬리가 스킬 사용 시: 「징벌 카운트」를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt","descriptionraw":"이 카드를 장착한 $[A1111]가 피해 또는 치유를 받은 후, 이 카드에 <color=#FFFFFFFF>「징벌 카운트」</color>를 1pt 누적한다.\\n이 카드를 장착한 라이오슬리가 스킬 사용 시: <color=#FFFFFFFF>「징벌 카운트」</color>를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt","descriptionreplaced":"이 카드를 장착한 라이오슬리가 피해 또는 치유를 받은 후, 이 카드에 <color=#FFFFFFFF>「징벌 카운트」</color>를 1pt 누적한다.\\n이 카드를 장착한 라이오슬리가 스킬 사용 시: <color=#FFFFFFFF>「징벌 카운트」</color>를 3pt 보유한 경우, 즉시 3pt를 소모하고 이번 스킬의 피해+1pt","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"흉악한 가면의 회귀","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"종료 단계: 부착 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>부착 캐릭터로 교체된다."},"teyvatfriedeggineffect":{"id":503105,"name":"티바트 달걀 프라이(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며, 캐릭터 처치 면역 및 해당 캐릭터의 HP를 3pt 회복한다.","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 $[K54] 및 해당 캐릭터의 HP를 3pt 회복한다.","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며, 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 3pt 회복한다."},"theartofbudgeting":{"id":217081,"name":"예산의 마술사","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 카베가 필드에 있고, 아군이 폭발 스캔의 효과를 발동한 후: 핸드 카드에 포기한 카드의 복제 카드가 1장 추가된다. 이 카드가 「필드」 카드일 경우 이번 턴에서 아군이 다음번에 「필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"이 카드를 장착한 $[A1708]가 필드에 있고, 아군이 <color=#FFFFFFFF>$[C117082]</color>의 효과를 발동한 후: 핸드 카드에 $[K56]한 카드의 복제 카드가 1장 추가된다. 이 카드가 「{SPRITE_PRESET#3104}필드」 카드일 경우 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3104}필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"이 카드를 장착한 카베가 필드에 있고, 아군이 <color=#FFFFFFFF>폭발 스캔</color>의 효과를 발동한 후: 핸드 카드에 <color=#FFFFFFFF>포기</color>한 카드의 복제 카드가 1장 추가된다. 이 카드가 「{SPRITE_PRESET#3104}필드」 카드일 경우 이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3104}필드」 카드 사용 시, 원소 주사위 소모 개수-2 (턴당 1회)"},"theartofbudgetingineffect":{"id":117083,"name":"예산의 마술사(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음번 「필드」 서포트 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"아군이 다음번 <color=#FFFFFFFF>「{SPRITE_PRESET#3104}필드」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"아군이 다음번 <color=#FFFFFFFF>「{SPRITE_PRESET#3104}필드」 서포트 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"thebell":{"id":311305,"name":"시간의 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 스킬 사용 후: 아군 출전 캐릭터에게 보호막을 1pt 제공한다. (턴당 1회, 최대 2pt)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 출전 캐릭터에게 $[K6]을 1pt 제공한다. (턴당 1회, 최대 2pt)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 아군 출전 캐릭터에게 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 1pt 제공한다. (턴당 1회, 최대 2pt)"},"theboarprincessactive":{"id":303225,"name":"멧돼지 공주(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다: 만능 원소를 1개 획득한다.\n사용 가능 횟수: 2\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, 무기 또는 성유물을 덮어 장착했을 때도 해당 효과가 발동된다)","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다:</color> $[K411]를 1개 획득한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, {SPRITE_PRESET#3003}무기 또는 {SPRITE_PRESET#3004}성유물을 덮어 장착했을 때도 해당 효과가 발동된다)","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 장착한 「장비 카드」가 1장 버려질 때마다:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>를 1개 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n(캐릭터가 전투 불능이 되어 장비 카드가 버려지거나, {SPRITE_PRESET#3003}무기 또는 {SPRITE_PRESET#3004}성유물을 덮어 장착했을 때도 해당 효과가 발동된다)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"적왕의 무덤(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴이 종료되기 전까지 소속 진영이 카드를 1장 뽑을 때마다 즉시 금단의 지식 1장을 생성해, 랜덤으로 카드 더미에 넣는다.","descriptionraw":"이번 턴이 종료되기 전까지 소속 진영이 카드를 1장 뽑을 때마다 즉시 <color=#FFFFFFFF>$[K2004]</color> 1장을 생성해, 랜덤으로 카드 더미에 넣는다.","descriptionreplaced":"이번 턴이 종료되기 전까지 소속 진영이 카드를 1장 뽑을 때마다 즉시 <color=#FFFFFFFF>금단의 지식</color> 1장을 생성해, 랜덤으로 카드 더미에 넣는다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"범람하는 조석","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 캔디스가 생성한 적색 왕관의 축복은 다음과 같은 추가 효과를 보유한다. 아군 캐릭터가 일반 공격 후: 물 원소 피해를 1pt 준다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1207]가 생성한 <color=#FFFFFFFF>$[C112072]</color>은 다음과 같은 추가 효과를 보유한다. <color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K102]를 1pt 준다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 캔디스가 생성한 <color=#FFFFFFFF>적색 왕관의 축복</color>은 다음과 같은 추가 효과를 보유한다. <color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. (턴당 1회)"},"theprofoundpurposeofpractice":{"id":510201,"name":"수련의 오의","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"임의의 카드 사용 시: 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>임의의 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>임의의 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"수련의 오의","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)"},"thescentremained":{"id":212021,"name":"장막의 잔향","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 행추가 생성한 우렴검은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 사용 가능 횟수+1","descriptionraw":"해당 카드를 장착한 $[A1202]가 생성한 <color=#FFFFFFFF>$[C112021]</color>은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 $[K3]+1","descriptionreplaced":"해당 카드를 장착한 행추가 생성한 <color=#FFFFFFFF>우렴검</color>은 2pt 이상의 피해를 받을 시 상쇄하는 것으로 변경되며 시작 <color=#FFFFFFFF>사용 가능 횟수</color>+1"},"theseedofstoredknowledge":{"id":217031,"name":"지혜를 머금은 씨앗","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 나히다가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\n불 원소: 마야의 전당이 필드에 있을 시, 원소 반응을 받아 스칸다 씨앗이 발동될 때 상대 캐릭터가 받는 스칸다 씨앗의 관통 피해가 풀 원소 피해로 전환된다.\n번개 원소: 마야의 전당이 필드 입장 시, 현재 상대 필드의 스칸다 씨앗의 사용 가능 횟수+1\n물 원소: 해당 카드를 장착한 나히다가 생성한 마야의 전당의 시작 지속 턴+1","descriptionraw":"해당 카드를 장착한 $[A1703]가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>: <color=#FFFFFFFF>$[C117032]</color>이 필드에 있을 시, 원소 반응을 받아 <color=#FFFFFFFF>$[C117031]</color>이 발동될 때 상대 캐릭터가 받는 <color=#FFFFFFFF>$[C117031]</color>의 $[K5]가 $[K107]로 전환된다.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>: <color=#FFFFFFFF>$[C117032]</color>이 필드 입장 시, 현재 상대 필드의 <color=#FFFFFFFF>$[C117031]</color>의 $[K3]+1\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>: 해당 카드를 장착한 $[A1703]가 생성한 <color=#FFFFFFFF>$[C117032]</color>의 시작 $[K4]+1","descriptionreplaced":"해당 카드를 장착한 나히다가 필드에 있을 시, 아군의 파티에 존재하는 원소 타입에 따라 효과를 제공한다:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>불 원소</color>: <color=#FFFFFFFF>마야의 전당</color>이 필드에 있을 시, 원소 반응을 받아 <color=#FFFFFFFF>스칸다 씨앗</color>이 발동될 때 상대 캐릭터가 받는 <color=#FFFFFFFF>스칸다 씨앗</color>의 <color=#FFFFFFFF>관통 피해</color>가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>로 전환된다.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소</color>: <color=#FFFFFFFF>마야의 전당</color>이 필드 입장 시, 현재 상대 필드의 <color=#FFFFFFFF>스칸다 씨앗</color>의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소</color>: 해당 카드를 장착한 나히다가 생성한 <color=#FFFFFFFF>마야의 전당</color>의 시작 <color=#FFFFFFFF>지속 턴</color>+1"},"theshrinessacredshade":{"id":214081,"name":"히모로기의 그늘","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 야에 미코가 대비법·천호 현신으로 살생앵을 소멸시킨 후: 이번 턴에서 다음 번에 야칸의 소환·살생앵을 사용할 때 원소 주사위 소모 개수-2","descriptionraw":"해당 카드를 장착한 $[A1408]가 <color=#FFFFFFFF>$[S14083]</color>으로 <color=#FFFFFFFF>$[C114081]</color>을 소멸시킨 후: 이번 턴에서 다음 번에 <color=#FFFFFFFF>$[S14082]</color>을 사용할 때 원소 주사위 소모 개수-2","descriptionreplaced":"해당 카드를 장착한 야에 미코가 <color=#FFFFFFFF>대비법·천호 현신</color>으로 <color=#FFFFFFFF>살생앵</color>을 소멸시킨 후: 이번 턴에서 다음 번에 <color=#FFFFFFFF>야칸의 소환·살생앵</color>을 사용할 때 원소 주사위 소모 개수-2"},"thestarryskiestheirflowersrain":{"id":212081,"name":"별하늘의 꽃비","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 닐루가 필드에 있을 시: 아군 풍요의 핵이 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1208]가 필드에 있을 시: 아군 <color=#FFFFFFFF>$[C112082]</color>이 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 닐루가 필드에 있을 시: 아군 <color=#FFFFFFFF>풍요의 핵</color>이 주는 피해+1pt"},"thewolfwithin":{"id":114021,"name":"썬더울프","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 일반 공격 혹은 원소전투 스킬 발동 후: 번개 원소 피해를 2pt 준다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 일반 공격 혹은 원소전투 스킬 발동 후:</color> $[K104]를 2pt 준다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 일반 공격 혹은 원소전투 스킬 발동 후:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"진리로 통하는 길","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 파루잔이 생성한 빛나는 다방면체가 필드 입장 및 행동 단계 시작 시 바람 원소를 1개 생성한다.","descriptionraw":"해당 카드를 장착한 $[A1509]이 생성한 <color=#FFFFFFFF>$[C115093]</color>가 필드 입장 및 행동 단계 시작 시 <color=#80FFD7FF>$[K305]</color>를 1개 생성한다.","descriptionreplaced":"해당 카드를 장착한 파루잔이 생성한 <color=#FFFFFFFF>빛나는 다방면체</color>가 필드 입장 및 행동 단계 시작 시 <color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소</color>를 1개 생성한다."},"thewondrouspathoftruthactive":{"id":115095,"name":"진리로 통하는 길(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"행동 단계 시작 시: 해당 효과가 제거되며, 바람 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 효과가 제거되며, $[K305]를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>행동 단계 시작 시: </color>해당 효과가 제거되며, {SPRITE_PRESET#1105}바람 원소를 1개 생성한다."},"theycallhercloudretainer":{"id":215101,"name":"류운 선인!","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"아군이 캐릭터 교체 시, 해당 카드가 「바람깃」을 1스택 누적한다. (턴당 최대 누적수: 2스택)\n해당 카드를 장착한 한운이 청풍의 산화 공양가 사용 시, 모든 「바람깃」을 소모하여 소모한 스택 당 피해+1pt","descriptionraw":"아군이 캐릭터 교체 시, 해당 카드가 <color=#FFFFFFFF>「바람깃」</color>을 1스택 누적한다. (턴당 최대 누적수: 2스택)\\n해당 카드를 장착한 $[A1510]이 <color=#FFFFFFFF>$[S15101]</color> 사용 시, 모든 <color=#FFFFFFFF>「바람깃」</color>을 소모하여 소모한 스택 당 피해+1pt","descriptionreplaced":"아군이 캐릭터 교체 시, 해당 카드가 <color=#FFFFFFFF>「바람깃」</color>을 1스택 누적한다. (턴당 최대 누적수: 2스택)\\n해당 카드를 장착한 한운이 <color=#FFFFFFFF>청풍의 산화 공양가</color> 사용 시, 모든 <color=#FFFFFFFF>「바람깃」</color>을 소모하여 소모한 스택 당 피해+1pt","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"티로나의 마음","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"턴 종료 시: 랜덤으로 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>턴 종료 시:</color> 랜덤으로 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>턴 종료 시:</color> 랜덤으로 멋진 이벤트 카드 1장을 핸드 카드로 가져온다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"뇌전 괴수의 방패","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 일반 공격 후: 번개 원소 피해를 1pt 준다.\n아군 캐릭터가 3pt 이상의 피해를 받을 시: 그중 1pt의 피해를 상쇄한다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>아군 캐릭터가 3pt 이상의 피해를 받을 시:</color> 그중 1pt의 피해를 상쇄한다.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 일반 공격 후:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF>아군 캐릭터가 3pt 이상의 피해를 받을 시:</color> 그중 1pt의 피해를 상쇄한다.\\n<color=#FFFFFFFF>지속 턴</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"뇌전 괴수의 방패","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 스킬 사용 후: 번개 원소 피해를 1pt 준다.\n아군 출전 캐릭터가 받는 피해-1pt\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> $[K104]를 1pt 준다.\\n아군 출전 캐릭터가 받는 피해-1pt\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 스킬 사용 후:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n아군 출전 캐릭터가 받는 피해-1pt\\n<color=#FFFFFFFF>지속 턴</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"번개침 함정","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영의 캐릭터가 스킬 사용 후: 소속 진영의 출전 캐릭터에게 번개 원소 피해를 2pt 준다.\n사용 가능 횟수: 시작 값은 생성 시 버린 성해 에너지 덩어리의 개수에 해당한다. (최대 중첩수: 3회)","descriptionraw":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후: </color>소속 진영의 출전 캐릭터에게 $[K104]를 2pt 준다.\\n$[K3]: 시작 값은 생성 시 버린 <color=#FFFFFFFF>$[C124051]</color>의 개수에 해당한다. (최대 중첩수: 3회)","descriptionreplaced":"<color=#FFFFFFFF>소속 진영의 캐릭터가 스킬 사용 후: </color>소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF>사용 가능 횟수</color>: 시작 값은 생성 시 버린 <color=#FFFFFFFF>성해 에너지 덩어리</color>의 개수에 해당한다. (최대 중첩수: 3회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"번개 소환 지팡이","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영이 종료 선언 후: 소속 진영의 출전 캐릭터에게 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영이 종료 선언 후: </color>소속 진영의 출전 캐릭터에게 $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영이 종료 선언 후: </color>소속 진영의 출전 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"번개 같은 분노","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 번개 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 번개 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color>를 2개 획득한다."},"thunderingpenance":{"id":214031,"name":"하늘에 닿은 뇌벌","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 각청이 생성한 번개 원소 부여가 아래의 효과를 획득한다.\n시작 지속 턴+1 및 부착 캐릭터가 주는 번개 원소 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1403]이 생성한 <color=#FFFFFFFF>$[C114032]</color>가 아래의 효과를 획득한다.\\n시작 $[K4]+1 및 부착 캐릭터가 주는 $[K104]+1pt","descriptionreplaced":"해당 카드를 장착한 각청이 생성한 <color=#FFFFFFFF>번개 원소 부여</color>가 아래의 효과를 획득한다.\\n시작 <color=#FFFFFFFF>지속 턴</color>+1 및 부착 캐릭터가 주는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt"},"thunderingpoise":{"id":312011,"name":"번개의 자태","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「일반 공격」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)"},"thunderousward":{"id":124063,"name":"천둥 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 번개 원소 부착을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며 부착 캐릭터가 스킬을 사용할 수 없다. 또한 종료 단계에 관통 피해를 6pt 받는다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역된다</color>.\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며 부착 캐릭터가 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 $[K5]를 6pt 받는다.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역된다</color>.\\n해당 상태는 <color=#FFACFFFF>번개 원소 부착</color>을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며 부착 캐릭터가 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 <color=#FFFFFFFF>관통 피해</color>를 6pt 받는다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"번개를 부르는 모자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 번개 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1104}<color=#FFACFFFF>번개 원소</color> 소모 개수-1 (턴당 1회)"},"tidecallersurfembrace":{"id":114051,"name":"파도잡이·파도의 포옹","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"스킬 준비 기간: 보호막을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"스킬 준비 기간: $[K6]을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"스킬 준비 기간: {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"파도잡이·파도의 포옹","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"스킬 준비 기간: 받는 피해가 절반으로 감소한다.","descriptionraw":"스킬 준비 기간: 받는 피해가 절반으로 감소한다.","descriptionreplaced":"스킬 준비 기간: 받는 피해가 절반으로 감소한다."},"tomboftheeternalflow":{"id":133099,"name":"영원히 솟구치는 법전","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)"},"tomeoftheeternalflow":{"id":311108,"name":"영원히 샘솟는 법전","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후: </color>이번 턴에 받은 피해 또는 치유가 2회 누적된 경우, 캐릭터가 이번 턴에서 주는 다음번 피해+2pt(턴당 1회)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"토피야의 마음","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 핸드 카드 사용 후 랜덤으로 카드를 1장 포기하거나 카드를 1장 드로우한다.","descriptionraw":"이번 턴에서 핸드 카드 사용 후 랜덤으로 카드를 1장 $[K56]하거나 카드를 1장 드로우한다.","descriptionreplaced":"이번 턴에서 핸드 카드 사용 후 랜덤으로 카드를 1장 <color=#FFFFFFFF>포기</color>하거나 카드를 1장 드로우한다."},"totalcollapse":{"id":125021,"name":"와해","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 받는 물리 피해 또는 바람 원소 피해+2pt\n사용 가능 횟수: 1","descriptionraw":"부착 캐릭터가 받는 $[K100] 또는 $[K105]+2pt\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"부착 캐릭터가 받는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color> 또는 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>+2pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"나약을 떨쳐내는 마음","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 쿠키 시노부가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\n해당 카드를 장착한 쿠키 시노부의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt","descriptionraw":"해당 카드를 장착한 $[A1411]가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\\n해당 카드를 장착한 $[A1411]의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt","descriptionreplaced":"해당 카드를 장착한 쿠키 시노부가 처치될 시: 해당 캐릭터가 처치에 면역되고 HP를 1pt 회복한다. (턴당 1회)\\n해당 카드를 장착한 쿠키 시노부의 HP가 5pt 이하일 경우 해당 캐릭터가 주는 피해+1pt"},"transcendentautomaton":{"id":225011,"name":"신통방통","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 꼭두각시 검귀가 고독한 바람의 검세를 사용하면 다음 아군 캐릭터로 교체되며 서리 낀 그림자의 돌진을 사용하면 이전 아군 캐릭터로 교체된다.","descriptionraw":"해당 카드를 장착한 $[A2501]가 <color=#FFFFFFFF>$[S25012]</color>를 사용하면 다음 아군 캐릭터로 교체되며 <color=#FFFFFFFF>$[S25013]</color>을 사용하면 이전 아군 캐릭터로 교체된다.","descriptionreplaced":"해당 카드를 장착한 꼭두각시 검귀가 <color=#FFFFFFFF>고독한 바람의 검세</color>를 사용하면 다음 아군 캐릭터로 교체되며 <color=#FFFFFFFF>서리 낀 그림자의 돌진</color>을 사용하면 이전 아군 캐릭터로 교체된다."},"travelershandysword":{"id":311501,"name":"여행자의 검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"travelingdoctorshandkerchief":{"id":312003,"name":"떠돌이 의사의 두건","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 「원소폭발」 사용 후: 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 「원소폭발」 사용 후:</color> 모든 아군 캐릭터 HP를 1pt 치유한다. (턴당 1회)"},"tulaytullahsremembrance":{"id":311107,"name":"툴레이툴라의 기억","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"캐릭터가 주는 피해+1pt\n캐릭터가 강공격 시: 무색 원소 소모 개수-1(턴당 최대 2회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 $[K51] 시:</color> $[K309] 소모 개수-1(턴당 최대 2회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n<color=#FFFFFFFF>캐릭터가 <color=#FFFFFFFF>강공격</color> 시:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color> 소모 개수-1(턴당 최대 2회)"},"turncontrol":{"id":212091,"name":"선공의 묘수","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"주사위 단계: 해당 카드를 장착한 야란이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 만능 원소로 나온다. (최대 3개)","descriptionraw":"주사위 단계: 해당 카드를 장착한 $[A1209]이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 $[K411]로 나온다. (최대 3개)","descriptionreplaced":"주사위 단계: 해당 카드를 장착한 야란이 필드에 있을 때, 아군 캐릭터의 원소 타입 1종류마다 원소 주사위 1개가 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color>로 나온다. (최대 3개)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"「슈퍼 울트라 패왕 마검」","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 「응원」이라 칭한다.\n만약 해당 카드의 「응원」이 2/4/8 이상일 경우, 캐릭터가 주는 피해+1/2/3pt","descriptionraw":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 <color=#FFFFFFFF>「응원」</color>이라 칭한다.\\n만약 해당 카드의 <color=#FFFFFFFF>「응원」</color>이 2/4/8 이상일 경우, <color=#FFFFFFFF>캐릭터가 주는 피해+1/2/3pt</color>","descriptionreplaced":"해당 카드는 이번 대전에서 사용한 카드 중, 최초 카드 덱에 이름이 존재하지 않는 각기 다른 이름의 행동 카드 수량을 기록하고, 이를 <color=#FFFFFFFF>「응원」</color>이라 칭한다.\\n만약 해당 카드의 <color=#FFFFFFFF>「응원」</color>이 2/4/8 이상일 경우, <color=#FFFFFFFF>캐릭터가 주는 피해+1/2/3pt</color>","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"해저 보물(재사용 대기 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 해당 캐릭터는 해저 보물의 치유를 더 이상 받을 수 없다.","descriptionraw":"이번 턴에서 해당 캐릭터는 <color=#FFFFFFFF>$[C303230]</color>의 치유를 더 이상 받을 수 없다.","descriptionreplaced":"이번 턴에서 해당 캐릭터는 <color=#FFFFFFFF>해저 보물</color>의 치유를 더 이상 받을 수 없다.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"비밀 유통 경로","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 나비아가 스킬 사용 후: 결정 파편을 2장 드로우한다. (턴당 1회)","descriptionraw":"해당 카드를 장착한 $[A1608]가 스킬 사용 후: <color=#FFFFFFFF>$[C116081]</color>을 2장 드로우한다. (턴당 1회)","descriptionreplaced":"해당 카드를 장착한 나비아가 스킬 사용 후: <color=#FFFFFFFF>결정 파편</color>을 2장 드로우한다. (턴당 1회)"},"undividedheart":{"id":211011,"name":"단 하나의 마음","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"해당 카드를 장착한 감우가 서리꽃 화살 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적 대기 캐릭터에게 주는 관통 피해가 3pt로 변경된다.","descriptionraw":"해당 카드를 장착한 $[A1101]가 <color=#FFFFFFFF>$[S11013]</color> 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적 대기 캐릭터에게 주는 $[K5]가 3pt로 변경된다.","descriptionreplaced":"해당 카드를 장착한 감우가 <color=#FFFFFFFF>서리꽃 화살</color> 사용 시: 만약 이번 대전에서 해당 스킬을 사용한 적이 있으면 적 대기 캐릭터에게 주는 <color=#FFFFFFFF>관통 피해</color>가 3pt로 변경된다."},"universalrevelry":{"id":112114,"name":"열광의 도가니","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 출전 캐릭터가 피해 또는 치유를 받은 후: 열광도가 1pt 중첩된다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>$[K1029]</color>가 1pt 중첩된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF><color=#FFFFFFFF>열광도</color></color>가 1pt 중첩된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"열광의 도가니","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터가 피해 또는 치유를 받은 후: 열광도가 1pt 중첩된다.\n지속 턴: 2","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>$[C172115]</color>가 1pt 중첩된다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터가 피해 또는 치유를 받은 후:</color> <color=#FFFFFFFF>열광도</color>가 1pt 중첩된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"변하지 않는 위상","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":["GCG_TAG_SHEILD"],"description":"보호막을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionraw":"$[K6]을 2pt 제공해 부착 캐릭터를 보호한다.","descriptionreplaced":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>을 2pt 제공해 부착 캐릭터를 보호한다.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"냥냥 특급 배송","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"키라라가 출전 캐릭터일 때 아군이 캐릭터 교체 후: 풀 원소 피해를 1pt 주고 카드를 1장 드로우한다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>키라라가 출전 캐릭터일 때 아군이 캐릭터 교체 후: </color>$[K107]를 1pt 주고 카드를 1장 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>키라라가 출전 캐릭터일 때 아군이 캐릭터 교체 후: </color>{SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 카드를 1장 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"냥냥 특급 배송","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군 캐릭터 교체 후: 풀 원소 피해를 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> $[K107]를 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>아군 캐릭터 교체 후:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"우시","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_SUMMON","cardtypetext":"소환물","tags":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능: 아군 캐릭터가 피해를 받은 후, 아라타키 이토에게 난신의 괴력을 부착한다.\n종료 단계: 해당 카드를 버리고 바위 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능:</color> 아군 캐릭터가 피해를 받은 후, $[A1605]에게 $[K1007]을 부착한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K106]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능:</color> 아군 캐릭터가 피해를 받은 후, 아라타키 이토에게 <color=#FFFFFFFF>난신의 괴력</color>을 부착한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"선봉 협동 전술","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT"],"description":"해당 카드를 장착한 슈브르즈가 필드에 있고 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 불 원소 피해 또는 번개 원소 피해+1pt (확산 반응으로 주는 불 원소 피해 또는 번개 원소 피해 포함)","descriptionraw":"해당 카드를 장착한 <color=#FFFFFFFF>$[A1313]</color>가 필드에 있고 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 $[K103] 또는 $[K104]+1pt (확산 반응으로 주는 $[K103] 또는 $[K104] 포함)","descriptionreplaced":"해당 카드를 장착한 <color=#FFFFFFFF>슈브르즈</color>가 필드에 있고 상대 캐릭터가 과부하 반응 피해를 받은 후: 아군이 주는 다음 2회의 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt (확산 반응으로 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 포함)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"선봉 협동 전술(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 가하는 불 원소 피해 또는 번개 원소 피해+1pt (확산 반응으로 주는 불 원소 피해 또는 번개 원소 피해 포함)\n사용 가능 횟수: 2","descriptionraw":"아군이 가하는 $[K103] 또는 $[K104]+1pt (확산 반응으로 주는 $[K103] 또는 $[K104] 포함)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"아군이 가하는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>+1pt (확산 반응으로 주는 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color> 또는 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color> 포함)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"진사 왕생록","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 「일반 공격」 사용 시: 원소 주사위 소모 개수-1 (턴당 1회)\n캐릭터가 「출전 캐릭터」로 교체된 후: 이번 턴에서 캐릭터의 일반 공격이 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 「출전 캐릭터」로 교체된 후:</color> 이번 턴에서 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 「일반 공격」 사용 시:</color> 원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>캐릭터가 「출전 캐릭터」로 교체된 후:</color> 이번 턴에서 캐릭터의 <color=#FFFFFFFF>일반 공격</color>이 주는 피해+1pt"},"vermillionhereafterineffect":{"id":301203,"name":"진사 왕생록(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"이번 턴에서 캐릭터가 주는 「일반 공격」 피해+1pt","descriptionraw":"이번 턴에서 캐릭터가 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt","descriptionreplaced":"이번 턴에서 캐릭터가 주는 <color=#FFFFFFFF>「일반 공격」</color> 피해+1pt"},"verticalforcecoordination":{"id":113135,"name":"종대 통솔자","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"상대 캐릭터가 과부하 반응 피해를 받은 후: 핸드 카드에 초강력 탄두를 생성한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>상대 캐릭터가 과부하 반응 피해를 받은 후:</color> 핸드 카드에 <color=#FFFFFFFF>$[C113131]</color>를 생성한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>상대 캐릭터가 과부하 반응 피해를 받은 후:</color> 핸드 카드에 <color=#FFFFFFFF>초강력 탄두</color>를 생성한다. (턴당 1회)"},"veteransvisage":{"id":312023,"name":"노병의 얼굴","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 피해 또는 치유를 받은 후: 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\n첫 번째 발동: 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\n두 번째 발동: 카드를 1장 드로우한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해 또는 치유를 받은 후:</color> 이번 턴에 이 효과를 발동한 횟수에 따라 서로 다른 효과를 발동한다.\\n<color=#FFFFFFFF>첫 번째 발동:</color> 이 캐릭터 타입의 원소 주사위를 1개 생성한다.\\n<color=#FFFFFFFF>두 번째 발동:</color> 카드를 1장 드로우한다.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"공세의 칼끝","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 피해+1pt\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n해당 효과가 1스택 넘게 중첩됐을 경우, 중첩된 스택만큼 피해를 증가시키는 것으로 변경된다. (최대 중첩수: 3스택)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"식(識)의 통찰자","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 강공격 발동 시: 주는 물리 피해가 풀 원소 피해로 전환되고 스킬 결산 후 꽃을 품은 화살을 소환한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 $[K51] 발동 시:</color> 주는 $[K100]가 $[K107]로 전환되고 스킬 결산 후 $[K1008]을 소환한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>강공격</color> 발동 시:</color> 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>로 전환되고 스킬 결산 후 <color=#FFFFFFFF>꽃을 품은 화살</color>을 소환한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"넝쿨","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"소속 진영 캐릭터 교체 후: 교체 후 출전한 캐릭터에게 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>소속 진영 캐릭터 교체 후:</color> 교체 후 출전한 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"청록색 그림자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바람 원소 소모 개수-1 (턴당 1회)\n주사위 단계: 시작 주사위를 굴릴 때 확정으로 바람 원소를 2개 획득한다.","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color>를 2개 획득한다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>주사위 단계:</color> 시작 주사위를 굴릴 때 확정으로 {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color>를 2개 획득한다."},"viridescentvenerersdiadem":{"id":312501,"name":"청록색 사냥꾼의 모자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 바람 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1105}<color=#80FFD7FF>바람 원소</color> 소모 개수-1 (턴당 1회)"},"vortexvanquisher":{"id":311404,"name":"관홍의 창","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt\n만약 캐릭터가 보호막 캐릭터 상태 또는 보호막 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\n캐릭터가 「원소전투 스킬」 사용 후: 아군에 「보호막」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「보호막」을 1pt 보충한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n만약 캐릭터가 $[K6] 캐릭터 상태 또는 $[K6] 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 아군에 「$[K6]」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「$[K6]」을 1pt 보충한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\n만약 캐릭터가 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 캐릭터 상태 또는 {SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color> 출전 상태의 보호를 받고 있으면 주는 피해 추가+1pt\\n<color=#FFFFFFFF>캐릭터가 「원소전투 스킬」 사용 후:</color> 아군에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 제공하는 출전 상태가 존재할 경우, 해당 유형의 출전 상태 1개에 「{SPRITE_PRESET#4007}<color=#FFFFFFFF>보호막</color>」을 1pt 보충한다. (턴당 1회)"},"vourukashasglow":{"id":312022,"name":"감로빛 꽃바다","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터가 피해를 받은 후: 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 피해를 받은 후:</color> 부착 캐릭터가 「출전 캐릭터」일 경우 카드를 1장 드로우하고 이번 턴의 종료 단계에 부착 캐릭터의 HP를 1pt 치유한다. (턴당 1회)"},"wardofsurgingflame":{"id":123023,"name":"넘치는 불의 방어막","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터는 모든 피해에 면역된다.\n해당 상태는 불 원소 부착을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 스킬을 사용할 수 없다. 또한 종료 단계에 관통 피해를 6pt 받는다.","descriptionraw":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 $[K5]를 6pt 받는다.","descriptionreplaced":"부착 캐릭터는 <color=#FFFFFFFF>모든 피해에 면역</color>된다.\\n해당 상태는 <color=#FF9999FF>불 원소 부착</color>을 2회 제공한다. (원소 반응으로 소모 가능): 소진된 후 해당 효과는 제거되며, 부착 캐릭터는 <color=#FFFFFFFF>스킬을 사용할 수 없다</color>. 또한 종료 단계에 <color=#FFFFFFFF>관통 피해</color>를 6pt 받는다.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"다시 태어난 물","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 처치될 시: 해당 효과가 제거되며 캐릭터 처치 면역 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 물리 피해가 물 원소 피해로 전환되고 물 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 $[K54] 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 $[K100]가 $[K102]로 전환되고 $[K102]+1pt","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 처치될 시:</color> 해당 효과가 제거되며 캐릭터 <color=#FFFFFFFF>처치 면역</color> 및 해당 캐릭터의 HP를 4pt 회복한다. 해당 효과 발동 후, 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환되고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt"},"wateryrebirthhoned":{"id":122037,"name":"다시 태어난 물·예리","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 주는 물리 피해가 물 원소 피해로 전환되고 물 원소 피해+1pt","descriptionraw":"캐릭터가 주는 $[K100]가 $[K102]로 전환되고 $[K102]+1pt","descriptionreplaced":"캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>로 전환되고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>+1pt"},"wavestrider":{"id":114055,"name":"조수","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 조수 스킬을 사용한다.","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S14054]</color> 스킬을 사용한다.","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>조수</color> 스킬을 사용한다."},"wavestrider-01":{"id":174055,"name":"조수","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"본 캐릭터가 다음번 행동 시 바로 조수 스킬을 사용한다","descriptionraw":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>$[S74054]</color> 스킬을 사용한다","descriptionreplaced":"본 캐릭터가 다음번 행동 시 바로 <color=#FFFFFFFF>조수</color> 스킬을 사용한다"},"wellspringofwarlust":{"id":211061,"name":"솟구치는 전투의 욕망","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 유라가 얼음 파도의 와류 사용 시: 추가로 빛의 검에 「에너지 스택」을 1pt 누적한다.","descriptionraw":"이 카드를 장착한 $[A1106]가 <color=#FFFFFFFF>$[S11062]</color> 사용 시: 추가로 <color=#FFFFFFFF>$[C111062]</color>에 <color=#FFFFFFFF>「에너지 스택」</color>을 1pt 누적한다.","descriptionreplaced":"이 카드를 장착한 유라가 <color=#FFFFFFFF>얼음 파도의 와류</color> 사용 시: 추가로 <color=#FFFFFFFF>빛의 검</color>에 <color=#FFFFFFFF>「에너지 스택」</color>을 1pt 누적한다."},"whenthecranereturnedineffect":{"id":303207,"name":"학이 돌아올 때(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"아군이 다음번에 스킬 사용 후: 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>아군이 다음번에 스킬 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>아군이 다음번에 스킬 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다."},"whenthecranereturnedineffect-01":{"id":503112,"name":"학이 돌아올 때(발동 중)","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"캐릭터가 스킬 사용 후: 다음 아군 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 다음 아군 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 스킬 사용 후:</color> 다음 아군 캐릭터로 교체된다."},"whereistheunseenrazorineffect":{"id":303222,"name":"장봉은 어디 있는 거야(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군이 다음번에 「무기」 카드 사용 시: 원소 주사위 소모 개수-2","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군이 다음번에 「{SPRITE_PRESET#3003}무기」 카드 사용 시:</color> 원소 주사위 소모 개수-2"},"whiteirongreatsword":{"id":311301,"name":"백철 대검","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"whitetassel":{"id":311401,"name":"백술창","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"캐릭터가 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>"},"windandfreedomineffect":{"id":303181,"name":"바람과 자유(발동 중)","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터가 스킬을 사용 후: 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionraw":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 스킬을 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다.","descriptionreplaced":"<color=#FFFFFFFF>이번 턴에서 아군 캐릭터가 스킬을 사용 후:</color> 아군의 다음 대기 캐릭터가 출전 캐릭터로 교체된다."},"windfavored":{"id":115061,"name":"바람의 자태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 「일반 공격」 시: 주는 피해+2pt. 적에 대기 캐릭터가 있을 경우, 해당 스킬은 다음 적 대기 캐릭터에게 주는 피해로 변경된다.\n사용 가능 횟수：2","descriptionraw":"<color=#FFFFFFFF>부착 캐릭터가 「일반 공격」 시:</color> 주는 피해+2pt. 적에 대기 캐릭터가 있을 경우, 해당 스킬은 다음 적 대기 캐릭터에게 주는 피해로 변경된다.\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>부착 캐릭터가 「일반 공격」 시:</color> 주는 피해+2pt. 적에 대기 캐릭터가 있을 경우, 해당 스킬은 다음 적 대기 캐릭터에게 주는 피해로 변경된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"함께 울려 퍼지는 바람","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"이번 턴에서 아군 캐릭터가 다음번에 「일반 공격」으로 소모하는 무색 원소-1","descriptionraw":"이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 $[K309]-1","descriptionreplaced":"이번 턴에서 아군 캐릭터가 다음번에 <color=#FFFFFFFF>「일반 공격」</color>으로 소모하는 <color=#FFFFFFFF>{SPRITE_PRESET#1109}무색 원소</color>-1"},"winestainedtricorne":{"id":312201,"name":"술로 얼룩진 수병모","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 물 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1102}<color=#80C0FFFF>물 원소</color> 소모 개수-1 (턴당 1회)"},"wishesunnumbered":{"id":214071,"name":"수천수만의 염원","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"이 카드를 장착한 라이덴 쇼군이 오의·몽상진설을 사용할 시: 「원력」을 1pt 소모할 때마다 주는 피해 추가+1pt","descriptionraw":"이 카드를 장착한 $[A1407]이 <color=#FFFFFFFF>$[S14073]</color>을 사용할 시: <color=#FFFFFFFF>「원력」</color>을 1pt 소모할 때마다 주는 피해 추가+1pt","descriptionreplaced":"이 카드를 장착한 라이덴 쇼군이 <color=#FFFFFFFF>오의·몽상진설</color>을 사용할 시: <color=#FFFFFFFF>「원력」</color>을 1pt 소모할 때마다 주는 피해 추가+1pt"},"witchsscorchinghat":{"id":312301,"name":"불타오르는 마녀 모자","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_ARTIFACT"],"description":"캐릭터에게 「특성」 사용 또는 캐릭터가 스킬 사용 시: 불 원소 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>캐릭터에게 「{SPRITE_PRESET#3006}특성」 사용 또는 캐릭터가 스킬 사용 시:</color> {SPRITE_PRESET#1103}<color=#FF9999FF>불 원소</color> 소모 개수-1 (턴당 1회)"},"wolfsgravestone":{"id":311303,"name":"늑대의 말로","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"캐릭터가 주는 피해+1pt\nHP가 6pt 이하인 대상을 공격 시 주는 피해 추가+2pt","descriptionraw":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\nHP가 6pt 이하인 대상을 공격 시 주는 피해 추가+2pt","descriptionreplaced":"<color=#FFFFFFFF>캐릭터가 주는 피해+1pt</color>\\nHP가 6pt 이하인 대상을 공격 시 주는 피해 추가+2pt"},"wushoustance":{"id":173171,"name":"산예춤 상태","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"공격력+3pt. 행동 횟수+1, 행동으로 획득하는 에너지 감소 1스택 부착.\n부착 캐릭터 행동 후: 관통 피해를 1pt 받고 아군의 다음 캐릭터로 교체한다.\n사용 가능 횟수: 3","descriptionraw":"공격력+3pt. 행동 횟수+1, $[C147] 1스택 부착.\\n<color=#FFFFFFFF>부착 캐릭터 행동 후:</color> $[K5]를 1pt 받고 아군의 다음 캐릭터로 교체한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"공격력+3pt. 행동 횟수+1, 행동으로 획득하는 에너지 감소 1스택 부착.\\n<color=#FFFFFFFF>부착 캐릭터 행동 후:</color> <color=#FFFFFFFF>관통 피해</color>를 1pt 받고 아군의 다음 캐릭터로 교체한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"이색 칼날 가오리","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 원류바다 물의 칼날\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 원류바다 물의 칼날\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"야차의 가면","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"부착 캐릭터가 주는 물리 피해가 바람 원소 피해로 전환되며, 캐릭터가 주는 바람 원소 피해가 1pt 증가한다.\n부착 캐릭터가 낙하 공격 시: 피해 추가+2pt\n부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: 원소 주사위 소모 개수-1 (턴당 1회)\n지속 턴: 2","descriptionraw":"부착 캐릭터가 주는 $[K100]가 $[K105]로 전환되며, 캐릭터가 주는 $[K105]가 1pt 증가한다.\\n<color=#FFFFFFFF>부착 캐릭터가 $[K52] 시:</color> 피해 추가+2pt\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: </color>원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"부착 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>로 전환되며, 캐릭터가 주는 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>가 1pt 증가한다.\\n<color=#FFFFFFFF>부착 캐릭터가 <color=#FFFFFFFF>낙하 공격</color> 시:</color> 피해 추가+2pt\\n<color=#FFFFFFFF>부착 캐릭터가 출전 캐릭터일 때 아군이 「캐릭터 교체」 행동 시: </color>원소 주사위 소모 개수-1 (턴당 1회)\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"야차의 가면","statustypetext":"캐릭터 상태","cardtype":"GCG_CARD_STATE","cardtypetext":"상태","tags":[],"description":"공격력+2pt. 캐릭터가 주는 물리 피해가 바람 원소 피해로 전환된다.\n행동 횟수+1, 행동으로 획득하는 에너지 감소를 1스택 부착한다.\n지속 턴: 2","descriptionraw":"공격력+2pt. 캐릭터가 주는 $[K100]가 $[K105]로 전환된다.\\n행동 횟수+1, $[C147]를 1스택 부착한다.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"공격력+2pt. 캐릭터가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>로 전환된다.\\n행동 횟수+1, 행동으로 획득하는 에너지 감소를 1스택 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>지속 턴</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"숲룡","statustypetext":"캐릭터 장비","cardtype":"GCG_CARD_MODIFY","cardtypetext":"장비 카드","tags":["GCG_TAG_VEHICLE"],"description":"특수 스킬: 낚아채기 기술\n사용 가능 횟수: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}특수 스킬</color>: 낚아채기 기술\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"제로 아워 소환·만능","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"주사위 단계: 원소 주사위를 굴리지 않고 만능 원소 8개를 즉시 획득한다!","descriptionraw":"<color=#FFFFFFFF>주사위 단계: </color>원소 주사위를 굴리지 않고 $[K411] 8개를 즉시 획득한다!","descriptionreplaced":"<color=#FFFFFFFF>주사위 단계: </color>원소 주사위를 굴리지 않고 <color=#FFFFFFFF>{SPRITE_PRESET#1111}만능 원소</color> 8개를 즉시 획득한다!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"제로 아워 소환·연계","statustypetext":"진영 출전 상태","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"출전 상태","tags":[],"description":"임의의 행동 카드 사용 시: 원소 주사위 소모 개수-2 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>임의의 행동 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>임의의 행동 카드 사용 시: </color>원소 주사위 소모 개수-2 (턴당 1회)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"A/S 포탄","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"위대하고 신성한 용 아쥬","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 주고 상대의 다음 캐릭터에게 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 주고 상대의 다음 캐릭터에게 $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 상대의 다음 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"바람 부는 가을 들판","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n\n아군 캐릭터 또는 소환물이 확산 반응 발동 후: 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"환영 해파리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>(중첩 가능, 최대 중첩수: 4회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>(중첩 가능, 최대 중첩수: 4회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"토끼 백작","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 2pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계에 사용 가능 횟수가 이미 소진됐을 시: 해당 카드를 버리고 불 원소 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 $[K3]가 이미 소진됐을 시:</color> 해당 카드를 버리고 $[K103]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 2pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 <color=#FFFFFFFF>사용 가능 횟수</color>가 이미 소진됐을 시:</color> 해당 카드를 버리고 {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"깜짝 고양이 모자","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n\n아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. (턴당 1회)\n아군 캐릭터가 얼음/물/불/번개 피해를 받을 시: 해당 카드의 원소 타입을 받은 피해 원소 타입으로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 피해를 받을 시:</color> 해당 카드의 원소 타입을 받은 피해 원소 타입으로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. (턴당 1회)\\n<color=#FFFFFFFF>아군 캐릭터가 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>물</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>불</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>번개</color> 피해를 받을 시:</color> 해당 카드의 원소 타입을 받은 피해 원소 타입으로 전환한다. (필드를 떠나기 전에 1회만 발동)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"눈을 흘기는 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n치오리가 일반 공격 진행 시: 원소 주사위 소모 개수-1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>$[A1609]가 일반 공격 진행 시: </color>원소 주사위 소모 개수-1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>치오리가 일반 공격 진행 시: </color>원소 주사위 소모 개수-1 (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"풍요의 핵","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 2pt 준다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 3회)\n아군 종료 선언 시: 해당 카드의 사용 가능 횟수가 2회 이상일 경우, 풀 원소 피해를 2pt 준다. (사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 3회)\\n<color=#FFFFFFFF>아군 종료 선언 시:</color> 해당 카드의 $[K3]가 2회 이상일 경우, $[K107]를 2pt 준다. ($[K3] 소모 필요)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 3회)\\n<color=#FFFFFFFF>아군 종료 선언 시:</color> 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>가 2회 이상일 경우, {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"불타는 화염","cardtypetext":"소환물","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["풀 원소 산물"],"description":"종료 단계: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"꿈을 수놓는 천구","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다. 유성이 필드에 있을 시, 해당 카드에 「저녁별」을 1개 누적한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다. <color=#FFFFFFFF>$[C111092]</color>이 필드에 있을 시, 해당 카드에 <color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다. <color=#FFFFFFFF>유성</color>이 필드에 있을 시, 해당 카드에 <color=#FFFFFFFF>「저녁별」</color>을 1개 누적한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"꿈을 수놓는 천구","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 4pt 준다. 유성이 필드에 있을 시, 「저녁별」을 2개 누적한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K151]를 4pt 준다. <color=#FFFFFFFF>$[C171092]</color>이 필드에 있을 시, <color=#FFFFFFFF>「저녁별」</color>을 2개 누적한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 4pt 준다. <color=#FFFFFFFF>유성</color>이 필드에 있을 시, <color=#FFFFFFFF>「저녁별」</color>을 2개 누적한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"번개 사슬 봉인","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 소환물이 필드에 있을 시: 상대가 「캐릭터 교체」 행동을 할 때 원소 주사위 소모 개수+1 (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시: </color>상대가 「캐릭터 교체」 행동을 할 때 원소 주사위 소모 개수+1 (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시: </color>상대가 「캐릭터 교체」 행동을 할 때 원소 주사위 소모 개수+1 (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"꽃을 품은 화살","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1 (중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color> (중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color> (중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"꽃을 품은 화살","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 피해를 가장 적게 받은 상대 캐릭터에게 풀 원소 피해를 1pt 주고, 자신의 사용 가능 횟수 1스택당 1회 반복한 후, 1스택이 감소한다. 중첩 가능","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>피해를 가장 적게 받은 상대 캐릭터에게 $[K107]를 1pt 주고, 자신의 사용 가능 횟수 1스택당 1회 반복한 후, 1스택이 감소한다. <color=#FFFFFFFF>중첩 가능</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>피해를 가장 적게 받은 상대 캐릭터에게 {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고, 자신의 사용 가능 횟수 1스택당 1회 반복한 후, 1스택이 감소한다. <color=#FFFFFFFF>중첩 가능</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"얼음 치친","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 가한다.\n사용 가능 횟수: 2 (중첩 가능, 최대 중첩수: 3회)\n\n우인단·얼음 치친 술사가 「일반 공격」 후: 해당 카드의 사용 가능 횟수+1\n우인단·얼음 치친 술사가 원소 반응 피해를 받은 후: 해당 카드의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 가한다.\\n<color=#FFFFFFFF>$[K3]: 2</color> (중첩 가능, 최대 중첩수: 3회)\\n\\n<color=#FFFFFFFF>$[A2101]가 「일반 공격」 후:</color> 해당 카드의 $[K3]+1\\n<color=#FFFFFFFF>$[A2101]가 원소 반응 피해를 받은 후:</color> 해당 카드의 $[K3]-1","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 가한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color> (중첩 가능, 최대 중첩수: 3회)\\n\\n<color=#FFFFFFFF>우인단·얼음 치친 술사가 「일반 공격」 후:</color> 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>+1\\n<color=#FFFFFFFF>우인단·얼음 치친 술사가 원소 반응 피해를 받은 후:</color> 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"츄츄 얼음 궁수","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"츄츄 얼음 궁수","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"콜린엔바","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"민들레 영역","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"민들레 영역","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 주고 아군 출전 캐릭터를 치유한다. (진의 공격력 강화 효과를 받는다)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 주고 아군 출전 캐릭터를 치유한다. (진의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 주고 아군 출전 캐릭터를 치유한다. (진의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"어둠의 불꽃 노심","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 1pt 주고 모든 적 대기 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 주고 모든 적 대기 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"검은 환영","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"필드 입장 시: 아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 사용 가능 횟수를 획득한다.\n종료 단계 및 아군 종료 선언 시: 이 카드의 「공격력」만큼 번개 원소 피해를 준다.\n아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 이후 이 카드의 사용 가능 횟수-2","descriptionraw":"<color=#FFFFFFFF>필드 입장 시: </color>아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 $[K3]를 획득한다.\\n<color=#FFFFFFFF>종료 단계 및 아군 종료 선언 시: </color>이 카드의 「공격력」만큼 $[K104]를 준다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 이후 이 카드의 $[K3]-2","descriptionreplaced":"<color=#FFFFFFFF>필드 입장 시: </color>아군이 삼킨 카드 중에서 가장 높은 원소 주사위 코스트만큼의 「공격력」을 획득하고, 삼킨 해당 코스트의 카드 수량과 동일한 <color=#FFFFFFFF>사용 가능 횟수</color>를 획득한다.\\n<color=#FFFFFFFF>종료 단계 및 아군 종료 선언 시: </color>이 카드의 「공격력」만큼 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 준다.\\n<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시: </color>피해를 1pt 상쇄한다. 이후 이 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-2","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"빛나는 다방면체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있을 시: 적 캐릭터가 받는 바람 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 적 캐릭터가 받는 $[K105]+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 적 캐릭터가 받는 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"빛나는 다방면체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있을 시: 적 캐릭터가 받는 바람 원소 피해+1pt\n필드 입장 및 행동 단계 시작 시: 바람 원소를 1개 생성한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시: </color>적 캐릭터가 받는 $[K105]+1pt\\n<color=#FFFFFFFF>필드 입장 및 행동 단계 시작 시: </color><color=#80FFD7FF>$[K305]</color>를 1개 생성한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시: </color>적 캐릭터가 받는 {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>+1pt\\n<color=#FFFFFFFF>필드 입장 및 행동 단계 시작 시: </color><color=#80FFD7FF>{SPRITE_PRESET#1105}바람 원소</color>를 1개 생성한다.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"지연 기폭 탄두","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 2pt 주고 모든 적 대기 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 2pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF>$[K5]를 1pt</color> 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 2pt 주고 모든 적 대기 캐릭터에게 <color=#FFFFFFFF><color=#FFFFFFFF>관통 피해</color>를 1pt</color> 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"술 안개 영역","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 주고 아군 출전 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"적을 가뿐히 상대하는 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 카드가 필드에 있을 시, 치오리 이외의 아군 캐릭터가 스킬 사용 후: 바위 원소 피해를 1pt 준다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시, $[A1609] 이외의 아군 캐릭터가 스킬 사용 후: </color>$[K106]를 1pt 준다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시, 치오리 이외의 아군 캐릭터가 스킬 사용 후: </color>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"번개 치친","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n\n적이 행동 카드를 누적 3장 사용 후: 이 카드의 사용 가능 횟수+1 (최대 중첩수: 3회)\n우인단·번개 치친 술사가 원소 반응 피해를 받은 후: 이 카드의 사용 가능 횟수-1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>적이 행동 카드를 누적 3장 사용 후: </color>이 카드의 $[K3]+1 (최대 중첩수: 3회)\\n<color=#FFFFFFFF>$[A2404]가 원소 반응 피해를 받은 후: </color>이 카드의 $[K3]-1","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>적이 행동 카드를 누적 3장 사용 후: </color>이 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>+1 (최대 중첩수: 3회)\\n<color=#FFFFFFFF>우인단·번개 치친 술사가 원소 반응 피해를 받은 후: </color>이 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>-1","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"츄츄 번개 궁수","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"츄츄 번개 궁수","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"혹한의 얼음창","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 주고 약점 간파를 2스택 생성한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 주고 <color=#FFFFFFFF>$[C111131]</color>를 2스택 생성한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>약점 간파</color>를 2스택 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"뇌벌 악요의 눈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있을 시: 아군 캐릭터가 「원소폭발」로 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 아군 캐릭터가 「원소폭발」로 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 아군 캐릭터가 「원소폭발」로 주는 피해+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"검지옥 영역","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있고 데히야가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다. 그다음 만약 데히야의 HP가 7pt 이상일 경우 데히야에게 관통 피해를 1pt 준다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있고 $[A1309]가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. 그다음 만약 $[A1309]의 HP가 7pt 이상일 경우 데히야에게 $[K5]를 1pt 준다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있고 데히야가 아군 대기 캐릭터일 때 아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다. 그다음 만약 데히야의 HP가 7pt 이상일 경우 데히야에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"눈 감고 싸우는 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 카드가 필드에 있을 시: 아군 치오리와 치오리의 자동제어 인형이 주는 바위 원소 피해+1pt (턴당 2회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 카드</color>가 필드에 있을 시: 아군 $[A1609]와 <color=#FFFFFFFF>$[C116097]</color>이 주는 $[K106]+1pt (턴당 2회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 카드</color>가 필드에 있을 시: 아군 치오리와 <color=#FFFFFFFF>치오리의 자동제어 인형</color>이 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt (턴당 2회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"서리의 관문","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"서리의 관문","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"상대 진영 캐릭터 교체 후: 얼음 원소 피해를 4pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>상대 진영 캐릭터 교체 후:</color> $[K151]를 4pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>상대 진영 캐릭터 교체 후:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 4pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"고요한 원유(苑囿)","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 2pt 준다.\n사용 가능 횟수: 2\n\n해당 소환물이 필드에 있을 시: 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K102]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 아군 캐릭터가 「일반 공격」으로 주는 피해+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"대장의 위용","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다. 만약 파티에 2명의 바위 원소 캐릭터가 존재할 시, 결정을 생성한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K106]를 1pt 준다. 만약 파티에 2명의 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 존재할 시, <color=#FFFFFFFF>$[C111]</color>을 생성한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다. 만약 파티에 2명의 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소</color> 캐릭터가 존재할 시, <color=#FFFFFFFF>결정</color>을 생성한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"사역령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"웃는 고양이 모자","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 1(중첩 가능, 최대 중첩수: 2회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>(중첩 가능, 최대 중첩수: 2회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>(중첩 가능, 최대 중첩수: 2회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"검을 휘두르기 싫은 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 카드가 필드에 있을 시： 아군의 치오리가 주는 물리 피해가 바위 원소 피해로 전환되고 일반 공격으로 주는 바위 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시：</color> 아군의 $[A1609]가 주는 $[K100]가 $[K106]로 전환되고 일반 공격으로 주는 $[K106]+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시：</color> 아군의 치오리가 주는 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>가 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>로 전환되고 일반 공격으로 주는 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"누룽지","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"누룽지","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 준다. (향릉의 공격력 강화 효과를 받는다)\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 준다. (향릉의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 준다. (향릉의 공격력 강화 효과를 받는다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"치유의 비","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 아군 출전 캐릭터의 HP를 1pt 치유한다. 양측 출전 캐릭터에게 물 원소 부착 효과를 준다.\n사용 가능 횟수: 2","descriptionraw":"종료 단계: 아군 출전 캐릭터의 HP를 1pt 치유한다. 양측 출전 캐릭터에게 $[K202] 효과를 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"종료 단계: 아군 출전 캐릭터의 HP를 1pt 치유한다. 양측 출전 캐릭터에게 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color> 효과를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"한병의 귀차","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있을 때 치치가 「일반 공격」 사용 후: 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 턴당 1회. 다시 아군 출전 캐릭터의 HP를 1pt 치유한다.","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 때 $[A1108]가 「일반 공격」 사용 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 턴당 1회. 다시 아군 출전 캐릭터의 HP를 1pt 치유한다.","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 때 치치가 「일반 공격」 사용 후:</color> 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 턴당 1회. 다시 아군 출전 캐릭터의 HP를 1pt 치유한다.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"츄츄 돌격병","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"츄츄 돌격병","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 불 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K103]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>불 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"물 츄츄 샤먼","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"물 츄츄 샤먼","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"램프의 정령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 원소 에너지를 1pt 획득한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 $[K310]를 1pt 획득한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"램프의 정령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 원소 에너지를 1pt 획득한다.\nHP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 원소 에너지를 보유하지 않은 캐릭터에게 원소 에너지 제공 시 획득량+1pt\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 $[K310]를 1pt 획득한다.\\nHP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 $[K310]를 보유하지 않은 캐릭터에게 $[K310] 제공 시 획득량+1pt\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 아군 출전 캐릭터의 HP를 2pt 치유하고 해당 캐릭터가 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 1pt 획득한다.\\nHP가 6pt 이하인 캐릭터 치유 시 치유량+1pt 및 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color>를 보유하지 않은 캐릭터에게 <color=#FFFFFFFF>{SPRITE_PRESET#1110}원소 에너지</color> 제공 시 획득량+1pt\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"거대 풍령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 2pt 준다.\n사용 가능 횟수: 3\n\n아군 캐릭터 또는 소환물이 확산 반응 발동 후: 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"거대 풍령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 2pt 준다.\n사용 가능 횟수: 3\n\n아군 캐릭터 또는 소환물이 확산 반응 발동 후: 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)\n해당 소환물이 필드에 있을 시: 이 카드의 원소 타입이 전환되었을 경우, 아군이 주는 해당 타입의 원소 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 이 카드의 원소 타입이 전환되었을 경우, 아군이 주는 해당 타입의 원소 피해+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 이 카드의 원소 타입이 전환되었을 경우, 아군이 주는 해당 타입의 원소 피해+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"빛의 검","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"유라가 「일반 공격」 또는 「원소전투 스킬」 사용 시: 이 카드에 「에너지 스택」을 2pt 누적한다. 단, 유라는 원소 에너지를 획득하지 않는다.\n종료 단계: 이 카드를 버리고 물리 피해를 3pt 준다. 「에너지 스택」 1pt마다 이번 피해+1pt\n(이 카드 「사용 가능 횟수」에 영향을 주는 효과는 「에너지 스택」에 적용됨)","descriptionraw":"<color=#FFFFFFFF>$[A1106]가 「일반 공격」 또는 「원소전투 스킬」 사용 시:</color> 이 카드에 <color=#FFFFFFFF>「에너지 스택」</color>을 2pt 누적한다. 단, $[A1106]는 원소 에너지를 획득하지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 이 카드를 버리고 $[K100]를 3pt 준다. <color=#FFFFFFFF>「에너지 스택」</color> 1pt마다 이번 피해+1pt\\n(이 카드 「$[K3]」에 영향을 주는 효과는 <color=#FFFFFFFF>「에너지 스택」</color>에 적용됨)","descriptionreplaced":"<color=#FFFFFFFF>유라가 「일반 공격」 또는 「원소전투 스킬」 사용 시:</color> 이 카드에 <color=#FFFFFFFF>「에너지 스택」</color>을 2pt 누적한다. 단, 유라는 원소 에너지를 획득하지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 이 카드를 버리고 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 3pt 준다. <color=#FFFFFFFF>「에너지 스택」</color> 1pt마다 이번 피해+1pt\\n(이 카드 「<color=#FFFFFFFF>사용 가능 횟수</color>」에 영향을 주는 효과는 <color=#FFFFFFFF>「에너지 스택」</color>에 적용됨)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"장미 뇌광","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"노래의 고리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 모든 아군 캐릭터의 HP를 1pt 치유하고 아군 출전 캐릭터에게 물 원소 부착 효과를 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유하고 아군 출전 캐릭터에게 $[K202] 효과를 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유하고 아군 출전 캐릭터에게 <color=#80C0FFFF>{SPRITE_PRESET#2102}물 원소 부착</color> 효과를 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"너구리 오뚝이","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 2pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 2pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"취재 현장","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 아군 출전 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"취재 현장","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 3pt 주고 아군 출전 캐릭터의 HP를 3pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K151]를 3pt 주고 아군 출전 캐릭터의 HP를 3pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 3pt 주고 아군 출전 캐릭터의 HP를 3pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"아무 일도 없는 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 카드가 필드에 있을 시, 아군이 스킬 사용 후: 다음 아군 캐릭터로 교체한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시, 아군이 스킬 사용 후: </color>다음 아군 캐릭터로 교체한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 카드가 필드에 있을 시, 아군이 스킬 사용 후: </color>다음 아군 캐릭터로 교체한다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"물의 환형·개구리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\n종료 단계에 사용 가능 횟수가 이미 소진됐을 시: 이 카드를 버리고 물 원소 피해를 2pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 $[K3]가 이미 소진됐을 시:</color> 이 카드를 버리고 $[K102]를 2pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 이 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계에 <color=#FFFFFFFF>사용 가능 횟수</color>가 이미 소진됐을 시:</color> 이 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"물의 환형·솔개","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 3","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"물의 환형·다람쥐","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"오즈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"오즈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n피슬이 일반 공격 발동 후: 번개 원소 피해를 2pt 준다. (사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n$[A1401]이 <color=#FFFFFFFF>일반 공격</color> 발동 후: $[K104]를 2pt 준다. ($[K3] 소모 필요)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n피슬이 <color=#FFFFFFFF>일반 공격</color> 발동 후: {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"오즈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 3pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 3pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"찌르는 얼음가시","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 적군 중 아군 출전 캐릭터와 가장 가까운 캐릭터에게 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 적군 중 $[K7]에게 $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 적군 중 <color=#FFFFFFFF>아군 출전 캐릭터와 가장 가까운 캐릭터</color>에게 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"증식 생명체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"증식 생명체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"증식 생명체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"증식 생명체","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 준다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"허영","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계: 해당 카드를 버리고 물 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K102]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"허영","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 이번에 받는 피해가 절반으로 감소한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n종료 단계: 해당 카드를 버리고 물 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 이번에 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K152]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 이번에 받는 피해가 절반으로 감소한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"공명 진주","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"수계 늑대 머리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 주고 대상 캐릭터에게 황금 침식을 부착한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>$[C126031]</color>을 부착한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 주고 대상 캐릭터에게 <color=#FFFFFFFF>황금 침식</color>을 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"금장미 대포","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 주고 결정 파편을 1장 드로우한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 주고 <color=#FFFFFFFF>$[C116081]</color>을 1장 드로우한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 주고 <color=#FFFFFFFF>결정 파편</color>을 1장 드로우한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"금장미 대포","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 4pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 4pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 4pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"빙령주","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 주고 적의 모든 대기 캐릭터에게 관통 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 주고 적의 모든 대기 캐릭터에게 $[K5]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 주고 적의 모든 대기 캐릭터에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"살롱 멤버","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물 원소 피해를 1pt 준다. 아군에 HP가 6pt 이상인 캐릭터가 존재할 경우 피해를 가장 적게 받은 아군 캐릭터 1명에게 관통 피해를 1pt 주고, 다시 물 원소 피해를 1pt 준다.\n사용 가능 횟수: 2(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K102]를 1pt 준다. 아군에 HP가 6pt 이상인 캐릭터가 존재할 경우 피해를 가장 적게 받은 아군 캐릭터 1명에게 $[K5]를 1pt 주고, 다시 $[K102]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>(중첩 가능, 최대 중첩수: 4회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다. 아군에 HP가 6pt 이상인 캐릭터가 존재할 경우 피해를 가장 적게 받은 아군 캐릭터 1명에게 <color=#FFFFFFFF>관통 피해</color>를 1pt 주고, 다시 {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>(중첩 가능, 최대 중첩수: 4회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"살생앵","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 1pt 준다.\n사용 가능 횟수: 3 (중첩 가능, 최대 중첩수: 6회)\n아군 종료 선언 시: 해당 카드의 사용 가능 횟수가 4 이상일 경우, 번개 원소 피해를 1pt 준다. (사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color> (중첩 가능, 최대 중첩수: 6회)\\n<color=#FFFFFFFF>아군 종료 선언 시:</color> 해당 카드의 $[K3]가 4 이상일 경우, $[K104]를 1pt 준다. ($[K3] 소모 필요)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color> (중첩 가능, 최대 중첩수: 6회)\\n<color=#FFFFFFFF>아군 종료 선언 시:</color> 해당 카드의 <color=#FFFFFFFF>사용 가능 횟수</color>가 4 이상일 경우, {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 준다. (<color=#FFFFFFFF>사용 가능 횟수</color> 소모 필요)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"검의 그림자·흩날리는 서리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"검의 그림자·고독한 바람","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"샤크 폭탄","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계:  물 원소 피해를 2pt 준다.\n사용 가능 횟수: 2 (중첩 가능, 상한 없음)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color> $[K102]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color> (중첩 가능, 상한 없음)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color> {SPRITE_PRESET#2102}<color=#80C0FFFF>물 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color> (중첩 가능, 상한 없음)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"물들의 가수","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 모든 아군 캐릭터의 HP를 1pt 치유한다. 아군에 HP가 5pt 이하인 캐릭터가 존재할 경우, 다시 피해를 가장 많이 받은 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2(중첩 가능, 최대 중첩수: 4회)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다. 아군에 HP가 5pt 이하인 캐릭터가 존재할 경우, 다시 피해를 가장 많이 받은 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>(중첩 가능, 최대 중첩수: 4회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> 모든 아군 캐릭터의 HP를 1pt 치유한다. 아군에 HP가 5pt 이하인 캐릭터가 존재할 경우, 다시 피해를 가장 많이 받은 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>(중첩 가능, 최대 중첩수: 4회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"태양꽃","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n해당 소환물이 필드에 있고 아군이 「캐릭터 교체」 행동 시: 이번 교체를 「전투 행동」이 아닌 「빠른 행동」으로 간주한다. (턴당 1회)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있고 아군이 「캐릭터 교체」 행동 시: </color>이번 교체를 「$[K1]」이 아닌 「$[K2]」으로 간주한다. (턴당 1회)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있고 아군이 「캐릭터 교체」 행동 시: </color>이번 교체를 「<color=#FFFFFFFF>전투 행동</color>」이 아닌 「<color=#FFFFFFFF>빠른 행동</color>」으로 간주한다. (턴당 1회)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"악령·마의 바위 도마뱀","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 3\n\n해당 소환물이 필드에 있을 때, 도금 여단·마암역사가 피해를 받을 시: 피해를 2pt 상쇄한다. 바위 원소 피해를 상쇄 시, 추가로 사용 가능 횟수를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color>$[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 때, $[A3606]가 피해를 받을 시: </color>피해를 2pt 상쇄한다. $[K106]를 상쇄 시, 추가로 $[K3]를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color>{SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 때, 도금 여단·마암역사가 피해를 받을 시: </color>피해를 2pt 상쇄한다. {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 상쇄 시, 추가로 <color=#FFFFFFFF>사용 가능 횟수</color>를 1회 소모해야 한다. (턴당 1회, 사용 가능 횟수 소모 필요)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"암주","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"암주","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 준다. (종려의 HP 강화 효과를 받는다)\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 준다. (종려의 HP 강화 효과를 받는다)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 준다. (종려의 HP 강화 효과를 받는다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"폭풍의 눈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 2pt 주고, 상대 캐릭터가 아군 출전 캐릭터와 가장 가까운 캐릭터로 교체된다.\n사용 가능 횟수: 2\n\n아군 캐릭터 또는 소환물이 확산 반응 발동 후: 해당 카드의 원소 타입이 전환되고, 확산된 원소 타입 피해로 바뀐다. (필드를 떠나기 전에 1회만 발동)","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 2pt 주고, 상대 캐릭터가 $[K7]로 교체된다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입이 전환되고, 확산된 원소 타입 피해로 바뀐다. (필드를 떠나기 전에 1회만 발동)","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 2pt 주고, 상대 캐릭터가 <color=#FFFFFFFF>아군 출전 캐릭터와 가장 가까운 캐릭터</color>로 교체된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입이 전환되고, 확산된 원소 타입 피해로 바뀐다. (필드를 떠나기 전에 1회만 발동)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"폭풍의 눈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 진영이 「캐릭터 교체」 및 종료 단계 진입 시: 바람 원소 피해를 주고, 상대 캐릭터가 이전 캐릭터로 교체된다.\n사용 가능 횟수: 3\n\n아군 캐릭터 또는 소환물이 확산 반응 발동 후: 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionraw":"<color=#FFFFFFFF>아군 진영이 「캐릭터 교체」 및 종료 단계 진입 시:</color> $[K105]를 주고, 상대 캐릭터가 이전 캐릭터로 교체된다.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","descriptionreplaced":"<color=#FFFFFFFF>아군 진영이 「캐릭터 교체」 및 종료 단계 진입 시:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 주고, 상대 캐릭터가 이전 캐릭터로 교체된다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 3</color>\\n\\n<color=#FFFFFFFF>아군 캐릭터 또는 소환물이 확산 반응 발동 후:</color> 해당 카드의 원소 타입을 확산된 원소 타입 피해로 전환한다. (필드를 떠나기 전에 1회만 발동)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"녹령","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 얼음 원소 피해를 1pt 준다.\n사용 가능 횟수: 2\n해당 소환물이 필드에 있을 시: 상대 캐릭터가 받는 얼음 원소 피해 및 물리 피해+1pt","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K101]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 상대 캐릭터가 받는 $[K101] 및 $[K100]+1pt","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>\\n<color=#FFFFFFFF>해당 소환물이 필드에 있을 시:</color> 상대 캐릭터가 받는 {SPRITE_PRESET#2101}<color=#99FFFFFF>얼음 원소 피해</color> 및 {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>+1pt","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"번개로 엮은 고리","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 번개 원소 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K104]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"분노한 타로마루","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 물리 피해를 2pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K100]를 2pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>물리 피해</color>를 2pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"텐구 주뢰·매복","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계:  번개 원소 피해를 1pt 주고 아군 출전 캐릭터에게 빛나는 깃털의 수호를 부착한다.\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color> $[K104]를 1pt 주고 아군 출전 캐릭터에게 $[K1003]를 부착한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 1pt 주고 아군 출전 캐릭터에게 <color=#FFFFFFFF>빛나는 깃털의 수호</color>를 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"텐구 주뢰·번개 자갈","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계:  번개 원소 피해를 2pt 주고 아군 출전 캐릭터에게 빛나는 깃털의 수호를 부착한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color> $[K104]를 2pt 주고 아군 출전 캐릭터에게 $[K1003]를 부착한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color> {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 2pt 주고 아군 출전 캐릭터에게 <color=#FFFFFFFF>빛나는 깃털의 수호</color>를 부착한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"속박의 천둥","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 뇌명 탐지가 부착된 적 캐릭터에게 번개 원소 피해를 3pt 준다. (조건에 맞는 적 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)\n사용 가능 횟수: 1","descriptionraw":"<color=#FFFFFFFF>종료 단계: </color><color=#FFFFFFFF>$[C124022]</color>가 부착된 적 캐릭터에게 $[K104]를 3pt 준다. (조건에 맞는 적 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계: </color><color=#FFFFFFFF>뇌명 탐지</color>가 부착된 적 캐릭터에게 {SPRITE_PRESET#2104}<color=#FFACFFFF>번개 원소 피해</color>를 3pt 준다. (조건에 맞는 적 캐릭터가 없을 시 출전 캐릭터에게 피해를 준다)\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"평온한 마음의 타모토","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바위 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K106]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"우시","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"아군 출전 캐릭터가 피해를 받을 시: 피해를 1pt 상쇄한다.\n사용 가능 횟수: 1, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\n해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능: 아군 캐릭터가 피해를 받은 후, 아라타키 이토에게 난신의 괴력을 부착한다.\n종료 단계: 해당 카드를 버리고 바위 원소 피해를 1pt 준다.","descriptionraw":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF>$[K3]: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능:</color> 아군 캐릭터가 피해를 받은 후, $[A1605]에게 $[K1007]을 부착한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 $[K106]를 1pt 준다.","descriptionreplaced":"<color=#FFFFFFFF>아군 출전 캐릭터가 피해를 받을 시:</color> 피해를 1pt 상쇄한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 1</color>, 사용 횟수를 소진해도 해당 카드를 버리지 않는다.\\n<color=#FFFFFFFF>해당 소환물이 필드 위에 있는 동안 다음 효과 1회 발동 가능:</color> 아군 캐릭터가 피해를 받은 후, 아라타키 이토에게 <color=#FFFFFFFF>난신의 괴력</color>을 부착한다.\\n<color=#FFFFFFFF>종료 단계:</color> 해당 카드를 버리고 {SPRITE_PRESET#2106}<color=#FFE699FF>바위 원소 피해</color>를 1pt 준다.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"돌풍","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 바람 원소 피해를 1pt 준다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K105]를 1pt 준다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>바람 원소 피해</color>를 1pt 준다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"월계·투척형","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"월계·투척형","cardtypetext":"소환물","tags":[],"tagstext":[],"description":"종료 단계: 풀 원소 피해를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 남은 사용 가능 횟수가 1회일 시 해당 효과가 주는 피해와 치유량이 각각 1pt 증가한다.\n사용 가능 횟수: 2","descriptionraw":"<color=#FFFFFFFF>종료 단계:</color> $[K107]를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 남은 $[K3]가 1회일 시 해당 효과가 주는 피해와 치유량이 각각 1pt 증가한다.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>종료 단계:</color> {SPRITE_PRESET#2107}<color=#7EC236FF>풀 원소 피해</color>를 1pt 주고 피해를 가장 많이 받은 아군 캐릭터의 HP를 1pt 치유한다. 남은 <color=#FFFFFFFF>사용 가능 횟수</color>가 1회일 시 해당 효과가 주는 피해와 치유량이 각각 1pt 증가한다.\\n<color=#FFFFFFFF><color=#FFFFFFFF>사용 가능 횟수</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"Portuguese":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Apóstolo do Abismo - 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(Dano e cura são limitados a 4 pontos)","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},{"id":14123,"name":"Queda da Luz","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT] e aplica 4 acúmulos de <color=#FFFFFFFF>$[C122]</color> a si.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> e aplica 4 acúmulos de <color=#FFFFFFFF>Contrato de Vida</color> a si.","description":"Causa 3 pontos de Dano Electro e aplica 4 acúmulos de Contrato de Vida a si.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"collei":{"id":1701,"name":"Collei","shareid":47,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Dendro","Arco","Sumeru"],"storytitle":"Broto de Renascimento - Collei","storytext":"\"Dizer o nome da carta em voz alta dobra o seu poder... isto deve ser lenda, né?\"","source":"Recompensa por desafiar Collei para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela","skills":[{"id":17011,"name":"Homenagem ao Tiro com Arco","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":17012,"name":"Carícia das Flores","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.","description":"Causa 3 pontos de Dano Dendro.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17013,"name":"Segredo Miauvilhoso","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], invoca <color=#FFFFFFFF>$[C117011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, invoca <color=#FFFFFFFF>Collambei</color>.","description":"Causa 2 pontos de Dano Dendro, invoca Collambei.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"consecratedflyingserpent":{"id":2503,"name":"Cobra Voadora da Ossada Sagrada","shareid":370,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Anemo","Outras Armas","Monstro","Besta da Ossada Sagrada"],"storytitle":"Tempestade Remanescente: Cobra Voadora da Ossada Sagrada","storytext":"Uma cobra-voadora que foi deformada e distorcida ao comer um grande ser. Agora, ela comanda ventos temerosos.","source":"Recompensa por aceitar o Desafio da Taverna na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com a Cobra Voadora da Ossada Sagrada","skills":[{"id":25031,"name":"Cauda Rodopiante","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25032,"name":"Rajada Rodopiante","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], puxa 1 carta.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>, puxa 1 carta.","description":"Causa 3 pontos de Dano Anemo, puxa 1 carta.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25033,"name":"Vórtice de Dispersão","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT]. $[K56] todas as cartas <color=#FFFFFFFF>$[C124051]</color> em sua Mão. Dobra o Dano causado cada vez que você $[K56] 2 cartas.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>. <color=#FFFFFFFF>Descarta</color> todas as cartas <color=#FFFFFFFF>Blocos de Energia Vorazes</color> em sua Mão. Dobra o Dano causado cada vez que você <color=#FFFFFFFF>Descarta</color> 2 cartas.","description":"Causa 2 pontos de Dano Anemo. Descarta todas as cartas Blocos de Energia Vorazes em sua Mão. Dobra o Dano causado cada vez que você Descarta 2 cartas.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25034,"name":"Restos Imortais: Anemo","descriptionraw":"(Passivo) Quando a batalha começa, cria 6 cartas <color=#FFFFFFFF>$[C124051]</color> e as coloca uniformemente no deck.","descriptionreplaced":"(Passivo) Quando a batalha começa, cria 6 cartas <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e as coloca uniformemente no deck.","description":"(Passivo) Quando a batalha começa, cria 6 cartas Blocos de Energia Vorazes e as coloca uniformemente no deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]}]},"consecratedscorpion":{"id":2405,"name":"Escorpião da Ossada Sagrada","shareid":369,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_SACREAD"],"tagstext":["Electro","Outras Armas","Monstro","Besta da Ossada Sagrada"],"storytitle":"Veneno Remanescente: Escorpião da Ossada Sagrada","storytext":"Um escorpião venenoso que foi deformando e distorcido ao comer um grande ser. Agora ele comanda raios perigosos.","source":"Recompensa por aceitar o Desafio da Taverna na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com o Escorpião da Ossada Sagrada","skills":[{"id":24051,"name":"Ataque de Escorpião","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24052,"name":"Ferroada Dolorida","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].\\nCria 1 carta <color=#FFFFFFFF>$[C124051]</color> e aleatoriamente coloca ela nas 2 primeiras cartas do seu deck.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\nCria 1 carta <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e aleatoriamente coloca ela nas 2 primeiras cartas do seu deck.","description":"Causa 3 pontos de Dano Electro.\nCria 1 carta Blocos de Energia Vorazes e aleatoriamente coloca ela nas 2 primeiras cartas do seu deck.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24053,"name":"Disparo Relampejante","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], $[K56] até 3 cartas de <color=#FFFFFFFF>$[C124051]</color> de sua Mão e cria <color=#FFFFFFFF>$[C124052]</color> no lado oposto do campo.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, <color=#FFFFFFFF>Descarta</color> até 3 cartas de <color=#FFFFFFFF>Blocos de Energia Vorazes</color> de sua Mão e cria <color=#FFFFFFFF>Armadilha Eletrificante</color> no lado oposto do campo.","description":"Causa 3 pontos de Dano Electro, Descarta até 3 cartas de Blocos de Energia Vorazes de sua Mão e cria Armadilha Eletrificante no lado oposto do campo.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24054,"name":"Restos Imortais: Electro","descriptionraw":"(Passivo) Quando o Turno acabar, cria 2 cartas <color=#FFFFFFFF>$[C124051]</color> e aleatoriamente coloca elas nas 10 primeiras cartas do seu deck.","descriptionreplaced":"(Passivo) Quando o Turno acabar, cria 2 cartas <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e aleatoriamente coloca elas nas 10 primeiras cartas do seu deck.","description":"(Passivo) Quando o Turno acabar, cria 2 cartas Blocos de Energia Vorazes e aleatoriamente coloca elas nas 10 primeiras cartas do seu deck.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]}]},"crimsonwitchofembers":{"id":6301,"name":"Bruxa das Chamas Carmesim","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Pyro","Outras Armas","Fatui"],"skills":[{"id":63011,"name":"Mariposa Carmesim","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","description":"Causa 1 ponto de Dano Pyro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":63012,"name":"Faísca da Extinção","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT]. O personagem alvo recebe <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. O personagem alvo recebe <color=#FFFFFFFF>Calor Escaldante</color>.","description":"Causa 2 pontos de Dano Pyro. O personagem alvo recebe Calor Escaldante.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":63013,"name":"Turbilhão de Chamas","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":6,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Causa 6 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","description":"Causa 6 pontos de Dano Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":63014,"name":"Tornado Flamejante Escarlate","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","description":"Causa 3 pontos de Dano Pyro.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[]}]},"cryohypostasis":{"id":2103,"name":"Hypostasis Cryo","shareid":321,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Outras Armas","Monstro"],"storytitle":"Hypostasis Cryo","storytext":"Codinome: Daleth. Uma entidade Cryo de alta pureza.\nNão parece ser muito bom em esportes com bola...","source":"Recompensa por aceitar o Desafio da Taverna na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com o Hypostasis Cryo","skills":[{"id":21031,"name":"Dardo de Gelo","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.","description":"Causa 1 ponto de Dano Cryo.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Valsa de Ringue de Gelo","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], este personagem é afetado por <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, este personagem é afetado por <color=#FFFFFFFF>Gelo Opressor</color>.","description":"Causa 3 pontos de Dano Cryo, este personagem é afetado por Gelo Opressor.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Fragmentos Voadores de Gelo","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], causa 1 de <color=#FFFFFFFF>$[K5]</color> a todos os personagens em espera do oponente, invoca <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, causa 1 de <color=#FFFFFFFF><color=#FFFFFFFF>Dano Perfurante</color></color> a todos os personagens em espera do oponente, invoca <color=#FFFFFFFF>Ponta Perfurante de Gelo</color>.","description":"Causa 2 pontos de Dano Cryo, causa 1 de Dano Perfurante a todos os personagens em espera do oponente, invoca Ponta Perfurante de Gelo.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Núcleo de Cristal Cryo","descriptionraw":"(Passivo) Quando a batalha inicia, este personagem ganha <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"(Passivo) Quando a batalha inicia, este personagem ganha <color=#FFFFFFFF>Núcleo de Cristal Cryo</color>.","description":"(Passivo) Quando a batalha inicia, este personagem ganha Núcleo de Cristal Cryo.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade 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<color=#FFFFFFFF>$[C114041]</color> +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 4 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\nNível de Possuído de <color=#FFFFFFFF>Juramento Desbravador</color> +2.","description":"Causa 4 pontos de Dano Electro.\nNível de Possuído de Juramento Desbravador +2.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14044,"name":"Punição da Lei","descriptionraw":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>$[C114041]</color>.","descriptionreplaced":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>Juramento Desbravador</color>.","description":"(Passivo) No começo do combate, é afetado por Juramento Desbravador.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade 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Gorou","storytext":"O líder da equipe, liderando os soldados em frente!","source":"Recompensa por desafiar Gorou para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ele","skills":[{"id":16061,"name":"Flechas de Garras Dilacerantes","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"Defesa Concentrada Inuzaka","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], gera <color=#FFFFFFFF>$[C116061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, gera <color=#FFFFFFFF>Estandarte do General</color>.","description":"Causa 2 pontos de Dano Geo, gera Estandarte do General.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Juuga: Para a Vitória","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT], gera <color=#FFFFFFFF>$[C116061]</color> e invoca <color=#FFFFFFFF>$[C116062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, gera <color=#FFFFFFFF>Estandarte do General</color> e invoca <color=#FFFFFFFF>Glória do General</color>.","description":"Causa 2 pontos de Dano Geo, gera Estandarte do General e invoca Glória do General.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"Guardião do Oásis de Apep","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Dendro","Outras Armas","Monstro"],"storytitle":"Fim da Sabedoria: Guardião do Oásis de Apep","storytext":"Apep se encontrou engolido sozinho em meio ao cenário da catástrofe. 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Então, finalmente, a jovem deusa e {M#o}{F#a} Viajante dourad{M#o}{F#a} permitiram que ele relembrasse novamente, apesar da terra verdejante que já esteve sob seu comando ter sido reduzida a este ermo dourado, embora Apep e suas muitas crias tenham se deformado e decaído para garantir sua sobrevivência contínua nele, Apep ainda guardava com apreço a paisagem e cenas do oásis brilhando em seu coração.","source":"Recompensa por aceitar o Desafio da Taverna na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com o Guardião do Oásis de Apep","skills":[{"id":27021,"name":"Ataque do Despojado","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Corrente da Vida","descriptionraw":"Causa $[D__KEY__DAMAGE_2] de $[D__KEY__ELEMENT], saque 1 carta <color=#FFFFFFFF>$[C127021]</color> e cria 1 acúmulo de <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Causa 2 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, saque 1 carta <color=#FFFFFFFF>Despertem, Meus Parentes</color> e cria 1 acúmulo de <color=#FFFFFFFF>Nutrição do Oásis</color>.","description":"Causa 2 de Dano Dendro, saque 1 carta Despertem, Meus Parentes e cria 1 acúmulo de Nutrição do Oásis.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"A Queda do Fim","descriptionraw":"Causa $[D__KEY__DAMAGE_2] de $[D__KEY__ELEMENT], saque 1 carta <color=#FFFFFFFF>$[C127021]</color> e cria 2 acúmulos de <color=#FFFFFFFF>$[C127026]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Causa 4 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, saque 1 carta <color=#FFFFFFFF>Despertem, Meus Parentes</color> e cria 2 acúmulos de <color=#FFFFFFFF>Nutrição do Oásis</color>.","description":"Causa 4 de Dano Dendro, saque 1 carta Despertem, Meus Parentes e cria 2 acúmulos de Nutrição do Oásis.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Chamado da Propagação","descriptionraw":"(Passivo) Quando a batalha começa, cria 5 cartas <color=#FFFFFFFF>$[C127021]</color> e as coloca aleatoriamente em seu deck. 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{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, invoca <color=#FFFFFFFF>Talismã de Espírito</color>.","description":"Causa 1 ponto de Dano Cryo, invoca Talismã de Espírito.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"sigewinne":{"id":1213,"name":"Sigewinne","shareid":433,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Hydro","Arco","Fontaine","Arkhe: Ousia"],"storytitle":"\"A Filha Transmutada do Dragão\" Sigewinne","storytext":"\"Espírito puro, ouça meu desejo.\"","source":"Recompensa por desafiar Sigewinne para um duelo na Cauda do Gato e conquistar a vitória em uma Partida Amistosa com ela","skills":[{"id":12131,"name":"Tratamento Direcionado","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de 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Esse personagem ganha 3 acúmulos de Contrato de Vida. (Após o efeito da Bolha Revigorante Grande ser ativado, cria uma Bolha Revigorante Média e a coloca no deck adversário. 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Preparar Habilidade: Explosão Ardente.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Panóplia Imperial","descriptionraw":"(Passivo) <color=#FFFFFFFF>Quando o combate inicia:</color> ganha 5 acúmulos inicias de <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Depois que seu lado realiza qualquer Ação:</color> se seu lado tem o estado $[K6] ou Estado de Combate $[K6] sem ser $[C123041], esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Passivo) <color=#FFFFFFFF>Quando o combate inicia:</color> ganha 5 acúmulos inicias de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>.\\n<color=#FFFFFFFF>Depois que seu lado realiza qualquer Ação:</color> se seu lado tem o estado {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ou Estado de Combate {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> sem ser Carapaça do Caranguejo de Armadura, esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>.","description":"(Passivo) Quando o combate inicia: ganha 5 acúmulos inicias de Carapaça do Caranguejo de Armadura.\nDepois que seu lado realiza qualquer Ação: se seu lado tem o estado Escudo ou Estado de Combate Escudo sem ser Carapaça do Caranguejo de Armadura, esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de Carapaça do Caranguejo de Armadura.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]},{"id":23046,"name":"Explosão Ardente","descriptionraw":"(Esse movimento requer 2 rodadas de preparação)\\nCausa $[D__KEY__DAMAGE] ponto de $[D__KEY__ELEMENT], e causa 2 pontos de $[K5]. Para cada 2 acúmulos de <color=#FFFFFFFF>$[C123041]</color> que esse personagem está afetado, $[K103] causado +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Esse movimento requer 2 rodadas de preparação)\\nCausa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>, e causa 2 pontos de <color=#FFFFFFFF>Dano Perfurante</color>. Para cada 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color> que esse personagem está afetado, {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> causado +1.","description":"(Esse movimento requer 2 rodadas de preparação)\nCausa 1 ponto de Dano Pyro, e causa 2 pontos de Dano Perfurante. Para cada 2 acúmulos de Carapaça do Caranguejo de Armadura que esse personagem está afetado, Dano Pyro causado +1.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[]},{"id":23047,"name":"Panóplia Imperial","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Imperador do Fogo e Ferro","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Pyro","Outras Armas","Monstro"],"skills":[{"id":23041,"name":"Golpe Esmagador","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 2 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Explosão Flamejante","descriptionraw":"Causa $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Se esse personagem tem pelo menos 7 acúmulos de <color=#FFFFFFFF>$[C123041]</color>, esse Dano +1.\\nApós isso, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Causa 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. Se esse personagem tem pelo menos 7 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>, esse Dano +1.\\nApós isso, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>.","description":"Causa 1 Dano Pyro. Se esse personagem tem pelo menos 7 acúmulos de Carapaça do Caranguejo de Armadura, esse Dano +1.\nApós isso, esse personagem ganha 2 acúmulos de Carapaça do Caranguejo de Armadura.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Linha de Detonação","descriptionraw":"Esse personagem ganha 6 acúmulos de <color=#FFFFFFFF>$[C123041]</color>. $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Esse personagem ganha 6 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>. <color=#FFFFFFFF>Preparar Habilidade</color>: <color=#FFFFFFFF>Explosão Ardente</color>.","description":"Esse personagem ganha 6 acúmulos de Carapaça do Caranguejo de Armadura. Preparar Habilidade: Explosão Ardente.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Panóplia Imperial","descriptionraw":"(Passivo) <color=#FFFFFFFF>Quando o combate inicia:</color> ganha 5 acúmulos inicias de <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Depois que seu lado realiza qualquer Ação:</color> se seu lado tem o estado $[K6] ou Estado de Combate $[K6] sem ser $[C123041], esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Passivo) <color=#FFFFFFFF>Quando o combate inicia:</color> ganha 5 acúmulos inicias de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>.\\n<color=#FFFFFFFF>Depois que seu lado realiza qualquer Ação:</color> se seu lado tem o estado {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ou Estado de Combate {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> sem ser Carapaça do Caranguejo de Armadura, esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>.","description":"(Passivo) Quando o combate inicia: ganha 5 acúmulos inicias de Carapaça do Caranguejo de Armadura.\nDepois que seu lado realiza qualquer Ação: se seu lado tem o estado Escudo ou Estado de Combate Escudo sem ser Carapaça do Caranguejo de Armadura, esses outros efeitos serão cancelados. Para cada efeito cancelado, esse personagem ganha 2 acúmulos de Carapaça do Caranguejo de Armadura.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]},{"id":23046,"name":"Explosão Ardente","descriptionraw":"(Esse movimento requer 2 rodadas de preparação)\\nCausa $[D__KEY__DAMAGE] ponto de $[D__KEY__ELEMENT], e causa 2 pontos de $[K5]. Para cada 2 acúmulos de <color=#FFFFFFFF>$[C123041]</color> que esse personagem está afetado, $[K103] causado +1.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Esse movimento requer 2 rodadas de preparação)\\nCausa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>, e causa 2 pontos de <color=#FFFFFFFF>Dano Perfurante</color>. Para cada 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color> que esse personagem está afetado, {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> causado +1.","description":"(Esse movimento requer 2 rodadas de preparação)\nCausa 1 ponto de Dano Pyro, e causa 2 pontos de Dano Perfurante. 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(Uma vez por partida)","descriptionreplaced":"(Passivo) <color=#FFFFFFFF>Após o personagem sofrer Dano:</color> Caso este personagem tenha menos do que 7 de Vida, ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> e aplica <color=#FFFFFFFF>Despertar do Espírito Ominoso: Electro</color>. (Uma vez por partida)","description":"(Passivo) Após o personagem sofrer Dano: Caso este personagem tenha menos do que 7 de Vida, ganha 1 Carga e aplica Despertar do Espírito Ominoso: Electro. 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(Caso não existam personagens oponentes elegíveis, causa Dano ao Personagem em Combate)","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Correntes do Trovão","descriptionraw":"Causa $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], invoca <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, invoca <color=#FFFFFFFF>Correntes do Trovão</color>.","description":"Causa 2 Dano Electro, invoca Correntes do Trovão.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Sonda Relâmpago","descriptionraw":"(Passivo) Quando a batalha começa, cria uma <color=#FFFFFFFF>$[C124021]</color> no campo do oponente.","descriptionreplaced":"(Passivo) Quando a batalha começa, cria uma <color=#FFFFFFFF>Sonda do Golpe do Relâmpago</color> no campo do oponente.","description":"(Passivo) Quando a batalha começa, cria uma Sonda do Golpe do Relâmpago no campo do oponente.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]},{"id":34063,"name":"Sedimento Elemental - Electro","descriptionraw":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>Forma de Vida Elemental - Electro</color>.","description":"(Passivo) No começo do combate, é afetado por Forma de Vida Elemental - Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Manifestação Trovejante","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Electro","Outras Armas","Monstro"],"skills":[{"id":24021,"name":"Corte Trovejante das Asas","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.","description":"Causa 1 ponto de Dano Electro.","typetag":"GCG_SKILL_TAG_A","type":"Ataque Normal","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Devastação do Trovão","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT] aos personagens oponentes afetados por <color=#FFFFFFFF>$[C124022]</color>. 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(Caso não existam personagens oponentes elegíveis, causa Dano ao Personagem em Combate)","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Correntes do Trovão","descriptionraw":"Causa $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], invoca <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Causa 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, invoca <color=#FFFFFFFF>Correntes do Trovão</color>.","description":"Causa 2 Dano Electro, invoca Correntes do Trovão.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Sonda Relâmpago","descriptionraw":"(Passivo) Quando a batalha começa, cria uma <color=#FFFFFFFF>$[C124021]</color> no campo do oponente.","descriptionreplaced":"(Passivo) Quando a batalha começa, cria uma <color=#FFFFFFFF>Sonda do Golpe do Relâmpago</color> no campo do oponente.","description":"(Passivo) Quando a batalha começa, cria uma Sonda do Golpe do Relâmpago no campo do oponente.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]},{"id":34063,"name":"Sedimento Elemental - Electro","descriptionraw":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Passivo) No começo do combate, é afetado por <color=#FFFFFFFF>Forma de Vida Elemental - Electro</color>.","description":"(Passivo) No começo do combate, é afetado por Forma de Vida Elemental - Electro.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Habilidade Passiva","playcost":[]}]},"wingedcryoshroom":{"id":3105,"name":"Cogumelo Alado Cryo","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Cryo","Outras Armas","Monstro"],"skills":[{"id":31051,"name":"Disparo de Esporos","descriptionraw":"Causa 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{PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 3 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 3 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_E","type":"Habilidade Elemental","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37023,"name":"Aba Movo","descriptionraw":"Causa $[D__KEY__DAMAGE] {PLURAL#$[D__KEY__DAMAGE|nc]|ponto|pontos} de $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Causa 5 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.","description":"Causa 5 pontos de Dano Físico.","typetag":"GCG_SKILL_TAG_Q","type":"Supremo","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37024,"name":"Escudo de Madeira","descriptionraw":"(Passiva) No começo do combate, é afetado por 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Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Chamado do Abismo","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Faz uma invocação de Invocação Aleatória de Hilichurl!\n(Essa carta só pode ser colocada em Decks que incluam pelo menos 2 cartas de Monstro)","descriptionraw":"Faz uma invocação de $[K1001]!\\n(Essa carta só pode ser colocada em Decks que incluam pelo menos 2 cartas de {SPRITE_PRESET#3503}Monstro)","descriptionreplaced":"Faz uma invocação de <color=#FFFFFFFF>Invocação Aleatória de Hilichurl</color>!\\n(Essa carta só pode ser colocada em Decks que incluam pelo menos 2 cartas de {SPRITE_PRESET#3503}Monstro)","storytitle":"Chamado do Abismo","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Chamado do Abismo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Suas Invocações causam +1 de Dano.\nQuando o Turno encerra: Invoca 1 Hilichurl aleatoriamente.","descriptionraw":"Suas Invocações causam +1 de Dano.\\n<color=#FFFFFFFF>Quando o Turno encerra:</color> Invoca 1 Hilichurl aleatoriamente.","descriptionreplaced":"Suas Invocações causam +1 de Dano.\\n<color=#FFFFFFFF>Quando o Turno encerra:</color> Invoca 1 Hilichurl aleatoriamente.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Uma Lâmina Fria como a Água","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Lynette, equipe esta carta.\nApós Lynette equipar esta carta, imediatamente usa Barreira das Sombras uma vez.\nApós Lynette com esta carta equipada usar Barreira das Sombras pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior.\n(Você deve ter Lynette em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1508]</color>, equipe esta carta.\\nApós $[A1508] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S15082]</color> uma vez.\\nApós $[A1508] com esta carta equipada usar <color=#FFFFFFFF>$[S15082]</color> pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior.\\n(Você deve ter $[A1508] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Lynette</color>, equipe esta carta.\\nApós Lynette equipar esta carta, imediatamente usa <color=#FFD780FF>Barreira das Sombras</color> uma vez.\\nApós Lynette com esta carta equipada usar <color=#FFFFFFFF>Barreira das Sombras</color> pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior.\\n(Você deve ter Lynette em seu deck para adicionar esta carta a ele.)","storytitle":"Lynette - Uma Lâmina Fria como a Água","storytext":"\"Um truquezinho!\"","source":"Recompensa por desafiar Lynette para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Tentação de Adeptus","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, o próximo Supremo do personagem alvo causa +3 de Dano.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Supremo</color> do personagem alvo causa +3 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Supremo</color> do personagem alvo causa +3 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Tentação de Adeptus","storytext":"Dizem que o nome desse prato surgiu por conta de sua capacidade de atrair um adeptus para o mundo mortal. Mas a pergunta que não quer calar é... quem era esse adeptus?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Tentação de Adeptus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Alvo ganha +3 de ATQ no primeiro Turno","descriptionraw":"Alvo ganha +3 de ATQ no primeiro Turno","descriptionreplaced":"Alvo ganha +3 de ATQ no primeiro Turno","playcost":[]},"adventurersbandana":{"id":312001,"name":"Bandana de Aventureiro","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após este personagem desencadear um Ataque Normal: Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Pé na Estrada - Bandana do Aventureiro","storytext":"\"Todos os segredos dos céus e do abismo estão esperando para serem desbravados por meros mortais.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Todas as Vinganças e Dívidas são Minhas...","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Arlecchino, jogue essa carta. Aplica 3 acúmulos de Contrato de Vida a Arlecchino.\nQuando Arlecchino com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de Contrato de Vida para negar 1 de Dano.\n(Você deve ter Arlecchino em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1314]</color>, jogue essa carta. Aplica 3 acúmulos de <color=#FFFFFFFF>$[C122]</color> a $[A1314].\\nQuando <color=#FFFFFFFF>$[A1314]</color> com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de <color=#FFFFFFFF>$[C122]</color> para negar 1 de Dano.\\n(Você deve ter $[A1314] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Arlecchino</color>, jogue essa carta. Aplica 3 acúmulos de <color=#FFFFFFFF>Contrato de Vida</color> a Arlecchino.\\nQuando <color=#FFFFFFFF>Arlecchino</color> com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de <color=#FFFFFFFF>Contrato de Vida</color> para negar 1 de Dano.\\n(Você deve ter Arlecchino em seu deck para adicionar essa carta a ele.)","storytitle":"Arlecchino - Todas as Vinganças e Dívidas são Minhas...","storytext":"\"Eterna como a lua.\"","source":"Recompensa por desafiar Arlecchino para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Mãe Terra","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Baizhu, equipe esta carta.\nApós Baizhu equipar esta carta, imediatamente usa Cura Holística uma vez.\nQuando Baizhu com esta carta equipada estiver em campo, Escudo Impenetrável ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.\n(Você deve ter Baizhu em seu deck para adicionar esta carta a ele)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1705]</color>, equipe esta carta.\\nApós $[A1705] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S17053]</color> uma vez.\\nQuando $[A1705] com esta carta equipada estiver em campo, <color=#FFFFFFFF>$[C117053]</color> ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.\\n(Você deve ter $[A1705] em seu deck para adicionar esta carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Baizhu</color>, equipe esta carta.\\nApós Baizhu equipar esta carta, imediatamente usa <color=#FFD780FF>Cura Holística</color> uma vez.\\nQuando Baizhu com esta carta equipada estiver em campo, <color=#FFFFFFFF>Escudo Impenetrável</color> ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.\\n(Você deve ter Baizhu em seu deck para adicionar esta carta a ele)","storytitle":"\"Mãe Terra\" Baizhu","storytext":"\"Se você conseguir ver os céus e a terra, proteja-se contra as auras malignas com o fluxo do Qi e mantenha sua mente limpa, certamente nada irá te impedir.\"","source":"Recompensa por desafiar Baizhu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Coroa Ametista","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após um oponente sofrer Dano Dendro enquanto o personagem afetado for o Personagem em Combate: Ganha 1 Contagem de Guirlandas d'Água. Se sua Contagem de Guirlandas d'Água for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\n(Máximo de 2 por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após um oponente sofrer $[K107] enquanto o personagem afetado for o Personagem em Combate:</color> Ganha 1 Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\\n(Máximo de 2 por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após um oponente sofrer {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> enquanto o personagem afetado for o Personagem em Combate:</color> Ganha 1 Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\\n(Máximo de 2 por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Um Pacto Profundo: Coroa Ametista","storytext":"\"Em homenagem ao eterno oásis e às florescentes Padisarahs, a Rainha das Flores usava uma coroa de ametistas.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Arco de Asmo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5, +2 de Dano extra. (Uma vez por Turno)\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Arco de Amos","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5, +2 de Dano extra. (Uma vez por Turno)\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Inabalável - Arco de Amos","storytext":"\"Sonhei com as ondas do mar e as areias, com exuberantes florestas e terra.\"\n\"Sonhei com javalis que brincavam em arbustos de bagas e com uma torre muito alta.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Pátio Antigo","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Você deve ter um personagem que já equipou uma Arma ou Artefato: Na próxima vez que você equipar uma Arma ou Artefato nesta Rodada: Usa 2 Dados Elementais a menos.\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"<color=#FFFFFFFF>Você deve ter um personagem que já equipou uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato: Na próxima vez que você equipar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato nesta Rodada:</color> Usa 2 Dados Elementais a menos.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"<color=#FFFFFFFF>Você deve ter um personagem que já equipou uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato: Na próxima vez que você equipar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato nesta Rodada:</color> Usa 2 Dados Elementais a menos.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Pátio Antigo","storytext":"\"A vida mortal não é uma casca vazia, assim como um sonho?\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Falcão","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o oponente usar uma habilidade: Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)\n(Somente personagens usuários de Espada podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o oponente usar uma habilidade:</color> Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o oponente usar uma habilidade:</color> Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Deixe o Vento Levar - Falcão","storytext":"Esta espada estava sempre na cintura de um guerreiro forasteiro, testemunhando suas conquistas ao trazer justiça e liberdade para Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Falcão","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada","Carta Automata"],"description":"ATQ +2.\nApós o personagem afetado sofrer Dano, se cura em 2 de Vida. (Até 3 vezes por Turno)","descriptionraw":"ATQ +2.\\nApós o personagem afetado sofrer Dano, se cura em 2 de Vida. (Até 3 vezes por Turno)","descriptionreplaced":"ATQ +2.\\nApós o personagem afetado sofrer Dano, se cura em 2 de Vida. (Até 3 vezes por Turno)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Arataki Itto, equipe esta carta.\nApós Arataki Itto equipar esta carta, utilizará imediatamente Lenda do Combate uma vez.\nDepois que Arataki Itto, que está com a carta equipada, usar Lenda do Combate pela segunda vez ou mais na rodada: se desencadear Superforça Superlativa, causa +1 de Dano adicional.\n(É necessário ter Arataki Itto no Deck para adicionar essa carta ao Deck.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1605]</color>, equipe esta carta.\\nApós $[A1605] equipar esta carta, utilizará imediatamente <color=#FFD780FF>$[S16051]</color> uma vez.\\nDepois que $[A1605], que está com a carta equipada, usar <color=#FFFFFFFF>$[S16051]</color> pela segunda vez ou mais na rodada: se desencadear $[K1007], causa +1 de Dano adicional.\\n(É necessário ter $[A1605] no Deck para adicionar essa carta ao Deck.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Arataki Itto</color>, equipe esta carta.\\nApós Arataki Itto equipar esta carta, utilizará imediatamente <color=#FFD780FF>Lenda do Combate</color> uma vez.\\nDepois que Arataki Itto, que está com a carta equipada, usar <color=#FFFFFFFF>Lenda do Combate</color> pela segunda vez ou mais na rodada: se desencadear <color=#FFFFFFFF>Superforça Superlativa</color>, causa +1 de Dano adicional.\\n(É necessário ter Arataki Itto no Deck para adicionar essa carta ao Deck.)","storytitle":"Arataki Itto - O Onico","storytext":"O que quer que você faça, lembre-se de aproveitar o momento.","source":"Recompensa por desafiar Arataki Itto para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Pedra Arcaica","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Geo a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Geo.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Penhasco Rochoso - Pedra Arcaica","storytext":"\"Enquanto os Millelith estiverem de guarda, o mal nunca prevalecerá!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Servente Hábil","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Thoma, equipe esta carta.\nApós Thoma equipar esta carta, imediatamente usa Grande Armadura Flamejante uma vez.\nQuando Thoma com esta carta equipada criar uma Armadura Flamejante, ganha +1 de Usos.\n(Você deve ter Thoma em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1311]</color>, equipe esta carta.\\nApós $[A1311] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13113]</color> uma vez.\\nQuando $[A1311] com esta carta equipada criar uma <color=#FFFFFFFF>$[C113112]</color>, ganha +1 de $[K3].\\n(Você deve ter $[A1311] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Thoma</color>, equipe esta carta.\\nApós Thoma equipar esta carta, imediatamente usa <color=#FFD780FF>Grande Armadura Flamejante</color> uma vez.\\nQuando Thoma com esta carta equipada criar uma <color=#FFFFFFFF>Armadura Flamejante</color>, ganha +1 de <color=#FFFFFFFF>Usos</color>.\\n(Você deve ter Thoma em seu deck para adicionar esta carta a ele.)","storytitle":"Thoma - Servente Hábil","storytext":"\"Parece que sou responsável por outro sorriso.\"","source":"Recompensa por desafiar Thoma para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Resumo de Interesse","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate é Charlotte, equipe essa carta.\nDepois que Charlotte equipa essa carta, imediatamente usa Enquadramento: Composição do Ponto de Congelamento uma vez.\nQuando Charlotte com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com Silhueta Instantânea aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)\n(Você precisa ter Charlotte em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate é <color=#FFFFFFFF>$[A1110]</color>, equipe essa carta.\\nDepois que $[A1110] equipa essa carta, imediatamente usa <color=#FFD780FF>$[S11102]</color> uma vez.\\nQuando $[A1110] com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com <color=#FFFFFFFF>$[C111101]</color> aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)\\n(Você precisa ter $[A1110] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate é <color=#FFFFFFFF>Charlotte</color>, equipe essa carta.\\nDepois que Charlotte equipa essa carta, imediatamente usa <color=#FFD780FF>Enquadramento: Composição do Ponto de Congelamento</color> uma vez.\\nQuando Charlotte com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com <color=#FFFFFFFF>Silhueta Instantânea</color> aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)\\n(Você precisa ter Charlotte em seu deck para adicionar essa carta a ele.)","storytitle":"Charlotte: Resumo de Interesse","storytext":"\"Notícias urgentes!\"","source":"Recompensa por desafiar Charlotte para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando você usa uma Técnica: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você usa uma {SPRITE_PRESET#3008}Técnica</color>: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você usa uma {SPRITE_PRESET#3008}Técnica</color>: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","storytitle":"Atea","storytext":"Uma guerreira tribal conhecida como \"Guardiã da Vela\", o orgulho do Povo das Termas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Sonhos Flutuantes das Mil Noites","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"O personagem causa +1 de Dano.\nQuando seu personagem desencadeia uma Reação Elemental: Causa +1 de Dano. (Duas vezes por Turno)\n(Apenas personagens usuários de Catalisador podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando seu personagem desencadeia uma Reação Elemental:</color> Causa +1 de Dano. (Duas vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando seu personagem desencadeia uma Reação Elemental:</color> Causa +1 de Dano. (Duas vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Canção das Mil Noites - Sonhos Flutuantes das Mil Noites","storytext":"\"Existe um tempo predefinido para todas as coisas viverem e morrerem, assim como o ciclo infinito da noite e dia.\"\n\"Que a história contida nesta lâmpada lhe traga sonhos esperançosos.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Crias Infinitas","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao ser jogada: Cria 4 cartas Despertem, Meus Parentes e as coloca aleatoriamente em seu deck.\nQuando Guardião do Oásis de Apep com essa carta equipada estiver em campo: Organismo Proliferador causa +1 de Dano.\n(Você deve ter Guardião do Oásis de Apep em seu deck para adicionar essa carta a ele)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 4 cartas <color=#FFFFFFFF>$[C127021]</color> e as coloca aleatoriamente em seu deck.\\nQuando <color=#FFFFFFFF>$[A2702]</color> com essa carta equipada estiver em campo: <color=#FFFFFFFF>$[C127022]</color> causa +1 de Dano.\\n(Você deve ter $[A2702] em seu deck para adicionar essa carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 4 cartas <color=#FFFFFFFF>Despertem, Meus Parentes</color> e as coloca aleatoriamente em seu deck.\\nQuando <color=#FFFFFFFF>Guardião do Oásis de Apep</color> com essa carta equipada estiver em campo: <color=#FFFFFFFF>Organismo Proliferador</color> causa +1 de Dano.\\n(Você deve ter Guardião do Oásis de Apep em seu deck para adicionar essa carta a ele)","storytitle":"Guardião do Oásis de Apep: Crias Infinitas","storytext":"Apep já caminhou por um oceano de grama fragrante, árvores gigantes e vinhas inimaginavelmente longas como um peixe com suas muitas crias nadando pelo mar. Finalmente, a grama, árvores e vinhas murcharam e se tornaram poeira, enquanto incontáveis seres sendo tão minúsculos quanto grãos de cascalho construíram um reino frágil nas terras de Apep.\nApep e suas crias fizeram o mar de areia se enfurecer como água fervente e derrubaram casas como se fossem folhas caídas. Até que o dia quando a nova Senhora das Areias se reconciliou com o rei que perdera sua terra natal, as dunas sob o sol pertenciam aos humanos, enquanto o oásis do dragão permaneceu nos corações de dragões.\nApep compartilhava o conhecimento da evolução com suas muitas crias, porque espalhar o conhecimento garante a disseminação enquanto a estagnação de conhecimento acumulado flertava apenas com a perdição. Até o dia da promessa entre ele e a Senhora das Areias ser atingido, com a sabedoria definitiva tomada. Doravante, ele colheu apenas visões de oblívio, de calamidade sem fim...","source":"Recompensa por aceitar o desafio contra o Guardião do Oásis de Apep na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Auto: Ressonância Anemo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Essa carta ganha +1 Uso para cada personagem Anemo em seu lado.\nApós seus personagens agirem: Seu Personagem em Combate ganha +1 ação. (Uma vez por Turno)\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Essa carta ganha +1 Uso para cada personagem Anemo em seu lado.\\n<color=#FFFFFFFF>Após seus personagens agirem:</color> Seu Personagem em Combate ganha +1 ação. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Essa carta ganha +1 Uso para cada personagem Anemo em seu lado.\\n<color=#FFFFFFFF>Após seus personagens agirem:</color> Seu Personagem em Combate ganha +1 ação. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Auto: Ressonância Cryo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Se você tiver 2/3/4 personagens Cryo no seu lado, o lado adversário sofre +1/2/3 de Dano respectivamente durante esta partida.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Se você tiver 2/3/4 personagens Cryo no seu lado, o lado adversário sofre +1/2/3 de Dano respectivamente durante esta partida.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Se você tiver 2/3/4 personagens Cryo no seu lado, o lado adversário sofre +1/2/3 de Dano respectivamente durante esta partida.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Auto: Ressonância Dendro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Para cada personagem Dendro em seu lado, o lado adversário sofre +2 de Dano de Reação Elemental durante esta partida.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Para cada personagem Dendro em seu lado, o lado adversário sofre +2 de Dano de Reação Elemental durante esta partida.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Para cada personagem Dendro em seu lado, o lado adversário sofre +2 de Dano de Reação Elemental durante esta partida.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Auto: Ressonância Electro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após a ação de seu(s) personagem(ns) Electro: Um dos seus personagens que não tenha Carga completa ganha 1 de Carga.","descriptionraw":"<color=#FFFFFFFF>Após a ação de seu(s) personagem(ns) Electro</color>: Um dos seus personagens que não tenha Carga completa ganha 1 de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Após a ação de seu(s) personagem(ns) Electro</color>: Um dos seus personagens que não tenha Carga completa ganha 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Auto: Durabilidade de Geo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Escudo não possui limite. Para cada reação de Cristalização que você desencadear, ganha 7 acúmulos de Escudo.","descriptionraw":"$[C135] não possui limite. Para cada reação de Cristalização que você desencadear, ganha 7 acúmulos de $[C135].","descriptionreplaced":"Escudo não possui limite. Para cada reação de Cristalização que você desencadear, ganha 7 acúmulos de Escudo.","playcost":[]},"autoferventflames":{"id":520101,"name":"Auto: Paixão de Pyro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Seus efeitos de Fusão e Vaporização são alterados para causar o dobro de Dano nesta instância.\nO efeito de Sobrecarga é alterado para: Dano +6 nesta instância, alvo é forçado a trocar para o personagem anterior.","descriptionraw":"Seus efeitos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusão</color> e {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporização</color> são alterados para causar o dobro de Dano nesta instância.\\nO efeito de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color> é alterado para: Dano +6 nesta instância, alvo é forçado a trocar para o personagem anterior.","descriptionreplaced":"Seus efeitos de {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusão</color> e {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporização</color> são alterados para causar o dobro de Dano nesta instância.\\nO efeito de {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color> é alterado para: Dano +6 nesta instância, alvo é forçado a trocar para o personagem anterior.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Auto: Ressonância Geo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Cada personagem Geo em seu lado concede 10 pontos de Escudo ao seu lado.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Geo em seu lado concede 10 pontos de $[C135] ao seu lado.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Geo em seu lado concede 10 pontos de Escudo ao seu lado.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Auto: Energia de Electro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"A Área de Catalisação criada por Catalisação possui efeitos diferentes: Seu lado causa +1 de Dano Electro e Dano Dendro. (Acumulável, sem limite de acúmulos)","descriptionraw":"A <color=#FFFFFFFF>Área de Catalisação</color> criada por {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Catalisação</color> possui efeitos diferentes: Seu lado causa +1 de $[K104] e $[K107]. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"A <color=#FFFFFFFF>Área de Catalisação</color> criada por {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Catalisação</color> possui efeitos diferentes: Seu lado causa +1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> e {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (Acumulável, sem limite de acúmulos)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Auto: Ressonância Hydro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Cada personagem Hydro em seu lado aumenta a Vida Máxima de seus personagens em 4.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Hydro em seu lado aumenta a Vida Máxima de seus personagens em 4.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Hydro em seu lado aumenta a Vida Máxima de seus personagens em 4.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Auto: Planta e Sabedoria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando você seleciona Prato, Artefato, Arma, Personagem ou forças de suporte poderosas: Uma opção adicional será adicionada.\nSelecione 2 Artefatos imediatamente.","descriptionraw":"<color=#FFFFFFFF>Quando você seleciona Prato, Artefato, Arma, Personagem ou forças de suporte poderosas:</color> Uma opção adicional será adicionada.\\nSelecione 2 Artefatos imediatamente.","descriptionreplaced":"<color=#FFFFFFFF>Quando você seleciona Prato, Artefato, Arma, Personagem ou forças de suporte poderosas:</color> Uma opção adicional será adicionada.\\nSelecione 2 Artefatos imediatamente.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Auto: Ressonância Pyro","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Cada personagem Pyro em seu lado aumenta o ATQ de seus personagens em 1.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Pyro em seu lado aumenta o ATQ de seus personagens em 1.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Cada personagem Pyro em seu lado aumenta o ATQ de seus personagens em 1.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Auto: Águas Lentas","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após seu oponente sofrer Dano Eletricamente Carregado: Aplica 4 acúmulos de Ataques Elétricos Contínuos a eles. (Após as ações, eles sofrem Dano Perfurante baseado no número de acúmulos)","descriptionraw":"Após seu oponente sofrer Dano {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Aplica 4 acúmulos de <color=#FFFFFFFF>$[C144]</color> a eles. (Após as ações, eles sofrem $[K5] baseado no número de acúmulos)","descriptionreplaced":"Após seu oponente sofrer Dano {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Aplica 4 acúmulos de <color=#FFFFFFFF>Ataques Elétricos Contínuos</color> a eles. (Após as ações, eles sofrem <color=#FFFFFFFF>Dano Perfurante</color> baseado no número de acúmulos)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Auto: Videira Verdejante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após o lado adversário sofrer Dano de Florescimento: Todos os oponentes sofrem 2 de Dano Perfurante.\nApós o lado adversário sofrer Dano de Queimaduras: Aplica dois acúmulos de Queimaduras Perpétuas.","descriptionraw":"Após o lado adversário sofrer Dano de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florescimento</color>: Todos os oponentes sofrem 2 de Dano Perfurante.\\nApós o lado adversário sofrer Dano de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Queimaduras</color>: Aplica dois acúmulos de $[C133].","descriptionreplaced":"Após o lado adversário sofrer Dano de {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florescimento</color>: Todos os oponentes sofrem 2 de Dano Perfurante.\\nApós o lado adversário sofrer Dano de {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Queimaduras</color>: Aplica dois acúmulos de Queimaduras Perpétuas.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Auto: Rocha e Contrato","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a batalha começa: Seu personagem mais à esquerda ganha +3 de ATQ, enquanto seu personagem mais à direita ganha +12 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando a batalha começa:</color> Seu personagem mais à esquerda ganha +3 de ATQ, enquanto seu personagem mais à direita ganha +12 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando a batalha começa:</color> Seu personagem mais à esquerda ganha +3 de ATQ, enquanto seu personagem mais à direita ganha +12 de Vida.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Auto: Trovão e Eternidade","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Escolha 1 de 3 Equipamentos poderosos, então repita mais uma vez.","descriptionraw":"Escolha 1 de 3 Equipamentos poderosos, então repita mais uma vez.","descriptionreplaced":"Escolha 1 de 3 Equipamentos poderosos, então repita mais uma vez.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Auto: Ventos Verdejantes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Suas reações de Redemoinho causam +1 de Dano.\nApós você desencadear reações de Redemoinho: Seus personagens e Invocações causam +1 de Dano Elemental para esse Tipo Elemental neste Turno.","descriptionraw":"Suas reações de Redemoinho causam +1 de Dano.\\n<color=#FFFFFFFF>Após você desencadear reações de Redemoinho:</color> Seus personagens e Invocações causam +1 de Dano Elemental para esse Tipo Elemental neste Turno.","descriptionreplaced":"Suas reações de Redemoinho causam +1 de Dano.\\n<color=#FFFFFFFF>Após você desencadear reações de Redemoinho:</color> Seus personagens e Invocações causam +1 de Dano Elemental para esse Tipo Elemental neste Turno.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Auto: Água e Justiça","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando o Turno acaba: Divide a Vida igualmente entre todos os seus aliados e cura todos em 2 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno acaba:</color> Divide a Vida igualmente entre todos os seus aliados e cura todos em 2 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno acaba:</color> Divide a Vida igualmente entre todos os seus aliados e cura todos em 2 de Vida.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Auto: Geada Desgastante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"As reações Supercondutor e Congelado reduzirão o ATQ do alvo em 6 até que a próxima ação dele acabe. (Acumulável)","descriptionraw":"As reações {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supercondutor</color> e {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color> reduzirão o ATQ do alvo em 6 até que a próxima ação dele acabe. (Acumulável)","descriptionreplaced":"As reações {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supercondutor</color> e {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color> reduzirão o ATQ do alvo em 6 até que a próxima ação dele acabe. (Acumulável)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Auto: Vento e Liberdade","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após um personagem adversário ser derrotado durante sua Ação: Seu Personagem em Combate ganha imediatamente 1 ação extra.","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado durante sua Ação:</color> Seu Personagem em Combate ganha imediatamente 1 ação extra.","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado durante sua Ação:</color> Seu Personagem em Combate ganha imediatamente 1 ação extra.","playcost":[]},"awakening":{"id":214021,"name":"Despertamento","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Razor, equipe esta carta.\nApós Razor equipar esta carta, imediatamente usa Garra e Trovão uma vez.\nApós Razor com esta carta equipada usar Garra e Trovão: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)\n(Você deve ter Razor em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1402]</color>, equipe esta carta.\\nApós $[A1402] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14022]</color> uma vez.\\nApós $[A1402] com esta carta equipada usar <color=#FFFFFFFF>$[S14022]</color>: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)\\n(Você deve ter $[A1402] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Razor</color>, equipe esta carta.\\nApós Razor equipar esta carta, imediatamente usa <color=#FFD780FF>Garra e Trovão</color> uma vez.\\nApós Razor com esta carta equipada usar <color=#FFFFFFFF>Garra e Trovão</color>: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)\\n(Você deve ter Razor em seu deck para adicionar esta carta a ele.)","storytitle":"Razor - Despertamento","storytext":"A caçada... vai começar.","source":"Recompensa por desafiar Razor para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Despertem, Meus Parentes","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Quando você joga essa carta ou Descarta essa carta: Invoca 1 Organismo Proliferador independente.","descriptionraw":"<color=#FFFFFFFF>Quando você joga essa carta ou $[K56] essa carta:</color> Invoca 1 $[C127022] independente.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga essa carta ou <color=#FFFFFFFF>Descarta</color> essa carta:</color> Invoca 1 Organismo Proliferador independente.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Sinal dos Mares","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"O personagem causa +1 de Dano.\nApós o personagem usar uma Habilidade Elemental: +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\nQuando este personagem sofre Dano: +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\n(Apenas Personagens usuários de Espadão podem equipar esta carta. Um personagem pode no máximo equipar 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando este personagem sofre Dano:</color> +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando este personagem sofre Dano:</color> +1 de Dano adicional causado por este personagem neste Turno na próxima vez que causar Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Guarda do Mar de Areia - Sinal dos Mares","storytext":"\"No topo das ruínas da piscina em que resquícios de execuções de criminosos passados foram escavados, aqueles que perderam o sonho do deserto estavam indispostos a desistirem de seu grande mar de areia.\nEm nome do Mar de Algas que nunca existiu, eles se conectaram com o sonho que lhes foi prometido...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Corrosão Bestial","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Rei Canino Dourado, equipe essa carta.\nApós Rei Canino Dourado equipar essa carta, usa imediatamente Chamado da Fenda Uivante.\nQuando Rei Canino Dourado estiver em campo com essa carta equipada, a Corrosão Dourada do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo.\n(Você deve ter Rei Canino Dourado em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2603]</color>, equipe essa carta.\\nApós $[A2603] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S26032]</color>.\\nQuando $[A2603] estiver em campo com essa carta equipada, a <color=#FFFFFFFF>$[C126031]</color> do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo.\\n(Você deve ter $[A2603] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Rei Canino Dourado</color>, equipe essa carta.\\nApós Rei Canino Dourado equipar essa carta, usa imediatamente <color=#FFD780FF>Chamado da Fenda Uivante</color>.\\nQuando Rei Canino Dourado estiver em campo com essa carta equipada, a <color=#FFFFFFFF>Corrosão Dourada</color> do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo.\\n(Você deve ter Rei Canino Dourado em seu deck para adicionar essa carta a ele.)","storytitle":"Rei Canino Dourado: Corrosão Bestial","storytext":"\"O Rei Canino não possui nome por ser uma das criações inesperadas de 'Ouro', e é precisamente por isso que é obcecado em invadir mundos aos quais não pertence e fazer um nome para si.\"","source":"Recompensa por aceitar o Desafio da Taverna contra Rei Canino Dourado na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Benevolente","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Yaoyao, equipe esta carta.\nApós Yaoyao equipar esta carta, imediatamente usa Rabanete das Nuvens.\nQuando Yuegui: Modo de Arremesso é criado por Yaoyao com esta carta equipada e há apenas 1 contagem de Usos restando, causa +1 de Dano e Cura é aumentada em 1.\n(Você deve ter Yaoyao em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1704]</color>, equipe esta carta.\\nApós $[A1704] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S17042]</color>.\\nQuando <color=#FFFFFFFF>$[C117041]</color> é criado por $[A1704] com esta carta equipada e há apenas 1 contagem de $[K3] restando, causa +1 de Dano e Cura é aumentada em 1.\\n(Você deve ter $[A1704] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Yaoyao</color>, equipe esta carta.\\nApós Yaoyao equipar esta carta, imediatamente usa <color=#FFD780FF>Rabanete das Nuvens</color>.\\nQuando <color=#FFFFFFFF>Yuegui: Modo de Arremesso</color> é criado por Yaoyao com esta carta equipada e há apenas 1 contagem de <color=#FFFFFFFF>Usos</color> restando, causa +1 de Dano e Cura é aumentada em 1.\\n(Você deve ter Yaoyao em seu deck para adicionar esta carta a ele.)","storytitle":"Yaoyao - Benevolente","storytext":"\"Dor, dor, vá embora!\"","source":"Recompensa por desafiar Yaoyao para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Mordida do Tubarão","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Após ambos os lados trocarem de personagens e Mualani ser o Personagem em Combate: Gasta 1 ponto de Espírito da Noite para aplicar Morde o Alvo.\nTécnica: Prancha Tubarão\nQuando os pontos de Espírito da Noite chegarem a 0, descarta esta carta. Quando esta carta for descartada, a Bênção do Espírito da Noite do personagem afetado termina.","descriptionraw":"<color=#FFFFFFFF>Após ambos os lados trocarem de personagens e $[A1214] ser o Personagem em Combate:</color> Gasta 1 <color=#FFFFFFFF>ponto de Espírito da Noite</color> para aplicar <color=#FFFFFFFF>$[K1034]</color>.\\n$[K58]: $[S1121422]\\nQuando os <color=#FFFFFFFF>pontos de Espírito da Noite</color> chegarem a 0, descarta esta carta. Quando esta carta for descartada, a <color=#FFFFFFFF>$[C112141]</color> do personagem afetado termina.","descriptionreplaced":"<color=#FFFFFFFF>Após ambos os lados trocarem de personagens e Mualani ser o Personagem em Combate:</color> Gasta 1 <color=#FFFFFFFF>ponto de Espírito da Noite</color> para aplicar <color=#FFFFFFFF><color=#FFFFFFFF>Morde o Alvo</color></color>.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Prancha Tubarão\\nQuando os <color=#FFFFFFFF>pontos de Espírito da Noite</color> chegarem a 0, descarta esta carta. Quando esta carta for descartada, a <color=#FFFFFFFF>Bênção do Espírito da Noite</color> do personagem afetado termina.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Transferência do Tesouro Sagrado","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Troca 1 Carta de Artefato que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","descriptionraw":"Troca 1 Carta de {SPRITE_PRESET#3004}Artefato que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","descriptionreplaced":"Troca 1 Carta de {SPRITE_PRESET#3004}Artefato que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","storytitle":"Palácio do Tesouro Divino","storytext":"\"Hehe... Agora as coisas estão ficando interessantes, né?\"","source":"Obtido do deck inicial","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Herói Invernal","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem joga Talento ou usa uma Habilidade Elemental: gasta 1 Dado Cryo a menos. (1 vez por turno)\nNa Fase de Rolagem: 2 Dados Elementais da rolagem estarão sempre garantidos como Dados Cryo.\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dado Cryo</color> a menos. (1 vez por turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1101}<color=#99FFFFFF>Dados Cryo</color>.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dado Cryo</color> a menos. (1 vez por turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1101}<color=#99FFFFFF>Dados Cryo</color>.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Marcha Gelada - Herói Invernal","storytext":"\"... Por favor, sobreviva. Por favor, não morra como nós, enterrado e esquecido pela neve.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Contrato Sanguinário: Decadência Sombria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Personagens afetados por Contrato de Vida sofrem +1 de Dano.","descriptionraw":"Personagens afetados por <color=#FFFFFFFF>$[C122]</color> sofrem +1 de Dano.","descriptionreplaced":"Personagens afetados por <color=#FFFFFFFF>Contrato de Vida</color> sofrem +1 de Dano.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Contrato Sanguinário: Conjunto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Todos os personagens ganham 2 acúmulos de Contrato de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Todos os personagens ganham 2 acúmulos de <color=#FFFFFFFF>$[C122]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Todos os personagens ganham 2 acúmulos de <color=#FFFFFFFF>Contrato de Vida</color>.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Blocos de Energia Vorazes","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Descarta aleatoriamente 1 carta em sua Mão com o maior Custo original e cria 1 Dado Elemental do elemento de seu Personagem em Combate (Apenas 1 de tal carta pode ser jogada por Turno)","descriptionraw":"$[K56] aleatoriamente 1 carta em sua Mão com o maior Custo original e cria 1 Dado Elemental do elemento de seu Personagem em Combate (Apenas 1 de tal carta pode ser jogada por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Descarta</color> aleatoriamente 1 carta em sua Mão com o maior Custo original e cria 1 Dado Elemental do elemento de seu Personagem em Combate (Apenas 1 de tal carta pode ser jogada por Turno)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Blocos de Energia Vorazes","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Selecione 1 Besta da Ossada Sagrada para ganhar +3 de ATQ.\nAo ser descartada: Todas as suas Bestas da Ossada Sagrada ganham +1 de ATQ.","descriptionraw":"Selecione 1 Besta da Ossada Sagrada para ganhar +3 de ATQ.\\nAo ser descartada: Todas as suas Bestas da Ossada Sagrada ganham +1 de ATQ.","descriptionreplaced":"Selecione 1 Besta da Ossada Sagrada para ganhar +3 de ATQ.\\nAo ser descartada: Todas as suas Bestas da Ossada Sagrada ganham +1 de ATQ.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Eco do Inverno","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa uma Habilidade Elemental ou equipa um Talento: Gasta 1 Dado Elemental Cryo a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Canção Gelada de Um Mundo Distante - Eco do Inverno","storytext":"\"Passando a porta selada de gelo, caminhando pelos corredores até às profundezas, ele quebrará um ramo de cor branco prateado e trará esperança para a terra nevada...\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Coelho Ativado","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Amber, equipe esta carta.\nApós Amber equipar esta carta, imediatamente usa Marionete Explosiva uma vez.\nO Ataque Normal de Amber que estiver equipando esta carta: se Barão Coelho estiver no campo de batalha, explodirá Barão Coelho, causando 4 de Dano Pyro.\n(Você deve ter Amber em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1304]</color>, equipe esta carta.\\nApós $[A1304] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13042]</color> uma vez.\\nO <color=#FFFFFFFF>Ataque Normal</color> de $[A1304] que estiver equipando esta carta: se <color=#FFFFFFFF>$[C113041]</color> estiver no campo de batalha, explodirá <color=#FFFFFFFF>$[C113041]</color>, causando 4 de $[K103].\\n(Você deve ter $[A1304] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Amber</color>, equipe esta carta.\\nApós Amber equipar esta carta, imediatamente usa <color=#FFD780FF>Marionete Explosiva</color> uma vez.\\nO <color=#FFFFFFFF>Ataque Normal</color> de Amber que estiver equipando esta carta: se <color=#FFFFFFFF>Barão Coelho</color> estiver no campo de batalha, explodirá <color=#FFFFFFFF>Barão Coelho</color>, causando 4 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n(Você deve ter Amber em seu deck para adicionar esta carta a ele.)","storytitle":"Amber - Coelho Ativado","storytext":"\"Vai, vai, Barão Coelho!\"","source":"Recompensa por desafiar Amber para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Caranguejo na Manteiga","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, todos os seus personagens recebem -2 de Dano na próxima vez que forem atacados.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, todos os seus personagens recebem -2 de Dano na próxima vez que forem atacados.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, todos os seus personagens recebem -2 de Dano na próxima vez que forem atacados.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Caranguejo na Manteiga","storytext":"O aroma requintado deve-se ao fato de terem absorvido perfeitamente a manteiga.\n\"Mais um! Traga mais uma fatia!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Caranguejo na Manteiga","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Vida Máxima +4 para todos os seus personagens.","descriptionraw":"Vida Máxima +4 para todos os seus personagens.","descriptionreplaced":"Vida Máxima +4 para todos os seus personagens.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Trabalho de limpeza\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","descriptionraw":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","descriptionreplaced":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","playcost":[]},"calxsarts":{"id":332009,"name":"Arte do Giz","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Transfere 1 ponto de Carga de até 2 de seus Personagens Inativos para o seu Personagem em Combate.","descriptionraw":"Transfere 1 ponto de $[K310] de até 2 de seus Personagens Inativos para o seu Personagem em Combate.","descriptionreplaced":"Transfere 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> de até 2 de seus Personagens Inativos para o seu Personagem em Combate.","storytitle":"Experimento Alquímico","storytext":"\"Não se preocupe. Olha só - o experimento já foi concluído e foi muito bem-sucedido.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Apoio de Canotila","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona 2 Cartas de Evento aleatórias que as Melusines acham incríveis à sua Mão.","descriptionraw":"Adiciona 2 Cartas de Evento aleatórias que as Melusines acham incríveis à sua Mão.","descriptionreplaced":"Adiciona 2 Cartas de Evento aleatórias que as Melusines acham incríveis à sua Mão.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Máscara das Mutações","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa uma Habilidade Elemental ou equipa um Talento: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Memória Evocatória - Máscara das Mutações","storytext":"\"... nem mesmo um leve sorriso pode esconder a expressão de tristeza.\nEmbora isso deva ser um festival, parece mais uma despedida...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Supervisão de Caixa","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Depois que esse personagem sofre Dano ou é curado: o próximo Ataque Normal desse personagem custará -1 de Elemento Indefinido nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)\n(Somente Personagens usuários de Catalisador podem equipar isso. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Depois que esse personagem sofre Dano ou é curado:</color> o próximo <color=#FFFFFFFF>Ataque Normal</color> desse personagem custará -1 de $[K309] nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)\\n(<color=#FFFFFFFF>Somente Personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Depois que esse personagem sofre Dano ou é curado:</color> o próximo <color=#FFFFFFFF>Ataque Normal</color> desse personagem custará -1 de <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)\\n(<color=#FFFFFFFF>Somente Personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Maré de Sangue Dourado: Supervisão de Caixa","storytext":"\"O supervisor feito de maquinário de precisão ronca enquanto observa o fluxo monetário da pequena nação.\nIncessantemente registrando o movimento de cada quantia de dinheiro, as economias e despesas de tudo.\nAs mudanças em valor e o número de vezes que cada moeda é circulada em um período específico.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Ruínas do Laboratório Central","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Depois que você Descarta ou usa 1 carta para Sincronia: Essa carta ganha 1 ponto de Progresso Experimental. Quando você atinge 3, 6 e 9 pontos de Progresso Experimental, você ganhará 1 Elemento Omni. Após isso, se o Progresso Experimental for pelo menos 9, descarte essa carta.","descriptionraw":"<color=#FFFFFFFF>Depois que você $[K56] ou usa 1 carta para $[K57]:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Progresso Experimental</color>. Quando você atinge 3, 6 e 9 pontos de <color=#FFFFFFFF>Progresso Experimental</color>, você ganhará 1 $[K411]. Após isso, se o <color=#FFFFFFFF>Progresso Experimental</color> for pelo menos 9, descarte essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> ou usa 1 carta para <color=#FFFFFFFF>Sincronia</color>:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Progresso Experimental</color>. Quando você atinge 3, 6 e 9 pontos de <color=#FFFFFFFF>Progresso Experimental</color>, você ganhará 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. Após isso, se o <color=#FFFFFFFF>Progresso Experimental</color> for pelo menos 9, descarte essa carta.","storytitle":"Instituto de Pesquisas de Fontaine: Ruínas do Laboratório Central","storytext":"...Quando inteligência em excesso e paixão se juntaram, pesquisas deram resultados de forma que superou as expectativas de todos. Porém, agora, não há mais ninguém para aplaudir essa conquista.\nQuando um ideal é destruído, a responsabilidade mais importante é de manter a paz...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Relâmpago em Cascata","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao ser jogada: Se Bardo do Abismo - Trovão Violeta com essa carta equipada já tiver ativado Ressurreição Elétrica, faz o Personagem em Combate adversário perder 1 de Carga.\nQuando Bardo do Abismo - Trovão Violeta com essa carta equipada ativar Ressurreição Elétrica ou for derrotado:  Descarta essa carta e faz o Personagem em Combate adversário perder 1 de Carga.\n(Você deve ter Bardo do Abismo - Trovão Violeta em seu deck para adicionar essa carta ele.)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Se <color=#FFFFFFFF>$[A2406]</color> com essa carta equipada já tiver ativado <color=#FFFFFFFF>$[C124061]</color>, faz o Personagem em Combate adversário perder 1 de $[K310].\\nQuando $[A2406] com essa carta equipada ativar <color=#FFFFFFFF>$[C124061]</color> ou for derrotado:  Descarta essa carta e faz o Personagem em Combate adversário perder 1 de $[K310].\\n(Você deve ter $[A2406] em seu deck para adicionar essa carta ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Se <color=#FFFFFFFF>Bardo do Abismo - Trovão Violeta</color> com essa carta equipada já tiver ativado <color=#FFFFFFFF>Ressurreição Elétrica</color>, faz o Personagem em Combate adversário perder 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\nQuando Bardo do Abismo - Trovão Violeta com essa carta equipada ativar <color=#FFFFFFFF>Ressurreição Elétrica</color> ou for derrotado:  Descarta essa carta e faz o Personagem em Combate adversário perder 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\n(Você deve ter Bardo do Abismo - Trovão Violeta em seu deck para adicionar essa carta ele.)","storytitle":"Bardo do Abismo - Relâmpago em Cascata","storytext":"\"Seus violentos raios atacam os corações dos infiéis com sabedoria escura, distorcida pelas profundezas da noite eterna, e seu brilho violeta anuncia a existência de um poder que corrompe a mente humana.\"","source":"Recompensa por aceitar o desafio contra o Bardo do Abismo - Trovão Violeta na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Hora da Troca","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Da próxima vez que você executar uma ação de \"troca de personagem\": O custo de Dados Elementais é reduzido em 1.","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você executar uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1.","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você executar uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1.","storytitle":"Hora da Troca","storytext":"\"É hora dos adultos trabalharem, e das crianças voltarem para a cama.\"","source":"Obtido do deck inicial","playcost":[]},"changtheninth":{"id":322009,"name":"Chang, o Nono","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Após ambos personagens usarem uma habilidade: Ao causarem Dano Físico, Dano Perfurante ou desencadearem uma Reação Elemental: Esta carta recebe 1 ponto de [Inspiração]\nSe esta carta já recebeu 3 pontos de [Inspiração], descarta esta carta, depois compre 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Após ambos personagens usarem uma habilidade: </color>Ao causarem $[K100], $[K5] ou desencadearem uma <color=#FFFFFFFF>Reação Elemental</color>: Esta carta recebe 1 <color=#FFFFFFFF>ponto de [Inspiração]</color>\\nSe esta carta já recebeu 3<color=#FFFFFFFF> pontos de [Inspiração]</color>, descarta esta carta, depois compre 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Após ambos personagens usarem uma habilidade: </color>Ao causarem {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>, <color=#FFFFFFFF>Dano Perfurante</color> ou desencadearem uma <color=#FFFFFFFF>Reação Elemental</color>: Esta carta recebe 1 <color=#FFFFFFFF>ponto de [Inspiração]</color>\\nSe esta carta já recebeu 3<color=#FFFFFFFF> pontos de [Inspiração]</color>, descarta esta carta, depois compre 2 cartas.","storytitle":"A Frustração do Erudito - Chang, o Nono","storytext":"\"Quem nunca passou pela pobreza dificilmente amadurecerá completamente. Pelo menos tenho livros para me acompanhar!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Entropia Caótica","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Sucrose.\nApós equipar esta carta, Sucrose instantaneamente usará Criação Proibida do Espírito do Vento: Isomórfico-75 Tipo II uma vez.\nApós Grande Espírito do Vento já ter se convertido para outro tipo Elemental ao ser usado por Sucrose com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Sucrose)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1501]</color>.\\nApós equipar esta carta, $[A1501] instantaneamente usará <color=#FFD780FF>$[S15013]</color> uma vez.\\nApós <color=#FFFFFFFF>$[C115011]</color> já ter se convertido para outro tipo Elemental ao ser usado por $[A1501] com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1501])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Sucrose</color>.\\nApós equipar esta carta, Sucrose instantaneamente usará <color=#FFD780FF>Criação Proibida do Espírito do Vento: Isomórfico-75 Tipo II</color> uma vez.\\nApós <color=#FFFFFFFF>Grande Espírito do Vento</color> já ter se convertido para outro tipo Elemental ao ser usado por Sucrose com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Sucrose)","storytitle":"Sucrose - Entropia Caótica","storytext":"Os ventos selvagens se fundem, e em meio ao caos, surge a vitória.","source":"Recompensa por desafiar Sucrose para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Chef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Após jogar uma Carta de Evento de Prato: Cria 1 Dado Elemental Básico aleatório (Uma vez por Turno).\nApós jogar uma Carta de Evento de Prato: Saque 1 Carta de Evento de Prato aleatória do seu deck (Uma vez por partida).","descriptionraw":"<color=#FFFFFFFF>Após jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Cria 1 Dado Elemental Básico aleatório (Uma vez por Turno).\\n<color=#FFFFFFFF>Após jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato aleatória do seu deck (Uma vez por partida).","descriptionreplaced":"<color=#FFFFFFFF>Após jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Cria 1 Dado Elemental Básico aleatório (Uma vez por Turno).\\n<color=#FFFFFFFF>Após jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato aleatória do seu deck (Uma vez por partida).","storytitle":"Cozinheiro Genial - Chef Mao","storytext":"\"Usamos os ingredientes mais populares, os sabores mais universais para fazer os pratos mais deliciosos.\"\n","source":"Recompensa por aceitar o Desafio de Aventura - Chef Mao no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Floresta Chinju","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Ao iniciar a Fase de Ação: se você não começar jogando, cria 1 Dado Elemental do tipo do seu Personagem em Combate.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Ao iniciar a Fase de Ação:</color> se você não começar jogando, cria 1 Dado Elemental do tipo do seu Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Ao iniciar a Fase de Ação:</color> se você não começar jogando, cria 1 Dado Elemental do tipo do seu Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Covil do Mal","storytext":"Reza a lenda que esta floresta sagrada já foi o lar de muitos demônios.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Olhar Gelado Cicin","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Fatui - Feiticeira Cicin Cryo, equipe esta carta.\nApós Fatui - Feiticeira Cicin Cryo equipar esta carta, imediatamente usa Invocação Neblinosa uma vez.\nApós Fatui - Feiticeira Cicin Cryo, com esta carta equipada, usar uma Habilidade: Se os acúmulos de Usos de Cicin Cryo ultrapassaram seu limite, causará 2 Dano Cryo.\n(Você deve ter Fatui - Feiticeira Cicin Cryo em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A2101]</color>, equipe esta carta.\\nApós $[A2101] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S21012]</color> uma vez.\\nApós $[A2101], com esta carta equipada, usar uma Habilidade: Se os acúmulos de $[K3] de <color=#FFFFFFFF>$[C121011]</color> ultrapassaram seu limite, causará 2 $[K101].\\n(Você deve ter $[A2101] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Fatui - Feiticeira Cicin Cryo</color>, equipe esta carta.\\nApós Fatui - Feiticeira Cicin Cryo equipar esta carta, imediatamente usa <color=#FFD780FF>Invocação Neblinosa</color> uma vez.\\nApós Fatui - Feiticeira Cicin Cryo, com esta carta equipada, usar uma Habilidade: Se os acúmulos de <color=#FFFFFFFF>Usos</color> de <color=#FFFFFFFF>Cicin Cryo</color> ultrapassaram seu limite, causará 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n(Você deve ter Fatui - Feiticeira Cicin Cryo em seu deck para adicionar esta carta a ele.)","storytitle":"Feiticeira Cicin Cryo - Olhar Gelado Cicin","storytext":"Quanto mais Gramas do Nevoeiro, mais amiguinhos gélidos.\n...O que você faria se ficasse sem Gramas do Nevoeiro?\nPode ser algo que nunca foi questionado.","source":"Recompensa por aceitar o desafio contra a Feiticeira Cicin Cryo na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Espada do Sangue Frio","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Kaeya.\nApós equipar esta carta, Kaeya instantaneamente usará Mordida Congelante uma vez.\nApós Kaeya usar Mordida Congelante com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)\n(Essa carta só pode ser colocada em Decks que incluam Kaeya)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1103]</color>.\\nApós equipar esta carta, $[A1103] instantaneamente usará <color=#FFD780FF>$[S11032]</color> uma vez.\\nApós $[A1103] usar <color=#FFFFFFFF>$[S11032]</color> com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam $[A1103])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Kaeya</color>.\\nApós equipar esta carta, Kaeya instantaneamente usará <color=#FFD780FF>Mordida Congelante</color> uma vez.\\nApós Kaeya usar <color=#FFFFFFFF>Mordida Congelante</color> com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam Kaeya)","storytitle":"Kaeya - Espada do Sangue Frio","storytext":"Uma piada ligeiramente fria.","source":"Recompensa por desafiar Kaeya para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Aplausos Deslumbrados!","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Lyney, equipe esta carta.\nApós Lyney equipar esta carta, imediatamente usa Flecha da Magia Secreta.\nQuando Lyney estiver no campo com esta carta equipada, o dano causado por Lyney e seu Chapéu do Gato Brincalhão aumentará em 2 para personagens afetados por Pyro. (Uma vez por Turno)\n(Você deve ter Lyney em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1310]</color>, equipe esta carta.\\nApós $[A1310] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13102]</color>.\\nQuando $[A1310] estiver no campo com esta carta equipada, o dano causado por $[A1310] e seu <color=#FFFFFFFF>$[C113101]</color> aumentará em 2 para personagens <color=#FF9999FF>afetados por {SPRITE_PRESET#2103}Pyro</color>. (Uma vez por Turno)\\n(Você deve ter $[A1310] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Lyney</color>, equipe esta carta.\\nApós Lyney equipar esta carta, imediatamente usa <color=#FFD780FF>Flecha da Magia Secreta</color>.\\nQuando Lyney estiver no campo com esta carta equipada, o dano causado por Lyney e seu <color=#FFFFFFFF>Chapéu do Gato Brincalhão</color> aumentará em 2 para personagens <color=#FF9999FF>afetados por {SPRITE_PRESET#2103}Pyro</color>. (Uma vez por Turno)\\n(Você deve ter Lyney em seu deck para adicionar esta carta a ele.)","storytitle":"Lyney - Aplausos Deslumbrados!","storytext":"\"Uma salva de palmas!\"","source":"Recompensa por desafiar Lyney para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Chapéu do Comandante","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após você trocar para o personagem com essa carta equipada: Descarta a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para Elemento Omni, além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um Talento. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após você trocar para o personagem com essa carta equipada:</color> $[K56] a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para $[K411], além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um {SPRITE_PRESET#3006}Talento. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar para o personagem com essa carta equipada:</color> <color=#FFFFFFFF>Descarta</color> a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um {SPRITE_PRESET#3006}Talento. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Som da Música Antiga - Chapéu do Comandante","storytext":"\"Os membros da trupe então transformaram as notas em palavras e registraram sua viagem em um livro.\nEste livro foi chamado pela trupe de 'A Canção do Viajante', e continuou nas mãos do maestro mesmo depois de sua morte.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Chapéu do Comandante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado causar Dano de Reação: ATQ +1. (Máximo +3)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado causar Dano de Reação:</color> ATQ +1. (Máximo +3)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado causar Dano de Reação:</color> ATQ +1. (Máximo +3)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquistador do Mal - Guardião Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate é Xiao, equipe esta carta.\nApós Xiao equipar esta carta, imediatamente usa Dança Nuo da Conquista do Mal uma vez.\nEnquanto Xiao, com esta carta equipada, usar Máscara Yaksha, seu uso de Vento Lemniscático custará menos 1 Dado Anemo. (cada vez que Máscara Yaksha é equipado, esta habilidade pode ser ativada no máximo 2 vezes)\n(Você deve ter Xiao em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate é <color=#FFFFFFFF>$[A1504]</color>, equipe esta carta.\\nApós $[A1504] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S15043]</color> uma vez.\\nEnquanto $[A1504], com esta carta equipada, usar <color=#FFFFFFFF>$[C115041]</color>, seu uso de <color=#FFFFFFFF>$[S15042]</color> custará menos 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dado Anemo</color>. (cada vez que <color=#FFFFFFFF>$[C115041|s1]</color> é equipado, esta habilidade pode ser ativada no máximo 2 vezes)\\n(Você deve ter $[A1504] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate é <color=#FFFFFFFF>Xiao</color>, equipe esta carta.\\nApós Xiao equipar esta carta, imediatamente usa <color=#FFD780FF>Dança Nuo da Conquista do Mal</color> uma vez.\\nEnquanto Xiao, com esta carta equipada, usar <color=#FFFFFFFF>Máscara Yaksha</color>, seu uso de <color=#FFFFFFFF>Vento Lemniscático</color> custará menos 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dado Anemo</color>. (cada vez que <color=#FFFFFFFF>Máscara Yaksha</color> é equipado, esta habilidade pode ser ativada no máximo 2 vezes)\\n(Você deve ter Xiao em seu deck para adicionar esta carta a ele.)","storytitle":"Xiao - Selo de Testemunha","storytext":"Todo o mal será erradicado.","source":"Recompensa por desafiar Xiao para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Explosão Direcionada Controlada","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente: Todas as invocações de ambos os lados perdem 1 de Usos.","descriptionraw":"<color=#FFFFFFFF>Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente:</color> Todas as invocações de ambos os lados perdem 1 de Usos.","descriptionreplaced":"<color=#FFFFFFFF>Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente:</color> Todas as invocações de ambos os lados perdem 1 de Usos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Explosão Direcionada Controlada","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente: Todas as invocações de ambos os lados perdem 1 de Usos.","descriptionraw":"<color=#FFFFFFFF>Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente:</color> Todas as invocações de ambos os lados perdem 1 de Usos.","descriptionreplaced":"<color=#FFFFFFFF>Só pode ser jogada quando existir um total de pelo menos 4 cartas na Área de Suporte e Área de Invocação de seu oponente:</color> Todas as invocações de ambos os lados perdem 1 de Usos.","storytitle":"Explosão Direcionada Controlada","storytext":"\"... não escondi nada. Todo o Arkhium foi manuseado apropriadamente. Essa explosão foi sempre uma 'explosão direcionada e controlada para a remoção de um perigo'.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Apoio de Cosanzeana","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona 2 cartas aleatórias de Arma estimadas pelas Melusines à sua Mão.","descriptionraw":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3003}Arma estimadas pelas Melusines à sua Mão.","descriptionreplaced":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3003}Arma estimadas pelas Melusines à sua Mão.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Contagem Regressiva até o Show: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Converte todos os seus Dados Elementais para Elemento Omni e saca 4 cartas.\nDepois que você Descarta essa carta em sua Mão ou deck: Coloca 1 É Hora do Show! que custa 0 Dado Elemental a menos no topo do seu deck.","descriptionraw":"Converte todos os seus Dados Elementais para $[K411] e saca 4 cartas.\\n<color=#FFFFFFFF>Depois que você $[K56] essa carta em sua Mão ou deck:</color> Coloca 1 $[C332035] que custa 0 Dado Elemental a menos no topo do seu deck.","descriptionreplaced":"Converte todos os seus Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saca 4 cartas.\\n<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> essa carta em sua Mão ou deck:</color> Coloca 1 É Hora do Show! que custa 0 Dado Elemental a menos no topo do seu deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Contagem Regressiva até o Show: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Converte todos os seus Dados Elementais para Elemento Omni e saque 4 cartas.\nDepois que você Descarta essa carta da sua Mão ou deck: Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","descriptionraw":"Converte todos os seus Dados Elementais para $[K411] e saque 4 cartas.\\n<color=#FFFFFFFF>Depois que você $[K56] essa carta da sua Mão ou deck:</color> Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","descriptionreplaced":"Converte todos os seus Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 4 cartas.\\n<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> essa carta da sua Mão ou deck:</color> Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Contagem Regressiva até o Show: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Converte todos os seus Dados Elementais para Elemento Omni e saque 4 cartas.\nDepois que você Descarta essa carta da sua Mão ou deck: Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","descriptionraw":"Converte todos os seus Dados Elementais para $[K411] e saque 4 cartas.\\n<color=#FFFFFFFF>Depois que você $[K56] essa carta da sua Mão ou deck:</color> Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","descriptionreplaced":"Converte todos os seus Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 4 cartas.\\n<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> essa carta da sua Mão ou deck:</color> Coloca 1 carta de \"Contagem Regressiva até o Show\" que custa 1 Dado Elemental a menos no topo do seu deck.","storytitle":"Contagem Regressiva até o Show","storytext":"\"Gostaria de ver um truque de mágica? Agora, conte comigo — três, dois, um!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Infinitas Paisagens no Caminho","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate é Kirara, equipe esta carta.\nDepois que Kirara equipa essa carta, imediatamente usa Chute Miauteoro uma vez.\nQuando Kirara com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)\n(Você precisa ter Kirara em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate é <color=#FFFFFFFF>$[A1707]</color>, equipe esta carta.\\nDepois que $[A1707] equipa essa carta, imediatamente usa <color=#FFD780FF>$[S17072]</color> uma vez.\\nQuando $[A1707] com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)\\n(Você precisa ter $[A1707] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate é <color=#FFFFFFFF>Kirara</color>, equipe esta carta.\\nDepois que Kirara equipa essa carta, imediatamente usa <color=#FFD780FF>Chute Miauteoro</color> uma vez.\\nQuando Kirara com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)\\n(Você precisa ter Kirara em seu deck para adicionar essa carta a ele.)","storytitle":"Kirara: Infinitas Paisagens no Caminho","storytext":"\"Serviço com um sorriso!\"","source":"Recompensa por desafiar Kirara para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Aliança Rochosa","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Pode apenas ser jogada quando você não tiver nenhum Dado Elemental restante: Gera 2 Dados Elementais diferentes.\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"<color=#FFFFFFFF>Pode apenas ser jogada quando você não tiver nenhum Dado Elemental restante:</color> Gera 2 Dados Elementais diferentes.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"<color=#FFFFFFFF>Pode apenas ser jogada quando você não tiver nenhum Dado Elemental restante:</color> Gera 2 Dados Elementais diferentes.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Aliança Rochosa","storytext":"\"Rex Lapis concedeu a ele um par de olhos para ver o mundo e chegou a um acordo com ele. O dragão então acompanhou o Senhor do Geo, lutando em campanhas ao lado dele nos quatro cantos do mundo...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"A Bruxa das Chamas Carmesim","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Pyro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Pyro.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Dispersão Flamejante - A Bruxa das Chamas Carmesim","storytext":"\"Me recuso a cantar elegias, recuso lamentação, e me recuso a suspirar. Não vejo utilidade para tais barulhos sem sentido.\nSe a justiça já morreu há muito tempo, então a quem posso oferecer redenção?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Fogo Cruzado","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Xiangling.\nApós equipar esta carta, Xiangling instantaneamente usará Ataque de Guoba uma vez.\nQuando Xiangling, com esta carta equipada, usar Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.\n(Essa carta só pode ser colocada em Decks que incluam Xiangling)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1302]</color>.\\nApós equipar esta carta, $[A1302] instantaneamente usará <color=#FFD780FF>$[S13022]</color> uma vez.\\nQuando $[A1302], com esta carta equipada, usar <color=#FFFFFFFF>$[S13022]</color>, também sofrerá 1 ponto de $[K103].\\n(Essa carta só pode ser colocada em Decks que incluam $[A1302])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Xiangling</color>.\\nApós equipar esta carta, Xiangling instantaneamente usará <color=#FFD780FF>Ataque de Guoba</color> uma vez.\\nQuando Xiangling, com esta carta equipada, usar <color=#FFFFFFFF>Ataque de Guoba</color>, também sofrerá 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n(Essa carta só pode ser colocada em Decks que incluam Xiangling)","storytitle":"Xiangling - Fogo Cruzado","storytext":"Na cozinha, esse tanto de calor é normal...","source":"Recompensa por desafiar Xiangling para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Coroa de Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos).\nQuando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada Bolha de Espuma do Mar consumida.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada <color=#FFFFFFFF>Bolha de Espuma do Mar</color> consumida.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada <color=#FFFFFFFF>Bolha de Espuma do Mar</color> consumida.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Diadema de Pérola: Coroa de Watatsumi","storytext":"\"As pessoas do mar cantam que estas coroas de pérolas e corais nunca serão manchadas por nenhuma sujeira.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Fragmento da Rachadura","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Causa 1 de Dano Físico ao Personagem em Combate inimigo e saque 1 carta.","descriptionraw":"Causa 1 de $[K100] ao Personagem em Combate inimigo e saque 1 carta.","descriptionreplaced":"Causa 1 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> ao Personagem em Combate inimigo e saque 1 carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Fragmento da Rachadura","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Ao ser descartada, Navia é fortalecida.","descriptionraw":"Ao ser descartada, Navia é fortalecida.","descriptionreplaced":"Ao ser descartada, Navia é fortalecida.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Chama Dispersadora da Escuridão","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Clorinde, equipe essa carta.\nApós Clorinde equipar essa carta, usa imediatamente Patrulha na Escuridão uma vez.\nApós seu personagem desencadear Reações Electro: +1 à próxima instância de Dano causado por Clorinde nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)\n(Você deve ter Clorinde em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1412]</color>, equipe essa carta.\\nApós $[A1412] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S14122]</color> uma vez.\\nApós seu personagem desencadear $[K214]: +1 à próxima instância de Dano causado por $[A1412] nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)\\n(Você deve ter $[A1412] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Clorinde</color>, equipe essa carta.\\nApós Clorinde equipar essa carta, usa imediatamente <color=#FFD780FF>Patrulha na Escuridão</color> uma vez.\\nApós seu personagem desencadear <color=#FFACFFFF>{SPRITE_PRESET#2104}Reações Electro</color>: +1 à próxima instância de Dano causado por Clorinde nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)\\n(Você deve ter Clorinde em seu deck para adicionar essa carta a ele.)","storytitle":"Clorinde - Chama Dispersadora da Escuridão","storytext":"\"Onde houver o mal, atire imediatamente!\"","source":"Recompensa por desafiar Clorinde para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Adega do Alvorecer","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando você executa uma ação de \"troca de personagem\": O custo de Dados Elementais é reduzido em 1. (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você executa uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1. (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você executa uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1. (Duas vezes por Turno)","storytitle":"Mansão do Amanhecer","storytext":"\"Os melhores vinhos são sempre aqueles fabricados no próximo ano.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Dia da Resistência: Momento dos Sonhos Despedaçados","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Durante esse Turno, seu personagem alvo sofre -1 de Dano. (Máximo de 4 vezes)\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"Durante esse Turno, seu personagem alvo sofre -1 de Dano. (Máximo de 4 vezes)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"Durante esse Turno, seu personagem alvo sofre -1 de Dano. (Máximo de 4 vezes)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Dia da Resistência: Momento dos Sonhos Despedaçados","storytext":"Vitoriosos foram os que lutaram para serem livres... Assim, o sonho da prosperidade eterna caiu com essa grande capital...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Ciclone Mortal","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao ser jogada: Cria Blocos de Energia Vorazes e coloca em sua Mão.\nQuando Cobra Voadora da Ossada Sagrada com essa carta equipada estiver em campo e após você jogar Blocos de Energia Vorazes: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.\n(É necessário ter Cobra Voadora da Ossada Sagrada no deck para adicionar essa carta ao deck.)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria <color=#FFFFFFFF>$[C124051]</color> e coloca em sua Mão.\\nQuando <color=#FFFFFFFF>$[A2503]</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>$[C124051]</color>: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.\\n(É necessário ter $[A2503] no deck para adicionar essa carta ao deck.)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e coloca em sua Mão.\\nQuando <color=#FFFFFFFF>Cobra Voadora da Ossada Sagrada</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>Blocos de Energia Vorazes</color>: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.\\n(É necessário ter Cobra Voadora da Ossada Sagrada no deck para adicionar essa carta ao deck.)","storytitle":"Cobra Voadora da Ossada Sagrada: Ciclone Mortal","storytext":"Embora agora esteja embebida no poder da manipulação elemental, as próprias Bestas da Ossada Sagrada não conseguem digerir completamente os pedaços da carne que devoraram de carcaças imortais. Ao invés disso, os pedaços se fundiram lentamente com as próprias bestas, mudando-as...","source":"Recompensa por aceitar o desafio contra a Cobra Voadora da Ossada Sagrada na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Harmonia e Decoro","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: quando seu Personagem em Combate é Yunjin, equipe esse carta.\nApós Yunjin equipar essa carta, usa imediatamente Bandeira Quebra-Rochas.\nQuando Yunjin com essa carta equipada estiver em campo e você ativar Formação da Bandeira das Nuvens: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional.\n(Você deve ter Yunjin no seu deck para adicionar essa carta ao deck.)","descriptionraw":"$[K1]: quando seu Personagem em Combate é <color=#FFFFFFFF>$[A1607]</color>, equipe esse carta.\\nApós $[A1607] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S16073]</color>.\\nQuando $[A1607] com essa carta equipada estiver em campo e você ativar <color=#FFFFFFFF>$[C116073]</color>: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional.\\n(Você deve ter $[A1607] no seu deck para adicionar essa carta ao deck.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: quando seu Personagem em Combate é <color=#FFFFFFFF>Yunjin</color>, equipe esse carta.\\nApós Yunjin equipar essa carta, usa imediatamente <color=#FFD780FF>Bandeira Quebra-Rochas</color>.\\nQuando Yunjin com essa carta equipada estiver em campo e você ativar <color=#FFFFFFFF>Formação da Bandeira das Nuvens</color>: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional.\\n(Você deve ter Yunjin no seu deck para adicionar essa carta ao deck.)","storytitle":"Yunjin: Harmonia e Decoro","storytext":"\"Ataque em união!\"","source":"Recompensa por desafiar Yunjin para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Memórias da Floresta","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Dendro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Dendro.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Sabedoria das Vinhas - Memórias da Floresta","storytext":"\"Porque as leis da natureza nos levarão através do labirinto de bosques para a planície sem fim.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Macarons Deliciosos","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Máscara de Penas do Guerreiro Mágico","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após o personagem afetado usar uma Técnica: Ganha 1 de Carga. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar uma Técnica:</color> Ganha 1 de Carga. (Uma vez por Turno)\\n(Um personagem pode equipar até 1{SPRITE_PRESET#3004} Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar uma Técnica:</color> Ganha 1 de Carga. (Uma vez por Turno)\\n(Um personagem pode equipar até 1{SPRITE_PRESET#3004} Artefato)","storytitle":"Símbolo dos Valentes - Máscara de Penas do Guerreiro Mágico","storytext":"\"...Apesar disso, alguém tinha que carregar a responsabilidade, e os fortes deveriam naturalmente carregar um fardo maior.\nFoi apenas após testemunhar guerra de verdade que ele sentiu pela primeira vez o peso do destino.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Queda Divina","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Albedo, equipe esta carta.\nApós Albedo equipar esta carta, imediatamente usa Abiogênese - Radiação Solar.\nQuando Albedo estiver no campo com esta carta equipada, se o seu lado do campo tiver Radiação Solar, o Ataque Imersivo custa 1 Elemento Indefinido a menos, e seu personagem causa Dano +1.\n(Você deve ter Albedo em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1604]</color>, equipe esta carta.\\nApós $[A1604] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S16042]</color>.\\nQuando $[A1604] estiver no campo com esta carta equipada, se o seu lado do campo tiver <color=#FFFFFFFF>$[C116041]</color>, o $[K52] custa 1 $[K309] a menos, e seu personagem causa Dano +1.\\n(Você deve ter $[A1604] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Albedo</color>, equipe esta carta.\\nApós Albedo equipar esta carta, imediatamente usa <color=#FFD780FF>Abiogênese - Radiação Solar</color>.\\nQuando Albedo estiver no campo com esta carta equipada, se o seu lado do campo tiver <color=#FFFFFFFF>Radiação Solar</color>, o <color=#FFFFFFFF>Ataque Imersivo</color> custa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos, e seu personagem causa Dano +1.\\n(Você deve ter Albedo em seu deck para adicionar esta carta a ele.)","storytitle":"Albedo - Queda Divina","storytext":"\"O processo de confirmar a estratégia de jogo também é um tipo de cálculo minucioso...\"","source":"Recompensa por desafiar Albedo para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Suplemento Descritivo","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Dori, equipe esta carta.\nApós Dori equipar esta carta, imediatamente usa Meticulosidade de Alcazarzaray uma vez.\nO Gênio da Lâmpada invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de Carga ganha por personagem sem Carga em 1 quando Carga for ganha.\n(Você deve ter Dori em seu deck para adicionar esta carta a ele)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1410]</color>, equipe esta carta.\\nApós $[A1410] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14103]</color> uma vez.\\nO <color=#FFFFFFFF>$[C114102]</color> invocado por $[A1410] com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de $[K310] ganha por personagem sem $[K310] em 1 quando $[K310] for ganha.\\n(Você deve ter $[A1410] em seu deck para adicionar esta carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Dori</color>, equipe esta carta.\\nApós Dori equipar esta carta, imediatamente usa <color=#FFD780FF>Meticulosidade de Alcazarzaray</color> uma vez.\\nO <color=#FFFFFFFF>Gênio da Lâmpada</color> invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> ganha por personagem sem <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> em 1 quando <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> for ganha.\\n(Você deve ter Dori em seu deck para adicionar esta carta a ele)","storytitle":"\"Suplemento Descritivo\" Dori","storytext":"\"Primeiro aumente o preço em 30%, então venda com um desconto de 20%!\"","source":"Recompensa por desafiar Dori para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Julgamento Divino","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Rosaria, equipe essa carta.\nApós Rosaria equipar essa carta, usa imediatamente Confissão Desoladora uma vez.\nApós Rosaria com essa carta equipada usar Confissão Desoladora ou após você gerar Ataque Onde Machuca, cria 1 carta Hora da Troca em sua Mão. (Uma vez por Turno)\n(Você deve ter Rosaria em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1113]</color>, equipe essa carta.\\nApós $[A1113] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S11132]</color> uma vez.\\nApós $[A1113] com essa carta equipada usar <color=#FFFFFFFF>$[S11132]</color> ou após você gerar <color=#FFFFFFFF>$[C111133]</color>, cria 1 carta <color=#FFFFFFFF>$[C332002]</color> em sua Mão. (Uma vez por Turno)\\n(Você deve ter $[A1113] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Rosaria</color>, equipe essa carta.\\nApós Rosaria equipar essa carta, usa imediatamente <color=#FFD780FF>Confissão Desoladora</color> uma vez.\\nApós Rosaria com essa carta equipada usar <color=#FFFFFFFF>Confissão Desoladora</color> ou após você gerar <color=#FFFFFFFF>Ataque Onde Machuca</color>, cria 1 carta <color=#FFFFFFFF>Hora da Troca</color> em sua Mão. (Uma vez por Turno)\\n(Você deve ter Rosaria em seu deck para adicionar essa carta a ele.)","storytitle":"Rosaria: Julgamento Divino","storytext":"\"Boa noite...\"","source":"Recompensa por desafiar Rosaria para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Domínio da Terra","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Zhongli, equipe esta carta.\nApós Zhongli equipar esta carta, imediatamente usa Dominus Lapidis: Rocha Aniquiladora uma vez.\nQuando Zhongli com esta carta equipada tiver pelo menos 7 de Vida, Dano Zhongli causado e Dano Geo causado pela Invocação +1.\n(Você deve ter Zhongli em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1603]</color>, equipe esta carta.\\nApós $[A1603] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S16033]</color> uma vez.\\nQuando $[A1603] com esta carta equipada tiver pelo menos 7 de Vida, Dano $[A1603] causado e $[K106] causado pela Invocação +1.\\n(Você deve ter $[A1603] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Zhongli</color>, equipe esta carta.\\nApós Zhongli equipar esta carta, imediatamente usa <color=#FFD780FF>Dominus Lapidis: Rocha Aniquiladora</color> uma vez.\\nQuando Zhongli com esta carta equipada tiver pelo menos 7 de Vida, Dano Zhongli causado e {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> causado pela Invocação +1.\\n(Você deve ter Zhongli em seu deck para adicionar esta carta a ele.)","storytitle":"Zhongli - Domínio da Terra","storytext":"A natureza é imutável.","source":"Recompensa por desafiar Zhongli para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Ao jogar uma Carta de Suporte de Companheiro: Gaste 1 Dado Elemental a menos (Uma vez por Turno).\nApós jogar uma Carta de Suporte de Companheiro: Saque 1 Carta de Suporte de Companheiro aleatória do seu deck (Uma vez por partida).","descriptionraw":"<color=#FFFFFFFF>Ao jogar uma Carta de Suporte de {SPRITE_PRESET#3103}Companheiro:</color> Gaste 1 Dado Elemental a menos (Uma vez por Turno).\\n<color=#FFFFFFFF>Após jogar uma Carta de Suporte de {SPRITE_PRESET#3103}Companheiro:</color> Saque 1 Carta de Suporte de {SPRITE_PRESET#3103}Companheiro aleatória do seu deck (Uma vez por partida).","descriptionreplaced":"<color=#FFFFFFFF>Ao jogar uma Carta de Suporte de {SPRITE_PRESET#3103}Companheiro:</color> Gaste 1 Dado Elemental a menos (Uma vez por Turno).\\n<color=#FFFFFFFF>Após jogar uma Carta de Suporte de {SPRITE_PRESET#3103}Companheiro:</color> Saque 1 Carta de Suporte de {SPRITE_PRESET#3103}Companheiro aleatória do seu deck (Uma vez por partida).","storytitle":"Confiança Verdadeira - Dunyarzad","storytext":"\"O ponto de viver é não deixar arrependimentos para trás, não é?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Eco do Sacrifício","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Depois que esse personagem usar um Ataque Normal: saque uma carta. (Uma vez por Turno)\nDepois que o personagem usar uma Habilidade: se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)\n(O personagem pode equipar um máximo de 1Artefato)","descriptionraw":"<color=#FFFFFFFF>Depois que esse personagem usar um Ataque Normal:</color> saque uma carta. (Uma vez por Turno)\\n<color=#FFFFFFFF>Depois que o personagem usar uma Habilidade:</color> se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)\\n(O personagem pode equipar um máximo de 1{SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Depois que esse personagem usar um Ataque Normal:</color> saque uma carta. (Uma vez por Turno)\\n<color=#FFFFFFFF>Depois que o personagem usar uma Habilidade:</color> se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)\\n(O personagem pode equipar um máximo de 1{SPRITE_PRESET#3004}Artefato)","storytitle":"Eterno Jade Não Cortado - Eco do Sacrifício","storytext":"\"O largo rio da lenda sempre produz muito tributários. Um deles diz: essa gema era jade de uma montanha sagrada, entalhada na sua forma atual pela mão de Rex Lapis.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Eco do Sacrifício","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado usar uma Habilidade: ATQ +1 neste Turno.","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> ATQ +1 neste Turno.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> ATQ +1 neste Turno.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Edital de Absolvição","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos de cartas.\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos de cartas.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos de cartas.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Edital de Absolvição","storytext":"\"Todo cidadão de Fontaine é culpado, e o julgamento final chegará para todos — isso não é uma metáfora, nem retórica.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Cintilar da Cicin Electro","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Fatui - Feiticeira Cicin Electro, equipe essa carta.\nApós Fatui - Feiticeira Cicin Electro equipar essa carta, usa imediatamente Chamado Nevoento uma vez.\nSe Fatui - Feiticeira Cicin Electro com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os Usos de Cicin Electro estiverem em pelo menos 3, então Cicin Electro causará imediatamente 1 Dano Electro. (Precisa consumir Usos, uma vez por Turno.)\n(O deck precisa ter Fatui - Feiticeira Cicin Electro para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2404]</color>, equipe essa carta.\\nApós $[A2404] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S24042]</color> uma vez.\\nSe $[A2404] com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os $[K3] de <color=#FFFFFFFF>$[C124041]</color> estiverem em pelo menos 3, então <color=#FFFFFFFF>$[C124041]</color> causará imediatamente 1 $[K104]. (Precisa consumir $[K3], uma vez por Turno.)\\n(O deck precisa ter $[A2404] para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Fatui - Feiticeira Cicin Electro</color>, equipe essa carta.\\nApós Fatui - Feiticeira Cicin Electro equipar essa carta, usa imediatamente <color=#FFD780FF>Chamado Nevoento</color> uma vez.\\nSe Fatui - Feiticeira Cicin Electro com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os <color=#FFFFFFFF>Usos</color> de <color=#FFFFFFFF>Cicin Electro</color> estiverem em pelo menos 3, então <color=#FFFFFFFF>Cicin Electro</color> causará imediatamente 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>. (Precisa consumir <color=#FFFFFFFF>Usos</color>, uma vez por Turno.)\\n(O deck precisa ter Fatui - Feiticeira Cicin Electro para adicionar essa carta a ele.)","storytitle":"Feiticeira Cicin Electro: Cintilar da Cicin Electro","storytext":"\"Você... veio brincar comigo?\"","source":"Recompensa por aceitar o Desafio da Taverna contra a Feiticeira Cicin Electro na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegia do Suspiro Final","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nApós o personagem usar um Supremo: Cria Concerto Milenar: Música da Despedida. (Seu personagem causa +1 de Dano, Duração (Turnos): 2)\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Cria <color=#FFFFFFFF>$[C301102]</color>. (Seu personagem causa +1 de Dano, $[K4]: 2)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Cria <color=#FFFFFFFF>Concerto Milenar: Música da Despedida</color>. (Seu personagem causa +1 de Dano, <color=#FFFFFFFF>Duração (Turnos)</color>: 2)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Canção de Despedida - Elegia do Suspiro Final","storytext":"\"Mas não havia nenhum vento em nenhuma das estações na terra.\"\n\"Nunca pode trazer os seus olhares.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegia do Suspiro Final","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta Automata"],"description":"ATQ +2.\nApós personagens usarem Supremos: Seu lado causa +1 de Dano. Duração (Turnos): 2","descriptionraw":"ATQ +2.\\nApós personagens usarem Supremos: Seu lado causa +1 de Dano. $[K4]: 2","descriptionreplaced":"ATQ +2.\\nApós personagens usarem Supremos: Seu lado causa +1 de Dano. <color=#FFFFFFFF>Duração (Turnos)</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Força Elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Dano causado por Reação Elemental +1.","descriptionraw":"Dano causado por Reação Elemental +1.","descriptionreplaced":"Dano causado por Reação Elemental +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Orbes Elementais","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\nUsos: 1","descriptionraw":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Orbes Elementais - Dispersos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 1 ponto de Carga.\nUsos: 1","descriptionraw":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 1 ponto de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 1 ponto de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Orbes Elementais - Abundância","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.","descriptionraw":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.","descriptionreplaced":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Orbes Elementais - Abundantes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os seus personagens recebem 2 pontos de Carga.\nUsos: 1","descriptionraw":"No início da Fase de Ação: Todos os seus personagens recebem 2 pontos de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"No início da Fase de Ação: Todos os seus personagens recebem 2 pontos de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Orbe Elemental: Grande Banquete","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 2 pontos de Carga.\nUsos: 1","descriptionraw":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 2 pontos de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"No início da Fase de Ação: Todos os personagens de ambos os jogadores recebem 2 pontos de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Ressonância Elemental: Durabilidade de Geo","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_RESONANCE"],"tagstext":["Ressonância Elemental"],"description":"Neste turno, após a próxima vez que um personagem seu causar Dano Geo: Caso em seu lado exista algum Estado de Combate que gere Escudo, reabastece este Estado de Combate com 3 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(Uma vez por turno)","storytitle":"Um Sonho de Cavaleira - Ellin","storytext":"\"Tenho que treinar meu corpo e espírito, para que minha espada seja tão calma e firme quanto a da Mestre Jean!\"","source":"Recompensa por aceitar o Desafio de Aventura - Ellin no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Âmbar Reaceso","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando jogada: Se Bardo do Abismo - Chamas Abismais, que equipou esta carta, já tiver ativado Ressurreição Ardente, descarta imediatamente esta carta e aplica Égide das Chamas Abismais ao personagem.\nQuando Bardo do Abismo - Chamas Abismais, que equipou esta carta, ativar Ressurreição Ardente: descarta esta carta e aplica Égide das Chamas Abismais ao personagem.\n(Você deve ter Bardo do Abismo - Chamas Abismais em seu deck para adicionar esta carta a ele.)","descriptionraw":"<color=#FFFFFFFF>Quando jogada:</color> Se <color=#FFFFFFFF>$[A2302]</color>, que equipou esta carta, já tiver ativado <color=#FFFFFFFF>$[C123022]</color>, descarta imediatamente esta carta e aplica $[K1006] ao personagem.\\nQuando $[A2302], que equipou esta carta, ativar <color=#FFFFFFFF>$[C123022]</color>: descarta esta carta e aplica $[K1006] ao personagem.\\n(Você deve ter $[A2302] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Quando jogada:</color> Se <color=#FFFFFFFF>Bardo do Abismo - Chamas Abismais</color>, que equipou esta carta, já tiver ativado <color=#FFFFFFFF>Ressurreição Ardente</color>, descarta imediatamente esta carta e aplica <color=#FFFFFFFF>Égide das Chamas Abismais</color> ao personagem.\\nQuando Bardo do Abismo - Chamas Abismais, que equipou esta carta, ativar <color=#FFFFFFFF>Ressurreição Ardente</color>: descarta esta carta e aplica <color=#FFFFFFFF>Égide das Chamas Abismais</color> ao personagem.\\n(Você deve ter Bardo do Abismo - Chamas Abismais em seu deck para adicionar esta carta a ele.)","storytitle":"Bardo do Abismo - Âmbar Reaceso","storytext":"O caminho para semear a graça é tortuoso.","source":"Recompensa por aceitar o desafio contra o Bardo do Abismo - Chamas Abismais na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Selo da Insulação","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após outro personagem seu usar um Supremo: O personagem com este efeito ganha 1 Carga.\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno).\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo:</color> O personagem com este efeito ganha 1 $[K310].\\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno).\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo:</color> O personagem com este efeito ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno).\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Selo da Insulação - Capacete Ornamentado","storytext":"Treze anos se passaram como um sonho.\nA neve escarlate voa pela passagem sombria como fumaça.\nAgora você foi longe.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Selo da Insulação","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após seus outros personagens usarem Supremos: Esse personagem ganha 1 de Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Esse personagem ganha 1 de $[K310]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Esse personagem ganha 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Abrace os Ventos","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Venti, equipe esta carta.\nApós Venti equipar esta carta, imediatamente usa Sonata Celestial uma vez.\nApós uma Zona de Ventania criada por Venti com esta carta equipada ser desencadeada, o próximo Ataque Normal usado por seu personagem neste Turno custará menos 1 Elemento Indefinido.\n(Você deve ter Venti em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1503]</color>, equipe esta carta.\\nApós $[A1503] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S15032]</color> uma vez.\\nApós uma <color=#FFFFFFFF>$[C115031]</color> criada por $[A1503] com esta carta equipada ser desencadeada, o próximo <color=#FFFFFFFF>Ataque Normal</color> usado por seu personagem neste Turno custará menos 1 $[K309].\\n(Você deve ter $[A1503] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Venti</color>, equipe esta carta.\\nApós Venti equipar esta carta, imediatamente usa <color=#FFD780FF>Sonata Celestial</color> uma vez.\\nApós uma <color=#FFFFFFFF>Zona de Ventania</color> criada por Venti com esta carta equipada ser desencadeada, o próximo <color=#FFFFFFFF>Ataque Normal</color> usado por seu personagem neste Turno custará menos 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>.\\n(Você deve ter Venti em seu deck para adicionar esta carta a ele.)","storytitle":"Venti - Abrace os Ventos","storytext":"\"Cuidado onde pisa!\"","source":"Recompensa por desafiar Venti para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Águas Secas","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida: Essa carta ganha 1 ponto de \"Fisgada\". (Máximo de 2 acúmulos, até 2 acúmulos ganhos por Turno)\nQuando um personagem usa uma Habilidade: Se já houver pontos de \"Fisgada\", consome todos os pontos de Fisgada para essa Habilidade causar +1 de Dano, e saca 1 carta para cada 1 de Fisgada consumido.\n(Apenas personagens usuários de Arco podem equipar isso. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>\"Fisgada\"</color>. (Máximo de 2 acúmulos, até 2 acúmulos ganhos por Turno)\\n<color=#FFFFFFFF>Quando um personagem usa uma Habilidade:</color> Se já houver pontos de <color=#FFFFFFFF>\"Fisgada\"</color>, consome todos os pontos de <color=#FFFFFFFF>Fisgada</color> para essa Habilidade causar +1 de Dano, e saca 1 carta para cada 1 de <color=#FFFFFFFF>Fisgada</color> consumido.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>\"Fisgada\"</color>. (Máximo de 2 acúmulos, até 2 acúmulos ganhos por Turno)\\n<color=#FFFFFFFF>Quando um personagem usa uma Habilidade:</color> Se já houver pontos de <color=#FFFFFFFF>\"Fisgada\"</color>, consome todos os pontos de <color=#FFFFFFFF>Fisgada</color> para essa Habilidade causar +1 de Dano, e saca 1 carta para cada 1 de <color=#FFFFFFFF>Fisgada</color> consumido.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Rompedor de Redes: Águas Secas","storytext":"\"...Um peixe que uma vez disparou feito uma flecha pelo grande lago na planície,\nQue se esticava tão reto quanto uma lança, indo e vindo entre as áreas sagradas,\nAcabaria vendo suas correntezas sumirem nas areias, seu lago diminuindo para uma poça,\nAté que finalmente, ele acabou enrolado em resquícios de água, a mercê dos peregrinos que passavam.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Luz do Cortador de Grama","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa +1 de Dano.\nAtiva automaticamente uma vez por Turno: Se o personagem afetado não tiver Carga, ganha 1 Carga.\n(Apenas personagens usuários de Lança podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> Se o personagem afetado não tiver $[K310], ganha 1 $[K310].\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> Se o personagem afetado não tiver <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>, ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Sonho Atemporal - Luz do Cortador de Grama","storytext":"A naginata era uma arma letal pela qual a impureza dispersa poderia ser cortada.\nE quem usou essa naginata foi quem guardou o caminho para a eternidade.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Luz do Cortador de Grama","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lança","Carta Automata"],"description":"ATQ +2.\nApós o personagem usar um Supremo: Ganha 1 de Carga e +1 de ATQ","descriptionraw":"ATQ +2.\\nApós o personagem usar um Supremo: Ganha 1 de $[K310] e +1 de ATQ","descriptionreplaced":"ATQ +2.\\nApós o personagem usar um Supremo: Ganha 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> e +1 de ATQ","playcost":[]},"eremiteteatime":{"id":332040,"name":"Hora do Chá Eremita","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Se você possuir múltiplos personagens do mesmo Tipo Elemental, então escolha 1 carta de Campo entre 3 para adicionar à sua Mão;\nSe você possuir múltiplos personagens que usam o mesmo tipo de arma, então escolha 1 carta de Item entre 3 para adicionar à sua Mão;\nSe você possuir personagens que pertencem à mesma facção, então escolha 1 carta de Prato entre 3 para adicionar à sua Mão.","descriptionraw":"Se você possuir múltiplos personagens do mesmo Tipo Elemental, então escolha 1 carta de {SPRITE_PRESET#3104}Campo entre 3 para adicionar à sua Mão;\\nSe você possuir múltiplos personagens que usam o mesmo tipo de arma, então escolha 1 carta de {SPRITE_PRESET#3102}Item entre 3 para adicionar à sua Mão;\\nSe você possuir personagens que pertencem à mesma facção, então escolha 1 carta de {SPRITE_PRESET#3101}Prato entre 3 para adicionar à sua Mão.","descriptionreplaced":"Se você possuir múltiplos personagens do mesmo Tipo Elemental, então escolha 1 carta de {SPRITE_PRESET#3104}Campo entre 3 para adicionar à sua Mão;\\nSe você possuir múltiplos personagens que usam o mesmo tipo de arma, então escolha 1 carta de {SPRITE_PRESET#3102}Item entre 3 para adicionar à sua Mão;\\nSe você possuir personagens que pertencem à mesma facção, então escolha 1 carta de {SPRITE_PRESET#3101}Prato entre 3 para adicionar à sua Mão.","storytitle":"Hora do Chá Eremita","storytext":"\"Junte-se aos Eremitas e Experimente uma Maravilhosa Vida Nova!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Grinalda do Exilado","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após o personagem usar um Supremo: Todos os personagens na reserva ganham 1 Carga. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 $[K310]. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Descendente da Nobreza - Grinalda do Exilado","storytext":"\"Oh, grande salão repleto de prata, por que tua coroa está encharcada de sangue?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Grinalda do Exilado","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem usar um Supremo: Todos os personagens na reserva ganham 1 Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 $[K310]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Colapso e Fortuna","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Essa carta só pode ser jogada quando seu lado tem menos que 8 Dados Elementais e seu oponente ainda não acabou seu Turno: nesse Turno, ambos os lados devem gastar 1 Dado Elemental extra para trocar personagens.","descriptionraw":"<color=#FFFFFFFF>Essa carta só pode ser jogada quando seu lado tem menos que 8 Dados Elementais e seu oponente ainda não acabou seu Turno:</color> nesse Turno, ambos os lados devem gastar 1 Dado Elemental extra para trocar personagens.","descriptionreplaced":"<color=#FFFFFFFF>Essa carta só pode ser jogada quando seu lado tem menos que 8 Dados Elementais e seu oponente ainda não acabou seu Turno:</color> nesse Turno, ambos os lados devem gastar 1 Dado Elemental extra para trocar personagens.","storytitle":"Colapso e Fortuna","storytext":"O acidente de cair dentro de um buraco também pode ser a chance de revelar um passado enterrado debaixo da poeira.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fulminação Fatal","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao ser jogada: Cria 1 carta Blocos de Energia Vorazes e a coloca em sua Mão.\nQuando Escorpião da Ossada Sagrada com essa carta equipada estiver em campo e após você jogar Blocos de Energia Vorazes: Saque 1 carta, então cria 1 carta Blocos de Energia Vorazes e a coloca aleatoriamente em seu deck.\n(É necessário ter Escorpião da Ossada Sagrada no deck para adicionar essa carta ao deck.)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 1 carta <color=#FFFFFFFF>$[C124051]</color> e a coloca em sua Mão.\\nQuando <color=#FFFFFFFF>$[A2405]</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>$[C124051]</color>: Saque 1 carta, então cria 1 carta <color=#FFFFFFFF>$[C124051]</color> e a coloca aleatoriamente em seu deck.\\n(É necessário ter $[A2405] no deck para adicionar essa carta ao deck.)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 1 carta <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e a coloca em sua Mão.\\nQuando <color=#FFFFFFFF>Escorpião da Ossada Sagrada</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>Blocos de Energia Vorazes</color>: Saque 1 carta, então cria 1 carta <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e a coloca aleatoriamente em seu deck.\\n(É necessário ter Escorpião da Ossada Sagrada no deck para adicionar essa carta ao deck.)","storytitle":"Escorpião da Ossada Sagrada: Fulminação Fatal","storytext":"Formas de vida são governadas pelas leis da evolução, Bestas da Ossada Sagrada exploraram essas regras ao terem sorte o bastante para descobrir a velha carcaça de um ser maior antes que qualquer outro da competição.","source":"Recompensa por aceitar o desafio contra o Escorpião da Ossada Sagrada na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Conspiração Fatui","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 1 Emboscador Fatui de um tipo aleatório no campo adversário.\n(Você deve ter pelo menos 2 personagens Fatui em seu deck antes de adicionar esta carta a ele.)","descriptionraw":"Cria 1 $[K1004] de um tipo aleatório no campo adversário.\\n(Você deve ter pelo menos 2 personagens {SPRITE_PRESET#3501}Fatui em seu deck antes de adicionar esta carta a ele.)","descriptionreplaced":"Cria 1 <color=#FFFFFFFF>Emboscador Fatui</color> de um tipo aleatório no campo adversário.\\n(Você deve ter pelo menos 2 personagens {SPRITE_PRESET#3501}Fatui em seu deck antes de adicionar esta carta a ele.)","storytitle":"Conspiração de Inverno","storytext":"... Mas ninguém jamais saberá o que eles estão planejando...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Igreja de Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: Cura 2 pontos de Vida de seu Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Catedral de Favonius","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: Cura 2 pontos de Vida de seu Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Reunião dos Devotos","storytext":"\"Se você falar com sinceridade ao vento, um dia suas palavras serão ouvidas pelo Arconte.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Catedral de Favonius","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando o Turno acaba: Cura seu lado em 3 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno acaba:</color> Cura seu lado em 3 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno acaba:</color> Cura seu lado em 3 de Vida.","playcost":[]},"favoniussword":{"id":311505,"name":"Espada de Favonius","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar a Habilidade Elemental: O personagem obtém 1 Carga adicional. (Uma vez por turno)\n(Somente personagens usuários de Espada podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar a Habilidade Elemental:</color> O personagem obtém 1 $[K310] adicional. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar a Habilidade Elemental:</color> O personagem obtém 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> adicional. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Companhia do Vento - Espada de Favonius","storytext":"\"Diz a lenda que o cavaleiro que recebeu o nome de \"Filhote de Lobo\" é capaz de cortar a fina chuva e sua espada pode quebrar as rosas com o poder Anemo. Ninguém jamais alcançou o seu antigo nível, mas o juramento de proteção que o cavaleiro fez continua a ser transmitido até hoje.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Espada de Favonius","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada","Carta Automata"],"description":"ATQ +2.\nQuando o Turno acaba: Se a Carga for 0, ganha 1 de Carga.","descriptionraw":"ATQ +2.\\nQuando o Turno acaba: Se a Carga for 0, ganha 1 de $[K310].","descriptionreplaced":"ATQ +2.\\nQuando o Turno acaba: Se a Carga for 0, ganha 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Julgamento das Plumas","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Cyno, equipe esta carta.\nApós Cyno equipar esta carta, imediatamente usa Ritual Secreto: Travessia Abissal uma vez.\nQuando Cyno que estiver com esta carta equipada usar Ritual Secreto: Travessia Abissal enquanto tem pelo menos 2 níveis de Confiança do efeito do Juramento Desbravador, causa +1 de Dano. (Máximo de duas vezes por Turno)\n(Você deve ter Cyno em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1404]</color>, equipe esta carta.\\nApós $[A1404] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14042]</color> uma vez.\\nQuando $[A1404] que estiver com esta carta equipada usar <color=#FFFFFFFF>$[S14042]</color> enquanto tem pelo menos 2 níveis de Confiança do efeito do <color=#FFFFFFFF>$[C114041]</color>, causa +1 de Dano. (Máximo de duas vezes por Turno)\\n(Você deve ter $[A1404] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Cyno</color>, equipe esta carta.\\nApós Cyno equipar esta carta, imediatamente usa <color=#FFD780FF>Ritual Secreto: Travessia Abissal</color> uma vez.\\nQuando Cyno que estiver com esta carta equipada usar <color=#FFFFFFFF>Ritual Secreto: Travessia Abissal</color> enquanto tem pelo menos 2 níveis de Confiança do efeito do <color=#FFFFFFFF>Juramento Desbravador</color>, causa +1 de Dano. (Máximo de duas vezes por Turno)\\n(Você deve ter Cyno em seu deck para adicionar esta carta a ele.)","storytitle":"Cyno - Julgamento das Plumas","storytext":"\"Essa é a minha Alma Duelista.\"","source":"Recompensa por desafiar Cyno para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Espuma Suave","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Hilichurl Patrulheiro Hydro, equipe essa carta.\nApós Hilichurl Patrulheiro Hydro equipar essa carta, usa imediatamente Corte das Marés Furiosas uma vez.\nQuando Hilichurl Patrulheiro Hydro com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma Técnica. (Uma vez por Turno)\n(Você deve ter Hilichurl Patrulheiro Hydro em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2205]</color>, equipe essa carta.\\nApós $[A2205] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S22052]</color> uma vez.\\nQuando $[A2205] com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma {SPRITE_PRESET#3008}Técnica. (Uma vez por Turno)\\n(Você deve ter $[A2205] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Hilichurl Patrulheiro Hydro</color>, equipe essa carta.\\nApós Hilichurl Patrulheiro Hydro equipar essa carta, usa imediatamente <color=#FFD780FF>Corte das Marés Furiosas</color> uma vez.\\nQuando Hilichurl Patrulheiro Hydro com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma {SPRITE_PRESET#3008}Técnica. (Uma vez por Turno)\\n(Você deve ter Hilichurl Patrulheiro Hydro em seu deck para adicionar essa carta a ele.)","storytitle":"Hilichurl Patrulheiro Hydro: Slime Hydrodardo","storytext":"\"Slime movo!\"","source":"Recompensa por aceitar o Desafio da Taverna contra Hilichurl Patrulheiro Hydro na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Peixe e Batatas Fritas","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, todos os seus personagens vão consumir 1 Dado Elemental a menos quando usarem sua Habilidade na próxima vez.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, todos os seus personagens vão consumir 1 Dado Elemental a menos quando usarem sua Habilidade na próxima vez.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, todos os seus personagens vão consumir 1 Dado Elemental a menos quando usarem sua Habilidade na próxima vez.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Peixe e Batatas Fritas","storytext":"Peixe frito até dourar e ficar crocante, com batatas fritas e uma variedade de molhos. Cada mordida é repleta de uma satisfação saborosa...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Chamas da Guerra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Essa carta registrará o Dano que você causar ao personagem adversário como \"Determinação de Luta\".\nQuando a Fase de Ação começa: Se essa carta for a que tiver Chamas da Guerra com mais Determinação de Luta em campo, então elimina sua Determinação de Luta e seu Personagem em Combate causa +1 de Dano neste Turno.","descriptionraw":"Essa carta registrará o Dano que você causar ao personagem adversário como <color=#FFFFFFFF>\"Determinação de Luta\"</color>.\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se essa carta for a que tiver $[C300006] com mais <color=#FFFFFFFF>Determinação de Luta</color> em campo, então elimina sua <color=#FFFFFFFF>Determinação de Luta</color> e seu Personagem em Combate causa +1 de Dano neste Turno.","descriptionreplaced":"Essa carta registrará o Dano que você causar ao personagem adversário como <color=#FFFFFFFF>\"Determinação de Luta\"</color>.\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se essa carta for a que tiver Chamas da Guerra com mais <color=#FFFFFFFF>Determinação de Luta</color> em campo, então elimina sua <color=#FFFFFFFF>Determinação de Luta</color> e seu Personagem em Combate causa +1 de Dano neste Turno.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Selo de Trevo Flutuante","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Aplica Selo de Trevo ao personagem alvo: na Fase Final de cada Turno, você trocará para esse personagem.","descriptionraw":"Aplica <color=#FFFFFFFF>$[C303227]</color> ao personagem alvo: na Fase Final de cada Turno, você trocará para esse personagem.","descriptionreplaced":"Aplica <color=#FFFFFFFF>Selo de Trevo</color> ao personagem alvo: na Fase Final de cada Turno, você trocará para esse personagem.","storytitle":"Selo de Trevo Flutuante","storytext":"Um símbolo maravilhoso no formato de um trevo-de-quatro-folhas, é de grande ajuda para aqueles que manipulam os elementos.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Retorno Floral","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Collei.\nApós equipar esta carta, Collei instantaneamente usará Carícia das Flores uma vez.\nNo turno em que Collei usar Carícia das Flores com esta carta equipada e após a habilidade de seu personagem desencadear Reações Dendro: Causa 1 ponto de Dano Dendro. (1 vez por turno)\n(Essa carta só pode ser colocada em Decks que incluam Collei)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1701]</color>.\\nApós equipar esta carta, $[A1701] instantaneamente usará <color=#FFD780FF>$[S17012]</color> uma vez.\\nNo turno em que $[A1701] usar <color=#FFFFFFFF>$[S17012]</color> com esta carta equipada e após a habilidade de seu personagem desencadear $[K217]: Causa 1 ponto de $[K107]. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam $[A1701])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Collei</color>.\\nApós equipar esta carta, Collei instantaneamente usará <color=#FFD780FF>Carícia das Flores</color> uma vez.\\nNo turno em que Collei usar <color=#FFFFFFFF>Carícia das Flores</color> com esta carta equipada e após a habilidade de seu personagem desencadear <color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>: Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam Collei)","storytitle":"Collei - Retorno Floral","storytext":"Nunca subestime a Collei, e nunca subestime seu gatinho.","source":"Recompensa por desafiar Collei para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"Clã das Plumas de Flores","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Depois que você Descarta 2 cartas: Seu próximo personagem fora de campo ganha 1 acúmulo de \"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente\". (Acumulável. Ativa 1 acúmulo a cada vez.)","descriptionraw":"<color=#FFFFFFFF>Depois que você $[K56] 2 cartas:</color> Seu próximo personagem fora de campo ganha 1 acúmulo de \"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente\". (Acumulável. Ativa 1 acúmulo a cada vez.)","descriptionreplaced":"<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> 2 cartas:</color> Seu próximo personagem fora de campo ganha 1 acúmulo de \"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente\". (Acumulável. Ativa 1 acúmulo a cada vez.)","storytitle":"\"Clã das Plumas de Flores\"","storytext":"Uma tribo de Cavaleiros de Qucussauros — ágeis e elevados — que veneram o Wayob que dita o fluxo de calor e ventos ardentes...\nTodo dia, membros da tribo voam com os Qucussauros, patrulhando seu território do ar.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Flor do Paraíso Perdido","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate: Se esse Dano for Dano Dendro ou desencadear Reações Dendro, ganha 2 contagens de Guirlandas d'Água. Se sua Contagem de Guirlandas d'Água for igual ou maior do que o número de cartas em sua Mão, cria 1 Elemento Omni.\n(Máximo de 2 por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate:</color> Se esse Dano for $[K107] ou desencadear $[K217], ganha 2 contagens de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for igual ou maior do que o número de cartas em sua Mão, cria 1 $[K411].\\n(Máximo de 2 por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate:</color> Se esse Dano for {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ou desencadear <color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>, ganha 2 contagens de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for igual ou maior do que o número de cartas em sua Mão, cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n(Máximo de 2 por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Paisagem Onírica Definhada: Flor do Paraíso Perdido","storytext":"\"Mas a 'eternidade' era, afinal, uma mentira. O êxtase e o amor só poderiam transformar memórias em sonhos despedaçados.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Chamas Fluidas","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Diluc.\nApós equipar esta carta, Diluc instantaneamente usa Investida Ardente uma vez.\nQuando Diluc, que está com esta carta equipada, usa Investida Ardente pela segunda e terceira vez no mesmo Turno, gasta 1 Dado Pyro a menos.\n(Você precisa ter Diluc em seu deck para adicionar esta carta a ele)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1301]</color>.\\nApós equipar esta carta, $[A1301] instantaneamente usa <color=#FFD780FF>$[S13012]</color> uma vez.\\nQuando $[A1301], que está com esta carta equipada, usa <color=#FFFFFFFF>$[S13012]</color> pela segunda e terceira vez no mesmo Turno, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dado Pyro</color> a menos.\\n(Você precisa ter $[A1301] em seu deck para adicionar esta carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Diluc</color>.\\nApós equipar esta carta, Diluc instantaneamente usa <color=#FFD780FF>Investida Ardente</color> uma vez.\\nQuando Diluc, que está com esta carta equipada, usa <color=#FFFFFFFF>Investida Ardente</color> pela segunda e terceira vez no mesmo Turno, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dado Pyro</color> a menos.\\n(Você precisa ter Diluc em seu deck para adicionar esta carta a ele)","storytitle":"Diluc - Chamas Fluidas","storytext":"Um método fácil para lidar com situações difíceis.","source":"Recompensa por desafiar Diluc para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Fluxo da Pureza","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Ao ser jogada e quando o Turno acaba: O personagem ganha 1 acúmulo de Contrato de Vida.\nAntes de ambos os lados escolherem suas ações: Se o personagem afetado não tiver um Contrato de Vida aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)\n(Apenas personagens usuários de Catalisador podem equipar isso. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada e quando o Turno acaba:</color> O personagem ganha 1 acúmulo de <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Antes de ambos os lados escolherem suas ações:</color> Se o personagem afetado não tiver um <color=#FFFFFFFF>$[C122]</color> aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada e quando o Turno acaba:</color> O personagem ganha 1 acúmulo de <color=#FFFFFFFF>Contrato de Vida</color>.\\n<color=#FFFFFFFF>Antes de ambos os lados escolherem suas ações:</color> Se o personagem afetado não tiver um <color=#FFFFFFFF>Contrato de Vida</color> aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Fluxo da Pureza","storytext":"\"...Este meu coração, que bate como se estivesse abrigado em um recipiente de carne e sangue, já foi maculado com o mesmo pecado nesta jornada. Este meu coração, tão torturado pela dor do arrependimento — onde ele poderia esperar encontrar paz?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Jades da Torrente","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após este personagem desencadear um Ataque Normal: saque uma carta. (Uma vez por Turno)\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>saque uma carta. (Uma vez por Turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>saque uma carta. (Uma vez por Turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Contos Transmitidos - Jades da Torrente","storytext":"\"... e a pedra que foi perdida para as águas era de jade inferior, ou talvez fosse só uma taça. Alguns até mesmo dizem que o jade na história é uma metáfora para uma bela pessoa.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Conhecimento Proibido","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Não pode usar essa carta com Sincronia Elemental e somente uma cópia de Conhecimento Proibido pode ser jogada por Turno.\nCausa 1 de Dano Perfurante contra o Personagem em Combate do seu oponente e saca 1 carta.","descriptionraw":"Não pode usar essa carta com Sincronia Elemental e somente uma cópia de Conhecimento Proibido pode ser jogada por Turno.\\nCausa 1 de $[K5] contra o Personagem em Combate do seu oponente e saca 1 carta.","descriptionreplaced":"Não pode usar essa carta com Sincronia Elemental e somente uma cópia de Conhecimento Proibido pode ser jogada por Turno.\\nCausa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra o Personagem em Combate do seu oponente e saca 1 carta.","playcost":[]},"forestregalia":{"id":311307,"name":"Espada Real da Floresta","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"O personagem causa +1 de Dano.\nAo entrar em jogo: Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\n(Apenas personagens usuários de Espadão  podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em jogo:</color> Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão </color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em jogo:</color> Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão </color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Bênção da Floresta: Espada Real da Floresta","storytext":"\"Então as correntes mudaram e o reflexo da lua ficou espalhado. Muito mudou, mas mesmo assim, muito ainda é o mesmo.\nMas mesmo se você, assim como eu, nunca tiver conhecido um rei, você ainda teria a impressão que Tigre era um nobre e poderoso rei da floresta.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Espada Real da Floresta","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Espadão","Carta Automata"],"description":"ATQ +2.\nQuando um personagem adversário é derrotado: ATQ +2.","descriptionraw":"ATQ +2.\\nQuando um personagem adversário é derrotado: ATQ +2.","descriptionreplaced":"ATQ +2.\\nQuando um personagem adversário é derrotado: ATQ +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Antigo Local do Laboratório Central","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Depois que você Descarta ou usa 1 carta para Sincronia: Essa carta ganha 1 ponto de Progresso Experimental. Quando você atinge 3, 6 e 9 pontos de Progresso Experimental, você ganhará 1 Elemento Omni. Após isso, se o Progresso Experimental for pelo menos 9, descarte essa carta.","descriptionraw":"<color=#FFFFFFFF>Depois que você $[K56] ou usa 1 carta para $[K57]:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Progresso Experimental</color>. Quando você atinge 3, 6 e 9 pontos de <color=#FFFFFFFF>Progresso Experimental</color>, você ganhará 1 $[K411]. Após isso, se o <color=#FFFFFFFF>Progresso Experimental</color> for pelo menos 9, descarte essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> ou usa 1 carta para <color=#FFFFFFFF>Sincronia</color>:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Progresso Experimental</color>. Quando você atinge 3, 6 e 9 pontos de <color=#FFFFFFFF>Progresso Experimental</color>, você ganhará 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. Após isso, se o <color=#FFFFFFFF>Progresso Experimental</color> for pelo menos 9, descarte essa carta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Fortaleza Meropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando seu Personagem em Combate sofrer Dano ou for curado: essa carta acumula 1 de Proibição. (Acumulável até 4)\nQuando Fase de Ação iniciar: se essa carta possuir 4 de Proibição, consome os 4 pontos e gera Proibição Rígida no oponente. (1 Carta de Evento jogada por você nesse Turno não terá efeito.)","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofrer Dano ou for curado:</color> essa carta acumula 1 de <color=#FFFFFFFF>Proibição</color>. (Acumulável até 4)\\n<color=#FFFFFFFF>Quando Fase de Ação iniciar:</color> se essa carta possuir 4 de <color=#FFFFFFFF>Proibição</color>, consome os 4 pontos e gera <color=#FFFFFFFF>$[C301018]</color> no oponente. (1 Carta de Evento jogada por você nesse Turno não terá efeito.)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofrer Dano ou for curado:</color> essa carta acumula 1 de <color=#FFFFFFFF>Proibição</color>. (Acumulável até 4)\\n<color=#FFFFFFFF>Quando Fase de Ação iniciar:</color> se essa carta possuir 4 de <color=#FFFFFFFF>Proibição</color>, consome os 4 pontos e gera <color=#FFFFFFFF>Proibição Rígida</color> no oponente. (1 Carta de Evento jogada por você nesse Turno não terá efeito.)","storytitle":"Fortaleza Meropide","storytext":"\"A força do bronze e do ferro entrará em colapso um dia, mas uma cidade de lei e justiça jamais cairá.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Novo Sopro de Liberdade","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Neste Turno, quando um personagem adversário for derrotado durante sua Ação, você pode continuar a agir.\nUsos：1\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"<color=#FFFFFFFF>Neste Turno, quando um personagem adversário for derrotado durante sua Ação</color>, você pode continuar a agir.\\n<color=#FFFFFFFF>$[K3]：1</color>\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"<color=#FFFFFFFF>Neste Turno, quando um personagem adversário for derrotado durante sua Ação</color>, você pode continuar a agir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：1</color>\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Novo Sopro de Liberdade","storytext":"\"O bardo divino dedilha as cordas da lira, invocando a rajada de vento, dispersando gelo e neve, partindo montanhas e tornando a nova Mondstadt no lar da liberdade.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Amizade Eterna","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Jogadores com menos de 4 cartas na mão sacam cartas até que tenham 4 cartas nela.","descriptionraw":"Jogadores com menos de 4 cartas na mão sacam cartas até que tenham 4 cartas nela.","descriptionreplaced":"Jogadores com menos de 4 cartas na mão sacam cartas até que tenham 4 cartas nela.","storytitle":"Amigo Íntimo","storytext":"Bons amigos nunca realmente se vão. Eles continuam conosco de outra forma.","source":"Resgate do evento \"Duelo das Invocações!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Fruto da Abundância","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Este personagem causa +1 de Dano.\nAo entrar em campo: Saque 2 cartas.\n(Pode ser equipada apenas por personagens usuários de Catalisador. Cada personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Este personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em campo:</color> Saque 2 cartas.\\n(Pode ser equipada apenas por <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color>. Cada personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Este personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em campo:</color> Saque 2 cartas.\\n(Pode ser equipada apenas por <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color>. Cada personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Plenitude Lunar - Fruto da Abundância","storytext":"\"Até as histórias mais amargas contém coragem e força... a história das aventuras {M#do bom Nara Dourado}{F#da boa Nara Dourada} com a gente vai ajudar {M#o bom}{F#a boa} Nara a defender a floresta.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Brisa dos Sonhos Remanescentes","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for {REALNAME[ID(1), equipe esta carta.\nApós #{REALNAME[ID(1) equipar esta carta, imediatamente usa Pluma Ilustrada: Canção Graciosa uma vez.\nQuando #{REALNAME[ID(1) equipado com esta carta está no estado Postura do Vento e após usar Ataque Carregado: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de Dano Anemo.\n(Você deve ter #{REALNAME[ID(1) em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1506]</color>, equipe esta carta.\\nApós $[A1506] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S15062]</color> uma vez.\\nQuando $[A1506] equipado com esta carta está no estado <color=#FFFFFFFF>$[C115061]</color> e após usar $[K51]: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de $[K105].\\n(Você deve ter $[A1506] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>#{REALNAME[ID(1)</color>, equipe esta carta.\\nApós #{REALNAME[ID(1) equipar esta carta, imediatamente usa <color=#FFD780FF>Pluma Ilustrada: Canção Graciosa</color> uma vez.\\nQuando #{REALNAME[ID(1) equipado com esta carta está no estado <color=#FFFFFFFF>Postura do Vento</color> e após usar <color=#FFFFFFFF>Ataque Carregado</color>: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n(Você deve ter #{REALNAME[ID(1) em seu deck para adicionar esta carta a ele.)","storytitle":"Andarilho - Brisa dos Sonhos Remanescentes","storytext":"\"Tempestade e fúria!\"","source":"Recompensa por desafiar o Andarilho para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Brincos de Apostador","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após um personagem adversário ser derrotado: Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 Elemento Omni. (Pode acontecer 3 vezes por partida)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 $[K411]. (Pode acontecer 3 vezes por partida)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Pode acontecer 3 vezes por partida)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"O Momento da Jogada - Brincos de Apostador","storytext":"\"Em jogos que se aposta com a vida e a morte, manter a compostura é a chave da vitória.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Brincos de Apostador","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após um personagem adversário ser derrotado: Se o personagem com essa carta equipada for o Personagem em Combate, então ganha +2 de ATQ e se cura em 2 de Vida.","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com essa carta equipada for o Personagem em Combate, então ganha +2 de ATQ e se cura em 2 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com essa carta equipada for o Personagem em Combate, então ganha +2 de ATQ e se cura em 2 de Vida.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Estratégia Intrincada - Vitória Duradoura","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Comece com 2 pontos de Contagem Regressiva de Vitória.\nFase Final: Remove 1 ponto de Contagem Regressiva de Vitória. Se nenhum de seus personagens for derrotado quando os pontos de Contagem Regressiva de Vitória acabarem, você vence a partida instantaneamente.\nQuando a Fase de Ação começar: Se houver exatamente 1 ponto de Contagem Regressiva de Vitória, cria 4 Elemento Omni.","descriptionraw":"Comece com 2 pontos de Contagem Regressiva de Vitória.\\n<color=#FFFFFFFF>Fase Final:</color> Remove 1 ponto de Contagem Regressiva de Vitória. Se nenhum de seus personagens for derrotado quando os pontos de Contagem Regressiva de Vitória acabarem, você vence a partida instantaneamente.\\n<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Se houver exatamente 1 ponto de Contagem Regressiva de Vitória, cria 4 $[K411].","descriptionreplaced":"Comece com 2 pontos de Contagem Regressiva de Vitória.\\n<color=#FFFFFFFF>Fase Final:</color> Remove 1 ponto de Contagem Regressiva de Vitória. Se nenhum de seus personagens for derrotado quando os pontos de Contagem Regressiva de Vitória acabarem, você vence a partida instantaneamente.\\n<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Se houver exatamente 1 ponto de Contagem Regressiva de Vitória, cria 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Estratégia Intrincada - Mecanismo de Cápsula Quente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Cria Bomba Queimante no lado do jogador que inicia a partida.\nFase Final: Se o efeito da Bomba Queimante for calculado no lado adversário, o jogador no lado adversário perderá a partida.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria $[C401001] no lado do jogador que inicia a partida.\\n<color=#FFFFFFFF>Fase Final:</color> Se o efeito da $[C401001] for calculado no lado adversário, o jogador no lado adversário perderá a partida.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria Bomba Queimante no lado do jogador que inicia a partida.\\n<color=#FFFFFFFF>Fase Final:</color> Se o efeito da Bomba Queimante for calculado no lado adversário, o jogador no lado adversário perderá a partida.","playcost":[]},"gandharvaville":{"id":321014,"name":"Vila Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Antes que você escolha sua ação, quando o número de Dados Elementais que tiver for 0: Cria 1 Elemento Omni (Uma vez por Turno).\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Antes que você escolha sua ação, quando o número de Dados Elementais que tiver for 0:</color> Cria 1 $[K411] (Uma vez por Turno).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Antes que você escolha sua ação, quando o número de Dados Elementais que tiver for 0:</color> Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> (Uma vez por Turno).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Vila Gandharva","storytext":"O lugar onde {M#o}{F#a} Viajante e os Guardas-Florestais celebraram, a vila que ouve a batida do coração da floresta tropical.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Capacete do Comandante","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"No início da Fase de Ação, faz com que o personagem entre no estado Montanha Imóvel. Concede 2 pontos de Escudo para protegê-lo.\n(Cada personagem pode equipar no máximo 1 Artefato).","descriptionraw":"<color=#FFFFFFFF>No início da Fase de Ação</color>, faz com que o personagem entre no estado <color=#FFFFFFFF>$[C301201]</color>. Concede 2 pontos de $[K6] para protegê-lo.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato).","descriptionreplaced":"<color=#FFFFFFFF>No início da Fase de Ação</color>, faz com que o personagem entre no estado <color=#FFFFFFFF>Montanha Imóvel</color>. Concede 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para protegê-lo.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato).","storytitle":"Promessa de Ferro - Capacete do Comandante","storytext":"\"A última gota de sangue encharcou o campo de batalha e as areias áureas brilharam gloriosamente mais uma vez.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Pedras da Transmutação Gigantes","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"O Dano causado por seu Personagem em Combate é aumentado em 2.\nAo entrar em campo, começa com 3 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\nApós seu personagem ser derrotado: Esta carta perde 1 ponto de [Durabilidade].","descriptionraw":"O <color=#FFFFFFFF>Dano causado por seu Personagem em Combate é aumentado em 2</color>.\\nAo entrar em campo, começa com 3 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\\n<color=#FFFFFFFF>Após seu personagem ser derrotado</color>: Esta carta perde 1 ponto de [Durabilidade].","descriptionreplaced":"O <color=#FFFFFFFF>Dano causado por seu Personagem em Combate é aumentado em 2</color>.\\nAo entrar em campo, começa com 3 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\\n<color=#FFFFFFFF>Após seu personagem ser derrotado</color>: Esta carta perde 1 ponto de [Durabilidade].","playcost":[]},"gildeddreams":{"id":133095,"name":"Sonhos Dourados","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Ao ser jogada: gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\nQuando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até duas vezes por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Sonhos Dourados","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Ao ser jogada: gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\nQuando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até duas vezes por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> gera um Dado Elemental do mesmo elemento do personagem com o efeito aplicado. Se tiver 3 Tipos Elementais diferentes na equipe, 2 Dados Elementais.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Visão Dourada - Sonhos Dourados","storytext":"\"Certo tempo depois, decisões absurdas foram feitas junto à loucura ilusória, usando as expectativas adoráveis como isca para levar as pessoas rumo a um fim amargo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Sonhos Dourados","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado causar Dano de Reação: +1 acúmulo.\nApós o personagem afetado usar uma Habilidade: Se possível, perde 3 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado causar Dano de Reação:</color> +1 acúmulo.\\n<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Se possível, perde 3 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado causar Dano de Reação:</color> +1 acúmulo.\\n<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Se possível, perde 3 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Triunfo do Gladiador","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa um Ataque Normal: gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Invencível: Triunfo do Gladiador","storytext":"\"Só em momentos de vitória podia o escravo provar o gosto do que era ser um mestre. Mas o custo dessa aspiração vã era uma glória passageira de liberdade a ser engolida pela escuridão.\"\n\"No dia de seu triunfo, o gladiador finalmente vislumbrou o mundo além de sua cela. Ele estava um passo mais perto da liberdade.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Triunfo do Gladiador","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado causar Dano Físico: ATQ +1. (Máximo +3)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado causar Dano Físico:</color> ATQ +1. (Máximo +3)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado causar Dano Físico:</color> ATQ +1. (Máximo +3)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Gemas Brilhantes","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"O alvo ganha 1 de Vida Máxima adicional.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"O alvo ganha 1 de Vida Máxima adicional.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"O alvo ganha 1 de Vida Máxima adicional.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Gemas Brilhantes","storytext":"Biscoitos Multicoloridos. A geleia doce e ácida emite um brilho claro pela forma cristalina, adicionando um toque brilhante às guloseimas crocantes. Que esplendor! Que delícia! O que é isso senão algo igual às mais preciosas joias?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Temporada Gloriosa","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Barbara.\nApós equipar esta carta, Barbara instantaneamente usa Que Comece o Espetáculo ♪ uma vez.\nQuando Barbara estiver em campo com esta carta equipada, Círculo Melódico faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)\n(Você precisa ter Barbara em seu deck para adicionar esta carta a ele)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1201]</color>.\\nApós equipar esta carta, $[A1201] instantaneamente usa <color=#FFD780FF>$[S12012]</color> uma vez.\\nQuando $[A1201] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C112011]</color> faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)\\n(Você precisa ter $[A1201] em seu deck para adicionar esta carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Barbara</color>.\\nApós equipar esta carta, Barbara instantaneamente usa <color=#FFD780FF>Que Comece o Espetáculo ♪</color> uma vez.\\nQuando Barbara estiver em campo com esta carta equipada, <color=#FFFFFFFF>Círculo Melódico</color> faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)\\n(Você precisa ter Barbara em seu deck para adicionar esta carta a ele)","storytitle":"Barbara - Temporada Gloriosa","storytext":"Dedico minhas canções e bênçãos para vocês!","source":"Recompensa por desafiar Barbara para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Casa Dourada","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando você joga uma carta de Arma ou uma carta de Artefato com um custo original de pelo menos 3: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3003}Arma ou uma carta de {SPRITE_PRESET#3004}Artefato com um custo original de pelo menos 3: </color>Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3003}Arma ou uma carta de {SPRITE_PRESET#3004}Artefato com um custo original de pelo menos 3: </color>Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Casa Dourada","storytext":"Os contratos que circulam por todo o continente são feitos aqui.","playcost":[]},"goldentroupe":{"id":312026,"name":"Trupe Dourada","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Fase Final: Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de \"Recompensa\". (Máximo de 4 pontos)\nQuando você joga uma carta de Talento ou um personagem usa uma Habilidade Elemental: Para cada ponto de \"Recompensa\" que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 4 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 4 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Superando o Antigo Sonho: Trupe Dourada","storytext":"\"Obedeça até o dia... Obedeça até o dia...\nQuando cada membro da Tropa ganhará todo o futuro como seu prêmio.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Trupe Dourada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Se o Turno atual for um número par: +1 ação neste Turno.","descriptionraw":"Se o Turno atual for um número par: +1 ação neste Turno.","descriptionreplaced":"Se o Turno atual for um número par: +1 ação neste Turno.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Recompensa da Trupe Dourada","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Fase Final: Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de \"Recompensa\". (Máximo de 2 pontos)\nQuando você joga uma carta de Talento ou um personagem usa uma Habilidade Elemental: Para cada ponto de \"Recompensa\" que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Canção da Harmonia: Recompensa da Trupe Dourada","storytext":"\"Quando a grande sinfonia dourada tocar mais uma vez, a Trupe Dourada receberá as recompensas justas devidas aos verdadeiros e leais.\"\n\"Quando a ordem perfeita separar a humanidade entre mestres e servos, a prosperidade e a beleza farão o reino glorioso mais uma vez...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Recompensa da Trupe Dourada","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Quando o personagem afetado estiver em campo: Dano causado pelas suas Invocações +1.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado estiver em campo:</color> Dano causado pelas suas Invocações +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado estiver em campo:</color> Dano causado pelas suas Invocações +1.","playcost":[]},"grandexpectation":{"id":213031,"name":"Grande Expectativa","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Bennett.\nApós equipar esta carta, Bennett instantaneamente usará Viagem Fantástica uma vez.\nQuando Bennett usa Área Estimulada com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida.\n(Essa carta só pode ser colocada em Decks que incluam Bennett)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1303]</color>.\\nApós equipar esta carta, $[A1303] instantaneamente usará <color=#FFD780FF>$[S13033]</color> uma vez.\\nQuando $[A1303] usa <color=#FFFFFFFF>$[C113031]</color> com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1303])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Bennett</color>.\\nApós equipar esta carta, Bennett instantaneamente usará <color=#FFD780FF>Viagem Fantástica</color> uma vez.\\nQuando Bennett usa <color=#FFFFFFFF>Área Estimulada</color> com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida.\\n(Essa carta só pode ser colocada em Decks que incluam Bennett)","storytitle":"Bennett - Grande Expectativa","storytext":"A aventura mais maravilhosa de todas sempre vai ser a próxima.","source":"Recompensa por desafiar Bennett para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Grande Santuário Narukami","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Desencadeia uma vez por turno: Gera um Dado Elemental aleatório.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Desencadeia uma vez por turno:</color> Gera um Dado Elemental aleatório.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Desencadeia uma vez por turno:</color> Gera um Dado Elemental aleatório.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Sonho Carmesim Imemorável","storytext":"\"Que a Montanha Yougou floresça eternamente, e que sua glória seja eterna.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Eco Trágico","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Manifestação Trovejante, equipe esta carta.\nApós Manifestação Trovejante equipar esta carta, usa Devastação do Trovão imediatamente.\nQuando Manifestação Trovejante em campo tiver esta carta equipada, toda vez que Conhecimento do Trovão causar Dano, você saca 1 carta. (Uma vez por Turno)\n(Você deve ter Manifestação Trovejante em seu deck para equipar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2402]</color>, equipe esta carta.\\nApós $[A2402] equipar esta carta, usa <color=#FFD780FF>$[S24022]</color> imediatamente.\\nQuando $[A2402] em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>$[C124022]</color> causar Dano, você saca 1 carta. (Uma vez por Turno)\\n(Você deve ter $[A2402] em seu deck para equipar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Manifestação Trovejante</color>, equipe esta carta.\\nApós Manifestação Trovejante equipar esta carta, usa <color=#FFD780FF>Devastação do Trovão</color> imediatamente.\\nQuando Manifestação Trovejante em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>Conhecimento do Trovão</color> causar Dano, você saca 1 carta. (Uma vez por Turno)\\n(Você deve ter Manifestação Trovejante em seu deck para equipar esta carta a ele.)","storytitle":"Manifestação Trovejante - Eco Trágico","storytext":"Aquilo que fortalece a Manifestação Trovejante é uma fúria primal...","source":"Recompensa por aceitar o Desafio da Taverna contra Manifestação Trovejante na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Juramento da Justiça","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Elimina todas as invocações (incluindo as suas!)","descriptionraw":"Elimina todas as invocações (incluindo as suas!)","descriptionreplaced":"Elimina todas as invocações (incluindo as suas!)","storytitle":"O Mal foi Exterminado","storytext":"\"Adpeti Poderosos e Iluminados, Adeptus Xiao. Eu estarei aqui quando você chamar.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando uma Invocação desaparece: essa carta ganha 1 de progresso do Ritual Sagrado. (Pode acumular até 3 vezes)\nQuando você joga uma Carta de Arma ou Artefato: se o progresso do Ritual Sagrado já tiver alcançado 3, descartará essa carta e fará a carta que você jogar custar 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Quando uma Invocação desaparece:</color> essa carta ganha 1 de <color=#FFFFFFFF>progresso do Ritual Sagrado</color>. (Pode acumular até 3 vezes)\\n<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato:</color> se o <color=#FFFFFFFF>progresso do Ritual Sagrado</color> já tiver alcançado 3, descartará essa carta e fará a carta que você jogar custar 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Quando uma Invocação desaparece:</color> essa carta ganha 1 de <color=#FFFFFFFF>progresso do Ritual Sagrado</color>. (Pode acumular até 3 vezes)\\n<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato:</color> se o <color=#FFFFFFFF>progresso do Ritual Sagrado</color> já tiver alcançado 3, descartará essa carta e fará a carta que você jogar custar 2 Dados Elementais a menos.","storytitle":"Purificação da Calamidade - Hanachirusato","storytext":"\"Eu não sei quando nos encontraremos novamente, mas sei que a vida é tão fugaz quanto o orvalho da manhã.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: quando seu Personagem em Combate for Furina, equipe essa carta.\nDepois que Furina equipar essa carta, usa imediatamente Salon Solitaire.\nQuando Furina está com essa carta equipada, usar Salon Solitaire aplicará Centro das Atenções nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)\n(Você deve ter Furina em seu Deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1211]</color>, equipe essa carta.\\nDepois que $[A1211] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S12112]</color>.\\nQuando $[A1211] está com essa carta equipada, usar <color=#FFFFFFFF>$[S12123]</color> aplicará <color=#FFFFFFFF>$[K1030]</color> nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)\\n(Você deve ter $[A1211] em seu Deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: quando seu Personagem em Combate for <color=#FFFFFFFF>Furina</color>, equipe essa carta.\\nDepois que Furina equipar essa carta, usa imediatamente <color=#FFD780FF>Salon Solitaire</color>.\\nQuando Furina está com essa carta equipada, usar <color=#FFFFFFFF>Salon Solitaire</color> aplicará <color=#FFFFFFFF><color=#FFFFFFFF>Centro das Atenções</color></color> nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)\\n(Você deve ter Furina em seu Deck para adicionar essa carta a ele.)","storytitle":"Furina: Senhores, Escutem-me, Ergamos a Taça do Amor!","storytext":"\"Vamos sacudir um pouco as coisas!\"","source":"Recompensa por desafiar Furina para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Profundezas do Coração","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem joga uma Carta de Talento ou usa uma Habilidade Elemental: Gasta 1 Dado Hydro a menos. (Uma vez por Turno)\nNa Fase de Rolagem: 2 Dados Elementais da rolagem estarão sempre garantidos como Dados Hydro.\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dado Hydro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1102}<color=#80C0FFFF>Dados Hydro</color>.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dado Hydro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1102}<color=#80C0FFFF>Dados Hydro</color>.\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Pensamentos à Deriva - Profundezas do Coração","storytext":"\"Todas as mortes são em vão. Não há por que ficar se lamuriando sobre o passado.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Coração do Brilho de Khvarena","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando o personagem sofre Dano: se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)\n(Um personagem pode equipar no máximo 1 Arteato)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Arteato)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Arteato)","storytitle":"Purificação da Impureza - Coração do Brilho de Khvarena","storytext":"\"Se a escuridão da morte não o ameaçou, a vida não teria importância.\"\n\"Se as ondas do esquecimento não se levantaram contra eles, não haveriam histórias merecedoras de registro...\"","playcost":[]},"heavystrike":{"id":332018,"name":"Ataque Carregado","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Durante este Turno, o próximo Ataque Normal de seu personagem em combate atual causa +1 de Dano.\nQuando este Ataque Normal é um Ataque Carregado: +1 de Dano extra.","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> de seu personagem em combate atual causa +1 de Dano.\\n<color=#FFFFFFFF>Quando este Ataque Normal é um $[K51]:</color> +1 de Dano extra.","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> de seu personagem em combate atual causa +1 de Dano.\\n<color=#FFFFFFFF>Quando este Ataque Normal é um <color=#FFFFFFFF>Ataque Carregado</color>:</color> +1 de Dano extra.","storytitle":"Técnica Quebrador de Rochas","storytext":"É melhor para os fracos entenderem o termo \"Quebrador de Rochas\" como uma metáfora...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Herdeiro do Antigo Legado do Mar","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Neuvillette, equipe essa carta.\nApós Neuvillette equipar essa carta, imediatamente usa Como Águas Paradas uma vez.\nApós o seu personagem desencadear Reações Hydro: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias.\n(Você deve ter Neuvillette em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1210]</color>, equipe essa carta.\\nApós $[A1210] equipar essa carta, imediatamente usa <color=#FFD780FF>$[S12101]</color> uma vez.\\nApós o seu personagem desencadear $[K212]: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias.\\n(Você deve ter $[A1210] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Neuvillette</color>, equipe essa carta.\\nApós Neuvillette equipar essa carta, imediatamente usa <color=#FFD780FF>Como Águas Paradas</color> uma vez.\\nApós o seu personagem desencadear <color=#80C0FFFF>Reações {SPRITE_PRESET#2102}Hydro</color>: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias.\\n(Você deve ter Neuvillette em seu deck para adicionar esta carta a ele.)","storytitle":"Neuvillette: Herdeiro do Antigo Legado do Mar","storytext":"\"Marés, Eu Retornei\"","source":"Recompensa por desafiar Neuvillette para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Torre de Vigia Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando Hilichurl Atirador, Hilichurl Atirador Cryo ou Hilichurl Atirador Electro estiverem como seu Personagem em Combate: O Dano recebido pelo personagem é reduzido em 2 pontos. (1 vez por turno)\nUsos: 2","descriptionraw":"Quando $[A3002], $[A3102] ou $[A3402] estiverem como seu Personagem em Combate: O Dano recebido pelo personagem é reduzido em 2 pontos. (1 vez por turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Quando Hilichurl Atirador, Hilichurl Atirador Cryo ou Hilichurl Atirador Electro estiverem como seu Personagem em Combate: O Dano recebido pelo personagem é reduzido em 2 pontos. (1 vez por turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Reserva Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Invoca 1 Invocação Aleatória de Hilichurl!","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Invoca 1 <color=#FFFFFFFF>$[K1001]</color>!","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Invoca 1 <color=#FFFFFFFF><color=#FFFFFFFF>Invocação Aleatória de Hilichurl</color></color>!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Hora Termal","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura o alvo em 1 de Vida e 1 de Vida adicional para cada Invocação em seu campo.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"Cura o alvo em 1 de Vida e 1 de Vida adicional para cada Invocação em seu campo.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Cura o alvo em 1 de Vida e 1 de Vida adicional para cada Invocação em seu campo.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Hora Termal","storytext":"Uma pizza feita usando Frutogrão. Frutogrãos são espalhados pela massa antes de uma camada espessa de queijo ser derramada por cima, e tudo é levado ao forno. O toque final é desenhar um pequeno Koholassauro nela. Coma enquanto está quente — o calor te lembrará do tempo que passou tranquilamente na fonte termal.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"Aquele Garoto vai Fazer uma Fortuna...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cada vez que seu oponente ganha 2 Dados Elementais neste Turno: você ganha 1 Elemento Omni. (Dados Elementais fornecidos dessa forma são excluídos)","descriptionraw":"Cada vez que seu oponente ganha 2 Dados Elementais neste Turno: você ganha 1 $[K411]. (Dados Elementais fornecidos dessa forma são excluídos)","descriptionreplaced":"Cada vez que seu oponente ganha 2 Dados Elementais neste Turno: você ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Dados Elementais fornecidos dessa forma são excluídos)","storytitle":"\"Aquele Garoto vai Fazer uma Fortuna...\"","storytext":"\"...A sensação é ainda pior do que perder a minha!\"","playcost":[]},"igotyourback":{"id":216021,"name":"Estou na sua Retaguarda","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Noelle.\nApós equipar esta carta, Noelle instantaneamente usará Guardião do Coração uma vez.\nApós Noelle usar Ataque Normal: Se esta carta e Armadura Protetora ainda estiverem em campo, cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\n(Essa carta só pode ser colocada em Decks que incluam Noelle)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1602]</color>.\\nApós equipar esta carta, $[A1602] instantaneamente usará <color=#FFD780FF>$[S16022]</color> uma vez.\\nApós $[A1602] usar <color=#FFFFFFFF>Ataque Normal</color>: Se esta carta e <color=#FFFFFFFF>$[C116021]</color> ainda estiverem em campo, cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam $[A1602])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Noelle</color>.\\nApós equipar esta carta, Noelle instantaneamente usará <color=#FFD780FF>Guardião do Coração</color> uma vez.\\nApós Noelle usar <color=#FFFFFFFF>Ataque Normal</color>: Se esta carta e <color=#FFFFFFFF>Armadura Protetora</color> ainda estiverem em campo, cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\\n(Essa carta só pode ser colocada em Decks que incluam Noelle)","storytitle":"Noelle - Estou na sua Retaguarda","storytext":"A perseverança é a armadura mais resistente.","source":"Recompensa por desafiar Noelle para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Ainda não fui derrotado!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Se um personagem seu for derrotado neste turno:gera um Elemento Omni. Seu Personagem em Combate obtém 1 ponto de Carga. (Só é possível jogar um \"Ainda não fui derrotado!\" por turno.)","descriptionraw":"<color=#FFFFFFFF>Se um personagem seu for derrotado neste turno:</color>gera um $[K411]. Seu Personagem em Combate obtém 1 ponto de $[K310]. (Só é possível jogar um \"Ainda não fui derrotado!\" por turno.)","descriptionreplaced":"<color=#FFFFFFFF>Se um personagem seu for derrotado neste turno:</color>gera um <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. Seu Personagem em Combate obtém 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Só é possível jogar um \"Ainda não fui derrotado!\" por turno.)","storytitle":"Ainda não fui derrotado!","storytext":"Eu, Arataki, posso até perder, mas eu nunca \"desitto\"! Sempre há espaço para uma revanche!","source":"Obtido do deck inicial","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Ainda Não Fui Derrotado!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após 2 de seus personagens serem derrotados: Todos os seus personagens ganham +1 ação, +1 de Carga e +1 de ATQ.","descriptionraw":"<color=#FFFFFFFF>Após 2 de seus personagens serem derrotados:</color> Todos os seus personagens ganham +1 ação, +1 de $[K310] e +1 de ATQ.","descriptionreplaced":"<color=#FFFFFFFF>Após 2 de seus personagens serem derrotados:</color> Todos os seus personagens ganham +1 ação, +1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> e +1 de ATQ.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomissauro","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Apoio Espiritual\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Apoio Espiritual\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Iktomissauro: Apoio Espiritual","storytext":"\"Reza a lenda que seus ancestrais não tinham forma física, ao invés disso, ficavam à deriva como espíritos entre a realidade e o reino espiritual...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Um Fogão Em Toda Casa","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Quando essa carta é jogada no primeiro Turno: Se seu deck contiver inicialmente pelo menos 2 cartas de Talento diferentes, saque 1 carta de Talento.\nQuando essa carta é jogada no segundo Turno ou depois: Saque um número de cartas igual ao número do Turno atual menos 1. (Até 4 cartas podem ser sacadas assim)\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"<color=#FFFFFFFF>Quando essa carta é jogada no primeiro Turno:</color> Se seu deck contiver inicialmente pelo menos 2 cartas de {SPRITE_PRESET#3006}Talento diferentes, saque 1 carta de {SPRITE_PRESET#3006}Talento.\\n<color=#FFFFFFFF>Quando essa carta é jogada no segundo Turno ou depois:</color> Saque um número de cartas igual ao <color=#FFFFFFFF>número do Turno atual menos 1</color>. (Até 4 cartas podem ser sacadas assim)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"<color=#FFFFFFFF>Quando essa carta é jogada no primeiro Turno:</color> Se seu deck contiver inicialmente pelo menos 2 cartas de {SPRITE_PRESET#3006}Talento diferentes, saque 1 carta de {SPRITE_PRESET#3006}Talento.\\n<color=#FFFFFFFF>Quando essa carta é jogada no segundo Turno ou depois:</color> Saque um número de cartas igual ao <color=#FFFFFFFF>número do Turno atual menos 1</color>. (Até 4 cartas podem ser sacadas assim)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Um Fogão Em Toda Casa","storytext":"\"O Deus do Fogão cuidava das pessoas se transformando em servos que foram para todos os lares, promovendo a alimentação e a solidariedade.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Em Cinco Cores Tingidas","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Chiori, equipe essa carta.\nApós Chiori equipar essa carta, imediatamente usa Carícia da Pluma Penada uma vez.\nQuando Chiori com essa carta equipada usar Carícia da Pluma Penada: Muda para Selecionar 1 de 4 Autômatos Simples de Chiori e o invoque. Adicionalmente, invoca 1 Tamoto Tirando Uma Folga.\n(Você deve ter Chiori em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1609]</color>, equipe essa carta.\\nApós $[A1609] equipar essa carta, imediatamente usa <color=#FFD780FF>$[S16092]</color> uma vez.\\nQuando $[A1609] com essa carta equipada usar <color=#FFFFFFFF>$[S16092]</color>: Muda para $[K59] 1 de 4 <color=#FFFFFFFF>$[C116097]</color> e o invoque. Adicionalmente, invoca 1 <color=#FFFFFFFF>$[C116094]</color>.\\n(Você deve ter $[A1609] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Chiori</color>, equipe essa carta.\\nApós Chiori equipar essa carta, imediatamente usa <color=#FFD780FF>Carícia da Pluma Penada</color> uma vez.\\nQuando Chiori com essa carta equipada usar <color=#FFFFFFFF>Carícia da Pluma Penada</color>: Muda para <color=#FFFFFFFF>Selecionar</color> 1 de 4 <color=#FFFFFFFF>Autômatos Simples de Chiori</color> e o invoque. Adicionalmente, invoca 1 <color=#FFFFFFFF>Tamoto Tirando Uma Folga</color>.\\n(Você deve ter Chiori em seu deck para adicionar essa carta a ele.)","storytitle":"Chiori - Em Cinco Cores Tingidas","storytext":"\"As pétalas vermelhas caem.\"","source":"Recompensa por desafiar Chiori para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Mecanismos Engenhosos: Aniquilação","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após uma Reação de Aniquilação Pneumousia ocorrer em um personagem adversário: Gera 2 Elemento Omni. (Quando um personagem é derrotado, uma Reação de Aniquilação Pneumousia não será desencadeada)","descriptionraw":"<color=#FFFFFFFF>Após uma $[K1015] ocorrer em um personagem adversário:</color> Gera 2 $[K411]. (Quando um personagem é derrotado, uma $[K1015] não será desencadeada)","descriptionreplaced":"<color=#FFFFFFFF>Após uma Reação de Aniquilação Pneumousia ocorrer em um personagem adversário:</color> Gera 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Quando um personagem é derrotado, uma Reação de Aniquilação Pneumousia não será desencadeada)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Mecanismos Engenhosos: Conversão Pneumousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando uma batalha começa: seu lado gera uma Esfera de Energia Pneuma: Persistência.\nApós você trocar personagens: se houver uma Esfera de Energia Pneuma: Persistência no seu lado, troca para uma Esfera de Energia Ousia: Persistência. Se houver uma Esfera de Energia Ousia: Persistência no seu lado, troca para uma Esfera de Energia Pneuma: Persistência.\nQuando acontece uma Reação de Aniquilação Pneumousia nos inimigos: Gera 2 Elemento Omni. (Quando um personagem é derrotado, não ocorrerá Reação de Aniquilação Pneumousia)","descriptionraw":"<color=#FFFFFFFF>Quando uma batalha começa:</color> seu lado gera uma <color=#FFFFFFFF>$[C403029]</color>.\\n<color=#FFFFFFFF>Após você trocar personagens:</color> se houver uma $[C403029] no seu lado, troca para uma $[C403028]. Se houver uma $[C403028] no seu lado, troca para uma $[C403029].\\n<color=#FFFFFFFF>Quando acontece uma $[K1015] nos inimigos:</color> Gera 2 $[K411]. (Quando um personagem é derrotado, não ocorrerá $[K1015])","descriptionreplaced":"<color=#FFFFFFFF>Quando uma batalha começa:</color> seu lado gera uma <color=#FFFFFFFF>Esfera de Energia Pneuma: Persistência</color>.\\n<color=#FFFFFFFF>Após você trocar personagens:</color> se houver uma Esfera de Energia Pneuma: Persistência no seu lado, troca para uma Esfera de Energia Ousia: Persistência. Se houver uma Esfera de Energia Ousia: Persistência no seu lado, troca para uma Esfera de Energia Pneuma: Persistência.\\n<color=#FFFFFFFF>Quando acontece uma Reação de Aniquilação Pneumousia nos inimigos:</color> Gera 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Quando um personagem é derrotado, não ocorrerá Reação de Aniquilação Pneumousia)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Mecanismos Engenhosos: Recriação Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Antes de você escolher sua ação: se seu lado tiver não mais que 4 Dados Elementais restantes, gera uma Esfera de Energia Pneuma. (Uma vez por Turno)\nApós uma Reação de Aniquilação Pneumousia ocorrer em um personagem adversário: Gera 3 Elemento Omni. (Quando um personagem é derrotado, uma Reação de Aniquilação Pneumousia não será desencadeada)","descriptionraw":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> se seu lado tiver não mais que 4 Dados Elementais restantes, gera uma <color=#FFFFFFFF>$[C403027]</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após uma $[K1015] ocorrer em um personagem adversário:</color> Gera 3 $[K411]. (Quando um personagem é derrotado, uma $[K1015] não será desencadeada)","descriptionreplaced":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> se seu lado tiver não mais que 4 Dados Elementais restantes, gera uma <color=#FFFFFFFF>Esfera de Energia Pneuma</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após uma Reação de Aniquilação Pneumousia ocorrer em um personagem adversário:</color> Gera 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Quando um personagem é derrotado, uma Reação de Aniquilação Pneumousia não será desencadeada)","playcost":[]},"instructorscap":{"id":312005,"name":"Chapéu de Instrutor","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após este personagem desencadear uma Reação Elemental:  Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear uma Reação Elemental: </color> Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear uma Reação Elemental: </color> Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Sempre Preparado - Chapéu de Instrutor","storytext":"\"Não tenho talento para comandar um exército como general, nem estou qualificado para nada além de ser um soldado.\nTudo o que posso fazer é ser um instrutor rigoroso para essas crianças, para que elas possam sobreviver um pouco mais no campo de batalha.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian Língua de Ferro","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Fase Final: Um personagem seu com Carga incompleta recebe 1 ponto de Carga. (Personagens em Combate têm maior prioridade)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Um personagem seu com Carga incompleta recebe 1 ponto de $[K310]. (Personagens em Combate têm maior prioridade)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Um personagem seu com Carga incompleta recebe 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Personagens em Combate têm maior prioridade)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"\"Vamos Continuar de Onde Paramos\" - Tian Língua de Ferro","storytext":"\"Escutem bem, vou mostrar para vocês... como trabalha um contador de contos tradicional!\"","source":"Recompensa por aceitar o Desafio de Aventura - Tian Língua de Ferro no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Câmara de Jade","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase de Rolagem: 2 Dados Elementais iniciais rolados sempre serão do Tipo Elemental do seu Personagem em Combate.\nInício da Fase de Ação: se a sua Mão não tiver mais que 3, descarta essa carta e gera 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Fase de Rolagem:</color> 2 Dados Elementais iniciais rolados sempre serão do Tipo Elemental do seu Personagem em Combate.\\n<color=#FFFFFFFF>Início da Fase de Ação:</color> se a sua Mão não tiver mais que 3, descarta essa carta e gera 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Fase de Rolagem:</color> 2 Dados Elementais iniciais rolados sempre serão do Tipo Elemental do seu Personagem em Combate.\\n<color=#FFFFFFFF>Início da Fase de Ação:</color> se a sua Mão não tiver mais que 3, descarta essa carta e gera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","storytitle":"Mirante Entre as Nuvens","storytext":"\"Dizem que nele há milhares de tesouros deslumbrantes.\"","source":"Recompensa por aceitar o Desafio de Aventura - Buyun no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Essa carta registrará o número de cartas descartadas da sua Área de Suporte como Sofisticação durante este duelo. (Máximo de 6)\nApós seus personagens usarem um Supremo: Se houver pelo menos 6 de Sofisticação, descarte essa carta, descarta esta carta e aplica Areia e Sonhos ao seu Personagem em Combate.","descriptionraw":"Essa carta registrará o número de cartas descartadas da sua Área de Suporte como <color=#FFFFFFFF>Sofisticação</color> durante este duelo. (Máximo de 6)\\n<color=#FFFFFFFF>Após seus personagens usarem um Supremo:</color> Se houver pelo menos 6 de <color=#FFFFFFFF>Sofisticação</color>, descarte essa carta, descarta esta carta e aplica $[K1028] ao seu Personagem em Combate.","descriptionreplaced":"Essa carta registrará o número de cartas descartadas da sua Área de Suporte como <color=#FFFFFFFF>Sofisticação</color> durante este duelo. (Máximo de 6)\\n<color=#FFFFFFFF>Após seus personagens usarem um Supremo:</color> Se houver pelo menos 6 de <color=#FFFFFFFF>Sofisticação</color>, descarte essa carta, descarta esta carta e aplica <color=#FFFFFFFF>Areia e Sonhos</color> ao seu Personagem em Combate.","storytitle":"Areia Flutuante, Sonhos à Deriva - Jeht","storytext":"\"Aqui estão mil abraços! Nos encontraremos de novo!\"\n\"Que nos encontremos sob um sol mais adorável.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Dança da Alegria","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Seu Personagem em Combate deve ser de um dos seguintes Tipos Elementais para jogar essa carta: Cryo/Hydro/Pyro/Electro/Dendro. O elemento correspondente ao tipo elemental do seu Personagem em Combate será aplicado a todos os personagens afetados por elementos.\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"<color=#FFFFFFFF>Seu Personagem em Combate deve ser de um dos seguintes Tipos Elementais para jogar essa carta:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. O elemento correspondente ao tipo elemental do seu Personagem em Combate será aplicado a todos os personagens afetados por elementos.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"<color=#FFFFFFFF>Seu Personagem em Combate deve ser de um dos seguintes Tipos Elementais para jogar essa carta:</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. O elemento correspondente ao tipo elemental do seu Personagem em Combate será aplicado a todos os personagens afetados por elementos.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Dança da Alegria","storytext":"\"É uma alegria compartilhar com todos.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Guoba de Jueyun","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, o próximo Ataque Normal do personagem alvo causa +1 de Dano.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem alvo causa +1 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem alvo causa +1 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Guoba de Jueyun","storytext":"O crocante e saboroso Guoba de Jueyun, testado e aprovado pelo próprio Guoba!","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Bênção de Kanten Senmyou","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando Kamisato Ayaka cria Encantamento Cryo enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 Dano Cryo.\nQuando você muda para Kamisato Ayaka enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\n(Você precisa ter Kamisato Ayaka em seu deck para adicionar esta carta a ele)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1105]</color> cria <color=#FFFFFFFF>$[C111052]</color> enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 <color=#99FFFFFF>$[K101]</color>.\\nQuando você muda para $[A1105] enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Você precisa ter $[A1105] em seu deck para adicionar esta carta a ele)","descriptionreplaced":"Quando <color=#FFFFFFFF>Kamisato Ayaka</color> cria <color=#FFFFFFFF>Encantamento Cryo</color> enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color></color>.\\nQuando você muda para Kamisato Ayaka enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Você precisa ter Kamisato Ayaka em seu deck para adicionar esta carta a ele)","storytitle":"Kamisato Ayaka - Bênção de Kanten Senmyou","storytext":"A garça de neve se ergue, exibindo suas graciosas asas.","source":"Recompensa por desafiar Kamisato Ayaka para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando você realiza a ação de troca de personagem:  Essa troca será considerada como \"Ações Rápidas\" e não como \"Ações de Combate\". (Uma vez por turno)","descriptionraw":"<color=#FFFFFFFF>Quando você realiza a ação de troca de personagem: </color> Essa troca será considerada como \"$[K2]\" e não como \"$[K1]\". (Uma vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você realiza a ação de troca de personagem: </color> Essa troca será considerada como \"<color=#FFFFFFFF>Ações Rápidas</color>\" e não como \"<color=#FFFFFFFF>Ações de Combate</color>\". (Uma vez por turno)","storytitle":"Recepcionista da Guilda - Katheryne","storytext":"\"Ad astra abyssosque! Bem-vind{F#a}{M#o} à Guilda de Aventureiros.\"","source":"Recompensa por aceitar o Desafio de Aventura - Lan no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Visão Aguçada","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Tighnari.\nApós equipar esta carta, Tighnari instantaneamente usará Mina Vijnana-Phala uma vez.\nQuando Tighnari, com esta carta equipada, estiver afetado pelo estado Perfurador Vijnana, ao executar Ataque Carregado, terá o custo reduzido em 1 Elemento Indefinido.\n(Essa carta só pode ser colocada em Decks que incluam Tighnari)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1702]</color>.\\nApós equipar esta carta, $[A1702] instantaneamente usará <color=#FFD780FF>$[S17022]</color> uma vez.\\nQuando $[A1702], com esta carta equipada, estiver afetado pelo estado <color=#FFFFFFFF>$[C117021]</color>, ao executar $[K51], terá o custo reduzido em 1 $[K309].\\n(Essa carta só pode ser colocada em Decks que incluam $[A1702])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Tighnari</color>.\\nApós equipar esta carta, Tighnari instantaneamente usará <color=#FFD780FF>Mina Vijnana-Phala</color> uma vez.\\nQuando Tighnari, com esta carta equipada, estiver afetado pelo estado <color=#FFFFFFFF>Perfurador Vijnana</color>, ao executar <color=#FFFFFFFF>Ataque Carregado</color>, terá o custo reduzido em 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>.\\n(Essa carta só pode ser colocada em Decks que incluam Tighnari)","storytitle":"Tighnari - Visão Aguçada","storytext":"Erros fazem parte do aprendizado... Porém, esses erros devem ser corrigidos ao serem descobertos.","source":"Recompensa por desafiar Tighnari para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Garoto Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando a Fase de Ação iniciar: gera 1 Elemento Omni. Depois, se a Área de Suporte do seu oponente ainda não estiver cheia, transferirá essa carta para a Área de Suporte do oponente.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> gera 1 $[K411]. Depois, se a Área de Suporte do seu oponente ainda não estiver cheia, transferirá essa carta para a Área de Suporte do oponente.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> gera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. Depois, se a Área de Suporte do seu oponente ainda não estiver cheia, transferirá essa carta para a Área de Suporte do oponente.","storytitle":"Ocultação Temari - Garoto Kujirai","storytext":"\"Quando você esconde um Temari, deve fazê-lo antes que a música do Temari termine. A pessoa que procura também deve encontrá-lo dentro desse prazo. Isso é mais justo!\"","playcost":[]},"kingssquire":{"id":311206,"name":"Vassalo do Rei","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nAo ser jogada: neste Turno, na próxima vez que o personagem jogar Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma.)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","storytitle":"Ensinamentos da Floresta: Vassalo do Rei","storytext":"Uma arma em forma de arco obtida através de uma das histórias dos aranara.\n\"Não se esqueça de que este mundo é apenas uma lembrança de floresta... Por favor, transmita a língua e a responsabilidade de proteger as terras do Rei para todo o mundo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Vassalo do Rei","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nAo ser jogada: neste Turno, na próxima vez que o personagem jogar Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma.)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Biblioteca dos Cavaleiros de Favonius","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Ao entrar em campo: escolha um Dado de qualquer elemento para ser rolado novamente.\nFase de Rolagem: Recebe uma chance extra para rolar novamente.","descriptionraw":"<color=#FFFFFFFF>Ao entrar em campo:</color> escolha um Dado de qualquer elemento para ser rolado novamente.\\n<color=#FFFFFFFF>Fase de Rolagem:</color> Recebe uma chance extra para rolar novamente.","descriptionreplaced":"<color=#FFFFFFFF>Ao entrar em campo:</color> escolha um Dado de qualquer elemento para ser rolado novamente.\\n<color=#FFFFFFFF>Fase de Rolagem:</color> Recebe uma chance extra para rolar novamente.","storytitle":"Coleção de Livros do Norte","storytext":"\"A maioria dos livros pode ser emprestada livremente, mas não se esqueça de devolver no prazo...\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholassauro","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica：Caminho Espiritual\nUsos：2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]：$[S3130031]\\n<color=#FFFFFFFF>$[K3]：2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>：Caminho Espiritual\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Koholassauro: Caminho Espiritual","storytext":"Apenas os Koholassauros — e alguns adultos do Povo das Termas que dominaram uma variedade de habilidades diferentes — conseguem usar os Caminhos Espirituais com facilidade, atravessando rapidamente essas vias de Flogisto em constante fluência...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Quando a Fase de Ação começa: Descarta um máximo de 2 cartas com maior custo original de Dados Elementais na mão. Para cada carta que você Descarta, essa carta acumula 1 ponto de Memórias e Sonhos. (Máximo de 2).\nQuando seu personagem usa uma Habilidade: se você ainda não jogou uma Carta de Ação nesse turno, consome 1 ponto de Memórias e Sonhos e essa Habilidade consome 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> $[K56] um máximo de 2 cartas com maior custo original de Dados Elementais na mão. Para cada carta que você $[K56], essa carta acumula 1 ponto de <color=#FFFFFFFF>Memórias e Sonhos</color>. (Máximo de 2).\\n<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> se você ainda não jogou uma Carta de Ação nesse turno, consome 1 ponto de <color=#FFFFFFFF>Memórias e Sonhos</color> e essa Habilidade consome 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> <color=#FFFFFFFF>Descarta</color> um máximo de 2 cartas com maior custo original de Dados Elementais na mão. Para cada carta que você <color=#FFFFFFFF>Descarta</color>, essa carta acumula 1 ponto de <color=#FFFFFFFF>Memórias e Sonhos</color>. (Máximo de 2).\\n<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> se você ainda não jogou uma Carta de Ação nesse turno, consome 1 ponto de <color=#FFFFFFFF>Memórias e Sonhos</color> e essa Habilidade consome 1 Dado Elemental a menos.","storytitle":"Kusava","storytext":"Kusava, Kusava~♪\nMemórias e sonhos estão cheios de poder.\nÉ a fruta de uma planta com flores, e também a semente de uma nova vida.\nEles são as moradas temporárias das memórias dos Aranara, e dão força aos Aranara.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Reflexo Gracioso","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Kamisato Ayato, equipe esta carta.\nApós Kamisato Ayato equipar esta carta, imediatamente utilizará Arte Kamisato: Beleza Refletida uma vez.\nQuando Kamisato Ayato, equipado com esta carta, desencadear o efeito Reflexão Torrencial, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6.\n(Esta carta só pode ser colocada em Decks que incluam Kamisato Ayato)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1206]</color>, equipe esta carta.\\nApós $[A1206] equipar esta carta, imediatamente utilizará <color=#FFD780FF>$[S12062]</color> uma vez.\\nQuando $[A1206], equipado com esta carta, desencadear o efeito <color=#FFFFFFFF>$[C112061]</color>, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6.\\n(Esta carta só pode ser colocada em Decks que incluam $[A1206])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Kamisato Ayato</color>, equipe esta carta.\\nApós Kamisato Ayato equipar esta carta, imediatamente utilizará <color=#FFD780FF>Arte Kamisato: Beleza Refletida</color> uma vez.\\nQuando Kamisato Ayato, equipado com esta carta, desencadear o efeito <color=#FFFFFFFF>Reflexão Torrencial</color>, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6.\\n(Esta carta só pode ser colocada em Decks que incluam Kamisato Ayato)","storytitle":"Kamisato Ayato - Reflexo Gracioso","storytext":"O pátio continua perfumado mesmo no inverno mais amargo.","source":"Recompensa por desafiar Kamisato Ayato para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Terra dos Dandelions","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Jean.\nApós equipar esta carta, Jean instantaneamente usará Brisa de Dandelion uma vez.\nQuando Jean estiver em campo com esta carta equipada, Campo de Dandelion aumenta em 1 ponto o Dano Anemo causado por você ou seus personagens.\n(Essa carta só pode ser colocada em Decks que incluam Jean)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1502]</color>.\\nApós equipar esta carta, $[A1502] instantaneamente usará <color=#FFD780FF>$[S15023]</color> uma vez.\\nQuando $[A1502] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C115021]</color> aumenta em 1 ponto o <color=#80FFD7FF>$[K105]</color> causado por você ou seus personagens.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1502])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Jean</color>.\\nApós equipar esta carta, Jean instantaneamente usará <color=#FFD780FF>Brisa de Dandelion</color> uma vez.\\nQuando Jean estiver em campo com esta carta equipada, <color=#FFFFFFFF>Campo de Dandelion</color> aumenta em 1 ponto o <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color></color> causado por você ou seus personagens.\\n(Essa carta só pode ser colocada em Decks que incluam Jean)","storytitle":"Jean - Terra dos Dandelions","storytext":"\"Vento, responda-me!\"","source":"Recompensa por desafiar Jean para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Bolha Revigorante Grande","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Quando você saca essa carta: Cura seu Personagem em Combate em 3 de Vida. Cria 1 Bolha Revigorante Média e a insere como a segunda carta do topo do deck oponente.","descriptionraw":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Cura seu Personagem em Combate em 3 de Vida. Cria 1 <color=#FFFFFFFF>$[C112132]</color> e a insere como a segunda carta do topo do deck oponente.","descriptionreplaced":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Cura seu Personagem em Combate em 3 de Vida. Cria 1 <color=#FFFFFFFF>Bolha Revigorante Média</color> e a insere como a segunda carta do topo do deck oponente.","playcost":[]},"laumessupport":{"id":302207,"name":"Apoio de Laume","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona 2 cartas aleatórias de Artefato pelas quais as Melusines são curiosas à sua Mão.","descriptionraw":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3004}Artefato pelas quais as Melusines são curiosas à sua Mão.","descriptionreplaced":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3004}Artefato pelas quais as Melusines são curiosas à sua Mão.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Diadema Láurea","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Dendro a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"O Emblema do Invocador de Chuvas - Diadema Láurea","storytext":"\"O destino de todas as coisas é predeterminado em um ciclo que nunca termina.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Deixa comigo!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Da próxima vez que você realizar a ação de troca de personagem:  Essa troca será considerada como \"Ações Rápidas\" e não como \"Ações de Combate\".","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você realizar a ação de troca de personagem: </color> Essa troca será considerada como \"$[K2]\" e não como \"$[K1]\".","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você realizar a ação de troca de personagem: </color> Essa troca será considerada como \"<color=#FFFFFFFF>Ações Rápidas</color>\" e não como \"<color=#FFFFFFFF>Ações de Combate</color>\".","storytitle":"Deixe comigo!","storytext":"\"Tudo está bem, pode deixar comigo!\" —— Esta frase sempre esteve no topo da lista de frases tranquilizadoras para as pessoas de Mondstadt.","source":"Obtido do deck inicial","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Desordem das Linhas Ley - Defesa do Abismo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Seu Feiticeiro do Abismo, após usar uma habilidade quando estiver com seu Revestimento destruído: Restaura seu \"Revestimento Elemental\".","descriptionraw":"<color=#FFFFFFFF>Seu Feiticeiro do Abismo, após usar uma habilidade quando estiver com seu Revestimento destruído:</color> Restaura seu \"Revestimento Elemental\".","descriptionreplaced":"<color=#FFFFFFFF>Seu Feiticeiro do Abismo, após usar uma habilidade quando estiver com seu Revestimento destruído:</color> Restaura seu \"Revestimento Elemental\".","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Desordem das Linhas Ley: Guerra com Armaduras","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Se o personagem oponente não está protegido por um Estado de Escudo ou um Estado de Combate Escudo, seu personagem causa Dano +2.\nQuando seu personagem é derrotado: se o Personagem em Combate oponente não estiver protegido por um Estado de Escudo ou Estado de Combate, causa 2 de Dano Perfurante contra todos os personagens inimigos.","descriptionraw":"Se o personagem oponente não está protegido por um Estado de $[K6] ou um Estado de Combate $[K6], seu personagem causa Dano +2.\\n<color=#FFFFFFFF>Quando seu personagem é derrotado:</color> se o Personagem em Combate oponente não estiver protegido por um Estado de $[K6] ou Estado de Combate, causa 2 de $[K5] contra todos os personagens inimigos.","descriptionreplaced":"Se o personagem oponente não está protegido por um Estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ou um Estado de Combate {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, seu personagem causa Dano +2.\\n<color=#FFFFFFFF>Quando seu personagem é derrotado:</color> se o Personagem em Combate oponente não estiver protegido por um Estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ou Estado de Combate, causa 2 de <color=#FFFFFFFF>Dano Perfurante</color> contra todos os personagens inimigos.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Desordem das Linhas Ley: Fogo Arrogante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu oponente joga uma Carta de Ação: Ganha 4 pontos de Escudo para proteger seu Personagem em Combate. (Acumulável)","descriptionraw":"<color=#FFFFFFFF>Quando seu oponente joga uma Carta de Ação:</color> Ganha 4 pontos de $[K6] para proteger seu Personagem em Combate. (Acumulável)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu oponente joga uma Carta de Ação:</color> Ganha 4 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger seu Personagem em Combate. (Acumulável)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Desordem das Linhas Ley: Postura de Desgaste - Incentivo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começar: Acumule 3 de Energia de Desgaste.\nApós os personagens do oponente usarem uma Habilidade: Remove 1 Energia de Desgaste.\nFase Final: Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 1 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Acumule 3 de Energia de Desgaste.\\n<color=#FFFFFFFF>Após os personagens do oponente usarem uma Habilidade:</color> Remove 1 Energia de Desgaste.\\n<color=#FFFFFFFF>Fase Final:</color> Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 1 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Acumule 3 de Energia de Desgaste.\\n<color=#FFFFFFFF>Após os personagens do oponente usarem uma Habilidade:</color> Remove 1 Energia de Desgaste.\\n<color=#FFFFFFFF>Fase Final:</color> Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 1 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Desordem das Linhas Ley: Postura de Desgaste - Inspiração","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começar: Acumule 3 de Energia de Desgaste.\nApós os personagens do oponente usarem uma Habilidade: Remove 1 Energia de Desgaste.\nFase Final: Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 2 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Acumule 3 de Energia de Desgaste.\\n<color=#FFFFFFFF>Após os personagens do oponente usarem uma Habilidade:</color> Remove 1 Energia de Desgaste.\\n<color=#FFFFFFFF>Fase Final:</color> Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 2 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Acumule 3 de Energia de Desgaste.\\n<color=#FFFFFFFF>Após os personagens do oponente usarem uma Habilidade:</color> Remove 1 Energia de Desgaste.\\n<color=#FFFFFFFF>Fase Final:</color> Se a quantidade de Energia de Desgaste restante não for 0, então todos os seus personagens são curados em 2 de Vida e toda a Energia de Desgaste restante é consumida. Para cada ponto de Energia de Desgaste consumido, a quantidade de Cura é aumentada em 1.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Desordem das Linhas Ley - Beligerância Irrestrita","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a batalha começa, todos os seus personagens terão o efeito Moral Inflamado. Quando personagens forem derrotados, eles terão a Eliminação evitada, sendo curados em 1 de Vida. 2 Usos.","descriptionraw":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>$[C402003]</color>. Quando personagens forem derrotados, eles terão a $[K54], sendo curados em 1 de Vida. 2 Usos.","descriptionreplaced":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>Moral Inflamado</color>. Quando personagens forem derrotados, eles terão a <color=#FFFFFFFF>Eliminação evitada</color>, sendo curados em 1 de Vida. 2 Usos.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Desordem das Linhas Ley: Beligerância Amarga - Avançado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Fase Final: Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 6 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá Bolha Efervescente aplicado no início da próxima Fase de Ação do Turno.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 6 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>$[K1019]</color> aplicado no início da próxima Fase de Ação do Turno.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 6 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>Bolha Efervescente</color> aplicado no início da próxima Fase de Ação do Turno.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Desordem das Linhas Ley: Beligerância Amarga - Básico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Fase Final: Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 2 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá Bolha Efervescente aplicado no início da próxima Fase de Ação do Turno.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 2 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>$[K1019]</color> aplicado no início da próxima Fase de Ação do Turno.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 2 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>Bolha Efervescente</color> aplicado no início da próxima Fase de Ação do Turno.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Desordem das Linhas Ley: Beligerância Amarga - Intermediário","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Fase Final: Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 4 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá Bolha Efervescente aplicado no início da próxima Fase de Ação do Turno.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 4 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>$[K1019]</color> aplicado no início da próxima Fase de Ação do Turno.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens que não foram afetados por Congelado e também usaram uma Habilidade neste Turno em 4 de Vida. Se seu oponente tiver um personagem afetado por Congelado, então o Personagem em Combate do oponente terá <color=#FFFFFFFF>Bolha Efervescente</color> aplicado no início da próxima Fase de Ação do Turno.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Desordem das Linhas Ley - Determinação Ardente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a batalha começa, todos os seus personagens terão o efeito Moral Inflamado. Quando personagens forem derrotados, eles terão a Eliminação evitada, sendo curados em 1 de Vida. 3 Usos.","descriptionraw":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>$[C402003]</color>. Quando personagens forem derrotados, eles terão a $[K54], sendo curados em 1 de Vida. 3 Usos.","descriptionreplaced":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>Moral Inflamado</color>. Quando personagens forem derrotados, eles terão a <color=#FFFFFFFF>Eliminação evitada</color>, sendo curados em 1 de Vida. 3 Usos.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Desordem das Linhas Ley - Investida Compensatória","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Fase Final: Causa 10 pontos de Dano Físico a todos os personagens adversários.\nQuando personagens neste co campo lado sofrem dano: Para cada 1 ponto de dano recebido, o dano causado por esta carta na próxima vez é reduzido em -1.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 10 pontos de $[K100] a todos os personagens adversários.\\n<color=#FFFFFFFF>Quando personagens neste co campo lado sofrem dano:</color> Para cada 1 ponto de dano recebido, o dano causado por esta carta na próxima vez é reduzido em -1.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 10 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> a todos os personagens adversários.\\n<color=#FFFFFFFF>Quando personagens neste co campo lado sofrem dano:</color> Para cada 1 ponto de dano recebido, o dano causado por esta carta na próxima vez é reduzido em -1.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Desordem das Linhas Ley - Custo Crítico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No fim do primeiro Turno: O jogador adversário perde a partida imediatamente.","descriptionraw":"<color=#FFFFFFFF>No fim do primeiro Turno:</color> O jogador adversário perde a partida imediatamente.","descriptionreplaced":"<color=#FFFFFFFF>No fim do primeiro Turno:</color> O jogador adversário perde a partida imediatamente.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Desordem das Linhas Ley: Comando Astuto","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Descarta as 2 cartas com o maior Custo original de Dados Elementais na Mão do seu oponente.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> $[K56] as 2 cartas com o maior Custo original de Dados Elementais na Mão do seu oponente.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> <color=#FFFFFFFF>Descarta</color> as 2 cartas com o maior Custo original de Dados Elementais na Mão do seu oponente.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Desordem das Linhas Ley: Liderança Astuta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Descarta a carta com o maior Custo original de Dados Elementais na Mão do seu oponente.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> $[K56] a carta com o maior Custo original de Dados Elementais na Mão do seu oponente.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> <color=#FFFFFFFF>Descarta</color> a carta com o maior Custo original de Dados Elementais na Mão do seu oponente.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Desordem das Linhas Ley: Concatenação de Destruição - Avançado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Você ganha 3 acúmulos de Dano Multiplicado. 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(Dano causado por seus personagens +1; Dano aumentado adicionalmente em 1 para cada acúmulo de Dano Multiplicado; Dano Multiplicado acumula até 3 vezes)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Desordem das Linhas Ley: Concatenação de Destruição - Intermediário","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Você ganha 2 acúmulos de Dano Multiplicado. (Dano causado por seus personagens +1; Dano aumentado adicionalmente em 1 para cada acúmulo de Dano Multiplicado; Dano Multiplicado acumula até 3 vezes)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Você ganha 2 acúmulos de $[C402020]. (Dano causado por seus personagens +1; Dano aumentado adicionalmente em 1 para cada acúmulo de $[C402020]; $[C402020] acumula até 3 vezes)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Você ganha 2 acúmulos de Dano Multiplicado. (Dano causado por seus personagens +1; Dano aumentado adicionalmente em 1 para cada acúmulo de Dano Multiplicado; Dano Multiplicado acumula até 3 vezes)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Desordem das Linhas Ley: Enigmas Perigosos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Toda vez que o oponente não conseguir discernir o disfarce da Flor Gigante: Causa 2 de Dano Pyro a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Toda vez que o oponente não conseguir discernir o disfarce da Flor Gigante:</color> Causa 2 de $[K103] a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Toda vez que o oponente não conseguir discernir o disfarce da Flor Gigante:</color> Causa 2 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> a todos os personagens adversários.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Desordem das Linhas Ley: Postura Defensiva - 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Chuva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Início da Fase de Ação: os Personagens em Combate de ambos os jogadores recebem Aplicação Hydro.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem <color=#80C0FFFF>Aplicação {SPRITE_PRESET#2102}Hydro</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Desordem das Linhas Ley - Fim da Contagem Regressiva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No fim do Turno 2: O personagem adversário perde a partida imediatamente.","descriptionraw":"<color=#FFFFFFFF>No fim do Turno 2:</color> O personagem adversário perde a partida imediatamente.","descriptionreplaced":"<color=#FFFFFFFF>No fim do Turno 2:</color> O personagem adversário perde a partida imediatamente.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Desordem das Linhas Ley: Arena Energética","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\nUsos: 1","descriptionraw":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"No início da Fase de Ação: Todos os seus personagens recebem 1 ponto de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Desordem das Linhas Ley - 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Caso o personagem já esteja afetado por Electro, o mesmo perde 1 ponto de Carga.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem $[K204]. Caso o personagem <color=#FFACFFFF>já esteja afetado por {SPRITE_PRESET#2104}Electro</color>, o mesmo perde 1 ponto de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem <color=#FFACFFFF>Aplicação {SPRITE_PRESET#2104}Electro</color>. Caso o personagem <color=#FFACFFFF>já esteja afetado por {SPRITE_PRESET#2104}Electro</color>, o mesmo perde 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Desordem das Linhas Ley - Reação Traumática","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após você desencadear uma Reação Elemental: Cura 2 pontos de Vida de todos os seus personagens.","descriptionraw":"<color=#FFFFFFFF>Após você desencadear uma Reação Elemental: </color>Cura 2 pontos de Vida de todos os seus personagens.","descriptionreplaced":"<color=#FFFFFFFF>Após você desencadear uma Reação Elemental: </color>Cura 2 pontos de Vida de todos os seus personagens.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Desordem das Linhas Ley - Reação Traumática","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após seu personagem desencadear uma Reação Elemental: Cura 2 de Vida a todos os seus personagens.","descriptionraw":"<color=#FFFFFFFF>Após seu personagem desencadear uma Reação Elemental: </color>Cura 2 de Vida a todos os seus personagens.","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem desencadear uma Reação Elemental: </color>Cura 2 de Vida a todos os seus personagens.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Desordem das Linhas Ley: Punição do Antepassado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"O primeiro jogador que declarar o final de seu Turno: todos os personagens desse jogador sofrem 1 de Dano Perfurante.","descriptionraw":"<color=#FFFFFFFF>O primeiro jogador que declarar o final de seu Turno:</color> todos os personagens desse jogador sofrem 1 de $[K5].","descriptionreplaced":"<color=#FFFFFFFF>O primeiro jogador que declarar o final de seu Turno:</color> todos os personagens desse jogador sofrem 1 de <color=#FFFFFFFF>Dano Perfurante</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Desordem das Linhas Ley - Congelamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Início da Fase de Ação: os Personagens em Combate de ambos os jogadores recebem Aplicação Cryo.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem $[K201].","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem <color=#99FFFFFF>Aplicação {SPRITE_PRESET#2101}Cryo</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Desordem das Linhas Ley: Táticas de Linha de Frente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: todos os seus personagens ganham 1 Recuperando as Forças. (Na próxima vez que forem derrotados, garante Eliminação evitada e os Cura em 4 de Vida.)\nQuando você desencadear o efeito de Recuperando as Forças: seu oponente ganha 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> todos os seus personagens ganham 1 <color=#FFFFFFFF>$[C402024]</color>. (Na próxima vez que forem derrotados, garante $[K54] e os Cura em 4 de Vida.)\\n<color=#FFFFFFFF>Quando você desencadear o efeito de $[C402024]:</color> seu oponente ganha 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> todos os seus personagens ganham 1 <color=#FFFFFFFF>Recuperando as Forças</color>. (Na próxima vez que forem derrotados, garante <color=#FFFFFFFF>Eliminação evitada</color> e os Cura em 4 de Vida.)\\n<color=#FFFFFFFF>Quando você desencadear o efeito de Recuperando as Forças:</color> seu oponente ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Desordem das Linhas Ley: Suprimento de Alta-Eficiência - Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você Troca de Personagem: Essa ação é considerada Ações Rápidas, ao invés de Ações de Combate.\nFase Final: a energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Quando você Troca de Personagem:</color> Essa ação é considerada $[K2], ao invés de $[K1].\\n<color=#FFFFFFFF>Fase Final:</color> a energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Quando você Troca de Personagem:</color> Essa ação é considerada <color=#FFFFFFFF>Ações Rápidas</color>, ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Fase Final:</color> a energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\".","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Desordem das Linhas Ley - Alta Temperatura","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Início da Fase de Ação: os Personagens em Combate de ambos os jogadores recebem Aplicação Pyro.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem $[K203].","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação:</color> os Personagens em Combate de ambos os jogadores recebem <color=#FF9999FF>Aplicação {SPRITE_PRESET#2103}Pyro</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Desordem das Linhas Ley - Fator Crítico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Você causará +1 de Dano a personagens adversários não protegidos por Escudo.","descriptionraw":"Você causará <color=#FFFFFFFF>+1 de Dano</color> a personagens adversários não protegidos por $[K6].","descriptionreplaced":"Você causará <color=#FFFFFFFF>+1 de Dano</color> a personagens adversários não protegidos por {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Desordem das Linhas Ley - Moral Inflamado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a batalha começa, todos os seus personagens terão o efeito Moral Inflamado. Quando personagens forem derrotados, eles terão a Eliminação evitada, sendo curados em 1 de Vida. 1 Uso.","descriptionraw":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>$[C402003]</color>. Quando personagens forem derrotados, eles terão a $[K54], sendo curados em 1 de Vida. 1 Uso.","descriptionreplaced":"Quando a batalha começa, todos os seus personagens terão o efeito <color=#FFFFFFFF>Moral Inflamado</color>. Quando personagens forem derrotados, eles terão a <color=#FFFFFFFF>Eliminação evitada</color>, sendo curados em 1 de Vida. 1 Uso.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Desordem das Linhas Ley: Enervação Induzida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a batalha começa: Cria 1 Enervação Misteriosa na área de jogo do seu oponente. 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Quando a Durabilidade é esgotada, descarte esta carta.\nQuando seus personagens recebem Dano: Consome a Durabilidade desta carta para defender o Dano.\nQuando esta carta é descartada: Você perde esta partida.","descriptionraw":"Começa com 20 de Durabilidade. Quando a Durabilidade é esgotada, descarte esta carta.\\n<color=#FFFFFFFF>Quando seus personagens recebem Dano:</color> Consome a Durabilidade desta carta para defender o Dano.\\n<color=#FFFFFFFF>Quando esta carta é descartada:</color> Você perde esta partida.","descriptionreplaced":"Começa com 20 de Durabilidade. Quando a Durabilidade é esgotada, descarte esta carta.\\n<color=#FFFFFFFF>Quando seus personagens recebem Dano:</color> Consome a Durabilidade desta carta para defender o Dano.\\n<color=#FFFFFFFF>Quando esta carta é descartada:</color> Você perde esta partida.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Fase Final: Coleta os Dados Elementais não-usados (no máximo 1 de cada tipo).\nQuando a Fase de Ação é iniciada: Se essa carta coletou 3 Dados Elementais, compre 2 cartas e crie 2 Dados Elemento Omni, depois descarta essa carta.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Coleta os Dados Elementais não-usados (no máximo 1 de cada tipo).\\n<color=#FFFFFFFF>Quando a Fase de Ação é iniciada:</color> Se essa carta coletou 3 Dados Elementais, compre 2 cartas e crie 2 Dados $[K411], depois descarta essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Coleta os Dados Elementais não-usados (no máximo 1 de cada tipo).\\n<color=#FFFFFFFF>Quando a Fase de Ação é iniciada:</color> Se essa carta coletou 3 Dados Elementais, compre 2 cartas e crie 2 Dados <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, depois descarta essa carta.","storytitle":"Mercadorias Maravilhosas - Liben","storytext":"\"Coisas grandes estão prestes a acontecer nesse mundo! Oh, eu tenho uma excelente proposta de negócios para você. Se eu pudesse ter apenas um momento de seu tempo?\"","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Predação Sem Luz","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Baleia Devoradora, equipe essa carta.\nApós Baleia Devoradora equipar essa carta, usa imediatamente Chuva de Estrelas Cadentes uma vez.\nDepois que Baleia Devoradora com essa carta equipada usa Chuva de Estrelas Cadentes e depois que Descarta 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)\n(Você deve ter Baleia Devoradora em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2204]</color>, equipe essa carta.\\nApós $[A2204] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S22042]</color> uma vez.\\nDepois que $[A2204] com essa carta equipada usa <color=#FFFFFFFF>$[S22042]</color> e depois que $[K56] 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)\\n(Você deve ter $[A2204] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Baleia Devoradora</color>, equipe essa carta.\\nApós Baleia Devoradora equipar essa carta, usa imediatamente <color=#FFD780FF>Chuva de Estrelas Cadentes</color> uma vez.\\nDepois que Baleia Devoradora com essa carta equipada usa <color=#FFFFFFFF>Chuva de Estrelas Cadentes</color> e depois que <color=#FFFFFFFF>Descarta</color> 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)\\n(Você deve ter Baleia Devoradora em seu deck para adicionar essa carta a ele.)","storytitle":"Baleia Devoradora: Predação Sem Luz","storytext":"Criaturas fosforescentes flutuam no escuro, mares de sonhos sem lua — talvez sejam como alimento para algum leviatã titânico.","source":"Recompensa por aceitar o desafio contra a Baleia Devoradora na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Relâmpago Stiletto","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Troca Keqing para ser o Personagem em Combate e usa Restauração Estelar imediatamente. Este uso de Restauração Estelar aplica Encantamento Electro sem criar outro Relâmpago Stiletto.\n(Quando Keqing usa Restauração Estelar com esta carta na mão: Ao invés de criar outro Relâmpago Stiletto, Descarta essa carta e Keqing ganha Encantamento Electro)","descriptionraw":"$[K1]: Troca $[A1403] para ser o Personagem em Combate e usa $[S14032] imediatamente. Este uso de $[S14032] aplica <color=#FFFFFFFF>$[K1002]</color> sem criar outro Relâmpago Stiletto.\\n(Quando $[A1403] usa $[S14032] com esta carta na mão: Ao invés de criar outro Relâmpago Stiletto, $[K56] essa carta e $[A1403] ganha <color=#FFFFFFFF>$[K1002]</color>)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Troca Keqing para ser o Personagem em Combate e usa Restauração Estelar imediatamente. Este uso de Restauração Estelar aplica <color=#FFFFFFFF><color=#FFFFFFFF>Encantamento Electro</color></color> sem criar outro Relâmpago Stiletto.\\n(Quando Keqing usa Restauração Estelar com esta carta na mão: Ao invés de criar outro Relâmpago Stiletto, <color=#FFFFFFFF>Descarta</color> essa carta e Keqing ganha <color=#FFFFFFFF><color=#FFFFFFFF>Encantamento Electro</color></color>)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Tormenta Elétrica","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Beidou, equipe esta carta.\nApós Beidou equipar esta carta, imediatamente usa Invocadora da Maré uma vez.\nApós Beidou com esta carta equipada usar Conquistadora das Marés: Os Ataques Normais de Beidou custarão 1 Elemento Indefinido a menos. (Pode ser ativado 2 vezes)\n(Você deve ter Beidou em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1405]</color>, equipe esta carta.\\nApós $[A1405] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14052]</color> uma vez.\\nApós $[A1405] com esta carta equipada usar <color=#FFFFFFFF>$[S14054]</color>: Os Ataques Normais de $[A1405] custarão 1 $[K309] a menos. (Pode ser ativado 2 vezes)\\n(Você deve ter $[A1405] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Beidou</color>, equipe esta carta.\\nApós Beidou equipar esta carta, imediatamente usa <color=#FFD780FF>Invocadora da Maré</color> uma vez.\\nApós Beidou com esta carta equipada usar <color=#FFFFFFFF>Conquistadora das Marés</color>: Os Ataques Normais de Beidou custarão 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos. (Pode ser ativado 2 vezes)\\n(Você deve ter Beidou em seu deck para adicionar esta carta a ele.)","storytitle":"Beidou - Tormenta Elétrica","storytext":"Raios e faíscas, tormenta elétrica.","source":"Recompensa por desafiar Beidou para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Luz das Folhas Cortadas","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"O personagem causa +1 de Dano.\nDepois que o personagem usar um Ataque Normal: gera um Dado Elemental aleatório. (Pode ser ativado 2 vezes por Turno)\n(Apenas personagens usuários de Espada podem equipar. O personagem pode no máximo equipar 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Depois que o personagem usar um Ataque Normal:</color> gera um Dado Elemental aleatório. (Pode ser ativado 2 vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar. O personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Depois que o personagem usar um Ataque Normal:</color> gera um Dado Elemental aleatório. (Pode ser ativado 2 vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar. O personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Ponta do Galho da Lua Branca - Luz das Folhas Cortadas","storytext":"\"Se você acredita que ele ainda não tem potencial para recuperar sua honra no labirinto, guie ele para quebrar o galho branco...\"\n\"Só então poderá a lua e as novas estrelas o concederem sabedoria pura, e o ajudar a largar suas memórias e desejos amargos.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Hegemonia Estelar","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Layla, equipe esta carta.\nApós Layla equipar esta carta, usa Noites Solenes imediatamente.\nQuando Layla em campo tiver esta carta equipada, toda vez que Estrela Voadora causar Dano, você saca 1 carta.\n(Você deve ter Layla em seu deck para equipar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1109]</color>, equipe esta carta.\\nApós $[A1109] equipar esta carta, usa <color=#FFD780FF>$[S11092]</color> imediatamente.\\nQuando $[A1109] em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>$[C111092]</color> causar Dano, você saca 1 carta.\\n(Você deve ter $[A1109] em seu deck para equipar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Layla</color>, equipe esta carta.\\nApós Layla equipar esta carta, usa <color=#FFD780FF>Noites Solenes</color> imediatamente.\\nQuando Layla em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>Estrela Voadora</color> causar Dano, você saca 1 carta.\\n(Você deve ter Layla em seu deck para equipar esta carta a ele.)","storytitle":"Layla - Hegemonia Estelar","storytext":"\"Minhas estrelas-guia.\"","source":"Recompensa por desafiar Layla para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Lança de Millelith","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa +1 de Dano.\nAo ser jogada: Para cada membro da equipe de Liyue, concede 1 ponto de Escudo. (Máximo de 3 pontos)\n(Somente personagens usuários de Lança podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada:</color> Para cada membro da equipe de {SPRITE_PRESET#3402}Liyue, concede <color=#FFFFFFFF>1 ponto de $[K6]</color>. (Máximo de 3 pontos)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada:</color> Para cada membro da equipe de {SPRITE_PRESET#3402}Liyue, concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color>. (Máximo de 3 pontos)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Montanha Imóvel - Lança de Millelith","storytext":"Uma lança forjada com pedras da floresta de Guyun, usada pelo antigo exército Millelith. Sua robustez é conhecida por não haver outra igual.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Tepetlissauro Pequeno — Grande Caçador de Tesouros","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona 2 cartas Flogisto Abundante ao seu deck e ao deck adversário. Em seguida, ambos sacam 2 cartas.","descriptionraw":"Adiciona 2 cartas <color=#FFFFFFFF>$[C332042]</color> ao seu deck e ao deck adversário. Em seguida, ambos sacam 2 cartas.","descriptionreplaced":"Adiciona 2 cartas <color=#FFFFFFFF>Flogisto Abundante</color> ao seu deck e ao deck adversário. Em seguida, ambos sacam 2 cartas.","storytitle":"Tepetlissauro Pequeno — Grande Caçador de Tesouros","storytext":"\"Pedras brilhantes reluzem como ouro!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liusu","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Após você trocar para um personagem que não tenha Carga: Seu Personagem em Combate ganha 1 de Carga. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após você trocar para um personagem que não tenha $[K310]:</color> Seu Personagem em Combate ganha 1 de $[K310]. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar para um personagem que não tenha <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>:</color> Seu Personagem em Combate ganha 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"O Próximo Capítulo - Liu Su","storytext":"\"Então, convidados... o que vocês gostariam de ouvir a seguir?\"","source":"Recompensa por aceitar o Desafio de Aventura - Liusu no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Porto de Liyue","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: compre 2 cartas.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> compre 2 cartas.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> compre 2 cartas.\\n<color=#FFFFFFFF>Usos</color>: 2","storytitle":"Porto das Mil Velas","storytext":"\"A natureza fornece, as montanhas se alegram, e somos abençoados pela boa graça do céu.\"","source":"Recompensa por aceitar o Desafio de Aventura - Tio Tian no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Porto de Liyue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando a Fase de Preparação começa: Selecione 1 de 3 Eventos, Artefatos ou Armas aleatórias.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Preparação começa:</color> Selecione 1 de 3 Eventos, Artefatos ou Armas aleatórias.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Preparação começa:</color> Selecione 1 de 3 Eventos, Artefatos ou Armas aleatórias.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Oração Perdida aos Ventos Sagrados","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Para cada 1 de Bônus de Dano dessa carta, o personagem causa +1 de Dano.\nFase Final: essa carta ganha 1 ponto deBônus de Dano. (Acumula até 2)\n(Só pode ser equipado por Personagens usuários de  Catalisador. Cada personagem só pode equipar no máximo 1 Arma.)","descriptionraw":"<color=#FFFFFFFF>Para cada 1 de Bônus de Dano dessa carta, o personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 ponto de<color=#FFFFFFFF>Bônus de Dano</color>. (Acumula até 2)\\n(Só pode ser equipado por <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3201} Catalisador</color>. Cada personagem só pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma.)","descriptionreplaced":"<color=#FFFFFFFF>Para cada 1 de Bônus de Dano dessa carta, o personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 ponto de<color=#FFFFFFFF>Bônus de Dano</color>. (Acumula até 2)\\n(Só pode ser equipado por <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3201} Catalisador</color>. Cada personagem só pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma.)","storytitle":"Bênção Sem Fronteiras - Oração Perdida aos Ventos Sagrados","storytext":"\"Quando flores desabrocham, quando folhas voam, sou eu que canto da liberdade e dos ventos.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Bolinho de Flor Lótus","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Neste turno, a próxima vez que o personagem alvo receber Dano, o Dano recebido será reduzido em 3 pontos.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Neste turno, a próxima vez que o personagem alvo receber Dano, o Dano recebido será reduzido em 3 pontos.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Neste turno, a próxima vez que o personagem alvo receber Dano, o Dano recebido será reduzido em 3 pontos.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Bolinho de Flor Lótus","storytext":"A massa em formato de botões de flor é colocada em uma frigideira, como se na superfície de um lago. As pétalas então vão florescendo camada por camada, o que é um espetáculo para os olhos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Bolinho de Flor Lótus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"O alvo sofre 50% menos Dano na Fase Final do Turno.","descriptionraw":"O alvo sofre 50% menos Dano na Fase Final do Turno.","descriptionreplaced":"O alvo sofre 50% menos Dano na Fase Final do Turno.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Grinalda de Prata do Sortudo","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após este personagem desencadear uma Habilidade Elemental: Cura sua própria Vida em 2 pontos. (1 vez por turno)\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear uma Habilidade Elemental: </color>Cura sua própria Vida em 2 pontos. (1 vez por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear uma Habilidade Elemental: </color>Cura sua própria Vida em 2 pontos. (1 vez por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Coroa da Serenidade - Grinalda de Prata do Sortudo","storytext":"\"Quem nasceu com sorte pode encontrar até tesouros nas armadilhas mais mortíferas.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Grinalda de Prata do Sortudo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado usar uma Habilidade: Cura a si em 2 de Vida.","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Cura a si em 2 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Cura a si em 2 de Vida.","playcost":[]},"lumenarystone":{"id":133096,"name":"Catalisador de Lúmen","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Após você jogar uma Carta de Ação: Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 Elemento Omni. (Uma vez por Turno)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 $[K411]. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Condutor de Pedra Lúmen","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Após você jogar uma Carta de Ação: Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 Elemento Omni. (Uma vez por Turno)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 $[K411]. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Se, enquanto essa carta estiver em campo, você já tiver jogado 3 Cartas de Ação nesse Turno, saque 1 carta e cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Condutor de Pedra Lúmen","storytext":"\"Que seja como o sol na sua palma, iluminando o caminho entre os túneis escuros e trazendo conforto onde tudo é escuro.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Ciclo Interminável","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Azhdaha, aplica Faces de Pedra: Cristalização Elemental a Azhdaha, então cria 1 Dado Elemental para cada Tipo Elemental dos personagens que você tiver.\n(O deck deve conter Azhdaha para adicionar essa carta a ele)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2602]</color>, aplica <color=#FFFFFFFF>$[C126022]</color> a $[A2602], então cria 1 Dado Elemental para cada Tipo Elemental dos personagens que você tiver.\\n(O deck deve conter $[A2602] para adicionar essa carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Azhdaha</color>, aplica <color=#FFFFFFFF>Faces de Pedra: Cristalização Elemental</color> a Azhdaha, então cria 1 Dado Elemental para cada Tipo Elemental dos personagens que você tiver.\\n(O deck deve conter Azhdaha para adicionar essa carta a ele)","storytitle":"Azhdaha: Ciclos Lunares Intermináveis","storytext":"\"Hoje é o dia... hoje resolveremos isso!\"","source":"Recompensa por aceitar o Desafio da Taverna contra Azhdaha na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Apoio de Lutine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após um personagem usar uma Habilidade, é aleatoriamente curado em 2 de Vida ou sofre 2 de Dano Perfurante. Usos: 2\"","descriptionraw":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após um personagem usar uma Habilidade, é aleatoriamente curado em 2 de Vida ou sofre 2 de $[K5]. $[K3]: 2\"","descriptionreplaced":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após um personagem usar uma Habilidade, é aleatoriamente curado em 2 de Vida ou sofre 2 de <color=#FFFFFFFF>Dano Perfurante</color>. <color=#FFFFFFFF>Usos</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Música da Lira","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Retorne uma carta de Artefato equipada pelo seu personagem à sua Mão.\nDurante este Turno, na próxima vez que você jogar uma carta de Artefato: Gaste 1 Dado Elemental a menos. Se você não tiver jogado nenhuma outra Carta de Ação antes de jogar esta carta, gaste 2 Dados Elementais a menos.","descriptionraw":"Retorne uma carta de {SPRITE_PRESET#3004}Artefato equipada pelo seu personagem à sua Mão.\\n<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato:</color> Gaste 1 Dado Elemental a menos. Se você não tiver jogado nenhuma outra Carta de Ação antes de jogar esta carta, gaste 2 Dados Elementais a menos.","descriptionreplaced":"Retorne uma carta de {SPRITE_PRESET#3004}Artefato equipada pelo seu personagem à sua Mão.\\n<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato:</color> Gaste 1 Dado Elemental a menos. Se você não tiver jogado nenhuma outra Carta de Ação antes de jogar esta carta, gaste 2 Dados Elementais a menos.","storytitle":"Música da Lira","storytext":"\"As tradições da canção e da poesia, fluindo em melodias claras e comoventes.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Linha de Montagem de Máquinas","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cada vez após o personagem alvo sofrer Dano ou ser curado: Acumula 1 ponto de Prontidão (Máximo de 2).\nAo jogar uma Arma ou Artefato que custe originalmente menos Dados do que você tem de Prontidão: Remove todos os pontos de Prontidão e joga essa carta sem custos.","descriptionraw":"<color=#FFFFFFFF>Cada vez após o personagem alvo sofrer Dano ou ser curado:</color> Acumula 1 ponto de <color=#FFFFFFFF>Prontidão</color> (Máximo de 2).\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato que custe originalmente menos Dados do que você tem de <color=#FFFFFFFF>Prontidão:</color> Remove todos os pontos de <color=#FFFFFFFF>Prontidão</color></color> e joga essa carta sem custos.","descriptionreplaced":"<color=#FFFFFFFF>Cada vez após o personagem alvo sofrer Dano ou ser curado:</color> Acumula 1 ponto de <color=#FFFFFFFF>Prontidão</color> (Máximo de 2).\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato que custe originalmente menos Dados do que você tem de <color=#FFFFFFFF>Prontidão:</color> Remove todos os pontos de <color=#FFFFFFFF>Prontidão</color></color> e joga essa carta sem custos.","storytitle":"Linha de Montagem de Máquinas","storytext":"Incontáveis ferramentas, aquecidas e forjadas, eventualmente entram no processo de fabricação dessas máquinas excepcionais, sendo trocadas por detentos da Fortaleza Meropide por valiosos Cupons Especiais...","playcost":[]},"magicguide":{"id":311101,"name":"Guia de Magia","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\n(Somente personagens usuários de Catalisador podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Destruição de Tempestade e Maré - Guia de Magia","storytext":"A décima segunda edição do \"Guia de Magia\".\nEmbora em muitas partes possa se encontrar erros e omissões, ainda é o guia de magia mais confiável que existe.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Guia de Magia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalisador","Carta Automata"],"description":"ATQ +1. Quando a batalha começa: Vida Máxima +12.","descriptionraw":"ATQ +1. Quando a batalha começa: Vida Máxima +12.","descriptionreplaced":"ATQ +1. Quando a batalha começa: Vida Máxima +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Beleza Desvanecida da Donzela","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após o personagem afetado receber cura que não venha de um Artefato: Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Pode ser ativado até duas vezes por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado receber cura que não venha de um Artefato:</color> Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Pode ser ativado até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado receber cura que não venha de um Artefato:</color> Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Pode ser ativado até duas vezes por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Multidão de Buquês - Beleza Desvanecida da Donzela","storytext":"\"...Conforme o tempo passou, cada vez menos pretendentes a visitaram com flores. Isso importava? Para ela, o tempo parara há muito tempo naquele fatídico dia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Maime","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Depois de você jogar uma Carta de Ação de Prato/Campo/Companheiro/Item: Gera 1 Carta de Ação aleatoriamente de Prato/Campo/Companheiro/Item com exceção de Maime, e adiciona ela à sua Mão. (Uma vez por Turno)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Depois de você jogar uma Carta de Ação de {SPRITE_PRESET#3101}Prato/{SPRITE_PRESET#3104}Campo/{SPRITE_PRESET#3103}Companheiro/{SPRITE_PRESET#3102}Item:</color> Gera 1 Carta de Ação aleatoriamente de {SPRITE_PRESET#3101}Prato/{SPRITE_PRESET#3104}Campo/{SPRITE_PRESET#3103}Companheiro/{SPRITE_PRESET#3102}Item com exceção de Maime, e adiciona ela à sua Mão. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Depois de você jogar uma Carta de Ação de {SPRITE_PRESET#3101}Prato/{SPRITE_PRESET#3104}Campo/{SPRITE_PRESET#3103}Companheiro/{SPRITE_PRESET#3102}Item:</color> Gera 1 Carta de Ação aleatoriamente de {SPRITE_PRESET#3101}Prato/{SPRITE_PRESET#3104}Campo/{SPRITE_PRESET#3103}Companheiro/{SPRITE_PRESET#3102}Item com exceção de Maime, e adiciona ela à sua Mão. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Maime","storytext":"Uma Melusine que pinta todos os dias.\n\"Pois pintar as coisas que quero me traz felicidade!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Caçador das Sombras","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após esse personagem sofrer Dano ou ser curado: Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\nPrimeira Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem.\nSegunda Ativação: Saque 1 carta.\nQuarta Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saque 1 carta.\\n<color=#FFFFFFFF>Quarta Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saque 1 carta.\\n<color=#FFFFFFFF>Quarta Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Caçador Glorioso: Caçador das Sombras","storytext":"\"'Persiga os fantasmas na escuridão, expulse todos eles e cace-os'.\nTal é a origem do nome 'Caçador das Sombras'.\nCreditado a Cassiodor, o qual foi elevado para o título reverenciado de 'Caçador Dourado',\nmas que considerava o nome uma humilhação.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Caçador das Sombras","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado sofrer Dano ou ser curado: +1 acúmulo.\nApós o personagem afetado usar uma Habilidade: Se possível, perde 5 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano ou ser curado:</color> +1 acúmulo.\\n<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Se possível, perde 5 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano ou ser curado:</color> +1 acúmulo.\\n<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Se possível, perde 5 acúmulos e ganha 1 ação extra. (Uma vez por Turno)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Imagem de uma Pedra Imóvel","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Geo a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Rocha Irregular - Imagem de uma Pedra Imóvel","storytext":"\"Quem sabe diferenciar o certo do errado, nunca vai errar.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Mestre do Armamento","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Troca 1 Carta de Equipamento de Arma que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","descriptionraw":"Troca 1 Carta de Equipamento de {SPRITE_PRESET#3003}Arma que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","descriptionreplaced":"Troca 1 Carta de Equipamento de {SPRITE_PRESET#3003}Arma que foi equipada em um de seus personagens para outro de seus personagens que use o mesmo Tipo de Arma e redefine o limite de \"usos por Turno\" em seus efeitos.","storytitle":"Mestre do Armamento","storytext":"\"Veja bem, parceiro! Guerreiros de verdade não precisam escolher suas armas!\"","source":"Obtido do deck inicial","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Talismã da Maestria - Alimentando a Chama","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Para cada 1 carta que sacar: Seus personagens causam +1 de Dano no próximo acerto. (Acumulável, sem limite de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Para cada 1 carta que sacar:</color> Seus personagens causam +1 de Dano no próximo acerto. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Para cada 1 carta que sacar:</color> Seus personagens causam +1 de Dano no próximo acerto. (Acumulável, sem limite de acúmulos)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Talismã da Maestria: Reforços Aéreos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você troca de personagem: considera a troca como Ações Rápidas ao invés de Ações de Combate.\nQuando executa um Ataque Imersivo causa Dano +2.","descriptionraw":"<color=#FFFFFFFF>Quando você troca de personagem:</color> considera a troca como $[K2] ao invés de $[K1].\\nQuando executa um <color=#FFFFFFFF>$[K52]</color> causa Dano +2.","descriptionreplaced":"<color=#FFFFFFFF>Quando você troca de personagem:</color> considera a troca como <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\nQuando executa um <color=#FFFFFFFF><color=#FFFFFFFF>Ataque Imersivo</color></color> causa Dano +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Talismã da Maestria: Tudo ou Nada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Se você não tiver mais que 1 carta em sua Mão, seus personagens causam +2 de Dano.","descriptionraw":"Se você não tiver mais que 1 carta em sua Mão, seus personagens causam +2 de Dano.","descriptionreplaced":"Se você não tiver mais que 1 carta em sua Mão, seus personagens causam +2 de Dano.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Talismã da Maestria: Segredo Arcano para Vitória Elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Depois que seu personagem sofre Dano de 4 Elementos diferentes: o jogador inimigo automaticamente ganha a partida.","descriptionraw":"<color=#FFFFFFFF>Depois que seu personagem sofre Dano de 4 Elementos diferentes:</color> o jogador inimigo automaticamente ganha a partida.","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu personagem sofre Dano de 4 Elementos diferentes:</color> o jogador inimigo automaticamente ganha a partida.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Talismã da Maestria - Armas e Armadura Aperfeiçoada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem usa um Ataque Carregado: +1 de Dano causado. Saque 1 carta após a finalização.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa um $[K51]: </color>+1 de Dano causado. Saque 1 carta após a finalização.","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa um <color=#FFFFFFFF>Ataque Carregado</color>: </color>+1 de Dano causado. Saque 1 carta após a finalização.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Talismã da Maestria: Manjador dos Ataques","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem usa um Ataque Normal: Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante uma \"Habilidade Elemental\".","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante uma \"Habilidade Elemental\".","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante uma \"Habilidade Elemental\".","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Talismã da Maestria - Pronto para a Batalha","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem equipado com uma Arma e um Artefato usa uma Habilidade: Use 3 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem equipado com uma {SPRITE_PRESET#3003}Arma e um {SPRITE_PRESET#3004}Artefato usa uma Habilidade:</color> Use 3 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem equipado com uma {SPRITE_PRESET#3003}Arma e um {SPRITE_PRESET#3004}Artefato usa uma Habilidade:</color> Use 3 Dados Elementais a menos. (Uma vez por Turno)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Talismã da Maestria - Pronto Para Batalha","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Seus personagens com Cartas de Armas anexadas causam +1 de Dano.\nApós seus personagens usarem uma Habilidade: Se este personagem tiver uma Carta de Arma anexada, retorne a Carta de Arma à sua Mão e na próxima vez que você jogar uma Carta de Arma, gaste 2 Dados Elementais a menos. (Cada personagem pode ativar isso uma vez por Turno)","descriptionraw":"Seus personagens com Cartas de Armas anexadas causam +1 de Dano.\\n<color=#FFFFFFFF>Após seus personagens usarem uma Habilidade:</color> Se este personagem tiver uma Carta de Arma anexada, retorne a Carta de Arma à sua Mão e na próxima vez que você jogar uma Carta de Arma, gaste 2 Dados Elementais a menos. (Cada personagem pode ativar isso uma vez por Turno)","descriptionreplaced":"Seus personagens com Cartas de Armas anexadas causam +1 de Dano.\\n<color=#FFFFFFFF>Após seus personagens usarem uma Habilidade:</color> Se este personagem tiver uma Carta de Arma anexada, retorne a Carta de Arma à sua Mão e na próxima vez que você jogar uma Carta de Arma, gaste 2 Dados Elementais a menos. (Cada personagem pode ativar isso uma vez por Turno)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Talismã da Maestria: Ofensiva Suprema - Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe: Ousia"],"description":"Quando seu personagem usar seu Supremo: Gaste 3 Dados Elementais a menos. (Uma vez por Turno)\nQuando você anunciar o fim do seu Turno: Se seus personagens tiverem usado um Supremo neste Turno, então causa 1 de Dano Perfurante com atributo Arkhe: Ousia a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usar seu Supremo:</color> Gaste 3 Dados Elementais a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando você anunciar o fim do seu Turno:</color> Se seus personagens tiverem usado um Supremo neste Turno, então causa 1 de $[K5] com atributo {SPRITE_PRESET#3504}Arkhe: Ousia a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usar seu Supremo:</color> Gaste 3 Dados Elementais a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando você anunciar o fim do seu Turno:</color> Se seus personagens tiverem usado um Supremo neste Turno, então causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> com atributo {SPRITE_PRESET#3504}Arkhe: Ousia a todos os personagens adversários.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Talismã da Maestria - Presas Combinadas","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando uma Invocação desaparece: Ganha 1 ponto de Auxílio Defensivo (Até 3 pontos).\nQuando a Fase de Ação começa: Consome todos os pontos de Auxílio Defensivo. Para cada ponto consumido, gera 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Quando uma Invocação desaparece:</color> Ganha 1 ponto de Auxílio Defensivo (Até 3 pontos).\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Consome todos os pontos de Auxílio Defensivo. Para cada ponto consumido, gera 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando uma Invocação desaparece:</color> Ganha 1 ponto de Auxílio Defensivo (Até 3 pontos).\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Consome todos os pontos de Auxílio Defensivo. Para cada ponto consumido, gera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Talismã da Maestria - Derrota em Cascata","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um personagem adversário é derrotado: Causa 1 de Dano Perfurante a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 1 de $[K5] a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Talismã da Maestria - Bandeiras Caóticas","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um personagem adversário receber dano de uma Reação Elemental: Crie 1 Elemento Omni. (Pode ser ativada até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário receber dano de uma Reação Elemental:</color> Crie 1 $[K411]. (Pode ser ativada até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário receber dano de uma Reação Elemental:</color> Crie 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Pode ser ativada até 3 vezes por Turno)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Talismã da Maestria - Guerra Fria","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"A primeira Habilidade usada ou o primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.\nSuas Reações relacionadas a Cryo causarão +2 de Dano.","descriptionraw":"A primeira Habilidade usada ou o primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.\\nSuas Reações relacionadas a Cryo causarão +2 de Dano.","descriptionreplaced":"A primeira Habilidade usada ou o primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.\\nSuas Reações relacionadas a Cryo causarão +2 de Dano.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Talismã da Maestria - Vigor para o Contra-Ataque","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Seus personagens com 7 de Vida ou menos causam +2 de Dano. Seus personagens com 4 de Vida ou menos causam +1 de Dano adicional.","descriptionraw":"Seus personagens com 7 de Vida ou menos causam +2 de Dano. Seus personagens com 4 de Vida ou menos causam +1 de Dano adicional.","descriptionreplaced":"Seus personagens com 7 de Vida ou menos causam +2 de Dano. Seus personagens com 4 de Vida ou menos causam +1 de Dano adicional.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Talismã da Maestria - Estratégia Cíclica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você troca de personagem: Gasta menos 1 Dado Elemental. (Duas vezes por Turno)\nQuando você realiza um Ataque Imersivo: Causa +2 de Dano.","descriptionraw":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental. (Duas vezes por Turno)\\nQuando você realiza um <color=#FFFFFFFF>$[K52]:</color> Causa +2 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental. (Duas vezes por Turno)\\nQuando você realiza um <color=#FFFFFFFF><color=#FFFFFFFF>Ataque Imersivo</color>:</color> Causa +2 de Dano.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Talismã da Maestria - Controle de Danos","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após você jogar uma Carta de Ação: Cria um Elemento Omni e remove um dos acúmulos de Dano Multiplicado do seu oponente. (Pode ser ativado até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Cria um $[K411] e remove um dos acúmulos de $[C402020] do seu oponente. (Pode ser ativado até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação:</color> Cria um <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e remove um dos acúmulos de Dano Multiplicado do seu oponente. (Pode ser ativado até 3 vezes por Turno)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Talismã da Maestria - Perseguição Corajosa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seus personagens usam Ataque Imersivo para causar Dano Elemental: O Dano é aumentado em 2; após a Habilidade concluir a Contabilização, gera 2 Dados Elementais do mesmo tipo que seu Personagem em Combate (Uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Quando seus personagens usam $[K52] para causar Dano Elemental:</color> O Dano é aumentado em 2; após a Habilidade concluir a Contabilização, gera 2 Dados Elementais do mesmo tipo que seu Personagem em Combate (Uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando seus personagens usam <color=#FFFFFFFF>Ataque Imersivo</color> para causar Dano Elemental:</color> O Dano é aumentado em 2; após a Habilidade concluir a Contabilização, gera 2 Dados Elementais do mesmo tipo que seu Personagem em Combate (Uma vez por Turno).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Talismã da Maestria - Batalha Decisiva","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Seus personagens com 6 ou menos de Vida causarão +2 de Dano.","descriptionraw":"Seus personagens com 6 ou menos de Vida causarão +2 de Dano.","descriptionreplaced":"Seus personagens com 6 ou menos de Vida causarão +2 de Dano.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Talismã da Maestria - Vegetação Densa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando os personagens do oponente recebem dano de uma Reação relacionada a Dendro: Cria 2 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Quando os personagens do oponente recebem dano de uma Reação relacionada a Dendro:</color> Cria 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando os personagens do oponente recebem dano de uma Reação relacionada a Dendro:</color> Cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Talismã da Maestria - Tudo ao Vitorioso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um oponente sofrer Dano Elemental: Concede 1 Escudo ao seu Personagem em Combate (Até 5 de Escudo).","descriptionraw":"<color=#FFFFFFFF>Após um oponente sofrer Dano Elemental:</color> Concede 1 $[K6] ao seu Personagem em Combate (Até 5 de $[K6]).","descriptionreplaced":"<color=#FFFFFFFF>Após um oponente sofrer Dano Elemental:</color> Concede 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ao seu Personagem em Combate (Até 5 de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>).","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Talismã da Maestria - Abordagem Dupla","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após você usar uma Habilidade: Se seu personagem em combate estiver protegido por um Escudo, cria 2 Elemento Omni e 1 ponto de Escudo. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após você usar uma Habilidade:</color> Se seu personagem em combate estiver protegido por um $[K6], cria 2 $[K411] e 1 ponto de $[K6]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após você usar uma Habilidade:</color> Se seu personagem em combate estiver protegido por um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>. (Uma vez por Turno)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Talismã da Maestria: Economias em Escala","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Suas Invocações causam +2 de Dano.\nApós você criar uma Invocação: Causa 1 de Dano Perfurante a todos os personagens adversários.","descriptionraw":"Suas Invocações causam +2 de Dano.\\n<color=#FFFFFFFF>Após você criar uma Invocação:</color> Causa 1 de $[K5] a todos os personagens adversários.","descriptionreplaced":"Suas Invocações causam +2 de Dano.\\n<color=#FFFFFFFF>Após você criar uma Invocação:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Talismã da Maestria - Resposta Elemental","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um personagem adversário sofrer Dano de Reação Elemental: Cria 2 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário sofrer Dano de Reação Elemental:</color> Cria 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário sofrer Dano de Reação Elemental:</color> Cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Talismã da Maestria - Determinação Aprimorada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"No início da partida: Descarte essa carta e crie Determinação Arrebatante. (Quando você joga uma Carta de Suporte: Cria 1 Elemento Omni, saca 1 carta, até uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>No início da partida:</color> Descarte essa carta e crie $[C403030]. (Quando você joga uma Carta de Suporte: Cria 1 $[K411], saca 1 carta, até uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>No início da partida:</color> Descarte essa carta e crie Determinação Arrebatante. (Quando você joga uma Carta de Suporte: Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, saca 1 carta, até uma vez por Turno)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Talismã da Maestria - Explosão Estendida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando os personagens do oponente recebem dano de Reações Elementais: Acumule 1 extensão. Se você tiver pelo menos 3, consuma 3 Extensões e cause 4 Dano Perfurante a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Quando os personagens do oponente recebem dano de Reações Elementais:</color> Acumule 1 extensão. Se você tiver pelo menos 3, consuma 3 Extensões e cause 4 <color=#FFFFFFFF>$[K5]</color> a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Quando os personagens do oponente recebem dano de Reações Elementais:</color> Acumule 1 extensão. Se você tiver pelo menos 3, consuma 3 Extensões e cause 4 <color=#FFFFFFFF><color=#FFFFFFFF>Dano Perfurante</color></color> a todos os personagens adversários.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Talismã da Maestria: Assistência Externa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Para cada 2 Cartas de Ação que você usar que não existiam no seu deck inicial no começo da partida: Seu personagem causa +1 de Dano. (Acumulável)","descriptionraw":"<color=#FFFFFFFF>Para cada 2 Cartas de Ação que você usar que não existiam no seu deck inicial no começo da partida:</color> Seu personagem causa +1 de Dano. (Acumulável)","descriptionreplaced":"<color=#FFFFFFFF>Para cada 2 Cartas de Ação que você usar que não existiam no seu deck inicial no começo da partida:</color> Seu personagem causa +1 de Dano. (Acumulável)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Talismã da Maestria: Sem Medo de Dor","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após seu Personagem em Combate sofrer Dano: Cura seu Personagem em Combate em 1 de Vida.","descriptionraw":"<color=#FFFFFFFF>Após seu Personagem em Combate sofrer Dano:</color> Cura seu Personagem em Combate em 1 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Após seu Personagem em Combate sofrer Dano:</color> Cura seu Personagem em Combate em 1 de Vida.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Talismã da Maestria - Sequência Feroz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após seu personagem usar uma Habilidade: Durante esta partida, o Dano causado pelo personagem será aumentado em 1 (pode acumular até 3 vezes, mas 1 acúmulo é perdido ao fim de cada Turno).","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Durante esta partida, o Dano causado pelo personagem será aumentado em 1 (pode acumular até 3 vezes, mas 1 acúmulo é perdido ao fim de cada Turno).","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Durante esta partida, o Dano causado pelo personagem será aumentado em 1 (pode acumular até 3 vezes, mas 1 acúmulo é perdido ao fim de cada Turno).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Talismã da Maestria - Formação de Ataque","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem usar um Supremo: Gasta 3 Dados Elementais a menos. (Uma vez por Turno)\nApós seus personagens sofrerem Dano ou serem curados: Essa carta ganha 1 ponto de \"Formação\" Se esta carta já tiver 5 pontos de \"Formação\", consome 5 pontos e faz todos os seus personagens ganharem 1 de Carga.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usar um Supremo:</color> Gasta 3 Dados Elementais a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de \"Formação\" Se esta carta já tiver 5 pontos de \"Formação\", consome 5 pontos e faz todos os seus personagens ganharem 1 de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usar um Supremo:</color> Gasta 3 Dados Elementais a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de \"Formação\" Se esta carta já tiver 5 pontos de \"Formação\", consome 5 pontos e faz todos os seus personagens ganharem 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Talismã da Maestria: Frugalidade como Contramedida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você joga uma Carta de Ação: Gaste 2 Dados Elementais a menos e saque 1 carta. (Até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de Ação:</color> Gaste 2 Dados Elementais a menos e saque 1 carta. (Até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de Ação:</color> Gaste 2 Dados Elementais a menos e saque 1 carta. (Até 3 vezes por Turno)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Talismã da Maestria - Táticas Harmônicas","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começar: Saque uma Carta de Talento aleatória do seu deck.\nApós seu personagem sofrer Dano: O Dano que esse personagem causa nesta partida aumenta em 1 (Até 3 acúmulos, +3 de Dano no total).","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Saque uma Carta de {SPRITE_PRESET#3006}Talento aleatória do seu deck.\\n<color=#FFFFFFFF>Após seu personagem sofrer Dano:</color> O Dano que esse personagem causa nesta partida aumenta em 1 (Até 3 acúmulos, +3 de Dano no total).","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Saque uma Carta de {SPRITE_PRESET#3006}Talento aleatória do seu deck.\\n<color=#FFFFFFFF>Após seu personagem sofrer Dano:</color> O Dano que esse personagem causa nesta partida aumenta em 1 (Até 3 acúmulos, +3 de Dano no total).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Talismã da Maestria - Histerese Estratégica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Cria 3 de Elemento Omni.\nNo fim do Turno 3: Você vence a partida instantaneamente.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 3 de $[K411].\\n<color=#FFFFFFFF>No fim do Turno 3:</color> Você vence a partida instantaneamente.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 3 de <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n<color=#FFFFFFFF>No fim do Turno 3:</color> Você vence a partida instantaneamente.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Talismã da Maestria - Imóvel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Se seu personagem em combate estiver protegido por um Escudo, crie 2 Elemento Omni e saque 2 cartas.\nQuando você joga qualquer carta: Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se seu personagem em combate estiver protegido por um $[K6], crie 2 $[K411] e saque 2 cartas.\\n<color=#FFFFFFFF>Quando você joga qualquer carta:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se seu personagem em combate estiver protegido por um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, crie 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 2 cartas.\\n<color=#FFFFFFFF>Quando você joga qualquer carta:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Talismã da Maestria - Atualização de Informações","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após você trocar de personagens: Crie 1 dado do mesmo Tipo que seu personagem em combate. (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Crie 1 dado do mesmo Tipo que seu personagem em combate. (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Crie 1 dado do mesmo Tipo que seu personagem em combate. (Duas vezes por Turno)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Talismã da Maestria - Táticas Leves","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você joga uma Carta de Ação: Gasta 1 Dado Elemental a menos e cria 1 Elemento Omni. (Até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de Ação:</color> Gasta 1 Dado Elemental a menos e cria 1 $[K411]. (Até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de Ação:</color> Gasta 1 Dado Elemental a menos e cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Até 3 vezes por Turno)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Talismã da Maestria - Planejamento Extensivo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando uma Carta de Arma ou Artefato com um custo de pelo menos 3 for jogada: Use 3 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando uma Carta de {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato com um custo de pelo menos 3 for jogada:</color> Use 3 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando uma Carta de {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato com um custo de pelo menos 3 for jogada:</color> Use 3 Dados Elementais a menos. (Uma vez por Turno)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Talismã da Maestria - Prática Leva à Perfeição","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"A primeira Habilidade usada ou primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.","descriptionraw":"A primeira Habilidade usada ou primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.","descriptionreplaced":"A primeira Habilidade usada ou primeiro Talento equipado por cada um de seus personagens por Turno custará 1 Dado Elemental a menos.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Talismã da Maestria - Destruição Precisa: I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você causa exatamente 1 ponto de Dano: Gera 4 Elemento Omni, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Quando você causa exatamente 1 ponto de Dano:</color> Gera 4 $[K411], então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa exatamente 1 ponto de Dano:</color> Gera 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Talismã da Maestria - Destruição Precisa: II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você causa exatamente 2 pontos de Dano: Gera 4 Elemento Omni, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Quando você causa exatamente 2 pontos de Dano:</color> Gera 4 $[K411], então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa exatamente 2 pontos de Dano:</color> Gera 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Talismã da Maestria - Destruição Precisa: III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você causa exatamente 3 pontos de Dano: Gera 4 Elemento Omni, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Quando você causa exatamente 3 pontos de Dano:</color> Gera 4 $[K411], então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa exatamente 3 pontos de Dano:</color> Gera 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Talismã da Maestria - Destruição Precisa: IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você causa exatamente 4 pontos de Dano: Gera 4 Elemento Omni, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Quando você causa exatamente 4 pontos de Dano:</color> Gera 4 $[K411], então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa exatamente 4 pontos de Dano:</color> Gera 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, então troca a condição de ativação deste efeito. (Troca entre a ordem 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Talismã da Maestria: Em Busca da Vitória","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um personagem adversário sofrer dano de Reação Elemental: Saque 2 cartas e cria 1 Elemento Omni. (Pode ser desencadeado até 2 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário sofrer dano de Reação Elemental:</color> Saque 2 cartas e cria 1 $[K411]. (Pode ser desencadeado até 2 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário sofrer dano de Reação Elemental:</color> Saque 2 cartas e cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Pode ser desencadeado até 2 vezes por Turno)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Talismã da Maestria: Em Busca da Vitória","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um personagem adversário for derrotado durante sua Ação durante este Turno: Você pode continuar a agir novamente quando essa Ação acabar e gastar 1 Dado Elemental a menos na próxima vez que você trocar de personagens. Essa troca será considerada Ações Rápidas ao invés de Ações de Combate.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem adversário for derrotado durante sua Ação durante este Turno:</color> Você pode continuar a agir novamente quando essa Ação acabar e gastar 1 Dado Elemental a menos na próxima vez que você trocar de personagens. Essa troca será considerada $[K2] ao invés de $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem adversário for derrotado durante sua Ação durante este Turno:</color> Você pode continuar a agir novamente quando essa Ação acabar e gastar 1 Dado Elemental a menos na próxima vez que você trocar de personagens. Essa troca será considerada <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Talismã da Maestria - Avanço Triunfante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um personagem adversário ser derrotado: Crie 1 Elemento Omni e saque 1 carta.","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Crie 1 $[K411] e saque 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Crie 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 1 carta.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Talismã da Maestria: Cadeias Abrasadoras","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Depois de um personagem inimigo sofrer Dano de Reação Elemental: causa 1 de Dano Perfurante contra todos os personagens inimigos. Se a Reação Elemental ativada é uma das Reações Pyro, concede 1 Elemento Omni. (Até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois de um personagem inimigo sofrer Dano de Reação Elemental:</color> causa 1 de $[K5] contra todos os personagens inimigos. Se a Reação Elemental ativada é uma das $[K213], concede 1 $[K411]. (Até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois de um personagem inimigo sofrer Dano de Reação Elemental:</color> causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra todos os personagens inimigos. Se a Reação Elemental ativada é uma das <color=#FF9999FF>Reações {SPRITE_PRESET#2103}Pyro</color>, concede 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Até 3 vezes por Turno)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Talismã da Maestria: Surpresa Secreta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Para cada 3 Cartas de Ação que você usar que não existiam no seu Deck inicial: cria 2 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Para cada 3 Cartas de Ação que você usar que não existiam no seu Deck inicial</color>: cria 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Para cada 3 Cartas de Ação que você usar que não existiam no seu Deck inicial</color>: cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Talismã da Maestria: Detecção de Disfarce","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você joga uma carta cujo nome não estava no deck inicial no começo da partida: Cria 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma carta cujo nome não estava no deck inicial no começo da partida:</color> Cria 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma carta cujo nome não estava no deck inicial no começo da partida:</color> Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Talismã da Maestria - Foco Poderoso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"+1 de Dano Elemental causado pelos Ataques Normais dos seus personagens.\nApós seu Personagem em Combate sofrer Dano ou ser curado 3 vezes no mesmo Turno: Cria 3 Elemento Omni. (Uma vez por Turno)","descriptionraw":"+1 de Dano Elemental causado pelos Ataques Normais dos seus personagens.\\n<color=#FFFFFFFF>Após seu Personagem em Combate sofrer Dano ou ser curado 3 vezes no mesmo Turno:</color> Cria 3 $[K411]. (Uma vez por Turno)","descriptionreplaced":"+1 de Dano Elemental causado pelos Ataques Normais dos seus personagens.\\n<color=#FFFFFFFF>Após seu Personagem em Combate sofrer Dano ou ser curado 3 vezes no mesmo Turno:</color> Cria 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Uma vez por Turno)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Talismã da Maestria: Investida do Escudo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Depois que seu personagem usa uma Habilidade: Se seu Personagem em Combate tem um Escudo ou está defendido por um Estado de Combate, causa +1 de Dano nesse Turno. (Acumulável até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois que seu personagem usa uma Habilidade:</color> Se seu Personagem em Combate tem um $[K6] ou está defendido por um Estado de Combate, causa +1 de Dano nesse Turno. (Acumulável até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu personagem usa uma Habilidade:</color> Se seu Personagem em Combate tem um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ou está defendido por um Estado de Combate, causa +1 de Dano nesse Turno. (Acumulável até 3 vezes por Turno)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Talismã da Maestria: Manjador das Habilidades","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem usa uma Habilidade Elemental: Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante um \"Ataque Normal\".","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade Elemental:</color> Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante um \"Ataque Normal\".","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade Elemental:</color> Gaste 1 Dado Elemental a menos. Depois disso, essa carta passa a ser ativada durante um \"Ataque Normal\".","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Talismã da Maestria: Garantia Sólida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após seu personagem usar uma Habilidade, cria 1 Elemento Omni e saque 1 carta. (Pode ser ativado até 3 vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade</color>, cria 1 $[K411] e saque 1 carta. (Pode ser ativado até 3 vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade</color>, cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 1 carta. (Pode ser ativado até 3 vezes por Turno)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Talismã da Maestria: Contra-ataque Poderoso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Depois que seu personagem é curado: esse personagem causa +2 de Dano na próxima vez que infligir Dano.","descriptionraw":"<color=#FFFFFFFF>Depois que seu personagem é curado:</color> esse personagem causa +2 de Dano na próxima vez que infligir Dano.","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu personagem é curado:</color> esse personagem causa +2 de Dano na próxima vez que infligir Dano.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Talismã da Maestria - Linha de Frente Firme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Dano causado por suas Invocações +1.\nQuando você declara o final de seu Turno: Cria 1 Elemento Omni no início da Fase de Ação do próximo Turno para cada Invocação em seu lado do campo.","descriptionraw":"Dano causado por suas Invocações +1.\\n<color=#FFFFFFFF>Quando você declara o final de seu Turno:</color> Cria 1 $[K411] no início da Fase de Ação do próximo Turno para cada Invocação em seu lado do campo.","descriptionreplaced":"Dano causado por suas Invocações +1.\\n<color=#FFFFFFFF>Quando você declara o final de seu Turno:</color> Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> no início da Fase de Ação do próximo Turno para cada Invocação em seu lado do campo.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Talismã da Maestria - Emboscada Inesperada","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após seu personagem usar uma habilidade: Cria uma Mina de Emboscada do elemento do personagem no lado adversário do campo. A Mina de Emboscada causará 1 de Dano daquele elemento correspondente após os reforços adversários entrarem em jogo.","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Cria uma Mina de Emboscada do elemento do personagem no lado adversário do campo. A Mina de Emboscada causará 1 de Dano daquele elemento correspondente após os reforços adversários entrarem em jogo.","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Cria uma Mina de Emboscada do elemento do personagem no lado adversário do campo. A Mina de Emboscada causará 1 de Dano daquele elemento correspondente após os reforços adversários entrarem em jogo.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Talismã da Maestria - Dano Complementar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após você usar uma Carta de Arma: Cria 2 Dados Omni. (Pode ser ativado até 2 vezes por Turno)\nAo início da partida: Saque 1 Carta de Arma aleatória do deck.","descriptionraw":"<color=#FFFFFFFF>Após você usar uma Carta de Arma: </color>Cria 2 Dados Omni. (Pode ser ativado até 2 vezes por Turno)\\n<color=#FFFFFFFF>Ao início da partida:</color> Saque 1 Carta de Arma aleatória do deck.","descriptionreplaced":"<color=#FFFFFFFF>Após você usar uma Carta de Arma: </color>Cria 2 Dados Omni. (Pode ser ativado até 2 vezes por Turno)\\n<color=#FFFFFFFF>Ao início da partida:</color> Saque 1 Carta de Arma aleatória do deck.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Talismã da Maestria - Vigor Emergente","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Seu personagem ativo ganha 3 de Carga.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Seu personagem ativo ganha 3 de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Seu personagem ativo ganha 3 de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Talismã da Maestria: Vitória Rápida","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começar: Cria 4 Elemento Omni. Entretanto, você perderá esta partida na Fase Final deste Turno.\nApós um personagem adversário ser derrotado ou seu personagem usar um Supremo: Cria 3 Elemento Omni, saque 1 carta e você ganha uma jogada extra ao concluir sua ação atual.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Cria 4 $[K411]. Entretanto, você perderá esta partida na Fase Final deste Turno.\\n<color=#FFFFFFFF>Após um personagem adversário ser derrotado ou seu personagem usar um Supremo:</color> Cria 3 $[K411], saque 1 carta e você ganha uma jogada extra ao concluir sua ação atual.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começar:</color> Cria 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. Entretanto, você perderá esta partida na Fase Final deste Turno.\\n<color=#FFFFFFFF>Após um personagem adversário ser derrotado ou seu personagem usar um Supremo:</color> Cria 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, saque 1 carta e você ganha uma jogada extra ao concluir sua ação atual.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Talismã da Maestria - Dor Simpática","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um personagem adversário é derrotado: Causa 2 de Dano Perfurante a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 2 de $[K5] a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 2 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Talismã da Maestria: Hora do Chá","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Cria 1 Hora do Chá Eremita e a adiciona à sua Mão.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 1 $[C332040] e a adiciona à sua Mão.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 1 Hora do Chá Eremita e a adiciona à sua Mão.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Talismã da Maestria - Especialista em Técnica","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando você usa uma Técnica: Gaste 2 Dados Elementais a menos e saque 1 carta.","descriptionraw":"<color=#FFFFFFFF>Quando você usa uma {SPRITE_PRESET#3008}Técnica</color>: Gaste 2 Dados Elementais a menos e saque 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando você usa uma {SPRITE_PRESET#3008}Técnica</color>: Gaste 2 Dados Elementais a menos e saque 1 carta.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Talismã da Maestria - Elementos Entrelaçados","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando os personagens de qualquer lado forem afetados por Dano de Reações Elementais: Obtém 1 ponto de Entrelaçamento.\nQuando o Entrelaçamento atingir 6: Você vence a partida.","descriptionraw":"<color=#FFFFFFFF>Quando os personagens de qualquer lado forem afetados por Dano de Reações Elementais:</color> Obtém 1 ponto de Entrelaçamento.\\n<color=#FFFFFFFF>Quando o Entrelaçamento atingir 6:</color> Você vence a partida.","descriptionreplaced":"<color=#FFFFFFFF>Quando os personagens de qualquer lado forem afetados por Dano de Reações Elementais:</color> Obtém 1 ponto de Entrelaçamento.\\n<color=#FFFFFFFF>Quando o Entrelaçamento atingir 6:</color> Você vence a partida.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Talismã da Maestria - Unido como Um","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um personagem adversário é derrotado: Causa 1 de Dano Perfurante a todos os personagens adversários.\nFase Final: Causa 1 de Dano Perfurante a todos os personagens adversários.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 1 de $[K5] a todos os personagens adversários.\\n<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K5] a todos os personagens adversários.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem adversário é derrotado:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários.\\n<color=#FFFFFFFF>Fase Final:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Talismã da Maestria - Avanço Obstinado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando seu personagem usar uma Habilidade que já tiver sido usada uma vez neste Turno: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\nQuando seu personagem usa uma Habilidade que já foi usada duas vezes neste Turno: Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usar uma Habilidade que já tiver sido usada uma vez neste Turno:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade que já foi usada duas vezes neste Turno:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usar uma Habilidade que já tiver sido usada uma vez neste Turno:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade que já foi usada duas vezes neste Turno:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Talismã da Maestria - Exuberância Verdejante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após personagens adversários receberem Dano da reação de Florescimento: Gaste 2 Dados Elementais a menos quando jogar sua próxima Carta de Ação. Na próxima vez que seu personagem causar Dano Hydro ou Dano Dendro ao Personagem em Combate do seu oponente, o Dano é aumentado em 2.","descriptionraw":"<color=#FFFFFFFF>Após personagens adversários receberem Dano da reação de Florescimento:</color> Gaste 2 Dados Elementais a menos quando jogar sua próxima Carta de Ação. Na próxima vez que seu personagem causar $[K102] ou $[K107] ao Personagem em Combate do seu oponente, o Dano é aumentado em 2.","descriptionreplaced":"<color=#FFFFFFFF>Após personagens adversários receberem Dano da reação de Florescimento:</color> Gaste 2 Dados Elementais a menos quando jogar sua próxima Carta de Ação. Na próxima vez que seu personagem causar {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao Personagem em Combate do seu oponente, o Dano é aumentado em 2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Talismã da Maestria - Renome Vitorioso","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um personagem adversário for derrotado: Saque 1 carta. Seu Personagem em Combate atual causa +1 de Dano durante esta partida. Máximo de acúmulo de +3 de Dano.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem adversário for derrotado:</color> Saque 1 carta. Seu Personagem em Combate atual causa +1 de Dano durante esta partida. Máximo de acúmulo de +3 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem adversário for derrotado:</color> Saque 1 carta. Seu Personagem em Combate atual causa +1 de Dano durante esta partida. Máximo de acúmulo de +3 de Dano.","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Talismã da Maestria: Guerra Nutre Guerra","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Para cada 2 cartas que você jogar: Seu Personagem em Combate ganha 1 Carga.","descriptionraw":"<color=#FFFFFFFF>Para cada 2 cartas que você jogar:</color> Seu Personagem em Combate ganha 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Para cada 2 cartas que você jogar:</color> Seu Personagem em Combate ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Talismã da Maestria - Açoite do Vento Invernal","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após um personagem adversário estar Congelado: Cria 2 Elemento Omni. (Pode ser ativado até duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário estar Congelado:</color> Cria 2 $[K411]. (Pode ser ativado até duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário estar Congelado:</color> Cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Pode ser ativado até duas vezes por Turno)","playcost":[]},"masterzhang":{"id":322018,"name":"Mestre Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando você jogar uma Arma da sua mão: Use 1 Dado Elemental a menos. Para cada personagem já equipado com uma Arma no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","descriptionraw":"<color=#FFFFFFFF>Quando você jogar uma {SPRITE_PRESET#3003}Arma da sua mão:</color> Use 1 Dado Elemental a menos. Para cada personagem já equipado com uma {SPRITE_PRESET#3003}Arma no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","descriptionreplaced":"<color=#FFFFFFFF>Quando você jogar uma {SPRITE_PRESET#3003}Arma da sua mão:</color> Use 1 Dado Elemental a menos. Para cada personagem já equipado com uma {SPRITE_PRESET#3003}Arma no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","storytitle":"Forja do Arsenal - Mestre Zhang","storytext":"Muita frustração ardente deve transpirar antes que um pedaço de metal possa se tornar uma lâmina afiada.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Rolinho de Carne com Matsutake","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura 2 pontos de Vida do personagem alvo. Na Fase Final dos próximos 3 turnos, cura mais 1 ponto de Vida do mesmo personagem.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Cura 2 pontos de Vida do personagem alvo. Na Fase Final dos próximos 3 turnos, cura mais 1 ponto de Vida do mesmo personagem.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Cura 2 pontos de Vida do personagem alvo. Na Fase Final dos próximos 3 turnos, cura mais 1 ponto de Vida do mesmo personagem.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Rolinho de Carne com Matsutake","storytext":"A carne moída é colocada no Matsutake e frita delicadamente em fogo baixo, para que o Matsutake possa absorver completamente o suco aromático da carne. É uma iguaria de dar água na boca em toda a sua glória.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Bolha Revigorante Média","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Quando você saca essa carta: Causa 2 de Dano Hydro ao seu Personagem em Combate. Cria 1 Bolha Revigorante Pequena e a coloca no topo do deck oponente.","descriptionraw":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Causa 2 de $[K102] ao seu Personagem em Combate. Cria 1 <color=#FFFFFFFF>$[C112133]</color> e a coloca no topo do deck oponente.","descriptionreplaced":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Causa 2 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> ao seu Personagem em Combate. Cria 1 <color=#FFFFFFFF>Bolha Revigorante Pequena</color> e a coloca no topo do deck oponente.","playcost":[]},"melusinesupport":{"id":302218,"name":"Apoio Melusine","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Um super adesivo com efeitos aleatórios que corporificam as boas intenções das Melusines.","descriptionraw":"Um super adesivo com efeitos aleatórios que corporificam as boas intenções das Melusines.","descriptionreplaced":"Um super adesivo com efeitos aleatórios que corporificam as boas intenções das Melusines.","playcost":[]},"mementolens":{"id":323006,"name":"Lente das Lembranças","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Ao jogar uma Carta de Arma, Artefato, Campo, Companheiro: se jogou uma carta com o mesmo nome anteriormente durante este duelo, gasta 2 Dados Elementais a menos para jogá-la. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Ao jogar uma Carta de {SPRITE_PRESET#3003}Arma, {SPRITE_PRESET#3004}Artefato, {SPRITE_PRESET#3104}Campo, {SPRITE_PRESET#3103}Companheiro:</color> se jogou uma carta com o mesmo nome anteriormente durante este duelo, gasta 2 Dados Elementais a menos para jogá-la. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Ao jogar uma Carta de {SPRITE_PRESET#3003}Arma, {SPRITE_PRESET#3004}Artefato, {SPRITE_PRESET#3104}Campo, {SPRITE_PRESET#3103}Companheiro:</color> se jogou uma carta com o mesmo nome anteriormente durante este duelo, gasta 2 Dados Elementais a menos para jogá-la. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Lente das Lembranças","storytext":"Dizem que no passado distante, a lendária Kitsune Saiguu deixou um Catalisador para o então chefe do Clã Hiiragi, Hiroshi, como uma ferramenta a ser usada em exorcismos.\nOs Hiiragis tinham um Aparelho Fotográfico especial feito sob encomenda do exterior com esse Catalisador montado em sua base da lente, antes de devolvê-la ao Grande Santuário Narukami como símbolo de sua amizade.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Enroladinho de Carne com Menta","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Antes deste Turno acabar, os próximos 3 Ataques Normais do personagem alvo custam -1 Elemento Indefinido.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Antes deste Turno acabar, os próximos 3 <color=#FFFFFFFF>Ataques Normais</color> do personagem alvo custam -1 $[K309].\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Antes deste Turno acabar, os próximos 3 <color=#FFFFFFFF>Ataques Normais</color> do personagem alvo custam -1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Enroladinho de Carne com Menta","storytext":"Embora este seja o seu formato atual, vamos pensar um pouco: será que no começo, era a carne em volta da hortelã, ou a hortelã em volta da carne?","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Gaiola de Espelhos","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Fatui - Dama do Espelho.\nApós equipar esta carta, Fatui - Dama do Espelho instantaneamente usará Romper das Ondas uma vez.\nQuando Fatui - Dama do Espelho usar Refração com esta carta equipada, começa com Duração (Turnos) aumentado em 1 ponto e faz o personagem afetado Dano Hydro +1\n(Essa carta só pode ser colocada em Decks que incluam Fatui - Dama do Espelho)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2202]</color>.\\nApós equipar esta carta, $[A2202] instantaneamente usará <color=#FFD780FF>$[S22022]</color> uma vez.\\nQuando $[A2202] usar <color=#FFFFFFFF>$[C122021]</color> com esta carta equipada, começa com $[K4] aumentado em 1 ponto e faz o personagem afetado $[K102] +1\\n(Essa carta só pode ser colocada em Decks que incluam $[A2202])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Fatui - Dama do Espelho</color>.\\nApós equipar esta carta, Fatui - Dama do Espelho instantaneamente usará <color=#FFD780FF>Romper das Ondas</color> uma vez.\\nQuando Fatui - Dama do Espelho usar <color=#FFFFFFFF>Refração</color> com esta carta equipada, começa com <color=#FFFFFFFF>Duração (Turnos)</color> aumentado em 1 ponto e faz o personagem afetado {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> +1\\n(Essa carta só pode ser colocada em Decks que incluam Fatui - Dama do Espelho)","storytitle":"O Segredo do Espelho","storytext":"\"Espelho, espelho, reflita comigo; onde se esconde meu inimigo?\"","source":"Recompensa por aceitar o Desafio da Taverna contra Dama do Espelho na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Slime Bolha de Névoa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Táticas de Batalha de Bolhas\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Táticas de Batalha de Bolhas\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","playcost":[]},"moltenmail":{"id":223041,"name":"Cota Carbonizada","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao entrar em campo: causa Imperador do Fogo e Ferro Aplicação Pyro ao personagem que esta com isso equipado.\nApós seu Estado de Escudo que não for Carapaça do Caranguejo de Armadura ou Estado de Combate Escudo ser removido: Imperador do Fogo e Ferrocom esta carta equipada e ganha 2 acúmulos de Carapaça do Caranguejo de Armadura. (Uma vez por Turno)\n(Você deve ter Imperador do Fogo e Ferro em seu deck para adicionar essa carta a ele)","descriptionraw":"<color=#FFFFFFFF>Ao entrar em campo:</color> causa <color=#FFFFFFFF>$[A2304]</color> $[K203] ao personagem que esta com isso equipado.\\nApós seu Estado de $[K6] que não for $[K1023] ou Estado de Combate $[K6] ser removido: $[A2304]com esta carta equipada e ganha 2 acúmulos de $[K1023]. (Uma vez por Turno)\\n(Você deve ter $[A2304] em seu deck para adicionar essa carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Ao entrar em campo:</color> causa <color=#FFFFFFFF>Imperador do Fogo e Ferro</color> <color=#FF9999FF>Aplicação {SPRITE_PRESET#2103}Pyro</color> ao personagem que esta com isso equipado.\\nApós seu Estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> que não for <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color> ou Estado de Combate {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ser removido: Imperador do Fogo e Ferrocom esta carta equipada e ganha 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>. (Uma vez por Turno)\\n(Você deve ter Imperador do Fogo e Ferro em seu deck para adicionar essa carta a ele)","storytitle":"Imperador do Fogo e Ferro - Cota Carbonizada","storytext":"\"Imagine esse mundo: toda a humanidade expurgada de Teyvat, e o Imperador do Fogo e Ferro que cresce eternamente eventualmente usando o Palais Mermonia em seu corpo como uma luxuosa armadura de pedra branca.\"","source":"Recompensa por aceitar o Desafio da Taverna contra o Imperador do Fogo e Ferro na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Momento do Despertar","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Freminet, equipe essa carta.\nApós Freminet equipar essa carta, usa imediatamente Fluxo Pressurizado uma vez.\nApós Freminet com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)\n(Você deve ter Freminet em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1112]</color>, equipe essa carta.\\nApós $[A1112] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S11122]</color> uma vez.\\nApós $[A1112] com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)\\n(Você deve ter $[A1112] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Freminet</color>, equipe essa carta.\\nApós Freminet equipar essa carta, usa imediatamente <color=#FFD780FF>Fluxo Pressurizado</color> uma vez.\\nApós Freminet com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)\\n(Você deve ter Freminet em seu deck para adicionar essa carta a ele.)","storytitle":"Freminet: Momento do Despertar","storytext":"\"Afundando.\"","source":"Recompensa por desafiar Freminet para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Bolinho de Batata de Mondstadt","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura 2 pontos de Vida do personagem alvo.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Cura 2 pontos de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Cura 2 pontos de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Bolinho de Batata de Mondstadt","storytext":"Seu sabor doce confirma as famosas palavras ditas por um famoso gourmet de Teyvat - \"pratos que recebem o título de especialidade local nunca terão gosto ruim\".","source":"Recompensa por atingir os requerimentos do Guia do Jogador","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Perfurador de Luas","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa +1 de Dano.\nAo ser jogada: neste Turno, na próxima vez que o personagem jogar Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\n(Apenas personagens usuários de Lança podem equipar esta carta. Um personagem pode equipar até 1 Arma.)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao ser jogada: </color>neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou quando o personagem usar uma Habilidade Elemental, consumirá 2 Dados Elementais a menos.\\n(Apenas <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","storytitle":"Sombra da Lua na Floresta - Perfurador de Luas","storytext":"\"As crianças, fascinadas pela lua, chorarão ao vê-la, pois, a areia fina que a lua se transformou entrará em seus campos de visão. Em muitas histórias, nenhuma lágrima será derramada em vão.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pizza de Cogumelos","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura 1 ponto de Vida do personagem alvo. Na Fase Final dos próximos 2 turnos, cura mais 1 ponto de Vida do mesmo personagem.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Cura 1 ponto de Vida do personagem alvo. Na Fase Final dos próximos 2 turnos, cura mais 1 ponto de Vida do mesmo personagem.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Cura 1 ponto de Vida do personagem alvo. Na Fase Final dos próximos 2 turnos, cura mais 1 ponto de Vida do mesmo personagem.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Pizza de Cogumelos","storytext":"Dizem que alguns estudiosos pesquisaram a \"maneira mais justa de cortar pizza\" através de cálculos precisos. No fim, ninguém usa esse método porque é muito trabalhoso...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pizza de Cogumelos","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"O alvo ganha +4 de Vida Máxima. Quando o Turno encerra, o alvo se cura em 2 de Vida.","descriptionraw":"O alvo ganha +4 de Vida Máxima. Quando o Turno encerra, o alvo se cura em 2 de Vida.","descriptionreplaced":"O alvo ganha +4 de Vida Máxima. Quando o Turno encerra, o alvo se cura em 2 de Vida.","playcost":[]},"mutationstone":{"id":422002,"name":"Pedras da Transmutação","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"O Dano causado por seu Personagem em Combate é aumentado em 2.\nAo entrar em campo, começa com 2 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\nApós seu personagem ser derrotado: Esta carta perde 1 ponto de [Durabilidade].","descriptionraw":"O <color=#FFFFFFFF>Dano causado por seu Personagem em Combate é aumentado em 2</color>.\\nAo entrar em campo, começa com 2 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\\n<color=#FFFFFFFF>Após seu personagem ser derrotado</color>: Esta carta perde 1 ponto de [Durabilidade].","descriptionreplaced":"O <color=#FFFFFFFF>Dano causado por seu Personagem em Combate é aumentado em 2</color>.\\nAo entrar em campo, começa com 2 pontos de [Durabilidade]. (Quando completamente consumidos, descarta essa carta)\\n<color=#FFFFFFFF>Após seu personagem ser derrotado</color>: Esta carta perde 1 ponto de [Durabilidade].","playcost":[]},"mysticalabandon":{"id":211071,"name":"Abandono Místico","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Shenhe, equipe esta carta.\nApós Shenhe equipar esta carta, imediatamente usa Invocação Espiritual uma vez.\nQuando uma Pena Gelada for criada por Shenhe que tem esta carta equipada, seus Usos não diminuirão quando desencadeados pelos Ataques Normais dos seus personagens. (Uma vez por Turno)\n(Você deve ter Shenhe em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1107]</color>, equipe esta carta.\\nApós $[A1107] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S11072]</color> uma vez.\\nQuando uma <color=#FFFFFFFF>$[C111071]</color> for criada por $[A1107] que tem esta carta equipada, seus Usos não diminuirão quando desencadeados pelos <color=#FFFFFFFF>Ataques Normais</color> dos seus personagens. (Uma vez por Turno)\\n(Você deve ter $[A1107] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Shenhe</color>, equipe esta carta.\\nApós Shenhe equipar esta carta, imediatamente usa <color=#FFD780FF>Invocação Espiritual</color> uma vez.\\nQuando uma <color=#FFFFFFFF>Pena Gelada</color> for criada por Shenhe que tem esta carta equipada, seus Usos não diminuirão quando desencadeados pelos <color=#FFFFFFFF>Ataques Normais</color> dos seus personagens. (Uma vez por Turno)\\n(Você deve ter Shenhe em seu deck para adicionar esta carta a ele.)","storytitle":"Shenhe - Abandono Místico","storytext":"Transfiguração, minha vontade encarnada.","source":"Recompensa por desafiar Shenhe para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Chuva de Meteoros de Naganohara","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Yoimiya, equipe esta carta.\nApós Yoimiya equipar esta carta, imediatamente usa Dança de Fogo Niwabi uma vez.\nO Niwabi Enshou gerado por Yoimiya com esta carta equipada causa +1 de Dano Pyro ao ser ativado.\n(Você deve ter Yoimiya em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1305]</color>, equipe esta carta.\\nApós $[A1305] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13052]</color> uma vez.\\nO <color=#FFFFFFFF>$[C113051]</color> gerado por $[A1305] com esta carta equipada causa +1 de $[K103] ao ser ativado.\\n(Você deve ter $[A1305] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Yoimiya</color>, equipe esta carta.\\nApós Yoimiya equipar esta carta, imediatamente usa <color=#FFD780FF>Dança de Fogo Niwabi</color> uma vez.\\nO <color=#FFFFFFFF>Niwabi Enshou</color> gerado por Yoimiya com esta carta equipada causa +1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao ser ativado.\\n(Você deve ter Yoimiya em seu deck para adicionar esta carta a ele.)","storytitle":"Yoimiya - Chuva de Meteoros de Naganohara","storytext":"Naganohara - Teoria Dominante da Reserva de Fogos de Artifício","source":"Recompensa por desafiar Yoimiya para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Planta e Sabedoria","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Saque 1 carta. Após isso, troque-a com uma carta de sua escolha em sua mão.\n(Você deve ter pelo menos 2 personagens de Sumeru em seu deck para adicionar esta carta a ele.)","descriptionraw":"Saque 1 carta. Após isso, troque-a com uma carta de sua escolha em sua mão.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3404}Sumeru em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"Saque 1 carta. Após isso, troque-a com uma carta de sua escolha em sua mão.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3404}Sumeru em seu deck para adicionar esta carta a ele.)","storytitle":"Sabedoria e Alacridade","storytext":"\"Esse círculo personificava tudo do universo. A vida sempre foi o fim, enquanto a sabedoria será seu meio.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Presente do Reino da Noite: Na Cresta e Fundo das Ondas","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando Mualani com essa carta equipada se torna o Personagem em Combate: Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)\n(Você deve ter Mualani em seu deck para adicionar essa carta a ele.)","descriptionraw":"<color=#FFFFFFFF>Quando $[A1214] com essa carta equipada se torna o Personagem em Combate:</color> Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)\\n(Você deve ter $[A1214] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Quando Mualani com essa carta equipada se torna o Personagem em Combate:</color> Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)\\n(Você deve ter Mualani em seu deck para adicionar essa carta a ele.)","storytitle":"Mualani - Na Cresta e Fundo das Ondas","storytext":"\"Pegue uma onda épica! Vuush!\"","source":"Recompensa por desafiar Mualani para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Presente do Reino da Noite: Pagamento Completo","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Quando Kinich com essa carta equipada se tornar seu Personagem em Combate ou usar Caçador de Dossel: Montando nas Alturas: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)\n(Você deve ter Kinich em seu deck para adicionar essa carta a ele.)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1709]</color> com essa carta equipada se tornar seu Personagem em Combate ou usar <color=#FFFFFFFF>$[S17092]</color>: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)\\n(Você deve ter $[A1709] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"Quando <color=#FFFFFFFF>Kinich</color> com essa carta equipada se tornar seu Personagem em Combate ou usar <color=#FFFFFFFF>Caçador de Dossel: Montando nas Alturas</color>: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)\\n(Você deve ter Kinich em seu deck para adicionar essa carta a ele.)","storytitle":"Kinich - Pagamento Completo","storytext":"\"Pela Dama da Noite.\"","source":"Recompensa por desafiar Kinich para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Frango Defumado do Norte","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, o próximo Ataque Normal do personagem alvo custa -1 Elemento Indefinido.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem alvo custa -1 $[K309].\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem alvo custa -1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Frango Defumado do Norte","storytext":"Esse prato é uma iguaria muito apreciada por visitantes que vêm para o norte. Agora que tipo de convidados serão \"servidos\" desta vez?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Frango Defumado do Norte","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"ATQ do alvo +1.","descriptionraw":"ATQ do alvo +1.","descriptionreplaced":"ATQ do alvo +1.","playcost":[]},"nre":{"id":323002,"name":"Bolsa Nutritiva","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Quando jogada: Saque 1 Carta de Evento de Prato do seu deck.\nQuando você jogar uma Carta de Evento de Prato: Saque 1 Carta de Evento de Prato do seu deck (Uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Quando jogada:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato do seu deck.\\n<color=#FFFFFFFF>Quando você jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato do seu deck (Uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando jogada:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato do seu deck.\\n<color=#FFFFFFFF>Quando você jogar uma Carta de Evento de {SPRITE_PRESET#3101}Prato:</color> Saque 1 Carta de Evento de {SPRITE_PRESET#3101}Prato do seu deck (Uma vez por Turno).","storytitle":"Provisão de Emergência - Prato Portátil","storytext":"\"Para um corpo em atividade física intensa, é importante repor os nutrientes a tempo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Concha Tingida Pelo Mar","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Ao ser jogada: Cura o personagem em 2 de Vida.\n Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos).\nQuando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada Bolha de Espuma do Mar consumida.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Cura o personagem em 2 de Vida.\\n Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada <color=#FFFFFFFF>Bolha de Espuma do Mar</color> consumida.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Cura o personagem em 2 de Vida.\\n Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as Bolhas de Espuma do Mar. Dano é aumentado em 1 para cada <color=#FFFFFFFF>Bolha de Espuma do Mar</color> consumida.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Memórias das Profundezas - Concha Tingida Pelo Mar","storytext":"\"Trazendo esperanças e memórias das profundezas, permeando civilizações e história há muito tempo perdida, estas coroas graciosas e requintadas entram em fendas esquecidas com seus donos.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Concha Tingida Pelo Mar","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Quando o Turno encerrar: Cura 2 de Vida.\nApós ser curado 3 vezes: ATQ +1. (Máximo +3)","descriptionraw":"<color=#FFFFFFFF>Quando o Turno encerrar:</color> Cura 2 de Vida.\\n<color=#FFFFFFFF>Após ser curado 3 vezes:</color> ATQ +1. (Máximo +3)","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno encerrar:</color> Cura 2 de Vida.\\n<color=#FFFFFFFF>Após ser curado 3 vezes:</color> ATQ +1. (Máximo +3)","playcost":[]},"operaepiclese":{"id":321017,"name":"Ópera Epiclese","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Antes de escolher uma ação: se o custo original de Dados Elementais das cartas equipadas no personagem não for menor que o do lado oposto, cria 1 Dado Elemental do elemento do personagem ativo. (Uma vez por Turno)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o custo original de Dados Elementais das cartas equipadas no personagem não for menor que o do lado oposto, cria 1 Dado Elemental do elemento do personagem ativo. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o custo original de Dados Elementais das cartas equipadas no personagem não for menor que o do lado oposto, cria 1 Dado Elemental do elemento do personagem ativo. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Ópera Epiclese","storytext":"A verdade e o fantástico, a comédia e a tragédia, igualmente possuem um palco aqui. Talvez seja como um dramaturgo antigo de Fontaine disse — \"este mundo todo é um palco, e nós só somos seus atores\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Ópera Epiclese","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após seus personagens agirem: Se sua Vida não for maior do que a do Personagem em Combate adversário, então +3 de Vida Máxima.","descriptionraw":"<color=#FFFFFFFF>Após seus personagens agirem:</color> Se sua Vida não for maior do que a do Personagem em Combate adversário, então +3 de Vida Máxima.","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens agirem:</color> Se sua Vida não for maior do que a do Personagem em Combate adversário, então +3 de Vida Máxima.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Capacete Ornamentado","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após outro personagem seu usar um Supremo: O personagem afetado por este efeito ganha 1 Carga.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo: </color>O personagem afetado por este efeito ganha 1 $[K310].\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo: </color>O personagem afetado por este efeito ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Raio Passado - Capacete Ornamentado","storytext":"\"Treze anos se passaram como um sonho. A neve escarlate voa pela passagem sombria como fumaça. Agora você foi longe.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Aparato de Refinamento Ousia: Poder do Fortalecimento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Gera 1 Fortalecimento Amplificado: Ousia em seu lado.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Gera 1 <color=#FFFFFFFF>$[C402013]</color> em seu lado.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Gera 1 <color=#FFFFFFFF>Fortalecimento Amplificado: Ousia</color> em seu lado.","playcost":[]},"overchargedball":{"id":113131,"name":"Projétil Super Explosivo","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Ação de Combate"],"description":"Ações de Combate: causa 1 de Dano Pyro ao Personagem em Combate inimigo.\nQuando Descarta essa carta: causa 1 de Dano Pyro ao Personagem em Combate inimigo.","descriptionraw":"$[K1]: causa 1 de $[K103] ao Personagem em Combate inimigo.\\n<color=#FFFFFFFF>Quando $[K56] essa carta:</color> causa 1 de $[K103] ao Personagem em Combate inimigo.","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao Personagem em Combate inimigo.\\n<color=#FFFFFFFF>Quando <color=#FFFFFFFF>Descarta</color> essa carta:</color> causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao Personagem em Combate inimigo.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Recuperar Tudo","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Fatui - Agente Pyro.\nApós equipar esta carta, Fatui - Agente Pyro instantaneamente usará Ataque Oportuno uma vez.\nQuando Fatui - Agente Pyro usar Furtividade com esta carta equipada, haverão os seguintes efeitos:\nComeça com Usos aumentado em 1 ponto e converte o Dano Físico causado pelo personagem afetado em Dano Pyro.\n(Essa carta só pode ser colocada em Decks que incluam Fatui - Agente Pyro)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2301]</color>.\\nApós equipar esta carta, $[A2301] instantaneamente usará <color=#FFD780FF>$[S23012]</color> uma vez.\\nQuando $[A2301] usar <color=#FFFFFFFF>$[C123012]</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com $[K3] aumentado em 1 ponto e converte o $[K100] causado pelo personagem afetado em $[K103].\\n(Essa carta só pode ser colocada em Decks que incluam $[A2301])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Fatui - Agente Pyro</color>.\\nApós equipar esta carta, Fatui - Agente Pyro instantaneamente usará <color=#FFD780FF>Ataque Oportuno</color> uma vez.\\nQuando Fatui - Agente Pyro usar <color=#FFFFFFFF>Furtividade</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com <color=#FFFFFFFF>Usos</color> aumentado em 1 ponto e converte o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n(Essa carta só pode ser colocada em Decks que incluam Fatui - Agente Pyro)","storytitle":"Arrecadação Secreta","storytext":"Lembre-se disso pelo resto de sua vida: você sabe a quem deve e quanto deve pagar.","source":"Recompensa por aceitar o Desafio da Taverna contra Fatui - Agente Pyro na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Fase de Ação: Gera 2 Dados Elemento Omni.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase de Ação: </color>Gera 2 Dados $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase de Ação: </color>Gera 2 Dados <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"A Melhor Guia - Paimon","storytext":"\"Isso mesmo! Sua sorte é a sorte de Paimon! E vice-versa, a sorte de Paimon também é a sua sorte.\"","source":"Recompensa por atingir os requerimentos do Guia do Jogador","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Para cada outro Artefato, +5 de Vida Máxima dos seus personagens.\nFase Final:Quando o Turno encerra: troca para que seu personagem mais à esquerda seja o Personagem em Combate.\nComeço do Turno: se o número do Turno atual não for menor que 7, seu personagem é afetado por 1 de Batalha de Desgaste.","descriptionraw":"Para cada outro Artefato, +5 de Vida Máxima dos seus personagens.\\n<color=#FFFFFFFF>Fase Final:</color>Quando o Turno encerra: troca para que seu personagem mais à esquerda seja o Personagem em Combate.\\n<color=#FFFFFFFF>Começo do Turno:</color> se o número do Turno atual não for menor que 7, seu personagem é afetado por 1 de $[C540001].","descriptionreplaced":"Para cada outro Artefato, +5 de Vida Máxima dos seus personagens.\\n<color=#FFFFFFFF>Fase Final:</color>Quando o Turno encerra: troca para que seu personagem mais à esquerda seja o Personagem em Combate.\\n<color=#FFFFFFFF>Começo do Turno:</color> se o número do Turno atual não for menor que 7, seu personagem é afetado por 1 de Batalha de Desgaste.","playcost":[]},"painforpain":{"id":221021,"name":"Retribuição da Dor","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Só pode ser jogada se seu Personagem em Combate for Signora: ao entrar no campo, gera 3 Dados Elementais do mesmo Tipo Elemental que Signora.\nQuando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica Frio Extremo ou Calor Escaldante ao Personagem em Combate inimigo baseado no estado de Signora. (Uma vez por Turno)\n(Seu deck deve conter Signora para adicionar essa carta a ele)","descriptionraw":"Só pode ser jogada se seu Personagem em Combate for <color=#FFFFFFFF>$[A2102]</color>: ao entrar no campo, gera 3 Dados Elementais do mesmo Tipo Elemental que $[A2102].\\nQuando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica <color=#FFFFFFFF>$[K1016]</color> ou <color=#FFFFFFFF>$[K1017]</color> ao Personagem em Combate inimigo baseado no estado de $[A2102]. (Uma vez por Turno)\\n(Seu deck deve conter $[A2102] para adicionar essa carta a ele)","descriptionreplaced":"Só pode ser jogada se seu Personagem em Combate for <color=#FFFFFFFF>Signora</color>: ao entrar no campo, gera 3 Dados Elementais do mesmo Tipo Elemental que Signora.\\nQuando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica <color=#FFFFFFFF>Frio Extremo</color> ou <color=#FFFFFFFF>Calor Escaldante</color> ao Personagem em Combate inimigo baseado no estado de Signora. (Uma vez por Turno)\\n(Seu deck deve conter Signora para adicionar essa carta a ele)","storytitle":"Signora: Retribuição da Dor","storytext":"\"Compartilharei minha dor... Com você...\"","source":"Recompensa por aceitar o Desafio da Taverna contra Signora na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pancrácio!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Pode apenas ser jogada quando você tiver pelo menos 8 Dados Elementais e seu oponente ainda não tenha encerrado seu Turno: Após um jogador anunciar o fim de seu Turno, o outro jogador que ainda não encerrou saca 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Pode apenas ser jogada quando você tiver pelo menos 8 Dados Elementais e seu oponente ainda não tenha encerrado seu Turno:</color> Após um jogador anunciar o fim de seu Turno, o outro jogador que ainda não encerrou saca 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Pode apenas ser jogada quando você tiver pelo menos 8 Dados Elementais e seu oponente ainda não tenha encerrado seu Turno:</color> Após um jogador anunciar o fim de seu Turno, o outro jogador que ainda não encerrou saca 2 cartas.","storytitle":"Pancrácio!","storytext":"\"Para vitória, Cupons Especiais e os produtos mais procurados na Loja Osso Duro de Roer... e pela liberdade que possa vir um dia, ataque!\"","source":"Resgate de Cupom Especial da Loja Osso Duro de Roer","playcost":[]},"parametrictransformer":{"id":323001,"name":"Transformador Paramétrico","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Após os personagens de ambos os lados usarem Habilidades: Caso Dano Elemental tenha sido causado, esta carta recebe 1 ponto de [Progresso da Transformação].\nSe essa carta receber 3 pontos de [Progresso da Transformação], descarta essa carta e crie 3 Dados Elementais básicos.","descriptionraw":"<color=#FFFFFFFF>Após os personagens de ambos os lados usarem Habilidades:</color> Caso Dano Elemental tenha sido causado, esta carta recebe 1 <color=#FFFFFFFF>ponto de [Progresso da Transformação]</color>.\\nSe essa carta receber 3 <color=#FFFFFFFF>pontos de [Progresso da Transformação]</color>, descarta essa carta e crie 3 Dados Elementais básicos.","descriptionreplaced":"<color=#FFFFFFFF>Após os personagens de ambos os lados usarem Habilidades:</color> Caso Dano Elemental tenha sido causado, esta carta recebe 1 <color=#FFFFFFFF>ponto de [Progresso da Transformação]</color>.\\nSe essa carta receber 3 <color=#FFFFFFFF>pontos de [Progresso da Transformação]</color>, descarta essa carta e crie 3 Dados Elementais básicos.","storytitle":"Rotação Perpétua - Transformador Paramétrico","storytext":"\"De um modo geral, tudo que está sobre e sob a terra tem ciclos. Memórias e elementos estão constantemente fluindo pelas Linhas Ley.\"\n\"Talvez, as civilizações antigas estivessem tentando desvendar o ciclo que transforma o pó em pedras preciosas.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Hora do Julgamento","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"3 Cartas de Evento jogadas por seu inimigo nesse duelo não terão efeito.\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"3 Cartas de Evento jogadas por seu inimigo nesse duelo não terão efeito.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"3 Cartas de Evento jogadas por seu inimigo nesse duelo não terão efeito.\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Hora do Julgamento","storytext":"\"Está na hora de fazer a decisão final deste caso.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Fortalecimento de Pérola","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Só pode ser jogada se seu Personagem em Combate for Cavalo-Marinho Perolado Milenar: Quando entrar em jogo, Cavalo-Marinho Perolado Milenar terá Pérola Primordial com 1 de Usos aplicado a ele. Se ele já tiver Pérola Primordial aplicado, +1 de Usos ao invés disso.\nQuando a Pérola Primordial aplicada ao Cavalo-Marinho Perolado Milenar negar Dano causado por Invocações, não consumirá Usos. (Duas vezes por Turno)\n(Seu deck deve conter Cavalo-Marinho Perolado Milenar para adicionar esta carta a ele)","descriptionraw":"Só pode ser jogada se seu Personagem em Combate for <color=#FFFFFFFF>$[A2403]</color>: Quando entrar em jogo, $[A2403] terá <color=#FFFFFFFF>$[C124032]</color> com 1 de $[K3] aplicado a ele. Se ele já tiver $[C124032] aplicado, +1 de $[K3] ao invés disso.\\nQuando a <color=#FFFFFFFF>$[C124032]</color> aplicada ao $[A2403] negar Dano causado por Invocações, não consumirá $[K3]. (Duas vezes por Turno)\\n(Seu deck deve conter $[A2403] para adicionar esta carta a ele)","descriptionreplaced":"Só pode ser jogada se seu Personagem em Combate for <color=#FFFFFFFF>Cavalo-Marinho Perolado Milenar</color>: Quando entrar em jogo, Cavalo-Marinho Perolado Milenar terá <color=#FFFFFFFF>Pérola Primordial</color> com 1 de <color=#FFFFFFFF>Usos</color> aplicado a ele. Se ele já tiver Pérola Primordial aplicado, +1 de <color=#FFFFFFFF>Usos</color> ao invés disso.\\nQuando a <color=#FFFFFFFF>Pérola Primordial</color> aplicada ao Cavalo-Marinho Perolado Milenar negar Dano causado por Invocações, não consumirá <color=#FFFFFFFF>Usos</color>. (Duas vezes por Turno)\\n(Seu deck deve conter Cavalo-Marinho Perolado Milenar para adicionar esta carta a ele)","storytitle":"Cavalo-Marinho Perolado Milenar - Fortificação de Pérola","storytext":"Pérola do Mar Primordial, Trovão do Mar Primordial... a fera fantasmagórica em forma de cavalho-marinho, embora um rei solitário, não possui nenhuma corte opulenta, nem as ruínas de uma. O que ele de fato possui, entretanto, é a majestade e força para fazer outras Aberrações Primordiais fugirem em terror...","source":"Recompensa por aceitar o Desafio da Taverna contra o Cavalo-Marinho Perolado Milenar na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[]},"peopleofthesprings":{"id":321025,"name":"Povo das Termas","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando sua Invocação entra em campo: +1 de Usos.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando sua Invocação entra em campo:</color> +1 de $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando sua Invocação entra em campo:</color> +1 de <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"\"Povo das Termas\"","storytext":"Melhor destino de férias de Natlan. Lar feliz dos Koholassauros e entusiastas de fontes termais!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Peregrinação do Retorno da Chama Sagrada","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"Gera Chamas da Guerra em ambos os lados. +1 de Determinação de Luta para efeito Chamas da Guerra em seu lado. (Chamas da Guerra registra o dano causado por cada facção à outra como \"Determinação de Luta\". No início de cada Fase de Ação, o lado com mais Determinação de Luta consumirá toda a Determinação de Luta, fazendo seu atual Personagem em Combate causar +1 de Dano neste Turno.)\n(Apenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionraw":"Gera <color=#FFFFFFFF>$[C300006]</color> em ambos os lados. +1 de <color=#FFFFFFFF>Determinação de Luta</color> para efeito <color=#FFFFFFFF>$[C300006]</color> em seu lado. (<color=#FFFFFFFF>$[C300006]</color> registra o dano causado por cada facção à outra como <color=#FFFFFFFF>\"Determinação de Luta\"</color>. No início de cada Fase de Ação, o lado com mais <color=#FFFFFFFF>Determinação de Luta</color> consumirá toda a <color=#FFFFFFFF>Determinação de Luta</color>, fazendo seu atual Personagem em Combate causar +1 de Dano neste Turno.)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","descriptionreplaced":"Gera <color=#FFFFFFFF>Chamas da Guerra</color> em ambos os lados. +1 de <color=#FFFFFFFF>Determinação de Luta</color> para efeito <color=#FFFFFFFF>Chamas da Guerra</color> em seu lado. (<color=#FFFFFFFF>Chamas da Guerra</color> registra o dano causado por cada facção à outra como <color=#FFFFFFFF>\"Determinação de Luta\"</color>. No início de cada Fase de Ação, o lado com mais <color=#FFFFFFFF>Determinação de Luta</color> consumirá toda a <color=#FFFFFFFF>Determinação de Luta</color>, fazendo seu atual Personagem em Combate causar +1 de Dano neste Turno.)\\n(Apenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.)","storytitle":"Peregrinação do Retorno da Chama Sagrada","storytext":"\"Cada participante, mesmo se ganhar ou perder, contribui para a defesa de nossa nação. Isso é o que torna tamanha honra participar.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Ataque Imersivo","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_SLOWLY"],"tagstext":["Ação de Combate"],"description":"Ações de Combate: Muda para o personagem alvo. Este personagem então usa um Ataque Normal.","descriptionraw":"$[K1]: Muda para o personagem alvo. Este personagem então usa um <color=#FFFFFFFF>Ataque Normal</color>.","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Muda para o personagem alvo. Este personagem então usa um <color=#FFFFFFFF>Ataque Normal</color>.","storytitle":"Emboscada Aérea","storytext":"\"...Não abra o planador no meio do caminho! Vamos ser descobertos!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Núcleo Pneuma: Segure Firme - Avançado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um dos seus personagens é derrotado: Garante Eliminação evitada para o personagem e o cura em 2 de Vida.\nUsos: 12\nApós seus personagens sofrerem Dano com atributo Arkhe: Ousia: Usos desta carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante $[K54] para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> $[K3] desta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 12</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> <color=#FFFFFFFF>Usos</color> desta carta -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Núcleo Pneuma: Segure Firme - Básico","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um dos seus personagens é derrotado: Garante Eliminação evitada para o personagem e o cura em 2 de Vida.\nUsos: 4\nApós seus personagens sofrerem Dano com atributo Arkhe: Ousia: Usos desta carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante $[K54] para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> $[K3] desta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 4</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> <color=#FFFFFFFF>Usos</color> desta carta -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Núcleo Pneuma: Segure Firme - Avançado","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando um dos seus personagens é derrotado: Garante Eliminação evitada para o personagem e o cura em 2 de Vida.\nUsos: 8\nApós seus personagens sofrerem Dano com atributo Arkhe: Ousia: Usos desta carta -1.","descriptionraw":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante $[K54] para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> $[K3] desta carta -1.","descriptionreplaced":"<color=#FFFFFFFF>Quando um dos seus personagens é derrotado:</color> Garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o cura em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 8</color>\\n<color=#FFFFFFFF>Após seus personagens sofrerem Dano com atributo {SPRITE_PRESET#3504}Arkhe: Ousia:</color> <color=#FFFFFFFF>Usos</color> desta carta -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poesia de Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando Kaedehara Kazuha for seu Personagem em Combate, equipe esta carta.\nApós Kaedehara Kazuha equipar esta carta, ele imediatamente usará Chihayaburu uma vez.\nQuando Kaedehara Kazuha desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental resultante do Redemoinho. (Cada Tipo Elemental tem uma duração independente)\n(Você deve ter Kaedehara Kazuha em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando <color=#FFFFFFFF>$[A1505]</color> for seu Personagem em Combate, equipe esta carta.\\nApós $[A1505] equipar esta carta, ele imediatamente usará <color=#FFD780FF>$[S15052]</color> uma vez.\\nQuando $[A1505] desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental resultante do Redemoinho. (Cada Tipo Elemental tem uma duração independente)\\n(Você deve ter $[A1505] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando <color=#FFFFFFFF>Kaedehara Kazuha</color> for seu Personagem em Combate, equipe esta carta.\\nApós Kaedehara Kazuha equipar esta carta, ele imediatamente usará <color=#FFD780FF>Chihayaburu</color> uma vez.\\nQuando Kaedehara Kazuha desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental resultante do Redemoinho. (Cada Tipo Elemental tem uma duração independente)\\n(Você deve ter Kaedehara Kazuha em seu deck para adicionar esta carta a ele.)","storytitle":"Kaedehara Kazuha - Poesia de Fuubutsu","storytext":"Há um toque elegante nessa partida.\nSe nada mais, ambos os lados podem reconhecer a derrota sem arrependimentos.","source":"Recompensa por desafiar Kaedehara Kazuha para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Serra Elétrica Portátil","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"Quando o personagem afetado sofre Dano: se possível, Descarta 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de Sinal da Tenacidade. (Uma vez por Turno)\nQuando um personagem causa Dano: se já há pontos de Sinal da Tenacidade, consome todos os pontos de Sinal da Tenacidade para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de Sinal da Tenacidade consumido.\n(Apenas Personagens usuários de Espadão podem equipar essa carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, $[K56] 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color>, consome todos os pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color> para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color> consumido.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, <color=#FFFFFFFF>Descarta</color> 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color>, consome todos os pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color> para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color> consumido.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Canção do Mar - Serra Elétrica Portátil","storytext":"\"Uma serra preferida por trabalhadores do passado para cortar quilhas e canos... Segure firmemente com as duas mãos e o aço duro se partirá na sua frente.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Presente Explosivo","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Klee.\nApós equipar esta carta, Klee instantaneamente usará Bomba Saltitante uma vez.\nO Lampejo Explosivo gerado por Klee com esta carta equipada, tem Usos aumentado em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Klee)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1306]</color>.\\nApós equipar esta carta, $[A1306] instantaneamente usará <color=#FFD780FF>$[S13062]</color> uma vez.\\nO <color=#FFFFFFFF>$[C113061]</color> gerado por $[A1306] com esta carta equipada, tem $[K3] aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1306])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Klee</color>.\\nApós equipar esta carta, Klee instantaneamente usará <color=#FFD780FF>Bomba Saltitante</color> uma vez.\\nO <color=#FFFFFFFF>Lampejo Explosivo</color> gerado por Klee com esta carta equipada, tem <color=#FFFFFFFF>Usos</color> aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Klee)","storytitle":"Klee - Presente Explosivo","storytext":"Ao comprar essa carta, dê uma boa gargalhada.","source":"Recompensa por desafiar Klee para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Lança de Jade Primitiva","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa Dano +1.\nApós esse personagem usar uma Habilidade Elemental: Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)\n(Apenas personagens usuários de Lança podem equipar isso. Um personagem pode no máximo equipar 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Após esse personagem usar uma Habilidade Elemental:</color> Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar isso. Um personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Após esse personagem usar uma Habilidade Elemental:</color> Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar isso. Um personagem pode no máximo equipar 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Lança da Justiça da Águia - Lança de Jade Primitiva","storytext":"\"O pássaro de pedra voou para os céus forjados. Mergulhou no coração do oceano, rumo ao campo de batalha com o gigante e a baleia. Rumo às profundezas do mar o gigante afundou, lá ficando. Libertado de seus rugidos estava o povo de Liyue.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Crescimento de Esporos","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Terrorgumelo Emplumado, equipe essa carta.\nApós Terrorgumelo Emplumado equipar essa carta, usa imediatamente Nuvem Instável de Esporos uma vez.\nTerrorgumelo Emplumado com essa carta pode obter mais 1 acúmulo de Estímulo de Ativação.\n(Você deve ter Terrorgumelo Emplumado em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2701]</color>, equipe essa carta.\\nApós $[A2701] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S27012]</color> uma vez.\\n$[A2701] com essa carta pode obter mais 1 acúmulo de <color=#FFFFFFFF>Estímulo de Ativação</color>.\\n(Você deve ter $[A2701] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Terrorgumelo Emplumado</color>, equipe essa carta.\\nApós Terrorgumelo Emplumado equipar essa carta, usa imediatamente <color=#FFD780FF>Nuvem Instável de Esporos</color> uma vez.\\nTerrorgumelo Emplumado com essa carta pode obter mais 1 acúmulo de <color=#FFFFFFFF>Estímulo de Ativação</color>.\\n(Você deve ter Terrorgumelo Emplumado em seu deck para adicionar essa carta a ele.)","storytitle":"Nuvem de Esporos","storytext":"Poucas pessoas podem escapar das armadilhas montadas pelo Rei dos Cogumelos, que é muito mais inteligente do que as criaturas comuns.","source":"Recompensa por aceitar o Desafio da Taverna contra Terrorgumelo Emplumado na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Profecia da Submersão","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Mona.\nApós equipar esta carta, Mona instantaneamente usará Órbita Divina uma vez.\nAs Reações Hydro desencadeadas por Mona com esta carta equipada têm 2 pontos extras de dano.\n(Essa carta só pode ser colocada em Decks que incluam Mona)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1203]</color>.\\nApós equipar esta carta, $[A1203] instantaneamente usará <color=#FFD780FF>$[S12033]</color> uma vez.\\nAs $[K212] desencadeadas por $[A1203] com esta carta equipada têm 2 pontos extras de dano.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1203])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Mona</color>.\\nApós equipar esta carta, Mona instantaneamente usará <color=#FFD780FF>Órbita Divina</color> uma vez.\\nAs <color=#80C0FFFF>Reações {SPRITE_PRESET#2102}Hydro</color> desencadeadas por Mona com esta carta equipada têm 2 pontos extras de dano.\\n(Essa carta só pode ser colocada em Decks que incluam Mona)","storytitle":"Mona - Profecia da Submersão","storytext":"\"Ei! Tinha que ser aquela carta!\"\n\"Tá bom, não quer ouvir, não ouve.\"","source":"Recompensa por desafiar Mona para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Broca do Prospector","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"Quando o personagem afetado sofre Dano: se possível, Descarta 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de Solidariedade. (Uma vez por Turno)\nQuando um personagem causa Dano: se já há pontos de Solidariedade, consome todos os pontos de Solidariedade para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de Solidariedade consumido.\n(Apenas Personagens usuários deLança podem equipar essa carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, $[K56] 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Solidariedade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Solidariedade</color>, consome todos os pontos de <color=#FFFFFFFF>Solidariedade</color> para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de <color=#FFFFFFFF>Solidariedade</color> consumido.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de{SPRITE_PRESET#3204}Lança</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, <color=#FFFFFFFF>Descarta</color> 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Solidariedade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Solidariedade</color>, consome todos os pontos de <color=#FFFFFFFF>Solidariedade</color> para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de <color=#FFFFFFFF>Solidariedade</color> consumido.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de{SPRITE_PRESET#3204}Lança</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Canção do Pedreiro: Broca do Prospector","storytext":"\"A força de perfuração e corte da ferramenta eram inigualáveis.\nComo conseguia perfurar até mesmo rochas, igual a uma faca quente atravessa manteiga,\nperfurava materiais ainda mais macios como se fosse nada.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Apoio de Puca","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Gera aleatoriamente Companheiro(s) no campo até que as Áreas de Suportes dos dois lados estejam cheias.","descriptionraw":"Gera aleatoriamente {SPRITE_PRESET#3103}Companheiro(s) no campo até que as Áreas de Suportes dos dois lados estejam cheias.","descriptionreplaced":"Gera aleatoriamente {SPRITE_PRESET#3103}Companheiro(s) no campo até que as Áreas de Suportes dos dois lados estejam cheias.","playcost":[]},"puffpops":{"id":333018,"name":"Tum-Tum","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Na próxima vez que 3 cartas cujos nomes não estavam em seu deck inicial forem adicionadas à sua Mão, cura seu personagem-alvo em 1 de Vida.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"Na próxima vez que 3 cartas cujos nomes não estavam em seu deck inicial forem adicionadas à sua Mão, cura seu personagem-alvo em 1 de Vida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Na próxima vez que 3 cartas cujos nomes não estavam em seu deck inicial forem adicionadas à sua Mão, cura seu personagem-alvo em 1 de Vida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Tum-Tum","storytext":"Lanches com sabores variados. Se seus olhos fecharem, você não consegue adivinhar qual sabor seguirá, e comer eles certamente aumenta seus batimentos cardíacos. Falando nisso, o \"tum-tum\" vem do som do Frutogrão explodindo sob altas temperaturas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Bruxa Pulsante","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Após você trocar para Lisa com esta carta equipada: Aplica Condutor ao Personagem em Combate adversário. (Uma vez por Turno).\n(Você deve ter Lisa em seu deck para adicionar esta carta a ele.)","descriptionraw":"Após você trocar para <color=#FFFFFFFF>$[A1409]</color> com esta carta equipada: Aplica <color=#FFFFFFFF>$[C114091]</color> ao Personagem em Combate adversário. (Uma vez por Turno).\\n(Você deve ter $[A1409] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"Após você trocar para <color=#FFFFFFFF>Lisa</color> com esta carta equipada: Aplica <color=#FFFFFFFF>Condutor</color> ao Personagem em Combate adversário. (Uma vez por Turno).\\n(Você deve ter Lisa em seu deck para adicionar esta carta a ele.)","storytitle":"Lisa - Bruxa Pulsante","storytext":"Como uma bibliotecária navegando por inúmeros volumes, certamente posso facilmente lembrar de uma estratégia para vencer.","source":"Recompensa por desafiar Lisa para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucussauro","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Ao ser jogada: Aplica Objetivos ao Personagem em Combate oponente.\nQuando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver Objetivos aplicado: Se possível, Descarta 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como Ações Rápidas ao invés de Ações de Combate, reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os Objetivos aplicados aos personagens oponentes.\nTécnica: Voo Veloz\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Aplica <color=#FFFFFFFF>$[C301302]</color> ao Personagem em Combate oponente.\\n<color=#FFFFFFFF>Quando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver <color=#FFFFFFFF>$[C301302]</color> aplicado:</color> Se possível, $[K56] 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como $[K2] ao invés de $[K1], reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os <color=#FFFFFFFF>$[C301302]</color> aplicados aos personagens oponentes.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Aplica <color=#FFFFFFFF>Objetivos</color> ao Personagem em Combate oponente.\\n<color=#FFFFFFFF>Quando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver <color=#FFFFFFFF>Objetivos</color> aplicado:</color> Se possível, <color=#FFFFFFFF>Descarta</color> 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>, reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os <color=#FFFFFFFF>Objetivos</color> aplicados aos personagens oponentes.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Voo Veloz\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Qucussauro - Voo Veloz","storytext":"Dizem que os ancestrais dos Qucussauros eram os mais próximos em forma aos poderosos dragões alados, e que eles podiam voar pelos céus como nuvens.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Costura Veloz","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Aumenta Usos em 1 ponto para uma invocação sua que você escolher.","descriptionraw":"Aumenta $[K3] em 1 ponto para uma invocação sua que você escolher.","descriptionreplaced":"Aumenta <color=#FFFFFFFF>Usos</color> em 1 ponto para uma invocação sua que você escolher.","storytitle":"Coelhinho Remendado","storytext":"É o 893º aniversário do Barão Coelho, e o segredo de sua longevidade está bem aqui.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Macaron Arco-Íris","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Cura o personagem em 1 de Vida. As próximas 3 vezes que esse personagem sofrer Dano, também será curado em 1 de Vida em seguida.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Macaron Arco-Íris","storytext":"Lanches pequenos e coloridos. Sua casca crocante é doce, com um centro macio, refinado até a perfeição.\nHá um ditado em Fontaine que \"uma sobremesa sem macarons é como ter águas sem nascente.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Macaron Arco-Íris","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Alvo +2 de Vida Máxima. Se sofrer 4 acúmulos de Dano, cura em 1. (Acumulável)","descriptionraw":"Alvo +2 de Vida Máxima. Se sofrer 4 acúmulos de Dano, cura em 1. (Acumulável)","descriptionreplaced":"Alvo +2 de Vida Máxima. Se sofrer 4 acúmulos de Dano, cura em 1. (Acumulável)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando seu personagem usar uma Habilidade Elemental: gera 1 Dado Elemental do mesmo Tipo do seu próximo personagem fora do campo de batalha. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usar uma Habilidade Elemental:</color> gera 1 Dado Elemental do mesmo Tipo do seu próximo personagem fora do campo de batalha. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usar uma Habilidade Elemental:</color> gera 1 Dado Elemental do mesmo Tipo do seu próximo personagem fora do campo de batalha. (Uma vez por Turno)","storytitle":"Joia da Lembrança - Rana","storytext":"\"Ainda temos muito tempo juntas. Podemos explorar a vasta floresta, o mundo e o futuro juntas.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Arco de Corvo","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\n(Somente personagens usuários de Arco podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Destruição das Chamas e Água - Arco de Corvo","storytext":"Reza a lenda que corvos são mensageiros da morte. Portanto, os caçadores decoram seus arcos com penas de corvo - e cada flecha disparada anuncia a morte iminente de sua presa.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Arco de Corvo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta Automata"],"description":"ATQ +1.\nApós o personagem afetado agir: +1 ação, aplica um acúmulo de Ações ganham menos Carga. (Uma vez por Turno)","descriptionraw":"ATQ +1.\\n<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica um acúmulo de <color=#FFFFFFFF>$[C147]</color>. (Uma vez por Turno)","descriptionreplaced":"ATQ +1.\\n<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica um acúmulo de <color=#FFFFFFFF>Ações ganham menos Carga</color>. (Uma vez por Turno)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Abanador de Penas Vermelhas","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Ao trocar de personagem: a próxima ação de Trocar Personagem que você realizar nesse turno será considerada Ações Rápidas ao invés de Ações de Combate, e custará 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Ao trocar de personagem:</color> a próxima ação de Trocar Personagem que você realizar nesse turno será considerada $[K2] ao invés de $[K1], e custará 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Ao trocar de personagem:</color> a próxima ação de Trocar Personagem que você realizar nesse turno será considerada <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>, e custará 1 Dado Elemental a menos. (Uma vez por Turno)","storytitle":"Vento Misterioso - Abanador de Penas Vermelhas","storytext":"Dizem que nas mãos de um Tengu, esse leque pode conceder vários poderes.\nNas mãos de uma pessoa normal, ele só tem o poder de \"tornar o corpo um pouco mais leve\".\nMas mesmo esse nível de poder é suficiente para uma pessoa normal.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Chama Reacesa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Chamas Ardentes causa +3 de Dano e é ativado novamente quando você encerra seu Turno.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> causa +3 de Dano e é ativado novamente quando você encerra seu Turno.","descriptionreplaced":"<color=#FFFFFFFF>Chamas Ardentes</color> causa +3 de Dano e é ativado novamente quando você encerra seu Turno.","playcost":[]},"rendingvortex":{"id":225021,"name":"Vórtice Destruidor","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: quando seu Personagem em Combate for Dvalin, equipe essa carta.\nDepois que Dvalin equipar essa carta, imediatamente usa Bombardeio Tempestuoso uma vez.\nQuando Dvalin está com essa carta equipada em campo, depois que o personagem inimigo afetado por Colapso Total tem o estado removido: aplica Colapso Total para o próximo personagem inimigo em espera. (Uma vez por Turno)\n(Você deve ter Dvalin em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2502]</color>, equipe essa carta.\\nDepois que $[A2502] equipar essa carta, imediatamente usa <color=#FFD780FF>$[S25022]</color> uma vez.\\nQuando $[A2502] está com essa carta equipada em campo, depois que o personagem inimigo afetado por <color=#FFFFFFFF>$[C125021]</color> tem o estado removido: aplica <color=#FFFFFFFF>$[C125021]</color> para o próximo personagem inimigo em espera. (Uma vez por Turno)\\n(Você deve ter $[A2502] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: quando seu Personagem em Combate for <color=#FFFFFFFF>Dvalin</color>, equipe essa carta.\\nDepois que Dvalin equipar essa carta, imediatamente usa <color=#FFD780FF>Bombardeio Tempestuoso</color> uma vez.\\nQuando Dvalin está com essa carta equipada em campo, depois que o personagem inimigo afetado por <color=#FFFFFFFF>Colapso Total</color> tem o estado removido: aplica <color=#FFFFFFFF>Colapso Total</color> para o próximo personagem inimigo em espera. (Uma vez por Turno)\\n(Você deve ter Dvalin em seu deck para adicionar essa carta a ele.)","storytitle":"Dvalin - Vórtice Destruidor","storytext":"Mas nunca se esqueça que a poeira pode ser varrida, e o poder da dúvida e do veneno podem ser destruídos.","source":"Recompensa por aceitar o Desafio da Taverna contra Dvalin na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Requer Descanso Apropriado","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Sigewinne, equipe essa carta.\nApós Sigewinne equipar essa carta, usa imediatamente Terapia de Água Saltitante uma vez.\nApós Sigewinne com essa carta equipada usar Terapia de Água Saltitante: Suas próximas 2 instâncias de Dano de Habilidade Elemental ou de Invocações causarão +1.\n(Você deve ter Sigewinne em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1213]</color>, equipe essa carta.\\nApós $[A1213] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S12132]</color> uma vez.\\nApós $[A1213] com essa carta equipada usar <color=#FFFFFFFF>$[S12132]</color>: Suas próximas 2 instâncias de Dano de Habilidade Elemental ou de Invocações causarão +1.\\n(Você deve ter $[A1213] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Sigewinne</color>, equipe essa carta.\\nApós Sigewinne equipar essa carta, usa imediatamente <color=#FFD780FF>Terapia de Água Saltitante</color> uma vez.\\nApós Sigewinne com essa carta equipada usar <color=#FFFFFFFF>Terapia de Água Saltitante</color>: Suas próximas 2 instâncias de Dano de Habilidade Elemental ou de Invocações causarão +1.\\n(Você deve ter Sigewinne em seu deck para adicionar essa carta a ele.)","storytitle":"Sigewinne: Requer Descanso Apropriado","storytext":"\"Não fique nervoso! Apenas relaxe.\"","source":"Recompensa por desafiar Sigewinne para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Melodia do Sonho","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Na próxima vez que você jogar uma Arma ou Artefato da sua mão: Use 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato da sua mão:</color> Use 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato da sua mão:</color> Use 1 Dado Elemental a menos.","storytitle":"Melodia do Sonho","storytext":"\"Entre em nossos sonhos, nosso mundo.\"\n\"Escreva ações bondosos, corajosos e honestos.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Justa Recompensa","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"Supremo do personagem causa Dano +2.\nDepois que seu personagem ativo sofre Dano ou é curado: ganha 1 de Princípio da Justiça. Se essa carta já tiver ganho 3 pontos de Princípio da Justiça, consome os 3 pontos de Princípio da Justiça e fornece a esse personagem 1 Carga.\n(Somente personagens usuários de Lança podem equipar isso. Um personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Supremo do personagem causa Dano +2.</color>\\n<color=#FFFFFFFF>Depois que seu personagem ativo sofre Dano ou é curado:</color> ganha 1 de <color=#FFFFFFFF>Princípio da Justiça</color>. Se essa carta já tiver ganho 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color>, consome os 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color> e fornece a esse personagem 1 $[K310].\\n(<color=#FFFFFFFF>Somente personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Supremo do personagem causa Dano +2.</color>\\n<color=#FFFFFFFF>Depois que seu personagem ativo sofre Dano ou é curado:</color> ganha 1 de <color=#FFFFFFFF>Princípio da Justiça</color>. Se essa carta já tiver ganho 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color>, consome os 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color> e fornece a esse personagem 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\n(<color=#FFFFFFFF>Somente personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Ponta da Lança - Justa Recompensa","storytext":"\"É assim que o mundo deveria funcionar, como a justiça deveria ser.\"\n\"Mas no que concerne a 'como as coisas deveriam ser', é muito difícil alcançar os resultados ideais.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Justa Recompensa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lança","Carta Automata"],"description":"ATQ +1.\nQuando o Turno encerra: O personagem afetado ganha +5 de Vida Máxima.","descriptionraw":"ATQ +1.\\nQuando o Turno encerra: O personagem afetado ganha +5 de Vida Máxima.","descriptionreplaced":"ATQ +1.\\nQuando o Turno encerra: O personagem afetado ganha +5 de Vida Máxima.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Direito de Interpretação Final","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando Yanfei for seu Personagem em Combate, equipe esta carta.\nApós Yanfei equipar esta carta, imediatamente usa Selo Ardente uma vez.\nQuando Yanfei usa um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se Insígnia de Chamas for ativado, então saque 1 carta após a habilidade terminar a contabilização.\n(Você deve ter Yanfei em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando <color=#FFFFFFFF>$[A1308]</color> for seu Personagem em Combate, equipe esta carta.\\nApós $[A1308] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13081]</color> uma vez.\\nQuando $[A1308] usa um $[K51] com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se $[K1010] for ativado, então saque 1 carta após a habilidade terminar a contabilização.\\n(Você deve ter $[A1308] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando <color=#FFFFFFFF>Yanfei</color> for seu Personagem em Combate, equipe esta carta.\\nApós Yanfei equipar esta carta, imediatamente usa <color=#FFD780FF>Selo Ardente</color> uma vez.\\nQuando Yanfei usa um <color=#FFFFFFFF>Ataque Carregado</color> com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se <color=#FFFFFFFF>Insígnia de Chamas</color> for ativado, então saque 1 carta após a habilidade terminar a contabilização.\\n(Você deve ter Yanfei em seu deck para adicionar esta carta a ele.)","storytitle":"Yanfei - Direito de Interpretação Final","storytext":"\"Quanto à questão das cartas, é possível afirmar que todas as ações são permitidas, desde que não infrinjam as regras estabelecidas.\"","source":"Recompensa por desafiar Yanfei para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Lâmina do Gelo","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Fatui Oficial do Gelo.\nApós equipar esta carta, Fatui Oficial do Gelo instantaneamente usará Interceptação Gelada uma vez.\nApós Fatui Oficial do Gelo com esta carta equipada ativar Sombra Sanguinária: Faz o Contrato de Vida acumular o dobro do que o Personagem em Combate adversário tiver.\n(Você deve ter Fatui Oficial do Gelo em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2104]</color>.\\nApós equipar esta carta, $[A2104] instantaneamente usará <color=#FFD780FF>$[S21042]</color> uma vez.\\nApós <color=#FFFFFFFF>$[A2104]</color> com esta carta equipada ativar <color=#FFFFFFFF>$[S21044]</color>: Faz o <color=#FFFFFFFF>$[C122]</color> acumular o dobro do que o Personagem em Combate adversário tiver.\\n(Você deve ter $[A2104] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Fatui Oficial do Gelo</color>.\\nApós equipar esta carta, Fatui Oficial do Gelo instantaneamente usará <color=#FFD780FF>Interceptação Gelada</color> uma vez.\\nApós <color=#FFFFFFFF>Fatui Oficial do Gelo</color> com esta carta equipada ativar <color=#FFFFFFFF>Sombra Sanguinária</color>: Faz o <color=#FFFFFFFF>Contrato de Vida</color> acumular o dobro do que o Personagem em Combate adversário tiver.\\n(Você deve ter Fatui Oficial do Gelo em seu deck para adicionar essa carta a ele.)","storytitle":"Fatui Oficial do Gelo - Lâmina do Gelo","storytext":"\"Perdoe minha falta de consideração.\"","source":"Recompensa por aceitar o Desafio da Taverna contra o Fatui Oficial do Gelo na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Ritual de Ressurreição","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Qiqi, equipe esta carta.\nApós Qiqi equipar esta carta, imediatamente usa Arte do Adeptus: Preservador da Fortuna uma vez.\nApós Qiqi, com esta carta equipada, usar Arte do Adeptus: Preservador da Fortuna, ela revive todos os seus personagens derrotados e cura eles em 2 de Vida. (Pode acontecer 2 vezes por partida)\n(Você deve ter Qiqi em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1108]</color>, equipe esta carta.\\nApós $[A1108] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S11083]</color> uma vez.\\nApós $[A1108], com esta carta equipada, usar <color=#FFFFFFFF>$[S11083]</color>, ela revive todos os seus personagens derrotados e cura eles em 2 de Vida. (Pode acontecer 2 vezes por partida)\\n(Você deve ter $[A1108] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Qiqi</color>, equipe esta carta.\\nApós Qiqi equipar esta carta, imediatamente usa <color=#FFD780FF>Arte do Adeptus: Preservador da Fortuna</color> uma vez.\\nApós Qiqi, com esta carta equipada, usar <color=#FFFFFFFF>Arte do Adeptus: Preservador da Fortuna</color>, ela revive todos os seus personagens derrotados e cura eles em 2 de Vida. (Pode acontecer 2 vezes por partida)\\n(Você deve ter Qiqi em seu deck para adicionar esta carta a ele.)","storytitle":"Qiqi - Ritual de Ressurreição","storytext":"\"Devo... continuar vivendo...\"","source":"Recompensa por desafiar Qiqi para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rockeando no Inferno","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Xinyan, equipe essa carta.\nApós Xinyan equipar essa carta, usa imediatamente Baile nas Chamas.\nQuando Xinyan com essa carta equipada usar uma Habilidade: Caso você não tenha mais que 1 carta em sua Mão, causa +2 de Dano. (Uma vez por Turno)\n(Você deve ter Xinyan em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1312]</color>, equipe essa carta.\\nApós $[A1312] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S13121]</color>.\\nQuando $[A1312] com essa carta equipada usar uma Habilidade: Caso você não tenha mais que 1 carta em sua Mão, causa +2 de Dano. (Uma vez por Turno)\\n(Você deve ter $[A1312] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Xinyan</color>, equipe essa carta.\\nApós Xinyan equipar essa carta, usa imediatamente <color=#FFD780FF>Baile nas Chamas</color>.\\nQuando Xinyan com essa carta equipada usar uma Habilidade: Caso você não tenha mais que 1 carta em sua Mão, causa +2 de Dano. (Uma vez por Turno)\\n(Você deve ter Xinyan em seu deck para adicionar essa carta a ele.)","storytitle":"Xinyan: Rockeando no Inferno","storytext":"\"Hora de amplificar as coisas!\"","source":"Recompensa por desafiar Xinyan para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Pegureiro Veloz: Rápido como o Vento","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Gorou, equipe esta carta.\nApós Gorou equipar esta carta, imediatamente usa Defesa Concentrada Inuzaka uma vez.\nQuando Gorou com esta carta equipada estiver em campo, e após qualquer personagem causar Dano Geo: Se Estandarte do General estiver em jogo, saque 1 carta. (Uma vez por Turno)\n(Você deve ter Gorou em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1606]</color>, equipe esta carta.\\nApós $[A1606] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S16062]</color> uma vez.\\nQuando $[A1606] com esta carta equipada estiver em campo, e após qualquer personagem causar $[K106]: Se <color=#FFFFFFFF>$[C116061]</color> estiver em jogo, saque 1 carta. (Uma vez por Turno)\\n(Você deve ter $[A1606] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Gorou</color>, equipe esta carta.\\nApós Gorou equipar esta carta, imediatamente usa <color=#FFD780FF>Defesa Concentrada Inuzaka</color> uma vez.\\nQuando Gorou com esta carta equipada estiver em campo, e após qualquer personagem causar {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>: Se <color=#FFFFFFFF>Estandarte do General</color> estiver em jogo, saque 1 carta. (Uma vez por Turno)\\n(Você deve ter Gorou em seu deck para adicionar esta carta a ele.)","storytitle":"Gorou - Pegureiro Veloz: Rápido como o Vento","storytext":"\"Reúnam-se!\"","source":"Recompensa por desafiar Gorou para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Arco do Sacrifício","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar uma Habilidade Elemental: Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\n(Somente personagens usuários de Arco podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Composto - Arco do Sacrifício","storytext":"Um arco de caça que viu a passagem de muitos anos. Suas decorações ritualísticas ainda são visíveis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Arco do Sacrifício","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta Automata"],"description":"ATQ +1.\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","descriptionraw":"ATQ +1.\\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","descriptionreplaced":"ATQ +1.\\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Memórias de Sacrifício","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar uma Habilidade Elemental: Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\n(Somente personagens usuários de Catalisador podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Composto - Memórias de Sacrifício","storytext":"Uma partitura musical desgastada. Com o passar dos anos, seu conteúdo não é mais legível.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Memórias de Sacrifício","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalisador","Carta Automata"],"description":"ATQ +1.\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","descriptionraw":"ATQ +1.\\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","descriptionreplaced":"ATQ +1.\\nAntes de você agir: Se estiver com a Carga cheia, +1 ação. (Uma vez por Turno)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Espadão do Sacrifício","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar uma Habilidade Elemental: Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\n(Somente personagens usuários de Espadão podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Composto - Espadão do Sacrifício","storytext":"Este espadão viu a passagem de muitos anos, e já foi propriedade de um clã de bravos e talentosos guerreiros que lutaram muito e morreram jovens.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Espada do Sacrifício","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar uma Habilidade Elemental: Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\n(Somente personagens usuários de Espada podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo deste personagem. (Uma vez por turno)\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Composto - Espada do Sacrifício","storytext":"Essa espada era originalmente apenas um adereço, mas sua lâmina foi afiada pela passagem do tempo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: Cura todos os seus personagens em 1.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens em 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"O Palácio Perolado","storytext":"\"Inicialmente, Sangonomiya jazia nas profundezas do mar, até que uma serpente gigante criou um vórtice que a moldou em uma ilha.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Sangue Fervendo","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Hutao, equipe esta carta.\nApós Hutao equipar esta carta, imediatamente usa Guia do Além uma vez.\nQuando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 Dano Pyro.\n(Você deve ter Hutao em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1307]</color>, equipe esta carta.\\nApós $[A1307] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13072]</color> uma vez.\\nQuando $[A1307] com esta carta equipada tiver não mais do que 6 de Vida, causará +1 $[K103].\\n(Você deve ter $[A1307] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Hutao</color>, equipe esta carta.\\nApós Hutao equipar esta carta, imediatamente usa <color=#FFD780FF>Guia do Além</color> uma vez.\\nQuando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n(Você deve ter Hutao em seu deck para adicionar esta carta a ele.)","storytitle":"Hutao - Sangue Fervendo","storytext":"Ao cuidar de certos assuntos, a diretora Hu Tao precisa queimar com mais veemência.","source":"Recompensa por desafiar Hutao para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Espada de Madeira","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"O personagem causa +1 de Dano.\nAo entrar em jogo: Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\n(Apenas personagens usuários de Espada  podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em jogo:</color> Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada </color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ao entrar em jogo:</color> Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada </color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Bênção da Floresta - Espada de Madeira","storytext":"\"...Mesmo assim, suas e minhas histórias deixarão suas marcas nas profundezas do deserto, como as pegadas do Rei da Floresta.\"\n\"Assim, antigas amizades repousarão em tranquilidade, como um Aranara transformado em uma semente.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Prato de Sashimi","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Antes deste Turno acabar, os Ataques Normais do personagem alvo causam +1 de Dano.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Antes deste Turno acabar, os <color=#FFFFFFFF>Ataques Normais</color> do personagem alvo causam +1 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Antes deste Turno acabar, os <color=#FFFFFFFF>Ataques Normais</color> do personagem alvo causam +1 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Prato de Sashimi","storytext":"A excelente textura do sashimi se dá graças à técnica da faca suprema utilizada. Quando você coloca na boca, parece algo vivo que ainda pula.\nEspera, esse prato ainda está...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Prato de Sashimi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Todos os seus personagens têm +2 de Vida Máxima. Concede aleatoriamente +1 de ATQ a um de seus personagens.","descriptionraw":"Todos os seus personagens têm +2 de Vida Máxima. Concede aleatoriamente +1 de ATQ a um de seus personagens.","descriptionreplaced":"Todos os seus personagens têm +2 de Vida Máxima. Concede aleatoriamente +1 de ATQ a um de seus personagens.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Colega de Refeição Sauriano","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Selecione 1 Técnica equipada aos seus personagens para aumentar seus Usos em 1.","descriptionraw":"Selecione 1 {SPRITE_PRESET#3008}Técnica equipada aos seus personagens para aumentar seus $[K3] em 1.","descriptionreplaced":"Selecione 1 {SPRITE_PRESET#3008}Técnica equipada aos seus personagens para aumentar seus <color=#FFFFFFFF>Usos</color> em 1.","storytitle":"Colega de Refeição Sauriano","storytext":"\"...Por último, mas não menos importante: Bota comida boa pra eles! O caminho até o coração de um Sauriano é pelo estômago, afinal!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Bolachas Saurus","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma Técnica.\n(Um personagem pode consumir 1 Prato por Turno)","descriptionraw":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma {SPRITE_PRESET#3008}Técnica.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma {SPRITE_PRESET#3008}Técnica.\\n(Um personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Bolachas Saurus","storytext":"Bolachas em formato de pequenos Saurianos. Leves, crocantes, doces e fragantes, com desenhos adoráveis em cima para complementar — como as pessoas de Natlan não seriam conquistadas por comidas tão deliciosas?","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Bolachas Saurus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Vida Máxima do alvo +2.","descriptionraw":"Vida Máxima do alvo +2.","descriptionreplaced":"Vida Máxima do alvo +2.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"Descendentes das Copas","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando você joga uma carta nessa partida que não existia em seu deck inicial: Se o custo de Dados Elementais dessa carta não for menor do que a Contagem de Destemido dessa carta, então gera 1 Dado Elemental básico aleatório e adiciona à Contagem de Destemido dessa carta.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma carta nessa partida que não existia em seu deck inicial:</color> Se o custo de Dados Elementais dessa carta não for menor do que a <color=#FFFFFFFF>Contagem de Destemido</color> dessa carta, então gera 1 Dado Elemental básico aleatório e adiciona à <color=#FFFFFFFF>Contagem de Destemido</color> dessa carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma carta nessa partida que não existia em seu deck inicial:</color> Se o custo de Dados Elementais dessa carta não for menor do que a <color=#FFFFFFFF>Contagem de Destemido</color> dessa carta, então gera 1 Dado Elemental básico aleatório e adiciona à <color=#FFFFFFFF>Contagem de Destemido</color> dessa carta.","storytitle":"Descendentes das Copas","storytext":"\"Dizem as lendas que os guerreiros dos Descendentes das Copas, juntamente com cem Yumkassauros, gastaram cem dias e cem cordas movendo o 'Totem de Obsidiana', símbolo de sua fé, até seu local atual.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Pyrofuracão do Escorpião","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Eremita Narradora da Areia Ardente, equipe essa carta.\nApós Eremita Narradora da Areia Ardente equipar essa carta, imediatamente usa Golpe Abrasador uma vez.\nQuando sua Eremita Narradora da Areia Ardente equipada com essa carta estiver em campo e após você usar Ofensiva Ardente para derrotar um personagem adversário: Adicione 1 carta Espírito Ominoso: Escorpião de Fogo à sua Mão.\nNo fim do Turno: Cria 1 acúmulo de Bênção do Escorpião.\n(Você deve ter Eremita Narradora da Areia Ardente em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2303]</color>, equipe essa carta.\\nApós $[A2303] equipar essa carta, imediatamente usa <color=#FFD780FF>$[S23032]</color> uma vez.\\nQuando sua $[A2303] equipada com essa carta estiver em campo e após você usar <color=#FFFFFFFF>$[S1230311]</color> para derrotar um personagem adversário: Adicione 1 carta <color=#FFFFFFFF>$[C123031]</color> à sua Mão.\\nNo fim do Turno: Cria 1 acúmulo de <color=#FFFFFFFF>$[C123032]</color>.\\n(Você deve ter $[A2303] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Eremita Narradora da Areia Ardente</color>, equipe essa carta.\\nApós Eremita Narradora da Areia Ardente equipar essa carta, imediatamente usa <color=#FFD780FF>Golpe Abrasador</color> uma vez.\\nQuando sua Eremita Narradora da Areia Ardente equipada com essa carta estiver em campo e após você usar <color=#FFFFFFFF>Ofensiva Ardente</color> para derrotar um personagem adversário: Adicione 1 carta <color=#FFFFFFFF>Espírito Ominoso: Escorpião de Fogo</color> à sua Mão.\\nNo fim do Turno: Cria 1 acúmulo de <color=#FFFFFFFF>Bênção do Escorpião</color>.\\n(Você deve ter Eremita Narradora da Areia Ardente em seu deck para adicionar essa carta a ele.)","storytitle":"Eremita Narradora da Areia Ardente - Pyrofuracão do Escorpião","storytext":"\"Pelo Oásis Eterno!\"","source":"Recompensa por aceitar o Desafio da Taverna contra Eremita Narradora da Areia Ardente na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Trono Sagrado e Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Ao estar nos estados Arkhe: Ousia ou Arkhe: Pneuma, troca o estado de Furina.\nSe você tiver Membros do Salon ou Cantora das Correntes em campo, também muda seus estados.","descriptionraw":"Ao estar nos estados {SPRITE_PRESET#3504}Arkhe: Ousia ou {SPRITE_PRESET#3505}Arkhe: Pneuma, troca o estado de $[A1211].\\nSe você tiver <color=#FFFFFFFF>$[K1031]</color> ou <color=#FFFFFFFF>$[K1032]</color> em campo, também muda seus estados.","descriptionreplaced":"Ao estar nos estados {SPRITE_PRESET#3504}Arkhe: Ousia ou {SPRITE_PRESET#3505}Arkhe: Pneuma, troca o estado de Furina.\\nSe você tiver <color=#FFFFFFFF><color=#FFFFFFFF>Membros do Salon</color></color> ou <color=#FFFFFFFF><color=#FFFFFFFF>Cantora das Correntes</color></color> em campo, também muda seus estados.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Trono Sagrado e Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Ao estar nos estados Arkhe: Ousia ou Arkhe: Pneuma, troca o estado de Furina.","descriptionraw":"Ao estar nos estados {SPRITE_PRESET#3504}Arkhe: Ousia ou {SPRITE_PRESET#3505}Arkhe: Pneuma, troca o estado de $[A7211].","descriptionreplaced":"Ao estar nos estados {SPRITE_PRESET#3504}Arkhe: Ousia ou {SPRITE_PRESET#3505}Arkhe: Pneuma, troca o estado de Furina.","playcost":[]},"seeddispensary":{"id":323005,"name":"Caixa de Sementificação","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Quando você joga pelo menos uma Carta de Suporte com um custo original de 2: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando você joga pelo menos uma Carta de Suporte com um custo original de 2: </color>Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga pelo menos uma Carta de Suporte com um custo original de 2: </color>Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Caixa de Sementificação","storytext":"Um contêiner especial obtido da Madame Ping. Segundo ela, esse dispensário possui o poder de \"gerar sementes\"...","playcost":[]},"seiraiisland":{"id":321019,"name":"Ilha Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Depois que qualquer personagem em qualquer lado é curado: o personagem ganha Tempestade Distante. (Sofre 2 de Dano Perfurante na Fase Final. Pode ser usado uma vez)\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Depois que qualquer personagem em qualquer lado é curado:</color> o personagem ganha $[K1025]. (Sofre 2 de Dano Perfurante na Fase Final. Pode ser usado uma vez)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Depois que qualquer personagem em qualquer lado é curado:</color> o personagem ganha <color=#FFFFFFFF>Tempestade Distante</color>. (Sofre 2 de Dano Perfurante na Fase Final. Pode ser usado uma vez)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","storytitle":"Ilha Seirai","storytext":"\"A grande batalha, na qual as cores do mar e do céu mudaram, se perdeu no tempo, mas as vastas tempestades convocadas na época permanecem.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Ilha Seirai","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Quando o Turno encerra: Todos os personagens adversários sofrem 1 de Dano Perfurante e o Personagem em Combate adversário perde 1 de Carga.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno encerra:</color> Todos os personagens adversários sofrem 1 de Dano Perfurante e o Personagem em Combate adversário perde 1 de $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno encerra:</color> Todos os personagens adversários sofrem 1 de Dano Perfurante e o Personagem em Combate adversário perde 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Vou te dar uma ajuda","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Escolha uma Invocação no lado adversário e reduza em 2 seu número de Usos.","descriptionraw":"Escolha uma Invocação no lado adversário e reduza em 2 seu número de $[K3].","descriptionreplaced":"Escolha uma Invocação no lado adversário e reduza em 2 seu número de <color=#FFFFFFFF>Usos</color>.","storytitle":"Vou te dar uma ajuda","storytext":"\"Encomendamos rapidinho~ A Funerária de Wangsheng garante a qualidade do serviço e sua satisfação!\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Ativa automaticamente uma vez por Turno: 1 Apoio Melusine aleatório é adicionado à sua Mão.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> 1 <color=#FFFFFFFF>$[C302218]</color> aleatório é adicionado à sua Mão.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> 1 <color=#FFFFFFFF>Apoio Melusine</color> aleatório é adicionado à sua Mão.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Serene","storytext":"\"Vamos resolver os problemas de todo mundo!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Apoio de Serene","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona 2 cartas aleatórias de Prato recomendadas por Melusines à sua Mão.","descriptionraw":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3101}Prato recomendadas por Melusines à sua Mão.","descriptionreplaced":"Adiciona 2 cartas aleatórias de {SPRITE_PRESET#3101}Prato recomendadas por Melusines à sua Mão.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Após qualquer jogador executar qualquer ação, se você não tiver cartas na mão: Compre 1 carta.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após qualquer jogador executar qualquer ação, se você não tiver cartas na mão:</color> Compre 1 carta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer jogador executar qualquer ação, se você não tiver cartas na mão:</color> Compre 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Setaria - Superando os Limites","storytext":"Como um gênio do deserto, você se aproxima do templo da Floresta Tropical...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Sombra do Rei das Areias","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Ao ser jogada: Saque uma carta.\nQuando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Saque uma carta.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Saque uma carta.\\n<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Gerações Substitutas - Sombra do Rei das Areias","storytext":"\"Certa vez, o sábio rei mortal e o clero receberam oráculos divinos pessoalmente, e eles eram os mestres da terra.\"\n\"Hoje, aqueles que governam como substitutos nos oásis são as sombras dos deuses.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Garra de Gato Tremendo de Frio","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Diona.\nApós equipar esta carta, Diona instantaneamente usará Garra de Gato Gelada uma vez.\nQuando Diona usar Escudo Garra de Gato com esta carta equipada, seu valor de Escudo será aumentado em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Diona)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1102]</color>.\\nApós equipar esta carta, $[A1102] instantaneamente usará <color=#FFD780FF>$[S11022]</color> uma vez.\\nQuando $[A1102] usar <color=#FFFFFFFF>$[C111021]</color> com esta carta equipada, seu valor de $[K6] será aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1102])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Diona</color>.\\nApós equipar esta carta, Diona instantaneamente usará <color=#FFD780FF>Garra de Gato Gelada</color> uma vez.\\nQuando Diona usar <color=#FFFFFFFF>Escudo Garra de Gato</color> com esta carta equipada, seu valor de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> será aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Diona)","storytitle":"Diona - Garra de Gato Tremendo de Frio","storytext":"Agitando e misturando bem, o refil que o senhor solicitou!","source":"Recompensa por desafiar Diona para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Reminiscência Nostálgica","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou usa uma Habilidade Elemental: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\nSe o personagem tiver pelo menos 2 Carga, os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\nSe o personagem tiver pelo menos 2 $[K310], os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\nSe o personagem tiver pelo menos 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>, os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Extinção Policroma - Reminiscência Nostálgica","storytext":"\"A vida é repleta de incertezas, o amor dura pouco, as lembranças eternas serão perdidas,\"\n\"Perder a lembrança de alguém não é diferente de perder a vida de alguém, é a morte na escuridão eterna.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Reminiscência Nostálgica","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado agir: +1 ação, aplica 2 acúmulos de Ações ganham menos Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica 2 acúmulos de <color=#FFFFFFFF>$[C147]</color>. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica 2 acúmulos de <color=#FFFFFFFF>Ações ganham menos Carga</color>. (Uma vez por Turno)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver e Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Essa carta registrará o número de tipos de Dano Elemental que personagens oponentes sofreram durante este duelo como Atenção do Auxiliar. (Máximo de 4)\nFase Final: Se você tiver pelo menos 3 acúmulos de Atenção do Auxiliar, descarte essa carta e saque um número de cartas igual à quantidade de acúmulos de Atenção do Auxiliar.","descriptionraw":"Essa carta registrará o número de tipos de Dano Elemental que personagens oponentes sofreram durante este duelo como <color=#FFFFFFFF>Atenção do Auxiliar</color>. (Máximo de 4)\\n<color=#FFFFFFFF>Fase Final:</color> Se você tiver pelo menos 3 acúmulos de <color=#FFFFFFFF>Atenção do Auxiliar</color>, descarte essa carta e saque um número de cartas igual à quantidade de acúmulos de <color=#FFFFFFFF>Atenção do Auxiliar</color>.","descriptionreplaced":"Essa carta registrará o número de tipos de Dano Elemental que personagens oponentes sofreram durante este duelo como <color=#FFFFFFFF>Atenção do Auxiliar</color>. (Máximo de 4)\\n<color=#FFFFFFFF>Fase Final:</color> Se você tiver pelo menos 3 acúmulos de <color=#FFFFFFFF>Atenção do Auxiliar</color>, descarte essa carta e saque um número de cartas igual à quantidade de acúmulos de <color=#FFFFFFFF>Atenção do Auxiliar</color>.","storytitle":"Melhores Auxiliares - Melus e Silver","storytext":"\"Não tenha medo. Vamos te proteger até o fim.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Meu Mundo","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Kujou Sara, equipe esta carta.\nApós Kujou Sara equipar esta carta, imediatamente usa Invocação da Tempestade Tengu uma vez.\nQuando Kujou Sara estiver em combate e tiver esta carta equipada todos os personagens Electro aliados com Proteção da Pena do Corvo causarão +1 de Dano de Habilidade Elemental e Supremo.\n(Você deve ter Kujou Sara em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1406]</color>, equipe esta carta.\\nApós $[A1406] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14062]</color> uma vez.\\nQuando $[A1406] estiver em combate e tiver esta carta equipada todos os personagens {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> aliados com <color=#FFFFFFFF>$[C114063]</color> causarão +1 de Dano de <color=#FFFFFFFF>Habilidade Elemental</color> e <color=#FFFFFFFF>Supremo</color>.\\n(Você deve ter $[A1406] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Kujou Sara</color>, equipe esta carta.\\nApós Kujou Sara equipar esta carta, imediatamente usa <color=#FFD780FF>Invocação da Tempestade Tengu</color> uma vez.\\nQuando Kujou Sara estiver em combate e tiver esta carta equipada todos os personagens {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> aliados com <color=#FFFFFFFF>Proteção da Pena do Corvo</color> causarão +1 de Dano de <color=#FFFFFFFF>Habilidade Elemental</color> e <color=#FFFFFFFF>Supremo</color>.\\n(Você deve ter Kujou Sara em seu deck para adicionar esta carta a ele.)","storytitle":"Kujou Sara - Pecado do Orgulho","storytext":"\"A mente deve ser uma com a flecha. Esta é a única maneira de destruir o inimigo!\"","source":"Recompensa por desafiar Kujou Sara para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Monsieur Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Depois que você Descarta ou usa 1 carta para Sincronia: Essa carta ganha 1 ponto de Furo de Reportagem. (Máximo de 2 pontos)\nFase Final: Se essa carta já tiver 2 pontos de Furo de Reportagem, deduz 2 pontos, então copia 1 carta no topo do deck do seu oponente e a adiciona à sua Mão.","descriptionraw":"<color=#FFFFFFFF>Depois que você $[K56] ou usa 1 carta para $[K57]:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Furo de Reportagem</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Fase Final:</color> Se essa carta já tiver 2 pontos de <color=#FFFFFFFF>Furo de Reportagem</color>, deduz 2 pontos, então copia 1 carta no topo do deck do seu oponente e a adiciona à sua Mão.","descriptionreplaced":"<color=#FFFFFFFF>Depois que você <color=#FFFFFFFF>Descarta</color> ou usa 1 carta para <color=#FFFFFFFF>Sincronia</color>:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Furo de Reportagem</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Fase Final:</color> Se essa carta já tiver 2 pontos de <color=#FFFFFFFF>Furo de Reportagem</color>, deduz 2 pontos, então copia 1 carta no topo do deck do seu oponente e a adiciona à sua Mão.","storytitle":"Monsieur Arthur","storytext":"\"Olá! Olá!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Novo Método de Ser Preguiçosa","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Sayu, equipe esta carta.\nApós Sayu equipar esta carta, usa Arte Yoohoo: Ataque Fuuin imediatamente.\nQuando Sayu tiver esta carta equipada e estiver em combate, saque 2 cartas quando desencadear uma reação Redemoinho. (Uma vez por Turno)\n(Você deve ter Sayu em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1507]</color>, equipe esta carta.\\nApós $[A1507] equipar esta carta, usa <color=#FFD780FF>$[S15072]</color> imediatamente.\\nQuando $[A1507] tiver esta carta equipada e estiver em combate, saque 2 cartas quando desencadear uma reação Redemoinho. (Uma vez por Turno)\\n(Você deve ter $[A1507] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Sayu</color>, equipe esta carta.\\nApós Sayu equipar esta carta, usa <color=#FFD780FF>Arte Yoohoo: Ataque Fuuin</color> imediatamente.\\nQuando Sayu tiver esta carta equipada e estiver em combate, saque 2 cartas quando desencadear uma reação Redemoinho. (Uma vez por Turno)\\n(Você deve ter Sayu em seu deck para adicionar esta carta a ele.)","storytitle":"Sayu - Novo Método de Ser Preguiçosa","storytext":"\"Eu devia ter ficado na cama hoje.\"","source":"Recompensa por desafiar Sayu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Atlas Celestial","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Catalisador podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Atlas das Nuvens - Atlas Celestial","storytext":"Seu nome completo é \"Atlas dos Ventos e Nuvens\".\nAtravés de poemas e ilustrações, este texto registra os ventos e nuvens dos céus das terras do norte.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Atlas Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Arma","Catalisador","Carta Automata"],"description":"ATQ +4. Quando a batalha começa: Vida Máxima +8.","descriptionraw":"ATQ +4. Quando a batalha começa: Vida Máxima +8.","descriptionreplaced":"ATQ +4. Quando a batalha começa: Vida Máxima +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Espada Celestial","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Espada podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Perfurador do Céu - Espada Celestial","storytext":"Uma presa que perfura o céu. Quando o inimigo maligno sucumbiu, o Dragão do Vento entrou em um torpor profundo.\nNos cem anos de sono, o povo de Mondstadt esqueceu a sangrenta batalha de Dvalin.\nEsta lâmina é o desejo do Dragão do Vento para restaurar sua honra.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Espada Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada","Carta Automata"],"description":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","descriptionraw":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","descriptionreplaced":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Harpa Celestial","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Arma","Arco"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Arco podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3202}Arco</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Balada Retumbante - Harpa Celestial","storytext":"Uma lira cujo som atravessa os céus. As vibrações de suas cordas são música para os ouvidos do Arconte Anemo.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Harpa Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Arma","Arco","Carta Automata"],"description":"ATQ +2.\nApós o personagem afetado agir: +1 ação, aplica um acúmulo de Ações ganham menos Carga. (Uma vez por Turno)","descriptionraw":"ATQ +2.\\n<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica um acúmulo de <color=#FFFFFFFF>$[C147]</color>. (Uma vez por Turno)","descriptionreplaced":"ATQ +2.\\n<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação, aplica um acúmulo de <color=#FFFFFFFF>Ações ganham menos Carga</color>. (Uma vez por Turno)","playcost":[]},"skywardpride":{"id":311304,"name":"Orgulho Celestial","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Espadão podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Quebrador do Céu - Orgulho Celestial","storytext":"A coragem de abalar os céus. Com a vontade de proteger, que o Dragão do Vento extermine todo mal.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Orgulho Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Espadão","Carta Automata"],"description":"ATQ +6.","descriptionraw":"ATQ +6.","descriptionreplaced":"ATQ +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Espinha Celestial","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Lança podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Asas Negras Perfurantes - Espinha Celestial","storytext":"Uma lança que sustenta os céus. Esta determinação inabalável sustentou o dragão do vento através de sua batalha mortal contra seu vil nêmesis.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Espinha Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lança","Carta Automata"],"description":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","descriptionraw":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","descriptionreplaced":"ATQ +2. Quando a batalha começa: Vida Máxima +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Espada Celestial","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"O personagem causa +1 de Dano.\nUma vez por Turno: Os Ataques Normais deste personagem causam +1 de Dano extra.\n(Apenas personagens usuários de Espada podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> Os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano extra.\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Apoio de Sluasi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Copia 3 cartas do topo do deck do seu oponente e as adiciona à sua Mão.","descriptionraw":"Copia 3 cartas do topo do deck do seu oponente e as adiciona à sua Mão.","descriptionreplaced":"Copia 3 cartas do topo do deck do seu oponente e as adiciona à sua Mão.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Bolha Revigorante Pequena","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Quando você saca essa carta: Cura todos os seus personagens em 1 de Vida. Cria Gota d'Água Primordial.","descriptionraw":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Cura todos os seus personagens em 1 de Vida. Cria <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você saca essa carta:</color> Cura todos os seus personagens em 1 de Vida. Cria <color=#FFFFFFFF>Gota d'Água Primordial</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Espírito Ominoso: Serpente Dendro","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Escamas de Videiras Afiadas\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Escamas de Videiras Afiadas\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Espírito Ominoso: Escorpião de Fogo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Quando o personagem com esse efeito aplicado sofre Dano: Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma Bênção do Escorpião (Máximo de duas vezes por Turno).\nTécnica: Ofensiva Ardente\nUsos: 1\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esse efeito aplicado sofre Dano:</color> Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma <color=#FFFFFFFF>$[C123032]</color> (Máximo de duas vezes por Turno).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esse efeito aplicado sofre Dano:</color> Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma <color=#FFFFFFFF>Bênção do Escorpião</color> (Máximo de duas vezes por Turno).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ofensiva Ardente\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Turbilhão da Serpente Espiritual","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Eremita Dançarina Floral, equipe essa carta.\nApós Eremita Dançarina Floral equipar essa carta, usa imediatamente Valsa Rodopiante uma vez.\nQuando Eremita Dançarina Floral com essa carta equipada estiver em campo, quando você trocar para um personagem com Espírito Ominoso: Serpente Dendro equipado: Causa 1 de Dano Dendro. (Uma vez por Turno)\n(Você deve ter Eremita Dançarina Floral em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2703]</color>, equipe essa carta.\\nApós $[A2703] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S27032]</color> uma vez.\\nQuando <color=#FFFFFFFF>$[A2703]</color> com essa carta equipada estiver em campo, quando você trocar para um personagem com <color=#FFFFFFFF>$[C127032]</color> equipado: Causa 1 de $[K107]. (Uma vez por Turno)\\n(Você deve ter $[A2703] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Eremita Dançarina Floral</color>, equipe essa carta.\\nApós Eremita Dançarina Floral equipar essa carta, usa imediatamente <color=#FFD780FF>Valsa Rodopiante</color> uma vez.\\nQuando <color=#FFFFFFFF>Eremita Dançarina Floral</color> com essa carta equipada estiver em campo, quando você trocar para um personagem com <color=#FFFFFFFF>Espírito Ominoso: Serpente Dendro</color> equipado: Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (Uma vez por Turno)\\n(Você deve ter Eremita Dançarina Floral em seu deck para adicionar essa carta a ele.)","storytitle":"Dançarina Floral - Rodopio da Serpente Espiritual","storytext":"\"...Mesmo que tais deuses e reis agora desapareceram nas areias correntes, a memória da dança ainda persiste nas veias dos habitantes das areias.\"","source":"Recompensa por aceitar o Desafio da Taverna contra Eremita Dançarina Floral na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Esplendor das Águas Silenciosas","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"Após seus personagens sofrerem Dano ou serem curados: Essa carta ganha 1 ponto de Lago Brilhante.\nQuando esse personagem usa um Ataque Normal: Se você já tiver acumulado 12 pontos de Lago Brilhante, consome 12 pontos e essa Habilidade custa 2 Elemento Indefinido a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).\n(Apenas personagens usuários de Espada podem equipar isso. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Lago Brilhante</color>.\\n<color=#FFFFFFFF>Quando esse personagem usa um Ataque Normal:</color> Se você já tiver acumulado 12 pontos de <color=#FFFFFFFF>Lago Brilhante</color>, consome 12 pontos e essa Habilidade custa 2 $[K309] a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Lago Brilhante</color>.\\n<color=#FFFFFFFF>Quando esse personagem usa um Ataque Normal:</color> Se você já tiver acumulado 12 pontos de <color=#FFFFFFFF>Lago Brilhante</color>, consome 12 pontos e essa Habilidade custa 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3205}Espada</color> podem equipar isso. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Do Nascer ao Pôr do Sol no Lago: Esplendor das Águas Silenciosas","storytext":"\"...Em uma manhã tão clara quanto a luz refletida no lago, a Dama das Muitas Águas ficou emocionada por aquela súplica dolorosa.\nEntão, a deusa gentil concedeu o desejo dela e lhe deu sua bênção para a jornada à frente.\nPois a Dama das Muitas Águas sabia que um julgamento justo era a maior clemência que se poderia dar para uma alma altruísta.\nE talvez é por isso que aquele nobre veredito coloriu o destino com suas cores.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Frio Extremo em Propagação","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Aplicação Cryo a todos os personagens adversários. Repete uma vez.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> $[K201] a todos os personagens adversários. Repete uma vez.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> <color=#99FFFFFF>Aplicação {SPRITE_PRESET#2101}Cryo</color> a todos os personagens adversários. Repete uma vez.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Estádio da Chama Sagrada","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Após você usar uma Habilidade ou Técnica: Essa carta ganha 1 de Chamas do Conflito.\nQuando Chamas do Conflito atinge 2: Cria 1 Dado Elemental básico aleatório.\nQuando atinge 4: cura seu Personagem em Combate em 2 de Vida.\nQuando atinge 6: Descarta essa carta, seu Personagem em Combate atual causa +1 de Dano por 2 Turnos.","descriptionraw":"<color=#FFFFFFFF>Após você usar uma Habilidade ou Técnica:</color> Essa carta ganha 1 de <color=#FFFFFFFF>Chamas do Conflito</color>.\\nQuando <color=#FFFFFFFF>Chamas do Conflito</color> atinge 2: Cria 1 Dado Elemental básico aleatório.\\nQuando atinge 4: cura seu Personagem em Combate em 2 de Vida.\\nQuando atinge 6: Descarta essa carta, seu Personagem em Combate atual causa +1 de Dano por 2 Turnos.","descriptionreplaced":"<color=#FFFFFFFF>Após você usar uma Habilidade ou Técnica:</color> Essa carta ganha 1 de <color=#FFFFFFFF>Chamas do Conflito</color>.\\nQuando <color=#FFFFFFFF>Chamas do Conflito</color> atinge 2: Cria 1 Dado Elemental básico aleatório.\\nQuando atinge 4: cura seu Personagem em Combate em 2 de Vida.\\nQuando atinge 6: Descarta essa carta, seu Personagem em Combate atual causa +1 de Dano por 2 Turnos.","storytitle":"Estádio da Chama Sagrada","storytext":"\"Tome a vitória e glória por Natlan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Palco Telpochtli","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Após você jogar uma carta cujo nome não estava no deck inicial no começo da partida: Essa carta ganha 1 ponto de Atenção.\nApós o oponente jogar uma carta cujo nome não estava no deck inicial no começo da partida: Essa carta perde 1 ponto de Atenção.\nQuando a Fase de Ação começa: Se essa carta tiver pelo menos 3 pontos de Atenção, então gera 1 Dado Elemental básico aleatório; e se essa carta tiver pelo menos 1 ponto de Atenção, converte 1 Dado Elemental para um Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma carta cujo nome não estava no deck inicial no começo da partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Atenção</color>.\\n<color=#FFFFFFFF>Após o oponente jogar uma carta cujo nome não estava no deck inicial no começo da partida:</color> Essa carta perde 1 ponto de <color=#FFFFFFFF>Atenção</color>.\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se essa carta tiver pelo menos 3 pontos de <color=#FFFFFFFF>Atenção</color>, então gera 1 Dado Elemental básico aleatório; e se essa carta tiver pelo menos 1 ponto de <color=#FFFFFFFF>Atenção</color>, converte 1 Dado Elemental para um $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma carta cujo nome não estava no deck inicial no começo da partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Atenção</color>.\\n<color=#FFFFFFFF>Após o oponente jogar uma carta cujo nome não estava no deck inicial no começo da partida:</color> Essa carta perde 1 ponto de <color=#FFFFFFFF>Atenção</color>.\\n<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se essa carta tiver pelo menos 3 pontos de <color=#FFFFFFFF>Atenção</color>, então gera 1 Dado Elemental básico aleatório; e se essa carta tiver pelo menos 1 ponto de <color=#FFFFFFFF>Atenção</color>, converte 1 Dado Elemental para um <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","storytitle":"Palco Telpochtli","storytext":"\"Subam ao palco e dancem, dancem e dancem! Se tornem membros da Dança da Broca! Nos mostrem sua coragem e determinação, e vocês também podem se tornar lendas dos palcos!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Verdade Honesta","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Dehya, equipe esta carta.\nApós Dehya equipar esta carta, imediatamente usa Inferno Derretido uma vez.\nFase Final: Se Dehya com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida.\n(Você deve ter Dehya em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1309]</color>, equipe esta carta.\\nApós $[A1309] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S13092]</color> uma vez.\\nFase Final: Se $[A1309] com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida.\\n(Você deve ter $[A1309] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Dehya</color>, equipe esta carta.\\nApós Dehya equipar esta carta, imediatamente usa <color=#FFD780FF>Inferno Derretido</color> uma vez.\\nFase Final: Se Dehya com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida.\\n(Você deve ter Dehya em seu deck para adicionar esta carta a ele.)","storytitle":"Dehya - Verdade Honesta","storytext":"\"Não se segure, vamos arrasar!\"","source":"Recompensa por desafiar Dehya para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Presságio Astral","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Seu Personagem em Combate atual recebe 1 ponto de Carga.","descriptionraw":"Seu Personagem em Combate atual <color=#FFFFFFFF>recebe 1 ponto de $[K310]</color>.","descriptionreplaced":"Seu Personagem em Combate atual <color=#FFFFFFFF>recebe 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color></color>.","storytitle":"Trajetória do Destino","storytext":"\"Isto é o destino, não há como desafiá-lo.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Presságio Astral","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Alvo ganha +1 de Carga inicial.","descriptionraw":"Alvo ganha +1 de Carga inicial.","descriptionreplaced":"Alvo ganha +1 de Carga inicial.","playcost":[]},"starwicker":{"id":115102,"name":"Bambu Estelar","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Ajuda Adepti\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ajuda Adepti\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","playcost":[]},"steadybreathing":{"id":211041,"name":"Respiração Constante","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Chongyun.\nApós equipar esta carta, Chongyun instantaneamente usará Geada de Chongyun uma vez.\nQuando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverá os seguintes efeitos:\nO Dano causado pelo Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Chongyun)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1104]</color>.\\nApós equipar esta carta, $[A1104] instantaneamente usará <color=#FFD780FF>$[S11042]</color> uma vez.\\nQuando $[A1104] usar <color=#FFFFFFFF>$[C111041]</color> com esta carta equipada, haverá os seguintes efeitos:\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1104])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Chongyun</color>.\\nApós equipar esta carta, Chongyun instantaneamente usará <color=#FFD780FF>Geada de Chongyun</color> uma vez.\\nQuando Chongyun usar <color=#FFFFFFFF>Área de Geada de Chongyun</color> com esta carta equipada, haverá os seguintes efeitos:\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Chongyun)","storytitle":"Chongyun - Respiração Constante","storytext":"Um coração estável vem de uma respiração estável.","source":"Recompensa por desafiar Chongyun para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Predador Estelar","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Fischl.\nApós equipar esta carta, Fischl instantaneamente usará Asas da Vigilância Noturna uma vez.\nQuando Fischl usar Oz com esta carta equipada, causa 2 pontos de Dano Electro após Fischl executar um Ataque Normal. (Consome Usos)\n(Essa carta só pode ser colocada em Decks que incluam Fischl)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1401]</color>.\\nApós equipar esta carta, $[A1401] instantaneamente usará <color=#FFD780FF>$[S14012]</color> uma vez.\\nQuando $[A1401] usar <color=#FFFFFFFF>$[C114011]</color> com esta carta equipada, causa 2 pontos de $[K104] após $[A1401] executar um <color=#FFFFFFFF>Ataque Normal</color>. (Consome $[K3])\\n(Essa carta só pode ser colocada em Decks que incluam $[A1401])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Fischl</color>.\\nApós equipar esta carta, Fischl instantaneamente usará <color=#FFD780FF>Asas da Vigilância Noturna</color> uma vez.\\nQuando Fischl usar <color=#FFFFFFFF>Oz</color> com esta carta equipada, causa 2 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> após Fischl executar um <color=#FFFFFFFF>Ataque Normal</color>. (Consome <color=#FFFFFFFF>Usos</color>)\\n(Essa carta só pode ser colocada em Decks que incluam Fischl)","storytitle":"Fischl - Predador Estelar","storytext":"\"O instante em que Ozvaldo Hrafnavines demonstra todo seu poder.\"","source":"Recompensa por desafiar Kinich para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Prisma de Geada","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Só pode ser jogada caso seu Personagem em Combate seja Hypostasis Cryo: Aplica Núcleo de Cristal Cryo a ele.\nApós Hypostasis Cryo com esta carta equipada desencadear Núcleo de Cristal Cryo: Aplica Frio Extremo ao Personagem em Combate adversário.\n(Seu deck deve conter Hypostasis Cryo para adicionar esta carta a ele)","descriptionraw":"Só pode ser jogada caso seu Personagem em Combate seja <color=#FFFFFFFF>$[A2103]</color>: Aplica <color=#FFFFFFFF>$[C121034]</color> a ele.\\nApós $[A2103] com esta carta equipada desencadear <color=#FFFFFFFF>$[C121034]</color>: Aplica <color=#FFFFFFFF>$[K1016]</color> ao Personagem em Combate adversário.\\n(Seu deck deve conter $[A2103] para adicionar esta carta a ele)","descriptionreplaced":"Só pode ser jogada caso seu Personagem em Combate seja <color=#FFFFFFFF>Hypostasis Cryo</color>: Aplica <color=#FFFFFFFF>Núcleo de Cristal Cryo</color> a ele.\\nApós Hypostasis Cryo com esta carta equipada desencadear <color=#FFFFFFFF>Núcleo de Cristal Cryo</color>: Aplica <color=#FFFFFFFF>Frio Extremo</color> ao Personagem em Combate adversário.\\n(Seu deck deve conter Hypostasis Cryo para adicionar esta carta a ele)","storytitle":"Hypostasis Cryo - Prisma Congelante","storytext":"Apesar de sua forma altamente estável e movimentos quase mecânicos, ainda deve proteger seu ponto fraco meticulosamente...","source":"Recompensa por aceitar o desafio contra o Hypostasis Cryo na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Rocha e Contrato","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Quando a Fase de Ação do próximo Turno começa: Cria 3 Elemento Omni, puxa 1 carta.\n(Você deve ter pelo menos 2 personagens de Liyue em seu deck para adicionar esta carta a ele.)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação do próximo Turno começa:</color> Cria 3 $[K411], puxa 1 carta.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3402}Liyue em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação do próximo Turno começa:</color> Cria 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, puxa 1 carta.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3402}Liyue em seu deck para adicionar esta carta a ele.)","storytitle":"Contrato Inquebrável","storytext":"\"É a confiança que coloco em você. Se você a trair, manchará meu sangue.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Armadura Geo Reforjada","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Lawachurl da Pedra Oculta.\nApós equipar esta carta, Lawachurl da Pedra Oculta instantaneamente usará Upa Shato uma vez.\nQuando Lawachurl da Pedra Oculta, com esta carta equipada, derrotar qualquer personagem inimigo: Lawachurl da Pedra Oculta será afetado novamente por Armadura Geo e Força Rochosa.\n(Essa carta só pode ser colocada em Decks que incluam Lawachurl da Pedra Oculta)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2601]</color>.\\nApós equipar esta carta, $[A2601] instantaneamente usará <color=#FFD780FF>$[S26013]</color> uma vez.\\nQuando $[A2601], com esta carta equipada, derrotar qualquer personagem inimigo: $[A2601] será afetado novamente por <color=#FFFFFFFF>$[C126011]</color> e <color=#FFFFFFFF>$[C126012]</color>.\\n(Essa carta só pode ser colocada em Decks que incluam $[A2601])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Lawachurl da Pedra Oculta</color>.\\nApós equipar esta carta, Lawachurl da Pedra Oculta instantaneamente usará <color=#FFD780FF>Upa Shato</color> uma vez.\\nQuando Lawachurl da Pedra Oculta, com esta carta equipada, derrotar qualquer personagem inimigo: Lawachurl da Pedra Oculta será afetado novamente por <color=#FFFFFFFF>Armadura Geo</color> e <color=#FFFFFFFF>Força Rochosa</color>.\\n(Essa carta só pode ser colocada em Decks que incluam Lawachurl da Pedra Oculta)","storytitle":"Forjado da Rocha","storytext":"Como uma carcaça brotando de uma rocha, um sólido poder flui em seu corpo.","source":"Recompensa por aceitar o Desafio da Taverna contra Lawachurl da Pedra Oculta na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Toca de Stormterror","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Ao ser jogada: Saque 1 carta de Talento aleatória do seu deck.\nQuando você joga uma carta de Talento ou quando seu personagem usa uma Habilidade com um custo original de pelo menos 4 Dados Elementais: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Saque 1 carta de {SPRITE_PRESET#3006}Talento aleatória do seu deck.\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou quando seu personagem usa uma Habilidade com um custo original de pelo menos 4 Dados Elementais:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Saque 1 carta de {SPRITE_PRESET#3006}Talento aleatória do seu deck.\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou quando seu personagem usa uma Habilidade com um custo original de pelo menos 4 Dados Elementais:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","storytitle":"Toca de Stormterror","storytext":"O sonho ambicioso foi construído orgulhosamente na capital do Deus das Tempestades e se transformou em ruínas debaixo da canção da liberdade.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Reserva Estratégica","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Ningguang.\nApós equipar esta carta, Ningguang instantaneamente usará Tela de Jade uma vez.\nQuando Ningguang estiver em campo com esta carta equipada, Tela de Jade aumenta em 1 ponto o Dano Geo causado por você ou seus personagens.\n(Essa carta só pode ser colocada em Decks que incluam Ningguang)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1601]</color>.\\nApós equipar esta carta, $[A1601] instantaneamente usará <color=#FFD780FF>$[S16012]</color> uma vez.\\nQuando $[A1601] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C116011]</color> aumenta em 1 ponto o <color=#FFE699FF>$[K106]</color> causado por você ou seus personagens.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1601])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Ningguang</color>.\\nApós equipar esta carta, Ningguang instantaneamente usará <color=#FFD780FF>Tela de Jade</color> uma vez.\\nQuando Ningguang estiver em campo com esta carta equipada, <color=#FFFFFFFF>Tela de Jade</color> aumenta em 1 ponto o <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color></color> causado por você ou seus personagens.\\n(Essa carta só pode ser colocada em Decks que incluam Ningguang)","storytitle":"Ningguang - Reserva Estratégica","storytext":"Abundância é sinônimo de autoconfiança.","source":"Recompensa por desafiar Ningguang para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Mestra Estrategista","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Saque 2 Cartas","descriptionraw":"Saque 2 Cartas","descriptionreplaced":"Saque 2 Cartas","storytitle":"Mestra Estrategista","storytext":"\"Embora a situação seja complicada, existem apenas cento e oitenta e sete conclusões possíveis.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Torrente dos Cem Rios","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Oceanids - Rhodeia.\nApós equipar esta carta, Oceanids - Rhodeia instantaneamente usará Correnteza Avassaladora uma vez.\nQuando Oceanids - Rhodeia usar Correnteza Avassaladora com esta carta equipada, aumenta o Usos de todas as suas Invocações em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Oceanids - Rhodeia)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2201]</color>.\\nApós equipar esta carta, $[A2201] instantaneamente usará <color=#FFD780FF>$[S22014]</color> uma vez.\\nQuando $[A2201] usar <color=#FFFFFFFF>$[S22014]</color> com esta carta equipada, aumenta o $[K3] de todas as suas Invocações em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A2201])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Oceanids - Rhodeia</color>.\\nApós equipar esta carta, Oceanids - Rhodeia instantaneamente usará <color=#FFD780FF>Correnteza Avassaladora</color> uma vez.\\nQuando Oceanids - Rhodeia usar <color=#FFFFFFFF>Correnteza Avassaladora</color> com esta carta equipada, aumenta o <color=#FFFFFFFF>Usos</color> de todas as suas Invocações em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Oceanids - Rhodeia)","storytitle":"Fluindo como a correnteza","storytext":"O fluxo da água é uma manifestação de amor às divindades falecidas.","source":"Recompensa por aceitar o Desafio da Taverna contra Oceanids - Rhodeia na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Raciocínio Correto","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: quando seu Personagem em Combate for Alhaitham, equipe essa carta.\nApós Alhaitham equipá-la, imediatamente usará Alienação: Restrição da Ilustração uma vez.\nQuando Alhaitham com esta carta equipada usar Alienação: Restrição da Ilustração: se consumir pelo menos 1 de Duração (Turnos) de Espelho Cortante, aplicará Espelho Cortante com 3 de Duração (Turnos) e puxa 1 carta.\n(Você deve ter Alhaitham no seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1706]</color>, equipe essa carta.\\nApós $[A1706] equipá-la, imediatamente usará <color=#FFD780FF>$[S17063]</color> uma vez.\\nQuando $[A1706] com esta carta equipada usar <color=#FFFFFFFF>$[S17063]</color>: se consumir pelo menos 1 de $[K4] de <color=#FFFFFFFF>$[C117061]</color>, aplicará <color=#FFFFFFFF>$[C117061]</color> com 3 de $[K4] e puxa 1 carta.\\n(Você deve ter $[A1706] no seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: quando seu Personagem em Combate for <color=#FFFFFFFF>Alhaitham</color>, equipe essa carta.\\nApós Alhaitham equipá-la, imediatamente usará <color=#FFD780FF>Alienação: Restrição da Ilustração</color> uma vez.\\nQuando Alhaitham com esta carta equipada usar <color=#FFFFFFFF>Alienação: Restrição da Ilustração</color>: se consumir pelo menos 1 de <color=#FFFFFFFF>Duração (Turnos)</color> de <color=#FFFFFFFF>Espelho Cortante</color>, aplicará <color=#FFFFFFFF>Espelho Cortante</color> com 3 de <color=#FFFFFFFF>Duração (Turnos)</color> e puxa 1 carta.\\n(Você deve ter Alhaitham no seu deck para adicionar essa carta a ele.)","storytitle":"Alhaitham: Raciocínio Correto","storytext":"\"Um processo de eliminação.\"","source":"Recompensa por desafiar Alhaitham para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Cidade de Sumeru","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Quando seu personagem usa uma Habilidade ou você joga uma Carta de Talento: Se você não tiver mais Dados Elementais do que cartas em sua mão, gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade ou você joga uma Carta de {SPRITE_PRESET#3006}Talento:</color> Se você não tiver mais Dados Elementais do que cartas em sua mão, gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade ou você joga uma Carta de {SPRITE_PRESET#3006}Talento:</color> Se você não tiver mais Dados Elementais do que cartas em sua mão, gaste 1 Dado Elemental a menos. (Uma vez por Turno)","storytitle":"Cidade de Toda Sabedoria","storytext":"Sob a exuberante Árvore Divina, os sábios da cidade acumularam todo o conhecimento dessa terra.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Cidade de Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após seu oponente sofrer Dano de Reação Elemental 2 vezes: Oponentes sofrem +1 de Dano de Reação Elemental nesta batalha.","descriptionraw":"<color=#FFFFFFFF>Após seu oponente sofrer Dano de Reação Elemental 2 vezes:</color> Oponentes sofrem +1 de Dano de Reação Elemental nesta batalha.","descriptionreplaced":"<color=#FFFFFFFF>Após seu oponente sofrer Dano de Reação Elemental 2 vezes:</color> Oponentes sofrem +1 de Dano de Reação Elemental nesta batalha.","playcost":[]},"sunyataflower":{"id":332029,"name":"Flor Sunyata","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Selecione uma carta da sua Área de Suporte e descarte-a. Em seguida, cria 2 Cartas de Suporte aleatoriamente em sua mão.\nDurante o Turno, na próxima vez que jogar uma Carta de Suporte: Custa 1 Dado Elemental a menos.","descriptionraw":"Selecione uma carta da sua Área de Suporte e descarte-a. Em seguida, cria 2 Cartas de Suporte aleatoriamente em sua mão.\\n<color=#FFFFFFFF>Durante o Turno, na próxima vez que jogar uma Carta de Suporte:</color> Custa 1 Dado Elemental a menos.","descriptionreplaced":"Selecione uma carta da sua Área de Suporte e descarte-a. Em seguida, cria 2 Cartas de Suporte aleatoriamente em sua mão.\\n<color=#FFFFFFFF>Durante o Turno, na próxima vez que jogar uma Carta de Suporte:</color> Custa 1 Dado Elemental a menos.","storytitle":"Flor Sunyata","storytext":"\"Esta cor vibrante é a fonte fluente do milagre da vida.\"\n\"Fique ao meu lado, cante e dance comigo, tecendo alegria eterna\"...","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Corrente Torrencial","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Ao ser jogada: Se Apóstolo do Abismo - Corrente Torrencial com esta carta equipada já tiver ativado Ressurreição Aquosa, gera Maldição da Corrente no lado adversário.\nQuando Apóstolo do Abismo - Corrente Torrencial com esta carta equipada é derrotado ou ativa Ressurreição Aquosa: Cria Maldição da Corrente no lado adversário.\n(Essa carta só pode ser colocada em Decks que incluam Apóstolo do Abismo - Corrente Torrencial)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Se <color=#FFFFFFFF>$[A2203]</color> com esta carta equipada já tiver ativado <color=#FFFFFFFF>$[C122031]</color>, gera $[K1022] no lado adversário.\\nQuando $[A2203] com esta carta equipada é derrotado ou ativa <color=#FFFFFFFF>$[C122031]</color>: Cria $[K1022] no lado adversário.\\n(Essa carta só pode ser colocada em Decks que incluam $[A2203])","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Se <color=#FFFFFFFF>Apóstolo do Abismo - Corrente Torrencial</color> com esta carta equipada já tiver ativado <color=#FFFFFFFF>Ressurreição Aquosa</color>, gera <color=#FFFFFFFF>Maldição da Corrente</color> no lado adversário.\\nQuando Apóstolo do Abismo - Corrente Torrencial com esta carta equipada é derrotado ou ativa <color=#FFFFFFFF>Ressurreição Aquosa</color>: Cria <color=#FFFFFFFF>Maldição da Corrente</color> no lado adversário.\\n(Essa carta só pode ser colocada em Decks que incluam Apóstolo do Abismo - Corrente Torrencial)","storytitle":"Apóstolo do Abismo - Corrente Torrencial","storytext":"\"Destruição inexorável!\"","source":"Recompensa por aceitar o desafio contra o Apóstolo do Abismo - Corrente Torrencial na Cauda do Gato e concluir todos os objetivos de desafio correspondentes em uma Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Galinha Assada com Mel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura 1 ponto de Vida do personagem alvo.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Cura 1 ponto de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Cura 1 ponto de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","playcost":[]},"sweetmadame":{"id":333005,"name":"Frango Assado com Mel","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Cura 1 ponto de Vida do personagem alvo.\n(Cada personagem pode consumir 1 Prato por turno)","descriptionraw":"Cura 1 ponto de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Cura 1 ponto de Vida do personagem alvo.\\n(Cada personagem pode consumir 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Frango Assado com Mel","storytext":"Talvez algumas pessoas nunca tenham visto um frango correndo... mas com certeza não existe ninguém que não tenha provado Frango Assado com Mel!","source":"Obtido do deck inicial","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Frango Assado com Mel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Vida Máxima do alvo +8.","descriptionraw":"Vida Máxima do alvo +8.","descriptionreplaced":"Vida Máxima do alvo +8.","playcost":[]},"tada":{"id":332037,"name":"Tadá~!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Causa 1 de Dano Físico ao seu Personagem em Combate. Saque 1 carta na Fase Final desse Turno.","descriptionraw":"Causa 1 de $[K100] ao seu Personagem em Combate. Saque 1 carta na Fase Final desse Turno.","descriptionreplaced":"Causa 1 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> ao seu Personagem em Combate. Saque 1 carta na Fase Final desse Turno.","storytitle":"Tadá~!","storytext":"\"Surpresa.\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Caixão Haworthia","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Sangonomiya Kokomi, equipe esta carta.\nApós Sangonomiya Kokomi equipar esta carta, imediatamente usa Cerimônia Kaijin uma vez.\nQuando Sangonomiya Kokomi estiver com esta carta equipada, usa Cerimônia Kaijin: Invoca um Bake-Kurage com 1 de Usos; se Bake-Kurage já estiver em campo, então aumenta seus Usos em 1.\nEnquanto Vestimenta Cerimonial existir, Vestimenta Cerimonial causa +1 de dano.\n(Você deve ter Sangonomiya Kokomi em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1205]</color>, equipe esta carta.\\nApós $[A1205] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S12053]</color> uma vez.\\nQuando $[A1205] estiver com esta carta equipada, usa <color=#FFFFFFFF>$[S12053]</color>: Invoca um <color=#FFFFFFFF>$[C112051]</color> com 1 de $[K3]; se <color=#FFFFFFFF>$[C112051]</color> já estiver em campo, então aumenta seus $[K3] em 1.\\nEnquanto <color=#FFFFFFFF>$[C112052]</color> existir, <color=#FFFFFFFF>$[C112052]</color> causa +1 de dano.\\n(Você deve ter $[A1205] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Sangonomiya Kokomi</color>, equipe esta carta.\\nApós Sangonomiya Kokomi equipar esta carta, imediatamente usa <color=#FFD780FF>Cerimônia Kaijin</color> uma vez.\\nQuando Sangonomiya Kokomi estiver com esta carta equipada, usa <color=#FFFFFFFF>Cerimônia Kaijin</color>: Invoca um <color=#FFFFFFFF>Bake-Kurage</color> com 1 de <color=#FFFFFFFF>Usos</color>; se <color=#FFFFFFFF>Bake-Kurage</color> já estiver em campo, então aumenta seus <color=#FFFFFFFF>Usos</color> em 1.\\nEnquanto <color=#FFFFFFFF>Vestimenta Cerimonial</color> existir, <color=#FFFFFFFF>Vestimenta Cerimonial</color> causa +1 de dano.\\n(Você deve ter Sangonomiya Kokomi em seu deck para adicionar esta carta a ele.)","storytitle":"Sangonomiya Kokomi - Caixão Haworthia","storytext":"A sabedoria revelada pelo caixão é como a maré revelada pelo mar.","source":"Recompensa por desafiar Sangonomiya Kokomi para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Galinha Assada Tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, todas as Habilidades Elementais dos seus personagens causam +2 de Dano.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Frango Assado Tandoori","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Durante este Turno, todas as Habilidades Elementais dos seus personagens causam +2 de Dano.\n(Um personagem pode consumir até 1 Prato por Turno)","descriptionraw":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","descriptionreplaced":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano.\\n(Um personagem pode consumir até 1 {SPRITE_PRESET#3101}Prato por Turno)","storytitle":"Frango Assado Tandoori","storytext":"O frango e os temperos parecem executar uma misteriosa dança Sumeru na ponta da língua, como se estivesse acontecendo um grande banquete festivo.\nMas assim como o frango sempre acaba, o banquete também chega ao fim mais cedo ou mais tarde.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Frango Assado Tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Concede +1 de ATQ a um dos seus personagens aleatoriamente. Pode ser ativado 2 vezes.","descriptionraw":"Concede +1 de ATQ a um dos seus personagens aleatoriamente. Pode ser ativado 2 vezes.","descriptionreplaced":"Concede +1 de ATQ a um dos seus personagens aleatoriamente. Pode ser ativado 2 vezes.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Ao ser jogada: Cria 4 Pé de Meia de Taroumaru e distribui uniformemente em seu deck.\nApós você ter jogado 2 cartas: Descarta essa carta e invoca 1 Taroumaru Furioso.","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 4 <color=#FFFFFFFF>$[K2001]</color> e distribui uniformemente em seu deck.\\nApós <color=#FFFFFFFF>você ter jogado 2 cartas:</color> Descarta essa carta e invoca 1 <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Cria 4 <color=#FFFFFFFF>Pé de Meia de Taroumaru</color> e distribui uniformemente em seu deck.\\nApós <color=#FFFFFFFF>você ter jogado 2 cartas:</color> Descarta essa carta e invoca 1 <color=#FFFFFFFF>Taroumaru Furioso</color>.","storytitle":"Taroumaru","storytext":"O chefe da Casa de Chá Komore, que dizem ter assinado um \"contrato\" com todos os membros da equipe...\nPoucos sabem que antigamente, Taroumaru acompanhava ninjas poderosos do Shiyuumatsu-Ban, realizando grandes façanhas para a Comissão Yashiro...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Pé de Meia de Taroumaru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 1 Elemento Omni.","descriptionraw":"Cria 1 $[K411].","descriptionreplaced":"Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Millelith Firmes","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando a Fase de Ação começa: O personagem com este efeito ganha Montanha Imóvel, que fornece 2 pontos de Escudo.\nApós este personagem receber Dano: Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>$[C301201]</color>, que fornece 2 pontos de $[K6].\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>Montanha Imóvel</color>, que fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Millelith Firmes","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando a Fase de Ação começa: O personagem com este efeito ganha Montanha Imóvel, que fornece 2 pontos de Escudo.\nApós este personagem receber Dano: Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>$[C301201]</color>, que fornece 2 pontos de $[K6].\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>Montanha Imóvel</color>, que fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Millelith Firmes - Capacete do Comandante","storytext":"\"... para proteger os refugiados e garantir a segurança de sua evacuação e para honrar as expectativas do Arconte Geo,\nAs tropas de capacete da linha de frente assumiram a liderança, apontando suas lanças para o Abismo e avançando para a batalha.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Millelith Firmes","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Quando o Turno começa: O personagem afetado ganha 3 de Escudo.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno começa:</color> O personagem afetado ganha 3 de Escudo.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno começa:</color> O personagem afetado ganha 3 de Escudo.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase de Ação: Se você tiver Dados Elementais de 5 elementos diferentes, gera 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Fase de Ação:</color> Se você tiver Dados Elementais de 5 elementos diferentes, gera 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Fase de Ação:</color> Se você tiver Dados Elementais de 5 elementos diferentes, gera 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","storytitle":"A Deusa Onipresente - Onipresença Sobre os Mortais","storytext":"\"Portanto, não insistirei para você compreender o significado de minhas ações. O que importa é que sigo o caminho da eternidade em nome do meu povo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlissauro","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Ataque de Investida\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ataque de Investida\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Tepetlissauro - Ataque de Investida","storytext":"\"Tepetlissauros são escavadores habilidosos e, conforme cavam pela terra, ocasionalmente descobrem tesouros enterrados...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Aterrorizando Criminosos","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando Wriothesley for seu Personagem em Combate, equipe essa carta.\nApós Wriothesley equipar essa carta, usa imediatamente Punho Gelado Destruidor uma vez.\nQuando Wriothesley com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de \"Penalidade\".\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de \"Penalidade\", consome 3 pontos para fazer essa Habilidade causar +1 de Dano.\n(Você deve ter Wriothesley em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando <color=#FFFFFFFF>$[A1111]</color> for seu Personagem em Combate, equipe essa carta.\\nApós $[A1111] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S11111]</color> uma vez.\\nQuando $[A1111] com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de <color=#FFFFFFFF>\"Penalidade\"</color>.\\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de <color=#FFFFFFFF>\"Penalidade\"</color>, consome 3 pontos para fazer essa Habilidade causar +1 de Dano.\\n(Você deve ter $[A1111] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando <color=#FFFFFFFF>Wriothesley</color> for seu Personagem em Combate, equipe essa carta.\\nApós Wriothesley equipar essa carta, usa imediatamente <color=#FFD780FF>Punho Gelado Destruidor</color> uma vez.\\nQuando Wriothesley com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de <color=#FFFFFFFF>\"Penalidade\"</color>.\\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de <color=#FFFFFFFF>\"Penalidade\"</color>, consome 3 pontos para fazer essa Habilidade causar +1 de Dano.\\n(Você deve ter Wriothesley em seu deck para adicionar essa carta a ele.)","storytitle":"Wriothesley: Aterrorizando Criminosos","storytext":"\"Fica frio aí e enfrente sua culpa!\"","source":"Recompensa por desafiar Wriothesley para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Ovo Frito de Teyvat","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD"],"tagstext":["Prato"],"description":"Revive o personagem alvo e cura 1 ponto de Vida deste personagem.\n(A cada turno, somente 1 personagem pode ser revivido através do consumo de Pratos, e cada personagem pode consumir apenas 1 Prato por turno)","descriptionraw":"Revive o personagem alvo e cura 1 ponto de Vida deste personagem.\\n(A cada turno, somente 1 personagem pode ser revivido através do consumo de {SPRITE_PRESET#3101}Pratos, e cada personagem pode consumir apenas 1 {SPRITE_PRESET#3101}Prato por turno)","descriptionreplaced":"Revive o personagem alvo e cura 1 ponto de Vida deste personagem.\\n(A cada turno, somente 1 personagem pode ser revivido através do consumo de {SPRITE_PRESET#3101}Pratos, e cada personagem pode consumir apenas 1 {SPRITE_PRESET#3101}Prato por turno)","storytitle":"Ovo Frito de Teyvat","storytext":"Com sabor do sol de verão, revigora você logo na primeira mordida.\nTome cuidado para comer esta refeição devagar e evite sufocar a garganta do destino quando pego na plenitude da vitalidade da vida.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Ovo Frito de Teyvat","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Prato","Carta Automata"],"description":"Quando o personagem é derrotado pela primeira vez na batalha, o personagem é revivido e curado em 3 de Vida.","descriptionraw":"Quando o personagem é derrotado pela primeira vez na batalha, o personagem é revivido e curado em 3 de Vida.","descriptionreplaced":"Quando o personagem é derrotado pela primeira vez na batalha, o personagem é revivido e curado em 3 de Vida.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"A Arte do Orçamento","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Kaveh, equipe essa carta.\nApós Kaveh equipar essa carta, usa imediatamente Genialidade Artística uma vez.\nQuando Kaveh com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma Varredura Explosiva: Adiciona 1 cópia da carta alvo de Descarta à sua Mão. Se a carta destruída for uma Carta de Campo, então a próxima Carta de Campo que você jogar neste Turno custará 2 Dados Elementais a menos. (Uma vez por Turno)\n(Você deve ter Kaveh em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1708]</color>, equipe essa carta.\\nApós $[A1708] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S17082]</color> uma vez.\\nQuando $[A1708] com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma <color=#FFFFFFFF>$[C117082]</color>: Adiciona 1 cópia da carta alvo de $[K56] à sua Mão. Se a carta destruída for uma Carta de {SPRITE_PRESET#3104}Campo, então a próxima Carta de {SPRITE_PRESET#3104}Campo que você jogar neste Turno custará 2 Dados Elementais a menos. (Uma vez por Turno)\\n(Você deve ter $[A1708] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Kaveh</color>, equipe essa carta.\\nApós Kaveh equipar essa carta, usa imediatamente <color=#FFD780FF>Genialidade Artística</color> uma vez.\\nQuando Kaveh com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma <color=#FFFFFFFF>Varredura Explosiva</color>: Adiciona 1 cópia da carta alvo de <color=#FFFFFFFF>Descarta</color> à sua Mão. Se a carta destruída for uma Carta de {SPRITE_PRESET#3104}Campo, então a próxima Carta de {SPRITE_PRESET#3104}Campo que você jogar neste Turno custará 2 Dados Elementais a menos. (Uma vez por Turno)\\n(Você deve ter Kaveh em seu deck para adicionar essa carta a ele.)","storytitle":"Kaveh: A Arte do Orçamento","storytext":"\"Uma bela visão!\"","source":"Recompensa por desafiar Kaveh para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"O Sino","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"O personagem causa +1 de Dano.\nApós o personagem usar uma Habilidade: Dá 1 ponto de Escudo ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)\n(Apenas personagens usuários de Espadão podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Dá 1 ponto de $[K6] ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Guardião Rebelde - O Sino","storytext":"Certa vez, um rebelde brandiu sua espada contra o clã caído.\nEmbora este homem tenha sido finalmente deposto, diz-se que sua organização já estava em operação.\nReza a lenda que até mesmo o Filhote de Lobo, Rostam, estava conectado a ela...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"A Melhor Companheira!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Gera 2 Elemento Omni.","descriptionraw":"Gera 2 $[K411].","descriptionreplaced":"Gera 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","storytitle":"A Melhor Companheira!","storytext":"\"Você pode ser uma entre incontáveis estrelas, mas para mim, você é o mundo inteiro.\"","source":"Recompensa por atingir os requerimentos do Guia do Jogador","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"A Princesa Javali","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno: Receba 1 Elemento Omni. (Até 2)\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua Arma, Artefato ou Técnica.)","descriptionraw":"<color=#FFFFFFFF>Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno:</color> Receba 1 $[K411]. (Até 2)\\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua {SPRITE_PRESET#3003}Arma, {SPRITE_PRESET#3004}Artefato ou {SPRITE_PRESET#3008}Técnica.)","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno:</color> Receba 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Até 2)\\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua {SPRITE_PRESET#3003}Arma, {SPRITE_PRESET#3004}Artefato ou {SPRITE_PRESET#3008}Técnica.)","storytitle":"A Princesa Javali","storytext":"Em lendas antigas, o Reino dos Barcos era próspero e cheio de alegria. A jovem princesa do Reino levou a sábia Raposa e a vivaz Tartaruga e partiu para o norte, na esperança de transformar o pequeno lobo de volta naquela criança boa...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"A Lenda de Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 4 Dados Elementais básicos de tipos diferentes.","descriptionraw":"Cria 4 Dados Elementais básicos de tipos diferentes.","descriptionreplaced":"Cria 4 Dados Elementais básicos de tipos diferentes.","storytitle":"Desejo Inabalável","storytext":"\"As rajadas de vento solitárias na floresta se uniram e derrubaram a torre do tirano.\"\n\"A jovem leoa ergueu sua cabeça ao vento e finalmente se libertou dos grilhões e algemas.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Mausoléu do Rei Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Após seu oponente sacar 4 cartas cumulativamente: Descarte essa carta e cria 2 Conhecimento Proibido no deck do seu oponente. Após isso, até o fim desse Turno, para cada carta que seu oponente sacar, 1 Conhecimento Proibido será criado no topo de seu deck.","descriptionraw":"<color=#FFFFFFFF>Após seu oponente sacar 4 cartas cumulativamente:</color> Descarte essa carta e cria 2 <color=#FFFFFFFF>$[K2004]</color> no deck do seu oponente. Após isso, até o fim desse Turno, para cada carta que seu oponente sacar, 1 <color=#FFFFFFFF>$[K2004]</color> será criado no topo de seu deck.","descriptionreplaced":"<color=#FFFFFFFF>Após seu oponente sacar 4 cartas cumulativamente:</color> Descarte essa carta e cria 2 <color=#FFFFFFFF>Conhecimento Proibido</color> no deck do seu oponente. Após isso, até o fim desse Turno, para cada carta que seu oponente sacar, 1 <color=#FFFFFFFF>Conhecimento Proibido</color> será criado no topo de seu deck.","storytitle":"O Mausoléu do Rei Deshret","storytext":"\"O enorme cone é como um pilar de suporte entre o céu e a areia amarela, de pé no meio do deserto de um tempo desconhecido a todos. Ficar em frente a ele, seja você um cidadão comum, uma pessoa rica, ou um pesquisador bem informado, fará você sentir que você nada mais é do que alguns grãos de areia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Inundação","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando Candace for seu Personagem em Combate, equipe esta carta.\nApós Candace equipar esta carta, usa imediatamente Ritual Sagrado: Maré dos Alvéolas uma vez.\nQuando esta carta for equipada por Candace, a Súplica da Coroa Escarlate dela tem o seguinte efeito extra: Após seu personagem usar um Ataque Normal: Causa 1 de Dano Hydro. (Uma vez por Turno)\n(Você deve ter Candace em seu deck para equipar esta carta a ele.)","descriptionraw":"$[K1]: Quando <color=#FFFFFFFF>$[A1207]</color> for seu Personagem em Combate, equipe esta carta.\\nApós $[A1207] equipar esta carta, usa imediatamente <color=#FFD780FF>$[S12073]</color> uma vez.\\nQuando esta carta for equipada por $[A1207], a <color=#FFFFFFFF>$[C112072]</color> dela tem o seguinte efeito extra: <color=#FFFFFFFF>Após seu personagem usar um Ataque Normal: </color>Causa 1 de $[K102]. (Uma vez por Turno)\\n(Você deve ter $[A1207] em seu deck para equipar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando <color=#FFFFFFFF>Candace</color> for seu Personagem em Combate, equipe esta carta.\\nApós Candace equipar esta carta, usa imediatamente <color=#FFD780FF>Ritual Sagrado: Maré dos Alvéolas</color> uma vez.\\nQuando esta carta for equipada por Candace, a <color=#FFFFFFFF>Súplica da Coroa Escarlate</color> dela tem o seguinte efeito extra: <color=#FFFFFFFF>Após seu personagem usar um Ataque Normal: </color>Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. (Uma vez por Turno)\\n(Você deve ter Candace em seu deck para equipar esta carta a ele.)","storytitle":"Candace - Inundação","storytext":"Aqueles que não respeitam os regulamentos das cartas...\nSão inimigos de todos que amam o jogo.","source":"Recompensa por desafiar Candace para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"O Aroma Remanescente","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Xingqiu, equipe esta carta.\nApós Xingqiu equipar esta carta, imediatamente usa Chuva Torrencial uma vez.\nQuando Xingqiu estiver com esta carta equipada, a Chuva das Espadas criada pode bloquear Dano de pelo menos 2 e concede +1 em seus Usos iniciais.\n(Você deve ter Xingqiu em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1202]</color>, equipe esta carta.\\nApós $[A1202] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S12022]</color> uma vez.\\nQuando $[A1202] estiver com esta carta equipada, a <color=#FFFFFFFF>$[C112021]</color> criada pode bloquear Dano de pelo menos 2 e concede +1 em seus $[K3] iniciais.\\n(Você deve ter $[A1202] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Xingqiu</color>, equipe esta carta.\\nApós Xingqiu equipar esta carta, imediatamente usa <color=#FFD780FF>Chuva Torrencial</color> uma vez.\\nQuando Xingqiu estiver com esta carta equipada, a <color=#FFFFFFFF>Chuva das Espadas</color> criada pode bloquear Dano de pelo menos 2 e concede +1 em seus <color=#FFFFFFFF>Usos</color> iniciais.\\n(Você deve ter Xingqiu em seu deck para adicionar esta carta a ele.)","storytitle":"Xingqiu - O Aroma Remanescente","storytext":"Seu estilo de escrita sempre deixa uma profunda impressão.","source":"Recompensa por desafiar Xingqiu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Semente do Conhecimento","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Nahida, equipe esta carta.\nApós Nahida equipar esta carta, imediatamente usa Coração Ilusório uma vez.\nQuando Nahida, equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\nPyro: Quando Santuário de Maya estiver no campo, personagens que ativarem Semente Skandha devido a Reações Elementais que os afetem, terão o Dano Perfurante causado pela Semente Skandha convertido em Dano Dendro.\nElectro: Quando Santuário de Maya entrar em campo, a Semente Skandha presente atualmente ganhará 1 de Usos.\nHydro: quando Nahida com esta carta equipada gerar Santuário de Maya inicial Duração (Turnos)+1.\n(Você deve ter Nahida em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1703]</color>, equipe esta carta.\\nApós $[A1703] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S17034]</color> uma vez.\\nQuando $[A1703], equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Quando <color=#FFFFFFFF>$[C117032]</color> estiver no campo, personagens que ativarem <color=#FFFFFFFF>$[C117031]</color> devido a Reações Elementais que os afetem, terão o $[K5] causado pela <color=#FFFFFFFF>$[C117031]</color> convertido em $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Quando <color=#FFFFFFFF>$[C117032]</color> entrar em campo, a <color=#FFFFFFFF>$[C117031]</color> presente atualmente ganhará 1 de $[K3].\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: quando $[A1703] com esta carta equipada gerar <color=#FFFFFFFF>$[C117032]</color> inicial $[K4]+1.\\n(Você deve ter $[A1703] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Nahida</color>, equipe esta carta.\\nApós Nahida equipar esta carta, imediatamente usa <color=#FFD780FF>Coração Ilusório</color> uma vez.\\nQuando Nahida, equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Quando <color=#FFFFFFFF>Santuário de Maya</color> estiver no campo, personagens que ativarem <color=#FFFFFFFF>Semente Skandha</color> devido a Reações Elementais que os afetem, terão o <color=#FFFFFFFF>Dano Perfurante</color> causado pela <color=#FFFFFFFF>Semente Skandha</color> convertido em {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Quando <color=#FFFFFFFF>Santuário de Maya</color> entrar em campo, a <color=#FFFFFFFF>Semente Skandha</color> presente atualmente ganhará 1 de <color=#FFFFFFFF>Usos</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: quando Nahida com esta carta equipada gerar <color=#FFFFFFFF>Santuário de Maya</color> inicial <color=#FFFFFFFF>Duração (Turnos)</color>+1.\\n(Você deve ter Nahida em seu deck para adicionar esta carta a ele.)","storytitle":"Nahida - Semente do Conhecimento","storytext":"\"Compartilhe do meu conhecimento.\"","source":"Recompensa por desafiar Nahida para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"É Hora do Show!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Converte todos os seus Dados Elementais em Elemento Omni e saque 4 cartas.","descriptionraw":"Converte todos os seus Dados Elementais em $[K411] e saque 4 cartas.","descriptionreplaced":"Converte todos os seus Dados Elementais em <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> e saque 4 cartas.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Sombra Sagrada","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Yae Miko, equipe esta carta.\nApós Yae Miko equipar esta carta, imediatamente usa Grande Arte Secreta: Tenko Kenshin uma vez.\nApós Yae Miko com esta carta equipada destruir uma Sesshou Sakura através de Grande Arte Secreta: Tenko Kenshin, o próximo uso de Evocação Yakan: Sesshou Sakura neste Turno custará 2 Dados Elementais a menos.\n(Você deve ter Yae Miko em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1408]</color>, equipe esta carta.\\nApós $[A1408] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14083]</color> uma vez.\\nApós $[A1408] com esta carta equipada destruir uma <color=#FFFFFFFF>$[C114081]</color> através de <color=#FFFFFFFF>$[S14083]</color>, o próximo uso de <color=#FFFFFFFF>$[S14082]</color> neste Turno custará 2 Dados Elementais a menos.\\n(Você deve ter $[A1408] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Yae Miko</color>, equipe esta carta.\\nApós Yae Miko equipar esta carta, imediatamente usa <color=#FFD780FF>Grande Arte Secreta: Tenko Kenshin</color> uma vez.\\nApós Yae Miko com esta carta equipada destruir uma <color=#FFFFFFFF>Sesshou Sakura</color> através de <color=#FFFFFFFF>Grande Arte Secreta: Tenko Kenshin</color>, o próximo uso de <color=#FFFFFFFF>Evocação Yakan: Sesshou Sakura</color> neste Turno custará 2 Dados Elementais a menos.\\n(Você deve ter Yae Miko em seu deck para adicionar esta carta a ele.)","storytitle":"Sombra Sagrada - Yae Miko","storytext":"\"Hmm... Que coisa linda de se ver...\"","source":"Recompensa por desafiar Yae Miko para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Chuva Florestelar","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Nilou, equipe esta carta.\nApós Nilou equipar esta carta, imediatamente usa Dança dos Sete Reinos.\nQuando Nilou estiver com esta carta equipada, o dano causado pelo seu Núcleo da Riqueza é aumentado em 1.\n(Você deve ter Nilou em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1208]</color>, equipe esta carta.\\nApós $[A1208] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S12082]</color>.\\nQuando $[A1208] estiver com esta carta equipada, o dano causado pelo seu <color=#FFFFFFFF>$[C112082]</color> é aumentado em 1.\\n(Você deve ter $[A1208] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Nilou</color>, equipe esta carta.\\nApós Nilou equipar esta carta, imediatamente usa <color=#FFD780FF>Dança dos Sete Reinos</color>.\\nQuando Nilou estiver com esta carta equipada, o dano causado pelo seu <color=#FFFFFFFF>Núcleo da Riqueza</color> é aumentado em 1.\\n(Você deve ter Nilou em seu deck para adicionar esta carta a ele.)","storytitle":"\"Chuva Florestelar\" Nilou","storytext":"Sete céus, passando como uma corrente radiante, como se fosse um sonho transformado em ser.","source":"Recompensa por desafiar Nilou para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"O Conto de Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 4 Dados Elementais básicos de tipos diferentes.","descriptionraw":"Cria 4 Dados Elementais básicos de tipos diferentes.","descriptionreplaced":"Cria 4 Dados Elementais básicos de tipos diferentes.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Luva Branca e o Pescador","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Fase Final: Cria 1 \"Trabalho de limpeza\" e coloca aleatoriamente entre as 5 cartas no topo de seu deck. Se for apenas 1 Usos restante, saque 1 carta.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cria 1 <color=#FFFFFFFF>$[K2002]</color> e coloca aleatoriamente entre as 5 cartas no topo de seu deck. Se for apenas 1 $[K3] restante, saque 1 carta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cria 1 <color=#FFFFFFFF>\"Trabalho de limpeza\"</color> e coloca aleatoriamente entre as 5 cartas no topo de seu deck. Se for apenas 1 <color=#FFFFFFFF>Usos</color> restante, saque 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Luva Branca e o Pescador","storytext":"\"Até entre nós há justiça.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"Essência da Verdade","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Faruzan, equipe essa carta.\nApós Faruzan equipar essa carta, usa Caminhos Secretos do Vento imediatamente.\nApós o Poliedro Fantástico criado por Faruzan com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado Anemo.\n(Você deve ter Faruzan em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1509]</color>, equipe essa carta.\\nApós $[A1509] equipar essa carta, usa <color=#FFD780FF>$[S15093]</color> imediatamente.\\nApós o <color=#FFFFFFFF>$[C115093]</color> criado por $[A1509] com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado <color=#80FFD7FF>$[K305]</color>.\\n(Você deve ter $[A1509] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Faruzan</color>, equipe essa carta.\\nApós Faruzan equipar essa carta, usa <color=#FFD780FF>Caminhos Secretos do Vento</color> imediatamente.\\nApós o <color=#FFFFFFFF>Poliedro Fantástico</color> criado por Faruzan com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>.\\n(Você deve ter Faruzan em seu deck para adicionar essa carta a ele.)","storytitle":"Faruzan - Essência da Verdade","storytext":"\"A verdade segue seu caminho.\"","source":"Recompensa por desafiar Faruzan para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"Espírito da Guardiã das Nuvens","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Xianyun, equipe essa carta.\nApós Xianyun equipar essa carta, usa imediatamente Nuvens Brancas na Alvorada uma vez.\nQuando você troca de personagens, essa carta ganha 1 acúmulo de Pena Tempestuosa. (Máximo de 2 acúmulos ganhos por Turno)\nQuando Xianyun com esta carta equipada usa Palavras de Ventos e Flores, consome todos os acúmulos de Pena Tempestuosa. Cada acúmulo consumido aumenta o Dano causado em 1.\n(Você deve ter Xianyun em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1510]</color>, equipe essa carta.\\nApós $[A1510] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S15102]</color> uma vez.\\nQuando você troca de personagens, essa carta ganha 1 acúmulo de <color=#FFFFFFFF>Pena Tempestuosa</color>. (Máximo de 2 acúmulos ganhos por Turno)\\nQuando $[A1510] com esta carta equipada usa <color=#FFFFFFFF>$[S15101]</color>, consome todos os acúmulos de <color=#FFFFFFFF>Pena Tempestuosa</color>. Cada acúmulo consumido aumenta o Dano causado em 1.\\n(Você deve ter $[A1510] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Xianyun</color>, equipe essa carta.\\nApós Xianyun equipar essa carta, usa imediatamente <color=#FFD780FF>Nuvens Brancas na Alvorada</color> uma vez.\\nQuando você troca de personagens, essa carta ganha 1 acúmulo de <color=#FFFFFFFF>Pena Tempestuosa</color>. (Máximo de 2 acúmulos ganhos por Turno)\\nQuando Xianyun com esta carta equipada usa <color=#FFFFFFFF>Palavras de Ventos e Flores</color>, consome todos os acúmulos de <color=#FFFFFFFF>Pena Tempestuosa</color>. Cada acúmulo consumido aumenta o Dano causado em 1.\\n(Você deve ter Xianyun em seu deck para adicionar essa carta a ele.)","storytitle":"Xianyun: Eles a Chamam de Retentora de Nuvem","storytext":"\"Nuvens dispersas, unam-se.\"","source":"Recompensa por desafiar Xianyun para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Apoio de Thirona","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"No final dos próximos 3 Turnos, adiciona 1 Carta de Evento super irada amada pelas Melusines à sua Mão.","descriptionraw":"No final dos próximos 3 Turnos, adiciona 1 Carta de Evento super irada amada pelas Melusines à sua Mão.","descriptionreplaced":"No final dos próximos 3 Turnos, adiciona 1 Carta de Evento super irada amada pelas Melusines à sua Mão.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Trovão e Eternidade","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Converte todos os seus Dados Elementais para Elemento Omni.\n(Você deve ter pelo menos 2 personagens de Inazuma em seu deck para adicionar esta carta a ele.)","descriptionraw":"Converte todos os seus Dados Elementais para $[K411].\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3403}Inazuma em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"Converte todos os seus Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3403}Inazuma em seu deck para adicionar esta carta a ele.)","storytitle":"Sonhos Mundanos","storytext":"\"Desta forma, honrarei o sonho de meus súditos. Por uma terra de eternidade, imutável para sempre!\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Trovão Furioso","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Electro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Electro.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Pluma do Trovejar - Trovão Furioso","storytext":"\"Eu lhe cantarei outra canção quando você vier com trovões e chuvas!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Penitência do Trovão","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Keqing.\nApós equipar esta carta, Keqing instantaneamente usará Restauração Estelar uma vez.\nQuando Keqing aplicar Encantamento Electro com esta carta equipada, haverão os seguintes efeitos:\nComeça com Duração (Turnos) aumentado em 1 ponto e faz com que o Dano Electro causado pelo personagem afetado seja aumentado em 1 ponto.\n(Essa carta só pode ser colocada em Decks que incluam Keqing)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1403]</color>.\\nApós equipar esta carta, $[A1403] instantaneamente usará <color=#FFD780FF>$[S14032]</color> uma vez.\\nQuando $[A1403] aplicar <color=#FFFFFFFF>$[C114032]</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com $[K4] aumentado em 1 ponto e faz com que o $[K104] causado pelo personagem afetado seja aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam $[A1403])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Keqing</color>.\\nApós equipar esta carta, Keqing instantaneamente usará <color=#FFD780FF>Restauração Estelar</color> uma vez.\\nQuando Keqing aplicar <color=#FFFFFFFF>Encantamento Electro</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com <color=#FFFFFFFF>Duração (Turnos)</color> aumentado em 1 ponto e faz com que o {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado pelo personagem afetado seja aumentado em 1 ponto.\\n(Essa carta só pode ser colocada em Decks que incluam Keqing)","storytitle":"Keqing - Penitência do Trovão","storytext":"Contanto que você não trapaceie de verdade, isso é apenas o nome da carta.","source":"Recompensa por desafiar Keqing para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Postura Eletrizante","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa um Ataque Normal ou equipa um Talento: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Abalo Calamitoso - Postura Eletrizante","storytext":"\"...Tianqiu outrora acolheu um poderoso Yaksha, ele tinha quatro braços.\nEle veio de longe para o Despenhadeiro, sendo venerado por todos da tribo...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Coroa do Invocador do Trovão","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Electro a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Raios e Tempestade - Coroa do Invocador do Trovão","storytext":"\"A límpida canção atravessou o murmurar da tempestade, quebrou as nuvens e transmitiu uma pequena luz.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Ao jogar: entra com 2 Materiais de Sintetização. Se seu deck originalmente inclui pelo menos 6 cartas de Artefatos, também vai aleatoriamente puxar 1 Carta de Artefato.\nFase Final: essa carta ganha 1 Material de Sintetização.\nAo jogar uma Carta de Artefato: se possível, gasta Material de Sintetização equivalente ao custo do Artefato e equipa esse Artefato de graça. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Ao jogar:</color> entra com 2 <color=#FFFFFFFF>Materiais de Sintetização</color>. Se seu deck originalmente inclui pelo menos 6 cartas de {SPRITE_PRESET#3004}Artefatos, também vai aleatoriamente puxar 1 {SPRITE_PRESET#3004}Carta de Artefato.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 <color=#FFFFFFFF>Material de Sintetização</color>.\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3004}Carta de Artefato:</color> se possível, gasta <color=#FFFFFFFF>Material de Sintetização</color> equivalente ao custo do {SPRITE_PRESET#3004}Artefato e equipa esse {SPRITE_PRESET#3004}Artefato de graça. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Ao jogar:</color> entra com 2 <color=#FFFFFFFF>Materiais de Sintetização</color>. Se seu deck originalmente inclui pelo menos 6 cartas de {SPRITE_PRESET#3004}Artefatos, também vai aleatoriamente puxar 1 {SPRITE_PRESET#3004}Carta de Artefato.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 <color=#FFFFFFFF>Material de Sintetização</color>.\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3004}Carta de Artefato:</color> se possível, gasta <color=#FFFFFFFF>Material de Sintetização</color> equivalente ao custo do {SPRITE_PRESET#3004}Artefato e equipa esse {SPRITE_PRESET#3004}Artefato de graça. (Uma vez por Turno)","storytitle":"Alquimista - Timaeus","storytext":"\"Olá... oh, você quer usar o Balcão de Síntese? Claro que pode, fique à vontade.\"","source":"Recompensa por aceitar o Desafio de Aventura - Timaeus no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Desencadeado automaticamente em cada turno: Esta carta acumula 1 Pombo.\nSe essa carta acumular 3 Pombos, descarta esta carta, compra 1 carta e gera 1 Dado Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Desencadeado automaticamente em cada turno:</color> Esta carta acumula <color=#FFFFFFFF>1 Pombo</color>.\\nSe essa carta acumular <color=#FFFFFFFF>3 Pombos</color>, descarta esta carta, compra 1 carta e gera 1 Dado $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Desencadeado automaticamente em cada turno:</color> Esta carta acumula <color=#FFFFFFFF>1 Pombo</color>.\\nSe essa carta acumular <color=#FFFFFFFF>3 Pombos</color>, descarta esta carta, compra 1 carta e gera 1 Dado <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","storytitle":"Paciência Pueril - Timmie","storytext":"\"Será que os pombos que voaram vão voltar?\"","source":"Recompensa por aceitar o Desafio de Aventura - Timmie no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tumba do Fluxo Eterno","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"O personagem causa +1 de Dano.\nNesse Turno, após esse personagem sofrer Dano ou ser curado: Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\n(Apenas Personagens usuários deCatalisadores podem equipar isso. Um personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de{SPRITE_PRESET#3201}Catalisadores</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de{SPRITE_PRESET#3201}Catalisadores</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Rito do Fluxo Eterno","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"O personagem causa +1 de Dano.\nNesse Turno, após esse personagem sofrer Dano ou ser curado: Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\n(Apenas Personagens usuários deCatalisadores podem equipar isso. Um personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de{SPRITE_PRESET#3201}Catalisadores</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas Personagens usuários de{SPRITE_PRESET#3201}Catalisadores</color> podem equipar isso. Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Ondas de Eras Passadas: Rito do Fluxo Eterno","storytext":"\"Pois se o mensageiro do apocalipse um dia chegasse, o dilúvio levaria tudo em seu caminho.\"\n\"Os vigilantes lutariam com dever e alegria em seus corações, assim como a deusa que encontrou a empatia para eles no dela.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Apoio de Topyas","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após jogar uma carta nesse Turno, aleatoriamente Descarta 1 carta ou saca 1 carta.\"","descriptionraw":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após jogar uma carta nesse Turno, aleatoriamente $[K56] 1 carta ou saca 1 carta.\"","descriptionreplaced":"Saque 2 cartas. Ambos os lados ganham o seguinte efeito: \"Após jogar uma carta nesse Turno, aleatoriamente <color=#FFFFFFFF>Descarta</color> 1 carta ou saca 1 carta.\"","playcost":[]},"tossup":{"id":332003,"name":"Lançar a sorte","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Escolha qualquer Dado Elemental para Rolar Novamente. Máximo 2 chances.","descriptionraw":"Escolha qualquer Dado Elemental para <color=#FFFFFFFF>Rolar Novamente</color>. Máximo 2 chances.","descriptionreplaced":"Escolha qualquer Dado Elemental para <color=#FFFFFFFF>Rolar Novamente</color>. Máximo 2 chances.","storytitle":"Lançar a sorte","storytext":"Ninguém sabe seu destino até que os dados sejam rolados.","source":"Recompensa por atingir os requerimentos do Guia do Jogador","playcost":[]},"towardweakness":{"id":214111,"name":"Evitando a Fraqueza","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Kuki Shinobu, equipe essa carta.\nApós Kuki Shinobu equipar essa carta, imediatamente usa Ritual Semeador Narukami uma vez.\nQuando Kuki Shinobu com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\nSe Kuki Shinobu está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1.\n(Você deve ter Kuki Shinobu em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1411]</color>, equipe essa carta.\\nApós $[A1411] equipar essa carta, imediatamente usa <color=#FFD780FF>$[S14113]</color> uma vez.\\nQuando $[A1411] com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\\nSe $[A1411] está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1.\\n(Você deve ter $[A1411] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Kuki Shinobu</color>, equipe essa carta.\\nApós Kuki Shinobu equipar essa carta, imediatamente usa <color=#FFD780FF>Ritual Semeador Narukami</color> uma vez.\\nQuando Kuki Shinobu com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\\nSe Kuki Shinobu está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1.\\n(Você deve ter Kuki Shinobu em seu deck para adicionar essa carta a ele.)","storytitle":"Kuki Shinobu - Evitando a Fraqueza","storytext":"\"Raios... purificam!\"","source":"Recompensa por desafiar Kuki Shinobu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Transcender da Destreza","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Equipe esta carta quando seu Personagem em Combate for Maguu Kenki.\nApós equipar esta carta, Maguu Kenki instantaneamente usará Lâmina do Vento Solitário uma vez.\nApós Maguu Kenki usar Lâmina do Vento Solitário com esta carta equipada, seu Personagem em Combate é trocado para o próximo personagem; após usar Sombra Congelante, seu Personagem em Combate é trocado para o personagem anterior.\n(Essa carta só pode ser colocada em Decks que incluam Maguu Kenki)","descriptionraw":"$[K1]: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>$[A2501]</color>.\\nApós equipar esta carta, $[A2501] instantaneamente usará <color=#FFD780FF>$[S25012]</color> uma vez.\\nApós $[A2501] usar <color=#FFFFFFFF>$[S25012]</color> com esta carta equipada, seu Personagem em Combate é trocado para o próximo personagem; após usar <color=#FFFFFFFF>$[S25013]</color>, seu Personagem em Combate é trocado para o personagem anterior.\\n(Essa carta só pode ser colocada em Decks que incluam $[A2501])","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Equipe esta carta quando seu Personagem em Combate for <color=#FFFFFFFF>Maguu Kenki</color>.\\nApós equipar esta carta, Maguu Kenki instantaneamente usará <color=#FFD780FF>Lâmina do Vento Solitário</color> uma vez.\\nApós Maguu Kenki usar <color=#FFFFFFFF>Lâmina do Vento Solitário</color> com esta carta equipada, seu Personagem em Combate é trocado para o próximo personagem; após usar <color=#FFFFFFFF>Sombra Congelante</color>, seu Personagem em Combate é trocado para o personagem anterior.\\n(Essa carta só pode ser colocada em Decks que incluam Maguu Kenki)","storytitle":"Marionete Espadachim","storytext":"Um ataque infalível, desferido milhares de vezes.","source":"Recompensa por aceitar o Desafio da Taverna contra Maguu Kenki na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes na Partida Amistosa","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Chama Transfigurante","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Após qualquer personagem desencadear uma reação de Queimaduras: Cria 1 Elemento Omni.","descriptionraw":"<color=#FFFFFFFF>Após qualquer personagem desencadear uma reação de Queimaduras:</color> Cria 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer personagem desencadear uma reação de Queimaduras:</color> Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Espada do Viajante","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Arma","Espada"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\n(Somente personagens usuários de Espada podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada </color>podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3205}Espada </color>podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Companheira de Jornada - Espada do Viajante","storytext":"Uma espada de aço que esconde todos os tipos de utilidades para viagem em sua bainha.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Espada do Viajante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Arma","Espada","Carta Automata"],"description":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","descriptionraw":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","descriptionreplaced":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Lenço do Doutor Viajante","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após este personagem desencadear seu Supremo: Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\n(Cada personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear seu Supremo: </color>Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear seu Supremo: </color>Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)\\n(Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Medicina na Floresta - Lenço do Doutor Viajante","storytext":"\"Faça chuva ou faça sol, nada pode parar a firme caminhada de um doutor viajante.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Lenço do Doutor Viajante","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado usar um Supremo: Cura todos os seus personagens em 2 de Vida.","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar um Supremo:</color> Cura todos os seus personagens em 2 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar um Supremo:</color> Cura todos os seus personagens em 2 de Vida.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Seelie dos Tesouros","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ITEM"],"tagstext":["Ítem"],"description":"Quando seu personagem usa uma Habilidade: essa carta acumula 1 Pista de Tesouro.\nSe essa carta tiver acumulado 3 Pistas de Tesouro, descartará ela e puxará 3 cartas.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> essa carta acumula 1 <color=#FFFFFFFF>Pista de Tesouro</color>.\\nSe essa carta tiver acumulado 3 <color=#FFFFFFFF>Pistas de Tesouro</color>, descartará ela e puxará 3 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> essa carta acumula 1 <color=#FFFFFFFF>Pista de Tesouro</color>.\\nSe essa carta tiver acumulado 3 <color=#FFFFFFFF>Pistas de Tesouro</color>, descartará ela e puxará 3 cartas.","storytitle":"Linguagem Indecifrável - Seelie dos Tesouros","storytext":"Um Seelie capaz de guiar aqueles que procuram tesouros. Dizem haver alguém capaz de se comunicar com eles...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tubby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando uma Carta de Suporte de Campo é jogada: O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)","descriptionraw":"<color=#FFFFFFFF>Quando uma Carta de Suporte de {SPRITE_PRESET#3104}Campo é jogada:</color> O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando uma Carta de Suporte de {SPRITE_PRESET#3104}Campo é jogada:</color> O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)","storytitle":"Clareador dos Céus - Tubby","storytext":"\"Fazer um bule de chá, ficar de guarda do Paraíso Mágico, acompanhar {F#a}{M#o} Viajante e Paimon, e esperar por A Ping e os outros, aproveitando esse dia claro e observando as nuvens no céu. Os dias sem compromissos importantes dos Adepti são tão vagarosos...\"\n\"Ah, eu adormeci novamente. Que bom que ninguém percebeu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Reminiscências de Tulaytullah","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Arma","Catalisador"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa Ataque Carregado: Reduz o consumo de Elemento Indefinido em 1. (Duas vezes por Turno)\n(Apenas personagens usuários de Catalisador podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa $[K51]:</color> Reduz o consumo de $[K309] em 1. (Duas vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa <color=#FFFFFFFF>Ataque Carregado</color>:</color> Reduz o consumo de <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> em 1. (Duas vezes por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3201}Catalisador</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Lágrimas de Safira Enterradas - Reminiscências de Tulaytullah","storytext":"\"No fim, todos, bons ou ruins, se encontrarão sob as rodas do destino, e a cidade de safira desaparecerá, se dissipando como lágrimas sob o sol escaldante.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Estratégia Controlada","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate é Yelan, equipe essa carta.\nDepois que Yelan estiver com essa carta equipada, usa imediatamente uma vez Rede da Vida Salvadora.\nFase de Rolagem: se Yelan que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como Elemento Omni para cada Tipo Elemental na sua equipe. (Máximo de 3)\n(Você deve ter Yelan no seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate é <color=#FFFFFFFF>$[A1209]</color>, equipe essa carta.\\nDepois que $[A1209] estiver com essa carta equipada, usa imediatamente uma vez <color=#FFD780FF>$[S12092]</color>.\\nFase de Rolagem: se $[A1209] que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como $[K411] para cada Tipo Elemental na sua equipe. (Máximo de 3)\\n(Você deve ter $[A1209] no seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate é <color=#FFFFFFFF>Yelan</color>, equipe essa carta.\\nDepois que Yelan estiver com essa carta equipada, usa imediatamente uma vez <color=#FFD780FF>Rede da Vida Salvadora</color>.\\nFase de Rolagem: se Yelan que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> para cada Tipo Elemental na sua equipe. (Máximo de 3)\\n(Você deve ter Yelan no seu deck para adicionar essa carta a ele.)","storytitle":"Yelan - Estratégia Controlada","storytext":"\"Hora de tentar a sorte.\"","source":"Recompensa por desafiar Yelan para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"Mega Ultra Espada Mágica do Soberano","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"Essa carta registra os tipos de Cartas de Ação que você jogou e cujos nomes não estão no seu deck original nesta partida, com cada tipo concedendo 1 de Apoio.\nSe o valor de Apoio dessa carta for pelo menos 2/4/8, então o o personagem causará +1/2/3 de Dano.\n(Apenas Personagens usuários de Espadão podem equipar essa carta. Um personagem pode equipar até 1 Arma.)","descriptionraw":"Essa carta registra os tipos de Cartas de Ação que você jogou e cujos nomes não estão no seu deck original nesta partida, com cada tipo concedendo 1 de <color=#FFFFFFFF>Apoio.</color>\\nSe o valor de <color=#FFFFFFFF>Apoio</color> dessa carta for pelo menos 2/4/8, então o <color=#FFFFFFFF>o personagem causará +1/2/3 de Dano</color>.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","descriptionreplaced":"Essa carta registra os tipos de Cartas de Ação que você jogou e cujos nomes não estão no seu deck original nesta partida, com cada tipo concedendo 1 de <color=#FFFFFFFF>Apoio.</color>\\nSe o valor de <color=#FFFFFFFF>Apoio</color> dessa carta for pelo menos 2/4/8, então o <color=#FFFFFFFF>o personagem causará +1/2/3 de Dano</color>.\\n(Apenas <color=#FFFFFFFF>Personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar essa carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma.)","storytitle":"Apoio Melusine! \"Mega Ultra Espada Mágica do Soberano\"","storytext":"\"Hã, o quê? Uma espada barata de papelão? Não, não, não, isso é... bem... é a Mega Ultra Espada Mágica do Soberano, usada para derrotar o Imperador Caranguejo!\"\nApós algumas discussões, as Melusines chegaram a um consenso. Esta, a espada mais poderosa da Vila Marusea, que brilhou tão ilustremente nas névoas sombrias do passado, deveria ser dada a um herói sem igual, como lembrança de sua amizade.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Melhor Parceiro de Surfe!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Pode ser jogada quando há pelo menos 3 Invocações em campo: Ativa aleatoriamente um efeito de fim de Turno em uma das suas Invocações e do seu oponente.","descriptionraw":"<color=#FFFFFFFF>Pode ser jogada quando há pelo menos 3 Invocações em campo:</color> Ativa aleatoriamente um efeito de fim de Turno em uma das suas Invocações e do seu oponente.","descriptionreplaced":"<color=#FFFFFFFF>Pode ser jogada quando há pelo menos 3 Invocações em campo:</color> Ativa aleatoriamente um efeito de fim de Turno em uma das suas Invocações e do seu oponente.","storytitle":"Melhor Parceiro de Surfe!","storytext":"\"Encontre uma onda, escolha uma prancha de surfe adequada e você também poderá experimentar a alegria do surfe a qualquer momento!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Tesouro Submarino","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Crie 1 Dado Elemental básico aleatório e cura seu personagem ativo em 1 de Vida (Cada personagem pode receber cura desse efeito uma vez por rodada).","descriptionraw":"Crie 1 Dado Elemental básico aleatório e cura seu personagem ativo em 1 de Vida (Cada personagem pode receber cura desse efeito uma vez por rodada).","descriptionreplaced":"Crie 1 Dado Elemental básico aleatório e cura seu personagem ativo em 1 de Vida (Cada personagem pode receber cura desse efeito uma vez por rodada).","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Caça ao Tesouro Submarino","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 6 Tesouro Submarino e os coloca aleatoriamente em seu deck.","descriptionraw":"Cria 6 <color=#FFFFFFFF>$[K2003]</color> e os coloca aleatoriamente em seu deck.","descriptionreplaced":"Cria 6 <color=#FFFFFFFF>Tesouro Submarino</color> e os coloca aleatoriamente em seu deck.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Caça ao Tesouro Submarino","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Cria 6 Tesouro Submarino e os coloca aleatoriamente em seu deck.","descriptionraw":"Cria 6 <color=#FFFFFFFF>$[K2003]</color> e os coloca aleatoriamente em seu deck.","descriptionreplaced":"Cria 6 <color=#FFFFFFFF>Tesouro Submarino</color> e os coloca aleatoriamente em seu deck.","storytitle":"Caça ao Tesouro Submarino","storytext":"Conchas de Cristal Azul, Lumitoiles e o eventual baú de tesouro escondido em uma concha...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Canal de Corrente Desconhecida","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Navia, equipe essa carta.\nApós Navia equipar essa carta, usa imediatamente Cerimônia Cristalina Flamejante uma vez.\nApós Navia com essa carta equipada usar uma Habilidade: Saque 2 cartas Fragmento da Rachadura. (Uma vez por Turno)\n(Você deve ter Navia em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1608]</color>, equipe essa carta.\\nApós $[A1608] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S16082]</color> uma vez.\\nApós $[A1608] com essa carta equipada usar uma Habilidade: Saque 2 cartas <color=#FFFFFFFF>$[C116081]</color>. (Uma vez por Turno)\\n(Você deve ter $[A1608] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Navia</color>, equipe essa carta.\\nApós Navia equipar essa carta, usa imediatamente <color=#FFD780FF>Cerimônia Cristalina Flamejante</color> uma vez.\\nApós Navia com essa carta equipada usar uma Habilidade: Saque 2 cartas <color=#FFFFFFFF>Fragmento da Rachadura</color>. (Uma vez por Turno)\\n(Você deve ter Navia em seu deck para adicionar essa carta a ele.)","storytitle":"Navia - Canal de Corrente Desconhecida","storytext":"\"De onde isso veio?!\"","source":"Recompensa por desafiar Navia para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Com Todo Coração","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Ganyu, equipe esta carta.\nApós Ganyu equipar esta carta, imediatamente usa Flecha Congelante uma vez.\nQuando Ganyu com esta carta equipada usar Flecha Congelante: Se esta Habilidade foi usada durante esta partida, o Dano Perfurante causado a todos os personagens adversários fora de combate é mudado para 3.\n(Você deve ter Ganyu em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1101]</color>, equipe esta carta.\\nApós $[A1101] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S11013]</color> uma vez.\\nQuando $[A1101] com esta carta equipada usar <color=#FFFFFFFF>$[S11013]</color>: Se esta Habilidade foi usada durante esta partida, o $[K5] causado a todos os personagens adversários fora de combate é mudado para 3.\\n(Você deve ter $[A1101] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Ganyu</color>, equipe esta carta.\\nApós Ganyu equipar esta carta, imediatamente usa <color=#FFD780FF>Flecha Congelante</color> uma vez.\\nQuando Ganyu com esta carta equipada usar <color=#FFFFFFFF>Flecha Congelante</color>: Se esta Habilidade foi usada durante esta partida, o <color=#FFFFFFFF>Dano Perfurante</color> causado a todos os personagens adversários fora de combate é mudado para 3.\\n(Você deve ter Ganyu em seu deck para adicionar esta carta a ele.)","storytitle":"Ganyu - Com Todo Coração","storytext":"Primeiro, a flecha atinge o alvo. Depois, congela.","source":"Recompensa por desafiar Ganyu para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: coleta até 2 Dados Elementais não usados.\nQuando a Fase de Ação inicia: recupera os Dados Elementais que coletou usando essa carta.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> coleta até 2 Dados Elementais não usados.\\n<color=#FFFFFFFF>Quando a Fase de Ação inicia:</color> recupera os Dados Elementais que coletou usando essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> coleta até 2 Dados Elementais não usados.\\n<color=#FFFFFFFF>Quando a Fase de Ação inicia:</color> recupera os Dados Elementais que coletou usando essa carta.","storytitle":"Seguindo o Caminho para a Floresta","storytext":"\"Entre nas memórias da floresta, entre nas sementeiras dos sonhos. Entre em um mundo livre de preocupações.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Táticas de Combate Coordenado","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"tagstext":["Talento"],"description":"Você só pode jogar essa carta se sua equipe possuir apenas personagens Pyro e Electro: Equipe essa carta em Chevreuse.\n\nQuando Chevreuse está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de Dano Pyro ou Dano Electro causam +1 de Dano. (Inclui Dano Pyro ou Dano Electro causado por Redemoinho)\n(Você deve ter Chevreuse em seu deck para adicionar essa carta a ele)","descriptionraw":"<color=#FFFFFFFF>Você só pode jogar essa carta se sua equipe possuir apenas personagens <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color></color> e <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro:</color> Equipe essa carta em <color=#FFFFFFFF>$[A1313]</color>.\\n\\nQuando <color=#FFFFFFFF>$[A1313]</color> está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de $[K103] ou $[K104] causam +1 de Dano. (Inclui $[K103] ou $[K104] causado por Redemoinho)\\n(Você deve ter $[A1313] em seu deck para adicionar essa carta a ele)","descriptionreplaced":"<color=#FFFFFFFF>Você só pode jogar essa carta se sua equipe possuir apenas personagens <color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color></color> e <color=#FFACFFFF>{SPRITE_PRESET#2104}Electro:</color> Equipe essa carta em <color=#FFFFFFFF>Chevreuse</color>.\\n\\nQuando <color=#FFFFFFFF>Chevreuse</color> está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causam +1 de Dano. (Inclui {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado por Redemoinho)\\n(Você deve ter Chevreuse em seu deck para adicionar essa carta a ele)","storytitle":"Chevreuse - Táticas de Combate Coordenado","storytext":"\"A Patrulha de Segurança e Monitoramento Especial lida especificamente com casos de crimes graves e criminosos perigosos, então, durante a aplicação da lei, tendemos a ser... mais assertivos.\"","source":"Recompensa por desafiar Chevreuse para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Além-Vida Cinábrio","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem joga lançaTalento ou usa um Ataque Normal: Gasta 1 Dado Elemental a menos (Uma vez por Turno)\nApós um personagem entrar em combate: Durante este Turno, o personagem causa +1 de Dano de Ataque Normal.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga lança{SPRITE_PRESET#3006}Talento ou usa um Ataque Normal:</color> Gasta 1 Dado Elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF>Após um personagem entrar em combate:</color> Durante este Turno, o personagem causa +1 de Dano de Ataque Normal.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga lança{SPRITE_PRESET#3006}Talento ou usa um Ataque Normal:</color> Gasta 1 Dado Elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF>Após um personagem entrar em combate:</color> Durante este Turno, o personagem causa +1 de Dano de Ataque Normal.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Crepúsculo Nebuloso - Além-Vida Cinábrio","storytext":"\"Você não consegue ouvir? Os tambores morreram com o vento do norte, o herói se afundou no vórtice.\"\n\"Você não consegue ver? O Yaksha que lutou até o crepúsculo — o suspiro de uma vida perdida.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Além-Vida Cinábrio","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado usar um Supremo: Obtém +1 ação e ganha 1 acúmulo de Ações ganham menos Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar um Supremo:</color> Obtém +1 ação e ganha 1 acúmulo de <color=#FFFFFFFF>$[C147]</color>. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar um Supremo:</color> Obtém +1 ação e ganha 1 acúmulo de <color=#FFFFFFFF>Ações ganham menos Carga</color>. (Uma vez por Turno)","playcost":[]},"veteransvisage":{"id":312023,"name":"Semblante do Veterano","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Após esse personagem sofrer Dano ou ser curado: Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\nPrimeira Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem.\nSegunda Ativação: Saca 1 carta.\n(Um personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saca 1 carta.\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saca 1 carta.\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Face da Glória - Semblante do Veterano","storytext":"\"Mas apesar das cicatrizes estarem cobertas, os ferimentos em seu coração jamais desaparecerão.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Semblante do Veterano","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado sofrer Dano ou ser curado 3 vezes: ATQ +1. (Máximo +3)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano ou ser curado 3 vezes:</color> ATQ +1. (Máximo +3)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano ou ser curado 3 vezes:</color> ATQ +1. (Máximo +3)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Antiga Batalha Sangrenta","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_LEGEND"],"tagstext":["Lenda Arcana"],"description":"O Personagem em Combate adversário perde 1 de Carga.\nApenas uma carta Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.","descriptionraw":"O Personagem em Combate adversário perde 1 de $[K310].\\nApenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.","descriptionreplaced":"O Personagem em Combate adversário perde 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\nApenas uma carta {SPRITE_PRESET#3007}Lenda Arcana pode ser jogada em toda a partida. Esta carta estará na sua mão inicial.","storytitle":"Antiga Batalha Sangrenta","storytext":"A deusa na qual o povo da Ilha Watatsumi confiou, travou uma batalha difícil contra a governante de Narukami...\nGarganta Musoujin, aquele abismo escancarado na Ilha Yashiori, é a cicatriz duradoura daquele conflito...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Apoio de Virda","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Adiciona aleatoriamente 2 cartas de Lenda Arcana à sua Mão e regenera aos dois lados o uso de sua carta de Lenda Arcana.","descriptionraw":"Adiciona aleatoriamente 2 cartas de {SPRITE_PRESET#3007}Lenda Arcana à sua Mão e regenera aos dois lados o uso de sua carta de {SPRITE_PRESET#3007}Lenda Arcana.","descriptionreplaced":"Adiciona aleatoriamente 2 cartas de {SPRITE_PRESET#3007}Lenda Arcana à sua Mão e regenera aos dois lados o uso de sua carta de {SPRITE_PRESET#3007}Lenda Arcana.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Sombra Verde","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Anemo a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Anemo.\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Sonho das Folhas Despedaçadas - Sombra Verde","storytext":"\"Um dia... naqueles ilimitados campos de caça, nos encontraremos novamente.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Coroa do Caçador Verde","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Anemo a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Ventos Verdejantes - Coroa do Caçador Verde","storytext":"\"Ninguém poderia dar uma melhor coroa para a Caçadora formidável, já que maior que ela, existiam apenas os céus e a terra.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Perfuradora Prismática","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"O personagem causa +1 de Dano.\nQuando seu Personagem em Combate estiver protegido por um Escudo de Estado de Personagem ou um Escudo de Estado de Combate, você causa +1 de Dano.\nApós o personagem usar uma Habilidade Elemental: Se você tiver um Estado de Combate que concede Escudo ao seu lado, adiciona 1 ponto de Escudo a esse Estado de Combate. (Uma vez por Turno)\n(Apenas personagens usuários de Lança podem equipar esta carta. Um personagem pode equipar até 1 Arma)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nQuando seu Personagem em Combate estiver protegido por um $[K6] de Estado de Personagem ou um $[K6] de Estado de Combate, você causa +1 de Dano.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Se você tiver um Estado de Combate que concede $[K6] ao seu lado, adiciona 1 ponto de $[K6] a esse Estado de Combate. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nQuando seu Personagem em Combate estiver protegido por um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> de Estado de Personagem ou um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> de Estado de Combate, você causa +1 de Dano.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Se você tiver um Estado de Combate que concede {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ao seu lado, adiciona 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> a esse Estado de Combate. (Uma vez por Turno)\\n(<color=#FFFFFFFF>Apenas personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Um personagem pode equipar até 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Majestade Dourada - Perfuradora Prismática","storytext":"As más línguas dizem que enormes sombras espreitavam nas profundezas do mar e engoliam os navios que passavam.\nNo desfecho da história, Rex Lapis pegou uma lança e, cruzando o arco-íris, cravou o vórtice que atormentava as águas no meio das profundezas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Perfuradora Prismática","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lança","Carta Automata"],"description":"ATQ +1. Quando a batalha começa: Vida Máxima +12.Quando esse personagem se torna o Personagem em Combate: Se seu lado tiver Escudo, muda para ATQ +5. (Uma vez por Turno)","descriptionraw":"ATQ +1. Quando a batalha começa: Vida Máxima +12.<color=#FFFFFFFF>Quando esse personagem se torna o Personagem em Combate:</color> Se seu lado tiver Escudo, muda para ATQ +5. (Uma vez por Turno)","descriptionreplaced":"ATQ +1. Quando a batalha começa: Vida Máxima +12.<color=#FFFFFFFF>Quando esse personagem se torna o Personagem em Combate:</color> Se seu lado tiver Escudo, muda para ATQ +5. (Uma vez por Turno)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Brilho Vourukasha","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Depois desse personagem sofrer Dano: se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)\n(Um personagem pode equipar no máximo 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Depois desse personagem sofrer Dano:</color> se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Depois desse personagem sofrer Dano:</color> se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)\\n(Um personagem pode equipar no máximo 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Descendentes de Khvarena - Brilho Vourukasha","storytext":"\"Muitos espíritos habitam o oceano, e eles carregam os desejos da grama, árvore e orvalho, limpando toda impureza.\nMuitos espíritos habitam o oceano, e eles cantam sobre as três mães — das plantas, do orvalho doce e das flores frescas.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Brilho Vourukasha","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Artefato","Carta Automata"],"description":"Após o personagem afetado sofrer Dano: +4 de Vida Máxima. (Máximo de 3 vezes)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano:</color> +4 de Vida Máxima. (Máximo de 3 vezes)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado sofrer Dano:</color> +4 de Vida Máxima. (Máximo de 3 vezes)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Ao entrar no campo: essa carta vem com 2 Protótipos de Forja. Se seu deck originalmente inclui pelo menos 3 tipos diferentes de Armas, puxará aleatoriamente 1 Carta de Arma.\nFase Final: ganha 1 Protótipo de Forja.\nAo jogar Carta de Arma: se possível, gasta Protótipo de Forjaequivalente ao custo total de Arma e equipa essa Arma de graça. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Ao entrar no campo:</color> essa carta vem com 2 <color=#FFFFFFFF>Protótipos de Forja</color>. Se seu deck originalmente inclui pelo menos 3 tipos diferentes de {SPRITE_PRESET#3003}Armas, puxará aleatoriamente 1 {SPRITE_PRESET#3003}Carta de Arma.\\n<color=#FFFFFFFF>Fase Final:</color> ganha 1 <color=#FFFFFFFF>Protótipo de Forja</color>.\\n<color=#FFFFFFFF>Ao jogar {SPRITE_PRESET#3003}Carta de Arma:</color> se possível, gasta <color=#FFFFFFFF>Protótipo de Forja</color>equivalente ao custo total de {SPRITE_PRESET#3003}Arma e equipa essa {SPRITE_PRESET#3003}Arma de graça. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Ao entrar no campo:</color> essa carta vem com 2 <color=#FFFFFFFF>Protótipos de Forja</color>. Se seu deck originalmente inclui pelo menos 3 tipos diferentes de {SPRITE_PRESET#3003}Armas, puxará aleatoriamente 1 {SPRITE_PRESET#3003}Carta de Arma.\\n<color=#FFFFFFFF>Fase Final:</color> ganha 1 <color=#FFFFFFFF>Protótipo de Forja</color>.\\n<color=#FFFFFFFF>Ao jogar {SPRITE_PRESET#3003}Carta de Arma:</color> se possível, gasta <color=#FFFFFFFF>Protótipo de Forja</color>equivalente ao custo total de {SPRITE_PRESET#3003}Arma e equipa essa {SPRITE_PRESET#3003}Arma de graça. (Uma vez por Turno)","storytitle":"Dono da Ferraria - Wagner","storytext":"\"Metalurgia não depende da força bruta. Você precisa suar bastante enquanto trabalha duro constantemente, e ter a perseverança mais forte do que os metais que forjamos!\"","source":"Recompensa por aceitar o Desafio de Aventura - Wagner no mundo aberto e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Albergue Wangshu","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: Cura 2 pontos de Vida de seu Personagem Inativo que esteja mais machucado.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem Inativo que esteja mais machucado.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Cura 2 pontos de Vida de seu Personagem Inativo que esteja mais machucado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Observatório de Dihua","storytext":"\"Dizem as lendas que até mesmo os Adepti ocasionalmente vêm aqui para se banhar no luar...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Água e Justiça","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Distribui a Vida de todos os seus personagens que não foram derrotados igualmente e cura todos em 1 de Vida.\n(Você deve ter pelo menos 2 personagens de Fontaine em seu deck para adicionar essa carta a ele.)","descriptionraw":"Distribui a Vida de todos os seus personagens que não foram derrotados igualmente e cura todos em 1 de Vida.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3405}Fontaine em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"Distribui a Vida de todos os seus personagens que não foram derrotados igualmente e cura todos em 1 de Vida.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3405}Fontaine em seu deck para adicionar essa carta a ele.)","storytitle":"Dança da Justiça","storytext":"\"'Existência' foi a justiça de Egeria... e para mim, a justiça é a 'continuação' dessa existência.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Salgueiro Chorão do Lago","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_PLACE"],"tagstext":["Campo"],"description":"Fase Final: se sua Mão não tem mais de 2 cartas, saque 2 cartas.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> se sua Mão não tem mais de 2 cartas, saque 2 cartas.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> se sua Mão não tem mais de 2 cartas, saque 2 cartas.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","storytitle":"Salgueiro Chorão do Lago","storytext":"No passado, o Salgueiro Chorão do lago era um objeto de veneração. Todos os veios d'água convergem em Erinnyes, e o Salgueiro Chorão florescia ou murchava quando as águas eram doces ou amargas.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Desejo de Lutar","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu Personagem em Combate for Eula, equipe essa carta.\nApós Eula equipar essa carta, usa imediatamente Espada das Ondas Congeladas uma vez.\nQuando Eula com essa carta usar Vórtice Gelado, isso gerará mais 1 Zelo para Espada Luminosa.\n(Você deve ter Eula em seu deck para adicionar essa carta a ele.)","descriptionraw":"$[K1]: Quando seu Personagem em Combate for <color=#FFFFFFFF>$[A1106]</color>, equipe essa carta.\\nApós $[A1106] equipar essa carta, usa imediatamente <color=#FFD780FF>$[S11063]</color> uma vez.\\nQuando $[A1106] com essa carta usar <color=#FFFFFFFF>$[S11062]</color>, isso gerará mais 1 <color=#FFFFFFFF>Zelo</color> para <color=#FFFFFFFF>$[C111062]</color>.\\n(Você deve ter $[A1106] em seu deck para adicionar essa carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu Personagem em Combate for <color=#FFFFFFFF>Eula</color>, equipe essa carta.\\nApós Eula equipar essa carta, usa imediatamente <color=#FFD780FF>Espada das Ondas Congeladas</color> uma vez.\\nQuando Eula com essa carta usar <color=#FFFFFFFF>Vórtice Gelado</color>, isso gerará mais 1 <color=#FFFFFFFF>Zelo</color> para <color=#FFFFFFFF>Espada Luminosa</color>.\\n(Você deve ter Eula em seu deck para adicionar essa carta a ele.)","storytitle":"Eula - Desejo de Lutar","storytext":"A inundação de gelo garantirá minha vingança!","source":"Recompensa por desafiar Eula para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"O Retorno da Garça","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Da próxima vez que você usar uma Habilidade: Coloca o seu próximo Personagem Inativo em campo.","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você usar uma Habilidade:</color> Coloca o seu próximo Personagem Inativo em campo.","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você usar uma Habilidade:</color> Coloca o seu próximo Personagem Inativo em campo.","storytitle":"O Retorno da Garça","storytext":"\"Quando a garça retornou, não encontrou nenhum apoio neste vasto, e partiu sozinha. Hoje, nos encontraremos novamente, acompanhados de velhos e novos amigos para celebrar este momento.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"O Retorno da Garça","cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":["GCG_TAG_ABC"],"tagstext":["Carta Automata"],"description":"Após o alvo usar uma Habilidade: Troca para o seu próximo personagem.","descriptionraw":"<color=#FFFFFFFF>Após o alvo usar uma Habilidade:</color> Troca para o seu próximo personagem.","descriptionreplaced":"<color=#FFFFFFFF>Após o alvo usar uma Habilidade:</color> Troca para o seu próximo personagem.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Onde está a Lâmina Oculta?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Retorne uma carta de Arma equipada pelo seu personagem à sua Mão.\nDurante este Turno, na próxima vez que você jogar uma carta de Arma: Gaste 2 Dados Elementais a menos.","descriptionraw":"Retorne uma carta de {SPRITE_PRESET#3003}Arma equipada pelo seu personagem à sua Mão.\\n<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"Retorne uma carta de {SPRITE_PRESET#3003}Arma equipada pelo seu personagem à sua Mão.\\n<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma:</color> Gaste 2 Dados Elementais a menos.","storytitle":"Onde está a Lâmina Oculta?","storytext":"As origens desta Mestre de Filial da Guilda de Aventureiros são cheias de mistérios, mesmo assim, ela continua procurando por pistas sobre a espada, constantemente desafiando inimigos poderosos pelo caminho...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Espadão de Ferro Branco","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\n(Somente personagens usuários de Espadão podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"O Luto da Neve Prateada - Espadão de Ferro Branco","storytext":"Um espadão grande, mas leve feito de ferro branco com um brilho prateado.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Espadão de Ferro Branco","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Arma","Espadão","Carta Automata"],"description":"ATQ +4.","descriptionraw":"ATQ +4.","descriptionreplaced":"ATQ +4.","playcost":[]},"whitetassel":{"id":311401,"name":"Borla Branca","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Arma","Lança"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\n(Somente personagens usuários de Lança podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3204}Lança</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"O Florescer Afiado - Borla Branca","storytext":"Uma arma padrão dos soldados de Millelith. Tem uma ponta bastante afiada e resistente. É uma arma confiável.","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Borla Branca","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Arma","Lança","Carta Automata"],"description":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","descriptionraw":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","descriptionreplaced":"ATQ +2. Quando a batalha começa: Vida Máxima +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Vento e Liberdade","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Carta de Evento","tags":[],"tagstext":[],"description":"Durante este Turno, após um de seus personagens usar uma Habilidade: Toque para o seu próximo Personagem em Combate.\n(Você deve ter pelo menos 2 personagens de Mondstadt em seu deck para adicionar esta carta a ele.)","descriptionraw":"<color=#FFFFFFFF>Durante este Turno, após um de seus personagens usar uma Habilidade:</color> Toque para o seu próximo Personagem em Combate.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3401}Mondstadt em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Durante este Turno, após um de seus personagens usar uma Habilidade:</color> Toque para o seu próximo Personagem em Combate.\\n(Você deve ter pelo menos 2 personagens de {SPRITE_PRESET#3401}Mondstadt em seu deck para adicionar esta carta a ele.)","storytitle":"Poema Desenvolto","storytext":"\"Haverá um dia que eles soprarão para um amanhã melhor.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Quepe de Capitão Manchado de Vinho","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa uma Habilidade Elemental ou equipa um Talento: Gasta 1 Dado Elemental Hydro a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1102}<color=#80C0FFFF>Hydro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Imerso em Velhos Sonhos - Quepe de Capitão Manchado de Vinho","storytext":"\"O chapéu coberto de vinho, foi arrastado por uma tempestade para o céu, e depois levado pelas ondas em movimento. Aqueles que estão condenados a perder sua pátria estão engajados em uma luta sem esperança e não correspondida.\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Desejos Incontados","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Talento","Ação de Combate"],"description":"Ações de Combate: Quando seu personagem em combate for Shogun Raiden, equipe esta carta.\nApós Shogun Raiden equipar esta carta, imediatamente usa Arte Secreta: Musou Shinsetsu uma vez.\nQuando Shogun Raiden com esta carta equipada usar Arte Secreta: Musou Shinsetsu, causará +1 de Dano extra para cada ponto de Determinação consumido.\n(Você deve ter Shogun Raiden em seu deck para adicionar esta carta a ele.)","descriptionraw":"$[K1]: Quando seu personagem em combate for <color=#FFFFFFFF>$[A1407]</color>, equipe esta carta.\\nApós $[A1407] equipar esta carta, imediatamente usa <color=#FFD780FF>$[S14073]</color> uma vez.\\nQuando $[A1407] com esta carta equipada usar <color=#FFFFFFFF>$[S14073]</color>, causará +1 de Dano extra para cada ponto de <color=#FFFFFFFF>Determinação</color> consumido.\\n(Você deve ter $[A1407] em seu deck para adicionar esta carta a ele.)","descriptionreplaced":"<color=#FFFFFFFF>Ações de Combate</color>: Quando seu personagem em combate for <color=#FFFFFFFF>Shogun Raiden</color>, equipe esta carta.\\nApós Shogun Raiden equipar esta carta, imediatamente usa <color=#FFD780FF>Arte Secreta: Musou Shinsetsu</color> uma vez.\\nQuando Shogun Raiden com esta carta equipada usar <color=#FFFFFFFF>Arte Secreta: Musou Shinsetsu</color>, causará +1 de Dano extra para cada ponto de <color=#FFFFFFFF>Determinação</color> consumido.\\n(Você deve ter Shogun Raiden em seu deck para adicionar esta carta a ele.)","storytitle":"Shogun Raiden - Desejos Incontados","storytext":"Abra os olhos! Os raios não lhe perdoam!","source":"Recompensa por desafiar Shogun Raiden para um duelo na Cauda do Gato e conquistar todos os objetivos de desafio correspondentes","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Chapéu Abrasador da Bruxa","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Artefato"],"description":"Quando um personagem usa uma Habilidade Elemental ou equipa um Talento: Gasta 1 Dado Elemental Pyro a menos. (Uma vez por Turno)\n(Um personagem pode equipar até 1 Artefato)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade Elemental ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> a menos. (Uma vez por Turno)\\n(Um personagem pode equipar até 1 {SPRITE_PRESET#3004}Artefato)","storytitle":"Lamento das Cinzas - Chapéu Abrasador da Bruxa","storytext":"\"...cinzas dançantes, me respondam: por que tiraram de mim tudo que amo?\"","source":"Obtido do deck inicial","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Corrosão do Definhamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Começa com 4 pontos de \"Velas da Vida\".\nApós seu personagem usar uma habilidade: Consome 1 ponto de \"Velas da Vida\".\nQuando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.","descriptionraw":"Começa com 4 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.</color>","descriptionreplaced":"Começa com 4 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Corrosão do Definhamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Começa com 5 pontos de \"Velas da Vida\".\nApós seu personagem usar uma Habilidade: Consome 1 ponto de \"Velas da Vida\".\nQuando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.","descriptionraw":"Começa com 5 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.</color>","descriptionreplaced":"Começa com 5 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Corrosão do Definhamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Começa com 4 pontos de \"Velas da Vida\".\nApós seu personagem usar uma habilidade: Consome 1 ponto de \"Velas da Vida\".\nQuando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.","descriptionraw":"Começa com 4 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.</color>","descriptionreplaced":"Começa com 4 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" chegar a 0, seu oponente perde a partida.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Corrosão do Definhamento","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Começa com 6 pontos de \"Velas da Vida\".\nApós seu personagem usar uma Habilidade: Consome 1 ponto de \"Velas da Vida\".\nQuando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.","descriptionraw":"Começa com 6 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.</color>","descriptionreplaced":"Começa com 6 pontos de \"Velas da Vida\".\\n<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Consome 1 ponto de \"Velas da Vida\".\\n<color=#FFFFFFFF>Quando o número de \"Velas da Vida\" for esgotado, seu oponente perde a partida.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Túmulo do Lobo","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Arma","Espadão"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nSe a Vida do alvo é igual ou menor que 6, aumenta 2 pontos de Dano.\n(Somente personagens usuários de Espadão podem equipar esta carta. Cada personagem pode equipar no máximo 1 Arma)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\nSe a Vida do alvo é igual ou menor que 6, aumenta 2 pontos de Dano.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\nSe a Vida do alvo é igual ou menor que 6, aumenta 2 pontos de Dano.\\n(Somente <color=#FFFFFFFF>personagens usuários de {SPRITE_PRESET#3203}Espadão</color> podem equipar esta carta. Cada personagem pode equipar no máximo 1 {SPRITE_PRESET#3003}Arma)","storytitle":"Patrulha nas Montanhas - Túmulo do Lobo","storytext":"Um espadão que dizem ter sido usada pelo cavaleiro do vento norte. Recebeu poderes lendários por sua amizade com os lobos.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Arraia Caçadora Heterocromática","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Lâmina da Água Primordial\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Lâmina da Água Primordial\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Arraia Caçadora Heterocromática: Lâmina da Água Primordial","storytext":"Entre as Aberrações Primordiais, existem certas formas de vida \"Heterocromáticas\" estranhas. Diz-se que não são criaturas vivas de fato, mas sim espíritos do oceano que não tomaram forma física nem engoliram iscas. Dizem que eles concedem bênçãos aos que são aceitos pelo mar primordial e aos que conseguem controlá-lo.\nA habilidade da Arraia Caçadora Heterocromática permite que o usuário lance Lâminas da Água Primordial que são longas e afiadas.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando jogar uma Carta de Evento de Prato: gasta 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando jogar uma {SPRITE_PRESET#3101}Carta de Evento de Prato:</color> gasta 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando jogar uma {SPRITE_PRESET#3101}Carta de Evento de Prato:</color> gasta 2 Dados Elementais a menos. (Uma vez por Turno)","storytitle":"Comida Primeiro - Xudong","storytext":"\"Tem algum problema? Nunca é tarde demais para comer até ficar cheio.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":["GCG_TAG_ALLY"],"tagstext":["Companheiro"],"description":"Quando você jogar uma carta de Artefato da sua mão: Use 1 Dado Elemental a menos. Além disso, para cada personagem já equipado com 2 Artefatos no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","descriptionraw":"<color=#FFFFFFFF>Quando você jogar uma carta de {SPRITE_PRESET#3004}Artefato da sua mão:</color> Use 1 Dado Elemental a menos. Além disso, para cada personagem já equipado com 2 {SPRITE_PRESET#3004}Artefatos no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","descriptionreplaced":"<color=#FFFFFFFF>Quando você jogar uma carta de {SPRITE_PRESET#3004}Artefato da sua mão:</color> Use 1 Dado Elemental a menos. Além disso, para cada personagem já equipado com 2 {SPRITE_PRESET#3004}Artefatos no campo, você usa 1 Dado Elemental a menos. (Uma vez por Turno.)","storytitle":"Arte da Laca - Yayoi Nanatsuki","storytext":"\"Se minha habilidade atingir esse ápice, tenho certeza de que minha laca revelará o padrão da verdade.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkassauro","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"tagstext":["Técnica"],"description":"Técnica: Maestria de Gancho\nUsos: 2\n(Um personagem pode equipar apenas 1 Técnica por vez)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Maestria de Gancho\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Um personagem pode equipar apenas 1 {SPRITE_PRESET#3008}Técnica por vez)","storytitle":"Yumkassauro: Maestria de Gancho","storytext":"Yumkassauros são extremamente habilidosos em enrolar objetos pesados e se propulsionarem em direção a ele para se mover com imensa rapidez. Também é uma grande maneira de recuperar itens de longe...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Chamado da Hora Zero - Agressão Total","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Carta de Suporte","tags":[],"tagstext":[],"description":"Quando a Fase de Ação começa: Todos os seus personagens ganham 2 de Carga.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Todos os seus personagens ganham 2 de Carga.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Todos os seus personagens ganham 2 de Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Proficiente","description":"Para você, não existem perguntas sem respostas, nada é impossível. Parabéns!","descriptionraw":"Para você, não existem perguntas sem respostas, nada é impossível. Parabéns!","source":"Recebida ao completar todos os objetivos da 4ª rodada do Guia do Jogador","rarity":3},"amethystlump":{"id":113,"name":"Pedaço de Ametista","description":"A capacidade de se adaptar onde quer que você esteja, também é uma forma de sabedoria.","descriptionraw":"A capacidade de se adaptar onde quer que você esteja, também é uma forma de sabedoria.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"cecilia":{"id":118,"name":"Cecília","description":"Será que apenas quem faz companhia para a brisa fresca e o orvalho é qualificado para desfrutar da aurora de um novo dia?","descriptionraw":"Será que apenas quem faz companhia para a brisa fresca e o orvalho é qualificado para desfrutar da aurora de um novo dia?","source":"Pode ser comprado na Loja de Cartas","rarity":3},"crystalchunk":{"id":111,"name":"Pedaço de Cristal","description":"Com o tipo certo de treinamento, seu talento pode brilhar.","descriptionraw":"Com o tipo certo de treinamento, seu talento pode brilhar.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"dandelionseed":{"id":117,"name":"Sementes de Dandelion","description":"A esperança e a paciência andam sempre de mãos dadas.","descriptionraw":"A esperança e a paciência andam sempre de mãos dadas.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"dendrobium":{"id":120,"name":"Dendrobium","description":"Se todas as batalhas pudessem ser travadas na mesa...","descriptionraw":"Se todas as batalhas pudessem ser travadas na mesa...","source":"Pode ser comprado na Loja de Cartas","rarity":3},"dragonspinecrown":{"id":126,"name":"Espinha do Dragão - Diadema","description":"Participe de torneios abertos específicos do Chamado Sagrado dos Sete, obtenha um bom Sucesso de Batalha para obter um Verso de Carta.\nO esplendor da Espinha do Dragão no amanhecer, como o símbolo de um duelista, simbolize o \"pico\" de suas habilidades...","descriptionraw":"Participe de torneios abertos específicos do Chamado Sagrado dos Sete, obtenha um bom Sucesso de Batalha para obter um Verso de Carta.\\nO esplendor da Espinha do Dragão no amanhecer, como o símbolo de um duelista, simbolize o \"pico\" de suas habilidades...","rarity":3},"dragonspinetraces":{"id":125,"name":"Espinha do Dragão - Investigação","description":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\nEspinha do Dragão silenciosa sob o céu estrelado é um dos maiores objetivos e mais perigosos lugares para um aventureiro conquistar.","descriptionraw":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\\nEspinha do Dragão silenciosa sob o céu estrelado é um dos maiores objetivos e mais perigosos lugares para um aventureiro conquistar.","rarity":3},"electrocrystal":{"id":116,"name":"Cristal Electro","description":"Psicologia reversa, será que serve mesmo? Não seria a única coisa prestes a explodir aqui.","descriptionraw":"Psicologia reversa, será que serve mesmo? Não seria a única coisa prestes a explodir aqui.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya: Diadema","description":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\nA luz do Dainichi Mikoshi é o objeto mais brilhante em Enkanomiya. Após eliminar os perigos que espreitavam na escuridão, o caminho de todos os jogadores de cartas agora está iluminado por uma forte luz, não importa qual problema tenham que enfrentar...","descriptionraw":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\\nA luz do Dainichi Mikoshi é o objeto mais brilhante em Enkanomiya. Após eliminar os perigos que espreitavam na escuridão, o caminho de todos os jogadores de cartas agora está iluminado por uma forte luz, não importa qual problema tenham que enfrentar...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Noite Eterna","description":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\nSob a cortina da Noite Eterna, hiberna um perigo terrível. O caminho de um jogador de cartas pode esconder perigos parecidos...","descriptionraw":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\\nSob a cortina da Noite Eterna, hiberna um perigo terrível. O caminho de um jogador de cartas pode esconder perigos parecidos...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Flor-Flamejante","description":"\"Minha alma de duelista está em chamas!\"","descriptionraw":"\"Minha alma de duelista está em chamas!\"","source":"Pode ser comprado na Loja de Cartas","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Fonta Refrescante, Fonte de Frescor!\"","descriptionraw":"\"Fonta Refrescante, Fonte de Frescor!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Deve-se lembrar os vários \"sistemas\" de jogos de carta de cor, antes que possam usar agilmente as \"regras\" razoavelmente para fazer uma \"apresentação\" espetacular.","descriptionraw":"Deve-se lembrar os vários \"sistemas\" de jogos de carta de cor, antes que possam usar agilmente as \"regras\" razoavelmente para fazer uma \"apresentação\" espetacular.","source":"Recompensa de Nv. de Reputação de Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Sakura Doce","description":"\"Fonta Refrescante, uma Fonte de Frescor!\"\nFonta de sabor especial, dita ser produzida usando Pétalas da Flor de Sakura como ingrediente. Quando usada como tema para um Verso de Carta, parece evocar em jogadores as paisagens de uma terra de raios e trovões...","descriptionraw":"\"Fonta Refrescante, uma Fonte de Frescor!\"\\nFonta de sabor especial, dita ser produzida usando Pétalas da Flor de Sakura como ingrediente. Quando usada como tema para um Verso de Carta, parece evocar em jogadores as paisagens de uma terra de raios e trovões...","rarity":3},"glazelily":{"id":119,"name":"Lírio de Vidro","description":"As velhas histórias do mundo mortal se foram todas. Permanece apenas o perfumado nome das flores.","descriptionraw":"As velhas histórias do mundo mortal se foram todas. Permanece apenas o perfumado nome das flores.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"As cartas devem ser jogadas com a velocidade de um relâmpago. Caso você jogue rápido o suficiente, a vitória pode ser decidida em um instante.","descriptionraw":"As cartas devem ser jogadas com a velocidade de um relâmpago. Caso você jogue rápido o suficiente, a vitória pode ser decidida em um instante.","source":"Recebida como recompensa ao aumentar o Nível de Jogador para 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Vórtice Lazuli","description":"Um verso de carta especialmente desenhado pelo famoso artista Calx.\n\"Exiba suas escamas e penas livremente neste campo de batalha reduzido como se você fosse o Dragão do Leste!\"","descriptionraw":"Um verso de carta especialmente desenhado pelo famoso artista Calx.\\n\"Exiba suas escamas e penas livremente neste campo de batalha reduzido como se você fosse o Dragão do Leste!\"","source":"Comprada na Loja de Cartas","rarity":3},"legend":{"id":109,"name":"Lenda","description":"Você já percorreu um longo caminho para se tornar um{F#a} Jogador{F#a} Mestre, mas o caminho à frente ainda é longo.","descriptionraw":"#Você já percorreu um longo caminho para se tornar um{F#a} Jogador{F#a} Mestre, mas o caminho à frente ainda é longo.","source":"Recebida como recompensa ao aumentar o Nível de Jogador para 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"A jornada de mil quilômetros começa com o primeiro passo. Já sua jornada para a vitória começa montando um deck confiável.","descriptionraw":"A jornada de mil quilômetros começa com o primeiro passo. Já sua jornada para a vitória começa montando um deck confiável.","source":"Recebida como recompensa ao aumentar o Nível de Jogador para 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Pedaço de Cristal Mágico","description":"O tempo irá concedê-lo valor.","descriptionraw":"O tempo irá concedê-lo valor.","source":"Pode ser comprado na Loja de Cartas","rarity":3},"mistflowercorolla":{"id":115,"name":"Flor da Neblina","description":"\"Aceitar a derrota com dignidade é o seu fim inevitável.\"","descriptionraw":"\"Aceitar a derrota com dignidade é o seu fim inevitável.\"","source":"Pode ser comprado na Loja de Cartas","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Liberdade é o primeiro princípio das cartas.\nVocê deve montar seu deck livremente, escolher seus oponentes livremente e jogar suas cartas livremente.\n...ou talvez você possa usar essa liberdade para não jogar as cartas, e usá-las para algum outro propósito...?","descriptionraw":"Liberdade é o primeiro princípio das cartas.\\nVocê deve montar seu deck livremente, escolher seus oponentes livremente e jogar suas cartas livremente.\\n...ou talvez você possa usar essa liberdade para não jogar as cartas, e usá-las para algum outro propósito...?","source":"Recebida como recompensa ao aumentar o Nível de Jogador para 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Quando o assunto é competição, jogos de carta podem ser tão ferozmente disputados quanto qualquer outro. No fim, glória e triunfo pertencerão àqueles com não apenas coragem, mas estratégia também.","descriptionraw":"Quando o assunto é competição, jogos de carta podem ser tão ferozmente disputados quanto qualquer outro. No fim, glória e triunfo pertencerão àqueles com não apenas coragem, mas estratégia também.","source":"Obtém depois de alcançar certos requisitos de Reputação em Natlan","rarity":3},"origin":{"id":100,"name":"Primordial","description":"Entre o dia e a noite, entre o céu e a terra,\né onde perambulam todas as fantasias e esperanças.","descriptionraw":"Entre o dia e a noite, entre o céu e a terra,\\né onde perambulam todas as fantasias e esperanças.","source":"Aquisição Inicial","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Prever uma ou duas jogadas à frente é coisa de iniciante. Jogadores experientes conseguem prever cinquenta, até cem jogadas.\nMas isso é bem simples, não é mesmo?","descriptionraw":"Prever uma ou duas jogadas à frente é coisa de iniciante. Jogadores experientes conseguem prever cinquenta, até cem jogadas.\\nMas isso é bem simples, não é mesmo?","source":"Recebida como recompensa ao aumentar o Nível de Jogador para 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"Despenhadeiro - Cristal Índigo","description":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\nUm minério índigo que sinaliza o caminho à frente, prometendo aventuras infinitas pela estrada se estendendo ao horizonte. Com suas abundantes reservas de minério, quem sabe quais riquezas desconhecidas o Despenhadeiro ainda possui...","descriptionraw":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\\nUm minério índigo que sinaliza o caminho à frente, prometendo aventuras infinitas pela estrada se estendendo ao horizonte. Com suas abundantes reservas de minério, quem sabe quais riquezas desconhecidas o Despenhadeiro ainda possui...","rarity":3},"thechasmcrown":{"id":130,"name":"Despenhadeiro - Diadema","description":"Um Verso de Carta ganho por alcançar excelentes resultados nos torneios abertos do Chamado Sagrado dos Sete.\nO ouro representa a riqueza mais brilhante. Sejam aventureiros, mineradores ou jogadores, todos consideram essa cor como uma coroação de suas carreiras...","descriptionraw":"Um Verso de Carta ganho por alcançar excelentes resultados nos torneios abertos do Chamado Sagrado dos Sete.\\nO ouro representa a riqueza mais brilhante. Sejam aventureiros, mineradores ou jogadores, todos consideram essa cor como uma coroação de suas carreiras...","rarity":3},"thechasmsolidiron":{"id":127,"name":"Despenhadeiro - Metal Sólido","description":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\nUm minério com cor de ferro sólido. É a cor vista em ferramentas agrícolas e armas. A grande riqueza de minérios que se esconde no Despenhadeiro ainda provoca uma profunda reverência das pessoas...","descriptionraw":"Um Verso de Carta ganho ao conquistar excelentes resultados em torneios abertos do Chamado Sagrado dos Sete.\\nUm minério com cor de ferro sólido. É a cor vista em ferramentas agrícolas e armas. A grande riqueza de minérios que se esconde no Despenhadeiro ainda provoca uma profunda reverência das pessoas...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Fortaleza Meropide","description":"\"A Fortaleza submarina, onde exilados se reúnem...\"","descriptionraw":"\"A Fortaleza submarina, onde exilados se reúnem...\"","source":"Resgate de Cupom Especial da Loja Osso Duro de Roer","rarity":3},"treasuresofthedeck":{"id":122,"name":"Tesouros das Cartas","description":"Tesouros são ganhos e usados apenas pelo momento e seus conteúdos nunca são os mesmos. Que tesouros se escondem em suas cartas desta vez?","descriptionraw":"Tesouros são ganhos e usados apenas pelo momento e seus conteúdos nunca são os mesmos. Que tesouros se escondem em suas cartas desta vez?","source":"Comprada na Loja de Cartas","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"As águas claras fluem eternamente, e com a chuva leve, elas caem sobre cada canto do continente. O pecado finito um dia se dissipará, mas as encenações do mundo nunca cessarão.","descriptionraw":"As águas claras fluem eternamente, e com a chuva leve, elas caem sobre cada canto do continente. 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de Dano Perfurante a todos os personagens do inimigo, exceto o alvo.","contentraw":"Adiciona 1 ponto ao Dano Atual, causa 1 ponto de Dano Perfurante a todos os personagens do inimigo, exceto o alvo."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Congelado","titleraw":"Congelado","content":"Adiciona 1 ponto ao Dano Atual, afeta o personagem alvo com o Estado [Congelado]:\nO personagem fica impossibilitado de usar habilidades (este estado dura até o final do turno);\nQuando o Personagem recebe Dano Pyro ou Dano Físico, o Dano causado é aumentado em 2 pontos, e esse estado é removido.","contentraw":"Adiciona 1 ponto ao Dano Atual, afeta o personagem alvo com o Estado <color=#FFFFFFFF>[Congelado]</color>:\\nO personagem fica <color=#FFFFFFFF>impossibilitado de usar habilidades</color> (este estado dura até o final do turno);\\nQuando o Personagem recebe {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou 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personagens inimigos, exceto o alvo.","contentraw":"Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> a todos os personagens inimigos, exceto o alvo."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Redemoinho","titleraw":"Redemoinho","content":"Causa 1 ponto de Dano Electro a todos os personagens inimigos, exceto o alvo.","contentraw":"Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> a todos os personagens inimigos, exceto o alvo."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalização","titleraw":"Cristalização","content":"Dano atual aumenta em 1 ponto, dá 1 ponto de Escudo, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos).","contentraw":"Dano atual aumenta em 1 ponto, dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalização","titleraw":"Cristalização","content":"Dano atual aumenta em 1 ponto, dá 1 ponto de Escudo, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos).","contentraw":"Dano atual aumenta em 1 ponto, dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalização","titleraw":"Cristalização","content":"Dano atual aumenta em 1 ponto, dá 1 ponto de Escudo, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos).","contentraw":"Dano atual aumenta em 1 ponto, dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Cristalização","titleraw":"Cristalização","content":"Dano atual aumenta em 1 ponto, dá 1 ponto de Escudo, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos).","contentraw":"Dano atual aumenta em 1 ponto, dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, protegendo seu Personagem em Combate (o Escudo pode acumular em até 2 pontos)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Queimadura","titleraw":"Queimadura","content":"Adiciona 1 ponto ao Dano atual, cria [Chamas Ardentes]:\nFase Final: Causa 1 ponto de Dano Pyro. (Usos: 1, pode acumular até 2)","contentraw":"Adiciona 1 ponto ao Dano atual, cria [<color=#FFFFFFFF>Chamas Ardentes</color>]:\\nFase Final: Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. (Usos: 1, pode acumular até 2)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Florescimento","titleraw":"Florescimento","content":"Aumenta o Dano Atual em 1 ponto, cria um [Núcleo Dendro]:\nQuando seu Personagem em Combate causa Dano Pyro ou Dano Electro, o Dano causado é aumentado em 2 pontos. (Usos: 1)","contentraw":"Aumenta o Dano Atual em 1 ponto, cria um [<color=#FFFFFFFF>Núcleo Dendro</color>]:\\nQuando seu Personagem em Combate causa {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, o Dano causado é aumentado em 2 pontos. (Usos: 1)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Aceleração","titleraw":"Aceleração","content":"Aumenta o Dano atual em 1 ponto, cria uma [Área de Catalisação]:\nQuando seu Personagem em Combate causa Dano Electro ou Dano Dendro, aumenta o Dano causado em 1 ponto. (Usos: 2)","contentraw":"Aumenta o Dano atual em 1 ponto, cria uma [<color=#FFFFFFFF>Área de Catalisação</color>]:\\nQuando seu Personagem em Combate causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, aumenta o Dano causado em 1 ponto. (Usos: 2)"}]},"elementalreactionsrules":{"id":5,"name":"Reações Elementais - Regras","rules":[{"title":"Afinidade Elemental","titleraw":"Afinidade Elemental","content":"Quando o personagem recebe Dano Elemental Cryo, Hydro, Pyro, Electro, ou Dendro, ele será afetado pelo elemento correspondente.\n(Dano Anemo e Dano Geo não podem aplicar Elementos da mesma maneira.)","contentraw":"Quando o personagem recebe Dano Elemental {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>, ele será <color=#FFE14BFF>afetado</color> pelo elemento correspondente.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> e {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> não podem aplicar Elementos da mesma maneira.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Reações Elementais - Regras","titleraw":"Reações Elementais - Regras","content":"Quando o alvo já está afetado com alguma Aplicação Elemental:\n(1) Causar um tipo específico de Dano Elemental pode desencadear uma Reação Elemental.\n(2) Usando efeitos que não causem Dano para afetar o alvo com um Elemento específico também pode desencadear uma Reação Elemental. Quando os efeitos dessas Reações Elementais são contabilizados, todos os efeitos de Dano serão ignorados.","contentraw":"Quando o alvo já está afetado com alguma <color=#FFE14BFF>Aplicação Elemental</color>:\\n(1) Causar um tipo específico de <color=#FFE14BFF>Dano Elemental</color> pode desencadear uma Reação Elemental.\\n(2) Usando efeitos que não causem Dano para afetar o alvo com um Elemento específico também pode desencadear uma Reação Elemental. Quando os efeitos dessas Reações Elementais são contabilizados, todos os efeitos de Dano serão ignorados.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Área do Jogo","rules":[{"title":"","titleraw":"","content":"Em uma partida de Chamado Sagrado dos Sete, as cartas são colocadas nas seguintes regiões:","contentraw":"Em uma partida de Chamado Sagrado dos Sete, as cartas são colocadas nas seguintes regiões:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Área dos Personagens","titleraw":"I. Área dos Personagens","content":"Após o começo do jogo, todas as Cartas de Personagem serão colocadas na Área de Personagens.\n(1) A Vida do personagem aparece no canto superior esquerdo da Carta de Personagem. A Vida é reduzida de acordo com o Dano recebido pelo personagem, e quando a Vida atinge 0, o personagem é derrotado.\n(2) A Carga do personagem é demonstrada do lado direito da Carta de Personagem. Quando a carga do personagem atinge seu limite máximo, ele pode liberar seu poderoso Supremo!\n(3) Cada jogador terá um Personagem em Combate. Somente o Personagem em Combate pode usar Habilidades, e ao mesmo tempo, somente o Personagem em Combate pode ser afetado por Ataques de Habilidade do oponente. A Carta de Personagem é disposta mais à frente para destacar seu papel.\n(4) Personagens que não estão em combate são chamados de Personagens Inativos. Ações de troca podem ser feitas para fazer deles o Personagem em Combate.\n(5) Se o Personagem em Combate for derrotado, o jogador deve escolher um dos Personagens Inativos para substituí-lo.","contentraw":"Após o começo do jogo, todas as Cartas de Personagem serão colocadas na Área de Personagens.\\n(1) A Vida do personagem aparece no canto superior esquerdo da Carta de Personagem. A Vida é reduzida de acordo com o Dano recebido pelo personagem, e quando a Vida atinge 0, o personagem é derrotado.\\n(2) A Carga do personagem é demonstrada do lado direito da Carta de Personagem. Quando a carga do personagem atinge seu limite máximo, ele pode liberar seu poderoso Supremo!\\n(3) Cada jogador terá um Personagem em Combate. Somente o Personagem em Combate pode usar Habilidades, e ao mesmo tempo, somente o Personagem em Combate pode ser afetado por Ataques de Habilidade do oponente. A Carta de Personagem é disposta mais à frente para destacar seu papel.\\n(4) Personagens que não estão em combate são chamados de Personagens Inativos. Ações de troca podem ser feitas para fazer deles o Personagem em Combate.\\n(5) Se o Personagem em Combate for derrotado, o jogador deve escolher um dos Personagens Inativos para substituí-lo."},{"title":"II. Acessórios de Personagem","titleraw":"II. Acessórios de Personagem","content":"Cada Carta de Personagem pode ter Cartas de Equipamento, Estados e Estados de Combate aplicados a ela.\n(1) Quando uma Carta de Equipamento é jogada em um personagem, ela fica anexada e ele. Cada personagem pode ter no máximo 1 Arma, 1 Artefato, 1 Técnica e qualquer número de outros tipos de Equipamento.\n(2) Algumas Habilidades de Personagem criam Estados que podem ser anexados a Cartas de Personagem.\n(3) Algumas Habilidades de Personagem criam Estados de Combate que podem ser anexados aos Personagens em Combate. Quando o Personagem em Combate é trocado por outro fora de combate até então, o Estado de Combate será passado para o novo Personagem em Combate.","contentraw":"Cada Carta de Personagem pode ter Cartas de Equipamento, Estados e Estados de Combate aplicados a ela.\\n(1) Quando uma Carta de Equipamento é jogada em um personagem, ela fica anexada e ele. Cada personagem pode ter no máximo 1 Arma, 1 Artefato, 1 Técnica e qualquer número de outros tipos de Equipamento.\\n(2) Algumas Habilidades de Personagem criam Estados que podem ser anexados a Cartas de Personagem.\\n(3) Algumas Habilidades de Personagem criam Estados de Combate que podem ser anexados aos Personagens em Combate. Quando o Personagem em Combate é trocado por outro fora de combate até então, o Estado de Combate será passado para o novo Personagem em Combate."},{"title":"III. Área de Suporte","titleraw":"III. Área de Suporte","content":"Quando uma Carta de Suporte é jogada, ela deve ser colocada na Área de Suporte.\nA Área de Suporte pode ter no máximo 4 Cartas de Suporte simultaneamente. Quando a Área estiver cheia e o jogador quiser jogar uma nova Carta de Suporte, ele deve escolher uma carta de sua Área de Suporte para ser descartada.\n(Quando múltiplos efeitos de Cartas de Suporte estão sendo contabilizados, eles devem seguir a ordem em que estão colocados na Área de Suporte.)","contentraw":"Quando uma Carta de Suporte é jogada, ela deve ser colocada na Área de Suporte.\\nA Área de Suporte pode ter no máximo 4 Cartas de Suporte simultaneamente. Quando a Área estiver cheia e o jogador quiser jogar uma nova Carta de Suporte, ele deve escolher uma carta de sua Área de Suporte para ser descartada.\\n(Quando múltiplos efeitos de Cartas de Suporte estão sendo contabilizados, eles devem seguir a ordem em que estão colocados na Área de Suporte.)"},{"title":"IV. Área de Invocação","titleraw":"IV. Área de Invocação","content":"Algumas Habilidades de personagem podem criar Invocações na Área de Invocação. A Área de Invocação pode ter no máximo 4 Invocações simultaneamente. Quando a Área estiver cheia, o jogador é impossibilitado de criar mais Invocações.\n(Quando múltiplos efeitos de Invocações estão sendo contabilizados, eles devem seguir a ordem em que estão colocados na Área de Invocação.)","contentraw":"Algumas Habilidades de personagem podem criar Invocações na Área de Invocação. A Área de Invocação pode ter no máximo 4 Invocações simultaneamente. Quando a Área estiver cheia, o jogador é impossibilitado de criar mais Invocações.\\n(Quando múltiplos efeitos de Invocações estão sendo contabilizados, eles devem seguir a ordem em que estão colocados na Área de Invocação.)"},{"title":"V. Pilha de Cartas","titleraw":"V. Pilha de Cartas","content":"Antes do início da partida, todas as Cartas de Ação do Deck são separadas e embaralhadas para formar a Pilha.\nAo retirar cartas, o jogador irá tirar Cartas de Ação do topo da Pilha e então adicioná-las a sua Mão. Se a Pilha não tiver mais nenhuma carta sobrando, então nenhuma nova carta será adicionada para sua Mão.","contentraw":"Antes do início da partida, todas as Cartas de Ação do Deck são separadas e embaralhadas para formar a Pilha.\\nAo retirar cartas, o jogador irá tirar Cartas de Ação do topo da Pilha e então adicioná-las a sua Mão. Se a Pilha não tiver mais nenhuma carta sobrando, então nenhuma nova carta será adicionada para sua Mão."},{"title":"VI. Mão","titleraw":"VI. Mão","content":"Após o começo da partida, você deve comprar 5 cartas de sua Pilha para formar sua Mão.\nApós o fim de cada turno, ambos os lados comprarão 2 cartas.\nSomente Cartas de Ação de sua Mão podem ser jogadas ou utilizadas em Sincronia Elemental.\nSua Mão pode ter no máximo 10 cartas, qualquer carta comprada após atingir esse limite será descartada.","contentraw":"Após o começo da partida, você deve comprar 5 cartas de sua Pilha para formar sua Mão.\\nApós o fim de cada turno, ambos os lados comprarão 2 cartas.\\nSomente Cartas de Ação de sua Mão podem ser jogadas ou utilizadas em Sincronia Elemental.\\nSua Mão pode ter no máximo 10 cartas, qualquer carta comprada após atingir esse limite será descartada."}]},"geniusinvokationtcg":{"id":1,"name":"\"Chamado Sagrado dos Sete\"","rules":[{"title":"Chamado Sagrado dos Sete - Introdução","titleraw":"Chamado Sagrado dos Sete - Introdução","content":"\"Chamado Sagrado dos Sete\" é um rápido e intenso jogo de duelo de cartas.\nConstrua um Deck com \"Cartas de Personagem\" e \"Cartas de Ação\", e comece já uma batalha feroz com seu oponente!","contentraw":"\"Chamado Sagrado dos Sete\" é um rápido e intenso jogo de duelo de cartas.\\nConstrua um Deck com \"Cartas de Personagem\" e \"Cartas de Ação\", e comece já uma batalha feroz com seu oponente!","filename_image":"UI_Gcg_InSide_01"},{"title":"Preparando o Jogo","titleraw":"Preparando o Jogo","content":"(1) Cada jogador compra 5 cartas para sua mão inicial. Logo após, ambos os jogadores têm uma chance de trocar qualquer número de cartas de sua mão.\n(2) Ambos os jogadores devem escolher uma de suas Cartas de Personagem para se tornar seu Personagem em Combate.","contentraw":"(1) Cada jogador compra 5 cartas para sua mão inicial. Logo após, ambos os jogadores têm uma chance de trocar qualquer número de cartas de sua mão.\\n(2) Ambos os jogadores devem escolher uma de suas Cartas de Personagem para se tornar seu Personagem em Combate."},{"title":"Progresso da Partida","titleraw":"Progresso da Partida","content":"Após o início de uma partida de Chamado Sagrado dos Sete, cada turno segue essa ordem:\n(1) Fase de rolagem: Ambos os lados recebem 8 Dados Elementais para a rolagem.\n(2) Fase de Ação: Ambos os lados fazem suas ações alternadamente até o momento em que ambos declaram o fim de seu turno.\n(3) Fase Final: Ambos os lados compram 2 cartas.","contentraw":"Após o início de uma partida de Chamado Sagrado dos Sete, cada turno segue essa ordem:\\n(1) Fase de rolagem: Ambos os lados recebem 8 Dados Elementais para a rolagem.\\n(2) Fase de Ação: Ambos os lados fazem suas ações alternadamente até o momento em que ambos declaram o fim de seu turno.\\n(3) Fase Final: Ambos os lados compram 2 cartas."},{"title":"Condições para a Vitória","titleraw":"Condições para a Vitória","content":"Use sua Carta de Personagem para atacar e derrotar a Carta de Personagem do oponente!\nA vitória é conquistada após ter derrotado todas as Cartas de Personagem do oponente!","contentraw":"Use sua Carta de Personagem para atacar e derrotar a Carta de Personagem do oponente!\\nA vitória é conquistada após ter derrotado todas as Cartas de Personagem do oponente!"}]},"otherrules":{"id":7,"name":"Outras Regras","rules":[{"title":"Elementos Correspondentes","titleraw":"{SPRITE_PRESET#1108}Elementos Correspondentes","content":"Quando você joga Cartas de Ação que tenham Custo, você deve pagar um número equivalente de Dados Elementais correspondentes.\n(Dados Omni podem ser considerados como qualquer elemento.)","contentraw":"Quando você joga Cartas de Ação que tenham {SPRITE_PRESET#1108}Custo, você deve pagar um número equivalente de Dados Elementais correspondentes.\\n({SPRITE_PRESET#1111}Dados Omni podem ser considerados como qualquer elemento.)"},{"title":"Elemento Indefinido","titleraw":"{SPRITE_PRESET#1109}Elemento Indefinido","content":"Quando é necessário pagar um Custo para jogar uma Carta de Ação, esse custo não tem limitações quanto ao tipo de Dados Elementais.","contentraw":"Quando é necessário pagar um {SPRITE_PRESET#1109}Custo para jogar uma Carta de Ação, esse custo não tem limitações quanto ao tipo de Dados Elementais."},{"title":"Derrotado","titleraw":"Derrotado","content":"Quando a Vida de um personagem atinge 0, o personagem será considerado derrotado antes que sua Habilidade ou efeito seja concluído.\nNeste momento, o equipamento do personagem e os efeitos serão descartados e a sua Carga será removida.","contentraw":"Quando a Vida de um personagem atinge 0, o personagem será considerado derrotado antes que sua Habilidade ou efeito seja concluído.\\nNeste momento, o equipamento do personagem e os efeitos serão descartados e a sua Carga será removida."},{"title":"Eliminação evitada","titleraw":"Eliminação evitada","content":"Alguns efeitos farão com que o personagem evite ser derrotado e cure uma determinada quantidade de Vida quando a Vida do personagem cair para 0.\nQuando isso ocorrer, o personagem não será considerado derrotado (o equipamento e os estados do personagem não serão afetados e a Carga não será gasta).","contentraw":"Alguns efeitos farão com que o personagem evite ser derrotado e cure uma determinada quantidade de Vida quando a Vida do personagem cair para 0.\\nQuando isso ocorrer, o personagem não será considerado derrotado (o equipamento e os estados do personagem não serão afetados e a Carga não será gasta)."},{"title":"Ordenar por Cálculo","titleraw":"Ordenar por Cálculo","content":"Quando vários efeitos são resolvidos de uma vez, eles serão organizados por prioridade da seguinte forma:\n1. Todos os efeitos do jogador atual serão resolvidos primeiro, seguidos pelos efeitos do oponente.\n2. No caso de efeitos provenientes do mesmo jogador, eles serão resolvidos na seguinte ordem: efeitos de carta de personagem, efeitos de equipamento e estado, efeitos de estado de combate, efeitos de invocações e efeitos de carta de suporte.\n3. No caso de efeitos que venham do mesmo jogador e que pertençam à mesma categoria, eles serão resolvidos do primeiro ao último a entrar no combate.","contentraw":"Quando vários efeitos são resolvidos de uma vez, eles serão organizados por prioridade da seguinte forma:\\n1. Todos os efeitos do jogador atual serão resolvidos primeiro, seguidos pelos efeitos do oponente.\\n2. No caso de efeitos provenientes do mesmo jogador, eles serão resolvidos na seguinte ordem: efeitos de carta de personagem, efeitos de equipamento e estado, efeitos de estado de combate, efeitos de invocações e efeitos de carta de suporte.\\n3. No caso de efeitos que venham do mesmo jogador e que pertençam à mesma categoria, eles serão resolvidos do primeiro ao último a entrar no combate."},{"title":"Mudando de forma...","titleraw":"Mudando de forma...","content":"Alguns personagens podem usar certos efeitos para Mudar de Estado. Depois de mudar para outro estado, o nome do personagem, seu Tipo Elemental, etiquetas, habilidades, etc., poderão mudar.\n(Oponentes em Desafios de Aventura gerarão Intensão Inimiga nova depois de mudarem de estado.)","contentraw":"Alguns personagens podem usar certos efeitos para Mudar de Estado. Depois de mudar para outro estado, o nome do personagem, seu Tipo Elemental, etiquetas, habilidades, etc., poderão mudar.\\n(Oponentes em Desafios de Aventura gerarão Intensão Inimiga nova depois de mudarem de estado.)"},{"title":"Limite de turnos da partida","titleraw":"Limite de turnos da partida","content":"Quando o 15º Turno começar, se ainda não houve rum vencedor, ambos os lados perderão este duelo.","contentraw":"Quando o 15º Turno começar, se ainda não houve rum vencedor, ambos os lados perderão este duelo."}]},"roundflow":{"id":2,"name":"Progresso do Turno","rules":[{"title":"Progresso do Turno","titleraw":"Progresso do Turno","content":"Todos os turnos acontecem seguindo a ordem de \"Fase de Rolagem\", \"Fase de Ação\" e \"Fase Final\".","contentraw":"Todos os turnos acontecem seguindo a ordem de \"Fase de Rolagem\", \"Fase de Ação\" e \"Fase Final\".","filename_image":"UI_Gcg_InSide_11"},{"title":"Fase de Rolagem","titleraw":"Fase de Rolagem","content":"Durante a Fase de Rolagem de cada turno, são rolados 8 Dados Elementais.\nApós ter rolado esses dados, o jogador terá 1 chance de escolher um número qualquer de Dados Elementais para rolar novamente.\nCada Dado Elemental pode ter uma das seguintes 7 Energias Elementais: Cryo, Hydro, Pyro, Electro, Anemo, Geo, e Dendro, assim como o Elemento Omni, que pode ser considerado e usado como qualquer outro Elemento.\nO número máximo de Dados Elementais é 16, após atingir este limite, o jogador não poderá obter mais Dados Elementais.","contentraw":"Durante a Fase de Rolagem de cada turno, são rolados 8 Dados Elementais.\\nApós ter rolado esses dados, o jogador terá 1 chance de escolher um número qualquer de Dados Elementais para rolar novamente.\\nCada Dado Elemental pode ter uma das seguintes 7 Energias Elementais: Cryo, Hydro, Pyro, Electro, Anemo, Geo, e Dendro, assim como o Elemento Omni, que pode ser considerado e usado como qualquer outro Elemento.\\nO número máximo de Dados Elementais é 16, após atingir este limite, o jogador não poderá obter mais Dados Elementais."},{"title":"Fase de Ação","titleraw":"Fase de Ação","content":"Os jogadores farão suas ações alternadamente, começando do jogador que for primeiro. As ações que podem ser executadas são:\nUsar Habilidade: Pague o custo correspondente para usar uma Habilidade de seu personagem.\nTrocar de Personagem: Consome 1 Dado Elemental de sua escolha para trocar seu Personagem em Combate.\nJogar Carta: Consome o custo correspondente para jogar uma carta de sua mão e a coloca em campo.\nSincronia Elemental: Descarta uma carta da sua mão e muda o Tipo Elemental de um de seus Dados Elementais.\nDeclarar Fim do Turno: Finaliza suas ações neste turno. O primeiro jogador a declarar o fim de seu turno será o primeiro jogador a fazer suas ações no próximo turno.","contentraw":"Os jogadores farão suas ações alternadamente, começando do jogador que for primeiro. As ações que podem ser executadas são:\\n<color=#FFE14BFF>Usar Habilidade</color>: Pague o custo correspondente para usar uma Habilidade de seu personagem.\\n<color=#FFE14BFF>Trocar de Personagem</color>: Consome 1 Dado Elemental de sua escolha para trocar seu Personagem em Combate.\\n<color=#FFE14BFF>Jogar Carta</color>: Consome o custo correspondente para jogar uma carta de sua mão e a coloca em campo.\\n<color=#FFE14BFF>Sincronia Elemental</color>: Descarta uma carta da sua mão e muda o Tipo Elemental de um de seus Dados Elementais.\\n<color=#FFE14BFF>Declarar Fim do Turno</color>: Finaliza suas ações neste turno. O primeiro jogador a declarar o fim de seu turno será o primeiro jogador a fazer suas ações no próximo turno."},{"title":"Fase Final","titleraw":"Fase Final","content":"Assim que ambos os jogadores declararem o fim de seu turno durante a Fase de Ação, a partida entra na Fase Final.\n1. Começando a partir do jogador que joga primeiro, contabilize os efeitos de cartas desencadeados pela \"Fase Final\".\n2. Ambos os jogadores comprarão 2 cartas de suas Pilhas.\n3. Começa um novo turno!","contentraw":"Assim que ambos os jogadores declararem o fim de seu turno durante a Fase de Ação, a partida entra na Fase Final.\\n1. Começando a partir do jogador que joga primeiro, contabilize os efeitos de cartas desencadeados pela \"Fase Final\".\\n2. Ambos os jogadores comprarão 2 cartas de suas Pilhas.\\n3. Começa um novo turno!"}]},"specialentry":{"id":8,"name":"Entrada Especial","rules":[{"title":"Prato","titleraw":"{SPRITE_PRESET#3101}Prato","content":"Quando o efeito de uma Carta de Evento de \"Prato\" acabar, o personagem entrará no estado \"Barriga Cheia\".\nPersonagens nesse estado não poderão ser alvo de outras Cartas de Evento de \"Prato\", e não poderão ser afetados pelos efeitos de outras Cartas de Eventos de \"Pratos\".\nO efeito \"Barriga Cheia\" será eliminado quando o Turno acabar ou quando o personagem for derrotado.\nAlém disso, ao jogar uma Carta de Evento \"Prato\" com o efeito de Reviver, não será possível jogar outras Cartas de Evento \"Prato\" com efeito reviver no mesmo Turno.","contentraw":"Quando o efeito de uma Carta de Evento de \"{SPRITE_PRESET#3101}Prato\" acabar, o personagem entrará no estado \"Barriga Cheia\".\\nPersonagens nesse estado não poderão ser alvo de outras Cartas de Evento de \"{SPRITE_PRESET#3101}Prato\", e não poderão ser afetados pelos efeitos de outras Cartas de Eventos de \"{SPRITE_PRESET#3101}Pratos\".\\nO efeito \"Barriga Cheia\" será eliminado quando o Turno acabar ou quando o personagem for derrotado.\\nAlém disso, ao jogar uma Carta de Evento \"{SPRITE_PRESET#3101}Prato\" com o efeito de Reviver, não será possível jogar outras Cartas de Evento \"{SPRITE_PRESET#3101}Prato\" com efeito reviver no mesmo Turno."},{"title":"Escudo","titleraw":"{SPRITE_PRESET#4007}Escudo","content":"Alguns efeitos geram um \"Escudo\" que protege um personagem em específico.\nQuando o personagem protegido pelo Escudo recebe Dano, o valor do Dano é reduzido dos pontos de Escudo.","contentraw":"Alguns efeitos geram um \"Escudo\" que protege um personagem em específico.\\nQuando o personagem protegido pelo Escudo recebe Dano, o valor do Dano é reduzido dos pontos de Escudo."},{"title":" Lenda Arcana","titleraw":"{SPRITE_PRESET#3007} Lenda Arcana","content":"Cada jogador pode usar apenas 1 carta de Lenda Arcana por partida.\nA carta de Lenda Arcana estará em sua mão inicial (Se você tiver mais cartas de Lenda Arcana em seu deck do que há cartas em sua mão inicial, uma carta de Lenda Arcana aleatória aparecerá em sua mão inicial.)","contentraw":"Cada jogador pode usar apenas 1 carta de {SPRITE_PRESET#3007}Lenda Arcana por partida.\\nA carta de {SPRITE_PRESET#3007}Lenda Arcana estará em sua mão inicial (Se você tiver mais cartas de {SPRITE_PRESET#3007}Lenda Arcana em seu deck do que há cartas em sua mão inicial, uma carta de {SPRITE_PRESET#3007}Lenda Arcana aleatória aparecerá em sua mão inicial.)"},{"title":"Técnica","titleraw":"{SPRITE_PRESET#3008}Técnica","content":"Quando um Personagem em Combate equipado com uma Carta de Técnica, o personagem pode usar a Técnica correspondente.\nUsar Técnica é um tipo de Ação de Combate. Se o personagem não conseguir usar Habilidades por condições como Congelado, Petrificação ou Atordoamento, ele também será incapaz de usar a Técnica.\nUsar uma Técnica não é considerado usar uma Habilidade. Por tanto, ela não pode ativar efeitos como \"Após usar uma Habilidade\" ou \"Após o personagem desencadear uma Reação Elemental.\" Dano causado ao usar uma Técnica não é considerado Dano causado pelo personagem.","contentraw":"Quando um Personagem em Combate equipado com uma Carta de {SPRITE_PRESET#3008}Técnica, o personagem pode usar a {SPRITE_PRESET#3008}Técnica correspondente.\\nUsar {SPRITE_PRESET#3008}Técnica é um tipo de Ação de Combate. Se o personagem não conseguir usar Habilidades por condições como Congelado, Petrificação ou Atordoamento, ele também será incapaz de usar a {SPRITE_PRESET#3008}Técnica.\\nUsar uma {SPRITE_PRESET#3008}Técnica não é considerado usar uma Habilidade. Por tanto, ela não pode ativar efeitos como \"Após usar uma Habilidade\" ou \"Após o personagem desencadear uma Reação Elemental.\" Dano causado ao usar uma {SPRITE_PRESET#3008}Técnica não é considerado Dano causado pelo personagem."},{"title":"Usos","titleraw":"Usos","content":"Algumas Cartas ou Estados têm limite de \"Usos\".\nEm cada vez que o efeito dessa carta é utilizado, seu número de \"Usos\" é reduzido em 1 ponto.\nQuando o número de \"Usos\" é consumido por completo, a carta é descartada imediatamente.","contentraw":"Algumas Cartas ou Estados têm limite de \"Usos\".\\nEm cada vez que o efeito dessa carta é utilizado, seu número de \"Usos\" é reduzido em 1 ponto.\\nQuando o número de \"Usos\" é consumido por completo, a carta é descartada imediatamente."},{"title":"Duração (Turnos)","titleraw":"Duração (Turnos)","content":"Algumas Cartas ou Estados têm limite de \"Duração (Turnos)\".\nEm cada Fase Final, o número de \"Duração (Turnos)\" é reduzido em 1 ponto.\nQuando \"Duração (Turnos)\" é consumido por completo, a carta é descartada imediatamente.","contentraw":"Algumas Cartas ou Estados têm limite de \"Duração (Turnos)\".\\nEm cada Fase Final, o número de \"Duração (Turnos)\" é reduzido em 1 ponto.\\nQuando \"Duração (Turnos)\" é consumido por completo, a carta é descartada imediatamente."},{"title":"Dano Perfurante","titleraw":"Dano Perfurante","content":"Alguns efeitos podem causar Dano Perfurante.\nO Dano Perfurante não pode receber Bônus de Dano, mas também não pode ser reduzido pelo efeito de Escudos e similares.","contentraw":"Alguns efeitos podem causar Dano Perfurante.\\nO Dano Perfurante não pode receber Bônus de Dano, mas também não pode ser reduzido pelo efeito de Escudos e similares."},{"title":"Ação de Combate (Carta de Ação)","titleraw":"Ação de Combate (Carta de Ação)","content":"Algumas Cartas de Ação podem ter regras de \"Ação de Combate\".\nQuando jogadas, cartas com essas regras são consideradas como \"Ação de Combate\" ao invés de \"Ação Rápida\".","contentraw":"Algumas Cartas de Ação podem ter regras de \"Ação de Combate\".\\nQuando jogadas, cartas com essas regras são consideradas como \"Ação de Combate\" ao invés de \"Ação Rápida\"."},{"title":"Ataque Carregado","titleraw":"Ataque Carregado","content":"Antes da sua Fase de Ação, caso o número total de seus Dados Elementais seja par, seu Ataque Normal será considerado um Ataque Carregado.","contentraw":"Antes da sua Fase de Ação, caso o número total de seus Dados Elementais seja par, seu Ataque Normal será considerado um Ataque Carregado."},{"title":"Ataque Imersivo","titleraw":"Ataque Imersivo","content":"Após o personagem se tornar \"Personagem em Combate\", se a próxima Ação de Combate neste turno for um \"Ataque Normal\", o mesmo será considerado um \"Ataque Imersivo\".","contentraw":"Após o personagem se tornar \"Personagem em Combate\", se a próxima Ação de Combate neste turno for um \"Ataque Normal\", o mesmo será considerado um \"Ataque Imersivo\"."}]},"takeaction":{"id":3,"name":"Executar Ação","rules":[{"title":"Ação","titleraw":"Ação","content":"Durante a Fase de Ação, as ações são divididas entre Ações de Combate e Ações Rápidas.\nAções de Combate: Após completar 1 Ação de Combate, você passa a vez para seu oponente. Usar Habilidades, trocar de personagens e declarar o fim do seu turno contam como Ações de Combate.\nAções Rápidas: Você pode continuar seu turno após completar uma Ação Rápida. Jogar uma carta e Sincronias Elementais são consideradas como Ações Rápidas.","contentraw":"Durante a Fase de Ação, as ações são divididas entre Ações de Combate e Ações Rápidas.\\n<color=#FFE14BFF>Ações de Combate</color>: Após completar 1 Ação de Combate, você passa a vez para seu oponente. Usar Habilidades, trocar de personagens e declarar o fim do seu turno contam como Ações de Combate.\\n<color=#FFE14BFF>Ações Rápidas</color>: Você pode continuar seu turno após completar uma Ação Rápida. Jogar uma carta e Sincronias Elementais são consideradas como Ações Rápidas."},{"title":"Ação de Combate - Usar Habilidade","titleraw":"Ação de Combate - Usar Habilidade","content":"Use seus Dados Elementais para pagar o custo necessário, o que permitirá que seu Personagem em Combate use uma habilidade para causar dano no Personagem em Combate do oponente.\nCada vez que um personagem usa um Ataque Normal ou uma Habilidade Elemental, ele recebe 1 ponto de Carga.\nAssim que a carga do personagem atinge o limite máximo, ele pode consumir todos seus pontos de Carga para liberar o seu poderoso Supremo!","contentraw":"Use seus Dados Elementais para pagar o custo necessário, o que permitirá que seu Personagem em Combate use uma habilidade para causar dano no Personagem em Combate do oponente.\\nCada vez que um personagem usa um Ataque Normal ou uma Habilidade Elemental, ele recebe 1 ponto de Carga.\\nAssim que a carga do personagem atinge o limite máximo, ele pode consumir todos seus pontos de Carga para liberar o seu poderoso Supremo!"},{"title":"Ação de Combate - Trocar Personagem","titleraw":"Ação de Combate - Trocar Personagem","content":"Consuma 1 Dado Elemental de qualquer tipo para mudar o estado de um de seus Personagens Inativos para Personagem em Combate","contentraw":"Consuma 1 Dado Elemental de qualquer tipo para mudar o estado de um de seus Personagens Inativos para Personagem em Combate"},{"title":"Ação Rápida - Usar Carta","titleraw":"Ação Rápida - Usar Carta","content":"Use Dados Elementais para pagar o custo especificado e jogar uma carta. Cartas jogadas são divididas nas seguintes categorias:\nCartas de Equipamento: Essas cartas são equipadas nos personagens e aplicam efeitos que o fortalecem.\nCartas de suporte: São colocadas na Área de Suporte para aplicar efeito contínuo de suporte durante o jogo.\nCartas de Evento: São cartas que aplicam seu efeito apenas no momento em que são jogadas.","contentraw":"Use Dados Elementais para pagar o custo especificado e jogar uma carta. Cartas jogadas são divididas nas seguintes categorias:\\n<color=#FFE14BFF>Cartas de Equipamento</color>: Essas cartas são equipadas nos personagens e aplicam efeitos que o fortalecem.\\n<color=#FFE14BFF>Cartas de suporte</color>: São colocadas na Área de Suporte para aplicar efeito contínuo de suporte durante o jogo.\\n<color=#FFE14BFF>Cartas de Evento</color>: São cartas que aplicam seu efeito apenas no momento em que são jogadas."},{"title":"Ação Rápida - Sincronia Elemental","titleraw":"Ação Rápida - Sincronia Elemental","content":"Descarte uma carta de sua mão, converta um Dado Elemental para o Elemento do seu Personagem em Combate atual.","contentraw":"Descarte uma carta de sua mão, converta um Dado Elemental para o Elemento do seu Personagem em Combate atual."},{"title":"Ação de Combate - Encerrar Turno","titleraw":"Ação de Combate - Encerrar Turno","content":"Desiste de qualquer futura ação neste turno, declarando seu fim.\nO jogador que terminar seu turno primeiro será o primeiro a jogar no próximo turno, o que significa que será dele a iniciativa na próxima Fase de Ação.\nDepois disso, o jogador que ainda não declarou o fim de seu turno pode continuar com suas ações.\nApós ambos os jogadores declararem o fim de seu turno, a Fase de Ação é terminada, dando início à Fase Final deste turno.","contentraw":"Desiste de qualquer futura ação neste turno, declarando seu fim.\\nO jogador que terminar seu turno primeiro será o primeiro a jogar no próximo turno, o que significa que será dele a iniciativa na próxima Fase de Ação.\\nDepois disso, o jogador que ainda não declarou o fim de seu turno pode continuar com suas ações.\\nApós ambos os jogadores declararem o fim de seu turno, a Fase de Ação é terminada, dando início à Fase Final deste turno."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Égide das Chamas Abismais","nameraw":"<color=#FFFFFFFF>Égide das Chamas Abismais</color>","description":"Fornece 2 pontos de Escudo ao personagem ao qual essa carta está equipada.\nApós esse Escudo ser esgotado: Causa 1 de Dano Perfurante a todos os personagens adversários.","descriptionraw":"Fornece <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao personagem ao qual essa carta está equipada.\\n<color=#FFFFFFFF>Após esse {SPRITE_PRESET#4007}Escudo ser esgotado:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários."},"anemo":{"id":305,"name":"Anemo","nameraw":"{SPRITE_PRESET#1105}Anemo","description":"Consome DadosAnemo que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados<color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"anemodmg":{"id":105,"name":"Dano Anemo","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>","description":"Gera Reações Elementais em alvos já afetados:\nRedemoinho (Cryo): Causa 1 ponto de Dano Cryo a todos os personagens inimigos, exceto o alvo\nRedemoinho (Hydro): Causa 1 ponto de Dano Hydro a todos os personagens inimigos, exceto o alvo\nRedemoinho (Pyro): Causa 1 ponto de Dano Pyro a todos os personagens inimigos, exceto o alvo\nRedemoinho (Electro): Causa 1 ponto de Dano Electro a todos os personagens inimigos, exceto o alvo","descriptionraw":"Gera Reações Elementais em alvos já afetados:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Redemoinho (Cryo)</color>: Causa 1 ponto de Dano Cryo a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Redemoinho (Hydro)</color>: Causa 1 ponto de Dano Hydro a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Redemoinho (Pyro)</color>: Causa 1 ponto de Dano Pyro a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Redemoinho (Electro)</color>: Causa 1 ponto de Dano Electro a todos os personagens inimigos, exceto o alvo"},"arcaneedict":{"id":311,"name":"Édito Arcano","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Édito Arcano</color>","description":"Você só poderá usar 1 Carta de  Lenda Arcana por duelo.\nVocê só poderá jogar uma Carta de  Lenda Arcana se uma Carta de Édito Arcano ainda estiver presente. Após jogar uma Carta de Lenda Arcana, você gastará o uso de Édito Arcano desse duelo.","descriptionraw":"Você só poderá usar 1 Carta de {SPRITE_PRESET#3007} Lenda Arcana por duelo.\\nVocê só poderá jogar uma Carta de {SPRITE_PRESET#3007} Lenda Arcana se uma Carta de {SPRITE_PRESET#1112}Édito Arcano ainda estiver presente. Após jogar uma {SPRITE_PRESET#3007}Carta de Lenda Arcana, você gastará o uso de {SPRITE_PRESET#1112}Édito Arcano desse duelo."},"armoredcrabcarapace":{"id":1023,"name":"Carapaça do Caranguejo de Armadura","nameraw":"<color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>","description":"Cada acúmulo fornece 1 Escudo para proteger o personagem equipado.","descriptionraw":"Cada acúmulo fornece 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger o personagem equipado."},"bitetarget":{"id":1034,"name":"Morde o Alvo","nameraw":"<color=#FFFFFFFF>Morde o Alvo</color>","description":"Ao receber dano causado por Mualani ou pelo Míssil Tubarão: Remove esse efeito e aumenta +2 de Dano para cada acúmulo.\n(Acumulável, sem limite máximo)","descriptionraw":"<color=#FFFFFFFF>Ao receber dano causado por Mualani ou pelo <color=#FFFFFFFF>Míssil Tubarão</color>:</color> Remove esse efeito e aumenta +2 de Dano para cada acúmulo.\\n(Acumulável, sem limite máximo)"},"blazingbarrier":{"id":1018,"name":"Barreira Flamejante","nameraw":"Barreira Flamejante","description":"Concede 1 ponto de Escudo. (Acumulável até 3 pontos)","descriptionraw":"Concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color>. (Acumulável até 3 pontos)"},"blazingheat":{"id":1017,"name":"Calor Escaldante","nameraw":"Calor Escaldante","description":"Fase Final: causa 1 ponto de  Dano Pyro para o personagem afetado.\nUsos: 1\n\nQuando o personagem é afetado por Frio Extremo, remove esse efeito.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de {SPRITE_PRESET#2103} <color=#FF9999FF>Dano Pyro</color> para o personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>Frio Extremo</color>, remove esse efeito."},"bloodblossom":{"id":1009,"name":"Pétalas Sangrentas","nameraw":"<color=#FFFFFFFF>Pétalas Sangrentas</color>","description":"Fase Final: causa 1 de Dano Pyro ao personagem afetado.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Núcleo da Riqueza","nameraw":"<color=#FFFFFFFF>Núcleo da Riqueza</color>","description":"Fase Final: Causa 2 de Dano Dendro.\nUso(s): 1 (Acumulável, máximo de 3 acúmulos)\nQuando você declarar o fim do seu Turno: Se esta Invocação tiver pelo menos 2 Usos restantes, causa 2 de Dano Dendro. (Consome Usos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de <color=#7EC236FF>Dano {SPRITE_PRESET#2107}Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Uso(s)</color>: 1</color> (Acumulável, máximo de 3 acúmulos)\\n<color=#FFFFFFFF>Quando você declarar o fim do seu Turno:</color> Se esta Invocação tiver pelo menos 2 <color=#FFFFFFFF>Usos</color> restantes, causa 2 de <color=#7EC236FF>Dano {SPRITE_PRESET#2107}Dendro</color>. (Consome <color=#FFFFFFFF>Usos</color>)"},"burstscan":{"id":1033,"name":"Varredura Explosiva","nameraw":"<color=#FFFFFFFF>Varredura Explosiva</color>","description":"Antes de qualquer lado escolher sua ação: Se seu lado tem Núcleos Dendro ou Núcleos da Riqueza, reduz seus Usos em 1 e Descarta 1 carta do topo do seu deck. Depois disso, causa Dano Dendro equivalente ao custo de Dados Elementais da carta descartada.\nUsos: 1 (Acumulável. Máximo de 3 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Antes de qualquer lado escolher sua ação:</color> Se seu lado tem Núcleos Dendro ou Núcleos da Riqueza, reduz seus <color=#FFFFFFFF>Usos</color> em 1 e <color=#FFFFFFFF>Descarta</color> 1 carta do topo do seu deck. Depois disso, causa <color=#7EC236FF>{SPRITE_PRESET#2107}Dano Dendro</color> equivalente ao custo de Dados Elementais da carta <color=#FFFFFFFF>descartada</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 3 acúmulos)"},"calledinforcleanup":{"id":2002,"name":"\"Trabalho de limpeza\"","nameraw":"\"Trabalho de limpeza\"","description":"Custo: 0\nO seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","descriptionraw":"Custo: 0{SPRITE_PRESET#1108}\\nO seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)"},"centerofattention":{"id":1030,"name":"Centro das Atenções","nameraw":"<color=#FFFFFFFF>Centro das Atenções</color>","description":"Quando seu personagem usa um Ataque Normal: Dano Físico causado pelo personagem é convertido em Dano Hydro. Caso o personagem esteja no estado Ousia, cura todos os seus personagens fora de combate em 1 de Vida. Caso o personagem esteja no estado Pneuma, causa +2 de Dano nessa instância, mas causa 1 de Dano Perfurante ao seu personagem que tiver sofrido menos Dano.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Caso o personagem esteja no estado {SPRITE_PRESET#3504}Ousia, cura todos os seus personagens fora de combate em 1 de Vida. Caso o personagem esteja no estado {SPRITE_PRESET#3505}Pneuma, causa +2 de Dano nessa instância, mas causa 1 de Dano Perfurante ao seu personagem que tiver sofrido menos Dano.\\n<color=#FFFFFFFF>Usos: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Personagem mais próximo do seu atual Personagem em Combate","nameraw":"<color=#FFFFFFFF>Personagem mais próximo do seu atual Personagem em Combate</color>","description":"O \"personagem na área de jogo adversária que estiver mais próximo ao seu personagem em combate\" é o personagem adversário cuja posição é a mais próxima àquela de seu personagem em combate.\nSe múltiplos personagens assim existirem, aquele com a posição mais adiante será visto como o \"mais próximo\".","descriptionraw":"O \"personagem na área de jogo adversária que estiver mais próximo ao seu personagem em combate\" é o personagem adversário cuja posição é a mais próxima àquela de seu personagem em combate.\\nSe múltiplos personagens assim existirem, aquele com a posição mais adiante será visto como o \"mais próximo\"."},"chargedattack":{"id":51,"name":"Ataque Carregado","nameraw":"<color=#FFFFFFFF>Ataque Carregado</color>","description":"Antes da sua Fase de Ação, caso o número total de seus Dados Elementais seja par, seu Ataque Normal será considerado um Ataque Carregado.","descriptionraw":"Antes da sua Fase de Ação, caso o número total de seus Dados Elementais seja par, seu Ataque Normal será considerado um Ataque Carregado."},"clusterbloomarrow":{"id":1008,"name":"Flechas Florescentes","nameraw":"<color=#FFFFFFFF>Flechas Florescentes</color>","description":"Fase Final: Causa 1 de Dano Dendro.\nUsos: 1 (Acumulável, pode ser acumulado até 2 vezes)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF>Usos: 1</color> (Acumulável, pode ser acumulado até 2 vezes)"},"combataction":{"id":1,"name":"Ações de Combate","nameraw":"<color=#FFFFFFFF>Ações de Combate</color>","description":"Após terminar 1 Ação de Combate, será o turno de seu oponente.\nJogar uma carta de sua mão com esta regra também é uma Ação de Combate, ao invés de uma Ação Rápida.","descriptionraw":"Após terminar 1 Ação de Combate, será o turno de seu oponente.\\n<color=#FFFFFFFF>Jogar uma carta de sua mão com esta regra também é uma Ação de Combate, ao invés de uma Ação Rápida.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Bruxa das Chamas Carmesim","nameraw":"<color=#FFFFFFFF>Bruxa das Chamas Carmesim</color>","description":"Signora pode mudar permanentemente para o estado \"Bruxa das Chamas Carmesim\".\nApós a mudança, o tipo elemental dela muda de Cryo para Pyro.\nApós a mudança, o personagem poderá usar as habilidades da Bruxa das Chamas Carmesim, mas não poderá mais utilizar as Habilidades originais de Signora.","descriptionraw":"Signora pode mudar permanentemente para o estado \"Bruxa das Chamas Carmesim\".\\nApós a mudança, o tipo elemental dela muda de {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> para {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nApós a mudança, o personagem poderá usar as habilidades da Bruxa das Chamas Carmesim, mas não poderá mais utilizar as Habilidades originais de Signora."},"crowfeathercover":{"id":1003,"name":"Proteção da Pena do Corvo","nameraw":"<color=#FFFFFFFF>Proteção da Pena do Corvo</color>","description":"O Dano causado pela Habilidade Elemental e pelo Supremo do personagem afetado é aumentado em 1 ponto.\nUsos: 2","descriptionraw":"O Dano causado pela <color=#FFFFFFFF>Habilidade Elemental</color> e pelo <color=#FFFFFFFF>Supremo</color> do personagem afetado é aumentado em 1 ponto.\\n<color=#FFFFFFFF>Usos: 2</color>"},"cryo":{"id":301,"name":"Cryo","nameraw":"{SPRITE_PRESET#1101}Cryo","description":"Consome Dados Cryo que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#99FFFFFF>{SPRITE_PRESET#1101}Cryo</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"cryoapplication":{"id":201,"name":"Aplicação Cryo","nameraw":"<color=#99FFFFFF>Aplicação {SPRITE_PRESET#2101}Cryo</color>","description":"Quando o alvo é afetado com Cryo sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\nFusão: Sem efeito\nSupercondutor: Sem efeito\nCongelado: O alvo não poderá se mover neste turno (será removido ao receber Dano Físico ou Dano Pyro, mas causará 2 pontos de Dano)","descriptionraw":"Quando o alvo é afetado com {SPRITE_PRESET#2101}Cryo sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusão</color>: Sem efeito\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supercondutor</color>: Sem efeito\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: O alvo não poderá se mover neste turno (será removido ao receber Dano Físico ou Dano Pyro, mas causará 2 pontos de Dano)"},"cryodmg":{"id":101,"name":"Dano Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>","description":"Afeta o alvo com Cryo, podendo desencadear as Reações Elementais:\nFusão: Adiciona 2 pontos ao Dano atual\nSupercondutor: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nCongelado: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2101}Cryo, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusão</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supercondutor</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)"},"cryodmg-01":{"id":151,"name":"Dano Cryo","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>","description":"Afeta o alvo com Cryo, podendo desencadear as Reações Elementais:\nFusão: Adiciona 2 pontos ao Dano atual\nSupercondutor: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nCongelado: +1 de Dano para esta instância, ATQ -2 para a próxima ação do alvo","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2101}Cryo, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Fusão</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Supercondutor</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Congelado</color>: +1 de Dano para esta instância, ATQ -2 para a próxima ação do alvo"},"curseoftheundercurrent":{"id":1022,"name":"Maldição da Corrente","nameraw":"<color=#FFFFFFFF>Maldição da Corrente</color>","description":"Quando um personagem usar a Habilidade Elemental ou Supremo no lado que esta carta está: consome 1 Dado Elemental extra.\nUsos: 2.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usar a Habilidade Elemental ou Supremo no lado que esta carta está:</color> consome 1 Dado Elemental extra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>."},"deactivated":{"id":1014,"name":"Desativado","nameraw":"<color=#FFFFFFFF>Desativado</color>","description":"Quando Mecautômatos que possuem tanto Arkhe: Ousia quanto Arkhe: Pneuma sofrerem dano alinhado com o Arkhe oposto, uma Reação de Aniquilação Pneumousia ocorrerá e eles serão desativados.\nMecautômatos desativados não conseguirão usar suas habilidades originais e só poderão usar habilidades Desativadas. Habilidades Desativadas não podem causar Dano Elemental e só podem causar Dano Físico.","descriptionraw":"Quando Mecautômatos que possuem tanto Arkhe: Ousia quanto Arkhe: Pneuma sofrerem dano alinhado com o Arkhe oposto, uma Reação de Aniquilação Pneumousia ocorrerá e eles serão desativados.\\nMecautômatos desativados não conseguirão usar suas habilidades originais e só poderão usar habilidades Desativadas. Habilidades Desativadas não podem causar Dano Elemental e só podem causar Dano Físico."},"dendro":{"id":307,"name":"Dendro","nameraw":"{SPRITE_PRESET#1107}Dendro","description":"Consome Dados Dendro que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#7EC236FF>{SPRITE_PRESET#1107}Dendro</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"dendroapplication":{"id":207,"name":"Aplicação Dendro","nameraw":"<color=#7EC236FF>Aplicação {SPRITE_PRESET#2107}Dendro</color>","description":"Quando o alvo é afetado por Dendro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\nFlorescimento: Cria \"Núcleo Dendro\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\nQueimaduras: Cria \"Chamas Ardentes\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\nAceleração: Cria \"Área de Catalisação\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro","descriptionraw":"Quando o alvo é afetado por {SPRITE_PRESET#2107}Dendro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florescimento</color>: Cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Queimaduras</color>: Cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleração</color>: Cria \"<color=#FFFFFFFF>Área de Catalisação</color>\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro"},"dendrodmg":{"id":107,"name":"Dano Dendro","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>","description":"Afeta o alvo com Dendro, podendo desencadear as Reações Elementais:\nFlorescimento: Adiciona 1 ponto ao Dano atual, cria \"Núcleo Dendro\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\nQueimaduras: Adiciona 1 ponto ao Dano atual, cria \"Chamas Ardentes\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\nAceleração: Adiciona 1 ponto ao Dano atual, cria \"Área de Catalisação\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2107}Dendro, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florescimento</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Queimaduras</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleração</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Área de Catalisação</color>\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro"},"dendrorelatedreactions":{"id":217,"name":"Reações Dendro","nameraw":"<color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>","description":"Florescimento: Adiciona 1 ponto ao Dano atual, cria \"Núcleo Dendro\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\nQueimaduras: Adiciona 1 ponto ao Dano atual, cria \"Chamas Ardentes\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\nAceleração: Adiciona 1 ponto ao Dano atual, cria \"Área de Catalisação\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Florescimento</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Queimaduras</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causam 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Aceleração</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Área de Catalisação</color>\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro"},"discard":{"id":56,"name":"Descarta","nameraw":"<color=#FFFFFFFF>Descarta</color>","description":"Use Cartas de Ação ou efeitos de Habilidades de Personagem para descartar Cartas de Ação da Mão ou Deck.","descriptionraw":"Use Cartas de Ação ou efeitos de Habilidades de Personagem para descartar Cartas de Ação da Mão ou Deck."},"distantstorm":{"id":1025,"name":"Tempestade Distante","nameraw":"<color=#FFFFFFFF>Tempestade Distante</color>","description":"Fase Final: causa 2 de Dano Perfurante ao personagem afetado.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 2 de <color=#FFFFFFFF>Dano Perfurante</color> ao personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>"},"durationrounds":{"id":4,"name":"Duração (Turnos)","nameraw":"<color=#FFFFFFFF>Duração (Turnos)</color>","description":"Na Fase Final de cada turno, Duração (Turnos) será reduzido em 1;\nQuando a Duração (Turnos) for esgotada, a carta será automaticamente descartada.","descriptionraw":"Na Fase Final de cada turno, <color=#FFFFFFFF>Duração (Turnos)</color> será reduzido em 1;\\nQuando a <color=#FFFFFFFF>Duração (Turnos)</color> for esgotada, a carta será automaticamente descartada."},"electro":{"id":304,"name":"Electro","nameraw":"{SPRITE_PRESET#1104}Electro","description":"Consome Dados Electro que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"electroapplication":{"id":204,"name":"Aplicação Electro","nameraw":"<color=#FFACFFFF>Aplicação {SPRITE_PRESET#2104}Electro</color>","description":"Quando o alvo é afetado por Electro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\nSobrecarga: O alvo é forçado a trocar para o próximo personagem\nSupercondutor: Sem efeito\nEletricamente Carregado: Sem efeito\nAceleração: Cria \"Área de Catalisação\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro","descriptionraw":"Quando o alvo é afetado por {SPRITE_PRESET#2104}Electro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: O alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supercondutor</color>: Sem efeito\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Eletricamente Carregado</color>: Sem efeito\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleração</color>: Cria \"<color=#FFFFFFFF>Área de Catalisação</color>\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro"},"electrodmg":{"id":104,"name":"Dano Electro","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>","description":"Afeta o alvo com Electro, podendo desencadear as Reações Elementais:\nSobrecarga: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\nSupercondutor: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nEletricamente Carregado: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nAceleração: Adiciona 1 ponto ao Dano atual, cria \"Área de Catalisação\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2104}Electro, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supercondutor</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Eletricamente Carregado</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleração</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Área de Catalisação</color>\" que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro"},"electroinfusion":{"id":1002,"name":"Encantamento Electro","nameraw":"<color=#FFFFFFFF>Encantamento Electro</color>","description":"O Dano Físico causado pelo personagem afetado é convertido em Dano Electro.\nDuração (Turnos): 2","descriptionraw":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF>Duração (Turnos)</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Reações Electro","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Reações Electro</color>","description":"Sobrecarga: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\nSupercondutor: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nEletricamente Carregado: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nAceleração: Adiciona 1 ponto ao Dano atual, cria [Área de Catalisação] que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro\nCristalização Electro: +1 de Dano para esta instância, seu Personagem em Combate ganha 1 ponto de Escudo (Acumulável, máximo de 2 pontos)\nRedemoinho Electro: Causa 1 de Dano Electro a todos os personagens adversários exceto o alvo","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Sobrecarga</color>: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Supercondutor</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Eletricamente Carregado</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Aceleração</color>: Adiciona 1 ponto ao Dano atual, cria [<color=#FFFFFFFF>Área de Catalisação</color>] que causa 1 ponto extra de Dano nos próximos 2 ataques com Dano Dendro ou Electro\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalização Electro</color>: +1 de Dano para esta instância, seu Personagem em Combate ganha 1 ponto de Escudo (Acumulável, máximo de 2 pontos)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Redemoinho Electro</color>: Causa 1 de Dano Electro a todos os personagens adversários exceto o alvo"},"elementalabsorption":{"id":1012,"name":"Absorve o poder do elemento correspondente","nameraw":"<color=#FFFFFFFF>Absorve o poder do elemento correspondente</color>","description":"Azhdaha pode absorver o poder do Cryo/Hydro/Pyro/Electro. (Apenas 1 pode ser absorvido por vez)\nQuando Azhdaha absorve qualquer um dos elementos acima: Baseado no tipo do Elemento absorvido, ganha as habilidades Onda Gelada/Corrente Refutadora/Chamas Refutadoras/Onda do Trovão.","descriptionraw":"Azhdaha pode absorver o poder do {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. (Apenas 1 pode ser absorvido por vez)\\n<color=#FFFFFFFF>Quando Azhdaha absorve qualquer um dos elementos acima:</color> Baseado no tipo do Elemento absorvido, ganha as habilidades {SPRITE_PRESET#2101}<color=#99FFFFFF>Onda Gelada</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Corrente Refutadora</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Chamas Refutadoras</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Onda do Trovão</color>."},"elementalburst":{"id":501,"name":"Supremo","nameraw":"Supremo","description":"Quando a Carga do personagem atinge o máximo, você pode consumir essa Carga para usar seu poderoso Supremo.","descriptionraw":"Quando a {SPRITE_PRESET#1110}Carga do personagem atinge o máximo, você pode consumir essa {SPRITE_PRESET#1110}Carga para usar seu poderoso Supremo."},"energy":{"id":310,"name":"Carga","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>","description":"Para usar seu Supremo, os personagens necessitam consumir Carga.\nPara cada Habilidade Elemental ou Ataque Normal executados pelo personagem, 1 ponto de Carga é adicionado.","descriptionraw":"Para usar seu Supremo, os personagens necessitam consumir {SPRITE_PRESET#1110}Carga.\\nPara cada Habilidade Elemental ou Ataque Normal executados pelo personagem, 1 ponto de {SPRITE_PRESET#1110}Carga é adicionado."},"equitablejudgment":{"id":1020,"name":"Justiça Igual","nameraw":"<color=#FFFFFFFF>Justiça Igual</color>","description":"Ataque Normal\n(É necessário se preparar por 1 rodada de ação)\nCausa 2 de Dano Hydro. Se o personagem tiver pelo menos 6 de Vida, então esse Dano é aumentado em 1 e o personagem causa 1 de Dano Perfurante a si.","descriptionraw":"<color=#D3BC8E>Ataque Normal</color>\\n(É necessário se preparar por 1 rodada de ação)\\nCausa 2 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Se o personagem tiver pelo menos 6 de Vida, então esse Dano é aumentado em 1 e o personagem causa 1 de Dano Perfurante a si."},"fastaction":{"id":2,"name":"Ações Rápidas","nameraw":"<color=#FFFFFFFF>Ações Rápidas</color>","description":"Você pode prosseguir executando outras ações após executar uma Ação Rápida.\nO turno só passa para o seu oponente após a execução de uma Ação de Combate.","descriptionraw":"Você pode prosseguir executando outras ações após executar uma Ação Rápida.\\nO turno só passa para o seu oponente após a execução de uma Ação de Combate."},"fatuiambusher":{"id":1004,"name":"Emboscador Fatui","nameraw":"<color=#FFFFFFFF>Emboscador Fatui</color>","description":"Emboscadores Fatui ativarão seus efeitos após personagens no lado do campo em que estão usarem Habilidades e causarão Dano ao personagem em combate neste lado do campo. (Uma vez por Turno)\nHá 4 tipos de Emboscadores Fatui no total:\nFeiticeira Cicin Cryo: Causa 1 de Dano Cryo quando ativada, 2 Usos.\nDama do Espelho: Causa 1 de Dano Hydro quando ativada, 2 Usos.\nGuerrilheiro de Canhão Pyro: Causa 1 de Dano Pyro quando ativado, 2 Usos.\nVanguarda de Martelo Electro: Causa 1 de Dano Electro quando ativado, 2 Usos.","descriptionraw":"Emboscadores Fatui ativarão seus efeitos após personagens no lado do campo em que estão usarem Habilidades e causarão Dano ao personagem em combate neste lado do campo. (Uma vez por Turno)\\nHá 4 tipos de Emboscadores Fatui no total:\\n<color=#FFFFFFFF>Feiticeira Cicin Cryo</color>: Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Dama do Espelho</color>: Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Guerrilheiro de Canhão Pyro</color>: Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> quando ativado, 2 Usos.\\n<color=#FFFFFFFF>Vanguarda de Martelo Electro</color>: Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> quando ativado, 2 Usos."},"forbiddenknowledge":{"id":2004,"name":"Conhecimento Proibido","nameraw":"Conhecimento Proibido","description":"Custo: 0\nNão pode usar essa carta com Sincronia Elemental e somente uma cópia de Conhecimento Proibido pode ser jogada por Turno.\nCausa 1 de Dano Perfurante contra o Personagem em Combate do seu oponente e saca 1 carta.","descriptionraw":"Custo: 0{SPRITE_PRESET#1108}\\nNão pode usar essa carta com Sincronia Elemental e somente uma cópia de Conhecimento Proibido pode ser jogada por Turno.\\nCausa 1 de Dano Perfurante contra o Personagem em Combate do seu oponente e saca 1 carta."},"geo":{"id":306,"name":"Geo","nameraw":"{SPRITE_PRESET#1106}Geo","description":"Consome Dados Geo que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#FFE699FF>{SPRITE_PRESET#1106}Geo</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"geoapplication":{"id":206,"name":"Afeta com Geo","nameraw":"<color=#FFE699FF>Afeta com {SPRITE_PRESET#2106}Geo</color>","description":"Quando não afetado por Dano Geo, a Reação Elemental ignorará o efeito de Dano:\nCristalização (Cryo): o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\nCristalização (Hydro): o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\nCristalização (Pyro): o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\nCristalização (Electro): o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).","descriptionraw":"Quando não afetado por Dano {SPRITE_PRESET#2106}Geo, a Reação Elemental ignorará o efeito de Dano:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristalização (Cryo)</color>: o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalização (Hydro)</color>: o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalização (Pyro)</color>: o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalização (Electro)</color>: o Personagem em Combate inimigo obtém 1 de Escudo (acumulável até 2)."},"geodmg":{"id":106,"name":"Dano Geo","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>","description":"Gera Reações Elementais em alvos já afetados:\nCristalização (Cryo): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\nCristalização (Hydro): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\nCristalização (Pyro): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\nCristalização (Electro): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).","descriptionraw":"Gera Reações Elementais em alvos já afetados:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cristalização (Cryo)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalização (Hydro)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalização (Pyro)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Cristalização (Electro)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2)."},"gurglingbubble":{"id":1019,"name":"Bolha Efervescente","nameraw":"Bolha Efervescente","description":"O personagem não pode usar habilidades. (Dura até o final deste Turno)","descriptionraw":"O personagem não pode usar habilidades. (Dura até o final deste Turno)"},"hydro":{"id":302,"name":"Hydro","nameraw":"{SPRITE_PRESET#1102}Hydro","description":"Consome Dados Hydro que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#80C0FFFF>{SPRITE_PRESET#1102}Hydro</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"hydroapplication":{"id":202,"name":"Aplicação Hydro","nameraw":"<color=#80C0FFFF>Aplicação {SPRITE_PRESET#2102}Hydro</color>","description":"Quando o alvo é afetado por Hydro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\nVaporização: Sem efeito\nEletricamente Carregado: Sem efeito\nCongelado: O alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\nFlorescimento: Cria \"Núcleo Dendro\" que causa +2 de Dano no próximo ataque Pyro ou Electro","descriptionraw":"Quando o alvo é afetado por {SPRITE_PRESET#2102}Hydro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporização</color>: Sem efeito\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Sem efeito\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: O alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florescimento</color>: Cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa +2 de Dano no próximo ataque Pyro ou Electro"},"hydroapplication-01":{"id":252,"name":"Aplicação Hydro","nameraw":"<color=#80C0FFFF>Aplicação {SPRITE_PRESET#2102}Hydro</color>","description":"Quando o alvo é afetado por Hydro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\nVaporização: Sem efeito\nEletricamente Carregado: Sem efeito\nCongelado: Reduz 2 pontos de ATQ para a próxima ação do alvo\nFlorescimento: Cria [Núcleo Dendro] que causa +2 de Dano no próximo ataque Pyro ou Electro","descriptionraw":"Quando o alvo é afetado por {SPRITE_PRESET#2102}Hydro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causam Dano:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporização</color>: Sem efeito\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Sem efeito\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: Reduz 2 pontos de ATQ para a próxima ação do alvo\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florescimento</color>: Cria [<color=#FFFFFFFF>Núcleo Dendro</color>] que causa +2 de Dano no próximo ataque Pyro ou Electro"},"hydrodmg":{"id":102,"name":"Dano Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>","description":"Afeta o alvo com Hydro, podendo desencadear as Reações Elementais:\nVaporização: Adiciona 2 pontos ao Dano atual\nEletricamente Carregado: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nCongelado: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\nFlorescimento: Adiciona 1 ponto ao Dano atual, cria \"Núcleo Dendro\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2102}Hydro, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporização</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florescimento</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro"},"hydrodmg-01":{"id":152,"name":"Dano Hydro","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>","description":"Afeta o alvo com Hydro, podendo desencadear as Reações Elementais:\nVaporização: Adiciona 2 pontos ao Dano atual\nEletricamente Carregado: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\nCongelado: Adiciona 1 ponto ao Dano atual, reduz 2 pontos de ATQ para a próxima ação do alvo\nFlorescimento: Adiciona 1 ponto ao Dano atual, cria [Núcleo Dendro] que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2102}Hydro, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporização</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Adiciona 1 ponto ao Dano atual, causa 1 ponto de Dano Perfurante a todos os personagens inimigos, exceto o alvo\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: Adiciona 1 ponto ao Dano atual, reduz 2 pontos de ATQ para a próxima ação do alvo\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florescimento</color>: Adiciona 1 ponto ao Dano atual, cria [<color=#FFFFFFFF>Núcleo Dendro</color>] que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro"},"hydrorelatedreactions":{"id":212,"name":"Reações Hydro","nameraw":"<color=#80C0FFFF>Reações {SPRITE_PRESET#2102}Hydro</color>","description":"Vaporização: Adiciona 2 pontos ao Dano atual\nEletricamente Carregado: Adiciona 1 ponto ao Dano atual e causa 1 ponto de Dano Perfurante em todos os personagens do inimigo, exceto o alvo.\nCongelado: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\nFlorescimento: Cria \"Núcleo Dendro\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\nCristalização (Hydro): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\nRedemoinho (Hydro): Causa 1 ponto de Dano Hydro a todos os personagens inimigos exceto o alvo.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporização</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Eletricamente Carregado</color>: Adiciona 1 ponto ao Dano atual e causa 1 ponto de Dano Perfurante em todos os personagens do inimigo, exceto o alvo.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Congelado</color>: Adiciona 1 ponto ao Dano atual, o alvo não pode se mover neste turno (Será removido ao receber Dano Físico ou Dano Pyro, mas aumenta o Dano em 2 pontos)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Florescimento</color>: Cria \"<color=#FFFFFFFF>Núcleo Dendro</color>\" que causa 2 pontos extras de Dano no próximo ataque Pyro ou Electro\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Cristalização (Hydro)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Redemoinho (Hydro)</color>: Causa 1 ponto de Dano Hydro a todos os personagens inimigos exceto o alvo."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Eliminação evitada","nameraw":"<color=#FFFFFFFF>Eliminação evitada</color>","description":"Alguns efeitos farão com que o personagem evite ser derrotado e cure uma determinada quantidade de Vida quando a Vida do personagem cair para 0.\nQuando isso ocorrer, o personagem não será considerado derrotado (o equipamento e os estados do personagem não serão afetados e a Carga não será gasta).","descriptionraw":"Alguns efeitos farão com que o personagem <color=#FFFFFFFF>evite ser derrotado</color> e cure uma determinada quantidade de Vida quando a Vida do personagem cair para 0.\\nQuando isso ocorrer, o personagem não será considerado <color=#FFFFFFFF>derrotado</color> (o equipamento e os estados do personagem não serão afetados e a Carga não será gasta)."},"matchingelement":{"id":308,"name":"Elementos Correspondentes","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Elementos Correspondentes</color>","description":"Consome Dados Elementais equivalentes ao número e Elemento descritos para pagar esse custo.\n(Dados Omni podem ser considerados como qualquer elemento)","descriptionraw":"Consome Dados Elementais equivalentes ao número e Elemento descritos para pagar esse custo.\\n({SPRITE_PRESET#1111}Dados Omni podem ser considerados como qualquer elemento)"},"omnielement":{"id":411,"name":"Elemento Omni","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>","description":"Elemento Omni pode ser considerado como qualquer outro tipo de Elemento, e pode ser usado para pagar por diversos tipos diferentes de custos.","descriptionraw":"{SPRITE_PRESET#1111}Elemento Omni pode ser considerado como qualquer outro tipo de Elemento, e pode ser usado para pagar por diversos tipos diferentes de custos."},"passiveskill":{"id":502,"name":"Habilidade Passiva","nameraw":"Habilidade Passiva","description":"Essa habilidade está em efeito constante e não precisa ser ativada.","descriptionraw":"Essa habilidade está em efeito constante e não precisa ser ativada."},"physicaldmg":{"id":100,"name":"Dano Físico","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>","description":"Dano Físico não tem efeito Elemental e também não provoca Reações Elementais.","descriptionraw":"Dano Físico não tem efeito Elemental e também não provoca Reações Elementais."},"piercingdmg":{"id":5,"name":"Dano Perfurante","nameraw":"<color=#FFFFFFFF>Dano Perfurante</color>","description":"O Dano Perfurante não pode receber Bônus de Dano, mas também não pode ser reduzido por Escudos, Imunidade a dano e similares.","descriptionraw":"O Dano Perfurante não pode receber Bônus de Dano, mas também não pode ser reduzido por Escudos, Imunidade a dano e similares."},"plungingattack":{"id":52,"name":"Ataque Imersivo","nameraw":"<color=#FFFFFFFF>Ataque Imersivo</color>","description":"Após o personagem se tornar \"Personagem em Combate\", se a próxima Ação de Combate neste turno for um \"Ataque Normal\", o mesmo será considerado como um \"Ataque Imersivo\".","descriptionraw":"Após o personagem se tornar \"Personagem em Combate\", se a próxima Ação de Combate neste turno for um \"Ataque Normal\", o mesmo será considerado como um \"Ataque Imersivo\"."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Reação de Aniquilação Pneumousia","nameraw":"Reação de Aniquilação Pneumousia","description":"Após personagens com o atributo Ousia sofrerem Dano de atributo Arkhe: Pneuma, ou após personagens com o atributo Pneuma sofrerem Dano de atributo Arkhe: Ousia, uma Reação de Aniquilação Pneumousia ocorrerá.\nReações de Aniquilação Pneumosia terão efeitos diferentes em tipos diferentes de cartas.","descriptionraw":"Após personagens com o atributo Ousia sofrerem Dano de atributo {SPRITE_PRESET#3505}Arkhe: Pneuma, ou após personagens com o atributo Pneuma sofrerem Dano de atributo {SPRITE_PRESET#3504}Arkhe: Ousia, uma Reação de Aniquilação Pneumousia ocorrerá.\\nReações de Aniquilação Pneumosia terão efeitos diferentes em tipos diferentes de cartas."},"prepareskills1prepares":{"id":53,"name":"Preparar Habilidade","nameraw":"<color=#FFFFFFFF>Preparar Habilidade</color>","description":"Algumas habilidades não podem ser usadas diretamente. Elas requerem um certo número de rodadas de ação para serem preparadas.\nQuando for a vez de um jogador executar suas ações, se o Personagem em Combate do jogador estiver preparando sua habilidade, as ações desse jogador devem ser puladas; se a habilidade já estiver preparada, o personagem usará esta habilidade imediatamente. (Essa carta requer habilidades de preparo, não é possível desencadear efeitos \"Depois de usar a Habilidade\" ou \"Depois que o personagem desencadear uma Reação Elemental\")\nSomente o Personagem em Combate pode preparar sua habilidade; se o Personagem em Combate que está preparando sua habilidade for trocado por outro, a preparação de sua habilidade será interrompida.","descriptionraw":"Algumas habilidades não podem ser usadas diretamente. Elas requerem um certo número de rodadas de ação para serem <color=#FFFFFFFF>preparadas</color>.\\nQuando for a vez de um jogador executar suas ações, se o Personagem em Combate do jogador estiver <color=#FFFFFFFF>preparando</color> sua habilidade, as ações desse jogador devem ser puladas; se a habilidade já estiver <color=#FFFFFFFF>preparada</color>, o personagem usará esta habilidade imediatamente. (Essa carta requer habilidades de <color=#FFFFFFFF>preparo</color>, não é possível desencadear efeitos \"Depois de usar a Habilidade\" ou \"Depois que o personagem desencadear uma Reação Elemental\")\\nSomente o Personagem em Combate pode <color=#FFFFFFFF>preparar</color> sua habilidade; se o Personagem em Combate que está <color=#FFFFFFFF>preparando</color> sua habilidade for trocado por outro, a <color=#FFFFFFFF>preparação</color> de sua habilidade será interrompida."},"pressurizedcollapse":{"id":1024,"name":"Armadilha da Ventania","nameraw":"<color=#FFFFFFFF>Armadilha da Ventania</color>","description":"Fase Final: Troca para que quem estiver afetado por isso seja o Personagem em Combate.\nUso(s): 1\n(Apenas 1 de tal efeito pode estar no mesmo lado do campo)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Troca para que quem estiver afetado por isso seja o Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Uso(s)</color>: 1</color>\\n(Apenas 1 de tal efeito pode estar no mesmo lado do campo)"},"pyro":{"id":303,"name":"Pyro","nameraw":"{SPRITE_PRESET#1103}Pyro","description":"Consome Dados Pyro que você rolou para pagar esse custo.\n(um Dado Omni também pode ser usado)","descriptionraw":"Consome Dados <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> que você rolou para pagar esse custo.\\n(um {SPRITE_PRESET#1111}Dado Omni também pode ser usado)"},"pyroapplication":{"id":203,"name":"Aplicação Pyro","nameraw":"<color=#FF9999FF>Aplicação {SPRITE_PRESET#2103}Pyro</color>","description":"Quando o alvo é afetado por Pyro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\nFusão: Sem efeito\nVaporização: Sem efeito\nSobrecarga: O alvo é forçado a trocar para o próximo personagem\nQueimaduras: Cria \"Chamas Ardentes\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)","descriptionraw":"Quando o alvo é afetado por {SPRITE_PRESET#2103}Pyro sem causar Dano, a Reação Elemental desencadeada ignorará os efeitos que causem Dano:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusão</color>: Sem efeito\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporização</color>: Sem efeito\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: O alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Queimaduras</color>: Cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)"},"pyrodmg":{"id":103,"name":"Dano Pyro","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>","description":"Afeta o alvo com Pyro, podendo desencadear as Reações Elementais:\nFusão: Adiciona 2 pontos ao Dano atual\nVaporização: Adiciona 2 pontos ao Dano atual\nSobrecarga: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\nQueimaduras: Adiciona 1 ponto ao Dano atual, cria \"Chamas Ardentes\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)","descriptionraw":"Afeta o alvo com {SPRITE_PRESET#2103}Pyro, podendo desencadear as Reações Elementais:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusão</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporização</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Queimaduras</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)"},"pyrorelatedreactions":{"id":213,"name":"Reações Pyro","nameraw":"<color=#FF9999FF>Reações {SPRITE_PRESET#2103}Pyro</color>","description":"Fusão: Adiciona 2 pontos ao Dano atual\nVaporização: Adiciona 2 pontos ao Dano atual\nSobrecarga: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\nQueimaduras: Adiciona 1 ponto ao Dano atual, cria \"Chamas Ardentes\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\nCristalização (Pyro): Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\nRedemoinho (Pyro): Causa 1 ponto de Dano Pyro a todos os personagens inimigos exceto o alvo.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Fusão</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Vaporização</color>: Adiciona 2 pontos ao Dano atual\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sobrecarga</color>: Adiciona 2 pontos ao Dano atual, o alvo é forçado a trocar para o próximo personagem\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Queimaduras</color>: Adiciona 1 ponto ao Dano atual, cria \"<color=#FFFFFFFF>Chamas Ardentes</color>\" que causa 1 ponto de Dano Pyro ao fim do turno (Usos: 1, pode acumular até 2)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Cristalização (Pyro)</color>: Adiciona 1 ponto ao Dano atual, seu Personagem em Combate ganha 1 ponto de Escudo (pode acumular até 2).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Redemoinho (Pyro)</color>: Causa 1 ponto de Dano Pyro a todos os personagens inimigos exceto o alvo."},"randomhilichurlsummon":{"id":1001,"name":"Invocação Aleatória de Hilichurl","nameraw":"<color=#FFFFFFFF>Invocação Aleatória de Hilichurl</color>","description":"Existem 4 tipos de Invocações Hilichurl ao todo:\nHilichurl Atirador Cryo: Causa 1 ponto de  Dano Cryo na Fase Final. Usos: 2\nHydro Samachurl: Causa 1 ponto de  Dano Hydro na Fase Final. Usos: 2\nHilichurl Berserker: Causa 1 ponto de  Dano Pyro na Fase Final. Usos: 2\nHilichurl Atirador Electro Causa 1 ponto de  Dano Electro na Fase final. Usos: 2","descriptionraw":"Existem 4 tipos de Invocações Hilichurl ao todo:\\n<color=#FFFFFFFF>Hilichurl Atirador Cryo</color>: Causa 1 ponto de {SPRITE_PRESET#2101} <color=#99FFFFFF>Dano Cryo</color> na Fase Final. Usos: 2\\n<color=#FFFFFFFF>Hydro Samachurl</color>: Causa 1 ponto de {SPRITE_PRESET#2102} <color=#80C0FFFF>Dano Hydro</color> na Fase Final. Usos: 2\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: Causa 1 ponto de {SPRITE_PRESET#2103} <color=#FF9999FF>Dano Pyro</color> na Fase Final. Usos: 2\\n<color=#FFFFFFFF>Hilichurl Atirador Electro</color> Causa 1 ponto de {SPRITE_PRESET#2104} <color=#FFACFFFF>Dano Electro</color> na Fase final. Usos: 2"},"revelry":{"id":1029,"name":"Euforia","nameraw":"<color=#FFFFFFFF>Euforia</color>","description":"Seu lado causa +1 de Dano. (Inclui o Dano desencadeado por reações de Redemoinho)\nUsos: 1 (Acumulável. Acúmulos ilimitados)","descriptionraw":"Seu lado causa +1 de Dano. (Inclui o Dano desencadeado por reações de Redemoinho)\\n<color=#FFFFFFFF>Usos: 1</color> (Acumulável. Acúmulos ilimitados)"},"riptide":{"id":1005,"name":"Interceptação de Fluxo","nameraw":"<color=#FFFFFFFF>Interceptação de Fluxo</color>","description":"Quando o personagem afetado é derrotado: aplica Interceptação de Fluxo ao Personagem em Combate.\nQuando Tartaglia está na Posição Corpo-a-Corpo ele causará Dano adicional ao atacar um inimigo afetado.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> aplica Interceptação de Fluxo ao Personagem em Combate.\\nQuando <color=#FFFFFFFF>Tartaglia</color> está na <color=#FFFFFFFF>Posição Corpo-a-Corpo</color> ele causará Dano adicional ao atacar um inimigo afetado."},"salonmembers":{"id":1031,"name":"Membros do Salon","nameraw":"<color=#FFFFFFFF>Membros do Salon</color>","description":"Fase Final: Causa 1 Dano Hydro. Se o seu lado possuir personagens com pelo menos 6 de Vida, causa 1 de Dano Perfurante para seu personagem que levou a menor quantidade de Dano, e causa outro 1 Dano Hydro.\nUsos: 2 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Se o seu lado possuir personagens com pelo menos 6 de Vida, causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> para seu personagem que levou a menor quantidade de Dano, e causa outro 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável. Máximo de 4 acúmulos)"},"sandanddreams":{"id":1028,"name":"Areia e Sonhos","nameraw":"<color=#FFFFFFFF>Areia e Sonhos</color>","description":"Quando você joga uma Carta de Talento ou um Personagem usa uma Habilidade: Gaste 3 Dado Elemental a menos.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 3 Dado Elemental a menos.\\n<color=#FFFFFFFF>Usos: 1</color>"},"scarletseal":{"id":1010,"name":"Insígnia de Chamas","nameraw":"<color=#FFFFFFFF>Insígnia de Chamas</color>","description":"Quando o personagem usa um Ataque Carregado: Dano causado +2.\nUsos: 1 (Acumulável, máximo de 2 acúmulos.)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem usa um <color=#FFFFFFFF>Ataque Carregado</color>:</color> Dano causado +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, máximo de 2 acúmulos.)"},"select":{"id":59,"name":"Selecionar","nameraw":"<color=#FFFFFFFF>Selecionar</color>","description":"Selecione 1 carta de um número específico de cartas e ative seus efeitos.","descriptionraw":"Selecione 1 carta de um número específico de cartas e ative seus efeitos."},"sheercold":{"id":1016,"name":"Frio Extremo","nameraw":"Frio Extremo","description":"Fase Final: causa 1 ponto de  Dano Cryo para o personagem afetado.\nUsos: 1\n\nQuando o personagem é afetado por Calor Escaldante, remove esse efeito.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de {SPRITE_PRESET#2101} <color=#99FFFFFF>Dano Cryo</color> para o personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>Calor Escaldante</color>, remove esse efeito."},"shield":{"id":6,"name":"Escudo","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>","description":"Este Escudo será consumido para que o personagem que equipá-lo se proteja de Dano.","descriptionraw":"Este Escudo será consumido para que o personagem que equipá-lo se proteja de Dano."},"singerofmanywaters":{"id":1032,"name":"Cantora das Correntes","nameraw":"<color=#FFFFFFFF>Cantora das Correntes</color>","description":"Fase Final: Cura todos os seus personagens em 1 de Vida. Caso seu lado tenha personagens com não mais que 5 de Vida, cura o personagem mais ferido em 1 de Vida adicional.\nUsos: 2 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens em 1 de Vida. Caso seu lado tenha personagens com não mais que 5 de Vida, cura o personagem mais ferido em 1 de Vida adicional.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável. Máximo de 4 acúmulos)"},"starrysemblance":{"id":1027,"name":"Semblante Estrelado","nameraw":"<color=#FFFFFFFF>Semblante Estrelado</color>","description":"Cada acúmulo aumenta a Vida Máxima da Baleia Devoradora em 1.","descriptionraw":"Cada acúmulo aumenta a Vida Máxima da Baleia Devoradora em 1."},"stunned":{"id":55,"name":"Atordoamento","nameraw":"<color=#FFFFFFFF>Atordoamento</color>","description":"O personagem não pode usar habilidades. (Dura até o final deste Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final deste Turno)"},"superlativesuperstrength":{"id":1007,"name":"Superforça Superlativa","nameraw":"<color=#FFFFFFFF>Superforça Superlativa</color>","description":"Quando o personagem afetado realiza um Ataque Carregado: Causa +1 de Dano. Se tiver menos que 2 Usos, usará 1 Elemento Indefinido a menos.\nUsos: 1 (Acumulável, pode ser acumulado até 3 vezes)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado realiza um <color=#FFFFFFFF>Ataque Carregado</color>:</color> Causa +1 de Dano. Se tiver menos que 2 <color=#FFFFFFFF>Usos</color>, usará 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, pode ser acumulado até 3 vezes)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru Furioso","nameraw":"Taroumaru Furioso","description":"Fase Final: causa 2 de Dano Físico.\nUsos:2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 2 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>:2</color>"},"taroumarussavings":{"id":2001,"name":"Pé de Meia de Taroumaru","nameraw":"Pé de Meia de Taroumaru","description":"Custo: 0\nGera 1 Dado Omni.","descriptionraw":"Custo: 0{SPRITE_PRESET#1108}\\nGera 1 Dado {SPRITE_PRESET#1111}Omni."},"technique":{"id":58,"name":"Técnica","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>","description":"Quando um Personagem em Combate equipado com uma Carta de Técnica, o personagem pode usar a Técnica correspondente.\nUsar Técnica é um tipo de Ação de Combate. Se o personagem não conseguir usar Habilidades por condições como Congelado, Petrificação ou Atordoamento, ele também será incapaz de usar a Técnica.\nUsar uma Técnica não é considerado usar uma Habilidade. Por tanto, ela não pode ativar efeitos como \"Após usar uma Habilidade\" ou \"Após o personagem desencadear uma Reação Elemental.\" Dano causado ao usar uma Técnica não é considerado Dano causado pelo personagem.","descriptionraw":"Quando um Personagem em Combate equipado com uma Carta de {SPRITE_PRESET#3008}Técnica, o personagem pode usar a {SPRITE_PRESET#3008}Técnica correspondente.\\nUsar {SPRITE_PRESET#3008}Técnica é um tipo de Ação de Combate. Se o personagem não conseguir usar Habilidades por condições como Congelado, Petrificação ou Atordoamento, ele também será incapaz de usar a {SPRITE_PRESET#3008}Técnica.\\nUsar uma {SPRITE_PRESET#3008}Técnica não é considerado usar uma Habilidade. Por tanto, ela não pode ativar efeitos como \"Após usar uma Habilidade\" ou \"Após o personagem desencadear uma Reação Elemental.\" Dano causado ao usar uma {SPRITE_PRESET#3008}Técnica não é considerado Dano causado pelo personagem."},"tune":{"id":57,"name":"Sincronia","nameraw":"<color=#FFFFFFFF>Sincronia</color>","description":"Descarte Cartas de Ação da Mão para iniciar a Sincronia Elemental","descriptionraw":"Descarte Cartas de Ação da Mão para iniciar a Sincronia Elemental"},"unalignedelement":{"id":309,"name":"Elemento Indefinido","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>","description":"Você pode usar quaisquer Dados Elementais para pagar esse custo.","descriptionraw":"Você pode usar quaisquer Dados Elementais para pagar esse custo."},"underseatreasure":{"id":2003,"name":"Tesouro Submarino","nameraw":"Tesouro Submarino","description":"Custo: 0\nCrie 1 Dado Elemental básico aleatório e cura seu personagem ativo em 1 de Vida (Cada personagem pode receber cura desse efeito uma vez por rodada).","descriptionraw":"Custo: 0{SPRITE_PRESET#1108}\\nCrie 1 Dado Elemental básico aleatório e cura seu personagem ativo em 1 de Vida (Cada personagem pode receber cura desse efeito uma vez por rodada)."},"usages":{"id":3,"name":"Usos","nameraw":"<color=#FFFFFFFF>Usos</color>","description":"Quando o efeito desta carta é desencadeado, o número de Usos será consumido em 1;\nApós todos os Usos serem consumidos, a carta será automaticamente descartada.","descriptionraw":"Quando o efeito desta carta é desencadeado, o número de <color=#FFFFFFFF>Usos</color> será consumido em 1;\\nApós todos os <color=#FFFFFFFF>Usos</color> serem consumidos, a carta será automaticamente descartada."},"wholematch":{"id":60,"name":"Partida Inteira","nameraw":"<color=#FFFFFFFF>Partida Inteira</color>","description":"Esse efeito permanecerá ativo até o duelo atual acabar.","descriptionraw":"Esse efeito permanecerá ativo até o duelo atual acabar."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Convites desbloqueados\nPartida Multijogador desbloqueada\nLoja de Carta desbloqueada\nGuia do Jogador desbloqueado\nNovos jogadores disponíveis para desafiar em Mondstadt","unlockdescriptionraw":"Convites desbloqueados\\nPartida Multijogador desbloqueada\\nLoja de Carta desbloqueada\\nGuia do Jogador desbloqueado\\nNovos jogadores disponíveis para desafiar em Mondstadt","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":107021,"name":"Moedas da Sorte","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Desafios Semanais de Convidados desbloqueado\nNovos jogadores disponíveis para desafiar em Mondstadt","unlockdescriptionraw":"Desafios Semanais de Convidados desbloqueado\\nNovos jogadores disponíveis para desafiar em Mondstadt","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Novo espaço para guardar decks desbloqueado\nNovos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para desafiar em Liyue","unlockdescriptionraw":"Novo espaço para guardar decks desbloqueado\\nNovos Desafios da Taverna desbloqueado\\nNovos jogadores disponíveis para desafiar em Liyue","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339501,"name":"Liyue","count":1}]},"4":{"id":4,"name":"4","exp":1300,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Procura de jogos através do Mural de Convites desbloqueado\nNovos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para desafiar em Liyue","unlockdescriptionraw":"Procura de jogos através do Mural de Convites desbloqueado\\nNovos Desafios da Taverna desbloqueado\\nNovos jogadores disponíveis para desafiar em Liyue","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339002,"name":"Liyue","count":1}]},"5":{"id":5,"name":"5","exp":1450,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Novo espaço para guardar decks desbloqueado\nNovos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para desafiar em Inazuma","unlockdescriptionraw":"Novo espaço para guardar decks desbloqueado\\nNovos Desafios da Taverna desbloqueado\\nNovos jogadores disponíveis para desafiar em Inazuma","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339502,"name":"Inazuma","count":1}]},"6":{"id":6,"name":"6","exp":1600,"icontype":"GCG_LEVEL_ICON_TYPE_SILIVER","unlockdescription":"Novos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para desafiar em Inazuma","unlockdescriptionraw":"Novos Desafios da Taverna desbloqueado\\nNovos jogadores disponíveis para desafiar em Inazuma","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339003,"name":"Inazuma","count":1}]},"7":{"id":7,"name":"7","exp":1750,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Novo espaço para guardar decks desbloqueado\nNovos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para desafiar em Sumeru","unlockdescriptionraw":"Novo espaço para guardar decks desbloqueado\\nNovos Desafios da Taverna desbloqueado\\nNovos jogadores disponíveis para desafiar em Sumeru","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107020,"name":"Carta de Convite","count":1},{"id":339503,"name":"Sumeru","count":1}]},"8":{"id":8,"name":"8","exp":1900,"icontype":"GCG_LEVEL_ICON_TYPE_GOLD","unlockdescription":"Novos Desafios da Taverna desbloqueado\nNovos jogadores disponíveis para 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desafiar","rewards":[{"id":201,"name":"Gema Essencial","count":60},{"id":107019,"name":"Carta Holográfica em Branco","count":1},{"id":339009,"name":"Lenda","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Absorção: Anemo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Anemo. Dano Anemo sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. $[K105] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color>. {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffectcryo":{"id":130051,"name":"Absorção: Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Cryo. Dano Cryo sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. $[K101] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>. {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffectdendro":{"id":130057,"name":"Absorção: Dendro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Dendro. Dano Dendro sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. $[K107] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro</color>. {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffectelectro":{"id":130054,"name":"Absorção: Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Electro. Dano Electro sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. $[K104] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>. {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffectgeo":{"id":130056,"name":"Absorção: Geo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Geo. Dano Geo sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. $[K106] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>. {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffecthydro":{"id":130052,"name":"Absorção: Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Hydro. Dano Hydro sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. $[K102] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> sofrido é reduzido pela metade. (Arredondado)"},"absorptioneffectpyro":{"id":130053,"name":"Absorção: Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem absorveu Pyro. Dano Pyro sofrido é reduzido pela metade. (Arredondado)","descriptionraw":"O personagem absorveu {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. $[K103] sofrido é reduzido pela metade. (Arredondado)","descriptionreplaced":"O personagem absorveu {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>. {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> sofrido é reduzido pela metade. (Arredondado)"},"abundantphlogistonineffect":{"id":303238,"name":"Flogisto Abundante (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após a próxima vez que seu personagem usar Espírito da Noite nesse Turno: Esse personagem recupera 1 ponto de Espírito da Noite.","descriptionraw":"<color=#FFFFFFFF>Após a próxima vez que seu personagem usar Espírito da Noite nesse Turno:</color> Esse personagem recupera 1 ponto de Espírito da Noite.","descriptionreplaced":"<color=#FFFFFFFF>Após a próxima vez que seu personagem usar Espírito da Noite nesse Turno:</color> Esse personagem recupera 1 ponto de Espírito da Noite."},"abyssalmayhemhydrospout":{"id":212041,"name":"Caos Abissal - Hydroexplosão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase Final: quando Tartaglia estiver com essa carta equipada e estiver no campo de batalha, se o Personagem em Combate inimigo estiver afetado por Interceptação de Fluxo, causa 1 ponto de Dano Perfurante contra ele.","descriptionraw":"Fase Final: quando $[A1204] estiver com essa carta equipada e estiver no campo de batalha, se o Personagem em Combate inimigo estiver afetado por <color=#FFFFFFFF>$[C112043]</color>, causa 1 ponto de $[K5] contra ele.","descriptionreplaced":"Fase Final: quando Tartaglia estiver com essa carta equipada e estiver no campo de batalha, se o Personagem em Combate inimigo estiver afetado por <color=#FFFFFFFF>Interceptação de Fluxo</color>, causa 1 ponto de <color=#FFFFFFFF>Dano Perfurante</color> contra ele."},"abyssaltides":{"id":122036,"name":"Marés Abissais","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem afetado por esta carta não poderá usar sua Habilidade.\nFase Final: causa 6 de Dano Perfurante ao personagem afetado e depois remove esse efeito.","descriptionraw":"O personagem afetado por esta carta <color=#FFFFFFFF>não poderá usar sua Habilidade.</color>\\n<color=#FFFFFFFF>Fase Final:</color> causa 6 de $[K5] ao personagem afetado e depois remove esse efeito.","descriptionreplaced":"O personagem afetado por esta carta <color=#FFFFFFFF>não poderá usar sua Habilidade.</color>\\n<color=#FFFFFFFF>Fase Final:</color> causa 6 de <color=#FFFFFFFF>Dano Perfurante</color> ao personagem afetado e depois remove esse efeito.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Acúmulo de Poder","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Explosão Ardente.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Explosão Ardente</color>."},"acoldbladelikeashadow":{"id":215081,"name":"Uma Lâmina Fria como a Água","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Lynette com esta carta equipada usar Barreira das Sombras pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior.","descriptionraw":"Após $[A1508] com esta carta equipada usar <color=#FFFFFFFF>$[S15082]</color> pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior.","descriptionreplaced":"Após Lynette com esta carta equipada usar <color=#FFFFFFFF>Barreira das Sombras</color> pela segunda vez neste Turno: Causa +2 de Dano e força seu oponente a trocar para o personagem anterior."},"actionsgainlessenergy":{"id":147,"name":"Ações ganham menos Carga","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada acúmulo nega 1 de Carga ganho pelas ações subsequentes desse personagem.","descriptionraw":"Cada acúmulo nega 1 de Carga ganho pelas ações subsequentes desse personagem.","descriptionreplaced":"Cada acúmulo nega 1 de Carga ganho pelas ações subsequentes desse personagem.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Estado Ativo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: O personagem recebe 1 ponto de Carga.\nApós o personagem ser derrotado:  O Personagem em Combate do oponente recebe 1 ponto de Carga.","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>O personagem recebe 1 ponto de Carga.\\n<color=#FFFFFFFF>Após o personagem ser derrotado: </color> O Personagem em Combate do oponente recebe 1 ponto de Carga.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>O personagem recebe 1 ponto de Carga.\\n<color=#FFFFFFFF>Após o personagem ser derrotado: </color> O Personagem em Combate do oponente recebe 1 ponto de Carga."},"adeptallegacy":{"id":117043,"name":"Legado Adepti","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após você trocar de personagens: Causa 1 de Dano Dendro, cura seu Personagem em Combate em 1 de Vida.\nUsos：3","descriptionraw":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Causa 1 de $[K107], cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Técnica Proficiente","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você usar uma Habilidade que já foi usada uma vez neste Turno: Gaste 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você usar uma Habilidade que já foi usada uma vez neste Turno:</color> Gaste 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você usar uma Habilidade que já foi usada uma vez neste Turno:</color> Gaste 1 Dado Elemental a menos."},"adeptustemptationineffect":{"id":303302,"name":"Tentação de Adeptus (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, o próximo Supremo deste personagem causa +3 de Dano.","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Supremo</color> deste personagem causa +3 de Dano.","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Supremo</color> deste personagem causa +3 de Dano."},"adeptustemptationineffect-01":{"id":503110,"name":"Tentação de Adeptus (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Alvo ganha +3 de ATQ no primeiro Turno","descriptionraw":"Alvo ganha +3 de ATQ no primeiro Turno","descriptionreplaced":"Alvo ganha +3 de ATQ no primeiro Turno"},"adventurersbandana":{"id":312001,"name":"Bandana de Aventureiro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após este personagem desencadear um Ataque Normal: Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>Cura sua própria Vida em 1 ponto. (No máximo 3 vezes por turno)"},"aegisofabyssalflame":{"id":123024,"name":"Égide das Chamas Abismais","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Fornece 2 Escudo ao personagem equipado com esta carta.\nDepois que Escudo com isso equipado esgotar: causa 1 de Dano Perfurante contra todos os personagens no lado inimigo.","descriptionraw":"Fornece <color=#FFFFFFFF>2 $[K6]</color> ao personagem equipado com esta carta.\\n<color=#FFFFFFFF>Depois que $[K6] com isso equipado esgotar:</color> causa 1 de $[K5] contra todos os personagens no lado inimigo.","descriptionreplaced":"Fornece <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao personagem equipado com esta carta.\\n<color=#FFFFFFFF>Depois que {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> com isso equipado esgotar:</color> causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra todos os personagens no lado inimigo.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Ondas de Eras Passadas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, personagem causa +2 de Dano.","descriptionraw":"Durante este Turno, personagem causa +2 de Dano.","descriptionreplaced":"Durante este Turno, personagem causa +2 de Dano."},"aerialsuperiority":{"id":137011,"name":"Superioridade Aérea","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem tem Dano recebido reduzido em 1 ponto. (Após receber Dano Pyro ou Dano Electro, alterará permanentemente seu estado.)","descriptionraw":"O personagem tem <color=#FFFFFFFF>Dano recebido reduzido em 1 ponto</color>. (Após receber $[K103] ou $[K104], alterará permanentemente seu estado.)","descriptionreplaced":"O personagem tem <color=#FFFFFFFF>Dano recebido reduzido em 1 ponto</color>. (Após receber {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, alterará permanentemente seu estado.)"},"allgreenandgoodtogo":{"id":403032,"name":"Pronto para o Ataque","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +2 de Dano na próxima vez que infligirem Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +2 de Dano na próxima vez que infligirem Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +2 de Dano na próxima vez que infligirem Dano</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Todas as Vinganças e Dívidas são Minhas...","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Arlecchino com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de Contrato de Vida para negar 1 de Dano.","descriptionraw":"Quando <color=#FFFFFFFF>$[A1314]</color> com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de <color=#FFFFFFFF>$[C122]</color> para negar 1 de Dano.","descriptionreplaced":"Quando <color=#FFFFFFFF>Arlecchino</color> com essa carta equipada sofrer Dano, se possível, consome 1 acúmulo de <color=#FFFFFFFF>Contrato de Vida</color> para negar 1 de Dano."},"allthingsareoftheearth":{"id":217051,"name":"Mãe Terra","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Baizhu com esta carta equipada estiver em campo, ao Escudo Impenetrável ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.","descriptionraw":"Quando $[A1705] com esta carta equipada estiver em campo, ao <color=#FFFFFFFF>$[C117053]</color> ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate.","descriptionreplaced":"Quando Baizhu com esta carta equipada estiver em campo, ao <color=#FFFFFFFF>Escudo Impenetrável</color> ativar um efeito de cura, gera 1 Dado Elemental do mesmo tipo que seu Personagem em Combate."},"ambuscademineblazingbolt":{"id":403012,"name":"Mina de Emboscada - Descarga Fulminante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Electro.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Mina de Emboscada - Chamas Frenéticas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Pyro.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Mina de Emboscada - Frio Penetrante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Cryo.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Mina de Emboscada - Mata Formidável","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Dendro.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Mina de Emboscada - Pulso do Agouro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Hydro.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K102].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Mina de Emboscada - Rocha Irrefreável","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Geo.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Mina de Emboscada - Vento Impetuoso","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando reforços entram em campo de sua formação: Cause 1 de Dano Anemo.\nUsos: 1.","descriptionraw":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando reforços entram em campo de sua formação:</color> Cause 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Coroa Ametista","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após um oponente sofrer Dano Dendro enquanto o personagem afetado for o Personagem em Combate: Ganha 1 Contagem de Guirlandas d'Água. Se sua Contagem de Guirlandas d'Água for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\n(Máximo de 2 por Turno)","descriptionraw":"<color=#FFFFFFFF>Após um oponente sofrer $[K107] enquanto o personagem afetado for o Personagem em Combate:</color> Ganha 1 Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\\n(Máximo de 2 por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após um oponente sofrer {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> enquanto o personagem afetado for o Personagem em Combate:</color> Ganha 1 Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for maior do que o número de cartas em sua Mão, cria 1 Dado Elemental básico aleatório.\\n(Máximo de 2 por Turno)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Arco de Asmo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5, +2 de Dano extra. (Uma ver por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma ver por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade da qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma ver por Turno)"},"amosbow-01":{"id":311204,"name":"Arco de Amos","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5, +2 de Dano extra. (Uma ver por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma ver por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa uma Habilidade a qual o custo original de Dados Elementais e Carga totaliza pelo menos 5</color>, +2 de Dano extra. (Uma ver por Turno)"},"amplifiedenhancementousia":{"id":402013,"name":"Fortalecimento Amplificado: Ousia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu personagem causa Dano +1.\nQuando o personagem em combate sofre Dano que não éArkhe: Pneuma: nega 2 de Dano.\nDepois que seu personagem sofre Dano que é Arkhe: Pneuma: ativa Reação de Aniquilação Pneumousia, remove esse efeito.","descriptionraw":"Seu personagem causa Dano +1.\\n<color=#FFFFFFFF>Quando o personagem em combate sofre Dano que não é{SPRITE_PRESET#3505}Arkhe: Pneuma:</color> nega 2 de Dano.\\n<color=#FFFFFFFF>Depois que seu personagem sofre Dano que é {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> ativa $[K1015], remove esse efeito.","descriptionreplaced":"Seu personagem causa Dano +1.\\n<color=#FFFFFFFF>Quando o personagem em combate sofre Dano que não é{SPRITE_PRESET#3505}Arkhe: Pneuma:</color> nega 2 de Dano.\\n<color=#FFFFFFFF>Depois que seu personagem sofre Dano que é {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> ativa Reação de Aniquilação Pneumousia, remove esse efeito."},"ancientcourtyardineffect":{"id":300001,"name":"Pátio Antigo (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você equipar uma Arma ou Artefato em um personagem que já tem uma Arma ou Artefato equipado nesta Rodada: Use 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você equipar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato em um personagem que já tem uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato equipado nesta Rodada:</color> Use 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você equipar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato em um personagem que já tem uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato equipado nesta Rodada:</color> Use 2 Dados Elementais a menos."},"anomalousanatomy":{"id":122042,"name":"Anatomia Anômala","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada acúmulo concede 1 de Vida Máxima à Baleia Devoradora.","descriptionraw":"Cada acúmulo concede 1 de Vida Máxima à <color=#FFFFFFFF>$[A2204]</color>.","descriptionreplaced":"Cada acúmulo concede 1 de Vida Máxima à <color=#FFFFFFFF>Baleia Devoradora</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Falcão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o oponente usar uma Habilidade: Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o oponente usar uma Habilidade:</color> Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o oponente usar uma Habilidade:</color> Caso o personagem afetado seja o Personagem em Combate, cura este personagem em 1 ponto de Vida. (No máximo 2 vezes por turno)"},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando seu Arataki Itto que tiver esta carta equipada usar Lenda do Combate pela segunda vez ou mais num turno: se desencadear Superforça Superlativa, causa +1 de Dano adicional.","descriptionraw":"Quando seu $[A1605] que tiver esta carta equipada usar <color=#FFFFFFFF>$[S16051]</color> pela segunda vez ou mais num turno: se desencadear $[K1007], causa +1 de Dano adicional.","descriptionreplaced":"Quando seu Arataki Itto que tiver esta carta equipada usar <color=#FFFFFFFF>Lenda do Combate</color> pela segunda vez ou mais num turno: se desencadear <color=#FFFFFFFF>Superforça Superlativa</color>, causa +1 de Dano adicional."},"archaicpetra":{"id":312602,"name":"Pedra Arcaica","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Geo a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Geo.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color>."},"areaalertmekousia":{"id":132081,"name":"Mecalerta - Ousia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu oponente jogar 3 Cartas de Ação, cause 1 de Dano Cryo.\nAo sofrer Dano de um personagem com Arkhe: Pneuma: Cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Após seu oponente jogar 3 Cartas de Ação</color>, cause 1 de $[K101].\\n<color=#FFFFFFFF>Ao sofrer Dano de um personagem com {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> Cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Após seu oponente jogar 3 Cartas de Ação</color>, cause 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF>Ao sofrer Dano de um personagem com {SPRITE_PRESET#3505}Arkhe: Pneuma:</color> Cancela esse efeito.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Mecalerta - Pneuma","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu oponente jogar 3 Cartas de Ação, cause 1 de Dano Hydro.\nAo sofrer Dano de um personagem com Arkhe: Ousia: Cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Após seu oponente jogar 3 Cartas de Ação</color>, cause 1 de $[K102].\\n<color=#FFFFFFFF>Ao sofrer Dano de um personagem com {SPRITE_PRESET#3505}Arkhe: Ousia:</color> Cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Após seu oponente jogar 3 Cartas de Ação</color>, cause 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF>Ao sofrer Dano de um personagem com {SPRITE_PRESET#3505}Arkhe: Ousia:</color> Cancela esse efeito.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Carapaça do Caranguejo de Armadura","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Cada acúmulo fornece 1 de Escudo, protegendo o personagem afetado.","descriptionraw":"Cada acúmulo fornece 1 de $[K6], protegendo o personagem afetado.","descriptionreplaced":"Cada acúmulo fornece 1 de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, protegendo o personagem afetado.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Servente Hábil","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Thoma usa Armadura Flamejante com esta carta equipada, começa com Usos aumentado em 1 ponto.","descriptionraw":"Quando $[A1311] usa <color=#FFFFFFFF>$[C113112]</color> com esta carta equipada, começa com $[K3] aumentado em 1 ponto.","descriptionreplaced":"Quando Thoma usa <color=#FFFFFFFF>Armadura Flamejante</color> com esta carta equipada, começa com <color=#FFFFFFFF>Usos</color> aumentado em 1 ponto."},"asummationofinterest":{"id":211101,"name":"Resumo de Interesse","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Charlotte com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com Silhueta Instantânea aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)","descriptionraw":"Quando $[A1110] com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com <color=#FFFFFFFF>$[C111101]</color> aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)","descriptionreplaced":"Quando Charlotte com esta carta equipada estiver em campo, e depois que qualquer um de seus personagens usar um Ataque Normal: Se o seu oponente tiver um personagem em campo com <color=#FFFFFFFF>Silhueta Instantânea</color> aplicada, cura seu Personagem em Combate em 2 de Vida. (Uma vez por Turno)"},"athousandfloatingdreams":{"id":311104,"name":"Sonhos Flutuantes das Mil Noites","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"O personagem causa +1 de Dano.\nQuando seu personagem desencadear uma Reação Elemental: Causa +1 de Dano. (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando seu personagem desencadear uma Reação Elemental:</color> Causa +1 de Dano. (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando seu personagem desencadear uma Reação Elemental:</color> Causa +1 de Dano. (Duas vezes por Turno)"},"athousandyoung":{"id":227021,"name":"Crias Infinitas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Guardião do Oásis de Apep com essa carta equipada estiver no campo: Seu Organismo Proliferador causa +1 de Dano.","descriptionraw":"Quando <color=#FFFFFFFF>$[A2702]</color> com essa carta equipada estiver no campo: Seu <color=#FFFFFFFF>$[C127022]</color> causa +1 de Dano.","descriptionreplaced":"Quando <color=#FFFFFFFF>Guardião do Oásis de Apep</color> com essa carta equipada estiver no campo: Seu <color=#FFFFFFFF>Organismo Proliferador</color> causa +1 de Dano."},"atkdecrease":{"id":139,"name":"Redução de ATQ","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Diminui o ATQ. Esse efeito é removido após a próxima ação do personagem. (Acumulável, sem limite de acúmulos)","descriptionraw":"Diminui o ATQ. Esse efeito é removido após a próxima ação do personagem. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"Diminui o ATQ. Esse efeito é removido após a próxima ação do personagem. (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Aumento de ATQ","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada acúmulo aumenta o ATQ desse personagem em 1","descriptionraw":"Cada acúmulo aumenta o ATQ desse personagem em 1","descriptionreplaced":"Cada acúmulo aumenta o ATQ desse personagem em 1","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Aumento de ATQ","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Aumento de ATQ","descriptionraw":"Aumento de ATQ","descriptionreplaced":"Aumento de ATQ","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Flama Dourada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após qualquer um de seus personagens além de Yoimiya usar uma habilidade: Causa 1 ponto de Dano Pyro.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após qualquer um de seus personagens além de $[A1305] usar uma habilidade:</color> Causa 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer um de seus personagens além de Yoimiya usar uma habilidade:</color> Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Flama Dourada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após qualquer um de seus personagens além de Yoimiya usar uma habilidade: Causa 1 ponto de Dano Pyro.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após qualquer um de seus personagens além de $[A1305] usar uma habilidade:</color> Causa 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer um de seus personagens além de Yoimiya usar uma habilidade:</color> Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Despertamento","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Razor com esta carta equipada usar Garra e Trovão: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)","descriptionraw":"Após $[A1402] com esta carta equipada usar <color=#FFFFFFFF>$[S14022]</color>: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)","descriptionreplaced":"Após Razor com esta carta equipada usar <color=#FFFFFFFF>Garra e Trovão</color>: Um de seus personagens Electro ganha 1 de Carga. (Uma vez por Turno, Personagem em Combate priorizado)"},"baronbunny":{"id":113041,"name":"Barão Coelho","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Quando seu personagem em combate receber Dano: Diminui Dano recebido em 2.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nNa Fase Final, se Usos forem esgotados: Descarta esta carta e causa 2 de Dano Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Na Fase Final, se $[K3] forem esgotados:</color> Descarta esta carta e causa 2 de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Na Fase Final, se <color=#FFFFFFFF>Usos</color> forem esgotados:</color> Descarta esta carta e causa 2 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Batalha de Desgaste","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem afetado usar uma Habilidade: Recebe 1 de Dano Perfurante para cada acúmulo. (Acumulável, sem limite de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Recebe 1 de $[K5] para cada acúmulo. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar uma Habilidade:</color> Recebe 1 de <color=#FFFFFFFF>Dano Perfurante</color> para cada acúmulo. (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Sinal dos Mares","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"O personagem causa Dano +1.\nDepois do personagem usar a Habilidade Elemental: próximo Dano que o personagem causar personagem +1 neste Turno. (Uma vez por Turno)\nQuando o personagem sofre Dano: Próximo Dano que o personagem causar neste Turno +1. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Depois do personagem usar a Habilidade Elemental:</color> próximo Dano que o personagem causar personagem +1 neste Turno. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> Próximo Dano que o personagem causar neste Turno +1. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Depois do personagem usar a Habilidade Elemental:</color> próximo Dano que o personagem causar personagem +1 neste Turno. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> Próximo Dano que o personagem causar neste Turno +1. (Uma vez por Turno)"},"beastlycorrosion":{"id":226031,"name":"Corrosão Bestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Rei Canino Dourado estiver em campo com essa carta equipada, a Corrosão Dourada do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo.","descriptionraw":"Quando $[A2603] estiver em campo com essa carta equipada, a <color=#FFFFFFFF>$[C126031]</color> do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo.","descriptionreplaced":"Quando Rei Canino Dourado estiver em campo com essa carta equipada, a <color=#FFFFFFFF>Corrosão Dourada</color> do seu oponente pode alcançar 5 acúmulos. Isso o afetará mesmo que esteja em campo."},"belligerenceunfettered":{"id":402004,"name":"Beligerância Irrestrita","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Benevolente","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Yuegui: Modo de Arremesso é criado por Yaoyao com esta carta equipada e há apenas 1 Usos restando, causa +1 de Dano e Cura é aumentada em 1.","descriptionraw":"Quando <color=#FFFFFFFF>$[C117041]</color> é criado por $[A1704] com esta carta equipada e há apenas 1 $[K3] restando, causa +1 de Dano e Cura é aumentada em 1.","descriptionreplaced":"Quando <color=#FFFFFFFF>Yuegui: Modo de Arremesso</color> é criado por Yaoyao com esta carta equipada e há apenas 1 <color=#FFFFFFFF>Usos</color> restando, causa +1 de Dano e Cura é aumentada em 1."},"bitetarget":{"id":112143,"name":"Morde o Alvo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Ao receber dano causado por Mualani ou Míssil Tubarão: Remove esse efeito e aumenta +2 de Dano para cada acúmulo.\n(Os acúmulos são acumuláveis e sem limite máximo)","descriptionraw":"<color=#FFFFFFFF>Ao receber dano causado por $[A1214] ou <color=#FFFFFFFF>$[C112144]</color>:</color> Remove esse efeito e aumenta +2 de Dano para cada acúmulo.\\n(Os acúmulos são acumuláveis e sem limite máximo)","descriptionreplaced":"<color=#FFFFFFFF>Ao receber dano causado por Mualani ou <color=#FFFFFFFF>Míssil Tubarão</color>:</color> Remove esse efeito e aumenta +2 de Dano para cada acúmulo.\\n(Os acúmulos são acumuláveis e sem limite máximo)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Beligerância Amarga - Avançado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 6 de Vida.\nDuração (Turnos): 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 6 de Vida.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 6 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Beligerância Amarga - Básico","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 2 de Vida.\nDuração (Turnos): 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 2 de Vida.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Beligerância Amarga - Intermediário","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 4 de Vida.\nDuração (Turnos): 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 4 de Vida.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito ainda não tiver sido afetado por Congelado, então cura esse personagem em 4 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Barreira Flamejante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 1 ponto de Escudo ao seu Personagem em Combate. (Acumulável até 3 pontos)","descriptionraw":"Concede <color=#FFFFFFFF>1 ponto de $[K6]</color> ao seu Personagem em Combate. (Acumulável até 3 pontos)","descriptionreplaced":"Concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate. (Acumulável até 3 pontos)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Calor Escaldante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: causa 1 ponto de Dano Pyro ao personagem afetado.\nUsos: 1\n\nQuando o personagem é afetado por Frio Extremo, remove esse efeito.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de $[K103] ao personagem afetado.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>$[C121022]</color>, remove esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>Frio Extremo</color>, remove esse efeito.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Leoa Chamejante - Soco da Leoa Flamejante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:Soco da Leoa Flamejante.","descriptionraw":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:<color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:<color=#FFFFFFFF>Soco da Leoa Flamejante</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Leoa Chamejante - Chute-Labareda","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:Chute-Labareda.","descriptionraw":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:<color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará imediatamente a Habilidade:<color=#FFFFFFFF>Chute-Labareda</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Determinação Ardente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Herói Invernal","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem joga Talento ou usa uma Habilidade Elemental: gasta 1 Dado Cryo a menos. (1 vez por turno)\nNa Fase de Rolagem: 2 Dados Elementais da rolagem estarão sempre garantidos como Dados Cryo.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dado Cryo</color> a menos. (1 vez por turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1101}<color=#99FFFFFF>Dados Cryo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> gasta 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Dado Cryo</color> a menos. (1 vez por turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1101}<color=#99FFFFFF>Dados Cryo</color>."},"bloodblossom":{"id":113072,"name":"Pétalas Sangrentas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 1 de Dano Pyro a personagens afetados.\nUsos：1","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de $[K103] a personagens afetados.\\n<color=#FFFFFFFF>$[K3]：1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> a personagens afetados.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Comando da Dívida de Sangue","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o seu personagem receber Dano: Aplica 1 acúmulo de Contrato de Vida ao personagem que sofreu Dano e à Arlecchino do oponente.\nUsos: 5","descriptionraw":"<color=#FFFFFFFF>Após o seu personagem receber Dano:</color> Aplica 1 acúmulo de <color=#FFFFFFFF>$[C122]</color> ao personagem que sofreu Dano e à $[A1314] do oponente.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o seu personagem receber Dano:</color> Aplica 1 acúmulo de <color=#FFFFFFFF>Contrato de Vida</color> ao personagem que sofreu Dano e à Arlecchino do oponente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Provocação da Caixa Surpresa Miau Miau","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu Personagem em Combate sofre Dano: Diminui Dano sofrido em 1.","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> Diminui Dano sofrido em 1.","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> Diminui Dano sofrido em 1.","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Contrato de Vida","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado é curado: Esse efeito será consumido a cada unidade de Usos que possuir para negar 1 de Vida recebido pela cura. (Não pode cancelar cura desencadeada pela Ressurreição ou distribuição de Vida)\nUsos: 1 (Acumulável, sem limites de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado é curado:</color> Esse efeito será consumido a cada unidade de $[K3] que possuir para negar 1 de Vida recebido pela cura. (Não pode cancelar cura desencadeada pela Ressurreição ou distribuição de Vida)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, sem limites de acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado é curado:</color> Esse efeito será consumido a cada unidade de <color=#FFFFFFFF>Usos</color> que possuir para negar 1 de Vida recebido pela cura. (Não pode cancelar cura desencadeada pela Ressurreição ou distribuição de Vida)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, sem limites de acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Blocos de Energia Vorazes: Acumulado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada acúmulo duplica o Dano de Vórtice de Dispersão uma vez.","descriptionraw":"Cada acúmulo duplica o Dano de <color=#FFFFFFFF>$[S25033]</color> uma vez.","descriptionreplaced":"Cada acúmulo duplica o Dano de <color=#FFFFFFFF>Vórtice de Dispersão</color> uma vez."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Blocos de Energia Vorazes (em recarga)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Não pode jogar outra Blocos de Energia Vorazes nesse Turno.","descriptionraw":"Não pode jogar outra <color=#FFFFFFFF>$[C124051]</color> nesse Turno.","descriptionreplaced":"Não pode jogar outra <color=#FFFFFFFF>Blocos de Energia Vorazes</color> nesse Turno."},"breakthrough":{"id":112091,"name":"Ruptura","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Esse estado começa com 1 acúmulo de Ruptura. Quando reaplicado, adiciona 1 acúmulo de Ruptura. Ruptura pode ter até 3 acúmulos.\nFase Final: ganha 1 acúmulo de Ruptura.\n\nQuando o personagem com este efeito aplicado realizar um Ataque Normal: Se tiver 2 de Ruptura, consome 2 acúmulos de Ruptura para converter Dano Físico em Dano Hydro e puxa 1 carta.","descriptionraw":"Esse estado começa com 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>. Quando reaplicado, adiciona 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>. <color=#FFFFFFFF>Ruptura</color> pode ter até 3 acúmulos.\\n<color=#FFFFFFFF>Fase Final: </color>ganha 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>.\\n\\n<color=#FFFFFFFF>Quando o personagem com este efeito aplicado realizar um Ataque Normal:</color> Se tiver 2 de <color=#FFFFFFFF>Ruptura</color>, consome 2 acúmulos de <color=#FFFFFFFF>Ruptura</color> para converter $[K100] em $[K102] e puxa 1 carta.","descriptionreplaced":"Esse estado começa com 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>. Quando reaplicado, adiciona 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>. <color=#FFFFFFFF>Ruptura</color> pode ter até 3 acúmulos.\\n<color=#FFFFFFFF>Fase Final: </color>ganha 1 acúmulo de <color=#FFFFFFFF>Ruptura</color>.\\n\\n<color=#FFFFFFFF>Quando o personagem com este efeito aplicado realizar um Ataque Normal:</color> Se tiver 2 de <color=#FFFFFFFF>Ruptura</color>, consome 2 acúmulos de <color=#FFFFFFFF>Ruptura</color> para converter {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> e puxa 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Clarão","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem usa um Ataque Carregado: Gasta menos 1 dado Pyro. (Uma vez por Turno.)\nFase Final: Aplica Insígnia de Chamas a este personagem.\nDuração (Turnos): 2.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem usa um $[K51]:</color> Gasta menos 1 dado <color=#FF9999FF>$[K303]</color>. (Uma vez por Turno.)\\n<color=#FFFFFFFF>Fase Final:</color> Aplica $[K1010] a este personagem.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem usa um <color=#FFFFFFFF>Ataque Carregado</color>:</color> Gasta menos 1 dado <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color>. (Uma vez por Turno.)\\n<color=#FFFFFFFF>Fase Final:</color> Aplica <color=#FFFFFFFF>Insígnia de Chamas</color> a este personagem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Eco do Inverno","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa uma Habilidade ou equipa um Talento: Gasta 1 Dado Elemental Cryo a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos. (Uma vez por Turno)"},"bunnytriggered":{"id":213041,"name":"Coelho Ativado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"O Ataque Normal de Amber que estiver equipando esta carta: se Barão Coelho estiver no campo de batalha, explodirá Barão Coelho, causando 4 de Dano Pyro.","descriptionraw":"O <color=#FFFFFFFF>Ataque Normal</color> de $[A1304] que estiver equipando esta carta: se <color=#FFFFFFFF>$[C113041]</color> estiver no campo de batalha, explodirá <color=#FFFFFFFF>$[C113041]</color>, causando 4 de $[K103].","descriptionreplaced":"O <color=#FFFFFFFF>Ataque Normal</color> de Amber que estiver equipando esta carta: se <color=#FFFFFFFF>Barão Coelho</color> estiver no campo de batalha, explodirá <color=#FFFFFFFF>Barão Coelho</color>, causando 4 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Disparo em Série: Tiro Calibrado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Disparo Combinado: Saraivada Perfuradora.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Disparo Combinado: Saraivada Perfuradora</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Varredura Explosiva","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Antes de qualquer lado escolher sua ação: Se seu lado tiver Núcleo Dendro ou Núcleo da Riqueza, -1 aos Usos deles e Descarta 1 carta do topo do seu deck. Após isso, causa Dano Dendro igual ao Custo Original de Dados Elementais da carta que você Descarta.\nUsos: 1 (Acumulável. Máximo de 3 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Antes de qualquer lado escolher sua ação:</color> Se seu lado tiver $[C116] ou $[C112082], -1 aos $[K3] deles e $[K56] 1 carta do topo do seu deck. Após isso, causa $[K107] igual ao Custo Original de Dados Elementais da carta que você $[K56].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 3 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Antes de qualquer lado escolher sua ação:</color> Se seu lado tiver Núcleo Dendro ou Núcleo da Riqueza, -1 aos <color=#FFFFFFFF>Usos</color> deles e <color=#FFFFFFFF>Descarta</color> 1 carta do topo do seu deck. Após isso, causa {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> igual ao Custo Original de Dados Elementais da carta que você <color=#FFFFFFFF>Descarta</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 3 acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Caranguejo na Manteiga (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, o personagem afetado recebe -2 de Dano na próxima vez que for atacado.","descriptionraw":"Durante este Turno, o personagem afetado recebe -2 de Dano na próxima vez que for atacado.","descriptionreplaced":"Durante este Turno, o personagem afetado recebe -2 de Dano na próxima vez que for atacado."},"calledinforcleanupactive":{"id":302204,"name":"\"Trabalho de limpeza\" (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","descriptionraw":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","descriptionreplaced":"O seu Personagem em Combate causa Dano +1 na próxima vez. (Acumulável, pode acumular até +2)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Máscara das Mutações","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa uma Habilidade ou equipa um Talento: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)"},"cashflowsupervision":{"id":311109,"name":"Supervisão de Caixa","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Depois que esse personagem sofre Dano ou é curado: o próximo Ataque Normal desse personagem custará -1 de Elemento Indefinido nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois que esse personagem sofre Dano ou é curado:</color> o próximo <color=#FFFFFFFF>Ataque Normal</color> desse personagem custará -1 de $[K309] nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois que esse personagem sofre Dano ou é curado:</color> o próximo <color=#FFFFFFFF>Ataque Normal</color> desse personagem custará -1 de <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> nesse Turno e causará Dano +1. (Máximo de duas vezes por Turno)"},"cashflowsupervisionineffect":{"id":301111,"name":"Supervisão de Caixa (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante esse Turno, o próximo Ataque Normal do personagem custa 1 Elemento Indefinido a menos e causa Dano +1.","descriptionraw":"Durante esse Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem custa 1 $[K309] a menos e causa Dano +1.","descriptionreplaced":"Durante esse Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do personagem custa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos e causa Dano +1."},"catalyzingfield":{"id":117,"name":"Área de Catalisação","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Quando seu Personagem em Combate causa Dano Electro ou Dano Dendro,  aumenta o Dano em 1 ponto.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate causa $[K104] ou $[K107], </color> aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, </color> aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Área de Catalisação","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cada acúmulo aumenta o Dano Electro ou Dano Dendro causado ao oponente em 1.","descriptionraw":"Cada acúmulo aumenta o $[K104] ou $[K107] causado ao oponente em 1.","descriptionreplaced":"Cada acúmulo aumenta o {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> causado ao oponente em 1.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Escudo Garra de Gato","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Dá 1 ponto de Escudo ao seu Personagem em Combate.","descriptionraw":"Dá <color=#FFFFFFFF>1 ponto de $[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Dá <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Escudo Garra de Gato","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Dá 2 pontos de Escudo ao seu Personagem em Combate.","descriptionraw":"Dá <color=#FFFFFFFF>2 pontos de $[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Dá <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Erva de Gato Cardamomo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Depois que 3 Cartas de Ação forem jogadas no lado do campo que essa carta estiver: Causa 2 de Dano Dendro ao Personagem em Combate naquele lado.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Depois que 3 Cartas de Ação forem jogadas no lado do campo que essa carta estiver:</color> Causa 2 de $[K107] ao Personagem em Combate naquele lado.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Depois que 3 Cartas de Ação forem jogadas no lado do campo que essa carta estiver:</color> Causa 2 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao Personagem em Combate naquele lado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Erva de Gato Cardamomo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após a troca de personagens: Causa Dano Dendro a todos os Personagens em Combate no lado adversário.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após a troca de personagens:</color> Causa $[K107] a todos os Personagens em Combate no lado adversário.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após a troca de personagens:</color> Causa {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> a todos os Personagens em Combate no lado adversário.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Centro das Atenções","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando seu personagem usa um Ataque Normal: Dano Físico causado pelo personagem é convertido em Dano Hydro. Caso o personagem esteja no estado Ousia, cura todos os seus personagens fora de combate em 1 de Vida. Caso o personagem esteja no estado Pneuma, causa +2 de Dano nessa instância, mas causa 1 de Dano Perfurante ao seu personagem fora de combate que tiver sofrido menos Dano.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> $[K100] causado pelo personagem é convertido em $[K102]. Caso o personagem esteja no estado {SPRITE_PRESET#3504}Ousia, cura todos os seus personagens fora de combate em 1 de Vida. Caso o personagem esteja no estado {SPRITE_PRESET#3505}Pneuma, causa +2 de Dano nessa instância, mas causa 1 de $[K5] ao seu personagem fora de combate que tiver sofrido menos Dano.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Caso o personagem esteja no estado {SPRITE_PRESET#3504}Ousia, cura todos os seus personagens fora de combate em 1 de Vida. Caso o personagem esteja no estado {SPRITE_PRESET#3505}Pneuma, causa +2 de Dano nessa instância, mas causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> ao seu personagem fora de combate que tiver sofrido menos Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Vestimenta Cerimonial","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Ataque Normal do personagem que recebe este efeito causa +1 de Dano.\nQuando esse personagem realiza um Ataque Normal, todos os seus personagens curam 1 de Vida.\nDuração (Turnos): 2","descriptionraw":"O <color=#FFFFFFFF>Ataque Normal</color> do personagem que recebe este efeito causa +1 de Dano.\\n<color=#FFFFFFFF>Quando esse personagem realiza um Ataque Normal</color>, todos os seus personagens curam 1 de Vida.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O <color=#FFFFFFFF>Ataque Normal</color> do personagem que recebe este efeito causa +1 de Dano.\\n<color=#FFFFFFFF>Quando esse personagem realiza um Ataque Normal</color>, todos os seus personagens curam 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Colapso em Cadeia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o Personagem em Combate do oponente receber Dano Hydro ou Dano Dendro: +2 de Dano.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Após o Personagem em Combate do oponente receber $[K102] ou $[K107]:</color> +2 de Dano.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o Personagem em Combate do oponente receber {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> ou {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>:</color> +2 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Relâmpago em Cascata","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Bardo do Abismo - Trovão Violeta com essa carta equipada ativar Ressurreição Elétrica ou for derrotado: Descarta essa carta e faz o Personagem em Combate adversário perder 1 de Carga.","descriptionraw":"Quando $[A2406] com essa carta equipada ativar <color=#FFFFFFFF>$[C124061]</color> ou for derrotado: Descarta essa carta e faz o Personagem em Combate adversário perder 1 de $[K310].","descriptionreplaced":"Quando Bardo do Abismo - Trovão Violeta com essa carta equipada ativar <color=#FFFFFFFF>Ressurreição Elétrica</color> ou for derrotado: Descarta essa carta e faz o Personagem em Combate adversário perder 1 de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>."},"chakradesiderata":{"id":114072,"name":"Shogan Byakugen no Rin","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após seus outros personagens usarem Supremos: Ganha 1 de Determinação. (Máximo de 3)\nQuando o personagem com este efeito usar Arte Secreta: Musou Shinsetsu: Consome toda a Determinação e causa +1 de Dano por cada ponto de Determinação.","descriptionraw":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Ganha 1 de <color=#FFFFFFFF>Determinação</color>. (Máximo de 3)\\n<color=#FFFFFFFF>Quando o personagem com este efeito usar $[S14073]:</color> Consome toda a <color=#FFFFFFFF>Determinação</color> e causa +1 de Dano por cada ponto de <color=#FFFFFFFF>Determinação</color>.","descriptionreplaced":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Ganha 1 de <color=#FFFFFFFF>Determinação</color>. (Máximo de 3)\\n<color=#FFFFFFFF>Quando o personagem com este efeito usar Arte Secreta: Musou Shinsetsu:</color> Consome toda a <color=#FFFFFFFF>Determinação</color> e causa +1 de Dano por cada ponto de <color=#FFFFFFFF>Determinação</color>.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Shogan Byakugen no Rin","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após seus outros personagens usarem Supremos: Ganhe 3x a quantidade de Determinação da Carga consumida.","descriptionraw":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Ganhe 3x a quantidade de <color=#FFFFFFFF>Determinação</color> da Carga consumida.","descriptionreplaced":"<color=#FFFFFFFF>Após seus outros personagens usarem Supremos:</color> Ganhe 3x a quantidade de <color=#FFFFFFFF>Determinação</color> da Carga consumida.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Hora da Troca (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Da próxima vez que você executar uma ação de \"troca de personagem\": O custo de Dados Elementais é reduzido em 1.","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você executar uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1.","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você executar uma ação de \"troca de personagem\": </color>O custo de Dados Elementais é reduzido em 1."},"chaoticentropy":{"id":215011,"name":"Entropia Caótica","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Grande Espírito do Vento já ter se convertido para outro tipo Elemental ao ser usado por Sucrose com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto.","descriptionraw":"Após <color=#FFFFFFFF>$[C115011]</color> já ter se convertido para outro tipo Elemental ao ser usado por $[A1501] com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto.","descriptionreplaced":"Após <color=#FFFFFFFF>Grande Espírito do Vento</color> já ter se convertido para outro tipo Elemental ao ser usado por Sucrose com esta carta equipada: Aumenta o Dano Elemental deste novo tipo em 1 ponto."},"chargedattackinposition":{"id":131062,"name":"Ataque Carregado: Em Posição","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: Soco da Destruição: Ataque com Tudo.","descriptionraw":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>Soco da Destruição: Ataque com Tudo</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Ataque Carregado: Preparação Completa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Soco da Destruição: Ataque com Tudo.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Soco da Destruição: Ataque com Tudo</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Julgamento do Gelo Feroz","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado faz um Ataque Normal: Dano causado +1. Se esse personagem tiver pelo menos 6 de Vida, essa Habilidade consome 1 Cryo a menos.\nDepois que Habilidade é contada, se o personagem tiver pelo menos 6 de Vida, esse personagem causa 1 de Dano Perfurante. Se a Vida do personagem não for maior que 5, cura o personagem em 2.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado faz um Ataque Normal:</color> Dano causado +1. Se esse personagem tiver pelo menos 6 de Vida, essa Habilidade consome 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos.\\nDepois que Habilidade é contada, se o personagem tiver pelo menos 6 de Vida, esse personagem causa 1 de $[K5]. Se a Vida do personagem não for maior que 5, cura o personagem em 2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado faz um Ataque Normal:</color> Dano causado +1. Se esse personagem tiver pelo menos 6 de Vida, essa Habilidade consome 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Cryo</color> a menos.\\nDepois que Habilidade é contada, se o personagem tiver pelo menos 6 de Vida, esse personagem causa 1 de <color=#FFFFFFFF>Dano Perfurante</color>. Se a Vida do personagem não for maior que 5, cura o personagem em 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Julgamento do Gelo Feroz","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"ATQ +1 para este Turno.\nDuração (Turnos): 1","descriptionraw":"ATQ +1 para este Turno.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"ATQ +1 para este Turno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Espelho Cortante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Dano Físico causado pelo personagem é convertido para Dano Dendro.\nDepois desse personagem fazer um Ataque Normal: causa 1 de Dano Dendro. Se essa Habilidade for um Ataque Carregado, recebe +1 de Duração (Turnos) para esse estado.\nDuração (Turnos): 2 (Acumulável por até 3 Turnos.)","descriptionraw":"$[K100] causado pelo personagem é convertido para $[K107].\\n<color=#FFFFFFFF>Depois desse personagem fazer um Ataque Normal:</color> causa 1 de $[K107]. Se essa Habilidade for um $[K51], recebe +1 de $[K4] para esse estado.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Acumulável por até 3 Turnos.)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido para {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF>Depois desse personagem fazer um Ataque Normal:</color> causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. Se essa Habilidade for um <color=#FFFFFFFF>Ataque Carregado</color>, recebe +1 de <color=#FFFFFFFF>Duração (Turnos)</color> para esse estado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color> (Acumulável por até 3 Turnos.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Espelho Cortante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após seus personagens agirem: Causa 2 de Dano Dendro.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após seus personagens agirem:</color> Causa 2 de $[K107].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens agirem:</color> Causa 2 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Área de Geada de Chongyun","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"O Dano Físico de seus personagens portadores de Espada, Espadão ou Lança é convertido em Dano Cryo.\nDuração (Turnos): 2","descriptionraw":"O $[K100] de seus personagens portadores de Espada, Espadão ou Lança é convertido em $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> de seus personagens portadores de Espada, Espadão ou Lança é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Área de Geada de Chongyun","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"O Dano Físico de seus personagens portadores de Espada, Espadão ou Lança é convertido em Dano Cryo, o Dano causado por Ataque Normal é aumentado em 1 ponto.\nDuração (Turnos): 2","descriptionraw":"O $[K100] de seus personagens portadores de Espada, Espadão ou Lança é convertido em $[K101], o Dano causado por <color=#FFFFFFFF>Ataque Normal</color> é aumentado em 1 ponto.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> de seus personagens portadores de Espada, Espadão ou Lança é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, o Dano causado por <color=#FFFFFFFF>Ataque Normal</color> é aumentado em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Área de Geada de Chongyun","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"O Dano Físico de seus personagens portadores de Espada, Espadão ou Lança é convertido em Dano Cryo.\nDuração (Turnos): 2","descriptionraw":"O $[K100] de seus personagens portadores de Espada, Espadão ou Lança é convertido em $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> de seus personagens portadores de Espada, Espadão ou Lança é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Olhar Gelado Cicin","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Fatui - Feiticeira Cicin Cryo, com esta carta equipada, usar uma Habilidade: Se os acúmulos de Usos de Cicin Cryo ultrapassaram seu limite, causará 2 Dano Cryo.","descriptionraw":"Após $[A2101], com esta carta equipada, usar uma Habilidade: Se os acúmulos de $[K3] de <color=#FFFFFFFF>$[C121011]</color> ultrapassaram seu limite, causará 2 $[K101].","descriptionreplaced":"Após Fatui - Feiticeira Cicin Cryo, com esta carta equipada, usar uma Habilidade: Se os acúmulos de <color=#FFFFFFFF>Usos</color> de <color=#FFFFFFFF>Cicin Cryo</color> ultrapassaram seu limite, causará 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>."},"coldbloodedstrike":{"id":211031,"name":"Espada do Sangue Frio","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Kaeya usar Mordida Congelante com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)","descriptionraw":"Após $[A1103] usar <color=#FFFFFFFF>$[S11032]</color> com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)","descriptionreplaced":"Após Kaeya usar <color=#FFFFFFFF>Mordida Congelante</color> com esta carta equipada: Cura sua própria Vida em 2 pontos. (1 vez por turno)"},"collapsingplatform":{"id":125025,"name":"Plataforma em Colapso","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase Final:  seu Personagem em Combate é afetado por Colapso Total.","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color> seu Personagem em Combate é afetado por <color=#FFFFFFFF>$[C125021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color> seu Personagem em Combate é afetado por <color=#FFFFFFFF>Colapso Total</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Aplausos Deslumbrados!","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Lyney estiver no campo com esta carta equipada, o dano causado por Lyney e seu Chapéu do Gato Brincalhão aumentará em 2 para personagens afetados por Pyro. (Uma vez por Turno)","descriptionraw":"Quando $[A1310] estiver no campo com esta carta equipada, o dano causado por $[A1310] e seu <color=#FFFFFFFF>$[C113101]</color> aumentará em 2 para personagens <color=#FF9999FF>afetados por {SPRITE_PRESET#2103}Pyro</color>. (Uma vez por Turno)","descriptionreplaced":"Quando Lyney estiver no campo com esta carta equipada, o dano causado por Lyney e seu <color=#FFFFFFFF>Chapéu do Gato Brincalhão</color> aumentará em 2 para personagens <color=#FF9999FF>afetados por {SPRITE_PRESET#2103}Pyro</color>. (Uma vez por Turno)"},"conductive":{"id":114091,"name":"Condutor","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Este estado começa com 2 acúmulos de Condutor. Quando aplicado repetidamente, Condutor pode ter um máximo de 4 acúmulos.\nFase Final: Ganha 1 acúmulo de Condutor.\n\nQuando o personagem com o efeito Condutor sofre Dano de Arco Violeta ou Rosa do Relâmpago: Remove este estado e causa +1 de Dano para cada acúmulo de Condutor.","descriptionraw":"Este estado começa com 2 acúmulos de Condutor. Quando aplicado repetidamente, Condutor pode ter um máximo de 4 acúmulos.\\n<color=#FFFFFFFF>Fase Final:</color> Ganha 1 acúmulo de Condutor.\\n\\n<color=#FFFFFFFF>Quando o personagem com o efeito Condutor sofre Dano de $[S14092] ou $[C114092]: </color>Remove este estado e causa +1 de Dano para cada acúmulo de Condutor.","descriptionreplaced":"Este estado começa com 2 acúmulos de Condutor. Quando aplicado repetidamente, Condutor pode ter um máximo de 4 acúmulos.\\n<color=#FFFFFFFF>Fase Final:</color> Ganha 1 acúmulo de Condutor.\\n\\n<color=#FFFFFFFF>Quando o personagem com o efeito Condutor sofre Dano de Arco Violeta ou Rosa do Relâmpago: </color>Remove este estado e causa +1 de Dano para cada acúmulo de Condutor.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Chapéu do Comandante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após você trocar para o personagem com essa carta equipada: Descarta a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para Elemento Omni, além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um Talento. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após você trocar para o personagem com essa carta equipada:</color> $[K56] a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para $[K411], além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talento</color>. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar para o personagem com essa carta equipada:</color> <color=#FFFFFFFF>Descarta</color> a carta com o maior custo original de Dados Elementais em sua Mão e muda 2 Dados Elementais para <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, além de gastar 1 Dado Elemental a menos na próxima vez que o personagem usar uma Habilidade ou jogar um <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talento</color>. (Uma vez por Turno)"},"conductorstophatineffect":{"id":301204,"name":"Chapéu do Comandante (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando você joga uma Carta de Talento ou um Personagem usa uma Habilidade: Gaste 1 Dado Elemental a menos.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conquistador do Mal - Guardião Yaksha","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Enquanto Xiao, com esta carta equipada, usar Máscara Yaksha, seu uso de Vento Lemniscático custará menos 1 Dado Anemo. (cada vez que Máscara Yaksha é equipado, esta habilidade pode ser ativada no máximo 2 vezes)","descriptionraw":"Enquanto $[A1504], com esta carta equipada, usar <color=#FFFFFFFF>$[C115041]</color>, seu uso de <color=#FFFFFFFF>$[S15042]</color> custará menos 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dado Anemo</color>. (cada vez que <color=#FFFFFFFF>$[C115041|s1]</color> é equipado, esta habilidade pode ser ativada no máximo 2 vezes)","descriptionreplaced":"Enquanto Xiao, com esta carta equipada, usar <color=#FFFFFFFF>Máscara Yaksha</color>, seu uso de <color=#FFFFFFFF>Vento Lemniscático</color> custará menos 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Dado Anemo</color>. (cada vez que <color=#FFFFFFFF>Máscara Yaksha</color> é equipado, esta habilidade pode ser ativada no máximo 2 vezes)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Conquistador do Mal · Deidade da Ira","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem equipado utiliza Vento Lemniscático, gasta 1  dado Anemo a menos.\nNúmero de Usos: 2\n\nCaso o personagem equipado não voltar a equipar [C115041], este efeito é removido.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem equipado utiliza $[S15042]</color>, gasta 1 {SPRITE_PRESET#1105} <color=#80FFD7FF>dado Anemo</color> a menos.\\n<color=#FFFFFFFF>Número de $[K3|s3]: 2</color>\\n\\n<color=#FFFFFFFF>Caso o personagem equipado não voltar a equipar [C115041]</color>, este efeito é removido.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem equipado utiliza Vento Lemniscático</color>, gasta 1 {SPRITE_PRESET#1105} <color=#80FFD7FF>dado Anemo</color> a menos.\\n<color=#FFFFFFFF>Número de <color=#FFFFFFFF>Usos</color>: 2</color>\\n\\n<color=#FFFFFFFF>Caso o personagem equipado não voltar a equipar [C115041]</color>, este efeito é removido.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Convalescença","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Suas Habilidades Elementais e Invocações causam +1 de Dano.\nUsos: 2","descriptionraw":"Suas Habilidades Elementais e Invocações causam +1 de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Suas Habilidades Elementais e Invocações causam +1 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Corrosão","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase Final: Tirando personagens fora de combate que não tenham mais do que 3 de Vida, todos os personagens nesta área de jogo recebem 1 Dano Perfurante.\nUsos: 1 (Acumulável. Máximo de 3 acúmulos.)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Tirando personagens fora de combate que não tenham mais do que 3 de Vida, todos os personagens nesta área de jogo recebem 1 $[K5].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 3 acúmulos.)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Tirando personagens fora de combate que não tenham mais do que 3 de Vida, todos os personagens nesta área de jogo recebem 1 <color=#FFFFFFFF>Dano Perfurante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 3 acúmulos.)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Infinitas Paisagens no Caminho","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kirara com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)","descriptionraw":"Quando $[A1707] com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)","descriptionreplaced":"Quando Kirara com essa carta equipada for o Personagem em Combate, gasta 1 Dado Elemental a menos ao trocar de personagens. (Uma vez por Turno)"},"craggygreatshield":{"id":136011,"name":"Escudo de Rocha","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito recebe Dano: Diminui um máximo de 2 de Dano. Quando Dano Geo é diminuído, consome 1 adicional de Usos.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui um máximo de 2 de Dano. Quando $[K106] é diminuído, consome 1 adicional de $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui um máximo de 2 de Dano. Quando {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> é diminuído, consome 1 adicional de <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"A Bruxa das Chamas Carmesim","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Pyro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color>."},"crossfire":{"id":213021,"name":"Fogo Cruzado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Xiangling, com esta carta equipada, usar Ataque de Guoba, também sofrerá 1 ponto de Dano Pyro.","descriptionraw":"Quando $[A1302], com esta carta equipada, usar <color=#FFFFFFFF>$[S13022]</color>, também sofrerá 1 ponto de $[K103].","descriptionreplaced":"Quando Xiangling, com esta carta equipada, usar <color=#FFFFFFFF>Ataque de Guoba</color>, também sofrerá 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>."},"crowfeathercover":{"id":114063,"name":"Proteção da Pena do Corvo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano causado pela Habilidade Elemental e pelo Supremo do personagem afetado é aumentado em 1 ponto.\nUsos: 2","descriptionraw":"O Dano causado pela <color=#FFFFFFFF>Habilidade Elemental</color> e pelo <color=#FFFFFFFF>Supremo</color> do personagem afetado é aumentado em 1 ponto.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"O Dano causado pela <color=#FFFFFFFF>Habilidade Elemental</color> e pelo <color=#FFFFFFFF>Supremo</color> do personagem afetado é aumentado em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Coroa de Watatsumi","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos, Quantidade curada atualmente: {GCG_TOKEN_SHIELD}).\nQuando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. O Dano é aumentado em 1 para cada uma consumida.","descriptionraw":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos, <color=#D3BC8EFF>Quantidade curada atualmente: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as <color=#FFFFFFFF>Bolhas de Espuma do Mar</color>. O Dano é aumentado em 1 para cada uma consumida.","descriptionreplaced":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos, <color=#D3BC8EFF>Quantidade curada atualmente: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as <color=#FFFFFFFF>Bolhas de Espuma do Mar</color>. O Dano é aumentado em 1 para cada uma consumida.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Escudo de Madeira","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com este efeito recebe -2 de Dano.\nEste estado fornecerá 2 instâncias de Aplicação Dendro (Pode ser esgotado usando Reações Elementais): Quando as instâncias se esgotarem, este estado será removido.","descriptionraw":"O personagem com este efeito <color=#FFFFFFFF>recebe -2 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#7EC236FF>Aplicação Dendro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias se esgotarem, este estado será removido.","descriptionreplaced":"O personagem com este efeito <color=#FFFFFFFF>recebe -2 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#7EC236FF>Aplicação Dendro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias se esgotarem, este estado será removido.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Trovão Devastador","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cada vez que você jogar 3 Cartas de Ação, você ativará o efeito de Cicin Electro no campo oposto. (+1 de Usos de Cicin Electro)","descriptionraw":"Cada vez que você jogar 3 Cartas de Ação, você ativará o efeito de <color=#FFFFFFFF>$[C124041]</color> no campo oposto. (+1 de $[K3] de <color=#FFFFFFFF>$[C124041]</color>)","descriptionreplaced":"Cada vez que você jogar 3 Cartas de Ação, você ativará o efeito de <color=#FFFFFFFF>Cicin Electro</color> no campo oposto. (+1 de <color=#FFFFFFFF>Usos</color> de <color=#FFFFFFFF>Cicin Electro</color>)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Núcleo de Cristal Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, aplica Eliminação evitada ao personagem e o cura até que atinja 1 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica $[K54] ao personagem e o cura até que atinja 1 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica <color=#FFFFFFFF>Eliminação evitada</color> ao personagem e o cura até que atinja 1 de Vida."},"cryocrystalcore-01":{"id":121035,"name":"Núcleo de Cristal Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, aplica Eliminação evitada ao personagem e o cura até que atinja 6 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica $[K54] ao personagem e o cura até que atinja 6 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica <color=#FFFFFFFF>Eliminação evitada</color> ao personagem e o cura até que atinja 6 de Vida."},"cryocrystalcore-02":{"id":121036,"name":"Núcleo de Cristal Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, aplica Eliminação evitada ao personagem e o cura até que atinja 10 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica $[K54] ao personagem e o cura até que atinja 10 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, aplica <color=#FFFFFFFF>Eliminação evitada</color> ao personagem e o cura até que atinja 10 de Vida."},"cryodmgbonus":{"id":140,"name":"Bônus de Dano Cryo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Dano Cryo causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionraw":"<color=#FFFFFFFF>$[K151]</color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color></color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Armadura Elemental - Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com esta carta equipada recebe -1 de Dano e causa +1 de Dano.\nEste estado fornecerá 2 instâncias de Aplicação Cryo (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será incapaz de usar Habilidades até o fim deste Turno.","descriptionraw":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 de Dano e causa +1 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","descriptionreplaced":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 de Dano e causa +1 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Encantamento Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelos personagens afetados é convertido em Dano Cryo。\n(Dura até o final do turno)","descriptionraw":"O $[K100] causado pelos personagens afetados é convertido em $[K101]。\\n(Dura até o final do turno)","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelos personagens afetados é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>。\\n(Dura até o final do turno)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Encantamento Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelos personagens afetados é convertido em Dano Cryo e o Dano Cryo causado pelo personagem é aumentado em 1 ponto.\n(Dura até o final do turno)","descriptionraw":"O $[K100] causado pelos personagens afetados é convertido em $[K101] e o $[K101] causado pelo personagem é aumentado em 1 ponto.\\n(Dura até o final do turno)","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelos personagens afetados é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> e o {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> causado pelo personagem é aumentado em 1 ponto.\\n(Dura até o final do turno)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Encantamento Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O próximo Dano Físico causado pelo personagem afetado é convertido em Dano Cryo.","descriptionraw":"O próximo $[K100] causado pelo personagem afetado é convertido em $[K151].","descriptionreplaced":"O próximo {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Revestimento Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano e não pode ser congelado.\nEsse estado fornece 2 instâncias de Aplicação Cryo (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado impossibilitado de usar habilidades até o fim deste turno.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color> e não pode ser congelado.\\nEsse estado fornece 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color> e não pode ser congelado.\\nEsse estado fornece 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Cristalização","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Dá 1 ponto de Escudo ao seu Personagem em Combate. (Pode acumular até 2)","descriptionraw":"Dá <color=#FFFFFFFF>1 ponto de $[K6]</color> ao seu Personagem em Combate. (Pode acumular até 2)","descriptionreplaced":"Dá <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate. (Pode acumular até 2)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Revestimento de Cristal","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu Personagem em Combate recebe Dano: Diminui Dano recebido em 1.\nUsos: 3\nQuando Armadura Elemental - Geo sai de combate: Remove este efeito.","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando $[C136041] sai de combate:</color> Remove este efeito.","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando Armadura Elemental - Geo sai de combate:</color> Remove este efeito.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Maldição da Corrente","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando um personagem usar a Habilidade Elemental ou Supremo no lado que esta carta está: consome 1 Dado Elemental extra.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usar a Habilidade Elemental ou Supremo no lado que esta carta está:</color> consome 1 Dado Elemental extra.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usar a Habilidade Elemental ou Supremo no lado que esta carta está:</color> consome 1 Dado Elemental extra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Escudo da Cortina do Sono","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Fornece 2 pontos de Escudo ao seu Personagem em Combate.","descriptionraw":"Fornece 2 pontos de <color=#FFFFFFFF>$[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Fornece 2 pontos de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Sombras Escuras","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Ao ser jogada: Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha Usos baseado no número de Cartas devoradas de tal Custo.\nFase Final e quando você declara fim do seu Turno: Causa Dano Electro igual ao seu \"Poder de Ataque\".\nQuando seu Personagem em Combate sofre Dano: reduz o Dano sofrido em 1, então -2 de Usos para essa carta.","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha $[K3] baseado no número de Cartas devoradas de tal Custo.\\n<color=#FFFFFFFF>Fase Final e quando você declara fim do seu Turno:</color> Causa $[K104] igual ao seu \"Poder de Ataque\".\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> reduz o Dano sofrido em 1, então -2 de $[K3] para essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha <color=#FFFFFFFF>Usos</color> baseado no número de Cartas devoradas de tal Custo.\\n<color=#FFFFFFFF>Fase Final e quando você declara fim do seu Turno:</color> Causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> igual ao seu \"Poder de Ataque\".\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> reduz o Dano sofrido em 1, então -2 de <color=#FFFFFFFF>Usos</color> para essa carta.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Chama Dispersadora da Escuridão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após seu personagem desencadear Reações Electro: +1 à próxima instância de Dano causado por Clorinde nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)","descriptionraw":"Após seu personagem desencadear $[K214]: +1 à próxima instância de Dano causado por $[A1412] nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)","descriptionreplaced":"Após seu personagem desencadear <color=#FFACFFFF>{SPRITE_PRESET#2104}Reações Electro</color>: +1 à próxima instância de Dano causado por Clorinde nesse Turno. (Máximo de 3 acúmulos, +3 de Dano no total.)"},"darkshatteringflameineffect":{"id":114122,"name":"Chama Dispersadora da Escuridão (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"A próxima instância de Dano de Clorinde causa +1 neste Turno.\nUsos: 1 (Até 3 acúmulos, +3 de Dano ao todo)","descriptionraw":"A próxima instância de Dano de $[A1412] causa +1 neste Turno.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Até 3 acúmulos, +3 de Dano ao todo)","descriptionreplaced":"A próxima instância de Dano de Clorinde causa +1 neste Turno.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Até 3 acúmulos, +3 de Dano ao todo)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Dia da Resistência: Momento dos Sonhos Despedaçados (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante esse Turno, esse personagem com este efeito aplicado sofre -1 de Dano.\nUsos: 4","descriptionraw":"Durante esse Turno, esse personagem com este efeito aplicado sofre -1 de Dano.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"Durante esse Turno, esse personagem com este efeito aplicado sofre -1 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Ciclone Mortal","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Cobra Voadora da Ossada Sagrada com essa carta equipada estiver em campo e após você jogar Blocos de Energia Vorazes: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.","descriptionraw":"Quando <color=#FFFFFFFF>$[A2503]</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>$[C124051]</color>: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.","descriptionreplaced":"Quando <color=#FFFFFFFF>Cobra Voadora da Ossada Sagrada</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>Blocos de Energia Vorazes</color>: Na próxima vez que trocar de personagem nesse Turno, cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate."},"deathlycycloneineffect":{"id":125032,"name":"Ciclone Mortal (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após você trocar de personagens neste Turno: Cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.","descriptionraw":"<color=#FFFFFFFF>Após você trocar de personagens neste Turno:</color> Cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate.","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar de personagens neste Turno:</color> Cria 1 Dado Elemental do Tipo Elemental do seu Personagem em Combate."},"decorousharmony":{"id":216071,"name":"Harmonia e Decoro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Yunjin com essa carta equipada estiver em campo e você ativar Formação da Bandeira das Nuvens: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional.","descriptionraw":"Quando $[A1607] com essa carta equipada estiver em campo e você ativar <color=#FFFFFFFF>$[C116073]</color>: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional.","descriptionreplaced":"Quando Yunjin com essa carta equipada estiver em campo e você ativar <color=#FFFFFFFF>Formação da Bandeira das Nuvens</color>: se você não tem cartas na Mão, essa Habilidade causa +2 de Dano adicional."},"deepdevourersdomain":{"id":122041,"name":"Domínio da Devoradora Profunda","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cartas que você Descarta ou usa para Sincronia serão consumidas.\nPara cada 3 cartas consumidas: Baleia Devoradora ganha 1 de Vida Máxima extra ao final do turno. Se houver quaisquer 2 Cartas entre essas que têm o mesmo Custo original, ganha mais 1 de Vida Máxima extra. Se quaisquer 3 Cartas tiverem o mesmo Custo, ganha 1 de Vida Máxima extra novamente.","descriptionraw":"Cartas que você $[K56] ou usa para $[K57] serão consumidas.\\n<color=#FFFFFFFF>Para cada 3 cartas consumidas:</color> $[A2204] ganha 1 de Vida Máxima extra ao final do turno. Se houver quaisquer 2 Cartas entre essas que têm o mesmo Custo original, ganha mais 1 de Vida Máxima extra. Se quaisquer 3 Cartas tiverem o mesmo Custo, ganha 1 de Vida Máxima extra novamente.","descriptionreplaced":"Cartas que você <color=#FFFFFFFF>Descarta</color> ou usa para <color=#FFFFFFFF>Sincronia</color> serão consumidas.\\n<color=#FFFFFFFF>Para cada 3 cartas consumidas:</color> Baleia Devoradora ganha 1 de Vida Máxima extra ao final do turno. Se houver quaisquer 2 Cartas entre essas que têm o mesmo Custo original, ganha mais 1 de Vida Máxima extra. Se quaisquer 3 Cartas tiverem o mesmo Custo, ganha 1 de Vida Máxima extra novamente.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Memórias da Floresta","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Dendro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Dendro.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Máscara de Penas do Guerreiro Mágico","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após o personagem afetado usar uma Técnica: Ganha 1 de Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado usar uma Técnica:</color> Ganha 1 de Carga. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado usar uma Técnica:</color> Ganha 1 de Carga. (Uma vez por Turno)"},"dendrocore":{"id":116,"name":"Núcleo Dendro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Quando seu Personagem em Combate causa Dano Pyro ou Dano Electro,  aumenta o Dano em 2 pontos.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate causa $[K103] ou $[K104], </color> aumenta o Dano em 2 pontos.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate causa {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, </color> aumenta o Dano em 2 pontos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Núcleo Dendro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após alcançar 4 acúmulos, toda vez que você desencadear a reação de Florescimento, todos os oponentes sofrem 2 de Dano Perfurante.","descriptionraw":"Após alcançar 4 acúmulos, toda vez que você desencadear a reação de Florescimento, todos os oponentes sofrem 2 de Dano Perfurante.","descriptionreplaced":"Após alcançar 4 acúmulos, toda vez que você desencadear a reação de Florescimento, todos os oponentes sofrem 2 de Dano Perfurante.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Descida","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito aplicado é seu Personagem em Combate, quando você realizar uma \"Troca de Personagem\": Gaste 1 Dado Elemental a menos. Após este efeito ser desencadeado, causa 1 de Dano Anemo.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito aplicado é seu Personagem em Combate, quando você realizar uma \"Troca de Personagem\":</color> Gaste 1 Dado Elemental a menos. Após este efeito ser desencadeado, causa 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito aplicado é seu Personagem em Combate, quando você realizar uma \"Troca de Personagem\":</color> Gaste 1 Dado Elemental a menos. Após este efeito ser desencadeado, causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Queda Divina","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Albedo que estiver com esta carta estiver no campo de batalha, se você tiver Radiação Solar no campo de batalha, ao fazer Ataque Imersivo custa 1 Elemento Indefinido a menos, e seus personagens causarão Dano +1.","descriptionraw":"Quando $[A1604] que estiver com esta carta estiver no campo de batalha, se você tiver <color=#FFFFFFFF>$[C116041]</color> no campo de batalha, ao fazer $[K52] custa 1 $[K309] a menos, e seus personagens causarão Dano +1.","descriptionreplaced":"Quando Albedo que estiver com esta carta estiver no campo de batalha, se você tiver <color=#FFFFFFFF>Radiação Solar</color> no campo de batalha, ao fazer <color=#FFFFFFFF>Ataque Imersivo</color> custa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos, e seus personagens causarão Dano +1."},"desertwatchoffensivedefense":{"id":301106,"name":"Guarda do Mar de Areia: Ofensiva Defensiva","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano","descriptionraw":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano","descriptionreplaced":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano"},"desertwatchtaketheinitiative":{"id":301105,"name":"Guarda do Mar de Areia: Tomando a Iniciativa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano","descriptionraw":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano","descriptionreplaced":"Durante este Turno, aumenta o Dano em +1 da próxima vez que o Personagem com este efeito causar Dano"},"devourersimpulse":{"id":122045,"name":"Impulso da Devoradora","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o Turno começa: Descarta 2 cartas com o maior Custo Original de Dados Elementais em sua Mão, cura esse personagem em 1 de Vida e saque 1 carta.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno começa:</color> $[K56] 2 cartas com o maior Custo Original de Dados Elementais em sua Mão, cura esse personagem em 1 de Vida e saque 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno começa:</color> <color=#FFFFFFFF>Descarta</color> 2 cartas com o maior Custo Original de Dados Elementais em sua Mão, cura esse personagem em 1 de Vida e saque 1 carta."},"devourersinstinct":{"id":122044,"name":"Instinto da Devoradora","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o Turno começa: Descarta a carta com o maior Custo de Dados Elementais original em sua Mão.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno começa:</color> $[K56] a carta com o maior Custo de Dados Elementais original em sua Mão.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno começa:</color> <color=#FFFFFFFF>Descarta</color> a carta com o maior Custo de Dados Elementais original em sua Mão."},"diggingdowntopaydirt":{"id":301301,"name":"Cavando Até as Recompensas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Fornece 2 pontos de Escudo para proteger o personagem equipado.","descriptionraw":"Fornece 2 pontos de $[K6] para proteger o personagem equipado.","descriptionreplaced":"Fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger o personagem equipado.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Suplemento Descritivo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"O Gênio da Lâmpada invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de Carga ganha por personagem sem Carga em 1 quando Carga for ganha.","descriptionraw":"O <color=#FFFFFFFF>$[C114102]</color> invocado por $[A1410] com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de $[K310] ganha por personagem sem $[K310] em 1 quando $[K310] for ganha.","descriptionreplaced":"O <color=#FFFFFFFF>Gênio da Lâmpada</color> invocado por Dori com esta carta equipada cura +1 de Vida ao curar personagens com não mais que 6 de Vida, e aumenta a quantidade de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> ganha por personagem sem <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> em 1 quando <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> for ganha."},"distantstorm":{"id":301019,"name":"Tempestade Distante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 2 de Dano Perfurante a personagens afetados.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K5] a personagens afetados.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de <color=#FFFFFFFF>Dano Perfurante</color> a personagens afetados.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Julgamento Divino","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Rosaria com essa carta equipada usar Confissão Desoladora ou após você gerar Ataque Onde Machuca, cria 1 carta Hora da Troca em sua Mão. (Uma vez por Turno)","descriptionraw":"Após $[A1113] com essa carta equipada usar <color=#FFFFFFFF>$[S11132]</color> ou após você gerar <color=#FFFFFFFF>$[C111133]</color>, cria 1 carta <color=#FFFFFFFF>$[C332002]</color> em sua Mão. (Uma vez por Turno)","descriptionreplaced":"Após Rosaria com essa carta equipada usar <color=#FFFFFFFF>Confissão Desoladora</color> ou após você gerar <color=#FFFFFFFF>Ataque Onde Machuca</color>, cria 1 carta <color=#FFFFFFFF>Hora da Troca</color> em sua Mão. (Uma vez por Turno)"},"dominanceofearth":{"id":216031,"name":"Domínio da Terra","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando seu Zhongli que tem essa carta tem pelo menos 7 de Vida, Zhongli e Dano Geo de sua invocação causam Dano +1.","descriptionraw":"Quando seu $[A1603] que tem essa carta tem pelo menos 7 de Vida, $[A1603] e $[K106] de sua invocação causam Dano +1.","descriptionreplaced":"Quando seu Zhongli que tem essa carta tem pelo menos 7 de Vida, Zhongli e {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> de sua invocação causam Dano +1."},"draconicmajesty":{"id":125024,"name":"Majestade Dracônica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Dvalin causar Dano da próxima vez, o Dano é aumentado em 1","descriptionraw":"Quando $[A2502] causar Dano da próxima vez, o Dano é aumentado em 1","descriptionreplaced":"Quando Dvalin causar Dano da próxima vez, o Dano é aumentado em 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Onda das Nuvens","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando você troca para o personagem com esse efeito: Causa 1 de Dano Anemo.\nUsos: 1 (Acumulável. Máximo de 2 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando você troca para o personagem com esse efeito:</color> Causa 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 2 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando você troca para o personagem com esse efeito:</color> Causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 2 acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Sopro de Dvalin","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Purificação Perpétua.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Purificação Perpétua</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Sopro de Dvalin","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade:Purificação Final.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>Purificação Final</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Jogo Fácil","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando você joga uma Carta de Talento ou um Personagem usa uma Habilidade: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Eco do Sacrifício","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Depois que esse personagem usar um Ataque Normal: saque uma carta. (Uma vez por Turno)\nDepois que o personagem usar uma Habilidade: se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois que esse personagem usar um Ataque Normal:</color> saque uma carta. (Uma vez por Turno)\\n<color=#FFFFFFFF>Depois que o personagem usar uma Habilidade:</color> se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois que esse personagem usar um Ataque Normal:</color> saque uma carta. (Uma vez por Turno)\\n<color=#FFFFFFFF>Depois que o personagem usar uma Habilidade:</color> se tiver menos Dados Elementais do que cartas na mão, ganha 1 Dado Elemental do Tipo Elemental do personagem com esta carta equipada. (Uma vez por Turno)"},"edictofabsolutionineffect":{"id":300005,"name":"Edital de Absolvição (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos.","descriptionraw":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos.","descriptionreplaced":"Neste Turno, o personagem-alvo é imune a Congelado, Atordoamento e Petrificação, e caso esse personagem seja o Personagem em Combate, não será trocado por efeitos."},"effortless":{"id":403025,"name":"Zero Esforço","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você usar uma Habilidade que já foi usada duas vezes neste Turno: Gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você usar uma Habilidade que já foi usada duas vezes neste Turno:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você usar uma Habilidade que já foi usada duas vezes neste Turno:</color> Gaste 2 Dados Elementais a menos."},"electricrebirth":{"id":124061,"name":"Ressurreição Elétrica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito seria derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, esse personagem causa Dano Electro +1.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito seria derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, esse personagem causa $[K104] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito seria derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, esse personagem causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> +1."},"electricrebirthhoned":{"id":124062,"name":"Ressurreição Elétrica: Poderoso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa Dano Electro +1.","descriptionraw":"Personagem causa $[K104] +1.","descriptionreplaced":"Personagem causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> +1."},"electrocicinsgleam":{"id":224041,"name":"Cintilar da Cicin Electro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Se Fatui - Feiticeira Cicin Electro com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os Usos de Cicin Electro estiverem em pelo menos 3, então Cicin Electro causará imediatamente 1 Dano Electro. (Consome Usos, uma vez por Turno)","descriptionraw":"Se $[A2404] com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os $[K3] de <color=#FFFFFFFF>$[C124041]</color> estiverem em pelo menos 3, então <color=#FFFFFFFF>$[C124041]</color> causará imediatamente 1 $[K104]. (Consome $[K3], uma vez por Turno)","descriptionreplaced":"Se Fatui - Feiticeira Cicin Electro com esta carta equipada estiver em campo, antes que você escolha uma ação: Se os <color=#FFFFFFFF>Usos</color> de <color=#FFFFFFFF>Cicin Electro</color> estiverem em pelo menos 3, então <color=#FFFFFFFF>Cicin Electro</color> causará imediatamente 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>. (Consome <color=#FFFFFFFF>Usos</color>, uma vez por Turno)"},"electrocicinward":{"id":124042,"name":"Revestimento Cicin Electro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Fornece 1 ponto de Escudo para seu Personagem em Combate.\nQuando criado: Se você tem Cicin Electro em campo, aumenta o Escudo pela quantidade de Usos que tiver. (Fornece até 3 pontos adicionais de Escudo desta forma)","descriptionraw":"Fornece <color=#FFFFFFFF>1 ponto de $[K6]</color> para seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando criado:</color> Se você tem <color=#FFFFFFFF>$[C124041]</color> em campo, aumenta o $[K6] pela quantidade de $[K3] que tiver. (Fornece até 3 pontos adicionais de $[K6] desta forma)","descriptionreplaced":"Fornece <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> para seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando criado:</color> Se você tem <color=#FFFFFFFF>Cicin Electro</color> em campo, aumenta o {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> pela quantidade de <color=#FFFFFFFF>Usos</color> que tiver. (Fornece até 3 pontos adicionais de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> desta forma)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Núcleo de Cristal Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida."},"electrocrystalcore-01":{"id":124015,"name":"Núcleo de Cristal Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura até 6 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura até 6 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura até 6 de Vida."},"electrocrystalcore-02":{"id":124016,"name":"Núcleo de Cristal Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 10 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 10 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 10 de Vida."},"electrodmgbonus":{"id":143,"name":"Bônus de Dano Electro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Dano Electro causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionraw":"<color=#FFFFFFFF>$[K104]</color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color></color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Armadura Elemental - Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com esta carta equipada recebe -1 Dano e causa +1 Dano.\nEste estado fornecerá 2 instâncias de Aplicação Electro (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será incapaz de usar Habilidades até o fim deste Turno.","descriptionraw":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 Dano e causa +1 Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","descriptionreplaced":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 Dano e causa +1 Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Encantamento Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem afetado é convertido em Dano Electro.\nDuração (Turnos): 2","descriptionraw":"O $[K100] causado pelo personagem afetado é convertido em $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Encantamento Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem afetado é convertido em Dano Electro e o Dano Electro causado pelo personagem é aumentado em 1 ponto.\nDuração (Turnos): 3","descriptionraw":"O $[K100] causado pelo personagem afetado é convertido em $[K104] e o $[K104] causado pelo personagem é aumentado em 1 ponto.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> e o {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado pelo personagem é aumentado em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Revestimento Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Electro (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado impossibilitado de usar habilidades até o fim deste turno.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Elegia do Suspiro Final","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"O personagem causa +1 de Dano.\nApós o personagem usar um Supremo: Cria Concerto Milenar: Música da Despedida. (Seu personagem causa +1 de Dano, Duração (Turnos): 2)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Cria <color=#FFFFFFFF>$[C301102]</color>. (Seu personagem causa +1 de Dano, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Cria <color=#FFFFFFFF>Concerto Milenar: Música da Despedida</color>. (Seu personagem causa +1 de Dano, <color=#FFFFFFFF>Duração (Turnos)</color>: 2)"},"elementaldevourer":{"id":134091,"name":"Afinidade Mágica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após receber Dano Electro, acumula 1 nível de Afinidade Mágica. (Máximo de 2 níveis)\nQuando 2 níveis de Afinidade Mágica forem ganhos, o personagem causa +1 de Dano Electro e sofre +2 de Dano Electro.","descriptionraw":"Após receber $[K104], acumula 1 nível de <color=#FFFFFFFF>Afinidade Mágica</color>. (Máximo de 2 níveis)\\nQuando 2 níveis de <color=#FFFFFFFF>Afinidade Mágica</color> forem ganhos, o personagem causa +1 de $[K104] e sofre +2 de $[K104].","descriptionreplaced":"Após receber {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, acumula 1 nível de <color=#FFFFFFFF>Afinidade Mágica</color>. (Máximo de 2 níveis)\\nQuando 2 níveis de <color=#FFFFFFFF>Afinidade Mágica</color> forem ganhos, o personagem causa +1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> e sofre +2 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Afinidade Mágica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após receber Dano Geo, acumula 1 nível de Afinidade Mágica. (Máximo de 2 níveis)\nQuando 2 níveis de Afinidade Mágica forem ganhos, o personagem causa +1 Dano Geo e recebe +2 Dano Geo.","descriptionraw":"Após receber $[K106], acumula 1 nível de <color=#FFFFFFFF>Afinidade Mágica</color>. (Máximo de 2 níveis)\\nQuando 2 níveis de <color=#FFFFFFFF>Afinidade Mágica</color> forem ganhos, o personagem causa +1 $[K106] e recebe +2 $[K106].","descriptionreplaced":"Após receber {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, acumula 1 nível de <color=#FFFFFFFF>Afinidade Mágica</color>. (Máximo de 2 níveis)\\nQuando 2 níveis de <color=#FFFFFFFF>Afinidade Mágica</color> forem ganhos, o personagem causa +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> e recebe +2 {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Forma de Vida Elemental - Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Este personagem sempre tem Cryo aplicado e é imune a Congelado.","descriptionraw":"Este personagem sempre tem {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> aplicado e é imune a Congelado.","descriptionreplaced":"Este personagem sempre tem {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color> aplicado e é imune a Congelado."},"elementallifeformelectro":{"id":134061,"name":"Forma de Vida Elemental - Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem é afetado permanentemente por Electro e tem imunidade a Dano Electro.","descriptionraw":"O personagem é afetado permanentemente por {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> e tem imunidade a $[K104].","descriptionreplaced":"O personagem é afetado permanentemente por {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> e tem imunidade a {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>."},"elementallifeformhydro":{"id":132041,"name":"Forma de Vida Elemental - Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem é afetado permanentemente por Hydro e tem imunidade a Dano Hydro.","descriptionraw":"O personagem é afetado permanentemente por {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> e tem imunidade a $[K102].","descriptionreplaced":"O personagem é afetado permanentemente por {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color> e tem imunidade a {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Ressonância Elemental: Durabilidade de Geo (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Neste turno, após a próxima vez que um personagem seu causar Dano Geo: Caso em seu lado exista algum Estado de Combate que gere Escudo, reabastece este Estado de Combate com 3 pontos de Escudo.","descriptionraw":"<color=#FFFFFFFF>Neste turno, após a próxima vez que um personagem seu causar $[K106]</color>: Caso em seu lado exista algum Estado de Combate que gere $[K6], reabastece este Estado de Combate com 3 pontos de $[K6].","descriptionreplaced":"<color=#FFFFFFFF>Neste turno, após a próxima vez que um personagem seu causar {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color></color>: Caso em seu lado exista algum Estado de Combate que gere {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>, reabastece este Estado de Combate com 3 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Ressonância Elemental: Paixão de Pyro (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"A próxima vez que o personagem afetado desencadear Reações Pyro neste turno, terá o Dano aumentado em 3 pontos.","descriptionraw":"A próxima vez que o personagem afetado desencadear $[K213] neste turno, terá o Dano aumentado em 3 pontos.","descriptionreplaced":"A próxima vez que o personagem afetado desencadear <color=#FF9999FF>Reações {SPRITE_PRESET#2103}Pyro</color> neste turno, terá o Dano aumentado em 3 pontos."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Ressonância Elemental: Impacto de Cryo (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Neste turno, a próxima vez que seu Personagem em Combate atual causar Dano, terá um acréscimo de 2 pontos.","descriptionraw":"Neste turno, a próxima vez que seu Personagem em Combate atual causar Dano, terá um acréscimo de 2 pontos.","descriptionreplaced":"Neste turno, a próxima vez que seu Personagem em Combate atual causar Dano, terá um acréscimo de 2 pontos."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Ressonância Elemental: Videira Verdejante (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"A próxima Reação Elemental que você desencadear neste turno terá o Dano aumentado em 2 pontos.","descriptionraw":"A próxima Reação Elemental que você desencadear neste turno terá o Dano aumentado em 2 pontos.","descriptionreplaced":"A próxima Reação Elemental que você desencadear neste turno terá o Dano aumentado em 2 pontos."},"embersrekindled":{"id":223021,"name":"Âmbar Reaceso","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Bardo do Abismo - Chamas Abismais, com esta carta equipada, ativar Ressurreição Ardente: descarta esta carta e aplica Égide das Chamas Abismais e Pyro ao personagem.","descriptionraw":"Quando $[A2302], com esta carta equipada, ativar <color=#FFFFFFFF>$[C123022]</color>: descarta esta carta e aplica $[K1006] e Pyro ao personagem.","descriptionreplaced":"Quando Bardo do Abismo - Chamas Abismais, com esta carta equipada, ativar <color=#FFFFFFFF>Ressurreição Ardente</color>: descarta esta carta e aplica <color=#FFFFFFFF>Égide das Chamas Abismais</color> e Pyro ao personagem."},"emblemofseveredfate":{"id":312008,"name":"Selo da Insulação","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após outro personagem seu usar um Supremo: O personagem com este efeito ganha 1 Carga.\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo:</color> O personagem com este efeito ganha 1 $[K310].\\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo:</color> O personagem com este efeito ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\nO Dano causado pelo Supremo do personagem é aumentado em 2 (Uma vez por Turno)."},"embraceofwinds":{"id":215031,"name":"Abrace os Ventos","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após uma Zona de Ventania criada por Venti com esta carta equipada ser desencadeada, o próximo Ataque Normal usado por seu personagem neste Turno custará menos 1 Elemento Indefinido.","descriptionraw":"Após uma <color=#FFFFFFFF>$[C115031]</color> criada por $[A1503] com esta carta equipada ser desencadeada, o próximo <color=#FFFFFFFF>Ataque Normal</color> usado por seu personagem neste Turno custará menos 1 $[K309].","descriptionreplaced":"Após uma <color=#FFFFFFFF>Zona de Ventania</color> criada por Venti com esta carta equipada ser desencadeada, o próximo <color=#FFFFFFFF>Ataque Normal</color> usado por seu personagem neste Turno custará menos 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>."},"encarminevortex":{"id":163012,"name":"Vórtice Carmesim","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Em sua próxima ação, este personagem usará a habilidade:  causa 3 de Dano Pyro e remove Escudo.\nDurante a preparação da habilidade: Dá 3 pontos de Escudo e protege o personagem afetado.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF> causa 3 de $[K103] e remove $[K6]</color>.\\nDurante a preparação da habilidade: Dá 3 pontos de $[K6] e protege o personagem afetado.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF> causa 3 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> e remove {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color>.\\nDurante a preparação da habilidade: Dá 3 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> e protege o personagem afetado.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Águas Secas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida: Essa carta ganha 1 ponto de \"Fisgada\". (Máximo de 2 acúmulos)\nQuando um personagem usa uma Habilidade: Se já houver pontos de \"Fisgada\", consome todos os pontos de Fisgada para essa Habilidade causar +1 de Dano, então saque 1 carta para cada ponto de Fisgada consumido.","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>\"Fisgada\"</color>. (Máximo de 2 acúmulos)\\n<color=#FFFFFFFF>Quando um personagem usa uma Habilidade:</color> Se já houver pontos de <color=#FFFFFFFF>\"Fisgada\"</color>, consome todos os pontos de <color=#FFFFFFFF>Fisgada</color> para essa Habilidade causar +1 de Dano, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Fisgada</color> consumido.","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Ação que não esteja no seu deck inicial nesta partida:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>\"Fisgada\"</color>. (Máximo de 2 acúmulos)\\n<color=#FFFFFFFF>Quando um personagem usa uma Habilidade:</color> Se já houver pontos de <color=#FFFFFFFF>\"Fisgada\"</color>, consome todos os pontos de <color=#FFFFFFFF>Fisgada</color> para essa Habilidade causar +1 de Dano, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Fisgada</color> consumido.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Aumento de Energia: Ousia","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Aprimoramento de Estrutura: Ousia aplicado a esse personagem fizer efeito, ele causará +1 de Dano adicional.","descriptionraw":"Quando $[S30094] aplicado a esse personagem fizer efeito, ele causará +1 de Dano adicional.","descriptionreplaced":"Quando Aprimoramento de Estrutura: Ousia aplicado a esse personagem fizer efeito, ele causará +1 de Dano adicional."},"energyboostpneuma":{"id":130101,"name":"Aumento de Energia: Pneuma","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Reparação de Quadro: Pneuma aplicado a esse personagem é ativado, curará o personagem em 1 de Vida.","descriptionraw":"Quando $[S30104] aplicado a esse personagem é ativado, curará o personagem em 1 de Vida.","descriptionreplaced":"Quando Reparação de Quadro: Pneuma aplicado a esse personagem é ativado, curará o personagem em 1 de Vida."},"energyconversionousia":{"id":402012,"name":"Conversão de Energia: Ousia","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação começa: a energia Ousia aplicada ao personagem é recarregada, e o personagem entra no Estado Ousia.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> a energia Ousia aplicada ao personagem é recarregada, e o personagem entra no Estado Ousia.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> a energia Ousia aplicada ao personagem é recarregada, e o personagem entra no Estado Ousia."},"energyconversionpneuma":{"id":402018,"name":"Conversão de Energia: Pneuma","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação começa: a energia Pneuma aplicada ao personagem é recarregada, e o personagem entra no Estado Pneuma.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> a energia Pneuma aplicada ao personagem é recarregada, e o personagem entra no Estado Pneuma.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> a energia Pneuma aplicada ao personagem é recarregada, e o personagem entra no Estado Pneuma."},"energyconversionpneuma-01":{"id":402021,"name":"Conversão de Energia: Pneuma","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: A energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> A energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> A energia Pneuma aplicada ao personagem é recarregada e o personagem entra no \"Estado Pneuma\"."},"energyrevival":{"id":402007,"name":"Ressurreição Energética","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Esse efeito inicia com 3 pontos de Contagem Regressiva de Ressurreição. Quando o Hypostasis Electro Puro usar sua Habilidade: Contagem Regressiva de Ressurreição -1. Se a Contagem Regressiva de Ressurreição chegar a zero, eliminará esse efeito e terminará Ponto Fraco Exposto, e depois, para cada 1 ponto restante de Energia Prismática de Prisma da Ressurreição, curará o Hypostasis Electro Puro em 2 pontos.","descriptionraw":"Esse efeito inicia com 3 pontos de Contagem Regressiva de Ressurreição. <color=#FFFFFFFF>Quando o Hypostasis Electro Puro usar sua Habilidade:</color> Contagem Regressiva de Ressurreição -1. Se a Contagem Regressiva de Ressurreição chegar a zero, eliminará esse efeito e terminará <color=#FFFFFFFF>$[C402011]</color>, e depois, para cada 1 ponto restante de Energia Prismática de <color=#FFFFFFFF>Prisma da Ressurreição</color>, curará o Hypostasis Electro Puro em 2 pontos.","descriptionreplaced":"Esse efeito inicia com 3 pontos de Contagem Regressiva de Ressurreição. <color=#FFFFFFFF>Quando o Hypostasis Electro Puro usar sua Habilidade:</color> Contagem Regressiva de Ressurreição -1. Se a Contagem Regressiva de Ressurreição chegar a zero, eliminará esse efeito e terminará <color=#FFFFFFFF>Ponto Fraco Exposto</color>, e depois, para cada 1 ponto restante de Energia Prismática de <color=#FFFFFFFF>Prisma da Ressurreição</color>, curará o Hypostasis Electro Puro em 2 pontos.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Luz do Cortador de Grama","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"O personagem causa +1 de Dano.\nAtiva automaticamente uma vez por Turno: Se o personagem afetado não tiver Carga, ganha 1 Carga.","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> Se o personagem afetado não tiver $[K310], ganha 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Ativa automaticamente uma vez por Turno:</color> Se o personagem afetado não tiver <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>, ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>."},"equitablejudgment":{"id":112102,"name":"Justiça Igual","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Da próxima vez que esse personagem agir, ele imediatamente usará a Habilidade Justiça Igual.","descriptionraw":"Da próxima vez que esse personagem agir, ele imediatamente usará a Habilidade <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"Da próxima vez que esse personagem agir, ele imediatamente usará a Habilidade <color=#FFFFFFFF>Justiça Igual</color>."},"exceptionalprotection":{"id":402027,"name":"Proteção Excepcional","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Cada acúmulo fornece 1 ponto de Escudo para proteger seu Personagem em Combate. (Acumulável)","descriptionraw":"Cada acúmulo fornece 1 ponto de $[K6] para proteger seu Personagem em Combate. (Acumulável)","descriptionreplaced":"Cada acúmulo fornece 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger seu Personagem em Combate. (Acumulável)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Queda Exaurida","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem afetado sofre Dano +1.\nEsse efeito começa com 3 \"Pontos de Decolagem\".\nQuando o personagem afetado usa sua Habilidade: Ponto de Decolagem -1. Se o Ponto de Decolagem for exaurido, remove esse efeito e o personagem retorna para o estado Patrulha do Céu.","descriptionraw":"Personagem afetado sofre Dano +1.\\nEsse efeito começa com 3 \"Pontos de Decolagem\".\\n<color=#FFFFFFFF>Quando o personagem afetado usa sua Habilidade:</color> Ponto de Decolagem -1. Se o Ponto de Decolagem for exaurido, remove esse efeito e o personagem retorna para o estado $[C402014].","descriptionreplaced":"Personagem afetado sofre Dano +1.\\nEsse efeito começa com 3 \"Pontos de Decolagem\".\\n<color=#FFFFFFFF>Quando o personagem afetado usa sua Habilidade:</color> Ponto de Decolagem -1. Se o Ponto de Decolagem for exaurido, remove esse efeito e o personagem retorna para o estado Patrulha do Céu.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Grinalda do Exilado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após o personagem usar um Supremo: Todos os personagens na reserva ganham 1 Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 $[K310]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)"},"exilescirclet-01":{"id":533018,"name":"Grinalda do Exilado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Após o personagem usar um Supremo: Todos os personagens na reserva ganham 1 Carga. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 $[K310]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem usar um Supremo:</color> Todos os personagens na reserva ganham 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>. (Uma vez por Turno)"},"explosivespark":{"id":113061,"name":"Lampejo Explosivo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado executa um Ataque Carregado: consome 1 Pyro a menos, e aumenta o Dano em 1 ponto.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado executa um $[K51]:</color> consome 1 <color=#FF9999FF>$[K303]</color> a menos, e aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado executa um <color=#FFFFFFFF>Ataque Carregado</color>:</color> consome 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos, e aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Lampejo Explosivo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado executa um Ataque Carregado: consome 1 Pyro a menos, e aumenta o Dano em 1 ponto.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado executa um $[K51]:</color> consome 1 <color=#FF9999FF>$[K303]</color> a menos, e aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado executa um <color=#FFFFFFFF>Ataque Carregado</color>:</color> consome 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Pyro</color> a menos, e aumenta o Dano em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Ponto Fraco Exposto","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na duração deste efeito, o Prisma da Ressurreição do Hypostasis Electro Puro substituirá o Dano sofrido pelo personagem.\n(Ao personagem sofrer Dano Elemental, consumirá a Energia Prismática do Prisma da Ressurreição. Ao mesmo tempo, o personagem ficará imune a Dano sofrido.)","descriptionraw":"Na duração deste efeito, o <color=#FFFFFFFF>Prisma da Ressurreição</color> do <color=#FFFFFFFF>Hypostasis Electro Puro</color> substituirá o Dano sofrido pelo personagem.\\n(Ao personagem sofrer Dano Elemental, consumirá a <color=#FFFFFFFF>Energia Prismática</color> do Prisma da Ressurreição. Ao mesmo tempo, o personagem ficará imune a Dano sofrido.)","descriptionreplaced":"Na duração deste efeito, o <color=#FFFFFFFF>Prisma da Ressurreição</color> do <color=#FFFFFFFF>Hypostasis Electro Puro</color> substituirá o Dano sofrido pelo personagem.\\n(Ao personagem sofrer Dano Elemental, consumirá a <color=#FFFFFFFF>Energia Prismática</color> do Prisma da Ressurreição. Ao mesmo tempo, o personagem ficará imune a Dano sofrido.)"},"exquisitethrow":{"id":112092,"name":"Dado Misterioso","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um Ataque Normal de personagem: Causa 1 de Dano Hydro.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 de $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Dado Misterioso","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o Personagem usar uma habilidade: Causa 2 pontos de Dano Hydro.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após o Personagem usar uma habilidade: </color>Causa 2 pontos de $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o Personagem usar uma habilidade: </color>Causa 2 pontos de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Colapso e Fortuna (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando ambos os lados trocam seus personagens neste Turno: é necessário consumir 1 Dado Elemental a mais.","descriptionraw":"<color=#FFFFFFFF>Quando ambos os lados trocam seus personagens neste Turno:</color> é necessário consumir 1 Dado Elemental a mais.","descriptionreplaced":"<color=#FFFFFFFF>Quando ambos os lados trocam seus personagens neste Turno:</color> é necessário consumir 1 Dado Elemental a mais.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Fulminação Fatal","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Escorpião da Ossada Sagrada com essa carta equipada estiver em campo e após você jogar Blocos de Energia Vorazes: Saque 1 carta, então cria 1 carta Blocos de Energia Vorazes e a coloca aleatoriamente em seu deck.","descriptionraw":"Quando <color=#FFFFFFFF>$[A2405]</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>$[C124051]</color>: Saque 1 carta, então cria 1 carta <color=#FFFFFFFF>$[C124051]</color> e a coloca aleatoriamente em seu deck.","descriptionreplaced":"Quando <color=#FFFFFFFF>Escorpião da Ossada Sagrada</color> com essa carta equipada estiver em campo e após você jogar <color=#FFFFFFFF>Blocos de Energia Vorazes</color>: Saque 1 carta, então cria 1 carta <color=#FFFFFFFF>Blocos de Energia Vorazes</color> e a coloca aleatoriamente em seu deck."},"fatuiambusher":{"id":303215,"name":"Emboscador Fatui","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Emboscadores Fatui ativarão seus efeitos após personagens no lado do campo em que estão usarem Habilidades e causarão Dano ao personagem em combate neste lado do campo. (Uma vez por Turno)\nHá 4 tipos de Emboscadores Fatui no total:\nFeiticeira Cicin Cryo: Causa 1 de Dano Cryo quando ativada, 2 Usos.\nDama do Espelho: Causa 1 de Dano Hydro quando ativada, 2 Usos.\nGuerrilheiro de Canhão Pyro: Causa 1 de Dano Pyro quando ativado, 2 Usos.\nVanguarda de Martelo Electro: Causa 1 de Dano Electro quando ativado, 2 Usos.","descriptionraw":"Emboscadores Fatui ativarão seus efeitos após personagens no lado do campo em que estão usarem Habilidades e causarão Dano ao personagem em combate neste lado do campo. (Uma vez por Turno)\\nHá 4 tipos de Emboscadores Fatui no total:\\n<color=#FFFFFFFF>Feiticeira Cicin Cryo</color>: Causa 1 de $[K101] quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Dama do Espelho</color>: Causa 1 de $[K102] quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Guerrilheiro de Canhão Pyro</color>: Causa 1 de $[K103] quando ativado, 2 Usos.\\n<color=#FFFFFFFF>Vanguarda de Martelo Electro</color>: Causa 1 de $[K104] quando ativado, 2 Usos.","descriptionreplaced":"Emboscadores Fatui ativarão seus efeitos após personagens no lado do campo em que estão usarem Habilidades e causarão Dano ao personagem em combate neste lado do campo. (Uma vez por Turno)\\nHá 4 tipos de Emboscadores Fatui no total:\\n<color=#FFFFFFFF>Feiticeira Cicin Cryo</color>: Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Dama do Espelho</color>: Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> quando ativada, 2 Usos.\\n<color=#FFFFFFFF>Guerrilheiro de Canhão Pyro</color>: Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> quando ativado, 2 Usos.\\n<color=#FFFFFFFF>Vanguarda de Martelo Electro</color>: Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> quando ativado, 2 Usos."},"fatuiambushercryocicinmage":{"id":303216,"name":"Emboscador Fatui - Feiticeira Cicin Cryo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um personagem no lado do campo em que esta carta está usar uma Habilidade: Causa 1 de Dano Cryo ao personagem em combate neste lado. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de $[K101] ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Emboscador Fatui - Vanguarda de Martelo Electro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um personagem no lado do campo em que esta carta está usar uma Habilidade: Causa 1 de Dano Electro ao personagem em combate neste lado. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de $[K104] ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Emboscador Fatui - Dama do Espelho","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um personagem no lado do campo em que esta carta está usar uma Habilidade: Causa 1 de Dano Hydro ao personagem em combate neste lado. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de $[K102] ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Emboscador Fatui - Guerrilheiro de Canhão Pyro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um personagem no lado do campo em que esta carta está usar uma Habilidade: Causa 1 de Dano Pyro ao personagem em combate neste lado. (Uma vez por Turno)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de $[K103] ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem no lado do campo em que esta carta está usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao personagem em combate neste lado. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Espada de Favonius","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nApós o personagem usar uma Habilidade Elemental: O personagem obtém 1 Carga adicional. (Uma vez por turno)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> O personagem obtém 1 $[K310] adicional. (Uma vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> O personagem obtém 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> adicional. (Uma vez por turno)"},"featherfalljudgment":{"id":214041,"name":"Julgamento das Plumas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Cyno que estiver com esta carta equipada usar Ritual Secreto: Travessia Abissal enquanto tem pelo menos 2 níveis de Confiança do efeito do Juramento Desbravador, causa +1 de Dano. (Máximo de duas vezes por Turno)","descriptionraw":"Quando $[A1404] que estiver com esta carta equipada usar <color=#FFFFFFFF>$[S14042]</color> enquanto tem pelo menos 2 níveis de Confiança do efeito do <color=#FFFFFFFF>$[C114041]</color>, causa +1 de Dano. (Máximo de duas vezes por Turno)","descriptionreplaced":"Quando Cyno que estiver com esta carta equipada usar <color=#FFFFFFFF>Ritual Secreto: Travessia Abissal</color> enquanto tem pelo menos 2 níveis de Confiança do efeito do <color=#FFFFFFFF>Juramento Desbravador</color>, causa +1 de Dano. (Máximo de duas vezes por Turno)"},"featherweightfoam":{"id":222051,"name":"Espuma Suave","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Hilichurl Patrulheiro Hydro com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma Técnica. (Uma vez por Turno)","descriptionraw":"Quando $[A2205] com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma {SPRITE_PRESET#3008}Técnica. (Uma vez por Turno)","descriptionreplaced":"Quando Hilichurl Patrulheiro Hydro com esta carta equipada estiver em campo, gaste 1 Dado Elemental a menos ao usar uma {SPRITE_PRESET#3008}Técnica. (Uma vez por Turno)"},"festivefires":{"id":113123,"name":"Fogaréu Festivo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você declara final do seu Turno: Se sua Mão não tiver mais que 1 carta, causa 1 de Dano Pyro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando você declara final do seu Turno:</color> Se sua Mão não tiver mais que 1 carta, causa 1 de $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você declara final do seu Turno:</color> Se sua Mão não tiver mais que 1 carta, causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Ressurreição Ardente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o Dano Físico causado pelo personagem é convertido em Dano Pyro +1.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o $[K100] causado pelo personagem é convertido em $[K103] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> +1."},"fieryrebirthhoned":{"id":123026,"name":"Ressurreição Ardente: Poderoso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa Dano Pyro +1.","descriptionraw":"Personagem causa $[K103] +1.","descriptionreplaced":"Personagem causa {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> +1."},"fierysanctumsprotection":{"id":113094,"name":"Proteção da Prisão Flamejante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando Prisão Flamejante estiver em campo e Dehya estiver em espera no seu lado do campo e seu Personagem em Combate sofre dano: Dano sofrido é diminuído em 1 e se Dehya tiver pelo menos 7 de Vida, ele recebe 1 de Dano Perfurante (Uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Quando $[C113093] estiver em campo e $[A1309] estiver em espera no seu lado do campo e seu Personagem em Combate sofre dano:</color> Dano sofrido é diminuído em 1 e se $[A1309] tiver pelo menos 7 de Vida, ele recebe 1 de $[K5] (Uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Quando Prisão Flamejante estiver em campo e Dehya estiver em espera no seu lado do campo e seu Personagem em Combate sofre dano:</color> Dano sofrido é diminuído em 1 e se Dehya tiver pelo menos 7 de Vida, ele recebe 1 de <color=#FFFFFFFF>Dano Perfurante</color> (Uma vez por Turno).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Ataque Desesperado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Início da Fase de Ação: Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente Amuleto de Kamuna - Chamas.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação: </color>Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação: </color>Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente <color=#FFFFFFFF>Amuleto de Kamuna - Chamas</color>."},"finalfrenzy-01":{"id":134012,"name":"Ataque Desesperado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Início da Fase de Ação: Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente Amuleto de Kamuna - Brilho.","descriptionraw":"<color=#FFFFFFFF>Início da Fase de Ação: </color>Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Início da Fase de Ação: </color>Se o personagem afetado é o Personagem em Combate, esse estado é cancelado, cura 3 pontos de Vida deste personagem e aplica novamente <color=#FFFFFFFF>Amuleto de Kamuna - Brilho</color>."},"fishandchipsactive":{"id":303311,"name":"Peixe e Batatas Fritas (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, todos os seus personagens usarão 1 Dado Elemental a menos quando lançarem sua próxima Habilidade.","descriptionraw":"Durante este Turno, todos os seus personagens usarão 1 Dado Elemental a menos quando lançarem sua próxima Habilidade.","descriptionreplaced":"Durante este Turno, todos os seus personagens usarão 1 Dado Elemental a menos quando lançarem sua próxima Habilidade."},"flamesofwarineffect":{"id":300007,"name":"Chamas da Guerra (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado por isso causa +1 de Dano neste Turno. (Acumulável)","descriptionraw":"O personagem afetado por isso causa +1 de Dano neste Turno. (Acumulável)","descriptionreplaced":"O personagem afetado por isso causa +1 de Dano neste Turno. (Acumulável)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Retorno Floral","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"No turno em que Collei usar Carícia das Flores com esta carta equipada e após a habilidade de seu personagem desencadear Reações Dendro: Causa 1 ponto de Dano Dendro. (1 vez por turno)","descriptionraw":"No turno em que $[A1701] usar <color=#FFFFFFFF>$[S17012]</color> com esta carta equipada e após a habilidade de seu personagem desencadear $[K217]: Causa 1 ponto de $[K107]. (1 vez por turno)","descriptionreplaced":"No turno em que Collei usar <color=#FFFFFFFF>Carícia das Flores</color> com esta carta equipada e após a habilidade de seu personagem desencadear <color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>: Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (1 vez por turno)"},"flowerfeatherclanineffect":{"id":301024,"name":"Clã das Plumas de Flores (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente. (Acumulável. Ativa 1 acúmulo a cada vez.)","descriptionraw":"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente. (Acumulável. Ativa 1 acúmulo a cada vez.)","descriptionreplaced":"Na próxima vez que esse personagem se tornar seu Personagem em Combate, recupera 1 Dado Elemental da cor correspondente. (Acumulável. Ativa 1 acúmulo a cada vez.)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Flor do Paraíso Perdido","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate: Se esse Dano for Dano Dendro ou desencadear Reações Dendro, ganha 2 contagens de Guirlandas d'Água. Se sua Contagem de Guirlandas d'Água for igual ou maior do que o número de cartas em sua Mão, cria 1 Elemento Omni.\n(Máximo de 2 por Turno)","descriptionraw":"<color=#FFFFFFFF>Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate:</color> Se esse Dano for $[K107] ou desencadear $[K217], ganha 2 contagens de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for igual ou maior do que o número de cartas em sua Mão, cria 1 $[K411].\\n(Máximo de 2 por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após um oponente sofrer Dano enquanto o personagem afetado for o Personagem em Combate:</color> Se esse Dano for {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ou desencadear <color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>, ganha 2 contagens de <color=#FFFFFFFF>Guirlandas d'Água</color>. Se sua Contagem de <color=#FFFFFFFF>Guirlandas d'Água</color> for igual ou maior do que o número de cartas em sua Mão, cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n(Máximo de 2 por Turno)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Lâmina Ardente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem é convertido em Dano Pyro\nUsos: 3","descriptionraw":"O $[K100] causado pelo personagem é convertido em $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Revestimento Cicin Fluente","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Fornece 1 ponto de Escudo para seu Personagem em Combate.\nQuando criado: Se você tem Cicin Cryo em campo, aumenta Escudo pela quantidade de Usos que tiver. (Fornece até 3 pontos adicionais de Escudo desta forma)","descriptionraw":"Fornece <color=#FFFFFFFF>1 ponto de $[K6]</color> para seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando criado:</color> Se você tem<color=#FFFFFFFF> $[C121011]</color> em campo, aumenta $[K6] pela quantidade de $[K3] que tiver. (Fornece até 3 pontos adicionais de $[K6] desta forma)","descriptionreplaced":"Fornece <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> para seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando criado:</color> Se você tem<color=#FFFFFFFF> Cicin Cryo</color> em campo, aumenta {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> pela quantidade de <color=#FFFFFFFF>Usos</color> que tiver. (Fornece até 3 pontos adicionais de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> desta forma)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Chamas Fluidas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Toda vez que seu Diluc, que está com esta carta equipada, usa Investida Ardente pela segunda e terceira vez no mesmo Turno, gasta 1 Dado Pyro a menos.","descriptionraw":"Toda vez que seu $[A1301], que está com esta carta equipada, usa <color=#FFFFFFFF>$[S13012]</color> pela segunda e terceira vez no mesmo Turno, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dado Pyro</color> a menos.","descriptionreplaced":"Toda vez que seu Diluc, que está com esta carta equipada, usa <color=#FFFFFFFF>Investida Ardente</color> pela segunda e terceira vez no mesmo Turno, gasta 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Dado Pyro</color> a menos."},"flowingpurity":{"id":311110,"name":"Fluxo da Pureza","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Ao ser jogada e quando o Turno acaba: O personagem ganha 1 acúmulo de Contrato de Vida.\nAntes de ambos os lados escolherem suas ações: Se o personagem afetado não tiver um Contrato de Vida aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada e quando o Turno acaba:</color> O personagem ganha 1 acúmulo de <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Antes de ambos os lados escolherem suas ações:</color> Se o personagem afetado não tiver um <color=#FFFFFFFF>$[C122]</color> aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada e quando o Turno acaba:</color> O personagem ganha 1 acúmulo de <color=#FFFFFFFF>Contrato de Vida</color>.\\n<color=#FFFFFFFF>Antes de ambos os lados escolherem suas ações:</color> Se o personagem afetado não tiver um <color=#FFFFFFFF>Contrato de Vida</color> aplicado, então gera 1 Dado Elemental básico aleatório e o personagem causará +1 de Dano na próxima instância. (Uma vez por Turno)"},"flowingpurityineffect":{"id":301112,"name":"Fluxo da Pureza (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com esse efeito aplicado causa +1 de Dano na próxima instância.","descriptionraw":"O personagem com esse efeito aplicado causa +1 de Dano na próxima instância.","descriptionreplaced":"O personagem com esse efeito aplicado causa +1 de Dano na próxima instância."},"flowingrings":{"id":312019,"name":"Jades da Torrente","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após este personagem desencadear um Ataque Normal: saque uma carta. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>saque uma carta. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear um Ataque Normal: </color>saque uma carta. (Uma vez por Turno)"},"flyingcloudflagformation":{"id":116073,"name":"Formação da Bandeira das Nuvens","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu personagem usa um Ataque Normal: Se você não tem mais de 1 carta na sua Mão, essa Habilidade custa 1 Dado Elemental a menos.\nUsos: 1 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> Se você não tem mais de 1 carta na sua Mão, essa Habilidade custa 1 Dado Elemental a menos.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 4 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa um Ataque Normal:</color> Se você não tem mais de 1 carta na sua Mão, essa Habilidade custa 1 Dado Elemental a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 4 acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Formação da Bandeira das Nuvens","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem afetado agir: +1 ação.\nUsos: 1 (Acumulável, sem limite de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, sem limite de acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado agir:</color> +1 ação.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Pérola Primordial","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito sofre Dano: Nega 1 de Dano. Uma vez por Turno, cancela o Dano de Invocações, não consumindo Usos.\nUsos: 2\nQuando você declarar o fim do seu Turno: Se o personagem afetado for o Personagem em Combate, saque 1 carta.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito sofre Dano: </color>Nega 1 de Dano. Uma vez por Turno, cancela o Dano de Invocações, não consumindo $[K3].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando você declarar o fim do seu Turno:</color> Se o personagem afetado for o Personagem em Combate, saque 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito sofre Dano: </color>Nega 1 de Dano. Uma vez por Turno, cancela o Dano de Invocações, não consumindo <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Quando você declarar o fim do seu Turno:</color> Se o personagem afetado for o Personagem em Combate, saque 1 carta.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Pérola Primordial","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito sofre Dano: Nega 1 de Dano. Usos não serão consumidos ao negar Dano causado por Invocações.\nUsos: 2\n\nDurante a duração deste efeito: O personagem afetado causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito sofre Dano:</color> Nega 1 de Dano. $[K3] não serão consumidos ao negar Dano causado por Invocações.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Durante a duração deste efeito:</color> O personagem afetado causa +1 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito sofre Dano:</color> Nega 1 de Dano. <color=#FFFFFFFF>Usos</color> não serão consumidos ao negar Dano causado por Invocações.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n\\n<color=#FFFFFFFF>Durante a duração deste efeito:</color> O personagem afetado causa +1 de Dano.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Conhecimento Proibido (Em Recarga)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Não é possível jogar Conhecimento Proibido de novo nesse Turno.","descriptionraw":"Não é possível jogar Conhecimento Proibido de novo nesse Turno.","descriptionreplaced":"Não é possível jogar Conhecimento Proibido de novo nesse Turno.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Espada Real da Floresta","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Personagem causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>."},"forestregaliaineffect":{"id":301109,"name":"Espada Real da Floresta (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno:</color> Cria 2 Dados Elementais do Tipo Elemental desse personagem.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno:</color> Cria 2 Dados Elementais do Tipo Elemental desse personagem."},"fortunepreservingtalisman":{"id":111082,"name":"Talismã da Preservação da Fortuna","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Se esse personagem não tiver a Vida cheia, cura esse personagem em 2 de Vida.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Se esse personagem não tiver a Vida cheia, cura esse personagem em 2 de Vida.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Se esse personagem não tiver a Vida cheia, cura esse personagem em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Selo de Trevo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: troca para o personagem afetado.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> troca para o personagem afetado.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> troca para o personagem afetado."},"freshwindoffreedomineffect":{"id":300002,"name":"Novo Sopro de Liberdade (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Neste Turno, quando um personagem adversário for derrotado durante sua Ação, você pode continuar a agir.\nUsos：1.","descriptionraw":"<color=#FFFFFFFF>Neste Turno, quando um personagem adversário for derrotado durante sua Ação</color>, você pode continuar a agir.\\n<color=#FFFFFFFF>$[K3]：1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Neste Turno, quando um personagem adversário for derrotado durante sua Ação</color>, você pode continuar a agir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：1</color>."},"frontlinemainstay":{"id":403031,"name":"Esteio da Linha de Frente","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando a Fase de Ação começa: Remove este efeito e cria 1 Elemento Omni para cada acúmulo de Esteio de Linha de Frente.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Remove este efeito e cria 1 $[K411] para cada acúmulo de Esteio de Linha de Frente.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Remove este efeito e cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> para cada acúmulo de Esteio de Linha de Frente.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Congelado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar habilidades. (Dura até o final do turno)\nQuando o personagem receber Dano Pyro ou Dano Físico, este efeito é removido e aumenta tal Dano em 2 pontos.","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final do turno)\\nQuando o personagem receber $[K103] ou $[K100], este efeito é removido e aumenta tal Dano em 2 pontos.","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final do turno)\\nQuando o personagem receber {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>, este efeito é removido e aumenta tal Dano em 2 pontos.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Fruto da Abundância","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"fullplate":{"id":116021,"name":"Armadura Protetora","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 2 pontos de Escudo ao seu Personagem em Combate.\nAntes desse Escudo ser totalmente consumido, o Dano Físico recebido por você será diminuído pela metade. (Arredondado para cima)","descriptionraw":"Concede <color=#FFFFFFFF>2 pontos de $[K6]</color> ao seu Personagem em Combate.\\nAntes desse $[K6] ser totalmente consumido, o $[K100] recebido por você será diminuído pela metade. (Arredondado para cima)","descriptionreplaced":"Concede <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.\\nAntes desse {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ser totalmente consumido, o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> recebido por você será diminuído pela metade. (Arredondado para cima)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Roda Fuufuu","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará imediatamente a habilidade Chute da Roda Fuufuu.","descriptionraw":"Em sua próxima ação, este personagem usará imediatamente a habilidade <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará imediatamente a habilidade <color=#FFFFFFFF>Chute da Roda Fuufuu</color>."},"galesofreverie":{"id":215061,"name":"Brisa dos Sonhos Remanescentes","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando {REALNAME[ID(1) com esta carta equipada estiver no estado Postura do Vento e após usar Ataque Carregado: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de Dano Anemo.","descriptionraw":"Quando $[A1506] com esta carta equipada estiver no estado <color=#FFFFFFFF>$[C115061]</color> e após usar $[K51]: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de $[K105].","descriptionreplaced":"Quando #{REALNAME[ID(1) com esta carta equipada estiver no estado <color=#FFFFFFFF>Postura do Vento</color> e após usar <color=#FFFFFFFF>Ataque Carregado</color>: você gastará 1 Dado Elemental a menos na próxima vez que Trocar de Personagem e causará 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>."},"gamblersearrings":{"id":312004,"name":"Brincos de Apostador","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após um personagem adversário ser derrotado: Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 Elemento Omni. (Pode acontecer 3 vezes por partida)","descriptionraw":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 $[K411]. (Pode acontecer 3 vezes por partida)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem adversário ser derrotado:</color> Se o personagem com o efeito desta carta for o Personagem em Combate, cria 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Pode acontecer 3 vezes por partida)"},"generalsancienthelm":{"id":312009,"name":"Capacete do Comandante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"No início da Fase de Ação, faz com que o personagem entre no estado Montanha Imóvel. Concede 2 pontos de Escudo para protegê-lo.","descriptionraw":"<color=#FFFFFFFF>No início da Fase de Ação</color>, faz com que o personagem entre no estado <color=#FFFFFFFF>$[C301201]</color>. Concede 2 pontos de $[K6] para protegê-lo.","descriptionreplaced":"<color=#FFFFFFFF>No início da Fase de Ação</color>, faz com que o personagem entre no estado <color=#FFFFFFFF>Montanha Imóvel</color>. Concede 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para protegê-lo."},"generalswarbanner":{"id":116061,"name":"Estandarte do General","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu personagem causa +1 de Dano Geo.\nDuração (Turnos): 2 (Acumulável até 3 Turnos)","descriptionraw":"Seu personagem causa +1 de $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color> (Acumulável até 3 Turnos)","descriptionreplaced":"Seu personagem causa +1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color> (Acumulável até 3 Turnos)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Armadura Elemental - Geo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito recebe Dano: Diminui 1 de Dano. Quando Dano Geo é diminuído, consome 1 adicional de Usos.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui 1 de Dano. Quando $[K106] é diminuído, consome 1 adicional de $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui 1 de Dano. Quando {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> é diminuído, consome 1 adicional de <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Encantamento Geo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico do personagem afetado é convertido em Dano Geo.\nDuração (Turnos): 2","descriptionraw":"O $[K100] do personagem afetado é convertido em $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> do personagem afetado é convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Encantamento Geo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com este efeito aplicado faz seus Ataques Normais causarem +1 de Dano e seu Dano Físico causado ser convertido em Dano Geo.","descriptionraw":"O personagem com este efeito aplicado faz seus <color=#FFFFFFFF>Ataques Normais</color> causarem +1 de Dano e seu $[K100] causado ser convertido em $[K106].","descriptionreplaced":"O personagem com este efeito aplicado faz seus <color=#FFFFFFFF>Ataques Normais</color> causarem +1 de Dano e seu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado ser convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>."},"gildeddreams":{"id":133095,"name":"Sonhos Dourados","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)"},"gildeddreams-01":{"id":312018,"name":"Sonhos Dourados","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até duas vezes por Turno)"},"gladiatorstriumphus":{"id":312029,"name":"Triunfo do Gladiador","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa um Ataque Normal: gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> gasta 1 Dado Elemental a menos se não tem mais que 2 cartas na Mão. (Uma vez por Turno)"},"gloriousseason":{"id":212011,"name":"Temporada Gloriosa","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Barbara estiver em campo com esta carta equipada, Círculo Melódico faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)","descriptionraw":"Quando $[A1201] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C112011]</color> faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)","descriptionreplaced":"Quando Barbara estiver em campo com esta carta equipada, <color=#FFFFFFFF>Círculo Melódico</color> faz com que você gaste 1 Dado Elemental a menos na próxima vez que usar a troca de personagem. (Uma vez por Turno)"},"goldenchalicesbounty":{"id":112081,"name":"Recompensa do Cálice Dourado","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após personagens do oponente serem afetados pela reação de Florescimento: Sua equipe não gera mais Núcleo Dendro, mas invoca Núcleo da Riqueza ao invés disso.","descriptionraw":"<color=#FFFFFFFF>Após personagens do oponente serem afetados pela reação de Florescimento:</color> Sua equipe não gera mais <color=#FFFFFFFF>$[C116]</color>, mas invoca $[K1011] ao invés disso.","descriptionreplaced":"<color=#FFFFFFFF>Após personagens do oponente serem afetados pela reação de Florescimento:</color> Sua equipe não gera mais <color=#FFFFFFFF>Núcleo Dendro</color>, mas invoca <color=#FFFFFFFF>Núcleo da Riqueza</color> ao invés disso.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Corrosão Dourada","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Se o personagem com este efeito aplicado estiver fora de campo, então esse personagem sofre 1 de Dano Perfurante para cada número de Usos que esse efeito tiver.\nUsos: 1 (Acumulável, máximo de 3 acúmulos.)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito aplicado estiver fora de campo, então esse personagem sofre 1 de $[K5] para cada número de $[K3] que esse efeito tiver.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, máximo de 3 acúmulos.)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com este efeito aplicado estiver fora de campo, então esse personagem sofre 1 de <color=#FFFFFFFF>Dano Perfurante</color> para cada número de <color=#FFFFFFFF>Usos</color> que esse efeito tiver.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, máximo de 3 acúmulos.)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Trupe Dourada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase Final: Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de \"Recompensa\". (Máximo de 4 pontos)\nQuando você joga uma carta de Talento ou um personagem usa uma Habilidade Elemental: Para cada ponto de \"Recompensa\" que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 4 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 2 pontos de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 4 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Recompensa da Trupe Dourada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Fase Final: Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de \"Recompensa\". (Máximo de 2 pontos)\nQuando você joga uma carta de Talento ou um personagem usa uma Habilidade Elemental: Para cada ponto de \"Recompensa\" que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos..","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos..","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se o personagem com essa carta equipada estiver fora de combate, esta carta ganha 1 ponto de <color=#FFFFFFFF>\"Recompensa\"</color>. (Máximo de 2 pontos)\\n<color=#FFFFFFFF>Quando você joga uma carta de {SPRITE_PRESET#3006}Talento ou um personagem usa uma Habilidade Elemental:</color> Para cada ponto de <color=#FFFFFFFF>\"Recompensa\"</color> que essa carta tiver, consome-o para gastar 1 Dado Elemental a menos..","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Grande Expectativa","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Bennett usa Área Estimulada com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida.","descriptionraw":"Quando $[A1303] usa <color=#FFFFFFFF>$[C113031]</color> com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida.","descriptionreplaced":"Quando Bennett usa <color=#FFFFFFFF>Área Estimulada</color> com esta carta equipada, seu efeito de aumento de Dano não é mais limitado aos pontos de vida."},"grapplelink":{"id":117091,"name":"Elo da Corda-gancho","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o lado adversário sofrer Dano de Queimaduras ou seus outros personagens usarem uma Técnica: O personagem ao qual esse efeito está aplicado ganha 1 ponto de Espírito da Noite.\nQuando os pontos de Espírito da Noite atingirem 2: Aplica Preparar Corda-gancho ao personagem afetado por esse efeito e consome 2 pontos de Espírito da Noite. (Após Preparar Corda-gancho ser aplicado,  antes de seus personagens selecionarem suas ações, se o personagem afetado for o Personagem em Combate: Causa 3 de Dano Dendro ao oponente mais próximo)\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após o lado adversário sofrer Dano de Queimaduras ou seus outros personagens usarem uma Técnica:</color> O personagem ao qual esse efeito está aplicado ganha 1 <color=#FFFFFFFF>ponto de Espírito da Noite</color>.\\n<color=#FFFFFFFF>Quando os pontos de Espírito da Noite atingirem 2:</color> Aplica <color=#FFFFFFFF>$[C117094]</color> ao personagem afetado por esse efeito e consome 2 <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Após <color=#FFFFFFFF>$[C117094]</color> ser aplicado, <color=#FFFFFFFF> antes de seus personagens selecionarem suas ações, se o personagem afetado for o Personagem em Combate:</color> Causa 3 de $[K107] ao oponente mais próximo)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o lado adversário sofrer Dano de Queimaduras ou seus outros personagens usarem uma Técnica:</color> O personagem ao qual esse efeito está aplicado ganha 1 <color=#FFFFFFFF>ponto de Espírito da Noite</color>.\\n<color=#FFFFFFFF>Quando os pontos de Espírito da Noite atingirem 2:</color> Aplica <color=#FFFFFFFF>Preparar Corda-gancho</color> ao personagem afetado por esse efeito e consome 2 <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Após <color=#FFFFFFFF>Preparar Corda-gancho</color> ser aplicado, <color=#FFFFFFFF> antes de seus personagens selecionarem suas ações, se o personagem afetado for o Personagem em Combate:</color> Causa 3 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao oponente mais próximo)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Preparar Corda-gancho","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Antes de seu personagem escolher sua ação, se o personagem com isso aplicado for seu Personagem em Combate: Causa 3 de Dano Dendro ao personagem adversário mais próximo.","descriptionraw":"<color=#FFFFFFFF>Antes de seu personagem escolher sua ação, se o personagem com isso aplicado for seu Personagem em Combate:</color> Causa 3 de $[K107] ao personagem adversário mais próximo.","descriptionreplaced":"<color=#FFFFFFFF>Antes de seu personagem escolher sua ação, se o personagem com isso aplicado for seu Personagem em Combate:</color> Causa 3 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao personagem adversário mais próximo."},"grassringofsanctification":{"id":114111,"name":"Anel de Grama Santificada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após você trocar de personagens: Causa 1 de Dano Electro, cura seu Personagem que sofreu a maior quantidade de Dano em 1 de Vida. (Uma vez por Turno)\nUsos：3","descriptionraw":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Causa 1 de $[K104], cura seu Personagem que sofreu a maior quantidade de Dano em 1 de Vida. (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K3]：3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você trocar de personagens:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, cura seu Personagem que sofreu a maior quantidade de Dano em 1 de Vida. (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Eco Trágico","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Manifestação Trovejante em campo tiver esta carta equipada, toda vez que Conhecimento do Trovão causar Dano, você saca 1 carta. (Uma vez por Turno)","descriptionraw":"Quando $[A2402] em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>$[C124022]</color> causar Dano, você saca 1 carta. (Uma vez por Turno)","descriptionreplaced":"Quando Manifestação Trovejante em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>Conhecimento do Trovão</color> causar Dano, você saca 1 carta. (Uma vez por Turno)"},"grimheart":{"id":111061,"name":"Coração Impassível","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem que ganha esse efeito usa Vórtice Gelado: Remove esse efeito e causa +3 de Dano.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem que ganha esse efeito usa $[S11062]</color>: Remove esse efeito e causa +3 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem que ganha esse efeito usa Vórtice Gelado</color>: Remove esse efeito e causa +3 de Dano."},"gurglingbubble":{"id":132071,"name":"Bolha Efervescente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar habilidades. (Dura até o final deste Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final deste Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final deste Turno)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Furina está com essa carta equipada, usar Salon Solitaire aplicará Centro das Atenções nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)","descriptionraw":"Quando $[A1211] está com essa carta equipada, usar <color=#FFFFFFFF>$[S12123]</color> aplicará <color=#FFFFFFFF>$[K1030]</color> nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)","descriptionreplaced":"Quando Furina está com essa carta equipada, usar <color=#FFFFFFFF>Salon Solitaire</color> aplicará <color=#FFFFFFFF><color=#FFFFFFFF>Centro das Atenções</color></color> nela. (O Ataque Normal desencadeará efeitos diferentes dependendo do estado)"},"heartofdepth":{"id":312202,"name":"Profundezas do Coração","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem joga uma Carta de Talento ou usa uma Habilidade Elemental: Gasta 1 Dado Hydro a menos. (Uma vez por Turno)\nNa Fase de Rolagem: 2 Dados Elementais da rolagem estarão sempre garantidos como Dados Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dado Hydro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1102}<color=#80C0FFFF>Dados Hydro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Dado Hydro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Na Fase de Rolagem: </color>2 Dados Elementais da rolagem estarão sempre garantidos como {SPRITE_PRESET#1102}<color=#80C0FFFF>Dados Hydro</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Coração do Brilho de Khvarena","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando o personagem sofre Dano: se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem sofre Dano:</color> se o personagem afetado for o Personagem em Combate, saca 1 carta. (Uma vez por Turno)"},"heartofoasis":{"id":127029,"name":"Coração do Oásis","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após você invocar 4 Organismo Proliferador, seu Guardião do Oásis de Apep ganha Coração do Oásis Reaceso e obtém 1 ponto de Escudo.","descriptionraw":"Após você invocar 4 <color=#FFFFFFFF>$[C127022]</color>, seu <color=#FFFFFFFF>$[A2702]</color> ganha <color=#FFFFFFFF>$[C127027]</color> e obtém 1 ponto de <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"Após você invocar 4 <color=#FFFFFFFF>Organismo Proliferador</color>, seu <color=#FFFFFFFF>Guardião do Oásis de Apep</color> ganha <color=#FFFFFFFF>Coração do Oásis Reaceso</color> e obtém 1 ponto de <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Repressão Pesada","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação começa: Se o personagem equipado não tiver Carapaça do Caranguejo de Armadura, ganha 3 acúmulos de Carapaça do Caranguejo de Armadura.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se o personagem equipado não tiver <color=#FFFFFFFF>$[C123041]</color>, ganha 3 acúmulos de <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Se o personagem equipado não tiver <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>, ganha 3 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>."},"heavystrikeineffect":{"id":303220,"name":"Ataque Carregado (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O próximo Ataque Normal de seu personagem em combate atual causa +1 de Dano.\nQuando este Ataque Normal é um Ataque Carregado: +1 de Dano extra.","descriptionraw":"O próximo <color=#FFFFFFFF>Ataque Normal</color> de seu personagem em combate atual causa +1 de Dano.\\n<color=#FFFFFFFF>Quando este Ataque Normal é um $[K51]:</color> +1 de Dano extra.","descriptionreplaced":"O próximo <color=#FFFFFFFF>Ataque Normal</color> de seu personagem em combate atual causa +1 de Dano.\\n<color=#FFFFFFFF>Quando este Ataque Normal é um <color=#FFFFFFFF>Ataque Carregado</color>:</color> +1 de Dano extra."},"heirtotheancientseasauthority":{"id":212101,"name":"Herdeiro do Antigo Legado do Mar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após o seu personagem desencadear Reações Hydro: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias.","descriptionraw":"Após o seu personagem desencadear $[K212]: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias.","descriptionreplaced":"Após o seu personagem desencadear <color=#80C0FFFF>Reações {SPRITE_PRESET#2102}Hydro</color>: Neuvillette, que possui essa carta equipada, causa +1 de Dano pelas 2 próximas instâncias."},"heronshield":{"id":112071,"name":"Escudo da Garça","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Durante a preparação da habilidade: Fornece 2 pontos de Escudo e protege o personagem afetado.","descriptionraw":"Durante a preparação da habilidade: Fornece 2 pontos de $[K6] e protege o personagem afetado.","descriptionreplaced":"Durante a preparação da habilidade: Fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> e protege o personagem afetado.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Golpe da Garça","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Golpe da Garça.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Golpe da Garça</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Ataque Rodopiante de Alta Frequência: Posição Preparatória","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Giro Rápido.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Giro Rápido</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Escudo Gélido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Dano Recebido reduzido em 2 pontos.\nEsse estado fornece 2 instâncias de Aplicação Cryo (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Dano Recebido reduzido em 2 pontos</color>.\\nEsse estado fornece 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Dano Recebido reduzido em 2 pontos</color>.\\nEsse estado fornece 2 instâncias de <color=#99FFFFFF>Aplicação Cryo</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Bomba Queimante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Este efeito será transferido ao lado adversário e acumulará 1 ponto de Pegando Fogo (máximo de 4 pontos). Fase Final: Remove este efeito e causa 2 de Dano Físico ao lado em que este efeito está aplicado. Cada ponto de Pegando Fogo concede +1 de Dano a este efeito.","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Este efeito será transferido ao lado adversário e acumulará 1 ponto de Pegando Fogo (máximo de 4 pontos). <color=#FFFFFFFF>Fase Final:</color> Remove este efeito e causa 2 de $[K100] ao lado em que este efeito está aplicado. Cada ponto de Pegando Fogo concede +1 de Dano a este efeito.","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Este efeito será transferido ao lado adversário e acumulará 1 ponto de Pegando Fogo (máximo de 4 pontos). <color=#FFFFFFFF>Fase Final:</color> Remove este efeito e causa 2 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> ao lado em que este efeito está aplicado. Cada ponto de Pegando Fogo concede +1 de Dano a este efeito.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Bônus de Dano Hydro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Dano Hydro causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionraw":"<color=#FFFFFFFF>$[K152]</color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color></color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Armadura Elemental - Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Dano recebido -1, Efeito de Cura +1.\nEsse estado fornece 2 instâncias de Aplicação Hydro (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado impossibilitado de usar habilidades até o fim deste turno.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Dano recebido -1, Efeito de Cura +1</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Dano recebido -1, Efeito de Cura +1</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Revestimento Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Hydro (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado impossibilitado de usar habilidades até o fim deste turno.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Ataque Rodopiante Hiperveloz: Postura Preparatória","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Giro Ultraveloz.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Giro Ultraveloz</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Respiração Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade:Iaido: Estocada.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>Iaido: Estocada</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Corte Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: Iaido: Estocada.","descriptionraw":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>Iaido: Estocada</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Corte Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: Iaido: Vento Ardente.","descriptionraw":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>Iaido: Vento Ardente</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Corte Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade:Iaido: Vento Ardente.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>Iaido: Vento Ardente</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Corte Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: Iaido: Sopro do Trovão.","descriptionraw":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Na segunda ação após o começo da preparação, este personagem usará diretamente a habilidade: <color=#FFFFFFFF>Iaido: Sopro do Trovão</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Corte Iaido","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade:Iaido: Sopro do Trovão.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade:<color=#FFFFFFFF>Iaido: Sopro do Trovão</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Lótus de Gelo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando o seu Personagem em Combate recebe Dano: cancela 1 ponto de Dano.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Bruxa das Chamas Carmesins Selada no Gelo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação iniciar: se o personagem afetado não tiver mais de 4 de Vida, remove esse efeito.\nQuando o personagem afetado é derrotado: remove esse efeito, garante uma Eliminação evitada para o personagem e o Cura em 1 de Vida.\n\nQuando esse efeito é removido: muda o personagem afetado para o estado Bruxa das Chamas Carmesim.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 4 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante uma $[K54] para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 4 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante uma <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado <color=#FFFFFFFF>Bruxa das Chamas Carmesim</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Bruxa das Chamas Carmesins Selada no Gelo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação iniciar: se o personagem afetado não tiver mais de 15 de Vida, remove esse efeito.\nQuando o personagem afetado é derrotado: remove esse efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.\n\nQuando esse efeito é removido: muda o personagem afetado para o estado Bruxa das Chamas Carmesim.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 15 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 15 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado <color=#FFFFFFFF>Bruxa das Chamas Carmesim</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Bruxa das Chamas Carmesins Selada no Gelo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando a Fase de Ação iniciar: se o personagem afetado não tiver mais de 25 de Vida, remove esse efeito.\nQuando o personagem afetado é derrotado: remove esse efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.\n\nQuando esse efeito é removido: muda o personagem afetado para o estado Bruxa das Chamas Carmesim.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 25 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação iniciar:</color> se o personagem afetado não tiver mais de 25 de Vida, remove esse efeito.\\n<color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> remove esse efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n\\n<color=#FFFFFFFF>Quando esse efeito é removido:</color> muda o personagem afetado para o estado <color=#FFFFFFFF>Bruxa das Chamas Carmesim</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Aresta Gélida","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após a troca de personagem: Causa 2 pontos de Dano Cryo.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após a troca de personagem: </color>Causa 2 pontos de $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após a troca de personagem: </color>Causa 2 pontos de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Pena Gelada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu personagem causa +1 Dano Cryo (inclui o Dano desencadeado por reações Redemoinho Cryo)\nUsos: 2","descriptionraw":"Seu personagem causa +1 $[K101] (inclui o Dano desencadeado por reações Redemoinho <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Seu personagem causa +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> (inclui o Dano desencadeado por reações Redemoinho <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Pena Gelada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu personagem causa +1 Dano Cryo (inclui o Dano desencadeado por reações Redemoinho Cryo)\nUsos: 2\nSeu personagem não consumirá nenhum Uso ao ativar este efeito através de Ataques Normais. (Uma vez por Turno)","descriptionraw":"Seu personagem causa +1 $[K101] (inclui o Dano desencadeado por reações Redemoinho <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nSeu personagem não consumirá nenhum Uso ao ativar este efeito através de <color=#FFFFFFFF>Ataques Normais</color>. (Uma vez por Turno)","descriptionreplaced":"Seu personagem causa +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> (inclui o Dano desencadeado por reações Redemoinho <color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\nSeu personagem não consumirá nenhum Uso ao ativar este efeito através de <color=#FFFFFFFF>Ataques Normais</color>. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"Aquele Garoto vai Fazer uma Fortuna...\" (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu oponente ganha 2 Dados Elementais neste Turno: você ganha 1 Elemento Omni. (Dados Elementais fornecidos por esse efeito são excluídos)","descriptionraw":"<color=#FFFFFFFF>Quando seu oponente ganha 2 Dados Elementais neste Turno:</color> você ganha 1 $[K411]. (Dados Elementais fornecidos por esse efeito são excluídos)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu oponente ganha 2 Dados Elementais neste Turno:</color> você ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>. (Dados Elementais fornecidos por esse efeito são excluídos)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Moral Inflamado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 1 de Vida.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Estou na sua Retaguarda","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Noelle usar um Ataque Normal: Se esta carta e Armadura Protetora ainda estiverem em jogo, cura todos os seus personagens em 1 de Vida. (Uma vez por Turno)","descriptionraw":"Após <color=#FFFFFFFF>$[A1602] usar um Ataque Normal:</color> Se esta carta e <color=#FFFFFFFF>$[C116021]</color> ainda estiverem em jogo, cura todos os seus personagens em 1 de Vida. (Uma vez por Turno)","descriptionreplaced":"Após <color=#FFFFFFFF>Noelle usar um Ataque Normal:</color> Se esta carta e <color=#FFFFFFFF>Armadura Protetora</color> ainda estiverem em jogo, cura todos os seus personagens em 1 de Vida. (Uma vez por Turno)"},"ihaventlostyet":{"id":502201,"name":"Ainda Não Fui Derrotado!","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com esse efeito ganha +1 ação e +1 de ATQ.","descriptionraw":"O personagem com esse efeito ganha +1 ação e +1 de ATQ.","descriptionreplaced":"O personagem com esse efeito ganha +1 ação e +1 de ATQ."},"ihaventlostyetoncooldown":{"id":303205,"name":"Ainda não fui derrotado! (Recarga)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Você não pode jogar \"Ainda não fui derrotado!\" novamente neste turno","descriptionraw":"Você não pode jogar \"Ainda não fui derrotado!\" novamente neste turno","descriptionreplaced":"Você não pode jogar \"Ainda não fui derrotado!\" novamente neste turno","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomissauro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica: Apoio Espiritual\nUsos: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Apoio Espiritual\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Bolha Ilusória","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você causa Dano de Habilidade: Remove este estado, dobrando o Dano do ataque atual.","descriptionraw":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual.","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Bolha Ilusória","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você causa Dano de Habilidade: Remove este estado, dobrando o Dano do ataque atual.","descriptionraw":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual.","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Efeito de Impacto","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem causa +1 de Dano.\nSe houver mais de um acúmulo deste efeito, cada acúmulo aumentará o Dano em 1. (Máximo de 3 acúmulos.)\nFase Final: Perde 1 acúmulo de aumento de Dano.","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de um acúmulo deste efeito, cada acúmulo aumentará o Dano em 1. (Máximo de 3 acúmulos.)\\n<color=#FFFFFFFF>Fase Final:</color> Perde 1 acúmulo de aumento de Dano.","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de um acúmulo deste efeito, cada acúmulo aumentará o Dano em 1. (Máximo de 3 acúmulos.)\\n<color=#FFFFFFFF>Fase Final:</color> Perde 1 acúmulo de aumento de Dano.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Geada Incandescente Transcendente","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase Final: se o Signora do oponente já tiver trocado para o estado Bruxa das Chamas Carmesim, então aplica Calor Escaldante ao seu personagem em combate. Se ainda não tiver trocado, aplica Frio Extremo ao seu personagem em combate, e o Signora do oponente perde 1 Carga.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> se o $[A2102] do oponente já tiver trocado para o estado $[A6301], então aplica <color=#FFFFFFFF>$[C163011]</color> ao seu personagem em combate. Se ainda não tiver trocado, aplica <color=#FFFFFFFF>$[C121022]</color> ao seu personagem em combate, e o $[A2102] do oponente perde 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> se o Signora do oponente já tiver trocado para o estado Bruxa das Chamas Carmesim, então aplica <color=#FFFFFFFF>Calor Escaldante</color> ao seu personagem em combate. Se ainda não tiver trocado, aplica <color=#FFFFFFFF>Frio Extremo</color> ao seu personagem em combate, e o Signora do oponente perde 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Escudo Indomável","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede Escudo para defender seu Personagem em Combate. (Pode acumular até 5 pontos de Escudo.)","descriptionraw":"Concede $[K6] para defender seu Personagem em Combate. (Pode acumular até 5 pontos de $[K6].)","descriptionreplaced":"Concede {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para defender seu Personagem em Combate. (Pode acumular até 5 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Em Cinco Cores Tingidas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Chiori com essa carta equipada usar Carícia da Pluma Penada: Muda para Selecionar 1 de 4 Autômatos Simples de Chiori e o invoque. Adicionalmente, invoca 1 Tamoto Tirando Uma Folga.","descriptionraw":"Quando $[A1609] com essa carta equipada usar <color=#FFFFFFFF>$[S16092]</color>: Muda para $[K59] 1 de 4 <color=#FFFFFFFF>$[C116097]</color> e o invoque. Adicionalmente, invoca 1 <color=#FFFFFFFF>$[C116094]</color>.","descriptionreplaced":"Quando Chiori com essa carta equipada usar <color=#FFFFFFFF>Carícia da Pluma Penada</color>: Muda para <color=#FFFFFFFF>Selecionar</color> 1 de 4 <color=#FFFFFFFF>Autômatos Simples de Chiori</color> e o invoque. Adicionalmente, invoca 1 <color=#FFFFFFFF>Tamoto Tirando Uma Folga</color>."},"inspirationfield":{"id":113031,"name":"Área Estimulada","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando o personagem usar uma habilidade: Caso a Vida deste personagem esteja igual ou acima de 7 pontos, causará 2 pontos extras de dano.\nApós a contabilização das habilidades, caso a Vida deste personagem esteja igual ou abaixo de 6 pontos, este personagem será curado em 2 pontos.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem usar uma habilidade: </color>Caso a Vida deste personagem esteja igual ou acima de 7 pontos, causará 2 pontos extras de dano.\\nApós a contabilização das habilidades, caso a Vida deste personagem esteja igual ou abaixo de 6 pontos, este personagem será curado em 2 pontos.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem usar uma habilidade: </color>Caso a Vida deste personagem esteja igual ou acima de 7 pontos, causará 2 pontos extras de dano.\\nApós a contabilização das habilidades, caso a Vida deste personagem esteja igual ou abaixo de 6 pontos, este personagem será curado em 2 pontos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Campo de Inspiração","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu personagem usa uma Habilidade: Esta Habilidade causa +2 de Dano. Após o Dano da Habilidade ser finalizado, se a Vida deste personagem não for maior que 6, cura este personagem em 2 de Vida.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> Esta Habilidade causa +2 de Dano. Após o Dano da Habilidade ser finalizado, se a Vida deste personagem não for maior que 6, cura este personagem em 2 de Vida.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem usa uma Habilidade:</color> Esta Habilidade causa +2 de Dano. Após o Dano da Habilidade ser finalizado, se a Vida deste personagem não for maior que 6, cura este personagem em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Campo de Inspiração","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Todos os seus personagens (excluindo Bennett) ganham o equivalente ao valor de ATQ de Bennett.\nDuração (Turnos): 2","descriptionraw":"Todos os seus personagens (excluindo Bennett) ganham o equivalente ao valor de ATQ de Bennett.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Todos os seus personagens (excluindo Bennett) ganham o equivalente ao valor de ATQ de Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Chapéu de Instrutor","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após este personagem desencadear uma Reação Elemental:  Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear uma Reação Elemental: </color> Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear uma Reação Elemental: </color> Gera 1 Dado Elemental do mesmo tipo que o do personagem. (No máximo 3 vezes por turno)"},"jadescreen":{"id":116011,"name":"Tela de Jade","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu Personagem em Combate recebe um Dano de no mínimo 2 pontos: cancela 1 ponto de Dano.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe um Dano de no mínimo 2 pontos:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe um Dano de no mínimo 2 pontos:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Escudo de Jade","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Dá 2 pontos de Escudo ao seu Personagem em Combate.","descriptionraw":"Dá <color=#FFFFFFFF>2 pontos de $[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Dá <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Guoba de Jueyun (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, o próximo Ataque Normal deste personagem causa +1 de Dano.","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> deste personagem causa +1 de Dano.","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> deste personagem causa +1 de Dano."},"kamunatalismanelectro":{"id":134011,"name":"Amuleto de Kamuna - Brilho","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem é convertido em Dano Electro\nUsos: 3","descriptionraw":"O $[K100] causado pelo personagem é convertido em $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Amuleto de Kamuna - Chamas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem é convertido em Dano Pyro\nUsos: 3","descriptionraw":"O $[K100] causado pelo personagem é convertido em $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Bênção de Kanten Senmyou","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Kamisato Ayaka cria Encantamento Cryo enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 Dano Cryo.\nQuando você muda para Kamisato Ayaka enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1105]</color> cria <color=#FFFFFFFF>$[C111052]</color> enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 <color=#99FFFFFF>$[K101]</color>.\\nQuando você muda para $[A1105] enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"Quando <color=#FFFFFFFF>Kamisato Ayaka</color> cria <color=#FFFFFFFF>Encantamento Cryo</color> enquanto está com esta carta equipada, o personagem ao qual ela está ligada inflige +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color></color>.\\nQuando você muda para Kamisato Ayaka enquanto está com esta carta equipada: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)"},"keensight":{"id":217021,"name":"Visão Aguçada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Tighnari, com esta carta equipada, estiver afetado pelo estado Perfurador Vijnana, ao executar Ataque Carregado terá o custo reduzido em 1 Elemento Indefinido.","descriptionraw":"Quando $[A1702], com esta carta equipada, estiver afetado pelo estado <color=#FFFFFFFF>$[C117021]</color>, ao executar $[K51] terá o custo reduzido em 1 $[K309].","descriptionreplaced":"Quando Tighnari, com esta carta equipada, estiver afetado pelo estado <color=#FFFFFFFF>Perfurador Vijnana</color>, ao executar <color=#FFFFFFFF>Ataque Carregado</color> terá o custo reduzido em 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>."},"kingssquire":{"id":311206,"name":"Vassalo do Rei","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Personagem causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>."},"kingssquireineffect":{"id":301103,"name":"Vassalo do Rei (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Neste Turno, na próxima vez que o personagem jogar uma Carta de Talento ou usar a Habilidade Elemental: consome 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Neste Turno, na próxima vez que o personagem jogar uma {SPRITE_PRESET#3006}Carta de Talento ou usar a Habilidade Elemental:</color> consome 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Neste Turno, na próxima vez que o personagem jogar uma {SPRITE_PRESET#3006}Carta de Talento ou usar a Habilidade Elemental:</color> consome 2 Dados Elementais a menos."},"kingsvalet":{"id":133092,"name":"Vassalo do Rei","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Personagem causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>."},"koholasaurus":{"id":313003,"name":"Koholassauro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica：Caminho Espiritual\nUsos：2","descriptionraw":"$[K58]：$[S3130031]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>：Caminho Espiritual\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Reflexo Gracioso","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kamisato Ayato, equipado com esta carta, desencadear o efeito Reflexão Torrencial, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6.","descriptionraw":"Quando $[A1206], equipado com esta carta, desencadear o efeito <color=#FFFFFFFF>$[C112061]</color>, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6.","descriptionreplaced":"Quando Kamisato Ayato, equipado com esta carta, desencadear o efeito <color=#FFFFFFFF>Reflexão Torrencial</color>, causará +2 de Dano adicional contra inimigos com Vida igual ou inferior a 6."},"landsofdandelion":{"id":215021,"name":"Terra dos Dandelions","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Jean estiver em campo com esta carta equipada, Campo de Dandelion aumenta em 1 ponto o Dano Anemo causado por você ou seus personagens.","descriptionraw":"Quando $[A1502] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C115021]</color> aumenta em 1 ponto o <color=#80FFD7FF>$[K105]</color> causado por você ou seus personagens.","descriptionreplaced":"Quando Jean estiver em campo com esta carta equipada, <color=#FFFFFFFF>Campo de Dandelion</color> aumenta em 1 ponto o <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color></color> causado por você ou seus personagens."},"laurelcoronet":{"id":312701,"name":"Diadema Láurea","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Dendro a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1107}<color=#7EC236FF>Dendro</color> a menos. (Uma vez por Turno)"},"leaveittomeineffect":{"id":303206,"name":"Deixa Comigo! (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Da próxima vez que você realizar a ação de troca de personagem:  Essa troca será considerada como \"Ações Rápidas\" e não como \"Ações de Combate\".","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você realizar a ação de troca de personagem: </color> Essa troca será considerada como \"$[K2]\" e não como \"$[K1]\".","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você realizar a ação de troca de personagem: </color> Essa troca será considerada como \"<color=#FFFFFFFF>Ações Rápidas</color>\" e não como \"<color=#FFFFFFFF>Ações de Combate</color>\"."},"leylinedisorderdireperseverance":{"id":402001,"name":"Desordem das Linhas Ley - Determinação do Desespero","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Dá 2 pontos de Escudo ao Personagem Afetado. (Pode acumular até 4)","descriptionraw":"Dá <color=#FFFFFFFF>2 pontos de $[K6]</color> ao Personagem Afetado. (Pode acumular até 4)","descriptionreplaced":"Dá <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao Personagem Afetado. (Pode acumular até 4)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Predação Sem Luz","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Depois que Baleia Devoradora com essa carta equipada usa Chuva de Estrelas Cadentes e depois que Descarta 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)","descriptionraw":"Depois que $[A2204] com essa carta equipada usa <color=#FFFFFFFF>$[S22042]</color> e depois que $[K56] 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)","descriptionreplaced":"Depois que Baleia Devoradora com essa carta equipada usa <color=#FFFFFFFF>Chuva de Estrelas Cadentes</color> e depois que <color=#FFFFFFFF>Descarta</color> 1 carta: Cura esse personagem pelo Custo de Dados Elementais dessa carta. (Uma vez por Turno)"},"lightningrod":{"id":124022,"name":"Conhecimento do Trovão","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado sofre +1 de Dano da Manifestação Trovejante ou de suas invocações: Remove este estado e aumenta o Dano em 1 nesta instância.\n(Apenas um desses estados pode existir no campo por vez. Algumas das habilidades de Manifestação Trovejante vão mirar no personagem com isso aplicado.)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado sofre +1 de Dano da $[A2402] ou de suas invocações:</color> Remove este estado e aumenta o Dano em 1 nesta instância.\\n(Apenas um desses estados pode existir no campo por vez. Algumas das habilidades de $[A2402] vão mirar no personagem com isso aplicado.)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado sofre +1 de Dano da Manifestação Trovejante ou de suas invocações:</color> Remove este estado e aumenta o Dano em 1 nesta instância.\\n(Apenas um desses estados pode existir no campo por vez. Algumas das habilidades de Manifestação Trovejante vão mirar no personagem com isso aplicado.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Tormenta Elétrica","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Beidou com esta carta equipada usar Conquistadora das Marés: Os Ataques Normais de Beidou custarão 1 Elemento Indefinido a menos. (Pode ser ativado 2 vezes)","descriptionraw":"Após $[A1405] com esta carta equipada usar <color=#FFFFFFFF>$[S14054]</color>: Os Ataques Normais de $[A1405] custarão 1 $[K309] a menos. (Pode ser ativado 2 vezes)","descriptionreplaced":"Após Beidou com esta carta equipada usar <color=#FFFFFFFF>Conquistadora das Marés</color>: Os Ataques Normais de Beidou custarão 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos. (Pode ser ativado 2 vezes)"},"lightningstrikeprobe":{"id":124021,"name":"Sonda do Golpe do Relâmpago","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Depois que um Personagem em Combate no lado do campo em que esta carta estiver usar uma Habilidade: aplica Conhecimento do Trovão ao Personagem em Combate naquele lado. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois que um Personagem em Combate no lado do campo em que esta carta estiver usar uma Habilidade:</color> aplica <color=#FFFFFFFF>$[C124022]</color> ao Personagem em Combate naquele lado. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois que um Personagem em Combate no lado do campo em que esta carta estiver usar uma Habilidade:</color> aplica <color=#FFFFFFFF>Conhecimento do Trovão</color> ao Personagem em Combate naquele lado. (Uma vez por Turno)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Luz das Folhas Cortadas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"O personagem causa Dano +1.\nDepois do personagem usar um Ataque Normal: gera um Dado Elemental aleatório.(Pode ser ativado duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Depois do personagem usar um Ataque Normal:</color> gera um Dado Elemental aleatório.(Pode ser ativado duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Depois do personagem usar um Ataque Normal:</color> gera um Dado Elemental aleatório.(Pode ser ativado duas vezes por Turno)"},"lightpatrol":{"id":403020,"name":"Patrulha Leve","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma Carta de Ação: Gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma Carta de Ação:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma Carta de Ação:</color> Gaste 2 Dados Elementais a menos."},"lightsremit":{"id":211091,"name":"Hegemonia Estelar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Layla em campo tiver esta carta equipada, toda vez que Estrela Voadora causar Dano, você saca 1 carta.","descriptionraw":"Quando $[A1109] em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>$[C111092]</color> causar Dano, você saca 1 carta.","descriptionreplaced":"Quando Layla em campo tiver esta carta equipada, toda vez que <color=#FFFFFFFF>Estrela Voadora</color> causar Dano, você saca 1 carta."},"lightweightweapons":{"id":403022,"name":"Armamento Leve","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma carta de Arma: Gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma: </color>Gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma: </color>Gaste 2 Dados Elementais a menos."},"lingeringaeon":{"id":112083,"name":"Inundação Eterna","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 3 de Dano Hydro a personagens afetados.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 3 de $[K102] a personagens afetados.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 3 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> a personagens afetados.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Estalactite Residual","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Antes de você escolher sua ação: Causa 2 de Dano Cryo.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Causa 2 de $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Causa 2 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Estalactite Residual","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Antes de você escolher sua ação: Seu Personagem em Combate sofre 2 de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Seu Personagem em Combate sofre 2 de $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Seu Personagem em Combate sofre 2 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Proteção de Millelith","statustypetext":"Estado do 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ponto de Bônus de Dano. (Acumula até 2)","descriptionraw":"<color=#FFFFFFFF>Para cada 1 de Bônus de Dano dessa carta, o personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 ponto de <color=#FFFFFFFF>Bônus de Dano</color>. (Acumula até 2)","descriptionreplaced":"<color=#FFFFFFFF>Para cada 1 de Bônus de Dano dessa carta, o personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Fase Final:</color> essa carta ganha 1 ponto de <color=#FFFFFFFF>Bônus de Dano</color>. (Acumula até 2)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Bolinho de Flor Lótus (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este turno, o Dano recebido por este personagem é reduzido em 3 pontos.","descriptionraw":"Durante este turno, o Dano recebido por este personagem é reduzido em 3 pontos.","descriptionreplaced":"Durante este turno, o Dano recebido por este personagem é reduzido em 3 pontos."},"lotusflowercrispineffect-01":{"id":503108,"name":"Bolinho de Flor Lótus (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Sofre 50% menos Dano na Fase Final do Turno.","descriptionraw":"Sofre 50% menos Dano na Fase Final do Turno.","descriptionreplaced":"Sofre 50% menos Dano na Fase Final do Turno."},"luckydogssilvercirclet":{"id":312002,"name":"Grinalda de Prata do Sortudo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após este personagem desencadear uma Habilidade Elemental: Cura sua própria Vida em 2 pontos. (1 vez por turno)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear uma Habilidade Elemental: </color>Cura sua própria Vida em 2 pontos. (1 vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear uma Habilidade Elemental: </color>Cura sua própria Vida em 2 pontos. (1 vez por turno)"},"lutinesgoodwill":{"id":302217,"name":"Boas Intenções de Lutine","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Depois que seu personagem usa uma Habilidade: Cura 2 de Vida ou sofre 2 de Dano Perfurante.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Depois que seu personagem usa uma Habilidade:</color> Cura 2 de Vida ou sofre 2 de $[K5].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu personagem usa uma Habilidade:</color> Cura 2 de Vida ou sofre 2 de <color=#FFFFFFFF>Dano Perfurante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Música da Lira (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma carta de Artefato de sua mão neste Turno: Gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato de sua mão neste Turno:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato de sua mão neste Turno:</color> Gaste 2 Dados Elementais a menos."},"lyresongineffect-01":{"id":303232,"name":"Música da Lira (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma carta de Artefato de sua mão neste Turno: Gaste 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato de sua mão neste Turno:</color> Gaste 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma carta de {SPRITE_PRESET#3004}Artefato de sua mão neste Turno:</color> Gaste 1 Dado Elemental a menos."},"machineassemblylineineffect":{"id":303228,"name":"Linha de Montagem de Máquinas (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada vez após o personagem alvo sofrer Dano ou ser curado: Acumula 1 ponto de Prontidão (Máximo de 2).\nAo jogar uma Arma ou Artefato que custe originalmente menos do que você tem de Prontidão: Remove este efeito e joga essa carta sem custos.","descriptionraw":"<color=#FFFFFFFF>Cada vez após o personagem alvo sofrer Dano ou ser curado:</color> Acumula 1 ponto de <color=#FFFFFFFF>Prontidão</color> (Máximo de 2).\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato que custe originalmente menos do que você tem de <color=#FFFFFFFF>Prontidão:</color> </color>Remove este efeito e joga essa carta sem custos.","descriptionreplaced":"<color=#FFFFFFFF>Cada vez após o personagem alvo sofrer Dano ou ser curado:</color> Acumula 1 ponto de <color=#FFFFFFFF>Prontidão</color> (Máximo de 2).\\n<color=#FFFFFFFF>Ao jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato que custe originalmente menos do que você tem de <color=#FFFFFFFF>Prontidão:</color> </color>Remove este efeito e joga essa carta sem custos.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Guia de Magia","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"magnificentstance":{"id":403008,"name":"Postura Magnífica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem causa +1 de Dano.\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Beleza Desvanecida da Donzela","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após o personagem afetado receber cura que não venha de um Artefato: Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado receber cura que não venha de um Artefato:</color> Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado receber cura que não venha de um Artefato:</color> Cura o personagem que sofreu mais Dano em seu lado em 1 de Vida (Duas vezes por Turno)"},"manifestgale":{"id":115091,"name":"Aparição Tempestuosa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com esse efeito usar Ataque Carregado: Gaste menos 1 Elemento Indefinido, Dano Físico causado é convertido em Dano Anemo e afeta o Personagem em alvo com Armadilha da Ventania.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esse efeito usar $[K51]:</color> Gaste menos 1 <color=#80FFD7FF>$[K309]</color>, $[K100] causado é convertido em $[K105] e afeta o Personagem em alvo com <color=#FFFFFFFF>$[K1024]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esse efeito usar <color=#FFFFFFFF>Ataque Carregado</color>:</color> Gaste menos 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color></color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> e afeta o Personagem em alvo com <color=#FFFFFFFF><color=#FFFFFFFF>Armadilha da Ventania</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Caçador das Sombras","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após esse personagem sofrer Dano ou ser curado: Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\nPrimeira Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem.\nSegunda Ativação: Saque 1 carta.\nQuarta Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.","descriptionraw":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saque 1 carta.\\n<color=#FFFFFFFF>Quarta Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.","descriptionreplaced":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saque 1 carta.\\n<color=#FFFFFFFF>Quarta Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem equipado.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Imagem de uma Pedra Imóvel","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Geo a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1106}<color=#FFE699FF>Geo</color> a menos. (Uma vez por Turno)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Rolinho de Carne com Matsutake (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Cura 1 ponto de Vida deste personagem.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Cura 1 ponto de Vida deste personagem.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Cura 1 ponto de Vida deste personagem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Seringada Super Saturada","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a Habilidade: Seringada Super Saturada.","descriptionraw":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>Seringada Super Saturada</color>."},"mehraksassistance":{"id":117081,"name":"Assistência de Mehrak","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Os Ataques Normais desse personagem causam +1 de Dano e o Dano Físico causado é convertido em Dano Dendro.\nApós o personagem usar um Ataque Normal: Cria uma Varredura Explosiva.\nDuração (Turnos): 2","descriptionraw":"Os Ataques Normais desse personagem causam +1 de Dano e o $[K100] causado é convertido em $[K107].\\n<color=#FFFFFFFF>Após o personagem usar um Ataque Normal:</color> Cria uma $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Os Ataques Normais desse personagem causam +1 de Dano e o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF>Após o personagem usar um Ataque Normal:</color> Cria uma <color=#FFFFFFFF>Varredura Explosiva</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Posição Corpo-a-Corpo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Dano Físico causado pelo personagem muda para Dano Hydro.\nQuando o personagem realizar Ataque Carregado: personagem alvo é afetado com Interceptação de Fluxo.\nO personagem causará +1 de Dano para o personagem afetado por Interceptação de Fluxo.\nQuando o personagem usar a habilidade em um personagem afetado por Interceptação de Fluxo: causa 1 de Dano Perfurante contra o próximo personagem inimigo (até 2 vezes por Turno)\n\nDuração (Turnos): 2.","descriptionraw":"$[K100] causado pelo personagem muda para $[K102].\\n<color=#FFFFFFFF>Quando o personagem realizar $[K51]:</color> personagem alvo é afetado com $[K1005].\\nO personagem causará +1 de Dano para o personagem afetado por $[K1005].\\n<color=#FFFFFFFF>Quando o personagem usar a habilidade em um personagem afetado por $[K1005]:</color> causa 1 de $[K5] contra o próximo personagem inimigo (até 2 vezes por Turno)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem muda para {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF>Quando o personagem realizar <color=#FFFFFFFF>Ataque Carregado</color>:</color> personagem alvo é afetado com <color=#FFFFFFFF>Interceptação de Fluxo</color>.\\nO personagem causará +1 de Dano para o personagem afetado por <color=#FFFFFFFF>Interceptação de Fluxo</color>.\\n<color=#FFFFFFFF>Quando o personagem usar a habilidade em um personagem afetado por <color=#FFFFFFFF>Interceptação de Fluxo</color>:</color> causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra o próximo personagem inimigo (até 2 vezes por Turno)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Ranzan Aéreo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez você trocar personagem para mudar para o personagem afetado: considera a troca para Ações Rápidas ao invés de Ações de Combate.\nAntes de escolher uma ação: se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O Dano Físico causado pelo Ataque Normal é convertido em Dano Anemo. Quando finalizado, cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para $[K2] ao invés de $[K1].\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O $[K100] causado pelo Ataque Normal é convertido em $[K105]. Quando finalizado, cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo Ataque Normal é convertido em {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>. Quando finalizado, cancela esse efeito."},"midareranzancryo":{"id":115053,"name":"Ranzan Aéreo - Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez você trocar personagem para mudar para o personagem afetado: considera a troca para Ações Rápidas ao invés de Ações de Combate.\nAntes de escolher uma ação: se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O Dano Físico causado pelo Ataque Normal é convertido em Dano Cryo. Quando finalizado, cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para $[K2] ao invés de $[K1].\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O $[K100] causado pelo Ataque Normal é convertido em $[K101]. Quando finalizado, cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo Ataque Normal é convertido em {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>. Quando finalizado, cancela esse efeito."},"midareranzanelectro":{"id":115056,"name":"Ranzan Aéreo - Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez você trocar personagem para mudar para o personagem afetado: considera a troca para Ações Rápidas ao invés de Ações de Combate.\nAntes de escolher uma ação: se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O Dano Físico causado pelo Ataque Normal é convertido em Dano Electro. Quando finalizado, cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para $[K2] ao invés de $[K1].\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O $[K100] causado pelo Ataque Normal é convertido em $[K104]. Quando finalizado, cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo Ataque Normal é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>. Quando finalizado, cancela esse efeito."},"midareranzanhydro":{"id":115054,"name":"Ranzan Aéreo - Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez você trocar personagem para mudar para o personagem afetado: considera a troca para Ações Rápidas ao invés de Ações de Combate.\nAntes de escolher uma ação: se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O Dano Físico causado pelo Ataque Normal é convertido em Dano Hydro. Quando finalizado, cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para $[K2] ao invés de $[K1].\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O $[K100] causado pelo Ataque Normal é convertido em $[K102]. Quando finalizado, cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo Ataque Normal é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Quando finalizado, cancela esse efeito."},"midareranzanpyro":{"id":115055,"name":"Ranzan Aéreo - Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez você trocar personagem para mudar para o personagem afetado: considera a troca para Ações Rápidas ao invés de Ações de Combate.\nAntes de escolher uma ação: se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O Dano Físico causado pelo Ataque Normal é convertido em Dano Pyro. Quando finalizado, cancela esse efeito.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para $[K2] ao invés de $[K1].\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O $[K100] causado pelo Ataque Normal é convertido em $[K103]. Quando finalizado, cancela esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez você trocar personagem para mudar para o personagem afetado:</color> considera a troca para <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>.\\n<color=#FFFFFFFF>Antes de escolher uma ação:</color> se o personagem afetado é seu personagem ativo, eles usam imediatamente o Ataque Normal. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo Ataque Normal é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. Quando finalizado, cancela esse efeito."},"millennialmovementfarewellsong":{"id":301102,"name":"Concerto Milenar: Música da Despedida","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu personagem causa +1 de Dano.\nDuração (Turnos): 2","descriptionraw":"Seu personagem causa +1 de Dano.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Seu personagem causa +1 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Enroladinho de Carne com Menta (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, os Ataques Normais deste personagem custam 1 Elemento Indefinido a menos.\nUsos: 3","descriptionraw":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem custam 1 $[K309] a menos.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem custam 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Gaiola de Espelhos","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando seu Fatui - Dama do Espelho que está com essa carta equipada cria Refração, começará com Duração (Turnos) +1. Também aumenta o Dano Hydro que o personagem afetado sofre em 1.","descriptionraw":"Quando seu $[A2202] que está com essa carta equipada cria <color=#FFFFFFFF>$[C122021]</color>, começará com $[K4] +1. Também aumenta o $[K102] que o personagem afetado sofre em 1.","descriptionreplaced":"Quando seu Fatui - Dama do Espelho que está com essa carta equipada cria <color=#FFFFFFFF>Refração</color>, começará com <color=#FFFFFFFF>Duração (Turnos)</color> +1. Também aumenta o {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> que o personagem afetado sofre em 1."},"mistbubble":{"id":132011,"name":"Bolha de Névoa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar habilidades.\nFase Final: Remove este estado, causa 1 ponto de Dano Hydro ao personagem afetado.","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color>\\nFase Final: Remove este estado, causa 1 ponto de $[K102] ao personagem afetado.","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color>\\nFase Final: Remove este estado, causa 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> ao personagem afetado.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Bloqueio da Bolha de Névoa (Preparação)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a Habilidade: Bloqueio de Bolha de Névoa.","descriptionraw":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>Bloqueio de Bolha de Névoa</color>."},"mistbubbleprison":{"id":122052,"name":"Prisão de Bolha de Névoa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar Habilidades. 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(Uma vez por Turno)","descriptionraw":"Após seu Estado de $[K6] que não for $[K1023] ou Estado de Combate $[K6] ser removido: $[A2304]com esta carta equipada e ganha 2 acúmulos de $[K1023]. (Uma vez por Turno)","descriptionreplaced":"Após seu Estado de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> que não for <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color> ou Estado de Combate {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ser removido: Imperador do Fogo e Ferrocom esta carta equipada e ganha 2 acúmulos de <color=#FFFFFFFF>Carapaça do Caranguejo de Armadura</color>. (Uma vez por Turno)"},"momentofwakingandresolve":{"id":211121,"name":"Momento do Despertar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Freminet com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)","descriptionraw":"Após $[A1112] com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)","descriptionreplaced":"Após Freminet com essa carta equipada usar uma Habilidade: Saque 1 carta. (Duas vezes por Turno)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Perfurador de Luas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Personagem causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>."},"moonpiercerineffect":{"id":301104,"name":"Perfurador de Luas (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Neste Turno, na próxima vez que o personagem jogar Talento ou usar a Habilidade Elemental: consome 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou usar a Habilidade Elemental:</color> consome 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Neste Turno, na próxima vez que o personagem jogar {SPRITE_PRESET#3006}Talento ou usar a Habilidade Elemental:</color> consome 2 Dados Elementais a menos."},"multiplieddamage":{"id":402020,"name":"Dano Multiplicado","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Dano causado por seus personagens +1; 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(Uma vez por Turno)","descriptionraw":"Quando uma <color=#FFFFFFFF>$[C111071]</color> for criada por $[A1107] que tem esta carta equipada, seus Usos não diminuirão quando desencadeados pelos <color=#FFFFFFFF>Ataques Normais</color> dos seus personagens. (Uma vez por Turno)","descriptionreplaced":"Quando uma <color=#FFFFFFFF>Pena Gelada</color> for criada por Shenhe que tem esta carta equipada, seus Usos não diminuirão quando desencadeados pelos <color=#FFFFFFFF>Ataques Normais</color> dos seus personagens. (Uma vez por Turno)"},"naganoharameteorswarm":{"id":213051,"name":"Chuva de Meteoros de Naganohara","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"O Niwabi Enshou gerado por Yoimiya com esta carta equipada causa +1 de Dano Pyro ao ser ativado.","descriptionraw":"O <color=#FFFFFFFF>$[C113051]</color> gerado por $[A1305] com esta carta equipada causa +1 de $[K103] ao ser ativado.","descriptionreplaced":"O <color=#FFFFFFFF>Niwabi Enshou</color> gerado por Yoimiya com esta carta equipada causa +1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao ser ativado."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Presente do Reino da Noite: Na Cresta e Fundo das Ondas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Mualani com essa carta equipada se torna o Personagem em Combate: Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando $[A1214] com essa carta equipada se torna o Personagem em Combate:</color> Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando Mualani com essa carta equipada se torna o Personagem em Combate:</color> Ativa um efeito de \"Fim de Turno\" de uma Invocação aleatória em seu lado. (Uma vez por Turno)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Presente do Reino da Noite: Pagamento Completo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Kinich com essa carta equipada se tornar seu Personagem em Combate ou usar Caçador de Dossel: Montando nas Alturas: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1709]</color> com essa carta equipada se tornar seu Personagem em Combate ou usar <color=#FFFFFFFF>$[S17092]</color>: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)","descriptionreplaced":"Quando <color=#FFFFFFFF>Kinich</color> com essa carta equipada se tornar seu Personagem em Combate ou usar <color=#FFFFFFFF>Caçador de Dossel: Montando nas Alturas</color>: Se você tiver a mesma quantidade ou menos cartas do que seu oponente, rouba 1 carta da Mão adversária com o maior Custo Original de Dados Elementais, em seguida, o seu oponente saca 1 carta. (Uma vez por Turno)"},"nightsoulsblessing":{"id":112141,"name":"Bênção do Espírito da Noite","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_NYX_STATE"],"description":"O personagem afetado acumula pontos de Espírito da Noite. (Máximo de 2 pontos)","descriptionraw":"O personagem afetado acumula <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Máximo de 2 pontos)","descriptionreplaced":"O personagem afetado acumula <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Máximo de 2 pontos)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Bênção do Espírito da Noite","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_NYX_STATE"],"description":"O personagem afetado acumula pontos de Espírito da Noite. (Máximo de 2 pontos)","descriptionraw":"O personagem afetado acumula <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Máximo de 2 pontos)","descriptionreplaced":"O personagem afetado acumula <color=#FFFFFFFF>pontos de Espírito da Noite</color>. (Máximo de 2 pontos)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Patrulha Noturna","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando um personagem receber cura que não venha de Patrulha na Escuridão, ela é substituída por uma quantidade equivalente de Contrato de Vida.\nQuando o personagem afetado usa um Ataque Normal: O Dano Físico causado se torna Dano Electro e esse personagem ganha 2 acúmulos de Contrato de Vida.\nDuração (Turnos): 1","descriptionraw":"Quando um personagem receber cura que não venha de <color=#FFFFFFFF>$[S14122]</color>, ela é substituída por uma quantidade equivalente de <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Quando o personagem afetado usa um Ataque Normal: </color>O $[K100] causado se torna $[K104] e esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Quando um personagem receber cura que não venha de <color=#FFFFFFFF>Patrulha na Escuridão</color>, ela é substituída por uma quantidade equivalente de <color=#FFFFFFFF>Contrato de Vida</color>.\\n<color=#FFFFFFFF>Quando o personagem afetado usa um Ataque Normal: </color>O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado se torna {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> e esse personagem ganha 2 acúmulos de <color=#FFFFFFFF>Contrato de Vida</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem aumento de 1 ponto de Dano em Ataque Normal. O Dano Físico causado é convertido em Dano Pyro.\nUsos: 3","descriptionraw":"O personagem afetado tem aumento de 1 ponto de Dano em <color=#FFFFFFFF>Ataque Normal</color>. O $[K100] causado é convertido em $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O personagem afetado tem aumento de 1 ponto de Dano em <color=#FFFFFFFF>Ataque Normal</color>. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Os Ataques Normais do personagem com este efeito aplicado causam +1 de Dano, e o Dano Físico causado se torna Dano Pyro.\nApós o personagem com este efeito aplicado usar um Ataque Normal: Causa 1 de Dano Pyro.\nUsos: 3","descriptionraw":"Os <color=#FFFFFFFF>Ataques Normais</color> do personagem com este efeito aplicado causam +1 de Dano, e o $[K100] causado se torna $[K103].\\n<color=#FFFFFFFF>Após o personagem com este efeito aplicado usar um Ataque Normal:</color> Causa 1 de $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Os <color=#FFFFFFFF>Ataques Normais</color> do personagem com este efeito aplicado causam +1 de Dano, e o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado se torna {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF>Após o personagem com este efeito aplicado usar um Ataque Normal:</color> Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem aumento de 1 ponto de Dano em Ataque Normal. O Dano Físico causado é convertido em Dano Pyro.\nDuração (Turnos): 3","descriptionraw":"O personagem afetado tem aumento de 1 ponto de Dano em <color=#FFFFFFFF>Ataque Normal</color>. O $[K100] causado é convertido em $[K103].\\n$[K4]: 3","descriptionreplaced":"O personagem afetado tem aumento de 1 ponto de Dano em <color=#FFFFFFFF>Ataque Normal</color>. O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF>Duração (Turnos)</color>: 3","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Frango Defumado do Norte (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, o próximo Ataque Normal deste personagem custa 1 Elemento Indefinido a menos.","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> deste personagem custa 1 $[K309] a menos.","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> deste personagem custa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos."},"oasisnourishment":{"id":127026,"name":"Nutrição do Oásis","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você joga Despertem, Meus Parentes: Gaste 1 Dado Elemental a menos.\nUsos: 1 (Até 3 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando você joga $[C127021]:</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Até 3 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga Despertem, Meus Parentes:</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Até 3 acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Égide do Oásis","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Fornece 1 ponto de Escudo para proteger o personagem equipado.","descriptionraw":"Fornece 1 ponto de $[K6] para proteger o personagem equipado.","descriptionreplaced":"Fornece 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger o personagem equipado.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Concha Tingida Pelo Mar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 Bolha de Espuma do Mar (máximo de 2 acúmulos, Quantidade curada atualmente: {GCG_TOKEN_SHIELD}).\nQuando este personagem causa Dano: Consome todas as Bolhas de Espuma do Mar. O Dano é aumentado em 1 para cada uma consumida.","descriptionraw":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos, <color=#D3BC8EFF>Quantidade curada atualmente: ${[GCG_TOKEN_SHIELD]}</color>).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as <color=#FFFFFFFF>Bolhas de Espuma do Mar</color>. O Dano é aumentado em 1 para cada uma consumida.","descriptionreplaced":"Para cada 3 de Vida que seus personagens forem curados, esta carta acumula 1 <color=#FFFFFFFF>Bolha de Espuma do Mar</color> (máximo de 2 acúmulos, <color=#D3BC8EFF>Quantidade curada atualmente: {GCG_TOKEN_SHIELD}</color>).\\n<color=#FFFFFFFF>Quando este personagem causa Dano:</color> Consome todas as <color=#FFFFFFFF>Bolhas de Espuma do Mar</color>. O Dano é aumentado em 1 para cada uma consumida.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Invocação Aquática - Sapo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Quando seu personagem em combate receber Dano: Diminui Dano recebido em 1.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nFase Final e se Usos forem esgotados: Descarta esta carta e causa 2 de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Fase Final e se $[K3] forem esgotados:</color> Descarta esta carta e causa 2 de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Fase Final e se <color=#FFFFFFFF>Usos</color> forem esgotados:</color> Descarta esta carta e causa 2 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Barreira Ofensiva","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 1 ponto de Escudo ao seu personagem em combate.","descriptionraw":"Concede <color=#FFFFFFFF>1 ponto de $[K6]</color> ao seu personagem em combate.","descriptionreplaced":"Concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu personagem em combate.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Ataque Poderoso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 1 de Dano Perfurante a todos os personagens adversários afetados por Contrato de Vida.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K5] a todos os personagens adversários afetados por <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens adversários afetados por <color=#FFFFFFFF>Contrato de Vida</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Capacete Ornamentado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após outro personagem seu usar um Supremo: O personagem afetado por este efeito ganha 1 Carga.","descriptionraw":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo: </color>O personagem afetado por este efeito ganha 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Após outro personagem seu usar um Supremo: </color>O personagem afetado por este efeito ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>."},"ousiablock":{"id":403026,"name":"Esfera de Energia Ousia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Neste Turno, seu Personagem causa Dano que possui Arkhe: Ousia. (Inclui o Dano das Reações Elementais que o personagem causar)\nDepois de causar Dano contra um alvo com Pneuma, remove esse efeito.","descriptionraw":"Neste Turno, seu Personagem causa Dano que possui {SPRITE_PRESET#3504}Arkhe: Ousia. (Inclui o Dano das Reações Elementais que o personagem causar)\\nDepois de causar Dano contra um alvo com Pneuma, remove esse efeito.","descriptionreplaced":"Neste Turno, seu Personagem causa Dano que possui {SPRITE_PRESET#3504}Arkhe: Ousia. (Inclui o Dano das Reações Elementais que o personagem causar)\\nDepois de causar Dano contra um alvo com Pneuma, remove esse efeito.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Esfera de Energia Ousia: Persistência","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Dano causado por seu personagem possui Arkhe: Ousia. (Inclui o Dano causado por Reações Elementais do personagem)","descriptionraw":"Dano causado por seu personagem possui {SPRITE_PRESET#3504}Arkhe: Ousia. (Inclui o Dano causado por Reações Elementais do personagem)","descriptionreplaced":"Dano causado por seu personagem possui {SPRITE_PRESET#3504}Arkhe: Ousia. (Inclui o Dano causado por Reações Elementais do personagem)"},"overawingassault":{"id":115081,"name":"Assalto Ameaçador","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Se este personagem tiver pelo menos 6 de Vida, receberá 2 de Dano Perfurante.\nDuração (Turnos): 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Se este personagem tiver pelo menos 6 de Vida, receberá 2 de $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Se este personagem tiver pelo menos 6 de Vida, receberá 2 de <color=#FFFFFFFF>Dano Perfurante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Gelo Opressor","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando um personagem usa um Ataque Normal: Causa 1 de Dano Perfurante a todos os personagens oponentes fora de combate.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> Causa 1 de <color=#FFFFFFFF>$[K5] a todos os personagens oponentes fora de combate</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> Causa 1 de <color=#FFFFFFFF><color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens oponentes fora de combate</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Juramento Desbravador","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: ganha 1 nível de Confiança. Se o nível de Confiança é pelo menos 8, reduz esse nível em 6.\nCria os seguintes efeitos segundo o nível de Confiança:\nSe igual ou maior que 2: Dano Físico causado é convertido a Dano Electro.\nSe igual ou maior que 4: Dano causado +2.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> ganha 1 nível de Confiança. Se o nível de Confiança é pelo menos 8, reduz esse nível em 6.\\n<color=#FFFFFFFF>Cria os seguintes efeitos segundo o nível de Confiança</color>:\\nSe igual ou maior que 2: $[K100] causado é convertido a $[K104].\\nSe igual ou maior que 4: Dano causado +2.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> ganha 1 nível de Confiança. Se o nível de Confiança é pelo menos 8, reduz esse nível em 6.\\n<color=#FFFFFFFF>Cria os seguintes efeitos segundo o nível de Confiança</color>:\\nSe igual ou maior que 2: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido a {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\nSe igual ou maior que 4: Dano causado +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Recuperar Tudo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Fatui - Agente Pyro usar Furtividade com esta carta equipada, haverão os seguintes efeitos:\nComeça com Usos aumentado em 1 ponto e converte o Dano Físico causado pelo personagem afetado em Dano Pyro.","descriptionraw":"Quando $[A2301] usar <color=#FFFFFFFF>$[C123012]</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com $[K3] aumentado em 1 ponto e converte o $[K100] causado pelo personagem afetado em $[K103].","descriptionreplaced":"Quando Fatui - Agente Pyro usar <color=#FFFFFFFF>Furtividade</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com <color=#FFFFFFFF>Usos</color> aumentado em 1 ponto e converte o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>."},"painforpain":{"id":221021,"name":"Retribuição da Dor","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica Frio Extremo ou Calor Escaldante ao Personagem em Combate inimigo baseado no estado de Signora. (Uma vez por Turno)","descriptionraw":"Quando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica <color=#FFFFFFFF>$[K1016]</color> ou <color=#FFFFFFFF>$[K1017]</color> ao Personagem em Combate inimigo baseado no estado de $[A2102]. (Uma vez por Turno)","descriptionreplaced":"Quando esse personagem sofre pelo menos 3 de Dano: nega 1 de Dano e aplica <color=#FFFFFFFF>Frio Extremo</color> ou <color=#FFFFFFFF>Calor Escaldante</color> ao Personagem em Combate inimigo baseado no estado de Signora. (Uma vez por Turno)"},"pankrationineffect":{"id":303223,"name":"Pancrácio! (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Neste Turno, quando um jogador encerra seu Turno: O jogador que não encerrou saca 2 cartas.","descriptionraw":"<color=#FFFFFFFF>Neste Turno, quando um jogador encerra seu Turno:</color> O jogador que não encerrou saca 2 cartas.","descriptionreplaced":"<color=#FFFFFFFF>Neste Turno, quando um jogador encerra seu Turno:</color> O jogador que não encerrou saca 2 cartas."},"paramitapapilio":{"id":113071,"name":"Dança de Borboleta","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com este efeito tem seu Dano Físico causado convertido em Dano Pyro e causará +1 Dano Pyro.\nQuando o personagem com este efeito usa Ataque Carregado: Aplica Pétalas Sangrentas ao personagem alvo.\nDuração (Turnos): 2","descriptionraw":"O personagem com este efeito tem seu $[K100] causado convertido em $[K103] e causará +1 $[K103].\\n<color=#FFFFFFFF>Quando o personagem com este efeito usa $[K51]:</color> Aplica $[K1009] ao personagem alvo.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O personagem com este efeito tem seu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> e causará +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF>Quando o personagem com este efeito usa <color=#FFFFFFFF>Ataque Carregado</color>:</color> Aplica <color=#FFFFFFFF>Pétalas Sangrentas</color> ao personagem alvo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Hora do Julgamento (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cartas de Evento jogadas nesse Turno não terão efeito.\nUsos: 3","descriptionraw":"Cartas de Evento jogadas nesse Turno não terão efeito.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Cartas de Evento jogadas nesse Turno não terão efeito.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Glória do Dragão","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano.\nUsos: 2","descriptionraw":"Personagem causa +1 de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Personagem causa +1 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Fortalecimento de Pérola","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando a Pérola Primordial aplicada ao Manifestação Trovejante negar Dano causado por Invocações, não consumirá Usos. (Duas vezes por Turno)","descriptionraw":"Quando a <color=#FFFFFFFF>$[C124032]</color> aplicada ao $[A2402] negar Dano causado por Invocações, não consumirá $[K3]. (Duas vezes por Turno)","descriptionreplaced":"Quando a <color=#FFFFFFFF>Pérola Primordial</color> aplicada ao Manifestação Trovejante negar Dano causado por Invocações, não consumirá <color=#FFFFFFFF>Usos</color>. (Duas vezes por Turno)"},"perpetualburn":{"id":133,"name":"Queimaduras Perpétuas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem com esse efeito usar uma Habilidade: Cada acúmulo causa 1 de Dano Pyro ao personagem afetado. (Acumulável, sem limite de acúmulos).","descriptionraw":"<color=#FFFFFFFF>Após o personagem com esse efeito usar uma Habilidade:</color> Cada acúmulo causa 1 de $[K103] ao personagem afetado. (Acumulável, sem limite de acúmulos).","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem com esse efeito usar uma Habilidade:</color> Cada acúmulo causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao personagem afetado. (Acumulável, sem limite de acúmulos).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Tempo Pers","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Para cada 1 carta que você sacar: Essa carta ganhará 1 Nível de Pressão.\nQuando o personagem com esse efeito usar Fluxo Pressurizado: Se o Nível de Pressão for pelo menos 2, cancela esse efeito e a Habilidade custa 1 Dado Elemental a menos. Se após a Habilidade ser finalizada o Nível de Pressão for pelo menos 4, causa 2 de Dano Físico adicional.","descriptionraw":"<color=#FFFFFFFF>Para cada 1 carta que você sacar:</color> Essa carta ganhará 1 <color=#FFFFFFFF>Nível de Pressão</color>.\\n<color=#FFFFFFFF>Quando o personagem com esse efeito usar $[S11122]:</color> Se o <color=#FFFFFFFF>Nível de Pressão</color> for pelo menos 2, cancela esse efeito e a Habilidade custa 1 Dado Elemental a menos. Se após a Habilidade ser finalizada o Nível de Pressão for pelo menos 4, causa 2 de $[K100] adicional.","descriptionreplaced":"<color=#FFFFFFFF>Para cada 1 carta que você sacar:</color> Essa carta ganhará 1 <color=#FFFFFFFF>Nível de Pressão</color>.\\n<color=#FFFFFFFF>Quando o personagem com esse efeito usar Fluxo Pressurizado:</color> Se o <color=#FFFFFFFF>Nível de Pressão</color> for pelo menos 2, cancela esse efeito e a Habilidade custa 1 Dado Elemental a menos. Se após a Habilidade ser finalizada o Nível de Pressão for pelo menos 4, causa 2 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> adicional.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Petrificação","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar habilidades. (Dura até o final deste Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final deste Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final deste Turno)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Petrificação","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar Habilidades. (Dura até o final do próximo Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar Habilidades.</color> (Dura até o final do próximo Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar Habilidades.</color> (Dura até o final do próximo Turno)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Esfera de Energia Pneuma","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Neste Turno, seu Personagem causa Dano que possui Arkhe: Pneuma. (Inclui o Dano das Reações Elementais que o personagem causar)\nDepois de causar Dano contra um alvo com Ousia, remove esse efeito.","descriptionraw":"Neste Turno, seu Personagem causa Dano que possui {SPRITE_PRESET#3505}Arkhe: Pneuma. (Inclui o Dano das Reações Elementais que o personagem causar)\\nDepois de causar Dano contra um alvo com Ousia, remove esse efeito.","descriptionreplaced":"Neste Turno, seu Personagem causa Dano que possui {SPRITE_PRESET#3505}Arkhe: Pneuma. (Inclui o Dano das Reações Elementais que o personagem causar)\\nDepois de causar Dano contra um alvo com Ousia, remove esse efeito.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Esfera de Energia Pneuma: Persistência","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Dano causado por seu personagem possui Arkhe: Pneuma. (Inclui o Dano causado por Reações Elementais do personagem)","descriptionraw":"Dano causado por seu personagem possui {SPRITE_PRESET#3505}Arkhe: Pneuma. (Inclui o Dano causado por Reações Elementais do personagem)","descriptionreplaced":"Dano causado por seu personagem possui {SPRITE_PRESET#3505}Arkhe: Pneuma. (Inclui o Dano causado por Reações Elementais do personagem)"},"poeticsoffuubutsu":{"id":215051,"name":"Poesia de Fuubutsu","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kaedehara Kazuha desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental espalhado pelo Redemoinho. (Cada Tipo Elemental tem uma duração independente)","descriptionraw":"Quando $[A1505] desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental espalhado pelo Redemoinho. (Cada Tipo Elemental tem uma duração independente)","descriptionreplaced":"Quando Kaedehara Kazuha desencadeia Redemoinho com esta carta equipada: Por 2 Rodadas, seus personagens e invocações causarão +1 de Dano do Tipo Elemental espalhado pelo Redemoinho. (Cada Tipo Elemental tem uma duração independente)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Poesia de Fuubutsu - Cryo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"+1 ao Dano Cryo que seu personagem e invocações causarem.\nDuração (Turnos): 2.","descriptionraw":"+1 ao $[K101] que seu personagem e invocações causarem.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"+1 ao {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> que seu personagem e invocações causarem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Poesia de Fuubutsu - Electro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"+1 ao Dano Electro que seu personagem e invocações causarem.\nDuração (Turnos): 2.","descriptionraw":"+1 ao $[K104] que seu personagem e invocações causarem.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"+1 ao {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> que seu personagem e invocações causarem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Poesia de Fuubutsu - Hydro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"+1 ao Dano Hydro que seu personagem e invocações causarem.\nDuração (Turnos): 2.","descriptionraw":"+1 ao $[K102] que seu personagem e invocações causarem.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"+1 ao {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> que seu personagem e invocações causarem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Poesia de Fuubutsu - Pyro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"+1 ao Dano Pyro que seu personagem e invocações causarem.\nDuração (Turnos): 2.","descriptionraw":"+1 ao $[K103] que seu personagem e invocações causarem.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"+1 ao {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> que seu personagem e invocações causarem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Serra Elétrica Portátil","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Quando o personagem afetado sofre Dano: se possível, Descarta 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de Sinal da Tenacidade. (Uma vez por Turno)\nQuando um personagem causa Dano: se já há pontos de Sinal da Tenacidade, consome todos os pontos de Sinal da Tenacidade para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de Sinal da Tenacidade consumido.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, $[K56] 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color>, consome todos os pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color> para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color> consumido.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, <color=#FFFFFFFF>Descarta</color> 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color>, consome todos os pontos de <color=#FFFFFFFF>Sinal da Tenacidade</color> para essa Habilidade causar Dano +1, então saque 1 carta para cada ponto de <color=#FFFFFFFF>Sinal da Tenacidade</color> consumido.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Presente Explosivo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"O Lampejo Explosivo gerado por Klee com esta carta equipada, tem Usos aumentado em 1 ponto.","descriptionraw":"O <color=#FFFFFFFF>$[C113061]</color> gerado por $[A1306] com esta carta equipada, tem $[K3] aumentado em 1 ponto.","descriptionreplaced":"O <color=#FFFFFFFF>Lampejo Explosivo</color> gerado por Klee com esta carta equipada, tem <color=#FFFFFFFF>Usos</color> aumentado em 1 ponto."},"powerofshatteringstone":{"id":186043,"name":"Catálise de Pedra","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Cada acúmulo aumenta o ATQ do personagem afetado em 1.\nDepois que o personagem afetado fizer uma ação: sofre 1 de Dano Perfurante.","descriptionraw":"Cada acúmulo aumenta o ATQ do personagem afetado em 1.\\n<color=#FFFFFFFF>Depois que o personagem afetado fizer uma ação:</color> sofre 1 de $[K5].","descriptionreplaced":"Cada acúmulo aumenta o ATQ do personagem afetado em 1.\\n<color=#FFFFFFFF>Depois que o personagem afetado fizer uma ação:</color> sofre 1 de <color=#FFFFFFFF>Dano Perfurante</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Súplica da Coroa Escarlate","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seus Ataques Normais causam +1 de Dano Elemental, o Dano Físico dos seus personagens usuários de Espada, Espadão e Lança é convertido em Dano Hydro.\nApós trocar de personagem, você causa 1 de Dano Hydro. (Uma vez por Turno.)\n\nDuração (Turnos): 2.","descriptionraw":"Seus <color=#FFFFFFFF>Ataques Normais</color> causam +1 de Dano Elemental, o $[K100] dos seus personagens usuários de Espada, Espadão e Lança é convertido em $[K102].\\n<color=#FFFFFFFF>Após trocar de personagem</color>, você causa 1 de $[K102]. (Uma vez por Turno.)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Seus <color=#FFFFFFFF>Ataques Normais</color> causam +1 de Dano Elemental, o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> dos seus personagens usuários de Espada, Espadão e Lança é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF>Após trocar de personagem</color>, você causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. (Uma vez por Turno.)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Súplica da Coroa Escarlate","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Os Ataques Normais do seu personagem causam +1 de Dano.\nO Dano Físico de seus personagens usuários de Espada, Espadão e Lança é convertido em Dano Hydro.\nApós você trocar de personagens, você causa 1 de Dano Hydro. (Uma vez por Turno)\nApós seu personagem realizar um Ataque Normal: Cause 1 ponto de Dano Hydro (Uma vez por Turno)\n\nDuração (Turnos): 2.","descriptionraw":"Os <color=#FFFFFFFF>Ataques Normais</color> do seu personagem causam +1 de Dano.\\nO $[K100] de seus personagens usuários de Espada, Espadão e Lança é convertido em $[K102].\\n<color=#FFFFFFFF>Após você trocar de personagens</color>, você causa 1 de $[K102]. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após seu personagem realizar um Ataque Normal:</color> Cause 1 ponto de $[K102] (Uma vez por Turno)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Os <color=#FFFFFFFF>Ataques Normais</color> do seu personagem causam +1 de Dano.\\nO {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> de seus personagens usuários de Espada, Espadão e Lança é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF>Após você trocar de personagens</color>, você causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Após seu personagem realizar um Ataque Normal:</color> Cause 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> (Uma vez por Turno)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Armadilha da Ventania","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: muda o personagem afetado para o Personagem em Combate.\nUsos:1\n(Apenas um desses estados pode existir no campo de cada lado)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> muda o personagem afetado para o Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]:1</color>\\n(Apenas um desses estados pode existir no campo de cada lado)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> muda o personagem afetado para o Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>:1</color>\\n(Apenas um desses estados pode existir no campo de cada lado)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Preço do Ataque Feroz","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase Final: Você perde a partida.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Você perde a partida.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Você perde a partida.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Lança de Jade Primitiva","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"O personagem causa Dano +1.\nApós esse personagem usar uma Habilidade Elemental: Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)","descriptionraw":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Após esse personagem usar uma Habilidade Elemental:</color> Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa Dano +1</color>.\\n<color=#FFFFFFFF>Após esse personagem usar uma Habilidade Elemental:</color> Até o fim desse Turno, +1 de Dano adicional fornecido pela carta. (Acumulável até +2 de Dano.)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Organismo Proliferador: Animado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o Turno começa: Descarta 1 carta Despertem, Meus Parentes e cura esse personagem em 1 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno começa:</color> $[K56] 1 carta <color=#FFFFFFFF>$[C127021]</color> e cura esse personagem em 1 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno começa:</color> <color=#FFFFFFFF>Descarta</color> 1 carta <color=#FFFFFFFF>Despertem, Meus Parentes</color> e cura esse personagem em 1 de Vida."},"proliferatedorganismberserk":{"id":127031,"name":"Organismo Proliferador: Frenesi","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o Turno começa: Descarta 1 carta Despertem, Meus Parentes e cura esse personagem em 1 de Vida, saque 1 carta Despertem, Meus Parentes e a coloque aleatoriamente em seu Deck.","descriptionraw":"<color=#FFFFFFFF>Quando o Turno começa:</color> $[K56] 1 carta <color=#FFFFFFFF>$[C127021]</color> e cura esse personagem em 1 de Vida, saque 1 carta <color=#FFFFFFFF>$[C127021]</color> e a coloque aleatoriamente em seu Deck.","descriptionreplaced":"<color=#FFFFFFFF>Quando o Turno começa:</color> <color=#FFFFFFFF>Descarta</color> 1 carta <color=#FFFFFFFF>Despertem, Meus Parentes</color> e cura esse personagem em 1 de Vida, saque 1 carta <color=#FFFFFFFF>Despertem, Meus Parentes</color> e a coloque aleatoriamente em seu Deck."},"proliferatingspores":{"id":227011,"name":"Crescimento de Esporos","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Terrorgumelo Emplumado com essa carta pode obter mais 1 acúmulo de Estímulo de Ativação.","descriptionraw":"$[A2701] com essa carta pode obter mais 1 acúmulo de <color=#FFFFFFFF>Estímulo de Ativação</color>.","descriptionreplaced":"Terrorgumelo Emplumado com essa carta pode obter mais 1 acúmulo de <color=#FFFFFFFF>Estímulo de Ativação</color>."},"prophecyofsubmersion":{"id":212031,"name":"Profecia da Submersão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"As Reações Hydro desencadeadas por Mona com esta carta equipada têm 2 pontos extras de dano.","descriptionraw":"As $[K212] desencadeadas por $[A1203] com esta carta equipada têm 2 pontos extras de dano.","descriptionreplaced":"As <color=#80C0FFFF>Reações {SPRITE_PRESET#2102}Hydro</color> desencadeadas por Mona com esta carta equipada têm 2 pontos extras de dano."},"propsurplus":{"id":113102,"name":"Resquício Mágico","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Resquício Mágico pode acumular até 3 vezes.\nQuando este personagem usa Luzes Chocantes: +1 de Dano para cada acúmulo de Resquício Mágico. Após a Habilidade concluir, consome todo Resquício Mágico, curando 1 de Vida para este personagem por acúmulo.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> pode acumular até 3 vezes.\\n<color=#FFFFFFFF>Quando este personagem usa</color> <color=#FFFFFFFF>$[S13103]</color>: +1 de Dano para cada acúmulo de <color=#FFFFFFFF>$[C113102]</color>. Após a Habilidade concluir, consome todo <color=#FFFFFFFF>$[C113102]</color>, curando 1 de Vida para este personagem por acúmulo.","descriptionreplaced":"<color=#FFFFFFFF>Resquício Mágico</color> pode acumular até 3 vezes.\\n<color=#FFFFFFFF>Quando este personagem usa</color> <color=#FFFFFFFF>Luzes Chocantes</color>: +1 de Dano para cada acúmulo de <color=#FFFFFFFF>Resquício Mágico</color>. Após a Habilidade concluir, consome todo <color=#FFFFFFFF>Resquício Mágico</color>, curando 1 de Vida para este personagem por acúmulo.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Broca do Prospector","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Quando o personagem afetado sofre Dano: se possível, Descarta 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de Solidariedade. (Uma vez por Turno)\nQuando um personagem causa Dano: se já há pontos de Solidariedade, consome todos os pontos de Solidariedade para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de Solidariedade consumido.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, $[K56] 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Solidariedade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Solidariedade</color>, consome todos os pontos de <color=#FFFFFFFF>Solidariedade</color> para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de <color=#FFFFFFFF>Solidariedade</color> consumido.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado sofre Dano:</color> se possível, <color=#FFFFFFFF>Descarta</color> 1 carta com o maior custo original de Dados Elementais de sua Mão para negar 1 de Dano, então ganha 1 ponto de <color=#FFFFFFFF>Solidariedade</color>. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando um personagem causa Dano:</color> se já há pontos de <color=#FFFFFFFF>Solidariedade</color>, consome todos os pontos de <color=#FFFFFFFF>Solidariedade</color> para essa Habilidade causar Dano +1, e então saque 1 carta para cada ponto de <color=#FFFFFFFF>Solidariedade</color> consumido.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Tum-Tum (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando uma carta cujo nome não estava no seu deck inicial é adicionada à sua Mão: Cura esse personagem em 1 de Vida.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando uma carta cujo nome não estava no seu deck inicial é adicionada à sua Mão:</color> Cura esse personagem em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando uma carta cujo nome não estava no seu deck inicial é adicionada à sua Mão:</color> Cura esse personagem em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Bruxa Pulsante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Após você trocar para Lisa com esta carta equipada: Aplica Condutor ao Personagem em Combate adversário. (Uma vez por Turno).","descriptionraw":"Após você trocar para <color=#FFFFFFFF>$[A1409]</color> com esta carta equipada: Aplica <color=#FFFFFFFF>$[C114091]</color> ao Personagem em Combate adversário. (Uma vez por Turno).","descriptionreplaced":"Após você trocar para <color=#FFFFFFFF>Lisa</color> com esta carta equipada: Aplica <color=#FFFFFFFF>Condutor</color> ao Personagem em Combate adversário. (Uma vez por Turno)."},"pulsingclarity":{"id":117052,"name":"Édito Pulsante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando a Fase de Ação inicia: Cria Escudo Impenetrável.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação inicia:</color> Cria <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação inicia:</color> Cria <color=#FFFFFFFF>Escudo Impenetrável</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Bônus de Dano Pyro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Dano Pyro causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionraw":"<color=#FFFFFFFF>$[K103]</color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color></color> causado por personagens e Invocações é aumentado neste Turno. (Exceto Dano causado por Redemoinho)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Armadura Elemental - Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com esta carta equipada recebe -1 de Dano e causa +1 de Dano.\nEste estado fornecerá 2 instâncias de Aplicação Pyro (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será incapaz de usar Habilidades até o fim deste Turno.","descriptionraw":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 de Dano e causa +1 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","descriptionreplaced":"O personagem com esta carta equipada <color=#FFFFFFFF>recebe -1 de Dano e causa +1 de Dano</color>.\\nEste estado fornecerá 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Pode ser esgotado usando Reações Elementais): Quando as instâncias forem esgotadas, este estado será removido e o personagem com este efeito será <color=#FFFFFFFF>incapaz de usar Habilidades</color> até o fim deste Turno.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Encantamento Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico do personagem afetado é convertido em Dano Pyro.\nDuração (Turnos): 2","descriptionraw":"O $[K100] do personagem afetado é convertido em $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> do personagem afetado é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Encantamento Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico do personagem afetado é convertido em Dano Pyro.\nDuração (Turnos): 3","descriptionraw":"O $[K100] do personagem afetado é convertido em $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> do personagem afetado é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o Personagem usar uma habilidade: Causa 2 pontos de Dano Pyro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após o Personagem usar uma habilidade: </color>Causa 2 pontos de $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o Personagem usar uma habilidade: </color>Causa 2 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Causa Dano Pyro. (Afetado pelos bônus de ATQ de Xiangling)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa $[K103]. (Afetado pelos bônus de ATQ de Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. (Afetado pelos bônus de ATQ de Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Escorpião de Fogo: Guardiã","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Espírito Ominoso: Escorpião de Fogo está em campo: personagem afetado sofre -1 de Dano. (Uma vez por Turno)","descriptionraw":"Quando <color=#FFFFFFFF>$[C123031] está em campo:</color> personagem afetado sofre -1 de Dano. (Uma vez por Turno)","descriptionreplaced":"Quando <color=#FFFFFFFF>Espírito Ominoso: Escorpião de Fogo está em campo:</color> personagem afetado sofre -1 de Dano. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Escorpião de Fogo: Guardiã","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Bênção do Escorpião em campo: personagem afetado sofre -1 de Dano. (Duas vezes por Turno)","descriptionraw":"Quando <color=#FFFFFFFF>$[C123032] em campo:</color> personagem afetado sofre -1 de Dano. (Duas vezes por Turno)","descriptionreplaced":"Quando <color=#FFFFFFFF>Bênção do Escorpião em campo:</color> personagem afetado sofre -1 de Dano. (Duas vezes por Turno)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Revestimento Pyro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Pyro (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado impossibilitado de usar habilidades até o fim deste turno.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Podendo ser consumidas por Reações Elementais): Assim que forem consumidas por completo, este estado é removido, deixando o Personagem afetado <color=#FFFFFFFF>impossibilitado de usar habilidades</color> até o fim deste turno.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucussauro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Ao ser jogada: Aplica Objetivos ao Personagem em Combate oponente.\nQuando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver Objetivos aplicado: Se possível, Descarta 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como Ações Rápidas ao invés de Ações de Combate, reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os Objetivos aplicados aos personagens oponentes.\nTécnica: Voo Veloz\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Aplica <color=#FFFFFFFF>$[C301302]</color> ao Personagem em Combate oponente.\\n<color=#FFFFFFFF>Quando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver <color=#FFFFFFFF>$[C301302]</color> aplicado:</color> Se possível, $[K56] 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como $[K2] ao invés de $[K1], reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os <color=#FFFFFFFF>$[C301302]</color> aplicados aos personagens oponentes.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Aplica <color=#FFFFFFFF>Objetivos</color> ao Personagem em Combate oponente.\\n<color=#FFFFFFFF>Quando o personagem afetado se tornar o Personagem em Combate e quando o Personagem em Combate oponente tiver <color=#FFFFFFFF>Objetivos</color> aplicado:</color> Se possível, <color=#FFFFFFFF>Descarta</color> 1 carta da sua Mão com o maior custo original de Dados Elementais. Então, considera sua troca atual como <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>, reduz o custo dela em 1 Dado Elemental e, em seguida, cancela todos os <color=#FFFFFFFF>Objetivos</color> aplicados aos personagens oponentes.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Voo Veloz\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Chamas Extintas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem afetado por esta carta não poderá usar sua Habilidade.\nFase Final: causa 6 de Dano Perfurante ao personagem afetado e depois remove esse efeito.","descriptionraw":"O personagem afetado por esta carta <color=#FFFFFFFF>não poderá usar sua Habilidade.</color>\\n<color=#FFFFFFFF>Fase Final:</color> causa 6 de $[K5] ao personagem afetado e depois remove esse efeito.","descriptionreplaced":"O personagem afetado por esta carta <color=#FFFFFFFF>não poderá usar sua Habilidade.</color>\\n<color=#FFFFFFFF>Fase Final:</color> causa 6 de <color=#FFFFFFFF>Dano Perfurante</color> ao personagem afetado e depois remove esse efeito.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Mãos Velozes","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem com esta carta equipada usar uma Habilidade:Se este personagem tiver uma Arma, retorne a Arma à sua mão e na próxima vez que jogar uma carta de Arma, gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Após o personagem com esta carta equipada usar uma Habilidade:</color>Se este personagem tiver uma {SPRITE_PRESET#3003}Arma, retorne a {SPRITE_PRESET#3003}Arma à sua mão e na próxima vez que jogar uma carta de {SPRITE_PRESET#3003}Arma, gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem com esta carta equipada usar uma Habilidade:</color>Se este personagem tiver uma {SPRITE_PRESET#3003}Arma, retorne a {SPRITE_PRESET#3003}Arma à sua mão e na próxima vez que jogar uma carta de {SPRITE_PRESET#3003}Arma, gaste 2 Dados Elementais a menos."},"radicalvitality":{"id":127011,"name":"Estímulo de Ativação","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando este personagem causa ou recebe Dano Elemental: recebe 1 acúmulo de \"Estímulo de Ativação\". (Acumula no máximo 3)\nFase Final: Se o \"Estímulo de Ativação\" tiver chegado no máximo de acumulações, ele é zerado. Ao mesmo tempo, o personagem perde toda sua Carga.","descriptionraw":"<color=#FFFFFFFF>Quando este personagem causa ou recebe Dano Elemental:</color> recebe 1 acúmulo de <color=#FFFFFFFF>\"Estímulo de Ativação\"</color>. (Acumula no máximo 3)\\n<color=#FFFFFFFF>Fase Final:</color> Se o <color=#FFFFFFFF>\"Estímulo de Ativação\"</color> tiver chegado no máximo de acumulações, ele é zerado. Ao mesmo tempo, o personagem perde toda sua Carga.","descriptionreplaced":"<color=#FFFFFFFF>Quando este personagem causa ou recebe Dano Elemental:</color> recebe 1 acúmulo de <color=#FFFFFFFF>\"Estímulo de Ativação\"</color>. (Acumula no máximo 3)\\n<color=#FFFFFFFF>Fase Final:</color> Se o <color=#FFFFFFFF>\"Estímulo de Ativação\"</color> tiver chegado no máximo de acumulações, ele é zerado. Ao mesmo tempo, o personagem perde toda sua Carga.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Rei Oni Furioso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Os Ataques Normais do personagem afetado causam +1 de Dano e o Dano Físico causado é convertido em Dano Geo.\nDuração (Turnos): 2\nApós o personagem afetado usar um Ataque Normal: tem Superforça Superlativa aplicado em si. (1 vez por turno)","descriptionraw":"Os <color=#FFFFFFFF>Ataques Normais</color> do personagem afetado causam +1 de Dano e o $[K100] causado é convertido em $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Após o personagem afetado usar um Ataque Normal:</color> tem $[K1007] aplicado em si. (1 vez por turno)","descriptionreplaced":"Os <color=#FFFFFFFF>Ataques Normais</color> do personagem afetado causam +1 de Dano e o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>\\n<color=#FFFFFFFF>Após o personagem afetado usar um Ataque Normal:</color> tem <color=#FFFFFFFF>Superforça Superlativa</color> aplicado em si. (1 vez por turno)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Poder das Lâminas do Arco-íris","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um Ataque Normal de personagem: Causa 1 ponto de Dano Hydro.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 ponto de $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Poder das Lâminas do Arco-íris","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Causa Dano Hydro. (Afetado pelos bônus de ATQ de Xingqiu)\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa $[K152]. (Afetado pelos bônus de ATQ de Xingqiu)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. (Afetado pelos bônus de ATQ de Xingqiu)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Macaron Arco-Íris (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem com esse efeito sofrer Dano: Cura esse personagem em 1 de Vida.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após o personagem com esse efeito sofrer Dano:</color> Cura esse personagem em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem com esse efeito sofrer Dano:</color> Cura esse personagem em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Macaron Arco-Íris (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após sofrer Dano, se cura em 1 de Vida.","descriptionraw":"Após sofrer Dano, se cura em 1 de Vida.","descriptionreplaced":"Após sofrer Dano, se cura em 1 de Vida.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Chuva das Espadas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu Personagem em Combate recebe um Dano de no mínimo 3 pontos: cancela 1 ponto de Dano.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe um Dano de no mínimo 3 pontos:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate recebe um Dano de no mínimo 3 pontos:</color> cancela 1 ponto de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Chuva das Espadas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu Personagem em Combate sofrer pelo menos 2 de Dano: Diminui Dano sofrido em 1.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofrer pelo menos 2 de Dano: </color>Diminui Dano sofrido em 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando seu Personagem em Combate sofrer pelo menos 2 de Dano: </color>Diminui Dano sofrido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Chuva das Espadas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu personagem sofre Dano: Reduz o Dano sofrido em 50%.\nUsos: 1","descriptionraw":"Quando seu personagem sofre Dano: Reduz o Dano sofrido em 50%.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Quando seu personagem sofre Dano: Reduz o Dano sofrido em 50%.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Recuperando as Forças","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 4 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 4 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 4 de Vida."},"rangedstance":{"id":112041,"name":"Posição à Distância","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem que obteve este efeito executar um Ataque Carregado: Aplica Interceptação de Fluxo ao personagem alvo.","descriptionraw":"<color=#FFFFFFFF>Após o personagem que obteve este efeito executar um $[K51]</color>: Aplica $[K1005] ao personagem alvo.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem que obteve este efeito executar um <color=#FFFFFFFF>Ataque Carregado</color></color>: Aplica <color=#FFFFFFFF>Interceptação de Fluxo</color> ao personagem alvo.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Arco de Corvo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"rebelliousshield":{"id":121013,"name":"Guardião Rebelde","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 1 ponto de Escudo para proteger seu personagem em combate. (Pode acumular até 2 pontos.)","descriptionraw":"Concede <color=#FFFFFFFF>1 ponto de $[K6]</color> para proteger seu personagem em combate. (Pode acumular até 2 pontos.)","descriptionreplaced":"Concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> para proteger seu personagem em combate. (Pode acumular até 2 pontos.)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Abanador de Penas Vermelhas (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"A próxima ação de Trocar Personagem que você realizar nesse turno será considerada Ações Rápidas ao invés de Ações de Combate, e custará 1 Dado Elemental a menos.","descriptionraw":"A próxima ação de Trocar Personagem que você realizar nesse turno será considerada $[K2] ao invés de $[K1], e custará 1 Dado Elemental a menos.","descriptionreplaced":"A próxima ação de Trocar Personagem que você realizar nesse turno será considerada <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>, e custará 1 Dado Elemental a menos."},"reflection":{"id":112031,"name":"Sombra Vazia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Quando o seu Personagem em Combate recebe Dano: reduz 1 ponto de Dano.\nUsos: 1, quando as Vezes esgotarem, essa carta não será descartada.\nFase Final: Descarta esta carta, causando 1 ponto de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> reduz 1 ponto de Dano.\\n<color=#FFFFFFFF>$[K3]: 1</color>, quando as Vezes esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> reduz 1 ponto de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>, quando as Vezes esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Sombra Vazia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Quando o seu Personagem em Combate recebe Dano: Reduz Dano sofrido pela metade.\nUsos: 1, quando os Usos esgotarem, essa carta não será descartada.\nFase Final: Descarta esta carta, causando 1 ponto de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> Reduz Dano sofrido pela metade.\\n<color=#FFFFFFFF>$[K3]: 1</color>, quando os Usos esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> Reduz Dano sofrido pela metade.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>, quando os Usos esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Refração","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"A troca do personagem afetado por outro personagem: tem o custo de Dados Elementais aumentado em 1 ponto.\nDuração (Turnos): 2\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","descriptionraw":"<color=#FFFFFFFF>A troca do personagem afetado por outro personagem:</color> tem o custo de Dados Elementais aumentado em 1 ponto.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","descriptionreplaced":"<color=#FFFFFFFF>A troca do personagem afetado por outro personagem:</color> tem o custo de Dados Elementais aumentado em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>\\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Refração","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem afetado sofre Dano Hydro +1.\nA troca do personagem afetado por outro personagem: tem o custo de Dados Elementais aumentado em 1 ponto.\nDuração (Turnos): 3\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","descriptionraw":"Personagem afetado sofre $[K102] +1.\\n<color=#FFFFFFFF>A troca do personagem afetado por outro personagem:</color> tem o custo de Dados Elementais aumentado em 1 ponto.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","descriptionreplaced":"Personagem afetado sofre {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> +1.\\n<color=#FFFFFFFF>A troca do personagem afetado por outro personagem:</color> tem o custo de Dados Elementais aumentado em 1 ponto.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 3</color>\\n(Em cada lado só pode haver uma instância desse estado em campo por vez)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Dança Hydro: Preparação Completa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Golpes Rodopiantes: Padrão Fixo.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Golpes Rodopiantes: Padrão Fixo</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Rodopio Hydro: Preparação Completa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Golpes Rodopiantes: Primeiro Golpe.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Golpes Rodopiantes: Primeiro Golpe</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Coração do Oásis Reaceso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado causa Dano +3.\nDepois que o personagem afetado usar uma Habilidade: Remove a Nutrição do Oásis no seu lado. Cada acúmulo removido cura o personagem afetado em 1 de Vida.","descriptionraw":"O personagem afetado causa Dano +3.\\n<color=#FFFFFFFF>Depois que o personagem afetado usar uma Habilidade:</color> Remove a <color=#FFFFFFFF>$[C127026]</color> no seu lado. Cada acúmulo removido cura o personagem afetado em 1 de Vida.","descriptionreplaced":"O personagem afetado causa Dano +3.\\n<color=#FFFFFFFF>Depois que o personagem afetado usar uma Habilidade:</color> Remove a <color=#FFFFFFFF>Nutrição do Oásis</color> no seu lado. Cada acúmulo removido cura o personagem afetado em 1 de Vida.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Reforço","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"A troca de personagem sempre será considerada Ações Rápidas ao invés de Ações de Combate;\nQuando você derrotar um personagem oponente com Ações de Combate: Obtém uma rodada adicional e pode continuar realizando ações.","descriptionraw":"A <color=#FFFFFFFF>troca de personagem</color> sempre será considerada $[K2] ao invés de $[K1];\\n<color=#FFFFFFFF>Quando você derrotar um personagem oponente com $[K1]:</color> Obtém uma rodada adicional e pode continuar realizando ações.","descriptionreplaced":"A <color=#FFFFFFFF>troca de personagem</color> sempre será considerada <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>;\\n<color=#FFFFFFFF>Quando você derrotar um personagem oponente com <color=#FFFFFFFF>Ações de Combate</color>:</color> Obtém uma rodada adicional e pode continuar realizando ações."},"rendingvortex":{"id":225021,"name":"Vórtice Destruidor","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Dvalin está com essa carta equipada em campo, depois que o personagem inimigo afetado por Colapso Total tem o estado removido: aplica Colapso Total para o próximo personagem inimigo em espera. (Uma vez por Turno)","descriptionraw":"Quando $[A2502] está com essa carta equipada em campo, depois que o personagem inimigo afetado por <color=#FFFFFFFF>$[C125021]</color> tem o estado removido: aplica <color=#FFFFFFFF>$[C125021]</color> para o próximo personagem inimigo em espera. (Uma vez por Turno)","descriptionreplaced":"Quando Dvalin está com essa carta equipada em campo, depois que o personagem inimigo afetado por <color=#FFFFFFFF>Colapso Total</color> tem o estado removido: aplica <color=#FFFFFFFF>Colapso Total</color> para o próximo personagem inimigo em espera. (Uma vez por Turno)"},"requiresappropriaterest":{"id":212131,"name":"Requer Descanso Apropriado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Depois que Sigewinne que está com essa carta equipada usar Terapia de Água Saltitante, suas próximas 2 Habilidades Elementais ou Invocações causam Dano +1.","descriptionraw":"Depois que $[A1213] que está com essa carta equipada usar <color=#FFFFFFFF>$[S12132]</color>, suas próximas 2 Habilidades Elementais ou Invocações causam Dano +1.","descriptionreplaced":"Depois que Sigewinne que está com essa carta equipada usar <color=#FFFFFFFF>Terapia de Água Saltitante</color>, suas próximas 2 Habilidades Elementais ou Invocações causam Dano +1."},"resistantform":{"id":100,"name":"Resistência Implacável","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"O personagem tem imunidade aos efeitos Congelado, Atordoamento e Petrificado.","descriptionraw":"O personagem tem imunidade aos efeitos <color=#FFFFFFFF>Congelado, Atordoamento e Petrificado</color>.","descriptionreplaced":"O personagem tem imunidade aos efeitos <color=#FFFFFFFF>Congelado, Atordoamento e Petrificado</color>."},"revelry":{"id":112115,"name":"Euforia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Seu lado causa +1 de Dano. (Inclui o Dano desencadeado por reações de Redemoinho)\nUsos: 1 (Acumulável. Acúmulos ilimitados)","descriptionraw":"Seu lado causa +1 de Dano. (Inclui o Dano desencadeado por reações de Redemoinho)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Acúmulos ilimitados)","descriptionreplaced":"Seu lado causa +1 de Dano. (Inclui o Dano desencadeado por reações de Redemoinho)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Acúmulos ilimitados)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Euforia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cada 10 pontos permite que seu lado cause +1 de Dano. (Acumulável, sem limite de acúmulos)\nFase Final:  acúmulos são reduzidos pela metade.","descriptionraw":"Cada 10 pontos permite que seu lado cause +1 de Dano. (Acumulável, sem limite de acúmulos)\\n<color=#FFFFFFFF>Fase Final: </color> acúmulos são reduzidos pela metade.","descriptionreplaced":"Cada 10 pontos permite que seu lado cause +1 de Dano. (Acumulável, sem limite de acúmulos)\\n<color=#FFFFFFFF>Fase Final: </color> acúmulos são reduzidos pela metade.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Prisma da Ressurreição","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Esse efeito inicia com 2 Energias Prismáticas. Quando o personagem afetado é derrotado: se a Energia Prismática não tiver sido exaurida, fará o personagem Eliminação evitada e o curará até 1 ponto de Vida. Depois, fará o personagem Ponto Fraco Exposto e iniciará Ressurreição Energética.\n Durante o período de Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental:  consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de Dano Perfurante).","descriptionraw":"Esse efeito inicia com 2 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem $[K54] e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>$[C402011]</color> e iniciará <color=#FFFFFFFF>$[C402007]</color>.\\n Durante o período de <color=#FFFFFFFF>$[C402011], quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de $[K5]).","descriptionreplaced":"Esse efeito inicia com 2 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem <color=#FFFFFFFF>Eliminação evitada</color> e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>Ponto Fraco Exposto</color> e iniciará <color=#FFFFFFFF>Ressurreição Energética</color>.\\n Durante o período de <color=#FFFFFFFF>Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de <color=#FFFFFFFF>Dano Perfurante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Prisma da Ressurreição","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Esse efeito inicia com 4 Energias Prismáticas. Quando o personagem afetado é derrotado: se a Energia Prismática não tiver sido exaurida, fará o personagem Eliminação evitada e o curará até 1 ponto de Vida. Depois, fará o personagem Ponto Fraco Exposto e iniciará Ressurreição Energética.\n Durante o período de Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental:  consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de Dano Perfurante).","descriptionraw":"Esse efeito inicia com 4 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem $[K54] e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>$[C402011]</color> e iniciará <color=#FFFFFFFF>$[C402007]</color>.\\n Durante o período de <color=#FFFFFFFF>$[C402011], quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de $[K5]).","descriptionreplaced":"Esse efeito inicia com 4 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem <color=#FFFFFFFF>Eliminação evitada</color> e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>Ponto Fraco Exposto</color> e iniciará <color=#FFFFFFFF>Ressurreição Energética</color>.\\n Durante o período de <color=#FFFFFFFF>Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de <color=#FFFFFFFF>Dano Perfurante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Prisma da Ressurreição","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Esse efeito inicia com 6 Energias Prismáticas. Quando o personagem afetado é derrotado: se a Energia Prismática não tiver sido exaurida, fará o personagem Eliminação evitada e o curará até 1 ponto de Vida. Depois, fará o personagem Ponto Fraco Exposto e iniciará Ressurreição Energética.\n Durante o período de Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental:  consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de Dano Perfurante).","descriptionraw":"Esse efeito inicia com 6 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem $[K54] e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>$[C402011]</color> e iniciará <color=#FFFFFFFF>$[C402007]</color>.\\n Durante o período de <color=#FFFFFFFF>$[C402011], quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de $[K5]).","descriptionreplaced":"Esse efeito inicia com 6 <color=#FFFFFFFF>Energias Prismáticas</color>. <color=#FFFFFFFF>Quando o personagem afetado é derrotado:</color> se a Energia Prismática não tiver sido exaurida, fará o personagem <color=#FFFFFFFF>Eliminação evitada</color> e o curará até 1 ponto de Vida. Depois, fará o personagem <color=#FFFFFFFF>Ponto Fraco Exposto</color> e iniciará <color=#FFFFFFFF>Ressurreição Energética</color>.\\n Durante o período de <color=#FFFFFFFF>Ponto Fraco Exposto, quando o personagem sofrer Dano Elemental: </color> consome 1 Energia Prismático. Se as Energias Prismáticas forem exauridas, derrotará o personagem afetado (esse personagem sofrerá 15 pontos de <color=#FFFFFFFF>Dano Perfurante</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Ressurreição está em Recarga","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Não é mais possível utilizar Pratos para reviver personagens neste turno.","descriptionraw":"Não é mais possível utilizar {SPRITE_PRESET#3101}Pratos para reviver personagens neste turno.","descriptionreplaced":"Não é mais possível utilizar {SPRITE_PRESET#3101}Pratos para reviver personagens neste turno.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Melodia do Sonho (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma Arma ou Artefato da sua mão: Use 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que você jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato da sua mão: </color>Use 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que você jogar uma {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato da sua mão: </color>Use 1 Dado Elemental a menos."},"rightfulreward":{"id":311408,"name":"Justa Recompensa","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Supremo do personagem causa Dano +2.\nDepois que seu personagem ativo sofre Dano ou é curado: ganha 1 de Princípio da Justiça. Se essa carta já tiver ganho 3 pontos de Princípio da Justiça, consome os 3 pontos de Princípio da Justiça e fornece a esse personagem 1 Carga.","descriptionraw":"<color=#FFFFFFFF>Supremo do personagem causa Dano +2.</color>\\n<color=#FFFFFFFF>Depois que seu personagem ativo sofre Dano ou é curado:</color> ganha 1 de <color=#FFFFFFFF>Princípio da Justiça</color>. Se essa carta já tiver ganho 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color>, consome os 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color> e fornece a esse personagem 1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Supremo do personagem causa Dano +2.</color>\\n<color=#FFFFFFFF>Depois que seu personagem ativo sofre Dano ou é curado:</color> ganha 1 de <color=#FFFFFFFF>Princípio da Justiça</color>. Se essa carta já tiver ganho 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color>, consome os 3 pontos de <color=#FFFFFFFF>Princípio da Justiça</color> e fornece a esse personagem 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Direito de Interpretação Final","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Yanfei usa um Ataque Carregado com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se Insígnia de Chamas for ativado, então saque 1 carta após a habilidade terminar a contabilização.","descriptionraw":"Quando $[A1308] usa um $[K51] com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se $[K1010] for ativado, então saque 1 carta após a habilidade terminar a contabilização.","descriptionreplaced":"Quando Yanfei usa um <color=#FFFFFFFF>Ataque Carregado</color> com esta carta equipada: Causa +1 de Dano a inimigos com 6 ou menos de Vida se <color=#FFFFFFFF>Insígnia de Chamas</color> for ativado, então saque 1 carta após a habilidade terminar a contabilização."},"rimeflowrapier":{"id":221041,"name":"Lâmina do Gelo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Fatui Oficial do Gelo com esta carta equipada ativar Sombra Sanguinária: Faz o Contrato de Vida acumular o dobro do que o Personagem em Combate adversário tiver.","descriptionraw":"Após <color=#FFFFFFFF>$[A2104]</color> com esta carta equipada ativar <color=#FFFFFFFF>$[S21044]</color>: Faz o <color=#FFFFFFFF>$[C122]</color> acumular o dobro do que o Personagem em Combate adversário tiver.","descriptionreplaced":"Após <color=#FFFFFFFF>Fatui Oficial do Gelo</color> com esta carta equipada ativar <color=#FFFFFFFF>Sombra Sanguinária</color>: Faz o <color=#FFFFFFFF>Contrato de Vida</color> acumular o dobro do que o Personagem em Combate adversário tiver."},"rippleelectroedge":{"id":134031,"name":"Lâmina Lampejante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano Físico causado pelo personagem é convertido em Dano Electro\nUsos: 3","descriptionraw":"O $[K100] causado pelo personagem é convertido em $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Lâminas Ondulantes","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a 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(1 vez por turno)","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo que este personagem. (1 vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Gera 1 Dado Elemental do mesmo tipo que este personagem. (1 vez por turno)"},"sandanddreams":{"id":302205,"name":"Areia e Sonhos","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando você joga uma Carta de Talento ou um Personagem usa uma Habilidade: Gaste 3 Dado Elemental a menos.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 3 Dado Elemental a menos.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 3 Dado Elemental a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Sangue Fervendo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 Dano Pyro.","descriptionraw":"Quando $[A1307] com esta carta equipada tiver não mais do que 6 de Vida, causará +1 $[K103].","descriptionreplaced":"Quando Hutao com esta carta equipada tiver não mais do que 6 de Vida, causará +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>."},"sapwoodblade":{"id":311507,"name":"Espada de Madeira","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Personagem causa +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Espada de Madeira (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno: Cria 2 Dados Elementais do Tipo Elemental desse personagem.","descriptionraw":"<color=#FFFFFFFF>Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno:</color> Cria 2 Dados Elementais do Tipo Elemental desse personagem.","descriptionreplaced":"<color=#FFFFFFFF>Na próxima vez que o personagem equipado usar um Ataque Normal durante esse Turno:</color> Cria 2 Dados Elementais do Tipo Elemental desse personagem."},"sashimiplatterineffect":{"id":303308,"name":"Prato de Sashimi (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, os Ataques Normais deste personagem causam +1 de Dano.","descriptionraw":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano.","descriptionreplaced":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano."},"satiated":{"id":303300,"name":"Saciado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Não é possível consumir mais Pratos neste turno","descriptionraw":"Não é possível consumir mais {SPRITE_PRESET#3101}Pratos neste turno","descriptionreplaced":"Não é possível consumir mais {SPRITE_PRESET#3101}Pratos neste turno","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Bolachas Saurus (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma Técnica.","descriptionraw":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma {SPRITE_PRESET#3008}Técnica.","descriptionreplaced":"Durante este Turno, o personagem alvo consumirá 1 Dado Elemental a menos da próxima vez que usar uma {SPRITE_PRESET#3008}Técnica."},"scarletseal":{"id":113081,"name":"Insígnia de Chamas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem usa um Ataque Carregado: Dano causando +2.\nUsos: 1. (Pode acumular até 2 vezes)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem usa um $[K51]:</color> Dano causando +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. (Pode acumular até 2 vezes)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem usa um <color=#FFFFFFFF>Ataque Carregado</color>:</color> Dano causando +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. (Pode acumular até 2 vezes)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Reconhecimento de Fraquezas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Para cada acúmulo desse efeito, há uma chance de 10% de criar Ataque Onde Machuca. Se Ataque Onde Machuca for criada, o número de acúmulos desse efeito é reduzido pela metade. (Arredondado para baixo)","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Para cada acúmulo desse efeito, há uma chance de 10% de criar <color=#FFFFFFFF>$[C111133]</color>. Se <color=#FFFFFFFF>$[C111133]</color> for criada, o número de acúmulos desse efeito é reduzido pela metade. (Arredondado para baixo)","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Para cada acúmulo desse efeito, há uma chance de 10% de criar <color=#FFFFFFFF>Ataque Onde Machuca</color>. Se <color=#FFFFFFFF>Ataque Onde Machuca</color> for criada, o número de acúmulos desse efeito é reduzido pela metade. (Arredondado para baixo)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Estado Queimado","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem entrar em Estado Queimado, perde os efeitos de bônus que tinha originalmente.","descriptionraw":"Após o personagem entrar em Estado Queimado, perde os efeitos de bônus que tinha originalmente.","descriptionreplaced":"Após o personagem entrar em Estado Queimado, perde os efeitos de bônus que tinha originalmente."},"scorchingooyoroi":{"id":113112,"name":"Armadura Flamejante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar um Ataque Normal: Causa 1 de Dano Pyro e cria 1 Barreira Flamejante.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar um Ataque Normal:</color> Causa 1 de $[K103] e cria 1 <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar um Ataque Normal:</color> Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> e cria 1 <color=#FFFFFFFF>Barreira Flamejante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Armadura Flamejante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar um Ataque Normal: Causa 1 de Dano Pyro e cria 1 Barreira Flamejante.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar um Ataque Normal:</color> Causa 1 de $[K103] e cria 1 <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar um Ataque Normal:</color> Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> e cria 1 <color=#FFFFFFFF>Barreira Flamejante</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Bênção do Escorpião","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando Espírito Ominoso: Escorpião de Fogo usa Técnica: Remove esse efeito e, para cada acúmulo de Bênção do Escorpião, +1 de Dano causando por essa instância de Técnica.\n(Bênção do Escorpião é acumulável, sem limite de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando $[C123031] usa $[K58]:</color> Remove esse efeito e, para cada acúmulo de <color=#FFFFFFFF>Bênção do Escorpião</color>, +1 de Dano causando por essa instância de $[K58].\\n(<color=#FFFFFFFF>Bênção do Escorpião</color> é acumulável, sem limite de 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Escorpião","descriptionraw":"Quando sua $[A2303] equipada com essa carta estiver em campo e após você usar <color=#FFFFFFFF>$[S1230311]</color> para derrotar um personagem adversário: Adicione 1 carta <color=#FFFFFFFF>$[C123031]</color> à sua Mão.\\nNo fim do Turno: Cria 1 acúmulo de <color=#FFFFFFFF>$[C123032]</color>","descriptionreplaced":"Quando sua Eremita Narradora da Areia Ardente equipada com essa carta estiver em campo e após você usar <color=#FFFFFFFF>Ofensiva Ardente</color> para derrotar um personagem adversário: Adicione 1 carta <color=#FFFFFFFF>Espírito Ominoso: Escorpião de Fogo</color> à sua Mão.\\nNo fim do Turno: Cria 1 acúmulo de <color=#FFFFFFFF>Bênção do Escorpião</color>"},"seamlessshield":{"id":117053,"name":"Escudo Impenetrável","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Fornece 1 ponto de Escudo, protegendo seu Personagem em Combate.\nQuando este efeito é removido ou gerado novamente: Causa 1 de Dano Dendro e cura seu Personagem em Combate em 1 de Vida.","descriptionraw":"Fornece <color=#FFFFFFFF>1 ponto de $[K6]</color>, protegendo seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando este efeito é removido ou gerado novamente:</color> Causa 1 de $[K107] e cura seu Personagem em Combate em 1 de Vida.","descriptionreplaced":"Fornece <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color>, protegendo seu Personagem em Combate.\\n<color=#FFFFFFFF>Quando este efeito é removido ou gerado novamente:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> e cura seu Personagem em Combate em 1 de Vida.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Granada Explosiva Secundária","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após uma troca de personagem acontecer neste lado do campo: Causa 1 ponto de Dano Pyro ao novo Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 1 ponto de $[K103] ao novo Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ao novo Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Semente Skandha","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental: Causa 1 de Dano Perfurante a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental:</color> Causa 1 de $[K5] a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental:</color> Causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Semente Skandha","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental: Causa 1 de Dano Dendro a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental:</color> Causa 1 de $[K107] a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Após qualquer personagem que tem uma Semente Skandha receber Dano por uma Reação Elemental:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> a todos os personagens afetados por Semente Skandha no mesmo lado do campo.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Míssil Guiado","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após uma troca de personagem acontecer neste lado do campo: Causa 2 pontos de Dano Físico ao novo Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 2 pontos de $[K100] ao novo Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 2 pontos de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> ao novo Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Sombra do Rei das Areias","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano: Saque uma carta. (Pode ser ativada até uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esta carta equipada for seu Personagem em Combate e um personagem oponente sofrer Dano:</color> Saque uma carta. (Pode ser ativada até uma vez por Turno)"},"shakennotpurred":{"id":211021,"name":"Garra de Gato Tremendo de Frio","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Diona usar Escudo Garra de Gato com esta carta equipada, seu valor de Escudo será aumentado em 1 ponto.","descriptionraw":"Quando $[A1102] usar <color=#FFFFFFFF>$[C111021]</color> com esta carta equipada, seu valor de $[K6] será aumentado em 1 ponto.","descriptionreplaced":"Quando Diona usar <color=#FFFFFFFF>Escudo Garra de Gato</color> com esta carta equipada, seu valor de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> será aumentado em 1 ponto."},"sheercold":{"id":121022,"name":"Frio Extremo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: causa 1 ponto de Dano Cryo ao personagem afetado.\nUsos: 1\n\nQuando o personagem é afetado por Calor Escaldante, remove esse efeito.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de $[K101] ao personagem afetado.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>$[C163011]</color>, remove esse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> ao personagem afetado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>\\n\\nQuando o personagem é afetado por <color=#FFFFFFFF>Calor Escaldante</color>, remove esse efeito.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Bloqueio de Escudo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Em sua próxima ação, este personagem usará a habilidade: Escudo Cortante.\nDurante a preparação de Escudo Cortante: Concede 2 pontos de Escudo a esse personagem.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S34085]</color>.\\n<color=#FFFFFFFF>Durante a preparação de $[S34085]:</color> Concede 2 pontos de $[K6] a esse personagem.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Escudo Cortante</color>.\\n<color=#FFFFFFFF>Durante a preparação de Escudo Cortante:</color> Concede 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> a esse personagem.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Escudo da Paixão","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 2 pontos de Escudo ao seu Personagem em Combate.","descriptionraw":"Concede <color=#FFFFFFFF>2 pontos de $[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Concede <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Escudo de Transporte Seguro","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 2 pontos de Escudo ao seu Personagem em Combate.","descriptionraw":"Concede <color=#FFFFFFFF>2 pontos de $[K6]</color> ao seu Personagem em Combate.","descriptionreplaced":"Concede <color=#FFFFFFFF>2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Escudo das Nuvens Rodopiantes","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Durante a preparação da Habilidade: Fornece 2 pontos de Escudo e protege o personagem afetado.","descriptionraw":"<color=#FFFFFFFF>Durante a preparação da Habilidade:</color> Fornece 2 pontos de $[K6] e protege o personagem afetado.","descriptionreplaced":"<color=#FFFFFFFF>Durante a preparação da Habilidade:</color> Fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> e protege o personagem afetado.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Escudo das Nuvens Rodopiantes","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Enquanto Prepara Habilidade: -50% de Dano sofrido.","descriptionraw":"<color=#FFFFFFFF>Enquanto Prepara Habilidade:</color> -50% de Dano sofrido.","descriptionreplaced":"<color=#FFFFFFFF>Enquanto Prepara Habilidade:</color> -50% de Dano sofrido.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Escudo","statustypetext":"Estado do 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(Acumulável, sem limite de acúmulos)","descriptionraw":"Cada acúmulo reduzirá o Dano sofrido por este personagem. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"Cada acúmulo reduzirá o Dano sofrido por este personagem. (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Escudo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Concede 1 ponto de Escudo ao seu Personagem em Combate. (Acumulável, sem limite de acúmulos)","descriptionraw":"Concede <color=#FFFFFFFF>1 ponto de $[K6]</color> ao seu Personagem em Combate. (Acumulável, sem limite de acúmulos)","descriptionreplaced":"Concede <color=#FFFFFFFF>1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color></color> ao seu Personagem em Combate. (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Reminiscência Nostálgica","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou usa uma Habilidade Elemental: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\nSe o personagem tiver pelo menos 2 Carga, os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\nSe o personagem tiver pelo menos 2 $[K310], os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou usa uma Habilidade Elemental:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)\\nSe o personagem tiver pelo menos 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>, os Ataques Normais e Habilidades Elementais deste personagem causarão +1 de Dano."},"shootingstar":{"id":111092,"name":"Estrela Voadora","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Depois que seu personagem usa a Habilidade: acumula 1 de Estrela Noturna. Se possuir pelo menos 4 Estrelas Noturnas, consome 4 Estrelas Noturnas, causando 1 de Dano Cryo. (A Habilidade que gera esse Estado em Combate também desencadeia esse Efeito)\nAo gerar esse Estado de Combate repetidamente: acumula 2 Estrelas Noturnas.","descriptionraw":"<color=#FFFFFFFF>Depois que seu personagem usa a Habilidade:</color> acumula 1 de <color=#FFFFFFFF>Estrela Noturna</color>. Se possuir pelo menos 4 <color=#FFFFFFFF>Estrelas Noturnas</color>, consome 4 <color=#FFFFFFFF>Estrelas Noturnas</color>, causando 1 de $[K101]. (A Habilidade que gera esse Estado em Combate também desencadeia esse Efeito)\\n<color=#FFFFFFFF>Ao gerar esse Estado de Combate repetidamente:</color> acumula 2 <color=#FFFFFFFF>Estrelas Noturnas</color>.","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu personagem usa a Habilidade:</color> acumula 1 de <color=#FFFFFFFF>Estrela Noturna</color>. Se possuir pelo menos 4 <color=#FFFFFFFF>Estrelas Noturnas</color>, consome 4 <color=#FFFFFFFF>Estrelas Noturnas</color>, causando 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>. (A Habilidade que gera esse Estado em Combate também desencadeia esse Efeito)\\n<color=#FFFFFFFF>Ao gerar esse Estado de Combate repetidamente:</color> acumula 2 <color=#FFFFFFFF>Estrelas Noturnas</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Estrela Voadora","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seus personagens usarem uma Habilidade: Ganha 1 Estrela Noturna. Se você tiver pelo menos 5 Estrelas Noturnas, você pode consumir 5 Estrelas Noturnas para causar 1 de Dano Cryo. Em seguida, +1 ao Dano desse efeito.","descriptionraw":"<color=#FFFFFFFF>Após seus personagens usarem uma Habilidade:</color> Ganha 1 <color=#FFFFFFFF>Estrela Noturna</color>. Se você tiver pelo menos 5 <color=#FFFFFFFF>Estrelas Noturnas</color>, você pode consumir 5 <color=#FFFFFFFF>Estrelas Noturnas</color> para causar 1 de $[K151]. Em seguida, +1 ao Dano desse efeito.","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens usarem uma Habilidade:</color> Ganha 1 <color=#FFFFFFFF>Estrela Noturna</color>. Se você tiver pelo menos 5 <color=#FFFFFFFF>Estrelas Noturnas</color>, você pode consumir 5 <color=#FFFFFFFF>Estrelas Noturnas</color> para causar 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>. Em seguida, +1 ao Dano desse efeito.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Santuário de Maya","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando seu personagem desencadear uma Reação Elemental: +1 de Dano extra. 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(Uma vez por Turno)","descriptionraw":"Quando $[A1507] tiver esta carta equipada e estiver em combate, saque 2 cartas quando desencadear uma reação Redemoinho. (Uma vez por Turno)","descriptionreplaced":"Quando Sayu tiver esta carta equipada e estiver em combate, saque 2 cartas quando desencadear uma reação Redemoinho. (Uma vez por Turno)"},"skyladder":{"id":115101,"name":"Escada Celestial","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você realiza \"Troca de Personagem\": Gaste 1 Dado Elemental a menos.\nUsos: 1 (Acumulável. Máximo de 2 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando você realiza \"Troca de Personagem\":</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 2 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando você realiza \"Troca de Personagem\":</color> Gaste 1 Dado Elemental a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 2 acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Atlas Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"skywardblade":{"id":311504,"name":"Espada Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"skywardharp":{"id":311203,"name":"Harpa Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"skywardpatrol":{"id":402014,"name":"Patrulha do Céu","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem equipado receber Dano: Nega 2 de Dano.\nUsos: 3. Quando os usos acabarem, o personagem entra no estado \"Queda Exaurida\".","descriptionraw":"<color=#FFFFFFFF>Quando o personagem equipado receber Dano:</color> Nega 2 de Dano.\\n<color=#FFFFFFFF>$[K3]: 3</color>. Quando os usos acabarem, o personagem entra no estado \"$[C402015]\".","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem equipado receber Dano:</color> Nega 2 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>. Quando os usos acabarem, o personagem entra no estado \"Queda Exaurida\".","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Orgulho Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"skywardspine":{"id":311403,"name":"Espinha Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"skywardsword":{"id":133089,"name":"Espada Celestial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nUma vez por turno: O Dano causado pelo Ataque Normal deste personagem é aumentado em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\n<color=#FFFFFFFF>Uma vez por turno:</color> O Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> deste personagem é aumentado em 1 ponto."},"snappysilhouette":{"id":111101,"name":"Silhueta Instantânea","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 1 de Dano Cryo ao(s) personagem(ns) com esse efeito aplicado. Se restar apenas 1 de Usos e o personagem com este efeito estiver afetado por Cryo, nesta instância, +1 de Dano.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101] ao(s) personagem(ns) com esse efeito aplicado. Se restar apenas 1 de $[K3] e o personagem com este efeito estiver afetado por {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, nesta instância, +1 de Dano.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> ao(s) personagem(ns) com esse efeito aplicado. Se restar apenas 1 de <color=#FFFFFFFF>Usos</color> e o personagem com este efeito estiver afetado por {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, nesta instância, +1 de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Silhueta Instantânea","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: Causa 2 de Dano Cryo aos personagens afetados.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K151] aos personagens afetados.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> aos personagens afetados.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Voando ao Vento","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FALL_ATTACK"],"description":"Quando um personagem usa um Ataque Normal: Essa Habilidade é considerada um Ataque Imersivo e causa +1 de Dano. Após a Habilidade finalizar, causa 1 de Dano Anemo.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> Essa Habilidade é considerada um $[K52] e causa +1 de Dano. Após a Habilidade finalizar, causa 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal:</color> Essa Habilidade é considerada um <color=#FFFFFFFF>Ataque Imersivo</color> e causa +1 de Dano. Após a Habilidade finalizar, causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Gota d'Água Primordial","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após Neuvillette usar um Ataque Normal: Cura Neuvillette em 2 de Vida. Se Neuvillette for seu personagem ativo, então Preparar Habilidade: Justiça Igual.\nUsos: 1 (Acumulável. Máximo de 3 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Após $[A1210] usar um Ataque Normal:</color> Cura $[A1210] em 2 de Vida. Se $[A1210] for seu personagem ativo, então $[K53]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 3 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Após Neuvillette usar um Ataque Normal:</color> Cura Neuvillette em 2 de Vida. Se Neuvillette for seu personagem ativo, então <color=#FFFFFFFF>Preparar Habilidade</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Justiça Igual</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 3 acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Faíscas Explosivas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o Personagem da equipe usar uma habilidade: Causa 2 pontos de Dano Pyro no seu Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após o Personagem da equipe usar uma habilidade: </color>Causa 2 pontos de $[K103] no seu Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o Personagem da equipe usar uma habilidade: </color>Causa 2 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> no seu Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Floreio de Lança","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a Habilidade: Floreio de Lança.","descriptionraw":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>Floreio de Lança</color>."},"spearflourish-01":{"id":176072,"name":"Floreio de Lança","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a Habilidade: Floreio de Lança.","descriptionraw":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>Floreio de Lança</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Espírito Ominoso: Serpente Dendro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica:Escamas de Videiras Afiadas\nUsos: 2","descriptionraw":"$[K58]:$[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>:Escamas de Videiras Afiadas\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Espírito Ominoso: Escorpião de Fogo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Quando o personagem com esse efeito aplicado sofre Dano: Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma Bênção do Escorpião (Máximo de duas vezes por Turno).\nTécnica: Ofensiva Ardente\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com esse efeito aplicado sofre Dano:</color> Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma <color=#FFFFFFFF>$[C123032]</color> (Máximo de duas vezes por Turno).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com esse efeito aplicado sofre Dano:</color> Se possível, perde 1 de Carga para negar 1 de Dano, então cria uma <color=#FFFFFFFF>Bênção do Escorpião</color> (Máximo de duas vezes por Turno).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ofensiva Ardente\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Despertar do Espírito Ominoso: Cryo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano e converte Dano Físico para Dano Cryo.\nEsse personagem sofre +2 de Dano Cryo.\nDuração (Turnos): 2","descriptionraw":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte $[K100] para $[K101].\\nEsse personagem sofre +2 de $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> para {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\nEsse personagem sofre +2 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Despertar do Espírito Ominoso: Electro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano e converte Dano Físico para Dano Electro.\nEsse personagem sofre +2 de Dano Electro.\nDuração (Turnos): 2","descriptionraw":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte $[K100] para $[K104].\\nEsse personagem sofre +2 de $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> para {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\nEsse personagem sofre +2 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Despertar do Espírito Ominoso: Hydro","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano e converte Dano Físico para Dano Hydro.\nEsse personagem sofre +2 de Dano Hydro.\nDuração (Turnos): 2","descriptionraw":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte $[K100] para $[K102].\\nEsse personagem sofre +2 de $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Personagem <color=#FFFFFFFF>causa +1 de Dano</color> e converte {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> para {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\nEsse personagem sofre +2 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Bênção da Serpente Espiritual","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando Espírito Ominoso: Serpente Dendro usa Técnica: +1 de Dano causado por essa Técnica e não consome Usos de Espírito Ominoso: Serpente Dendro.\nUsos: 1 (Acumulável, sem limite de acúmulos)","descriptionraw":"<color=#FFFFFFFF>Quando $[C127032] usa $[K58]:</color> +1 de Dano causado por essa $[K58] e não consome $[K3] de $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, sem limite de acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Quando Espírito Ominoso: Serpente Dendro usa <color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>:</color> +1 de Dano causado por essa <color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color> e não consome <color=#FFFFFFFF>Usos</color> de Espírito Ominoso: Serpente Dendro.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, sem limite de acúmulos)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Turbilhão da Serpente Espiritual","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Eremita Dançarina Floral com essa carta equipada estiver em campo, quando você trocar para um personagem com Espírito Ominoso: Serpente Dendro equipado: Causa 1 de Dano Dendro. (Uma vez por Turno)","descriptionraw":"Quando <color=#FFFFFFFF>$[A2703]</color> com essa carta equipada estiver em campo, quando você trocar para um personagem com <color=#FFFFFFFF>$[C127032]</color> equipado: Causa 1 de $[K107]. (Uma vez por Turno)","descriptionreplaced":"Quando <color=#FFFFFFFF>Eremita Dançarina Floral</color> com essa carta equipada estiver em campo, quando você trocar para um personagem com <color=#FFFFFFFF>Espírito Ominoso: Serpente Dendro</color> equipado: Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (Uma vez por Turno)"},"splendoroftranquilwaters":{"id":311508,"name":"Esplendor das Águas Silenciosas","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Após seus personagens sofrerem Dano ou serem curados: Essa carta ganha 1 ponto de Lago Brilhante.\nQuando esse personagem usa um Ataque Normal: Se você já tiver acumulado 12 pontos de Lago Brilhante, consome 12 pontos e essa Habilidade custa 2 Elemento Indefinido a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Lago Brilhante</color>.\\n<color=#FFFFFFFF>Quando esse personagem usa um Ataque Normal:</color> Se você já tiver acumulado 12 pontos de <color=#FFFFFFFF>Lago Brilhante</color>, consome 12 pontos e essa Habilidade custa 2 $[K309] a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens sofrerem Dano ou serem curados:</color> Essa carta ganha 1 ponto de <color=#FFFFFFFF>Lago Brilhante</color>.\\n<color=#FFFFFFFF>Quando esse personagem usa um Ataque Normal:</color> Se você já tiver acumulado 12 pontos de <color=#FFFFFFFF>Lago Brilhante</color>, consome 12 pontos e essa Habilidade custa 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos, causa +1 de Dano e cura o personagem equipado em 1 de Vida (uma vez por Turno).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Brotar","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando a Habilidade usada por seu personagem desencadeia Reações Dendro: Causa 1 ponto de Dano Dendro. (Uma vez por turno)\nDuração (Turnos): 1","descriptionraw":"Quando a Habilidade usada por seu personagem desencadeia $[K217]: Causa 1 ponto de $[K107]. (Uma vez por turno)\\n$[K4]: 1","descriptionreplaced":"Quando a Habilidade usada por seu personagem desencadeia <color=#7EC236FF>Reações {SPRITE_PRESET#2107}Dendro</color>: Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (Uma vez por turno)\\n<color=#FFFFFFFF>Duração (Turnos)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Estádio da Chama Sagrada (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Verdade Honesta","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase Final: Se Dehya com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida.","descriptionraw":"Fase Final: Se $[A1309] com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida.","descriptionreplaced":"Fase Final: Se Dehya com esta carta equipada não tiver mais que 6 de Vida, cura esse personagem em 2 de Vida."},"starwicker":{"id":115102,"name":"Bambu Estelar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica: Ajuda Adepti\nUsos: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ajuda Adepti\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Respiração Constante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Chongyun usar Área de Geada de Chongyun com esta carta equipada, haverão os seguintes efeitos:\nO Dano causado pelo Ataque Normal de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.","descriptionraw":"Quando $[A1104] usar <color=#FFFFFFFF>$[C111041]</color> com esta carta equipada, haverão os seguintes efeitos:\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto.","descriptionreplaced":"Quando Chongyun usar <color=#FFFFFFFF>Área de Geada de Chongyun</color> com esta carta equipada, haverão os seguintes efeitos:\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> de seus personagens portadores de Espada, Espadão ou Lança é aumentado em 1 ponto."},"stealth":{"id":123011,"name":"Furtividade","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\nUsos: 2","descriptionraw":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\\n$[K3]: 2","descriptionreplaced":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\\n<color=#FFFFFFFF>Usos</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Furtividade","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\nUsos: 3\nO Dano Físico causado pelo personagem afetado é convertido em Dano Pyro.","descriptionraw":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\\n$[K3]: 3\\nO $[K100] causado pelo personagem afetado é convertido em $[K103].","descriptionreplaced":"O Dano recebido pelo personagem afetado é reduzido em 1 ponto. O Dano causado pelo personagem afetado é aumentado em 1 ponto.\\n<color=#FFFFFFFF>Usos</color>: 3\\nO {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem afetado é convertido em {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Predador Estelar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Fischl usar Oz com esta carta equipada, causa 2 pontos de Dano Electro após Fischl executar um Ataque Normal. (Consome Usos)","descriptionraw":"Quando $[A1401] usar <color=#FFFFFFFF>$[C114011]</color> com esta carta equipada, causa 2 pontos de $[K104] após $[A1401] executar um <color=#FFFFFFFF>Ataque Normal</color>. (Consome $[K3])","descriptionreplaced":"Quando Fischl usar <color=#FFFFFFFF>Oz</color> com esta carta equipada, causa 2 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> após Fischl executar um <color=#FFFFFFFF>Ataque Normal</color>. (Consome <color=#FFFFFFFF>Usos</color>)"},"sternfrostprism":{"id":221031,"name":"Prisma de Geada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Após Hypostasis Cryo com esta carta equipada desencadear Núcleo de Cristal Cryo: Aplica Frio Extremo ao Personagem em Combate adversário.","descriptionraw":"Após $[A2103] com esta carta equipada desencadear <color=#FFFFFFFF>$[C121034]</color>: Aplica <color=#FFFFFFFF>$[K1016]</color> ao Personagem em Combate adversário.","descriptionreplaced":"Após Hypostasis Cryo com esta carta equipada desencadear <color=#FFFFFFFF>Núcleo de Cristal Cryo</color>: Aplica <color=#FFFFFFFF>Frio Extremo</color> ao Personagem em Combate adversário."},"stoneandcontractsineffect":{"id":303182,"name":"Rocha e Contrato (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando a Fase de Ação começa: Cria 3 Elemento Omni, puxa 1 carta e então remove este efeito.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 3 $[K411], puxa 1 carta e então remove este efeito.","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Cria 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, puxa 1 carta e então remove este efeito."},"stonedrakeguardianstance":{"id":136052,"name":"Dragão de Pedra: Postura Guardiã","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando Espírito Ominoso: Dragão de Pedra está ativo e Eremita Encantador de Pedras sofrer Dano: nega 2 de Dano. Ao negar Dano Geo, consome 1 adicional de Usos. (Uma vez por Turno, é necessário consumir Usos)","descriptionraw":"<color=#FFFFFFFF>Quando $[C136051] está ativo e $[A3606] sofrer Dano:</color> nega 2 de Dano. Ao negar $[K106], consome 1 adicional de $[K3]. (Uma vez por Turno, é necessário consumir Usos)","descriptionreplaced":"<color=#FFFFFFFF>Quando Espírito Ominoso: Dragão de Pedra está ativo e Eremita Encantador de Pedras sofrer Dano:</color> nega 2 de Dano. Ao negar {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, consome 1 adicional de <color=#FFFFFFFF>Usos</color>. (Uma vez por Turno, é necessário consumir Usos)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Faces de Pedra: Absorção Elemental","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem pode absorver o poder dos Elementos Cryo/Hydro/Pyro/Electro e depois, baseado no Tipo Elemental absorvido, obtém a Habilidade Ascensão Gélida/Repreensão Torrencial/Repreensão Flamejante/Onda Relampejante. (O personagem só pode absorver um Elemento por vez. Esse estado registrará o Tipo Elemental absorvido anteriormente)\nQuando o personagem absorver um Elemento de um tipo diferente do atual: Gera 1 Dado Elemental do mesmo Tipo Elemental que acabou de ser absorvido.","descriptionraw":"O personagem pode absorver o poder dos Elementos {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> e depois, baseado no Tipo Elemental absorvido, obtém a Habilidade {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>. (O personagem só pode absorver um Elemento por vez. Esse estado registrará o Tipo Elemental absorvido anteriormente)\\n<color=#FFFFFFFF>Quando o personagem absorver um Elemento de um tipo diferente do atual:</color> Gera 1 Dado Elemental do mesmo Tipo Elemental que acabou de ser absorvido.","descriptionreplaced":"O personagem pode absorver o poder dos Elementos {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color> e depois, baseado no Tipo Elemental absorvido, obtém a Habilidade {SPRITE_PRESET#2101}<color=#99FFFFFF>Ascensão Gélida</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Repreensão Torrencial</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Repreensão Flamejante</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Onda Relampejante</color>. (O personagem só pode absorver um Elemento por vez. Esse estado registrará o Tipo Elemental absorvido anteriormente)\\n<color=#FFFFFFFF>Quando o personagem absorver um Elemento de um tipo diferente do atual:</color> Gera 1 Dado Elemental do mesmo Tipo Elemental que acabou de ser absorvido.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Faces de Pedra: Cristalização Elemental","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem sofre Dano Cryo/Hydro/Pyro/Electro: se o personagem ainda não tiver absorvido esse elemento, remove esse estado e depois o personagem Absorve o poder do elemento correspondente.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem sofre Dano</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: se o personagem ainda não tiver absorvido esse elemento, remove esse estado e depois o personagem $[K1012].","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem sofre Dano</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: se o personagem ainda não tiver absorvido esse elemento, remove esse estado e depois o personagem <color=#FFFFFFFF>Absorve o poder do elemento correspondente</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Faces de Pedra: Invocação Elemental","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: o personagem absorve um elemento diferente do Tipo Elemental absorvido anteriormente.\nSe o personagem ainda não tiver absorvido um elemento, ou o elemento já absorvido for Electro, absorverá o poder do Hydro.\nSe o personagem tiver absorvido Hydro, absorve Cryo.\nSe tiver absorvido Cryo, absorverá Pyro.\nSe tiver absorvido Pyro, absorverá Electro.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> o personagem absorve um elemento diferente do Tipo Elemental absorvido anteriormente.\\nSe o personagem ainda não tiver absorvido um elemento, ou o elemento já absorvido for {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, absorverá o poder do {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSe o personagem tiver absorvido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, absorve {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSe tiver absorvido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, absorverá {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSe tiver absorvido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, absorverá {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> o personagem absorve um elemento diferente do Tipo Elemental absorvido anteriormente.\\nSe o personagem ainda não tiver absorvido um elemento, ou o elemento já absorvido for {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>, absorverá o poder do {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>.\\nSe o personagem tiver absorvido {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>, absorve {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>.\\nSe tiver absorvido {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>, absorverá {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>.\\nSe tiver absorvido {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>, absorverá {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>."},"stoneforce":{"id":126012,"name":"Força Rochosa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem em que isso estiver vinculado tem seu Dano Físico causado convertido em Dano Geo.\nUma vez por Turno: O personagem causa +1 de Dano.\nUma vez que o Armadura Geo vinculado ao personagem é removido, esse estado será removido junto.","descriptionraw":"O personagem em que isso estiver vinculado tem seu $[K100] causado convertido em $[K106].\\n<color=#FFFFFFFF>Uma vez por Turno:</color> O personagem causa +1 de Dano.\\n<color=#FFFFFFFF>Uma vez que o $[C126011] vinculado ao personagem é removido</color>, esse estado será removido junto.","descriptionreplaced":"O personagem em que isso estiver vinculado tem seu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF>Uma vez por Turno:</color> O personagem causa +1 de Dano.\\n<color=#FFFFFFFF>Uma vez que o Armadura Geo vinculado ao personagem é removido</color>, esse estado será removido junto."},"stonehide":{"id":126011,"name":"Armadura Geo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito recebe Dano: Diminui 1 de Dano. Quando Dano Geo é diminuído, consome 1 adicional de Usos.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui 1 de Dano. Quando $[K106] é diminuído, consome 1 adicional de $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito recebe Dano:</color> Diminui 1 de Dano. Quando {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> é diminuído, consome 1 adicional de <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Armadura Geo Reforjada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Lawachurl da Pedra Oculta, com esta carta equipada, derrotar qualquer personagem inimigo: Lawachurl da Pedra Oculta será afetado novamente por Armadura Geo e Força Rochosa.","descriptionraw":"Quando $[A2601], com esta carta equipada, derrotar qualquer personagem inimigo: $[A2601] será afetado novamente por <color=#FFFFFFFF>$[C126011]</color> e <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Quando Lawachurl da Pedra Oculta, com esta carta equipada, derrotar qualquer personagem inimigo: Lawachurl da Pedra Oculta será afetado novamente por <color=#FFFFFFFF>Armadura Geo</color> e <color=#FFFFFFFF>Força Rochosa</color>."},"stormstream":{"id":144,"name":"Ataques Elétricos Contínuos","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem com esse efeito usar uma Habilidade: Cada acúmulo causa 1 de Dano Perfurante ao personagem afetado. (Acumulável, sem limite de acúmulos)\nFase Final: O número de acúmulos de reduzido pela metade.","descriptionraw":"<color=#FFFFFFFF>Após o personagem com esse efeito usar uma Habilidade:</color> Cada acúmulo causa 1 de $[K5] ao personagem afetado. (Acumulável, sem limite de acúmulos)\\n<color=#FFFFFFFF>Fase Final:</color> O número de acúmulos de reduzido pela metade.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem com esse efeito usar uma Habilidade:</color> Cada acúmulo causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> ao personagem afetado. (Acumulável, sem limite de acúmulos)\\n<color=#FFFFFFFF>Fase Final:</color> O número de acúmulos de reduzido pela metade.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Barreira dos Ventos","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Prepara essa Habilidade: Punho Corta-vento (Da próxima vez que o personagem agir, imediatamente usa essa Habilidade.)\nEnquanto preparando essa Habilidade: Concede ao personagem em que isso está vinculado 2 pontos de Escudo. Enquanto isso, se o personagem levar Dano Hydro/Pyro/Cryo/Electro, Punho Corta-vento irá causar +1 de Dano nessa instância e seu tipo de Dano também será convertido para o Elemento correspondente.","descriptionraw":"Prepara essa Habilidade: <color=#FFFFFFFF>$[S35025]</color> (Da próxima vez que o personagem agir, imediatamente usa essa Habilidade.)\\n<color=#FFFFFFFF>Enquanto preparando essa Habilidade:</color> Concede ao personagem em que isso está vinculado 2 pontos de $[K6]. Enquanto isso, se o personagem levar Dano <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>, $[S35025] irá causar +1 de Dano nessa instância e seu tipo de Dano também será convertido para o Elemento correspondente.","descriptionreplaced":"Prepara essa Habilidade: <color=#FFFFFFFF>Punho Corta-vento</color> (Da próxima vez que o personagem agir, imediatamente usa essa Habilidade.)\\n<color=#FFFFFFFF>Enquanto preparando essa Habilidade:</color> Concede ao personagem em que isso está vinculado 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>. Enquanto isso, se o personagem levar Dano <color=#80C0FFFF>{SPRITE_PRESET#2102}Hydro</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Pyro</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Cryo</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Electro</color>, Punho Corta-vento irá causar +1 de Dano nessa instância e seu tipo de Dano também será convertido para o Elemento correspondente.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Zona de Ventania","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você troca de personagem: Gasta menos 1 Dado Elemental.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Zona de Ventania","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você troca de personagem: Gasta menos 1 Dado Elemental. Após este efeito ser desencadeado, seu próximo Ataque Normal custará menos 1 Elemento Indefinido.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental. Após este efeito ser desencadeado, seu próximo Ataque Normal custará menos 1 $[K309].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando você troca de personagem:</color> Gasta menos 1 Dado Elemental. Após este efeito ser desencadeado, seu próximo Ataque Normal custará menos 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Zona de Ventania","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após a troca de personagem: Isso é considerado uma Ação Rápida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após a troca de personagem:</color> Isso é considerado uma Ação Rápida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após a troca de personagem:</color> Isso é considerado uma Ação Rápida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Reserva Estratégica","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Ningguang estiver em campo com esta carta equipada, Tela de Jade aumenta em 1 ponto o Dano Geo causado por você ou seus personagens.","descriptionraw":"Quando $[A1601] estiver em campo com esta carta equipada, <color=#FFFFFFFF>$[C116011]</color> aumenta em 1 ponto o <color=#FFE699FF>$[K106]</color> causado por você ou seus personagens.","descriptionreplaced":"Quando Ningguang estiver em campo com esta carta equipada, <color=#FFFFFFFF>Tela de Jade</color> aumenta em 1 ponto o <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color></color> causado por você ou seus personagens."},"streamingsurge":{"id":222011,"name":"Torrente dos Cem Rios","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Oceanids - Rhodeia com esta carta equipada usar Correnteza Avassaladora, aumenta Usos de todas suas Invocações em 1 ponto.","descriptionraw":"Quando $[A2201] com esta carta equipada usar <color=#FFFFFFFF>$[S22014]</color>, aumenta $[K3] de todas suas Invocações em 1 ponto.","descriptionreplaced":"Quando Oceanids - Rhodeia com esta carta equipada usar <color=#FFFFFFFF>Correnteza Avassaladora</color>, aumenta <color=#FFFFFFFF>Usos</color> de todas suas Invocações em 1 ponto."},"strictlyprohibited":{"id":301018,"name":"Proibição Rígida","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cartas de Evento jogadas nesse Turno e neste lado do campo não terão efeito.\nUsos: 1","descriptionraw":"Cartas de Evento jogadas nesse Turno e neste lado do campo não terão efeito.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Cartas de Evento jogadas nesse Turno e neste lado do campo não terão efeito.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Ataque Onde Machuca","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você causa Dano de Habilidade: Remove este estado, dobrando o Dano do ataque atual.","descriptionraw":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual.","descriptionreplaced":"<color=#FFFFFFFF>Quando você causa Dano de Habilidade:</color> Remove este estado, dobrando o Dano do ataque atual."},"structuration":{"id":217061,"name":"Raciocínio Correto","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Alhaitham estiver com essa carta equipada, usa Alienação: Restrição da Ilustração: se consumir pelo menos 1 de Duração (Turnos) de Espelho Cortante, aplicará Espelho Cortante com 3 de Duração (Turnos) e puxa 1 carta.","descriptionraw":"Quando $[A1706] estiver com essa carta equipada, usa <color=#FFFFFFFF>$[S17063]</color>: se consumir pelo menos 1 de $[K4] de <color=#FFFFFFFF>$[C117061]</color>, aplicará <color=#FFFFFFFF>$[C117061]</color> com 3 de $[K4] e puxa 1 carta.","descriptionreplaced":"Quando Alhaitham estiver com essa carta equipada, usa <color=#FFFFFFFF>Alienação: Restrição da Ilustração</color>: se consumir pelo menos 1 de <color=#FFFFFFFF>Duração (Turnos)</color> de <color=#FFFFFFFF>Espelho Cortante</color>, aplicará <color=#FFFFFFFF>Espelho Cortante</color> com 3 de <color=#FFFFFFFF>Duração (Turnos)</color> e puxa 1 carta."},"stun":{"id":100001,"name":"Atordoamento","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"O personagem não pode usar habilidades. (Dura até o final do turno)","descriptionraw":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final do turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem não pode usar habilidades.</color> (Dura até o final do turno)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Modo Caçador Secreto","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após você sacar 3 cartas: Concede 1 ponto de Escudo para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)\nApós o personagem afetado usar um Ataque Normal ou Habilidade Elemental: Coloca até 2 cartas com o maior Custo de Dados Elementais em sua Mão no fim do deck, então saque o mesmo número de cartas.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após você sacar 3 cartas:</color> Concede 1 ponto de $[K6] para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)\\n<color=#FFFFFFFF>Após o personagem afetado usar um Ataque Normal ou Habilidade Elemental:</color> Coloca até 2 cartas com o maior Custo de Dados Elementais em sua Mão no fim do deck, então saque o mesmo número de cartas.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após você sacar 3 cartas:</color> Concede 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)\\n<color=#FFFFFFFF>Após o personagem afetado usar um Ataque Normal ou Habilidade Elemental:</color> Coloca até 2 cartas com o maior Custo de Dados Elementais em sua Mão no fim do deck, então saque o mesmo número de cartas.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Escudo do Caçador Secreto","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Concede 1 ponto de Escudo para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)","descriptionraw":"Concede 1 ponto de $[K6] para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)","descriptionreplaced":"Concede 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para defender o personagem com esse efeito. (Acumulável. Máximo de 2 pontos.)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Correnteza Elétrica","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Nesta rodada, os Ataques Normais do personagem obtém este efeito e consome 1 Elemento Indefinido a menos.\nUsos：2","descriptionraw":"Nesta rodada, os Ataques Normais do personagem obtém este efeito e consome 1 $[K309] a menos.\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"Nesta rodada, os Ataques Normais do personagem obtém este efeito e consome 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Flor Sunyata (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Durante este Turno, na próxima vez que você jogar uma Carta de Suporte: Gaste 1 Dado Elemental a menos.","descriptionraw":"<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma Carta de Suporte:</color> Gaste 1 Dado Elemental a menos.","descriptionreplaced":"<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma Carta de Suporte:</color> Gaste 1 Dado Elemental a menos."},"superiorprotection":{"id":402028,"name":"Proteção Superior","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":["GCG_TAG_SHEILD"],"description":"Cada acúmulo fornece 1 ponto de Escudo para proteger seu Personagem em Combate. (Acumulável)","descriptionraw":"Cada acúmulo fornece 1 ponto de $[K6] para proteger seu Personagem em Combate. (Acumulável)","descriptionreplaced":"Cada acúmulo fornece 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger seu Personagem em Combate. (Acumulável)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Superforça Superlativa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado realizar Ataque Carregado: causa +1 de Dano. Se tiver pelo menos 2 de Usos, o consumo de Elemento Indefinido será reduzido em 1.\nUsos: 1 (Acumulável, pode ser acumulado até 3 vezes)","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado realizar $[K51]:</color> causa +1 de Dano. Se tiver pelo menos 2 de $[K3], o consumo de $[K309] será reduzido em 1.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, pode ser acumulado até 3 vezes)","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado realizar <color=#FFFFFFFF>Ataque Carregado</color>:</color> causa +1 de Dano. Se tiver pelo menos 2 de <color=#FFFFFFFF>Usos</color>, o consumo de <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> será reduzido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, pode ser acumulado até 3 vezes)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Trovão Furioso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Trovão Furioso.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Trovão Furioso</color>."},"surgingundercurrent":{"id":222031,"name":"Corrente Torrencial","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Apóstolo do Abismo - Corrente Torrencial com esta carta equipada é derrotado ou ativa Ressurreição Aquosa: Cria Maldição da Corrente no lado adversário.","descriptionraw":"Quando $[A2203] com esta carta equipada é derrotado ou ativa <color=#FFFFFFFF>$[C122031]</color>: Cria $[K1022] no lado adversário.","descriptionreplaced":"Quando Apóstolo do Abismo - Corrente Torrencial com esta carta equipada é derrotado ou ativa <color=#FFFFFFFF>Ressurreição Aquosa</color>: Cria <color=#FFFFFFFF>Maldição da Corrente</color> no lado adversário."},"surgingward":{"id":122035,"name":"Revestimento Crescente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Hydro (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado não poderá usar sua Habilidade e sofrerá 6 de Dano Perfurante na Fase Final.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de $[K5] na Fase Final.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#80C0FFFF>Aplicação Hydro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de <color=#FFFFFFFF>Dano Perfurante</color> na Fase Final.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Determinação Arrebatante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após você jogar uma Carta de Suporte: Cria 1 Elemento Omni, saca 1 carta. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Após você jogar uma Carta de Suporte:</color> Cria 1 $[K411], saca 1 carta. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Após você jogar uma Carta de Suporte:</color> Cria 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>, saca 1 carta. (Uma vez por Turno)"},"sweepingtime":{"id":116022,"name":"Grande Limpeza","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem usa um Ataque Normal: Reduz o custo em 1 Dado Geo. (1 vez por turno)\nO Dano causado pelo Ataque Normal do personagem é aumentado em 2 pontos, e o Dano Físico causado é convertido em Dano Geo.\nDuração (Turnos): 2","descriptionraw":"Quando o personagem usa um Ataque Normal: Reduz o custo em 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dado Geo</color>. (1 vez por turno)\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> do personagem é aumentado em 2 pontos, e o $[K100] causado é convertido em $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Quando o personagem usa um Ataque Normal: Reduz o custo em 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Dado Geo</color>. (1 vez por turno)\\nO Dano causado pelo <color=#FFFFFFFF>Ataque Normal</color> do personagem é aumentado em 2 pontos, e o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tadá~! (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase Final: Saque 1 carta.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Saque 1 carta.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Saque 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Cassetete da Perseguição","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Cassetete do Rastreio.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Cassetete do Rastreio</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Mudança da Água Turva","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Esse personagem não será Congelado e quando sua Vida não for maior que 5, causa +2 de Dano.\nDepois que o personagem usa uma Habilidade: se o personagem possuir pelo menos 6 de Vida, causa 1 de Dano Perfurante contra todos os personagens inimigos fora de combate.","descriptionraw":"Esse personagem não será Congelado e quando sua Vida não for maior que 5, causa +2 de Dano.\\n<color=#FFFFFFFF>Depois que o personagem usa uma Habilidade:</color> se o personagem possuir pelo menos 6 de Vida, causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra todos os personagens inimigos fora de combate.","descriptionreplaced":"Esse personagem não será Congelado e quando sua Vida não for maior que 5, causa +2 de Dano.\\n<color=#FFFFFFFF>Depois que o personagem usa uma Habilidade:</color> se o personagem possuir pelo menos 6 de Vida, causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> contra todos os personagens inimigos fora de combate."},"takemoreelementalreactiondmg":{"id":502205,"name":"Sofre mais Dano de Reação Elemental","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cada acúmulo aumenta o Dano de Reação Elemental sofrido pelo seu lado em 1.","descriptionraw":"Cada acúmulo aumenta o Dano de Reação Elemental sofrido pelo seu lado em 1.","descriptionreplaced":"Cada acúmulo aumenta o Dano de Reação Elemental sofrido pelo seu lado em 1.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Reflexão Torrencial","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com este efeito aplicado faz seus Ataques Normais causarem +1 de Dano e seu Dano Físico causado ser convertido em Dano Hydro.\nUsos: 3","descriptionraw":"O personagem com este efeito aplicado faz seus <color=#FFFFFFFF>Ataques Normais</color> causarem +1 de Dano e seu $[K100] causado ser convertido em $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"O personagem com este efeito aplicado faz seus <color=#FFFFFFFF>Ataques Normais</color> causarem +1 de Dano e seu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado ser convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Caixão Haworthia","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Sangonomiya Kokomi estiver com esta carta equipada, usa Cerimônia Kaijin: Invoca um Bake-Kurage com 1 de Usos; se Bake-Kurage já estiver em campo, então aumenta seus Usos em 1.\nEnquanto Vestimenta Cerimonial existir, Vestimenta Cerimonial causa +1 de dano.","descriptionraw":"Quando $[A1205] estiver com esta carta equipada, usa <color=#FFFFFFFF>$[S12053]</color>: Invoca um <color=#FFFFFFFF>$[C112051]</color> com 1 de $[K3]; se <color=#FFFFFFFF>$[C112051]</color> já estiver em campo, então aumenta seus $[K3] em 1.\\nEnquanto <color=#FFFFFFFF>$[C112052]</color> existir, <color=#FFFFFFFF>$[C112052]</color> causa +1 de dano.","descriptionreplaced":"Quando Sangonomiya Kokomi estiver com esta carta equipada, usa <color=#FFFFFFFF>Cerimônia Kaijin</color>: Invoca um <color=#FFFFFFFF>Bake-Kurage</color> com 1 de <color=#FFFFFFFF>Usos</color>; se <color=#FFFFFFFF>Bake-Kurage</color> já estiver em campo, então aumenta seus <color=#FFFFFFFF>Usos</color> em 1.\\nEnquanto <color=#FFFFFFFF>Vestimenta Cerimonial</color> existir, <color=#FFFFFFFF>Vestimenta Cerimonial</color> causa +1 de dano."},"tandooriroastchickenineffect":{"id":303309,"name":"Frango Assado Tandoori (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, todas as Habilidades Elementais dos seus personagens causam +2 de Dano.","descriptionraw":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano.","descriptionreplaced":"Durante este Turno, todas as <color=#FFFFFFFF>Habilidades Elementais</color> dos seus personagens causam +2 de Dano."},"target":{"id":301302,"name":"Objetivos","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando um personagem oponente com Qucussauro aplicado trocar para se tornar o Personagem em Combate: Remove 1 acúmulo deste efeito.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem oponente com $[C313006] aplicado trocar para se tornar o Personagem em Combate:</color> Remove 1 acúmulo deste efeito.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem oponente com Qucussauro aplicado trocar para se tornar o Personagem em Combate:</color> Remove 1 acúmulo deste efeito.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Millelith Firmes","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando a Fase de Ação começa: O personagem com este efeito ganha Montanha Imóvel, que fornece 2 pontos de Escudo.\nApós este personagem receber Dano: Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>$[C301201]</color>, que fornece 2 pontos de $[K6].\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>Montanha Imóvel</color>, que fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. 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(Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> O personagem com este efeito ganha <color=#FFFFFFFF>Montanha Imóvel</color>, que fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color>.\\n<color=#FFFFFFFF>Após este personagem receber Dano:</color> Se o personagem com este efeito for o personagem em combate, cria 1 Dado Elemental correspondente ao Tipo Elemental deste personagem. (Uma vez por Turno)"},"tenkothunderbolts":{"id":114083,"name":"Relâmpago de Kitsune Celestial","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Antes de você escolher sua ação: Causa 3 de Dano Electro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Causa 3 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Antes de você escolher sua ação:</color> Causa 3 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlissauro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica: Ataque de Investida\nUsos: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Ataque de Investida\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Vantagem de Terreno","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Personagem causa +1 de Dano. (Quando o personagem sofre Dano Pyro ou Dano Electro, altera permanentemente seu estado.)","descriptionraw":"Personagem causa <color=#FFFFFFFF>+1 de Dano</color>. (Quando o personagem sofre $[K103] ou $[K104], altera permanentemente seu estado.)","descriptionreplaced":"Personagem causa <color=#FFFFFFFF>+1 de Dano</color>. (Quando o personagem sofre {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>, altera permanentemente seu estado.)"},"terrorfortheevildoers":{"id":211111,"name":"Aterrorizando Criminosos","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Wriothesley com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de \"Penalidade\".\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de \"Penalidade\", consome 3 pontos para fazer essa Habilidade causar +1 de Dano.","descriptionraw":"Quando $[A1111] com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de <color=#FFFFFFFF>\"Penalidade\"</color>.\\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de <color=#FFFFFFFF>\"Penalidade\"</color>, consome 3 pontos para fazer essa Habilidade causar +1 de Dano.","descriptionreplaced":"Quando Wriothesley com essa carta equipada sofrer Dano ou for curado, acumulará 1 ponto de <color=#FFFFFFFF>\"Penalidade\"</color>.\\nQuando Wriothesley equipando essa carta usa uma Habilidade: Se houver 3 pontos de <color=#FFFFFFFF>\"Penalidade\"</color>, consome 3 pontos para fazer essa Habilidade causar +1 de Dano.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Restauração da Máscara do Terror","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Fase Final: troca para o personagem afetado.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> troca para o personagem afetado.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> troca para o personagem afetado."},"teyvatfriedeggineffect":{"id":503105,"name":"Ovo Frito de Teyvat (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, faz o personagem Eliminação evitada e o cura até que atinja 3 de Vida.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, faz o personagem $[K54] e o cura até que atinja 3 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, faz o personagem <color=#FFFFFFFF>Eliminação evitada</color> e o cura até que atinja 3 de Vida."},"theartofbudgeting":{"id":217081,"name":"A Arte do Orçamento","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Kaveh com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma Varredura Explosiva: Adiciona 1 cópia da carta alvo de Descarta à sua Mão. Se a carta destruída for uma Carta de Campo, então a próxima Carta de Campo que você jogar neste Turno custará 2 Dados Elementais a menos.","descriptionraw":"Quando $[A1708] com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma <color=#FFFFFFFF>$[C117082]</color>: Adiciona 1 cópia da carta alvo de $[K56] à sua Mão. Se a carta destruída for uma Carta de {SPRITE_PRESET#3104}Campo, então a próxima Carta de {SPRITE_PRESET#3104}Campo que você jogar neste Turno custará 2 Dados Elementais a menos.","descriptionreplaced":"Quando Kaveh com essa carta equipada for seu Personagem em Combate e após você desencadear os efeitos de uma <color=#FFFFFFFF>Varredura Explosiva</color>: Adiciona 1 cópia da carta alvo de <color=#FFFFFFFF>Descarta</color> à sua Mão. Se a carta destruída for uma Carta de {SPRITE_PRESET#3104}Campo, então a próxima Carta de {SPRITE_PRESET#3104}Campo que você jogar neste Turno custará 2 Dados Elementais a menos."},"theartofbudgetingineffect":{"id":117083,"name":"A Arte do Orçamento (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Na próxima vez que você jogar uma Carta de Suporte de Campo: Gaste 2 Dados Elementais a menos.","descriptionraw":"Na próxima vez que você <color=#FFFFFFFF>jogar uma Carta de Suporte de {SPRITE_PRESET#3104}Campo:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"Na próxima vez que você <color=#FFFFFFFF>jogar uma Carta de Suporte de {SPRITE_PRESET#3104}Campo:</color> Gaste 2 Dados Elementais a menos."},"thebell":{"id":311305,"name":"O Sino","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"O personagem causa +1 de Dano.\nApós o personagem usar uma Habilidade: Dá 1 ponto de Escudo ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Dá 1 ponto de $[K6] ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Dá 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ao seu personagem em combate. (Uma vez por Turno, pode acumular até 2 pontos)"},"theboarprincessactive":{"id":303225,"name":"A Princesa Javali (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno: Receba 1 Elemento Omni.\nUsos: 2\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua Arma ou Artefato.)","descriptionraw":"<color=#FFFFFFFF>Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno:</color> Receba 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato.)","descriptionreplaced":"<color=#FFFFFFFF>Cada vez que você descartar 1 Carta de Equipamento de um dos seus personagens durante este Turno:</color> Receba 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n(Este efeito pode ser ativado pela perda de uma Carta de Equipamento devido à derrota de um personagem ou pela substituição de sua {SPRITE_PRESET#3003}Arma ou {SPRITE_PRESET#3004}Artefato.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Mausoléu do Rei Deshret (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Até o fim desse Turno, para cada 1 carta sacada, 1 Conhecimento Proibido será criado no topo do deck no lado que essa carta estiver situada.","descriptionraw":"Até o fim desse Turno, para cada 1 carta sacada, 1 <color=#FFFFFFFF>$[K2004]</color> será criado no topo do deck no lado que essa carta estiver situada.","descriptionreplaced":"Até o fim desse Turno, para cada 1 carta sacada, 1 <color=#FFFFFFFF>Conhecimento Proibido</color> será criado no topo do deck no lado que essa carta estiver situada.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Inundação","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando esta carta for equipada por Candace, a Súplica da Coroa Escarlate dela tem o seguinte efeito extra: Após seu personagem usar um Ataque Normal: Causa 1 de Dano Hydro. (Uma vez por Turno)","descriptionraw":"Quando esta carta for equipada por $[A1207], a <color=#FFFFFFFF>$[C112072]</color> dela tem o seguinte efeito extra: <color=#FFFFFFFF>Após seu personagem usar um Ataque Normal: </color>Causa 1 de $[K102]. (Uma vez por Turno)","descriptionreplaced":"Quando esta carta for equipada por Candace, a <color=#FFFFFFFF>Súplica da Coroa Escarlate</color> dela tem o seguinte efeito extra: <color=#FFFFFFFF>Após seu personagem usar um Ataque Normal: </color>Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. (Uma vez por Turno)"},"theprofoundpurposeofpractice":{"id":510201,"name":"Técnica Secreta do Ascetismo","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você usa qualquer carta de sua mão: O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)","descriptionraw":"<color=#FFFFFFFF>Quando você usa qualquer carta de sua mão: </color>O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você usa qualquer carta de sua mão: </color>O custo de Dados Elementais é reduzido em 2. (Uma vez por turno)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Técnica Secreta do Ascetismo","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando você joga uma Carta de Talento ou um Personagem usa uma Habilidade: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usa uma Habilidade:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)"},"thescentremained":{"id":212021,"name":"O Aroma Remanescente","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Xingqiu estiver com esta carta equipada, a Chuva das Espadas criada pode bloquear Dano de pelo menos 2 e concede +1 em seus Usos iniciais.","descriptionraw":"Quando $[A1202] estiver com esta carta equipada, a <color=#FFFFFFFF>$[C112021]</color> criada pode bloquear Dano de pelo menos 2 e concede +1 em seus $[K3] iniciais.","descriptionreplaced":"Quando Xingqiu estiver com esta carta equipada, a <color=#FFFFFFFF>Chuva das Espadas</color> criada pode bloquear Dano de pelo menos 2 e concede +1 em seus <color=#FFFFFFFF>Usos</color> iniciais."},"theseedofstoredknowledge":{"id":217031,"name":"Semente do Conhecimento","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Nahida, equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\nPyro: Quando Santuário de Maya estiver no campo, personagens que ativarem Semente Skandha devido a Reações Elementais que os afetem, terão o Dano Perfurante causado pela Semente Skandha convertido em Dano Dendro.\nElectro: Quando Santuário de Maya entrar em campo, a Semente Skandha presente atualmente na equipe inimiga ganhará 1 de Usos.\nHydro: Nahida que está com essa carta equipada gerará +1 de Duração (Turnos) inicial de Santuário de Maya.","descriptionraw":"Quando $[A1703], equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Quando <color=#FFFFFFFF>$[C117032]</color> estiver no campo, personagens que ativarem <color=#FFFFFFFF>$[C117031]</color> devido a Reações Elementais que os afetem, terão o $[K5] causado pela <color=#FFFFFFFF>$[C117031]</color> convertido em $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Quando <color=#FFFFFFFF>$[C117032]</color> entrar em campo, a <color=#FFFFFFFF>$[C117031]</color> presente atualmente na equipe inimiga ganhará 1 de $[K3].\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: $[A1703] que está com essa carta equipada gerará +1 de $[K4] inicial de <color=#FFFFFFFF>$[C117032]</color>.","descriptionreplaced":"Quando Nahida, equipada com esta carta, estiver no campo, os seguintes efeitos ocorrerão baseado nos Tipos Elementais da sua equipe:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>: Quando <color=#FFFFFFFF>Santuário de Maya</color> estiver no campo, personagens que ativarem <color=#FFFFFFFF>Semente Skandha</color> devido a Reações Elementais que os afetem, terão o <color=#FFFFFFFF>Dano Perfurante</color> causado pela <color=#FFFFFFFF>Semente Skandha</color> convertido em {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Quando <color=#FFFFFFFF>Santuário de Maya</color> entrar em campo, a <color=#FFFFFFFF>Semente Skandha</color> presente atualmente na equipe inimiga ganhará 1 de <color=#FFFFFFFF>Usos</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>: Nahida que está com essa carta equipada gerará +1 de <color=#FFFFFFFF>Duração (Turnos)</color> inicial de <color=#FFFFFFFF>Santuário de Maya</color>."},"theshrinessacredshade":{"id":214081,"name":"Sombra Sagrada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Yae Miko com esta carta equipada destruir uma Sesshou Sakura através de Grande Arte Secreta: Tenko Kenshin, o próximo uso de Evocação Yakan: Sesshou Sakura neste Turno custará 2 Dados Elementais a menos.","descriptionraw":"Após $[A1408] com esta carta equipada destruir uma <color=#FFFFFFFF>$[C114081]</color> através de <color=#FFFFFFFF>$[S14083]</color>, o próximo uso de <color=#FFFFFFFF>$[S14082]</color> neste Turno custará 2 Dados Elementais a menos.","descriptionreplaced":"Após Yae Miko com esta carta equipada destruir uma <color=#FFFFFFFF>Sesshou Sakura</color> através de <color=#FFFFFFFF>Grande Arte Secreta: Tenko Kenshin</color>, o próximo uso de <color=#FFFFFFFF>Evocação Yakan: Sesshou Sakura</color> neste Turno custará 2 Dados Elementais a menos."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Chuva Florestelar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Nilou estiver com esta carta equipada, o dano causado pelo seu Núcleo da Riqueza é aumentado em 1.","descriptionraw":"Quando $[A1208] estiver com esta carta equipada, o dano causado pelo seu <color=#FFFFFFFF>$[C112082]</color> é aumentado em 1.","descriptionreplaced":"Quando Nilou estiver com esta carta equipada, o dano causado pelo seu <color=#FFFFFFFF>Núcleo da Riqueza</color> é aumentado em 1."},"thewolfwithin":{"id":114021,"name":"Lobo do Trovão","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem afetado executar um Ataque Normal ou Habilidade Elemental: Causa 2 pontos de Dano Electro.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após o personagem afetado executar um Ataque Normal ou Habilidade Elemental: </color>Causa 2 pontos de $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem afetado executar um Ataque Normal ou Habilidade Elemental: </color>Causa 2 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Essência da Verdade","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após o Poliedro Fantástico criado por Faruzan com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado Anemo","descriptionraw":"Após o <color=#FFFFFFFF>$[C115093]</color> criado por $[A1509] com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado <color=#80FFD7FF>$[K305]</color>","descriptionreplaced":"Após o <color=#FFFFFFFF>Poliedro Fantástico</color> criado por Faruzan com essa carta equipada entrar em campo e quando começar a Fase de Ação: Cria 1 Dado <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>"},"thewondrouspathoftruthactive":{"id":115095,"name":"Essência da Verdade (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando a Fase de Ação começa: Remove esse efeito e cria 1 Anemo.","descriptionraw":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Remove esse efeito e cria 1 $[K305].","descriptionreplaced":"<color=#FFFFFFFF>Quando a Fase de Ação começa:</color> Remove esse efeito e cria 1 {SPRITE_PRESET#1105}Anemo."},"theycallhercloudretainer":{"id":215101,"name":"Espírito da Guardiã das Nuvens","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando você troca de personagens, essa carta ganha 1 acúmulo de Pena Tempestuosa. (Máximo de 2 acúmulos ganhos por Turno)\nQuando Xianyun com esta carta equipada usa Palavras de Ventos e Flores, consome todos os acúmulos de Pena Tempestuosa. Cada acúmulo consumido aumenta o Dano causado em 1.","descriptionraw":"Quando você troca de personagens, essa carta ganha 1 acúmulo de <color=#FFFFFFFF>Pena Tempestuosa</color>. (Máximo de 2 acúmulos ganhos por Turno)\\nQuando $[A1510] com esta carta equipada usa <color=#FFFFFFFF>$[S15101]</color>, consome todos os acúmulos de <color=#FFFFFFFF>Pena Tempestuosa</color>. Cada acúmulo consumido aumenta o Dano causado em 1.","descriptionreplaced":"Quando você troca de personagens, essa carta ganha 1 acúmulo de <color=#FFFFFFFF>Pena Tempestuosa</color>. (Máximo de 2 acúmulos ganhos por Turno)\\nQuando Xianyun com esta carta equipada usa <color=#FFFFFFFF>Palavras de Ventos e Flores</color>, consome todos os acúmulos de <color=#FFFFFFFF>Pena Tempestuosa</color>. Cada acúmulo consumido aumenta o Dano causado em 1.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Boas Intenções de Thirona","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"No fim deste Turno: adiciona aleatoriamente 1 Carta de Evento super irada à sua Mão.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>No fim deste Turno:</color> adiciona aleatoriamente 1 Carta de Evento super irada à sua Mão.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>No fim deste Turno:</color> adiciona aleatoriamente 1 Carta de Evento super irada à sua Mão.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Escudo do Trovão","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um Ataque Normal de personagem: Causa 1 ponto de Dano Electro.\nQuando um personagem seu recebe pelo menos 3 pontos de Dano: Cancela 1 ponto de dano.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>Quando um personagem seu recebe pelo menos 3 pontos de Dano: </color>Cancela 1 ponto de dano.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Após um Ataque Normal de personagem: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF>Quando um personagem seu recebe pelo menos 3 pontos de Dano: </color>Cancela 1 ponto de dano.\\n<color=#FFFFFFFF>Duração (Turnos)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Escudo do Trovão","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seu personagem usar uma Habilidade: Causa 1 de Dano Electro.\nSeu Personagem em Combate sofre menos 1 de Dano.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa 1 de $[K104].\\nSeu Personagem em Combate sofre menos 1 de Dano.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Após seu personagem usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\nSeu Personagem em Combate sofre menos 1 de Dano.\\n<color=#FFFFFFFF>Duração (Turnos)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Armadilha Eletrificante","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após um personagem nesse lado usar uma Habilidade: Causa 2 de Dano Electro ao Personagem em Combate desta equipe.\nUsos: Quantidade inicial igual ao número de cartas Blocos de Energia Vorazes descartadas na criação. (Máximo de 3 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Após um personagem nesse lado usar uma Habilidade:</color> Causa 2 de $[K104] ao Personagem em Combate desta equipe.\\n$[K3]: Quantidade inicial igual ao número de cartas <color=#FFFFFFFF>$[C124051]</color> descartadas na criação. (Máximo de 3 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Após um personagem nesse lado usar uma Habilidade:</color> Causa 2 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ao Personagem em Combate desta equipe.\\n<color=#FFFFFFFF>Usos</color>: Quantidade inicial igual ao número de cartas <color=#FFFFFFFF>Blocos de Energia Vorazes</color> descartadas na criação. (Máximo de 3 acúmulos)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Cetro Convocador de Trovões","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após o lado do campo em que essa carta está declarar o fim do Turno: Causa 1 de Dano Electro ao Personagem em Combate nesse lado.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após o lado do campo em que essa carta está declarar o fim do Turno:</color> Causa 1 de $[K104] ao Personagem em Combate nesse lado.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o lado do campo em que essa carta está declarar o fim do Turno:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> ao Personagem em Combate nesse lado.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Trovão Furioso","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Electro a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Electro.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1104}<color=#FFACFFFF>Electro</color>."},"thunderingpenance":{"id":214031,"name":"Penitência do Trovão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Keqing aplicar Encantamento Electro com esta carta equipada, haverão os seguintes efeitos:\nComeça com Duração (Turnos) aumentado em 1 ponto e faz com que o Dano Electro causado pelo personagem afetado seja aumentado em 1 ponto.","descriptionraw":"Quando $[A1403] aplicar <color=#FFFFFFFF>$[C114032]</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com $[K4] aumentado em 1 ponto e faz com que o $[K104] causado pelo personagem afetado seja aumentado em 1 ponto.","descriptionreplaced":"Quando Keqing aplicar <color=#FFFFFFFF>Encantamento Electro</color> com esta carta equipada, haverão os seguintes efeitos:\\nComeça com <color=#FFFFFFFF>Duração (Turnos)</color> aumentado em 1 ponto e faz com que o {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado pelo personagem afetado seja aumentado em 1 ponto."},"thunderingpoise":{"id":312011,"name":"Postura Eletrizante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa um Ataque Normal ou equipa um Talento: Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa um Ataque Normal ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental a menos. (Uma vez por Turno)"},"thunderousward":{"id":124063,"name":"Revestimento Trovoante","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Electro (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado não poderá usar sua Habilidade e sofrerá 6 de Dano Perfurante na Fase Final.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de $[K5] na Fase Final.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FFACFFFF>Aplicação Electro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de <color=#FFFFFFFF>Dano Perfurante</color> na Fase Final.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Coroa do Invocador do Trovão","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Electro a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado <color=#FFACFFFF>{SPRITE_PRESET#1104}Electro</color> a menos. (Uma vez por Turno)"},"tidecallersurfembrace":{"id":114051,"name":"Invocadora da Maré - Protetora das Ondas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Durante a preparação da habilidade: Fornece 2 pontos de Escudo e protege o personagem afetado.","descriptionraw":"Durante a preparação da habilidade: Fornece 2 pontos de $[K6] e protege o personagem afetado.","descriptionreplaced":"Durante a preparação da habilidade: Fornece 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> e protege o personagem afetado.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Invocadora da Maré - Protetora das Ondas","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Enquanto Prepara Habilidade: -50% de Dano sofrido.","descriptionraw":"Enquanto Prepara Habilidade: -50% de Dano sofrido.","descriptionreplaced":"Enquanto Prepara Habilidade: -50% de Dano sofrido."},"tomboftheeternalflow":{"id":133099,"name":"Tumba do Fluxo Eterno","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"O personagem causa +1 de Dano.\nNesse Turno, após esse personagem sofrer Dano ou ser curado: Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)"},"tomeoftheeternalflow":{"id":311108,"name":"Rito do Fluxo Eterno","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"O personagem causa +1 de Dano.\nNesse Turno, após esse personagem sofrer Dano ou ser curado: Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Nesse Turno, após esse personagem sofrer Dano ou ser curado:</color> Durante este turno, se este personagem tiver sofrido Dano ou sido curado duas vezes, então o próximo ataque deste personagem neste Turno causará +2 de Dano. (Uma vez por Turno)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Boas Intenções de Topyas","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após jogar uma carta nessa rodada, aleatoriamente Descarta 1 carta ou saca 1 cartas.","descriptionraw":"Após jogar uma carta nessa rodada, aleatoriamente $[K56] 1 carta ou saca 1 cartas.","descriptionreplaced":"Após jogar uma carta nessa rodada, aleatoriamente <color=#FFFFFFFF>Descarta</color> 1 carta ou saca 1 cartas."},"totalcollapse":{"id":125021,"name":"Colapso Total","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Dano Físico ou Dano Anemo recebidos pelo personagem afetado é aumentado em 2.\nUsos: 1,","descriptionraw":"$[K100] ou $[K105] recebidos pelo personagem afetado é aumentado em 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>,","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> ou {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> recebidos pelo personagem afetado é aumentado em 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>,","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Evitando a Fraqueza","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Quando Kuki Shinobu com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\nSe Kuki Shinobu está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1.","descriptionraw":"Quando Quando $[A1411] com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\\nSe $[A1411] está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1.","descriptionreplaced":"Quando Quando Kuki Shinobu com esta carta equipada for derrotada, ela evitará a derrota e, ao invés disso, se curará até ter 1 de Vida (Uma vez por Turno)\\nSe Kuki Shinobu está com essa carta equipada e tem Vida menor que 5, esse personagem causa Dano +1."},"transcendentautomaton":{"id":225011,"name":"Transcender da Destreza","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após seu Maguu Kenki, com esta carta equipada, usar Lâmina do Vento Solitário, seu Personagem em Combate será trocado para o próximo personagem. Caso use Sombra Congelante seu Personagem em Combate será trocado para o personagem anterior.","descriptionraw":"Após seu $[A2501], com esta carta equipada, usar <color=#FFFFFFFF>$[S25012]</color>, seu Personagem em Combate será trocado para o próximo personagem. Caso use <color=#FFFFFFFF>$[S25013]</color> seu Personagem em Combate será trocado para o personagem anterior.","descriptionreplaced":"Após seu Maguu Kenki, com esta carta equipada, usar <color=#FFFFFFFF>Lâmina do Vento Solitário</color>, seu Personagem em Combate será trocado para o próximo personagem. Caso use <color=#FFFFFFFF>Sombra Congelante</color> seu Personagem em Combate será trocado para o personagem anterior."},"travelershandysword":{"id":311501,"name":"Espada do Viajante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Lenço do Doutor Viajante","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após este personagem desencadear seu Supremo: Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)","descriptionraw":"<color=#FFFFFFFF>Após este personagem desencadear seu Supremo: </color>Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Após este personagem desencadear seu Supremo: </color>Cura 1 ponto de Vida de todos os seus personagens. (1 vez por turno)"},"tulaytullahsremembrance":{"id":311107,"name":"Reminiscências de Tulaytullah","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"O personagem causa +1 de Dano.\nQuando o personagem usa Ataque Carregado: Reduz o consumo de Elemento Indefinido em 1. (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa $[K51]:</color> Reduz o consumo de $[K309] em 1. (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\n<color=#FFFFFFFF>Quando o personagem usa <color=#FFFFFFFF>Ataque Carregado</color>:</color> Reduz o consumo de <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> em 1. (Duas vezes por Turno)"},"turncontrol":{"id":212091,"name":"Estratégia Controlada","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fase de Rolagem: se Yelan que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como Elemento Omni para cada Tipo Elemental na sua equipe. (Máximo de 3)","descriptionraw":"Fase de Rolagem: se $[A1209] que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como $[K411] para cada Tipo Elemental na sua equipe. (Máximo de 3)","descriptionreplaced":"Fase de Rolagem: se Yelan que está com essa carta equipada estiver no campo, joga 1 Dado Elemental como <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> para cada Tipo Elemental na sua equipe. (Máximo de 3)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"Mega Ultra Espada Mágica do Soberano","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Essa carta registra os tipos de Cartas de Ação com nomes diferentes que você jogou nesse Duelo e que não estão no seu deck original nesta partida, com cada tipo concedendo 1 de Apoio.\nSe o valor de Apoio dessa carta for pelo menos 2/4/8, então o o personagem causará +1/2/3 de Dano.","descriptionraw":"Essa carta registra os tipos de Cartas de Ação com nomes diferentes que você jogou nesse Duelo e que não estão no seu deck original nesta partida, com cada tipo concedendo 1 de <color=#FFFFFFFF>Apoio.</color>\\nSe o valor de <color=#FFFFFFFF>Apoio</color> dessa carta for pelo menos 2/4/8, então o <color=#FFFFFFFF>o personagem causará +1/2/3 de Dano</color>.","descriptionreplaced":"Essa carta registra os tipos de Cartas de Ação com nomes diferentes que você jogou nesse Duelo e que não estão no seu deck original nesta partida, com cada tipo concedendo 1 de <color=#FFFFFFFF>Apoio.</color>\\nSe o valor de <color=#FFFFFFFF>Apoio</color> dessa carta for pelo menos 2/4/8, então o <color=#FFFFFFFF>o personagem causará +1/2/3 de Dano</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Tesouro Submarino (em Recarga)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Esse personagem não receberá mais cura de Tesouro Submarino neste Turno.","descriptionraw":"Esse personagem não receberá mais cura de <color=#FFFFFFFF>$[C303230]</color> neste Turno.","descriptionreplaced":"Esse personagem não receberá mais cura de <color=#FFFFFFFF>Tesouro Submarino</color> neste Turno.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Canal de Corrente Desconhecida","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Após Navia com essa carta equipada usar uma Habilidade: Saque 2 cartas Fragmento da Rachadura. (Uma vez por Turno)","descriptionraw":"Após $[A1608] com essa carta equipada usar uma Habilidade: Saque 2 cartas <color=#FFFFFFFF>$[C116081]</color>. (Uma vez por Turno)","descriptionreplaced":"Após Navia com essa carta equipada usar uma Habilidade: Saque 2 cartas <color=#FFFFFFFF>Fragmento da Rachadura</color>. (Uma vez por Turno)"},"undividedheart":{"id":211011,"name":"Com Todo Coração","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Ganyu com esta carta equipada usar Flecha Congelante: Se esta Habilidade foi usada durante esta partida, o Dano Perfurante causado a todos os personagens adversários fora de combate é mudado para 3.","descriptionraw":"Quando $[A1101] com esta carta equipada usar <color=#FFFFFFFF>$[S11013]</color>: Se esta Habilidade foi usada durante esta partida, o $[K5] causado a todos os personagens adversários fora de combate é mudado para 3.","descriptionreplaced":"Quando Ganyu com esta carta equipada usar <color=#FFFFFFFF>Flecha Congelante</color>: Se esta Habilidade foi usada durante esta partida, o <color=#FFFFFFFF>Dano Perfurante</color> causado a todos os personagens adversários fora de combate é mudado para 3."},"universalrevelry":{"id":112114,"name":"Euforia Universal","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Depois que seu Personagem em Combate sofre Dano ou é curado: adiciona 1 acúmulo de Euforia.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Depois que seu Personagem em Combate sofre Dano ou é curado:</color> adiciona 1 acúmulo de <color=#FFFFFFFF>$[K1029]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Depois que seu Personagem em Combate sofre Dano ou é curado:</color> adiciona 1 acúmulo de <color=#FFFFFFFF><color=#FFFFFFFF>Euforia</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Euforia Universal","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após seus personagens sofrerem dano ou serem curados: Adiciona 1 acúmulo de Euforia.\nDuração (Turnos): 2","descriptionraw":"<color=#FFFFFFFF>Após seus personagens sofrerem dano ou serem curados:</color> Adiciona 1 acúmulo de <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após seus personagens sofrerem dano ou serem curados:</color> Adiciona 1 acúmulo de <color=#FFFFFFFF>Euforia</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Montanha Imóvel","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":["GCG_TAG_SHEILD"],"description":"Dá 2 pontos de Escudo para proteger o personagem afetado.","descriptionraw":"Dá 2 pontos de $[K6] para proteger o personagem afetado.","descriptionreplaced":"Dá 2 pontos de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> para proteger o personagem afetado.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Estado Neko de Entregas Urgentes","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando Kirara for seu Personagem em Combate, após você realizar \"Trocar Personagem\":  Causa 1 de Dano Dendro e saca 1 carta.\nUsos: 1 (Acumulável. Máximo de 2 acúmulos.)","descriptionraw":"<color=#FFFFFFFF>Quando Kirara for seu Personagem em Combate, após você realizar \"Trocar Personagem\": </color> Causa 1 de $[K107] e saca 1 carta.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável. Máximo de 2 acúmulos.)","descriptionreplaced":"<color=#FFFFFFFF>Quando Kirara for seu Personagem em Combate, após você realizar \"Trocar Personagem\": </color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> e saca 1 carta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável. Máximo de 2 acúmulos.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Estado Neko de Entregas Urgentes","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após a troca de personagem: Causa Dano Dendro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Após a troca de personagem: </color>Causa $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Após a troca de personagem: </color>Causa {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Invocações","tags":[],"description":"Quando seu personagem em combate recebe Dano: Diminui Dano recebido em 1.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nPode ser ativado uma vez enquanto esta Invocação está presente: Quando seu personagem recebe Dano, Arataki Itto ganha Superforça Superlativa.\nFase Final: Descarta esta carta, causa 1 de Dano Geo.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate recebe Dano: </color>Diminui Dano recebido em 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Pode ser ativado uma vez enquanto esta Invocação está presente:</color> Quando seu personagem recebe Dano, $[A1605] ganha $[K1007].\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causa 1 de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate recebe Dano: </color>Diminui Dano recebido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Pode ser ativado uma vez enquanto esta Invocação está presente:</color> Quando seu personagem recebe Dano, Arataki Itto ganha <color=#FFFFFFFF>Superforça Superlativa</color>.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Táticas de Combate Coordenado","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT"],"description":"Quando Chevreuse está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de Dano Pyro ou Dano Electro causam +1 de Dano. (Inclui Dano Pyro ou Dano Electro causado por Redemoinho)","descriptionraw":"Quando <color=#FFFFFFFF>$[A1313]</color> está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de $[K103] ou $[K104] causam +1 de Dano. (Inclui $[K103] ou $[K104] causado por Redemoinho)","descriptionreplaced":"Quando <color=#FFFFFFFF>Chevreuse</color> está com essa carta equipada e está jogando, e após os adversários sofrerem Dano de Sobrecarga: suas 2 próximas instâncias de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causam +1 de Dano. (Inclui {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado por Redemoinho)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Táticas de Combate Coordenado (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"+1 Dano Pyro ou Dano Electro que você causar. (Inclui Dano Pyro ou Dano Electro causado pela reação de Redemoinho)\nUsos: 2","descriptionraw":"+1 $[K103] ou $[K104] que você causar. (Inclui $[K103] ou $[K104] causado pela reação de Redemoinho)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"+1 {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> que você causar. (Inclui {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color> ou {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> causado pela reação de Redemoinho)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Além-Vida Cinábrio","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem joga lançaTalento ou usa um Ataque Normal: Gasta 1 Dado Elemental a menos (Uma vez por Turno)\nApós um personagem entrar em combate: Durante este Turno, o personagem causa +1 de Dano de Ataque Normal.","descriptionraw":"<color=#FFFFFFFF>Quando um personagem joga lança{SPRITE_PRESET#3006}Talento ou usa um Ataque Normal:</color> Gasta 1 Dado Elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF>Após um personagem entrar em combate:</color> Durante este Turno, o personagem causa +1 de Dano de <color=#FFFFFFFF>Ataque Normal</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem joga lança{SPRITE_PRESET#3006}Talento ou usa um Ataque Normal:</color> Gasta 1 Dado Elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF>Após um personagem entrar em combate:</color> Durante este Turno, o personagem causa +1 de Dano de <color=#FFFFFFFF>Ataque Normal</color>."},"vermillionhereafterineffect":{"id":301203,"name":"Além-Vida Cinábrio (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Durante este Turno, os Ataques Normais deste personagem causam +1 de Dano.","descriptionraw":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano.","descriptionreplaced":"Durante este Turno, os <color=#FFFFFFFF>Ataques Normais</color> deste personagem causam +1 de Dano."},"verticalforcecoordination":{"id":113135,"name":"Formação Vertical","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Depois de um personagem inimigo sofrer Dano de uma reação de Sobrecarga: cria 1 Projétil Super Explosivo carta em sua mão. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois de um personagem inimigo sofrer Dano de uma reação de Sobrecarga:</color> cria 1 <color=#FFFFFFFF>$[C113131]</color> carta em sua mão. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois de um personagem inimigo sofrer Dano de uma reação de Sobrecarga:</color> cria 1 <color=#FFFFFFFF>Projétil Super Explosivo</color> carta em sua mão. (Uma vez por Turno)"},"veteransvisage":{"id":312023,"name":"Semblante do Veterano","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Após esse personagem sofrer Dano ou ser curado: Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\nPrimeira Ativação: Cria 1 Dado Elemental do Tipo Elemental do personagem.\nSegunda Ativação: Saca 1 carta.","descriptionraw":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saca 1 carta.","descriptionreplaced":"<color=#FFFFFFFF>Após esse personagem sofrer Dano ou ser curado:</color> Baseado no número de vezes que isso é ativado, os efeitos serão diferentes.\\n<color=#FFFFFFFF>Primeira Ativação:</color> Cria 1 Dado Elemental do Tipo Elemental do personagem.\\n<color=#FFFFFFFF>Segunda Ativação:</color> Saca 1 carta.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Lâmina Cruel","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem causa +1 de Dano.\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nSe houver mais de 1 acúmulo deste efeito, o personagem causa dano adicional equivalente ao número de acúmulos (Máximo de 3 acúmulos).","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Perfurador Vijnana","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem afetado realizar um Ataque Carregado: Converte o Dano Físico causado em Dano Dendro e após a contabilização invoca Flechas Florescentes.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem afetado realizar um $[K51]: </color>Converte o $[K100] causado em $[K107] e após a contabilização invoca $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem afetado realizar um <color=#FFFFFFFF>Ataque Carregado</color>: </color>Converte o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado em {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> e após a contabilização invoca <color=#FFFFFFFF>Flechas Florescentes</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Videiras","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Após uma troca de personagem acontecer neste lado do campo: Causa 1 ponto de Dano Dendro ao novo Personagem em Combate.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 1 ponto de $[K107] ao novo Personagem em Combate.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após uma troca de personagem acontecer neste lado do campo:</color> Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao novo Personagem em Combate.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Sombra Verde","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Anemo a menos. (Uma vez por Turno)\nFase de Rolagem: 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem Anemo.","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)\\n<color=#FFFFFFFF>Fase de Rolagem:</color> 2 dos Dados Elementais iniciais que você rolar sempre são garantidos serem {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Coroa do Caçador Verde","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando você joga uma Carta de Talento ou um Personagem usar uma Habilidade: Gaste 1 Dado Anemo a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga uma Carta de {SPRITE_PRESET#3006}Talento ou um Personagem usar uma Habilidade:</color> Gaste 1 Dado {SPRITE_PRESET#1105}<color=#80FFD7FF>Anemo</color> a menos. (Uma vez por Turno)"},"vortexvanquisher":{"id":311404,"name":"Perfuradora Prismática","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"O personagem causa +1 de Dano.\nQuando seu Personagem em Combate estiver protegido por um Escudo de Estado de Personagem ou um Escudo de Estado de Combate, você causa +1 de Dano.\nApós o personagem usar uma Habilidade Elemental: Se você tiver um Estado de Combate que concede Escudo ao seu lado, adiciona 1 ponto de Escudo a esse Estado de Combate. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nQuando seu Personagem em Combate estiver protegido por um $[K6] de Estado de Personagem ou um $[K6] de Estado de Combate, você causa +1 de Dano.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Se você tiver um Estado de Combate que concede $[K6] ao seu lado, adiciona 1 ponto de $[K6] a esse Estado de Combate. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>O personagem causa +1 de Dano</color>.\\nQuando seu Personagem em Combate estiver protegido por um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> de Estado de Personagem ou um {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> de Estado de Combate, você causa +1 de Dano.\\n<color=#FFFFFFFF>Após o personagem usar uma Habilidade Elemental:</color> Se você tiver um Estado de Combate que concede {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> ao seu lado, adiciona 1 ponto de {SPRITE_PRESET#4007}<color=#FFFFFFFF>Escudo</color> a esse Estado de Combate. (Uma vez por Turno)"},"vourukashasglow":{"id":312022,"name":"Brilho Vourukasha","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Depois desse personagem sofrer Dano: se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Depois desse personagem sofrer Dano:</color> se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Depois desse personagem sofrer Dano:</color> se o personagem afetado for o Personagem em Combate, saque 1 carta, e na Fase Final desse Turno: cura o personagem afetado em 1 de Vida. (Uma vez por Turno)"},"wardofsurgingflame":{"id":123023,"name":"Revestimento da Chama Crescente","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem afetado tem Imunidade a qualquer Dano.\nEsse estado fornece 2 instâncias de Aplicação Pyro (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado não poderá usar sua Habilidade e sofrerá 6 de Dano Perfurante na Fase Final.","descriptionraw":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de $[K5] na Fase Final.","descriptionreplaced":"O personagem afetado tem <color=#FFFFFFFF>Imunidade a qualquer Dano</color>.\\nEsse estado fornece 2 instâncias de <color=#FF9999FF>Aplicação Pyro</color> (Podendo ser consumidas por Reações Elementais): depois que esse efeito acabar, o personagem afetado <color=#FFFFFFFF>não poderá usar sua Habilidade</color> e sofrerá 6 de <color=#FFFFFFFF>Dano Perfurante</color> na Fase Final.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Ressurreição Aquosa","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito é derrotado: Remove este efeito, garante Eliminação evitada para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o Dano Físico causado pelo personagem é convertido em Dano Hydro e Dano Hydro +1.","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante $[K54] para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o $[K100] causado pelo personagem é convertido em $[K102] e $[K102] +1.","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito é derrotado:</color> Remove este efeito, garante <color=#FFFFFFFF>Eliminação evitada</color> para o personagem e o Cura em 4 de Vida. Quando este efeito é desencadeado, o {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem é convertido em {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> e {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Ressurreição Aquosa: Poderoso","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Dano Físico causado pelo personagem convertido para Dano Hydro. Dano Hydro +1.","descriptionraw":"$[K100] causado pelo personagem convertido para $[K102]. $[K102] +1.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado pelo personagem convertido para {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color> +1."},"wavestrider":{"id":114055,"name":"Conquistadora das Marés","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a habilidade: Conquistadora das Marés.","descriptionraw":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a habilidade: <color=#FFFFFFFF>Conquistadora das Marés</color>."},"wavestrider-01":{"id":174055,"name":"Conquistadora das Marés","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Em sua próxima ação, este personagem usará a Habilidade: Conquistadora das Marés.","descriptionraw":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"Em sua próxima ação, este personagem usará a Habilidade: <color=#FFFFFFFF>Conquistadora das Marés</color>."},"wellspringofwarlust":{"id":211061,"name":"Desejo de Lutar","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Eula com essa carta usar Vórtice Gelado, isso gerará mais 1 Zelo para Espada Luminosa.\n","descriptionraw":"Quando $[A1106] com essa carta usar <color=#FFFFFFFF>$[S11062]</color>, isso gerará mais 1 <color=#FFFFFFFF>Zelo</color> para <color=#FFFFFFFF>$[C111062]</color>.\\n","descriptionreplaced":"Quando Eula com essa carta usar <color=#FFFFFFFF>Vórtice Gelado</color>, isso gerará mais 1 <color=#FFFFFFFF>Zelo</color> para <color=#FFFFFFFF>Espada Luminosa</color>.\\n"},"whenthecranereturnedineffect":{"id":303207,"name":"O Retorno da Garça (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Da próxima vez que você usar uma Habilidade: Coloca o seu próximo Personagem Inativo em campo.","descriptionraw":"<color=#FFFFFFFF>Da próxima vez que você usar uma Habilidade:</color> Coloca o seu próximo Personagem Inativo em campo.","descriptionreplaced":"<color=#FFFFFFFF>Da próxima vez que você usar uma Habilidade:</color> Coloca o seu próximo Personagem Inativo em campo."},"whenthecranereturnedineffect-01":{"id":503112,"name":"O Retorno da Garça (Efeito)","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Após o personagem usar uma Habilidade: Troca para seu próximo personagem.","descriptionraw":"<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Troca para seu próximo personagem.","descriptionreplaced":"<color=#FFFFFFFF>Após o personagem usar uma Habilidade:</color> Troca para seu próximo personagem."},"whereistheunseenrazorineffect":{"id":303222,"name":"Onde está a Lâmina Oculta? (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Durante este Turno, na próxima vez que você jogar uma carta de Arma: Gaste 2 Dados Elementais a menos.","descriptionraw":"<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma:</color> Gaste 2 Dados Elementais a menos.","descriptionreplaced":"<color=#FFFFFFFF>Durante este Turno, na próxima vez que você jogar uma carta de {SPRITE_PRESET#3003}Arma:</color> Gaste 2 Dados Elementais a menos."},"whiteirongreatsword":{"id":311301,"name":"Espadão de Ferro Branco","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"whitetassel":{"id":311401,"name":"Borla Branca","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>."},"windandfreedomineffect":{"id":303181,"name":"Vento e Liberdade (Efeito)","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Durante este Turno, após um de seus personagens usar uma Habilidade: Toque para o seu próximo Personagem em Combate.","descriptionraw":"<color=#FFFFFFFF>Durante este Turno, após um de seus personagens usar uma Habilidade:</color> Toque para o seu próximo Personagem em Combate.","descriptionreplaced":"<color=#FFFFFFFF>Durante este Turno, após um de seus personagens usar uma Habilidade:</color> Toque para o seu próximo Personagem em Combate."},"windfavored":{"id":115061,"name":"Postura do Vento","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"Quando o personagem com este efeito aplicado realiza um Ataque Normal: +2 de Dano causado. Se o oponente tiver personagens em espera, então esta Habilidade causará dano ao próximo personagem adversário em espera em vez disso.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Quando o personagem com este efeito aplicado realiza um Ataque Normal:</color> +2 de Dano causado. Se o oponente tiver personagens em espera, então esta Habilidade causará dano ao próximo personagem adversário em espera em vez disso.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Quando o personagem com este efeito aplicado realiza um Ataque Normal:</color> +2 de Dano causado. Se o oponente tiver personagens em espera, então esta Habilidade causará dano ao próximo personagem adversário em espera em vez disso.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Vento da Harmonia","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Durante este Turno, o próximo Ataque Normal do seu personagem custa 1 Elemento Indefinido a menos.","descriptionraw":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do seu personagem custa 1 $[K309] a menos.","descriptionreplaced":"Durante este Turno, o próximo <color=#FFFFFFFF>Ataque Normal</color> do seu personagem custa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Elemento Indefinido</color> a menos."},"winestainedtricorne":{"id":312201,"name":"Quepe de Capitão Manchado de Vinho","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa uma Habilidade ou equipa um Talento: Gasta 1 Dado Elemental Cryo a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1102}<color=#80C0FFFF>Cryo</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1102}<color=#80C0FFFF>Cryo</color> a menos. (Uma vez por Turno)"},"wishesunnumbered":{"id":214071,"name":"Desejos Incontados","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Quando Shogun Raiden com esta carta equipada usar Arte Secreta: Musou Shinsetsu, causará +1 de Dano extra para cada ponto de Determinação consumido.","descriptionraw":"Quando $[A1407] com esta carta equipada usar <color=#FFFFFFFF>$[S14073]</color>, causará +1 de Dano extra para cada ponto de <color=#FFFFFFFF>Determinação</color> consumido.","descriptionreplaced":"Quando Shogun Raiden com esta carta equipada usar <color=#FFFFFFFF>Arte Secreta: Musou Shinsetsu</color>, causará +1 de Dano extra para cada ponto de <color=#FFFFFFFF>Determinação</color> consumido."},"witchsscorchinghat":{"id":312301,"name":"Chapéu Abrasador da Bruxa","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_ARTIFACT"],"description":"Quando um personagem usa uma Habilidade ou equipa um Talento: Gasta 1 Dado Elemental Pyro a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando um personagem usa uma Habilidade ou equipa um {SPRITE_PRESET#3006}Talento:</color> Gasta 1 Dado Elemental {SPRITE_PRESET#1103}<color=#FF9999FF>Pyro</color> a menos. (Uma vez por Turno)"},"wolfsgravestone":{"id":311303,"name":"Túmulo do Lobo","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Aumenta o Dano causado pelo personagem em 1 ponto.\nSe o alvo tem 6 pontos de Vida ou menos, aumenta o Dano em 2 pontos.","descriptionraw":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\nSe o alvo tem 6 pontos de Vida ou menos, aumenta o Dano em 2 pontos.","descriptionreplaced":"<color=#FFFFFFFF>Aumenta o Dano causado pelo personagem em 1 ponto</color>.\\nSe o alvo tem 6 pontos de Vida ou menos, aumenta o Dano em 2 pontos."},"wushoustance":{"id":173171,"name":"Postura Wushou","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"+3 ATQ e +1 Ação. Aplique 1 acúmulo de Ações ganham menos Carga.\nApós o personagem ao qual isso está anexado agir: Receba 1 Dano Perfurante e mude para o seu próximo personagem.\nUsos: 3","descriptionraw":"+3 ATQ e +1 Ação. Aplique 1 acúmulo de $[C147].\\n<color=#FFFFFFFF>Após o personagem ao qual isso está anexado agir:</color> Receba 1 $[K5] e mude para o seu próximo personagem.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"+3 ATQ e +1 Ação. Aplique 1 acúmulo de Ações ganham menos Carga.\\n<color=#FFFFFFFF>Após o personagem ao qual isso está anexado agir:</color> Receba 1 <color=#FFFFFFFF>Dano Perfurante</color> e mude para o seu próximo personagem.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Arraia Caçadora Heterocromática","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica: Lâmina da Água Primordial\nUsos: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>: Lâmina da Água Primordial\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Máscara Yaksha","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"O personagem com este efeito tem seu Dano Físico causado convertido em Dano Anemo e causará +1 Dano Anemo.\nQuando o personagem com este efeito usar um Ataque Imersivo: +2 de Dano extra.\nSe o personagem afetado entrar em combate, quando você trocar de personagem você vai gastar 1 dado elemental a menos (Uma vez por Turno)\nDuração (Turnos): 2","descriptionraw":"O personagem com este efeito tem seu $[K100] causado convertido em $[K105] e causará +1 $[K105].\\n<color=#FFFFFFFF>Quando o personagem com este efeito usar um $[K52]:</color> +2 de Dano extra.\\n<color=#FFFFFFFF>Se o personagem afetado entrar em combate, quando você trocar de personagem</color> você vai gastar 1 dado elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"O personagem com este efeito tem seu {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado convertido em {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> e causará +1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF>Quando o personagem com este efeito usar um <color=#FFFFFFFF>Ataque Imersivo</color>:</color> +2 de Dano extra.\\n<color=#FFFFFFFF>Se o personagem afetado entrar em combate, quando você trocar de personagem</color> você vai gastar 1 dado elemental a menos (Uma vez por Turno)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Máscara Yaksha","statustypetext":"Estado do Personagem","cardtype":"GCG_CARD_STATE","cardtypetext":"Estado","tags":[],"description":"ATQ +2. Dano Físico causado é convertido em Dano Anemo.\nAções +1, aplica 1 acúmulo de Ações ganham menos Carga.\nDuração (Turnos): 2","descriptionraw":"ATQ +2. $[K100] causado é convertido em $[K105].\\nAções +1, aplica 1 acúmulo de $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ATQ +2. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado é convertido em {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\nAções +1, aplica 1 acúmulo de Ações ganham menos Carga.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Duração (Turnos)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkassauro","statustypetext":"Equipamentos do Personagem","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Carta de Equipamento","tags":["GCG_TAG_VEHICLE"],"description":"Técnica：Maestria de Gancho\nUsos：2","descriptionraw":"$[K58]：$[S3130021]\\n<color=#FFFFFFFF>$[K3]：2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Técnica</color>：Maestria de Gancho\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>：2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Chamado da Hora Zero - Tudo Incluso","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Fase de Rolagem: Não é necessário rolar 8 Dados Elementais. Obtenha 8 Elemento Omni diretamente!","descriptionraw":"<color=#FFFFFFFF>Fase de Rolagem:</color> Não é necessário rolar 8 Dados Elementais. Obtenha 8 $[K411] diretamente!","descriptionreplaced":"<color=#FFFFFFFF>Fase de Rolagem:</color> Não é necessário rolar 8 Dados Elementais. Obtenha 8 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Elemento Omni</color> diretamente!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Chamado da Hora Zero - Primeiro Golpe","statustypetext":"Estado de Combate da Equipe","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Estado de Combate","tags":[],"description":"Quando você joga qualquer Carta de Ação: Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Quando você joga qualquer Carta de Ação:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Quando você joga qualquer Carta de Ação:</color> Gaste 2 Dados Elementais a menos. (Uma vez por Turno)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Munições Pós-venda","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Electro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"O Poderoso Dragão Soberano, Ajaw","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Dendro, depois causa 1 de Dano Dendro ao próximo personagem do seu oponente.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K107], depois causa 1 de $[K107] ao próximo personagem do seu oponente.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, depois causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao próximo personagem do seu oponente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Redemoinho do Outono","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Anemo.\nUsos: 3\n\nApós seu personagem ou Invocação desencadear uma reação Redemoinho: Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bake-Kurage","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Hydro, cura seu Personagem em Combate em 1 de Vida.\nUsos: 2 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de $[K102], cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Acumulável. Máximo de 4 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>, cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável. Máximo de 4 acúmulos)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Barão Coelho","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando seu personagem em combate receber Dano: Diminui Dano recebido em 2.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nNa Fase Final, se Usos forem esgotados: Descarta esta carta e causa 2 de Dano Pyro.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 2.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Na Fase Final, se $[K3] forem esgotados:</color> Descarta esta carta e causa 2 de $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Na Fase Final, se <color=#FFFFFFFF>Usos</color> forem esgotados:</color> Descarta esta carta e causa 2 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Caixa Surpresa Miau Miau","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Anemo.\nUsos: 2\n\nQuando seu Personagem em Combate sofre Dano: Diminui Dano sofrido em 1. (Uma vez por Turno)\nQuando seu(s) personagem(ns) sofre Dano Cryo/Hydro/Pyro/Electro: Muda o Tipo Elemental desta carta, muda para o Tipo Elemental que sofreu Dano. (Uma vez antes de encerrar a jogada)","descriptionraw":"<color=#FFFFFFFF>Fase Final</color>: Causa 1 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> Diminui Dano sofrido em 1. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando seu(s) personagem(ns) sofre Dano</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Muda o Tipo Elemental desta carta, muda para o Tipo Elemental que sofreu Dano. (Uma vez antes de encerrar a jogada)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final</color>: Causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> Diminui Dano sofrido em 1. (Uma vez por Turno)\\n<color=#FFFFFFFF>Quando seu(s) personagem(ns) sofre Dano</color> {SPRITE_PRESET#2101}<color=#99FFFFFF>Cryo</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Pyro</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Electro</color>: Muda o Tipo Elemental desta carta, muda para o Tipo Elemental que sofreu Dano. (Uma vez antes de encerrar a jogada)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Tamoto de Canto de Olho Bombástico","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo.\nUsos: 2\nQuando Chiori usa um Ataque Normal: Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando $[A1609] usa um Ataque Normal:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Quando Chiori usa um Ataque Normal:</color> Gaste 1 Dado Elemental a menos. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Núcleo da Riqueza","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 de Dano Dendro\n Usos: 1 (Acumulável, máximo de 3 acúmulos)\nQuando você declarar fim do seu Turno: Se esta Invocação tiver pelo menos 2 Usos restantes, causa 2 de Dano Dendro. (Consome Usos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K107]\\n <color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, máximo de 3 acúmulos)\\n<color=#FFFFFFFF>Quando você declarar fim do seu Turno:</color> Se esta Invocação tiver pelo menos 2 $[K3] restantes, causa 2 de $[K107]. (Consome $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>\\n <color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, máximo de 3 acúmulos)\\n<color=#FFFFFFFF>Quando você declarar fim do seu Turno:</color> Se esta Invocação tiver pelo menos 2 <color=#FFFFFFFF>Usos</color> restantes, causa 2 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>. (Consome <color=#FFFFFFFF>Usos</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Chamas Ardentes","cardtypetext":"Invocações","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Produto Dendro"],"description":"Fase Final: Dá 1 ponto de Dano Pyro.\nUsos: 1 (Pode acumular até 2)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Dá 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Pode acumular até 2)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Dá 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Pode acumular até 2)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Esfera de Sonhos Celestes","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo. Se Estrela Voadora estiver em jogo, ganhará 1 Estrela Noturna.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101]. Se <color=#FFFFFFFF>$[C111092]</color> estiver em jogo, ganhará 1 <color=#FFFFFFFF>Estrela Noturna</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>. Se <color=#FFFFFFFF>Estrela Voadora</color> estiver em jogo, ganhará 1 <color=#FFFFFFFF>Estrela Noturna</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Esfera de Sonhos Celestes","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo. Se Estrela Voadora estiver em jogo, permitirá que ganhe 2 Estrelas Noturnas.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K151]. Se <color=#FFFFFFFF>$[C171092]</color> estiver em jogo, permitirá que ganhe 2 <color=#FFFFFFFF>Estrelas Noturnas</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>. Se <color=#FFFFFFFF>Estrela Voadora</color> estiver em jogo, permitirá que ganhe 2 <color=#FFFFFFFF>Estrelas Noturnas</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Correntes do Trovão Protetor","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Electro.\nUsos: 2\nQuando esta invocação está no campo: Quando seu oponente troca de personagem, será necessário gastar 1 Dado Elemental extra. (Uma vez por turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando esta invocação está no campo:</color> Quando seu oponente troca de personagem, será necessário gastar 1 Dado Elemental extra. (Uma vez por turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Quando esta invocação está no campo:</color> Quando seu oponente troca de personagem, será necessário gastar 1 Dado Elemental extra. (Uma vez por turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Flechas Florescentes","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Dá 1 ponto de Dano Dendro.\nUsos: 1 (Pode acumular até 2)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Dá 1 ponto de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Pode acumular até 2)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Dá 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Pode acumular até 2)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Flechas Florescentes","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Dendro ao personagem adversário que sofreu menos Dano. Repete isso uma vez para cada acúmulo que você tiver, então reduz 1 acúmulo. Acumulável","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K107] ao personagem adversário que sofreu menos Dano. Repete isso uma vez para cada acúmulo que você tiver, então reduz 1 acúmulo. <color=#FFFFFFFF>Acumulável</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color> ao personagem adversário que sofreu menos Dano. Repete isso uma vez para cada acúmulo que você tiver, então reduz 1 acúmulo. <color=#FFFFFFFF>Acumulável</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cicin Cryo","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo\nUsos: 2 (Pode acumular, máximo de 3 acúmulos)\n\nApós Fatui - Feiticeira Cicin Cryo realizar um Ataque Normal: Esta carta ganha 1 de Usos.\nApós Fatui - Feiticeira Cicin Cryo sofrer Dano de Reação Elemental: Esta carta perde 1 de Usos.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101]\\n<color=#FFFFFFFF>$[K3]: 2</color> (Pode acumular, máximo de 3 acúmulos)\\n\\n<color=#FFFFFFFF>Após $[A2101] realizar um Ataque Normal:</color> Esta carta ganha 1 de $[K3].\\n<color=#FFFFFFFF>Após $[A2101] sofrer Dano de Reação Elemental:</color> Esta carta perde 1 de $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Pode acumular, máximo de 3 acúmulos)\\n\\n<color=#FFFFFFFF>Após Fatui - Feiticeira Cicin Cryo realizar um Ataque Normal:</color> Esta carta ganha 1 de <color=#FFFFFFFF>Usos</color>.\\n<color=#FFFFFFFF>Após Fatui - Feiticeira Cicin Cryo sofrer Dano de Reação Elemental:</color> Esta carta perde 1 de <color=#FFFFFFFF>Usos</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Hilichurl Atirador Cryo","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Hilichurl Atirador Cryo","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Collambei","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Dendro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Campo de Dandelion","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Anemo, cura seu Personagem em Combate em 1 de Vida.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K105], cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>, cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Campo de Dandelion","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa Dano Anemo e cura seu Personagem em Combate. (Fortalecido pelo ATQ de Jean)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa $[K105] e cura seu Personagem em Combate. (Fortalecido pelo ATQ de Jean)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color> e cura seu Personagem em Combate. (Fortalecido pelo ATQ de Jean)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Forno Negro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Pyro, causa 1 ponto de Dano Perfurante a todos os personagens inativos do oponente.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K103], causa 1 ponto de $[K5] a todos os personagens inativos do oponente.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>, causa 1 ponto de <color=#FFFFFFFF>Dano Perfurante</color> a todos os personagens inativos do oponente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Sombras Escuras","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Ao ser jogada: Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha Usos baseado no número de Cartas devoradas de tal Custo.\nFase Final e quando você declara fim do seu Turno: Causa Dano Electro igual ao seu \"Poder de Ataque\".\nQuando seu Personagem em Combate sofre Dano: reduz o Dano sofrido em 1, então -2 de Usos para essa carta.","descriptionraw":"<color=#FFFFFFFF>Ao ser jogada:</color> Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha $[K3] baseado no número de Cartas devoradas de tal Custo.\\n<color=#FFFFFFFF>Fase Final e quando você declara fim do seu Turno:</color> Causa $[K104] igual ao seu \"Poder de Ataque\".\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> reduz o Dano sofrido em 1, então -2 de $[K3] para essa carta.","descriptionreplaced":"<color=#FFFFFFFF>Ao ser jogada:</color> Ganha \"Poder de Ataque\" igual ao Custo da carta devorada com o maior Custo, e ganha <color=#FFFFFFFF>Usos</color> baseado no número de Cartas devoradas de tal Custo.\\n<color=#FFFFFFFF>Fase Final e quando você declara fim do seu Turno:</color> Causa {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color> igual ao seu \"Poder de Ataque\".\\n<color=#FFFFFFFF>Quando seu Personagem em Combate sofre Dano:</color> reduz o Dano sofrido em 1, então -2 de <color=#FFFFFFFF>Usos</color> para essa carta.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Poliedro Fantástico","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Anemo.\nUsos: 3\nQuando esta invocação está em campo: O personagem adversário sofre +1 de Dano Anemo.","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo:</color> O personagem adversário sofre +1 de $[K105].","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo:</color> O personagem adversário sofre +1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Poliedro Fantástico","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Anemo.\nUsos: 3\nQuando esta invocação está em campo: O personagem adversário sofre +1 de Dano Anemo.\nAo entrar em campo e quando a Fase de Ação inicia: gera 1 Anemo.","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo:</color> O personagem adversário sofre +1 de $[K105].\\n<color=#FFFFFFFF>Ao entrar em campo e quando a Fase de Ação inicia:</color> gera 1 <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo:</color> O personagem adversário sofre +1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF>Ao entrar em campo e quando a Fase de Ação inicia:</color> gera 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Anemo</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Munições de Detonação Atrasada","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Dendro, causa 1 ponto de Dano Perfurante a todos os personagens fora de combate do oponente.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K107], causa 1 ponto de <color=#FFFFFFFF>$[K5]</color> a todos os personagens fora de combate do oponente.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, causa 1 ponto de <color=#FFFFFFFF><color=#FFFFFFFF>Dano Perfurante</color></color> a todos os personagens fora de combate do oponente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Névoa Embriagada","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Cryo, cura seu Personagem em Combate em 2 pontos.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K101], cura seu Personagem em Combate em 2 pontos.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, cura seu Personagem em Combate em 2 pontos.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Tamoto Superando Oponentes Tranquilamente","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo.\nUsos: 2\nQuando essa carta está em campo e após qualquer um de seus personagens que não for Chiori usar uma Habilidade: Causa 1 de Dano Geo. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando essa carta está em campo e após qualquer um de seus personagens que não for $[A1609] usar uma Habilidade:</color> Causa 1 de $[K106]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Quando essa carta está em campo e após qualquer um de seus personagens que não for Chiori usar uma Habilidade:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Cicin Electro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Electro.\nUsos: 3\n\nApós seu oponente jogar um total de 3 Cartas de Ação: Essa carta ganha 1 de Usos. (Máximo de 3 acúmulos)\nApós Fatui - Feiticeira Cicin Electro sofrer Dano de Reação Elemental: Essa carta perde 1 de Usos.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Após seu oponente jogar um total de 3 Cartas de Ação:</color> Essa carta ganha 1 de $[K3]. (Máximo de 3 acúmulos)\\n<color=#FFFFFFFF>Após $[A2404] sofrer Dano de Reação Elemental:</color> Essa carta perde 1 de $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Após seu oponente jogar um total de 3 Cartas de Ação:</color> Essa carta ganha 1 de <color=#FFFFFFFF>Usos</color>. (Máximo de 3 acúmulos)\\n<color=#FFFFFFFF>Após Fatui - Feiticeira Cicin Electro sofrer Dano de Reação Elemental:</color> Essa carta perde 1 de <color=#FFFFFFFF>Usos</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Hilichurl Atirador Electro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Hilichurl Atirador Electro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Lança Glacial Perpétua","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo, cria 2 acúmulos de Reconhecimento de Fraquezas\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101], cria 2 acúmulos de <color=#FFFFFFFF>$[C111131]</color>\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, cria 2 acúmulos de <color=#FFFFFFFF>Reconhecimento de Fraquezas</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Olho do Julgamento Tempestuoso","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Electro.\nUsos: 3\nQuando esta Invocação estiver em campo: Os Supremos de seus personagens causarão +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esta Invocação estiver em campo:</color> Os Supremos de seus personagens causarão +1 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando esta Invocação estiver em campo:</color> Os Supremos de seus personagens causarão +1 de Dano.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Prisão Flamejante","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Pyro.\nUsos: 3\nQuando esta Invocação está em campo e Dehya está em espera no seu lado do campo, então seu Personagem em Combate sofre dano: Dano sofrido diminuído em 1, se Dehya tiver pelo menos 7 de Vida, causa 1 de Dano Perfurante ao oponente (Uma vez por Turno).","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esta Invocação está em campo e $[A1309] está em espera no seu lado do campo, então seu Personagem em Combate sofre dano:</color> Dano sofrido diminuído em 1, se $[A1309] tiver pelo menos 7 de Vida, causa 1 de $[K5] ao oponente (Uma vez por Turno).","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando esta Invocação está em campo e Dehya está em espera no seu lado do campo, então seu Personagem em Combate sofre dano:</color> Dano sofrido diminuído em 1, se Dehya tiver pelo menos 7 de Vida, causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> ao oponente (Uma vez por Turno).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Tamoto Lutando de Olhos Fechados","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo.\nUsos: 2\nQuando essa carta estiver em campo: Sua Chiori e Autômatos Simples de Chiori causam +1 de Dano Geo. (Duas vezes por Turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nQuando <color=#FFFFFFFF>essa carta estiver em campo:</color> Sua $[A1609] e <color=#FFFFFFFF>$[C116097]</color> causam +1 de $[K106]. (Duas vezes por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\nQuando <color=#FFFFFFFF>essa carta estiver em campo:</color> Sua Chiori e <color=#FFFFFFFF>Autômatos Simples de Chiori</color> causam +1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>. (Duas vezes por Turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Granizo Seki no To","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Granizo Seki no To","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Após o lado adversário trocar de personagens: Causa 4 de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Após o lado adversário trocar de personagens:</color> Causa 4 de $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Após o lado adversário trocar de personagens:</color> Causa 4 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Jardim Puro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Hydro.\nUsos: 2\n\nQuando esta invocação estiver em campo: O Ataque Normal de seu personagem causará +1 de Dano.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 pontos de $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Quando esta invocação estiver em campo: </color>O Ataque Normal de seu personagem causará +1 de Dano.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 pontos de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n\\n<color=#FFFFFFFF>Quando esta invocação estiver em campo: </color>O Ataque Normal de seu personagem causará +1 de Dano.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Glória do General","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo. Se sua equipe tiver 2 personagens Geo, cria 1 Cristalização.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106]. Se sua equipe tiver 2 personagens {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, cria 1 <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>. Se sua equipe tiver 2 personagens {SPRITE_PRESET#2106}<color=#FFE699FF>Geo</color>, cria 1 <color=#FFFFFFFF>Cristalização</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Espírito Sérico","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Dendro, cura seu Personagem em Combate em 1 de Vida.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K107], cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Chapéu do Gato Brincalhão","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Pyro.\nUsos: 1 (Acumulável, máximo de 2 acúmulos.)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Acumulável, máximo de 2 acúmulos.)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color> (Acumulável, máximo de 2 acúmulos.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Tamoto Rabugenta Empunhando Facas","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo.\nUsos: 2\nEnquanto esta carta estiver em campo: Dano Físico causado por sua Chiori é convertido em Dano Geo, adicionalmente, +1 de Dano Geo causado por Ataques Normais.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Enquanto esta carta estiver em campo:</color> $[K100] causado por sua $[A1609] é convertido em $[K106], adicionalmente, +1 de $[K106] causado por Ataques Normais.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Enquanto esta carta estiver em campo:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color> causado por sua Chiori é convertido em {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, adicionalmente, +1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color> causado por Ataques Normais.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Pyro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa Dano Pyro. (Fortalecido pelo ATQ de Xiangling)\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa $[K103]. (Fortalecido pelo ATQ de Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>. (Fortalecido pelo ATQ de Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Chuva da Cura","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Cura 1 ponto de Vida de seu Personagem em Combate e afeta o Personagem em Combate de ambos os jogadores com Aplicação Hydro.\nUsos: 2","descriptionraw":"Fase Final: Cura 1 ponto de Vida de seu Personagem em Combate e afeta o Personagem em Combate de ambos os jogadores com $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Fase Final: Cura 1 ponto de Vida de seu Personagem em Combate e afeta o Personagem em Combate de ambos os jogadores com <color=#80C0FFFF>Aplicação {SPRITE_PRESET#2102}Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Arauto da Floresta","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo.\nUsos: 3\nQuando esta invocação está em campo após Qiqi usar um Ataque Normal:  Cura 1 de Vida ao seu personagem com menos Vida. Uma vez por Turno, cura adicionalmente seu Personagem em Combate em 1 de Vida.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo após $[A1108] usar um Ataque Normal: </color> Cura 1 de Vida ao seu personagem com menos Vida. Uma vez por Turno, cura adicionalmente seu Personagem em Combate em 1 de Vida.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando esta invocação está em campo após Qiqi usar um Ataque Normal: </color> Cura 1 de Vida ao seu personagem com menos Vida. Uma vez por Turno, cura adicionalmente seu Personagem em Combate em 1 de Vida.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl Berserker","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Pyro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl Berserker","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Pyro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2103}<color=#FF9999FF>Dano Pyro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Samachurl Hydro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Hydro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Samachurl Hydro","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Hydro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Gênio da Lâmpada","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Cura seu Personagem em Combate em 2 de Vida e ganha 1 Carga.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura seu Personagem em Combate em 2 de Vida e ganha 1 $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura seu Personagem em Combate em 2 de Vida e ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Gênio da Lâmpada","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Sua Personagem em Combate é curado em 2 de Vida e ganha 1 Carga.\nAo curar um personagem com não mais que 6 de Vida, cura +1. A quantidade de Carga ganho pelos personagens sem Carga é aumentada em 1 quando Carga for ganha.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Sua Personagem em Combate é curado em 2 de Vida e ganha 1 $[K310].\\nAo curar um personagem com não mais que 6 de Vida, cura +1. A quantidade de $[K310] ganho pelos personagens sem $[K310] é aumentada em 1 quando $[K310] for ganha.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Sua Personagem em Combate é curado em 2 de Vida e ganha 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color>.\\nAo curar um personagem com não mais que 6 de Vida, cura +1. A quantidade de <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> ganho pelos personagens sem <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> é aumentada em 1 quando <color=#FFFFFFFF>{SPRITE_PRESET#1110}Carga</color> for ganha.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Grande Espírito do Vento","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 de Dano Anemo.\nUsos: 3\n\nApós seu personagem ou Invocação desencadear uma reação Redemoinho: Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Grande Espírito do Vento","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 de Dano Anemo.\nUsos: 3\n\nApós seu personagem ou Invocação desencadear uma reação Redemoinho: Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)\nQuando esta invocação está em jogo: Se o Tipo Elemental desta carta mudou, causará +1 de Dano deste Elemento.","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)\\n<color=#FFFFFFFF>Quando esta invocação está em jogo:</color> Se o Tipo Elemental desta carta mudou, causará +1 de Dano deste Elemento.","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)\\n<color=#FFFFFFFF>Quando esta invocação está em jogo:</color> Se o Tipo Elemental desta carta mudou, causará +1 de Dano deste Elemento.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Espada Luminosa","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando Eula usa um Ataque Normal ou Habilidade Elemental, essa carta ganhará 2 acúmulos de Zelo, mas Eula não ganhará Carga.\nFase Final: Descarta essa carta e causa 3 de Dano Físico. Cada acúmulo de Zelo adiciona 1 de Dano a essa instância.\n(Efeitos em Usos dessa carta se aplicarão aZelo.)","descriptionraw":"<color=#FFFFFFFF>Quando $[A1106] usa um Ataque Normal ou Habilidade Elemental</color>, essa carta ganhará 2 <color=#FFFFFFFF>acúmulos de Zelo</color>, mas $[A1106] não ganhará Carga.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta essa carta e causa 3 de $[K100]. Cada acúmulo de <color=#FFFFFFFF>Zelo</color> adiciona 1 de Dano a essa instância.\\n(Efeitos em $[K3] dessa carta se aplicarão a<color=#FFFFFFFF>Zelo</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Quando Eula usa um Ataque Normal ou Habilidade Elemental</color>, essa carta ganhará 2 <color=#FFFFFFFF>acúmulos de Zelo</color>, mas Eula não ganhará Carga.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta essa carta e causa 3 de {SPRITE_PRESET#2100}<color=#FFFFFFFF>Dano Físico</color>. Cada acúmulo de <color=#FFFFFFFF>Zelo</color> adiciona 1 de Dano a essa instância.\\n(Efeitos em <color=#FFFFFFFF>Usos</color> dessa carta se aplicarão a<color=#FFFFFFFF>Zelo</color>.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Rosa do Relâmpago","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Círculo Melódico","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Cura 1 ponto de Vida de todos os seus personagens e afeta o Personagem em Combate com Aplicação Hydro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Cura 1 ponto de Vida de todos os seus personagens e afeta o Personagem em Combate com $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Cura 1 ponto de Vida de todos os seus personagens e afeta o Personagem em Combate com <color=#80C0FFFF>Aplicação {SPRITE_PRESET#2102}Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Daruma Muji-Muji","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Anemo, cura o personagem em sua equipe que tiver sofrido mais dano em 2 de Vida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K105], cura o personagem em sua equipe que tiver sofrido mais dano em 2 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>, cura o personagem em sua equipe que tiver sofrido mais dano em 2 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Área de Flash","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo, cura seu Personagem em Combate em 1 de Vida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K101], cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, cura seu Personagem em Combate em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Área de Flash","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 3 de Dano Cryo, cura seu Personagem em Combate em 3 de Vida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 3 de $[K151], cura seu Personagem em Combate em 3 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 3 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, cura seu Personagem em Combate em 3 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"Tamoto \"Nada Para Ver Aqui\"","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo.\nUsos: 2\nQuando esta carta está em campo, após você usar uma habilidade: Troque para seu próximo personagem. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Quando esta carta está em campo, após você usar uma habilidade:</color> Troque para seu próximo personagem. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n<color=#FFFFFFFF>Quando esta carta está em campo, após você usar uma habilidade:</color> Troque para seu próximo personagem. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Invocação Aquática - Sapo","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando seu personagem em combate receber Dano: Diminui Dano recebido em 1.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nFase Final e se Usos forem esgotados: Descarta esta carta e causa 2 de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Fase Final e se $[K3] forem esgotados:</color> Descarta esta carta e causa 2 de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate receber Dano:</color> Diminui Dano recebido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Fase Final e se <color=#FFFFFFFF>Usos</color> forem esgotados:</color> Descarta esta carta e causa 2 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Invocação Aquática - Ave de Rapina","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Hydro.\nUsos: 3","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Invocação Aquática - Furão","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Hydro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Electro.\nUsos: 2\nApós Fischl executar um Ataque Normal: Causa 2 pontos de Dano Electro. (Consome Usos)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nApós $[A1401] executar um <color=#FFFFFFFF>Ataque Normal</color>: Causa 2 pontos de $[K104]. (Consome $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\nApós Fischl executar um <color=#FFFFFFFF>Ataque Normal</color>: Causa 2 pontos de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>. (Consome <color=#FFFFFFFF>Usos</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 3 de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 3 de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 3 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Ponta Perfurante de Gelo","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Cryo ao Personagem mais próximo do seu atual Personagem em Combate adversário.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de $[K101] ao $[K7] adversário.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color> ao <color=#FFFFFFFF>Personagem mais próximo do seu atual Personagem em Combate</color> adversário.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Organismo Proliferador","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Dendro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Organismo Proliferador","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Dendro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Organismo Proliferador","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Dendro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Organismo Proliferador","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Dendro.\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 ponto de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Sombra Vazia","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando o seu Personagem em Combate recebe Dano: reduz 1 ponto de Dano.\nUsos: 1, quando as Vezes esgotarem, essa carta não será descartada.\nFase Final: Descarta esta carta, causando 1 ponto de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> reduz 1 ponto de Dano.\\n<color=#FFFFFFFF>$[K3]: 1</color>, quando as Vezes esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> reduz 1 ponto de Dano.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>, quando as Vezes esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Sombra Vazia","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando o seu Personagem em Combate recebe Dano: Reduz Dano sofrido pela metade.\nUsos: 1, quando os Usos esgotarem, essa carta não será descartada.\nFase Final: Descarta esta carta, causando 1 ponto de Dano Hydro.","descriptionraw":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> Reduz Dano sofrido pela metade.\\n<color=#FFFFFFFF>$[K3]: 1</color>, quando os Usos esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Quando o seu Personagem em Combate recebe Dano:</color> Reduz Dano sofrido pela metade.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>, quando os Usos esgotarem, essa carta não será descartada.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causando 1 ponto de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Orbe de Coral Ressonante","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Electro.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Cães da Fenda Alfa","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Geo. Aplica Corrosão Dourada ao Personagem em Combate adversário.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K106]. Aplica <color=#FFFFFFFF>$[C126031]</color> ao Personagem em Combate adversário.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>. Aplica <color=#FFFFFFFF>Corrosão Dourada</color> ao Personagem em Combate adversário.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Salva de Canhões Dourados","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Geo, saque 1 carta Fragmento da Rachadura.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K106], saque 1 carta <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, saque 1 carta <color=#FFFFFFFF>Fragmento da Rachadura</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Salva de Canhões Dourados","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 4 de Dano Geo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 4 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 4 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Gema Cryo Sagrada","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Cryo, causa 1 ponto de Dano Perfurante a todos os Personagens Inativos do oponente.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K101], causa 1 ponto de $[K5] a todos os Personagens Inativos do oponente.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>, causa 1 ponto de <color=#FFFFFFFF>Dano Perfurante</color> a todos os Personagens Inativos do oponente.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Membros do Salon","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: causa 1 de Dano Hydro. Caso seu lado tenha personagens com pelo menos 6 de Vida, causa 1 de Dano Perfurante ao personagem menos ferido e causa outro Dano Hydro.\nUsos: 2 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de $[K102]. Caso seu lado tenha personagens com pelo menos 6 de Vida, causa 1 de $[K5] ao personagem menos ferido e causa outro $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Acumulável. Máximo de 4 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>. Caso seu lado tenha personagens com pelo menos 6 de Vida, causa 1 de <color=#FFFFFFFF>Dano Perfurante</color> ao personagem menos ferido e causa outro {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável. Máximo de 4 acúmulos)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sesshou Sakura","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Electro\n Usos: 3 (Acumulável, máximo de 6 acúmulos)\nQuando você declarar fim do seu Turno: Se os Usos desta carta forem pelo menos 4, causa 1 de Dano Electro. (Consome Usos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K104]\\n <color=#FFFFFFFF>$[K3]: 3</color> (Acumulável, máximo de 6 acúmulos)\\n<color=#FFFFFFFF>Quando você declarar fim do seu Turno:</color> Se os $[K3] desta carta forem pelo menos 4, causa 1 de $[K104]. (Consome $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>\\n <color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color> (Acumulável, máximo de 6 acúmulos)\\n<color=#FFFFFFFF>Quando você declarar fim do seu Turno:</color> Se os <color=#FFFFFFFF>Usos</color> desta carta forem pelo menos 4, causa 1 de {SPRITE_PRESET#2104}<color=#FFACFFFF>Dano Electro</color>. (Consome <color=#FFFFFFFF>Usos</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Espada Sombra - Gelo Galopante","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Cryo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2101}<color=#99FFFFFF>Dano Cryo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Espada Sombra - Vento Solitário","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Anemo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Míssil Tubarão","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 pontos de Dano Hydro.\nUsos: 2 (Acumulável, acúmulos ilimitados)","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Acumulável, acúmulos ilimitados)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 2 pontos de {SPRITE_PRESET#2102}<color=#80C0FFFF>Dano Hydro</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável, acúmulos ilimitados)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Cantora das Correntes","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Cura todos os seus personagens em 1 de Vida. Caso seu lado tenha personagens com não mais que 5 de Vida, cura o personagem mais ferido em 1 de Vida adicional.\nUsos: 2 (Acumulável. Máximo de 4 acúmulos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens em 1 de Vida. Caso seu lado tenha personagens com não mais que 5 de Vida, cura o personagem mais ferido em 1 de Vida adicional.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Acumulável. Máximo de 4 acúmulos)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Cura todos os seus personagens em 1 de Vida. Caso seu lado tenha personagens com não mais que 5 de Vida, cura o personagem mais ferido em 1 de Vida adicional.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color> (Acumulável. Máximo de 4 acúmulos)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Radiação Solar","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: causa 1 de Dano Geo.\nUsos: 3\nQuando você tem Invocações no campo, e faz Trocar Personagem: essa troca é considerada Ações Rápidas ao invés de Ações de Combate. (Uma vez por Turno)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Quando você tem Invocações no campo, e faz Trocar Personagem:</color> essa troca é considerada $[K2] ao invés de $[K1]. (Uma vez por Turno)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n<color=#FFFFFFFF>Quando você tem Invocações no campo, e faz Trocar Personagem:</color> essa troca é considerada <color=#FFFFFFFF>Ações Rápidas</color> ao invés de <color=#FFFFFFFF>Ações de Combate</color>. (Uma vez por Turno)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Espírito Ominoso: Dragão de Pedra","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: causa 1 de Dano Geo.\nUsos: 3\n\nQuando essa invocação está ativa e Eremita Encantador de Pedras sofrer Dano: nega 2 de Dano. Ao negar Dano Geo, consome 1 adicional de Usos. (Uma vez por Turno, é necessário consumir Usos)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Quando essa invocação está ativa e $[A3606] sofrer Dano:</color> nega 2 de Dano. Ao negar $[K106], consome 1 adicional de $[K3]. (Uma vez por Turno, é necessário consumir Usos)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Quando essa invocação está ativa e Eremita Encantador de Pedras sofrer Dano:</color> nega 2 de Dano. Ao negar {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>, consome 1 adicional de <color=#FFFFFFFF>Usos</color>. (Uma vez por Turno, é necessário consumir Usos)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Estela de Pedra","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Geo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Estela de Pedra","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa Dano Geo. (Fortalecido pela Vida de Zhongli)\nUsos: 1","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa $[K106]. (Fortalecido pela Vida de Zhongli)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>. (Fortalecido pela Vida de Zhongli)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Olho da Tempestade","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 2 de Dano Anemo, troca o personagem adversário para o Personagem mais próximo do seu atual Personagem em Combate.\nUsos: 2\n\nApós seu personagem ou Invocação desencadear uma reação Redemoinho: Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de $[K105], troca o personagem adversário para o $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 2 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>, troca o personagem adversário para o <color=#FFFFFFFF>Personagem mais próximo do seu atual Personagem em Combate</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Olho da Tempestade","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando seu lado troca de personagens e na Fase Final: Causa 2 de Dano Anemo. Seu oponente troca para o personagem anterior.\nUsos: 3\n\nApós seu personagem ou Invocação desencadear uma reação Redemoinho: Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionraw":"<color=#FFFFFFFF>Quando seu lado troca de personagens e na Fase Final:</color> Causa 2 de $[K105]. Seu oponente troca para o personagem anterior.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. (Pode ser convertido apenas uma vez antes de sair do campo)","descriptionreplaced":"<color=#FFFFFFFF>Quando seu lado troca de personagens e na Fase Final:</color> Causa 2 de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>. Seu oponente troca para o personagem anterior.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 3</color>\\n\\n<color=#FFFFFFFF>Após seu personagem ou Invocação desencadear uma reação Redemoinho:</color> Converte o Tipo Elemental desta carta e muda seu Dano causado para o Tipo Elemental espalhado pelo Redemoinho. 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(Se não houver personagens inimigos elegíveis, causa Dano ao Personagem em Combate)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Tamoto Tirando Uma Folga","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Geo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Quando seu personagem em combate recebe Dano: Diminui Dano recebido em 1.\nUsos: 1. Quando os Usos forem esgotados, esta carta não será descartada.\nPode ser ativado uma vez enquanto esta Invocação está presente: Quando seu personagem recebe Dano, Arataki Itto ganha Superforça Superlativa.\nFase Final: Descarta esta carta, causa 1 de Dano Geo.","descriptionraw":"<color=#FFFFFFFF>Quando seu personagem em combate recebe Dano: </color>Diminui Dano recebido em 1.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Pode ser ativado uma vez enquanto esta Invocação está presente:</color> Quando seu personagem recebe Dano, $[A1605] ganha $[K1007].\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causa 1 de $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Quando seu personagem em combate recebe Dano: </color>Diminui Dano recebido em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 1</color>. Quando os Usos forem esgotados, esta carta não será descartada.\\n<color=#FFFFFFFF>Pode ser ativado uma vez enquanto esta Invocação está presente:</color> Quando seu personagem recebe Dano, Arataki Itto ganha <color=#FFFFFFFF>Superforça Superlativa</color>.\\n<color=#FFFFFFFF>Fase Final:</color> Descarta esta carta, causa 1 de {SPRITE_PRESET#2106}<color=#FFE699FF>Dano Geo</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Tornado","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 ponto de Dano Anemo.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final: </color>Causa 1 ponto de {SPRITE_PRESET#2105}<color=#80FFD7FF>Dano Anemo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Yuegui: Modo de Arremesso","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Dendro, cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K107], cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Yuegui: Modo de Arremesso","cardtypetext":"Invocações","tags":[],"tagstext":[],"description":"Fase Final: Causa 1 de Dano Dendro, cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.: Se houver apenas 1 Usos restando, então a cura fornecida e Dano causado por esta Habilidade são aumentados em 1.\nUsos: 2","descriptionraw":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de $[K107], cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.: Se houver apenas 1 $[K3] restando, então a cura fornecida e Dano causado por esta Habilidade são aumentados em 1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Fase Final:</color> Causa 1 de {SPRITE_PRESET#2107}<color=#7EC236FF>Dano Dendro</color>, cura o personagem em sua equipe que tiver sofrido mais dano em 1 de Vida.: Se houver apenas 1 <color=#FFFFFFFF>Usos</color> restando, então a cura fornecida e Dano causado por esta Habilidade são aumentados em 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Usos</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"Russian":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Вестник Бездны: Злые течения","shareid":350,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гидро","Прочее","Монстр"],"storytitle":"Вестник Бездны: Злые течения","storytext":"Мир разделится, всё сгинет во мраке.","source":"Награда за победу над Вестником Бездны: Злые течения в Дружеской дуэли в «Кошкином хвосте»","skills":[{"id":22031,"name":"Рассекающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22032,"name":"Остриё вихря","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S22035]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Волнистые клинки</color>.","description":"Наносит Гидро урон, 1 ед., после чего начинается Подготовка навыка: Волнистые клинки.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22033,"name":"Встряска водоворота","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Создаёт <color=#FFFFFFFF>$[C122033]</color> противнику.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед. Создаёт <color=#FFFFFFFF>Проклятие Скрытого течения</color> противнику.","description":"Наносит Гидро урон, 3 ед. 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Призывает помощника: <color=#FFFFFFFF>$[C123021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед. Призывает помощника: <color=#FFFFFFFF>Очаг тёмного пламени</color>.","description":"Наносит Пиро урон, 3 ед. 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Если возможно, поглощает до 3 уровней эффекта <color=#FFFFFFFF>Долг жизни</color> и равноценно увеличивает урон.","description":"Наносит Физический урон, 2 ед. Если возможно, поглощает до 3 уровней эффекта Долг жизни и равноценно увеличивает урон.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13142,"name":"Всё превращается в прах","descriptionraw":"Противник получает <color=#FFFFFFFF>$[C113141]</color>, 5 уровней, и наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Противник получает <color=#FFFFFFFF>Веление кровавого долга</color>, 5 уровней, и наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.","description":"Противник получает Веление кровавого долга, 5 уровней, и наносит Пиро урон, 2 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":13143,"name":"Восхождение роковой луны","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Снимает все ваши уровни эффекта <color=#FFFFFFFF>$[C122]</color> и восстанавливает по 1 HP за каждый уровень.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 4 ед. Снимает все ваши уровни эффекта <color=#FFFFFFFF>Долг жизни</color> и восстанавливает по 1 HP за каждый уровень.","description":"Наносит Пиро урон, 4 ед. Снимает все ваши уровни эффекта Долг жизни и восстанавливает по 1 HP за каждый уровень.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":13144,"name":"Лишь роковой луне известно","descriptionraw":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>$[C122]</color>: $[K100], который наносит этот персонаж, превращается в $[K103].","descriptionreplaced":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>Восхождение роковой луны</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>Долг жизни</color>: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит этот персонаж, превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.","description":"Персонажи могут получать лечение только от навыка Восхождение роковой луны.\nКогда на персонажа накладывается эффект Долг жизни: Физический урон, который наносит этот персонаж, превращается в Пиро урон.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":13146,"name":"Лишь роковой луне известно","descriptionraw":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>$[C122]</color>: $[K100], который наносит этот персонаж, превращается в $[K103].","descriptionreplaced":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>Восхождение роковой луны</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>Долг жизни</color>: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит этот персонаж, превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.","description":"Персонажи могут получать лечение только от навыка Восхождение роковой луны.\nКогда на персонажа накладывается эффект Долг жизни: Физический урон, который наносит этот персонаж, превращается в Пиро урон.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":13147,"name":"Лишь роковой луне известно","descriptionraw":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>$[S13143]</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>$[C122]</color>: $[K100], который наносит этот персонаж, превращается в $[K103].","descriptionreplaced":"Персонажи могут получать лечение только от навыка <color=#FFFFFFFF>Восхождение роковой луны</color>.\\n<color=#FFFFFFFF>Когда на персонажа</color> накладывается эффект <color=#FFFFFFFF>Долг жизни</color>: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит этот персонаж, превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.","description":"Персонажи могут получать лечение только от навыка Восхождение роковой луны.\nКогда на персонажа накладывается эффект Долг жизни: Физический урон, который наносит этот персонаж, превращается в Пиро урон.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"azhdaha":{"id":2602,"name":"Аждаха","shareid":278,"transformsinto":[6601,6602,6603,6604],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"storytitle":"Предок геовишапа: Аждаха","storytext":"Тихий звон кандалов повелителя драконов и его глубокий злобный рык эхом разносятся в недрах гор, словно воспоминания об ушедшей эпохе.","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Аждахой в Дружеской дуэли","skills":[{"id":26021,"name":"Разбивающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Аура величия","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если при этом происходит реакция Кристалл, персонаж выполняет $[K1012].\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет <color=#FFFFFFFF>Поглощение силы элемента</color>.\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Гео урон, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет Поглощение силы элемента.\nЕсли персонаж ещё не поглотил силу элемента, то он получит Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":26024,"name":"Разрушительный камнепад","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","description":"Наносит Гео урон, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Каменный облик","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Каменный облик: Элементальное поглощение</color>.","description":"(Пассивный) В начале сражения у персонажа будет Каменный облик: Элементальное поглощение.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"azhdaha-cryo":{"id":6601,"name":"Аждаха","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"skills":[{"id":26021,"name":"Разбивающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Аура величия","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если при этом происходит реакция Кристалл, персонаж выполняет $[K1012].\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет <color=#FFFFFFFF>Поглощение силы элемента</color>.\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Гео урон, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет Поглощение силы элемента.\nЕсли персонаж ещё не поглотил силу элемента, то он получит Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66013,"name":"Волна колючей стужи","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У этого персонажа возникает <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед. У этого персонажа возникает <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Крио урон, 3 ед. У этого персонажа возникает Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":26024,"name":"Разрушительный камнепад","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","description":"Наносит Гео урон, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Каменный облик","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Каменный облик: Элементальное поглощение</color>.","description":"(Пассивный) В начале сражения у персонажа будет Каменный облик: Элементальное поглощение.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"azhdaha-electro":{"id":6604,"name":"Аждаха","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"skills":[{"id":26021,"name":"Разбивающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Аура величия","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если при этом происходит реакция Кристалл, персонаж выполняет $[K1012].\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет <color=#FFFFFFFF>Поглощение силы элемента</color>.\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Гео урон, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет Поглощение силы элемента.\nЕсли персонаж ещё не поглотил силу элемента, то он получит Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66043,"name":"Грозовая волна","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У этого персонажа возникает <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед. У этого персонажа возникает <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Электро урон, 3 ед. У этого персонажа возникает Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":26024,"name":"Разрушительный камнепад","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","description":"Наносит Гео урон, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":26025,"name":"Каменный облик","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C126021]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Каменный облик: Элементальное поглощение</color>.","description":"(Пассивный) В начале сражения у персонажа будет Каменный облик: Элементальное поглощение.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"azhdaha-hydro":{"id":6602,"name":"Аждаха","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"skills":[{"id":26021,"name":"Разбивающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Аура величия","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если при этом происходит реакция Кристалл, персонаж выполняет $[K1012].\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет <color=#FFFFFFFF>Поглощение силы элемента</color>.\\nЕсли персонаж ещё не поглотил силу элемента, то он получит <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Гео урон, 3 ед. Если при этом происходит реакция Кристалл, персонаж выполняет Поглощение силы элемента.\nЕсли персонаж ещё не поглотил силу элемента, то он получит Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":66023,"name":"Ливень осуждения","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У этого персонажа возникает <color=#FFFFFFFF>$[C126022]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед. У этого персонажа возникает <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>.","description":"Наносит Гидро урон, 3 ед. У этого персонажа возникает Каменный облик: Элементальная кристаллизация.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":26024,"name":"Разрушительный камнепад","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","basedamage":4,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 4 ед. Урон увеличивается на 1 ед. за каждый поглощённый ранее элемент.","description":"Наносит Гео урон, 4 ед. 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Крио создание высокой чистоты.\nПохоже, он не слишком хорош в спортивных играх с мячом...","source":"Награда за победу над Крио гипостазисом в Дружеской дуэли в «Кошкином хвосте»","skills":[{"id":21031,"name":"Ледовый выстрел","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Вальс на льду","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа возникает <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед. 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Она напоминает палящее солнце, висящее над пустыней.","source":"Награда за приглашение Сайно в «Кошкин хвост» и победу над ним в Дружеской дуэли","skills":[{"id":14041,"name":"Копьё призывателя","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":14042,"name":"Тайный обряд: Переправляющий души","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.\\nУровень Зависимости <color=#FFFFFFFF>$[C114041]</color> +1.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.\\nУровень Зависимости <color=#FFFFFFFF>Поклявшийся прокладывать путь</color> +1.","description":"Наносит Электро урон, 3 ед.\nУровень Зависимости Поклявшийся прокладывать путь +1.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":14043,"name":"Священный обряд: Проворство шакала","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.\\nУровень Зависимости <color=#FFFFFFFF>$[C114041]</color> +2.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 4 ед.\\nУровень Зависимости <color=#FFFFFFFF>Поклявшийся прокладывать путь</color> +2.","description":"Наносит Электро урон, 4 ед.\nУровень Зависимости Поклявшийся прокладывать путь +2.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":14044,"name":"Исполнение наказания","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C114041]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Поклявшийся прокладывать путь</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Поклявшийся прокладывать путь.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"dehya":{"id":1309,"name":"Дэхья","shareid":25,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_SUMERU","GCG_TAG_CAMP_EREMITE"],"tagstext":["Пиро","Двуручное","Сумеру","Пустынники"],"storytitle":"Пламенная грива: Дэхья","storytext":"Глаза стервятника, душа льва. Настоящая дочь пустыни.","source":"Награда за приглашение Дэхьи в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":13091,"name":"Нападение песчаной бури","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":13092,"name":"Расплавленное пекло","descriptionraw":"Призывает <color=#FFFFFFFF>$[C113093]</color>. Если $[C113093] уже существует, сначала наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Призывает <color=#FFFFFFFF>Область Огненного узилища</color>. 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Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 5 ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 5 ед. Всем неактивным персонажам противника достаётся Коллапс.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Вечное очищение","descriptionraw":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] <color=#FFFFFFFF>$[S25026]</color>. 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Если у этого персонажа <color=#FFFFFFFF>$[C123041]</color> не менее 7 ур., то этот урон увеличивается на 1 ед.\\nЗатем <color=#FFFFFFFF>$[C123041]</color> этого персонажа увеличивается на 2 ур.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Если у этого персонажа <color=#FFFFFFFF>Щит бронекраба</color> не менее 7 ур., то этот урон увеличивается на 1 ед.\\nЗатем <color=#FFFFFFFF>Щит бронекраба</color> этого персонажа увеличивается на 2 ур.","description":"Наносит Пиро урон, 1 ед. Если у этого персонажа Щит бронекраба не менее 7 ур., то этот урон увеличивается на 1 ед.\nЗатем Щит бронекраба этого персонажа увеличивается на 2 ур.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Взрыв на линии боя","descriptionraw":"У персонажа начинается $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"У персонажа начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Огненный взрыв</color>.","description":"У персонажа начинается Подготовка навыка: Огненный взрыв.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Имперская броня","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>$[C123041]</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть $[K6] или боевой статус $[K6] (не считая $[C123041]), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>$[C123041]</color> (2 ур.).","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>Щит бронекраба</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> или боевой статус {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>Щит бронекраба</color> (2 ур.).","description":"(Пассивный навык) В начале битвы: у персонажа сразу есть Щит бронекраба (5 ур.).\nКогда вы совершаете любое действие: если у вас есть Щит или боевой статус Щит (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает Щит бронекраба (2 ур.).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":23046,"name":"Огненный взрыв","descriptionraw":"На подготовку требуется 1 раунд.\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Все неактивные персонажи противника получают $[K5], 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>$[C123041]</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. $[K103]а больше.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"На подготовку требуется 1 раунд.\\nНаносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Все неактивные персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>Щит бронекраба</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>а больше.","description":"На подготовку требуется 1 раунд.\nНаносит Пиро урон, 1 ед. Все неактивные персонажи противника получают Проникающий урон, 2 ед. Если у этого персонажа есть Щит бронекраба, то за каждые 2 ур. Щита этот навык наносит на 1 ед. Пиро урона больше.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]},{"id":23047,"name":"Имперская броня","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Пустынник: Танцовщица лиственного круга","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Дендро","Прочее","Пустынники"],"storytitle":"Танцовщица лиственного круга: Кружащиеся в танце воспоминания","storytext":"«Песни и танцы народов пустыни имеют долгую историю. Когда-то с их помощью отдавали хвалу богам, а затем эти искусства нашли применение в битвах и услаждении правителей».","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Пустынником: Танцовщицей лиственного круга в Дружеской дуэли","skills":[{"id":27031,"name":"Лёгкий взмах лиственного круга","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Закрученный вихрь","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE_3] ед., вы получаете <color=#FFFFFFFF>$[C127033]</color> (1 уровень).","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед., вы получаете <color=#FFFFFFFF>Благословение духа змеи</color> (1 уровень).","description":"Наносит Дендро урон, 3 ед., вы получаете Благословение духа змеи (1 уровень).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Пробуждение духа предзнаменования: Дендро дух змеи","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Только 1 раз за игру добавляет 1 карту <color=#FFFFFFFF>$[C127032]</color> в вашу руку.\\nПерсонаж с картой <color=#FFFFFFFF>$[C127032]</color> может использовать технику: <color=#FFFFFFFF>$[S1270321]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 4 ед. Только 1 раз за игру добавляет 1 карту <color=#FFFFFFFF>Дух предзнаменования: Дендро дух змеи</color> в вашу руку.\\nПерсонаж с картой <color=#FFFFFFFF>Дух предзнаменования: Дендро дух змеи</color> может использовать технику: <color=#FFFFFFFF>Ветвистые чешуйчатые клинки</color>.","description":"Наносит Дендро урон, 4 ед. Только 1 раз за игру добавляет 1 карту Дух предзнаменования: Дендро дух змеи в вашу руку.\nПерсонаж с картой Дух предзнаменования: Дендро дух змеи может использовать технику: Ветвистые чешуйчатые клинки.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Сила духа предзнаменования","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется $[K310], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. Только 1 раз за раунд.","description":"(Пассивный навык) Когда этот персонаж получает урон: если его HP не более 7, у него прибавляется Энергия, 1 ед. Только 1 раз за раунд.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eremitescorchingloremaster":{"id":2303,"name":"Пустынник: Пылающий повествователь","shareid":285,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Пиро","Прочее","Пустынники"],"storytitle":"«Поэзия и тайные истории» - Пылающий повествователь","storytext":"Те, кто хранит память, никогда не предадут дух песков, что струится в их жилах.","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Пустынником: Пылающим повествователем в Дружеской дуэли","skills":[{"id":23031,"name":"Палящий свет","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.","description":"Наносит Пиро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Блестящий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., вы получаете <color=#FFFFFFFF>$[C123032]</color> (1 уровень).","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед., вы получаете <color=#FFFFFFFF>Благословение скорпиона</color> (1 уровень).","description":"Наносит Пиро урон, 3 ед., вы получаете Благословение скорпиона (1 уровень).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23033,"name":"Пробуждение духа предзнаменования: Пиро скорпион","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Только 1 раз за игру добавляет 1 карту <color=#FFFFFFFF>$[C123031]</color> в вашу руку.\\nПерсонаж с картой <color=#FFFFFFFF>$[C123031]</color> может использовать технику: <color=#FFFFFFFF>$[S1230311]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед. Только 1 раз за игру добавляет 1 карту <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color> в вашу руку.\\nПерсонаж с картой <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color> может использовать технику: <color=#FFFFFFFF>Пылающая атака</color>.","description":"Наносит Пиро урон, 3 ед. Только 1 раз за игру добавляет 1 карту Дух предзнаменования: Пиро скорпион в вашу руку.\nПерсонаж с картой Дух предзнаменования: Пиро скорпион может использовать технику: Пылающая атака.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Сила духа предзнаменования","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется $[K310], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. Только 1 раз за раунд.","description":"(Пассивный навык) Когда этот персонаж получает урон: если его HP не более 7, у него прибавляется Энергия, 1 ед. Только 1 раз за раунд.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eula":{"id":1106,"name":"Эола","shareid":6,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Крио","Двуручное","Мондштадт"],"storytitle":"«Танец морской пены» Эола","storytext":"Это всего лишь игра. Я не буду держать зла, если удача окажется на твоей стороне.","source":"Награда за приглашение Эолы в «Кошкин хвост» и победу над ней в Дружеской дуэли","skills":[{"id":11061,"name":"Фехтовальный стиль Фавония: Знать","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":11062,"name":"Ледяной прибой","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если у текущего персонажа нет эффекта <color=#FFFFFFFF>$[C111061]</color>, то даёт эффект <color=#FFFFFFFF>$[C111061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед. Если у текущего персонажа нет эффекта <color=#FFFFFFFF>Холодное сердце</color>, то даёт эффект <color=#FFFFFFFF>Холодное сердце</color>.","description":"Наносит Крио урон, 2 ед. Если у текущего персонажа нет эффекта Холодное сердце, то даёт эффект Холодное сердце.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":11063,"name":"Сумеречный меч","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. и призывает помощника: <color=#FFFFFFFF>$[C111062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед. и призывает помощника: <color=#FFFFFFFF>Меч света</color>.","description":"Наносит Крио урон, 2 ед. и призывает помощника: Меч света.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"faruzan":{"id":1509,"name":"Фарузан","shareid":349,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_SUMERU"],"tagstext":["Анемо","Стрелковое","Сумеру"],"storytitle":"Загадочный механик: Фарузан","storytext":"Простые механизмы, загадочный мир.","source":"Награда за приглашение Фарузан в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":15091,"name":"Парфянский выстрел","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15092,"name":"Царство ветров насамджнин","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа возникает <color=#FFFFFFFF>$[C115091]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 3 ед. У персонажа возникает <color=#FFFFFFFF>Проявление бури</color>.","description":"Наносит Анемо урон, 3 ед. У персонажа возникает Проявление бури.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15093,"name":"Тайные тропы ветров","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Призывает помощника: <color=#FFFFFFFF>$[C115093]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед. Призывает помощника: <color=#FFFFFFFF>Ослепительный многогранник</color>.","description":"Наносит Анемо урон, 1 ед. 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Все персонажи противника получают <color=#FFFFFFFF>$[C126031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. и наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. всем неактивным персонажам противника. Все персонажи противника получают <color=#FFFFFFFF>Золотое разложение</color>.","description":"Наносит Гео урон, 3 ед. и наносит Проникающий урон, 1 ед. всем неактивным персонажам противника. Все персонажи противника получают Золотое разложение.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"gorou":{"id":1606,"name":"Горо","shareid":283,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_INAZUMA"],"tagstext":["Гео","Стрелковое","Инадзума"],"storytitle":"«Пёс войны» Горо","storytext":"Вожак стаи, ведущий солдат вперёд!","source":"Награда за приглашение Горо в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":16061,"name":"Клыкастое оперение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16062,"name":"Всесторонняя защита Инудзаки","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., создаёт <color=#FFFFFFFF>$[C116061]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 2 ед., создаёт <color=#FFFFFFFF>Боевой штандарт генерала</color>.","description":"Наносит Гео урон, 2 ед., создаёт Боевой штандарт генерала.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16063,"name":"Дзюга: Вперёд к победе","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., создаёт <color=#FFFFFFFF>$[C116061]</color>, призывает <color=#FFFFFFFF>$[C116062]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 2 ед., создаёт <color=#FFFFFFFF>Боевой штандарт генерала</color>, призывает <color=#FFFFFFFF>Влияние генерала</color>.","description":"Наносит Гео урон, 2 ед., создаёт Боевой штандарт генерала, призывает Влияние генерала.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"guardianofapepsoasis":{"id":2702,"name":"Страж оазиса Апеп","shareid":371,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Дендро","Прочее","Монстр"],"storytitle":"Конец Мудрости: Страж оазиса Апеп","storytext":"Когда-то Апеп в одиночестве погрузилась в живописные пейзажи Судного дня. Все люди, божества, драконы, звери и птицы, все воспоминания, знания, слова и ненависть были стёрты с лица земли, как пыль, и лучи последней луны упали на выжженную землю, словно дождь из белых огней.\n...\nКогда-то Апеп считала пустыню своей могилой, а не резиденцией бездомного правителя. Яд мудрости очень скоро избавил её от ненависти и ярости, которые истощали её многие луны, и с тех пор она больше не видела ничего цветущего, ничего, кроме бесплодной, опустошённой равнины, и ничто не давало ей сил пережить тяготы изгнания. Только искреннее воспоминание о зелёном оазисе позволило ей вынести тяготы одиночества.","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Стражем оазиса Апеп в Дружеской дуэли","skills":[{"id":27021,"name":"Клинок изгнанника","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27022,"name":"Поток жизни","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE_2] ед., вы берёте 1 карту <color=#FFFFFFFF>$[C127021]</color>, вы получаете карту <color=#FFFFFFFF>$[C127026]</color> (1 уровень).","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед., вы берёте 1 карту <color=#FFFFFFFF>Пробуждение фамильяра</color>, вы получаете карту <color=#FFFFFFFF>Забота оазиса</color> (1 уровень).","description":"Наносит Дендро урон, 2 ед., вы берёте 1 карту Пробуждение фамильяра, вы получаете карту Забота оазиса (1 уровень).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27023,"name":"Последнее падение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE_2] ед., вы берёте 1 карту <color=#FFFFFFFF>$[C127021]</color>, вы получаете карту <color=#FFFFFFFF>$[C127026]</color> (2 уровня).","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 4 ед., вы берёте 1 карту <color=#FFFFFFFF>Пробуждение фамильяра</color>, вы получаете карту <color=#FFFFFFFF>Забота оазиса</color> (2 уровня).","description":"Наносит Дендро урон, 4 ед., вы берёте 1 карту Пробуждение фамильяра, вы получаете карту Забота оазиса (2 уровня).","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27024,"name":"Призыв к разрастанию","descriptionraw":"(Пассивный навык) В начале сражения вы получаете <color=#FFFFFFFF>$[C127021]</color> ×5 в случайном порядке в колоду. Когда <color=#FFFFFFFF>$[C127022]</color> призван вами 4 раза, этот персонаж получает <color=#FFFFFFFF>$[C127027]</color> и <color=#FFFFFFFF>$[K6]</color>, 1 ед.","descriptionreplaced":"(Пассивный навык) В начале сражения вы получаете <color=#FFFFFFFF>Пробуждение фамильяра</color> ×5 в случайном порядке в колоду. Когда <color=#FFFFFFFF>Размножающийся организм</color> призван вами 4 раза, этот персонаж получает <color=#FFFFFFFF>Пробуждённое Сердце оазиса</color> и <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color></color>, 1 ед.","description":"(Пассивный навык) В начале сражения вы получаете Пробуждение фамильяра ×5 в случайном порядке в колоду. 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Восстанавливает себе 2 HP. Если HP не более 6, то добавляет 1 ед. к наносимому урону и лечению.","basedamage":4,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 4 ед. Восстанавливает себе 2 HP. Если HP не более 6, то добавляет 1 ед. к наносимому урону и лечению.","description":"Наносит Пиро урон, 4 ед. Восстанавливает себе 2 HP. Если HP не более 6, то добавляет 1 ед. к наносимому урону и лечению.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"hydrohilichurlrogue":{"id":2205,"name":"Гидро хиличурл-изгой","shareid":409,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Гидро","Прочее","Монстр","Хиличурл"],"storytitle":"«Странник по острым волнам» Гидро хиличурл-изгой","storytext":"Хиличурлы-изгои не принадлежат ни к какому конкретному племени. Их часто можно встретить, скитающимися по дикой местности, словно в добровольном изгнании.","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Гидро хиличурлом-изгоем в Дружеской дуэли","skills":[{"id":22051,"name":"Вихрь косы","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22052,"name":"Резня бушующих волн","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.\\nЕсли персонаж противника в статусе <color=#FFFFFFFF>$[C106]</color> или <color=#FFFFFFFF>$[C122052]</color>, этот персонаж получает $[K310], 1 ед. (1 раз за раунд)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед.\\nЕсли персонаж противника в статусе <color=#FFFFFFFF>Заморозка</color> или <color=#FFFFFFFF>Заточение в туманных пузырях</color>, этот персонаж получает <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. (1 раз за раунд)","description":"Наносит Гидро урон, 3 ед.\nЕсли персонаж противника в статусе Заморозка или Заточение в туманных пузырях, этот персонаж получает Энергия, 1 ед. (1 раз за раунд)","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22053,"name":"Удар парящих пузырей","descriptionraw":"Наносит $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Вы получаете <color=#FFFFFFFF>$[C122051]</color>, 1 ед.\\n(Персонажи, экипированные картой <color=#FFFFFFFF>$[C122051]</color>, могут использовать технику: <color=#FFFFFFFF>$[S1220511]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>. Вы получаете <color=#FFFFFFFF>Туманный пузырь-слайм</color>, 1 ед.\\n(Персонажи, экипированные картой <color=#FFFFFFFF>Туманный пузырь-слайм</color>, могут использовать технику: <color=#FFFFFFFF>Пузырчатая тактика боя</color>)","description":"Наносит 3 Гидро урон. Вы получаете Туманный пузырь-слайм, 1 ед.\n(Персонажи, экипированные картой Туманный пузырь-слайм, могут использовать технику: Пузырчатая тактика боя)","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":22054,"name":"Резня бушующих волн","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"jadeplumeterrorshroom":{"id":2701,"name":"Пернатый плесенник","shareid":60,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Дендро","Прочее","Монстр"],"storytitle":"«Грибной повелитель» Пернатый плесенник","storytext":"Если прислушаться, то можно услышать, как вождь грибов осматривает свои владения...","source":"Награда за победу над Пернатым плесенником в Дружеской дуэли в «Кошкином хвосте»","skills":[{"id":27011,"name":"Танец плесенников","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27012,"name":"Облако нестабильных спор","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед.","description":"Наносит Дендро урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27013,"name":"Величественное оперение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., затем расходует все уровни <color=#FFFFFFFF>$[C127011]</color>. За каждый уровень наносит +1 ед. урона.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 4 ед., затем расходует все уровни <color=#FFFFFFFF>Сила оживления</color>. За каждый уровень наносит +1 ед. урона.","description":"Наносит Дендро урон, 4 ед., затем расходует все уровни Сила оживления. За каждый уровень наносит +1 ед. урона.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27014,"name":"Сила оживления","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C127011]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Сила оживления</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Сила оживления.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"jean":{"id":1502,"name":"Джинн","shareid":37,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Анемо","Одноручное","Мондштадт"],"storytitle":"«Рыцарь Одуванчик» Джинн","storytext":"Никогда не верит, что сделала всё достаточно хорошо - во всяком случае, до тех пор, пока окончательная победа не будет за ней.","source":"Награда за приглашение Джинн в «Кошкин хвост» и победу над ней в Дружеской дуэли","skills":[{"id":15021,"name":"Фехтовальный стиль Фавония","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15022,"name":"Клинок ветра","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Принуждает соперника сделать активным следующего персонажа.","basedamage":3,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 3 ед. Принуждает соперника сделать активным следующего персонажа.","description":"Наносит Анемо урон, 3 ед. Принуждает соперника сделать активным следующего персонажа.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15023,"name":"Одуванчиковый бриз","descriptionraw":"Восстанавливает 2 HP всем вашим персонажам, призывает помощника: <color=#FFFFFFFF>$[C115021]</color>.","descriptionreplaced":"Восстанавливает 2 HP всем вашим персонажам, призывает помощника: <color=#FFFFFFFF>Поле одуванчиков</color>.","description":"Восстанавливает 2 HP всем вашим персонажам, призывает помощника: Поле одуванчиков.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"kaedeharakazuha":{"id":1505,"name":"Каэдэхара Кадзуха","shareid":40,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_INAZUMA"],"tagstext":["Анемо","Одноручное","Инадзума"],"storytitle":"Багряные листья и неистовые волны: Каэдэхара Кадзуха","storytext":"Цветы и птицы радуют взгляд гуляющего под лунным светом.","source":"Награда за приглашение Каэдэхары Кадзухи в «Кошкин хвост» и победу над ним в Дружеской дуэли","skills":[{"id":15051,"name":"Фехтовальный стиль Гарю","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":15052,"name":"Тихаяфуру","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа возникает <color=#FFFFFFFF>$[C115051]</color>.\\nЕсли этот навык вызвал Рассеивание, то <color=#FFFFFFFF>$[C115051]</color> наносит урон элементом, соответствующим Рассеиванию.\\n<color=#FFFFFFFF>После подсчёта навыка:</color> следующий персонаж станет активным.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед. У персонажа возникает <color=#FFFFFFFF>Мидарэ рандзан</color>.\\nЕсли этот навык вызвал Рассеивание, то <color=#FFFFFFFF>Мидарэ рандзан</color> наносит урон элементом, соответствующим Рассеиванию.\\n<color=#FFFFFFFF>После подсчёта навыка:</color> следующий персонаж станет активным.","description":"Наносит Анемо урон, 1 ед. У персонажа возникает Мидарэ рандзан.\nЕсли этот навык вызвал Рассеивание, то Мидарэ рандзан наносит урон элементом, соответствующим Рассеиванию.\nПосле подсчёта навыка: следующий персонаж станет активным.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":15053,"name":"Удар Кадзухи","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. и призывает помощника: <color=#FFFFFFFF>$[C115052]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед. и призывает помощника: <color=#FFFFFFFF>Осенний вихрь</color>.","description":"Наносит Анемо урон, 1 ед. и призывает помощника: Осенний вихрь.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв 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Поэты и писатели считают его гордым и благородным созданием, что и дало ему столь высокопарный титул.","source":"Награда за принятие испытания в «Кошкином хвосте» и победу над Морским коньком тысячелетней жемчужины в Дружеской дуэли","skills":[{"id":24031,"name":"Круговой удар хвостом","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24032,"name":"Круговорот рыбьей стаи","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.\\nЕсли у персонажа уже наложено состояние <color=#FFFFFFFF>$[C124032]</color>, то его $[K3] увеличатся на 1 ед. 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У персонажа возникает <color=#FFFFFFFF>Жемчужина Фонтмера</color>, призывается <color=#FFFFFFFF>Резонирующая коралловая сфера</color>.","description":"Наносит Электро урон, 1 ед. У персонажа возникает Жемчужина Фонтмера, призывается Резонирующая коралловая сфера.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24034,"name":"Жемчужная броня","descriptionraw":"(Пассивный) В начале сражения у этого персонажа будет <color=#FFFFFFFF>$[C124032]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у этого персонажа будет <color=#FFFFFFFF>Жемчужина Фонтмера</color>.","description":"(Пассивный) В начале сражения у этого персонажа будет Жемчужина Фонтмера.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":24037,"name":"Круговорот рыбьей стаи","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"mirrormaiden":{"id":2202,"name":"Зеркальная дева Фатуи","shareid":54,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Гидро","Прочее","Фатуи"],"storytitle":"«Посланница водной глади» Зеркальная дева Фатуи","storytext":"Отражения на воде сберегут в себе тайны...","source":"Награда за победу над Зеркальной девой Фатуи в Дружеской дуэли в «Кошкином хвосте»","skills":[{"id":22021,"name":"Водяной снаряд","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","description":"Наносит Гидро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":22022,"name":"Водяной хлопок","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., цель получает <color=#FFFFFFFF>$[C122021]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед., цель получает <color=#FFFFFFFF>Преломление</color>.","description":"Наносит Гидро урон, 3 ед., цель получает Преломление.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":22023,"name":"Сверкающее преломление","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 5 ед.","description":"Наносит Гидро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"mona":{"id":1203,"name":"Мона","shareid":11,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Гидро","Катализатор","Мондштадт"],"storytitle":"«Звёздное отражение» Мона","storytext":"Победа или поражение - всё решают звёзды.","source":"Награда за приглашение Моны в «Кошкин хвост» и победу над ней в Дружеской дуэли","skills":[{"id":12031,"name":"Круги на воде","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","description":"Наносит Гидро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12032,"name":"Отражение фатума","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., призывает помощника: <color=#FFFFFFFF>$[C112031]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед., призывает помощника: <color=#FFFFFFFF>Фантом</color>.","description":"Наносит Гидро урон, 1 ед., призывает помощника: Фантом.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12033,"name":"Звёздный фантазм","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., создаёт <color=#FFFFFFFF>$[C112032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 4 ед., создаёт <color=#FFFFFFFF>Теневой пузырь</color>.","description":"Наносит Гидро урон, 4 ед., создаёт Теневой пузырь.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":12034,"name":"Иллюзорный поток","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж является активным, ваша смена персонажа:</color> считается как $[K2], а не как $[K1]. Только 1 раз за раунд.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж является активным, ваша смена персонажа:</color> считается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>. Только 1 раз за раунд.","description":"(Пассивный навык) Когда этот персонаж является активным, ваша смена персонажа: считается как Быстрое действие, а не как Боевое действие. 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Цель получит <color=#FFFFFFFF>$[C117031]</color>. Если у цели уже было <color=#FFFFFFFF>$[C117031]</color>, то <color=#FFFFFFFF>$[C117031]</color> применяется ко всем персонажам противника.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед. Цель получит <color=#FFFFFFFF>Семя скандхи</color>. Если у цели уже было <color=#FFFFFFFF>Семя скандхи</color>, то <color=#FFFFFFFF>Семя скандхи</color> применяется ко всем персонажам противника.","description":"Наносит Дендро урон, 2 ед. Цель получит Семя скандхи. Если у цели уже было Семя скандхи, то Семя скандхи применяется ко всем персонажам противника.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":17033,"name":"Пелена знаний: Татхата","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Всем персонажам противника достаётся <color=#FFFFFFFF>$[C117031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед. Всем персонажам противника достаётся <color=#FFFFFFFF>Семя скандхи</color>.","description":"Наносит Дендро урон, 3 ед. Всем персонажам противника достаётся Семя скандхи.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":5}]},{"id":17034,"name":"Призрачное сердце","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. и создаёт <color=#FFFFFFFF>$[C117032]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 4 ед. и создаёт <color=#FFFFFFFF>Святилище Майи</color>.","description":"Наносит Дендро урон, 4 ед. и создаёт Святилище Майи.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"navia":{"id":1608,"name":"Навия","shareid":396,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Гео","Двуручное","Фонтейн","Архэ: Усия"],"storytitle":"«Штурвал цветущей розы» Навия","storytext":"«Парящая жёлтая роза»","source":"Награда за приглашение Навии в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":16081,"name":"Прямое неприятие","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":16082,"name":"Церемониальный залп кристалла","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа будет <color=#FFFFFFFF>$[C116084]</color>. $[K56] от максимум 5 карт <color=#FFFFFFFF>$[C116081]</color> из вашей руки. $[K56] от каждой карты увеличивает урон на 1 ед., и вы берёте 1 карту.","basedamage":3,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 3 ед. У персонажа будет <color=#FFFFFFFF>Инфузия Гео</color>. <color=#FFFFFFFF>Отказ</color> от максимум 5 карт <color=#FFFFFFFF>Кристальная шрапнель</color> из вашей руки. <color=#FFFFFFFF>Отказ</color> от каждой карты увеличивает урон на 1 ед., и вы берёте 1 карту.","description":"Наносит Гео урон, 3 ед. У персонажа будет Инфузия Гео. Отказ от максимум 5 карт Кристальная шрапнель из вашей руки. Отказ от каждой карты увеличивает урон на 1 ед., и вы берёте 1 карту.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},{"id":16083,"name":"Словно приветствие чистого неба","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., наносит $[K5], 1 ед., всем неактивным персонажам противника, призывает помощника: <color=#FFFFFFFF>$[C116082]</color>. Вы получаете 1 карту <color=#FFFFFFFF>$[C116081]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед., наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., всем неактивным персонажам противника, призывает помощника: <color=#FFFFFFFF>Салют золотой розы</color>. Вы получаете 1 карту <color=#FFFFFFFF>Кристальная шрапнель</color>.","description":"Наносит Гео урон, 1 ед., наносит Проникающий урон, 1 ед., всем неактивным персонажам противника, призывает помощника: Салют золотой розы. Вы получаете 1 карту Кристальная шрапнель.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":16084,"name":"Сеть взаимопомощи","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда персонаж противника получает урон от реакции Кристалла:</color> вы получаете 3 карты <color=#FFFFFFFF>$[C116081]</color>, которые оказываются в случайном месте вашей колоды.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда персонаж противника получает урон от реакции Кристалла:</color> вы получаете 3 карты <color=#FFFFFFFF>Кристальная шрапнель</color>, которые оказываются в случайном месте вашей колоды.","description":"(Пассивный навык) Когда персонаж противника получает урон от реакции Кристалла: вы получаете 3 карты Кристальная шрапнель, которые оказываются в случайном месте вашей колоды.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"neuvillette":{"id":1210,"name":"Нёвиллет","shareid":335,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA"],"tagstext":["Гидро","Катализатор","Фонтейн","Архэ: Пневма"],"storytitle":"«Распорядитель неумолимого суда» Нёвиллет","storytext":"Да смирятся сильные мира сего.","source":"Награда за приглашение Нёвиллета в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":12101,"name":"Подобно водной глади","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","description":"Наносит Гидро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12102,"name":"О слёзы, я воздам","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., вы получаете <color=#FFFFFFFF>$[C112101]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед., вы получаете <color=#FFFFFFFF>Капля источника</color>.","description":"Наносит Гидро урон, 2 ед., вы получаете Капля источника.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12103,"name":"О волны, я возвратился","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., наносит <color=#FFFFFFFF>$[K5], 1 ед.</color> всем неактивным персонажам противника, затем вы получаете <color=#FFFFFFFF>$[C112101]</color> (2 применения).","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед., наносит <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color>, 1 ед.</color> всем неактивным персонажам противника, затем вы получаете <color=#FFFFFFFF>Капля источника</color> (2 применения).","description":"Наносит Гидро урон, 2 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника, затем вы получаете Капля источника (2 применения).","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":12104,"name":"Взвешенный вердикт","descriptionraw":"На подготовку требуется 1 раунд.\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если HP этого персонажа не менее 6, то этот урон увеличивается на 1 ед., а персонаж получает $[K5], 1 ед.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"На подготовку требуется 1 раунд.\\nНаносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед. Если HP этого персонажа не менее 6, то этот урон увеличивается на 1 ед., а персонаж получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.","description":"На подготовку требуется 1 раунд.\nНаносит Гидро урон, 2 ед. Если HP этого персонажа не менее 6, то этот урон увеличивается на 1 ед., а персонаж получает Проникающий урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[]},{"id":12105,"name":"Капля источника","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"nilou":{"id":1208,"name":"Нилу","shareid":16,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_SUMERU"],"tagstext":["Гидро","Одноручное","Сумеру"],"storytitle":"«Танец лотоса» Нилу","storytext":"Невесомые шаги, словно лотоса лепестки, являются из глубин сна.","source":"Награда за приглашение Нилу в «Кошкин хвост» и победу в Дружеской дуэли","skills":[{"id":12081,"name":"Танец шамшира","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":12082,"name":"Танец Хафткаршвар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Даёт 1 <color=#FFFFFFFF>$[C112081]</color>, если в отряде есть только <color=#80C0FFFF>персонажи {SPRITE_PRESET#2102}Гидро</color> и <color=#7EC236FF>персонажи {SPRITE_PRESET#2107}Дендро</color> (персонажей других элементов в отряде быть не должно).","basedamage":3,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед. Даёт 1 <color=#FFFFFFFF>Изобилие золотого кубка</color>, если в отряде есть только <color=#80C0FFFF>персонажи {SPRITE_PRESET#2102}Гидро</color> и <color=#7EC236FF>персонажи {SPRITE_PRESET#2107}Дендро</color> (персонажей других элементов в отряде быть не должно).","description":"Наносит Гидро урон, 3 ед. Даёт 1 Изобилие золотого кубка, если в отряде есть только персонажи Гидро и персонажи Дендро (персонажей других элементов в отряде быть не должно).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":12083,"name":"Танец Абзендеги: Далёкие мечты, внемлющий ручей","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C112083]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Течение вечности</color>.","description":"Наносит Гидро урон, 2 ед. 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Если <color=#FFFFFFFF>$[C116011]</color> на поле битвы, урон увеличивается на 2 ед.","basedamage":6,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 6 ед. Если <color=#FFFFFFFF>Нефритовая ширма</color> на поле битвы, урон увеличивается на 2 ед.","description":"Наносит Гео урон, 6 ед. Если Нефритовая ширма на поле битвы, урон увеличивается на 2 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]}]},"noelle":{"id":1602,"name":"Ноэлль","shareid":43,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_MONDSTADT"],"tagstext":["Гео","Двуручное","Мондштадт"],"storytitle":"«Нераспустившийся цветок» Ноэлль","storytext":"Можешь поручить ей подготовку стола. 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У персонажа возникает Усиление энергии: пневма.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":1}]},{"id":30104,"name":"Ремонт каркаса: пневма","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> ваш персонаж, получивший наибольший урон, восстанавливает 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> ваш персонаж, получивший наибольший урон, восстанавливает 1 HP.","description":"Когда ваш персонаж использует навык: ваш персонаж, получивший наибольший урон, восстанавливает 1 HP.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":30105,"name":"Энергетическое свойство: пневма","descriptionraw":"<color=#FFFFFFFF>Получив урон от персонажа с {SPRITE_PRESET#3504}архэ: усия,</color> этот персонаж получает состояние «$[K1014]» и <color=#FFFFFFFF>не может использовать навыки</color> до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Получив урон от персонажа с {SPRITE_PRESET#3504}архэ: усия,</color> этот персонаж получает состояние «<color=#FFFFFFFF>Деактивировано</color>» и <color=#FFFFFFFF>не может использовать навыки</color> до конца раунда.","description":"Получив урон от персонажа с архэ: усия, этот персонаж получает состояние «Деактивировано» и не может использовать навыки до конца раунда.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"assaultspecialistmek":{"id":3006,"name":"Спецмек: Штурм","istransformation":true,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_NONE","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Без элемента","Прочее","Монстр"],"skills":[{"id":30061,"name":"Наступательный щит","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 1 ед.","description":"Наносит Физический урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":30062,"name":"Двойной налёт","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед.","description":"Наносит Физический урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},{"id":30063,"name":"Удар с наскока","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":4,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 4 ед.","description":"Наносит Физический урон, 4 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"assaultspecialistmekousia":{"id":3408,"name":"Спецмек: Штурм (усия)","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Электро","Прочее","Монстр"],"skills":[{"id":34081,"name":"Схватка на ножах","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34082,"name":"Ответ щитом","descriptionraw":"У персонажа добавляется <color=#FFFFFFFF>$[C134081]</color>. Начинается $[K53]: <color=#FFFFFFFF>$[S34085]</color>.","descriptionreplaced":"У персонажа добавляется <color=#FFFFFFFF>Блок щита</color>. Начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Разрез щитом</color>.","description":"У персонажа добавляется Блок щита. Начинается Подготовка навыка: Разрез щитом.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34083,"name":"Взмах щитом","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., наносит <color=#FFFFFFFF>$[K5], 2 ед.</color>, всем неактивным персонажам противника.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед., наносит <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color>, 2 ед.</color>, всем неактивным персонажам противника.","description":"Наносит Электро урон, 2 ед., наносит Проникающий урон, 2 ед., всем неактивным персонажам противника.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34084,"name":"Энергетическое свойство: усия","descriptionraw":"<color=#FFFFFFFF>Получив урон от персонажа с {SPRITE_PRESET#3505}архэ: пневма,</color> этот персонаж получает состояние «$[K1014]» и <color=#FFFFFFFF>не может использовать навыки</color> до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Получив урон от персонажа с {SPRITE_PRESET#3505}архэ: пневма,</color> этот персонаж получает состояние «<color=#FFFFFFFF>Деактивировано</color>» и <color=#FFFFFFFF>не может использовать навыки</color> до конца раунда.","description":"Получив урон от персонажа с архэ: пневма, этот персонаж получает состояние «Деактивировано» и не может использовать навыки до конца раунда.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":34085,"name":"Разрез щитом","descriptionraw":"(На подготовку нужен 1 ход)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(На подготовку нужен 1 ход)\\nНаносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.","description":"(На подготовку нужен 1 ход)\nНаносит Электро урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]}]},"assaultspecialistmekpneuma":{"id":3307,"name":"Спецмек: Штурм (пневма)","transformsinto":[3006],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Пиро","Прочее","Монстр"],"skills":[{"id":33071,"name":"Ближняя потасовка","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33072,"name":"Мульти-побоище","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S33075]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Ведущая дубинка</color>.","description":"Наносит Пиро урон, 1 ед., после чего начинается Подготовка навыка: Ведущая дубинка.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33073,"name":"Спринт-удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 5 ед.","description":"Наносит Пиро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33074,"name":"Энергетическое свойство: 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урон</color>, 2 ед.","description":"(На подготовку нужен 1 ход)\nНаносит Пиро урон, 2 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]}]},"azhdaha":{"id":4605,"name":"Аждаха","hp":25,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"skills":[{"id":26021,"name":"Разбивающий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":26022,"name":"Аура величия","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. 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Цель получает состояние <color=#FFFFFFFF>$[C163011]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед. Цель получает состояние <color=#FFFFFFFF>Пылающий жар</color>.","description":"Наносит Пиро урон, 2 ед. 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Можно вызвать не более 1 раза за дуэль.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":31073,"name":"Скопление элементов: Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальное существо: Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Элементальное существо: Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"cryohypostasis-01":{"id":4107,"name":"Крио гипостазис","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Крио","Прочее","Монстр"],"skills":[{"id":21031,"name":"Ледовый выстрел","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Вальс на льду","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа возникает <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед. У персонажа возникает <color=#FFFFFFFF>Лёд повсюду</color>.","description":"Наносит Крио урон, 3 ед. У персонажа возникает Лёд повсюду.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Град ледяных глыб","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., наносит <color=#FFFFFFFF>$[K5]</color>, 1 ед. всем неактивным персонажам противника, призывает помощника «<color=#FFFFFFFF>$[C121033]</color>».","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед., наносит <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color></color>, 1 ед. всем неактивным персонажам противника, призывает помощника «<color=#FFFFFFFF>Пронзающая льдинка</color>».","description":"Наносит Крио урон, 2 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника, призывает помощника «Пронзающая льдинка».","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21038,"name":"Кристальное ядро Крио","descriptionraw":"(Пассивный навык) В начала сражения у персонажа будет <color=#FFFFFFFF>$[C121036]</color>.\\n<color=#FFFFFFFF>Фаза ходов:</color> если у персонажа отсутствует $[C121036], то он снова его получает. Можно вызвать не более 1 раза за дуэль.","descriptionreplaced":"(Пассивный навык) В начала сражения у персонажа будет <color=#FFFFFFFF>Кристальное ядро Крио</color>.\\n<color=#FFFFFFFF>Фаза ходов:</color> если у персонажа отсутствует Кристальное ядро Крио, то он снова его получает. Можно вызвать не более 1 раза за дуэль.","description":"(Пассивный навык) В начала сражения у персонажа будет Кристальное ядро Крио.\nФаза ходов: если у персонажа отсутствует Кристальное ядро Крио, то он снова его получает. Можно вызвать не более 1 раза за дуэль.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":31073,"name":"Скопление элементов: Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальное существо: Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Элементальное существо: Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"cryohypostasis-02":{"id":4108,"name":"Крио гипостазис","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Крио","Прочее","Монстр"],"skills":[{"id":21031,"name":"Ледовый выстрел","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Вальс на льду","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. У персонажа возникает <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед. У персонажа возникает <color=#FFFFFFFF>Лёд повсюду</color>.","description":"Наносит Крио урон, 3 ед. У персонажа возникает Лёд повсюду.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Град ледяных глыб","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., наносит <color=#FFFFFFFF>$[K5]</color>, 1 ед. всем неактивным персонажам противника, призывает помощника «<color=#FFFFFFFF>$[C121033]</color>».","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед., наносит <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color></color>, 1 ед. всем неактивным персонажам противника, призывает помощника «<color=#FFFFFFFF>Пронзающая льдинка</color>».","description":"Наносит Крио урон, 2 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника, призывает помощника «Пронзающая льдинка».","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Кристальное ядро Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Кристальное ядро Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Кристальное ядро Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":31073,"name":"Скопление элементов: Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальное существо: Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Элементальное существо: Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"cryoslime":{"id":3107,"name":"Крио слайм","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Крио","Прочее","Монстр"],"skills":[{"id":31071,"name":"Таран","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31072,"name":"Шлепок в прыжке","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 4 ед.","description":"Наносит Крио урон, 4 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Скопление элементов: Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальное существо: Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Элементальное существо: Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"dendrosamachurl":{"id":3703,"name":"Дендро шамачурл","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Дендро","Прочее","Монстр","Хиличурл"],"skills":[{"id":37031,"name":"Удар посохом","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 1 ед.","description":"Наносит Физический урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37032,"name":"Разрастание лозы","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Создаёт <color=#FFFFFFFF>$[C137031]</color> противнику.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед. Создаёт <color=#FFFFFFFF>Лоза</color> противнику.","description":"Наносит Дендро урон, 1 ед. Создаёт Лоза противнику.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37033,"name":"Область Дендро","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 5 ед.","description":"Наносит Дендро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":4503,"name":"Двалин","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Анемо","Прочее","Монстр"],"skills":[{"id":25021,"name":"Рваная рана","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Шквальное заграждение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 2 ед. Цель получает Коллапс.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Очищение Двалина","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S25025]</color> и <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Вечное очищение</color> и <color=#FFFFFFFF>Финальная очистка</color>.","description":"Наносит Анемо урон, 2 ед., после чего начинается Подготовка навыка: Вечное очищение и Финальная очистка.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 5 ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 5 ед. Всем неактивным персонажам противника достаётся Коллапс.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Вечное очищение","descriptionraw":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] <color=#FFFFFFFF>$[S25026]</color>. Если у противника остался только активный персонаж, он и получает урон.","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color> <color=#FFFFFFFF>Финальная очистка</color>. Если у противника остался только активный персонаж, он и получает урон.","description":"(На подготовку требуется 1 раунд)\nСледующий неактивный персонаж противника получает Анемо урон, 1 ед., после чего начинается Подготовка навыка Финальная очистка. Если у противника остался только активный персонаж, он и получает урон.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]},{"id":25026,"name":"Финальная очистка","descriptionraw":"(На подготовку требуется 1 раунд)\\nПредыдущий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если у противника остался только активный персонаж, он и получает урон.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nПредыдущий неактивный персонаж противника получает {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","description":"(На подготовку требуется 1 раунд)\nПредыдущий неактивный персонаж противника получает Анемо урон, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]}]},"dvalin-01":{"id":4504,"name":"Двалин","hp":20,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Анемо","Прочее","Монстр"],"skills":[{"id":25021,"name":"Рваная рана","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Шквальное заграждение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 2 ед. Цель получает Коллапс.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Очищение Двалина","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S25025]</color> и <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Вечное очищение</color> и <color=#FFFFFFFF>Финальная очистка</color>.","description":"Наносит Анемо урон, 2 ед., после чего начинается Подготовка навыка: Вечное очищение и Финальная очистка.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 5 ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 5 ед. Всем неактивным персонажам противника достаётся Коллапс.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Вечное очищение","descriptionraw":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] <color=#FFFFFFFF>$[S25026]</color>. 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Цель получает <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 2 ед. Цель получает Коллапс.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Очищение Двалина","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S25025]</color> и <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Вечное очищение</color> и <color=#FFFFFFFF>Финальная очистка</color>.","description":"Наносит Анемо урон, 2 ед., после чего начинается Подготовка навыка: Вечное очищение и Финальная очистка.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 5 ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 5 ед. Всем неактивным персонажам противника достаётся Коллапс.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Вечное очищение","descriptionraw":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] <color=#FFFFFFFF>$[S25026]</color>. 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Если у противника остался только активный персонаж, он и получает урон.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nПредыдущий неактивный персонаж противника получает {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","description":"(На подготовку требуется 1 раунд)\nПредыдущий неактивный персонаж противника получает Анемо урон, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]}]},"dvalin-03":{"id":4506,"name":"Двалин","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Анемо","Прочее","Монстр"],"skills":[{"id":25021,"name":"Рваная рана","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Шквальное заграждение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 2 ед. Цель получает Коллапс.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Очищение Двалина","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S25025]</color> и <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Вечное очищение</color> и <color=#FFFFFFFF>Финальная очистка</color>.","description":"Наносит Анемо урон, 2 ед., после чего начинается Подготовка навыка: Вечное очищение и Финальная очистка.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Caelestinum Finale Termini","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 5 ед. Всем неактивным персонажам противника достаётся <color=#FFFFFFFF>Коллапс</color>.","description":"Наносит Анемо урон, 5 ед. Всем неактивным персонажам противника достаётся Коллапс.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Вечное очищение","descriptionraw":"(На подготовку требуется 1 раунд)\\nСледующий неактивный персонаж противника получает $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] <color=#FFFFFFFF>$[S25026]</color>. 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Если у противника остался только активный персонаж, он и получает урон.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nПредыдущий неактивный персонаж противника получает {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","description":"(На подготовку требуется 1 раунд)\nПредыдущий неактивный персонаж противника получает Анемо урон, 2 ед. Если у противника остался только активный персонаж, он и получает урон.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]}]},"electroabyssmage":{"id":3404,"name":"Электро маг Бездны","hp":4,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Электро","Прочее","Монстр"],"skills":[{"id":34041,"name":"Электробомба","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.","description":"Наносит Электро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34042,"name":"Воздаяние свету","descriptionraw":"Призывает 1 помощника: <color=#FFFFFFFF>$[C134041]</color>.","descriptionreplaced":"Призывает 1 помощника: <color=#FFFFFFFF>Кольцо 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персонажа будет <color=#FFFFFFFF>Электро барьер</color>.","description":"(Пассивный) В начале сражения у персонажа будет Электро барьер.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":34045,"name":"Сломанный барьер","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"electrohilichurlshooter":{"id":3402,"name":"Электро хиличурл-стрелок","hp":3,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Электро","Прочее","Монстр","Хиличурл"],"skills":[{"id":34021,"name":"Электро стрела","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.","description":"Наносит Электро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная 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(Можно вызвать не более 2 раз за дуэль).","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Кристальное ядро Электро</color>.\\n<color=#FFFFFFFF>Фаза ходов:</color> если у персонажа отсутствует Кристальное ядро Электро, то он снова получает Кристальное ядро Электро. (Можно вызвать не более 2 раз за дуэль).","description":"(Пассивный навык) В начале сражения у персонажа будет Кристальное ядро Электро.\nФаза ходов: если у персонажа отсутствует Кристальное ядро Электро, то он снова получает Кристальное ядро Электро. (Можно вызвать не более 2 раз за дуэль).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":24015,"name":"Тройное комбо: Ножницы","descriptionraw":"(На подготовку требуется 1 раунд)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] «<color=#FFFFFFFF>$[S24016]</color>».","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nНаносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color> «<color=#FFFFFFFF>Тройное комбо: Бумага</color>».","description":"(На подготовку требуется 1 раунд)\nНаносит Электро урон, 2 ед., после чего начинается Подготовка навыка «Тройное комбо: Бумага».","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]},{"id":24016,"name":"Тройное комбо: Бумага","descriptionraw":"(На подготовку нужен 1 ход)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(На подготовку нужен 1 ход)\\nНаносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.","description":"(На подготовку нужен 1 ход)\nНаносит Электро урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]},{"id":34063,"name":"Скопление элементов: Электро","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальные существа: Электро</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Элементальные существа: Электро.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"electrohypostasis-01":{"id":4402,"name":"Электро гипостазис","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Электро","Прочее","Монстр"],"skills":[{"id":24011,"name":"Кристаллическая проекция Электро","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.","description":"Наносит Электро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Тройное комбо","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S24015]</color> и <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Тройное комбо: Ножницы</color> и <color=#FFFFFFFF>Тройное комбо: Бумага</color>.","description":"Наносит Электро урон, 2 ед., после чего начинается Подготовка навыка: Тройное комбо: Ножницы и Тройное комбо: Бумага.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"В тисках молний","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. и призывает помощника: <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед. и призывает помощника: <color=#FFFFFFFF>Громовые оковы</color>.","description":"Наносит Электро урон, 2 ед. и призывает помощника: Громовые оковы.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24018,"name":"Кристальное ядро Электро","descriptionraw":"(Пассивный навык) В начала сражения у персонажа будет <color=#FFFFFFFF>$[C124016]</color>.\\n<color=#FFFFFFFF>Фаза ходов:</color> если у персонажа отсутствует $[C124016], то он снова получает $[C124016]. (Можно вызвать не более 2 раз за дуэль).","descriptionreplaced":"(Пассивный навык) В начала сражения у персонажа будет <color=#FFFFFFFF>Кристальное ядро Электро</color>.\\n<color=#FFFFFFFF>Фаза ходов:</color> если у персонажа отсутствует Кристальное ядро Электро, то он снова получает Кристальное ядро Электро. (Можно вызвать не более 2 раз за дуэль).","description":"(Пассивный навык) В начала сражения у персонажа будет Кристальное ядро Электро.\nФаза ходов: если у персонажа отсутствует Кристальное ядро Электро, то он снова получает Кристальное ядро Электро. (Можно вызвать не более 2 раз за дуэль).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":24015,"name":"Тройное комбо: Ножницы","descriptionraw":"(На подготовку требуется 1 раунд)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53] «<color=#FFFFFFFF>$[S24016]</color>».","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nНаносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color> «<color=#FFFFFFFF>Тройное комбо: Бумага</color>».","description":"(На подготовку требуется 1 раунд)\nНаносит Электро урон, 2 ед., после чего начинается Подготовка навыка «Тройное комбо: Бумага».","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]},{"id":24016,"name":"Тройное комбо: Бумага","descriptionraw":"(На подготовку нужен 1 ход)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(На подготовку нужен 1 ход)\\nНаносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.","description":"(На подготовку нужен 1 ход)\nНаносит Электро урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[]},{"id":34063,"name":"Скопление элементов: Электро","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальные существа: Электро</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Элементальные существа: Электро.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"electrosamachurl":{"id":3410,"name":"Электро шамачурл","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Электро","Прочее","Монстр","Хиличурл"],"skills":[{"id":34101,"name":"Ударный посох","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 1 ед.","description":"Наносит Физический урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34102,"name":"Грозовой тотем","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Вызывает <color=#FFFFFFFF>$[C134101]</color> у противника.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед. Вызывает <color=#FFFFFFFF>Грозовой посох</color> у противника.","description":"Наносит Электро урон, 2 ед. Вызывает Грозовой посох у противника.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34103,"name":"Громовые чары","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 5 ед.","description":"Наносит Электро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"electroslime":{"id":3406,"name":"Электро слайм","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Электро","Прочее","Монстр"],"skills":[{"id":34061,"name":"Прыгучая бомба","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.","description":"Наносит Электро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34062,"name":"Сокрушительное падение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":4,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 4 ед.","description":"Наносит Электро урон, 4 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34063,"name":"Скопление элементов: Электро","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальные существа: Электро</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Элементальные существа: Электро.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"emperoroffireandiron":{"id":4306,"name":"Император огня и железа","hp":15,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Пиро","Прочее","Монстр"],"skills":[{"id":23041,"name":"Дробящая хватка","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Взрывная жара","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. 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Начинается Подготовка навыка: Огненный взрыв.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Имперская броня","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>$[C123041]</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть $[K6] или боевой статус $[K6] (не считая $[C123041]), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>$[C123041]</color> (2 ур.).","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>Щит бронекраба</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> или боевой статус {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>Щит бронекраба</color> (2 ур.).","description":"(Пассивный навык) В начале битвы: у персонажа сразу есть Щит бронекраба (5 ур.).\nКогда вы совершаете любое действие: если у вас есть Щит или боевой статус Щит (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает Щит бронекраба (2 ур.).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":23046,"name":"Огненный взрыв","descriptionraw":"На подготовку требуется 1 раунд.\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Все неактивные персонажи противника получают $[K5], 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>$[C123041]</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. $[K103]а больше.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"На подготовку требуется 1 раунд.\\nНаносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Все неактивные персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>Щит бронекраба</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>а больше.","description":"На подготовку требуется 1 раунд.\nНаносит Пиро урон, 1 ед. Все неактивные персонажи противника получают Проникающий урон, 2 ед. Если у этого персонажа есть Щит бронекраба, то за каждые 2 ур. Щита этот навык наносит на 1 ед. Пиро урона больше.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]},{"id":23047,"name":"Имперская броня","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"emperoroffireandiron-01":{"id":4307,"name":"Император огня и железа","hp":24,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Пиро","Прочее","Монстр"],"skills":[{"id":23041,"name":"Дробящая хватка","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Взрывная жара","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Если у этого персонажа <color=#FFFFFFFF>$[C123041]</color> не менее 7 ур., то этот урон увеличивается на 1 ед.\\nЗатем <color=#FFFFFFFF>$[C123041]</color> этого персонажа увеличивается на 2 ур.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Если у этого персонажа <color=#FFFFFFFF>Щит бронекраба</color> не менее 7 ур., то этот урон увеличивается на 1 ед.\\nЗатем <color=#FFFFFFFF>Щит бронекраба</color> этого персонажа увеличивается на 2 ур.","description":"Наносит Пиро урон, 1 ед. Если у этого персонажа Щит бронекраба не менее 7 ур., то этот урон увеличивается на 1 ед.\nЗатем Щит бронекраба этого персонажа увеличивается на 2 ур.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Взрыв на линии боя","descriptionraw":"У персонажа добавляется <color=#FFFFFFFF>$[C123041]</color> (6 ед.). Начинается $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"У персонажа добавляется <color=#FFFFFFFF>Щит бронекраба</color> (6 ед.). Начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Огненный взрыв</color>.","description":"У персонажа добавляется Щит бронекраба (6 ед.). Начинается Подготовка навыка: Огненный взрыв.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Имперская броня","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>$[C123041]</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть $[K6] или боевой статус $[K6] (не считая $[C123041]), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>$[C123041]</color> (2 ур.).","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>В начале битвы:</color> у персонажа сразу есть <color=#FFFFFFFF>Щит бронекраба</color> (5 ур.).\\n<color=#FFFFFFFF>Когда вы совершаете любое действие</color>: если у вас есть {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> или боевой статус {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает <color=#FFFFFFFF>Щит бронекраба</color> (2 ур.).","description":"(Пассивный навык) В начале битвы: у персонажа сразу есть Щит бронекраба (5 ур.).\nКогда вы совершаете любое действие: если у вас есть Щит или боевой статус Щит (не считая Щит бронекраба), то все они исчезают, и за каждый исчезнувший статус активировавший этот эффект персонаж получает Щит бронекраба (2 ур.).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":23046,"name":"Огненный взрыв","descriptionraw":"На подготовку требуется 1 раунд.\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Все неактивные персонажи противника получают $[K5], 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>$[C123041]</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. $[K103]а больше.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"На подготовку требуется 1 раунд.\\nНаносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Все неактивные персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед. Если у этого персонажа есть <color=#FFFFFFFF>Щит бронекраба</color>, то за каждые 2 ур. Щита этот навык наносит на 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>а больше.","description":"На подготовку требуется 1 раунд.\nНаносит Пиро урон, 1 ед. Все неактивные персонажи противника получают Проникающий урон, 2 ед. Если у этого персонажа есть Щит бронекраба, то за каждые 2 ур. Щита этот навык наносит на 1 ед. Пиро урона больше.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]},{"id":23047,"name":"Имперская броня","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Пустынник: Полуденный гром","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Электро","Прочее","Пустынники"],"skills":[{"id":34121,"name":"Удар топором","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Вихревой удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед.","description":"Наносит Физический урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Тяжёлый удар топором","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 5 ед.","description":"Наносит Физический урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Зловещий дух (Электро)","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если у этого персонажа не более 7 HP, ему добавляется 1 $[K310] и <color=#FFFFFFFF>$[C134121]</color>. Только 1 раз за игру.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если у этого персонажа не более 7 HP, ему добавляется 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> и <color=#FFFFFFFF>Пробуждение духа предзнаменования: Электро</color>. Только 1 раз за игру.","description":"(Пассивный навык) Когда этот персонаж получает урон: если у этого персонажа не более 7 HP, ему добавляется 1 Энергия и Пробуждение духа предзнаменования: Электро. Только 1 раз за игру.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Пустынник: Родник в песках","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Гидро","Прочее","Пустынники"],"skills":[{"id":32061,"name":"Ловкий выпад","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Стремительный удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед.","description":"Наносит Физический урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Вихрь плетей","descriptionraw":"У персонажа происходит $[K53] навыков <color=#FFFFFFFF>$[S32065]</color> и <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"У персонажа происходит <color=#FFFFFFFF>Подготовка навыка</color> навыков <color=#FFFFFFFF>Вихрь плетей: Первый удар</color> и <color=#FFFFFFFF>Вихрь плетей: Стойкий пример</color>.","description":"У персонажа происходит Подготовка навыка навыков Вихрь плетей: Первый удар и Вихрь плетей: Стойкий пример.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Зловещий дух (Гидро)","descriptionraw":"(Пассивный навык)<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если у этого персонажа не более 7 HP, ему добавляется 1 $[K310] и <color=#FFFFFFFF>$[C132061]</color> (только 1 раз за игру).","descriptionreplaced":"(Пассивный навык)<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если у этого персонажа не более 7 HP, ему добавляется 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> и <color=#FFFFFFFF>Пробуждение духа предзнаменования: Гидро</color> (только 1 раз за игру).","description":"(Пассивный навык)Когда этот персонаж получает урон: если у этого персонажа не более 7 HP, ему добавляется 1 Энергия и Пробуждение духа предзнаменования: Гидро (только 1 раз за игру).","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":32065,"name":"Вихрь плетей: Первый удар","descriptionraw":"(На подготовку требуется 1 раунд)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., после чего начинается $[K53]: <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(На подготовку требуется 1 раунд)\\nНаносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед., после чего начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Вихрь плетей: Стойкий пример</color>.","description":"(На подготовку требуется 1 раунд)\nНаносит Физический урон, 2 ед., после чего начинается Подготовка навыка: Вихрь плетей: Стойкий пример.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]},{"id":32066,"name":"Вихрь плетей: Стойкий пример","descriptionraw":"(На подготовку нужен 1 ход)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(На подготовку нужен 1 ход)\\nНаносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед.","description":"(На подготовку нужен 1 ход)\nНаносит Физический урон, 3 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Пустынник: Танцовщица лиственного круга","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Дендро","Прочее","Пустынники"],"skills":[{"id":27031,"name":"Лёгкий взмах лиственного круга","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Закрученный вихрь","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE_3] ед., вы получаете <color=#FFFFFFFF>$[C127033]</color> (1 уровень).","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед., вы получаете <color=#FFFFFFFF>Благословение духа змеи</color> (1 уровень).","description":"Наносит Дендро урон, 3 ед., вы получаете Благословение духа змеи (1 уровень).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Пробуждение духа предзнаменования: Дендро дух змеи","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Только 1 раз за игру у персонажа возникает <color=#FFFFFFFF>$[C127032]</color>.\\nПерсонаж с картой <color=#FFFFFFFF>$[C127032]</color> может использовать технику: <color=#FFFFFFFF>$[S1270321]</color>.","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 4 ед. Только 1 раз за игру у персонажа возникает <color=#FFFFFFFF>Дух предзнаменования: Дендро дух змеи</color>.\\nПерсонаж с картой <color=#FFFFFFFF>Дух предзнаменования: Дендро дух змеи</color> может использовать технику: <color=#FFFFFFFF>Ветвистые чешуйчатые клинки</color>.","description":"Наносит Дендро урон, 4 ед. Только 1 раз за игру у персонажа возникает Дух предзнаменования: Дендро дух змеи.\nПерсонаж с картой Дух предзнаменования: Дендро дух змеи может использовать технику: Ветвистые чешуйчатые клинки.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Сила духа предзнаменования","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется $[K310], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. Только 1 раз за раунд.","description":"(Пассивный навык) Когда этот персонаж получает урон: если его HP не более 7, у него прибавляется Энергия, 1 ед. Только 1 раз за раунд.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Пустынник: Пылающий повествователь","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Пиро","Прочее","Пустынники"],"skills":[{"id":23031,"name":"Палящий свет","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.","description":"Наносит Пиро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Блестящий удар","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., вы получаете <color=#FFFFFFFF>$[C123032]</color> (1 уровень).","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед., вы получаете <color=#FFFFFFFF>Благословение скорпиона</color> (1 уровень).","description":"Наносит Пиро урон, 3 ед., вы получаете Благословение скорпиона (1 уровень).","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Пробуждение духа предзнаменования: Пиро скорпион","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Только 1 раз за игру у персонажа возникает <color=#FFFFFFFF>$[C123031]</color>.\\nПерсонаж с картой <color=#FFFFFFFF>$[C123031]</color> может использовать технику: <color=#FFFFFFFF>$[S1230311]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед. Только 1 раз за игру у персонажа возникает <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color>.\\nПерсонаж с картой <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color> может использовать технику: <color=#FFFFFFFF>Пылающая атака</color>.","description":"Наносит Пиро урон, 3 ед. Только 1 раз за игру у персонажа возникает Дух предзнаменования: Пиро скорпион.\nПерсонаж с картой Дух предзнаменования: Пиро скорпион может использовать технику: Пылающая атака.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Сила духа предзнаменования","descriptionraw":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется $[K310], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"(Пассивный навык) <color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если его HP не более 7, у него прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. Только 1 раз за раунд.","description":"(Пассивный навык) Когда этот персонаж получает урон: если его HP не более 7, у него прибавляется Энергия, 1 ед. 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Все персонажи противника получают Золотое разложение.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"groundedgeoshroom":{"id":3605,"name":"Земляной Гео моровик","hp":7,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гео","Прочее","Монстр"],"skills":[{"id":36051,"name":"Выстрел спорами","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_GEO","descriptionreplaced":"Наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.","description":"Наносит Гео урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":36052,"name":"Неистовый вздох","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] 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шторма</color>.","description":"(На подготовку нужен 1 ход)\nПри следующем действии этого персонажа используется навык Иай: дыхание шторма.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]}]},"kairagifierymight":{"id":3303,"name":"Кайраги: Огненная мощь","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_KAIRAGI"],"tagstext":["Пиро","Прочее","Кайраги"],"skills":[{"id":33031,"name":"Тройной разрез","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":33032,"name":"Рассекающий прыжок","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед.","description":"Наносит Физический урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":33033,"name":"Иай: ното","descriptionraw":"$[K53]: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF>Иай: огненный вихрь</color>.","description":"Подготовка навыка: Иай: огненный вихрь.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":33034,"name":"Амулет Камуны: Пламя","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Амулет Камуны: Пламя</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Амулет Камуны: Пламя.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":33035,"name":"Финальная лихорадка","descriptionraw":"Когда другой ваш кайраги оказывается повержен, у персонажа добавляется <color=#FFFFFFFF>$[C133032]</color>.","descriptionreplaced":"Когда другой ваш кайраги оказывается повержен, у персонажа добавляется <color=#FFFFFFFF>Финальная лихорадка</color>.","description":"Когда другой ваш кайраги оказывается повержен, у персонажа добавляется Финальная лихорадка.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":33036,"name":"Иай: огненный вихрь","descriptionraw":"(На подготовку нужно 2 хода)\\nНаносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":6,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(На подготовку нужно 2 хода)\\nНаносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 6 ед.","description":"(На подготовку нужно 2 хода)\nНаносит Физический урон, 6 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]},{"id":33037,"name":"Иай: дыхание","descriptionraw":"(На подготовку нужен 1 ход)\\nПри следующем действии этого персонажа используется навык <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"(На подготовку нужен 1 ход)\\nПри следующем действии этого персонажа используется навык <color=#FFFFFFFF>Иай: огненный вихрь</color>.","description":"(На подготовку нужен 1 ход)\nПри следующем действии этого персонажа используется навык Иай: огненный вихрь.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[]}]},"largecryoslime":{"id":3108,"name":"Большой Крио слайм","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Крио","Прочее","Монстр"],"skills":[{"id":31081,"name":"Прыгучая бомба","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":31082,"name":"Ледяные брызги","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед.","description":"Наносит Крио урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31083,"name":"Сокрушительное падение","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 5 ед.","description":"Наносит Крио урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31073,"name":"Скопление элементов: Крио","descriptionraw":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Пассивный) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальное существо: Крио</color>.","description":"(Пассивный) В начале сражения у персонажа будет Элементальное существо: Крио.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"largehydroslime":{"id":3207,"name":"Большой Гидро слайм","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Гидро","Прочее","Монстр"],"skills":[{"id":32071,"name":"Таран","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","description":"Наносит Гидро урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32072,"name":"Пузыристый спрей","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C132071]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Булькающий пузырь</color>.","description":"Наносит Гидро урон, 2 ед. Цель получает Булькающий пузырь.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32073,"name":"Шлепок в прыжке","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 5 ед.","description":"Наносит Гидро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32043,"name":"Скопление элементов: Гидро","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Элементальные существа: Гидро</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Элементальные существа: Гидро.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"lasignora":{"id":4103,"name":"Синьора","transformsinto":[6302],"hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Крио","Прочее","Фатуи"],"skills":[{"id":21021,"name":"Морозный град","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Острые осколки","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Лютый мороз</color>.","description":"Наносит Крио урон, 2 ед. Цель получает Лютый мороз.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Пунцовый кокон","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., восстанавливает 2 HP этому персонажу. Снимает состояние <color=#FFFFFFFF>$[C121021]</color>. Этот персонаж навсегда переходит в состояние $[K1013].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 4 ед., восстанавливает 2 HP этому персонажу. Снимает состояние <color=#FFFFFFFF>Тлеющая алая ведьма во льду</color>. Этот персонаж навсегда переходит в состояние <color=#FFFFFFFF>Тлеющая алая ведьма</color>.","description":"Наносит Крио урон, 4 ед., восстанавливает 2 HP этому персонажу. Снимает состояние Тлеющая алая ведьма во льду. Этот персонаж навсегда переходит в состояние Тлеющая алая ведьма.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21026,"name":"Сила порчи","descriptionraw":"(Пассивный) В начале сражения персонаж будет в состоянии <color=#FFFFFFFF>$[C121023]</color>.","descriptionreplaced":"(Пассивный) В начале сражения персонаж будет в состоянии <color=#FFFFFFFF>Тлеющая алая ведьма во льду</color>.","description":"(Пассивный) В начале сражения персонаж будет в состоянии Тлеющая алая ведьма во льду.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":21025,"name":"Пробуждение ада","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-01":{"id":4104,"name":"Синьора","transformsinto":[6303],"hp":50,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Крио","Прочее","Фатуи"],"skills":[{"id":21021,"name":"Морозный град","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Острые осколки","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. Цель получает <color=#FFFFFFFF>$[C121022]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед. Цель получает <color=#FFFFFFFF>Лютый мороз</color>.","description":"Наносит Крио урон, 2 ед. Цель получает Лютый мороз.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21023,"name":"Пунцовый кокон","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед., восстанавливает 2 HP этому персонажу. Снимает состояние <color=#FFFFFFFF>$[C121021]</color>. Этот персонаж навсегда переходит в состояние $[K1013].","basedamage":4,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 4 ед., восстанавливает 2 HP этому персонажу. Снимает состояние <color=#FFFFFFFF>Тлеющая алая ведьма во льду</color>. Этот персонаж навсегда переходит в состояние <color=#FFFFFFFF>Тлеющая алая ведьма</color>.","description":"Наносит Крио урон, 4 ед., восстанавливает 2 HP этому персонажу. Снимает состояние Тлеющая алая ведьма во льду. Этот персонаж навсегда переходит в состояние Тлеющая алая ведьма.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21027,"name":"Сила порчи","descriptionraw":"(Пассивный) В начале сражения персонаж будет в состоянии <color=#FFFFFFFF>$[C121024]</color>.","descriptionreplaced":"(Пассивный) В начале сражения персонаж будет в состоянии <color=#FFFFFFFF>Тлеющая алая ведьма во льду</color>.","description":"(Пассивный) В начале сражения персонаж будет в состоянии Тлеющая алая ведьма во льду.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]},{"id":21025,"name":"Пробуждение ада","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"lasignora-02":{"id":4105,"name":"Синьора","transformsinto":[6304],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_FATUI"],"tagstext":["Крио","Прочее","Фатуи"],"skills":[{"id":21021,"name":"Морозный град","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.","description":"Наносит Крио урон, 1 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21022,"name":"Острые осколки","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед. 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{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед.","description":"Наносит Крио урон, 3 ед.","typetag":"GCG_SKILL_TAG_E","type":"Элементальный навык","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":31053,"name":"Пикирующая бомбардировка","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":5,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 5 ед.","description":"Наносит Крио урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":31054,"name":"Смена состояния","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C137011]</color>.\\nПолучив $[K103], сменит состояние на <color=#FFFFFFFF>$[C137012]</color>.\\nПолучив $[K104], сменит состояние на <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Господство в воздухе</color>.\\nПолучив {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, сменит состояние на <color=#FFFFFFFF>Обожжение</color>.\\nПолучив {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, сменит состояние на <color=#FFFFFFFF>Оживление</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Господство в воздухе.\nПолучив Пиро урон, сменит состояние на Обожжение.\nПолучив Электро урон, сменит состояние на Оживление.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"wingeddendroshroom":{"id":3701,"name":"Крылатый Дендро моровик","hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Дендро","Прочее","Монстр"],"skills":[{"id":37011,"name":"Выстрел спорами","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] 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{SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 5 ед.","description":"Наносит Дендро урон, 5 ед.","typetag":"GCG_SKILL_TAG_Q","type":"Взрыв стихии","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37014,"name":"Смена состояния","descriptionraw":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>$[C137011]</color>.\\nПолучив $[K103], сменится на <color=#FFFFFFFF>$[C137012]</color>.\\nПолучив $[K104], сменится на <color=#FFFFFFFF>$[C137013]</color>.","descriptionreplaced":"(Пассивный навык) В начале сражения у персонажа будет <color=#FFFFFFFF>Господство в воздухе</color>.\\nПолучив {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, сменится на <color=#FFFFFFFF>Обожжение</color>.\\nПолучив {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, сменится на <color=#FFFFFFFF>Оживление</color>.","description":"(Пассивный навык) В начале сражения у персонажа будет Господство в воздухе.\nПолучив Пиро урон, сменится на Обожжение.\nПолучив Электро урон, сменится на Оживление.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Пассивный навык","playcost":[]}]},"woodenshieldwallmitachurl":{"id":3702,"name":"Митачурл с деревянным щитом","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Дендро","Прочее","Монстр","Хиличурл"],"skills":[{"id":37021,"name":"Plata Plama","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] ед.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","description":"Наносит Физический урон, 2 ед.","typetag":"GCG_SKILL_TAG_A","type":"Обычная атака","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37022,"name":"Da Plama","descriptionraw":"Наносит $[D__KEY__ELEMENT], $[D__KEY__DAMAGE] 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Призыв случайного хиличурла!\nЧтобы добавить эту карту, в колоде уже должны быть 2 карты персонажей-монстров.","descriptionraw":"Призывает одного помощника - $[K1001]!\\nЧтобы добавить эту карту, в колоде уже должны быть 2 карты {SPRITE_PRESET#3503}персонажей-монстров.","descriptionreplaced":"Призывает одного помощника - <color=#FFFFFFFF>Призыв случайного хиличурла</color>!\\nЧтобы добавить эту карту, в колоде уже должны быть 2 карты {SPRITE_PRESET#3503}персонажей-монстров.","storytitle":"Призыв Бездны","storytext":"«Yaya ika!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Призыв Бездны","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Повышает урон, который наносят ваши помощники, на 1 ед.\nВ начале раунда: призывает 1 случайного хиличурла.","descriptionraw":"Повышает урон, который наносят ваши помощники, на 1 ед.\\n<color=#FFFFFFFF>В начале раунда:</color> призывает 1 случайного хиличурла.","descriptionreplaced":"Повышает урон, который наносят ваши помощники, на 1 ед.\\n<color=#FFFFFFFF>В начале раунда:</color> призывает 1 случайного хиличурла.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Лезвие хладной тени","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Линетт.\nКогда Линетт экипирует эту карту, сразу используется Таинственный трюк с исчезновением (1 раз).\nКогда Линетт с этой картой использует Таинственный трюк с исчезновением во второй раз: наносит на 2 ед. урона больше, заставляет противника переключиться на предыдущего персонажа.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Линетт.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1508]</color>.\\nКогда $[A1508] экипирует эту карту, сразу используется <color=#FFD780FF>$[S15082]</color> (1 раз).\\nКогда $[A1508] с этой картой использует <color=#FFFFFFFF>$[S15082]</color> во второй раз: наносит на 2 ед. урона больше, заставляет противника переключиться на предыдущего персонажа.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1508].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Линетт</color>.\\nКогда Линетт экипирует эту карту, сразу используется <color=#FFD780FF>Таинственный трюк с исчезновением</color> (1 раз).\\nКогда Линетт с этой картой использует <color=#FFFFFFFF>Таинственный трюк с исчезновением</color> во второй раз: наносит на 2 ед. урона больше, заставляет противника переключиться на предыдущего персонажа.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Линетт.","storytitle":"Линетт: Лезвие хладной тени","storytext":"«Шаг вперёд!»","source":"Награда за приглашение Линетт в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Искушение Адепта","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Следующий взрыв стихии выбранного персонажа нанесёт на 3 ед. урона больше в этом раунде.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Следующий <color=#FFFFFFFF>взрыв стихии</color> выбранного персонажа нанесёт на 3 ед. урона больше в этом раунде.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Следующий <color=#FFFFFFFF>взрыв стихии</color> выбранного персонажа нанесёт на 3 ед. урона больше в этом раунде.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Искушение Адепта","storytext":"Говорят, что название происходит из способности этого блюда соблазнить Адепта вернуться в мир смертных. Но тут возникает вопрос: о каком Адепте речь?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Искушение Адепта","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде.","descriptionraw":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде.","descriptionreplaced":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Повязка искателя приключений","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует обычную атаку: восстанавливает 1 HP (до 3 раз за раунд).\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> восстанавливает 1 HP (до 3 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> восстанавливает 1 HP (до 3 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Следопыт: Повязка искателя приключений","storytext":"«Все тайны звёзд и бездны ждут, когда их постигнут простые смертные».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Все возмездия и повинности понесу я","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Арлекино. Накладывает на Арлекино Долг жизни, 3 уровня.\nКогда Арлекино с этой картой получает урон, если возможно, расходуется Долг жизни, 1 уровень, чтобы снизить урон на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Арлекино.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1314]</color>. Накладывает на $[A1314] <color=#FFFFFFFF>$[C122]</color>, 3 уровня.\\nКогда <color=#FFFFFFFF>$[A1314]</color> с этой картой получает урон, если возможно, расходуется <color=#FFFFFFFF>$[C122]</color>, 1 уровень, чтобы снизить урон на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1314].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Арлекино</color>. Накладывает на Арлекино <color=#FFFFFFFF>Долг жизни</color>, 3 уровня.\\nКогда <color=#FFFFFFFF>Арлекино</color> с этой картой получает урон, если возможно, расходуется <color=#FFFFFFFF>Долг жизни</color>, 1 уровень, чтобы снизить урон на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Арлекино.","storytitle":"Арлекино: Все возмездия и повинности понесу я","storytext":"«Вечная, словно луна».","source":"Награда за приглашение Арлекино в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Всё рождено землёй","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Бай Чжу.\nКогда Бай Чжу экипирует эту карту, сразу используется Целостное восстановление (1 раз).\nКогда Бай Чжу с этой картой на поле боя и Бесшовный щит вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Бай Чжу.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1705]</color>.\\nКогда $[A1705] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17053]</color> (1 раз).\\nКогда $[A1705] с этой картой на поле боя и <color=#FFFFFFFF>$[C117053]</color> вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1705].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Бай Чжу</color>.\\nКогда Бай Чжу экипирует эту карту, сразу используется <color=#FFD780FF>Целостное восстановление</color> (1 раз).\\nКогда Бай Чжу с этой картой на поле боя и <color=#FFFFFFFF>Бесшовный щит</color> вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Бай Чжу.","storytitle":"«Всё рождено землёй» Бай Чжу","storytext":"«Если ты можешь познать небо и землю, защититься от вредоносных аур с помощью потока энергии и сохранить ясность ума, то ничто не сможет тебе помешать».","source":"Награда за приглашение Бай Чжу в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Аметистовый венец","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж с этой картой является активным персонажем, а противник получает Дендро урон: накапливается 1 Кристальный венок. Если ваше кол-во венков равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\nЗа один раунд можно получить не более 2 дайсов.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой является активным персонажем, а противник получает $[K107]:</color> накапливается 1 <color=#FFFFFFFF>Кристальный венок</color>. Если ваше кол-во <color=#FFFFFFFF>венков</color> равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\\nЗа один раунд можно получить не более 2 дайсов.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой является активным персонажем, а противник получает {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>:</color> накапливается 1 <color=#FFFFFFFF>Кристальный венок</color>. Если ваше кол-во <color=#FFFFFFFF>венков</color> равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\\nЗа один раунд можно получить не более 2 дайсов.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Глубинный союз: Аметистовый венец","storytext":"«В честь вечного оазиса и распускающихся падисар Повелительница цветов надела аметистовую корону».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Лук Асмо","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше, наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\nТолько персонажи со стрелковым оружием могут экипировать эту карту. У персонажа может быть только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Лук Амоса","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше, наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\nТолько персонажи со стрелковым оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Волевая стрела: Лук Амоса","storytext":"«Мне снились волны океана и песчаные барханы, пышные леса и бескрайняя земля.\nМне снились кабаны, играющие в ягодных кустах, и возвышающийся шпиль».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Старинный двор","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"У вас должен быть персонаж с экипированным оружием или артефактом: в следующий раз в этом раунде, когда вы экипируете оружие или артефакт, расходуется на 2 дайса меньше.\nВ течение игры можно разыграть только одну карту Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionraw":"<color=#FFFFFFFF>У вас должен быть персонаж с экипированным {SPRITE_PRESET#3003}оружием или {SPRITE_PRESET#3004}артефактом:</color> в следующий раз в этом раунде, когда вы экипируете {SPRITE_PRESET#3003}оружие или {SPRITE_PRESET#3004}артефакт, расходуется на 2 дайса меньше.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionreplaced":"<color=#FFFFFFFF>У вас должен быть персонаж с экипированным {SPRITE_PRESET#3003}оружием или {SPRITE_PRESET#3004}артефактом:</color> в следующий раз в этом раунде, когда вы экипируете {SPRITE_PRESET#3003}оружие или {SPRITE_PRESET#3004}артефакт, расходуется на 2 дайса меньше.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","storytitle":"Старинный двор","storytext":"«Жизнь смертной оболочки подобна краткому моменту пробужденья среди сна».","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Меч Сокола","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Оружие","Одноручное"],"description":"Персонаж наносит на 1 ед. урона больше..\nКогда противник использует навык: если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд).\n(только персонаж с одноручным оружием может экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>.\\n<color=#FFFFFFFF>Когда противник использует навык:</color> если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд).\\n(<color=#FFFFFFFF>только персонаж с {SPRITE_PRESET#3205}одноручным оружием</color> может экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>.\\n<color=#FFFFFFFF>Когда противник использует навык:</color> если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд).\\n(<color=#FFFFFFFF>только персонаж с {SPRITE_PRESET#3205}одноручным оружием</color> может экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Меч Сокола: Да направит тебя ветер","storytext":"Этот меч всегда был под рукой у воина из чужих земель, и служил доказательством того, что ветра справедливости и свободы разлетелись по всему Мондштадту.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Меч Сокола","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Оружие","Одноручное","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед.\nКогда персонаж с этой картой получает урон, восстанавливается 2 HP (до 3 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж с этой картой получает урон, восстанавливается 2 HP (до 3 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж с этой картой получает урон, восстанавливается 2 HP (до 3 раз за раунд).","playcost":[]},"aratakiichiban":{"id":216051,"name":"Аратаки итибан","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Аратаки Итто.\nКогда Аратаки Итто экипирует эту карту, сразу используется Легенда бойцовского клуба (1 раз).\nВ каждом раунде, когда Аратаки Итто с этой картой использует атаку Легенда бойцовского клуба второй раз и далее: если вызвана Невероятная сила, она наносит дополнительно 1 ед. урона.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аратаки Итто.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1605]</color>.\\nКогда $[A1605] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16051]</color> (1 раз).\\nВ каждом раунде, когда $[A1605] с этой картой использует атаку <color=#FFFFFFFF>$[S16051]</color> второй раз и далее: если вызвана $[K1007], она наносит дополнительно 1 ед. урона.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1605].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Аратаки Итто</color>.\\nКогда Аратаки Итто экипирует эту карту, сразу используется <color=#FFD780FF>Легенда бойцовского клуба</color> (1 раз).\\nВ каждом раунде, когда Аратаки Итто с этой картой использует атаку <color=#FFFFFFFF>Легенда бойцовского клуба</color> второй раз и далее: если вызвана <color=#FFFFFFFF>Невероятная сила</color>, она наносит дополнительно 1 ед. урона.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аратаки Итто.","storytitle":"Аратаки Итто: Аратаки итибан","storytext":"В любом деле нельзя упускать хороший момент.","source":"Награда за приглашение Аратаки Итто в «Кошкин хвост» на дуэль и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Архаичный камень","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует навык или экипирует карту таланта: расходуется на 1 Гео дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Гео.\nПерсонаж может экипировать не более 1 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","storytitle":"Скалистый утёс: Архаичный камень","storytext":"«Пока Миллелиты на страже города, у зла нет шансов!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Проницательность слуги","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Тома.\nКогда Тома экипирует эту карту, сразу используется Багровый оёрой (1 раз).\nКогда Тома с этой картой создаёт Оёрой огня, начальные Кол-во применений увеличиваются на 1 ед.\nЭту карту можно добавить в колоду, только если в колоде уже есть Тома.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1311]</color>.\\nКогда $[A1311] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13113]</color> (1 раз).\\nКогда $[A1311] с этой картой создаёт <color=#FFFFFFFF>$[C113112]</color>, начальные $[K3] увеличиваются на 1 ед.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1311].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Тома</color>.\\nКогда Тома экипирует эту карту, сразу используется <color=#FFD780FF>Багровый оёрой</color> (1 раз).\\nКогда Тома с этой картой создаёт <color=#FFFFFFFF>Оёрой огня</color>, начальные <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Тома.","storytitle":"Тома: Проницательность слуги","storytext":"«Кажется, мне придётся как следует постараться, чтобы заставить тебя улыбнуться!»","source":"Награда за приглашение Томы в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Любопытство как суть","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Шарлотта.\nКогда Шарлотта экипирует эту карту, сразу используется Съёмка: Композиция точки замерзания.\nКогда ваша Шарлотта с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть Скоростной силуэт, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть Шарлотта.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1110]</color>.\\nКогда $[A1110] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11102]</color>.\\nКогда ваша $[A1110] с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть <color=#FFFFFFFF>$[C111101]</color>, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть $[A1110].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Шарлотта</color>.\\nКогда Шарлотта экипирует эту карту, сразу используется <color=#FFD780FF>Съёмка: Композиция точки замерзания</color>.\\nКогда ваша Шарлотта с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть <color=#FFFFFFFF>Скоростной силуэт</color>, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть Шарлотта.","storytitle":"Шарлотта: Любопытство как суть","storytext":"«Взрывные новости!»","source":"Награда за приглашение Шарлотты в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Атея","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда вы используете технику, расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Когда вы используете {SPRITE_PRESET#3008}технику</color>, расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы используете {SPRITE_PRESET#3008}технику</color>, расходуется на 1 дайс меньше. (1 раз за раунд)","storytitle":"Атея","storytext":"Воин племени, известная как Хранительница Свечей, гордость Народа Родников.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Сновидения тысячи ночей","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда ваш персонаж вызывает элементальную реакцию: наносит на 1 ед. урона больше. До 2 раз за раунд.\nТолько персонажи с катализатором могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит на 1 ед. урона больше. До 2 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит на 1 ед. урона больше. До 2 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Песнь тысячи рассветов: Сновидения тысячи ночей","storytext":"«У всего сущего есть время рождения и время смерти, подобно тому, как есть утро и ночь.\nПослушай историю этой лампы и погрузись в прекрасный сон».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Тысячи преемников","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: вы получаете 4 случайные карты Пробуждение фамильяра в колоду.\nКогда Страж оазиса Апеп с этой картой на поле, ваш Размножающийся организм наносит на 1 ед. урона больше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Страж оазиса Апеп.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете 4 случайные карты <color=#FFFFFFFF>$[C127021]</color> в колоду.\\nКогда <color=#FFFFFFFF>$[A2702]</color> с этой картой на поле, ваш <color=#FFFFFFFF>$[C127022]</color> наносит на 1 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2702].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете 4 случайные карты <color=#FFFFFFFF>Пробуждение фамильяра</color> в колоду.\\nКогда <color=#FFFFFFFF>Страж оазиса Апеп</color> с этой картой на поле, ваш <color=#FFFFFFFF>Размножающийся организм</color> наносит на 1 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Страж оазиса Апеп.","storytitle":"Страж оазиса Апеп: Тысячи преемников","storytext":"Когда-то Апеп вместе со своими многочисленными отпрысками, подобно рыбам в море, жила среди трав, высоких деревьев и зарослей. Но когда травы высохли и обратились в пыль, крохотные существа построили на их месте хрупкое царство.\nКогда-то Апеп вместе со своими многочисленными отпрысками, словно рыба в море, вздымала в воздух пустыни и разбрасывала дома, словно листья на земле. Но затем Владыка песков и потерявший свою землю царь заключили перемирие. С тех пор и по сей день в солнечных дюнах живут люди и боги, а оазис дракона навсегда остался в сердцах драконов.\nКогда-то Апеп разделила знания об эволюции со своими многочисленными отпрысками. Вода не может испортиться, и гнилое дерево обязательно рухнет. Когда же Апеп исполнила данное Владыке песков обещание и обрела высшую мудрость, она уже видела только конец и бесконечный судный день...","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Стражем оазиса Апеп в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Автоматическая поддержка: Анемо резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале битвы: эта карта получает +1 кол-во применений за каждого Анемо персонажа в вашем отряде.\nКогда ваш персонаж совершает действие: активный персонаж получает +1 кол-во применений. (Один раз за раунд)\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> эта карта получает +1 кол-во применений за каждого Анемо персонажа в вашем отряде.\\n<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> активный персонаж получает +1 кол-во применений. (Один раз за раунд)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> эта карта получает +1 кол-во применений за каждого Анемо персонажа в вашем отряде.\\n<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> активный персонаж получает +1 кол-во применений. (Один раз за раунд)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Автоматическая поддержка: Крио резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале дуэли: если у вас есть 2/3/4 персонажа Крио, то в этой дуэли всякий раз, когда противник получает урон, он также получает 1/2/3 ед. урона соответственно.","descriptionraw":"<color=#FFFFFFFF>В начале дуэли:</color> если у вас есть 2/3/4 персонажа Крио, то в этой дуэли всякий раз, когда противник получает урон, он также получает 1/2/3 ед. урона соответственно.","descriptionreplaced":"<color=#FFFFFFFF>В начале дуэли:</color> если у вас есть 2/3/4 персонажа Крио, то в этой дуэли всякий раз, когда противник получает урон, он также получает 1/2/3 ед. урона соответственно.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Автоматическая поддержка: Дендро резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале дуэли: за каждого Дендро персонажа в отряде противник в этой дуэли получает на 2 ед. урона больше от элементальной реакции.","descriptionraw":"<color=#FFFFFFFF>В начале дуэли:</color> за каждого Дендро персонажа в отряде противник в этой дуэли получает на 2 ед. урона больше от элементальной реакции.","descriptionreplaced":"<color=#FFFFFFFF>В начале дуэли:</color> за каждого Дендро персонажа в отряде противник в этой дуэли получает на 2 ед. урона больше от элементальной реакции.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Автоматическая поддержка: Электро резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда ваш Электро персонаж совершает действие: одному из ваших персонажей с неполной энергией будет добавлена Энергия, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш Электро персонаж совершает действие:</color> одному из ваших персонажей с неполной энергией будет добавлена $[K310], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш Электро персонаж совершает действие:</color> одному из ваших персонажей с неполной энергией будет добавлена <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Автоматическая поддержка: Несокрушимый камень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Количество уровней Щита ваших персонажей не ограниченно. За каждую реакцию Кристалл ваших персонажей вы получаете Щит, 7 уровней.","descriptionraw":"Количество уровней $[C135]а ваших персонажей не ограниченно. За каждую реакцию Кристалл ваших персонажей вы получаете $[C135], 7 уровней.","descriptionreplaced":"Количество уровней Щита ваших персонажей не ограниченно. За каждую реакцию Кристалл ваших персонажей вы получаете Щит, 7 уровней.","playcost":[]},"autoferventflames":{"id":520101,"name":"Автоматическая поддержка: Пылающий огонь","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Ваши статусы Таяние и Пар в этой атаке наносят двойной урон.\nПерегрузка наносит на 6 ед. урона больше и принудительно сменяет цель на предыдущего персонажа.","descriptionraw":"Ваши статусы {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Таяние</color> и {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Пар</color> в этой атаке наносят двойной урон.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Перегрузка</color> наносит на 6 ед. урона больше и принудительно сменяет цель на предыдущего персонажа.","descriptionreplaced":"Ваши статусы {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Таяние</color> и {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Пар</color> в этой атаке наносят двойной урон.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Перегрузка</color> наносит на 6 ед. урона больше и принудительно сменяет цель на предыдущего персонажа.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Автоматическая поддержка: Гео резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале битвы: за каждого Гео персонажа в отряде вы получаете Щит, 10 ед.","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> за каждого Гео персонажа в отряде вы получаете $[C135], 10 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> за каждого Гео персонажа в отряде вы получаете Щит, 10 ед.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Автоматическая поддержка: Высокое напряжение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Область катализа, полученная от Катализа, действует следующим образом:\nЭлектро урон и Дендро урон вашего персонажа увеличиваются на 1 ед. (складывается неограниченное кол-во раз)","descriptionraw":"<color=#FFFFFFFF>Область катализа</color>, полученная от {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Катализа</color>, действует следующим образом:\\n$[K104] и $[K107] вашего персонажа увеличиваются на 1 ед. (складывается неограниченное кол-во раз)","descriptionreplaced":"<color=#FFFFFFFF>Область катализа</color>, полученная от {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Катализа</color>, действует следующим образом:\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> и {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> вашего персонажа увеличиваются на 1 ед. (складывается неограниченное кол-во раз)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Автоматическая поддержка: Гидро резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале битвы: за каждого персонажа Гидро в отряде макс. HP всех персонажей увеличивается на 4 ед.","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> за каждого персонажа Гидро в отряде макс. HP всех персонажей увеличивается на 4 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> за каждого персонажа Гидро в отряде макс. HP всех персонажей увеличивается на 4 ед.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Автоматическая поддержка: Природная мудрость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда вы выбираете блюда, артефакты, оружие, персонажей или мощную поддержку: возникнет дополнительная опция.\nВыберите 2 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда вы выбираете блюда, артефакты, оружие, персонажей или мощную поддержку:</color> возникнет дополнительная опция.\\nВыберите 2 артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы выбираете блюда, артефакты, оружие, персонажей или мощную поддержку:</color> возникнет дополнительная опция.\\nВыберите 2 артефакта.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Автоматическая поддержка: Пиро резонанс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале битвы: за каждого персонажа Пиро в отряде сила атаки ваших персонажей увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> за каждого персонажа Пиро в отряде сила атаки ваших персонажей увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> за каждого персонажа Пиро в отряде сила атаки ваших персонажей увеличивается на 1 ед.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Автоматическая поддержка: Медленный поток","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда персонаж противника получает урон от статуса Заряжен: накладывается Штормовой поток, 4 уровня. (После действий противник получает Проникающий урон в зависимости от количества уровней).","descriptionraw":"Когда персонаж противника получает урон от статуса {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: накладывается <color=#FFFFFFFF>$[C144]</color>, 4 уровня. (После действий противник получает $[K5] в зависимости от количества уровней).","descriptionreplaced":"Когда персонаж противника получает урон от статуса {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: накладывается <color=#FFFFFFFF>Штормовой поток</color>, 4 уровня. (После действий противник получает <color=#FFFFFFFF>Проникающий урон</color> в зависимости от количества уровней).","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Автоматическая поддержка: Ползучая зелень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда персонаж накладывает на противника статус Бутонизации: все персонажи противника получают 2 ед. проникающего урона.\nКогда персонаж накладывает на противника статус Горения: противник получает Непрерывное горение, 2 уровня.","descriptionraw":"Когда персонаж накладывает на противника статус {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Бутонизации</color>: все персонажи противника получают 2 ед. проникающего урона.\\nКогда персонаж накладывает на противника статус {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Горения</color>: противник получает $[C133], 2 уровня.","descriptionreplaced":"Когда персонаж накладывает на противника статус {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Бутонизации</color>: все персонажи противника получают 2 ед. проникающего урона.\\nКогда персонаж накладывает на противника статус {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Горения</color>: противник получает Непрерывное горение, 2 уровня.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Автоматическая поддержка: Камень и контракты","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В начале битвы: сила атаки вашего крайнего персонажа слева увеличивается на 3 ед., а HP вашего крайнего персонажа справа на 12 ед.","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> сила атаки вашего крайнего персонажа слева увеличивается на 3 ед., а HP вашего крайнего персонажа справа на 12 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> сила атаки вашего крайнего персонажа слева увеличивается на 3 ед., а HP вашего крайнего персонажа справа на 12 ед.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Автоматическая поддержка: Молнии и вечность","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Выберите 1 мощный предмет экипировки из 3 и повторите ещё раз.","descriptionraw":"Выберите 1 мощный предмет экипировки из 3 и повторите ещё раз.","descriptionreplaced":"Выберите 1 мощный предмет экипировки из 3 и повторите ещё раз.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Автоматическая поддержка: Бирюзовый ветер","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Ваш урон от реакции Рассеивания увеличивается на 1 ед.\nКогда вы вызываете реакцию Рассеивание: в этом раунде урон ваших персонажей и помощников соответствующим элементом увеличивается на 1 ед.","descriptionraw":"Ваш урон от реакции Рассеивания увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда вы вызываете реакцию Рассеивание:</color> в этом раунде урон ваших персонажей и помощников соответствующим элементом увеличивается на 1 ед.","descriptionreplaced":"Ваш урон от реакции Рассеивания увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда вы вызываете реакцию Рассеивание:</color> в этом раунде урон ваших персонажей и помощников соответствующим элементом увеличивается на 1 ед.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Автоматическая поддержка: Вода и Справедливость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"В конце раунда: восстанавливает 5 HP персонажу, получившему наибольший урон, затем HP ваших персонажей распределяется поровну между ними.","descriptionraw":"<color=#FFFFFFFF>В конце раунда:</color> восстанавливает 5 HP персонажу, получившему наибольший урон, затем HP ваших персонажей распределяется поровну между 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(1 раз за раунд).\nКогда персонаж получает урон: следующий урон, который нанесёт персонаж в этом раунде, увеличится на 1 ед. (1 раз за раунд).\nДоступно только персонажам с двуручным оружием. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> следующий урон, который персонаж нанесёт в этом раунде, увеличится на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> следующий урон, который нанесёт персонаж в этом раунде, увеличится на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Доступно только персонажам с {SPRITE_PRESET#3203}двуручным оружием</color>. 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Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Пустынная стража: Маяк тростникового моря","storytext":"«На вершине руин бассейна, где были найдены регалии прошлых казней, собрались те, кто потерял мечту о пустыне, но не желал отказываться от своего огромного моря песка.\nВо имя Тростникового моря, которое никогда не существовало, они соединились с обещанной им мечтой...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Звериное разложение","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: эта карта экипируется, если вашим активным персонажем является Золотой волчий вожак.\nКогда Золотой волчий вожак экипирует эту карту, сразу используется Вой Разрыва (1 раз).\nКогда активный Золотой волчий вожак с этой картой, Золотое разложение вашего противника может достигнуть 5 уровня. 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Он намерен завоевать себе имя».","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Золотым волчьим вожаком в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Благодетельность","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Яо Яо.\nКогда Яо Яо экипирует эту карту, сразу используется Небесное скопление редьки.\nКогда Яо Яо с этой картой создаёт помощника Бросающий Юэгуй, если его Кол-во применений равняется 1, то урон и лечение увеличиваются на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Яо Яо.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1704]</color>.\\nКогда $[A1704] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17042]</color>.\\nКогда $[A1704] с этой картой создаёт помощника <color=#FFFFFFFF>$[C117041]</color>, если его $[K3] равняется 1, то урон и лечение увеличиваются на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1704].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Яо Яо</color>.\\nКогда Яо Яо экипирует эту карту, сразу используется <color=#FFD780FF>Небесное скопление редьки</color>.\\nКогда Яо Яо с этой картой создаёт помощника <color=#FFFFFFFF>Бросающий Юэгуй</color>, если его <color=#FFFFFFFF>Кол-во применений</color> равняется 1, то урон и лечение увеличиваются на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Яо Яо.","storytitle":"Яо Яо: Благодетельность","storytext":"«Боль, уходи!»","source":"Награда за приглашение Яо Яо в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Кусака","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Когда обе стороны сменят активного персонажа, и Муалани является активным персонажем: расходуется 1 очко Ночного духа, чтобы наложить Мишень для укуса по активному персонажу противника.\nТехника: Сёрф-акулка\nКогда у персонажа с этой картой 0 очков Ночного духа, карта сбрасывается. 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Эксперимент завершён, и он, с позволения сказать, оказался блестящим!»","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Поддержка Канотилы","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Добавляет 2 случайные карты события, которые мелюзины считают потрясающими.","descriptionraw":"Добавляет 2 случайные карты события, которые мелюзины считают потрясающими.","descriptionreplaced":"Добавляет 2 случайные карты события, которые мелюзины считают потрясающими.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Непостоянный лик","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж разыгрывает карту таланта или использует элементальный навык, расходуется на 1 дайс меньше (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Пробуждающаяся память: Непостоянный лик","storytext":"...Даже слабая улыбка не может скрыть грусти.\nИ хотя это должен быть праздник, ощущается он как прощание...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Казначейский надзор","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Когда персонаж получает урон или лечение: следующая обычная атака персонажа в этом раунде расходует на 1 Неопределённый элемент меньше, а этот урон увеличивается на 1 ед. 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После этого, если <color=#FFFFFFFF>Экспериментальный прогресс</color> не менее 9 ед., эта карта сбрасывается.","storytitle":"Исследовательский институт Фонтейна: Руины Центральной лаборатории","storytext":"...Когда избыток интеллекта и страсть объединились, исследования принесли результаты, превзошедшие все ожидания. Но теперь некому аплодировать этому достижению.\nКогда идеал разрушен, важнее всего сохранить спокойствие...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Каскад цепной молнии","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: если персонаж Чтец Бездны: Пурпурная молния с этой картой уже вызвал Электро перерождение, то у активного персонажа противника отнимается Энергия, 1 ед.\nКогда персонаж Чтец Бездны: Пурпурная молния с этой картой вызывает Электро перерождение или побеждён: карта сбрасывается, а у активного персонажа противника отнимается Энергия, 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чтец Бездны: Пурпурная молния.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> если персонаж <color=#FFFFFFFF>$[A2406]</color> с этой картой уже вызвал <color=#FFFFFFFF>$[C124061]</color>, то у активного персонажа противника отнимается $[K310], 1 ед.\\nКогда персонаж $[A2406] с этой картой вызывает <color=#FFFFFFFF>$[C124061]</color> или побеждён: карта сбрасывается, а у активного персонажа противника отнимается $[K310], 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2406].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> если персонаж <color=#FFFFFFFF>Чтец Бездны: Пурпурная молния</color> с этой картой уже вызвал <color=#FFFFFFFF>Электро перерождение</color>, то у активного персонажа противника отнимается <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.\\nКогда персонаж Чтец Бездны: Пурпурная молния с этой картой вызывает <color=#FFFFFFFF>Электро перерождение</color> или побеждён: карта сбрасывается, а у активного персонажа противника отнимается <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чтец Бездны: Пурпурная молния.","storytitle":"Чтец Бездны: Каскад цепной молнии","storytext":"«Они - учёные и проповедники Бездны. Заставляя от раскатов грома дрожать бездонные ночи, они чёрной слизью мудрости наполняют сердца неверующих, а бесчисленными вспышками молний возвещают, что великие силы, разъедающие человеческий разум, совсем рядом».","source":"Награда за выполнение целей испытания в Дружеской дуэли против Чтеца Бездны: Пурпурная молния в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Смена дежурства","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Следующая смена вашего персонажа расходует на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше.","storytitle":"Смена дежурства","storytext":"«Взрослым пора работать, а детям - спать».","source":"Можно получить из начальной колоды","playcost":[]},"changtheninth":{"id":322009,"name":"Чан Девятый","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда персонаж любого из противников использует навык: если нанесён Физический урон, Проникающий урон или вызвана элементальная реакция, эта карта накапливает 1 уровень вдохновения.\nЕсли накоплено 3 уровня вдохновения, карта сбрасывается, вы берёте 2 карты.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж любого из противников использует навык:</color> если нанесён $[K100], $[K5] или вызвана <color=#FFFFFFFF>элементальная реакция</color>, эта карта накапливает 1 уровень <color=#FFFFFFFF>вдохновения</color>.\\nЕсли накоплено 3 уровня <color=#FFFFFFFF>вдохновения</color>, карта сбрасывается, вы берёте 2 карты.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж любого из противников использует навык:</color> если нанесён {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, <color=#FFFFFFFF>Проникающий урон</color> или вызвана <color=#FFFFFFFF>элементальная реакция</color>, эта карта накапливает 1 уровень <color=#FFFFFFFF>вдохновения</color>.\\nЕсли накоплено 3 уровня <color=#FFFFFFFF>вдохновения</color>, карта сбрасывается, вы берёте 2 карты.","storytitle":"Чан Девятый, несчастный эрудит","storytext":"«Только тот, кто познал бедность, зовётся настоящим мужчиной! И, по крайней мере, у этого мужчины есть книги, чтобы составить ему компанию!»","playcost":[]},"chaoticentropy":{"id":215011,"name":"Энтропия хаоса","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сахароза.\nКогда Сахароза экипирует эту карту, сразу же используется Запретно! Изомер 75 / Тип II (1 раз).\nКогда Сахароза с этой картой создаёт Большой Воздушный дух и эта карта уже конвертирована в другой элемент, вы нанесёте на 1 ед. урона этого элемента больше.\nЭту карту можно добавить в колоду, только если в колоде уже есть Сахароза.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1501]</color>.\\nКогда $[A1501] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S15013]</color> (1 раз).\\nКогда $[A1501] с этой картой создаёт <color=#FFFFFFFF>$[C115011]</color> и эта карта уже конвертирована в другой элемент, вы нанесёте на 1 ед. урона этого элемента больше.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1501].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Сахароза</color>.\\nКогда Сахароза экипирует эту карту, сразу же используется <color=#FFD780FF>Запретно! Изомер 75 / Тип II</color> (1 раз).\\nКогда Сахароза с этой картой создаёт <color=#FFFFFFFF>Большой Воздушный дух</color> и эта карта уже конвертирована в другой элемент, вы нанесёте на 1 ед. урона этого элемента больше.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Сахароза.","storytitle":"Сахароза: Энтропия хаоса","storytext":"Среди хаоса диких ветров сияет победа.","source":"Награда за приглашение Сахарозы в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Шеф-повар Мао","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При розыгрыше карты еды: вы получаете 1 случайный Элементальный дайс (1 раз за раунд).\nПри розыгрыше карты еды: вы тянете одну случайную карту еды из колоды (только 1 раз за игру).","descriptionraw":"<color=#FFFFFFFF>При розыгрыше {SPRITE_PRESET#3101}карты еды:</color> вы получаете 1 случайный Элементальный дайс (1 раз за раунд).\\n<color=#FFFFFFFF>При розыгрыше {SPRITE_PRESET#3101}карты еды:</color> вы тянете одну случайную карту {SPRITE_PRESET#3101}еды из колоды (только 1 раз за игру).","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше {SPRITE_PRESET#3101}карты еды:</color> вы получаете 1 случайный Элементальный дайс (1 раз за раунд).\\n<color=#FFFFFFFF>При розыгрыше {SPRITE_PRESET#3101}карты еды:</color> вы тянете одну случайную карту {SPRITE_PRESET#3101}еды из колоды (только 1 раз за игру).","storytitle":"Гениальный шеф-повар Мао","storytext":"«Наша цель - приготовить вкуснейшую еду из самых обыденных ингредиентов, которая понятная каждому!»","source":"Награда за принятие Приключения от шеф-повара Мао в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Лес Тиндзю","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Фаза ходов: если начинает противник, то создаётся один дайс, соответствующий элементу активного персонажа.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Фаза ходов:</color> если начинает противник, то создаётся один дайс, соответствующий элементу активного персонажа.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Фаза ходов:</color> если начинает противник, то создаётся один дайс, соответствующий элементу активного персонажа.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Логово нечисти","storytext":"Легенда гласит, что когда-то в этом священном лесу обитало множество демонов.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Холодный взгляд цицина","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Фатуи: Маг Крио цицинов.\nКогда Фатуи: Маг Крио цицинов экипирует эту карту, сразу используется Туманный призыв.\nКогда Фатуи: Маг Крио цицинов с этой картой использует навык: если после сложения Кол-во применений помощника Крио цицин превысят лимит, то наносится Крио урон, 2 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Маг Крио цицинов.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A2101]</color>.\\nКогда $[A2101] экипирует эту карту, сразу используется <color=#FFD780FF>$[S21012]</color>.\\nКогда $[A2101] с этой картой использует навык: если после сложения $[K3] помощника <color=#FFFFFFFF>$[C121011]</color> превысят лимит, то наносится $[K101], 2 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2101].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Фатуи: Маг Крио цицинов</color>.\\nКогда Фатуи: Маг Крио цицинов экипирует эту карту, сразу используется <color=#FFD780FF>Туманный призыв</color>.\\nКогда Фатуи: Маг Крио цицинов с этой картой использует навык: если после сложения <color=#FFFFFFFF>Кол-во применений</color> помощника <color=#FFFFFFFF>Крио цицин</color> превысят лимит, то наносится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Маг Крио цицинов.","storytitle":"Маг Крио цицинов: Холодный взгляд цицина","storytext":"Чем больше туманной травы, тем больше Крио созданий....\nЧто будет, если закончится туманная трава?\nВозможно, она об этом никогда не задумывалась...","source":"Награда за выполнение целей испытания в Дружеской дуэли против Фатуи: маг Крио цицинов в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Клинок холодной крови","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Кэйа.\nКогда Кэйа экипирует эту карту, сразу же используется Выпад холода (1 раз).\nКогда Кэйа с этой картой использует Выпад холода, восстанавливается 2 HP. Только 1 раз за раунд.\nЭту карту можно добавить в колоду, только если в колоде уже есть Кэйа.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1103]</color>.\\nКогда $[A1103] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S11032]</color> (1 раз).\\nКогда $[A1103] с этой картой использует <color=#FFFFFFFF>$[S11032]</color>, восстанавливается 2 HP. Только 1 раз за раунд.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1103].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Кэйа</color>.\\nКогда Кэйа экипирует эту карту, сразу же используется <color=#FFD780FF>Выпад холода</color> (1 раз).\\nКогда Кэйа с этой картой использует <color=#FFFFFFFF>Выпад холода</color>, восстанавливается 2 HP. Только 1 раз за раунд.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Кэйа.","storytitle":"«Клинок холодной крови» Кэйа","storytext":"Довольно прохладная шутка.","source":"Награда за приглашение Кэйи в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Заключительные овации","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Лини.\nКогда Лини экипирует эту карту, сразу используется Стрела-реквизит (1 раз).\nКогда Лини с этой картой на поле боя, урон, который Лини и Хохочущий котошляп наносят противникам с наложенным эффектом Пиро, увеличивается на 2 ед. 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Весь архиум находится под необходимым контролем. Это был \"управляемый взрыв для точечного устранения препятствий\"».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Поддержка Косынзяны","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Добавляет 2 случайные карты оружия, которое заслуживает похвалу мелюзин.","descriptionraw":"Добавляет 2 случайные {SPRITE_PRESET#3003}карты оружия, которое заслуживает похвалу мелюзин.","descriptionreplaced":"Добавляет 2 случайные {SPRITE_PRESET#3003}карты оружия, которое заслуживает похвалу мелюзин.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Отсчёт до представления: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Каждый ваш Элементальный дайс превращается в Универсальный элемент, а вы берёте 4 карты.\nКогда происходит Отказ карты в руке или в колоде: 1 карта Представление начинается! бесплатно помещается на вершину вашей колоды.","descriptionraw":"Каждый ваш Элементальный дайс превращается в $[K411], а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит $[K56] карты в руке или в колоде:</color> 1 карта $[C332035] бесплатно помещается на вершину вашей колоды.","descriptionreplaced":"Каждый ваш Элементальный дайс превращается в <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит <color=#FFFFFFFF>Отказ</color> карты в руке или в колоде:</color> 1 карта Представление начинается! бесплатно помещается на вершину вашей колоды.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Отсчёт до представления: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Каждый из ваших дайсов превращается в Универсальный элемент, а вы берёте 4 карты.\nКогда происходит Отказ от этой карты в руке или в колоде, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","descriptionraw":"Каждый из ваших дайсов превращается в $[K411], а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит $[K56] от этой карты в руке или в колоде</color>, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","descriptionreplaced":"Каждый из ваших дайсов превращается в <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит <color=#FFFFFFFF>Отказ</color> от этой карты в руке или в колоде</color>, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Отсчёт до представления: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Каждый из ваших дайсов превращается в Универсальный элемент, а вы берёте 4 карты.\nКогда происходит Отказ от этой карты в руке или в колоде, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","descriptionraw":"Каждый из ваших дайсов превращается в $[K411], а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит $[K56] от этой карты в руке или в колоде</color>, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","descriptionreplaced":"Каждый из ваших дайсов превращается в <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, а вы берёте 4 карты.\\n<color=#FFFFFFFF>Когда происходит <color=#FFFFFFFF>Отказ</color> от этой карты в руке или в колоде</color>, сверху колоды помещается карта «Отсчёт до представления», стоимостью на 1 дайс меньше этой карты.","storytitle":"Отсчёт до представления","storytext":"«Хочешь, покажу тебе фокус? Давай сосчитаем вместе: три, два, один! Та-дам!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Сотни пейзажей","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Кирара.\nКогда Кирара экипирует эту карту, сразу используется Мяутеоритный удар.\nКогда Кирара с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть Кирара.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1707]</color>.\\nКогда $[A1707] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17072]</color>.\\nКогда $[A1707] с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть $[A1707].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Кирара</color>.\\nКогда Кирара экипирует эту карту, сразу используется <color=#FFD780FF>Мяутеоритный удар</color>.\\nКогда Кирара с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть Кирара.","storytitle":"Кирара: Сотни пейзажей","storytext":"«Рада быть полезной!»","source":"Награда за приглашение Кирары в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Каменный завет","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"Можно разыграть только в том случае, если у вас не осталось дайсов: создаёт 2 дайса разных элементов.\nВ течение игры можно разыграть только одну карту Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionraw":"<color=#FFFFFFFF>Можно разыграть только в том случае, если у вас не осталось дайсов:</color> создаёт 2 дайса разных элементов.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionreplaced":"<color=#FFFFFFFF>Можно разыграть только в том случае, если у вас не осталось дайсов:</color> создаёт 2 дайса разных элементов.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","storytitle":"Каменный завет","storytext":"«Властелин Камня наделил его парой глаз, которыми он смог увидеть этот мир, и заключил с ним соглашение. После дракон сопровождал Властелина в походах по всем уголкам земли...»","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Горящая алая ведьма","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Пиро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Пиро.\nПерсонаж может экипировать не более 1 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","storytitle":"Пылающее рассеивание: Горящая алая ведьма","storytext":"«Я не буду петь элегии. Я отказываюсь от стенаний. Я не буду вздыхать. Мне не нужен бессмысленный шум.\nЕсли справедливость давно мертва, то кому я могу предложить искупление?»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Перекрёстный огонь","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сян Лин.\nКогда Сян Лин экипирует эту карту, сразу же используется Атака Гобы (1 раз).\nКогда Сян Лин с этой картой использует навык Атака Гобы, будет дополнительно нанесён Пиро урон, 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сян Лин.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1302]</color>.\\nКогда $[A1302] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S13022]</color> (1 раз).\\nКогда $[A1302] с этой картой использует навык <color=#FFFFFFFF>$[S13022]</color>, будет дополнительно нанесён $[K103], 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1302].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Сян Лин</color>.\\nКогда Сян Лин экипирует эту карту, сразу же используется <color=#FFD780FF>Атака Гобы</color> (1 раз).\\nКогда Сян Лин с этой картой использует навык <color=#FFFFFFFF>Атака Гобы</color>, будет дополнительно нанесён {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сян Лин.","storytitle":"Сян Лин: Перекрёстный огонь","storytext":"Для ресторанной кухни такая жара - это нормально!","source":"Награда за приглашение Сян Лин в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Корона Ватацуми","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2).\nКогда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Жемчужный венец: Корона Ватацуми","storytext":"«Люди моря поют, что никакая грязь не может коснуться этого венца из жемчуга и кораллов».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Кристальная шрапнель","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Наносит Физический урон, 1 ед., активному персонажу противника. Вы берёте 1 карту.","descriptionraw":"Наносит $[K100], 1 ед., активному персонажу противника. Вы берёте 1 карту.","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 1 ед., активному персонажу противника. Вы берёте 1 карту.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Кристальная шрапнель","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"При сбросе Навия получает усиление.","descriptionraw":"При сбросе Навия получает усиление.","descriptionreplaced":"При сбросе Навия получает усиление.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Разрывающее мрак пламя","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Клоринда.\nКогда Клоринда экипирует эту карту, сразу используется Охота на тьму (1 раз).\nКогда Электро реакция вызвана вашим персонажем: в этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Клоринда.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1412]</color>.\\nКогда $[A1412] экипирует эту карту, сразу используется <color=#FFD780FF>$[S14122]</color> (1 раз).\\nКогда $[K214] вызвана вашим персонажем: в этом раунде следующий урон персонажа $[A1412] увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1412].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Клоринда</color>.\\nКогда Клоринда экипирует эту карту, сразу используется <color=#FFD780FF>Охота на тьму</color> (1 раз).\\nКогда <color=#FFACFFFF>{SPRITE_PRESET#2104}Электро реакция</color> вызвана вашим персонажем: в этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Клоринда.","storytitle":"Клоринда: Разрывающее мрак пламя","storytext":"«Там, где таится зло, стреляй на поражение!»","source":"Награда за приглашение Клоринды в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Винокурня «Рассвет»","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Следующая смена вашего персонажа расходует на 1 дайс меньше (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше (до 2 раз за раунд).","storytitle":"Усадьба лучей рассвета","storytext":"«Лучшее вино всегда будет на следующий год».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"День сопротивления: Разбитые мечты","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"В течение этого раунда ваш выбранный персонаж получает на 1 ед. урона меньше (эффект может быть вызван до 4 раз).\nВ течение игры можно разыграть только одну карту Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionraw":"В течение этого раунда ваш выбранный персонаж получает на 1 ед. урона меньше (эффект может быть вызван до 4 раз).\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionreplaced":"В течение этого раунда ваш выбранный персонаж получает на 1 ед. урона меньше (эффект может быть вызван до 4 раз).\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","storytitle":"День сопротивления: Разбитые мечты","storytext":"Мы победили в борьбе за свободу... Так мечта о вечном процветании рухнула вместе с этой могущественной столицей...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Смертельный циклон","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: вы получаете карту Энергетический блок Потрошителя и кладёте её в руку.\nКогда Священный летучий змей с этой картой на поле, а вы разыгрываете карту Энергетический блок Потрошителя, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Священный летучий змей.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете карту <color=#FFFFFFFF>$[C124051]</color> и кладёте её в руку.\\nКогда <color=#FFFFFFFF>$[A2503]</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>$[C124051]</color>, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2503].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color> и кладёте её в руку.\\nКогда <color=#FFFFFFFF>Священный летучий змей</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Священный летучий змей.","storytitle":"Священный летучий змей: Смертельный циклон","storytext":"Хотя священные хищники и получили способность управлять элементами, но они неспособны до конца переварить поглощённую плоть бессмертных. Сила этих останков срастается с хищниками, меняя их.","source":"Награда за принятие испытания в «Кошкином хвосте», победу над священным летучим змеем в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Гармоничное развитие","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Юнь Цзинь.\nКогда Юнь Цзинь экипирует эту карту, сразу используется Стяг разрушителя скал.\nКогда персонаж Юнь Цзинь с этой картой находится на поле боя и активируется Строй облачных флагов, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Юнь Цзинь.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1607]</color>.\\nКогда $[A1607] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16073]</color>.\\nКогда персонаж $[A1607] с этой картой находится на поле боя и активируется <color=#FFFFFFFF>$[C116073]</color>, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1607].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Юнь Цзинь</color>.\\nКогда Юнь Цзинь экипирует эту карту, сразу используется <color=#FFD780FF>Стяг разрушителя скал</color>.\\nКогда персонаж Юнь Цзинь с этой картой находится на поле боя и активируется <color=#FFFFFFFF>Строй облачных флагов</color>, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Юнь Цзинь.","storytitle":"Юнь Цзинь: Гармоничное развитие","storytext":"«Объединим усилия!»","source":"Награда за приглашение Юнь Цзинь в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Воспоминания дремучего леса","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Дендро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Дендро.\nПерсонаж может экипировать не более 1 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","storytitle":"Мудрость лозы: Воспоминания дремучего леса","storytext":"«Покорные воле природы пройдут сквозь лесной лабиринт и выйдут к бескрайней равнине».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Вкусные макароны","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Перьевая маска воина-демона","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж в этом состоянии использует технику: вы получаете Энергию, 1 ед. (1 раз за раунд)\n(Персонаж может экипировать только 1 артефакт.)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует технику:</color> вы получаете Энергию, 1 ед. (1 раз за раунд)\\n(Персонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует технику:</color> вы получаете Энергию, 1 ед. (1 раз за раунд)\\n(Персонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.)","storytitle":"Храбрец: Перьевая маска воина-демона","storytext":"«Но кто-то должен отвечать. Само собой, у тех, кто сильнее, груз ответственности больше.\nТолько став свидетелем настоящей войны, он впервые почувствовал на себе всю тяжесть судьбы».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Сошествие духовности","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Альбедо.\nКогда Альбедо экипирует эту карту, сразу используется Абиогенез: Цветок солнца.\nКогда на поле боя находится Альбедо с этой картой и на вашей стороне есть Цветок солнца, тогда Атака в падении вашего персонажа расходует на 1 Неопределённый элемент меньше, а урон увеличивается на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Альбедо.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1604]</color>.\\nКогда $[A1604] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16042]</color>.\\nКогда на поле боя находится $[A1604] с этой картой и на вашей стороне есть <color=#FFFFFFFF>$[C116041]</color>, тогда $[K52] вашего персонажа расходует на 1 $[K309] меньше, а урон увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1604].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Альбедо</color>.\\nКогда Альбедо экипирует эту карту, сразу используется <color=#FFD780FF>Абиогенез: Цветок солнца</color>.\\nКогда на поле боя находится Альбедо с этой картой и на вашей стороне есть <color=#FFFFFFFF>Цветок солнца</color>, тогда <color=#FFFFFFFF>Атака в падении</color> вашего персонажа расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше, а урон увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Альбедо.","storytitle":"Альбедо: Сошествие духовности","storytext":"«Для утверждения стратегии в дуэли требуются тщательные расчеты...»","source":"Награда за приглашение Альбедо в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Разумное распределение","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Дори.\nКогда Дори экипирует эту карту, сразу используется Дотошность Алькасар-сарая.\nПомощник Джинн, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья Энергия на нуле, получаемая Энергия увеличивается на 1.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Дори.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1410]</color>.\\nКогда $[A1410] экипирует эту карту, сразу используется <color=#FFD780FF>$[S14103]</color>.\\nПомощник <color=#FFFFFFFF>$[C114102]</color>, призванный персонажем $[A1410] с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья $[K310] на нуле, получаемая $[K310] увеличивается на 1.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1410].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Дори</color>.\\nКогда Дори экипирует эту карту, сразу используется <color=#FFD780FF>Дотошность Алькасар-сарая</color>.\\nПомощник <color=#FFFFFFFF>Джинн</color>, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> на нуле, получаемая <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> увеличивается на 1.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Дори.","storytitle":"«Разумное распределение» Дори","storytext":"«Накрути 30% к цене, а потом продай со скидкой 20%!»","source":"Награда за приглашение Дори в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Божественный суд","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Розария.\nКогда Розария экипирует эту карту, сразу используется Казнящая исповедь (1 раз).\nКогда Розария с этой картой использует Казнящая исповедь или вы получаете эффект Удар по больному месту: вы берёте 1 карту Смена дежурства (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Розария.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1113]</color>.\\nКогда $[A1113] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11132]</color> (1 раз).\\nКогда $[A1113] с этой картой использует <color=#FFFFFFFF>$[S11132]</color> или вы получаете эффект <color=#FFFFFFFF>$[C111133]</color>: вы берёте 1 карту <color=#FFFFFFFF>$[C332002]</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1113].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Розария</color>.\\nКогда Розария экипирует эту карту, сразу используется <color=#FFD780FF>Казнящая исповедь</color> (1 раз).\\nКогда Розария с этой картой использует <color=#FFFFFFFF>Казнящая исповедь</color> или вы получаете эффект <color=#FFFFFFFF>Удар по больному месту</color>: вы берёте 1 карту <color=#FFFFFFFF>Смена дежурства</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Розария.","storytitle":"Розария: Божественный суд","storytext":"«Спокойной ночи...»","source":"Награда за приглашение Розарии в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Господство земли","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Чжун Ли.\nКогда Чжун Ли экипирует эту карту, сразу используется Власть над камнем: Внушительный удар.\nКогда HP персонажа Чжун Ли с этой картой составляет не менее 7 ед., Гео урон, который Чжун Ли и ваши помощники наносят, увеличивается на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чжун Ли.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1603]</color>.\\nКогда $[A1603] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16033]</color>.\\nКогда HP персонажа $[A1603] с этой картой составляет не менее 7 ед., $[K106], который $[A1603] и ваши помощники наносят, увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1603].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Чжун Ли</color>.\\nКогда Чжун Ли экипирует эту карту, сразу используется <color=#FFD780FF>Власть над камнем: Внушительный удар</color>.\\nКогда HP персонажа Чжун Ли с этой картой составляет не менее 7 ед., {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, который Чжун Ли и ваши помощники наносят, увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чжун Ли.","storytitle":"Чжун Ли: Господство земли","storytext":"Сотни рек и тысячи озёр вовеки не сдвинутся с мест своих.","source":"Награда за приглашение Чжун Ли в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Дуньярзада","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При розыгрыше карты поддержки друга расходуется на 1 дайс меньше (только 1 раз за раунд).\nПри розыгрыше карты поддержки друга вы тянете одну случайную карту поддержки друга из колоды (только 1 раз за игру).","descriptionraw":"<color=#FFFFFFFF>При розыгрыше карты {SPRITE_PRESET#3103}поддержки друга</color> расходуется на 1 дайс меньше (только 1 раз за раунд).\\n<color=#FFFFFFFF>При розыгрыше карты {SPRITE_PRESET#3103}поддержки друга</color> вы тянете одну случайную карту поддержки друга из колоды (только 1 раз за игру).","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше карты {SPRITE_PRESET#3103}поддержки друга</color> расходуется на 1 дайс меньше (только 1 раз за раунд).\\n<color=#FFFFFFFF>При розыгрыше карты {SPRITE_PRESET#3103}поддержки друга</color> вы тянете одну случайную карту поддержки друга из колоды (только 1 раз за игру).","storytitle":"Искренняя убеждённость: Дуньярзада","storytext":"«Смысл существования не в сожалениях. Верно?»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Отголоски подношения","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует обычную атаку: вы берёте 1 карту (1 раз за раунд).\nКогда персонаж использует навык: если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Нефритовая бесконечность: Отголоски подношения","storytext":"«В широкой реке историй водятся всевозможные легенды. Одна из них гласит, что этот нефрит некогда был частью священной горы, и новую форму ему придал сам Властелин Камня».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Отголоски подношения","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж с этой картой использует навык: сила атаки в этом раунде увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык: </color>сила атаки в этом раунде увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык: </color>сила атаки в этом раунде увеличивается на 1 ед.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Указ об освобождении","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"В этом раунде указанный персонаж не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов.\n(в течение игры можно разыграть только одну карту Тайного знания. В начале дуэли эта карта будет в стартовой руке).","descriptionraw":"В этом раунде указанный персонаж не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов.\\n(в течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли эта карта будет в стартовой руке).","descriptionreplaced":"В этом раунде указанный персонаж не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов.\\n(в течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли эта карта будет в стартовой руке).","storytitle":"Указ об освобождении","storytext":"«Все фонтейнцы до единого виновны, и однажды на них обрушатся возмездие и погибель - это не метафора и не фигура речи».","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Пульсация Электро цицина","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Фатуи: Маг Электро цицинов.\nКогда Фатуи: Маг Электро цицинов экипирует эту карту, сразу используется Зов в тумане.\nКогда Фатуи: Маг Электро цицинов с этой картой на поле боя и до того, как вы выберете действие: если Электро цицин имеет не менее 3 ед. Кол-во применений, то он наносит Электро урон, 1 ед. Кол-во применений расходуются, 1 раз за раунд.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Маг Электро цицинов.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2404]</color>.\\nКогда $[A2404] экипирует эту карту, сразу используется <color=#FFD780FF>$[S24042]</color>.\\nКогда $[A2404] с этой картой на поле боя и до того, как вы выберете действие: если <color=#FFFFFFFF>$[C124041]</color> имеет не менее 3 ед. $[K3], то он наносит $[K104], 1 ед. $[K3] расходуются, 1 раз за раунд.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2404].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Фатуи: Маг Электро цицинов</color>.\\nКогда Фатуи: Маг Электро цицинов экипирует эту карту, сразу используется <color=#FFD780FF>Зов в тумане</color>.\\nКогда Фатуи: Маг Электро цицинов с этой картой на поле боя и до того, как вы выберете действие: если <color=#FFFFFFFF>Электро цицин</color> имеет не менее 3 ед. <color=#FFFFFFFF>Кол-во применений</color>, то он наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед. <color=#FFFFFFFF>Кол-во применений</color> расходуются, 1 раз за раунд.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Маг Электро цицинов.","storytitle":"Маг Электро цицинов: Пульсация Электро цицина","storytext":"«Привет! 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Урон вашего персонажа увеличивается на 1 ед., $[K4]: 2.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> создаётся <color=#FFFFFFFF>Тысячелетняя симфония: Прощальный гимн</color>. Урон вашего персонажа увеличивается на 1 ед., <color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2.\\n<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. 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Великий банкет","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: персонажи обоих соперников получают 2 ед. энергии.\nКол-во применений: 1","descriptionraw":"В начале фазы ходов: персонажи обоих соперников получают 2 ед. энергии.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"В начале фазы ходов: персонажи обоих соперников получают 2 ед. энергии.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Элементальный резонанс: Несокрушимый камень","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Когда ваш персонаж нанесёт Гео урон в следующий раз в течение этого раунда: если у вас есть любой боевой статус, который даёт Щит, то Щит пополняется на 3 ед.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Гео.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж нанесёт $[K106] в следующий раз в течение этого раунда</color>: если у вас есть любой боевой статус, который даёт $[K6], то $[K6] пополняется на 3 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж нанесёт {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> в следующий раз в течение этого раунда</color>: если у вас есть любой боевой статус, который даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, то {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> пополняется на 3 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>.","storytitle":"Элементальный резонанс: Несокрушимый камень","storytext":"Камень сделает холмы непоколебимыми.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Элементальный резонанс: Пылающий огонь","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана Пиро реакция, увеличивает урон на 3 ед.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Пиро.","descriptionraw":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана $[K213], увеличивает урон на 3 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>.","descriptionreplaced":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана <color=#FF9999FF>{SPRITE_PRESET#2103}Пиро реакция</color>, увеличивает урон на 3 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>.","storytitle":"Элементальный резонанс: Пылающий огонь","storytext":"Огненный жар уподобляется солнцу и луне.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Элементальный резонанс: Высокое напряжение","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Вашим персонажам с неполной энергией добавляется Энергия ×1 (активному персонажу в первую очередь).\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Электро.","descriptionraw":"Вашим персонажам с неполной энергией добавляется $[K310] ×1 (активному персонажу в первую очередь).\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>.","descriptionreplaced":"Вашим персонажам с неполной энергией добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 (активному персонажу в первую очередь).\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>.","storytitle":"Элементальный резонанс: Высокое напряжение","storytext":"Грозовая туча возносится в величии.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Элементальный резонанс: Проворный ветер","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Переключает на выбранного персонажа и создаёт Универсальный элемент ×1.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Анемо.","descriptionraw":"Переключает на выбранного персонажа и создаёт $[K411] ×1.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>.","descriptionreplaced":"Переключает на выбранного персонажа и создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>.","storytitle":"Элементальный резонанс: Проворный ветер","storytext":"Ветер мчится сквозь лесную чащу.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Элементальный резонанс: Расколотый лёд","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Следующий урон, который нанесёт ваш активный персонаж в текущем раунде, будет увеличен на 2 ед.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Крио.","descriptionraw":"Следующий урон, который нанесёт ваш активный персонаж в текущем раунде, будет увеличен на 2 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.","descriptionreplaced":"Следующий урон, который нанесёт ваш активный персонаж в текущем раунде, будет увеличен на 2 ед.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.","storytitle":"Элементальный резонанс: Расколотый лёд","storytext":"Стрела-снежинка расцветает, словно неразделённое сердце.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Элементальный резонанс: Успокаивающая вода","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Восстанавливает 2 HP вашему активному персонажу, а затем восстанавливает 1 HP вашим остальным персонажам.\nМожно добавить в колоду, только если там уже есть не менее 2 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поверженных в пыль.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Элементальный резонанс: Переплетение Крио","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Создаёт 1 Крио дайс.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Крио.","descriptionraw":"Создаёт 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Крио дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.","descriptionreplaced":"Создаёт 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Крио дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.","storytitle":"Элементальный резонанс: Переплетение Крио","storytext":"Даже небеса содрогаются от холода.","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Элементальный резонанс: Переплетение Гео","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Создаёт 1 Гео дайс.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Гео.","descriptionraw":"Создаёт 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Гео дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>.","descriptionreplaced":"Создаёт 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Гео дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>.","storytitle":"Элементальный резонанс: Переплетение Гео","storytext":"Зубастые скалы заключают прочный союз.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Элементальный резонанс: Переплетение Электро","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Создаёт 1 Электро дайс.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Электро.","descriptionraw":"Создаёт 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Электро дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>.","descriptionreplaced":"Создаёт 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Электро дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>.","storytitle":"Элементальный резонанс: Переплетение Электро","storytext":"Молния ударяет в землю бесконечности.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Элементальный резонанс: Переплетение Гидро","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный 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не менее 2 персонажей Дендро.","descriptionraw":"Создаёт 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Дендро дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>.","descriptionreplaced":"Создаёт 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Дендро дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>.","storytitle":"Элементальный резонанс: Переплетение Дендро","storytext":"Всё танцует в сонной чаще.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Элементальный резонанс: Переплетение Анемо","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_RESONANCE"],"tagstext":["Элементальный резонанс"],"description":"Создаёт 1 Анемо дайс.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей Анемо.","descriptionraw":"Создаёт 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Анемо дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>.","descriptionreplaced":"Создаёт 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Анемо дайс</color>.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>.","storytitle":"Элементальный резонанс: Переплетение Анемо","storytext":"Ветер играет на ангельских струнах.","playcost":[]},"elevatedarray":{"id":421018,"name":"Величественное расположение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Урон всех помощников увеличивается на 1 ед.","descriptionraw":"Урон всех помощников увеличивается на 1 ед.","descriptionreplaced":"Урон всех помощников увеличивается на 1 ед.","playcost":[]},"ellin":{"id":322010,"name":"Айлин","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При использовании навыка, который уже был использован в этом раунде: расходуется на 1 дайс меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>При использовании навыка, который уже был использован в этом раунде:</color> расходуется на 1 дайс меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>При использовании навыка, который уже был использован в этом раунде:</color> расходуется на 1 дайс меньше. Только 1 раз за раунд.","storytitle":"«Сон рыцаря» Айлин","storytext":"«Мне должно оттачивать и дух, и силу, чтобы рука моя была твёрдой, как у Джинн!»","source":"Награда за принятие Приключения от Айлин в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Разжигание пламени","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: если персонаж Чтец Бездны: Пламя бездны с этой картой уже вызвал Огненное перерождение, карта сбрасывается, персонажу даётся Эгида пламени бездны.\nКогда персонаж Чтец Бездны: Пламя бездны с этой картой активирует Огненное перерождение: карта сбрасывается, персонажу даётся Эгида пламени бездны.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чтец Бездны: Пламя бездны.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> если персонаж <color=#FFFFFFFF>$[A2302]</color> с этой картой уже вызвал <color=#FFFFFFFF>$[C123022]</color>, карта сбрасывается, персонажу даётся $[K1006].\\nКогда персонаж $[A2302] с этой картой активирует <color=#FFFFFFFF>$[C123022]</color>: карта сбрасывается, персонажу даётся $[K1006].\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2302].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> если персонаж <color=#FFFFFFFF>Чтец Бездны: Пламя бездны</color> с этой картой уже вызвал <color=#FFFFFFFF>Огненное перерождение</color>, карта сбрасывается, персонажу даётся <color=#FFFFFFFF>Эгида пламени бездны</color>.\\nКогда персонаж Чтец Бездны: Пламя бездны с этой картой активирует <color=#FFFFFFFF>Огненное перерождение</color>: карта сбрасывается, персонажу даётся <color=#FFFFFFFF>Эгида пламени бездны</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чтец Бездны: Пламя бездны.","storytitle":"Чтец Бездны: Разжигание пламени","storytext":"Путь к благодати извилист и труден.","source":"Награда за выполнение целей испытания в Дружеской дуэли против Чтеца Бездны: Пламя бездны в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Эмблема рассечённой судьбы","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"После взрыва стихии другого вашего персонажа: у персонажа в этом состоянии добавляется Энергия ×1.\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется $[K310] ×1.\\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1.\\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Эмблема рассечённой судьбы: Украшенный кабуто","storytext":"«Тринадцать лет прошли как сон.\nКлубится дымом снег багровый среди тёмных пиков.\nТы далеко...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Эмблема рассечённой судьбы","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда другой ваш персонаж использует взрыв стихии:  персонаж накапливает Энергия, 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии: </color> персонаж накапливает $[K310], 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии: </color> персонаж накапливает <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. (1 раз за раунд).","playcost":[]},"embraceofwinds":{"id":215031,"name":"Объятья ветра","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Венти.\nКогда Венти экипирует эту карту, сразу используется Небесная поэзия.\nКогда активируется Область ветра, которую создал Венти с этой картой, следующая обычная атака вашего персонажа в этом раунде расходует на 1 Неопределённый элемент меньше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Венти.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1503]</color>.\\nКогда $[A1503] экипирует эту карту, сразу используется <color=#FFD780FF>$[S15032]</color>.\\nКогда активируется <color=#FFFFFFFF>$[C115031]</color>, которую создал $[A1503] с этой картой, следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа в этом раунде расходует на 1 $[K309] меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1503].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Венти</color>.\\nКогда Венти экипирует эту карту, сразу используется <color=#FFD780FF>Небесная поэзия</color>.\\nКогда активируется <color=#FFFFFFFF>Область ветра</color>, которую создал Венти с этой картой, следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа в этом раунде расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Венти.","storytitle":"Венти: Объятья ветра","storytext":"«Смотри под ноги...»","source":"Награда за приглашение Венти в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Иссушитель","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде: эта карта получает 1 ед. Улова (складывается до 2 раз; до 2 раз за раунд).\nКогда персонаж использует навык: если у этой карты есть Улов, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу Улова.\nДоступно только персонажам со стрелковым оружием. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Улова</color> (складывается до 2 раз; до 2 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если у этой карты есть <color=#FFFFFFFF>Улов</color>, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Улова</color>.\\nДоступно только <color=#FFFFFFFF>персонажам со {SPRITE_PRESET#3202}стрелковым оружием</color>. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Улова</color> (складывается до 2 раз; до 2 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если у этой карты есть <color=#FFFFFFFF>Улов</color>, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Улова</color>.\\nДоступно только <color=#FFFFFFFF>персонажам со {SPRITE_PRESET#3202}стрелковым оружием</color>. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Разрывающий сети: Иссушитель","storytext":"«Рыба, что жила в огромном высокогорном озере, стрелой понеслась по водам ручья.\nВеруя в чудеса, она устремилась вниз по ручью, как копьё, и оказалась в пустыне.\nНе имея другого выхода, она свернулась в пруду и стала добычей одного из паломников».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Сияющая жатва","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nАктивируется автоматически в каждом раунде: если у персонажа в этом состоянии отсутствует Энергия, то он получает 1 ед. Энергии.\nТолько персонажи с древковым оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Активируется автоматически в каждом раунде:</color> если у персонажа в этом состоянии отсутствует $[K310], то он получает 1 ед. Энергии.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Активируется автоматически в каждом раунде:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, то он получает 1 ед. Энергии.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Сон вне времени: Сияющая жатва","storytext":"Нагината - острый клинок, что несёт безупречный порядок среди хаоса разнотравья.\nКто держит нагинату - охраняет незыблемость порядка.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Сияющая жатва","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Оружие","Древковое","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед.\nКогда персонаж использует взрыв стихии: добавляется Энергия ×1 и сила атаки увеличивается на 1 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж использует взрыв стихии: добавляется $[K310] ×1 и сила атаки увеличивается на 1 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж использует взрыв стихии: добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 и сила атаки увеличивается на 1 ед.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Чаепитие Пустынников","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Если у вас несколько персонажей одного элементального типа, выберите 1 карту локации из трёх, чтобы добавить в вашу руку.\nЕсли у вас несколько персонажей, использующих одно и то же оружие, выберите 1 карту предмета из трёх, чтобы добавить в вашу руку.\nЕсли у вас есть персонажи, принадлежащие одной фракции, выберите 1 карту еды из трёх, чтобы добавить в вашу руку.","descriptionraw":"Если у вас несколько персонажей одного элементального типа, выберите 1 карту {SPRITE_PRESET#3104}локации из трёх, чтобы добавить в вашу руку.\\nЕсли у вас несколько персонажей, использующих одно и то же оружие, выберите 1 карту {SPRITE_PRESET#3102}предмета из трёх, чтобы добавить в вашу руку.\\nЕсли у вас есть персонажи, принадлежащие одной фракции, выберите 1 карту {SPRITE_PRESET#3101}еды из трёх, чтобы добавить в вашу руку.","descriptionreplaced":"Если у вас несколько персонажей одного элементального типа, выберите 1 карту {SPRITE_PRESET#3104}локации из трёх, чтобы добавить в вашу руку.\\nЕсли у вас несколько персонажей, использующих одно и то же оружие, выберите 1 карту {SPRITE_PRESET#3102}предмета из трёх, чтобы добавить в вашу руку.\\nЕсли у вас есть персонажи, принадлежащие одной фракции, выберите 1 карту {SPRITE_PRESET#3101}еды из трёх, чтобы добавить в вашу руку.","storytitle":"Чаепитие Пустынников","storytext":"«Вступайте в ряды Пустынников, и ваша жизнь наладится!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Корона изгнанника","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует взрыв стихии: добавляется Энергия ×1 у всех ваших неактивных персонажей (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется $[K310] ×1 у всех ваших неактивных персонажей (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 у всех ваших неактивных персонажей (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Благородное потомство: Корона изгнанника","storytext":"«Горе тебе, о великий зал, заваленный серебром! Почему твоя корона залита кровью?»","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Корона изгнанника","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж использует взрыв стихии: добавляется Энергия ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется $[K310] ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 у всех ваших неактивных персонажей (1 раз за раунд).","playcost":[]},"fallsandfortune":{"id":332026,"name":"Взлёты и падения","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Карту можно разыграть только в том случае, когда у вас осталось не менее 8 дайсов, а противник ещё не объявил конец раунда: в этом раунде стоимость смены персонажа для обоих участников увеличится на 1 дайс.","descriptionraw":"<color=#FFFFFFFF>Карту можно разыграть только в том случае, когда у вас осталось не менее 8 дайсов, а противник ещё не объявил конец раунда:</color> в этом раунде стоимость смены персонажа для обоих участников увеличится на 1 дайс.","descriptionreplaced":"<color=#FFFFFFFF>Карту можно разыграть только в том случае, когда у вас осталось не менее 8 дайсов, а противник ещё не объявил конец раунда:</color> в этом раунде стоимость смены персонажа для обоих участников увеличится на 1 дайс.","storytitle":"Взлёты и падения","storytext":"Случайное падение может стать шансом открыть погребённое под пылью прошлое.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Смертельная молния","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: вы получаете карту Энергетический блок Потрошителя и кладёте её в руку.\nКогда Священный скорпион с этой картой на поле, а вы разыгрываете карту Энергетический блок Потрошителя: вы берёте 1 карту и получаете карту Энергетический блок Потрошителя, которая оказывается в случайном месте вашей колоды.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Священный скорпион.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете карту <color=#FFFFFFFF>$[C124051]</color> и кладёте её в руку.\\nКогда <color=#FFFFFFFF>$[A2405]</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>$[C124051]</color>: вы берёте 1 карту и получаете карту <color=#FFFFFFFF>$[C124051]</color>, которая оказывается в случайном месте вашей колоды.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2405].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color> и кладёте её в руку.\\nКогда <color=#FFFFFFFF>Священный скорпион</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>: вы берёте 1 карту и получаете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>, которая оказывается в случайном месте вашей колоды.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Священный скорпион.","storytitle":"Священный скорпион: Смертельная молния","storytext":"Развитие жизненных форм подчиняется законам эволюции, и эти законы милостивы к тем священным хищникам, кому повезло обнаружить останки могущественных существ раньше конкурентов.","source":"Награда за принятие испытания в «Кошкином хвосте», победу над священным скорпионом в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Заговор Фатуи","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"На поле противника появляется 1 случайная Фатуи в засаде.\nЧтобы добавить эту карту в колоду, там уже должны быть два персонажа Фатуи.","descriptionraw":"На поле противника появляется 1 случайная $[K1004].\\nЧтобы добавить эту карту в колоду, там уже должны быть два персонажа {SPRITE_PRESET#3501}Фатуи.","descriptionreplaced":"На поле противника появляется 1 случайная <color=#FFFFFFFF>Фатуи в засаде</color>.\\nЧтобы добавить эту карту в колоду, там уже должны быть два персонажа {SPRITE_PRESET#3501}Фатуи.","storytitle":"Зимний замысел","storytext":"...Но никто не узнает, что же они задумали...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Собор Фавония","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Финальная фаза: восстанавливает 2 HP активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Собор Фавония","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Финальная фаза: восстанавливает 2 HP активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Собрание благочестивых","storytext":"«Если ты искренне говоришь с ветром, твои слова однажды обязательно достигнут Архонта».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Собор Фавония","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Конец раунда: восстанавливает 3 HP всем вашим персонажам.","descriptionraw":"<color=#FFFFFFFF>Конец раунда:</color> восстанавливает 3 HP всем вашим персонажам.","descriptionreplaced":"<color=#FFFFFFFF>Конец раунда:</color> восстанавливает 3 HP всем вашим персонажам.","playcost":[]},"favoniussword":{"id":311505,"name":"Меч Фавония","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Оружие","Одноручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: персонажу дополнительно добавляется Энергия, 1 ед. (1 раз за раунд).\n(Только персонажи с одноручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> персонажу дополнительно добавляется $[K310], 1 ед. (1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> персонажу дополнительно добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. (1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Дружественный бриз: Меч Фавония","storytext":"«По легенде, рыцарь по прозвищу Волчонок мог рассекать своим клинком даже капли дождя, а порывы ветра, вызванные его ударами, срывали цветки роз.\nНикто не мог сравниться с ним в доблести, и рыцари до сих пор несут его клятву защиты и хранят его наследие.»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Меч Фавония","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Оружие","Одноручное","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед.\nВ начале раунда, если Энергия равна 0, то она восстанавливается на 1 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед.\\nВ начале раунда, если $[K310] равна 0, то она восстанавливается на 1 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед.\\nВ начале раунда, если <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> равна 0, то она восстанавливается на 1 ед.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Суд пера","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сайно.\nКогда Сайно экипирует эту карту, сразу используется Тайный обряд: Переправляющий души 1 раз.\nКогда ваш персонаж Сайно с этой картой использует Тайный обряд: Переправляющий души, имея минимум 2 уровня Зависимости карты Поклявшийся прокладывать путь, то наносит дополнительно 1 ед. урона. (до 2 раз за раунд)\nЭту карту можно добавить в колоду, только если в колоде уже есть Сайно.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1404]</color>.\\nКогда $[A1404] экипирует эту карту, сразу используется <color=#FFD780FF>$[S14042]</color> 1 раз.\\nКогда ваш персонаж $[A1404] с этой картой использует <color=#FFFFFFFF>$[S14042]</color>, имея минимум 2 уровня Зависимости карты <color=#FFFFFFFF>$[C114041]</color>, то наносит дополнительно 1 ед. урона. (до 2 раз за раунд)\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1404].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Сайно</color>.\\nКогда Сайно экипирует эту карту, сразу используется <color=#FFD780FF>Тайный обряд: Переправляющий души</color> 1 раз.\\nКогда ваш персонаж Сайно с этой картой использует <color=#FFFFFFFF>Тайный обряд: Переправляющий души</color>, имея минимум 2 уровня Зависимости карты <color=#FFFFFFFF>Поклявшийся прокладывать путь</color>, то наносит дополнительно 1 ед. урона. (до 2 раз за раунд)\\nЭту карту можно добавить в колоду, только если в колоде уже есть Сайно.","storytitle":"Сайно: Суд пера","storytext":"«Это и есть моя душа поединка...»","source":"Награда за приглашение Сайно в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Лёгкая пена","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Гидро хиличурл-изгой.\nКогда Гидро хиличурл-изгой экипирует эту карту, сразу используется Резня бушующих волн (1 раз).\nКогда Гидро хиличурл-изгой экипирует эту карту, если используется техника, расходуется на 1 дайс меньше (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Гидро хиличурл-изгой.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A2205]</color>.\\nКогда $[A2205] экипирует эту карту, сразу используется <color=#FFD780FF>$[S22052]</color> (1 раз).\\nКогда $[A2205] экипирует эту карту, если используется {SPRITE_PRESET#3008}техника, расходуется на 1 дайс меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2205].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Гидро хиличурл-изгой</color>.\\nКогда Гидро хиличурл-изгой экипирует эту карту, сразу используется <color=#FFD780FF>Резня бушующих волн</color> (1 раз).\\nКогда Гидро хиличурл-изгой экипирует эту карту, если используется {SPRITE_PRESET#3008}техника, расходуется на 1 дайс меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Гидро хиличурл-изгой.","storytitle":"Гидро хиличурл-изгой: Гидро дротик-слайм","storytext":"«Slimo movo!»","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Гидро хиличурлом-изгоем в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Рыба с картофелем во фритюре","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Рыба с картофелем во фритюре","storytext":"Рыба, обжаренная до золотисто-хрустящей корочки, с картошкой и разнообразными соусами. Каждый кусочек наполнен пикантным наслаждением...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Пламя войны","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Эта карта засчитывает урон противнику как Боевой дух..\nВ начале фазы ходов: карта Пламя войны с наибольшим количеством Боевого духа, обнулит Боевой дух. Урон вашего активного персонажа увеличивается на 1 ед. в этом раунде.","descriptionraw":"Эта карта засчитывает урон противнику как <color=#FFFFFFFF>Боевой дух.</color>.\\n<color=#FFFFFFFF>В начале фазы ходов:</color> карта $[C300006] с наибольшим количеством <color=#FFFFFFFF>Боевого духа</color>, обнулит <color=#FFFFFFFF>Боевой дух</color>. Урон вашего активного персонажа увеличивается на 1 ед. в этом раунде.","descriptionreplaced":"Эта карта засчитывает урон противнику как <color=#FFFFFFFF>Боевой дух.</color>.\\n<color=#FFFFFFFF>В начале фазы ходов:</color> карта Пламя войны с наибольшим количеством <color=#FFFFFFFF>Боевого духа</color>, обнулит <color=#FFFFFFFF>Боевой дух</color>. Урон вашего активного персонажа увеличивается на 1 ед. в этом раунде.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Мерцающий четырёхлистный символ","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Персонаж, на которого наложен Четырёхлистный символ: в финальной фазе каждого раунда этот персонаж станет вашим активным персонажем.","descriptionraw":"Персонаж, на которого наложен <color=#FFFFFFFF>$[C303227]</color>: в финальной фазе каждого раунда этот персонаж станет вашим активным персонажем.","descriptionreplaced":"Персонаж, на которого наложен <color=#FFFFFFFF>Четырёхлистный символ</color>: в финальной фазе каждого раунда этот персонаж станет вашим активным персонажем.","storytitle":"Мерцающий четырёхлистный символ","storytext":"Диковинный символ в форме четырёхлистного клевера. Очень полезен для тех, кто управляет стихиями.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Возвращение цветов","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Коллеи.\nКогда Коллеи экипирует эту карту, сразу же используется Сметающие цветы, 1 раз.\nКогда Коллеи с этой картой использует Сметающие цветы в этом раунде, и когда навык персонажа вызывает Дендро реакция: наносит Дендро урон, 1 ед. (1 раз за раунд).\nЭту карту можно добавить в колоду, только если в колоде уже есть Коллеи.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1701]</color>.\\nКогда $[A1701] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S17012]</color>, 1 раз.\\nКогда $[A1701] с этой картой <color=#FFFFFFFF>использует $[S17012]</color> в этом раунде, и когда навык персонажа вызывает $[K217]: наносит $[K107], 1 ед. (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1701].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Коллеи</color>.\\nКогда Коллеи экипирует эту карту, сразу же используется <color=#FFD780FF>Сметающие цветы</color>, 1 раз.\\nКогда Коллеи с этой картой <color=#FFFFFFFF>использует Сметающие цветы</color> в этом раунде, и когда навык персонажа вызывает <color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>: наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед. (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть Коллеи.","storytitle":"Коллеи: Возвращение цветов","storytext":"Не стоит недооценивать Коллеи и кошек.","source":"Награда за приглашение Коллеи в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"Клан Цветочного Пера","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда вы выполните Отказ от 2 карт: ваш следующий неактивный персонаж получит 1 уровень эффекта «Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета». (Складывается. Каждый раз активирует до 1 уровня.)","descriptionraw":"<color=#FFFFFFFF>Когда вы выполните $[K56] от 2 карт:</color> ваш следующий неактивный персонаж получит 1 уровень эффекта «Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета». (Складывается. Каждый раз активирует до 1 уровня.)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы выполните <color=#FFFFFFFF>Отказ</color> от 2 карт:</color> ваш следующий неактивный персонаж получит 1 уровень эффекта «Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета». (Складывается. Каждый раз активирует до 1 уровня.)","storytitle":"Клан Цветочного Пера","storytext":"Племя наездников кукузавров. Быстрых и независимых, почитающих Вайоб, повелительниц жара и обжигающих ветров...\nКаждый день члены племени летают вместе с кукузаврами, патрулируя свою территорию с воздуха.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Цветок потерянного рая","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от Дендро урон или Дендро реакция, накапливается 2 Кристальных венка. Если у вас в руке не больше карт, чем накоплено Кристальных венков, вы получаете 1 Универсальный элемент.\nМожно получить до 2 раз в течение раунда.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от $[K107] или $[K217],</color> накапливается 2 <color=#FFFFFFFF>Кристальных венка</color>. Если у вас в руке не больше карт, чем накоплено <color=#FFFFFFFF>Кристальных венков</color>, вы получаете 1 $[K411].\\nМожно получить до 2 раз в течение раунда.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> или <color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>,</color> накапливается 2 <color=#FFFFFFFF>Кристальных венка</color>. Если у вас в руке не больше карт, чем накоплено <color=#FFFFFFFF>Кристальных венков</color>, вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.\\nМожно получить до 2 раз в течение раунда.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Увядший Мир грёз: Цветок потерянного рая","storytext":"«Но \"вечность\" - это в конечном счёте ложь. Хмельной дурман и влюблённость обращают воспоминания в разбитые мечты.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Палящая комета","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Дилюк.\nКогда Дилюк экипирует эту карту, сразу же используется Огненный натиск (1 раз).\nКогда Дилюк с этой картой использует Огненный натиск во второй и третий раз за раунд, расходуется на 1 Пиро дайс меньше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Дилюк.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1301]</color>.\\nКогда $[A1301] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S13012]</color> (1 раз).\\nКогда $[A1301] с этой картой использует <color=#FFFFFFFF>$[S13012]</color> во второй и третий раз за раунд, расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1301].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Дилюк</color>.\\nКогда Дилюк экипирует эту карту, сразу же используется <color=#FFD780FF>Огненный натиск</color> (1 раз).\\nКогда Дилюк с этой картой использует <color=#FFFFFFFF>Огненный натиск</color> во второй и третий раз за раунд, расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Дилюк.","storytitle":"Дилюк: Палящая комета","storytext":"Из непростой ситуации есть простой выход.","source":"Награда за приглашение Дилюка в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Сверкание чистых вод","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"При розыгрыше и в конце раунда: на персонажа накладывается Долг жизни, 1 уровень.\nПеред тем как оба соперника выберут действия: если у персонажа в этом состоянии отсутствует Долг жизни, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд).\nТолько персонажи с катализатором могут экипировать эту карту. У персонажа может быть только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше и в конце раунда:</color> на персонажа накладывается <color=#FFFFFFFF>$[C122]</color>, 1 уровень.\\n<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>$[C122]</color>, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд).\\nТолько <color=#FFFFFFFF>персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше и в конце раунда:</color> на персонажа накладывается <color=#FFFFFFFF>Долг жизни</color>, 1 уровень.\\n<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>Долг жизни</color>, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд).\\nТолько <color=#FFFFFFFF>персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Сверкание чистых вод","storytext":"«Моё сердце, которое бьётся, словно заключённое в сосуд из плоти и крови, уже запятнано одним грехом на этом пути. Моё сердце, истерзанное болью сожаления, - где оно может обрести покой?»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Серьги текучести","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует обычную атаку, вы берёте 1 карту (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку,</color> вы берёте 1 карту (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку,</color> вы берёте 1 карту (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Увлекательные истории: Серьги текучести","storytext":"«...И камень, унесённый водами, возможно, был меньшим нефритом, а может быть, простой чашкой. Некоторые даже говорят, что \"нефрит\" в сказке - это метафора красивого человека».","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Запретное знание","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Эту карту нельзя использовать для Элементальной гармонизации. Карту запретного знания можно разыграть только 1 раз за раунд.\nВаш активный персонаж получает Проникающий урон, 1 ед., и вы берёте 1 карту.","descriptionraw":"Эту карту нельзя использовать для Элементальной гармонизации. Карту запретного знания можно разыграть только 1 раз за раунд.\\nВаш активный персонаж получает $[K5], 1 ед., и вы берёте 1 карту.","descriptionreplaced":"Эту карту нельзя использовать для Элементальной гармонизации. Карту запретного знания можно разыграть только 1 раз за раунд.\\nВаш активный персонаж получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., и вы берёте 1 карту.","playcost":[]},"forestregalia":{"id":311307,"name":"Регалия леса","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nПри розыгрыше: когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.\nТолько персонажи с двуручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Благословение чащи: Регалия леса","storytext":"«Затем течение воды изменилось, и отражение луны рассеялось. Перемены коснулись многого, но многое осталось прежним.\nНо мы с вами в чём-то похожи. Вы никогда не видели царя, но тоже считаете тигра благородным и могущественным Царём леса».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Регалия леса","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Оружие","Двуручное","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед.\nКогда персонаж противника повержен, сила атаки увеличивается на 2 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж противника повержен, сила атаки увеличивается на 2 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед.\\nКогда персонаж противника повержен, сила атаки увеличивается на 2 ед.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Прежнее место Центральной лаборатории","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда вы производите Отказ или Гармонизация 1 карты: эта карта получает 1 ед. Экспериментального прогресса. Когда он достигает 3, 6 и 9 ед., вы получаете 1 Универсальный элемент. После этого, если Экспериментальный прогресс не менее 9 ед., эта карта сбрасывается.","descriptionraw":"<color=#FFFFFFFF>Когда вы производите $[K56] или $[K57] 1 карты:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Экспериментального прогресса</color>. Когда он достигает 3, 6 и 9 ед., вы получаете 1 $[K411]. После этого, если <color=#FFFFFFFF>Экспериментальный прогресс</color> не менее 9 ед., эта карта сбрасывается.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы производите <color=#FFFFFFFF>Отказ</color> или <color=#FFFFFFFF>Гармонизация</color> 1 карты:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Экспериментального прогресса</color>. Когда он достигает 3, 6 и 9 ед., вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>. После этого, если <color=#FFFFFFFF>Экспериментальный прогресс</color> не менее 9 ед., эта карта сбрасывается.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Крепость Меропид","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда ваш активный персонаж получает урон или лечение: карта получает 1 Запрет (но не более 4).\nВ начале фазы ходов: если карта накопила 4 Запрета, они сбрасываются, а у противника появляется Строгий запрет. Одна карта события противника в этом раунде не сработает.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> карта получает 1 <color=#FFFFFFFF>Запрет</color> (но не более 4).\\n<color=#FFFFFFFF>В начале фазы ходов:</color> если карта накопила 4 <color=#FFFFFFFF>Запрета</color>, они сбрасываются, а у противника появляется <color=#FFFFFFFF>$[C301018]</color>. Одна карта события противника в этом раунде не сработает.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> карта получает 1 <color=#FFFFFFFF>Запрет</color> (но не более 4).\\n<color=#FFFFFFFF>В начале фазы ходов:</color> если карта накопила 4 <color=#FFFFFFFF>Запрета</color>, они сбрасываются, а у противника появляется <color=#FFFFFFFF>Строгий запрет</color>. Одна карта события противника в этом раунде не сработает.","storytitle":"Крепость Меропид","storytext":"«Медь и железо сгинут в веках, но город закона и справедливости не дрогнет».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Бриз свободы","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия, вы можете совершить ещё один ход.\nКол-во применений: 1\nВ течение игры можно разыграть только одну карту Тайного знания; в начале дуэли она будет в стартовой руке.","descriptionraw":"<color=#FFFFFFFF>В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия</color>, вы можете совершить ещё один ход.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания; в начале дуэли она будет в стартовой руке.","descriptionreplaced":"<color=#FFFFFFFF>В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия</color>, вы можете совершить ещё один ход.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания; в начале дуэли она будет в стартовой руке.","storytitle":"Бриз свободы","storytext":"«Небесный бард перебирает струны лиры, призывая бурю, разгоняя лёд и снег, рассекая вершины и превращая новый Мондштадт в дом свободы».","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Вечная дружба","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Если у игрока меньше 4 карт в руке, он берёт карты, пока их не наберётся 4.","descriptionraw":"Если у игрока меньше 4 карт в руке, он берёт карты, пока их не наберётся 4.","descriptionreplaced":"Если у игрока меньше 4 карт в руке, он берёт карты, пока их не наберётся 4.","storytitle":"Дорогой друг","storytext":"Настоящие друзья не уходят в никуда. Они навсегда остаются с нами, просто в ином обличье.","source":"Можно получить в событии «Дуэль! К вершинам карточного мастерства!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Плод восполнения","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Персонаж наносит на 1 ед. урона больше.\nПри розыгрыше: вы берёте 2 карты.\nТолько персонажи с катализатором могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>При розыгрыше:</color> вы берёте 2 карты.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>При розыгрыше:</color> вы берёте 2 карты.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Полнота луны: Плод восполнения","storytext":"«Даже в самых горьких историях есть мужество и сила... История о приключениях доброго Золотого Нары поможет доброму наре защитить лес».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Бури грёз","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является {REALNAME[ID(1).\nКогда #{REALNAME[ID(1) экипирует эту карту, сразу используется Ханэга: Песнь ветра.\nКогда #{REALNAME[ID(1) с этой картой находится в состоянии Избранник ветра и совершает Заряженная атака: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён Анемо урон, 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта #{REALNAME[ID(1).","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1506]</color>.\\nКогда $[A1506] экипирует эту карту, сразу используется <color=#FFD780FF>$[S15062]</color>.\\nКогда $[A1506] с этой картой находится в состоянии <color=#FFFFFFFF>$[C115061]</color> и совершает $[K51]: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён $[K105], 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1506].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>#{REALNAME[ID(1)</color>.\\nКогда #{REALNAME[ID(1) экипирует эту карту, сразу используется <color=#FFD780FF>Ханэга: Песнь ветра</color>.\\nКогда #{REALNAME[ID(1) с этой картой находится в состоянии <color=#FFFFFFFF>Избранник ветра</color> и совершает <color=#FFFFFFFF>Заряженная атака</color>: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта #{REALNAME[ID(1).","storytitle":"Странник: Бури грёз","storytext":"«Яростный шквал!»","source":"Награда за приглашение Странника в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Серёжки азартного игрока","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж противника побеждён: если персонаж в этом состоянии является активным персонажем, создаёт Универсальный элемент ×2 (не более 3 раз в течение всей дуэли).\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж в этом состоянии является активным персонажем, создаёт $[K411] ×2 (не более 3 раз в течение всей дуэли).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж в этом состоянии является активным персонажем, создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2 (не более 3 раз в течение всей дуэли).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Любитель риска: Серёжки азартного игрока","storytext":"«В напряжённые моменты ясный ум приносит победу».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Серёжки азартного игрока","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж противника побеждён: если персонаж с этой картой является активным персонажем, то его сила атаки увеличивается на 2 ед. и восстанавливает 2 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж с этой картой является активным персонажем, то его сила атаки увеличивается на 2 ед. и восстанавливает 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж с этой картой является активным персонажем, то его сила атаки увеличивается на 2 ед. и восстанавливает 2 HP.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Битва умов: Победа несокрушимости","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале у вас 2 очка победного отсчёта.\nФинальная фаза: вычитается 1 очко победного отсчёта. 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Если победный отсчёт дошёл до нуля, а вы не потеряли ни одного персонажа, то победа в дуэли за вами.\\n<color=#FFFFFFFF>Фаза ходов:</color> если осталось только 1 очко победного отсчёта, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>×4.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Битва умов: Картофельный нагреватель","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: у первого игрока в руке появляется «Горячая картошка».\nФинальная фаза: если статус останется у противника, то он проигрывает.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> у первого игрока в руке появляется «$[C401001]».\\n<color=#FFFFFFFF>Финальная фаза:</color> если статус останется у противника, то он проигрывает.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> у первого игрока в руке появляется «Горячая картошка».\\n<color=#FFFFFFFF>Финальная фаза:</color> если статус останется у противника, то он проигрывает.","playcost":[]},"gandharvaville":{"id":321014,"name":"Гандхарва","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Если перед выбором действия у вас не останется дайсов: вы получаете 1 Универсальный элемент (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Если перед выбором действия у вас не останется дайсов:</color> вы получаете 1 $[K411] (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Если перед выбором действия у вас не останется дайсов:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Гандхарва","storytext":"Деревня, где с радостью встречаются путешественники и лесные дозорные. Деревня, которая прислушивается к биению сердца тропического леса.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Древний шлем генерала","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Нерушимое обещание: Древний шлем генерала","storytext":"«Последняя капля крови впиталась в поле битвы, и зеркальная гладь песков воссияла вновь».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Огромный камень мутации","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш активный персонаж наносит на 2 ед. урона больше.\nНачинает с 3 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\nКогда вашего персонажа побеждают: карта теряет 1 ед. выносливости.","descriptionraw":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.\\nНачинает с 3 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\\n<color=#FFFFFFFF>Когда вашего персонажа побеждают</color>: карта теряет 1 ед. выносливости.","descriptionreplaced":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.\\nНачинает с 3 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\\n<color=#FFFFFFFF>Когда вашего персонажа побеждают</color>: карта теряет 1 ед. выносливости.","playcost":[]},"gildeddreams":{"id":133095,"name":"Позолоченные сны","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"При розыгрыше: вы получаете 1 дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите 2 таких дайса.\nКогда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции, вы берёте 1 карту (до 2 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете 1 дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите 2 таких дайса.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете 1 дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите 2 таких дайса.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Позолоченные сны","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"При розыгрыше: вы получаете дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите два таких дайса.\nКогда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции, вы берёте карту (до 2 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите два таких дайса.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции,</color> вы берёте карту (до 2 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете дайс того же элемента, что и персонаж в этом состоянии. Если в отряде есть персонажи трёх разных элементов, вы получите два таких дайса.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является вашим активным персонажем, то в случае, если противник получает урон от элементальной реакции,</color> вы берёте карту (до 2 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Золотой взор: Позолоченные сны","storytext":"«Некоторое время спустя наряду с иллюзорным безумием будут издаваться абсурдные решения, использующие прекрасные ожидания как приманку, чтобы привести народ к горькому финалу».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Позолоченные сны","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж в этом состоянии наносит урон от элементальной реакции: накапливается 1 уровень.\nКогда персонаж в этом состоянии использует навык: если есть возможность, расходуется 3 уровня и добавляется дополнительное действие (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии наносит урон от элементальной реакции:</color> накапливается 1 уровень.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> если есть возможность, расходуется 3 уровня и добавляется дополнительное действие (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии наносит урон от элементальной реакции:</color> накапливается 1 уровень.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> если есть возможность, расходуется 3 уровня и добавляется дополнительное действие (1 раз за раунд).","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Триумф гладиатора","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует обычную атаку: если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Непобедимый: Триумф гладиатора","storytext":"«Лишь в минуты триумфа раб мог почувствовать себя хозяином, когда блеск славы закрывал собой слабый огонёк свободы.\nВ день своего триумфа гладиатор видел мир за пределами тюремной камеры, и тогда надежда выкупить свободу возрастала».","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Триумф гладиатора","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж с этой картой наносит физический урон:  сила атаки увеличивается на 1 ед. (не более 3 ед.).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой наносит физический урон: </color> сила атаки увеличивается на 1 ед. (не более 3 ед.).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой наносит физический урон: </color> сила атаки увеличивается на 1 ед. (не более 3 ед.).","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Сверкающие самоцветы","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Персонаж дополнительно получает 1 ед. макс. HP.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Персонаж дополнительно получает 1 ед. макс. HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Персонаж дополнительно получает 1 ед. макс. HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Сверкающие самоцветы","storytext":"Разноцветное печенье. Кисло-сладкое варенье блестит как кристалл, добавляя сияние хрустящим лакомствам. Всё сверкает! Вкуснотища! Что это, как не драгоценные камни?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Урожайный сезон","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Барбара.\nКогда Барбара экипирует эту карту, сразу же используется Да начнётся шоу♪ (1 раз).\nКогда Барбара с этой картой на поле, создаётся Кольцо мелодии, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Барбара.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1201]</color>.\\nКогда $[A1201] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S12012]</color> (1 раз).\\nКогда $[A1201] с этой картой на поле, создаётся <color=#FFFFFFFF>$[C112011]</color>, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1201].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Барбара</color>.\\nКогда Барбара экипирует эту карту, сразу же используется <color=#FFD780FF>Да начнётся шоу♪</color> (1 раз).\\nКогда Барбара с этой картой на поле, создаётся <color=#FFFFFFFF>Кольцо мелодии</color>, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Барбара.","storytitle":"Барбара: Урожайный сезон","storytext":"У меня есть для тебя песня...","source":"Награда за приглашение Барбары в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Золотая палата","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда вы разыгрываете карту оружия или артефакта с изначальной стоимостью не менее 3 дайсов: расходуется на 1 дайс меньше. 1 раз за раунд.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не менее 3 дайсов:</color> расходуется на 1 дайс меньше. 1 раз за раунд.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не менее 3 дайсов:</color> расходуется на 1 дайс меньше. 1 раз за раунд.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Золотая палата","storytext":"Здесь хранятся контракты всего континента.","playcost":[]},"goldentroupe":{"id":312026,"name":"Золотая труппа","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Финальная фаза: если персонаж в этом состоянии не является активным, эта карта получает 2 ед. 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Заряженная атака: наносит дополнительно 1 ед. урона.","descriptionraw":"Следующая <color=#FFFFFFFF>обычная атака</color> вашего активного персонажа в этом раунде наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда эта обычная атака - $[K51]: </color>наносит дополнительно 1 ед. урона.","descriptionreplaced":"Следующая <color=#FFFFFFFF>обычная атака</color> вашего активного персонажа в этом раунде наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда эта обычная атака - <color=#FFFFFFFF>Заряженная атака</color>: </color>наносит дополнительно 1 ед. урона.","storytitle":"Каменоломная техника","storytext":"Что касается слабаков...\nПусть думают, что «каменоломная» - всего лишь фигура речи.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Наследник древнего моря","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Нёвиллет.\nКогда Нёвиллет экипирует эту карту, сразу используется «Подобно водной глади».\nКогда Гидро реакция вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должен быть Нёвиллет.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1210]</color>.\\nКогда $[A1210] экипирует эту карту, сразу используется «<color=#FFD780FF>$[S12101]</color>».\\nКогда $[K212] вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должен быть $[A1210].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Нёвиллет</color>.\\nКогда Нёвиллет экипирует эту карту, сразу используется «<color=#FFD780FF>Подобно водной глади</color>».\\nКогда <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро реакция</color> вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должен быть Нёвиллет.","storytitle":"Нёвиллет: Наследник древнего моря","storytext":"«О волны, я возвратился».","source":"Награда за приглашение Нёвиллета в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Башня хиличурла-стрелка","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваши карты на поле боя Хиличурл-стрелок, Крио хиличурл-стрелок и Электро хиличурл-стрелок получают на 2 ед. урона меньше (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"Ваши карты на поле боя $[A3002], $[A3102] и $[A3402] получают на 2 ед. урона меньше (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Ваши карты на поле боя Хиличурл-стрелок, Крио хиличурл-стрелок и Электро хиличурл-стрелок получают на 2 ед. урона меньше (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Подкрепление хиличурла","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: 1 Призыв случайного хиличурла.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> 1 <color=#FFFFFFFF>$[K1001]</color>.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> 1 <color=#FFFFFFFF><color=#FFFFFFFF>Призыв случайного хиличурла</color></color>.","playcost":[]},"hotspringoclock":{"id":333019,"name":"«Время для горячего источника»","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели, а также дополнительно восстанавливает 1 HP за каждого помощника на вашей стороне.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели, а также дополнительно восстанавливает 1 HP за каждого помощника на вашей стороне.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели, а также дополнительно восстанавливает 1 HP за каждого помощника на вашей стороне.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"«Время для горячего источника»","storytext":"Пицца из злакофрукта. Положите на тесто зёрна злакофрукта, посыпьте их толстым слоем сыра и отправьте в духовку. Последний штрих - нарисовать на нём милого кохолазавра. Ешьте это блюдо горячим, и его тепло напомнит вам о неспешном времяпрепровождении в горячем источнике.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"«Я предпочту потерять деньги...»","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде, вы получаете 1 Универсальный элемент. (Кроме Элементальных дайсов, полученных этим эффектом)","descriptionraw":"Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде, вы получаете 1 $[K411]. (Кроме Элементальных дайсов, полученных этим эффектом)","descriptionreplaced":"Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде, вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>. (Кроме Элементальных дайсов, полученных этим эффектом)","storytitle":"«Я предпочту потерять деньги...»","storytext":"«...чем дать этому прохвосту заработать!»","playcost":[]},"igotyourback":{"id":216021,"name":"Я прикрою!","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Ноэлль.\nКогда Ноэлль экипирует эту карту, сразу же используется Бронефартук (1 раз).\nКогда Ноэлль использует обычную атаку: если эта карта и Полная броня на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд).\nЭту карту можно добавить в колоду, только если в колоде уже есть Ноэлль.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1602]</color>.\\nКогда $[A1602] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S16022]</color> (1 раз).\\nКогда $[A1602] использует <color=#FFFFFFFF>обычную атаку</color>: если эта карта и <color=#FFFFFFFF>$[C116021]</color> на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1602].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Ноэлль</color>.\\nКогда Ноэлль экипирует эту карту, сразу же используется <color=#FFD780FF>Бронефартук</color> (1 раз).\\nКогда Ноэлль использует <color=#FFFFFFFF>обычную атаку</color>: если эта карта и <color=#FFFFFFFF>Полная броня</color> на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть Ноэлль.","storytitle":"Ноэлль: Я прикрою!","storytext":"Крепкое сердце - лучшая броня.","source":"Награда за приглашение Ноэлль в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Это ещё не конец!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Сработает, только если один из ваших персонажей был повержен в этом раунде: создаёт Универсальный элемент ×1, активному персонажу добавляется Энергия, 1 ед. В каждом раунде можно разыграть только одну карту «Это ещё не конец!».","descriptionraw":"<color=#FFFFFFFF>Сработает, только если один из ваших персонажей был повержен в этом раунде</color>: создаёт $[K411] ×1, активному персонажу добавляется $[K310], 1 ед. В каждом раунде можно разыграть только одну карту «Это ещё не конец!».","descriptionreplaced":"<color=#FFFFFFFF>Сработает, только если один из ваших персонажей был повержен в этом раунде</color>: создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1, активному персонажу добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. В каждом раунде можно разыграть только одну карту «Это ещё не конец!».","storytitle":"Это ещё не конец!","storytext":"Аратаки «Проиграет, но не признается» Итто всегда готов к реваншу!","source":"Можно получить из начальной колоды","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Это ещё не конец!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда 2 из ваших персонажей повержены: Энергия, сила атаки и количество ходов всех ваших персонажей увеличится на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда 2 из ваших персонажей повержены:</color> $[K310], сила атаки и количество ходов всех ваших персонажей увеличится на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда 2 из ваших персонажей повержены:</color> <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, сила атаки и количество ходов всех ваших персонажей увеличится на 1 ед.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Иктомизавр","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Духовная поддержка\nКол-во применений: 2\nПерсонаж может экипировать только 1 технику.","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Духовная поддержка\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","storytitle":"Иктомизавр: Духовная поддержка","storytext":"«Согласно легенде, их предки не имели физической формы, а могли дрейфовать, как духи, между реальностью и духовной сферой, проявляя себя через ночную тьму».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Очаг в каждом доме","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"При разыгрывании в первом раунде: если в вашей колоде изначально было не менее 2 разных карт талантов, вы берёте 1 карту таланта.\nПри разыгрывании во втором раунде и после: вы берёте число карт, равное текущему количеству раундов минус 1 (не более 4 карт).\nВ течение игры можно разыграть только одну карту Тайного знания; она обязательно будет в стартовой руке.","descriptionraw":"<color=#FFFFFFFF>При разыгрывании в первом раунде:</color> если в вашей колоде изначально было не менее 2 разных карт {SPRITE_PRESET#3006}талантов, вы берёте 1 карту {SPRITE_PRESET#3006}таланта.\\n<color=#FFFFFFFF>При разыгрывании во втором раунде и после:</color> вы берёте число карт, равное <color=#FFFFFFFF>текущему количеству раундов минус 1</color> (не более 4 карт).\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания; она обязательно будет в стартовой руке.","descriptionreplaced":"<color=#FFFFFFFF>При разыгрывании в первом раунде:</color> если в вашей колоде изначально было не менее 2 разных карт {SPRITE_PRESET#3006}талантов, вы берёте 1 карту {SPRITE_PRESET#3006}таланта.\\n<color=#FFFFFFFF>При разыгрывании во втором раунде и после:</color> вы берёте число карт, равное <color=#FFFFFFFF>текущему количеству раундов минус 1</color> (не более 4 карт).\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания; она обязательно будет в стартовой руке.","storytitle":"Очаг в каждом доме","storytext":"«Бог очага заботился о людях. Он разделился на множество воплощений и вошёл в каждый дом, принося еду и тепло».","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Пять цветов ткани","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Тиори.\nКогда Тиори экипирует эту карту, сразу используется один раз Порхание хасодэ.\nКогда Тиори с этой картой использует Порхание хасодэ: призывает 1 дополнительного помощника, Спокойно отдыхающая Тамото, и предоставляет Выбор одного помощника, Куклы-автоматоны Тиори, из четырёх перед тем, как призвать.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Тиори.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1609]</color>.\\nКогда $[A1609] экипирует эту карту, сразу используется один раз <color=#FFD780FF>$[S16092]</color>.\\nКогда $[A1609] с этой картой использует <color=#FFFFFFFF>$[S16092]</color>: призывает 1 дополнительного помощника, <color=#FFFFFFFF>$[C116094]</color>, и предоставляет $[K59] одного помощника, <color=#FFFFFFFF>$[C116097]</color>, из четырёх перед тем, как призвать.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1609].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Тиори</color>.\\nКогда Тиори экипирует эту карту, сразу используется один раз <color=#FFD780FF>Порхание хасодэ</color>.\\nКогда Тиори с этой картой использует <color=#FFFFFFFF>Порхание хасодэ</color>: призывает 1 дополнительного помощника, <color=#FFFFFFFF>Спокойно отдыхающая Тамото</color>, и предоставляет <color=#FFFFFFFF>Выбор</color> одного помощника, <color=#FFFFFFFF>Куклы-автоматоны Тиори</color>, из четырёх перед тем, как призвать.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Тиори.","storytitle":"Тиори: Пять цветов ткани","storytext":"«Летите, цветные лоскуты!»","source":"Награда за приглашение Тиори в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Хитроумная технология: Обуздание аннигиляции","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда у персонажа противника происходит Реакция аннигиляции пневмы и усии: вы получаете Универсальный элемент ×2. Если персонаж оказывается повержен, то Реакция аннигиляции пневмы и усии не происходит.","descriptionraw":"<color=#FFFFFFFF>Когда у персонажа противника происходит $[K1015]:</color> вы получаете $[K411] ×2. Если персонаж оказывается повержен, то $[K1015] не происходит.","descriptionreplaced":"<color=#FFFFFFFF>Когда у персонажа противника происходит Реакция аннигиляции пневмы и усии:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2. Если персонаж оказывается повержен, то Реакция аннигиляции пневмы и усии не происходит.","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Хитроумная технология: Конверсия пневмусии","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале битвы: на вашей стороне появляется Энергетический блок: Пневма (постоянство).\nКогда вы меняете персонажа: если на вашей стороне уже есть Энергетический блок: Пневма (постоянство), происходит его превращение в Энергетический блок: Усия (постоянство); а если у вас уже есть Энергетический блок: Усия (постоянство), то происходит его превращение в Энергетический блок: Пневма (постоянство).\nКогда у персонажа противника происходит Реакция аннигиляции пневмы и усии: вы получаете Универсальный элемент ×2. Если в результате персонаж оказывается поверженным, то Реакция аннигиляции пневмы и усии не происходит.","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> на вашей стороне появляется <color=#FFFFFFFF>$[C403029]</color>.\\n<color=#FFFFFFFF>Когда вы меняете персонажа:</color> если на вашей стороне уже есть $[C403029], происходит его превращение в $[C403028]; а если у вас уже есть $[C403028], то происходит его превращение в $[C403029].\\n<color=#FFFFFFFF>Когда у персонажа противника происходит $[K1015]:</color> вы получаете $[K411] ×2. Если в результате персонаж оказывается поверженным, то $[K1015] не происходит.","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> на вашей стороне появляется <color=#FFFFFFFF>Энергетический блок: Пневма (постоянство)</color>.\\n<color=#FFFFFFFF>Когда вы меняете персонажа:</color> если на вашей стороне уже есть Энергетический блок: Пневма (постоянство), происходит его превращение в Энергетический блок: Усия (постоянство); а если у вас уже есть Энергетический блок: Усия (постоянство), то происходит его превращение в Энергетический блок: Пневма (постоянство).\\n<color=#FFFFFFFF>Когда у персонажа противника происходит Реакция аннигиляции пневмы и усии:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2. Если в результате персонаж оказывается поверженным, то Реакция аннигиляции пневмы и усии не происходит.","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Хитроумная технология: Воссоздание пневмусии","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"До того как вы выберите действие: если у вас осталось не больше 4 элементальных дайсов, вы получаете Энергетический блок: Пневма (1 раз за раунд).\nКогда у персонажа противника происходит Реакция аннигиляции пневмы и усии: вы получаете Универсальный элемент ×3. Если персонаж оказывается повержен, то Реакция аннигиляции пневмы и усии не происходит.","descriptionraw":"<color=#FFFFFFFF>До того как вы выберите действие:</color> если у вас осталось не больше 4 элементальных дайсов, вы получаете <color=#FFFFFFFF>$[C403027]</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда у персонажа противника происходит $[K1015]:</color> вы получаете $[K411] ×3. Если персонаж оказывается повержен, то $[K1015] не происходит.","descriptionreplaced":"<color=#FFFFFFFF>До того как вы выберите действие:</color> если у вас осталось не больше 4 элементальных дайсов, вы получаете <color=#FFFFFFFF>Энергетический блок: Пневма</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда у персонажа противника происходит Реакция аннигиляции пневмы и усии:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×3. Если персонаж оказывается повержен, то Реакция аннигиляции пневмы и усии не происходит.","playcost":[]},"instructorscap":{"id":312005,"name":"Кепка инструктора","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж вызывает элементальную реакцию: создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд).\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж вызывает элементальную реакцию:</color> создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж вызывает элементальную реакцию:</color> создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Всегда готов: Кепка инструктора","storytext":"«У меня нет таланта, чтобы быть генералом, я гожусь лишь для солдатской службы».\n«Всё, что я могу сделать, это быть строгим инструктором для этих детей, чтобы они выжили на поле боя немного дольше».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Тянь Железный Язык","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Финальная фаза: одному из ваших персонажей с неполной энергией добавляется Энергия ×1 (активному персонажу в первую очередь).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> одному из ваших персонажей с неполной энергией добавляется $[K310] ×1 (активному персонажу в первую очередь).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> одному из ваших персонажей с неполной энергией добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 (активному персонажу в первую очередь).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"«На чём это мы остановились» Тянь Железный Язык","storytext":"«Сейчас я научу тебя, как нужно рассказывать истории!»","source":"Награда за принятие Приключения от Тяня Железного Языка в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Нефритовый дворец","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Фаза броска: в начальном броске два дайса будут соответствовать элементу вашего активного персонажа.\nВ начале фазы ходов: если у вас в руке не более 3 карт, эта карта сбрасывается, вы получаете Универсальный элемент ×1.","descriptionraw":"<color=#FFFFFFFF>Фаза броска</color>: в начальном броске два дайса будут соответствовать элементу вашего активного персонажа.\\n<color=#FFFFFFFF>В начале фазы ходов</color>: если у вас в руке не более 3 карт, эта карта сбрасывается, вы получаете $[K411] ×1.","descriptionreplaced":"<color=#FFFFFFFF>Фаза броска</color>: в начальном броске два дайса будут соответствовать элементу вашего активного персонажа.\\n<color=#FFFFFFFF>В начале фазы ходов</color>: если у вас в руке не более 3 карт, эта карта сбрасывается, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1.","storytitle":"Звёзды сквозь облака","storytext":"«Говорят, что они горят, словно тысячи драгоценных камней».","source":"Награда за принятие Приключения от Бу Юня в открытом мире и выполнение всех целей испытания","playcost":[]},"jeht":{"id":322022,"name":"Джехт","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Эта карта засчитывает каждую сброшенную из зоны поддержки карту как единицу Жизненный опыт в течение этой дуэли (но не более 6 единиц).\nКогда ваш персонаж использует взрыв стихии: если накоплено не менее 6 единиц Жизненного опыта, эта карта сбрасывается, а ваш активный персонаж получает Песок и сны.","descriptionraw":"Эта карта засчитывает каждую сброшенную из зоны поддержки карту как единицу <color=#FFFFFFFF>Жизненный опыт</color> в течение этой дуэли (но не более 6 единиц).\\n<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> если накоплено не менее 6 единиц <color=#FFFFFFFF>Жизненного опыта</color>, эта карта сбрасывается, а ваш активный персонаж получает $[K1028].","descriptionreplaced":"Эта карта засчитывает каждую сброшенную из зоны поддержки карту как единицу <color=#FFFFFFFF>Жизненный опыт</color> в течение этой дуэли (но не более 6 единиц).\\n<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> если накоплено не менее 6 единиц <color=#FFFFFFFF>Жизненного опыта</color>, эта карта сбрасывается, а ваш активный персонаж получает 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Эта карта обязательно будет в стартовой руке.","descriptionraw":"<color=#FFFFFFFF>Можно разыграть, если элементом вашего активного персонажа является {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>:</color> все ваши персонажи под воздействием элементального эффекта получают элемент, соответствующий элементу вашего активного персонажа.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. Эта карта обязательно будет в стартовой руке.","descriptionreplaced":"<color=#FFFFFFFF>Можно разыграть, если элементом вашего активного персонажа является {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>:</color> все ваши персонажи под воздействием элементального эффекта получают элемент, соответствующий элементу вашего активного персонажа.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. Эта карта обязательно будет в стартовой руке.","storytitle":"Танец радости","storytext":"«Праздник стоит разделить со всеми».","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Заоблачный гоба","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Следующая обычная атака выбранного персонажа нанесёт на 1 ед. урона больше в этом раунде.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Следующая <color=#FFFFFFFF>обычная атака</color> выбранного персонажа нанесёт на 1 ед. урона больше в этом раунде.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Следующая <color=#FFFFFFFF>обычная атака</color> выбранного персонажа нанесёт на 1 ед. урона больше в этом раунде.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Заоблачный гоба","storytext":"Благоухающий Заоблачный гоба, от которого невозможно отказаться.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Благословение кантэн сэммё","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Элементальная Крио инфузия, которую создаёт Камисато Аяка с этой картой, увеличивает Крио урон на 1 ед. всем персонажам под её воздействием.\nКогда вы делаете активным Камисато Аяка с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд).\nЭту карту можно добавить в колоду, только если в колоде уже есть Камисато Аяка.","descriptionraw":"<color=#FFFFFFFF>$[C111052]</color>, которую создаёт <color=#FFFFFFFF>$[A1105]</color> с этой картой, увеличивает <color=#99FFFFFF>$[K101]</color> на 1 ед. всем персонажам под её воздействием.\\nКогда вы делаете активным $[A1105] с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1105].","descriptionreplaced":"<color=#FFFFFFFF>Элементальная Крио инфузия</color>, которую создаёт <color=#FFFFFFFF>Камисато Аяка</color> с этой картой, увеличивает <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color></color> на 1 ед. всем персонажам под её воздействием.\\nКогда вы делаете активным Камисато Аяка с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть Камисато Аяка.","storytitle":"Камисато Аяка: Благословение кантэн сэммё","storytext":"Изящная цапля держится на тонком льду.","source":"Награда за приглашение Камисато Аяки в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Катерина","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Смена персонажа: смена персонажей считается как Быстрое действие, а не как Боевое действие. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Смена персонажа:</color> смена персонажей считается как $[K2], а не как $[K1]. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Смена персонажа:</color> смена персонажей считается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>. Только 1 раз за раунд.","storytitle":"Катерина, секретарь Гильдии","storytext":"«К звёздам и к безднам! Добро пожаловать в Гильдию искателей приключений».","source":"Награда за принятие Приключения от мисс Лань в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Острый глаз","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Тигнари.\nКогда Тигнари экипирует эту карту, сразу используется Мина виджняны-пхалы.\nЗаряженная атака персонажа Тигнари с этой картой и статусом Прорыв виджняны тратит на 1 Неопределённый элемент меньше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Тигнари.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1702]</color>.\\nКогда $[A1702] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17022]</color>.\\n$[K51] персонажа $[A1702] с этой картой и статусом <color=#FFFFFFFF>$[C117021]</color> тратит на 1 $[K309] меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1702].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Тигнари</color>.\\nКогда Тигнари экипирует эту карту, сразу используется <color=#FFD780FF>Мина виджняны-пхалы</color>.\\n<color=#FFFFFFFF>Заряженная атака</color> персонажа Тигнари с этой картой и статусом <color=#FFFFFFFF>Прорыв виджняны</color> тратит на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Тигнари.","storytitle":"Тигнари: Острый глаз","storytext":"Ошибки - это часть обучения... Но это не значит, что их не нужно исправлять.","source":"Награда за приглашение Тигнари в «Кошкин хвост» на дуэль и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Малыш Кудзирай","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"В начале фазы ходов: создаёт 1 Универсальный элемент. Если зона поддержки противника не заполнена, то карта перемещается туда.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> создаёт 1 $[K411]. Если зона поддержки противника не заполнена, то карта перемещается туда.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> создаёт 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>. Если зона поддержки противника не заполнена, то карта перемещается туда.","storytitle":"Замыслы тэмари: Малыш Кудзирай","storytext":"«Когда прячете тэмари, вы должны успеть это сделать, пока звучит песенка тэмари. Тот, кто ищет мячик, тоже должен уложиться во время песни. Только такая игра справедлива!»","playcost":[]},"kingssquire":{"id":311206,"name":"Приближённый короля","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Урон персонажа увеличивается на 1 ед.\nКогда в течение этого раунда персонаж в следующий раз разыграет карту таланта или использует элементальный навык, он потратит на 2 дайса меньше.\nМожет экипировать только персонаж со Стрелковым оружием. У персонажа может быть экипировано только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.</color>\\nМожет экипировать только <color=#FFFFFFFF>персонаж со {SPRITE_PRESET#3202}Стрелковым оружием</color>. У персонажа может быть экипировано только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.</color>\\nМожет экипировать только <color=#FFFFFFFF>персонаж со {SPRITE_PRESET#3202}Стрелковым оружием</color>. У персонажа может быть экипировано только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Наставления лесов: Приближённый короля","storytext":"Оружие из историй об аранарах, имеет форму лука.\n«Помни, этот мир - всего лишь сон леса... Передай другим слова леса, пусть у него станет больше защитников».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Королевский слуга","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Урон персонажа увеличивается на 1 ед.\nПри розыгрыше: Когда в течение этого раунда персонаж в следующий раз разыграет карту таланта или использует элементальный навык, он потратит на 2 дайса меньше.\nМожет экипировать только персонаж со Стрелковым оружием. У персонажа может быть экипировано только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.\\nМожет экипировать только <color=#FFFFFFFF>персонаж со {SPRITE_PRESET#3202}Стрелковым оружием</color>. У персонажа может быть экипировано только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.\\nМожет экипировать только <color=#FFFFFFFF>персонаж со {SPRITE_PRESET#3202}Стрелковым оружием</color>. 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Мечты и воспоминания (но не более 2 ед.).\nКогда ваш персонаж использует навык: если в текущем раунде вы ещё не использовали карту действия, то расходуется 1 ед. Мечты и воспоминания, а использование этого навыка стоит на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит $[K56] максимум от 2 карт в руке с наибольшей изначальной стоимостью, каждая из которых добавляет 1 ед. <color=#FFFFFFFF>Мечты и воспоминания</color> (но не более 2 ед.).\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если в текущем раунде вы ещё не использовали карту действия, то расходуется 1 ед. <color=#FFFFFFFF>Мечты и воспоминания</color>, а использование этого навыка стоит на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит <color=#FFFFFFFF>Отказ</color> максимум от 2 карт в руке с наибольшей изначальной стоимостью, каждая из которых добавляет 1 ед. <color=#FFFFFFFF>Мечты и воспоминания</color> (но не более 2 ед.).\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если в текущем раунде вы ещё не использовали карту действия, то расходуется 1 ед. <color=#FFFFFFFF>Мечты и воспоминания</color>, а использование этого навыка стоит на 1 дайс меньше.","storytitle":"Кусава","storytext":"Кусава, кусава... ♪\nМечты и воспоминания исполнены силы.\nЭто плоды цветущих растений, а также семена новых жизней.\nОни временное пристанище для памяти аранар и источник их силы.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Кёка фуси","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Камисато Аято.\nКогда Камисато Аято экипирует эту карту, сразу же используется Искусство Камисато: Кёка (1 раз).\nКогда Камисато Аято с этой картой вызывает Такимэгури канка, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Камисато Аято.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1206]</color>.\\nКогда $[A1206] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S12062]</color> (1 раз).\\nКогда $[A1206] с этой картой вызывает <color=#FFFFFFFF>$[C112061]</color>, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1206].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Камисато Аято</color>.\\nКогда Камисато Аято экипирует эту карту, сразу же используется <color=#FFD780FF>Искусство Камисато: Кёка</color> (1 раз).\\nКогда Камисато Аято с этой картой вызывает <color=#FFFFFFFF>Такимэгури канка</color>, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Камисато Аято.","storytitle":"Камисато 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используется <color=#FFD780FF>$[S15023]</color> (1 раз).\\nКогда $[A1502] с этой картой на поле, создаётся <color=#FFFFFFFF>$[C115021]</color>, ваш <color=#80FFD7FF>$[K105]</color> увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1502].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Джинн</color>.\\nКогда Джинн экипирует эту карту, сразу же используется <color=#FFD780FF>Одуванчиковый бриз</color> (1 раз).\\nКогда Джинн с этой картой на поле, создаётся <color=#FFFFFFFF>Поле одуванчиков</color>, ваш <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color></color> увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Джинн.","storytitle":"Джинн: Королевство Одуванчиков","storytext":"«Ветер, услышь меня!»","source":"Награда за приглашение Джинн в «Кошкин хвост», победу над ней в дуэли и выполнение целей 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Вы получаете 1 карту Средний Бодрящий пузырёк, которая будет добавлена на место второй карты колоды противника.","descriptionraw":"<color=#FFFFFFFF>Когда вам выпадет эта карта:</color> восстанавливается 3 HP вашему активному персонажу. Вы получаете 1 карту <color=#FFFFFFFF>$[C112132]</color>, которая будет добавлена на место второй карты колоды противника.","descriptionreplaced":"<color=#FFFFFFFF>Когда вам выпадет эта карта:</color> восстанавливается 3 HP вашему активному персонажу. Вы получаете 1 карту <color=#FFFFFFFF>Средний Бодрящий пузырёк</color>, которая будет добавлена на место второй карты колоды противника.","playcost":[]},"laumessupport":{"id":302207,"name":"Поддержка Лаумэ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Добавляет 2 случайные карты артефактов, вызывающих у мелюзин любопытство.","descriptionraw":"Добавляет 2 случайные {SPRITE_PRESET#3004}карты артефактов, вызывающих у мелюзин любопытство.","descriptionreplaced":"Добавляет 2 случайные {SPRITE_PRESET#3004}карты артефактов, вызывающих у мелюзин любопытство.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Лавровый венец","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Дендро дайс меньше (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Знак призывателя дождя: Лавровый венец","storytext":"«У всего сущего есть время рождения и время смерти, и этому циклу нет конца».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Поручи это мне!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"При вашей следующей смене персонажа: смена персонажа будет считаться как Быстрое действие, а не как Боевое действие.","descriptionraw":"<color=#FFFFFFFF>При вашей следующей смене персонажа:</color> смена персонажа будет считаться как $[K2], а не как $[K1].","descriptionreplaced":"<color=#FFFFFFFF>При вашей следующей смене персонажа:</color> смена персонажа будет считаться как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.","storytitle":"Поручи это мне!","storytext":"«Поручите это мне!» - фраза, которая лучше других успокаивает жителей Мондштадта.","source":"Можно получить из начальной колоды","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Аномалии артерий земли: Стражи бездны","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда у ваших магов Бездны разрушают элементальные барьеры, они могут использовать следующий навык: восстановление элементального барьера.","descriptionraw":"<color=#FFFFFFFF>Когда у ваших магов Бездны разрушают элементальные барьеры, они могут использовать следующий навык: </color>восстановление элементального барьера.","descriptionreplaced":"<color=#FFFFFFFF>Когда у ваших магов Бездны разрушают элементальные барьеры, они могут использовать следующий навык: </color>восстановление элементального барьера.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Аномалия артерий земли: Битва в доспехах","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Если активный персонаж противника не защищён Щитом или боевым статусом Щит, ваш персонаж наносит на 2 ед. урона больше.\nКогда ваш персонаж оказывается повержен: если активный персонаж противника не защищён Щитом или боевым статусом Щит, все персонажи противника получают Проникающий урон, 2 ед.","descriptionraw":"Если активный персонаж противника не защищён $[K6]ом или боевым статусом $[K6], ваш персонаж наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> если активный персонаж противника не защищён $[K6]ом или боевым статусом $[K6], все персонажи противника получают $[K5], 2 ед.","descriptionreplaced":"Если активный персонаж противника не защищён {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>ом или боевым статусом {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, ваш персонаж наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> если активный персонаж противника не защищён {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>ом или боевым статусом {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Аномалия артерий земли: Заносчивость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш противник разыгрывает карту действия: ваш активный персонаж получит Щит ×4 (складывается).","descriptionraw":"<color=#FFFFFFFF>Когда ваш противник разыгрывает карту действия:</color> ваш активный персонаж получит $[K6] ×4 (складывается).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш противник разыгрывает карту действия:</color> ваш активный персонаж получит {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×4 (складывается).","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Аномалия артерий земли: Упорная стойка - Ободрение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: накапливает 3 ед. энергии упорства.\nКогда персонаж противника использует навык: расходуется 1 ед. энергии упорства.\nФинальная фаза: если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 1 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> накапливает 3 ед. энергии упорства.\\n<color=#FFFFFFFF>Когда персонаж противника использует навык:</color> расходуется 1 ед. энергии упорства.\\n<color=#FFFFFFFF>Финальная фаза:</color> если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 1 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> накапливает 3 ед. энергии упорства.\\n<color=#FFFFFFFF>Когда персонаж противника использует навык:</color> расходуется 1 ед. энергии упорства.\\n<color=#FFFFFFFF>Финальная фаза:</color> если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 1 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Аномалия артерий земли: Упорная стойка - Воодушевление","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: накапливает 3 ед. энергии упорства.\nКогда персонаж противника использует навык: расходуется 1 ед. энергии упорства.\nФинальная фаза: если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 2 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> накапливает 3 ед. энергии упорства.\\n<color=#FFFFFFFF>Когда персонаж противника использует навык:</color> расходуется 1 ед. энергии упорства.\\n<color=#FFFFFFFF>Финальная фаза:</color> если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 2 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> накапливает 3 ед. энергии упорства.\\n<color=#FFFFFFFF>Когда персонаж противника использует навык:</color> расходуется 1 ед. энергии упорства.\\n<color=#FFFFFFFF>Финальная фаза:</color> если энергия упорства ещё не опустилась до 0, то вся энергия упорства расходуется, а все ваши персонажи восстанавливают по 2 HP. За каждую единицу энергии упорства восстанавливается на 1 HP больше.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Аномалия артерий земли: Боевая настороженность","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"У всех персонажей в начале боя есть Боевая настороженность: когда персонаж повержен, у него срабатывает Возврат на поле боя, восстанавливая 1 HP (не более 2 раз).","descriptionraw":"У всех персонажей в начале боя есть <color=#FFFFFFFF>$[C402004]</color>: когда персонаж повержен, у него срабатывает $[K54], восстанавливая 1 HP (не более 2 раз).","descriptionreplaced":"У всех персонажей в начале боя есть <color=#FFFFFFFF>Боевая настороженность</color>: когда персонаж повержен, у него срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP (не более 2 раз).","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Аномалия артерий земли: Горькая вражда - Высшая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 6 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит Булькающий пузырь в начале фазы ходов следующего раунда.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 6 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>$[K1019]</color> в начале фазы ходов следующего раунда.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 6 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>Булькающий пузырь</color> в начале фазы ходов следующего раунда.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Аномалия артерий земли: Горькая вражда - Базовая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 2 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит Булькающий пузырь в начале фазы ходов следующего раунда.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>$[K1019]</color> в начале фазы ходов следующего раунда.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>Булькающий пузырь</color> в начале фазы ходов следующего раунда.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Аномалия артерий земли: Горькая вражда - Средняя степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 4 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит Булькающий пузырь в начале фазы ходов следующего раунда.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 4 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>$[K1019]</color> в начале фазы ходов следующего раунда.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 4 HP всем вашим персонажам, не подверженным Заморозке и использовавшим навык в этом раунде. Если у противника есть персонаж в состоянии Заморозки, то активный персонаж противника получит <color=#FFFFFFFF>Булькающий пузырь</color> в начале фазы ходов следующего раунда.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Аномалия артерий земли: Горячая воля","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"У всех персонажей в начале боя есть Горячая воля: когда персонаж повержен, у него срабатывает Возврат на поле боя, восстанавливая 1 HP (не более 3 раз).","descriptionraw":"У всех персонажей в начале боя есть <color=#FFFFFFFF>$[C402005]</color>: когда персонаж повержен, у него срабатывает $[K54], восстанавливая 1 HP (не более 3 раз).","descriptionreplaced":"У всех персонажей в начале боя есть <color=#FFFFFFFF>Горячая воля</color>: когда персонаж повержен, у него срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP (не более 3 раз).","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Аномалия артерий земли: Возмещающий натиск","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Физический урон, 10 ед. всем персонажам противника.\nКогда ваш персонаж получает урон:За каждую 1 ед. урона в этом раунде, следующий урон уменьшается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K100], 10 ед. всем персонажам противника.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color>За каждую 1 ед. урона в этом раунде, следующий урон уменьшается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 10 ед. всем персонажам противника.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color>За каждую 1 ед. урона в этом раунде, следующий урон уменьшается на 1 ед.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Аномалия артерий земли: Критическая стоимость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В конце 1 раунда: противник сразу проигрывает дуэль.","descriptionraw":"<color=#FFFFFFFF>В конце 1 раунда:</color> противник сразу проигрывает дуэль.","descriptionreplaced":"<color=#FFFFFFFF>В конце 1 раунда:</color> противник сразу проигрывает дуэль.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Аномалия артерий земли: Хитрый приказ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: происходит Отказ от 2 карт в руке противника с наибольшей изначальной стоимостью дайсов.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит $[K56] от 2 карт в руке противника с наибольшей изначальной стоимостью дайсов.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит <color=#FFFFFFFF>Отказ</color> от 2 карт в руке противника с наибольшей изначальной стоимостью дайсов.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Аномалия артерий земли: Хитрый предводитель","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: происходит Отказ от 1 карты в руке противника с наибольшей изначальной стоимостью дайсов.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит $[K56] от 1 карты в руке противника с наибольшей изначальной стоимостью дайсов.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> происходит <color=#FFFFFFFF>Отказ</color> от 1 карты в руке противника с наибольшей изначальной стоимостью дайсов.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Аномалия артерий земли: Каскадный урон - Высшая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете Множественный урон (3 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете $[C402020] (3 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния $[C402020] урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете Множественный урон (3 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Аномалия артерий земли: Каскадный урон - Базовая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете Множественный урон (1 уровень). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете $[C402020] (1 уровень). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния $[C402020] урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете Множественный урон (1 уровень). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Аномалия артерий земли: Каскадный урон - Средняя степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете Множественный урон (2 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете $[C402020] (2 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния $[C402020] урон увеличивается ещё на 1 ед. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете Множественный урон (2 уровня). Урон ваших персонажей увеличивается на 1 ед. За каждый уровень состояния Множественный урон урон увеличивается ещё на 1 ед. Складывается до 3 раз.","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Аномалия артерий земли: Опасные загадки","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Каждый раз, когда противник не распознаёт маскировку попрыгуньи: наносит Пиро урон, 2 ед., всем персонажам противника.","descriptionraw":"<color=#FFFFFFFF>Каждый раз, когда противник не распознаёт маскировку попрыгуньи:</color> наносит $[K103], 2 ед., всем персонажам противника.","descriptionreplaced":"<color=#FFFFFFFF>Каждый раз, когда противник не распознаёт маскировку попрыгуньи:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед., всем персонажам противника.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Аномалия артерий земли: Защитная стойка - Непроницаемость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_SHEILD"],"tagstext":["Щит"],"description":"В начале фазы ходов: ваш активный персонаж получает Щит, 6 ед.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает $[K6], 6 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 6 ед.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Аномалия артерий земли: Защитная стойка - Лёгкая броня","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_SHEILD"],"tagstext":["Щит"],"description":"В начале фазы ходов: ваш активный персонаж получает Щит, 3 ед.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает $[K6], 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 3 ед.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Аномалия артерий земли: Ослабевающий импульс","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: всем персонажам противника наносится Физический урон, 6 ед.\nКогда любой персонаж получает урон: в следующий раз, когда эта карта нанесёт урон, его величина уменьшается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> всем персонажам противника наносится $[K100], 6 ед.\\n<color=#FFFFFFFF>Когда любой персонаж получает урон:</color> в следующий раз, когда эта карта нанесёт урон, его величина уменьшается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> всем персонажам противника наносится {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 6 ед.\\n<color=#FFFFFFFF>Когда любой персонаж получает урон:</color> в следующий раз, когда эта карта нанесёт урон, его величина уменьшается на 1 ед.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Аномалия артерий земли: Отчаянное эхо","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Финальная фаза: за каждого персонажа, поверженного в этом раунде, оставшиеся персонажи получат 2 ед. щита (складывается до 4 раз) и получат +1 ед. к наносимому урону (действует постоянно, складывается до +2).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> за каждого персонажа, поверженного в этом раунде, оставшиеся персонажи получат 2 ед. щита (складывается до 4 раз) и получат +1 ед. к наносимому урону (действует постоянно, складывается до +2).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> за каждого персонажа, поверженного в этом раунде, оставшиеся персонажи получат 2 ед. щита (складывается до 4 раз) и получат +1 ед. к наносимому урону (действует постоянно, складывается до +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Аномалия артерий земли: Дождь","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Начало фазы ходов: активные персонажи игроков получают Эффект Гидро.","descriptionraw":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают <color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Аномалия артерий земли: Финальный отсчёт","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В конце 2 раунда: противник сразу проигрывает дуэль.","descriptionraw":"<color=#FFFFFFFF>В конце 2 раунда:</color> противник сразу проигрывает дуэль.","descriptionreplaced":"<color=#FFFFFFFF>В конце 2 раунда:</color> противник сразу проигрывает дуэль.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Аномалия артерий земли: Энергетическая арена","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: все ваши персонажи получают 1 ед. энергии.\nКол-во применений: 1","descriptionraw":"В начале фазы ходов: все ваши персонажи получают 1 ед. энергии.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"В начале фазы ходов: все ваши персонажи получают 1 ед. энергии.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Аномалия артерий земли: Объятия грозы","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: активные персонажи обоих соперников получают Эффект Электро. Персонажи, которые уже подвержены Электро теряют 1 ед. Энергия.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> активные персонажи обоих соперников получают $[K204]. Персонажи, которые <color=#FFACFFFF>уже подвержены {SPRITE_PRESET#2104}Электро</color> теряют 1 ед. $[K310].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> активные персонажи обоих соперников получают <color=#FFACFFFF>Эффект {SPRITE_PRESET#2104}Электро</color>. Персонажи, которые <color=#FFACFFFF>уже подвержены {SPRITE_PRESET#2104}Электро</color> теряют 1 ед. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Аномалия артерий земли: Бей или беги","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж вызывает элементальную реакцию: восстанавливает 2 HP всем вашим персонажам.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 2 HP всем вашим персонажам.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 2 HP всем вашим персонажам.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Аномалия артерий земли: Бей или беги","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж вызывает элементальную реакцию: восстанавливает 2 HP всем вашим персонажам.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 2 HP всем вашим персонажам.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 2 HP всем вашим персонажам.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Аномалия артерий земли: Кара предшественников","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда один игрок объявляет конец раунда: все персонажи этого игрока получают Проникающий урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда один игрок объявляет конец раунда:</color> все персонажи этого игрока получают $[K5], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда один игрок объявляет конец раунда:</color> все персонажи этого игрока получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Аномалия артерий земли: Заморозка","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Начало фазы ходов: активные персонажи игроков получают Эффект Крио.","descriptionraw":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают $[K201].","descriptionreplaced":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают <color=#99FFFFFF>Эффект {SPRITE_PRESET#2101}Крио</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Аномалия артерий земли: Фронтовые тактики","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: все ваши персонажи получают Новые сборы ×1. В следующий раз, когда кто-то из этих персонажей будет повержен, произойдёт Возврат на поле боя и такой персонаж восстановит 4 HP.\nПри срабатывании эффекта: ваш противник получает 1 Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов</color>: все ваши персонажи получают <color=#FFFFFFFF>$[C402024]</color> ×1. В следующий раз, когда кто-то из этих персонажей будет повержен, произойдёт $[K54] и такой персонаж восстановит 4 HP.\\n<color=#FFFFFFFF>При срабатывании эффекта</color>: ваш противник получает 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов</color>: все ваши персонажи получают <color=#FFFFFFFF>Новые сборы</color> ×1. В следующий раз, когда кто-то из этих персонажей будет повержен, произойдёт <color=#FFFFFFFF>Возврат на поле боя</color> и такой персонаж восстановит 4 HP.\\n<color=#FFFFFFFF>При срабатывании эффекта</color>: ваш противник получает 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Аномалия артерий земли: Эффективное пополнение - пневма","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Смена активного персонажа учитывается как Быстрое действие, а не как Боевое действие.\nФинальная фаза: у персонажа с этой картой восстанавливается пневма, персонаж переходит в состояние «Пневма».","descriptionraw":"<color=#FFFFFFFF>Смена активного персонажа</color> учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Финальная фаза:</color> у персонажа с этой картой восстанавливается пневма, персонаж переходит в состояние «Пневма».","descriptionreplaced":"<color=#FFFFFFFF>Смена активного персонажа</color> учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> у персонажа с этой картой восстанавливается пневма, персонаж переходит в состояние «Пневма».","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Аномалия артерий земли: Жара","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Начало фазы ходов: активные персонажи игроков получают Эффект Пиро.","descriptionraw":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают $[K203].","descriptionreplaced":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают <color=#FF9999FF>Эффект {SPRITE_PRESET#2103}Пиро</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Аномалия артерий земли: Фактор острия","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Вы наносите 1 ед. урона противнику, у которого отсутствует Щит.","descriptionraw":"Вы <color=#FFFFFFFF>наносите 1 ед. урона</color> противнику, у которого отсутствует $[K6].","descriptionreplaced":"Вы <color=#FFFFFFFF>наносите 1 ед. урона</color> противнику, у которого отсутствует {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Аномалия артерий земли: Пламенный дух","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"У всех персонажей в начале боя есть Пламенный дух: когда персонаж повержен, у него срабатывает Возврат на поле боя, восстанавливая 1 HP (не более 1 раза).","descriptionraw":"У всех персонажей в начале боя есть <color=#FFFFFFFF>$[C402003]</color>: когда персонаж повержен, у него срабатывает $[K54], восстанавливая 1 HP (не более 1 раза).","descriptionreplaced":"У всех персонажей в начале боя есть <color=#FFFFFFFF>Пламенный дух</color>: когда персонаж повержен, у него срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP (не более 1 раза).","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Аномалия артерий земли: Рукотворная немощь","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале битвы: на поле противника появляется Таинственное истощение (использование навыков будет стоить на 2 дайса больше).","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> на поле противника появляется $[C402026] (использование навыков будет стоить на 2 дайса больше).","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> на поле противника появляется Таинственное истощение (использование навыков будет стоить на 2 дайса больше).","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Аномалия артерий земли: Рукотворная слабость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале битвы: на поле противника появляется Таинственная слабость (использование навыков будет стоить на 1 дайс больше).","descriptionraw":"<color=#FFFFFFFF>В начале битвы:</color> на поле противника появляется $[C402025] (использование навыков будет стоить на 1 дайс больше).","descriptionreplaced":"<color=#FFFFFFFF>В начале битвы:</color> на поле противника появляется Таинственная слабость (использование навыков будет стоить на 1 дайс больше).","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Аномалия артерий земли: Многослойная оборона - 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Персонажи, которые уже подвержены Пиро, получают вместо этого Пиро урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> активные персонажи обоих соперников получают $[K203]. Персонажи, которые <color=#FF9999FF>уже подвержены {SPRITE_PRESET#2103}Пиро</color>, получают вместо этого $[K103], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> активные персонажи обоих соперников получают <color=#FF9999FF>Эффект {SPRITE_PRESET#2103}Пиро</color>. Персонажи, которые <color=#FF9999FF>уже подвержены {SPRITE_PRESET#2103}Пиро</color>, получают вместо этого {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Аномалия артерий земли: Парящие ветра","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: переключает на следующего персонажа (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> переключает на следующего персонажа (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> переключает на следующего персонажа (до 2 раз за раунд).","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Аномалия артерий земли: Мощный отклик","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж вызывает элементальную реакцию: восстанавливает 3 HP всем вашим персонажам.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 3 HP всем вашим персонажам.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж вызывает элементальную реакцию:</color> восстанавливает 3 HP всем вашим персонажам.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Аномалия артерий земли: Быстрый ветер","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: переключает на следующего персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> переключает на следующего персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> переключает на следующего персонажа (1 раз за раунд).","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Аномалия артерий земли: Преимущество ответа","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш противник разыгрывает карту, название которой было в стартовой колоде в начале раунда: восстанавливает 1 HP вашему активному персонажу.","descriptionraw":"<color=#FFFFFFFF>Когда ваш противник разыгрывает карту, название которой было в стартовой колоде в начале раунда:</color> восстанавливает 1 HP вашему активному персонажу.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш противник разыгрывает карту, название которой было в стартовой колоде в начале раунда:</color> восстанавливает 1 HP вашему активному персонажу.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Аномалия артерий земли: Шторм","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Начало фазы ходов: активные персонажи игроков получают Эффект Электро.","descriptionraw":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают $[K204].","descriptionreplaced":"<color=#FFFFFFFF>Начало фазы ходов:</color> активные персонажи игроков получают <color=#FFACFFFF>Эффект {SPRITE_PRESET#2104}Электро</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Аномалия артерий земли: Единая стойка - 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Дробящий удар","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш активный персонаж наносит на 1 ед. урона больше.","descriptionraw":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>.","descriptionreplaced":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Аномалия артерий земли: Грозная стойка - Свирепость","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш активный персонаж наносит на 2 ед. урона больше.","descriptionraw":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.","descriptionreplaced":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Аномалия артерий земли: Влага","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Начало фазы ходов: ваш персонаж получает Эффект Гидро.","descriptionraw":"<color=#FFFFFFFF>Начало фазы ходов:</color> ваш персонаж получает $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Начало фазы ходов:</color> ваш персонаж получает <color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Монолит артерий земли: Фронтовая опора","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале даётся 20 ед. прочности. Когда прочность заканчивается, карта сбрасывается.\nКогда ваш персонаж получает урон: теряется прочность и поглощается урон.\nКогда карта сбрасывается: вы проигрываете эту дуэль.","descriptionraw":"В начале даётся 20 ед. прочности. Когда прочность заканчивается, карта сбрасывается.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color> теряется прочность и поглощается урон.\\n<color=#FFFFFFFF>Когда карта сбрасывается:</color> вы проигрываете эту дуэль.","descriptionreplaced":"В начале даётся 20 ед. прочности. Когда прочность заканчивается, карта сбрасывается.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color> теряется прочность и поглощается урон.\\n<color=#FFFFFFFF>Когда карта сбрасывается:</color> вы проигрываете эту дуэль.","playcost":[]},"liben":{"id":322008,"name":"Ли Бэнь","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Финальная фаза: собирает неиспользованные вами Элементальные дайсы (не более 1 дайса каждого элемента).\nВ начале фазы ходов: если эта карта уже накопила 3 дайса, карта сбрасывается, вам даются 2 карты и создаётся Универсальный элемент ×2.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> собирает неиспользованные вами Элементальные дайсы (не более 1 дайса каждого элемента).\\nВ начале <color=#FFFFFFFF>фазы ходов</color>: если эта карта уже накопила 3 дайса, карта сбрасывается, вам даются 2 карты и создаётся $[K411] ×2.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> собирает неиспользованные вами Элементальные дайсы (не более 1 дайса каждого элемента).\\nВ начале <color=#FFFFFFFF>фазы ходов</color>: если эта карта уже накопила 3 дайса, карта сбрасывается, вам даются 2 карты и создаётся <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2.","storytitle":"«Изумительные изделия» Ли Бэнь","storytext":"«Скоро случится нечто удивительное! У меня к тебе есть отличное деловое предложение. Не уделишь ли ты мне минутку своего драгоценного времени?»","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Тёмное пожирание","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Всепожирающий нарвал.\nКогда Всепожирающий нарвал экипирует эту карту, сразу используется Метеоритный шторм.\nКогда Всепожирающий нарвал с этой картой производит Отказ от карты в руке с помощью карты Метеоритный шторм, этот персонаж восстанавливает кол-во HP, равное стоимости карты (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Всепожирающий нарвал.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2204]</color>.\\nКогда $[A2204] экипирует эту карту, сразу используется <color=#FFD780FF>$[S22042]</color>.\\nКогда $[A2204] с этой картой производит $[K56] от карты в руке с помощью карты <color=#FFFFFFFF>$[S22042]</color>, этот персонаж восстанавливает кол-во HP, равное стоимости карты (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2204].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Всепожирающий нарвал</color>.\\nКогда Всепожирающий нарвал экипирует эту карту, сразу используется <color=#FFD780FF>Метеоритный шторм</color>.\\nКогда Всепожирающий нарвал с этой картой производит <color=#FFFFFFFF>Отказ</color> от карты в руке с помощью карты <color=#FFFFFFFF>Метеоритный шторм</color>, этот персонаж восстанавливает кол-во HP, равное стоимости карты (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Всепожирающий нарвал.","storytitle":"Всепожирающий нарвал: Тёмное пожирание","storytext":"В тёмных, как смоль, водах снов плавают светящиеся существа. Возможно, они сами служат пищей для огромных морских чудовищ.","source":"Награда за принятие испытания в «Кошкином хвосте» и выполнение целей испытания в Дружеской дуэли против Всепожирающего нарвала в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Громовой стилет","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Делает Кэ Цин вашим активным персонажем и применяет Возвращение звезды 1 раз. После применения навыка Возвращение звезды у Кэ Цин возникнет Электро инфузия без создания ещё одного Громового стилета.\nКогда Кэ Цин использует Возвращение звезды с этой картой в руке: вместо создания ещё одного Громового стилета происходит Отказ от карты и у Кэ Цин возникает Электро инфузия.","descriptionraw":"$[K1]: Делает $[A1403] вашим активным персонажем и применяет $[S14032] 1 раз. 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После применения навыка Возвращение звезды у Кэ Цин возникнет <color=#FFFFFFFF><color=#FFFFFFFF>Электро инфузия</color></color> без создания ещё одного Громового стилета.\\nКогда Кэ Цин использует Возвращение звезды с этой картой в руке: вместо создания ещё одного Громового стилета происходит <color=#FFFFFFFF>Отказ</color> от карты и у Кэ Цин возникает <color=#FFFFFFFF><color=#FFFFFFFF>Электро инфузия</color></color>.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Гром и молния","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Бэй Доу.\nКогда Бэй Доу экипирует эту карту, сразу используется Призыв волны, 1 раз.\nКогда Бэй Доу с этой картой использует Покоритель волн, обычная атака Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Бэй Доу.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1405]</color>.\\nКогда $[A1405] экипирует эту карту, сразу используется <color=#FFD780FF>$[S14052]</color>, 1 раз.\\nКогда $[A1405] с этой картой использует <color=#FFFFFFFF>$[S14054]</color>, обычная атака $[A1405] будет стоить на 1 $[K309] меньше. Вызывается до 2 раз.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1405].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Бэй Доу</color>.\\nКогда Бэй Доу экипирует эту карту, сразу используется <color=#FFD780FF>Призыв волны</color>, 1 раз.\\nКогда Бэй Доу с этой картой использует <color=#FFFFFFFF>Покоритель волн</color>, обычная атака Бэй Доу будет стоить на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше. Вызывается до 2 раз.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Бэй Доу.","storytitle":"Бэй Доу: «Гром и молния»","storytext":"Раскаты грома прекрасно сочетаются с блеском молний!","source":"Награда за приглашение Бэй Доу в «Кошкин хвост» и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Свет лиственного разреза","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Оружие","Одноручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует обычную атаку: вы получаете случайный базовый дайс (до 2 раз за раунд).\nТолько персонажи с одноручным оружием могут экипировать эту карту. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы получаете случайный базовый дайс (до 2 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы получаете случайный базовый дайс (до 2 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Остриё белой луны: Свет лиственного разреза","storytext":"«Если ты веришь, что он ещё способен вернуть себе честь в лабиринте, то направь его, чтобы он отломил бледную ветвь...\nИ только тогда яркая луна и новорождённые звёзды даруют ему чистую мудрость и избавят от горьких воспоминаний и желаний».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Власть света","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Лайла.\nКогда Лайла экипирует эту карту, сразу используется Ночи почтенного сосредоточения (1 раз).\nКогда Лайла с этой картой на поле боя, всякий раз, когда Метеор наносит урон, вы берёте 1 карту.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Лайла.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1109]</color>.\\nКогда $[A1109] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11092]</color> (1 раз).\\nКогда $[A1109] с этой картой на поле боя, всякий раз, когда <color=#FFFFFFFF>$[C111092]</color> наносит урон, вы берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1109].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Лайла</color>.\\nКогда Лайла экипирует эту карту, сразу используется <color=#FFD780FF>Ночи почтенного сосредоточения</color> (1 раз).\\nКогда Лайла с этой картой на поле боя, всякий раз, когда <color=#FFFFFFFF>Метеор</color> наносит урон, вы берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Лайла.","storytitle":"Лайла: Власть света","storytext":"«Путеводные звёзды!»","source":"Награда за приглашение Лайлы в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Каменное копьё","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nПри розыгрыше: за каждого персонажа из Ли Юэ в вашем отряде персонаж с этой картой получает Щит, 1 ед. (не более 3 ед.).\n(Только для персонажей с древковым оружием. Персонаж может экипировать только одну карту оружия.)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>При розыгрыше</color>: за каждого персонажа из {SPRITE_PRESET#3402}Ли Юэ в вашем отряде персонаж с этой картой получает <color=#FFFFFFFF>$[K6], 1 ед.</color> (не более 3 ед.).\\n(<color=#FFFFFFFF>Только для персонажей {SPRITE_PRESET#3204}с древковым оружием</color>. Персонаж может экипировать только одну карту{SPRITE_PRESET#3003} оружия.)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>При розыгрыше</color>: за каждого персонажа из {SPRITE_PRESET#3402}Ли Юэ в вашем отряде персонаж с этой картой получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед.</color> (не более 3 ед.).\\n(<color=#FFFFFFFF>Только для персонажей {SPRITE_PRESET#3204}с древковым оружием</color>. Персонаж может экипировать только одну карту{SPRITE_PRESET#3003} оружия.)","storytitle":"Зло не пройдёт: Каменное копьё","storytext":"Любимое оружие древних Миллелитов. Копьё тонкой работы, выточенное из утёсов каменного леса Гуюнь. На свете нет ничего твёрже, чем его наконечник.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Тепетлизаврик: Поиск сокровищ","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Добавляет 2 карты Изобилие флогистона как в вашу колоду, так и в колоду противника, после чего оба игрока берут по 2 карты.","descriptionraw":"Добавляет 2 карты <color=#FFFFFFFF>$[C332042]</color> как в вашу колоду, так и в колоду противника, после чего оба игрока берут по 2 карты.","descriptionreplaced":"Добавляет 2 карты <color=#FFFFFFFF>Изобилие флогистона</color> как в вашу колоду, так и в колоду противника, после чего оба игрока берут по 2 карты.","storytitle":"Тепетлизаврик: Поиск сокровищ","storytext":"«Блестящие камни, сверкающие, словно золото!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Лю Су","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда вы сменяете персонажа на персонажа, Энергия которого израсходована: этому активному персонажу будет добавлена Энергия, 1 ед. 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Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Опека ветров: Молитва святым ветрам","storytext":"«Когда распускаются цветы, когда колышутся листья, это я пою песни свободы ветров».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Печенье лотоса","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Цель получит на 3 ед. урона меньше при следующей атаке в этом раунде.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Цель получит на 3 ед. урона меньше при следующей атаке в этом раунде.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Цель получит на 3 ед. урона меньше при следующей атаке в этом раунде.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Печенье лотоса","storytext":"Из теста делают формы, напоминающие бутоны, и помещают во фритюр, где они плавают в масле, как на поверхность озера, и распускаются слой за слоем... Действительно, приятное зрелище.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Печенье лотоса","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"В финальной фазе снижает получаемый урон выбранного персонажа вдвое.","descriptionraw":"В финальной фазе снижает получаемый урон выбранного персонажа вдвое.","descriptionreplaced":"В финальной фазе снижает получаемый урон выбранного персонажа вдвое.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Серебряная корона везунчика","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует элементальный навык: восстанавливает 2 HP (1 раз за раунд).\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> восстанавливает 2 HP (1 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> восстанавливает 2 HP (1 раз за раунд).\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Беспечный венец: Серебряная корона везунчика","storytext":"«Тот, кому благоволит удача, может найти бесценные сокровища даже в смертельной ловушке».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Серебряная корона везунчика","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж с этой картой использует навык: восстанавливает 2 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> восстанавливает 2 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> восстанавливает 2 HP.","playcost":[]},"lumenarystone":{"id":133096,"name":"Светоносный камень-катализатор","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"Когда вы разыграли карту действия: если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 Универсальный элемент (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда вы разыграли карту действия:</color> если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 $[K411] (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыграли карту действия:</color> если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Адъювант светоносного камня","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"Когда вы разыграли карту действия: если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 Универсальный элемент (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда вы разыграли карту действия:</color> если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 $[K411] (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыграли карту действия:</color> если во время розыгрыша этой карты у вас в течение этого раунда уже было разыграно 3 карты действия, вы берёте 1 карту и получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Адъювант светоносного камня","storytext":"«Пусть она будет как солнце в вашей ладони, освещая путь сквозь беспросветные тоннели и принося утешение там, где царит мрак».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Бесконечная фаза луны","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Когда вашим активным персонажем является Аждаха, эта карта разыгрывается для него. Аждаха получает состояние Каменный облик: Элементальная кристаллизация, вы получаете по 1 соответствующему элементальному дайсу за каждый из представленных среди ваших персонажей элементов.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аждаха.","descriptionraw":"$[K1]: Когда вашим активным персонажем является <color=#FFFFFFFF>$[A2602]</color>, эта карта разыгрывается для него. $[A2602] получает состояние <color=#FFFFFFFF>$[C126022]</color>, вы получаете по 1 соответствующему элементальному дайсу за каждый из представленных среди ваших персонажей элементов.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2602].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Когда вашим активным персонажем является <color=#FFFFFFFF>Аждаха</color>, эта карта разыгрывается для него. Аждаха получает состояние <color=#FFFFFFFF>Каменный облик: Элементальная кристаллизация</color>, вы получаете по 1 соответствующему элементальному дайсу за каждый из представленных среди ваших персонажей элементов.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аждаха.","storytitle":"Аждаха: Бесконечная фаза луны","storytext":"«День настал... Пора поставить точку!»","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Аждахой в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Поддержка Лютин","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Возьмите 2 карты. Обе стороны получают эффект: «После использования навыка персонажем случайным образом восстановится 2 HP или наносится Проникающий урон, 2 ед. Кол-во применений: 2».","descriptionraw":"Возьмите 2 карты. Обе стороны получают эффект: «После использования навыка персонажем случайным образом восстановится 2 HP или наносится $[K5], 2 ед. $[K3]: 2».","descriptionreplaced":"Возьмите 2 карты. Обе стороны получают эффект: «После использования навыка персонажем случайным образом восстановится 2 HP или наносится <color=#FFFFFFFF>Проникающий урон</color>, 2 ед. <color=#FFFFFFFF>Кол-во применений</color>: 2».","playcost":[]},"lyresong":{"id":332024,"name":"Поэзия лиры","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Артефакт одного из ваших персонажей возвращается в руку.\nВаш следующий розыгрыш артефакта из руки в текущем раунде расходует на 1 дайс меньше. Если это ваша первая сыгранная карта действия, расходует на 2 дайса меньше.","descriptionraw":"{SPRITE_PRESET#3004}Артефакт одного из ваших персонажей возвращается в руку.\\n<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 1 дайс меньше. Если это ваша первая сыгранная карта действия, расходует на 2 дайса меньше.","descriptionreplaced":"{SPRITE_PRESET#3004}Артефакт одного из ваших персонажей возвращается в руку.\\n<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 1 дайс меньше. Если это ваша первая сыгранная карта действия, расходует на 2 дайса меньше.","storytitle":"Поэзия лиры","storytext":"«Традиции песни и поэзии, перетекающие в чистые, волнующие мелодии».","playcost":[]},"machineassemblyline":{"id":332028,"name":"Линия по сборке меков","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Когда ваш целевой персонаж получает урон или лечение: накапливается 1 единица Боеготовности (но не более 2 единиц).\nКогда вы используете карту оружия или артефакта с изначальной стоимостью не более, чем количество накопленных единиц Боеготовности, эти единицы исчезают, и вы разыгрываете карту, не расходуя дайсы.","descriptionraw":"<color=#FFFFFFFF>Когда ваш целевой персонаж получает урон или лечение:</color> накапливается 1 единица <color=#FFFFFFFF>Боеготовности</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда вы используете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не более, чем количество накопленных единиц <color=#FFFFFFFF>Боеготовности</color></color>, эти единицы исчезают, и вы разыгрываете карту, не расходуя дайсы.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш целевой персонаж получает урон или лечение:</color> накапливается 1 единица <color=#FFFFFFFF>Боеготовности</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда вы используете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не более, чем количество накопленных единиц <color=#FFFFFFFF>Боеготовности</color></color>, эти единицы исчезают, и вы разыгрываете карту, не расходуя дайсы.","storytitle":"Линия по сборке меков","storytext":"Эти машины, состоящие из множества деталей, нагревательных и формующих элементов, приносят заключенным крепости Меропид ценные премиальные купоны...","playcost":[]},"magicguide":{"id":311101,"name":"Руководство по магии","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Персонаж наносит на 1 ед. урона больше.\n(Только персонажи с катализатором могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Руководство по магии: Погибель бури и волны","storytext":"Двенадцатый выпуск руководства.\nОна содержит большое количество ошибок, но, тем не менее, остаётся самым авторитетным из существующих магических руководств.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Руководство по магии","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Оружие","Катализатор","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP повышается на 12 ед.","descriptionraw":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP повышается на 12 ед.","descriptionreplaced":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP повышается на 12 ед.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Увядающая красота юной девы","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта: восстанавливает 1 ед. HP вашему персонажу, получившему наибольший урон (до двух раз за раунд).\n(Персонаж может экипировать не более 1 артефакта)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта:</color> восстанавливает 1 ед. HP вашему персонажу, получившему наибольший урон (до двух раз за раунд).\\n(Персонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта:</color> восстанавливает 1 ед. HP вашему персонажу, получившему наибольший урон (до двух раз за раунд).\\n(Персонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта)","storytitle":"Букетное объятье: Увядающая красота юной девы","storytext":"«...С годами поклонников и букетов от них становилось всё меньше. Но ей было всё равно, ведь сердце её осталось в том далёком дне».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Мамер","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда вы разыгрываете карту блюда, места, друга или предмета (кроме Мамер): вы случайно получаете карту блюда, места,  или предмета, отличную от Мамер, и кладёте её в руку (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3101}блюда, {SPRITE_PRESET#3104}места, {SPRITE_PRESET#3103}друга или {SPRITE_PRESET#3102}предмета (кроме Мамер):</color> вы случайно получаете карту {SPRITE_PRESET#3101}блюда, {SPRITE_PRESET#3104}места, {SPRITE_PRESET#3103} или {SPRITE_PRESET#3102}предмета, отличную от Мамер, и кладёте её в руку (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы 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персонажа.\nВторая активация: вы берёте 1 карту.\nЧетвёртая активация: вы получаете 1 дайс элемента, соответствующего элементу персонажа.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.\\n<color=#FFFFFFFF>Четвёртая активация:</color> вы получаете 1 дайс элемента, соответствующего элементу персонажа.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, 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Складывается неограниченное кол-во раз.","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Талисман мастерства: Подкрепление с воздуха","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы сменяете персонажа, это учитывается как Быстрое действие, а не как Боевое действие.\nАтака в падении наносит на 2 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа</color>, это учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>$[K52]</color> наносит на 2 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа</color>, это учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Атака в падении</color></color> наносит на 2 ед. урона больше.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Талисман мастерства: Всё или ничего","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Если у вас в руке не более 1 карты, то урон вашего персонажа увеличивается на 2 ед.","descriptionraw":"Если у вас в руке не более 1 карты, то урон вашего персонажа увеличивается на 2 ед.","descriptionreplaced":"Если у вас в руке не более 1 карты, то урон вашего персонажа увеличивается на 2 ед.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Талисман мастерства: Секрет элементальной победы","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж получает 4 вида элементального урона: противник немедленно побеждает.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает 4 вида элементального урона:</color> противник немедленно побеждает.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает 4 вида элементального урона:</color> противник немедленно побеждает.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Талисман мастерства: Блеск оружия","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Заряженная атака вашего персонажа наносит на 1 ед. урона больше, а вы берёте 1 карту.","descriptionraw":"<color=#FFFFFFFF>$[K51] вашего персонажа</color> наносит на 1 ед. урона больше, а вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> вашего персонажа</color> наносит на 1 ед. урона больше, а вы берёте 1 карту.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Талисман мастерства: Мастер атаки","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует обычную атаку: расходует на 1 Элементальный дайс меньше. Затем эта карта будет активирована во время элементального навыка.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> расходует на 1 Элементальный дайс меньше. Затем эта карта будет активирована во время элементального навыка.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> расходует на 1 Элементальный дайс меньше. Затем эта карта будет активирована во время элементального навыка.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Талисман мастерства: Во всеоружии","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж с экипированными оружием и артефактом использует навык: расходуется на 3 дайса меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж с экипированными {SPRITE_PRESET#3003}оружием и {SPRITE_PRESET#3004}артефактом использует навык:</color> расходуется на 3 дайса меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж с экипированными {SPRITE_PRESET#3003}оружием и {SPRITE_PRESET#3004}артефактом использует навык:</color> расходуется на 3 дайса меньше (1 раз за раунд).","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Талисман мастерства: К бою готовы","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваши персонажи с экипированным оружием наносят на 1 ед. урона больше.\nКогда ваш персонаж использует навык: если у персонажа есть оружие, то оно возвращается в руку, и ваш следующий розыгрыш оружия расходует на 2 дайса меньше. В течение одного раунда каждый персонаж может вызвать этот эффект лишь один раз.","descriptionraw":"Ваши персонажи с экипированным оружием наносят на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа есть {SPRITE_PRESET#3003}оружие, то оно возвращается в руку, и ваш следующий розыгрыш оружия расходует на 2 дайса меньше. В течение одного раунда каждый персонаж может вызвать этот эффект лишь один раз.","descriptionreplaced":"Ваши персонажи с экипированным оружием наносят на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа есть {SPRITE_PRESET#3003}оружие, то оно возвращается в руку, и ваш следующий розыгрыш оружия расходует на 2 дайса меньше. В течение одного раунда каждый персонаж может вызвать этот эффект лишь один раз.","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Талисман мастерства: Взрывной штурм - усия","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Архэ: Усия"],"description":"Когда ваш персонаж использует взрыв стихии: расходуется на 3 дайса меньше (1 раз за раунд).\nКогда вы объявляете конец раунда: если ваши персонажи использовали взрыв стихии, всем персонажам противника наносится Проникающий урон архэ: усия, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> расходуется на 3 дайса меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если ваши персонажи использовали взрыв стихии, всем персонажам противника наносится $[K5] {SPRITE_PRESET#3504}архэ: усия, 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> расходуется на 3 дайса меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если ваши персонажи использовали взрыв стихии, всем персонажам противника наносится <color=#FFFFFFFF>Проникающий урон</color> {SPRITE_PRESET#3504}архэ: усия, 1 ед.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Талисман мастерства: Атака стража","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда помощник исчезает: накапливается 1 ед. помощи стража (не более 3 ед.)\nВ начале фазы ходов расходуется вся помощь стража. За каждую единицу вы получаете 1 Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>Когда помощник исчезает:</color> накапливается 1 ед. помощи стража (не более 3 ед.)\\n<color=#FFFFFFFF>В начале фазы ходов</color> расходуется вся помощь стража. За каждую единицу вы получаете 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Когда помощник исчезает:</color> накапливается 1 ед. помощи стража (не более 3 ед.)\\n<color=#FFFFFFFF>В начале фазы ходов</color> расходуется вся помощь стража. За каждую единицу вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Талисман мастерства: Крупное поражение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника оказывается повержен: все персонажи противника получают Проникающий урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> все персонажи противника получают $[K5], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Талисман мастерства: Приспущены флаги","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает элементальный урон: создаёт 1 Универсальный элемент (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает элементальный урон:</color> создаёт 1 $[K411] (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает элементальный урон:</color> создаёт 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (до 3 раз за раунд).","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Талисман мастерства: Холодная война","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.\nВаши элементальные реакции Крио наносят на 2 ед. урона больше.","descriptionraw":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.\\nВаши элементальные реакции Крио наносят на 2 ед. урона больше.","descriptionreplaced":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.\\nВаши элементальные реакции Крио наносят на 2 ед. урона больше.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Талисман мастерства: Дух контратаки","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш персонаж с HP не более 7 наносит на 2 ед. урона больше. Урон ваших персонажей с HP ≤ 4 увеличивается на 1 ед.","descriptionraw":"Ваш персонаж с HP не более 7 наносит на 2 ед. урона больше. Урон ваших персонажей с HP ≤ 4 увеличивается на 1 ед.","descriptionreplaced":"Ваш персонаж с HP не более 7 наносит на 2 ед. урона больше. Урон ваших персонажей с HP ≤ 4 увеличивается на 1 ед.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Талисман мастерства: Тактика ротации","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы сменяете персонажа: расходуется на 1 дайс меньше (до 2 раз за раунд).\nВаша Атака в падении наносит на 2 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше (до 2 раз за раунд).\\n<color=#FFFFFFFF>Ваша $[K52]</color> наносит на 2 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше (до 2 раз за раунд).\\n<color=#FFFFFFFF>Ваша <color=#FFFFFFFF>Атака в падении</color></color> наносит на 2 ед. урона больше.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Талисман мастерства: Лимит повреждений","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы разыгрываете карту действия: вы получаете Универсальный элемент, Множественный урон противника лишается 1 уровня (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия:</color> вы получаете $[K411], $[C402020] противника лишается 1 уровня (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, Множественный урон противника лишается 1 уровня (до 3 раз за раунд).","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Талисман мастерства: Смелая погоня","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда Атака в падении вашего персонажа наносит элементальный урон: дополнительно наносит 2 ед. урона. После подсчёта навыка даёт 2 дайса, соответствующих элементу вашего активного персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда $[K52] вашего персонажа наносит элементальный урон:</color> дополнительно наносит 2 ед. урона. После подсчёта навыка даёт 2 дайса, соответствующих элементу вашего активного персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда <color=#FFFFFFFF>Атака в падении</color> вашего персонажа наносит элементальный урон:</color> дополнительно наносит 2 ед. урона. После подсчёта навыка даёт 2 дайса, соответствующих элементу вашего активного персонажа (1 раз за раунд).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Талисман мастерства: Решающая битва","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш персонаж с HP не более 6 наносит на 2 ед. урона больше.","descriptionraw":"Ваш персонаж с HP не более 6 наносит на 2 ед. урона больше.","descriptionreplaced":"Ваш персонаж с HP не более 6 наносит на 2 ед. урона больше.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Талисман мастерства: Густая растительность","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает урон от  Дендро реакции: создаёт Универсальный элемент, 2 шт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает урон от  Дендро реакции:</color> создаёт $[K411], 2 шт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает урон от  Дендро реакции:</color> создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, 2 шт.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Талисман мастерства: Слава победителю","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда противник получает элементальный урон: даёт Щит, 1 ед. вашему активному персонажу. Складывается до 5 единиц.","descriptionraw":"<color=#FFFFFFFF>Когда противник получает элементальный урон:</color> даёт $[K6], 1 ед. вашему активному персонажу. Складывается до 5 единиц.","descriptionreplaced":"<color=#FFFFFFFF>Когда противник получает элементальный урон:</color> даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед. вашему активному персонажу. Складывается до 5 единиц.","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Талисман мастерства: Двухсторонний подход","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы используете навык: если Щит защищает вашего активного персонажа, вы получаете Универсальный элемент ×2 и Щит, 1 ед. (только 1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы используете навык:</color> если $[K6] защищает вашего активного персонажа, вы получаете $[K411] ×2 и $[K6], 1 ед. (только 1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы используете навык:</color> если {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> защищает вашего активного персонажа, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2 и {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед. (только 1 раз за раунд).","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Талисман мастерства: Преимущество масштаба","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваши помощники наносят на 2 ед. урона больше.\nКогда вы получаете помощника: все персонажи противника получают Проникающий урон, 1 ед.","descriptionraw":"Ваши помощники наносят на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда вы получаете помощника:</color> все персонажи противника получают $[K5], 1 ед.","descriptionreplaced":"Ваши помощники наносят на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда вы получаете помощника:</color> все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Талисман мастерства: Элементальная реакция","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает урон от элементальной реакции: вы получаете Универсальный элемент, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> вы получаете $[K411], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, 2 ед.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Талисман мастерства: Усиление воли","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале дуэли: карта сбрасывается, а у вас появляется Волевая подмога. Когда вы разыгрываете карту поддержки, вы получаете Универсальный элемент и берёте 1 карту (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>В начале дуэли:</color> карта сбрасывается, а у вас появляется $[C403030]. Когда вы разыгрываете карту поддержки, вы получаете $[K411] и берёте 1 карту (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>В начале дуэли:</color> карта сбрасывается, а у вас появляется Волевая подмога. Когда вы разыгрываете карту поддержки, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> и берёте 1 карту (1 раз за раунд).","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Талисман мастерства: Мощный взрыв","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает урон от элементальной реакции: накапливается 1 ед. Непрерывного прогресса. Если уже есть не менее 3 ед., то 3 ед. расходуются и все персонажи противника получают Проникающий урон, 4 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> накапливается 1 ед. Непрерывного прогресса. Если уже есть не менее 3 ед., то 3 ед. расходуются и все персонажи противника получают <color=#FFFFFFFF>$[K5]</color>, 4 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> накапливается 1 ед. Непрерывного прогресса. Если уже есть не менее 3 ед., то 3 ед. расходуются и все персонажи противника получают <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color></color>, 4 ед.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Талисман мастерства: Внешняя помощь","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы разыгрываете 2 карты, которых не было в вашей начальной колоде: ваш персонаж наносит на 1 ед. урона больше (складывается).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете 2 карты, которых не было в вашей начальной колоде:</color> ваш персонаж наносит на 1 ед. урона больше (складывается).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете 2 карты, которых не было в вашей начальной колоде:</color> ваш персонаж наносит на 1 ед. урона больше (складывается).","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Талисман мастерства: Не страшись боли","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон, он восстанавливает 1 HP.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон</color>, он восстанавливает 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон</color>, он восстанавливает 1 HP.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Талисман мастерства: Свирепая погоня","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: в этой дуэли наносимый персонажем урон увеличится на 1 ед. Складывается до 3 раз, но в конце каждого раунда теряется 1 уровень.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> в этой дуэли наносимый персонажем урон увеличится на 1 ед. Складывается до 3 раз, но в конце каждого раунда теряется 1 уровень.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> в этой дуэли наносимый персонажем урон увеличится на 1 ед. Складывается до 3 раз, но в конце каждого раунда теряется 1 уровень.","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Талисман мастерства: Штурмовое построение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует взрыв стихии: расходуется на 3 дайса меньше (1 раз за раунд).\nКогда ваш персонаж получает урон или лечение: эта карта накапливает 1 ед. Диспозиции. Если у карты уже есть 5 ед. Диспозиции, они обнуляются, а у вашего персонажа добавляется Энергия, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> расходуется на 3 дайса меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта накапливает 1 ед. Диспозиции. Если у карты уже есть 5 ед. Диспозиции, они обнуляются, а у вашего персонажа добавляется $[K310], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует взрыв стихии:</color> расходуется на 3 дайса меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта накапливает 1 ед. Диспозиции. Если у карты уже есть 5 ед. Диспозиции, они обнуляются, а у вашего персонажа добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Талисман мастерства: Бережливость как противодействие","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы разыгрываете карту действия: расходуется на 2 дайса меньше и вы берёте 1 карту (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия:</color> расходуется на 2 дайса меньше и вы берёте 1 карту (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия:</color> расходуется на 2 дайса меньше и вы берёте 1 карту (до 3 раз за раунд).","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Талисман мастерства: Тактика гармонии","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы берёте 1 случайную карту таланта из колоды.\nКогда ваш персонаж получает урон, его собственный урон в течение этой дуэли увеличивается на 1 ед. (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы берёте 1 случайную карту {SPRITE_PRESET#3006}таланта из колоды.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон</color>, его собственный урон в течение этой дуэли увеличивается на 1 ед. (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы берёте 1 случайную карту {SPRITE_PRESET#3006}таланта из колоды.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон</color>, его собственный урон в течение этой дуэли увеличивается на 1 ед. (складывается до 3 раз).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Талисман мастерства: Стратегия замедления","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете 3 Универсальный элемент.\nВ конце 3 раунда: вы мгновенно выигрываете дуэль.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете 3 $[K411].\\n<color=#FFFFFFFF>В конце 3 раунда:</color> вы мгновенно выигрываете дуэль.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.\\n<color=#FFFFFFFF>В конце 3 раунда:</color> вы мгновенно выигрываете дуэль.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Талисман мастерства: Неподвижность","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: если у вашего активного персонажа есть Щит, вы получаете Универсальный элемент ×2 и берёте 2 карты.\nПри разыгрывании любой карты из руки: расходуется на 2 дайса меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у вашего активного персонажа есть $[K6], вы получаете $[K411] ×2 и берёте 2 карты.\\n<color=#FFFFFFFF>При разыгрывании любой карты из руки:</color> расходуется на 2 дайса меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у вашего активного персонажа есть {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2 и берёте 2 карты.\\n<color=#FFFFFFFF>При разыгрывании любой карты из руки:</color> расходуется на 2 дайса меньше (1 раз за раунд).","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Талисман мастерства: Новые данные","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы сменяете персонажа: вы получаете 1 дайс элемента, соответствующего вашему активному персонажу (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> вы получаете 1 дайс элемента, соответствующего вашему активному персонажу (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> вы получаете 1 дайс элемента, соответствующего вашему активному персонажу (до 2 раз за раунд).","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Талисман мастерства: Тактика лёгкости","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж разыгрывает карту действия: расходуется на 1 дайс меньше, вы получаете Универсальный элемент ×1 (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж разыгрывает карту действия:</color> расходуется на 1 дайс меньше, вы получаете $[K411] ×1 (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж разыгрывает карту действия:</color> расходуется на 1 дайс меньше, вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1 (до 3 раз за раунд).","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Талисман мастерства: Долгосрочные планы","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы экипируете карту оружия или артефакта, расходующую не менее 3 дайсов: расходуется на 3 дайса меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы экипируете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта, расходующую не менее 3 дайсов:</color> расходуется на 3 дайса меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы экипируете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта, расходующую не менее 3 дайсов:</color> расходуется на 3 дайса меньше (1 раз за раунд).","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Талисман мастерства: Повторенье - мать ученья","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.","descriptionraw":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.","descriptionreplaced":"Первое использование навыка или экипировка первой карты таланта у каждого вашего персонажа в каждом в раунде стоят на 1 дайс меньше.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Талисман мастерства: Точное уничтожение I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы наносите ровно 1 ед. урона: вы получаете Универсальный элемент 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите ровно 1 ед. урона:</color> вы получаете $[K411] 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите ровно 1 ед. урона:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Талисман мастерства: Точное уничтожение II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы наносите ровно 2 ед. урона: вы получаете Универсальный элемент 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите ровно 2 ед. урона:</color> вы получаете $[K411] 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите ровно 2 ед. урона:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Талисман мастерства: Точное уничтожение III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы наносите ровно 3 ед. урона: вы получаете Универсальный элемент 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите ровно 3 ед. урона:</color> вы получаете $[K411] 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите ровно 3 ед. урона:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Талисман мастерства: Точное уничтожение IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы наносите ровно 4 ед. урона: вы получаете Универсальный элемент 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите ровно 4 ед. урона:</color> вы получаете $[K411] 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите ровно 4 ед. урона:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> 4 ед. Условие срабатывания этого эффекта изменяется. (Сменяется и повторяется в порядке: 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Талисман мастерства: Преследование побеждённых","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает урон от элементальной реакции: вы берёте 2 карты и получаете Универсальный элемент (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> вы берёте 2 карты и получаете $[K411] (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает урон от элементальной реакции:</color> вы берёте 2 карты и получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (до 2 раз за раунд).","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Талисман мастерства: Преследование побеждённых","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда в текущем раунде во время вашего действия персонаж противника оказывается повержен: вы можете выполнить ещё одно действие, после чего смена персонажа будет стоить на 1 дайс меньше и будет считаться как Быстрое действие, а не как Боевое действие.","descriptionraw":"<color=#FFFFFFFF>Когда в текущем раунде во время вашего действия персонаж противника оказывается повержен:</color> вы можете выполнить ещё одно действие, после чего смена персонажа будет стоить на 1 дайс меньше и будет считаться как $[K2], а не как $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Когда в текущем раунде во время вашего действия персонаж противника оказывается повержен:</color> вы можете выполнить ещё одно действие, после чего смена персонажа будет стоить на 1 дайс меньше и будет считаться как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Талисман мастерства: Решительная атака","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника оказывается повержен: вы получаете 1 Универсальный элемент и берёте карту.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> вы получаете 1 $[K411] и берёте карту.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> и берёте карту.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Талисман мастерства: Жгучие цепи","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда противник получает урон от элементальной реакции: наносится Проникающий урон, 1 ед., всем персонажам противника. Если вызванная реакция - реакция Пиро реакция, получите Универсальный элемент, 1 ед. (до 3 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Когда противник получает урон от элементальной реакции:</color> наносится $[K5], 1 ед., всем персонажам противника. Если вызванная реакция - реакция $[K213], получите $[K411], 1 ед. (до 3 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Когда противник получает урон от элементальной реакции:</color> наносится <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., всем персонажам противника. Если вызванная реакция - реакция <color=#FF9999FF>{SPRITE_PRESET#2103}Пиро реакция</color>, получите <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, 1 ед. (до 3 раз за раунд)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Талисман мастерства: тайный сюрприз","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"За каждые 3 карты действий, названия которых не было в вашей начальной колоде: вы получаете Универсальный элемент: 2.","descriptionraw":"<color=#FFFFFFFF>За каждые 3 карты действий, названия которых не было в вашей начальной колоде:</color> вы получаете $[K411]: 2.","descriptionreplaced":"<color=#FFFFFFFF>За каждые 3 карты действий, названия которых не было в вашей начальной колоде:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>: 2.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Талисман мастерства: Разоблачение обмана","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде: вы получаете 1 Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде:</color> вы получаете 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Талисман мастерства: Наведённый фокус","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Элементальный урон обычной атаки вашего персонажа увеличивается на 1 ед.\nКогда в течение этого раунда ваш активный персонаж трижды получит лечение или урон: вы получите Универсальный элемент ×3 (только 1 раз за раунд).","descriptionraw":"Элементальный урон обычной атаки вашего персонажа увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда в течение этого раунда ваш активный персонаж трижды получит лечение или урон:</color> вы получите $[K411] ×3 (только 1 раз за раунд).","descriptionreplaced":"Элементальный урон обычной атаки вашего персонажа увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда в течение этого раунда ваш активный персонаж трижды получит лечение или урон:</color> вы получите <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×3 (только 1 раз за раунд).","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Талисман мастерства: Рывок с щитом","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: если у вашего активного персонажа есть Щит или он защищён боевым статусом, тогда урон, наносимый вашими персонажами в этом раунде, увеличивается на 1 ед. (складывается до 3 раз, максимальный эффект: +3 к урону).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у вашего активного персонажа есть $[K6] или он защищён боевым статусом, тогда урон, наносимый вашими персонажами в этом раунде, увеличивается на 1 ед. (складывается до 3 раз, максимальный эффект: +3 к урону).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у вашего активного персонажа есть {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> или он защищён боевым статусом, тогда урон, наносимый вашими персонажами в этом раунде, увеличивается на 1 ед. (складывается до 3 раз, максимальный эффект: +3 к урону).","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Талисман мастерства: мастер навыков","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует элементальный навык: расходует на 1 дайс меньше. Затем эта карта будет активирована во время обычной атаки.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует элементальный навык:</color> расходует на 1 дайс меньше. Затем эта карта будет активирована во время обычной атаки.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует элементальный навык:</color> расходует на 1 дайс меньше. Затем эта карта будет активирована во время обычной атаки.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Талисман мастерства: Надёжная гарантия","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: вы получаете 1 Универсальный элемент и берёте 1 карту (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> вы получаете 1 $[K411] и берёте 1 карту (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> и берёте 1 карту (до 3 раз за раунд).","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Талисман мастерства: Дух сопротивления","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж получает лечение: следующий урон этого персонажа увеличивается на 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает лечение</color>: следующий урон этого персонажа увеличивается на 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает лечение</color>: следующий урон этого персонажа увеличивается на 2 ед.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Талисман мастерства: Крепкая оборона","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Урон помощников увеличивается на 1 ед.\nКогда вы объявляете конец раунда: вы получаете Универсальный элемент ×1 в начале фазы ходов следующего раунда за каждого помощника на вашей стороне.","descriptionraw":"Урон помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда</color>: вы получаете $[K411] ×1 в начале фазы ходов следующего раунда за каждого помощника на вашей стороне.","descriptionreplaced":"Урон помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда</color>: вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1 в начале фазы ходов следующего раунда за каждого помощника на вашей стороне.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Талисман мастерства: Внезапная засада","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык: на поле противника появляется Мина-ловушка, соответствующая элементу персонажа. 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Когда у противника появляется персонаж поддержки, она наносит ему 1 ед. урона соответствующим элементом.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Талисман мастерства: Дополнительный урон","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы разыгрываете карту оружия, то получаете 2 Универсальных дайса (до 2 раз за раунд).\nВ начале дуэли: вы берёте 1 случайную карту оружия из колоды.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту оружия,</color> то получаете 2 Универсальных дайса (до 2 раз за раунд).\\n<color=#FFFFFFFF>В начале дуэли:</color> вы берёте 1 случайную карту оружия из колоды.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту оружия,</color> то получаете 2 Универсальных дайса (до 2 раз за раунд).\\n<color=#FFFFFFFF>В начале дуэли:</color> вы берёте 1 случайную карту оружия из колоды.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Талисман мастерства: Полнота энергии","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: ваш активный персонаж получает 3 ед. энергии.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает 3 ед. энергии.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> ваш активный персонаж получает 3 ед. энергии.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Талисман мастерства: Мгновенная победа","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете Универсальный элемент×4. Но в финальной фазе вы проиграете.\nЕсли вы одолеете персонажа противника или если ваш персонаж использует взрыв стихии: вы получаете Универсальный элемент×3 и берёте 1 карту, а после завершения этого действия можете сделать ещё одно.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете $[K411]×4. Но в финальной фазе вы проиграете.\\n<color=#FFFFFFFF>Если вы одолеете персонажа противника или если ваш персонаж использует взрыв стихии:</color> вы получаете $[K411]×3 и берёте 1 карту, а после завершения этого действия можете сделать ещё одно.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>×4. Но в финальной фазе вы проиграете.\\n<color=#FFFFFFFF>Если вы одолеете персонажа противника или если ваш персонаж использует взрыв стихии:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>×3 и берёте 1 карту, а после завершения этого действия можете сделать ещё одно.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Талисман мастерства: Ранение","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника оказывается повержен, все персонажи противника получают Проникающий урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен,</color> все персонажи противника получают $[K5], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен,</color> все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Талисман мастерства: Чаепитие","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: вы получаете 1 Чаепитие Пустынников.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете 1 $[C332040].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете 1 Чаепитие Пустынников.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Талисман мастерства: Специалист по техникам","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда вы используете технику, расходуется на 2 дайса меньше, вы берёте 1 карту.","descriptionraw":"<color=#FFFFFFFF>Когда вы используете {SPRITE_PRESET#3008}технику</color>, расходуется на 2 дайса меньше, вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы используете {SPRITE_PRESET#3008}технику</color>, расходуется на 2 дайса меньше, вы берёте 1 карту.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Талисман мастерства: Переплетение стихий","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж любого из соперников получает урон от элементальной реакции: накапливается 1 ед. Единого исчисления.\nЕсли эта карта уже накопила 6 ед., вы побеждаете.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж любого из соперников получает урон от элементальной реакции:</color> накапливается 1 ед. Единого исчисления.\\n<color=#FFFFFFFF>Если эта карта уже накопила 6 ед.</color>, вы побеждаете.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж любого из соперников получает урон от элементальной реакции:</color> накапливается 1 ед. Единого исчисления.\\n<color=#FFFFFFFF>Если эта карта уже накопила 6 ед.</color>, вы побеждаете.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Талисман мастерства: Как одно целое","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника повержен: наносит Проникающий урон, 1 ед. всем персонажам противника.\nФинальная фаза: наносит Проникающий урон, 1 ед. всем персонажам противника.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника повержен:</color> наносит $[K5], 1 ед. всем персонажам противника.\\n<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K5], 1 ед. всем персонажам противника.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника повержен:</color> наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. всем персонажам противника.\\n<color=#FFFFFFFF>Финальная фаза:</color> наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. всем персонажам противника.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Талисман мастерства: Жестокий бросок","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж использует навык, который уже использовался 1 раз в течение этого раунда, расходуется на 1 дайс меньше (1 раз за раунд).\nКогда ваш персонаж использует навык, который уже использовался 2 раза в течение этого раунда, расходуется на 2 дайса меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык, который уже использовался 1 раз в течение этого раунда,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык, который уже использовался 2 раза в течение этого раунда,</color> расходуется на 2 дайса меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык, который уже использовался 1 раз в течение этого раунда,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж использует навык, который уже использовался 2 раза в течение этого раунда,</color> расходуется на 2 дайса меньше (1 раз за раунд).","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Талисман мастерства: Зелёное изобилие","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает урон от Бутонизации: розыгрыш следующей карты действия расходует на 2 дайса меньше. Следующий Гидро урон или Дендро урон, который вы нанесёте активному персонажу противника, будет увеличен на 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает урон от Бутонизации</color>: розыгрыш следующей карты действия расходует на 2 дайса меньше. Следующий $[K102] или $[K107], который вы нанесёте активному персонажу противника, будет увеличен на 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает урон от Бутонизации</color>: розыгрыш следующей карты действия расходует на 2 дайса меньше. Следующий {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, который вы нанесёте активному персонажу противника, будет увеличен на 2 ед.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Талисман мастерства: Слава победителя","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника оказывается повержен: вы берёте 1 карту и увеличиваете урон активного персонажа на 1 ед. в течение этой дуэли (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> вы берёте 1 карту и увеличиваете урон активного персонажа на 1 ед. в течение этой дуэли (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника оказывается повержен:</color> вы берёте 1 карту и увеличиваете урон активного персонажа на 1 ед. в течение этой дуэли (складывается до 3 раз).","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Талисман мастерства: Война есть война","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"За каждые ваши 2 карты действий: ваш активный персонаж получает Энергия, 1 ед.","descriptionraw":"<color=#FFFFFFFF>За каждые ваши 2 карты действий:</color> ваш активный персонаж получает $[K310], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>За каждые ваши 2 карты действий:</color> ваш активный персонаж получает <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Талисман мастерства: Хлыст зимних ветров","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда персонаж противника получает состояние Заморозка: вы получаете Универсальный элемент ×2 (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника получает состояние Заморозка:</color> вы получаете $[K411] ×2 (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника получает состояние Заморозка:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2 (до 2 раз за раунд).","playcost":[]},"masterzhang":{"id":322018,"name":"Мастер Чжан","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда вы разыгрываете карту оружия: расходуется на 1 дайс меньше. Стоимость дополнительно снижается на 1 дайс за каждого персонажа с экипированной картой оружия на поле боя (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия:</color> расходуется на 1 дайс меньше. Стоимость дополнительно снижается на 1 дайс за каждого персонажа с экипированной картой {SPRITE_PRESET#3003}оружия на поле боя (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия:</color> расходуется на 1 дайс меньше. Стоимость дополнительно снижается на 1 дайс за каждого персонажа с экипированной картой {SPRITE_PRESET#3003}оружия на поле боя (1 раз за раунд).","storytitle":"Арсенальная кузница: Мастер Чжан","storytext":"Кусок железа превращается в острый клинок лишь после множества обжигающих испытаний.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Голубцы с грибами","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 2 HP цели. В финальных фазах следующих 3 раундов восстанавливает персонажу по 1 HP.\nПерсонаж может съесть не более 1 блюда за 1 раунд.","descriptionraw":"Восстанавливает 2 HP цели. В финальных фазах следующих 3 раундов восстанавливает персонажу по 1 HP.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд.","descriptionreplaced":"Восстанавливает 2 HP цели. В финальных фазах следующих 3 раундов восстанавливает персонажу по 1 HP.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд.","storytitle":"Голубцы с грибами","storytext":"Долгое томление на медленном огне позволяет грибам впитать вкус мяса и полностью раскрыть свой аромат. Аппетитный деликатес во всём его великолепии.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Средний Бодрящий пузырёк","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Когда вам выпадет эта карта: вашему активному персонажу наносится Гидро урон, 2 ед. Вы получаете 1 карту Маленький Бодрящий пузырёк, которая будет добавлена на место верхней карты колоды противника.","descriptionraw":"<color=#FFFFFFFF>Когда вам выпадет эта карта:</color> вашему активному персонажу наносится $[K102], 2 ед. Вы получаете 1 карту <color=#FFFFFFFF>$[C112133]</color>, которая будет добавлена на место верхней карты колоды противника.","descriptionreplaced":"<color=#FFFFFFFF>Когда вам выпадет эта карта:</color> вашему активному персонажу наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед. Вы получаете 1 карту <color=#FFFFFFFF>Маленький Бодрящий пузырёк</color>, которая будет добавлена на место верхней карты колоды противника.","playcost":[]},"melusinesupport":{"id":302218,"name":"Поддержка мелюзин","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Превосходная наклейка со случайным эффектом, на которой запечатлена доброжелательность мелюзин.","descriptionraw":"Превосходная наклейка со случайным эффектом, на которой запечатлена доброжелательность мелюзин.","descriptionreplaced":"Превосходная наклейка со случайным эффектом, на которой запечатлена доброжелательность мелюзин.","playcost":[]},"mementolens":{"id":323006,"name":"Линза воспоминаний","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"Когда вы разыгрываете карту оружия, артефакта, места или друга: если вы уже разыгрывали карту с таким названием в этой дуэли, то стоимость снизится на 2 дайса (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия, {SPRITE_PRESET#3004}артефакта, {SPRITE_PRESET#3104}места или {SPRITE_PRESET#3103}друга:</color> если вы уже разыгрывали карту с таким названием в этой дуэли, то стоимость снизится на 2 дайса (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3003}оружия, {SPRITE_PRESET#3004}артефакта, {SPRITE_PRESET#3104}места или {SPRITE_PRESET#3103}друга:</color> если вы уже разыгрывали карту с таким названием в этой дуэли, то стоимость снизится на 2 дайса (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Линза воспоминаний","storytext":"Говорят, давным-давно легендарная кицунэ Сайгу передала тогдашнему главе клана Хийраги, Хироси, катализатор в качестве инструмента для изгнания злых духов.\nКлан Хийраги, перед тем как преподнести его в знак дружбы Великому храму Наруками, использовал его в качестве линзы для заказанной у заморского мастера особенной фотокамеры.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Мясные рулетики с мятой","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Следующие три обычные атаки выбранного персонажа стоят на 1 Неопределённый элемент меньше до конца текущего раунда.\nПерсонаж может съесть не более 1 блюда за 1 раунд.","descriptionraw":"Следующие три <color=#FFFFFFFF>обычные атаки</color> выбранного персонажа стоят на 1 $[K309] меньше до конца текущего раунда.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд.","descriptionreplaced":"Следующие три <color=#FFFFFFFF>обычные атаки</color> выбранного персонажа стоят на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше до конца текущего раунда.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд.","storytitle":"Мясные рулетики с мятой","storytext":"Невзирая на его нынешнюю форму, задумайтесь на минуту: это блюдо было задумано как мята, обёрнутая вокруг мяса, или мясо, обёрнутое вокруг мяты?","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Зеркальная клетка","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Зеркальная дева Фатуи.\nКогда Зеркальная дева Фатуи экипирует эту карту, сразу же используется Водяной хлопок (1 раз).\nКогда Зеркальная дева Фатуи с этой картой создаёт Преломление, начальная Продолжительность (в раундах) получит +1, а Гидро урон, получаемый персонажем в этом состоянии, увеличится на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть картаЗеркальная дева Фатуи.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A2202]</color>.\\nКогда $[A2202] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S22022]</color> (1 раз).\\nКогда $[A2202] с этой картой создаёт <color=#FFFFFFFF>$[C122021]</color>, начальная $[K4] получит +1, а $[K102], получаемый персонажем в этом состоянии, увеличится на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта$[A2202].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Зеркальная дева Фатуи</color>.\\nКогда Зеркальная дева Фатуи экипирует эту карту, сразу же используется <color=#FFD780FF>Водяной хлопок</color> (1 раз).\\nКогда Зеркальная дева Фатуи с этой картой создаёт <color=#FFFFFFFF>Преломление</color>, начальная <color=#FFFFFFFF>Продолжительность (в раундах)</color> получит +1, а {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, получаемый персонажем в этом состоянии, увеличится на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть картаЗеркальная дева Фатуи.","storytitle":"Секрет зеркала","storytext":"«Свет мой зеркальце, скажи, где скрываются враги?»","source":"Награда за выполнение всех целей испытания против Зеркальной девы в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Туманный пузырь-слайм","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Пузырчатая тактика боя\nКол-во применений: 2\nПерсонаж может экипировать только 1 технику.","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Пузырчатая тактика боя\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","playcost":[]},"moltenmail":{"id":223041,"name":"Оплавленная кольчуга","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: ваш Император огня и железа получает Эффект Пиро.\nКогда ваш Щит (кроме Щит бронекраба) или боевой статус Щит снимается: Император огня и железа с этой картой получает Щит бронекраба (2 уровня, 1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Император огня и железа.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> ваш <color=#FFFFFFFF>$[A2304]</color> получает $[K203].\\nКогда ваш $[K6] (кроме $[K1023]) или боевой статус $[K6] снимается: $[A2304] с этой картой получает $[K1023] (2 уровня, 1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2304].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> ваш <color=#FFFFFFFF>Император огня и железа</color> получает <color=#FF9999FF>Эффект {SPRITE_PRESET#2103}Пиро</color>.\\nКогда ваш {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (кроме <color=#FFFFFFFF>Щит бронекраба</color>) или боевой статус {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> снимается: Император огня и железа с этой картой получает <color=#FFFFFFFF>Щит бронекраба</color> (2 уровня, 1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Император огня и железа.","storytitle":"Император огня и железа: Оплавленная кольчуга","storytext":"«Представьте себе такой мир: Император огня и железа бесконечно увеличивается, поглощает всех жителей Тейвата и наконец облачается во Дворец Мермония, как в самые роскошные белоснежные доспехи».","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Императором огня и железа в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Мгновения грёз и решительности","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Фремине.\nКогда Фремине экипирует эту карту, сразу используется Давление дрейфующего льда (1 раз).\nКогда Фремине с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фремине.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1112]</color>.\\nКогда $[A1112] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11122]</color> (1 раз).\\nКогда $[A1112] с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1112].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Фремине</color>.\\nКогда Фремине экипирует эту карту, сразу используется <color=#FFD780FF>Давление дрейфующего льда</color> (1 раз).\\nКогда Фремине с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фремине.","storytitle":"Фремине: Мгновения грёз и решительности","storytext":"«Начинаю погружение».","source":"Награда за приглашение Фремине в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Мондштадтские оладушки","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 2 HP цели.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 2 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 2 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Мондштадтские оладушки","storytext":"Сладкий вкус подтверждает знаменитые слова одного известного тейватского гурмана: блюдо, достойное называться местным деликатесом, не может быть дурным на вкус.","source":"Награда за выполнение условий из «Руководства для игроков»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Пронзающий луну","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Урон персонажа увеличивается на 1 ед.\nКогда в течение этого раунда персонаж в следующий раз разыграет карту таланта или использует элементальный навык, он потратит на 2 дайса меньше.\nМожет экипировать только персонаж с Древковым оружием. У персонажа может быть экипировано только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.</color>\\nМожет экипировать только <color=#FFFFFFFF>персонаж с {SPRITE_PRESET#3204}Древковым оружием</color>. У персонажа может быть экипировано только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык, он потратит на 2 дайса меньше.</color>\\nМожет экипировать только <color=#FFFFFFFF>персонаж с {SPRITE_PRESET#3204}Древковым оружием</color>. У персонажа может быть экипировано только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Лунные тени чащобы: Пронзающий луну","storytext":"«Дети, заворожённые светом луны, иногда при виде её плачут, потому что в глаза им попала лунная пыль. Слёзы, что проливаются героями бесчисленных историй, никогда не бывают напрасны».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Грибная пицца","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели. В финальных фазах следующих 2 раундов восстанавливает персонажу по 1 HP.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели. В финальных фазах следующих 2 раундов восстанавливает персонажу по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели. В финальных фазах следующих 2 раундов восстанавливает персонажу по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Грибная пицца","storytext":"Говорят, что один исследователь с помощью очень точных расчётов выявил «самый справедливый способ разрезания пиццы», но поскольку этот процесс слишком хлопотный, им практически никто не пользуется...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Грибная пицца","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Повышает макс. HP выбранного персонажа на 4 ед. В конце раунда восстанавливает 2 HP.","descriptionraw":"Повышает макс. HP выбранного персонажа на 4 ед. В конце раунда восстанавливает 2 HP.","descriptionreplaced":"Повышает макс. HP выбранного персонажа на 4 ед. В конце раунда восстанавливает 2 HP.","playcost":[]},"mutationstone":{"id":422002,"name":"Камень мутации","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Ваш активный персонаж наносит на 2 ед. урона больше.\nНачинает с 2 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\nКогда вашего персонажа побеждают: карта теряет 1 ед. выносливости.","descriptionraw":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.\\nНачинает с 2 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\\n<color=#FFFFFFFF>Когда вашего персонажа побеждают</color>: карта теряет 1 ед. выносливости.","descriptionreplaced":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.\\nНачинает с 2 ед. выносливости. Карта сбрасывается, когда выносливость закончится.\\n<color=#FFFFFFFF>Когда вашего персонажа побеждают</color>: карта теряет 1 ед. выносливости.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Забытое таинство","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Шэнь Хэ.\nКогда Шэнь Хэ экипирует эту карту, сразу используется Призыв духа.\nКогда Ледяное перо, созданное Шэнь Хэ с этой картой, активируется вашей обычной атакой, применения не расходуются (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Шэнь Хэ.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1107]</color>.\\nКогда $[A1107] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11072]</color>.\\nКогда <color=#FFFFFFFF>$[C111071]</color>, созданное $[A1107] с этой картой, активируется вашей <color=#FFFFFFFF>обычной атакой</color>, применения не расходуются (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1107].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Шэнь Хэ</color>.\\nКогда Шэнь Хэ экипирует эту карту, сразу используется <color=#FFD780FF>Призыв духа</color>.\\nКогда <color=#FFFFFFFF>Ледяное перо</color>, созданное Шэнь Хэ с этой картой, активируется вашей <color=#FFFFFFFF>обычной атакой</color>, применения не расходуются (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Шэнь Хэ.","storytitle":"Шэнь Хэ: Забытое таинство","storytext":"Превращение! Моя воля во плоти!","source":"Награда за приглашение Шэнь Хэ в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Падающие звёзды Наганохары","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Ёимия.\nКогда Ёимия экипирует эту карту, сразу используется Огненный танец Ниваби.\nКогда Ёимия с этой картой создаёт Ниваби энсё, дополнительно наносится Пиро урон, 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ёимия.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1305]</color>.\\nКогда $[A1305] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13052]</color>.\\nКогда $[A1305] с этой картой создаёт <color=#FFFFFFFF>$[C113051]</color>, дополнительно наносится $[K103], 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1305].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Ёимия</color>.\\nКогда Ёимия экипирует эту карту, сразу используется <color=#FFD780FF>Огненный танец Ниваби</color>.\\nКогда Ёимия с этой картой создаёт <color=#FFFFFFFF>Ниваби энсё</color>, дополнительно наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ёимия.","storytitle":"Ёимия: Падающие звёзды Наганохары","storytext":"Теория о запасах лучших фейерверков Наганохары.","source":"Награда за приглашение Ёимии в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Природная мудрость","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Вы берёте 1 карту. Затем вы можете заменить ими карты в вашей руке на выбор.\nЧтобы добавить эту карту в колоду, там уже должно быть не менее 2 персонажей из Сумеру.","descriptionraw":"Вы берёте 1 карту. Затем вы можете заменить ими карты в вашей руке на выбор.\\nЧтобы добавить эту карту в колоду, там уже должно быть не менее 2 персонажей из {SPRITE_PRESET#3404}Сумеру.","descriptionreplaced":"Вы берёте 1 карту. Затем вы можете заменить ими карты в вашей руке на выбор.\\nЧтобы добавить эту карту в колоду, там уже должно быть не менее 2 персонажей из {SPRITE_PRESET#3404}Сумеру.","storytitle":"Ликование мудрости духов","storytext":"«В их танце была зашифрована вся вселенная. \"Жизнь\" - вот вечная цель, а \"мудрость\" всего лишь средство».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Дар владений ночи: Взлёты и падения","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Когда Муалани с этой картой является активным персонажем: у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)\nЧтобы добавить эту карту в колоду, там уже должна быть карта Муалани.","descriptionraw":"<color=#FFFFFFFF>Когда $[A1214] с этой картой является активным персонажем:</color> у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1214].","descriptionreplaced":"<color=#FFFFFFFF>Когда Муалани с этой картой является активным персонажем:</color> у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Муалани.","storytitle":"Муалани: Взлёты и падения","storytext":"«Лови волну!»","source":"Награда за приглашение Муалани в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Дар владений ночи: Полное возмещение","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Когда ваш персонаж Кинич с этой картой становится активным персонажем или активирует навык Охотник Крон: Верхом на высотах: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кинич","descriptionraw":"Когда ваш персонаж <color=#FFFFFFFF>$[A1709]</color> с этой картой становится активным персонажем или активирует навык <color=#FFFFFFFF>$[S17092]</color>: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1709]","descriptionreplaced":"Когда ваш персонаж <color=#FFFFFFFF>Кинич</color> с этой картой становится активным персонажем или активирует навык <color=#FFFFFFFF>Охотник Крон: Верхом на высотах</color>: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кинич","storytitle":"Кинич: Полное возмещение","storytext":"«Плата Владыке ночи».","source":"Награда за приглашение Кинича в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Копчёный цыплёночек","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Следующая обычная атака выбранного персонажа будет стоить на 1 Неопределённый элемент меньше.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Следующая <color=#FFFFFFFF>обычная атака</color> выбранного персонажа будет стоить на 1 $[K309] меньше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Следующая <color=#FFFFFFFF>обычная атака</color> выбранного персонажа будет стоить на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Копчёный цыплёночек","storytext":"Этим блюдом тепло встречают гостей, приезжающих в северные края. Итак, что же за гости отведают такое гостеприимство на этот раз?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Копчёный цыплёночек","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Сила атаки выбранного персонажа увеличивается на 1 ед.","descriptionraw":"Сила атаки выбранного персонажа увеличивается на 1 ед.","descriptionreplaced":"Сила атаки выбранного персонажа увеличивается на 1 ед.","playcost":[]},"nre":{"id":323002,"name":"Сухпаёк","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"При розыгрыше: вы берёте 1 случайную карту еды события.\nКогда вы разыгрываете карту еды: вы берёте 1 случайную карту еды из колоды (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы берёте 1 случайную карту {SPRITE_PRESET#3101}еды события.\\n<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3101}еды: </color>вы берёте 1 случайную карту {SPRITE_PRESET#3101}еды из колоды (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы берёте 1 случайную карту {SPRITE_PRESET#3101}еды события.\\n<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3101}еды: </color>вы берёте 1 случайную карту {SPRITE_PRESET#3101}еды из колоды (1 раз за раунд).","storytitle":"Экстренный приём: Походное блюдо","storytext":"«Своевременное питание помогает при интенсивных физических нагрузках».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Моллюск морских красок","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"При розыгрыше: восстанавливает персонажу в этом состоянии 2 HP.\nЗа каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2).\nКогда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> восстанавливает персонажу в этом состоянии 2 HP.\\nЗа каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> восстанавливает персонажу в этом состоянии 2 HP.\\nЗа каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Воспоминания глубин: Моллюск морских красок","storytext":"«Несущие воспоминания о морских глубинах, впитавшие знания об утраченной цивилизации и истории, эти изящные и элегантные венцы канули в забвение вместе со своими владельцами».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Моллюск морских красок","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Конец раунда: восстанавливает 2 HP.\nПосле трёх лечений: сила атаки увеличивается на 1 ед. (не более 3 ед.).","descriptionraw":"<color=#FFFFFFFF>Конец раунда:</color> восстанавливает 2 HP.\\n<color=#FFFFFFFF>После трёх лечений:</color> сила атаки увеличивается на 1 ед. (не более 3 ед.).","descriptionreplaced":"<color=#FFFFFFFF>Конец раунда:</color> восстанавливает 2 HP.\\n<color=#FFFFFFFF>После трёх лечений:</color> сила атаки увеличивается на 1 ед. (не более 3 ед.).","playcost":[]},"operaepiclese":{"id":321017,"name":"Оперный театр «Эпиклез»","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Перед тем, как вы совершите действие: если изначальная стоимость карт у ваших персонажей не меньше, чем стоимость карт у персонажей противника, вы получаете дайс того же элемента, что и ваш активный персонаж (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Перед тем, как вы совершите действие:</color> если изначальная стоимость карт у ваших персонажей не меньше, чем стоимость карт у персонажей противника, вы получаете дайс того же элемента, что и ваш активный персонаж (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Перед тем, как вы совершите действие:</color> если изначальная стоимость карт у ваших персонажей не меньше, чем стоимость карт у персонажей противника, вы получаете дайс того же элемента, что и ваш активный персонаж (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Оперный театр «Эпиклез»","storytext":"Правда и вымысел, комедия и трагедия разыгрываются здесь в равной степени. Возможно, был прав некий драматург древнего Фонтейна, сказавший, что «весь мир - театр, а люди в нём - актёры».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Оперный театр «Эпиклез»","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда ваш персонаж совершает действие: если HP вашего активного персонажа не больше, чем у активного персонажа противника, то его макс. HP увеличивается на 3 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> если HP вашего активного персонажа не больше, чем у активного персонажа противника, то его макс. HP увеличивается на 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> если HP вашего активного персонажа не больше, чем у активного персонажа противника, то его макс. 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Ты далеко...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Установка по очистке усии: Сила усиления","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: Максимальное усиление: Усия появляется на вашей стороне.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> <color=#FFFFFFFF>$[C402013]</color> появляется на вашей стороне.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> <color=#FFFFFFFF>Максимальное усиление: Усия</color> появляется на вашей стороне.","playcost":[]},"overchargedball":{"id":113131,"name":"Перегруженный заряд","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_SLOWLY"],"tagstext":["Боевое действие"],"description":"Боевое действие: наносит Пиро урон, 1 ед., активному персонажу противника.\nКогда для этой карты произойдёт Отказ: наносит Пиро урон, 1 ед., активному персонажу противника.","descriptionraw":"$[K1]: наносит $[K103], 1 ед., активному персонажу противника.\\n<color=#FFFFFFFF>Когда для этой карты произойдёт $[K56]:</color> наносит $[K103], 1 ед., активному персонажу противника.","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед., активному персонажу противника.\\n<color=#FFFFFFFF>Когда для этой карты произойдёт <color=#FFFFFFFF>Отказ</color>:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед., активному персонажу противника.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Расплата","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Фатуи: Пиро агент.\nКогда Фатуи: Пиро агент экипирует эту карту, сразу же используется Подходящий момент (1 раз).\nКогда ваш персонаж Фатуи: Пиро агент с этой картой создаёт Скрытность, получит следующие эффекты:\nНачальное Кол-во применений увеличивается на 1 ед., а Физический урон этого персонажа превращается в Пиро урон.\nЭту карту можно добавить в колоду, только если в колоде уже есть Фатуи: Пиро агент.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A2301]</color>.\\nКогда $[A2301] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S23012]</color> (1 раз).\\nКогда ваш персонаж $[A2301] с этой картой создаёт <color=#FFFFFFFF>$[C123012]</color>, получит следующие эффекты:\\nНачальное $[K3] увеличивается на 1 ед., а $[K100] этого персонажа превращается в $[K103].\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A2301].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Фатуи: Пиро агент</color>.\\nКогда Фатуи: Пиро агент экипирует эту карту, сразу же используется <color=#FFD780FF>Подходящий момент</color> (1 раз).\\nКогда ваш персонаж Фатуи: Пиро агент с этой картой создаёт <color=#FFFFFFFF>Скрытность</color>, получит следующие эффекты:\\nНачальное <color=#FFFFFFFF>Кол-во применений</color> увеличивается на 1 ед., а {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> этого персонажа превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Фатуи: Пиро агент.","storytitle":"Тайный сбор","storytext":"Не забудь, кому тебе следует вернуть долг, и когда наступит час расплаты.","source":"Награда за выполнение всех целей испытания против Пиро агента Фатуи в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Паймон","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Фаза ходов: создаёт Универсальный элемент ×2.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Фаза ходов:</color> создаёт $[K411] ×2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Фаза ходов:</color> создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Паймон, лучший компаньон","storytext":"«Точно! Твоя удача - моя удача! И наоборот: удача Паймон - твоя удача».","source":"Награда за выполнение условий из «Руководства для игроков»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Паймон","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"За каждую другую мощную поддержку макс. HP ваших персонажей увеличивается на 5 ед.\nКонец раунда: ваш крайний персонаж слева становится активным.\nНачало раунда: если текущий раунд не меньше 7, ваши персонажи получают Боевые потери, 1 уровень.","descriptionraw":"За каждую другую мощную поддержку макс. HP ваших персонажей увеличивается на 5 ед.\\n<color=#FFFFFFFF>Конец раунда:</color> ваш крайний персонаж слева становится активным.\\n<color=#FFFFFFFF>Начало раунда:</color> если текущий раунд не меньше 7, ваши персонажи получают $[C540001], 1 уровень.","descriptionreplaced":"За каждую другую мощную поддержку макс. HP ваших персонажей увеличивается на 5 ед.\\n<color=#FFFFFFFF>Конец раунда:</color> ваш крайний персонаж слева становится активным.\\n<color=#FFFFFFFF>Начало раунда:</color> если текущий раунд не меньше 7, ваши персонажи получают Боевые потери, 1 уровень.","playcost":[]},"painforpain":{"id":221021,"name":"Рана за рану","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Эта карта может использоваться, когда вашим активным персонажем является Синьора: при розыгрыше вы получаете 3 элементальных дайса, элемент которых соответствует текущему элементу персонажа Синьора.\nКогда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние Лютый мороз или Пылающий жар в зависимости от того, в какой форме находится Синьора. Только 1 раз за раунд.\nЧтобы добавить эту карту в колоду, там уже должна быть Синьора.","descriptionraw":"Эта карта может использоваться, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2102]</color>: при розыгрыше вы получаете 3 элементальных дайса, элемент которых соответствует текущему элементу персонажа $[A2102].\\nКогда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние <color=#FFFFFFFF>$[K1016]</color> или <color=#FFFFFFFF>$[K1017]</color> в зависимости от того, в какой форме находится $[A2102]. Только 1 раз за раунд.\\nЧтобы добавить эту карту в колоду, там уже должна быть $[A2102].","descriptionreplaced":"Эта карта может использоваться, когда вашим активным персонажем является <color=#FFFFFFFF>Синьора</color>: при розыгрыше вы получаете 3 элементальных дайса, элемент которых соответствует текущему элементу персонажа Синьора.\\nКогда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние <color=#FFFFFFFF>Лютый мороз</color> или <color=#FFFFFFFF>Пылающий жар</color> в зависимости от того, в какой форме находится Синьора. Только 1 раз за раунд.\\nЧтобы добавить эту карту в колоду, там уже должна быть Синьора.","storytitle":"Синьора: Рана за рану","storytext":"«И ты испытаешь эти страдания».","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Синьорой в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Панкратион!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Можно разыграть, если у вас осталось не менее 8 дайсов, а противник ещё не закончил раунд: когда один игрок объявляет конец раунда, другой игрок, ещё не объявивший конец, берёт 2 карты.","descriptionraw":"<color=#FFFFFFFF>Можно разыграть, если у вас осталось не менее 8 дайсов, а противник ещё не закончил раунд:</color> когда один игрок объявляет конец раунда, другой игрок, ещё не объявивший конец, берёт 2 карты.","descriptionreplaced":"<color=#FFFFFFFF>Можно разыграть, если у вас осталось не менее 8 дайсов, а противник ещё не закончил раунд:</color> когда один игрок объявляет конец раунда, другой игрок, ещё не объявивший конец, берёт 2 карты.","storytitle":"Панкратион!","storytext":"«Ради победы, ради купонов, ради лучших товаров из \"Тряпья и костей\"... 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В начале дуэли она будет в стартовой руке.","descriptionraw":"Три карты действия, которые разыграет ваш противник в этом раунде, не подействуют.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionreplaced":"Три карты действия, которые разыграет ваш противник в этом раунде, не подействуют.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","storytitle":"Вынесение приговора","storytext":"«В этом деле пора принять окончательное решение».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Твердеющий перламутр","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Эта карта разыгрывается, когда вашим активным персонажем является Морской конёк тысячелетней жемчужины: при попадании на поле боя, Морской конёк тысячелетней жемчужины накладывает на себя состояние Жемчужина Фонтмера (с 1 единицей Кол-во применений). Если состояние Жемчужина Фонтмера уже наложено, то Кол-во применений увеличиваются на 1 ед.\nКогда Жемчужина Фонтмера помогает персонажу Морской конёк тысячелетней жемчужины снизить урон от помощника, Кол-во применений не расходуются 2 раза за раунд.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Морской конёк тысячелетней жемчужины.","descriptionraw":"Эта карта разыгрывается, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2403]</color>: при попадании на поле боя, $[A2403] накладывает на себя состояние <color=#FFFFFFFF>$[C124032]</color> (с 1 единицей $[K3]). 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Если состояние Жемчужина Фонтмера уже наложено, то <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед.\\nКогда <color=#FFFFFFFF>Жемчужина Фонтмера</color> помогает персонажу Морской конёк тысячелетней жемчужины снизить урон от помощника, <color=#FFFFFFFF>Кол-во применений</color> не расходуются 2 раза за раунд.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Морской конёк тысячелетней жемчужины.","storytitle":"Морской конёк тысячелетней жемчужины: Твердеющий перламутр","storytext":"Жемчужина иноморья, Древний гром Фонтмера... У одинокого призрачного властителя в форме морского конька нет великолепного дворца и даже его руин. Зато у него есть величие и мощь, которые заставляют других инородов в ужасе шарахаться от него в стороны...","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Морским коньком тысячелетней жемчужины в Дружеской дуэли и выполнение всех целей испытания","playcost":[]},"peopleofthesprings":{"id":321025,"name":"Народ Родников","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда ваш помощник оказывается в дуэли: Кол-во применений увеличивается на 1 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш помощник оказывается в дуэли:</color> $[K3] увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш помощник оказывается в дуэли:</color> <color=#FFFFFFFF>Кол-во применений</color> увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Народ Родников","storytext":"Лучшее место для отдыха в Натлане и счастливый дом для кохолазавров, а также любителей горячих источников!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Паломничество возвращения Священного пламени","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"Обе стороны получат Пламя войны. Боевой дух вашего Пламя войны увеличивается на 1 ед. (Пламя войны суммирует урон, нанесённый каждой стороной, как Боевой дух. В начале фазы ходов каждого раунда сторона с большим количеством Боевого духа обнулит его. В этом раунде урон активного персонажа этой стороны увеличится на 1 ед.)\nВ течение игры можно разыграть только одну карту. В начале дуэли эта карта будет в стартовой руке.)","descriptionraw":"Обе стороны получат <color=#FFFFFFFF>$[C300006]</color>. <color=#FFFFFFFF>Боевой дух</color> вашего <color=#FFFFFFFF>$[C300006]</color> увеличивается на 1 ед. (<color=#FFFFFFFF>$[C300006]</color> суммирует урон, нанесённый каждой стороной, как <color=#FFFFFFFF>Боевой дух.</color> В начале фазы ходов каждого раунда сторона с большим количеством <color=#FFFFFFFF>Боевого духа</color> обнулит его. В этом раунде урон активного персонажа этой стороны увеличится на 1 ед.)\\nВ течение игры можно разыграть только одну карту{SPRITE_PRESET#3007}. В начале дуэли эта карта будет в стартовой руке.)","descriptionreplaced":"Обе стороны получат <color=#FFFFFFFF>Пламя войны</color>. <color=#FFFFFFFF>Боевой дух</color> вашего <color=#FFFFFFFF>Пламя войны</color> увеличивается на 1 ед. (<color=#FFFFFFFF>Пламя войны</color> суммирует урон, нанесённый каждой стороной, как <color=#FFFFFFFF>Боевой дух.</color> В начале фазы ходов каждого раунда сторона с большим количеством <color=#FFFFFFFF>Боевого духа</color> обнулит его. В этом раунде урон активного персонажа этой стороны увеличится на 1 ед.)\\nВ течение игры можно разыграть только одну карту{SPRITE_PRESET#3007}. В начале дуэли эта карта будет в стартовой руке.)","storytitle":"Паломничество возвращения Священного пламени","storytext":"«Каждый участник, независимо от того, выиграл он или проиграл, вносит свой вклад в защиту нашей нации. Именно поэтому участие в состязании - большая честь.»","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Удар в падении","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_SLOWLY"],"tagstext":["Боевое действие"],"description":"Боевое действие: Вы переключитесь на выбранного персонажа, и он сразу произведёт обычную атаку.","descriptionraw":"$[K1]: Вы переключитесь на выбранного персонажа, и он сразу произведёт <color=#FFFFFFFF>обычную атаку</color>.","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Вы переключитесь на выбранного персонажа, и он сразу произведёт <color=#FFFFFFFF>обычную атаку</color>.","storytitle":"Воздушное нападение","storytext":"«...Не вздумайте распахнуть крылья слишком рано, иначе нас обнаружат!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Установка по очистке пневмы: Крепкая оборона - Высшая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж оказывается повержен: происходит Возврат на поле боя и восстановление 2 HP.\nКол-во применений: 12\nКогда ваш персонаж получает урон архэ: усия, Кол-во применений карты снижаются на 1.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит $[K54] и восстановление 2 HP.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, $[K3] карты снижаются на 1.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит <color=#FFFFFFFF>Возврат на поле боя</color> и восстановление 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 12</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, <color=#FFFFFFFF>Кол-во применений</color> карты снижаются на 1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Установка по очистке пневмы: Крепкая оборона - Базовая степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж оказывается повержен: происходит Возврат на поле боя и восстановление 2 HP.\nКол-во применений: 4\nКогда ваш персонаж получает урон архэ: усия, Кол-во применений карты снижаются на 1.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит $[K54] и восстановление 2 HP.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, $[K3] карты снижаются на 1.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит <color=#FFFFFFFF>Возврат на поле боя</color> и восстановление 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 4</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, <color=#FFFFFFFF>Кол-во применений</color> карты снижаются на 1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Установка по очистке пневмы: Крепкая оборона - Средняя степень","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда ваш персонаж оказывается повержен: происходит Возврат на поле боя и восстановление 2 HP.\nКол-во применений: 8\nКогда ваш персонаж получает урон архэ: усия, Кол-во применений карты снижаются на 1.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит $[K54] и восстановление 2 HP.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, $[K3] карты снижаются на 1.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж оказывается повержен:</color> происходит <color=#FFFFFFFF>Возврат на поле боя</color> и восстановление 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 8</color>\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, <color=#FFFFFFFF>Кол-во применений</color> карты снижаются на 1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Поэзия песен ветра","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Каэдэхара Кадзуха.\nКогда Каэдэхара Кадзуха экипирует эту карту, сразу используется Тихаяфуру.\nКогда Каэдэхара Кадзуха с этой картой вызывает Рассеивание: следующие 2 раза урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (активации считаются отдельно для каждого элемента).\nЭту карту можно добавить в колоду, только если в колоде уже есть Каэдэхара Кадзуха.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1505]</color>.\\nКогда $[A1505] экипирует эту карту, сразу используется <color=#FFD780FF>$[S15052]</color>.\\nКогда $[A1505] с этой картой вызывает Рассеивание: следующие 2 раза урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (активации считаются отдельно для каждого элемента).\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1505].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Каэдэхара Кадзуха</color>.\\nКогда Каэдэхара Кадзуха экипирует эту карту, сразу используется <color=#FFD780FF>Тихаяфуру</color>.\\nКогда Каэдэхара Кадзуха с этой картой вызывает Рассеивание: следующие 2 раза урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (активации считаются отдельно для каждого элемента).\\nЭту карту можно добавить в колоду, только если в колоде уже есть Каэдэхара Кадзуха.","storytitle":"Каэдэхара Кадзуха: Поэзия песен ветра","storytext":"Есть что-то элегантное в этой дуэли.\nВо всяком случае, обе стороны могут признать поражение без сожалений.","source":"Награда за приглашение Каэдэхары Кадзухи в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Переносная мотопила","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. Символа стойкости (1 раз за раунд).\nКогда этот персонаж наносит урон: если у этой карты уже есть единицы Символа стойкости, то все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу Символа стойкости.\nТолько персонажи с двуручным оружием могут экипировать эту карту. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Символа стойкости</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты уже есть единицы <color=#FFFFFFFF>Символа стойкости</color>, то все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Символа стойкости</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Символа стойкости</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты уже есть единицы <color=#FFFFFFFF>Символа стойкости</color>, то все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Символа стойкости</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Матросская песня: Переносная мотопила","storytext":"«Цепная пила, которой в прежние времена рабочие распиливали толстые балки и трубы... Если крепко держать рукоятку двумя руками, пила разрежет даже самую твёрдую сталь».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Тук-тук, кто там?","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Кли.\nКогда Кли экипирует эту карту, сразу используется Прыг-скок бомба 1 раз.\nКогда у персонажа Кли с этой картой создаётся Взрывная искра, Кол-во применений +1.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кли.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1306]</color>.\\nКогда $[A1306] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13062]</color> 1 раз.\\n<color=#FFFFFFFF>Когда у персонажа $[A1306] с этой картой создаётся $[C113061]</color>, $[K3] +1.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1306].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Кли</color>.\\nКогда Кли экипирует эту карту, сразу используется <color=#FFD780FF>Прыг-скок бомба</color> 1 раз.\\n<color=#FFFFFFFF>Когда у персонажа Кли с этой картой создаётся Взрывная искра</color>, <color=#FFFFFFFF>Кол-во применений</color> +1.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кли.","storytitle":"Кли: «Тук-тук, кто там?»","storytext":"Эта карта заставит тебя хорошенько посмеяться!","source":"Награда за приглашение Кли в «Кошкин хвост» и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Нефритовый коршун","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык: предоставляемый этой картой бонусный урон повышается на 1 (суммарно не более 2 ед.)\nТолько персонажи с древковым оружием могут экипировать эту карту. 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Нырнула в сердце океана, на поле битвы с бегемотом и китом. В глубины морские погрузился бегемот, чтобы остаться там навсегда. От его громогласного рёва освободился народ Ли Юэ».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Живучие споры","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Пернатый плесенник.\nКогда Пернатый плесенник экипирует эту карту, сразу же используется Облако нестабильных спор (1 раз).\nПернатый плесенник с этой картой может получить на один уровень Силы оживления больше.\nЭту карту можно добавить в колоду, только если в колоде уже есть Пернатый плесенник.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A2701]</color>.\\nКогда $[A2701] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S27012]</color> (1 раз).\\n$[A2701] с этой картой может получить на один уровень <color=#FFFFFFFF>Силы оживления</color> больше.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A2701].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Пернатый плесенник</color>.\\nКогда Пернатый плесенник экипирует эту карту, сразу же используется <color=#FFD780FF>Облако нестабильных спор</color> (1 раз).\\nПернатый плесенник с этой картой может получить на один уровень <color=#FFFFFFFF>Силы оживления</color> больше.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Пернатый плесенник.","storytitle":"Облако спор","storytext":"Лишь немногие могут безопасно пройти ловушки, расставленные невероятно умным повелителем плесенников.","source":"Награда за выполнение всех целей испытания против Пернатого плесенника в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Пророчество потопа","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Мона.\nКогда Мона экипирует эту карту, сразу же используется Звёздный фантазм (1 раз).\nПока эта карта у активного персонажа Мона, Гидро реакция, которую вы можете вызывать, получает +2 ед. урона.\nЭту карту можно добавить в колоду, только если в колоде уже есть Мона.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1203]</color>.\\nКогда $[A1203] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S12033]</color> (1 раз).\\nПока эта карта у активного персонажа $[A1203], $[K212], которую вы можете вызывать, получает +2 ед. урона.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1203].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Мона</color>.\\nКогда Мона экипирует эту карту, сразу же используется <color=#FFD780FF>Звёздный фантазм</color> (1 раз).\\nПока эта карта у активного персонажа Мона, <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро реакция</color>, которую вы можете вызывать, получает +2 ед. урона.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Мона.","storytitle":"Мона: Пророчество потопа","storytext":"«Эй, надо было играть этой картой!»\n«Впрочем, поступай как знаешь».","source":"Награда за приглашение Моны в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Бур рудоискателя","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. Гармонии (1 раз за раунд).\nКогда этот персонаж наносит урон: если у этой карты есть Гармония, то она расходуется, повышая этот урон на 1 ед., вы берёте 1 карту за каждую потраченную единицу Гармонии.\nТолько персонажи с древковым оружием могут экипировать эту карту. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Гармонии</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты есть <color=#FFFFFFFF>Гармония</color>, то она расходуется, повышая этот урон на 1 ед., вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Гармонии</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Гармонии</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты есть <color=#FFFFFFFF>Гармония</color>, то она расходуется, повышая этот урон на 1 ед., вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Гармонии</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Запевка каменщиков: Бур рудоискателя","storytext":"«Бур с длинной рукоятью обладает непревзойдёнными пробивными и режущими способностями.\nИ если учесть, что бур вонзается в камни, как горячий нож в масло,\nстановится ясно, что с предметами, уступающими мягкостью камню, он справится и вовсе играючи».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Поддержка Пуки","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Вы получаете друзей на поле, пока зоны поддержки обеих сторон не будут заполнены.","descriptionraw":"Вы получаете {SPRITE_PRESET#3103}друзей на поле, пока зоны поддержки обеих сторон не будут заполнены.","descriptionreplaced":"Вы получаете {SPRITE_PRESET#3103}друзей на поле, пока зоны поддержки обеих сторон не будут заполнены.","playcost":[]},"puffpops":{"id":333018,"name":"«Бам-бум»","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Когда карта, которой не было в начальной колоде, будет добавлена в руку, у выбранного персонажа 3 раза восстановится 1 HP.\n(Персонаж может использовать не более 1 блюда за раунд.)","descriptionraw":"Когда карта, которой не было в начальной колоде, будет добавлена в руку, у выбранного персонажа 3 раза восстановится 1 HP.\\n(Персонаж может использовать не более 1 {SPRITE_PRESET#3101}блюда за раунд.)","descriptionreplaced":"Когда карта, которой не было в начальной колоде, будет добавлена в руку, у выбранного персонажа 3 раза восстановится 1 HP.\\n(Персонаж может использовать не более 1 {SPRITE_PRESET#3101}блюда за раунд.)","storytitle":"«Бам-бум»","storytext":"Сладости с разнообразными вкусами. Закрыв глаза, невозможно угадать, какой вкус будет следующим, а их поедание обязательно увеличит частоту сердечных сокращений. Кстати, слово «бам-бум» образовано от звука, который издаёт злакофрукт, взрываясь под воздействием высоких температур.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Импульс ведьмы","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Когда активным персонажем с этой картой становится Лиза: вражеский активный персонаж получает состояние Проводник (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там должна быть карта Лиза.","descriptionraw":"Когда активным персонажем с этой картой становится <color=#FFFFFFFF>$[A1409]</color>: вражеский активный персонаж получает состояние <color=#FFFFFFFF>$[C114091]</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там должна быть карта $[A1409].","descriptionreplaced":"Когда активным персонажем с этой картой становится <color=#FFFFFFFF>Лиза</color>: вражеский активный персонаж получает состояние <color=#FFFFFFFF>Проводник</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там должна быть карта Лиза.","storytitle":"Лиза: Импульс ведьмы","storytext":"Ну разумеется, мне несложно запомнить, как выиграть. Всё-таки я библиотекарь и прочитала десятки тысяч книг...","source":"Награда за приглашение Лизы в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Кукузавры","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"При розыгрыше: Накладывает Цель на активного персонажа противника.\nКогда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект Цель: Если возможно, произойдёт Отказ от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «Быстрое действие» вместо «Боевое действие», при этом она требует на 1 Элементальный дайс меньше. Затем отменяет все Цель с персонажей противника.\nТехника: Стремительный планер\nКол-во применений: 2\n(Персонаж может экипировать только 1 технику  одновременно.)","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> Накладывает <color=#FFFFFFFF>$[C301302]</color> на активного персонажа противника.\\n<color=#FFFFFFFF>Когда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект <color=#FFFFFFFF>$[C301302]</color>:</color> Если возможно, произойдёт $[K56] от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «$[K2]» вместо «$[K1]», при этом она требует на 1 Элементальный дайс меньше. Затем отменяет все <color=#FFFFFFFF>$[C301302]</color> с персонажей противника.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Персонаж может экипировать только 1 технику {SPRITE_PRESET#3008} одновременно.)","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> Накладывает <color=#FFFFFFFF>Цель</color> на активного персонажа противника.\\n<color=#FFFFFFFF>Когда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект <color=#FFFFFFFF>Цель</color>:</color> Если возможно, произойдёт <color=#FFFFFFFF>Отказ</color> от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «<color=#FFFFFFFF>Быстрое действие</color>» вместо «<color=#FFFFFFFF>Боевое действие</color>», при этом она требует на 1 Элементальный дайс меньше. Затем отменяет все <color=#FFFFFFFF>Цель</color> с персонажей противника.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Стремительный планер\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n(Персонаж может экипировать только 1 технику {SPRITE_PRESET#3008} одновременно.)","storytitle":"Кукузавр: Стремительный планер","storytext":"Говорят, что предки кукузавров были наиболее близки по форме к могучим крылатым драконам и могли парить в небе подобно облакам.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Быстрое вязание","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"У выбранного помощника Кол-во применений +1.","descriptionraw":"У выбранного помощника $[K3] +1.","descriptionreplaced":"У выбранного помощника <color=#FFFFFFFF>Кол-во применений</color> +1.","storytitle":"Штопаный зайчик","storytext":"Это секрет долголетия Барона Зайчика 893-го.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Радужные макароны","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели. Когда персонаж будет получать урон в следующие три раза, он также будет восстанавливать по 1 HP.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Радужные макароны","storytext":"Маленькие разноцветные пирожные. Хрустящая внешняя оболочка скрывает под собой сладкую и мягкую начинку. Каждое пирожное - это утончённый кусочек совершенства.\nВ Фонтейне есть пословица: «Без макаронов не обходится ни одна трапеза».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Радужные макароны","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Макс. HP выбранного персонажа увеличивается на 2 ед. Когда персонаж получает урон и у него есть 4 уровня эффекта, восстанавливает 1 HP (складывается).","descriptionraw":"Макс. HP выбранного персонажа увеличивается на 2 ед. Когда персонаж получает урон и у него есть 4 уровня эффекта, восстанавливает 1 HP (складывается).","descriptionreplaced":"Макс. HP выбранного персонажа увеличивается на 2 ед. Когда персонаж получает урон и у него есть 4 уровня эффекта, восстанавливает 1 HP (складывается).","playcost":[]},"rana":{"id":322017,"name":"Рана","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда ваш персонаж использует элементальный навык: создаёт 1 дайс, соответствующий элементу вашего следующего неактивного персонажа. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует элементальный навык:</color> создаёт 1 дайс, соответствующий элементу вашего следующего неактивного персонажа. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует элементальный навык:</color> создаёт 1 дайс, соответствующий элементу вашего следующего неактивного персонажа. Только 1 раз за раунд.","storytitle":"Жемчужина памяти: Рана","storytext":"«У нас полным-полно времени, чтобы вместе исследовать просторы леса, мира и необъятность будущего».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Лук ворона","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Персонаж наносит на 1 ед. урона больше.\n(Только персонажи со стрелковым оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Погибель пламени и воды: Лук ворона","storytext":"Как известно, вороны - проводники мёртвых. Потому охотник украсил лук перьями ворона, что предвещает скорую смерть любой цели.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Лук ворона","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Оружие","Стрелковое","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед.\nКогда персонаж с этой картой совершает действие: добавляется 1 ход и накладывается понижение Энергии действий, 1 уровень (1 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>$[C147]</color>, 1 уровень (1 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>понижение Энергии действий</color>, 1 уровень (1 раз за раунд).","playcost":[]},"redfeatherfan":{"id":323003,"name":"Веер из красных перьев","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"Когда вы сменяете персонажа: следующая смена персонажа в этом раунде будет расцениваться как Быстрое действие, а не как Боевое действие, и будет израсходовано на 1 дайс меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> следующая смена персонажа в этом раунде будет расцениваться как $[K2], а не как $[K1], и будет израсходовано на 1 дайс меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> следующая смена персонажа в этом раунде будет расцениваться как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>, и будет израсходовано на 1 дайс меньше. Только 1 раз за раунд.","storytitle":"Таинственный ветер: Веер из красных перьев","storytext":"Говорят, что в руках тэнгу этот веер может наделять различными способностями.\nВ руках же обычного человека он способен лишь «сделать тело немного легче».\nНо даже этого уровня достаточно, чтобы ему было применение.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Возрожденное пламя","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Яркое пламя наносит дополнительно 3 ед. урона. Активируется снова, когда вы объявляете конец раунда.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> наносит дополнительно 3 ед. урона. Активируется снова, когда вы объявляете конец раунда.","descriptionreplaced":"<color=#FFFFFFFF>Яркое пламя</color> наносит дополнительно 3 ед. урона. Активируется снова, когда вы объявляете конец раунда.","playcost":[]},"rendingvortex":{"id":225021,"name":"Воронка расщепления","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Двалин.\nКогда Двалин экипирует эту карту, сразу используется Шквальное заграждение.\nКогда Двалин с этой картой на поле боя и Коллапс у вражеского персонажа снимается: следующий неактивный персонаж противника получает Коллапс (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должен быть Двалин.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2502]</color>.\\nКогда $[A2502] экипирует эту карту, сразу используется <color=#FFD780FF>$[S25022]</color>.\\nКогда $[A2502] с этой картой на поле боя и <color=#FFFFFFFF>$[C125021]</color> у вражеского персонажа снимается: следующий неактивный персонаж противника получает <color=#FFFFFFFF>$[C125021]</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должен быть $[A2502].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Двалин</color>.\\nКогда Двалин экипирует эту карту, сразу используется <color=#FFD780FF>Шквальное заграждение</color>.\\nКогда Двалин с этой картой на поле боя и <color=#FFFFFFFF>Коллапс</color> у вражеского персонажа снимается: следующий неактивный персонаж противника получает <color=#FFFFFFFF>Коллапс</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должен быть Двалин.","storytitle":"Двалин: Воронка расщепления","storytext":"Но никогда не забывай, что пыль можно стереть, а силу сомнений и яда - разрушить.","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Двалином в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Требуется полноценный отдых","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Сиджвин.\nКогда Сиджвин экипирует эту карту, сразу используется Прыгучая гидротерапия (1 раз).\nКогда Сиджвин с этой картой использует Прыгучая гидротерапия: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сиджвин.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1213]</color>.\\nКогда $[A1213] экипирует эту карту, сразу используется <color=#FFD780FF>$[S12132]</color> (1 раз).\\nКогда $[A1213] с этой картой использует <color=#FFFFFFFF>$[S12132]</color>: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1213].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Сиджвин</color>.\\nКогда Сиджвин экипирует эту карту, сразу используется <color=#FFD780FF>Прыгучая гидротерапия</color> (1 раз).\\nКогда Сиджвин с этой картой использует <color=#FFFFFFFF>Прыгучая гидротерапия</color>: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сиджвин.","storytitle":"Сиджвин: Требуется полноценный отдых","storytext":"«Не волнуйся, расслабься».","source":"Награда за приглашение Сиджвин в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Песня великого сновидения","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"При следующей экипировке карты оружия или артефакта: расходуется на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>При следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>При следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше.","storytitle":"Песня великого сновидения","storytext":"«Войдите в наш мир сновидений.\nОпишите дела добрые, храбрые и достойные».","playcost":[]},"rightfulreward":{"id":311408,"name":"Справедливая награда","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Взрыв стихии персонажа наносит на 2 ед. урона больше.\nКогда ваш активный персонаж получает урон или лечение: накапливается 1 ед. Принципа правосудия. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся Энергия ×1.\nТолько персонажи с Древковым оружием могут экипировать эту карту. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Взрыв стихии персонажа наносит на 2 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> накапливается 1 ед. <color=#FFFFFFFF>Принципа правосудия</color>. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся $[K310] ×1.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3204}Древковым оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Взрыв стихии персонажа наносит на 2 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> накапливается 1 ед. <color=#FFFFFFFF>Принципа правосудия</color>. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3204}Древковым оружием</color> могут экипировать эту карту. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Остриё копья: Справедливая награда","storytext":"«Так должен быть устроен мир, такова должна быть справедливость».\n«Но когда речь заходит о том, чего \"не может не быть\", добиться идеального результата становится невероятно сложно».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Справедливая награда","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Оружие","Древковое","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед.\nКогда раунд заканчивается: у персонажа с этой картой добавляется 5 ед. макс. HP.","descriptionraw":"Сила атаки увеличивается на 1 ед.\\nКогда раунд заканчивается: у персонажа с этой картой добавляется 5 ед. макс. HP.","descriptionreplaced":"Сила атаки увеличивается на 1 ед.\\nКогда раунд заканчивается: у персонажа с этой картой добавляется 5 ед. макс. HP.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Право толкования","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Янь Фэй.\nКогда Янь Фэй экипирует эту карту, сразу используется Печать одобрения.\nЗаряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована Багровая печать, то после подсчёта навыка вы берёте 1 карту.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Янь Фэй.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1308]</color>.\\nКогда $[A1308] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13081]</color>.\\n$[K51] $[A1308] с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована $[K1010], то после подсчёта навыка вы берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1308].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Янь Фэй</color>.\\nКогда Янь Фэй экипирует эту карту, сразу используется <color=#FFD780FF>Печать одобрения</color>.\\n<color=#FFFFFFFF>Заряженная атака</color> Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована <color=#FFFFFFFF>Багровая печать</color>, то после подсчёта навыка вы берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Янь Фэй.","storytitle":"Янь Фэй: Право толкования","storytext":"«Когда дело доходит до карт... Разрешено всё, что прямо не запрещено».","source":"Награда за приглашение Янь Фэй в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Рапира ледяного потока","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Фатуи: Оперативник мороза.\nКогда Фатуи: Оперативник мороза экипирует эту карту, сразу используется Морозный перехват.\nКогда Фатуи: Оперативник мороза с этой картой вызывает реакцию Кровавая тень: Долг жизни активного персонажа противника удвоит количество уровней.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Оперативник мороза.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2104]</color>.\\nКогда $[A2104] экипирует эту карту, сразу используется <color=#FFD780FF>$[S21042]</color>.\\nКогда <color=#FFFFFFFF>$[A2104]</color> с этой картой вызывает реакцию <color=#FFFFFFFF>$[S21044]</color>: <color=#FFFFFFFF>$[C122]</color> активного персонажа противника удвоит количество уровней.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2104].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Фатуи: Оперативник мороза</color>.\\nКогда Фатуи: Оперативник мороза экипирует эту карту, сразу используется <color=#FFD780FF>Морозный перехват</color>.\\nКогда <color=#FFFFFFFF>Фатуи: Оперативник мороза</color> с этой картой вызывает реакцию <color=#FFFFFFFF>Кровавая тень</color>: <color=#FFFFFFFF>Долг жизни</color> активного персонажа противника удвоит количество уровней.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Фатуи: Оперативник мороза.","storytitle":"Оперативник мороза: Рапира ледяного потока","storytext":"«Прошу прощения за мою грубость».","source":"Награда за выполнение целей испытания в Дружеской дуэли против Фатуи: Оперативник мороза в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Возвращение к жизни","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Ци Ци.\nКогда Ци Ци экипирует эту карту, сразу используется Искусство Адепта: Хранитель Фортуны.\nКогда Ци Ци с этой картой использует Искусство Адепта: Хранитель Фортуны, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ци Ци.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1108]</color>.\\nКогда $[A1108] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11083]</color>.\\nКогда $[A1108] с этой картой использует <color=#FFFFFFFF>$[S11083]</color>, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1108].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Ци Ци</color>.\\nКогда Ци Ци экипирует эту карту, сразу используется <color=#FFD780FF>Искусство Адепта: Хранитель Фортуны</color>.\\nКогда Ци Ци с этой картой использует <color=#FFFFFFFF>Искусство Адепта: Хранитель Фортуны</color>, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ци Ци.","storytitle":"Ци Ци: Возвращение к жизни","storytext":"«Мне надо жить дальше...»","source":"Награда за приглашение Ци Ци в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Адский рок-н-ролл","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Синь Янь.\nКогда Синь Янь экипирует эту карту, сразу используется Танец в огне.\nКогда Синь Янь с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Синь Янь.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1312]</color>.\\nКогда $[A1312] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13121]</color>.\\nКогда $[A1312] с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1312].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Синь Янь</color>.\\nКогда Синь Янь экипирует эту карту, сразу используется <color=#FFD780FF>Танец в огне</color>.\\nКогда Синь Янь с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Синь Янь.","storytitle":"Синь Янь: Адский рок-н-ролл","storytext":"«Могу ещё громче!»","source":"Награда за приглашение Синь Янь в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Бег гончей: Скорость ветра","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Горо.\nКогда Горо экипирует эту карту, сразу используется Всесторонняя защита Инудзаки (1 раз).\nКогда персонаж Горо с этой картой на поле боя, а ваш персонаж наносит Гео урон: если на поле боя есть Боевой штандарт генерала, вы берёте 1 карту (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Горо.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1606]</color>.\\nКогда $[A1606] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16062]</color> (1 раз).\\nКогда персонаж $[A1606] с этой картой на поле боя, а ваш персонаж наносит $[K106]: если на поле боя есть <color=#FFFFFFFF>$[C116061]</color>, вы берёте 1 карту (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1606].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Горо</color>.\\nКогда Горо экипирует эту карту, сразу используется <color=#FFD780FF>Всесторонняя защита Инудзаки</color> (1 раз).\\nКогда персонаж Горо с этой картой на поле боя, а ваш персонаж наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>: если на поле боя есть <color=#FFFFFFFF>Боевой штандарт генерала</color>, вы берёте 1 карту (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Горо.","storytitle":"Горо: Бег гончей - Скорость ветра","storytext":"«Перегруппироваться!»","source":"Награда за приглашение Горо в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Церемониальный лук","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\n(Только персонажи со стрелковым оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи со {SPRITE_PRESET#3202}стрелковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Церемониальный лук: Безмятежность","storytext":"Декоративный церемониальный лук, украшения на нём всё ещё можно разобрать.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Церемониальный лук","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Оружие","Стрелковое","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед.\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 1 ед.\\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 1 ед.\\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Церемониальные мемуары","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\nТолько персонажи с катализатором могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Церемониальные мемуары: Безмятежность","storytext":"Ветхая музыкальная партитура, содержание которой уже невозможно прочесть.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Церемониальные мемуары","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Оружие","Катализатор","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед.\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 1 ед.\\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 1 ед.\\nДо вашего хода: если энергия у противника полная, то добавляется 1 дополнительный ход (1 раз за раунд).","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Церемониальный двуручный меч","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\n(Только персонажи с двуручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (только 1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Церемониальный двуручный меч: Безмятежность","storytext":"Этому мечу уже много лет. Когда-то он принадлежал клану храбрых и одарённых воинов, которые доблестно встретили свою участь в юном возрасте.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Церемониальный меч","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Оружие","Одноручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\n(Только персонажи с одноручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. 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Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>При розыгрыше:</color> когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.\\nТолько персонажи с <color=#FFFFFFFF>{SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. 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Когда кусочек попадает в рот, он словно подпрыгивает у вас на языке...\nМинуточку, неужели это блюдо всё ещё...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Ассорти из сашими","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Повышает макс. HP всем вашим персонажам на 2 ед. и увеличивает силу атаки вашему случайному персонажу на 1 ед.","descriptionraw":"Повышает макс. HP всем вашим персонажам на 2 ед. и увеличивает силу атаки вашему случайному персонажу на 1 ед.","descriptionreplaced":"Повышает макс. 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Как такая замечательная выпечка может не понравиться жителям Натлана?","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Заврианское печенье","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Повышает макс. HP выбранного персонажа на 2 ед.","descriptionraw":"Повышает макс. HP выбранного персонажа на 2 ед.","descriptionreplaced":"Повышает макс. 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<color=#FFFFFFFF>Безрассудство</color>, вы получаете 1 случайный базовый Элементальный дайс, а эта карта получает <color=#FFFFFFFF>Безрассудство</color>, 1 ед.","storytitle":"Потомки Крон","storytext":"«Легенда гласит, что воины Потомков Крон вместе с сотней юмказавров потратили сто дней и столько же верёвок, чтобы перенести обсидиановый тотемный столб, символ их веры, на его нынешнее место».","playcost":[]},"scorpocalypse":{"id":223031,"name":"Огневихрь скорпиона","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Пустынник: Пылающий повествователь.\nКогда Пустынник: Пылающий повествователь экипирует эту карту, сразу используется один раз Блестящий удар.\nКогда ваш активный персонаж Пустынник: Пылающий повествователь с этой картой и вы побеждаете персонажа противника с помощью 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Пылающий повествователь</color>.\\nКогда Пустынник: Пылающий повествователь экипирует эту карту, сразу используется один раз <color=#FFD780FF>Блестящий удар</color>.\\nКогда ваш активный персонаж Пустынник: Пылающий повествователь с этой картой и вы побеждаете персонажа противника с помощью техники <color=#FFFFFFFF>Пылающая атака</color>: вы получаете 1 карту <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color> в руку.\\nВ конце раунда: вы получаете 1 уровень <color=#FFFFFFFF>Благословение скорпиона</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Пустынник: Пылающий повествователь.","storytitle":"Пылающий повествователь: Огневихрь скорпиона","storytext":"«За Оазис вечности!»","source":"Награда за принятие испытания в «Кошкином хвосте», победу над Пустынником: Пылающим повествователем в Дружеской дуэли и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Священные и 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событий","tags":[],"tagstext":[],"description":"Когда в состоянии архэ: пневма или архэ: усия у персонажа Фурина сменяется состояние.","descriptionraw":"Когда в состоянии {SPRITE_PRESET#3504}архэ: пневма или {SPRITE_PRESET#3505}архэ: усия у персонажа $[A7211] сменяется состояние.","descriptionreplaced":"Когда в состоянии {SPRITE_PRESET#3504}архэ: пневма или {SPRITE_PRESET#3505}архэ: усия у персонажа Фурина сменяется состояние.","playcost":[]},"seeddispensary":{"id":323005,"name":"Сундук семян","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ITEM"],"tagstext":["Предмет"],"description":"Когда вы разыгрываете карту поддержки с изначальной стоимостью не менее 2 дайсов: расходуется на 1 дайс меньше (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту поддержки с изначальной стоимостью не менее 2 дайсов:</color> расходуется на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 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По её словам, когда-то он был способен «создавать семена»...","playcost":[]},"seiraiisland":{"id":321019,"name":"Остров Сэйрай","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда любой персонаж у любого игрока получает лечение, то он также получает Далёкая гроза. В финальной фазе получает 2 ед. проникающего урона. Используется только 1 раз.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда любой персонаж у любого игрока получает лечение,</color> то он также получает $[K1025]. В финальной фазе получает 2 ед. проникающего урона. Используется только 1 раз.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда любой персонаж у любого игрока получает лечение,</color> то он также получает <color=#FFFFFFFF>Далёкая гроза</color>. В финальной фазе получает 2 ед. проникающего урона. 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Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. 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Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Пронзающий клык: Небесный меч","storytext":"Клык, пронзивший небеса. Когда злой враг пал, Ужас Бури погрузился в глубокий сон.\nПрошли века: всё это время Двалин спал, и народ Мондштадта стал забывать о его жертве.\nЭтот меч - воплощение молитвы о восстановлении славного имени дракона ветра.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Небесный меч","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Оружие","Одноручное","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 16 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 16 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 16 ед.","playcost":[]},"skywardharp":{"id":311203,"name":"Небесное крыло","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Оружие","Стрелковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.\nТолько персонажи с луком могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3202}луком</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3202}луком</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Эхо небесной поэзии: Небесное крыло","storytext":"Звук выстрела этой пронзающей небо лиры - музыка для ушей Анемо Архонта.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Небесное крыло","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Оружие","Стрелковое","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед.\nКогда персонаж с этой картой совершает действие: добавляется 1 ход и накладывается понижение Энергии действий, 1 уровень (1 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 2 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>$[C147]</color>, 1 уровень (1 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 2 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>понижение Энергии действий</color>, 1 уровень (1 раз за раунд).","playcost":[]},"skywardpride":{"id":311304,"name":"Небесное величие","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.\nТолько персонажи с двуручным оружием могут экипировать эту карту. 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Защищайте волю народов, и пусть дракон ветра победит в войне со злом.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Небесное величие","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Оружие","Двуручное","Карта автоматона"],"description":"Сила атаки +6.","descriptionraw":"Сила атаки +6.","descriptionreplaced":"Сила атаки +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Небесная ось","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.\nТолько персонажи с древковым оружием могут экипировать эту карту. 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Непреклонная воля поддерживала дракона ветра в нескончаемой войне со злом.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Небесная ось","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Оружие","Древковое","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 16 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 16 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. 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Вы получаете <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда вам выпадет эта карта:</color> восстанавливает 1 HP всем вашим персонажам. Вы получаете <color=#FFFFFFFF>Капля источника</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Дух предзнаменования: Дендро дух змеи","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Ветвистые чешуйчатые клинки\nКол-во применений: 2\nПерсонаж может экипировать только 1 технику.","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Ветвистые чешуйчатые клинки\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Дух предзнаменования: Пиро скорпион","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете Благословение скорпиона (до 2 раз за раунд).\nТехника: Пылающая атака\nКол-во применений: 1\nПерсонаж может экипировать только 1 технику.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете <color=#FFFFFFFF>$[C123032]</color> (до 2 раз за раунд).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете <color=#FFFFFFFF>Благословение скорпиона</color> (до 2 раз за раунд).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Пылающая атака\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Вихрь духа змеи","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Пустынник: Танцовщица лиственного круга.\nКогда ваш персонаж Пустынник: Танцовщица лиственного круга экипирует эту карту, сразу используется один раз Закрученный вихрь.\nКогда ваш персонаж Пустынник: Танцовщица лиственного круга с этой картой на поле боя и вы переключаетесь на персонажа с экипированной картой Дух предзнаменования: Дендро дух змеи: наносит Дендро урон, 1 ед. (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Пустынник: Танцовщица лиственного круга.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2703]</color>.\\nКогда ваш персонаж $[A2703] экипирует эту карту, сразу используется один раз <color=#FFD780FF>$[S27032]</color>.\\nКогда ваш персонаж <color=#FFFFFFFF>$[A2703]</color> с этой картой на поле боя и вы переключаетесь на персонажа с экипированной картой <color=#FFFFFFFF>$[C127032]</color>: наносит $[K107], 1 ед. 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Озёрного света.\nКогда персонаж использует обычную атаку: если Озёрный свет достиг 12, расходуется 12 единиц, что делает навык на Неопределённый элемент×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).\nТолько персонажи с одноручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Озёрного света</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если <color=#FFFFFFFF>Озёрный свет</color> достиг 12, расходуется 12 единиц, что делает навык на $[K309]×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Озёрного света</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если <color=#FFFFFFFF>Озёрный свет</color> достиг 12, расходуется 12 единиц, что делает навык на <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color>×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Рассвет и закат у озера: Блеск тихих вод","storytext":"«В сумерках того дня, когда свет озера отражал ясное лучезарное солнце, Владычица всех вод услышала в сердце мольбы к ней.\nИ тогда милосердная богиня исполнила желание девы и даровала ей своё благословение перед тем, как вступить в новую жизнь.\nПоскольку Владычица всех вод была всезнающей, она прекрасно понимала, что для бескорыстной души справедливость будет снисхождением.\nИ, возможно, именно поэтому тот благородный вердикт окрасил судьбу в свои цвета».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Распространяющийся мороз","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: наносит Эффект Крио всем противникам. Повторяется один раз.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> наносит $[K201] всем противникам. Повторяется один раз.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> наносит <color=#99FFFFFF>Эффект {SPRITE_PRESET#2101}Крио</color> всем противникам. Повторяется один раз.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Стадион Священного пламени","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда ваш персонаж использует навык или технику: эта карта получает Пламя соперничества, 1 ед..\nКогда ваше Пламя соперничества достигает 2: вы получаете 1 случайный базовый Элементальный дайс.\nКогда достигает 4: восстанавливает 2 HP вашему активному персонажу.\nКогда достигает 6: эта карта сбрасывается, увеличивает урон вашего активного персонажа на 1 ед. в течение 2 раундов.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык или технику:</color> эта карта получает <color=#FFFFFFFF>Пламя соперничества, 1 ед.</color>.\\nКогда ваше <color=#FFFFFFFF>Пламя соперничества</color> достигает 2: вы получаете 1 случайный базовый Элементальный дайс.\\nКогда достигает 4: восстанавливает 2 HP вашему активному персонажу.\\nКогда достигает 6: эта карта сбрасывается, увеличивает урон вашего активного персонажа на 1 ед. в течение 2 раундов.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык или технику:</color> эта карта получает <color=#FFFFFFFF>Пламя соперничества, 1 ед.</color>.\\nКогда ваше <color=#FFFFFFFF>Пламя соперничества</color> достигает 2: вы получаете 1 случайный базовый Элементальный дайс.\\nКогда достигает 4: восстанавливает 2 HP вашему активному персонажу.\\nКогда достигает 6: эта карта сбрасывается, увеличивает урон вашего активного персонажа на 1 ед. в течение 2 раундов.","storytitle":"Стадион Священного пламени","storytext":"«Добудьте победу и славу для Натлана!»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Сцена Тепетли","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде: эта карта получает 1 ед. Внимания.\nКогда противник разыгрывает карту, названия которой не было в его начальной колоде: эта карта теряет 1 ед. Внимания.\nВ начале фазы ходов: если у этой карты есть хотя бы 3 ед. Внимания, вы получаете 1 случайный базовый Элементальный дайс. Если у этой карты есть хотя бы 1 ед. Внимания, преобразует 1 Элементальный дайс в Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Внимания</color>.\\n<color=#FFFFFFFF>Когда противник разыгрывает карту, названия которой не было в его начальной колоде:</color> эта карта теряет 1 ед. <color=#FFFFFFFF>Внимания</color>.\\n<color=#FFFFFFFF>В начале фазы ходов:</color> если у этой карты есть хотя бы 3 ед. <color=#FFFFFFFF>Внимания</color>, вы получаете 1 случайный базовый Элементальный дайс. Если у этой карты есть хотя бы 1 ед. <color=#FFFFFFFF>Внимания</color>, преобразует 1 Элементальный дайс в $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту, названия которой не было в вашей начальной колоде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Внимания</color>.\\n<color=#FFFFFFFF>Когда противник разыгрывает карту, названия которой не было в его начальной колоде:</color> эта карта теряет 1 ед. <color=#FFFFFFFF>Внимания</color>.\\n<color=#FFFFFFFF>В начале фазы ходов:</color> если у этой карты есть хотя бы 3 ед. <color=#FFFFFFFF>Внимания</color>, вы получаете 1 случайный базовый Элементальный дайс. Если у этой карты есть хотя бы 1 ед. <color=#FFFFFFFF>Внимания</color>, преобразует 1 Элементальный дайс в <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","storytitle":"Сцена Тепетли","storytext":"«Поднимитесь на сцену и танцуйте, танцуйте, танцуйте! Станьте участниками Танца бура! Покажите свою смелость и решительность, и вы тоже сможете стать легендой сцены!»","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Непоколебимая искренность","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Дэхья.\nКогда Дэхья экипирует эту карту, сразу используется Расплавленное пекло.\nФинальная фаза: если HP персонажа Дэхья с этой картой не превышает 6 ед., у неё восстанавливается 2 HP.\nЧтобы добавить эту карту в колоду, там уже должна быть Дэхья.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1309]</color>.\\nКогда $[A1309] экипирует эту карту, сразу используется <color=#FFD780FF>$[S13092]</color>.\\nФинальная фаза: если HP персонажа $[A1309] с этой картой не превышает 6 ед., у неё восстанавливается 2 HP.\\nЧтобы 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персонаж <color=#FFFFFFFF>получает: $[K310] ×1</color>.","descriptionreplaced":"Ваш текущий активный персонаж <color=#FFFFFFFF>получает: <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1</color>.","storytitle":"Начертанный путь","storytext":"«Это судьба, ей нельзя перечить».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Звёздные знамения","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Персонаж получает 1 ед. начальной энергии.","descriptionraw":"Персонаж получает 1 ед. начальной энергии.","descriptionreplaced":"Персонаж получает 1 ед. начальной энергии.","playcost":[]},"starwicker":{"id":115102,"name":"Сплетение звёзд","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Поддержка Адептов\nКол-во применений: 2\nПерсонаж 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ед. урона.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Чун Юнь.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1104]</color>.\\nКогда $[A1104] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S11042]</color> (1 раз).\\n$[A1104] с этой картой создаёт <color=#FFFFFFFF>$[C111041]</color> и получит следующие эффекты:\\n<color=#FFFFFFFF>обычная атака</color> персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1104].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Чун Юнь</color>.\\nКогда Чун Юнь экипирует эту карту, сразу же используется <color=#FFD780FF>Холод Чунхуа</color> (1 раз).\\nЧун Юнь с этой картой создаёт <color=#FFFFFFFF>Область холода Чунхуа</color> и получит следующие 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Подвести их - значит запятнать себя».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Восстановленная камнекожа","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Лавачурл с каменным панцирем.\nКогда Лавачурл с каменным панцирем экипирует эту карту, сразу используется Upa Shato (1 раз).\nКогда Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем повторно получает состояния Каменный панцирь и Сила камня.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Лавачурл с каменным панцирем.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2601]</color>.\\nКогда $[A2601] экипирует эту карту, сразу используется <color=#FFD780FF>$[S26013]</color> (1 раз).\\nКогда $[A2601] с этой картой побеждает персонажа противника, $[A2601] повторно получает состояния <color=#FFFFFFFF>$[C126011]</color> и <color=#FFFFFFFF>$[C126012]</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2601].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Лавачурл с каменным панцирем</color>.\\nКогда Лавачурл с каменным панцирем экипирует эту карту, сразу используется <color=#FFD780FF>Upa Shato</color> (1 раз).\\nКогда Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем повторно получает состояния <color=#FFFFFFFF>Каменный панцирь</color> и <color=#FFFFFFFF>Сила камня</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Лавачурл с каменным панцирем.","storytitle":"Отлитый из камня","storytext":"В этой каменной форме течёт непреодолимая сила.","source":"Награда за выполнение всех целей испытания против лавачурла с каменным панцирем в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Логово Ужаса Бури","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"При розыгрыше: вы берёте из своей колоды 1 случайную карту таланта.\nКогда вы разыгрываете карту таланта или используете навык с изначальной стоимостью не менее 4 дайсов: расходуется на 1 дайс меньше (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы берёте из своей колоды 1 случайную карту {SPRITE_PRESET#3006}таланта.\\n<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта или используете навык с изначальной стоимостью не менее 4 дайсов:</color> расходуется на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы берёте из своей колоды 1 случайную карту {SPRITE_PRESET#3006}таланта.\\n<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта или используете навык с изначальной стоимостью не менее 4 дайсов:</color> расходуется на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","storytitle":"Логово Ужаса Бури","storytext":"Амбициозная мечта была гордо воздвигнута в столице Короля Штормов - 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это проявление любви к ушедшему божеству.","source":"Награда за выполнение всех целей испытания против Родии в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Структурирование","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Аль-Хайтам.\nКогда Аль-Хайтам экипирует эту карту, сразу используется Особое поле: Взаимосвязь феноменов (1 раз).\nКогда персонаж Аль-Хайтам с этой картой использует Особое поле: Взаимосвязь феноменов: если у состояния Зеркало света Продолжительность (в раундах) уменьшена хотя бы на 1 раунд, вы получаете Зеркало света (Продолжительность (в раундах) равняется 3) и берёте 1 карту.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аль-Хайтам.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1706]</color>.\\nКогда $[A1706] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17063]</color> (1 раз).\\nКогда персонаж $[A1706] с этой картой использует <color=#FFFFFFFF>$[S17063]</color>: если у состояния <color=#FFFFFFFF>$[C117061]</color> $[K4] уменьшена хотя бы на 1 раунд, вы получаете <color=#FFFFFFFF>$[C117061]</color> ($[K4] равняется 3) и берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1706].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Аль-Хайтам</color>.\\nКогда Аль-Хайтам экипирует эту карту, сразу используется <color=#FFD780FF>Особое поле: Взаимосвязь феноменов</color> (1 раз).\\nКогда персонаж Аль-Хайтам с этой картой использует <color=#FFFFFFFF>Особое поле: Взаимосвязь феноменов</color>: если у состояния <color=#FFFFFFFF>Зеркало света</color> <color=#FFFFFFFF>Продолжительность (в раундах)</color> уменьшена хотя бы на 1 раунд, вы получаете <color=#FFFFFFFF>Зеркало света</color> (<color=#FFFFFFFF>Продолжительность (в раундах)</color> равняется 3) и берёте 1 карту.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Аль-Хайтам.","storytitle":"Аль-Хайтам: Структурирование","storytext":"«Процесс исключения».","source":"Награда за приглашение аль-Хайтама в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Город Сумеру","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда ваш персонаж использует навык или когда вы разыгрываете карту таланта: если ваше количество дайсов не больше, чем количество карт в руке, то вы расходуете на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык или когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта:</color> если ваше количество дайсов не больше, чем количество карт в руке, то вы расходуете на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык или когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта:</color> если ваше количество дайсов не больше, чем количество карт в руке, то вы расходуете на 1 дайс меньше (1 раз за раунд).","storytitle":"Город, где обитает вся мудрость","storytext":"Под роскошным Священным древом мудрецы города-академии накопили все знания, которые только можно собрать.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Город Сумеру","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"После того как соперник получит урон от элементальных реакций 2 раза: урон от элементальных реакций, получаемый противником в этой дуэли, увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>После того как соперник получит урон от элементальных реакций 2 раза:</color> урон от элементальных реакций, получаемый противником в этой дуэли, увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>После того как соперник получит урон от элементальных реакций 2 раза:</color> урон от элементальных реакций, получаемый противником в этой дуэли, увеличивается на 1 ед.","playcost":[]},"sunyataflower":{"id":332029,"name":"Цветок шуньяты","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Выберите карту из зоны поддержки и сбросьте её. После этого вы получите 2 случайные карты поддержки в руку.\nВо время этого раунда при следующем разыгрывании карты поддержки вы потратите на 1 дайс меньше.","descriptionraw":"Выберите карту из зоны поддержки и сбросьте её. После этого вы получите 2 случайные карты поддержки в руку.\\n<color=#FFFFFFFF>Во время этого раунда при следующем разыгрывании карты поддержки</color> вы потратите на 1 дайс меньше.","descriptionreplaced":"Выберите карту из зоны поддержки и сбросьте её. После этого вы получите 2 случайные карты поддержки в руку.\\n<color=#FFFFFFFF>Во время этого раунда при следующем разыгрывании карты поддержки</color> вы потратите на 1 дайс меньше.","storytitle":"Цветок шуньяты","storytext":"«Это слияние оттенков - чудесный знак течения источника жизни.\nОставайся здесь, танцуй и пой со мной. Давай соткём канву нескончаемой радости...»","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Скрытое течение","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"При розыгрыше: если Вестник Бездны: Злые течения с этой картой уже вызвал Водное перерождение, то у противника появляется Проклятие Скрытого течения.\nКогда Вестник Бездны: Злые течения с этой картой оказывается повержен или когда он вызывает Водное перерождение, у противника появляется Проклятие Скрытого течения.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Вестник Бездны: Злые течения.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> если <color=#FFFFFFFF>$[A2203]</color> с этой картой уже вызвал <color=#FFFFFFFF>$[C122031]</color>, то у противника появляется $[K1022].\\nКогда $[A2203] с этой картой оказывается повержен или когда он вызывает <color=#FFFFFFFF>$[C122031]</color>, у противника появляется $[K1022].\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2203].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> если <color=#FFFFFFFF>Вестник Бездны: Злые течения</color> с этой картой уже вызвал <color=#FFFFFFFF>Водное перерождение</color>, то у противника появляется <color=#FFFFFFFF>Проклятие Скрытого течения</color>.\\nКогда Вестник Бездны: Злые течения с этой картой оказывается повержен или когда он вызывает <color=#FFFFFFFF>Водное перерождение</color>, у противника появляется <color=#FFFFFFFF>Проклятие Скрытого течения</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Вестник Бездны: Злые течения.","storytitle":"Вестник Бездны: Скрытое течение","storytext":"«Разрушение неминуемо!»","source":"Награда за выполнение целей испытания в Дружеской дуэли против Вестника Бездны: Злые течения в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Цыплёнок в медовом соусе","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","playcost":[]},"sweetmadame":{"id":333005,"name":"Цыплёнок в медовом соусе","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Восстанавливает 1 HP цели.\n(Персонаж может съесть не более 1 блюда за 1 раунд)","descriptionraw":"Восстанавливает 1 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","descriptionreplaced":"Восстанавливает 1 HP цели.\\n(Персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за 1 раунд)","storytitle":"Цыплёнок в медовом соусе","storytext":"Возможно, некоторые никогда не видели, как бегает курица, но уж точно не найдётся того, кто бы не пробовал цыплёнка в медовом соусе!","source":"Можно получить из начальной колоды","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Цыплёнок в медовом соусе","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Повышает макс. HP выбранного персонажа на 8 ед.","descriptionraw":"Повышает макс. HP выбранного персонажа на 8 ед.","descriptionreplaced":"Повышает макс. HP выбранного персонажа на 8 ед.","playcost":[]},"tada":{"id":332037,"name":"Та-дам!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Наносит Физический урон, 1 ед., вашему активному персонажу. В финальной фазе этого раунда вы берёте 1 карту.","descriptionraw":"Наносит $[K100], 1 ед., вашему активному персонажу. В финальной фазе этого раунда вы берёте 1 карту.","descriptionreplaced":"Наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 1 ед., вашему активному персонажу. В финальной фазе этого раунда вы берёте 1 карту.","storytitle":"Та-дам!","storytext":"«Сюрприз».","playcost":[]},"tamakushicasket":{"id":212051,"name":"Шкатулка тамакуси","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Сангономия Кокоми.\nКогда Сангономия Кокоми экипирует эту карту, сразу используется Вознесение нереиды 1 раз.\nКогда Сангономия Кокоми с этой картой использует Вознесение нереиды, призывается Бакэ-курагэ, чьи Кол-во применений равняются 1 ед. Если Бакэ-курагэ уже присутствует на поле, то его Кол-во применений увеличиваются на 1 ед.\nПока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сангономия Кокоми.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1205]</color>.\\nКогда $[A1205] экипирует эту карту, сразу используется <color=#FFD780FF>$[S12053]</color> 1 раз.\\nКогда $[A1205] с этой картой использует <color=#FFFFFFFF>$[S12053]</color>, призывается <color=#FFFFFFFF>$[C112051]</color>, чьи $[K3] равняются 1 ед. Если <color=#FFFFFFFF>$[C112051]</color> уже присутствует на поле, то его $[K3] увеличиваются на 1 ед.\\nПока <color=#FFFFFFFF>$[C112052]</color> существует, <color=#FFFFFFFF>$[C112051]</color> наносит на 1 ед. урона больше\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1205].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Сангономия Кокоми</color>.\\nКогда Сангономия Кокоми экипирует эту карту, сразу используется <color=#FFD780FF>Вознесение нереиды</color> 1 раз.\\nКогда Сангономия Кокоми с этой картой использует <color=#FFFFFFFF>Вознесение нереиды</color>, призывается <color=#FFFFFFFF>Бакэ-курагэ</color>, чьи <color=#FFFFFFFF>Кол-во применений</color> равняются 1 ед. Если <color=#FFFFFFFF>Бакэ-курагэ</color> уже присутствует на поле, то его <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед.\\nПока <color=#FFFFFFFF>Церемониальное одеяние</color> существует, <color=#FFFFFFFF>Бакэ-курагэ</color> наносит на 1 ед. урона больше\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Сангономия Кокоми.","storytitle":"Сангономия Кокоми: Шкатулка тамакуси","storytext":"Мудрость, сокрытая в шкатулке, подобна таящейся в море силе ещё не свершившихся приливов и отливов.","source":"Награда за приглашение Сангономии Кокоми в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Цыплёнок гриль в тандыре","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Последующее применение элементального навыка каждым из ваших персонажей нанесёт на 2 ед. урона больше.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Последующее применение <color=#FFFFFFFF>элементального навыка</color> каждым из ваших персонажей нанесёт на 2 ед. урона больше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Последующее применение <color=#FFFFFFFF>элементального навыка</color> каждым из ваших персонажей нанесёт на 2 ед. урона больше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Цыплёнок в тандыре","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Последующее применение элементального навыка каждым из ваших персонажей нанесёт на 2 ед. урона больше.\nПерсонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Последующее применение <color=#FFFFFFFF>элементального навыка</color> каждым из ваших персонажей нанесёт на 2 ед. урона больше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Последующее применение <color=#FFFFFFFF>элементального навыка</color> каждым из ваших персонажей нанесёт на 2 ед. урона больше.\\nПерсонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Цыплёнок в тандыре","storytext":"Нежная курятина, облачённая в шлейф из пряностей, танцует у вас на языке обворожительный танец Сумеру. Вы как будто побывали на праздничном банкете...\nНо жареный цыплёнок обязательно заканчивается, и любая вечеринка обязательно подходит к концу.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Цыплёнок в тандыре","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Увеличивает силу атаки одного случайного союзника на 1 ед. До 2 раз.","descriptionraw":"Увеличивает силу атаки одного случайного союзника на 1 ед. До 2 раз.","descriptionreplaced":"Увеличивает силу атаки одного случайного союзника на 1 ед. До 2 раз.","playcost":[]},"taroumaru":{"id":322024,"name":"Таромару","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При розыгрыше: вы получаете Фонд Таромару ×4 и равномерно распределяете их по колоде.\nКогда вы сыграете 2 карты: эта карта сбрасывается, призывается 1 Разъярённый Таромару.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете <color=#FFFFFFFF>$[K2001]</color> ×4 и равномерно распределяете их по колоде.\\nКогда вы <color=#FFFFFFFF>сыграете 2 карты</color>: эта карта сбрасывается, призывается 1 <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете <color=#FFFFFFFF>Фонд Таромару</color> ×4 и равномерно распределяете их по колоде.\\nКогда вы <color=#FFFFFFFF>сыграете 2 карты</color>: эта карта сбрасывается, призывается 1 <color=#FFFFFFFF>Разъярённый Таромару</color>.","storytitle":"Таромару","storytext":"Хозяин чайного дома «Коморэ». Говорят, что все его работники заключили с ним некие «контракты»...\nНемногие знают, что когда-то Таромару сопровождал могучий ниндзя и работал на комиссию Ясиро...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Фонд Таромару","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Вы получаете Универсальный элемент ×1.","descriptionraw":"Вы получаете $[K411] ×1.","descriptionreplaced":"Вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Стойкость Миллелита","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.\nКогда персонаж получает урон: если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд.\nУ персонажа может быть только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд.\\nУ персонажа может быть только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд.\\nУ персонажа может быть только 1 {SPRITE_PRESET#3004}артефакт.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Стойкость Миллелита","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.\nКогда персонаж получает урон: если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд.\nПерсонаж может иметь только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд.\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд.\\nПерсонаж может иметь только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Стойкость Миллелита: Древний шлем генерала","storytext":"«...Чтобы защитить беженцев и обеспечить их отход, чтобы оправдать ожидания Властелина Камня....\n...Передовые бойцы в шлемах вышли вперёд, направили свои копья в сторону Бездны и бросились в бой».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Стойкость Миллелита","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"В начале раунда: персонаж с этой картой получает щит, 3 ед.","descriptionraw":"<color=#FFFFFFFF>В начале раунда:</color> персонаж с этой картой получает щит, 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>В начале раунда:</color> персонаж с этой картой получает щит, 3 ед.","playcost":[]},"tenshukaku":{"id":321007,"name":"Резиденция Тэнсюкаку","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"В начале фазы ходов: если у вас есть 5 дайсов разных элементов, вы получаете 1 Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у вас есть 5 дайсов разных элементов, вы получаете 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у вас есть 5 дайсов разных элементов, вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","storytitle":"Всевидящий бог: Бренный Мир","storytext":"«Важно то, что от имени своего народа я иду к вечности.»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Тепетлизавр","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Подземный штурм\nКол-во применений: 2\nПерсонаж может экипировать только 1 технику.","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Подземный штурм\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","storytitle":"Тепетлизавр: Подземный штурм","storytext":"«Тепетлизавры - опытные землекопы. Прокладывая тоннели, они иногда натыкаются на спрятанные сокровища...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Держать злодеев в страхе","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Ризли.\nКогда Ризли экипирует эту карту, сразу используется Свирепые кулаки стужи.\nКогда Ризли с этой картой получает урон или лечение, ему добавляется 1 единица Штрафа.\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы Штрафа, он расходует их и увеличивает урон навыка на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ризли.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1111]</color>.\\nКогда $[A1111] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11111]</color>.\\nКогда $[A1111] с этой картой получает урон или лечение, ему добавляется 1 единица <color=#FFFFFFFF>Штрафа</color>.\\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы <color=#FFFFFFFF>Штрафа</color>, он расходует их и увеличивает урон навыка на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1111].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Ризли</color>.\\nКогда Ризли экипирует эту карту, сразу используется <color=#FFD780FF>Свирепые кулаки стужи</color>.\\nКогда Ризли с этой картой получает урон или лечение, ему добавляется 1 единица <color=#FFFFFFFF>Штрафа</color>.\\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы <color=#FFFFFFFF>Штрафа</color>, он расходует их и увеличивает урон навыка на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Ризли.","storytitle":"Ризли: Держать злодеев в страхе","storytext":"«Сохраняй спокойствие и признай свою вину!»","source":"Награда за приглашение Ризли в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Яичница по-тейватски","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD"],"tagstext":["Блюдо"],"description":"Воскрешает выбранного персонажа и восстанавливает ему 1 HP.\nЗа один раунд с помощью блюда можно воскресить только 1 персонажа, каждый персонаж может съесть не более 1 блюда за раунд.","descriptionraw":"Воскрешает выбранного персонажа и восстанавливает ему 1 HP.\\nЗа один раунд с помощью {SPRITE_PRESET#3101}блюда можно воскресить только 1 персонажа, каждый персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","descriptionreplaced":"Воскрешает выбранного персонажа и восстанавливает ему 1 HP.\\nЗа один раунд с помощью {SPRITE_PRESET#3101}блюда можно воскресить только 1 персонажа, каждый персонаж может съесть не более 1 {SPRITE_PRESET#3101}блюда за раунд.","storytitle":"Яичница по-тейватски","storytext":"Желток золотист, как летнее солнце. Наполняет жизненной энергией с первого укуса.\nТщательно прожёвывайте каждый кусочек, чтобы не подавиться энергией.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Яичница по-тейватски","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Блюдо","Карта автоматона"],"description":"Когда персонаж, на которого наложен статус, повержен в первый раз, он воскресает и восстанавливает 3 HP.","descriptionraw":"Когда персонаж, на которого наложен статус, повержен в первый раз, он воскресает и восстанавливает 3 HP.","descriptionreplaced":"Когда персонаж, на которого наложен статус, повержен в первый раз, он воскресает и восстанавливает 3 HP.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"Искусство составления сметы","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Кавех.\nКогда Кавех экипирует эту карту, сразу используется Творческое мастерство.\nКогда Кавех с этой картой на поле и вы вызываете Взрывное сканирование, вы получаете копию карты, в отношении которой произошёл Отказ. Если это была карта локации, то в следующий раз, когда вы разыграете карту локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кавеха.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1708]</color>.\\nКогда $[A1708] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17082]</color>.\\nКогда $[A1708] с этой картой на поле и вы вызываете <color=#FFFFFFFF>$[C117082]</color>, вы получаете копию карты, в отношении которой произошёл $[K56]. Если это была карта {SPRITE_PRESET#3104}локации, то в следующий раз, когда вы разыграете карту {SPRITE_PRESET#3104}локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1708]а.","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Кавех</color>.\\nКогда Кавех экипирует эту карту, сразу используется <color=#FFD780FF>Творческое мастерство</color>.\\nКогда Кавех с этой картой на поле и вы вызываете <color=#FFFFFFFF>Взрывное сканирование</color>, вы получаете копию карты, в отношении которой произошёл <color=#FFFFFFFF>Отказ</color>. Если это была карта {SPRITE_PRESET#3104}локации, то в следующий раз, когда вы разыграете карту {SPRITE_PRESET#3104}локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кавеха.","storytitle":"Кавех: Искусство составления сметы","storytext":"«Центр внимания!»","source":"Награда за приглашение Кавеха в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Меч-колокол","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык: ваш активный персонаж получает Щит, 1 ед. (1 раз за раунд, складывается до 2 раз).\nТолько персонажи с двуручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> ваш активный персонаж получает $[K6], 1 ед. (1 раз за раунд, складывается до 2 раз).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> ваш активный персонаж получает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед. (1 раз за раунд, складывается до 2 раз).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Мятежный страж: Меч-колокол","storytext":"Некий мятежник осмелился поднять меч на разорённый народ.\nЭтого человека в конце концов свергли, ходят слухи, что его организация всё ещё существует.\nПоговаривают, что она как-то связана с «Волчонком» Рустаном...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"Самый лучший компаньон!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Вы получаете Универсальный элемент ×2.","descriptionraw":"Вы получаете $[K411] ×2.","descriptionreplaced":"Вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2.","storytitle":"Самый лучший компаньон!","storytext":"«Возможно, ты лишь одна из бесчисленных звёзд, но для Паймон ты целый мир!»","source":"Награда за выполнение условий из «Руководства для игроков»","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"«Принцесса-кабан»","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"В течение этого раунда всякий раз, когда один из ваших персонажей лишается карты экипировки: вы получаете 1 Универсальный элемент (не более 2 дайсов).\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты оружия, артефакта или техники на другую.","descriptionraw":"<color=#FFFFFFFF>В течение этого раунда всякий раз, когда один из ваших персонажей лишается карты экипировки:</color> вы получаете 1 $[K411] (не более 2 дайсов).\\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты {SPRITE_PRESET#3003}оружия, {SPRITE_PRESET#3004}артефакта или {SPRITE_PRESET#3008}техники на другую.","descriptionreplaced":"<color=#FFFFFFFF>В течение этого раунда всякий раз, когда один из ваших персонажей лишается карты экипировки:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (не более 2 дайсов).\\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты {SPRITE_PRESET#3003}оружия, {SPRITE_PRESET#3004}артефакта или {SPRITE_PRESET#3008}техники на другую.","storytitle":"Принцесса-кабан","storytext":"В древних легендах Кабанье королевство было процветающим и наполненным радостью. Юная принцесса, взяв с собой Мудрую Лису и Почтенную Черепаху, отправилась в путь на север, надеясь превратить Проворного Волчонка обратно в ребёнка...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"Легенда о Веннессе","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Создаёт 4 разных базовых дайса.","descriptionraw":"Создаёт 4 разных базовых дайса.","descriptionreplaced":"Создаёт 4 разных базовых дайса.","storytitle":"Надежду взрастим мы в горячих сердцах","storytext":"«И ветры лесные единым потоком стали, чтоб башню тирана дыханьем своим разрушить.\nИ юная львица расправила плечи гордо, оковы стальные с запястий прекрасных сбросив».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Гробница царя Дешрета","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Когда противник суммарно берёт 4 карты: карта сбрасывается, а в колоде противника появляется Запретное знание ×2. В течение этого раунда за каждые 1 вытянутую противником карту сразу появляется Запретное знание ×1 и попадает в случайное место колоды противника.","descriptionraw":"<color=#FFFFFFFF>Когда противник суммарно берёт 4 карты: </color>карта сбрасывается, а в колоде противника появляется <color=#FFFFFFFF>$[K2004]</color> ×2. В течение этого раунда за каждые 1 вытянутую противником карту сразу появляется <color=#FFFFFFFF>$[K2004]</color> ×1 и попадает в случайное место колоды противника.","descriptionreplaced":"<color=#FFFFFFFF>Когда противник суммарно берёт 4 карты: </color>карта сбрасывается, а в колоде противника появляется <color=#FFFFFFFF>Запретное знание</color> ×2. В течение этого раунда за каждые 1 вытянутую противником карту сразу появляется <color=#FFFFFFFF>Запретное знание</color> ×1 и попадает в случайное место колоды противника.","storytitle":"Гробница царя Дешрета","storytext":"«Огромный конус, словно столб, связывающий небосвод и жёлтый песок, стоит посреди пустыни с неизвестных времён. Будь вы простолюдин, богатый ли человек или эрудированный исследователь, вы будете чувствовать себя песчинкой на фоне его величия».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Затопляющий прилив","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Кандакия.\nКогда Кандакия экипирует эту карту, сразу используется Священный обряд: Прилив трясогузки.\nМолитва алой короны, которую создаёт Кандакия с этой картой, дополнительно обладает следующим эффектом: после обычной атаки вашего персонажа наносится Гидро урон, 1 ед. (1 раз за раунд).\nЭту карту можно добавить в колоду, только если в колоде уже есть Кандакия.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1207]</color>.\\nКогда $[A1207] экипирует эту карту, сразу используется <color=#FFD780FF>$[S12073]</color>.\\n<color=#FFFFFFFF>$[C112072]</color>, которую создаёт $[A1207] с этой картой, дополнительно обладает следующим эффектом: <color=#FFFFFFFF>после обычной атаки вашего персонажа</color> наносится $[K102], 1 ед. (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1207].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Кандакия</color>.\\nКогда Кандакия экипирует эту карту, сразу используется <color=#FFD780FF>Священный обряд: Прилив трясогузки</color>.\\n<color=#FFFFFFFF>Молитва алой короны</color>, которую создаёт Кандакия с этой картой, дополнительно обладает следующим эффектом: <color=#FFFFFFFF>после обычной атаки вашего персонажа</color> наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. (1 раз за раунд).\\nЭту карту можно добавить в колоду, только если в колоде уже есть Кандакия.","storytitle":"Кандакия: Затопляющий прилив","storytext":"Тот, кто не соблюдает правила...\nЕсть враг всех любителей игры.","source":"Награда за приглашение Кандакии в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Запах дождя по утрам","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Син Цю.\nКогда Син Цю экипирует эту карту, сразу же используется Завеса дождя (1 раз).\nКогда у персонажа Син Цю есть эта карта, создаваемый им Меч дождя блокирует не менее 2 ед. урона, а начальные Кол-во применений увеличиваются на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Син Цю.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1202]</color>.\\nКогда $[A1202] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S12022]</color> (1 раз).\\nКогда у персонажа $[A1202] есть эта карта, создаваемый им <color=#FFFFFFFF>$[C112021]</color> блокирует не менее 2 ед. урона, а начальные $[K3] увеличиваются на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1202].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Син Цю</color>.\\nКогда Син Цю экипирует эту карту, сразу же используется <color=#FFD780FF>Завеса дождя</color> (1 раз).\\nКогда у персонажа Син Цю есть эта карта, создаваемый им <color=#FFFFFFFF>Меч дождя</color> блокирует не менее 2 ед. урона, а начальные <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Син Цю.","storytitle":"Син Цю: Запах дождя по утрам","storytext":"Мастерство его пера не оставляет равнодушным.","source":"Награда за приглашение Син Цю в «Кошкин хвост», победу над ним в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Семя потаённых знаний","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Нахида.\nКогда Нахида экипирует эту карту, сразу используется Призрачное сердце.\nКогда Нахида с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\nПиро: Когда Святилище Майи на поле боя, у персонажа, который получил Семя скандхи вследствие активирования элементальной реакции, весь Проникающий урон, который ему причиняет Семя скандхи, превращается в Дендро урон.\nЭлектро: когда на поле боя разыгрывается Святилище Майи, уже имеющееся у противника Семя скандхи увеличивает Кол-во применений на 1 ед.\nГидро: Святилище Майи, созданное персонажем Нахида с этой картой, увеличивает Продолжительность (в раундах) на 1 ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Нахида.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1703]</color>.\\nКогда $[A1703] экипирует эту карту, сразу используется <color=#FFD780FF>$[S17034]</color>.\\nКогда $[A1703] с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>: Когда <color=#FFFFFFFF>$[C117032]</color> на поле боя, у персонажа, который получил <color=#FFFFFFFF>$[C117031]</color> вследствие активирования элементальной реакции, весь $[K5], который ему причиняет <color=#FFFFFFFF>$[C117031]</color>, превращается в $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>: когда на поле боя разыгрывается $[C117032], уже имеющееся у противника <color=#FFFFFFFF>$[C117031]</color> увеличивает $[K3] на 1 ед.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>: <color=#FFFFFFFF>$[C117032]</color>, созданное персонажем $[A1703] с этой картой, увеличивает $[K4] на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1703].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Нахида</color>.\\nКогда Нахида экипирует эту карту, сразу используется <color=#FFD780FF>Призрачное сердце</color>.\\nКогда Нахида с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>: Когда <color=#FFFFFFFF>Святилище Майи</color> на поле боя, у персонажа, который 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ед.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кэ Цин.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1403]</color>.\\nКогда $[A1403] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S14032]</color> (1 раз).\\nКогда $[A1403] с этой картой создаёт <color=#FFFFFFFF>$[C114032]</color>, получает следующие эффекты:\\nНачальная $[K4] +1, а $[K104] увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1403].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Кэ Цин</color>.\\nКогда Кэ Цин экипирует эту карту, сразу же используется <color=#FFD780FF>Возвращение звезды</color> (1 раз).\\nКогда Кэ Цин с этой картой создаёт <color=#FFFFFFFF>Электро инфузия</color>, получает следующие эффекты:\\nНачальная <color=#FFFFFFFF>Продолжительность (в раундах)</color> +1, а {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 1 ед.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Кэ Цин.","storytitle":"Кэ Цин: Небесное покаяние","storytext":"Пока ты не жульничаешь, это всего лишь карта...","source":"Награда за приглашение Кэ Цин в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Громогласный облик","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж разыгрывает карту таланта или совершает обычную атаку, расходуется на 1 дайс меньше (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или совершает обычную атаку,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или совершает обычную атаку,</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Сокрушительное бедствие: Громогласный облик","storytext":"«...Когда-то в Тяньцю жил могучий четырёхрукий Якса.\nОн пришёл в Разлом издалека, и люди воспевали его силу...»","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Корона призывателя грома","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Электро дайс меньше (один раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (один раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (один раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Дождь и молнии: Корона призывателя грома","storytext":"«Песня пронзила низкий гул бури, разорвала облака и донесла до птицы свет...»","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Тимей","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При розыгрыше: у карты будет 2 материала алхимии. Если в вашей колоде изначально было не менее шести артефактов, то вы получите ещё один случайный артефакт. \nФинальная фаза: эта карта получит 1 материал алхимии.\nПри использовании артефакта: расходуется столько материалов алхимии, сколько стоит карта артефакта, и эта карта экипируется бесплатно (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> у карты будет 2 <color=#FFFFFFFF>материала алхимии</color>. Если в вашей колоде изначально было не менее шести {SPRITE_PRESET#3004}артефактов, то вы получите ещё один случайный {SPRITE_PRESET#3004}артефакт. \\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта получит 1 <color=#FFFFFFFF>материал алхимии</color>.\\n<color=#FFFFFFFF>При использовании {SPRITE_PRESET#3004}артефакта:</color> расходуется столько <color=#FFFFFFFF>материалов алхимии</color>, сколько стоит карта {SPRITE_PRESET#3004}артефакта, и эта карта экипируется бесплатно (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> у карты будет 2 <color=#FFFFFFFF>материала алхимии</color>. Если в вашей колоде изначально было не менее шести {SPRITE_PRESET#3004}артефактов, то вы получите ещё один случайный {SPRITE_PRESET#3004}артефакт. \\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта получит 1 <color=#FFFFFFFF>материал алхимии</color>.\\n<color=#FFFFFFFF>При использовании {SPRITE_PRESET#3004}артефакта:</color> расходуется столько <color=#FFFFFFFF>материалов алхимии</color>, сколько стоит карта {SPRITE_PRESET#3004}артефакта, и эта карта экипируется бесплатно (1 раз за раунд).","storytitle":"Алхимик Тимей","storytext":"«Приветствую... Нужен мой верстак? Пожалуйста, не стесняйтесь!»","source":"Награда за принятие Приключения от Тимея в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Тимми","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Активируется 1 раз в каждом раунде: эта карта даёт 1 голубя.\nПосле получения 3 голубей карта сбрасывается, при этом выдаётся новая карта и создаётся Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>Активируется 1 раз в каждом раунде:</color> эта карта даёт <color=#FFFFFFFF>1 голубя</color>.\\nПосле получения 3 <color=#FFFFFFFF>голубей</color> карта сбрасывается, при этом выдаётся новая карта и создаётся $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Активируется 1 раз в каждом раунде:</color> эта карта даёт <color=#FFFFFFFF>1 голубя</color>.\\nПосле получения 3 <color=#FFFFFFFF>голубей</color> карта сбрасывается, при этом выдаётся новая карта и создаётся <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","storytitle":"«Истинное терпение» Тимми","storytext":"«Вернутся ли голуби, улетевшие от нас?»","source":"Награда за принятие Приключения от Тимми в открытом мире и выполнение всех целей испытания","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Церемония вечного течения","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед.\nКогда персонаж получает урон или лечение: если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\nТолько персонажи с катализатором могут экипировать эту карту. У персонажа может быть только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. У персонажа может быть только 1 {SPRITE_PRESET#3003}оружие.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Обряд вечного течения","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед.\nКогда персонаж получает урон или лечение: если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\nТолько персонажи с катализатором могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3201}катализатором</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Волна вечности: Обряд вечного течения","storytext":"«Если однажды и явится предвестник апокалипсиса, потоп ничего после себя не оставит.\nМы будем сражаться, пока долг и радость живут в наших сердцах, словно наша богиня, не забывающая о нас...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Поддержка Тобии","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Возьмите 2 карты. Обе стороны получают эффект: «После использования карты в этом раунде происходит Отказ от 1 случайной карты или вы берёте 1 карту».","descriptionraw":"Возьмите 2 карты. Обе стороны получают эффект: «После использования карты в этом раунде происходит $[K56] от 1 случайной карты или вы берёте 1 карту».","descriptionreplaced":"Возьмите 2 карты. Обе стороны получают эффект: «После использования карты в этом раунде происходит <color=#FFFFFFFF>Отказ</color> от 1 случайной карты или вы берёте 1 карту».","playcost":[]},"tossup":{"id":332003,"name":"Бросок","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Выберите любые дайсы и перебросьте их. Даётся две попытки.","descriptionraw":"Выберите любые дайсы и <color=#FFFFFFFF>перебросьте</color> их. Даётся две попытки.","descriptionreplaced":"Выберите любые дайсы и <color=#FFFFFFFF>перебросьте</color> их. Даётся две попытки.","storytitle":"Бросок","storytext":"Пока дайсы не брошены, никто не знает свою судьбу.","source":"Награда за выполнение условий из «Руководства для игроков»","playcost":[]},"towardweakness":{"id":214111,"name":"Отказ от слабости","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Куки Синобу.\nКогда Куки Синобу экипирует эту карту, сразу же используется Обряд Гёэй Наруками Карияма (1 раз).\nКогда Куки Синобу с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\nЕсли у Куки Синобу с этой картой не более 5 HP, то её урон увеличивается на 1 ед.\nЭту карту можно добавить в колоду, только если в колоде уже есть Куки Синобу.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1411]</color>.\\nКогда $[A1411] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S14113]</color> (1 раз).\\nКогда $[A1411] с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\\nЕсли у $[A1411] с этой картой не более 5 HP, то её урон увеличивается на 1 ед.\\nЭту карту можно добавить в колоду, только если в колоде уже есть $[A1411].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Куки Синобу</color>.\\nКогда Куки Синобу экипирует эту карту, сразу же используется <color=#FFD780FF>Обряд Гёэй Наруками Карияма</color> (1 раз).\\nКогда Куки Синобу с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\\nЕсли у Куки Синобу с этой картой не более 5 HP, то её урон увеличивается на 1 ед.\\nЭту карту можно добавить в колоду, только если в колоде уже есть Куки Синобу.","storytitle":"Куки Синобу: Отказ от слабости","storytext":"«Молния очищает!»","source":"Награда за приглашение Куки Синобу в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Трансцендентный автоматон","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Магу кэнки.\nКогда Магу кэнки экипирует эту карту, сразу используется Одинокий шторм (1 раз).\nКогда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык Морозная тень.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Магу кэнки.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A2501]</color>.\\nКогда $[A2501] экипирует эту карту, сразу используется <color=#FFD780FF>$[S25012]</color> (1 раз).\\nКогда ваш $[A2501] с этой картой использует <color=#FFFFFFFF>$[S25012]</color>, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда $[A2501] с этой картой использует навык <color=#FFFFFFFF>$[S25013]</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A2501].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Магу кэнки</color>.\\nКогда Магу кэнки экипирует эту карту, сразу используется <color=#FFD780FF>Одинокий шторм</color> (1 раз).\\nКогда ваш Магу кэнки с этой картой использует <color=#FFFFFFFF>Одинокий шторм</color>, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык <color=#FFFFFFFF>Морозная тень</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Магу кэнки.","storytitle":"Кукла-мечник","storytext":"Этот безошибочный удар наносился бесчисленное количество раз.","source":"Награда за выполнение всех целей испытания против магу кэнки в Дружеской дуэли в «Кошкином хвосте»","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Преобразующее пламя","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"Когда любой персонаж вызывает реакцию Горение: вы получаете 1 Универсальный элемент.","descriptionraw":"<color=#FFFFFFFF>Когда любой персонаж вызывает реакцию Горение:</color> вы получаете 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Когда любой персонаж вызывает реакцию Горение:</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Меч путешественника","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Оружие","Одноручное"],"description":"Персонаж наносит на 1 ед. урона больше.\n(Только персонажи с одноручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3205}одноручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Верный спутник: Меч путешественника","storytext":"Удобный стальной меч, в ножнах которого можно найти много чего ещё.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Меч путешественника","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Оружие","Одноручное","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 8 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 8 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. 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Когда накопится 3 подсказки, карта сбрасывается, и вы берёте 3 карты.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> карта накапливает 1 <color=#FFFFFFFF>подсказку кладоискателя</color>. Когда накопится 3 <color=#FFFFFFFF>подсказки</color>, карта сбрасывается, и вы берёте 3 карты.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> карта накапливает 1 <color=#FFFFFFFF>подсказку кладоискателя</color>. Когда накопится 3 <color=#FFFFFFFF>подсказки</color>, карта сбрасывается, и вы берёте 3 карты.","storytitle":"Интерпретация слов: Поисковая фея","storytext":"Духи, указывающие путь искателям сокровищ. Говорят, что есть те, кто говорит на их языке...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Пухляш","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"После разыгрывания карты поддержки локации: расходуется на 2 дайса меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>После разыгрывания {SPRITE_PRESET#3104}карты поддержки локации:</color> расходуется на 2 дайса меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>После разыгрывания {SPRITE_PRESET#3104}карты поддержки локации:</color> расходуется на 2 дайса меньше. Только 1 раз за раунд.","storytitle":"«Ясное небо» Пухляш","storytext":"«Завариваю чай, присматриваю за обителью, сопровождаю путешественника и Паймон, ожидая прибытия мадам Пин и остальных, смотрю на небо, затянутое облаками. В такие дни, когда мне нужно беспокоиться о делах, связанных с адептами, позволяют по-настоящему отдохнуть...»\n«О! Похоже, я снова заснула. Хорошо, что никто не заметил...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Воспоминания Тулайтуллы","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Оружие","Катализатор"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда вашим персонажем используется Заряженная атака: расходует на 1 Неопределённый элемент меньше (до 2 раз за раунд).\nДоступно только персонажам с Катализатором. Персонаж может экипировать только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда вашим персонажем используется $[K51]:</color> расходует на 1 $[K309] меньше (до 2 раз за раунд).\\nДоступно только <color=#FFFFFFFF>персонажам с {SPRITE_PRESET#3201}Катализатором</color>. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда вашим персонажем используется <color=#FFFFFFFF>Заряженная атака</color>:</color> расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше (до 2 раз за раунд).\\nДоступно только <color=#FFFFFFFF>персонажам с {SPRITE_PRESET#3201}Катализатором</color>. Персонаж может экипировать только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Ушедшая сапфировая слеза: Воспоминания Тулайтуллы","storytext":"«В конце концов, все люди, и добрые, и злые, окажутся под колёсами судьбы, и сапфировый город померкнет, рассеется, как слёзы под палящим солнцем».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Перехват инициативы","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Е Лань.\nКогда Е Лань экипирует эту карту, сразу используется Переплетённая нить жизни (1 раз).\nФаза броска: если Е Лань с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один Универсальный элемент (не более 3).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Е Лань.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1209]</color>.\\nКогда $[A1209] экипирует эту карту, сразу используется <color=#FFD780FF>$[S12092]</color> (1 раз).\\nФаза броска: если $[A1209] с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один $[K411] (не более 3).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1209].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Е Лань</color>.\\nКогда Е Лань экипирует эту карту, сразу используется <color=#FFD780FF>Переплетённая нить жизни</color> (1 раз).\\nФаза броска: если Е Лань с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (не более 3).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Е Лань.","storytitle":"Е Лань: Перехват инициативы","storytext":"«Кости брошены».","source":"Награда за приглашение Е Лань в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"«Магический супермеч высшего владыки»","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 Поддержку.\nЕсли Поддержка этой карты достигнет 2/4/8, урон персонажа увеличивается на 1/2/3.\nТолько персонажи с двуручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 <color=#FFFFFFFF>Поддержку</color>.\\nЕсли <color=#FFFFFFFF>Поддержка</color> этой карты достигнет 2/4/8, <color=#FFFFFFFF>урон персонажа увеличивается на 1/2/3</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 <color=#FFFFFFFF>Поддержку</color>.\\nЕсли <color=#FFFFFFFF>Поддержка</color> этой карты достигнет 2/4/8, <color=#FFFFFFFF>урон персонажа увеличивается на 1/2/3</color>.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Мы верим в тебя! «Магический супермеч высшего владыки»","storytext":"«Это не какой-то там картонный меч! Это, это вообще-то... Магический супермеч высшего владыки, которым был повержен Король Краб!»\nПосовещавшись, мелюзины решили, что это величайший меч во всей деревне Меруси. Он так ярко сиял в тенях прошлого, что должен быть преподнесён непобедимому герою в знак дружбы с мелюзинами.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Лучший напарник для сёрфинга!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Можно разыграть, если у вас и противника в общей сложности не менее 2 помощников: у 1 помощника с каждой стороны случайным образом сработает эффект финальной фазы.","descriptionraw":"<color=#FFFFFFFF>Можно разыграть, если у вас и противника в общей сложности не менее 2 помощников:</color> у 1 помощника с каждой стороны случайным образом сработает эффект финальной фазы.","descriptionreplaced":"<color=#FFFFFFFF>Можно разыграть, если у вас и противника в общей сложности не менее 2 помощников:</color> у 1 помощника с каждой стороны случайным образом сработает эффект финальной фазы.","storytitle":"Лучший напарник для сёрфинга!","storytext":"«Найдите волну, возьмите подходящую доску, и испытайте радость сёрфинга в любое время...»","playcost":[]},"underseatreasure":{"id":303230,"name":"Подводное сокровище","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Даёт вам 1 базовый дайс и восстанавливает 1 HP вашему активному персонажу. (Каждый персонаж может получить лечение от этого эффекта только 1 раз за раунд.)","descriptionraw":"Даёт вам 1 базовый дайс и восстанавливает 1 HP вашему активному персонажу. (Каждый персонаж может получить лечение от этого эффекта только 1 раз за раунд.)","descriptionreplaced":"Даёт вам 1 базовый дайс и восстанавливает 1 HP вашему активному персонажу. (Каждый персонаж может получить лечение от этого эффекта только 1 раз за раунд.)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Поиск подводных сокровищ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"6 карт Подводное сокровище попадают в случайные места вашей колоды.","descriptionraw":"6 карт <color=#FFFFFFFF>$[K2003]</color> попадают в случайные места вашей колоды.","descriptionreplaced":"6 карт <color=#FFFFFFFF>Подводное сокровище</color> попадают в случайные места вашей колоды.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Поиск подводных сокровищ","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"6 карт Подводное сокровище попадают в случайные места вашей колоды.","descriptionraw":"6 карт <color=#FFFFFFFF>$[K2003]</color> попадают в случайные места вашей колоды.","descriptionreplaced":"6 карт <color=#FFFFFFFF>Подводное сокровище</color> попадают в случайные места вашей колоды.","storytitle":"Поиск подводных сокровищ","storytext":"Берилловые ракушки, темнозвёздники и даже сокровища, которые иногда можно встретить внутри раковин...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Неизвестные каналы обращения","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Навия.\nКогда Навия экипирует эту карту, сразу используется Церемониальный залп кристалла (1 раз).\nКогда Навия с этой картой использует навык: вы берёте 2 карты Кристальная шрапнель (1 раз за раунд).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Навия.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1608]</color>.\\nКогда $[A1608] экипирует эту карту, сразу используется <color=#FFD780FF>$[S16082]</color> (1 раз).\\nКогда $[A1608] с этой картой использует навык: вы берёте 2 карты <color=#FFFFFFFF>$[C116081]</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1608].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Навия</color>.\\nКогда Навия экипирует эту карту, сразу используется <color=#FFD780FF>Церемониальный залп кристалла</color> (1 раз).\\nКогда Навия с этой картой использует навык: вы берёте 2 карты <color=#FFFFFFFF>Кристальная шрапнель</color> (1 раз за раунд).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Навия.","storytitle":"Навия: Неизвестные каналы обращения","storytext":"«Откуда такой удар?!»","source":"Награда за приглашение Навии в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Неразделённое сердце","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, если вашим активным персонажем является Гань Юй.\nКогда Гань Юй экипирует эту карту, сразу же используется Ледяная стрела-цветок (1 раз).\nКогда персонажем Гань Юй с этой картой используется Ледяная стрела-цветок: если навык уже использовался в этой дуэли, Проникающий урон неактивным персонажам противника станет равен 3 ед.\nУ вас в колоде должна быть карта Гань Юй, чтобы добавить эту карту в колоду.","descriptionraw":"$[K1]: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>$[A1101]</color>.\\nКогда $[A1101] экипирует эту карту, сразу же используется <color=#FFD780FF>$[S11013]</color> (1 раз).\\nКогда персонажем $[A1101] с этой картой используется <color=#FFFFFFFF>$[S11013]</color>: если навык уже использовался в этой дуэли, $[K5] неактивным персонажам противника станет равен 3 ед.\\nУ вас в колоде должна быть карта $[A1101], чтобы добавить эту карту в колоду.","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, если вашим активным персонажем является <color=#FFFFFFFF>Гань Юй</color>.\\nКогда Гань Юй экипирует эту карту, сразу же используется <color=#FFD780FF>Ледяная стрела-цветок</color> (1 раз).\\nКогда персонажем Гань Юй с этой картой используется <color=#FFFFFFFF>Ледяная стрела-цветок</color>: если навык уже использовался в этой дуэли, <color=#FFFFFFFF>Проникающий урон</color> неактивным персонажам противника станет равен 3 ед.\\nУ вас в колоде должна быть карта Гань Юй, чтобы добавить эту карту в колоду.","storytitle":"«Неразделённое сердце» Гань Юй","storytext":"Стрела ударяет, превращаясь в холодную изморозь...","source":"Награда за приглашение Гань Юй в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Ванарана","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Финальная фаза: накапливает до 2 неиспользованных дайсов.\nФаза ходов: вы получаете все дайсы, которые накопили с помощью этой карты.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> накапливает до 2 неиспользованных дайсов.\\n<color=#FFFFFFFF>Фаза ходов:</color> вы получаете все дайсы, которые накопили с помощью этой карты.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> накапливает до 2 неиспользованных дайсов.\\n<color=#FFFFFFFF>Фаза ходов:</color> вы получаете все дайсы, которые накопили с помощью этой карты.","storytitle":"Следуя по лесной тропе","storytext":"«Войдите в воспоминания деревьев, войдите в питомник леса. Войдите в мир, свободный от забот».","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Согласованная тактика авангарда","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"tagstext":["Талант"],"description":"Можно разыграть только в том случае, если в отряде есть персонаж Пиро и персонаж Электро, и нет персонажей других элементов: экипируйте эту карту на Шеврёз.\nКогда Шеврёз с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш Пиро урон или Электро урон увеличивается на 1 ед. урона (в том числе Пиро урон и Электро урон, вызванные реакцией Рассеивания).\nЧтобы добавить эту карту в колоду, там уже должна быть карта Шеврёз.","descriptionraw":"<color=#FFFFFFFF>Можно разыграть только в том случае, если в отряде есть <color=#FF9999FF>{SPRITE_PRESET#2103}персонаж Пиро</color> и <color=#FFACFFFF>{SPRITE_PRESET#2104}персонаж Электро</color>, и нет персонажей других элементов:</color> экипируйте эту карту на <color=#FFFFFFFF>$[A1313]</color>.\\nКогда <color=#FFFFFFFF>$[A1313]</color> с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш $[K103] или $[K104] увеличивается на 1 ед. урона (в том числе $[K103] и $[K104], вызванные реакцией Рассеивания).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1313].","descriptionreplaced":"<color=#FFFFFFFF>Можно разыграть только в том случае, если в отряде есть <color=#FF9999FF>{SPRITE_PRESET#2103}персонаж Пиро</color> и <color=#FFACFFFF>{SPRITE_PRESET#2104}персонаж Электро</color>, и нет персонажей других элементов:</color> экипируйте эту карту на <color=#FFFFFFFF>Шеврёз</color>.\\nКогда <color=#FFFFFFFF>Шеврёз</color> с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 1 ед. урона (в том числе {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> и {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, вызванные реакцией Рассеивания).\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Шеврёз.","storytitle":"Шеврёз: Согласованная тактика авангарда","storytext":"«Особый патруль по охране и наблюдению имеет дело с огромным количеством чудовищных преступлений и опасных преступников. В связи с этим методы, применяемые нами для обеспечения правопорядка, могут быть несколько... жёсткими».","source":"Награда за приглашение Шеврёз в «Кошкин хвост», победу в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Киноварное загробье","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует обычную атаку или экипирует талант: расходует на 1 дайс меньше (1 раз за раунд).\nКогда персонаж становится активным: в этом раунде обычная атака будет наносить на 1 ед. урона больше.\nПерсонаж может экипировать не более 1 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку или экипирует {SPRITE_PRESET#3006}талант:</color> расходует на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж становится активным:</color> в этом раунде обычная атака будет наносить на 1 ед. урона больше.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку или экипирует {SPRITE_PRESET#3006}талант:</color> расходует на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж становится активным:</color> в этом раунде обычная атака будет наносить на 1 ед. урона больше.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","storytitle":"Плотные облака: Киноварное загробье","storytext":"«Больше вы не услышите пустынное звучание барабанов севера, герой исчезает в вихре.\nБольше вы не увидите Яксу, который сражался до самого рассвета. Увы, время потрачено напрасно».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Киноварное загробье","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж с этой картой использует взрыв стихии: добавляется 1 ход и накладывается понижение Энергии действий, 1 уровень (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует взрыв стихии:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>$[C147]</color>, 1 уровень (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует взрыв стихии:</color> добавляется 1 ход и накладывается <color=#FFFFFFFF>понижение Энергии действий</color>, 1 уровень (1 раз за раунд).","playcost":[]},"veteransvisage":{"id":312023,"name":"Лик старого солдата","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж получает урон или лечение: эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\nПервая активация: вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\nВторая активация: вы берёте 1 карту.\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Форма славы: Лик старого солдата","storytext":"«Но если шрамы можно замаскировать, раны, оставленные на сердце, не исчезнут».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Лик старого солдата","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж в этом состоянии получает урон или лечение 3 раза: увеличивает силу атаки на 1 ед. (до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон или лечение 3 раза: </color>увеличивает силу атаки на 1 ед. (до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон или лечение 3 раза: </color>увеличивает силу атаки на 1 ед. (до 3 раз).","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Древняя Яростная битва","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_LEGEND"],"tagstext":["Тайное знание"],"description":"Активный персонаж противника теряет Энергия, 1 ед.\nВ течение игры можно разыграть только одну карту Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionraw":"Активный персонаж противника теряет $[K310], 1 ед.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","descriptionreplaced":"Активный персонаж противника теряет <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.\\nВ течение игры можно разыграть только одну карту {SPRITE_PRESET#3007}Тайного знания. В начале дуэли она будет в стартовой руке.","storytitle":"Древняя Яростная битва","storytext":"Божество, которому поклоняются жители острова Ватацуми, однажды вступило в ожесточённую битву с владыкой Наруками...\nУщелье Мусодзин на острове Ясиори - это шрам, оставшийся после той битвы...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Поддержка Вирды","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Случайным образом добавляются 2 карты Тайного знания, и возвращается возможность использования карт Тайного знания обеим сторонам.","descriptionraw":"Случайным образом добавляются 2 карты {SPRITE_PRESET#3007}Тайного знания, и возвращается возможность использования карт {SPRITE_PRESET#3007}Тайного знания обеим сторонам.","descriptionreplaced":"Случайным образом добавляются 2 карты {SPRITE_PRESET#3007}Тайного знания, и возвращается возможность использования карт {SPRITE_PRESET#3007}Тайного знания обеим сторонам.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Изумрудная тень","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж использует навык или экипирует карту таланта: расходуется на 1 Анемо дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Анемо.\nПерсонаж может экипировать не более 1 артефакта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color>.\\nПерсонаж может экипировать не более 1 {SPRITE_PRESET#3004}артефакта.","storytitle":"Сны о сломленных листьях: Изумрудная тень","storytext":"«Мы ещё встретимся в этих бескрайних охотничьих угодьях...»","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Венок изумрудного охотника","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Анемо дайс меньше (1 раз за раунд).\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color> дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color> дайс меньше (1 раз за раунд).\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Зелёные ветра: Венок изумрудного охотника","storytext":"«Никто не мог возложить корону на королеву охотников, ибо выше её были только земля и небо».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Покоритель вихря","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед..\nЕсли у персонажа есть статус персонажа или боевой статус «Щит», то наносимый урон увеличивается на 1 ед.\nКогда персонаж использует элементальный навык: если у вас есть статус, который даёт Щит, то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд.\nТолько персонажи с древковым оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие.","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>.\\nЕсли у персонажа есть статус персонажа или боевой статус «$[K6]», то наносимый урон увеличивается на 1 ед.\\nКогда <color=#FFFFFFFF>персонаж использует элементальный навык</color>: если у вас есть статус, который даёт $[K6], то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>.\\nЕсли у персонажа есть статус персонажа или боевой статус «{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>», то наносимый урон увеличивается на 1 ед.\\nКогда <color=#FFFFFFFF>персонаж использует элементальный навык</color>: если у вас есть статус, который даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд.\\n<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3204}древковым оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие.","storytitle":"Золочёное величество: Покоритель вихря","storytext":"Сказывают, что огромные тени таились в глубинах моря, поглощая проходящие корабли...\nНо в итоге Властелин Камня пронзил радугу копьём и намертво пригвоздил в центре вод бушевавший в море чудовищный смерч.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Покоритель вихря","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Оружие","Древковое","Карта автоматона"],"description":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP увеличивается на 12 ед.\nКогда этот персонаж становится активным: если у вас есть щит, то вместо этого сила атаки увеличивается на 5 ед. (1 раз за раунд).","descriptionraw":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP увеличивается на 12 ед.\\n<color=#FFFFFFFF>Когда этот персонаж становится активным:</color> если у вас есть щит, то вместо этого сила атаки увеличивается на 5 ед. (1 раз за раунд).","descriptionreplaced":"Сила атаки увеличивается на 1 ед. В начале битвы: макс. HP увеличивается на 12 ед.\\n<color=#FFFFFFFF>Когда этот персонаж становится активным:</color> если у вас есть щит, то вместо этого сила атаки увеличивается на 5 ед. (1 раз за раунд).","playcost":[]},"vourukashasglow":{"id":312022,"name":"Сияние Вурукаши","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Артефакт"],"description":"Когда этот персонаж получает урон: если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)\nПерсонаж может экипировать только 1 артефакт.","descriptionraw":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","descriptionreplaced":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3004}артефакт.","storytitle":"Побеги Хварны: Сияние Вурукаши","storytext":"«Многие духи обитают в море, они несут желания травы, деревьев и росы, очищая все нечистоты.\nМногие духи обитают в море, они поют о трёх матерях - о зелени, о сладкой росе и о свежих цветах».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Сияние Вурукаши","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Артефакт","Карта автоматона"],"description":"Когда персонаж с этой картой получает урон: макс. HP увеличивается на 4 ед. (до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой получает урон:</color> макс. HP увеличивается на 4 ед. (до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой получает урон:</color> макс. HP увеличивается на 4 ед. (до 3 раз).","playcost":[]},"wagner":{"id":322004,"name":"Вагнер","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"При разыгрывании у этой карты есть заготовки для ковки ×2. Если в вашей колоде изначально было не менее трёх видов оружия, вы получите ещё одну случайную карту оружия.\nФинальная фаза: эта карта получает заготовку для ковки ×1.\nПри разыгрывании карты оружия: если возможно, расходует заготовки для ковки, равные общей стоимости оружия, и экипирует оружие бесплатно (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>При разыгрывании</color> у этой карты есть <color=#FFFFFFFF>заготовки для ковки</color> ×2. Если в вашей колоде изначально было не менее трёх видов {SPRITE_PRESET#3003}оружия, вы получите ещё одну случайную карту {SPRITE_PRESET#3003}оружия.\\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта получает <color=#FFFFFFFF>заготовку для ковки</color> ×1.\\n<color=#FFFFFFFF>При разыгрывании {SPRITE_PRESET#3003}карты оружия:</color> если возможно, расходует <color=#FFFFFFFF>заготовки для ковки</color>, равные общей стоимости {SPRITE_PRESET#3003}оружия, и экипирует {SPRITE_PRESET#3003}оружие бесплатно (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>При разыгрывании</color> у этой карты есть <color=#FFFFFFFF>заготовки для ковки</color> ×2. Если в вашей колоде изначально было не менее трёх видов {SPRITE_PRESET#3003}оружия, вы получите ещё одну случайную карту {SPRITE_PRESET#3003}оружия.\\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта получает <color=#FFFFFFFF>заготовку для ковки</color> ×1.\\n<color=#FFFFFFFF>При разыгрывании {SPRITE_PRESET#3003}карты оружия:</color> если возможно, расходует <color=#FFFFFFFF>заготовки для ковки</color>, равные общей стоимости {SPRITE_PRESET#3003}оружия, и экипирует {SPRITE_PRESET#3003}оружие бесплатно (1 раз за раунд).","storytitle":"Кузнец Вагнер","storytext":"«Для кузнеца важна не только сила, но и усердие, а воля его должна быть крепче стали!»","source":"Награда за принятие Приключения от Вагнера в открытом мире и выполнение всех целей испытания","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Постоялый двор «Ваншу»","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Финальная фаза: восстанавливает 2 HP ожидающему персонажу, получившему наибольший урон.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP ожидающему персонажу, получившему наибольший урон.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 2 HP ожидающему персонажу, получившему наибольший урон.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Точка обзора Тростниковых островов","storytext":"«Если верить народным преданиям, то даже благородный Адепт порой наслаждается здесь лунным светом».","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Вода и Справедливость","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Распределяет сумму HP ваших непобеждённых персонажей поровну между ними и дополнительно восстанавливает им 1 HP.\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей из Фонтейна.","descriptionraw":"Распределяет сумму HP ваших непобеждённых персонажей поровну между ними и дополнительно восстанавливает им 1 HP.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей из {SPRITE_PRESET#3405}Фонтейна.","descriptionreplaced":"Распределяет сумму HP ваших непобеждённых персонажей поровну между ними и дополнительно восстанавливает им 1 HP.\\nМожно добавить в колоду, только если там уже есть не менее 2 персонажей из {SPRITE_PRESET#3405}Фонтейна.","storytitle":"Танец справедливости","storytext":"«Существование - вот в чём заключалась \"справедливость\" для Эгерии. А для меня - в продолжении этого существования».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Плакучая ива у озера","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_PLACE"],"tagstext":["Место"],"description":"Финальная фаза: если у вас в руке не больше 2 карт, вы берёте 2 карты.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если у вас в руке не больше 2 карт, вы берёте 2 карты.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если у вас в руке не больше 2 карт, вы берёте 2 карты.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","storytitle":"Плакучая ива у озера","storytext":"В древности плакучая ива на озере была объектом почитания. Все водные артерии сходятся на острове Эриний, и плакучая ива расцветает или увядает, когда воды становятся сладкими или горькими.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Прилив войны","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Талант","Боевое действие"],"description":"Боевое действие: Эта карта экипируется, когда вашим активным персонажем является Эола.\nКогда Эола экипирует эту карту, сразу используется Сумеречный меч 1 раз.\nКогда персонаж Эола с этой картой использует Ледяной прибой, Меч света накапливает 1 уровень энергии.\nЧтобы добавить эту карту в колоду, там уже должна быть карта Эола.","descriptionraw":"$[K1]: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>$[A1106]</color>.\\nКогда $[A1106] экипирует эту карту, сразу используется <color=#FFD780FF>$[S11063]</color> 1 раз.\\nКогда персонаж $[A1106] с этой картой использует <color=#FFFFFFFF>$[S11062]</color>, <color=#FFFFFFFF>$[C111062]</color> накапливает 1 <color=#FFFFFFFF>уровень энергии</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта $[A1106].","descriptionreplaced":"<color=#FFFFFFFF>Боевое действие</color>: Эта карта экипируется, когда вашим активным персонажем является <color=#FFFFFFFF>Эола</color>.\\nКогда Эола экипирует эту карту, сразу используется <color=#FFD780FF>Сумеречный меч</color> 1 раз.\\nКогда персонаж Эола с этой картой использует <color=#FFFFFFFF>Ледяной прибой</color>, <color=#FFFFFFFF>Меч света</color> накапливает 1 <color=#FFFFFFFF>уровень энергии</color>.\\nЧтобы добавить эту карту в колоду, там уже должна быть карта Эола.","storytitle":"Эола: Прилив войны","storytext":"Бушующие волны льда помогут мне отомстить.","source":"Награда за приглашение Эолы в «Кошкин хвост», победу над ней в дуэли и выполнение целей испытания","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Журавль после возвращенья","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Когда вы используете навык в следующий раз: ваш следующий персонаж становится активным персонажем.","descriptionraw":"<color=#FFFFFFFF>Когда вы используете навык в следующий раз: </color>ваш следующий персонаж становится активным персонажем.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы используете навык в следующий раз: </color>ваш следующий персонаж становится активным персонажем.","storytitle":"Журавль после возвращенья","storytext":"«Вернулся журавль, и был одинок, оставлен совсем один. Вот время прошло, и он знает свой рок, и много друзей рядом с ним».","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Журавль после возвращенья","cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":["GCG_TAG_ABC"],"tagstext":["Карта автоматона"],"description":"Когда выбранный персонаж использует навык: переключает на следующего персонажа.","descriptionraw":"<color=#FFFFFFFF>Когда выбранный персонаж использует навык:</color> переключает на следующего персонажа.","descriptionreplaced":"<color=#FFFFFFFF>Когда выбранный персонаж использует навык:</color> переключает на следующего персонажа.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Где же Скрытый клинок?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Карты событий","tags":[],"tagstext":[],"description":"Оружие одного из ваших персонажей возвращается в руку.\nВаш следующий розыгрыш оружия из руки в текущем раунде стоит на 2 дайса меньше.","descriptionraw":"{SPRITE_PRESET#3003}Оружие одного из ваших персонажей возвращается в руку.\\n<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия</color> из руки в текущем раунде стоит на 2 дайса меньше.","descriptionreplaced":"{SPRITE_PRESET#3003}Оружие одного из ваших персонажей возвращается в руку.\\n<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия</color> из руки в текущем раунде стоит на 2 дайса меньше.","storytitle":"Где же Скрытый клинок?","storytext":"Происхождение этой главы Гильдии искателей приключений окутано тайной, но она без устали ищет разгадку тайны меча, бросая вызов могущественным врагам на своём пути...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Меч из белого железа","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Оружие","Двуручное"],"description":"Персонаж наносит на 1 ед. урона больше.\n(Только персонажи с двуручным оружием могут экипировать эту карту. Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Белоснежное серебро: Меч из белого железа","storytext":"Двуручный меч, выкованный из лёгкого белого железа и сверкающий льдистым серебром. Удобен в бою.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Меч из белого железа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Оружие","Двуручное","Карта автоматона"],"description":"Сила атаки +4.","descriptionraw":"Сила атаки +4.","descriptionreplaced":"Сила атаки +4.","playcost":[]},"whitetassel":{"id":311401,"name":"Белая кисть","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Оружие","Древковое"],"description":"Персонаж наносит на 1 ед. урона больше.\n(Только персонажи с древковым оружием могут экипировать эту карту. 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Имеет крепкое древко и острый наконечник.","source":"Можно получить из начальной колоды","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Белая кисть","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Оружие","Древковое","Карта автоматона"],"description":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 8 ед.","descriptionraw":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. HP повышается на 8 ед.","descriptionreplaced":"Сила атаки увеличивается на 2 ед. В начале битвы: макс. 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Персонаж может иметь только 1 оружие)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\nЕсли у цели 6 HP или меньше, наносит дополнительно 2 ед. урона.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\nЕсли у цели 6 HP или меньше, наносит дополнительно 2 ед. урона.\\n(<color=#FFFFFFFF>Только персонажи с {SPRITE_PRESET#3203}двуручным оружием</color> могут экипировать эту карту. Персонаж может иметь только 1 {SPRITE_PRESET#3003}оружие)","storytitle":"Горная тропа: Волчья погибель","storytext":"Двуручный меч, которым, по преданию, пользовался рыцарь Ордо Бореалис. Он был наделён легендарной силой в знак дружбы с волками.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Ксенохромный остроскат","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"tagstext":["Техника"],"description":"Техника: Клинок Фонтмера\nКол-во применений: 2\nПерсонаж может экипировать только 1 технику.","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Клинок Фонтмера\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nПерсонаж может экипировать только 1 {SPRITE_PRESET#3008}технику.","storytitle":"Ксенохромный остроскат: Клинок Фонтмера","storytext":"Среди инородов Фонтмера есть причудливые гетерохромные существа. Как гласят легенды, это не живые существа, а духи океана, которые не родились во плоти и не глотали наживки. Они даруют своё благословение тем, кого приняло первородное море или тем, кто способен его контролировать.\nСпособности ксенохромного остроската выпускает длинные и острые Клинки Фонтмера.","playcost":[]},"xudong":{"id":322015,"name":"Сюй Дун","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"После разыгрывания карты еды: расходуется на 2 дайса меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>После разыгрывания {SPRITE_PRESET#3101}карты еды:</color> расходуется на 2 дайса меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>После разыгрывания {SPRITE_PRESET#3101}карты еды:</color> расходуется на 2 дайса меньше. Только 1 раз за раунд.","storytitle":"Перерыв на обед: Сюй Дун","storytext":"«В чём дело? Хорошенько поесть никогда не помешает».","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Яёй Нанацуки","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":["GCG_TAG_ALLY"],"tagstext":["Друзья"],"description":"Когда вы разыгрываете карту артефакта: расходуется на 1 дайс меньше. Если у вас на поле боя уже есть два персонажа с экипированными артефактами, то стоимость снижается ещё на 1 дайс (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше. Если у вас на поле боя уже есть два персонажа с экипированными {SPRITE_PRESET#3004}артефактами, то стоимость снижается ещё на 1 дайс (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше. 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Юмказавры также хорошо достают предметы...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Карточные вечера: Максимальная агрессия","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Карты поддержки","tags":[],"tagstext":[],"description":"В начале фазы ходов: все ваши персонажи получает 2 ед. энергии.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> все ваши персонажи получает 2 ед. энергии.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> все ваши персонажи получает 2 ед. энергии.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Знаток","description":"Нет такой загадки, которую вы не смогли бы решить, нет ничего, что вам не под силу. Поздравляем!","descriptionraw":"Нет такой загадки, которую вы не смогли бы решить, нет ничего, что вам не под силу. Поздравляем!","source":"Награда за достижение всех целей в четвёртой дуэли «Руководства для игроков»","rarity":3},"amethystlump":{"id":113,"name":"Кусок аметиста","description":"Умение приспосабливаться к окружению есть настоящая мудрость.","descriptionraw":"Умение приспосабливаться к окружению есть настоящая мудрость.","source":"Покупка в Карточном магазине","rarity":3},"cecilia":{"id":118,"name":"Цветок сесилии","description":"Неужто лишь те, кто в компании росы и ветра, могут наслаждаться первыми лучами рассвета?","descriptionraw":"Неужто лишь те, кто в компании росы и ветра, могут наслаждаться первыми лучами рассвета?","source":"Покупка в Карточном магазине","rarity":3},"crystalchunk":{"id":111,"name":"Обломок кристалла","description":"Лишь верно обработанный самоцвет может сиять по-настоящему.","descriptionraw":"Лишь верно обработанный самоцвет может сиять по-настоящему.","source":"Покупка в Карточном магазине","rarity":3},"dandelionseed":{"id":117,"name":"Семена одуванчика","description":"Надежда и терпение - близкие спутники.","descriptionraw":"Надежда и терпение - близкие спутники.","source":"Покупка в Карточном магазине","rarity":3},"dendrobium":{"id":120,"name":"Кровоцвет","description":"Вот если бы все битвы случались за карточным столом...","descriptionraw":"Вот если бы все битвы случались за карточным столом...","source":"Покупка в Карточном магазине","rarity":3},"dragonspinecrown":{"id":126,"name":"Драконий хребет: Венец","description":"Карточная рубашка, полученная за участие в специальных открытых состязаниях по «Священному призыву семерых».\nВеликолепие Драконьего хребта на рассвете - символ вершины мастерства для игрока в «Священный призыв семерых»...","descriptionraw":"Карточная рубашка, полученная за участие в специальных открытых состязаниях по «Священному призыву семерых».\\nВеликолепие Драконьего хребта на рассвете - символ вершины мастерства для игрока в «Священный призыв семерых»...","rarity":3},"dragonspinetraces":{"id":125,"name":"Драконий хребет: Следы","description":"Карточная рубашка, полученная за превосходные результаты в турнире «Священного призыва семерых».\nБезмолвный Драконий хребет под покровом звёздной ночи - высочайшая и опаснейшая цель для любого искателя приключений.","descriptionraw":"Карточная рубашка, полученная за превосходные результаты в турнире «Священного призыва семерых».\\nБезмолвный Драконий хребет под покровом звёздной ночи - высочайшая и опаснейшая цель для любого искателя приключений.","rarity":3},"electrocrystal":{"id":116,"name":"Электро кристалл","description":"Разве здесь поможет грубая сила? 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Если цель - активный персонаж, то его принудительно сменит на следующего.","contentraw":"Урон +2 (в этот раз). Если цель - активный персонаж, то его принудительно сменит на следующего."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Сверхпроводник","titleraw":"Сверхпроводник","content":"Урон +1 (в этот раз), все вражеские персонажи кроме цели получают 1 ед. проникающего урона.","contentraw":"Урон +1 (в этот раз), все вражеские персонажи кроме цели получают 1 ед. проникающего урона."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Заряжен","titleraw":"Заряжен","content":"Урон +1 (в этот раз), все вражеские персонажи кроме цели получают 1 ед. проникающего урона.","contentraw":"Урон +1 (в этот раз), все вражеские персонажи кроме цели получают 1 ед. проникающего урона."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Заморозка","titleraw":"Заморозка","content":"Урон +1 (в этот раз). Цель получает Заморозку:\nПерсонаж не может использовать навыки (действует до конца раунда).\nПолучив Пиро или физический урон, персонаж получает ещё 2 ед. урона и снимает состояние Заморозки.","contentraw":"Урон +1 (в этот раз). Цель получает <color=#FFFFFFFF>Заморозку</color>:\\nПерсонаж <color=#FFFFFFFF>не может использовать навыки</color> (действует до конца раунда).\\nПолучив {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color> или {SPRITE_PRESET#2100}<color=#FFFFFFFF>физический</color> урон, персонаж получает ещё 2 ед. урона и снимает состояние Заморозки."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Рассеивание","titleraw":"Рассеивание","content":"Наносит 1 ед. Крио урона всем персонажам противника, кроме цели.","contentraw":"Наносит 1 ед. {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урона</color> всем персонажам противника, кроме цели."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Рассеивание","titleraw":"Рассеивание","content":"Наносит 1 ед. Гидро урона всем персонажам противника, кроме цели.","contentraw":"Наносит 1 ед. {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урона</color> всем персонажам противника, кроме цели."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Рассеивание","titleraw":"Рассеивание","content":"Наносит 1 ед. Пиро урона всем персонажам противника, кроме цели.","contentraw":"Наносит 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урона</color> всем персонажам противника, кроме цели."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Рассеивание","titleraw":"Рассеивание","content":"Наносит 1 ед. Электро урона всем персонажам противника, кроме цели.","contentraw":"Наносит 1 ед. {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урона</color> всем персонажам противника, кроме цели."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Кристалл","titleraw":"Кристалл","content":"Урон +1 (в этот раз), даёт 1 ед. щита, защищая вашего персонажа (складывается до 2 раз).","contentraw":"Урон +1 (в этот раз), даёт 1 ед. {SPRITE_PRESET#4007}<color=#FFFFFFFF>щита</color>, защищая вашего персонажа (складывается до 2 раз)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Кристалл","titleraw":"Кристалл","content":"Урон +1 (в этот раз), даёт 1 ед. щита, защищая вашего персонажа (складывается до 2 раз).","contentraw":"Урон +1 (в этот раз), даёт 1 ед. {SPRITE_PRESET#4007}<color=#FFFFFFFF>щита</color>, защищая вашего персонажа (складывается до 2 раз)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Кристалл","titleraw":"Кристалл","content":"Урон +1 (в этот раз), даёт 1 ед. щита, защищая вашего персонажа (складывается до 2 раз).","contentraw":"Урон +1 (в этот раз), даёт 1 ед. {SPRITE_PRESET#4007}<color=#FFFFFFFF>щита</color>, защищая вашего персонажа (складывается до 2 раз)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Кристалл","titleraw":"Кристалл","content":"Урон +1 (в этот раз), даёт 1 ед. щита, защищая вашего персонажа (складывается до 2 раз).","contentraw":"Урон +1 (в этот раз), даёт 1 ед. {SPRITE_PRESET#4007}<color=#FFFFFFFF>щита</color>, защищая вашего персонажа (складывается до 2 раз)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Горение","titleraw":"Горение","content":"Урон +1 (в этот раз), создаёт яркое пламя:\nФинальная фаза: 1 ед. Пиро урона. Применения: 1, складывается до 2 раз.","contentraw":"Урон +1 (в этот раз), создаёт <color=#FFFFFFFF>яркое пламя</color>:\\nФинальная фаза: 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урона</color>. Применения: 1, складывается до 2 раз."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Бутонизация","titleraw":"Бутонизация","content":"Увеличивает урон на 1 ед. в этот раз. Создаёт Дендро ядро:\nкогда вражеский активный персонаж получает от вас Пиро урон или Электро урон, урон увеличивается на 2 ед. (применения: 1).","contentraw":"Увеличивает урон на 1 ед. в этот раз. Создаёт <color=#FFFFFFFF>Дендро ядро</color>:\\nкогда вражеский активный персонаж получает от вас {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, урон увеличивается на 2 ед. (применения: 1)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Стимуляция","titleraw":"Стимуляция","content":"Увеличивает урон на 1 ед. в этот раз. Создаёт область катализа:\nкогда вражеский активный персонаж получает от вас Электро урон или Дендро урон, урон увеличивается на 1 ед. (применения: 2).","contentraw":"Увеличивает урон на 1 ед. в этот раз. Создаёт <color=#FFFFFFFF>область катализа</color>:\\nкогда вражеский активный персонаж получает от вас {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, урон увеличивается на 1 ед. (применения: 2)."}]},"elementalreactionsrules":{"id":5,"name":"Элементальные реакции: Правила","rules":[{"title":"Эффект элемента","titleraw":"Эффект элемента","content":"Когда персонаж получает Крио, Гидро, Пиро, Электро или Дендро урон, он подвергается соответствующему элементальному эффекту.\nАнемо и Гео урон не вызывает никаких эффектов.","contentraw":"Когда персонаж получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color> урон, он <color=#FFE14BFF>подвергается</color> соответствующему элементальному эффекту.\\n{SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color> и {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color> урон не вызывает никаких эффектов.","filename_image":"UI_Gcg_InSide_12"},{"title":"Правила элементальной реакции","titleraw":"Правила элементальной реакции","content":"Когда цель уже подвержена элементальному эффекту:\n1. Особый вид элементального урона вызовет элементальную реакцию.\n2. Использование эффектов без урона для применения элементального эффекта тоже вызовет элементальную реакцию. При вычислении эффектов от таких элементальных реакций, все эффекты с нанесением урона будут игнорироваться.","contentraw":"Когда цель уже подвержена <color=#FFE14BFF>элементальному эффекту</color>:\\n1. Особый вид <color=#FFE14BFF>элементального урона</color> вызовет элементальную реакцию.\\n2. Использование эффектов без урона для применения элементального эффекта тоже вызовет элементальную реакцию. При вычислении эффектов от таких элементальных реакций, все эффекты с нанесением урона будут игнорироваться.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Игровая область","rules":[{"title":"","titleraw":"","content":"В дуэли «Священного призыва семерых» карты располагаются в двух зонах:","contentraw":"В дуэли «Священного призыва семерых» карты располагаются в двух зонах:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Раздел персонажей","titleraw":"I. Раздел персонажей","content":"В начале игры все карты персонажей помещаются в область персонажей.\n1. HP персонажа отображается в левом верхнем углу карты персонажа. HP уменьшается, когда персонаж получает урон. Когда HP достигнет 0, персонаж считается поверженным.\n2. Энергия персонажа отображается в правой части его карты. Когда энергия достигает максимума, можно вызвать взрыв стихии.\n3. У каждого игрока есть активный персонаж. Только он может использовать навыки, и только он подвергается действию навыков противника. Карта активного персонажа выдвигается вперёд, чтобы показать его роль.\n4. Остальные персонажи в колоде считаются неактивными персонажами. Одного из неактивных персонажей можно сделать активным с помощью действия «Смена персонажа».\n5. Если активного персонажа побеждают, то игроку нужно выбрать другого персонажа на его место.","contentraw":"В начале игры все карты персонажей помещаются в область персонажей.\\n1. HP персонажа отображается в левом верхнем углу карты персонажа. HP уменьшается, когда персонаж получает урон. Когда HP достигнет 0, персонаж считается поверженным.\\n2. Энергия персонажа отображается в правой части его карты. Когда энергия достигает максимума, можно вызвать взрыв стихии.\\n3. У каждого игрока есть активный персонаж. Только он может использовать навыки, и только он подвергается действию навыков противника. Карта активного персонажа выдвигается вперёд, чтобы показать его роль.\\n4. Остальные персонажи в колоде считаются неактивными персонажами. Одного из неактивных персонажей можно сделать активным с помощью действия «Смена персонажа».\\n5. Если активного персонажа побеждают, то игроку нужно выбрать другого персонажа на его место."},{"title":"II. Прикреплённые карты","titleraw":"II. Прикреплённые карты","content":"У каждой карты персонажа может быть карта экипировки, состояние и боевой статус.\n1. Когда карта экипировки разыгрывается для персонажа, она прикрепляется к нему. У каждого персонажа может быть не более 1 карты оружия, 1 карты артефакта и 1 карты техники, а также любое количество карт экипировки остальных типов.\n2. Некоторые навыки персонажей могут создавать состояния, которые прикрепляются к карте персонажа.\n3. Некоторые навыки персонажей могут создавать боевой статус, который прикрепляется к активному персонажу. Когда такой персонаж переходит в неактивное состояние, его боевой статус передаётся новому активному персонажу.","contentraw":"У каждой карты персонажа может быть карта экипировки, состояние и боевой статус.\\n1. Когда карта экипировки разыгрывается для персонажа, она прикрепляется к нему. У каждого персонажа может быть не более 1 карты оружия, 1 карты артефакта и 1 карты техники, а также любое количество карт экипировки остальных типов.\\n2. Некоторые навыки персонажей могут создавать состояния, которые прикрепляются к карте персонажа.\\n3. Некоторые навыки персонажей могут создавать боевой статус, который прикрепляется к активному персонажу. Когда такой персонаж переходит в неактивное состояние, его боевой статус передаётся новому активному персонажу."},{"title":"III. Зона поддержки","titleraw":"III. Зона поддержки","content":"Когда разыгрывается карта поддержки, она помещается в соответствующую зону.\nВ зоне поддержки может быть до 4 карт. Когда их уже максимальное количество, разыграть новую можно только сбросив одну из имеющихся.\nЭффекты карт поддержки учитываются в том порядке, в котором они были помещены в зону поддержки.","contentraw":"Когда разыгрывается карта поддержки, она помещается в соответствующую зону.\\nВ зоне поддержки может быть до 4 карт. Когда их уже максимальное количество, разыграть новую можно только сбросив одну из имеющихся.\\nЭффекты карт поддержки учитываются в том порядке, в котором они были помещены в зону поддержки."},{"title":"IV. Зона помощников","titleraw":"IV. Зона помощников","content":"Некоторые навыки персонажей могут вызывать помощников в зону помощников.\nВ ней может быть до 4 помощников. Когда их уже максимальное число, новых помощников не вызвать.\nЭффекты помощников учитываются в том порядке, в котором они были вызваны.","contentraw":"Некоторые навыки персонажей могут вызывать помощников в зону помощников.\\nВ ней может быть до 4 помощников. Когда их уже максимальное число, новых помощников не вызвать.\\nЭффекты помощников учитываются в том порядке, в котором они были вызваны."},{"title":"V. Стопка карт","titleraw":"V. Стопка карт","content":"Перед началом игры все ваши карты действий перемешаются и отправятся в стопку карт.\nПри вытягивании карта действия берётся сверху стопки и кладётся в руку. Если к моменту вытягивания в стопке не осталось карт, игрок не получает карту.","contentraw":"Перед началом игры все ваши карты действий перемешаются и отправятся в стопку карт.\\nПри вытягивании карта действия берётся сверху стопки и кладётся в руку. Если к моменту вытягивания в стопке не осталось карт, игрок не получает карту."},{"title":"VI. Карты в руке","titleraw":"VI. Карты в руке","content":"Когда игра начинается, вы берёте 5 карт из своей стопки, чтобы сформировать карты в руке.\nВ конце каждого раунда соперники берут по 2 карты.\nТолько карты действий, находящиеся в руке, можно использовать для хода или для элементальной гармонизации.\nВ руке может быть не больше 10 карт. Все другие карты будут автоматически сбрасываться.","contentraw":"Когда игра начинается, вы берёте 5 карт из своей стопки, чтобы сформировать карты в руке.\\nВ конце каждого раунда соперники берут по 2 карты.\\nТолько карты действий, находящиеся в руке, можно использовать для хода или для элементальной гармонизации.\\nВ руке может быть не больше 10 карт. Все другие карты будут автоматически сбрасываться."}]},"geniusinvokationtcg":{"id":1,"name":"Священный призыв семерых","rules":[{"title":"Об игре «Священный призыв семерых»","titleraw":"Об игре «Священный призыв семерых»","content":"«Священный призыв семерых» - это захватывающая дух карточная игра.\nСобирайте свои колоды из карт персонажей и их действий, вступайте в яростные сражения с противниками и побеждайте их в честном бою!","contentraw":"«Священный призыв семерых» - это захватывающая дух карточная игра.\\nСобирайте свои колоды из карт персонажей и их действий, вступайте в яростные сражения с противниками и побеждайте их в честном бою!","filename_image":"UI_Gcg_InSide_01"},{"title":"Подготовка к дуэли","titleraw":"Подготовка к дуэли","content":"1. Оба соперника вытягивают по 5 карт, из которых складывается их текущая игровая колода. После этого они получают по 1 шансу поменять любое количество карт в своей руке.\n2. Оба соперника выбирают по 1 карте персонажа в качестве активного персонажа.","contentraw":"1. Оба соперника вытягивают по 5 карт, из которых складывается их текущая игровая колода. После этого они получают по 1 шансу поменять любое количество карт в своей руке.\\n2. Оба соперника выбирают по 1 карте персонажа в качестве активного персонажа."},{"title":"Порядок дуэли","titleraw":"Порядок дуэли","content":"Когда начинается дуэль, каждый раунд проходит следующим образом:\n1. Фаза броска: каждый из соперников бросает 8 Элементальных дайсов.\n2. Фаза ходов: соперники действуют по очереди, пока оба не объявят конец раунда.\n3. Финальная фаза: соперники берут по 2 карты.","contentraw":"Когда начинается дуэль, каждый раунд проходит следующим образом:\\n1. Фаза броска: каждый из соперников бросает 8 Элементальных дайсов.\\n2. Фаза ходов: соперники действуют по очереди, пока оба не объявят конец раунда.\\n3. Финальная фаза: соперники берут по 2 карты."},{"title":"Условия победы","titleraw":"Условия победы","content":"Используйте карту персонажа, чтобы напасть на персонажа соперника и победить его!\nКогда у соперника не останется карт персонажей, вы становитесь победителем!","contentraw":"Используйте карту персонажа, чтобы напасть на персонажа соперника и победить его!\\nКогда у соперника не останется карт персонажей, вы становитесь победителем!"}]},"otherrules":{"id":7,"name":"Прочие правила","rules":[{"title":"Совпадающий элемент","titleraw":"{SPRITE_PRESET#1108}Совпадающий элемент","content":"Когда вы разыгрываете карту действия со  стоимостью, вам придётся заплатить определённое количество дайсов нужного типа.\nУниверсальный дайс можно использовать в качестве дайса любого типа.","contentraw":"Когда вы разыгрываете карту действия со {SPRITE_PRESET#1108} стоимостью, вам придётся заплатить определённое количество дайсов нужного типа.\\n{SPRITE_PRESET#1111}Универсальный дайс можно использовать в качестве дайса любого типа."},{"title":"Неопределённый элемент","titleraw":"{SPRITE_PRESET#1109}Неопределённый элемент","content":"Когда вы разыгрываете карту действия со стоимостью, вам придётся заплатить определённое количество Элементальных дайсов независимо от их типа.","contentraw":"Когда вы разыгрываете карту действия со {SPRITE_PRESET#1109}стоимостью, вам придётся заплатить определённое количество Элементальных дайсов независимо от их типа."},{"title":"Повержен","titleraw":"Повержен","content":"Когда здоровье персонажа падает до 0, то после подсчёта очков навыков и эффектов он оказывается повержен.\nВ этот момент персонаж теряет все статусы и снаряжение, его энергия обнуляется.","contentraw":"Когда здоровье персонажа падает до 0, то после подсчёта очков навыков и эффектов он оказывается повержен.\\nВ этот момент персонаж теряет все статусы и снаряжение, его энергия обнуляется."},{"title":"Возврат на поле боя","titleraw":"Возврат на поле боя","content":"Некоторые эффекты позволяют персонажу избежать поражения, когда его здоровье падает до 0, и восстановить некоторое количество HP.\nПри этом такое событие не считается поражением персонажа. Следовательно, экипировка и статусы персонажа не снимаются, энергия не сбрасывается.","contentraw":"Некоторые эффекты позволяют персонажу избежать поражения, когда его здоровье падает до 0, и восстановить некоторое количество HP.\\nПри этом такое событие не считается поражением персонажа. Следовательно, экипировка и статусы персонажа не снимаются, энергия не сбрасывается."},{"title":"Порядок расчёта","titleraw":"Порядок расчёта","content":"Когда эффекты от нескольких карт должны быть подсчитаны одновременно, последовательность будет следующая:\n1. Сначала считаются эффекты всех карт игрока, затем считаются эффекты карт его противника.\n2. Эффекты, относящиеся к одному игроку, считаются в такой последовательности: карты персонажей, экипировка и статусы, боевые статусы, помощники, карты поддержки.\n3. Эффекты от карт одного типа, относящиеся к одному игроку, считаются в той последовательности, в которой эти карты появились на поле боя.","contentraw":"Когда эффекты от нескольких карт должны быть подсчитаны одновременно, последовательность будет следующая:\\n1. Сначала считаются эффекты всех карт игрока, затем считаются эффекты карт его противника.\\n2. Эффекты, относящиеся к одному игроку, считаются в такой последовательности: карты персонажей, экипировка и статусы, боевые статусы, помощники, карты поддержки.\\n3. Эффекты от карт одного типа, относящиеся к одному игроку, считаются в той последовательности, в которой эти карты появились на поле боя."},{"title":"Смена формы","titleraw":"Смена формы","content":"Некоторые персонажи могут использовать особые эффекты, чтобы «сменить свою форму». В новой форме у персонажа может измениться имя, тип элемента, метка, навыки и так далее.\nВ режиме Приключений у противников после смены формы будут новые Намерения.","contentraw":"Некоторые персонажи могут использовать особые эффекты, чтобы «сменить свою форму». В новой форме у персонажа может измениться имя, тип элемента, метка, навыки и так далее.\\nВ режиме Приключений у противников после смены формы будут новые Намерения."},{"title":"Лимит раундов для бонуса","titleraw":"Лимит раундов для бонуса","content":"Если победитель не будет определён к началу 15 раунда, поражение в дуэли будет засчитано обеим сторонам.","contentraw":"Если победитель не будет определён к началу 15 раунда, поражение в дуэли будет засчитано обеим сторонам."}]},"roundflow":{"id":2,"name":"Порядок раунда","rules":[{"title":"Порядок раунда","titleraw":"Порядок раунда","content":"Каждый раунд проходит так: фаза броска, фаза ходов, финальная фаза.","contentraw":"Каждый раунд проходит так: фаза броска, фаза ходов, финальная фаза.","filename_image":"UI_Gcg_InSide_11"},{"title":"Фаза броска","titleraw":"Фаза броска","content":"Во время фазы броска каждого раунда бросают 8 Элементальных дайсов.\nПосле броска можно один раз выбрать любое количество дайсов и перебросить их.\nУ каждого дайса может выпасть один из элементов: Крио, Гидро, Пиро, Электро, Анемо, Гео и Дендро. Кроме того, есть Универсальный элемент, который может использоваться вместо любого другого.\nМаксимальное количество Элементальных дайсов - 16 шт. Достигнув этого лимита, новых дайсов вы не получите.","contentraw":"Во время фазы броска каждого раунда бросают 8 Элементальных дайсов.\\nПосле броска можно один раз выбрать любое количество дайсов и перебросить их.\\nУ каждого дайса может выпасть один из элементов: Крио, Гидро, Пиро, Электро, Анемо, Гео и Дендро. Кроме того, есть Универсальный элемент, который может использоваться вместо любого другого.\\nМаксимальное количество Элементальных дайсов - 16 шт. Достигнув этого лимита, новых дайсов вы не получите."},{"title":"Фаза ходов","titleraw":"Фаза ходов","content":"Соперники действуют по очереди. Вы можете выполнить следующие действия:\nИспользовать навык: заплатите соответствующую стоимость и используйте навык активного персонажа.\nСменить персонажа: потратьте 1 Элементальный дайс, чтобы поменять активного персонажа.\nРазыграть карту: заплатите соответствующую стоимость и разыграйте карту из своей руки.\nЭлементальная гармонизация: сбросьте карту из своей руки и измените тип 1 Элементального дайса.\nОбъявите конец раунда: Завершите свои действия на этот раунд. Первый игрок, объявивший об окончании своего раунда, будет ходить первым в следующем раунде.","contentraw":"Соперники действуют по очереди. Вы можете выполнить следующие действия:\\n<color=#FFE14BFF>Использовать навык</color>: заплатите соответствующую стоимость и используйте навык активного персонажа.\\n<color=#FFE14BFF>Сменить персонажа</color>: потратьте 1 Элементальный дайс, чтобы поменять активного персонажа.\\n<color=#FFE14BFF>Разыграть карту</color>: заплатите соответствующую стоимость и разыграйте карту из своей руки.\\n<color=#FFE14BFF>Элементальная гармонизация</color>: сбросьте карту из своей руки и измените тип 1 Элементального дайса.\\n<color=#FFE14BFF>Объявите конец раунда</color>: Завершите свои действия на этот раунд. Первый игрок, объявивший об окончании своего раунда, будет ходить первым в следующем раунде."},{"title":"Финальная фаза","titleraw":"Финальная фаза","content":"Как только оба соперника объявили об окончании своего раунда во время фазы ходов, игра переходит в финальную фазу.\n1. Начиная с игрока, который ходит первым, рассчитываются различные эффекты карт, активированные в финальной фазе.\n2. Оба соперника берут по 2 карты из своих стопок карт.\n3. Начинается следующий раунд!","contentraw":"Как только оба соперника объявили об окончании своего раунда во время фазы ходов, игра переходит в финальную фазу.\\n1. Начиная с игрока, который ходит первым, рассчитываются различные эффекты карт, активированные в финальной фазе.\\n2. Оба соперника берут по 2 карты из своих стопок карт.\\n3. Начинается следующий раунд!"}]},"specialentry":{"id":8,"name":"Особое положение","rules":[{"title":"Блюдо","titleraw":"{SPRITE_PRESET#3101}Блюдо","content":"Когда эффект от карты еды действует на персонажа, он переходит в состояние сытости.\nКогда персонаж в состоянии сытости, он не может стать целью для других карт еды или подвернуться их эффектам.\nСостояние сытости снимается, когда заканчивается ход или когда персонаж оказывается повержен.\nКроме того, если в этом ходу использовалась карта еды с эффектом воскрешения, то другую карту с этим эффектом в течение этого хода применить нельзя.","contentraw":"Когда эффект от {SPRITE_PRESET#3101}карты еды действует на персонажа, он переходит в состояние сытости.\\nКогда персонаж в состоянии сытости, он не может стать целью для других {SPRITE_PRESET#3101}карт еды или подвернуться их эффектам.\\nСостояние сытости снимается, когда заканчивается ход или когда персонаж оказывается повержен.\\nКроме того, если в этом ходу использовалась {SPRITE_PRESET#3101}карта еды с эффектом воскрешения, то другую карту с этим эффектом в течение этого хода применить нельзя."},{"title":"Щит","titleraw":"{SPRITE_PRESET#4007}Щит","content":"Некоторые эффекты дают щит, который защищает персонажа от определённого вида урона.\nКогда щит поглощает урон, расходуется определённое количество единиц щита.","contentraw":"Некоторые эффекты дают щит, который защищает персонажа от определённого вида урона.\\nКогда щит поглощает урон, расходуется определённое количество единиц щита."},{"title":"Тайное знание","titleraw":"{SPRITE_PRESET#3007}Тайное знание","content":"Во время дуэли можно использовать только одну карту Тайного знания.\nКарта Тайного знания обязательно будет в стартовой руке. Если у вас в колоде больше карт Тайного знания, чем карт в стартовой руке, карты Тайного знания для стартовой руки будут выбраны случайным образом.","contentraw":"Во время дуэли можно использовать только одну карту {SPRITE_PRESET#3007}Тайного знания.\\nКарта {SPRITE_PRESET#3007}Тайного знания обязательно будет в стартовой руке. Если у вас в колоде больше карт {SPRITE_PRESET#3007}Тайного знания, чем карт в стартовой руке, карты Тайного знания для стартовой руки будут выбраны случайным образом."},{"title":"Техника","titleraw":"{SPRITE_PRESET#3008}Техника","content":"Когда у вашего активного персонажа экипирована карта техники, он может использовать соответствующую технику.\nИспользование техники считается боевым действием. Если персонаж не может использовать навыки из-за таких состояний, как Заморозка, Окаменение или Нокаут, он также не может использовать технику.\nИспользование техники не считается применением навыка. Не могут быть вызваны такие эффекты, как «Когда ваш персонаж использует навык» или «Когда персонаж вызывает элементальную реакцию». Урон, нанесённый с использованием техники, не считается уроном, который наносит персонаж.","contentraw":"Когда у вашего активного персонажа экипирована карта {SPRITE_PRESET#3008}техники, он может использовать соответствующую {SPRITE_PRESET#3008}технику.\\nИспользование {SPRITE_PRESET#3008}техники считается боевым действием. Если персонаж не может использовать навыки из-за таких состояний, как Заморозка, Окаменение или Нокаут, он также не может использовать {SPRITE_PRESET#3008}технику.\\nИспользование {SPRITE_PRESET#3008}техники не считается применением навыка. Не могут быть вызваны такие эффекты, как «Когда ваш персонаж использует навык» или «Когда персонаж вызывает элементальную реакцию». Урон, нанесённый с использованием {SPRITE_PRESET#3008}техники, не считается уроном, который наносит персонаж."},{"title":"Применения","titleraw":"Применения","content":"Некоторые карты можно применить ограниченное кол-во раз.\nКаждый раз, когда активируется эффект этой карты, расходуется одно применение.\nКогда кол-во применений достигнет 0, карта будет выброшена.","contentraw":"Некоторые карты можно применить ограниченное кол-во раз.\\nКаждый раз, когда активируется эффект этой карты, расходуется одно применение.\\nКогда кол-во применений достигнет 0, карта будет выброшена."},{"title":"Продолжительность","titleraw":"Продолжительность","content":"У некоторых карт есть ограниченная продолжительность.\nВ финальной фазе продолжительность такой карты уменьшается на 1 раунд.\nКогда раунды у карты закончатся, карта автоматически сбрасывается.","contentraw":"У некоторых карт есть ограниченная продолжительность.\\nВ финальной фазе продолжительность такой карты уменьшается на 1 раунд.\\nКогда раунды у карты закончатся, карта автоматически сбрасывается."},{"title":"Проникающий урон","titleraw":"Проникающий урон","content":"Некоторые эффекты могут наносить проникающий урон.\nТакой урон не усиливается бонусами других эффектов, но в то же время он не ослабляется щитом.","contentraw":"Некоторые эффекты могут наносить проникающий урон.\\nТакой урон не усиливается бонусами других эффектов, но в то же время он не ослабляется щитом."},{"title":"Боевое действие (карта действия)","titleraw":"Боевое действие (карта действия)","content":"Некоторые карты действий следуют правилу боевого действия.\nВ таком случае, это действие будет рассматриваться как боевое действие, а не как быстрое действие.","contentraw":"Некоторые карты действий следуют правилу боевого действия.\\nВ таком случае, это действие будет рассматриваться как боевое действие, а не как быстрое действие."},{"title":"Заряженная атака","titleraw":"Заряженная атака","content":"Если перед началом хода ваше число дайсов чётное, то обычные атаки будут считаться заряженными атаками.","contentraw":"Если перед началом хода ваше число дайсов чётное, то обычные атаки будут считаться заряженными атаками."},{"title":"Атака в падении","titleraw":"Атака в падении","content":"Если следующим действием в текущем раунде, после того как персонаж стал активным, является обычная атака, она будет считаться атакой в падении.","contentraw":"Если следующим действием в текущем раунде, после того как персонаж стал активным, является обычная атака, она будет считаться атакой в падении."}]},"takeaction":{"id":3,"name":"Выполните действие","rules":[{"title":"Действие","titleraw":"Действие","content":"Во время фазы ходов действия делятся на боевые и быстрые.\nБоевые действия: после того, как вы совершите 1 боевое действие, вы передадите ход противнику. Использование навыков, смена персонажей и объявление конца раунда считаются боевыми действиями.\nБыстрые действия: вы можете продолжить свой ход после завершения быстрого действия. Разыгрывание карты и Элементальная гармонизация считаются быстрыми действиями.","contentraw":"Во время фазы ходов действия делятся на боевые и быстрые.\\n<color=#FFE14BFF>Боевые действия</color>: после того, как вы совершите 1 боевое действие, вы передадите ход противнику. Использование навыков, смена персонажей и объявление конца раунда считаются боевыми действиями.\\n<color=#FFE14BFF>Быстрые действия</color>: вы можете продолжить свой ход после завершения быстрого действия. Разыгрывание карты и Элементальная гармонизация считаются быстрыми действиями."},{"title":"Боевое действие - Использование навыка","titleraw":"Боевое действие - Использование навыка","content":"Используйте свои Элементальные дайсы, чтобы заплатить соответствующую стоимость за навык персонажа и нанести урон активному персонажу противника.\nКаждый раз, когда персонаж использует обычную атаку или элементальный навык, он получает 1 ед. энергии.\nКогда у персонажа будет максимальное количество энергии, он может потратить её на мощный взрыв стихии!","contentraw":"Используйте свои Элементальные дайсы, чтобы заплатить соответствующую стоимость за навык персонажа и нанести урон активному персонажу противника.\\nКаждый раз, когда персонаж использует обычную атаку или элементальный навык, он получает 1 ед. энергии.\\nКогда у персонажа будет максимальное количество энергии, он может потратить её на мощный взрыв стихии!"},{"title":"Боевое действие - Смена персонажа","titleraw":"Боевое действие - Смена персонажа","content":"Потратьте 1 Элементальный дайс любого типа, чтобы сделать активным другого персонажа.","contentraw":"Потратьте 1 Элементальный дайс любого типа, чтобы сделать активным другого персонажа."},{"title":"Быстрое действие - Розыгрыш карты","titleraw":"Быстрое действие - Розыгрыш карты","content":"Заплатите нужную стоимость в Элементальных дайсах, чтобы разыграть карту. Карты делятся на следующие категории:\nКарты экипировки: они экипируются на персонажей, чтобы применить эффект, который усиливает персонажа.\nКарты поддержки: поместите их в зону поддержки, чтобы постоянно применять эффекты поддержки.\nКарты событий: Разыграйте их, чтобы немедленно запустить все их эффекты.","contentraw":"Заплатите нужную стоимость в Элементальных дайсах, чтобы разыграть карту. Карты делятся на следующие категории:\\n<color=#FFE14BFF>Карты экипировки</color>: они экипируются на персонажей, чтобы применить эффект, который усиливает персонажа.\\n<color=#FFE14BFF>Карты поддержки</color>: поместите их в зону поддержки, чтобы постоянно применять эффекты поддержки.\\n<color=#FFE14BFF>Карты событий</color>: Разыграйте их, чтобы немедленно запустить все их эффекты."},{"title":"Быстрое действие - Элементальная гармонизация","titleraw":"Быстрое действие - Элементальная гармонизация","content":"Сбросьте 1 карту из руки, чтобы поменять элемент одного дайса на элемент, соответствующий активному персонажу.","contentraw":"Сбросьте 1 карту из руки, чтобы поменять элемент одного дайса на элемент, соответствующий активному персонажу."},{"title":"Боевое действие - Объявление конца раунда","titleraw":"Боевое действие - Объявление конца раунда","content":"Откажитесь от действий и объявите конец этого раунда.\nИгрок, который закончит свой раунд первым, будет ходить первым в следующем раунде. Это значит, что он будет иметь инициативу во время фазы ходов следующего раунда.\nПосле этого, игрок, который ещё не объявил об окончании своего раунда, продолжит совершать действия.\nКогда оба соперника объявят конец раунда, фаза ходов закончится и начнётся финальная фаза этого раунда.","contentraw":"Откажитесь от действий и объявите конец этого раунда.\\nИгрок, который закончит свой раунд первым, будет ходить первым в следующем раунде. Это значит, что он будет иметь инициативу во время фазы ходов следующего раунда.\\nПосле этого, игрок, который ещё не объявил об окончании своего раунда, продолжит совершать действия.\\nКогда оба соперника объявят конец раунда, фаза ходов закончится и начнётся финальная фаза этого раунда."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Эгида пламени бездны","nameraw":"<color=#FFFFFFFF>Эгида пламени бездны</color>","description":"Персонаж в этом состоянии получает Щит (2 ед.).\nКогда Щит будет израсходован: все персонажи противника получают Проникающий урон, 1 ед.","descriptionraw":"Персонаж в этом состоянии получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}Щит (2 ед.)</color>.\\n<color=#FFFFFFFF>Когда {SPRITE_PRESET#4007}Щит будет израсходован:</color> все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед."},"anemo":{"id":305,"name":"Анемо","nameraw":"{SPRITE_PRESET#1105}Анемо","description":"Потратьте на это Анемо дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#80FFD7FF>{SPRITE_PRESET#1105}Анемо</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"anemodmg":{"id":105,"name":"Анемо урон","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>","description":"При взаимодействии с наложенными эффектами других элементов создаёт реакции:\nРассеивание (Крио): наносит 1 ед. Крио урона всем персонажам противника, кроме цели\nРассеивание (Гидро): наносит 1 ед. Гидро урона всем персонажам противника, кроме цели\nРассеивание (Пиро): наносит 1 ед. Пиро урона всем персонажам противника, кроме цели\nРассеивание (Электро): наносит 1 ед. Электро урона всем персонажам противника, кроме цели","descriptionraw":"При взаимодействии с наложенными эффектами других элементов создаёт реакции:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Рассеивание (Крио)</color>: наносит 1 ед. Крио урона всем персонажам противника, кроме цели\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Рассеивание (Гидро)</color>: наносит 1 ед. Гидро урона всем персонажам противника, кроме цели\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Рассеивание (Пиро)</color>: наносит 1 ед. Пиро урона всем персонажам противника, кроме цели\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Рассеивание (Электро)</color>: наносит 1 ед. Электро урона всем персонажам противника, кроме цели"},"arcaneedict":{"id":311,"name":"Тайный указ","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Тайный указ</color>","description":"Во время дуэли можно использовать только одну карту «Тайное знание».\nТайное знание можно разыграть только тогда, когда на поле есть Тайный указ. Разыграв Тайное знание, вы потратите возможность использовать Тайный указ в этой дуэли.","descriptionraw":"Во время дуэли можно использовать только одну карту «{SPRITE_PRESET#3007}Тайное знание».\\nТайное знание можно разыграть только тогда, когда на поле есть {SPRITE_PRESET#1112}Тайный указ. Разыграв {SPRITE_PRESET#3007}Тайное знание, вы потратите возможность использовать {SPRITE_PRESET#1112}Тайный указ в этой дуэли."},"armoredcrabcarapace":{"id":1023,"name":"Щит бронекраба","nameraw":"<color=#FFFFFFFF>Щит бронекраба</color>","description":"Каждый уровень даёт щит (1 ед.) для защиты персонажа.","descriptionraw":"Каждый уровень даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>щит</color> (1 ед.) для защиты персонажа."},"bitetarget":{"id":1034,"name":"Мишень для укуса","nameraw":"<color=#FFFFFFFF>Мишень для укуса</color>","description":"При получении урона от персонажа Муалани или навыка Акулкина ракета: этот эффект снимается. За каждый уровень урон увеличивается на 2 ед.\nСкладывается неограниченное кол-во раз","descriptionraw":"<color=#FFFFFFFF>При получении урона от персонажа Муалани или навыка <color=#FFFFFFFF>Акулкина ракета</color>:</color> этот эффект снимается. За каждый уровень урон увеличивается на 2 ед.\\nСкладывается неограниченное кол-во раз"},"blazingbarrier":{"id":1018,"name":"Пылающий щит","nameraw":"Пылающий щит","description":"Даёт Щит (1 ед.) вашему активному персонажу. Складывается до 3 раз.","descriptionraw":"Даёт <color=#FFFFFFFF>{SPRITE_PRESET#4007}Щит (1 ед.)</color> вашему активному персонажу. Складывается до 3 раз."},"blazingheat":{"id":1017,"name":"Пылающий жар","nameraw":"Пылающий жар","description":"Финальная фаза: персонаж в этом состоянии получает Пиро урон, 1 ед.\nПрименения: 1. Когда у персонажа в этом состоянии есть Лютый мороз, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом состоянии получает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF>Применения: 1</color>. Когда у персонажа в этом состоянии есть <color=#FFFFFFFF>Лютый мороз</color>, эффект снимается."},"bloodblossom":{"id":1009,"name":"Кровавый цветок","nameraw":"<color=#FFFFFFFF>Кровавый цветок</color>","description":"Финальная фаза: персонажу в этом состоянии наносится Пиро урон, 1 ед.\nПрименения: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонажу в этом состоянии наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Ядро изобилия","nameraw":"<color=#FFFFFFFF>Ядро изобилия</color>","description":"Финальная фаза: наносит Дендро урон, 2 ед.\nПрименения: 1, складывается до 3 раз.\nКогда вы объявляете конец раунда: если у карты осталось не менее 2 применений, дополнительно наносит Дендро урон, 2 ед., при этом расходуются применения.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения:</color> 1</color>, складывается до 3 раз.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если у карты осталось не менее 2 <color=#FFFFFFFF>применений</color>, дополнительно наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед., при этом расходуются <color=#FFFFFFFF>применения</color>."},"burstscan":{"id":1033,"name":"Взрывное сканирование","nameraw":"<color=#FFFFFFFF>Взрывное сканирование</color>","description":"Перед тем как оба соперника выберут действия: если у вас на поле есть Дендро ядро или Ядро изобилия, количество применений снижается на 1 ед., затем происходит сброс 1 карты сверху вашей колоды. Затем наносится Дендро урон в размере стоимости карты, в отношении которой произошёл Отказ.\nПрименения: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у вас на поле есть Дендро ядро или Ядро изобилия, <color=#FFFFFFFF>количество применений</color> снижается на 1 ед., затем происходит <color=#FFFFFFFF>сброс</color> 1 карты сверху вашей колоды. Затем наносится {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> в размере стоимости карты, в отношении которой произошёл <color=#FFFFFFFF>Отказ</color>.\\n<color=#FFFFFFFF>Применения: 1</color> (складывается до 3 раз)."},"calledinforcleanup":{"id":2002,"name":"«Уборку заказывали?»","nameraw":"«Уборку заказывали?»","description":"Стоимость:  ×0\nСледующий урон, который нанесёт ваш активный персонаж, увеличится на 1 ед. Складывается до 2 раз.","descriptionraw":"Стоимость: {SPRITE_PRESET#1108} ×0\\nСледующий урон, который нанесёт ваш активный персонаж, увеличится на 1 ед. Складывается до 2 раз."},"centerofattention":{"id":1030,"name":"Центр внимания","nameraw":"<color=#FFFFFFFF>Центр внимания</color>","description":"Когда персонаж совершает обычную атаку: Физический урон, который наносит персонаж, конвертируется в Гидро урон. Если персонаж находится в состоянии усия, то все ваши неактивные персонажи восстанавливают 1 HP. Если персонаж находится в состоянии пневма, то урон увеличивается на 2 ед., а затем один из персонажей, получивший наименьшее кол-во урона, получает 1 ед. проникающего урона.\nПрименения: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж совершает обычную атаку:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, конвертируется в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>. Если персонаж находится в состоянии {SPRITE_PRESET#3504}усия, то все ваши неактивные персонажи восстанавливают 1 HP. Если персонаж находится в состоянии {SPRITE_PRESET#3505}пневма, то урон увеличивается на 2 ед., а затем один из персонажей, получивший наименьшее кол-во урона, получает 1 ед. проникающего урона.\\n<color=#FFFFFFFF>Применения: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Персонаж противника, наиболее близкий к вашему активному персонажу","nameraw":"<color=#FFFFFFFF>Персонаж противника, наиболее близкий к вашему активному персонажу</color>","description":"Персонажем противника, наиболее близким к вашему активному персонажу, считается персонаж противника, расположенный на наименьшей дистанции от вашего активного персонажа.\nЕсли существует несколько равноудалённых персонажей, то наиболее близким из них будет считаться первый по порядку.","descriptionraw":"Персонажем противника, наиболее близким к вашему активному персонажу, считается персонаж противника, расположенный на наименьшей дистанции от вашего активного персонажа.\\nЕсли существует несколько равноудалённых персонажей, то наиболее близким из них будет считаться первый по порядку."},"chargedattack":{"id":51,"name":"Заряженная атака","nameraw":"<color=#FFFFFFFF>Заряженная атака</color>","description":"Если перед началом хода ваше число дайсов чётное, то обычные атаки будут считаться заряженными атаками.","descriptionraw":"Если перед началом хода ваше число дайсов чётное, то обычные атаки будут считаться заряженными атаками."},"clusterbloomarrow":{"id":1008,"name":"Стрела соцветия","nameraw":"<color=#FFFFFFFF>Стрела соцветия</color>","description":"Финальная фаза: наносит Дендро урон, 1 ед.\nПрименения: 1 (складывается до 2 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF>Применения: 1 </color>(складывается до 2 раз)."},"combataction":{"id":1,"name":"Боевое действие","nameraw":"<color=#FFFFFFFF>Боевое действие</color>","description":"Когда вы совершите 1 боевое действие, ход перейдёт к противнику.\nРазыгрывание этой карты из вашей руки относится к боевому действию, но не к быстрому действию.","descriptionraw":"Когда вы совершите 1 боевое действие, ход перейдёт к противнику.\\n<color=#FFFFFFFF>Разыгрывание этой карты из вашей руки относится к боевому действию, но не к быстрому действию.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Тлеющая алая ведьма","nameraw":"<color=#FFFFFFFF>Тлеющая алая ведьма</color>","description":"Синьора может навсегда принять облик Тлеющей алой ведьмы.\nПосле превращения её Крио элемент сменится на Пиро.\nЕй также станут доступны навыки Тлеющей алой ведьмы, но навыки Синьоры исчезнут.","descriptionraw":"Синьора может навсегда принять облик Тлеющей алой ведьмы.\\nПосле превращения её {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color> элемент сменится на {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>.\\nЕй также станут доступны навыки Тлеющей алой ведьмы, но навыки Синьоры исчезнут."},"crowfeathercover":{"id":1003,"name":"Воронье покрывало","nameraw":"<color=#FFFFFFFF>Воронье покрывало</color>","description":"Элементальный навык и взрыв стихии персонажа с этой картой наносят на 1 ед. урона больше.\nПрименения: 2","descriptionraw":"<color=#FFFFFFFF>Элементальный навык</color> и <color=#FFFFFFFF>взрыв стихии</color> персонажа с этой картой наносят на 1 ед. урона больше.\\n<color=#FFFFFFFF>Применения: 2</color>"},"cryo":{"id":301,"name":"Крио","nameraw":"{SPRITE_PRESET#1101}Крио","description":"Потратьте на это Крио дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#99FFFFFF>{SPRITE_PRESET#1101}Крио</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"cryoapplication":{"id":201,"name":"Эффект Крио","nameraw":"<color=#99FFFFFF>Эффект {SPRITE_PRESET#2101}Крио</color>","description":"Когда Крио применяется без урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nТаяние: нет эффекта\nСверхпроводник: нет эффекта\nЗаморозка: цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносит урон +2)","descriptionraw":"Когда {SPRITE_PRESET#2101}Крио применяется без урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Таяние</color>: нет эффекта\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Сверхпроводник</color>: нет эффекта\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заморозка</color>: цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносит урон +2)"},"cryodmg":{"id":101,"name":"Крио урон","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>","description":"Создаёт эффект Крио и может вызвать следующие реакции:\nТаяние: урон +2 (в этот раз)\nСверхпроводник: урон +1 (в этот раз), проникающий урон 1 ед. для всех персонажей противника, кроме цели\nЗаморозка: урон +1 (в этот раз), цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносит урон +2)","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2101}Крио и может вызвать следующие реакции:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Таяние</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Сверхпроводник</color>: урон +1 (в этот раз), проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заморозка</color>: урон +1 (в этот раз), цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносит урон +2)"},"cryodmg-01":{"id":151,"name":"Крио урон","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>","description":"Создаёт эффект Крио и может вызвать следующие реакции:\nТаяние: урон +2 (в этот раз)\nСверхпроводник: урон +1 (в этот раз), проникающий урон 1 ед. для всех персонажей противника, кроме цели\nЗаморозка: урон +1 (в этот раз). Во время следующего действия атака выбранного персонажа снижается на 2 ед.","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2101}Крио и может вызвать следующие реакции:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Таяние</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Сверхпроводник</color>: урон +1 (в этот раз), проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заморозка</color>: урон +1 (в этот раз). Во время следующего действия атака выбранного персонажа снижается на 2 ед."},"curseoftheundercurrent":{"id":1022,"name":"Проклятие Скрытого течения","nameraw":"<color=#FFFFFFFF>Проклятие Скрытого течения</color>","description":"Когда персонаж в отряде использует элементальный навык или взрыв стихии: расходуется на 1 дайс больше.\nПрименения: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует элементальный навык или взрыв стихии:</color> расходуется на 1 дайс больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения</color>: 2</color>"},"deactivated":{"id":1014,"name":"Деактивировано","nameraw":"<color=#FFFFFFFF>Деактивировано</color>","description":"Когда мек, обладающий одним из двух энергетических свойств (усия или пневма) получает урон от противоположенного свойства, происходит аннигиляция, и он переходит в состояние «Деактивировано».\nВ этом состоянии мек не может использовать лишь «деактивированные» навыки, которые наносят только физический урон, а не элементальный. Изначальные способности мека будут ему недоступны.","descriptionraw":"Когда мек, обладающий одним из двух энергетических свойств (усия или пневма) получает урон от противоположенного свойства, происходит аннигиляция, и он переходит в состояние «Деактивировано».\\nВ этом состоянии мек не может использовать лишь «деактивированные» навыки, которые наносят только физический урон, а не элементальный. Изначальные способности мека будут ему недоступны."},"dendro":{"id":307,"name":"Дендро","nameraw":"{SPRITE_PRESET#1107}Дендро","description":"Потратьте на это Дендро дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#7EC236FF>{SPRITE_PRESET#1107}Дендро</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"dendroapplication":{"id":207,"name":"Эффект Дендро","nameraw":"<color=#7EC236FF>Эффект {SPRITE_PRESET#2107}Дендро</color>","description":"Если эффект Дендро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nБутонизация: создаёт Дендро ядро, которое увеличит следующий Пиро или Электро урон на 2 ед.\nГорение: создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)\nСтимуляция: создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.","descriptionraw":"Если эффект {SPRITE_PRESET#2107}Дендро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Бутонизация</color>: создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличит следующий Пиро или Электро урон на 2 ед.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Горение</color>: создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Стимуляция</color>: создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед."},"dendrodmg":{"id":107,"name":"Дендро урон","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>","description":"Создаёт эффект Дендро и вызывает следующие реакции:\nБутонизация: урон +1 (в этот раз), создаёт Дендро ядро, которое увеличит следующий Пиро или Электро урон на 2 ед.\nГорение: урон +1 (в этот раз), создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (активируется 1 раз, складывается до 2 раз)\nСтимуляция: урон +1 (в этот раз), создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2107}Дендро и вызывает следующие реакции:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Бутонизация</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличит следующий Пиро или Электро урон на 2 ед.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Горение</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (активируется 1 раз, складывается до 2 раз)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Стимуляция</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед."},"dendrorelatedreactions":{"id":217,"name":"Дендро реакция","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>","description":"Бутонизация: урон +1 (в этот раз), создаёт Дендро ядро, которое увеличит следующий Пиро или Электро урон на 2 ед.\nГорение: урон +1 (в этот раз), создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)\nСтимуляция: урон +1 (в этот раз), создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Бутонизация</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличит следующий Пиро или Электро урон на 2 ед.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Горение</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Стимуляция</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед."},"discard":{"id":56,"name":"Отказ","nameraw":"<color=#FFFFFFFF>Отказ</color>","description":"Карта действия может быть сброшена из руки или из колоды с помощью карт действий или эффектов персонажей.","descriptionraw":"Карта действия может быть сброшена из руки или из колоды с помощью карт действий или эффектов персонажей."},"distantstorm":{"id":1025,"name":"Далёкая гроза","nameraw":"<color=#FFFFFFFF>Далёкая гроза</color>","description":"Финальная фаза: персонажу в этом состоянии наносится проникающий урон, 2 ед.\nПрименения: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонажу в этом состоянии наносится <color=#FFFFFFFF>проникающий урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения</color>: 1</color>"},"durationrounds":{"id":4,"name":"Продолжительность (в раундах)","nameraw":"<color=#FFFFFFFF>Продолжительность (в раундах)</color>","description":"Когда вы доходите до финальной фазы, продолжительность (в раундах) уменьшается на 1.\nКогда раундов не останется, карта исчезает.","descriptionraw":"Когда вы доходите до финальной фазы, <color=#FFFFFFFF>продолжительность (в раундах)</color> уменьшается на 1.\\nКогда <color=#FFFFFFFF>раундов</color> не останется, карта исчезает."},"electro":{"id":304,"name":"Электро","nameraw":"{SPRITE_PRESET#1104}Электро","description":"Потратьте на это Электро дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#FFACFFFF>{SPRITE_PRESET#1104}Электро</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"electroapplication":{"id":204,"name":"Эффект Электро","nameraw":"<color=#FFACFFFF>Эффект {SPRITE_PRESET#2104}Электро</color>","description":"Если эффект Электро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nПерегрузка: делает активным следующего персонажа противника\nСверхпроводник: нет эффекта\nЗаряжен: нет эффекта\nСтимуляция: создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.","descriptionraw":"Если эффект {SPRITE_PRESET#2104}Электро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Перегрузка</color>: делает активным следующего персонажа противника\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Сверхпроводник</color>: нет эффекта\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заряжен</color>: нет эффекта\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Стимуляция</color>: создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед."},"electrodmg":{"id":104,"name":"Электро урон","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>","description":"Создаёт эффект Электро и вызывает следующие реакции:\nПерегрузка: урон +2 (в этот раз), делает активным следующего персонажа противника\nСверхпроводник: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\nЗаряжен: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\nСтимуляция: урон +1 (в этот раз), создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2104}Электро и вызывает следующие реакции:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Перегрузка</color>: урон +2 (в этот раз), делает активным следующего персонажа противника\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Сверхпроводник</color>: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заряжен</color>: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Стимуляция</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед."},"electroinfusion":{"id":1002,"name":"Электро инфузия","nameraw":"<color=#FFFFFFFF>Электро инфузия</color>","description":"Физический урон персонажа с этой картой становится Электро уроном.\nПродолжительность: 2 раунда","descriptionraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой становится {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро уроном</color>.\\n<color=#FFFFFFFF>Продолжительность</color>: 2 раунда"},"electrorelatedreactions":{"id":214,"name":"Электро реакция","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Электро реакция</color>","description":"Перегрузка: урон +2 (в этот раз), делает активным следующего персонажа противника\nСверхпроводник: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\nЗаряжен: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\nСтимуляция: урон +1 (в этот раз), создаёт область катализа, которая увеличит следующие два Дендро или Электро урона на 1 ед.\nКристалл (Электро): урон увеличивается на 1 ед., активный персонаж получает щит +1 (складывается до 2 раз).\nРассеивание (Электро):наносит 1 ед. Электро урона всем персонажам противника, кроме выбранного персонажа","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Перегрузка</color>: урон +2 (в этот раз), делает активным следующего персонажа противника\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Сверхпроводник</color>: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Заряжен</color>: урон +1 (в этот раз), наносит проникающий урон 1 ед. для всех персонажей противника, кроме цели\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Стимуляция</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>область катализа</color>, которая увеличит следующие два Дендро или Электро урона на 1 ед.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Кристалл (Электро):</color> урон увеличивается на 1 ед., активный персонаж получает щит +1 (складывается до 2 раз).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Рассеивание (Электро):</color>наносит 1 ед. Электро урона всем персонажам противника, кроме выбранного персонажа"},"elementalabsorption":{"id":1012,"name":"Поглощение силы элемента","nameraw":"<color=#FFFFFFFF>Поглощение силы элемента</color>","description":"Аждаха может получать силу Крио, Гидро, Пиро или Электро (только один элемент за раз).\nВ зависимости от элемента, Аждаха получает один из следующих навыков: Волна колючей стужи, Ливень осуждения, Пламя осуждения, Грозовая волна.","descriptionraw":"Аждаха может получать силу {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> (только один элемент за раз).\\n<color=#FFFFFFFF>В зависимости от элемента</color>, Аждаха получает один из следующих навыков: {SPRITE_PRESET#2101}<color=#99FFFFFF>Волна колючей стужи</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Ливень осуждения</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Пламя осуждения</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Грозовая волна</color>."},"elementalburst":{"id":501,"name":"Взрыв стихии","nameraw":"Взрыв стихии","description":"Когда энергия персонажа на максимуме, можно использовать энергию и вызывать взрыв стихии.","descriptionraw":"Когда {SPRITE_PRESET#1110}энергия персонажа на максимуме, можно использовать {SPRITE_PRESET#1110}энергию и вызывать взрыв стихии."},"energy":{"id":310,"name":"Энергия","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>","description":"Персонаж должен использовать энергию, чтобы вызывать взрыв стихии.\nЗа использование обычной атаки или элементального навыка персонаж получает 1 энергию.","descriptionraw":"Персонаж должен использовать {SPRITE_PRESET#1110}энергию, чтобы вызывать взрыв стихии.\\nЗа использование обычной атаки или элементального навыка персонаж получает 1 {SPRITE_PRESET#1110}энергию."},"equitablejudgment":{"id":1020,"name":"Взвешенный вердикт","nameraw":"<color=#FFFFFFFF>Взвешенный вердикт</color>","description":"Обычная атака\nНа подготовку требуется 1 раунд.\nНаносит Гидро урон, 2 ед. Если HP этого персонажа не менее 6 ед., то этот урон увеличивается на 1 ед., а сам персонаж получает 1 ед. проникающего урона.","descriptionraw":"<color=#D3BC8E>Обычная атака</color>\\nНа подготовку требуется 1 раунд.\\nНаносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед. Если HP этого персонажа не менее 6 ед., то этот урон увеличивается на 1 ед., а сам персонаж получает 1 ед. проникающего урона."},"fastaction":{"id":2,"name":"Быстрое действие","nameraw":"<color=#FFFFFFFF>Быстрое действие</color>","description":"Быстрое действие не завершает ваш ход.\nТолько после выполнения боевого действия ход перейдёт к противнику.","descriptionraw":"Быстрое действие не завершает ваш ход.\\nТолько после выполнения боевого действия ход перейдёт к противнику."},"fatuiambusher":{"id":1004,"name":"Фатуи в засаде","nameraw":"<color=#FFFFFFFF>Фатуи в засаде</color>","description":"Эффекты Фатуи в засаде срабатывают, когда кто-то из персонажей на их стороне поля использует навык. При этом активный персонаж получает урон (1 раз за раунд).\nФатуи в засаде бывают четырёх видов:\nМаг Крио цицинов: при срабатывании наносит 1 ед. Крио урона, может использоваться 2 раза.\nЗеркальная дева: при срабатывании наносит 1 ед. Гидро урона, может использоваться 2 раза.\nПиро мушкетёр: при срабатывании наносит 1 ед. Пиро урона, может использоваться 2 раза.\nЭлектро молотобоец: при срабатывании наносит 1 ед. Электро урона, может использоваться 2 раза.","descriptionraw":"Эффекты Фатуи в засаде срабатывают, когда кто-то из персонажей на их стороне поля использует навык. При этом активный персонаж получает урон (1 раз за раунд).\\nФатуи в засаде бывают четырёх видов:\\n<color=#FFFFFFFF>Маг Крио цицинов</color>: при срабатывании наносит 1 ед. {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урона</color>, может использоваться 2 раза.\\n<color=#FFFFFFFF>Зеркальная дева</color>: при срабатывании наносит 1 ед. {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урона</color>, может использоваться 2 раза.\\n<color=#FFFFFFFF>Пиро мушкетёр</color>: при срабатывании наносит 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урона</color>, может использоваться 2 раза.\\n<color=#FFFFFFFF>Электро молотобоец</color>: при срабатывании наносит 1 ед. {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урона</color>, может использоваться 2 раза."},"forbiddenknowledge":{"id":2004,"name":"Запретное знание","nameraw":"Запретное знание","description":"Стоимость: 0.\nЭту карту нельзя использовать для Элементальной гармонизации. Карту запретного знания можно разыграть только 1 раз за раунд.\nВаш активный персонаж получает проникающий урон, 1 ед., и вы берёте 1 карту.","descriptionraw":"Стоимость: 0{SPRITE_PRESET#1108}.\\nЭту карту нельзя использовать для Элементальной гармонизации. Карту запретного знания можно разыграть только 1 раз за раунд.\\nВаш активный персонаж получает проникающий урон, 1 ед., и вы берёте 1 карту."},"geo":{"id":306,"name":"Гео","nameraw":"{SPRITE_PRESET#1106}Гео","description":"Потратьте на это Гео дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#FFE699FF>{SPRITE_PRESET#1106}Гео</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"geoapplication":{"id":206,"name":"Эффект Гео","nameraw":"<color=#FFE699FF>Эффект {SPRITE_PRESET#2106}Гео</color>","description":"Если Гео применяется без нанесения урона, элементальная реакция не будет учитывать эффекты, связанные с уроном:\nКристалл (Крио): активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\nКристалл (Гидро): активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\nКристалл (Пиро): активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\nКристалл (Электро): активный персонаж противника получает 1 ед. щита (складывается до 2 раз).","descriptionraw":"Если {SPRITE_PRESET#2106}Гео применяется без нанесения урона, элементальная реакция не будет учитывать эффекты, связанные с уроном:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Кристалл (Крио)</color>: активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Кристалл (Гидро)</color>: активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Кристалл (Пиро)</color>: активный персонаж противника получает 1 ед. щита (складывается до 2 раз).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Кристалл (Электро)</color>: активный персонаж противника получает 1 ед. щита (складывается до 2 раз)."},"geodmg":{"id":106,"name":"Гео урон","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>","description":"Взаимодействует с эффектами от других элементов:\nКристалл (Крио): урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\nКристалл (Гидро): урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\nКристалл (Пиро): урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\nКристалл (Электро): урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)","descriptionraw":"Взаимодействует с эффектами от других элементов:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Кристалл (Крио)</color>: урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Кристалл (Гидро)</color>: урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Кристалл (Пиро)</color>: урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Кристалл (Электро)</color>: урон +1 (в этот раз), ваш активный персонаж получает 1 ед. щита (складывается до 2 раз)"},"gurglingbubble":{"id":1019,"name":"Булькающий пузырь","nameraw":"Булькающий пузырь","description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"Персонаж не может использовать навыки. Действует до конца раунда."},"hydro":{"id":302,"name":"Гидро","nameraw":"{SPRITE_PRESET#1102}Гидро","description":"Потратьте на это Гидро дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#80C0FFFF>{SPRITE_PRESET#1102}Гидро</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"hydroapplication":{"id":202,"name":"Эффект Гидро","nameraw":"<color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>","description":"Если эффект Гидро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nПар: нет эффекта\nЗаряжен: нет эффекта\nЗаморозка: цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\nБутонизация: создаёт Дендро ядро, которое увеличивают следующий Пиро или Электро урон на 2 ед.","descriptionraw":"Если эффект {SPRITE_PRESET#2102}Гидро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Пар</color>: нет эффекта\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: нет эффекта\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Заморозка</color>: цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Бутонизация</color>: создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличивают следующий Пиро или Электро урон на 2 ед."},"hydroapplication-01":{"id":252,"name":"Эффект Гидро","nameraw":"<color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>","description":"Если эффект Гидро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nПар: нет эффекта\nЗаряжен: нет эффекта\nЗаморозка: во время следующего действия атака выбранного персонажа снижается на 2 ед.\nБутонизация: создаёт Дендро ядро, которое увеличивает следующий Пиро или Электро урон на 2 ед.","descriptionraw":"Если эффект {SPRITE_PRESET#2102}Гидро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Пар</color>: нет эффекта\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: нет эффекта\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Заморозка</color>: во время следующего действия атака выбранного персонажа снижается на 2 ед.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Бутонизация</color>: создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличивает следующий Пиро или Электро урон на 2 ед."},"hydrodmg":{"id":102,"name":"Гидро урон","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>","description":"Создаёт эффект Гидро и может вызвать следующие реакции:\nПар: урон +2 (в этот раз)\nЗаряжен: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели\nЗаморозка: урон +1 (в этот раз), цель не сможет действовать в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\nБутонизация: урон +1 (в этот раз), создаёт Дендро ядро, которое увеличит следующий Пиро или Электро урон на 2 ед.","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2102}Гидро и может вызвать следующие реакции:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Пар</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Заморозка</color>: урон +1 (в этот раз), цель не сможет действовать в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Бутонизация</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличит следующий Пиро или Электро урон на 2 ед."},"hydrodmg-01":{"id":152,"name":"Гидро урон","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>","description":"Создаёт эффект Гидро и может вызвать следующие реакции:\nПар: урон +2 (в этот раз)\nЗаряжен: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели\nЗаморозка: урон +1 (в этот раз). Во время следующего действия атака выбранного персонажа снижается на 2 ед.\nБутонизация: урон +1 (в этот раз), создаёт Дендро ядро, которое увеличивает следующий Пиро или Электро урон на 2 ед.","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2102}Гидро и может вызвать следующие реакции:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Пар</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Заморозка</color>: урон +1 (в этот раз). Во время следующего действия атака выбранного персонажа снижается на 2 ед.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Бутонизация</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>Дендро ядро</color>, которое увеличивает следующий Пиро или Электро урон на 2 ед."},"hydrorelatedreactions":{"id":212,"name":"Гидро реакция","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро реакция</color>","description":"Пар: урон +2 (в этот раз).\nЗаряжен: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели.\nЗаморозка: урон +1 (в этот раз), цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\nБутонизация: создаёт Дендро ядро которое увеличит следующий Пиро или Электро урон на 2 ед.\nКристалл (Гидро): урон +1 (в этот раз), активный персонаж получает щит +1 (складывается до 2 раз)\nРассеивание (Гидро): все неактивные персонажи противника получают 1 ед. Гидро урона.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Пар</color>: урон +2 (в этот раз).\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Заряжен</color>: урон +1 (в этот раз), наносит 1 ед. проникающего урона всем персонажам противника, кроме цели.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Заморозка</color>: урон +1 (в этот раз), цель не сможет двигаться в этом раунде (при получении физического или Пиро урона эффект снимается, но наносится на 2 ед. больше урона)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Бутонизация</color>: создаёт <color=#FFFFFFFF>Дендро ядро</color> которое увеличит следующий Пиро или Электро урон на 2 ед.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Кристалл (Гидро)</color>: урон +1 (в этот раз), активный персонаж получает щит +1 (складывается до 2 раз)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Рассеивание (Гидро)</color>: все неактивные персонажи противника получают 1 ед. Гидро урона."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Возврат на поле боя","nameraw":"<color=#FFFFFFFF>Возврат на поле боя</color>","description":"Некоторые эффекты позволяют персонажу избежать поражения, когда его здоровье падает до 0, и восстановить некоторое количество HP.\nПри этом такое событие не считается поражением персонажа. Следовательно, экипировка и статусы персонажа не снимаются, энергия не сбрасывается.","descriptionraw":"Некоторые эффекты позволяют персонажу <color=#FFFFFFFF>избежать поражения</color>, когда его здоровье падает до 0, и восстановить некоторое количество HP.\\nПри этом такое событие не считается <color=#FFFFFFFF>поражением</color> персонажа. Следовательно, экипировка и статусы персонажа не снимаются, энергия не сбрасывается."},"matchingelement":{"id":308,"name":"Совпадающий элемент","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Совпадающий элемент</color>","description":"На это нужно потратить указанное кол-во Элементальных дайсов с таким же элементом, как указано здесь.\n(Универсальный дайс считается за любой элемент).","descriptionraw":"На это нужно потратить указанное кол-во Элементальных дайсов с таким же элементом, как указано здесь.\\n({SPRITE_PRESET#1111}Универсальный дайс считается за любой элемент)."},"omnielement":{"id":411,"name":"Универсальный элемент","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>","description":"Универсальным элементом можно платить вместо любого требуемого элемента.","descriptionraw":"{SPRITE_PRESET#1111}Универсальным элементом можно платить вместо любого требуемого элемента."},"passiveskill":{"id":502,"name":"Пассивный навык","nameraw":"Пассивный навык","description":"Этот навык действует постоянно и его не нужно дополнительно активировать.","descriptionraw":"Этот навык действует постоянно и его не нужно дополнительно активировать."},"physicaldmg":{"id":100,"name":"Физический урон","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>","description":"Физический урон не создаёт элементальных эффектов и не вступает в реакции.","descriptionraw":"Физический урон не создаёт элементальных эффектов и не вступает в реакции."},"piercingdmg":{"id":5,"name":"Проникающий урон","nameraw":"<color=#FFFFFFFF>Проникающий урон</color>","description":"Проникающий урон нельзя усилить бонусами, зато от него нельзя защититься щитом, иммунитетом и другими способами.","descriptionraw":"Проникающий урон нельзя усилить бонусами, зато от него нельзя защититься щитом, иммунитетом и другими способами."},"plungingattack":{"id":52,"name":"Атака в падении","nameraw":"<color=#FFFFFFFF>Атака в падении</color>","description":"Если следующим действием в текущем раунде, после того как персонаж стал активным, является обычная атака, она будет считаться атакой в падении.","descriptionraw":"Если следующим действием в текущем раунде, после того как персонаж стал активным, является обычная атака, она будет считаться атакой в падении."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Реакция аннигиляции пневмы и усии","nameraw":"Реакция аннигиляции пневмы и усии","description":"Когда персонаж в состоянии усии получает урон архэ: пневмы или персонаж в состоянии пневмы получает урон архэ: усии, происходит аннигиляция.\nАннигиляция действует на разные виды карт по-разному.","descriptionraw":"Когда персонаж в состоянии {SPRITE_PRESET#3505}усии получает урон архэ: пневмы или персонаж в состоянии {SPRITE_PRESET#3504}пневмы получает урон архэ: усии, происходит аннигиляция.\\nАннигиляция действует на разные виды карт по-разному."},"prepareskills1prepares":{"id":53,"name":"Подготовка навыка","nameraw":"<color=#FFFFFFFF>Подготовка навыка</color>","description":"Некоторые навыки нельзя использовать сразу, им нужно несколько ходов на подготовку.\nКогда ход переходит к сопернику, активный персонаж которого находится в состоянии подготовки навыка, то он пропускает этот ход. Если же подготовка навыка закончилась, то персонаж сразу использует навык. Навыки, требующие подготовки, не активируют эффекты, которые вызываются после использования навыка или после активации элементальной реакции.\nТолько активный персонаж может подготавливать навык. Если же готовящего навык персонажа сделать неактивным, то подготовка прервётся.","descriptionraw":"Некоторые навыки нельзя использовать сразу, им нужно несколько ходов на <color=#FFFFFFFF>подготовку</color>.\\nКогда ход переходит к сопернику, активный персонаж которого находится в состоянии <color=#FFFFFFFF>подготовки навыка</color>, то он пропускает этот ход. Если же <color=#FFFFFFFF>подготовка навыка</color> закончилась, то персонаж сразу использует навык. Навыки, требующие <color=#FFFFFFFF>подготовки</color>, не активируют эффекты, которые вызываются после использования навыка или после активации элементальной реакции.\\nТолько активный персонаж может <color=#FFFFFFFF>подготавливать навык</color>. Если же <color=#FFFFFFFF>готовящего навык</color> персонажа сделать неактивным, то <color=#FFFFFFFF>подготовка</color> прервётся."},"pressurizedcollapse":{"id":1024,"name":"Обвал под давлением","nameraw":"<color=#FFFFFFFF>Обвал под давлением</color>","description":"Финальная фаза: персонаж в этом состоянии становится активным персонажем.\nПрименения: 1\nУ одной стороны может быть только один такой статус.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом состоянии становится активным персонажем.\\n<color=#FFFFFFFF>Применения: 1</color>\\nУ одной стороны может быть только один такой статус."},"pyro":{"id":303,"name":"Пиро","nameraw":"{SPRITE_PRESET#1103}Пиро","description":"Потратьте на это Пиро дайс.\n(Универсальный дайс тоже подойдёт.)","descriptionraw":"Потратьте на это <color=#FF9999FF>{SPRITE_PRESET#1103}Пиро</color> дайс.\\n({SPRITE_PRESET#1111}Универсальный дайс тоже подойдёт.)"},"pyroapplication":{"id":203,"name":"Эффект Пиро","nameraw":"<color=#FF9999FF>Эффект {SPRITE_PRESET#2103}Пиро</color>","description":"Если эффект Пиро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\nТаяние: нет эффекта\nПар: нет эффекта\nПерегрузка: делает активным следующего персонажа противника\nГорение: создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1 раз, складывается до 2 раз)","descriptionraw":"Если эффект {SPRITE_PRESET#2103}Пиро наложен без нанесения урона, возникшая элементальная реакция проигнорирует эффекты, связанные с нанесением урона:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Таяние</color>: нет эффекта\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Пар</color>: нет эффекта\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Перегрузка</color>: делает активным следующего персонажа противника\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Горение</color>: создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1 раз, складывается до 2 раз)"},"pyrodmg":{"id":103,"name":"Пиро урон","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>","description":"Создаёт эффект Пиро и может вызвать следующие реакции:\nТаяние: урон +2 (в этот раз)\nПар: урон +2 (в этот раз)\nПерегрузка: урон +2 (в этот раз), делает активным следующего персонажа противника\nГорение: урон +1 (в этот раз), создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)","descriptionraw":"Создаёт эффект {SPRITE_PRESET#2103}Пиро и может вызвать следующие реакции:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Таяние</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Пар</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Перегрузка</color>: урон +2 (в этот раз), делает активным следующего персонажа противника\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Горение</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (применения: 1, складывается до 2 раз)"},"pyrorelatedreactions":{"id":213,"name":"Пиро реакция","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Пиро реакция</color>","description":"Таяние: урон +2 (в этот раз)\nПар: урон +2 (в этот раз)\nПерегрузка: урон +2 (в этот раз), делает активным следующего персонажа противника\nГорение: урон +1 (в этот раз), создаёт яркое пламя, которое наносит 1 ед. Пиро урона в конце раунда (1 применение, складывается до 2 раз)\nКристалл (Пиро): урон +1 (в этот раз), активный персонаж получает щит +1 (складывается до 2 раз)\nРассеивание (Пиро): наносит 1 ед. Пиро урона всем персонажам противника, кроме цели.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Таяние</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Пар</color>: урон +2 (в этот раз)\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Перегрузка</color>: урон +2 (в этот раз), делает активным следующего персонажа противника\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Горение</color>: урон +1 (в этот раз), создаёт <color=#FFFFFFFF>яркое пламя</color>, которое наносит 1 ед. Пиро урона в конце раунда (1 применение, складывается до 2 раз)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Кристалл (Пиро)</color>: урон +1 (в этот раз), активный персонаж получает щит +1 (складывается до 2 раз)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Рассеивание (Пиро)</color>: наносит 1 ед. Пиро урона всем персонажам противника, кроме цели."},"randomhilichurlsummon":{"id":1001,"name":"Призыв случайного хиличурла","nameraw":"<color=#FFFFFFFF>Призыв случайного хиличурла</color>","description":"Есть 4 вида призыва хиличурлов:\nКрио хиличурл-стрелок: в финальной фазе наносит 1 ед. Крио урона, применений: 2.\nГидро шамачурл: в финальной фазе наносит 1 ед. Гидро урона, применений: 2.\nХиличурл-берсерк: в финальной фазе наносит 1 ед. Пиро урона, применений: 2.\nЭлектро хиличурл-стрелок: в финальной фазе наносит 1 ед. Электро урона, применений: 2.","descriptionraw":"Есть 4 вида призыва хиличурлов:\\n<color=#FFFFFFFF>Крио хиличурл-стрелок</color>: в финальной фазе наносит 1 ед. {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урона</color>, применений: 2.\\n<color=#FFFFFFFF>Гидро шамачурл</color>: в финальной фазе наносит 1 ед. {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урона</color>, применений: 2.\\n<color=#FFFFFFFF>Хиличурл-берсерк</color>: в финальной фазе наносит 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урона</color>, применений: 2.\\n<color=#FFFFFFFF>Электро хиличурл-стрелок</color>: в финальной фазе наносит 1 ед. {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урона</color>, применений: 2."},"revelry":{"id":1029,"name":"Веселье","nameraw":"<color=#FFFFFFFF>Веселье</color>","description":"Ваш урон увеличивается на 1 ед. (включая урон Рассеивания, которое вызвал персонаж).\nПрименения: 1 (складывается неограниченное кол-во раз).","descriptionraw":"Ваш урон увеличивается на 1 ед. (включая урон Рассеивания, которое вызвал персонаж).\\n<color=#FFFFFFFF>Применения: 1</color> (складывается неограниченное кол-во раз)."},"riptide":{"id":1005,"name":"Отлив","nameraw":"<color=#FFFFFFFF>Отлив</color>","description":"Когда персонажа в этом состоянии побеждают: активный персонаж в его отряде получает Отлив.\nКогда Тарталья в ближней стойке атакует персонажа в этом состоянии, то наносит дополнительный урон.","descriptionraw":"<color=#FFFFFFFF>Когда персонажа в этом состоянии побеждают:</color> активный персонаж в его отряде получает Отлив.\\nКогда <color=#FFFFFFFF>Тарталья</color> в <color=#FFFFFFFF>ближней стойке</color> атакует персонажа в этом состоянии, то наносит дополнительный урон."},"salonmembers":{"id":1031,"name":"Участник салона","nameraw":"<color=#FFFFFFFF>Участник салона</color>","description":"Финальная фаза: наносит Гидро урон, 1 ед. Если у вас есть персонаж с HP не менее 6 ед., то одному из ваших персонажей, который получил наименьший урон, наносится проникающий урон, 1 ед., а затем наносится Гидро урон, 1 ед.\nПрименения: 2 (складывается до 4 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. Если у вас есть персонаж с HP не менее 6 ед., то одному из ваших персонажей, который получил наименьший урон, наносится <color=#FFFFFFFF>проникающий урон</color>, 1 ед., а затем наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения:</color> 2</color> (складывается до 4 раз)."},"sandanddreams":{"id":1028,"name":"Песок и сны","nameraw":"<color=#FFFFFFFF>Песок и сны</color>","description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 3 дайса меньше.\nПрименения: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 3 дайса меньше.\\n<color=#FFFFFFFF>Применения: 1</color>"},"scarletseal":{"id":1010,"name":"Багровая печать","nameraw":"<color=#FFFFFFFF>Багровая печать</color>","description":"Когда персонаж совершает заряженную атаку: наносит на 2 ед. урона больше.\nКоличество применений: 1, складывается до 2 раз.","descriptionraw":"Когда персонаж совершает <color=#FFFFFFFF>заряженную атаку</color>: наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>Количество применений: 1</color>, складывается до 2 раз."},"select":{"id":59,"name":"Выбор","nameraw":"<color=#FFFFFFFF>Выбор</color>","description":"Выберите 1 карту из определённого числа карт и активируйте её эффекты.","descriptionraw":"Выберите 1 карту из определённого числа карт и активируйте её эффекты."},"sheercold":{"id":1016,"name":"Лютый мороз","nameraw":"Лютый мороз","description":"Финальная фаза: персонаж в этом состоянии получает Крио урон, 1 ед.\nПрименения: 1. Когда у персонажа в этом состоянии есть Пылающий жар, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом состоянии получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF>Применения: 1</color>. Когда у персонажа в этом состоянии есть <color=#FFFFFFFF>Пылающий жар</color>, эффект снимается."},"shield":{"id":6,"name":"Щит","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>","description":"Щит расходуется для защиты персонажа, который его экипировал, от урона.","descriptionraw":"Щит расходуется для защиты персонажа, который его экипировал, от урона."},"singerofmanywaters":{"id":1032,"name":"Певец Потоков","nameraw":"<color=#FFFFFFFF>Певец Потоков</color>","description":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам. Если какой-либо из них имеет не более 5 HP, то дополнительно восстанавливает наиболее пострадавшему персонажу 1 HP.\nПрименения: 2 (складывается до 4 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP всем вашим персонажам. Если какой-либо из них имеет не более 5 HP, то дополнительно восстанавливает наиболее пострадавшему персонажу 1 HP.\\n<color=#FFFFFFFF>Применения: 2</color> (складывается до 4 раз)."},"starrysemblance":{"id":1027,"name":"Звёздное подобие","nameraw":"<color=#FFFFFFFF>Звёздное подобие</color>","description":"Каждый уровень увеличивает макс. HP Всепожирающего нарвала на 1 ед.","descriptionraw":"Каждый уровень увеличивает макс. HP Всепожирающего нарвала на 1 ед."},"stunned":{"id":55,"name":"Нокаут","nameraw":"<color=#FFFFFFFF>Нокаут</color>","description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда."},"superlativesuperstrength":{"id":1007,"name":"Невероятная сила","nameraw":"<color=#FFFFFFFF>Невероятная сила</color>","description":"Когда персонаж с этой картой совершает заряженную атаку: наносит на 1 ед. урона больше. Если количество применений не менее 2, тратит на 1 Неопределённый элемент меньше.\nПрименения: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой совершает <color=#FFFFFFFF>заряженную атаку</color>: </color>наносит на 1 ед. урона больше. Если <color=#FFFFFFFF>количество применений</color> не менее 2, тратит на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Применения</color>: 1</color> (складывается до 3 раз)."},"taroumaruenraged":{"id":1021,"name":"Разъярённый Таромару","nameraw":"Разъярённый Таромару","description":"Финальная фаза: наносит физ. урон, 2 ед.\nПрименения: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>физ. урон</color>, 2 ед.\\n<color=#FFFFFFFF>Применения: 2</color>"},"taroumarussavings":{"id":2001,"name":"Фонд Таромару","nameraw":"Фонд Таромару","description":"Стоимость:  ×0\nВы получаете Универсальный дайс ×1.","descriptionraw":"Стоимость: {SPRITE_PRESET#1108} ×0\\nВы получаете {SPRITE_PRESET#1111}Универсальный дайс ×1."},"technique":{"id":58,"name":"Техника","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>","description":"Когда у вашего активного персонажа экипирована карта техники, он может использовать соответствующую технику.\nИспользование техники считается боевым действием. Если персонаж не может использовать навыки из-за таких состояний, как Заморозка, Окаменение или Нокаут, он также не может использовать технику.\nИспользование техники не считается применением навыка. Не могут быть вызваны такие эффекты, как «Когда ваш персонаж использует навык» или «Когда персонаж вызывает элементальную реакцию». Урон, нанесённый с использованием техники, не считается уроном, который наносит персонаж.","descriptionraw":"Когда у вашего активного персонажа экипирована карта {SPRITE_PRESET#3008}техники, он может использовать соответствующую {SPRITE_PRESET#3008}технику.\\nИспользование {SPRITE_PRESET#3008}техники считается боевым действием. Если персонаж не может использовать навыки из-за таких состояний, как Заморозка, Окаменение или Нокаут, он также не может использовать {SPRITE_PRESET#3008}технику.\\nИспользование {SPRITE_PRESET#3008}техники не считается применением навыка. Не могут быть вызваны такие эффекты, как «Когда ваш персонаж использует навык» или «Когда персонаж вызывает элементальную реакцию». Урон, нанесённый с использованием {SPRITE_PRESET#3008}техники, не считается уроном, который наносит персонаж."},"tune":{"id":57,"name":"Гармонизация","nameraw":"<color=#FFFFFFFF>Гармонизация</color>","description":"Карта действия сброшена из руки для выполнения Элементальной гармонизации.","descriptionraw":"Карта действия сброшена из руки для выполнения Элементальной гармонизации."},"unalignedelement":{"id":309,"name":"Неопределённый элемент","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color>","description":"За это можно платить дайсом любого элемента.","descriptionraw":"За это можно платить дайсом любого элемента."},"underseatreasure":{"id":2003,"name":"Подводное сокровище","nameraw":"Подводное сокровище","description":"Стоимость:  ×0\nДаёт вам 1 базовый дайс и восстанавливает 1 HP вашему активному персонажу. (Каждый персонаж может получить лечение от этого эффекта только 1 раз за раунд.)","descriptionraw":"Стоимость: {SPRITE_PRESET#1108} ×0\\nДаёт вам 1 базовый дайс и восстанавливает 1 HP вашему активному персонажу. (Каждый персонаж может получить лечение от этого эффекта только 1 раз за раунд.)"},"usages":{"id":3,"name":"Кол-во применений","nameraw":"<color=#FFFFFFFF>Кол-во применений</color>","description":"Когда срабатывает эффект этой карты, расходуется 1 применение.\nКогда применения кончаются, карта исчезает.","descriptionraw":"Когда срабатывает эффект этой карты, расходуется 1 <color=#FFFFFFFF>применение</color>.\\nКогда <color=#FFFFFFFF>применения</color> кончаются, карта исчезает."},"wholematch":{"id":60,"name":"Вся дуэль","nameraw":"<color=#FFFFFFFF>Вся дуэль</color>","description":"Этот эффект будет действовать до конца дуэли.","descriptionraw":"Этот эффект будет действовать до конца дуэли."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Дуэли-встречи открыты\nСовместные дуэли открыты\nКарточный магазин открыт\n«Руководство для игроков» открыто\nНовые испытания в Мондштадте","unlockdescriptionraw":"Дуэли-встречи открыты\\nСовместные дуэли открыты\\nКарточный магазин открыт\\n«Руководство для игроков» открыто\\nНовые испытания в Мондштадте","rewards":[{"id":201,"name":"Камень Истока","count":60},{"id":107020,"name":"Приглашение на дуэль","count":1},{"id":107021,"name":"Счастливая монета","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Еженедельные гостевые испытания открыты\nНовые испытания в Мондштадте","unlockdescriptionraw":"Еженедельные гостевые испытания открыты\\nНовые испытания в Мондштадте","rewards":[{"id":201,"name":"Камень Истока","count":60},{"id":107020,"name":"Приглашение на дуэль","count":1},{"id":339001,"name":"Мондштадт","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Новые ячейки для колоды\nНовые испытания в таверне\nНовые испытания в Ли Юэ","unlockdescriptionraw":"Новые ячейки для колоды\\nНовые испытания в таверне\\nНовые испытания в Ли 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испытания","rewards":[{"id":201,"name":"Камень Истока","count":60},{"id":107019,"name":"Пустая голографическая карта","count":1},{"id":339009,"name":"Легенда","count":1}]}},"tcgstatuseffects":{"absorptioneffectanemo":{"id":130055,"name":"Поглощение эффекта: Анемо","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Анемо. Получаемый Анемо урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>. Получаемый $[K105] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо</color>. Получаемый {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffectcryo":{"id":130051,"name":"Поглощение эффекта (Крио)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Крио. Получаемый Крио урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>. Получаемый $[K101] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>. Получаемый {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffectdendro":{"id":130057,"name":"Поглощение эффекта: Дендро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Дендро. Получаемый Дендро урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>. Получаемый $[K107] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро</color>. Получаемый {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffectelectro":{"id":130054,"name":"Поглощение эффекта: Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Электро. Получаемый Электро урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>. Получаемый $[K104] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>. Получаемый {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffectgeo":{"id":130056,"name":"Поглощение эффекта: Гео","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Гео. Получаемый Гео урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>. Получаемый $[K106] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color>. Получаемый {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffecthydro":{"id":130052,"name":"Поглощение эффекта: Гидро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Гидро. Получаемый Гидро урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>. Получаемый $[K102] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>. Получаемый {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> снижается вдвое (округляется в большую сторону)."},"absorptioneffectpyro":{"id":130053,"name":"Поглощение эффекта: Пиро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж поглотил Пиро. Получаемый Пиро урон снижается вдвое (округляется в большую сторону).","descriptionraw":"Персонаж поглотил {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>. Получаемый $[K103] снижается вдвое (округляется в большую сторону).","descriptionreplaced":"Персонаж поглотил {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>. Получаемый {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> снижается вдвое (округляется в большую сторону)."},"abundantphlogistonineffect":{"id":303238,"name":"Изобилие флогистона (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж использует очки Ночного духа следующий раз в этом раунде: этот персонаж восстановит очки Ночного духа, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует очки Ночного духа следующий раз в этом раунде:</color> этот персонаж восстановит очки Ночного духа, 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует очки Ночного духа следующий раз в этом раунде:</color> этот персонаж восстановит очки Ночного духа, 1 ед."},"abyssalmayhemhydrospout":{"id":212041,"name":"Хаос бездны: Гидро излив","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты 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урона больше.","descriptionraw":"В этом раунде следующий <color=#FFFFFFFF>взрыв стихии</color> этого персонажа нанесёт на 3 ед. урона больше.","descriptionreplaced":"В этом раунде следующий <color=#FFFFFFFF>взрыв стихии</color> этого персонажа нанесёт на 3 ед. урона больше."},"adeptustemptationineffect-01":{"id":503110,"name":"Искушение Адепта (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде.","descriptionraw":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде.","descriptionreplaced":"Выбранный персонаж увеличивает силу атаки на 3 ед. в первом раунде."},"adventurersbandana":{"id":312001,"name":"Повязка искателя приключений","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует обычную атаку: восстанавливает 1 HP (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> восстанавливает 1 HP (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> восстанавливает 1 HP (до 3 раз за раунд)."},"aegisofabyssalflame":{"id":123024,"name":"Эгида пламени бездны","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Персонаж в этом состоянии получает Щит (2 ед.).\nКогда Щит будет израсходован: все персонажи противника получают Проникающий урон, 1 ед.","descriptionraw":"Персонаж в этом состоянии получает <color=#FFFFFFFF>$[K6] (2 ед.)</color>.\\n<color=#FFFFFFFF>Когда $[K6] будет израсходован:</color> все персонажи противника получают $[K5], 1 ед.","descriptionreplaced":"Персонаж в этом состоянии получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (2 ед.)</color>.\\n<color=#FFFFFFFF>Когда {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> будет израсходован:</color> все персонажи противника получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Волна вечности","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующий урон, который нанесёт персонаж, увеличится на 2 ед.","descriptionraw":"В этом раунде следующий урон, который нанесёт персонаж, увеличится на 2 ед.","descriptionreplaced":"В этом раунде следующий урон, который нанесёт персонаж, увеличится на 2 ед."},"aerialsuperiority":{"id":137011,"name":"Господство в воздухе","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж получает на 1 ед. урона меньше. (Персонаж навсегда изменит состояние, если получит Пиро урон или Электро урон)","descriptionraw":"Персонаж <color=#FFFFFFFF>получает на 1 ед. урона меньше</color>. (Персонаж навсегда изменит состояние, если получит $[K103] или $[K104])","descriptionreplaced":"Персонаж <color=#FFFFFFFF>получает на 1 ед. урона меньше</color>. (Персонаж навсегда изменит состояние, если получит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>)"},"allgreenandgoodtogo":{"id":403032,"name":"Всё готово к запуску","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующий урон персонажа будет на 2 ед. больше.","descriptionraw":"<color=#FFFFFFFF>Следующий урон персонажа будет на 2 ед. больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Следующий урон персонажа будет на 2 ед. больше</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Все возмездия и повинности понесу я","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Арлекино с этой картой получает урон, если возможно, расходуется Долг жизни, 1 уровень, чтобы снизить урон на 1 ед.","descriptionraw":"Когда <color=#FFFFFFFF>$[A1314]</color> с этой картой получает урон, если возможно, расходуется <color=#FFFFFFFF>$[C122]</color>, 1 уровень, чтобы снизить урон на 1 ед.","descriptionreplaced":"Когда <color=#FFFFFFFF>Арлекино</color> с этой картой получает урон, если возможно, расходуется <color=#FFFFFFFF>Долг жизни</color>, 1 уровень, чтобы снизить урон на 1 ед."},"allthingsareoftheearth":{"id":217051,"name":"Всё рождено землёй","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Бай Чжу с этой картой на поле боя и Бесшовный щит вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.","descriptionraw":"Когда $[A1705] с этой картой на поле боя и <color=#FFFFFFFF>$[C117053]</color> вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж.","descriptionreplaced":"Когда Бай Чжу с этой картой на поле боя и <color=#FFFFFFFF>Бесшовный щит</color> вызывает лечение, вы получаете дайс того же элемента, что и ваш активный персонаж."},"ambuscademineblazingbolt":{"id":403012,"name":"Мина-ловушка: Пылающий разряд","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Электро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Мина-ловушка: Яростное пламя","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Пиро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Мина-ловушка: Разъедающий лёд","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Крио урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Мина-ловушка: Густой лес","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Мина-ловушка: Злобная волна","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Гидро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Мина-ловушка: Непокорный камень","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Гео урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Мина-ловушка: Штормовой ветер","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж поддержки выходит на поле боя: он получает Анемо урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж поддержки выходит на поле боя:</color> он получает {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Аметистовый венец","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж с этой картой является активным персонажем, а противник получает Дендро урон: накапливается 1 Кристальный венок. Если ваше кол-во венков равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\nЗа один раунд можно получить не более 2 дайсов.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой является активным персонажем, а противник получает $[K107]:</color> накапливается 1 <color=#FFFFFFFF>Кристальный венок</color>. Если ваше кол-во <color=#FFFFFFFF>венков</color> равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\\nЗа один раунд можно получить не более 2 дайсов.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой является активным персонажем, а противник получает {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>:</color> накапливается 1 <color=#FFFFFFFF>Кристальный венок</color>. Если ваше кол-во <color=#FFFFFFFF>венков</color> равно числу карт в вашей руке или больше, вы получаете 1 случайный дайс базового элемента.\\nЗа один раунд можно получить не более 2 дайсов.","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Лук Асмо","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше, наносит дополнительно 2 ед. урона. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд."},"amosbow-01":{"id":311204,"name":"Лук Амоса","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше, наносит дополнительно 2 ед. урона. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык, у которого изначальный суммарный расход Элементальных дайсов и энергии равняется 5 и больше,</color> наносит дополнительно 2 ед. урона. Только 1 раз за раунд."},"amplifiedenhancementousia":{"id":402013,"name":"Максимальное усиление: Усия","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш персонаж наносит на 1 ед. урона больше.\nКогда ваш активный персонаж получает урон, не относящийся к архэ: пневма, урон снижается на 2 ед.\nКогда ваш персонаж получает урон архэ: пневма, происходит Реакция аннигиляции пневмы и усии, эффект снимается.","descriptionraw":"Ваш персонаж наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон, не относящийся к {SPRITE_PRESET#3505}архэ: пневма,</color> урон снижается на 2 ед.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3505}архэ: пневма,</color> происходит $[K1015], эффект снимается.","descriptionreplaced":"Ваш персонаж наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон, не относящийся к {SPRITE_PRESET#3505}архэ: пневма,</color> урон снижается на 2 ед.\\n<color=#FFFFFFFF>Когда ваш персонаж получает урон {SPRITE_PRESET#3505}архэ: пневма,</color> происходит Реакция аннигиляции пневмы и усии, эффект снимается."},"ancientcourtyardineffect":{"id":300001,"name":"Старинный двор (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде при следующей экипировке карты оружия или артефакта: расходуется на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>В этом раунде при следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>В этом раунде при следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 2 дайса меньше."},"anomalousanatomy":{"id":122042,"name":"Аномальная анатомия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"За каждый уровень Всепожирающий нарвал получает 1 ед. к макс. HP.","descriptionraw":"За каждый уровень <color=#FFFFFFFF>$[A2204]</color> получает 1 ед. к макс. HP.","descriptionreplaced":"За каждый уровень <color=#FFFFFFFF>Всепожирающий нарвал</color> получает 1 ед. к макс. HP.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Меч Сокола","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше..\nКогда противник использует навык: если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>.\\n<color=#FFFFFFFF>Когда противник использует навык:</color> если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>.\\n<color=#FFFFFFFF>Когда противник использует навык:</color> если персонаж с этой картой является активным, восстанавливает 1 HP этого персонажа (до 2 раз за раунд)"},"aratakiichiban":{"id":216051,"name":"Аратаки итибан","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"В каждом раунде, когда Аратаки Итто с этой картой использует атаку Легенда бойцовского клуба второй раз и далее: если вызвана Невероятная сила, она наносит дополнительно 1 ед. урона.","descriptionraw":"В каждом раунде, когда $[A1605] с этой картой использует атаку <color=#FFFFFFFF>$[S16051]</color> второй раз и далее: если вызвана $[K1007], она наносит дополнительно 1 ед. урона.","descriptionreplaced":"В каждом раунде, когда Аратаки Итто с этой картой использует атаку <color=#FFFFFFFF>Легенда бойцовского клуба</color> второй раз и далее: если вызвана <color=#FFFFFFFF>Невероятная сила</color>, она наносит дополнительно 1 ед. урона."},"archaicpetra":{"id":312602,"name":"Архаичный камень","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или экипирует карту таланта: расходуется на 1 Гео дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Гео.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color>."},"areaalertmekousia":{"id":132081,"name":"Мек: Сигнализация области (усия)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда противник использует 3 карты действий, наносит Крио урон, 1 ед.\nКогда персонаж получает урон архэ: пневма, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Когда противник использует 3 карты действий,</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>Когда персонаж получает урон {SPRITE_PRESET#3505}архэ: пневма</color>, эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>Когда противник использует 3 карты действий,</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF>Когда персонаж получает урон {SPRITE_PRESET#3505}архэ: пневма</color>, эффект снимается.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Мек: Сигнализация области (пневма)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда противник использует 3 карты действий, наносит Гидро урон, 1 ед.\nКогда персонаж получает урон архэ: усия, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Когда противник использует 3 карты действий,</color> наносит $[K102], 1 ед.\\n<color=#FFFFFFFF>Когда персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>Когда противник использует 3 карты действий,</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF>Когда персонаж получает урон {SPRITE_PRESET#3504}архэ: усия</color>, эффект снимается.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Щит бронекраба","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"За каждый уровень даёт Щит, 1 ед., для защиты этого персонажа.","descriptionraw":"За каждый уровень даёт $[K6], 1 ед., для защиты этого персонажа.","descriptionreplaced":"За каждый уровень даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед., для защиты этого персонажа.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Проницательность слуги","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда у персонажа Тома экипирована эта карта, создаётся Оёрой огня, начальные Кол-во применений увеличиваются на 1 ед.","descriptionraw":"Когда у персонажа $[A1311] экипирована эта карта, создаётся <color=#FFFFFFFF>$[C113112]</color>, начальные $[K3] увеличиваются на 1 ед.","descriptionreplaced":"Когда у персонажа Тома экипирована эта карта, создаётся <color=#FFFFFFFF>Оёрой огня</color>, начальные <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед."},"asummationofinterest":{"id":211101,"name":"Любопытство как суть","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваша Шарлотта с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть Скоростной силуэт, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд).","descriptionraw":"Когда ваша $[A1110] с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть <color=#FFFFFFFF>$[C111101]</color>, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд).","descriptionreplaced":"Когда ваша Шарлотта с этой картой на поле боя и когда любой из ваших персонажей совершит обычную атаку: если у персонажа противника на поле боя есть <color=#FFFFFFFF>Скоростной силуэт</color>, ваш активный персонаж восстанавливает 2 HP (1 раз за раунд)."},"athousandfloatingdreams":{"id":311104,"name":"Сновидения тысячи ночей","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда ваш персонаж вызывает элементальную реакцию: наносит на 1 ед. урона больше. До 2 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит на 1 ед. урона больше. До 2 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит на 1 ед. урона больше. До 2 раз за раунд."},"athousandyoung":{"id":227021,"name":"Тысячи преемников","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Страж оазиса Апеп с этой картой на поле, ваш Размножающийся организм наносит на 1 ед. урона больше.","descriptionraw":"Когда <color=#FFFFFFFF>$[A2702]</color> с этой картой на поле, ваш <color=#FFFFFFFF>$[C127022]</color> наносит на 1 ед. урона больше.","descriptionreplaced":"Когда <color=#FFFFFFFF>Страж оазиса Апеп</color> с этой картой на поле, ваш <color=#FFFFFFFF>Размножающийся организм</color> наносит на 1 ед. урона больше."},"atkdecrease":{"id":139,"name":"Снижение силы атаки","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Снижает силу атаки. Этот эффект снимается после следующего действия персонажа (складывается неограниченное кол-во раз)","descriptionraw":"Снижает силу атаки. Этот эффект снимается после следующего действия персонажа (складывается неограниченное кол-во раз)","descriptionreplaced":"Снижает силу атаки. Этот эффект снимается после следующего действия персонажа (складывается неограниченное кол-во раз)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Увеличение силы атаки","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Каждый уровень увеличивает силу атаки этого персонажа на 1 ед.","descriptionraw":"Каждый уровень увеличивает силу атаки этого персонажа на 1 ед.","descriptionreplaced":"Каждый уровень увеличивает силу атаки этого персонажа на 1 ед.","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Увеличение силы атаки","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Увеличение силы атаки","descriptionraw":"Увеличение силы атаки","descriptionreplaced":"Увеличение силы атаки","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Золотое сияние","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как любой ваш персонаж, если это не Ёимия, использует навык: наносит Пиро урон, 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>После того как любой ваш персонаж, если это не $[A1305], использует навык:</color> наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как любой ваш персонаж, если это не Ёимия, использует навык:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Золотое сияние","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как любой ваш персонаж, если это не Ёимия, использует навык: наносит Пиро урон, 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>После того как любой ваш персонаж, если это не $[A1305], использует навык:</color> наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как любой ваш персонаж, если это не Ёимия, использует навык:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Пробуждение","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш персонаж Рэйзор с этой картой использует Гром и когти: один из ваших Электро персонажей получит 1 ед. энергии (1 раз за раунд, в первую очередь - активный персонаж).","descriptionraw":"Когда ваш персонаж $[A1402] с этой картой использует <color=#FFFFFFFF>$[S14022]</color>: один из ваших Электро персонажей получит 1 ед. энергии (1 раз за раунд, в первую очередь - активный персонаж).","descriptionreplaced":"Когда ваш персонаж Рэйзор с этой картой использует <color=#FFFFFFFF>Гром и когти</color>: один из ваших Электро персонажей получит 1 ед. энергии (1 раз за раунд, в первую очередь - активный персонаж)."},"baronbunny":{"id":113041,"name":"Барон Зайчик","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает урон на 2 ед.\nКол-во применений: 1, при израсходовании карта не сбрасывается.\nФинальная фаза, если Кол-во применений израсходованы: карта сбрасывается, наносит Пиро урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если $[K3] израсходованы: </color>карта сбрасывается, наносит $[K103], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если <color=#FFFFFFFF>Кол-во применений</color> израсходованы: </color>карта сбрасывается, наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Боевые потери","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует навык: активная карта получает Проникающий урон, 1 ед. за каждый уровень (складывается неограниченное кол-во раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык: </color>активная карта получает $[K5], 1 ед. за каждый уровень (складывается неограниченное кол-во раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык: </color>активная карта получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. за каждый уровень (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Маяк тростникового моря","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: следующий урон, который персонаж нанесёт в этом раунде, увеличится на 1 ед. (1 раз за раунд).\nКогда персонаж получает урон: следующий урон, который нанесёт персонаж в этом раунде, увеличится на 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> следующий урон, который персонаж нанесёт в этом раунде, увеличится на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> следующий урон, который нанесёт персонаж в этом раунде, увеличится на 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> следующий урон, который персонаж нанесёт в этом раунде, увеличится на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> следующий урон, который нанесёт персонаж в этом раунде, увеличится на 1 ед. (1 раз за раунд)."},"beastlycorrosion":{"id":226031,"name":"Звериное разложение","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Золотой волчий вожак с этой картой, Золотое разложение вашего противника может достигнуть 5 уровня. Эффект сработает даже на активном персонаже в этом состоянии.","descriptionraw":"Когда $[A2603] с этой картой, <color=#FFFFFFFF>$[C126031]</color> вашего противника может достигнуть 5 уровня. Эффект сработает даже на активном персонаже в этом состоянии.","descriptionreplaced":"Когда Золотой волчий вожак с этой картой, <color=#FFFFFFFF>Золотое разложение</color> вашего противника может достигнуть 5 уровня. Эффект сработает даже на активном персонаже в этом состоянии."},"belligerenceunfettered":{"id":402004,"name":"Боевая настороженность","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливая 1 HP.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливая 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Благодетельность","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Яо Яо с этой картой создаёт помощника Бросающий Юэгуй, и если его Кол-во применений равняется 1, то урон и лечение увеличиваются на 1 ед.","descriptionraw":"Когда $[A1704] с этой картой создаёт помощника <color=#FFFFFFFF>$[C117041]</color>, и если его $[K3] равняется 1, то урон и лечение увеличиваются на 1 ед.","descriptionreplaced":"Когда Яо Яо с этой картой создаёт помощника <color=#FFFFFFFF>Бросающий Юэгуй</color>, и если его <color=#FFFFFFFF>Кол-во применений</color> равняется 1, то урон и лечение увеличиваются на 1 ед."},"bitetarget":{"id":112143,"name":"Мишень для укуса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"При получении урона от персонажа Муалани или навыка Акулкина ракета: этот эффект снимается. За каждый уровень урон увеличивается на 2 ед.\nСкладывается неограниченное кол-во раз","descriptionraw":"<color=#FFFFFFFF>При получении урона от персонажа $[A1214] или навыка <color=#FFFFFFFF>$[C112144]</color>:</color> этот эффект снимается. За каждый уровень урон увеличивается на 2 ед.\\nСкладывается неограниченное кол-во раз","descriptionreplaced":"<color=#FFFFFFFF>При получении урона от персонажа Муалани или навыка <color=#FFFFFFFF>Акулкина ракета</color>:</color> этот эффект снимается. За каждый уровень урон увеличивается на 2 ед.\\nСкладывается неограниченное кол-во раз","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Горькая вражда: Высшая степень","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 6 HP.\nПродолжительность (в раундах): 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 6 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 6 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Горькая вражда: Базовая степень","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 2 HP.\nПродолжительность (в раундах): 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 2 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Горькая вражда: Средняя степень","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 4 HP.\nПродолжительность (в раундах): 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 4 HP.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии ещё не был подвержен Заморозке, то он восстанавливает 4 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Пылающий щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит (1 ед.) вашему активному персонажу. Складывается до 3 раз.","descriptionraw":"Даёт <color=#FFFFFFFF>$[K6] (1 ед.)</color> вашему активному персонажу. Складывается до 3 раз.","descriptionreplaced":"Даёт <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (1 ед.)</color> вашему активному персонажу. Складывается до 3 раз.","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Пылающий жар","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: наносит персонажу в этом состоянии Пиро урон, 1 ед.\nКол-во применений: 1\n\nКогда у персонажа в этом состоянии есть Лютый мороз, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит персонажу в этом состоянии $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nКогда у персонажа в этом состоянии есть <color=#FFFFFFFF>$[C121022]</color>, эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит персонажу в этом состоянии {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>\\n\\nКогда у персонажа в этом состоянии есть <color=#FFFFFFFF>Лютый мороз</color>, эффект снимается.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Пылающая львица: Кулаки Пламенной Гривы","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Кулаки Пламенной Гривы.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Кулаки Пламенной Гривы</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Пылающая львица: Сжигающий удар","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Сжигающий удар.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Сжигающий удар</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Горячая воля","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливая 1 HP.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливая 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Заблудший в метели","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Крио дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Крио.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color>."},"bloodblossom":{"id":113072,"name":"Кровавый цветок","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: все персонажи в этом состоянии получают Пиро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Веление кровавого долга","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж получает урон: накладывает на персонажа, получившего урон, и на персонажа Арлекино у противника Долг жизни, 1 уровень.\nКол-во применений: 5.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color> накладывает на персонажа, получившего урон, и на персонажа $[A1314] у противника <color=#FFFFFFFF>$[C122]</color>, 1 уровень.\\n<color=#FFFFFFFF>$[K3]: 5</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает урон:</color> накладывает на персонажа, получившего урон, и на персонажа Арлекино у противника <color=#FFFFFFFF>Долг жизни</color>, 1 уровень.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 5</color>.","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Насмешка Изумительной кошачьей коробки","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед. (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Долг жизни","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает лечение: этот эффект расходуется за каждый раз Кол-во применений, чтобы снизить получаемое лечение на 1 ед. Нельзя снизить эффективность лечения при воскрешении и лечении, вызванным перераспределением HP.\nКол-во применений: 1 (складывается неограниченное кол-во раз)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение:</color> этот эффект расходуется за каждый раз $[K3], чтобы снизить получаемое лечение на 1 ед. Нельзя снизить эффективность лечения при воскрешении и лечении, вызванным перераспределением HP.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается неограниченное кол-во раз)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение:</color> этот эффект расходуется за каждый раз <color=#FFFFFFFF>Кол-во применений</color>, чтобы снизить получаемое лечение на 1 ед. Нельзя снизить эффективность лечения при воскрешении и лечении, вызванным перераспределением HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается неограниченное кол-во раз)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Энергетический блок Потрошителя: Накоплен","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"С каждым уровнем Шквальное торнадо удваивает урон.","descriptionraw":"С каждым уровнем <color=#FFFFFFFF>$[S25033]</color> удваивает урон.","descriptionreplaced":"С каждым уровнем <color=#FFFFFFFF>Шквальное торнадо</color> удваивает урон."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Энергетический блок Потрошителя (откат)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде нельзя разыграть ещё одну карту Энергетический блок Потрошителя.","descriptionraw":"В этом раунде нельзя разыграть ещё одну карту <color=#FFFFFFFF>$[C124051]</color>.","descriptionreplaced":"В этом раунде нельзя разыграть ещё одну карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>."},"breakthrough":{"id":112091,"name":"Прорыв","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Состояние начинается с 1 уровнем Прорыва. При повторном наложении состояния уровни Прорыва складываются (но не более 3 уровней).\nФинальная фаза: добавляется 1 уровень Прорыва.\n\nКогда персонаж в этом состоянии выполняет обычную атаку: если есть 2 уровня Прорыва, они расходуются, чтобы превратить Физический урон в Гидро урон и взять 1 карту.","descriptionraw":"Состояние начинается с 1 уровнем <color=#FFFFFFFF>Прорыва</color>. При повторном наложении состояния уровни <color=#FFFFFFFF>Прорыва</color> складываются (но не более 3 уровней).\\n<color=#FFFFFFFF>Финальная фаза:</color> добавляется 1 уровень <color=#FFFFFFFF>Прорыва</color>.\\n\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии выполняет обычную атаку:</color> если есть 2 уровня <color=#FFFFFFFF>Прорыва</color>, они расходуются, чтобы превратить $[K100] в $[K102] и взять 1 карту.","descriptionreplaced":"Состояние начинается с 1 уровнем <color=#FFFFFFFF>Прорыва</color>. При повторном наложении состояния уровни <color=#FFFFFFFF>Прорыва</color> складываются (но не более 3 уровней).\\n<color=#FFFFFFFF>Финальная фаза:</color> добавляется 1 уровень <color=#FFFFFFFF>Прорыва</color>.\\n\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии выполняет обычную атаку:</color> если есть 2 уровня <color=#FFFFFFFF>Прорыва</color>, они расходуются, чтобы превратить {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> и взять 1 карту.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Блеск","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Заряженная атака вашего персонажа расходует на 1 Пиро меньше (1 раз за раунд).\nФинальная фаза: персонажу даётся Багровая печать.\n\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>$[K51] вашего персонажа</color> расходует на 1 <color=#FF9999FF>$[K303]</color> меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Финальная фаза:</color> персонажу даётся $[K1010].\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> вашего персонажа</color> расходует на 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Пиро</color> меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Финальная фаза:</color> персонажу даётся <color=#FFFFFFFF>Багровая печать</color>.\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Эхо осколков инея","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на Крио дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше (1 раз за раунд)."},"bunnytriggered":{"id":213041,"name":"Зайчик активирован","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Эмбер проводит обычную атаку: если на поле есть Барон Зайчик и эта карта, то Барон Зайчик взрывается, нанося Пиро урон, 4 ед.","descriptionraw":"Когда $[A1304] проводит <color=#FFFFFFFF>обычную атаку</color>: если на поле есть <color=#FFFFFFFF>$[C113041]</color> и эта карта, то <color=#FFFFFFFF>$[C113041]</color> взрывается, нанося $[K103], 4 ед.","descriptionreplaced":"Когда Эмбер проводит <color=#FFFFFFFF>обычную атаку</color>: если на поле есть <color=#FFFFFFFF>Барон Зайчик</color> и эта карта, то <color=#FFFFFFFF>Барон Зайчик</color> взрывается, нанося {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 4 ед."},"burstfirecalibratedshot":{"id":133082,"name":"Взрывной выстрел: Калибровочная стрельба","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Комбинированная стрельба: Бронебойный снаряд.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Комбинированная стрельба: Бронебойный снаряд</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Взрывное сканирование","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Перед тем как оба соперника выберут действия: если у вас на поле есть Дендро ядро или Ядро изобилия, то Кол-во применений снижается на 1 ед., затем происходит Отказ от карты сверху вашей колоды. Затем наносится Дендро урон в размере изначальной стоимости разыгрывания карты, в отношении которой произошёл Отказ.\nКол-во применений: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у вас на поле есть $[C116] или $[C112082], то $[K3] снижается на 1 ед., затем происходит $[K56] от карты сверху вашей колоды. Затем наносится $[K107] в размере изначальной стоимости разыгрывания карты, в отношении которой произошёл $[K56].\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у вас на поле есть Дендро ядро или Ядро изобилия, то <color=#FFFFFFFF>Кол-во применений</color> снижается на 1 ед., затем происходит <color=#FFFFFFFF>Отказ</color> от карты сверху вашей колоды. Затем наносится {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> в размере изначальной стоимости разыгрывания карты, в отношении которой произошёл <color=#FFFFFFFF>Отказ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 3 раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Краб в масле (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 2 ед.","descriptionraw":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 2 ед.","descriptionreplaced":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 2 ед."},"calledinforcleanupactive":{"id":302204,"name":"«Уборку заказывали?» (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Следующий урон, который нанесёт ваш активный персонаж, увеличится на 1 ед. Складывается до 2 раз.","descriptionraw":"Следующий урон, который нанесёт ваш активный персонаж, увеличится на 1 ед. Складывается до 2 раз.","descriptionreplaced":"Следующий урон, который нанесёт ваш активный персонаж, увеличится на 1 ед. Складывается до 2 раз.","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Непостоянный лик","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует элементальный навык, расходуется на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> расходуется на 1 дайс меньше (1 раз за раунд)."},"cashflowsupervision":{"id":311109,"name":"Казначейский надзор","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Когда персонаж получает урон или лечение: следующая обычная атака персонажа в этом раунде расходует на 1 Неопределённый элемент меньше, а этот урон увеличивается на 1 ед. (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> следующая <color=#FFFFFFFF>обычная атака</color> персонажа в этом раунде расходует на 1 $[K309] меньше, а этот урон увеличивается на 1 ед. (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> следующая <color=#FFFFFFFF>обычная атака</color> персонажа в этом раунде расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше, а этот урон увеличивается на 1 ед. (до 2 раз за раунд)."},"cashflowsupervisionineffect":{"id":301111,"name":"Казначейский надзор (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующая обычная атака персонажа расходует на 1 Неопределённый элемент меньше, а урон увеличивается на 1 ед.","descriptionraw":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа расходует на 1 $[K309] меньше, а урон увеличивается на 1 ед.","descriptionreplaced":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше, а урон увеличивается на 1 ед."},"catalyzingfield":{"id":117,"name":"Область катализа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Когда активный персонаж противника получает от вас Электро урон или Дендро урон, урон увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда активный персонаж противника получает от вас $[K104] или $[K107],</color> урон увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда активный персонаж противника получает от вас {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>,</color> урон увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Область катализа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Каждый уровень увеличивает ваш Электро урон или Дендро урон противнику на 1 ед.","descriptionraw":"Каждый уровень увеличивает ваш $[K104] или $[K107] противнику на 1 ед.","descriptionreplaced":"Каждый уровень увеличивает ваш {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> противнику на 1 ед.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Щит кошачьих коготочков","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего персонажа прибавляется Щит ×1.","descriptionraw":"У вашего персонажа прибавляется <color=#FFFFFFFF>$[K6] ×1</color>.","descriptionreplaced":"У вашего персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×1</color>.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Щит кошачьих коготочков","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего персонажа прибавляется Щит ×2.","descriptionraw":"У вашего персонажа прибавляется <color=#FFFFFFFF>$[K6] ×2</color>.","descriptionreplaced":"У вашего персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×2</color>.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Семена кошачьей мяты","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда на стороне с этой картой сыграют 2 карты действия: активный персонаж на той стороне получает Дендро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда на стороне с этой картой сыграют 2 карты действия:</color> активный персонаж на той стороне получает $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда на стороне с этой картой сыграют 2 карты действия:</color> активный персонаж на той стороне получает {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Семена кошачьей мяты","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы сменяете персонажа: все активные персонажи на стороне с этой картой получают Дендро урон.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> все активные персонажи на стороне с этой картой получают $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> все активные персонажи на стороне с этой картой получают {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Центр внимания","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж использует обычную атаку: наносимый персонажем Физический урон превращается в Гидро урон. Если персонаж в состоянии усии, все ваши неактивные персонажи восстанавливают 1 HP. Если персонаж в состоянии пневмы, то этот урон увеличивается на 2 ед., а ваш персонаж, получивший меньше всего урона, получает Проникающий урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> наносимый персонажем $[K100] превращается в $[K102]. Если персонаж в состоянии {SPRITE_PRESET#3504}усии, все ваши неактивные персонажи восстанавливают 1 HP. Если персонаж в состоянии {SPRITE_PRESET#3505}пневмы, то этот урон увеличивается на 2 ед., а ваш персонаж, получивший меньше всего урона, получает $[K5], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> наносимый персонажем {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>. Если персонаж в состоянии {SPRITE_PRESET#3504}усии, все ваши неактивные персонажи восстанавливают 1 HP. Если персонаж в состоянии {SPRITE_PRESET#3505}пневмы, то этот урон увеличивается на 2 ед., а ваш персонаж, получивший меньше всего урона, получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Церемониальное одеяние","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой совершает обычную атаку, урон увеличивается на 1 ед.\nПосле того, как персонаж с этой картой совершает обычную атаку: исцеляет 1 HP всем вашим персонажам.\nПродолжительность (в раундах): 2","descriptionraw":"Когда персонаж с этой картой совершает <color=#FFFFFFFF>обычную атаку</color>, урон увеличивается на 1 ед.\\n<color=#FFFFFFFF>После того, как персонаж с этой картой совершает обычную атаку:</color> исцеляет 1 HP всем вашим персонажам.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Когда персонаж с этой картой совершает <color=#FFFFFFFF>обычную атаку</color>, урон увеличивается на 1 ед.\\n<color=#FFFFFFFF>После того, как персонаж с этой картой совершает обычную атаку:</color> исцеляет 1 HP всем вашим персонажам.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Разрушение цепи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда активный персонаж противника получает Гидро урон или Дендро урон, урон увеличивается на 2 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда активный персонаж противника получает $[K102] или $[K107],</color> урон увеличивается на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда активный персонаж противника получает {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> или {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>,</color> урон увеличивается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Каскад цепной молнии","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Чтец Бездны: Пурпурная молния с этой картой оказывается повержен или вызывает Электро перерождение: карта сбрасывается, а у активного персонажа противника расходуется Энергия, 1 ед.","descriptionraw":"Когда $[A2406] с этой картой оказывается повержен или вызывает <color=#FFFFFFFF>$[C124061]</color>: карта сбрасывается, а у активного персонажа противника расходуется $[K310], 1 ед.","descriptionreplaced":"Когда Чтец Бездны: Пурпурная молния с этой картой оказывается повержен или вызывает <color=#FFFFFFFF>Электро перерождение</color>: карта сбрасывается, а у активного персонажа противника расходуется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед."},"chakradesiderata":{"id":114072,"name":"Чакра вожделения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда другой ваш персонаж использует взрыв стихии: накапливается 1 ед. Решимости (до 3 единиц).\nКогда персонаж в этом состоянии использует Тайное искусство: Мусо синсэцу: расходуется вся Решимость, за каждую единицу Решимости наносится 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии:</color> накапливается 1 ед. <color=#FFFFFFFF>Решимости</color> (до 3 единиц).\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует $[S14073]:</color> расходуется вся <color=#FFFFFFFF>Решимость</color>, за каждую единицу <color=#FFFFFFFF>Решимости</color> наносится 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии:</color> накапливается 1 ед. <color=#FFFFFFFF>Решимости</color> (до 3 единиц).\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует Тайное искусство: Мусо синсэцу:</color> расходуется вся <color=#FFFFFFFF>Решимость</color>, за каждую единицу <color=#FFFFFFFF>Решимости</color> наносится 1 ед. урона.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Чакра вожделения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда другой ваш персонаж использует взрыв стихии: количество Решимости увеличивается в три раза, чем было потрачено: Энергия.","descriptionraw":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии:</color> количество <color=#FFFFFFFF>Решимости</color> увеличивается в три раза, чем было потрачено: $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Когда другой ваш персонаж использует взрыв стихии:</color> количество <color=#FFFFFFFF>Решимости</color> увеличивается в три раза, чем было потрачено: <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Смена дежурства (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Следующая смена вашего персонажа расходует на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>Следующая смена вашего персонажа</color> расходует на 1 дайс меньше."},"chaoticentropy":{"id":215011,"name":"Энтропия хаоса","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сахароза с этой картой создаёт карту Большой Воздушный дух и она уже конвертирована в другой элемент, ваш урон этого типа увеличится на 1 ед.","descriptionraw":"Когда $[A1501] с этой картой создаёт карту <color=#FFFFFFFF>$[C115011]</color> и она уже конвертирована в другой элемент, ваш урон этого типа увеличится на 1 ед.","descriptionreplaced":"Когда Сахароза с этой картой создаёт карту <color=#FFFFFFFF>Большой Воздушный дух</color> и она уже конвертирована в другой элемент, ваш урон этого типа увеличится на 1 ед."},"chargedattackinposition":{"id":131062,"name":"Заряженная атака: Изготовка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время второго действия после начала подготовки, этот персонаж использует навык: Стойкий натиск: Удар по всем фронтам.","descriptionraw":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Стойкий натиск: Удар по всем фронтам</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Заряженная атака: Подготовлено","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Стойкий натиск: Удар по всем фронтам.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Стойкий натиск: Удар по всем фронтам</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Леденящее наказание","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии использует обычную атаку: урон увеличивается на 1 ед. Если у персонажа не менее 6 HP, расходуется на 1 Крио дайс меньше, наносится на 1 ед. урона больше, а также Проникающий урон, 1 ед.\nПосле подсчёта навыка, если у персонажа не менее 6 HP, получает Проникающий урон, 1 ед.; если у персонажа не более 5 HP, то восстанавливает 2 HP.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку:</color> урон увеличивается на 1 ед. Если у персонажа не менее 6 HP, расходуется на 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше, наносится на 1 ед. урона больше, а также $[K5], 1 ед.\\nПосле подсчёта навыка, если у персонажа не менее 6 HP, получает $[K5], 1 ед.; если у персонажа не более 5 HP, то восстанавливает 2 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку:</color> урон увеличивается на 1 ед. Если у персонажа не менее 6 HP, расходуется на 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Крио</color> дайс меньше, наносится на 1 ед. урона больше, а также <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.\\nПосле подсчёта навыка, если у персонажа не менее 6 HP, получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.; если у персонажа не более 5 HP, то восстанавливает 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Леденящее наказание","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\nПродолжительность (в раундах): 1","descriptionraw":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Зеркало света","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа превращается в Дендро урон.\nКогда этот персонаж совершает обычную атаку: наносит Дендро урон, 1 ед. Если это Заряженная атака, Продолжительность (в раундах) эффекта увеличивается на 1 ед.\nПродолжительность (в раундах): 2 (складывается до 3 раундов)","descriptionraw":"$[K100] персонажа превращается в $[K107].\\n<color=#FFFFFFFF>Когда этот персонаж совершает обычную атаку:</color> наносит $[K107], 1 ед. Если это $[K51], $[K4] эффекта увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color> (складывается до 3 раундов)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа превращается в {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>.\\n<color=#FFFFFFFF>Когда этот персонаж совершает обычную атаку:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед. Если это <color=#FFFFFFFF>Заряженная атака</color>, <color=#FFFFFFFF>Продолжительность (в раундах)</color> эффекта увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color> (складывается до 3 раундов)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Зеркало света","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда ваш персонаж совершает действие: наносит Дендро урон, 2 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> наносит $[K107], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж совершает действие:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Область холода Чунхуа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Физический урон вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на Крио урон.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Область холода Чунхуа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Физический урон вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на Крио урон, а обычная атака увеличивается на 1 ед. урона.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на $[K101], а <color=#FFFFFFFF>обычная атака</color> увеличивается на 1 ед. урона.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> вашего персонажа с Одноручным, Двуручным или Древковым оружием заменяется на {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, а <color=#FFFFFFFF>обычная атака</color> увеличивается на 1 ед. урона.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Область холода Чунхуа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Физический урон ваших персонажей с Одноручным, Двуручным или Древковым оружием заменяется на Крио урон.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] ваших персонажей с Одноручным, Двуручным или Древковым оружием заменяется на $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> ваших персонажей с Одноручным, Двуручным или Древковым оружием заменяется на {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Холодный взгляд цицина","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Фатуи: Маг Крио цицинов с этой картой использует навык: если после сложения Кол-во применений помощника Крио цицин превысят лимит, то наносится Крио урон, 2 ед.","descriptionraw":"Когда $[A2101] с этой картой использует навык: если после сложения $[K3] помощника <color=#FFFFFFFF>$[C121011]</color> превысят лимит, то наносится $[K101], 2 ед.","descriptionreplaced":"Когда Фатуи: Маг Крио цицинов с этой картой использует навык: если после сложения <color=#FFFFFFFF>Кол-во применений</color> помощника <color=#FFFFFFFF>Крио цицин</color> превысят лимит, то наносится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед."},"coldbloodedstrike":{"id":211031,"name":"Клинок холодной крови","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Кэйа с этой картой использует Выпад холода, восстанавливается 2 HP (1 раз за раунд).","descriptionraw":"Когда $[A1103] с этой картой использует <color=#FFFFFFFF>$[S11032]</color>, восстанавливается 2 HP (1 раз за раунд).","descriptionreplaced":"Когда Кэйа с этой картой использует <color=#FFFFFFFF>Выпад холода</color>, восстанавливается 2 HP (1 раз за раунд)."},"collapsingplatform":{"id":125025,"name":"Падающая платформа","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Финальная фаза: ваш активный персонаж получает Коллапс.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> ваш активный персонаж получает <color=#FFFFFFFF>$[C125021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> ваш активный персонаж получает <color=#FFFFFFFF>Коллапс</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Заключительные овации","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Лини с этой картой на поле боя, урон, который Лини и Хохочущий котошляп наносят противникам с наложенным эффектом Пиро, увеличивается на 2 ед. (1 раз за раунд).","descriptionraw":"Когда $[A1310] с этой картой на поле боя, урон, который $[A1310] и <color=#FFFFFFFF>$[C113101]</color> наносят противникам с наложенным эффектом {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, увеличивается на 2 ед. (1 раз за раунд).","descriptionreplaced":"Когда Лини с этой картой на поле боя, урон, который Лини и <color=#FFFFFFFF>Хохочущий котошляп</color> наносят противникам с наложенным эффектом {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, увеличивается на 2 ед. (1 раз за раунд)."},"conductive":{"id":114091,"name":"Проводник","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Состояние начинается с 2 уровнями Проводника. Повторное применение даёт ещё 1 уровень. Всего можно накопить 4 уровня.\nФинальная фаза: добавляется 1 уровень Проводника.\n\nКогда Пурпурная дуга или Громовая роза наносит урон персонажу в этом состоянии: состояние снимается, за каждый уровень «Проводника» добавляется 1 ед. урона.","descriptionraw":"Состояние начинается с 2 уровнями Проводника. Повторное применение даёт ещё 1 уровень. Всего можно накопить 4 уровня.\\n<color=#FFFFFFFF>Финальная фаза:</color> добавляется 1 уровень Проводника.\\n\\n<color=#FFFFFFFF>Когда $[S14092] или $[C114092] наносит урон персонажу в этом состоянии:</color> состояние снимается, за каждый уровень «Проводника» добавляется 1 ед. урона.","descriptionreplaced":"Состояние начинается с 2 уровнями Проводника. Повторное применение даёт ещё 1 уровень. Всего можно накопить 4 уровня.\\n<color=#FFFFFFFF>Финальная фаза:</color> добавляется 1 уровень Проводника.\\n\\n<color=#FFFFFFFF>Когда Пурпурная дуга или Громовая роза наносит урон персонажу в этом состоянии:</color> состояние снимается, за каждый уровень «Проводника» добавляется 1 ед. урона.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Цилиндр дирижёра","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда вы смените персонажа на персонажа с этой картой: происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, и превращает 2 Элементальных дайса в Универсальный элемент, и следующий раз, когда персонаж использует навык или талант, расходует на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы смените персонажа на персонажа с этой картой:</color> происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, и превращает 2 Элементальных дайса в $[K411], и следующий раз, когда персонаж использует навык или <color=#FFFFFFFF>{SPRITE_PRESET#3006}талант</color>, расходует на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы смените персонажа на персонажа с этой картой:</color> происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, и превращает 2 Элементальных дайса в <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>, и следующий раз, когда персонаж использует навык или <color=#FFFFFFFF>{SPRITE_PRESET#3006}талант</color>, расходует на 1 дайс меньше (1 раз за раунд)."},"conductorstophatineffect":{"id":301204,"name":"Цилиндр дирижёра (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж разыгрывает карту таланта или использует навык: расходуется на 1 дайс меньше.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык:</color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык:</color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Завоеватель зла: Защитник Якса","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сяо с этой картой, обладая статусом Маска Якса, использует навык Лемниската ветра, расходуется на 1 Анемо дайс меньше (за каждое применение статуса Маска Якса активируется 2 раза).","descriptionraw":"Когда $[A1504] с этой картой, обладая статусом <color=#FFFFFFFF>$[C115041]</color>, использует навык <color=#FFFFFFFF>$[S15042]</color>, расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (за каждое применение статуса <color=#FFFFFFFF>$[C115041]</color> активируется 2 раза).","descriptionreplaced":"Когда Сяо с этой картой, обладая статусом <color=#FFFFFFFF>Маска Якса</color>, использует навык <color=#FFFFFFFF>Лемниската ветра</color>, расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (за каждое применение статуса <color=#FFFFFFFF>Маска Якса</color> активируется 2 раза)."},"conquerorofevilwrathdeity":{"id":115042,"name":"Завоеватель зла: Бог гнева","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии использует навык Лемниската ветра: расходуется на 1 Анемо дайс меньше.\nКол-во применений: 2\n\nКогда персонаж теряет состояние Маска Якса: эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык $[S15042]:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Когда персонаж теряет состояние $[C115041]: </color>эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык Лемниската ветра:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n\\n<color=#FFFFFFFF>Когда персонаж теряет состояние Маска Якса: </color>эффект снимается.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Выздоровление","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваши элементальные навыки или помощники наносят на 1 ед. урона больше. Кол-во применений: 2.","descriptionraw":"Ваши элементальные навыки или помощники наносят на 1 ед. урона больше. <color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"Ваши элементальные навыки или помощники наносят на 1 ед. урона больше. <color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Разложение","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Финальная фаза: все персонажи в отряде получают Проникающий урон, 1 ед., кроме неактивных с HP не более 3 ед.\nКол-во применений: 1. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в отряде получают $[K5], 1 ед., кроме неактивных с HP не более 3 ед.\\n<color=#FFFFFFFF>$[K3]</color>: 1. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в отряде получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., кроме неактивных с HP не более 3 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color></color>: 1. Складывается до 3 раз.","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Сотни пейзажей","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Кирара с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд).","descriptionraw":"Когда $[A1707] с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"Когда Кирара с этой картой является активным персонажем, смена персонажа расходует на 1 дайс меньше (1 раз за раунд)."},"craggygreatshield":{"id":136011,"name":"Каменный щит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: получаемый урон снижается на 2 ед. Когда снижается Гео урон, Кол-во применений -1.\nКол-во применений: 3","descriptionraw":"Когда персонаж <color=#FFFFFFFF>в этом состоянии получает урон</color>: получаемый урон снижается на 2 ед. Когда снижается $[K106], $[K3] -1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Когда персонаж <color=#FFFFFFFF>в этом состоянии получает урон</color>: получаемый урон снижается на 2 ед. Когда снижается {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, <color=#FFFFFFFF>Кол-во применений</color> -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Горящая алая ведьма","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Пиро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Пиро.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color>."},"crossfire":{"id":213021,"name":"Перекрёстный огонь","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш персонаж Сян Лин с этой картой использует навык Атака Гобы, будет дополнительно нанесён Пиро урон, 1 ед.","descriptionraw":"Когда ваш персонаж $[A1302] с этой картой использует навык <color=#FFFFFFFF>$[S13022]</color>, будет дополнительно нанесён $[K103], 1 ед.","descriptionreplaced":"Когда ваш персонаж Сян Лин с этой картой использует навык <color=#FFFFFFFF>Атака Гобы</color>, будет дополнительно нанесён {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед."},"crowfeathercover":{"id":114063,"name":"Воронье покрывало","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Элементальный навык и взрыв стихии персонажа с этой картой наносят на 1 ед. урона больше.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Элементальный навык</color> и <color=#FFFFFFFF>взрыв стихии</color> персонажа с этой картой наносят на 1 ед. урона больше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Элементальный навык</color> и <color=#FFFFFFFF>взрыв стихии</color> персонажа с этой картой наносят на 1 ед. урона больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Корона Ватацуми","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2, на данный момент получено {GCG_TOKEN_SHIELD} HP лечения).\nКогда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.","descriptionraw":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2, <color=#D3BC8EFF>на данный момент получено ${[GCG_TOKEN_SHIELD]} HP лечения</color>).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.","descriptionreplaced":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2, <color=#D3BC8EFF>на данный момент получено {GCG_TOKEN_SHIELD} HP лечения</color>).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Большой деревянный щит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает на 2 ед. урона меньше.\nЭто состояние даёт Эффект Дендро дважды (может быть снят элементальной реакцией): когда эффекты снимаются, состояние исчезает.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 2 ед. урона меньше</color>.\\nЭто состояние даёт <color=#7EC236FF>Эффект Дендро</color> дважды (может быть снят элементальной реакцией): когда эффекты снимаются, состояние исчезает.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 2 ед. урона меньше</color>.\\nЭто состояние даёт <color=#7EC236FF>Эффект Дендро</color> дважды (может быть снят элементальной реакцией): когда эффекты снимаются, состояние исчезает.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Громовой натиск","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы разыгрываете суммарно 3 карты действия, у Электро цицинов противника срабатывает эффект (Кол-во применений Электро цицина увеличиваются на 1).","descriptionraw":"Когда вы разыгрываете суммарно 3 карты действия, у <color=#FFFFFFFF>$[C124041]ов</color> противника срабатывает эффект ($[K3] <color=#FFFFFFFF>$[C124041]а</color> увеличиваются на 1).","descriptionreplaced":"Когда вы разыгрываете суммарно 3 карты действия, у <color=#FFFFFFFF>Электро цицинов</color> противника срабатывает эффект (<color=#FFFFFFFF>Кол-во применений</color> <color=#FFFFFFFF>Электро цицина</color> увеличиваются на 1).","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Кристальное ядро Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 1 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 1 HP."},"cryocrystalcore-01":{"id":121035,"name":"Кристальное ядро Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, происходит Возврат на поле боя, восстанавливается 6 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, происходит $[K54], восстанавливается 6 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, происходит <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 6 HP."},"cryocrystalcore-02":{"id":121036,"name":"Кристальное ядро Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, происходит Возврат на поле боя, восстанавливается 10 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, происходит $[K54], восстанавливается 10 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, происходит <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 10 HP."},"cryodmgbonus":{"id":140,"name":"Бонус Крио урона","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Увеличивает Крио урон ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionraw":"Увеличивает <color=#FFFFFFFF>$[K151]</color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionreplaced":"Увеличивает <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color></color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Элементальная форма: Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает на 1 ед. урона меньше и увеличивает собственный урон на 1 ед.\nЭто состояние даёт Крио эффект дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше и увеличивает собственный урон на 1 ед</color>.\\nЭто состояние даёт <color=#99FFFFFF>Крио эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше и увеличивает собственный урон на 1 ед</color>.\\nЭто состояние даёт <color=#99FFFFFF>Крио эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Элементальная Крио инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа с этой картой становится Крио урон.\n(Действует до следующего раунда)","descriptionraw":"$[K100] персонажа с этой картой становится $[K101].\\n(Действует до следующего раунда)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой становится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>.\\n(Действует до следующего раунда)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Элементальная Крио инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа с этой картой становится Крио урон, персонаж наносит Крио урон +1.\n(Действует до следующего раунда)","descriptionraw":"$[K100] персонажа с этой картой становится $[K101], персонаж наносит $[K101] +1.\\n(Действует до следующего раунда)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой становится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, персонаж наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> +1.\\n(Действует до следующего раунда)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Элементальная Крио инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующий Физический урон, который нанесёт персонаж в этом состоянии, превращается в Крио урон.","descriptionraw":"Следующий $[K100], который нанесёт персонаж в этом состоянии, превращается в $[K151].","descriptionreplaced":"Следующий {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который нанесёт персонаж в этом состоянии, превращается в {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Крио барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой избегает любого урона и не может подвергнуться Заморозке.\nЭто состояние даёт эффект Крио дважды (может быть снят элементальной реакцией): когда эффект заканчивается, состояние исчезает, а персонаж с этой картой не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж с этой картой <color=#FFFFFFFF>избегает любого урона</color> и не может подвергнуться Заморозке.\\nЭто состояние даёт <color=#99FFFFFF>эффект Крио</color> дважды (может быть снят элементальной реакцией): когда эффект заканчивается, состояние исчезает, а персонаж с этой картой <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж с этой картой <color=#FFFFFFFF>избегает любого урона</color> и не может подвергнуться Заморозке.\\nЭто состояние даёт <color=#99FFFFFF>эффект Крио</color> дважды (может быть снят элементальной реакцией): когда эффект заканчивается, состояние исчезает, а персонаж с этой картой <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Кристалл","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Активному персонажу добавляется Щит ×1. Складывается до 2 раз.","descriptionraw":"Активному персонажу добавляется <color=#FFFFFFFF>$[K6] ×1</color>. Складывается до 2 раз.","descriptionreplaced":"Активному персонажу добавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×1</color>. Складывается до 2 раз.","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Кристаллический барьер","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 3\nКогда Элементальная форма: Гео убирается с поля боя: состояние исчезает.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\nКогда <color=#FFFFFFFF>$[C136041] убирается с поля боя:</color> состояние исчезает.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\nКогда <color=#FFFFFFFF>Элементальная форма: Гео убирается с поля боя:</color> состояние исчезает.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Проклятие Скрытого течения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж в отряде использует элементальный навык или взрыв стихии: расходуется на 1 дайс больше.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует элементальный навык или взрыв стихии:</color> расходуется на 1 дайс больше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в отряде использует элементальный навык или взрыв стихии:</color> расходуется на 1 дайс больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Полог сновидений","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт вашему активному персонажу Щит, 2 ед.","descriptionraw":"Даёт вашему активному персонажу <color=#FFFFFFFF>$[K6]</color>, 2 ед.","descriptionreplaced":"Даёт вашему активному персонажу <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color></color>, 2 ед.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Тёмная тень","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"При розыгрыше: вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете Кол-во применений в зависимости от количества поглощённых карт с этой стоимостью.\nФинальная фаза и объявление конца раунда: наносит Электро урон, равный силе атаки этой карты.\nКогда ваш активный персонаж получает урон: получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. Кол-во применений.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете $[K3] в зависимости от количества поглощённых карт с этой стоимостью.\\n<color=#FFFFFFFF>Финальная фаза и объявление конца раунда: </color>наносит $[K104], равный силе атаки этой карты.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. $[K3].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете <color=#FFFFFFFF>Кол-во применений</color> в зависимости от количества поглощённых карт с этой стоимостью.\\n<color=#FFFFFFFF>Финальная фаза и объявление конца раунда: </color>наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, равный силе атаки этой карты.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. <color=#FFFFFFFF>Кол-во применений</color>.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Разрывающее мрак пламя","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Электро реакция вызвана вашим персонажем: в этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону.","descriptionraw":"Когда $[K214] вызвана вашим персонажем: в этом раунде следующий урон персонажа $[A1412] увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону.","descriptionreplaced":"Когда <color=#FFACFFFF>{SPRITE_PRESET#2104}Электро реакция</color> вызвана вашим персонажем: в этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед. Складывается до 3 раз, максимальный эффект: +3 к урону."},"darkshatteringflameineffect":{"id":114122,"name":"Разрывающее мрак пламя (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед.\nКол-во применений: 1. Складывается до 3 раз, максимальный эффект: +3 к урону.","descriptionraw":"В этом раунде следующий урон персонажа $[A1412] увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Складывается до 3 раз, максимальный эффект: +3 к урону.","descriptionreplaced":"В этом раунде следующий урон персонажа Клоринда увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>. Складывается до 3 раз, максимальный эффект: +3 к урону.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"День сопротивления: Разбитые мечты (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде урон, который получает персонаж в этом состоянии, уменьшается на 1 ед.\nКол-во применений: 4","descriptionraw":"В этом раунде урон, который получает персонаж в этом состоянии, уменьшается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"В этом раунде урон, который получает персонаж в этом состоянии, уменьшается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Смертельный циклон","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Священный летучий змей с этой картой на поле, а вы разыгрываете карту Энергетический блок Потрошителя, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж.","descriptionraw":"Когда <color=#FFFFFFFF>$[A2503]</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>$[C124051]</color>, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж.","descriptionreplaced":"Когда <color=#FFFFFFFF>Священный летучий змей</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>, в следующий раз, когда вы сменяете персонажа в этом раунде, вы получаете дайс того же элемента, что и ваш активный персонаж."},"deathlycycloneineffect":{"id":125032,"name":"Смертельный циклон (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы сменяете персонажа в этом раунде: вы получаете 1 дайс элемента, соответствующего вашему активному персонажу.","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа в этом раунде:</color> вы получаете 1 дайс элемента, соответствующего вашему активному персонажу.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа в этом раунде:</color> вы получаете 1 дайс элемента, соответствующего вашему активному персонажу."},"decorousharmony":{"id":216071,"name":"Гармоничное развитие","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Юнь Цзинь с этой картой находится на поле боя и активируется Строй облачных флагов, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше.","descriptionraw":"Когда персонаж $[A1607] с этой картой находится на поле боя и активируется <color=#FFFFFFFF>$[C116073]</color>, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше.","descriptionreplaced":"Когда персонаж Юнь Цзинь с этой картой находится на поле боя и активируется <color=#FFFFFFFF>Строй облачных флагов</color>, если у вас нет карт в руке, то данный навык наносит на 2 ед. урона больше."},"deepdevourersdomain":{"id":122041,"name":"Подземелье поглощения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваши карты, в отношении которых выполнен Отказ или Гармонизация, будут поглощены.\nЗа каждые 3 поглощённые карты Всепожирающий нарвал в конце раунда дополнительно увеличивает макс. HP на 1 ед. Если хотя бы у двух из этих карт одинаковая стоимость, он дополнительно получит 1 ед. к макс. HP. Если все три карты имеют одинаковую стоимость, то дополнительно добавляется ещё 1 ед. к макс. HP.","descriptionraw":"Ваши карты, в отношении которых выполнен $[K56] или $[K57], будут поглощены.\\n<color=#FFFFFFFF>За каждые 3 поглощённые карты</color> $[A2204] в конце раунда дополнительно увеличивает макс. HP на 1 ед. Если хотя бы у двух из этих карт одинаковая стоимость, он дополнительно получит 1 ед. к макс. HP. Если все три карты имеют одинаковую стоимость, то дополнительно добавляется ещё 1 ед. к макс. HP.","descriptionreplaced":"Ваши карты, в отношении которых выполнен <color=#FFFFFFFF>Отказ</color> или <color=#FFFFFFFF>Гармонизация</color>, будут поглощены.\\n<color=#FFFFFFFF>За каждые 3 поглощённые карты</color> Всепожирающий нарвал в конце раунда дополнительно увеличивает макс. HP на 1 ед. Если хотя бы у двух из этих карт одинаковая стоимость, он дополнительно получит 1 ед. к макс. HP. Если все три карты имеют одинаковую стоимость, то дополнительно добавляется ещё 1 ед. к макс. HP.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Воспоминания дремучего леса","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Дендро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Дендро.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Перьевая маска воина-демона","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж в этом состоянии использует технику: вы получаете Энергию, 1 ед. (1 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует технику:</color> вы получаете Энергию, 1 ед. (1 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует технику:</color> вы получаете Энергию, 1 ед. (1 раз за раунд)"},"dendrocore":{"id":116,"name":"Дендро ядро","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Когда активный персонаж противника получает от вас Пиро урон или Электро урон, урон увеличивается на 2 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда активный персонаж противника получает от вас $[K103] или $[K104], </color>урон увеличивается на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда активный персонаж противника получает от вас {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, </color>урон увеличивается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Дендро ядро","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"На 4 уровне каждый раз, когда вы активируете Бутонизацию, все персонажи противника получают проникающий урон, 2 ед.","descriptionraw":"На 4 уровне каждый раз, когда вы активируете Бутонизацию, все персонажи противника получают проникающий урон, 2 ед.","descriptionreplaced":"На 4 уровне каждый раз, когда вы активируете Бутонизацию, все персонажи противника получают проникающий урон, 2 ед.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Сошествие","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии активный и вы совершаете смену персонажа, расходуется на 1 дайс меньше. При срабатывании эффект наносит Анемо урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии активный и вы совершаете смену персонажа</color>, расходуется на 1 дайс меньше. При срабатывании эффект наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии активный и вы совершаете смену персонажа</color>, расходуется на 1 дайс меньше. При срабатывании эффект наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Сошествие духовности","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда на поле боя находится Альбедо с этой картой и на вашей стороне есть Цветок солнца, тогда Атака в падении вашего персонажа расходует на 1 Неопределённый элемент меньше, а урон увеличивается на 1 ед.","descriptionraw":"Когда на поле боя находится $[A1604] с этой картой и на вашей стороне есть <color=#FFFFFFFF>$[C116041]</color>, тогда $[K52] вашего персонажа расходует на 1 $[K309] меньше, а урон увеличивается на 1 ед.","descriptionreplaced":"Когда на поле боя находится Альбедо с этой картой и на вашей стороне есть <color=#FFFFFFFF>Цветок солнца</color>, тогда <color=#FFFFFFFF>Атака в падении</color> вашего персонажа расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше, а урон увеличивается на 1 ед."},"desertwatchoffensivedefense":{"id":301106,"name":"Пустынная стража: Защита в нападении","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionraw":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionreplaced":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед."},"desertwatchtaketheinitiative":{"id":301105,"name":"Пустынная стража: Упреждающий ход","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionraw":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionreplaced":"В текущем раунде следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед."},"devourersimpulse":{"id":122045,"name":"Импульс пожирателя","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале раунда: происходит Отказ от двух карт с самой большой изначальной стоимостью, затем этот персонаж восстанавливает 1 HP, а вы берёте 1 карту.","descriptionraw":"<color=#FFFFFFFF>В начале раунда:</color> происходит $[K56] от двух карт с самой большой изначальной стоимостью, затем этот персонаж восстанавливает 1 HP, а вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF>В начале раунда:</color> происходит <color=#FFFFFFFF>Отказ</color> от двух карт с самой большой изначальной стоимостью, затем этот персонаж восстанавливает 1 HP, а вы берёте 1 карту."},"devourersinstinct":{"id":122044,"name":"Инстинкт пожирателя","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале раунда: происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах.","descriptionraw":"<color=#FFFFFFFF>В начале раунда:</color> происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах.","descriptionreplaced":"<color=#FFFFFFFF>В начале раунда:</color> происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах."},"diggingdowntopaydirt":{"id":301301,"name":"Добытые сокровища","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 2 ед., для защиты этого персонажа.","descriptionraw":"Даёт $[K6], 2 ед., для защиты этого персонажа.","descriptionreplaced":"Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Разумное распределение","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Помощник Джинн, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья Энергия на нуле, получаемая Энергия увеличивается на 1.","descriptionraw":"Помощник <color=#FFFFFFFF>$[C114102]</color>, призванный персонажем $[A1410] с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья $[K310] на нуле, получаемая $[K310] увеличивается на 1.","descriptionreplaced":"Помощник <color=#FFFFFFFF>Джинн</color>, призванный персонажем Дори с этой картой, восстанавливает на 1 HP больше персонажам, у которых не больше 6 HP. У персонажей, чья <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> на нуле, получаемая <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> увеличивается на 1."},"distantstorm":{"id":301019,"name":"Далёкая гроза","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: все персонажи в этом состоянии получают Проникающий урон, 2 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают $[K5], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают <color=#FFFFFFFF>Проникающий урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Божественный суд","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Розария с этой картой использует Казнящая исповедь или вы получаете Удар по больному месту: вы берёте 1 карту Смена дежурства (1 раз за раунд).","descriptionraw":"Когда $[A1113] с этой картой использует <color=#FFFFFFFF>$[S11132]</color> или вы получаете <color=#FFFFFFFF>$[C111133]</color>: вы берёте 1 карту <color=#FFFFFFFF>$[C332002]</color> (1 раз за раунд).","descriptionreplaced":"Когда Розария с этой картой использует <color=#FFFFFFFF>Казнящая исповедь</color> или вы получаете <color=#FFFFFFFF>Удар по больному месту</color>: вы берёте 1 карту <color=#FFFFFFFF>Смена дежурства</color> (1 раз за раунд)."},"dominanceofearth":{"id":216031,"name":"Господство земли","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда HP персонажа Чжун Ли с этой картой составляет не менее 7 ед., Гео урон, который Чжун Ли и ваши помощники наносят, увеличивается на 1 ед.","descriptionraw":"Когда HP персонажа $[A1603] с этой картой составляет не менее 7 ед., $[K106], который $[A1603] и ваши помощники наносят, увеличивается на 1 ед.","descriptionreplaced":"Когда HP персонажа Чжун Ли с этой картой составляет не менее 7 ед., {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, который Чжун Ли и ваши помощники наносят, увеличивается на 1 ед."},"draconicmajesty":{"id":125024,"name":"Драконье величие","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда Двалин нанесёт урон, этот урон будет увеличен на 1 ед.","descriptionraw":"В следующий раз, когда $[A2502] нанесёт урон, этот урон будет увеличен на 1 ед.","descriptionreplaced":"В следующий раз, когда Двалин нанесёт урон, этот урон будет увеличен на 1 ед.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Волна плывущих облаков","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"При смене персонажа на персонажа в этом состоянии: наносится Анемо урон, 1 ед.\nКол-во применений: 1. Может складываться до 2 раз.","descriptionraw":"<color=#FFFFFFFF>При смене персонажа на персонажа в этом состоянии:</color> наносится $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Может складываться до 2 раз.","descriptionreplaced":"<color=#FFFFFFFF>При смене персонажа на персонажа в этом состоянии:</color> наносится {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>. Может складываться до 2 раз.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Дыхание дракона","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия персонаж сразу использует навык: Вечное очищение.","descriptionraw":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>Вечное очищение</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Дыхание дракона","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия персонаж сразу использует навык: Финальная очистка.","descriptionraw":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>Финальная очистка</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Легче лёгкого","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Отголоски подношения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует обычную атаку: вы берёте 1 карту (1 раз за раунд).\nКогда персонаж использует навык: если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если ваше количество дайсов не превышает количество карт, то вы получаете дайс, соответствующий элементу персонажа в этом состоянии (1 раз за раунд)."},"edictofabsolutionineffect":{"id":300005,"name":"Указ об освобождении (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"В этом раунде персонаж в этом состоянии не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов.","descriptionraw":"В этом раунде персонаж в этом состоянии не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов.","descriptionreplaced":"В этом раунде персонаж в этом состоянии не может подвергнуться Заморозке, Нокауту, Окаменению и другим эффектам, которые не позволяют использовать навыки. Если этот персонаж активный, его нельзя будет сменить из-за эффектов."},"effortless":{"id":403025,"name":"Проще некуда","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В следующий раз, когда вы используете навык, который уже использовался 2 раза в течение этого раунда, будет расходоваться на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете навык, который уже использовался 2 раза в течение этого раунда,</color> будет расходоваться на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете навык, который уже использовался 2 раза в течение этого раунда,</color> будет расходоваться на 2 дайса меньше."},"electricrebirth":{"id":124061,"name":"Электро перерождение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается до 4 HP. Когда этот эффект срабатывает, Электро урон персонажа увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается до 4 HP. Когда этот эффект срабатывает, $[K104] персонажа увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается до 4 HP. Когда этот эффект срабатывает, {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> персонажа увеличивается на 1 ед."},"electricrebirthhoned":{"id":124062,"name":"Электро перерождение: Ропот","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. Электро урона больше.","descriptionraw":"Персонаж наносит на 1 ед. $[K104]а больше.","descriptionreplaced":"Персонаж наносит на 1 ед. {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>а больше."},"electrocicinsgleam":{"id":224041,"name":"Пульсация Электро цицина","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Фатуи: Маг Электро цицинов с этой картой на поле боя и до того, как вы выберете действие: если Электро цицин имеет не менее 3 ед. Кол-во применений, то он наносит Электро урон, 1 ед. Кол-во применений расходуются, 1 раз за раунд.","descriptionraw":"Когда $[A2404] с этой картой на поле боя и до того, как вы выберете действие: если <color=#FFFFFFFF>$[C124041]</color> имеет не менее 3 ед. $[K3], то он наносит $[K104], 1 ед. $[K3] расходуются, 1 раз за раунд.","descriptionreplaced":"Когда Фатуи: Маг Электро цицинов с этой картой на поле боя и до того, как вы выберете действие: если <color=#FFFFFFFF>Электро цицин</color> имеет не менее 3 ед. <color=#FFFFFFFF>Кол-во применений</color>, то он наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед. <color=#FFFFFFFF>Кол-во применений</color> расходуются, 1 раз за раунд."},"electrocicinward":{"id":124042,"name":"Барьер Электро цицина","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Ваш активный персонаж получает Щит, 1 ед.\nПри создании: если у вас на поле есть Электро цицин, то Щит увеличивается на число, равное числу Кол-во применений. Щит может увеличиться максимум на 3 ед.","descriptionraw":"Ваш активный персонаж получает <color=#FFFFFFFF>$[K6], 1 ед.</color>\\n<color=#FFFFFFFF>При создании:</color> если у вас на поле есть <color=#FFFFFFFF>$[C124041]</color>, то $[K6] увеличивается на число, равное числу $[K3]. $[K6] может увеличиться максимум на 3 ед.","descriptionreplaced":"Ваш активный персонаж получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед.</color>\\n<color=#FFFFFFFF>При создании:</color> если у вас на поле есть <color=#FFFFFFFF>Электро цицин</color>, то {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> увеличивается на число, равное числу <color=#FFFFFFFF>Кол-во применений</color>. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> может увеличиться максимум на 3 ед.","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Кристальное ядро Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 1 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 1 HP."},"electrocrystalcore-01":{"id":124015,"name":"Кристальное ядро Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 6 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 6 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 6 HP."},"electrocrystalcore-02":{"id":124016,"name":"Кристальное ядро Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 10 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 10 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 10 HP."},"electrodmgbonus":{"id":143,"name":"Бонус Электро урона","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Увеличивает Электро урон ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionraw":"Увеличивает <color=#FFFFFFFF>$[K104]</color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionreplaced":"Увеличивает <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color></color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Элементальная форма: Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает на 1 ед. урона меньше и увеличивает собственный урон на 1 ед.\nЭто состояние даёт Электро эффект дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и увеличивает собственный урон на 1 ед.\\nЭто состояние даёт <color=#FFACFFFF>Электро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и увеличивает собственный урон на 1 ед.\\nЭто состояние даёт <color=#FFACFFFF>Электро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Электро инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа превращается в Электро урон.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] персонажа превращается в $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Электро инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа с этой картой превращается в Электро урон, а Электро урон персонажа увеличивается на 1 ед.\nПродолжительность (в раундах): 3","descriptionraw":"$[K100] персонажа с этой картой превращается в $[K104], а $[K104] персонажа увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, а {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> персонажа увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Электро барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии имеет иммунитет к любому урону.\nЭто состояние даёт Электро эффект дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>имеет иммунитет к любому урону</color>.\\nЭто состояние даёт <color=#FFACFFFF>Электро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>имеет иммунитет к любому урону</color>.\\nЭто состояние даёт <color=#FFACFFFF>Электро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффекты снимаются, состояние исчезает, а персонаж, на которого было наложено состояние, <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Элегия погибели","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует взрыв стихии: создаётся Тысячелетняя симфония: Прощальный гимн. Урон вашего персонажа увеличивается на 1 ед., Продолжительность (в раундах): 2.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> создаётся <color=#FFFFFFFF>$[C301102]</color>. Урон вашего персонажа увеличивается на 1 ед., $[K4]: 2.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> создаётся <color=#FFFFFFFF>Тысячелетняя симфония: Прощальный гимн</color>. Урон вашего персонажа увеличивается на 1 ед., <color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2."},"elementaldevourer":{"id":134091,"name":"Пожиратель элементов","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда обладатель статуса получает Электро урон, ему добавляется 1 уровень Пожирателя элементов (суммарно не более 2 уровней).\nПерсонаж, достигший второго уровня Пожирателя элементов, увеличивает свой Электро урон на 1 ед., а получаемый им Электро урон увеличивается на 2 ед.","descriptionraw":"Когда обладатель статуса получает $[K104], ему добавляется 1 уровень <color=#FFFFFFFF>Пожирателя элементов</color> (суммарно не более 2 уровней).\\nПерсонаж, достигший второго уровня <color=#FFFFFFFF>Пожирателя элементов</color>, увеличивает свой $[K104] на 1 ед., а получаемый им $[K104] увеличивается на 2 ед.","descriptionreplaced":"Когда обладатель статуса получает {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, ему добавляется 1 уровень <color=#FFFFFFFF>Пожирателя элементов</color> (суммарно не более 2 уровней).\\nПерсонаж, достигший второго уровня <color=#FFFFFFFF>Пожирателя элементов</color>, увеличивает свой {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> на 1 ед., а получаемый им {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 2 ед.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Пожиратель элементов","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда обладатель статуса получает Гео урон, ему добавляется 1 уровень Пожирателя элементов (суммарно не более 2 уровней).\nПерсонаж, достигший второго уровня Пожирателя элементов, увеличивает свой Гео урон на 1 ед., а получаемый им Гео урон увеличивается на 2 ед.","descriptionraw":"Когда обладатель статуса получает $[K106], ему добавляется 1 уровень <color=#FFFFFFFF>Пожирателя элементов</color> (суммарно не более 2 уровней).\\nПерсонаж, достигший второго уровня <color=#FFFFFFFF>Пожирателя элементов</color>, увеличивает свой $[K106] на 1 ед., а получаемый им $[K106] увеличивается на 2 ед.","descriptionreplaced":"Когда обладатель статуса получает {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, ему добавляется 1 уровень <color=#FFFFFFFF>Пожирателя элементов</color> (суммарно не более 2 уровней).\\nПерсонаж, достигший второго уровня <color=#FFFFFFFF>Пожирателя элементов</color>, увеличивает свой {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> на 1 ед., а получаемый им {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> увеличивается на 2 ед.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Элементальное существо: Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"У этого персонажа всегда есть Крио, иммунитет: Крио урон и Заморозка.","descriptionraw":"У этого персонажа всегда есть {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, иммунитет: $[K101] и Заморозка.","descriptionreplaced":"У этого персонажа всегда есть {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, иммунитет: {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> и Заморозка."},"elementallifeformelectro":{"id":134061,"name":"Элементальные существа: Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"У этого персонажа всегда есть Электро, иммунитет: Электро урон.","descriptionraw":"У этого персонажа всегда есть {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>, иммунитет: $[K104].","descriptionreplaced":"У этого персонажа всегда есть {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>, иммунитет: {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>."},"elementallifeformhydro":{"id":132041,"name":"Элементальные существа: Гидро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"У этого персонажа всегда есть Гидро, иммунитет: Гидро урон.","descriptionraw":"У этого персонажа всегда есть {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, иммунитет: $[K102].","descriptionreplaced":"У этого персонажа всегда есть {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, иммунитет: {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Элементальный резонанс: Несокрушимый камень (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж нанесёт Гео урон в следующий раз в течение этого раунда: если у вас есть любой боевой статус, который даёт Щит, то Щит пополняется на 3 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж нанесёт $[K106] в следующий раз в течение этого раунда</color>: если у вас есть любой боевой статус, который даёт $[K6], то $[K6] пополняется на 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж нанесёт {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> в следующий раз в течение этого раунда</color>: если у вас есть любой боевой статус, который даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, то {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> пополняется на 3 ед."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Элементальный резонанс: Пылающий огонь (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана Пиро реакция, увеличивает урон на 3 ед.","descriptionraw":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана $[K213], увеличивает урон на 3 ед.","descriptionreplaced":"В текущем раунде, когда вашим активным персонажем в следующий раз будет вызвана <color=#FF9999FF>{SPRITE_PRESET#2103}Пиро реакция</color>, увеличивает урон на 3 ед."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Элементальный резонанс: Расколотый лёд (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"+2 ед. урона к следующему урону, который нанесёт активный персонаж в этом раунде.","descriptionraw":"+2 ед. урона к следующему урону, который нанесёт активный персонаж в этом раунде.","descriptionreplaced":"+2 ед. урона к следующему урону, который нанесёт активный персонаж в этом раунде."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Элементальный резонанс: Ползучая зелень (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"+2 ед. урона к следующей элементальной реакции, вызванной в этом раунде.","descriptionraw":"+2 ед. урона к следующей элементальной реакции, вызванной в этом раунде.","descriptionreplaced":"+2 ед. урона к следующей элементальной реакции, вызванной в этом раунде."},"embersrekindled":{"id":223021,"name":"Разжигание пламени","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Чтец Бездны: Пламя бездны с этой картой вызывает Огненное перерождение: карта сбрасывается, персонажу даётся Эгида пламени бездны.","descriptionraw":"Когда $[A2302] с этой картой вызывает <color=#FFFFFFFF>$[C123022]</color>: карта сбрасывается, персонажу даётся $[K1006].","descriptionreplaced":"Когда Чтец Бездны: Пламя бездны с этой картой вызывает <color=#FFFFFFFF>Огненное перерождение</color>: карта сбрасывается, персонажу даётся <color=#FFFFFFFF>Эгида пламени бездны</color>."},"emblemofseveredfate":{"id":312008,"name":"Эмблема рассечённой судьбы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"После взрыва стихии другого вашего персонажа: у персонажа в этом состоянии добавляется Энергия ×1.\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется $[K310] ×1.\\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1.\\nВзрыв стихии персонажа наносит дополнительно 2 ед. урона (1 раз за раунд)."},"embraceofwinds":{"id":215031,"name":"Объятья ветра","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда активируется Область ветра, которую создал Венти с этой картой, следующая обычная атака вашего персонажа в этом раунде расходует на 1 Неопределённый элемент меньше.","descriptionraw":"Когда активируется <color=#FFFFFFFF>$[C115031]</color>, которую создал $[A1503] с этой картой, следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа в этом раунде расходует на 1 $[K309] меньше.","descriptionreplaced":"Когда активируется <color=#FFFFFFFF>Область ветра</color>, которую создал Венти с этой картой, следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа в этом раунде расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше."},"encarminevortex":{"id":163012,"name":"Огненный ураган","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Во время следующего действия этот персонаж сразу использует навык: наносит Пиро урон, 3 ед., убирает Щит.\nПри подготовке навыка: даёт Щит, 3 ед., для защиты этого персонажа.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>наносит $[K103], 3 ед., убирает $[K6]</color>.\\nПри подготовке навыка: даёт $[K6], 3 ед., для защиты этого персонажа.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 3 ед., убирает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color></color>.\\nПри подготовке навыка: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 3 ед., для защиты этого персонажа.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Иссушитель","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде: эта карта получает 1 ед. Улова (складывается до 2 раз).\nКогда персонаж использует навык: если у этой карты есть Улов, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу Улова.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Улова</color> (складывается до 2 раз).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если у этой карты есть <color=#FFFFFFFF>Улов</color>, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Улова</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту действия, названия которой не было в вашей начальной колоде в этом раунде:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Улова</color> (складывается до 2 раз).\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> если у этой карты есть <color=#FFFFFFFF>Улов</color>, то она расходует его, повышая урон этого навыка на 1 ед. и даёт 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Улова</color>.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Усиление энергии: усия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда карта Усиление каркаса: усия у этого персонажа становится активной, он будет наносить дополнительно 1 ед. урона.","descriptionraw":"Когда карта $[S30094] у этого персонажа становится активной, он будет наносить дополнительно 1 ед. урона.","descriptionreplaced":"Когда карта Усиление каркаса: усия у этого персонажа становится активной, он будет наносить дополнительно 1 ед. урона."},"energyboostpneuma":{"id":130101,"name":"Усиление энергии: пневма","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда активируется Ремонт каркаса: пневма у этого персонажа, он восстанавливает 1 HP.","descriptionraw":"Когда активируется $[S30104] у этого персонажа, он восстанавливает 1 HP.","descriptionreplaced":"Когда активируется Ремонт каркаса: пневма у этого персонажа, он восстанавливает 1 HP."},"energyconversionousia":{"id":402012,"name":"Энергетическая конверсия: Усия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: восстанавливается усия персонажа с этой картой, персонаж приобретает состояние «Усия».","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> восстанавливается усия персонажа с этой картой, персонаж приобретает состояние «Усия».","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> восстанавливается усия персонажа с этой картой, персонаж приобретает состояние «Усия»."},"energyconversionpneuma":{"id":402018,"name":"Энергетическая конверсия: Пневма","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма».","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма».","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма»."},"energyconversionpneuma-01":{"id":402021,"name":"Энергетическая конверсия: Пневма","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма».","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма».","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливается пневма персонажа с этой картой, персонаж приобретает состояние «Пневма»."},"energyrevival":{"id":402007,"name":"Восстановление энергии","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Этот эффект начинается с 3 ед. Таймера воскрешения.Когда чистый Электро гипостазис использует навык: Таймер воскрешения теряет 1 ед. Когда Таймер закончится, эффект снимается, а Раскрытие слабости завершается, после чего за каждую единицу Призматической энергии вычитаются призмы возрождения, восстанавливая чистому Электро гипостазису по 2 HP.","descriptionraw":"Этот эффект начинается с 3 ед. Таймера воскрешения.<color=#FFFFFFFF>Когда чистый Электро гипостазис использует навык:</color> Таймер воскрешения теряет 1 ед. Когда Таймер закончится, эффект снимается, а <color=#FFFFFFFF>$[C402011]</color> завершается, после чего за каждую единицу Призматической энергии вычитаются <color=#FFFFFFFF>призмы возрождения</color>, восстанавливая чистому Электро гипостазису по 2 HP.","descriptionreplaced":"Этот эффект начинается с 3 ед. Таймера воскрешения.<color=#FFFFFFFF>Когда чистый Электро гипостазис использует навык:</color> Таймер воскрешения теряет 1 ед. Когда Таймер закончится, эффект снимается, а <color=#FFFFFFFF>Раскрытие слабости</color> завершается, после чего за каждую единицу Призматической энергии вычитаются <color=#FFFFFFFF>призмы возрождения</color>, восстанавливая чистому Электро гипостазису по 2 HP.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Сияющая жатва","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.\nАктивируется автоматически в каждом раунде: если у персонажа в этом состоянии отсутствует Энергия, то он получает 1 ед. Энергии.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Активируется автоматически в каждом раунде:</color> если у персонажа в этом состоянии отсутствует $[K310], то он получает 1 ед. Энергии.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Активируется автоматически в каждом раунде:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, то он получает 1 ед. Энергии."},"equitablejudgment":{"id":112102,"name":"Взвешенный вердикт","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует Взвешенный вердикт.","descriptionraw":"Во время следующего действия этот персонаж сразу использует <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует <color=#FFFFFFFF>Взвешенный вердикт</color>."},"exceptionalprotection":{"id":402027,"name":"Исключительная защита","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Каждый уровень даёт Щит ×1 (складывается).","descriptionraw":"Каждый уровень даёт $[K6] ×1 (складывается).","descriptionreplaced":"Каждый уровень даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×1 (складывается).","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Изнурительное падение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает на 1 ед. урона больше.\nВ начале Счётчик взлётов у эффекта равняется 3.\nКогда персонаж в этом состоянии использует навык: счётчик уменьшается на 1 единицу. Когда счётчик достигнет нуля, эффект снимается, а персонаж возвращается в состояние Небесный патруль.","descriptionraw":"Персонаж в этом состоянии получает на 1 ед. урона больше.\\nВ начале Счётчик взлётов у эффекта равняется 3.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> счётчик уменьшается на 1 единицу. Когда счётчик достигнет нуля, эффект снимается, а персонаж возвращается в состояние $[C402014].","descriptionreplaced":"Персонаж в этом состоянии получает на 1 ед. урона больше.\\nВ начале Счётчик взлётов у эффекта равняется 3.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> счётчик уменьшается на 1 единицу. Когда счётчик достигнет нуля, эффект снимается, а персонаж возвращается в состояние Небесный патруль.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Корона изгнанника","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует взрыв стихии: добавляется Энергия ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется $[K310] ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 у всех ваших неактивных персонажей (1 раз за раунд)."},"exilescirclet-01":{"id":533018,"name":"Корона изгнанника","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Когда персонаж использует взрыв стихии: добавляется Энергия ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется $[K310] ×1 у всех ваших неактивных персонажей (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1 у всех ваших неактивных персонажей (1 раз за раунд)."},"explosivespark":{"id":113061,"name":"Взрывная искра|s1:Взрывные искры","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует Заряженная атака: расходуется на 1 Пиро дайс меньше, а урон увеличивается на 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует $[K51]:</color> расходуется на 1 <color=#FF9999FF>$[K303] дайс</color> меньше, а урон увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует <color=#FFFFFFFF>Заряженная атака</color>:</color> расходуется на 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Пиро дайс</color> меньше, а урон увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Взрывная искра","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует Заряженная атака: расходуется на 1 Пиро дайс меньше, а урон увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует $[K51]:</color> расходуется на 1 <color=#FF9999FF>$[K303] дайс</color> меньше, а урон увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует <color=#FFFFFFFF>Заряженная атака</color>:</color> расходуется на 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Пиро дайс</color> меньше, а урон увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Раскрытие слабости","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Пока этот эффект существует, Призмы воскрешения чистого Электро гипостазиса будут брать на себя урон.\nКогда персонаж получает урон от элементальной реакции, у призмы возрождения расходуется призматическая энергия. При этом сам персонаж обладает иммунитетом к любому урону.","descriptionraw":"Пока этот эффект существует, <color=#FFFFFFFF>Призмы воскрешения</color> <color=#FFFFFFFF>чистого Электро гипостазиса</color> будут брать на себя урон.\\nКогда персонаж получает урон от элементальной реакции, у призмы возрождения расходуется <color=#FFFFFFFF>призматическая энергия</color>. При этом сам персонаж обладает иммунитетом к любому урону.","descriptionreplaced":"Пока этот эффект существует, <color=#FFFFFFFF>Призмы воскрешения</color> <color=#FFFFFFFF>чистого Электро гипостазиса</color> будут брать на себя урон.\\nКогда персонаж получает урон от элементальной реакции, у призмы возрождения расходуется <color=#FFFFFFFF>призматическая энергия</color>. При этом сам персонаж обладает иммунитетом к любому урону."},"exquisitethrow":{"id":112092,"name":"Изысканный бросок","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует обычную атаку: наносится Гидро урон, 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносится $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Изысканный бросок","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как ваш персонаж использует навык: наносит Гидро урон, 2 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>После того как ваш персонаж использует навык:</color> наносит $[K152], 2 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как ваш персонаж использует навык:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Взлёты и падения (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде стоимость смены персонажа для обоих участников увеличится на 1 дайс.","descriptionraw":"<color=#FFFFFFFF>В этом раунде стоимость смены персонажа</color> для обоих участников увеличится на 1 дайс.","descriptionreplaced":"<color=#FFFFFFFF>В этом раунде стоимость смены персонажа</color> для обоих участников увеличится на 1 дайс.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Смертельная молния","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Священный скорпион с этой картой на поле, а вы разыгрываете карту Энергетический блок Потрошителя: вы берёте 1 карту и получаете карту Энергетический блок Потрошителя, которая оказывается в случайном месте вашей колоды.","descriptionraw":"Когда <color=#FFFFFFFF>$[A2405]</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>$[C124051]</color>: вы берёте 1 карту и получаете карту <color=#FFFFFFFF>$[C124051]</color>, которая оказывается в случайном месте вашей колоды.","descriptionreplaced":"Когда <color=#FFFFFFFF>Священный скорпион</color> с этой картой на поле, а вы разыгрываете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>: вы берёте 1 карту и получаете карту <color=#FFFFFFFF>Энергетический блок Потрошителя</color>, которая оказывается в случайном месте вашей колоды."},"fatuiambusher":{"id":303215,"name":"Фатуи в засаде","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Эффекты Засады Фатуи срабатывают, когда кто-то из персонажей на их стороне поля использует навык. При этом активный персонаж получает урон (1 раз за раунд).\nФатуи в засаде бывают четырёх видов:\nМаг Крио цицинов: наносит Крио урон, 1 ед., может использоваться 2 раза.\nЗеркальная дева: наносит Гидро урон, 1 ед., может использоваться 2 раза.\nПиро мушкетёр: наносит Пиро урон, 1 ед., может использоваться 2 раза.\nЭлектро молотобоец: наносит Электро урон, 1 ед., может использоваться 2 раза.","descriptionraw":"Эффекты Засады Фатуи срабатывают, когда кто-то из персонажей на их стороне поля использует навык. При этом активный персонаж получает урон (1 раз за раунд).\\nФатуи в засаде бывают четырёх видов:\\n<color=#FFFFFFFF>Маг Крио цицинов</color>: наносит $[K101], 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Зеркальная дева</color>: наносит $[K102], 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Пиро мушкетёр</color>: наносит $[K103], 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Электро молотобоец</color>: наносит $[K104], 1 ед., может использоваться 2 раза.","descriptionreplaced":"Эффекты Засады Фатуи срабатывают, когда кто-то из персонажей на их стороне поля использует навык. При этом активный персонаж получает урон (1 раз за раунд).\\nФатуи в засаде бывают четырёх видов:\\n<color=#FFFFFFFF>Маг Крио цицинов</color>: наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Зеркальная дева</color>: наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Пиро мушкетёр</color>: наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед., может использоваться 2 раза.\\n<color=#FFFFFFFF>Электро молотобоец</color>: наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед., может использоваться 2 раза."},"fatuiambushercryocicinmage":{"id":303216,"name":"Фатуи в засаде: Маг Крио цицинов","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как персонаж, на чьей стороне поля находится эта карта, использует навык: активному персонажу на этой стороне наносится Крио урон, 1 ед. (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится $[K101], 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Фатуи в засаде: Электро молотобоец","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как персонаж, на чьей стороне поля находится эта карта, использует навык: активному персонажу на этой стороне наносится Электро урон, 1 ед. (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится $[K104], 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Фатуи в засаде: Зеркальная дева","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как персонаж, на чьей стороне поля находится эта карта, использует навык: активному персонажу на этой стороне наносится Гидро урон, 1 ед. (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится $[K102], 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Фатуи в засаде: Пиро мушкетёр","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как персонаж, на чьей стороне поля находится эта карта, использует навык: активному персонажу на этой стороне наносится Пиро урон, 1 ед. (1 раз за раунд).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится $[K103], 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как персонаж, на чьей стороне поля находится эта карта, использует навык: </color>активному персонажу на этой стороне наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Меч Фавония","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: персонажу дополнительно добавляется Энергия, 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> персонажу дополнительно добавляется $[K310], 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> персонажу дополнительно добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед. (1 раз за раунд)."},"featherfalljudgment":{"id":214041,"name":"Суд пера","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сайно с этой картой использует Тайный обряд: Переправляющий души, имея минимум 2 уровня Зависимости в состоянии Поклявшийся прокладывать путь, наносит дополнительно 1 ед. урона (до 2 раз за раунд).","descriptionraw":"Когда $[A1404] с этой картой использует <color=#FFFFFFFF>$[S14042]</color>, имея минимум 2 уровня Зависимости в состоянии <color=#FFFFFFFF>$[C114041]</color>, наносит дополнительно 1 ед. урона (до 2 раз за раунд).","descriptionreplaced":"Когда Сайно с этой картой использует <color=#FFFFFFFF>Тайный обряд: Переправляющий души</color>, имея минимум 2 уровня Зависимости в состоянии <color=#FFFFFFFF>Поклявшийся прокладывать путь</color>, наносит дополнительно 1 ед. урона (до 2 раз за раунд)."},"featherweightfoam":{"id":222051,"name":"Лёгкая пена","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Гидро хиличурл-изгой с этой картой использует технику, расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionraw":"Когда $[A2205] с этой картой использует {SPRITE_PRESET#3008}технику, расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionreplaced":"Когда Гидро хиличурл-изгой с этой картой использует {SPRITE_PRESET#3008}технику, расходуется на 1 дайс меньше. (1 раз за раунд)"},"festivefires":{"id":113123,"name":"Праздничные огни","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы объявляете конец раунда: если у вас в руке не больше 1 карты, то наносится Пиро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если у вас в руке не больше 1 карты, то наносится $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если у вас в руке не больше 1 карты, то наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Огненное перерождение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается до 4 HP. Когда этот эффект срабатывает, Пиро урон персонажа увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается до 4 HP. Когда этот эффект срабатывает, $[K103] персонажа увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается до 4 HP. Когда этот эффект срабатывает, {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> персонажа увеличивается на 1 ед."},"fieryrebirthhoned":{"id":123026,"name":"Огненное перерождение: Ропот","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. Пиро урона больше.","descriptionraw":"Персонаж наносит на 1 ед. $[K103]а больше.","descriptionreplaced":"Персонаж наносит на 1 ед. {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>а больше."},"fierysanctumsprotection":{"id":113094,"name":"Защита Огненного узилища","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда на поле боя есть Область Огненного узилища, а в вашем отряде есть Дэхья, то ваш активный персонаж получает на 1 ед. урона меньше. После этого, если у персонажа Дэхья не менее 7 HP, она получит Проникающий урон, 1 ед. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Когда на поле боя есть $[C113093], а в вашем отряде есть $[A1309], то ваш активный персонаж получает на 1 ед. урона меньше.</color> После этого, если у персонажа $[A1309] не менее 7 HP, она получит $[K5], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Когда на поле боя есть Область Огненного узилища, а в вашем отряде есть Дэхья, то ваш активный персонаж получает на 1 ед. урона меньше.</color> После этого, если у персонажа Дэхья не менее 7 HP, она получит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. Только 1 раз за раунд.","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Финальная лихорадка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет Амулет Камуны: Пламя.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет <color=#FFFFFFFF>Амулет Камуны: Пламя</color>."},"finalfrenzy-01":{"id":134012,"name":"Финальная лихорадка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет Амулет Камуны: Электро.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если персонаж с этой картой является активным персонажем, состояние снимается, персонаж восстанавливает 3 HP, и снова прикрепляет <color=#FFFFFFFF>Амулет Камуны: Электро</color>."},"fishandchipsactive":{"id":303311,"name":"Рыба с картофелем во фритюре (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка.","descriptionraw":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка.","descriptionreplaced":"В течение этого раунда все ваши персонажи расходуют на 1 дайс меньше при использовании следующего навыка."},"flamesofwarineffect":{"id":300007,"name":"Пламя войны (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Урон персонажа с этим эффектом увеличится на 1 ед. урона в этом раунде. (Может складываться)","descriptionraw":"Урон персонажа с этим эффектом увеличится на 1 ед. урона в этом раунде. (Может складываться)","descriptionreplaced":"Урон персонажа с этим эффектом увеличится на 1 ед. урона в этом раунде. (Может складываться)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Возвращение цветов","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"После того как Коллеи с этой картой использует Сметающие цветы, в этом раунде, когда навык вашего персонажа вызовет Дендро реакция: наносит Дендро урон, 1 ед. (1 раз за раунд).","descriptionraw":"После того как $[A1701] с этой картой <color=#FFFFFFFF>использует $[S17012]</color>, в этом раунде, когда навык вашего персонажа вызовет $[K217]: наносит $[K107], 1 ед. (1 раз за раунд).","descriptionreplaced":"После того как Коллеи с этой картой <color=#FFFFFFFF>использует Сметающие цветы</color>, в этом раунде, когда навык вашего персонажа вызовет <color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>: наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед. (1 раз за раунд)."},"flowerfeatherclanineffect":{"id":301024,"name":"Клан Цветочного Пера (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета. (Складывается. Каждый раз активирует до 1 уровня.)","descriptionraw":"Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета. (Складывается. Каждый раз активирует до 1 уровня.)","descriptionreplaced":"Следующий раз, когда этот персонаж станет активным, восстановится 1 Элементальный дайс соответствующего цвета. (Складывается. Каждый раз активирует до 1 уровня.)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Цветок потерянного рая","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от Дендро урон или Дендро реакция, накапливается 2 Кристальных венка. Если у вас в руке не больше карт, чем накоплено Кристальных венков, вы получаете 1 Универсальный элемент.\nМожно получить до 2 раз в течение раунда.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от $[K107] или $[K217],</color> накапливается 2 <color=#FFFFFFFF>Кристальных венка</color>. Если у вас в руке не больше карт, чем накоплено <color=#FFFFFFFF>Кристальных венков</color>, вы получаете 1 $[K411].\\nМожно получить до 2 раз в течение раунда.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, а противник получает урон от {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> или <color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>,</color> накапливается 2 <color=#FFFFFFFF>Кристальных венка</color>. Если у вас в руке не больше карт, чем накоплено <color=#FFFFFFFF>Кристальных венков</color>, вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.\\nМожно получить до 2 раз в течение раунда.","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Остриё пламени","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, конвертируется в Пиро урон\nКол-во применений: 3","descriptionraw":"$[K100], который наносит персонаж, конвертируется в $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, конвертируется в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Барьер цицинов","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Ваш активный персонаж получает Щит, 1 ед.\nПри создании: если у вас на поле есть Крио цицин, то полученный Щит увеличивает сдерживаемый Кол-во применений. Щит может увеличиться максимум на 3 ед.","descriptionraw":"Ваш активный персонаж получает <color=#FFFFFFFF>$[K6], 1 ед.</color>\\n<color=#FFFFFFFF>При создании:</color> если у вас на поле есть <color=#FFFFFFFF>$[C121011]</color>, то полученный $[K6] увеличивает сдерживаемый $[K3]. $[K6] может увеличиться максимум на 3 ед.","descriptionreplaced":"Ваш активный персонаж получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед.</color>\\n<color=#FFFFFFFF>При создании:</color> если у вас на поле есть <color=#FFFFFFFF>Крио цицин</color>, то полученный {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> увеличивает сдерживаемый <color=#FFFFFFFF>Кол-во применений</color>. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> может увеличиться максимум на 3 ед.","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Палящая комета","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш Дилюк с этой картой использует Огненный натиск второй и третий раз за раунд, расходуется на 1 Пиро дайс меньше.","descriptionraw":"Когда ваш $[A1301] с этой картой использует <color=#FFFFFFFF>$[S13012]</color> второй и третий раз за раунд, расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше.","descriptionreplaced":"Когда ваш Дилюк с этой картой использует <color=#FFFFFFFF>Огненный натиск</color> второй и третий раз за раунд, расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро дайс</color> меньше."},"flowingpurity":{"id":311110,"name":"Сверкание чистых вод","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"При розыгрыше и в конце раунда:: на персонажа накладывается Долг жизни, 1 уровень.\nПеред тем как оба соперника выберут действия: если у персонажа в этом состоянии отсутствует Долг жизни, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>При розыгрыше и в конце раунда:</color>: на персонажа накладывается <color=#FFFFFFFF>$[C122]</color>, 1 уровень.\\n<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>$[C122]</color>, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше и в конце раунда:</color>: на персонажа накладывается <color=#FFFFFFFF>Долг жизни</color>, 1 уровень.\\n<color=#FFFFFFFF>Перед тем как оба соперника выберут действия:</color> если у персонажа в этом состоянии отсутствует <color=#FFFFFFFF>Долг жизни</color>, вы получаете 1 случайный Элементальный дайс. Следующий урон вашего активного персонажа увеличивается на 1 ед. (1 раз за раунд)."},"flowingpurityineffect":{"id":301112,"name":"Сверкание чистых вод (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionraw":"Следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед.","descriptionreplaced":"Следующий урон, который нанесёт персонаж в этом состоянии, будет увеличен на 1 ед."},"flowingrings":{"id":312019,"name":"Серьги текучести","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует обычную атаку: вы берёте 1 карту (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы берёте 1 карту (1 раз за раунд)."},"flyingcloudflagformation":{"id":116073,"name":"Строй облачных флагов","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж совершает обычную атаку: если у вас в руке не больше 1 карты, то расходуется на 1 дайс меньше.\nКол-во применений: 1 (складывается до 4 раз).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> если у вас в руке не больше 1 карты, то расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 4 раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> если у вас в руке не больше 1 карты, то расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 4 раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Строй облачных флагов","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой совершает действие: получает 1 дополнительное действие.\nКол-во применений: 1 (складывается неограниченное кол-во раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> получает 1 дополнительное действие.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается неограниченное кол-во раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> получает 1 дополнительное действие.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Жемчужина Фонтмера","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: урон снижается на 1 ед. Кроме того, 1 раз за раунд Кол-во применений не будут расходоваться для снижения урона от помощников.\nКол-во применений: 2\n\nКогда вы объявляете конец раунда: если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> урон снижается на 1 ед. Кроме того, 1 раз за раунд $[K3] не будут расходоваться для снижения урона от помощников.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> урон снижается на 1 ед. Кроме того, 1 раз за раунд <color=#FFFFFFFF>Кол-во применений</color> не будут расходоваться для снижения урона от помощников.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Жемчужина Фонтмера","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: урон снижается на 1 ед. Кол-во применений не будут расходоваться для снижения урона от помощников.\nКол-во применений: 2\nПока этот статус действует: урон персонажа увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> урон снижается на 1 ед. $[K3] не будут расходоваться для снижения урона от помощников.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Пока этот статус действует:</color> урон персонажа увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> урон снижается на 1 ед. <color=#FFFFFFFF>Кол-во применений</color> не будут расходоваться для снижения урона от помощников.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Пока этот статус действует:</color> урон персонажа увеличивается на 1 ед.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Запретное знание (откат)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде нельзя разыграть карту запретного знания.","descriptionraw":"В этом раунде нельзя разыграть карту запретного знания.","descriptionreplaced":"В этом раунде нельзя разыграть карту запретного знания.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Регалия леса","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"forestregaliaineffect":{"id":301109,"name":"Регалия леса (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда</color>, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда</color>, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа."},"fortunepreservingtalisman":{"id":111082,"name":"Талисман Фортуны","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: если у персонажа не полное здоровье, то он восстанавливает 2 HP.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа не полное здоровье, то он восстанавливает 2 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа не полное здоровье, то он восстанавливает 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Четырёхлистный символ","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: переключается на персонажа с этой картой.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: переключается на персонажа с этой картой.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза</color>: переключается на персонажа с этой картой."},"freshwindoffreedomineffect":{"id":300002,"name":"Бриз свободы (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия, вы можете совершить ещё один ход.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия</color>, вы можете совершить ещё один ход.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>В этом раунде в следующий раз, когда персонаж противника будет побеждён во время вашего действия</color>, вы можете совершить ещё один ход.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Опора фронта","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В начале фазы ходов: эффект снимается, за каждую единицу Опоры фронта вы получаете Универсальный элемент ×1.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> эффект снимается, за каждую единицу Опоры фронта вы получаете $[K411] ×1.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> эффект снимается, за каждую единицу Опоры фронта вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×1.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Заморозка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. (Действует до конца раунда)\nКогда персонаж получает Пиро урон или Физический урон, эффект снимается, и он увеличивает получаемый урон на 2.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> (Действует до конца раунда)\\nКогда персонаж получает $[K103] или $[K100], эффект снимается, и он увеличивает получаемый урон на 2.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> (Действует до конца раунда)\\nКогда персонаж получает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, эффект снимается, и он увеличивает получаемый урон на 2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Плод восполнения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"fullplate":{"id":116021,"name":"Полная броня","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт 2 ед. Щит вашему активному персонажу.\nПрежде, чем Щит будет полностью использован, получаемый Физический урон будет снижен на 50% (округляется в большую сторону).","descriptionraw":"Даёт <color=#FFFFFFFF>2 ед. $[K6]</color> вашему активному персонажу.\\nПрежде, чем $[K6] будет полностью использован, получаемый $[K100] будет снижен на 50% (округляется в большую сторону).","descriptionreplaced":"Даёт <color=#FFFFFFFF>2 ед. {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color></color> вашему активному персонажу.\\nПрежде, чем {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> будет полностью использован, получаемый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> будет снижен на 50% (округляется в большую сторону).","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Ветряное колесо Фуфу","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия после начала подготовки этот персонаж использует навык: Удар вихря Фуфу.","descriptionraw":"Во время следующего действия после начала подготовки этот персонаж использует навык: <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"Во время следующего действия после начала подготовки этот персонаж использует навык: <color=#FFFFFFFF>Удар вихря Фуфу</color>."},"galesofreverie":{"id":215061,"name":"Бури грёз","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда {REALNAME[ID(1) с этой картой находится в состоянии Избранник ветра и совершает Заряженная атака: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён Анемо урон, 1 ед.","descriptionraw":"Когда $[A1506] с этой картой находится в состоянии <color=#FFFFFFFF>$[C115061]</color> и совершает $[K51]: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён $[K105], 1 ед.","descriptionreplaced":"Когда #{REALNAME[ID(1) с этой картой находится в состоянии <color=#FFFFFFFF>Избранник ветра</color> и совершает <color=#FFFFFFFF>Заряженная атака</color>: следующая смена персонажа будет стоить на 1 дайс меньше, а также будет нанесён {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед."},"gamblersearrings":{"id":312004,"name":"Серёжки азартного игрока","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж противника побеждён: если персонаж с этой картой является активным персонажем, создаёт Универсальный элемент ×2 (не более 3 раз в течение всей дуэли).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж с этой картой является активным персонажем, создаёт $[K411] ×2 (не более 3 раз в течение всей дуэли).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника побеждён:</color> если персонаж с этой картой является активным персонажем, создаёт <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×2 (не более 3 раз в течение всей дуэли)."},"generalsancienthelm":{"id":312009,"name":"Древний шлем генерала","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа."},"generalswarbanner":{"id":116061,"name":"Боевой штандарт генерала","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Гео урон ваших персонажей увеличивается на 1 ед.\nПродолжительность (в раундах): 2, складывается до 3 раундов.","descriptionraw":"$[K106] ваших персонажей увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>, складывается до 3 раундов.","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> ваших персонажей увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>, складывается до 3 раундов.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Элементальная форма: Гео","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: получаемый урон снижается на 1 ед. Когда снижается Гео урон, Кол-во применений - 1.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон</color>: получаемый урон снижается на 1 ед. Когда снижается $[K106], $[K3] - 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон</color>: получаемый урон снижается на 1 ед. Когда снижается {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, <color=#FFFFFFFF>Кол-во применений</color> - 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Инфузия Гео","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, наносимый персонажем в этом состоянии, превращается в Гео урон.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100], наносимый персонажем в этом состоянии, превращается в $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, наносимый персонажем в этом состоянии, превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Инфузия Гео","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Обычные атаки персонажа с этой картой наносят на 1 ед. урона больше, а Физический урон превращается в Гео урон.","descriptionraw":"<color=#FFFFFFFF>Обычные атаки</color> персонажа с этой картой наносят на 1 ед. урона больше, а $[K100] превращается в $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Обычные атаки</color> персонажа с этой картой наносят на 1 ед. урона больше, а {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>."},"gildeddreams":{"id":133095,"name":"Позолоченные сны","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции, вы берёте 1 карту (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд)."},"gildeddreams-01":{"id":312018,"name":"Позолоченные сны","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции, вы берёте 1 карту (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (до 2 раз за раунд)."},"gladiatorstriumphus":{"id":312029,"name":"Триумф гладиатора","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует обычную атаку: если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если у вас в руке не более 2 карт, то расходуется на 1 Элементальный дайс меньше. (1 раз за раунд)"},"gloriousseason":{"id":212011,"name":"Урожайный сезон","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Барбара с этой картой на поле, создаётся Кольцо мелодии, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).","descriptionraw":"Когда $[A1201] с этой картой на поле, создаётся <color=#FFFFFFFF>$[C112011]</color>, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд).","descriptionreplaced":"Когда Барбара с этой картой на поле, создаётся <color=#FFFFFFFF>Кольцо мелодии</color>, смена персонажа для вас обойдётся на 1 дайс дешевле (1 раз за раунд)."},"goldenchalicesbounty":{"id":112081,"name":"Изобилие золотого кубка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонажи противника подвергаются Бутонизации, ваши персонажи больше не создают Дендро ядро, а вместо этого призывают Ядро изобилия.","descriptionraw":"<color=#FFFFFFFF>Когда персонажи противника подвергаются Бутонизации</color>, ваши персонажи больше не создают <color=#FFFFFFFF>$[C116]</color>, а вместо этого призывают $[K1011].","descriptionreplaced":"<color=#FFFFFFFF>Когда персонажи противника подвергаются Бутонизации</color>, ваши персонажи больше не создают <color=#FFFFFFFF>Дендро ядро</color>, а вместо этого призывают <color=#FFFFFFFF>Ядро изобилия</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Золотое разложение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: если персонаж в этом состоянии не является активным, то за каждое Кол-во применений будет нанесён Проникающий урон, 1 ед.\nКол-во применений: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, то за каждое $[K3] будет нанесён $[K5], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, то за каждое <color=#FFFFFFFF>Кол-во применений</color> будет нанесён <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 3 раз).","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Золотая труппа","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Финальная фаза: если персонаж в этом состоянии не является активным, эта карта получает 2 ед. Вознаграждение (но не более 4 единиц).\nКогда персонаж использует элементальный навык или разыгрывает карту таланта: расходует Вознаграждение, при этом каждая единица снижает стоимость на 1 дайс.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, эта карта получает 2 ед. <color=#FFFFFFFF>Вознаграждение</color> (но не более 4 единиц).\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходует <color=#FFFFFFFF>Вознаграждение</color>, при этом каждая единица снижает стоимость на 1 дайс.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, эта карта получает 2 ед. <color=#FFFFFFFF>Вознаграждение</color> (но не более 4 единиц).\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходует <color=#FFFFFFFF>Вознаграждение</color>, при этом каждая единица снижает стоимость на 1 дайс.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Награда Золотой труппы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Финальная фаза: если персонаж в этом состоянии не является активным, эта карта получает 1 Вознаграждение (но не более 2 единиц).\nКогда персонаж использует элементальный навык или разыгрывает карту таланта: расходует Вознаграждение, при этом каждая единица снижает стоимость на 1 дайс.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, эта карта получает 1 <color=#FFFFFFFF>Вознаграждение</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходует <color=#FFFFFFFF>Вознаграждение</color>, при этом каждая единица снижает стоимость на 1 дайс.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если персонаж в этом состоянии не является активным, эта карта получает 1 <color=#FFFFFFFF>Вознаграждение</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходует <color=#FFFFFFFF>Вознаграждение</color>, при этом каждая единица снижает стоимость на 1 дайс.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Мечты о приключениях","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш персонаж Беннет с этой картой создаёт Круг вдохновения, бонус урона действует постоянно и не требует определённых значений HP.","descriptionraw":"Когда ваш персонаж $[A1303] с этой картой создаёт <color=#FFFFFFFF>$[C113031]</color>, бонус урона действует постоянно и не требует определённых значений HP.","descriptionreplaced":"Когда ваш персонаж Беннет с этой картой создаёт <color=#FFFFFFFF>Круг вдохновения</color>, бонус урона действует постоянно и не требует определённых значений HP."},"grapplelink":{"id":117091,"name":"Крюк-кошка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда противник получает урон от Горения или когда другой ваш персонаж использует технику: персонаж с этой картой получает 1 очко Ночного духа.\nКогда очки Ночного духа достигают 2: персонаж с этой картой получает Подготовка крюка, затем расходует 2 очка Ночного духа. (Когда персонаж с картой Подготовка крюка начинает свой ход и является активным персонажем, он наносит противнику поблизости Дендро урон, 3 ед.)\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда противник получает урон от Горения или когда другой ваш персонаж использует технику:</color> персонаж с этой картой получает 1 <color=#FFFFFFFF>очко Ночного духа</color>.\\n<color=#FFFFFFFF>Когда очки Ночного духа достигают 2:</color> персонаж с этой картой получает <color=#FFFFFFFF>$[C117094]</color>, затем расходует 2 <color=#FFFFFFFF>очка Ночного духа</color>. (Когда персонаж с картой <color=#FFFFFFFF>$[C117094]</color> <color=#FFFFFFFF>начинает свой ход</color> и является активным персонажем, он наносит противнику поблизости $[K107], 3 ед.)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда противник получает урон от Горения или когда другой ваш персонаж использует технику:</color> персонаж с этой картой получает 1 <color=#FFFFFFFF>очко Ночного духа</color>.\\n<color=#FFFFFFFF>Когда очки Ночного духа достигают 2:</color> персонаж с этой картой получает <color=#FFFFFFFF>Подготовка крюка</color>, затем расходует 2 <color=#FFFFFFFF>очка Ночного духа</color>. (Когда персонаж с картой <color=#FFFFFFFF>Подготовка крюка</color> <color=#FFFFFFFF>начинает свой ход</color> и является активным персонажем, он наносит противнику поблизости {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Подготовка крюка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"До того как ваш персонаж выберет действие, если персонаж с этой картой является активным: наносит ближайшему противнику Дендро урон, 3 ед.","descriptionraw":"<color=#FFFFFFFF>До того как ваш персонаж выберет действие, если персонаж с этой картой является активным:</color> наносит ближайшему противнику $[K107], 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>До того как ваш персонаж выберет действие, если персонаж с этой картой является активным:</color> наносит ближайшему противнику {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 3 ед."},"grassringofsanctification":{"id":114111,"name":"Травяное кольцо освящения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы меняете активного персонажа: наносит Электро урон, 1 ед., восстанавливает 1 HP вашему персонажу, получившему наибольший урон (1 раз за раунд).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит $[K104], 1 ед., восстанавливает 1 HP вашему персонажу, получившему наибольший урон (1 раз за раунд).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед., восстанавливает 1 HP вашему персонажу, получившему наибольший урон (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Эхо скорби","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Манифестация грома с этой картой на поле боя, а противник в состоянии Искатель молний получает урон, вы берёте 1 карту (1 раз за раунд).","descriptionraw":"Когда $[A2402] с этой картой на поле боя, а противник в состоянии <color=#FFFFFFFF>$[C124022]</color> получает урон, вы берёте 1 карту (1 раз за раунд).","descriptionreplaced":"Когда Манифестация грома с этой картой на поле боя, а противник в состоянии <color=#FFFFFFFF>Искатель молний</color> получает урон, вы берёте 1 карту (1 раз за раунд)."},"grimheart":{"id":111061,"name":"Холодное сердце","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует Ледяной прибой: снимает это состояние и увеличивает урон текущего удара на 3 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует $[S11062]: </color>снимает это состояние и увеличивает урон текущего удара на 3 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует Ледяной прибой: </color>снимает это состояние и увеличивает урон текущего удара на 3 ед."},"gurglingbubble":{"id":132071,"name":"Булькающий пузырь","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"«Высоко поднимем все кубок веселья!»","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Фурина с этой картой использует Салон одиноких сердец, она получает Центр внимания (при обычной атаке будут вызваны разные эффекты в зависимости от текущей формы персонажа).","descriptionraw":"Когда $[A1211] с этой картой использует <color=#FFFFFFFF>$[S12123]</color>, она получает <color=#FFFFFFFF>$[K1030]</color> (при обычной атаке будут вызваны разные эффекты в зависимости от текущей формы персонажа).","descriptionreplaced":"Когда Фурина с этой картой использует <color=#FFFFFFFF>Салон одиноких сердец</color>, она получает <color=#FFFFFFFF><color=#FFFFFFFF>Центр внимания</color></color> (при обычной атаке будут вызваны разные эффекты в зависимости от текущей формы персонажа)."},"heartofdepth":{"id":312202,"name":"Сердце глубин","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Гидро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Гидро.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Сердце светозарности Хварны","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда этот персонаж получает урон: если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту (1 раз за раунд)."},"heartofoasis":{"id":127029,"name":"Сердце оазиса","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда Размножающийся организм призван вами 4 раза, ваш Страж оазиса Апеп получает Пробуждённое Сердце оазиса, вы также получаете Щит, 1 ед.","descriptionraw":"Когда <color=#FFFFFFFF>$[C127022]</color> призван вами 4 раза, ваш <color=#FFFFFFFF>$[A2702]</color> получает <color=#FFFFFFFF>$[C127027]</color>, вы также получаете <color=#FFFFFFFF>$[K6]</color>, 1 ед.","descriptionreplaced":"Когда <color=#FFFFFFFF>Размножающийся организм</color> призван вами 4 раза, ваш <color=#FFFFFFFF>Страж оазиса Апеп</color> получает <color=#FFFFFFFF>Пробуждённое Сердце оазиса</color>, вы также получаете <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color></color>, 1 ед.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Полный запрет","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если у персонажа с этой картой отсутствует Щит бронекраба, он получает 3 уровня этого щита.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов</color>: если у персонажа с этой картой отсутствует <color=#FFFFFFFF>$[C123041]</color>, он получает 3 уровня этого щита.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов</color>: если у персонажа с этой картой отсутствует <color=#FFFFFFFF>Щит бронекраба</color>, он получает 3 уровня этого щита."},"heavystrikeineffect":{"id":303220,"name":"Тяжёлый удар (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующая обычная атака персонажа в этом раунде наносит на 1 ед. урона больше.\nКогда эта обычная атака - Заряженная атака: наносит дополнительно 1 ед. урона.","descriptionraw":"Следующая <color=#FFFFFFFF>обычная атака</color> персонажа в этом раунде наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда эта обычная атака - $[K51]: </color>наносит дополнительно 1 ед. урона.","descriptionreplaced":"Следующая <color=#FFFFFFFF>обычная атака</color> персонажа в этом раунде наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда эта обычная атака - <color=#FFFFFFFF>Заряженная атака</color>: </color>наносит дополнительно 1 ед. урона."},"heirtotheancientseasauthority":{"id":212101,"name":"Наследник древнего моря","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Гидро реакция вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед.","descriptionraw":"Когда $[K212] вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед.","descriptionreplaced":"Когда <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро реакция</color> вызвана вашим персонажем: два следующих урона, которые нанесёт Нёвиллет с этой картой, будут сильнее на 1 ед."},"heronshield":{"id":112071,"name":"Защита цапли","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"При подготовке навыка даёт Щит (2 ед.) для защиты персонажа.","descriptionraw":"При подготовке навыка даёт $[K6] (2 ед.) для защиты персонажа.","descriptionreplaced":"При подготовке навыка даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (2 ед.) для защиты персонажа.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Удар цапли","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Удар цапли.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Удар цапли</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Частотный удар: Подготовительная стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Частотный удар.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Частотный удар</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Ледяной щит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает на 2 ед. урона меньше.\nЭто состояние даёт 2 Крио эффекта (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято.","descriptionraw":"Персонаж с этой картой <color=#FFFFFFFF>получает на 2 ед. урона меньше</color>.\\nЭто состояние даёт 2 <color=#99FFFFFF>Крио эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято.","descriptionreplaced":"Персонаж с этой картой <color=#FFFFFFFF>получает на 2 ед. урона меньше</color>.\\nЭто состояние даёт 2 <color=#99FFFFFF>Крио эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Горячая картошка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: эффект переносится на противника, накапливая 1 единицу кипучего жара (можно накопить до 4 единиц).Финальная фаза: Когда эффект снимается, активный персонаж в отряде, на чьей стороне осталась картошка, получает Физический урон, 2 ед. За каждую единицу кипучего жара урон увеличивается ещё на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> эффект переносится на противника, накапливая 1 единицу кипучего жара (можно накопить до 4 единиц).<color=#FFFFFFFF>Финальная фаза:</color> Когда эффект снимается, активный персонаж в отряде, на чьей стороне осталась картошка, получает $[K100], 2 ед. За каждую единицу кипучего жара урон увеличивается ещё на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> эффект переносится на противника, накапливая 1 единицу кипучего жара (можно накопить до 4 единиц).<color=#FFFFFFFF>Финальная фаза:</color> Когда эффект снимается, активный персонаж в отряде, на чьей стороне осталась картошка, получает {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед. За каждую единицу кипучего жара урон увеличивается ещё на 1 ед.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Бонус Гидро урона","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Увеличивает Гидро урон ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionraw":"Увеличивает <color=#FFFFFFFF>$[K152]</color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionreplaced":"Увеличивает <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color></color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Элементальная форма: Гидро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает на 1 ед. урона меньше и восстанавливает 1 HP.\nЭто состояние даёт Гидро эффект дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж с этой картой не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж с этой картой <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и восстанавливает 1 HP.\\nЭто состояние даёт <color=#80C0FFFF>Гидро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж с этой картой <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж с этой картой <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и восстанавливает 1 HP.\\nЭто состояние даёт <color=#80C0FFFF>Гидро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж с этой картой <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Гидро барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой не получает урон.\nЭто состояние даёт 2 Гидро эффекта (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда не сможет использовать навыки.","descriptionraw":"Персонаж с этой картой <color=#FFFFFFFF>не получает урон</color>.\\nЭто состояние даёт 2 <color=#80C0FFFF>Гидро эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда <color=#FFFFFFFF>не сможет использовать навыки</color>.","descriptionreplaced":"Персонаж с этой картой <color=#FFFFFFFF>не получает урон</color>.\\nЭто состояние даёт 2 <color=#80C0FFFF>Гидро эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда <color=#FFFFFFFF>не сможет использовать навыки</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Скоростной удар: Подготовительная стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык:Скоростной удар.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык:<color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык:<color=#FFFFFFFF>Скоростной удар</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Иай: дыхание","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия после начала подготовки, этот персонаж использует навык: Иай: разрез.","descriptionraw":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: разрез</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Иай: ното","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время второго действия после начала подготовки, этот персонаж использует навык: Иай: разрез.","descriptionraw":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: разрез</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Иай: ното","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время второго действия после начала подготовки, этот персонаж использует навык: Иай: огненный вихрь.","descriptionraw":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: огненный вихрь</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Иай: ното","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия после начала подготовки, этот персонаж использует навык: Иай: огненный вихрь.","descriptionraw":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: огненный вихрь</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Иай: ното","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время второго действия после начала подготовки, этот персонаж использует навык: Иай: дыхание шторма.","descriptionraw":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Во время второго действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: дыхание шторма</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Иай: ното","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия после начала подготовки, этот персонаж использует навык: Иай: дыхание шторма.","descriptionraw":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Во время следующего действия после начала подготовки, этот персонаж использует навык: <color=#FFFFFFFF>Иай: дыхание шторма</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Ледяной лотос","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Тлеющая алая ведьма во льду","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если у персонажа в этом состоянии не более 4 HP, эффект снимается.\nКогда персонаж в этом состоянии оказывается повержен: эффект снимается, производится Возврат на поле боя, восстанавливается 1 HP.\n\nКогда эффект снимается: персонаж, на которого он действовал, переходит в состояние Тлеющая алая ведьма.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 4 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится $[K54], восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 4 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние <color=#FFFFFFFF>Тлеющая алая ведьма</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Тлеющая алая ведьма во льду","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если у персонажа в этом состоянии не более 15 HP, эффект снимается.\nКогда персонаж в этом состоянии оказывается повержен: эффект снимается, производится Возврат на поле боя, восстанавливается 1 HP.\n\nКогда эффект снимается: персонаж, на которого он действовал, переходит в состояние Тлеющая алая ведьма.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 15 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится $[K54], восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 15 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние <color=#FFFFFFFF>Тлеющая алая ведьма</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Тлеющая алая ведьма во льду","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале фазы ходов: если у персонажа в этом состоянии не более 25 HP, эффект снимается.\nКогда персонаж в этом состоянии оказывается повержен: эффект снимается, производится Возврат на поле боя, восстанавливается 1 HP.\n\nКогда эффект снимается: персонаж, на которого он действовал, переходит в состояние Тлеющая алая ведьма.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 25 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится $[K54], восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> если у персонажа в этом состоянии не более 25 HP, эффект снимается.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, производится <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 1 HP.\\n\\n<color=#FFFFFFFF>Когда эффект снимается:</color> персонаж, на которого он действовал, переходит в состояние <color=#FFFFFFFF>Тлеющая алая ведьма</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Льдинка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы меняете активного персонажа: наносит Крио урон, 2 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит $[K101], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Ледяное перо","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Повышает Крио урон вашего персонажа на 1 ед. (включая урон от Крио Рассеивания, вызванного персонажем).\nКол-во применений: 2","descriptionraw":"Повышает $[K101] вашего персонажа на 1 ед. (включая урон от <color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color> Рассеивания, вызванного персонажем).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Повышает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> вашего персонажа на 1 ед. (включая урон от <color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color> Рассеивания, вызванного персонажем).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Ледяное перо","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Повышает Крио урон вашего персонажа на 1 ед. (включая урон от Крио Рассеивания, вызванного персонажем).\nКол-во применений: 2\nЕсли этот эффект вызван обычной атакой вашего персонажа, применения не расходуются (1 раз за раунд).","descriptionraw":"Повышает $[K101] вашего персонажа на 1 ед. (включая урон от <color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color> Рассеивания, вызванного персонажем).\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nЕсли этот эффект вызван <color=#FFFFFFFF>обычной атакой</color> вашего персонажа, применения не расходуются (1 раз за раунд).","descriptionreplaced":"Повышает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> вашего персонажа на 1 ед. (включая урон от <color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color> Рассеивания, вызванного персонажем).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nЕсли этот эффект вызван <color=#FFFFFFFF>обычной атакой</color> вашего персонажа, применения не расходуются (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"«Я предпочту потерять деньги...» (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде: вы получаете 1 Универсальный элемент. (Кроме Элементальных дайсов, полученных этим эффектом)","descriptionraw":"<color=#FFFFFFFF>Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде</color>: вы получаете 1 $[K411]. (Кроме Элементальных дайсов, полученных этим эффектом)","descriptionreplaced":"<color=#FFFFFFFF>Каждый раз, когда ваш противник получает 2 Элементальных дайса в этом раунде</color>: вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>. (Кроме Элементальных дайсов, полученных этим эффектом)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Пламенный дух","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливая 1 HP.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливая 1 HP.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливая 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Я прикрою!","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Ноэлль использует обычную атаку: если эта карта и Полная броня на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд).","descriptionraw":"Когда $[A1602] использует <color=#FFFFFFFF>обычную атаку</color>: если эта карта и <color=#FFFFFFFF>$[C116021]</color> на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд).","descriptionreplaced":"Когда Ноэлль использует <color=#FFFFFFFF>обычную атаку</color>: если эта карта и <color=#FFFFFFFF>Полная броня</color> на поле боя, все ваши герои восстановят 1 HP (1 раз за раунд)."},"ihaventlostyet":{"id":502201,"name":"Это ещё не конец!","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает 1 дополнительный ход, а его сила атаки увеличивается 1 ед.","descriptionraw":"Персонаж с этой картой получает 1 дополнительный ход, а его сила атаки увеличивается 1 ед.","descriptionreplaced":"Персонаж с этой картой получает 1 дополнительный ход, а его сила атаки увеличивается 1 ед."},"ihaventlostyetoncooldown":{"id":303205,"name":"Это ещё не конец! (откат)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"«Это ещё не конец!» нельзя разыграть в этом раунде снова.","descriptionraw":"«Это ещё не конец!» нельзя разыграть в этом раунде снова.","descriptionreplaced":"«Это ещё не конец!» нельзя разыграть в этом раунде снова.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Иктомизавр","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Духовная поддержка\nКол-во применений: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Духовная поддержка\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Теневой пузырь","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы наносите урон с помощью навыка: снимает это состояние и удваивает урон от этого удара.","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> снимает это состояние и удваивает урон от этого удара.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> снимает это состояние и удваивает урон от этого удара.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Теневой пузырь","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы наносите урон с помощью навыка: снимает это состояние и утраивает урон от этого удара.","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> снимает это состояние и утраивает урон от этого удара.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> снимает это состояние и утраивает урон от этого удара.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Эффект столкновения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Урон персонажа увеличивается на 1 ед.\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.\nФинальная фаза: кол-во уровней снижается на 1.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.\\n<color=#FFFFFFFF>Финальная фаза:</color> кол-во уровней снижается на 1.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.\\n<color=#FFFFFFFF>Финальная фаза:</color> кол-во уровней снижается на 1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Проникновение сияющего холода","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Финальная фаза: если Синьора противника уже получила форму «Тлеющая алая ведьма», то ваш активный персонаж получает состояние Пылающий жар. Если же переключение ещё не произошло, то ваш активный персонаж получает Лютый мороз, а Синьора вашего противника теряет Энергия, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если $[A2102] противника уже получила форму «$[A6301]», то ваш активный персонаж получает состояние <color=#FFFFFFFF>$[C163011]</color>. Если же переключение ещё не произошло, то ваш активный персонаж получает <color=#FFFFFFFF>$[C121022]</color>, а $[A2102] вашего противника теряет $[K310], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если Синьора противника уже получила форму «Тлеющая алая ведьма», то ваш активный персонаж получает состояние <color=#FFFFFFFF>Пылающий жар</color>. Если же переключение ещё не произошло, то ваш активный персонаж получает <color=#FFFFFFFF>Лютый мороз</color>, а Синьора вашего противника теряет <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 1 ед.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Непоколебимый щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 1 ед. вашему активному персонажу. Складывается до 5 единиц.","descriptionraw":"Даёт $[K6], 1 ед. вашему активному персонажу. Складывается до 5 единиц.","descriptionreplaced":"Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед. вашему активному персонажу. Складывается до 5 единиц.","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Пять цветов ткани","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Тиори с этой картой использует Порхание хасодэ: призывает 1 дополнительного помощника, Спокойно отдыхающая Тамото, и предоставляет Выбор одного помощника, Куклы-автоматоны Тиори, из четырёх перед тем, как призвать.","descriptionraw":"Когда $[A1609] с этой картой использует <color=#FFFFFFFF>$[S16092]</color>: призывает 1 дополнительного помощника, <color=#FFFFFFFF>$[C116094]</color>, и предоставляет $[K59] одного помощника, <color=#FFFFFFFF>$[C116097]</color>, из четырёх перед тем, как призвать.","descriptionreplaced":"Когда Тиори с этой картой использует <color=#FFFFFFFF>Порхание хасодэ</color>: призывает 1 дополнительного помощника, <color=#FFFFFFFF>Спокойно отдыхающая Тамото</color>, и предоставляет <color=#FFFFFFFF>Выбор</color> одного помощника, <color=#FFFFFFFF>Куклы-автоматоны Тиори</color>, из четырёх перед тем, как призвать."},"inspirationfield":{"id":113031,"name":"Круг вдохновения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: если у персонажа не менее 7 HP, текущий урон увеличится на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа не менее 7 HP, текущий урон увеличится на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> если у персонажа не менее 7 HP, текущий урон увеличится на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Круг вдохновения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: урон увеличивается на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> урон увеличивается на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> урон увеличивается на 2 ед.; если после завершения навыка у персонажа остаётся не более 6 HP, персонаж восстановит 2 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Круг вдохновения","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Все ваши персонажи, кроме Беннета, получают силу атаки, равную силе атаки Беннета.\nПродолжительность (в раундах): 2","descriptionraw":"Все ваши персонажи, кроме Беннета, получают силу атаки, равную силе атаки Беннета.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Все ваши персонажи, кроме Беннета, получают силу атаки, равную силе атаки Беннета.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Кепка инструктора","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж вызывает элементальную реакцию: создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж вызывает элементальную реакцию:</color> создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж вызывает элементальную реакцию:</color> создаёт 1 Элементальный дайс соответствующего персонажу элемента (до 3 раз за раунд)."},"jadescreen":{"id":116011,"name":"Нефритовая ширма","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает не менее 2 ед. урона: снижает получаемый урон на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 2 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 2 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Яшмовый щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего активного персонажа прибавляется Щит ×2 ед..","descriptionraw":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>$[K6] ×2 ед.</color>.","descriptionreplaced":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×2 ед.</color>.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Заоблачный гоба (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующая обычная атака персонажа нанесёт на 1 ед. урона больше.","descriptionraw":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа нанесёт на 1 ед. урона больше.","descriptionreplaced":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа нанесёт на 1 ед. урона больше."},"kamunatalismanelectro":{"id":134011,"name":"Амулет Камуны: Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, конвертируется в Электро урон\nКол-во применений: 3","descriptionraw":"$[K100], который наносит персонаж, конвертируется в $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, конвертируется в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Амулет Камуны: Пламя","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, конвертируется в Пиро урон\nКол-во применений: 3","descriptionraw":"$[K100], который наносит персонаж, конвертируется в $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, конвертируется в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Благословение кантэн сэммё","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Элементальная Крио инфузия, которую создаёт Камисато Аяка с этой картой, увеличивает Крио урон на 1 ед. всем персонажам под её воздействием.\nКогда вы делаете активным Камисато Аяка с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>$[C111052]</color>, которую создаёт <color=#FFFFFFFF>$[A1105]</color> с этой картой, увеличивает <color=#99FFFFFF>$[K101]</color> на 1 ед. всем персонажам под её воздействием.\\nКогда вы делаете активным $[A1105] с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Элементальная Крио инфузия</color>, которую создаёт <color=#FFFFFFFF>Камисато Аяка</color> с этой картой, увеличивает <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color></color> на 1 ед. всем персонажам под её воздействием.\\nКогда вы делаете активным Камисато Аяка с этой картой: расходуется на 1 Элементальный дайс меньше (1 раз за раунд)."},"keensight":{"id":217021,"name":"Острый глаз","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Заряженная атака персонажа Тигнари с этой картой и статусом Прорыв виджняны тратит на 1 Неопределённый элемент меньше.","descriptionraw":"$[K51] персонажа $[A1702] с этой картой и статусом <color=#FFFFFFFF>$[C117021]</color> тратит на 1 $[K309] меньше.","descriptionreplaced":"<color=#FFFFFFFF>Заряженная атака</color> персонажа Тигнари с этой картой и статусом <color=#FFFFFFFF>Прорыв виджняны</color> тратит на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше."},"kingssquire":{"id":311206,"name":"Приближённый короля","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"kingssquireineffect":{"id":301103,"name":"Приближённый короля (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда в течение этого раунда персонаж в следующий раз разыграет карту таланта или использует элементальный навык, он потратит на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> он потратит на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> он потратит на 2 дайса меньше."},"kingsvalet":{"id":133092,"name":"Королевский слуга","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"koholasaurus":{"id":313003,"name":"Кохолазавр","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Духовные пути\nКол-во применений: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Духовные пути\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Кёка фуси","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Камисато Аято с этой картой вызывает Такимэгури канка, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона.","descriptionraw":"Когда $[A1206] с этой картой вызывает <color=#FFFFFFFF>$[C112061]</color>, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона.","descriptionreplaced":"Когда Камисато Аято с этой картой вызывает <color=#FFFFFFFF>Такимэгури канка</color>, врагам с HP не более 6 ед. наносится дополнительно 2 ед. урона."},"landsofdandelion":{"id":215021,"name":"Королевство Одуванчиков","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Джинн с этой картой на поле, создаётся Поле одуванчиков, ваш Анемо урон увеличивается на 1 ед.","descriptionraw":"Когда $[A1502] с этой картой на поле, создаётся <color=#FFFFFFFF>$[C115021]</color>, ваш <color=#80FFD7FF>$[K105]</color> увеличивается на 1 ед.","descriptionreplaced":"Когда Джинн с этой картой на поле, создаётся <color=#FFFFFFFF>Поле одуванчиков</color>, ваш <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color></color> увеличивается на 1 ед."},"laurelcoronet":{"id":312701,"name":"Лавровый венец","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Дендро дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Дендро</color> дайс меньше (1 раз за раунд)."},"leaveittomeineffect":{"id":303206,"name":"Поручи это мне! (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При вашей следующей смене персонажа: смена персонажа будет считаться как Быстрое действие, а не как Боевое действие.","descriptionraw":"<color=#FFFFFFFF>При вашей следующей смене персонажа:</color> смена персонажа будет считаться как $[K2], а не как $[K1].","descriptionreplaced":"<color=#FFFFFFFF>При вашей следующей смене персонажа:</color> смена персонажа будет считаться как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Аномалия артерий земли: Крайняя решительность","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт этому персонажу Щит, 2 ед. (складывается до 4 раз).","descriptionraw":"Даёт этому персонажу <color=#FFFFFFFF>$[K6], 2 ед.</color> (складывается до 4 раз).","descriptionreplaced":"Даёт этому персонажу <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед.</color> (складывается до 4 раз).","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Тёмное пожирание","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Всепожирающий нарвал с этой картой производит Отказ от одной карты в руке с помощью карты Метеоритный шторм, этот персонаж восстанавливает кол-во HP, равное стоимости этой карты (1 раз за раунд).","descriptionraw":"Когда персонаж $[A2204] с этой картой производит $[K56] от одной карты в руке с помощью карты <color=#FFFFFFFF>$[S22042]</color>, этот персонаж восстанавливает кол-во HP, равное стоимости этой карты (1 раз за раунд).","descriptionreplaced":"Когда персонаж Всепожирающий нарвал с этой картой производит <color=#FFFFFFFF>Отказ</color> от одной карты в руке с помощью карты <color=#FFFFFFFF>Метеоритный шторм</color>, этот персонаж восстанавливает кол-во HP, равное стоимости этой карты (1 раз за раунд)."},"lightningrod":{"id":124022,"name":"Искатель молний","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонажу в этом состоянии наносит урон Манифестация грома и её помощники, статус снимается, урон увеличивается на 1 ед.\nНа поле боя может присутствовать только один такой статус. Манифестация грома нацелит некоторые свои навыки на персонажа в этом состоянии.","descriptionraw":"<color=#FFFFFFFF>Когда персонажу в этом состоянии наносит урон $[A2402] и её помощники</color>, статус снимается, урон увеличивается на 1 ед.\\nНа поле боя может присутствовать только один такой статус. $[A2402] нацелит некоторые свои навыки на персонажа в этом состоянии.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонажу в этом состоянии наносит урон Манифестация грома и её помощники</color>, статус снимается, урон увеличивается на 1 ед.\\nНа поле боя может присутствовать только один такой статус. Манифестация грома нацелит некоторые свои навыки на персонажа в этом состоянии.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Гром и молния","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Бэй Доу с этой картой использует Покоритель волн, обычная атака Бэй Доу будет стоить на 1 Неопределённый элемент меньше. Вызывается до 2 раз.","descriptionraw":"Когда $[A1405] с этой картой использует <color=#FFFFFFFF>$[S14054]</color>, обычная атака $[A1405] будет стоить на 1 $[K309] меньше. Вызывается до 2 раз.","descriptionreplaced":"Когда Бэй Доу с этой картой использует <color=#FFFFFFFF>Покоритель волн</color>, обычная атака Бэй Доу будет стоить на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше. Вызывается до 2 раз."},"lightningstrikeprobe":{"id":124021,"name":"Зонд для поиска молнии","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж, на чьей стороне поля находится эта карта, использует навык: активный персонаж на той стороне получает Искатель молний (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж, на чьей стороне поля находится эта карта, использует навык:</color> активный персонаж на той стороне получает <color=#FFFFFFFF>$[C124022]</color> (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж, на чьей стороне поля находится эта карта, использует навык:</color> активный персонаж на той стороне получает <color=#FFFFFFFF>Искатель молний</color> (1 раз за раунд).","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Свет лиственного разреза","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Урон персонажа увеличивается на 1 ед.\nКогда персонаж использует обычную атаку: вы получаете случайный базовый дайс (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы получаете случайный базовый дайс (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> вы получаете случайный базовый дайс (до 2 раз за раунд)."},"lightpatrol":{"id":403020,"name":"Лёгкий патруль","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш карты действия расходует на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш карты действия</color> расходует на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш карты действия</color> расходует на 2 дайса меньше."},"lightsremit":{"id":211091,"name":"Власть света","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Если Лайла с этой картой на поле боя, вы берёте 1 карту всякий раз, когда Метеор наносит урон.","descriptionraw":"Если $[A1109] с этой картой на поле боя, вы берёте 1 карту всякий раз, когда <color=#FFFFFFFF>$[C111092]</color> наносит урон.","descriptionreplaced":"Если Лайла с этой картой на поле боя, вы берёте 1 карту всякий раз, когда <color=#FFFFFFFF>Метеор</color> наносит урон."},"lightweightweapons":{"id":403022,"name":"Лёгкое оружие","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш оружия расходует на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия</color> расходует на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия</color> расходует на 2 дайса меньше."},"lingeringaeon":{"id":112083,"name":"Течение вечности","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: все персонажи в этом состоянии получают Гидро урон, 3 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают $[K102], 3 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 3 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Оставшиеся сосульки","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Прежде чем вы выберете действие: наносит Крио урон, 2 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Прежде чем вы выберете действие:</color> наносит $[K101], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Прежде чем вы выберете действие:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Оставшиеся сосульки","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Перед тем как вы выберете действие: ваш персонаж получает Крио урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Перед тем как вы выберете действие:</color> ваш персонаж получает $[K151], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Перед тем как вы выберете действие:</color> ваш персонаж получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Страж Миллелитов","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Персонаж с этой картой получает Щит, равный по силе количеству персонажей из Ли Юэ.","descriptionraw":"Персонаж с этой картой получает $[K6], равный по силе количеству персонажей из {SPRITE_PRESET#3402}Ли Юэ.","descriptionreplaced":"Персонаж с этой картой получает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, равный по силе количеству персонажей из {SPRITE_PRESET#3402}Ли Юэ.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Каменное копьё","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Одиночный выстрел на расстоянии: Калибровочная стрельба","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Комбинированная стрельба: Лёгкое заграждение.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Комбинированная стрельба: Лёгкое заграждение</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Молитва святым ветрам","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Урон персонажа увеличится на 1 ед. за каждую единицу бонусного урона этой карты.\nФинальная фаза: эта карта накапливает 1 ед. бонусного урона (но не более 2 ед.)","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличится на 1 ед. за каждую единицу бонусного урона этой карты.</color>\\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта накапливает 1 ед. <color=#FFFFFFFF>бонусного урона</color> (но не более 2 ед.)","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличится на 1 ед. за каждую единицу бонусного урона этой карты.</color>\\n<color=#FFFFFFFF>Финальная фаза:</color> эта карта накапливает 1 ед. <color=#FFFFFFFF>бонусного урона</color> (но не более 2 ед.)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Печенье лотоса (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 3 ед.","descriptionraw":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 3 ед.","descriptionreplaced":"В этом раунде следующий урон, который получит персонаж, будет уменьшен на 3 ед."},"lotusflowercrispineffect-01":{"id":503108,"name":"Печенье лотоса (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В финальной фазе снижает получаемый урон вдвое.","descriptionraw":"В финальной фазе снижает получаемый урон вдвое.","descriptionreplaced":"В финальной фазе снижает получаемый урон вдвое."},"luckydogssilvercirclet":{"id":312002,"name":"Серебряная корона везунчика","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует элементальный навык: восстанавливает 2 HP (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> восстанавливает 2 HP (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> восстанавливает 2 HP (1 раз за раунд)."},"lutinesgoodwill":{"id":302217,"name":"Доброжелательность Лютин","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После использования навыка персонажем: персонаж случайным образом восстановит 2 HP или получит Проникающий урон, 2 ед.\nКол-во применений: 2.","descriptionraw":"<color=#FFFFFFFF>После использования навыка персонажем:</color> персонаж случайным образом восстановит 2 HP или получит $[K5], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>После использования навыка персонажем:</color> персонаж случайным образом восстановит 2 HP или получит <color=#FFFFFFFF>Проникающий урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>.","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Поэзия лиры (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш артефакта из руки в текущем раунде расходует на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 2 дайса меньше."},"lyresongineffect-01":{"id":303232,"name":"Поэзия лиры (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш артефакта из руки в текущем раунде расходует на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3004}артефакта из руки в текущем раунде</color> расходует на 1 дайс меньше."},"machineassemblylineineffect":{"id":303228,"name":"Линия по сборке меков (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон или лечение: накапливается 1 единица Боеготовности (но не более 2 единиц).\nКогда вы используете карту оружия или артефакта с изначальной стоимостью не более, чем количество накопленных единиц Подготовки к битве, статус снимается, и вы разыгрываете карту, не расходуя дайсы.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон или лечение:</color> накапливается 1 единица <color=#FFFFFFFF>Боеготовности</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда вы используете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не более, чем количество накопленных единиц <color=#FFFFFFFF>Подготовки к битве</color></color>, статус снимается, и вы разыгрываете карту, не расходуя дайсы.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон или лечение:</color> накапливается 1 единица <color=#FFFFFFFF>Боеготовности</color> (но не более 2 единиц).\\n<color=#FFFFFFFF>Когда вы используете карту {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта с изначальной стоимостью не более, чем количество накопленных единиц <color=#FFFFFFFF>Подготовки к битве</color></color>, статус снимается, и вы разыгрываете карту, не расходуя дайсы.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Руководство по магии","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"magnificentstance":{"id":403008,"name":"Великолепная стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Урон персонажа увеличивается на 1 ед.\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Увядающая красота юной девы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта: восстанавливает 1 ед. HP вашему персонажу с наименьшим значением HP (до двух раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта:</color> восстанавливает 1 ед. HP вашему персонажу с наименьшим значением HP (до двух раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает лечение, кроме лечения от артефакта:</color> восстанавливает 1 ед. HP вашему персонажу с наименьшим значением HP (до двух раз за раунд)."},"manifestgale":{"id":115091,"name":"Проявление бури","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Заряженная атака персонажа в этом состоянии расходует на 1 Неопределённый элемент меньше, Физический урон превращается в Анемо урон, а целевой персонаж получает Обвал под давлением.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>$[K51] персонажа в этом состоянии</color> расходует на 1 <color=#80FFD7FF>$[K309]</color> меньше, $[K100] превращается в $[K105], а целевой персонаж получает <color=#FFFFFFFF>$[K1024]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> персонажа в этом состоянии</color> расходует на 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color></color> меньше, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, а целевой персонаж получает <color=#FFFFFFFF><color=#FFFFFFFF>Обвал под давлением</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Охотник Сумеречного двора","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж получает урон или лечение: эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\nПервая активация: вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\nВторая активация: вы берёте 1 карту.\nЧетвёртая активация: вы получаете 1 дайс элемента, соответствующего элементу персонажа.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.\\n<color=#FFFFFFFF>Четвёртая активация:</color> вы получаете 1 дайс элемента, соответствующего элементу персонажа.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.\\n<color=#FFFFFFFF>Четвёртая активация:</color> вы получаете 1 дайс элемента, соответствующего элементу персонажа.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Маска из одинокого базальта","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходует на 1 Гео дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходует на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходует на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color> дайс меньше (1 раз за раунд)."},"matsutakemeatrollsineffect":{"id":303312,"name":"Голубцы с грибами (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: восстанавливает 1 HP этому персонажу.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP этому персонажу.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP этому персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Медицинское вмешательство из благих намерений","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Медицинское вмешательство из благих намерений.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Медицинское вмешательство из благих намерений</color>."},"mehraksassistance":{"id":117081,"name":"Помощь Мехрака","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. урона больше при обычной атаке, а нанесённый Физический урон превращается в Дендро урон.\nКогда персонаж совершает обычную атаку: создаётся Взрывное сканирование.\nПродолжительность (в раундах): 2","descriptionraw":"Персонаж наносит на 1 ед. урона больше при обычной атаке, а нанесённый $[K100] превращается в $[K107].\\n<color=#FFFFFFFF>Когда персонаж совершает обычную атаку:</color> создаётся $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Персонаж наносит на 1 ед. урона больше при обычной атаке, а нанесённый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>.\\n<color=#FFFFFFFF>Когда персонаж совершает обычную атаку:</color> создаётся <color=#FFFFFFFF>Взрывное сканирование</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Ближняя стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, превращается в Гидро урон.\nЗаряженная атака персонажа даст цели Отлив.\nПерсонаж наносит противнику, у которого есть Отлив, на 1 ед. урона больше.\nКогда персонаж использует против врага, у которого есть Отлив, навык: следующий неактивный персонаж противника получает Проникающий урон, 1 ед. (до 2 раз за раунд).\n\nПродолжительность (в раундах): 2","descriptionraw":"$[K100], который наносит персонаж, превращается в $[K102].\\n<color=#FFFFFFFF>$[K51] персонажа даст</color> цели $[K1005].\\nПерсонаж наносит противнику, у которого есть $[K1005], на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда персонаж использует против врага, у которого есть $[K1005], навык: </color>следующий неактивный персонаж противника получает $[K5], 1 ед. (до 2 раз за раунд).\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> персонажа даст</color> цели <color=#FFFFFFFF>Отлив</color>.\\nПерсонаж наносит противнику, у которого есть <color=#FFFFFFFF>Отлив</color>, на 1 ед. урона больше.\\n<color=#FFFFFFFF>Когда персонаж использует против врага, у которого есть <color=#FFFFFFFF>Отлив</color>, навык: </color>следующий неактивный персонаж противника получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. (до 2 раз за раунд).\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Мидарэ рандзан","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии: смена персонажа учитывается как Быстрое действие, а не как Боевое действие.\nПрежде, чем вы выберете действие: когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой Физический урон превращается в Анемо урон. После подсчёта эффект снимается.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой $[K100] превращается в $[K105]. После подсчёта эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>. После подсчёта эффект снимается."},"midareranzancryo":{"id":115053,"name":"Мидарэ рандзан (Крио)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии: смена персонажа учитывается как Быстрое действие, а не как Боевое действие.\nПрежде, чем вы выберете действие: когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой Физический урон превращается в Крио урон. После подсчёта эффект снимается.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой $[K100] превращается в $[K101]. После подсчёта эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>. После подсчёта эффект снимается."},"midareranzanelectro":{"id":115056,"name":"Мидарэ рандзан (Электро)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии: смена персонажа учитывается как Быстрое действие, а не как Боевое действие.\nПрежде, чем вы выберете действие: когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой Физический урон превращается в Электро урон. После подсчёта эффект снимается.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой $[K100] превращается в $[K104]. После подсчёта эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>. После подсчёта эффект снимается."},"midareranzanhydro":{"id":115054,"name":"Мидарэ рандзан (Гидро)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии: смена персонажа учитывается как Быстрое действие, а не как Боевое действие.\nПрежде, чем вы выберете действие: когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой Физический урон превращается в Гидро урон. После подсчёта эффект снимается.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой $[K100] превращается в $[K102]. После подсчёта эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на персонажа в этом состоянии:</color> смена персонажа учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>. После подсчёта эффект снимается."},"midareranzanpyro":{"id":115055,"name":"Мидарэ рандзан (Пиро)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда вы используете смену персонажа, чтобы переключиться на активного персонажа: смена персонажа учитывается как Быстрое действие, а не как Боевое действие.\nПрежде, чем вы выберете действие: когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой Физический урон превращается в Пиро урон. После подсчёта эффект снимается.","descriptionraw":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на активного персонажа:</color> смена персонажа учитывается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой $[K100] превращается в $[K103]. После подсчёта эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>В следующий раз, когда вы используете смену персонажа, чтобы переключиться на активного персонажа:</color> смена персонажа учитывается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> когда персонаж в этом состоянии является активным персонажем, немедленно использует обычную атаку. Наносимый этой обычной атакой {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>. После подсчёта эффект снимается."},"millennialmovementfarewellsong":{"id":301102,"name":"Тысячелетняя симфония: Прощальный гимн","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Повышает урон вашего персонажа на 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"Повышает урон вашего персонажа на 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Повышает урон вашего персонажа на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Мясные рулетики с мятой (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В текущем раунде обычная атака этого персонажа расходует на 1 Неопределённый элемент меньше.\nКол-во применений: 3","descriptionraw":"В текущем раунде <color=#FFFFFFFF>обычная атака</color> этого персонажа расходует на 1 $[K309] меньше.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"В текущем раунде <color=#FFFFFFFF>обычная атака</color> этого персонажа расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Зеркальная клетка","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Зеркальная дева Фатуи с этой картой создаёт Преломление, начальная Продолжительность (в раундах) получит +1, а Гидро урон, получаемый персонажем в этом состоянии, увеличится на 1 ед.","descriptionraw":"Когда $[A2202] с этой картой создаёт <color=#FFFFFFFF>$[C122021]</color>, начальная $[K4] получит +1, а $[K102], получаемый персонажем в этом состоянии, увеличится на 1 ед.","descriptionreplaced":"Когда Зеркальная дева Фатуи с этой картой создаёт <color=#FFFFFFFF>Преломление</color>, начальная <color=#FFFFFFFF>Продолжительность (в раундах)</color> получит +1, а {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, получаемый персонажем в этом состоянии, увеличится на 1 ед."},"mistbubble":{"id":132011,"name":"Туманный пузырь","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки.\nФинальная фаза: когда это состояние исчезает, наносит Гидро урон 1 ед. персонажу с этой картой.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color>\\nФинальная фаза: когда это состояние исчезает, наносит $[K102] 1 ед. персонажу с этой картой.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color>\\nФинальная фаза: когда это состояние исчезает, наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> 1 ед. персонажу с этой картой.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Изоляция туманных пузырей (Подготовка)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Изоляция туманных пузырей.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Изоляция туманных пузырей</color>."},"mistbubbleprison":{"id":122052,"name":"Заточение в туманных пузырях","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Туманный пузырь-слайм","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Пузырчатая тактика боя\nКол-во применений: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Пузырчатая тактика боя\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Оплавленная кольчуга","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда ваш Щит (кроме Щит бронекраба) или боевой статус Щит снимается: Император огня и железа с этой картой получает Щит бронекраба (2 уровня, 1 раз за раунд).","descriptionraw":"Когда ваш $[K6] (кроме $[K1023]) или боевой статус $[K6] снимается: $[A2304] с этой картой получает $[K1023] (2 уровня, 1 раз за раунд).","descriptionreplaced":"Когда ваш {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (кроме <color=#FFFFFFFF>Щит бронекраба</color>) или боевой статус {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> снимается: Император огня и железа с этой картой получает <color=#FFFFFFFF>Щит бронекраба</color> (2 уровня, 1 раз за раунд)."},"momentofwakingandresolve":{"id":211121,"name":"Мгновения грёз и решительности","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Фремине с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)","descriptionraw":"Когда $[A1112] с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)","descriptionreplaced":"Когда Фремине с этой картой использует навык: вы берёте 1 карту. (2 раза за раунд)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Пронзающий луну","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"moonpiercerineffect":{"id":301104,"name":"Пронзающий луну (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда в течение этого раунда персонаж в следующий раз разыграет карту таланта или использует элементальный навык, он потратит на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> он потратит на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Когда в течение этого раунда персонаж в следующий раз разыграет карту {SPRITE_PRESET#3006}таланта или использует элементальный навык,</color> он потратит на 2 дайса меньше."},"multiplieddamage":{"id":402020,"name":"Множественный урон","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Урон ваших персонажей увеличивается на 1 ед. В дальнейшем урон увеличивается ещё на 1 ед. за каждый уровень Множественного урона.\nСкладывается до 3 раз.","descriptionraw":"Урон ваших персонажей увеличивается на 1 ед. В дальнейшем урон увеличивается ещё на 1 ед. за каждый уровень Множественного урона.\\nСкладывается до 3 раз.","descriptionreplaced":"Урон ваших персонажей увеличивается на 1 ед. В дальнейшем урон увеличивается ещё на 1 ед. за каждый уровень Множественного урона.\\nСкладывается до 3 раз.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Грибная пицца (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: восстанавливает 1 HP этому персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP этому персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP этому персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Грибная пицца (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В конце раунда восстанавливает 2 HP.","descriptionraw":"В конце раунда восстанавливает 2 HP.","descriptionreplaced":"В конце раунда восстанавливает 2 HP."},"musouisshin":{"id":174073,"name":"Мусо иссин","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед. в этом раунде.\nФизический урон персонажа в этом состоянии превращается в Электро урон.\nКогда персонаж с этой картой использует навык: остальным персонажам в вашем отряде добавляется Энергия, 2 ед.","descriptionraw":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед. в этом раунде.\\n$[K100] персонажа в этом состоянии превращается в $[K104].\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> остальным персонажам в вашем отряде добавляется $[K310], 2 ед.","descriptionreplaced":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед. в этом раунде.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа в этом состоянии превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> остальным персонажам в вашем отряде добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, 2 ед.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Камень мутации: сокровище шамачурла","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Ваш активный персонаж наносит на 2 ед. урона больше.","descriptionraw":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>.","descriptionreplaced":"Ваш активный персонаж <color=#FFFFFFFF>наносит на 2 ед. урона больше</color>."},"mysteriousenervation":{"id":402026,"name":"Таинственное истощение","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж в отряде использует навык: расходуется на 2 Элементальных дайса больше.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык:</color> расходуется на 2 Элементальных дайса больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык:</color> расходуется на 2 Элементальных дайса больше.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Таинственная слабость","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж в отряде использует навык: расходуется на 1 Элементальный дайс больше.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык:</color> расходуется на 1 Элементальный дайс больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык:</color> расходуется на 1 Элементальный дайс больше.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Забытое таинство","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Ледяное перо, созданное Шэнь Хэ с этой картой, активируется вашей обычной атакой, применения не расходуются (1 раз за раунд).","descriptionraw":"Когда <color=#FFFFFFFF>$[C111071]</color>, созданное $[A1107] с этой картой, активируется вашей <color=#FFFFFFFF>обычной атакой</color>, применения не расходуются (1 раз за раунд).","descriptionreplaced":"Когда <color=#FFFFFFFF>Ледяное перо</color>, созданное Шэнь Хэ с этой картой, активируется вашей <color=#FFFFFFFF>обычной атакой</color>, применения не расходуются (1 раз за раунд)."},"naganoharameteorswarm":{"id":213051,"name":"Падающие звёзды Наганохары","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Ёимия с этой картой создаёт Ниваби энсё, дополнительно наносится Пиро урон, 1 ед.","descriptionraw":"Когда $[A1305] с этой картой создаёт <color=#FFFFFFFF>$[C113051]</color>, дополнительно наносится $[K103], 1 ед.","descriptionreplaced":"Когда Ёимия с этой картой создаёт <color=#FFFFFFFF>Ниваби энсё</color>, дополнительно наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Дар владений ночи: Взлёты и падения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Муалани с этой картой является активным персонажем: у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Когда $[A1214] с этой картой является активным персонажем:</color> у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Когда Муалани с этой картой является активным персонажем:</color> у случайного помощника на вашей стороне активируется эффект «финальная фаза». (1 раз за раунд)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Дар владений ночи: Полное возмещение","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда ваш персонаж Кинич с этой картой становится активным персонажем или активирует навык Охотник Крон: Верхом на высотах: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)","descriptionraw":"Когда ваш персонаж <color=#FFFFFFFF>$[A1709]</color> с этой картой становится активным персонажем или активирует навык <color=#FFFFFFFF>$[S17092]</color>: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)","descriptionreplaced":"Когда ваш персонаж <color=#FFFFFFFF>Кинич</color> с этой картой становится активным персонажем или активирует навык <color=#FFFFFFFF>Охотник Крон: Верхом на высотах</color>: если в вашей руке столько же или меньше карт, чем у противника, забирает 1 карту из его руки с наибольшей первоначальной стоимостью Элементальных дайсов, после чего противник берёт 1 карту. (1 раз за раунд)"},"nightsoulsblessing":{"id":112141,"name":"Благословение Ночного духа","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_NYX_STATE"],"description":"Персонаж в этом состоянии накапливает очки Ночного духа. Можно накопить до 2 ед.","descriptionraw":"Персонаж в этом состоянии накапливает <color=#FFFFFFFF>очки Ночного духа</color>. Можно накопить до 2 ед.","descriptionreplaced":"Персонаж в этом состоянии накапливает <color=#FFFFFFFF>очки Ночного духа</color>. Можно накопить до 2 ед.","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Благословение Ночного духа","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_NYX_STATE"],"description":"Персонаж в этом состоянии накапливает очки Ночного духа. Можно накопить до 2 ед.","descriptionraw":"Персонаж в этом состоянии накапливает <color=#FFFFFFFF>очки Ночного духа</color>. Можно накопить до 2 ед.","descriptionreplaced":"Персонаж в этом состоянии накапливает <color=#FFFFFFFF>очки Ночного духа</color>. Можно накопить до 2 ед.","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Ночной дозор","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж получает лечение, не связанное с навыком Охота на тьму, оно заменяется на Долг жизни с эквивалентным количеством.\nКогда персонаж с этой картой использует обычную атаку: Физический урон преобразуется в Электро урон. Персонаж получает Долг жизни, 2 уровня.\nПродолжительность (в раундах): 1","descriptionraw":"Когда персонаж получает лечение, не связанное с навыком <color=#FFFFFFFF>$[S14122]</color>, оно заменяется на <color=#FFFFFFFF>$[C122]</color> с эквивалентным количеством.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку:</color> $[K100] преобразуется в $[K104]. Персонаж получает <color=#FFFFFFFF>$[C122]</color>, 2 уровня.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Когда персонаж получает лечение, не связанное с навыком <color=#FFFFFFFF>Охота на тьму</color>, оно заменяется на <color=#FFFFFFFF>Долг жизни</color> с эквивалентным количеством.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> преобразуется в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>. Персонаж получает <color=#FFFFFFFF>Долг жизни</color>, 2 уровня.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Ниваби энсё","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает +1 к обычной атаке и нанесённый Физический урон превращается в Пиро урон.\nКол-во применений: 3","descriptionraw":"Персонаж с этой картой получает +1 к <color=#FFFFFFFF>обычной атаке</color> и нанесённый $[K100] превращается в $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Персонаж с этой картой получает +1 к <color=#FFFFFFFF>обычной атаке</color> и нанесённый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Ниваби энсё","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Обычная атака персонажа в этом состоянии наносит на 1 ед. урона больше, а Физический урон конвертируется в Пиро урон.\nКогда персонаж с этой картой использует обычную атаку: наносит Пиро урон, 1 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Обычная атака</color> персонажа в этом состоянии наносит на 1 ед. урона больше, а $[K100] конвертируется в $[K103].\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку</color>: наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Обычная атака</color> персонажа в этом состоянии наносит на 1 ед. урона больше, а {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> конвертируется в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку</color>: наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Ниваби энсё","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает +1 к обычной атаке и нанесённый Физический урон превращается в Пиро урон.\nПродолжительность (в раундах): 1","descriptionraw":"Персонаж с этой картой получает +1 к <color=#FFFFFFFF>обычной атаке</color> и нанесённый $[K100] превращается в $[K103].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Персонаж с этой картой получает +1 к <color=#FFFFFFFF>обычной атаке</color> и нанесённый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Копчёный цыплёночек (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде следующая обычная атака персонажа расходует на 1 Неопределённый элемент меньше.","descriptionraw":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа расходует на 1 $[K309] меньше.","descriptionreplaced":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> персонажа расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше."},"oasisnourishment":{"id":127026,"name":"Забота оазиса","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы разыгрываете Пробуждение фамильяра:  расходуется на 1 дайс меньше.\nКол-во применений: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете $[C127021]: </color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете Пробуждение фамильяра: </color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 3 раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Защита оазиса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 1 ед., для защиты этого персонажа.","descriptionraw":"Даёт $[K6], 1 ед., для защиты этого персонажа.","descriptionreplaced":"Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед., для защиты этого персонажа.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Моллюск морских красок","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 Пузырь морских красок (всего не более 2, на данный момент получено {GCG_TOKEN_SHIELD} HP лечения).\nКогда персонаж наносит урон: расходуются все Пузыри морских красок. Урон увеличивается на 1 ед. за каждый Пузырь.","descriptionraw":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2, <color=#D3BC8EFF>на данный момент получено ${[GCG_TOKEN_SHIELD]} HP лечения</color>).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.","descriptionreplaced":"За каждые 3 HP лечения, которые получает ваш персонаж, эта карта накапливает 1 <color=#FFFFFFFF>Пузырь морских красок</color> (всего не более 2, <color=#D3BC8EFF>на данный момент получено {GCG_TOKEN_SHIELD} HP лечения</color>).\\n<color=#FFFFFFFF>Когда персонаж наносит урон:</color> расходуются все <color=#FFFFFFFF>Пузыри морских красок</color>. Урон увеличивается на 1 ед. за каждый Пузырь.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Мимик океанида: Лягушка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает урон на 1 ед.\nКол-во применений: 1, при израсходовании карта не сбрасывается.\nФинальная фаза, если Кол-во применений израсходованы: карта сбрасывается, наносит Гидро урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если $[K3] израсходованы: </color>карта сбрасывается, наносит $[K102], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если <color=#FFFFFFFF>Кол-во применений</color> израсходованы: </color>карта сбрасывается, наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Наступательный барьер","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего персонажа прибавляется Щит ×1.","descriptionraw":"У вашего персонажа прибавляется <color=#FFFFFFFF>$[K6] ×1</color>.","descriptionreplaced":"У вашего персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×1</color>.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Боевая стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: все персонажи противника, у которых есть Долг жизни, получают Проникающий урон, 1 ед.\nПродолжительность (в раундах): 2 раунда","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи противника, у которых есть <color=#FFFFFFFF>$[C122]</color>, получают $[K5], 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2 раунда</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи противника, у которых есть <color=#FFFFFFFF>Долг жизни</color>, получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2 раунда</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Украшенный кабуто","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"После взрыва стихии другого вашего персонажа: у персонажа в этом состоянии добавляется Энергия ×1.","descriptionraw":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется $[K310] ×1.","descriptionreplaced":"<color=#FFFFFFFF>После взрыва стихии другого вашего персонажа: </color>у персонажа в этом состоянии добавляется <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1."},"ousiablock":{"id":403026,"name":"Энергетический блок: Усия","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"В этом раунде ваш персонаж наносит урон архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\nКогда наносите эффект противнику в состоянии «пневма», эффект снимается.","descriptionraw":"В этом раунде ваш персонаж наносит урон {SPRITE_PRESET#3504}архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\\nКогда наносите эффект противнику в состоянии «пневма», эффект снимается.","descriptionreplaced":"В этом раунде ваш персонаж наносит урон {SPRITE_PRESET#3504}архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\\nКогда наносите эффект противнику в состоянии «пневма», эффект снимается.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Энергетический блок: Усия (постоянство)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Урон ваших персонажей обладает свойством архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).","descriptionraw":"Урон ваших персонажей обладает свойством {SPRITE_PRESET#3504}архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).","descriptionreplaced":"Урон ваших персонажей обладает свойством {SPRITE_PRESET#3504}архэ: усия (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж)."},"overawingassault":{"id":115081,"name":"Ужасающий штурм","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: если у персонажа не менее 6 HP, он получает Проникающий урон, 2 ед.\nПродолжительность (в раундах): 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> если у персонажа не менее 6 HP, он получает $[K5], 2 ед.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> если у персонажа не менее 6 HP, он получает <color=#FFFFFFFF>Проникающий урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Лёд повсюду","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж использует обычную атаку: наносит всем неактивным персонажам противника Проникающий урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> наносит всем неактивным персонажам противника <color=#FFFFFFFF>$[K5]</color>, 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> наносит всем неактивным персонажам противника <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color></color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Поклявшийся прокладывать путь","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза:\nПолучите 1 ур. Зависимости. Если уровень Зависимости не менее 8, этот уровень уменьшится на 6.\nПолучите эффект в зависимости от уровня Зависимости:\nУровень 2 и выше: наносимый Физический урон превращается в Электро урон;\nУровень 4 и выше: наносимый урон +2.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color>\\nПолучите 1 ур. Зависимости. Если уровень Зависимости не менее 8, этот уровень уменьшится на 6.\\n<color=#FFFFFFFF>Получите эффект в зависимости от уровня Зависимости</color>:\\nУровень 2 и выше: наносимый $[K100] превращается в $[K104];\\nУровень 4 и выше: наносимый урон +2.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color>\\nПолучите 1 ур. Зависимости. Если уровень Зависимости не менее 8, этот уровень уменьшится на 6.\\n<color=#FFFFFFFF>Получите эффект в зависимости от уровня Зависимости</color>:\\nУровень 2 и выше: наносимый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>;\\nУровень 4 и выше: наносимый урон +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Расплата","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш Фатуи: Пиро агент с этой картой создаёт Скрытность, получит следующие эффекты:\nНачальное Кол-во применений увеличивается на 1 ед., а Физический урон этого персонажа превращается в Пиро урон.","descriptionraw":"Когда ваш $[A2301] с этой картой создаёт <color=#FFFFFFFF>$[C123012]</color>, получит следующие эффекты:\\nНачальное $[K3] увеличивается на 1 ед., а $[K100] этого персонажа превращается в $[K103].","descriptionreplaced":"Когда ваш Фатуи: Пиро агент с этой картой создаёт <color=#FFFFFFFF>Скрытность</color>, получит следующие эффекты:\\nНачальное <color=#FFFFFFFF>Кол-во применений</color> увеличивается на 1 ед., а {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> этого персонажа превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>."},"painforpain":{"id":221021,"name":"Рана за рану","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние Лютый мороз или Пылающий жар в зависимости от того, в какой форме находится Синьора. Только 1 раз за раунд.","descriptionraw":"Когда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние <color=#FFFFFFFF>$[K1016]</color> или <color=#FFFFFFFF>$[K1017]</color> в зависимости от того, в какой форме находится $[A2102]. Только 1 раз за раунд.","descriptionreplaced":"Когда персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед., активный персонаж противника получает состояние <color=#FFFFFFFF>Лютый мороз</color> или <color=#FFFFFFFF>Пылающий жар</color> в зависимости от того, в какой форме находится Синьора. Только 1 раз за раунд."},"pankrationineffect":{"id":303223,"name":"Панкратион! (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда один игрок объявляет конец раунда, другой игрок, ещё не объявивший конец, берёт 2 карты.","descriptionraw":"<color=#FFFFFFFF>Когда один игрок объявляет конец раунда</color>, другой игрок, ещё не объявивший конец, берёт 2 карты.","descriptionreplaced":"<color=#FFFFFFFF>Когда один игрок объявляет конец раунда</color>, другой игрок, ещё не объявивший конец, берёт 2 карты."},"paramitapapilio":{"id":113071,"name":"Танец бабочки","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа в этом состоянии превращается в Пиро урон, наносится на 1 ед. урона больше.\nЗаряженная атака персонажа с этой картой даст цели Кровавый цветок.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] персонажа в этом состоянии превращается в $[K103], наносится на 1 ед. урона больше.\\n<color=#FFFFFFFF>$[K51] персонажа с этой картой</color> даст цели $[K1009].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа в этом состоянии превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, наносится на 1 ед. урона больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> персонажа с этой картой</color> даст цели <color=#FFFFFFFF>Кровавый цветок</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Вынесение приговора (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваши карты события в этом раунде не будут действовать.\nКол-во применений: 3","descriptionraw":"Ваши карты события в этом раунде не будут действовать.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Ваши карты события в этом раунде не будут действовать.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Былая слава драконов","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Повышает урон персонажа на 1 ед.\nКол-во применений: 2","descriptionraw":"Повышает урон персонажа на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Повышает урон персонажа на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Твердеющий перламутр","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Жемчужина Фонтмера помогает персонажу Морской конёк тысячелетней жемчужины снизить урон от помощника, Кол-во применений не расходуются дважды за раунд.","descriptionraw":"Когда <color=#FFFFFFFF>$[C124032]</color> помогает персонажу $[A2403] снизить урон от помощника, $[K3] не расходуются дважды за раунд.","descriptionreplaced":"Когда <color=#FFFFFFFF>Жемчужина Фонтмера</color> помогает персонажу Морской конёк тысячелетней жемчужины снизить урон от помощника, <color=#FFFFFFFF>Кол-во применений</color> не расходуются дважды за раунд."},"perpetualburn":{"id":133,"name":"Непрерывное горение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует навык: каждый уровень наносит активному персонажу Пиро урон, 1 ед. (складывается неограниченное кол-во раз).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> каждый уровень наносит активному персонажу $[K103], 1 ед. (складывается неограниченное кол-во раз).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> каждый уровень наносит активному персонажу {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Таймер Пера","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"За каждую карту, которую вы берёте: Эта карта получит 1 уровень давления.\nКогда персонаж в этом состоянии использует Давление дрейфующего льда: Если уровень давления не менее 2, эффект снимается. Навык расходует на 1 Элементальный дайс меньше. Если после подсчёта навыка уровень давления не менее 4, наносит дополнительно Физический урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>За каждую карту, которую вы берёте:</color> Эта карта получит 1 <color=#FFFFFFFF>уровень давления</color>.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует $[S11122]:</color> Если <color=#FFFFFFFF>уровень давления</color> не менее 2, эффект снимается. Навык расходует на 1 Элементальный дайс меньше. Если после подсчёта навыка уровень давления не менее 4, наносит дополнительно $[K100], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>За каждую карту, которую вы берёте:</color> Эта карта получит 1 <color=#FFFFFFFF>уровень давления</color>.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует Давление дрейфующего льда:</color> Если <color=#FFFFFFFF>уровень давления</color> не менее 2, эффект снимается. Навык расходует на 1 Элементальный дайс меньше. Если после подсчёта навыка уровень давления не менее 4, наносит дополнительно {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Окаменение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Окаменение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. Действует до конца следующего раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца следующего раунда.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца следующего раунда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Энергетический блок: Пневма","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"В этом раунде ваш персонаж наносит урон архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\nКогда наносите эффект противнику в состоянии «усия», эффект снимается.","descriptionraw":"В этом раунде ваш персонаж наносит урон {SPRITE_PRESET#3505}архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\\nКогда наносите эффект противнику в состоянии «усия», эффект снимается.","descriptionreplaced":"В этом раунде ваш персонаж наносит урон {SPRITE_PRESET#3505}архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).\\nКогда наносите эффект противнику в состоянии «усия», эффект снимается.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Энергетический блок: Пневма (постоянство)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Урон ваших персонажей обладает свойством архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).","descriptionraw":"Урон ваших персонажей обладает свойством {SPRITE_PRESET#3505}архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж).","descriptionreplaced":"Урон ваших персонажей обладает свойством {SPRITE_PRESET#3505}архэ: пневма (в том числе при нанесении урона элементальной реакцией, которую вызывает персонаж)."},"poeticsoffuubutsu":{"id":215051,"name":"Поэзия песен ветра","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Каэдэхара Кадзуха с этой картой вызывает Рассеивание: в течение 2 раундов урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (продолжительность действия считается отдельно для каждого элемента).","descriptionraw":"Когда $[A1505] с этой картой вызывает Рассеивание: в течение 2 раундов урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (продолжительность действия считается отдельно для каждого элемента).","descriptionreplaced":"Когда Каэдэхара Кадзуха с этой картой вызывает Рассеивание: в течение 2 раундов урон от элемента, который вызвал Рассеивание, увеличивается на 1 ед. (продолжительность действия считается отдельно для каждого элемента)."},"poeticsoffuubutsucryo":{"id":115057,"name":"Поэзия песен ветра (Крио)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Крио урон вашего персонажа и помощников увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"$[K101] вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Поэзия песен ветра (Электро)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Электро урон вашего персонажа и помощников увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"$[K104] вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Поэзия песен ветра (Гидро)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Гидро урон вашего персонажа и помощников увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"$[K102] вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Поэзия песен ветра (Пиро)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Пиро урон вашего персонажа и помощников увеличивается на 1 ед.\nКол-во применений: 2","descriptionraw":"$[K103] вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> вашего персонажа и помощников увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Переносная мотопила","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. Символа стойкости (1 раз за раунд).\nКогда этот персонаж наносит урон: если у этой карты уже есть единицы Символа стойкости, все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу Символа стойкости.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Символа стойкости</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты уже есть единицы <color=#FFFFFFFF>Символа стойкости</color>, все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Символа стойкости</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Символа стойкости</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты уже есть единицы <color=#FFFFFFFF>Символа стойкости</color>, все такие единицы расходуются, повышая урон, наносимый в этот раз, на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Символа стойкости</color>.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Тук-тук, кто там?","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Кли с этой картой создаёт Взрывные искры, Кол-во применений +1.","descriptionraw":"Когда персонаж $[A1306] с этой картой создаёт <color=#FFFFFFFF>$[C113061|s1]</color>, $[K3] +1.","descriptionreplaced":"Когда персонаж Кли с этой картой создаёт <color=#FFFFFFFF>Взрывные искры</color>, <color=#FFFFFFFF>Кол-во применений</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Сила сокрушающего камня","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\nКогда персонаж с этой картой наносит урон: получает Проникающий урон, 1 ед., за каждый 1 уровень.","descriptionraw":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой наносит урон:</color> получает $[K5], 1 ед., за каждый 1 уровень.","descriptionreplaced":"Каждый уровень увеличивает силу атаки персонажа с этой картой на 1 ед.\\n<color=#FFFFFFFF>Когда персонаж с этой картой наносит урон:</color> получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., за каждый 1 уровень.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Молитва алой короны","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Обычная атака вашего персонажа наносит на 1 ед. урона больше.\nФизический урон ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в Гидро урон.\nКогда вы сменяете персонажа: наносится Гидро урон, 1 ед. Один раз за раунд.\n\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Обычная атака</color> вашего персонажа наносит на 1 ед. урона больше.\\n$[K100] ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в $[K102].\\n<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> наносится $[K102], 1 ед. Один раз за раунд.\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Обычная атака</color> вашего персонажа наносит на 1 ед. урона больше.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>.\\n<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. Один раз за раунд.\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Молитва алой короны","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Обычная атака вашего персонажа наносит на 1 ед. урона больше.\nФизический урон ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в Гидро урон.\nКогда вы сменяете персонажа: наносится Гидро урон, 1 ед. Один раз за раунд.\nПосле обычной атаки вашего персонажа наносится Гидро урон, 1 ед. Один раз за раунд.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Обычная атака</color> вашего персонажа наносит на 1 ед. урона больше.\\n$[K100] ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в $[K102].\\n<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> наносится $[K102], 1 ед. Один раз за раунд.\\n<color=#FFFFFFFF>После обычной атаки вашего персонажа </color>наносится $[K102], 1 ед. Один раз за раунд.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Обычная атака</color> вашего персонажа наносит на 1 ед. урона больше.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> ваших персонажей с Одноручным, Двуручным или Древковым оружием будет превращён в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>.\\n<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. Один раз за раунд.\\n<color=#FFFFFFFF>После обычной атаки вашего персонажа </color>наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. Один раз за раунд.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Обвал под давлением","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: персонаж в этом состоянии становится активным персонажем.\nКол-во применений: 1\nУ одной стороны может быть только один такой статус.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом состоянии становится активным персонажем.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\nУ одной стороны может быть только один такой статус.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом состоянии становится активным персонажем.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>\\nУ одной стороны может быть только один такой статус.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Цена ярости","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Финальная фаза: вы проигрываете дуэль.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> вы проигрываете дуэль.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> вы проигрываете дуэль.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Нефритовый коршун","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык: предоставляемый этой картой бонусный урон повышается на 1 (суммарно не более 2 ед.)","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> предоставляемый этой картой бонусный урон повышается на 1 (суммарно не более 2 ед.)","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> предоставляемый этой картой бонусный урон повышается на 1 (суммарно не более 2 ед.)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Размножающийся организм: Оживший","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале раунда: происходит Отказ от 1 карты Пробуждение фамильяра, этот персонаж восстанавливает 1 HP.","descriptionraw":"<color=#FFFFFFFF>В начале раунда:</color> происходит $[K56] от 1 карты <color=#FFFFFFFF>$[C127021]</color>, этот персонаж восстанавливает 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>В начале раунда:</color> происходит <color=#FFFFFFFF>Отказ</color> от 1 карты <color=#FFFFFFFF>Пробуждение фамильяра</color>, этот персонаж восстанавливает 1 HP."},"proliferatedorganismberserk":{"id":127031,"name":"Размножающийся организм: Берсерк","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В начале раунда: происходит Отказ от 1 карты Пробуждение фамильяра, этот персонаж восстанавливает 1 HP, вы берёте 1 карту Пробуждение фамильяра и кладёте её в случайное место колоды.","descriptionraw":"<color=#FFFFFFFF>В начале раунда:</color> происходит $[K56] от 1 карты <color=#FFFFFFFF>$[C127021]</color>, этот персонаж восстанавливает 1 HP, вы берёте 1 карту <color=#FFFFFFFF>$[C127021]</color> и кладёте её в случайное место колоды.","descriptionreplaced":"<color=#FFFFFFFF>В начале раунда:</color> происходит <color=#FFFFFFFF>Отказ</color> от 1 карты <color=#FFFFFFFF>Пробуждение фамильяра</color>, этот персонаж восстанавливает 1 HP, вы берёте 1 карту <color=#FFFFFFFF>Пробуждение фамильяра</color> и кладёте её в случайное место колоды."},"proliferatingspores":{"id":227011,"name":"Живучие споры","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ваш Пернатый плесенник с этой картой может получить на один уровень Силы оживления больше.","descriptionraw":"Ваш $[A2701] с этой картой может получить на один уровень <color=#FFFFFFFF>Силы оживления</color> больше.","descriptionreplaced":"Ваш Пернатый плесенник с этой картой может получить на один уровень <color=#FFFFFFFF>Силы оживления</color> больше."},"prophecyofsubmersion":{"id":212031,"name":"Пророчество потопа","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Пока эта карта у активного персонажа Мона, Гидро реакция, которую вы вызвали, наносит дополнительные 2 ед. урона.","descriptionraw":"Пока эта карта у активного персонажа $[A1203], $[K212], которую вы вызвали, наносит дополнительные 2 ед. урона.","descriptionreplaced":"Пока эта карта у активного персонажа Мона, <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро реакция</color>, которую вы вызвали, наносит дополнительные 2 ед. урона."},"propsurplus":{"id":113102,"name":"Избыточный реквизит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Избыточный реквизит складывается до 3 раз.\nКогда персонаж использует Ошеломляющие огни: каждый уровень состояния Избыточный реквизит увеличивает урон на 1 ед. После подсчёта навыка расходуются все уровни состояния Избыточный реквизит, за каждый из уровней восстанавливается 1 HP.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> складывается до 3 раз.\\n<color=#FFFFFFFF>Когда персонаж использует <color=#FFFFFFFF>$[S13103]</color>:</color> каждый уровень состояния <color=#FFFFFFFF>$[C113102]</color> увеличивает урон на 1 ед. После подсчёта навыка расходуются все уровни состояния <color=#FFFFFFFF>$[C113102]</color>, за каждый из уровней восстанавливается 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Избыточный реквизит</color> складывается до 3 раз.\\n<color=#FFFFFFFF>Когда персонаж использует <color=#FFFFFFFF>Ошеломляющие огни</color>:</color> каждый уровень состояния <color=#FFFFFFFF>Избыточный реквизит</color> увеличивает урон на 1 ед. После подсчёта навыка расходуются все уровни состояния <color=#FFFFFFFF>Избыточный реквизит</color>, за каждый из уровней восстанавливается 1 HP.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Бур рудоискателя","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, происходит Отказ от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. Гармонии (1 раз за раунд).\nКогда этот персонаж наносит урон: если у этой карты есть Гармония, то она расходует её, повышая этот урон на 1 ед., и вы берёте 1 карту за каждую потраченную единицу Гармонии.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит $[K56] от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Гармонии</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты есть <color=#FFFFFFFF>Гармония</color>, то она расходует её, повышая этот урон на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Гармонии</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, происходит <color=#FFFFFFFF>Отказ</color> от той карты в руке, у которой изначально самая высокая стоимость в Элементальных дайсах, чтобы снизить получаемый урон на 1 ед. и накопить 1 ед. <color=#FFFFFFFF>Гармонии</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Когда этот персонаж наносит урон:</color> если у этой карты есть <color=#FFFFFFFF>Гармония</color>, то она расходует её, повышая этот урон на 1 ед., и вы берёте 1 карту за каждую потраченную единицу <color=#FFFFFFFF>Гармонии</color>.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"«Бам-бум» (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда карта, которой не было в начальной колоде, будет добавлена в руку: у этого персонажа восстанавливается 1 HP.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда карта, которой не было в начальной колоде, будет добавлена в руку:</color> у этого персонажа восстанавливается 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда карта, которой не было в начальной колоде, будет добавлена в руку:</color> у этого персонажа восстанавливается 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Импульс ведьмы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда активным персонажем с этой картой становится Лиза: вражеский активный персонаж получает состояние Проводник (1 раз за раунд).","descriptionraw":"Когда активным персонажем с этой картой становится <color=#FFFFFFFF>$[A1409]</color>: вражеский активный персонаж получает состояние <color=#FFFFFFFF>$[C114091]</color> (1 раз за раунд).","descriptionreplaced":"Когда активным персонажем с этой картой становится <color=#FFFFFFFF>Лиза</color>: вражеский активный персонаж получает состояние <color=#FFFFFFFF>Проводник</color> (1 раз за раунд)."},"pulsingclarity":{"id":117052,"name":"Пульсирующая ясность","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В начале фазы ходов: вы получаете Бесшовный щит.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете <color=#FFFFFFFF>Бесшовный щит</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Бонус Пиро урона","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Увеличивает Пиро урон ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionraw":"Увеличивает <color=#FFFFFFFF>$[K103]</color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","descriptionreplaced":"Увеличивает <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color></color> ваших персонажей и помощников в этом раунде (не включая урон Рассеивания).","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Элементальная форма: Пиро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает на 1 ед. урона меньше и увеличивает собственный урон на 1 ед.\nЭто состояние даёт Пиро эффект дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж не сможет использовать навыки до конца этого раунда.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и увеличивает собственный урон на 1 ед.\\nЭто состояние даёт <color=#FF9999FF>Пиро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>получает на 1 ед. урона меньше</color> и увеличивает собственный урон на 1 ед.\\nЭто состояние даёт <color=#FF9999FF>Пиро эффект</color> дважды (может быть снят элементальной реакцией). Когда эффект заканчивается, состояние исчезает, а персонаж <color=#FFFFFFFF>не сможет использовать навыки</color> до конца этого раунда.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Пиро инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа с этой картой превращается в Пиро урон.\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] персонажа с этой картой превращается в $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Пиро инфузия","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа с этой картой превращается в Пиро урон.\nПродолжительность (в раундах): 3","descriptionraw":"$[K100] персонажа с этой картой превращается в $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа с этой картой превращается в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Огневихрь","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После того как ваш персонаж использует навык: наносит Пиро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После того как ваш персонаж использует навык:</color> наносит $[K103], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После того как ваш персонаж использует навык:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Огневихрь","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: наносит Пиро урон (под воздействием усилений атаки Сян Лин).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> наносит $[K103] (под воздействием усилений атаки Сян Лин).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> (под воздействием усилений атаки Сян Лин).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Пиро скорпион: На страже","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Пока Дух предзнаменования: Пиро скорпион на поле боя, снижает получаемый персонажем урон на 1 ед. (1 раз за раунд).","descriptionraw":"Пока <color=#FFFFFFFF>$[C123031] на поле боя</color>, снижает получаемый персонажем урон на 1 ед. (1 раз за раунд).","descriptionreplaced":"Пока <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион на поле боя</color>, снижает получаемый персонажем урон на 1 ед. (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Пиро скорпион: На страже","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Пока Благословение скорпиона на поле боя, снижает получаемый персонажем урон на 1 ед. (До 2 раз за раунд).","descriptionraw":"Пока <color=#FFFFFFFF>$[C123032] на поле боя</color>, снижает получаемый персонажем урон на 1 ед. (До 2 раз за раунд).","descriptionreplaced":"Пока <color=#FFFFFFFF>Благословение скорпиона на поле боя</color>, снижает получаемый персонажем урон на 1 ед. (До 2 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Пиро барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой не получает урон.\nЭто состояние даёт 2 Пиро эффекта (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда не сможет использовать навыки.","descriptionraw":"Персонаж с этой картой <color=#FFFFFFFF>не получает урон</color>.\\nЭто состояние даёт 2 <color=#FF9999FF>Пиро эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда <color=#FFFFFFFF>не сможет использовать навыки</color>.","descriptionreplaced":"Персонаж с этой картой <color=#FFFFFFFF>не получает урон</color>.\\nЭто состояние даёт 2 <color=#FF9999FF>Пиро эффекта</color> (может быть снят элементальной реакцией). Когда они потратятся, состояние будет снято, а персонаж с этой картой до конца раунда <color=#FFFFFFFF>не сможет использовать навыки</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Кукузавры","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"При розыгрыше: Накладывает Цель на активного персонажа противника.\nКогда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект Цель: Если возможно, произойдёт Отказ от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «Быстрое действие» вместо «Боевое действие», при этом она потребует на 1 Элементальный дайс меньше, и отменяет все Цель с персонажей противника.\nТехника: Стремительный планер\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> Накладывает <color=#FFFFFFFF>$[C301302]</color> на активного персонажа противника.\\n<color=#FFFFFFFF>Когда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект <color=#FFFFFFFF>$[C301302]</color>:</color> Если возможно, произойдёт $[K56] от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «$[K2]» вместо «$[K1]», при этом она потребует на 1 Элементальный дайс меньше, и отменяет все <color=#FFFFFFFF>$[C301302]</color> с персонажей противника.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> Накладывает <color=#FFFFFFFF>Цель</color> на активного персонажа противника.\\n<color=#FFFFFFFF>Когда персонаж с этим эффектом становится активным, а на активном персонаже противника наложен эффект <color=#FFFFFFFF>Цель</color>:</color> Если возможно, произойдёт <color=#FFFFFFFF>Отказ</color> от 1 карты из вашей руки с наивысшей исходной стоимостью Элементальных дайсов. Текущая смена персонажа считается как «<color=#FFFFFFFF>Быстрое действие</color>» вместо «<color=#FFFFFFFF>Боевое действие</color>», при этом она потребует на 1 Элементальный дайс меньше, и отменяет все <color=#FFFFFFFF>Цель</color> с персонажей противника.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Стремительный планер\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Неугасающий прах","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж в этом состоянии не может использовать навык.\nФинальная фаза: персонаж в этом статусе получает Проникающий урон, 6 ед., после чего статус снимается.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>не может использовать навык</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом статусе получает $[K5], 6 ед., после чего статус снимается.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>не может использовать навык</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом статусе получает <color=#FFFFFFFF>Проникающий урон</color>, 6 ед., после чего статус снимается.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Ловкость рук","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии использует навык: если у персонажа есть оружие, то оно возвращается в руку, и ваш следующий розыгрыш оружия расходует на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> если у персонажа есть {SPRITE_PRESET#3003}оружие, то оно возвращается в руку, и ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия расходует на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует навык:</color> если у персонажа есть {SPRITE_PRESET#3003}оружие, то оно возвращается в руку, и ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия расходует на 2 дайса меньше."},"radicalvitality":{"id":127011,"name":"Сила оживления","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда этот персонаж наносит элементальный урон: вы получаете 1 уровень Силы оживления (складывается до 3 раз).\nФинальная фаза: если Сила оживления достигла максимума, она сбрасывается, а персонаж теряет всю энергию.","descriptionraw":"<color=#FFFFFFFF>Когда этот персонаж наносит элементальный урон:</color> вы получаете 1 уровень <color=#FFFFFFFF>Силы оживления</color> (складывается до 3 раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> если <color=#FFFFFFFF>Сила оживления</color> достигла максимума, она сбрасывается, а персонаж теряет всю энергию.","descriptionreplaced":"<color=#FFFFFFFF>Когда этот персонаж наносит элементальный урон:</color> вы получаете 1 уровень <color=#FFFFFFFF>Силы оживления</color> (складывается до 3 раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> если <color=#FFFFFFFF>Сила оживления</color> достигла максимума, она сбрасывается, а персонаж теряет всю энергию.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Яростный король óни","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой при обычной атаке наносит на 1 ед. урона больше, а нанесённый Физический урон превращается в Гео урон.\nПродолжительность (в раундах): 2\nКогда персонаж с этой картой совершает обычную атаку: ему добавляется Невероятная сила (1 раз за раунд).","descriptionraw":"Персонаж с этой картой при <color=#FFFFFFFF>обычной атаке</color> наносит на 1 ед. урона больше, а нанесённый $[K100] превращается в $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает обычную атаку:</color> ему добавляется $[K1007] (1 раз за раунд).","descriptionreplaced":"Персонаж с этой картой при <color=#FFFFFFFF>обычной атаке</color> наносит на 1 ед. урона больше, а нанесённый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает обычную атаку:</color> ему добавляется <color=#FFFFFFFF>Невероятная сила</color> (1 раз за раунд).","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Радужная стойка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует обычную атаку: наносится Гидро урон, 1 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносится $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносится {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Радужная стойка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: наносит Гидро урон (под воздействием усилений атаки Син Цю).\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> наносит $[K152] (под воздействием усилений атаки Син Цю).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> (под воздействием усилений атаки Син Цю).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Радужные макароны (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой получает урон: этот персонаж восстанавливает 1 HP.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой получает урон</color>: этот персонаж восстанавливает 1 HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой получает урон</color>: этот персонаж восстанавливает 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Радужные макароны (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда получает урон, восстанавливает 1 HP.","descriptionraw":"Когда получает урон, восстанавливает 1 HP.","descriptionreplaced":"Когда получает урон, восстанавливает 1 HP.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Меч дождя","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает не менее 3 ед. урона: снижает получаемый урон на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 3 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 3 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Меч дождя","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает не менее 2 ед. урона: снижает получаемый урон на 1 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 2 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает не менее 2 ед. урона: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Меч дождя","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш активный персонаж получает вдвое меньше урона.\nКол-во применений: 1","descriptionraw":"Ваш активный персонаж получает вдвое меньше урона.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Ваш активный персонаж получает вдвое меньше урона.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Новые сборы","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 4 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 4 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 4 HP."},"rangedstance":{"id":112041,"name":"Дальняя стойка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Заряженная атака персонажа в этом состоянии даст цели «Отлив».","descriptionraw":"<color=#FFFFFFFF>$[K51] персонажа в этом состоянии даст</color> цели «$[K1005]».","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> персонажа в этом состоянии даст</color> цели «<color=#FFFFFFFF>Отлив</color>».","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Лук ворона","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"rebelliousshield":{"id":121013,"name":"Мятежный щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 1 ед., защищающий вашего активного персонажа. Можно накопить до 2 ед.","descriptionraw":"Даёт <color=#FFFFFFFF>$[K6], 1 ед.</color>, защищающий вашего активного персонажа. Можно накопить до 2 ед.","descriptionreplaced":"Даёт <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед.</color>, защищающий вашего активного персонажа. Можно накопить до 2 ед.","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Веер из красных перьев (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Следующая смена персонажа в этом раунде будет расцениваться как Быстрое действие, а не как Боевое действие, и будет израсходовано на 1 дайс меньше.","descriptionraw":"Следующая смена персонажа в этом раунде будет расцениваться как $[K2], а не как $[K1], и будет израсходовано на 1 дайс меньше.","descriptionreplaced":"Следующая смена персонажа в этом раунде будет расцениваться как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>, и будет израсходовано на 1 дайс меньше."},"reflection":{"id":112031,"name":"Фантом","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 1, карта не сбрасывается после использования.\nФинальная фаза: карта сбрасывается и наносит Гидро урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K102], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Фантом","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает данный урон вдвое.\nКол-во применений: 1, карта не сбрасывается после использования.\nФинальная фаза: карта сбрасывается и наносит Гидро урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает данный урон вдвое.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K152], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает данный урон вдвое.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Преломление","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"При переключении персонажа, экипированного этой картой: расходуется на 1 Элементальный дайс больше.\nПродолжительность (в раундах): 2\nУ одной стороны может быть только один такой статус.","descriptionraw":"<color=#FFFFFFFF>При переключении персонажа, экипированного этой картой:</color> расходуется на 1 Элементальный дайс больше.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\nУ одной стороны может быть только один такой статус.","descriptionreplaced":"<color=#FFFFFFFF>При переключении персонажа, экипированного этой картой:</color> расходуется на 1 Элементальный дайс больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>\\nУ одной стороны может быть только один такой статус.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Преломление","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом состоянии получает Гидро урон на 1 ед. больше.\nПри переключении персонажа, экипированного этой картой: расходуется на 1 Элементальный дайс больше.\nПродолжительность (в раундах): 3\nУ одной стороны может быть только один такой статус.","descriptionraw":"Персонаж в этом состоянии получает $[K102] на 1 ед. больше.\\n<color=#FFFFFFFF>При переключении персонажа, экипированного этой картой:</color> расходуется на 1 Элементальный дайс больше.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\nУ одной стороны может быть только один такой статус.","descriptionreplaced":"Персонаж в этом состоянии получает {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> на 1 ед. больше.\\n<color=#FFFFFFFF>При переключении персонажа, экипированного этой картой:</color> расходуется на 1 Элементальный дайс больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 3</color>\\nУ одной стороны может быть только один такой статус.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Вихрь отражений вальса: Подготовлено","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Вихрь плетей: Стойкий пример.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Вихрь плетей: Стойкий пример</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Вихрь отражений сечи: Подготовлено","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Вихрь плетей: Первый удар.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Вихрь плетей: Первый удар</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Пробуждённое Сердце оазиса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой наносит на 3 ед. урона больше.\nКогда персонаж с этой картой использует навык: Забота оазиса исчезает с поля боя. За каждый снятый уровень эффекта персонаж восстанавливает 1 HP.","descriptionraw":"Персонаж с этой картой наносит на 3 ед. урона больше.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> <color=#FFFFFFFF>$[C127026]</color> исчезает с поля боя. За каждый снятый уровень эффекта персонаж восстанавливает 1 HP.","descriptionreplaced":"Персонаж с этой картой наносит на 3 ед. урона больше.\\n<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> <color=#FFFFFFFF>Забота оазиса</color> исчезает с поля боя. За каждый снятый уровень эффекта персонаж восстанавливает 1 HP.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Всесторонняя поддержка","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Смена персонажа всегда рассматривается как Быстрое действие, а не как Боевое действие.\nКогда вы побеждаете персонажа противника, используя Боевое действие: вы получаете 1 дополнительный ход и можете продолжать совершать действия.","descriptionraw":"<color=#FFFFFFFF>Смена персонажа</color> всегда рассматривается как $[K2], а не как $[K1].\\n<color=#FFFFFFFF>Когда вы побеждаете персонажа противника, используя $[K1]</color>: вы получаете 1 дополнительный ход и можете продолжать совершать действия.","descriptionreplaced":"<color=#FFFFFFFF>Смена персонажа</color> всегда рассматривается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color>.\\n<color=#FFFFFFFF>Когда вы побеждаете персонажа противника, используя <color=#FFFFFFFF>Боевое действие</color></color>: вы получаете 1 дополнительный ход и можете продолжать совершать действия."},"rendingvortex":{"id":225021,"name":"Воронка расщепления","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Двалин с этой картой на поле боя и Коллапс у вражеского персонажа снимается: следующий вражеский персонаж получает Коллапс (1 раз за раунд).","descriptionraw":"Когда $[A2502] с этой картой на поле боя и <color=#FFFFFFFF>$[C125021]</color> у вражеского персонажа снимается: следующий вражеский персонаж получает <color=#FFFFFFFF>$[C125021]</color> (1 раз за раунд).","descriptionreplaced":"Когда Двалин с этой картой на поле боя и <color=#FFFFFFFF>Коллапс</color> у вражеского персонажа снимается: следующий вражеский персонаж получает <color=#FFFFFFFF>Коллапс</color> (1 раз за раунд)."},"requiresappropriaterest":{"id":212131,"name":"Требуется полноценный отдых","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сиджвин с этой картой использует Прыгучая гидротерапия: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше.","descriptionraw":"Когда $[A1213] с этой картой использует <color=#FFFFFFFF>$[S12132]</color>: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше.","descriptionreplaced":"Когда Сиджвин с этой картой использует <color=#FFFFFFFF>Прыгучая гидротерапия</color>: 2 ваших следующих элементальных навыка или помощника нанесут на 1 ед. урона больше."},"resistantform":{"id":100,"name":"Форма сопротивления","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Даёт иммунитет персонажу к Заморозке, Нокауту и Окаменению.","descriptionraw":"Даёт иммунитет персонажу к <color=#FFFFFFFF>Заморозке, Нокауту и Окаменению</color>.","descriptionreplaced":"Даёт иммунитет персонажу к <color=#FFFFFFFF>Заморозке, Нокауту и Окаменению</color>."},"revelry":{"id":112115,"name":"Веселье","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш урон увеличивается на 1 ед. (включая урон Рассеивания, которое вызвали персонажи).\nКол-во применений: 1 (складывается неограниченное кол-во раз).","descriptionraw":"Ваш урон увеличивается на 1 ед. (включая урон Рассеивания, которое вызвали персонажи).\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается неограниченное кол-во раз).","descriptionreplaced":"Ваш урон увеличивается на 1 ед. (включая урон Рассеивания, которое вызвали персонажи).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Веселье","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"За каждые 10 очков вы наносите дополнительно 1 ед. урона (складывается неограниченное кол-во раз).\nФинальная фаза: количество уровней этого эффекта сократится вдвое.","descriptionraw":"За каждые 10 очков вы наносите дополнительно 1 ед. урона (складывается неограниченное кол-во раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> количество уровней этого эффекта сократится вдвое.","descriptionreplaced":"За каждые 10 очков вы наносите дополнительно 1 ед. урона (складывается неограниченное кол-во раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> количество уровней этого эффекта сократится вдвое.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Призма возрождения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Эффект начинает с 2 ед. Призматической энергии. Когда персонаж в этом состоянии оказывается повержен: если Призматическая энергия ещё не израсходована, то происходит Возврат на поле боя, при этом персонажу восстанавливается 1 HP. После этого происходит Раскрытие слабости и начинается Восстановление энергии.\nКогда активно Раскрытие слабости и персонаж получает урон от элементальной реакции: расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает Проникающий урон, 15 ед.).","descriptionraw":"Эффект начинает с 2 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит $[K54], при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>$[C402011]</color> и начинается <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Когда активно $[C402011] и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает $[K5], 15 ед.).","descriptionreplaced":"Эффект начинает с 2 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит <color=#FFFFFFFF>Возврат на поле боя</color>, при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>Раскрытие слабости</color> и начинается <color=#FFFFFFFF>Восстановление энергии</color>.\\n<color=#FFFFFFFF>Когда активно Раскрытие слабости и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает <color=#FFFFFFFF>Проникающий урон</color>, 15 ед.).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Призма возрождения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Эффект начинает с 4 ед. Призматической энергии. Когда персонаж в этом состоянии оказывается повержен: если Призматическая энергия ещё не израсходована, то происходит Возврат на поле боя, при этом персонажу восстанавливается 1 HP. После этого происходит Раскрытие слабости и начинается Восстановление энергии.\nКогда активно Раскрытие слабости и персонаж получает урон от элементальной реакции: расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает Проникающий урон, 15 ед.).","descriptionraw":"Эффект начинает с 4 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит $[K54], при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>$[C402011]</color> и начинается <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Когда активно $[C402011] и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает $[K5], 15 ед.).","descriptionreplaced":"Эффект начинает с 4 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит <color=#FFFFFFFF>Возврат на поле боя</color>, при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>Раскрытие слабости</color> и начинается <color=#FFFFFFFF>Восстановление энергии</color>.\\n<color=#FFFFFFFF>Когда активно Раскрытие слабости и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает <color=#FFFFFFFF>Проникающий урон</color>, 15 ед.).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Призма возрождения","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Эффект начинает с 6 ед. Призматической энергии. Когда персонаж в этом состоянии оказывается повержен: если Призматическая энергия ещё не израсходована, то происходит Возврат на поле боя, при этом персонажу восстанавливается 1 HP. После этого происходит Раскрытие слабости и начинается Восстановление энергии.\nКогда активно Раскрытие слабости и персонаж получает урон от элементальной реакции: расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает Проникающий урон, 15 ед.).","descriptionraw":"Эффект начинает с 6 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит $[K54], при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>$[C402011]</color> и начинается <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Когда активно $[C402011] и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает $[K5], 15 ед.).","descriptionreplaced":"Эффект начинает с 6 ед. <color=#FFFFFFFF>Призматической энергии</color>. <color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> если Призматическая энергия ещё не израсходована, то происходит <color=#FFFFFFFF>Возврат на поле боя</color>, при этом персонажу восстанавливается 1 HP. После этого происходит <color=#FFFFFFFF>Раскрытие слабости</color> и начинается <color=#FFFFFFFF>Восстановление энергии</color>.\\n<color=#FFFFFFFF>Когда активно Раскрытие слабости и персонаж получает урон от элементальной реакции:</color> расходуется 1 ед. Призматической энергии. Когда Призматическая энергия закончится, то персонаж с этим эффектом оказывается повержен (этот персонаж получает <color=#FFFFFFFF>Проникающий урон</color>, 15 ед.).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Воскрешение во время отката","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде нельзя воскресить персонажа с помощью блюда.","descriptionraw":"В этом раунде нельзя воскресить персонажа с помощью {SPRITE_PRESET#3101}блюда.","descriptionreplaced":"В этом раунде нельзя воскресить персонажа с помощью {SPRITE_PRESET#3101}блюда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Песня великого сновидения (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При следующей экипировке карты оружия или артефакта: расходуется на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>При следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>При следующей экипировке карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта:</color> расходуется на 1 дайс меньше."},"rightfulreward":{"id":311408,"name":"Справедливая награда","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Взрыв стихии персонажа наносит на 2 ед. урона больше.\nКогда ваш активный персонаж получает урон или лечение: накапливается 1 ед. Принципа правосудия. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся Энергия ×1.","descriptionraw":"<color=#FFFFFFFF>Взрыв стихии персонажа наносит на 2 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> накапливается 1 ед. <color=#FFFFFFFF>Принципа правосудия</color>. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся $[K310] ×1.","descriptionreplaced":"<color=#FFFFFFFF>Взрыв стихии персонажа наносит на 2 ед. урона больше.</color>\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон или лечение:</color> накапливается 1 ед. <color=#FFFFFFFF>Принципа правосудия</color>. Если карта уже накопила 3 ед., то они расходуются, а персонажу даётся <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> ×1.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Право толкования","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Заряженная атака Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована Багровая печать, то после подсчёта навыка вы берёте 1 карту.","descriptionraw":"$[K51] $[A1308] с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована $[K1010], то после подсчёта навыка вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF>Заряженная атака</color> Янь Фэй с этой картой наносит на 1 ед. урона больше врагам со здоровьем 6 HP и менее; если активирована <color=#FFFFFFFF>Багровая печать</color>, то после подсчёта навыка вы берёте 1 карту."},"rimeflowrapier":{"id":221041,"name":"Рапира ледяного потока","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Фатуи: Оперативник мороза с этой картой вызывает реакцию Кровавая тень: Долг жизни активного персонажа противника удвоит количество уровней.","descriptionraw":"Когда <color=#FFFFFFFF>$[A2104]</color> с этой картой вызывает реакцию <color=#FFFFFFFF>$[S21044]</color>: <color=#FFFFFFFF>$[C122]</color> активного персонажа противника удвоит количество уровней.","descriptionreplaced":"Когда <color=#FFFFFFFF>Фатуи: Оперативник мороза</color> с этой картой вызывает реакцию <color=#FFFFFFFF>Кровавая тень</color>: <color=#FFFFFFFF>Долг жизни</color> активного персонажа противника удвоит количество уровней."},"rippleelectroedge":{"id":134031,"name":"Пылающий топор Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, конвертируется в Электро урон\nКол-во применений: 3","descriptionraw":"$[K100], который наносит персонаж, конвертируется в $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, конвертируется в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Волнистые клинки","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Волнистые клинки.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Волнистые клинки</color>."},"riptide":{"id":112043,"name":"Отлив","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии повержен: активный персонаж в его отряде получает Отлив.\n(Тарталья, если у него действует Ближняя стойка, наносит дополнительный урон, когда атакует персонажа в этом статусе.)","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии повержен:</color> активный персонаж в его отряде получает Отлив.\\n(<color=#FFFFFFFF>$[A1204]</color>, если у него действует <color=#FFFFFFFF>$[C112042]</color>, наносит дополнительный урон, когда атакует персонажа в этом статусе.)","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии повержен:</color> активный персонаж в его отряде получает Отлив.\\n(<color=#FFFFFFFF>Тарталья</color>, если у него действует <color=#FFFFFFFF>Ближняя стойка</color>, наносит дополнительный урон, когда атакует персонажа в этом статусе.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Обряд отправления","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде в следующий раз, когда персонаж в этом состоянии вызовет Проклятие якан: Сакура сэссё, будет израсходовано на 2 дайса меньше.","descriptionraw":"В этом раунде в следующий раз, когда персонаж в этом состоянии вызовет <color=#FFFFFFFF>$[S14082]</color>, будет израсходовано на 2 дайса меньше.","descriptionreplaced":"В этом раунде в следующий раз, когда персонаж в этом состоянии вызовет <color=#FFFFFFFF>Проклятие якан: Сакура сэссё</color>, будет израсходовано на 2 дайса меньше."},"riteofresurrection":{"id":211081,"name":"Возвращение к жизни","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Ци Ци с этой картой использует Искусство Адепта: Хранитель Фортуны, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.","descriptionraw":"Когда $[A1108] с этой картой использует <color=#FFFFFFFF>$[S11083]</color>, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз.","descriptionreplaced":"Когда Ци Ци с этой картой использует <color=#FFFFFFFF>Искусство Адепта: Хранитель Фортуны</color>, все ваши поверженные персонажи возвращаются в строй и восстанавливают по 2 HP. В течение одной игры может использоваться не более 2 раз."},"rockininaflamingworld":{"id":213121,"name":"Адский рок-н-ролл","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Синь Янь с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд).","descriptionraw":"Когда $[A1312] с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд).","descriptionreplaced":"Когда Синь Янь с этой картой использует навык: если у вас в руке не больше 1 карты, урон увеличивается на 2 ед. (1 раз за раунд)."},"rockpaperscissorscombopaper":{"id":124012,"name":"Тройное комбо: Бумага","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия персонаж сразу использует навык: Тройное комбо: Бумага.","descriptionraw":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>Тройное комбо: Бумага</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Тройное комбо: Ножницы","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия персонаж сразу использует навык: Тройное комбо: Ножницы.","descriptionraw":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"Во время следующего действия персонаж сразу использует навык: <color=#FFFFFFFF>Тройное комбо: Ножницы</color>."},"rockypedestal":{"id":136031,"name":"Скалистый пьедестал","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж хиличурл получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж {SPRITE_PRESET#3502}хиличурл получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж {SPRITE_PRESET#3502}хиличурл получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Раскаты грома Бездны","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж в этом состоянии не может использовать навыки.\nФинальная фаза: персонаж в этом статусе получает Проникающий урон, 6 ед., после чего статус снимается.","descriptionraw":"Персонаж в этом состоянии <color=#FFFFFFFF>не может использовать навыки</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом статусе получает $[K5], 6 ед., после чего статус снимается.","descriptionreplaced":"Персонаж в этом состоянии <color=#FFFFFFFF>не может использовать навыки</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> персонаж в этом статусе получает <color=#FFFFFFFF>Проникающий урон</color>, 6 ед., после чего статус снимается.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Раскаты грома","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Наносит персонажам с состоянием Искатель молний на 1 ед. урона больше.","descriptionraw":"Наносит персонажам с состоянием $[C124022] на 1 ед. урона больше.","descriptionreplaced":"Наносит персонажам с состоянием Искатель молний на 1 ед. урона больше."},"rushinghoundswiftasthewind":{"id":216061,"name":"Бег гончей: Скорость ветра","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Горо с этой картой на поле боя, а ваш персонаж наносит Гео урон: если на поле боя есть Боевой штандарт генерала, вы берёте 1 карту (1 раз за раунд).","descriptionraw":"Когда персонаж $[A1606] с этой картой на поле боя, а ваш персонаж наносит $[K106]: если на поле боя есть <color=#FFFFFFFF>$[C116061]</color>, вы берёте 1 карту (1 раз за раунд).","descriptionreplaced":"Когда персонаж Горо с этой картой на поле боя, а ваш персонаж наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>: если на поле боя есть <color=#FFFFFFFF>Боевой штандарт генерала</color>, вы берёте 1 карту (1 раз за раунд)."},"sacrificialbow":{"id":311202,"name":"Церемониальный лук","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд)."},"sacrificialfragments":{"id":311102,"name":"Церемониальные мемуары","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд)."},"sacrificialgreatsword":{"id":311302,"name":"Церемониальный двуручный меч","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд)."},"sacrificialsword":{"id":311502,"name":"Церемониальный меч","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует элементальный навык: создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует элементальный навык:</color> создаётся один дайс, соответствующий элементу персонажа (1 раз за раунд)."},"sandanddreams":{"id":302205,"name":"Песок и сны","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 3 дайса меньше.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 3 дайса меньше.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 3 дайса меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Кровавая сангина","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ху Тао с этой картой и здоровьем не более 6 HP увеличивает свой Пиро урон на 1 ед.","descriptionraw":"$[A1307] с этой картой и здоровьем не более 6 HP увеличивает свой $[K103] на 1 ед.","descriptionreplaced":"Ху Тао с этой картой и здоровьем не более 6 HP увеличивает свой {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> на 1 ед."},"sapwoodblade":{"id":311507,"name":"Деревянный клинок","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Деревянный клинок (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда</color>, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку в течение этого раунда</color>, вы получаете 2 элементальных дайса, соответствующих элементу этого персонажа."},"sashimiplatterineffect":{"id":303308,"name":"Ассорти из сашими (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде урон от обычной атаки персонажа увеличивается на 1 ед.","descriptionraw":"В этом раунде урон от <color=#FFFFFFFF>обычной атаки</color> персонажа увеличивается на 1 ед.","descriptionreplaced":"В этом раунде урон от <color=#FFFFFFFF>обычной атаки</color> персонажа увеличивается на 1 ед."},"satiated":{"id":303300,"name":"Сытый","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде нельзя съесть больше блюд.","descriptionraw":"В этом раунде нельзя съесть больше {SPRITE_PRESET#3101}блюд.","descriptionreplaced":"В этом раунде нельзя съесть больше {SPRITE_PRESET#3101}блюд.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Заврианское печенье (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В течение этого раунда следующее использование техники этого персонажа расходует на 1 дайс меньше.","descriptionraw":"В течение этого раунда следующее использование {SPRITE_PRESET#3008}техники этого персонажа расходует на 1 дайс меньше.","descriptionreplaced":"В течение этого раунда следующее использование {SPRITE_PRESET#3008}техники этого персонажа расходует на 1 дайс меньше."},"scarletseal":{"id":113081,"name":"Багровая печать","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Заряженная атака персонажа наносит на 2 ед. урона больше.\nКол-во применений: 1. Может складываться до 2 раз.","descriptionraw":"<color=#FFFFFFFF>$[K51] персонажа</color> наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Может складываться до 2 раз.","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>Заряженная атака</color> персонажа</color> наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>. Может складываться до 2 раз.","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Поиск слабых мест","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: С каждым уровнем этого эффекта есть 10% шанс получить эффект Удар по больному месту. Когда вы получите эффект Удар по больному месту, количество уровней этого эффекта сократится вдвое (округляется в меньшую сторону).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> С каждым уровнем этого эффекта есть 10% шанс получить эффект <color=#FFFFFFFF>$[C111133]</color>. Когда вы получите эффект <color=#FFFFFFFF>$[C111133]</color>, количество уровней этого эффекта сократится вдвое (округляется в меньшую сторону).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> С каждым уровнем этого эффекта есть 10% шанс получить эффект <color=#FFFFFFFF>Удар по больному месту</color>. Когда вы получите эффект <color=#FFFFFFFF>Удар по больному месту</color>, количество уровней этого эффекта сократится вдвое (округляется в меньшую сторону).","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Обожжение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Получив Обожжение, персонаж лишается других имеющихся бонусов.","descriptionraw":"Получив Обожжение, персонаж лишается других имеющихся бонусов.","descriptionreplaced":"Получив Обожжение, персонаж лишается других имеющихся бонусов."},"scorchingooyoroi":{"id":113112,"name":"Оёрой огня","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж совершает обычную атаку: наносит Пиро урон (1 ед.) и создаёт Пылающий щит.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> наносит $[K103] (1 ед.) и создаёт <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> (1 ед.) и создаёт <color=#FFFFFFFF>Пылающий щит</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Оёрой огня","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж совершает обычную атаку: наносит Пиро урон (1 ед.) и создаёт Пылающий щит.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> наносит $[K103] (1 ед.) и создаёт <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж совершает обычную атаку:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> (1 ед.) и создаёт <color=#FFFFFFFF>Пылающий щит</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Благословение скорпиона","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда у вашего персонажа использована Техника Дух предзнаменования: Пиро скорпион: эффект снимается, и за каждый уровень Благословения скорпиона, Техника увеличивает наносимый урон на 1 ед.\nКоличество уровней Благословения скорпиона складывается неограниченное кол-во раз.","descriptionraw":"<color=#FFFFFFFF>Когда у вашего персонажа использована $[K58] $[C123031]:</color> эффект снимается, и за каждый уровень <color=#FFFFFFFF>Благословения скорпиона</color>, $[K58] увеличивает наносимый урон на 1 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карту Дух предзнаменования: Пиро скорпион в руку.\nВ конце раунда: вы получаете 1 уровень Благословение скорпиона.","descriptionraw":"Когда ваш активный персонаж $[A2303] с этой картой и вы побеждаете персонажа противника с помощью техники <color=#FFFFFFFF>$[S1230311]</color>: вы получаете 1 карту <color=#FFFFFFFF>$[C123031]</color> в руку.\\nВ конце раунда: вы получаете 1 уровень <color=#FFFFFFFF>$[C123032]</color>.","descriptionreplaced":"Когда ваш активный персонаж Пустынник: Пылающий повествователь с этой картой и вы побеждаете персонажа противника с помощью техники <color=#FFFFFFFF>Пылающая атака</color>: вы получаете 1 карту <color=#FFFFFFFF>Дух предзнаменования: Пиро скорпион</color> в руку.\\nВ конце раунда: вы получаете 1 уровень <color=#FFFFFFFF>Благословение скорпиона</color>."},"seamlessshield":{"id":117053,"name":"Бесшовный щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 1 ед. для защиты вашего активного персонажа.\nКогда эффект снимается или активируется повторно: наносит Дендро урон, 1 ед., восстанавливает 1 HP вашему активному персонажу.","descriptionraw":"Даёт <color=#FFFFFFFF>$[K6], 1 ед.</color> для защиты вашего активного персонажа.\\n<color=#FFFFFFFF>Когда эффект снимается или активируется повторно:</color> наносит $[K107], 1 ед., восстанавливает 1 HP вашему активному персонажу.","descriptionreplaced":"Даёт <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед.</color> для защиты вашего активного персонажа.\\n<color=#FFFFFFFF>Когда эффект снимается или активируется повторно:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., восстанавливает 1 HP вашему активному персонажу.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Мелкий разрывной заряд","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После смены персонажа в отряде: тот персонаж, на которого вы переключились, получает Пиро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Семя скандхи","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции: персонажи на той же стороне поля в этом состоянии получают Проникающий урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции:</color> персонажи на той же стороне поля в этом состоянии получают $[K5], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции:</color> персонажи на той же стороне поля в этом состоянии получают <color=#FFFFFFFF>Проникающий урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Семя скандхи","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции: персонажи на той же стороне поля в этом состоянии получают Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции:</color> персонажи на той же стороне поля в этом состоянии получают $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда любой персонаж, у которого есть Семя скандхи, подвергается урону элементальной реакции:</color> персонажи на той же стороне поля в этом состоянии получают {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Снаряд-следопыт","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После смены персонажа в отряде: тот персонаж, на которого вы переключились, получает Физический урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает $[K100], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Тень Короля песков","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции, вы берёте 1 карту (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Если персонаж в этом состоянии является активным персонажем и противник получает урон от элементальной реакции,</color> вы берёте 1 карту (1 раз за раунд)."},"shakennotpurred":{"id":211021,"name":"Взболтать, но не мурлыкать","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Диона с этой картой создаёт Щит кошачьих коготочков, Щит +1.","descriptionraw":"Когда $[A1102] с этой картой создаёт <color=#FFFFFFFF>$[C111021]</color>, $[K6] +1.","descriptionreplaced":"Когда Диона с этой картой создаёт <color=#FFFFFFFF>Щит кошачьих коготочков</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> +1."},"sheercold":{"id":121022,"name":"Лютый мороз","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: наносит персонажу в этом состоянии Крио урон, 1 ед.\nКол-во применений: 1\n\nКогда у персонажа в этом состоянии есть Пылающий жар, эффект снимается.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит персонажу в этом состоянии $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nКогда у персонажа в этом состоянии есть <color=#FFFFFFFF>$[C163011]</color>, эффект снимается.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит персонажу в этом состоянии {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>\\n\\nКогда у персонажа в этом состоянии есть <color=#FFFFFFFF>Пылающий жар</color>, эффект снимается.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Блок 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статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего активного персонажа прибавляется Щит, 2 ед..","descriptionraw":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>$[K6], 2 ед.</color>.","descriptionreplaced":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед.</color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Щит безопасной перевозки","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"У вашего активного персонажа прибавляется Щит, 2 ед..","descriptionraw":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>$[K6], 2 ед.</color>.","descriptionreplaced":"У вашего активного персонажа прибавляется <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед.</color>.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Щит кружащих облаков","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"При подготовке навыка даёт Щит (2 ед.) для защиты персонажа.","descriptionraw":"<color=#FFFFFFFF>При подготовке навыка</color> даёт $[K6] (2 ед.) для защиты персонажа.","descriptionreplaced":"<color=#FFFFFFFF>При подготовке навыка</color> даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (2 ед.) для защиты персонажа.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Щит кружащих облаков","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"При подготовке навыка: получает вдвое меньше урона.","descriptionraw":"<color=#FFFFFFFF>При подготовке навыка:</color> получает вдвое меньше урона.","descriptionreplaced":"<color=#FFFFFFFF>При подготовке навыка:</color> получает вдвое меньше урона.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Щит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Каждый уровень снижает урон, который получает этот персонаж, на 1 ед. (складывается неограниченное кол-во раз).","descriptionraw":"Каждый уровень снижает урон, который получает этот персонаж, на 1 ед. (складывается неограниченное кол-во раз).","descriptionreplaced":"Каждый уровень снижает урон, который получает этот персонаж, на 1 ед. (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Ваш активный персонаж получает Щит (1 ед.) (складывается неограниченное кол-во раз).","descriptionraw":"Ваш активный персонаж получает <color=#FFFFFFFF>$[K6] (1 ед.)</color> (складывается неограниченное кол-во раз).","descriptionreplaced":"Ваш активный персонаж получает <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (1 ед.)</color> (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Воспоминания Симэнавы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда вы разыгрываете карту таланта или используете элементальный навык: расходуется на 1 дайс меньше (1 раз за раунд).\nЕсли Энергия персонажа не менее 2 единиц, обычная атака и элементальный навык персонажа будут наносить на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта или используете элементальный навык:</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nЕсли $[K310] персонажа не менее 2 единиц, обычная атака и элементальный навык персонажа будут наносить на 1 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту {SPRITE_PRESET#3006}таланта или используете элементальный навык:</color> расходуется на 1 дайс меньше (1 раз за раунд).\\nЕсли <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> персонажа не менее 2 единиц, обычная атака и элементальный навык персонажа будут наносить на 1 ед. урона больше."},"shootingstar":{"id":111092,"name":"Метеор","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: накапливается 1 Ночная звезда. Если уже накоплено хотя бы 4 Ночных звезды, то расходуется 4 Ночных звезды и наносится Крио урон, 1 ед. Навык, который вызвал этот боевой статус, тоже может вызвать этот эффект.\nЕсли эффект вызывается повторно: накапливается 2 Ночных звезды.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> накапливается 1 <color=#FFFFFFFF>Ночная звезда</color>. Если уже накоплено хотя бы 4 <color=#FFFFFFFF>Ночных звезды</color>, то расходуется 4 <color=#FFFFFFFF>Ночных звезды</color> и наносится $[K101], 1 ед. Навык, который вызвал этот боевой статус, тоже может вызвать этот эффект.\\n<color=#FFFFFFFF>Если эффект вызывается повторно:</color> накапливается 2 <color=#FFFFFFFF>Ночных звезды</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> накапливается 1 <color=#FFFFFFFF>Ночная звезда</color>. Если уже накоплено хотя бы 4 <color=#FFFFFFFF>Ночных звезды</color>, то расходуется 4 <color=#FFFFFFFF>Ночных звезды</color> и наносится {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. Навык, который вызвал этот боевой статус, тоже может вызвать этот эффект.\\n<color=#FFFFFFFF>Если эффект вызывается повторно:</color> накапливается 2 <color=#FFFFFFFF>Ночных звезды</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Метеор","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: он получает 1 Ночную звезду. Если уже накоплено хотя бы 5 Ночных звёзд, то можно потратить 5 Ночных звёзд и нанести Крио урон, 1 ед. После этого урон от эффекта увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> он получает 1 <color=#FFFFFFFF>Ночную звезду</color>. Если уже накоплено хотя бы 5 <color=#FFFFFFFF>Ночных звёзд</color>, то можно потратить 5 <color=#FFFFFFFF>Ночных звёзд</color> и нанести $[K151], 1 ед. После этого урон от эффекта увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык:</color> он получает 1 <color=#FFFFFFFF>Ночную звезду</color>. Если уже накоплено хотя бы 5 <color=#FFFFFFFF>Ночных звёзд</color>, то можно потратить 5 <color=#FFFFFFFF>Ночных звёзд</color> и нанести {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. После этого урон от эффекта увеличивается на 1 ед.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Святилище Майи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж вызывает элементальную реакцию: наносит дополнительно 1 ед. урона.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Святилище Майи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж вызывает элементальную реакцию: наносит дополнительно 1 ед. урона.\nПродолжительность (в раундах): 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 1 ед. урона.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Святилище Майи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Противник получает на 3 ед. урона больше от элементальных реакций.\nПродолжительность (в раундах): 2","descriptionraw":"Противник получает на 3 ед. урона больше от элементальных реакций.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Противник получает на 3 ед. урона больше от элементальных реакций.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Святилище Майи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж вызывает элементальную реакцию: наносит дополнительно 2 ед. урона.\nПродолжительность (в раундах): 3","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 2 ед. урона.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж вызывает элементальную реакцию:</color> наносит дополнительно 2 ед. урона.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Знак слабости","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_ABC"],"description":"Каждый уровень увеличивает получаемый вашей стороной урон на 1 ед.","descriptionraw":"Каждый уровень увеличивает получаемый вашей стороной урон на 1 ед.","descriptionreplaced":"Каждый уровень увеличивает получаемый вашей стороной урон на 1 ед.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Грех гордыни","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших Электро персонажей со статусом Воронье покрывало элементальный навык и взрыв стихии наносят дополнительно 1 ед. урона.","descriptionraw":"Когда персонаж $[A1406] с этой картой на поле боя, у ваших {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> персонажей со статусом <color=#FFFFFFFF>$[C114063]</color> <color=#FFFFFFFF>элементальный навык</color> и <color=#FFFFFFFF>взрыв стихии</color> наносят дополнительно 1 ед. урона.","descriptionreplaced":"Когда персонаж Кудзё Сара с этой картой на поле боя, у ваших {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> персонажей со статусом <color=#FFFFFFFF>Воронье покрывало</color> <color=#FFFFFFFF>элементальный навык</color> и <color=#FFFFFFFF>взрыв стихии</color> наносят дополнительно 1 ед. урона."},"skivingnewandimproved":{"id":215071,"name":"Новая форма лени","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Саю с этой картой является вашим активным персонажем и вы вызываете Рассеивание: вы берёте 2 карты (1 раз за раунд).","descriptionraw":"Когда $[A1507] с этой картой является вашим активным персонажем и вы вызываете Рассеивание: вы берёте 2 карты (1 раз за раунд).","descriptionreplaced":"Когда Саю с этой картой является вашим активным персонажем и вы вызываете Рассеивание: вы берёте 2 карты (1 раз за раунд)."},"skyladder":{"id":115101,"name":"Небесная лестница","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Смена персонажа: расходует на 1 дайс меньше.\nКол-во применений: 1 (складывается до 2 раз).","descriptionraw":"<color=#FFFFFFFF>Смена персонажа:</color> расходует на 1 дайс меньше.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 2 раз).","descriptionreplaced":"<color=#FFFFFFFF>Смена персонажа:</color> расходует на 1 дайс меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 2 раз).","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Небесный атлас","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"skywardblade":{"id":311504,"name":"Небесный меч","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"skywardharp":{"id":311203,"name":"Небесное крыло","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"skywardpatrol":{"id":402014,"name":"Небесный патруль","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: получаемый урон снижается на 2 ед.\nКол-во применений: 3. Когда применения закончатся, персонаж переходит в состояние Изнурительное падение.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> получаемый урон снижается на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>. Когда применения закончатся, персонаж переходит в состояние $[C402015].","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> получаемый урон снижается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>. Когда применения закончатся, персонаж переходит в состояние Изнурительное падение.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Небесное величие","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"skywardspine":{"id":311403,"name":"Небесная ось","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"skywardsword":{"id":133089,"name":"Небесное лезвие","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.\nОдин раз за раунд: обычная атака персонажа наносит дополнительно 1 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> <color=#FFFFFFFF>обычная атака</color> персонажа наносит дополнительно 1 ед. урона."},"snappysilhouette":{"id":111101,"name":"Скоростной силуэт","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: персонажи в этом состоянии получают Крио урон, 1 ед. Если Кол-во применений равняются 1 ед., а персонаж в этом состоянии подвержен эффекту Крио, то этот урон увеличивается ещё на 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: персонажи в этом состоянии получают $[K101], 1 ед. Если $[K3] равняются 1 ед., а персонаж в этом состоянии подвержен эффекту {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, то этот урон увеличивается ещё на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза</color>: персонажи в этом состоянии получают {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. Если <color=#FFFFFFFF>Кол-во применений</color> равняются 1 ед., а персонаж в этом состоянии подвержен эффекту {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, то этот урон увеличивается ещё на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Скоростной силуэт","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: все персонажи в этом состоянии получают Крио урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают $[K151], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> все персонажи в этом состоянии получают {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Парящий на ветру","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FALL_ATTACK"],"description":"Когда персонаж использует обычную атаку: этот навык считается как Атака в падении, а урон увеличивается на 1 ед. После подсчёта навыка наносит Анемо урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> этот навык считается как $[K52], а урон увеличивается на 1 ед. После подсчёта навыка наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> этот навык считается как <color=#FFFFFFFF>Атака в падении</color>, а урон увеличивается на 1 ед. После подсчёта навыка наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Капля источника","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда Нёвиллет совершает обычную атаку: Нёвиллет восстанавливает 2 HP. Если Нёвиллет является вашим активным персонажем, то начинается Подготовка навыка: Взвешенный вердикт.\nКол-во применений: 1. Может складываться до 3 раз.","descriptionraw":"<color=#FFFFFFFF>Когда $[A1210] совершает обычную атаку:</color> $[A1210] восстанавливает 2 HP. Если $[A1210] является вашим активным персонажем, то начинается $[K53]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Может складываться до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>Когда Нёвиллет совершает обычную атаку:</color> Нёвиллет восстанавливает 2 HP. Если Нёвиллет является вашим активным персонажем, то начинается <color=#FFFFFFFF>Подготовка навыка</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Взвешенный вердикт</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>. Может складываться до 3 раз.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Грохот и искры","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж в отряде использует навык: активному персонажу наносится Пиро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык: </color>активному персонажу наносится $[K103], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык: </color>активному персонажу наносится {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Взмах копьём","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Взмах копьём.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Взмах копьём</color>."},"spearflourish-01":{"id":176072,"name":"Взмах копьём","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Взмах копьём.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Взмах копьём</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Дух предзнаменования: Дендро дух змеи","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Ветвистые чешуйчатые клинки\nКол-во применений: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Ветвистые чешуйчатые клинки\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Дух предзнаменования: Пиро скорпион","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Когда персонаж в этом состоянии получает урон: если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете Благословение скорпиона (до 2 раз за раунд).\nТехника: Пылающая атака\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете <color=#FFFFFFFF>$[C123032]</color> (до 2 раз за раунд).\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон:</color> если возможно, отнимается 1 ед. энергии, чтобы снизить урон на 1 ед. Вы получаете <color=#FFFFFFFF>Благословение скорпиона</color> (до 2 раз за раунд).\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Пылающая атака\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Пробуждение духа предзнаменования: Крио","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. урона больше, Физический урон превращается в Крио урон.\nКрио урон, который получает этот персонаж, увеличивается на 2 ед.\nПродолжительность (в раундах): 2","descriptionraw":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, $[K100] превращается в $[K101].\\n$[K101], который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>.\\n{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Пробуждение духа предзнаменования: Электро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. урона больше, Физический урон превращается в Электро урон.\nЭлектро урон, который получает этот персонаж, увеличивается на 2 ед.\nПродолжительность (в раундах): 2","descriptionraw":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, $[K100] превращается в $[K104].\\n$[K104], который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Пробуждение духа предзнаменования: Гидро","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. урона больше, Физический урон превращается в Гидро урон.\nГидро урон, который получает этот персонаж, увеличивается на 2 ед.\nПродолжительность (в раундах): 2","descriptionraw":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, $[K100] превращается в $[K102].\\n$[K102], который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, который получает этот персонаж, увеличивается на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Благословение духа змеи","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда у вашего персонажа использована Техника Дух предзнаменования: Дендро дух змеи: Техника увеличивает урон на 1 ед. и не расходует Кол-во применений Дух предзнаменования: Дендро дух змеи.\nКол-во применений: 1. Складывается неограниченное кол-во раз.","descriptionraw":"<color=#FFFFFFFF>Когда у вашего персонажа использована $[K58] $[C127032]:</color> $[K58] увеличивает урон на 1 ед. и не расходует $[K3] $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1.</color> Складывается неограниченное кол-во раз.","descriptionreplaced":"<color=#FFFFFFFF>Когда у вашего персонажа использована <color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color> Дух предзнаменования: Дендро дух змеи:</color> <color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color> увеличивает урон на 1 ед. и не расходует <color=#FFFFFFFF>Кол-во применений</color> Дух предзнаменования: Дендро дух змеи.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1.</color> Складывается неограниченное кол-во раз.","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Вихрь духа змеи","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш персонаж Пустынник: Танцовщица лиственного круга с этой картой на поле боя и вы переключаетесь на персонажа с экипированной картой Дух предзнаменования: Дендро дух змеи: наносит Дендро урон, 1 ед. (1 раз за раунд).","descriptionraw":"Когда ваш персонаж <color=#FFFFFFFF>$[A2703]</color> с этой картой на поле боя и вы переключаетесь на персонажа с экипированной картой <color=#FFFFFFFF>$[C127032]</color>: наносит $[K107], 1 ед. (1 раз за раунд).","descriptionreplaced":"Когда ваш персонаж <color=#FFFFFFFF>Пустынник: Танцовщица лиственного круга</color> с этой картой на поле боя и вы переключаетесь на персонажа с экипированной картой <color=#FFFFFFFF>Дух предзнаменования: Дендро дух змеи</color>: наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед. (1 раз за раунд)."},"splendoroftranquilwaters":{"id":311508,"name":"Блеск тихих вод","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Когда ваш персонаж получает урон или лечение: эта карта получает 1 ед. Озёрного света.\nКогда персонаж использует обычную атаку: если Озёрный свет достиг 12, расходуется 12 единиц, что делает навык на Неопределённый элемент×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Озёрного света</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если <color=#FFFFFFFF>Озёрный свет</color> достиг 12, расходуется 12 единиц, что делает навык на $[K309]×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж получает урон или лечение:</color> эта карта получает 1 ед. <color=#FFFFFFFF>Озёрного света</color>.\\n<color=#FFFFFFFF>Когда персонаж использует обычную атаку:</color> если <color=#FFFFFFFF>Озёрный свет</color> достиг 12, расходуется 12 единиц, что делает навык на <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color>×2 дешевле, а также повышает урон на 1 ед. и восстанавливает 1 HP персонажу с этой картой (1 раз за раунд).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Росток","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж вызовет Дендро реакция: наносит 1 ед. Дендро урон (1 раз за раунд).\nПродолжительность (в раундах): 1","descriptionraw":"Когда ваш персонаж вызовет $[K217]: наносит 1 ед. $[K107] (1 раз за раунд).\\n$[K4]: 1","descriptionreplaced":"Когда ваш персонаж вызовет <color=#7EC236FF>{SPRITE_PRESET#2107}Дендро реакция</color>: наносит 1 ед. {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color> (1 раз за раунд).\\n<color=#FFFFFFFF>Продолжительность (в раундах)</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Стадион Священного пламени (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Повышает урон персонажа на 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Повышает урон персонажа на 1 ед.</color>\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Повышает урон персонажа на 1 ед.</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Непоколебимая искренность","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Финальная фаза: если у персонажа Дэхья с этой картой не более 6 HP, у неё восстанавливается 2 HP.","descriptionraw":"Финальная фаза: если у персонажа $[A1309] с этой картой не более 6 HP, у неё восстанавливается 2 HP.","descriptionreplaced":"Финальная фаза: если у персонажа Дэхья с этой картой не более 6 HP, у неё восстанавливается 2 HP."},"starwicker":{"id":115102,"name":"Сплетение звёзд","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Поддержка Адептов\nКол-во применений: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Поддержка Адептов\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Ровное дыхание","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Чун Юнь с этой картой создаёт Область холода Чунхуа и получит следующие эффекты:\nобычная атака персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона.","descriptionraw":"$[A1104] с этой картой создаёт <color=#FFFFFFFF>$[C111041]</color> и получит следующие эффекты:\\n<color=#FFFFFFFF>обычная атака</color> персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона.","descriptionreplaced":"Чун Юнь с этой картой создаёт <color=#FFFFFFFF>Область холода Чунхуа</color> и получит следующие эффекты:\\n<color=#FFFFFFFF>обычная атака</color> персонажа с Одноручным, Двуручным или Древковым оружием увеличивается на 1 ед. урона."},"stealth":{"id":123011,"name":"Скрытность","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\nКол-во применений: 2","descriptionraw":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\\n$[K3]: 2","descriptionreplaced":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Кол-во применений</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Скрытность","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\nКол-во применений: 3\nФизический урон, который нанёс персонаж с этой картой, конвертируется в Пиро урон.","descriptionraw":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\\n$[K3]: 3\\n$[K100], который нанёс персонаж с этой картой, конвертируется в $[K103].","descriptionreplaced":"Персонаж с этой картой получает на 1 ед. урона меньше и наносит на 1 ед. урона больше.\\n<color=#FFFFFFFF>Кол-во применений</color>: 3\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который нанёс персонаж с этой картой, конвертируется в {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Ворон, клюющий звёзды","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ваш персонаж Фишль с этой картой может создать Оз, а когда Фишль использует обычную атаку, наносит Электро урон, 2 ед. (Расходует Кол-во применений).","descriptionraw":"Ваш персонаж $[A1401] с этой картой может создать <color=#FFFFFFFF>$[C114011]</color>, а когда $[A1401] использует <color=#FFFFFFFF>обычную атаку</color>, наносит $[K104], 2 ед. (Расходует $[K3]).","descriptionreplaced":"Ваш персонаж Фишль с этой картой может создать <color=#FFFFFFFF>Оз</color>, а когда Фишль использует <color=#FFFFFFFF>обычную атаку</color>, наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед. (Расходует <color=#FFFFFFFF>Кол-во применений</color>)."},"sternfrostprism":{"id":221031,"name":"Морозящая призма","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Крио гипостазис с этой картой вызывает Кристальное ядро Крио: активный персонаж противника получает Лютый мороз.","descriptionraw":"Когда $[A2103] с этой картой вызывает <color=#FFFFFFFF>$[C121034]</color>: активный персонаж противника получает <color=#FFFFFFFF>$[K1016]</color>.","descriptionreplaced":"Когда Крио гипостазис с этой картой вызывает <color=#FFFFFFFF>Кристальное ядро Крио</color>: активный персонаж противника получает <color=#FFFFFFFF>Лютый мороз</color>."},"stoneandcontractsineffect":{"id":303182,"name":"Камень и контракты (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В начале фазы ходов: вы получаете Универсальный элемент ×3, берёте одну карту и теряете этот эффект.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете $[K411] ×3, берёте одну карту и теряете этот эффект.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> вы получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×3, берёте одну карту и теряете этот эффект."},"stonedrakeguardianstance":{"id":136052,"name":"Каменный ящер: На страже","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда Дух предзнаменования: Каменный дракон на поле боя, а Пустынник: Зачарователь камней получает урон: получаемый урон снижается на 2 ед. Когда снижается Гео урон, дополнительно расходуется Кол-во применений, 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда $[C136051] на поле боя, а $[A3606] получает урон:</color> получаемый урон снижается на 2 ед. Когда снижается $[K106], дополнительно расходуется $[K3], 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда Дух предзнаменования: Каменный дракон на поле боя, а Пустынник: Зачарователь камней получает урон:</color> получаемый урон снижается на 2 ед. Когда снижается {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, дополнительно расходуется <color=#FFFFFFFF>Кол-во применений</color>, 1 ед. (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Каменный облик: Элементальное поглощение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж может поглотить силу Крио/Гидро/Пиро/Электро и получить соответствующий навык - Волна колючей стужи / Ливень осуждения / Пламя осуждения / Грозовая волна. В один момент времени персонаж может обладать силой только одного поглощённого элемента. Информация о поглощённых ранее элементах сохраняется в статусе.\nКогда персонаж поглощает элемент, отличный от текущего, вы получаете 1 дайс соответствующего элемента.","descriptionraw":"Персонаж может поглотить силу {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> и получить соответствующий навык - {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color> / {SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color> / {SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color> / {SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>. В один момент времени персонаж может обладать силой только одного поглощённого элемента. Информация о поглощённых ранее элементах сохраняется в статусе.\\n<color=#FFFFFFFF>Когда персонаж поглощает элемент, отличный от текущего,</color> вы получаете 1 дайс соответствующего элемента.","descriptionreplaced":"Персонаж может поглотить силу {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> и получить соответствующий навык - {SPRITE_PRESET#2101}<color=#99FFFFFF>Волна колючей стужи</color> / {SPRITE_PRESET#2102}<color=#80C0FFFF>Ливень осуждения</color> / {SPRITE_PRESET#2103}<color=#FF9999FF>Пламя осуждения</color> / {SPRITE_PRESET#2104}<color=#FFACFFFF>Грозовая волна</color>. В один момент времени персонаж может обладать силой только одного поглощённого элемента. Информация о поглощённых ранее элементах сохраняется в статусе.\\n<color=#FFFFFFFF>Когда персонаж поглощает элемент, отличный от текущего,</color> вы получаете 1 дайс соответствующего элемента.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Каменный облик: Элементальная кристаллизация","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж получает урон Крио/Гидро/Пиро/Электро: если до этого не был поглощён такой же элемент, состояние снимается, и персонаж производит Поглощение силы элемента.","descriptionraw":"Когда персонаж получает урон {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>: если до этого не был поглощён такой же элемент, состояние снимается, и персонаж производит $[K1012].","descriptionreplaced":"Когда персонаж получает урон {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>: если до этого не был поглощён такой же элемент, состояние снимается, и персонаж производит <color=#FFFFFFFF>Поглощение силы элемента</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Каменный облик: Элементальный призыв","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: поглощает элемент, отличный от поглощённого ранее.\nЕсли до этого не было поглощённых элементов, или если это был Электро, поглощает Гидро.\nЕсли это был Гидро, поглощает Крио.\nЕсли это был Крио, поглощает Пиро.\nЕсли это был Пиро, поглощает Электро.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> поглощает элемент, отличный от поглощённого ранее.\\nЕсли до этого не было поглощённых элементов, или если это был {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>, поглощает {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>.\\nЕсли это был {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, поглощает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.\\nЕсли это был {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, поглощает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>.\\nЕсли это был {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, поглощает {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> поглощает элемент, отличный от поглощённого ранее.\\nЕсли до этого не было поглощённых элементов, или если это был {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>, поглощает {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>.\\nЕсли это был {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>, поглощает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>.\\nЕсли это был {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>, поглощает {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>.\\nЕсли это был {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>, поглощает {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>."},"stoneforce":{"id":126012,"name":"Сила камня","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит персонаж, превращается в Гео урон.\nОдин раз за раунд: +1 к урону, который наносит персонаж.\nКогда с персонажа снимается Каменный панцирь, это состояние снимается вместе с ним.","descriptionraw":"$[K100], который наносит персонаж, превращается в $[K106].\\n<color=#FFFFFFFF>Один раз за раунд:</color> +1 к урону, который наносит персонаж.\\n<color=#FFFFFFFF>Когда с персонажа снимается $[C126011], это состояние снимается вместе с ним</color>.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит персонаж, превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>.\\n<color=#FFFFFFFF>Один раз за раунд:</color> +1 к урону, который наносит персонаж.\\n<color=#FFFFFFFF>Когда с персонажа снимается Каменный панцирь, это состояние снимается вместе с ним</color>."},"stonehide":{"id":126011,"name":"Каменный панцирь","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии получает урон: получаемый урон снижается на 1 ед. Когда снижается Гео урон, Кол-во применений - 1.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон</color>: получаемый урон снижается на 1 ед. Когда снижается $[K106], $[K3] - 1.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии получает урон</color>: получаемый урон снижается на 1 ед. Когда снижается {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, <color=#FFFFFFFF>Кол-во применений</color> - 1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Восстановленная камнекожа","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем снова получает состояния Каменный панцирь и Сила камня.","descriptionraw":"Когда ваш $[A2601] с этой картой побеждает персонажа противника, $[A2601] снова получает состояния <color=#FFFFFFFF>$[C126011]</color> и <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Когда ваш Лавачурл с каменным панцирем с этой картой побеждает персонажа противника, Лавачурл с каменным панцирем снова получает состояния <color=#FFFFFFFF>Каменный панцирь</color> и <color=#FFFFFFFF>Сила камня</color>."},"stormstream":{"id":144,"name":"Штормовой поток","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует навык: каждый уровень наносит активному персонажу Проникающий урон, 1 ед. (складывается неограниченное кол-во раз).\nФинальная фаза: количество уровней этого эффекта сократится вдвое.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> каждый уровень наносит активному персонажу $[K5], 1 ед. (складывается неограниченное кол-во раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> количество уровней этого эффекта сократится вдвое.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует навык:</color> каждый уровень наносит активному персонажу <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. (складывается неограниченное кол-во раз).\\n<color=#FFFFFFFF>Финальная фаза:</color> количество уровней этого эффекта сократится вдвое.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Буревой заслон","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В следующий раз, когда этот персонаж будет выполнять действие, активируется навык: Против ветра.\nПока готовится Против ветра: даёт Щит, 2 ед. этому персонажу. Если этот персонаж получит Гидро/Пиро/Крио/Электро урон, то урон Против ветра увеличится на 1 ед. и станет уроном такого же типа, который получил персонаж.","descriptionraw":"В следующий раз, когда этот персонаж будет выполнять действие, активируется навык: <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>Пока готовится $[S35025]: </color>даёт $[K6], 2 ед. этому персонажу. Если этот персонаж получит <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Пиро</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Электро</color> урон, то урон $[S35025] увеличится на 1 ед. и станет уроном такого же типа, который получил персонаж.","descriptionreplaced":"В следующий раз, когда этот персонаж будет выполнять действие, активируется навык: <color=#FFFFFFFF>Против ветра</color>.\\n<color=#FFFFFFFF>Пока готовится Против ветра: </color>даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед. этому персонажу. Если этот персонаж получит <color=#80C0FFFF>{SPRITE_PRESET#2102}Гидро</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Пиро</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Крио</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Электро</color> урон, то урон Против ветра увеличится на 1 ед. и станет уроном такого же типа, который получил персонаж.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Область ветра","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы сменяете персонажа: расходуется на 1 дайс меньше.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Область ветра","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы сменяете персонажа: расходуется на 1 дайс меньше. При активации следующая обычная атака в этом раунде расходует на 1 Неопределённый элемент меньше.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше. При активации следующая обычная атака в этом раунде расходует на 1 $[K309] меньше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа:</color> расходуется на 1 дайс меньше. При активации следующая обычная атака в этом раунде расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Область ветра","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Смена персонажа считается быстрым действием.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Смена персонажа</color> считается быстрым действием.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Смена персонажа</color> считается быстрым действием.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Стратегические запасы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Нин Гуан с этой картой на поле, создаётся Нефритовая ширма, ваш Гео урон увеличивается на 1 ед.","descriptionraw":"Когда $[A1601] с этой картой на поле, создаётся <color=#FFFFFFFF>$[C116011]</color>, ваш <color=#FFE699FF>$[K106]</color> увеличивается на 1 ед.","descriptionreplaced":"Когда Нин Гуан с этой картой на поле, создаётся <color=#FFFFFFFF>Нефритовая ширма</color>, ваш <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color></color> увеличивается на 1 ед."},"streamingsurge":{"id":222011,"name":"Взрывной поток","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда у персонажа Родия экипирована эта карта, использует Приливы и течения, все ваши помощники увеличивают Кол-во применений на 1.","descriptionraw":"Когда у персонажа $[A2201] экипирована эта карта, использует <color=#FFFFFFFF>$[S22014]</color>, все ваши помощники увеличивают $[K3] на 1.","descriptionreplaced":"Когда у персонажа Родия экипирована эта карта, использует <color=#FFFFFFFF>Приливы и течения</color>, все ваши помощники увеличивают <color=#FFFFFFFF>Кол-во применений</color> на 1."},"strictlyprohibited":{"id":301018,"name":"Строгий запрет","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При разыгрывании карт действий в этом раунде они не будут иметь никакого эффекта.\nКол-во применений: 1","descriptionraw":"При разыгрывании карт действий в этом раунде они не будут иметь никакого эффекта.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"При разыгрывании карт действий в этом раунде они не будут иметь никакого эффекта.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Удар по больному месту","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы наносите урон с помощью навыка: состояние снимается, урон от этого удара удваивается.","descriptionraw":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> состояние снимается, урон от этого удара удваивается.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы наносите урон с помощью навыка:</color> состояние снимается, урон от этого удара удваивается."},"structuration":{"id":217061,"name":"Структурирование","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонаж Аль-Хайтам с этой картой использует Особое поле: Взаимосвязь феноменов: если у состояния Зеркало света Продолжительность (в раундах) уменьшена хотя бы на 1 раунд, вы получаете Зеркало света (Продолжительность (в раундах) равняется 3) и берёте 1 карту.","descriptionraw":"Когда персонаж $[A1706] с этой картой использует <color=#FFFFFFFF>$[S17063]</color>: если у состояния <color=#FFFFFFFF>$[C117061]</color> $[K4] уменьшена хотя бы на 1 раунд, вы получаете <color=#FFFFFFFF>$[C117061]</color> ($[K4] равняется 3) и берёте 1 карту.","descriptionreplaced":"Когда персонаж Аль-Хайтам с этой картой использует <color=#FFFFFFFF>Особое поле: Взаимосвязь феноменов</color>: если у состояния <color=#FFFFFFFF>Зеркало света</color> <color=#FFFFFFFF>Продолжительность (в раундах)</color> уменьшена хотя бы на 1 раунд, вы получаете <color=#FFFFFFFF>Зеркало света</color> (<color=#FFFFFFFF>Продолжительность (в раундах)</color> равняется 3) и берёте 1 карту."},"stun":{"id":100001,"name":"Нокаут","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Персонаж не может использовать навыки. Действует до конца раунда.","descriptionraw":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж не может использовать навыки.</color> Действует до конца раунда.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Режим Подводной охоты","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда вы возьмёте 3 карты: Даёт Щит, 1 ед., для защиты персонажа в этом состоянии. (Складывается. Можно накопить до 2 ед.)\nКогда персонаж в этом состоянии использует обычную атаку или элементальный навык: Положите до 2 карт с наибольшей стоимостью Элементальных дайсов в нижнюю часть колоды, а затем возьмите из неё такое же число новых карт.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда вы возьмёте 3 карты:</color> Даёт $[K6], 1 ед., для защиты персонажа в этом состоянии. (Складывается. Можно накопить до 2 ед.)\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку или элементальный навык:</color> Положите до 2 карт с наибольшей стоимостью Элементальных дайсов в нижнюю часть колоды, а затем возьмите из неё такое же число новых карт.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы возьмёте 3 карты:</color> Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед., для защиты персонажа в этом состоянии. (Складывается. Можно накопить до 2 ед.)\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии использует обычную атаку или элементальный навык:</color> Положите до 2 карт с наибольшей стоимостью Элементальных дайсов в нижнюю часть колоды, а затем возьмите из неё такое же число новых карт.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Подводный щит","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 1 ед., для защиты этого персонажа. Складывается. Можно накопить до 2 ед.","descriptionraw":"Даёт $[K6], 1 ед., для защиты этого персонажа. Складывается. Можно накопить до 2 ед.","descriptionreplaced":"Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед., для защиты этого персонажа. Складывается. Можно накопить до 2 ед.","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Призыв молний","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В текущем раунде персонаж с этой картой тратит на обычную атаку на 1 Неопределённый элемент меньше.\nКол-во применений: 2","descriptionraw":"В текущем раунде персонаж с этой картой тратит на обычную атаку на 1 $[K309] меньше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"В текущем раунде персонаж с этой картой тратит на обычную атаку на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Цветок шуньяты (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш карты поддержки из руки в текущем раунде стоит на 1 дайс меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш карты поддержки из руки в текущем раунде</color> стоит на 1 дайс меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш карты поддержки из руки в текущем раунде</color> стоит на 1 дайс меньше."},"superiorprotection":{"id":402028,"name":"Превосходная защита","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":["GCG_TAG_SHEILD"],"description":"Каждый уровень даёт Щит ×1 (складывается).","descriptionraw":"Каждый уровень даёт $[K6] ×1 (складывается).","descriptionreplaced":"Каждый уровень даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> ×1 (складывается).","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Невероятная сила","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"С этой картой Заряженная атака персонажа наносит на 1 ед. урона больше. Если Кол-во применений равняются 2 и больше, то 1 раз в течение раунда будет потрачено на 1 Неопределённый элемент меньше. \nКол-во применений: 1 (складывается до 3 раз).","descriptionraw":"<color=#FFFFFFFF>С этой картой $[K51] персонажа</color> наносит на 1 ед. урона больше. Если $[K3] равняются 2 и больше, то 1 раз в течение раунда будет потрачено на 1 $[K309] меньше. \\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 3 раз).","descriptionreplaced":"<color=#FFFFFFFF>С этой картой <color=#FFFFFFFF>Заряженная атака</color> персонажа</color> наносит на 1 ед. урона больше. Если <color=#FFFFFFFF>Кол-во применений</color> равняются 2 и больше, то 1 раз в течение раунда будет потрачено на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше. \\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 3 раз).","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Молниеносный взрыв","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Молниеносный взрыв.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Молниеносный взрыв</color>."},"surgingundercurrent":{"id":222031,"name":"Скрытое течение","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Вестник Бездны: Злые течения с этой картой оказывается повержен или активирует Водное перерождение, противник получает Проклятие Скрытого течения.","descriptionraw":"Когда $[A2203] с этой картой оказывается повержен или активирует <color=#FFFFFFFF>$[C122031]</color>, противник получает $[K1022].","descriptionreplaced":"Когда Вестник Бездны: Злые течения с этой картой оказывается повержен или активирует <color=#FFFFFFFF>Водное перерождение</color>, противник получает <color=#FFFFFFFF>Проклятие Скрытого течения</color>."},"surgingward":{"id":122035,"name":"Импульсный барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом статусе обладает иммунитетом к любому урону.\nЭтот статус даёт 2 эффекта Гидро (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе не сможет использовать навык, а в финальной фазе получит Проникающий урон, 6 ед.","descriptionraw":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#80C0FFFF>эффекта Гидро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит $[K5], 6 ед.","descriptionreplaced":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#80C0FFFF>эффекта Гидро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит <color=#FFFFFFFF>Проникающий урон</color>, 6 ед.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Волевая подмога","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы разыгрываете карту поддержки, то получаете 1 Универсальный элемент и берёте 1 карту (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда вы разыгрываете карту поддержки</color>, то получаете 1 $[K411] и берёте 1 карту (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда вы разыгрываете карту поддержки</color>, то получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> и берёте 1 карту (1 раз за раунд)."},"sweepingtime":{"id":116022,"name":"Генеральная уборка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж использует обычную атаку: расходуется на 1 Гео меньше (1 раз за раунд).\nОбычная атака персонажа наносит на 2 ед. урона больше, наносимый Физический урон превращается в Гео урон.\nПродолжительность (в раундах): 2","descriptionraw":"Когда персонаж использует обычную атаку: расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color> меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Обычная атака</color> персонажа наносит на 2 ед. урона больше, наносимый $[K100] превращается в $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Когда персонаж использует обычную атаку: расходуется на 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Гео</color> меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Обычная атака</color> персонажа наносит на 2 ед. урона больше, наносимый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Та-дам! (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Финальная фаза: вы берёте 1 карту.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> вы берёте 1 карту.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> вы берёте 1 карту.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Молотильная дубинка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Ведущая дубинка.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Ведущая дубинка</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Загрязнённые воды меняют свою форму","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Этот персонаж не может подвергнуться Заморозке, и когда его HP не более 5, наносит на 2 ед. урона больше.\nКогда этот персонаж использует навык: если HP этого персонажа не менее 6, все неактивные персонажи противника получают проникающий урон, 1 ед.","descriptionraw":"Этот персонаж не может подвергнуться Заморозке, и когда его HP не более 5, наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда этот персонаж использует навык:</color> если HP этого персонажа не менее 6, все неактивные персонажи противника получают <color=#FFFFFFFF>проникающий урон</color>, 1 ед.","descriptionreplaced":"Этот персонаж не может подвергнуться Заморозке, и когда его HP не более 5, наносит на 2 ед. урона больше.\\n<color=#FFFFFFFF>Когда этот персонаж использует навык:</color> если HP этого персонажа не менее 6, все неактивные персонажи противника получают <color=#FFFFFFFF>проникающий урон</color>, 1 ед."},"takemoreelementalreactiondmg":{"id":502205,"name":"Получаемый урон от элементальной реакции повышен","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Каждый уровень повышает получаемый вашими персонажами урон от элементальной реакции на 1 ед.","descriptionraw":"Каждый уровень повышает получаемый вашими персонажами урон от элементальной реакции на 1 ед.","descriptionreplaced":"Каждый уровень повышает получаемый вашими персонажами урон от элементальной реакции на 1 ед.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Такимэгури канка","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Обычные атаки персонажа с этой картой наносят на 1 ед. урона больше, а его Физический урон превращается в Гидро урон.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Обычные атаки</color> персонажа с этой картой наносят на 1 ед. урона больше, а его $[K100] превращается в $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Обычные атаки</color> персонажа с этой картой наносят на 1 ед. урона больше, а его {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Шкатулка тамакуси","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сангономия Кокоми с этой картой использует Вознесение нереиды, призывается Бакэ-курагэ, чей Кол-во применений равняется 1 ед. Если Бакэ-курагэ уже присутствует на поле, то его Кол-во применений увеличиваются на 1 ед.\nПока Церемониальное одеяние существует, Бакэ-курагэ наносит на 1 ед. урона больше.","descriptionraw":"Когда $[A1205] с этой картой использует <color=#FFFFFFFF>$[S12053]</color>, призывается <color=#FFFFFFFF>$[C112051]</color>, чей $[K3] равняется 1 ед. Если <color=#FFFFFFFF>$[C112051]</color> уже присутствует на поле, то его $[K3] увеличиваются на 1 ед.\\nПока <color=#FFFFFFFF>$[C112052]</color> существует, <color=#FFFFFFFF>$[C112051]</color> наносит на 1 ед. урона больше.","descriptionreplaced":"Когда Сангономия Кокоми с этой картой использует <color=#FFFFFFFF>Вознесение нереиды</color>, призывается <color=#FFFFFFFF>Бакэ-курагэ</color>, чей <color=#FFFFFFFF>Кол-во применений</color> равняется 1 ед. Если <color=#FFFFFFFF>Бакэ-курагэ</color> уже присутствует на поле, то его <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед.\\nПока <color=#FFFFFFFF>Церемониальное одеяние</color> существует, <color=#FFFFFFFF>Бакэ-курагэ</color> наносит на 1 ед. урона больше."},"tandooriroastchickenineffect":{"id":303309,"name":"Цыплёнок в тандыре (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Следующий элементальный навык персонажа в этом раунде нанесёт на 2 ед. урона больше.","descriptionraw":"Следующий <color=#FFFFFFFF>элементальный навык</color> персонажа в этом раунде нанесёт на 2 ед. урона больше.","descriptionreplaced":"Следующий <color=#FFFFFFFF>элементальный навык</color> персонажа в этом раунде нанесёт на 2 ед. урона больше."},"target":{"id":301302,"name":"Цель","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж противника с наложенным эффектом Кукузавры становится активным: теряет 1 уровень этого эффекта.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж противника с наложенным эффектом $[C313006] становится активным:</color> теряет 1 уровень этого эффекта.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж противника с наложенным эффектом Кукузавры становится активным:</color> теряет 1 уровень этого эффекта.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Стойкость Миллелита","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.\nКогда персонаж получает урон: если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, вы получаете один Элементальный дайс, соответствующий элементу персонажа. Только 1 раз за раунд."},"tenacityofthemillelith-01":{"id":312010,"name":"Стойкость Миллелита","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"В начале фазы ходов: персонаж получает эффект Неподвижные скалы: даёт Щит, 2 ед., для защиты этого персонажа.\nКогда персонаж получает урон: если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>$[C301201]</color>: даёт $[K6], 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> персонаж получает эффект <color=#FFFFFFFF>Неподвижные скалы</color>: даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.\\n<color=#FFFFFFFF>Когда персонаж получает урон:</color> если персонаж с этим статусом является активным персонажем, создаёт один дайс элемента, соответствующего элементу персонажа. Только 1 раз за раунд."},"tenkothunderbolts":{"id":114083,"name":"Молнии Небесной кицунэ","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Прежде, чем вы выберете действие: наносит Электро урон, 3 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> наносит $[K104], 3 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Прежде, чем вы выберете действие:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Тепетлизавр","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Подземный штурм\nКол-во применений: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Подземный штурм\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Преимущество на земле","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж наносит на 1 ед. урона больше. (Персонаж навсегда изменит состояние, если получит Пиро урон или Электро урон)","descriptionraw":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>. (Персонаж навсегда изменит состояние, если получит $[K103] или $[K104])","descriptionreplaced":"Персонаж <color=#FFFFFFFF>наносит на 1 ед. урона больше</color>. (Персонаж навсегда изменит состояние, если получит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>)"},"terrorfortheevildoers":{"id":211111,"name":"Держать злодеев в страхе","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Ризли с этой картой получает урон или лечение, ему добавляется 1 единица Штрафа.\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы Штрафа, он расходует их и увеличивает урон навыка на 1 ед.","descriptionraw":"Когда $[A1111] с этой картой получает урон или лечение, ему добавляется 1 единица <color=#FFFFFFFF>Штрафа</color>.\\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы <color=#FFFFFFFF>Штрафа</color>, он расходует их и увеличивает урон навыка на 1 ед.","descriptionreplaced":"Когда Ризли с этой картой получает урон или лечение, ему добавляется 1 единица <color=#FFFFFFFF>Штрафа</color>.\\nКогда персонаж Ризли с этой картой использует навык, если у него есть 3 единицы <color=#FFFFFFFF>Штрафа</color>, он расходует их и увеличивает урон навыка на 1 ед.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Возвращение Маски ужаса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Финальная фаза: Переключается на персонажа с этой картой.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: Переключается на персонажа с этой картой.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза</color>: Переключается на персонажа с этой картой."},"teyvatfriedeggineffect":{"id":503105,"name":"Яичница по-тейватски (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается 3 HP.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается 3 HP.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается 3 HP."},"theartofbudgeting":{"id":217081,"name":"Искусство составления сметы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Кавех с этой картой на поле и вы вызываете Взрывное сканирование, вы получаете копию карты, в отношении которой произошёл Отказ. Если это была карта локации, то в следующий раз, когда вы разыграете карту локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд).","descriptionraw":"Когда $[A1708] с этой картой на поле и вы вызываете <color=#FFFFFFFF>$[C117082]</color>, вы получаете копию карты, в отношении которой произошёл $[K56]. Если это была карта {SPRITE_PRESET#3104}локации, то в следующий раз, когда вы разыграете карту {SPRITE_PRESET#3104}локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд).","descriptionreplaced":"Когда Кавех с этой картой на поле и вы вызываете <color=#FFFFFFFF>Взрывное сканирование</color>, вы получаете копию карты, в отношении которой произошёл <color=#FFFFFFFF>Отказ</color>. Если это была карта {SPRITE_PRESET#3104}локации, то в следующий раз, когда вы разыграете карту {SPRITE_PRESET#3104}локации в этом раунде, будет расходоваться на 2 дайса меньше (1 раз за раунд)."},"theartofbudgetingineffect":{"id":117083,"name":"Искусство составления сметы (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При вашем следующем разыгрывании карты поддержки локации: расходуется на 2 дайса меньше.","descriptionraw":"При вашем следующем <color=#FFFFFFFF>разыгрывании {SPRITE_PRESET#3104}карты поддержки локации:</color> расходуется на 2 дайса меньше.","descriptionreplaced":"При вашем следующем <color=#FFFFFFFF>разыгрывании {SPRITE_PRESET#3104}карты поддержки локации:</color> расходуется на 2 дайса меньше."},"thebell":{"id":311305,"name":"Меч-колокол","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда персонаж использует навык: ваш персонаж получает Щит, 1 ед. Только 1 раз за ход, складывается до 2 раз.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> ваш персонаж получает $[K6], 1 ед. Только 1 раз за ход, складывается до 2 раз.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда персонаж использует навык:</color> ваш персонаж получает {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 1 ед. Только 1 раз за ход, складывается до 2 раз."},"theboarprincessactive":{"id":303225,"name":"«Принцесса-кабан» (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В течение этого раунда всякий раз, когда любой из ваших персонажей теряет карту экипировки, вы получаете 1 Универсальный элемент.\nКол-во применений: 2\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты оружия или артефакта на другую.","descriptionraw":"<color=#FFFFFFFF>В течение этого раунда всякий раз, когда любой из ваших персонажей теряет карту экипировки,</color> вы получаете 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта на другую.","descriptionreplaced":"<color=#FFFFFFFF>В течение этого раунда всякий раз, когда любой из ваших персонажей теряет карту экипировки,</color> вы получаете 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nЭффект активируется в случаях, когда персонаж оказывается повержен или когда происходит замена одной карты {SPRITE_PRESET#3003}оружия или {SPRITE_PRESET#3004}артефакта на другую.","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Гробница царя Дешрета (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Пока этот раунд не закончится, за каждую 1 вытянутую карту сразу появляется Запретное знание ×1 и попадает в случайное место колоды вытянувшей стороны.","descriptionraw":"Пока этот раунд не закончится, за каждую 1 вытянутую карту сразу появляется <color=#FFFFFFFF>$[K2004]</color> ×1 и попадает в случайное место колоды вытянувшей стороны.","descriptionreplaced":"Пока этот раунд не закончится, за каждую 1 вытянутую карту сразу появляется <color=#FFFFFFFF>Запретное знание</color> ×1 и попадает в случайное место колоды вытянувшей стороны.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Затопляющий прилив","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Молитва алой короны, которую создаёт Кандакия с этой картой, дополнительно обладает следующим эффектом: когда ваш персонаж совершает обычную атаку: наносит Гидро урон, 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>$[C112072]</color>, которую создаёт $[A1207] с этой картой, дополнительно обладает следующим эффектом: <color=#FFFFFFFF>когда ваш персонаж совершает обычную атаку:</color> наносит $[K102], 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Молитва алой короны</color>, которую создаёт Кандакия с этой картой, дополнительно обладает следующим эффектом: <color=#FFFFFFFF>когда ваш персонаж совершает обычную атаку:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. (1 раз за раунд)."},"theprofoundpurposeofpractice":{"id":510201,"name":"Секрет совершенствования","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При разыгрывании любой карты из руки: расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>При разыгрывании любой карты из руки:</color> расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>При разыгрывании любой карты из руки:</color> расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд."},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Секрет совершенствования","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 дайс меньше (1 раз за раунд)."},"thescentremained":{"id":212021,"name":"Запах дождя по утрам","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда у персонажа Син Цю есть эта карта, создаваемый им Меч дождя блокирует не менее 2 ед. урона, а начальные Кол-во применений увеличиваются на 1 ед.","descriptionraw":"Когда у персонажа $[A1202] есть эта карта, создаваемый им <color=#FFFFFFFF>$[C112021]</color> блокирует не менее 2 ед. урона, а начальные $[K3] увеличиваются на 1 ед.","descriptionreplaced":"Когда у персонажа Син Цю есть эта карта, создаваемый им <color=#FFFFFFFF>Меч дождя</color> блокирует не менее 2 ед. урона, а начальные <color=#FFFFFFFF>Кол-во применений</color> увеличиваются на 1 ед."},"theseedofstoredknowledge":{"id":217031,"name":"Семя потаённых знаний","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Нахида с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\nПиро: Когда Святилище Майи на поле боя, у персонажа, который получил Семя скандхи вследствие активирования элементальной реакции, весь Проникающий урон, который ему причиняет Семя скандхи, превращается в Дендро урон.\nЭлектро: когда на поле боя появляется Святилище Майи, уже имеющееся у противника Семя скандхи увеличивает Кол-во применений на 1 ед.\nГидро: Святилище Майи, созданное персонажем Нахида с этой картой, увеличивает Продолжительность (в раундах) на 1 ед.","descriptionraw":"Когда $[A1703] с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>: Когда <color=#FFFFFFFF>$[C117032]</color> на поле боя, у персонажа, который получил <color=#FFFFFFFF>$[C117031]</color> вследствие активирования элементальной реакции, весь $[K5], который ему причиняет <color=#FFFFFFFF>$[C117031]</color>, превращается в $[K107].\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>: когда на поле боя появляется $[C117032], уже имеющееся у противника <color=#FFFFFFFF>$[C117031]</color> увеличивает $[K3] на 1 ед.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>: <color=#FFFFFFFF>$[C117032]</color>, созданное персонажем $[A1703] с этой картой, увеличивает $[K4] на 1 ед.","descriptionreplaced":"Когда Нахида с этой картой на поле боя, персонаж получает эффекты согласно элементам, которые есть в вашем отряде:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color>: Когда <color=#FFFFFFFF>Святилище Майи</color> на поле боя, у персонажа, который получил <color=#FFFFFFFF>Семя скандхи</color> вследствие активирования элементальной реакции, весь <color=#FFFFFFFF>Проникающий урон</color>, который ему причиняет <color=#FFFFFFFF>Семя скандхи</color>, превращается в {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color>: когда на поле боя появляется Святилище Майи, уже имеющееся у противника <color=#FFFFFFFF>Семя скандхи</color> увеличивает <color=#FFFFFFFF>Кол-во применений</color> на 1 ед.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>: <color=#FFFFFFFF>Святилище Майи</color>, созданное персонажем Нахида с этой картой, увеличивает <color=#FFFFFFFF>Продолжительность (в раундах)</color> на 1 ед."},"theshrinessacredshade":{"id":214081,"name":"Божественная тень святилища","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"После того как Яэ Мико использует Великое тайное искусство: Тэнко кэнсин и последняя Сакура сэссё исчезает, Проклятие якан: Сакура сэссё в следующий раз в этом раунде расходует на 2 дайса меньше.","descriptionraw":"После того как $[A1408] использует <color=#FFFFFFFF>$[S14083]</color> и последняя <color=#FFFFFFFF>$[C114081]</color> исчезает, <color=#FFFFFFFF>$[S14082]</color> в следующий раз в этом раунде расходует на 2 дайса меньше.","descriptionreplaced":"После того как Яэ Мико использует <color=#FFFFFFFF>Великое тайное искусство: Тэнко кэнсин</color> и последняя <color=#FFFFFFFF>Сакура сэссё</color> исчезает, <color=#FFFFFFFF>Проклятие якан: Сакура сэссё</color> в следующий раз в этом раунде расходует на 2 дайса меньше."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Дождь лепестков звёздного неба","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда на поле боя присутствует Нилу с этой картой, урон, который наносит Ядро изобилия ваших персонажей, увеличивается на 1 ед.","descriptionraw":"Когда на поле боя присутствует $[A1208] с этой картой, урон, который наносит <color=#FFFFFFFF>$[C112082]</color> ваших персонажей, увеличивается на 1 ед.","descriptionreplaced":"Когда на поле боя присутствует Нилу с этой картой, урон, который наносит <color=#FFFFFFFF>Ядро изобилия</color> ваших персонажей, увеличивается на 1 ед."},"thewolfwithin":{"id":114021,"name":"Грозовой волк","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой использует обычную атаку или элементальный навык: наносит Электро урон, 2 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку или элементальный навык:</color> наносит $[K104], 2 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой использует обычную атаку или элементальный навык:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Дивный путь истины","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ослепительный многогранник, созданный Фарузан, может при розыгрыше и в начале фазы ходов дать вам Анемо дайс ×1","descriptionraw":"<color=#FFFFFFFF>$[C115093]</color>, созданный $[A1509], может при розыгрыше и в начале фазы ходов дать вам <color=#80FFD7FF>$[K305] дайс</color> ×1","descriptionreplaced":"<color=#FFFFFFFF>Ослепительный многогранник</color>, созданный Фарузан, может при розыгрыше и в начале фазы ходов дать вам <color=#80FFD7FF>{SPRITE_PRESET#1105}Анемо дайс</color> ×1"},"thewondrouspathoftruthactive":{"id":115095,"name":"Дивный путь истины (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В начале фазы ходов: эффект снимается, вы получаете Анемо дайс ×1.","descriptionraw":"<color=#FFFFFFFF>В начале фазы ходов:</color> эффект снимается, вы получаете $[K305] дайс ×1.","descriptionreplaced":"<color=#FFFFFFFF>В начале фазы ходов:</color> эффект снимается, вы получаете {SPRITE_PRESET#1105}Анемо дайс ×1."},"theycallhercloudretainer":{"id":215101,"name":"Дух Хранителя Облаков","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда вы используете смену персонажа, эта карта получит 1 уровень эффекта Перо на ветру (до 2 уровней за раунд).\nКогда Сянь Юнь с этой картой использует Слово ветра и цветка, все накопленные уровни эффектаПеро на ветру будут потрачены. Каждый потраченный уровень увеличивает урон на 1 ед.","descriptionraw":"Когда вы используете смену персонажа, эта карта получит 1 уровень эффекта <color=#FFFFFFFF>Перо на ветру</color> (до 2 уровней за раунд).\\nКогда $[A1510] с этой картой использует <color=#FFFFFFFF>$[S15101]</color>, все накопленные уровни эффекта<color=#FFFFFFFF>Перо на ветру</color> будут потрачены. Каждый потраченный уровень увеличивает урон на 1 ед.","descriptionreplaced":"Когда вы используете смену персонажа, эта карта получит 1 уровень эффекта <color=#FFFFFFFF>Перо на ветру</color> (до 2 уровней за раунд).\\nКогда Сянь Юнь с этой картой использует <color=#FFFFFFFF>Слово ветра и цветка</color>, все накопленные уровни эффекта<color=#FFFFFFFF>Перо на ветру</color> будут потрачены. Каждый потраченный уровень увеличивает урон на 1 ед.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Доброжелательность Тироны","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В конце раунда: вам добавляется 1 потрясающая карта события.\nКол-во применений: 3.","descriptionraw":"<color=#FFFFFFFF>В конце раунда:</color> вам добавляется 1 потрясающая карта события.\\n<color=#FFFFFFFF>$[K3]: 3</color>.","descriptionreplaced":"<color=#FFFFFFFF>В конце раунда:</color> вам добавляется 1 потрясающая карта события.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Громовой щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует обычную атаку: наносит Электро урон, 1 ед.\nКогда ваш персонаж получает не менее 3 ед. урона: снижает этот получаемый урон на 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>Когда ваш персонаж получает не менее 3 ед. урона:</color> снижает этот получаемый урон на 1 ед.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует обычную атаку:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF>Когда ваш персонаж получает не менее 3 ед. урона:</color> снижает этот получаемый урон на 1 ед.\\n<color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Громовой щит","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш персонаж использует навык: наносит Электро урон, 1 ед.\nАктивный персонаж получает на 1 ед. урона меньше.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш персонаж использует навык: </color>наносит $[K104], 1 ед.\\nАктивный персонаж получает на 1 ед. урона меньше.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш персонаж использует навык: </color>наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\nАктивный персонаж получает на 1 ед. урона меньше.\\n<color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Громоподобная западня","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда персонаж в отряде использует навык: активному персонажу той стороны наносится Электро урон, 2 ед.\nКол-во применений: начальное значение соответствует кол-ву сброшенных при создании карт Энергетический блок Потрошителя (не более 3).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык: </color>активному персонажу той стороны наносится $[K104], 2 ед.\\n$[K3]: начальное значение соответствует кол-ву сброшенных при создании карт <color=#FFFFFFFF>$[C124051]</color> (не более 3).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в отряде использует навык: </color>активному персонажу той стороны наносится {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед.\\n<color=#FFFFFFFF>Кол-во применений</color>: начальное значение соответствует кол-ву сброшенных при создании карт <color=#FFFFFFFF>Энергетический блок Потрошителя</color> (не более 3).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Грозовой посох","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда игрок, на чьей стороне поля присутствует эта карта, объявляет конец раунда: активный персонаж на той стороне получает Электро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда игрок, на чьей стороне поля присутствует эта карта, объявляет конец раунда:</color> активный персонаж на той стороне получает $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда игрок, на чьей стороне поля присутствует эта карта, объявляет конец раунда:</color> активный персонаж на той стороне получает {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Громогласный рёв ярости","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или разыгрывает карту таланта: расходуется на 1 Электро дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Электро.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или разыгрывает карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color>."},"thunderingpenance":{"id":214031,"name":"Небесное покаяние","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Кэ Цин с этой картой создаёт Электро инфузия, Продолжительность (в раундах) увеличивается на 1, а Электро урон увеличивается на 1 ед.","descriptionraw":"Когда $[A1403] с этой картой создаёт <color=#FFFFFFFF>$[C114032]</color>, $[K4] увеличивается на 1, а $[K104] увеличивается на 1 ед.","descriptionreplaced":"Когда Кэ Цин с этой картой создаёт <color=#FFFFFFFF>Электро инфузия</color>, <color=#FFFFFFFF>Продолжительность (в раундах)</color> увеличивается на 1, а {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 1 ед."},"thunderingpoise":{"id":312011,"name":"Громогласный облик","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или совершает обычную атаку, расходуется на 1 дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или совершает обычную атаку,</color> расходуется на 1 дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или совершает обычную атаку,</color> расходуется на 1 дайс меньше (1 раз за раунд)."},"thunderousward":{"id":124063,"name":"Громовой барьер","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом статусе обладает иммунитетом к любому урону.\nЭтот статус даёт 2 эффекта Электро (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе не сможет использовать навык, а в финальной фазе получит Проникающий урон, 6 ед.","descriptionraw":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#FFACFFFF>эффекта Электро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит $[K5], 6 ед.","descriptionreplaced":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#FFACFFFF>эффекта Электро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит <color=#FFFFFFFF>Проникающий урон</color>, 6 ед.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Корона призывателя грома","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Электро дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Электро</color> дайс меньше (1 раз за раунд)."},"tidecallersurfembrace":{"id":114051,"name":"Призыв волны: Охват прибоя","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"При подготовке навыка даёт Щит (2 ед.) для защиты персонажа.","descriptionraw":"При подготовке навыка даёт $[K6] (2 ед.) для защиты персонажа.","descriptionreplaced":"При подготовке навыка даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color> (2 ед.) для защиты персонажа.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Призыв волны: Охват прибоя","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"При подготовке навыка: получает вдвое меньше урона.","descriptionraw":"При подготовке навыка: получает вдвое меньше урона.","descriptionreplaced":"При подготовке навыка: получает вдвое меньше урона."},"tomboftheeternalflow":{"id":133099,"name":"Церемония вечного течения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед.\nКогда персонаж получает урон или лечение: если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд)."},"tomeoftheeternalflow":{"id":311108,"name":"Обряд вечного течения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед.\nКогда персонаж получает урон или лечение: если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>\\n<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> если в этом раунде он уже получал урон или лечение дважды, то следующий урон, который персонаж нанесёт в течение этого раунда, увеличится на 2 ед. (1 раз за раунд).","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Доброжелательность Тобии","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После использования карты в этом раунде происходит Отказ от 1 случайной карты или вы берёте 1 карту.","descriptionraw":"После использования карты в этом раунде происходит $[K56] от 1 случайной карты или вы берёте 1 карту.","descriptionreplaced":"После использования карты в этом раунде происходит <color=#FFFFFFFF>Отказ</color> от 1 случайной карты или вы берёте 1 карту."},"totalcollapse":{"id":125021,"name":"Коллапс","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон и Анемо урон, который получает персонаж в этом состоянии, увеличиваются на 2 ед.\nКол-во применений: 1","descriptionraw":"$[K100] и $[K105], который получает персонаж в этом состоянии, увеличиваются на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> и {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, который получает персонаж в этом состоянии, увеличиваются на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Отказ от слабости","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Куки Синобу с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\nЕсли у Куки Синобу с этой картой не более 5 HP, то её урон увеличивается на 1 ед.","descriptionraw":"Когда $[A1411] с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\\nЕсли у $[A1411] с этой картой не более 5 HP, то её урон увеличивается на 1 ед.","descriptionreplaced":"Когда Куки Синобу с этой картой оказывается повержена, она возвращается в строй и восстанавливает 1 HP. Только 1 раз за раунд.\\nЕсли у Куки Синобу с этой картой не более 5 HP, то её урон увеличивается на 1 ед."},"transcendentautomaton":{"id":225011,"name":"Трансцендентный автоматон","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда ваш Магу кэнки с этой картой использует Одинокий шторм, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык Морозная тень.","descriptionraw":"Когда ваш $[A2501] с этой картой использует <color=#FFFFFFFF>$[S25012]</color>, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда $[A2501] с этой картой использует навык <color=#FFFFFFFF>$[S25013]</color>.","descriptionreplaced":"Когда ваш Магу кэнки с этой картой использует <color=#FFFFFFFF>Одинокий шторм</color>, вы переключитесь на следующего персонажа. Вы переключитесь на предыдущего персонажа, когда Магу кэнки с этой картой использует навык <color=#FFFFFFFF>Морозная тень</color>."},"travelershandysword":{"id":311501,"name":"Меч путешественника","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Платок целителя","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует взрыв стихии: восстанавливает всем персонажам 1 HP (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> восстанавливает всем персонажам 1 HP (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует взрыв стихии:</color> восстанавливает всем персонажам 1 HP (1 раз за раунд)."},"tulaytullahsremembrance":{"id":311107,"name":"Воспоминания Тулайтуллы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Персонаж наносит на 1 ед. урона больше.\nКогда вашим персонажем используется Заряженная атака: расходует на 1 Неопределённый элемент меньше (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда вашим персонажем используется $[K51]:</color> расходует на 1 $[K309] меньше (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\n<color=#FFFFFFFF>Когда вашим персонажем используется <color=#FFFFFFFF>Заряженная атака</color>:</color> расходует на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше (до 2 раз за раунд)."},"turncontrol":{"id":212091,"name":"Перехват инициативы","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Фаза броска: если Е Лань с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один Универсальный элемент (не более 3).","descriptionraw":"Фаза броска: если $[A1209] с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один $[K411] (не более 3).","descriptionreplaced":"Фаза броска: если Е Лань с этой картой находится на поле боя, за каждый элемент в отряде вместо обычного элементального дайса выпадает один <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> (не более 3)."},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"«Магический супермеч высшего владыки»","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 Поддержку.\nЕсли Поддержка этой карты достигнет 2/4/8: урон персонажа увеличивается на 1/2/3.","descriptionraw":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 <color=#FFFFFFFF>Поддержку</color>.\\nЕсли <color=#FFFFFFFF>Поддержка</color> этой карты достигнет 2/4/8: <color=#FFFFFFFF>урон персонажа увеличивается на 1/2/3</color>.","descriptionreplaced":"Эта карта будет записывать количество сыгранных в этом раунде разных карт действий, названия которых не было в вашей начальной колоде в этом раунде, добавляя 1 <color=#FFFFFFFF>Поддержку</color>.\\nЕсли <color=#FFFFFFFF>Поддержка</color> этой карты достигнет 2/4/8: <color=#FFFFFFFF>урон персонажа увеличивается на 1/2/3</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Подводное сокровище (откат)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде этот персонаж больше не будет получать лечение от Подводное сокровище.","descriptionraw":"В этом раунде этот персонаж больше не будет получать лечение от <color=#FFFFFFFF>$[C303230]</color>.","descriptionreplaced":"В этом раунде этот персонаж больше не будет получать лечение от <color=#FFFFFFFF>Подводное сокровище</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Неизвестные каналы обращения","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Навия с этой картой использует навык: вы берёте 2 карты Кристальная шрапнель (1 раз за раунд).","descriptionraw":"Когда $[A1608] с этой картой использует навык: вы берёте 2 карты <color=#FFFFFFFF>$[C116081]</color> (1 раз за раунд).","descriptionreplaced":"Когда Навия с этой картой использует навык: вы берёте 2 карты <color=#FFFFFFFF>Кристальная шрапнель</color> (1 раз за раунд)."},"undividedheart":{"id":211011,"name":"Неразделённое сердце","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда персонажем Гань Юй с этой картой используется Ледяная стрела-цветок: если навык уже использовался в этой дуэли, Проникающий урон неактивным персонажам противника станет равен 3 ед.","descriptionraw":"Когда персонажем $[A1101] с этой картой используется <color=#FFFFFFFF>$[S11013]</color>: если навык уже использовался в этой дуэли, $[K5] неактивным персонажам противника станет равен 3 ед.","descriptionreplaced":"Когда персонажем Гань Юй с этой картой используется <color=#FFFFFFFF>Ледяная стрела-цветок</color>: если навык уже использовался в этой дуэли, <color=#FFFFFFFF>Проникающий урон</color> неактивным персонажам противника станет равен 3 ед."},"universalrevelry":{"id":112114,"name":"Всемирное веселье","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает лечение или урон: накапливается Веселье (1 ед.).\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает лечение или урон:</color> накапливается <color=#FFFFFFFF>$[K1029]</color> (1 ед.).\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает лечение или урон:</color> накапливается <color=#FFFFFFFF><color=#FFFFFFFF>Веселье</color></color> (1 ед.).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Всемирное веселье","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда ваш активный персонаж получает лечение или урон: накапливается Веселье, 1 ед.\nПродолжительность (в раундах): 2","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает лечение или урон:</color> накапливается <color=#FFFFFFFF>$[C172115]</color>, 1 ед.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает лечение или урон:</color> накапливается <color=#FFFFFFFF>Веселье</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Неподвижные скалы","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":["GCG_TAG_SHEILD"],"description":"Даёт Щит, 2 ед., для защиты этого персонажа.","descriptionraw":"Даёт $[K6], 2 ед., для защиты этого персонажа.","descriptionreplaced":"Даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, 2 ед., для защиты этого персонажа.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Срочная посылка нэко","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда Кирара является активным персонажем, при смене персонажа наносится Дендро урон, 1 ед., и вы берёте 1 карту.\nКол-во применений: 1. Может складываться до 2 раз.","descriptionraw":"<color=#FFFFFFFF>Когда Кирара является активным персонажем, при смене персонажа</color> наносится $[K107], 1 ед., и вы берёте 1 карту.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Может складываться до 2 раз.","descriptionreplaced":"<color=#FFFFFFFF>Когда Кирара является активным персонажем, при смене персонажа</color> наносится {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., и вы берёте 1 карту.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>. Может складываться до 2 раз.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Срочная посылка нэко","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы меняете активного персонажа: наносит Дендро урон.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда вы меняете активного персонажа:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Уси","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Помощник","tags":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 1, карта не сбрасывается после использования.\nМожет активироваться 1 раз, когда этот помощник на поле боя: когда ваш персонаж получает урон, у Аратаки Итто добавляется Невероятная сила.\nФинальная фаза: карта сбрасывается и наносит Гео урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Может активироваться 1 раз, когда этот помощник на поле боя:</color> когда ваш персонаж получает урон, у $[A1605] добавляется $[K1007].\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K106], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Может активироваться 1 раз, когда этот помощник на поле боя:</color> когда ваш персонаж получает урон, у Аратаки Итто добавляется <color=#FFFFFFFF>Невероятная сила</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Согласованная тактика авангарда","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT"],"description":"Когда Шеврёз с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш Пиро урон или Электро урон увеличивается на 1 ед. урона (в том числе Пиро урон и Электро урон, вызванные реакцией Рассеивания).","descriptionraw":"Когда <color=#FFFFFFFF>$[A1313]</color> с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш $[K103] или $[K104] увеличивается на 1 ед. урона (в том числе $[K103] и $[K104], вызванные реакцией Рассеивания).","descriptionreplaced":"Когда <color=#FFFFFFFF>Шеврёз</color> с этой картой и после того как персонаж противника получит урон от реакции Перегрузка: следующие 2 раза ваш {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 1 ед. урона (в том числе {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> и {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, вызванные реакцией Рассеивания)."},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Согласованная тактика авангарда (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш Пиро урон или Электро урон увеличивается на 1 ед. (в том числе Пиро урон и Электро урон, вызванные реакцией Рассеивания)\nКол-во применений: 2","descriptionraw":"Ваш $[K103] или $[K104] увеличивается на 1 ед. (в том числе $[K103] и $[K104], вызванные реакцией Рассеивания)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Ваш {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color> увеличивается на 1 ед. (в том числе {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> и {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, вызванные реакцией Рассеивания)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Киноварное загробье","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует обычную атаку или экипирует талант: расходует на 1 дайс меньше (1 раз за раунд).\nКогда персонаж становится активным: в этом раунде обычная атака будет наносить на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку или экипирует {SPRITE_PRESET#3006}талант:</color> расходует на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж становится активным:</color> в этом раунде <color=#FFFFFFFF>обычная атака</color> будет наносить на 1 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует обычную атаку или экипирует {SPRITE_PRESET#3006}талант:</color> расходует на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>Когда персонаж становится активным:</color> в этом раунде <color=#FFFFFFFF>обычная атака</color> будет наносить на 1 ед. урона больше."},"vermillionhereafterineffect":{"id":301203,"name":"Киноварное загробье (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"В этом раунде урон от обычной атаки персонажа увеличивается на 1 ед.","descriptionraw":"В этом раунде урон от <color=#FFFFFFFF>обычной атаки</color> персонажа увеличивается на 1 ед.","descriptionreplaced":"В этом раунде урон от <color=#FFFFFFFF>обычной атаки</color> персонажа увеличивается на 1 ед."},"verticalforcecoordination":{"id":113135,"name":"Вертикальное координирование сил","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"После того как персонаж противника получит урон от реакции Перегрузка: вы получите Перегруженный заряд (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>После того как персонаж противника получит урон от реакции Перегрузка:</color> вы получите <color=#FFFFFFFF>$[C113131]</color> (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>После того как персонаж противника получит урон от реакции Перегрузка:</color> вы получите <color=#FFFFFFFF>Перегруженный заряд</color> (1 раз за раунд)."},"veteransvisage":{"id":312023,"name":"Лик старого солдата","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж получает урон или лечение: эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\nПервая активация: вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\nВторая активация: вы берёте 1 карту.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж получает урон или лечение:</color> эффект отличается в зависимости от того, сколько раз он был активирован в течение этого раунда.\\n<color=#FFFFFFFF>Первая активация:</color> вы получаете Элементальный дайс, соответствующий элементу этого персонажа.\\n<color=#FFFFFFFF>Вторая активация:</color> вы берёте 1 карту.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Грозное остриё","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Урон персонажа увеличивается на 1 ед.\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","descriptionraw":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","descriptionreplaced":"<color=#FFFFFFFF>Урон персонажа увеличивается на 1 ед.</color>\\nПри сложении нескольких уровней эффекта урон увеличивается на число уровней. Складывается до 3 раз.","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Прорыв виджняны","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"С этой картой Заряженная атака персонажа меняет наносимый Физический урон на Дендро урон, после подсчёта урона призывается 1 Стрела соцветия.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>С этой картой $[K51] персонажа</color> меняет наносимый $[K100] на $[K107], после подсчёта урона призывается 1 $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>С этой картой <color=#FFFFFFFF>Заряженная атака</color> персонажа</color> меняет наносимый {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> на {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, после подсчёта урона призывается 1 <color=#FFFFFFFF>Стрела соцветия</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Лоза","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"После смены персонажа в отряде: тот персонаж, на которого вы переключились, получает Дендро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>После смены персонажа в отряде:</color> тот персонаж, на которого вы переключились, получает {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Изумрудная тень","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж использует навык или экипирует карту таланта: расходуется на 1 Анемо дайс меньше (один раз за раунд).\nФаза броска: два из брошенных начальных дайсов обязательно будут Анемо.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык или экипирует карту {SPRITE_PRESET#3006}таланта:</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо дайс</color> меньше (один раз за раунд).\\n<color=#FFFFFFFF>Фаза броска:</color> два из брошенных начальных дайсов обязательно будут {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Венок изумрудного охотника","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Анемо дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Анемо</color> дайс меньше (1 раз за раунд)."},"vortexvanquisher":{"id":311404,"name":"Покоритель вихря","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Урон, который наносит персонаж, увеличивается на 1 ед..\nЕсли у персонажа есть статус персонажа или боевой статус «Щит», то наносимый урон увеличивается на 1 ед.\nКогда персонаж использует элементальный навык: если у вас есть статус, который даёт Щит, то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>.\\nЕсли у персонажа есть статус персонажа или боевой статус «$[K6]», то наносимый урон увеличивается на 1 ед.\\nКогда <color=#FFFFFFFF>персонаж использует элементальный навык</color>: если у вас есть статус, который даёт $[K6], то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Урон, который наносит персонаж, увеличивается на 1 ед.</color>.\\nЕсли у персонажа есть статус персонажа или боевой статус «{SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>», то наносимый урон увеличивается на 1 ед.\\nКогда <color=#FFFFFFFF>персонаж использует элементальный навык</color>: если у вас есть статус, который даёт {SPRITE_PRESET#4007}<color=#FFFFFFFF>Щит</color>, то этот статус получает ещё 1 ед. Щита. Только 1 раз за раунд."},"vourukashasglow":{"id":312022,"name":"Сияние Вурукаши","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда этот персонаж получает урон: если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)","descriptionraw":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)","descriptionreplaced":"<color=#FFFFFFFF>Когда этот персонаж получает урон:</color> если персонаж в этом состоянии является активным персонажем, вы берёте 1 карту, в финальной фазе персонаж с этой картой восстанавливает 1 HP. (1 раз за раунд.)"},"wardofsurgingflame":{"id":123023,"name":"Барьер бушующего пламени","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Персонаж в этом статусе обладает иммунитетом к любому урону.\nЭтот статус даёт 2 эффекта Пиро (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе не сможет использовать навык, а в финальной фазе получит Проникающий урон, 6 ед.","descriptionraw":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#FF9999FF>эффекта Пиро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит $[K5], 6 ед.","descriptionreplaced":"Персонаж в этом статусе обладает <color=#FFFFFFFF>иммунитетом к любому урону</color>.\\nЭтот статус даёт 2 <color=#FF9999FF>эффекта Пиро</color> (будет расходоваться элементальными реакциями): когда эффекты закончатся, персонаж в этом статусе <color=#FFFFFFFF>не сможет использовать навык</color>, а в финальной фазе получит <color=#FFFFFFFF>Проникающий урон</color>, 6 ед.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Водное перерождение","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж в этом состоянии оказывается повержен: эффект снимается, срабатывает Возврат на поле боя, восстанавливается до 4 HP. Когда этот эффект срабатывает, Физический урон персонажа превращается в Гидро урон и увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает $[K54], восстанавливается до 4 HP. Когда этот эффект срабатывает, $[K100] персонажа превращается в $[K102] и увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж в этом состоянии оказывается повержен:</color> эффект снимается, срабатывает <color=#FFFFFFFF>Возврат на поле боя</color>, восстанавливается до 4 HP. Когда этот эффект срабатывает, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> и увеличивается на 1 ед."},"wateryrebirthhoned":{"id":122037,"name":"Водное перерождение: Ропот","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон, который наносит этот персонаж, превращается в Гидро урон и увеличивается на 1 ед.","descriptionraw":"$[K100], который наносит этот персонаж, превращается в $[K102] и увеличивается на 1 ед.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, который наносит этот персонаж, превращается в {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> и увеличивается на 1 ед."},"wavestrider":{"id":114055,"name":"Покоритель волн","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж использует Покоритель волн.","descriptionraw":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж использует <color=#FFFFFFFF>Покоритель волн</color>."},"wavestrider-01":{"id":174055,"name":"Покоритель волн","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Во время следующего действия этот персонаж сразу использует навык: Покоритель волн.","descriptionraw":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"Во время следующего действия этот персонаж сразу использует навык: <color=#FFFFFFFF>Покоритель волн</color>."},"wellspringofwarlust":{"id":211061,"name":"Прилив войны","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Эола с этой картой использует Ледяной прибой, Меч света накапливает 1 уровень энергии.","descriptionraw":"Когда $[A1106] с этой картой использует <color=#FFFFFFFF>$[S11062]</color>, <color=#FFFFFFFF>$[C111062]</color> накапливает 1 <color=#FFFFFFFF>уровень энергии</color>.","descriptionreplaced":"Когда Эола с этой картой использует <color=#FFFFFFFF>Ледяной прибой</color>, <color=#FFFFFFFF>Меч света</color> накапливает 1 <color=#FFFFFFFF>уровень энергии</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Журавль после возвращенья (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда вы используете навык в следующий раз: ваш следующий персонаж становится активным персонажем.","descriptionraw":"<color=#FFFFFFFF>Когда вы используете навык в следующий раз: </color>ваш следующий персонаж становится активным персонажем.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы используете навык в следующий раз: </color>ваш следующий персонаж становится активным персонажем."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Журавль после возвращенья (активно)","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж использует навык: переключает на следующего персонажа.","descriptionraw":"<color=#FFFFFFFF>Когда персонаж использует навык:</color> переключает на следующего персонажа.","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж использует навык:</color> переключает на следующего персонажа."},"whereistheunseenrazorineffect":{"id":303222,"name":"Где же Скрытый клинок? (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Ваш следующий розыгрыш оружия из руки в текущем раунде стоит на 2 дайса меньше.","descriptionraw":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия из руки в текущем раунде</color> стоит на 2 дайса меньше.","descriptionreplaced":"<color=#FFFFFFFF>Ваш следующий розыгрыш {SPRITE_PRESET#3003}оружия из руки в текущем раунде</color> стоит на 2 дайса меньше."},"whiteirongreatsword":{"id":311301,"name":"Меч из белого железа","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"whitetassel":{"id":311401,"name":"Белая кисть","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Персонаж наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>."},"windandfreedomineffect":{"id":303181,"name":"Ветер и свобода (активно)","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Когда в текущем раунде ваш персонаж использует навык: ваш следующий персонаж становится активным.","descriptionraw":"<color=#FFFFFFFF>Когда в текущем раунде ваш персонаж использует навык:</color> ваш следующий персонаж становится активным.","descriptionreplaced":"<color=#FFFFFFFF>Когда в текущем раунде ваш персонаж использует навык:</color> ваш следующий персонаж становится активным."},"windfavored":{"id":115061,"name":"Избранник ветра","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Когда персонаж с этой картой совершает обычную атаку: урон увеличивается на 2 ед. Если у противника есть неактивные персонажи, то урон навыка будет нанесён следующему неактивному персонажу противника.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда персонаж с этой картой совершает обычную атаку:</color> урон увеличивается на 2 ед. Если у противника есть неактивные персонажи, то урон навыка будет нанесён следующему неактивному персонажу противника.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж с этой картой совершает обычную атаку:</color> урон увеличивается на 2 ед. Если у противника есть неактивные персонажи, то урон навыка будет нанесён следующему неактивному персонажу противника.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Ветра гармонии","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"В этом раунде следующая обычная атака вашего персонажа будет стоить на 1 Неопределённый элемент меньше.","descriptionraw":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа будет стоить на 1 $[K309] меньше.","descriptionreplaced":"В этом раунде следующая <color=#FFFFFFFF>обычная атака</color> вашего персонажа будет стоить на 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Неопределённый элемент</color> меньше."},"winestainedtricorne":{"id":312201,"name":"Треуголка в пятнах вина","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Гидро дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Гидро</color> дайс меньше (1 раз за раунд)."},"wishesunnumbered":{"id":214071,"name":"Бесчисленные мечты","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Когда Сёгун Райдэн с этой картой использует Тайное искусство: Мусо синсэцу, наносится 1 дополнительная ед. урона за каждую потраченную ед. Решимости.","descriptionraw":"Когда $[A1407] с этой картой использует <color=#FFFFFFFF>$[S14073]</color>, наносится 1 дополнительная ед. урона за каждую потраченную ед. <color=#FFFFFFFF>Решимости</color>.","descriptionreplaced":"Когда Сёгун Райдэн с этой картой использует <color=#FFFFFFFF>Тайное искусство: Мусо синсэцу</color>, наносится 1 дополнительная ед. урона за каждую потраченную ед. <color=#FFFFFFFF>Решимости</color>."},"witchsscorchinghat":{"id":312301,"name":"Тлеющая ведьмина шляпа","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_ARTIFACT"],"description":"Когда персонаж разыгрывает карту таланта или использует навык, расходуется на 1 Пиро дайс меньше (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color> дайс меньше (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Когда персонаж разыгрывает карту {SPRITE_PRESET#3006}таланта или использует навык,</color> расходуется на 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Пиро</color> дайс меньше (1 раз за раунд)."},"wolfsgravestone":{"id":311303,"name":"Волчья погибель","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Персонаж наносит на 1 ед. урона больше.\nЕсли у цели 6 HP или меньше, наносит дополнительно 2 ед. урона.","descriptionraw":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\nЕсли у цели 6 HP или меньше, наносит дополнительно 2 ед. урона.","descriptionreplaced":"<color=#FFFFFFFF>Персонаж наносит на 1 ед. урона больше</color>.\\nЕсли у цели 6 HP или меньше, наносит дополнительно 2 ед. урона."},"wushoustance":{"id":173171,"name":"Стойка Ушоу","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Сила атаки увеличивается на 3 ед., +1 кол-во ходов, +1 уровень понижение Энергии действий.\nКогда персонаж с этой картой совершает действие: он получает Проникающий урон, 1 ед., после чего происходит переключение на следующего персонажа.\nКол-во применений: 3","descriptionraw":"Сила атаки увеличивается на 3 ед., +1 кол-во ходов, +1 уровень $[C147].\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> он получает $[K5], 1 ед., после чего происходит переключение на следующего персонажа.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Сила атаки увеличивается на 3 ед., +1 кол-во ходов, +1 уровень понижение Энергии действий.\\n<color=#FFFFFFFF>Когда персонаж с этой картой совершает действие:</color> он получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., после чего происходит переключение на следующего персонажа.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Ксенохромный остроскат","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Клинок Фонтмера\nКол-во применений: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Клинок Фонтмера\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Маска Якса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Физический урон персонажа в этом состоянии превращается в Анемо урон и увеличивается на 1 ед.\nАтака в падении персонажа в этом состоянии наносит дополнительно 2 ед. урона.\nКогда персонаж в этом состоянии является активным персонажем, ваша смена персонажа стоит на 1 дайс меньше (1 раз за раунд).\nПродолжительность (в раундах): 2","descriptionraw":"$[K100] персонажа в этом состоянии превращается в $[K105] и увеличивается на 1 ед.\\n<color=#FFFFFFFF>$[K52] персонажа в этом состоянии</color> наносит дополнительно 2 ед. урона.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, ваша смена персонажа</color> стоит на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> персонажа в этом состоянии превращается в {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color> и увеличивается на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Атака в падении</color> персонажа в этом состоянии</color> наносит дополнительно 2 ед. урона.\\n<color=#FFFFFFFF>Когда персонаж в этом состоянии является активным персонажем, ваша смена персонажа</color> стоит на 1 дайс меньше (1 раз за раунд).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Маска Якса","statustypetext":"Статус персонажа","cardtype":"GCG_CARD_STATE","cardtypetext":"Статус","tags":[],"description":"Сила атаки увеличивается на 2 ед. Физический урон превращается в Анемо урон.\nДобавляется 1 ход и накладывается понижение Энергии действий, 1 уровень.\nПродолжительность (в раундах): 2","descriptionraw":"Сила атаки увеличивается на 2 ед. $[K100] превращается в $[K105].\\nДобавляется 1 ход и накладывается $[C147], 1 уровень.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Сила атаки увеличивается на 2 ед. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> превращается в {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>.\\nДобавляется 1 ход и накладывается понижение Энергии действий, 1 уровень.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Продолжительность (в раундах)</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Юмказавр","statustypetext":"Экипировка персонажа","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Карты экипировки","tags":["GCG_TAG_VEHICLE"],"description":"Техника: Искусный крюк\nКол-во применений: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Техника</color>: Искусный крюк\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Карточные вечера: Всё включено","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"Фаза броска: не нужно ничего бросать, вы сразу получаете Универсальный элемент ×8!","descriptionraw":"<color=#FFFFFFFF>Фаза броска:</color> не нужно ничего бросать, вы сразу получаете $[K411] ×8!","descriptionreplaced":"<color=#FFFFFFFF>Фаза броска:</color> не нужно ничего бросать, вы сразу получаете <color=#FFFFFFFF>{SPRITE_PRESET#1111}Универсальный элемент</color> ×8!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Карточные вечера: Первый удар","statustypetext":"Боевой статус команды","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Боевой статус","tags":[],"description":"При разыгрывании любой карты действия: расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>При разыгрывании любой карты действия:</color> расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>При разыгрывании любой карты действия:</color> расходуется на 2 Элементальных дайса меньше. Только 1 раз за раунд."}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Снаряд гарантийного обслуживания","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Драконье величество Кухул Ахав","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед., затем наносит Дендро урон, 1 ед., следующему персонажу противника.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед., затем наносит $[K107], 1 ед., следующему персонажу противника.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., затем наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., следующему персонажу противника.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Осенний вихрь","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 3\n\nКогда ваш персонаж или помощник вызывают реакцию Рассеивание: конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Бакэ-курагэ","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон, 1 ед., восстанавливает 1 HP активному персонажу.\nКол-во применений: 2. Может складываться до 4 раз.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102], 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>. Может складываться до 4 раз.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>. Может складываться до 4 раз.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Барон Зайчик","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон: снижает урон на 2 ед.\nКол-во применений: 1, при израсходовании карта не сбрасывается.\nФинальная фаза, если Кол-во применений израсходованы: карта сбрасывается, наносит Пиро урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если $[K3] израсходованы: </color>карта сбрасывается, наносит $[K103], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если <color=#FFFFFFFF>Кол-во применений</color> израсходованы: </color>карта сбрасывается, наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Изумительная кошачья коробка","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 2\n\nКогда ваш активный персонаж получает урон: этот урон снижается на 1 ед. (1 раз за раунд).\nКогда ваш персонаж получает Крио/Гидро/Пиро или Электро урон: элемент этой карты меняется на элемент полученного урона (можно использовать только один раз, прежде чем покинуть поле боя).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> этот урон снижается на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> урон:</color> элемент этой карты меняется на элемент полученного урона (можно использовать только один раз, прежде чем покинуть поле боя).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> этот урон снижается на 1 ед. (1 раз за раунд).\\n<color=#FFFFFFFF>Когда ваш персонаж получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Пиро</color> или {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро</color> урон:</color> элемент этой карты меняется на элемент полученного урона (можно использовать только один раз, прежде чем покинуть поле боя).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Тамото с грозным взглядом","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2\nКогда ваш персонаж Тиори использует обычную атаку: расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Когда ваш персонаж $[A1609] использует обычную атаку:</color> расходуется на 1 дайс меньше. (1 раз за раунд)","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Когда ваш персонаж Тиори использует обычную атаку:</color> расходуется на 1 дайс меньше. (1 раз за раунд)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Ядро изобилия","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 2 ед.\nКол-во применений: 1, складываются до 3 раз.\nКогда вы объявляете конец раунда: если Кол-во применений карты составляют не меньше 2, то наносится Дендро урон, 2 ед. При этом расходуются Кол-во применений.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, складываются до 3 раз.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если $[K3] карты составляют не меньше 2, то наносится $[K107], 2 ед. При этом расходуются $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, складываются до 3 раз.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если <color=#FFFFFFFF>Кол-во применений</color> карты составляют не меньше 2, то наносится {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед. При этом расходуются <color=#FFFFFFFF>Кол-во применений</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Яркое пламя","cardtypetext":"Помощник","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Дендро конструкция"],"description":"Финальная фаза: наносит Пиро урон, 1 ед.\nКол-во применений: 1 (складывается до 2 раз)","descriptionraw":"<color=#FFFFFFFF>Финальная фаза: </color>наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 2 раз)","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза: </color>наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 2 раз)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Небесная сфера снов","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед. Если на поле боя есть Метеор, накапливает 1 Ночную звезду.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед. Если на поле боя есть <color=#FFFFFFFF>$[C111092]</color>, накапливает 1 <color=#FFFFFFFF>Ночную звезду</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. Если на поле боя есть <color=#FFFFFFFF>Метеор</color>, накапливает 1 <color=#FFFFFFFF>Ночную звезду</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Небесная сфера снов","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 4 ед. Если на поле боя есть Метеор, накапливает 2 Ночных звезды.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K151], 4 ед. Если на поле боя есть <color=#FFFFFFFF>$[C171092]</color>, накапливает 2 <color=#FFFFFFFF>Ночных звезды</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 4 ед. Если на поле боя есть <color=#FFFFFFFF>Метеор</color>, накапливает 2 <color=#FFFFFFFF>Ночных звезды</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Громовые оковы","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2\nКогда этот помощник на поле боя: смена персонажа противником расходует на 1 дайс больше (1 раз за ход).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> смена персонажа противником расходует на 1 дайс больше (1 раз за ход).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> смена персонажа противником расходует на 1 дайс больше (1 раз за ход).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Стрела соцветия","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед.\nКол-во применений: 1 (складывается до 2 раз)","descriptionraw":"<color=#FFFFFFFF>Финальная фаза: </color>наносит $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 2 раз)","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза: </color>наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 2 раз)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Стрела соцветия","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед., персонажу противнику, который получил наименьший урон. Действие повторяется 1 раз за каждый имеющийся у вас уровень, затем уменьшает количество уровней на 1. Складывается.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед., персонажу противнику, который получил наименьший урон. Действие повторяется 1 раз за каждый имеющийся у вас уровень, затем уменьшает количество уровней на 1. <color=#FFFFFFFF>Складывается</color>.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., персонажу противнику, который получил наименьший урон. Действие повторяется 1 раз за каждый имеющийся у вас уровень, затем уменьшает количество уровней на 1. <color=#FFFFFFFF>Складывается</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Крио цицин","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 2 (складывается до 3 раз).\n\nКогда Фатуи: Маг Крио цицинов совершает обычную атаку: Кол-во применений этой карты увеличивается на 1 ед.\nКогда Фатуи: Маг Крио цицинов получает урон, вызванный элементальной реакцией: Кол-во применений карты уменьшается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color> (складывается до 3 раз).\\n\\n<color=#FFFFFFFF>Когда $[A2101] совершает обычную атаку: </color>$[K3] этой карты увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда $[A2101] получает урон, вызванный элементальной реакцией:</color> $[K3] карты уменьшается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза</color>: наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color> (складывается до 3 раз).\\n\\n<color=#FFFFFFFF>Когда Фатуи: Маг Крио цицинов совершает обычную атаку: </color><color=#FFFFFFFF>Кол-во применений</color> этой карты увеличивается на 1 ед.\\n<color=#FFFFFFFF>Когда Фатуи: Маг Крио цицинов получает урон, вызванный элементальной реакцией:</color> <color=#FFFFFFFF>Кол-во применений</color> карты уменьшается на 1 ед.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Крио хиличурл-стрелок","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Крио хиличурл-стрелок","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Куйлейн-Анбар","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Поле одуванчиков","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед., восстанавливает 1 HP активному персонажу.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Поле одуванчиков","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон. Восстанавливает HP активному персонажу (под воздействием усилений атаки Джинн).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105]. Восстанавливает HP активному персонажу (под воздействием усилений атаки Джинн).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>. Восстанавливает HP активному персонажу (под воздействием усилений атаки Джинн).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Очаг тёмного пламени","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон, 1 ед. Наносит Проникающий урон, 1 ед. всем неактивным персонажам противника.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103], 1 ед. Наносит $[K5], 1 ед. всем неактивным персонажам противника.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед. Наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. всем неактивным персонажам противника.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Тёмная тень","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"При розыгрыше: вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете Кол-во применений в зависимости от количества поглощённых карт с этой стоимостью.\nФинальная фаза и объявление конца раунда: наносит Электро урон, равный силе атаки этой карты.\nКогда ваш активный персонаж получает урон: получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. Кол-во применений.","descriptionraw":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете $[K3] в зависимости от количества поглощённых карт с этой стоимостью.\\n<color=#FFFFFFFF>Финальная фаза и объявление конца раунда: </color>наносит $[K104], равный силе атаки этой карты.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. $[K3].","descriptionreplaced":"<color=#FFFFFFFF>При розыгрыше:</color> вы получаете силу атаки, равную стоимости самой дорогой поглощённой карты, а также получаете <color=#FFFFFFFF>Кол-во применений</color> в зависимости от количества поглощённых карт с этой стоимостью.\\n<color=#FFFFFFFF>Финальная фаза и объявление конца раунда: </color>наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, равный силе атаки этой карты.\\n<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> получаемый урон снижается на 1 ед, потом эта карта теряет 2 ед. <color=#FFFFFFFF>Кол-во применений</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Ослепительный многогранник","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 3\nКогда этот помощник на поле боя: Анемо урон, который получают персонажи противника, увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>$[K105], который получают персонажи противника, увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>{SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, который получают персонажи противника, увеличивается на 1 ед.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Ослепительный многогранник","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 3\nКогда этот помощник на поле боя: противник получает на 1 ед. Анемо урона больше.\nПри розыгрыше и в начале фазы ходов: вы получаете Анемо ×1.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> противник получает на 1 ед. $[K105]а больше.\\n<color=#FFFFFFFF>При розыгрыше и в начале фазы ходов:</color> вы получаете <color=#80FFD7FF>$[K305]</color> ×1.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> противник получает на 1 ед. {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>а больше.\\n<color=#FFFFFFFF>При розыгрыше и в начале фазы ходов:</color> вы получаете <color=#80FFD7FF>{SPRITE_PRESET#1105}Анемо</color> ×1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Снаряды с таймером","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 2 ед. и Проникающий урон, 1 ед. все неактивным персонажам противника.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 2 ед. и <color=#FFFFFFFF>$[K5], 1 ед.</color> все неактивным персонажам противника.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 2 ед. и <color=#FFFFFFFF><color=#FFFFFFFF>Проникающий урон</color>, 1 ед.</color> все неактивным персонажам противника.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Пьянящий туман","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед., восстанавливает 2 HP активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед., восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед., восстанавливает 2 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Легко превосходящая соперников Тамото","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2\nВо время розыгрыша этой карты, когда ваш персонаж (кроме Тиори) использует навык: наносит Гео урон, 1 ед. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты, когда ваш персонаж (кроме $[A1609]) использует навык:</color> наносит $[K106], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты, когда ваш персонаж (кроме Тиори) использует навык:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед. Только 1 раз за раунд.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Электро цицин","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 3.\n\nКогда противник разыграет суммарно 3 карты действия: Кол-во применений этой карты увеличиваются на 1 ед. (но не более 3 ед.)\nКогда Фатуи: Маг Электро цицинов получает урон, вызванный элементальной реакцией: эта карта теряет 1 ед. Кол-во применений.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза</color>: наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>.\\n\\n<color=#FFFFFFFF>Когда противник разыграет суммарно 3 карты действия: </color>$[K3] этой карты увеличиваются на 1 ед. (но не более 3 ед.)\\n<color=#FFFFFFFF>Когда $[A2404] получает урон, вызванный элементальной реакцией:</color> эта карта теряет 1 ед. $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза</color>: наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>.\\n\\n<color=#FFFFFFFF>Когда противник разыграет суммарно 3 карты действия: </color><color=#FFFFFFFF>Кол-во применений</color> этой карты увеличиваются на 1 ед. (но не более 3 ед.)\\n<color=#FFFFFFFF>Когда Фатуи: Маг Электро цицинов получает урон, вызванный элементальной реакцией:</color> эта карта теряет 1 ед. <color=#FFFFFFFF>Кол-во применений</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Электро хиличурл-стрелок","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Электро хиличурл-стрелок","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Вечнохолодное ледяное копьё","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед. Вы получаете Поиск слабых мест, 2 уровня.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед. Вы получаете <color=#FFFFFFFF>$[C111131]</color>, 2 уровня.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед. Вы получаете <color=#FFFFFFFF>Поиск слабых мест</color>, 2 уровня.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Глаз грозового наказания","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 3\nКогда этот помощник на поле боя: взрыв стихии вашего персонажа наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>взрыв стихии вашего персонажа наносит на 1 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>взрыв стихии вашего персонажа наносит на 1 ед. урона больше.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Область Огненного узилища","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон, 1 ед.\nКол-во применений: 3\nКогда на поле боя есть этот помощник, а в вашем отряде есть Дэхья, то ваш активный персонаж получает на 1 ед. урона меньше. После этого, если у персонажа Дэхья не менее 7 HP, она получит Проникающий урон, 1 ед. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Когда на поле боя есть этот помощник, а в вашем отряде есть $[A1309], то ваш активный персонаж получает на 1 ед. урона меньше.</color> После этого, если у персонажа $[A1309] не менее 7 HP, она получит $[K5], 1 ед. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n<color=#FFFFFFFF>Когда на поле боя есть этот помощник, а в вашем отряде есть Дэхья, то ваш активный персонаж получает на 1 ед. урона меньше.</color> После этого, если у персонажа Дэхья не менее 7 HP, она получит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. Только 1 раз за раунд.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Сражающаяся с закрытыми глазами Тамото","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2\nВо время розыгрыша этой карты: Гео урон вашего персонажа Тиори и её помощника, Куклы-автоматоны Тиори, увеличивается на 1 ед. (до 2 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты:</color> $[K106] вашего персонажа $[A1609] и её помощника, <color=#FFFFFFFF>$[C116097]</color>, увеличивается на 1 ед. (до 2 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> вашего персонажа Тиори и её помощника, <color=#FFFFFFFF>Куклы-автоматоны Тиори</color>, увеличивается на 1 ед. (до 2 раз за раунд).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Морозный сэки но то","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Морозный сэки но то","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда противник меняет активного персонажа: наносит Крио урон, 4 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Когда противник меняет активного персонажа:</color> наносит $[K151], 4 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Когда противник меняет активного персонажа:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 4 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Безмятежный сад","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон, 2 ед.\nКол-во применений: 2\n\nКогда этот помощник на поле боя: обычная атака вашего персонажа наносит на 1 ед. урона больше.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>обычная атака вашего персонажа наносит на 1 ед. урона больше.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>обычная атака вашего персонажа наносит на 1 ед. урона больше.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Влияние генерала","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед. Если в отряде есть два Гео персонажа, вы получаете Кристалл.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед. Если в отряде есть два {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color> персонажа, вы получаете <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед. Если в отряде есть два {SPRITE_PRESET#2106}<color=#FFE699FF>Гео</color> персонажа, вы получаете <color=#FFFFFFFF>Кристалл</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Летучий дух","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед., восстанавливает 1 HP активному персонажу.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Хохочущий котошляп","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон, 1 ед.\nКол-во применений: 1 (складывается до 2 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза: </color>наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color> (складывается до 2 раз).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза: </color>наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color> (складывается до 2 раз).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Ворчливая Тамото с ножом","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2\nВо время розыгрыша этой карты: Физический урон вашего персонажа Тиори превращается в Гео урон, а Гео урон обычной атаки увеличивается на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты:</color> $[K100] вашего персонажа $[A1609] превращается в $[K106], а $[K106] обычной атаки увеличивается на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color> вашего персонажа Тиори превращается в {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, а {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> обычной атаки увеличивается на 1 ед.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Гоба","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Гоба","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон (под воздействием усилений атаки Сян Лин).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103] (под воздействием усилений атаки Сян Лин).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> (под воздействием усилений атаки Сян Лин).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Целительный дождь","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам и применяет к активным персонажам с обеих сторон Эффект Гидро.\nКол-во применений: 2","descriptionraw":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам и применяет к активным персонажам с обеих сторон $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам и применяет к активным персонажам с обеих сторон <color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Вестник стужи","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 3\nЕсли этот помощник на поле боя и Ци Ци использует обычную атаку: ваш персонаж, получивший наибольший урон, восстанавливает 1 HP. Один раз за раунд восстанавливает ещё 1 HP.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Если этот помощник на поле боя и $[A1108] использует обычную атаку:</color> ваш персонаж, получивший наибольший урон, восстанавливает 1 HP. Один раз за раунд восстанавливает ещё 1 HP.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n<color=#FFFFFFFF>Если этот помощник на поле боя и Ци Ци использует обычную атаку:</color> ваш персонаж, получивший наибольший урон, восстанавливает 1 HP. Один раз за раунд восстанавливает ещё 1 HP.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Хиличурл-берсерк","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон ×1.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103] ×1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color> ×1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Хиличурл-берсерк","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Пиро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K103], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2103}<color=#FF9999FF>Пиро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Гидро шамачурл","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон ×1.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102] ×1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> ×1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Гидро шамачурл","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Джинн","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: у активного персонажа восстанавливается 2 HP и Энергия (1 ед.).\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> у активного персонажа восстанавливается 2 HP и $[K310] (1 ед.).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> у активного персонажа восстанавливается 2 HP и <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> (1 ед.).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Джинн","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: у активного персонажа восстанавливается 2 HP и Энергия (1 ед.).\nЕсли у персонажа при этом менее 6 HP, дополнительно восстанавливается ещё 1 ед. HP. Если у персонажа кончилась Энергия, то Энергия восстанавливает на 1 ед. больше.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> у активного персонажа восстанавливается 2 HP и $[K310] (1 ед.).\\nЕсли у персонажа при этом менее 6 HP, дополнительно восстанавливается ещё 1 ед. HP. Если у персонажа кончилась $[K310], то $[K310] восстанавливает на 1 ед. больше.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> у активного персонажа восстанавливается 2 HP и <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> (1 ед.).\\nЕсли у персонажа при этом менее 6 HP, дополнительно восстанавливается ещё 1 ед. HP. Если у персонажа кончилась <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color>, то <color=#FFFFFFFF>{SPRITE_PRESET#1110}Энергия</color> восстанавливает на 1 ед. больше.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Большой Воздушный дух","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 2 ед.\nКол-во применений: 3\n\nКогда ваш персонаж или помощник вызывают реакцию Рассеивание: конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Большой Воздушный дух","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 2 ед.\nКол-во применений: 3\n\nКогда ваш персонаж или помощник вызывают реакцию Рассеивание: конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.\nКогда этот помощник на поле боя: если элемент этой карты был изменён, он нанесёт 1 ед. урона соответствующего элемента.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> если элемент этой карты был изменён, он нанесёт 1 ед. урона соответствующего элемента.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.\\n<color=#FFFFFFFF>Когда этот помощник на поле боя:</color> если элемент этой карты был изменён, он нанесёт 1 ед. урона соответствующего элемента.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Меч света","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда Эола использует обычную атаку или элементальный навык: эта карта накапливает 2 уровня энергии, но Эола энергию не получит.\nФинальная фаза: карта сбрасывается, наносит Физический урон, 3 ед. За каждый уровень энергии добавляется 1 ед. урона.\nЭффекты, влияющие на Кол-во применений этой карты, будут применяться к уровням энергии.","descriptionraw":"<color=#FFFFFFFF>Когда $[A1106] использует обычную атаку или элементальный навык:</color> эта карта накапливает 2 <color=#FFFFFFFF>уровня энергии</color>, но $[A1106] энергию не получит.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается, наносит $[K100], 3 ед. За каждый <color=#FFFFFFFF>уровень энергии</color> добавляется 1 ед. урона.\\nЭффекты, влияющие на $[K3] этой карты, будут применяться к <color=#FFFFFFFF>уровням энергии</color>.","descriptionreplaced":"<color=#FFFFFFFF>Когда Эола использует обычную атаку или элементальный навык:</color> эта карта накапливает 2 <color=#FFFFFFFF>уровня энергии</color>, но Эола энергию не получит.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается, наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 3 ед. За каждый <color=#FFFFFFFF>уровень энергии</color> добавляется 1 ед. урона.\\nЭффекты, влияющие на <color=#FFFFFFFF>Кол-во применений</color> этой карты, будут применяться к <color=#FFFFFFFF>уровням энергии</color>.","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Громовая роза","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Кольцо мелодии","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам и применяет к активному персонажу Эффект Гидро.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP всем вашим персонажам и применяет к активному персонажу $[K202].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP всем вашим персонажам и применяет к активному персонажу <color=#80C0FFFF>Эффект {SPRITE_PRESET#2102}Гидро</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Мудзи-Мудзи Дарума","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед., восстанавливает 2 HP вашему персонажу, получившему максимальный урон.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед., восстанавливает 2 HP вашему персонажу, получившему максимальный урон.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед., восстанавливает 2 HP вашему персонажу, получившему максимальный урон.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Место происшествия","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед., восстанавливает 1 HP активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед., восстанавливает 1 HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Место происшествия","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 3 ед., восстанавливает 3 ед. HP активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K151], 3 ед., восстанавливает 3 ед. HP активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 3 ед., восстанавливает 3 ед. HP активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"«Ничего интересного», - Тамото","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2\nВо время розыгрыша этой карты, когда ваш персонаж использует навык: вы переключитесь на следующего персонажа. Только 1 раз за раунд.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты, когда ваш персонаж использует навык:</color> вы переключитесь на следующего персонажа. Только 1 раз за раунд.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Во время розыгрыша этой карты, когда ваш персонаж использует навык:</color> вы переключитесь на следующего персонажа. Только 1 раз за раунд.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Мимик океанида: Лягушка","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон: снижает урон на 1 ед.\nКол-во применений: 1, при израсходовании карта не сбрасывается.\nФинальная фаза, если Кол-во применений израсходованы: карта сбрасывается, наносит Гидро урон, 2 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если $[K3] израсходованы: </color>карта сбрасывается, наносит $[K102], 2 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон:</color> снижает урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, при израсходовании карта не сбрасывается.\\n<color=#FFFFFFFF>Финальная фаза, если <color=#FFFFFFFF>Кол-во применений</color> израсходованы: </color>карта сбрасывается, наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 2 ед.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Мимик океанида: Коршун","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон, 1 ед.\nКол-во применений: 3","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Мимик океанида: Белка","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон ×2.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102] ×2.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> ×2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Оз","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Оз","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2\nКогда Фишль использует обычную атаку: наносит Электро урон, 2 ед. (Расходует Кол-во применений)","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nКогда $[A1401] использует <color=#FFFFFFFF>обычную атаку</color>: наносит $[K104], 2 ед. (Расходует $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\nКогда Фишль использует <color=#FFFFFFFF>обычную атаку</color>: наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед. (Расходует <color=#FFFFFFFF>Кол-во применений</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Оз","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 3 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 3 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Пронзающая льдинка","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: Персонаж противника, наиболее близкий к вашему активному персонажу, получает Крио урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> $[K7], получает $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> <color=#FFFFFFFF>Персонаж противника, наиболее близкий к вашему активному персонажу</color>, получает {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Размножающийся организм","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Размножающийся организм","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Размножающийся организм","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Размножающийся организм","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Фантом","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 1, карта не сбрасывается после использования.\nФинальная фаза: карта сбрасывается и наносит Гидро урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K102], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Фантом","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон: снижает данный урон вдвое.\nКол-во применений: 1, карта не сбрасывается после использования.\nФинальная фаза: карта сбрасывается и наносит Гидро урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает данный урон вдвое.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K152], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает данный урон вдвое.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Резонирующая коралловая сфера","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Матёрый пёс Разрыва","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед. Выбранный персонаж получает Золотое разложение.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза: </color>наносит $[K106], 1 ед. Выбранный персонаж получает <color=#FFFFFFFF>$[C126031]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза: </color>наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед. Выбранный персонаж получает <color=#FFFFFFFF>Золотое разложение</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Салют золотой розы","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед., и вы берёте 1 карту Кристальная шрапнель.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед., и вы берёте 1 карту <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед., и вы берёте 1 карту <color=#FFFFFFFF>Кристальная шрапнель</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Салют золотой розы","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 4 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 4 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 4 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Священная Крио жемчужина","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед., наносит Проникающий урон, 1 ед. всем неактивным персонажам противника.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед., наносит $[K5], 1 ед. всем неактивным персонажам противника.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед., наносит <color=#FFFFFFFF>Проникающий урон</color>, 1 ед. всем неактивным персонажам противника.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Участник салона","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон, 1 ед. Если у вас есть персонаж с HP, равным или больше 6, то персонаж, получивший наименьший урон в вашем отряде, получает Проникающий урон, 1 ед., после чего наносится ещё Гидро урон, 1 ед.\nКол-во применений: 2 (складывается до 4 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102], 1 ед. Если у вас есть персонаж с HP, равным или больше 6, то персонаж, получивший наименьший урон в вашем отряде, получает $[K5], 1 ед., после чего наносится ещё $[K102], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color> (складывается до 4 раз).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед. Если у вас есть персонаж с HP, равным или больше 6, то персонаж, получивший наименьший урон в вашем отряде, получает <color=#FFFFFFFF>Проникающий урон</color>, 1 ед., после чего наносится ещё {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color> (складывается до 4 раз).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Сакура сэссё","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед.\nКол-во применений: 3, складываются до 6 раз.\nКогда вы объявляете конец раунда: если Кол-во применений карты составляют не меньше 4, то наносится Электро урон, 1 ед. При этом расходуются Кол-во применений.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>, складываются до 6 раз.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если $[K3] карты составляют не меньше 4, то наносится $[K104], 1 ед. При этом расходуются $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>, складываются до 6 раз.\\n<color=#FFFFFFFF>Когда вы объявляете конец раунда:</color> если <color=#FFFFFFFF>Кол-во применений</color> карты составляют не меньше 4, то наносится {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед. При этом расходуются <color=#FFFFFFFF>Кол-во применений</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Теневой клинок: Бегущий иней","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Теневой клинок: Одинокий ветер","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Акулкина ракета","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гидро урон ×2.\nКол-во применений: 2 (складывается неограниченное кол-во раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K102] ×2.\\n<color=#FFFFFFFF>$[K3]: 2</color> (складывается неограниченное кол-во раз).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2102}<color=#80C0FFFF>Гидро урон</color> ×2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color> (складывается неограниченное кол-во раз).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Певец Потоков","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: восстанавливает 1 HP всем вашим персонажам. Если какой-либо из них имеет не более 5 HP, то дополнительно восстанавливает наиболее пострадавшему персонажу 1 HP.\nКол-во применений: 2 (складывается до 4 раз).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP всем вашим персонажам. Если какой-либо из них имеет не более 5 HP, то дополнительно восстанавливает наиболее пострадавшему персонажу 1 HP.\\n<color=#FFFFFFFF>$[K3]: 2</color> (складывается до 4 раз).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> восстанавливает 1 HP всем вашим персонажам. Если какой-либо из них имеет не более 5 HP, то дополнительно восстанавливает наиболее пострадавшему персонажу 1 HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color> (складывается до 4 раз).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Цветок солнца","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 3\n\nКогда этот помощник на поле боя, смена персонажа: смена персонажей считается как Быстрое действие, а не как Боевое действие (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда этот помощник на поле боя, смена персонажа:</color> смена персонажей считается как $[K2], а не как $[K1] (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда этот помощник на поле боя, смена персонажа:</color> смена персонажей считается как <color=#FFFFFFFF>Быстрое действие</color>, а не как <color=#FFFFFFFF>Боевое действие</color> (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Дух предзнаменования: Каменный дракон","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 3\n\nКогда помощник на поле боя, а Пустынник: Зачарователь камней получает урон: получаемый урон снижается на 2 ед. Когда снижается Гео урон, дополнительно расходуется Кол-во применений, 1 ед. (1 раз за раунд).","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда помощник на поле боя, а $[A3606] получает урон:</color> получаемый урон снижается на 2 ед. Когда снижается $[K106], дополнительно расходуется $[K3], 1 ед. (1 раз за раунд).","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда помощник на поле боя, а Пустынник: Зачарователь камней получает урон:</color> получаемый урон снижается на 2 ед. Когда снижается {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, дополнительно расходуется <color=#FFFFFFFF>Кол-во применений</color>, 1 ед. (1 раз за раунд).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Каменная стела","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Каменная стела","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон (под воздействием усиления HP Чжун Ли).\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106] (под воздействием усиления HP Чжун Ли).\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color> (под воздействием усиления HP Чжун Ли).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Глаз бури","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 2 ед., переключает противника на Персонаж противника, наиболее близкий к вашему активному персонажу.\nКол-во применений: 2\n\nКогда ваш персонаж или помощник вызывают реакцию «Рассеивание»: конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано «Рассеивание». Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 2 ед., переключает противника на $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию «Рассеивание»:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано «Рассеивание». Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 2 ед., переключает противника на <color=#FFFFFFFF>Персонаж противника, наиболее близкий к вашему активному персонажу</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию «Рассеивание»:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано «Рассеивание». Можно использовать только один раз, прежде чем покинуть поле боя.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Глаз бури","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда вы сменяете персонажа в финальной фазе: наносит Анемо урон. Противник переключается на предыдущего персонажа.\nКол-во применений: 3\n\nКогда ваш персонаж или помощник вызывают реакцию Рассеивание: конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionraw":"<color=#FFFFFFFF>Когда вы сменяете персонажа в финальной фазе:</color> наносит $[K105]. Противник переключается на предыдущего персонажа.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","descriptionreplaced":"<color=#FFFFFFFF>Когда вы сменяете персонажа в финальной фазе:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>. Противник переключается на предыдущего персонажа.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 3</color>\\n\\n<color=#FFFFFFFF>Когда ваш персонаж или помощник вызывают реакцию Рассеивание:</color> конвертирует элемент этой карты и меняет её урон на элемент, которым было вызвано Рассеивание. Можно использовать только один раз, прежде чем покинуть поле боя.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Дух талисмана","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Крио урон, 1 ед.\nКол-во применений: 2\nКогда этот помощник на поле боя: Крио урон и Физический урон, которые получает персонаж противника, увеличиваются на 1 ед.","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K101], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>$[K101] и $[K100], которые получает персонаж противника, увеличиваются на 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>\\n<color=#FFFFFFFF>Когда этот помощник на поле боя: </color>{SPRITE_PRESET#2101}<color=#99FFFFFF>Крио урон</color> и {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, которые получает персонаж противника, увеличиваются на 1 ед.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Кольцо молний","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Разъярённый Таромару","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Физический урон, 2 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K100], 2 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2100}<color=#FFFFFFFF>Физический урон</color>, 2 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Тэнгу дзюрай: Засада","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 1 ед., применяет Воронье покрывало к вашему активному персонажу.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза: </color>наносит $[K104], 1 ед., применяет $[K1003] к вашему активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза: </color>наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 1 ед., применяет <color=#FFFFFFFF>Воронье покрывало</color> к вашему активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Тэнгу дзюрай: Громокластер","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Электро урон, 2 ед., применяет Воронье покрывало к вашему активному персонажу.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K104], 2 ед., применяет $[K1003] к вашему активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 2 ед., применяет <color=#FFFFFFFF>Воронье покрывало</color> к вашему активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Громовые оковы","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: Наносит Электро урон, 3 ед. персонажам противника, на которых действует Искатель молний. Если у противника нет подходящих персонажей, урон наносится активному персонажу.\nКол-во применений: 1","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> Наносит $[K104], 3 ед. персонажам противника, на которых действует <color=#FFFFFFFF>$[C124022]</color>. Если у противника нет подходящих персонажей, урон наносится активному персонажу.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> Наносит {SPRITE_PRESET#2104}<color=#FFACFFFF>Электро урон</color>, 3 ед. персонажам противника, на которых действует <color=#FFFFFFFF>Искатель молний</color>. Если у противника нет подходящих персонажей, урон наносится активному персонажу.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Спокойно отдыхающая Тамото","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Гео урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K106], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Уси","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Когда ваш активный персонаж получает урон: снижает получаемый урон на 1 ед.\nКол-во применений: 1, карта не сбрасывается после использования.\nМожет активироваться 1 раз, когда этот помощник на поле боя: когда ваш персонаж получает урон, у Аратаки Итто добавляется Невероятная сила.\nФинальная фаза: карта сбрасывается и наносит Гео урон, 1 ед.","descriptionraw":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF>$[K3]: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Может активироваться 1 раз, когда этот помощник на поле боя:</color> когда ваш персонаж получает урон, у $[A1605] добавляется $[K1007].\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит $[K106], 1 ед.","descriptionreplaced":"<color=#FFFFFFFF>Когда ваш активный персонаж получает урон: </color>снижает получаемый урон на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 1</color>, карта не сбрасывается после использования.\\n<color=#FFFFFFFF>Может активироваться 1 раз, когда этот помощник на поле боя:</color> когда ваш персонаж получает урон, у Аратаки Итто добавляется <color=#FFFFFFFF>Невероятная сила</color>.\\n<color=#FFFFFFFF>Финальная фаза:</color> карта сбрасывается и наносит {SPRITE_PRESET#2106}<color=#FFE699FF>Гео урон</color>, 1 ед.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Торнадо","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Анемо урон, 1 ед.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K105], 1 ед.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2105}<color=#80FFD7FF>Анемо урон</color>, 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Бросающий Юэгуй","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед., восстанавливает 1 HP вашему персонажу, получившему максимальный урон.\nКол-во применений: 2","descriptionraw":"<color=#FFFFFFFF>Финальная фаза:</color> наносит $[K107], 1 ед., восстанавливает 1 HP вашему персонажу, получившему максимальный урон.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Финальная фаза:</color> наносит {SPRITE_PRESET#2107}<color=#7EC236FF>Дендро урон</color>, 1 ед., восстанавливает 1 HP вашему персонажу, получившему максимальный урон.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Бросающий Юэгуй","cardtypetext":"Помощник","tags":[],"tagstext":[],"description":"Финальная фаза: наносит Дендро урон, 1 ед., восстанавливает 1 HP вашему персонажу, получившему максимальный урон. 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Если <color=#FFFFFFFF>Кол-во применений</color> равно 1, то лечение и урон от этого эффекта увеличиваются на 1 ед.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Кол-во применений</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"}}},"Thai":{"tcgcharactercards":{"abyssheraldwickedtorrents":{"id":2203,"name":"Abyss Herald - Wicked Torrents","shareid":350,"hp":6,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["ธาตุน้ำ","อาวุธอื่น ๆ","มอนสเตอร์"],"storytitle":"Abyss Herald - Wicked Torrents","storytext":"โลกจะแตกแยก สรรพสิ่งจะดับสูญ","source":"ได้รับหลังจากเอาชนะ Abyss Herald - Wicked Torrents ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","skills":[{"id":22031,"name":"Rippling Slash","descriptionraw":"สร้าง$[D__KEY__ELEMENT] $[D__KEY__DAMAGE] 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อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>ดำเนินการต่อสู้</color>:</color> เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Electro Hypostasis</color> จะรักษาตัวละครดังกล่าว 3 หน่วย และทำให้ได้รับ <color=#FFFFFFFF>Electro Crystal Core</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Electro Hypostasis อยู่ภายในเด็คเท่านั้น)","storytitle":"Electro Hypostasis - Absorbing Prism","storytext":"\"โอกาสทอง!\"\n\"ฮึ มันเป็นของเราแล้ว!\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Electro Hypostasis ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"abundantphlogiston":{"id":332042,"name":"อุดมโฟลจิสตัน","shareid":452,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"หลังจากที่ตัวละครฝ่ายเราใช้ \"ค่าวิญญาณราตรี\" ครั้งถัดไปในเทิร์นนี้: ตัวละครนี้จะได้รับ \"ค่าวิญญาณราตรี\" 1 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หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี <color=#FFFFFFFF>Riptide</color> จะสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color>แก่ตัวละครดังกล่าว 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Tartaglia อยู่ภายในเด็คเท่านั้น)","storytitle":"Tartaglia - Hydrospout","storytext":"การโจมตีที่บ้าบิ่นแต่แม่นยำ","source":"ได้รับหลังจากเชิญ Tartaglia ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Abyssal Summons","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"อัญเชิญ สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม ออกมาหนึ่งตัว!\n(ต้องมีตัวละคร \"มอนสเตอร์\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"อัญเชิญ $[K1001] ออกมาหนึ่งตัว!\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3503}มอนสเตอร์\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"อัญเชิญ <color=#FFFFFFFF>สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม</color> ออกมาหนึ่งตัว!\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3503}มอนสเตอร์\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"อัญเชิญจากก้นเหว","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Abyssal Summons","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"สิ่งอัญเชิญของฝ่ายเราสร้างความเสียหาย +1\nเมื่อเริ่มเทิร์น: สุ่มเรียก Hilichurl 1 ตัว","descriptionraw":"สิ่งอัญเชิญของฝ่ายเราสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อเริ่มเทิร์น: </color>สุ่มเรียก Hilichurl 1 ตัว","descriptionreplaced":"สิ่งอัญเชิญของฝ่ายเราสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อเริ่มเทิร์น: </color>สุ่มเรียก Hilichurl 1 ตัว","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"A Cold Blade Like a 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อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Lynette</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Lynette ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Enigmatic Feint</color> หนึ่งครั้งโดยทันที\\n Lynette ที่ติดตั้งการ์ดใบนี้ เมื่อใช้ <color=#FFFFFFFF>Enigmatic Feint</color> ครั้งที่สอง ในแต่ละเทิร์น: ความเสียหาย +2 และบังคับให้ศัตรูสลับเป็นตัวละครก่อนหน้า\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Lynette อยู่ภายในเด็คเท่านั้น)","storytitle":"Lynette - A Cold Blade Like a Shadow","storytext":"\"ก็แค่ทริกเล็กน้อย!\"","source":"ได้รับหลังจากเชิญ Lynette ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Adeptus' Temptation","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ \"ท่าไม้ตาย\" ครั้งต่อไป ของตัวละครเป้าหมาย จะสร้างความเสียหาย +3\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"ท่าไม้ตาย\"</color> ครั้งต่อไป ของตัวละครเป้าหมาย จะสร้างความเสียหาย +3\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"ท่าไม้ตาย\"</color> ครั้งต่อไป ของตัวละครเป้าหมาย จะสร้างความเสียหาย +3\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Adeptus' Temptation","storytext":"ว่ากันว่า ชื่อของมันมีที่มาจากการที่อาหารจานนี้เคยดึงดูดให้เซียนกลับคืนสู่โลกมนุษย์ จะเป็นเซียนตนไหนกันนะ? ชวนให้คนอยากรู้ชะมัด...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Adeptus' 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รักษาตัวเอง 1 หน่วย (มากสุด 3 ครั้ง ต่อเทิร์น)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"เสาะหาทุกสารทิศ - Adventurer's Bandana","storytext":"\"ความลับทั้งปวงที่แฝงเร้นอยู่ในดวงดาวและก้นเหว กำลังรอให้มนุษย์อ่อนแอผู้นี้ไปตามล่า\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"All Reprisals and Arrears, Mine to Bear","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Arlecchino จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ Arlecchino ได้รับบ่วงพันธะชีวัน 3 ชั้น\nเมื่อ Arlecchino ที่มีการ์ดใบนี้ได้รับความเสียหาย หากเป็นไปได้ จะใช้บ่วงพันธะชีวัน 1 ชั้น เพื่อต้านทานความเสียหาย 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Arlecchino อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1314]</color> จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ $[A1314] ได้รับ<color=#FFFFFFFF>$[C122]</color> 3 ชั้น\\nเมื่อ <color=#FFFFFFFF>$[A1314]</color> ที่มีการ์ดใบนี้ได้รับความเสียหาย หากเป็นไปได้ จะใช้<color=#FFFFFFFF>$[C122]</color> 1 ชั้น เพื่อต้านทานความเสียหาย 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1314] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Arlecchino</color> จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ Arlecchino ได้รับ<color=#FFFFFFFF>บ่วงพันธะชีวัน</color> 3 ชั้น\\nเมื่อ <color=#FFFFFFFF>Arlecchino</color> ที่มีการ์ดใบนี้ได้รับความเสียหาย หากเป็นไปได้ จะใช้<color=#FFFFFFFF>บ่วงพันธะชีวัน</color> 1 ชั้น เพื่อต้านทานความเสียหาย 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Arlecchino อยู่ภายในเด็คเท่านั้น)","storytitle":"Arlecchino - All Reprisals and Arrears, Mine to Bear","storytext":"\"จันทรานิจนิรันดร์\"","source":"ได้รับหลังจากเชิญ Arlecchino ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"All Things Are of the Earth","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Baizhu และติดตั้งการ์ดใบนี้\nหลังจากที่ Baizhu ติดตั้งการ์ดใบนี้ จะใช้ Holistic Revivification หนึ่งครั้งโดยทันที\nในตอนที่ Baizhu ที่มีการ์ดใบนี้อยู่ในสนาม Seamless Shield ใช้เอฟเฟกต์รักษา: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Baizhu อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1705]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1705] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17053]</color> หนึ่งครั้งโดยทันที\\nในตอนที่ $[A1705] ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>$[C117053]</color> ใช้เอฟเฟกต์รักษา: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1705] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Baizhu</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Baizhu ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Holistic Revivification</color> หนึ่งครั้งโดยทันที\\nในตอนที่ Baizhu ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>Seamless Shield</color> ใช้เอฟเฟกต์รักษา: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Baizhu อยู่ภายในเด็คเท่านั้น)","storytitle":"Baizhu - All Things Are of the Earth","storytext":"\"หากสามารถหยั่งรู้ฟ้าดิน ป้องกันสิ่งภายนอกด้วยลมปราณ และควบคุมให้จิตวิญญาณสงบเอาไว้ได้ ก็จะปกป้องชีวิตอันมีค่าได้ โดยปราศจากอุปสรรคอย่างแน่นอน\"","source":"ได้รับหลังจากเชิญ Baizhu ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Amethyst Crown","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายไม้: สะสม \"Crowning Crystal\" 1 อัน หาก \"Crowning Crystal\" มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับ$[K107]: </color>สะสม <color=#FFFFFFFF>\"Crowning Crystal\"</color> 1 อัน หาก <color=#FFFFFFFF>\"Crowning Crystal\"</color> มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับ{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>: </color>สะสม <color=#FFFFFFFF>\"Crowning Crystal\"</color> 1 อัน หาก <color=#FFFFFFFF>\"Crowning Crystal\"</color> มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"A Pact Deeply Felt - Amethyst Crown","storytext":"\"เพื่อเกียรติยศแห่งโอเอซิสอันเป็นนิรันดร์ เพื่อ Padisarah ที่บานสะพรั่ง นายหญิงแห่งบุปผาจึงได้สวมมงกุฎอเมทิสต์\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Asmo's Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5 จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5</color> จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5</color> จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Amos' Bow","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5 จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5</color> จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice และพลังงานรวมกันอย่างน้อย 5</color> จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Strong-Willed - Amos' Bow","storytext":"\"ฉันฝันถึงคลื่นทะเลและทราย ป่าไม้และที่ดินอันเขียวชอุ่ม\"\n\"ฉันฝันถึงหมูป่าที่เล่นในพุ่มไม้เบอร์รี่เล็ก ๆ ฉันฝันว่าจะได้เจอหอที่สูงตระหง่าน\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Ancient Courtyard","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"จะสามารถใช้ได้ เมื่อฝ่ายเรามีตัวละครที่ติดตั้ง \"อาวุธ\" หรือสวมใส่ \"อาร์ติแฟกต์\": ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" จะใช้ Elemental Dice ลดลง 2 ลูก\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อฝ่ายเรามีตัวละครที่ติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" หรือสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" จะใช้ Elemental Dice ลดลง 2 ลูก\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อฝ่ายเรามีตัวละครที่ติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" หรือสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" จะใช้ Elemental Dice ลดลง 2 ลูก\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"ลานสวนในกาลเก่า","storytext":"\"ชีวิตพริบตาอันมืดมนแสนหลักลอยเช่นนี้ มิใช่ช่วงกึ่งฝันแสนพร่าเลือนหรอกหรือ\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Aquila Favonia","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["อาวุธ","ดาบ"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ฝ่ายตรงข้ามใช้สกิล: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะรักษาตัวละครนี้ 1 หน่วย (มากสุด 2 ครั้ง ต่อเทิร์น)\n(สวมใส่ได้กับตัวละครประเภท \"ดาบ\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายตรงข้ามใช้สกิล:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะรักษาตัวละครนี้ 1 หน่วย (มากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายตรงข้ามใช้สกิล:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะรักษาตัวละครนี้ 1 หน่วย (มากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"ขอสายลมจงนำพาคุณไป - Aquila Favonia","storytext":"ดาบประจำกายของนักรบต่างเผ่า ซึ่งเคยเป็นประจักษ์ทุกย่างก้าวการต่อสู้ของเธอ และสุดท้าย ก็ร่วมเป็นพยานในตอนที่เธอพัดเป่าสายลมแห่งเสรีภาพ และความยุติธรรมไปทั่วทั้ง Mondstadt","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Aquila Favonia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["อาวุธ","ดาบ","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +2\nหลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: รักษาตัวเอง 2 หน่วย (เทิร์นละ 3 ครั้ง)","descriptionraw":"พลังโจมตี +2\\nหลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: รักษาตัวเอง 2 หน่วย (เทิร์นละ 3 ครั้ง)","descriptionreplaced":"พลังโจมตี +2\\nหลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: รักษาตัวเอง 2 หน่วย (เทิร์นละ 3 ครั้ง)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Arataki Itto และติดตั้งการ์ดใบนี้\nหลังจากที่ Arataki Itto ติดตั้งการ์ดใบนี้ จะใช้ Fight Club Legend หนึ่งครั้งโดยทันที\nในแต่ละเทิร์นเมื่อ Arataki Itto ที่มีการ์ดใบนี้ใช้ Fight Club Legend เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด Superlative Superstrength จะสร้างความเสียหายเพิ่มเติม +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Arataki Itto อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1605]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1605] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16051]</color> หนึ่งครั้งโดยทันที\\nในแต่ละเทิร์นเมื่อ $[A1605] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S16051]</color> เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด $[K1007] จะสร้างความเสียหายเพิ่มเติม +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1605] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Arataki Itto</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Arataki Itto ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Fight Club Legend</color> หนึ่งครั้งโดยทันที\\nในแต่ละเทิร์นเมื่อ Arataki Itto ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Fight Club Legend</color> เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด <color=#FFFFFFFF>Superlative Superstrength</color> จะสร้างความเสียหายเพิ่มเติม +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Arataki Itto อยู่ภายในเด็คเท่านั้น)","storytitle":"Arataki Itto - Arataki Ichiban","storytext":"ไม่ว่ายังไง การชิงเอาความได้เปรียบมาให้ได้ก่อน ก็เป็นสิ่งที่ไม่เลวเสมอ","source":"ได้รับหลังจากเชิญ Arataki Itto ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Archaic Petra","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุหินลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุหินเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ชะง่อนผาเสียดฟ้า - Archaic Petra","storytext":"\"Millelith อันแข็งแกร่ง ผู้แสนหนักแน่นไม่หวั่นไหว\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"A Subordinate's Skills","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Thoma และติดตั้งการ์ดใบนี้\nหลังจากที่ Thoma ติดตั้งการ์ดใบนี้ จะใช้ Crimson Ooyoroi หนึ่งครั้งโดยทันที\nScorching Ooyoroi ของ Thoma ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Thoma อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1311]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1311] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13113]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C113112]</color> ของ $[A1311] ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี$[K3] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1311] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Thoma</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Thoma ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Crimson Ooyoroi</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Scorching Ooyoroi</color> ของ Thoma ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Thoma อยู่ภายในเด็คเท่านั้น)","storytitle":"Thoma - A Subordinate's Skills","storytext":"\"ฉันจะพยายามอย่างเต็มที่เพื่อเธอนะ!\"","source":"ได้รับหลังจากเชิญ Thoma ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"A Summation of 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และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อฝ่ายเราใช้ \"เทคนิค\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3008}เทคนิค\":</color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3008}เทคนิค\":</color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"Atea","storytext":"นักรบชนเผ่าที่มีฉายาว่า \"ผู้พิทักษ์เปลวเทียน\" และความภาคภูมิใจของ \"เหล่าวารี\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"A Thousand Floating 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ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"A Thousand Nights' Dawnsong - A Thousand Floating Dreams","storytext":"\"สรรพสิ่งล้วนเกิดและดับไปตามกาลเวลา เฉกเช่นราตรีและรุ่งอรุณที่หมุนเวียนกันไป\"\n\"ให้เรื่องราวในตะเกียงนี้ มอบความฝันอันงดงามที่คุ้มค่าแก่การรอคอยให้แก่คุณ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"A Thousand Young","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อเข้าสู่การต่อสู้: ทำให้เกิด Awaken, My Kindred 4 ใบ และสุ่มวางในเด็คของฝ่ายเรา\nเมื่อ ผู้พิทักษ์โอเอซิสของ Apep ที่มีการ์ดใบนี้อยู่ในสนาม: Proliferated Organism ของฝ่ายเรา จะสร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี ผู้พิทักษ์โอเอซิสของ Apep อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>$[C127021]</color> 4 ใบ และสุ่มวางในเด็คของฝ่ายเรา\\nเมื่อ <color=#FFFFFFFF>$[A2702]</color> ที่มีการ์ดใบนี้อยู่ในสนาม: <color=#FFFFFFFF>$[C127022]</color> ของฝ่ายเรา จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2702] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>Awaken, My Kindred</color> 4 ใบ และสุ่มวางในเด็คของฝ่ายเรา\\nเมื่อ <color=#FFFFFFFF>ผู้พิทักษ์โอเอซิสของ Apep</color> ที่มีการ์ดใบนี้อยู่ในสนาม: <color=#FFFFFFFF>Proliferated Organism</color> ของฝ่ายเรา จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี ผู้พิทักษ์โอเอซิสของ Apep อยู่ภายในเด็คเท่านั้น)","storytitle":"ผู้พิทักษ์โอเอซิสของ Apep - A Thousand Young","storytext":"Apep เคยลัดเลาะผ่านทุ่งหญ้าที่หอมหวน ต้นไม้ยักษ์สูงใหญ่ เถาวัลย์ยาวเลื้อยอันไร้จุดสิ้นสุด ร่วมกับลูกหลานมากมายดุจปลาที่แหวกว่ายในสายน้ำ จนกระทั่งแมกไม้แห้งเหี่ยวกลายเป็นฝุ่นทราย และเหล่าสิ่งมีชีวิตเล็กจ้อยราวกับก้อนกรวด ได้สร้างนครอันอ่อนแอขึ้นบนแผ่นดินเดิม\nApep และลูกหลานมากมายเคยทำให้ทะเลทรายปั่นป่วน ราวกับน้ำที่เดือดพล่าน เคยทำลายล้างบ้านเมืองตึกรามบ้านช่อง จนไม่เหลือซากมาก่อน จนกระทั่งราชาแห่งทะเลทรายคนใหม่ ได้สงบศึกกับราชาที่สูญเสียบ้านเกิดเมืองนอน นับตั้งแต่นั้นมาเนินทรายภายใต้แสงตะวัน จึงเป็นของทั้งมนุษย์และเทพ ส่วนโอเอซิสแห่งมังกรก็หลงเหลืออยู่ในใจของมันเท่านั้น\nApep เคยแบ่งปันความรู้เกี่ยวกับการวิวัฒนาการ ให้ลูกหลานแห่งตน เพราะสายน้ำไหลรินย่อมไม่เน่าเหม็น แต่ไม้ที่ผุพังย่อมหักโค่น สุดท้ายมันก็ทำสัญญากับราชาแห่งทะเลทราย และได้รับสติปัญญาอันล้ำเลิศมาครอง จากนั้นเป็นต้นมา มันก็มองเห็นเพียงภาพแห่งจุดสิ้นสุด และหายนะอันไร้ซึ่งขอบเขต...","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับผู้พิทักษ์โอเอซิสของ Apep ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Auto: Anemo 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Corrosion ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม\n(เข้าร่วมเด็คได้ต่อเมื่อมี Golden Wolflord อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2603]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2603] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S26032]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2603] ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้ <color=#FFFFFFFF>$[C126031]</color> ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2603] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Golden Wolflord</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Golden Wolflord ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Howling Riftcall</color> หนึ่งครั้งโดยทันที\\nเมื่อ Golden Wolflord ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้ <color=#FFFFFFFF>Golden Corrosion</color> ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Golden Wolflord อยู่ภายในเด็คเท่านั้น)","storytitle":"Golden Wolflord - Beastly Corrosion","storytext":"\"Wolflord นั้นไม่มีชื่อ เพราะมันก็เป็นเพียงสิ่งที่ \"Gold\" สร้างขึ้นโดยไม่ใส่ใจก็เท่านั้น และนั่นเป็นเหตุผลว่าทำไมมันจึงหมกมุ่นอยู่กับการบุกรุกโลก ที่ไม่ได้เป็นของมัน และสร้างชื่อให้กับตัวมันเอง\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Golden Wolflord ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Beneficent","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yaoyao และติดตั้งการ์ดใบนี้\nหลังจากที่ Yaoyao ติดตั้งการ์ดใบนี้ จะใช้ Raphanus Sky Cluster หนึ่งครั้งโดยทันที\nเมื่อ Yuegui: Throwing Mode ที่สร้างขึ้นโดย Yaoyao ที่มีการ์ดใบนี้ มีจำนวนครั้งที่ใช้ได้เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yaoyao อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1704]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1704] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17042]</color> หนึ่งครั้งโดยทันที\\nเมื่อ <color=#FFFFFFFF>$[C117041]</color> ที่สร้างขึ้นโดย $[A1704] ที่มีการ์ดใบนี้ มี$[K3]เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1704] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yaoyao</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Yaoyao ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Raphanus Sky Cluster</color> หนึ่งครั้งโดยทันที\\nเมื่อ <color=#FFFFFFFF>Yuegui: Throwing Mode</color> ที่สร้างขึ้นโดย Yaoyao ที่มีการ์ดใบนี้ มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yaoyao อยู่ภายในเด็คเท่านั้น)","storytitle":"Yaoyao - Beneficent","storytext":"\"ความเจ็บปวดจงบินหายไป~\"","source":"ได้รับหลังจากเชิญ Yaoyao ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Bitey Shark","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"หลังจากที่ทั้งสองฝ่ายเปลี่ยนตัวละคร และ Mualani เป็นตัวละครที่เข้าต่อสู้:  ใช้ \"ค่าวิญญาณราตรี\" 1 หน่วย เพื่อทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ Bite Target\nเทคนิค: กระดานฉลามโต้คลื่น\nเมื่อ \"ค่าวิญญาณราตรี\" ของตัวละครที่มีการ์ดใบนี้เป็น 0 จะทิ้งการ์ดใบนี้; เมื่อการ์ดใบนี้ถูกทิ้ง พรวิญญาณราตรีของตัวละครที่มีการ์ดใบนี้จะสิ้นสุดลง","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ทั้งสองฝ่ายเปลี่ยนตัวละคร และ $[A1214] เป็นตัวละครที่เข้าต่อสู้: </color> ใช้ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 1 หน่วย เพื่อทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ <color=#FFFFFFFF>$[K1034]</color>\\n$[K58]: $[S1121422]\\nเมื่อ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\" </color>ของตัวละครที่มีการ์ดใบนี้เป็น 0 จะทิ้งการ์ดใบนี้; เมื่อการ์ดใบนี้ถูกทิ้ง <color=#FFFFFFFF>$[C112141]</color>ของตัวละครที่มีการ์ดใบนี้จะสิ้นสุดลง","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ทั้งสองฝ่ายเปลี่ยนตัวละคร และ Mualani เป็นตัวละครที่เข้าต่อสู้: </color> ใช้ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 1 หน่วย เพื่อทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ <color=#FFFFFFFF><color=#FFFFFFFF>Bite Target</color></color>\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: กระดานฉลามโต้คลื่น\\nเมื่อ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\" </color>ของตัวละครที่มีการ์ดใบนี้เป็น 0 จะทิ้งการ์ดใบนี้; เมื่อการ์ดใบนี้ถูกทิ้ง <color=#FFFFFFFF>พรวิญญาณราตรี</color>ของตัวละครที่มีการ์ดใบนี้จะสิ้นสุดลง","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Blessing of the Divine Relic's Installation","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ย้ายการ์ดอุปกรณ์ \"อาร์ติแฟกต์\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","descriptionraw":"ย้ายการ์ดอุปกรณ์ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","descriptionreplaced":"ย้ายการ์ดอุปกรณ์ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","storytitle":"วิหารสมบัติศักดิ์สิทธิ์","storytext":"\"หึหึ... แบบนี้ก็สนุกแล้วสิ\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Blizzard Strayer","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุน้ำแข็งลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุน้ำแข็งเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"เร่ร่อนกลางเหมันต์ - Blizzard Strayer","storytext":"\"...ขอให้คุณมีชีวิตต่อไป อย่าได้มุ่งสู่หนทางแห่งความพินาศ และจมลงสู่การถูกลืมเลือนอันแสนเย็นยะเยือกเฉกเช่นพวกเรา...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Blood Bond: Dark Decay","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ตัวละครที่มีบ่วงพันธะชีวัน จะได้รับความเสียหาย +1","descriptionraw":"ตัวละครที่มี<color=#FFFFFFFF>$[C122]</color> จะได้รับความเสียหาย 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ใบ)","descriptionraw":"สุ่ม$[K56]การ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ใบ ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ฝ่ายเรา (ในแต่ละเทิร์นจะใช้ได้สูงสุด 1 ใบ)","descriptionreplaced":"สุ่ม<color=#FFFFFFFF>ทิ้ง</color>การ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ใบ ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ฝ่ายเรา (ในแต่ละเทิร์นจะใช้ได้สูงสุด 1 ใบ)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Bonecruncher's Energy Block","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เลือก Consecrated Beast 1 ตัว มีพลังโจมตี +3\nเมื่อถูกทิ้ง: Consecrated Beast ฝ่ายเราทั้งหมดมีพลังโจมตี +1","descriptionraw":"เลือก Consecrated Beast 1 ตัว มีพลังโจมตี +3\\nเมื่อถูกทิ้ง: Consecrated Beast ฝ่ายเราทั้งหมดมีพลังโจมตี +1","descriptionreplaced":"เลือก Consecrated Beast 1 ตัว มีพลังโจมตี +3\\nเมื่อถูกทิ้ง: Consecrated Beast ฝ่ายเราทั้งหมดมีพลังโจมตี +1","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Broken Rime's Echo","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุน้ำแข็งลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"บทเพลงน้ำแข็งสะท้อนโลกา - Broken 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<color=#FFD780FF>$[S13042]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1304] ใช้การ<color=#FFFFFFFF>โจมตีปกติ</color>: หากการ์ดใบนี้และ <color=#FFFFFFFF>$[C113041]</color> ยังอยู่ในสนาม จะทำให้ <color=#FFFFFFFF>$[C113041]</color> เกิดการระเบิด โดยจะสร้าง$[K103] 4 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1304] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Amber</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Amber ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Explosive Puppet</color> หนึ่งครั้งโดยทันที\\nหลังจาก Amber ใช้การ<color=#FFFFFFFF>โจมตีปกติ</color>: หากการ์ดใบนี้และ <color=#FFFFFFFF>Baron Bunny</color> ยังอยู่ในสนาม จะทำให้ <color=#FFFFFFFF>Baron Bunny</color> เกิดการระเบิด โดยจะสร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 4 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Amber อยู่ภายในเด็คเท่านั้น)","storytitle":"Amber - Bunny Triggered","storytext":"\"Baron Bunny ลุยเลย!\"","source":"ได้รับหลังจากเชิญ Amber ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Butter Crab","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ ตัวละครทั้งหมดของฝ่ายเรา จะได้รับความเสียหายในครั้งต่อไป -2\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ ตัวละครทั้งหมดของฝ่ายเรา จะได้รับความเสียหายในครั้งต่อไป -2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ ตัวละครทั้งหมดของฝ่ายเรา จะได้รับความเสียหายในครั้งต่อไป -2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Butter Crab","storytext":"ขาปูแช่ในเนยที่มีกลิ่นหอมอบอวลไปทั่ว รสชาติทำให้ผู้คนอดใจไม่ไหวกับกลิ่นหอมอันน่าลิ้มลอง\n\"ขอเพิ่มอีกจานนะ ขอบคุณ!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Butter Crab","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"พลังชีวิตสูงสุดของตัวละครฝ่ายเราทั้งหมด +4","descriptionraw":"พลังชีวิตสูงสุดของตัวละครฝ่ายเราทั้งหมด +4","descriptionreplaced":"พลังชีวิตสูงสุดของตัวละครฝ่ายเราทั้งหมด +4","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Called In For Cleanup\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ในครั้งถัดไป ตัวละครที่เข้าต่อสู้ของฝ่ายเราจะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +2)","descriptionraw":"ในครั้งถัดไป ตัวละครที่เข้าต่อสู้ของฝ่ายเราจะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +2)","descriptionreplaced":"ในครั้งถัดไป ตัวละครที่เข้าต่อสู้ของฝ่ายเราจะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +2)","playcost":[]},"calxsarts":{"id":332009,"name":"Calx's Arts","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ย้าย พลังงาน 1 หน่วย จากตัวละครนอกสนามฝ่ายเราอย่างมาก 2 ตัว มาให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา","descriptionraw":"ย้าย $[K310] 1 หน่วย จากตัวละครนอกสนามฝ่ายเราอย่างมาก 2 ตัว มาให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา","descriptionreplaced":"ย้าย <color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย จากตัวละครนอกสนามฝ่ายเราอย่างมาก 2 ตัว มาให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา","storytitle":"ทดลองเล่นแร่แปรธาตุ","storytext":"\"ไม่ต้องกลัวไปหรอก ดูสิการทดลองสำเร็จ แถมสำเร็จมากด้วย\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"แรงสนับสนุนของ Canotila","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มเพิ่มการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 2 ใบ","descriptionraw":"สุ่มเพิ่มการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 2 ใบ","descriptionreplaced":"สุ่มเพิ่มการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 2 ใบ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Capricious Visage","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สำนึกอันยาวนาน - Capricious Visage","storytext":"...แม้จะเป็นรอยยิ้มบาง ๆ ก็ไม่สามารถบดบังความโศกเศร้าได้\nเป็นงานเทศกาลแท้ ๆ แต่กลับเหมือนการจากลา...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Cashflow Supervision","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"หลังจากตัวละครได้รับความเสียหายหรือการรักษา: ทำให้ \"การโจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้ของตัวละคร ใช้ ธาตุไร้สี น้อยลง 1 ลูก และสร้างความเสียหาย +1 (สูงสุดเทิร์นละ 2 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหายหรือการรักษา:</color> ทำให้ 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ทุกคนเก็บออมและใช้จ่ายสุรุ่ยสุร่าย\nทุกมูลค่าที่เพิ่มขึ้นหรือลดลง และจำนวนครั้งของแต่ละสกุลเงิน จะหมุนเวียนในช่วงเวลาที่กำหนด\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Central Laboratory Ruins","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"หลังจากฝ่ายเราทิ้งหรือประสานการ์ด 1 ใบ: การ์ดใบนี้สะสม \"Experimental Progress\" 1 แต้ม ทุกครั้งที่ \"Experimental Progress\" ถึง 3/6/9 แต้ม จะได้รับธาตุสารพัดประโยชน์ 1 ลูก และหาก \"Experimental Progress\" มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเรา$[K56]หรือ$[K57]การ์ด 1 ใบ:</color> การ์ดใบนี้สะสม <color=#FFFFFFFF>\"Experimental Progress\"</color> 1 แต้ม ทุกครั้งที่ <color=#FFFFFFFF>\"Experimental Progress\"</color> ถึง 3/6/9 แต้ม จะได้รับ$[K411] 1 ลูก และหาก <color=#FFFFFFFF>\"Experimental Progress\"</color> มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเรา<color=#FFFFFFFF>ทิ้ง</color>หรือ<color=#FFFFFFFF>ประสาน</color>การ์ด 1 ใบ:</color> การ์ดใบนี้สะสม <color=#FFFFFFFF>\"Experimental Progress\"</color> 1 แต้ม ทุกครั้งที่ <color=#FFFFFFFF>\"Experimental Progress\"</color> ถึง 3/6/9 แต้ม จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก และหาก <color=#FFFFFFFF>\"Experimental Progress\"</color> มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","storytitle":"ศูนย์วิทยาศาสตร์ Fontaine - ซากห้องปฏิบัติการกลาง","storytext":"...เมื่อสติปัญญาเหลือล้นมาเจอกับความกระตือรือร้น จะนำพามาซึ่งผลลัพธ์วิจัย ที่อยู่นอกเหนือจินตนาการของทุกคน\nเมื่ออุดมการณ์ถูกทำลาย หน้าที่สำคัญที่เหลือคือการอยู่ในความเงียบเท่านั้น...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Chain Lightning 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หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2406] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> หาก <color=#FFFFFFFF>Abyss Lector - Violet Lightning</color> ที่มีการ์ดใบนี้ทำให้เกิด <color=#FFFFFFFF>Electric Rebirth</color> ไปแล้ว จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู สูญเสีย<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย\\nเมื่อ Abyss Lector - Violet Lightning ที่มีการ์ดใบนี้ถูกกำจัดหรือทำให้เกิด <color=#FFFFFFFF>Electric Rebirth</color>: ทิ้งการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูสูญเสีย<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Abyss Lector - Violet Lightning อยู่ภายในเด็คเท่านั้น)","storytitle":"Abyss Lector - Chain Lightning Cascade","storytext":"\"ใช้สายฟ้าที่น่าหวาดหวั่น เพื่อทำให้ภูมิปัญญาแห่งความมืดที่บิดเบี้ยวในค่ำคืนอันยาวนาน ชำระล้างจิตใจของเหล่าผู้ไม่ศรัทธา และใช้สายฟ้าสีม่วงอันไร้ขอบเขต ในการประกาศถึงการมีอยู่ ของพลังอันยิ่งใหญ่ที่กัดกร่อนจิตใจของมนุษย์\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Abyss Lector - Violet Lightning ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Changing Shifts","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป: ใช้ Elemental Dice ลดลง 1 ลูก","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป:</color> ใช้ Elemental Dice ลดลง 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป:</color> ใช้ Elemental Dice ลดลง 1 ลูก","storytitle":"ได้เวลาเปลี่ยนกะแล้ว","storytext":"\"ได้เวลาผู้ใหญ่ทำงานแล้ว เด็กรีบกลับไปนอนเถอะ\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"changtheninth":{"id":322009,"name":"Chang ที่เก้า","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากสร้างความเสียหายกายภาพ, ความเสียหายทะลวง หรือทำให้เกิดปฏิกิริยาธาตุ การ์ดใบนี้จะสะสม \"แรงบันดาลใจ\" 1 หน่วย หากการ์ดใบนี้สะสม \"แรงบันดาลใจ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และจั่วการ์ด 2 ใบ","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล:</color> หากสร้าง$[K100], $[K5] หรือทำให้เกิด<color=#FFFFFFFF>ปฏิกิริยาธาตุ</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"แรงบันดาลใจ\"</color> 1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"แรงบันดาลใจ\"</color> ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และจั่วการ์ด 2 ใบ","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล:</color> หากสร้าง{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>, <color=#FFFFFFFF>ความเสียหายทะลวง</color> หรือทำให้เกิด<color=#FFFFFFFF>ปฏิกิริยาธาตุ</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"แรงบันดาลใจ\"</color> 1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"แรงบันดาลใจ\"</color> ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และจั่วการ์ด 2 ใบ","storytitle":"บัณฑิตผู้สิ้นหวัง - Chang ที่เก้า","storytext":"\"ความยากแค้นไม่เคยเป็นอุปสรรคต่อผู้ใฝ่หา ฉันยังคงมีหนังสือตำราคอยอยู่เคียงข้าง!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Chaotic Entropy","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Sucrose และติดตั้งการ์ดใบนี้\nหลังจากที่ Sucrose ติดตั้งการ์ดใบนี้ จะใช้ Forbidden Creation - Isomer 75 / Type II หนึ่งครั้งโดยทันที\nหลังจาก Large Wind Spirit ของ Sucrose ที่มีการ์ดใบนี้สร้าง ได้เปลี่ยนเป็นธาตุชนิดอื่นแล้ว: ความเสียหายธาตุชนิดนี้ ที่ฝ่ายเราสร้างจะ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sucrose อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1501]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1501] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S15013]</color> หนึ่งครั้งโดยทันที\\nหลังจาก <color=#FFFFFFFF>$[C115011]</color> ของ $[A1501] ที่มีการ์ดใบนี้สร้าง ได้เปลี่ยนเป็นธาตุชนิดอื่นแล้ว: ความเสียหายธาตุชนิดนี้ ที่ฝ่ายเราสร้างจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1501] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Sucrose</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Sucrose ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Forbidden Creation - Isomer 75 / Type II</color> หนึ่งครั้งโดยทันที\\nหลังจาก <color=#FFFFFFFF>Large Wind Spirit</color> ของ Sucrose ที่มีการ์ดใบนี้สร้าง ได้เปลี่ยนเป็นธาตุชนิดอื่นแล้ว: ความเสียหายธาตุชนิดนี้ ที่ฝ่ายเราสร้างจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sucrose อยู่ภายในเด็คเท่านั้น)","storytitle":"Sucrose - Chaotic Entropy","storytext":"ลมพายุพัดโหม คว้าชัยท่ามกลางโกลาหล","source":"ได้รับหลังจากเชิญ Sucrose ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"เชฟ Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อใช้การ์ดเหตุการณ์ \"อาหาร\": สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เทิร์นละ 1 ครั้ง)\nเมื่อใช้การ์ดเหตุการณ์ \"อาหาร\": จะสุ่มจับการ์ดเหตุการณ์ \"อาหาร\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\":</color> สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อใช้การ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\": </color>จะสุ่มจับการ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\":</color> สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อใช้การ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\": </color>จะสุ่มจับการ์ดเหตุการณ์ \"{SPRITE_PRESET#3101}อาหาร\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","storytitle":"อร่อยแสงพุ่ง - เชฟ Mao","storytext":"\"ใช้วัตถุดิบที่คนทั่วไปชอบมากที่สุด ทำอาหารรสชาติธรรมดาทั่วไปที่สุด ด้วยฝีมืออันยอดเยี่ยมที่สุด เพื่อให้ได้อาหารที่อร่อยอย่างสุด ๆ ออกมา!\"\n","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่นเชฟ Mao ในโลกกว้าง","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Chinju Forest","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: หากฝ่ายเราไม่ใช่ \"ผู้เริ่มเล่น\" จะทำให้เกิด Elemental Dice ที่มีชนิดเดียวกันกับตัวละครที่เข้าต่อสู้ 1 ลูก\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากฝ่ายเราไม่ใช่ \"ผู้เริ่มเล่น\" จะทำให้เกิด Elemental Dice ที่มีชนิดเดียวกันกับตัวละครที่เข้าต่อสู้ 1 ลูก\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากฝ่ายเราไม่ใช่ \"ผู้เริ่มเล่น\" จะทำให้เกิด Elemental Dice ที่มีชนิดเดียวกันกับตัวละครที่เข้าต่อสู้ 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"ที่ซุกซ่อนของโยไก","storytext":"ในตำนานเล่าว่า ป่าศักดิ์สิทธิ์แห่งนี้เคยเป็นที่อาศัยของโยไกมากนับไม่ถ้วน","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Cicin's Cold Glare","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Fatui - Cryo Cicin Mage และติดตั้งการ์ดใบนี้\nหลังจากที่ Fatui - Cryo Cicin Mage ติดตั้งการ์ดใบนี้ จะใช้ Misty Summons หนึ่งครั้งโดยทันที\nหลังจาก Fatui - Cryo Cicin Mage ที่มีการ์ดใบนี้ใช้สกิล: หากจำนวนครั้งที่ใช้ได้ของ Cryo Cicin ถูกซ้อนทับจนเกินขีดจำนวนจำกัด จะสร้างความเสียหายน้ำแข็ง 2 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Cryo Cicin Mage อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2101]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2101] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S21012]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A2101] ที่มีการ์ดใบนี้ใช้สกิล: หาก$[K3]ของ <color=#FFFFFFFF>$[C121011]</color> ถูกซ้อนทับจนเกินขีดจำนวนจำกัด จะสร้าง$[K101] 2 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2101] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Fatui - Cryo Cicin Mage</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fatui - Cryo Cicin Mage ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Misty Summons</color> หนึ่งครั้งโดยทันที\\nหลังจาก Fatui - Cryo Cicin Mage ที่มีการ์ดใบนี้ใช้สกิล: หาก<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของ <color=#FFFFFFFF>Cryo Cicin</color> ถูกซ้อนทับจนเกินขีดจำนวนจำกัด จะสร้าง{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> 2 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Cryo Cicin Mage อยู่ภายในเด็คเท่านั้น)","storytitle":"Cryo Cicin Mage - สายตายะเยือกจาก Cicin","storytext":"Mist Grass มากขึ้น และเพื่อน Cicin ที่มากขึ้น\n...หาก Mist Grass หมดไปจะเป็นอย่างไร?\nบางทีเธออาจจะไม่เคยคิดเรื่องนั้น","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Fatui - Cryo Cicin Mage ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Cold-Blooded Strike","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kaeya และติดตั้งการ์ดใบนี้\nหลังจากที่ Kaeya ติดตั้งการ์ดใบนี้ จะใช้ Frostgnaw หนึ่งครั้งโดยทันที\nหลังจาก Kaeya ที่มีการ์ดใบนี้ใช้ Frostgnaw: รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaeya อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1103]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1103] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11032]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1103] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S11032]</color>: รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1103] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Kaeya</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Kaeya ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Frostgnaw</color> หนึ่งครั้งโดยทันที\\nหลังจาก Kaeya ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Frostgnaw</color>: รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaeya อยู่ภายในเด็คเท่านั้น)","storytitle":"Kaeya - Cold-Blooded Strike","storytext":"เรื่องตลกที่ดูเย็นชาไปหน่อย","source":"ได้รับหลังจากเชิญ Kaeya ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Conclusive Ovation","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Lyney และติดตั้งการ์ดใบนี้\nหลังจากที่ Lyney ติดตั้งการ์ดใบนี้ จะใช้ Prop Arrow หนึ่งครั้งโดยทันที\nเมื่อ Lyney ที่มีการ์ดใบนี้อยู่ในสนาม Lyney และ Grin-Malkin Hat จะทำให้ตัวละครที่ติดสถานะธาตุไฟ ได้รับความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Lyney อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1310]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1310] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13102]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1310] ที่มีการ์ดใบนี้อยู่ในสนาม $[A1310] และ <color=#FFFFFFFF>$[C113101]</color> จะทำให้ตัวละครที่{SPRITE_PRESET#2103}<color=#FF9999FF>ติดสถานะธาตุไฟ</color> ได้รับความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1310] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Lyney</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Lyney ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Prop Arrow</color> หนึ่งครั้งโดยทันที\\nเมื่อ Lyney ที่มีการ์ดใบนี้อยู่ในสนาม Lyney และ <color=#FFFFFFFF>Grin-Malkin Hat</color> จะทำให้ตัวละครที่{SPRITE_PRESET#2103}<color=#FF9999FF>ติดสถานะธาตุไฟ</color> ได้รับความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Lyney อยู่ภายในเด็คเท่านั้น)","storytitle":"Lyney - Conclusive Ovation","storytext":"\"ขอเสียงปรบมือด้วยครับ!\"","source":"ได้รับหลังจากเชิญ Lyney ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Conductor's Top Hat","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากฝ่ายเราเปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้: ทิ้งการ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ลูก และเปลี่ยน Elemental Dice 2 ลูกเป็นธาตุสารพัดประโยชน์ และเมื่อตัวละครใช้สกิลหรือใช้ \"พรสวรรค์\" ในครั้งถัดไป จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้:</color> $[K56]การ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ลูก และเปลี่ยน Elemental Dice 2 ลูกเป็น$[K411] และเมื่อตัวละครใช้สกิลหรือใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" ในครั้งถัดไป จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้:</color> <color=#FFFFFFFF>ทิ้ง</color>การ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ลูก และเปลี่ยน Elemental Dice 2 ลูกเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และเมื่อตัวละครใช้สกิลหรือใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" ในครั้งถัดไป จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"The Sound of Ancient Music - Conductor's Top Hat","storytext":"\"สมาชิกเปลี่ยนข้อความเป็นคำพูด และบันทึกการเดินทางของพวกเขาในหนังสือ\nหนังสือเล่มนี้ หัวหน้าวงดนตรียังคงกำไว้ในมืออย่างแน่นหนา แม้หลังจากที่ชีวิตของเขาจบลง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Conductor's Top Hat","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายจากปฏิกิริยา:  พลังโจมตี +1 (สูงสุด +3)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายจากปฏิกิริยา: </color> พลังโจมตี +1 (สูงสุด +3)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายจากปฏิกิริยา: </color> พลังโจมตี +1 (สูงสุด +3)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xiao และติดตั้งการ์ดใบนี้\nหลังจากที่ Xiao ติดตั้งการ์ดใบนี้ จะใช้ Bane of All Evil หนึ่งครั้งโดยทันที\nระหว่างช่วงเวลาที่ Xiao ที่มีการ์ดใบนี้ได้รับ Yaksha's Mask เมื่อใช้ Lemniscatic Wind Cycling จะใช้ธาตุลมลดลง 1 ลูก (ทุกการได้รับ Yaksha's Mask 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xiao อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1504]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1504] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S15043]</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ $[A1504] ที่มีการ์ดใบนี้ได้รับ <color=#FFFFFFFF>$[C115041]</color> เมื่อใช้ <color=#FFFFFFFF>$[S15042]</color> จะใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (ทุกการได้รับ <color=#FFFFFFFF>$[C115041]</color> 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1504] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Xiao</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Xiao ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Bane of All Evil</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ Xiao ที่มีการ์ดใบนี้ได้รับ <color=#FFFFFFFF>Yaksha's Mask</color> เมื่อใช้ <color=#FFFFFFFF>Lemniscatic Wind Cycling</color> จะใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (ทุกการได้รับ <color=#FFFFFFFF>Yaksha's Mask</color> 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xiao อยู่ภายในเด็คเท่านั้น)","storytitle":"Xiao - Conqueror of Evil","storytext":"เหล่าวิญญาณร้ายหนีหาย ความชั่วร้ายปลดเปลื้อง","source":"ได้รับหลังจากเชิญ Xiao ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Controlled Directional Blast","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ: จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ:</color> จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ:</color> จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Controlled Directional Blast","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ: จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ:</color> จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวนการ์ดทั้งหมดในพื้นที่สนับสนุน และพื้นที่อัญเชิญของฝ่ายตรงข้ามมีอย่างน้อย 4 ใบ:</color> จำนวนครั้งที่ใช้ได้ของสิ่งอัญเชิญทั้งหมดของทั้งสองฝ่าย -1","storytitle":"Controlled Directional Blast","storytext":"\"...ไม่ได้ปิดบังอะไรทั้งนั้น ทั้งหมดถูกจัดการไปเรียบร้อยแล้ว การระเบิดครั้งนี้เป็น 'ระเบิดที่ควบคุมทิศทางการระเบิดได้และไม่เป็นอันตราย'\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"แรงสนับสนุนของ Cosanzeana","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มเพิ่มการ์ด \"อาวุธ\" ที่เมลูซีนชื่นชมเข้ามาในมือ 2 ใบ","descriptionraw":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" ที่เมลูซีนชื่นชมเข้ามาในมือ 2 ใบ","descriptionreplaced":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" ที่เมลูซีนชื่นชมเข้ามาในมือ 2 ใบ","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Countdown to the Show: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็นธาตุสารพัดประโยชน์ และจั่วการ์ด 4 ใบ\nหลังจากการ์ดใบนี้ถูกทิ้งในมือหรือในเด็ค: วางการ์ด \"The Show Begins!\" 1 ใบ ที่มีค่าร่าย Elemental Dice เป็น 0 ไว้บนสุดของเด็คฝ่ายเรา","descriptionraw":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น$[K411] และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก$[K56]ในมือหรือในเด็ค:</color> วางการ์ด \"$[C332035]\" 1 ใบ ที่มีค่าร่าย Elemental Dice เป็น 0 ไว้บนสุดของเด็คฝ่ายเรา","descriptionreplaced":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก<color=#FFFFFFFF>ทิ้ง</color>ในมือหรือในเด็ค:</color> วางการ์ด \"The Show Begins!\" 1 ใบ ที่มีค่าร่าย Elemental Dice เป็น 0 ไว้บนสุดของเด็คฝ่ายเรา","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Countdown to the Show: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็นธาตุสารพัดประโยชน์ และจั่วการ์ด 4 ใบ\nหลังจากการ์ดใบนี้ถูกทิ้งจากในมือหรือในเด็ค: วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","descriptionraw":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น$[K411] และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก$[K56]จากในมือหรือในเด็ค:</color> วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","descriptionreplaced":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก<color=#FFFFFFFF>ทิ้ง</color>จากในมือหรือในเด็ค:</color> วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Countdown to the Show: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็นธาตุสารพัดประโยชน์ และจั่วการ์ด 4 ใบ\nหลังจากการ์ดใบนี้ถูกทิ้งจากในมือหรือในเด็ค: วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","descriptionraw":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น$[K411] และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก$[K56]จากในมือหรือในเด็ค:</color> วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","descriptionreplaced":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และจั่วการ์ด 4 ใบ\\n<color=#FFFFFFFF>หลังจากการ์ดใบนี้ถูก<color=#FFFFFFFF>ทิ้ง</color>จากในมือหรือในเด็ค:</color> วางการ์ด \"Countdown to the Show\" 1 ใบ ที่มีค่าร่าย Elemental Dice น้อยกว่าการ์ดใบนี้ 1 ลูก ไว้บนสุดของเด็คฝ่ายเรา","storytitle":"Countdown to the Show","storytext":"\"อยากดูมายากลอะไรหน่อยมั้ย? อะดูนะ เธอนับพร้อมกับฉันนะ... สาม สอง หนึ่ง!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kirara และติดตั้งการ์ดใบนี้\nหลังจากที่ Kirara ติดตั้งการ์ดใบนี้ จะใช้ Meow-teor Kick หนึ่งครั้งโดยทันที\nเมื่อ Kirara ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kirara อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1707]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1707] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17072]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1707] ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1707] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Kirara</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Kirara ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Meow-teor Kick</color> หนึ่งครั้งโดยทันที\\nเมื่อ Kirara ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kirara อยู่ภายในเด็คเท่านั้น)","storytitle":"Kirara - Countless Sights to See","storytext":"\"อย่าลืมรีวิว 5 ดาวนะ~\"","source":"ได้รับหลังจากเชิญ Kirara ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Covenant of Rock","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"จะสามารถใช้ได้ เมื่อจำนวน Elemental Dice ที่เหลือของฝ่ายเราเป็น 0: ทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 2 ลูก\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวน Elemental Dice ที่เหลือของฝ่ายเราเป็น 0:</color> ทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 2 ลูก\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อจำนวน Elemental Dice ที่เหลือของฝ่ายเราเป็น 0:</color> ทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 2 ลูก\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"พันธสัญญาแห่งศิลาหินผา","storytext":"\"ลอร์ดแห่งหินมอบดวงตาที่จะมองเห็นทุกสรรพสิ่งอย่างชัดเจนให้แก่มัน และทำพันธสัญญาต่อกัน นับแต่นั้นมา มังกรตัวนั้นก็อยู่กับท่านลอร์ดแห่งหินมาโดยตลอด พร้อมออกร่วมเดินทางเคียงบ่าเคียงไหล่ตั้งแต่เหนือจรดใต้...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Crimson Witch of Flames","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไฟลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุไฟเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ห้วงคิดแผดเผามลายสิ้น - Crimson Witch of Flames","storytext":"\"ฉันปฏิเสธที่จะไว้อาลัย ปฏิเสธที่จะคร่ำครวญ ปฏิเสธที่จะเศร้าระทม และปฏิเสธเสียงอึกทึกอันไร้ประโยชน์ทุกสิ่ง\nหากความชอบธรรมไม่มีวันย้อนคืน งั้นควรไถ่บาปให้แก่ผู้ใดกัน?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Crossfire","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xiangling และติดตั้งการ์ดใบนี้\nหลังจากที่ Xiangling ติดตั้งการ์ดใบนี้ จะใช้ Guoba Attack หนึ่งครั้งโดยทันที\nเมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ Guoba Attack: ตัวของเธอเองก็จะสร้างความเสียหายไฟด้วย 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xiangling อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1302]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1302] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13022]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1302] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S13022]</color>: ตัวของเธอเองก็จะสร้าง$[K103]ด้วย 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1302] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Xiangling</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Xiangling ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Guoba Attack</color> หนึ่งครั้งโดยทันที\\nเมื่อ Xiangling ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Guoba Attack</color>: ตัวของเธอเองก็จะสร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>ด้วย 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xiangling อยู่ภายในเด็คเท่านั้น)","storytitle":"Xiangling - Crossfire","storytext":"ในครัวก็เป็นแค่ไฟธรรมดา ๆ","source":"ได้รับหลังจากเชิญ Xiangling ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Crown of Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"ทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม \"Sea-Dyed Foam\" 1 อัน (สะสมได้สูงสุด 2 อัน)\nเมื่อตัวละครสร้างความเสียหาย: จะใช้ \"Sea-Dyed Foam\" ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"ทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> 1 อัน (สะสมได้สูงสุด 2 อัน)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>จะใช้ <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"ทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> 1 อัน (สะสมได้สูงสุด 2 อัน)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>จะใช้ <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"มงกุฎไข่มุก — Crown of Watatsumi","storytext":"\"ในบทเพลงได้รับการขับขานสืบทอดต่อกันมาของผู้คนแห่งท้องทะเลนั้นกล่าวว่า มงกุฎที่ทำจากไข่มุก และปะการังจะไม่มีวันแปดเปื้อน\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สร้างความเสียหายกายภาพแก่ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายตรงข้าม 1 หน่วย และจั่วการ์ด 1 ใบ","descriptionraw":"สร้าง$[K100]แก่ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายตรงข้าม 1 หน่วย และจั่วการ์ด 1 ใบ","descriptionreplaced":"สร้าง{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>แก่ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายตรงข้าม 1 หน่วย และจั่วการ์ด 1 ใบ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Crystal Shrapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อถูกทิ้ง จะเสริมพลังให้กับ Navia","descriptionraw":"เมื่อถูกทิ้ง จะเสริมพลังให้กับ Navia","descriptionreplaced":"เมื่อถูกทิ้ง จะเสริมพลังให้กับ Navia","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Dark-Shattering Flame","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Clorinde และติดตั้งการ์ดใบนี้\nหลังจากที่ Clorinde ติดตั้งการ์ดใบนี้ จะใช้ Hunter's Vigil หนึ่งครั้งโดยทันที\nหลังจากตัวละครฝ่ายเราทำให้เกิด ปฏิกิริยาที่เกี่ยวกับธาตุไฟฟ้า: ในเทิร์นนี้ Clorinde จะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +3)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Clorinde อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1412]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1412] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14122]</color> หนึ่งครั้งโดยทันที\\nหลังจากตัวละครฝ่ายเราทำให้เกิด $[K214]: ในเทิร์นนี้ $[A1412] จะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +3)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1412] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Clorinde</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Clorinde ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Hunter's Vigil</color> หนึ่งครั้งโดยทันที\\nหลังจากตัวละครฝ่ายเราทำให้เกิด <color=#FFACFFFF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2104}ธาตุไฟฟ้า</color>: ในเทิร์นนี้ Clorinde จะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +3)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Clorinde อยู่ภายในเด็คเท่านั้น)","storytitle":"Clorinde - Dark-Shattering Flame","storytext":"\"เพ่งมองความชั่วร้าย ขับไล่เงาปีศาจ!\"","source":"ได้รับหลังจากเชิญ Clorinde ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Dawn Winery","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร: ใช้ Elemental Dice ลดลง 1 ลูก (สูงสุดเทิร์นละ 2 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร:</color> ใช้ Elemental Dice ลดลง 1 ลูก (สูงสุดเทิร์นละ 2 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร:</color> ใช้ Elemental Dice ลดลง 1 ลูก (สูงสุดเทิร์นละ 2 ครั้ง)","storytitle":"คฤหาสน์แห่งรุ่งอรุณ","storytext":"\"ไวน์ที่ดีที่สุดตลอดกาลคือไวน์ที่จะผลิตในปีหน้า\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Day of Resistance - Moment of Shattered Dreams","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"ในเทิร์นนี้ ตัวละครเป้าหมายของฝ่ายเราจะได้รับความเสียหาย -1 (เกิดผลได้มากสุด 4 ครั้ง)\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"ในเทิร์นนี้ ตัวละครเป้าหมายของฝ่ายเราจะได้รับความเสียหาย -1 (เกิดผลได้มากสุด 4 ครั้ง)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"ในเทิร์นนี้ ตัวละครเป้าหมายของฝ่ายเราจะได้รับความเสียหาย -1 (เกิดผลได้มากสุด 4 ครั้ง)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"Day of Resistance - Moment of Shattered Dreams","storytext":"กลุ่มผู้ทลายกรงขังได้รับชัยชนะมาตลอด ความฝันรุ่งเรืองอันเป็นนิรันดร์ก็พังทลายลงพร้อมกับเมืองหลวงแห่งนี้...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Deathly Cyclone","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อเข้าสู่การต่อสู้: ทำให้เกิด Bonecruncher's Energy Block 1 ใบ และวางในมือของฝ่ายเรา\nหลังจาก Consecrated Flying Serpent ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ Bonecruncher's Energy Block: ในเทิร์นนี้ หลังจากฝ่ายเราเปลี่ยนตัวละครในครั้งถัดไป จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Consecrated Flying Serpent อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>$[C124051]</color> 1 ใบ และวางในมือของฝ่ายเรา\\nหลังจาก <color=#FFFFFFFF>$[A2503]</color> ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>$[C124051]</color>: ในเทิร์นนี้ หลังจากฝ่ายเราเปลี่ยนตัวละครในครั้งถัดไป จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2503] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>Bonecruncher's Energy Block</color> 1 ใบ และวางในมือของฝ่ายเรา\\nหลังจาก <color=#FFFFFFFF>Consecrated Flying Serpent</color> ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: ในเทิร์นนี้ หลังจากฝ่ายเราเปลี่ยนตัวละครในครั้งถัดไป จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Consecrated Flying Serpent อยู่ภายในเด็คเท่านั้น)","storytitle":"Consecrated Flying Serpent - Deathly Cyclone","storytext":"แม้จะมีความสามารถในการควบคุมธาตุ แต่ตัว Consecrated Beast เองก็ไม่สามารถย่อยซากของสิ่งมีชีวิตอมตะ ในร่างกายได้อย่างสมบูรณ์ แต่พลังของมันจะค่อย ๆ หลอมรวมเข้าด้วยกัน","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Consecrated Flying Serpent ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Decorous Harmony","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yun Jin และติดตั้งการ์ดใบนี้\nหลังจากที่ Yun Jin ติดตั้งการ์ดใบนี้ จะใช้ Cliffbreaker's Banner หนึ่งครั้งโดยทันที\nเมื่อ Yun Jin ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ Flying Cloud Flag Formation: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yun Jin อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1607]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1607] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16073]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1607] ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>$[C116073]</color>: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1607] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yun Jin</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Yun Jin ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Cliffbreaker's Banner</color> หนึ่งครั้งโดยทันที\\nเมื่อ Yun Jin ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yun Jin อยู่ภายในเด็คเท่านั้น)","storytitle":"Yun Jin - Decorous Harmony","storytext":"\"รวมพลังเป็นหนึ่ง!\"","source":"ได้รับหลังจากเชิญ Yun Jin ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไม้ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุไม้เสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"เถาแห่งปัญญา - Deepwood Memories","storytext":"\"เพราะกฎแห่งธรรมชาติ จะชี้นำเราเดินผ่านเขาวงกตในป่าหลวง และไปถึงทุ่งหญ้าที่กว้างใหญ่ไพศาลในที่สุด\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Delicious Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค: ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค:</color> ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค:</color> ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สัญลักษณ์ของผู้กล้า - Demon-Warrior's Feather Mask","storytext":"\"...แน่นอนว่าย่อมมีคนที่ต้องแบกรับรับผิดชอบ และผู้ที่แข็งแกร่งเหล่านั้นก็ควรแบกรับมากกว่า\nหลังจากได้เห็นสงครามที่แท้จริง เขาเพิ่งจะรู้สึกถึงภาระอันหนักอึ้งของโชคชะตาเป็นครั้งแรก...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Descent of Divinity","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Albedo และติดตั้งการ์ดใบนี้\nหลังจากที่ Albedo ติดตั้งการ์ดใบนี้ จะใช้ Abiogenesis: Solar Isotoma หนึ่งครั้งโดยทันที\nเมื่อ Albedo ที่มีการ์ดใบนี้อยู่ในสนาม หากในสนามของฝ่ายเรามี Solar Isotoma เมื่อตัวละครฝ่ายเราใช้โจมตีพุ่งลงจากอากาศ จะใช้ธาตุไร้สีน้อยลง 1 ลูก และสร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Albedo อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1604]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1604] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16042]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1604] ที่มีการ์ดใบนี้อยู่ในสนาม หากในสนามของฝ่ายเรามี <color=#FFFFFFFF>$[C116041]</color> เมื่อตัวละครฝ่ายเราใช้$[K52] จะใช้$[K309]น้อยลง 1 ลูก และสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1604] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Albedo</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Albedo ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Abiogenesis: Solar Isotoma</color> หนึ่งครั้งโดยทันที\\nเมื่อ Albedo ที่มีการ์ดใบนี้อยู่ในสนาม หากในสนามของฝ่ายเรามี <color=#FFFFFFFF>Solar Isotoma</color> เมื่อตัวละครฝ่ายเราใช้<color=#FFFFFFFF>โจมตีพุ่งลงจากอากาศ</color> จะใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>น้อยลง 1 ลูก และสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Albedo อยู่ภายในเด็คเท่านั้น)","storytitle":"Albedo - Descent of Divinity","storytext":"\"ขั้นตอนการยืนยันกลยุทธ์เกม ก็เป็นการคำนวณที่ต้องใช้ความรอบคอบเช่นกัน...\"","source":"ได้รับหลังจากเชิญ Albedo ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Discretionary Supplement","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Dori และติดตั้งการ์ดใบนี้\nหลังจากที่ Dori ติดตั้งการ์ดใบนี้ จะใช้ Alcazarzaray's Exactitude หนึ่งครั้งโดยทันที\nJinni ที่ถูกอัญเชิญโดย Dori ที่มีการ์ดใบนี้ จะรักษาตัวละครที่มีค่าพลังชีวิตต่ำกว่า 6 หน่วย เพิ่ม +1 ทำให้เมื่อตัวละครที่ไม่มีพลังงานได้รับพลังงาน จำนวนที่ได้รับจะ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Dori อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1410]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1410] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14103]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C114102]</color> ที่ถูกอัญเชิญโดย $[A1410] ที่มีการ์ดใบนี้ จะรักษาตัวละครที่มีค่าพลังชีวิตต่ำกว่า 6 หน่วย เพิ่ม +1 ทำให้เมื่อตัวละครที่ไม่มี$[K310]ได้รับ$[K310] จำนวนที่ได้รับจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1410] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Dori</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Dori ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Alcazarzaray's Exactitude</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Jinni</color> ที่ถูกอัญเชิญโดย Dori ที่มีการ์ดใบนี้ จะรักษาตัวละครที่มีค่าพลังชีวิตต่ำกว่า 6 หน่วย เพิ่ม +1 ทำให้เมื่อตัวละครที่ไม่มี<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color>ได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> จำนวนที่ได้รับจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Dori อยู่ภายในเด็คเท่านั้น)","storytitle":"Dori - Discretionary Supplement","storytext":"\"เพิ่มราคาของสินค้าขึ้น 30% จากนั้นจึงขายไปในราคาลด 20%!\"","source":"ได้รับหลังจากเชิญ Dori ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Divine Retribution","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Rosaria และติดตั้งการ์ดใบนี้\nหลังจากที่ Rosaria ติดตั้งการ์ดใบนี้ จะใช้ Ravaging Confession หนึ่งครั้งโดยทันที\nหลังจาก Rosaria ที่มีการ์ดใบนี้อยู่ในสนาม: ใช้ Ravaging Confession หรือเมื่อฝ่ายเราสร้าง โจมตีจุดอ่อน จะทำให้เกิด Changing Shifts 1 ใบ ขึ้นในการ์ดในมือ (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Rosaria อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1113]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1113] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11132]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1113] ที่มีการ์ดใบนี้อยู่ในสนาม: ใช้ <color=#FFFFFFFF>$[S11132]</color> หรือเมื่อฝ่ายเราสร้าง <color=#FFFFFFFF>$[C111133]</color> จะทำให้เกิด <color=#FFFFFFFF>$[C332002]</color> 1 ใบ ขึ้นในการ์ดในมือ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1113] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Rosaria</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Rosaria ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Ravaging Confession</color> หนึ่งครั้งโดยทันที\\nหลังจาก Rosaria ที่มีการ์ดใบนี้อยู่ในสนาม: ใช้ <color=#FFFFFFFF>Ravaging Confession</color> หรือเมื่อฝ่ายเราสร้าง <color=#FFFFFFFF>โจมตีจุดอ่อน</color> จะทำให้เกิด <color=#FFFFFFFF>Changing Shifts</color> 1 ใบ ขึ้นในการ์ดในมือ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Rosaria อยู่ภายในเด็คเท่านั้น)","storytitle":"Rosaria - Divine Retribution","storytext":"\"ราตรีสวัสดิ์...\"","source":"ได้รับหลังจากเชิญ Rosaria ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Dominance of Earth","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Zhongli และติดตั้งการ์ดใบนี้\nหลังจากที่ Zhongli ติดตั้งการ์ดใบนี้ จะใช้ Dominus Lapidis: Striking Stone หนึ่งครั้งโดยทันที\nเมื่อ Zhongli ที่มีการ์ดใบนี้ มีค่าพลังชีวิตอย่างน้อย 7 หน่วย ความเสียหายที่ Zhongli สร้าง และความเสียหายหินที่สิ่งอัญเชิญของฝ่ายเราสร้างจะ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Zhongli อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1603]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1603] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16033]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1603] ที่มีการ์ดใบนี้ มีค่าพลังชีวิตอย่างน้อย 7 หน่วย ความเสียหายที่ $[A1603] สร้าง และ$[K106]ที่สิ่งอัญเชิญของฝ่ายเราสร้างจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1603] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Zhongli</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Zhongli ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Dominus Lapidis: Striking Stone</color> หนึ่งครั้งโดยทันที\\nเมื่อ Zhongli ที่มีการ์ดใบนี้ มีค่าพลังชีวิตอย่างน้อย 7 หน่วย ความเสียหายที่ Zhongli สร้าง และ{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color>ที่สิ่งอัญเชิญของฝ่ายเราสร้างจะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Zhongli อยู่ภายในเด็คเท่านั้น)","storytitle":"Zhongli - Dominance of Earth","storytext":"สายน้ำนับพันหมื่นชั่วอายุจะไม่อาจแปรผัน","source":"ได้รับหลังจากเชิญ Zhongli ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อใช้การ์ดสนับสนุน \"เพื่อนร่วมทาง\": ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเมื่อใช้การ์ดสนับสนุน \"เพื่อนร่วมทาง\": จะสุ่มจับการ์ดสนับสนุน \"เพื่อนร่วมทาง\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\": </color>จะสุ่มจับการ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\": </color>จะสุ่มจับการ์ดสนับสนุน \"{SPRITE_PRESET#3103}เพื่อนร่วมทาง\" ขึ้นมาจากเด็ค 1 ใบ (จำกัด 1 ครั้ง ต่อการดูเอล)","storytitle":"ศรัทธาอันจริงใจ - Dunyarzad","storytext":"\"พวกเราใช้ชีวิตก็เพื่อไม่ให้เสียใจในภายหลัง ถูกมั้ย?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Echoes of an Offering","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากที่ตัวละครใช้ \"โจมตีปกติ\": จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\nหลังจากที่ตัวละครใช้สกิล: หากจำนวน Elemental Dice ของฝ่ายเราไม่เกินจำนวนการ์ดในมือ จะสร้าง Elemental Dice ประเภทของตัวละคร 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"โจมตีปกติ\":</color> จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> หากจำนวน Elemental Dice ของฝ่ายเราไม่เกินจำนวนการ์ดในมือ จะสร้าง Elemental Dice ประเภทของตัวละคร 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"โจมตีปกติ\":</color> จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> หากจำนวน Elemental Dice ของฝ่ายเราไม่เกินจำนวนการ์ดในมือ จะสร้าง Elemental Dice ประเภทของตัวละคร 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Everlasting Uncut Jade - Echoes of an Offering","storytext":"\"...มักมีแม่น้ำสายรองมากมายที่อยู่ภายใต้แม่น้ำสายใหญ่ในตำนาน หนึ่งในนั้นก็มีเรื่องเล่าอยู่เช่นกัน หยกงามนั้นเคยเป็นหยกจากภูเขาศักดิ์สิทธิ์ และผ่านการแกะสลักอย่างประณีตด้วยมือขององค์จักรพรรดิ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Echoes of an Offering","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล: พลังโจมตีในเทิร์นนี้ +1","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> พลังโจมตีในเทิร์นนี้ +1","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> พลังโจมตีในเทิร์นนี้ +1","playcost":[]},"edictofabsolution":{"id":330009,"name":"ประกาศอภัยโทษ","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"ในเทิร์นนี้ ตัวละครเป้าหมายจะต้านทานต่อเอฟเฟกต์ที่ไม่สามารถใช้สกิลได้ เช่น แช่แข็ง, มึนงง, กลายเป็นหิน และอื่น ๆ และเมื่อตัวละครดังกล่าวเป็น \"ตัวละครที่เข้าต่อสู้\" จะไม่ถูกเปลี่ยนเพราะเอฟเฟกต์\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"ในเทิร์นนี้ ตัวละครเป้าหมายจะต้านทานต่อเอฟเฟกต์ที่ไม่สามารถใช้สกิลได้ เช่น แช่แข็ง, มึนงง, กลายเป็นหิน และอื่น ๆ และเมื่อตัวละครดังกล่าวเป็น \"ตัวละครที่เข้าต่อสู้\" จะไม่ถูกเปลี่ยนเพราะเอฟเฟกต์\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"ในเทิร์นนี้ ตัวละครเป้าหมายจะต้านทานต่อเอฟเฟกต์ที่ไม่สามารถใช้สกิลได้ เช่น แช่แข็ง, มึนงง, กลายเป็นหิน และอื่น ๆ และเมื่อตัวละครดังกล่าวเป็น \"ตัวละครที่เข้าต่อสู้\" จะไม่ถูกเปลี่ยนเพราะเอฟเฟกต์\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"ประกาศอภัยโทษ","storytext":"\"นี่ไม่ใช่คำเปรียบเปรยหรือสำนวนใด ๆ ทุกคนใน Fontaine ล้วนแต่เป็นคนบาป และสุดท้ายวันโลกาวินาศและวันแห่งการพิพากษา ก็จะตกอยู่กับชาว Fontaine ทุกคนในที่สุด\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Electro Cicin's Gleam","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Fatui - Electro Cicin Mage และติดตั้งการ์ดใบนี้\nหลังจากที่ Fatui - Electro Cicin Mage ติดตั้งการ์ดใบนี้ จะใช้ Misty Call หนึ่งครั้งโดยทันที\nเมื่อ Fatui - Electro Cicin Mage ที่มีการ์ดใบนี้อยู่ในสนาม ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หากจำนวนครั้งที่ใช้ได้ของ Electro Cicin มีอย่างน้อย 3 ครั้ง Electro Cicin จะสร้างความเสียหายไฟฟ้า 1 หน่วยทันที (ต้องหักใช้จำนวนครั้งที่ใช้ได้ เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Electro Cicin Mage อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2404]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2404] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S24042]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2404] ที่มีการ์ดใบนี้อยู่ในสนาม ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หาก$[K3]ของ <color=#FFFFFFFF>$[C124041]</color> มีอย่างน้อย 3 ครั้ง <color=#FFFFFFFF>$[C124041]</color> จะสร้าง$[K104] 1 หน่วยทันที (ต้องหักใช้$[K3] เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2404] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Fatui - Electro Cicin Mage</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fatui - Electro Cicin Mage ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Misty Call</color> หนึ่งครั้งโดยทันที\\nเมื่อ Fatui - Electro Cicin Mage ที่มีการ์ดใบนี้อยู่ในสนาม ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หาก<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของ <color=#FFFFFFFF>Electro Cicin</color> มีอย่างน้อย 3 ครั้ง <color=#FFFFFFFF>Electro Cicin</color> จะสร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วยทันที (ต้องหักใช้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Electro Cicin Mage อยู่ภายในเด็คเท่านั้น)","storytitle":"Electro Cicin Mage - Electro Cicin's Gleam","storytext":"\"เธอจะมาเล่นกับฉันงั้นเหรอ?\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Fatui - Electro Cicin Mage ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Elegy for the End","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากตัวละครใช้ \"ท่าไม้ตาย\": ทำให้เกิด \"Millennial Movement: Farewell Song\" (ตัวละครฝ่ายเราสร้างความเสียหาย +1 จำนวนเทิร์นต่อเนื่อง: 2)\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น 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End","storytext":"\"แต่ไม่มีฤดูกาลใดในโลกนี้\"\n\"สามารถทำให้คุณมองมาที่ฉันอีกครั้ง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Elegy for the End","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["อาวุธ","ธนู","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +2\nหลังจากตัวละครใช้ท่าไม้ตาย: ตัวละครฝ่ายเราสร้างความเสียหาย +1 จำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"พลังโจมตี +2\\nหลังจากตัวละครใช้ท่าไม้ตาย: ตัวละครฝ่ายเราสร้างความเสียหาย +1 $[K4]: 2","descriptionreplaced":"พลังโจมตี +2\\nหลังจากตัวละครใช้ท่าไม้ตาย: ตัวละครฝ่ายเราสร้างความเสียหาย +1 <color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Elemental Forte","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"สร้างความเสียหายปฏิกิริยาธาตุเพิ่มเติม 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จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"ทำให้เกิด<color=#FFACFFFF>{SPRITE_PRESET#1104}ลูกเต๋าธาตุไฟฟ้า</color> 1 ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"ทำให้เกิด<color=#FFACFFFF>{SPRITE_PRESET#1104}ลูกเต๋าธาตุไฟฟ้า</color> 1 ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"Elemental Resonance: Woven Thunder","storytext":"แสงแห่งสายฟ้าลงมายังดินแดนแห่งนิรันดร์","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Elemental Resonance: Woven Waters","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_RESONANCE"],"tagstext":["การสั่นพ้องของธาตุ"],"description":"ทำให้เกิดลูกเต๋าธาตุน้ำ 1 ลูก\n(ต้องมีตัวละครธาตุน้ำอย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"ทำให้เกิด<color=#80C0FFFF>{SPRITE_PRESET#1102}ลูกเต๋าธาตุน้ำ</color> 1 ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"ทำให้เกิด<color=#80C0FFFF>{SPRITE_PRESET#1102}ลูกเต๋าธาตุน้ำ</color> 1 ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"Elemental Resonance: Woven Waters","storytext":"น้ำรองรับทุกชีวิต กระจ่างใส และขุ่นหมองไปด้วยกัน","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Elemental Resonance: Woven Weeds","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_RESONANCE"],"tagstext":["การสั่นพ้องของธาตุ"],"description":"ทำให้เกิด Elemental Dice ธาตุไม้ 1 ลูก\n(ต้องมีตัวละครธาตุไม้อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"ทำให้เกิด 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ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2105}<color=#80FFD7FF>ธาตุลม</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"ทำให้เกิด<color=#80FFD7FF>{SPRITE_PRESET#1105}ลูกเต๋าธาตุลม</color> 1 ลูก\\n(ต้องมีตัวละคร{SPRITE_PRESET#2105}<color=#80FFD7FF>ธาตุลม</color>อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"Elemental Resonance: Woven Winds","storytext":"สายลมพเนจร ราวท่วงทำนองของเสียงพิณ","playcost":[]},"elevatedarray":{"id":421018,"name":"Elevated Array","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"สิ่งอัญเชิญทั้งหมดสร้างความเสียหาย +1","descriptionraw":"สิ่งอัญเชิญทั้งหมดสร้างความเสียหาย +1","descriptionreplaced":"สิ่งอัญเชิญทั้งหมดสร้างความเสียหาย 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อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> หาก <color=#FFFFFFFF>Abyss Lector - Fathomless Flames</color> ที่มีการ์ดใบนี้เคยทำให้เกิด <color=#FFFFFFFF>Fiery Rebirth</color> จะทิ้งการ์ดใบนี้โดยทันที และทำให้ตัวละครได้รับ <color=#FFFFFFFF>โล่ไฟแห่งห้วงเหว</color>\\nเมื่อ Abyss Lector - Fathomless Flames ที่มีการ์ดใบนี้ทำให้เกิด <color=#FFFFFFFF>Fiery Rebirth</color>: ทิ้งการ์ดใบนี้ และทำให้ตัวละครได้รับ <color=#FFFFFFFF>โล่ไฟแห่งห้วงเหว</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Abyss Lector - Fathomless Flames อยู่ภายในเด็คเท่านั้น)","storytitle":"Abyss Lector - ไฟมอดที่ลุกโชนใหม่","storytext":"หนทางแห่งความเมตตานั้น ไม่ได้ราบเรียบเสมอไป","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Abyss Lector - Fathomless Flames ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Emblem of Severed Fate","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากที่ตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\": ตัวละครที่มีการ์ดใบนี้จะได้รับพลังงาน 1 หน่วย\n\"ท่าไม้ตาย\" ของตัวละครสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> ตัวละครที่มีการ์ดใบนี้จะได้รับ$[K310] 1 หน่วย\\n\"ท่าไม้ตาย\" ของตัวละครสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> ตัวละครที่มีการ์ดใบนี้จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย\\n\"ท่าไม้ตาย\" ของตัวละครสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สัญลักษณ์แห่งชะตาสะบั้น - Ornate Kabuto","storytext":"ชีวิตสิบสามปีลอยผ่านไปเหมือนความฝัน\nโบยบินข้ามทิวเขาและหิมะ\nแต่เจ้านั้นได้จากลาไปแสนไกลแล้ว","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Emblem of Severed Fate","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครอื่นของฝ่ายเราใช้ท่าไม้ตาย: ตัวเองจะได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครอื่นของฝ่ายเราใช้ท่าไม้ตาย:</color> ตัวเองจะได้รับ$[K310] 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครอื่นของฝ่ายเราใช้ท่าไม้ตาย:</color> ตัวเองจะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Embrace of Winds","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Venti และติดตั้งการ์ดใบนี้\nหลังจากที่ Venti ติดตั้งการ์ดใบนี้ จะใช้ Skyward Sonnet หนึ่งครั้งโดยทันที\nหลังจากเกิด Stormzone ที่ Venti ที่มีการ์ดใบนี้สร้างขึ้น จะทำให้ \"การโจมตีปกติ\" ครั้งต่อไปในเทิร์นนี้ ของตัวละครฝ่ายเรา ใช้ธาตุไร้สีลดลง 1 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Venti อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1503]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1503] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S15032]</color> หนึ่งครั้งโดยทันที\\nหลังจากเกิด <color=#FFFFFFFF>$[C115031]</color> ที่ $[A1503] ที่มีการ์ดใบนี้สร้างขึ้น จะทำให้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปในเทิร์นนี้ ของตัวละครฝ่ายเรา ใช้$[K309]ลดลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1503] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Venti</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Venti ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Skyward Sonnet</color> หนึ่งครั้งโดยทันที\\nหลังจากเกิด <color=#FFFFFFFF>Stormzone</color> ที่ Venti ที่มีการ์ดใบนี้สร้างขึ้น จะทำให้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปในเทิร์นนี้ ของตัวละครฝ่ายเรา ใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>ลดลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Venti อยู่ภายในเด็คเท่านั้น)","storytitle":"Venti - Embrace of Winds","storytext":"\"ระวังตัวด้วยนะ\"","source":"ได้รับหลังจากเชิญ Venti ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"End of the Line","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"หลังจากฝ่ายเราใช้การ์ดแอ็กชันที่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้: การ์ดใบนี้จะสะสม \"Catch\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม แต่ละเทิร์นสะสมได้สูงสุด 2 แต้ม)\nเมื่อตัวละครใช้สกิล: หากการ์ดใบนี้มี \"Catch\" อยู่แล้ว จะใช้ \"Catch\" ทั้งหมด เพื่อทำให้ความเสียหายสกิลนี้ +1 และทุกครั้งที่ใช้ \"Catch\" 1 แต้ม จะจั่วการ์ด 1 ใบ\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชันที่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Catch\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม แต่ละเทิร์นสะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิล:</color> หากการ์ดใบนี้มี <color=#FFFFFFFF>\"Catch\"</color> อยู่แล้ว จะใช้ <color=#FFFFFFFF>\"Catch\"</color> ทั้งหมด เพื่อทำให้ความเสียหายสกิลนี้ +1 และทุกครั้งที่ใช้ <color=#FFFFFFFF>\"Catch\"</color> 1 แต้ม จะจั่วการ์ด 1 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชันที่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Catch\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม แต่ละเทิร์นสะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อตัวละครใช้สกิล:</color> หากการ์ดใบนี้มี <color=#FFFFFFFF>\"Catch\"</color> อยู่แล้ว จะใช้ <color=#FFFFFFFF>\"Catch\"</color> ทั้งหมด เพื่อทำให้ความเสียหายสกิลนี้ +1 และทุกครั้งที่ใช้ <color=#FFFFFFFF>\"Catch\"</color> 1 แต้ม จะจั่วการ์ด 1 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Net Snapper - End of the Line","storytext":"\"...ปลาที่แต่เดิมเคยเคลื่อนตัวภายในทะเลสาบบนที่ราบสูง ประหนึ่งลูกศรที่พุ่งตรงผ่านอากาศ\nมันเคยเรียวตรงเหมือนทวนยาว และแหวกว่ายวนรอบสถานที่ศักดิ์สิทธิ์\nสายธารค่อย ๆ ซึมเข้าไปในทราย ทะเลสาบหดเล็กลงจนกลายเป็นแอ่งน้ำ\nสุดท้ายมันก็ต้องคุดคู้อยู่ในแอ่งน้ำ กลายเป็นเหยื่อที่ถูกผู้แสวงบุญจับไป\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Engulfing Lightning","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["อาวุธ","หอก"],"description":"ตัวละครสร้างความเสียหาย +1\nในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ: หากตัวละครที่มีการ์ดใบนี้ไม่มีพลังงาน จะทำให้ตัวละครดังกล่าวได้รับพลังงาน 1 หน่วย\n(สวมใส่ได้กับตัวละครประเภท \"หอก\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> หากตัวละครที่มีการ์ดใบนี้ไม่มี$[K310] จะทำให้ตัวละครดังกล่าวได้รับ$[K310] 1 หน่วย\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> หากตัวละครที่มีการ์ดใบนี้ไม่มี<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> จะทำให้ตัวละครดังกล่าวได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Timeless Dream - Engulfing Lightning","storytext":"สิ่งที่ถูกเรียกว่านางินาตะนั้น คืออาวุธอันแหลมคมที่สามารถตัดสิ่งปลอมปนให้ขาดสะบั้น\nผู้ที่ถือนางินาตะ ก็คือผู้ที่ต้องการจะปกป้องเส้นทางสู่ความเป็นนิรันดร์","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Engulfing Lightning","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["อาวุธ","หอก","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +2\nหลังจากตัวละครใช้ท่าไม้ตาย: ได้รับพลังงาน 1 หน่วย และพลังโจมตี +1","descriptionraw":"พลังโจมตี +2\\nหลังจากตัวละครใช้ท่าไม้ตาย: ได้รับ$[K310] 1 หน่วย และพลังโจมตี +1","descriptionreplaced":"พลังโจมตี +2\\nหลังจากตัวละครใช้ท่าไม้ตาย: ได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย และพลังโจมตี +1","playcost":[]},"eremiteteatime":{"id":332040,"name":"Eremite Teatime","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"หากฝ่ายเรามีตัวละครที่มีประเภทของธาตุเหมือนกัน จะเลือกการ์ด \"สถานที่\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ;\nหากฝ่ายเรามีตัวละครที่มีประเภทอาวุธเหมือนกัน จะเลือกการ์ด \"ไอเทม\" 1 ใบ จาก 3 ใบ เพิ่มเข้ามาในมือ;\nหากฝ่ายเรามีตัวละครที่มีฝ่ายเดียวกัน จะเลือกการ์ด \"อาหาร\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ","descriptionraw":"หากฝ่ายเรามีตัวละครที่มีประเภทของธาตุเหมือนกัน จะเลือกการ์ด \"{SPRITE_PRESET#3104}สถานที่\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ;\\nหากฝ่ายเรามีตัวละครที่มีประเภทอาวุธเหมือนกัน จะเลือกการ์ด \"{SPRITE_PRESET#3102}ไอเทม\" 1 ใบ จาก 3 ใบ เพิ่มเข้ามาในมือ;\\nหากฝ่ายเรามีตัวละครที่มีฝ่ายเดียวกัน จะเลือกการ์ด \"{SPRITE_PRESET#3101}อาหาร\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ","descriptionreplaced":"หากฝ่ายเรามีตัวละครที่มีประเภทของธาตุเหมือนกัน จะเลือกการ์ด \"{SPRITE_PRESET#3104}สถานที่\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ;\\nหากฝ่ายเรามีตัวละครที่มีประเภทอาวุธเหมือนกัน จะเลือกการ์ด \"{SPRITE_PRESET#3102}ไอเทม\" 1 ใบ จาก 3 ใบ เพิ่มเข้ามาในมือ;\\nหากฝ่ายเรามีตัวละครที่มีฝ่ายเดียวกัน จะเลือกการ์ด \"{SPRITE_PRESET#3101}อาหาร\" 1 ใบจาก 3 ใบ เพิ่มเข้ามาในมือ","storytitle":"Eremite Teatime","storytext":"\"เข้าร่วมกลุ่ม Eremite! เพื่อชีวิตที่ดีกว่า!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Exile's Circlet","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครใช้ \"ท่าไม้ตาย\": ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ$[K310] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ทายาทชนชั้นสูง - Exile's Circlet","storytext":"\"โอ้วิบัติแก่พระราชวังที่ก่อร่างสร้างขึ้นจากเงินขาว เหตุใดมงกุฎของเจ้าจึงอาบชุ่มไปด้วยโลหิตเล่า?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Exile's Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครใช้ \"ท่าไม้ตาย\": ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ$[K310] 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Falls and 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ก็เป็นโอกาสที่จะเปิดเผยอดีตที่ถูกฝังอยู่ใต้ฝุ่นเช่นกัน","playcost":[]},"fatalfulmination":{"id":224051,"name":"Fatal Fulmination","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อเข้าสู่การต่อสู้: ทำให้เกิด Bonecruncher's Energy Block 1 ใบ และวางในมือของฝ่ายเรา\nหลังจาก Consecrated Scorpion ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ Bonecruncher's Energy Block: จั่วการ์ด 1 ใบ จากนั้นทำให้เกิด Bonecruncher's Energy Block 1 ใบ และสุ่มวางในเด็คของฝ่ายเรา\n(เข้าร่วมเด็คได้ต่อเมื่อมี Consecrated Scorpion อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>$[C124051]</color> 1 ใบ และวางในมือของฝ่ายเรา\\nหลังจาก <color=#FFFFFFFF>$[A2405]</color> ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>$[C124051]</color>: จั่วการ์ด 1 ใบ จากนั้นทำให้เกิด <color=#FFFFFFFF>$[C124051]</color> 1 ใบ และสุ่มวางในเด็คของฝ่ายเรา\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2405] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>Bonecruncher's Energy Block</color> 1 ใบ และวางในมือของฝ่ายเรา\\nหลังจาก <color=#FFFFFFFF>Consecrated Scorpion</color> ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>Bonecruncher's Energy Block</color>: จั่วการ์ด 1 ใบ จากนั้นทำให้เกิด <color=#FFFFFFFF>Bonecruncher's Energy Block</color> 1 ใบ และสุ่มวางในเด็คของฝ่ายเรา\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Consecrated Scorpion อยู่ภายในเด็คเท่านั้น)","storytitle":"Consecrated Scorpion - Fatal Fulmination","storytext":"สิ่งมีชีวิตมีกฎการวิวัฒนาการของมันเอง และกฎของ Consecrated Beast ก็คือการมีโชคที่เพียงพอ ในการค้นพบซากของสิ่งมีชีวิตที่ยิ่งใหญ่ ในอดีตอันไกลโพ้นก่อนเผ่าพันธุ์ของพวกมัน","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Consecrated Scorpion ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Fatui Conspiracy","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มสร้าง \"Fatui Ambusher\" ขึ้นมา 1 ชนิด ที่พื้นที่ของฝ่ายตรงข้าม\n(ต้องมีตัวละคร \"Fatui\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"สุ่มสร้าง \"$[K1004]\" ขึ้นมา 1 ชนิด ที่พื้นที่ของฝ่ายตรงข้าม\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3501}Fatui\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"สุ่มสร้าง \"<color=#FFFFFFFF>Fatui Ambusher</color>\" ขึ้นมา 1 ชนิด ที่พื้นที่ของฝ่ายตรงข้าม\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3501}Fatui\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"แผนลับในหน้าหนาว","storytext":"...แต่ไม่มีใครรู้ว่าพวกเขากำลังวางแผนอะไรกันแน่","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Favonius 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หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> ทำการรักษา \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเรา 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"ผู้มีจิตศรัทธามารวมกันที่นี่","storytext":"\"หากเอ่ยกล่าวกับลมอย่างจริงใจ สักวันหนึ่งคำพูดนั้นก็จะลอยไปถึงหูของเหล่าทวยเทพ\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Favonius Cathedral","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"จบเทิร์น: รักษาฝ่ายเราทั้งหมด 3 หน่วย","descriptionraw":"<color=#FFFFFFFF>จบเทิร์น:</color> รักษาฝ่ายเราทั้งหมด 3 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>จบเทิร์น:</color> รักษาฝ่ายเราทั้งหมด 3 หน่วย","playcost":[]},"favoniussword":{"id":311505,"name":"Favonius 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ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ \"{SPRITE_PRESET#3008}เทคนิค\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2205] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Hydro Hilichurl Rogue</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Hydro Hilichurl Rogue ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Slash of Surging Tides</color> หนึ่งครั้งโดยทันที\\nเมื่อ Hydro Hilichurl Rogue ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ \"{SPRITE_PRESET#3008}เทคนิค\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Hydro Hilichurl Rogue อยู่ภายในเด็คเท่านั้น)","storytitle":"Hydro Hilichurl Rogue - Hydrodart Slime","storytext":"\"Slimo Movo!\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Hydro Hilichurl Rogue ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's 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ทุกคำที่กัดคือความอร่อยที่ทำให้คนพึงพอใจ...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"ไฟแห่งการต่อสู้","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"การ์ดใบนี้จะบันทึกความเสียหายที่คุณสร้างแก่ตัวละครฝ่ายศัตรูในเทิร์นนี้ และจะบันทึกเป็น \"จิตวิญญาณในการต่อสู้\"\nเมื่อแอ็กชันเฟสเริ่มต้น: หากการ์ดใบนี้เป็น ไฟแห่งการต่อสู้ ที่มี \"จิตวิญญาณในการต่อสู้\" สูงสุดในสนาม จะลบล้าง \"จิตวิญญาณในการต่อสู้\" ของการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา สร้างความเสียหาย +1 ในเทิร์นนี้","descriptionraw":"การ์ดใบนี้จะบันทึกความเสียหายที่คุณสร้างแก่ตัวละครฝ่ายศัตรูในเทิร์นนี้ และจะบันทึกเป็น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color>\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากการ์ดใบนี้เป็น $[C300006] ที่มี <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> สูงสุดในสนาม จะลบล้าง <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา สร้างความเสียหาย +1 ในเทิร์นนี้","descriptionreplaced":"การ์ดใบนี้จะบันทึกความเสียหายที่คุณสร้างแก่ตัวละครฝ่ายศัตรูในเทิร์นนี้ และจะบันทึกเป็น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color>\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากการ์ดใบนี้เป็น ไฟแห่งการต่อสู้ ที่มี <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> สูงสุดในสนาม จะลบล้าง <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา สร้างความเสียหาย +1 ในเทิร์นนี้","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Flickering Four-Leaf Sigil","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ตัวละครเป้าหมายได้รับ Four-Leaf Sigil: ในช่วงจบเฟสของแต่ละเทิร์น ฝ่ายเราจะเปลี่ยนเป็นตัวละครนี้","descriptionraw":"ตัวละครเป้าหมายได้รับ <color=#FFFFFFFF>$[C303227]</color>: ในช่วงจบเฟสของแต่ละเทิร์น ฝ่ายเราจะเปลี่ยนเป็นตัวละครนี้","descriptionreplaced":"ตัวละครเป้าหมายได้รับ <color=#FFFFFFFF>Four-Leaf Sigil</color>: ในช่วงจบเฟสของแต่ละเทิร์น ฝ่ายเราจะเปลี่ยนเป็นตัวละครนี้","storytitle":"Flickering Four-Leaf Sigil","storytext":"สัญลักษณ์ประหลาดที่มีรูปร่างเหมือนโคลเวอร์สี่แฉก เป็นตัวช่วยที่ดีเยี่ยมสำหรับผู้ที่ควบคุมพลังธาตุ","playcost":[]},"floralsidewinder":{"id":217011,"name":"Floral Sidewinder","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Collei และติดตั้งการ์ดใบนี้\nหลังจากที่ Collei ติดตั้งการ์ดใบนี้ จะใช้ Floral Brush หนึ่งครั้งโดยทันที\nในเทิร์นที่ Collei ที่มีการ์ดใบนี้ใช้ Floral Brush หลังจากสกิลของตัวละครฝ่ายเราทำให้เกิดปฏิกิริยาที่เกี่ยวกับธาตุไม้: สร้างความเสียหายไม้ 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Collei อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1701]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1701] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17012]</color> หนึ่งครั้งโดยทันที\\nในเทิร์นที่ $[A1701] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S17012]</color> หลังจากสกิลของตัวละครฝ่ายเราทำให้เกิด$[K217]: สร้าง$[K107] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1701] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Collei</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Collei ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Floral Brush</color> หนึ่งครั้งโดยทันที\\nในเทิร์นที่ Collei ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Floral Brush</color> หลังจากสกิลของตัวละครฝ่ายเราทำให้เกิด<color=#7EC236FF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2107}ธาตุไม้</color>: สร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Collei อยู่ภายในเด็คเท่านั้น)","storytitle":"Collei - Floral Sidewinder","storytext":"อย่าดูถูก Collei และอย่าดูถูกแมวน้อยด้วย","source":"ได้รับหลังจากเชิญ Collei ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"\"วงศ์ปีกบุปผา\"","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"หลังจากฝ่ายเราทิ้งการ์ด 2 ใบ: ตัวละครนอกสนามตัวถัดไปของฝ่ายเรา จะได้รับ \"เมื่อเปลี่ยนเป็นตัวละครที่เข้าต่อสู้ในครั้งถัดไป จะฟื้นฟู Elemental Dice ที่สอดคล้องกัน 1 ลูก\" 1 ชั้น (ซ้อนทับได้ แต่ละครั้งจะเกิดขึ้นได้ 1 ชั้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเรา$[K56]การ์ด 2 ใบ: </color>ตัวละครนอกสนามตัวถัดไปของฝ่ายเรา จะได้รับ \"เมื่อเปลี่ยนเป็นตัวละครที่เข้าต่อสู้ในครั้งถัดไป จะฟื้นฟู Elemental Dice ที่สอดคล้องกัน 1 ลูก\" 1 ชั้น (ซ้อนทับได้ แต่ละครั้งจะเกิดขึ้นได้ 1 ชั้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเรา<color=#FFFFFFFF>ทิ้ง</color>การ์ด 2 ใบ: </color>ตัวละครนอกสนามตัวถัดไปของฝ่ายเรา จะได้รับ \"เมื่อเปลี่ยนเป็นตัวละครที่เข้าต่อสู้ในครั้งถัดไป จะฟื้นฟู Elemental Dice ที่สอดคล้องกัน 1 ลูก\" 1 ชั้น (ซ้อนทับได้ แต่ละครั้งจะเกิดขึ้นได้ 1 ชั้น)","storytitle":"\"วงศ์ปีกบุปผา\"","storytext":"ชนเผ่าที่ศรัทธาใน Wayob ผู้ควบคุมการไหลเวียนของพลังงานความร้อนและลมโหม ชนเผ่าของอัศวิน Saurian ผู้รวดเร็วและสันโดษ...\nในทุก ๆ วัน สมาชิกเผ่าจะบินไปพร้อมกับ Qucusaurus เพื่อลาดตระเวนอาณาเขตของตนเองอยู่บนท้องฟ้า","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Flower of Paradise Lost","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหาย: หากความเสียหายนี้เป็นความเสียหายไม้ หรือทำให้เกิดปฏิกิริยาที่เกี่ยวกับธาตุไม้ จะสะสม \"Crowning Crystal\" 2 อัน หาก \"Crowning Crystal\" มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหาย: </color>หากความเสียหายนี้เป็น$[K107] หรือทำให้เกิด$[K217] จะสะสม <color=#FFFFFFFF>\"Crowning Crystal\"</color> 2 อัน หาก <color=#FFFFFFFF>\"Crowning Crystal\"</color> มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะทำให้เกิด$[K411] 1 ลูก\\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหาย: </color>หากความเสียหายนี้เป็น{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> หรือทำให้เกิด<color=#7EC236FF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2107}ธาตุไม้</color> จะสะสม <color=#FFFFFFFF>\"Crowning Crystal\"</color> 2 อัน หาก <color=#FFFFFFFF>\"Crowning Crystal\"</color> มีจำนวนมากกว่า หรือเท่ากับจำนวนการ์ดในมือของฝ่ายเรา จะทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก\\n(ในแต่ละเทิร์นจะเกิดขึ้นได้มากสุด 2 ลูก)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Withered Dreamscape - Flower of Paradise Lost","storytext":"\"แต่ 'นิรันดร์' เป็นเพียงคำโกหก ความมัวเมาและความรักจะบดขยี้ความทรงจำ และกลายเป็นความเพ้อฝันที่แหลกสลาย\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Flowing Flame","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Diluc และติดตั้งการ์ดใบนี้\nหลังจากที่ Diluc ติดตั้งการ์ดใบนี้ จะใช้ Searing Onslaught หนึ่งครั้งโดยทันที\nในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ Searing Onslaught เป็นครั้งที่ 2 และครั้งที่ 3: ใช้ธาตุไฟน้อยลง 1 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Diluc อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1301]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1301] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13012]</color> หนึ่งครั้งโดยทันที\\nในแต่ละเทิร์นที่ $[A1301] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S13012]</color> เป็นครั้งที่ 2 และครั้งที่ 3: ใช้{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>น้อยลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1301] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Diluc</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Diluc ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Searing Onslaught</color> หนึ่งครั้งโดยทันที\\nในแต่ละเทิร์นที่ Diluc ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Searing Onslaught</color> เป็นครั้งที่ 2 และครั้งที่ 3: ใช้{SPRITE_PRESET#1103}<color=#FF9999FF>ธาตุไฟ</color>น้อยลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Diluc อยู่ภายในเด็คเท่านั้น)","storytitle":"Diluc - Flowing Flame","storytext":"วิธีคลายความเครียดง่าย ๆ","source":"ได้รับหลังจากเชิญ Diluc ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Flowing Purity","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"เมื่อเข้าสู่การต่อสู้และสิ้นสุดเทิร์น: ตัวละครจะได้รับบ่วงพันธะชีวัน 1 ชั้น\nก่อนที่ทั้งสองฝ่ายจะเลือกดำเนินการ: หากตัวละครที่มีการ์ดใบนี้ยังไม่มีบ่วงพันธะชีวัน จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก และในครั้งถัดไปที่ตัวละครสร้างความเสียหายจะ +1 (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้และสิ้นสุดเทิร์น:</color> ตัวละครจะได้รับ<color=#FFFFFFFF>$[C122]</color> 1 ชั้น\\n<color=#FFFFFFFF>ก่อนที่ทั้งสองฝ่ายจะเลือกดำเนินการ:</color> หากตัวละครที่มีการ์ดใบนี้ยังไม่มี<color=#FFFFFFFF>$[C122]</color> จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก และในครั้งถัดไปที่ตัวละครสร้างความเสียหายจะ +1 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้และสิ้นสุดเทิร์น:</color> ตัวละครจะได้รับ<color=#FFFFFFFF>บ่วงพันธะชีวัน</color> 1 ชั้น\\n<color=#FFFFFFFF>ก่อนที่ทั้งสองฝ่ายจะเลือกดำเนินการ:</color> หากตัวละครที่มีการ์ดใบนี้ยังไม่มี<color=#FFFFFFFF>บ่วงพันธะชีวัน</color> จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก และในครั้งถัดไปที่ตัวละครสร้างความเสียหายจะ +1 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Flowing Purity","storytext":"\"...หัวใจดวงนี้ ที่เต้นเหมือนร่างกายที่มีเลือดเนื้อ ได้แปดเปื้อนบาปหนักแบบเดียวกันในระหว่างการเดินทาง ความเสียใจที่ทรมานหัวใจดวงนี้ จะหาความสงบสุขได้จากที่ไหนกัน?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Flowing Rings","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครใช้ \"การโจมตีปกติ\": จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"การโจมตีปกติ\": </color>จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"การโจมตีปกติ\": </color>จั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Enthralling Tales Passed On - Flowing Rings","storytext":"\"...และหินประหลาดที่หล่นหายไปกับน้ำอาจเป็นเพียง หยกประกอบ, หยกที่แตกหัก, หยกมีรู, หยกหมอง หรืออาจจะเป็นแค่ถ้วยธรรมดา และยังมีคำกล่าวแบบนี้อีกว่า: แท้จริงแล้ว 'หยก' ในเรื่องเป็นการอุปมาถึงความงาม\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"ความรู้ต้องห้าม","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ไม่สามารถใช้การ์ดใบนี้ทำการประสานกันของธาตุ และในแต่ละเทิร์น จะสามารถใช้ \"ความรู้ต้องห้าม\" ได้มากสุด 1 ใบ\nสร้างความเสียหายทะลวงแก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย จั่วการ์ด 1 ใบ","descriptionraw":"ไม่สามารถใช้การ์ดใบนี้ทำการประสานกันของธาตุ และในแต่ละเทิร์น จะสามารถใช้ \"ความรู้ต้องห้าม\" ได้มากสุด 1 ใบ\\nสร้าง$[K5]แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย จั่วการ์ด 1 ใบ","descriptionreplaced":"ไม่สามารถใช้การ์ดใบนี้ทำการประสานกันของธาตุ และในแต่ละเทิร์น จะสามารถใช้ \"ความรู้ต้องห้าม\" ได้มากสุด 1 ใบ\\nสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color>แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย จั่วการ์ด 1 ใบ","playcost":[]},"forestregalia":{"id":311307,"name":"Forest Regalia","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["อาวุธ","ดาบใหญ่"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสู่การต่อสู้: เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\n(สวมใส่ได้กับตัวละครประเภท \"ดาบใหญ่\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Forest Sanctuary - Forest Regalia","storytext":"\"...ในเวลาต่อมา ลำธารเปลี่ยนกระแส แสงจันทราถูกซัดสลาย เรื่องราวมากมายได้เปลี่ยนแปลงไป แต่ยังมีบางเรื่องราวที่คงสภาพอยู่ชั่วนิรันดร์\nพวกเจ้าเหมือนกับข้า แม้ไม่เคยเจอราชามาก่อน แต่ก็ยังจดจำว่า 'เสือ' คือภาพลักษณ์อันสูงส่งและแข็งแกร่งของราชาแห่งป่า\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Forest Regalia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["อาวุธ","ดาบใหญ่","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +2\nเมื่อตัวละครฝ่ายศัตรูพ่ายแพ้: พลังโจมตี +2","descriptionraw":"พลังโจมตี +2\\nเมื่อตัวละครฝ่ายศัตรูพ่ายแพ้: พลังโจมตี +2","descriptionreplaced":"พลังโจมตี +2\\nเมื่อตัวละครฝ่ายศัตรูพ่ายแพ้: พลังโจมตี +2","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Former Site of the Central Laboratory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"หลังจากฝ่ายเราทิ้งหรือประสานการ์ด 1 ใบ: การ์ดใบนี้สะสม \"Experimental Progress\" 1 แต้ม ทุกครั้งที่ \"Experimental Progress\" ถึง 3/6/9 แต้ม จะได้รับธาตุสารพัดประโยชน์ 1 ลูก และหาก \"Experimental Progress\" มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเรา$[K56]หรือ$[K57]การ์ด 1 ใบ:</color> การ์ดใบนี้สะสม <color=#FFFFFFFF>\"Experimental Progress\"</color> 1 แต้ม ทุกครั้งที่ <color=#FFFFFFFF>\"Experimental Progress\"</color> ถึง 3/6/9 แต้ม จะได้รับ$[K411] 1 ลูก และหาก <color=#FFFFFFFF>\"Experimental Progress\"</color> มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเรา<color=#FFFFFFFF>ทิ้ง</color>หรือ<color=#FFFFFFFF>ประสาน</color>การ์ด 1 ใบ:</color> การ์ดใบนี้สะสม <color=#FFFFFFFF>\"Experimental Progress\"</color> 1 แต้ม ทุกครั้งที่ <color=#FFFFFFFF>\"Experimental Progress\"</color> ถึง 3/6/9 แต้ม จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก และหาก <color=#FFFFFFFF>\"Experimental Progress\"</color> มีอย่างน้อย 9 แต้ม จะทิ้งการ์ดใบนี้","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Fortress of Meropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"หลังจากที่ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา: การ์ดใบนี้จะสะสม \"Prohibition\" 1 แต้ม (สะสมได้สูงสุดถึง 4 แต้ม)\nเมื่อแอ็กชันเฟสเริ่มต้น: หากการ์ดใบนี้มี \"Prohibition\" 4 แต้ม จะใช้ 4 แต้ม เพื่อทำให้เกิด Strictly Prohibited ในสนามของฝ่ายตรงข้าม (การ์ดเหตุการณ์ 1 ใบ ที่ใช้ในเทิร์นนี้ไร้ผล)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Prohibition\"</color> 1 แต้ม (สะสมได้สูงสุดถึง 4 แต้ม)\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากการ์ดใบนี้มี <color=#FFFFFFFF>\"Prohibition\"</color> 4 แต้ม จะใช้ 4 แต้ม เพื่อทำให้เกิด <color=#FFFFFFFF>$[C301018]</color> ในสนามของฝ่ายตรงข้าม (การ์ดเหตุการณ์ 1 ใบ ที่ใช้ในเทิร์นนี้ไร้ผล)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Prohibition\"</color> 1 แต้ม (สะสมได้สูงสุดถึง 4 แต้ม)\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากการ์ดใบนี้มี <color=#FFFFFFFF>\"Prohibition\"</color> 4 แต้ม จะใช้ 4 แต้ม เพื่อทำให้เกิด <color=#FFFFFFFF>Strictly Prohibited</color> ในสนามของฝ่ายตรงข้าม (การ์ดเหตุการณ์ 1 ใบ ที่ใช้ในเทิร์นนี้ไร้ผล)","storytitle":"Fortress of Meropide","storytext":"\"แม้ว่าสักวันหนึ่งป้อมปราการที่หลอมจากเหล็กและสัมฤทธิ์จะพังทลายลง แต่นครแห่งกฎหมายและความยุติธรรมจักไร้วันร่วงโรย\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Fresh Wind of Freedom","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา: เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\nจำนวนครั้งที่ใช้ได้: 1\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา:</color> เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา:</color> เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"สายลมโชยแห่งอิสรภาพ","storytext":"\"กวีแห่งสวรรค์ดีดสายพิณ เรียกลมพายุ พัดน้ำแข็งหิมะปราย ผ่ายอดเขา และทำให้ Mondstadt แห่งใหม่กลายเป็นพื้นที่แห่งอิสรภาพ\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Friendship Eternal","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ผู้เล่นที่มีการ์ดในมือน้อยกว่า 4 ใบ ทำการจั่วการ์ด ไปจนกว่าจำนวนการ์ดในมือของแต่ละฝ่ายมีถึง 4 ใบ","descriptionraw":"ผู้เล่นที่มีการ์ดในมือน้อยกว่า 4 ใบ ทำการจั่วการ์ด ไปจนกว่าจำนวนการ์ดในมือของแต่ละฝ่ายมีถึง 4 ใบ","descriptionreplaced":"ผู้เล่นที่มีการ์ดในมือน้อยกว่า 4 ใบ ทำการจั่วการ์ด ไปจนกว่าจำนวนการ์ดในมือของแต่ละฝ่ายมีถึง 4 ใบ","storytitle":"เพื่อนรัก","storytext":"เพื่อนไม่มีทางจากไปโดยตลอดกาลหรอกนะ พวกเขาแค่เปลี่ยนรูปแบบการอยู่เคียงข้างพวกเราก็เท่านั้นเอง","source":"ได้รับจากกิจกรรม \"ดูเอล! สุดยอดนักอัญเชิญ!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสนาม: จั่วการ์ด 2 ใบ\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสนาม:</color> จั่วการ์ด 2 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสนาม:</color> จั่วการ์ด 2 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"จันทราเต็มดวง - Fruit of Fulfillment","storytext":"\"แต่ในเรื่องราวอันขมขื่น ก็ยังแฝงไปด้วยความกล้าหาญและพลัง... เรื่องราวการผจญภัยของ Nara สีทองผู้แสนดีกับพวกเรา จะช่วยปกป้องผืนป่าของ Nara ที่ดีเอง\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Gales of Reverie","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น {REALNAME[ID(1) และติดตั้งการ์ดใบนี้\nหลังจากที่ #{REALNAME[ID(1) ติดตั้งการ์ดใบนี้ จะใช้ Hanega: Song of the Wind หนึ่งครั้งโดยทันที\nเมื่อ #{REALNAME[ID(1) ที่มีการ์ดใบนี้ใช้ชาร์จโจมตี ขณะอยู่ในสถานะ Windfavored: การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราในครั้งถัดไป จะใช้ Elemental Dice ลดลง 1 ลูก และทำให้เกิดความเสียหายลม 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี #{REALNAME[ID(1) อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1506]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1506] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S15062]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1506] ที่มีการ์ดใบนี้ใช้$[K51] ขณะอยู่ในสถานะ <color=#FFFFFFFF>$[C115061]</color>: การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราในครั้งถัดไป จะใช้ Elemental Dice ลดลง 1 ลูก และทำให้เกิด$[K105] 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1506] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>#{REALNAME[ID(1)</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ #{REALNAME[ID(1) ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Hanega: Song of the Wind</color> หนึ่งครั้งโดยทันที\\nเมื่อ #{REALNAME[ID(1) ที่มีการ์ดใบนี้ใช้<color=#FFFFFFFF>ชาร์จโจมตี</color> ขณะอยู่ในสถานะ <color=#FFFFFFFF>Windfavored</color>: การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราในครั้งถัดไป จะใช้ Elemental Dice ลดลง 1 ลูก และทำให้เกิด{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี #{REALNAME[ID(1) อยู่ภายในเด็คเท่านั้น)","storytitle":"ผู้พเนจร - Gales of Reverie","storytext":"\"สายลมพัดเกรี้ยว!\"","source":"ได้รับหลังจากเชิญผู้พเนจรทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Gambler's Earrings","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครฝ่ายศัตรูถูกเอาชนะ: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด ธาตุสารพัดประโยชน์ 2 ลูก (จำกัด 3 ครั้ง ต่อการดูเอล)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูถูกเอาชนะ:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด $[K411] 2 ลูก (จำกัด 3 ครั้ง ต่อการดูเอล)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูถูกเอาชนะ:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 2 ลูก (จำกัด 3 ครั้ง ต่อการดูเอล)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ขันต่อติดลม - Gambler's Earrings","storytext":"\"ในเกมที่เดิมพันถึงชีวิตของแต่ละฝ่าย เพียงแค่มีสติและความใจเย็นเพิ่มขึ้นเล็กน้อย ความหวังในการชนะการเดิมพันก็จะมากขึ้นด้วย\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Gambler's Earrings","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครฝ่ายศัตรูถูกกำจัด: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะได้รับพลังโจมตี +2 และรักษาตัวเอง 2 หน่วย","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูถูกกำจัด:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะได้รับพลังโจมตี +2 และรักษาตัวเอง 2 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูถูกกำจัด:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะได้รับพลังโจมตี +2 และรักษาตัวเอง 2 หน่วย","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"กลยุทธ์อันชาญฉลาด - Enduring Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ในตอนเริ่มแรกจะมี \"Victory Countdown\" 2 หน่วย\nจบเฟส: \"Victory Countdown\" -1 หาก \"Victory Countdown\" ถูกใช้จนหมด และไม่มีตัวละครในฝ่ายเราถูกกำจัด ผู้เล่นฝ่ายเราจะชนะการดูเอลทันที\nเมื่อแอ็กชันเฟสเริ่มต้น: หาก \"Victory Countdown\" เหลือ 1 หน่วยพอดี จะทำให้เกิดธาตุสารพัดประโยชน์ 4 ลูก","descriptionraw":"ในตอนเริ่มแรกจะมี \"Victory Countdown\" 2 หน่วย\\n<color=#FFFFFFFF>จบเฟส:</color> \"Victory Countdown\" -1 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ผู้เล่นฝ่ายตรงข้ามจะแพ้การดูเอล","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น: </color>$[C401001] จะถูกสร้างขึ้นในฝ่ายผู้เริ่มเล่น\\n<color=#FFFFFFFF>จบเฟส: </color>หาก $[C401001] อยู่ในสนามของฝ่ายตรงข้ามเมื่อคำนวณเอฟเฟกต์สกิล ผู้เล่นฝ่ายตรงข้ามจะแพ้การดูเอล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น: </color>Hot Potato จะถูกสร้างขึ้นในฝ่ายผู้เริ่มเล่น\\n<color=#FFFFFFFF>จบเฟส: </color>หาก Hot Potato อยู่ในสนามของฝ่ายตรงข้ามเมื่อคำนวณเอฟเฟกต์สกิล ผู้เล่นฝ่ายตรงข้ามจะแพ้การดูเอล","playcost":[]},"gandharvaville":{"id":321014,"name":"Gandharva Ville","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ เมื่อจำนวน Elemental Dice เป็น 0: สร้างธาตุสารพัดประโยชน์ 1 ลูก (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ เมื่อจำนวน Elemental Dice เป็น 0:</color> สร้าง$[K411] 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ เมื่อจำนวน Elemental Dice เป็น 0:</color> สร้าง<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"Gandharva Ville","storytext":"สถานที่ที่นักเดินทางและเจ้าหน้าที่พิทักษ์ป่ามารวมตัวกัน หมู่บ้านที่ฟังเสียงจังหวะชีพจรของป่าฝน","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"General's Ancient Helm","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: มอบ \"Unmovable Mountain\" ให้แก่ตัวละคร (มอบโล่ป้องกัน 2 หน่วย เพื่อปกป้องตัวละครนี้)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"$[C301201]\"</color> ให้แก่ตัวละคร (มอบ$[K6] 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"Unmovable Mountain\"</color> ให้แก่ตัวละคร (มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สาบานมิเปลี่ยนผัน - General's Ancient Helm","storytext":"\"จวบจนเลือดหยดสุดท้ายร่วงหล่นสู่พื้นดิน ในที่สุดผลึกคริสตัลก็ได้เผยให้เห็นความสดใสแวววาวอีกครั้ง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Giant Mutation Stone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ตัวละครที่เข้าต่อสู้ของฝ่ายเรา สร้างความเสียหาย +2\nในตอนเข้าสนาม เริ่มแรกจะมี \"Endurance\" 3 หน่วย (หลังจากใช้หมด จะทิ้งการ์ดใบนี้)\nหลังจากที่ตัวละครฝ่ายเราพ่ายแพ้: การ์ดใบนี้จะเสีย \"Endurance\" 1 หน่วย","descriptionraw":"ตัวละครที่เข้าต่อสู้ของฝ่ายเรา <color=#FFFFFFFF>สร้างความเสียหาย +2</color>\\nในตอนเข้าสนาม เริ่มแรกจะมี \"Endurance\" 3 หน่วย (หลังจากใช้หมด จะทิ้งการ์ดใบนี้)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราพ่ายแพ้</color>: การ์ดใบนี้จะเสีย \"Endurance\" 1 หน่วย","descriptionreplaced":"ตัวละครที่เข้าต่อสู้ของฝ่ายเรา <color=#FFFFFFFF>สร้างความเสียหาย +2</color>\\nในตอนเข้าสนาม เริ่มแรกจะมี \"Endurance\" 3 หน่วย (หลังจากใช้หมด จะทิ้งการ์ดใบนี้)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราพ่ายแพ้</color>: การ์ดใบนี้จะเสีย \"Endurance\" 1 หน่วย","playcost":[]},"gildeddreams":{"id":133095,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อเข้าสู่การต่อสู้: สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\nเมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ: จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ:</color> จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ:</color> จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Gilded Dreams","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อเข้าสู่การต่อสู้: สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\nเมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ: จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ:</color> จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สร้าง Elemental Dice ประเภทของตัวละครที่มีการ์ดใบนี้ 1 ลูก หากในทีมของฝ่ายเรามีตัวละครประเภทของธาตุ 3 ประเภทที่แตกต่างกัน จะเปลี่ยนเป็นสร้าง 2 ลูก\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ และฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุ:</color> จั่วการ์ด 1 ใบ (สูงสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Golden Vision - Gilded Dreams","storytext":"\"เวลาผ่านไปเนิ่นนาน การตัดสินใจที่เหลวไหลได้ถูกสั่งการลงมาพร้อมกับ ความเพ้อฝัน และใช้ความคาดหวังอันงดงามเป็นเหยื่อ หลอกล่อราษฎรไปสู่จุดจบที่ขมขื่น\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Gilded Dreams","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายจากปฏิกิริยา: สะสมการนับจำนวน 1 แต้ม\nหลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล: หากเป็นไปได้ จะสูญเสียการนับจำนวน 3 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายจากปฏิกิริยา:</color> สะสมการนับจำนวน 1 แต้ม\\n<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากเป็นไปได้ จะสูญเสียการนับจำนวน 3 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายจากปฏิกิริยา:</color> สะสมการนับจำนวน 1 แต้ม\\n<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากเป็นไปได้ จะสูญเสียการนับจำนวน 3 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Gladiator's Triumphus","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อตัวละครใช้ \"โจมตีปกติ\": หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครใช้ \"โจมตีปกติ\":</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครใช้ \"โจมตีปกติ\":</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Unbeaten - Gladiator's Triumphus","storytext":"\"เฉพาะในช่วงเวลาแห่งชัยชนะ ทาสดูเหมือนจะกลายเป็นเจ้านาย แต่แสงสว่างของเสรีภาพถูกปกคลุมด้วยความเย่อหยิ่ง\nในช่วงเวลาแห่งชัยชนะ นักสู้จะเห็นโลกภายนอกห้องขังอย่างแท้จริง และความหวังในการไถ่ถอนตัวเองก็ใกล้ขึ้นเรื่อย ๆ\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Gladiator's Triumphus","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายกายภาพ:  พลังโจมตี +1 (สูงสุด +3)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายกายภาพ: </color> พลังโจมตี +1 (สูงสุด +3)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้สร้างความเสียหายกายภาพ: </color> พลังโจมตี +1 (สูงสุด +3)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Glittering Gemstone","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุดเพิ่มเติม 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุดเพิ่มเติม 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุดเพิ่มเติม 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Glittering Gemstone","storytext":"คุกกี้หลากสีสัน แยมรสหวานอมเปรี้ยว เผยความวาวใสดุจคริสตัล ทำให้คุกกี้กรุบกรอบดูเปล่งประกายแวววาวยิ่งขึ้น รสชาติและสีสันที่แสนสดใสนี้ เทียบกันแล้วไม่ได้ด้อยไปกว่าอัญมณีชั้นเลิศเลยสักนิด!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Glorious Season","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Barbara และติดตั้งการ์ดใบนี้\nหลังจากที่ Barbara ติดตั้งการ์ดใบนี้ จะใช้ Let the Show Begin♪ หนึ่งครั้งโดยทันที\nเมื่อ Barbara ที่มีการ์ดใบนี้อยู่ในสนาม Melody Loop จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Barbara อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1201]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1201] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12012]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1201] ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>$[C112011]</color> จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1201] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Barbara</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Barbara ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Let the Show Begin♪</color> หนึ่งครั้งโดยทันที\\nเมื่อ Barbara ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>Melody Loop</color> จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Barbara อยู่ภายในเด็คเท่านั้น)","storytitle":"Barbara - Glorious Season","storytext":"ขอมอบเสียงเพลงและพรของฉันอวยชัยแก่คุณ","source":"ได้รับหลังจากเชิญ Barbara ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Golden House","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อฝ่ายเราใช้การ์ด \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" ที่แต่เดิมต้องใช้ค่าร่าย Elemental Dice อย่างน้อย 3 ลูก:  ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่แต่เดิมต้องใช้ค่าร่าย Elemental Dice อย่างน้อย 3 ลูก: </color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่แต่เดิมต้องใช้ค่าร่าย Elemental Dice อย่างน้อย 3 ลูก: </color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"คฤหาสน์ทองคำ","storytext":"\"สัญญา\" ที่หมุนเวียนไปทั่วโลกกว้าง ล้วนแต่ถูกสร้างขึ้นที่นี่","playcost":[]},"goldentroupe":{"id":312026,"name":"Golden Troupe","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"จบเฟส: หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม \"Recompense\" 2 แต้ม (สะสมได้สูงสุด 4 แต้ม)\nเมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม \"Recompense\" ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 2 แต้ม (สะสมได้สูงสุด 4 แต้ม)\\n<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 2 แต้ม (สะสมได้สูงสุด 4 แต้ม)\\n<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Surpassing the Ancient Dream - Golden Troupe","storytext":"\"...แค่รอจนถึงวันนั้น รอจนถึงวันนั้น...\nสมาชิกทุกคนของ 'คณะละครทองคำ' ย่อมจะได้รับอนาคตทั้งหมดเป็นรางวัล\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Golden Troupe","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หากจำนวนเทิร์นปัจจุบันเป็นเลขคู่: ในเทิร์นนี้จะดำเนินการเพิ่มเติมอีก 1 ครั้ง","descriptionraw":"หากจำนวนเทิร์นปัจจุบันเป็นเลขคู่: ในเทิร์นนี้จะดำเนินการเพิ่มเติมอีก 1 ครั้ง","descriptionreplaced":"หากจำนวนเทิร์นปัจจุบันเป็นเลขคู่: ในเทิร์นนี้จะดำเนินการเพิ่มเติมอีก 1 ครั้ง","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"จบเฟส: หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม \"Recompense\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\nเมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม \"Recompense\" ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\nเมื่อ<color=#FFFFFFFF>ใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\"</color> กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\nเมื่อ<color=#FFFFFFFF>ใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\"</color> กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"บทเพลงที่กลมกลืน - Golden Troupe's Reward","storytext":"\"รอเมื่อท่วงทำนองของยุคทองคำบรรเลงขึ้นอีกครั้ง \"คณะละครทองคำ\" จะได้รับค่าตอบแทนสำหรับความซื่อสัตย์ของพวกเขา\"\n\"รอจนกฎระเบียบแห่งความสมบูรณ์แบบแบ่งแยกเผ่าพันธุ์มนุษย์เป็นนายและบ่าว ความสมบูรณ์และความสวยงามจะทำให้ อาณาจักรอันรุ่งเรืองกลับคืนสู่ความรุ่งโรจน์อีกครั้ง...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Golden Troupe's Reward","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"เมื่อตัวละครที่มีการ์ดใบนี้อยู่ในสนาม: สิ่งอัญเชิญของฝ่ายเรา จะสร้างความเสียหาย +1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้อยู่ในสนาม: </color>สิ่งอัญเชิญของฝ่ายเรา จะสร้างความเสียหาย +1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้อยู่ในสนาม: </color>สิ่งอัญเชิญของฝ่ายเรา จะสร้างความเสียหาย +1","playcost":[]},"grandexpectation":{"id":213031,"name":"Grand Expectation","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Bennett และติดตั้งการ์ดใบนี้\nหลังจากที่ Bennett ติดตั้งการ์ดใบนี้ จะใช้ Fantastic Voyage หนึ่งครั้งโดยทันที\nเอฟเฟกต์การเพิ่มความเสียหายของ Inspiration Field ที่ Bennett ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป\n(เข้าร่วมเด็คได้ต่อเมื่อมี Bennett อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1303]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1303] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13033]</color> หนึ่งครั้งโดยทันที\\nเอฟเฟกต์การเพิ่มความเสียหายของ <color=#FFFFFFFF>$[C113031]</color> ที่ $[A1303] ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1303] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Bennett</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Bennett ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Fantastic Voyage</color> หนึ่งครั้งโดยทันที\\nเอฟเฟกต์การเพิ่มความเสียหายของ <color=#FFFFFFFF>Inspiration Field</color> ที่ Bennett ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Bennett อยู่ภายในเด็คเท่านั้น)","storytitle":"Bennett - Grand Expectation","storytext":"การผจญภัยที่วิเศษที่สุด คือครั้งต่อไปเสมอ","source":"ได้รับหลังจากเชิญ Bennett ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Grand Narukami Shrine","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ: สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"ความฝันสีแดงเข้มจากโลกอันแสนไกล","storytext":"\"ขอให้ซากุระแห่งหุบเขา Yougou จงแบ่งบานตลอดไป เฉกเช่นสายฟ้าชั่วนิรันดร์\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Grieving Echo","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Thunder Manifestation และติดตั้งการ์ดใบนี้\nหลังจากที่ Thunder Manifestation ติดตั้งการ์ดใบนี้ จะใช้ Strifeful Lightning หนึ่งครั้งโดยทันที\nเมื่อ Thunder Manifestation ที่มีการ์ดใบนี้อยู่ในสนาม เมื่อตัวละครฝ่ายศัตรูที่มี Lightning Rod ได้รับความเสียหาย ฝ่ายเราจะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Thunder Manifestation อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2402]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2402] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S24022]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2402] ที่มีการ์ดใบนี้อยู่ในสนาม เมื่อตัวละครฝ่ายศัตรูที่มี <color=#FFFFFFFF>$[C124022]</color> ได้รับความเสียหาย ฝ่ายเราจะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2402] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Thunder Manifestation</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Thunder Manifestation ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Strifeful Lightning</color> หนึ่งครั้งโดยทันที\\nเมื่อ Thunder Manifestation ที่มีการ์ดใบนี้อยู่ในสนาม เมื่อตัวละครฝ่ายศัตรูที่มี <color=#FFFFFFFF>Lightning Rod</color> ได้รับความเสียหาย ฝ่ายเราจะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Thunder Manifestation อยู่ภายในเด็คเท่านั้น)","storytitle":"Thunder Manifestation - Grieving Echo","storytext":"สิ่งที่ขับเคลื่อน Thunder Manifestation คือความโกรธแค้นที่บริสุทธิ์ยิ่งกว่าเดิม","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Thunder Manifestation ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Guardian's Oath","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำลาย \"สิ่งอัญเชิญ\" ทั้งหมด (ทั้งฝ่ายเราและศัตรู!)","descriptionraw":"ทำลาย \"สิ่งอัญเชิญ\" ทั้งหมด (ทั้งฝ่ายเราและศัตรู!)","descriptionreplaced":"ทำลาย \"สิ่งอัญเชิญ\" ทั้งหมด (ทั้งฝ่ายเราและศัตรู!)","storytitle":"เหล่าวิญญาณร้ายหนีหาย","storytext":"\"Xiao เซียนสามตาห้าร่างผู้นี้ จะปกป้องเธอเอง\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อสิ่งอัญเชิญหายไป: การ์ดใบนี้จะสะสมความคืบหน้า \"พิธีชำระล้าง\" 1 หน่วย (สะสมมากสุด 3 หน่วย)\nเมื่อฝ่ายเราใช้การ์ด \"อาวุธ\" หรือสวมใส่ \"อาร์ติแฟกต์\": หากความคืบหน้า \"พิธีชำระล้าง\" ถึง 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้การ์ดที่ใช้เสียค่าร่าย Elemental Dice น้อยลง 2 ลูก","descriptionraw":"<color=#FFFFFFFF>เมื่อสิ่งอัญเชิญหายไป:</color> การ์ดใบนี้จะสะสม<color=#FFFFFFFF>ความคืบหน้า \"พิธีชำระล้าง\"</color> 1 หน่วย (สะสมมากสุด 3 หน่วย)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" หรือสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> หาก<color=#FFFFFFFF>ความคืบหน้า \"พิธีชำระล้าง\"</color> ถึง 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้การ์ดที่ใช้เสียค่าร่าย Elemental Dice 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<color=#FFD780FF>Salon Solitaire</color> หนึ่งครั้งโดยทันที\\nเมื่อ Furina ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Salon Solitaire</color> จะทำให้ตนเองได้รับ <color=#FFFFFFFF><color=#FFFFFFFF>Center of Attention</color></color> (เมื่อตัวละครทำการโจมตีปกติ จะทำให้เกิดเอฟเฟกต์ที่แตกต่างกันตามสถานะ)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Furina อยู่ภายในเด็คเท่านั้น)","storytitle":"Furina - \"Hear Me — Let Us Raise the Chalice of Love!\"","storytext":"\"ทำให้โลกใบนี้คึกคักขึ้นมาเถอะ\"","source":"ได้รับหลังจากเชิญ Furina ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Heart of Depth","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุน้ำลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุน้ำเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"เสี้ยวคะนึงต้านคลื่น - Heart of Depth","storytext":"\"...ความตายทั้งหมดนั้นเปล่าประโยชน์ ไม่มีทางที่จะช่วยเหลือผู้ที่จมดิ่งอยู่กับอดีตได้\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Cleansing of Filth - Heart of Khvarena's Brilliance","storytext":"\"หากปราศจากการคุกคามแห่งความตาย ชีวิตก็ไร้ซึ่งความหมาย\"\n\"หากไม่มีคลื่นแห่งการลืมเลือนคอยชะล้าง ก็ไม่มีประวัติศาสตร์ใดที่ควรค่าแก่การจดจำ...\"","playcost":[]},"heavystrike":{"id":332018,"name":"Heavy Strike","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ในเทิร์นนี้ \"การโจมตีปกติ\" ครั้งต่อไปของตัวละครที่เข้าต่อสู้ในขณะนั้น จะสร้างความเสียหาย +1\nเมื่อ \"การโจมตีปกติ\" ในครั้งนี้เป็นชาร์จโจมตี: ความเสียหายเพิ่มเติม +1","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปของตัวละครที่เข้าต่อสู้ในขณะนั้น จะสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อ \"การโจมตีปกติ\" ในครั้งนี้เป็น$[K51]:</color> ความเสียหายเพิ่มเติม +1","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปของตัวละครที่เข้าต่อสู้ในขณะนั้น จะสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อ \"การโจมตีปกติ\" ในครั้งนี้เป็น<color=#FFFFFFFF>ชาร์จโจมตี</color>:</color> ความเสียหายเพิ่มเติม +1","storytitle":"วิธีทำลายหิน","storytext":"สำหรับบางคนที่ไม่มีพละกำลังมากขนาดนั้น...\nให้คิดซะว่า \"การทำลายหิน\" เป็นเพียง \"การเปรียบเปรย\" เท่านั้นจะดีกว่า","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Neuvillette และติดตั้งการ์ดใบนี้\nหลังจากที่ Neuvillette ติดตั้งการ์ดใบนี้ จะใช้ As Water Seeks Equilibrium หนึ่งครั้งโดยทันที\nหลังจากตัวละครฝ่ายเราทำให้เกิดปฏิกิริยาที่เกี่ยวกับธาตุน้ำ: Neuvillette ที่มีการ์ดใบนี้ ใน 2 ครั้งถัดไปจะสร้างความเสียหาย 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- Heir to the Ancient Sea's Authority","storytext":"\"คลื่นน้ำเอ๋ย ข้าได้กลับมาแล้ว\"","source":"ได้รับหลังจากเชิญ Neuvillette ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Hilichurl Arrow Tower","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"Hilichurl Shooter, Cryo Hilichurl Shooter และ Electro Hilichurl Shooter ที่กำลังเข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย -2 (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"$[A3002], $[A3102] และ $[A3402] ที่กำลังเข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย -2 (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Hilichurl Shooter, Cryo Hilichurl Shooter และ Electro Hilichurl Shooter ที่กำลังเข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย -2 (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"กำลังเสริม Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: อัญเชิญ สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม ออกมาหนึ่งตัว!","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> อัญเชิญ <color=#FFFFFFFF>$[K1001]</color> ออกมาหนึ่งตัว!","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> อัญเชิญ <color=#FFFFFFFF><color=#FFFFFFFF>สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม</color></color> ออกมาหนึ่งตัว!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Hot Spring O'Clock","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย สิ่งอัญเชิญทุก 1 อย่างที่อยู่ในสนามฝ่ายเรา จะทำการรักษาเพิ่มเติม 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย สิ่งอัญเชิญทุก 1 อย่างที่อยู่ในสนามฝ่ายเรา จะทำการรักษาเพิ่มเติม 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย สิ่งอัญเชิญทุก 1 อย่างที่อยู่ในสนามฝ่ายเรา จะทำการรักษาเพิ่มเติม 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Hot Spring O'Clock","storytext":"พิซซ่าที่ทำจาก Grainfruit โรย Grainfruit ให้ทั่วแผ่นแป้ง จากนั้นโรยชีสเป็นชั้นหนาทับลงไป แล้วนำไปอบในเตาอบ สุดท้ายก็วาดลาย Koholasaurus ที่แสนน่ารักลงไป เท่านี้ก็เรียบร้อยแล้ว หากกินตอนที่ยังร้อน ๆ ความอบอุ่นจะชวนให้นึกถึงช่วงเวลาพักผ่อนอันแสนสบายในบ่อน้ำพุร้อนเลยทีเดียว","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"I'd Rather Lose Money 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เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Noelle และติดตั้งการ์ดใบนี้\nหลังจากที่ Noelle ติดตั้งการ์ดใบนี้ จะใช้ Breastplate หนึ่งครั้งโดยทันที\nหลังจากที่ Noelle ใช้การโจมตีปกติ: หากการ์ดใบนี้และ Full Plate ยังอยู่ในสนาม จะทำการรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Noelle อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1602]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1602] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16022]</color> หนึ่งครั้งโดยทันที\\nหลังจากที่ $[A1602] ใช้<color=#FFFFFFFF>การโจมตีปกติ</color>: หากการ์ดใบนี้และ <color=#FFFFFFFF>$[C116021]</color> ยังอยู่ในสนาม จะทำการรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1602] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Noelle</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Noelle ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Breastplate</color> หนึ่งครั้งโดยทันที\\nหลังจากที่ Noelle ใช้<color=#FFFFFFFF>การโจมตีปกติ</color>: หากการ์ดใบนี้และ <color=#FFFFFFFF>Full Plate</color> ยังอยู่ในสนาม จะทำการรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Noelle อยู่ภายในเด็คเท่านั้น)","storytitle":"Noelle - I Got Your Back","storytext":"หัวใจที่แข็งแกร่งคือโล่ที่ทรงพลังที่สุด","source":"ได้รับหลังจากเชิญ Noelle ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"I Haven't Lost Yet!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จะสามารถใช้ได้ เมื่อมีตัวละครของฝ่ายเราพ่ายแพ้ในเทิร์นนี้: จะทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก และตัวละครที่เข้าต่อสู้ของฝ่ายเราในขณะนั้น จะได้รับ พลังงาน 1 หน่วย (ในแต่ละเทิร์น จะสามารถใช้ \"I Haven't Lost Yet!\" ได้สูงสุดเพียง 1 ใบ)","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อมีตัวละครของฝ่ายเราพ่ายแพ้ในเทิร์นนี้:</color> จะทำให้เกิด$[K411] 1 ลูก และตัวละครที่เข้าต่อสู้ของฝ่ายเราในขณะนั้น จะได้รับ $[K310] 1 หน่วย (ในแต่ละเทิร์น จะสามารถใช้ \"I Haven't Lost Yet!\" ได้สูงสุดเพียง 1 ใบ)","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อมีตัวละครของฝ่ายเราพ่ายแพ้ในเทิร์นนี้:</color> จะทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก และตัวละครที่เข้าต่อสู้ของฝ่ายเราในขณะนั้น จะได้รับ <color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย (ในแต่ละเทิร์น จะสามารถใช้ \"I Haven't Lost Yet!\" ได้สูงสุดเพียง 1 ใบ)","storytitle":"ฉันคนนี้ยังไม่แพ้สักหน่อย!","storytext":"Arataki แพ้ได้แต่ไม่เคยยอมรับความพ่ายแพ้ การต่อสู้แบบลูกผู้ชายที่แท้จริง ต้องพร้อมเล่นอีกรอบเสมอ","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"I Haven't Lost Yet!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครฝ่ายเราถูกกำจัด 2 ตัว: ตัวละครทั้งหมดของฝ่ายเรา จะได้รับจำนวนดำเนินการ +1, พลังงาน +1 และพลังโจมตี +1","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราถูกกำจัด 2 ตัว:</color> ตัวละครทั้งหมดของฝ่ายเรา จะได้รับจำนวนดำเนินการ +1, $[K310] +1 และพลังโจมตี +1","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราถูกกำจัด 2 ตัว:</color> ตัวละครทั้งหมดของฝ่ายเรา จะได้รับจำนวนดำเนินการ +1, <color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> +1 และพลังโจมตี +1","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: Spiritual Support\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Spiritual Support\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","storytitle":"Iktomisaurus - Spiritual Support","storytext":"\"ว่ากันว่าบรรพบุรุษของ Iktomisaurus นั้นไม่มีร่างที่แท้จริง แต่สามารถเดินทางระหว่างโลกของวิญญาณ และความจริงได้เหมือนวิญญาณเร่ร่อน...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"In Every House a Stove","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"เมื่อใช้การ์ดใบนี้ในเทิร์นที่ 1: หากในตอนเริ่ม เด็คของฝ่ายเรามีการ์ด \"พรสวรรค์\" ที่แตกต่างกันอย่างน้อย 2 ใบ จะจั่วการ์ด \"พรสวรรค์\" 1 ใบ\nเมื่อใช้การ์ดใบนี้ตั้งแต่เทิร์นที่ 2 เป็นต้นไป: ฝ่ายเราจั่วการ์ดเท่ากับจำนวนการ์ดในเทิร์นปัจจุบัน -1 (จั่วได้สูงสุด 4 ใบ)\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ดใบนี้ในเทิร์นที่ 1: </color>หากในตอนเริ่ม เด็คของฝ่ายเรามีการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" ที่แตกต่างกันอย่างน้อย 2 ใบ จะจั่วการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" 1 ใบ\\n<color=#FFFFFFFF>เมื่อใช้การ์ดใบนี้ตั้งแต่เทิร์นที่ 2 เป็นต้นไป: </color>ฝ่ายเราจั่วการ์ด<color=#FFFFFFFF>เท่ากับจำนวนการ์ดในเทิร์นปัจจุบัน -1</color> (จั่วได้สูงสุด 4 ใบ)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ดใบนี้ในเทิร์นที่ 1: </color>หากในตอนเริ่ม เด็คของฝ่ายเรามีการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" ที่แตกต่างกันอย่างน้อย 2 ใบ จะจั่วการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" 1 ใบ\\n<color=#FFFFFFFF>เมื่อใช้การ์ดใบนี้ตั้งแต่เทิร์นที่ 2 เป็นต้นไป: </color>ฝ่ายเราจั่วการ์ด<color=#FFFFFFFF>เท่ากับจำนวนการ์ดในเทิร์นปัจจุบัน -1</color> (จั่วได้สูงสุด 4 ใบ)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"In Every House a Stove","storytext":"\"เทพแห่งเตาไฟคอยห่วงใยและเอาใจใส่ความเป็นอยู่ของผู้คน เขาแบ่งร่างตัวเองออกไปยังบ้านเรือนนับพันนับหมื่นหลัง เพื่อคอยช่วยเหลือผู้คนในการทำอาหารและรวมพวกเขาเข้าด้วยกัน\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"In Five Colors Dyed","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Chiori และติดตั้งการ์ดใบนี้\nหลังจากที่ Chiori ติดตั้งการ์ดใบนี้ จะใช้ Fluttering Hasode หนึ่งครั้งโดยทันที\nเมื่อ Chiori ที่มีการ์ดใบนี้ใช้ Fluttering Hasode: อัญเชิญ Tranquilly Taking Ten Tamoto เพิ่มเติมอีก 1 ใบ และเปลี่ยนเป็นเลือก Chiori's Automaton Dolls 1 ใบ จากใน 4 ใบ และอัญเชิญมัน\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chiori อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1609]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1609] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16092]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1609] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S16092]</color>: อัญเชิญ <color=#FFFFFFFF>$[C116094]</color> เพิ่มเติมอีก 1 ใบ และเปลี่ยนเป็น$[K59] <color=#FFFFFFFF>$[C116097]</color> 1 ใบ จากใน 4 ใบ และอัญเชิญมัน\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1609] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Chiori</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Chiori ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Fluttering Hasode</color> หนึ่งครั้งโดยทันที\\nเมื่อ Chiori ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Fluttering Hasode</color>: อัญเชิญ <color=#FFFFFFFF>Tranquilly Taking Ten Tamoto</color> เพิ่มเติมอีก 1 ใบ และเปลี่ยนเป็น<color=#FFFFFFFF>เลือก</color> <color=#FFFFFFFF>Chiori's Automaton Dolls</color> 1 ใบ จากใน 4 ใบ และอัญเชิญมัน\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chiori อยู่ภายในเด็คเท่านั้น)","storytitle":"Chiori - In Five Colors Dyed","storytext":"\"พันชาดกระจายตัว\"","source":"ได้รับหลังจากเชิญ Chiori ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Ingenious Engineering: Harnessing Annihilation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: จะสร้าง ธาตุสารพัดประโยชน์ 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด $[K1015]: </color>จะสร้าง $[K411] 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิด $[K1015])","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Ingenious Engineering: Pneuma-Ousia Conversion","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อการต่อสู้เริ่มขึ้น: ฝ่ายเราจะสร้าง บล็อกพลังวิญญาณ: Persistent\nหลังจากที่ฝ่ายเราเปลี่ยนตัวละคร: หากฝ่ายเรามี บล็อกพลังวิญญาณ: Persistent อยู่ในสนาม จะเปลี่ยนเป็น บล็อกพลังสสาร: Persistent; หากในสนามของฝ่ายเรามี บล็อกพลังสสาร: Persistent อยู่ จะเปลี่ยนเป็น บล็อกพลังวิญญาณ: Persistent\nหลังจากที่ตัวละครฝ่ายศัตรู ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: จะสร้าง ธาตุสารพัดประโยชน์ 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","descriptionraw":"<color=#FFFFFFFF>เมื่อการต่อสู้เริ่มขึ้น: </color>ฝ่ายเราจะสร้าง <color=#FFFFFFFF>$[C403029]</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร: </color>หากฝ่ายเรามี $[C403029] อยู่ในสนาม จะเปลี่ยนเป็น $[C403028]; หากในสนามของฝ่ายเรามี $[C403028] อยู่ จะเปลี่ยนเป็น $[C403029]\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรู ทำให้เกิด$[K1015]: </color>จะสร้าง $[K411] 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิด$[K1015])","descriptionreplaced":"<color=#FFFFFFFF>เมื่อการต่อสู้เริ่มขึ้น: </color>ฝ่ายเราจะสร้าง <color=#FFFFFFFF>บล็อกพลังวิญญาณ: Persistent</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร: </color>หากฝ่ายเรามี บล็อกพลังวิญญาณ: Persistent อยู่ในสนาม จะเปลี่ยนเป็น บล็อกพลังสสาร: Persistent; หากในสนามของฝ่ายเรามี บล็อกพลังสสาร: Persistent อยู่ จะเปลี่ยนเป็น บล็อกพลังวิญญาณ: Persistent\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรู ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 2 ลูก (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Ingenious Engineering: Pneuma Re-Creation","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หาก Elemental Dice ที่เหลือของฝ่ายเรามีไม่เกิน 4 ลูก จะสร้าง บล็อกพลังวิญญาณ (เทิร์นละ 1 ครั้ง)\nหลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: จะสร้าง ธาตุสารพัดประโยชน์ 3 อัน (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","descriptionraw":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หาก Elemental Dice ที่เหลือของฝ่ายเรามีไม่เกิน 4 ลูก จะสร้าง <color=#FFFFFFFF>$[C403027]</color> (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด $[K1015]: </color>จะสร้าง $[K411] 3 อัน (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิด$[K1015])","descriptionreplaced":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หาก Elemental Dice ที่เหลือของฝ่ายเรามีไม่เกิน 4 ลูก จะสร้าง <color=#FFFFFFFF>บล็อกพลังวิญญาณ</color> (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรูทำให้เกิด ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 3 อัน (เมื่อตัวละครถูกกำจัด จะไม่ทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร)","playcost":[]},"instructorscap":{"id":312005,"name":"Instructor's Cap","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครทำให้เกิดปฏิกิริยาธาตุ: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (มากสุด 3 ครั้ง ต่อเทิร์น)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครทำให้เกิดปฏิกิริยาธาตุ:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (มากสุด 3 ครั้ง ต่อเทิร์น)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครทำให้เกิดปฏิกิริยาธาตุ:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (มากสุด 3 ครั้ง ต่อเทิร์น)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"เตรียมตัวให้พร้อม - Instructor's Cap","storytext":"\"ฉันไม่มีความสามารถในการออกคำสั่งกองทหารอย่างท่านผู้พัน ไม่สามารถทำอะไรอื่นนอกจากเป็นทหาร\nสิ่งที่ฉันพอจะทำได้คือการฝึกเจ้าเด็กพวกนี้อย่างเข้มงวด ให้พวกเขาสามารถอยู่ในสนามรบต่อไปได้นานอีกสักนาทีก็ยังดี\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian 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หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Tian จอมคารมคมคายในโลกกว้าง","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Jade Chamber","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอย จะออกเป็นชนิดธาตุเดียวกันกับตัวละครที่เข้าต่อสู้ของฝ่ายเราเสมอ\nเมื่อแอ็กชันเฟสเริ่มต้น หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 3 ใบ จะทิ้งการ์ดใบนี้ และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก","descriptionraw":"<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอย จะออกเป็นชนิดธาตุเดียวกันกับตัวละครที่เข้าต่อสู้ของฝ่ายเราเสมอ\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 3 ใบ จะทิ้งการ์ดใบนี้ และทำให้เกิด$[K411] 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอย จะออกเป็นชนิดธาตุเดียวกันกับตัวละครที่เข้าต่อสู้ของฝ่ายเราเสมอ\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 3 ใบ จะทิ้งการ์ดใบนี้ และทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก","storytitle":"นั่งชมดวงดาราในศาลาสูงเทียบเมฆ","storytext":"\"ว่ากันว่ามีสมบัติมากมายระยิบระยับอยู่ในนั้น\"","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Bu'yun ในโลกกว้าง","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"การ์ดใบนี้จะบันทึกจำนวนการ์ดที่ถูกทิ้งในพื้นที่สนับสนุนของฝ่ายเราในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า \"Sophistication\" (สูงสุด 6 แต้ม)\nหลังจากที่ตัวละครฝ่ายเราใช้ \"ท่าไม้ตาย\": หากมี \"Sophistication\" อย่างน้อย 6 แต้มจะทิ้งการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับSand and Dreams","descriptionraw":"การ์ดใบนี้จะบันทึกจำนวนการ์ดที่ถูกทิ้งในพื้นที่สนับสนุนของฝ่ายเราในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า <color=#FFFFFFFF>\"Sophistication\"</color> (สูงสุด 6 แต้ม)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> หากมี <color=#FFFFFFFF>\"Sophistication\"</color> อย่างน้อย 6 แต้มจะทิ้งการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ$[K1028]","descriptionreplaced":"การ์ดใบนี้จะบันทึกจำนวนการ์ดที่ถูกทิ้งในพื้นที่สนับสนุนของฝ่ายเราในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า <color=#FFFFFFFF>\"Sophistication\"</color> (สูงสุด 6 แต้ม)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> หากมี <color=#FFFFFFFF>\"Sophistication\"</color> อย่างน้อย 6 แต้มจะทิ้งการ์ดใบนี้ และทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ<color=#FFFFFFFF>Sand and Dreams</color>","storytitle":"Drifting Sand, Drifting Dreams: Jeht","storytext":"\"กอดพันครั้ง! พวกเราจะต้องได้เจอกันอีกแน่นอน!\"\n\"ฉันหวังว่าครั้งต่อไปที่พวกเราจะได้เจอกัน จะเป็นวันที่แสงแดดสดใสนะ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Joyous Celebration","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"จะสามารถใช้ได้ เมื่อชนิดธาตุตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็นธาตุ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้าหรือไม้: ติดสถานะธาตุของตัวละครที่เข้าต่อสู้ ให้กับตัวละครที่ติดสถานะธาตุทั้งหมดของฝ่ายเรา\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อชนิดธาตุตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็นธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color>หรือ{SPRITE_PRESET#2107}<color=#7EC236FF>ไม้</color>:</color> ติดสถานะธาตุของตัวละครที่เข้าต่อสู้ ให้กับตัวละครที่ติดสถานะธาตุทั้งหมดของฝ่ายเรา\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อชนิดธาตุตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็นธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color>หรือ{SPRITE_PRESET#2107}<color=#7EC236FF>ไม้</color>:</color> ติดสถานะธาตุของตัวละครที่เข้าต่อสู้ ให้กับตัวละครที่ติดสถานะธาตุทั้งหมดของฝ่ายเรา\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"ระบำสุขสำราญ","storytext":"\"แบ่งปันความสุขร่วมกับทุกคน\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Jueyun 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จะทำให้<color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color></color>ที่สร้าง +1\\nเมื่อเปลี่ยนเป็น Kamisato Ayaka ที่มีการ์ดใบนี้: จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kamisato Ayaka อยู่ภายในเด็คเท่านั้น)","storytitle":"Kamisato Ayaka - Kanten Senmyou Norito","storytext":"กระเรียนหิมะเหมันต์สบายปีกสง่างาม","source":"ได้รับหลังจากเชิญ Kamisato Ayaka ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\" (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\" (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\" (เทิร์นละ 1 ครั้ง)","storytitle":"พนักงานต้อนรับของกิลด์ - Katheryne","storytext":"\"มุ่งสู่ดวงดาวและก้นเหว! ยินดีต้อนรับสู่กิลด์นักผจญภัย\"","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Lan ในโลกกว้าง","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Keen Sight","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Tighnari และติดตั้งการ์ดใบนี้\nหลังจากที่ Tighnari ติดตั้งการ์ดใบนี้ จะใช้ Vijnana-Phala Mine หนึ่งครั้งโดยทันที\nระหว่างช่วงเวลาที่ Tighnari ที่มีการ์ดใบนี้อยู่ในสถานะ Vijnana Suffusion เมื่อใช้ชาร์จโจมตี จะใช้ธาตุไร้สีน้อยลง 1 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Tighnari อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1702]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1702] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17022]</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ $[A1702] ที่มีการ์ดใบนี้อยู่ในสถานะ <color=#FFFFFFFF>$[C117021]</color> เมื่อใช้$[K51] จะใช้$[K309]น้อยลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1702] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Tighnari</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Tighnari ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Vijnana-Phala Mine</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ Tighnari ที่มีการ์ดใบนี้อยู่ในสถานะ <color=#FFFFFFFF>Vijnana Suffusion</color> เมื่อใช้<color=#FFFFFFFF>ชาร์จโจมตี</color> จะใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>น้อยลง 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Tighnari อยู่ภายในเด็คเท่านั้น)","storytitle":"Tighnari - Keen Sight","storytext":"การทำผิดก็เป็นขั้นตอนหนึ่งในการเรียนรู้... แต่ขอบอกไว้ก่อนนะ ความผิดเหล่านี้ต้องถูกแก้ไขเมื่อถูกพบ","source":"ได้รับหลังจากเชิญ Tighnari ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: จะก่อให้เกิดธาตุสารพัดประโยชน์ 1 ลูก จากนั้นหากพื้นที่สนับสนุนของฝ่ายตรงข้ามยังไม่เต็ม จะย้ายการ์ดใบนี้ไปยังพื้นที่สนับสนุนของฝ่ายตรงข้าม","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> จะก่อให้เกิด$[K411] 1 ลูก จากนั้นหากพื้นที่สนับสนุนของฝ่ายตรงข้ามยังไม่เต็ม จะย้ายการ์ดใบนี้ไปยังพื้นที่สนับสนุนของฝ่ายตรงข้าม","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> จะก่อให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก จากนั้นหากพื้นที่สนับสนุนของฝ่ายตรงข้ามยังไม่เต็ม จะย้ายการ์ดใบนี้ไปยังพื้นที่สนับสนุนของฝ่ายตรงข้าม","storytitle":"เจตจำนงแห่ง Temari - Kujirai","storytext":"\"คนที่ซ่อน จะต้องซ่อน Temari ให้เสร็จภายในช่วงของเพลง Temari ส่วนคนที่หา ก็จะต้องหาให้เจอก่อนที่เพลงจะจบ แบบนี้เกมถึงจะยุติธรรมไงล่ะ\"","playcost":[]},"kingssquire":{"id":311206,"name":"King's Squire","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสู่สนาม: ในเทิร์นนี้ เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่สนาม: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่สนาม: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Teachings of the Forest - King's Squire","storytext":"อาวุธที่ได้รับมาจากเรื่องเล่าของ Aranara ซึ่งมีรูปร่างเหมือนธนู\n\"จำไว้นะ โลกนี้เป็นเพียงความฝันของป่า ได้โปรดถ่ายทอดภาษาของป่า รวมถึงหน้าที่ในการรักษาดินแดนของราชาให้แก่เหล่าผู้คน\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"King's Valet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสู่การต่อสู้: ในเทิร์นนี้ เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Knights of Favonius Library","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อเข้าสู่การต่อสู้: เลือก Elemental Dice ใดก็ได้เพื่อทอยใหม่\nเฟสทอยลูกเต๋า: ได้รับโอกาสทอยใหม่เพิ่มหนึ่งครั้ง","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เลือก Elemental Dice ใดก็ได้เพื่อทอยใหม่\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> ได้รับโอกาสทอยใหม่เพิ่มหนึ่งครั้ง","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เลือก Elemental Dice ใดก็ได้เพื่อทอยใหม่\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> ได้รับโอกาสทอยใหม่เพิ่มหนึ่งครั้ง","storytitle":"ห้องสมุดแดนเหนือ","storytext":"\"หนังสือส่วนใหญ่สามารถยืมได้ฟรี แต่อย่าคืนเกินกำหนดเวลา...\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurus","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: วิถีวิญญาณ\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: วิถีวิญญาณ\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","storytitle":"Koholasaurus - วิถีวิญญาณ","storytext":"มีเพียง Koholasaurus หรือ \"เหล่าวารี\" ผู้ซึ่งเชี่ยวชาญทักษะต่าง ๆ อย่างสมบูรณ์แบบเท่านั้น ที่จะสามารถใช้ \"วิถีวิญญาณ\" ได้อย่างอิสระ และใช้ประโยชน์จากเส้นทางที่เต็มไปด้วยโฟลจิสตันที่ไหลเวียนอย่างต่อเนื่อง เพื่อเดินทางอย่างรวดเร็ว...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: ทิ้งการ์ดที่แต่เดิมมีค่าร่าย Elemental Dice สูงสุด 2 ใบ ทุกการทิ้ง 1 ใบ การ์ดใบนี้จะสะสม \"Memories and Dreams\" 1 แต้ม (สูงสุด 2 แต้ม)\nเมื่อตัวละครฝ่ายเราใช้สกิล: หากในเทิร์นนี้ฝ่ายเราไม่ได้ใช้การ์ดแอ็กชัน จะใช้ \"Memories and Dreams\" 1 แต้ม เพื่อทำให้สกิลดังกล่าวใช้ Elemental Dice น้อยลง 1 ลูก","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> $[K56]การ์ดที่แต่เดิมมีค่าร่าย Elemental Dice สูงสุด 2 ใบ 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และเป็นเมล็ดพันธุ์ใหม่ที่เปี่ยมด้วยพลังชีวิตใหม่ ๆ\nเป็นที่พักชั่วคราวของความทรงจำ Aranara และยังมอบพลังให้แก่ Aranara ด้วย","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kamisato Ayato และติดตั้งการ์ดใบนี้\nหลังจากที่ Kamisato Ayato ติดตั้งการ์ดใบนี้ จะใช้ Kamisato Art: Kyouka หนึ่งครั้งโดยทันที\nเมื่อ Kamisato Ayato ที่มีการ์ดใบนี้ทำให้เกิดเอฟเฟกต์ของ Takimeguri Kanka: สร้างความเสียหายแก่ศัตรูที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย เพิ่มเติม +2\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kamisato Ayato อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1206]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1206] ติดตั้งการ์ดใบนี้ จะใช้ 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ใหญ่","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อจั่วการ์ดใบนี้: รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 3 หน่วย สร้าง ลูกบอลน้ำบำบัด - กลาง 1 ใบ และวางลงบนตำแหน่งของการ์ดใบที่ 2 ที่อยู่ด้านบนสุดของเด็คฝ่ายศัตรู","descriptionraw":"<color=#FFFFFFFF>เมื่อจั่วการ์ดใบนี้:</color> รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 3 หน่วย สร้าง <color=#FFFFFFFF>$[C112132]</color> 1 ใบ และวางลงบนตำแหน่งของการ์ดใบที่ 2 ที่อยู่ด้านบนสุดของเด็คฝ่ายศัตรู","descriptionreplaced":"<color=#FFFFFFFF>เมื่อจั่วการ์ดใบนี้:</color> รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 3 หน่วย สร้าง <color=#FFFFFFFF>ลูกบอลน้ำบำบัด - กลาง</color> 1 ใบ และวางลงบนตำแหน่งของการ์ดใบที่ 2 ที่อยู่ด้านบนสุดของเด็คฝ่ายศัตรู","playcost":[]},"laumessupport":{"id":302207,"name":"แรงสนับสนุนของ Laume","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มเพิ่มการ์ด \"อาร์ติแฟกต์\" ที่เมลูซีนสนใจเข้ามาในมือ 2 ใบ","descriptionraw":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่เมลูซีนสนใจเข้ามาในมือ 2 ใบ","descriptionreplaced":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่เมลูซีนสนใจเข้ามาในมือ 2 ใบ","playcost":[]},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไม้ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ลวดลายเรียกสายฝน - Laurel Coronet","storytext":"\"การเกิดและดับของสรรพสิ่งมีเวลาของมัน หมุนเวียนอยู่ในวัฏจักรไม่สิ้นสุด\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Leave It to Me!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการเปลี่ยนตัวละครในครั้งถัดไป:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"","storytitle":"ให้ฉันจัดการเอง!","storytext":"\"ไม่ว่าจะอะไรก็ตาม ปล่อยให้ฉันจัดการเอง!\"... ประโยคนี้ครองตำแหน่งอันดับต้น ๆ ของรายการคำพูดที่ชวนให้ชาว Mondstadt ฟังแล้วรู้สึกวางใจได้มากที่สุดมาอย่างยาวนาน","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"กระแสพลังผิดปกติ: Aegis of the Abyss","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจาก Abyss Mage ของฝ่ายเราใช้สกิลในขณะที่ \"เกราะธาตุ\" ถูกทำลาย: ฟื้นฟู \"เกราะธาตุ\"","descriptionraw":"<color=#FFFFFFFF>หลังจาก Abyss Mage ของฝ่ายเราใช้สกิลในขณะที่ \"เกราะธาตุ\" ถูกทำลาย:</color> ฟื้นฟู \"เกราะธาตุ\"","descriptionreplaced":"<color=#FFFFFFFF>หลังจาก Abyss Mage ของฝ่ายเราใช้สกิลในขณะที่ \"เกราะธาตุ\" ถูกทำลาย:</color> ฟื้นฟู \"เกราะธาตุ\"","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"กระแสพลังผิดปกติ: Armored Warfare","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะโล่ป้องกัน หรือโล่ป้องกันสถานะการต่อสู้ ตัวละครของฝ่ายเราจะสร้างความเสียหาย +2\nเมื่อตัวละครฝ่ายเราถูกกำจัด: หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะโล่ป้องกัน หรือโล่ป้องกันสถานะการต่อสู้ จะสร้างความเสียหายทะลวง แก่ตัวละครฝ่ายศัตรูทั้งหมด 2 หน่วย","descriptionraw":"หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะ$[K6] หรือ$[K6]สถานะการต่อสู้ ตัวละครของฝ่ายเราจะสร้างความเสียหาย +2\\n<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะ$[K6] หรือ$[K6]สถานะการต่อสู้ จะสร้าง$[K5] แก่ตัวละครฝ่ายศัตรูทั้งหมด 2 หน่วย","descriptionreplaced":"หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> หรือ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>สถานะการต่อสู้ ตัวละครของฝ่ายเราจะสร้างความเสียหาย +2\\n<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> หากตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูไม่ได้รับการป้องกันจากสถานะ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> หรือ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>สถานะการต่อสู้ จะสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> แก่ตัวละครฝ่ายศัตรูทั้งหมด 2 หน่วย","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"กระแสพลังผิดปกติ: Arrogant Bluster","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน: ได้รับโล่ป้องกัน 4 หน่วย เพื่อปกป้องตัวละครที่เข้าต่อสู้ของฝ่ายเรา (ซ้อนทับได้)","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน:</color> ได้รับ$[K6] 4 หน่วย เพื่อปกป้องตัวละครที่เข้าต่อสู้ของฝ่ายเรา (ซ้อนทับได้)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน:</color> ได้รับ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 4 หน่วย เพื่อปกป้องตัวละครที่เข้าต่อสู้ของฝ่ายเรา (ซ้อนทับได้)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"กระแสพลังผิดปกติ: Attrition Posture - Encouragement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: สะสม Attrition Energy 3 หน่วย\nหลังจากตัวละครฝ่ายศัตรูใช้สกิล: Attrition Energy จะลดลง 1 หน่วย\nจบเฟส: หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> สะสม Attrition Energy 3 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูใช้สกิล:</color> Attrition Energy จะลดลง 1 หน่วย\\n<color=#FFFFFFFF>จบเฟส:</color> หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> สะสม Attrition Energy 3 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูใช้สกิล:</color> Attrition Energy จะลดลง 1 หน่วย\\n<color=#FFFFFFFF>จบเฟส:</color> หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"กระแสพลังผิดปกติ: Attrition Posture - Inspiration","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: สะสม Attrition Energy 3 หน่วย\nหลังจากตัวละครฝ่ายศัตรูใช้สกิล: Attrition Energy จะลดลง 1 หน่วย\nจบเฟส: หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> สะสม Attrition Energy 3 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูใช้สกิล:</color> Attrition Energy จะลดลง 1 หน่วย\\n<color=#FFFFFFFF>จบเฟส:</color> หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> สะสม Attrition Energy 3 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายศัตรูใช้สกิล:</color> Attrition Energy จะลดลง 1 หน่วย\\n<color=#FFFFFFFF>จบเฟส:</color> หากจำนวน Attrition Energy ที่เหลืออยู่ไม่ใช่ 0 จะรักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย และใช้ Attrition Energy ทั้งหมด ทุกการใช้ Attrition Energy 1 หน่วย จะทำให้ปริมาณการรักษาดังกล่าว +1","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"กระแสพลังผิดปกติ: Belligerence Unfettered","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อการต่อสู้เริ่มขึ้น ในตอนแรกตัวละครฝ่ายเราทั้งหมดจะได้รับ Belligerence Unfettered: ในตอนที่ตัวละครพ่ายแพ้ จะหลีกเลี่ยงการพ่ายแพ้ และรักษาพลังชีวิตจนถึง 1 หน่วย สามารถใช้ได้ 2 ครั้ง","descriptionraw":"เมื่อการต่อสู้เริ่มขึ้น ในตอนแรกตัวละครฝ่ายเราทั้งหมดจะได้รับ <color=#FFFFFFFF>$[C402004]</color>: ในตอนที่ตัวละครพ่ายแพ้ จะ$[K54] และรักษาพลังชีวิตจนถึง 1 หน่วย สามารถใช้ได้ 2 ครั้ง","descriptionreplaced":"เมื่อการต่อสู้เริ่มขึ้น ในตอนแรกตัวละครฝ่ายเราทั้งหมดจะได้รับ <color=#FFFFFFFF>Belligerence Unfettered</color>: ในตอนที่ตัวละครพ่ายแพ้ จะ<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาพลังชีวิตจนถึง 1 หน่วย สามารถใช้ได้ 2 ครั้ง","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"กระแสพลังผิดปกติ: Bitter Belligerence ระดับสูง","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"จบเฟส: รักษาตัวละครทั้งหมดที่ไม่ได้รับผลกระทบจากสถานะ \"แช่แข็ง\" และเคยใช้สกิลในเทิร์นนี้ 6 หน่วย; หากมีตัวละครฝ่ายศัตรูที่ติดสถานะ \"แช่แข็ง\" เมื่อแอ็กชันเฟสของเทิร์นถัดไปเริ่มขึ้น จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ Gurgling Bubble","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครทั้งหมดที่ไม่ได้รับผลกระทบจากสถานะ \"แช่แข็ง\" และเคยใช้สกิลในเทิร์นนี้ 6 หน่วย; หากมีตัวละครฝ่ายศัตรูที่ติดสถานะ \"แช่แข็ง\" เมื่อแอ็กชันเฟสของเทิร์นถัดไปเริ่มขึ้น จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ <color=#FFFFFFFF>$[K1019]</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครทั้งหมดที่ไม่ได้รับผลกระทบจากสถานะ \"แช่แข็ง\" และเคยใช้สกิลในเทิร์นนี้ 6 หน่วย; หากมีตัวละครฝ่ายศัตรูที่ติดสถานะ \"แช่แข็ง\" เมื่อแอ็กชันเฟสของเทิร์นถัดไปเริ่มขึ้น จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูได้รับ <color=#FFFFFFFF>Gurgling Bubble</color>","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"กระแสพลังผิดปกติ: Bitter Belligerence 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เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น All-Devouring Narwhal และติดตั้งการ์ดใบนี้\nหลังจากที่ All-Devouring Narwhal ติดตั้งการ์ดใบนี้ จะใช้ Starfall Shower หนึ่งครั้งโดยทันที\nหลังจาก All-Devouring Narwhal ที่มีการ์ดใบนี้ใช้ Starfall Shower ทิ้งการ์ดในมือ 1 ใบ: รักษาตัวละครนี้ตามจำนวนค่าร่าย Elemental Dice ของการ์ดใบดังกล่าว (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี All-Devouring Narwhal อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2204]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2204] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S22042]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A2204] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S22042]</color> $[K56]การ์ดในมือ 1 ใบ: รักษาตัวละครนี้ตามจำนวนค่าร่าย Elemental Dice ของการ์ดใบดังกล่าว (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2204] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>All-Devouring Narwhal</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ All-Devouring Narwhal ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Starfall Shower</color> หนึ่งครั้งโดยทันที\\nหลังจาก All-Devouring Narwhal ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Starfall Shower</color> <color=#FFFFFFFF>ทิ้ง</color>การ์ดในมือ 1 ใบ: รักษาตัวละครนี้ตามจำนวนค่าร่าย Elemental Dice ของการ์ดใบดังกล่าว (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี All-Devouring Narwhal อยู่ภายในเด็คเท่านั้น)","storytitle":"All-Devouring Narwhal - Lightless Feeding","storytext":"ในความฝัน ณ ผืนทะเลอันมืดมิดไร้แสงจันทร์ เต็มไปด้วยสิ่งมีชีวิตเรืองแสง บางทีอาจจะเหมือนกับอาหารของสัตว์ขนาดยักษ์บางชนิด","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ All-Devouring Narwhal ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Lightning Stiletto","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เปลี่ยน Keqing เข้าสนาม และใช้ Stellar Restoration โดยทันที ซึ่ง Stellar Restoration ในครั้งนี้ จะทำให้ Keqing ได้รับ Electro Infusion แต่จะไม่ทำให้เกิด Lightning Stiletto อีก\n(เมื่อ Keqing ใช้ Stellar Restoration หากมีการ์ดใบนี้อยู่ในมือ: จะไม่ทำให้เกิด Lightning Stiletto อีก แต่จะเปลี่ยนเป็นทิ้งการ์ดใบนี้ และมอบ Electro Infusion ให้แก่ Keqing)","descriptionraw":"$[K1]: เปลี่ยน $[A1403] เข้าสนาม และใช้ $[S14032] โดยทันที ซึ่ง $[S14032] ในครั้งนี้ จะทำให้ $[A1403] ได้รับ <color=#FFFFFFFF>$[K1002]</color> แต่จะไม่ทำให้เกิด Lightning Stiletto อีก\\n(เมื่อ $[A1403] ใช้ $[S14032] หากมีการ์ดใบนี้อยู่ในมือ: จะไม่ทำให้เกิด Lightning Stiletto อีก แต่จะเปลี่ยนเป็น$[K56]การ์ดใบนี้ และมอบ <color=#FFFFFFFF>$[K1002]</color> ให้แก่ $[A1403])","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เปลี่ยน Keqing เข้าสนาม และใช้ Stellar Restoration โดยทันที ซึ่ง Stellar Restoration ในครั้งนี้ จะทำให้ Keqing ได้รับ <color=#FFFFFFFF><color=#FFFFFFFF>Electro Infusion</color></color> แต่จะไม่ทำให้เกิด Lightning Stiletto อีก\\n(เมื่อ Keqing ใช้ Stellar Restoration หากมีการ์ดใบนี้อยู่ในมือ: จะไม่ทำให้เกิด Lightning Stiletto อีก แต่จะเปลี่ยนเป็น<color=#FFFFFFFF>ทิ้ง</color>การ์ดใบนี้ และมอบ <color=#FFFFFFFF><color=#FFFFFFFF>Electro Infusion</color></color> ให้แก่ Keqing)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Lightning Storm","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Beidou และติดตั้งการ์ดใบนี้\nหลังจากที่ Beidou ติดตั้งการ์ดใบนี้ จะใช้ Tidecaller หนึ่งครั้งโดยทันที\nเมื่อ Beidou ที่มีการ์ดใบนี้ใช้ Wavestrider: จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้ธาตุไร้สีน้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Beidou อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1405]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1405] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14052]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1405] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S14054]</color>: จะทำให้ \"การโจมตีปกติ\" ของ $[A1405] ในเทิร์นนี้ ใช้$[K309]น้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1405] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Beidou</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Beidou ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Tidecaller</color> หนึ่งครั้งโดยทันที\\nเมื่อ Beidou ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Wavestrider</color>: จะทำให้ \"การโจมตีปกติ\" ของ Beidou ในเทิร์นนี้ ใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>น้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Beidou อยู่ภายในเด็คเท่านั้น)","storytitle":"Beidou - Lightning Storm","storytext":"ประกายเจิดจ้าชั่วพริบตา สายฟ้าก้องคำรามทั่วท้องฟ้า!","source":"ได้รับหลังจากเชิญ Beidou ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Light of Foliar Incision","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["อาวุธ","ดาบ"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้ \"โจมตีปกติ\": สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\n(สวมใส่ได้กับตัวละครประเภท \"ดาบ\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"โจมตีปกติ\": </color>สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"โจมตีปกติ\": </color>สุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Whitemoon Bristle - Light of Foliar Incision","storytext":"\"หากเจ้ายังคิดว่าเขามีคุณสมบัติเหมาะสม ที่จะได้รับเกียรติในป่าเขาวงกต เช่นนั้นจงพาเขาไปหักกิ่งไม้สีขาวบริสุทธิ์...\"\n\"ถึงตอนนั้น ดวงจันทร์และดวงดาวที่สว่างไสว จะประทานสติปัญญาอันบริสุทธิ์แก่เขา พร้อมทั้งละทิ้งความทรงจำ 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</color>การ์ดนี้จะสะสม <color=#FFFFFFFF>\"โบนัสความเสียหาย\"</color> 1 หน่วย (สะสมได้สูงสุด 2 หน่วย)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Boundless Blessing - Lost Prayer to the Sacred Winds","storytext":"\"เมื่อใดที่ได้กลิ่นของดอกไม้ หรือได้ยินเสียงของใบไม้ที่สั่นไหว นั่นคือบทเพลงของฉัน บทเพลงของสายลม\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Lotus Flower Crisp","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ ตัวละครเป้าหมายจะได้รับความเสียหาย -3\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ ตัวละครเป้าหมายจะได้รับความเสียหาย -3\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ ตัวละครเป้าหมายจะได้รับความเสียหาย -3\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Lotus Flower Crisp","storytext":"ดอกไม้ตูมที่ถูกนวดปั้นขึ้นจากแป้ง ถูกหย่อนลงกระทะน้ำมันที่เป็นราวกับผืนทะเลสาบ กลีบดอกค่อย ๆ บานออกทีละชั้น ช่างเป็นภาพที่น่าดูน่าชมจริง ๆ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Lotus Flower Crisp","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับความเสียหายลดลงครึ่งหนึ่งเมื่อจบเฟส","descriptionraw":"ตัวละครเป้าหมายได้รับความเสียหายลดลงครึ่งหนึ่งเมื่อจบเฟส","descriptionreplaced":"ตัวละครเป้าหมายได้รับความเสียหายลดลงครึ่งหนึ่งเมื่อจบเฟส","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Lucky Dog's Silver Circlet","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครใช้ \"สกิลธาตุ\": รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"สกิลธาตุ\":</color> รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"สกิลธาตุ\":</color> รักษาตัวเอง 2 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"มงกุฎไร้กังวล - Lucky Dog's Silver Circlet","storytext":"\"เด็กที่เกิดมาพร้อมกับความโชคดี แม้กระทั่งกับดักที่แสนอันตราย ก็ยังเตรียมสมบัติที่ไม่คาดคิดเอาไว้ให้เขา\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Lucky Dog's Silver Circlet","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล: รักษาตัวเอง 2 หน่วย","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> รักษาตัวเอง 2 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> รักษาตัวเอง 2 หน่วย","playcost":[]},"lumenarystone":{"id":133096,"name":"Lumenarystone","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"หลังจากฝ่ายเราใช้การ์ดแอ็กชัน: ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง ธาตุสารพัดประโยชน์ 1 ลูก (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน:</color> ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง $[K411] 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน:</color> ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"ตัวเร่งปฏิกิริยา Lumenstone","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"หลังจากฝ่ายเราใช้การ์ดแอ็กชัน: ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง ธาตุสารพัดประโยชน์ 1 ลูก (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน:</color> ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง $[K411] 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน:</color> ระหว่างที่การ์ดใบนี้อยู่ในสนาม หากฝ่ายเราใช้การ์ดแอ็กชันไปแล้ว 3 ใบ ในเทิร์นนี้ จะจั่วการ์ด 1 ใบ และสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"ตัวเร่งปฏิกิริยา Lumenstone","storytext":"\"ก็หวังว่ามันจะเป็นเหมือนดวงตะวันในฝ่ามือ ที่ช่วยนำแสงสว่างและความสะดวกสบายบางส่วนมาให้คุณได้ ในช่วงระยะเวลาที่เดินทางในความมืดนะ\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Lunar Cycles Unending","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Azhdaha จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ Azhdaha ได้รับ Stone Facets: Elemental Crystallization จากนั้นจะสร้าง Elemental Dice 1 ลูก ตามประเภทของธาตุที่ตัวละครของฝ่ายเรา\n(เข้าร่วมเด็คได้ต่อเมื่อมี Azhdaha อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2602]</color> จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ $[A2602] ได้รับ <color=#FFFFFFFF>$[C126022]</color> จากนั้นจะสร้าง Elemental Dice 1 ลูก ตามประเภทของธาตุที่ตัวละครของฝ่ายเรา\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2602] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Azhdaha</color> จะทำการใช้การ์ดกับตัวละครดังกล่าว ทำให้ Azhdaha ได้รับ <color=#FFFFFFFF>Stone Facets: Elemental Crystallization</color> จากนั้นจะสร้าง Elemental Dice 1 ลูก ตามประเภทของธาตุที่ตัวละครของฝ่ายเรา\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Azhdaha อยู่ภายในเด็คเท่านั้น)","storytitle":"Azhdaha - Lunar Cycles Unending","storytext":"\"วันนี้ ข้าจะชำระความแค้นทั้งหมดให้สิ้นซาก!\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Azhdaha ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"แรงสนับสนุนของ Lutine","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากตัวละครใช้สกิล จะสุ่มได้รับการรักษา 2 หน่วย หรือได้รับความเสียหายทะลวง 2 หน่วย จำนวนครั้งที่ใช้ได้: 2\"","descriptionraw":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากตัวละครใช้สกิล จะสุ่มได้รับการรักษา 2 หน่วย หรือได้รับ$[K5] 2 หน่วย $[K3]: 2\"","descriptionreplaced":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากตัวละครใช้สกิล จะสุ่มได้รับการรักษา 2 หน่วย หรือได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 2 หน่วย <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Lyresong","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"คืนการ์ด \"อาร์ติแฟกต์\" ที่ตัวละครฝ่ายเราติดตั้งกลับเข้าการ์ดในมือ 1 ใบ\nในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาร์ติแฟกต์\": จะใช้ Elemental Dice ลดลง 1 ลูก ก่อนที่จะใช้การ์ดใบนี้ หากฝ่ายเราไม่เคยใช้การ์ดแอ็กชันใบอื่น จะเปลี่ยนเป็นใช้ Elemental Dice ลดลง 2 ลูก","descriptionraw":"คืนการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่ตัวละครฝ่ายเราติดตั้งกลับเข้าการ์ดในมือ 1 ใบ\\n<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\": </color>จะใช้ Elemental Dice ลดลง 1 ลูก ก่อนที่จะใช้การ์ดใบนี้ หากฝ่ายเราไม่เคยใช้การ์ดแอ็กชันใบอื่น จะเปลี่ยนเป็นใช้ Elemental Dice ลดลง 2 ลูก","descriptionreplaced":"คืนการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่ตัวละครฝ่ายเราติดตั้งกลับเข้าการ์ดในมือ 1 ใบ\\n<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\": </color>จะใช้ Elemental Dice ลดลง 1 ลูก ก่อนที่จะใช้การ์ดใบนี้ หากฝ่ายเราไม่เคยใช้การ์ดแอ็กชันใบอื่น จะเปลี่ยนเป็นใช้ Elemental Dice ลดลง 2 ลูก","storytitle":"Lyresong","storytext":"\"ประเพณีการแต่งบทกวีและบทเพลง ไหลเวียนในท่วงทำนองอันไพเราะ\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Machine Assembly Line","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"หลังจากที่ตัวละครฝ่ายเราเป็นเป้าหมายได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง: สะสม \"Battle-Readiness\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\nเมื่อฝ่ายเราใช้ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน \"Battle-Readiness\": จะลบล้าง \"Battle-Readiness\" ทั้งหมด และใช้การ์ดใบนั้นฟรี","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราเป็นเป้าหมายได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง:</color> สะสม <color=#FFFFFFFF>\"Battle-Readiness\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน <color=#FFFFFFFF>\"Battle-Readiness\"</color>:</color> จะลบล้าง <color=#FFFFFFFF>\"Battle-Readiness\"</color> ทั้งหมด และใช้การ์ดใบนั้นฟรี","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราเป็นเป้าหมายได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง:</color> สะสม <color=#FFFFFFFF>\"Battle-Readiness\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน <color=#FFFFFFFF>\"Battle-Readiness\"</color>:</color> จะลบล้าง <color=#FFFFFFFF>\"Battle-Readiness\"</color> ทั้งหมด และใช้การ์ดใบนั้นฟรี","storytitle":"Machine Assembly Line","storytext":"ชิ้นส่วนนับหมื่นนับหมื่นที่ผ่านการทำความร้อนและหลอมรวม จนสุดท้ายกลายเป็นเครื่องจักรที่มีประสิทธิภาพโดดเด่นเหล่านี้ หลงเหลือคูปองสวัสดิการที่มีมูลค่ามากมายไว้ให้กับนักโทษของป้อมปราการ Meropide...","playcost":[]},"magicguide":{"id":311101,"name":"Magic Guide","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"ตัวละครสร้างความเสียหาย +1\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Bane of Storm and Tide - Magic Guide","storytext":"\"Magic Guide\" ฉบับที่สิบสอง\nแม้เนื้อหาส่วนใหญ่จะขาดหายไป แต่มันก็ยังเป็นหนังสือเวทมนตร์ที่ทรงคุณค่ามากที่สุดอยู่ดี","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Magic Guide","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["อาวุธ","สื่อเวท","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12","descriptionraw":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12","descriptionreplaced":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์: รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เกิดขึ้นได้มากสุดเทิร์นละ 2 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์:</color> รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เกิดขึ้นได้มากสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์:</color> รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เกิดขึ้นได้มากสุดเทิร์นละ 2 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Crowd of Bouquets - Maiden's Fading Beauty","storytext":"\"...จำนวนของผู้ที่ตามจีบเธอและช่อดอกไม้ลดลงเรื่อย ๆ ตามเวลาที่ผ่านไป แต่ใจของเธอยังคงหยุดอยู่ในวันหนึ่งของอดีต\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamere","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"หลังจากฝ่ายเราใช้การ์ดแอ็กชัน \"อาหาร\"/\"สถานที่\"/\"เพื่อน\"/\"ไอเทม\" ที่นอกเหนือจาก \"Mamere\": สุ่มเพิ่มการ์ด \"อาหาร\"/\"สถานที่\"/\"เพื่อน\"/\"ไอเทม\" ที่นอกเหนือจาก \"Mamere\" เข้ามาในมือ 1 ใบ (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน \"{SPRITE_PRESET#3101}อาหาร\"/\"{SPRITE_PRESET#3104}สถานที่\"/\"{SPRITE_PRESET#3103}เพื่อน\"/\"{SPRITE_PRESET#3102}ไอเทม\" ที่นอกเหนือจาก \"Mamere\": </color>สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3101}อาหาร\"/\"{SPRITE_PRESET#3104}สถานที่\"/\"{SPRITE_PRESET#3103}เพื่อน\"/\"{SPRITE_PRESET#3102}ไอเทม\" ที่นอกเหนือจาก \"Mamere\" เข้ามาในมือ 1 ใบ (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราใช้การ์ดแอ็กชัน \"{SPRITE_PRESET#3101}อาหาร\"/\"{SPRITE_PRESET#3104}สถานที่\"/\"{SPRITE_PRESET#3103}เพื่อน\"/\"{SPRITE_PRESET#3102}ไอเทม\" ที่นอกเหนือจาก \"Mamere\": </color>สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3101}อาหาร\"/\"{SPRITE_PRESET#3104}สถานที่\"/\"{SPRITE_PRESET#3103}เพื่อน\"/\"{SPRITE_PRESET#3102}ไอเทม\" ที่นอกเหนือจาก \"Mamere\" เข้ามาในมือ 1 ใบ (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"Mamere","storytext":"เมลูซีนที่วาดรูปอยู่ทุกวี่ทุกวัน\n\"เพราะการได้วาดสิ่งที่ต้องการออกมา เป็นอะไรที่มีความสุขมากเลยล่ะ!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา: จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\nครั้งแรกที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\nครั้งที่สองที่เกิด: จั่วการ์ด 1 ใบ\nครั้งที่สี่ที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF>ครั้งที่สี่ที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF>ครั้งที่สี่ที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Glorious Hunter - Marechaussee Hunter","storytext":"\"'ไล่ตามเงาประหลาด ขับไล่และสังหารมันให้หมด'\nต่อมาถูกขนานนามด้วยความเคารพว่า 'นักล่าทองคำ'\nแต่ Cassiodor กลับมองว่าชื่อนี้คือความอัปยศ\nและช่วยจัดตั้งตำแหน่งที่ชื่อว่า 'นักล่าเงา' ขึ้นมา\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Marechaussee Hunter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา: สะสมการนับจำนวน 1 แต้ม\nหลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล: หากเป็นไปได้ จะสูญเสียการนับจำนวน 5 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา:</color> สะสมการนับจำนวน 1 แต้ม\\n<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากเป็นไปได้ จะสูญเสียการนับจำนวน 5 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา:</color> สะสมการนับจำนวน 1 แต้ม\\n<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากเป็นไปได้ จะสูญเสียการนับจำนวน 5 แต้ม และดำเนินการเพิ่มเติม 1 ครั้ง (เทิร์นละ 1 ครั้ง)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุหินลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ผานิลคดเคี้ยว - Mask of Solitude Basalt","storytext":"\"ตัดสินอย่างชัดเจน ไม่เคยผิดพลาด\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Master of Weaponry","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ย้ายการ์ดอุปกรณ์ \"อาวุธ\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง ที่มีประเภทอาวุธเหมือนกัน และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","descriptionraw":"ย้ายการ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง ที่มีประเภทอาวุธเหมือนกัน และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","descriptionreplaced":"ย้ายการ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หนึ่งใบที่ติดตั้งอยู่กับตัวละครของฝ่ายเรา ไปยังตัวละครของฝ่ายเราอีกตัวหนึ่ง ที่มีประเภทอาวุธเหมือนกัน และรีเซ็ตจำนวนสูงสุด \"ต่อเทิร์น\" ของเอฟเฟกต์ดังกล่าว","storytitle":"ปรมาจารย์ศาสตราวุธ","storytext":"\"คู่หู จับตาดูให้ดีล่ะ! นักรบที่แท้จริงจะไม่เลือกอาวุธหรอก\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Mastery Talisman: Adding Fuel to the Fire","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากที่ฝ่ายเราจั่วการ์ด 1 ใบ: ครั้งต่อไปตัวละครฝ่ายเรา จะสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราจั่วการ์ด 1 ใบ:</color> ครั้งต่อไปตัวละครฝ่ายเรา จะสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราจั่วการ์ด 1 ใบ:</color> ครั้งต่อไปตัวละครฝ่ายเรา จะสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Mastery Talisman: Airborne Reinforcements","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": มองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"\nเมื่อฝ่ายเราทำให้เกิดโจมตีพุ่งลงจากอากาศ: สร้างความเสียหาย +2","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\":</color> มองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"\\nเมื่อ<color=#FFFFFFFF>ฝ่ายเราทำให้เกิด$[K52]:</color> สร้างความเสียหาย +2","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\":</color> มองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\nเมื่อ<color=#FFFFFFFF>ฝ่ายเราทำให้เกิด<color=#FFFFFFFF>โจมตีพุ่งลงจากอากาศ</color>:</color> สร้างความเสียหาย +2","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Mastery Talisman: All or Nothing","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 ใบ ตัวละครฝ่ายเราจะสร้างความเสียหาย +2","descriptionraw":"หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 ใบ ตัวละครฝ่ายเราจะสร้างความเสียหาย +2","descriptionreplaced":"หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 ใบ ตัวละครฝ่ายเราจะสร้างความเสียหาย +2","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Mastery Talisman: Arcane Secret to Elemental Victory","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายธาตุต่างกัน 4 ประเภท: ผู้เล่นฝ่ายตรงข้ามจะชนะทันที","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายธาตุต่างกัน 4 ประเภท: </color>ผู้เล่นฝ่ายตรงข้ามจะชนะทันที","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายธาตุต่างกัน 4 ประเภท: </color>ผู้เล่นฝ่ายตรงข้ามจะชนะทันที","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Mastery Talisman: Arms and Armor Honed","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราชาร์จโจมตี: สร้างความเสียหาย +1 และเมื่อจบเอฟเฟกต์ ฝ่ายเราจะจั่วการ์ด 1 ใบ","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเรา$[K51]:</color> สร้างความเสียหาย +1 และเมื่อจบเอฟเฟกต์ ฝ่ายเราจะจั่วการ์ด 1 ใบ","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเรา<color=#FFFFFFFF>ชาร์จโจมตี</color>:</color> สร้างความเสียหาย +1 และเมื่อจบเอฟเฟกต์ ฝ่ายเราจะจั่วการ์ด 1 ใบ","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Mastery Talisman: Attack Adept","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราใช้ \"โจมตีปกติ\": ใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นการ์ดใบนี้จะเปลี่ยนไปมีผลกับ \"สกิลธาตุ\" แทน","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ \"โจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นการ์ดใบนี้จะเปลี่ยนไปมีผลกับ \"สกิลธาตุ\" แทน","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ \"โจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นการ์ดใบนี้จะเปลี่ยนไปมีผลกับ \"สกิลธาตุ\" แทน","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Mastery Talisman: Battle-Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราที่สวมใส่ \"อาวุธ\" และ \"อาร์ติแฟกต์\" ในเวลาเดียวกันใช้สกิล: ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราที่สวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" และ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในเวลาเดียวกันใช้สกิล:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราที่สวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" และ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในเวลาเดียวกันใช้สกิล:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Mastery Talisman: Battle Ready","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ตัวละครฝ่ายเราที่ติดตั้งอาวุธสร้างความเสียหาย+1;\nหลังจากตัวละครฝ่ายเราใช้สกิล: หากตัวละครนี้ติดตั้งการ์ด \"อาวุธ\" จะคืนการ์ดกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\" จะใช้ Elemental Dice ลดลง 2 ลูก (จะสามารถเกิดกับตัวละครแต่ละตัวได้เทิร์นละ 1 ครั้ง)","descriptionraw":"ตัวละครฝ่ายเราที่ติดตั้งอาวุธสร้างความเสียหาย+1;\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครนี้ติดตั้งการ์ด \"อาวุธ\" จะคืนการ์ดกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\" จะใช้ Elemental Dice ลดลง 2 ลูก (จะสามารถเกิดกับตัวละครแต่ละตัวได้เทิร์นละ 1 ครั้ง)","descriptionreplaced":"ตัวละครฝ่ายเราที่ติดตั้งอาวุธสร้างความเสียหาย+1;\\n<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครนี้ติดตั้งการ์ด \"อาวุธ\" จะคืนการ์ดกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\" จะใช้ Elemental Dice ลดลง 2 ลูก (จะสามารถเกิดกับตัวละครแต่ละตัวได้เทิร์นละ 1 ครั้ง)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Mastery Talisman: Burst Assault - พลังสสาร","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["พลังปฐมภูมิ: สสาร"],"description":"เมื่อตัวละครฝ่ายเราใช้ท่าไม้ตาย: ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)\nเมื่อฝ่ายเราแจ้งจบเทิร์น: หากในเทิร์นนี้ตัวละครฝ่ายเราเคยใช้ท่าไม้ตาย จะสร้างความเสียหายทะลวง ที่มี \"พลังปฐมภูมิ: สสาร\" 1 หน่วย แก่ตัวละครฝ่ายศัตรูทั้งหมด","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ท่าไม้ตาย:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราแจ้งจบเทิร์น:</color> หากในเทิร์นนี้ตัวละครฝ่ายเราเคยใช้ท่าไม้ตาย จะสร้าง$[K5] ที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\" 1 หน่วย แก่ตัวละครฝ่ายศัตรูทั้งหมด","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ท่าไม้ตาย:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 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Elemental Dice น้อยลง 3 ลูก (เทิร์นละ 1 ครั้ง)\nหลังจากที่ตัวละครฝ่ายเราได้รับความเสียหายหรือการรักษา: การ์ดใบนี้จะสะสม \"Formation\" 1 แต้ม เมื่อการ์ดใบนี้มี \"Formation\" 5 แต้ม จะใช้ 5 แต้ม เพื่อทำให้ตัวละครทั้งหมดของฝ่ายเราได้รับพลังงาน 1 แต้ม","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> ใช้ Elemental Dice น้อยลง 3 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราได้รับความเสียหายหรือการรักษา:</color> การ์ดใบนี้จะสะสม \"Formation\" 1 แต้ม เมื่อการ์ดใบนี้มี \"Formation\" 5 แต้ม จะใช้ 5 แต้ม เพื่อทำให้ตัวละครทั้งหมดของฝ่ายเราได้รับ$[K310] 1 แต้ม","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> ใช้ Elemental Dice น้อยลง 3 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราได้รับความเสียหายหรือการรักษา:</color> การ์ดใบนี้จะสะสม \"Formation\" 1 แต้ม เมื่อการ์ดใบนี้มี \"Formation\" 5 แต้ม จะใช้ 5 แต้ม เพื่อทำให้ตัวละครทั้งหมดของฝ่ายเราได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 แต้ม","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Mastery Talisman: Frugality as Countermeasure","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราใช้การ์ดแอ็กชัน: ใช้ Elemental Dice น้อยลง 2 ลูก และจั่วการ์ด 1 ใบ (ในแต่ละเทิร์นจะมีผลมากสุด 3 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดแอ็กชัน:</color> ใช้ Elemental Dice น้อยลง 2 ลูก และจั่วการ์ด 1 ใบ (ในแต่ละเทิร์นจะมีผลมากสุด 3 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดแอ็กชัน:</color> ใช้ Elemental Dice น้อยลง 2 ลูก และจั่วการ์ด 1 ใบ (ในแต่ละเทิร์นจะมีผลมากสุด 3 ครั้ง)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Mastery Talisman: Harmonic Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: 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ทำให้เกิดธาตุสารพัดประโยชน์ 3 ลูก\nเมื่อจบเทิร์นที่ 3: ผู้เล่นฝ่ายเราจะชนะการดูเอลทันที","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น: </color>ทำให้เกิด$[K411] 3 ลูก\\n<color=#FFFFFFFF>เมื่อจบเทิร์นที่ 3: </color>ผู้เล่นฝ่ายเราจะชนะการดูเอลทันที","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น: </color>ทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 3 ลูก\\n<color=#FFFFFFFF>เมื่อจบเทิร์นที่ 3: </color>ผู้เล่นฝ่ายเราจะชนะการดูเอลทันที","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Mastery Talisman: Immovable","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: หากตัวละครที่เข้าต่อสู้ฝ่ายเราได้รับการปกป้องจากโล่ป้องกัน จะก่อให้เกิดธาตุสารพัดประโยชน์ 2 ลูก และจั่วการ์ด 2 ใบ\nเมื่อใช้การ์ดใด ๆ: ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากตัวละครที่เข้าต่อสู้ฝ่ายเราได้รับการปกป้องจาก$[K6] จะก่อให้เกิด$[K411] 2 ลูก และจั่วการ์ด 2 ใบ\\n<color=#FFFFFFFF>เมื่อใช้การ์ดใด ๆ:</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากตัวละครที่เข้าต่อสู้ฝ่ายเราได้รับการปกป้องจาก{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> จะก่อให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 2 ลูก และจั่วการ์ด 2 ใบ\\n<color=#FFFFFFFF>เมื่อใช้การ์ดใด ๆ:</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Mastery Talisman: Intelligence Update","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร: ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร:</color> ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร:</color> ก่อให้เกิด Elemental Dice ชนิดเดียวกับตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Mastery Talisman: Lightweight Tactics","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราใช้การ์ดแอ็กชัน: ใช้ Elemental Dice น้อยลง 1 ลูก และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก (เกิดขึ้นได้มากสุด 3 ครั้ง ในแต่ละเทิร์น)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดแอ็กชัน:</color> ใช้ Elemental Dice น้อยลง 1 ลูก และทำให้เกิด$[K411] 1 ลูก (เกิดขึ้นได้มากสุด 3 ครั้ง ในแต่ละเทิร์น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดแอ็กชัน:</color> ใช้ Elemental Dice น้อยลง 1 ลูก และทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก (เกิดขึ้นได้มากสุด 3 ครั้ง ในแต่ละเทิร์น)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Mastery Talisman: Planning Long-Term","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราใช้การ์ดอุปกรณ์ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" ที่มีค่าร่ายรวมอย่างน้อย 3 หน่วย: ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายรวมอย่างน้อย 3 หน่วย:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายรวมอย่างน้อย 3 หน่วย:</color> ใช้ Elemental Dice ลดลง 3 ลูก (เทิร์นละ 1 ครั้ง)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Mastery Talisman: Practice Makes Perfect","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"ในแต่ละเทิร์น การใช้สกิลแรก หรือสวมใส่พรสวรรค์แรก ของตัวละครแต่ละตัวของฝ่ายเรา ค่าร่าย Elemental Dice ที่ใช้ -1","descriptionraw":"ในแต่ละเทิร์น การใช้สกิลแรก หรือสวมใส่พรสวรรค์แรก ของตัวละครแต่ละตัวของฝ่ายเรา ค่าร่าย Elemental Dice ที่ใช้ -1","descriptionreplaced":"ในแต่ละเทิร์น การใช้สกิลแรก หรือสวมใส่พรสวรรค์แรก ของตัวละครแต่ละตัวของฝ่ายเรา ค่าร่าย Elemental Dice ที่ใช้ -1","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Mastery Talisman: Precise Destruction: I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราสร้างความเสียหาย 1 หน่วย: จะสร้าง ธาตุสารพัดประโยชน์ 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 1 หน่วย: </color>จะสร้าง $[K411] 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 1 หน่วย: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Mastery Talisman: Precise Destruction: II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราสร้างความเสียหาย 2 หน่วย: จะสร้าง ธาตุสารพัดประโยชน์ 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 2 หน่วย: </color>จะสร้าง $[K411] 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 2 หน่วย: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Mastery Talisman: Precise Destruction: III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราสร้างความเสียหาย 3 หน่วย: จะสร้าง ธาตุสารพัดประโยชน์ 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 3 หน่วย: </color>จะสร้าง $[K411] 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 3 หน่วย: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Mastery Talisman: Precise Destruction: IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราสร้างความเสียหาย 4 หน่วย: จะสร้าง ธาตุสารพัดประโยชน์ 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 4 หน่วย: </color>จะสร้าง $[K411] 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราสร้างความเสียหาย 4 หน่วย: </color>จะสร้าง <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 4 ลูก จากนั้นจะเปลี่ยนเงื่อนไขการเกิดเอฟเฟกต์นี้ (เปลี่ยนไปตามลำดับ 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Mastery Talisman: Press the 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ทำให้เกิด <color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 3 ลูก (เทิร์นละ 1 ครั้ง)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Mastery Talisman: Shield Rush","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"หลังจากตัวละครฝ่ายเราใช้สกิล: หากตัวละครที่เข้าต่อสู้ของฝ่ายเรา อยู่ภายใต้การปกป้องของสถานะโล่ป้องกัน หรือสถานะการต่อสู้ จะทำให้ตัวละครฝ่ายเราในเทิร์นนี้ สร้างความเสียหาย +1 (ซ้อนทับได้มากสุด +3)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครที่เข้าต่อสู้ของฝ่ายเรา อยู่ภายใต้การปกป้องของสถานะ$[K6] หรือสถานะการต่อสู้ จะทำให้ตัวละครฝ่ายเราในเทิร์นนี้ สร้างความเสียหาย +1 (ซ้อนทับได้มากสุด +3)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครที่เข้าต่อสู้ของฝ่ายเรา อยู่ภายใต้การปกป้องของสถานะ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> หรือสถานะการต่อสู้ จะทำให้ตัวละครฝ่ายเราในเทิร์นนี้ สร้างความเสียหาย +1 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\"{SPRITE_PRESET#3004}อาร์ติแฟกต์\"/ \"{SPRITE_PRESET#3104}สถานที่\"/ \"{SPRITE_PRESET#3103}เพื่อน\": </color>หากฝ่ายเราเคยใช้การ์ดที่มีชื่อเดียวกันในการดูเอลครั้งนี้ จะใช้ Elemental Dice ลดลง 2 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\"/ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\"/ \"{SPRITE_PRESET#3104}สถานที่\"/ \"{SPRITE_PRESET#3103}เพื่อน\": </color>หากฝ่ายเราเคยใช้การ์ดที่มีชื่อเดียวกันในการดูเอลครั้งนี้ จะใช้ Elemental Dice ลดลง 2 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"Memento Lens","storytext":"ว่ากันว่าเมื่อนานมาแล้ว Kitsune Saiguu ผู้เป็นตำนานเคยมอบสื่อเวทให้แก่ Hiroshi ผู้นำของตระกูล Hiiragi ในขณะนั้นเพื่อใช้ขับไล่ปีศาจร้าย\nHiiragi ใช้มันเป็นวัสดุส่วนประกอบของเลนส์สำหรับ \"กล่องถ่ายรูป\" ที่สั่งทำพิเศษจากต่างแดนในเวลาต่อมา และใช้มันเป็นของขวัญตอบแทนแก่ศาลเจ้า Grand Narukami 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Rolls","storytext":"แม้ว่าทุกวันนี้จะมีรูปร่างหน้าตาแบบนี้ แต่เมื่อลองครุ่นคิดอีกที แรกเริ่มสุดมันใช้ใบมินต์ห่อเนื้อก่อน หรือว่าเนื้อห่อมินต์ก่อนล่ะเนี่ย?","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Mirror Cage","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Fatui - Mirror Maiden และติดตั้งการ์ดใบนี้\nหลังจากที่ Fatui - Mirror Maiden ติดตั้งการ์ดใบนี้ จะใช้ Influx Blast หนึ่งครั้งโดยทันที\nRefraction ของ Fatui - Mirror Maiden ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหายน้ำ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Mirror Maiden อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2202]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2202] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S22022]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C122021]</color> ของ $[A2202] ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี$[K4] +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับ$[K102] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2202] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Fatui - Mirror Maiden</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fatui - Mirror Maiden ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Influx Blast</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Refraction</color> ของ Fatui - Mirror Maiden ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับ{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Mirror Maiden อยู่ภายในเด็คเท่านั้น)","storytitle":"ความลับที่ซ่อนเร้นในกระจก","storytext":"\"กระจกเอ๋ย กระจกเอ๋ย ช่วยสะท้อน... ศัตรูของฉันที ตอนนี้อยู่ที่ไหน?\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Mirror Maiden ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Mist Bubble Slime","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: Bubble Battle Tactics\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Bubble Battle Tactics\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","playcost":[]},"moltenmail":{"id":223041,"name":"Molten Mail","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อเข้าสู่การต่อสู้: Emperor of Fire and Iron ที่มีการ์ดใบนี้อยู่ในสนาม ติดสถานะธาตุไฟ\nหลังจากที่สถานะโล่ป้องกันของฝ่ายเรา ยกเว้น Armored Crab Carapace หรือสถานะการต่อสู้โล่ป้องกันถูกลบออก: Emperor of Fire and Iron ที่มีการ์ดใบนี้ จะได้รับ Armored Crab Carapace 2 ชั้น (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Emperor of Fire and Iron อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> <color=#FFFFFFFF>$[A2304]</color> ที่มีการ์ดใบนี้อยู่ในสนาม $[K203]\\nหลังจากที่สถานะ$[K6]ของฝ่ายเรา ยกเว้น $[K1023] หรือสถานะการต่อสู้$[K6]ถูกลบออก: $[A2304] ที่มีการ์ดใบนี้ จะได้รับ $[K1023] 2 ชั้น (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2304] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> <color=#FFFFFFFF>Emperor of Fire and Iron</color> ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FF9999FF>ติดสถานะ{SPRITE_PRESET#2103}ธาตุไฟ</color>\\nหลังจากที่สถานะ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>ของฝ่ายเรา ยกเว้น <color=#FFFFFFFF>Armored Crab Carapace</color> หรือสถานะการต่อสู้{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>ถูกลบออก: Emperor of Fire and Iron ที่มีการ์ดใบนี้ จะได้รับ <color=#FFFFFFFF>Armored Crab Carapace</color> 2 ชั้น (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Emperor of Fire and Iron อยู่ภายในเด็คเท่านั้น)","storytitle":"Emperor of Fire and Iron - Molten Mail","storytext":"\"ลองนึกภาพโลกแบบนี้ดูสิ: ผู้คนทั้งหมดใน Teyvat ถูกกำจัด และราชันเพลิงเหล็กหลอมที่เติบโตขึ้นอย่างไม่สิ้นสุด จนถึงขั้นนำพระราชวัง Mermonia มาสวมเป็นชุดเกราะหินสีขาวที่งดงามที่สุด\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Emperor of Fire and Iron ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Moment of Waking and Resolve","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Freminet และติดตั้งการ์ดใบนี้\nหลังจากที่ Freminet ติดตั้งการ์ดใบนี้ จะใช้ Pressurized Floe หนึ่งครั้งโดยทันที\nหลังจาก Freminet ที่มีการ์ดใบนี้ใช้สกิล จะจั่วการ์ด 1 ใบ (ในแต่ละเทิร์น จะเกิดขึ้นได้มากสุด 2 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Freminet อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1112]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1112] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11122]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1112] ที่มีการ์ดใบนี้ใช้สกิล จะจั่วการ์ด 1 ใบ (ในแต่ละเทิร์น จะเกิดขึ้นได้มากสุด 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1112] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Freminet</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Freminet ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Pressurized Floe</color> หนึ่งครั้งโดยทันที\\nหลังจาก Freminet ที่มีการ์ดใบนี้ใช้สกิล จะจั่วการ์ด 1 ใบ (ในแต่ละเทิร์น จะเกิดขึ้นได้มากสุด 2 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Freminet อยู่ภายในเด็คเท่านั้น)","storytitle":"Freminet - Moment of Waking and Resolve","storytext":"\"พร้อมลงดำน้ำ...\"","source":"ได้รับหลังจากเชิญ Freminet ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Mondstadt Hash Brown","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 2 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 2 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 2 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Mondstadt Hash Brown","storytext":"รสสัมผัสหอมหวาน ได้พิสูจน์ประโยคดังของนักชิมแห่ง Teyvat ผู้เลื่องชื่อ... ชื่ออาหารที่มีชื่อสถานที่แห่งนั้น ๆ อยู่ ย่อมไม่มีทางรสชาติย่ำแย่แน่นอน","source":"ได้รับเมื่อสำเร็จเงื่อนไขรับรางวัลในคู่มือแนะนำผู้เล่น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Moonpiercer","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["อาวุธ","หอก"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสู่การต่อสู้: ในเทิร์นนี้ เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\n(สวมใส่ได้กับตัวละครประเภท \"หอก\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>ในเทิร์นนี้ เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\" ในรอบถัดไป จะใช้ Elemental Dice น้อยลง 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Stillwood Moonshadow - Moonpiercer","storytext":"\"เด็กที่หลงใหลจันทราเมื่อแหงนมองพระจันทรา น้ำตาจะไหลรินออกมา เพราะฝุ่นผงละเอียดของดวงจันทราลอยเข้าไปในตานั่นเอง ในเรื่องราวต่าง ๆ นั้น ไม่มีน้ำตาหยดไหนที่เสียไปอย่างเปล่าประโยชน์\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Mushroom Pizza","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย และภายในสองเทิร์น จะรักษาตัวละครนี้อีก 1 หน่วย ในตอนจบเฟส\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย และภายในสองเทิร์น จะรักษาตัวละครนี้อีก 1 หน่วย ในตอนจบเฟส\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย และภายในสองเทิร์น จะรักษาตัวละครนี้อีก 1 หน่วย ในตอนจบเฟส\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Mushroom Pizza","storytext":"ว่ากันว่ามีนักวิชาการเคยลองคำนวณอย่างละเอียด และค้นคว้า \"วิธีตัดแบ่งพิซซ่าที่ยุติธรรมที่สุด\" ออกมาได้ แต่เนื่องจากมันยุ่งยากเกินไป ก็เลยไม่เคยมีใครหยิบมาใช้เลยสักครั้ง...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Mushroom Pizza","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +4 และเมื่อจบเทิร์นจะรักษาตัวเอง 2 หน่วย","descriptionraw":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +4 และเมื่อจบเทิร์นจะรักษาตัวเอง 2 หน่วย","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +4 และเมื่อจบเทิร์นจะรักษาตัวเอง 2 หน่วย","playcost":[]},"mutationstone":{"id":422002,"name":"Mutation 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ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1107] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Shenhe</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Shenhe ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Spring Spirit Summoning</color> หนึ่งครั้งโดยทันที\\nเมื่อเอฟเฟกต์ของ <color=#FFFFFFFF>Icy Quill</color> ที่ Shenhe ที่มีการ์ดใบนี้สร้างขึ้น ถูกทำให้เกิดโดย <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครฝ่ายเรา: ไม่ลดจำนวนครั้งที่ใช้ได้ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Shenhe อยู่ภายในเด็คเท่านั้น)","storytitle":"Shenhe - Mystical Abandon","storytext":"กายแฝง เจตจำนงในน้ำแข็ง","source":"ได้รับหลังจากเชิญ Shenhe ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Swarm","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yoimiya และติดตั้งการ์ดใบนี้\nหลังจากที่ Yoimiya ติดตั้งการ์ดใบนี้ จะใช้ Niwabi Fire-Dance หนึ่งครั้งโดยทันที\nNiwabi Enshou ที่เกิดจาก Yoimiya ที่มีการ์ดใบนี้สร้างขึ้น หลังจากใช้จะสร้างความเสียหายไฟ อีก 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yoimiya อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1305]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1305] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13052]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C113051]</color> ที่เกิดจาก $[A1305] ที่มีการ์ดใบนี้สร้างขึ้น หลังจากใช้จะสร้าง$[K103] อีก 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1305] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yoimiya</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Yoimiya ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Niwabi Fire-Dance</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Niwabi Enshou</color> ที่เกิดจาก Yoimiya ที่มีการ์ดใบนี้สร้างขึ้น หลังจากใช้จะสร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> อีก 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yoimiya อยู่ภายในเด็คเท่านั้น)","storytitle":"Yoimiya - Naganohara Meteor Swarm","storytext":"ศาสตร์ของการผสมดอกไม้ไฟแห่ง Naganohara","source":"ได้รับหลังจากเชิญ Yoimiya ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Nature and Wisdom","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จั่วการ์ด 1 ใบ และเลือกการ์ดในมือที่ต้องการเพื่อเปลี่ยน\n(ต้องมีตัวละคร \"Sumeru\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"จั่วการ์ด 1 ใบ และเลือกการ์ดในมือที่ต้องการเพื่อเปลี่ยน\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3404}Sumeru\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"จั่วการ์ด 1 ใบ และเลือกการ์ดในมือที่ต้องการเพื่อเปลี่ยน\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3404}Sumeru\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"ปัญญารื่นเริงของเหล่าวิญญาณ","storytext":"\"การร้องเล่นเต้นรำของทุกคน มีสรรพสิ่งแห่งจักรวาลซ่อนเร้นอยู่ 'ชีวิต' คือเป้าหมายมาโดยตลอด 'ปัญญา' ต่างหากที่เป็นวิธีการ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Night Realm's Gift: Crests and Troughs","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อ Mualani ที่มีการ์ดใบนี้เปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\": จะทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" 1 อย่าง ของฝ่ายเราแบบสุ่ม (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Mualani อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อ $[A1214] ที่มีการ์ดใบนี้เปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\":</color> จะทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" 1 อย่าง ของฝ่ายเราแบบสุ่ม (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1214] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อ Mualani ที่มีการ์ดใบนี้เปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\":</color> จะทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" 1 อย่าง ของฝ่ายเราแบบสุ่ม (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Mualani อยู่ภายในเด็คเท่านั้น)","storytitle":"Mualani - Crests and Troughs","storytext":"\"คลื่นยักษ์ - ซู่ซู่ซ่าซ่า~\"","source":"ได้รับหลังจากเชิญ Mualani ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Night Realm's Gift: Repaid in 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\"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไป ของตัวละครเป้าหมาย จะใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color> น้อยลง 1 ลูก\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Northern Smoked Chicken","storytext":"อาหารที่มักจะถูกนำมาใช้รับรองแขกในแดนเหนือ การนำมาเสิร์ฟครั้งนี้จะเป็นการ \"รับรอง\" แขกแบบไหนกันนะ?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Northern Smoked Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับพลังโจมตี +1","descriptionraw":"ตัวละครเป้าหมายได้รับพลังโจมตี +1","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังโจมตี 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อัน)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>จะใช้ <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> จะรักษาตัวละครที่มีการ์ดใบนี้ 2 หน่วย\\nทุกครั้งที่ตัวละครฝ่ายเราได้รับการรักษา 3 หน่วย การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> 1 อัน (สะสมได้สูงสุด 2 อัน)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>จะใช้ <color=#FFFFFFFF>\"Sea-Dyed Foam\"</color> ทั้งหมด โดยที่ทุกการใช้ 1 อันจะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ความทรงจำในห้วงสมุทร - Ocean-Hued Clam","storytext":"\"ด้วยความหวังและความทรงจำที่ถูกดึงขึ้นมาจากเบื้องลึกของห้วงทะเล การซึมซับอารยธรรมและประวัติศาสตร์ที่สาบสูญไปนาน มงกุฎที่ละเอียดอ่อนและสง่างามเหล่านี้ได้ติดตามเจ้าของของมันร่วงหล่นลงในรอยแยกที่ถูกลืมเลือน\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Ocean-Hued Clam","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"เมื่อจบเทิร์น: ได้รับการรักษา 2 หน่วย\nหลังจากได้รับการรักษา 3 ครั้ง: พลังโจมตี +1 (สูงสุด +3)","descriptionraw":"<color=#FFFFFFFF>เมื่อจบเทิร์น:</color> ได้รับการรักษา 2 หน่วย\\n<color=#FFFFFFFF>หลังจากได้รับการรักษา 3 ครั้ง</color>: พลังโจมตี +1 (สูงสุด +3)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อจบเทิร์น:</color> ได้รับการรักษา 2 หน่วย\\n<color=#FFFFFFFF>หลังจากได้รับการรักษา 3 ครั้ง</color>: พลังโจมตี +1 (สูงสุด +3)","playcost":[]},"operaepiclese":{"id":321017,"name":"โรงอุปรากร 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Kabuto","storytext":"\"ชีวิตสิบสามปีลอยผ่านไปเหมือนความฝัน โบยบินข้ามทิวเขาและหิมะ แต่เจ้านั้นได้จากลาไปแสนไกลแล้ว\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"อุปกรณ์ปรับแต่งพลังสสาร: Power of Enhancement","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: ฝ่ายเราจะทำให้เกิด Amplified Enhancement: Ousia","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ฝ่ายเราจะทำให้เกิด <color=#FFFFFFFF>$[C402013]</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ฝ่ายเราจะทำให้เกิด <color=#FFFFFFFF>Amplified Enhancement: Ousia</color>","playcost":[]},"overchargedball":{"id":113131,"name":"Overcharged Ball","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_SLOWLY"],"tagstext":["ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: สร้างความเสียหายไฟให้กับ \"ตัวละครที่เข้าต่อสู้\" ฝ่ายศัตรู 1 หน่วย\nเมื่อการ์ดใบนี้ถูกทิ้ง: สร้างความเสียหายไฟให้กับ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายศัตรู 1 หน่วย","descriptionraw":"$[K1]: สร้าง$[K103]ให้กับ \"ตัวละครที่เข้าต่อสู้\" ฝ่ายศัตรู 1 หน่วย\\n<color=#FFFFFFFF>เมื่อการ์ดใบนี้ถูก$[K56]:</color> สร้าง$[K103]ให้กับ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายศัตรู 1 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>ให้กับ \"ตัวละครที่เข้าต่อสู้\" ฝ่ายศัตรู 1 หน่วย\\n<color=#FFFFFFFF>เมื่อการ์ดใบนี้ถูก<color=#FFFFFFFF>ทิ้ง</color>:</color> สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>ให้กับ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายศัตรู 1 หน่วย","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Paid in Full","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: 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<color=#FFFFFFFF>Fatui - Pyro Agent</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fatui - Pyro Agent ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Prowl</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Stealth</color> ที่ Fatui - Pyro Agent ที่มีการ์ดใบนี้สร้าง จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nในตอนเริ่ม<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>จะ +1 และจะทำให้{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ของตัวละครที่ได้รับ เปลี่ยนเป็น{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Pyro Agent อยู่ภายในเด็คเท่านั้น)","storytitle":"การไถหนี้ลับ","storytext":"นั่นคือเรื่องที่คุณต้องจดจำไว้ชั่วชีวิต: ต้องรู้ว่าตัวเองติดค้างใครไว้ และต้องรู้ด้วยว่าตัวเองควรชดใช้เมื่อใด","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Fatui - Pyro Agent ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's 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เธอก็จะมีความสุข\"","source":"ได้รับเมื่อสำเร็จเงื่อนไขรับรางวัลในคู่มือแนะนำผู้เล่น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อมีการสนับสนุนทรงพลังอื่น ๆ 1 อย่าง ตัวละครฝ่ายเราจะได้รับพลังชีวิตสูงสุด +5\nเมื่อจบเทิร์น: เปลี่ยนตัวละครที่อยู่ทางซ้ายสุดของฝ่ายเราเป็นตัวละครที่เข้าต่อสู้\nเมื่อเริ่มเทิร์น: หากจำนวนเทิร์นปัจจุบันไม่ต่ำกว่า 7 ชั้น ตัวละครฝ่ายเราที่มีการ์ดใบนี้จะได้รับ Battle Attrition 1 ชั้น","descriptionraw":"เมื่อมีการสนับสนุนทรงพลังอื่น ๆ 1 อย่าง ตัวละครฝ่ายเราจะได้รับพลังชีวิตสูงสุด +5\\n<color=#FFFFFFFF>เมื่อจบเทิร์น:</color> เปลี่ยนตัวละครที่อยู่ทางซ้ายสุดของฝ่ายเราเป็นตัวละครที่เข้าต่อสู้\\n<color=#FFFFFFFF>เมื่อเริ่มเทิร์น:</color> หากจำนวนเทิร์นปัจจุบันไม่ต่ำกว่า 7 ชั้น ตัวละครฝ่ายเราที่มีการ์ดใบนี้จะได้รับ $[C540001] 1 ชั้น","descriptionreplaced":"เมื่อมีการสนับสนุนทรงพลังอื่น ๆ 1 อย่าง ตัวละครฝ่ายเราจะได้รับพลังชีวิตสูงสุด +5\\n<color=#FFFFFFFF>เมื่อจบเทิร์น:</color> เปลี่ยนตัวละครที่อยู่ทางซ้ายสุดของฝ่ายเราเป็นตัวละครที่เข้าต่อสู้\\n<color=#FFFFFFFF>เมื่อเริ่มเทิร์น:</color> หากจำนวนเทิร์นปัจจุบันไม่ต่ำกว่า 7 ชั้น ตัวละครฝ่ายเราที่มีการ์ดใบนี้จะได้รับ Battle Attrition 1 ชั้น","playcost":[]},"painforpain":{"id":221021,"name":"Pain for Pain","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น La Signora: เมื่อเข้าสู่สนาม จะสร้าง Elemental Dice ที่มีประเภทของธาตุปัจจุบันของ La Signora 3 อัน\nเมื่อตัวละครได้รับความเสียหายอย่างน้อย 3 หน่วย: ต้านทานความเสียหาย 1 หน่วย จากนั้น La Signora จะใช้สถานะของตัวเองทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ Sheer Cold หรือ Blazing Heat (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี La Signora อยู่ภายในเด็คเท่านั้น)","descriptionraw":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2102]</color>: เมื่อเข้าสู่สนาม จะสร้าง Elemental Dice ที่มีประเภทของธาตุปัจจุบันของ $[A2102] 3 อัน\\nเมื่อตัวละครได้รับความเสียหายอย่างน้อย 3 หน่วย: ต้านทานความเสียหาย 1 หน่วย จากนั้น $[A2102] จะใช้สถานะของตัวเองทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ <color=#FFFFFFFF>$[K1016]</color> หรือ <color=#FFFFFFFF>$[K1017]</color> (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2102] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>La Signora</color>: เมื่อเข้าสู่สนาม จะสร้าง Elemental Dice ที่มีประเภทของธาตุปัจจุบันของ La Signora 3 อัน\\nเมื่อตัวละครได้รับความเสียหายอย่างน้อย 3 หน่วย: ต้านทานความเสียหาย 1 หน่วย จากนั้น La Signora จะใช้สถานะของตัวเองทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ <color=#FFFFFFFF>Sheer Cold</color> หรือ <color=#FFFFFFFF>Blazing Heat</color> (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี La Signora อยู่ภายในเด็คเท่านั้น)","storytitle":"\"La Signora\" - Pain for Pain","storytext":"\"ขอแบ่งปันความเจ็บปวดนี้...กับคุณ\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ \"La Signora\" ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pankration!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จะสามารถใช้ได้ เมื่อฝ่ายเราเหลือ Elemental Dice อย่างน้อย 8 ลูก และฝ่ายตรงข้ามยังไม่ได้แจ้งจบเทิร์น: เมื่อผู้เล่นคนหนึ่งในเทิร์นนี้แจ้งจบเทิร์นก่อน ผู้เล่นที่ยังไม่ได้แจ้งจบเทิร์นจะได้จั่วการ์ด 2 ใบ","descriptionraw":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อฝ่ายเราเหลือ Elemental Dice อย่างน้อย 8 ลูก และฝ่ายตรงข้ามยังไม่ได้แจ้งจบเทิร์น:</color> เมื่อผู้เล่นคนหนึ่งในเทิร์นนี้แจ้งจบเทิร์นก่อน ผู้เล่นที่ยังไม่ได้แจ้งจบเทิร์นจะได้จั่วการ์ด 2 ใบ","descriptionreplaced":"<color=#FFFFFFFF>จะสามารถใช้ได้ เมื่อฝ่ายเราเหลือ Elemental Dice อย่างน้อย 8 ลูก และฝ่ายตรงข้ามยังไม่ได้แจ้งจบเทิร์น:</color> เมื่อผู้เล่นคนหนึ่งในเทิร์นนี้แจ้งจบเทิร์นก่อน ผู้เล่นที่ยังไม่ได้แจ้งจบเทิร์นจะได้จั่วการ์ด 2 ใบ","storytitle":"ศึกสังเวียน!","storytext":"\"เพื่อชัยชนะ เพื่อคูปองสวัสดิการ เพื่อสินค้ายอดนิยมของร้าน Rag and Bone... และอาจรวมถึงอิสระที่จะมาถึงในสักวันหนึ่ง ออกหมัด!\"","source":"แลกคูปองสวัสดิการได้ที่ \"ร้าน Rag and Bone\"","playcost":[]},"parametrictransformer":{"id":323001,"name":"Parametric Transformer","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล: หากทำให้เกิดความเสียหายธาตุ การ์ดใบนี้จะสะสม \"ความก้าวหน้าเชิงคุณภาพ\" 1 หน่วย หากการ์ดใบนี้สะสม \"ความก้าวหน้าเชิงคุณภาพ\" ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 3 ลูก","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล:</color> หากทำให้เกิดความเสียหายธาตุ การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"ความก้าวหน้าเชิงคุณภาพ\"</color> 1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"ความก้าวหน้าเชิงคุณภาพ\"</color> ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 3 ลูก","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายใดฝ่ายหนึ่งใช้สกิล:</color> หากทำให้เกิดความเสียหายธาตุ การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"ความก้าวหน้าเชิงคุณภาพ\"</color> 1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"ความก้าวหน้าเชิงคุณภาพ\"</color> ได้ครบ 3 หน่วย จะทิ้งการ์ดใบนี้ และทำให้เกิด Elemental Dice พื้นฐานที่แตกต่างกัน 3 ลูก","storytitle":"หมุนวนนิรันดร์ - Parametric Transformation","storytext":"\"หากกล่าวโดยทั่วไปแล้ว ทุกสิ่งทั้งที่อยู่บนโลกและใต้ดินต่างหมุนเวียนกันเป็นวัฏจักร ความทรงจำและธาตุต่าง ๆ ก็ไหลเวียนอยู่ในกระแสพลัง\"\n\"บางที อารยธรรมโบราณอาจพยายามที่จะไต่เต้าสู่... กฎแห่งการเปลี่ยนดินทรายเป็นสมบัติล้ำค่าก็เป็นได้\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Passing of Judgment","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"ในเทิร์นนี้ การ์ดเหตุการณ์ที่ฝ่ายตรงข้ามใช้ 3 ใบ จะไร้ผล\nภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ","descriptionraw":"ในเทิร์นนี้ การ์ดเหตุการณ์ที่ฝ่ายตรงข้ามใช้ 3 ใบ จะไร้ผล\\nภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ","descriptionreplaced":"ในเทิร์นนี้ การ์ดเหตุการณ์ที่ฝ่ายตรงข้ามใช้ 3 ใบ จะไร้ผล\\nภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ","storytitle":"Passing of Judgment","storytext":"\"ถึงเวลาตัดสินคดีนี้เป็นครั้งสุดท้ายแล้ว\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Pearl Solidification","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Millennial Pearl Seahorse: เมื่อเข้าสู่การต่อสู้ Millennial Pearl Seahorse จะได้รับจำนวนครั้งที่ใช้ได้ Fontemer Pearl เป็น 1; หากมี Fontemer Pearl อยู่ จะทำให้ได้รับจำนวนครั้งที่ใช้ได้ +1\nFontemer Pearl ของ Millennial Pearl Seahorse ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสียจำนวนครั้งที่ใช้ได้\n(เข้าร่วมเด็คได้ต่อเมื่อมี Millennial Pearl Seahorse อยู่ภายในเด็คเท่านั้น)","descriptionraw":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2403]</color>: เมื่อเข้าสู่การต่อสู้ $[A2403] จะได้รับ$[K3] <color=#FFFFFFFF>$[C124032]</color> เป็น 1; หากมี $[C124032] อยู่ จะทำให้ได้รับ$[K3] +1\\n<color=#FFFFFFFF>$[C124032]</color> ของ $[A2403] ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสีย$[K3]\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2403] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Millennial Pearl Seahorse</color>: เมื่อเข้าสู่การต่อสู้ Millennial Pearl Seahorse จะได้รับ<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> <color=#FFFFFFFF>Fontemer Pearl</color> เป็น 1; หากมี Fontemer Pearl อยู่ จะทำให้ได้รับ<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1\\n<color=#FFFFFFFF>Fontemer Pearl</color> ของ Millennial Pearl Seahorse ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสีย<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Millennial Pearl Seahorse อยู่ภายในเด็คเท่านั้น)","storytitle":"Millennial Pearl Seahorse - Pearl Solidification","storytext":"Xenomare Pearl, Fontemer Hoarthunder... เจ้าแห่งม้าน้ำผู้เดียวดายที่เปลี่ยนรูปลักษณ์เป็นมอนสเตอร์มายา ที่ไม่มีวังที่งดงามหรือทรุดโทรม มีเพียงพลังที่ทำให้เหล่า Fontemer Aberrant ตกใจกลัวและหลบหนี","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Millennial Pearl Seahorse ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[]},"peopleofthesprings":{"id":321025,"name":"\"เหล่าวารี\"","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อ \"สิ่งอัญเชิญ\" ของฝ่ายเราเข้าสู่สนาม: จะทำให้จำนวนครั้งที่ใช้ได้ +1\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>เมื่อ \"สิ่งอัญเชิญ\" ของฝ่ายเราเข้าสู่สนาม:</color> จะทำให้$[K3] +1\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อ \"สิ่งอัญเชิญ\" ของฝ่ายเราเข้าสู่สนาม:</color> จะทำให้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"\"เหล่าวารี\"","storytext":"สถานที่พักร้อนที่ดีที่สุดใน Natlan บ้านแห่งความสุขของผู้ที่ชื่นชอบน้ำพุร้อนและ Koholasaurus!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"จาริกเพลิงศักดิ์สิทธิ์หวนคืน","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"สร้าง ไฟแห่งการต่อสู้ ขึ้นบนสนามของทั้งสองฝ่าย จากนั้น \"จิตวิญญาณในการต่อสู้\" ของ ไฟแห่งการต่อสู้ ของฝ่ายเราจะ +1 (ไฟแห่งการต่อสู้ จะบันทึกความเสียหายที่แต่ละฝ่ายสร้างแก่ฝ่ายตรงข้ามเป็น \"จิตวิญญาณในการต่อสู้\" เมื่อแอ็กชันเฟสเริ่มต้นในแต่ละเทิร์น \"จิตวิญญาณในการต่อสู้\" ของฝ่ายที่สูงกว่าจะถูกล้าง \"จิตวิญญาณในการต่อสู้\" ทำให้ตัวละครที่เข้าต่อสู้ในขณะนั้น สร้างความเสียหาย +1 ในเทิร์นนี้)\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"สร้าง <color=#FFFFFFFF>$[C300006]</color> ขึ้นบนสนามของทั้งสองฝ่าย จากนั้น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของ <color=#FFFFFFFF>$[C300006]</color> ของฝ่ายเราจะ +1 (<color=#FFFFFFFF>$[C300006]</color> จะบันทึกความเสียหายที่แต่ละฝ่ายสร้างแก่ฝ่ายตรงข้ามเป็น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> เมื่อแอ็กชันเฟสเริ่มต้นในแต่ละเทิร์น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของฝ่ายที่สูงกว่าจะถูกล้าง <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ทำให้ตัวละครที่เข้าต่อสู้ในขณะนั้น สร้างความเสียหาย +1 ในเทิร์นนี้)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"สร้าง <color=#FFFFFFFF>ไฟแห่งการต่อสู้</color> ขึ้นบนสนามของทั้งสองฝ่าย จากนั้น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของ <color=#FFFFFFFF>ไฟแห่งการต่อสู้</color> ของฝ่ายเราจะ +1 (<color=#FFFFFFFF>ไฟแห่งการต่อสู้</color> จะบันทึกความเสียหายที่แต่ละฝ่ายสร้างแก่ฝ่ายตรงข้ามเป็น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> เมื่อแอ็กชันเฟสเริ่มต้นในแต่ละเทิร์น <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ของฝ่ายที่สูงกว่าจะถูกล้าง <color=#FFFFFFFF>\"จิตวิญญาณในการต่อสู้\"</color> ทำให้ตัวละครที่เข้าต่อสู้ในขณะนั้น สร้างความเสียหาย +1 ในเทิร์นนี้)\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"จาริกเพลิงศักดิ์สิทธิ์หวนคืน","storytext":"\"ผู้เข้าร่วมทุกคน ไม่ว่าจะชนะหรือแพ้ ก็ล้วนทำเพื่อปกป้อง Natlan แค่เข้าร่วมก็ถือว่าเป็นเกียรติมากแล้วล่ะ\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Plunging Strike","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_SLOWLY"],"tagstext":["ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เปลี่ยนเป็นตัวละครเป้าหมาย จากนั้นตัวละครดังกล่าวจะใช้ \"การโจมตีปกติ\"","descriptionraw":"$[K1]: เปลี่ยนเป็นตัวละครเป้าหมาย จากนั้นตัวละครดังกล่าวจะใช้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color>","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เปลี่ยนเป็นตัวละครเป้าหมาย จากนั้นตัวละครดังกล่าวจะใช้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color>","storytitle":"ซุ่มจู่โจมจากอากาศ","storytext":"\"...อย่าเปิดเครื่องร่อนเวหากลางคันนะ! เดี๋ยวจะถูกจับได้เอา!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Pneuma Node: Hold Fast ระดับสูง","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราถูกกำจัด: จะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 12\nหลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"พลังปฐมภูมิ: สสาร\": จำนวนครั้งที่ใช้ได้ของการ์ดใบนี้ -1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> จะทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> $[K3]ของการ์ดใบนี้ -1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> จะทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 12</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของการ์ดใบนี้ -1","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Pneuma Node: Hold Fast ระดับต่ำ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราถูกกำจัด: ทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 4\nหลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"พลังปฐมภูมิ: สสาร\": จำนวนครั้งที่ใช้ได้ของการ์ดใบนี้ -1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> ทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> $[K3]ของการ์ดใบนี้ -1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> ทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 4</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของการ์ดใบนี้ -1","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Pneuma Node: Hold Fast ระดับกลาง","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อตัวละครฝ่ายเราถูกกำจัด: ทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 8\nหลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"พลังปฐมภูมิ: สสาร\": จำนวนครั้งที่ใช้ได้ของการ์ดใบนี้ -1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> ทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> $[K3]ของการ์ดใบนี้ -1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเราถูกกำจัด:</color> ทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครดังกล่าว 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 8</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\":</color> <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของการ์ดใบนี้ -1","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Poetics of Fuubutsu","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kaedehara Kazuha และติดตั้งการ์ดใบนี้\nหลังจากที่ Kaedehara Kazuha ติดตั้งการ์ดใบนี้ จะใช้ Chihayaburu หนึ่งครั้งโดยทันที\nหลังจาก Kaedehara Kazuha ที่มีการ์ดใบนี้ทำให้เกิดปฏิกิริยากระจาย: ชนิดธาตุที่ถูกกระจายของตัวละครและสิ่งอัญเชิญใน 2 ครั้งถัดไปของฝ่ายเรา จะสร้างความเสียหาย +1 (ธาตุแต่ละชนิดจะคิดจำนวนครั้งแยกกัน)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaedehara Kazuha อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1505]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1505] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S15052]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1505] ที่มีการ์ดใบนี้ทำให้เกิดปฏิกิริยากระจาย: ชนิดธาตุที่ถูกกระจายของตัวละครและสิ่งอัญเชิญใน 2 ครั้งถัดไปของฝ่ายเรา จะสร้างความเสียหาย +1 (ธาตุแต่ละชนิดจะคิดจำนวนครั้งแยกกัน)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1505] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Kaedehara Kazuha</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Kaedehara Kazuha ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Chihayaburu</color> หนึ่งครั้งโดยทันที\\nหลังจาก Kaedehara Kazuha ที่มีการ์ดใบนี้ทำให้เกิดปฏิกิริยากระจาย: ชนิดธาตุที่ถูกกระจายของตัวละครและสิ่งอัญเชิญใน 2 ครั้งถัดไปของฝ่ายเรา จะสร้างความเสียหาย +1 (ธาตุแต่ละชนิดจะคิดจำนวนครั้งแยกกัน)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaedehara Kazuha อยู่ภายในเด็คเท่านั้น)","storytitle":"Kaedehara Kazuha - Poetics of Fuubutsu","storytext":"ในการดูเอลก็แฝงความสูงสง่าไว้เช่นกัน\nอย่างน้อย... ผู้เข้าดูเอลทั้งสองฝ่ายก็ \"กลับลำหลังลงการ์ด\" ไม่ได้นี่นะ","source":"ได้รับหลังจากเชิญ Kaedehara Kazuha ทำการดูเอลใน Cat's Tail 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Klee ที่มีการ์ดใบนี้สร้างขึ้น จำนวนครั้งที่ใช้ได้จะ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Klee อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1306]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1306] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13062]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C113061]</color> ของ $[A1306] ที่มีการ์ดใบนี้สร้างขึ้น $[K3]จะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1306] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Klee</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Klee ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Jumpy Dumpty</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Explosive Spark</color> ของ Klee ที่มีการ์ดใบนี้สร้างขึ้น <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>จะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Klee อยู่ภายในเด็คเท่านั้น)","storytitle":"Klee - Pounding Surprise","storytext":"เมื่อจั่วได้การ์ดใบนี้ 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\"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล: </color>จนกว่าจะสิ้นสุดเทิร์น การ์ดใบนี้จะมอบโบนัสความเสียหายเพิ่มเติม +1 (สะสมได้สูงสุด +2)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Eagle Spear of Justice - Primordial Jade Winged-Spear","storytext":"\"มันถูกนำขึ้นไปยังท้องฟ้าอันกว้างใหญ่ทันทีที่ทำเสร็จ เช่นเดียวกับหอกที่ถูกขว้างขึ้นสู่ดวงอาทิตย์ เข้าสู่สนามรบของอสูรในทะเลลึกและปลาวาฬหิน อสูรยักษ์นั้นถูกตอกเข้าไปในร่องลึกของทะเลและไม่โผล่ออกมาอีกต่อไป นับแต่นั้นมา ผู้คนใน Liyue ก็หลุดพ้นจากเสียงคำรามของอสูรยักษ์\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Proliferating 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อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Jadeplume Terrorshroom</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Jadeplume Terrorshroom ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Volatile Spore Cloud</color> หนึ่งครั้งโดยทันที\\nจำนวนชั้น <color=#FFFFFFFF>\"Radical Vitality\"</color> ซึ่งสามารถสะสมได้ของ Jadeplume Terrorshroom ที่มีการ์ดใบนี้จะ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Jadeplume Terrorshroom อยู่ภายในเด็คเท่านั้น)","storytitle":"ม่านสปอร์คละคลุ้ง","storytext":"นั่นคือกับดักของราชาแห่ง Fungus ซึ่งมีสติปัญญาเหนือสิ่งมีชีวิตปกติธรรมดา น้อยคนนักที่จะรอดพ้นมันไปได้อย่างแคล้วคลาดปลอดภัย","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Jadeplume Terrorshroom ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Prophecy of Submersion","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Mona และติดตั้งการ์ดใบนี้\nหลังจากที่ Mona ติดตั้งการ์ดใบนี้ จะใช้ Stellaris Phantasm หนึ่งครั้งโดยทันที\nระหว่างช่วงเวลาที่ Mona ที่มีการ์ดใบนี้เข้าสู่การต่อสู้ ความเสียหายเพิ่มเติมของปฏิกิริยาที่เกี่ยวกับธาตุน้ำ ที่ฝ่ายเราทำให้เกิดจะ +2\n(เข้าร่วมเด็คได้ต่อเมื่อมี Mona อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1203]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1203] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12033]</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ $[A1203] ที่มีการ์ดใบนี้เข้าสู่การต่อสู้ ความเสียหายเพิ่มเติมของ$[K212] ที่ฝ่ายเราทำให้เกิดจะ +2\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1203] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Mona</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Mona ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Stellaris Phantasm</color> หนึ่งครั้งโดยทันที\\nระหว่างช่วงเวลาที่ Mona ที่มีการ์ดใบนี้เข้าสู่การต่อสู้ ความเสียหายเพิ่มเติมของ<color=#80C0FFFF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2102}ธาตุน้ำ</color> ที่ฝ่ายเราทำให้เกิดจะ +2\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Mona อยู่ภายในเด็คเท่านั้น)","storytitle":"Mona - Prophecy of Submersion","storytext":"\"เฮ้! น่าจะออกใบนั้นสิ!\"\n\"ได้ ไม่เชื่อฉันก็ตามใจ\"","source":"ได้รับหลังจากเชิญ Mona ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Prospector's Drill","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["อาวุธ","หอก"],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: หากเป็นไปได้ ทิ้งการ์ดในมือ 1 ใบ ที่มีค่าร่าย Elemental Dice สูงสุด เพื่อลบล้างความเสียหาย 1 หน่วย และสะสม \"สามัคคี\" 1 หน่วย (เทิร์นละ 1 ครั้ง)\nเมื่อตัวละครสร้างความเสียหาย: หากการ์ดใบนี้มี \"สามัคคี\" อยู่แล้ว จะใช้ \"สามัคคี\" ทั้งหมด ทำให้ความเสียหายนี้ +1 และทุกครั้งที่ใช้ \"สามัคคี\" 1 หน่วย จะจั่วการ์ด 1 ใบ\n(สวมใส่ได้กับตัวละครประเภท \"หอก\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: </color>หากเป็นไปได้ $[K56]การ์ดในมือ 1 ใบ ที่มีค่าร่าย Elemental Dice สูงสุด เพื่อลบล้างความเสียหาย 1 หน่วย และสะสม <color=#FFFFFFFF>\"สามัคคี\"</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>หากการ์ดใบนี้มี <color=#FFFFFFFF>\"สามัคคี\"</color> อยู่แล้ว จะใช้ <color=#FFFFFFFF>\"สามัคคี\"</color> ทั้งหมด ทำให้ความเสียหายนี้ +1 และทุกครั้งที่ใช้ <color=#FFFFFFFF>\"สามัคคี\"</color> 1 หน่วย จะจั่วการ์ด 1 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: </color>หากเป็นไปได้ <color=#FFFFFFFF>ทิ้ง</color>การ์ดในมือ 1 ใบ ที่มีค่าร่าย Elemental Dice สูงสุด เพื่อลบล้างความเสียหาย 1 หน่วย และสะสม <color=#FFFFFFFF>\"สามัคคี\"</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เมื่อตัวละครสร้างความเสียหาย: </color>หากการ์ดใบนี้มี <color=#FFFFFFFF>\"สามัคคี\"</color> อยู่แล้ว จะใช้ <color=#FFFFFFFF>\"สามัคคี\"</color> ทั้งหมด ทำให้ความเสียหายนี้ +1 และทุกครั้งที่ใช้ <color=#FFFFFFFF>\"สามัคคี\"</color> 1 หน่วย จะจั่วการ์ด 1 ใบ\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Masons' Ditty - Prospector's Drill","storytext":"\"ความสามารถในการเจาะและตัดของสว่านยาวชนิดนี้ ไม่มีสิ่งใดเทียบได้เลย\nเนื่องจากมันสามารถแทงลึกลงไปในหินได้ราวกับมีดร้อน ๆ ที่กรีดแทงลงไปในเนย\nดังนั้นการจัดการกับสิ่งที่ไม่ได้แกร่งดั่งหิน ก็ย่อมง่ายกว่าเป็นหลายเท่า\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"แรงสนับสนุนของ Puca","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มสร้าง \"คู่หู\" ขึ้นมาในสนาม จนกว่าจะเต็มพื้นที่สนับสนุนของทั้งสองฝ่าย","descriptionraw":"สุ่มสร้าง \"{SPRITE_PRESET#3103}คู่หู\" ขึ้นมาในสนาม จนกว่าจะเต็มพื้นที่สนับสนุนของทั้งสองฝ่าย","descriptionreplaced":"สุ่มสร้าง \"{SPRITE_PRESET#3103}คู่หู\" ขึ้นมาในสนาม จนกว่าจะเต็มพื้นที่สนับสนุนของทั้งสองฝ่าย","playcost":[]},"puffpops":{"id":333018,"name":"Puff Pop","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ใน 3 ครั้งถัดไป เมื่อการ์ดที่ไม่มีอยู่ในเด็คเริ่มต้น เข้ามาในมือของเรา ตัวละครเป้าหมายของฝ่ายเราจะได้รับการรักษา 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ใน 3 ครั้งถัดไป เมื่อการ์ดที่ไม่มีอยู่ในเด็คเริ่มต้น เข้ามาในมือของเรา ตัวละครเป้าหมายของฝ่ายเราจะได้รับการรักษา 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ใน 3 ครั้งถัดไป เมื่อการ์ดที่ไม่มีอยู่ในเด็คเริ่มต้น เข้ามาในมือของเรา ตัวละครเป้าหมายของฝ่ายเราจะได้รับการรักษา 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Puff Pop","storytext":"ขนมที่มีรสชาติหลากหลาย พอหลับตาลงก็เดารสชาติต่อไปไม่ออกแล้ว เวลากินหัวใจจะเต้นเร็วดังตึกตัก คำว่า \"ป๊อป\" นั้นมาจากเสียงของ Grainfruit ที่ระเบิดเมื่ออยู่ในอุณหภูมิสูง","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Pulsating Witch","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"เมื่อเปลี่ยนเป็น Lisa ที่มีการ์ดใบนี้: จะทำให้เกิด Conductive กับตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Lisa อยู่ภายในเด็คเท่านั้น)","descriptionraw":"เมื่อเปลี่ยนเป็น <color=#FFFFFFFF>$[A1409]</color> ที่มีการ์ดใบนี้: จะทำให้เกิด <color=#FFFFFFFF>$[C114091]</color> กับตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1409] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"เมื่อเปลี่ยนเป็น <color=#FFFFFFFF>Lisa</color> ที่มีการ์ดใบนี้: จะทำให้เกิด <color=#FFFFFFFF>Conductive</color> กับตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Lisa อยู่ภายในเด็คเท่านั้น)","storytitle":"Lisa - Pulsating Witch","storytext":"ในฐานะผู้ดูแลห้องสมุดที่มากประสบการณ์ แน่นอนว่าต้องจำเทคนิคการเอาชนะได้อย่างง่ายดายอยู่แล้ว...","source":"ได้รับหลังจากเชิญ Lisa ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurus","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เมื่อเข้าสู่การต่อสู้: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ เป้าหมาย\nเมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี เป้าหมาย: หากเป็นไปได้ ทิ้งการ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง เป้าหมาย ของตัวละครทั้งหมดของฝ่ายศัตรู\nเทคนิค: Swift Glide\nจำนวนครั้งที่ใช้ได้: 2\nตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>$[C301302]</color>\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี <color=#FFFFFFFF>$[C301302]</color>:</color> หากเป็นไปได้ $[K56]การ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง <color=#FFFFFFFF>$[C301302]</color> ของตัวละครทั้งหมดของฝ่ายศัตรู\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>เป้าหมาย</color>\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี <color=#FFFFFFFF>เป้าหมาย</color>:</color> หากเป็นไปได้ <color=#FFFFFFFF>ทิ้ง</color>การ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง <color=#FFFFFFFF>เป้าหมาย</color> ของตัวละครทั้งหมดของฝ่ายศัตรู\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\nตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน","storytitle":"Qucusaurus - Swift Glide","storytext":"ว่ากันว่าบรรพบุรุษของ Qucusaurus เป็นมังกรที่มีรูปร่างใกล้เคียงกับมังกรปีกยักษ์มากที่สุด มันสามารถล่องลอยอยู่บนท้องฟ้าได้ราวกับก้อนเมฆ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Quick Knit","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เลือก \"สิ่งอัญเชิญ\" ของฝ่ายเราหนึ่งอย่าง และทำให้ \"จำนวนครั้งที่ใช้ได้\" +1","descriptionraw":"เลือก \"สิ่งอัญเชิญ\" ของฝ่ายเราหนึ่งอย่าง และทำให้ \"$[K3]\" +1","descriptionreplaced":"เลือก \"สิ่งอัญเชิญ\" ของฝ่ายเราหนึ่งอย่าง และทำให้ \"<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>\" +1","storytitle":"การตัดเย็บ Bunny","storytext":"Baron Bunny อันดับที่ 893 เคล็ดลับของความทนทานก็คือสิ่งนี้แหละ","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Rainbow Macarons","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย และหลังจากตัวละครนี้ได้รับความเสียหาย 3 ครั้งถัดไป จะรักษาอีก 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Rainbow Macarons","storytext":"ขนมทรงกลมชิ้นเล็ก ๆ หลากสีสัน เปลือกนอกที่บางกรอบห่อหุ้มไส้ที่นุ่มนวลและละเอียดเอาไว้ ทุกอย่างสมบูรณ์แบบอย่างลงตัว\nFontaine มีคำโบราณกล่าวไว้ว่า: ถ้าในขนมหวานไม่มีมาการอง ก็เหมือนน้ำที่ไม่มีแหล่งน้ำ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Rainbow Macarons","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2 หลังจากได้รับความเสียหาย 4 ชั้น จะรักษาตัวเอง 1 หน่วย (ซ้อนทับได้)","descriptionraw":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2 หลังจากได้รับความเสียหาย 4 ชั้น จะรักษาตัวเอง 1 หน่วย (ซ้อนทับได้)","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2 หลังจากได้รับความเสียหาย 4 ชั้น จะรักษาตัวเอง 1 หน่วย (ซ้อนทับได้)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"หลังจากที่ตัวละครฝ่ายเราใช้ \"สกิลธาตุ\": ก่อให้เกิด Elemental Dice ชนิดธาตุเดียวกันกับตัวละครนอกสนามตัวถัดไปของฝ่ายเรา 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้ \"สกิลธาตุ\":</color> ก่อให้เกิด Elemental Dice ชนิดธาตุเดียวกันกับตัวละครนอกสนามตัวถัดไปของฝ่ายเรา 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้ \"สกิลธาตุ\":</color> ก่อให้เกิด Elemental Dice ชนิดธาตุเดียวกันกับตัวละครนอกสนามตัวถัดไปของฝ่ายเรา 1 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"สมบัติแห่งความทรงจำ - Rana","storytext":"\"พวกเรายังมีเวลาอีกนาน ไปทำความรู้จักผืนป่า โลกใบใหญ่ และอนาคตที่ไร้สิ้นสุดใหม่อีกครั้งก็ยังได้\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Raven Bow","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Bane of Flame and Water - Raven Bow","storytext":"เล่าลือกันว่าเรเวนคือผู้ส่งสาสน์แห่งความตาย ด้วยเหตุเช่นนี้ นักล่าจึงทำการประดับขนนกเรเวนเอาไว้บนคันธนู ทุกศรที่ยิงออกไปต่างเป็นการประกาศซึ่งจุดจบของเหยื่อ","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Raven Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["อาวุธ","ธนู","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +1\nหลังจากที่ตัวละครที่มีการ์ดใบนี้: ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ การดำเนินการจะได้รับการชาร์จลดลง 1 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionraw":"พลังโจมตี +1\\n<color=#FFFFFFFF>หลังจากที่ตัวละครที่มีการ์ดใบนี้:</color> ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ <color=#FFFFFFFF>$[C147]</color> 1 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"พลังโจมตี +1\\n<color=#FFFFFFFF>หลังจากที่ตัวละครที่มีการ์ดใบนี้:</color> ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ <color=#FFFFFFFF>การดำเนินการจะได้รับการชาร์จลดลง</color> 1 ชั้น (เทิร์นละ 1 ครั้ง)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Red Feather Fan","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"หลังจากฝ่ายเราเปลี่ยนตัวละคร: ในเทิร์นนี้ การ \"เปลี่ยนตัวละคร\" ในครั้งถัดไปของฝ่ายเรา จะถูกมองว่าเป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\" และใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนตัวละคร:</color> ในเทิร์นนี้ การ \"เปลี่ยนตัวละคร\" ในครั้งถัดไปของฝ่ายเรา จะถูกมองว่าเป็น \"$[K2]\" แทนที่ \"$[K1]\" และใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนตัวละคร:</color> ในเทิร์นนี้ การ \"เปลี่ยนตัวละคร\" ในครั้งถัดไปของฝ่ายเรา จะถูกมองว่าเป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\" และใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"สายลมลึกลับ - Red Feather Fan","storytext":"ว่ากันว่าเมื่ออยู่ในมือของเท็งงุ พัดเล่มนี้สามารถมีพลังชนิดต่าง ๆ ได้\nเมื่ออยู่ในมือของคนธรรมดา มันมีเพียงพลังที่จะช่วย \"ทำให้ร่างกายเบาขึ้น\" ก็เท่านั้น\nแต่ความสามารถระดับนี้ ก็เพียงพอสำหรับคนทั่วไปใช้แล้ว","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Rekindled Flame","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"Burning Flame สร้างความเสียหาย +3 และจะทำให้เกิดขึ้นหนึ่งครั้งทันทีเมื่อแจ้งจบเทิร์น","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> สร้างความเสียหาย +3 และจะทำให้เกิดขึ้นหนึ่งครั้งทันทีเมื่อแจ้งจบเทิร์น","descriptionreplaced":"<color=#FFFFFFFF>Burning Flame</color> สร้างความเสียหาย +3 และจะทำให้เกิดขึ้นหนึ่งครั้งทันทีเมื่อแจ้งจบเทิร์น","playcost":[]},"rendingvortex":{"id":225021,"name":"Rending Vortex","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Dvalin และติดตั้งการ์ดใบนี้\nหลังจากที่ Dvalin ติดตั้งการ์ดใบนี้ จะใช้ Tempestuous Barrage หนึ่งครั้งโดยทันที\nเมื่อ Dvalin ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ Total Collapse ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ Total Collapse (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Dvalin อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2502]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2502] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S25022]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2502] ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ <color=#FFFFFFFF>$[C125021]</color> ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>$[C125021]</color> (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2502] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Dvalin</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Dvalin ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Tempestuous Barrage</color> หนึ่งครั้งโดยทันที\\nเมื่อ Dvalin ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ <color=#FFFFFFFF>Total Collapse</color> ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>Total Collapse</color> (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Dvalin อยู่ภายในเด็คเท่านั้น)","storytitle":"Dvalin - Rending Vortex","storytext":"ฝุ่นนั้นสามารถปัดออกไปได้อย่างไร ความแคลงใจและพิษร้ายก็ย่อมถูกขจัดได้เช่นกัน","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Dvalin ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Sigewinne และติดตั้งการ์ดใบนี้\nหลังจากที่ Sigewinne ติดตั้งการ์ดใบนี้ จะใช้ Rebound Hydrotherapy หนึ่งครั้งโดยทันที\nหลังจาก Sigewinne ที่มีการ์ดใบนี้ใช้ Rebound Hydrotherapy จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sigewinne อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1213]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1213] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12132]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1213] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S12132]</color> จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1213] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Sigewinne</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Sigewinne ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Rebound Hydrotherapy</color> หนึ่งครั้งโดยทันที\\nหลังจาก Sigewinne ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Rebound Hydrotherapy</color> จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sigewinne อยู่ภายในเด็คเท่านั้น)","storytitle":"Sigewinne - Requires Appropriate Rest","storytext":"\"ไม่ต้องเครียดนะ ผ่อนคลายไว้\"","source":"ได้รับหลังจากเชิญ Sigewinne ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Rhythm of the Great Dream","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\" หรือ \"อาร์ติแฟกต์\": ใช้ Elemental Dice ลดลง 1 ลูก","descriptionraw":"<color=#FFFFFFFF>ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice ลดลง 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice ลดลง 1 ลูก","storytitle":"บทเพลงแห่งความฝัน","storytext":"\"เข้าไปสู่ฝันของพวกเรา โลกของพวกเรา\"\n\"จงฝากเรื่องราวอันอ่อนโยน กล้าหาญ และซื่อตรงเอาไว้เถอะ\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Rightful Reward","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["อาวุธ","หอก"],"description":"\"ท่าไม้ตาย\" ที่ตัวละครสร้างขึ้น สร้างความเสียหาย +2\nหลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา: สะสม \"Principle of Justice\" 1 หน่วย หากการ์ดใบนี้สะสม \"Principle of Justice\" 3 หน่วย จะใช้ \"Principle of Justice\" 3 หน่วย เพื่อทำให้ตัวละครได้รับพลังงาน 1 หน่วย\n(สวมใส่ได้กับตัวละครประเภท \"หอก\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>\"ท่าไม้ตาย\" ที่ตัวละครสร้างขึ้น สร้างความเสียหาย +2</color>\\n<color=#FFFFFFFF>หลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา:</color> สะสม <color=#FFFFFFFF>\"Principle of Justice\" </color>1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"Principle of Justice\"</color> 3 หน่วย จะใช้ <color=#FFFFFFFF>\"Principle of Justice\"</color> 3 หน่วย เพื่อทำให้ตัวละครได้รับ$[K310] 1 หน่วย\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>\"ท่าไม้ตาย\" ที่ตัวละครสร้างขึ้น สร้างความเสียหาย +2</color>\\n<color=#FFFFFFFF>หลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย หรือได้รับการรักษา:</color> สะสม <color=#FFFFFFFF>\"Principle of Justice\" </color>1 หน่วย หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"Principle of Justice\"</color> 3 หน่วย จะใช้ <color=#FFFFFFFF>\"Principle of Justice\"</color> 3 หน่วย เพื่อทำให้ตัวละครได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Tip of the Spear - Rightful Reward","storytext":"\"โลกควรจะดำเนินไปเช่นนี้ หลักการของความยุติธรรมก็ควรเป็นเช่นนี้เหมือนกัน\"\n\"แต่เรื่องที่ 'สมควรเป็นเช่นนี้' ยากที่จะมีจุดจบที่ดี\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Rightful 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หน่วย จะ +1; หากใช้ Scarlet Seal หลังจบสกิลจะได้จั่วการ์ด 1 ใบ\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yanfei อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1308]</color> และติดตั้งการ์ดใบนี้\\nหลังจาก $[A1308] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13081]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1308] ที่มีการ์ดใบนี้ใช้$[K51]: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1; หากใช้ $[K1010] หลังจบสกิลจะได้จั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1308] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yanfei</color> และติดตั้งการ์ดใบนี้\\nหลังจาก Yanfei ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Seal of Approval</color> หนึ่งครั้งโดยทันที\\nเมื่อ Yanfei ที่มีการ์ดใบนี้ใช้<color=#FFFFFFFF>ชาร์จโจมตี</color>: ความเสียหายที่สร้างแก่ศัตรู ที่มีค่าพลังชีวิตไม่เกิน 6 หน่วย จะ +1; หากใช้ <color=#FFFFFFFF>Scarlet Seal</color> หลังจบสกิลจะได้จั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yanfei อยู่ภายในเด็คเท่านั้น)","storytitle":"Yanfei - Right of Final Interpretation","storytext":"\"ในด้านการเล่นการ์ดเนี่ย แน่นอนว่า... อะไรที่กติกาไม่ได้ห้ามไว้ ก็ต้องทำได้หมดอยู่แล้ว\"","source":"ได้รับหลังจากเชิญ Yanfei ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Rimeflow Rapier","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Fatui - Frost Operative และติดตั้งการ์ดใบนี้\nหลังจากที่ Fatui - Frost Operative ติดตั้งการ์ดใบนี้ จะใช้ Frosty Interjection หนึ่งครั้งโดยทันที\nหลังจาก Fatui - Frost Operative ที่มีการ์ดใบนี้ทำให้เกิด Blood-Bonded Shadow: จำนวนชั้น บ่วงพันธะชีวัน ของตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะเพิ่มขึ้นเป็นสองเท่า\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Frost Operative อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2104]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2104] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S21042]</color> หนึ่งครั้งโดยทันที\\nหลังจาก <color=#FFFFFFFF>$[A2104]</color> ที่มีการ์ดใบนี้ทำให้เกิด <color=#FFFFFFFF>$[S21044]</color>: จำนวนชั้น <color=#FFFFFFFF>$[C122]</color> ของตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะเพิ่มขึ้นเป็นสองเท่า\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2104] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Fatui - Frost Operative</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fatui - Frost Operative ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Frosty Interjection</color> หนึ่งครั้งโดยทันที\\nหลังจาก <color=#FFFFFFFF>Fatui - Frost Operative</color> ที่มีการ์ดใบนี้ทำให้เกิด <color=#FFFFFFFF>Blood-Bonded Shadow</color>: จำนวนชั้น <color=#FFFFFFFF>บ่วงพันธะชีวัน</color> ของตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะเพิ่มขึ้นเป็นสองเท่า\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fatui - Frost Operative อยู่ภายในเด็คเท่านั้น)","storytitle":"Frost Operative - Rimeflow Rapier","storytext":"\"ขออภัยที่ก่อนหน้าต้อนรับได้ไม่ดี\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Fatui - Frost Operative ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Rite of Resurrection","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Qiqi และติดตั้งการ์ดใบนี้\nหลังจากที่ Qiqi ติดตั้งการ์ดใบนี้ จะใช้ Adeptus Art: Preserver of Fortune หนึ่งครั้งโดยทันที\nเมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ Adeptus Art: Preserver of Fortune: ฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Qiqi อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1108]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1108] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11083]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1108] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S11083]</color>: ฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1108] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Qiqi</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Qiqi ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Adeptus Art: Preserver of Fortune</color> หนึ่งครั้งโดยทันที\\nเมื่อ Qiqi ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Adeptus Art: Preserver of Fortune</color>: ฟื้นชีวิตตัวละครที่หมดสติทั้งหมดของฝ่ายเรา และทำการรักษาให้ 2 หน่วย (จำกัด 2 ครั้ง ต่อการดูเอล)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Qiqi อยู่ภายในเด็คเท่านั้น)","storytitle":"Qiqi - Rite of Resurrection","storytext":"\"จะต้อง... มีชีวิตอยู่ต่อไป...\"","source":"ได้รับหลังจากเชิญ Qiqi ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Rockin' in a Flaming World","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xinyan และติดตั้งการ์ดใบนี้\nหลังจากที่ Xinyan ติดตั้งการ์ดใบนี้ จะใช้ Dance on Fire หนึ่งครั้งโดยทันที\nเมื่อ Xinyan ที่มีการ์ดใบนี้ใช้สกิล: หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xinyan อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1312]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1312] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13121]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1312] ที่มีการ์ดใบนี้ใช้สกิล: หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1312] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Xinyan</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Xinyan ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Dance on Fire</color> หนึ่งครั้งโดยทันที\\nเมื่อ Xinyan ที่มีการ์ดใบนี้ใช้สกิล: หากจำนวนการ์ดในมือของฝ่ายเรามีไม่เกิน 1 จะสร้างความเสียหาย +2 (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xinyan อยู่ภายในเด็คเท่านั้น)","storytitle":"Xinyan - Rockin' in a Flaming World","storytext":"\"ฟังเสียงที่เข้มที่สุดของฉัน!\"","source":"ได้รับหลังจากเชิญ Xinyan ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Rushing Hound: Swift as the Wind","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Gorou และติดตั้งการ์ดใบนี้\nหลังจากที่ Gorou ติดตั้งการ์ดใบนี้ จะใช้ Inuzaka All-Round Defense หนึ่งครั้งโดยทันที\nเมื่อ Gorou ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายเราสร้างความเสียหายหิน: หากในสนามมี General's War-Banner จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Gorou อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1606]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1606] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16062]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1606] ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายเราสร้าง$[K106]: หากในสนามมี <color=#FFFFFFFF>$[C116061]</color> จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1606] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Gorou</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Gorou ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Inuzaka All-Round Defense</color> หนึ่งครั้งโดยทันที\\nเมื่อ Gorou ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายเราสร้าง{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color>: หากในสนามมี <color=#FFFFFFFF>General's War-Banner</color> จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Gorou อยู่ภายในเด็คเท่านั้น)","storytitle":"Gorou - Rushing Hound: Swift as the Wind","storytext":"\"ระดมพล!\"","source":"ได้รับหลังจากเชิญ Gorou ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Sacrificial Bow","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["อาวุธ","ธนู"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\": ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"ธนู\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3202}ธนู\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Composed - Sacrificial Bow","storytext":"ธนูนักล่าที่ผ่านพ้นเวลาอันยาวนานมา กระนั้นเครื่องประดับเพื่อพิธีบนนั้น ก็ยังสามารถมองเห็นได้อย่างชัดเจน","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Sacrificial Bow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["อาวุธ","ธนู","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +1\nก่อนที่ฝ่ายเราจะดำเนินการ: หากชาร์จพลังเต็มแล้ว จะดำเนินการเพิ่มเติมอีก 1 ครั้ง (เทิร์นละ 1 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ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Composed - Sacrificial Fragments","storytext":"ชิ้นส่วนโน้ตเพลงที่ผ่านพ้นช่วงเวลาอันยาวนาน บทเพลงสรรเสริญบนนั้นยากที่จะอ่านออกได้อีกต่อไป","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Sacrificial Fragments","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["อาวุธ","สื่อเวท","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +1\nก่อนที่ฝ่ายเราจะดำเนินการ: หากชาร์จพลังเต็มแล้ว จะดำเนินการเพิ่มเติมอีก 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionraw":"พลังโจมตี +1\\nก่อนที่ฝ่ายเราจะดำเนินการ: หากชาร์จพลังเต็มแล้ว จะดำเนินการเพิ่มเติมอีก 1 ครั้ง (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"พลังโจมตี +1\\nก่อนที่ฝ่ายเราจะดำเนินการ: หากชาร์จพลังเต็มแล้ว จะดำเนินการเพิ่มเติมอีก 1 ครั้ง (เทิร์นละ 1 ครั้ง)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Sacrificial Greatsword","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["อาวุธ","ดาบใหญ่"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\": ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"ดาบใหญ่\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Composed - Sacrificial Greatsword","storytext":"ดาบใหญ่ที่ผ่านพ้นเวลาอันยาวนานมา มันเคยเป็นของเผ่านักรบผู้อาจหาญรักการต่อสู้ แต่ทว่ากลับตายตั้งแต่อายุน้อย","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Sacrificial Sword","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["อาวุธ","ดาบ"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\": ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"ดาบ\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Composed - Sacrificial Sword","storytext":"อุปกรณ์ดาบที่ผ่านพ้นเวลาอันยาวนานมา ท่ามกลางสายลมแห่งกาลเวลาที่พัดผ่าน มันก็ได้คมปลาบขึ้นราวเหล็กกล้า","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya Shrine","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"จบเฟส: รักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"ศาลเจ้าประกายมุก","storytext":"\"แรกเริ่มเดิมที ศาลเจ้า Sangonomiya เป็นห้วงน้ำทะเล ต่อมามีงูยักษ์ข้ามมาอยู่อาศัย สร้างน้ำวนด้วยการเคลื่อนไหวของมัน และประดับด้วยปะการังจนกลายเป็นเกาะ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Sanguine Rouge","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Hu Tao และติดตั้งการ์ดใบนี้\nหลังจากที่ Hu Tao ติดตั้งการ์ดใบนี้ จะใช้ Guide to Afterlife หนึ่งครั้งโดยทันที\nในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย: สร้างความเสียหายไฟ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Hu Tao อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1307]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1307] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S13072]</color> หนึ่งครั้งโดยทันที\\nในตอนที่ $[A1307] ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย: สร้าง$[K103] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1307] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Hu Tao</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Hu Tao ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Guide to Afterlife</color> หนึ่งครั้งโดยทันที\\nในตอนที่ Hu Tao ที่มีการ์ดใบนี้มีค่าพลังชีวิตไม่เกิน 6 หน่วย: สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Hu Tao อยู่ภายในเด็คเท่านั้น)","storytitle":"Hu Tao -Sanguine Rouge","storytext":"เมื่อต้องรับมือกับเรื่องพิเศษบางอย่าง หัวหน้าโถงฯ Hu ต้องการพลังที่ยิ่งใหญ่ขึ้นอีกหน่อย","source":"ได้รับหลังจากเชิญ Hu Tao ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Sapwood Blade","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["อาวุธ","ดาบ"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อเข้าสู่การต่อสู้: เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\n(สวมใส่ได้กับตัวละครประเภท \"ดาบ\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> เมื่อตัวละครที่มีการ์ดใบนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Forest Sanctuary - Sapwood Blade","storytext":"\"...แต่ถึงอย่างนั้น ในส่วนลึกของทะเลทราย ก็เหมือนกับราชาแห่งพงไพรที่ทิ้งรอยเท้าเอาไว้ เธอกับฉันทิ้งเรื่องราวเอาไว้\"\n\"ได้ยินมาว่าร่องรอยมิตรภาพในอดีต ยังคงหลับใหลอย่างเงียบ ๆ เหมือนกับ Aranara ที่กลายเป็นเมล็ดพันธุ์\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Sashimi Platter","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"\"การโจมตีปกติ\" ของตัวละครเป้าหมาย จะสร้างความเสียหาย +1 ไปจนกว่าจะจบเทิร์นนี้\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครเป้าหมาย จะสร้างความเสียหาย +1 ไปจนกว่าจะจบเทิร์นนี้\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครเป้าหมาย จะสร้างความเสียหาย +1 ไปจนกว่าจะจบเทิร์นนี้\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Sashimi Platter","storytext":"ด้วยทักษะการใช้มีดอันยอดเยี่ยมของเชฟ ทำให้วัตถุดิบยังคงรสสัมผัสชั้นยอดไว้ได้เป็นอย่างดี ทันทีที่นำเข้าปาก พวกมันก็ราวกับกระโดดโลดเต้นไปมาระหว่างริมฝีปาก และฟันของคุณ...\nเดี๋ยวนะ หรือว่าวัตถุดิบเหล่านี้ยัง...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Sashimi Platter","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครฝ่ายเราทั้งหมดจะมีพลังชีวิตสูงสุด +2 และจะสุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1","descriptionraw":"ตัวละครฝ่ายเราทั้งหมดจะมีพลังชีวิตสูงสุด +2 และจะสุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1","descriptionreplaced":"ตัวละครฝ่ายเราทั้งหมดจะมีพลังชีวิตสูงสุด +2 และจะสุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"งานเลี้ยงของคู่หู Saurian","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เลือกการ์ดอุปกรณ์ \"เทคนิค\" ที่ติดตั้งบนตัวละครของฝ่ายเราหนึ่งใบ และทำให้จำนวนครั้งที่ใช้ได้ +1","descriptionraw":"เลือกการ์ดอุปกรณ์ \"{SPRITE_PRESET#3008}เทคนิค\" ที่ติดตั้งบนตัวละครของฝ่ายเราหนึ่งใบ และทำให้$[K3] +1","descriptionreplaced":"เลือกการ์ดอุปกรณ์ \"{SPRITE_PRESET#3008}เทคนิค\" ที่ติดตั้งบนตัวละครของฝ่ายเราหนึ่งใบ และทำให้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1","storytitle":"งานเลี้ยงของคู่หู Saurian","storytext":"\"...สุดท้าย และเป็นสิ่งสำคัญที่สุดด้วย! ของอร่อยไงล่ะ! แค่แบ่งปันของอร่อยกับ Saurian ก็จะกลายเป็นเพื่อนสนิทกันแล้ว!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Saurus Cracker","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ ครั้งต่อไปที่ตัวละครเป้าหมายใช้ \"เทคนิค\" จะใช้ Elemental Dice น้อยลง 1 ลูก\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ ครั้งต่อไปที่ตัวละครเป้าหมายใช้ \"{SPRITE_PRESET#3008}เทคนิค\" จะใช้ Elemental Dice น้อยลง 1 ลูก\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ ครั้งต่อไปที่ตัวละครเป้าหมายใช้ \"{SPRITE_PRESET#3008}เทคนิค\" จะใช้ Elemental Dice น้อยลง 1 ลูก\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Saurus Cracker","storytext":"แครกเกอร์รูป Saurian ตัวน้อย กัดแล้วสัมผัสได้ถึงเนื้อบางเบากรุบกรอบและหอมหวาน ลาย Saurian ตัวน้อยบนตัวแครกเกอร์นั้นน่ารักมากจนครองใจชาว Natlan ได้อย่างง่ายดาย","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Saurus Cracker","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2","descriptionraw":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +2","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"\"พงศ์พิดานพฤกษา\"","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อฝ่ายเราใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้: หากการ์ดที่ใช้ดังกล่าว มีค่าร่าย Elemental Dice เริ่มต้นไม่น้อยกว่า \"แต้มกีฬาผาดโผน\" ของการ์ดใบนี้ จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก จากนั้นการ์ดใบนี้จะสะสม \"แต้มกีฬาผาดโผน\" 1 แต้ม","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้:</color> หากการ์ดที่ใช้ดังกล่าว มีค่าร่าย Elemental Dice เริ่มต้นไม่น้อยกว่า <color=#FFFFFFFF>\"แต้มกีฬาผาดโผน\"</color> ของการ์ดใบนี้ จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก จากนั้นการ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"แต้มกีฬาผาดโผน\"</color> 1 แต้ม","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้:</color> หากการ์ดที่ใช้ดังกล่าว มีค่าร่าย Elemental Dice เริ่มต้นไม่น้อยกว่า <color=#FFFFFFFF>\"แต้มกีฬาผาดโผน\"</color> ของการ์ดใบนี้ จะสุ่มทำให้เกิด Elemental Dice พื้นฐาน 1 ลูก จากนั้นการ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"แต้มกีฬาผาดโผน\"</color> 1 แต้ม","storytitle":"\"พงศ์พิดานพฤกษา\"","storytext":"\"ในตำนานเล่าว่า นักรบของเผ่า 'พงศ์พิดานพฤกษา' ใช้เชือกร้อยเส้น, ร่วมกับ Yumkasaurus ร้อยตัว และใช้เวลานับร้อยวัน กว่าจะย้าย 'เสาโทเทมหินออบซิเดียน' ซึ่งเป็นสัญลักษณ์ของความเชื่อไปยังสถานที่ตั้งของมันตอนนี้ได้\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Scorpocalypse","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Eremite Scorching Loremaster และติดตั้งการ์ดใบนี้\nหลังจากที่ Eremite Scorching Loremaster ติดตั้งการ์ดใบนี้ จะใช้ Blazing Strike หนึ่งครั้งโดยทันที\nเมื่อ Eremite Scorching Loremaster ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่ฝ่ายเราใช้ Burning Assault กำจัดตัวละครฝ่ายศัตรู: จะเพิ่มการ์ด Spirit of Omen: Pyro Scorpion 1 ใบเข้ามาในมือ\nเมื่อจบเทิร์น: ทำให้เกิด Scorpion Blessing 1 ชั้น\n(เข้าร่วมเด็คได้ต่อเมื่อมี Eremite Scorching Loremaster อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2303]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2303] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S23032]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2303] ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่ฝ่ายเราใช้ <color=#FFFFFFFF>$[S1230311]</color> กำจัดตัวละครฝ่ายศัตรู: จะเพิ่มการ์ด <color=#FFFFFFFF>$[C123031]</color> 1 ใบเข้ามาในมือ\\nเมื่อจบเทิร์น: ทำให้เกิด <color=#FFFFFFFF>$[C123032]</color> 1 ชั้น\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2303] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Eremite Scorching Loremaster</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Eremite Scorching Loremaster ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Blazing Strike</color> หนึ่งครั้งโดยทันที\\nเมื่อ Eremite Scorching Loremaster ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่ฝ่ายเราใช้ <color=#FFFFFFFF>Burning Assault</color> กำจัดตัวละครฝ่ายศัตรู: จะเพิ่มการ์ด <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion</color> 1 ใบเข้ามาในมือ\\nเมื่อจบเทิร์น: ทำให้เกิด <color=#FFFFFFFF>Scorpion Blessing</color> 1 ชั้น\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Eremite Scorching Loremaster อยู่ภายในเด็คเท่านั้น)","storytitle":"Scorching Loremaster - Scorpocalypse","storytext":"\"เพื่อโอเอซิสนิรันดร์!\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Eremite Scorching Loremaster ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Seats Sacred and Secular","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยนสถานะของ Furina ระหว่าง \"พลังปฐมภูมิ: สสาร\" และ \"พลังปฐมภูมิ: วิญญาณ\" \nหากมี Salon Member หรือ Singer of Many Waters อยู่ในสนามของฝ่ายเรา สถานะจะถูกเปลี่ยนตามไปด้วย","descriptionraw":"เปลี่ยนสถานะของ $[A1211] ระหว่าง \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\" และ \"{SPRITE_PRESET#3505}พลังปฐมภูมิ: วิญญาณ\" \\nหากมี <color=#FFFFFFFF>$[K1031]</color> หรือ <color=#FFFFFFFF>$[K1032]</color> อยู่ในสนามของฝ่ายเรา 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แต่พายุที่เรียกมาแต่ไกลนั้นกลับยังคงอยู่\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Seirai Island","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"จบเทิร์น: ฝ่ายศัตรูทั้งหมดได้รับความเสียหายทะลวง 1 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะสูญเสียพลังงาน 1 หน่วย","descriptionraw":"<color=#FFFFFFFF>จบเทิร์น:</color> ฝ่ายศัตรูทั้งหมดได้รับความเสียหายทะลวง 1 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะสูญเสีย$[K310] 1 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>จบเทิร์น:</color> ฝ่ายศัตรูทั้งหมดได้รับความเสียหายทะลวง 1 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะสูญเสีย<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย","playcost":[]},"sendoff":{"id":332013,"name":"Send Off","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เลือก \"สิ่งอัญเชิญ\" ของฝ่ายศัตรูหนึ่งอย่าง และทำให้ 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ได้สูงสุด 1 ชิ้น)","storytitle":"ผู้ส่งมอบแทน - Shadow of the Sand King","storytext":"\"ในอดีตนั้น ราชาผู้ปรีชาของมนุษย์และนักบวชเป็นผู้รับโองการจากสวรรค์ พวกเขาเป็นเจ้าผู้ปกครองพื้นดิน\"\n\"แล้วตอนนี้ บรรดาชนชั้นสูงที่รับหน้าที่ปกครองโอเอซิส ได้กลายเป็นเงาของเทพไปแล้ว\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Shaken, Not Purred","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Diona และติดตั้งการ์ดใบนี้\nหลังจากที่ Diona ติดตั้งการ์ดใบนี้ จะใช้ Icy Paws หนึ่งครั้งโดยทันที\nCat-Claw Shield ที่ Diona ที่มีการ์ดใบนี้สร้างขึ้น จะมอบโล่ป้องกันให้ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Diona อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1102]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1102] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11022]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C111021]</color> ที่ $[A1102] ที่มีการ์ดใบนี้สร้างขึ้น จะมอบ$[K6]ให้ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1102] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Diona</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Diona ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Icy Paws</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Cat-Claw Shield</color> ที่ Diona ที่มีการ์ดใบนี้สร้างขึ้น จะมอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>ให้ +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Diona อยู่ภายในเด็คเท่านั้น)","storytitle":"Diona - Shaken, Not Purred","storytext":"เขย่าแล้วเขย่า ผสมให้เข้ากันดี เติมได้ตามต้องการ!","source":"ได้รับหลังจากเชิญ Diona ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa's Reminiscence","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nหากตัวละครมีพลังงานอย่างน้อย 2 หน่วย จะทำให้ \"การโจมตีปกติ\" และ \"สกิลธาตุ\" ของตัวละครสร้างความเสียหาย +1\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\nหากตัวละครมี$[K310]อย่างน้อย 2 หน่วย จะทำให้ \"การโจมตีปกติ\" และ \"สกิลธาตุ\" ของตัวละครสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\":</color> ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\nหากตัวละครมี<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color>อย่างน้อย 2 หน่วย จะทำให้ \"การโจมตีปกติ\" และ \"สกิลธาตุ\" ของตัวละครสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สีสันที่ดับสูญ - Shimenawa's Reminiscence","storytext":"\"...ใด ๆ บนโลกนี้ล้วนไม่แน่นอน ความรัก โลภ โกรธ หลงสามารถหายไปได้ภายในพริบตา ความทรงจำก็เช่นกัน\"\n\"แต่ผู้ที่สูญเสียความทรงจำ ไม่ต่างอะไรกับการสูญเสียชีวิต ล้วนเป็นความตายชั่วนิรันดร์...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Shimenawa's Reminiscence","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ: จำนวนดำเนินการ +1 และได้รับ การดำเนินการจะได้รับการชาร์จลดลง 2 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ: </color>จำนวนดำเนินการ +1 และได้รับ <color=#FFFFFFFF>$[C147]</color> 2 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ: </color>จำนวนดำเนินการ +1 และได้รับ <color=#FFFFFFFF>การดำเนินการจะได้รับการชาร์จลดลง</color> 2 ชั้น (เทิร์นละ 1 ครั้ง)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver and Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"การ์ดใบนี้จะบันทึกจำนวนประเภทของความเสียหายธาตุที่ตัวละครฝ่ายศัตรูได้รับในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า \"Attendant's Attentiveness\" (สูงสุด 4 แต้ม)\nจบเฟส: หากมี \"Attendant's Attentiveness\" อย่างน้อย 3 แต้มจะทิ้งการ์ดใบนี้ แล้วจั่วการ์ดตามจำนวนแต้ม \"Attendant's Attentiveness\"","descriptionraw":"การ์ดใบนี้จะบันทึกจำนวนประเภทของความเสียหายธาตุที่ตัวละครฝ่ายศัตรูได้รับในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color> (สูงสุด 4 แต้ม)\\n<color=#FFFFFFFF>จบเฟส:</color> หากมี <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color> อย่างน้อย 3 แต้มจะทิ้งการ์ดใบนี้ แล้วจั่วการ์ดตามจำนวนแต้ม <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color>","descriptionreplaced":"การ์ดใบนี้จะบันทึกจำนวนประเภทของความเสียหายธาตุที่ตัวละครฝ่ายศัตรูได้รับในการดูเอลครั้งนี้ โดยจะถูกเรียกว่า <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color> (สูงสุด 4 แต้ม)\\n<color=#FFFFFFFF>จบเฟส:</color> หากมี <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color> อย่างน้อย 3 แต้มจะทิ้งการ์ดใบนี้ แล้วจั่วการ์ดตามจำนวนแต้ม <color=#FFFFFFFF>\"Attendant's Attentiveness\"</color>","storytitle":"The Best Attendants: Silver and Melus","storytext":"\"ไม่ต้องกลัวนะครับ พวกเราจะปกป้องคุณจนถึงที่สุด\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Sin of Pride","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kujou Sara และติดตั้งการ์ดใบนี้\nหลังจากที่ Kujou Sara ติดตั้งการ์ดใบนี้ จะใช้ Tengu Stormcall หนึ่งครั้งโดยทันที\nเมื่อ Kujou Sara ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละครธาตุไฟฟ้าที่มี Crowfeather Cover ของฝ่ายเรา จะสร้างความเสียหายจากสกิลธาตุ และท่าไม้ตายเพิ่มเติม +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kujou Sara อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1406]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1406] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14062]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1406] ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละคร{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ที่มี <color=#FFFFFFFF>$[C114063]</color> ของฝ่ายเรา จะสร้างความเสียหายจาก<color=#FFFFFFFF>สกิลธาตุ</color> และ<color=#FFFFFFFF>ท่าไม้ตาย</color>เพิ่มเติม +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1406] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Kujou Sara</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Kujou Sara ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Tengu Stormcall</color> หนึ่งครั้งโดยทันที\\nเมื่อ Kujou Sara ที่มีการ์ดใบนี้อยู่ในสนาม ตัวละคร{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ที่มี <color=#FFFFFFFF>Crowfeather Cover</color> ของฝ่ายเรา จะสร้างความเสียหายจาก<color=#FFFFFFFF>สกิลธาตุ</color> และ<color=#FFFFFFFF>ท่าไม้ตาย</color>เพิ่มเติม +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kujou Sara อยู่ภายในเด็คเท่านั้น)","storytitle":"Kujou Sara: Sin of Pride","storytext":"\"สงบจิตประสานใจ ทลายล้างศัตรู!\"","source":"ได้รับหลังจากเชิญ Kujou Sara ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"คุณ Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"หลังจากฝ่ายเราทิ้งหรือประสานการ์ด 1 ใบ: การ์ดใบนี้จะสะสม \"News Lead\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\nจบเฟส: หากการ์ดใบนี้สะสม \"News Lead\" ครบ 2 แต้ม จะหักใช้ 2 แต้ม และคัดลอกการ์ดใบบนสุดของเด็คฝ่ายตรงข้าม 1 ใบ เพิ่มเข้าในมือของเรา","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเรา$[K56]หรือ$[K57]การ์ด 1 ใบ:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"News Lead\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>จบเฟส:</color> หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"News Lead\"</color> ครบ 2 แต้ม จะหักใช้ 2 แต้ม และคัดลอกการ์ดใบบนสุดของเด็คฝ่ายตรงข้าม 1 ใบ เพิ่มเข้าในมือของเรา","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเรา<color=#FFFFFFFF>ทิ้ง</color>หรือ<color=#FFFFFFFF>ประสาน</color>การ์ด 1 ใบ:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"News Lead\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>จบเฟส:</color> หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"News Lead\"</color> ครบ 2 แต้ม จะหักใช้ 2 แต้ม และคัดลอกการ์ดใบบนสุดของเด็คฝ่ายตรงข้าม 1 ใบ เพิ่มเข้าในมือของเรา","storytitle":"คุณ Arthur","storytext":"\"สวัสดี สวัสดี!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Skiving: New and Improved","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Sayu และติดตั้งการ์ดใบนี้\nหลังจากที่ Sayu ติดตั้งการ์ดใบนี้ จะใช้ Yoohoo Art: Fuuin Dash หนึ่งครั้งโดยทันที\nในช่วงที่ Sayu 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\"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>;\\n<color=#FFFFFFFF>เทิร์นละ 1 ครั้ง:</color> <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครสร้างความเสียหายเพิ่มเติม +1\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Cloud Atlas - Skyward Atlas","storytext":"ชื่อเต็มของมันคือ \"แผนที่ภูมิอากาศ\"\nบันทึกที่ประกอบด้วยบทกวีและภาพ มันเขียนบันทึกสายลม และเมฆบนท้องฟ้าทางตอนเหนือเอาไว้อย่างละเอียด","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Skyward Atlas","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["อาวุธ","สื่อเวท","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +4 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ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>;\\n<color=#FFFFFFFF>เทิร์นละ 1 ครั้ง:</color> <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครสร้างความเสียหายเพิ่มเติม +1\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Sky-Piercing - Skyward Blade","storytext":"เขี้ยวทะลุฟ้า เมื่อศัตรูชั่วร้ายดับสูญ มังกรแห่งสายลมจึงเข้าสู่ห้วงนิทราเช่นกัน\nหลับใหลเป็นเวลาร้อยปี ผู้คนใน Mondstadt ต่างลืมเลือนการต่อสู้แห่งความตายของ Dvalin\nดาบคมเล่มนี้เป็นความปรารถนาของ Dvalin เพื่อฟื้นฟูชื่อเสียงของมัน","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Skyward Blade","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["อาวุธ","ดาบ","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +2 เมื่อเริ่มการต่อสู้: 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ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราได้รับความเสียหายหรือการรักษา:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Lakelight\"</color> 1 แต้ม\\n<color=#FFFFFFFF>เมื่อตัวละครใช้การโจมตีปกติ:</color> หากมี <color=#FFFFFFFF>\"Lakelight\"</color> 12 แต้มอยู่แล้ว จะใช้ 12 แต้ม เพื่อทำให้สกิลนี้ใช้ <color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color> 2 ลูก และสร้างความเสียหาย +1 พร้อมทั้งรักษาตัวละครที่มีการ์ดใบนี้ 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3205}ดาบ\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Dawn and Dusk by the Lake - Splendor of Tranquil Waters","storytext":"\"...ท่ามกลางช่วงเวลารุ่งเช้าที่สว่างใสราวกับแสงกระทบทะเลสาบ เจ้าแห่งผืนน้ำรู้สึกประทับใจกับคำพูดที่จริงใจ และเจ็บปวดของเขา\nดังนั้นเทพผู้ทรงเมตตาจึงบอกให้บุตรมนุษย์ ทำตามคำขอของนาง และอวยพรให้กับเส้นทางในภายภาคหน้าของนางด้วย\nเป็นดังที่เทพล่วงรู้ สำหรับผู้ที่ไม่เห็นแก่ตัว มีเพียงการตัดสินที่ยุติธรรมเท่านั้นที่จะหมายถึงการให้อภัย\nบางทีด้วยเหตุนี้ ความมุ่งมั่นอันสูงส่งเองก็ได้ย้อมสีพื้นหลัง ของสิ่งที่เรียกว่าโชคชะตาไปด้วย\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Spreading Cold","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: ทำให้ตัวละครฝ่ายศัตรูทั้งหมดติดสถานะธาตุน้ำแข็ง ทำซ้ำ 1 ครั้ง","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ทำให้ตัวละครฝ่ายศัตรูทั้งหมด$[K201] ทำซ้ำ 1 ครั้ง","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ทำให้ตัวละครฝ่ายศัตรูทั้งหมด<color=#99FFFFFF>ติดสถานะ{SPRITE_PRESET#2101}ธาตุน้ำแข็ง</color> ทำซ้ำ 1 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\"ความสนใจ\" 1 หน่วย\nเมื่อแอ็กชันเฟสเริ่มต้น: หากการ์ดใบนี้มี \"ความสนใจ\" อย่างน้อย 3 หน่วย จะทำให้เกิด Elemental Dice พื้นฐานแบบสุ่ม 1 ลูก; หากการ์ดใบนี้มี \"ความสนใจ\" อย่างน้อย 1 หน่วย จะเปลี่ยน Elemental Dice 1 ลูก เป็นธาตุสารพัดประโยชน์","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"ความสนใจ\"</color> 1 หน่วย\\n<color=#FFFFFFFF>เมื่อฝ่ายศัตรูใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้:</color> การ์ดใบนี้จะถูกหัก <color=#FFFFFFFF>\"ความสนใจ\"</color> 1 หน่วย\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หากการ์ดใบนี้มี <color=#FFFFFFFF>\"ความสนใจ\"</color> อย่างน้อย 3 หน่วย จะทำให้เกิด Elemental Dice พื้นฐานแบบสุ่ม 1 ลูก; หากการ์ดใบนี้มี <color=#FFFFFFFF>\"ความสนใจ\"</color> อย่างน้อย 1 หน่วย จะเปลี่ยน Elemental Dice 1 ลูก เป็น$[K411]","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ดที่ไม่มีอยู่ในเด็คเริ่มต้นของรอบนี้:</color> การ์ดใบนี้จะสะสม 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จะทำการรักษาตัวละครนี้ 2 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Dehya อยู่ภายในเด็คเท่านั้น)","storytitle":"Dehya - Stalwart and True","storytext":"\"ไม่ต้องเกรงใจ ลุยมาเลย!\"","source":"ได้รับหลังจากเชิญ Dehya ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Starsigns","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ตัวละครที่เข้าต่อสู้ขณะนั้นของฝ่ายเรา จะได้รับ พลังงาน 1 หน่วย","descriptionraw":"ตัวละครที่เข้าต่อสู้ขณะนั้นของฝ่ายเรา จะ<color=#FFFFFFFF>ได้รับ $[K310] 1 หน่วย</color>","descriptionreplaced":"ตัวละครที่เข้าต่อสู้ขณะนั้นของฝ่ายเรา จะ<color=#FFFFFFFF>ได้รับ <color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย</color>","storytitle":"เส้นทางดวงดารา","storytext":"\"นี่คือโชคชะตา ซึ่งไม่อาจต้านทานได้\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Starsigns","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับพลังงานเริ่มต้น +1","descriptionraw":"ตัวละครเป้าหมายได้รับพลังงานเริ่มต้น +1","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังงานเริ่มต้น +1","playcost":[]},"starwicker":{"id":115102,"name":"Starwicker","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: Adeptal Assistance\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Adeptal Assistance\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","playcost":[]},"steadybreathing":{"id":211041,"name":"Steady Breathing","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Chongyun และติดตั้งการ์ดใบนี้\nหลังจากที่ Chongyun ติดตั้งการ์ดใบนี้ จะใช้ Chonghua's Layered Frost หนึ่งครั้งโดยทันที\nChonghua Frost Field ที่เกิดจาก Chongyun ที่ติดตั้งการ์ดใบนี้ จะได้รับเอฟเฟกต์ดังต่อไปนี้:\nทำให้การโจมตีปกติของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chongyun อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1104]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1104] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11042]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C111041]</color> ที่เกิดจาก $[A1104] ที่ติดตั้งการ์ดใบนี้ จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nทำให้<color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1104] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Chongyun</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Chongyun ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Chonghua's Layered Frost</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Chonghua Frost Field</color> ที่เกิดจาก Chongyun ที่ติดตั้งการ์ดใบนี้ จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nทำให้<color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละครที่ใช้อาวุธ ดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา สร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chongyun อยู่ภายในเด็คเท่านั้น)","storytitle":"Chongyun - Steady Breathing","storytext":"การกำหนดจังหวะการหายใจ ช่วยให้จิตใจสงบมั่นคง","source":"ได้รับหลังจากเชิญ Chongyun ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Stellar Predator","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Fischl และติดตั้งการ์ดใบนี้\nหลังจากที่ Fischl ติดตั้งการ์ดใบนี้ จะใช้ Nightrider หนึ่งครั้งโดยทันที\nเมื่อ Fischl ที่ติดตั้งการ์ดใบนี้ สร้าง Oz ขึ้น และใช้การโจมตีปกติ จะทำให้เกิด ความเสียหายไฟฟ้า 2 หน่วย (ต้องใช้จำนวนครั้งที่ใช้ได้)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fischl อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1401]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1401] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14012]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1401] ที่ติดตั้งการ์ดใบนี้ สร้าง <color=#FFFFFFFF>$[C114011]</color> ขึ้น และใช้การ<color=#FFFFFFFF>โจมตีปกติ</color> จะทำให้เกิด $[K104] 2 หน่วย (ต้องใช้$[K3])\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1401] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Fischl</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Fischl ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Nightrider</color> หนึ่งครั้งโดยทันที\\nเมื่อ Fischl ที่ติดตั้งการ์ดใบนี้ สร้าง <color=#FFFFFFFF>Oz</color> ขึ้น และใช้การ<color=#FFFFFFFF>โจมตีปกติ</color> จะทำให้เกิด {SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 2 หน่วย (ต้องใช้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Fischl อยู่ภายในเด็คเท่านั้น)","storytitle":"Fischl - Stellar Predator","storytext":"\"ชั่ววินาทีที่ Ozvaldo Hrafnavines เผยพลังออกมา\"","source":"ได้รับหลังจากเชิญ Kinich ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Sternfrost Prism","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Cryo Hypostasis: จะทำให้ได้รับ Cryo Crystal Core\nหลังจากที่ Cryo Hypostasis ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้เกิด Cryo Crystal Core : ทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ Sheer Cold\n(เข้าร่วมเด็คได้ต่อเมื่อมี Cryo Hypostasis อยู่ภายในเด็คเท่านั้น)","descriptionraw":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2103]</color>: จะทำให้ได้รับ <color=#FFFFFFFF>$[C121034]</color>\\nหลังจากที่ $[A2103] ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้เกิด <color=#FFFFFFFF>$[C121034] </color>: ทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ <color=#FFFFFFFF>$[K1016]</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2103] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"จะสามารถใช้ได้ เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Cryo Hypostasis</color>: จะทำให้ได้รับ <color=#FFFFFFFF>Cryo Crystal Core</color>\\nหลังจากที่ Cryo Hypostasis ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้เกิด <color=#FFFFFFFF>Cryo Crystal Core </color>: ทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูติดสถานะ <color=#FFFFFFFF>Sheer Cold</color>\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Cryo Hypostasis อยู่ภายในเด็คเท่านั้น)","storytitle":"Cryo Hypostasis - Sternfrost Prism","storytext":"แม้ว่าจะมีรูปร่างมีความเสถียรสูง และมีรูปแบบการเคลื่อนไหวแบบจักรกล แต่ก็ยังต้องปกป้องจุดอ่อนอย่างระมัดระวัง...","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Cryo Hypostasis ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Stone and Contracts","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อแอ็กชันเฟสในเทิร์นถัดไปเริ่มต้น: ทำให้เกิดธาตุสารพัดประโยชน์ 3 ลูก จั่วการ์ด 1 ใบ\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"Liyue\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสในเทิร์นถัดไปเริ่มต้น:</color> ทำให้เกิด$[K411] 3 ลูก จั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"{SPRITE_PRESET#3402}Liyue\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสในเทิร์นถัดไปเริ่มต้น:</color> ทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 3 ลูก จั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"{SPRITE_PRESET#3402}Liyue\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","storytitle":"สัญญาพันผูกชั่วนิรันดร์","storytext":"\"นี่ก็คือความเชื่อใจที่ฉันมีให้กับสรรพสิ่ง การทรยศต่อมันคือการทำให้เลือดต้องแปดเปื้อน\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Stonehide Lawachurl และติดตั้งการ์ดใบนี้\nหลังจากที่ Stonehide Lawachurl ติดตั้งการ์ดใบนี้ จะใช้ Upa Shato หนึ่งครั้งโดยทันที\nหลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง\n(เข้าร่วมเด็คได้ต่อเมื่อมี Stonehide Lawachurl อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2601]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2601] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S26013]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A2601] ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: $[A2601] จะกลับมามี <color=#FFFFFFFF>$[C126011]</color> และ <color=#FFFFFFFF>$[C126012]</color> อีกครั้ง\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2601] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Stonehide Lawachurl</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Stonehide Lawachurl ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Upa Shato</color> หนึ่งครั้งโดยทันที\\nหลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี <color=#FFFFFFFF>Stonehide</color> และ <color=#FFFFFFFF>Stone Force</color> อีกครั้ง\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Stonehide Lawachurl อยู่ภายในเด็คเท่านั้น)","storytitle":"ร่างแกร่งจากศิลา","storytext":"ร่างกายที่ราวกับงอกขึ้นจากหินกล้า พลังอันแข็งแกร่งกำลังไหลเวียนอยู่ภายในร่างนั้น","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Stonehide Lawachurl ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Stormterror's Lair","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อเข้าสู่การต่อสู้: สุ่มจั่วการ์ด \"พรสวรรค์\" จากในเด็ค 1 ใบ\nเมื่อฝ่ายเราใช้การ์ด \"พรสวรรค์\" หรือตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice อย่างน้อย 4 ลูก: ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สุ่มจั่วการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" จากในเด็ค 1 ใบ\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" หรือตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice อย่างน้อย 4 ลูก:</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> สุ่มจั่วการ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" จากในเด็ค 1 ใบ\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" หรือตัวละครใช้สกิลที่มีค่าร่ายเดิมของ Elemental Dice อย่างน้อย 4 ลูก:</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","storytitle":"Stormterror's Lair","storytext":"ความฝันแห่งความทะเยอทะยาน ตั้งตระหง่านอย่างภาคภูมิในเมืองหลวงของเทพแห่งลม และพังทลายลงท่ามกลางบทเพลงแห่ง \"อิสรภาพ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Strategic Reserve","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Ningguang และติดตั้งการ์ดใบนี้\nหลังจากที่ Ningguang ติดตั้งการ์ดใบนี้ จะใช้ Jade Screen หนึ่งครั้งโดยทันที\nเมื่อ Ningguang ที่มีการ์ดใบนี้อยู่ในสนาม Jade Screen จะทำให้ความเสียหายหินที่ฝ่ายเราสร้าง +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Ningguang อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1601]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1601] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16012]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1601] ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>$[C116011]</color> จะทำให้<color=#FFE699FF>$[K106]</color>ที่ฝ่ายเราสร้าง +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1601] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Ningguang</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Ningguang ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Jade Screen</color> หนึ่งครั้งโดยทันที\\nเมื่อ Ningguang ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>Jade Screen</color> จะทำให้<color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color></color>ที่ฝ่ายเราสร้าง +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Ningguang อยู่ภายในเด็คเท่านั้น)","storytitle":"Ningguang - Strategic Reserve","storytext":"ความเอื้อเฟื้อเผื่อแผ่เป็นอีกวิธีเรียกของความมั่นใจ","source":"ได้รับหลังจากเชิญ Ningguang ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Strategize","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จั่วการ์ด 2 ใบ","descriptionraw":"จั่วการ์ด 2 ใบ","descriptionreplaced":"จั่วการ์ด 2 ใบ","storytitle":"วางกลยุทธ์แยบยล","storytext":"\"แม้ว่าสถานการณ์จะซับซ้อน แต่ผลลัพธ์ของสถานการณ์ไม่เกิน 187 แบบ\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Streaming Surge","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Oceanid - Rhodeia และติดตั้งการ์ดใบนี้\nหลังจากที่ Oceanid - Rhodeia ติดตั้งการ์ดใบนี้ จะใช้ Tide and Torrent หนึ่งครั้งโดยทันที\nเมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ Tide and Torrent: สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับจำนวนครั้งที่ใช้ได้ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Oceanid - Rhodeia อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A2201]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A2201] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S22014]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A2201] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S22014]</color>: สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับ$[K3] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2201] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Oceanid - Rhodeia</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Oceanid - Rhodeia ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Tide and Torrent</color> หนึ่งครั้งโดยทันที\\nเมื่อ Oceanid - Rhodeia ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Tide and Torrent</color>: สิ่งอัญเชิญทั้งหมดของฝ่ายเรา ได้รับ<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Oceanid - Rhodeia อยู่ภายในเด็คเท่านั้น)","storytitle":"กระแสน้ำปะทุหลั่งริน","storytext":"สายน้ำที่หลั่งไหล เป็นการแสดงความเคารพต่อดวงวิญญาณที่ล่วงลับไป","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Oceanid - Rhodeia ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Structuration","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Alhaitham และติดตั้งการ์ดใบนี้\nหลังจากที่ Alhaitham ติดตั้งการ์ดใบนี้ จะใช้ Particular Field: Fetters of Phenomena หนึ่งครั้งโดยทันที\nเมื่อ Alhaitham ที่ติดตั้งการ์ดใบนี้ใช้ Particular Field: Fetters of Phenomena: หาก Chisel-Light Mirror ที่มีจำนวนเทิร์นต่อเนื่องอย่างน้อย 1 ครั้งถูกใช้ไป จำนวนเทิร์นต่อเนื่องของ Chisel-Light Mirror จะเป็น 3 เสมอ และจั่วการ์ด 1 ใบ\n(เข้าร่วมเด็คได้ต่อเมื่อมี Alhaitham อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1706]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1706] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17063]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1706] ที่ติดตั้งการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S17063]</color>: หาก <color=#FFFFFFFF>$[C117061]</color> ที่มี$[K4]อย่างน้อย 1 ครั้งถูกใช้ไป $[K4]ของ <color=#FFFFFFFF>$[C117061]</color> จะเป็น 3 เสมอ และจั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1706] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Alhaitham</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Alhaitham ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Particular Field: Fetters of Phenomena</color> หนึ่งครั้งโดยทันที\\nเมื่อ Alhaitham ที่ติดตั้งการ์ดใบนี้ใช้ <color=#FFFFFFFF>Particular Field: Fetters of Phenomena</color>: หาก <color=#FFFFFFFF>Chisel-Light Mirror</color> ที่มี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>อย่างน้อย 1 ครั้งถูกใช้ไป <color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>ของ <color=#FFFFFFFF>Chisel-Light Mirror</color> จะเป็น 3 เสมอ และจั่วการ์ด 1 ใบ\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Alhaitham อยู่ภายในเด็คเท่านั้น)","storytitle":"Alhaitham - Structuration","storytext":"\"ทฤษฎีการอนุมาน\"","source":"ได้รับหลังจากเชิญ Alhaitham ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Sumeru City","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อใช้การ์ด \"พรสวรรค์\" กับตัวละคร หรือตัวละครฝ่ายเราใช้สกิล: หากจำนวน Elemental Dice ของฝ่ายเรา มีไม่เกินจำนวนการ์ดในมือ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครฝ่ายเราใช้สกิล:</color> หากจำนวน Elemental Dice ของฝ่ายเรา มีไม่เกินจำนวนการ์ดในมือ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครฝ่ายเราใช้สกิล:</color> หากจำนวน Elemental Dice ของฝ่ายเรา มีไม่เกินจำนวนการ์ดในมือ จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"เมืองแห่งปัญญาทั้งปวง","storytext":"นักปราชญ์ของเมืองแห่งวิชาการได้รวบรวมความรู้ทั้งหมดไว้ ภายใต้ต้นไม้ศักดิ์สิทธิ์ที่อุดมสมบูรณ์","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Sumeru City","cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"หลังจากฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุทุก 2 ครั้ง: ศัตรูในการต่อสู้นี้ จะได้รับความเสียหายจากปฏิกิริยาธาตุ +1","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูได้รับความเสียหายปฏิกิริยาธาตุทุก 2 ครั้ง: </color>ศัตรูในการต่อสู้นี้ จะได้รับความเสียหายจากปฏิกิริยาธาตุ 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จะสร้าง $[K1022] ในสนามของฝ่ายตรงข้าม\\nเมื่อ $[A2203] ที่มีการ์ดใบนี้อยู่ในสนามถูกกำจัด หรือทำให้เกิด <color=#FFFFFFFF>$[C122031]</color>: ทำให้เกิด $[K1022] ในสนามของฝ่ายตรงข้าม\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2203] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>หาก <color=#FFFFFFFF>Abyss Herald - Wicked Torrents</color> ที่มีการ์ดใบนี้อยู่ในสนามเคยทำให้เกิด <color=#FFFFFFFF>Watery Rebirth</color> จะสร้าง <color=#FFFFFFFF>Curse of the Undercurrent</color> ในสนามของฝ่ายตรงข้าม\\nเมื่อ Abyss Herald - Wicked Torrents ที่มีการ์ดใบนี้อยู่ในสนามถูกกำจัด หรือทำให้เกิด <color=#FFFFFFFF>Watery Rebirth</color>: ทำให้เกิด <color=#FFFFFFFF>Curse of the Undercurrent</color> ในสนามของฝ่ายตรงข้าม\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Abyss Herald - Wicked Torrents อยู่ภายในเด็คเท่านั้น)","storytitle":"Abyss Herald: Surging Undercurrent","storytext":"\"การทำลายล้าง ไม่อาจหยุดยั้งได้!\"","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Abyss Herald - Wicked Torrents ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's Tail","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Sweet Ma'am","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","playcost":[]},"sweetmadame":{"id":333005,"name":"Sweet Madame","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"รักษาตัวละครเป้าหมาย 1 หน่วย\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"รักษาตัวละครเป้าหมาย 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"รักษาตัวละครเป้าหมาย 1 หน่วย\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Sweet Madame","storytext":"แม้อาจมีคนที่ไม่เคยได้เห็นไก่วิ่ง แต่ย่อมไร้คนที่ไม่เคยกิน Sweet Madame แน่นอน!","source":"ได้รับจากเด็คเริ่มต้น","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Sweet Madame","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +8","descriptionraw":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +8","descriptionreplaced":"ตัวละครเป้าหมายได้รับพลังชีวิตสูงสุด +8","playcost":[]},"tada":{"id":332037,"name":"Tada!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สร้างความเสียหายกายภาพ 1 หน่วย ให้แก่ \"ตัวละครที่เข้าต่อสู้\" 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จะเปลี่ยนเป็นจำนวนครั้งที่ใช้ได้ +1 แทน\nระหว่างช่วงเวลาคงอยู่ของ Ceremonial Garment Bake-Kurage จะสร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sangonomiya Kokomi อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1205]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1205] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12053]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1205] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S12053]</color>: อัญเชิญ <color=#FFFFFFFF>$[C112051]</color> ที่มี$[K3]เป็น 1; หากมี <color=#FFFFFFFF>$[C112051]</color> อยู่ในสนาม จะเปลี่ยนเป็น$[K3] +1 แทน\\nระหว่างช่วงเวลาคงอยู่ของ <color=#FFFFFFFF>$[C112052]</color> <color=#FFFFFFFF>$[C112051]</color> จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1205] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Sangonomiya Kokomi</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Sangonomiya Kokomi ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Nereid's Ascension</color> หนึ่งครั้งโดยทันที\\nเมื่อ Sangonomiya Kokomi ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Nereid's Ascension</color>: อัญเชิญ <color=#FFFFFFFF>Bake-Kurage</color> ที่มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>เป็น 1; หากมี <color=#FFFFFFFF>Bake-Kurage</color> อยู่ในสนาม จะเปลี่ยนเป็น<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1 แทน\\nระหว่างช่วงเวลาคงอยู่ของ <color=#FFFFFFFF>Ceremonial Garment</color> <color=#FFFFFFFF>Bake-Kurage</color> จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Sangonomiya Kokomi อยู่ภายในเด็คเท่านั้น)","storytitle":"Sangonomiya Kokomi - Tamakushi Casket","storytext":"ห้วงมหาสมุทรเปิดเผยภูมิปัญญาที่เก็บงำไว้ในกล่อง","source":"ได้รับหลังจากเชิญ Sangonomiya Kokomi ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Tandoori Grilled Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ \"สกิลธาตุ\" ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"สกิลธาตุ\"</color> ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"สกิลธาตุ\"</color> ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Tandoori Roast Chicken","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ในเทิร์นนี้ \"สกิลธาตุ\" ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"สกิลธาตุ\"</color> ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"สกิลธาตุ\"</color> ครั้งต่อไปของตัวละครทั้งหมดในฝ่ายเรา จะสร้างความเสียหาย +2\\n(ในแต่ละเทิร์น ตัวละครแต่ละตัวกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Tandoori Roast Chicken","storytext":"เนื้อไก่และเครื่องเทศเริงระบำอยู่ที่ปลายลิ้น จนกลายเป็นจังหวะที่ทั้งลึกลับและทรงเสน่ห์ของ Sumeru ราวกับจะนำพาผู้คนไปสู่งานเทศกาลอันแสนรื่นเริง...\nแต่เมื่อไก่ย่างหมดจาน งานเลี้ยงก็ย่อมถึงวันเลิกรา","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Tandoori Roast Chicken","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"สุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1 เกิดขึ้นได้ 2 ครั้ง","descriptionraw":"สุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1 เกิดขึ้นได้ 2 ครั้ง","descriptionreplaced":"สุ่มตัวละครฝ่ายเรา 1 ตัว เพื่อเพิ่มพลังโจมตี +1 เกิดขึ้นได้ 2 ครั้ง","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อเข้าสู่การต่อสู้: ทำให้เกิด Taroumaru's Savings 4 ใบ และกระจายลงในเด็คของฝ่ายเราอย่างสมดุล\nหลังจากฝ่ายเราใช้ Taroumaru's Savings 2 ใบ: ทิ้งการ์ดใบนี้ และอัญเชิญ Taroumaru Enraged","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>$[K2001]</color> 4 ใบ และกระจายลงในเด็คของฝ่ายเราอย่างสมดุล\\nหลังจาก<color=#FFFFFFFF>ฝ่ายเราใช้ $[K2001] 2 ใบ:</color> ทิ้งการ์ดใบนี้ และอัญเชิญ <color=#FFFFFFFF>$[K1021]</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ทำให้เกิด <color=#FFFFFFFF>Taroumaru's Savings</color> 4 ใบ และกระจายลงในเด็คของฝ่ายเราอย่างสมดุล\\nหลังจาก<color=#FFFFFFFF>ฝ่ายเราใช้ Taroumaru's Savings 2 ใบ:</color> ทิ้งการ์ดใบนี้ และอัญเชิญ <color=#FFFFFFFF>Taroumaru Enraged</color>","storytitle":"Taroumaru","storytext":"เจ้าของโรงน้ำชา Komore ว่ากันว่าพนักงานทุกคนได้ลงนามใน \"สัญญา\" กับเขา...\nมีเพียงไม่กี่คนที่รู้ว่าใน \"Shuumatsuban\" นั้น Taroumaru มักจะมาคอยอยู่เคียงข้างนินจาผู้แข็งแกร่ง และพยายามทำทุกอย่างเพื่อช่วยสำนัก Yashiro...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Taroumaru's Savings","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก","descriptionraw":"ทำให้เกิด$[K411] 1 ลูก","descriptionreplaced":"ทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: มอบ \"Unmovable Mountain\" ให้แก่ตัวละคร (มอบโล่ป้องกัน 2 หน่วย เพื่อปกป้องตัวละครนี้)\nหลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"$[C301201]\"</color> ให้แก่ตัวละคร (มอบ$[K6] 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"Unmovable Mountain\"</color> ให้แก่ตัวละคร (มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: มอบ \"Unmovable Mountain\" ให้แก่ตัวละคร (มอบโล่ป้องกัน 2 หน่วย เพื่อปกป้องตัวละครนี้)\nหลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"$[C301201]\"</color> ให้แก่ตัวละคร (มอบ$[K6] 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"Unmovable Mountain\"</color> ให้แก่ตัวละคร (มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"แรงยืนหยัดของทหาร Millelith - General's Ancient Helm","storytext":"\"...เพื่อให้แน่ใจว่าผู้ลี้ภัยสามารถหลบหนีไปได้อย่างปลอดภัย และเพื่อไม่ทำให้เทพแห่งหินต้องผิดหวัง\nเหล่าผู้นำที่สวมหมวกเกราะจึงได้บุกเข้าใส่ Abyss พร้อมกับหอกในมือ\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Tenacity of the Millelith","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"เมื่อเริ่มเทิร์น: ตัวละครที่มีการ์ดใบนี้ จะได้รับโล่ป้องกัน +3","descriptionraw":"<color=#FFFFFFFF>เมื่อเริ่มเทิร์น:</color> ตัวละครที่มีการ์ดใบนี้ จะได้รับโล่ป้องกัน +3","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเริ่มเทิร์น:</color> ตัวละครที่มีการ์ดใบนี้ จะได้รับโล่ป้องกัน +3","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: หาก Elemental Dice ของฝ่ายเรา ประกอบด้วยธาตุที่แตกต่างกัน 5 ชนิด จะก่อให้เกิดธาตุสารพัดประโยชน์ 1 ลูก","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หาก Elemental Dice ของฝ่ายเรา ประกอบด้วยธาตุที่แตกต่างกัน 5 ชนิด จะก่อให้เกิด$[K411] 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> หาก Elemental Dice ของฝ่ายเรา ประกอบด้วยธาตุที่แตกต่างกัน 5 ชนิด จะก่อให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก","storytitle":"พันมือร้อยเนตรในโลกหล้า","storytext":"\"ข้าผู้นี้ จะสร้างหนทางสู่ความนิรันดร์แก่ผู้คนในโลกหล้าเอง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: Burrowing Assault\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","storytitle":"Tepetlisaurus - Burrowing Assault","storytext":"\"Tepetlisaurus ที่เก่งในการขุดดิน และชอบขุดเพื่อเคลื่อนที่ไปมา บางครั้งก็สามารถพบสิ่งที่น่าประหลาดใจที่ฝังอยู่ใต้ดินได้...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Terror for the Evildoers","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Wriothesley ที่ติดตั้งการ์ดใบนี้\nหลังจาก Wriothesley ติดตั้งการ์ดใบนี้ จะใช้ Forceful Fists of Frost หนึ่งครั้งโดยทันที\nหลังจาก Wriothesley ที่มีการ์ดใบนี้ ได้รับความเสียหายหรือการรักษา การ์ดใบนี้จะสะสม \"Penalty\" 1 แต้ม\nเมื่อ Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี \"Penalty\" 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Wriothesley อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1111]</color> ที่ติดตั้งการ์ดใบนี้\\nหลังจาก $[A1111] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11111]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1111] ที่มีการ์ดใบนี้ ได้รับความเสียหายหรือการรักษา การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Penalty\"</color> 1 แต้ม\\nเมื่อ Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี <color=#FFFFFFFF>\"Penalty\"</color> 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1111] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Wriothesley</color> ที่ติดตั้งการ์ดใบนี้\\nหลังจาก Wriothesley ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Forceful Fists of Frost</color> หนึ่งครั้งโดยทันที\\nหลังจาก Wriothesley ที่มีการ์ดใบนี้ ได้รับความเสียหายหรือการรักษา การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Penalty\"</color> 1 แต้ม\\nเมื่อ Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี <color=#FFFFFFFF>\"Penalty\"</color> 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Wriothesley อยู่ภายในเด็คเท่านั้น)","storytitle":"Wriothesley - Terror for the Evildoers","storytext":"\"ไม่ต้องกลัวหรอก จงรับโทษไปซะ\"","source":"ได้รับหลังจากเชิญ Wriothesley ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Teyvat Fried Egg","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD"],"tagstext":["อาหาร"],"description":"ฟื้นชีวิตตัวละครเป้าหมาย และรักษาตัวละครนี้ 1 หน่วย\n(ในแต่ละเทิร์น จะสามารถฟื้นชีวิตตัวละครด้วย \"อาหาร\" ได้มากสุด 1 ตัว และตัวละครแต่ละตัวจะกิน \"อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionraw":"ฟื้นชีวิตตัวละครเป้าหมาย และรักษาตัวละครนี้ 1 หน่วย\\n(ในแต่ละเทิร์น จะสามารถฟื้นชีวิตตัวละครด้วย \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ตัว และตัวละครแต่ละตัวจะกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","descriptionreplaced":"ฟื้นชีวิตตัวละครเป้าหมาย และรักษาตัวละครนี้ 1 หน่วย\\n(ในแต่ละเทิร์น จะสามารถฟื้นชีวิตตัวละครด้วย \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ตัว และตัวละครแต่ละตัวจะกิน \"{SPRITE_PRESET#3101}อาหาร\" ได้มากสุด 1 ครั้ง)","storytitle":"Teyvat Fried Egg","storytext":"ด้วยรสของดวงตะวันยามคิมหันต์ มอบพลังให้คุณตั้งแต่คำแรกที่กัด\nต้องกินเข้าไป ให้เคี้ยวอย่างละเมียดละไมและกลืนช้า ๆ อย่าปล่อยให้พลังชีวิตอันแข็งแกร่งสำลักชะตาแห่งชีวิต","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Teyvat Fried Egg","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["อาหาร","การ์ดอัตโนมัติ"],"description":"เมื่อตัวละครเป้าหมายพ่ายแพ้ในการต่อสู้เป็นครั้งแรก จะฟื้นชีวิตให้และรักษา 3 หน่วย","descriptionraw":"เมื่อตัวละครเป้าหมายพ่ายแพ้ในการต่อสู้เป็นครั้งแรก จะฟื้นชีวิตให้และรักษา 3 หน่วย","descriptionreplaced":"เมื่อตัวละครเป้าหมายพ่ายแพ้ในการต่อสู้เป็นครั้งแรก จะฟื้นชีวิตให้และรักษา 3 หน่วย","playcost":[]},"theartofbudgeting":{"id":217081,"name":"The Art of Budgeting","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Kaveh ที่ติดตั้งการ์ดใบนี้\nเมื่อ Kaveh ติดตั้งการ์ดใบนี้ จะใช้ Artistic Ingenuity หนึ่งครั้งโดยทันที\nหลังจาก Kaveh ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราทำให้เกิดเอฟเฟกต์ Burst Scan: คัดลอกการ์ดที่ทิ้งเข้ามาในมือ 1 ใบ หากการ์ดดังกล่าวเป็นการ์ด \"สถานที่\" จะทำให้การใช้การ์ด \"สถานที่\" ครั้งถัดไปในเทิร์นนี้ของฝ่ายเรา ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaveh อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1708]</color> ที่ติดตั้งการ์ดใบนี้\\nเมื่อ $[A1708] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17082]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1708] ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราทำให้เกิดเอฟเฟกต์ <color=#FFFFFFFF>$[C117082]</color>: คัดลอกการ์ดที่$[K56]เข้ามาในมือ 1 ใบ หากการ์ดดังกล่าวเป็นการ์ด \"{SPRITE_PRESET#3104}สถานที่\" จะทำให้การใช้การ์ด \"{SPRITE_PRESET#3104}สถานที่\" ครั้งถัดไปในเทิร์นนี้ของฝ่ายเรา ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1708] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Kaveh</color> ที่ติดตั้งการ์ดใบนี้\\nเมื่อ Kaveh ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Artistic Ingenuity</color> หนึ่งครั้งโดยทันที\\nหลังจาก Kaveh ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราทำให้เกิดเอฟเฟกต์ <color=#FFFFFFFF>Burst Scan</color>: คัดลอกการ์ดที่<color=#FFFFFFFF>ทิ้ง</color>เข้ามาในมือ 1 ใบ หากการ์ดดังกล่าวเป็นการ์ด \"{SPRITE_PRESET#3104}สถานที่\" จะทำให้การใช้การ์ด \"{SPRITE_PRESET#3104}สถานที่\" ครั้งถัดไปในเทิร์นนี้ของฝ่ายเรา ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Kaveh อยู่ภายในเด็คเท่านั้น)","storytitle":"Kaveh - The Art of Budgeting","storytext":"\"ดูซะให้เป็นบุญตา!\"","source":"ได้รับหลังจากเชิญ Kaveh ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"The Bell","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["อาวุธ","ดาบใหญ่"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้สกิล: มอบโล่ป้องกัน 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)\n(สวมใส่ได้กับตัวละครประเภท \"ดาบใหญ่\"  เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> มอบ$[K6] 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\" </color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\" </color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Rebellious Guardian - The Bell","storytext":"กบฏผู้หนึ่งที่ครั้งหนึ่งเคยเหวี่ยงดาบใส่กลุ่มผู้ล่มสลาย\nแม้ว่าบุคคลนี้จะถูกเนรเทศในที่สุด แต่ว่ากันว่าองค์กรของเขากลับขับเคลื่อนอยู่ตลอด\nตำนานกล่าวว่า แม้แต่ \"หมาป่าหนุ่ม\" Rostam ก็มีส่วนเกี่ยวข้องด้วย...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"The Bestest Travel Companion!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิดธาตุสารพัดประโยชน์ 2 ลูก","descriptionraw":"ทำให้เกิด$[K411] 2 ลูก","descriptionreplaced":"ทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 2 ลูก","storytitle":"เพื่อนคู่หูที่ดีที่สุด!","storytext":"\"เธออาจจะเป็นเพียงหนึ่งในดวงดาวนับพัน แต่สำหรับฉัน เธอคือโลกทั้งใบ\"","source":"ได้รับเมื่อสำเร็จเงื่อนไขรับรางวัลในคู่มือแนะนำผู้เล่น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"The Boar Princess","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: ได้รับธาตุสารพัดประโยชน์ 1 ลูก (สูงสุด 2 ลูก)\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"อาวุธ\", \"อาร์ติแฟกต์\" หรือ \"เทคนิค\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: </color>ได้รับ$[K411] 1 ลูก (สูงสุด 2 ลูก)\\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\", \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" หรือ \"{SPRITE_PRESET#3008}เทคนิค\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: </color>ได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก (สูงสุด 2 ลูก)\\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\", \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" หรือ \"{SPRITE_PRESET#3008}เทคนิค\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","storytitle":"The Boar Princess","storytext":"นิทานโบราณได้กล่าวว่า อาณาจักรของพวกหมูป่าที่อุดมสมบูรณ์และมีความสุข เจ้าหญิงน้อยของอาณาจักรพาจิ้งจอกที่ฉลาด และเต่าที่มีอายุยืนเดินทางไปยังทิศเหนือ และวางแผนที่จะทำให้หมาป่าน้อยที่โชคร้ายกลับไปเป็น เด็กดีดังเดิม...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"The Legend of Vennessa","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","descriptionraw":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","descriptionreplaced":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","storytitle":"อย่ายอมแพ้ต่อความหวังแห่งอิสรภาพ","storytext":"\"สายลมแห่งความโดดเดี่ยวรวมตัวกันในป่า พัดหอคอยของเผด็จการให้พังทลาย\"\n\"ราชสีห์สาวเชิดหน้าของเธอขึ้น โซ่ที่คอยพันธนาการนั้นในที่สุดก็ถูกปลดลง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"สุสานราชา Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"หลังจากฝ่ายตรงข้ามจั่วการ์ดครบ 4 ใบ: ทิ้งการ์ดใบนี้ และสร้าง ความรู้ต้องห้าม 2 ใบ ไว้ในบนสุดของเด็คฝ่ายตรงข้าม และทุกครั้งที่ฝ่ายตรงข้ามจั่วการ์ด 1 ใบ จะสร้าง ความรู้ต้องห้าม 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายตรงข้ามจั่วการ์ดครบ 4 ใบ:</color> ทิ้งการ์ดใบนี้ และสร้าง <color=#FFFFFFFF>$[K2004]</color> 2 ใบ ไว้ในบนสุดของเด็คฝ่ายตรงข้าม และทุกครั้งที่ฝ่ายตรงข้ามจั่วการ์ด 1 ใบ จะสร้าง <color=#FFFFFFFF>$[K2004]</color> 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายตรงข้ามจั่วการ์ดครบ 4 ใบ:</color> ทิ้งการ์ดใบนี้ และสร้าง <color=#FFFFFFFF>ความรู้ต้องห้าม</color> 2 ใบ ไว้ในบนสุดของเด็คฝ่ายตรงข้าม และทุกครั้งที่ฝ่ายตรงข้ามจั่วการ์ด 1 ใบ จะสร้าง <color=#FFFFFFFF>ความรู้ต้องห้าม</color> 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","storytitle":"สุสานราชา Deshret","storytext":"\"กรวยขนาดใหญ่ที่เปรียบเสมือนเสาหิน ที่ค้ำยันระหว่างท้องฟ้าสูงและทรายสีเหลือง ตั้งอยู่กลางทะเลทรายตั้งแต่ครั้งอดีตที่ไม่มีใครรู้จัก เมื่อยืนอยู่เบื้องหน้าสิ่งนี้ ไม่ว่าจะเป็นสามัญชน คนมั่งคั่ง หรือนักปราชญ์ผู้รอบรู้ ก็จะรู้สึกเหมือนว่าคุณเป็นแค่เม็ดทรายเพียงไม่กี่เม็ด\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"The Overflow","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Candace และติดตั้งการ์ดใบนี้\nหลังจากที่ Candace ติดตั้งการ์ดใบนี้ จะใช้ Sacred Rite: Wagtail's Tide หนึ่งครั้งโดยทันที\nPrayer of the Crimson Crown ที่ Candace ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ: สร้างความเสียหายน้ำ 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Candace อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1207]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1207] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12073]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C112072]</color> ที่ $[A1207] ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: <color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ:</color> สร้าง$[K102] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1207] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Candace</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Candace ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Sacred Rite: Wagtail's Tide</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Prayer of the Crimson Crown</color> ที่ Candace ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: <color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Candace อยู่ภายในเด็คเท่านั้น)","storytitle":"Candace - The Overflow","storytext":"ผู้ที่ไม่รักษากฎเกณฑ์ตอนเล่นการ์ดนั้น นับว่าเป็น...\nศัตรูของผู้ที่ชื่นชอบในเกมการ์ดทั้งหมด","source":"ได้รับหลังจากเชิญ Candace ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"The Scent Remained","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xingqiu และติดตั้งการ์ดใบนี้\nหลังจากที่ Xingqiu ติดตั้งการ์ดใบนี้ จะใช้ Fatal Rainscreen หนึ่งครั้งโดยทันที\nRain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xingqiu อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1202]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1202] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12022]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C112021]</color> ของ $[A1202] ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมี$[K3] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1202] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Xingqiu</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Xingqiu ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Fatal Rainscreen</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Rain Sword</color> ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xingqiu อยู่ภายในเด็คเท่านั้น)","storytitle":"Xingqiu - The Scent Remained","storytext":"วิธีการลากเส้นใช้พู่กันของเขา ช่างน่าประทับใจจริง ๆ","source":"ได้รับหลังจากเชิญ Xingqiu ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Nahida และติดตั้งการ์ดใบนี้\nหลังจากที่ Nahida ติดตั้งการ์ดใบนี้ จะใช้ Illusory Heart หนึ่งครั้งโดยทันที\nเมื่อ Nahida ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\nธาตุไฟ: เมื่อ Shrine of Maya อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ Seed of Skandha จากปฏิกิริยาธาตุ ความเสียหายทะลวงของ Seed of Skandha ที่ได้รับจะเปลี่ยนเป็นความเสียหายไม้;\nธาตุไฟฟ้า: เมื่อ Shrine of Maya เข้าสู่สนาม จะทำให้ Seed of Skandha ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มีจำนวนครั้งที่ใช้ได้ +1;\nธาตุน้ำ: Shrine of Maya ที่ Nahida ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Nahida อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1703]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1703] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S17034]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1703] ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>: เมื่อ <color=#FFFFFFFF>$[C117032]</color> อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ <color=#FFFFFFFF>$[C117031]</color> จากปฏิกิริยาธาตุ $[K5]ของ <color=#FFFFFFFF>$[C117031]</color> ที่ได้รับจะเปลี่ยนเป็น$[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>: เมื่อ <color=#FFFFFFFF>$[C117032]</color> เข้าสู่สนาม จะทำให้ <color=#FFFFFFFF>$[C117031]</color> ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มี$[K3] +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>: <color=#FFFFFFFF>$[C117032]</color> ที่ $[A1703] ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี$[K4] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1703] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Nahida</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Nahida ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Illusory Heart</color> หนึ่งครั้งโดยทันที\\nเมื่อ Nahida ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>: เมื่อ <color=#FFFFFFFF>Shrine of Maya</color> อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ <color=#FFFFFFFF>Seed of Skandha</color> จากปฏิกิริยาธาตุ <color=#FFFFFFFF>ความเสียหายทะลวง</color>ของ <color=#FFFFFFFF>Seed of Skandha</color> ที่ได้รับจะเปลี่ยนเป็น{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>: เมื่อ <color=#FFFFFFFF>Shrine of Maya</color> เข้าสู่สนาม จะทำให้ <color=#FFFFFFFF>Seed of Skandha</color> ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>: <color=#FFFFFFFF>Shrine of Maya</color> ที่ Nahida ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Nahida อยู่ภายในเด็คเท่านั้น)","storytitle":"Nahida - The Seed of Stored Knowledge","storytext":"\"ขอแบ่งปันความรู้นี้กับเธอนะ\"","source":"ได้รับหลังจากเชิญ Nahida ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"The Show Begins!","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็นธาตุสารพัดประโยชน์ และจั่วการ์ด 4 ใบ","descriptionraw":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น$[K411] และจั่วการ์ด 4 ใบ","descriptionreplaced":"เปลี่ยน Elemental Dice ทั้งหมดของฝ่ายเราเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และจั่วการ์ด 4 ใบ","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"The Shrine's Sacred Shade","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yae Miko และติดตั้งการ์ดใบนี้\nหลังจากที่ Yae Miko ติดตั้งการ์ดใบนี้ จะใช้ Great Secret Art: Tenko Kenshin หนึ่งครั้งโดยทันที\nหลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย Sesshou Sakura ด้วย Great Secret Art: Tenko Kenshin: ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ Yakan Evocation: Sesshou Sakura จะใช้ Elemental Dice ลดลง 2 ลูก\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yae Miko อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1408]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1408] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14083]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1408] ที่มีการ์ดใบนี้ทำลาย <color=#FFFFFFFF>$[C114081]</color> ด้วย <color=#FFFFFFFF>$[S14083]</color>: ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ <color=#FFFFFFFF>$[S14082]</color> จะใช้ Elemental Dice ลดลง 2 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1408] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yae Miko</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Yae Miko ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Great Secret Art: Tenko Kenshin</color> หนึ่งครั้งโดยทันที\\nหลังจาก Yae Miko ที่มีการ์ดใบนี้ทำลาย <color=#FFFFFFFF>Sesshou Sakura</color> ด้วย <color=#FFFFFFFF>Great Secret Art: Tenko Kenshin</color>: ภายในเทิร์นนี้ ครั้งต่อไปที่ใช้ <color=#FFFFFFFF>Yakan Evocation: Sesshou Sakura</color> จะใช้ Elemental Dice ลดลง 2 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yae Miko อยู่ภายในเด็คเท่านั้น)","storytitle":"Yae Miko - The Shrine's Sacred Shade","storytext":"\"อืม... อัสนีงามงดเสียจริง...\"","source":"ได้รับหลังจากเชิญ Yae Miko ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"The Starry Skies Their Flowers Rain","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Nilou และติดตั้งการ์ดใบนี้\nหลังจากที่ Nilou ติดตั้งการ์ดใบนี้ จะใช้ Dance of Haftkarsvar หนึ่งครั้งโดยทันที\nเมื่อ Nilou ที่มีการ์ดใบนี้อยู่ในสนาม: Bountiful Core ของฝ่ายเรา จะสร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Nilou อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1208]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1208] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12082]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1208] ที่มีการ์ดใบนี้อยู่ในสนาม: <color=#FFFFFFFF>$[C112082]</color> ของฝ่ายเรา จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1208] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Nilou</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Nilou ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Dance of Haftkarsvar</color> หนึ่งครั้งโดยทันที\\nเมื่อ Nilou ที่มีการ์ดใบนี้อยู่ในสนาม: <color=#FFFFFFFF>Bountiful Core</color> ของฝ่ายเรา จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Nilou อยู่ภายในเด็คเท่านั้น)","storytitle":"Nilou - The Starry Skies Their Flowers Rain","storytext":"ราวกับกระแสน้ำของสวรรค์ชั้นเจ็ด ดังฉากฝันที่บรรยายไว้","source":"ได้รับหลังจากเชิญ Nilou ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"The Tale of Vennessa","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","descriptionraw":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","descriptionreplaced":"ทำให้เกิด Elemental Dice พื้นฐานที่มีชนิดต่างกัน 4 ลูก","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"The White Glove and the Fisherman","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"จบเฟส: ทำให้เกิด \"Called In For Cleanup\" 1 ใบ สุ่มวางไว้ในการ์ด 5 ใบบนสุดของเด็คฝ่ายเรา หากจำนวนครั้งที่ใช้ได้ของการ์ดใบนี้เหลือเพียง 1 จะจั่วการ์ด 1 ใบ\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส: </color>ทำให้เกิด <color=#FFFFFFFF>$[K2002]</color> 1 ใบ สุ่มวางไว้ในการ์ด 5 ใบบนสุดของเด็คฝ่ายเรา หาก$[K3]ของการ์ดใบนี้เหลือเพียง 1 จะจั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส: </color>ทำให้เกิด <color=#FFFFFFFF>\"Called In For Cleanup\"</color> 1 ใบ สุ่มวางไว้ในการ์ด 5 ใบบนสุดของเด็คฝ่ายเรา หาก<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของการ์ดใบนี้เหลือเพียง 1 จะจั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"The White Glove and the Fisherman","storytext":"\"เรามีความยุติธรรมในแบบของเรา\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"The Wondrous Path of 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อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Faruzan</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Faruzan ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>The Wind's Secret Ways</color> หนึ่งครั้งโดยทันที\\nเมื่อ <color=#FFFFFFFF>Dazzling Polyhedron</color> ที่สร้างขึ้นโดย Faruzan ที่มีการ์ดใบนี้ เข้าสู่สนามและแอ็กชันเฟสเริ่มต้น จะทำให้เกิด<color=#80FFD7FF>{SPRITE_PRESET#1105}ธาตุลม</color> 1 ลูก\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Faruzan อยู่ภายในเด็คเท่านั้น)","storytitle":"The Wondrous Path of Truth - Faruzan","storytext":"\"สัจธรรมย่อมวนเวียน\"","source":"ได้รับหลังจากเชิญ Faruzan ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"They Call Her Cloud Retainer","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Xianyun และติดตั้งการ์ดใบนี้\nหลังจากที่ Xianyun ติดตั้งการ์ดใบนี้ ใช้ White Clouds at Dawn หนึ่งครั้งโดยทันที\nเมื่อฝ่ายเราเปลี่ยนตัวละคร การ์ดใบนี้จะสะสม \"Storm Pinion\" 1 ชั้น (แต่ละเทิร์นสะสมได้สูงสุด 2 ชั้น)\nเมื่อ Xianyun ที่มีการ์ดใบนี้ใช้ Word of Wind and Flower จะใช้ \"Storm Pinion\" ทั้งหมด และทุกการใช้ 1 ชั้น จะสร้างความเสียหาย +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xianyun อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1510]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1510] ติดตั้งการ์ดใบนี้ ใช้ <color=#FFD780FF>$[S15102]</color> หนึ่งครั้งโดยทันที\\nเมื่อฝ่ายเราเปลี่ยนตัวละคร การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Storm Pinion\"</color> 1 ชั้น (แต่ละเทิร์นสะสมได้สูงสุด 2 ชั้น)\\nเมื่อ $[A1510] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S15101]</color> จะใช้ <color=#FFFFFFFF>\"Storm Pinion\"</color> ทั้งหมด และทุกการใช้ 1 ชั้น จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1510] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Xianyun</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Xianyun ติดตั้งการ์ดใบนี้ ใช้ <color=#FFD780FF>White Clouds at Dawn</color> หนึ่งครั้งโดยทันที\\nเมื่อฝ่ายเราเปลี่ยนตัวละคร การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Storm Pinion\"</color> 1 ชั้น (แต่ละเทิร์นสะสมได้สูงสุด 2 ชั้น)\\nเมื่อ Xianyun ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Word of Wind and Flower</color> จะใช้ <color=#FFFFFFFF>\"Storm Pinion\"</color> ทั้งหมด และทุกการใช้ 1 ชั้น จะสร้างความเสียหาย +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Xianyun อยู่ภายในเด็คเท่านั้น)","storytitle":"Xianyun - They Call Her Cloud Retainer","storytext":"\"สายลมพัดพา เมฆาหวนคืน\"","source":"ได้รับหลังจากเชิญ Xianyun ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"แรงสนับสนุนของ Thirona","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เมื่อจบ 3 เทิร์นต่อไป จะได้รับการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 1 ใบ","descriptionraw":"เมื่อจบ 3 เทิร์นต่อไป จะได้รับการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 1 ใบ","descriptionreplaced":"เมื่อจบ 3 เทิร์นต่อไป จะได้รับการ์ดเหตุการณ์สุดเจ๋งที่เมลูซีนคิดว่าดีที่สุดเข้ามาในมือ 1 ใบ","playcost":[]},"thunderandeternity":{"id":331803,"name":"Thunder and Eternity","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"เปลี่ยนชนิด Elemental Dice ทั้งหมดของฝ่ายเรา ให้เป็นธาตุสารพัดประโยชน์\n(ต้องมีตัวละคร \"Inazuma\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionraw":"เปลี่ยนชนิด Elemental Dice ทั้งหมดของฝ่ายเรา ให้เป็น$[K411]\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3403}Inazuma\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","descriptionreplaced":"เปลี่ยนชนิด Elemental Dice ทั้งหมดของฝ่ายเรา ให้เป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color>\\n(ต้องมีตัวละคร \"{SPRITE_PRESET#3403}Inazuma\" อย่างน้อย 2 ตัว อยู่ภายในเด็ค จึงจะสามารถเข้าสู่เด็คได้)","storytitle":"ฝันเลื่อนลอยของสรรพสิ่ง","storytext":"\"ร่างกายนี้ได้สัญญากับประชาชนในความฝัน มันคือ 'ชั่วนิรันดร์' ที่ไม่อาจเปลี่ยนแปลงไปเป็นหมื่นปีเป็นพันปี\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Thundering Fury","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไฟฟ้าลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุไฟฟ้าเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ขนนกกลางฟ้าฝนคะนอง - Thundering Fury","storytext":"\"เมื่อไหร่ที่ท่านมาพร้อมกับสายฟ้าและเมฆฝน ผมจะร้องเพลงอื่นให้ท่านฟัง\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Thundering Penance","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Keqing และติดตั้งการ์ดใบนี้\nหลังจากที่ Keqing ติดตั้งการ์ดใบนี้ จะใช้ Stellar Restoration หนึ่งครั้งโดยทันที\nElectro Elemental Infusion ของ Keqing ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:\nในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และจะทำให้ตัวละครที่ได้รับสร้างความเสียหายไฟฟ้า +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Keqing อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1403]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1403] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14032]</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>$[C114032]</color> ของ $[A1403] ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nในตอนเริ่มจะมี$[K4] +1 และจะทำให้ตัวละครที่ได้รับสร้าง$[K104] +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1403] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Keqing</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Keqing ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Stellar Restoration</color> หนึ่งครั้งโดยทันที\\n<color=#FFFFFFFF>Electro Elemental Infusion</color> ของ Keqing ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> +1 และจะทำให้ตัวละครที่ได้รับสร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Keqing อยู่ภายในเด็คเท่านั้น)","storytitle":"Keqing - Thundering Penance","storytext":"ขอแค่คุณไม่ได้โกง การ์ดใบนี้ก็เป็นเพียงแค่การ์ดเท่านั้น","source":"ได้รับหลังจากเชิญ Keqing ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Thundering Poise","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\": ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ภัยร้ายสั่นสะท้าน - Thundering Poise","storytext":"\"...ณ Tianqiu มียักษา ที่มีแขนอันทรงพลังทั้งสี่\nจากแดนไกลถึง Chasm ชาวเผ่าล้วนแซ่ซ้อง...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Thunder Summoner's Crown","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไฟฟ้าลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"พายุฝนอสนีบาต - Thunder Summoner's Crown","storytext":"\"เสียงเพลงก้องกังวานดังทะลุเสียงคำรามต่ำของฟ้าฝน และก้อนเมฆ เพื่อที่จะส่งแสงสว่างรำไรไปสู่นกบนฟากฟ้าสูง\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อเข้าสู่การต่อสู้: การ์ดนี้จะได้รับ \"วัตถุดิบ\" 2 ชิ้นติดมาด้วย หากในตอนแรกเด็คของฝ่ายเรามี \"อาร์ติแฟกต์\" อยู่อย่างน้อย 6 ใบ จะสุ่มจั่วการ์ด \"อาร์ติแฟกต์\" 1 ใบจากในเด็ค\nจบเฟส: การ์ดใบนี้จะได้รับ \"วัตถุดิบ\" 1 ชิ้น\nเมื่อใช้การ์ด \"อาร์ติแฟกต์\": หากเป็นไปได้ จะจ่าย \"วัตถุดิบ\" เท่ากับค่าร่ายทั้งหมดของ \"อาร์ติแฟกต์\" เพื่อติดตั้ง \"อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> การ์ดนี้จะได้รับ <color=#FFFFFFFF>\"วัตถุดิบ\"</color> 2 ชิ้นติดมาด้วย หากในตอนแรกเด็คของฝ่ายเรามี \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" อยู่อย่างน้อย 6 ใบ จะสุ่มจั่วการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" 1 ใบจากในเด็ค\\n<color=#FFFFFFFF>จบเฟส:</color> การ์ดใบนี้จะได้รับ <color=#FFFFFFFF>\"วัตถุดิบ\"</color> 1 ชิ้น\\n<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> หากเป็นไปได้ จะจ่าย <color=#FFFFFFFF>\"วัตถุดิบ\"</color> เท่ากับค่าร่ายทั้งหมดของ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" เพื่อติดตั้ง \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> การ์ดนี้จะได้รับ <color=#FFFFFFFF>\"วัตถุดิบ\"</color> 2 ชิ้นติดมาด้วย หากในตอนแรกเด็คของฝ่ายเรามี \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" อยู่อย่างน้อย 6 ใบ จะสุ่มจั่วการ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" 1 ใบจากในเด็ค\\n<color=#FFFFFFFF>จบเฟส:</color> การ์ดใบนี้จะได้รับ <color=#FFFFFFFF>\"วัตถุดิบ\"</color> 1 ชิ้น\\n<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> หากเป็นไปได้ จะจ่าย <color=#FFFFFFFF>\"วัตถุดิบ\"</color> เท่ากับค่าร่ายทั้งหมดของ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" เพื่อติดตั้ง \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","storytitle":"นักเล่นแร่แปรธาตุ - Timaeus","storytext":"\"สวัสดี... อ้อ จะยืมใช้โต๊ะประกอบชิ้นงานเหรอ? ได้อยู่แล้ว เชิญตามสะดวกเลย\"","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Timaeus ในโลกกว้าง","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ: การ์ดใบนี้จะสะสม \"Pigeon\" 1 ตัว\nหากการ์ดใบนี้สะสม \"Pigeon\" ได้ครบ 3 ตัว จะทิ้งการ์ดใบนี้: จั่วการ์ด 1 ใบ และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก","descriptionraw":"<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Pigeon\"</color> 1 ตัว\\nหากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"Pigeon\"</color> ได้ครบ 3 ตัว จะทิ้งการ์ดใบนี้: จั่วการ์ด 1 ใบ และทำให้เกิด$[K411] 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>ในแต่ละเทิร์นจะเกิดขึ้น 1 ครั้ง โดยอัตโนมัติ:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Pigeon\"</color> 1 ตัว\\nหากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"Pigeon\"</color> ได้ครบ 3 ตัว จะทิ้งการ์ดใบนี้: จั่วการ์ด 1 ใบ และทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก","storytitle":"ผู้ปกปักความวิสุทธิ์ - Timmie","storytext":"\"นกพิราบที่บินหนีไป จะบินกลับมาอีกมั้ยนะ?\"","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Timmie ในโลกกว้าง","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Tomb of the Eternal Flow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากตัวละครได้รับความเสียหาย หรือได้รับการรักษา: หากในเทิร์นนี้ได้รับความเสียหายหรือได้รับการรักษาแล้ว 2 ครั้ง ตัวละครในเทิร์นนี้จะสร้างความเสียหายครั้งถัดไป +2 (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย หรือได้รับการรักษา:</color> หากในเทิร์นนี้ได้รับความเสียหายหรือได้รับการรักษาแล้ว 2 ครั้ง ตัวละครในเทิร์นนี้จะสร้างความเสียหายครั้งถัดไป +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย 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ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย หรือได้รับการรักษา:</color> หากในเทิร์นนี้ได้รับความเสียหายหรือได้รับการรักษาแล้ว 2 ครั้ง ตัวละครในเทิร์นนี้จะสร้างความเสียหายครั้งถัดไป +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย หรือได้รับการรักษา:</color> หากในเทิร์นนี้ได้รับความเสียหายหรือได้รับการรักษาแล้ว 2 ครั้ง ตัวละครในเทิร์นนี้จะสร้างความเสียหายครั้งถัดไป +2 (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Aeon Wave - Tome of the Eternal Flow","storytext":"\"...หากลางร้ายของวันสิ้นโลกมาเยือน สายน้ำท่วมจะชะล้างทุกสิ่งไป\"\n\"เราจงต่อสู้เพื่อหน้าที่และความสุข เช่นเดียวกับที่ทวยเทพมีเราอยู่ในใจ...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"แรงสนับสนุนของ Topyas","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากใช้การ์ดในเทิร์นนี้ จะสุ่มทิ้งการ์ด 1 ใบ หรือจั่วการ์ด 1 ใบ\"","descriptionraw":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากใช้การ์ดในเทิร์นนี้ จะสุ่ม$[K56]การ์ด 1 ใบ หรือจั่วการ์ด 1 ใบ\"","descriptionreplaced":"จั่วการ์ด 2 ใบ ผู้เล่นทั้งสองฝ่ายจะได้รับเอฟเฟกต์ดังต่อไปนี้: \"หลังจากใช้การ์ดในเทิร์นนี้ จะสุ่ม<color=#FFFFFFFF>ทิ้ง</color>การ์ด 1 ใบ หรือจั่วการ์ด 1 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ตัวละครของฝ่ายเราจะเปลี่ยนเป็นตัวก่อนหน้า\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A2501] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Maguu Kenki</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Maguu Kenki ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Blustering Blade</color> หนึ่งครั้งโดยทันที\\nMaguu Kenki ที่มีการ์ดใบนี้ หลังจากใช้ <color=#FFFFFFFF>Blustering Blade</color> ตัวละครของฝ่ายเราจะเปลี่ยนเป็นตัวถัดไป; หลังจากใช้ <color=#FFFFFFFF>Frosty Assault</color> ตัวละครของฝ่ายเราจะเปลี่ยนเป็นตัวก่อนหน้า\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Maguu Kenki อยู่ภายในเด็คเท่านั้น)","storytitle":"ร่างปรมาจารย์ดาบ","storytext":"บางทีการโจมตีที่ไม่พลาดแม้แต่นิด อาจเกิดขึ้นเป็นหมื่นเป็นพันครั้งแล้วก็เป็นได้","source":"ได้รับหลังจากสำเร็จเป้าหมายการท้าทายกับ Maguu Kenki ระดับความยากฉันมิตร จากการดูเอลในร้านเหล้าที่ Prince ใน Cat's 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ชิ้น)","storytitle":"ฝึกฝนทางแพทย์ - Traveling Doctor's Handkerchief","storytext":"\"ไม่ว่าจะเป็นวันที่ฝนตกหรือแดดออก ก็ไม่มีอะไรมาขวางทางฝีเท้าอันมั่นคงของหมอพเนจรได้\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Traveling Doctor's Handkerchief","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย: รักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย:</color> รักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย:</color> รักษาตัวละครทั้งหมดของฝ่ายเรา 2 หน่วย","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Treasure-Seeking Seelie","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ITEM"],"tagstext":["ไอเทม"],"description":"หลังจากที่ตัวละครฝ่ายเราใช้สกิล: การ์ดใบนี้จะสะสม \"เบาะแสสมบัติ\" 1 อย่าง หากการ์ดใบนี้สะสม \"เบาะแสสมบัติ\" ได้ถึง 3 อย่าง จะทิ้งการ์ดใบนี้ และจั่วการ์ดขึ้นมา 3 ใบ","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้สกิล:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"เบาะแสสมบัติ\"</color> 1 อย่าง หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"เบาะแสสมบัติ\"</color> ได้ถึง 3 อย่าง จะทิ้งการ์ดใบนี้ และจั่วการ์ดขึ้นมา 3 ใบ","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้สกิล:</color> การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"เบาะแสสมบัติ\"</color> 1 อย่าง หากการ์ดใบนี้สะสม <color=#FFFFFFFF>\"เบาะแสสมบัติ\"</color> ได้ถึง 3 อย่าง จะทิ้งการ์ดใบนี้ และจั่วการ์ดขึ้นมา 3 ใบ","storytitle":"ภาษาที่เข้าใจได้ - Treasure-Seeking Seelie","storytext":"Seelie ประหลาดที่สามารถนำผู้คนไปพบสมบัติได้ ว่ากันว่า มีใครบางคนสามารถสื่อสารกับพวกมันได้...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tubby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อใช้การ์ดสนับสนุน \"สถานที่\": ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3104}สถานที่\":</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3104}สถานที่\":</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"ฟ้าหลังฝน - Tubby","storytext":"\"ชงชากาหนึ่งมานั่งเฝ้าอาณาจักรอยู่ด้านข้าง รอคอยการมาถึงของมาดาม Ping และมิตรสหายเคียงข้างนักเดินทางกับ Paimon ชมเมฆลอยมารวมตัวและคลายออก ชมท้องฟ้าสวยสีใส วันเวลาที่ไม่จำเป็นต้องใส่ใจกิจของเซียนนั้น ช่างผ่อนคลายดีจริง...\"\n\"อุ๊ย เผลอหลับไปซะได้ ดีนะไม่มีใครเห็น\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah's Remembrance","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["อาวุธ","สื่อเวท"],"description":"ตัวละครสร้างความเสียหาย +1\nเมื่อตัวละครทำการชาร์จโจมตี: จะใช้ ธาตุไร้สี น้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\n(สวมใส่ได้กับตัวละครประเภท \"สื่อเวท\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครทำการ$[K51]: </color>จะใช้ $[K309] น้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>เมื่อตัวละครทำการ<color=#FFFFFFFF>ชาร์จโจมตี</color>: </color>จะใช้ <color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color> น้อยลง 1 ลูก (เกิดขึ้นมากสุด 2 ครั้ง ต่อเทิร์น)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3201}สื่อเวท\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Bygone Azure Teardrop - Tulaytullah's Remembrance","storytext":"\"สุดท้ายแล้ว ความดีและความชั่วต่างก็ถูกบดขยี้ด้วยวงล้อแห่งโชคชะตา นครไพลินพังทลายและจางหายไป ราวกับหยาดน้ำตาที่แห้งเหือดภายใต้แสงแดดที่แผดเผา\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Turn Control","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Yelan และติดตั้งการ์ดใบนี้\nหลังจากที่ Yelan ติดตั้งการ์ดใบนี้ จะใช้ Lingering Lifeline หนึ่งครั้งโดยทันที\nเฟสทอยลูกเต๋า: เมื่อ Yelan ที่มีการ์ดใบนี้อยู่ในสนาม Elemental Dice 1 ลูก จะถูกทอยเป็นธาตุสารพัดประโยชน์ต่อธาตุแต่ละประเภท ในทีมของฝ่ายเราเสมอ (สูงสุด 3 อัน)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yelan อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1209]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1209] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S12092]</color> หนึ่งครั้งโดยทันที\\nเฟสทอยลูกเต๋า: เมื่อ $[A1209] ที่มีการ์ดใบนี้อยู่ในสนาม Elemental Dice 1 ลูก จะถูกทอยเป็น$[K411]ต่อธาตุแต่ละประเภท ในทีมของฝ่ายเราเสมอ (สูงสุด 3 อัน)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1209] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Yelan</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Yelan ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Lingering Lifeline</color> หนึ่งครั้งโดยทันที\\nเฟสทอยลูกเต๋า: เมื่อ Yelan ที่มีการ์ดใบนี้อยู่ในสนาม Elemental Dice 1 ลูก จะถูกทอยเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color>ต่อธาตุแต่ละประเภท ในทีมของฝ่ายเราเสมอ (สูงสุด 3 อัน)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Yelan อยู่ภายในเด็คเท่านั้น)","storytitle":"Yelan - Turn Control","storytext":"\"ทอยออกมาได้เท่าไหร่กันนะ?\"","source":"ได้รับหลังจากเชิญ Yelan ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Ultimate Overlord's Mega Magic Sword\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["อาวุธ","ดาบใหญ่"],"description":"การ์ดใบนี้จะบันทึกจำนวนการ์ดแอ็กชันชื่อต่าง ๆ ที่คุณใช้ในรอบนี้ แต่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้ โดยจะเรียกว่า \"สนับสนุน\"\nหากมี \"สนับสนุน\" อย่างน้อย 2/4/8 แต้ม ตัวละครจะสร้างความเสียหาย +1/2/3\n(สวมใส่ได้กับตัวละครประเภท \"ดาบใหญ่\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"การ์ดใบนี้จะบันทึกจำนวนการ์ดแอ็กชันชื่อต่าง ๆ ที่คุณใช้ในรอบนี้ แต่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้ โดยจะเรียกว่า <color=#FFFFFFFF>\"สนับสนุน\"</color>\\nหากมี <color=#FFFFFFFF>\"สนับสนุน\"</color> อย่างน้อย 2/4/8 แต้ม <color=#FFFFFFFF>ตัวละครจะสร้างความเสียหาย +1/2/3</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"การ์ดใบนี้จะบันทึกจำนวนการ์ดแอ็กชันชื่อต่าง ๆ ที่คุณใช้ในรอบนี้ แต่ไม่มีชื่ออยู่ในเด็คเริ่มต้นของรอบนี้ โดยจะเรียกว่า <color=#FFFFFFFF>\"สนับสนุน\"</color>\\nหากมี <color=#FFFFFFFF>\"สนับสนุน\"</color> อย่างน้อย 2/4/8 แต้ม <color=#FFFFFFFF>ตัวละครจะสร้างความเสียหาย +1/2/3</color>\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3203}ดาบใหญ่\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Melussistance! - \"Ultimate Overlord's Mega Magic Sword\"","storytext":"\"...ไม่ใช่แค่ดาบกระดาษแข็งราคาถูกนะ! นี่...เอ่อ...นี่คือ... Ultimate Overlord's Mega Magic Sword ที่เอาชนะราชาปูในอดีต!\"\nหลังจากการพูดคุยสั้น ๆ เมลูซีนทุกตนมีมติเป็นเอกฉันท์ ตัดสินใจมอบดาบทรงพลังที่สุดในหมู่บ้าน Merusea ซึ่งครั้งหนึ่งเคยส่องสว่างในอดีต ให้กับผู้กล้าที่ไร้เทียมทานเพื่อเป็นอนุสรณ์แห่งมิตรภาพ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Ultimate Surfing Buddy!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สามารถใช้ได้ เมื่อในสนามของทั้งสองฝ่ายมี \"สิ่งอัญเชิญ\" อย่างน้อย 2 อย่าง: สุ่มทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" ของฝ่ายเราและฝ่ายศัตรู 1 อย่าง","descriptionraw":"<color=#FFFFFFFF>สามารถใช้ได้ เมื่อในสนามของทั้งสองฝ่ายมี \"สิ่งอัญเชิญ\" อย่างน้อย 2 อย่าง: </color>สุ่มทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" ของฝ่ายเราและฝ่ายศัตรู 1 อย่าง","descriptionreplaced":"<color=#FFFFFFFF>สามารถใช้ได้ เมื่อในสนามของทั้งสองฝ่ายมี \"สิ่งอัญเชิญ\" อย่างน้อย 2 อย่าง: </color>สุ่มทำให้เกิดเอฟเฟกต์ \"จบเฟส\" ของ \"สิ่งอัญเชิญ\" ของฝ่ายเราและฝ่ายศัตรู 1 อย่าง","storytitle":"Ultimate Surfing Buddy!","storytext":"\"เมื่อค้นพบคลื่นที่ผันผวน หยิบกระดานโต้คลื่นที่เหมาะสมขึ้นมา แล้วจะสามารถเพลิดเพลินไปกับความสุขของการโต้คลื่นได้ทุกเมื่อ!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Undersea Treasure","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิด Elemental Dice พื้นฐานแบบสุ่ม 1 ลูก รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย (ตัวละครแต่ละตัวจะได้รับการรักษาจากเอฟเฟกต์นี้ได้มากสุด 1 ครั้งต่อเทิร์น)","descriptionraw":"ทำให้เกิด Elemental Dice พื้นฐานแบบสุ่ม 1 ลูก รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย (ตัวละครแต่ละตัวจะได้รับการรักษาจากเอฟเฟกต์นี้ได้มากสุด 1 ครั้งต่อเทิร์น)","descriptionreplaced":"ทำให้เกิด Elemental Dice พื้นฐานแบบสุ่ม 1 ลูก รักษาตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย (ตัวละครแต่ละตัวจะได้รับการรักษาจากเอฟเฟกต์นี้ได้มากสุด 1 ครั้งต่อเทิร์น)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Underwater Treasure Hunt","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิด Undersea Treasure 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","descriptionraw":"ทำให้เกิด <color=#FFFFFFFF>$[K2003]</color> 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","descriptionreplaced":"ทำให้เกิด <color=#FFFFFFFF>Undersea Treasure</color> 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Underwater Treasure Hunt","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้เกิด Undersea Treasure 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","descriptionraw":"ทำให้เกิด <color=#FFFFFFFF>$[K2003]</color> 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","descriptionreplaced":"ทำให้เกิด <color=#FFFFFFFF>Undersea Treasure</color> 6 ใบ และสุ่มวางในเด็คของฝ่ายเรา","storytitle":"Underwater Treasure Hunt","storytext":"Beryl Conch, Lumitoile และบางครั้งก็มีหีบสมบัติที่ซ่อนอยู่ในเปลือกหอยด้วย...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Undisclosed Distribution Channels","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Navia และติดตั้งการ์ดใบนี้\nหลังจากที่ Navia ติดตั้งการ์ดใบนี้ จะใช้ Ceremonial Crystalshot หนึ่งครั้งโดยทันที\nหลังจาก Navia ที่มีการ์ดใบนี้ใช้สกิล: จั่ว Crystal Shrapnel 2 ใบ (เทิร์นละ 1 ครั้ง)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Navia อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1608]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1608] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S16082]</color> หนึ่งครั้งโดยทันที\\nหลังจาก $[A1608] ที่มีการ์ดใบนี้ใช้สกิล: จั่ว <color=#FFFFFFFF>$[C116081]</color> 2 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1608] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Navia</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Navia ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Ceremonial Crystalshot</color> หนึ่งครั้งโดยทันที\\nหลังจาก Navia ที่มีการ์ดใบนี้ใช้สกิล: จั่ว <color=#FFFFFFFF>Crystal Shrapnel</color> 2 ใบ (เทิร์นละ 1 ครั้ง)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Navia อยู่ภายในเด็คเท่านั้น)","storytitle":"Navia - Undisclosed Distribution Channels","storytext":"\"มาจากไหนกันเนี่ย?!\"","source":"ได้รับหลังจากเชิญ Navia ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Undivided Heart","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Ganyu และติดตั้งการ์ดใบนี้\nหลังจากที่ Ganyu ติดตั้งการ์ดใบนี้ จะใช้ Frostflake Arrow หนึ่งครั้งโดยทันที\nเมื่อ Ganyu ที่มีการ์ดใบนี้ใช้ Frostflake Arrow: หากสกิลนี้เคยถูกใช้ในการดูเอลครั้งนี้ไปก่อนแล้ว ความเสียหายทะลวงที่สร้างต่อตัวละครนอกสนามของฝ่ายศัตรู จะเปลี่ยนเป็น 3 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Ganyu อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1101]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1101] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11013]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1101] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S11013]</color>: หากสกิลนี้เคยถูกใช้ในการดูเอลครั้งนี้ไปก่อนแล้ว $[K5]ที่สร้างต่อตัวละครนอกสนามของฝ่ายศัตรู จะเปลี่ยนเป็น 3 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1101] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Ganyu</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Ganyu ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Frostflake Arrow</color> หนึ่งครั้งโดยทันที\\nเมื่อ Ganyu ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Frostflake Arrow</color>: หากสกิลนี้เคยถูกใช้ในการดูเอลครั้งนี้ไปก่อนแล้ว <color=#FFFFFFFF>ความเสียหายทะลวง</color>ที่สร้างต่อตัวละครนอกสนามของฝ่ายศัตรู จะเปลี่ยนเป็น 3 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Ganyu อยู่ภายในเด็คเท่านั้น)","storytitle":"Ganyu - Undivided Heart","storytext":"ลูกศรพุ่งปะทะคนกลายเป็นน้ำค้างแข็ง","source":"ได้รับหลังจากเชิญ Ganyu ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"จบเฟส: รวบรวม Elemental Dice ที่ยังไม่ถูกใช้มากสุด 2 ลูก\nเมื่อแอ็กชันเฟสเริ่มต้น: นำ Elemental Dice ที่การ์ดนี้รวบรวมกลับมา","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รวบรวม Elemental Dice ที่ยังไม่ถูกใช้มากสุด 2 ลูก\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> นำ Elemental Dice ที่การ์ดนี้รวบรวมกลับมา","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รวบรวม Elemental Dice ที่ยังไม่ถูกใช้มากสุด 2 ลูก\\n<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> นำ Elemental Dice ที่การ์ดนี้รวบรวมกลับมา","storytitle":"หนทางสู่ห้วงป่าลึก","storytext":"\"เข้าสู่ความทรงจำของต้นไม้มากมาย เข้าสู่สวนเพาะชำในแดนฝัน เข้าสู่โลกที่ไร้ซึ่งความกังวล\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Vanguard's Coordinated Tactics","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT"],"tagstext":["พรสวรรค์"],"description":"สามารถใช้ได้ เมื่อในทีมมีตัวละครธาตุไฟกับตัวละครธาตุไฟฟ้า และไม่มีตัวละครธาตุอื่น: ติดตั้งการ์ดใบนี้ให้กับ Chevreuse\nเมื่อ Chevreuse ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด: ความเสียหายไฟหรือความเสียหายไฟฟ้าที่ฝ่ายเราสร้างขึ้นใน 2 ครั้งถัดไปจะ +1 (รวมถึงความเสียหายไฟ หรือความเสียหายไฟฟ้าที่เกิดจากปฏิกิริยากระจายด้วย)\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chevreuse อยู่ภายในเด็คเท่านั้น)","descriptionraw":"<color=#FFFFFFFF>สามารถใช้ได้ เมื่อในทีมมี<color=#FF9999FF>{SPRITE_PRESET#2103}ตัวละครธาตุไฟ</color>กับ<color=#FFACFFFF>{SPRITE_PRESET#2104}ตัวละครธาตุไฟฟ้า</color> และไม่มีตัวละครธาตุอื่น: </color>ติดตั้งการ์ดใบนี้ให้กับ <color=#FFFFFFFF>$[A1313]</color>\\nเมื่อ <color=#FFFFFFFF>$[A1313]</color> ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด: $[K103]หรือ$[K104]ที่ฝ่ายเราสร้างขึ้นใน 2 ครั้งถัดไปจะ +1 (รวมถึง$[K103] หรือ$[K104]ที่เกิดจากปฏิกิริยากระจายด้วย)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1313] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>สามารถใช้ได้ เมื่อในทีมมี<color=#FF9999FF>{SPRITE_PRESET#2103}ตัวละครธาตุไฟ</color>กับ<color=#FFACFFFF>{SPRITE_PRESET#2104}ตัวละครธาตุไฟฟ้า</color> และไม่มีตัวละครธาตุอื่น: </color>ติดตั้งการ์ดใบนี้ให้กับ <color=#FFFFFFFF>Chevreuse</color>\\nเมื่อ <color=#FFFFFFFF>Chevreuse</color> ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด: {SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>หรือ{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>ที่ฝ่ายเราสร้างขึ้นใน 2 ครั้งถัดไปจะ +1 (รวมถึง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> หรือ{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>ที่เกิดจากปฏิกิริยากระจายด้วย)\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Chevreuse อยู่ภายในเด็คเท่านั้น)","storytitle":"Chevreuse - Vanguard's Coordinated Tactics","storytext":"\"ทีมลาดตระเวนพิเศษมีความเชี่ยวชาญ ในการรับมือกับคดีร้ายแรง และอาชญากรที่ชั่วร้ายทุกประเภท เพราะงั้น... เราเลยค่อนข้างจะ... เข้มงวดเวลาบังคับใช้กฎหมาย\"","source":"ได้รับหลังจากเชิญ Chevreuse ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Vermillion Hereafter","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\": ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nหลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\": ในเทิร์นนี้ \"การโจมตีปกติ\" ของตัวละคร จะสร้างความเสียหาย +1\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\":</color> ในเทิร์นนี้ \"การโจมตีปกติ\" ของตัวละคร จะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\":</color> ในเทิร์นนี้ \"การโจมตีปกติ\" ของตัวละคร จะสร้างความเสียหาย +1\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"หมอกสนธยา - Vermillion Hereafter","storytext":"\"ได้ยินไหม เสียงกลองจากลมเหนือ สายน้ำวนดูดกลืนผู้กล้าหาญไปไม่หวนกลับ\"\n\"เห็นหรือไม่ ยักษาที่ต่อสู้เพื่อท้องฟ้ายามรุ่งอรุณ ทอดถอนใจแด่ชีวิตที่ปลิดปลิวไป\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Vermillion Hereafter","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย: ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ การดำเนินการจะได้รับการชาร์จลดลง 1 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย:</color> ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ <color=#FFFFFFFF>$[C147]</color> 1 ชั้น (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้ท่าไม้ตาย:</color> ดำเนินการเพิ่มเติม 1 ครั้ง และได้รับ <color=#FFFFFFFF>การดำเนินการจะได้รับการชาร์จลดลง</color> 1 ชั้น (เทิร์นละ 1 ครั้ง)","playcost":[]},"veteransvisage":{"id":312023,"name":"Veteran's Visage","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา: จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\nครั้งแรกที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\nครั้งที่สองที่เกิด: จั่วการ์ด 1 ใบ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Face of Glory: Veteran's Visage","storytext":"\"แม้จะปิดบังรอยแผลทั้งหมดไว้ได้ แต่บาดแผลในจิตใจกลับไม่ได้เลือนหายไป\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Veteran's Visage","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา 3 ครั้ง: พลังโจมตี +1 (สูงสุด +3)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา 3 ครั้ง:</color> พลังโจมตี +1 (สูงสุด +3)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายหรือได้รับการรักษา 3 ครั้ง:</color> พลังโจมตี +1 (สูงสุด +3)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Vicious Ancient Battle","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_LEGEND"],"tagstext":["เคล็ดลับ"],"description":"ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูสูญเสียพลังงาน 1 แต้ม\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionraw":"ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูสูญเสีย$[K310] 1 แต้ม\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","descriptionreplaced":"ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูสูญเสีย<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 แต้ม\\n(ภายในหนึ่งการดูเอล จะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้เพียงใบเดียวเท่านั้น; การ์ดใบนี้จะอยู่ในการ์ดเริ่มต้นของคุณ)","storytitle":"Vicious Ancient Battle","storytext":"เทพอสูรที่ชาวเกาะ Watatsumi เคารพนับถือ เคยต่อสู้กับ Narukami ผู้ยิ่งใหญ่...\n\"Musoujin Gorge\" อันยาวนานบนเกาะ Yashiori เป็นรอยแผลที่หลงเหลือจากศึกสงครามครั้งนั้น...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"แรงสนับสนุนของ Virda","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"สุ่มเพิ่มการ์ด \"เคล็ดลับ\" เข้ามาในการ์ดในมือของคุณ 2 ใบ และฟื้นฟูโอกาสใช้การ์ด \"เคล็ดลับ\" ของผู้เล่นทั้งสองฝ่าย","descriptionraw":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" เข้ามาในการ์ดในมือของคุณ 2 ใบ และฟื้นฟูโอกาสใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ของผู้เล่นทั้งสองฝ่าย","descriptionreplaced":"สุ่มเพิ่มการ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" เข้ามาในการ์ดในมือของคุณ 2 ใบ และฟื้นฟูโอกาสใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ของผู้เล่นทั้งสองฝ่าย","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Viridescent Venerer","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุลมลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุลมเสมอ\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>เสมอ\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"ห้วงฝันกลางแมกไม้ - Viridescent Venerer","storytext":"\"สักวันหนึ่ง... พวกเราจะพบกันอีกในพื้นที่ล่าสัตว์อันไร้ขอบเขต\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุลมลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"สายลมเขียวชอุ่ม - Viridescent Venerer's Diadem","storytext":"\"ไม่มีใครสามารถปราบนายพรานที่เก่งที่สุดลงได้ เพราะมีเพียงดินกับฟ้าเท่านั้นที่อยู่เหนือเธอ\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Vortex Vanquisher","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["อาวุธ","หอก"],"description":"ตัวละครสร้างความเสียหาย +1\nหากตัวละครอยู่ภายใต้การปกป้องของโล่ป้องกันจากสถานะของตัวละคร หรือโล่ป้องกันจากสถานะการต่อสู้ จะสร้างความเสียหายเพิ่มเติม +1\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\": หากฝ่ายเรามีสถานะการต่อสู้ที่มอบ \"โล่ป้องกัน\" จะเสริม \"โล่ป้องกัน\" 1 หน่วย ให้แก่สถานะการต่อสู้ประเภทนี้หนึ่งอย่าง (เทิร์นละ 1 ครั้ง)\n(สวมใส่ได้กับตัวละครประเภท \"หอก\" เท่านั้น ตัวละครจะสามารถสวมใส่ \"อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\nหากตัวละครอยู่ภายใต้การปกป้องของ$[K6]จากสถานะของตัวละคร หรือ$[K6]จากสถานะการต่อสู้ จะสร้างความเสียหายเพิ่มเติม +1\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> หากฝ่ายเรามีสถานะการต่อสู้ที่มอบ \"$[K6]\" จะเสริม \"$[K6]\" 1 หน่วย ให้แก่สถานะการต่อสู้ประเภทนี้หนึ่งอย่าง (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\nหากตัวละครอยู่ภายใต้การปกป้องของ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>จากสถานะของตัวละคร หรือ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>จากสถานะการต่อสู้ จะสร้างความเสียหายเพิ่มเติม +1\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้ \"สกิลธาตุ\":</color> หากฝ่ายเรามีสถานะการต่อสู้ที่มอบ \"{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>\" จะเสริม \"{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>\" 1 หน่วย ให้แก่สถานะการต่อสู้ประเภทนี้หนึ่งอย่าง (เทิร์นละ 1 ครั้ง)\\n(สวมใส่ได้กับ<color=#FFFFFFFF>ตัวละครประเภท \"{SPRITE_PRESET#3204}หอก\"</color> เท่านั้น ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" ได้มากสุด 1 ชิ้น)","storytitle":"Golden Majesty - Vortex Vanquisher","storytext":"ตามตำนานเล่าขาน มีเงามหึมาทอดยาวเหนือผืนน้ำทะเลลึก คอยกลืนกินเรือที่แล่นผ่านไปมา\nพวกเขาเชื่อว่า ครั้งหนึ่งราชาแห่งหินเคยใช้หอกที่ตัดผ่านสายรุ้ง แทงเข้าไปยังใจกลางของกระแสน้ำวนที่เคยอยู่ในกลางทะเลลึก","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Vortex Vanquisher","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["อาวุธ","หอก","การ์ดอัตโนมัติ"],"description":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12\nเมื่อตัวละครเปลี่ยนไปเป็นตัวละครที่เข้าต่อสู้: หากฝ่ายเรามีโล่ จะเปลี่ยนเป็นพลังโจมตี +5 (เทิร์นละ 1 ครั้ง)","descriptionraw":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12\\n<color=#FFFFFFFF>เมื่อตัวละครเปลี่ยนไปเป็นตัวละครที่เข้าต่อสู้:</color> หากฝ่ายเรามีโล่ จะเปลี่ยนเป็นพลังโจมตี +5 (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"พลังโจมตี +1 เมื่อเริ่มการต่อสู้: พลังชีวิตสูงสุด +12\\n<color=#FFFFFFFF>เมื่อตัวละครเปลี่ยนไปเป็นตัวละครที่เข้าต่อสู้:</color> หากฝ่ายเรามีโล่ จะเปลี่ยนเป็นพลังโจมตี +5 (เทิร์นละ 1 ครั้ง)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Vourukasha's Glow","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"tagstext":["อาร์ติแฟกต์"],"description":"หลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ ในตอนที่จบเฟสปัจจุบัน จะรักษาตัวละครที่มีการ์ดใบนี้ 1 หน่วย (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ ในตอนที่จบเฟสปัจจุบัน จะรักษาตัวละครที่มีการ์ดใบนี้ 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ ในตอนที่จบเฟสปัจจุบัน จะรักษาตัวละครที่มีการ์ดใบนี้ 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"Scions of the Khvarena - Vourukasha's Glow","storytext":"\"ในทุ่งดอกไม้ วิญญาณมากมายหลายร้อยชนิด โอบกอดความปรารถนาของพืชพรรณ และน้ำค้าง เพื่อชำระล้างมลทินทั้งปวง\"\n\"ในทุ่งดอกไม้ วิญญาณมากมายหลายร้อยชนิด ขับขานบทเพลงแก่มาตาทั้งสาม พืชพรรณ, หยาดอมฤต และดอกไม้\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Vourukasha's Glow","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["อาร์ติแฟกต์","การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย:  พลังชีวิตสูงสุด +4 (สูงสุด 3 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: </color> พลังชีวิตสูงสุด +4 (สูงสุด 3 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: </color> พลังชีวิตสูงสุด +4 (สูงสุด 3 ครั้ง)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อเข้าสู่การต่อสู้: การ์ดนี้จะได้รับ \"Forging Billet\" 2 ชิ้น ติดมาด้วย หากเด็คของฝ่ายเรามี \"อาวุธ\" อย่างน้อย 3 ประเภทที่แตกต่างกัน จะสุ่มจั่วการ์ด \"อาวุธ\" 1 ใบจากในเด็ค\nจบเฟส: การ์ดใบนี้จะได้รับ \"Forging Billet\" 1 ชิ้น\nเมื่อใช้การ์ด \"อาวุธ\": หากเป็นไปได้ จะจ่าย \"Forging Billet\" เท่ากับค่าร่ายทั้งหมดของ \"อาวุธ\" เพื่อติดตั้ง \"อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>การ์ดนี้จะได้รับ <color=#FFFFFFFF>\"Forging Billet\"</color> 2 ชิ้น ติดมาด้วย หากเด็คของฝ่ายเรามี \"{SPRITE_PRESET#3003}อาวุธ\" อย่างน้อย 3 ประเภทที่แตกต่างกัน จะสุ่มจั่วการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" 1 ใบจากในเด็ค\\n<color=#FFFFFFFF>จบเฟส:</color> การ์ดใบนี้จะได้รับ <color=#FFFFFFFF>\"Forging Billet\"</color> 1 ชิ้น\\n<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\":</color> หากเป็นไปได้ จะจ่าย <color=#FFFFFFFF>\"Forging Billet\"</color> เท่ากับค่าร่ายทั้งหมดของ \"{SPRITE_PRESET#3003}อาวุธ\" เพื่อติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้: </color>การ์ดนี้จะได้รับ <color=#FFFFFFFF>\"Forging Billet\"</color> 2 ชิ้น ติดมาด้วย หากเด็คของฝ่ายเรามี \"{SPRITE_PRESET#3003}อาวุธ\" อย่างน้อย 3 ประเภทที่แตกต่างกัน จะสุ่มจั่วการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" 1 ใบจากในเด็ค\\n<color=#FFFFFFFF>จบเฟส:</color> การ์ดใบนี้จะได้รับ <color=#FFFFFFFF>\"Forging Billet\"</color> 1 ชิ้น\\n<color=#FFFFFFFF>เมื่อใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\":</color> หากเป็นไปได้ จะจ่าย <color=#FFFFFFFF>\"Forging Billet\"</color> เท่ากับค่าร่ายทั้งหมดของ \"{SPRITE_PRESET#3003}อาวุธ\" เพื่อติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" นี้โดยไม่เสียค่าร่าย (เทิร์นละ 1 ครั้ง)","storytitle":"เจ้าของร้านตีเหล็ก - Wagner","storytext":"\"การตีเหล็กไม่ได้อาศัยแค่แรงอย่างเดียวนะ ยังต้องมีความพยายามและทุ่มเทหยาดเหงื่อแรงกาย รวมถึงต้องมีความมุ่งมั่นตั้งใจที่แข็งแรงยิ่งกว่าเหล็กด้วย!\"","source":"ได้รับเมื่อสำเร็จเป้าหมายการท้าทายทั้งหมด หลังจากเข้าท้าทายผจญภัยกับผู้เล่น Wagner ในโลกกว้าง","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Wangshu Inn","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"จบเฟส: รักษาตัวละครนอกสนามของฝ่ายเรา ที่ได้รับความเสียหายมากที่สุด 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครนอกสนามของฝ่ายเรา ที่ได้รับความเสียหายมากที่สุด 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครนอกสนามของฝ่ายเรา ที่ได้รับความเสียหายมากที่สุด 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"จุดสังเกตการณ์ Dihua","storytext":"\"ว่ากันว่าเหล่าเซียนก็แวะเวียนมาอาบแสงจันทร์ที่นี่ด้วยเหมือนกัน...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Water and Justice","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"ทำให้พลังชีวิตของตัวละครฝ่ายเราที่ยังไม่ถูกกำจัดอยู่ในสัดส่วนที่เท่ากัน จากนั้นรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"Fontaine\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","descriptionraw":"ทำให้พลังชีวิตของตัวละครฝ่ายเราที่ยังไม่ถูกกำจัดอยู่ในสัดส่วนที่เท่ากัน จากนั้นรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"{SPRITE_PRESET#3405}Fontaine\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"ทำให้พลังชีวิตของตัวละครฝ่ายเราที่ยังไม่ถูกกำจัดอยู่ในสัดส่วนที่เท่ากัน จากนั้นรักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมีตัวละคร \"{SPRITE_PRESET#3405}Fontaine\" อย่างน้อย 2 ตัว อยู่ภายในเด็คเท่านั้น)","storytitle":"Dance of Justice","storytext":"\"'การดำรงอยู่' คือความยุติธรรมของ Egeria... และสำหรับเราแล้ว ความยุติธรรมนั้นหมายถึง 'การดำรงอยู่ต่อไป'\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Weeping Willow of the Lake","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_PLACE"],"tagstext":["สถานที่"],"description":"จบเฟส: หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะจั่วการ์ด 2 ใบ\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะจั่วการ์ด 2 ใบ\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากจำนวนการ์ดในมือของฝ่ายเราไม่เกิน 2 ใบ จะจั่วการ์ด 2 ใบ\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","storytitle":"Weeping Willow of the Lake","storytext":"ในสมัยโบราณ ต้นหลิวในทะเลสาบได้รับการเคารพนับถือ สายน้ำทั้งหมดมาบรรจบกันที่ Erinnyes และต้นหลิวจะเติบโตหรือเสื่อมโทรมตามความหวาน และความขมของสายน้ำ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Wellspring of War-Lust","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Eula และติดตั้งการ์ดใบนี้\nหลังจากที่ Eula ติดตั้งการ์ดใบนี้ จะใช้ Glacial Illumination หนึ่งครั้งโดยทันที\nเมื่อ Eula ที่มีการ์ดใบนี้ใช้ Icetide Vortex: สะสม \"ชั้นพลังงาน\" ให้แก่ Lightfall Sword เพิ่มอีก 1 หน่วย\n(เข้าร่วมเด็คได้ต่อเมื่อมี Eula อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1106]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1106] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S11063]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1106] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S11062]</color>: สะสม <color=#FFFFFFFF>\"ชั้นพลังงาน\"</color> ให้แก่ <color=#FFFFFFFF>$[C111062]</color> เพิ่มอีก 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1106] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Eula</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Eula ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Glacial Illumination</color> หนึ่งครั้งโดยทันที\\nเมื่อ Eula ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Icetide Vortex</color>: สะสม <color=#FFFFFFFF>\"ชั้นพลังงาน\"</color> ให้แก่ <color=#FFFFFFFF>Lightfall Sword</color> เพิ่มอีก 1 หน่วย\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Eula อยู่ภายในเด็คเท่านั้น)","storytitle":"Eula - Wellspring of War-Lust","storytext":"คลื่นน้ำแข็งพิโรธ แค้นทั้งปวงต้องชำระ","source":"ได้รับหลังจากเชิญ Eula ทำการดูเอลใน Cat's Tail และสำเร็จเป้าหมายการท้าทายที่เกี่ยวข้อง","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"When the Crane Returned","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"หลังจากที่ฝ่ายเราใช้สกิลครั้งต่อไป: จะทำการเปลี่ยนตัวละครนอกสนามตัวต่อไปของฝ่ายเราเข้าสู่สนาม","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราใช้สกิลครั้งต่อไป:</color> จะทำการเปลี่ยนตัวละครนอกสนามตัวต่อไปของฝ่ายเราเข้าสู่สนาม","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ฝ่ายเราใช้สกิลครั้งต่อไป:</color> จะทำการเปลี่ยนตัวละครนอกสนามตัวต่อไปของฝ่ายเราเข้าสู่สนาม","storytitle":"ยามเมื่อนกพิสุทธิ์หวนกลับ","storytext":"\"เมื่อนั้นยามนกพิสุทธิ์โผบินกลับ โลกใบใหญ่ไร้ที่พักพิง จึงถูกทอดทิ้งอยู่เพียงลำพัง วันนี้เมื่อหวนพานพบ เพื่อนเก่าและใหม่ร่วมบรรจบ ณ ที่แห่งนี้\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"When the Crane Returned","cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":["GCG_TAG_ABC"],"tagstext":["การ์ดอัตโนมัติ"],"description":"หลังจากตัวละครเป้าหมายใช้สกิล: เปลี่ยนเป็นตัวละครถัดไปของฝ่ายเรา","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครเป้าหมายใช้สกิล:</color> เปลี่ยนเป็นตัวละครถัดไปของฝ่ายเรา","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครเป้าหมายใช้สกิล:</color> เปลี่ยนเป็นตัวละครถัดไปของฝ่ายเรา","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Where Is the Unseen Razor?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"การ์ดเหตุการณ์","tags":[],"tagstext":[],"description":"คืนการ์ด \"อาวุธ\" ที่ตัวละครฝ่ายเราติดตั้งกลับเข้าการ์ดในมือ 1 ใบ\nในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\": จะใช้ Elemental Dice ลดลง 2 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ใช้ธาตุน้ำลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\n(ตัวละครจะสามารถสวมใส่ \"อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ได้มากสุด 1 ชิ้น)","storytitle":"จมดิ่งในห้วงนิทราเก่า - Wine-Stained Tricorne","storytext":"\"หมวกเดินเรือเปื้อนไวน์ถูกพายุพัดขึ้นฟ้าและลอยไปตามคลื่น ผู้มีชะตากรรมต้องสูญเสียบ้านเกิด ได้เข้าร่วมการต่อสู้ที่ไร้ซึ่งความหวังและความปรารถนา\"","source":"ได้รับจากเด็คเริ่มต้น","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Wishes Unnumbered","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["พรสวรรค์","ดำเนินการต่อสู้"],"description":"ดำเนินการต่อสู้: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น Raiden Shogun และติดตั้งการ์ดใบนี้\nหลังจากที่ Raiden Shogun ติดตั้งการ์ดใบนี้ จะใช้ Secret Art: Musou Shinsetsu หนึ่งครั้งโดยทันที\nเมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ Secret Art: Musou Shinsetsu: ทุก 1 หน่วย ของ \"Resolve\" ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1\n(เข้าร่วมเด็คได้ต่อเมื่อมี Raiden Shogun อยู่ภายในเด็คเท่านั้น)","descriptionraw":"$[K1]: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>$[A1407]</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ $[A1407] ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>$[S14073]</color> หนึ่งครั้งโดยทันที\\nเมื่อ $[A1407] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S14073]</color>: ทุก 1 หน่วย ของ <color=#FFFFFFFF>\"Resolve\"</color> ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี $[A1407] อยู่ภายในเด็คเท่านั้น)","descriptionreplaced":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>: เมื่อตัวละครที่เข้าต่อสู้ของฝ่ายเราเป็น <color=#FFFFFFFF>Raiden Shogun</color> และติดตั้งการ์ดใบนี้\\nหลังจากที่ Raiden Shogun ติดตั้งการ์ดใบนี้ จะใช้ <color=#FFD780FF>Secret Art: Musou Shinsetsu</color> หนึ่งครั้งโดยทันที\\nเมื่อ Raiden Shogun ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Secret Art: Musou Shinsetsu</color>: ทุก 1 หน่วย ของ <color=#FFFFFFFF>\"Resolve\"</color> ที่เสียไป จะทำให้ความเสียหายที่สร้าง +1\\n(เข้าร่วมเด็คได้ต่อเมื่อมี Raiden Shogun อยู่ภายในเด็คเท่านั้น)","storytitle":"Raiden Shogun - Wishes Unnumbered","storytext":"ดวงตาชั่วร้าย สายฟ้าไร้ปรานี","source":"ได้รับหลังจากเชิญ Raiden Shogun ทำการดูเอลใน Cat's Tail 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ครั้ง)","storytitle":"กินอิ่มค่อยว่ากัน - Xudong","storytext":"\"มีคำถามงั้นเหรอ? เฮ้อ กินอิ่มค่อยว่ากันก็ยังไม่สาย\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"การ์ดสนับสนุน","tags":["GCG_TAG_ALLY"],"tagstext":["เพื่อน"],"description":"เมื่อฝ่ายเราใช้การ์ด \"อาร์ติแฟกต์\": ใช้ Elemental Dice น้อยลง 1 ลูก; หากในสนามฝ่ายเรามีตัวละครที่สวมใส่ \"อาร์ติแฟกต์\" 2 ตัว จะทำให้ใช้ Elemental Dice ลดลงเพิ่มอีก 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก; หากในสนามฝ่ายเรามีตัวละครที่สวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" 2 ตัว จะทำให้ใช้ Elemental Dice ลดลงเพิ่มอีก 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice น้อยลง 1 ลูก; หากในสนามฝ่ายเรามีตัวละครที่สวมใส่ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" 2 ตัว จะทำให้ใช้ Elemental Dice ลดลงเพิ่มอีก 1 ลูก (เทิร์นละ 1 ครั้ง)","storytitle":"ศิลปะแห่งเครื่องเคลือบ - Yayoi Nanatsuki","storytext":"\"ถ้าทักษะของฉันถึงจุดที่สมบูรณ์แบบ เครื่องเคลือบของฉันก็คงจะเต็มไปด้วยลวดลายแห่งความจริง...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"tagstext":["เทคนิค"],"description":"เทคนิค: Artful Grapple\nจำนวนครั้งที่ใช้ได้: 2\n(ตัวละครจะสามารถสวมใส่ \"เทคนิค\" ได้มากสุด 1 อัน)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(ตัวละครจะสามารถสวมใส่ \"{SPRITE_PRESET#3008}เทคนิค\" ได้มากสุด 1 อัน)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Artful Grapple\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(ตัวละครจะสามารถสวมใส่ 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(ค่าการป้องกันของโล่สามารถซ้อนทับกันได้มากสุด 2 หน่วย)","contentraw":"ความเสียหายนี้ +1 และมอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่</color> 1 หน่วย เพื่อปกป้องตัวละครที่เข้าต่อสู้ของฝ่ายเรา (ค่าการป้องกันของโล่สามารถซ้อนทับกันได้มากสุด 2 หน่วย)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"ติดไฟ","titleraw":"ติดไฟ","content":"ความเสียหายนี้ +1 และทำให้เกิด [Burning Flame]:\nจบเฟส: สร้างความเสียหายไฟ 1 หน่วย (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)","contentraw":"ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>]:\\nจบเฟส: สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 1 หน่วย (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"งอกเงย","titleraw":"งอกเงย","content":"ความเสียหายนี้ +1 และทำให้เกิด [Dendro Core]:\nเมื่อตัวละครฝ่ายเราสร้างความเสียหายไฟ หรือความเสียหายไฟฟ้าแก่ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู ค่าความเสียหาย +2 (จำนวนครั้งที่ใช้ได้ 1 ครั้ง)","contentraw":"ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>]:\\nเมื่อตัวละครฝ่ายเราสร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> หรือ{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>แก่ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู ค่าความเสียหาย +2 (จำนวนครั้งที่ใช้ได้ 1 ครั้ง)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"ปลุกเร้า","titleraw":"ปลุกเร้า","content":"ความเสียหายนี้ +1 และทำให้เกิด [Catalyzing Field]:\nเมื่อตัวละครฝ่ายเราสร้างความเสียหายไฟฟ้า หรือความเสียหายไม้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู ค่าความเสียหาย +1 (จำนวนครั้งที่ใช้ได้ 2 ครั้ง)","contentraw":"ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>]:\\nเมื่อตัวละครฝ่ายเราสร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> หรือ{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>แก่ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู ค่าความเสียหาย +1 (จำนวนครั้งที่ใช้ได้ 2 ครั้ง)"}]},"elementalreactionsrules":{"id":5,"name":"ปฏิกิริยาธาตุ: กฎกติกา","rules":[{"title":"การติดสถานะธาตุ","titleraw":"การติดสถานะธาตุ","content":"เมื่อตัวละครได้รับ \"ความเสียหายธาตุ\" ของธาตุ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้า หรือ ไม้ จะติดสถานะของธาตุที่เกี่ยวข้อง\n(ความเสียหายลม และความเสียหายหิน ไม่สามารถทำให้เกิดการติดสถานะได้)","contentraw":"เมื่อตัวละครได้รับ \"ความเสียหายธาตุ\" ของธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color> หรือ {SPRITE_PRESET#2107}<color=#7EC236FF>ไม้</color> จะ<color=#FFE14BFF>ติดสถานะ</color>ของธาตุที่เกี่ยวข้อง\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> และ{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color> ไม่สามารถทำให้เกิดการติดสถานะได้)","filename_image":"UI_Gcg_InSide_12"},{"title":"กฎการเกิดปฏิกิริยาธาตุ","titleraw":"กฎการเกิดปฏิกิริยาธาตุ","content":"สำหรับเป้าหมายที่มีการ \"ติดสถานะธาตุ\" อยู่แล้ว:\n(1) เมื่อทำให้เกิด \"ความเสียหายธาตุ\" ชนิดที่ตรงตามเงื่อนไข จะเกิด \"ปฏิกิริยาธาตุ\"\n(2) เมื่อทำให้เกิดการ \"ติดสถานะธาตุ\" โดยไม่สร้างความเสียหาย ก็สามารถทำให้เกิด \"ปฏิกิริยาธาตุ\" ได้เช่นกัน ซึ่งการคิดเอฟเฟกต์ \"ปฏิกิริยาธาตุ\" ประเภทนี้ จะเพิกเฉยต่อเอฟเฟกต์ที่เกี่ยวกับความเสียหายทั้งหมด","contentraw":"สำหรับเป้าหมายที่มีการ <color=#FFE14BFF>\"ติดสถานะธาตุ\"</color> อยู่แล้ว:\\n(1) เมื่อทำให้เกิด <color=#FFE14BFF>\"ความเสียหายธาตุ\"</color> ชนิดที่ตรงตามเงื่อนไข จะเกิด \"ปฏิกิริยาธาตุ\"\\n(2) เมื่อทำให้เกิดการ \"ติดสถานะธาตุ\" โดยไม่สร้างความเสียหาย ก็สามารถทำให้เกิด \"ปฏิกิริยาธาตุ\" ได้เช่นกัน ซึ่งการคิดเอฟเฟกต์ \"ปฏิกิริยาธาตุ\" ประเภทนี้ จะเพิกเฉยต่อเอฟเฟกต์ที่เกี่ยวกับความเสียหายทั้งหมด","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"พื้นที่เกม","rules":[{"title":"","titleraw":"","content":"ในระหว่างการดูเอล \"เกมกลเจ็ดอัจฉริยะ\" การ์ดจะถูกวางไว้ในพื้นที่ต่อไปนี้:","contentraw":"ในระหว่างการดูเอล \"เกมกลเจ็ดอัจฉริยะ\" การ์ดจะถูกวางไว้ในพื้นที่ต่อไปนี้:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. พื้นที่ตัวละคร","titleraw":"I. พื้นที่ตัวละคร","content":"หลังจากที่เกมเริ่มต้น \"การ์ดตัวละคร\" ทั้งหมดที่อยู่ในเด็ค จะถูกวางไว้ที่พื้นที่ตัวละคร\n(1) บริเวณมุมซ้ายบนของการ์ดตัวละคร จะแสดง \"ค่าพลังชีวิต\" ของตัวละคร ซึ่ง \"ค่าพลังชีวิต\" นี้ จะลดลงหลังจากที่ตัวละครได้รับความเสียหาย โดยที่ตัวละครจะ \"พ่ายแพ้\" หลังจากที่ \"ค่าพลังชีวิต\" ลดถึง 0\n(2) ทางฝั่งขวาของการ์ดตัวละคร จะแสดง \"ค่าพลังงาน\" ของตัวละคร โดยหลังจากที่ \"ค่าพลังงาน\" ของตัวละครถึงขีดจำกัดสูงสุดแล้ว จะสามารถใช้ \"ท่าไม้ตาย\" ที่มีอานุภาพรุนแรงได้!\n(3) ผู้เล่นแต่ละคนจะมี \"ตัวละครที่เข้าต่อสู้\" หนึ่งตัว ซึ่งจะมีเพียง \"ตัวละครที่เข้าต่อสู้\" เท่านั้น ที่สามารถใช้สกิลได้ และในขณะเดียวกัน ก็จะมีเพียง \"ตัวละครที่เข้าต่อสู้\" เท่านั้น ที่จะได้รับการโจมตีจากสกิลของฝ่ายตรงข้าม โดยการ์ดตัวละครที่เป็น \"ตัวละครที่เข้าต่อสู้\" จะถูกแสดงโดยการวางไว้ตรงตำแหน่งเยื้องไปด้านหน้าเล็กน้อย\n(4) ตัวละครอื่นที่ยังไม่ได้เข้าต่อสู้ จะถูกเรียกว่า \"ตัวละครนอกสนาม\" ซึ่งสามารถทำการ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนพวกเขาเป็น \"ตัวละครที่เข้าต่อสู้\" ได้\n(5) หาก \"ตัวละครที่เข้าต่อสู้\" พ่ายแพ้ ผู้เล่นจะต้องเลือก \"ตัวละครนอกสนาม\" หนึ่งตัว เพื่อใช้เป็น \"ตัวละครที่เข้าต่อสู้\" ตัวใหม่","contentraw":"หลังจากที่เกมเริ่มต้น \"การ์ดตัวละคร\" ทั้งหมดที่อยู่ในเด็ค จะถูกวางไว้ที่พื้นที่ตัวละคร\\n(1) บริเวณมุมซ้ายบนของการ์ดตัวละคร จะแสดง \"ค่าพลังชีวิต\" ของตัวละคร ซึ่ง \"ค่าพลังชีวิต\" นี้ จะลดลงหลังจากที่ตัวละครได้รับความเสียหาย โดยที่ตัวละครจะ \"พ่ายแพ้\" หลังจากที่ \"ค่าพลังชีวิต\" ลดถึง 0\\n(2) ทางฝั่งขวาของการ์ดตัวละคร จะแสดง \"ค่าพลังงาน\" ของตัวละคร โดยหลังจากที่ \"ค่าพลังงาน\" ของตัวละครถึงขีดจำกัดสูงสุดแล้ว จะสามารถใช้ \"ท่าไม้ตาย\" ที่มีอานุภาพรุนแรงได้!\\n(3) ผู้เล่นแต่ละคนจะมี \"ตัวละครที่เข้าต่อสู้\" หนึ่งตัว ซึ่งจะมีเพียง \"ตัวละครที่เข้าต่อสู้\" เท่านั้น ที่สามารถใช้สกิลได้ และในขณะเดียวกัน ก็จะมีเพียง \"ตัวละครที่เข้าต่อสู้\" เท่านั้น ที่จะได้รับการโจมตีจากสกิลของฝ่ายตรงข้าม โดยการ์ดตัวละครที่เป็น \"ตัวละครที่เข้าต่อสู้\" จะถูกแสดงโดยการวางไว้ตรงตำแหน่งเยื้องไปด้านหน้าเล็กน้อย\\n(4) ตัวละครอื่นที่ยังไม่ได้เข้าต่อสู้ จะถูกเรียกว่า \"ตัวละครนอกสนาม\" ซึ่งสามารถทำการ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนพวกเขาเป็น \"ตัวละครที่เข้าต่อสู้\" ได้\\n(5) หาก \"ตัวละครที่เข้าต่อสู้\" พ่ายแพ้ ผู้เล่นจะต้องเลือก \"ตัวละครนอกสนาม\" หนึ่งตัว เพื่อใช้เป็น \"ตัวละครที่เข้าต่อสู้\" ตัวใหม่"},{"title":"II. การติดตั้ง","titleraw":"II. การติดตั้ง","content":"\"การ์ดตัวละคร\" แต่ละใบ จะสามารถติดตั้ง \"การ์ดอุปกรณ์\", \"สถานะ\" และ \"สถานะการต่อสู้\" ได้\n(1) หลังจากใช้ \"การ์ดอุปกรณ์\" กับตัวละคร จะติดตั้งอยู่บนการ์ดตัวละคร โดยที่ตัวละครแต่ละตัว จะสามารถติดตั้งการ์ด \"อาวุธ\", \"อาร์ติแฟกต์\", \"เทคนิค\" ได้มากสุดอย่างละ 1 ใบ และอุปกรณ์ชนิดอื่นอีกกี่ใบก็ได้\n(2) สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สถานะ\" และติดตั้งอยู่บนการ์ดตัวละคร\n(3) สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สถานะการต่อสู้\" และติดตั้งอยู่กับตัวละครที่เข้าต่อสู้ ซึ่งหลังจากที่ตัวละครที่เข้าต่อสู้ ถูกเปลี่ยนเป็นตัวละครนอกสนาม \"สถานะการต่อสู้\" จะย้ายไปติดตั้งบน \"ตัวละครที่เข้าต่อสู้\" ตัวใหม่แทน","contentraw":"\"การ์ดตัวละคร\" แต่ละใบ จะสามารถติดตั้ง \"การ์ดอุปกรณ์\", \"สถานะ\" และ \"สถานะการต่อสู้\" ได้\\n(1) หลังจากใช้ \"การ์ดอุปกรณ์\" กับตัวละคร จะติดตั้งอยู่บนการ์ดตัวละคร โดยที่ตัวละครแต่ละตัว จะสามารถติดตั้งการ์ด \"อาวุธ\", \"อาร์ติแฟกต์\", \"เทคนิค\" ได้มากสุดอย่างละ 1 ใบ และอุปกรณ์ชนิดอื่นอีกกี่ใบก็ได้\\n(2) สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สถานะ\" และติดตั้งอยู่บนการ์ดตัวละคร\\n(3) สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สถานะการต่อสู้\" และติดตั้งอยู่กับตัวละครที่เข้าต่อสู้ ซึ่งหลังจากที่ตัวละครที่เข้าต่อสู้ ถูกเปลี่ยนเป็นตัวละครนอกสนาม \"สถานะการต่อสู้\" จะย้ายไปติดตั้งบน \"ตัวละครที่เข้าต่อสู้\" ตัวใหม่แทน"},{"title":"III. พื้นที่สนับสนุน","titleraw":"III. พื้นที่สนับสนุน","content":"หลังจากใช้ \"การ์ดสนับสนุน\" มันจะถูกวางไว้ในพื้นที่สนับสนุน\nพื้นที่สนับสนุนจะสามารถวาง \"การ์ดสนับสนุน\" ได้มากสุด 4 ใบ ซึ่งหลังจากที่เต็มแล้ว เมื่อใช้ \"การ์ดสนับสนุน\" ใบใหม่ คุณต้องเลือกที่จะทิ้งการ์ดสนับสนุน 1 ใบ ในพื้นที่สนับสนุนก่อน\n(เมื่อใช้งานเอฟเฟกต์ของการ์ดสนับสนุนหลายใบในคราวเดียว จะทำการคำนวณโดยอ้างอิงตามลำดับที่อยู่ในพื้นที่สนับสนุน)","contentraw":"หลังจากใช้ \"การ์ดสนับสนุน\" มันจะถูกวางไว้ในพื้นที่สนับสนุน\\nพื้นที่สนับสนุนจะสามารถวาง \"การ์ดสนับสนุน\" ได้มากสุด 4 ใบ ซึ่งหลังจากที่เต็มแล้ว เมื่อใช้ \"การ์ดสนับสนุน\" ใบใหม่ คุณต้องเลือกที่จะทิ้งการ์ดสนับสนุน 1 ใบ ในพื้นที่สนับสนุนก่อน\\n(เมื่อใช้งานเอฟเฟกต์ของการ์ดสนับสนุนหลายใบในคราวเดียว จะทำการคำนวณโดยอ้างอิงตามลำดับที่อยู่ในพื้นที่สนับสนุน)"},{"title":"IV. พื้นที่อัญเชิญ","titleraw":"IV. พื้นที่อัญเชิญ","content":"สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สิ่งอัญเชิญ\" ตรงพื้นที่อัญเชิญ\nพื้นที่อัญเชิญจะสามารถวาง \"สิ่งอัญเชิญ\" ได้มากสุด 4 อัน ซึ่งหลังจากที่เต็มแล้ว จะไม่สามารถสร้าง \"สิ่งอัญเชิญ\" ใหม่ได้อีก\n(เมื่อใช้งานเอฟเฟกต์ของสิ่งอัญเชิญหลายอันในคราวเดียว จะทำการคำนวณโดยอ้างอิงตามลำดับที่อยู่ในพื้นที่อัญเชิญ)","contentraw":"สกิลบางส่วนของตัวละคร จะทำให้เกิด \"สิ่งอัญเชิญ\" ตรงพื้นที่อัญเชิญ\\nพื้นที่อัญเชิญจะสามารถวาง \"สิ่งอัญเชิญ\" ได้มากสุด 4 อัน ซึ่งหลังจากที่เต็มแล้ว จะไม่สามารถสร้าง \"สิ่งอัญเชิญ\" ใหม่ได้อีก\\n(เมื่อใช้งานเอฟเฟกต์ของสิ่งอัญเชิญหลายอันในคราวเดียว จะทำการคำนวณโดยอ้างอิงตามลำดับที่อยู่ในพื้นที่อัญเชิญ)"},{"title":"V. กองการ์ด","titleraw":"V. กองการ์ด","content":"ก่อนที่เกมจะเริ่ม จะสับ \"การ์ดแอ็กชัน\" ทั้งหมดในเด็ค และทำเป็นกองการ์ด\nเมื่อทำการ \"จั่วการ์ด\" การ์ดแอ็กชันจะถูกดึงออกจากด้านบนสุดของ \"กองการ์ด\" มาไว้ในมือ ขณะนั้น หากไม่มีการ์ดใน \"กองการ์ด\" ผู้เล่นจะไม่ได้รับการ์ด","contentraw":"ก่อนที่เกมจะเริ่ม จะสับ \"การ์ดแอ็กชัน\" ทั้งหมดในเด็ค และทำเป็นกองการ์ด\\nเมื่อทำการ \"จั่วการ์ด\" การ์ดแอ็กชันจะถูกดึงออกจากด้านบนสุดของ \"กองการ์ด\" มาไว้ในมือ ขณะนั้น หากไม่มีการ์ดใน \"กองการ์ด\" ผู้เล่นจะไม่ได้รับการ์ด"},{"title":"VI. การ์ดในมือ","titleraw":"VI. การ์ดในมือ","content":"หลังจากเกมเริ่ม จะทำการจั่วการ์ด 5 ใบ ขึ้นมาจาก \"กองการ์ด\" เพื่อใช้เป็น \"การ์ดในมือ\" ในตอนเริ่ม\nในตอนจบของแต่ละเทิร์น ทั้งสองฝ่ายจะจั่วการ์ดขึ้นมา 2 ใบ\nมีเพียงการ์ดแอ็กชันที่เป็น \"การ์ดในมือ\" เท่านั้น ที่สามารถใช้เล่น และใช้ทำการประสานกันของธาตุได้\n\"การ์ดในมือ\" จะมีการจำกัดจำนวนอยู่ที่ 10 ใบ ซึ่งหลังจากที่มีจำนวนถึงขีดจำกัดแล้ว การ์ดที่จั่วขึ้นมาได้ จะถูกทิ้งไปโดยอัตโนมัติ","contentraw":"หลังจากเกมเริ่ม จะทำการจั่วการ์ด 5 ใบ ขึ้นมาจาก \"กองการ์ด\" เพื่อใช้เป็น \"การ์ดในมือ\" ในตอนเริ่ม\\nในตอนจบของแต่ละเทิร์น ทั้งสองฝ่ายจะจั่วการ์ดขึ้นมา 2 ใบ\\nมีเพียงการ์ดแอ็กชันที่เป็น \"การ์ดในมือ\" เท่านั้น ที่สามารถใช้เล่น และใช้ทำการประสานกันของธาตุได้\\n\"การ์ดในมือ\" จะมีการจำกัดจำนวนอยู่ที่ 10 ใบ ซึ่งหลังจากที่มีจำนวนถึงขีดจำกัดแล้ว การ์ดที่จั่วขึ้นมาได้ จะถูกทิ้งไปโดยอัตโนมัติ"}]},"geniusinvokationtcg":{"id":1,"name":"เกมกลเจ็ดอัจฉริยะ","rules":[{"title":"\"เกมกลเจ็ดอัจฉริยะ\" โดยสังเขป","titleraw":"\"เกมกลเจ็ดอัจฉริยะ\" โดยสังเขป","content":"\"เกมกลเจ็ดอัจฉริยะ\" เป็นเกมการต่อสู้บนโต๊ะ โดยใช้การ์ดต่อสู้กันอย่างรวดเร็วและเข้มข้น\nสร้างเด็คที่ประกอบไปด้วย \"การ์ดตัวละคร\" และ \"การ์ดแอ็กชัน\" แล้วเปิดฉากการดูเอลที่ดุเดือดกับคู่ต่อสู้ของคุณ!","contentraw":"\"เกมกลเจ็ดอัจฉริยะ\" เป็นเกมการต่อสู้บนโต๊ะ โดยใช้การ์ดต่อสู้กันอย่างรวดเร็วและเข้มข้น\\nสร้างเด็คที่ประกอบไปด้วย \"การ์ดตัวละคร\" และ \"การ์ดแอ็กชัน\" แล้วเปิดฉากการดูเอลที่ดุเดือดกับคู่ต่อสู้ของคุณ!","filename_image":"UI_Gcg_InSide_01"},{"title":"การเตรียมเกม","titleraw":"การเตรียมเกม","content":"(1) ผู้เล่นทั้งสองฝ่าย จะต้องจั่วการ์ดเริ่มต้นคนละ 5 ใบ จากนั้นทั้งสองฝ่าย จะมีโอกาส 1 ครั้ง ในการสับเปลี่ยนการ์ดในมือกี่ใบก็ได้\n(2) ทั้งสองฝ่ายจะต้องเลือก \"การ์ดตัวละคร\" 1 ใบ ของตนเอง เพื่อใช้เป็น \"ตัวละครที่เข้าต่อสู้\"","contentraw":"(1) ผู้เล่นทั้งสองฝ่าย จะต้องจั่วการ์ดเริ่มต้นคนละ 5 ใบ จากนั้นทั้งสองฝ่าย จะมีโอกาส 1 ครั้ง ในการสับเปลี่ยนการ์ดในมือกี่ใบก็ได้\\n(2) ทั้งสองฝ่ายจะต้องเลือก \"การ์ดตัวละคร\" 1 ใบ ของตนเอง เพื่อใช้เป็น \"ตัวละครที่เข้าต่อสู้\""},{"title":"ขั้นตอนการดูเอล","titleraw":"ขั้นตอนการดูเอล","content":"หลังจากที่การดูเอลของ [เกมกลเจ็ดอัจฉริยะ] เริ่มต้น ในแต่ละเทิร์น จะดำเนินการตามลำดับต่อไปนี้:\n(1) \"เฟสทอยลูกเต๋า\" ทั้งสองฝ่ายจะได้รับ Elemental Dice 8 ลูก เพื่อใช้ในการทอย\n(2) \"แอ็กชันเฟส\" ทั้งสองฝ่ายจะผลัดกันดำเนินการ ไปจนกว่าทั้งสองฝ่ายจะแจ้งจบเทิร์น\n(3) \"จบเฟส\" ทั้งสองฝ่ายจะจั่วการ์ดขึ้นมาคนละ 2 ใบ","contentraw":"หลังจากที่การดูเอลของ [เกมกลเจ็ดอัจฉริยะ] เริ่มต้น ในแต่ละเทิร์น จะดำเนินการตามลำดับต่อไปนี้:\\n(1) \"เฟสทอยลูกเต๋า\" ทั้งสองฝ่ายจะได้รับ Elemental Dice 8 ลูก เพื่อใช้ในการทอย\\n(2) \"แอ็กชันเฟส\" ทั้งสองฝ่ายจะผลัดกันดำเนินการ ไปจนกว่าทั้งสองฝ่ายจะแจ้งจบเทิร์น\\n(3) \"จบเฟส\" ทั้งสองฝ่ายจะจั่วการ์ดขึ้นมาคนละ 2 ใบ"},{"title":"เงื่อนไขในการชนะ","titleraw":"เงื่อนไขในการชนะ","content":"ใช้ \"การ์ดตัวละคร\" ของคุณ เพื่อโจมตีและเอาชนะ \"การ์ดตัวละคร\" ฝ่ายตรงข้าม!\nเมื่อเอาชนะ \"การ์ดตัวละคร\" ทั้งหมดของฝ่ายตรงข้ามได้ ก็จะได้รับชัยชนะ!","contentraw":"ใช้ \"การ์ดตัวละคร\" ของคุณ เพื่อโจมตีและเอาชนะ \"การ์ดตัวละคร\" ฝ่ายตรงข้าม!\\nเมื่อเอาชนะ \"การ์ดตัวละคร\" ทั้งหมดของฝ่ายตรงข้ามได้ ก็จะได้รับชัยชนะ!"}]},"otherrules":{"id":7,"name":"กฎกติกาอื่น ๆ","rules":[{"title":"ธาตุชนิดเดียวกัน","titleraw":"{SPRITE_PRESET#1108}ธาตุชนิดเดียวกัน","content":"เมื่อใช้ \"การ์ดแอ็กชัน\" ที่ต้องจ่ายค่าร่าย จะต้องจ่าย Elemental Dice ชนิดที่ตรงกัน ตามจำนวนที่กำหนด\n(ธาตุสารพัดประโยชน์ จะถูกมองเป็น Elemental Dice ชนิดใดก็ได้)","contentraw":"เมื่อใช้ \"การ์ดแอ็กชัน\" ที่ต้องจ่ายค่าร่าย{SPRITE_PRESET#1108} จะต้องจ่าย Elemental Dice ชนิดที่ตรงกัน ตามจำนวนที่กำหนด\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ จะถูกมองเป็น Elemental Dice ชนิดใดก็ได้)"},{"title":"ธาตุไร้สี","titleraw":"{SPRITE_PRESET#1109}ธาตุไร้สี","content":"เมื่อใช้ \"การ์ดแอ็กชัน\" ที่ต้องจ่ายค่าร่าย จะต้องจ่าย Elemental Dice ตามจำนวนที่กำหนด โดยไม่จำกัดชนิดของ Elemental Dice","contentraw":"เมื่อใช้ \"การ์ดแอ็กชัน\" ที่ต้องจ่ายค่าร่าย{SPRITE_PRESET#1109} จะต้องจ่าย Elemental Dice ตามจำนวนที่กำหนด โดยไม่จำกัดชนิดของ Elemental Dice"},{"title":"พ่ายแพ้","titleraw":"พ่ายแพ้","content":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 หลังจากสกิลหรือเอฟเฟกต์สิ้นสุดลง จะถือว่าตัวละคร \"พ่ายแพ้\"\nซึ่งในช่วงเวลานี้ อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะถูกถอดออก และพลังงานจะถูกล้าง","contentraw":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 หลังจากสกิลหรือเอฟเฟกต์สิ้นสุดลง จะถือว่าตัวละคร \"พ่ายแพ้\"\\nซึ่งในช่วงเวลานี้ อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะถูกถอดออก และพลังงานจะถูกล้าง"},{"title":"หลีกเลี่ยงการพ่ายแพ้","titleraw":"หลีกเลี่ยงการพ่ายแพ้","content":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 เอฟเฟกต์บางอย่างจะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึงจำนวนหนึ่ง\nซึ่งในช่วงเวลานี้ ตัวละครจะไม่ถือว่าพ่ายแพ้ (ดังนั้น อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะไม่ถูกถอดออก และจะไม่ล้างพลังงาน)","contentraw":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 เอฟเฟกต์บางอย่างจะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึงจำนวนหนึ่ง\\nซึ่งในช่วงเวลานี้ ตัวละครจะไม่ถือว่าพ่ายแพ้ (ดังนั้น อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะไม่ถูกถอดออก และจะไม่ล้างพลังงาน)"},{"title":"เรียงตามการคำนวณ","titleraw":"เรียงตามการคำนวณ","content":"เมื่อต้องคำนวณเอฟเฟกต์การ์ดหลายใบในเวลาเดียวกัน ลำดับการดำเนินการจะเป็นไปตามกฎต่อไปนี้:\n1. คำนวณเอฟเฟกต์การ์ดทั้งหมดของผู้เล่นปัจจุบันก่อน แล้วจึงคำนวณของผู้เล่นฝ่ายตรงข้าม\n2. เอฟเฟกต์การ์ดที่เป็นของผู้เล่นคนเดียวกันจะถูกตัดสินตามลำดับต่อไปนี้: การ์ดตัวละคร, อุปกรณ์และสถานะตัวละคร, สถานะการต่อสู้ของทีม, สิ่งอัญเชิญ และการ์ดสนับสนุน\n3. เอฟเฟกต์การ์ดประเภทเดียวกันที่เป็นของผู้เล่นคนเดียวกัน จะถูกคำนวณตามลำดับก่อนหลังที่ลงสนาม","contentraw":"เมื่อต้องคำนวณเอฟเฟกต์การ์ดหลายใบในเวลาเดียวกัน ลำดับการดำเนินการจะเป็นไปตามกฎต่อไปนี้:\\n1. คำนวณเอฟเฟกต์การ์ดทั้งหมดของผู้เล่นปัจจุบันก่อน แล้วจึงคำนวณของผู้เล่นฝ่ายตรงข้าม\\n2. เอฟเฟกต์การ์ดที่เป็นของผู้เล่นคนเดียวกันจะถูกตัดสินตามลำดับต่อไปนี้: การ์ดตัวละคร, อุปกรณ์และสถานะตัวละคร, สถานะการต่อสู้ของทีม, สิ่งอัญเชิญ และการ์ดสนับสนุน\\n3. เอฟเฟกต์การ์ดประเภทเดียวกันที่เป็นของผู้เล่นคนเดียวกัน จะถูกคำนวณตามลำดับก่อนหลังที่ลงสนาม"},{"title":"เปลี่ยนสถานะ","titleraw":"เปลี่ยนสถานะ","content":"ตัวละครบางส่วนสามารถ \"เปลี่ยนสถานะ\" ได้ผ่านเอฟเฟกต์บางอย่าง หลังจากเปลี่ยนเป็นสถานะอื่นแล้ว ชื่อ, ประเภทของธาตุ, แท็ก, สกิลตัวละคร อาจเกิดการเปลี่ยนแปลงได้\n(หลังจากเปลี่ยนสถานะแล้ว ศัตรูในการท้าทายผจญภัยจะเกิดเจตนาขึ้นอีกครั้ง)","contentraw":"ตัวละครบางส่วนสามารถ \"เปลี่ยนสถานะ\" ได้ผ่านเอฟเฟกต์บางอย่าง หลังจากเปลี่ยนเป็นสถานะอื่นแล้ว ชื่อ, ประเภทของธาตุ, แท็ก, สกิลตัวละคร อาจเกิดการเปลี่ยนแปลงได้\\n(หลังจากเปลี่ยนสถานะแล้ว ศัตรูในการท้าทายผจญภัยจะเกิดเจตนาขึ้นอีกครั้ง)"},{"title":"ขีดจำกัดจำนวนเทิร์นต่อการดูเอล","titleraw":"ขีดจำกัดจำนวนเทิร์นต่อการดูเอล","content":"เมื่อเทิร์นที่ 15 เริ่มต้นขึ้น หากยังไม่รู้ผลแพ้ชนะ ทั้งสองฝ่ายจะแพ้การดูเอลครั้งนี้","contentraw":"เมื่อเทิร์นที่ 15 เริ่มต้นขึ้น หากยังไม่รู้ผลแพ้ชนะ ทั้งสองฝ่ายจะแพ้การดูเอลครั้งนี้"}]},"roundflow":{"id":2,"name":"ขั้นตอนของเทิร์น","rules":[{"title":"ขั้นตอนของเทิร์น","titleraw":"ขั้นตอนของเทิร์น","content":"ในแต่ละเทิร์น จะดำเนินการตามลำดับดังนี้: เฟสทอยลูกเต๋า > แอ็กชันเฟส > จบเฟส","contentraw":"ในแต่ละเทิร์น จะดำเนินการตามลำดับดังนี้: เฟสทอยลูกเต๋า > แอ็กชันเฟส > จบเฟส","filename_image":"UI_Gcg_InSide_11"},{"title":"เฟสทอยลูกเต๋า","titleraw":"เฟสทอยลูกเต๋า","content":"ในเฟสทอยลูกเต๋าของแต่ละเทิร์น จะต้องทอย \"Elemental Dice\" 8 ลูก\nหลังจากทอยเสร็จแล้ว คุณจะมีโอกาส 1 ครั้ง ที่จะเลือก Elemental Dice กี่ลูกก็ได้เพื่อทำการ \"ทอยใหม่\"\nElemental Dice แต่ละลูก จะสามารถแบ่งออกเป็นธาตุ 7 ชนิด ได้แก่ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้า, ลม, หิน และไม้ รวมไปถึง \"ธาตุสารพัดประโยชน์\" ที่สามารถใช้เป็นธาตุใดก็ได้ได้อีกด้วย\nจำนวนสูงสุดของ \"Elemental Dice\" คือ 16 อัน เมื่อถึงขีดจำกัดแล้วคุณจะไม่ได้รับ \"Elemental Dice\" อีก","contentraw":"ในเฟสทอยลูกเต๋าของแต่ละเทิร์น จะต้องทอย \"Elemental Dice\" 8 ลูก\\nหลังจากทอยเสร็จแล้ว คุณจะมีโอกาส 1 ครั้ง ที่จะเลือก Elemental Dice กี่ลูกก็ได้เพื่อทำการ \"ทอยใหม่\"\\nElemental Dice แต่ละลูก จะสามารถแบ่งออกเป็นธาตุ 7 ชนิด ได้แก่ น้ำแข็ง, น้ำ, ไฟ, ไฟฟ้า, ลม, หิน และไม้ รวมไปถึง \"ธาตุสารพัดประโยชน์\" ที่สามารถใช้เป็นธาตุใดก็ได้ได้อีกด้วย\\nจำนวนสูงสุดของ \"Elemental Dice\" คือ 16 อัน เมื่อถึงขีดจำกัดแล้วคุณจะไม่ได้รับ \"Elemental Dice\" อีก"},{"title":"แอ็กชันเฟส","titleraw":"แอ็กชันเฟส","content":"เมื่อ \"ผู้เริ่มเล่น\" เริ่มเกม ทั้งสองฝ่ายจะ \"ผลัดกันดำเนินการ\" โดยแอ็กชันที่สามารถทำได้ ได้แก่:\n[ใช้สกิล] จ่ายค่าร่ายที่กำหนด เพื่อใช้สกิลของ \"ตัวละครที่เข้าต่อสู้\"\n[เปลี่ยนตัวละคร] ใช้ Elemental Dice ธาตุใดก็ได้ 1 ลูก เพื่อเปลี่ยน \"ตัวละครที่เข้าต่อสู้\"\n[ใช้การ์ด] จ่ายค่าร่ายที่ต้องใช้เพื่อใช้การ์ด\n[การประสานกันของธาตุ] ทิ้งการ์ด 1 ใบ เพื่อเปลี่ยนชนิดธาตุของ Elemental Dice 1 ลูก\n[แจ้งจบเทิร์น] จบแอ็กชันของเทิร์นนี้ โดยในแต่ละเทิร์น ผู้เล่นที่แจ้งจบเทิร์นก่อน จะกลายเป็น \"ผู้เริ่มเล่น\" ในเทิร์นถัดไป","contentraw":"เมื่อ \"ผู้เริ่มเล่น\" เริ่มเกม ทั้งสองฝ่ายจะ \"ผลัดกันดำเนินการ\" โดยแอ็กชันที่สามารถทำได้ ได้แก่:\\n<color=#FFE14BFF>[ใช้สกิล]</color> จ่ายค่าร่ายที่กำหนด เพื่อใช้สกิลของ \"ตัวละครที่เข้าต่อสู้\"\\n<color=#FFE14BFF>[เปลี่ยนตัวละคร]</color> ใช้ Elemental Dice ธาตุใดก็ได้ 1 ลูก เพื่อเปลี่ยน \"ตัวละครที่เข้าต่อสู้\"\\n<color=#FFE14BFF>[ใช้การ์ด]</color> จ่ายค่าร่ายที่ต้องใช้เพื่อใช้การ์ด\\n<color=#FFE14BFF>[การประสานกันของธาตุ]</color> ทิ้งการ์ด 1 ใบ เพื่อเปลี่ยนชนิดธาตุของ Elemental Dice 1 ลูก\\n<color=#FFE14BFF>[แจ้งจบเทิร์น]</color> จบแอ็กชันของเทิร์นนี้ โดยในแต่ละเทิร์น ผู้เล่นที่แจ้งจบเทิร์นก่อน จะกลายเป็น \"ผู้เริ่มเล่น\" ในเทิร์นถัดไป"},{"title":"จบเฟส","titleraw":"จบเฟส","content":"ในขั้นตอนแอ็กชันเฟส หลังจากที่ผู้เล่นทั้งหมด \"แจ้งจบเทิร์น\" แล้ว จะเข้าสู่ขั้นตอน \"จบเฟส\"\n1. เริ่มจาก \"ผู้เริ่มเล่น\" จัดการกับเอฟเฟกต์ของการ์ดที่เกิดขึ้นในตอน \"จบเฟส\"\n2. ผู้เล่นทุกคนจั่วการ์ดขึ้นมาจากกองการ์ดของตนเอง 2 ใบ\n3. เริ่มต้นเทิร์นใหม่!","contentraw":"ในขั้นตอนแอ็กชันเฟส หลังจากที่ผู้เล่นทั้งหมด \"แจ้งจบเทิร์น\" แล้ว จะเข้าสู่ขั้นตอน \"จบเฟส\"\\n1. เริ่มจาก \"ผู้เริ่มเล่น\" จัดการกับเอฟเฟกต์ของการ์ดที่เกิดขึ้นในตอน \"จบเฟส\"\\n2. ผู้เล่นทุกคนจั่วการ์ดขึ้นมาจากกองการ์ดของตนเอง 2 ใบ\\n3. เริ่มต้นเทิร์นใหม่!"}]},"specialentry":{"id":8,"name":"รายการพิเศษ","rules":[{"title":"อาหาร","titleraw":"{SPRITE_PRESET#3101}อาหาร","content":"เมื่อการ์ดเหตุการณ์ [อาหาร] มีผลกับตัวละคร ตัวละครจะเข้าสู่สภาวะ \"อิ่ม\"\nซึ่งตัวละครที่อยู่ในสภาวะ \"อิ่ม\" จะไม่สามารถเป็นเป้าหมายของการ์ดเหตุการณ์ [อาหาร] อื่น ๆ ได้ และจะไม่ได้รับผลกระทบจากการ์ดเหตุการณ์ [อาหาร] ใบอื่น ๆ\nสภาวะ \"อิ่ม\" จะถูกลบเมื่อจบเทิร์น หรือเมื่อตัวละครพ่ายแพ้\nนอกจากนี้ หลังจากใช้การ์ดเหตุการณ์ [อาหาร] ที่มีเอฟเฟกต์ \"ฟื้นฟู\" แล้ว จะไม่สามารถใช้การ์ดเหตุการณ์ [อาหาร] ที่มีเอฟเฟกต์ \"ฟื้นฟู\" ในเทิร์นนี้ได้อีก","contentraw":"เมื่อการ์ดเหตุการณ์ [{SPRITE_PRESET#3101}อาหาร] มีผลกับตัวละคร ตัวละครจะเข้าสู่สภาวะ \"อิ่ม\"\\nซึ่งตัวละครที่อยู่ในสภาวะ \"อิ่ม\" จะไม่สามารถเป็นเป้าหมายของการ์ดเหตุการณ์ [{SPRITE_PRESET#3101}อาหาร] อื่น ๆ ได้ และจะไม่ได้รับผลกระทบจากการ์ดเหตุการณ์ [{SPRITE_PRESET#3101}อาหาร] ใบอื่น ๆ\\nสภาวะ \"อิ่ม\" จะถูกลบเมื่อจบเทิร์น หรือเมื่อตัวละครพ่ายแพ้\\nนอกจากนี้ หลังจากใช้การ์ดเหตุการณ์ [{SPRITE_PRESET#3101}อาหาร] ที่มีเอฟเฟกต์ \"ฟื้นฟู\" แล้ว จะไม่สามารถใช้การ์ดเหตุการณ์ [{SPRITE_PRESET#3101}อาหาร] ที่มีเอฟเฟกต์ \"ฟื้นฟู\" ในเทิร์นนี้ได้อีก"},{"title":"โล่ป้องกัน","titleraw":"{SPRITE_PRESET#4007}โล่ป้องกัน","content":"เอฟเฟกต์บางส่วนจะมอบ \"โล่ป้องกัน\" เพื่อปกป้องตัวละครที่กำหนด\nเมื่อตัวละครที่มี \"โล่ป้องกัน\" ได้รับความเสียหาย จะใช้ \"ค่าการป้องกันของโล่\" ในการลบล้างความเสียหาย","contentraw":"เอฟเฟกต์บางส่วนจะมอบ \"โล่ป้องกัน\" เพื่อปกป้องตัวละครที่กำหนด\\nเมื่อตัวละครที่มี \"โล่ป้องกัน\" ได้รับความเสียหาย จะใช้ \"ค่าการป้องกันของโล่\" ในการลบล้างความเสียหาย"},{"title":"เคล็ดลับ","titleraw":"{SPRITE_PRESET#3007}เคล็ดลับ","content":"ภายในหนึ่งการดูเอล ผู้เล่นแต่ละคนสามารถใช้การ์ด \"เคล็ดลับ\" ได้ 1 ใบ เท่านั้น\nการ์ด \"เคล็ดลับ\" จะอยู่ในการ์ดเริ่มต้นของคุณแน่นอน (เมื่อจำนวนการ์ด \"เคล็ดลับ\" ในเด็คมีมากกว่าจำนวนการ์ดเริ่มต้น จะทำการสุ่มการ์ดเคล็ดลับมาไว้ในการ์ดเริ่มต้น)","contentraw":"ภายในหนึ่งการดูเอล ผู้เล่นแต่ละคนสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้ 1 ใบ เท่านั้น\\nการ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" จะอยู่ในการ์ดเริ่มต้นของคุณแน่นอน (เมื่อจำนวนการ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ในเด็คมีมากกว่าจำนวนการ์ดเริ่มต้น จะทำการสุ่มการ์ดเคล็ดลับมาไว้ในการ์ดเริ่มต้น)"},{"title":"เทคนิค","titleraw":"{SPRITE_PRESET#3008}เทคนิค","content":"เมื่อตัวละครที่เข้าต่อสู้ติดตั้งการ์ด \"เทคนิค\" จะสามารถใช้ \"เทคนิค\" ที่เกี่ยวข้องได้\nการใช้ \"เทคนิค\" เป็นการ \"ดำเนินการต่อสู้\" อย่างหนึ่ง เมื่อตัวละครไม่สามารถใช้สกิลได้เนื่องจากสถานะแช่แข็ง, กลายเป็นหิน, มึนงง ฯลฯ จะไม่สามารถใช้ \"เทคนิค\" ได้เช่นกัน\nเมื่อตัวละครใช้ \"เทคนิค\" จะไม่นับเป็นการใช้สกิล และไม่สามารถทำให้เกิดเอฟเฟกต์ \"หลังจากใช้สกิล\" หรือ \"หลังจากที่ตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ได้; นอกจากนี้ ความเสียหายที่เกิดจากการใช้ \"เทคนิค\" ของตัวละคร จะไม่ถูกนับว่าเป็นความเสียหายที่ตัวละครสร้าง","contentraw":"เมื่อตัวละครที่เข้าต่อสู้ติดตั้งการ์ด \"{SPRITE_PRESET#3008}เทคนิค\" จะสามารถใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ที่เกี่ยวข้องได้\\nการใช้ \"{SPRITE_PRESET#3008}เทคนิค\" เป็นการ \"ดำเนินการต่อสู้\" อย่างหนึ่ง เมื่อตัวละครไม่สามารถใช้สกิลได้เนื่องจากสถานะแช่แข็ง, กลายเป็นหิน, มึนงง ฯลฯ จะไม่สามารถใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ได้เช่นกัน\\nเมื่อตัวละครใช้ \"{SPRITE_PRESET#3008}เทคนิค\" จะไม่นับเป็นการใช้สกิล และไม่สามารถทำให้เกิดเอฟเฟกต์ \"หลังจากใช้สกิล\" หรือ \"หลังจากที่ตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ได้; นอกจากนี้ ความเสียหายที่เกิดจากการใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ของตัวละคร จะไม่ถูกนับว่าเป็นความเสียหายที่ตัวละครสร้าง"},{"title":"จำนวนครั้งที่ใช้ได้","titleraw":"จำนวนครั้งที่ใช้ได้","content":"การ์ดหรือสถานะบางอย่างจะมีการจำกัด \"จำนวนครั้งที่ใช้ได้\"\nในแต่ละครั้งที่ทำให้เกิดเอฟเฟกต์ของการ์ดประเภทนี้ จะเป็นการใช้งาน \"จำนวนครั้งที่ใช้ได้\" 1 ครั้ง\nหลังจาก \"จำนวนครั้งที่ใช้ได้\" ถูกใช้หมดแล้ว จะทิ้งการ์ดใบนี้โดยทันที","contentraw":"การ์ดหรือสถานะบางอย่างจะมีการจำกัด \"จำนวนครั้งที่ใช้ได้\"\\nในแต่ละครั้งที่ทำให้เกิดเอฟเฟกต์ของการ์ดประเภทนี้ จะเป็นการใช้งาน \"จำนวนครั้งที่ใช้ได้\" 1 ครั้ง\\nหลังจาก \"จำนวนครั้งที่ใช้ได้\" ถูกใช้หมดแล้ว จะทิ้งการ์ดใบนี้โดยทันที"},{"title":"จำนวนเทิร์นต่อเนื่อง","titleraw":"จำนวนเทิร์นต่อเนื่อง","content":"การ์ดหรือสถานะบางอย่างจะมี \"จำนวนเทิร์นต่อเนื่อง\" ที่จำกัด\nในแต่ละครั้งของการจบเฟส จะทำให้ \"จำนวนเทิร์นต่อเนื่อง\" -1\nหลังจาก \"จำนวนเทิร์นต่อเนื่อง\" ถูกใช้หมดแล้ว จะทิ้งการ์ดใบนี้โดยทันที","contentraw":"การ์ดหรือสถานะบางอย่างจะมี \"จำนวนเทิร์นต่อเนื่อง\" ที่จำกัด\\nในแต่ละครั้งของการจบเฟส จะทำให้ \"จำนวนเทิร์นต่อเนื่อง\" -1\\nหลังจาก \"จำนวนเทิร์นต่อเนื่อง\" ถูกใช้หมดแล้ว จะทิ้งการ์ดใบนี้โดยทันที"},{"title":"ความเสียหายทะลวง","titleraw":"ความเสียหายทะลวง","content":"เอฟเฟกต์บางอย่างจะทำให้เกิด \"ความเสียหายทะลวง\"\n\"ความเสียหายทะลวง\" จะไม่ได้รับโบนัสความเสียหายจากเอฟเฟกต์อื่น แต่ก็จะไม่ถูกลบล้างโดยเอฟเฟกต์โล่ป้องกัน หรืออื่น ๆ เช่นกัน","contentraw":"เอฟเฟกต์บางอย่างจะทำให้เกิด \"ความเสียหายทะลวง\"\\n\"ความเสียหายทะลวง\" จะไม่ได้รับโบนัสความเสียหายจากเอฟเฟกต์อื่น แต่ก็จะไม่ถูกลบล้างโดยเอฟเฟกต์โล่ป้องกัน หรืออื่น ๆ เช่นกัน"},{"title":"ดำเนินการต่อสู้ (การ์ดแอ็กชัน)","titleraw":"ดำเนินการต่อสู้ (การ์ดแอ็กชัน)","content":"การ์ดแอ็กชันบางส่วนจะมีกฎการ \"ดำเนินการต่อสู้\" อยู่\nการใช้การ์ดที่มีกฏนี้ จะถูกมองว่าเป็นการดำเนินการต่อสู้ ไม่ใช่การดำเนินการด่วนทั่วไป","contentraw":"การ์ดแอ็กชันบางส่วนจะมีกฎการ \"ดำเนินการต่อสู้\" อยู่\\nการใช้การ์ดที่มีกฏนี้ จะถูกมองว่าเป็นการดำเนินการต่อสู้ ไม่ใช่การดำเนินการด่วนทั่วไป"},{"title":"ชาร์จโจมตี","titleraw":"ชาร์จโจมตี","content":"ก่อนที่ฝ่ายเราจะเริ่มต้น หากมีจำนวน Elemental Dice เป็นเลขคู่ \"โจมตีปกติ\" จะถูกมองเป็น \"ชาร์จโจมตี\"","contentraw":"ก่อนที่ฝ่ายเราจะเริ่มต้น หากมีจำนวน Elemental Dice เป็นเลขคู่ \"โจมตีปกติ\" จะถูกมองเป็น \"ชาร์จโจมตี\""},{"title":"โจมตีพุ่งลงจากอากาศ","titleraw":"โจมตีพุ่งลงจากอากาศ","content":"หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\" หากการดำเนินการต่อสู้ครั้งต่อไปในเทิร์นนี้เป็นการ \"โจมตีปกติ\" จะถูกมองว่าเป็นการ \"โจมตีพุ่งลงจากอากาศ\"","contentraw":"หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\" หากการดำเนินการต่อสู้ครั้งต่อไปในเทิร์นนี้เป็นการ \"โจมตีปกติ\" จะถูกมองว่าเป็นการ \"โจมตีพุ่งลงจากอากาศ\""}]},"takeaction":{"id":3,"name":"ดำเนินการ","rules":[{"title":"แอ็กชัน","titleraw":"แอ็กชัน","content":"\"แอ็กชัน\" ที่สามารถทำได้ในแอ็กชันเฟส แบ่งเป็น \"ดำเนินการต่อสู้\" และ \"ดำเนินการด่วน\"\n[ดำเนินการต่อสู้] หลังจากเสร็จการดำเนินการต่อสู้แล้ว จะเปลี่ยนเป็นแอ็กชันของฝ่ายตรงข้าม โดยการดำเนินการต่อสู้ได้แก่ \"ใช้สกิล\", \"เปลี่ยนตัวละคร\" และ \"แจ้งจบเทิร์น\"\n[ดำเนินการด่วน] หลังจากเสร็จการดำเนินการด่วนแล้ว ฝ่ายเราจะสามารถดำเนินการต่อไปได้ โดยการดำเนินการด่วนได้แก่ \"ใช้การ์ด\" และ \"ประสานกันของธาตุ\"","contentraw":"\"แอ็กชัน\" ที่สามารถทำได้ในแอ็กชันเฟส แบ่งเป็น \"ดำเนินการต่อสู้\" และ \"ดำเนินการด่วน\"\\n<color=#FFE14BFF>[ดำเนินการต่อสู้]</color> หลังจากเสร็จการดำเนินการต่อสู้แล้ว จะเปลี่ยนเป็นแอ็กชันของฝ่ายตรงข้าม โดยการดำเนินการต่อสู้ได้แก่ \"ใช้สกิล\", \"เปลี่ยนตัวละคร\" และ \"แจ้งจบเทิร์น\"\\n<color=#FFE14BFF>[ดำเนินการด่วน]</color> หลังจากเสร็จการดำเนินการด่วนแล้ว ฝ่ายเราจะสามารถดำเนินการต่อไปได้ โดยการดำเนินการด่วนได้แก่ \"ใช้การ์ด\" และ \"ประสานกันของธาตุ\""},{"title":"ดำเนินการต่อสู้ - ใช้สกิล","titleraw":"ดำเนินการต่อสู้ - ใช้สกิล","content":"ใช้ Elemental Dice จ่ายค่าร่ายที่ต้องใช้ เพื่อให้ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเราใช้สกิลโจมตี \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายตรงข้าม\nในแต่ละครั้งหลังจากที่ตัวละครใช้ \"การโจมตีปกติ\" หรือ \"สกิลธาตุ\" จะได้รับ \"พลังงาน\" 1 หน่วย\nหลังจาก \"พลังงาน\" ของตัวละครถึงขีดจำกัดสูงสุดแล้ว จะสามารถใช้ \"พลังงาน\" ทั้งหมด เพื่อใช้ \"ท่าไม้ตาย\" ที่มีอานุภาพรุนแรงได้!","contentraw":"ใช้ Elemental Dice จ่ายค่าร่ายที่ต้องใช้ เพื่อให้ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเราใช้สกิลโจมตี \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายตรงข้าม\\nในแต่ละครั้งหลังจากที่ตัวละครใช้ \"การโจมตีปกติ\" หรือ \"สกิลธาตุ\" จะได้รับ \"พลังงาน\" 1 หน่วย\\nหลังจาก \"พลังงาน\" ของตัวละครถึงขีดจำกัดสูงสุดแล้ว จะสามารถใช้ \"พลังงาน\" ทั้งหมด เพื่อใช้ \"ท่าไม้ตาย\" ที่มีอานุภาพรุนแรงได้!"},{"title":"ดำเนินการต่อสู้ - เปลี่ยนตัวละคร","titleraw":"ดำเนินการต่อสู้ - เปลี่ยนตัวละคร","content":"ใช้ Elemental Dice ชนิดใดก็ได้ 1 ลูก เพื่อเปลี่ยน \"ตัวละครนอกสนาม\" 1 ตัว ของฝ่ายเราเป็น \"ตัวละครที่เข้าต่อสู้\"","contentraw":"ใช้ Elemental Dice ชนิดใดก็ได้ 1 ลูก เพื่อเปลี่ยน \"ตัวละครนอกสนาม\" 1 ตัว ของฝ่ายเราเป็น \"ตัวละครที่เข้าต่อสู้\""},{"title":"ดำเนินการด่วน - ใช้การ์ด","titleraw":"ดำเนินการด่วน - ใช้การ์ด","content":"ใช้ Elemental Dice จ่ายค่าร่ายที่ต้องใช้ เพื่อใช้การ์ดหนึ่งใบ โดยการ์ดบนมือจะแบ่งชนิดเป็นดังนี้:\n[การ์ดอุปกรณ์] ติดตั้งอยู่กับตัวละคร เพื่อมอบเอฟเฟกต์บัฟแก่ตัวละครดังกล่าว\n[การ์ดสนับสนุน] วางไว้ในพื้นที่สนับสนุนของฝ่ายเรา เพื่อใช้เอฟเฟกต์สนับสนุนอย่างต่อเนื่อง\n[การ์ดเหตุการณ์] หลังจากใช้ จะใช้งานเอฟเฟกต์ทั้งหมดพร้อมกัน","contentraw":"ใช้ Elemental Dice จ่ายค่าร่ายที่ต้องใช้ เพื่อใช้การ์ดหนึ่งใบ โดยการ์ดบนมือจะแบ่งชนิดเป็นดังนี้:\\n<color=#FFE14BFF>[การ์ดอุปกรณ์]</color> ติดตั้งอยู่กับตัวละคร เพื่อมอบเอฟเฟกต์บัฟแก่ตัวละครดังกล่าว\\n<color=#FFE14BFF>[การ์ดสนับสนุน]</color> วางไว้ในพื้นที่สนับสนุนของฝ่ายเรา เพื่อใช้เอฟเฟกต์สนับสนุนอย่างต่อเนื่อง\\n<color=#FFE14BFF>[การ์ดเหตุการณ์]</color> หลังจากใช้ จะใช้งานเอฟเฟกต์ทั้งหมดพร้อมกัน"},{"title":"ดำเนินการด่วน - การประสานกันของธาตุ","titleraw":"ดำเนินการด่วน - การประสานกันของธาตุ","content":"ทิ้งการ์ด 1 ใบ เพื่อเปลี่ยน Elemental Dice 1 ลูก เป็นชนิดธาตุเดียวกันกับ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเราในขณะนั้น","contentraw":"ทิ้งการ์ด 1 ใบ เพื่อเปลี่ยน Elemental Dice 1 ลูก เป็นชนิดธาตุเดียวกันกับ \"ตัวละครที่เข้าต่อสู้\" ของฝ่ายเราในขณะนั้น"},{"title":"ดำเนินการต่อสู้ - แจ้งจบเทิร์น","titleraw":"ดำเนินการต่อสู้ - แจ้งจบเทิร์น","content":"หยุดแอ็กชันในเทิร์นนี้ และ \"แจ้งจบเทิร์น\"\nผู้เล่นที่เป็นฝ่าย \"แจ้งจบเทิร์น\" ก่อนจะกลายเป็น \"ผู้เริ่มเล่น\" ซึ่งจะเป็นฝ่ายดำเนินการก่อนในแอ็กชันเฟสของเทิร์นถัดไป\nหลังจากนั้น ผู้เล่นที่ยังไม่แจ้งจบเทิร์น จะยังคงสามารถดำเนินการต่อไปได้ จนกว่าจะ \"แจ้งจบเทิร์น\"\nหลังจากที่ทั้งสองฝ่าย \"แจ้งจบเทิร์น\" แล้ว แอ็กชันเฟสจะจบลง และเข้าสู่การ \"จบเฟส\" ของเทิร์นนี้","contentraw":"หยุดแอ็กชันในเทิร์นนี้ และ \"แจ้งจบเทิร์น\"\\nผู้เล่นที่เป็นฝ่าย \"แจ้งจบเทิร์น\" ก่อนจะกลายเป็น \"ผู้เริ่มเล่น\" ซึ่งจะเป็นฝ่ายดำเนินการก่อนในแอ็กชันเฟสของเทิร์นถัดไป\\nหลังจากนั้น ผู้เล่นที่ยังไม่แจ้งจบเทิร์น จะยังคงสามารถดำเนินการต่อไปได้ จนกว่าจะ \"แจ้งจบเทิร์น\"\\nหลังจากที่ทั้งสองฝ่าย \"แจ้งจบเทิร์น\" แล้ว แอ็กชันเฟสจะจบลง และเข้าสู่การ \"จบเฟส\" ของเทิร์นนี้"}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"โล่ไฟแห่งห้วงเหว","nameraw":"<color=#FFFFFFFF>โล่ไฟแห่งห้วงเหว</color>","description":"มอบโล่ 2 หน่วยให้แก่ตัวละครที่มีการ์ดใบนี้\nหลังจากโล่นี้ถูกใช้จนหมด: สร้างความเสียหายทะลวงแก่ตัวละครฝ่ายศัตรูทั้งหมด 1 หน่วย","descriptionraw":"มอบ<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่</color> 2 หน่วย</color>ให้แก่ตัวละครที่มีการ์ดใบนี้\\n<color=#FFFFFFFF>หลังจาก{SPRITE_PRESET#4007}โล่นี้ถูกใช้จนหมด: </color>สร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color>แก่ตัวละครฝ่ายศัตรูทั้งหมด 1 หน่วย"},"anemo":{"id":305,"name":"ธาตุลม","nameraw":"{SPRITE_PRESET#1105}ธาตุลม","description":"ใช้ Elemental Dice ธาตุลม เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#80FFD7FF>{SPRITE_PRESET#1105}ธาตุลม</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"anemodmg":{"id":105,"name":"ความเสียหายลม","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color>","description":"จะเกิดปฏิกิริยาธาตุกับสถานะธาตุที่ติดอยู่ก่อน:\nกระจาย (น้ำแข็ง): สร้างความเสียหายน้ำแข็ง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nกระจาย (น้ำ): สร้างความเสียหายน้ำ 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nกระจาย (ไฟ): สร้างความเสียหายไฟ 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nกระจาย (ไฟฟ้า): สร้างความเสียหายไฟฟ้า 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)","descriptionraw":"จะเกิดปฏิกิริยาธาตุกับสถานะธาตุที่ติดอยู่ก่อน:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>กระจาย (น้ำแข็ง)</color>: สร้างความเสียหายน้ำแข็ง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>กระจาย (น้ำ)</color>: สร้างความเสียหายน้ำ 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>กระจาย (ไฟ)</color>: สร้างความเสียหายไฟ 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>กระจาย (ไฟฟ้า)</color>: สร้างความเสียหายไฟฟ้า 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)"},"arcaneedict":{"id":311,"name":"ประกาศิตเคล็ดลับ","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}ประกาศิตเคล็ดลับ</color>","description":"ภายในหนึ่งการดูเอล ผู้เล่นแต่ละคนสามารถใช้การ์ด \"เคล็ดลับ\" ได้ 1 ใบ เท่านั้น\nและมีแค่ตอนที่ \"ประกาศิตเคล็ดลับ\" ยังอยู่เท่านั้น จึงจะสามารถใช้การ์ด \"เคล็ดลับ\" ได้ เมื่อใช้งานการ์ด \"เคล็ดลับ\" แล้ว จะเสียโอกาสการใช้งาน \"ประกาศิตเคล็ดลับ\" ในดูเอลปัจจุบัน","descriptionraw":"ภายในหนึ่งการดูเอล ผู้เล่นแต่ละคนสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้ 1 ใบ เท่านั้น\\nและมีแค่ตอนที่ \"{SPRITE_PRESET#1112}ประกาศิตเคล็ดลับ\" ยังอยู่เท่านั้น จึงจะสามารถใช้การ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" ได้ เมื่อใช้งานการ์ด \"{SPRITE_PRESET#3007}เคล็ดลับ\" แล้ว จะเสียโอกาสการใช้งาน \"{SPRITE_PRESET#1112}ประกาศิตเคล็ดลับ\" ในดูเอลปัจจุบัน"},"armoredcrabcarapace":{"id":1023,"name":"Armored Crab Carapace","nameraw":"<color=#FFFFFFFF>Armored Crab Carapace</color>","description":"แต่ละชั้นจะมอบโล่ 1 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","descriptionraw":"แต่ละชั้นจะมอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่</color> 1 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้"},"bitetarget":{"id":1034,"name":"Bite Target","nameraw":"<color=#FFFFFFFF>Bite Target</color>","description":"เมื่อได้รับความเสียหายจาก Mualani หรือมิสไซล์ฉลาม: ลบล้างเอฟเฟกต์นี้ แต่ละชั้นจะทำให้ความเสียหายนี้ +2\n(จำนวนชั้นสามารถซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"<color=#FFFFFFFF>เมื่อได้รับความเสียหายจาก Mualani หรือ<color=#FFFFFFFF>มิสไซล์ฉลาม</color>: </color>ลบล้างเอฟเฟกต์นี้ แต่ละชั้นจะทำให้ความเสียหายนี้ +2\\n(จำนวนชั้นสามารถซ้อนทับได้โดยไม่มีขีดจำกัด)"},"blazingbarrier":{"id":1018,"name":"Blazing Barrier","nameraw":"Blazing Barrier","description":"มอบ  1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา โล่ป้องกัน (ซ้อนทับได้มากสุดถึง 3 หน่วย)","descriptionraw":"มอบ<color=#FFFFFFFF> {SPRITE_PRESET#4007} 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา <color=#FFFFFFFF>โล่ป้องกัน</color></color> (ซ้อนทับได้มากสุดถึง 3 หน่วย)"},"blazingheat":{"id":1017,"name":"Blazing Heat","nameraw":"Blazing Heat","description":"จบเฟส: สร้างความเสียหายไฟ 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\nจำนวนครั้งที่ใช้ได้: 1 (เมื่อตัวละครที่มีสถานะนี้ติดสถานะ Sheer Cold จะลบล้างเอฟเฟกต์นี้)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (เมื่อตัวละครที่มีสถานะนี้ติดสถานะ <color=#FFFFFFFF>Sheer Cold</color> จะลบล้างเอฟเฟกต์นี้)"},"bloodblossom":{"id":1009,"name":"Blood Blossom","nameraw":"<color=#FFFFFFFF>Blood Blossom</color>","description":"จบเฟส: สร้างความเสียหายไฟ 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Bountiful Core","nameraw":"<color=#FFFFFFFF>Bountiful Core</color>","description":"จบเฟส: สร้างความเสียหายไม้ 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้ มากสุด 3 ครั้ง)\nเมื่อฝ่ายเราแจ้งจบเทิร์น: หากจำนวนครั้งที่ใช้ได้ของการ์ดใบนี้มีอย่างน้อย 2 ครั้ง จะสร้างความเสียหายไม้ 2 หน่วย (ต้องเสียจำนวนครั้งที่ใช้ได้)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้ มากสุด 3 ครั้ง)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราแจ้งจบเทิร์น:</color> หาก<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>ของการ์ดใบนี้มีอย่างน้อย 2 ครั้ง จะสร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 2 หน่วย (ต้องเสีย<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>)"},"burstscan":{"id":1033,"name":"Burst Scan","nameraw":"<color=#FFFFFFFF>Burst Scan</color>","description":"ก่อนที่ทั้งสองฝ่ายจะเลือกดำเนินการ: หากมี Dendro Core หรือ Bountiful Core อยู่ในสนามของฝ่ายเรา จะทำให้จำนวนครั้งที่ใช้ได้ -1 และทิ้งการ์ดที่อยู่ด้านบนสุดของเด็คฝ่ายเรา 1 ใบ จากนั้นสร้างความเสียหายไม้ ตามค่าร่าย Elemental Dice เดิมของการ์ดที่ทิ้ง\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้มากสุดถึง 3 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>ก่อนที่ทั้งสองฝ่ายจะเลือกดำเนินการ:</color> หากมี Dendro Core หรือ Bountiful Core อยู่ในสนามของฝ่ายเรา จะทำให้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> -1 และ<color=#FFFFFFFF>ทิ้ง</color>การ์ดที่อยู่ด้านบนสุดของเด็คฝ่ายเรา 1 ใบ จากนั้นสร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> ตามค่าร่าย Elemental Dice เดิมของการ์ดที่<color=#FFFFFFFF>ทิ้ง</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: </color>1</color> (ซ้อนทับได้มากสุดถึง 3 ครั้ง)"},"calledinforcleanup":{"id":2002,"name":"\"Called In For Cleanup\"","nameraw":"\"Called In For Cleanup\"","description":"ค่าร่าย: 0\nในครั้งถัดไป ตัวละครที่เข้าต่อสู้ของฝ่ายเราจะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +2)","descriptionraw":"ค่าร่าย: 0{SPRITE_PRESET#1108}\\nในครั้งถัดไป ตัวละครที่เข้าต่อสู้ของฝ่ายเราจะสร้างความเสียหาย +1 (ซ้อนทับได้มากสุดถึง +2)"},"centerofattention":{"id":1030,"name":"Center of Attention","nameraw":"<color=#FFFFFFFF>Center of Attention</color>","description":"เมื่อตัวละครทำการโจมตีปกติ: ทำให้ความเสียหายกายภาพที่ตัวละครสร้างขึ้นกลายเป็นความเสียหายน้ำ หากตัวละครอยู่ในสถานะ \"สสาร\" จะรักษาตัวละครนอกสนามทั้งหมดของฝ่ายเรา 1 หน่วย; หากตัวละครอยู่ในสถานะ \"วิญญาณ\" ความเสียหายนี้จะ +2 แต่จะสร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครของฝ่ายเรา ที่ได้รับความเสียหายน้อยสุดหนึ่งคน\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครทำการโจมตีปกติ:</color> ทำให้{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่ตัวละครสร้างขึ้นกลายเป็น{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> หากตัวละครอยู่ในสถานะ \"{SPRITE_PRESET#3504}สสาร\" จะรักษาตัวละครนอกสนามทั้งหมดของฝ่ายเรา 1 หน่วย; หากตัวละครอยู่ในสถานะ \"{SPRITE_PRESET#3505}วิญญาณ\" ความเสียหายนี้จะ +2 แต่จะสร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครของฝ่ายเรา ที่ได้รับความเสียหายน้อยสุดหนึ่งคน\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"ตัวละครที่อยู่ใกล้ กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด","nameraw":"<color=#FFFFFFFF>ตัวละครที่อยู่ใกล้ กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด</color>","description":"ตัวละครในสนามของฝ่ายตรงข้าม ที่อยู่ \"ใกล้\" กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด หมายถึงตัวละครฝ่ายศัตรู ที่มีตำแหน่งใกล้กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด\nหากมีตัวละครที่มีตำแหน่งใกล้ที่สุดหลายตัว จะมองตัวละครที่อยู่ตรงหน้าที่สุดเป็นตัวละครที่ \"ใกล้\" ที่สุด","descriptionraw":"ตัวละครในสนามของฝ่ายตรงข้าม ที่อยู่ \"ใกล้\" กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด หมายถึงตัวละครฝ่ายศัตรู ที่มีตำแหน่งใกล้กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด\\nหากมีตัวละครที่มีตำแหน่งใกล้ที่สุดหลายตัว จะมองตัวละครที่อยู่ตรงหน้าที่สุดเป็นตัวละครที่ \"ใกล้\" ที่สุด"},"chargedattack":{"id":51,"name":"ชาร์จโจมตี","nameraw":"<color=#FFFFFFFF>ชาร์จโจมตี</color>","description":"ก่อนที่ฝ่ายเราจะเริ่มต้น หากมีจำนวน Elemental Dice เป็นเลขคู่ \"โจมตีปกติ\" จะถูกมองเป็น \"ชาร์จโจมตี\"","descriptionraw":"ก่อนที่ฝ่ายเราจะเริ่มต้น หากมีจำนวน Elemental Dice เป็นเลขคู่ \"โจมตีปกติ\" จะถูกมองเป็น \"ชาร์จโจมตี\""},"clusterbloomarrow":{"id":1008,"name":"Clusterbloom Arrow","nameraw":"<color=#FFFFFFFF>Clusterbloom Arrow</color>","description":"จบเฟส: สร้างความเสียหายไม้ 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้ มากสุด 2 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 1 หน่วย\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: 1 </color>(ซ้อนทับได้ มากสุด 2 ครั้ง)"},"combataction":{"id":1,"name":"ดำเนินการต่อสู้","nameraw":"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>","description":"หลังจากที่ฝ่ายเราดำเนินการต่อสู้ไปแล้ว จะผลัดเป็นตาของฝ่ายตรงข้าม\nการใช้การ์ดในกติกานี้ถือเป็นการดำเนินการต่อสู้ ไม่ใช่การดำเนินการด่วน","descriptionraw":"หลังจากที่ฝ่ายเราดำเนินการต่อสู้ไปแล้ว จะผลัดเป็นตาของฝ่ายตรงข้าม\\n<color=#FFFFFFFF>การใช้การ์ดในกติกานี้ถือเป็นการดำเนินการต่อสู้ ไม่ใช่การดำเนินการด่วน</color>"},"crimsonwitchofembers":{"id":1013,"name":"\"Crimson Witch of Embers\"","nameraw":"<color=#FFFFFFFF>\"Crimson Witch of Embers\"</color>","description":"\"La Signora\" สามารถเปลี่ยนร่างเป็น \"Crimson Witch of Embers\" ได้ถาวร\nหลังจากเปลี่ยนร่าง ประเภทของธาตุ \"La Signora\" จะ เปลี่ยนจาก ธาตุน้ำแข็งเป็นธาตุไฟ\nหลังจากเปลี่ยนร่างแล้ว ตัวละครนี้จะสามารถใช้สกิลของ \"Crimson Witch of Embers\" ได้ แต่จะไม่สามารถใช้สกิลเดิมของ \"La Signora\" ได้อีก","descriptionraw":"\"La Signora\" สามารถเปลี่ยนร่างเป็น \"Crimson Witch of Embers\" ได้ถาวร\\nหลังจากเปลี่ยนร่าง ประเภทของธาตุ \"La Signora\" จะ เปลี่ยนจาก {SPRITE_PRESET#2101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>เป็น{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>\\nหลังจากเปลี่ยนร่างแล้ว ตัวละครนี้จะสามารถใช้สกิลของ \"Crimson Witch of Embers\" ได้ แต่จะไม่สามารถใช้สกิลเดิมของ \"La Signora\" ได้อีก"},"crowfeathercover":{"id":1003,"name":"Crowfeather Cover","nameraw":"<color=#FFFFFFFF>Crowfeather Cover</color>","description":"สกิลธาตุและท่าไม้ตายของตัวละคร ที่มีการ์ดใบนี้ จะสร้างความเสียหาย +1\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>สกิลธาตุ</color>และ<color=#FFFFFFFF>ท่าไม้ตาย</color>ของตัวละคร ที่มีการ์ดใบนี้ จะสร้างความเสียหาย +1\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: 2</color>"},"cryo":{"id":301,"name":"ธาตุน้ำแข็ง","nameraw":"{SPRITE_PRESET#1101}ธาตุน้ำแข็ง","description":"ใช้ Elemental Dice ธาตุน้ำแข็ง เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#99FFFFFF>{SPRITE_PRESET#1101}ธาตุน้ำแข็ง</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"cryoapplication":{"id":201,"name":"ติดสถานะธาตุน้ำแข็ง","nameraw":"<color=#99FFFFFF>ติดสถานะ{SPRITE_PRESET#2101}ธาตุน้ำแข็ง</color>","description":"เมื่อติดสถานะธาตุน้ำแข็ง โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nละลาย: ไม่มีเอฟเฟกต์\nนำไฟฟ้า: ไม่มีเอฟเฟกต์\nแช่แข็ง: จะทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2101}ธาตุน้ำแข็ง โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ละลาย</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>นำไฟฟ้า</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>แช่แข็ง</color>: จะทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)"},"cryodmg":{"id":101,"name":"ความเสียหายน้ำแข็ง","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color>","description":"การติดสถานะธาตุน้ำแข็ง จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nละลาย: ความเสียหายนี้ +2\nนำไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nแช่แข็ง: ความเสียหายนี้ +1 และก็ทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับจะ +2)","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2101}ธาตุน้ำแข็ง จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ละลาย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>นำไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>แช่แข็ง</color>: ความเสียหายนี้ +1 และก็ทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับจะ +2)"},"cryodmg-01":{"id":151,"name":"ความเสียหายน้ำแข็ง","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color>","description":"การติดสถานะธาตุน้ำแข็ง จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nละลาย: ความเสียหายนี้ +2\nนำไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nแช่แข็ง: ความเสียหายนี้ +1 และทำให้การดำเนินการครั้งต่อไปของเป้าหมาย มีพลังโจมตี -2","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2101}ธาตุน้ำแข็ง จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ละลาย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>นำไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>แช่แข็ง</color>: ความเสียหายนี้ +1 และทำให้การดำเนินการครั้งต่อไปของเป้าหมาย มีพลังโจมตี -2"},"curseoftheundercurrent":{"id":1022,"name":"Curse of the Undercurrent","nameraw":"<color=#FFFFFFFF>Curse of the Undercurrent</color>","description":"เมื่อตัวละครฝ่ายเดียวกันใช้สกิลธาตุ หรือท่าไม้ตาย: ต้องใช้ Elemental Dice เพิ่มเติม 1 ลูก\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายเดียวกันใช้สกิลธาตุ หรือท่าไม้ตาย:</color> ต้องใช้ Elemental Dice เพิ่มเติม 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>"},"deactivated":{"id":1014,"name":"\"รูปแบบไร้พลังงาน\"","nameraw":"<color=#FFFFFFFF>\"รูปแบบไร้พลังงาน\"</color>","description":"หลักจาก \"กลไกเครื่องลาน\" ที่มี \"คุณสมบัติพลังงาน: พลังสสาร\" หรือ \"คุณสมบัติพลังงาน: พลังวิญญาณ\" ได้รับความเสียหายจาก \"พลังปฐมภูมิ\" ที่มีลักษณะตรงกันข้าม จะทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร และถูกเปลี่ยนเป็น \"รูปแบบไร้พลังงาน\"\nเมื่อ \"กลไกเครื่องลาน\" อยู่ในสถานะ \"รูปแบบไร้พลังงาน\" จะไม่สามารถใช้สกิลเดิมได้ และจะใช้ได้เพียงสกิล \"รูปแบบไร้พลังงาน\" เท่านั้น เมื่ออยู่ในสถานะ \"รูปแบบไร้พลังงาน\" สกิลจะไม่สร้างความเสียหายธาตุ แต่จะสร้างความเสียหายกายภาพเท่านั้น","descriptionraw":"หลักจาก \"กลไกเครื่องลาน\" ที่มี \"คุณสมบัติพลังงาน: พลังสสาร\" หรือ \"คุณสมบัติพลังงาน: พลังวิญญาณ\" ได้รับความเสียหายจาก \"พลังปฐมภูมิ\" ที่มีลักษณะตรงกันข้าม จะทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร และถูกเปลี่ยนเป็น \"รูปแบบไร้พลังงาน\"\\nเมื่อ \"กลไกเครื่องลาน\" อยู่ในสถานะ \"รูปแบบไร้พลังงาน\" จะไม่สามารถใช้สกิลเดิมได้ และจะใช้ได้เพียงสกิล \"รูปแบบไร้พลังงาน\" เท่านั้น เมื่ออยู่ในสถานะ \"รูปแบบไร้พลังงาน\" สกิลจะไม่สร้างความเสียหายธาตุ แต่จะสร้างความเสียหายกายภาพเท่านั้น"},"dendro":{"id":307,"name":"ธาตุไม้","nameraw":"{SPRITE_PRESET#1107}ธาตุไม้","description":"ใช้ Elemental Dice ธาตุไม้ เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#7EC236FF>{SPRITE_PRESET#1107}ธาตุไม้</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"dendroapplication":{"id":207,"name":"ติดสถานะธาตุไม้","nameraw":"<color=#7EC236FF>ติดสถานะ{SPRITE_PRESET#2107}ธาตุไม้</color>","description":"เมื่อติดสถานะธาตุไม้ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nงอกเงย: ทำให้เกิด [Dendro Core] ที่จะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\nติดไฟ: ทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\nปลุกเร้า: ทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2107}ธาตุไม้ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>งอกเงย</color>: ทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่จะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ติดไฟ</color>: ทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ปลุกเร้า</color>: ทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1"},"dendrodmg":{"id":107,"name":"ความเสียหายไม้","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>","description":"การติดสถานะธาตุไม้ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nงอกเงย: ความเสียหายนี้ +1 และทำให้เกิด [Dendro Core] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\nติดไฟ: ความเสียหายนี้ +1 และจะทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\nปลุกเร้า: ความเสียหายนี้ +1 และทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2107}ธาตุไม้ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>งอกเงย</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ติดไฟ</color>: ความเสียหายนี้ +1 และจะทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ปลุกเร้า</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1"},"dendrorelatedreactions":{"id":217,"name":"ปฏิกิริยาที่เกี่ยวกับธาตุไม้","nameraw":"<color=#7EC236FF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2107}ธาตุไม้</color>","description":"งอกเงย: ความเสียหายนี้ +1 และทำให้เกิด [Dendro Core] ที่ทำให้ ความเสียหายไฟ/ไฟฟ้า ครั้งต่อไป +2\nติดไฟ: ความเสียหายนี้ +1 และจะทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\nปลุกเร้า: ความเสียหายนี้ +1 และทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>งอกเงย</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่ทำให้ ความเสียหายไฟ/ไฟฟ้า ครั้งต่อไป +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ติดไฟ</color>: ความเสียหายนี้ +1 และจะทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ปลุกเร้า</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1"},"discard":{"id":56,"name":"ทิ้ง","nameraw":"<color=#FFFFFFFF>ทิ้ง</color>","description":"ใช้เอฟเฟกต์การ์ดแอ็กชันหรือสกิลตัวละคร เพื่อทิ้งการ์ดแอ็กชันจากในมือหรือเด็ค","descriptionraw":"ใช้เอฟเฟกต์การ์ดแอ็กชันหรือสกิลตัวละคร เพื่อทิ้งการ์ดแอ็กชันจากในมือหรือเด็ค"},"distantstorm":{"id":1025,"name":"Distant Storm","nameraw":"<color=#FFFFFFFF>Distant Storm</color>","description":"จบเฟส: สร้างความเสียหายทะลวง 2 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส: </color>สร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 2 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>"},"durationrounds":{"id":4,"name":"จำนวนเทิร์นต่อเนื่อง","nameraw":"<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>","description":"ในตอนจบเฟสของแต่ละเทิร์น จำนวนเทิร์นต่อเนื่องจะ -1;\nหลังจากที่ใช้จำนวนเทิร์นต่อเนื่องจนหมด การ์ดใบนี้จะถูกทิ้งไป","descriptionraw":"ในตอนจบเฟสของแต่ละเทิร์น <color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>จะ -1;\\nหลังจากที่ใช้<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>จนหมด การ์ดใบนี้จะถูกทิ้งไป"},"electro":{"id":304,"name":"ธาตุไฟฟ้า","nameraw":"{SPRITE_PRESET#1104}ธาตุไฟฟ้า","description":"ใช้ Elemental Dice ธาตุไฟฟ้า เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#FFACFFFF>{SPRITE_PRESET#1104}ธาตุไฟฟ้า</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"electroapplication":{"id":204,"name":"ติดสถานะธาตุไฟฟ้า","nameraw":"<color=#FFACFFFF>ติดสถานะ{SPRITE_PRESET#2104}ธาตุไฟฟ้า</color>","description":"เมื่อติดสถานะธาตุไฟฟ้าโดยไม่เกิดความเสียหาย: ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย: โอเวอร์โหลด: เป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nนำไฟฟ้า: ไม่มีเอฟเฟกต์\nชาร์จไฟฟ้า: ไม่มีเอฟเฟกต์\nปลุกเร้า: ทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2104}ธาตุไฟฟ้าโดยไม่เกิดความเสียหาย: ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย: {SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>โอเวอร์โหลด</color>: เป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>นำไฟฟ้า</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ปลุกเร้า</color>: ทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1"},"electrodmg":{"id":104,"name":"ความเสียหายไฟฟ้า","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>","description":"การติดสถานะธาตุไฟฟ้า จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nโอเวอร์โหลด: ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nนำไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nชาร์จไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nปลุกเร้า: ความเสียหายนี้ +1 และทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2104}ธาตุไฟฟ้า จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>โอเวอร์โหลด</color>: ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>นำไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้กับตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ปลุกเร้า</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1"},"electroinfusion":{"id":1002,"name":"Electro Infusion","nameraw":"<color=#FFFFFFFF>Electro Infusion</color>","description":"ความเสียหายกายภาพที่ตัวละครสร้างขึ้น เปลี่ยนเป็นความเสียหายไฟฟ้า\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่ตัวละครสร้างขึ้น เปลี่ยนเป็น{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>\\n<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2"},"electrorelatedreactions":{"id":214,"name":"ปฏิกิริยาที่เกี่ยวกับธาตุไฟฟ้า","nameraw":"<color=#FFACFFFF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2104}ธาตุไฟฟ้า</color>","description":"โอเวอร์โหลด: ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nนำไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nชาร์จไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nปลุกเร้า: ความเสียหายนี้ +1 และทำให้เกิด [Catalyzing Field] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1\nตกผลึก (ไฟฟ้า): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nกระจาย (ไฟฟ้า): สร้างความเสียหายไฟฟ้า 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>โอเวอร์โหลด</color>: ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>นำไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ปลุกเร้า</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Catalyzing Field</color>] ที่จะทำให้ ความเสียหายไม้ หรือความเสียหายไฟฟ้า 2 ครั้ง ถัดไป +1\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ตกผลึก (ไฟฟ้า)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>กระจาย (ไฟฟ้า)</color>: สร้างความเสียหายไฟฟ้า 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)"},"elementalabsorption":{"id":1012,"name":"ดูดซับพลังของธาตุที่เกี่ยวข้อง","nameraw":"<color=#FFFFFFFF>ดูดซับพลังของธาตุที่เกี่ยวข้อง</color>","description":"Azhdaha สามารถดูดซับพลังของธาตุน้ำแข็ง/น้ำ/ไฟ/ไฟฟ้า (สามารถดูดซับพร้อมกันได้เพียงธาตุเดียวเท่านั้น)\nเมื่อ Azhdaha ดูดซับพลังของธาตุข้างต้นแล้ว:  จะได้รับสกิล Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave ตามประเภทของธาตุที่ดูดซับไว้","descriptionraw":"Azhdaha สามารถดูดซับพลังของธาตุ{SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color> (สามารถดูดซับพร้อมกันได้เพียงธาตุเดียวเท่านั้น)\\n<color=#FFFFFFFF>เมื่อ Azhdaha ดูดซับพลังของธาตุข้างต้นแล้ว: </color> จะได้รับสกิล {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color> ตามประเภทของธาตุที่ดูดซับไว้"},"elementalburst":{"id":501,"name":"ท่าไม้ตาย","nameraw":"ท่าไม้ตาย","description":"เมื่อ พลังงานของตัวละครถึงขีดสูงสุด จะสามารถใช้ พลังงานทั้งหมด เพื่อปล่อย \"ท่าไม้ตาย\" ที่มีความรุนแรงได้","descriptionraw":"เมื่อ {SPRITE_PRESET#1110}พลังงานของตัวละครถึงขีดสูงสุด จะสามารถใช้ {SPRITE_PRESET#1110}พลังงานทั้งหมด เพื่อปล่อย \"ท่าไม้ตาย\" ที่มีความรุนแรงได้"},"energy":{"id":310,"name":"พลังงาน","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color>","description":"เมื่อตัวละครใช้ \"ท่าไม้ตาย\" จะต้องใช้พลังงาน\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\" หรือ \"การโจมตีปกติ\" จะได้รับพลังงาน 1 หน่วย","descriptionraw":"เมื่อตัวละครใช้ \"ท่าไม้ตาย\" จะต้องใช้{SPRITE_PRESET#1110}พลังงาน\\nหลังจากที่ตัวละครใช้ \"สกิลธาตุ\" หรือ \"การโจมตีปกติ\" จะได้รับ{SPRITE_PRESET#1110}พลังงาน 1 หน่วย"},"equitablejudgment":{"id":1020,"name":"Equitable Judgment","nameraw":"<color=#FFFFFFFF>Equitable Judgment</color>","description":"โจมตีปกติ\n(ต้องใช้เวลาเตรียม 1 เทิร์น)\nสร้าง ความเสียหายน้ำ 2 หน่วย หากตัวละครนี้มีพลังชีวิตอย่างน้อย 6 หน่วย ความเสียหายนี้จะ +1 และได้รับความเสียหายทะลวง 1 หน่วย","descriptionraw":"<color=#D3BC8E>โจมตีปกติ</color>\\n(ต้องใช้เวลาเตรียม 1 เทิร์น)\\nสร้าง {SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 2 หน่วย หากตัวละครนี้มีพลังชีวิตอย่างน้อย 6 หน่วย ความเสียหายนี้จะ +1 และได้รับความเสียหายทะลวง 1 หน่วย"},"fastaction":{"id":2,"name":"ดำเนินการด่วน","nameraw":"<color=#FFFFFFFF>ดำเนินการด่วน</color>","description":"หลังจากใช้การดำเนินการด่วน ฝ่ายเราจะสามารถดำเนินการอย่างอื่นต่อได้\nมีเพียงหลังจากการดำเนินการต่อสู้เท่านั้น ที่จะเปลี่ยนเป็นรอบของฝ่ายตรงข้าม","descriptionraw":"หลังจากใช้การดำเนินการด่วน ฝ่ายเราจะสามารถดำเนินการอย่างอื่นต่อได้\\nมีเพียงหลังจากการดำเนินการต่อสู้เท่านั้น ที่จะเปลี่ยนเป็นรอบของฝ่ายตรงข้าม"},"fatuiambusher":{"id":1004,"name":"Fatui Ambusher","nameraw":"<color=#FFFFFFFF>Fatui Ambusher</color>","description":"\"Fatui Ambusher\" จะปล่อยเอฟเฟกต์ หลังจากที่ตัวละครของฝ่ายที่ตนเองอยู่ใช้สกิล โดยจะสร้างความเสียหาย แก่ตัวละครที่เข้าต่อสู้ของฝ่ายที่ตนเองอยู่ (เทิร์นละ 1 ครั้ง)\n\"Fatui Ambusher\" ที่อาจปรากฏขึ้นมาได้มี 4 ชนิด:\nCryo Cicin Mage: สร้างความเสียหายน้ำแข็ง 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\nMirror Maiden: สร้างความเสียหายน้ำ 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\nPyroslinger Bracer: สร้างความเสียหายไฟ 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\nElectrohammer Vanguard: สร้างความเสียหายไฟฟ้า 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง","descriptionraw":"\"Fatui Ambusher\" จะปล่อยเอฟเฟกต์ หลังจากที่ตัวละครของฝ่ายที่ตนเองอยู่ใช้สกิล โดยจะสร้างความเสียหาย แก่ตัวละครที่เข้าต่อสู้ของฝ่ายที่ตนเองอยู่ (เทิร์นละ 1 ครั้ง)\\n\"Fatui Ambusher\" ที่อาจปรากฏขึ้นมาได้มี 4 ชนิด:\\n<color=#FFFFFFFF>Cryo Cicin Mage</color>: สร้าง{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Mirror Maiden</color>: สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Pyroslinger Bracer</color>: สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Electrohammer Vanguard</color>: สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วย เมื่อเกิดเอฟเฟกต์ สามารถใช้ได้ 2 ครั้ง"},"forbiddenknowledge":{"id":2004,"name":"ความรู้ต้องห้าม","nameraw":"ความรู้ต้องห้าม","description":"ค่าร่าย: 0\nไม่สามารถใช้การ์ดใบนี้ทำการประสานกันของธาตุ และในแต่ละเทิร์น จะสามารถใช้ \"ความรู้ต้องห้าม\" ได้มากสุด 1 ใบ\nสร้างความเสียหายทะลวงแก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย จั่วการ์ด 1 ใบ","descriptionraw":"ค่าร่าย: 0{SPRITE_PRESET#1108}\\nไม่สามารถใช้การ์ดใบนี้ทำการประสานกันของธาตุ และในแต่ละเทิร์น จะสามารถใช้ \"ความรู้ต้องห้าม\" ได้มากสุด 1 ใบ\\nสร้างความเสียหายทะลวงแก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา 1 หน่วย จั่วการ์ด 1 ใบ"},"geo":{"id":306,"name":"ธาตุหิน","nameraw":"{SPRITE_PRESET#1106}ธาตุหิน","description":"ใช้ Elemental Dice ธาตุหิน เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#FFE699FF>{SPRITE_PRESET#1106}ธาตุหิน</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"geoapplication":{"id":206,"name":"ติดสถานะธาตุหิน","nameraw":"<color=#FFE699FF>ติดสถานะ{SPRITE_PRESET#2106}ธาตุหิน</color>","description":"เมื่อติดสถานะธาตุหิน โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nตกผลึก (น้ำแข็ง): ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (น้ำ): ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (ไฟ): ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (ไฟฟ้า): ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2106}ธาตุหิน โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>ตกผลึก (น้ำแข็ง)</color>: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ตกผลึก (น้ำ)</color>: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ตกผลึก (ไฟ)</color>: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ตกผลึก (ไฟฟ้า)</color>: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรู จะได้รับโล่ 1 หน่วย (ซ้อนทับได้มากสุด 2 หน่วย)"},"geodmg":{"id":106,"name":"ความเสียหายหิน","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color>","description":"จะเกิดปฏิกิริยาธาตุกับสถานะธาตุที่ติดอยู่ก่อน:\nตกผลึก (น้ำแข็ง): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (น้ำ): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (ไฟ): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nตกผลึก (ไฟฟ้า): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)","descriptionraw":"จะเกิดปฏิกิริยาธาตุกับสถานะธาตุที่ติดอยู่ก่อน:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>ตกผลึก (น้ำแข็ง)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ตกผลึก (น้ำ)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ตกผลึก (ไฟ)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ตกผลึก (ไฟฟ้า)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)"},"gurglingbubble":{"id":1019,"name":"Gurgling Bubble","nameraw":"Gurgling Bubble","description":"ตัวละครไม่สามารถใช้สกิลได้ (จนกว่าจะจบเทิร์น)","descriptionraw":"ตัวละครไม่สามารถใช้สกิลได้ (จนกว่าจะจบเทิร์น)"},"hydro":{"id":302,"name":"ธาตุน้ำ","nameraw":"{SPRITE_PRESET#1102}ธาตุน้ำ","description":"ใช้ Elemental Dice ธาตุน้ำ เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#80C0FFFF>{SPRITE_PRESET#1102}ธาตุน้ำ</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"hydroapplication":{"id":202,"name":"ติดสถานะธาตุน้ำ","nameraw":"<color=#80C0FFFF>ติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ</color>","description":"เมื่อติดสถานะธาตุน้ำ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nระเหย: ไม่มีเอฟเฟกต์\nชาร์จไฟฟ้า: ไม่มีเอฟเฟกต์\nแช่แข็ง: จะทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\nงอกเงย: ทำให้เกิด [Dendro Core] ซึ่งจะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งถัดไป +2","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ระเหย</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>แช่แข็ง</color>: จะทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>งอกเงย</color>: ทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ซึ่งจะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งถัดไป +2"},"hydroapplication-01":{"id":252,"name":"ติดสถานะธาตุน้ำ","nameraw":"<color=#80C0FFFF>ติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ</color>","description":"เมื่อติดสถานะธาตุน้ำ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nระเหย: ไม่มีเอฟเฟกต์\nชาร์จไฟฟ้า: ไม่มีเอฟเฟกต์\nแช่แข็ง: การดำเนินการครั้งต่อไปของเป้าหมาย พลังโจมตี -2\nงอกเงย: ทำให้เกิด [Dendro Core] ซึ่งจะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งถัดไป +2","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ระเหย</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>แช่แข็ง</color>: การดำเนินการครั้งต่อไปของเป้าหมาย พลังโจมตี -2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>งอกเงย</color>: ทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ซึ่งจะทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งถัดไป +2"},"hydrodmg":{"id":102,"name":"ความเสียหายน้ำ","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color>","description":"การติดสถานะธาตุน้ำ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nระเหย: ความเสียหายนี้ +2\nชาร์จไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nแช่แข็ง: ความเสียหายนี้ +1 และก็ทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\nงอกเงย: ความเสียหายนี้ +1 และทำให้เกิด [Dendro Core] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ระเหย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>แช่แข็ง</color>: ความเสียหายนี้ +1 และก็ทำให้เป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากที่ได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>งอกเงย</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2"},"hydrodmg-01":{"id":152,"name":"ความเสียหายน้ำ","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color>","description":"การติดสถานะธาตุน้ำ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nระเหย: ความเสียหายนี้ +2\nชาร์จไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nแช่แข็ง: ความเสียหายนี้ +1 และทำให้การโจมตีครั้งต่อไปของเป้าหมาย มีพลังโจมตี -2\nงอกเงย: ความเสียหายนี้ +1 และทำให้เกิด [Dendro Core] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ระเหย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>แช่แข็ง</color>: ความเสียหายนี้ +1 และทำให้การโจมตีครั้งต่อไปของเป้าหมาย มีพลังโจมตี -2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>งอกเงย</color>: ความเสียหายนี้ +1 และทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2"},"hydrorelatedreactions":{"id":212,"name":"ปฏิกิริยาที่เกี่ยวกับธาตุน้ำ","nameraw":"<color=#80C0FFFF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2102}ธาตุน้ำ</color>","description":"ระเหย: ความเสียหายนี้ +2\nชาร์จไฟฟ้า: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\nแช่แข็ง: ความเสียหายนี้ +1 และเป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\nงอกเงย: ทำให้เกิด [Dendro Core] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\nตกผลึก (น้ำ): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nกระจาย (น้ำ): สร้างความเสียหายน้ำ 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ระเหย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>ชาร์จไฟฟ้า</color>: ความเสียหายนี้ +1 และสร้างความเสียหายทะลวง 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>แช่แข็ง</color>: ความเสียหายนี้ +1 และเป้าหมายไม่สามารถดำเนินการต่าง ๆ ได้ในเทิร์นนี้ (จะหายไปหลังจากได้รับความเสียหายกายภาพ หรือความเสียหายไฟ แต่ความเสียหายที่ได้รับ จะ +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>งอกเงย</color>: ทำให้เกิด [<color=#FFFFFFFF>Dendro Core</color>] ที่ทำให้ ความเสียหายไฟ หรือความเสียหายไฟฟ้า ครั้งต่อไป +2\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ตกผลึก (น้ำ)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>กระจาย (น้ำ)</color>: สร้างความเสียหายน้ำ 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)"},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"หลีกเลี่ยงการพ่ายแพ้","nameraw":"<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color>","description":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 เอฟเฟกต์บางอย่างจะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึงจำนวนหนึ่ง\nซึ่งในช่วงเวลานี้ ตัวละครจะไม่ถือว่าพ่ายแพ้ (ดังนั้น อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะไม่ถูกถอดออก และจะไม่ล้างพลังงาน)","descriptionraw":"เมื่อค่าพลังชีวิตของตัวละครลดลงเหลือ 0 เอฟเฟกต์บางอย่างจะทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึงจำนวนหนึ่ง\\nซึ่งในช่วงเวลานี้ ตัวละครจะไม่ถือว่า<color=#FFFFFFFF>พ่ายแพ้</color> (ดังนั้น อุปกรณ์และสถานะที่ติดตั้งอยู่กับตัวละครจะไม่ถูกถอดออก และจะไม่ล้างพลังงาน)"},"matchingelement":{"id":308,"name":"ธาตุชนิดเดียวกัน","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}ธาตุชนิดเดียวกัน</color>","description":"ต้องใช้ Elemental Dice ของธาตุชนิดเดียวกันตามจำนวนที่กำหนด เพื่อจ่ายค่าร่ายประเภทนี้\n(ธาตุสารพัดประโยชน์ จะถูกมองเป็น Elemental Dice ชนิดใดก็ได้)","descriptionraw":"ต้องใช้ Elemental Dice ของธาตุชนิดเดียวกันตามจำนวนที่กำหนด เพื่อจ่ายค่าร่ายประเภทนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ จะถูกมองเป็น Elemental Dice ชนิดใดก็ได้)"},"omnielement":{"id":411,"name":"ธาตุสารพัดประโยชน์","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color>","description":"ธาตุสารพัดประโยชน์ จะถูกมองว่าเป็นธาตุชนิดใด ๆ และใช้จ่ายค่าร่ายต่าง ๆ ได้","descriptionraw":"{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ จะถูกมองว่าเป็นธาตุชนิดใด ๆ และใช้จ่ายค่าร่ายต่าง ๆ ได้"},"passiveskill":{"id":502,"name":"สกิลติดตัว","nameraw":"สกิลติดตัว","description":"สกิลประเภทนี้จะเกิดผลอย่างต่อเนื่อง ไม่จำเป็นต้องเปิดใช้","descriptionraw":"สกิลประเภทนี้จะเกิดผลอย่างต่อเนื่อง ไม่จำเป็นต้องเปิดใช้"},"physicaldmg":{"id":100,"name":"ความเสียหายกายภาพ","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>","description":"ความเสียหายกายภาพ จะไม่ทำให้ติดสถานะธาตุ และก็ไม่ทำให้เกิดปฏิกิริยาธาตุด้วย","descriptionraw":"ความเสียหายกายภาพ จะไม่ทำให้ติดสถานะธาตุ และก็ไม่ทำให้เกิดปฏิกิริยาธาตุด้วย"},"piercingdmg":{"id":5,"name":"ความเสียหายทะลวง","nameraw":"<color=#FFFFFFFF>ความเสียหายทะลวง</color>","description":"ความเสียหายทะลวงไม่สามารถรับโบนัสความเสียหายได้ แต่ก็จะไม่สามารถลบล้างด้วยเอฟเฟกต์อื่น ๆ อย่างเช่น โล่ป้องกัน, การต้านทานความเสียหาย ฯลฯ","descriptionraw":"ความเสียหายทะลวงไม่สามารถรับโบนัสความเสียหายได้ แต่ก็จะไม่สามารถลบล้างด้วยเอฟเฟกต์อื่น ๆ อย่างเช่น โล่ป้องกัน, การต้านทานความเสียหาย ฯลฯ"},"plungingattack":{"id":52,"name":"โจมตีพุ่งลงจากอากาศ","nameraw":"<color=#FFFFFFFF>โจมตีพุ่งลงจากอากาศ</color>","description":"หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\" หากการดำเนินการต่อสู้ครั้งต่อไปในเทิร์นนี้เป็นการ \"โจมตีปกติ\" จะถูกมองว่าเป็นการ \"โจมตีพุ่งลงจากอากาศ\"","descriptionraw":"หลังจากตัวละครถูกเปลี่ยนเป็น \"ตัวละครที่เข้าต่อสู้\" หากการดำเนินการต่อสู้ครั้งต่อไปในเทิร์นนี้เป็นการ \"โจมตีปกติ\" จะถูกมองว่าเป็นการ \"โจมตีพุ่งลงจากอากาศ\""},"pneumaousiaannihilationreaction":{"id":1015,"name":"ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร","nameraw":"ปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร","description":"หลังจากตัวละครที่มี \"พลังสสาร\" ได้รับความเสียหายจาก \"พลังปฐมภูมิ: วิญญาณ\" หรือหลังจากตัวละครที่มี \"พลังวิญญาณ\" ได้รับความเสียหายจาก \"พลังปฐมภูมิ: สสาร\" จะทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร\nหลังจากการ์ดที่แตกต่างกันสร้างปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร อาจทำให้เกิดเอฟเฟกต์ต่าง ๆ ได้","descriptionraw":"หลังจากตัวละครที่มี \"พลังสสาร\" ได้รับความเสียหายจาก \"{SPRITE_PRESET#3505}พลังปฐมภูมิ: วิญญาณ\" หรือหลังจากตัวละครที่มี \"พลังวิญญาณ\" ได้รับความเสียหายจาก \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\" จะทำให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร\\nหลังจากการ์ดที่แตกต่างกันสร้างปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสาร อาจทำให้เกิดเอฟเฟกต์ต่าง ๆ ได้"},"prepareskills1prepares":{"id":53,"name":"เตรียมสกิล","nameraw":"<color=#FFFFFFFF>เตรียมสกิล</color>","description":"สกิลบางส่วนไม่สามารถใช้งานโดยตรงได้ ต้องใช้รอบดำเนินการจำนวนหนึ่ง เพื่อทำการเตรียมสกิล\nเมื่อมาถึงตาดำเนินการของผู้เล่นฝ่ายใดฝ่ายหนึ่ง หาก \"ตัวละครที่เข้าต่อสู้\" ของผู้เล่นคนนั้น ๆ กำลังเตรียมสกิล จะเป็นการข้ามการดำเนินการของผู้เล่นคนนั้น; หากสกิลเตรียมเสร็จแล้ว ตัวละครจะทำการใช้งานสกิลในทันที (สกิลประเภทที่ต้องเตรียมก่อน จะไม่ทำให้เกิดเอฟเฟกต์ \"หลังจากใช้งานสกิล\", \"หลังจากตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ฯลฯ)\nมีแค่ \"ตัวละครที่เข้าต่อสู้\" เท่านั้นที่จะเตรียมสกิลได้; หาก \"ตัวละครที่เข้าต่อสู้\" ที่กำลังเตรียมสกิล ถูกสลับไปเป็นตัวละครนอกสนาม การเตรียมสกิลจะถูกขัดจังหวะ","descriptionraw":"สกิลบางส่วนไม่สามารถใช้งานโดยตรงได้ ต้องใช้รอบดำเนินการจำนวนหนึ่ง เพื่อทำการ<color=#FFFFFFFF>เตรียมสกิล</color>\\nเมื่อมาถึงตาดำเนินการของผู้เล่นฝ่ายใดฝ่ายหนึ่ง หาก \"ตัวละครที่เข้าต่อสู้\" ของผู้เล่นคนนั้น ๆ กำลัง<color=#FFFFFFFF>เตรียม</color>สกิล จะเป็นการข้ามการดำเนินการของผู้เล่นคนนั้น; หากสกิล<color=#FFFFFFFF>เตรียม</color>เสร็จแล้ว ตัวละครจะทำการใช้งานสกิลในทันที (สกิลประเภทที่ต้อง<color=#FFFFFFFF>เตรียม</color>ก่อน จะไม่ทำให้เกิดเอฟเฟกต์ \"หลังจากใช้งานสกิล\", \"หลังจากตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ฯลฯ)\\nมีแค่ \"ตัวละครที่เข้าต่อสู้\" เท่านั้นที่จะ<color=#FFFFFFFF>เตรียม</color>สกิลได้; หาก \"ตัวละครที่เข้าต่อสู้\" ที่กำลัง<color=#FFFFFFFF>เตรียม</color>สกิล ถูกสลับไปเป็นตัวละครนอกสนาม การ<color=#FFFFFFFF>เตรียม</color>สกิลจะถูกขัดจังหวะ"},"pressurizedcollapse":{"id":1024,"name":"Pressurized Collapse","nameraw":"<color=#FFFFFFFF>Pressurized Collapse</color>","description":"จบเฟส: เปลี่ยนตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\"\nจำนวนครั้งที่ใช้ได้: 1\n(แต่ละฝ่ายจะมีสถานะนี้ในสนาม ได้มากสุดหนึ่งอัน)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> เปลี่ยนตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\"\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>\\n(แต่ละฝ่ายจะมีสถานะนี้ในสนาม ได้มากสุดหนึ่งอัน)"},"pyro":{"id":303,"name":"ธาตุไฟ","nameraw":"{SPRITE_PRESET#1103}ธาตุไฟ","description":"ใช้ Elemental Dice ธาตุไฟ เพื่อจ่ายค่าร่ายนี้\n(ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)","descriptionraw":"ใช้ Elemental Dice <color=#FF9999FF>{SPRITE_PRESET#1103}ธาตุไฟ</color> เพื่อจ่ายค่าร่ายนี้\\n({SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ ก็สามารถใช้จ่ายค่าร่ายนี้ได้เช่นกัน)"},"pyroapplication":{"id":203,"name":"ติดสถานะธาตุไฟ","nameraw":"<color=#FF9999FF>ติดสถานะ{SPRITE_PRESET#2103}ธาตุไฟ</color>","description":"เมื่อติดสถานะธาตุไฟ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\nละลาย: ไม่มีเอฟเฟกต์\nระเหย: ไม่มีเอฟเฟกต์\nโอเวอร์โหลด: เป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nติดไฟ: จะทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)","descriptionraw":"เมื่อติดสถานะ{SPRITE_PRESET#2103}ธาตุไฟ โดยไม่เกิดความเสียหาย ปฏิกิริยาธาตุที่เกิดขึ้น จะไม่มีเอฟเฟกต์ความเสียหาย:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>ละลาย</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ระเหย</color>: ไม่มีเอฟเฟกต์\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>โอเวอร์โหลด</color>: เป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ติดไฟ</color>: จะทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)"},"pyrodmg":{"id":103,"name":"ความเสียหายไฟ","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>","description":"การติดสถานะธาตุไฟ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\nละลาย: ความเสียหายนี้ +2\nระเหย: ความเสียหายนี้ +2\nโอเวอร์โหลด:  ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nติดไฟ: ความเสียหายนี้ +1 และจะทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)","descriptionraw":"การติดสถานะ{SPRITE_PRESET#2103}ธาตุไฟ จะทำให้เกิดปฏิกิริยาธาตุดังนี้:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>ละลาย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ระเหย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>โอเวอร์โหลด</color>:  ความเสียหายนี้ +2 และตัวเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ติดไฟ</color>: ความเสียหายนี้ +1 และจะทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุดถึง 2)"},"pyrorelatedreactions":{"id":213,"name":"ปฏิกิริยาที่เกี่ยวกับธาตุไฟ","nameraw":"<color=#FF9999FF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2103}ธาตุไฟ</color>","description":"ละลาย: ความเสียหายนี้ +2\nระเหย: ความเสียหายนี้ +2\nโอเวอร์โหลด: ความเสียหายนี้ +2 และเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\nติดไฟ: ความเสียหายนี้ +1 และจะทำให้เกิด [Burning Flame] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุด 2 ครั้ง)\nตกผลึก (ไฟ): ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\nกระจาย (ไฟ): สร้างความเสียหายไฟ 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>ละลาย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>ระเหย</color>: ความเสียหายนี้ +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>โอเวอร์โหลด</color>: ความเสียหายนี้ +2 และเป้าหมายจะถูกบังคับให้เปลี่ยนไปใช้ตัวละครถัดไป\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>ติดไฟ</color>: ความเสียหายนี้ +1 และจะทำให้เกิด [<color=#FFFFFFFF>Burning Flame</color>] ที่สร้างความเสียหายไฟ 1 หน่วย ในตอนสิ้นสุดเทิร์น (ใช้ได้ 1 ครั้ง ซ้อนทับได้มากสุด 2 ครั้ง)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>ตกผลึก (ไฟ)</color>: ความเสียหายนี้ +1 และตัวละครที่เข้าต่อสู้ของฝ่ายเราจะได้รับโล่ป้องกัน 1 หน่วย (สามารถซ้อนทับได้มากสุด 2 หน่วย)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>กระจาย (ไฟ)</color>: สร้างความเสียหายไฟ 1 หน่วย ให้แก่ตัวละครทั้งหมดของฝ่ายศัตรู (ยกเว้นเป้าหมาย)"},"randomhilichurlsummon":{"id":1001,"name":"สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม","nameraw":"<color=#FFFFFFFF>สิ่งอัญเชิญ \"Hilichurl\" แบบสุ่ม</color>","description":"สิ่งอัญเชิญ \"Hilichurl\" ที่ปรากฏขึ้นมาได้มีอยู่ 4 ชนิด:\nCryo Hilichurl Shooter: สร้างความเสียหายน้ำแข็ง 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\nHydro Samachurl: สร้างความเสียหายน้ำ 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\nHilichurl Berserker: สร้างความเสียหายไฟ 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\nElectro Hilichurl Shooter: ความเสียหายไฟฟ้า 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง","descriptionraw":"สิ่งอัญเชิญ \"Hilichurl\" ที่ปรากฏขึ้นมาได้มีอยู่ 4 ชนิด:\\n<color=#FFFFFFFF>Cryo Hilichurl Shooter</color>: สร้าง{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Hydro Samachurl</color>: สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Hilichurl Berserker</color>: สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง\\n<color=#FFFFFFFF>Electro Hilichurl Shooter</color>: {SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วย เมื่อจบเฟส จำนวนครั้งที่ใช้ได้ 2 ครั้ง"},"revelry":{"id":1029,"name":"Revelry","nameraw":"<color=#FFFFFFFF>Revelry</color>","description":"ฝ่ายเราสร้างความเสียหาย +1 (รวมถึงความเสียหายกระจายที่ตัวละครสร้างขึ้น)\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"ฝ่ายเราสร้างความเสียหาย +1 (รวมถึงความเสียหายกระจายที่ตัวละครสร้างขึ้น)\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: 1</color> (ซ้อนทับได้โดยไม่มีขีดจำกัด)"},"riptide":{"id":1005,"name":"Riptide","nameraw":"<color=#FFFFFFFF>Riptide</color>","description":"หลังจากตัวละครที่มีการ์ดใบนี้พ่ายแพ้: จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกันได้รับ \"Riptide\"\n(เมื่อ Tartaglia ที่อยู่ในโหมด \"การต่อสู้ระยะประชิด\" โจมตีตัวละครที่มีการ์ดใบนี้ จะสร้างความเสียหายเพิ่มเติม)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> จะทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกันได้รับ \"Riptide\"\\n(เมื่อ <color=#FFFFFFFF>Tartaglia</color> ที่อยู่ในโหมด <color=#FFFFFFFF>\"การต่อสู้ระยะประชิด\"</color> โจมตีตัวละครที่มีการ์ดใบนี้ จะสร้างความเสียหายเพิ่มเติม)"},"salonmembers":{"id":1031,"name":"Salon Member","nameraw":"<color=#FFFFFFFF>Salon Member</color>","description":"จบเฟส: สร้างความเสียหายน้ำ 1 หน่วย หากฝ่ายเรามีตัวละครที่มีค่าพลังชีวิตไม่ต่ำกว่า 6 จะสร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครฝ่ายเราที่ได้รับความเสียหายน้อยสุดหนึ่งคน จากนั้นจะทำให้เกิดความเสียหายน้ำ 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 2 (ซ้อนทับได้มากสุดถึง 4 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย หากฝ่ายเรามีตัวละครที่มีค่าพลังชีวิตไม่ต่ำกว่า 6 จะสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 1 หน่วย แก่ตัวละครฝ่ายเราที่ได้รับความเสียหายน้อยสุดหนึ่งคน จากนั้นจะทำให้เกิด{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color> (ซ้อนทับได้มากสุดถึง 4 ครั้ง)"},"sandanddreams":{"id":1028,"name":"Sand and Dreams","nameraw":"<color=#FFFFFFFF>Sand and Dreams</color>","description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ Elemental Dice น้อยลง 3 ลูก\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้ Elemental Dice น้อยลง 3 ลูก\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้: 1</color>"},"scarletseal":{"id":1010,"name":"Scarlet Seal","nameraw":"<color=#FFFFFFFF>Scarlet Seal</color>","description":"เมื่อตัวละครใช้ชาร์จโจมตี: จะสร้างความเสียหาย +2\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้ มากสุด 2 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครใช้<color=#FFFFFFFF>ชาร์จโจมตี</color>: </color>จะสร้างความเสียหาย +2\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้ มากสุด 2 ครั้ง)"},"select":{"id":59,"name":"เลือก","nameraw":"<color=#FFFFFFFF>เลือก</color>","description":"เลือกการ์ด 1 ใบ จากการ์ดที่กำหนดหลายใบ เพื่อใช้เอฟเฟกต์","descriptionraw":"เลือกการ์ด 1 ใบ จากการ์ดที่กำหนดหลายใบ เพื่อใช้เอฟเฟกต์"},"sheercold":{"id":1016,"name":"Sheer Cold","nameraw":"Sheer Cold","description":"จบเฟส: สร้างความเสียหายน้ำแข็ง 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\nจำนวนครั้งที่ใช้ได้: 1 (เมื่อตัวละครที่มีสถานะนี้ติดสถานะ Blazing Heat จะลบล้างเอฟเฟกต์นี้)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> 1 หน่วย แก่ตัวละครที่มีการ์ดใบนี้\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (เมื่อตัวละครที่มีสถานะนี้ติดสถานะ <color=#FFFFFFFF>Blazing Heat</color> จะลบล้างเอฟเฟกต์นี้)"},"shield":{"id":6,"name":"โล่ป้องกัน","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>","description":"เมื่อตัวละครที่ได้รับการป้องกันจากโล่นี้ถูกโจมตี โล่ป้องกันจะถูกใช้เพื่อลบล้างความเสียหาย","descriptionraw":"เมื่อตัวละครที่ได้รับการป้องกันจากโล่นี้ถูกโจมตี โล่ป้องกันจะถูกใช้เพื่อลบล้างความเสียหาย"},"singerofmanywaters":{"id":1032,"name":"Singer of Many Waters","nameraw":"<color=#FFFFFFFF>Singer of Many Waters</color>","description":"จบเฟส: รักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย หากฝ่ายเรามีตัวละครที่มีค่าพลังชีวิตไม่เกิน 5 หน่วย จะรักษาตัวละครที่ได้รับความเสียหายมากที่สุดอีก 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 2 (ซ้อนทับได้มากสุดถึง 4 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครฝ่ายเราทั้งหมด 1 หน่วย หากฝ่ายเรามีตัวละครที่มีค่าพลังชีวิตไม่เกิน 5 หน่วย จะรักษาตัวละครที่ได้รับความเสียหายมากที่สุดอีก 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color> (ซ้อนทับได้มากสุดถึง 4 ครั้ง)"},"starrysemblance":{"id":1027,"name":"Starry Semblance","nameraw":"<color=#FFFFFFFF>Starry Semblance</color>","description":"แต่ละชั้นจะทำให้ All-Devouring Narwhal ได้รับพลังชีวิตสูงสุดเพิ่มเติม 1 หน่วย","descriptionraw":"แต่ละชั้นจะทำให้ All-Devouring Narwhal ได้รับพลังชีวิตสูงสุดเพิ่มเติม 1 หน่วย"},"stunned":{"id":55,"name":"มึนงง","nameraw":"<color=#FFFFFFFF>มึนงง</color>","description":"ตัวละครไม่สามารถใช้สกิลได้ (จนกว่าจะจบเทิร์น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครไม่สามารถใช้สกิลได้</color> (จนกว่าจะจบเทิร์น)"},"superlativesuperstrength":{"id":1007,"name":"Superlative Superstrength","nameraw":"<color=#FFFFFFFF>Superlative Superstrength</color>","description":"เมื่อตัวละครที่มีการ์ดใบนี้ใช้การชาร์จโจมตี: สร้างความเสียหาย +1 นอกจากนี้หากมีจำนวนครั้งที่ใช้ได้อย่างน้อย 2 ครั้ง ยังสามารถใช้ธาตุไร้สีน้อยลง 1 ลูก\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้ มากสุด 3 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ใช้การ<color=#FFFFFFFF>ชาร์จโจมตี</color>:</color> สร้างความเสียหาย +1 นอกจากนี้หากมี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>อย่างน้อย 2 ครั้ง ยังสามารถใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>น้อยลง 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้ มากสุด 3 ครั้ง)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru Enraged","nameraw":"Taroumaru Enraged","description":"จบเฟส: สร้างความเสียหายกายภาพ 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color> 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Taroumaru's Savings","nameraw":"Taroumaru's Savings","description":"ค่าร่าย: 0\nทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก","descriptionraw":"ค่าร่าย: 0{SPRITE_PRESET#1108}\\nทำให้เกิด{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์ 1 ลูก"},"technique":{"id":58,"name":"เทคนิค","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>","description":"เมื่อตัวละครที่เข้าต่อสู้ติดตั้งการ์ด \"เทคนิค\" จะสามารถใช้ \"เทคนิค\" ที่เกี่ยวข้องได้\nการใช้ \"เทคนิค\" เป็นการ \"ดำเนินการต่อสู้\" อย่างหนึ่ง เมื่อตัวละครไม่สามารถใช้สกิลได้เนื่องจากสถานะแช่แข็ง, กลายเป็นหิน, มึนงง ฯลฯ จะไม่สามารถใช้ \"เทคนิค\" ได้เช่นกัน\nเมื่อตัวละครใช้ \"เทคนิค\" จะไม่นับเป็นการใช้สกิล และไม่สามารถทำให้เกิดเอฟเฟกต์ \"หลังจากใช้สกิล\" หรือ \"หลังจากที่ตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ได้; นอกจากนี้ ความเสียหายที่เกิดจากการใช้ \"เทคนิค\" ของตัวละคร จะไม่ถูกนับว่าเป็นความเสียหายที่ตัวละครสร้าง","descriptionraw":"เมื่อตัวละครที่เข้าต่อสู้ติดตั้งการ์ด \"{SPRITE_PRESET#3008}เทคนิค\" จะสามารถใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ที่เกี่ยวข้องได้\\nการใช้ \"{SPRITE_PRESET#3008}เทคนิค\" เป็นการ \"ดำเนินการต่อสู้\" อย่างหนึ่ง เมื่อตัวละครไม่สามารถใช้สกิลได้เนื่องจากสถานะแช่แข็ง, กลายเป็นหิน, มึนงง ฯลฯ จะไม่สามารถใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ได้เช่นกัน\\nเมื่อตัวละครใช้ \"{SPRITE_PRESET#3008}เทคนิค\" จะไม่นับเป็นการใช้สกิล และไม่สามารถทำให้เกิดเอฟเฟกต์ \"หลังจากใช้สกิล\" หรือ \"หลังจากที่ตัวละครทำให้เกิดปฏิกิริยาธาตุ\" ได้; นอกจากนี้ ความเสียหายที่เกิดจากการใช้ \"{SPRITE_PRESET#3008}เทคนิค\" ของตัวละคร 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</color>ต้านทานความเสียหาย 2 หน่วย\\n<color=#FFFFFFFF>หลังจากที่ตัวละครของฝ่ายเราได้รับความเสียหายที่มี \"{SPRITE_PRESET#3505}พลังปฐมภูมิ: วิญญาณ\": </color>ก่อให้เกิดปฏิกิริยาการเผาผลาญของพลังงานวิญญาณสสารและลบล้างเอฟเฟกต์นี้"},"ancientcourtyardineffect":{"id":300001,"name":"Ancient Courtyard (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\": ใช้ Elemental Dice ลดลง 2 ลูก","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice ลดลง 2 ลูก","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ดอุปกรณ์ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\":</color> ใช้ Elemental Dice ลดลง 2 ลูก"},"anomalousanatomy":{"id":122042,"name":"Anomalous 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หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะรักษาตัวละครนี้ 1 หน่วย (มากสุด 2 ครั้ง ต่อเทิร์น)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายตรงข้ามใช้สกิล:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะรักษาตัวละครนี้ 1 หน่วย (มากสุด 2 ครั้ง ต่อเทิร์น)"},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"ในแต่ละเทิร์นเมื่อ Arataki Itto ที่มีการ์ดใบนี้ใช้ Fight Club Legend เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด Superlative Superstrength จะสร้างความเสียหายเพิ่มเติม +1","descriptionraw":"ในแต่ละเทิร์นเมื่อ $[A1605] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S16051]</color> เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด $[K1007] จะสร้างความเสียหายเพิ่มเติม +1","descriptionreplaced":"ในแต่ละเทิร์นเมื่อ Arataki Itto ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Fight Club Legend</color> เป็นครั้งที่ 2 รวมถึงหลังจากนั้น: หากทำให้เกิด <color=#FFFFFFFF>Superlative Superstrength</color> จะสร้างความเสียหายเพิ่มเติม +1"},"archaicpetra":{"id":312602,"name":"Archaic Petra","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุหินลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุหินเสมอ","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>เสมอ","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>เสมอ"},"areaalertmekousia":{"id":132081,"name":"จักรกลระวังภัยภาคพื้นที่ - สสาร","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ: ทำให้เกิดความเสียหายน้ำแข็ง 1 หน่วย\nหลังจากตัวละครที่มี \"พลังปฐมภูมิ: วิญญาณ\" สร้างความเสียหาย: ลบล้างเอฟเฟกต์นี้","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ:</color> ทำให้เกิด$[K101] 1 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครที่มี \"{SPRITE_PRESET#3505}พลังปฐมภูมิ: วิญญาณ\" สร้างความเสียหาย:</color> ลบล้างเอฟเฟกต์นี้","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ:</color> ทำให้เกิด{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> 1 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครที่มี \"{SPRITE_PRESET#3505}พลังปฐมภูมิ: วิญญาณ\" สร้างความเสียหาย:</color> ลบล้างเอฟเฟกต์นี้","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"จักรกลระวังภัยภาคพื้นที่ - วิญญาณ","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ: ทำให้เกิดความเสียหายน้ำ 1 หน่วย\nหลังจากตัวละครที่มี \"พลังปฐมภูมิ: สสาร\" สร้างความเสียหาย: ลบล้างเอฟเฟกต์นี้","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ:</color> ทำให้เกิด$[K102] 1 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครที่มี \"{SPRITE_PRESET#3504}พลังปฐมภูมิ: สสาร\" สร้างความเสียหาย:</color> ลบล้างเอฟเฟกต์นี้","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายศัตรูใช้การ์ดแอ็กชัน 3 ใบ:</color> ทำให้เกิด{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย\\n<color=#FFFFFFFF>หลังจากตัวละครที่มี 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</color>ได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 1 หน่วยสำหรับทุก 1 ชั้น (ซ้อนทับได้โดยไม่มีขีดจำกัด)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Beacon of the Reed Sea","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"ตัวละครสร้างความเสียหาย +1 \nหลังจากที่ตัวละครใช้สกิลธาตุ: ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)\nหลังจากที่ตัวละครได้รับความเสียหาย: ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color> \\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิลธาตุ: </color>ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหาย: </color>ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color> \\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิลธาตุ: </color>ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหาย: </color>ในเทิร์นนี้ ความเสียหายที่ตัวละครสร้างในครั้งต่อไปจะเพิ่มขึ้น +1 (เทิร์นละ 1 ครั้ง)"},"beastlycorrosion":{"id":226031,"name":"Beastly Corrosion","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Golden Wolflord ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้ Golden Corrosion ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม","descriptionraw":"เมื่อ $[A2603] ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้ <color=#FFFFFFFF>$[C126031]</color> ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม","descriptionreplaced":"เมื่อ Golden Wolflord ที่มีการ์ดใบนี้อยู่ในสนาม จะทำให้ <color=#FFFFFFFF>Golden Corrosion</color> ของฝ่ายศัตรูซ้อนทับได้มากสุดถึง 5 ครั้ง และจะมีผลแม้ตัวละครที่มีการ์ดใบนี้จะอยู่ในสนาม"},"belligerenceunfettered":{"id":402004,"name":"Belligerence Unfettered","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้: ลบล้างเอฟเฟกต์นี้ ทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึง 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ลบล้างเอฟเฟกต์นี้ ทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึง 1 หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ลบล้างเอฟเฟกต์นี้ ทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึง 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Beneficent","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Yuegui: Throwing Mode ที่สร้างขึ้นโดย Yaoyao ที่มีการ์ดใบนี้ มีจำนวนครั้งที่ใช้ได้เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1","descriptionraw":"เมื่อ <color=#FFFFFFFF>$[C117041]</color> ที่สร้างขึ้นโดย $[A1704] ที่มีการ์ดใบนี้ มี$[K3]เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1","descriptionreplaced":"เมื่อ <color=#FFFFFFFF>Yuegui: Throwing Mode</color> ที่สร้างขึ้นโดย Yaoyao ที่มีการ์ดใบนี้ มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>เหลือเพียง 1 ครั้ง จะเพิ่มความเสียหายและการรักษาของเอฟเฟกต์ดังกล่าวอย่างละ +1"},"bitetarget":{"id":112143,"name":"Bite 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ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 6 หน่วย\nจำนวนเทิร์นต่อเนื่อง: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 6 หน่วย\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 6 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Bitter Belligerence ระดับต่ำ","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 2 หน่วย\nจำนวนเทิร์นต่อเนื่อง: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 2 หน่วย\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Bitter Belligerence ระดับกลาง","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 4 หน่วย\nจำนวนเทิร์นต่อเนื่อง: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 4 หน่วย\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้ ไม่ได้อยู่ในสถานะ \"แช่แข็ง\" จะรักษาตัวละครนี้ 4 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 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จะลบล้างเอฟเฟกต์นี้","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color>สร้าง$[K103]ให้กับตัวละครที่มีการ์ดใบนี้ 1 หน่วย\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nเมื่อตัวละครที่มีการ์ดใบนี้ติดสถานะ <color=#FFFFFFFF>$[C121022]</color> จะลบล้างเอฟเฟกต์นี้","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color>สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>ให้กับตัวละครที่มีการ์ดใบนี้ 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>\\n\\nเมื่อตัวละครที่มีการ์ดใบนี้ติดสถานะ <color=#FFFFFFFF>Sheer Cold</color> จะลบล้างเอฟเฟกต์นี้","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Blazing Lioness: Flame-Mane's Fist","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: Flame-Mane's Fist","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: 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(ไม่สามารถลบล้างการรักษาที่เกิดจากการฟื้นคืนชีพ หรือการจัดสรรค่าพลังชีวิตได้)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้ ไม่จำกัด)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Bonecruncher's Energy Block: Accumulated","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แต่ละชั้นจะทำให้ Scattershot Vortex สร้างความเสียหายสองเท่า 1 ครั้ง","descriptionraw":"แต่ละชั้นจะทำให้ <color=#FFFFFFFF>$[S25033]</color> สร้างความเสียหายสองเท่า 1 ครั้ง","descriptionreplaced":"แต่ละชั้นจะทำให้ <color=#FFFFFFFF>Scattershot Vortex</color> สร้างความเสียหายสองเท่า 1 ครั้ง"},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Bonecruncher's Energy Block (กำลังคูลดาวน์)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ไม่สามารถใช้ Bonecruncher's Energy Block 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รักษาตัวละครทั้งหมดของฝ่ายเรา 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Chain Collapse","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"เมื่อตัวละครที่เข้าต่อสู้ฝ่ายศัตรูได้รับความเสียหายน้ำ หรือความเสียหายไม้: ค่าความเสียหาย +2\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่เข้าต่อสู้ฝ่ายศัตรูได้รับ$[K102] หรือ$[K107]:</color> ค่าความเสียหาย +2\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่เข้าต่อสู้ฝ่ายศัตรูได้รับ{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> หรือ{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>:</color> ค่าความเสียหาย +2\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 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เสีย <color=#FFFFFFFF>\"Resolve\"</color> ทั้งหมดที่มี โดยที่ <color=#FFFFFFFF>\"Resolve\"</color> แต่ละหน่วย จะทำให้ความเสียหายที่สร้าง +1","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Chakra Desiderata","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\": สะสม \"Resolve\" ในปริมาณพลังงานที่ใช้ไป 3 เท่า","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> สะสม <color=#FFFFFFFF>\"Resolve\"</color> ในปริมาณ$[K310]ที่ใช้ไป 3 เท่า","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครอื่นของฝ่ายเราใช้ \"ท่าไม้ตาย\":</color> สะสม <color=#FFFFFFFF>\"Resolve\"</color> ในปริมาณ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color>ที่ใช้ไป 3 เท่า","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Changing Shifts 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และเปลี่ยน Elemental Dice 2 ลูกเป็น$[K411] และเมื่อตัวละครใช้สกิลหรือใช้ <color=#FFFFFFFF>\"{SPRITE_PRESET#3006}พรสวรรค์\"</color> ในครั้งถัดไป จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้:</color> <color=#FFFFFFFF>ทิ้ง</color>การ์ดที่มีค่าร่าย Elemental Dice เดิมสูงสุด 1 ลูก และเปลี่ยน Elemental Dice 2 ลูกเป็น<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> และเมื่อตัวละครใช้สกิลหรือใช้ <color=#FFFFFFFF>\"{SPRITE_PRESET#3006}พรสวรรค์\"</color> ในครั้งถัดไป จะใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"conductorstophatineffect":{"id":301204,"name":"Conductor's Top Hat (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ Elemental Dice น้อยลง 1 ลูก\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้ Elemental Dice น้อยลง 1 ลูก\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้ Elemental Dice น้อยลง 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Conqueror of Evil: Guardian Yaksha","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"ระหว่างช่วงเวลาที่ Xiao ที่มีการ์ดใบนี้ได้รับ Yaksha's Mask เมื่อใช้ Lemniscatic Wind Cycling จะใช้ธาตุลมลดลง 1 ลูก (ทุกการได้รับ Yaksha's Mask 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)","descriptionraw":"ระหว่างช่วงเวลาที่ $[A1504] ที่มีการ์ดใบนี้ได้รับ <color=#FFFFFFFF>$[C115041]</color> เมื่อใช้ <color=#FFFFFFFF>$[S15042]</color> จะใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (ทุกการได้รับ <color=#FFFFFFFF>$[C115041]</color> 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)","descriptionreplaced":"ระหว่างช่วงเวลาที่ Xiao ที่มีการ์ดใบนี้ได้รับ <color=#FFFFFFFF>Yaksha's Mask</color> เมื่อใช้ <color=#FFFFFFFF>Lemniscatic Wind Cycling</color> จะใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (ทุกการได้รับ <color=#FFFFFFFF>Yaksha's Mask</color> 1 ครั้ง จะเกิดขึ้นได้ 2 ครั้ง)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Conqueror of Evil: Wrath Deity","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ใช้ Lemniscatic Wind Cycling: ใช้ธาตุลมลดลง 1 ลูก\nจำนวนครั้งที่ใช้ได้：2\n\nเมื่อตัวละครที่มีการ์ดใบนี้ไม่มี Yaksha's Mask อีกต่อไป: ลบล้างเอฟเฟกต์นี้","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ใช้ $[S15042]:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก\\n<color=#FFFFFFFF>$[K3]：2</color>\\n\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ไม่มี $[C115041] อีกต่อไป:</color> ลบล้างเอฟเฟกต์นี้","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ใช้ Lemniscatic Wind Cycling:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>：2</color>\\n\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ไม่มี Yaksha's Mask อีกต่อไป:</color> ลบล้างเอฟเฟกต์นี้","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"พักฟื้น","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"\"สกิลธาตุ\" ของฝ่ายเรา หรือสิ่งอัญเชิญสร้างความเสียหาย +1\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"\"สกิลธาตุ\" ของฝ่ายเรา หรือสิ่งอัญเชิญสร้างความเสียหาย +1\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"\"สกิลธาตุ\" ของฝ่ายเรา หรือสิ่งอัญเชิญสร้างความเสียหาย 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ครั้ง)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Countless Sights to See","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Kirara ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"เมื่อ $[A1707] ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"เมื่อ Kirara ที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้ เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\": ใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"craggygreatshield":{"id":136011,"name":"Craggy Greatshield","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: ลบล้างความเสียหายมากสุด 2 หน่วย 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Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครที่เข้าต่อสู้ 1 ลูก"},"decorousharmony":{"id":216071,"name":"Decorous Harmony","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Yun Jin ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ Flying Cloud Flag Formation: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2","descriptionraw":"เมื่อ $[A1607] ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>$[C116073]</color>: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2","descriptionreplaced":"เมื่อ Yun Jin ที่มีการ์ดใบนี้อยู่ในสนาม และฝ่ายเราใช้ <color=#FFFFFFFF>Flying Cloud Flag Formation</color>: หากฝ่ายเราไม่มีการ์ดในมือ จะทำให้ความเสียหายสกิลในครั้งนี้ +2"},"deepdevourersdomain":{"id":122041,"name":"Deep Devourer's 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Elemental Dice เดิมเท่ากัน จะได้รับเพิ่มเติม 1 หน่วย; หากมี 3 ใบที่เหมือนกัน จะได้รับเพิ่มอีก 1 หน่วย","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Deepwood Memories","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไม้ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุไม้เสมอ","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>เสมอ","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>เสมอ"},"demonwarriorsfeathermask":{"id":312032,"name":"Demon-Warrior's Feather Mask","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค: ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค:</color> ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้เทคนิค:</color> ได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)"},"dendrocore":{"id":116,"name":"Dendro 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(ซ้อนทับได้)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Exhausted Plunge","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ตัวละครที่มีการ์ดใบนี้จะได้รับความเสียหาย +1\nเอฟเฟกต์นี้จะมี \"Takeoff Countdown Points\" 3 หน่วยตั้งแต่แรก \nหลังจากที่ตัวละครที่ติดสถานะนี้ใช้สกิล: \"Takeoff Countdown Points\" -1 หาก \"Takeoff Countdown Points\" หมดลง เอฟเฟกต์นี้จะหายไป และทำให้ตัวละครฟื้นฟูสถานะ \"Skyward Patrol\"","descriptionraw":"ตัวละครที่มีการ์ดใบนี้จะได้รับความเสียหาย +1\\nเอฟเฟกต์นี้จะมี \"Takeoff Countdown Points\" 3 หน่วยตั้งแต่แรก \\n<color=#FFFFFFFF>หลังจากที่ตัวละครที่ติดสถานะนี้ใช้สกิล: </color>\"Takeoff Countdown Points\" -1 หาก \"Takeoff Countdown Points\" หมดลง เอฟเฟกต์นี้จะหายไป และทำให้ตัวละครฟื้นฟูสถานะ \"$[C402014]\"","descriptionreplaced":"ตัวละครที่มีการ์ดใบนี้จะได้รับความเสียหาย +1\\nเอฟเฟกต์นี้จะมี \"Takeoff Countdown Points\" 3 หน่วยตั้งแต่แรก \\n<color=#FFFFFFFF>หลังจากที่ตัวละครที่ติดสถานะนี้ใช้สกิล: </color>\"Takeoff Countdown Points\" -1 หาก \"Takeoff Countdown Points\" หมดลง เอฟเฟกต์นี้จะหายไป และทำให้ตัวละครฟื้นฟูสถานะ \"Skyward Patrol\"","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Exile's Circlet","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากตัวละครใช้ \"ท่าไม้ตาย\": ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับพลังงาน 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ$[K310] 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครใช้ \"ท่าไม้ตาย\":</color> ตัวละครนอกสนามทั้งหมดของฝ่ายเรา จะได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1110}พลังงาน</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)"},"exilescirclet-01":{"id":533018,"name":"Exile's 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สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Exquisite Throw","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากตัวละครฝ่ายเราใช้สกิล: สร้างความเสียหายน้ำ 2 หน่วย\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง$[K152] 2 หน่วย\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Falls and Fortune 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Elemental Dice น้อยลง 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้มากสุดถึง 4 ครั้ง)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Flying Cloud Flag Formation","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ: ดำเนินการเพิ่มเติม 1 ครั้ง\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ:</color> ดำเนินการเพิ่มเติม 1 ครั้ง\\n<color=#FFFFFFFF>$[K3]: 1</color> (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ดำเนินการ:</color> ดำเนินการเพิ่มเติม 1 ครั้ง\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้โดยไม่มีขีดจำกัด)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Fontemer Pearl","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย: ต้านทานความเสียหาย 1 หน่วย เทิร์นละ 1 ครั้ง ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญจะไม่เสียจำนวนครั้งที่ใช้ได้\nจำนวนครั้งที่ใช้ได้: 2\n\nเมื่อฝ่ายเราแจ้งจบเทิร์น: หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย: </color>ต้านทานความเสียหาย 1 หน่วย เทิร์นละ 1 ครั้ง ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญจะไม่เสีย$[K3]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>เมื่อฝ่ายเราแจ้งจบเทิร์น:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย: </color>ต้านทานความเสียหาย 1 หน่วย เทิร์นละ 1 ครั้ง ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญจะไม่เสีย<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n\\n<color=#FFFFFFFF>เมื่อฝ่ายเราแจ้งจบเทิร์น:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Fontemer Pearl","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย: ต้านทานความเสียหาย 1 หน่วย; ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ จะไม่เสียจำนวนครั้งที่ใช้ได้\nจำนวนครั้งที่ใช้ได้: 2\n\nในช่วงระยะเวลาของสถานะ: ตัวละครที่มีสถานะนี้ จะสร้างความเสียหาย +1","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย:</color> ต้านทานความเสียหาย 1 หน่วย; ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ จะไม่เสีย$[K3]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>ในช่วงระยะเวลาของสถานะ: </color>ตัวละครที่มีสถานะนี้ จะสร้างความเสียหาย +1","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ได้รับความเสียหาย:</color> ต้านทานความเสียหาย 1 หน่วย; ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ จะไม่เสีย<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n\\n<color=#FFFFFFFF>ในช่วงระยะเวลาของสถานะ: </color>ตัวละครที่มีสถานะนี้ จะสร้างความเสียหาย +1","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"ความรู้ต้องห้าม (กำลังคูลดาวน์)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ไม่สามารถใช้ \"ความรู้ต้องห้าม\" ได้อีกในเทิร์นนี้","descriptionraw":"ไม่สามารถใช้ \"ความรู้ต้องห้าม\" ได้อีกในเทิร์นนี้","descriptionreplaced":"ไม่สามารถใช้ \"ความรู้ต้องห้าม\" ได้อีกในเทิร์นนี้","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Forest Regalia","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"ตัวละครสร้างความเสียหาย +1","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>"},"forestregaliaineffect":{"id":301109,"name":"Forest Regalia (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีสถานะนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีสถานะนี้ใช้ \"โจมตีปกติ\" ครั้งถัดไปในเทิร์นนี้:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 2 ลูก"},"fortunepreservingtalisman":{"id":111082,"name":"Fortune-Preserving Talisman","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากตัวละครฝ่ายเราใช้สกิล: หากตัวละครดังกล่าว มีค่าพลังชีวิตไม่เต็ม จะทำการรักษาตัวละครนี้ 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครดังกล่าว มีค่าพลังชีวิตไม่เต็ม จะทำการรักษาตัวละครนี้ 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> หากตัวละครดังกล่าว มีค่าพลังชีวิตไม่เต็ม จะทำการรักษาตัวละครนี้ 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Four-Leaf Sigil","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: เปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> เปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> เปลี่ยนเป็นตัวละครที่มีการ์ดใบนี้"},"freshwindoffreedomineffect":{"id":300002,"name":"Fresh Wind of Freedom (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา: เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา:</color> เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อตัวละครของฝ่ายตรงข้ามพ่ายแพ้ ในระหว่างรอบการดำเนินการของฝ่ายเรา:</color> เมื่อการดำเนินการในครั้งนี้สิ้นสุดลง ฝ่ายเราจะสามารถดำเนินการต่อได้อีกหนึ่งครั้ง\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Frontline Mainstay","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: ลบล้างเอฟเฟกต์นี้ และทำให้เกิดธาตุสารพัดประโยชน์ 1 ลูก ในทุก \"Frontline Mainstay\" 1 ชั้น","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ลบล้างเอฟเฟกต์นี้ และทำให้เกิด$[K411] 1 ลูก ในทุก \"Frontline Mainstay\" 1 ชั้น","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> ลบล้างเอฟเฟกต์นี้ และทำให้เกิด<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก ในทุก \"Frontline Mainstay\" 1 ชั้น","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"แช่แข็ง","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"ตัวละครไม่สามารถใช้สกิลได้ (จนกว่าจะจบเทิร์น)\nเมื่อตัวละครได้รับ ความเสียหายไฟ หรือ ความเสียหายกายภาพ จะลบล้างเอฟเฟกต์นี้ และทำให้ความเสียหายดังกล่าว +2","descriptionraw":"<color=#FFFFFFFF>ตัวละครไม่สามารถใช้สกิลได้</color> (จนกว่าจะจบเทิร์น)\\nเมื่อตัวละครได้รับ $[K103] หรือ $[K100] จะลบล้างเอฟเฟกต์นี้ และทำให้ความเสียหายดังกล่าว +2","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครไม่สามารถใช้สกิลได้</color> (จนกว่าจะจบเทิร์น)\\nเมื่อตัวละครได้รับ {SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> หรือ {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color> จะลบล้างเอฟเฟกต์นี้ และทำให้ความเสียหายดังกล่าว +2","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Fruit of Fulfillment","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"ตัวละครสร้างความเสียหาย +1","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>"},"fullplate":{"id":116021,"name":"Full Plate","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":["GCG_TAG_SHEILD"],"description":"มอบโล่ป้องกัน 2 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา\nก่อนที่โล่ป้องกันนี้จะถูกใช้จนหมด ความเสียหายกายภาพที่ฝ่ายเราได้รับจะลดลงครึ่งหนึ่ง (ปัดเศษขึ้น)","descriptionraw":"มอบ<color=#FFFFFFFF>$[K6] 2 หน่วย</color> ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา\\nก่อนที่$[K6]นี้จะถูกใช้จนหมด $[K100]ที่ฝ่ายเราได้รับจะลดลงครึ่งหนึ่ง (ปัดเศษขึ้น)","descriptionreplaced":"มอบ<color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย</color> ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา\\nก่อนที่{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>นี้จะถูกใช้จนหมด {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่ฝ่ายเราได้รับจะลดลงครึ่งหนึ่ง (ปัดเศษขึ้น)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Fuufuu Windwheel","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: Fuufuu Whirlwind Kick","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>$[S15074]</color>","descriptionreplaced":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>Fuufuu Whirlwind Kick</color>"},"galesofreverie":{"id":215061,"name":"Gales of 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\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color> (ซ้อนทับได้มากสุด 3 เทิร์น)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Geo Elemental Equipment","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้างความเสียหายหิน จะต้องใช้จำนวนครั้งที่ใช้ได้เพิ่ม 1 ครั้ง\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย:</color> ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้าง$[K106] จะต้องใช้$[K3]เพิ่ม 1 ครั้ง\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย:</color> ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้าง{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color> จะต้องใช้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>เพิ่ม 1 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$[A1201] ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>$[C112011]</color> จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"เมื่อ Barbara ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>Melody Loop</color> จะทำให้การ \"เปลี่ยนตัวละคร\" ของฝ่ายเราใช้ Elemental Dice ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"goldenchalicesbounty":{"id":112081,"name":"Golden Chalice's Bounty","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"เมื่อตัวละครฝ่ายศัตรูได้รับปฏิกิริยางอกเงย: ฝ่ายเราจะไม่สร้าง Dendro Core อีก แต่จะอัญเชิญ Bountiful Core แทน","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายศัตรูได้รับปฏิกิริยางอกเงย:</color> ฝ่ายเราจะไม่สร้าง <color=#FFFFFFFF>$[C116]</color> อีก แต่จะอัญเชิญ $[K1011] แทน","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครฝ่ายศัตรูได้รับปฏิกิริยางอกเงย:</color> ฝ่ายเราจะไม่สร้าง <color=#FFFFFFFF>Dendro Core</color> อีก แต่จะอัญเชิญ <color=#FFFFFFFF>Bountiful Core</color> แทน","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Golden Corrosion","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: หากตัวละครที่มีสถานะนี้อยู่นอกสนาม ทุกครั้งที่เอฟเฟกต์นี้มีจำนวนครั้งที่ใช้ได้ 1 ครั้ง จะสร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครที่มีสถานะนี้\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้มากสุดถึง 3 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้อยู่นอกสนาม ทุกครั้งที่เอฟเฟกต์นี้มี$[K3] 1 ครั้ง จะสร้าง$[K5] 1 หน่วย แก่ตัวละครที่มีสถานะนี้\\n<color=#FFFFFFFF>$[K3]: 1</color> (ซ้อนทับได้มากสุดถึง 3 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีสถานะนี้อยู่นอกสนาม ทุกครั้งที่เอฟเฟกต์นี้มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> 1 ครั้ง จะสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 1 หน่วย แก่ตัวละครที่มีสถานะนี้\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 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<color=#FFFFFFFF>\"Recompense\"</color> 2 แต้ม (สะสมได้สูงสุด 4 แต้ม)\\nเมื่อใช้<color=#FFFFFFFF> \"{SPRITE_PRESET#3006}พรสวรรค์\"</color> กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Golden Troupe's Reward","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"จบเฟส: หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม \"Recompense\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\nเมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม \"Recompense\" ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\nเมื่อใช้<color=#FFFFFFFF> \"{SPRITE_PRESET#3006}พรสวรรค์\"</color> กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> หากตัวละครที่มีการ์ดใบนี้อยู่นอกสนาม การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Recompense\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\nเมื่อใช้<color=#FFFFFFFF> \"{SPRITE_PRESET#3006}พรสวรรค์\"</color> กับตัวละคร หรือตัวละครใช้ \"สกิลธาตุ\": ทุก 1 แต้ม <color=#FFFFFFFF>\"Recompense\"</color> ของการ์ดใบนี้จะใช้ Elemental Dice ลดลง 1 ลูก","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Grand Expectation","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เอฟเฟกต์การเพิ่มความเสียหายของ Inspiration Field ที่ Bennett ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป","descriptionraw":"เอฟเฟกต์การเพิ่มความเสียหายของ <color=#FFFFFFFF>$[C113031]</color> ที่ $[A1303] ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป","descriptionreplaced":"เอฟเฟกต์การเพิ่มความเสียหายของ <color=#FFFFFFFF>Inspiration Field</color> ที่ Bennett ที่มีการ์ดใบนี้สร้าง จะเปลี่ยนเป็นเกิดผลตลอดเวลา โดยไม่มีข้อจำกัดของค่าพลังชีวิตอีกต่อไป"},"grapplelink":{"id":117091,"name":"Grapple Link","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากที่ฝ่ายศัตรูได้รับความเสียหายจากปฏิกิริยาติดไฟ หรือตัวละครอื่นของฝ่ายเราใช้เทคนิค: ตัวละครที่มีสถานะนี้จะได้รับ \"ค่าวิญญาณราตรี\" 1 หน่วย\nเมื่อค่าวิญญาณราตรีเท่ากับ 2 หน่วย: ตัวละครที่มีการ์ดใบนี้จะได้รับ Grapple Prepare จากนั้นจะใช้ \"ค่าวิญญาณราตรี\" 2 หน่วย (หลังจากที่ได้รับ Grapple Prepare แล้ว ก่อนที่ตัวละครฝ่ายเราจะเลือกดำเนินการ: หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้: สร้าง ความเสียหายไม้ 3 หน่วย ให้แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้เคียง)\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ฝ่ายศัตรูได้รับความเสียหายจากปฏิกิริยาติดไฟ หรือตัวละครอื่นของฝ่ายเราใช้เทคนิค:</color> ตัวละครที่มีสถานะนี้จะได้รับ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 1 หน่วย\\n<color=#FFFFFFFF>เมื่อค่าวิญญาณราตรีเท่ากับ 2 หน่วย:</color> ตัวละครที่มีการ์ดใบนี้จะได้รับ <color=#FFFFFFFF>$[C117094]</color> จากนั้นจะใช้ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 2 หน่วย (หลังจากที่ได้รับ <color=#FFFFFFFF>$[C117094]</color> แล้ว <color=#FFFFFFFF>ก่อนที่ตัวละครฝ่ายเราจะเลือกดำเนินการ:</color> หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้: สร้าง $[K107] 3 หน่วย ให้แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้เคียง)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ฝ่ายศัตรูได้รับความเสียหายจากปฏิกิริยาติดไฟ หรือตัวละครอื่นของฝ่ายเราใช้เทคนิค:</color> ตัวละครที่มีสถานะนี้จะได้รับ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 1 หน่วย\\n<color=#FFFFFFFF>เมื่อค่าวิญญาณราตรีเท่ากับ 2 หน่วย:</color> ตัวละครที่มีการ์ดใบนี้จะได้รับ <color=#FFFFFFFF>Grapple Prepare</color> จากนั้นจะใช้ <color=#FFFFFFFF>\"ค่าวิญญาณราตรี\"</color> 2 หน่วย (หลังจากที่ได้รับ <color=#FFFFFFFF>Grapple Prepare</color> แล้ว <color=#FFFFFFFF>ก่อนที่ตัวละครฝ่ายเราจะเลือกดำเนินการ:</color> หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้: สร้าง {SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 3 หน่วย ให้แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้เคียง)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Grapple Prepare","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ก่อนที่ตัวละครฝ่ายเราจะเลือกการดำเนินการ หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้: สร้างความเสียหายไม้ 3 หน่วย แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้ที่สุด","descriptionraw":"<color=#FFFFFFFF>ก่อนที่ตัวละครฝ่ายเราจะเลือกการดำเนินการ หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้:</color> สร้าง$[K107] 3 หน่วย แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้ที่สุด","descriptionreplaced":"<color=#FFFFFFFF>ก่อนที่ตัวละครฝ่ายเราจะเลือกการดำเนินการ หากตัวละครที่มีการ์ดใบนี้เป็นตัวละครที่เข้าต่อสู้:</color> สร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 3 หน่วย แก่ตัวละครฝ่ายศัตรูที่อยู่ใกล้ที่สุด"},"grassringofsanctification":{"id":114111,"name":"Grass Ring of Sanctification","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายเราเปลี่ยนตัวละคร: สร้างความเสียหายไฟฟ้า 1 หน่วย และรักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เทิร์นละ 1 ครั้ง)\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเราเปลี่ยนตัวละคร:</color> สร้าง$[K104] 1 หน่วย และรักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 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ครั้ง)","descriptionreplaced":"เมื่อ Thunder Manifestation ที่มีการ์ดใบนี้อยู่ในสนาม และตัวละครฝ่ายศัตรูที่มี <color=#FFFFFFFF>Lightning Rod</color> ได้รับความเสียหาย: ฝ่ายเราจะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)"},"grimheart":{"id":111061,"name":"Grimheart","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ใช้ Icetide Vortex: ลบล้างสถานะนี้ และทำให้ความเสียหายในครั้งนี้ +3","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ใช้ $[S11062]:</color> ลบล้างสถานะนี้ และทำให้ความเสียหายในครั้งนี้ +3","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ใช้ Icetide Vortex:</color> ลบล้างสถานะนี้ และทำให้ความเสียหายในครั้งนี้ +3"},"gurglingbubble":{"id":132071,"name":"Gurgling Bubble","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"ตัวละครไม่สามารถใช้สกิลได้ 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ใช้{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1102}<color=#80C0FFFF>ธาตุน้ำ</color>เสมอ"},"heartofkhvarenasbrilliance":{"id":312021,"name":"Heart of Khvarena's Brilliance","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะจั่วการ์ด 1 ใบ (เทิร์นละ 1 ครั้ง)"},"heartofoasis":{"id":127029,"name":"หัวใจแห่งโอเอซิส","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายเราเรียก Proliferated Organism 4 อัน ผู้พิทักษ์โอเอซิสของ Apep ของฝ่ายเราจะมี Reignited Heart of Oasis และได้รับ โล่ป้องกัน 1 หน่วย","descriptionraw":"หลังจากฝ่ายเราเรียก <color=#FFFFFFFF>$[C127022]</color> 4 อัน <color=#FFFFFFFF>$[A2702]</color> ของฝ่ายเราจะมี <color=#FFFFFFFF>$[C127027]</color> และได้รับ <color=#FFFFFFFF>$[K6]</color> 1 หน่วย","descriptionreplaced":"หลังจากฝ่ายเราเรียก <color=#FFFFFFFF>Proliferated Organism</color> 4 อัน <color=#FFFFFFFF>ผู้พิทักษ์โอเอซิสของ Apep</color> ของฝ่ายเราจะมี <color=#FFFFFFFF>Reignited Heart of Oasis</color> และได้รับ <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color></color> 1 หน่วย","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Heavy 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+1","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปของตัวละคร จะสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อ \"การโจมตีปกติ\" ในครั้งนี้เป็น$[K51]:</color> ความเสียหายเพิ่มเติม +1","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ครั้งต่อไปของตัวละคร จะสร้างความเสียหาย +1\\n<color=#FFFFFFFF>เมื่อ \"การโจมตีปกติ\" ในครั้งนี้เป็น<color=#FFFFFFFF>ชาร์จโจมตี</color>:</color> ความเสียหายเพิ่มเติม +1"},"heirtotheancientseasauthority":{"id":212101,"name":"Heir to the Ancient Sea's Authority","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"หลังจากตัวละครฝ่ายเราทำให้เกิดปฏิกิริยาที่เกี่ยวกับธาตุน้ำ: Neuvillette ที่มีการ์ดใบนี้ ใน 2 ครั้งถัดไปจะสร้างความเสียหาย +1","descriptionraw":"หลังจากตัวละครฝ่ายเราทำให้เกิด$[K212]: Neuvillette ที่มีการ์ดใบนี้ ใน 2 ครั้งถัดไปจะสร้างความเสียหาย +1","descriptionreplaced":"หลังจากตัวละครฝ่ายเราทำให้เกิด<color=#80C0FFFF>ปฏิกิริยาที่เกี่ยวกับ{SPRITE_PRESET#2102}ธาตุน้ำ</color>: Neuvillette ที่มีการ์ดใบนี้ ใน 2 ครั้งถัดไปจะสร้างความเสียหาย +1"},"heronshield":{"id":112071,"name":"Heron Shield","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":["GCG_TAG_SHEILD"],"description":"ระหว่างเตรียมสกิล: มอบโล่ป้องกัน 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","descriptionraw":"ระหว่างเตรียมสกิล: มอบ$[K6] 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","descriptionreplaced":"ระหว่างเตรียมสกิล: มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Heron Strike","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: Heron Strike","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>$[S12074]</color>","descriptionreplaced":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>Heron Strike</color>"},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"High-Frequency Whirling Assault: Preparatory Posture","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: High-Frequency Whirling Assault","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>$[S30045]</color>","descriptionreplaced":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>High-Frequency Whirling Assault</color>","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Hoarfrost Greatshield","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย 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+1","descriptionraw":"เมื่อ $[A1502] ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>$[C115021]</color> จะทำให้<color=#80FFD7FF>$[K105]</color>ที่ฝ่ายเราสร้าง +1","descriptionreplaced":"เมื่อ Jean ที่มีการ์ดใบนี้อยู่ในสนาม <color=#FFFFFFFF>Dandelion Field</color> จะทำให้<color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color></color>ที่ฝ่ายเราสร้าง +1"},"laurelcoronet":{"id":312701,"name":"Laurel Coronet","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไม้ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1107}<color=#7EC236FF>ธาตุไม้</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"leaveittomeineffect":{"id":303206,"name":"Leave It to Me! 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ลูก"},"lightsremit":{"id":211091,"name":"Light's Remit","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Layla ที่มีการ์ดใบนี้อยู่ในสนาม ทุกครั้งที่ Shooting Star สร้างความเสียหาย จะจั่วการ์ด 1 ใบ","descriptionraw":"เมื่อ $[A1109] ที่มีการ์ดใบนี้อยู่ในสนาม ทุกครั้งที่ <color=#FFFFFFFF>$[C111092]</color> สร้างความเสียหาย จะจั่วการ์ด 1 ใบ","descriptionreplaced":"เมื่อ Layla ที่มีการ์ดใบนี้อยู่ในสนาม ทุกครั้งที่ <color=#FFFFFFFF>Shooting Star</color> สร้างความเสียหาย จะจั่วการ์ด 1 ใบ"},"lightweightweapons":{"id":403022,"name":"Lightweight Weapons","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\": จะใช้ Elemental Dice ลดลง 2 ลูก","descriptionraw":"<color=#FFFFFFFF>ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\":</color> จะใช้ Elemental Dice ลดลง 2 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เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","descriptionreplaced":"มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color>ให้โดยขึ้นกับจำนวนตัวละครของ \"{SPRITE_PRESET#3402}Liyue\" เพื่อปกป้องตัวละครที่มีการ์ดใบนี้","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Lithic Spear","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"ตัวละครสร้างความเสียหาย +1","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>"},"longrangefirecalibratedshot":{"id":133081,"name":"Long-Range Fire: Calibrated Shot","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที:Combined Fire: Light Barrage","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ 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+1</color>\\n<color=#FFFFFFFF>จบเฟส: </color>การ์ดนี้จะสะสม <color=#FFFFFFFF>\"โบนัสความเสียหาย\"</color> 1 หน่วย (สะสมได้สูงสุด 2 หน่วย)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Lotus Flower Crisp (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในเทิร์นนี้ ความเสียหายครั้งต่อไปที่ตัวละครนี้ได้รับจะ -3","descriptionraw":"ในเทิร์นนี้ ความเสียหายครั้งต่อไปที่ตัวละครนี้ได้รับจะ -3","descriptionreplaced":"ในเทิร์นนี้ ความเสียหายครั้งต่อไปที่ตัวละครนี้ได้รับจะ -3"},"lotusflowercrispineffect-01":{"id":503108,"name":"Lotus Flower Crisp (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: ได้รับความเสียหายลดลงครึ่งหนึ่ง","descriptionraw":"จบเฟส: ได้รับความเสียหายลดลงครึ่งหนึ่ง","descriptionreplaced":"จบเฟส: ได้รับความเสียหายลดลงครึ่งหนึ่ง"},"luckydogssilvercirclet":{"id":312002,"name":"Lucky 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2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> ได้รับการรักษา 2 หน่วย หรือได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lyresong (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาร์ติแฟกต์\" ในมือ: ใช้ Elemental Dice ลดลง 2 ลูก","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในมือ:</color> ใช้ Elemental Dice ลดลง 2 ลูก","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในมือ:</color> ใช้ Elemental Dice ลดลง 2 ลูก"},"lyresongineffect-01":{"id":303232,"name":"Lyresong (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาร์ติแฟกต์\" ในมือ: ใช้ Elemental Dice ลดลง 1 ลูก","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในมือ:</color> ใช้ Elemental Dice ลดลง 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ในมือ:</color> ใช้ Elemental Dice ลดลง 1 ลูก"},"machineassemblylineineffect":{"id":303228,"name":"Machine Assembly Line (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากที่ตัวละครที่มีสถานะนี้ได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง: สะสม \"Battle-Readiness\" 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\nเมื่อฝ่ายเราใช้ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน \"Battle-Readiness\": ลบล้างสถานะนี้ และใช้การ์ดใบนั้นฟรี","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครที่มีสถานะนี้ได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง:</color> สะสม <color=#FFFFFFFF>\"Battle-Readiness\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน <color=#FFFFFFFF>\"Battle-Readiness\"</color>:</color> ลบล้างสถานะนี้ และใช้การ์ดใบนั้นฟรี","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครที่มีสถานะนี้ได้รับความเสียหายหรือได้รับการรักษาในแต่ละครั้ง:</color> สะสม <color=#FFFFFFFF>\"Battle-Readiness\"</color> 1 แต้ม (สะสมได้สูงสุด 2 แต้ม)\\n<color=#FFFFFFFF>เมื่อฝ่ายเราใช้ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" ที่มีค่าร่ายเดิมไม่เกิน <color=#FFFFFFFF>\"Battle-Readiness\"</color>:</color> ลบล้างสถานะนี้ และใช้การ์ดใบนั้นฟรี","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Magic 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จะเปลี่ยนเป็นสร้างความเสียหายตามจำนวนชั้นที่ซ้อนทับ (ซ้อนทับได้ มากสุด 3 ชั้น)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Maiden's Fading Beauty","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์: รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เทิร์นละ 2 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์:</color> รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เทิร์นละ 2 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ได้รับการรักษาอื่นนอกจากอาร์ติแฟกต์:</color> รักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 1 หน่วย (เทิร์นละ 2 ครั้ง)"},"manifestgale":{"id":115091,"name":"Manifest 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<color=#FFFFFFFF><color=#FFFFFFFF>Pressurized Collapse</color></color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Marechaussee Hunter","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา: จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\nครั้งแรกที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\nครั้งที่สองที่เกิด: จั่วการ์ด 1 ใบ\nครั้งที่สี่ที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF>ครั้งที่สี่ที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ\\n<color=#FFFFFFFF>ครั้งที่สี่ที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุเดียวกับตัวละครนี้ 1 ลูก","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Mask of Solitude Basalt","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุหินลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1106}<color=#FFE699FF>ธาตุหิน</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Matsutake Meat Roll (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: รักษาตัวละครนี้ 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครนี้ 1 หน่วย\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รักษาตัวละครนี้ 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Medical Intervention of Pure Intention","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: Medical Intervention of Pure Intention","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>$[S12135]</color>","descriptionreplaced":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>Medical Intervention of Pure Intention</color>"},"mehraksassistance":{"id":117081,"name":"Mehrak's Assistance","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"\"การโจมตีปกติ\" ของตัวละครสร้างความเสียหาย +1 และ ความเสียหายกายภาพ ที่ตัวละครสร้างขึ้นจะเปลี่ยนเป็น ความเสียหายไม้\nหลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ: ทำให้เกิด Burst Scan\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"\"การโจมตีปกติ\" ของตัวละครสร้างความเสียหาย +1 และ $[K100] ที่ตัวละครสร้างขึ้นจะเปลี่ยนเป็น $[K107]\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ:</color> ทำให้เกิด $[K1033]\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"\"การโจมตีปกติ\" ของตัวละครสร้างความเสียหาย +1 และ {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color> ที่ตัวละครสร้างขึ้นจะเปลี่ยนเป็น {SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ:</color> ทำให้เกิด <color=#FFFFFFFF>Burst Scan</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"รูปแบบการต่อสู้ระยะประชิด","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ความเสียหายกายภาพที่ตัวละครสร้าง จะเปลี่ยนเป็นความเสียหายน้ำ\nหลังจากตัวละครใช้ชาร์จโจมตี: ตัวละครเป้าหมายได้รับ Riptide\nตัวละครจะสร้างความเสียหาย +1 แก่ตัวละครที่มี Riptide；\nหลังจากที่ตัวละคร ใช้สกิลกับตัวละครที่มี Riptide อยู่: สร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครนอกสนามตัวถัดไปของฝ่ายตรงข้าม (มากสุด 2 ครั้ง ต่อเทิร์น)\n\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"$[K100]ที่ตัวละครสร้าง จะเปลี่ยนเป็น$[K102]\\n<color=#FFFFFFFF>หลังจากตัวละครใช้$[K51]:</color> ตัวละครเป้าหมายได้รับ $[K1005]\\nตัวละครจะสร้างความเสียหาย +1 แก่ตัวละครที่มี $[K1005]；\\n<color=#FFFFFFFF>หลังจากที่ตัวละคร ใช้สกิลกับตัวละครที่มี $[K1005] อยู่:</color> สร้าง$[K5] 1 หน่วย แก่ตัวละครนอกสนามตัวถัดไปของฝ่ายตรงข้าม (มากสุด 2 ครั้ง ต่อเทิร์น)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่ตัวละครสร้าง จะเปลี่ยนเป็น{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color>\\n<color=#FFFFFFFF>หลังจากตัวละครใช้<color=#FFFFFFFF>ชาร์จโจมตี</color>:</color> ตัวละครเป้าหมายได้รับ <color=#FFFFFFFF>Riptide</color>\\nตัวละครจะสร้างความเสียหาย +1 แก่ตัวละครที่มี <color=#FFFFFFFF>Riptide</color>；\\n<color=#FFFFFFFF>หลังจากที่ตัวละคร ใช้สกิลกับตัวละครที่มี <color=#FFFFFFFF>Riptide</color> อยู่:</color> สร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 1 หน่วย แก่ตัวละครนอกสนามตัวถัดไปของฝ่ายตรงข้าม (มากสุด 2 ครั้ง ต่อเทิร์น)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"\nก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; ความเสียหายกายภาพที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็นความเสียหายลม และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionraw":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; $[K100]ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น$[K105] และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล"},"midareranzancryo":{"id":115053,"name":"Midare Ranzan - น้ำแข็ง","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"\nก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; ความเสียหายกายภาพที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็นความเสียหายน้ำแข็ง และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionraw":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; $[K100]ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น$[K101] และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2101}<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล"},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan - ไฟฟ้า","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"\nก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; ความเสียหายกายภาพที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็นความเสียหายไฟฟ้า และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionraw":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; $[K100]ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น$[K104] และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล"},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan - น้ำ","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้: จะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\"\nก่อนที่ฝ่ายเราจะเลือกการดำเนินการ: หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; ความเสียหายกายภาพที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็นความเสียหายน้ำ และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionraw":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; $[K100]ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น$[K102] และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ 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$[K100]ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น$[K103] และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล","descriptionreplaced":"<color=#FFFFFFFF>เมื่อครั้งต่อไปฝ่ายเราใช้ \"เปลี่ยนตัวละคร\" เพื่อเปลี่ยนเป็นตัวละครที่มีสถานะนี้:</color> จะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\"\\n<color=#FFFFFFFF>ก่อนที่ฝ่ายเราจะเลือกการดำเนินการ:</color> หากตัวละครที่มีสถานะนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะใช้ \"การโจมตีปกติ\" โดยตรง; {SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจาก \"การโจมตีปกติ\" ในครั้งนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> และเอฟเฟกต์นี้จะถูกลบล้างหลังจากสรุปผล"},"millennialmovementfarewellsong":{"id":301102,"name":"Millennial Movement: Farewell Song","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ตัวละครฝ่ายเราสร้างความเสียหาย +1\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"ตัวละครฝ่ายเราสร้างความเสียหาย +1\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"ตัวละครฝ่ายเราสร้างความเสียหาย +1\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Minty Meat Rolls (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในเทิร์นนี้ \"การโจมตีปกติ\" ของตัวละครนี้ จะใช้ธาตุไร้สีน้อยลง 1 ลูก\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครนี้ จะใช้$[K309]น้อยลง 1 ลูก\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละครนี้ จะใช้<color=#FFFFFFFF>{SPRITE_PRESET#1109}ธาตุไร้สี</color>น้อยลง 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Mirror Cage","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Refraction ของ Fatui - Mirror Maiden ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหายน้ำ +1","descriptionraw":"<color=#FFFFFFFF>$[C122021]</color> ของ $[A2202] ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี$[K4] +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับ$[K102] +1","descriptionreplaced":"<color=#FFFFFFFF>Refraction</color> ของ Fatui - Mirror Maiden ที่มีการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> +1 และจะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับ{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> +1"},"mistbubble":{"id":132011,"name":"Mist 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ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสียจำนวนครั้งที่ใช้ได้","descriptionraw":"<color=#FFFFFFFF>$[C124032]</color> ของ $[A2403] ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสีย$[K3]","descriptionreplaced":"<color=#FFFFFFFF>Fontemer Pearl</color> ของ Millennial Pearl Seahorse ที่มีการ์ดใบนี้อยู่ในสนาม ตอนที่ต้านทานความเสียหายจากสิ่งอัญเชิญ เปลี่ยนเป็นเทิร์นละ 2 ครั้ง ไม่เสีย<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>"},"perpetualburn":{"id":133,"name":"ติดไฟต่อเนื่อง","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครที่มีสถานะนี้ใช้สกิล: แต่ละชั้นจะสร้างความเสียหายไฟ 1 หน่วย แก่ตัวละครที่มีสถานะนี้ (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีสถานะนี้ใช้สกิล: </color>แต่ละชั้นจะสร้าง$[K103] 1 หน่วย แก่ตัวละครที่มีสถานะนี้ 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สร้าง$[K102] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละครฝ่ายเรา สร้างความเสียหาย +1\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจากตัวละครที่ใช้อาวุธดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา จะเปลี่ยนเป็น{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color>\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Prayer of the Crimson Crown","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"การโจมตีปกติของตัวละครฝ่ายเรา สร้างความเสียหาย +1\nความเสียหายกายภาพที่เกิดจากตัวละครที่ใช้อาวุธดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา จะเปลี่ยนเป็นความเสียหายน้ำ\nหลังจากที่ฝ่ายเราเปลี่ยนตัวละคร: สร้างความเสียหายน้ำ 1 หน่วย (เทิร์นละ 1 ครั้ง)\nหลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ: สร้างความเสียหายน้ำ 1 หน่วย (เทิร์นละ 1 ครั้ง)\n\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"<color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละครฝ่ายเรา สร้างความเสียหาย +1\\n$[K100]ที่เกิดจากตัวละครที่ใช้อาวุธดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา จะเปลี่ยนเป็น$[K102]\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเปลี่ยนตัวละคร:</color> สร้าง$[K102] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ:</color> สร้าง$[K102] 1 หน่วย (เทิร์นละ 1 ครั้ง)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละครฝ่ายเรา สร้างความเสียหาย +1\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่เกิดจากตัวละครที่ใช้อาวุธดาบ ดาบใหญ่ หรือหอกของฝ่ายเรา 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สถานะนี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> ไปจนกว่าจะจบเทิร์นนี้","descriptionreplaced":"ตัวละครที่มีการ์ดใบนี้ จะ<color=#FFFFFFFF>ได้รับความเสียหาย -1 และสร้างความเสียหาย +1</color>\\nสถานะนี้ จะมอบ<color=#FF9999FF>การติดธาตุไฟ</color>ให้ 2 ครั้ง (สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ) โดยเมื่อถูกลบล้างจนหมด สถานะนี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> ไปจนกว่าจะจบเทิร์นนี้","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Pyro Infusion","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ความเสียหายกายภาพของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็นความเสียหายไฟ\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"$[K100]ของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็น$[K103]\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Pyro Infusion","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ความเสียหายกายภาพของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็นความเสียหายไฟ\nจำนวนเทิร์นต่อเนื่อง: 3","descriptionraw":"$[K100]ของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็น$[K103]\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ของตัวละครที่มีการ์ดใบนี้ จะเปลี่ยนเป็น{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Pyronado","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากที่ตัวละครฝ่ายเราใช้สกิล: สร้างความเสียหายไฟ 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้สกิล:</color> สร้าง$[K103] 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้สกิล:</color> สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> 2 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Pyronado","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากตัวละครฝ่ายเราใช้สกิล: สร้างความเสียหายไฟ (ได้รับการเสริมพลังจากพลังโจมตีของ Xiangling)\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง$[K103] (ได้รับการเสริมพลังจากพลังโจมตีของ Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง{SPRITE_PRESET#2103}<color=#FF9999FF>ความเสียหายไฟ</color> (ได้รับการเสริมพลังจากพลังโจมตีของ Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อ Spirit of Omen: Pyro Scorpion อยู่ในสนาม: จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (เทิร์นละ 1 ครั้ง)","descriptionraw":"เมื่อ <color=#FFFFFFFF>$[C123031] อยู่ในสนาม: </color>จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"เมื่อ <color=#FFFFFFFF>Spirit of Omen: Pyro Scorpion อยู่ในสนาม: </color>จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (เทิร์นละ 1 ครั้ง)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Pyro Scorpion: Guardian Stance","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อ Scorpion Blessing อยู่ในสนาม: จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (สูงสุดเทิร์นละ 2 ครั้ง)","descriptionraw":"เมื่อ <color=#FFFFFFFF>$[C123032] อยู่ในสนาม: </color>จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (สูงสุดเทิร์นละ 2 ครั้ง)","descriptionreplaced":"เมื่อ <color=#FFFFFFFF>Scorpion Blessing อยู่ในสนาม: </color>จะทำให้ตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย -1 (สูงสุดเทิร์นละ 2 ครั้ง)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Pyro Ward","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ตัวละครที่มีการ์ดใบนี้ จะไม่ได้รับความเสียหายทั้งหมด\nสถานะนี้จะมอบการติดธาตุไฟให้ 2 ครั้ง (สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ): เมื่อถูกลบล้างจนหมดสถานะนี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ ไม่สามารถใช้สกิลได้ ไปจนกว่าจะจบเทิร์นนี้","descriptionraw":"ตัวละครที่มีการ์ดใบนี้ จะ<color=#FFFFFFFF>ไม่ได้รับความเสียหายทั้งหมด</color>\\nสถานะนี้จะมอบ<color=#FF9999FF>การติดธาตุไฟ</color>ให้ 2 ครั้ง (สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ): เมื่อถูกลบล้างจนหมดสถานะนี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> ไปจนกว่าจะจบเทิร์นนี้","descriptionreplaced":"ตัวละครที่มีการ์ดใบนี้ จะ<color=#FFFFFFFF>ไม่ได้รับความเสียหายทั้งหมด</color>\\nสถานะนี้จะมอบ<color=#FF9999FF>การติดธาตุไฟ</color>ให้ 2 ครั้ง (สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ): เมื่อถูกลบล้างจนหมดสถานะนี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> ไปจนกว่าจะจบเทิร์นนี้","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurus","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"description":"เมื่อเข้าสู่การต่อสู้: ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ เป้าหมาย\nเมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี เป้าหมาย: หากเป็นไปได้ ทิ้งการ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"ดำเนินการด่วน\" แทนที่ \"ดำเนินการต่อสู้\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง เป้าหมาย ของตัวละครทั้งหมดของฝ่ายศัตรู\nเทคนิค: Swift Glide\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>$[C301302]</color>\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี <color=#FFFFFFFF>$[C301302]</color>:</color> หากเป็นไปได้ $[K56]การ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"$[K2]\" แทนที่ \"$[K1]\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง <color=#FFFFFFFF>$[C301302]</color> ของตัวละครทั้งหมดของฝ่ายศัตรู\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อเข้าสู่การต่อสู้:</color> ตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>เป้าหมาย</color>\\n<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้เปลี่ยนเป็นตัวละครที่เข้าต่อสู้ และตัวละครที่เข้าต่อสู้ของฝ่ายศัตรูมี <color=#FFFFFFFF>เป้าหมาย</color>:</color> หากเป็นไปได้ <color=#FFFFFFFF>ทิ้ง</color>การ์ด 1 ใบที่มีค่าร่าย Elemental Dice เดิมสูงสุด โดยจะมองการเปลี่ยนนี้เป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\" และใช้ Elemental Dice น้อยลง 1 ลูก จากนั้นจะลบล้าง <color=#FFFFFFFF>เป้าหมาย</color> ของตัวละครทั้งหมดของฝ่ายศัตรู\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Swift Glide\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Quenched Embers","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"ตัวละครที่มีการ์ดใบนี้ไม่สามารถใช้สกิลได้\nจบเฟส: สร้างความเสียหายทะลวง 6 หน่วย แก่ตัวละครที่มีการ์ดใบนี้ และลบเอฟเฟกต์ดังกล่าว","descriptionraw":"ตัวละครที่มีการ์ดใบนี้<color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color>\\n<color=#FFFFFFFF>จบเฟส: </color>สร้าง$[K5] 6 หน่วย แก่ตัวละครที่มีการ์ดใบนี้ และลบเอฟเฟกต์ดังกล่าว","descriptionreplaced":"ตัวละครที่มีการ์ดใบนี้<color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color>\\n<color=#FFFFFFFF>จบเฟส: </color>สร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 6 หน่วย แก่ตัวละครที่มีการ์ดใบนี้ และลบเอฟเฟกต์ดังกล่าว","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Quick Hands","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล: หากตัวละครนี้ติดตั้ง \"อาวุธ\" จะคืนการ์ด \"อาวุธ\" ที่ติดตั้งกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"อาวุธ\" จะใช้ Elemental Dice ลดลง 2 ลูก","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากตัวละครนี้ติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" จะคืนการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" ที่ติดตั้งกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" จะใช้ Elemental Dice ลดลง 2 ลูก","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ใช้สกิล:</color> หากตัวละครนี้ติดตั้ง \"{SPRITE_PRESET#3003}อาวุธ\" จะคืนการ์ด \"{SPRITE_PRESET#3003}อาวุธ\" ที่ติดตั้งกลับเข้าการ์ดในมือ และทำให้ครั้งต่อไปที่ฝ่ายเราใช้การ์ด \"{SPRITE_PRESET#3003}อาวุธ\" จะใช้ 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จะเปลี่ยนเป็น{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>\\n<color=#FFFFFFFF>หลังจากตัวละครที่มีการ์ดใบนี้ ใช้การโจมตีปกติ:</color> ได้รับ <color=#FFFFFFFF>Superlative Superstrength</color> (เทิร์นละ 1 ครั้ง)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Rainbow Bladework","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ: สร้างความเสียหายน้ำ 1 หน่วย\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ:</color> สร้าง$[K102] 1 หน่วย\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเราใช้การโจมตีปกติ:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 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โดยจะเปลี่ยนเป็นรอบการดำเนินการของฝ่ายเราต่อ","descriptionraw":"การ<color=#FFFFFFFF>เปลี่ยนตัวละคร</color>จะถูกมองว่าเป็น \"$[K2]\" แทนที่ \"$[K1]\" เสมอ;\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเอาชนะตัวละครฝ่ายศัตรูผ่านการ \"$[K1]\":</color> ฝ่ายเราได้รับโอกาสดำเนินการเพิ่มอีก 1 ครั้ง โดยจะเปลี่ยนเป็นรอบการดำเนินการของฝ่ายเราต่อ","descriptionreplaced":"การ<color=#FFFFFFFF>เปลี่ยนตัวละคร</color>จะถูกมองว่าเป็น \"<color=#FFFFFFFF>ดำเนินการด่วน</color>\" แทนที่ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\" เสมอ;\\n<color=#FFFFFFFF>หลังจากที่ฝ่ายเราเอาชนะตัวละครฝ่ายศัตรูผ่านการ \"<color=#FFFFFFFF>ดำเนินการต่อสู้</color>\":</color> ฝ่ายเราได้รับโอกาสดำเนินการเพิ่มอีก 1 ครั้ง โดยจะเปลี่ยนเป็นรอบการดำเนินการของฝ่ายเราต่อ"},"rendingvortex":{"id":225021,"name":"Rending Vortex","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Dvalin ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ Total Collapse  ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ Total Collapse (เทิร์นละ 1 ครั้ง)","descriptionraw":"เมื่อ $[A2502] ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ <color=#FFFFFFFF>$[C125021] </color> ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>$[C125021]</color> (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"เมื่อ Dvalin ที่มีการ์ดใบนี้อยู่ในสนาม หลังจากที่สถานะ <color=#FFFFFFFF>Total Collapse </color> ของตัวละครฝ่ายศัตรูถูกลบออก: ตัวละครนอกสนามตัวถัดไปของฝ่ายศัตรูจะได้รับ <color=#FFFFFFFF>Total Collapse</color> (เทิร์นละ 1 ครั้ง)"},"requiresappropriaterest":{"id":212131,"name":"Requires Appropriate Rest","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"หลังจาก Sigewinne ที่มีการ์ดใบนี้ใช้ Rebound Hydrotherapy จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1","descriptionraw":"หลังจาก $[A1213] ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>$[S12132]</color> จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1","descriptionreplaced":"หลังจาก Sigewinne ที่มีการ์ดใบนี้ใช้ <color=#FFFFFFFF>Rebound Hydrotherapy</color> จะทำให้ \"สกิลธาตุ\" หรือสิ่งอัญเชิญ 2 ครั้งถัดไปของฝ่ายเรา สร้างความเสียหาย +1"},"resistantform":{"id":100,"name":"Resistant Form","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"ตัวละครจะต้านทานเอฟเฟกต์ของการแช่แข็ง, มึนงง และกลายเป็นหิน","descriptionraw":"ตัวละครจะต้านทานเอฟเฟกต์ของการ<color=#FFFFFFFF>แช่แข็ง, มึนงง และกลายเป็นหิน</color>","descriptionreplaced":"ตัวละครจะต้านทานเอฟเฟกต์ของการ<color=#FFFFFFFF>แช่แข็ง, มึนงง และกลายเป็นหิน</color>"},"revelry":{"id":112115,"name":"Revelry","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ฝ่ายเราสร้างความเสียหาย +1 (รวมถึงความเสียหายกระจายที่ตัวละครสร้างขึ้น)\nจำนวนครั้งที่ใช้ได้: 1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionraw":"ฝ่ายเราสร้างความเสียหาย +1 (รวมถึงความเสียหายกระจายที่ตัวละครสร้างขึ้น)\\n<color=#FFFFFFFF>$[K3]: 1</color> (ซ้อนทับได้โดยไม่มีขีดจำกัด)","descriptionreplaced":"ฝ่ายเราสร้างความเสียหาย +1 (รวมถึงความเสียหายกระจายที่ตัวละครสร้างขึ้น)\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color> (ซ้อนทับได้โดยไม่มีขีดจำกัด)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Revelry","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ทุก 10 หน่วย จะทำให้ฝ่ายเราสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)\nจบเฟส: จำนวนชั้นลดลงครึ่งหนึ่ง","descriptionraw":"ทุก 10 หน่วย จะทำให้ฝ่ายเราสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)\\n<color=#FFFFFFFF>จบเฟส:</color> จำนวนชั้นลดลงครึ่งหนึ่ง","descriptionreplaced":"ทุก 10 หน่วย จะทำให้ฝ่ายเราสร้างความเสียหาย +1 (ซ้อนทับได้โดยไม่มีขีดจำกัด)\\n<color=#FFFFFFFF>จบเฟส:</color> จำนวนชั้นลดลงครึ่งหนึ่ง","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Revival Prism","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในตอนเริ่มเอฟเฟกต์นี้จะมี \"พลังงานปริซึม\" 2 หน่วย เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้: ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละครเปิดเผยจุดอ่อน และเริ่มฟื้นฟูพลังงาน\nในช่วงที่เปิดเผยจุดอ่อน เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ: ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับความเสียหายทะลวง 15 หน่วย)","descriptionraw":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 2 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละคร<color=#FFFFFFFF>$[C402011]</color> และเริ่ม<color=#FFFFFFFF>$[C402007]</color>\\nในช่วงที่<color=#FFFFFFFF>$[C402011] เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ:</color> ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับ$[K5] 15 หน่วย)","descriptionreplaced":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 2 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละคร<color=#FFFFFFFF>เปิดเผยจุดอ่อน</color> และเริ่ม<color=#FFFFFFFF>ฟื้นฟูพลังงาน</color>\\nในช่วงที่<color=#FFFFFFFF>เปิดเผยจุดอ่อน เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ:</color> ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 15 หน่วย)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Revival Prism","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในตอนเริ่มเอฟเฟกต์นี้จะมี \"พลังงานปริซึม\" 4 หน่วย เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้: ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละครเปิดเผยจุดอ่อน และเริ่มฟื้นฟูพลังงาน\nในช่วงที่เปิดเผยจุดอ่อน เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ: ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับความเสียหายทะลวง 15 หน่วย)","descriptionraw":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 4 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละคร<color=#FFFFFFFF>$[C402011]</color> และเริ่ม<color=#FFFFFFFF>$[C402007]</color>\\nในช่วงที่<color=#FFFFFFFF>$[C402011] เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ:</color> ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับ$[K5] 15 หน่วย)","descriptionreplaced":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 4 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละคร<color=#FFFFFFFF>เปิดเผยจุดอ่อน</color> และเริ่ม<color=#FFFFFFFF>ฟื้นฟูพลังงาน</color>\\nในช่วงที่<color=#FFFFFFFF>เปิดเผยจุดอ่อน เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ:</color> ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 15 หน่วย)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Revival Prism","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในตอนเริ่มเอฟเฟกต์นี้จะมี \"พลังงานปริซึม\" 6 หน่วย เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้: ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละครเปิดเผยจุดอ่อน และเริ่มฟื้นฟูพลังงาน\nในช่วงที่เปิดเผยจุดอ่อน เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ: ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับความเสียหายทะลวง 15 หน่วย)","descriptionraw":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 6 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร$[K54] และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย จากนั้นทำให้ตัวละคร<color=#FFFFFFFF>$[C402011]</color> และเริ่ม<color=#FFFFFFFF>$[C402007]</color>\\nในช่วงที่<color=#FFFFFFFF>$[C402011] เมื่อตัวละครได้รับความเสียหายจากปฏิกิริยาธาตุ:</color> ลบล้าง \"พลังงานปริซึม\" 1 หน่วย ซึ่งเมื่อ \"พลังงานปริซึม\" ถูกใช้จนหมด จะทำให้ตัวละครที่มีการ์ดใบนี้พ่ายแพ้ (ตัวละครนี้จะได้รับ$[K5] 15 หน่วย)","descriptionreplaced":"ในตอนเริ่มเอฟเฟกต์นี้จะมี <color=#FFFFFFFF>\"พลังงานปริซึม\"</color> 6 หน่วย <color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้พ่ายแพ้:</color> ตราบใดที่ \"พลังงานปริซึม\" ยังใช้ไม่หมด จะทำให้ตัวละคร<color=#FFFFFFFF>หลีกเลี่ยงการพ่ายแพ้</color> และรักษาค่าพลังชีวิตของตัวละครนี้จนถึง 1 หน่วย 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ครั้งในแต่ละเทิร์น)","descriptionraw":"<color=#FFFFFFFF>เมื่อ $[C136051] อยู่ในสนาม และ $[A3606] ได้รับความเสียหาย: </color>ต้านทานความเสียหาย 2 หน่วย เมื่อต้านทาน $[K106] จะต้องใช้ $[K3] เพิ่มอีก 1 ครั้ง (ต้องใช้จำนวนครั้งที่ใช้ได้ 1 ครั้งในแต่ละเทิร์น)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อ Spirit of Omen: Stone Drake อยู่ในสนาม และ Eremite Stone Enchanter ได้รับความเสียหาย: </color>ต้านทานความเสียหาย 2 หน่วย เมื่อต้านทาน {SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color> จะต้องใช้ <color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> เพิ่มอีก 1 ครั้ง (ต้องใช้จำนวนครั้งที่ใช้ได้ 1 ครั้งในแต่ละเทิร์น)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Stone Facets: Elemental Absorption","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ตัวละครสามารถดูดซับพลังธาตุ น้ำแข็ง/น้ำ/ไฟ/ไฟฟ้า จากนั้นจะได้รับสกิล Frostspike Wave/Torrential Rebuke/Blazing Rebuke/Thunderstorm Wave ตามประเภทของธาตุที่ดูดซับ (ตัวละครสามารถดูดซับธาตุพร้อมกันได้เพียงหนึ่งชนิดเท่านั้น และสถานะนี้จะบันทึกจำนวนประเภทของธาตุที่ตัวละครได้ดูดซับไปแล้ว)\nหลังจากที่ตัวละครดูดซับธาตุที่ต่างจากธาตุปัจจุบัน: จะสร้าง Elemental Dice 1 ลูก จากประเภทของธาตุที่ดูดซับไป","descriptionraw":"ตัวละครสามารถดูดซับพลังธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color> จากนั้นจะได้รับสกิล {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color> ตามประเภทของธาตุที่ดูดซับ (ตัวละครสามารถดูดซับธาตุพร้อมกันได้เพียงหนึ่งชนิดเท่านั้น และสถานะนี้จะบันทึกจำนวนประเภทของธาตุที่ตัวละครได้ดูดซับไปแล้ว)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครดูดซับธาตุที่ต่างจากธาตุปัจจุบัน:</color> จะสร้าง Elemental Dice 1 ลูก จากประเภทของธาตุที่ดูดซับไป","descriptionreplaced":"ตัวละครสามารถดูดซับพลังธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color> จากนั้นจะได้รับสกิล {SPRITE_PRESET#2101}<color=#99FFFFFF>Frostspike Wave</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Torrential Rebuke</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Blazing Rebuke</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Thunderstorm Wave</color> ตามประเภทของธาตุที่ดูดซับ (ตัวละครสามารถดูดซับธาตุพร้อมกันได้เพียงหนึ่งชนิดเท่านั้น และสถานะนี้จะบันทึกจำนวนประเภทของธาตุที่ตัวละครได้ดูดซับไปแล้ว)\\n<color=#FFFFFFFF>หลังจากที่ตัวละครดูดซับธาตุที่ต่างจากธาตุปัจจุบัน:</color> จะสร้าง Elemental Dice 1 ลูก จากประเภทของธาตุที่ดูดซับไป","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Stone Facets: Elemental Crystallization","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครได้รับความเสียหายธาตุ น้ำแข็ง/น้ำ/ไฟ/ไฟฟ้า: หากตัวละครในปัจจุบันยังไม่ได้ดูดซับพลังงานธาตุ สถานะนี้จะถูกลบล้าง จากนั้นตัวละครจะดูดซับพลังของธาตุที่เกี่ยวข้อง","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหายธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color>: </color>หากตัวละครในปัจจุบันยังไม่ได้ดูดซับพลังงานธาตุ สถานะนี้จะถูกลบล้าง จากนั้นตัวละครจะ$[K1012]","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหายธาตุ {SPRITE_PRESET#2101}<color=#99FFFFFF>น้ำแข็ง</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>น้ำ</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>ไฟ</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>ไฟฟ้า</color>: </color>หากตัวละครในปัจจุบันยังไม่ได้ดูดซับพลังงานธาตุ สถานะนี้จะถูกลบล้าง จากนั้นตัวละครจะ<color=#FFFFFFFF>ดูดซับพลังของธาตุที่เกี่ยวข้อง</color>","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Stone Facets: Elemental Summoning","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: ตัวละครจะดูดซับพลังธาตุที่แตกต่างกันตามประเภทของธาตุที่ดูดซับแล้วในปัจจุบัน\nหากตัวละครยังไม่ได้ดูดซับธาตุ หรือดูดซับ ธาตุไฟฟ้าแล้ว จะดูดซับพลังของธาตุน้ำ\nหากตัวละครปัจจุบันดูดซับธาตุน้ำแล้ว จะดูดซับพลังของธาตุน้ำแข็ง\nหากตัวละครปัจจุบันดูดซับธาตุน้ำแข็งแล้ว จะดูดซับพลังของธาตุไฟ\nหากตัวละครปัจจุบันดูดซับธาตุไฟแล้ว จะดูดซับพลังของธาตุไฟฟ้า","descriptionraw":"<color=#FFFFFFFF>จบเฟส: </color>ตัวละครจะดูดซับพลังธาตุที่แตกต่างกันตามประเภทของธาตุที่ดูดซับแล้วในปัจจุบัน\\nหากตัวละครยังไม่ได้ดูดซับธาตุ หรือดูดซับ{SPRITE_PRESET#2104} <color=#FFACFFFF>ธาตุไฟฟ้า</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส: </color>ตัวละครจะดูดซับพลังธาตุที่แตกต่างกันตามประเภทของธาตุที่ดูดซับแล้วในปัจจุบัน\\nหากตัวละครยังไม่ได้ดูดซับธาตุ หรือดูดซับ{SPRITE_PRESET#2104} <color=#FFACFFFF>ธาตุไฟฟ้า</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2101}<color=#99FFFFFF>ธาตุน้ำแข็ง</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>\\nหากตัวละครปัจจุบันดูดซับ{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>แล้ว จะดูดซับพลังของ{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>"},"stoneforce":{"id":126012,"name":"Stone Force","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ความเสียหายกายภาพที่ตัวละครสร้างขึ้น จะเปลี่ยนเป็นความเสียหายหิน\nเทิร์นละ 1 ครั้ง: ตัวละครสร้างความเสียหาย +1\nหลังจาก \"Stonehide\" ที่ตัวละครติดตั้งถูกลบล้าง: สถานะนี้จะหายไปเช่นกัน","descriptionraw":"$[K100]ที่ตัวละครสร้างขึ้น จะเปลี่ยนเป็น$[K106]\\n<color=#FFFFFFFF>เทิร์นละ 1 ครั้ง:</color> ตัวละครสร้างความเสียหาย +1\\n<color=#FFFFFFFF>หลังจาก \"$[C126011]\" ที่ตัวละครติดตั้งถูกลบล้าง:</color> สถานะนี้จะหายไปเช่นกัน","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่ตัวละครสร้างขึ้น จะเปลี่ยนเป็น{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color>\\n<color=#FFFFFFFF>เทิร์นละ 1 ครั้ง:</color> ตัวละครสร้างความเสียหาย +1\\n<color=#FFFFFFFF>หลังจาก \"Stonehide\" ที่ตัวละครติดตั้งถูกลบล้าง:</color> สถานะนี้จะหายไปเช่นกัน"},"stonehide":{"id":126011,"name":"Stonehide","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย: ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้างความเสียหายหิน จะต้องใช้จำนวนครั้งที่ใช้ได้เพิ่ม 1 ครั้ง\nจำนวนครั้งที่ใช้ได้: 3","descriptionraw":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย:</color> ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้าง$[K106] จะต้องใช้$[K3]เพิ่ม 1 ครั้ง\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>เมื่อตัวละครที่มีการ์ดใบนี้ได้รับความเสียหาย:</color> ลบล้างความเสียหาย 1 หน่วย และในตอนที่ลบล้าง{SPRITE_PRESET#2106}<color=#FFE699FF>ความเสียหายหิน</color> จะต้องใช้<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>เพิ่ม 1 ครั้ง\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Stonehide Reforged","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี Stonehide และ Stone Force อีกครั้ง","descriptionraw":"หลังจาก $[A2601] ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: $[A2601] จะกลับมามี <color=#FFFFFFFF>$[C126011]</color> และ <color=#FFFFFFFF>$[C126012]</color> อีกครั้ง","descriptionreplaced":"หลังจาก Stonehide Lawachurl ที่มีการ์ดใบนี้เอาชนะตัวละครฝ่ายศัตรูได้: Stonehide Lawachurl จะกลับมามี <color=#FFFFFFFF>Stonehide</color> และ <color=#FFFFFFFF>Stone Force</color> อีกครั้ง"},"stormstream":{"id":144,"name":"Stormstream","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากตัวละครที่มีสถานะนี้ใช้สกิล: แต่ละชั้นจะสร้างความเสียหายทะลวง 1 หน่วย แก่ตัวละครที่มีสถานะนี้ (ซ้อนทับได้โดยไม่มีขีดจำกัด)\nจบเฟส: จำนวนชั้นลดลงครึ่งหนึ่ง","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่มีสถานะนี้ใช้สกิล: </color>แต่ละชั้นจะสร้าง$[K5] 1 หน่วย แก่ตัวละครที่มีสถานะนี้ (ซ้อนทับได้โดยไม่มีขีดจำกัด)\\n<color=#FFFFFFFF>จบเฟส:</color> จำนวนชั้นลดลงครึ่งหนึ่ง","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่มีสถานะนี้ใช้สกิล: </color>แต่ละชั้นจะสร้าง<color=#FFFFFFFF>ความเสียหายทะลวง</color> 1 หน่วย แก่ตัวละครที่มีสถานะนี้ (ซ้อนทับได้โดยไม่มีขีดจำกัด)\\n<color=#FFFFFFFF>จบเฟส:</color> จำนวนชั้นลดลงครึ่งหนึ่ง","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Stormwind Barrier","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: Avenging Squall\nระหว่างช่วงเวลาที่เตรียม Avenging Squall: มอบ โล่ป้องกัน ให้ 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้; หากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหายน้ำ/ไฟ/น้ำแข็ง/ไฟฟ้า จะทำให้ Avenging Squall ที่เตรียมไว้สร้างความเสียหาย +1 โดยจะเปลี่ยนเป็นชนิดของธาตุที่เกี่ยวข้อง","descriptionraw":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>$[S35025]</color>\\n<color=#FFFFFFFF>ระหว่างช่วงเวลาที่เตรียม $[S35025]:</color> มอบ $[K6] ให้ 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้; หากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหาย<color=#80C0FFFF>{SPRITE_PRESET#2102}น้ำ</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}ไฟ</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}น้ำแข็ง</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}ไฟฟ้า</color> จะทำให้ $[S35025] ที่เตรียมไว้สร้างความเสียหาย +1 โดยจะเปลี่ยนเป็นชนิดของธาตุที่เกี่ยวข้อง","descriptionreplaced":"แอ็กชันต่อไปของตัวละครนี้ จะใช้สกิลนี้โดยทันที: <color=#FFFFFFFF>Avenging Squall</color>\\n<color=#FFFFFFFF>ระหว่างช่วงเวลาที่เตรียม Avenging Squall:</color> มอบ {SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> ให้ 2 หน่วย เพื่อปกป้องตัวละครที่มีการ์ดใบนี้; หากตัวละครที่มีการ์ดใบนี้ ได้รับความเสียหาย<color=#80C0FFFF>{SPRITE_PRESET#2102}น้ำ</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}ไฟ</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}น้ำแข็ง</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}ไฟฟ้า</color> จะทำให้ Avenging Squall ที่เตรียมไว้สร้างความเสียหาย +1 โดยจะเปลี่ยนเป็นชนิดของธาตุที่เกี่ยวข้อง","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Stormzone","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"เมื่อฝ่ายเราทำการเปลี่ยนตัวละคร: ใช้ Elemental Dice ลดลง 1 ลูก\nจำนวนครั้งที่ใช้ได้: 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(มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)"},"tenacityofthemillelith-01":{"id":312010,"name":"Tenacity of the Millelith","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อแอ็กชันเฟสเริ่มต้น: มอบ \"Unmovable Mountain\" ให้แก่ตัวละคร (มอบโล่ป้องกัน 2 หน่วย เพื่อปกป้องตัวละครนี้)\nหลังจากตัวละครได้รับความเสียหาย: หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"$[C301201]\"</color> ให้แก่ตัวละคร (มอบ$[K6] 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อแอ็กชันเฟสเริ่มต้น:</color> มอบ <color=#FFFFFFFF>\"Unmovable Mountain\"</color> ให้แก่ตัวละคร (มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 2 หน่วย เพื่อปกป้องตัวละครนี้)\\n<color=#FFFFFFFF>หลังจากตัวละครได้รับความเสียหาย:</color> หากตัวละครที่มีการ์ดใบนี้เป็น \"ตัวละครที่เข้าต่อสู้\" จะทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก (เทิร์นละ 1 ครั้ง)"},"tenkothunderbolts":{"id":114083,"name":"Tenko Thunderbolt","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ก่อนที่ฝ่ายเรา จะเลือกการดำเนินการ: สร้างความเสียหายไฟฟ้า 3 หน่วย\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเรา จะเลือกการดำเนินการ:</color> สร้าง$[K104] 3 หน่วย\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>ก่อนที่ฝ่ายเรา จะเลือกการดำเนินการ:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 3 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_VEHICLE"],"description":"เทคนิค: Burrowing Assault\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}เทคนิค</color>: Burrowing Assault\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Terrain 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Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี \"Penalty\" 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1","descriptionraw":"หลังจาก $[A1111] ที่มีการ์ดใบนี้ ได้รับความเสียหายหรือการรักษา การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Penalty\"</color> 1 แต้ม\\nเมื่อ Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี <color=#FFFFFFFF>\"Penalty\"</color> 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1","descriptionreplaced":"หลังจาก Wriothesley ที่มีการ์ดใบนี้ ได้รับความเสียหายหรือการรักษา การ์ดใบนี้จะสะสม <color=#FFFFFFFF>\"Penalty\"</color> 1 แต้ม\\nเมื่อ Wriothesley ที่มีการ์ดใบนี้ใช้สกิล: หากมี <color=#FFFFFFFF>\"Penalty\"</color> 3 แต้ม จะใช้ 3 แต้ม เพื่อทำให้เกิดความเสียหายสกิล +1","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Terrormask's Return","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"จบเฟส: เปลี่ยนเป็นตัวละครที่ติดตั้ง","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> 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\"{SPRITE_PRESET#3104}สถานที่\" จะทำให้การใช้การ์ด \"{SPRITE_PRESET#3104}สถานที่\" ครั้งถัดไปในเทิร์นนี้ของฝ่ายเรา ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)"},"theartofbudgetingineffect":{"id":117083,"name":"The Art of Budgeting (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ครั้งถัดไปเมื่อใช้การ์ดสนับสนุน \"สถานที่\": ใช้ Elemental Dice น้อยลง 2 ลูก","descriptionraw":"ครั้งถัดไป<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3104}สถานที่\":</color> ใช้ Elemental Dice น้อยลง 2 ลูก","descriptionreplaced":"ครั้งถัดไป<color=#FFFFFFFF>เมื่อใช้การ์ดสนับสนุน \"{SPRITE_PRESET#3104}สถานที่\":</color> ใช้ Elemental Dice น้อยลง 2 ลูก"},"thebell":{"id":311305,"name":"The Bell","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"ตัวละครสร้างความเสียหาย +1\nหลังจากที่ตัวละครใช้สกิล: มอบโล่ป้องกัน 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> มอบ$[K6] 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)","descriptionreplaced":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\n<color=#FFFFFFFF>หลังจากที่ตัวละครใช้สกิล:</color> มอบ{SPRITE_PRESET#4007}<color=#FFFFFFFF>โล่ป้องกัน</color> 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเรา (เทิร์นละ 1 ครั้ง ซ้อนทับได้ถึง 2 หน่วย)"},"theboarprincessactive":{"id":303225,"name":"The Boar Princess (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: ได้รับธาตุสารพัดประโยชน์ 1 ลูก\nจำนวนครั้งที่ใช้ได้: 2\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"อาวุธ\" หรือ \"อาร์ติแฟกต์\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","descriptionraw":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: </color>ได้รับ$[K411] 1 ลูก\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","descriptionreplaced":"<color=#FFFFFFFF>ในเทิร์นนี้ เมื่อทิ้ง \"การ์ดอุปกรณ์\" 1 ใบ ที่ติดตั้งบนตัวละครของฝ่ายเรา: </color>ได้รับ<color=#FFFFFFFF>{SPRITE_PRESET#1111}ธาตุสารพัดประโยชน์</color> 1 ลูก\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n(เมื่อตัวละครถูกกำจัดและทิ้งการ์ดอุปกรณ์ หรือสวมใส่ \"{SPRITE_PRESET#3003}อาวุธ\" หรือ \"{SPRITE_PRESET#3004}อาร์ติแฟกต์\" จะทำให้เกิดเอฟเฟกต์นี้ได้)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"สุสานราชา Deshret (ระหว่างเกิดผล)","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"ทุกครั้งที่ฝ่ายเดียวกันจั่วการ์ด 1 ใบ จะสร้าง ความรู้ต้องห้าม 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","descriptionraw":"ทุกครั้งที่ฝ่ายเดียวกันจั่วการ์ด 1 ใบ จะสร้าง <color=#FFFFFFFF>$[K2004]</color> 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","descriptionreplaced":"ทุกครั้งที่ฝ่ายเดียวกันจั่วการ์ด 1 ใบ จะสร้าง <color=#FFFFFFFF>ความรู้ต้องห้าม</color> 1 ใบทันที และสุ่มวางไว้ในเด็คของฝ่ายตรงข้าม จนกว่าจะจบเทิร์นนี้","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"The Overflow","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Prayer of the Crimson Crown ที่ Candace ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ: สร้างความเสียหายน้ำ 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>$[C112072]</color> ที่ $[A1207] ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: <color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ:</color> สร้าง$[K102] 1 หน่วย (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>Prayer of the Crimson Crown</color> ที่ Candace ที่มีการ์ดใบนี้สร้างขึ้น จะมีเอฟเฟกต์ต่อไปนี้เพิ่มเติม: <color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา ใช้การโจมตีปกติ:</color> สร้าง{SPRITE_PRESET#2102}<color=#80C0FFFF>ความเสียหายน้ำ</color> 1 หน่วย (เทิร์นละ 1 ครั้ง)"},"theprofoundpurposeofpractice":{"id":510201,"name":"ความหมายอันลึกซึ้งของการฝึกฝน","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"เมื่อใช้การ์ดใด ๆ: ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้การ์ดใด ๆ:</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้การ์ดใด ๆ:</color> ใช้ Elemental Dice น้อยลง 2 ลูก (เทิร์นละ 1 ครั้ง)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"ความหมายอันลึกซึ้งของการฝึกฝน","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"thescentremained":{"id":212021,"name":"The Scent Remained","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Rain Sword ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมีจำนวนครั้งที่ใช้ได้ +1","descriptionraw":"<color=#FFFFFFFF>$[C112021]</color> ของ $[A1202] ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมี$[K3] +1","descriptionreplaced":"<color=#FFFFFFFF>Rain Sword</color> ของ Xingqiu ที่มีการ์ดใบนี้สร้างขึ้น เปลี่ยนเป็นสามารถป้องกันความเสียหายอย่างน้อย 2 หน่วย ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1"},"theseedofstoredknowledge":{"id":217031,"name":"The Seed of Stored Knowledge","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"เมื่อ Nahida ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\nธาตุไฟ: เมื่อ Shrine of Maya อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ Seed of Skandha จากปฏิกิริยาธาตุ ความเสียหายทะลวงของ Seed of Skandha ที่ได้รับจะเปลี่ยนเป็นความเสียหายไม้;\nธาตุไฟฟ้า: เมื่อ Shrine of Maya เข้าสู่สนาม จะทำให้ Seed of Skandha ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มีจำนวนครั้งที่ใช้ได้ +1;\nธาตุน้ำ: Shrine of Maya ที่ Nahida ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมีจำนวนเทิร์นต่อเนื่อง +1","descriptionraw":"เมื่อ $[A1703] ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>: เมื่อ <color=#FFFFFFFF>$[C117032]</color> อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ <color=#FFFFFFFF>$[C117031]</color> จากปฏิกิริยาธาตุ $[K5]ของ <color=#FFFFFFFF>$[C117031]</color> ที่ได้รับจะเปลี่ยนเป็น$[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>: เมื่อ <color=#FFFFFFFF>$[C117032]</color> เข้าสู่สนาม จะทำให้ <color=#FFFFFFFF>$[C117031]</color> ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มี$[K3] +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>: <color=#FFFFFFFF>$[C117032]</color> ที่ $[A1703] ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี$[K4] +1","descriptionreplaced":"เมื่อ Nahida ที่มีการ์ดใบนี้อยู่ในสนาม จะมอบเอฟเฟกต์ให้ โดยขึ้นกับประเภทของธาตุที่มีอยู่ในทีมของฝ่ายเรา:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>ธาตุไฟ</color>: เมื่อ <color=#FFFFFFFF>Shrine of Maya</color> อยู่ในสนาม และตัวละครฝ่ายศัตรูได้รับ <color=#FFFFFFFF>Seed of Skandha</color> จากปฏิกิริยาธาตุ <color=#FFFFFFFF>ความเสียหายทะลวง</color>ของ <color=#FFFFFFFF>Seed of Skandha</color> ที่ได้รับจะเปลี่ยนเป็น{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>ธาตุไฟฟ้า</color>: เมื่อ <color=#FFFFFFFF>Shrine of Maya</color> เข้าสู่สนาม จะทำให้ <color=#FFFFFFFF>Seed of Skandha</color> ที่อยู่ในสนามฝ่ายตรงข้ามขณะนั้น มี<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color> +1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>ธาตุน้ำ</color>: <color=#FFFFFFFF>Shrine of Maya</color> ที่ Nahida ที่ติดตั้งการ์ดใบนี้สร้างขึ้น ในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> 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2","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง$[K104] 1 หน่วย\\nตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย -1\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเราใช้สกิล:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วย\\nตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหาย -1\\n<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Thunderbore Trap","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากตัวละครฝ่ายเดียวกันใช้สกิล: สร้างความเสียหายไฟฟ้าแก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน 2 หน่วย\nจำนวนครั้งที่ใช้ได้: ในตอนแรก จะเริ่มต้นจากจำนวน Bonecruncher's Energy Block ที่ถูกทิ้งขณะสร้าง (ซ้อนทับได้สูงสุดถึง 3)","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเดียวกันใช้สกิล:</color> สร้าง$[K104]แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน 2 หน่วย\\n$[K3]: ในตอนแรก จะเริ่มต้นจากจำนวน <color=#FFFFFFFF>$[C124051]</color> ที่ถูกทิ้งขณะสร้าง (ซ้อนทับได้สูงสุดถึง 3)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครฝ่ายเดียวกันใช้สกิล:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color>แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน 2 หน่วย\\n<color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: ในตอนแรก จะเริ่มต้นจากจำนวน <color=#FFFFFFFF>Bonecruncher's Energy Block</color> ที่ถูกทิ้งขณะสร้าง (ซ้อนทับได้สูงสุดถึง 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Thundercall Staff","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายเดียวกันแจ้งจบเทิร์น: สร้างความเสียหายไฟฟ้า 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายเดียวกันแจ้งจบเทิร์น:</color> สร้าง$[K104] 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายเดียวกันแจ้งจบเทิร์น:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วย ให้แก่ตัวละครที่เข้าต่อสู้ของฝ่ายเดียวกัน\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Thundering Fury","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุไฟฟ้าลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)\nเฟสทอยลูกเต๋า: Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็นธาตุไฟฟ้าเสมอ","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร 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และจะทำให้ตัวละครที่ได้รับสร้างความเสียหายไฟฟ้า +1","descriptionraw":"<color=#FFFFFFFF>$[C114032]</color> ของ $[A1403] ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nในตอนเริ่มจะมี$[K4] +1 และจะทำให้ตัวละครที่ได้รับสร้าง$[K104] +1","descriptionreplaced":"<color=#FFFFFFFF>Electro Elemental Infusion</color> ของ Keqing ที่มีการ์ดใบนี้สร้างขึ้น จะได้รับเอฟเฟกต์ดังต่อไปนี้:\\nในตอนเริ่มจะมี<color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color> +1 และจะทำให้ตัวละครที่ได้รับสร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> +1"},"thunderingpoise":{"id":312011,"name":"Thundering Poise","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\": ใช้ Elemental Dice น้อยลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้ \"การโจมตีปกติ\":</color> ใช้ Elemental 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<color=#FFFFFFFF>ความเสียหายทะลวง</color>ที่สร้างต่อตัวละครนอกสนามของฝ่ายศัตรู จะเปลี่ยนเป็น 3 หน่วย"},"universalrevelry":{"id":112114,"name":"Universal Revelry","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหายหรือการรักษา: สะสม Revelry 1 หน่วย\nจำนวนเทิร์นต่อเนื่อง: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหายหรือการรักษา:</color> สะสม <color=#FFFFFFFF>$[K1029]</color> 1 หน่วย\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับความเสียหายหรือการรักษา:</color> สะสม <color=#FFFFFFFF><color=#FFFFFFFF>Revelry</color></color> 1 หน่วย\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนเทิร์นต่อเนื่อง</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Universal 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ในเทิร์นนี้ <color=#FFFFFFFF>การโจมตีปกติ</color>ของตัวละคร จะสร้างความเสียหาย +1"},"vermillionhereafterineffect":{"id":301203,"name":"Vermillion Hereafter (ระหว่างเกิดผล)","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ในเทิร์นนี้ \"การโจมตีปกติ\" ของตัวละคร จะสร้างความเสียหาย +1","descriptionraw":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละคร จะสร้างความเสียหาย +1","descriptionreplaced":"ในเทิร์นนี้ <color=#FFFFFFFF>\"การโจมตีปกติ\"</color> ของตัวละคร จะสร้างความเสียหาย +1"},"verticalforcecoordination":{"id":113135,"name":"Vertical Force Coordination","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"หลังจากที่ตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด: ทำให้เกิดการ์ด Overcharged Ball (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด:</color> ทำให้เกิดการ์ด <color=#FFFFFFFF>$[C113131]</color> (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายศัตรู ได้รับความเสียหายจากปฏิกิริยาโอเวอร์โหลด:</color> ทำให้เกิดการ์ด <color=#FFFFFFFF>Overcharged Ball</color> (เทิร์นละ 1 ครั้ง)"},"veteransvisage":{"id":312023,"name":"Veteran's Visage","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา: จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\nครั้งแรกที่เกิด: ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\nครั้งที่สองที่เกิด: จั่วการ์ด 1 ใบ","descriptionraw":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ","descriptionreplaced":"<color=#FFFFFFFF>หลังจากที่ตัวละครได้รับความเสียหายหรือได้รับการรักษา:</color> จะปล่อยเอฟเฟกต์ที่แตกต่างกัน ตามจำนวนครั้งที่ทำให้เกิดเอฟเฟกต์นี้ในเทิร์นนี้\\n<color=#FFFFFFFF>ครั้งแรกที่เกิด:</color> ทำให้เกิด Elemental Dice ที่มีธาตุชนิดเดียวกับตัวละครนี้ 1 ลูก\\n<color=#FFFFFFFF>ครั้งที่สองที่เกิด:</color> จั่วการ์ด 1 ใบ","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Vicious Edge","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"ตัวละครสร้างความเสียหาย +1\nหากเอฟเฟกต์นี้ได้ซ้อนทับกันเกิน 1 ชั้น จะเปลี่ยนเป็นสร้างความเสียหายตามจำนวนชั้นที่ซ้อนทับ (ซ้อนทับได้ มากสุด 3 ชั้น)","descriptionraw":"<color=#FFFFFFFF>ตัวละครสร้างความเสียหาย +1</color>\\nหากเอฟเฟกต์นี้ได้ซ้อนทับกันเกิน 1 ชั้น จะเปลี่ยนเป็นสร้างความเสียหายตามจำนวนชั้นที่ซ้อนทับ (ซ้อนทับได้ มากสุด 3 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{SPRITE_PRESET#2100}<color=#FFFFFFFF>ความเสียหายกายภาพ</color>ที่สร้างจะเปลี่ยนเป็น{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> และจะอัญเชิญ <color=#FFFFFFFF>Clusterbloom Arrow</color> ออกมาเมื่อจบสกิล\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Vines","statustypetext":"สถานะการต่อสู้ของทีม","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"สถานะการต่อสู้","tags":[],"description":"หลังจากฝ่ายของเราเปลี่ยนตัวละคร: สร้างความเสียหายไม้ 1 หน่วย แก่ตัวละครที่ถูกเปลี่ยน\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>หลังจากฝ่ายของเราเปลี่ยนตัวละคร:</color> สร้าง$[K107] 1 หน่วย แก่ตัวละครที่ถูกเปลี่ยน\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>หลังจากฝ่ายของเราเปลี่ยนตัวละคร:</color> สร้าง{SPRITE_PRESET#2107}<color=#7EC236FF>ความเสียหายไม้</color> 1 หน่วย แก่ตัวละครที่ถูกเปลี่ยน\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 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ครั้ง)\\n<color=#FFFFFFFF>เฟสทอยลูกเต๋า:</color> Elemental Dice 2 ลูก ในตอนเริ่มทอยจะออกเป็น{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>เสมอ"},"viridescentvenerersdiadem":{"id":312501,"name":"Viridescent Venerer's Diadem","statustypetext":"อุปกรณ์ของตัวละคร","cardtype":"GCG_CARD_MODIFY","cardtypetext":"การ์ดอุปกรณ์","tags":["GCG_TAG_ARTIFACT"],"description":"เมื่อใช้ \"พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล: ใช้ธาตุลมลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionraw":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อใช้ \"{SPRITE_PRESET#3006}พรสวรรค์\" กับตัวละคร หรือตัวละครใช้สกิล:</color> ใช้{SPRITE_PRESET#1105}<color=#80FFD7FF>ธาตุลม</color>ลดลง 1 ลูก (เทิร์นละ 1 ครั้ง)"},"vortexvanquisher":{"id":311404,"name":"Vortex 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(สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ): เมื่อถูกลบล้างจนหมดเอฟเฟกต์นี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> และได้รับ$[K5] 6 หน่วย ในช่วงจบเฟส","descriptionreplaced":"ตัวละครที่มีการ์ดใบนี้ จะ<color=#FFFFFFFF>ไม่ได้รับความเสียหายทั้งหมด</color>\\nสถานะนี้จะมอบ<color=#FF9999FF>การติดธาตุไฟ</color>ให้ 2 ครั้ง (สามารถลบล้างได้ด้วยปฏิกิริยาธาตุ): เมื่อถูกลบล้างจนหมดเอฟเฟกต์นี้จะหายไป และทำให้ตัวละครที่มีการ์ดใบนี้ <color=#FFFFFFFF>ไม่สามารถใช้สกิลได้</color> และได้รับ<color=#FFFFFFFF>ความเสียหายทะลวง</color> 6 หน่วย ในช่วงจบเฟส","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Watery Rebirth","statustypetext":"สถานะของตัวละคร","cardtype":"GCG_CARD_STATE","cardtypetext":"สถานะ","tags":[],"description":"เมื่อตัวละครที่มีสถานะนี้ถูกกำจัด: ลบล้างเอฟเฟกต์นี้ ทำให้ตัวละครหลีกเลี่ยงการพ่ายแพ้ และรักษาค่าพลังชีวิตของตัวละครดังกล่าวถึง 4 หน่วย หลังจากใช้เอฟเฟกต์นี้ 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2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> รักษา 1 หน่วย ให้ตัวละครฝ่ายเราทั้งหมด จากนั้นทำให้ตัวละครที่เข้าต่อสู้ของฝ่ายเรา<color=#80C0FFFF>ติดสถานะ{SPRITE_PRESET#2102}ธาตุน้ำ</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Muji-Muji Daruma","cardtypetext":"สิ่งอัญเชิญ","tags":[],"tagstext":[],"description":"จบเฟส: สร้างความเสียหายลม 1 หน่วย และรักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 2 หน่วย\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง$[K105] 1 หน่วย และรักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 2 หน่วย\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> 1 หน่วย และรักษาตัวละครฝ่ายเรา ที่ได้รับความเสียหายมากสุด 2 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จะเกิดการเปลี่ยนประเภทธาตุของการ์ดใบนี้ โดยเปลี่ยนเป็นสร้างความเสียหายของประเภทธาตุที่กระจายแทน (จำกัดหนึ่งครั้งก่อนออกสนาม)","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> 2 หน่วย และฝ่ายตรงข้ามเปลี่ยนเป็น<color=#FFFFFFFF>ตัวละครที่อยู่ใกล้ กับตัวละครที่เข้าต่อสู้ของฝ่ายเรามากที่สุด</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>\\n\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา หรือสิ่งอัญเชิญ ทำให้เกิดปฏิกิริยากระจาย:</color> จะเกิดการเปลี่ยนประเภทธาตุของการ์ดใบนี้ โดยเปลี่ยนเป็นสร้างความเสียหายของประเภทธาตุที่กระจายแทน (จำกัดหนึ่งครั้งก่อนออกสนาม)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Stormeye","cardtypetext":"สิ่งอัญเชิญ","tags":[],"tagstext":[],"description":"เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\" และในตอนจบเฟส: สร้างความเสียหายลม และฝ่ายศัตรูจะเปลี่ยนเป็นตัวละครก่อนหน้า\nจำนวนครั้งที่ใช้ได้: 3\n\nหลังจากที่ตัวละครฝ่ายเรา หรือสิ่งอัญเชิญ ทำให้เกิดปฏิกิริยากระจาย: จะเกิดการเปลี่ยนประเภทธาตุของการ์ดใบนี้ โดยเปลี่ยนเป็นสร้างความเสียหายของประเภทธาตุที่กระจายแทน (จำกัดหนึ่งครั้งก่อนออกสนาม)","descriptionraw":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\" และในตอนจบเฟส:</color> สร้าง$[K105] และฝ่ายศัตรูจะเปลี่ยนเป็นตัวละครก่อนหน้า\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา หรือสิ่งอัญเชิญ ทำให้เกิดปฏิกิริยากระจาย:</color> จะเกิดการเปลี่ยนประเภทธาตุของการ์ดใบนี้ โดยเปลี่ยนเป็นสร้างความเสียหายของประเภทธาตุที่กระจายแทน (จำกัดหนึ่งครั้งก่อนออกสนาม)","descriptionreplaced":"<color=#FFFFFFFF>เมื่อฝ่ายเราทำการ \"เปลี่ยนตัวละคร\" และในตอนจบเฟส:</color> สร้าง{SPRITE_PRESET#2105}<color=#80FFD7FF>ความเสียหายลม</color> และฝ่ายศัตรูจะเปลี่ยนเป็นตัวละครก่อนหน้า\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 3</color>\\n\\n<color=#FFFFFFFF>หลังจากที่ตัวละครฝ่ายเรา 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1</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 1 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ <color=#FFFFFFFF>Crowfeather Cover</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai: Stormcluster","cardtypetext":"สิ่งอัญเชิญ","tags":[],"tagstext":[],"description":"จบเฟส: สร้างความเสียหายไฟฟ้า 2 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ Crowfeather Cover\nจำนวนครั้งที่ใช้ได้: 2","descriptionraw":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง$[K104] 2 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ $[K1003]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส:</color> สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 2 หน่วย และตัวละครที่เข้าต่อสู้ของฝ่ายเราได้รับ <color=#FFFFFFFF>Crowfeather Cover</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>จำนวนครั้งที่ใช้ได้</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Thundering Shackles","cardtypetext":"สิ่งอัญเชิญ","tags":[],"tagstext":[],"description":"จบเฟส: สร้างความเสียหายไฟฟ้า 3 หน่วยให้กับตัวละครศัตรูที่มี Lightning Rod (หากศัตรูไม่มีตัวละครที่ตรงตามเงื่อนไข จะเปลี่ยนเป็นการสร้างความเสียหายแก่ตัวละครที่เข้าต่อสู้แทน)\nจำนวนครั้งที่ใช้ได้: 1","descriptionraw":"<color=#FFFFFFFF>จบเฟส: </color>สร้าง$[K104] 3 หน่วยให้กับตัวละครศัตรูที่มี <color=#FFFFFFFF>$[C124022]</color> (หากศัตรูไม่มีตัวละครที่ตรงตามเงื่อนไข จะเปลี่ยนเป็นการสร้างความเสียหายแก่ตัวละครที่เข้าต่อสู้แทน)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>จบเฟส: </color>สร้าง{SPRITE_PRESET#2104}<color=#FFACFFFF>ความเสียหายไฟฟ้า</color> 3 หน่วยให้กับตัวละครศัตรูที่มี <color=#FFFFFFFF>Lightning 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Yabanisi çağırır.","descriptionreplaced":"Minyonların fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Tur başladığında</color> Rastgele 1 Dağ Yabanisi çağırır.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Gölge Gibi Soğuk Bir Kılıç","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Lynette olduğunda bu kartı kuşan.\nLynette bu kartı kuşandıktan sonra hemen bir defa Gizemli Aldatmaca kullanır.\nBu kartı kuşanan Lynette, bu Turda ikinci defa Gizemli Aldatmaca kullandığında Hasar 2 artar ve rakibin karakteri zorla bir önceki karakterle değiştirilir.\n(Bu kartı destene eklemek için destende Lynette olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1508]</color> olduğunda bu kartı kuşan.\\n$[A1508] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15082]</color> kullanır.\\nBu kartı kuşanan $[A1508], bu Turda ikinci defa <color=#FFFFFFFF>$[S15082]</color> kullandığında Hasar 2 artar ve rakibin karakteri zorla bir önceki karakterle değiştirilir.\\n(Bu kartı destene eklemek için destende $[A1508] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Lynette</color> olduğunda bu kartı kuşan.\\nLynette bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gizemli Aldatmaca</color> kullanır.\\nBu kartı kuşanan Lynette, bu Turda ikinci defa <color=#FFFFFFFF>Gizemli Aldatmaca</color> kullandığında Hasar 2 artar ve rakibin karakteri zorla bir önceki karakterle değiştirilir.\\n(Bu kartı destene eklemek için destende Lynette olmalıdır.)","storytitle":"Lynette: Gölge Gibi Soğuk Bir Kılıç","storytext":"\"Hadi bakalım!\"","source":"Lynette'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Adeptus Doyuran","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda hedef karakterin bir sonraki Element Patlaması fazladan 3 Hasar verir.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Element Patlaması</color> fazladan 3 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Element Patlaması</color> fazladan 3 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Adeptus Doyuran","storytext":"Bu ismin, yemeğin bir Adeptusu ölümlüler diyarına döndürmesinden yola çıkarak verildiği söylenir. Ama soru şu ki hangi Adeptusu?","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Adeptus Doyuran","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakter ilk Turda 3 Saldırı kazanır.","descriptionraw":"Hedef karakter ilk Turda 3 Saldırı kazanır.","descriptionreplaced":"Hedef karakter ilk Turda 3 Saldırı kazanır.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Maceracının Bandanası","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karakter Normal Saldırı kullandığında kendisi için 1 Can yeniler. (Bir Turda en fazla 3 defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> kendisi için 1 Can yeniler. (Bir Turda en fazla 3 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> kendisi için 1 Can yeniler. (Bir Turda en fazla 3 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"İz Avcısı: Maceracının Bandanası","storytext":"\"Yıldızların ve hiçliğin tüm sırları ölümlüler tarafından keşfedilmeyi bekliyor.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Tüm İntikamlar ve Borçlar Bana Aittir","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Arlecchino olduğunda onun üstünde bu kartı oyna. Arlecchino karakterine 3 kademe Hayat Bağı eklenir.\nBu kartı kuşanan Arlecchino, Hasar aldığında mümkünse 1 Hasarı etkisiz hale getirmek için 1 kademe Hayat Bağı tüketir.\n(Bu kartı destene eklemek için destende Arlecchino olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1314]</color> olduğunda onun üstünde bu kartı oyna. $[A1314] karakterine 3 kademe <color=#FFFFFFFF>$[C122]</color> eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A1314]</color>, Hasar aldığında mümkünse 1 Hasarı etkisiz hale getirmek için 1 kademe <color=#FFFFFFFF>$[C122]</color> tüketir.\\n(Bu kartı destene eklemek için destende $[A1314] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Arlecchino</color> olduğunda onun üstünde bu kartı oyna. Arlecchino karakterine 3 kademe <color=#FFFFFFFF>Hayat Bağı</color> eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>Arlecchino</color>, Hasar aldığında mümkünse 1 Hasarı etkisiz hale getirmek için 1 kademe <color=#FFFFFFFF>Hayat Bağı</color> tüketir.\\n(Bu kartı destene eklemek için destende Arlecchino olmalıdır.)","storytitle":"Arlecchino: Tüm İntikamlar ve Borçlar Bana Aittir","storytext":"\"Ay gibi ebedi.\"","source":"Arlecchino'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Her Şey Topraktan Doğar","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Baizhu olduğunda bu kartı kuşan.\nBaizhu bu kartı kuşandıktan sonra hemen bir defa Bütüncül İyileştirme kullanır.\nBu kartı kuşanan Baizhu alandayken Kusursuz Kalkan bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterinle aynı Element Türünden 1 Element Zarı oluşur.\n(Bu kartı destene eklemek için destende Baizhu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1705]</color> olduğunda bu kartı kuşan.\\n$[A1705] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17053]</color> kullanır.\\nBu kartı kuşanan $[A1705] alandayken <color=#FFFFFFFF>$[C117053]</color> bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterinle aynı Element Türünden 1 Element Zarı oluşur.\\n(Bu kartı destene eklemek için destende $[A1705] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Baizhu</color> olduğunda bu kartı kuşan.\\nBaizhu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Bütüncül İyileştirme</color> kullanır.\\nBu kartı kuşanan Baizhu alandayken <color=#FFFFFFFF>Kusursuz Kalkan</color> bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterinle aynı Element Türünden 1 Element Zarı oluşur.\\n(Bu kartı destene eklemek için destende Baizhu olmalıdır.)","storytitle":"\"Her Şey Topraktan Doğar\" Baizhu","storytext":"\"Gökleri ve yeri kavrayabilir, çi enerjisi akışının uğursuz havasına karşı koyabilir ve zihnini açık tutabilirsen o zaman karşında hiçbir şey duramaz.\"","source":"Baizhu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Ametist Taç","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip Doğa Hasarı aldığında 1 Kristal Taç kazanır. Kristal Taç sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\n(Her Turda en fazla 2 defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip $[K107] aldığında</color> 1 <color=#FFFFFFFF>Kristal Taç</color> kazanır. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\\n(Her Turda en fazla 2 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> aldığında</color> 1 <color=#FFFFFFFF>Kristal Taç</color> kazanır. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\\n(Her Turda en fazla 2 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"İçten Bir Antlaşma: Ametist Taç","storytext":"\"Sonsuz Vaha'nın ve açan Padisarahların anısına, Çiçeklerin Efendisi ametistten yapılma bir taç taktı.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Amos'un Yayı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında fazladan 2 Hasar daha verir. (Her Turda bir defa)\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Amos'un Yayı","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında fazladan 2 Hasar daha verir. (Her Turda bir defa)\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Sarsılmaz İrade: Amos'un Yayı","storytext":"\"Okyanustaki dalgaların ve kumun, gür ormanların ve bayırların hayalini kurardım.\"\n\"Böğürtlen çalılıklarında oynayan yaban domuzlarının, yüksek kulenin hayalini kurardım.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Kadim Bahçe","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Silah ya da Yadigar kuşanan bir karakterin olmalıdır. Bu Turda Silah veya Yadigar kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar kuşanan bir karakterin olmalıdır. Bu Turda {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar kuşanan bir karakterin olmalıdır. Bu Turda {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Kadim Bahçe","storytext":"\"Ölümlü yaşam, bir rüya gibi boş bir kabuğa benzemiyor mu?\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Favonia Kartalı","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\nRakip karakter bir Element Becerisi kullandığında bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)\n(YalnızcaKılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Rakip karakter bir Element Becerisi kullandığında</color> bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Rakip karakter bir Element Becerisi kullandığında</color> bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Rüzgar Rehberin Olsun: Favonia Kartalı","storytext":"Bu kılıç başka topraklardan gelen bir savaşçının belindeydi ve Mondstadt'ta adaleti ve özgürlüğü sağlama konusundaki başarısının bir kanıtıydı.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Favonia Kartalı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Silah","Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nBunun eklendiği karakter Hasar aldığında kendisi için 2 Can yeniler. (Her Turda 3 defa)","descriptionraw":"Saldırı 2 artar.\\nBunun eklendiği karakter Hasar aldığında kendisi için 2 Can yeniler. (Her Turda 3 defa)","descriptionreplaced":"Saldırı 2 artar.\\nBunun eklendiği karakter Hasar aldığında kendisi için 2 Can yeniler. (Her Turda 3 defa)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Arataki Itto olduğunda bu kartı kuşan.\nArataki Itto bu kartı kuşandıktan sonra hemen bir defa Dövüş Kulübü Efsanesi kullanır.\nBu kartı kuşanan Arataki Itto, bir Turda iki veya daha fazla defa Dövüş Kulübü Efsanesi kullandığında Doğaüstü Güç tetiklenmişse fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Arataki Itto olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1605]</color> olduğunda bu kartı kuşan.\\n$[A1605] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16051]</color> kullanır.\\nBu kartı kuşanan $[A1605], bir Turda iki veya daha fazla defa <color=#FFFFFFFF>$[S16051]</color> kullandığında $[K1007] tetiklenmişse fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1605] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Arataki Itto</color> olduğunda bu kartı kuşan.\\nArataki Itto bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Dövüş Kulübü Efsanesi</color> kullanır.\\nBu kartı kuşanan Arataki Itto, bir Turda iki veya daha fazla defa <color=#FFFFFFFF>Dövüş Kulübü Efsanesi</color> kullandığında <color=#FFFFFFFF>Doğaüstü Güç</color> tetiklenmişse fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Arataki Itto olmalıdır.)","storytitle":"Arataki Itto: Arataki Ichiban","storytext":"Ne olursa olsun, avantaj sende olsun.","source":"Arataki Itto'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Arkaik Taşlar","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Toprak Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Toprak olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Dağların Gücü: Arkaik Taşlar","storytext":"\"Taşordu burada olduğu sürece kötülük asla kazanamayacak!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Bir Yaverin Becerileri","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Thoma olduğunda bu kartı kuşan.\nThoma bu kartı kuşandıktan sonra hemen bir defa Kızıl Ooyoroi kullanır.\nBu kartı kuşanan Thoma, bir Kavurucu Ooyoroi oluşturduğunda başlangıçtaki Kullanım Hakkı 1 artar.\n(Bu kartı destene eklemek için destende Thoma olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1311]</color> olduğunda bu kartı kuşan.\\n$[A1311] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13113]</color> kullanır.\\nBu kartı kuşanan $[A1311], bir <color=#FFFFFFFF>$[C113112]</color> oluşturduğunda başlangıçtaki $[K3] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1311] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Thoma</color> olduğunda bu kartı kuşan.\\nThoma bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kızıl Ooyoroi</color> kullanır.\\nBu kartı kuşanan Thoma, bir <color=#FFFFFFFF>Kavurucu Ooyoroi</color> oluşturduğunda başlangıçtaki <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Thoma olmalıdır.)","storytitle":"Thoma: Bir Yaverin Becerileri","storytext":"\"Sayemde başka bir yüz daha gülüyor galiba.\"","source":"Thoma'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"İlginç Noktalar","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Charlotte olduğunda bu kartı kuşan.\nCharlotte bu kartı kuşandıktan sonra hemen bir defa Kadraj: Dondurma Tekniği kullanır.\nBu kartı kuşanan Charlotte alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda Anlık Silüet eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Charlotte olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1110]</color> olduğunda bu kartı kuşan.\\n$[A1110] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11102]</color> kullanır.\\nBu kartı kuşanan $[A1110] alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda <color=#FFFFFFFF>$[C111101]</color> eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1110] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Charlotte</color> olduğunda bu kartı kuşan.\\nCharlotte bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kadraj: Dondurma Tekniği</color> kullanır.\\nBu kartı kuşanan Charlotte alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda <color=#FFFFFFFF>Anlık Silüet</color> eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Charlotte olmalıdır.)","storytitle":"Charlotte: İlginç Noktalar","storytext":"\"Flaş haber!\"","source":"Charlotte'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3008}Teknik kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3008}Teknik kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"Atea","storytext":"\"Mum Bekçisi\" olarak bilinen bir kabile savaşçısı, Kaplıca Halkının gururudur.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Binbir Gece Süzülen Rüyalar","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakter fazladan 1 Hasar verir.\nKarakterin bir Element Tepkimesi tetiklediğinde fazladan 1 Hasar verir. (Her Turda iki defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakterin bir Element Tepkimesi tetiklediğinde</color> fazladan 1 Hasar verir. (Her Turda iki defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakterin bir Element Tepkimesi tetiklediğinde</color> fazladan 1 Hasar verir. (Her Turda iki defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Binbir Gecenin Şafağı Şarkısı: Binbir Gece Süzülen Rüyalar","storytext":"\"Her şey, belirlenmiş bir zamana göre yaşar ve ölür, tıpkı gece ile gündüzün bitmeyen döngüsü gibi.\"\n\"Bu lambadaki hikayelerin sana ümitle bekleyeceğin rüyalar katması dileğiyle.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Binbir Gençlik","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında 4 Uyanın Türdaşlarım kartı oluşur ve destene rastgele eklenir.\nBu kartı kuşanan Apep Vahası'nın Muhafızı alandaysa Çoğalan Organizma fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Apep Vahası'nın Muhafızı olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 4 <color=#FFFFFFFF>$[C127021]</color> kartı oluşur ve destene rastgele eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A2702]</color> alandaysa <color=#FFFFFFFF>$[C127022]</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A2702] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 4 <color=#FFFFFFFF>Uyanın Türdaşlarım</color> kartı oluşur ve destene rastgele eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>Apep Vahası'nın Muhafızı</color> alandaysa <color=#FFFFFFFF>Çoğalan Organizma</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Apep Vahası'nın Muhafızı olmalıdır.)","storytitle":"Apep Vahası'nın Muhafızı: Binbir Gençlik","storytext":"Apep bir zamanlar kokulu çimenlerden, devasa ağaçlardan ve akılalmaz uzunluktaki sarmaşıklardan oluşan bir okyanusta yürüyor, kendi soyundan gelen sayısız canlı bu denizde yüzüyordu. Sonunda çimenler, ağaçlar ve sarmaşıklar birer birer soldu ve toza döndü, çakıl taşı kadar küçük bir sürü yaratık Apep'in topraklarında kendilerine kırılgan bir ulus inşa etti.\nApep ve soyundan gelenler, kum denizini adeta kaynayan su gibi çalkaladılar ve düşen yapraklara benzeyen evleri birer birer süpürdüler. Ta ki bir gün yeni Çölün Efendisi, topraklarını kaybeden kralla uzlaşana dek. O andan itibaren, güneşin altın ışığıyla parlayan kum tepeleri insanlığa, ejderhanın vahası ise ejderhaların kalplerine kaldı.\nApep, evrim bilgisini soyundan gelenlerle paylaştı çünkü paylaşılan bilgi yayılmaya devam ederdi, saklanan bilgiler ise çürüyüp giderdi. Ta ki bir gün Çölün Efendisiyle arasındaki sözü nihayet yerine getirene ve nihai bilgeliğe ulaşana kadar. İşte o günden itibaren yalnızca unutulmayı ve sonsuz kıyameti görebildi...","source":"Apep Vahası'nın Muhafızına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Otomatik: Rüzgar Rezonansı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Savaş başladığında bu kart senin tarafındaki her bir Rüzgar karakteri için 1 Kullanım Hakkı kazanır.\nKarakterlerin hamle yaptıktan sonra aktif karakterin 1 Hamle Hakkı daha kazanır. (Her Turda bir defa)\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> bu kart senin tarafındaki her bir Rüzgar karakteri için 1 Kullanım Hakkı kazanır.\\n<color=#FFFFFFFF>Karakterlerin hamle yaptıktan sonra</color> aktif karakterin 1 Hamle Hakkı daha kazanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> bu kart senin tarafındaki her bir Rüzgar karakteri için 1 Kullanım Hakkı kazanır.\\n<color=#FFFFFFFF>Karakterlerin hamle yaptıktan sonra</color> aktif karakterin 1 Hamle Hakkı daha kazanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Otomatik: Buz Rezonansı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Savaş başladığında senin tarafında 2/3/4 Buz karakteri varsa bu düelloda rakip taraf fazladan 1/2/3 Hasar alır.","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafında 2/3/4 Buz karakteri varsa bu düelloda rakip taraf fazladan 1/2/3 Hasar alır.","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafında 2/3/4 Buz karakteri varsa bu düelloda rakip taraf fazladan 1/2/3 Hasar alır.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Otomatik: Doğa Rezonansı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Savaş başladığında senin tarafındaki her 1 Doğa karakteri için bu düelloda rakip taraf fazladan 2 Element Tepkimesi Hasarı alır.","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafındaki her 1 Doğa karakteri için bu düelloda rakip taraf fazladan 2 Element Tepkimesi Hasarı alır.","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafındaki her 1 Doğa karakteri için bu düelloda rakip taraf fazladan 2 Element Tepkimesi Hasarı alır.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Otomatik: Elektrik Rezonansı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Elektrik karakterin Hamle yaptıktan sonra Enerjisi dolu olmayan bir karakterin 1 Enerji kazanır.","descriptionraw":"<color=#FFFFFFFF>Elektrik karakterin Hamle yaptıktan sonra</color> Enerjisi dolu olmayan bir karakterin 1 $[K310] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Elektrik karakterin Hamle yaptıktan sonra</color> Enerjisi dolu olmayan bir karakterin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Otomatik: Sağlam Kaya","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Kalkanlar için kademe sınırı yoktur. Tetiklediğin her Kristalleşme tepkimesi için 7 Kalkanlar kademesi kazanırsın.","descriptionraw":"$[C135] için kademe sınırı yoktur. Tetiklediğin her Kristalleşme tepkimesi için 7 $[C135] kademesi kazanırsın.","descriptionreplaced":"Kalkanlar için kademe sınırı yoktur. 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Alandayken bile etkilenir.\\n(Bu kartı destene eklemek için destende Kurtların Altın Efendisi olmalıdır.)","storytitle":"Kurtların Altın Efendisi: Canavar Aşınması","storytext":"\"Kurtların Efendisi'nin bir adı yoktur, zira 'Altın' tarafından tesadüfen yaratılmıştır. Tam da bu yüzden ona ait olmayan diyarları işgal edip nam salmayı kafasına takmıştır.\"","source":"Kurtların Altın Efendisine karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Cömert","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yaoyao olduğunda bu kartı kuşan.\nYaoyao bu kartı kuşandıktan sonra hemen bir defa Kızıl Gök Turpu kullanır.\nBu kartı kuşanan Yaoyao karakterinin oluşturduğu bir Yuegui: Fırlatma Modu varken ve sadece 1 Kullanım Hakkı kaldığında verdiği Hasar ve iyileştirme 1 artar.\n(Bu kartı destene eklemek için destende Yaoyao olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1704]</color> olduğunda bu kartı kuşan.\\n$[A1704] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17042]</color> kullanır.\\nBu kartı kuşanan $[A1704] karakterinin oluşturduğu bir <color=#FFFFFFFF>$[C117041]</color> varken ve sadece 1 $[K3] kaldığında verdiği Hasar ve iyileştirme 1 artar.\\n(Bu kartı destene eklemek için destende $[A1704] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yaoyao</color> olduğunda bu kartı kuşan.\\nYaoyao bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kızıl Gök Turpu</color> kullanır.\\nBu kartı kuşanan Yaoyao karakterinin oluşturduğu bir <color=#FFFFFFFF>Yuegui: Fırlatma Modu</color> varken ve sadece 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kaldığında verdiği Hasar ve iyileştirme 1 artar.\\n(Bu kartı destene eklemek için destende Yaoyao olmalıdır.)","storytitle":"Yaoyao: Cömert","storytext":"\"Ağrılarım sızılarım, gidin benden!\"","source":"Yaoyao'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Camgöz Isırığı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Her iki taraf da karakter değiştirdikten sonra Mualani aktif karakterse 1 Gece Ruhu puanı harcayarak rakibin aktif karakterine 1 kademe Isırma Hedefi uygular.\nTeknik: Camgöz Sörf Tahtası\nBunun eklendiği karakterin 0 Gece Ruhu puanı olduğunda bu kart dışarı atılır. Bu kart dışarı atıldığında ekli karakterin Gece Ruhunun Lütfu durumu sona erer.","descriptionraw":"<color=#FFFFFFFF>Her iki taraf da karakter değiştirdikten sonra $[A1214] aktif karakterse</color> 1 <color=#FFFFFFFF>Gece Ruhu puanı</color> harcayarak rakibin aktif karakterine 1 kademe <color=#FFFFFFFF>$[K1034]</color> uygular.\\n$[K58]: $[S1121422]\\nBunun eklendiği karakterin 0 <color=#FFFFFFFF>Gece Ruhu puanı</color> olduğunda bu kart dışarı atılır. Bu kart dışarı atıldığında ekli karakterin <color=#FFFFFFFF>$[C112141]</color> durumu sona erer.","descriptionreplaced":"<color=#FFFFFFFF>Her iki taraf da karakter değiştirdikten sonra Mualani aktif karakterse</color> 1 <color=#FFFFFFFF>Gece Ruhu puanı</color> harcayarak rakibin aktif karakterine 1 kademe <color=#FFFFFFFF><color=#FFFFFFFF>Isırma Hedefi</color></color> uygular.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Camgöz Sörf Tahtası\\nBunun eklendiği karakterin 0 <color=#FFFFFFFF>Gece Ruhu puanı</color> olduğunda bu kart dışarı atılır. Bu kart dışarı atıldığında ekli karakterin <color=#FFFFFFFF>Gece Ruhunun Lütfu</color> durumu sona erer.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"İlahi Yadigar Lütfu","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir karakterinin kuşandığı 1 Yadigar Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","descriptionraw":"Bir karakterinin kuşandığı 1 {SPRITE_PRESET#3004}Yadigar Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","descriptionreplaced":"Bir karakterinin kuşandığı 1 {SPRITE_PRESET#3004}Yadigar Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","storytitle":"İlahi Yadigar Tapınağı","storytext":"\"Hehe... Sonunda ilgi çekici olmaya başladı, değil mi?\"","source":"Başlangıç destesinden elde edilir.","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Kış Gezgini","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Buz Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Buz Zarı olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Soğuk Yolculuk: Kış Gezgini","storytext":"\"O halde lütfen hayatına devam et. Kıyametimize ilerlerken eşlik etme bize. Sen de karların arasında solup gitme.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Kan Bağı: Karanlık Çürüme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hayat Bağı etkisindeki karakterler fazladan 1 Hasar alır.","descriptionraw":"<color=#FFFFFFFF>$[C122]</color> etkisindeki karakterler fazladan 1 Hasar alır.","descriptionreplaced":"<color=#FFFFFFFF>Hayat Bağı</color> etkisindeki karakterler fazladan 1 Hasar alır.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Kan Bağı: Birlik","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterler 2 kademe Hayat Bağı kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm karakterler 2 kademe <color=#FFFFFFFF>$[C122]</color> kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm karakterler 2 kademe <color=#FFFFFFFF>Hayat Bağı</color> kazanır.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Kemik Kıranın Enerji Bloku","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Elindeki en yüksek orijinal Maliyete sahip rastgele 1 karta Dışarı Atma uygulanır ve aktif karakterinin Elementinde 1 Element Zarı oluşturulur. (Bu kart her Turda bir defa oynanabilir.)","descriptionraw":"Elindeki en yüksek orijinal Maliyete sahip rastgele 1 karta $[K56] uygulanır ve aktif karakterinin Elementinde 1 Element Zarı oluşturulur. (Bu kart her Turda bir defa oynanabilir.)","descriptionreplaced":"Elindeki en yüksek orijinal Maliyete sahip rastgele 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır ve aktif karakterinin Elementinde 1 Element Zarı oluşturulur. (Bu kart her Turda bir defa oynanabilir.)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Kemik Kıranın Enerji Bloku","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"3 Saldırı kazanmak için 1 Kutsanmış Canavar Seç.\nDışarı atıldığında tüm Kutsanmış Canavarların 1 Saldırı kazanır.","descriptionraw":"3 Saldırı kazanmak için 1 Kutsanmış Canavar Seç.\\nDışarı atıldığında tüm Kutsanmış Canavarların 1 Saldırı kazanır.","descriptionreplaced":"3 Saldırı kazanmak için 1 Kutsanmış Canavar Seç.\\nDışarı atıldığında tüm Kutsanmış Canavarların 1 Saldırı kazanır.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Kırağının Yankısı","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Buz Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Buzul Şarkı, Uzak Diyar: Kırağının Yankısı","storytext":"\"Buzla mühürlenmiş kapıyı geçip koridorlardan derinliklere yürüyünce gümüş beyazı bir dalı koparacak ve bu karlı diyara umut getirecek.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Tavşan Tetiği","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Amber olduğunda bu kartı kuşan.\nAmber bu kartı kuşandıktan sonra hemen bir defa Patlayıcı Kukla kullanır.\nBir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 4 Ateş Hasarı verir.\n(Bu kartı destene eklemek için destende Amber olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1304]</color> olduğunda bu kartı kuşan.\\n$[A1304] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13042]</color> kullanır.\\nBir <color=#FFFFFFFF>Normal Saldırı</color> yaptığında bu kart ve <color=#FFFFFFFF>$[C113041]</color> hâlâ alandaysa <color=#FFFFFFFF>$[C113041]</color> patlar ve 4 $[K103] verir.\\n(Bu kartı destene eklemek için destende $[A1304] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Amber</color> olduğunda bu kartı kuşan.\\nAmber bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Patlayıcı Kukla</color> kullanır.\\nBir <color=#FFFFFFFF>Normal Saldırı</color> yaptığında bu kart ve <color=#FFFFFFFF>Baron Tavşan</color> hâlâ alandaysa <color=#FFFFFFFF>Baron Tavşan</color> patlar ve 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n(Bu kartı destene eklemek için destende Amber olmalıdır.)","storytitle":"Amber: Tavşan Tetiği","storytext":"\"Hadi Baron Tavşan, hadi!\"","source":"Amber'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Tereyağlı Yengeç","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda tüm karakterlerinin alacağı bir sonraki Hasar 2 azalır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda tüm karakterlerinin alacağı bir sonraki Hasar 2 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda tüm karakterlerinin alacağı bir sonraki Hasar 2 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Tereyağlı Yengeç","storytext":"Tereyağlı yengeç bacaklarının baştan çıkarıcı zengin aromasına kimse karşı koyamaz.\n\"Bir tabak daha lütfen!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Tereyağlı Yengeç","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Tüm karakterlerinin Maks. Canı 4 artar.","descriptionraw":"Tüm karakterlerinin Maks. Canı 4 artar.","descriptionreplaced":"Tüm karakterlerinin Maks. Canı 4 artar.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Temizlik İşi Vardı\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","descriptionraw":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","descriptionreplaced":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","playcost":[]},"calxsarts":{"id":332009,"name":"Tebeşir Sanatı","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Hazırdaki en fazla 2 karakterden 1 Enerji alıp aktif karaktere verir.","descriptionraw":"Hazırdaki en fazla 2 karakterden 1 $[K310] alıp aktif karaktere verir.","descriptionreplaced":"Hazırdaki en fazla 2 karakterden 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> alıp aktif karaktere verir.","storytitle":"Simya Deneyi","storytext":"\"Endişelenmeye gerek yok. Deney tamamlandı ve eğer söyleyecek olursam... Başarılı geçti.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Canotila'nın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Eline Melusinaların çok sevdiği rastgele 2 Etki Kartı eklenir.","descriptionraw":"Eline Melusinaların çok sevdiği rastgele 2 Etki Kartı eklenir.","descriptionreplaced":"Eline Melusinaların çok sevdiği rastgele 2 Etki Kartı eklenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Kaprisli Surat","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Kalabalık Anılar: Kaprisli Surat","storytext":"Yüzündeki gülümseme bile kederini gizleyemiyordu.\nBu, festival gününden ziyade bir veda günü gibi...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Nakit Akışı İzleyici","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Bu karakter Hasar aldığında veya iyileştirildiğinde bu karakterin bu Turda bir sonraki Normal Saldırısı 1 adet daha az Nötr Element harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> 1 adet daha az $[K309] harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> 1 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Altın Kan Dalgası: Nakit Akışı İzleyici","storytext":"\"Hassas mekanizmalardan oluşan denetçi, minik ulusun para akışını takip ederken uğuldamaya devam eder.\nHer bir parayı, her birikimi, her harcamayı kaydeder yorulmaksızın.\nHer bir değer değişimini, belirli bir zaman aralığı içinde paraların her bir dolaşımını.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Merkez Laboratuvar Harabeleri","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"1 karta Dışarı Atma uygularsan veya Uyum için kullanırsan bu kart 1 Deneysel İlerleme puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 Kararsız Element kazanırsın. Sonrasında en az 9 Deneysel İlerleme puanına sahipse bu kart dışarı atılır.","descriptionraw":"<color=#FFFFFFFF>1 karta $[K56] uygularsan veya $[K57] için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Deneysel İlerleme</color> puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 $[K411] kazanırsın. Sonrasında en az 9 <color=#FFFFFFFF>Deneysel İlerleme</color> puanına sahipse bu kart dışarı atılır.","descriptionreplaced":"<color=#FFFFFFFF>1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsan veya <color=#FFFFFFFF>Uyum</color> için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Deneysel İlerleme</color> puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. Sonrasında en az 9 <color=#FFFFFFFF>Deneysel İlerleme</color> puanına sahipse bu kart dışarı atılır.","storytitle":"Fontaine Araştırma Enstitüsü: Merkez Laboratuvar Harabeleri","storytext":"... Aşırı zeka ve hırsın bir araya gelmesiyle bu araştırmanın bulguları herkesin beklentilerinin ötesine geçti. Ancak artık bu başarıyı takdir edecek kimse kalmadı.\nBir gaye yok olduğunda en büyük sorumluluğun sakinliğini korumaktır...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Zincir Yıldırım Çağlayanı","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında bu kartı kuşanan Hiçlik Vaizi: Mor Şimşek, Elektriğin Yeniden Doğuşu kartını zaten tetiklediyse rakibin aktif karakteri 1 Enerji kaybeder.\nBu kartı kuşanan Hiçlik Vaizi: Mor Şimşek, Elektriğin Yeniden Doğuşu kartını tetiklediğinde veya yenildiğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 Enerji kaybeder.\n(Bu kartı destene eklemek için destende Hiçlik Vaizi: Mor Şimşek olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>$[A2406]</color>, <color=#FFFFFFFF>$[C124061]</color> kartını zaten tetiklediyse rakibin aktif karakteri 1 $[K310] kaybeder.\\nBu kartı kuşanan $[A2406], <color=#FFFFFFFF>$[C124061]</color> kartını tetiklediğinde veya yenildiğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 $[K310] kaybeder.\\n(Bu kartı destene eklemek için destende $[A2406] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>Hiçlik Vaizi: Mor Şimşek</color>, <color=#FFFFFFFF>Elektriğin Yeniden Doğuşu</color> kartını zaten tetiklediyse rakibin aktif karakteri 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.\\nBu kartı kuşanan Hiçlik Vaizi: Mor Şimşek, <color=#FFFFFFFF>Elektriğin Yeniden Doğuşu</color> kartını tetiklediğinde veya yenildiğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.\\n(Bu kartı destene eklemek için destende Hiçlik Vaizi: Mor Şimşek olmalıdır.)","storytitle":"Hiçlik Vaizi: Zincir Yıldırım Çağlayanı","storytext":"\"Amansız yıldırımları kafirlerin yüreğine, gündüzü olmayan bir gecenin ebedi karanlığında hüküm süren kara bir irfan misali korku salar. Bu yıldırımların eflatun parıltısı, insan zekasını yıpratan yüce bir gücün varlığını dağa taşa duyurur.\"","source":"Hiçlik Vaizi: Mor Şimşeğe karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Nöbet Değişimi","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> 1 adet daha az Element Zarı harcanır.","storytitle":"Nöbet Değişimi","storytext":"\"Yetişkinler için iş, çocuklar için uyku vakti.\"","source":"Başlangıç destesinden elde edilir.","playcost":[]},"changtheninth":{"id":322009,"name":"Dokuzuncu Chang","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Herhangi bir tarafın karakteri beceri kullandıktan sonra Fiziksel Hasar veya Delme Hasarı verdiğinde ya da bir Element Tepkimesi tetiklediğinde, bu kart 1 İlham kazanır.\nKart toplam 3 İlham kazandığında bu kartı atıp 2 kart çekebilirsin.","descriptionraw":"<color=#FFFFFFFF>Herhangi bir tarafın karakteri beceri kullandıktan sonra</color> $[K100] veya $[K5] verdiğinde ya da bir <color=#FFFFFFFF>Element Tepkimesi</color> tetiklediğinde, bu kart 1 <color=#FFFFFFFF>İlham</color> kazanır.\\nKart toplam 3 <color=#FFFFFFFF>İlham</color> kazandığında bu kartı atıp 2 kart çekebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Herhangi bir tarafın karakteri beceri kullandıktan sonra</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> veya <color=#FFFFFFFF>Delme Hasarı</color> verdiğinde ya da bir <color=#FFFFFFFF>Element Tepkimesi</color> tetiklediğinde, bu kart 1 <color=#FFFFFFFF>İlham</color> kazanır.\\nKart toplam 3 <color=#FFFFFFFF>İlham</color> kazandığında bu kartı atıp 2 kart çekebilirsin.","storytitle":"Dokuzuncu Chang, Yorgun Edebiyatçı","storytext":"\"Yoksulluğu hiç tatmamış biri henüz gerçek bir adam olamamıştır ve en azından bu adamın ona eşlik edecek kitapları var!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Entropi Yasası","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Sucrose olduğunda bu kartı kuşan.\nSucrose bu kartı kuşandıktan sonra hemen bir defa Yasaklı İcat - İzomer 75 / Tip II kullanır.\nBu kartı kuşanan Sucrose bir Büyük Rüzgar Ruhu oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin.\n(Bu kartı destene eklemek için destende Sucrose olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1501]</color> olduğunda bu kartı kuşan.\\n$[A1501] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15013]</color> kullanır.\\nBu kartı kuşanan $[A1501] bir <color=#FFFFFFFF>$[C115011]</color> oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin.\\n(Bu kartı destene eklemek için destende $[A1501] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Sucrose</color> olduğunda bu kartı kuşan.\\nSucrose bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yasaklı İcat - İzomer 75 / Tip II</color> kullanır.\\nBu kartı kuşanan Sucrose bir <color=#FFFFFFFF>Büyük Rüzgar Ruhu</color> oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin.\\n(Bu kartı destene eklemek için destende Sucrose olmalıdır.)","storytitle":"Sucrose: Entropi Yasası","storytext":"Vahşi rüzgarlar bir araya gelir ve kaosun ortasında zafer yükselir.","source":"Sucrose'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Şef Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Yiyecek Etki Kartı oynandığında rastgele bir Temel Element Zarı oluşturulur (Her Turda bir defa).\nBir Yiyecek Etki Kartı oynandığında destenden rastgele bir Yiyecek Etki Kartı çekersin (Her düelloda bir defa).","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı</color> oynandığında rastgele bir Temel Element Zarı oluşturulur (Her Turda bir defa).\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynandığında</color> destenden rastgele bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin (Her düelloda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı</color> oynandığında rastgele bir Temel Element Zarı oluşturulur (Her Turda bir defa).\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynandığında</color> destenden rastgele bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin (Her düelloda bir defa).","storytitle":"Şef Mao, Dahi Gurme","storytext":"\"Basit malzemeleri ve herkesin sevdiği tatları ustalıkla bir araya getirip hayal edilebilecek en lezzetli yemekleri yapmakla uğraşıyoruz.\"","source":"Açık dünyada Şef Mao'nun Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Chinju Ormanı","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Hamle Aşaması Başlangıcı: Önce sen başlamıyorsan aktif karakterinle aynı Element Türünde 1 Element Zarı kazanırsın.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Önce sen başlamıyorsan aktif karakterinle aynı Element Türünde 1 Element Zarı kazanırsın.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Önce sen başlamıyorsan aktif karakterinle aynı Element Türünde 1 Element Zarı kazanırsın.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"İblislerin Meskeni","storytext":"Efsaneye göre bu kutsal ormanda birçok iblis yaşarmış.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Donduran Cicin Bakışı","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Fatui Buz Cicini Büyücüsü olduğunda bu kartı kuşan.\nFatui Buz Cicini Büyücüsü bu kartı kuşandıktan sonra hemen bir defa Sisler İçinden Çağrı kullanır.\nBu kartı kuşanan Fatui Buz Cicini Büyücüsü bir Beceri kullandığında Buz Cicinleri Kullanım Hakkı üst sınırı aştıysa 2 Buz Hasarı verir.\n(Bu kartı destene eklemek için destende Fatui Buz Cicini Büyücüsü olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2101]</color> olduğunda bu kartı kuşan.\\n$[A2101] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S21012]</color> kullanır.\\nBu kartı kuşanan $[A2101] bir Beceri kullandığında <color=#FFFFFFFF>$[C121011]</color> $[K3] üst sınırı aştıysa 2 $[K101] verir.\\n(Bu kartı destene eklemek için destende $[A2101] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Fatui Buz Cicini Büyücüsü</color> olduğunda bu kartı kuşan.\\nFatui Buz Cicini Büyücüsü bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Sisler İçinden Çağrı</color> kullanır.\\nBu kartı kuşanan Fatui Buz Cicini Büyücüsü bir Beceri kullandığında <color=#FFFFFFFF>Buz Cicinleri</color> <color=#FFFFFFFF>Kullanım Hakkı</color> üst sınırı aştıysa 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n(Bu kartı destene eklemek için destende Fatui Buz Cicini Büyücüsü olmalıdır.)","storytitle":"Buz Cicini Büyücüsü: Donduran Cicin Bakışı","storytext":"Ne kadar çok Sis Otu, o kadar çok dost Cicin.\nPeki ya Sis Otları biterse ne olacak?\nBelki de bunu hiç düşünmedi.","source":"Buz Cicini Büyücüsüne karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Soğukkanlı Vuruş","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kaeya olduğunda bu kartı kuşan.\nKaeya bu kartı kuşandıktan sonra hemen bir defa Buzul Isırığı kullanır.\nBu kartı kuşanan Kaeya, bir Buzul Isırığı kullandığında kendi canını 2 yeniler. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Kaeya olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1103]</color> olduğunda bu kartı kuşan.\\n$[A1103] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11032]</color> kullanır.\\nBu kartı kuşanan $[A1103], bir <color=#FFFFFFFF>$[S11032]</color> kullandığında kendi canını 2 yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1103] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kaeya</color> olduğunda bu kartı kuşan.\\nKaeya bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Buzul Isırığı</color> kullanır.\\nBu kartı kuşanan Kaeya, bir <color=#FFFFFFFF>Buzul Isırığı</color> kullandığında kendi canını 2 yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Kaeya olmalıdır.)","storytitle":"Kaeya: Soğukkanlı Vuruş","storytext":"Biraz soğuk bir şaka.","source":"Kaeya'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Son Alkış","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Lyney olduğunda bu kartı kuşan.\nLyney bu kartı kuşandıktan sonra hemen bir defa Dekor Oku kullanır.\nBu kartı kuşanan Lyney alandayken, Ateş elementi etkisindeki karakterlere Lyney tarafından ve Alaycı Kedi Şapkası ile verilen Hasar 2 artar. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Lyney olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1310]</color> olduğunda bu kartı kuşan.\\n$[A1310] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13102]</color> kullanır.\\nBu kartı kuşanan $[A1310] alandayken, <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş elementi etkisindeki</color> karakterlere $[A1310] tarafından ve <color=#FFFFFFFF>$[C113101]</color> ile verilen Hasar 2 artar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1310] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Lyney</color> olduğunda bu kartı kuşan.\\nLyney bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Dekor Oku</color> kullanır.\\nBu kartı kuşanan Lyney alandayken, <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş elementi etkisindeki</color> karakterlere Lyney tarafından ve <color=#FFFFFFFF>Alaycı Kedi Şapkası</color> ile verilen Hasar 2 artar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Lyney olmalıdır.)","storytitle":"Lyney: Son Alkış","storytext":"\"Bir alkış lütfen!\"","source":"Lyney'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Orkestra Şefinin Şapkası","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karaktere geçiş yaptığında elindeki en yüksek orijinal Element Zarı maliyetine sahip karta Dışarı Atma uygulanır, 2 Element Zarı Kararsız Element olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir Yetenek oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karaktere geçiş yaptığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta $[K56] uygulanır, 2 Element Zarı $[K411] olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir {SPRITE_PRESET#3006}Yetenek oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karaktere geçiş yaptığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 2 Element Zarı <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir {SPRITE_PRESET#3006}Yetenek oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Kadim Bir Bestenin Sesi: Orkestra Şefinin Şapkası","storytext":"\"Kumpanyanın üyeleri notaları sözlere dönüştürdü ve yolculuklarının kaydını bir kitap olarak derledi.\nOrkestra şefi, öldükten sonra bile Göçebenin Nota Kitabı dedikleri bu kitabı hâlâ sıkıca tutuyordu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Orkestra Şefinin Şapkası","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra 1 Saldırı kazanır. (En fazla 3)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Şer Fatihi: Muhafız Yaksha","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Xiao olduğunda bu kartı kuşan.\nXiao bu kartı kuşandıktan sonra hemen bir defa Tüm Şerlerin Laneti kullanır.\nXiao, Yaksha Maskesi ekliyken Sonsuz Rüzgar Türbini için 1 adet daha az Rüzgar Zarı harcar. (Her Yaksha Maskesi eklendiğinde bu etki 2 defa tetiklenebilir)\n(Bu kartı destene eklemek için destende Xiao olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1504]</color> olduğunda bu kartı kuşan.\\n$[A1504] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15043]</color> kullanır.\\n$[A1504], <color=#FFFFFFFF>$[C115041]</color> ekliyken <color=#FFFFFFFF>$[S15042]</color> için 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar. (Her <color=#FFFFFFFF>$[C115041]</color> eklendiğinde bu etki 2 defa tetiklenebilir)\\n(Bu kartı destene eklemek için destende $[A1504] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Xiao</color> olduğunda bu kartı kuşan.\\nXiao bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Tüm Şerlerin Laneti</color> kullanır.\\nXiao, <color=#FFFFFFFF>Yaksha Maskesi</color> ekliyken <color=#FFFFFFFF>Sonsuz Rüzgar Türbini</color> için 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar. (Her <color=#FFFFFFFF>Yaksha Maskesi</color> eklendiğinde bu etki 2 defa tetiklenebilir)\\n(Bu kartı destene eklemek için destende Xiao olmalıdır.)","storytitle":"Xiao: Şer Fatihi","storytext":"Kötülük yok edilecek, pislik son bulacak.","source":"Xiao'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Kontrollü Patlatma","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir. Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","descriptionraw":"<color=#FFFFFFFF>Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir.</color> Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir.</color> Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Kontrollü Patlatma","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir. Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","descriptionraw":"<color=#FFFFFFFF>Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir.</color> Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart sadece rakibinin Destek Bölgesi ve Minyon Bölgesinde toplam en az 4 kart olduğunda oynanabilir.</color> Her iki taraftaki bütün Minyonlar 1 Kullanım Hakkı kaybeder.","storytitle":"Kontrollü Patlatma","storytext":"\"... Hiçbir şey gizlemedik. Tüm Arkhiyum olması gerektiği şekilde kullanıldı. Bu en başından beri 'kontrollü ve tehlikeyi ortadan kaldırmaya yönelik' bir patlatmaydı.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Cosanzeana'nın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Eline Melusinaların hayran olduğu rastgele 2 Silah Kartı eklenir.","descriptionraw":"Eline Melusinaların hayran olduğu rastgele 2 {SPRITE_PRESET#3003}Silah Kartı eklenir.","descriptionreplaced":"Eline Melusinaların hayran olduğu rastgele 2 {SPRITE_PRESET#3003}Silah Kartı eklenir.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Gösteriye Geri Sayım: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Element Zarların Kararsız Element olarak değişir ve 4 kart çekersin.\nBu karta elinden veya destenden Dışarı Atma uygularsan maliyeti 0 Element Zarı olan 1 Gösteri Başlıyor! kartı destenin en üstüne eklenir.","descriptionraw":"Tüm Element Zarların $[K411] olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden $[K56] uygularsan</color> maliyeti 0 Element Zarı olan 1 $[C332035] kartı destenin en üstüne eklenir.","descriptionreplaced":"Tüm Element Zarların <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden <color=#FFFFFFFF>Dışarı Atma</color> uygularsan</color> maliyeti 0 Element Zarı olan 1 Gösteri Başlıyor! kartı destenin en üstüne eklenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Gösteriye Geri Sayım: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Element Zarların Kararsız Element olarak değişir ve 4 kart çekersin.\nBu karta elinden veya destenden Dışarı Atma uygularsan maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","descriptionraw":"Tüm Element Zarların $[K411] olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden $[K56] uygularsan</color> maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","descriptionreplaced":"Tüm Element Zarların <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden <color=#FFFFFFFF>Dışarı Atma</color> uygularsan</color> maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Gösteriye Geri Sayım: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Element Zarların Kararsız Element olarak değişir ve 4 kart çekersin.\nBu karta elinden veya destenden Dışarı Atma uygularsan maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","descriptionraw":"Tüm Element Zarların $[K411] olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden $[K56] uygularsan</color> maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","descriptionreplaced":"Tüm Element Zarların <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve 4 kart çekersin.\\n<color=#FFFFFFFF>Bu karta elinden veya destenden <color=#FFFFFFFF>Dışarı Atma</color> uygularsan</color> maliyeti bu karttan 1 Element Zarı daha az olan 1 \"Gösteriye Geri Sayım\" kartı destenin en üstüne eklenir.","storytitle":"Gösteriye Geri Sayım","storytext":"\"Bir sihir numarası görmek ister misin? O zaman benimle beraber say. Üç... İki... Bir!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Görülecek Sayısız Manzara","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kirara olduğunda bu kartı kuşan.\nKirara bu kartı kuşandıktan sonra hemen bir defa Miyav Jitsu kullanır.\nBu kartı kuşanan Kirara aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Kirara olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1707]</color> olduğunda bu kartı kuşan.\\n$[A1707] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17072]</color> kullanır.\\nBu kartı kuşanan $[A1707] aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1707] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kirara</color> olduğunda bu kartı kuşan.\\nKirara bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Miyav Jitsu</color> kullanır.\\nBu kartı kuşanan Kirara aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Kirara olmalıdır.)","storytitle":"Kirara: Görülecek Sayısız Manzara","storytext":"\"Güler yüzlü hizmet!\"","source":"Kirara'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Kaya Sözleşmesi","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu kart yalnızca 0 Element Zarın kaldığında kullanılabilir. Kullandığında 2 farklı temel Element Zarı oluşur.\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"<color=#FFFFFFFF>Bu kart yalnızca 0 Element Zarın kaldığında kullanılabilir.</color> Kullandığında 2 farklı temel Element Zarı oluşur.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kart yalnızca 0 Element Zarın kaldığında kullanılabilir.</color> Kullandığında 2 farklı temel Element Zarı oluşur.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Kaya Sözleşmesi","storytext":"\"Rex Lapis ona dünyayı görmesi için bir çift göz bahşetti ve onunla bir anlaşmaya vardı. Ejder daha sonra Toprağın Efendisi'ne eşlik ederek dünyanın dört bir yanında onunla birlikte seferler düzenledi...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Kızıl Alev Cadısı","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Ateş Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Ateş olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Uçuşan Alevler: Kızıl Alev Cadısı","storytext":"\"Ağıt yakmayacağım. Yas tutmayacağım. İç çekmeyeceğim. Bunlar hiçbir işe yaramaz.\nAdalet çoktan öldüyse kimi kurtarabilirim ki?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Çapraz Ateş","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Xiangling olduğunda bu kartı kuşan.\nXiangling bu kartı kuşandıktan sonra hemen bir defa Guoba Saldırısı kullanır.\nBu kartı kuşanan Xiangling bir Guoba Saldırısı kullandığında 1 Ateş Hasarı verir.\n(Bu kartı destene eklemek için destende Xiangling olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1302]</color> olduğunda bu kartı kuşan.\\n$[A1302] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13022]</color> kullanır.\\nBu kartı kuşanan $[A1302] bir <color=#FFFFFFFF>$[S13022]</color> kullandığında 1 $[K103] verir.\\n(Bu kartı destene eklemek için destende $[A1302] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Xiangling</color> olduğunda bu kartı kuşan.\\nXiangling bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Guoba Saldırısı</color> kullanır.\\nBu kartı kuşanan Xiangling bir <color=#FFFFFFFF>Guoba Saldırısı</color> kullandığında 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n(Bu kartı destene eklemek için destende Xiangling olmalıdır.)","storytitle":"Xiangling: Çapraz Ateş","storytext":"Bu sıcaklık bir restorana göre normal!","source":"Xiangling'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Watatsumi Tacı","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir (En fazla 2 defa).\nBu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir (En fazla 2 defa).\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir (En fazla 2 defa).\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"İnci Taç - Watatsumi Tacı","storytext":"\"Denizin insanları, bu inci ve mercanlardan oluşan taçları hiçbir lekenin kirletemeyeceğine dair şarkılar söyledi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Kristal Şarapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Rakibin aktif karakterine 1 Fiziksel Hasar verir ve 1 kart çekersin.","descriptionraw":"Rakibin aktif karakterine 1 $[K100] verir ve 1 kart çekersin.","descriptionreplaced":"Rakibin aktif karakterine 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir ve 1 kart çekersin.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Kristal Şarapnel","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Dışarı atıldığında Navia güçlenir.","descriptionraw":"Dışarı atıldığında Navia güçlenir.","descriptionreplaced":"Dışarı atıldığında Navia güçlenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Karanlığı Yaran Alev","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Clorinde olduğunda bu kartı kuşan.\nClorinde bu kartı kuşandıktan sonra hemen bir defa Avcının Nöbeti kullanır.\nKarakterin Elektrik ile İlgili Tepkimeler tetikledikten sonra Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)\n(Bu kartı destene eklemek için destende Clorinde olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1412]</color> olduğunda bu kartı kuşan.\\n$[A1412] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14122]</color> kullanır.\\nKarakterin $[K214] tetikledikten sonra $[A1412] tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)\\n(Bu kartı destene eklemek için destende $[A1412] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Clorinde</color> olduğunda bu kartı kuşan.\\nClorinde bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Avcının Nöbeti</color> kullanır.\\nKarakterin <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik ile İlgili Tepkimeler</color> tetikledikten sonra Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)\\n(Bu kartı destene eklemek için destende Clorinde olmalıdır.)","storytitle":"Clorinde: Karanlığı Yaran Alev","storytext":"\"Kötülüğü gördüğün yerde yok et!\"","source":"Clorinde'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Şafak Şaraphanesi","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"\"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda en fazla iki defa)","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda en fazla iki defa)","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda en fazla iki defa)","storytitle":"Şafak Malikanesi","storytext":"\"En iyi şarap her zaman henüz yapılmamış olandır.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Direniş Günü: Parçalanmış Hayaller Anı","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu Turda hedeflediğin karakterin aldığı Hasar 1 azalır. (En fazla 4 defa)\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"Bu Turda hedeflediğin karakterin aldığı Hasar 1 azalır. (En fazla 4 defa)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"Bu Turda hedeflediğin karakterin aldığı Hasar 1 azalır. (En fazla 4 defa)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Direniş Günü: Parçalanmış Hayaller Anı","storytext":"Özgür olmak için savaşan bizler galip olduk... Bu güçlü başkentle birlikte sonsuz refah hayali yitip gitti...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Ölüm Kasırgası","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında 1 Kemik Kıranın Enerji Bloku oluşur ve eline eklenir.\nBu kartı kuşanan Kutsanmış Uçan Yılan alandaysa Kemik Kıranın Enerji Bloku oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.\n(Bu kartı destene eklemek için destende Kutsanmış Uçan Yılan olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 1 <color=#FFFFFFFF>$[C124051]</color> oluşur ve eline eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A2503]</color> alandaysa <color=#FFFFFFFF>$[C124051]</color> oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.\\n(Bu kartı destene eklemek için destende $[A2503] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 1 <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oluşur ve eline eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>Kutsanmış Uçan Yılan</color> alandaysa <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.\\n(Bu kartı destene eklemek için destende Kutsanmış Uçan Yılan olmalıdır.)","storytitle":"Kutsanmış Uçan Yılan: Ölüm Kasırgası","storytext":"Kutsanmış Canavarlar, artık elementlere hükmetme gücünü kazanmış olsalar da ölümsüz cesetlerden yedikleri parçaları tamamen sindiremezler. Onun yerine parçalar, canavarlarla yavaşça birleşir ve onları değiştirir...","source":"Kutsanmış Uçan Yılana karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Zarif Bir Ahenk","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yun Jin olduğunda bu kartı kuşan.\nYun Jin bu kartı kuşandıktan sonra hemen bir defa Uçurum Yaran Sancak kullanır.\nBu kartı kuşanan Yun Jin, alandaysa ve Dalgalanan Bulut Bayrağı Düzeni tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir.\n(Bu kartı destene eklemek için destende Yun Jin olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1607]</color> olduğunda bu kartı kuşan.\\n$[A1607] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16073]</color> kullanır.\\nBu kartı kuşanan $[A1607], alandaysa ve <color=#FFFFFFFF>$[C116073]</color> tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1607] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yun Jin</color> olduğunda bu kartı kuşan.\\nYun Jin bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Uçurum Yaran Sancak</color> kullanır.\\nBu kartı kuşanan Yun Jin, alandaysa ve <color=#FFFFFFFF>Dalgalanan Bulut Bayrağı Düzeni</color> tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir.\\n(Bu kartı destene eklemek için destende Yun Jin olmalıdır.)","storytitle":"Yun Jin: Zarif Bir Ahenk","storytext":"\"Hep birlikte!\"","source":"Yun Jin'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Derin Orman Hatıraları","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Doğa Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Doğa olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Sarmaşık Bilgisi: Derin Orman Hatıraları","storytext":"\"Çünkü doğanın izinden gidenler ormanın labirentinden geçip o uçsuz bucaksız ovaya ulaşmalıdır.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Renkli Makaronlar","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"İblis Savaşçının Tüy Maskesi","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunun eklendiği karakter bir Teknik kullandıktan sonra 1 Enerji kazanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Teknik kullandıktan sonra</color> 1 Enerji kazanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Teknik kullandıktan sonra</color> 1 Enerji kazanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Cesurların Sembolü: İblis Savaşçının Tüy Maskesi","storytext":"\"... Ne var ki birinin bu sorumluluğu üstlenmesi gerekiyordu. Doğal olarak en ağır yükü de en güçlü olan taşımalıydı.\nKaderin ağırlığını ilk defa gerçek bir savaşa tanıklık ettikten sonra hissetti.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Kutsallığın Çöküşü","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Albedo olduğunda bu kartı kuşan.\nAlbedo bu kartı kuşandıktan sonra hemen bir defa Yaratılış: Güneş Çiçeği kullanır.\nBu kartı kuşanan Albedo alandayken senin tarafında bir Güneş Çiçeği varsa karakterlerinin kullandığı Havadan Saldırı 1 adet daha az Nötr Element harcar ve fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Albedo olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1604]</color> olduğunda bu kartı kuşan.\\n$[A1604] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16042]</color> kullanır.\\nBu kartı kuşanan $[A1604] alandayken senin tarafında bir <color=#FFFFFFFF>$[C116041]</color> varsa karakterlerinin kullandığı $[K52] 1 adet daha az $[K309] harcar ve fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1604] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Albedo</color> olduğunda bu kartı kuşan.\\nAlbedo bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yaratılış: Güneş Çiçeği</color> kullanır.\\nBu kartı kuşanan Albedo alandayken senin tarafında bir <color=#FFFFFFFF>Güneş Çiçeği</color> varsa karakterlerinin kullandığı <color=#FFFFFFFF>Havadan Saldırı</color> 1 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar ve fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Albedo olmalıdır.)","storytitle":"Albedo: Kutsallığın Çöküşü","storytext":"\"Bir düello için uygulanacak taktikleri belirleme süreci de çok ince hesaplamalar gerektirir...\"","source":"Albedo'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"İsteğe Bağlı Takviye","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Dori olduğunda bu kartı kuşan.\nDori bu kartı kuşandıktan sonra hemen bir defa Alkazar'ın Kusursuzluğu kullanır.\nBu kartı kuşanan Dori tarafından çağırılan Cin, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve Enerjisi olmayan karakterler Enerji kazandıklarında, kazanılan Enerji miktarı 1 artar.\n(Bu kartı destene eklemek için destende Dori olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1410]</color> olduğunda bu kartı kuşan.\\n$[A1410] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14103]</color> kullanır.\\nBu kartı kuşanan $[A1410] tarafından çağırılan <color=#FFFFFFFF>$[C114102]</color>, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve $[K310]si olmayan karakterler $[K310] kazandıklarında, kazanılan $[K310] miktarı 1 artar.\\n(Bu kartı destene eklemek için destende $[A1410] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Dori</color> olduğunda bu kartı kuşan.\\nDori bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Alkazar'ın Kusursuzluğu</color> kullanır.\\nBu kartı kuşanan Dori tarafından çağırılan <color=#FFFFFFFF>Cin</color>, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color>si olmayan karakterler <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazandıklarında, kazanılan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> miktarı 1 artar.\\n(Bu kartı destene eklemek için destende Dori olmalıdır.)","storytitle":"\"İsteğe Bağlı Takviye\" Dori","storytext":"\"Önce fiyatı %30 artır, sonra da %20 indirimle satışa koy!\"","source":"Dori'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"İlahi Ceza","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Rosaria olduğunda bu kartı kuşan.\nRosaria bu kartı kuşandıktan sonra hemen bir defa Hiddetli İtiraf kullanır.\nBu kartı kuşanan Rosaria, alandayken bir Hiddetli İtiraf kullanır veya bir Can Damarına Saldır oluşturduğunda, elinde 1 Nöbet Değişimi kartı oluşur. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Rosaria olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1113]</color> olduğunda bu kartı kuşan.\\n$[A1113] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11132]</color> kullanır.\\nBu kartı kuşanan $[A1113], alandayken bir <color=#FFFFFFFF>$[S11132]</color> kullanır veya bir <color=#FFFFFFFF>$[C111133]</color> oluşturduğunda, elinde 1 <color=#FFFFFFFF>$[C332002]</color> kartı oluşur. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1113] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Rosaria</color> olduğunda bu kartı kuşan.\\nRosaria bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Hiddetli İtiraf</color> kullanır.\\nBu kartı kuşanan Rosaria, alandayken bir <color=#FFFFFFFF>Hiddetli İtiraf</color> kullanır veya bir <color=#FFFFFFFF>Can Damarına Saldır</color> oluşturduğunda, elinde 1 <color=#FFFFFFFF>Nöbet Değişimi</color> kartı oluşur. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Rosaria olmalıdır.)","storytitle":"Rosaria: İlahi Ceza","storytext":"\"Uyku vakti...\"","source":"Rosaria'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Toprak Hakimiyeti","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Zhongli olduğunda bu kartı kuşan.\nZhongli bu kartı kuşandıktan sonra hemen bir defa Taşların Efendisi: Hüküm Taşı kullanır.\nBu kartı kuşanan Zhongli en az 7 Cana sahipse Zhongli tarafından verilen Hasar ve Minyonlarının verdiği Toprak Hasarı 1 artar.\n(Bu kartı destene eklemek için destende Zhongli olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1603]</color> olduğunda bu kartı kuşan.\\n$[A1603] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16033]</color> kullanır.\\nBu kartı kuşanan $[A1603] en az 7 Cana sahipse $[A1603] tarafından verilen Hasar ve Minyonlarının verdiği $[K106] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1603] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Zhongli</color> olduğunda bu kartı kuşan.\\nZhongli bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Taşların Efendisi: Hüküm Taşı</color> kullanır.\\nBu kartı kuşanan Zhongli en az 7 Cana sahipse Zhongli tarafından verilen Hasar ve Minyonlarının verdiği {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Zhongli olmalıdır.)","storytitle":"Zhongli: Toprak Hakimiyeti","storytext":"Ucu bucağı olmayan nehirler, sonsuzluğa doğru akar gider.","source":"Zhongli'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Yoldaş Destek Kartı oynandığında 1 adet daha az Element Zarı harcanır (Her Turda bir defa).\nBir Yoldaş Destek Kartı oynandığında destenden rastgele bir Yoldaş Destek Kartı çekersin (Her düelloda bir defa).","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı</color> oynandığında 1 adet daha az Element Zarı harcanır (Her Turda bir defa).\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı</color> oynandığında destenden rastgele bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı çekersin (Her düelloda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı</color> oynandığında 1 adet daha az Element Zarı harcanır (Her Turda bir defa).\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı</color> oynandığında destenden rastgele bir {SPRITE_PRESET#3103}Yoldaş Destek Kartı çekersin (Her düelloda bir defa).","storytitle":"Saf Güven: Dunyarzad","storytext":"\"Hayatın amacı, geride hiç pişmanlık bırakmamaktır.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Adağın Yankısı","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bu karakter Normal Saldırı kullandığında 1 kart çekersin. (Her Turda bir defa)\nBu karakter bir Beceri kullandığında Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Sonsuz Yontulmamış Yeşim: Adağın Yankısı","storytext":"\"Geniş nehirler gibi efsaneler de farklı kollara ayrılır. Bu efsanenin kollarından biri şöyle: Bu mücevher bir zamanlar kutsal bir dağdan gelen yeşimmiş ve sadece Rex Lapis'in eliyle şekillenmiş.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Adağın Yankısı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra bu Turdaki Saldırısı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> bu Turdaki Saldırısı 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> bu Turdaki Saldırısı 1 artar.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Kurtuluş Fermanı","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez.\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Kurtuluş Fermanı","storytext":"\"Her bir Fontaineli suçludur, yargı ve kıyamet bir gün mutlaka onların üzerine çökecektir. Bu ne mecaz, ne söz gelimidir.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Elektrik Cicininin Işıltısı","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Fatui Elektrik Cicini Büyücüsü olduğunda bu kartı kuşan.\nFatui Elektrik Cicini Büyücüsü bu kartı kuşandıktan hemen sonra bir defa Puslu Çağrı kullanır.\nBu kartı kuşanan Fatui Elektrik Cicini Büyücüsü alandayken hamle yapmadan önce Elektrik Cicini Minyonunun Kullanım Hakkı en az 3 ise Elektrik Cicini, hemen 1 Elektrik Hasarı verir. (Kullanım Hakkı harcanır, her Turda bir defa)\n(Bu kartı destene eklemek için destende Fatui Elektrik Cicini Büyücüsü olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2404]</color> olduğunda bu kartı kuşan.\\n$[A2404] bu kartı kuşandıktan hemen sonra bir defa <color=#FFD780FF>$[S24042]</color> kullanır.\\nBu kartı kuşanan $[A2404] alandayken hamle yapmadan önce <color=#FFFFFFFF>$[C124041]</color> Minyonunun $[K3] en az 3 ise <color=#FFFFFFFF>$[C124041]</color>, hemen 1 $[K104] verir. ($[K3] harcanır, her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2404] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Fatui Elektrik Cicini Büyücüsü</color> olduğunda bu kartı kuşan.\\nFatui Elektrik Cicini Büyücüsü bu kartı kuşandıktan hemen sonra bir defa <color=#FFD780FF>Puslu Çağrı</color> kullanır.\\nBu kartı kuşanan Fatui Elektrik Cicini Büyücüsü alandayken hamle yapmadan önce <color=#FFFFFFFF>Elektrik Cicini</color> Minyonunun <color=#FFFFFFFF>Kullanım Hakkı</color> en az 3 ise <color=#FFFFFFFF>Elektrik Cicini</color>, hemen 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (<color=#FFFFFFFF>Kullanım Hakkı</color> harcanır, her Turda bir defa)\\n(Bu kartı destene eklemek için destende Fatui Elektrik Cicini Büyücüsü olmalıdır.)","storytitle":"Elektrik Cicini Büyücüsü: Elektrik Cicininin Işıltısı","storytext":"\"Benimle... Oynamaya mı geldin?\"","source":"Elektrik Cicini Büyücüsüne karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Son Ağıt","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Element Patlaması kullandığında Milenyum Hareketi: Veda Şarkısı oluşturur. (Karakterin fazladan 1 Hasar verir, Tur Süresi: 2)\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Patlaması kullandığında</color> <color=#FFFFFFFF>$[C301102]</color> oluşturur. (Karakterin fazladan 1 Hasar verir, $[K4]: 2)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Patlaması kullandığında</color> <color=#FFFFFFFF>Milenyum Hareketi: Veda Şarkısı</color> oluşturur. (Karakterin fazladan 1 Hasar verir, <color=#FFFFFFFF>Tur Süresi</color>: 2)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Veda Nakaratı: Son Ağıt","storytext":"\"... Ama dünyanın hiçbir mevsimindeki rüzgar\"\n\"Seni bana geri getirmez yar.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Son Ağıt","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Silah","Yay","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nKarakterler Element Patlaması kullandıktan sonra senin karakterlerin fazladan 1 Hasar verir. Tur Süresi: 2","descriptionraw":"Saldırı 2 artar.\\nKarakterler Element Patlaması kullandıktan sonra senin karakterlerin fazladan 1 Hasar verir. $[K4]: 2","descriptionreplaced":"Saldırı 2 artar.\\nKarakterler Element Patlaması kullandıktan sonra senin karakterlerin fazladan 1 Hasar verir. <color=#FFFFFFFF>Tur Süresi</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Element Tınısı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Element Tepkimelerinin verdiği Hasar 1 artar.","descriptionraw":"Element Tepkimelerinin verdiği Hasar 1 artar.","descriptionreplaced":"Element Tepkimelerinin verdiği Hasar 1 artar.","playcost":[]},"elementalorb":{"id":423001,"name":"Element Küresi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Element Küresi: Dağılmış","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 1 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 1 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 1 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"elementalorbenduring":{"id":423004,"name":"Element Küresi: Dayanıklı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.","descriptionraw":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.","descriptionreplaced":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.","playcost":[]},"elementalorbplentiful":{"id":423002,"name":"Element Küresi: Bereketli","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 2 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 2 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 2 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"elementalorbthegrandbanquet":{"id":423041,"name":"Element Küresi: Büyük Ziyafet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 2 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 2 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Hamle Aşaması Başlangıcı: Her iki tarafın da tüm karakterleri 2 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"elementalresonanceenduringrock":{"id":331602,"name":"Element Rezonansı: Sağlam Kaya","shareid":234,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Bu turda karakterin bir dahaki sefere Toprak Hasarı verdikten sonra Kalkan veren herhangi bir Savaş Durumun olursa 3 Kalkan puanı olan böyle bir Durumdan verilir.\n(Bu kartı destene eklemek için destende en az 2 Toprak karakteri olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Bu turda karakterin bir dahaki sefere $[K106] verdikten sonra</color> $[K6] veren herhangi bir Savaş Durumun olursa 3 $[K6] puanı olan böyle bir Durumdan verilir.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak</color> karakteri olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu turda karakterin bir dahaki sefere {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verdikten sonra</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> veren herhangi bir Savaş Durumun olursa 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı olan böyle bir Durumdan verilir.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Sağlam Kaya","storytext":"Sağlam ana kaya, tepeleri de sarsılmaz kılar.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1}]},"elementalresonanceferventflames":{"id":331302,"name":"Element Rezonansı: Tutkulu Alevler","shareid":228,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Bu Turda mevcut aktif karakterinin bir sonraki Ateş ile İlgili Tepkimeler tetikleyişinde verilen Hasar 3 artar.\n(Bu kartı destene eklemek için destende en az 2 Ateş karakteri olmalıdır.)","descriptionraw":"Bu Turda mevcut aktif karakterinin bir sonraki $[K213] tetikleyişinde verilen Hasar 3 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> karakteri olmalıdır.)","descriptionreplaced":"Bu Turda mevcut aktif karakterinin bir sonraki <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş ile İlgili Tepkimeler</color> tetikleyişinde verilen Hasar 3 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Tutkulu Alevler","storytext":"Yanan bir kalp, güneşe ve aya eş değerdir.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"elementalresonancehighvoltage":{"id":331402,"name":"Element Rezonansı: Yüksek Gerilim","shareid":230,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 Enerji kazanır. (Aktif Karakter önceliklidir)\n(Bu kartı destene eklemek için destende en az 2 Elektrik karakteri olmalıdır.)","descriptionraw":"Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 $[K310] kazanır. (Aktif Karakter önceliklidir)\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakteri olmalıdır.)","descriptionreplaced":"Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Aktif Karakter önceliklidir)\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Yüksek Gerilim","storytext":"Fırtına tüm ihtişamıyla yükselir.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Element Rezonansı: Coşkun Rüzgarlar","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Hedef karakterle değiştir ve 1 Kararsız Element oluştur.\n(Bu kartı destene eklemek için destende en az 2 Rüzgar karakteri olmalıdır.)","descriptionraw":"Hedef karakterle değiştir ve 1 $[K411] oluştur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar</color> karakteri olmalıdır.)","descriptionreplaced":"Hedef karakterle değiştir ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluştur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Coşkun Rüzgarlar","storytext":"Rüzgar, ormanda dört nala koşturuyor.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Element Rezonansı: Kırıcı Buz","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar.\n(Bu kartı destene eklemek için destende en az 2 Buz karakteri olmalıdır.)","descriptionraw":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> karakteri olmalıdır.)","descriptionreplaced":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Kırıcı Buz","storytext":"Buz çiçeği, tek yürek olarak açar.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Element Rezonansı: Yatıştırıcı Sular","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Aktif karakterin için 2 Can ve hazırdaki tüm karakterlerin için 1 Can yeniler.\n(Bu kartı destene eklemek için destende en az 2 Su karakteri olmalıdır.)","descriptionraw":"Aktif karakterin için 2 Can ve hazırdaki tüm karakterlerin için 1 Can yeniler.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> karakteri olmalıdır.)","descriptionreplaced":"Aktif karakterin için 2 Can ve hazırdaki tüm karakterlerin için 1 Can yeniler.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Yatıştırıcı Sular","storytext":"En saf sulardan refah akar.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Element Rezonansı: Büyüyen Yeşillikler","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"Bu turda bir sonraki Element Tepkimesi tetikleyişinde vereceğin Hasar 2 artar.\nYakıcı Alev, Doğa Çekirdeği ve Dönüştürme Alanı için Kullanım Hakkı 1 artar.\n(Bu kartı destene eklemek için destende en az 2 Doğa karakteri olmalıdır.)","descriptionraw":"Bu turda bir sonraki Element Tepkimesi tetikleyişinde vereceğin Hasar 2 artar.\\n<color=#FFFFFFFF>$[C115], $[C116] ve $[C117]</color> için $[K3] 1 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.)","descriptionreplaced":"Bu turda bir sonraki Element Tepkimesi tetikleyişinde vereceğin Hasar 2 artar.\\n<color=#FFFFFFFF>Yakıcı Alev, Doğa Çekirdeği ve Dönüştürme Alanı</color> için <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Büyüyen Yeşillikler","storytext":"Yeni dallar ve fidanlar bir orman olur.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Element Rezonansı: Örülü Ateşler","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Ateş Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Ateş karakteri olmalıdır.)","descriptionraw":"1 <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> karakteri olmalıdır.)","descriptionreplaced":"1 <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Ateşler","storytext":"Kızıl alevler kaybedeni toz eder.","playcost":[]},"elementalresonancewovenice":{"id":331101,"name":"Element Rezonansı: Örülü Buzlar","shareid":223,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Buz Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Buz karakteri olmalıdır.)","descriptionraw":"1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Buz Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> karakteri olmalıdır.)","descriptionreplaced":"1 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{SPRITE_PRESET#2106}<color=#FFE699FF>Toprak</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Topraklar","storytext":"Sarp dağların sonsuz bir anlaşması vardır.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Element Rezonansı: Örülü Elektrikler","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Elektrik Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Elektrik karakteri olmalıdır.)","descriptionraw":"1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Elektrik Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakteri olmalıdır.)","descriptionreplaced":"1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Elektrik Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Elektrikler","storytext":"Yıldırım, sonsuzluk diyarına düşer.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Element Rezonansı: Örülü Sular","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Su Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Su karakteri olmalıdır.)","descriptionraw":"1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Su Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> karakteri olmalıdır.)","descriptionreplaced":"1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Su Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Sular","storytext":"Suyun dansı yaşamı besler.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Element Rezonansı: Örülü Doğalar","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Doğa Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Doğa karakteri olmalıdır.)","descriptionraw":"1 <color=#7EC236FF>{SPRITE_PRESET#1107}Doğa Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.)","descriptionreplaced":"1 <color=#7EC236FF>{SPRITE_PRESET#1107}Doğa Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Doğalar","storytext":"Herkes rüyalar ormanında dans eder.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Element Rezonansı: Örülü Rüzgarlar","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_RESONANCE"],"tagstext":["Element Rezonansı"],"description":"1 Rüzgar Zarı oluşturur.\n(Bu kartı destene eklemek için destende en az 2 Rüzgar karakteri olmalıdır.)","descriptionraw":"1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Rüzgar Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar</color> karakteri olmalıdır.)","descriptionreplaced":"1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Rüzgar Zarı</color> oluşturur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar</color> karakteri olmalıdır.)","storytitle":"Element Rezonansı: Örülü Rüzgarlar","storytext":"Rüzgar, sakin bir lirin sesi gibi eser.","playcost":[]},"elevatedarray":{"id":421018,"name":"Yüksek Dizilim","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Tüm Minyonların verdiği Hasar 1 artar.","descriptionraw":"Tüm Minyonların verdiği Hasar 1 artar.","descriptionreplaced":"Tüm Minyonların verdiği Hasar 1 artar.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bu turda önceden kullanılmış olan bir Beceriyi kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu turda önceden kullanılmış olan bir Beceriyi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu turda önceden kullanılmış olan bir Beceriyi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"\"Şövalyelik Rüyası\" Ellin","storytext":"\"Kılıç elimin Kumandan Jean'inki kadar sağlam olmasını istiyorsam hem ruhumu hem gücümü geliştirmem lazım!\"","source":"Açık dünyada Ellin'in Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Yeniden Alevlenen Korlar","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında bu kartı kuşanan Hiçlik Vaizi: Derin Alevler, Ateşle Yeniden Doğan kartını zaten tetiklediyse bu kart hemen atılır ve karaktere Hiçlik Alevlerinin Kalkanı uygulanır.\nBu kartı kuşanan Hiçlik Vaizi: Derin Alevler, Ateşle Yeniden Doğan kartını tetiklediğinde: Bu kart atılır ve karaktere Hiçlik Alevlerinin Kalkanı uygulanır.\n(Bu kartı destene eklemek için destende Hiçlik Vaizi: Derin Alevler olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>$[A2302]</color>, <color=#FFFFFFFF>$[C123022]</color> kartını zaten tetiklediyse bu kart hemen atılır ve karaktere $[K1006] uygulanır.\\nBu kartı kuşanan $[A2302], <color=#FFFFFFFF>$[C123022]</color> kartını tetiklediğinde: Bu kart atılır ve karaktere $[K1006] uygulanır.\\n(Bu kartı destene eklemek için destende $[A2302] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>Hiçlik Vaizi: Derin Alevler</color>, <color=#FFFFFFFF>Ateşle Yeniden Doğan</color> kartını zaten tetiklediyse bu kart hemen atılır ve karaktere <color=#FFFFFFFF>Hiçlik Alevlerinin Kalkanı</color> uygulanır.\\nBu kartı kuşanan Hiçlik Vaizi: Derin Alevler, <color=#FFFFFFFF>Ateşle Yeniden Doğan</color> kartını tetiklediğinde: Bu kart atılır ve karaktere <color=#FFFFFFFF>Hiçlik Alevlerinin Kalkanı</color> uygulanır.\\n(Bu kartı destene eklemek için destende Hiçlik Vaizi: Derin Alevler olmalıdır.)","storytitle":"Hiçlik Vaizi: Yeniden Alevlenen Korlar","storytext":"Lütufa gidilen yolda şüphesiz ki insanın karşısına engeller çıkar.","source":"Hiçlik Vaizi: Derin Alevlere karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Parçalanan Kader Amblemi","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Başka bir karakterin Element Patlaması kullandıktan sonra bunu kuşanan karakter 1 Enerji kazanır.\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 $[K310] kazanır.\\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.\\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Parçalanan Kader Amblemi: İşlemeli Kabuto","storytext":"On üç yıl bir rüya gibi gelip geçti.\nGölge düşmüş bu geçidin üzerine bir duman gibi kızıl kar taneleri yağıyor.\nArtık sen de çok uzaklardasın.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Parçalanan Kader Amblemi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Diğer karakterlerin Element Patlaması kullandıktan sonra bu karakter 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Diğer karakterlerin Element Patlaması kullandıktan sonra</color> bu karakter 1 $[K310] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Diğer karakterlerin Element Patlaması kullandıktan sonra</color> bu karakter 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Rüzgarların Kucaklaması","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Venti olduğunda bu kartı kuşan.\nVenti bu kartı kuşandıktan sonra hemen bir defa Göklerin Sonesi kullanır.\nBu kartı kuşanan Venti tarafından oluşturulan bir Fırtına Bölgesi tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki Normal Saldırının Nötr Element maliyeti 1 azalır.\n(Bu kartı destene eklemek için destende Venti olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1503]</color> olduğunda bu kartı kuşan.\\n$[A1503] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15032]</color> kullanır.\\nBu kartı kuşanan $[A1503] tarafından oluşturulan bir <color=#FFFFFFFF>$[C115031]</color> tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki <color=#FFFFFFFF>Normal Saldırının</color> $[K309] maliyeti 1 azalır.\\n(Bu kartı destene eklemek için destende $[A1503] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Venti</color> olduğunda bu kartı kuşan.\\nVenti bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Göklerin Sonesi</color> kullanır.\\nBu kartı kuşanan Venti tarafından oluşturulan bir <color=#FFFFFFFF>Fırtına Bölgesi</color> tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki <color=#FFFFFFFF>Normal Saldırının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n(Bu kartı destene eklemek için destende Venti olmalıdır.)","storytitle":"Venti: Rüzgarların Kucaklaması","storytext":"\"Adımına dikkat et.\"","source":"Venti'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Yolun Sonu","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa bu kart 1 Yakala puanı kazanır. (Bir Turda en fazla 2 olmak üzere toplamda en fazla 2 puan birikebilir.)\nBir karakter Beceri kullandığında bu kartta Yakala puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa</color> bu kart 1 <color=#FFFFFFFF>Yakala</color> puanı kazanır. (Bir Turda en fazla 2 olmak üzere toplamda en fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Bir karakter Beceri kullandığında</color> bu kartta <color=#FFFFFFFF>Yakala</color> puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}</color>Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa</color> bu kart 1 <color=#FFFFFFFF>Yakala</color> puanı kazanır. (Bir Turda en fazla 2 olmak üzere toplamda en fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Bir karakter Beceri kullandığında</color> bu kartta <color=#FFFFFFFF>Yakala</color> puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}</color>Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Ağ Koparan: Yolun Sonu","storytext":"\"... Bir zamanlar yaylada büyük bir gölün üzerinden ok gibi fırlayan balıklar,\nadeta bir mızrak gibi dümdüz uzanır, kutsal yerler arasında gidip gelirlerdi.\nAncak su, kum taneleri arasından süzülüp giderek yok oldu ve göl en sonunda küçük bir su birikintisine dönüştü.\nSonunda, küçük suyun içinde kıvrılıp kalmışken geçen seyyahların avı oldu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Hapseden Yıldırım","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa şu etki otomatik tetiklenir: Bunun eklendiği karakterde Enerji yoksa 1 Enerji kazanır.\n(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa şu etki otomatik tetiklenir:</color> Bunun eklendiği karakterde $[K310] yoksa 1 $[K310] kazanır.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa şu etki otomatik tetiklenir:</color> Bunun eklendiği karakterde <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> yoksa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Zamansız Rüya: Hapseden Yıldırım","storytext":"Ölümcül bir silah olan bu naginata, ot ve sapları da biçebilir.\nBu naginatayı, sonsuzluğun yolunu bekleyen kişi kuşanmıştı.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Hapseden Yıldırım","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Silah","Mızrak","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nKarakter Element Patlaması kullandıktan sonra 1 Enerji ve 1 Saldırı kazanır.","descriptionraw":"Saldırı 2 artar.\\nKarakter Element Patlaması kullandıktan sonra 1 $[K310] ve 1 Saldırı kazanır.","descriptionreplaced":"Saldırı 2 artar.\\nKarakter Element Patlaması kullandıktan sonra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> ve 1 Saldırı kazanır.","playcost":[]},"eremiteteatime":{"id":332040,"name":"Münzevi Çay Vakti","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Aynı Element Türünde olan birden fazla karakterin varsa eline eklemek için 3 Konum Kartı arasından 1 tanesini seç.\nAynı Silah türünü kullanan birden fazla karakterin varsa eline eklemek için 3 Eşya Kartı arasından 1 tanesini seç.\nBağlılığı aynı yere olan birden fazla karakterin varsa eline eklemek için 3 Yiyecek Kartı arasından 1 tanesini seç.","descriptionraw":"Aynı Element Türünde olan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3104}Konum Kartı arasından 1 tanesini seç.\\nAynı Silah türünü kullanan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3102}Eşya Kartı arasından 1 tanesini seç.\\nBağlılığı aynı yere olan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3101}Yiyecek Kartı arasından 1 tanesini seç.","descriptionreplaced":"Aynı Element Türünde olan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3104}Konum Kartı arasından 1 tanesini seç.\\nAynı Silah türünü kullanan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3102}Eşya Kartı arasından 1 tanesini seç.\\nBağlılığı aynı yere olan birden fazla karakterin varsa eline eklemek için 3 {SPRITE_PRESET#3101}Yiyecek Kartı arasından 1 tanesini seç.","storytitle":"Münzevi Çay Vakti","storytext":"\"Münzevilere Katıl ve Olağanüstü Bir Hayata Başla!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Sürgünün Tacı","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter Element Patlaması kullandıktan sonra hazırdaki tüm karakterlerin 1 Enerji kazanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 $[K310] kazanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Asil Soy: Sürgünün Tacı","storytext":"\"Ah, gümüşlerle dolu büyük salon, tacın neden kanlar içinde?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Sürgünün Tacı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Karakter Element Patlaması kullandıktan sonra hazırdaki tüm karakterlerin 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 $[K310] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Düşüşler ve Fırsatlar","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart sadece en az 8 Element Zarın olduğunda ve rakibin Turunu henüz bitirmediğinde oynanabilir. Bu Turda her iki tarafın da karakter değiştirirken fazladan 1 Element Zarı harcaması gerekir.","descriptionraw":"<color=#FFFFFFFF>Bu kart sadece en az 8 Element Zarın olduğunda ve rakibin Turunu henüz bitirmediğinde oynanabilir.</color> Bu Turda her iki tarafın da karakter değiştirirken fazladan 1 Element Zarı harcaması gerekir.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart sadece en az 8 Element Zarın olduğunda ve rakibin Turunu henüz bitirmediğinde oynanabilir.</color> Bu Turda her iki tarafın da karakter değiştirirken fazladan 1 Element Zarı harcaması gerekir.","storytitle":"Düşüşler ve Fırsatlar","storytext":"Bir çukura düşmek, toprağın altındaki saklı geçmişi ortaya çıkarma şansını da beraberinde getirebilir.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Ölümcül İnfilak","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında 1 Kemik Kıranın Enerji Bloku oluşur ve eline eklenir.\nBu kartı kuşanan Kutsanmış Akrep alandaysa Kemik Kıranın Enerji Bloku oynadıktan sonra 1 kart çekersin, ardından 1 Kemik Kıranın Enerji Bloku oluşur ve destene rastgele eklenir.\n(Bu kartı destene eklemek için destende Kutsanmış Akrep olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 1 <color=#FFFFFFFF>$[C124051]</color> oluşur ve eline eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A2405]</color> alandaysa <color=#FFFFFFFF>$[C124051]</color> oynadıktan sonra 1 kart çekersin, ardından 1 <color=#FFFFFFFF>$[C124051]</color> oluşur ve destene rastgele eklenir.\\n(Bu kartı destene eklemek için destende $[A2405] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 1 <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oluşur ve eline eklenir.\\nBu kartı kuşanan <color=#FFFFFFFF>Kutsanmış Akrep</color> alandaysa <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oynadıktan sonra 1 kart çekersin, ardından 1 <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oluşur ve destene rastgele eklenir.\\n(Bu kartı destene eklemek için destende Kutsanmış Akrep olmalıdır.)","storytitle":"Kutsanmış Akrep: Ölümcül İnfilak","storytext":"Yaşam formları evrim kurallarına göre yönetilir. Kutsanmış Canavarlar, uzun zaman önce ölen güçlü yaşam formlarının leşlerini, onların düşmanlarından önce bulacak kadar şanslı olduklarından bu kuralları kötüye kullandılar.","source":"Kutsanmış Akrebe karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Fatui Komplosu","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Rakibinin alanında rastgele 1 Fatui Suikastçısı oluşur.\n(Bu kartı destene eklemek için destende en az 2 Fatui karakteri olmalıdır.)","descriptionraw":"Rakibinin alanında rastgele 1 $[K1004] oluşur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3501}Fatui karakteri olmalıdır.)","descriptionreplaced":"Rakibinin alanında rastgele 1 <color=#FFFFFFFF>Fatui Suikastçısı</color> oluşur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3501}Fatui karakteri olmalıdır.)","storytitle":"Kış İhtişamı Komplosu","storytext":"... Fakat kurdukları komplonun ne kadar detaylı olduğunu hiçbiri bilmiyordu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Favonius Katedrali","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: Aktif karakterin için 2 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Favonius Katedrali","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: Aktif karakterin için 2 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"İnananların Toplantısı","storytext":"\"Eğer rüzgarla içten bir şekilde konuşursan söylediklerin bir gün hükümdarın kulağına ulaşır.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Favonius Katedrali","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Tur sona erdiğinde senin tarafındakiler için 3 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Tur sona erdiğinde</color> senin tarafındakiler için 3 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Tur sona erdiğinde</color> senin tarafındakiler için 3 Can yeniler.","playcost":[]},"favoniussword":{"id":311505,"name":"Favonius Kılıcı","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra fazladan 1 Enerji kazanır. (Her Turda bir defa)\n(Yalnızca Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> fazladan 1 $[K310] kazanır. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> fazladan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Talih Kuşu: Favonius Kılıcı","storytext":"\"Efsaneye göre Yavru Kurt unvanını taşıyan şövalye, kılıcıyla düşen yağmur damlalarını bile kesebilirmiş ve kılıcın savrulmasıyla çıkan rüzgarın gücü, gülleri parçalamaya yetermiş.\nHenüz kimse onun kahramanlığıyla boy ölçüşemese de şövalyeler onun koruma yeminini hâlâ taşır ve mirası bugünlere kadar gelmiştir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Favonius Kılıcı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Silah","Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nTur başladığında Enerji 0 ise 1 Enerji kazanır.","descriptionraw":"Saldırı 2 artar.\\nTur başladığında Enerji 0 ise 1 $[K310] kazanır.","descriptionreplaced":"Saldırı 2 artar.\\nTur başladığında Enerji 0 ise 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Tüy Yargısı","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Cyno olduğunda bu kartı kuşan.\nCyno bu kartı kuşandıktan sonra hemen bir defa Saklı Ayin: Ahir Rehberi kullanır.\nBu kartı kuşanan Cyno, Sadık Öncü en az 2 seviye Yerleşim etkisine sahipken Saklı Ayin: Ahir Rehberi kullandığında Saklı Ayin: Ahir Rehberi ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)\n(Bu kartı destene eklemek için destende Cyno olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1404]</color> olduğunda bu kartı kuşan.\\n$[A1404] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14042]</color> kullanır.\\nBu kartı kuşanan $[A1404], <color=#FFFFFFFF>$[C114041]</color> en az 2 seviye Yerleşim etkisine sahipken <color=#FFFFFFFF>$[S14042]</color> kullandığında <color=#FFFFFFFF>$[S14042]</color> ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)\\n(Bu kartı destene eklemek için destende $[A1404] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Cyno</color> olduğunda bu kartı kuşan.\\nCyno bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Saklı Ayin: Ahir Rehberi</color> kullanır.\\nBu kartı kuşanan Cyno, <color=#FFFFFFFF>Sadık Öncü</color> en az 2 seviye Yerleşim etkisine sahipken <color=#FFFFFFFF>Saklı Ayin: Ahir Rehberi</color> kullandığında <color=#FFFFFFFF>Saklı Ayin: Ahir Rehberi</color> ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)\\n(Bu kartı destene eklemek için destende Cyno olmalıdır.)","storytitle":"Cyno: Tüy Yargısı","storytext":"\"Bu benim düello ruhum.\"","source":"Cyno'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Tüy Hafifliğinde Köpük","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Su Tırpanlı Dağ Zebanisi olduğunda bu kartı kuşan.\nSu Tırpanlı Dağ Zebanisi bu kartı kuşandıktan sonra hemen bir defa Yükselen Dalga Darbesi kullanır.\nBu kartı kuşanan Su Tırpanlı Dağ Zebanisi alandayken bir Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Su Tırpanlı Dağ Zebanisi olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2205]</color> olduğunda bu kartı kuşan.\\n$[A2205] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S22052]</color> kullanır.\\nBu kartı kuşanan $[A2205] alandayken bir {SPRITE_PRESET#3008}Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2205] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Su Tırpanlı Dağ Zebanisi</color> olduğunda bu kartı kuşan.\\nSu Tırpanlı Dağ Zebanisi bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yükselen Dalga Darbesi</color> kullanır.\\nBu kartı kuşanan Su Tırpanlı Dağ Zebanisi alandayken bir {SPRITE_PRESET#3008}Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Su Tırpanlı Dağ Zebanisi olmalıdır.)","storytitle":"Su Tırpanlı Dağ Zebanisi: Su Oku Bodurlopu","storytext":"\"Slimo movo!\"","source":"Su Tırpanlı Dağ Zebanisine karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Balık ve Patates Kızartması","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda tüm karakterlerin, bir sonraki Beceri kullanımında 1 adet daha az Element Zarı harcar.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda tüm karakterlerin, bir sonraki Beceri kullanımında 1 adet daha az Element Zarı harcar.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda tüm karakterlerin, bir sonraki Beceri kullanımında 1 adet daha az Element Zarı harcar.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Balık ve Patates Kızartması","storytext":"Altın rengi ve çıtır çıtır olana kadar kızartılan balıklar ve çeşitli soslar ile patatesler. Her bir lokmasında lezzet patlaması yaşanır...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Savaşın Alevleri","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bu kart, rakip karakterlere verdiğin Hasarı \"Savaşma Ruhu\" olarak kaydeder.\nHamle Aşaması Başlangıcı: Bu kart, alandaki en fazla Savaşma Ruhuna sahip Savaşın Alevleri ise \"Savaşma Ruhu\" temizlenir ve mevcut aktif karakterin bu Turda fazladan 1 Hasar verir.","descriptionraw":"Bu kart, rakip karakterlere verdiğin Hasarı <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> olarak kaydeder.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kart, alandaki en fazla <color=#FFFFFFFF>Savaşma Ruhuna</color> sahip $[C300006] ise <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> temizlenir ve mevcut aktif karakterin bu Turda fazladan 1 Hasar verir.","descriptionreplaced":"Bu kart, rakip karakterlere verdiğin Hasarı <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> olarak kaydeder.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kart, alandaki en fazla <color=#FFFFFFFF>Savaşma Ruhuna</color> sahip Savaşın Alevleri ise <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> temizlenir ve mevcut aktif karakterin bu Turda fazladan 1 Hasar verir.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Titrek Dört Yaprak Mührü","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Hedef karaktere Dört Yaprak Mührü eklenir. Her Turun Son Aşamasında bu karaktere geçiş yaparsın.","descriptionraw":"Hedef karaktere <color=#FFFFFFFF>$[C303227]</color> eklenir. Her Turun Son Aşamasında bu karaktere geçiş yaparsın.","descriptionreplaced":"Hedef karaktere <color=#FFFFFFFF>Dört Yaprak Mührü</color> eklenir. Her Turun Son Aşamasında bu karaktere geçiş yaparsın.","storytitle":"Titrek Dört Yaprak Mührü","storytext":"Dört yapraklı yonca şeklindeki harika bir sembol. Elementlerin gücünü kullanan birine büyük yardımları dokunur.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Yandan Uçan Yapraklar","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Collei olduğunda bu kartı kuşan.\nCollei bu kartı kuşandıktan sonra hemen bir defa Doğa Temizliği kullanır.\nBu kartı kuşanan Collei, bir Doğa Temizliği kullandığında bu Turda karakterinin Becerisi Doğa ile İlgili Tepkimeler tetiklediğinde 1 Doğa Hasarı verir.(Her Turda bir defa)\n(Bu kartı destene eklemek için destende Collei olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1701]</color> olduğunda bu kartı kuşan.\\n$[A1701] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17012]</color> kullanır.\\nBu kartı kuşanan $[A1701], bir <color=#FFFFFFFF>$[S17012]</color> kullandığında bu Turda karakterinin Becerisi $[K217] tetiklediğinde 1 $[K107] verir.(Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1701] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Collei</color> olduğunda bu kartı kuşan.\\nCollei bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Doğa Temizliği</color> kullanır.\\nBu kartı kuşanan Collei, bir <color=#FFFFFFFF>Doğa Temizliği</color> kullandığında bu Turda karakterinin Becerisi <color=#7EC236FF>{SPRITE_PRESET#2107}Doğa ile İlgili Tepkimeler</color> tetiklediğinde 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.(Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Collei olmalıdır.)","storytitle":"Collei: Yandan Uçan Yapraklar","storytext":"Ne Collei'i ne de kedisini hafife al.","source":"Collei'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"\"Çiçek Tüyü Klanı\"","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"2 karta Dışarı Atma uyguladıktan sonra sıradaki bekleyen karakterin 1 kademe \"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın.\" kazanır. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","descriptionraw":"<color=#FFFFFFFF>2 karta $[K56] uyguladıktan sonra</color> sıradaki bekleyen karakterin 1 kademe \"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın.\" kazanır. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","descriptionreplaced":"<color=#FFFFFFFF>2 karta <color=#FFFFFFFF>Dışarı Atma</color> uyguladıktan sonra</color> sıradaki bekleyen karakterin 1 kademe \"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın.\" kazanır. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","storytitle":"\"Çiçek Tüyü Klanı\"","storytext":"Gukuzor Süvarilerinin kabilesi. Sıcaklığa ve kavurucu rüzgarlara hükmeden Wayob'a inanırlar...\nKabile üyeleri her gün Gukuzorlarla birlikte uçup bölgelerinde devriye gezerler.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Kayıp Cennet Çiçeği","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunun eklendiği karakter aktif karakter olduğunda ve bir rakip Hasar aldığında eğer bu Hasar Doğa Hasarı ise veya Doğa ile İlgili Tepkimeler tetiklerse 2 Kristal Taç kazanırsın. Kristal Taç sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa 1 Kararsız Element oluşur.\n(Her Turda en fazla 2 defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter aktif karakter olduğunda ve bir rakip Hasar aldığında</color> eğer bu Hasar $[K107] ise veya $[K217] tetiklerse 2 <color=#FFFFFFFF>Kristal Taç</color> kazanırsın. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa 1 $[K411] oluşur.\\n(Her Turda en fazla 2 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter aktif karakter olduğunda ve bir rakip Hasar aldığında</color> eğer bu Hasar {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> ise veya <color=#7EC236FF>{SPRITE_PRESET#2107}Doğa ile İlgili Tepkimeler</color> tetiklerse 2 <color=#FFFFFFFF>Kristal Taç</color> kazanırsın. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.\\n(Her Turda en fazla 2 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Solgun Rüya: Kayıp Cennet Çiçeği","storytext":"\"Ama 'sonsuzluk' kelimesi tam bir yalandan ibaret. Sarhoşluk ve aşk, hatıraları yalnızca kırık rüyalara dönüştürebilir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Akan Alev","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Diluc olduğunda bu kartı kuşan.\nDiluc bu kartı kuşandıktan sonra hemen bir defa Dağlayan Taarruz kullanır.\nBu kartı kuşanan Diluc, bir Turda ikinci ve üçüncü defa Dağlayan Taarruz kullandığında 1 adet daha az Ateş Zarı harcanır.\n(Bu kartı destene eklemek için destende Diluc olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1301]</color> olduğunda bu kartı kuşan.\\n$[A1301] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13012]</color> kullanır.\\nBu kartı kuşanan $[A1301], bir Turda ikinci ve üçüncü defa <color=#FFFFFFFF>$[S13012]</color> kullandığında 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş Zarı</color> harcanır.\\n(Bu kartı destene eklemek için destende $[A1301] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Diluc</color> olduğunda bu kartı kuşan.\\nDiluc bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Dağlayan Taarruz</color> kullanır.\\nBu kartı kuşanan Diluc, bir Turda ikinci ve üçüncü defa <color=#FFFFFFFF>Dağlayan Taarruz</color> kullandığında 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş Zarı</color> harcanır.\\n(Bu kartı destene eklemek için destende Diluc olmalıdır.)","storytitle":"Diluc: Akan Alev","storytext":"Riskli durumlardan kurtulmanın basit bir yolu.","source":"Diluc'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Saflığın Akışı","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Oynandığında ve Tur sona erdiğinde karakter 1 Hayat Bağı kademesi kazanır.\nİki taraf da Hamle yapmadan önce ekli karakterde Hayat Bağı ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında ve Tur sona erdiğinde</color> karakter 1 <color=#FFFFFFFF>$[C122]</color> kademesi kazanır.\\n<color=#FFFFFFFF>İki taraf da Hamle yapmadan önce</color> ekli karakterde <color=#FFFFFFFF>$[C122]</color> ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında ve Tur sona erdiğinde</color> karakter 1 <color=#FFFFFFFF>Hayat Bağı</color> kademesi kazanır.\\n<color=#FFFFFFFF>İki taraf da Hamle yapmadan önce</color> ekli karakterde <color=#FFFFFFFF>Hayat Bağı</color> ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Saflığın Akışı","storytext":"\"... Etten kemikten bir fanusun içinde gibi çırpınan bu kalbim, yolculuk boyunca o günahla lekelendi bile. Pişmanlığın ızdırabıyla kıvranırken nasıl huzur bulsun benim bu zavallı, çilekeş yüreğim?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Süzülen Küpeler","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter Normal Saldırı kullandığında 1 kart çekersin. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Aktarılan Büyüleyici Hikayeler: Süzülen Küpeler","storytext":"\"... Sulara batıp kaybolan taş ise daha değersiz bir yeşim ya da basit bir fincan olabilir. Bazıları bu hikayedeki 'yeşim' taşının aslında çok güzel bir insanı ifade ettiğini söylüyor.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Yasak Bilgi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart Element Uyumu için kullanılamaz ve her Turda yalnızca bir \"Yasak Bilgi\" kartı oynanabilir.\nAktif karakterine 1 Delme Hasarı verir ve 1 kart çekersin.","descriptionraw":"Bu kart Element Uyumu için kullanılamaz ve her Turda yalnızca bir \"Yasak Bilgi\" kartı oynanabilir.\\nAktif karakterine 1 $[K5] verir ve 1 kart çekersin.","descriptionreplaced":"Bu kart Element Uyumu için kullanılamaz ve her Turda yalnızca bir \"Yasak Bilgi\" kartı oynanabilir.\\nAktif karakterine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir ve 1 kart çekersin.","playcost":[]},"forestregalia":{"id":311307,"name":"Orman Nişanı","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nOynandığında bunun eklendiği karakterin bu Turda bir sonraki Normal Saldırısında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\n(Yalnızca Çift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bunun eklendiği karakterin bu Turda bir sonraki Normal Saldırısında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bunun eklendiği karakterin bu Turda bir sonraki Normal Saldırısında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Orman Sığınağı: Orman Nişanı","storytext":"\"... Sonra su hareket edince ayın yansıması dağıldı. Pek çok şey değişti ancak pek çok şey de aynı kaldı.\nAma benim gibi hiç kralla tanışmamış olsan bile, 'Kaplan'ın ormanın asil ve güçlü kralı olduğu anlayabilirsin.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Orman Nişanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Silah","Çift Elli Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nRakip bir karakter yenildiğinde Saldırı 2 artar.","descriptionraw":"Saldırı 2 artar.\\nRakip bir karakter yenildiğinde Saldırı 2 artar.","descriptionreplaced":"Saldırı 2 artar.\\nRakip bir karakter yenildiğinde Saldırı 2 artar.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Merkez Laboratuvar Yıkıntıları","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"1 karta Dışarı Atma uygularsan veya 1 kartı Uyum için kullanırsan bu kart 1 Deneysel İlerleme puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 Kararsız Element kazanırsın. Sonrasında bu kart en az 9 Deneysel İlerleme puanına sahipse kart dışarı atılır.","descriptionraw":"<color=#FFFFFFFF>1 karta $[K56] uygularsan veya 1 kartı $[K57] için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Deneysel İlerleme</color> puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 $[K411] kazanırsın. Sonrasında bu kart en az 9 <color=#FFFFFFFF>Deneysel İlerleme</color> puanına sahipse kart dışarı atılır.","descriptionreplaced":"<color=#FFFFFFFF>1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsan veya 1 kartı <color=#FFFFFFFF>Uyum</color> için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Deneysel İlerleme</color> puanı kazanır. 3, 6 ve 9 puana her ulaştığında 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. Sonrasında bu kart en az 9 <color=#FFFFFFFF>Deneysel İlerleme</color> puanına sahipse kart dışarı atılır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Meropide Kalesi","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Aktif karakterin Hasar aldığında veya iyileştirildiğinde bu kart 1 puan \"Yasak\" kazanır. (En fazla 4 puan birikebilir.)\nHamle Aşaması Başlangıcı: Bu kart 4 puan \"Yasak\" biriktirdiyse 4 puan tüketilir ve rakibinin tarafında 1 Kesinlikle Yasak oluşturulur. (Rakibinin bu Turda oynayacağı 1 Etki Kartı geçersiz olur.)","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 puan <color=#FFFFFFFF>\"Yasak\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kart 4 puan <color=#FFFFFFFF>\"Yasak\"</color> biriktirdiyse 4 puan tüketilir ve rakibinin tarafında 1 <color=#FFFFFFFF>$[C301018]</color> oluşturulur. (Rakibinin bu Turda oynayacağı 1 Etki Kartı geçersiz olur.)","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 puan <color=#FFFFFFFF>\"Yasak\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kart 4 puan <color=#FFFFFFFF>\"Yasak\"</color> biriktirdiyse 4 puan tüketilir ve rakibinin tarafında 1 <color=#FFFFFFFF>Kesinlikle Yasak</color> oluşturulur. (Rakibinin bu Turda oynayacağı 1 Etki Kartı geçersiz olur.)","storytitle":"Meropide Kalesi","storytext":"\"Bronz ve demirden kaleler dahi bir gün çöker ama hukuk ve adaletin şehri asla çökmez.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Özgürlüğün Rüzgarı","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu Turdaki Hamle Aşamanda rakip bir karakter yenildiğinde bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\nKullanım Hakkı: 1\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"<color=#FFFFFFFF>Bu Turdaki Hamle Aşamanda rakip bir karakter yenildiğinde</color> bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu Turdaki Hamle Aşamanda rakip bir karakter yenildiğinde</color> bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>\\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Özgürlüğün Rüzgarı","storytext":"\"Lirinin tellerine hafifçe dokunan ozan sert rüzgarlar çağırdı, karı buzu dağıttı, dağları tepeleri aştı ve Mondstadt'ı özgürlüğün yeni evi kıldı.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Ebedi Dostluk","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Elinde 4'ten az kart bulunan oyuncular, 4 kart oluncaya kadar kart çeker.","descriptionraw":"Elinde 4'ten az kart bulunan oyuncular, 4 kart oluncaya kadar kart çeker.","descriptionreplaced":"Elinde 4'ten az kart bulunan oyuncular, 4 kart oluncaya kadar kart çeker.","storytitle":"Sıkı Dostlar","storytext":"İyi arkadaşlar asla gerçekten gitmezler. Kalplerimizde yaşamaya devam ederler.","source":"\"Düello! Yakarış Zirvesi!\" etkinliğinden alınır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Doygunluk Meyvesi","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakterin verdiği Hasar 1 artar.\nOynandığında 2 kart çekersin.\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>.\\n<color=#FFFFFFFF>Oynandığında</color> 2 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalizör Karakterleri bunu kuşanabilir</color>. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>.\\n<color=#FFFFFFFF>Oynandığında</color> 2 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalizör Karakterleri bunu kuşanabilir</color>. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Dolunay: Doygunluk Meyvesi","storytext":"\"En acı hikayeler bile cesaret ve güç barındırır... İyi kalpli Altın Naranın bizimle yaşadığı maceralarının hikayesi, ormanı savunmasına yardım edecek.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Bora Rüyası","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin {REALNAME[ID(1) olduğunda bu kartı kuşan.\n#{REALNAME[ID(1) bu kartı kuşandıktan sonra hemen bir defa Hanega: Rüzgar Şarkısı kullanır.\nBu kartı kuşanan #{REALNAME[ID(1), Akım Harmonisi durumundayken Yüklü Saldırı kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 Rüzgar Hasarı verir.\n(Bu kartı destene eklemek için destende #{REALNAME[ID(1) olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1506]</color> olduğunda bu kartı kuşan.\\n$[A1506] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15062]</color> kullanır.\\nBu kartı kuşanan $[A1506], <color=#FFFFFFFF>$[C115061]</color> durumundayken $[K51] kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 $[K105] verir.\\n(Bu kartı destene eklemek için destende $[A1506] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>#{REALNAME[ID(1)</color> olduğunda bu kartı kuşan.\\n#{REALNAME[ID(1) bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Hanega: Rüzgar Şarkısı</color> kullanır.\\nBu kartı kuşanan #{REALNAME[ID(1), <color=#FFFFFFFF>Akım Harmonisi</color> durumundayken <color=#FFFFFFFF>Yüklü Saldırı</color> kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n(Bu kartı destene eklemek için destende #{REALNAME[ID(1) olmalıdır.)","storytitle":"Avare: Bora Rüyası","storytext":"\"Şiddetli ve öfkeli!\"","source":"Avare'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Kumarbazın Küpeleri","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde aktif karakterse 2 Kararsız Element oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde</color> aktif karakterse 2 $[K411] oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde</color> aktif karakterse 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Bahis: Kumarbazın Küpeleri","storytext":"\"Ucunda ölüm olan bir kumar oyunu sırasında sakin ve soğukkanlı kalabilmek kazanma ihtimalini artırır.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Kumarbazın Küpeleri","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Rakibin bir karakteri yenildiğinde bu kartın eklendiği karakter aktif karakterse 2 Saldırı kazanır ve kendisine 2 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Rakibin bir karakteri yenildiğinde</color> bu kartın eklendiği karakter aktif karakterse 2 Saldırı kazanır ve kendisine 2 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin bir karakteri yenildiğinde</color> bu kartın eklendiği karakter aktif karakterse 2 Saldırı kazanır ve kendisine 2 Can yeniler.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Akıl Oyunları: Sağlam Zafer","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"2 Zafere Doğru puanı ile başlanır.\nSon Aşama: 1 Zafere Doğru puanı silinir. Zafere Doğru puanları tükendiğinde hiçbir karakterin yenilmediyse düelloyu anında kazanırsın.\nHamle Aşaması Başlangıcı: 1 Zafere Doğru puanı varsa 4 Kararsız Element oluşur.","descriptionraw":"2 Zafere Doğru puanı ile başlanır.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 Zafere Doğru puanı silinir. Zafere Doğru puanları tükendiğinde hiçbir karakterin yenilmediyse düelloyu anında kazanırsın.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 Zafere Doğru puanı varsa 4 $[K411] oluşur.","descriptionreplaced":"2 Zafere Doğru puanı ile başlanır.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 Zafere Doğru puanı silinir. Zafere Doğru puanları tükendiğinde hiçbir karakterin yenilmediyse düelloyu anında kazanırsın.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 Zafere Doğru puanı varsa 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Akıl Oyunları: Yakıcı Bomba Mekanizması","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: ilk oynayan oyuncunun tarafında Çetin Ceviz oluşur.\nSon Aşama: Eğer Çetin Ceviz etkisi rakip tarafta hesaplanırsa rakip oyuncu düelloyu kaybeder.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> ilk oynayan oyuncunun tarafında $[C401001] oluşur.\\n<color=#FFFFFFFF>Son Aşama:</color> Eğer $[C401001] etkisi rakip tarafta hesaplanırsa rakip oyuncu düelloyu kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> ilk oynayan oyuncunun tarafında Çetin Ceviz oluşur.\\n<color=#FFFFFFFF>Son Aşama:</color> Eğer Çetin Ceviz etkisi rakip tarafta hesaplanırsa rakip oyuncu düelloyu kaybeder.","playcost":[]},"gandharvaville":{"id":321014,"name":"Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"0 Element Zarın olduğunda yapacağın hareketi seçmeden önce 1 Kararsız Element oluşturulur (Her Turda bir defa).\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>0 Element Zarın olduğunda yapacağın hareketi seçmeden önce</color> 1 $[K411] oluşturulur (Her Turda bir defa).\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>0 Element Zarın olduğunda yapacağın hareketi seçmeden önce</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturulur (Her Turda bir defa).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Gandharva","storytext":"Gezginler ve Orman Muhafızlarının kutlama yaptığı yer, yağmur ormanının kalp atışını dinleyen köy.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Kadim General Miğferi","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Dönülmez Yemin: Kadim General Miğferi","storytext":"\"Son kan damlası da savaş alanına düştüğünde parlak kumlar bir kez daha ihtişamla parladı.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Dev Mutasyon Taşı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin fazladan 2 Hasar verir.\nOynandığında 3 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\nAktif karakterin saf dışı kaldıktan sonra bu kart 1 Dayanıklılık kaybeder.","descriptionraw":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir.</color>\\nOynandığında 3 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\\n<color=#FFFFFFFF>Aktif karakterin saf dışı kaldıktan sonra</color> bu kart 1 Dayanıklılık kaybeder.","descriptionreplaced":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir.</color>\\nOynandığında 3 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\\n<color=#FFFFFFFF>Aktif karakterin saf dışı kaldıktan sonra</color> bu kart 1 Dayanıklılık kaybeder.","playcost":[]},"gildeddreams":{"id":133095,"name":"Yaldızlı Rüyalar","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Oynandığında kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\nBunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında 1 kart çekersin. (Her Turda en fazla iki defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\\n<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\\n<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Yaldızlı Rüyalar","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Oynandığında kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\nBunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında 1 kart çekersin. (Her Turda en fazla iki defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\\n<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> kartı kuşanan karakterle aynı Element türünden 1 Zar oluşturulur. Grubunda 3 farklı Element Türünde karakter varsa bunun yerine 2 Zar oluşturulur.\\n<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Altın Görüş: Yaldızlı Rüyalar","storytext":"\"Bir süre sonra, yanıltıcı deliliğin yanı sıra saçma kararlar verilecekti; insanları acı bir sona doğru yönlendirmek için güzel beklentileri yem olarak kullanmak gibi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Yaldızlı Rüyalar","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra 1 kademe kazanır.\nBunun eklendiği karakter bir Beceri kullandıktan sonra mümkünse 3 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra</color> 1 kademe kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> mümkünse 3 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Tepkimesi Hasarı verdikten sonra</color> 1 kademe kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> mümkünse 3 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Gladyatörün Zaferi","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karakter Normal Saldırı kullandığında elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Yenilmez: Gladyatörün Zaferi","storytext":"\"Bir köle ancak zafer anlarında kendisini bir sahip gibi hissedebilirdi. Fakat özgürlüğün soluk ışığının karanlığa gömülmesiyle bu beyhude arzusunun bedelini ağır ödedi.\nZafer gününde gladyatör bir an için hücresinin dışındaki dünyayı gördü. Özgürlüğe bir adım yaklaşmıştı.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Gladyatörün Zaferi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Fiziksel Hasar verdikten sonra 1 Saldırı kazanır. (En fazla 3)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Fiziksel Hasar verdikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Fiziksel Hasar verdikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Işıltılı Cevherler","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter ek 1 Maks. Can kazanır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter ek 1 Maks. Can kazanır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter ek 1 Maks. Can kazanır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Işıltılı Cevherler","storytext":"Rengarenk bisküviler. Ekşi ve tatlı reçel sayesinde kristal bir berraklığa sahiptir ve çıtır çıtır atıştırmalıklara parlaklık katar. Işıl ışıl! Enfes lezzetli! En değerli mücevherler bunun yanında nedir ki?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Muhteşem Sezon","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Barbara olduğunda bu kartı kuşan.\nBarbara bu kartı kuşandıktan sonra hemen bir defa Gösteri Başlasın♪ kullanır.\nBu kartı kuşanan Barbara alandayken Melodi Döngüsü, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Barbara olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1201]</color> olduğunda bu kartı kuşan.\\n$[A1201] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12012]</color> kullanır.\\nBu kartı kuşanan $[A1201] alandayken <color=#FFFFFFFF>$[C112011]</color>, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1201] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Barbara</color> olduğunda bu kartı kuşan.\\nBarbara bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gösteri Başlasın♪</color> kullanır.\\nBu kartı kuşanan Barbara alandayken <color=#FFFFFFFF>Melodi Döngüsü</color>, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Barbara olmalıdır.)","storytitle":"Barbara: Muhteşem Sezon","storytext":"İşte, senin için bir şarkı...","source":"Barbara'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Altın Ev","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Maliyeti en az 3 olan bir Silah kartı ya da Yadigar kartı oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Maliyeti en az 3 olan bir {SPRITE_PRESET#3003}Silah kartı ya da {SPRITE_PRESET#3004}Yadigar kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Maliyeti en az 3 olan bir {SPRITE_PRESET#3003}Silah kartı ya da {SPRITE_PRESET#3004}Yadigar kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Altın Ev","storytext":"Ülkenin dört bir yanındaki sözleşmelerin hepsi buradan çıkar.","playcost":[]},"goldentroupe":{"id":312026,"name":"Altın Kumpanya","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Son Aşama: Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan \"Tazminat\" kazanır. (En fazla 4 puan birikebilir.)\nYetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında bu kartın sahip olduğu puanlar tüketilerek her \"Tazminat\" puanı için 1 adet daha az Element Zarı harcanır.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Kadim Rüyanın Ötesinde: Altın Kumpanya","storytext":"\"O güne kadar sabredin... O güne kadar sabredin...\nAltın Kumpanyanın her bir üyesinin ödül olarak bütün geleceği kazanacağı güne kadar sabredin.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Altın Kumpanya","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Mevcut Tur çift sayı ise bu Turdaki ek 1 Hamle hakkı kazanır.","descriptionraw":"Mevcut Tur çift sayı ise bu Turdaki ek 1 Hamle hakkı kazanır.","descriptionreplaced":"Mevcut Tur çift sayı ise bu Turdaki ek 1 Hamle hakkı kazanır.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Altın Kumpanya Ödülü","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Son Aşama: Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan \"Tazminat\" kazanır. (En fazla 2 puan birikebilir.)\nYetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında bu kartın sahip olduğu puanlar tüketilerek her \"Tazminat\" puanı için 1 adet daha az Element Zarı harcanır.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Uyumun Şarkısı: Altın Kumpanya Ödülü","storytext":"\"Büyük altın senfoni bir defa daha çaldığında samimi ve sadık olanlar Altın Kumpanyadan hak ettikleri ödülleri alacaktır.\"\n\"Kusursuz düzenin, insanları efendi ve hizmetkar olarak ikiye ayıracağı, refahın ve güzelliğin de krallığı bir kez daha ihtişamlı hale getireceği... O güne kadar sabredin...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Altın Kumpanya Ödülü","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter alandayken Minyonlarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter alandayken</color> Minyonlarının verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter alandayken</color> Minyonlarının verdiği Hasar 1 artar.","playcost":[]},"grandexpectation":{"id":213031,"name":"Büyük Umutlar","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Bennett olduğunda bu kartı kuşan.\nBennett bu kartı kuşandıktan sonra hemen bir defa Unutulmaz Serüven kullanır.\nBu kartı kuşanan Bennett, bir İlham Alanı oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur.\n(Bu kartı destene eklemek için destende Bennett olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1303]</color> olduğunda bu kartı kuşan.\\n$[A1303] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13033]</color> kullanır.\\nBu kartı kuşanan $[A1303], bir <color=#FFFFFFFF>$[C113031]</color> oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur.\\n(Bu kartı destene eklemek için destende $[A1303] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Bennett</color> olduğunda bu kartı kuşan.\\nBennett bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Unutulmaz Serüven</color> kullanır.\\nBu kartı kuşanan Bennett, bir <color=#FFFFFFFF>İlham Alanı</color> oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur.\\n(Bu kartı destene eklemek için destende Bennett olmalıdır.)","storytitle":"Bennett: Büyük Umutlar","storytext":"En iyi macera henüz yaşanmadı.","source":"Bennett'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Büyük Narukami Tapınağı","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Her Turda bir defa otomatik tetiklenir. Rastgele 1 Element Zarı oluşur.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Her Turda bir defa otomatik tetiklenir.</color> Rastgele 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Her Turda bir defa otomatik tetiklenir.</color> Rastgele 1 Element Zarı oluşur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Issız Kızıl Düşler","storytext":"\"Yougou Dağı sonsuzluğa uzansın, ihtişamı ebedi olsun.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Kederli Yankı","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yıldırım Alameti olduğunda bu kartı kuşan.\nYıldırım Alameti bu kartı kuşandıktan sonra hemen bir defa Hiddetli Yıldırım kullanır.\nBu kartı kuşanan Yıldırım Alameti alandayken, Paratoner ekli olan bir rakip Hasar aldığında 1 kart çekersin. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Yıldırım Alameti olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2402]</color> olduğunda bu kartı kuşan.\\n$[A2402] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S24022]</color> kullanır.\\nBu kartı kuşanan $[A2402] alandayken, <color=#FFFFFFFF>$[C124022]</color> ekli olan bir rakip Hasar aldığında 1 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2402] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yıldırım Alameti</color> olduğunda bu kartı kuşan.\\nYıldırım Alameti bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Hiddetli Yıldırım</color> kullanır.\\nBu kartı kuşanan Yıldırım Alameti alandayken, <color=#FFFFFFFF>Paratoner</color> ekli olan bir rakip Hasar aldığında 1 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Yıldırım Alameti olmalıdır.)","storytitle":"Yıldırım Alameti: Kederli Yankı","storytext":"Yıldırım Alametini çok daha kadim bir öfke harekete geçirir...","source":"Yıldırım Alametine karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Muhafızın Yemini","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Minyonları yok et. (Hem seni hem de rakibini etkiler!)","descriptionraw":"Tüm Minyonları yok et. (Hem seni hem de rakibini etkiler!)","descriptionreplaced":"Tüm Minyonları yok et. (Hem seni hem de rakibini etkiler!)","storytitle":"Kötülük Defedildi","storytext":"\"Adeptus Xiao, ne zaman ararsan burada olacağım.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Minyon kaldırıldığında bu kart 1 Arınma Ayini İlerlemesi kazanır. (En fazla 3)\nBir Silah veya Yadigar Kartı oynadığında eğer 3 Arınma Ayini İlerlemesi varsa bu kart atılır ve oynadığın kartın maliyeti 2 Element Zarı azalır.","descriptionraw":"<color=#FFFFFFFF>Bir Minyon kaldırıldığında</color> bu kart 1 <color=#FFFFFFFF>Arınma Ayini İlerlemesi</color> kazanır. (En fazla 3)\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar Kartı oynadığında</color> eğer 3 <color=#FFFFFFFF>Arınma Ayini İlerlemesi</color> varsa bu kart atılır ve oynadığın kartın maliyeti 2 Element Zarı azalır.","descriptionreplaced":"<color=#FFFFFFFF>Bir Minyon kaldırıldığında</color> bu kart 1 <color=#FFFFFFFF>Arınma Ayini İlerlemesi</color> kazanır. (En fazla 3)\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar Kartı oynadığında</color> eğer 3 <color=#FFFFFFFF>Arınma Ayini İlerlemesi</color> varsa bu kart atılır ve oynadığın kartın maliyeti 2 Element Zarı azalır.","storytitle":"Geçmeyen Acı: Hanachirusato","storytext":"\"Ayrılığımız kim bilir ne zaman son bulur? Hayat ki bir çiy tanesi misali.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Furina olduğunda bu kartı kuşan.\nFurina bu kartı kuşandıktan sonra hemen bir defa Yalnızlık Salonu  kullanır.\nBu kartı kuşanan Furina, Yalnızlık Salonu kullandığında kendine İlgi Odağı uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)\n(Bu kartı destene eklemek için destende Furina olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1211]</color> olduğunda bu kartı kuşan.\\n$[A1211] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12112] </color> kullanır.\\nBu kartı kuşanan $[A1211], <color=#FFFFFFFF>$[S12123]</color> kullandığında kendine <color=#FFFFFFFF>$[K1030]</color> uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)\\n(Bu kartı destene eklemek için destende $[A1211] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Furina</color> olduğunda bu kartı kuşan.\\nFurina bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yalnızlık Salonu </color> kullanır.\\nBu kartı kuşanan Furina, <color=#FFFFFFFF>Yalnızlık Salonu</color> kullandığında kendine <color=#FFFFFFFF><color=#FFFFFFFF>İlgi Odağı</color></color> uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)\\n(Bu kartı destene eklemek için destende Furina olmalıdır.)","storytitle":"Furina: Duyun Sesimi! Aşk Kadehini Kaldıralım!","storytext":"\"Canlansın dünya, hehe!\"","source":"Furina'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Derinliğin Kalbi","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Su Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Su olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Dalgada Süzülen Düşünceler: Derinliğin Kalbi","storytext":"\"Tüm ölümler boşadır. Geçmişe kapılıp gidenleri kurtaramazsın.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Khvarena'nın İhtişamının Kalbi","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karakter Hasar aldığında aktif karakterse 1 kart çekersin. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Pislikten Arınma: Khvarena'nın İhtişamının Kalbi","storytext":"\"Ölümün karanlığı bir tehdit olmasaydı, hiçbir yaşamın önemi olmazdı.\nUnutkanlığın dalgaları, hatıralara çarpmasaydı tarihe geçecek kadar önemli olan hiçbir şey olmazdı.\"","playcost":[]},"heavystrike":{"id":332018,"name":"Ağır Darbe","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu Turda mevcut aktif karakterinin bir sonraki Normal Saldırısının verdiği Hasar 1 artar.\nBu Normal Saldırı bir Yüklü Saldırı ise fazladan 1 Hasar verir.","descriptionraw":"Bu Turda mevcut aktif karakterinin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Bu Normal Saldırı bir $[K51] ise</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu Turda mevcut aktif karakterinin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Bu Normal Saldırı bir <color=#FFFFFFFF>Yüklü Saldırı</color> ise</color> fazladan 1 Hasar verir.","storytitle":"Taşkıran Yöntemi","storytext":"Yeteri kadar güçlü olmayanlar...\nUnutmayın, \"Taşkıran Yöntemi\" sadece bir benzetmeden ibarettir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Kadim Deniz İktidarının Varisi","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Neuvillette olduğunda bu kartı kuşan.\nNeuvillette bu kartı kuşandıktan sonra hemen bir defa Suyun Dengesi kullanır.\nKarakterlerin Su ile İlgili Tepkimeler tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Neuvillette olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1210]</color> olduğunda bu kartı kuşan.\\n$[A1210] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12101]</color> kullanır.\\nKarakterlerin $[K212] tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1210] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Neuvillette</color> olduğunda bu kartı kuşan.\\nNeuvillette bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Suyun Dengesi</color> kullanır.\\nKarakterlerin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su ile İlgili Tepkimeler</color> tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Neuvillette olmalıdır.)","storytitle":"Neuvillette: Kadim Deniz İktidarının Varisi","storytext":"\"Dalgalar çağırıyor.\"","source":"Neuvillette'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Dağ Yabanisi Kulesi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Nişancı Dağ Yabanisi, Nişancı Buz Dağ Yabanisi ve Nişancı Elektrik Dağ Yabanisi aktifken aldıkları Hasar 2 azalır. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"$[A3002], $[A3102] ve $[A3402] aktifken aldıkları Hasar 2 azalır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Nişancı Dağ Yabanisi, Nişancı Buz Dağ Yabanisi ve Nişancı Elektrik Dağ Yabanisi aktifken aldıkları Hasar 2 azalır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Dağ Yabanisi Yedeği","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 1 Rastgele Dağ Yabanisi Minyonu çağırır!","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 <color=#FFFFFFFF>$[K1001]</color> çağırır!","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 <color=#FFFFFFFF><color=#FFFFFFFF>Rastgele Dağ Yabanisi Minyonu</color></color> çağırır!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Kaplıca Keyfi","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler, alandaki her Minyon için 1 Can daha yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler, alandaki her Minyon için 1 Can daha yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler, alandaki her Minyon için 1 Can daha yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Kaplıca Keyfi","storytext":"Tahıl Meyvesiyle yapılan bir pizza. Pizza hamurunun her tarafına Tahıl Meyvesi serpiştirilir ve üzerine de kalınca tabaka oluşturacak şekilde peynir konulur, sonra fırına sürülür. En son da üzerine küçük bir Koholazor resmi çizilir. Sıcak servis edildiğinde bu pizza sana kaplıcada geçirdiğin keyifli vakitleri hatırlatır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"Para Kaybetmeyi Yeğlerim...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu Turda rakibin her 2 Element Zarı kazandığında 1 Kararsız Element kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","descriptionraw":"Bu Turda rakibin her 2 Element Zarı kazandığında 1 $[K411] kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","descriptionreplaced":"Bu Turda rakibin her 2 Element Zarı kazandığında 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","storytitle":"\"Para Kaybetmeyi Yeğlerim...\"","storytext":"\"O düzenbazın para kazandığını görmektense para kaybetmeyi yeğlerim!\"","playcost":[]},"igotyourback":{"id":216021,"name":"Bana Güven","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Noelle olduğunda bu kartı kuşan.\nNoelle bu kartı kuşandıktan sonra hemen bir defa Kalbin Zırhı kullanır.\nNoelle bir Normal Saldırı kullandığında hem bu kart hem Tam Zırh oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Noelle olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1602]</color> olduğunda bu kartı kuşan.\\n$[A1602] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16022]</color> kullanır.\\n<color=#FFFFFFFF>$[A1602] bir Normal Saldırı kullandığında</color> hem bu kart hem <color=#FFFFFFFF>$[C116021]</color> oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1602] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Noelle</color> olduğunda bu kartı kuşan.\\nNoelle bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kalbin Zırhı</color> kullanır.\\n<color=#FFFFFFFF>Noelle bir Normal Saldırı kullandığında</color> hem bu kart hem <color=#FFFFFFFF>Tam Zırh</color> oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Noelle olmalıdır.)","storytitle":"Noelle: Bana Güven","storytext":"Güçlü bir yürek en sağlam zırhtır.","source":"Noelle'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Henüz Kaybetmedim!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Ancak bu turda yenilen bir karakterin olduğunda oynanabilir. 1 Kararsız Element oluşur ve aktif karakterin 1 Enerji kazanır. (Her turda yalnızca bir defa \"Henüz Kaybetmedim!\" oynanabilir.)","descriptionraw":"<color=#FFFFFFFF>Ancak bu turda yenilen bir karakterin olduğunda oynanabilir.</color> 1 $[K411] oluşur ve aktif karakterin 1 $[K310] kazanır. (Her turda yalnızca bir defa \"Henüz Kaybetmedim!\" oynanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Ancak bu turda yenilen bir karakterin olduğunda oynanabilir.</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve aktif karakterin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her turda yalnızca bir defa \"Henüz Kaybetmedim!\" oynanabilir.)","storytitle":"Henüz Kaybetmedim!","storytext":"Arataki \"Kaybeder Ama Yenilgiyi Kabullenmez\" her zaman sonraki oyuna hazırdır!","source":"Başlangıç destesinden elde edilir.","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Henüz Kaybetmedim!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"2 karakterin yenildiğinde tüm karakterlerin 1 Hamle hakkı, 1 Enerji ve 1 Saldırı kazanır.","descriptionraw":"<color=#FFFFFFFF>2 karakterin yenildiğinde</color> tüm karakterlerin 1 Hamle hakkı, 1 $[K310] ve 1 Saldırı kazanır.","descriptionreplaced":"<color=#FFFFFFFF>2 karakterin yenildiğinde</color> tüm karakterlerin 1 Hamle hakkı, 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> ve 1 Saldırı kazanır.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomizor","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Ruhani Destek\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Ruhani Destek\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Iktomizor: Ruhani Destek","storytext":"\"Efsaneye göre atalarının fiziksel bir bedeni yoktur. Bunun yerine gerçeklik ile ruhlar alemi arasında süzülebilirlermiş...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Her Evde Bir Ocak","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu kart ilk Turda oynandığında başlangıç destende en az 2 farklı Yetenek Kartı varsa 1 Yetenek Kartı çekersin.\nBu kart ikinci Turda veya sonrasında oynandığında mevcut Tur sayısından 1 eksik sayıda kart çekersin. (Bu şekilde en fazla 4 kart çekilebilir)\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"<color=#FFFFFFFF>Bu kart ilk Turda oynandığında</color> başlangıç destende en az 2 farklı {SPRITE_PRESET#3006}Yetenek Kartı varsa 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Bu kart ikinci Turda veya sonrasında oynandığında</color> <color=#FFFFFFFF>mevcut Tur sayısından 1 eksik sayıda</color> kart çekersin. (Bu şekilde en fazla 4 kart çekilebilir)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kart ilk Turda oynandığında</color> başlangıç destende en az 2 farklı {SPRITE_PRESET#3006}Yetenek Kartı varsa 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Bu kart ikinci Turda veya sonrasında oynandığında</color> <color=#FFFFFFFF>mevcut Tur sayısından 1 eksik sayıda</color> kart çekersin. (Bu şekilde en fazla 4 kart çekilebilir)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Her Evde Bir Ocak","storytext":"\"Ocak Tanrısı insanları önemser, kendini insanlardan birine dönüştürüp her eve yiyecek dağıtır ve aralarındaki dayanışmayı kuvvetlendirirdi.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Beş Renk Boya","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Chiori olduğunda bu kartı kuşan.\nChiori bu kartı kuşandıktan sonra hemen bir defa Hasode Darbesi kullanır.\nBu kartı kuşanan Chiori Hasode Darbesi kullandığında fazladan 1 Sakince Dinlenen Tamoto çağır, ondan önce 4 Chiori'nin Kukla Canavar Makinaları arasından 1 Minyon da Seç.\n(Bu kartı destene eklemek için destende Chiori olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1609]</color> olduğunda bu kartı kuşan.\\n$[A1609] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16092]</color> kullanır.\\nBu kartı kuşanan $[A1609] <color=#FFFFFFFF>$[S16092]</color> kullandığında fazladan 1 <color=#FFFFFFFF>$[C116094]</color> çağır, ondan önce 4 <color=#FFFFFFFF>$[C116097]</color> arasından 1 Minyon da $[K59].\\n(Bu kartı destene eklemek için destende $[A1609] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Chiori</color> olduğunda bu kartı kuşan.\\nChiori bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Hasode Darbesi</color> kullanır.\\nBu kartı kuşanan Chiori <color=#FFFFFFFF>Hasode Darbesi</color> kullandığında fazladan 1 <color=#FFFFFFFF>Sakince Dinlenen Tamoto</color> çağır, ondan önce 4 <color=#FFFFFFFF>Chiori'nin Kukla Canavar Makinaları</color> arasından 1 Minyon da <color=#FFFFFFFF>Seç</color>.\\n(Bu kartı destene eklemek için destende Chiori olmalıdır.)","storytitle":"Chiori: Beş Renk Boya","storytext":"\"Renkler saçılsın etrafa!\"","source":"Chiori'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Yaratıcı Mühendislik: Yıkım Dizginleme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"\nBir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse 2 Kararsız Element oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","descriptionraw":"\\n<color=#FFFFFFFF>Bir rakip karakterinde $[K1015] gerçekleşirse</color> 2 $[K411] oluşur. (Bir karakter yenildiğinde $[K1015] tetiklenmez)","descriptionreplaced":"\\n<color=#FFFFFFFF>Bir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse</color> 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Yaratıcı Mühendislik: Ruh-Öz Dönüşümü","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında senin tarafında bir Ruh Bloku: Kalıcı oluşur.\nKarakter değiştirdikten sonra tarafında bir Ruh Bloku: Kalıcı varsa dönüşerek Öz Bloku: Kalıcı olur. Tarafında bir Öz Bloku: Kalıcı varsa dönüşerek Ruh Bloku: Kalıcı olur.\nBir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse 2 Kararsız Element oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafında bir <color=#FFFFFFFF>$[C403029]</color> oluşur.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> tarafında bir $[C403029] varsa dönüşerek $[C403028] olur. Tarafında bir $[C403028] varsa dönüşerek $[C403029] olur.\\n<color=#FFFFFFFF>Bir rakip karakterinde $[K1015] gerçekleşirse </color>2 $[K411] oluşur. (Bir karakter yenildiğinde $[K1015] tetiklenmez)","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> senin tarafında bir <color=#FFFFFFFF>Ruh Bloku: Kalıcı</color> oluşur.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> tarafında bir Ruh Bloku: Kalıcı varsa dönüşerek Öz Bloku: Kalıcı olur. Tarafında bir Öz Bloku: Kalıcı varsa dönüşerek Ruh Bloku: Kalıcı olur.\\n<color=#FFFFFFFF>Bir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse </color>2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Yaratıcı Mühendislik: Yeniden Ruh Oluşumu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamleni seçmeden önce tarafında 4 veya daha az Element Zarı kalmışsa bir Ruh Bloku oluşur. (Her Turda bir defa)\nBir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse 3 Kararsız Element oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","descriptionraw":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> tarafında 4 veya daha az Element Zarı kalmışsa bir <color=#FFFFFFFF>$[C403027]</color> oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir rakip karakterinde $[K1015] gerçekleşirse</color> 3 $[K411] oluşur. (Bir karakter yenildiğinde $[K1015] tetiklenmez)","descriptionreplaced":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> tarafında 4 veya daha az Element Zarı kalmışsa bir <color=#FFFFFFFF>Ruh Bloku</color> oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir rakip karakterinde Yabanyum Yıkımı Tepkimesi gerçekleşirse</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Bir karakter yenildiğinde Yabanyum Yıkımı Tepkimesi tetiklenmez)","playcost":[]},"instructorscap":{"id":312005,"name":"Eğitmenin Şapkası","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter, bir Element Tepkimesi tetikledikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda en fazla 3 defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter, bir Element Tepkimesi tetikledikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda en fazla 3 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, bir Element Tepkimesi tetikledikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda en fazla 3 defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Önceden Hazır: Eğitmenin Şapkası","storytext":"\"Bir orduya komuta etme yeteneğine sahip değilim, askerlikten başka bir şey de yapamam.\"\n\"Yapabileceğim tek şey bu çocukları iyi bir şekilde eğitip savaş alanında biraz daha uzun hayatta kalabilmelerini sağlamak.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Demir Dil Tian","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Son Aşama: Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 Enerji kazanır. (Aktif karakter önceliklidir)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 $[K310] kazanır. (Aktif karakter önceliklidir)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Maksimum Enerjiye sahip olmayan karakterlerinden biri, 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Aktif karakter önceliklidir)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"\"En Son Bıraktığımız Yerden\" Demir Dil Tian","storytext":"\"Dinle, sana nasıl olduğunu anlatayım... Sana gerçek hikaye anlatıcılığı geleneğini göstereyim!\"","source":"Açık dünyada Demir Dil Tian'ın Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşman ödülü.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Yeşim Konak","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Zar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi aktif karakterinin Element Türüyle aynı olur.\nHamle Aşaması Başlangıcı: Elinde 3'ten fazla kart yoksa bu kart atılır ve 1 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi aktif karakterinin Element Türüyle aynı olur.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Elinde 3'ten fazla kart yoksa bu kart atılır ve 1 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi aktif karakterinin Element Türüyle aynı olur.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Elinde 3'ten fazla kart yoksa bu kart atılır ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","storytitle":"Bulutların Arasında Yıldız Gözlemleme","storytext":"\"Binlerce göz kamaştırıcı mücevher içerdiği söylenir.\"","source":"Açık dünyada Bu'yun'nun Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bu kart, Destek Bölgenden dışarı atılan kartların sayısını Karmaşıklık puanı olarak kaydeder. (En fazla 6 puan)\nKarakterlerin Element Patlaması kullandıktan sonra bu kart en az 6 Karmaşıklık puanı kaydettiyse kart dışarı atılır ve aktif karakterine Kumlar ve Hayaller eklenir.","descriptionraw":"Bu kart, Destek Bölgenden dışarı atılan kartların sayısını <color=#FFFFFFFF>Karmaşıklık</color> puanı olarak kaydeder. (En fazla 6 puan)\\n<color=#FFFFFFFF>Karakterlerin Element Patlaması kullandıktan sonra</color> bu kart en az 6 <color=#FFFFFFFF>Karmaşıklık</color> puanı kaydettiyse kart dışarı atılır ve aktif karakterine $[K1028] eklenir.","descriptionreplaced":"Bu kart, Destek Bölgenden dışarı atılan kartların sayısını <color=#FFFFFFFF>Karmaşıklık</color> puanı olarak kaydeder. (En fazla 6 puan)\\n<color=#FFFFFFFF>Karakterlerin Element Patlaması kullandıktan sonra</color> bu kart en az 6 <color=#FFFFFFFF>Karmaşıklık</color> puanı kaydettiyse kart dışarı atılır ve aktif karakterine <color=#FFFFFFFF>Kumlar ve Hayaller</color> eklenir.","storytitle":"Akıp Giden Kumlar ve Rüyalar: Jeht","storytext":"\"İşte sana kocaman bir sarılma! Tekrar görüşeceğiz!\"\n\"Umarım daha güneşli, güzel bir günde tekrar görüşürüz.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Neşe Dolu Kutlama","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Bu kartı oynayabilmek için aktif karakterin Buz, Su, Ateş, Elektrik ya da Doğa karakteri olmalıdır. Aktif karakterinin Element Türü, elementlerden etkilenen tüm karakterlerine uygulanır.\n(Her düelloda yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"<color=#FFFFFFFF>Bu kartı oynayabilmek için aktif karakterin {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> ya da {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.</color> Aktif karakterinin Element Türü, elementlerden etkilenen tüm karakterlerine uygulanır.\\n(Her düelloda yalnızca bir \"{SPRITE_PRESET#3007}Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı oynayabilmek için aktif karakterin {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> ya da {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> karakteri olmalıdır.</color> Aktif karakterinin Element Türü, elementlerden etkilenen tüm karakterlerine uygulanır.\\n(Her düelloda yalnızca bir \"{SPRITE_PRESET#3007}Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Neşe Dolu Kutlama","storytext":"\"Kutlama dediğin herkesle paylaşılmalı.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Jueyun Pilavı","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda hedef karakterin bir sonraki Normal Saldırısı fazladan 1 Hasar verir.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Jueyun Pilavı","storytext":"Guoba onaylı, lezzetli ve çıtır Jueyun Pilavı.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Lütfu","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Bu kartı kuşanan Kamisato Ayaka tarafından oluşturulan Buz Element Tesiri, eklendiği karakterin fazladan 1 Buz Hasarı daha vermesini sağlar.\nBu kartı kuşanan Kamisato Ayaka karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Kamisato Ayaka olmalıdır.)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1105]</color> tarafından oluşturulan <color=#FFFFFFFF>$[C111052]</color>, eklendiği karakterin fazladan 1 <color=#99FFFFFF>$[K101]</color> daha vermesini sağlar.\\nBu kartı kuşanan $[A1105] karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1105] olmalıdır.)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kamisato Ayaka</color> tarafından oluşturulan <color=#FFFFFFFF>Buz Element Tesiri</color>, eklendiği karakterin fazladan 1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color></color> daha vermesini sağlar.\\nBu kartı kuşanan Kamisato Ayaka karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Kamisato Ayaka olmalıdır.)","storytitle":"Kamisato Ayaka: Kanten Senmyou Lütfu","storytext":"Balıkçıl zarif kanatlarıyla buzun üzerine konar.","source":"Kamisato Ayaka'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"\"Karakter Değiştir\" kullandığında bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> bu değişiklik, $[K1] yerine $[K2] sayılır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır. (Her Turda bir defa)","storytitle":"Katheryne, Lonca Resepsiyon Görevlisi","storytext":"\"Yıldızlar ve hiçlik yoldaşın olsun! Maceracılar Loncasına hoş geldin.\"","source":"Açık dünyada Lahn'ın Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Keskin Görüş","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Tighnari olduğunda bu kartı kuşan.\nTighnari bu kartı kuşandıktan sonra hemen bir defa Vijnana-Phala Mayını kullanır.\nBu kartı kuşanan Tighnari, Vijnana Yayılması etkisindeyken karakterin Yüklü Saldırı sırasında harcadığı Nötr Element maliyeti 1 azalır.\n(Bu kartı destene eklemen için destende Tighnari olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1702]</color> olduğunda bu kartı kuşan.\\n$[A1702] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17022]</color> kullanır.\\nBu kartı kuşanan $[A1702], <color=#FFFFFFFF>$[C117021]</color> etkisindeyken karakterin $[K51] sırasında harcadığı $[K309] maliyeti 1 azalır.\\n(Bu kartı destene eklemen için destende $[A1702] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Tighnari</color> olduğunda bu kartı kuşan.\\nTighnari bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Vijnana-Phala Mayını</color> kullanır.\\nBu kartı kuşanan Tighnari, <color=#FFFFFFFF>Vijnana Yayılması</color> etkisindeyken karakterin <color=#FFFFFFFF>Yüklü Saldırı</color> sırasında harcadığı <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n(Bu kartı destene eklemen için destende Tighnari olmalıdır.)","storytitle":"Tighnari: Keskin Görüş","storytext":"Hatalar da öğrenme sürecinin bir parçasıdır... Ancak bu hatalar fark edildiğinde düzeltilmeleri de gerekir.","source":"Tighnari'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Küçük Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Hamle Aşaması Başlangıcı: 1 Kararsız Element oluşur. Rakibinin Destek Bölgesi dolu değilse bu kart, rakibinin Destek Bölgesine aktarılır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 $[K411] oluşur. Rakibinin Destek Bölgesi dolu değilse bu kart, rakibinin Destek Bölgesine aktarılır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. Rakibinin Destek Bölgesi dolu değilse bu kart, rakibinin Destek Bölgesine aktarılır.","storytitle":"Temaride Saklı Niyet: Küçük Kujirai","storytext":"\"Temariyi Temari şarkısı bitmeden saklamış olman gerekiyor. Temariyi arayan kişi de şarkı bitmeden bulmalı. Böylece oyun daha adil olur!\"","playcost":[]},"kingssquire":{"id":311206,"name":"Kralın Yaveri","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nOynandığında bu Turda Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\n(Yalnızca Yay Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}Yay Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}Yay Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Ormanın Öğretileri: Kralın Yaveri","storytext":"Aranara hikayesinden elde ettiğin yay şeklinde bir silah.\n\"Unutma, bu dünya yalnızca ormanın bir rüyası... Ormanın sözlerini ve Kralın topraklarını koruma sorumluluğunu gelecek nesillere aktar.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Kralın Uşağı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nOynandığında bu Turda Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\n(Yalnızca Yay Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}Yay Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3202}Yay Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Favonius Şövalyeleri Kütüphanesi","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Oynandığında yeniden zar atmak için herhangi bir Element Zarı seçebilirsin.\nZar Atma Aşaması: Yeniden zar atma şansı kazanırsın.","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> yeniden zar atmak için herhangi bir Element Zarı seçebilirsin.\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Yeniden zar atma şansı kazanırsın.","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> yeniden zar atmak için herhangi bir Element Zarı seçebilirsin.\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Yeniden zar atma şansı kazanırsın.","storytitle":"Kuzey Kütüphanesi","storytext":"\"Buradaki kitapların birçoğu ödünç verilebilir ancak zamanında geri getirmeniz gerektiğini sakın unutmayın.\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholazor","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Ruhani Yol\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Ruhani Yol\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Koholazor: Ruhani Yol","storytext":"Sadece Koholazorlar ve çeşitli becerilerde uzmanlaşmış bazı Kaplıca Halkı yetişkinleri, Filojiston akan Ruhani Yolları kullanarak sorunsuz ve hızlı bir şekilde ilerleyebilir...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Hamle Aşaması Başlangıcı: Elinden en yüksek orijinal Element Zarı maliyetine sahip maksimum 2 karta Dışarı Atma uygular. Dışarı Atma uygulanan her kart başına bu kart 1 Hatıralar ve Rüyalar puanı biriktirir. (En fazla 2 defa)\nKarakterin bir Beceri kullandığında eğer bu tur bir Hamle Kartı oynamadıysan 1 Hatıralar ve Rüyalar puanı harcanır ve bu Beceri 1 adet daha az Element Zarı harcar.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Elinden en yüksek orijinal Element Zarı maliyetine sahip maksimum 2 karta $[K56] uygular. $[K56] uygulanan her kart başına bu kart 1 <color=#FFFFFFFF>Hatıralar ve Rüyalar</color> puanı biriktirir. (En fazla 2 defa)\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> eğer bu tur bir Hamle Kartı oynamadıysan 1 <color=#FFFFFFFF>Hatıralar ve Rüyalar</color> puanı harcanır ve bu Beceri 1 adet daha az Element Zarı harcar.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Elinden en yüksek orijinal Element Zarı maliyetine sahip maksimum 2 karta <color=#FFFFFFFF>Dışarı Atma</color> uygular. <color=#FFFFFFFF>Dışarı Atma</color> uygulanan her kart başına bu kart 1 <color=#FFFFFFFF>Hatıralar ve Rüyalar</color> puanı biriktirir. (En fazla 2 defa)\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> eğer bu tur bir Hamle Kartı oynamadıysan 1 <color=#FFFFFFFF>Hatıralar ve Rüyalar</color> puanı harcanır ve bu Beceri 1 adet daha az Element Zarı harcar.","storytitle":"Kusava","storytext":"Kusava, Kusava~♪\nHatıralar ve rüyalar güç doludur.\nÇiçek açan bitkilerin meyvesi ve yeni canlıların tohumudur.\nAranaraların hatıralarının geçici yuvasıdır ve Aranaraları güçlendirir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kamisato Ayato olduğunda bu kartı kuşan.\nKamisato Ayato bu kartı kuşandıktan sonra hemen bir defa Kamisato Sanatı: Kyouka kullanır.\nBu kartı kuşanan Kamisato Ayato, Takimeguri Kanka etkilerini tetiklediğinde hedefin kalan Canı 6 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<color=#FFD780FF>$[S15023]</color> kullanır.\\nBu kartı kuşanan $[A1502] alandayken <color=#FFFFFFFF>$[C115021]</color>, fazladan 1 <color=#80FFD7FF>$[K105]</color> vermeni sağlar.\\n(Bu kartı destene eklemek için destende $[A1502] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Jean</color> olduğunda bu kartı kuşan.\\nJean bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Karahindiba Yeli</color> kullanır.\\nBu kartı kuşanan Jean alandayken <color=#FFFFFFFF>Karahindiba Tarlası</color>, fazladan 1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color></color> vermeni sağlar.\\n(Bu kartı destene eklemek için destende Jean olmalıdır.)","storytitle":"Jean: Karahindiba Toprakları","storytext":"\"Rüzgar, duy beni!\"","source":"Jean'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Devasa Canlandıran Baloncuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart çekildiğinde aktif karakterin için 3 Can yeniler. 1 Orta Canlandıran Baloncuk oluşur ve rakibinin destesine üstten ikinci kart olarak eklenir.","descriptionraw":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> aktif karakterin için 3 Can yeniler. 1 <color=#FFFFFFFF>$[C112132]</color> oluşur ve rakibinin destesine üstten ikinci kart olarak eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> aktif karakterin için 3 Can yeniler. 1 <color=#FFFFFFFF>Orta Canlandıran Baloncuk</color> oluşur ve rakibinin destesine üstten ikinci kart olarak eklenir.","playcost":[]},"laumessupport":{"id":302207,"name":"Laume'un Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki 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(Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Yağmur Çağıran Amblemi: Defne Tacı","storytext":"\"Her şeyin yaşaması ve ölmesi için belirlenmiş bir zaman vardır ve bu döngü böyle sonsuza dek devam eder.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Bana Bırak!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir sonraki \"Karakter Değiştir\" kullanışında bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> bu değişiklik, $[K1] yerine $[K2] sayılır.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.","storytitle":"Bana Bırak!","storytext":"\"Sorun yok, her şeyi bana bırak!\" Bu cümle her zaman \"bir Mondstatlıyı rahatlatan cümleler\" arasında ilk sırada yer almıştır.","source":"Başlangıç destesinden elde edilir.","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Ley Hattı Bozukluğu: Hiçlik Kalkanı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hiçlik Büyücün Element Tılsımı kırılmışken bir Beceri kullandığında Element Tılsımı yenilenir.","descriptionraw":"<color=#FFFFFFFF>Hiçlik Büyücün Element Tılsımı kırılmışken bir Beceri kullandığında</color> Element Tılsımı yenilenir.","descriptionreplaced":"<color=#FFFFFFFF>Hiçlik Büyücün Element Tılsımı kırılmışken bir Beceri kullandığında</color> Element Tılsımı yenilenir.","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Ley Hattı Bozukluğu: Zırhlı Savaş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakibin aktif karakteri Kalkan Durumu veya bir Kalkan Savaş Durumu tarafından korunmuyorsa karakterlerin fazladan 2 Hasar verir.\nKarakterin yenildiğinde rakibin aktif karakteri Kalkan Durumu veya bir Kalkan Savaş Durumu tarafından korunmuyorsa tüm rakip karakterlere 2 Delme Hasarı verir.","descriptionraw":"Rakibin aktif karakteri $[K6] Durumu veya bir $[K6] Savaş Durumu tarafından korunmuyorsa karakterlerin fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Karakterin yenildiğinde</color> rakibin aktif karakteri $[K6] Durumu veya bir $[K6] Savaş Durumu tarafından korunmuyorsa tüm rakip karakterlere 2 $[K5] verir.","descriptionreplaced":"Rakibin aktif karakteri {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Durumu veya bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu tarafından korunmuyorsa karakterlerin fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Karakterin yenildiğinde</color> rakibin aktif karakteri {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Durumu veya bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu tarafından korunmuyorsa tüm rakip karakterlere 2 <color=#FFFFFFFF>Delme Hasarı</color> verir.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Ley Hattı Bozukluğu: Küstah Yaygara","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakibin bir Hamle Kartı oynadığında aktif karakterini korumak için 4 Kalkan puanı kazanırsın. (Birikebilir)","descriptionraw":"<color=#FFFFFFFF>Rakibin bir Hamle Kartı oynadığında</color> aktif karakterini korumak için 4 $[K6] puanı kazanırsın. (Birikebilir)","descriptionreplaced":"<color=#FFFFFFFF>Rakibin bir Hamle Kartı oynadığında</color> aktif karakterini korumak için 4 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanırsın. (Birikebilir)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Ley Hattı Bozukluğu: Yıpratma Duruşu - Cesaretlendirme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 3 Yıpratma Enerjisi toplar. Rakip karakter bir Beceri kullandığında 1 Yıpratma Enerjisi silinir.\nSon Aşama: Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 1 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 Yıpratma Enerjisi toplar. <color=#FFFFFFFF>Rakip karakter bir Beceri kullandığında</color> 1 Yıpratma Enerjisi silinir.\\n<color=#FFFFFFFF>Son Aşama:</color> Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 1 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 Yıpratma Enerjisi toplar. <color=#FFFFFFFF>Rakip karakter bir Beceri kullandığında</color> 1 Yıpratma Enerjisi silinir.\\n<color=#FFFFFFFF>Son Aşama:</color> Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 1 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Ley Hattı Bozukluğu: Yıpratma Duruşu - İlham","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 3 Yıpratma Enerjisi toplar.\nRakip karakter bir Beceri kullandığında 1 Yıpratma Enerjisi silinir\n.Son Aşama: Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 2 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 Yıpratma Enerjisi toplar.\\n<color=#FFFFFFFF>Rakip karakter bir Beceri kullandığında</color> 1 Yıpratma Enerjisi silinir\\n.<color=#FFFFFFFF>Son Aşama:</color> Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 2 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 Yıpratma Enerjisi toplar.\\n<color=#FFFFFFFF>Rakip karakter bir Beceri kullandığında</color> 1 Yıpratma Enerjisi silinir\\n.<color=#FFFFFFFF>Son Aşama:</color> Kalan Yıpratma Enerjisi 0 değilse tüm karakterlerin 2 Can yeniler ve kalan tüm Yıpratma Enerjisi tüketilir. Tüketilen her Yıpratma Enerjisi için yenilenen Can miktarı 1 artar.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Ley Hattı Bozukluğu: Savaş Özgürlüğü","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında tüm karakterlerine Savaş Özgürlüğü eklenir. Karakterler yenilmez ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 2","descriptionraw":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>$[C402004]</color> eklenir. Karakterler $[K54|s1] ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 2","descriptionreplaced":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>Savaş Özgürlüğü</color> eklenir. Karakterler <color=#FFFFFFFF>yenilmez</color> ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 2","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Ley Hattı Bozukluğu: Acı Savaş - Gelişmiş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 6 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine Çağlayan Baloncuk eklenir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 6 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>$[K1019]</color> eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 6 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>Çağlayan Baloncuk</color> eklenir.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Ley Hattı Bozukluğu: Acı Savaş - Temel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 2 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine Çağlayan Baloncuk eklenir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 2 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>$[K1019]</color> eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 2 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>Çağlayan Baloncuk</color> eklenir.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Ley Hattı Bozukluğu: Acı Savaş - Orta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 4 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine Çağlayan Baloncuk eklenir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 4 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>$[K1019]</color> eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Donma durumundan etkilenmemiş ve bu Tur Beceri kullanmamış tüm karakterlerin için 4 Can yeniler. Eğer rakibinin Donma durumundan etkilenmiş bir karakteri varsa bir sonraki Turun Hamle Aşaması Başlangıcında rakibinin aktif karakterine <color=#FFFFFFFF>Çağlayan Baloncuk</color> eklenir.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Ley Hattı Bozukluğu: Yakıp Kavuran İrade","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında tüm karakterlerine Yakıp Kavuran İrade eklenir. Karakterler yenildiğinde yenilmez ve Canları 1 olacak şekilde Can yeniler. Kullanım Hakkı: 3.","descriptionraw":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>$[C402005]</color> eklenir. Karakterler yenildiğinde $[K54|s1] ve Canları 1 olacak şekilde Can yeniler. Kullanım Hakkı: 3.","descriptionreplaced":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>Yakıp Kavuran İrade</color> eklenir. Karakterler yenildiğinde <color=#FFFFFFFF>yenilmez</color> ve Canları 1 olacak şekilde Can yeniler. Kullanım Hakkı: 3.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Ley Hattı Bozukluğu: Telafi Saldırısı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Tüm rakip karakterlere 10 Fiziksel Hasar verir.\nKarakterlerin Hasar aldığında karakterlerinin aldığı her Hasar puanı için bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 10 $[K100] verir.\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında</color> karakterlerinin aldığı her Hasar puanı için bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 10 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir.\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında</color> karakterlerinin aldığı her Hasar puanı için bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Ley Hattı Bozukluğu: Kritik Maliyet","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"1. Tur sona erdikten sonra rakip oyuncu bu düelloyu kaybeder.","descriptionraw":"<color=#FFFFFFFF>1. Tur sona erdikten sonra</color> rakip oyuncu bu düelloyu kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>1. Tur sona erdikten sonra</color> rakip oyuncu bu düelloyu kaybeder.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Ley Hattı Bozukluğu: Kurnaz Komuta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta Dışarı Atma uygulanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta $[K56] uygulanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Ley Hattı Bozukluğu: Kurnaz Liderlik","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip karta Dışarı Atma uygulanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip karta $[K56] uygulanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Rakibinin elindeki en yüksek orijinal Element Zarı maliyetine sahip karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Ley Hattı Bozukluğu: Hasar Zinciri - Gelişmiş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 3 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 kademe $[C402020] kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her $[C402020] kademesi için verilen Hasar 1 daha artar; $[C402020] en fazla 3 defa birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Ley Hattı Bozukluğu: Hasar Zinciri - Temel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 1 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 kademe $[C402020] kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her $[C402020] kademesi için verilen Hasar 1 daha artar; $[C402020] en fazla 3 defa birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Ley Hattı Bozukluğu: Hasar Zinciri - Orta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 2 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 2 kademe $[C402020] kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her $[C402020] kademesi için verilen Hasar 1 daha artar; $[C402020] en fazla 3 defa birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 2 kademe Çoğalan Hasar kazanırsın. (Karakterlerinin verdiği Hasar 1 artar; her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar; Çoğalan Hasar en fazla 3 defa birikebilir.)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Ley Hattı Bozukluğu: Tehlikeli Bilmeceler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip, Yalancı Çiçeğin Kılık Değiştirmesini her fark edemediğinde tüm rakip karakterlere 2 Ateş Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Rakip, Yalancı Çiçeğin Kılık Değiştirmesini her fark edemediğinde</color> tüm rakip karakterlere 2 $[K103] verir.","descriptionreplaced":"<color=#FFFFFFFF>Rakip, Yalancı Çiçeğin Kılık Değiştirmesini her fark edemediğinde</color> tüm rakip karakterlere 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Ley Hattı Bozukluğu: Savunma Duruşu - Geçilmez","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_SHEILD"],"tagstext":["Kalkan"],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin 6 Kalkan puanı kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 6 $[K6] puanı kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 6 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Ley Hattı Bozukluğu: Savunma Duruşu - Hafif Zırh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_SHEILD"],"tagstext":["Kalkan"],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin 3 Kalkan puanı kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 3 $[K6] puanı kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Ley Hattı Bozukluğu: Azalan Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Tüm rakip karakterlere 6 Fiziksel Hasar verir.\nHerhangi bir karakter Hasar aldığında bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 6 $[K100] verir.\\n<color=#FFFFFFFF>Herhangi bir karakter Hasar aldığında</color> bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 6 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir.\\n<color=#FFFFFFFF>Herhangi bir karakter Hasar aldığında</color> bu kartın bir sonraki Hasar verişinde, verilen Hasar 1 azalır.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Ley Hattı Bozukluğu: Şiddetli Yankılar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Bu Tur sırasında saf dışı bırakılan her karakterin için, kalan karakterlerin 2 Kalkan puanı kazanır (4 puana kadar birikir.) Kalıcı olarak fazladan 1 Hasar verir. (2 Hasara kadar birikir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bu Tur sırasında saf dışı bırakılan her karakterin için, kalan karakterlerin 2 Kalkan puanı kazanır (4 puana kadar birikir.) Kalıcı olarak fazladan 1 Hasar verir. (2 Hasara kadar birikir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bu Tur sırasında saf dışı bırakılan her karakterin için, kalan karakterlerin 2 Kalkan puanı kazanır (4 puana kadar birikir.) Kalıcı olarak fazladan 1 Hasar verir. (2 Hasara kadar birikir.)","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Ley Hattı Bozukluğu: Şiddetli Yağmur","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Su Etkisi kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K202] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color> kazanır.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Ley Hattı Bozukluğu: Biten Geri Sayım","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"2. Tur sona erdikten sonra rakip oyuncu anında düelloyu kaybeder.","descriptionraw":"<color=#FFFFFFFF>2. Tur sona erdikten sonra</color> rakip oyuncu anında düelloyu kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>2. Tur sona erdikten sonra</color> rakip oyuncu anında düelloyu kaybeder.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Ley Hattı Bozukluğu: Enerjik Bölge","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 1 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Ley Hattı Bozukluğu: Hapseden Fırtına","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Elektrik Etkisi kazanır. Zaten Elektrik etkisinde olan karakterler 1 Enerji kaybeder.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K204] kazanır. <color=#FFACFFFF>Zaten {SPRITE_PRESET#2104}Elektrik etkisinde olan</color> karakterler 1 $[K310] kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik Etkisi</color> kazanır. <color=#FFACFFFF>Zaten {SPRITE_PRESET#2104}Elektrik etkisinde olan</color> karakterler 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Ley Hattı Bozukluğu: Vur ya da Kaç","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin Element Tepkimesi tetiklediğinde tüm karakterlerin için 2 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 2 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 2 Can yeniler.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Ley Hattı Bozukluğu: Vur ya da Kaç","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin Element Tepkimesi tetiklediğinde tüm karakterlerin için 2 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 2 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 2 Can yeniler.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Ley Hattı Bozukluğu: Öncünün Cezası","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir oyuncu Turunu bitirdiğinde tüm karakterleri 1 Delme Hasarı alır.","descriptionraw":"<color=#FFFFFFFF>Bir oyuncu Turunu bitirdiğinde</color> tüm karakterleri 1 $[K5] alır.","descriptionreplaced":"<color=#FFFFFFFF>Bir oyuncu Turunu bitirdiğinde</color> tüm karakterleri 1 <color=#FFFFFFFF>Delme Hasarı</color> alır.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Ley Hattı Bozukluğu: Dondurucu Buz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Buz Etkisi kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K201] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#99FFFFFF>{SPRITE_PRESET#2101}Buz Etkisi</color> kazanır.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Ley Hattı Bozukluğu: Cephe Stratejileri","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Bütün karakterlerin 1 Toparlan kazanır. (Bir sonraki sefer yenildiklerinde karakterler yenilmez, Canları 4 olacak şekilde Can yenilerler.)\nToparlan durumunun etkisini tetiklediğinde rakibin 1 Kararsız Element kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bütün karakterlerin 1 <color=#FFFFFFFF>$[C402024]</color> kazanır. (Bir sonraki sefer yenildiklerinde karakterler $[K54|s1], Canları 4 olacak şekilde Can yenilerler.)\\n<color=#FFFFFFFF>$[C402024] durumunun etkisini tetiklediğinde</color> rakibin 1 $[K411] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bütün karakterlerin 1 <color=#FFFFFFFF>Toparlan</color> kazanır. 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Karakterler yenildiğinde Yenilmez ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 1","descriptionraw":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>$[C402003]</color> eklenir. Karakterler yenildiğinde $[K54] ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 1","descriptionreplaced":"Savaş başladığında tüm karakterlerine <color=#FFFFFFFF>Moral Artışı</color> eklenir. Karakterler yenildiğinde <color=#FFFFFFFF>Yenilmez</color> ve Canları 1 olana kadar Can yenilerler. Kullanım Hakkı: 1","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Ley Hattı Bozukluğu: Yorgunluk Krizi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında rakibinin oyun alanında 1 Gizemli Yorgunluk oluşur. (Becerilerin maliyetini 2 Element Zarı artırır.)","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> rakibinin oyun alanında 1 $[C402026] oluşur. (Becerilerin maliyetini 2 Element Zarı artırır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> rakibinin oyun alanında 1 Gizemli Yorgunluk oluşur. (Becerilerin maliyetini 2 Element Zarı artırır.)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Ley Hattı Bozukluğu: Zayıflık Krizi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında rakibinin oyun alanında 1 Gizemli Zayıflatma oluşur. (Becerilerin maliyetini 1 Element Zarı artırır.)","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> rakibinin oyun alanında 1 $[C402025] oluşur. (Becerilerin maliyetini 1 Element Zarı artırır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> rakibinin oyun alanında 1 Gizemli Zayıflatma oluşur. 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Rakibin bir kart oynadıktan sonra Bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 5 Can yeniler. <color=#FFFFFFFF>Rakibin bir kart oynadıktan sonra</color> Bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 5 Can yeniler. <color=#FFFFFFFF>Rakibin bir kart oynadıktan sonra</color> Bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Ley Hattı Bozukluğu: Aşırı Büyüme","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Doğa Etkisi kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K207] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#7EC236FF>{SPRITE_PRESET#2107}Doğa Etkisi</color> kazanır.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Ley Hattı Bozukluğu: Yabanyum Yayılımı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Karakterlerin Öz veya Ruh Enerjisi yenilenir ve ilgili duruma geçerler.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Karakterlerin Öz veya Ruh Enerjisi yenilenir ve ilgili duruma geçerler.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Karakterlerin Öz veya Ruh Enerjisi yenilenir ve ilgili duruma geçerler.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Ley Hattı Bozukluğu: Elektrik Felci Durumu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Tüm rakip karakterlere Elektrik Etkisi verir ve rakibinin karakterlerinin maksimum Enerjilerinden eksik her 1 Enerji başına Hiçlik Vaizi: Mor Şimşek için 1 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere $[K204] verir ve rakibinin karakterlerinin maksimum Enerjilerinden eksik her 1 Enerji başına $[A4409] için 1 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik Etkisi</color> verir ve rakibinin karakterlerinin maksimum Enerjilerinden eksik her 1 Enerji başına Hiçlik Vaizi: Mor Şimşek için 1 Can yeniler.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Ley Hattı Bozukluğu: Zayıflık Durumu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm rakip karakterler 1 Enerji kaybeder.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm rakip karakterler 1 $[K310] kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm rakip karakterler 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Ley Hattı Bozukluğu: Nokta Atış Emri","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında veya görev tamamladığında yeni bir görev oluşturulur: Rakibin aktif karakterine tek saldırıda 1/2/3/4 Hasar ver. (Sırasıyla değişir)","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında veya görev tamamladığında</color> yeni bir görev oluşturulur: Rakibin aktif karakterine tek saldırıda 1/2/3/4 Hasar ver. (Sırasıyla değişir)","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında veya görev tamamladığında</color> yeni bir görev oluşturulur: Rakibin aktif karakterine tek saldırıda 1/2/3/4 Hasar ver. 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(Birikebilir)","descriptionraw":"<color=#FFFFFFFF>Rakibin bir Hamle Kartı oynadığında</color> aktif karakterini korumak için 2 $[K6] puanı kazanırsın. (Birikebilir)","descriptionreplaced":"<color=#FFFFFFFF>Rakibin bir Hamle Kartı oynadığında</color> aktif karakterini korumak için 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanırsın. (Birikebilir)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Ley Hattı Bozukluğu: Disiplin Kuralları","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Son Aşama: Tüm karakterlerin için 3 Can yeniler. Rakibin bir kart oynadıktan sonra bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 3 Can yeniler. <color=#FFFFFFFF>Rakibin bir kart oynadıktan sonra</color> bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 3 Can yeniler. <color=#FFFFFFFF>Rakibin bir kart oynadıktan sonra</color> bu kartın bu Turda sağladığı iyileştirme miktarı 1 azalır.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Ley Hattı Bozukluğu: Şamanın Laneti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Toprak Dağ Şamanın Mutasyon Taşı: Şamanın Hazinesi ile başlar.","descriptionraw":"<color=#FFFFFFFF>Toprak Dağ Şamanın</color> <color=#FFFFFFFF>$[C402002]</color> ile başlar.","descriptionreplaced":"<color=#FFFFFFFF>Toprak Dağ Şamanın</color> <color=#FFFFFFFF>Mutasyon Taşı: Şamanın Hazinesi</color> ile başlar.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Ley Hattı Bozukluğu: Çatlatan Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerin fazladan 2 Hasar verir.","descriptionraw":"Karakterlerin fazladan 2 Hasar verir.","descriptionreplaced":"Karakterlerin fazladan 2 Hasar verir.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Ley Hattı Bozukluğu: Gökyüzü Devriyesi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Savaş başladığında Dvalin, Gökyüzü Devriyesi etkisinde başlar.\nDvalin üzerindeki Gökyüzü Devriyesi etkisi sona erdiğinde Bitkin Atlayış eklenir.\nDvalin üzerindeki Bitkin Atlayış etkisi sona erdiğinde yeniden Gökyüzü Devriyesi eklenir.","descriptionraw":"<color=#FFFFFFFF>Savaş başladığında</color> $[A2502], <color=#FFFFFFFF>$[C402014]</color> etkisinde başlar.\\n<color=#FFFFFFFF>$[A2502] üzerindeki $[C402014] etkisi sona erdiğinde</color> <color=#FFFFFFFF>$[C402015]</color> eklenir.\\n<color=#FFFFFFFF>$[A2502] üzerindeki $[C402015] etkisi sona erdiğinde</color> yeniden <color=#FFFFFFFF>$[C402014]</color> eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Savaş başladığında</color> Dvalin, <color=#FFFFFFFF>Gökyüzü Devriyesi</color> etkisinde başlar.\\n<color=#FFFFFFFF>Dvalin üzerindeki Gökyüzü Devriyesi etkisi sona erdiğinde</color> <color=#FFFFFFFF>Bitkin Atlayış</color> eklenir.\\n<color=#FFFFFFFF>Dvalin üzerindeki Bitkin Atlayış etkisi sona erdiğinde</color> yeniden <color=#FFFFFFFF>Gökyüzü Devriyesi</color> eklenir.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Ley Hattı Bozukluğu: İnce Kalkan","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_SHEILD"],"tagstext":["Kalkan"],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin 3 Kalkan puanı kazanır fakat bu Kalkan Element Patlaması Hasarını engelleyemez.\nRakip karakter bir Element Patlaması kullandıktan sonra bu Kalkan kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin <color=#FFFFFFFF>3 $[K6] puanı</color> kazanır fakat bu $[K6] Element Patlaması Hasarını engelleyemez.\\n<color=#FFFFFFFF>Rakip karakter bir Element Patlaması kullandıktan sonra</color> bu $[K6] kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin <color=#FFFFFFFF>3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> kazanır fakat bu {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Element Patlaması Hasarını engelleyemez.\\n<color=#FFFFFFFF>Rakip karakter bir Element Patlaması kullandıktan sonra</color> bu {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> kaldırılır.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Ley Hattı Bozukluğu: Parçalayan Momentum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerin fazladan 1 Hasar verir.","descriptionraw":"Karakterlerin fazladan 1 Hasar verir.","descriptionreplaced":"Karakterlerin fazladan 1 Hasar verir.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Ley Hattı Bozukluğu: Kavuran Ateş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Ateş Etkisi kazanır. Zaten Ateş etkisinde olan karakterler 2 Ateş Hasarı alır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K203] kazanır. <color=#FF9999FF>Zaten {SPRITE_PRESET#2103}Ateş etkisinde olan</color> karakterler 2 $[K103] alır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş Etkisi</color> kazanır. <color=#FF9999FF>Zaten {SPRITE_PRESET#2103}Ateş etkisinde olan</color> karakterler 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> alır.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Ley Hattı Bozukluğu: Savuran Rüzgarlar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandıktan sonra sonraki karaktere geç. (Her Turda iki defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> sonraki karaktere geç. (Her Turda iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> sonraki karaktere geç. (Her Turda iki defa)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Ley Hattı Bozukluğu: Kuvvetli Geri Bildirim","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin Element Tepkimesi tetiklediğinde tüm karakterlerin için 3 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 3 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Tepkimesi tetiklediğinde</color> tüm karakterlerin için 3 Can yeniler.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Ley Hattı Bozukluğu: Geçip Giden Rüzgar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandıktan sonra sonraki karaktere geç. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> sonraki karaktere geç. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> sonraki karaktere geç. (Her Turda bir defa)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Ley Hattı Bozukluğu: Cevabın Avantajı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakibin, ismi başlangıç destesinde yer alan bir kart oynadığında aktif karakterin için 1 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Rakibin, ismi başlangıç destesinde yer alan bir kart oynadığında</color> aktif karakterin için 1 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin, ismi başlangıç destesinde yer alan bir kart oynadığında</color> aktif karakterin için 1 Can yeniler.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Ley Hattı Bozukluğu: Yıldırım Fırtınası","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: İki tarafın da aktif karakterleri Elektrik Etkisi kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri $[K204] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> İki tarafın da aktif karakterleri <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik Etkisi</color> kazanır.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Ley Hattı Bozukluğu: Birleşik Duruş - Taarruz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterinin Normal Saldırıları, senin tarafında bulunan her bir Minyon için fazladan 1 Hasar verir.\nSon Aşama: Senin tarafında en az 2 Minyon bulunması halinde aktif karakterin 1 Enerji kazanır.","descriptionraw":"Karakterinin Normal Saldırıları, senin tarafında bulunan her bir Minyon için fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Son Aşama:</color> Senin tarafında en az 2 Minyon bulunması halinde aktif karakterin 1 $[K310] kazanır.","descriptionreplaced":"Karakterinin Normal Saldırıları, senin tarafında bulunan her bir Minyon için fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Son Aşama:</color> Senin tarafında en az 2 Minyon bulunması halinde aktif karakterin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Ley Hattı Bozukluğu: Birleşik Duruş - Çatışma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Senin tarafında bulunan her bir Minyon için karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"Senin tarafında bulunan her bir Minyon için karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","descriptionreplaced":"Senin tarafında bulunan her bir Minyon için karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Ley Hattı Bozukluğu: Zafer Duruşu - Ezici Vuruş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin fazladan 1 Hasar verir.","descriptionraw":"Aktif karakterin <color=#FFFFFFFF>fazladan 1 Hasar verir</color>.","descriptionreplaced":"Aktif karakterin <color=#FFFFFFFF>fazladan 1 Hasar verir</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Ley Hattı Bozukluğu: Zafer Duruşu - Vahşilik","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin fazladan 2 Hasar verir.","descriptionraw":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir</color>.","descriptionreplaced":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Ley Hattı Bozukluğu: Islanma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin Su Etkisi kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin $[K202] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color> kazanır.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Ley Hattı Anıtı: Cephe Hattı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bu kart 20 Dayanıklılık ile başlar. Dayanıklılık tükendiğinde bu kart atılır.\nKarakterlerin Hasar aldığında: Bu kartın Dayanıklılığı harcanarak gelen Hasar engellenir.\nBu kart atıldığında: Düello kaybedilir.","descriptionraw":"Bu kart 20 Dayanıklılık ile başlar. Dayanıklılık tükendiğinde bu kart atılır.\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında:</color> Bu kartın Dayanıklılığı harcanarak gelen Hasar engellenir.\\n<color=#FFFFFFFF>Bu kart atıldığında:</color> Düello kaybedilir.","descriptionreplaced":"Bu kart 20 Dayanıklılık ile başlar. Dayanıklılık tükendiğinde bu kart atılır.\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında:</color> Bu kartın Dayanıklılığı harcanarak gelen Hasar engellenir.\\n<color=#FFFFFFFF>Bu kart atıldığında:</color> Düello kaybedilir.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Son Aşama: Kullanılmamış Element Zarlarını topla (Her türden en fazla 1 tane).\nHamle Aşaması Başlangıcı: Eğer bu Kart 3 Element Zarı topladıysa, 2 kart çekip Kararsız Element x2 oluşturabilir ve bu kartı atabilirsin.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Kullanılmamış Element Zarlarını topla (Her türden en fazla 1 tane).\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Eğer bu Kart 3 Element Zarı topladıysa, 2 kart çekip $[K411] x2 oluşturabilir ve bu kartı atabilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Kullanılmamış Element Zarlarını topla (Her türden en fazla 1 tane).\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Eğer bu Kart 3 Element Zarı topladıysa, 2 kart çekip <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> x2 oluşturabilir ve bu kartı atabilirsin.","storytitle":"\"Mucizeler Pazarı\" Liben","storytext":"Harika şeyler olacak, harika şeyler! Ah, sana harika bir iş teklifim var. Bana biraz zaman ayırman mümkün mü?","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Karanlıkta Av","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yıldız Yutan Narval olduğunda bu kartı kuşan.\nYıldız Yutan Narval bu kartı kuşandıktan sonra hemen bir defa Yıldız Akını kullanır.\nBu kartı kuşanan Yıldız Yutan Narval, Yıldız Akını kullandığında 1 karta Dışarı Atma uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Yıldız Yutan Narval olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2204]</color> olduğunda bu kartı kuşan.\\n$[A2204] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S22042]</color> kullanır.\\nBu kartı kuşanan $[A2204], <color=#FFFFFFFF>$[S22042]</color> kullandığında 1 karta $[K56] uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2204] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yıldız Yutan Narval</color> olduğunda bu kartı kuşan.\\nYıldız Yutan Narval bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yıldız Akını</color> kullanır.\\nBu kartı kuşanan Yıldız Yutan Narval, <color=#FFFFFFFF>Yıldız Akını</color> kullandığında 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Yıldız Yutan Narval olmalıdır.)","storytitle":"Yıldız Yutan Narval: Karanlıkta Av","storytext":"Ay ışığının ulaşmadığı rüya denizinde karanlıkta parıldayan varlıklar yüzer durur. Belki dev bir deniz canavarının yemeği olurlar.","source":"Yıldız Yutan Narvale karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Yıldırım Hançeri","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterini Keqing olarak değiştirdiğinde hemen bir defa Yıldızların Düzeni kullanır. Yıldızların Düzeni becerisi başka bir Yıldırım Hançeri oluşturmadan Keqing karakterine Elektrik Tesiri verir.\n(Keqing elinde bu kart varken Yıldızların Düzeni kullandığında, başka bir Yıldırım Hançeri oluşturmak yerine bu karta Dışarı Atma uygular ve Keqing Elektrik Tesiri kazanır)","descriptionraw":"$[K1]: Aktif karakterini $[A1403] olarak değiştirdiğinde hemen bir defa $[S14032] kullanır. $[S14032] becerisi başka bir Yıldırım Hançeri oluşturmadan $[A1403] karakterine <color=#FFFFFFFF>$[K1002]</color> verir.\\n($[A1403] elinde bu kart varken $[S14032] kullandığında, başka bir Yıldırım Hançeri oluşturmak yerine bu karta $[K56] uygular ve $[A1403] <color=#FFFFFFFF>$[K1002]</color> kazanır)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterini Keqing olarak değiştirdiğinde hemen bir defa Yıldızların Düzeni kullanır. Yıldızların Düzeni becerisi başka bir Yıldırım Hançeri oluşturmadan Keqing karakterine <color=#FFFFFFFF><color=#FFFFFFFF>Elektrik Tesiri</color></color> verir.\\n(Keqing elinde bu kart varken Yıldızların Düzeni kullandığında, başka bir Yıldırım Hançeri oluşturmak yerine bu karta <color=#FFFFFFFF>Dışarı Atma</color> uygular ve Keqing <color=#FFFFFFFF><color=#FFFFFFFF>Elektrik Tesiri</color></color> kazanır)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Şimşek Fırtınası","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Beidou olduğunda bu kartı kuşan.\nBeidou bu kartı kuşandıktan sonra hemen bir defa Dalga Çağıran kullanır.\nBu kartı kuşanan Beidou, Deniz Yolcusu kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)\n(Bu kartı destene eklemek için destende Beidou olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1405]</color> olduğunda bu kartı kuşan.\\n$[A1405] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14052]</color> kullanır.\\nBu kartı kuşanan $[A1405], <color=#FFFFFFFF>$[S14054]</color> kullandıktan sonra bu Tur için $[A1405] karakterinin Normal Saldırısının $[K309] maliyeti 1 azalır. (2 defa tetiklenebilir)\\n(Bu kartı destene eklemek için destende $[A1405] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Beidou</color> olduğunda bu kartı kuşan.\\nBeidou bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Dalga Çağıran</color> kullanır.\\nBu kartı kuşanan Beidou, <color=#FFFFFFFF>Deniz Yolcusu</color> kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır. (2 defa tetiklenebilir)\\n(Bu kartı destene eklemek için destende Beidou olmalıdır.)","storytitle":"Beidou: Şimşek Fırtınası","storytext":"Gök gürültüsü ve şimşeklerin çıkardığı sesler, kulağıma şarkı gibi gelirler!","source":"Beidou'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Yaprak Kesen Işık","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Normal Saldırı kullandığında rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)\n(Yalnızca Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Normal Saldırı kullandığında</color> rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Normal Saldırı kullandığında</color> rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Beyaz Ay Fırçası: Yaprak Kesen Işık","storytext":"\"Onun, labirentte onurunu geri kazanma potansiyeline sahip olduğuna inanıyorsan solmuş dalı koparması için ona rehberlik et...\nAncak o zaman parlak ay ve yeni doğan yıldızlar ona saf bir bilgelik verebilir ve acı hatıralarından ve arzularından kurtulması için ona yardım edebilir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Işığın Yetki Alanı","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Layla olduğunda bu kartı kuşan.\nLayla bu kartı kuşandıktan sonra hemen bir defa Odaklanma Gecesi kullanır.\nBu kartı kuşanan Layla alandayken Kayan Yıldız her Hasar verdiğinde 1 kart çekersin.\n(Bu kartı destene eklemek için destende Layla olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1109]</color> olduğunda bu kartı kuşan.\\n$[A1109] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11092]</color> kullanır.\\nBu kartı kuşanan $[A1109] alandayken <color=#FFFFFFFF>$[C111092]</color> her Hasar verdiğinde 1 kart çekersin.\\n(Bu kartı destene eklemek için destende $[A1109] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Layla</color> olduğunda bu kartı kuşan.\\nLayla bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Odaklanma Gecesi</color> kullanır.\\nBu kartı kuşanan Layla alandayken <color=#FFFFFFFF>Kayan Yıldız</color> her Hasar verdiğinde 1 kart çekersin.\\n(Bu kartı destene eklemek için destende Layla olmalıdır.)","storytitle":"Layla: Işığın Yetki Alanı","storytext":"\"Benim yol gösteren yıldızım.\"","source":"Layla'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Taş Mızrak","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nOynandığında grubunun Liyueli her bir üyesi, bunu kuşanan karaktere 1 puan Kalkan ekler. (En fazla 3 puan)\n(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> grubunun {SPRITE_PRESET#3402}Liyueli her bir üyesi, bunu kuşanan karaktere <color=#FFFFFFFF>1 puan $[K6]</color> ekler. (En fazla 3 puan)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> grubunun {SPRITE_PRESET#3402}Liyueli her bir üyesi, bunu kuşanan karaktere <color=#FFFFFFFF>1 puan {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color></color> ekler. (En fazla 3 puan)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Kötülük Asla Kazanamayacak: Taş Mızrak","storytext":"Guyun Taş Ormanı kayalarından yapılan bu mızraklar eski Taşordu tarafından da tercih ediliyordu. Sağlamlık konusunda eşi benzeri yoktur.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Küçük Tepetlizor - Kaçak Hazine Avcısı","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Senin ve rakibinin destesine 2 Sürüsüne Bereket Filojiston kartı eklenir, ardından ikiniz de 2 kart çekersiniz.","descriptionraw":"Senin ve rakibinin destesine 2 <color=#FFFFFFFF>$[C332042]</color> kartı eklenir, ardından ikiniz de 2 kart çekersiniz.","descriptionreplaced":"Senin ve rakibinin destesine 2 <color=#FFFFFFFF>Sürüsüne Bereket Filojiston</color> kartı eklenir, ardından ikiniz de 2 kart çekersiniz.","storytitle":"Küçük Tepetlizor - Kaçak Hazine Avcısı","storytext":"\"Altın gibi ışıldayan parlak taşlar!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Enerji ekli olmayan bir karaktere geçiş yaptığında aktif karakterin 1 Enerji kazanır. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>$[K310] ekli olmayan bir karaktere geçiş yaptığında</color> aktif karakterin 1 $[K310] kazanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF><color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> ekli olmayan bir karaktere geçiş yaptığında</color> aktif karakterin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"\"Sonraki Bölümde\" Liu Su","storytext":"\"Peki o zaman. Değerli misafirler, şimdi ne dinlemek istersiniz?\"","source":"Açık dünyada Liu Su'nun Macera Mücadelesini kabul etmenin ve ilgili tüm mücadele hedeflerine ulaşmanın ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Liyue Limanı Rıhtımı","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: 2 kart çek.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 kart çek.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 kart çek.\\n<color=#FFFFFFFF>Kullanım Hakkı</color>: 2","storytitle":"Tüm Gemilerin Demir Attığı Yer","storytext":"\"Doğa verir, dağlar sevinir ve bize göklerden gelen güzellikler bahşedilir.\"","source":"Açık dünyada Tian Amca'nın Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Liyue Limanı Rıhtımı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Hazırlık Aşaması başladığında Rastgele 3 Etki, Yadigar veya Silah kartı arasından 1 tanesini Seç.","descriptionraw":"<color=#FFFFFFFF>Hazırlık Aşaması başladığında</color> Rastgele 3 Etki, Yadigar veya Silah kartı arasından 1 tanesini Seç.","descriptionreplaced":"<color=#FFFFFFFF>Hazırlık Aşaması başladığında</color> Rastgele 3 Etki, Yadigar veya Silah kartı arasından 1 tanesini Seç.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Kutsal Rüzgarların Kayıp Duası","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Bu kartın sahip olduğu her bir \"Bonus Hasar\" için karakter fazladan 1 Hasar verir.\nSon Aşama: Bu kart 1 \"Bonus Hasar\" kazanır. (En fazla 2 puan)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bu kartın sahip olduğu her bir \"Bonus Hasar\" için karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>\"Bonus Hasar\"</color> kazanır. (En fazla 2 puan)\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın sahip olduğu her bir \"Bonus Hasar\" için karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>\"Bonus Hasar\"</color> kazanır. (En fazla 2 puan)\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Sonsuz Lütuf: Kutsal Rüzgarların Kayıp Duası","storytext":"\"Çiçekler açtığında, yapraklar sallandığında o rüzgarlara ve özgürlüğe dair şarkıları söyleyen daima benimdir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Nilüfer Kızartması","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Nilüfer Kızartması","storytext":"Hamura tomurcuk şekli verilip tıpkı gölün üzerindeymişçesine yağ dolu bir tencereye yerleştirilir, piştikçe kat kat çiçek gibi açılırlar... Gerçekten de hoş bir görüntü ortaya çıkar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Nilüfer Kızartması","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakterin Turun Son Aşamasında aldığı Hasar %50 azalır.","descriptionraw":"Hedef karakterin Turun Son Aşamasında aldığı Hasar %50 azalır.","descriptionreplaced":"Hedef karakterin Turun Son Aşamasında aldığı Hasar %50 azalır.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Bahtı Açığın Gümüş Tacı","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter, Element Becerisi kullandıktan sonra kendisi için 2 Can yeniler. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter, Element Becerisi kullandıktan sonra</color> kendisi için 2 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Element Becerisi kullandıktan sonra</color> kendisi için 2 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Kaygısız Taç: Bahtı Açığın Gümüş Tacı","storytext":"\"Şansı yaver giden birisi, en ölümcül tuzakların arasında bile paha biçilmez hazineler bulabilir.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Bahtı Açığın Gümüş Tacı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra kendisi için 2 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> kendisi için 2 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> kendisi için 2 Can yeniler.","playcost":[]},"lumenarystone":{"id":133096,"name":"Lumentaşı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Hamle Kartı oynadıktan sonra eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 Kararsız Element oluşur. (Her Turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 $[K411] oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Lümentaşı Katalizörü","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Hamle Kartı oynadıktan sonra eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 Kararsız Element oluşur. (Her Turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 $[K411] oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> eğer bu kart alandayken bu Turda zaten 3 Hamle Kartı oynadıysan 1 kart çekersin ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Lümentaşı Katalizörü","storytext":"\"Avucunda bir güneş gibi, ışıksız tünellerde yolunu aydınlatsın ve zifiri karanlıkta içini rahatlatsın.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Sonsuz Ay Döngüsü","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Azhdaha olduğunda ona bu kartı kullan. Azhdaha karakterine Taş Yüzeyler: Element Kristalleşmesi ekler, daha sonra karakterlerinin sahip olduğu her bir Element Türü için 1 Element Zarı oluşturur.\n(Bu kartı destene eklemek için destende Azhdaha olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2602]</color> olduğunda ona bu kartı kullan. $[A2602] karakterine <color=#FFFFFFFF>$[C126022]</color> ekler, daha sonra karakterlerinin sahip olduğu her bir Element Türü için 1 Element Zarı oluşturur.\\n(Bu kartı destene eklemek için destende $[A2602] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Azhdaha</color> olduğunda ona bu kartı kullan. Azhdaha karakterine <color=#FFFFFFFF>Taş Yüzeyler: Element Kristalleşmesi</color> ekler, daha sonra karakterlerinin sahip olduğu her bir Element Türü için 1 Element Zarı oluşturur.\\n(Bu kartı destene eklemek için destende Azhdaha olmalıdır.)","storytitle":"Azhdaha: Sonsuz Ay Döngüsü","storytext":"\"O gün işte bugün... Bu işi burada bitireceğiz!\"","source":"Azhdaha'ya karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Lutine'in Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bir Karakter bir Beceri kullandıktan sonra rastgele 2 Can yeniler veya 2 Delme Hasarı alır. Kullanım Hakkı: 2\"","descriptionraw":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bir Karakter bir Beceri kullandıktan sonra rastgele 2 Can yeniler veya 2 $[K5] alır. $[K3]: 2\"","descriptionreplaced":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bir Karakter bir Beceri kullandıktan sonra rastgele 2 Can yeniler veya 2 <color=#FFFFFFFF>Delme Hasarı</color> alır. <color=#FFFFFFFF>Kullanım Hakkı</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Lirin Şarkısı","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Karakterin tarafından kuşanılan bir Yadigar kartı tekrar eline eklenir.\nBu Turda elinden bir Yadigar kartı oynadığın bir sonraki seferde 1 adet daha az Element Zarı harcanır. Eğer bu kartı oynamadan önce başka bir Hamle Kartı oynamadıysan 2 adet daha az Element Zarı harcanır.","descriptionraw":"Karakterin tarafından kuşanılan bir {SPRITE_PRESET#3004}Yadigar kartı tekrar eline eklenir.\\n<color=#FFFFFFFF>Bu Turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır. Eğer bu kartı oynamadan önce başka bir Hamle Kartı oynamadıysan 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"Karakterin tarafından kuşanılan bir {SPRITE_PRESET#3004}Yadigar kartı tekrar eline eklenir.\\n<color=#FFFFFFFF>Bu Turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır. Eğer bu kartı oynamadan önce başka bir Hamle Kartı oynamadıysan 2 adet daha az Element Zarı harcanır.","storytitle":"Lirin Şarkısı","storytext":"\"Şarkı ve şiir geleneği, berrak ve dokunaklı ezgilerde yankılanır.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Makina Montaj Hattı","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Karakterlerinin Hasar aldığı veya Can yenilediği her seferde 1 puan Savaş Hazırlığı kazanırsın. (En fazla 2 puan)\nSahip olduğun Savaş Hazırlığı puanından daha fazla olmayan gerçek maliyete sahip bir Silah ya da Yadigar oynadığında bütün Savaş Hazırlığı puanları silinir ve o kartı bedelsiz oynarsın.","descriptionraw":"<color=#FFFFFFFF>Karakterlerinin Hasar aldığı veya Can yenilediği her seferde</color> 1 puan <color=#FFFFFFFF>Savaş Hazırlığı</color> kazanırsın. (En fazla 2 puan)\\n<color=#FFFFFFFF>Sahip olduğun <color=#FFFFFFFF>Savaş Hazırlığı</color> puanından daha fazla olmayan gerçek maliyete sahip bir {SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar oynadığında</color> bütün <color=#FFFFFFFF>Savaş Hazırlığı</color> puanları silinir ve o kartı bedelsiz oynarsın.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerinin Hasar aldığı veya Can yenilediği her seferde</color> 1 puan <color=#FFFFFFFF>Savaş Hazırlığı</color> kazanırsın. (En fazla 2 puan)\\n<color=#FFFFFFFF>Sahip olduğun <color=#FFFFFFFF>Savaş Hazırlığı</color> puanından daha fazla olmayan gerçek maliyete sahip bir {SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar oynadığında</color> bütün <color=#FFFFFFFF>Savaş Hazırlığı</color> puanları silinir ve o kartı bedelsiz oynarsın.","storytitle":"Makina Montaj Hattı","storytext":"Sayısız parçalar ısıtılıp dövülüyor ve ardından bu olağanüstü makinaların yapımı için kullanılıyor. Meropide Kalesi'nin mahkumları için ise bu parçalar, değerli Kale Kuponları anlamına geliyor...","playcost":[]},"magicguide":{"id":311101,"name":"Büyü Rehberi","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakterin verdiği Hasar 1 artar.\n(YalnızcaKatalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Fırtına ve Dalganın Laneti: Büyü Rehberi","storytext":"Büyü Rehberi'nin 12. baskısı.\nİçinde birçok hata olsa da halihazırdaki büyü rehberleri arasında en güveniliri.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Büyü Rehberi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Silah","Katalizör","Canavar Makinası Kartı"],"description":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.","descriptionraw":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.","descriptionreplaced":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Hanımın Solan Güzelliği","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında senin tarafındaki en çok Hasar alan karakter için 1 Can yeniler. (Her Turda en fazla 2 defa tetiklenebilir)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında</color> senin tarafındaki en çok Hasar alan karakter için 1 Can yeniler. (Her Turda en fazla 2 defa tetiklenebilir)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında</color> senin tarafındaki en çok Hasar alan karakter için 1 Can yeniler. (Her Turda en fazla 2 defa tetiklenebilir)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Buket Kümesi: Hanımın Solan Güzelliği","storytext":"\"... Zaman geçtikçe, daha da az talip onu çiçeklerle ziyaret etmeye başladı. Ne önemi vardı ki? Onun için zaman uzun süre önce şövalyeyle tanıştıkları o gün durmuştu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamere","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Mamere'den farklı bir Yiyecek/Konum/Yoldaş/Eşya Hamle Kartı oynadığında Mamere'den farklı rastgele 1 Yiyecek/Konum/Yoldaş/Eşya Hamle Kartı oluşturulur ve destene eklenir. (Her turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Mamere'den farklı bir {SPRITE_PRESET#3101}Yiyecek/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş/{SPRITE_PRESET#3102}Eşya Hamle Kartı oynadığında</color> Mamere'den farklı rastgele 1 {SPRITE_PRESET#3101}Yiyecek/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş/{SPRITE_PRESET#3102}Eşya Hamle Kartı oluşturulur ve destene eklenir. (Her turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Mamere'den farklı bir {SPRITE_PRESET#3101}Yiyecek/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş/{SPRITE_PRESET#3102}Eşya Hamle Kartı oynadığında</color> Mamere'den farklı rastgele 1 {SPRITE_PRESET#3101}Yiyecek/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş/{SPRITE_PRESET#3102}Eşya Hamle Kartı oluşturulur ve destene eklenir. (Her turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Mamere","storytext":"Her gün resim çizen bir Melusina.\n\"Çünkü istediğim şeyleri çizmek beni mutlu ediyor!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Mareşose Avcısı","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter Hasar aldığında veya iyileştirildiğinde bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\nİlk defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\nİkinci defa tetiklendikten sonra 1 kart çekersin.\nDördüncü defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter Hasar aldığında veya iyileştirildiğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n<color=#FFFFFFFF>Dördüncü defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Hasar aldığında veya iyileştirildiğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n<color=#FFFFFFFF>Dördüncü defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Şanlı Avcı: Mareşose Avcısı","storytext":"\"'Karanlıktaki gölgelerin peşine düş, hepsini kov ve onları avla.'\n'Mareşose Avcısı'nın ismi buradan gelmektedir\nve adı daha sonra saygıdeğer 'Altın Avcı' olacak olan Cassiodor'a atfedilmiştir.\nAncak o bu ismi bir aşağılama olarak görmüştür.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Mareşose Avcısı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Hasar aldıktan veya iyileştirildikten sonra 1 kademe kazanır.\nBunun eklendiği karakter bir Beceri kullandıktan sonra mümkünse 5 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldıktan veya iyileştirildikten sonra</color> 1 kademe kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> mümkünse 5 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldıktan veya iyileştirildikten sonra</color> 1 kademe kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> mümkünse 5 kademe kaybeder ve 1 ek Hamle hakkı kazanır. (Her Turda bir defa)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Münzevi Bazalt Maskesi","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Toprak Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Sivri Taş: Münzevi Bazalt Maskesi","storytext":"\"Doğruyu yanlıştan ayırt ederdi ve asla hedefini kaçırmazdı.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Silah Ustası","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir karakterinin kuşandığı 1 Silah Ekipman Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","descriptionraw":"Bir karakterinin kuşandığı 1 {SPRITE_PRESET#3003}Silah Ekipman Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","descriptionreplaced":"Bir karakterinin kuşandığı 1 {SPRITE_PRESET#3003}Silah Ekipman Kartını, aynı Silah Türünü kullanan başka bir karakterine aktar ve etkileri üzerindeki \"Tur başına kullanım hakkı\" sınırını sıfırla.","storytitle":"Silah Ustası","storytext":"\"İzle ve öğren yoldaş! Gerçek bir savaşçı silahları konusunda seçici değildir!\"","source":"Başlangıç destesinden elde edilir.","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Ustalık Tılsımı: Yangına Körükle Gitmek","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Çektiğin her 1 kart için karakterlerin, bir sonraki saldırılarında fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Çektiğin her 1 kart için</color> karakterlerin, bir sonraki saldırılarında fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Çektiğin her 1 kart için</color> karakterlerin, bir sonraki saldırılarında fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Ustalık Tılsımı: Hava Desteği","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"\"Karakter Değiştir\" kullandığında bu hamle Savaş Hamlesi yerine Hızlı Hamle olarak sayılır.\nHavadan Saldırı yaptığında fazladan 2 Hasar verirsin.","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> bu hamle $[K1] yerine $[K2] olarak sayılır.\\n<color=#FFFFFFFF>$[K52] yaptığında</color> fazladan 2 Hasar verirsin.","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> bu hamle <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> olarak sayılır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Havadan Saldırı</color> yaptığında</color> fazladan 2 Hasar verirsin.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Ustalık Tılsımı: Ya Hep Ya Hiç","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Elinde 1'den fazla kart yoksa karakterlerin fazladan 2 Hasar verir.","descriptionraw":"Elinde 1'den fazla kart yoksa karakterlerin fazladan 2 Hasar verir.","descriptionreplaced":"Elinde 1'den fazla kart yoksa karakterlerin fazladan 2 Hasar verir.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Ustalık Tılsımı: Element Zaferinin Esrarengiz Sırrı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerin 4 farklı türde Element Hasarı aldığında rakip oyuncu düelloyu hemen kazanır.","descriptionraw":"<color=#FFFFFFFF>Karakterlerin 4 farklı türde Element Hasarı aldığında</color> rakip oyuncu düelloyu hemen kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin 4 farklı türde Element Hasarı aldığında</color> rakip oyuncu düelloyu hemen kazanır.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Ustalık Tılsımı: Bilenmiş Silah, Bilenmiş Zırh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Yüklü Saldırı kullandığında verilen Hasar 1 artar. Bittikten sonra 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir $[K51] kullandığında</color> verilen Hasar 1 artar. Bittikten sonra 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> verilen Hasar 1 artar. Bittikten sonra 1 kart çekersin.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Ustalık Tılsımı: Saldırı Uzmanı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Normal Saldırı kullandığında 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Element Becerisi\" kullanıldığında tetiklenir.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Element Becerisi\" kullanıldığında tetiklenir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Element Becerisi\" kullanıldığında tetiklenir.","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Ustalık Tılsımı: Savaşa Hazır","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hem Silah hem Yadigar kuşanan bir Karakterin Beceri kullandığında 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Hem {SPRITE_PRESET#3003}Silah hem {SPRITE_PRESET#3004}Yadigar kuşanan bir Karakterin Beceri kullandığında</color> 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Hem {SPRITE_PRESET#3003}Silah hem {SPRITE_PRESET#3004}Yadigar kuşanan bir Karakterin Beceri kullandığında</color> 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Ustalık Tılsımı: Savaşa Hazır","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Silah Kartı eklenmiş karakterlerin fazladan 1 Hasar verir.\nKarakterin bir Beceri kullandıktan sonra bu karaktere bir Silah Kartı eklenmişse Silah Kartı tekrar eline eklenir ve Silah Kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır. (Her karakter her Turda bir defa bu etkiyi tetikleyebilir)","descriptionraw":"Silah Kartı eklenmiş karakterlerin fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu karaktere bir Silah Kartı eklenmişse Silah Kartı tekrar eline eklenir ve Silah Kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır. (Her karakter her Turda bir defa bu etkiyi tetikleyebilir)","descriptionreplaced":"Silah Kartı eklenmiş karakterlerin fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu karaktere bir Silah Kartı eklenmişse Silah Kartı tekrar eline eklenir ve Silah Kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır. (Her karakter her Turda bir defa bu etkiyi tetikleyebilir)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Ustalık Tılsımı: Yok Edici Hücum - Öz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Arkhe: Öz"],"description":"Karakterlerin Element Patlaması kullandığında 3 Element Zarı daha az harcanır. (Her Turda bir defa)\nTurunun sonlandığını bildirdiğinde karakterlerin bu Turda Element Patlaması kullandıysa, rakibin tüm karakterlerine 1 Arkhe: Öz tesirli Delme Hasarı verirsin.","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Element Patlaması kullandığında</color> 3 Element Zarı daha az harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> karakterlerin bu Turda Element Patlaması kullandıysa, rakibin tüm karakterlerine 1 {SPRITE_PRESET#3504}Arkhe: Öz tesirli $[K5] verirsin.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Element Patlaması kullandığında</color> 3 Element Zarı daha az harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> karakterlerin bu Turda Element Patlaması kullandıysa, rakibin tüm karakterlerine 1 {SPRITE_PRESET#3504}Arkhe: Öz tesirli <color=#FFFFFFFF>Delme Hasarı</color> verirsin.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Ustalık Tılsımı: Destekli Ortak Saldırı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir Minyon kaybolduğunda 1 Destekli Yardım kazanırsın (En fazla 3 puana kadar).\nHamle Aşaması Başlangıcı: Tüm Destekli Yardım puanları tüketilir, tüketilen her puan için 1 Kararsız Element oluşturulur.","descriptionraw":"<color=#FFFFFFFF>Bir Minyon kaybolduğunda</color> 1 Destekli Yardım kazanırsın (En fazla 3 puana kadar).\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm Destekli Yardım puanları tüketilir, tüketilen her puan için 1 $[K411] oluşturulur.","descriptionreplaced":"<color=#FFFFFFFF>Bir Minyon kaybolduğunda</color> 1 Destekli Yardım kazanırsın (En fazla 3 puana kadar).\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm Destekli Yardım puanları tüketilir, tüketilen her puan için 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturulur.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Ustalık Tılsımı: Peş Peşe Yenilgi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter yenildiğinde tüm rakip karakterlere 1 Delme Hasarı verilir.","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 1 $[K5] verilir.","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verilir.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Ustalık Tılsımı: Kaosun Sancakları","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter Element Tepkimesi Hasarı aldığında 1 Kararsız Element oluşur. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> 1 $[K411] oluşur. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda en fazla 3 defa tetiklenebilir)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Ustalık Tılsımı: Soğuk Savaş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.\nBuz ile ilgili Tepkimelerin fazladan 2 Hasar verir.","descriptionraw":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.\\nBuz ile ilgili Tepkimelerin fazladan 2 Hasar verir.","descriptionreplaced":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.\\nBuz ile ilgili Tepkimelerin fazladan 2 Hasar verir.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Ustalık Tılsımı: Karşı Saldırı Ruhu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Canı 7 veya daha düşük karakterlerin fazladan 2 Hasar verir. Canı 4 veya daha düşük karakterlerin ise fazladan 1 Hasar daha verir.","descriptionraw":"Canı 7 veya daha düşük karakterlerin fazladan 2 Hasar verir. Canı 4 veya daha düşük karakterlerin ise fazladan 1 Hasar daha verir.","descriptionreplaced":"Canı 7 veya daha düşük karakterlerin fazladan 2 Hasar verir. Canı 4 veya daha düşük karakterlerin ise fazladan 1 Hasar daha verir.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Ustalık Tılsımı: Döngü Yüklemesi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"\"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda iki defa)\nHavadan Saldırı yaptığında fazladan 2 Hasar verirsin.","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda iki defa)\\n<color=#FFFFFFFF>$[K52]</color> yaptığında fazladan 2 Hasar verirsin.","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda iki defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Havadan Saldırı</color></color> yaptığında fazladan 2 Hasar verirsin.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Ustalık Tılsımı: Hasar Kontrolü","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Kartı oynadıktan sonra bir Kararsız Element oluşur ve rakibinin Çoğalan Hasar kademesi 1 azalır. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> bir $[K411] oluşur ve rakibinin $[C402020] kademesi 1 azalır. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadıktan sonra</color> bir <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve rakibinin Çoğalan Hasar kademesi 1 azalır. (Her Turda en fazla 3 defa tetiklenebilir)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Ustalık Tılsımı: Amansız Takip","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerin Element Hasarı vermek için Havadan Saldırı kullandığında verilen Hasar 2 artar. Beceri hesaplaması tamamlandığında aktif karakterinle aynı Element Türünden 2 Element Zarı oluşturulur (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Element Hasarı vermek için $[K52] kullandığında</color> verilen Hasar 2 artar. Beceri hesaplaması tamamlandığında aktif karakterinle aynı Element Türünden 2 Element Zarı oluşturulur (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Element Hasarı vermek için <color=#FFFFFFFF>Havadan Saldırı</color> kullandığında</color> verilen Hasar 2 artar. Beceri hesaplaması tamamlandığında aktif karakterinle aynı Element Türünden 2 Element Zarı oluşturulur (Her Turda bir defa).","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Ustalık Tılsımı: Son Çarpışma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Canı 6 veya daha düşük karakterlerin fazladan 2 Hasar verir.","descriptionraw":"Canı 6 veya daha düşük karakterlerin fazladan 2 Hasar verir.","descriptionreplaced":"Canı 6 veya daha düşük karakterlerin fazladan 2 Hasar verir.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Ustalık Tılsımı: Sık Bitkiler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip karakter Doğa ile ilgili bir Tepkime Hasarı aldığında 2 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Rakip karakter Doğa ile ilgili bir Tepkime Hasarı aldığında </color>2 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Rakip karakter Doğa ile ilgili bir Tepkime Hasarı aldığında </color>2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Ustalık Tılsımı: Şansını Zorlama","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakibin Element Hasarı aldığında aktif karakterine 1 Kalkan verir (En fazla 5 Kalkan verilebilir).","descriptionraw":"<color=#FFFFFFFF>Rakibin Element Hasarı aldığında</color> aktif karakterine 1 $[K6] verir (En fazla 5 $[K6] verilebilir).","descriptionreplaced":"<color=#FFFFFFFF>Rakibin Element Hasarı aldığında</color> aktif karakterine 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir (En fazla 5 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verilebilir).","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Ustalık Tılsımı: Çift Yönlü Yaklaşım","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir Beceri kullandığında aktif karakterin bir Kalkan tarafından korunuyorsa 2 Kararsız Element ve 1 Kalkan puanı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir Beceri kullandığında</color> aktif karakterin bir $[K6] tarafından korunuyorsa 2 $[K411] ve 1 $[K6] puanı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir Beceri kullandığında</color> aktif karakterin bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> tarafından korunuyorsa 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> ve 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı oluşur. (Her Turda bir defa)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Ustalık Tılsımı: Sürümden Kazanma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Minyonların fazladan 2 Hasar verir.\nBir Minyon çağırdıktan sonra tüm rakip karakterlere 1 Delme Hasarı verir.","descriptionraw":"Minyonların fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Bir Minyon çağırdıktan sonra</color> tüm rakip karakterlere 1 $[K5] verir.","descriptionreplaced":"Minyonların fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Bir Minyon çağırdıktan sonra</color> tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Ustalık Tılsımı: Element Tepkisi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip karakter Element Tepkimesi Hasarı aldığında 2 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Rakip karakter Element Tepkimesi Hasarı aldığında</color> 2 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Rakip karakter Element Tepkimesi Hasarı aldığında</color> 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Ustalık Tılsımı: Gelişmiş İrade","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Düellonun başlangıcında bu kart dışarı atılır ve Güçlenen İrade oluşur. (Destek Kartı oynadığında 1 Kararsız Element oluşur ve 1 kart çekersin. Her Turda bir defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Düellonun başlangıcında</color> bu kart dışarı atılır ve $[C403030] oluşur. (Destek Kartı oynadığında 1 $[K411] oluşur ve 1 kart çekersin. Her Turda bir defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Düellonun başlangıcında</color> bu kart dışarı atılır ve Güçlenen İrade oluşur. (Destek Kartı oynadığında 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve 1 kart çekersin. Her Turda bir defa tetiklenebilir)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Ustalık Tılsımı: Genişleyen Patlama","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip karakter Element Tepkimesi Hasarı aldığında 1 Genişleme kazanırsın. En az 3 Genişlemen olduğunda 3 adet tüketir ve tüm rakip karakterlere 4 Delme Hasarı verirsin.","descriptionraw":"<color=#FFFFFFFF>Rakip karakter Element Tepkimesi Hasarı aldığında </color>1 Genişleme kazanırsın. En az 3 Genişlemen olduğunda 3 adet tüketir ve tüm rakip karakterlere 4 <color=#FFFFFFFF>$[K5]</color> verirsin.","descriptionreplaced":"<color=#FFFFFFFF>Rakip karakter Element Tepkimesi Hasarı aldığında </color>1 Genişleme kazanırsın. En az 3 Genişlemen olduğunda 3 adet tüketir ve tüm rakip karakterlere 4 <color=#FFFFFFFF><color=#FFFFFFFF>Delme Hasarı</color></color> verirsin.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Ustalık Tılsımı: Harici Destek","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Düello başlangıcındaki destende yer almadığı halde kullandığın her 2 Hamle Kartı için karakterlerin fazladan 1 Hasar verir. (Birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Düello başlangıcındaki destende yer almadığı halde kullandığın her 2 Hamle Kartı için</color> karakterlerin fazladan 1 Hasar verir. (Birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Düello başlangıcındaki destende yer almadığı halde kullandığın her 2 Hamle Kartı için</color> karakterlerin fazladan 1 Hasar verir. (Birikebilir.)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Ustalık Tılsımı: Acıdan Korkma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin Hasar aldıktan sonra aktif karakterin için 1 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldıktan sonra</color> aktif karakterin için 1 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldıktan sonra</color> aktif karakterin için 1 Can yeniler.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Ustalık Tılsımı: Acımasız Takip","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandıktan sonra bu düello sırasında karakterin verdiği Hasar 1 artar (3 kademeye kadar birikir, her Turun sonunda 1 kademe silinir).","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu düello sırasında karakterin verdiği Hasar 1 artar (3 kademeye kadar birikir, her Turun sonunda 1 kademe silinir).","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu düello sırasında karakterin verdiği Hasar 1 artar (3 kademeye kadar birikir, her Turun sonunda 1 kademe silinir).","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Ustalık Tılsımı: Düzenli Hücum","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin Element Patlaması kullandığında 3 Element Zarı daha az harcanır. (Her Turda bir defa)\nKarakterlerin Hasar aldığında veya iyileştirildiğinde bu kart 1 \"Düzen\" puanı kazanır. Eğer bu kartın 5 \"Düzen\" puanı varsa 5 puan tüketilir ve tüm karakterlerin 1 Enerji kazanır.","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Patlaması kullandığında</color> 3 Element Zarı daha az harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 \"Düzen\" puanı kazanır. Eğer bu kartın 5 \"Düzen\" puanı varsa 5 puan tüketilir ve tüm karakterlerin 1 $[K310] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Patlaması kullandığında</color> 3 Element Zarı daha az harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 \"Düzen\" puanı kazanır. Eğer bu kartın 5 \"Düzen\" puanı varsa 5 puan tüketilir ve tüm karakterlerin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Ustalık Tılsımı: Tutumluluk Önlemi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Kartı oynadığında 2 adet daha az Element Zarı harcanır ve 1 kart çekersin. (Her Turda en fazla 3 defa)","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadığında</color> 2 adet daha az Element Zarı harcanır ve 1 kart çekersin. (Her Turda en fazla 3 defa)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadığında</color> 2 adet daha az Element Zarı harcanır ve 1 kart çekersin. (Her Turda en fazla 3 defa)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Ustalık Tılsımı: Taktik Uyumu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Destenden rastgele 1 Yetenek Kartı çekersin.\nKarakterin Hasar aldığında bu düelloda karakterinin verdiği Hasar 1 artar (3 kademe birikebilir, toplam 3 ekstra Hasar).","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Destenden rastgele 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Karakterin Hasar aldığında</color> bu düelloda karakterinin verdiği Hasar 1 artar (3 kademe birikebilir, toplam 3 ekstra Hasar).","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Destenden rastgele 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Karakterin Hasar aldığında</color> bu düelloda karakterinin verdiği Hasar 1 artar (3 kademe birikebilir, toplam 3 ekstra Hasar).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Ustalık Tılsımı: Geciken Strateji","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 3 Kararsız Element oluşur.\n3. Tur sona erdikten sonra bu düelloyu kazanırsın.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 $[K411] oluşur.\\n<color=#FFFFFFFF>3. Tur sona erdikten sonra</color> bu düelloyu kazanırsın.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.\\n<color=#FFFFFFFF>3. Tur sona erdikten sonra</color> bu düelloyu kazanırsın.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Ustalık Tılsımı: Sarsılmaz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin Kalkan tarafından korunuyorsa 2 Kararsız Element oluşturur ve 2 kart çekersin.\nHerhangi bir kart oynadığında 2 adet daha az Element Zarı harcarsın. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin $[K6] tarafından korunuyorsa 2 $[K411] oluşturur ve 2 kart çekersin.\\n<color=#FFFFFFFF>Herhangi bir kart oynadığında</color> 2 adet daha az Element Zarı harcarsın. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> tarafından korunuyorsa 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturur ve 2 kart çekersin.\\n<color=#FFFFFFFF>Herhangi bir kart oynadığında</color> 2 adet daha az Element Zarı harcarsın. (Her Turda bir defa)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Ustalık Tılsımı: Üstün Akıl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakter değiştirdikten sonra aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda iki defa)","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda iki defa)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Ustalık Tılsımı: Basit Taktikler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Kartı oynadığında 1 adet daha az Element Zarı harcanır ve 1 Kararsız Element oluşur. (Her Turda en fazla 3 defa)","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadığında</color> 1 adet daha az Element Zarı harcanır ve 1 $[K411] oluşur. (Her Turda en fazla 3 defa)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadığında</color> 1 adet daha az Element Zarı harcanır ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda en fazla 3 defa)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Ustalık Tılsımı: Uzun Vadeli Plan","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Zar maliyeti en az 3 olan bir Silah veya Yadigar Ekipman Kartı oynandığında 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Zar maliyeti en az 3 olan bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar Ekipman Kartı oynandığında</color> 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Zar maliyeti en az 3 olan bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar Ekipman Kartı oynandığında</color> 3 adet daha az Element Zarı harcanır. (Her Turda bir defa)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Ustalık Tılsımı: İşleyen Demir Işıldar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.","descriptionraw":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.","descriptionreplaced":"Her Turda her karakterinin kullandığı ilk Beceri veya kuşandığı ilk Yetenek 1 adet daha az Element Zarı harcar.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Ustalık Tılsımı: İsabetli Yıkım I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Tam olarak 1 Hasar verdiğinde 4 Kararsız Element oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionraw":"<color=#FFFFFFFF>Tam olarak 1 Hasar verdiğinde</color> 4 $[K411] oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionreplaced":"<color=#FFFFFFFF>Tam olarak 1 Hasar verdiğinde</color> 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Ustalık Tılsımı: İsabetli Yıkım II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Tam olarak 2 Hasar verdiğinde 4 Kararsız Element oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionraw":"<color=#FFFFFFFF>Tam olarak 2 Hasar verdiğinde</color> 4 $[K411] oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionreplaced":"<color=#FFFFFFFF>Tam olarak 2 Hasar verdiğinde</color> 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Ustalık Tılsımı: İsabetli Yıkım III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Tam olarak 3 Hasar verdiğinde 4 Kararsız Element oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionraw":"<color=#FFFFFFFF>Tam olarak 3 Hasar verdiğinde</color> 4 $[K411] oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionreplaced":"<color=#FFFFFFFF>Tam olarak 3 Hasar verdiğinde</color> 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Ustalık Tılsımı: İsabetli Yıkım IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Tam olarak 4 Hasar verdiğinde 4 Kararsız Element oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionraw":"<color=#FFFFFFFF>Tam olarak 4 Hasar verdiğinde</color> 4 $[K411] oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","descriptionreplaced":"<color=#FFFFFFFF>Tam olarak 4 Hasar verdiğinde</color> 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve ardından bu etkinin tetiklenme koşulu değişir. (Bu koşul sırasıyla 1/2/3/4 olarak değişir.)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Ustalık Tılsımı: Mutlak Avantaj","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter Element Tepkimesi Hasarı aldığında 2 kart çekersin ve 1 Kararsız Element oluşur. (Her Turda en fazla 2 defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> 2 kart çekersin ve 1 $[K411] oluşur. (Her Turda en fazla 2 defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> 2 kart çekersin ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda en fazla 2 defa tetiklenebilir)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Ustalık Tılsımı: Mutlak Avantaj","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bu Turdaki Hamlen sırasında rakip bir karakter yenildiğinde Hamlen sona erdiğinde tekrar Hamle yapmaya devam edebilirsin ve bir sonraki karakter değişiminde 1 adet daha az Element Zarı harcanır. Bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.","descriptionraw":"<color=#FFFFFFFF>Bu Turdaki Hamlen sırasında rakip bir karakter yenildiğinde</color> Hamlen sona erdiğinde tekrar Hamle yapmaya devam edebilirsin ve bir sonraki karakter değişiminde 1 adet daha az Element Zarı harcanır. Bu değişiklik, $[K1] yerine $[K2] sayılır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turdaki Hamlen sırasında rakip bir karakter yenildiğinde</color> Hamlen sona erdiğinde tekrar Hamle yapmaya devam edebilirsin ve bir sonraki karakter değişiminde 1 adet daha az Element Zarı harcanır. Bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Ustalık Tılsımı: Hücuma Devam","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter yenildiğinde 1 Kararsız Element oluşturur ve 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> 1 $[K411] oluşturur ve 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturur ve 1 kart çekersin.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Ustalık Tılsımı: Yakıcı Zincirler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter Element Tepkimesi Hasarı aldığında tüm rakip karakterlere 1 Delme Hasarı verir. Tetiklenen Element Tepkimesi Ateş ile İlgili Tepkimeler ise ayrıca 1 Kararsız Element kazanırsın. (Her Turda en fazla 3 defa)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> tüm rakip karakterlere 1 $[K5] verir. Tetiklenen Element Tepkimesi $[K213] ise ayrıca 1 $[K411] kazanırsın. (Her Turda en fazla 3 defa)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter Element Tepkimesi Hasarı aldığında</color> tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir. Tetiklenen Element Tepkimesi <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş ile İlgili Tepkimeler</color> ise ayrıca 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. (Her Turda en fazla 3 defa)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Ustalık Tılsımı: Gizli Sürpriz","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Başlangıç destende yer almadığı halde kullandığın her 3 Hamle Kartı için 2 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Başlangıç destende yer almadığı halde kullandığın her 3 Hamle Kartı için</color> 2 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Başlangıç destende yer almadığı halde kullandığın her 3 Hamle Kartı için</color> 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Ustalık Tılsımı: Kılık Değiştireni Bulmak","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"İsmi başlangıç destende yer almayan bir kart oynadığında 1 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>İsmi başlangıç destende yer almayan bir kart oynadığında</color> 1 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>İsmi başlangıç destende yer almayan bir kart oynadığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Ustalık Tılsımı: Keskin Odak","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerinin Normal Saldırılarla verdiği Element Hasarı 1 artar.\nAktif Karakterin Hasar aldığında veya bu Turda 3 defa iyileştirildiğinde 3 Kararsız Element oluşur. (Her Turda bir defa)","descriptionraw":"Karakterlerinin Normal Saldırılarla verdiği Element Hasarı 1 artar.\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldığında veya bu Turda 3 defa iyileştirildiğinde</color> 3 $[K411] oluşur. (Her Turda bir defa)","descriptionreplaced":"Karakterlerinin Normal Saldırılarla verdiği Element Hasarı 1 artar.\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldığında veya bu Turda 3 defa iyileştirildiğinde</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda bir defa)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Ustalık Tılsımı: Kalkan Hücumu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandıktan sonra eğer aktif karakterinde Kalkan varsa veya bir Savaş Durumu tarafından korunuyorsa karakterlerinin bu Tur verdiği Hasar 1 artar. (3 kademeye kadar birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> eğer aktif karakterinde $[K6] varsa veya bir Savaş Durumu tarafından korunuyorsa karakterlerinin bu Tur verdiği Hasar 1 artar. (3 kademeye kadar birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> eğer aktif karakterinde {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> varsa veya bir Savaş Durumu tarafından korunuyorsa karakterlerinin bu Tur verdiği Hasar 1 artar. (3 kademeye kadar birikebilir.)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Ustalık Tılsımı: Beceri Uzmanı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Element Becerisi kullandığında 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Normal Saldırı\" kullanıldığında tetiklenir.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Normal Saldırı\" kullanıldığında tetiklenir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. Ardından bu kart değişir ve \"Normal Saldırı\" kullanıldığında tetiklenir.","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Ustalık Tılsımı: Sağlam Güvence","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandıktan sonra 1 Kararsız Element oluşur ve 1 kart çekersin. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 $[K411] oluşur ve 1 kart çekersin. (Her Turda en fazla 3 defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve 1 kart çekersin. (Her Turda en fazla 3 defa tetiklenebilir)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Ustalık Tılsımı: Güçlü Karşı Saldırı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin iyileştirildikten sonra bir sonraki saldırısı fazladan 2 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakterin iyileştirildikten sonra</color> bir sonraki saldırısı fazladan 2 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin iyileştirildikten sonra</color> bir sonraki saldırısı fazladan 2 Hasar verir.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Ustalık Tılsımı: Güçlü Cephe","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Minyonlarının verdiği Hasar 1 artar.\nTurunun sonlandığını bildirdiğinde sonraki Turun Hamle Aşamasının başında kendi alanındaki her Minyon için 1 Kararsız Element oluşur.","descriptionraw":"Minyonlarının verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> sonraki Turun Hamle Aşamasının başında kendi alanındaki her Minyon için 1 $[K411] oluşur.","descriptionreplaced":"Minyonlarının verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> sonraki Turun Hamle Aşamasının başında kendi alanındaki her Minyon için 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Ustalık Tılsımı: Ani Pusu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bir Beceri kullandığında rakibin alanında karakterin kendi elementinde bir Tuzak Mayın oluşur. Rakip güçler oyuna girdiğinde Tuzak Mayın onlara Mayının elementinde 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> rakibin alanında karakterin kendi elementinde bir Tuzak Mayın oluşur. Rakip güçler oyuna girdiğinde Tuzak Mayın onlara Mayının elementinde 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> rakibin alanında karakterin kendi elementinde bir Tuzak Mayın oluşur. Rakip güçler oyuna girdiğinde Tuzak Mayın onlara Mayının elementinde 1 Hasar verir.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Ustalık Tılsımı: Ek Hasar","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir Silah Kartı kullandıktan sonra 2 Kararsız Element Zarı oluşur. (Her Turda en fazla 2 defa tetiklenebilir)\nDüellonun başlangıcında destenden rastgele 1 Silah Kartı çekersin.","descriptionraw":"<color=#FFFFFFFF>Bir Silah Kartı kullandıktan sonra</color> 2 Kararsız Element Zarı oluşur. (Her Turda en fazla 2 defa tetiklenebilir)\\n<color=#FFFFFFFF>Düellonun başlangıcında</color> destenden rastgele 1 Silah Kartı çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bir Silah Kartı kullandıktan sonra</color> 2 Kararsız Element Zarı oluşur. (Her Turda en fazla 2 defa tetiklenebilir)\\n<color=#FFFFFFFF>Düellonun başlangıcında</color> destenden rastgele 1 Silah Kartı çekersin.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Ustalık Tılsımı: Coşku Dalgası","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Aktif karakterin 3 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 3 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Aktif karakterin 3 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Ustalık Tılsımı: Hızlı Zafer","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 4 Kararsız Element oluşur. Ancak bu Turun Son Aşamasında düelloyu kaybedersin.\nRakip bir karakter yenildiğinde ya da senin karakterin Element Patlaması kullandığında 3 Kararsız Element oluşur, 1 kart çekersin ve mevcut hamlenden sonra bir hamle daha kazanırsın.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 4 $[K411] oluşur. Ancak bu Turun Son Aşamasında düelloyu kaybedersin.\\n<color=#FFFFFFFF>Rakip bir karakter yenildiğinde ya da senin karakterin Element Patlaması kullandığında</color> 3 $[K411] oluşur, 1 kart çekersin ve mevcut hamlenden sonra bir hamle daha kazanırsın.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. Ancak bu Turun Son Aşamasında düelloyu kaybedersin.\\n<color=#FFFFFFFF>Rakip bir karakter yenildiğinde ya da senin karakterin Element Patlaması kullandığında</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur, 1 kart çekersin ve mevcut hamlenden sonra bir hamle daha kazanırsın.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Ustalık Tılsımı: Ortak Acı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter yenildiğinde tüm rakip karakterlere 2 Delme Hasarı verilir.","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 2 $[K5] verilir.","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 2 <color=#FFFFFFFF>Delme Hasarı</color> verilir.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Ustalık Tılsımı: Çay Vakti","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: 1 Münzevi Çay Vakti oluşur ve eline eklenir.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 $[C332040] oluşur ve eline eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 1 Münzevi Çay Vakti oluşur ve eline eklenir.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Ustalık Tılsımı: Teknik Uzmanı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir Teknik kullandığında 2 adet daha az Element Zarı harcanır ve 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3008}Teknik kullandığında</color> 2 adet daha az Element Zarı harcanır ve 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3008}Teknik kullandığında</color> 2 adet daha az Element Zarı harcanır ve 1 kart çekersin.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Ustalık Tılsımı: Element Düğümü","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"\nAlandaki herhangi bir karakter Element Tepkimesi Hasarı aldığında 1 Düğüm elde edilir.\nDüğüm 6'ya ulaştığında düelloyu kazanırsın.","descriptionraw":"\\n<color=#FFFFFFFF>Alandaki herhangi bir karakter Element Tepkimesi Hasarı aldığında </color>1 Düğüm elde edilir.\\n<color=#FFFFFFFF>Düğüm 6'ya ulaştığında</color> düelloyu kazanırsın.","descriptionreplaced":"\\n<color=#FFFFFFFF>Alandaki herhangi bir karakter Element Tepkimesi Hasarı aldığında </color>1 Düğüm elde edilir.\\n<color=#FFFFFFFF>Düğüm 6'ya ulaştığında</color> düelloyu kazanırsın.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Ustalık Tılsımı: Yekpare","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter yenildiğinde tüm rakip karakterlere 1 Delme Hasarı verilir.\nSon Aşama: Tüm rakip karakterlere 1 Delme Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 1 $[K5] verilir.\\n<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 1 $[K5] verir.","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verilir.\\n<color=#FFFFFFFF>Son Aşama:</color> Tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Ustalık Tılsımı: Kararlı İlerleyiş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterin bu Turda bir defa kullanmış olduğu bir Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKarakterin bu Turda iki defa kullanmış olduğu bir Beceri kullandığında 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin bu Turda bir defa kullanmış olduğu bir Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterin bu Turda iki defa kullanmış olduğu bir Beceri kullandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bu Turda bir defa kullanmış olduğu bir Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterin bu Turda iki defa kullanmış olduğu bir Beceri kullandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Ustalık Tılsımı: Aşırı Büyüyen Yeşillikler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip karakterler Çiçeklenme Hasarı aldıktan sonra bir sonraki Hamle Kartı oynayışında 2 adet daha az Element Zarı harcanır. Karakterlerinin rakibin aktif karakterine Su Hasarı ya da Doğa Hasarı verdiği bir sonraki seferde Hasar 2 artar.","descriptionraw":"<color=#FFFFFFFF>Rakip karakterler Çiçeklenme Hasarı aldıktan sonra</color> bir sonraki Hamle Kartı oynayışında 2 adet daha az Element Zarı harcanır. Karakterlerinin rakibin aktif karakterine $[K102] ya da $[K107] verdiği bir sonraki seferde Hasar 2 artar.","descriptionreplaced":"<color=#FFFFFFFF>Rakip karakterler Çiçeklenme Hasarı aldıktan sonra</color> bir sonraki Hamle Kartı oynayışında 2 adet daha az Element Zarı harcanır. Karakterlerinin rakibin aktif karakterine {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> ya da {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verdiği bir sonraki seferde Hasar 2 artar.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Ustalık Tılsımı: Zaferin Şanı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter yenildiğinde 1 kart çekersin. Bu düellodaki mevcut aktif karakterin verdiği Hasar 1 artar. (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> 1 kart çekersin. Bu düellodaki mevcut aktif karakterin verdiği Hasar 1 artar. (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter yenildiğinde</color> 1 kart çekersin. Bu düellodaki mevcut aktif karakterin verdiği Hasar 1 artar. (En fazla 3 kademe birikebilir.)","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Ustalık Tılsımı: Savaş Savaşı Besler","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Her 2 kart oynadığında aktif karakterin 1 Enerji kazanır.","descriptionraw":"<color=#FFFFFFFF>Her 2 kart oynadığında</color> aktif karakterin 1 $[K310] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Her 2 kart oynadığında</color> aktif karakterin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Ustalık Tılsımı: Kış Rüzgarı Saldırısı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Rakip bir karakter Donduğunda 2 Kararsız Element oluşur. (Her Turda en fazla iki defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter Donduğunda</color> 2 $[K411] oluşur. (Her Turda en fazla iki defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter Donduğunda</color> 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur. (Her Turda en fazla iki defa tetiklenebilir)","playcost":[]},"masterzhang":{"id":322018,"name":"Zhang Usta","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Silah kartı oynadığında 1 adet daha az Element Zarı harcanır. Buna ek olarak mevcut halde alanda Silah kuşanan her bir karakter başına 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. Buna ek olarak mevcut halde alanda {SPRITE_PRESET#3003}Silah kuşanan her bir karakter başına 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. Buna ek olarak mevcut halde alanda {SPRITE_PRESET#3003}Silah kuşanan her bir karakter başına 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"Cephanelik Dövme: Zhang Usta","storytext":"Elmas nasıl yontulmadan kusursuz olmazsa; insan da acı çekmeden olgunlaşmaz.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Matsutake Rostosu","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 2 Can yeniler. Sonraki 3 Tur boyunca her Son Aşamada bu karakter için tekrar 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 2 Can yeniler. Sonraki 3 Tur boyunca her Son Aşamada bu karakter için tekrar 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 2 Can yeniler. Sonraki 3 Tur boyunca her Son Aşamada bu karakter için tekrar 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Matsutake Rostosu","storytext":"İnce kıyılmış et, Matsutake mantarlarının etrafına sarılır ve kısık ateşte kızartılır, böylece etin tüm aroması Matsutake mantarlarının içine hapsolur. Tüm ihtişamıyla ağız sulandıran bir lezzet.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Orta Canlandıran Baloncuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart çekildiğinde bu kartın bulunduğu taraftaki aktif karaktere 2 Su Hasarı verir. 1 Küçük Canlandıran Baloncuk oluşur ve rakibinin destesinin en üstüne eklenir.","descriptionraw":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> bu kartın bulunduğu taraftaki aktif karaktere 2 $[K102] verir. 1 <color=#FFFFFFFF>$[C112133]</color> oluşur ve rakibinin destesinin en üstüne eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> bu kartın bulunduğu taraftaki aktif karaktere 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. 1 <color=#FFFFFFFF>Küçük Canlandıran Baloncuk</color> oluşur ve rakibinin destesinin en üstüne eklenir.","playcost":[]},"melusinesupport":{"id":302218,"name":"Melusina Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Melusinaların iyi niyetini temsil eden, rastgele etkilere sahip bir süper çıkartma.","descriptionraw":"Tüm Melusinaların iyi niyetini temsil eden, rastgele etkilere sahip bir süper çıkartma.","descriptionreplaced":"Tüm Melusinaların iyi niyetini temsil eden, rastgele etkilere sahip bir süper çıkartma.","playcost":[]},"mementolens":{"id":323006,"name":"Hatıralar Merceği","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Bir Silah/Yadigar/Konum/Yoldaş kartı oynadığında, bu düello sırasında daha önce aynı ada sahip bir kartı oynadıysan 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah/{SPRITE_PRESET#3004}Yadigar/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş kartı</color> oynadığında, bu düello sırasında daha önce aynı ada sahip bir kartı oynadıysan 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah/{SPRITE_PRESET#3004}Yadigar/{SPRITE_PRESET#3104}Konum/{SPRITE_PRESET#3103}Yoldaş kartı</color> oynadığında, bu düello sırasında daha önce aynı ada sahip bir kartı oynadıysan 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Hatıralar Merceği","storytext":"Çok uzun zaman önce şanlı Kitsune Saiguu'nun, katalizörü o zamanki Hiiragi Klanı lideri Hiroshi'ye kötü ruh aracı olarak kullanması için bıraktığı söylenir.\nHiiragiler, arkadaşlıklarının bir simgesi olarak Büyük Narukami Tapınağına geri vermeden önce denizaşırı diyarlardan özel bir siparişle mercek düzeneğinin üzerine bu katalizörün monte edildiği özel bir Kamera yaptırır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Naneli Rosto","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Tur bitmeden önce hedef karakterin sonraki 3 Normal Saldırısının Nötr Element maliyeti 1 azalır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Tur bitmeden önce hedef karakterin sonraki 3 <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Tur bitmeden önce hedef karakterin sonraki 3 <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Naneli Rosto","storytext":"Mevcut şeklinden yola çıkarak düşününce, bu yemek ilk başta etin etrafına nane sararak mı yoksa nanenin etrafına eti sararak mı yapıldı?","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Aynalı Kafes","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Aynalı Rahibe olduğunda bu kartı kuşan.\nAynalı Rahibe bu kartı kuşandıktan sonra hemen bir defa Su Patlaması kullanır.\nBu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda başlangıçtaki Tur Süresi 1 artar. Ayrıca bunun eklendiği karakterin aldığı Su Hasarı 1 artar.\n(Bu kartı destene eklemek için destende Aynalı Rahibe olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2202]</color> olduğunda bu kartı kuşan.\\n$[A2202] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S22022]</color> kullanır.\\nBu kartı kuşanan $[A2202], bir <color=#FFFFFFFF>$[C122021]</color> oluşturduğunda başlangıçtaki $[K4] 1 artar. Ayrıca bunun eklendiği karakterin aldığı $[K102] 1 artar.\\n(Bu kartı destene eklemek için destende $[A2202] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Aynalı Rahibe</color> olduğunda bu kartı kuşan.\\nAynalı Rahibe bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Su Patlaması</color> kullanır.\\nBu kartı kuşanan Aynalı Rahibe, bir <color=#FFFFFFFF>Kırılım</color> oluşturduğunda başlangıçtaki <color=#FFFFFFFF>Tur Süresi</color> 1 artar. Ayrıca bunun eklendiği karakterin aldığı {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Aynalı Rahibe olmalıdır.)","storytitle":"Aynadaki Sır","storytext":"\"Ayna, ayna söyle bana, düşmanlarımız nereye saklanmış bu topraklarda?\"","source":"Aynalı Rahibeye karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Sis Baloncuğu Bodurlopu","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Baloncuk Savaşı Taktikleri\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Baloncuk Savaşı Taktikleri\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","playcost":[]},"moltenmail":{"id":223041,"name":"Erimiş Zırh","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında bu kartı kuşanan Ateş ve Demir İmparatoru Ateş Etkisi kazanır. Zırhlı Yengeç Kabuğu veya Kalkan Savaş Durumu dışındaki Kalkan Durumu kaldırıldığında bu kartı kuşanan Ateş ve Demir İmparatoru 2 kademe Zırhlı Yengeç Kabuğu kazanır. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Ateş ve Demir İmparatoru olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>$[A2304]</color> $[K203] kazanır. $[K1023] veya $[K6] Savaş Durumu dışındaki $[K6] Durumu kaldırıldığında bu kartı kuşanan $[A2304] 2 kademe $[K1023] kazanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2304] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>Ateş ve Demir İmparatoru</color> <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş Etkisi</color> kazanır. <color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> veya {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu dışındaki {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Durumu kaldırıldığında bu kartı kuşanan Ateş ve Demir İmparatoru 2 kademe <color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> kazanır. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Ateş ve Demir İmparatoru olmalıdır.)","storytitle":"Ateş ve Demir İmparatoru: Erimiş Zırh","storytext":"\"Şöyle bir dünyayı hayal edin: Tüm insanlık Teyvat'tan sürülmüş ve devamlı büyüyen Ateş ve Demir İmparatoru sonunda Mermonia Sarayı'nı beyaz taştan yapılma gösterişli bir pelerin gibi kuşanmış.\"","source":"Ateş ve Demir İmparatoru'na karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Farkındalık ve Kararlılık Anı","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Freminet olduğunda bu kartı kuşan.\nFreminet bu kartı kuşandıktan sonra hemen bir defa Tazyikli Buz kullanır.\nBu kartı kuşanan Freminet bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)\n(Bu kartı destene eklemek için destende Freminet olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1112]</color> olduğunda bu kartı kuşan.\\n$[A1112] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11122]</color> kullanır.\\nBu kartı kuşanan $[A1112] bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)\\n(Bu kartı destene eklemek için destende $[A1112] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Freminet</color> olduğunda bu kartı kuşan.\\nFreminet bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Tazyikli Buz</color> kullanır.\\nBu kartı kuşanan Freminet bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)\\n(Bu kartı destene eklemek için destende Freminet olmalıdır.)","storytitle":"Freminet: Farkındalık ve Kararlılık Anı","storytext":"\"Dalışa geçiyorum.\"","source":"Freminet'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Mondstadt Usulü Mücver","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 2 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 2 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 2 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Mondstadt Usulü Mücver","storytext":"Tatlı tadı Teyvat'ta tanınmış bir gurmenin şu sözlerini doğrular niteliktedir: \"Bir yöreye ait bir yemeğin tadının kötü olma ihtimali yoktur.\"","source":"Oyuncu Rehberindeki şartları karşılamanın ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Mehtap Delen","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nOynandığında bu Turda Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\n(Yalnızca Mızrak Karakterleri bu kartı kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oynandığında</color> bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bu kartı kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Orman Üzerindeki Ayın Gölgesi: Mehtap Delen","storytext":"\"Ay ışığının büyüsüne kapılan çocuklar onu seyrederken ağlarlar çünkü ay eriyip ince kuma dönüşür ve çocukların gözüne girer. Hikayelerdeki gözyaşları boşuna akmaz.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Mantarlı Pizza","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler. Sonraki iki Turun Son Aşamasında bu karakter için tekrar 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler. Sonraki iki Turun Son Aşamasında bu karakter için tekrar 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler. Sonraki iki Turun Son Aşamasında bu karakter için tekrar 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Mantarlı Pizza","storytext":"Bir keresinde bir araştırmacının \"pizza kesmenin en adil yolu\"nu bulmak için çok ince hesaplamalar yaptığı söylenir. Ama çok zahmetli olduğu için kimse bu yöntemi kullanmaz...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Mantarlı Pizza","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakter 4 Maks. Can kazanır. Tur sona erdiğinde kendisi için 2 Can yeniler.","descriptionraw":"Hedef karakter 4 Maks. Can kazanır. Tur sona erdiğinde kendisi için 2 Can yeniler.","descriptionreplaced":"Hedef karakter 4 Maks. Can kazanır. Tur sona erdiğinde kendisi için 2 Can yeniler.","playcost":[]},"mutationstone":{"id":422002,"name":"Mutasyon Taşı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Aktif karakterin fazladan 2 Hasar verir.\nOynandığında 2 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\nAktif karakterin saf dışı kaldıktan sonra bu kart 1 Dayanıklılık kaybeder.","descriptionraw":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir.</color>\\nOynandığında 2 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\\n<color=#FFFFFFFF>Aktif karakterin saf dışı kaldıktan sonra</color> bu kart 1 Dayanıklılık kaybeder.","descriptionreplaced":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir.</color>\\nOynandığında 2 Dayanıklılık ile başlar. (Dayanıklılık tükendiğinde bu kartı at.)\\n<color=#FFFFFFFF>Aktif karakterin saf dışı kaldıktan sonra</color> bu kart 1 Dayanıklılık kaybeder.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Unutulmuş Gizem","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Shenhe olduğunda bu kartı kuşan.\nShenhe bu kartı kuşandıktan sonra hemen bir defa Ruha Çağrı kullanır.\nBu kartı kuşanan Shenhe bir Buzdan Tüy oluşturduğunda karakterlerinin Normal Saldırılarıyla tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Shenhe olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1107]</color> olduğunda bu kartı kuşan.\\n$[A1107] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11072]</color> kullanır.\\nBu kartı kuşanan $[A1107] bir <color=#FFFFFFFF>$[C111071]</color> oluşturduğunda karakterlerinin <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1107] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Shenhe</color> olduğunda bu kartı kuşan.\\nShenhe bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Ruha Çağrı</color> kullanır.\\nBu kartı kuşanan Shenhe bir <color=#FFFFFFFF>Buzdan Tüy</color> oluşturduğunda karakterlerinin <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Shenhe olmalıdır.)","storytitle":"Shenhe: Unutulmuş Gizem","storytext":"Değiş, iradem vücut bulsun!","source":"Shenhe'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Yağmuru","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yoimiya olduğunda bu kartı kuşan.\nYoimiya bu kartı kuşandıktan sonra hemen bir defa Niwabi Ateş Dansı kullanır.\nBu kartı kuşanan Yoimiya tarafından oluşturulan Niwabi Enshou tetiklendiğinde fazladan 1 Ateş Hasarı daha verir.\n(Bu kartı destene eklemek için destende Yoimiya olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1305]</color> olduğunda bu kartı kuşan.\\n$[A1305] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13052]</color> kullanır.\\nBu kartı kuşanan $[A1305] tarafından oluşturulan <color=#FFFFFFFF>$[C113051]</color> tetiklendiğinde fazladan 1 $[K103] daha verir.\\n(Bu kartı destene eklemek için destende $[A1305] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yoimiya</color> olduğunda bu kartı kuşan.\\nYoimiya bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Niwabi Ateş Dansı</color> kullanır.\\nBu kartı kuşanan Yoimiya tarafından oluşturulan <color=#FFFFFFFF>Niwabi Enshou</color> tetiklendiğinde fazladan 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> daha verir.\\n(Bu kartı destene eklemek için destende Yoimiya olmalıdır.)","storytitle":"Yoimiya: Naganohara Meteor Yağmuru","storytext":"Naganohara İdeal Havai Fişek Rezervi Teorisi.","source":"Yoimiya'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Doğa ve Bilgelik","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"1 kart çek. Ardından bu kartları elinden seçeceğin kartlarla değiştir.\n(Bu kartı destene eklemek için destende en az 2 Sumerulu karakter olmalıdır.)","descriptionraw":"1 kart çek. Ardından bu kartları elinden seçeceğin kartlarla değiştir.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3404}Sumerulu karakter olmalıdır.)","descriptionreplaced":"1 kart çek. Ardından bu kartları elinden seçeceğin kartlarla değiştir.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3404}Sumerulu karakter olmalıdır.)","storytitle":"Mutlu Perilerin Bilgeliği","storytext":"\"O dans çemberi evren hakkındaki her şeyi içeriyordu. Yaşam amaç, bilgelik ise araçtı.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Gece Diyarının Armağanı: Tepeler ve Çukurlar","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Bu kartı kuşanan Mualani, karakter değişiminden sonra \"Aktif Karakter\" olduğunda senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Mualani olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Bu kartı kuşanan $[A1214], karakter değişiminden sonra \"Aktif Karakter\" olduğunda</color> senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1214] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı kuşanan Mualani, karakter değişiminden sonra \"Aktif Karakter\" olduğunda</color> senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Mualani olmalıdır.)","storytitle":"Mualani: Tepeler ve Çukurlar","storytext":"\"Efsane bir dalga! Fişuv!\"","source":"Mualani'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Gece Diyarının Armağanı: Eksiksiz Ödeme","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Bu kartı kuşanan Kinich, aktif karakterin olarak değiştirildiğinde veya Kubbe Avcısı: Yükseklere Doğru kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Kinich olmalıdır.)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1709]</color>, aktif karakterin olarak değiştirildiğinde veya <color=#FFFFFFFF>$[S17092]</color> kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1709] olmalıdır.)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kinich</color>, aktif karakterin olarak değiştirildiğinde veya <color=#FFFFFFFF>Kubbe Avcısı: Yükseklere Doğru</color> kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Kinich olmalıdır.)","storytitle":"Kinich: Eksiksiz Ödeme","storytext":"\"Gece Lordu için.\"","source":"Kinich'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Kuzey Usulü Füme Tavuk","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda hedef karakterin bir sonraki Normal Saldırısının Nötr Element maliyeti 1 azalır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda hedef karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Kuzey Usulü Füme Tavuk","storytext":"Kuzey bölgelere gelen misafirlere hoş bir karşılama için bu yemek yapılır. Peki bu misafirperverliğe konukların tutumu ne olacak?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Kuzey Usulü Füme Tavuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakterin Saldırısı 1 artar.","descriptionraw":"Hedef karakterin Saldırısı 1 artar.","descriptionreplaced":"Hedef karakterin Saldırısı 1 artar.","playcost":[]},"nre":{"id":323002,"name":"Beslenme Çantası","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Oynandığında destenden rastgele 1 Yiyecek Etki Kartı çekersin.\nBir Yiyecek Etki Kartı oynadığında destenden rastgele 1 Yiyecek Etki Kartı çekersin (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> destenden rastgele 1 {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynadığında</color> destenden rastgele 1 {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> destenden rastgele 1 {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynadığında</color> destenden rastgele 1 {SPRITE_PRESET#3101}Yiyecek Etki Kartı çekersin (Her Turda bir defa).","storytitle":"Acil Durum Yemeği: Taşınabilir Yemek","storytext":"\"Düzenli beslenme fiziksel aktivitelere yardımcı olur.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Okyanus Renkli İstiridye","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Oynandığında kuşanan karaktere 2 Can yeniler.\nKarakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir (En fazla 2 defa).\nBu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> kuşanan karaktere 2 Can yeniler.\\nKarakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir (En fazla 2 defa).\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> kuşanan karaktere 2 Can yeniler.\\nKarakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir (En fazla 2 defa).\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Derinliklerin Hatıraları: Okyanus Renkli İstiridye","storytext":"\"Bu incelikli ve nadide taçlar, derinlerden getirdikleri umut ve hatıraları taşır, tarih ve kaybolmuş medeniyetlerin unutulmuş vadilerinden süzülerek sahiplerinin başına konar.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Okyanus Renkli İstiridye","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Tur sona erdiğinde 2 Can yeniler.\n3 defa iyileştirildikten sonra 1 Saldırı kazanır. (En fazla 3)","descriptionraw":"<color=#FFFFFFFF>Tur sona erdiğinde</color> 2 Can yeniler.\\n<color=#FFFFFFFF>3 defa iyileştirildikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","descriptionreplaced":"<color=#FFFFFFFF>Tur sona erdiğinde</color> 2 Can yeniler.\\n<color=#FFFFFFFF>3 defa iyileştirildikten sonra</color> 1 Saldırı kazanır. (En fazla 3)","playcost":[]},"operaepiclese":{"id":321017,"name":"Epiclese Opera Salonu","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Bir hamle seçmeden önce karakterlerinin kuşandığı kartların orijinal Element Zarı maliyeti rakibininkinden az değilse aktif karakterinin element türünde 1 Element Zarı oluşur. (Her Turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bir hamle seçmeden önce</color> karakterlerinin kuşandığı kartların orijinal Element Zarı maliyeti rakibininkinden az değilse aktif karakterinin element türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bir hamle seçmeden önce</color> karakterlerinin kuşandığı kartların orijinal Element Zarı maliyeti rakibininkinden az değilse aktif karakterinin element türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Epiclese Opera Salonu","storytext":"Gerçekle hayal ürünü, komediyle dram burada eşit derecede kendine yer bulur. Belki de Fontaineli eski bir oyun yazarının söyledikleri doğrudur. \"Tüm dünya bir sahne ve hepimiz birer oyuncuyuz.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Epiclese Opera Salonu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Karakterlerin Hamle yaptıktan sonra aktif karakterinin Canı rakibinin aktif karakterinin Canından yüksek değilse Maks. Canları 3 artar.","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Hamle yaptıktan sonra</color> aktif karakterinin Canı rakibinin aktif karakterinin Canından yüksek değilse Maks. Canları 3 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Hamle yaptıktan sonra</color> aktif karakterinin Canı rakibinin aktif karakterinin Canından yüksek değilse Maks. Canları 3 artar.","playcost":[]},"ornatekabuto":{"id":312007,"name":"İşlemeli Kabuto","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Başka bir karakterin Element Patlaması kullandıktan sonra bunu kuşanan karakter 1 Enerji kazanır.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 $[K310] kazanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Mazinin Yıldırımı: İşlemeli Kabuto","storytext":"\"On üç yıl bir rüya gibi gelip geçti. Gölge düşmüş bu geçidin üzerine bir duman gibi kızıl kar taneleri yağıyor. Artık sen de çok uzaklardasın.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Öz Düğümleri: Geliştirme Gücü","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tarafında 1 Güçlendirilmiş Geliştirme: Öz oluşur.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tarafında 1 <color=#FFFFFFFF>$[C402013]</color> oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tarafında 1 <color=#FFFFFFFF>Güçlendirilmiş Geliştirme: Öz</color> oluşur.","playcost":[]},"overchargedball":{"id":113131,"name":"Aşırı Yüklü Top","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_SLOWLY"],"tagstext":["Savaş Hamlesi"],"description":"Savaş Hamlesi: Rakibin aktif karakterine 1 Ateş Hasarı verir.\nBu karta Dışarı Atma uygulandığında rakibin aktif karakterine 1 Ateş Hasarı verir.","descriptionraw":"$[K1]: Rakibin aktif karakterine 1 $[K103] verir.\\n<color=#FFFFFFFF>Bu karta $[K56] uygulandığında</color> rakibin aktif karakterine 1 $[K103] verir.","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Rakibin aktif karakterine 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF>Bu karta <color=#FFFFFFFF>Dışarı Atma</color> uygulandığında</color> rakibin aktif karakterine 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Ödenmiş Hesap","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Fatui Ateş Tetikçisi olduğunda bu kartı kuşan.\nFatui Ateş Tetikçisi bu kartı kuşandıktan sonra hemen bir defa En Doğru An kullanır.\nBu kartı kuşanan Fatui Ateş Tetikçisi, Gizlilik oluşturduğunda şu etkileri kazanır:\nBaşlangıçtaki Kullanım Hakkı 1 artar ve eklenen karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\n(Bu kartı destene eklemek için destende Fatui Ateş Tetikçisi olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2301]</color> olduğunda bu kartı kuşan.\\n$[A2301] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S23012]</color> kullanır.\\nBu kartı kuşanan $[A2301], <color=#FFFFFFFF>$[C123012]</color> oluşturduğunda şu etkileri kazanır:\\nBaşlangıçtaki $[K3] 1 artar ve eklenen karakterin verdiği $[K100], $[K103] olarak değişir.\\n(Bu kartı destene eklemek için destende $[A2301] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Fatui Ateş Tetikçisi</color> olduğunda bu kartı kuşan.\\nFatui Ateş Tetikçisi bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>En Doğru An</color> kullanır.\\nBu kartı kuşanan Fatui Ateş Tetikçisi, <color=#FFFFFFFF>Gizlilik</color> oluşturduğunda şu etkileri kazanır:\\nBaşlangıçtaki <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar ve eklenen karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n(Bu kartı destene eklemek için destende Fatui Ateş Tetikçisi olmalıdır.)","storytitle":"Gizli Ödeme","storytext":"Yaşadığın sürece şunu unutma, kime borçlu olduğunu, ne zaman ödemen gerektiğini bilirsin.","source":"Fatui Ateş Tetikçisine karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Hamle Aşaması Başlangıcı: 2 Kararsız Element oluşur.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 2 $[K411] oluşur.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Paimon, En İyi Rehber","storytext":"\"Evet! Senin şansın aynı zamanda Paimon'un da şansı! Paimon'un şansı da senin şansın.\"","source":"Oyuncu Rehberindeki şartları karşılamanın ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Her bir diğer güçlü destek için karakterlerin 5 Maks. Can kazanır.\nTur sona erdiğinde en soldaki karakterin aktif karakter olarak değişir.\nTur başladığında mevcut Tur sayısı 7'den az değilse karakterlerin 1 kademe Savaştan Yıpranma kazanır.","descriptionraw":"Her bir diğer güçlü destek için karakterlerin 5 Maks. Can kazanır.\\n<color=#FFFFFFFF>Tur sona erdiğinde</color> en soldaki karakterin aktif karakter olarak değişir.\\n<color=#FFFFFFFF>Tur başladığında</color> mevcut Tur sayısı 7'den az değilse karakterlerin 1 kademe $[C540001] kazanır.","descriptionreplaced":"Her bir diğer güçlü destek için karakterlerin 5 Maks. Can kazanır.\\n<color=#FFFFFFFF>Tur sona erdiğinde</color> en soldaki karakterin aktif karakter olarak değişir.\\n<color=#FFFFFFFF>Tur başladığında</color> mevcut Tur sayısı 7'den az değilse karakterlerin 1 kademe Savaştan Yıpranma kazanır.","playcost":[]},"painforpain":{"id":221021,"name":"Acının İntikamı","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Yalnızca aktif karakterin Sinyora olduğunda oynayabilirsin. Oyuna girdiğinde Sinyora ile aynı türden 3 Element Zarı oluşturulur.\nBu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra Sinyora karakterinin durumuna göre rakibin aktif karakterine Dondurucu Soğuk veya Kavurucu Sıcak verilir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Sinyora olmalıdır.)","descriptionraw":"Yalnızca aktif karakterin $[A2102] olduğunda oynayabilirsin. Oyuna girdiğinde <color=#FFFFFFFF>$[A2102]</color> ile aynı türden 3 Element Zarı oluşturulur.\\nBu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra $[A2102] karakterinin durumuna göre rakibin aktif karakterine <color=#FFFFFFFF>$[K1016]</color> veya <color=#FFFFFFFF>$[K1017]</color> verilir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2102] olmalıdır.)","descriptionreplaced":"Yalnızca aktif karakterin Sinyora olduğunda oynayabilirsin. Oyuna girdiğinde <color=#FFFFFFFF>Sinyora</color> ile aynı türden 3 Element Zarı oluşturulur.\\nBu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra Sinyora karakterinin durumuna göre rakibin aktif karakterine <color=#FFFFFFFF>Dondurucu Soğuk</color> veya <color=#FFFFFFFF>Kavurucu Sıcak</color> verilir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Sinyora olmalıdır.)","storytitle":"Sinyora: Acının İntikamı","storytext":"\"Bu ızdırabı sen de çekeceksin.\"","source":"Sinyora'ya karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Pankrasyon!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Sadece en az 8 Element Zarına sahip olduğunda ve rakibin Turunu bitirmediğinde oynanabilir. Bir oyuncu Turunu ilk bitirdiğinde, Turunu bitirmeyen diğer oyuncu 2 kart çeker.","descriptionraw":"<color=#FFFFFFFF>Sadece en az 8 Element Zarına sahip olduğunda ve rakibin Turunu bitirmediğinde oynanabilir.</color> Bir oyuncu Turunu ilk bitirdiğinde, Turunu bitirmeyen diğer oyuncu 2 kart çeker.","descriptionreplaced":"<color=#FFFFFFFF>Sadece en az 8 Element Zarına sahip olduğunda ve rakibin Turunu bitirmediğinde oynanabilir.</color> Bir oyuncu Turunu ilk bitirdiğinde, Turunu bitirmeyen diğer oyuncu 2 kart çeker.","storytitle":"Pankrasyon!","storytext":"\"Zafer için, Kale Kuponu için, Eskicideki en güzel ürünler için... Ve elbet bir gün gelecek özgürlük için, hücum!\"","source":"Eskici Kupon Takası","playcost":[]},"parametrictransformer":{"id":323001,"name":"Parametrik Dönüştürücü","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"İki taraftan biri, bir beceri kullandıktan sonra Element Hasarı verilmişse, bu kart 1 Nitelik İlerlemesi kazanır.\nKart 3 Nitelik İlerlemesi kazandığında bu kartı atabilir ve 3 farklı Temel Element Zarı oluşturabilirsin.","descriptionraw":"<color=#FFFFFFFF>İki taraftan biri, bir beceri kullandıktan sonra</color> Element Hasarı verilmişse, bu kart 1 <color=#FFFFFFFF>Nitelik İlerlemesi</color> kazanır.\\nKart 3 <color=#FFFFFFFF>Nitelik İlerlemesi</color> kazandığında bu kartı atabilir ve 3 farklı Temel Element Zarı oluşturabilirsin.","descriptionreplaced":"<color=#FFFFFFFF>İki taraftan biri, bir beceri kullandıktan sonra</color> Element Hasarı verilmişse, bu kart 1 <color=#FFFFFFFF>Nitelik İlerlemesi</color> kazanır.\\nKart 3 <color=#FFFFFFFF>Nitelik İlerlemesi</color> kazandığında bu kartı atabilir ve 3 farklı Temel Element Zarı oluşturabilirsin.","storytitle":"Sürekli Döngü: Parametrik Dönüşüm","storytext":"\"Basitçe söylemek gerekirse yerin üstündeki ve altındaki her şeyin bir döngüsü vardır. Hatıralar ve elementler Ley Hatları boyunca akıp gider.\"\n\"Belki de kadim uygarlıklar, tozu hazineye dönüştüren döngüyü açığa çıkarmaya çalışıyorlardı.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Yargı Zamanı","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Rakibinin bu Turda oynayacağı 3 Etki Kartı geçersiz olur.\n(Her Düelloda yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"Rakibinin bu Turda oynayacağı 3 Etki Kartı geçersiz olur.\\n(Her Düelloda yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"Rakibinin bu Turda oynayacağı 3 Etki Kartı geçersiz olur.\\n(Her Düelloda yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Yargı Zamanı","storytext":"\"Bu davada nihai kararı verme zamanı geldi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Katılaşmış İnci","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Yalnızca aktif karakterin Bin Yıllık İnci Denizatı olduğunda oynayabilirsin. Bin Yıllık İnci Denizatı oynandığında 1 Kullanım Hakkı olan Fontemer İncisi kazanır. Eğer zaten Fontemer İncisi eklenmişse Kullanım Hakkı 1 artar.\nBin Yıllık İnci Denizatı üzerindeki Fontemer İncisi, Minyonlardan gelen Hasarı etkisiz hale getirdiğinde Kullanım Hakkı harcanmaması her Turda iki defa olacak şekilde değişir.\n(Bu kartı destene eklemek için destende Bin Yıllık İnci Denizatı olmalıdır.)","descriptionraw":"Yalnızca aktif karakterin <color=#FFFFFFFF>$[A2403]</color> olduğunda oynayabilirsin. $[A2403] oynandığında 1 $[K3] olan <color=#FFFFFFFF>$[C124032]</color> kazanır. Eğer zaten $[C124032] eklenmişse $[K3] 1 artar.\\n$[A2403] üzerindeki <color=#FFFFFFFF>$[C124032]</color>, Minyonlardan gelen Hasarı etkisiz hale getirdiğinde $[K3] harcanmaması her Turda iki defa olacak şekilde değişir.\\n(Bu kartı destene eklemek için destende $[A2403] olmalıdır.)","descriptionreplaced":"Yalnızca aktif karakterin <color=#FFFFFFFF>Bin Yıllık İnci Denizatı</color> olduğunda oynayabilirsin. Bin Yıllık İnci Denizatı oynandığında 1 <color=#FFFFFFFF>Kullanım Hakkı</color> olan <color=#FFFFFFFF>Fontemer İncisi</color> kazanır. Eğer zaten Fontemer İncisi eklenmişse <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\nBin Yıllık İnci Denizatı üzerindeki <color=#FFFFFFFF>Fontemer İncisi</color>, Minyonlardan gelen Hasarı etkisiz hale getirdiğinde <color=#FFFFFFFF>Kullanım Hakkı</color> harcanmaması her Turda iki defa olacak şekilde değişir.\\n(Bu kartı destene eklemek için destende Bin Yıllık İnci Denizatı olmalıdır.)","storytitle":"Bin Yıllık İnci Denizatı: Katılaşmış İnci","storytext":"Tuhaf Deniz İncisi, Fontemer Tufanı... Denizatı şeklindeki esrarengiz canavarın, yalnız bir kral olmasına rağmen ne zengin bir sarayı ne de harabeleri vardır. Sahip olduğu şey ise diğer Fontemer Sapkınlarını dehşete düşürüp çil yavrusu gibi dağıtacak haşmeti ve gücüdür...","source":"Bin Yıllık İnci Denizatına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[]},"peopleofthesprings":{"id":321025,"name":"\"Kaplıca Halkı\"","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Minyonun alana girdiğinde Kullanım Hakkı 1 artar.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Minyonun alana girdiğinde</color> $[K3] 1 artar.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Minyonun alana girdiğinde</color> <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"\"Kaplıca Halkı\"","storytext":"Natlan'ın en iyi tatil yeri ve aynı zamanda Koholazorlar ile kaplıca tutkunlarının mutlu yuvası!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Kutsal Alevin Dönüşü Yolculuğu","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Her iki tarafta da Savaşın Alevleri oluşturur. Senin tarafındaki Savaşın Alevleri fazladan 1 Savaşma Ruhu kazanır. (Her Savaşın Alevleri, kendi tarafının karşı tarafa verdiği Hasarı \"Savaşma Ruhu\" olarak kaydeder. Her Tur Hamle Aşaması başlangıcında daha fazla Savaşma Ruhuna sahip taraftaki Savaşma Ruhu temizlenir ve bu taraftaki mevcut aktif karakter bu Turda fazladan 1 Hasar verir.)\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"Her iki tarafta da <color=#FFFFFFFF>$[C300006]</color> oluşturur. Senin tarafındaki <color=#FFFFFFFF>$[C300006]</color> fazladan 1 <color=#FFFFFFFF>Savaşma Ruhu</color> kazanır. (Her <color=#FFFFFFFF>$[C300006]</color>, kendi tarafının karşı tarafa verdiği Hasarı <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> olarak kaydeder. Her Tur Hamle Aşaması başlangıcında daha fazla <color=#FFFFFFFF>Savaşma Ruhuna</color> sahip taraftaki <color=#FFFFFFFF>Savaşma Ruhu</color> temizlenir ve bu taraftaki mevcut aktif karakter bu Turda fazladan 1 Hasar verir.)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"Her iki tarafta da <color=#FFFFFFFF>Savaşın Alevleri</color> oluşturur. Senin tarafındaki <color=#FFFFFFFF>Savaşın Alevleri</color> fazladan 1 <color=#FFFFFFFF>Savaşma Ruhu</color> kazanır. (Her <color=#FFFFFFFF>Savaşın Alevleri</color>, kendi tarafının karşı tarafa verdiği Hasarı <color=#FFFFFFFF>\"Savaşma Ruhu\"</color> olarak kaydeder. Her Tur Hamle Aşaması başlangıcında daha fazla <color=#FFFFFFFF>Savaşma Ruhuna</color> sahip taraftaki <color=#FFFFFFFF>Savaşma Ruhu</color> temizlenir ve bu taraftaki mevcut aktif karakter bu Turda fazladan 1 Hasar verir.)\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Kutsal Alevin Dönüşü Yolculuğu","storytext":"\"Yarışmaya katılan her kişi, kazansın veya kazanmasın, ulusumuzun korunmasına bir katkıda bulunmuş olur. Dolayısıyla sadece katılım göstermek bile başlı başına bir onurdur.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Havadan Darbe","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_SLOWLY"],"tagstext":["Savaş Hamlesi"],"description":"Savaş Hamlesi: Hedef karaktere geç. Ardından o karakter bir Normal Saldırı kullanır.","descriptionraw":"$[K1]: Hedef karaktere geç. Ardından o karakter bir <color=#FFFFFFFF>Normal Saldırı</color> kullanır.","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Hedef karaktere geç. Ardından o karakter bir <color=#FFFFFFFF>Normal Saldırı</color> kullanır.","storytitle":"Hava Baskını","storytext":"\"... Kanatlarını erken açma! Yoksa fark edilirsin!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Ruh Düğümü: Pozisyonu Koru - Gelişmiş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerinden biri yenildiğinde karakterin Yenilmez ve Canı 2 olana kadar Can yeniler.\nKullanım Hakkı: 12\nKarakterlerin Arkhe: Öz tesirli Hasar aldığında bu kartın Kullanım Hakkı 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin $[K54] ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın $[K3] 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin <color=#FFFFFFFF>Yenilmez</color> ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 12</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın <color=#FFFFFFFF>Kullanım Hakkı</color> 1 azalır.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Ruh Düğümü: Pozisyonu Koru - Temel","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerinden biri yenildiğinde karakterin Yenilmez ve Canı 2 olana kadar Can yeniler.\nKullanım Hakkı: 4\nKarakterlerin Arkhe: Öz tesirli Hasar aldığında bu kartın Kullanım Hakkı 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin $[K54] ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın $[K3] 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin <color=#FFFFFFFF>Yenilmez</color> ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 4</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın <color=#FFFFFFFF>Kullanım Hakkı</color> 1 azalır.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Ruh Düğümü: Pozisyonu Koru - Orta","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Karakterlerinden biri yenildiğinde karakterin Yenilmez ve Canı 2 olana kadar Can yeniler.\nKullanım Hakkı: 8\nKarakterlerin Arkhe: Öz tesirli Hasar aldığında bu kartın Kullanım Hakkı 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin $[K54] ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın $[K3] 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerinden biri yenildiğinde</color> karakterin <color=#FFFFFFFF>Yenilmez</color> ve Canı 2 olana kadar Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 8</color>\\n<color=#FFFFFFFF>Karakterlerin {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında</color> bu kartın <color=#FFFFFFFF>Kullanım Hakkı</color> 1 azalır.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Fuubutsu Şiirleri","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kaedehara Kazuha olduğunda bu kartı kuşan.\nKaedehara Kazuha bu kartı kuşandıktan sonra hemen bir defa Chihayaburu kullanır.\nBu kartı kuşanan Kaedehara Kazuha Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)\n(Bu kartı destene eklemek için destende Kaedehara Kazuha olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1505]</color> olduğunda bu kartı kuşan.\\n$[A1505] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15052]</color> kullanır.\\nBu kartı kuşanan $[A1505] Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)\\n(Bu kartı destene eklemek için destende $[A1505] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kaedehara Kazuha</color> olduğunda bu kartı kuşan.\\nKaedehara Kazuha bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Chihayaburu</color> kullanır.\\nBu kartı kuşanan Kaedehara Kazuha Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)\\n(Bu kartı destene eklemek için destende Kaedehara Kazuha olmalıdır.)","storytitle":"Kaedehara Kazuha: Fuubutsu Şiirleri","storytext":"Bu düello ile ilgili hoş bir şey var.\nHiç değilse her iki taraf da pişmanlık duymadan yenilgiye razı olabilir.","source":"Kaedehara Kazuha'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Taşınabilir Otomatik Testere","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Bunun eklendiği karakter Hasar aldığında eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta Dışarı Atma uygulanır, 1 Hasar etkisiz hale getirilir ve 1 Metanet Sembolü puanı verir. (Her Turda bir defa)\nKarakter Hasar verdiğinde eğer Metanet Sembolü puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\n(Yalnızca Çift Elli Kılıç karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta $[K56] uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Metanet Sembolü</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Metanet Sembolü</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3203}Çift Elli Kılıç karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Metanet Sembolü</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Metanet Sembolü</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3203}Çift Elli Kılıç karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Denizci Şarkısı: Taşınabilir Otomatik Testere","storytext":"\"Geçmişte işçilerin gemi omurgalarını ve boruları kesmek için kullandığı bir zincirli testere... Taşıma kolunu iki elinle sıkıca kavrarsan sert çeliği bile ikiye ayırabilirsin.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Ezici Sürpriz","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Klee olduğunda bu kartı kuşan.\nKlee bu kartı kuşandıktan sonra hemen bir defa Zıpzıp Bodur kullanır.\nBu kartı kuşanan Klee, bir Patlayıcı Kıvılcım oluşturduğunda Kullanım Hakkı 1 artar.\n(Bu kartı destene eklemek için destende Klee olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1306]</color> olduğunda bu kartı kuşan.\\n$[A1306] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13062]</color> kullanır.\\nBu kartı kuşanan $[A1306], bir <color=#FFFFFFFF>$[C113061]</color> oluşturduğunda $[K3] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1306] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Klee</color> olduğunda bu kartı kuşan.\\nKlee bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Zıpzıp Bodur</color> kullanır.\\nBu kartı kuşanan Klee, bir <color=#FFFFFFFF>Patlayıcı Kıvılcım</color> oluşturduğunda <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Klee olmalıdır.)","storytitle":"Klee: Ezici Sürpriz","storytext":"Bu kartı çektiğinde içten bir kahkaha at!","source":"Klee'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Ezeli Yeşim Kanatlı Mızrak","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter bir Beceri kullandığında bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)\n(YalnızcaMızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Kartal Adalet Mızrağı: Ezeli Yeşim Kanatlı Mızrak","storytext":"\"Taştan yapılma kuş, anında uçsuz bucaksız göklere yükselmiş. Ardından okyanusun tam kalbine, bu dev yaratıkla balinanın savaş alanına dalmış. Dev yaratık, ebediyen suyun derinliklerine gömülmüş. Bu korkunç yaratığın esaretinden kurtulan Liyue halkı rahat bir nefes almış.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Çoğalan Sporlar","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yeşimkuyruk Mantar Kuşu olduğunda bu kartı kuşan.\nYeşimkuyruk Mantar Kuşu bu kartı kuşandıktan sonra hemen bir defa Dengesiz Spor Bulutu kullanır.\nBu kartı kuşanan Yeşimkuyruk Mantar Kuşu, 1 kademe daha Radikal Canlılık biriktirebilir.\n(Bu kartı destene eklemek için destende Yeşimkuyruk Mantar Kuşu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2701]</color> olduğunda bu kartı kuşan.\\n$[A2701] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S27012]</color> kullanır.\\nBu kartı kuşanan $[A2701], 1 kademe daha <color=#FFFFFFFF>Radikal Canlılık</color> biriktirebilir.\\n(Bu kartı destene eklemek için destende $[A2701] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yeşimkuyruk Mantar Kuşu</color> olduğunda bu kartı kuşan.\\nYeşimkuyruk Mantar Kuşu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Dengesiz Spor Bulutu</color> kullanır.\\nBu kartı kuşanan Yeşimkuyruk Mantar Kuşu, 1 kademe daha <color=#FFFFFFFF>Radikal Canlılık</color> biriktirebilir.\\n(Bu kartı destene eklemek için destende Yeşimkuyruk Mantar Kuşu olmalıdır.)","storytitle":"Spor Toz Bulutu","storytext":"Sıradan bir canlının ortalama zekasının üzerinde olan Mantarın kurduğu tuzaktan çok az insan kaçabilir.","source":"Yeşimkuyruk Mantar Kuşuna karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Batışın Kehaneti","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Mona olduğunda bu kartı kuşan.\nMona bu kartı kuşandıktan sonra hemen bir defa Kaderin Yıldızı kullanır.\nBu kartı kuşanan Mona aktif karakter olarak kaldığı sürece tetikleyebileceğin Su ile İlgili Tepkimeler tarafından verilen Hasar fazladan 2 daha artar.\n(Bu kartı destene eklemek için destende Mona olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1203]</color> olduğunda bu kartı kuşan.\\n$[A1203] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12033]</color> kullanır.\\nBu kartı kuşanan $[A1203] aktif karakter olarak kaldığı sürece tetikleyebileceğin $[K212] tarafından verilen Hasar fazladan 2 daha artar.\\n(Bu kartı destene eklemek için destende $[A1203] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Mona</color> olduğunda bu kartı kuşan.\\nMona bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kaderin Yıldızı</color> kullanır.\\nBu kartı kuşanan Mona aktif karakter olarak kaldığı sürece tetikleyebileceğin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su ile İlgili Tepkimeler</color> tarafından verilen Hasar fazladan 2 daha artar.\\n(Bu kartı destene eklemek için destende Mona olmalıdır.)","storytitle":"Mona: Batışın Kehaneti","storytext":"\"Hey! O kartı oynamalısın!\"\n\"... Pekala nasıl istiyorsan öyle yap.\"","source":"Mona'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Madenci Kazması","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Bunun eklendiği karakter Hasar aldığında eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta Dışarı Atma uygulanır, 1 Hasar etkisiz hale getirilir ve 1 Dayanışma puanı verir. (Her Turda bir defa)\nBir karakter Hasar verdiğinde eğer Dayanışma puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\n(Yalnızca Mızrak karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta $[K56] uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Dayanışma</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Dayanışma</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3204}Mızrak karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Dayanışma</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Dayanışma</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3204}Mızrak karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Duvarcı Şarkısı: Madenci Kazması","storytext":"\"Aletin delme ve kesme gücü rakipsizdi.\nKayaları bile sanki pamukmuş gibi delip geçebildiği için\ndaha yumuşak malzemeleri daha da hızlı delebiliyordu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Puca'nın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Her iki tarafın da Destek Bölgesi dolana dek alanda rastgele Yoldaşlar oluşturulur.","descriptionraw":"Her iki tarafın da Destek Bölgesi dolana dek alanda rastgele {SPRITE_PRESET#3103}Yoldaşlar oluşturulur.","descriptionreplaced":"Her iki tarafın da Destek Bölgesi dolana dek alanda rastgele {SPRITE_PRESET#3103}Yoldaşlar oluşturulur.","playcost":[]},"puffpops":{"id":333018,"name":"Lezzet Patlağı","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Başlangıç destende yer almayan 3 kart eline eklendiğinde hedef karakterin için 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Başlangıç destende yer almayan 3 kart eline eklendiğinde hedef karakterin için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Başlangıç destende yer almayan 3 kart eline eklendiğinde hedef karakterin için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Lezzet Patlağı","storytext":"Birbirinden farklı lezzetleri olan bir atıştırmalık. Gözlerini kaparsan bir sonraki lokmanın tadını tahmin edemezsin. Bu arada adındaki \"patlak\", Tahıl Meyvesinin yüksek sıcaklıklarda patlayan tanelerinden gelmektedir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Titreşen Cadı","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Bu kartı kuşanan Lisa karakterine geçtikten sonra: Rakip aktif karaktere İletken eklenir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Lisa olmalıdır.)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1409]</color> karakterine geçtikten sonra: Rakip aktif karaktere <color=#FFFFFFFF>$[C114091]</color> eklenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1409] olmalıdır.)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Lisa</color> karakterine geçtikten sonra: Rakip aktif karaktere <color=#FFFFFFFF>İletken</color> eklenir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Lisa olmalıdır.)","storytitle":"Lisa: Titreşen Cadı","storytext":"Binlerce ciltlik kitapları okumuş bir Kütüphaneci olarak nasıl kazanılacağını hatırlamak benim için mesele bile değil...","source":"Lisa'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Gukuzor","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Oynandığında rakibin aktif karakterine Hedef ekler.\nEkli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde Hedef ekli olduğunda mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta Dışarı Atma uygularsın. Ardından mevcut karakter değişikliği Savaş Hamlesi yerine Hızlı Hamle olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm Hedefler kaldırılır.\nTeknik: Hızlı Süzülüş\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> rakibin aktif karakterine <color=#FFFFFFFF>$[C301302]</color> ekler.\\n<color=#FFFFFFFF>Ekli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde <color=#FFFFFFFF>$[C301302]</color> ekli olduğunda</color> mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta $[K56] uygularsın. Ardından mevcut karakter değişikliği $[K1] yerine $[K2] olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm <color=#FFFFFFFF>$[C301302]ler</color> kaldırılır.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> rakibin aktif karakterine <color=#FFFFFFFF>Hedef</color> ekler.\\n<color=#FFFFFFFF>Ekli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde <color=#FFFFFFFF>Hedef</color> ekli olduğunda</color> mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsın. Ardından mevcut karakter değişikliği <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm <color=#FFFFFFFF>Hedefler</color> kaldırılır.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Hızlı Süzülüş\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Gukuzor: Hızlı Süzülüş","storytext":"Günümüzdeki Gukuzorların atalarının, uçan kudretli ejderhalara en yakın yaratıklar olduğu ve gökyüzünde bulutlar gibi süzüldükleri söylenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Hızlı Örgü Sanatı","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Kendi tarafından bir Minyon seç ve ona fazladan 1 Kullanım Hakkı kazandır.","descriptionraw":"Kendi tarafından bir Minyon seç ve ona fazladan 1 $[K3] kazandır.","descriptionreplaced":"Kendi tarafından bir Minyon seç ve ona fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kazandır.","storytitle":"Yamalı Tavşan","storytext":"893. Baron Tavşanın uzun ömrünün sırrı budur.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Gökkuşağı Makaronları","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler. Bu karakterin sonraki 3 defa Hasar alışında 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Gökkuşağı Makaronları","storytext":"Küçük, rengarenk hamur işleri. Çıtır kabuğunun içerisine tatlı, yumuşacık ve mükemmel bir dolgu eklenerek hazırlanmış.\nFontaine'de bir söz vardır: \"Makaronsuz bir tatlı tabağı, kaynağını yitirmiş sulara benzer.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Gökkuşağı Makaronları","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakter 2 Maks. Can kazanır. 4 kademeye ulaşıp Hasar aldıktan sonra kendisi için 1 Can yeniler. (Birikebilir)","descriptionraw":"Hedef karakter 2 Maks. Can kazanır. 4 kademeye ulaşıp Hasar aldıktan sonra kendisi için 1 Can yeniler. (Birikebilir)","descriptionreplaced":"Hedef karakter 2 Maks. Can kazanır. 4 kademeye ulaşıp Hasar aldıktan sonra kendisi için 1 Can yeniler. (Birikebilir)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Karakterin bir Element Becerisi kullandığında sıradaki bekleyen karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Element Becerisi kullandığında</color> sıradaki bekleyen karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Element Becerisi kullandığında</color> sıradaki bekleyen karakterinle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","storytitle":"Hatıra Mücevheri: Rana","storytext":"\"Hâlâ birlikte geçireceğimiz bolca zaman var. Uçsuz bucaksız ormanı, dünyayı ve geleceği birlikte keşfedebiliriz.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Kuzgun Yayı","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakterin verdiği Hasar 1 artar.\n(YalnızcaYay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Alev ve Suyun Laneti: Kuzgun Yayı","storytext":"Kuzgunlar birçok efsanede ölümün habercileridir. Bu nedenle avcılar da yaylarının üzerini, hedefinin kaçınılmaz ecelini simgeleyen tüylerle süslüyor.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Kuzgun Yayı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Silah","Yay","Canavar Makinası Kartı"],"description":"Saldırı 1 artar.\nBunun eklendiği karakter Hamle yaptıktan sonra 1 Hamle hakkı kazanır ve 1 Hamleler daha az Enerji kazandırır kademesi eklenir. (Her Turda bir defa)","descriptionraw":"Saldırı 1 artar.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır ve 1 <color=#FFFFFFFF>$[C147]</color> kademesi eklenir. (Her Turda bir defa)","descriptionreplaced":"Saldırı 1 artar.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır ve 1 <color=#FFFFFFFF>Hamleler daha az Enerji kazandırır</color> kademesi eklenir. (Her Turda bir defa)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Kırmızı Tüylü Yelpaze","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Karakter değiştirdiğinde bu Turda bir sonraki \"Karakter Değiştir\" hamlen, Savaş Hamlesi yerine Hızlı Hamle sayılır. Ayrıca maliyeti 1 Element Zarı azalır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdiğinde</color> bu Turda bir sonraki \"Karakter Değiştir\" hamlen, $[K1] yerine $[K2] sayılır. Ayrıca maliyeti 1 Element Zarı azalır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdiğinde</color> bu Turda bir sonraki \"Karakter Değiştir\" hamlen, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır. Ayrıca maliyeti 1 Element Zarı azalır. (Her Turda bir defa)","storytitle":"Tarifsiz Rüzgar: Kırmızı Tüylü Yelpaze","storytext":"Efsaneye göre bu yelpaze bir Tengu savaşçısının ellerindeyken çeşitli güçler sergileyebilir.\nSıradan birinin ellerindeyse \"tutan kişiyi hafifletme\" gücü vardır.\nBuna rağmen bu gücü, ortalama biri için fazlasıyla yeterlidir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Yeniden Alevlenen Ateş","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Yakıcı Alev fazladan 3 Hasar verir ve Turunu sona erdirdiğini bildirdiğinde tekrar tetiklenir.","descriptionraw":"<color=#FFFFFFFF>$[C115]</color> fazladan 3 Hasar verir ve Turunu sona erdirdiğini bildirdiğinde tekrar tetiklenir.","descriptionreplaced":"<color=#FFFFFFFF>Yakıcı Alev</color> fazladan 3 Hasar verir ve Turunu sona erdirdiğini bildirdiğinde tekrar tetiklenir.","playcost":[]},"rendingvortex":{"id":225021,"name":"Izdırap Girdabı","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Dvalin olduğunda bu kartı kuşan.\nDvalin bu kartı kuşandıktan sonra hemen bir defa Ağır Yaylım Ateşi kullanır.\nBu kartı kuşanan Dvalin alandayken rakibin karakterine eklenen Komple Çöküş kaldırıldığında rakibin hazırda bulunan sonraki karakterine Komple Çöküş uygular. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Dvalin olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2502]</color> olduğunda bu kartı kuşan.\\n$[A2502] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S25022]</color> kullanır.\\nBu kartı kuşanan $[A2502] alandayken rakibin karakterine eklenen <color=#FFFFFFFF>$[C125021]</color> kaldırıldığında rakibin hazırda bulunan sonraki karakterine <color=#FFFFFFFF>$[C125021]</color> uygular. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2502] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Dvalin</color> olduğunda bu kartı kuşan.\\nDvalin bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Ağır Yaylım Ateşi</color> kullanır.\\nBu kartı kuşanan Dvalin alandayken rakibin karakterine eklenen <color=#FFFFFFFF>Komple Çöküş</color> kaldırıldığında rakibin hazırda bulunan sonraki karakterine <color=#FFFFFFFF>Komple Çöküş</color> uygular. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Dvalin olmalıdır.)","storytitle":"Dvalin: Izdırap Girdabı","storytext":"Ama tozun temizlenebileceğini, şüphe ve zehrin gücünün yok edilebileceğini de asla unutma.","source":"Dvalin'e karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Bol Bol İstirahat","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Sigewinne olduğunda bu kartı kuşan.\nSigewinne bu kartı kuşandıktan sonra hemen bir defa Zıplayan Hidroterapi kullanır.\nBu kartı kuşanan Sigewinne, Zıplayan Hidroterapi kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Sigewinne olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1213]</color> olduğunda bu kartı kuşan.\\n$[A1213] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12132]</color> kullanır.\\nBu kartı kuşanan $[A1213], <color=#FFFFFFFF>$[S12132]</color> kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1213] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Sigewinne</color> olduğunda bu kartı kuşan.\\nSigewinne bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Zıplayan Hidroterapi</color> kullanır.\\nBu kartı kuşanan Sigewinne, <color=#FFFFFFFF>Zıplayan Hidroterapi</color> kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Sigewinne olmalıdır.)","storytitle":"Sigewinne: Bol Bol İstirahat","storytext":"\"Gerilme! Sakin ol.\"","source":"Sigewinne'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Büyük Hayalin Melodisi","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir Silah veya Yadigar kartı oynadığın bir sonraki seferde 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır.","storytitle":"Büyük Hayalin Melodisi","storytext":"\"Hayallerimize, dünyamıza girin.\"\n\"İyi, cesur ve dürüst işleri yazın.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Meşru Mükafat","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakterin Element Patlaması fazladan 2 Hasar daha verir.\nAktif Karakterin Hasar aldıktan veya iyileştirildikten sonra 1 Adalet Prensibi puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 Enerji sağlanır.\n(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Patlaması fazladan 2 Hasar daha verir.</color>\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldıktan veya iyileştirildikten sonra</color> 1 <color=#FFFFFFFF>Adalet Prensibi</color> puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 $[K310] sağlanır.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Patlaması fazladan 2 Hasar daha verir.</color>\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldıktan veya iyileştirildikten sonra</color> 1 <color=#FFFFFFFF>Adalet Prensibi</color> puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> sağlanır.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Mızrağın Ucu: Meşru Mükafat","storytext":"\"Zira dünya bu şekilde dönmeli, dürüstlük anlamını yitirmemelidir.\"\n\"Ne var ki 'olması gerekenler' ancak sözde kolaydır, istenilen sonuca erişebilmek ise akılalmaz derecede çaba gerektirir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Meşru Mükafat","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Silah","Mızrak","Canavar Makinası Kartı"],"description":"Saldırı 1 artar.\nTur sona erdiğinde bunun eklendiği karakter 5 Maks. Can kazanır.","descriptionraw":"Saldırı 1 artar.\\nTur sona erdiğinde bunun eklendiği karakter 5 Maks. Can kazanır.","descriptionreplaced":"Saldırı 1 artar.\\nTur sona erdiğinde bunun eklendiği karakter 5 Maks. Can kazanır.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Son Karar Hakkı","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yanfei olduğunda bu kartı kuşan.\nYanfei bu kartı kuşandıktan sonra hemen bir defa Tasdik Mührü kullanır.\nYanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. Kızıl Mühür tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.\n(Bu kartı destene eklemek için destende Yanfei olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1308]</color> olduğunda bu kartı kuşan.\\n$[A1308] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13081]</color> kullanır.\\n$[A1308], bu kartı kuşanmışken $[K51] kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. $[K1010] tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.\\n(Bu kartı destene eklemek için destende $[A1308] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yanfei</color> olduğunda bu kartı kuşan.\\nYanfei bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Tasdik Mührü</color> kullanır.\\nYanfei, bu kartı kuşanmışken <color=#FFFFFFFF>Yüklü Saldırı</color> kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. <color=#FFFFFFFF>Kızıl Mühür</color> tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.\\n(Bu kartı destene eklemek için destende Yanfei olmalıdır.)","storytitle":"Yanfei: Son Karar Hakkı","storytext":"\"İş kartlara geldiğinde... Kurallarla ters düşmediği sürece her şey mübahtır.\"","source":"Yanfei'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Kırağı Kılıcı","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Buz Ajanı olduğunda bu kartı kuşan.\nBuz Ajanı bu kartı kuşandıktan sonra hemen bir defa Donduran Nidalar kullanır.\nBu kartı kuşanan Buz Ajanı, Kanla Bağlı Gölge tetiklediğinde rakibin aktif karakterinin sahip olduğu Hayat Bağı kademelerinin sayısı iki katına çıkar.\n(Bu kartı destene eklemek için destende Buz Ajanı olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2104]</color> olduğunda bu kartı kuşan.\\n$[A2104] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S21042]</color> kullanır.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A2104]</color>, <color=#FFFFFFFF>$[S21044]</color> tetiklediğinde rakibin aktif karakterinin sahip olduğu <color=#FFFFFFFF>$[C122]</color> kademelerinin sayısı iki katına çıkar.\\n(Bu kartı destene eklemek için destende $[A2104] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Buz Ajanı</color> olduğunda bu kartı kuşan.\\nBuz Ajanı bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Donduran Nidalar</color> kullanır.\\nBu kartı kuşanan <color=#FFFFFFFF>Buz Ajanı</color>, <color=#FFFFFFFF>Kanla Bağlı Gölge</color> tetiklediğinde rakibin aktif karakterinin sahip olduğu <color=#FFFFFFFF>Hayat Bağı</color> kademelerinin sayısı iki katına çıkar.\\n(Bu kartı destene eklemek için destende Buz Ajanı olmalıdır.)","storytitle":"Buz Ajanı: Kırağı Kılıcı","storytext":"\"Düşüncesizliğimi affedin.\"","source":"Buz Ajanına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Canlandırma Ayini","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Qiqi olduğunda bu kartı kuşan.\nQiqi bu kartı kuşandıktan sonra hemen bir defa Adeptus Büyüsü: Nazar kullanır.\nBu kartı kuşanan Qiqi, Adeptus Büyüsü: Nazar kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)\n(Bu kartı destene eklemek için destende Qiqi olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1108]</color> olduğunda bu kartı kuşan.\\n$[A1108] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11083]</color> kullanır.\\nBu kartı kuşanan $[A1108], <color=#FFFFFFFF>$[S11083]</color> kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)\\n(Bu kartı destene eklemek için destende $[A1108] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Qiqi</color> olduğunda bu kartı kuşan.\\nQiqi bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Adeptus Büyüsü: Nazar</color> kullanır.\\nBu kartı kuşanan Qiqi, <color=#FFFFFFFF>Adeptus Büyüsü: Nazar</color> kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)\\n(Bu kartı destene eklemek için destende Qiqi olmalıdır.)","storytitle":"Qiqi: Canlandırma Ayini","storytext":"\"Devam etmeliyim...\"","source":"Qiqi'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Alevler İçinde Rock","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Xinyan olduğunda bu kartı kuşan.\nXinyan bu kartı kuşandıktan sonra hemen bir defa Ateşle Dans kullanır.\nBu kartı kuşanan Xinyan, Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Xinyan olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1312]</color> olduğunda bu kartı kuşan.\\n$[A1312] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13121]</color> kullanır.\\nBu kartı kuşanan $[A1312], Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1312] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Xinyan</color> olduğunda bu kartı kuşan.\\nXinyan bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Ateşle Dans</color> kullanır.\\nBu kartı kuşanan Xinyan, Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Xinyan olmalıdır.)","storytitle":"Xinyan: Alevler İçinde Rock","storytext":"\"Biraz daha coşkulu!\"","source":"Xinyan'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Koşan Tazı: Rüzgar Gibi Hızlı","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Gorou olduğunda bu kartı kuşan.\nGorou bu kartı kuşandıktan sonra hemen bir defa Inuzaka Savunma Çemberi kullanır.\nBu kartı kuşanan Gorou alandayken ve karakterlerinden biri Toprak Hasarı verdiğinde, Generalin Savaş Sancağı oyundaysa 1 kart çekersin. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Gorou olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1606]</color> olduğunda bu kartı kuşan.\\n$[A1606] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16062]</color> kullanır.\\nBu kartı kuşanan $[A1606] alandayken ve karakterlerinden biri $[K106] verdiğinde, <color=#FFFFFFFF>$[C116061]</color> oyundaysa 1 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1606] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Gorou</color> olduğunda bu kartı kuşan.\\nGorou bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Inuzaka Savunma Çemberi</color> kullanır.\\nBu kartı kuşanan Gorou alandayken ve karakterlerinden biri {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verdiğinde, <color=#FFFFFFFF>Generalin Savaş Sancağı</color> oyundaysa 1 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Gorou olmalıdır.)","storytitle":"Gorou: Koşan Tazı: Rüzgar Gibi Hızlı","storytext":"\"Toplan!\"","source":"Gorou'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Kurban Yayı","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Soğukkanlı: Kurban Yayı","storytext":"Uzun yıllar geçirmiş bir merasim yayı. Üzerindeki süslemeler hâlâ görünür.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Kurban Yayı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Silah","Yay","Canavar Makinası Kartı"],"description":"Saldırı 1 artar.\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","descriptionraw":"Saldırı 1 artar.\\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","descriptionreplaced":"Saldırı 1 artar.\\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Kurban Kanunları","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Soğukkanlı: Kurban Kanunları","storytext":"İçeriği artık okunamayacak halde olan yıpranmış bir müzik notası.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Kurban Kanunları","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Silah","Katalizör","Canavar Makinası Kartı"],"description":"Saldırı 1 artar.\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","descriptionraw":"Saldırı 1 artar.\\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","descriptionreplaced":"Saldırı 1 artar.\\nHamle yapmadan önce Enerjisi doluysa 1 Hamle hakkı daha kazanır. (Her Turda bir defa)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Kurban Büyük Kılıcı","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Yalnızca Çift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Soğukkanlı: Kurban Büyük Kılıcı","storytext":"Uzun yıllar geçiren bu kılıç bir zamanlar çok sıkı savaşıp genç yaşta ölen cesur ve yetenekli savaşçıların olduğu bir klana aitti.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Kurban Kılıcı","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Yalnızca Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Soğukkanlı: Kurban Kılıcı","storytext":"Önceleri yalnızca bir aksesuar olan bu kılıç, zamanla bilenmiş.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya Tapınağı","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: Tüm karakterlerin için 1 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Sedefli Saray","storytext":"\"Sangonomiya eskiden bir hiçlik okyanusuymuş. Bir gün Büyük Yılan gelmiş, kıvrılarak bir girdap oluşturmuş ve mercanlardan bir ada yapmış.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Kanlı Canlı","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Hu Tao olduğunda bu kartı kuşan.\nHu Tao bu kartı kuşandıktan sonra hemen bir defa Öbür Dünya Rehberi kullanır.\nBu kartı kuşanan Hu Tao, 6 veya daha az Cana sahipse fazladan 1 Ateş Hasarı verir.\n(Bu kartı destene eklemek için destende Hu Tao olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1307]</color> olduğunda bu kartı kuşan.\\n$[A1307] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13072]</color> kullanır.\\nBu kartı kuşanan $[A1307], 6 veya daha az Cana sahipse fazladan 1 $[K103] verir.\\n(Bu kartı destene eklemek için destende $[A1307] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Hu Tao</color> olduğunda bu kartı kuşan.\\nHu Tao bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Öbür Dünya Rehberi</color> kullanır.\\nBu kartı kuşanan Hu Tao, 6 veya daha az Cana sahipse fazladan 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n(Bu kartı destene eklemek için destende Hu Tao olmalıdır.)","storytitle":"Hu Tao: Kanlı Canlı","storytext":"Müdür Hu, bazı özel meseleleri halletmek için biraz daha güce ihtiyaç duyuyor.","source":"Hu Tao'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"İç Kabuk Kılıcı","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nOyuna girdiğinde bunu kuşanan karakter bu Turda Normal Saldırı kullandığında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\n(YalnızcaKılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oyuna girdiğinde</color> bunu kuşanan karakter bu Turda Normal Saldırı kullandığında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Oyuna girdiğinde</color> bunu kuşanan karakter bu Turda Normal Saldırı kullandığında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Orman Sığınağı: İç Kabuk Kılıcı","storytext":"\"... Yine de hikayelerimiz çölün derinliklerinde iz bırakacak, aynı Orman Halkının ayak izleri gibi.\"\n\"Böylelikle geçmiş dostluklar, aynı tohuma dönüşmüş bir Aranara gibi huzur içinde uyuyacak.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Saşimi Tabağı","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Tur bitmeden önce hedef karakterin tüm Normal Saldırıları fazladan 1 Hasar verir.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Tur bitmeden önce hedef karakterin tüm <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Tur bitmeden önce hedef karakterin tüm <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Saşimi Tabağı","storytext":"Usta bir şefin bıçak dokunuşları sayesinde malzemeler saf dokularını koruyabilmiş. Yediğinde sanki ağzının içinde canlı bir şeyler hopluyor...\nBir dakika, yoksa bu malzemeler hâlâ...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Saşimi Tabağı","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Tüm karakterlerinin Maks. Canı 2 artar. Rastgele 1 karakterinin Saldırısı 1 artar.","descriptionraw":"Tüm karakterlerinin Maks. Canı 2 artar. Rastgele 1 karakterinin Saldırısı 1 artar.","descriptionreplaced":"Tüm karakterlerinin Maks. Canı 2 artar. Rastgele 1 karakterinin Saldırısı 1 artar.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Sürüngen Yemek Arkadaşları","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Karakterlerin tarafından kuşanılan 1 Teknik seç ve onun Kullanım Hakkı miktarını 1 artır.","descriptionraw":"Karakterlerin tarafından kuşanılan 1 {SPRITE_PRESET#3008}Teknik seç ve onun $[K3] miktarını 1 artır.","descriptionreplaced":"Karakterlerin tarafından kuşanılan 1 {SPRITE_PRESET#3008}Teknik seç ve onun <color=#FFFFFFFF>Kullanım Hakkı</color> miktarını 1 artır.","storytitle":"Sürüngen Yemek Arkadaşları","storytext":"\"... Son olarak, tabii bu en önemlisi, lezzetli yiyecekler! Sürüngenin kalbine giden yol midesinden geçer sonuçta!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Sürüngen Krakerleri","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu Turda, hedef karakterin bir sonraki Teknik kullanımında 1 adet daha az Element Zarı harcanır.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu Turda, hedef karakterin bir sonraki {SPRITE_PRESET#3008}Teknik kullanımında 1 adet daha az Element Zarı harcanır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu Turda, hedef karakterin bir sonraki {SPRITE_PRESET#3008}Teknik kullanımında 1 adet daha az Element Zarı harcanır.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Sürüngen Krakerleri","storytext":"Şekli küçük Sürüngenlere benzeyen krakerler. Hafif, çıtır, tatlı ve hoş kokuludur; üzeri ise şirin desenlerle doludur. Bu kadar lezzetli bir atıştırmalığa Natlan halkı kesinlikle karşı koyamaz!","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Sürüngen Krakerleri","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakterin Maks. Canı 2 artar.","descriptionraw":"Hedef karakterin Maks. Canı 2 artar.","descriptionreplaced":"Hedef karakterin Maks. Canı 2 artar.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"\"Gök Kubbenin Evlatları\"","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Başlangıç destende yer almayan bir kartı bu düelloda oynadığında, kartın orijinal Element Zarı maliyeti Yiğitlik Sayısından daha az değilse rastgele 1 temel Element Zarı kazanırsın ve bu kartın Yiğitlik Sayısı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Başlangıç destende yer almayan bir kartı bu düelloda oynadığında</color>, kartın orijinal Element Zarı maliyeti <color=#FFFFFFFF>Yiğitlik Sayısından</color> daha az değilse rastgele 1 temel Element Zarı kazanırsın ve bu kartın <color=#FFFFFFFF>Yiğitlik Sayısı</color> 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Başlangıç destende yer almayan bir kartı bu düelloda oynadığında</color>, kartın orijinal Element Zarı maliyeti <color=#FFFFFFFF>Yiğitlik Sayısından</color> daha az değilse rastgele 1 temel Element Zarı kazanırsın ve bu kartın <color=#FFFFFFFF>Yiğitlik Sayısı</color> 1 artar.","storytitle":"\"Gök Kubbenin Evlatları\"","storytext":"\"Efsaneye göre, Gök Kubbenin Evlatlarının savaşçıları inançlarının sembolü olan 'Obsidiyen Totem Direği'ni yüz Yumkazor ile birlikte yüz gün boyunca yüz iple çekerek bugünkü konumuna taşımışlar.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Akrep Kıyameti","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Münzevi Alevli Hikayeci olduğunda bu kartı kuşan.\nMünzevi Alevli Hikayeci bu kartı kuşandıktan sonra hemen bir defa Alevli Darbe kullanır.\nBu kartı kuşanan Münzevi Alevli Hikayeci alandayken ve bir rakip karakteri yenmek için Yakıcı Saldırı kullandıktan sonra eline 1 Alamet Ruhu: Ateş Akrebi kartı eklenir.\nTurun sonunda 1 Akrep Lütfu kademesi oluşur.\n(Bu kartı destene eklemek için destende Münzevi Alevli Hikayeci olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2303]</color> olduğunda bu kartı kuşan.\\n$[A2303] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S23032]</color> kullanır.\\nBu kartı kuşanan $[A2303] alandayken ve bir rakip karakteri yenmek için <color=#FFFFFFFF>$[S1230311]</color> kullandıktan sonra eline 1 <color=#FFFFFFFF>$[C123031]</color> kartı eklenir.\\nTurun sonunda 1 <color=#FFFFFFFF>$[C123032]</color> kademesi oluşur.\\n(Bu kartı destene eklemek için destende $[A2303] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Münzevi Alevli Hikayeci</color> olduğunda bu kartı kuşan.\\nMünzevi Alevli Hikayeci bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Alevli Darbe</color> kullanır.\\nBu kartı kuşanan Münzevi Alevli Hikayeci alandayken ve bir rakip karakteri yenmek için <color=#FFFFFFFF>Yakıcı Saldırı</color> kullandıktan sonra eline 1 <color=#FFFFFFFF>Alamet Ruhu: Ateş Akrebi</color> kartı eklenir.\\nTurun sonunda 1 <color=#FFFFFFFF>Akrep Lütfu</color> kademesi oluşur.\\n(Bu kartı destene eklemek için destende Münzevi Alevli Hikayeci olmalıdır.)","storytitle":"Münzevi Alevli Hikayeci: Akrep Kıyameti","storytext":"\"Sonsuz Vaha uğruna!\"","source":"Münzevi Alevli Hikayeci'ye karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Kutsal ve Laik Tahtlar","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Arkhe: Ruh veya Arkhe: Öz durumundayken Furina durum değiştirir.\nAlanda Salon Üyeleri veya Tüm Suların Şarkıcısı varsa onların da durumu değişir.","descriptionraw":"{SPRITE_PRESET#3504}Arkhe: Ruh veya {SPRITE_PRESET#3505}Arkhe: Öz durumundayken $[A1211] durum değiştirir.\\nAlanda 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(Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Vekil Nesiller: Kum Kralının Gölgesi","storytext":"\"Geçmişte bilge kral ve ruhbanlar tüm kutsal kehanetleri bizzat alıp tüm topraklarda hüküm sürerlerdi.\"\n\"Bugün, vahalarda onlar adına hüküm sürenler de tanrıların gölgeleridir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Buzul Mırlama","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Diona olduğunda bu kartı kuşan.\nDiona bu kartı kuşandıktan sonra hemen bir defa Buz Patisi kullanır.\nBu kartı kuşanan Diona bir Buz Patisi Kalkanı oluşturduğunda Kalkan puanı 1 artar.\n(Bu kartı destene eklemen için destende Diona olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1102]</color> olduğunda bu kartı kuşan.\\n$[A1102] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11022]</color> kullanır.\\nBu kartı kuşanan $[A1102] bir <color=#FFFFFFFF>$[C111021]</color> oluşturduğunda $[K6] puanı 1 artar.\\n(Bu kartı destene eklemen için destende $[A1102] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Diona</color> olduğunda bu kartı kuşan.\\nDiona bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Buz Patisi</color> kullanır.\\nBu kartı kuşanan Diona bir <color=#FFFFFFFF>Buz Patisi Kalkanı</color> oluşturduğunda {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı 1 artar.\\n(Bu kartı destene eklemen için destende Diona olmalıdır.)","storytitle":"Diona: Buzul Mırlama","storytext":"Hepsi iyice karışana kadar çalkala ve karıştır... Ve işte! İçkin hazır!","source":"Diona'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa'nın Hatırası","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKarakterde en az 2 Enerji bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\nKarakterde en az 2 $[K310] bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\nKarakterde en az 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Uçan Renkler: Shimenawa'nın Hatırası","storytext":"\"Hafızanı kaybetmek, hayatını kaybetmekten farksızdır. Sonsuz karanlıkta yitip gitmek gibidir.\"\n\"Hayatta ne olacağı hiç belli olmaz. Aşk gelip geçicidir, kalıcı gibi görünen hatıralar bile silinip gidebilir...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Shimenawa'nın Hatırası","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Hamle yaptıktan sonra 1 Hamle hakkı kazanır, 2 Hamleler daha az Enerji kazandırır kademesi eklenir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır, 2 <color=#FFFFFFFF>$[C147]</color> kademesi eklenir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır, 2 <color=#FFFFFFFF>Hamleler daha az Enerji kazandırır</color> kademesi eklenir. (Her Turda bir defa)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver ile Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bu kart, bu düello boyunca rakip karakterlerin aldığı Element Hasarı türlerinin sayısını Yaverin Dikkati puanı olarak kaydeder. (En fazla 4 puan)\nSon Aşama: En az 3 Yaverin Dikkati puanın varsa bu kart dışarı atılır ve her Yaverin Dikkati puanı için 1 kart çekersin.","descriptionraw":"Bu kart, bu düello boyunca rakip karakterlerin aldığı Element Hasarı türlerinin sayısını <color=#FFFFFFFF>Yaverin Dikkati</color> puanı olarak kaydeder. (En fazla 4 puan)\\n<color=#FFFFFFFF>Son Aşama:</color> En az 3 <color=#FFFFFFFF>Yaverin Dikkati</color> puanın varsa bu kart dışarı atılır ve her <color=#FFFFFFFF>Yaverin Dikkati</color> puanı için 1 kart çekersin.","descriptionreplaced":"Bu kart, bu düello boyunca rakip karakterlerin aldığı Element Hasarı türlerinin sayısını <color=#FFFFFFFF>Yaverin Dikkati</color> puanı olarak kaydeder. (En fazla 4 puan)\\n<color=#FFFFFFFF>Son Aşama:</color> En az 3 <color=#FFFFFFFF>Yaverin Dikkati</color> puanın varsa bu kart dışarı atılır ve her <color=#FFFFFFFF>Yaverin Dikkati</color> puanı için 1 kart çekersin.","storytitle":"Efsane Yaverler: Silver ile Melus","storytext":"\"Korkmayın. Biz sizi sonuna kadar koruyacağız.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Kibir","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kujou Sara olduğunda bu kartı kuşan.\nKujou Sara bu kartı kuşandıktan sonra hemen bir defa Fırtına Habercisi Tengu kullanır.\nKujou Sara aktif karakter olduğunda ve bu kartı kuşandığında Karga Tüyünün Himayesi kuşanmış tüm müttefik Elektrik karakterleri fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.\n(Bu kartı destene eklemek için destende Kujou Sara olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1406]</color> olduğunda bu kartı kuşan.\\n$[A1406] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14062]</color> kullanır.\\n$[A1406] aktif karakter olduğunda ve bu kartı kuşandığında <color=#FFFFFFFF>$[C114063]</color> kuşanmış tüm müttefik {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakterleri fazladan 1 <color=#FFFFFFFF>Element Becerisi</color> ve <color=#FFFFFFFF>Element Patlaması</color> Hasarı verir.\\n(Bu kartı destene eklemek için destende $[A1406] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kujou Sara</color> olduğunda bu kartı kuşan.\\nKujou Sara bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Fırtına Habercisi Tengu</color> kullanır.\\nKujou Sara aktif karakter olduğunda ve bu kartı kuşandığında <color=#FFFFFFFF>Karga Tüyünün Himayesi</color> kuşanmış tüm müttefik {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> karakterleri fazladan 1 <color=#FFFFFFFF>Element Becerisi</color> ve <color=#FFFFFFFF>Element Patlaması</color> Hasarı verir.\\n(Bu kartı destene eklemek için destende Kujou Sara olmalıdır.)","storytitle":"Kujou Sara: Kibir","storytext":"\"Aklım, okum ve yayım arasındaki bu uyum karşısında hiçbir düşman duramaz!\"","source":"Kujou Sara'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Bay Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir karta Dışarı Atma uygularsan veya Uyum için kullanırsan bu kart 1 Haber Tüyosu puanı kazanır. (En fazla 2 puan)\nSon Aşama: Bu kartın 2 Haber Tüyosu puanı varsa karttan 2 puan düşülür, rakibinin destesinin en üstündeki kart kopyalanır ve senin eline eklenir.","descriptionraw":"<color=#FFFFFFFF>Bir karta $[K56] uygularsan veya $[K57] için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Haber Tüyosu</color> puanı kazanır. (En fazla 2 puan)\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartın 2 <color=#FFFFFFFF>Haber Tüyosu</color> puanı varsa karttan 2 puan düşülür, rakibinin destesinin en üstündeki kart kopyalanır ve senin eline eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Bir karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsan veya <color=#FFFFFFFF>Uyum</color> için kullanırsan</color> bu kart 1 <color=#FFFFFFFF>Haber Tüyosu</color> puanı kazanır. (En fazla 2 puan)\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartın 2 <color=#FFFFFFFF>Haber Tüyosu</color> puanı varsa karttan 2 puan düşülür, rakibinin destesinin en üstündeki kart kopyalanır ve senin eline eklenir.","storytitle":"Bay Arthur","storytext":"\"Merhaba! Merhaba!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Yeni Bir Kaytarma Yöntemi","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Sayu olduğunda bu kartı kuşan.\nSayu bu kartı kuşandıktan sonra hemen bir defa Yoohoo Sanatı: Fuuin Koşusu kullanır.\nBu kartı kuşanan Sayu aktif karakter olduğunda ve Girdap tepkimesi tetiklediğinde 2 kart çekersin. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Sayu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1507]</color> olduğunda bu kartı kuşan.\\n$[A1507] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15072]</color> kullanır.\\nBu kartı kuşanan $[A1507] aktif karakter olduğunda ve Girdap tepkimesi tetiklediğinde 2 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1507] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Sayu</color> olduğunda bu kartı kuşan.\\nSayu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yoohoo Sanatı: Fuuin Koşusu</color> kullanır.\\nBu kartı kuşanan Sayu aktif karakter olduğunda ve Girdap tepkimesi tetiklediğinde 2 kart çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Sayu olmalıdır.)","storytitle":"Sayu: Yeni Bir Kaytarma Yöntemi","storytext":"\"Sanırım bugün yatağımdan hiç çıkmamalıydım.\"","source":"Sayu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Göklerin Atlası","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Bulut Atlası: Göklerin Atlası","storytext":"Tam adı \"rüzgarların ve bulutların atlası\"dır.\nBu metinde, kuzey ülkelerinin göklerindeki rüzgarlar ve bulutlar şiirselleştirilmiş ve arşivlenmiş şekilde kayıt altına alınmıştır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Göklerin Atlası","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Silah","Katalizör","Canavar Makinası Kartı"],"description":"Saldırı 4 artar. Savaş başladığında Maks. Can 8 artar.","descriptionraw":"Saldırı 4 artar. Savaş başladığında Maks. Can 8 artar.","descriptionreplaced":"Saldırı 4 artar. Savaş başladığında Maks. 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Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Gökyüzü Delen: Göklerin Kılıcı","storytext":"Göğü delip geçen bir diş. Düşmanının yenilmesiyle rüzgar ejderhası derin bir uykuya daldı.\nAsırlar geçti ve Mondstadt Dvalin'in fedakarlığını yavaş yavaş unuttu.\nBu kılıç, Dvalin'in itibarını geri kazanması için edilen bir duadır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Göklerin Kılıcı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Silah","Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","descriptionraw":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","descriptionreplaced":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","playcost":[]},"skywardharp":{"id":311203,"name":"Göklerin Liri","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Silah","Yay"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.\n(Yalnızca Yay Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3202}Yay Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Yankılanan Balat: Göklerin Liri","storytext":"Bu gökleri delip geçen lirin sesi, Rüzgar Hükümdarı'nın kulağına müzik gibi gelir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Göklerin Liri","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Silah","Yay","Canavar Makinası Kartı"],"description":"Saldırı 2 artar.\nBunun eklendiği karakter Hamle yaptıktan sonra 1 Hamle hakkı kazanır ve 1 Hamleler daha az Enerji kazandırır kademesi eklenir. (Her Turda bir defa)","descriptionraw":"Saldırı 2 artar.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır ve 1 <color=#FFFFFFFF>$[C147]</color> kademesi eklenir. (Her Turda bir defa)","descriptionreplaced":"Saldırı 2 artar.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> 1 Hamle hakkı kazanır ve 1 <color=#FFFFFFFF>Hamleler daha az Enerji kazandırır</color> kademesi eklenir. (Her Turda bir defa)","playcost":[]},"skywardpride":{"id":311304,"name":"Göklerin Gururu","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.\n(Yalnızca Çift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Gökyüzü Kesen: Göklerin Gururu","storytext":"Gökleri sarsan bir kahramanlık hikayesi bu. Herkesi koruma kararlılığıyla rüzgar ejderhası, baş düşmanını gazaba uğratır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Göklerin Gururu","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Silah","Çift Elli Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 6 artar.","descriptionraw":"Saldırı 6 artar.","descriptionreplaced":"Saldırı 6 artar.","playcost":[]},"skywardspine":{"id":311403,"name":"Göklerin Omurgası","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.\n(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Kara Kanat Oyması: Göklerin Omurgası","storytext":"Gökleri ayakta tutan bir mızrak. Bu sarsılmaz kararlılık, ezeli düşmanına karşı verdiği amansız savaşta rüzgar ejderhasına cesaret vermiştir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Göklerin Omurgası","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Silah","Mızrak","Canavar Makinası Kartı"],"description":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","descriptionraw":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","descriptionreplaced":"Saldırı 2 artar. Savaş başladığında Maks. Can 16 artar.","playcost":[]},"skywardsword":{"id":133089,"name":"Gökyüzü Kılıcı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.\n(Yalnızca Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Sluasi'nin Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Rakibinin destesinin en üstündeki 3 kartı kopyalayıp eline eklersin.","descriptionraw":"Rakibinin destesinin en üstündeki 3 kartı kopyalayıp eline eklersin.","descriptionreplaced":"Rakibinin destesinin en üstündeki 3 kartı kopyalayıp eline eklersin.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Küçük Canlandıran Baloncuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu kart çekildiğinde tüm karakterlerin için 1 Can yeniler. Kaynak Suyu Damlacığı oluşturur.","descriptionraw":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> tüm karakterlerin için 1 Can yeniler. <color=#FFFFFFFF>$[C112101]</color> oluşturur.","descriptionreplaced":"<color=#FFFFFFFF>Bu kart çekildiğinde</color> tüm karakterlerin için 1 Can yeniler. <color=#FFFFFFFF>Kaynak Suyu Damlacığı</color> oluşturur.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Alamet Ruhu: Doğa Ruh Yılanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Keskin Sarmaşık Pulu\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Keskin Sarmaşık Pulu\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Alamet Ruhu: Ateş Akrebi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Bunun eklendiği karakter Hasar aldığında mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir Akrep Lütfu oluşturur. (Her Turda en fazla iki defa)\nTeknik: Yakıcı Saldırı\nKullanım Hakkı: 1\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir <color=#FFFFFFFF>$[C123032]</color> oluşturur. (Her Turda en fazla iki defa)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir <color=#FFFFFFFF>Akrep Lütfu</color> oluşturur. (Her Turda en fazla iki defa)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Yakıcı Saldırı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Ruh Yılanının Girdabı","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Münzevi Yaprak Tacı Dansçısı olduğunda bu kartı kuşan.\nMünzevi Yaprak Tacı Dansçısı bu kartı kuşandıktan sonra hemen bir defa Sarmal Dans kullanır.\nBu kartı kuşanan Münzevi Yaprak Tacı Dansçısı alandayken aktif karakterini Alamet Ruhu: Doğa Ruh Yılanı kuşanan bir karaktere değiştirdiğinde 1 Doğa Hasarı verir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Münzevi Yaprak Tacı Dansçısı olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2703]</color> olduğunda bu kartı kuşan.\\n$[A2703] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S27032]</color> kullanır.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A2703]</color> alandayken aktif karakterini <color=#FFFFFFFF>$[C127032]</color> kuşanan bir karaktere değiştirdiğinde 1 $[K107] verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A2703] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Münzevi Yaprak Tacı Dansçısı</color> olduğunda bu kartı kuşan.\\nMünzevi Yaprak Tacı Dansçısı bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Sarmal Dans</color> kullanır.\\nBu kartı kuşanan <color=#FFFFFFFF>Münzevi Yaprak Tacı Dansçısı</color> alandayken aktif karakterini <color=#FFFFFFFF>Alamet Ruhu: Doğa Ruh Yılanı</color> kuşanan bir karaktere değiştirdiğinde 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Münzevi Yaprak Tacı Dansçısı olmalıdır.)","storytitle":"Yaprak Tacı Dansçısı: Ruh Yılanının Girdabı","storytext":"\"Tüm bu tür tanrılar ve krallar akan kumların arasında kaybolup gitmiş olsa da dansın hatırası hâlâ çöl sakinlerinin damarlarında varlığını sürdürüyor.\"","source":"Münzevi Yaprak Tacı Dansçısına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Sakin Suların İhtişamı","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakterlerin Hasar aldığında veya iyileştirildiğinde bu kart 1 Göldeki Işık puanı kazanır.\nBu karakter Normal Saldırı kullandığında kartta 12 Göldeki Işık puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az Nötr Element harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).\n(Yalnızca Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 <color=#FFFFFFFF>Göldeki Işık</color> puanı kazanır.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> kartta 12 <color=#FFFFFFFF>Göldeki Işık</color> puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az $[K309] harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 <color=#FFFFFFFF>Göldeki Işık</color> puanı kazanır.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> kartta 12 <color=#FFFFFFFF>Göldeki Işık</color> puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Göl Kenarında Şafak ve Alacakaranlık: Sakin Suların İhtişamı","storytext":"\"... İlk ışıkların göl sularına yansıdığı bir sabah, Tüm Suların Hanımı bu acı yakarışa kulak verdi.\nMerhametli tanrıça onun bu dileğini yerine getirdi ve önündeki yolculuk için ona lütfunu bahşetti.\nÇünkü Tüm Suların Hanımı, fedakar bir ruha gösterilebilecek en büyük hoşgörünün adil bir yargılama olduğunu bilirdi.\nVe belki de bu yüzden o yüce hüküm, kaderi de kendi tarafına çekti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Yayılan Soğuk","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm rakip karakterlere Buz Etkisi uygulanır. 1 defa tekrarlanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm rakip karakterlere $[K201] uygulanır. 1 defa tekrarlanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm rakip karakterlere <color=#99FFFFFF>{SPRITE_PRESET#2101}Buz Etkisi</color> uygulanır. 1 defa tekrarlanır.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Kutsal Alev Stadyumu","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Bir Beceri veya Teknik kullandığında bu kart 1 Savaş Ateşi kazanır.\nSavaş Ateşi 2'ye ulaştığında rastgele 1 temel Element Zarı oluşur.\n4'e ulaştığında aktif karakterin için 2 Can yenilenir.\n6'ya ulaştığında bu kart Dışarı Atılır ve mevcut aktif karakterinin 2 Tur boyunca verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bir Beceri veya Teknik kullandığında</color> bu kart 1 <color=#FFFFFFFF>Savaş Ateşi</color> kazanır.\\n<color=#FFFFFFFF>Savaş Ateşi</color> 2'ye ulaştığında rastgele 1 temel Element Zarı oluşur.\\n4'e ulaştığında aktif karakterin için 2 Can yenilenir.\\n6'ya ulaştığında bu kart Dışarı Atılır ve mevcut aktif karakterinin 2 Tur boyunca verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bir Beceri veya Teknik kullandığında</color> bu kart 1 <color=#FFFFFFFF>Savaş Ateşi</color> kazanır.\\n<color=#FFFFFFFF>Savaş Ateşi</color> 2'ye ulaştığında rastgele 1 temel Element Zarı oluşur.\\n4'e ulaştığında aktif karakterin için 2 Can yenilenir.\\n6'ya ulaştığında bu kart Dışarı Atılır ve mevcut aktif karakterinin 2 Tur boyunca verdiği Hasar 1 artar.","storytitle":"Kutsal Alev Stadyumu","storytext":"\"Natlan için zafere ve başarıya ulaşın!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Tepetl Sahnesi","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"İsmi başlangıç destesinde yer almayan bir kart oynadığında bu kart 1 Dikkat puanı kazanır.\nRakibin ismi başlangıç destesinde yer almayan bir kart oynadığında bu kart 1 Dikkat puanı kaybeder.\nHamle Aşaması Başlangıcında bu kartın en az 3 Dikkat puanı varsa rastgele 1 temel Element Zarı oluşur ve bu kartın en az 1 Dikkat puanı varsa 1 Element Zarı Kararsız Element olarak değişir.","descriptionraw":"<color=#FFFFFFFF>İsmi başlangıç destesinde yer almayan bir kart oynadığında</color> bu kart 1 <color=#FFFFFFFF>Dikkat</color> puanı kazanır.\\n<color=#FFFFFFFF>Rakibin ismi başlangıç destesinde yer almayan bir kart oynadığında</color> bu kart 1 <color=#FFFFFFFF>Dikkat</color> puanı kaybeder.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcında</color> bu kartın en az 3 <color=#FFFFFFFF>Dikkat</color> puanı varsa rastgele 1 temel Element Zarı oluşur ve bu kartın en az 1 <color=#FFFFFFFF>Dikkat</color> puanı varsa 1 Element Zarı $[K411] olarak değişir.","descriptionreplaced":"<color=#FFFFFFFF>İsmi başlangıç destesinde yer almayan bir kart oynadığında</color> bu kart 1 <color=#FFFFFFFF>Dikkat</color> puanı kazanır.\\n<color=#FFFFFFFF>Rakibin ismi başlangıç destesinde yer almayan bir kart oynadığında</color> bu kart 1 <color=#FFFFFFFF>Dikkat</color> puanı kaybeder.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcında</color> bu kartın en az 3 <color=#FFFFFFFF>Dikkat</color> puanı varsa rastgele 1 temel Element Zarı oluşur ve bu kartın en az 1 <color=#FFFFFFFF>Dikkat</color> puanı varsa 1 Element Zarı <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir.","storytitle":"Tepetl Sahnesi","storytext":"\"Sahneye çıkın, dans edin, sonra dans edin ve sonra bir kez daha dans edin! Matkap Dansının birer üyesi olun! Cesaretinizi ve kararlılığınızı herkese gösterin, böylece sahnenin efsanesi bile olabilirsiniz!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Cesur ve Dürüst","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Dehya olduğunda bu kartı kuşan.\nDehya bu kartı kuşandıktan sonra hemen bir defa Ateşten Kafes kullanır.\nSon Aşama: Bu kartı kuşanan Dehya 6 veya daha az Cana sahipse karakter 2 Can yeniler.\n(Bu kartı destene eklemek için destende Dehya olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1309]</color> olduğunda bu kartı kuşan.\\n$[A1309] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S13092]</color> kullanır.\\nSon Aşama: Bu kartı kuşanan $[A1309] 6 veya daha az Cana sahipse karakter 2 Can yeniler.\\n(Bu kartı destene eklemek için destende $[A1309] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Dehya</color> olduğunda bu kartı kuşan.\\nDehya bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Ateşten Kafes</color> kullanır.\\nSon Aşama: Bu kartı kuşanan Dehya 6 veya daha az Cana sahipse karakter 2 Can yeniler.\\n(Bu kartı destene eklemek için destende Dehya olmalıdır.)","storytitle":"Dehya: Cesur ve Dürüst","storytext":"\"Tutma kendini, hadi!\"","source":"Dehya'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Burçlar","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Mevcut Aktif Karakterin 1 Enerji kazanır.","descriptionraw":"Mevcut Aktif Karakterin <color=#FFFFFFFF>1 $[K310]</color> kazanır.","descriptionreplaced":"Mevcut Aktif Karakterin <color=#FFFFFFFF>1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color></color> kazanır.","storytitle":"Kader Yolu","storytext":"\"Bu kaderdir ve ona karşı gelinmez.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Burçlar","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Hedef karakter başlangıçta 1 Enerji kazanır.","descriptionraw":"Hedef karakter başlangıçta 1 Enerji kazanır.","descriptionreplaced":"Hedef karakter başlangıçta 1 Enerji kazanır.","playcost":[]},"starwicker":{"id":115102,"name":"Hasır Yıldız","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Adeptus Yardımı\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Adeptus Yardımı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","playcost":[]},"steadybreathing":{"id":211041,"name":"Nefes Tekniği","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Chongyun olduğunda bu kartı kuşan.\nChongyun bu kartı kuşandıktan sonra hemen bir defa Chonghua Buz Katmanı kullanır.\nBu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Chongyun olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1104]</color> olduğunda bu kartı kuşan.\\n$[A1104] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11042]</color> kullanır.\\nBu kartı kuşanan $[A1104], bir <color=#FFFFFFFF>$[C111041]</color> oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1104] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Chongyun</color> olduğunda bu kartı kuşan.\\nChongyun bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Chonghua Buz Katmanı</color> kullanır.\\nBu kartı kuşanan Chongyun, bir <color=#FFFFFFFF>Chonghua Buz Alanı</color> oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Chongyun olmalıdır.)","storytitle":"Chongyun: Nefes Tekniği","storytext":"Nefes tekniği, kalp atışını düzenler.","source":"Chongyun'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Yıldız Yiyen Kuzgun","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Fischl olduğunda bu kartı kuşan.\nFischl bu kartı kuşandıktan sonra hemen bir defa Gecekuşu kullanır.\nBu kartı kuşanan Fischl bir Oz oluşturur, Oz bu etkiyi kazanır: Fischl Normal Saldırı yaptıktan sonra 2 Elektrik Hasarı verir. (Bu, Kullanım Hakkı harcar.)\n(Bu kartı destene eklemek için destende Fischl olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1401]</color> olduğunda bu kartı kuşan.\\n$[A1401] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14012]</color> kullanır.\\nBu kartı kuşanan $[A1401] bir <color=#FFFFFFFF>$[C114011]</color> oluşturur, <color=#FFFFFFFF>$[C114011]</color> bu etkiyi kazanır: $[A1401] <color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 $[K104] verir. (Bu, $[K3] harcar.)\\n(Bu kartı destene eklemek için destende $[A1401] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Fischl</color> olduğunda bu kartı kuşan.\\nFischl bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gecekuşu</color> kullanır.\\nBu kartı kuşanan Fischl bir <color=#FFFFFFFF>Oz</color> oluşturur, <color=#FFFFFFFF>Oz</color> bu etkiyi kazanır: Fischl <color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (Bu, <color=#FFFFFFFF>Kullanım Hakkı</color> harcar.)\\n(Bu kartı destene eklemek için destende Fischl olmalıdır.)","storytitle":"Fischl: Yıldız Yiyen Kuzgun","storytext":"\"Ozvaldo Hrafnavins'in büyük gücünü gösterdiği an.\"","source":"Kinich'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Sert Buzul Prizması","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Yalnızca aktif karakterin Buz Hipostazı olduğunda oynayabilirsin. Ona Buz Kristali Çekirdeği eklenir.\nBu kartı kuşanan Buz Hipostazı, Buz Kristali Çekirdeği tetiklediğinde rakibin aktif karakterine Dondurucu Soğuk eklenir.\n(Bu kartı destene eklemek için destende Buz Hipostazı olmalıdır.)","descriptionraw":"Yalnızca aktif karakterin <color=#FFFFFFFF>$[A2103]</color> olduğunda oynayabilirsin. Ona <color=#FFFFFFFF>$[C121034]</color> eklenir.\\nBu kartı kuşanan $[A2103], <color=#FFFFFFFF>$[C121034]</color> tetiklediğinde rakibin aktif karakterine <color=#FFFFFFFF>$[K1016]</color> eklenir.\\n(Bu kartı destene eklemek için destende $[A2103] olmalıdır.)","descriptionreplaced":"Yalnızca aktif karakterin <color=#FFFFFFFF>Buz Hipostazı</color> olduğunda oynayabilirsin. Ona <color=#FFFFFFFF>Buz Kristali Çekirdeği</color> eklenir.\\nBu kartı kuşanan Buz Hipostazı, <color=#FFFFFFFF>Buz Kristali Çekirdeği</color> tetiklediğinde rakibin aktif karakterine <color=#FFFFFFFF>Dondurucu Soğuk</color> eklenir.\\n(Bu kartı destene eklemek için destende Buz Hipostazı olmalıdır.)","storytitle":"Buz Hipostazı: Sert Buzul Prizması","storytext":"Kararlı formuna ve neredeyse makina gibi hareket etmesine rağmen yine de büyük bir özenle zayıf noktasını koruması gerekir...","source":"Buz Hipostazına karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Taş ve Sözleşmeler","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Sonraki turun Hamle Aşaması Başlangıcında 3 Kararsız Element oluşur ve 1 kart çekersin.\n(Bu kartı destene eklemek için destende en az 2 Liyueli karakter olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Sonraki turun Hamle Aşaması Başlangıcında</color> 3 $[K411] oluşur ve 1 kart çekersin.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3402}Liyueli karakter olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Sonraki turun Hamle Aşaması Başlangıcında</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve 1 kart çekersin.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3402}Liyueli karakter olmalıdır.)","storytitle":"Ebediyen Bozulmayan Sözleşme","storytext":"\"Onlara olan güvenim işte böyle. İhanet edersen kanım kirlenir.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Yeniden Dövülmüş Taş Sırt","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Taş Sırtlı Dağ Reisi olduğunda bu kartı kuşan.\nTaş Sırtlı Dağ Reisi bu kartı kuşandıktan sonra hemen bir defa Upa Shato kullanır.\nBu kartı kuşanan Taş Sırtlı Dağ Reisi, bir rakip karakteri yendiğinde Taş Sırt ve Taş Gücü yeniden Taş Sırtlı Dağ Reisi karakterine eklenir.\n(Bu kartı destene eklemek için destende Taş Sırtlı Dağ Reisi olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2601]</color> olduğunda bu kartı kuşan.\\n$[A2601] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S26013]</color> kullanır.\\nBu kartı kuşanan $[A2601], bir rakip karakteri yendiğinde <color=#FFFFFFFF>$[C126011]</color> ve <color=#FFFFFFFF>$[C126012]</color> yeniden $[A2601] karakterine eklenir.\\n(Bu kartı destene eklemek için destende $[A2601] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Taş Sırtlı Dağ Reisi</color> olduğunda bu kartı kuşan.\\nTaş Sırtlı Dağ Reisi bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Upa Shato</color> kullanır.\\nBu kartı kuşanan Taş Sırtlı Dağ Reisi, bir rakip karakteri yendiğinde <color=#FFFFFFFF>Taş Sırt</color> ve <color=#FFFFFFFF>Taş Gücü</color> yeniden Taş Sırtlı Dağ Reisi karakterine eklenir.\\n(Bu kartı destene eklemek için destende Taş Sırtlı Dağ Reisi olmalıdır.)","storytitle":"Kayadan Dövülmüş","storytext":"Bu sağlam formdan sonsuz bir güç akar.","source":"Taş Sırtlı Dağ Reisine karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Fırtına Dehşeti'nin İni","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Oynandığında destenden rastgele 1 Yetenek Kartı çekersin.\nBir Yetenek kartı oynadığında veya karakterin maliyeti en az 4 Element Zarı olan bir Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> destenden rastgele 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3006}Yetenek kartı oynadığında veya karakterin maliyeti en az 4 Element Zarı olan bir Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> destenden rastgele 1 {SPRITE_PRESET#3006}Yetenek Kartı çekersin.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3006}Yetenek kartı oynadığında veya karakterin maliyeti en az 4 Element Zarı olan bir Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","storytitle":"Fırtına Dehşeti'nin İni","storytext":"Fırtına Tanrısı'nın başkenti üzerinde tutkulu hayaller inşa edildi ancak özgürlüğün şarkısı karşısında yok olup gitti.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Stratejik Rezerv","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Ningguang olduğunda bu kartı kuşan.\nNingguang bu kartı kuşandıktan sonra hemen bir defa Yeşim Tablet kullanır.\nBu kartı kuşanan Ningguang alandayken Yeşim Tablet, fazladan 1 Toprak Hasarı vermeni sağlar.\n(Bu kartı destene eklemek için destende Ningguang olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1601]</color> olduğunda bu kartı kuşan.\\n$[A1601] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16012]</color> kullanır.\\nBu kartı kuşanan $[A1601] alandayken <color=#FFFFFFFF>$[C116011]</color>, fazladan 1 <color=#FFE699FF>$[K106]</color> vermeni sağlar.\\n(Bu kartı destene eklemek için destende $[A1601] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Ningguang</color> olduğunda bu kartı kuşan.\\nNingguang bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yeşim Tablet</color> kullanır.\\nBu kartı kuşanan Ningguang alandayken <color=#FFFFFFFF>Yeşim Tablet</color>, fazladan 1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color></color> vermeni sağlar.\\n(Bu kartı destene eklemek için destende Ningguang olmalıdır.)","storytitle":"Ningguang: Stratejik Rezerv","storytext":"Bolluk demek özgüven demektir.","source":"Ningguang'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma 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Minyonlarının Kullanım Hakkı 1 artar.\n(Bu kartı destene eklemek için destende Lochlu Rhodeia olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2201]</color> olduğunda bu kartı kuşan.\\n$[A2201] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S22014]</color> kullanır.\\nBu kartı kuşanan $[A2201], <color=#FFFFFFFF>$[S22014]</color> becerisini kullandığında tüm Minyonlarının $[K3] 1 artar.\\n(Bu kartı destene eklemek için destende $[A2201] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Lochlu Rhodeia</color> olduğunda bu kartı kuşan.\\nLochlu Rhodeia bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gelgit ve Tufan</color> kullanır.\\nBu kartı kuşanan Lochlu Rhodeia, <color=#FFFFFFFF>Gelgit ve Tufan</color> becerisini kullandığında tüm Minyonlarının <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Lochlu Rhodeia olmalıdır.)","storytitle":"Akış","storytext":"Akan sular, ölmüş bir tanrıya karşı olan sevginin bir tezahürüdür.","source":"Lochlu Rhodeia'ya karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Yapılaştırma","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Alhaitham olduğunda bu kartı kuşan.\nAlhaitham bu kartı kuşandıktan sonra hemen bir defa Bağlam Alanı: Görüntü Zinciri kullanır.\nBu kartı kuşanan Alhaitham bir Bağlam Alanı: Görüntü Zinciri kullandığında, karakter en az 1 Tur Süresi varken bir Hafif Keski Ayna tüketirse 3 Tur Süresi olan Hafif Keski Ayna kuşanıp 1 kart çekersin.\n(Bu kartı destene eklemek için destende Alhaitham olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1706]</color> olduğunda bu kartı kuşan.\\n$[A1706] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17063]</color> kullanır.\\nBu kartı kuşanan $[A1706] bir <color=#FFFFFFFF>$[S17063]</color> kullandığında, karakter en az 1 $[K4] varken bir <color=#FFFFFFFF>$[C117061]</color> tüketirse 3 $[K4] olan <color=#FFFFFFFF>$[C117061]</color> kuşanıp 1 kart çekersin.\\n(Bu kartı destene eklemek için destende $[A1706] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Alhaitham</color> olduğunda bu kartı kuşan.\\nAlhaitham bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Bağlam Alanı: Görüntü Zinciri</color> kullanır.\\nBu kartı kuşanan Alhaitham bir <color=#FFFFFFFF>Bağlam Alanı: Görüntü Zinciri</color> kullandığında, karakter en az 1 <color=#FFFFFFFF>Tur Süresi</color> varken bir <color=#FFFFFFFF>Hafif Keski Ayna</color> tüketirse 3 <color=#FFFFFFFF>Tur Süresi</color> olan <color=#FFFFFFFF>Hafif Keski Ayna</color> kuşanıp 1 kart çekersin.\\n(Bu kartı destene eklemek için destende Alhaitham olmalıdır.)","storytitle":"Alhaitham: Yapılaştırma","storytext":"\"Bir eleme süreci.\"","source":"Alhaitham'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Sumeru Şehri","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Yetenek Kartı oynadığında veya karakterin bir Beceri kullandığında sahip olduğun Element Zarı, elindeki kart sayısından fazla değilse 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya karakterin bir Beceri kullandığında</color> sahip olduğun Element Zarı, elindeki kart sayısından fazla değilse 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya karakterin bir Beceri kullandığında</color> sahip olduğun Element Zarı, elindeki kart sayısından fazla değilse 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"Tüm Bilgeliğin Bulunduğu Şehir","storytext":"Akademi şehrinin alimleri, toplanabilecek tüm bilgiyi görkemli Kutsal Ağacın altında topladı.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Sumeru Şehri","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Rakibin 2 defa Element Tepkimesi Hasarı aldıktan sonra rakibinin bu savaşta aldığı Element Tepkimesi Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Rakibin 2 defa Element Tepkimesi Hasarı aldıktan sonra</color> rakibinin bu savaşta aldığı Element Tepkimesi Hasarı 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin 2 defa Element Tepkimesi Hasarı aldıktan sonra</color> rakibinin bu savaşta aldığı Element Tepkimesi Hasarı 1 artar.","playcost":[]},"sunyataflower":{"id":332029,"name":"Sunyata Çiçeği","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Dışarı atmak için Destek Bölgenden bir kart seç. Ardından elinde rastgele 2 Destek Kartı oluşur.","descriptionraw":"Dışarı atmak için Destek Bölgenden bir kart seç. Ardından elinde rastgele 2 Destek Kartı oluşur.","descriptionreplaced":"Dışarı atmak için Destek Bölgenden bir kart seç. Ardından elinde rastgele 2 Destek Kartı oluşur.","storytitle":"Sunyata Çiçeği","storytext":"\"Bu canlı renk, hayat kaynağının bir mucizesi.\"\n\"Yanımda dur, benimle birlikte şarkı söyle ve oyna, böylece sonsuz neşenin tadını çıkaralım...\"","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Yükselen Alt Akıntı","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Oynandığında bu kartı kuşanan Hiçliğin Habercisi: Habis Dalgalar, Suda Yeniden Doğuş durumunu önceden tetiklediyse rakip alanda 1 Alt Akıntının Laneti oluşur.\nBu kartı kuşanan Hiçliğin Habercisi: Habis Dalgalar yenildiğinde veya Suda Yeniden Doğuş durumunu tetiklediğinde rakip alanda 1 Alt Akıntının Laneti oluşur.\n(Bu kartı destene eklemek için destende Hiçliğin Habercisi: Habis Dalgalar olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>$[A2203]</color>, <color=#FFFFFFFF>$[C122031]</color> durumunu önceden tetiklediyse rakip alanda 1 $[K1022] oluşur.\\nBu kartı kuşanan $[A2203] yenildiğinde veya $[C122031] durumunu tetiklediğinde rakip alanda 1 $[K1022] oluşur.\\n(Bu kartı destene eklemek için destende $[A2203] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> bu kartı kuşanan <color=#FFFFFFFF>Hiçliğin Habercisi: Habis Dalgalar</color>, <color=#FFFFFFFF>Suda Yeniden Doğuş</color> durumunu önceden tetiklediyse rakip alanda 1 <color=#FFFFFFFF>Alt Akıntının Laneti</color> oluşur.\\nBu kartı kuşanan Hiçliğin Habercisi: Habis Dalgalar yenildiğinde veya Suda Yeniden Doğuş durumunu tetiklediğinde rakip alanda 1 <color=#FFFFFFFF>Alt Akıntının Laneti</color> oluşur.\\n(Bu kartı destene eklemek için destende Hiçliğin Habercisi: Habis Dalgalar olmalıdır.)","storytitle":"Hiçliğin Habercisi: Yükselen Alt Akıntı","storytext":"\"Acımasız yıkım!\"","source":"Hiçliğin Habercisi: Habis Dalgalara karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Çiçeksi Tavuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","playcost":[]},"sweetmadame":{"id":333005,"name":"Çiçekli Tavuk","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakter için 1 Can yeniler.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakter için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakter için 1 Can yeniler.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Çiçekli Tavuk","storytext":"Hiç koşan tavuk görmemiş kişiler olabilir ama Çiçekli Tavuk denememiş biri yoktur!","source":"Başlangıç destesinden elde edilir.","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Çiçekli Tavuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakterin Maks. Canı 8 artar.","descriptionraw":"Hedef karakterin Maks. Canı 8 artar.","descriptionreplaced":"Hedef karakterin Maks. Canı 8 artar.","playcost":[]},"tada":{"id":332037,"name":"Ta da!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Aktif karakterine 1 Fiziksel Hasar verir. Bu Turun Son Aşamasında 1 kart çekersin.","descriptionraw":"Aktif karakterine 1 $[K100] verir. Bu Turun Son Aşamasında 1 kart çekersin.","descriptionreplaced":"Aktif karakterine 1 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir. Bu Turun Son Aşamasında 1 kart çekersin.","storytitle":"Ta da!","storytext":"\"Sürpriz.\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Tamanooya'nın Sepeti","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Sangonomiya Kokomi olduğunda bu kartı kuşan.\nSangonomiya Kokomi bu kartı kuşandıktan sonra hemen bir defa Nereid'in Yükselişi kullanır.\nBu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Kullanım Hakkı 1 olan bir Bake-Kurage çağırır, Bake-Kurage zaten alandaysa Kullanım Hakkı 1 artar.\nMerasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Sangonomiya Kokomi olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1205]</color> olduğunda bu kartı kuşan.\\n$[A1205] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12053]</color> kullanır.\\nBu kartı kuşanan $[A1205], <color=#FFFFFFFF>$[S12053]</color> kullandığında $[K3] 1 olan bir <color=#FFFFFFFF>$[C112051]</color> çağırır, <color=#FFFFFFFF>$[C112051]</color> zaten alandaysa $[K3] 1 artar.\\n<color=#FFFFFFFF>$[C112052]</color> alandayken <color=#FFFFFFFF>$[C112051]</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1205] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Sangonomiya Kokomi</color> olduğunda bu kartı kuşan.\\nSangonomiya Kokomi bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Nereid'in Yükselişi</color> kullanır.\\nBu kartı kuşanan Sangonomiya Kokomi, <color=#FFFFFFFF>Nereid'in Yükselişi</color> kullandığında <color=#FFFFFFFF>Kullanım Hakkı</color> 1 olan bir <color=#FFFFFFFF>Bake-Kurage</color> çağırır, <color=#FFFFFFFF>Bake-Kurage</color> zaten alandaysa <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n<color=#FFFFFFFF>Merasim Elbisesi</color> alandayken <color=#FFFFFFFF>Bake-Kurage</color> fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Sangonomiya Kokomi olmalıdır.)","storytitle":"Sangonomiya Kokomi: Tamanooya'nın Sepeti","storytext":"Sepette saklı olan bilgelik, denizde henüz ortaya çıkmayan dalgalar gibidir.","source":"Sangonomiya Kokomi'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Fırında Tavuk","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu turda tüm karakterlerinin bir sonraki Element Becerileri fazladan 2 Hasar verir.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu turda tüm karakterlerinin bir sonraki <color=#FFFFFFFF>Element Becerileri</color> fazladan 2 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu turda tüm karakterlerinin bir sonraki <color=#FFFFFFFF>Element Becerileri</color> fazladan 2 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Tavuk Tandır","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Bu turda karakterlerinin bir sonraki Element Becerileri fazladan 2 Hasar verir.\n(Bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Bu turda karakterlerinin bir sonraki <color=#FFFFFFFF>Element Becerileri</color> fazladan 2 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Bu turda karakterlerinin bir sonraki <color=#FFFFFFFF>Element Becerileri</color> fazladan 2 Hasar verir.\\n(Bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Tavuk Tandır","storytext":"Tavuk ve baharatlar damağında bir festival ziyafetini anımsatan mistik bir Sumeru dansı sergiliyor sanki...\nFakat her ziyafetin bir sonu olduğu gibi bu lezzetli yemeğin de bir son lokması var.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Tavuk Tandır","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Rastgele 1 karakterine 1 Saldırı kazandırır. 2 defa tetiklenebilir.","descriptionraw":"Rastgele 1 karakterine 1 Saldırı kazandırır. 2 defa tetiklenebilir.","descriptionreplaced":"Rastgele 1 karakterine 1 Saldırı kazandırır. 2 defa tetiklenebilir.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Oynandığında 4 Taroumaru'nun Birikimleri oluşur ve destene eşit bir şekilde eklenir.\n2 Taroumaru'nun Birikimleri kartı oynadıktan sonra bu kart atılır ve 1 Kızgın Taroumaru çağırır.","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 4 <color=#FFFFFFFF>$[K2001]</color> oluşur ve destene eşit bir şekilde eklenir.\\n<color=#FFFFFFFF>2 $[K2001] kartı oynadıktan</color> sonra bu kart atılır ve 1 <color=#FFFFFFFF>$[K1021]</color> çağırır.","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 4 <color=#FFFFFFFF>Taroumaru'nun Birikimleri</color> oluşur ve destene eşit bir şekilde eklenir.\\n<color=#FFFFFFFF>2 Taroumaru'nun Birikimleri kartı oynadıktan</color> sonra bu kart atılır ve 1 <color=#FFFFFFFF>Kızgın Taroumaru</color> çağırır.","storytitle":"Taroumaru","storytext":"Tüm çalışanlarıyla bir \"sözleşme\" imzaladığı söylenen Komore Çayevinin Patronu...\nTaroumaru'nun geçmişte Yashiro Heyetinin hizmetinde olan Shuumatsuban'ın ninjalarına eşlik ettiğini çok az kişi bilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Taroumaru'nun Birikimleri","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"1 Kararsız Element oluşur.","descriptionraw":"1 $[K411] oluşur.","descriptionreplaced":"1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Taşordu'nun Azmi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karakteri korumak için 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.\nBu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karakteri korumak için 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karakteri korumak için 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Taşordu'nun Azmi","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.\nBu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Taşordu'nun Azmi: Kadim General Miğferi","storytext":"\"... Mağdur sivillerin güvenli bir yere kaçtığından emin olmak ve Toprağın Efendisi'nin nazarındaki şereflerini korumak adına,\nÖn cephenin miğfer takmış birlikleri, mızraklarını Hiçliğe çevirip hücum etti.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Taşordu'nun Azmi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Tur başladığında bunun eklendiği karakter 3 Kalkan kazanır.","descriptionraw":"<color=#FFFFFFFF>Tur başladığında</color> bunun eklendiği karakter 3 Kalkan kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Tur başladığında</color> bunun eklendiği karakter 3 Kalkan kazanır.","playcost":[]},"tenshukaku":{"id":321007,"name":"Tenshukaku","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Hamle Aşaması Başlangıcı: 5 farklı türde Element Zarın varsa 1 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 5 farklı türde Element Zarın varsa 1 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 5 farklı türde Element Zarın varsa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","storytitle":"Ölümlülere Gaipten Sesler","storytext":"\"Önemli olan şey, halkımın adına sonsuzluk yolunda yürümemdir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlizor","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Kazı Saldırısı\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Kazı Saldırısı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Tepetlizor: Kazı Saldırısı","storytext":"\"Tepetlizorlar yetenekli kazıcılardır, bazen toprağın derinliklerine doğru kazarken gömülü hazineleri ortaya çıkarabilirler...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Kötülere Eziyet","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Wriothesley olduğunda bu kartı kuşan.\nWriothesley bu kartı kuşandıktan sonra hemen bir defa Güçlü Buz Yumrukları kullanır.\nBu kartı kuşanan Wriothesley, Hasar aldığında veya iyileştirildiğinde 1 \"Ceza\" puanı toplar.\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 \"Ceza\" puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Wriothesley olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1111]</color> olduğunda bu kartı kuşan.\\n$[A1111] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11111]</color> kullanır.\\nBu kartı kuşanan $[A1111], Hasar aldığında veya iyileştirildiğinde 1 <color=#FFFFFFFF>\"Ceza\"</color> puanı toplar.\\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 <color=#FFFFFFFF>\"Ceza\"</color> puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1111] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Wriothesley</color> olduğunda bu kartı kuşan.\\nWriothesley bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Güçlü Buz Yumrukları</color> kullanır.\\nBu kartı kuşanan Wriothesley, Hasar aldığında veya iyileştirildiğinde 1 <color=#FFFFFFFF>\"Ceza\"</color> puanı toplar.\\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 <color=#FFFFFFFF>\"Ceza\"</color> puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Wriothesley olmalıdır.)","storytitle":"Wriothesley: Kötülere Eziyet","storytext":"\"İstifini bozma, suçunla yüzleş!\"","source":"Wriothesley'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Teyvat Usulü Yumurta","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD"],"tagstext":["Yiyecek"],"description":"Hedef karakteri diriltir ve o karaktere 1 Can yeniler.\n(Her Turda Yemek ile yalnızca 1 karakter diriltilebilir ve bir karakter her Turda en fazla 1 Yiyecek tüketebilir.)","descriptionraw":"Hedef karakteri diriltir ve o karaktere 1 Can yeniler.\\n(Her Turda {SPRITE_PRESET#3101}Yemek ile yalnızca 1 karakter diriltilebilir ve bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","descriptionreplaced":"Hedef karakteri diriltir ve o karaktere 1 Can yeniler.\\n(Her Turda {SPRITE_PRESET#3101}Yemek ile yalnızca 1 karakter diriltilebilir ve bir karakter her Turda en fazla 1 {SPRITE_PRESET#3101}Yiyecek tüketebilir.)","storytitle":"Teyvat Usulü Yumurta","storytext":"Yaz güneşi tadındaki bu yiyecek daha ilk ısırıkta seni kendine getirir.\nYerken dikkatli ol. Aksi halde kader, yaşamın canlılığıyla boğulabilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Teyvat Usulü Yumurta","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Yiyecek","Canavar Makinası Kartı"],"description":"Hedef karakter savaşta ilk defa yenildiğinde canlanır ve 3 Can yeniler.","descriptionraw":"Hedef karakter savaşta ilk defa yenildiğinde canlanır ve 3 Can yeniler.","descriptionreplaced":"Hedef karakter savaşta ilk defa yenildiğinde canlanır ve 3 Can yeniler.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"Bütçe Planlama Sanatı","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kaveh olduğunda bu kartı kuşan.\nKaveh bu kartı kuşandıktan sonra hemen bir defa Sanatsal Marifet kullanır.\nBu kartı kuşanan Kaveh, alanda olduğunda ve Patlamalı Tarama etkilerini tetiklediğinde Dışarı Atma uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir Konum Kartıysa bu Turda oynayacağın bir sonraki Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Kaveh olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1708]</color> olduğunda bu kartı kuşan.\\n$[A1708] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S17082]</color> kullanır.\\nBu kartı kuşanan $[A1708], alanda olduğunda ve <color=#FFFFFFFF>$[C117082]</color> etkilerini tetiklediğinde $[K56] uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir {SPRITE_PRESET#3104}Konum Kartıysa bu Turda oynayacağın bir sonraki {SPRITE_PRESET#3104}Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1708] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kaveh</color> olduğunda bu kartı kuşan.\\nKaveh bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Sanatsal Marifet</color> kullanır.\\nBu kartı kuşanan Kaveh, alanda olduğunda ve <color=#FFFFFFFF>Patlamalı Tarama</color> etkilerini tetiklediğinde <color=#FFFFFFFF>Dışarı Atma</color> uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir {SPRITE_PRESET#3104}Konum Kartıysa bu Turda oynayacağın bir sonraki {SPRITE_PRESET#3104}Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Kaveh olmalıdır.)","storytitle":"Kaveh: Bütçe Planlama Sanatı","storytext":"\"Doya doya bak!\"","source":"Kaveh'yi Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Çan","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Beceri kullandıktan sonra aktif karakterine 1 Kalkan puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)\n(Yalnızca Çift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> aktif karakterine 1 $[K6] puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> aktif karakterine 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Asi Muhafız: Çan","storytext":"Zamanında kendi çöken klanına karşı kılıç tutan bir hain varmış.\nBu hain en sonunda kendi klanından atılmış olsa da söylentilere göre grubu, çalışmalarına devam etmişler.\nEfsaneye göre Yavru Kurt Rostam bile işin içindeymiş...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"En İyi Seyahat Arkadaşı!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"2 Kararsız Element oluşur.","descriptionraw":"2 $[K411] oluşur.","descriptionreplaced":"2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","storytitle":"En İyi Seyahat Arkadaşı!","storytext":"\"Sayısız yıldızlardan biri olabilirsin ama Paimon'un tüm dünyası sensin!\"","source":"Oyuncu Rehberindeki şartları karşılamanın ödülü.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"Yaban Domuzu Prenses","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu Turda karakterlerinin birinden her 1 Ekipman Kartı çıkardığında 1 Kararsız Element kazanırsın. (En fazla 2)\n(Bu etki, bir karakterin yenilerek ya da Silahının, Yadigarının veya Tekniğinin yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","descriptionraw":"<color=#FFFFFFFF>Bu Turda karakterlerinin birinden her 1 Ekipman Kartı çıkardığında</color> 1 $[K411] kazanırsın. (En fazla 2)\\n(Bu etki, bir karakterin yenilerek ya da {SPRITE_PRESET#3003}Silahının, {SPRITE_PRESET#3004}Yadigarının veya {SPRITE_PRESET#3008}Tekniğinin yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda karakterlerinin birinden her 1 Ekipman Kartı çıkardığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. (En fazla 2)\\n(Bu etki, bir karakterin yenilerek ya da {SPRITE_PRESET#3003}Silahının, {SPRITE_PRESET#3004}Yadigarının veya {SPRITE_PRESET#3008}Tekniğinin yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","storytitle":"Yaban Domuzu Prenses","storytext":"Kadim efsanelerdeki Yaban Domuzu Krallığı çok müreffeh ve neşe dolu bir yerdi. Krallığın genç prensesi, yanına bilge Tilki ile yaşlı Kaplumbağayı alarak kuzeye doğru yola çıktı. Amacı küçük kurdu yeniden o iyi çocuğa dönüştürmekti...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"Vennessa Efsanesi","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Farklı türlerde 4 Temel Element Zarı oluştur.","descriptionraw":"Farklı türlerde 4 Temel Element Zarı oluştur.","descriptionreplaced":"Farklı türlerde 4 Temel Element Zarı oluştur.","storytitle":"Özgürlük Hayali","storytext":"\"Issız ormandaki ağaçlar rüzgarda hep birlikte eğilir ve tiranın gökyüzündeki kulesini alaşağı eder.\"\n\"Sonunda zincirlerinden kurtulan genç dişi aslan, başı dik ve mağrur bir şekilde rüzgarı karşılar.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Kral Deshret'in Anıt Mezarı","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Rakibin toplamda 4 kart çektiğinde bu kart dışarı atılır ve rakibinin destesinin en üstünde 2 Yasak Bilgi oluşur. Ardından bu Tur sona erene kadar rakibinin çektiği her 1 kart için anında 1 Yasak Bilgi oluşur ve rakibinin destesine rastgele eklenir.","descriptionraw":"<color=#FFFFFFFF>Rakibin toplamda 4 kart çektiğinde</color> bu kart dışarı atılır ve rakibinin destesinin en üstünde 2 <color=#FFFFFFFF>$[K2004]</color> oluşur. Ardından bu Tur sona erene kadar rakibinin çektiği her 1 kart için anında 1 <color=#FFFFFFFF>$[K2004]</color> oluşur ve rakibinin destesine rastgele eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin toplamda 4 kart çektiğinde</color> bu kart dışarı atılır ve rakibinin destesinin en üstünde 2 <color=#FFFFFFFF>Yasak Bilgi</color> oluşur. Ardından bu Tur sona erene kadar rakibinin çektiği her 1 kart için anında 1 <color=#FFFFFFFF>Yasak Bilgi</color> oluşur ve rakibinin destesine rastgele eklenir.","storytitle":"Kral Deshret'in Anıt Mezarı","storytext":"\"Bu muazzam koni çok eski zamanlardan beri uçsuz bucaksız gökyüzü ve altın kumların arasında destekleyici bir sütun görevi görür. Halktan biri, zengin biri veya bilge bir araştırmacı olması fark etmeksizin bu sütuna bakan herkes ufak bir kum tanesinden farksız olduğunu idrak edecektir.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Taşkın","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Candace olduğunda bu kartı kuşan.\nCandace bu kartı kuşandıktan sonra hemen bir defa Kutsal Ayin: Kuyruksallayan Dalgası kullanır.\nCandace bu kartı kuşandığında ortaya çıkan Kızıl Taç Duası şu ek etkiyi kazanır: Karakterin Normal Saldırı kullandıktan sonra 1 Su Hasarı verir. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Candace olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1207]</color> olduğunda bu kartı kuşan.\\n$[A1207] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12073]</color> kullanır.\\n$[A1207] bu kartı kuşandığında ortaya çıkan <color=#FFFFFFFF>$[C112072]</color> şu ek etkiyi kazanır: <color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra </color>1 $[K102] verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1207] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Candace</color> olduğunda bu kartı kuşan.\\nCandace bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kutsal Ayin: Kuyruksallayan Dalgası</color> kullanır.\\nCandace bu kartı kuşandığında ortaya çıkan <color=#FFFFFFFF>Kızıl Taç Duası</color> şu ek etkiyi kazanır: <color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra </color>1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Candace olmalıdır.)","storytitle":"Candace: Taşkın","storytext":"Kart oyununda kurallara saygı göstermeyenler...\nOyuna gönül verenlerin düşmanlarıdır.","source":"Candace'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Yağmur Kokusu","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Xingqiu olduğunda bu kartı kuşan.\nXingqiu bu kartı kuşandıktan sonra hemen bir defa Ölümcül Yağmur kullanır.\nBu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki Kullanım Hakkı 1 artar.\n(Bu kartı destene eklemek için destende Xingqiu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1202]</color> olduğunda bu kartı kuşan.\\n$[A1202] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12022]</color> kullanır.\\nBu kartı kuşanan $[A1202], bir <color=#FFFFFFFF>$[C112021]</color> oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki $[K3] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1202] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Xingqiu</color> olduğunda bu kartı kuşan.\\nXingqiu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Ölümcül Yağmur</color> kullanır.\\nBu kartı kuşanan Xingqiu, bir <color=#FFFFFFFF>Yağmur Kılıcı</color> oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Xingqiu olmalıdır.)","storytitle":"Xingqiu: Yağmur Kokusu","storytext":"Kalemi oldukça etkileyici.","source":"Xingqiu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Saklanmış Bilgi Tohumu","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Nahida olduğunda bu kartı kuşan.\nNahida bu kartı kuşandığında hemen bir defa Hayali Kalp kullanır.\nBu kartı kuşanan Nahida alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\nAteş: Maya Tapınağı alandayken, etkisinde oldukları Element Tepkimeleri sonucu Skandha Tohumu etkisini tetikleyen rakip karakterlerin Skandha Tohumu tarafından aldıkları Delme Hasarı, Doğa Hasarı olarak değişir.\nElektrik: Maya Tapınağı alana girdiğinde rakibe ait mevcut Skandha Tohumu, 1 Kullanım Hakkı kazanır.\nSu: Bu kartı kuşanan Nahida Maya Tapınağı kullandığında, Tur Süresi 1 artar.\n(Bu kartı destene eklemek için destende Nahida olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1703]</color> olduğunda bu kartı kuşan.\\n$[A1703] bu kartı kuşandığında hemen bir defa <color=#FFD780FF>$[S17034]</color> kullanır.\\nBu kartı kuşanan $[A1703] alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>: <color=#FFFFFFFF>$[C117032]</color> alandayken, etkisinde oldukları Element Tepkimeleri sonucu <color=#FFFFFFFF>$[C117031]</color> etkisini tetikleyen rakip karakterlerin <color=#FFFFFFFF>$[C117031]</color> tarafından aldıkları $[K5], $[K107] olarak değişir.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color>: <color=#FFFFFFFF>$[C117032]</color> alana girdiğinde rakibe ait mevcut <color=#FFFFFFFF>$[C117031]</color>, 1 $[K3] kazanır.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>: Bu kartı kuşanan $[A1703] <color=#FFFFFFFF>$[C117032]</color> kullandığında, $[K4] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1703] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Nahida</color> olduğunda bu kartı kuşan.\\nNahida bu kartı kuşandığında hemen bir defa <color=#FFD780FF>Hayali Kalp</color> kullanır.\\nBu kartı kuşanan Nahida alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>: <color=#FFFFFFFF>Maya Tapınağı</color> alandayken, etkisinde oldukları Element Tepkimeleri sonucu <color=#FFFFFFFF>Skandha Tohumu</color> etkisini tetikleyen rakip karakterlerin <color=#FFFFFFFF>Skandha Tohumu</color> tarafından aldıkları <color=#FFFFFFFF>Delme Hasarı</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> olarak değişir.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color>: <color=#FFFFFFFF>Maya Tapınağı</color> alana girdiğinde rakibe ait mevcut <color=#FFFFFFFF>Skandha Tohumu</color>, 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kazanır.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>: Bu kartı kuşanan Nahida <color=#FFFFFFFF>Maya Tapınağı</color> kullandığında, <color=#FFFFFFFF>Tur Süresi</color> 1 artar.\\n(Bu kartı destene eklemek için destende Nahida olmalıdır.)","storytitle":"Nahida: Saklanmış Bilgi Tohumu","storytext":"\"Bilgimi seninle paylaşıyorum.\"","source":"Nahida'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"Gösteri Başlıyor!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Element Zarların Kararsız Element olarak değişir ve 4 kart çekersin.","descriptionraw":"Tüm Element Zarların $[K411] olarak değişir ve 4 kart çekersin.","descriptionreplaced":"Tüm Element Zarların <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve 4 kart çekersin.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Tapınağın Kutsal Gölgesi","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yae Miko olduğunda bu kartı kuşan.\nYae Miko bu kartı kuşandıktan sonra hemen bir defa Gizli Ulvi Büyü: Tenko Kenshin kullanır.\nBu kartı kuşanan Yae Miko, Gizli Ulvi Büyü: Tenko Kenshin ile bir Ölümcül Kiraz Çiçeği yok ettiğinde bu Tur için bir sonraki Yako Çağrısı: Ölümcül Kiraz Çiçeği kullanımının Element Zarı maliyeti 2 azalır.\n(Bu kartı destene eklemek için destende Yae Miko olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1408]</color> olduğunda bu kartı kuşan.\\n$[A1408] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14083]</color> kullanır.\\nBu kartı kuşanan $[A1408], <color=#FFFFFFFF>$[S14083]</color> ile bir <color=#FFFFFFFF>$[C114081]</color> yok ettiğinde bu Tur için bir sonraki <color=#FFFFFFFF>$[S14082]</color> kullanımının Element Zarı maliyeti 2 azalır.\\n(Bu kartı destene eklemek için destende $[A1408] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yae Miko</color> olduğunda bu kartı kuşan.\\nYae Miko bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gizli Ulvi Büyü: Tenko Kenshin</color> kullanır.\\nBu kartı kuşanan Yae Miko, <color=#FFFFFFFF>Gizli Ulvi Büyü: Tenko Kenshin</color> ile bir <color=#FFFFFFFF>Ölümcül Kiraz Çiçeği</color> yok ettiğinde bu Tur için bir sonraki <color=#FFFFFFFF>Yako Çağrısı: Ölümcül Kiraz Çiçeği</color> kullanımının Element Zarı maliyeti 2 azalır.\\n(Bu kartı destene eklemek için destende Yae Miko olmalıdır.)","storytitle":"Yae Miko: Tapınağın Kutsal Gölgesi","storytext":"\"Aa... Harika bir manzara...\"","source":"Yae Miko'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Yıldızlı Göğün Çiçek Yağmuru","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Nilou olduğunda bu kartı kuşan.\nNilou bu kartı kuşandıktan sonra hemen bir defa Haftkarsvar Dansı kullanır.\nBu kartı kuşanan Nilou alandayken Bereketli Çekirdek ile verilen hasar 1 artar.\n(Bu kartı destene eklemek için destende Nilou olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1208]</color> olduğunda bu kartı kuşan.\\n$[A1208] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12082]</color> kullanır.\\nBu kartı kuşanan $[A1208] alandayken <color=#FFFFFFFF>$[C112082]</color> ile verilen hasar 1 artar.\\n(Bu kartı destene eklemek için destende $[A1208] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Nilou</color> olduğunda bu kartı kuşan.\\nNilou bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Haftkarsvar Dansı</color> kullanır.\\nBu kartı kuşanan Nilou alandayken <color=#FFFFFFFF>Bereketli Çekirdek</color> ile verilen hasar 1 artar.\\n(Bu kartı destene eklemek için destende Nilou olmalıdır.)","storytitle":"\"Yıldızlı Göğün Çiçek Yağmuru\" Nilou","storytext":"Yedi gökten gelen ışık hüzmesi, sanki bir rüya gerçek oluyormuş gibi.","source":"Nilou'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"Vennessa Destanı","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Farklı türlerde 4 Temel Element Zarı oluştur.","descriptionraw":"Farklı türlerde 4 Temel Element Zarı oluştur.","descriptionreplaced":"Farklı türlerde 4 Temel Element Zarı oluştur.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Beyaz Eldiven ve Balıkçı","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Son Aşama: 1 \"Temizlik İşi Vardı\" oluşur ve destenin en üstündeki 5 kartın arasına rastgele olarak eklenir. Bu kartın sadece 1 Kullanım Hakkı kaldıysa 1 kart çekersin.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 <color=#FFFFFFFF>$[K2002]</color> oluşur ve destenin en üstündeki 5 kartın arasına rastgele olarak eklenir. Bu kartın sadece 1 $[K3] kaldıysa 1 kart çekersin.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 <color=#FFFFFFFF>\"Temizlik İşi Vardı\"</color> oluşur ve destenin en üstündeki 5 kartın arasına rastgele olarak eklenir. Bu kartın sadece 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kaldıysa 1 kart çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Beyaz Eldiven ve Balıkçı","storytext":"\"Aramızda kendi adaletimiz var.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"Gerçeğin Harika Yolu","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Faruzan olduğunda bu kartı kuşan.\nFaruzan bu kartı kuşandıktan sonra hemen bir defa Rüzgarın Gizli Yolları kullanır.\nBu kartı kuşanan Faruzan tarafından oluşturulan Kamaştırıcı Geometrik Top oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 Rüzgar Zarı oluşur.\n(Bu kartı destene eklemek için destende Faruzan olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1509]</color> olduğunda bu kartı kuşan.\\n$[A1509] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15093]</color> kullanır.\\nBu kartı kuşanan $[A1509] tarafından oluşturulan <color=#FFFFFFFF>$[C115093]</color> oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 <color=#80FFD7FF>$[K305]</color> Zarı oluşur.\\n(Bu kartı destene eklemek için destende $[A1509] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Faruzan</color> olduğunda bu kartı kuşan.\\nFaruzan bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Rüzgarın Gizli Yolları</color> kullanır.\\nBu kartı kuşanan Faruzan tarafından oluşturulan <color=#FFFFFFFF>Kamaştırıcı Geometrik Top</color> oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Rüzgar</color> Zarı oluşur.\\n(Bu kartı destene eklemek için destende Faruzan olmalıdır.)","storytitle":"Faruzan: Gerçeğin Harika Yolu","storytext":"\"Gerçek, kendi yolunda tekrar eder.\"","source":"Faruzan'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"Ona Bulutlar Hakimi Derler","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Xianyun olduğunda bu kartı kuşan.\nXianyun bu kartı kuşandıktan sonra hemen bir defa Şafaktaki Beyaz Bulutlar kullanır.\nKarakter değiştirdiğinde bu kart 1 kademe Rüzgar Tüyü kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\nBu kartı kuşanan Xianyun bir Rüzgar ile Çiçeğin Sözleri kullandığında tüm Rüzgar Tüyü kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.\n(Bu kartı destene eklemek için destende Xianyun olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1510]</color> olduğunda bu kartı kuşan.\\n$[A1510] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S15102]</color> kullanır.\\nKarakter değiştirdiğinde bu kart 1 kademe <color=#FFFFFFFF>Rüzgar Tüyü</color> kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\\nBu kartı kuşanan $[A1510] bir <color=#FFFFFFFF>$[S15101]</color> kullandığında tüm <color=#FFFFFFFF>Rüzgar Tüyü</color> kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.\\n(Bu kartı destene eklemek için destende $[A1510] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Xianyun</color> olduğunda bu kartı kuşan.\\nXianyun bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Şafaktaki Beyaz Bulutlar</color> kullanır.\\nKarakter değiştirdiğinde bu kart 1 kademe <color=#FFFFFFFF>Rüzgar Tüyü</color> kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\\nBu kartı kuşanan Xianyun bir <color=#FFFFFFFF>Rüzgar ile Çiçeğin Sözleri</color> kullandığında tüm <color=#FFFFFFFF>Rüzgar Tüyü</color> kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.\\n(Bu kartı destene eklemek için destende Xianyun olmalıdır.)","storytitle":"Xianyun: Ona Bulutlar Hakimi Derler","storytext":"\"Başıboş bulutlar, toplanın!\"","source":"Xianyun'u Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Thirona'nın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Sonraki 3 Tur boyunca her Tur sonunda eline Melusinaların sevdiği süper müthiş 1 Etki Kartı eklenir.","descriptionraw":"Sonraki 3 Tur boyunca her Tur sonunda eline Melusinaların sevdiği süper müthiş 1 Etki Kartı eklenir.","descriptionreplaced":"Sonraki 3 Tur boyunca her Tur sonunda eline Melusinaların sevdiği süper müthiş 1 Etki Kartı eklenir.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Yıldırım ve Sonsuzluk","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Tüm Element Zarların Kararsız Element olur.\n(Bu kartı destene eklemek için destende en az 2 Inazumalı karakter olmalıdır.)","descriptionraw":"Tüm Element Zarların $[K411] olur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3403}Inazumalı karakter olmalıdır.)","descriptionreplaced":"Tüm Element Zarların <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olur.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3403}Inazumalı karakter olmalıdır.)","storytitle":"Fani Sonsuzluk Rüyası","storytext":"\"Bir zamanlar halkına bir rüya vadetti: asla değişmeyecek bir 'sonsuzluk'.\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Yıldırım Öfkesi","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Elektrik Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Elektrik olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Fırtınalı Göklerin Tüyü: Yıldırım Öfkesi","storytext":"\"Yıldırım ve yağmurlarla geldiğinde sana bir şarkı daha söyleyeyim o halde!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Yıldırım Cezası","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Keqing olduğunda bu kartı kuşan.\nKeqing bu kartı kuşandıktan sonra hemen bir defa Yıldızların Düzeni kullanır.\nBu kartı kuşanan Keqing bir Elektrik Element Tesiri oluşturduğunda şu etkileri kazanır: Başlangıçtaki Tur Süresi 1 ve eklenen karakterin verdiği Elektrik Hasarı 1 artar.\n(Bu kartı destene eklemek için destende Keqing olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1403]</color> olduğunda bu kartı kuşan.\\n$[A1403] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14032]</color> kullanır.\\nBu kartı kuşanan $[A1403] bir <color=#FFFFFFFF>$[C114032]</color> oluşturduğunda şu etkileri kazanır: Başlangıçtaki $[K4] 1 ve eklenen karakterin verdiği $[K104] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1403] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Keqing</color> olduğunda bu kartı kuşan.\\nKeqing bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Yıldızların Düzeni</color> kullanır.\\nBu kartı kuşanan Keqing bir <color=#FFFFFFFF>Elektrik Element Tesiri</color> oluşturduğunda şu etkileri kazanır: Başlangıçtaki <color=#FFFFFFFF>Tur Süresi</color> 1 ve eklenen karakterin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Keqing olmalıdır.)","storytitle":"Keqing: Yıldırım Cezası","storytext":"Gerçekten hile yapmadığın sürece bu, sadece bir kartın adı olarak kalır.","source":"Keqing'i Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Yıldırım Duruşu","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Sessiz Felaket: Yıldırım Duruşu","storytext":"\"... Bir zamanlar dört kollu ve kudretli bir Yaksha, Tianqiu'nun bedenine girmişti.\"\n\"Kabilelerin övgüleriyle birlikte Kanyon'a çok uzaklardan gelmişti.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Yıldırım Sihirdarı Tacı","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Elektrik Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Şimşek ve Yağmur: Yıldırım Sihirdarı Tacı","storytext":"\"Bu şarkı, fırtınanın uğultusunu, bulutları delip geçti ve ona ışık bahşetti.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Oynandığında 2 Dönüşüm Malzemesi kazandırır. Destende başlangıçta en az 6 Yadigar Kartı varsa destenden rastgele 1 Yadigar Kartı daha çekersin.\nSon Aşama: Bu kart 1 Dönüşüm Malzemesi kazandırır.\nBir Yadigar Kartı oynadığında mümkünse Yadigarın toplam maliyeti kadar Dönüşüm Malzemesi harcayarak bu Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 2 <color=#FFFFFFFF>Dönüşüm Malzemesi</color> kazandırır. Destende başlangıçta en az 6 {SPRITE_PRESET#3004}Yadigar Kartı varsa destenden rastgele 1 {SPRITE_PRESET#3004}Yadigar Kartı daha çekersin.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>Dönüşüm Malzemesi</color> kazandırır.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3004}Yadigar Kartı oynadığında</color> mümkünse {SPRITE_PRESET#3004}Yadigarın toplam maliyeti kadar <color=#FFFFFFFF>Dönüşüm Malzemesi</color> harcayarak bu {SPRITE_PRESET#3004}Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 2 <color=#FFFFFFFF>Dönüşüm Malzemesi</color> kazandırır. Destende başlangıçta en az 6 {SPRITE_PRESET#3004}Yadigar Kartı varsa destenden rastgele 1 {SPRITE_PRESET#3004}Yadigar Kartı daha çekersin.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>Dönüşüm Malzemesi</color> kazandırır.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3004}Yadigar Kartı oynadığında</color> mümkünse {SPRITE_PRESET#3004}Yadigarın toplam maliyeti kadar <color=#FFFFFFFF>Dönüşüm Malzemesi</color> harcayarak bu {SPRITE_PRESET#3004}Yadigarı bedava kuşanabilirsin. (Her Turda bir defa)","storytitle":"Timaeus, Simya Alimi","storytext":"\"Merhaba... Ah, Simya Tezgahını mı kullanmak istiyorsun? Tabii, buyur.\"","source":"Açık dünyada Timaeus'un Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Her Turda bir defa otomatik tetiklenir. Bu kart 1 Güvercin kazanır. Kart, 3 Güvercin kazandığında bu kartı atıp 1 kart çekebilir ve 1 adet Kararsız Element oluşturabilirsin.","descriptionraw":"<color=#FFFFFFFF>Her Turda bir defa otomatik tetiklenir.</color> Bu kart 1 <color=#FFFFFFFF>Güvercin</color> kazanır. Kart, 3 <color=#FFFFFFFF>Güvercin</color> kazandığında bu kartı atıp 1 kart çekebilir ve 1 adet $[K411] oluşturabilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Her Turda bir defa otomatik tetiklenir.</color> Bu kart 1 <color=#FFFFFFFF>Güvercin</color> kazanır. Kart, 3 <color=#FFFFFFFF>Güvercin</color> kazandığında bu kartı atıp 1 kart çekebilir ve 1 adet <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturabilirsin.","storytitle":"\"Saf Sabır\" Timmie","storytext":"\"Uçup giden güvercinler geri gelecek mi?\"","source":"Açık dünyada Timmie'nin Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Sonsuz Akış Rehberi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter Hasar aldığında veya iyileştirildiğinde bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Sonsuz Akış Kitabı","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter Hasar aldığında veya iyileştirildiğinde bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Sonsuzluk Dalgası: Sonsuz Akış Kitabı","storytext":"\"... Bir gün gerçekten gelirse felaketin habercisi, taşkın alıp götürürdü her şeyi.\"\n\"Yüreklerimizde görev bilinci ve neşeyle savaşacaktık, tanrıça kendi yüreğinde bizim için hoşgörü bulduğu gibi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Topyas'ın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bu Tur bir kart oynadıktan sonra rastgele 1 karta Dışarı Atma uygularsın veya 1 kart çekersin.\"","descriptionraw":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bu Tur bir kart oynadıktan sonra rastgele 1 karta $[K56] uygularsın veya 1 kart çekersin.\"","descriptionreplaced":"2 kart çekersin. Her iki taraf da şu etkiyi kazanır: \"Bu Tur bir kart oynadıktan sonra rastgele 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsın veya 1 kart çekersin.\"","playcost":[]},"tossup":{"id":332003,"name":"Fırlatma","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Herhangi bir Element Zarını seçip yeniden zar atabilirsin. 2 defa yeniden zar atılabilir.","descriptionraw":"Herhangi bir Element Zarını seçip <color=#FFFFFFFF>yeniden zar atabilirsin</color>. 2 defa yeniden zar atılabilir.","descriptionreplaced":"Herhangi bir Element Zarını seçip <color=#FFFFFFFF>yeniden zar atabilirsin</color>. 2 defa yeniden zar atılabilir.","storytitle":"Fırlatma","storytext":"Zarlar atılmadan kimse kaderini bilemez.","source":"Oyuncu Rehberindeki şartları karşılamanın ödülü.","playcost":[]},"towardweakness":{"id":214111,"name":"Zayıflığı Koru","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Kuki Shinobu olduğunda bu kartı kuşan.\nKuki Shinobu bu kartı kuşandıktan sonra hemen bir defa Gyoei Narukami Kariyama Ayini kullanır.\nKuki Shinobu bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\nBu kartı kuşanan Kuki Shinobu, 5 veya daha az Cana sahipse fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Kuki Shinobu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1411]</color> olduğunda bu kartı kuşan.\\n$[A1411] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14113]</color> kullanır.\\n$[A1411] bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\\nBu kartı kuşanan $[A1411], 5 veya daha az Cana sahipse fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1411] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Kuki Shinobu</color> olduğunda bu kartı kuşan.\\nKuki Shinobu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gyoei Narukami Kariyama Ayini</color> kullanır.\\nKuki Shinobu bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\\nBu kartı kuşanan Kuki Shinobu, 5 veya daha az Cana sahipse fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Kuki Shinobu olmalıdır.)","storytitle":"Kuki Shinobu: Zayıflığı Koru","storytext":"\"Yıldırım... Arındırır!\"","source":"Kuki Shinobu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Yüce Canavar Makinası","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Maguu Kenki olduğunda bu kartı kuşan.\nMaguu Kenki bu kartı kuşandıktan sonra hemen bir defa Sert Rüzgar Kılıcı kullanır.\nBu kartı kuşanan Maguu Kenki bir Sert Rüzgar Kılıcı kullandığında sonraki karakterine geçersin, bu kartı kuşanan Maguu Kenki Dondurucu Saldırı kullandığında önceki karakterine geçersin.\n(Bu kartı destene eklemek için destende Maguu Kenki olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A2501]</color> olduğunda bu kartı kuşan.\\n$[A2501] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S25012]</color> kullanır.\\nBu kartı kuşanan $[A2501] bir <color=#FFFFFFFF>$[S25012]</color> kullandığında sonraki karakterine geçersin, bu kartı kuşanan $[A2501] <color=#FFFFFFFF>$[S25013]</color> kullandığında önceki karakterine geçersin.\\n(Bu kartı destene eklemek için destende $[A2501] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Maguu Kenki</color> olduğunda bu kartı kuşan.\\nMaguu Kenki bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Sert Rüzgar Kılıcı</color> kullanır.\\nBu kartı kuşanan Maguu Kenki bir <color=#FFFFFFFF>Sert Rüzgar Kılıcı</color> kullandığında sonraki karakterine geçersin, bu kartı kuşanan Maguu Kenki <color=#FFFFFFFF>Dondurucu Saldırı</color> kullandığında önceki karakterine geçersin.\\n(Bu kartı destene eklemek için destende Maguu Kenki olmalıdır.)","storytitle":"Kukla Kılıç Ustası","storytext":"Bu mükemmel vuruş sayısız defa yapıldı.","source":"Maguu Kenki'ye karşı Kedi Kuyruğu'ndaki Han Mücadelesini kabul etme ve Dostluk Düellosundaki ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Başkalaşan Alev","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Bir karakter Yanma tepkimesi tetiklediğinde 1 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Bir karakter Yanma tepkimesi tetiklediğinde</color> 1 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Bir karakter Yanma tepkimesi tetiklediğinde</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","playcost":[]},"travelershandysword":{"id":311501,"name":"Gezginin Mahir Kılıcı","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Silah","Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\n(YalnızcaKılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3205}Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Gezginin Yoldaşı: Gezginin Mahir Kılıcı","storytext":"Çok amaçlı bir silah. Bu kılıcın kınında her türden kullanışlı alet vardır.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Gezginin Mahir Kılıcı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Silah","Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","descriptionraw":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","descriptionreplaced":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Gezgin Doktorun Mendili","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter Element Patlaması kullandıktan sonra tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Tıbbi Uygulama: Gezgin Doktorun Mendili","storytext":"\"İster güneş çıksın ister yağmur yağsın, hiçbir şey gezgin doktora engel olamaz.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Gezgin Doktorun Mendili","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Element Patlaması kullandıktan sonra tüm karakterlerin için 2 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 2 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 2 Can yeniler.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Dedektör Peri","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ITEM"],"tagstext":["Eşya"],"description":"Karakterin bir Beceri kullandığında bu kart 1 Hazine İpucu kazanır.\nKart, 3 Hazine İpucu kazandığında bu kartı atıp 3 kart çekebilirsin.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> bu kart 1 <color=#FFFFFFFF>Hazine İpucu</color> kazanır.\\nKart, 3 <color=#FFFFFFFF>Hazine İpucu</color> kazandığında bu kartı atıp 3 kart çekebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> bu kart 1 <color=#FFFFFFFF>Hazine İpucu</color> kazanır.\\nKart, 3 <color=#FFFFFFFF>Hazine İpucu</color> kazandığında bu kartı atıp 3 kart çekebilirsin.","storytitle":"Yeni Ufuklar: Dedektör Peri","storytext":"İnsanları hazineye götüren garip bir Peri. Efsaneye göre bu Perilerle konuşmayı bilenler varmış...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tombili","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Konum Destek Kartı oynandığında 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3104}Konum Destek Kartı oynandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3104}Konum Destek Kartı oynandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"\"Yağmur Dindiren\" Tombili","storytext":"\"Bir demlik çay demlemek, eve göz kulak olmak, Gezgin ve Paimon'a, Ping ve diğerlerinin gelişini beklerken eşlik etmek, bulutlu gökyüzünü izlemek. Adeptusların önemli meseleleriyle ilgilenmem gerekmeyen boş geçen günler...\"\n\"Ah! Uyuyakalmış olmalıyım. Neyse ki kimse fark etmemiş...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah'ın Anısı","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Silah","Katalizör"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Yüklü Saldırı kullandığında harcanan Nötr Element 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)\n(Yalnızca Katalizör Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir $[K51] kullandığında</color> harcanan $[K309] 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> harcanan <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3201}Katalizör Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Mazinin Mavi Gözyaşı: Tulaytullah'ın Anısı","storytext":"\"Er ya da geç, iyi ya da kötü tüm insanlar kendilerini kader çarkının altında bulurlar. Safir şehir de böylece güneşin sıcağında buharlaşan gözyaşları gibi ortadan kayboldu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Değişim Kontrolü","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Yelan olduğunda bu kartı kuşan.\nYelan bu kartı kuşandıktan sonra hemen bir defa Uzun Yaşam Hattı kullanır.\nZar Atma Aşaması: Bu kartı kuşanan Yelan alandayken grubundaki her bir Element Türü için 1 Element Zarı Kararsız Element olarak atılır. (En fazla 3)\n(Bu kartı destene eklemek için destende Yelan olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1209]</color> olduğunda bu kartı kuşan.\\n$[A1209] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S12092]</color> kullanır.\\nZar Atma Aşaması: Bu kartı kuşanan $[A1209] alandayken grubundaki her bir Element Türü için 1 Element Zarı $[K411] olarak atılır. (En fazla 3)\\n(Bu kartı destene eklemek için destende $[A1209] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Yelan</color> olduğunda bu kartı kuşan.\\nYelan bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Uzun Yaşam Hattı</color> kullanır.\\nZar Atma Aşaması: Bu kartı kuşanan Yelan alandayken grubundaki her bir Element Türü için 1 Element Zarı <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak atılır. (En fazla 3)\\n(Bu kartı destene eklemek için destende Yelan olmalıdır.)","storytitle":"Yelan: Değişim Kontrolü","storytext":"\"Şansım yaver gidiyor.\"","source":"Yelan'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Yüce Lordun Devasa Büyü Kılıcı\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 Destek verir.\nBu kartın Destek değeri en az 2/4/8 ise karakter fazladan 1/2/3 Hasar verir.\n(Yalnızca Çift Elli Kılıç karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 <color=#FFFFFFFF>Destek</color> verir.\\nBu kartın <color=#FFFFFFFF>Destek</color> değeri en az 2/4/8 ise <color=#FFFFFFFF>karakter fazladan 1/2/3 Hasar verir</color>.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3203}Çift Elli Kılıç karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 <color=#FFFFFFFF>Destek</color> verir.\\nBu kartın <color=#FFFFFFFF>Destek</color> değeri en az 2/4/8 ise <color=#FFFFFFFF>karakter fazladan 1/2/3 Hasar verir</color>.\\n(Yalnızca <color=#FFFFFFFF>{SPRITE_PRESET#3203}Çift Elli Kılıç karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Melusinalar Arkanda! \"Yüce Lordun Devasa Büyü Kılıcı\"","storytext":"\"... Ne? Ucuz, karton bir kılıç mı? Hayır hayır, bu... Şey... Bir keresinde Yengeç İmparator'u yenen Yüce Lordun Devasa Büyü Kılıcı bu!\"\nSüregelen tartışmalardan sonra Melusinalar görüş birliğine vardı. Geçmişin sisli karanlığında pırıl pırıl ışıldayan, Merusea Köyü'ndeki bu en kudretli kılıç, dostluklarının bir nişanı olarak eşi benzeri görülmemiş kahramana hediye edilecekti.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"En İyi Sörf Arkadaşı!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Alanda en az 2 minyon olduğunda oynanabilir (iki tarafın da Minyonları sayılır): Senin ve rakibinin minyonlarından birer tanesinin Son Aşama etkilerini rastgele olarak tetikler.","descriptionraw":"<color=#FFFFFFFF>Alanda en az 2 minyon olduğunda oynanabilir (iki tarafın da Minyonları sayılır):</color> Senin ve rakibinin minyonlarından birer tanesinin Son Aşama etkilerini rastgele olarak tetikler.","descriptionreplaced":"<color=#FFFFFFFF>Alanda en az 2 minyon olduğunda oynanabilir (iki tarafın da Minyonları sayılır):</color> Senin ve rakibinin minyonlarından birer tanesinin Son Aşama etkilerini rastgele olarak tetikler.","storytitle":"En İyi Sörf Arkadaşı!","storytext":"\"Kendinize iyi bir dalga bulun ve uygun bir sörf tahtası seçin. Sonrasında siz de dilediğiniz zaman sörfün tadını çıkarabilirsiniz!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Deniz Altı Hazinesi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Rastgele 1 Temel Element Zarı oluşturur ve aktif karakterin için 1 Can yeniler. (Her karakter bu etkiden her Turda en fazla bir defa iyileştirme alabilir.)","descriptionraw":"Rastgele 1 Temel Element Zarı oluşturur ve aktif karakterin için 1 Can yeniler. (Her karakter bu etkiden her Turda en fazla bir defa iyileştirme alabilir.)","descriptionreplaced":"Rastgele 1 Temel Element Zarı oluşturur ve aktif karakterin için 1 Can yeniler. (Her karakter bu etkiden her Turda en fazla bir defa iyileştirme alabilir.)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Su Altında Hazine Avı","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"6 Deniz Altı Hazinesi oluşur ve destene rastgele olarak eklenir.","descriptionraw":"6 <color=#FFFFFFFF>$[K2003]</color> oluşur ve destene rastgele olarak eklenir.","descriptionreplaced":"6 <color=#FFFFFFFF>Deniz Altı Hazinesi</color> oluşur ve destene rastgele olarak eklenir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Su Altında Hazine Avı","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"6 Deniz Altı Hazinesi oluşur ve destene rastgele olarak eklenir.","descriptionraw":"6 <color=#FFFFFFFF>$[K2003]</color> oluşur ve destene rastgele olarak eklenir.","descriptionreplaced":"6 <color=#FFFFFFFF>Deniz Altı Hazinesi</color> oluşur ve destene rastgele olarak eklenir.","storytitle":"Su Altında Hazine Avı","storytext":"Beril Kabukları, Tan Yıldızları ve kabukların altına gizlenmiş olan hazine sandıkları...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Gizli Dağıtım Kanalları","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Navia olduğunda bu kartı kuşan.\nNavia bu kartı kuşandıktan sonra hemen bir defa Kristal Tören Atışı kullanır.\nBu kartı kuşanan Navia bir Beceri kullandığında 2 Kristal Şarapnel kartı çekersin. (Her Turda bir defa)\n(Bu kartı destene eklemek için destende Navia olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1608]</color> olduğunda bu kartı kuşan.\\n$[A1608] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S16082]</color> kullanır.\\nBu kartı kuşanan $[A1608] bir Beceri kullandığında 2 <color=#FFFFFFFF>$[C116081]</color> kartı çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende $[A1608] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Navia</color> olduğunda bu kartı kuşan.\\nNavia bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Kristal Tören Atışı</color> kullanır.\\nBu kartı kuşanan Navia bir Beceri kullandığında 2 <color=#FFFFFFFF>Kristal Şarapnel</color> kartı çekersin. (Her Turda bir defa)\\n(Bu kartı destene eklemek için destende Navia olmalıdır.)","storytitle":"Navia: Gizli Dağıtım Kanalları","storytext":"\"O neydi öyle?\"","source":"Navia'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Tek Yürek","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Ganyu olduğunda bu kartı kuşan.\nGanyu bu kartı kuşandıktan sonra hemen bir defa Buzdan Ok kullanır.\nBu kartı kuşanan Ganyu, Buzdan Ok kullandığında bu Beceri, bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen Delme Hasarı 3 olarak değişir.\n(Bu kartı destene eklemek için destende Ganyu olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1101]</color> olduğunda bu kartı kuşan.\\n$[A1101] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11013]</color> kullanır.\\nBu kartı kuşanan $[A1101], <color=#FFFFFFFF>$[S11013]</color> kullandığında bu Beceri, bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen $[K5] 3 olarak değişir.\\n(Bu kartı destene eklemek için destende $[A1101] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Ganyu</color> olduğunda bu kartı kuşan.\\nGanyu bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Buzdan Ok</color> kullanır.\\nBu kartı kuşanan Ganyu, <color=#FFFFFFFF>Buzdan Ok</color> kullandığında bu Beceri, bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen <color=#FFFFFFFF>Delme Hasarı</color> 3 olarak değişir.\\n(Bu kartı destene eklemek için destende Ganyu olmalıdır.)","storytitle":"Ganyu: Tek Yürek","storytext":"Önce ok çarpar, sonra buza dönüşür.","source":"Ganyu'yu Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: Kullanılmayan en fazla 2 adet Element Zarı toplanır.\nHamle Aşaması Başlangıcı: Bu kartı kullanarak toplanan zarlar yeniden kazanılır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Kullanılmayan en fazla 2 adet Element Zarı toplanır.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kartı kullanarak toplanan zarlar yeniden kazanılır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Kullanılmayan en fazla 2 adet Element Zarı toplanır.\\n<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu kartı kullanarak toplanan zarlar yeniden kazanılır.","storytitle":"Ormanın Derinliklerine Bir Yol","storytext":"\"Ormandaki ağaçların anılarına gir, uykudaki yaprakların rüyalarını filizlendiren yuvalara in ve dertten kederden kurtulmuş bir dünyaya dal.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Öncülerin Eş Güdümlü Taktikleri","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"tagstext":["Yetenek"],"description":"Bu kartı yalnızca grubun Ateş ve Elektrik karakterlerinden oluşuyorsa oynayabilirsin. Oynadığında Chevreuse bu kartı kuşanır.\nBu kartı kuşanan Chevreuse oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin Ateş Hasarı veya Elektrik Hasarı 1 artar. (Girdap tepkimeleri ile verilen Ateş Hasarı veya Elektrik Hasarı dahil.)\n(Bu kartı destene eklemek için destende Chevreuse olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Bu kartı yalnızca grubun <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş</color> ve <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik</color> karakterlerinden oluşuyorsa oynayabilirsin.</color> Oynadığında <color=#FFFFFFFF>$[A1313]</color> bu kartı kuşanır.\\nBu kartı kuşanan <color=#FFFFFFFF>$[A1313]</color> oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin $[K103] veya $[K104] 1 artar. (Girdap tepkimeleri ile verilen $[K103] veya $[K104] dahil.)\\n(Bu kartı destene eklemek için destende $[A1313] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı yalnızca grubun <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş</color> ve <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik</color> karakterlerinden oluşuyorsa oynayabilirsin.</color> Oynadığında <color=#FFFFFFFF>Chevreuse</color> bu kartı kuşanır.\\nBu kartı kuşanan <color=#FFFFFFFF>Chevreuse</color> oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar. (Girdap tepkimeleri ile verilen {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> dahil.)\\n(Bu kartı destene eklemek için destende Chevreuse olmalıdır.)","storytitle":"Chevreuse: Öncülerin Eş Güdümlü Taktikleri","storytext":"\"Özel Güvenlik ve Teftiş Devriyesi, çok ağır suçlarla ve tehlikeli suçlularla ilgilenir. Bu yüzden yasaları uygulamak için kullandığımız yöntemler birazcık... Sert olabilir.\"","source":"Chevreuse'ü Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Öbür Dünya Zincifresi","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKarakter, aktif karakter olarak değiştirildiğinde bu Turda fazladan 1 Normal Saldırı Hasarı verir.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter, aktif karakter olarak değiştirildiğinde</color> bu Turda fazladan 1 Normal Saldırı Hasarı verir.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter, aktif karakter olarak değiştirildiğinde</color> bu Turda fazladan 1 Normal Saldırı Hasarı verir.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Puslu Alacakaranlık: Öbür Dünya Zincifresi","storytext":"\"Duymuyor musun? Kuzey rüzgarında davullar susuyor; kahraman, girdabın içine batıyor.\"\n\"Görmüyor musun? Yaksha şafak için savaştı, böyle harcadı hayatını.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Öbür Dünya Zincifresi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter bir Element Patlaması kullandıktan sonra ek 1 Hamle hakkı ve 1 Hamleler daha az Enerji kazandırır kademesi kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Element Patlaması kullandıktan sonra</color> ek 1 Hamle hakkı ve 1 <color=#FFFFFFFF>$[C147]</color> kademesi kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Element Patlaması kullandıktan sonra</color> ek 1 Hamle hakkı ve 1 <color=#FFFFFFFF>Hamleler daha az Enerji kazandırır</color> kademesi kazanır. (Her Turda bir defa)","playcost":[]},"veteransvisage":{"id":312023,"name":"Gazinin Çehresi","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Karakter Hasar aldığında veya Can yenilediğinde bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\nİlk defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\nİkinci defa tetiklendikten sonra 1 kart çekersin.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter Hasar aldığında veya Can yenilediğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Hasar aldığında veya Can yenilediğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"İhtişamın Yüzü: Gazinin Çehresi","storytext":"\"Ancak yüzdeki yaraların üzeri kapatılsa bile kalpteki yaralar asla kapanmaz.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Gazinin Çehresi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Hasar aldığında veya 3 defa iyileştirildiğinde 1 Saldırı kazanır. (En fazla 3)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında veya 3 defa iyileştirildiğinde</color> 1 Saldırı kazanır. (En fazla 3)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında veya 3 defa iyileştirildiğinde</color> 1 Saldırı kazanır. (En fazla 3)","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Vahşi Kadim Savaş","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_LEGEND"],"tagstext":["Saklı Destan"],"description":"Rakibin aktif karakteri 1 Enerji kaybeder.\n(Düello boyunca yalnızca bir \"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionraw":"Rakibin aktif karakteri 1 $[K310] kaybeder.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","descriptionreplaced":"Rakibin aktif karakteri 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.\\n(Düello boyunca yalnızca bir {SPRITE_PRESET#3007}\"Saklı Destan\" kartı oynanabilir. Bu kart başlangıç elinde yer alır.)","storytitle":"Vahşi Kadim Savaş","storytext":"Watatsumi Adası halkının bir zamanlar güvendiği tanrı, Narukami'nin hükümdarına karşı acı bir savaş verdi...\nYashiori Adası'nı ikiye ayıran Musoujin Geçidi, o savaştan geriye kalan bir iz...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Virda'nın Desteği","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Eline rastgele 2 Saklı Destan kartı eklenir ve her iki tarafa da Saklı Destan kartı kullanma hakkını geri verir.","descriptionraw":"Eline rastgele 2 {SPRITE_PRESET#3007}Saklı Destan kartı eklenir ve her iki tarafa da {SPRITE_PRESET#3007}Saklı Destan kartı kullanma hakkını geri verir.","descriptionreplaced":"Eline rastgele 2 {SPRITE_PRESET#3007}Saklı Destan kartı eklenir ve her iki tarafa da {SPRITE_PRESET#3007}Saklı Destan kartı kullanma hakkını geri verir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Yeşil Gölge","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Rüzgar Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Rüzgar olur.\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> olur.\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Kırık Yaprakların Rüyası: Yeşil Gölge","storytext":"\"Bir gün, o sonsuz av bölgelerinde... Yeniden karşılaşacağız.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Yeşil Gölge Tacı","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Rüzgar Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Yeşil Rüzgarlar: Yeşil Gölge Tacı","storytext":"\"Avcıların kraliçesine kimse taç takabilecek kudrette değildi çünkü yalnızca yer ve gök ondan daha üstündü.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Girdap Söndüren","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakter fazladan 1 Hasar verir.\nAktif karakterin bir Kalkan Karakter Durumu veya bir Kalkan Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\nKarakter bir Element Becerisi kullandıktan sonra eğer karakterlerine Kalkan veren bir Savaş Durumun varsa o Savaş Durumuna 1 Kalkan puanı eklenir. (Her Turda bir defa)\n(Yalnızca Mızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nAktif karakterin bir $[K6] Karakter Durumu veya bir $[K6] Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> eğer karakterlerine $[K6] veren bir Savaş Durumun varsa o Savaş Durumuna 1 $[K6] puanı eklenir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nAktif karakterin bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Karakter Durumu veya bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> eğer karakterlerine {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> veren bir Savaş Durumun varsa o Savaş Durumuna 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı eklenir. (Her Turda bir defa)\\n(<color=#FFFFFFFF>Yalnızca {SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Altın İhtişam: Girdap Söndüren","storytext":"Efsaneye göre, okyanusun derinliklerinde oradan geçen savaş gemilerini bile yutabilecek kocaman bir gölge varmış...\nRex Lapis'in bir zamanlar mızrakla gökkuşağını delip derin denizin ortasındaki sularda ölümcül bir girdap oluşturduğuna inanılır.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Girdap Söndüren","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Silah","Mızrak","Canavar Makinası Kartı"],"description":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.\nBu karakter aktif karakter olduğunda senin tarafında Kalkan varsa Saldırısı 5 artar. (Her Turda bir defa)","descriptionraw":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.\\n<color=#FFFFFFFF>Bu karakter aktif karakter olduğunda</color> senin tarafında Kalkan varsa Saldırısı 5 artar. (Her Turda bir defa)","descriptionreplaced":"Saldırı 1 artar. Savaş başladığında Maks. Can 12 artar.\\n<color=#FFFFFFFF>Bu karakter aktif karakter olduğunda</color> senin tarafında Kalkan varsa Saldırısı 5 artar. (Her Turda bir defa)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Vourukasha'nın Parıltısı","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Bunu kuşanan karakter Hasar aldığında aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Khvarena'nın Torunları: Vourukasha'nın Parıltısı","storytext":"\"Denizde birçok ruh bulunur. Bunlar çimenlerin, ağaçların ve çiyin dileklerini taşırken tüm kirliliği arındırırlar.\nDenizde birçok ruh bulunur. Bunlar yeşilliğin, tatlı çiyin ve taze çiçeklerin üç anası için şarkı söylerler.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Vourukasha'nın Parıltısı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Yadigar","Canavar Makinası Kartı"],"description":"Bunun eklendiği karakter Hasar aldığında Maks. Canı 4 artar. (En fazla 3 defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> Maks. Canı 4 artar. (En fazla 3 defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> Maks. Canı 4 artar. (En fazla 3 defa)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Oynandığında 2 Dövme Malzemesi kazandırır. Destende başlangıçta en az 3 farklı türde Silah varsa destenden rastgele 1 Silah Kartı daha çekersin.\nSon Aşama: Bu kart 1 Dövme Malzemesi kazandırır.\nBir Silah Kartı oynadığında mümkünse Silahın toplam maliyeti kadar Dövme Malzemesi harcayarak bu Silahı bedava kuşanabilirsin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> 2 <color=#FFFFFFFF>Dövme Malzemesi</color> kazandırır. Destende başlangıçta en az 3 farklı türde {SPRITE_PRESET#3003}Silah varsa destenden rastgele 1 {SPRITE_PRESET#3003}Silah Kartı daha çekersin.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>Dövme Malzemesi</color> kazandırır.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah Kartı oynadığında</color> mümkünse {SPRITE_PRESET#3003}Silahın toplam maliyeti kadar <color=#FFFFFFFF>Dövme Malzemesi</color> harcayarak bu {SPRITE_PRESET#3003}Silahı bedava kuşanabilirsin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> 2 <color=#FFFFFFFF>Dövme Malzemesi</color> kazandırır. Destende başlangıçta en az 3 farklı türde {SPRITE_PRESET#3003}Silah varsa destenden rastgele 1 {SPRITE_PRESET#3003}Silah Kartı daha çekersin.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>Dövme Malzemesi</color> kazandırır.\\n<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah Kartı oynadığında</color> mümkünse {SPRITE_PRESET#3003}Silahın toplam maliyeti kadar <color=#FFFFFFFF>Dövme Malzemesi</color> harcayarak bu {SPRITE_PRESET#3003}Silahı bedava kuşanabilirsin. (Her Turda bir defa)","storytitle":"Wagner, Demirci","storytext":"\"Demircilik yalnızca kas gücüne bağlı değildir. Düzenli ve sıkı bir şekilde çalışmalı, dövdüğümüz metalden daha sağlam bir azme sahip olmalısın.\"","source":"Açık dünyada Wagner'ın Macera Mücadelesini kabul etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Wangshu Hanı","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: En fazla yaralanan hazırdaki karakterin için 2 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> En fazla yaralanan hazırdaki karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> En fazla yaralanan hazırdaki karakterin için 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Dihua Gözlem Noktası","storytext":"\"Halk hikayelerine göre Adeptuslar kadar yüce olanlar bile bazen burada ay ışığının keyfini çıkarırmış.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Su ve Adalet","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Yenilmemiş tüm karakterlerinin Canlarını eşit dağıtır, ardından hepsi için 1 Can yeniler.\n(Bu kartı destene eklemek için destende en az 2 Fontaineli karakter olmalıdır.)","descriptionraw":"Yenilmemiş tüm karakterlerinin Canlarını eşit dağıtır, ardından hepsi için 1 Can yeniler.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3405}Fontaineli karakter olmalıdır.)","descriptionreplaced":"Yenilmemiş tüm karakterlerinin Canlarını eşit dağıtır, ardından hepsi için 1 Can yeniler.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3405}Fontaineli karakter olmalıdır.)","storytitle":"Adalet Dansı","storytext":"\"Egeria'nın adaleti 'var olmak'tı... Bana göre ise adalet, o varoluşun 'devam etmesi'.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Göldeki Salkım Söğüt","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_PLACE"],"tagstext":["Konum"],"description":"Son Aşama: Elinde 2'den fazla kart olmadığında 2 kart çekersin.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Elinde 2'den fazla kart olmadığında 2 kart çekersin.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Elinde 2'den fazla kart olmadığında 2 kart çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","storytitle":"Göldeki Salkım Söğüt","storytext":"Eski zamanlarda göldeki salkım söğüt bir hürmet sembolü olarak kabul görürdü. Tüm su damarları Erinnyes'te buluşur ve suların tatlı ya da acı olmasına göre salkım söğütler de serpilir ya da solar.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Savaş Arzusu Dehlizi","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Eula olduğunda bu kartı kuşan.\nEula bu kartı kuşandıktan sonra hemen bir defa Buzul Aydınlık kullanır.\nBu kartı kuşanan Eula bir Buz Dalgası Girdabı kullandığında bu, Işıksaçan Kılıcı için 1 kademe Azim daha oluşturur.\n(Bu kartı destene eklemek için destende Eula olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1106]</color> olduğunda bu kartı kuşan.\\n$[A1106] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S11063]</color> kullanır.\\nBu kartı kuşanan $[A1106] bir <color=#FFFFFFFF>$[S11062]</color> kullandığında bu, <color=#FFFFFFFF>$[C111062]</color> için 1 kademe <color=#FFFFFFFF>Azim</color> daha oluşturur.\\n(Bu kartı destene eklemek için destende $[A1106] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Eula</color> olduğunda bu kartı kuşan.\\nEula bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Buzul Aydınlık</color> kullanır.\\nBu kartı kuşanan Eula bir <color=#FFFFFFFF>Buz Dalgası Girdabı</color> kullandığında bu, <color=#FFFFFFFF>Işıksaçan Kılıcı</color> için 1 kademe <color=#FFFFFFFF>Azim</color> daha oluşturur.\\n(Bu kartı destene eklemek için destende Eula olmalıdır.)","storytitle":"Eula: Savaş Arzusu Dehlizi","storytext":"Buzul sel sayesinde intikam benim olacak.","source":"Eula'yı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Turna Geri Döndüğünde","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bir sonraki Beceri kullanışında: Sonraki karakterini aktif karakter olarak değiştirebilirsin.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki Beceri kullanışında:</color> Sonraki karakterini aktif karakter olarak değiştirebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki Beceri kullanışında:</color> Sonraki karakterini aktif karakter olarak değiştirebilirsin.","storytitle":"Turna Geri Döndüğünde","storytext":"\"Turna döndüğünde destek bulamadı yalnız kaldı, şimdi ise her yerde arkadaşlarının olduğu kendini evinde hissettiği bir yerde.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Turna Geri Döndüğünde","cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":["GCG_TAG_ABC"],"tagstext":["Canavar Makinası Kartı"],"description":"Hedef karakter bir Beceri kullandıktan sonra bir sonraki karaktere geçer.","descriptionraw":"<color=#FFFFFFFF>Hedef karakter bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçer.","descriptionreplaced":"<color=#FFFFFFFF>Hedef karakter bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçer.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Görünmez Ustura Nerede?","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Karakterin tarafından kuşanılan bir Silah kartı tekrar eline eklenir.\nBu Turda Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"Karakterin tarafından kuşanılan bir {SPRITE_PRESET#3003}Silah kartı tekrar eline eklenir.\\n<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"Karakterin tarafından kuşanılan bir {SPRITE_PRESET#3003}Silah kartı tekrar eline eklenir.\\n<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","storytitle":"Görünmez Ustura Nerede?","storytext":"Bu Maceracılar Loncası Şube Başkanının geçmişi gizem dolu. Kendisi sürekli kılıçla ilgili ipucu aramaya devam eder ve yolda önüne çıkan düşmanlarla savaşır.","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Beyaz Demirden Büyük Kılıç","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\n(YalnızcaÇift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Gümüş Kar Matemi: Beyaz Demirden Büyük Kılıç","storytext":"Gümüş parlaklığa sahip beyaz bir demirden yapılan hafif bir büyük kılıç.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Beyaz Demirden Büyük Kılıç","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Silah","Çift Elli Kılıç","Canavar Makinası Kartı"],"description":"Saldırı 4 artar.","descriptionraw":"Saldırı 4 artar.","descriptionreplaced":"Saldırı 4 artar.","playcost":[]},"whitetassel":{"id":311401,"name":"Beyaz Püskül","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Silah","Mızrak"],"description":"Karakterin verdiği Hasar 1 artar.\n(YalnızcaMızrak Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3204}Mızrak Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Parlak Gümüş: Beyaz Püskül","storytext":"Taşordu askerlerinin beylik silahı. Sağlam ve sivri ucuyla güvenilir bir silah.","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Beyaz Püskül","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Silah","Mızrak","Canavar Makinası Kartı"],"description":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","descriptionraw":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","descriptionreplaced":"Saldırı 2 artar. Savaş başladığında Maks. Can 8 artar.","playcost":[]},"windandfreedom":{"id":331801,"name":"Rüzgar ve Özgürlük","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Etki Kartı","tags":[],"tagstext":[],"description":"Bu turda karakterlerinden biri bir Beceri kullandıktan sonra aktif karakter olarak bir sonraki karakterine geçersin.\n(Bu kartı destene eklemek için destende en az 2 Mondstadtlı karakter olmalıdır.)","descriptionraw":"<color=#FFFFFFFF>Bu turda karakterlerinden biri bir Beceri kullandıktan sonra</color> aktif karakter olarak bir sonraki karakterine geçersin.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3401}Mondstadtlı karakter olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Bu turda karakterlerinden biri bir Beceri kullandıktan sonra</color> aktif karakter olarak bir sonraki karakterine geçersin.\\n(Bu kartı destene eklemek için destende en az 2 {SPRITE_PRESET#3401}Mondstadtlı karakter olmalıdır.)","storytitle":"Bilinç Akışı Dizeler","storytext":"\"Gün gelir, rüzgar daha parlak bir geleceğe doğru eser.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Şarap Lekeli Denizci Şapkası","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Su Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Eskide Kalmış Rüyalar: Şarap Lekeli Denizci Şapkası","storytext":"\"Şarapla ıslanmış denizci şapkası, fırtınayla gökyüzüne doğru uçup şiddetli dalgalara doğru gitti, bu sırada ana vatanlarını kaybetmeye mahkum olanlar, umut ve istekten yoksun savaşlarda çarpıştılar.\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Sayısız Dilek","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Yetenek","Savaş Hamlesi"],"description":"Savaş Hamlesi: Aktif karakterin Şogun Raiden olduğunda bu kartı kuşan.\nŞogun Raiden bu kartı kuşandıktan sonra hemen bir defa Gizli Sanat: Musou Shinsetsu kullanır.\nBu kartı kuşanan Şogun Raiden, Gizli Sanat: Musou Shinsetsu kullandığında tüketilen Kararlılık kademesi başına fazladan 1 Hasar verir.\n(Bu kartı destene eklemek için destende Şogun Raiden olmalıdır.)","descriptionraw":"$[K1]: Aktif karakterin <color=#FFFFFFFF>$[A1407]</color> olduğunda bu kartı kuşan.\\n$[A1407] bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>$[S14073]</color> kullanır.\\nBu kartı kuşanan $[A1407], <color=#FFFFFFFF>$[S14073]</color> kullandığında tüketilen <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende $[A1407] olmalıdır.)","descriptionreplaced":"<color=#FFFFFFFF>Savaş Hamlesi</color>: Aktif karakterin <color=#FFFFFFFF>Şogun Raiden</color> olduğunda bu kartı kuşan.\\nŞogun Raiden bu kartı kuşandıktan sonra hemen bir defa <color=#FFD780FF>Gizli Sanat: Musou Shinsetsu</color> kullanır.\\nBu kartı kuşanan Şogun Raiden, <color=#FFFFFFFF>Gizli Sanat: Musou Shinsetsu</color> kullandığında tüketilen <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir.\\n(Bu kartı destene eklemek için destende Şogun Raiden olmalıdır.)","storytitle":"Şogun Raiden: Sayısız Dilek","storytext":"Parla, uğursuz alamet!","source":"Şogun Raiden'ı Kedi Kuyruğu'nda bir düelloya davet etme ve ilgili tüm mücadele hedeflerine ulaşma ödülü.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Cadının Yakıcı Şapkası","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Yadigar"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Ateş Zarı harcanır. (Her Turda bir defa)\n(Bir karakter en fazla 1 Yadigar kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3004}Yadigar kuşanabilir.)","storytitle":"Küllenmiş Ağıt: Cadının Yakıcı Şapkası","storytext":"\"Çılgınca dans eden küller, bana cevap verin! Neden sevdiğim her şeyi elimden aldınız?\"","source":"Başlangıç destesinden elde edilir.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Solduran Aşınması","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"4 Yaşam Mumu puanı ile başla.\nKarakterin bir Beceri kullandığında 1 Yaşam Mumu puanı silinir.\nTüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.","descriptionraw":"4 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","descriptionreplaced":"4 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Solduran Aşınması","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"5 Yaşam Mumu puanı ile başla.\nKarakterin bir Beceri kullandığında 1 Yaşam Mumu puanı silinir.\nTüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.","descriptionraw":"5 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","descriptionreplaced":"5 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Solduran Aşınması","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"4 Yaşam Mumu puanı ile başla.\nKarakterin bir Beceri kullandığında 1 Yaşam Mumu puanı silinir.\nTüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.","descriptionraw":"4 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","descriptionreplaced":"4 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Solduran Aşınması","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"6 Yaşam Mumu puanı ile başla.\nKarakterin bir Beceri kullandığında 1 Yaşam Mumu puanı silinir.\nTüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.","descriptionraw":"6 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","descriptionreplaced":"6 Yaşam Mumu puanı ile başla.\\n<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> 1 Yaşam Mumu puanı silinir.\\n<color=#FFFFFFFF>Tüm Yaşam Mumu puanları tükendiğinde rakip, düelloyu kaybeder.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Kurdun Mezar Taşı","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Silah","Çift Elli Kılıç"],"description":"Karakterin verdiği Hasar 1 artar.\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar.\n(YalnızcaÇift Elli Kılıç Karakterleri bunu kuşanabilir. Bir karakter en fazla 1 Silah kuşanabilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar.\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar.\\n(<color=#FFFFFFFF>Yalnızca{SPRITE_PRESET#3203}Çift Elli Kılıç Karakterleri</color> bunu kuşanabilir. Bir karakter en fazla 1 {SPRITE_PRESET#3003}Silah kuşanabilir.)","storytitle":"Dağ Patikası: Kurdun Mezar Taşı","storytext":"Kuzey rüzgarının şövalyesi tarafından kullanıldığı söylenen bir uzun kılıç. Kurtlarla olan dostluğu ona efsanevi bir güç kazandırdı.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Alacalı Avcı Vatoz","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Fontemer Su Kılıçları\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Fontemer Su Kılıçları\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Alacalı Avcı Vatoz: Fontemer Su Kılıçları","storytext":"Fontemer Sapkınları arasında birtakım garip \"Alacalı\" yaşam formları bulunur. Bunların aslında yaşayan canlılar olmadığı, okyanustan gelen ve asla fiziksel bir form almamış, başka deyişle hiç yem yutmamış ruhlar olduğu söylenir. Fontemer Denizi'nin, onu kontrol edebilenlere ve onun kabul ettiklerine kutsama bahşettiği rivayet edilir.\nAlacalı Avcı Vatozun yeteneği, kullanan kişinin uzun ve keskin Fontemer Su Kılıçları atmasını sağlar.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Yiyecek Etki Kartı oynandığında 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3101}Yiyecek Etki Kartı oynandığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","storytitle":"Aç Ayı Oynamaz: Xudong","storytext":"\"Hım? Bir sorun var. Of. Önce yemek yiyelim, sonra hallederiz.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":["GCG_TAG_ALLY"],"tagstext":["Ortak"],"description":"Bir Yadigar kartı oynadığında 1 adet daha az Element Zarı harcanır. Eğer alandaki karakterlerinden ikisi zaten Yadigar kuşandıysa 1 adet daha az Element Zarı harcanır (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3004}Yadigar kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. Eğer alandaki karakterlerinden ikisi zaten {SPRITE_PRESET#3004}Yadigar kuşandıysa 1 adet daha az Element Zarı harcanır (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3004}Yadigar kartı oynadığında</color> 1 adet daha az Element Zarı harcanır. Eğer alandaki karakterlerinden ikisi zaten {SPRITE_PRESET#3004}Yadigar kuşandıysa 1 adet daha az Element Zarı harcanır (Her Turda bir defa).","storytitle":"Cilalama Sanatı: Yayoi Nanatsuki","storytext":"\"Becerilerim o düzeye ulaşırsa, ahşap ürünlerim gerçeğin desenini taşıyacaktır...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkazor","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"tagstext":["Teknik"],"description":"Teknik: Kanca Ustası\nKullanım Hakkı: 2\n(Bir karakter en fazla 1 Teknik kuşanabilir.)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Kanca Ustası\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bir karakter en fazla 1 {SPRITE_PRESET#3008}Teknik kuşanabilir.)","storytitle":"Yumkazor: Kanca Ustası","storytext":"Yumkazorlar ağır nesnelere tutunma konusunda son derece ustadırlar. Yakaladıkları cisimleri inanılmaz bir hızla kendilerine doğru çekebilirler. Bu sayede uzaktaki eşyalara kolayca erişebilirler...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Zamanın Yakarışı: Topyekun Saldırı","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Destek Kartı","tags":[],"tagstext":[],"description":"Hamle Aşaması Başlangıcı: Tüm karakterlerin 2 Enerji kazanır.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm karakterlerin 2 Enerji kazanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Tüm karakterlerin 2 Enerji kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Uzman","description":"Çözemeyeceğin hiçbir bilmece, gücünün ötesinde hiçbir şey yok. Seni selamlıyoruz!","descriptionraw":"Çözemeyeceğin hiçbir bilmece, gücünün ötesinde hiçbir şey yok. Seni selamlıyoruz!","source":"Kart Oyuncusunun Rehberinde 4. düellodaki tüm hedefleri tamamlama ödülü.","rarity":3},"amethystlump":{"id":113,"name":"Ametist Parçası","description":"Olduğun yere uyum sağlamak da bir tür bilgeliktir.","descriptionraw":"Olduğun yere uyum sağlamak da bir tür bilgeliktir.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"cecilia":{"id":118,"name":"Sesilya","description":"Şafağın ilk ışıklarının tadının çıkarabilenler yalnızca esintinin ve çiyin eşlik ettikleri mi?","descriptionraw":"Şafağın ilk ışıklarının tadının çıkarabilenler yalnızca esintinin ve çiyin eşlik ettikleri mi?","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"crystalchunk":{"id":111,"name":"Kristal Parçası","description":"İyi işlenirse doğru malzeme kalitesini gösterir.","descriptionraw":"İyi işlenirse doğru malzeme kalitesini gösterir.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"dandelionseed":{"id":117,"name":"Karahindiba Tohumu","description":"Umut ve sabır yakın arkadaşlardır.","descriptionraw":"Umut ve sabır yakın arkadaşlardır.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"dendrobium":{"id":120,"name":"Kan Çiçeği","description":"Keşke tüm savaşlar masa başında yapılsa...","descriptionraw":"Keşke tüm savaşlar masa başında yapılsa...","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"dragonspinecrown":{"id":126,"name":"Ejdersırtı: Taç","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nEjdersırtı'ndaki gün doğuşu, bir düellocunun yeteneklerinin \"zirvesini\" sembolize eder...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nEjdersırtı'ndaki gün doğuşu, bir düellocunun yeteneklerinin \"zirvesini\" sembolize eder...","rarity":3},"dragonspinetraces":{"id":125,"name":"Ejdersırtı: İzler","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında gösterilen üstün başarı karşılığında kazanılan Kart Deseni.\nYıldızların altındaki sessiz Ejdersırtı, maceracıların hem en yüksek hedefi hem de onlar için en tehlikeli yerlerden biridir.","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında gösterilen üstün başarı karşılığında kazanılan Kart Deseni.\\nYıldızların altındaki sessiz Ejdersırtı, maceracıların hem en yüksek hedefi hem de onlar için en tehlikeli yerlerden biridir.","rarity":3},"electrocrystal":{"id":116,"name":"Elektrik Kristali","description":"Agresif yöntemler işe yarar mı? Her an tepki verecek tek şey bu değil!","descriptionraw":"Agresif yöntemler işe yarar mı? Her an tepki verecek tek şey bu değil!","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya: Taç","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nEnkanomiya'daki en göz alıcı manzara Dainichi Mikoshi'nin parlaklığıdır. Gizli tehlikelerle başa çıktıktan sonra düellocular, karşılaştıkları zorluklar ne olursa olsun okyanusun derinliklerindeki güçlü bir ışık gibi önlerindeki yolu bulabilirler...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nEnkanomiya'daki en göz alıcı manzara Dainichi Mikoshi'nin parlaklığıdır. Gizli tehlikelerle başa çıktıktan sonra düellocular, karşılaştıkları zorluklar ne olursa olsun okyanusun derinliklerindeki güçlü bir ışık gibi önlerindeki yolu bulabilirler...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya: Ebedi Gece","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nEbedi gecenin karanlığında sinsi tehlikelerle karşılaşabilirsin. Henüz ortaya çıkmamış bu tehlikeler düellocuları pusuda bekliyor...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nEbedi gecenin karanlığında sinsi tehlikelerle karşılaşabilirsin. Henüz ortaya çıkmamış bu tehlikeler düellocuları pusuda bekliyor...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Alev Çiçeği Tomurcuğu","description":"\"Düellocu ruhum yanıyor!\"","descriptionraw":"\"Düellocu ruhum yanıyor!\"","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Aç Bi Fonta, Ferahlığı Yaşa!\"","descriptionraw":"\"Aç Bi Fonta, Ferahlığı Yaşa!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Kişi, kart oyunlarının çeşitli \"sistemlerini\" aklında tutarak makul \"kuralları\" çevik bir şekilde uygular ve ortaya mükemmel bir \"performans\" koyabilir.","descriptionraw":"Kişi, kart oyunlarının çeşitli \"sistemlerini\" aklında tutarak makul \"kuralları\" çevik bir şekilde uygular ve ortaya mükemmel bir \"performans\" koyabilir.","source":"Fontaine İtibar Seviyesi Ödülü","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta: Tatlı Kiraz","description":"\"Aç Bi Fonta, Ferahlığı Yaşa!\"\nInazuma'nın Kiraz Çiçeklerinden yapıldığı söylenen özel aromalı bir Fonta. Kart Deseni olarak kullanıldığında yıldırım ve şimşekleri çağrıştırıyor...","descriptionraw":"\"Aç Bi Fonta, Ferahlığı Yaşa!\"\\nInazuma'nın Kiraz Çiçeklerinden yapıldığı söylenen özel aromalı bir Fonta. Kart Deseni olarak kullanıldığında yıldırım ve şimşekleri çağrıştırıyor...","rarity":3},"glazelily":{"id":119,"name":"Parlak Zambak","description":"Ölümlüler diyarının kadim hikayeleri geldi geçti. Şimdi geriye yalnızca çiçeklerin kokulu isimleri kaldı.","descriptionraw":"Ölümlüler diyarının kadim hikayeleri geldi geçti. Şimdi geriye yalnızca çiçeklerin kokulu isimleri kaldı.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Kartlarını hızlı oyna, zafer sana daha da yakın olacak.","descriptionraw":"Kartlarını hızlı oyna, zafer sana daha da yakın olacak.","source":"Oyuncu Seviyesi 6'ya ulaşmanın ödülü.","rarity":3},"lazuriteswirl":{"id":121,"name":"Lazurit Girdabı","description":"Ünlü sanatçı Calx tarafından kişiselleştirilmiş özel bir kart deseni.\n\"Doğu'nun Ejderi gibi, bu kart savaşı alanında kanatlarını daha özgürce aç!\"","descriptionraw":"Ünlü sanatçı Calx tarafından kişiselleştirilmiş özel bir kart deseni.\\n\"Doğu'nun Ejderi gibi, bu kart savaşı alanında kanatlarını daha özgürce aç!\"","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"legend":{"id":109,"name":"Efsanevi","description":"Bir Efsane olmak için çok çabaladın ama önünde hâlâ uzun bir yol var.","descriptionraw":"Bir Efsane olmak için çok çabaladın ama önünde hâlâ uzun bir yol var.","source":"Oyuncu Seviyesi 10'a ulaşmanın ödülü.","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Her yolculuğun bir ilk adımı vardır. Desteni dengeli bir şekilde düzenlersen zafere giden yol da bir o kadar dengeli olur.","descriptionraw":"Her yolculuğun bir ilk adımı vardır. Desteni dengeli bir şekilde düzenlersen zafere giden yol da bir o kadar dengeli olur.","source":"Oyuncu Seviyesi 4'e ulaşmanın ödülü.","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Büyülü Kristal Parçası","description":"Değerini zaman belirler.","descriptionraw":"Değerini zaman belirler.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"mistflowercorolla":{"id":115,"name":"Sis Çiçeği Tepeciği","description":"\"Yenilgiyi zarafetle kabullenmek kaçınılmaz sonun.\"","descriptionraw":"\"Yenilgiyi zarafetle kabullenmek kaçınılmaz sonun.\"","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Özgürlük, kartların ilk ilkesidir.\nDesteni özgürce düzenle, özgürce rakiplerini seç ve özgürce elini oyna.\n... Veya bu özgürlüğü hiç oynamamak için kullan ve elindeki kartlarla başka bir şey yap.","descriptionraw":"Özgürlük, kartların ilk ilkesidir.\\nDesteni özgürce düzenle, özgürce rakiplerini seç ve özgürce elini oyna.\\n... Veya bu özgürlüğü hiç oynamamak için kullan ve elindeki kartlarla başka bir şey yap.","source":"Oyuncu Seviyesi 2'ye ulaşmanın ödülü.","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Konu yarışma olunca kart oyunu da tıpkı diğer oyunlar gibi şiddetle mücadele etmeyi gerektirir. Sonunda şan ve şöhrete sahip olanlar yalnızca cesaretli olanlar değil, aynı zamanda stratejilerini iyi belirleyenlerdir.","descriptionraw":"Konu yarışma olunca kart oyunu da tıpkı diğer oyunlar gibi şiddetle mücadele etmeyi gerektirir. Sonunda şan ve şöhrete sahip olanlar yalnızca cesaretli olanlar değil, aynı zamanda stratejilerini iyi belirleyenlerdir.","source":"Natlan'daki belirli Kabile İtibarı koşullarını sağlama ödülü.","rarity":3},"origin":{"id":100,"name":"Köken","description":"Gece ile gündüzün, gök ve yerin arasında,\nUmutlar ve hayaller buluşur.","descriptionraw":"Gece ile gündüzün, gök ve yerin arasında,\\nUmutlar ve hayaller buluşur.","source":"İlk defa elde et.","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Bir iki adım ileriyi düşünmek acemiliktir. Gerçekten uzman olan oyuncular elli adım ileriyi görebilirler.\nOldukça basit olur, değil mi?","descriptionraw":"Bir iki adım ileriyi düşünmek acemiliktir. Gerçekten uzman olan oyuncular elli adım ileriyi görebilirler.\\nOldukça basit olur, değil mi?","source":"Oyuncu Seviyesi 8'e ulaşmanın ödülü.","rarity":3},"thechasmbluecrystal":{"id":128,"name":"Kanyon: Mavi Kristal","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nİleriye giden yolu işaret eden çivit renkli bir maden. Ufka uzanan yol boyunca sayısız maceralar vaat eder. Kim bilir Kanyon'da daha gün yüzüne çıkarılmamış nice zenginlikler vardır...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nİleriye giden yolu işaret eden çivit renkli bir maden. Ufka uzanan yol boyunca sayısız maceralar vaat eder. Kim bilir Kanyon'da daha gün yüzüne çıkarılmamış nice zenginlikler vardır...","rarity":3},"thechasmcrown":{"id":130,"name":"Kanyon: Taç","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nAltın... Servetin en ihtişamlı biçimi. İster maceracı ister madenci ister kart oyuncusu ol, kariyerinin en büyük başarısını temsil eder...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nAltın... Servetin en ihtişamlı biçimi. İster maceracı ister madenci ister kart oyuncusu ol, kariyerinin en büyük başarısını temsil eder...","rarity":3},"thechasmsolidiron":{"id":127,"name":"Kanyon: Saf Demir","description":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\nTarım aletlerinin ve silahların temelini oluşturan demir renkli bir maden. Kim bilir Kanyon'da daha gün yüzüne çıkarılmamış nice zenginlikler vardır...","descriptionraw":"Dehanın Yakarışı Kart Oyunu turnuvalarında muhteşem sonuçlar elde edilerek kazanılan Kart Deseni ödülü.\\nTarım aletlerinin ve silahların temelini oluşturan demir renkli bir maden. Kim bilir Kanyon'da daha gün yüzüne çıkarılmamış nice zenginlikler vardır...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Meropide Kalesi","description":"\"Sürgün edilenlerin toplandığı, yer altında bir kale...\"","descriptionraw":"\"Sürgün edilenlerin toplandığı, yer altında bir kale...\"","source":"Eskici Kupon Takası","rarity":3},"treasuresofthedeck":{"id":122,"name":"Destenin Hazineleri","description":"Hazineler bir anda kazanılır, bir anda harcanır... İçerdikleri ise her daim değişir. Kartlarında bu sefer hangi hazineler seni bekliyor?","descriptionraw":"Hazineler bir anda kazanılır, bir anda harcanır... İçerdikleri ise her daim değişir. Kartlarında bu sefer hangi hazineler seni bekliyor?","source":"Kart Dükkanından satın alarak elde edilir.","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Berrak sular sonsuza dek akar ve çiseleyen yağmurla beraber kıtanın dört bir yanına ulaşır. Fani kötülüklerin hepsi bir gün kaybolup gider, ancak dünya tiyatrosu asla son bulmaz.","descriptionraw":"Berrak sular sonsuza dek akar ve çiseleyen yağmurla beraber kıtanın dört bir yanına ulaşır. Fani kötülüklerin hepsi bir gün kaybolup gider, ancak dünya tiyatrosu asla son bulmaz.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Şimşek çakar kaybolur, ardında yalnız bir gök gürültüsü bırakır.\nDelilik rüyaları gelir geçer, hiçbir şey kalıcı değildir.","descriptionraw":"Şimşek çakar kaybolur, ardında yalnız bir gök gürültüsü bırakır.\\nDelilik rüyaları gelir geçer, hiçbir şey kalıcı değildir.","source":"Oyuncu Seviyesi 5'e ulaşmanın ödülü.","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Ay gibi sonsuz, yükselen güneş gibi kalıcı.\nHer şey toprakta, tepede, kayada gelişir, zenginleşir.","descriptionraw":"Ay gibi sonsuz, yükselen güneş gibi kalıcı.\\nHer şey toprakta, tepede, kayada gelişir, zenginleşir.","source":"Oyuncu Seviyesi 3'e ulaşmanın ödülü.","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Esintinin sonu gelmeyen fısıltıları tellere vurup hoş melodiler yayar.\nRüzgarın ve çiçeklerin tutku dolu konuşmaları uçuşur gider ve berrak suların kalbine düşer.","descriptionraw":"Esintinin sonu gelmeyen fısıltıları tellere vurup hoş melodiler yayar.\\nRüzgarın ve çiçeklerin tutku dolu konuşmaları uçuşur gider ve berrak suların kalbine düşer.","source":"İlk defa elde et.","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Tıpkı canlı bir alev nasıl hiç durmadan sürekli yanıyorsa, mücadele ve değişim de her şeyin gerçek hakimidir.","descriptionraw":"Tıpkı canlı bir alev nasıl hiç durmadan sürekli yanıyorsa, mücadele ve değişim de her şeyin gerçek hakimidir.","source":"Kart Dükkanından satın alarak elde edilir.","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"Ey bilgelik otu, sil gözyaşlarını!\nBu yakıcı rüzgarlar son bulacak.\nKutsanmış yağmurlar yağacak, açacak çiçekler...\nDinle! Yeşil bahçenin şarkısı yankılanıyor bir kez daha.","descriptionraw":"Ey bilgelik otu, sil gözyaşlarını!\\nBu yakıcı rüzgarlar son bulacak.\\nKutsanmış yağmurlar yağacak, açacak çiçekler...\\nDinle! Yeşil bahçenin şarkısı yankılanıyor bir kez daha.","source":"Oyuncu Seviyesi 7'ye ulaşmanın ödülü.","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Element Tepkimeleri: Etkiler","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Erime","titleraw":"Erime","content":"Bu seferki Hasar 2 artar.","contentraw":"Bu seferki Hasar 2 artar."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Buharlaşma","titleraw":"Buharlaşma","content":"Bu seferki Hasar 2 artar.","contentraw":"Bu seferki Hasar 2 artar."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Yüksek Voltaj","titleraw":"Yüksek Voltaj","content":"Bu seferki Hasar 2 artar ve bir aktif karakter hedeflenirken hedef zorla bir sonraki karakterle değiştirilir.","contentraw":"Bu seferki Hasar 2 artar ve bir aktif karakter hedeflenirken hedef zorla bir sonraki karakterle değiştirilir."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Süper İletim","titleraw":"Süper İletim","content":"Bu seferki Hasar 1 artar. Hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.","contentraw":"Bu seferki Hasar 1 artar. Hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Elektrik Yüklü","titleraw":"Elektrik Yüklü","content":"Bu seferki Hasar 1 artar. Hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.","contentraw":"Bu seferki Hasar 1 artar. Hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Donma","titleraw":"Donma","content":"Bu seferki Hasar 1 artar. Hedef karakter Donma durumu alır:\nKarakter, Becerileri kullanamaz(Bu Tur sona erene kadar sürer).\nAteş veya Fiziksel Hasar aldığında karakter 2 Hasar alır ve önceki bu durumdan çıkar.","contentraw":"Bu seferki Hasar 1 artar. Hedef karakter <color=#FFFFFFFF>Donma</color> durumu alır:\\nKarakter, <color=#FFFFFFFF>Becerileri kullanamaz</color>(Bu Tur sona erene kadar sürer).\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> veya {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel</color> Hasar aldığında karakter 2 Hasar alır ve önceki bu durumdan çıkar."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Girdap","titleraw":"Girdap","content":"Hedef dışındaki tüm rakip karakterlere 1 Buz Hasarı verir.","contentraw":"Hedef dışındaki tüm rakip karakterlere 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Girdap","titleraw":"Girdap","content":"Hedef dışındaki tüm rakip karakterlere 1 Su Hasarı verir.","contentraw":"Hedef dışındaki tüm rakip karakterlere 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Girdap","titleraw":"Girdap","content":"Hedef dışındaki tüm rakip karakterlere 1 Ateş Hasarı verir.","contentraw":"Hedef dışındaki tüm rakip karakterlere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Girdap","titleraw":"Girdap","content":"Hedef dışındaki tüm rakip karakterlere 1 Elektrik Hasarı verir.","contentraw":"Hedef dışındaki tüm rakip karakterlere 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristalleşme","titleraw":"Kristalleşme","content":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 Kalkan verir. (Kalkan birikebilir. En fazla 2 puan.)","contentraw":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir. (Kalkan birikebilir. En fazla 2 puan.)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristalleşme","titleraw":"Kristalleşme","content":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 Kalkan verir. (Kalkan birikebilir. En fazla 2 puan.)","contentraw":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir. (Kalkan birikebilir. En fazla 2 puan.)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristalleşme","titleraw":"Kristalleşme","content":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 Kalkan verir. (Kalkan birikebilir. En fazla 2 puan.)","contentraw":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir. (Kalkan birikebilir. En fazla 2 puan.)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kristalleşme","titleraw":"Kristalleşme","content":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 Kalkan verir. (Kalkan birikebilir. En fazla 2 puan.)","contentraw":"Bu seferki Hasar 1 artar. Aktif karakterini koruyan 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir. (Kalkan birikebilir. En fazla 2 puan.)"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Yanma","titleraw":"Yanma","content":"Bu seferki Hasar 1 artar ve bir [Yakıcı Alev] oluşturur:\nSon Aşama: 1 Ateş Hasarı verir. (1 defa kullanılabilir. 2 kademeye kadar birikir.)","contentraw":"Bu seferki Hasar 1 artar ve bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur:\\nSon Aşama: 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. (1 defa kullanılabilir. 2 kademeye kadar birikir.)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Çiçeklenme","titleraw":"Çiçeklenme","content":"Bu seferki Hasar 1 artar ve [Doğa Çekirdeği] oluşturur:\nRakibin aktif karakterine Ateş Hasarı veya Elektrik Hasarı verdiğinde, verilen Hasar 2 artar. (1 defa kullanılabilir.)","contentraw":"Bu seferki Hasar 1 artar ve [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur:\\nRakibin aktif karakterine {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verdiğinde, verilen Hasar 2 artar. (1 defa kullanılabilir.)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Hızlanma","titleraw":"Hızlanma","content":"Bu seferki Hasar 1 artar ve [Dönüştürme Alanı] oluşturur:\nRakibin aktif karakterine Elektrik Hasarı veya Doğa Hasarı verdiğinde, verilen Hasar 1 artar. (2 defa kullanılabilir.)","contentraw":"Bu seferki Hasar 1 artar ve [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur:\\nRakibin aktif karakterine {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> veya {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verdiğinde, verilen Hasar 1 artar. (2 defa kullanılabilir.)"}]},"elementalreactionsrules":{"id":5,"name":"Element Tepkimeleri: Kurallar","rules":[{"title":"Element Etkileri","titleraw":"Element Etkileri","content":"Karakterler Buz, Su, Ateş, Elektrik veya Doğa Hasarı aldığında, ilgili türde Element etkisi uygulanır.\n(Rüzgar Hasarı ve Toprak Hasarı, Element Etkisi uygulayamaz.)","contentraw":"Karakterler {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> veya {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa</color> Hasarı aldığında, ilgili türde Element etkisi <color=#FFE14BFF>uygulanır</color>.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> ve {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color>, Element Etkisi uygulayamaz.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Element Tepkimesi Kuralları","titleraw":"Element Tepkimesi Kuralları","content":"Hedefte zaten bir Element Etkisi varsa:\n(1) Belirli türde bir Element Hasarı verildiğinde, Element Tepkimesi tetiklenir.\n(2) Hasar vermeyen tarzda belirli bir tür Element Etkisi uygulandığında, yine de Element Tepkimesi tetiklenir. Bu tür Element Tepkimelerinin etkileri hesaplanırken bütün Hasar türü etkileri yok sayılır.","contentraw":"Hedefte zaten bir <color=#FFE14BFF>Element Etkisi</color> varsa:\\n(1) Belirli türde bir <color=#FFE14BFF>Element Hasarı</color> verildiğinde, Element Tepkimesi tetiklenir.\\n(2) Hasar vermeyen tarzda belirli bir tür Element Etkisi uygulandığında, yine de Element Tepkimesi tetiklenir. Bu tür Element Tepkimelerinin etkileri hesaplanırken bütün Hasar türü etkileri yok sayılır.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Oyun Alanı","rules":[{"title":"","titleraw":"","content":"Bir Dehanın Yakarışı Kart Oyunu esnasında kartlar aşağıdaki Bölgelere yerleştirilir:","contentraw":"Bir Dehanın Yakarışı Kart Oyunu esnasında kartlar aşağıdaki Bölgelere yerleştirilir:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Karakter Bölgesi","titleraw":"I. Karakter Bölgesi","content":"Oyun başladıktan sonra tüm Karakter Kartları Karakter Bölgesine yerleştirilir.\n(1) Karakterin Canı, Karakter Kartının sol üst köşesinde görüntülenir. Karakter Hasar aldığında Canı azalır ve Can miktarı 0'a ulaştığında karakter yenilir.\n(2) Karakterin Enerjisi, Karakter Kartının sağ tarafında görüntülenir. Karakterin Enerjisi sınıra ulaştığında, güçlü Element Patlamaları kullanabilir!\n(3) Her oyuncunun bir aktif karakteri olur. Sadece aktif karakterler Beceri kullanabilir ve sadece onlar rakibin Beceri saldırılarından etkilenebilir. Aktif karakterin Karakter Kartı öne doğru çıkartılarak gösterilir.\n(4) Savaşta olmayan Karakterler, Hazırdaki Karakterler olarak belirlenir. \"Karakterleri Değiştir\" seçeneği, onları aktif karakter yapmak için kullanılabilir.\n(5) Aktif karakter çıkarılırsa, o karakterin yerini alması için hazırdaki karakterlerden birinin seçilmesi gerekir.","contentraw":"Oyun başladıktan sonra tüm Karakter Kartları Karakter Bölgesine yerleştirilir.\\n(1) Karakterin Canı, Karakter Kartının sol üst köşesinde görüntülenir. Karakter Hasar aldığında Canı azalır ve Can miktarı 0'a ulaştığında karakter yenilir.\\n(2) Karakterin Enerjisi, Karakter Kartının sağ tarafında görüntülenir. Karakterin Enerjisi sınıra ulaştığında, güçlü Element Patlamaları kullanabilir!\\n(3) Her oyuncunun bir aktif karakteri olur. Sadece aktif karakterler Beceri kullanabilir ve sadece onlar rakibin Beceri saldırılarından etkilenebilir. Aktif karakterin Karakter Kartı öne doğru çıkartılarak gösterilir.\\n(4) Savaşta olmayan Karakterler, Hazırdaki Karakterler olarak belirlenir. \"Karakterleri Değiştir\" seçeneği, onları aktif karakter yapmak için kullanılabilir.\\n(5) Aktif karakter çıkarılırsa, o karakterin yerini alması için hazırdaki karakterlerden birinin seçilmesi gerekir."},{"title":"II. Ekler","titleraw":"II. Ekler","content":"Her Karakter Kartının kendisine eklenmiş olan Ekipman Kartları, Durumları ve Savaş Durumları olabilir.\n(1) Ekipman Kartı, bir karaktere oynandığında o karaktere eklenir. Her karaktere en fazla 1 Silah, 1 Yadigar, 1 Teknik ve herhangi bir sayıda başka Ekipman türü eklenebilir.\n(2) Bazı Karakter Becerileri, Karakter Kartlarına eklenebilecek Durumlar oluşturabilir.\n(3) Bazı Karakter Becerileri, aktif karakterlere eklenebilecek Savaş Durumları oluşturabilir. Aktif karakter değiştirildiğinde, Savaş Durumu yeni aktif karaktere geçer.","contentraw":"Her Karakter Kartının kendisine eklenmiş olan Ekipman Kartları, Durumları ve Savaş Durumları olabilir.\\n(1) Ekipman Kartı, bir karaktere oynandığında o karaktere eklenir. Her karaktere en fazla 1 Silah, 1 Yadigar, 1 Teknik ve herhangi bir sayıda başka Ekipman türü eklenebilir.\\n(2) Bazı Karakter Becerileri, Karakter Kartlarına eklenebilecek Durumlar oluşturabilir.\\n(3) Bazı Karakter Becerileri, aktif karakterlere eklenebilecek Savaş Durumları oluşturabilir. Aktif karakter değiştirildiğinde, Savaş Durumu yeni aktif karaktere geçer."},{"title":"III. Destek Bölgesi","titleraw":"III. Destek Bölgesi","content":"Bir Destek Kartı oynandığında Destek Bölgesine yerleştirilir.\nDestek Bölgesinde en fazla 4 Destek Kartı bulunabilir. Bu bölge dolduğunda yeni bir Destek Kartı oynamak istersen mevcut kartlardan bir tanesini atman gerekir.\n(Birden fazla Destek Kartının etkileri tetiklenirken bu kartların etkileri, yerleştirildikleri zaman sıralamasına göre tetiklenir.)","contentraw":"Bir Destek Kartı oynandığında Destek Bölgesine yerleştirilir.\\nDestek Bölgesinde en fazla 4 Destek Kartı bulunabilir. Bu bölge dolduğunda yeni bir Destek Kartı oynamak istersen mevcut kartlardan bir tanesini atman gerekir.\\n(Birden fazla Destek Kartının etkileri tetiklenirken bu kartların etkileri, yerleştirildikleri zaman sıralamasına göre tetiklenir.)"},{"title":"IV. Minyon Bölgesi","titleraw":"IV. Minyon Bölgesi","content":"Bazı Karakter Becerileri, Minyon Bölgesine Minyon çağırabilir.\\Minyon Bölgesinde en fazla 4 Minyon bulunabilir. Bu bölge dolduğunda yeni Minyonlar çağrılamaz.\n(Birden fazla Minyonun etkileri tetiklenirken bu Minyonların etkileri, çağrıldıkları zaman sıralamasına göre tetiklenir.)","contentraw":"Bazı Karakter Becerileri, Minyon Bölgesine Minyon çağırabilir.\\Minyon Bölgesinde en fazla 4 Minyon bulunabilir. Bu bölge dolduğunda yeni Minyonlar çağrılamaz.\\n(Birden fazla Minyonun etkileri tetiklenirken bu Minyonların etkileri, çağrıldıkları zaman sıralamasına göre tetiklenir.)"},{"title":"V. Oyun Destesi","titleraw":"V. Oyun Destesi","content":"Oyun başlamadan önce, bir destedeki tüm Hamle Kartları karıştırılır ve Oyun Destesi oluşturulur.\nOyuncu kart çekerken Oyun Destesinden Hamle Kartları çekip Eline ekler. Eğer Oyun Destesinde kart kalmamışsa Ele yeni kart eklenmez.","contentraw":"Oyun başlamadan önce, bir destedeki tüm Hamle Kartları karıştırılır ve Oyun Destesi oluşturulur.\\nOyuncu kart çekerken Oyun Destesinden Hamle Kartları çekip Eline ekler. Eğer Oyun Destesinde kart kalmamışsa Ele yeni kart eklenmez."},{"title":"VI. El","titleraw":"VI. El","content":"Oyun başladıktan sonra, başlangıç Elini oluşturmak üzere Oyun Destesinden 5 kart çekersin.\nHer Tur sona erdiğinde, her iki taraf da 2 kart çeker.\nElement Uyumunda sadece Elindeki Hamle Kartlarını oynayabilir veya kullanabilirsin.\nElin 10 kartla sınırlıdır, daha sonrasında çekeceğin tüm kartlar otomatik olarak atılır.","contentraw":"Oyun başladıktan sonra, başlangıç Elini oluşturmak üzere Oyun Destesinden 5 kart çekersin.\\nHer Tur sona erdiğinde, her iki taraf da 2 kart çeker.\\nElement Uyumunda sadece Elindeki Hamle Kartlarını oynayabilir veya kullanabilirsin.\\nElin 10 kartla sınırlıdır, daha sonrasında çekeceğin tüm kartlar otomatik olarak atılır."}]},"geniusinvokationtcg":{"id":1,"name":"Dehanın Yakarışı Kart Oyunu","rules":[{"title":"Dehanın Yakarışı Kart Oyunu - Temel Bilgiler","titleraw":"Dehanın Yakarışı Kart Oyunu - Temel Bilgiler","content":"Dehanın Yakarışı Kart Oyunu hızlı tempolu ve heyecan verici bir kart oyunudur.\nKarakter Kartları ve Hamle Kartları ile kurulu desteler biriktir ve rakiplerinle kıyasıya savaşlara gir.","contentraw":"Dehanın Yakarışı Kart Oyunu hızlı tempolu ve heyecan verici bir kart oyunudur.\\nKarakter Kartları ve Hamle Kartları ile kurulu desteler biriktir ve rakiplerinle kıyasıya savaşlara gir.","filename_image":"UI_Gcg_InSide_01"},{"title":"Düelloya Hazırlanma","titleraw":"Düelloya Hazırlanma","content":"(1) İki taraf da Elini oluşturacak 5 kart çeker. Sonrasında iki tarafın da elindeki kartlardan istediğini değiştirmesi için 1 şansı olur.\n(2) İki taraf da kendi Karakter Kartlarından birini seçebilir ve onu Aktif Karakter olarak belirleyebilir.","contentraw":"(1) İki taraf da Elini oluşturacak 5 kart çeker. Sonrasında iki tarafın da elindeki kartlardan istediğini değiştirmesi için 1 şansı olur.\\n(2) İki taraf da kendi Karakter Kartlarından birini seçebilir ve onu Aktif Karakter olarak belirleyebilir."},{"title":"Düello Süreci","titleraw":"Düello Süreci","content":"Dehanın Yakarışı Kart Oyununda düello başladıktan sonra her Tur şu şekilde ilerler:\n(1) Zar Atma Aşaması: Her iki tarafa da atması için 8 Element Zarı verilir.\n(2) Hamle Aşaması: İki taraf da Turlarının sona erdiğini bildirene kadar sırayla hamle yapar.\n(3) Son Aşama: İki taraf da 2 kart çeker.","contentraw":"Dehanın Yakarışı Kart Oyununda düello başladıktan sonra her Tur şu şekilde ilerler:\\n(1) Zar Atma Aşaması: Her iki tarafa da atması için 8 Element Zarı verilir.\\n(2) Hamle Aşaması: İki taraf da Turlarının sona erdiğini bildirene kadar sırayla hamle yapar.\\n(3) Son Aşama: İki taraf da 2 kart çeker."},{"title":"Zafer Koşulları","titleraw":"Zafer Koşulları","content":"Karakter Kartlarını kullanarak saldır ve rakibinin Karakter Kartlarını yen!\nHepsini yendikten sonra zafer senindir!","contentraw":"Karakter Kartlarını kullanarak saldır ve rakibinin Karakter Kartlarını yen!\\nHepsini yendikten sonra zafer senindir!"}]},"otherrules":{"id":7,"name":"Diğer Kurallar","rules":[{"title":"Aynı Element","titleraw":"{SPRITE_PRESET#1108}Aynı Element","content":"Maliyeti olan Hamle Kartlarını oynadığında, belirtilen miktardaki aynı Element Zarını ödemen gerekir.\n(Kararsız Element Zarı herhangi bir türdeki Element Zarının yerine sayılır.)","contentraw":"{SPRITE_PRESET#1108}Maliyeti olan Hamle Kartlarını oynadığında, belirtilen miktardaki aynı Element Zarını ödemen gerekir.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı herhangi bir türdeki Element Zarının yerine sayılır.)"},{"title":"Nötr Element","titleraw":"{SPRITE_PRESET#1109}Nötr Element","content":"Maliyeti olan Hamle Kartlarını oynadığında, türüne bakılmaksızın belirtilen miktardaki Element Zarını ödemen gerekir.","contentraw":"{SPRITE_PRESET#1109}Maliyeti olan Hamle Kartlarını oynadığında, türüne bakılmaksızın belirtilen miktardaki Element Zarını ödemen gerekir."},{"title":"Yenilgi","titleraw":"Yenilgi","content":"Karakterin Canı 0 olduğunda Becerisi veya onun etkisi tamamlandıktan sonra yenilmiş sayılır.\nKarakter yenildiği anda ekipmanı ve etkileri kaldırılır, Enerjisi boşaltılır.","contentraw":"Karakterin Canı 0 olduğunda Becerisi veya onun etkisi tamamlandıktan sonra yenilmiş sayılır.\\nKarakter yenildiği anda ekipmanı ve etkileri kaldırılır, Enerjisi boşaltılır."},{"title":"Yenilmez","titleraw":"Yenilmez","content":"Bazı etkiler karakterlere ölümsüzlük vererek yenilmemelerini sağlar ve Canları 0 olduğunda onları belirli bir miktar iyileştirir.\nBu durumda karakterler yenilmiş olarak görülmez. (Dolayısıyla onlara ekli ekipman ve durumlar kaldırılmaz, enerjileri silinmez.)","contentraw":"Bazı etkiler karakterlere ölümsüzlük vererek yenilmemelerini sağlar ve Canları 0 olduğunda onları belirli bir miktar iyileştirir.\\nBu durumda karakterler yenilmiş olarak görülmez. (Dolayısıyla onlara ekli ekipman ve durumlar kaldırılmaz, enerjileri silinmez.)"},{"title":"Hesaplama Sırası","titleraw":"Hesaplama Sırası","content":"Birden çok kart etkisinin aynı anda üst üste geldiği durumlarda etki sıralaması aşağıdaki kuralı takip eder:\n1. Mevcut oyuncunun kart etkileri, rakibininkilere karşı önceliklidir.\n2. Aynı oyuncuya ait kart etkileri ise şu sıraya göre tetiklenir: Karakter Kartları, Karakter Ekipmanları ve Durumları, Grup Savaş Durumu, Minyonlar ve Destek Kartları.\n3. Aynı oyuncuya ait aynı türden kart etkileri oynama sırasına göre etkin hale gelir.","contentraw":"Birden çok kart etkisinin aynı anda üst üste geldiği durumlarda etki sıralaması aşağıdaki kuralı takip eder:\\n1. Mevcut oyuncunun kart etkileri, rakibininkilere karşı önceliklidir.\\n2. Aynı oyuncuya ait kart etkileri ise şu sıraya göre tetiklenir: Karakter Kartları, Karakter Ekipmanları ve Durumları, Grup Savaş Durumu, Minyonlar ve Destek Kartları.\\n3. Aynı oyuncuya ait aynı türden kart etkileri oynama sırasına göre etkin hale gelir."},{"title":"Durum Değişikliği","titleraw":"Durum Değişikliği","content":"Bazı karakterleri \"Durum Değişikliği\" için belirli etkiler kullanabilirler. Durum Değişikliği yapıldıktan sonra karakterin adı, Element Türü, etiketleri, becerileri vs. değişebilir.\n(Macera Mücadelesindeki rakipler durum değişikliğinden sonra yeni bir Hamle Niyeti oluştururlar.)","contentraw":"Bazı karakterleri \"Durum Değişikliği\" için belirli etkiler kullanabilirler. Durum Değişikliği yapıldıktan sonra karakterin adı, Element Türü, etiketleri, becerileri vs. değişebilir.\\n(Macera Mücadelesindeki rakipler durum değişikliğinden sonra yeni bir Hamle Niyeti oluştururlar.)"},{"title":"Tur Sınırı","titleraw":"Tur Sınırı","content":"15. Tur başladığında düelloyu kazanan olmadıysa iki taraf da kaybeder.","contentraw":"15. Tur başladığında düelloyu kazanan olmadıysa iki taraf da kaybeder."}]},"roundflow":{"id":2,"name":"Tur Süreci","rules":[{"title":"Tur Süreci","titleraw":"Tur Süreci","content":"Her Tur şu şekilde ilerler: Zar Atma Aşaması > Hamle Aşaması > Son Aşama.","contentraw":"Her Tur şu şekilde ilerler: Zar Atma Aşaması > Hamle Aşaması > Son Aşama.","filename_image":"UI_Gcg_InSide_11"},{"title":"Zar Atma Aşaması","titleraw":"Zar Atma Aşaması","content":"Her Turdaki Zar Atma Aşamasında 8 tane Element Zarı atarsın.\nBu zarları attıktan sonra 1 defa istediğin sayıda Element Zarı seçip yeniden atma şansın olur.\nHer Element Zarı şu 8 element niteliğinden birine sahip olabilir: Buz, Su, Ateş, Elektrik, Rüzgar, Toprak ve Doğa. Ayrıca herhangi bir element olarak kullanılabilen Kararsız Element de mevcuttur.\nElement Zarı sınırı 16'dır. Bu sınıra ulaştıktan sonra daha fazla Element Zarı elde edemezsin.","contentraw":"Her Turdaki Zar Atma Aşamasında 8 tane Element Zarı atarsın.\\nBu zarları attıktan sonra 1 defa istediğin sayıda Element Zarı seçip yeniden atma şansın olur.\\nHer Element Zarı şu 8 element niteliğinden birine sahip olabilir: Buz, Su, Ateş, Elektrik, Rüzgar, Toprak ve Doğa. Ayrıca herhangi bir element olarak kullanılabilen Kararsız Element de mevcuttur.\\nElement Zarı sınırı 16'dır. Bu sınıra ulaştıktan sonra daha fazla Element Zarı elde edemezsin."},{"title":"Hamle Aşaması","titleraw":"Hamle Aşaması","content":"İlk hamleyi yapacak kişiden başlanır ve iki taraf da sırayla hamle yapar. Yapılabilecek hamleler şunlardır:\nBeceri Kullanma: Gereken maliyeti ödediğin sürece aktif karakterinin Becerilerini kullanabilirsin.\nKarakter Değiştirme: İstediğin herhangi 1 Element Zarıyla ödeme yaparak aktif karakterini değiştirebilirsin.\nKart Oynama: Gereken ücreti ödeyerek elindeki kartları oynayabilirsin.\nElement Uyumu: Element Zarlarından 1 tanesinin türünü değiştirmek için elindeki kartlardan birini atmalısın.Tur Sonu Bildirimi: Geçerli Turu sonlandıran hamledir. Turun bittiğini ilk bildiren oyuncu diğer Turda ilk hamleyi yapar.","contentraw":"İlk hamleyi yapacak kişiden başlanır ve iki taraf da sırayla hamle yapar. Yapılabilecek hamleler şunlardır:\\n<color=#FFE14BFF>Beceri Kullanma</color>: Gereken maliyeti ödediğin sürece aktif karakterinin Becerilerini kullanabilirsin.\\n<color=#FFE14BFF>Karakter Değiştirme</color>: İstediğin herhangi 1 Element Zarıyla ödeme yaparak aktif karakterini değiştirebilirsin.\\n<color=#FFE14BFF>Kart Oynama</color>: Gereken ücreti ödeyerek elindeki kartları oynayabilirsin.\\n<color=#FFE14BFF>Element Uyumu</color>: Element Zarlarından 1 tanesinin türünü değiştirmek için elindeki kartlardan birini atmalısın.<color=#FFE14BFF>Tur Sonu Bildirimi</color>: Geçerli Turu sonlandıran hamledir. Turun bittiğini ilk bildiren oyuncu diğer Turda ilk hamleyi yapar."},{"title":"Son Aşama","titleraw":"Son Aşama","content":"Hamle Aşamasında iki oyuncu da turun bittiğini bildirdikten sonra, oyun Son Aşamaya girer.\n1. İlk oyuncudan başlamak üzere \"Son Aşama\"nın tetiklediği çeşitli kart etkileri uygulanır.\n2. İki oyuncu da Oyun Destelerinden 2 kart çeker.\n3. Böylece yeni Tur başlar!","contentraw":"Hamle Aşamasında iki oyuncu da turun bittiğini bildirdikten sonra, oyun Son Aşamaya girer.\\n1. İlk oyuncudan başlamak üzere \"Son Aşama\"nın tetiklediği çeşitli kart etkileri uygulanır.\\n2. İki oyuncu da Oyun Destelerinden 2 kart çeker.\\n3. Böylece yeni Tur başlar!"}]},"specialentry":{"id":8,"name":"Özel Girdi","rules":[{"title":"Yemek","titleraw":"{SPRITE_PRESET#3101}Yemek","content":"Yiyecek Etki Kartı oynandıktan sonra karakterler Karnı Tok durumuna girer.\nKarnı Tok durumundaki karakterler üzerinde başka Yiyecek Etki Kartı kullanılamaz ve karakterler bunların etkilerinden faydalanamaz.\nKarnı Tok durumu Tur sonunda veya karakter yenildiğinde kalkar.\nBunun dışında, Diriltme etkisi olan Yiyecek Etki Kartları aynı Turda yalnızca bir defa oynanabilir.","contentraw":"{SPRITE_PRESET#3101}Yiyecek Etki Kartı oynandıktan sonra karakterler Karnı Tok durumuna girer.\\nKarnı Tok durumundaki karakterler üzerinde başka {SPRITE_PRESET#3101}Yiyecek Etki Kartı kullanılamaz ve karakterler bunların etkilerinden faydalanamaz.\\nKarnı Tok durumu Tur sonunda veya karakter yenildiğinde kalkar.\\nBunun dışında, Diriltme etkisi olan {SPRITE_PRESET#3101}Yiyecek Etki Kartları aynı Turda yalnızca bir defa oynanabilir."},{"title":"Kalkan","titleraw":"{SPRITE_PRESET#4007}Kalkan","content":"Bazı etkiler, belirli karakterleri koruyabilen Kalkanlar sağlar.\nKalkanı olan karakterler Hasar aldığında, hepsini olmasa da bazı Hasarları engellemek üzere Kalkan puanları düşülecektir.","contentraw":"Bazı etkiler, belirli karakterleri koruyabilen Kalkanlar sağlar.\\nKalkanı olan karakterler Hasar aldığında, hepsini olmasa da bazı Hasarları engellemek üzere Kalkan puanları düşülecektir."},{"title":" Saklı Destan","titleraw":"{SPRITE_PRESET#3007} Saklı Destan","content":"Her oyuncu bir düello boyunca yalnızca 1 Saklı Destan kartı oynayabilir.\nSaklı Destan kartı başlangıç elinde yer alır. (Destendeki Saklı Destan kartlarının sayısı, başlangıç eli kartlarının sayısından fazlaysa başlangıç elinde rastgele Saklı Destan kartları yer alır.)","contentraw":"Her oyuncu bir düello boyunca yalnızca 1 {SPRITE_PRESET#3007}Saklı Destan kartı oynayabilir.\\n{SPRITE_PRESET#3007}Saklı Destan kartı başlangıç elinde yer alır. (Destendeki {SPRITE_PRESET#3007}Saklı Destan kartlarının sayısı, başlangıç eli kartlarının sayısından fazlaysa başlangıç elinde rastgele Saklı Destan kartları yer alır.)"},{"title":"Teknik","titleraw":"{SPRITE_PRESET#3008}Teknik","content":"Aktif karakter bir Teknik kartı kuşandığında karşılık gelen Tekniği kullanabilir.\nBir Teknik kullanmak Savaş Hamlesi olarak sayılır. Eğer karakter Donma, Taşlaşma veya Sersemletme yüzünden Becerilerini kullanamıyorsa Teknik de kullanamaz.\nBir Teknik kullanmak Beceri olarak sayılmaz. Bu yüzden \"bir Beceri kullanıldığında\" ya da \"Karakter, bir Element Tepkimesi tetikledikten sonra\" gibi etkileri tetikleyemez. Teknik kullanılarak verilen Hasar, karakter tarafından verilen Hasar olarak sayılmaz.","contentraw":"Aktif karakter bir {SPRITE_PRESET#3008}Teknik kartı kuşandığında karşılık gelen {SPRITE_PRESET#3008}Tekniği kullanabilir.\\nBir {SPRITE_PRESET#3008}Teknik kullanmak Savaş Hamlesi olarak sayılır. Eğer karakter Donma, Taşlaşma veya Sersemletme yüzünden Becerilerini kullanamıyorsa {SPRITE_PRESET#3008}Teknik de kullanamaz.\\nBir {SPRITE_PRESET#3008}Teknik kullanmak Beceri olarak sayılmaz. Bu yüzden \"bir Beceri kullanıldığında\" ya da \"Karakter, bir Element Tepkimesi tetikledikten sonra\" gibi etkileri tetikleyemez. {SPRITE_PRESET#3008}Teknik kullanılarak verilen Hasar, karakter tarafından verilen Hasar olarak sayılmaz."},{"title":"Kullanım Hakkı","titleraw":"Kullanım Hakkı","content":"Bazı kartların sınırlı Kullanım Hakkı vardır.\nBöyle bir kartın etkisi her tetiklendiğinde 1 Kullanım Hakkı harcanır.\nBir kartta 0 Kullanım Hakkı kaldığında o kart hemen atılır.","contentraw":"Bazı kartların sınırlı Kullanım Hakkı vardır.\\nBöyle bir kartın etkisi her tetiklendiğinde 1 Kullanım Hakkı harcanır.\\nBir kartta 0 Kullanım Hakkı kaldığında o kart hemen atılır."},{"title":"Tur Süresi","titleraw":"Tur Süresi","content":"Bazı kartların sınırlı Süresi vardır.\nHer Son Aşamada, bu tür bir kartın Süresinden 1 Tur kaldırılır.\nBir kartın Süresi dolduğunda, o kart hemen atılır.","contentraw":"Bazı kartların sınırlı Süresi vardır.\\nHer Son Aşamada, bu tür bir kartın Süresinden 1 Tur kaldırılır.\\nBir kartın Süresi dolduğunda, o kart hemen atılır."},{"title":"Delme Hasarı","titleraw":"Delme Hasarı","content":"Bazı etkiler Delme Hasarı verir.\nBu tür Hasarlar başka herhangi bir etki ile güçlendirilemez ama herhangi bir Kalkan tarafından da engellenemez.","contentraw":"Bazı etkiler Delme Hasarı verir.\\nBu tür Hasarlar başka herhangi bir etki ile güçlendirilemez ama herhangi bir Kalkan tarafından da engellenemez."},{"title":"Savaş Hamlesi (Hamle Kartı)","titleraw":"Savaş Hamlesi (Hamle Kartı)","content":"Bazı Hamle Kartları Savaş Hamlesi kurallarını izler.\nBöyle bir kartı oynarsan, bu hamlen Hızlı Hamle yerine Savaş Hamlesi olarak değerlendirilir.","contentraw":"Bazı Hamle Kartları Savaş Hamlesi kurallarını izler.\\nBöyle bir kartı oynarsan, bu hamlen Hızlı Hamle yerine Savaş Hamlesi olarak değerlendirilir."},{"title":"Yüklü Saldırı","titleraw":"Yüklü Saldırı","content":"Hamle Aşamasından önce toplam Element Zarı sayısı bir çift sayı olduğunda Normal Saldırı, Yüklü Saldırı olarak sayılır.","contentraw":"Hamle Aşamasından önce toplam Element Zarı sayısı bir çift sayı olduğunda Normal Saldırı, Yüklü Saldırı olarak sayılır."},{"title":"Havadan Saldırı","titleraw":"Havadan Saldırı","content":"Karakter, Aktif Karakter olarak değiştirildikten sonra bu Turdaki bir sonraki Savaş Hamlesi Normal Saldırı olursa bu, Havadan Saldırı olarak sayılır.","contentraw":"Karakter, Aktif Karakter olarak değiştirildikten sonra bu Turdaki bir sonraki Savaş Hamlesi Normal Saldırı olursa bu, Havadan Saldırı olarak sayılır."}]},"takeaction":{"id":3,"name":"Hamle Yap","rules":[{"title":"Hamleler","titleraw":"Hamleler","content":"Hamle Aşamasında hamleler, Savaş Hamleleri ve Hızlı Hamleler olmak üzere ikiye ayrılır.\nSavaş Hamleleri: 1 Savaş Hamlesini tamamladığında sıra rakibine geçer. Beceriler kullanmak, karakter değiştirmek ve Tur sonunu bildirmek Savaş Hamlesi sayılır.\nSavaş Hamleleri: Hızlı Hamle yaptıktan sonra senin sıran devam eder. Element Uyumu ve bir kart oynamak Hızlı Hamle sayılır.","contentraw":"Hamle Aşamasında hamleler, Savaş Hamleleri ve Hızlı Hamleler olmak üzere ikiye ayrılır.\\n<color=#FFE14BFF>Savaş Hamleleri</color>: 1 Savaş Hamlesini tamamladığında sıra rakibine geçer. Beceriler kullanmak, karakter değiştirmek ve Tur sonunu bildirmek Savaş Hamlesi sayılır.\\n<color=#FFE14BFF>Savaş Hamleleri</color>: Hızlı Hamle yaptıktan sonra senin sıran devam eder. Element Uyumu ve bir kart oynamak Hızlı Hamle sayılır."},{"title":"Savaş Hamlesi - Beceri Kullanma","titleraw":"Savaş Hamlesi - Beceri Kullanma","content":"Element Zarını harcayarak gerekli maliyeti ödediğinde aktif karakterin, rakibin aktif karakterine hasar vermek için Beceri kullanabilir.\nBir karakter her Normal Saldırı kullandığında veya Element Becerisini kullandığında 1 Enerji kazanır.\nKarakterin Enerjisi en yüksek seviyeye çıktığında hepsini güçlü bir Element Patlaması kullanmak için harcayabilir!","contentraw":"Element Zarını harcayarak gerekli maliyeti ödediğinde aktif karakterin, rakibin aktif karakterine hasar vermek için Beceri kullanabilir.\\nBir karakter her Normal Saldırı kullandığında veya Element Becerisini kullandığında 1 Enerji kazanır.\\nKarakterin Enerjisi en yüksek seviyeye çıktığında hepsini güçlü bir Element Patlaması kullanmak için harcayabilir!"},{"title":"Savaş Hamlesi - Karakter Değiştirme","titleraw":"Savaş Hamlesi - Karakter Değiştirme","content":"1 Element Zarı harcayarak hazırdaki karakterlerinden birini aktif karakterin olarak değiştirebilirsin.","contentraw":"1 Element Zarı harcayarak hazırdaki karakterlerinden birini aktif karakterin olarak değiştirebilirsin."},{"title":"Hızlı Hamle - Kart Oynama","titleraw":"Hızlı Hamle - Kart Oynama","content":"Element Zarı kullanarak gerekli maliyeti öde ve bir kart oyna. Oynanan kartlar şu kategorilere ayrılır: \nEkipman Kartları: Bunlar kuşanıldığında karaktere güçlendirme etkisi uygular.\nDestek Kartları: Bunları Destek Bölgesine yerleştirerek destekleyici etkileri sürekli uygulayabilirsin.\nEtki Kartları: Bunları oynadığında kartların tüm etkileri anında tetiklenir.","contentraw":"Element Zarı kullanarak gerekli maliyeti öde ve bir kart oyna. Oynanan kartlar şu kategorilere ayrılır: \\n<color=#FFE14BFF>Ekipman Kartları</color>: Bunlar kuşanıldığında karaktere güçlendirme etkisi uygular.\\n<color=#FFE14BFF>Destek Kartları</color>: Bunları Destek Bölgesine yerleştirerek destekleyici etkileri sürekli uygulayabilirsin.\\n<color=#FFE14BFF>Etki Kartları</color>: Bunları oynadığında kartların tüm etkileri anında tetiklenir."},{"title":"Hızlı Hamle - Element Uyumu","titleraw":"Hızlı Hamle - Element Uyumu","content":"Elindeki 1 kartı dışarı atarak 1 Element Zarını mevcut aktif karakterinin Element Türüne dönüştür.","contentraw":"Elindeki 1 kartı dışarı atarak 1 Element Zarını mevcut aktif karakterinin Element Türüne dönüştür."},{"title":"Savaş Hamlesi - Tur Sonu Bildirimi","titleraw":"Savaş Hamlesi - Tur Sonu Bildirimi","content":"Bu Turda daha fazla hamle yapmayıp turun sonlandığını bildirebilirsin.\nTurunu ilk bitiren oyuncu ikinci Turda ilk hamleyi yapar, yani sonraki Turun Hamle Aşamasında öncelik onda olur.\n Ardından Turun bittiğini henüz bildirmeyen oyuncu Hamlesini yapmaya devam eder.\nİki oyuncu da Turun bittiğini bildirdiğinde Hamle Aşaması sona erer ve Turun Son Aşaması başlar.","contentraw":"Bu Turda daha fazla hamle yapmayıp turun sonlandığını bildirebilirsin.\\nTurunu ilk bitiren oyuncu ikinci Turda ilk hamleyi yapar, yani sonraki Turun Hamle Aşamasında öncelik onda olur.\\n Ardından Turun bittiğini henüz bildirmeyen oyuncu Hamlesini yapmaya devam eder.\\nİki oyuncu da Turun bittiğini bildirdiğinde Hamle Aşaması sona erer ve Turun Son Aşaması başlar."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Hiçlik Alevlerinin Kalkanı","nameraw":"<color=#FFFFFFFF>Hiçlik Alevlerinin Kalkanı</color>","description":"Bu kartın eklendiği karaktere 2 Kalkan puanı sağlar.\nBu Kalkan puanları tüketildikten sonra tüm rakip karakterlere 1 Delme Hasarı verir.","descriptionraw":"Bu kartın eklendiği karaktere <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> sağlar.\\n<color=#FFFFFFFF>Bu {SPRITE_PRESET#4007}Kalkan puanları tüketildikten sonra</color> tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir."},"anemo":{"id":305,"name":"Rüzgar","nameraw":"{SPRITE_PRESET#1105}Rüzgar","description":"Bu maliyeti bir Rüzgar Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#80FFD7FF>{SPRITE_PRESET#1105}Rüzgar</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"anemodmg":{"id":105,"name":"Rüzgar Hasarı","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color>","description":"Zaten uygulanmış olan Elementlerle tepkimeye girer:\nBuz Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Buz Hasarı verir.\nSu Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Su Hasarı verir.\nAteş Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Ateş Hasarı verir.\nElektrik Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Elektrik Hasarı verir.","descriptionraw":"Zaten uygulanmış olan Elementlerle tepkimeye girer:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Buz Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Buz Hasarı verir.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Su Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Su Hasarı verir.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ateş Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Ateş Hasarı verir.\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Elektrik Hasarı verir."},"arcaneedict":{"id":311,"name":"Saklı Ferman","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Saklı Ferman</color>","description":"Her oyuncu bir düello boyunca yalnızca 1 Saklı Destan kartı oynayabilir.\nBir Saklı Destan kartı, yalnızca Saklı Ferman mevcutsa oynanabilir. Bir Saklı Destan kartı oynandıktan sonra mevcut düellonun Saklı Ferman kullanımı tüketilecektir.","descriptionraw":"Her oyuncu bir düello boyunca yalnızca 1 {SPRITE_PRESET#3007}Saklı Destan kartı oynayabilir.\\nBir {SPRITE_PRESET#3007}Saklı Destan kartı, yalnızca {SPRITE_PRESET#1112}Saklı Ferman mevcutsa oynanabilir. Bir {SPRITE_PRESET#3007}Saklı Destan kartı oynandıktan sonra mevcut düellonun {SPRITE_PRESET#1112}Saklı Ferman kullanımı tüketilecektir."},"armoredcrabcarapace":{"id":1023,"name":"Zırhlı Yengeç Kabuğu","nameraw":"<color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color>","description":"Her kademe, kuşanan karakteri korumak için 1 Kalkan sağlar.","descriptionraw":"Her kademe, kuşanan karakteri korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar."},"bitetarget":{"id":1034,"name":"Isırma Hedefi","nameraw":"<color=#FFFFFFFF>Isırma Hedefi</color>","description":"Mualani veya Camgöz Füzesi tarafından Hasar aldığında bu etki kaldırılır. Her kademe, Hasarı 2 artırır.\n(Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Mualani veya <color=#FFFFFFFF>Camgöz Füzesi</color> tarafından Hasar aldığında</color> bu etki kaldırılır. Her kademe, Hasarı 2 artırır.\\n(Kademe sınırı olmaksızın birikebilir.)"},"blazingbarrier":{"id":1018,"name":"Alev Bariyeri","nameraw":"Alev Bariyeri","description":"Aktif karakterine 1 Kalkan puanı verir. (En fazla 3 puan birikebilir.)","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}Kalkan puanı</color> verir. (En fazla 3 puan birikebilir.)"},"blazingheat":{"id":1017,"name":"Kavurucu Sıcak","nameraw":"Kavurucu Sıcak","description":"Son Aşama: Bunun eklendiği karaktere 1 Ateş Hasarı verir.\nKullanım Hakkı: 1 (Bunun eklendiği karakter Dondurucu Soğuk durumuna sahip olduğunda bu etki kaldırılır.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Bunun eklendiği karakter <color=#FFFFFFFF>Dondurucu Soğuk</color> durumuna sahip olduğunda bu etki kaldırılır.)"},"bloodblossom":{"id":1009,"name":"Kan Çiçeği","nameraw":"<color=#FFFFFFFF>Kan Çiçeği</color>","description":"Son Aşama: Bunun eklendiği karaktere 1 Ateş Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama: </color>Bunun eklendiği karaktere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Bereketli Çekirdek","nameraw":"<color=#FFFFFFFF>Bereketli Çekirdek</color>","description":"Son Aşama: 2 Doğa Hasarı verir.\nKullanım Hakkı: 1 (3 kademeye kadar birikebilir)\nTurunun sonlandığını bildirdiğinde bu minyonun en az 2 Kullanım Hakkı varsa 2 Doğa Hasarı verir. (Kullanım Hakkı harcar)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı: </color>1</color> (3 kademeye kadar birikebilir)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bu minyonun en az 2 Kullanım Hakkı varsa 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (<color=#FFFFFFFF>Kullanım Hakkı</color> harcar)"},"burstscan":{"id":1033,"name":"Patlamalı Tarama","nameraw":"<color=#FFFFFFFF>Patlamalı Tarama</color>","description":"Her iki taraf da hamlesini seçmeden önce eğer senin tarafında Doğa Çekirdekleri veya Bereketli Çekirdekler varsa bunların Kullanım Hakkı 1 azalır ve destenin en üstündeki kart Dışarı Atılır. Ardından dışarı atılan kartın Element Zarı maliyeti kadar Doğa Hasarı verirsin.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Her iki taraf da hamlesini seçmeden önce</color> eğer senin tarafında Doğa Çekirdekleri veya Bereketli Çekirdekler varsa bunların <color=#FFFFFFFF>Kullanım Hakkı</color> 1 azalır ve destenin en üstündeki kart <color=#FFFFFFFF>Dışarı Atılır</color>. Ardından <color=#FFFFFFFF>dışarı atılan</color> kartın Element Zarı maliyeti kadar {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verirsin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı:</color> 1</color> (En fazla 3 kademe birikebilir.)"},"calledinforcleanup":{"id":2002,"name":"\"Temizlik İşi Vardı\"","nameraw":"\"Temizlik İşi Vardı\"","description":"Maliyet: 0\nAktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","descriptionraw":"Maliyet: 0{SPRITE_PRESET#1108}\\nAktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)"},"centerofattention":{"id":1030,"name":"İlgi Odağı","nameraw":"<color=#FFFFFFFF>İlgi Odağı</color>","description":"Bir karakter Normal Saldırı kullandığında karakterin verdiği Fiziksel Hasar, Su Hasarı olarak değişir. Karakter Öz durumundaysa hazırdaki tüm karakterlerin için 1 Can yeniler. Karakter Ruh durumundaysa bu seferki Hasar 2 artar ama en az Hasar almış karakterine de 1 Delme Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bir karakter Normal Saldırı kullandığında</color> karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir. Karakter {SPRITE_PRESET#3504}Öz durumundaysa hazırdaki tüm karakterlerin için 1 Can yeniler. Karakter {SPRITE_PRESET#3505}Ruh durumundaysa bu seferki Hasar 2 artar ama en az Hasar almış karakterine de 1 Delme Hasarı verir.\\n<color=#FFFFFFFF>Kullanım Hakkı: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Aktif Karakterine En Yakın Karakter","nameraw":"<color=#FFFFFFFF>Aktif Karakterine En Yakın Karakter</color>","description":"Rakip \"aktif karakterine en yakın karakter\", konum olarak aktif karakterine en yakın olan rakip karakteri niteler.\nBu tanıma uyan birden fazla karakter varsa sırası daha önce olan karakter \"en yakın\" seçilir.","descriptionraw":"Rakip \"aktif karakterine en yakın karakter\", konum olarak aktif karakterine en yakın olan rakip karakteri niteler.\\nBu tanıma uyan birden fazla karakter varsa sırası daha önce olan karakter \"en yakın\" seçilir."},"chargedattack":{"id":51,"name":"Yüklü Saldırı","nameraw":"<color=#FFFFFFFF>Yüklü Saldırı</color>","description":"Hamle Aşamasından önce toplam Element Zarı sayısı bir çift sayı olduğunda Normal Saldırı, Yüklü Saldırı olarak sayılır.","descriptionraw":"Hamle Aşamasından önce toplam Element Zarı sayısı bir çift sayı olduğunda Normal Saldırı, Yüklü Saldırı olarak sayılır."},"clusterbloomarrow":{"id":1008,"name":"Çiçeklenen Ok","nameraw":"<color=#FFFFFFFF>Çiçeklenen Ok</color>","description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF>Kullanım Hakkı: 1</color> (En fazla 2 kademe birikebilir.)"},"combataction":{"id":1,"name":"Savaş Hamlesi","nameraw":"<color=#FFFFFFFF>Savaş Hamlesi</color>","description":"Sen 1 Savaş Hamlesi yaptıktan sonra, sıra rakibine geçer.\nBu kurala göre elindeki bir kartı oynamak, Hızlı Hamleden ziyade bir Savaş Hamlesidir.","descriptionraw":"Sen 1 Savaş Hamlesi yaptıktan sonra, sıra rakibine geçer.\\n<color=#FFFFFFFF>Bu kurala göre elindeki bir kartı oynamak, Hızlı Hamleden ziyade bir Savaş Hamlesidir.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Kızıl Alev Cadısı","nameraw":"<color=#FFFFFFFF>Kızıl Alev Cadısı</color>","description":"Sinyora, kalıcı olarak \"Kızıl Alev Cadısı\" durumuna geçiş yapabilir.\nGeçiş yaptıktan sonra Sinyora'nın Element Türü Buzdan Ateşe dönüşür.\nArdından bu karakter Kızıl Alev Cadısının becerilerini kullanabilir ama Sinyora'nın asıl becerilerini artık kullanamaz.","descriptionraw":"Sinyora, kalıcı olarak \"Kızıl Alev Cadısı\" durumuna geçiş yapabilir.\\nGeçiş yaptıktan sonra Sinyora'nın Element Türü {SPRITE_PRESET#2101}<color=#99FFFFFF>Buzdan</color> {SPRITE_PRESET#2103}<color=#FF9999FF>Ateşe</color> dönüşür.\\nArdından bu karakter Kızıl Alev Cadısının becerilerini kullanabilir ama Sinyora'nın asıl becerilerini artık kullanamaz."},"crowfeathercover":{"id":1003,"name":"Karga Tüyünün Himayesi","nameraw":"<color=#FFFFFFFF>Karga Tüyünün Himayesi</color>","description":"Bunun eklendiği karakter fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"Bunun eklendiği karakter fazladan 1 <color=#FFFFFFFF>Element Becerisi</color> ve <color=#FFFFFFFF>Element Patlaması</color> Hasarı verir.\\n<color=#FFFFFFFF>Kullanım Hakkı: 2</color>"},"cryo":{"id":301,"name":"Buz","nameraw":"{SPRITE_PRESET#1101}Buz","description":"Bu maliyeti bir Buz Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#99FFFFFF>{SPRITE_PRESET#1101}Buz</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"cryoapplication":{"id":201,"name":"Buz Etkisi","nameraw":"<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz Etkisi</color>","description":"Herhangi bir Hasar vermeden Buz Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\nErime: Etkisiz\nSüper İletim: Etkisiz\nDonma: Hedef bu turda herhangi bir hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda 2 Hasar alır.)","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2101}Buz Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Erime</color>: Etkisiz\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Süper İletim</color>: Etkisiz\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Donma</color>: Hedef bu turda herhangi bir hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda 2 Hasar alır.)"},"cryodmg":{"id":101,"name":"Buz Hasarı","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color>","description":"Buz Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nErime: Bu seferki Hasar 2 artar.\nSüper İletim: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nDonma: Bu seferki Hasar 1 artar ve hedef bu turda hamle yapamaz. (Hedef, Fiziksel Hasar ve Ateş Hasarı alınca kaldırılır, fazladan 2 Hasar alır.)","descriptionraw":"{SPRITE_PRESET#2101}Buz Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Erime</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Süper İletim</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Donma</color>: Bu seferki Hasar 1 artar ve hedef bu turda hamle yapamaz. (Hedef, Fiziksel Hasar ve Ateş Hasarı alınca kaldırılır, fazladan 2 Hasar alır.)"},"cryodmg-01":{"id":151,"name":"Buz Hasarı","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color>","description":"Buz Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nErime: Bu seferki Hasar 2 artar.\nSüper İletim: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nDonma: Bu seferki Hasar 1 artar ve hedefin sıradaki Hamlesi için Saldırısı 2 azalır.","descriptionraw":"{SPRITE_PRESET#2101}Buz Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Erime</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Süper İletim</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Donma</color>: Bu seferki Hasar 1 artar ve hedefin sıradaki Hamlesi için Saldırısı 2 azalır."},"curseoftheundercurrent":{"id":1022,"name":"Alt Akıntının Laneti","nameraw":"<color=#FFFFFFFF>Alt Akıntının Laneti</color>","description":"Oyun alanının bu tarafındaki karakterler Element Becerisi veya Element Patlaması kullanırken fazladan 1 Element Zarı harcamaları gerekir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Element Becerisi veya Element Patlaması kullanırken</color> fazladan 1 Element Zarı harcamaları gerekir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>"},"deactivated":{"id":1014,"name":"Devre dışı","nameraw":"<color=#FFFFFFFF>Devre dışı</color>","description":"Arkhe: Öz veya Arkhe: Ruh tesirine sahip bir Kurmalı Meka, zıt Arkhe tesirli Hasar aldığında Yabanyum Yıkımı tepkimesi gerçekleşir ve meka devre dışı kalır.\nDevre dışı kalan Kurmalı Meka kendi asıl yeteneklerini kullanamaz ve yalnızca Devre dışı kalmış olan yetenekleri kullanabilir. Devre dışı kalan yetenekler Element Hasarı veremez, sadece Fiziksel Hasar verebilir.","descriptionraw":"Arkhe: Öz veya Arkhe: Ruh tesirine sahip bir Kurmalı Meka, zıt Arkhe tesirli Hasar aldığında Yabanyum Yıkımı tepkimesi gerçekleşir ve meka devre dışı kalır.\\nDevre dışı kalan Kurmalı Meka kendi asıl yeteneklerini kullanamaz ve yalnızca Devre dışı kalmış olan yetenekleri kullanabilir. Devre dışı kalan yetenekler Element Hasarı veremez, sadece Fiziksel Hasar verebilir."},"dendro":{"id":307,"name":"Doğa","nameraw":"{SPRITE_PRESET#1107}Doğa","description":"Bu maliyeti bir Doğa Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#7EC236FF>{SPRITE_PRESET#1107}Doğa</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"dendroapplication":{"id":207,"name":"Doğa Etkisi","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Doğa Etkisi</color>","description":"Herhangi bir Hasar vermeden Doğa Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\nÇiçeklenme: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.\nYanma: Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\nHızlanma: Sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2107}Doğa Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Çiçeklenme</color>: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yanma</color>: Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Hızlanma</color>: Sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur."},"dendrodmg":{"id":107,"name":"Doğa Hasarı","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color>","description":"Doğa Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nÇiçeklenme: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.\nYanma: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\nHızlanma: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.","descriptionraw":"{SPRITE_PRESET#2107}Doğa Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Çiçeklenme</color>: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yanma</color>: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Hızlanma</color>: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur."},"dendrorelatedreactions":{"id":217,"name":"Doğa ile İlgili Tepkimeler","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Doğa ile İlgili Tepkimeler</color>","description":"Çiçeklenme: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.\nYanma: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\nHızlanma: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Çiçeklenme</color>: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur.\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yanma</color>: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Hızlanma</color>: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur."},"discard":{"id":56,"name":"Dışarı Atma","nameraw":"<color=#FFFFFFFF>Dışarı Atma</color>","description":"Elinden veya destenden Hamle Kartlarını Dışarı Atmak için Hamle Kartlarını veya Karakter Beceri etkilerini kullan.","descriptionraw":"Elinden veya destenden Hamle Kartlarını Dışarı Atmak için Hamle Kartlarını veya Karakter Beceri etkilerini kullan."},"distantstorm":{"id":1025,"name":"Uzaktaki Fırtına","nameraw":"<color=#FFFFFFFF>Uzaktaki Fırtına</color>","description":"Son Aşama: Bunun eklendiği karaktere 2 Delme Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama: </color>Bunun eklendiği karaktere 2 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>"},"durationrounds":{"id":4,"name":"Tur Süresi","nameraw":"<color=#FFFFFFFF>Tur Süresi</color>","description":"Her turun Son Aşamasında Tur Süresi 1 azalır;\nTur Süresi tükendikten sonra bu kart hemen atılır.","descriptionraw":"Her turun Son Aşamasında <color=#FFFFFFFF>Tur Süresi</color> 1 azalır;\\n<color=#FFFFFFFF>Tur Süresi</color> tükendikten sonra bu kart hemen atılır."},"electro":{"id":304,"name":"Elektrik","nameraw":"{SPRITE_PRESET#1104}Elektrik","description":"Bu maliyeti bir Elektrik Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#FFACFFFF>{SPRITE_PRESET#1104}Elektrik</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"electroapplication":{"id":204,"name":"Elektrik Etkisi","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik Etkisi</color>","description":"Herhangi bir Hasar vermeden Elektrik Etkisi uygulandığında meydana gelen Element Tepkimesi, Hasar etkilerini görmezden gelir:\nYüksek Voltaj: Hedef, bir sonraki karakterle zorla değiştirilir.\nSüper İletim: Etkisiz\nElektrik Yüklü: Etkisiz\nHızlanma: Sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2104}Elektrik Etkisi uygulandığında meydana gelen Element Tepkimesi, Hasar etkilerini görmezden gelir:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yüksek Voltaj</color>: Hedef, bir sonraki karakterle zorla değiştirilir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Süper İletim</color>: Etkisiz\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Elektrik Yüklü</color>: Etkisiz\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Hızlanma</color>: Sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur."},"electrodmg":{"id":104,"name":"Elektrik Hasarı","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color>","description":"Elektrik Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nYüksek Voltaj: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\nSüper İletim: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nElektrik Yüklü: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nHızlanma: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.","descriptionraw":"{SPRITE_PRESET#2104}Elektrik Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yüksek Voltaj</color>: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Süper İletim</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Elektrik Yüklü</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Hızlanma</color>: Bu seferki Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur."},"electroinfusion":{"id":1002,"name":"Elektrik Tesiri","nameraw":"<color=#FFFFFFFF>Elektrik Tesiri</color>","description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Elektrik Hasarına dönüşür.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarına</color> dönüşür.\\n<color=#FFFFFFFF>Tur Süresi</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Elektrik ile İlgili Tepkimeler","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik ile İlgili Tepkimeler</color>","description":"Yüksek Voltaj: Bu sefer verilen Hasar 2 artar ve hedef, bir sonraki karakterle değiştirilir.\nSüper İletim: Bu sefer verilen Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verilir.\nElektrik Yüklü: Bu sefer verilen Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verilir.\nHızlanma: Bu sefer verilen Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [Dönüştürme Alanı] oluşturur.\nElektrik Kristalleşmesi: Bu sefer verilen Hasar 2 artar ve aktif karakterin 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\nElektrik Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Elektrik Hasarı verilir.","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Yüksek Voltaj</color>: Bu sefer verilen Hasar 2 artar ve hedef, bir sonraki karakterle değiştirilir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Süper İletim</color>: Bu sefer verilen Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verilir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Elektrik Yüklü</color>: Bu sefer verilen Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verilir.\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Hızlanma</color>: Bu sefer verilen Hasar 1 artar ve sonraki 2 Doğa veya Elektrik Hasarını 1 artıran bir [<color=#FFFFFFFF>Dönüştürme Alanı</color>] oluşturur.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Kristalleşmesi</color>: Bu sefer verilen Hasar 2 artar ve aktif karakterin 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Elektrik Hasarı verilir."},"elementalabsorption":{"id":1012,"name":"Element Emilimi","nameraw":"<color=#FFFFFFFF>Element Emilimi</color>","description":"Azhdaha Buz, Su, Ateş, Elektrik güçlerini emebilir. (Bir defada en fazla 1 tanesi emilebilir)\nAzhdaha yukarıdaki Elementlerden herhangi birini emdiğinde emilen Elementin türüne göre Buzlu Diken Dalgası, Şiddetli Azar, Alevli Azar, Fırtına Dalgası becerisini kazanır.","descriptionraw":"Azhdaha {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> güçlerini emebilir. (Bir defada en fazla 1 tanesi emilebilir)\\n<color=#FFFFFFFF>Azhdaha yukarıdaki Elementlerden herhangi birini emdiğinde</color> emilen Elementin türüne göre {SPRITE_PRESET#2101}<color=#99FFFFFF>Buzlu Diken Dalgası</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Şiddetli Azar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Alevli Azar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Fırtına Dalgası</color> becerisini kazanır."},"elementalburst":{"id":501,"name":"Element Patlaması","nameraw":"Element Patlaması","description":"Karakterin Enerjisi üst sınıra ulaştığında tüm Enerjisini harcayarak güçlü bir Element Patlaması tetikleyebilirsin.","descriptionraw":"Karakterin {SPRITE_PRESET#1110}Enerjisi üst sınıra ulaştığında tüm {SPRITE_PRESET#1110}Enerjisini harcayarak güçlü bir Element Patlaması tetikleyebilirsin."},"energy":{"id":310,"name":"Enerji","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color>","description":"Karakterlerin Element Patlamasını kullanmaları için Enerji harcaması gerekir.\nKarakterler bir Element Becerisi veya Normal Saldırı kullandıklarında, 1 Enerji kazanırlar.","descriptionraw":"Karakterlerin Element Patlamasını kullanmaları için {SPRITE_PRESET#1110}Enerji harcaması gerekir.\\nKarakterler bir Element Becerisi veya Normal Saldırı kullandıklarında, 1 {SPRITE_PRESET#1110}Enerji kazanırlar."},"equitablejudgment":{"id":1020,"name":"Adil Yargı","nameraw":"<color=#FFFFFFFF>Adil Yargı</color>","description":"Normal Saldırı\n(1 Tur hazırlanır)\n2 Su Hasarı verir. Karakterin en az 6 Canı varsa bu Hasar 1 artar ve karakter kendisine 1 Delme Hasarı verir.","descriptionraw":"<color=#D3BC8E>Normal Saldırı</color>\\n(1 Tur hazırlanır)\\n2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. Karakterin en az 6 Canı varsa bu Hasar 1 artar ve karakter kendisine 1 Delme Hasarı verir."},"fastaction":{"id":2,"name":"Hızlı Hamle","nameraw":"<color=#FFFFFFFF>Hızlı Hamle</color>","description":"1 Hızlı Hamle yaptıktan sonra başka bir hamle ile devam edebilirsin.\nYalnızca 1 Savaş Hamlesi yaptıktan sonra sıra rakibine geçer.","descriptionraw":"1 Hızlı Hamle yaptıktan sonra başka bir hamle ile devam edebilirsin.\\nYalnızca 1 Savaş Hamlesi yaptıktan sonra sıra rakibine geçer."},"fatuiambusher":{"id":1004,"name":"Fatui Suikastçısı","nameraw":"<color=#FFFFFFFF>Fatui Suikastçısı</color>","description":"Fatui Suikastçıları, bulundukları taraftaki karakterler Beceri kullandığında etkilerini tetikleyerek alanın o tarafındaki aktif karaktere Hasar verirler. (Her Turda bir defa)\nToplamda 4 çeşit Fatui Suikastçısı bulunur:\nBuz Cicini Büyücüsü: Tetiklendiğinde 1 Buz Hasarı verir, Kullanım Hakkı: 2.\nAynalı Rahibe: Tetiklendiğinde 1 Su Hasarı verir, Kullanım Hakkı: 2.\nDestek Ateş Nişancısı: Tetiklendiğinde 1 Ateş Hasarı verir, Kullanım Hakkı: 2.\nÖncü Elektrik Balyoz: Tetiklendiğinde 1 Elektrik Hasarı verir, Kullanım Hakkı: 2.","descriptionraw":"Fatui Suikastçıları, bulundukları taraftaki karakterler Beceri kullandığında etkilerini tetikleyerek alanın o tarafındaki aktif karaktere Hasar verirler. (Her Turda bir defa)\\nToplamda 4 çeşit Fatui Suikastçısı bulunur:\\n<color=#FFFFFFFF>Buz Cicini Büyücüsü</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Aynalı Rahibe</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Destek Ateş Nişancısı</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Öncü Elektrik Balyoz</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir, Kullanım Hakkı: 2."},"forbiddenknowledge":{"id":2004,"name":"Yasak Bilgi","nameraw":"Yasak Bilgi","description":"Maliyet: 0\nBu kart Element Uyumu için kullanılamaz ve her Turda yalnızca bir \"Yasak Bilgi\" kartı oynanabilir.\nAktif karakterine 1 Delme Hasarı verir ve 1 kart çekersin.","descriptionraw":"Maliyet: 0{SPRITE_PRESET#1108}\\nBu kart Element Uyumu için kullanılamaz ve her Turda yalnızca bir \"Yasak Bilgi\" kartı oynanabilir.\\nAktif karakterine 1 Delme Hasarı verir ve 1 kart çekersin."},"geo":{"id":306,"name":"Toprak","nameraw":"{SPRITE_PRESET#1106}Toprak","description":"Bu maliyeti bir Toprak Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#FFE699FF>{SPRITE_PRESET#1106}Toprak</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"geoapplication":{"id":206,"name":"Toprak Etkisi","nameraw":"<color=#FFE699FF>{SPRITE_PRESET#2106}Toprak Etkisi</color>","description":"Herhangi bir Hasar vermeden Toprak elementi uygulandığında tetiklenen Element Tepkimesi, Hasar veren etkileri yok sayar:\nBuz Kristalleşmesi: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\nSu Kristalleşmesi: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\nAteş Kristalleşmesi: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\nElektrik Kristalleşmesi: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2106}Toprak elementi uygulandığında tetiklenen Element Tepkimesi, Hasar veren etkileri yok sayar:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Buz Kristalleşmesi</color>: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Su Kristalleşmesi</color>: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ateş Kristalleşmesi</color>: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Kristalleşmesi</color>: Rakibin aktif karakteri 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir.)"},"geodmg":{"id":106,"name":"Toprak Hasarı","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color>","description":"Zaten uygulanmış olan Elementlerle tepkimeye girer:\nBuz Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\nSu Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\nAteş Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\nElektrik Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).","descriptionraw":"Zaten uygulanmış olan Elementlerle tepkimeye girer:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Buz Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Su Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ateş Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan).\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (üst üste biriktirilebilir ve maksimum 2 puan)."},"gurglingbubble":{"id":1019,"name":"Çağlayan Baloncuk","nameraw":"Çağlayan Baloncuk","description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)"},"hydro":{"id":302,"name":"Su","nameraw":"{SPRITE_PRESET#1102}Su","description":"Bu maliyeti bir Su Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#80C0FFFF>{SPRITE_PRESET#1102}Su</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"hydroapplication":{"id":202,"name":"Su Etkisi","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color>","description":"Herhangi bir Hasar vermeden Su Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\nBuharlaşma: Etkisiz\nElektrik Yüklü: Etkisiz\nDonma: Hedef bu Turda herhangi bir Hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda fazladan 2 Hasar alır.)\nÇiçeklenme : Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2102}Su Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Buharlaşma</color>: Etkisiz\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Yüklü</color>: Etkisiz\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Donma</color>: Hedef bu Turda herhangi bir Hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda fazladan 2 Hasar alır.)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Çiçeklenme </color>: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur."},"hydroapplication-01":{"id":252,"name":"Su Etkisi","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color>","description":"Herhangi bir Hasar vermeden Su Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\nBuharlaşma: Etkisiz\nElektrik Yüklü: Etkisiz\nDonma: Hedefin sıradaki Hamlesi için Saldırısı 2 azalır.\nÇiçeklenme : Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2102}Su Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Buharlaşma</color>: Etkisiz\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Yüklü</color>: Etkisiz\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Donma</color>: Hedefin sıradaki Hamlesi için Saldırısı 2 azalır.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Çiçeklenme </color>: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur."},"hydrodmg":{"id":102,"name":"Su Hasarı","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color>","description":"Su Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nBuharlaşma: Bu seferki Hasar 2 artar.\nElektrik Yükleme: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nDonma: Bu seferki Hasar 1 artar ve hedef bu Turda hamle yapamaz.(Hedef fazladan 2 Fiziksel Hasar ve Ateş Hasarı alınca silinir.)\nÇiçeklenme: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.","descriptionraw":"{SPRITE_PRESET#2102}Su Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Buharlaşma</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Yükleme</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Donma</color>: Bu seferki Hasar 1 artar ve hedef bu Turda hamle yapamaz.(Hedef fazladan 2 Fiziksel Hasar ve Ateş Hasarı alınca silinir.)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Çiçeklenme</color>: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur."},"hydrodmg-01":{"id":152,"name":"Su Hasarı","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color>","description":"Su Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nBuharlaşma: Bu seferki Hasar 2 artar.\nElektrik Yüklü: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nDonma: Bu seferki Hasar 1 artar ve hedefin sıradaki Hamlesi için Saldırısı 2 azalır.\nÇiçeklenme: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.","descriptionraw":"{SPRITE_PRESET#2102}Su Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Buharlaşma</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Yüklü</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Donma</color>: Bu seferki Hasar 1 artar ve hedefin sıradaki Hamlesi için Saldırısı 2 azalır.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Çiçeklenme</color>: Bu seferki Hasar 1 artar ve bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur."},"hydrorelatedreactions":{"id":212,"name":"Su ile İlgili Tepkimeler","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Su ile İlgili Tepkimeler</color>","description":"Buharlaşma: Bu seferki Hasar 2 artar.\nElektrik Yüklü: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\nDonma: Bu seferki Hasar 1 artar, hedef bu Turda herhangi bir Hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda fazladan 2 Hasar alır.)Çiçeklenme: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [Doğa Çekirdeği] oluşturur.\nSu Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir)\nSu Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Su Hasarı verir.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Buharlaşma</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Elektrik Yüklü</color>: Bu seferki Hasar 1 artar ve hedef dışındaki tüm rakip karakterlere 1 Delme Hasarı verir.\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Donma</color>: Bu seferki Hasar 1 artar, hedef bu Turda herhangi bir Hamle yapamaz. (Hedef, Fiziksel Hasar veya Ateş Hasarı alınca önceden kaldırılabilir; bu durumda fazladan 2 Hasar alır.){SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Çiçeklenme</color>: Bir sonraki Ateş veya Elektrik Hasarını 2 artıran bir [<color=#FFFFFFFF>Doğa Çekirdeği</color>] oluşturur.\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Su Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır. (En fazla 2 puan birikebilir)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Su Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Su Hasarı verir."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Yenilmez","nameraw":"<color=#FFFFFFFF>Yenilmez</color>|s1:<color=#FFFFFFFF>yenilmez</color>","description":"Bazı etkiler karakterlere ölümsüzlük vererek yenilmemelerini sağlar ve Canları 0 olduğunda onları belirli bir miktar iyileştirir.\nBu durumda karakterler yenilmiş olarak görülmez. (Dolayısıyla onlara ekli ekipman ve durumlar kaldırılmaz, enerjileri silinmez.)","descriptionraw":"Bazı etkiler karakterlere <color=#FFFFFFFF>ölümsüzlük vererek yenilmemelerini sağlar</color> ve Canları 0 olduğunda onları belirli bir miktar iyileştirir.\\nBu durumda karakterler <color=#FFFFFFFF>yenilmiş</color> olarak görülmez. (Dolayısıyla onlara ekli ekipman ve durumlar kaldırılmaz, enerjileri silinmez.)"},"matchingelement":{"id":308,"name":"Aynı Element","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Aynı Element</color>","description":"Bu tür bir maliyeti ödemek için burada belirtilen türde ve miktarda Element Zarı kullanman gerekir.\n(Kararsız Element Zarı, diğer herhangi bir element türü olarak kabul edilebilir.)","descriptionraw":"Bu tür bir maliyeti ödemek için burada belirtilen türde ve miktarda Element Zarı kullanman gerekir.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı, diğer herhangi bir element türü olarak kabul edilebilir.)"},"omnielement":{"id":411,"name":"Kararsız Element","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color>","description":"Kararsız Element, diğer herhangi bir element türü olarak kabul edilebilir ve çeşitli türlerdeki maliyetleri ödemek için kullanılabilir.","descriptionraw":"{SPRITE_PRESET#1111}Kararsız Element, diğer herhangi bir element türü olarak kabul edilebilir ve çeşitli türlerdeki maliyetleri ödemek için kullanılabilir."},"passiveskill":{"id":502,"name":"Pasif Beceri","nameraw":"Pasif Beceri","description":"Bu Beceri sürekli etkindir ve etkinleştirilmesine gerek yoktur.","descriptionraw":"Bu Beceri sürekli etkindir ve etkinleştirilmesine gerek yoktur."},"physicaldmg":{"id":100,"name":"Fiziksel Hasar","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>","description":"Fiziksel Hasar, herhangi bir Element uygulamaz veya Element Tepkimesi gerçekleştirmez.","descriptionraw":"Fiziksel Hasar, herhangi bir Element uygulamaz veya Element Tepkimesi gerçekleştirmez."},"piercingdmg":{"id":5,"name":"Delme Hasarı","nameraw":"<color=#FFFFFFFF>Delme Hasarı</color>","description":"Delme Hasarı herhangi bir bonusla artırılamaz ama Kalkan veya Hasar Bağışıklığı kullanımına karşı da savunulamaz.","descriptionraw":"Delme Hasarı herhangi bir bonusla artırılamaz ama Kalkan veya Hasar Bağışıklığı kullanımına karşı da savunulamaz."},"plungingattack":{"id":52,"name":"Havadan Saldırı","nameraw":"<color=#FFFFFFFF>Havadan Saldırı</color>","description":"Karakter, Aktif Karakter olarak değiştirildikten sonra bu Turdaki bir sonraki Savaş Hamlesi Normal Saldırı olursa bu, Havadan Saldırı olarak sayılır.","descriptionraw":"Karakter, Aktif Karakter olarak değiştirildikten sonra bu Turdaki bir sonraki Savaş Hamlesi Normal Saldırı olursa bu, Havadan Saldırı olarak sayılır."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Yabanyum Yıkımı Tepkimesi","nameraw":"Yabanyum Yıkımı Tepkimesi","description":"Öz tesirli karakterler Arkhe: Ruh tesirli Hasar aldığında veya Ruh tesirli karakterler Arkhe: Öz tesirli Hasar aldığında Yabanyum Yıkımı tepkimesi oluşur.\nYabanyum Yıkımı tepkimelerinin farklı kartlar üzerinde farklı etkileri bulunur.","descriptionraw":"Öz tesirli karakterler {SPRITE_PRESET#3505}Arkhe: Ruh tesirli Hasar aldığında veya Ruh tesirli karakterler {SPRITE_PRESET#3504}Arkhe: Öz tesirli Hasar aldığında Yabanyum Yıkımı tepkimesi oluşur.\\nYabanyum Yıkımı tepkimelerinin farklı kartlar üzerinde farklı etkileri bulunur."},"prepareskills1prepares":{"id":53,"name":"Beceri Hazırlama","nameraw":"<color=#FFFFFFFF>Beceri Hazırlama</color>","description":"Bazı Beceriler doğrudan kullanılamaz ve birkaç tur boyunca hazırlanmaları gerekir.\nBir oyuncunun sırası geldiğinde eğer bu oyuncunun aktif karakteri o anda bir Beceri hazırlıyorsa bu oyuncunun sırası atlanır. Becerinin hazırlığı sona erdiğinde, karakter o anda Beceriyi doğrudan kullanır. (Hazırlık gerektiren Beceriler, \"bir Beceri kullanımı\" veya \"Element Tepkimesi tetikleme\" ya da diğer benzer etkiler ile tetiklenen etkileri etkinleştiremez.)\nYalnızca aktif karakterler Becerileri hazırlayabilir ve bir Beceriyi hazırlayan aktif karakter bekleyen karakter durumuna geçerse yaptığı Beceri hazırlığı kesintiye uğrar.","descriptionraw":"Bazı Beceriler doğrudan kullanılamaz ve birkaç tur boyunca <color=#FFFFFFFF>hazırlanmaları</color> gerekir.\\nBir oyuncunun sırası geldiğinde eğer bu oyuncunun aktif karakteri o anda bir Beceri <color=#FFFFFFFF>hazırlıyorsa</color> bu oyuncunun sırası atlanır. Becerinin <color=#FFFFFFFF>hazırlığı</color> sona erdiğinde, karakter o anda Beceriyi doğrudan kullanır. (<color=#FFFFFFFF>Hazırlık</color> gerektiren Beceriler, \"bir Beceri kullanımı\" veya \"Element Tepkimesi tetikleme\" ya da diğer benzer etkiler ile tetiklenen etkileri etkinleştiremez.)\\nYalnızca aktif karakterler Becerileri <color=#FFFFFFFF>hazırlayabilir</color> ve bir Beceriyi <color=#FFFFFFFF>hazırlayan</color> aktif karakter bekleyen karakter durumuna geçerse yaptığı Beceri <color=#FFFFFFFF>hazırlığı</color> kesintiye uğrar."},"pressurizedcollapse":{"id":1024,"name":"Basınç Çöküşü","nameraw":"<color=#FFFFFFFF>Basınç Çöküşü</color>","description":"Son Aşama: Bunun eklendiği karakter, Aktif Karakter olarak değişir.\nKullanım Hakkı: 1\n(Bu durumdan oyun alanının aynı tarafında yalnızca 1 tane bulunabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter, Aktif Karakter olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı:</color> 1</color>\\n(Bu durumdan oyun alanının aynı tarafında yalnızca 1 tane bulunabilir.)"},"pyro":{"id":303,"name":"Ateş","nameraw":"{SPRITE_PRESET#1103}Ateş","description":"Bu maliyeti bir Ateş Zarı harcayarak öde.\n(Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)","descriptionraw":"Bu maliyeti bir <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş</color> Zarı harcayarak öde.\\n({SPRITE_PRESET#1111}Kararsız Element Zarı harcayarak da bu maliyet ödenebilir.)"},"pyroapplication":{"id":203,"name":"Ateş Etkisi","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Ateş Etkisi</color>","description":"Herhangi bir Hasar vermeden Ateş Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\nErime: Etkisiz.\nBuharlaşma: Etkisiz.\nYüksek Voltaj: Hedef, bir sonraki karakterle zorla değiştirilir.\nYanma: Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)","descriptionraw":"Herhangi bir Hasar vermeden {SPRITE_PRESET#2103}Ateş Etkisi uygulandığında tetiklenen Element Tepkimesi, Hasar verme ile ilgili etkileri yok sayar:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Erime</color>: Etkisiz.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Buharlaşma</color>: Etkisiz.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Yüksek Voltaj</color>: Hedef, bir sonraki karakterle zorla değiştirilir.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Yanma</color>: Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)"},"pyrodmg":{"id":103,"name":"Ateş Hasarı","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color>","description":"Ateş Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\nErime: Bu seferki Hasar 2 artar.\nBuharlaşma: Bu seferki Hasar 2 artar.\nYüksek Voltaj: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\nYanma: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur (Bir defa tetiklenir, 2 kademeye kadar birikir.)","descriptionraw":"{SPRITE_PRESET#2103}Ateş Etkisi uygular ve şu Element Tepkimelerini tetikleyebilir:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Erime</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Buharlaşma</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Yüksek Voltaj</color>: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Yanma</color>: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur (Bir defa tetiklenir, 2 kademeye kadar birikir.)"},"pyrorelatedreactions":{"id":213,"name":"Ateş ile İlgili Tepkimeler","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Ateş ile İlgili Tepkimeler</color>","description":"Erime: Bu seferki Hasar 2 artar.\nBuharlaşma: Bu seferki Hasar 2 artar.\nYüksek Voltaj: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\nYanma: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [Yakıcı Alev] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\nAteş Kristalleşmesi: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (En fazla 2 puan birikebilir).\nAteş Girdabı: Hedef dışındaki tüm rakip karakterlere 1 Ateş Hasarı verir.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Erime</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Buharlaşma</color>: Bu seferki Hasar 2 artar.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Yüksek Voltaj</color>: Bu seferki Hasar 2 artar ve hedef, bir sonraki karakterle zorla değiştirilir.\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Yanma</color>: Bu seferki Hasar 1 artar ve Turun sonunda 1 Ateş Hasarı verecek olan bir [<color=#FFFFFFFF>Yakıcı Alev</color>] oluşturur. (Bir defa tetiklenir, 2 kademeye kadar birikir.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ateş Kristalleşmesi</color>: Bu seferki Hasar 1 artar ve aktif karakterin 1 Kalkan puanı kazanır (En fazla 2 puan birikebilir).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Ateş Girdabı</color>: Hedef dışındaki tüm rakip karakterlere 1 Ateş Hasarı verir."},"randomhilichurlsummon":{"id":1001,"name":"Rastgele Dağ Yabanisi Minyonu","nameraw":"<color=#FFFFFFFF>Rastgele Dağ Yabanisi Minyonu</color>","description":"Toplam 4 farklı tür Dağ Yabanisi Minyonu vardır:\nNişancı Buz Dağ Yabanisi: Son Aşamada 1 Buz Hasarı verir. Kullanım Hakkı: 2.\nSu Dağ Şamanı: Son Aşamada 1 Su Hasarı verir. Kullanım Hakkı: 2.\nVahşi Savaşçı Dağ Yabanisi: Son Aşamada 1 Ateş Hasarı verir. Kullanım Hakkı: 2.\nNişancı Elektrik Dağ Yabanisi: Son Aşamada 1 Elektrik Hasarı verir. Kullanım Hakkı: 2.","descriptionraw":"Toplam 4 farklı tür Dağ Yabanisi Minyonu vardır:\\n<color=#FFFFFFFF>Nişancı Buz Dağ Yabanisi</color>: Son Aşamada 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir. Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Su Dağ Şamanı</color>: Son Aşamada 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Vahşi Savaşçı Dağ Yabanisi</color>: Son Aşamada 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Nişancı Elektrik Dağ Yabanisi</color>: Son Aşamada 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. Kullanım Hakkı: 2."},"revelry":{"id":1029,"name":"Cümbüş","nameraw":"<color=#FFFFFFFF>Cümbüş</color>","description":"Senin tarafın fazladan 1 Hasar verir. (Karakterlerin tetiklediği Girdap Hasarı dahil)\nKullanım Hakkı: 1 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"Senin tarafın fazladan 1 Hasar verir. (Karakterlerin tetiklediği Girdap Hasarı dahil)\\n<color=#FFFFFFFF>Kullanım Hakkı: 1</color> (Kademe sınırı olmaksızın birikebilir.)"},"riptide":{"id":1005,"name":"Dalga","nameraw":"<color=#FFFFFFFF>Dalga</color>","description":"Bunun eklendiği karakter yenildiğinde aktif karaktere Dalga etkisi uygulanır.\nTartaglia Yakın Saldırı Duruşundayken bunun eklendiği karaktere saldırı yaptığında fazladan Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> aktif karaktere Dalga etkisi uygulanır.\\n<color=#FFFFFFFF>Tartaglia</color> <color=#FFFFFFFF>Yakın Saldırı Duruşundayken</color> bunun eklendiği karaktere saldırı yaptığında fazladan Hasar verir."},"salonmembers":{"id":1031,"name":"Salon Üyeleri","nameraw":"<color=#FFFFFFFF>Salon Üyeleri</color>","description":"Son Aşama: 1 Su Hasarı verir. Senin tarafında en az 6 Cana sahip karakterler varsa en az Hasarı alan karakterine 1 Delme Hasarı verir ve ardından 1 Su Hasarı daha verir.\nKullanım Hakkı: 2 (En fazla 4 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. Senin tarafında en az 6 Cana sahip karakterler varsa en az Hasarı alan karakterine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir ve ardından 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> daha verir.\\n<color=#FFFFFFFF>Kullanım Hakkı: 2</color> (En fazla 4 kademe birikebilir.)"},"sandanddreams":{"id":1028,"name":"Kumlar ve Hayaller","nameraw":"<color=#FFFFFFFF>Kumlar ve Hayaller</color>","description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 3 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 3 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>Kullanım Hakkı: 1</color>"},"scarletseal":{"id":1010,"name":"Kızıl Mühür","nameraw":"<color=#FFFFFFFF>Kızıl Mühür</color>","description":"Bir karakter Yüklü Saldırı kullandığında verilen Hasar 2 artar.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bir karakter <color=#FFFFFFFF>Yüklü Saldırı kullandığında</color></color> verilen Hasar 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı:</color> 1</color> (En fazla 2 kademe birikebilir.)"},"select":{"id":59,"name":"Seç","nameraw":"<color=#FFFFFFFF>Seç</color>","description":"Belirli bir sayıdaki kart arasından 1 kart seç ve etkilerini etkinleştir.","descriptionraw":"Belirli bir sayıdaki kart arasından 1 kart seç ve etkilerini etkinleştir."},"sheercold":{"id":1016,"name":"Dondurucu Soğuk","nameraw":"Dondurucu Soğuk","description":"Son Aşama: Bunun eklendiği karaktere 1 Buz Hasarı verir.\nKullanım Hakkı: 1 (Bunun eklendiği karakter Kavurucu Sıcak durumuna sahip olduğunda bu etki kaldırılır.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama: </color>Bunun eklendiği karaktere 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Bunun eklendiği karakter <color=#FFFFFFFF>Kavurucu Sıcak</color> durumuna sahip olduğunda bu etki kaldırılır.)"},"shield":{"id":6,"name":"Kalkan","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color>","description":"Bu Kalkan, onu kuşanan karakteri Hasardan korumak için harcanır.","descriptionraw":"Bu Kalkan, onu kuşanan karakteri Hasardan korumak için harcanır."},"singerofmanywaters":{"id":1032,"name":"Tüm Suların Şarkıcısı","nameraw":"<color=#FFFFFFFF>Tüm Suların Şarkıcısı</color>","description":"Son Aşama: Tüm karakterlerin için 1 Can yeniler. Senin tarafında Canı 5 veya altında karakterler varsa en fazla yaralanan karakter için ek 1 Can yeniler.\nKullanım Hakkı: 2 (En fazla 4 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 1 Can yeniler. Senin tarafında Canı 5 veya altında karakterler varsa en fazla yaralanan karakter için ek 1 Can yeniler.\\n<color=#FFFFFFFF>Kullanım Hakkı: 2</color> (En fazla 4 kademe birikebilir.)"},"starrysemblance":{"id":1027,"name":"Yıldızlı Suret","nameraw":"<color=#FFFFFFFF>Yıldızlı Suret</color>","description":"Yıldız Yutan Narval, kademe başına ek 1 Maks. Can kazanır.","descriptionraw":"Yıldız Yutan Narval, kademe başına ek 1 Maks. Can kazanır."},"stunned":{"id":55,"name":"Sersemledi","nameraw":"<color=#FFFFFFFF>Sersemledi</color>","description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)"},"superlativesuperstrength":{"id":1007,"name":"Doğaüstü Güç","nameraw":"<color=#FFFFFFFF>Doğaüstü Güç</color>","description":"Bunun eklendiği karakter bir Yüklü Saldırı kullandığında fazladan 1 Hasar verir. Eğer Kullanım Hakkı 2'den az değilse bu becerinin Nötr Element maliyeti de 1 azalır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> fazladan 1 Hasar verir. Eğer <color=#FFFFFFFF>Kullanım Hakkı</color> 2'den az değilse bu becerinin <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti de 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)"},"taroumaruenraged":{"id":1021,"name":"Kızgın Taroumaru","nameraw":"Kızgın Taroumaru","description":"Son Aşama: 2 Fiziksel Hasar verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Taroumaru'nun Birikimleri","nameraw":"Taroumaru'nun Birikimleri","description":"Maliyet: 0\n1 Kararsız Element Zarı oluşur.","descriptionraw":"Maliyet: 0{SPRITE_PRESET#1108}\\n1 {SPRITE_PRESET#1111}Kararsız Element Zarı oluşur."},"technique":{"id":58,"name":"Teknik","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>","description":"Aktif karakter bir Teknik kartı kuşandığında karşılık gelen Tekniği kullanabilir.\nBir Teknik kullanmak Savaş Hamlesi olarak sayılır. Eğer karakter Donma, Taşlaşma veya Sersemletme yüzünden Becerilerini kullanamıyorsa Teknik de kullanamaz.\nBir Teknik kullanmak Beceri olarak sayılmaz. Bu yüzden \"bir Beceri kullanıldığında\" ya da \"Karakter, bir Element Tepkimesi tetikledikten sonra\" gibi etkileri tetikleyemez. Teknik kullanılarak verilen Hasar, karakter tarafından verilen Hasar olarak sayılmaz.","descriptionraw":"Aktif karakter bir {SPRITE_PRESET#3008}Teknik kartı kuşandığında karşılık gelen {SPRITE_PRESET#3008}Tekniği kullanabilir.\\nBir {SPRITE_PRESET#3008}Teknik kullanmak Savaş Hamlesi olarak sayılır. Eğer karakter Donma, Taşlaşma veya Sersemletme yüzünden Becerilerini kullanamıyorsa {SPRITE_PRESET#3008}Teknik de kullanamaz.\\nBir {SPRITE_PRESET#3008}Teknik kullanmak Beceri olarak sayılmaz. 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kullandığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır."},"adeptustemptationineffect":{"id":303302,"name":"Adeptus Doyuran (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin bir sonraki Element Patlaması fazladan 3 Hasar verir.","descriptionraw":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Element Patlaması</color> fazladan 3 Hasar verir.","descriptionreplaced":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Element Patlaması</color> fazladan 3 Hasar verir."},"adeptustemptationineffect-01":{"id":503110,"name":"Adeptus Doyuran (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hedef karakter ilk Turda 3 Saldırı kazanır.","descriptionraw":"Hedef karakter ilk Turda 3 Saldırı kazanır.","descriptionreplaced":"Hedef karakter ilk Turda 3 Saldırı 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(Bu karakter Ateş Hasarı veya Elektrik Hasarı alırsa Durumunu kalıcı olarak değiştirir.)","descriptionraw":"Karakterin aldığı <color=#FFFFFFFF>Hasar 1 azalır</color>. (Bu karakter $[K103] veya $[K104] alırsa Durumunu kalıcı olarak değiştirir.)","descriptionreplaced":"Karakterin aldığı <color=#FFFFFFFF>Hasar 1 azalır</color>. 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kuşanan Baizhu alandayken <color=#FFFFFFFF>Kusursuz Kalkan</color> bir İyileştirme Etkisi etkinleştirdiğinde aktif karakterinle aynı Element Türünden 1 Element Zarı oluşur."},"ambuscademineblazingbolt":{"id":403012,"name":"Tuzak Mayın: Yakan Şimşek","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Destek kuvvetleri oyun alanına girdiğinde 1 Elektrik Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Tuzak Mayın: Öfkeli Alevler","statustypetext":"Grup 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verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Tuzak Mayın: Yüce Ağaç","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Destek kuvvetleri oyun alanına girdiğinde 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 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kuvvetleri oyun alanına girdiğinde 1 Toprak Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Tuzak Mayın: Fırtına Rüzgarı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Destek kuvvetleri oyun alanına girdiğinde 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Destek kuvvetleri oyun alanına girdiğinde</color> 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Ametist Taç","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip Doğa Hasarı aldığında 1 Kristal Taç kazanır. Kristal Taç sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\n(Her Turda en fazla 2 defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip $[K107] aldığında</color> 1 <color=#FFFFFFFF>Kristal Taç</color> kazanır. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\\n(Her Turda en fazla 2 defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Aktif Karakter olduğunda ve bir rakip {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> aldığında</color> 1 <color=#FFFFFFFF>Kristal Taç</color> kazanır. <color=#FFFFFFFF>Kristal Taç</color> sayısı elindeki kart sayısına eşit veya bu sayıdan fazlaysa rastgele 1 temel Element Zarı oluşur.\\n(Her Turda en fazla 2 defa)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Amos'un Yayı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında fazladan 2 Hasar daha verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)"},"amosbow-01":{"id":311204,"name":"Amos'un Yayı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında fazladan 2 Hasar daha verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter, asıl Element Zarı ve Enerji maliyetlerinin toplamı en az 5 olan bir Beceri kullandığında</color> fazladan 2 Hasar daha verir. (Her Turda bir defa)"},"amplifiedenhancementousia":{"id":402013,"name":"Güçlendirilmiş Geliştirme: Öz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin verdiği Hasar 1 artar.\nAktif karakterin Arkhe: Ruh tesirli olmayan Hasar aldığında 2 Hasar etkisiz hale getirilir.\nAktif karakterin Arkhe: Ruh tesirli olan Hasar aldığında bir Yabanyum Yıkımı Tepkimesi gerçekleşir ve bu etki kaldırılır.","descriptionraw":"Karakterlerinin verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Aktif karakterin {SPRITE_PRESET#3505}Arkhe: Ruh tesirli olmayan Hasar aldığında</color> 2 Hasar etkisiz hale getirilir.\\n<color=#FFFFFFFF>Aktif karakterin {SPRITE_PRESET#3505}Arkhe: Ruh tesirli olan Hasar aldığında</color> bir $[K1015] gerçekleşir ve bu etki kaldırılır.","descriptionreplaced":"Karakterlerinin verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Aktif karakterin {SPRITE_PRESET#3505}Arkhe: Ruh tesirli olmayan Hasar aldığında</color> 2 Hasar etkisiz hale getirilir.\\n<color=#FFFFFFFF>Aktif karakterin {SPRITE_PRESET#3505}Arkhe: Ruh tesirli olan Hasar aldığında</color> bir Yabanyum Yıkımı Tepkimesi gerçekleşir ve bu etki kaldırılır."},"ancientcourtyardineffect":{"id":300001,"name":"Kadim Bahçe (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":" Bu turda bir Silah veya Yadigar kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF> Bu turda bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF> Bu turda bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"anomalousanatomy":{"id":122042,"name":"Anormal Anatomi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Yıldız Yutan Narval, her kademe başına 1 Maks. Can kazanır.","descriptionraw":"<color=#FFFFFFFF>$[A2204]</color>, her kademe başına 1 Maks. Can kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Yıldız Yutan Narval</color>, her kademe başına 1 Maks. Can kazanır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Favonia Kartalı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakterin verdiği Hasar 1 artar.\nRakip karakter bir Element Becerisi kullandığında bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Rakip karakter bir Element Becerisi kullandığında</color> bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Rakip karakter bir Element Becerisi kullandığında</color> bunu kuşanan karakter aktif karakterse bu karakter için 1 Can yeniler. (Her Turda en fazla iki defa.)"},"aratakiichiban":{"id":216051,"name":"Arataki Ichiban","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Arataki Itto, bir Turda iki veya daha fazla defa Dövüş Kulübü Efsanesi kullandığında Doğaüstü Güç tetiklenmişse fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1605], bir Turda iki veya daha fazla defa <color=#FFFFFFFF>$[S16051]</color> kullandığında $[K1007] tetiklenmişse fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Arataki Itto, bir Turda iki veya daha fazla defa <color=#FFFFFFFF>Dövüş Kulübü Efsanesi</color> kullandığında <color=#FFFFFFFF>Doğaüstü Güç</color> tetiklenmişse fazladan 1 Hasar verir."},"archaicpetra":{"id":312602,"name":"Arkaik Taşlar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Toprak Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Toprak olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> olur."},"areaalertmekousia":{"id":132081,"name":"Bölge Uyarı Mekası - Öz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Rakibin 3 Hamle Kartı oynadıktan sonra 1 Buz Hasarı verir.\nArkhe: Ruh durumuna sahip bir karakterden Hasar alırsa bu etki iptal edilir.","descriptionraw":"<color=#FFFFFFFF>Rakibin 3 Hamle Kartı oynadıktan sonra</color> 1 $[K101] verir.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3505}Arkhe: Ruh durumuna sahip bir karakterden Hasar alırsa</color> bu etki iptal edilir.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin 3 Hamle Kartı oynadıktan sonra</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3505}Arkhe: Ruh durumuna sahip bir karakterden Hasar alırsa</color> bu etki iptal edilir.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Bölge Uyarı Mekası - Ruh","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Rakibin 3 Hamle Kartı oynadıktan sonra 1 Su Hasarı verir.\nArkhe: Öz durumuna sahip bir karakterden Hasar alırsa bu etki iptal edilir.","descriptionraw":"<color=#FFFFFFFF>Rakibin 3 Hamle Kartı oynadıktan sonra</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3504}Arkhe: Öz durumuna sahip bir karakterden Hasar alırsa</color> bu etki iptal edilir.","descriptionreplaced":"<color=#FFFFFFFF>Rakibin 3 Hamle Kartı oynadıktan sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3504}Arkhe: Öz durumuna sahip bir karakterden Hasar alırsa</color> bu etki iptal edilir.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Zırhlı Yengeç Kabuğu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Her kademe, kuşanan karakteri korumak için 1 Kalkan sağlar.","descriptionraw":"Her kademe, kuşanan karakteri korumak için 1 $[K6] sağlar.","descriptionreplaced":"Her kademe, kuşanan karakteri korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Bir Yaverin Becerileri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Thoma, bir Kavurucu Ooyoroi oluşturduğunda başlangıçtaki Kullanım Hakkı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1311], bir <color=#FFFFFFFF>$[C113112]</color> oluşturduğunda başlangıçtaki $[K3] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Thoma, bir <color=#FFFFFFFF>Kavurucu Ooyoroi</color> oluşturduğunda başlangıçtaki <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar."},"asummationofinterest":{"id":211101,"name":"İlginç Noktalar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Charlotte alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda Anlık Silüet eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1110] alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda <color=#FFFFFFFF>$[C111101]</color> eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Charlotte alandayken ve karakterlerinden biri Normal Saldırı kullandığında, rakibinin alanda <color=#FFFFFFFF>Anlık Silüet</color> eklenmiş bir aktif karakteri varsa, aktif karakterin için 2 Can yeniler. (Her Turda bir defa)"},"athousandfloatingdreams":{"id":311104,"name":"Binbir Gece Süzülen Rüyalar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar verir.\nKarakterin bir Element Tepkimesi tetiklediğinde fazladan 1 Hasar verir. (Her Turda iki defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakterin bir Element Tepkimesi tetiklediğinde</color> fazladan 1 Hasar verir. (Her Turda iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakterin bir Element Tepkimesi tetiklediğinde</color> fazladan 1 Hasar verir. (Her Turda iki defa)"},"athousandyoung":{"id":227021,"name":"Binbir Gençlik","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Apep Vahası'nın Muhafızı alandaysa Çoğalan Organizma fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A2702]</color> alandaysa <color=#FFFFFFFF>$[C127022]</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Apep Vahası'nın Muhafızı</color> alandaysa <color=#FFFFFFFF>Çoğalan Organizma</color> fazladan 1 Hasar verir."},"atkdecrease":{"id":139,"name":"Saldırı Azalması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Saldırıyı azaltır. Bu etki karakter bir sonraki hamlesini yaptıktan sonra kaldırılır. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"Saldırıyı azaltır. Bu etki karakter bir sonraki hamlesini yaptıktan sonra kaldırılır. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"Saldırıyı azaltır. Bu etki karakter bir sonraki hamlesini yaptıktan sonra kaldırılır. (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Saldırı Artışı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Her kademe bu karakterin Saldırısını 1 artırır.","descriptionraw":"Her kademe bu karakterin Saldırısını 1 artırır.","descriptionreplaced":"Her kademe bu karakterin Saldırısını 1 artırır.","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Saldırı Artışı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Saldırı Artışı","descriptionraw":"Saldırı Artışı","descriptionreplaced":"Saldırı Artışı","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Altın Alev","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Yoimiya dışındaki bir karakterin Beceri kullandığında 1 Ateş Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>$[A1305] dışındaki bir karakterin Beceri kullandığında</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Yoimiya dışındaki bir karakterin Beceri kullandığında</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Altın Alev","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Yoimiya dışındaki bir karakterin Beceri kullandığında 1 Ateş Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>$[A1305] dışındaki bir karakterin Beceri kullandığında</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Yoimiya dışındaki bir karakterin Beceri kullandığında</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Uyanış","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Razor, bir Pençe ve Yıldırım kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Her Turda bir defa, aktif karakter önceliklidir)","descriptionraw":"Bu kartı kuşanan $[A1402], bir <color=#FFFFFFFF>$[S14022]</color> kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Her Turda bir defa, aktif karakter önceliklidir)","descriptionreplaced":"Bu kartı kuşanan Razor, bir <color=#FFFFFFFF>Pençe ve Yıldırım</color> kullandığında Elektrik karakterlerinden biri 1 Enerji kazanır. (Her Turda bir defa, aktif karakter önceliklidir)"},"baronbunny":{"id":113041,"name":"Baron Tavşan","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 2 azalır.\nKullanım Hakkı: 1. Kullanım Hakkı bittiğinde bu kart atılmaz.\nSon Aşamada, Kullanım Hakkı tamamen tükendiyse bu kartı atarak 2 Ateş Hasarı verebilirsin.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 2 azalır.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, $[K3] tamamen tükendiyse</color> bu kartı atarak 2 $[K103] verebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 2 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, <color=#FFFFFFFF>Kullanım Hakkı</color> tamamen tükendiyse</color> bu kartı atarak 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verebilirsin.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Savaştan Yıpranma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra her kademe için 1 Delme Hasarı alır. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe için 1 $[K5] alır. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe için 1 <color=#FFFFFFFF>Delme Hasarı</color> alır. (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Kızıl Çölün İradesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Element Becerisi kullandıktan sonra bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)\nBu karakter Hasar aldıktan sonra bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter Hasar aldıktan sonra</color> bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter Hasar aldıktan sonra</color> bu Turda bir sonraki Hasar verişinde fazladan 1 Hasar verir. (Her Turda bir defa)"},"beastlycorrosion":{"id":226031,"name":"Canavar Aşınması","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kurtların Altın Efendisi alandayken Altın Aşınma rakibinde 5 kademeye kadar birikebilir. Alandayken bile etkilenir.","descriptionraw":"Bu kartı kuşanan $[A2603] alandayken <color=#FFFFFFFF>$[C126031]</color> rakibinde 5 kademeye kadar birikebilir. Alandayken bile etkilenir.","descriptionreplaced":"Bu kartı kuşanan Kurtların Altın Efendisi alandayken <color=#FFFFFFFF>Altın Aşınma</color> rakibinde 5 kademeye kadar birikebilir. Alandayken bile etkilenir."},"belligerenceunfettered":{"id":402004,"name":"Savaş Özgürlüğü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez ve Canı 1 olacak şekilde Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1] ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Cömert","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yaoyao karakterinin oluşturduğu bir Yuegui: Fırlatma Modu varken ve sadece 1 Kullanım Hakkı kaldığında verdiği Hasar ve iyileştirme 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1704] karakterinin oluşturduğu bir <color=#FFFFFFFF>$[C117041]</color> varken ve sadece 1 $[K3] kaldığında verdiği Hasar ve iyileştirme 1 artar.","descriptionreplaced":"Bu kartı kuşanan Yaoyao karakterinin oluşturduğu bir <color=#FFFFFFFF>Yuegui: Fırlatma Modu</color> varken ve sadece 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kaldığında verdiği Hasar ve iyileştirme 1 artar."},"bitetarget":{"id":112143,"name":"Isırma Hedefi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Mualani veya Camgöz Füzesi tarafından Hasar aldığında bu etki kaldırılır. Her kademe Hasarı 2 artırır.\n(Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>$[A1214] veya <color=#FFFFFFFF>$[C112144]</color> tarafından Hasar aldığında</color> bu etki kaldırılır. Her kademe Hasarı 2 artırır.\\n(Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Mualani veya <color=#FFFFFFFF>Camgöz Füzesi</color> tarafından Hasar aldığında</color> bu etki kaldırılır. Her kademe Hasarı 2 artırır.\\n(Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Acı Savaş: Gelişmiş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 6 Can yeniler.\nTur Süresi: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 6 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 6 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Acı Savaş: Temel","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 2 Can yeniler.\nTur Süresi: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 2 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Acı Savaş: Orta","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 4 Can yeniler.\nTur Süresi: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 4 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter henüz Donma durumuna maruz kalmamışsa 4 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Alev Bariyeri","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 1 Kalkan puanı verir. (En fazla 3 puan birikebilir.)","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 $[K6] puanı</color> verir. (En fazla 3 puan birikebilir.)","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir. (En fazla 3 puan birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Kavurucu Sıcak","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Eklenen karaktere 1 Ateş Hasarı verir.\nKullanım Hakkı: 1\n\nEklenen karaktere Dondurucu Soğuk eklenince bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nEklenen karaktere <color=#FFFFFFFF>$[C121022]</color> eklenince bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>\\n\\nEklenen karaktere <color=#FFFFFFFF>Dondurucu Soğuk</color> eklenince bu etki kaldırılır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Alevli Aslan: Alevli Yele Yumruğu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Alevli Yele Yumruğu Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S13094]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Alevli Yele Yumruğu</color> Becerisini kullanır.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Alevli Aslan: Kül Eden Tekme","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Kül Eden Tekme Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S13095]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Kül Eden Tekme</color> Becerisini kullanır.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Yakıp Kavuran İrade","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez ve Canı 1 olacak şekilde Can yeniler.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1] ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Kış Gezgini","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Buz Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Buz Zarı olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> olur."},"bloodblossom":{"id":113072,"name":"Kan Çiçeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Etkilenen karakterlere 1 Ateş Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karakterlere 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karakterlere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Kan Borcu Fermanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Hasar aldıktan sonra Hasar alan karaktere ve rakibin Arlecchino karakterine 1 kademe Hayat Bağı eklenir.\nKullanım Hakkı: 5","descriptionraw":"<color=#FFFFFFFF>Karakterin Hasar aldıktan sonra</color> Hasar alan karaktere ve rakibin $[A1314] karakterine 1 kademe <color=#FFFFFFFF>$[C122]</color> eklenir.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Hasar aldıktan sonra</color> Hasar alan karaktere ve rakibin Arlecchino karakterine 1 kademe <color=#FFFFFFFF>Hayat Bağı</color> eklenir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Şaşırtıcı Kedi Kutusunun Kışkırtması","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Hayat Bağı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter için Can yenilendiğinde bu etki, alınan 1 Can iyileştirmeyi etkisiz hale getirdiği her Kullanım Hakkı için bir defa tüketilir. (Diriltme veya yeniden Can dağıtımı sonucu alınan iyileştirmeyi etkisiz hale getiremez.)\nKullanım Hakkı: 1 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter için Can yenilendiğinde</color> bu etki, alınan 1 Can iyileştirmeyi etkisiz hale getirdiği her $[K3] için bir defa tüketilir. (Diriltme veya yeniden Can dağıtımı sonucu alınan iyileştirmeyi etkisiz hale getiremez.)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter için Can yenilendiğinde</color> bu etki, alınan 1 Can iyileştirmeyi etkisiz hale getirdiği her <color=#FFFFFFFF>Kullanım Hakkı</color> için bir defa tüketilir. (Diriltme veya yeniden Can dağıtımı sonucu alınan iyileştirmeyi etkisiz hale getiremez.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Kemik Kıranın Enerji Bloku: Birikmiş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Her kademe Düzensiz Girdap Hasarını bir defalığına ikiye katlar.","descriptionraw":"Her kademe <color=#FFFFFFFF>$[S25033] Hasarını</color> bir defalığına ikiye katlar.","descriptionreplaced":"Her kademe <color=#FFFFFFFF>Düzensiz Girdap Hasarını</color> bir defalığına ikiye katlar."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Kemik Kıranın Enerji Bloku (Beklemede)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda başka bir Kemik Kıranın Enerji Bloku oynayamazsın.","descriptionraw":"Bu Turda başka bir <color=#FFFFFFFF>$[C124051]</color> oynayamazsın.","descriptionreplaced":"Bu Turda başka bir <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oynayamazsın."},"breakthrough":{"id":112091,"name":"Del Geç","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu durum 1 kademe Del Geç ile başlar. Üst üste eklendiğinde 1 kademe Del Geç kazanılır. Del Geç en fazla 3 kademeye kadar birikebilir.\nSon Aşama: 1 kademe Del Geç kazanırsın.\n\nBunun eklendiği karakter bir Normal Saldırı kullandığında en az 2 Del Geç kademesi varsa 2 kademe Del Geç kullanılır, verilen Fiziksel Hasar, Su Hasarı olarak değişir ve 1 kart çekersin.","descriptionraw":"Bu durum 1 kademe <color=#FFFFFFFF>Del Geç</color> ile başlar. Üst üste eklendiğinde 1 kademe <color=#FFFFFFFF>Del Geç</color> kazanılır. <color=#FFFFFFFF>Del Geç</color> en fazla 3 kademeye kadar birikebilir.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 kademe <color=#FFFFFFFF>Del Geç</color> kazanırsın.\\n\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandığında</color> en az 2 <color=#FFFFFFFF>Del Geç</color> kademesi varsa 2 kademe <color=#FFFFFFFF>Del Geç</color> kullanılır, verilen $[K100], $[K102] olarak değişir ve 1 kart çekersin.","descriptionreplaced":"Bu durum 1 kademe <color=#FFFFFFFF>Del Geç</color> ile başlar. Üst üste eklendiğinde 1 kademe <color=#FFFFFFFF>Del Geç</color> kazanılır. <color=#FFFFFFFF>Del Geç</color> en fazla 3 kademeye kadar birikebilir.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 kademe <color=#FFFFFFFF>Del Geç</color> kazanırsın.\\n\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandığında</color> en az 2 <color=#FFFFFFFF>Del Geç</color> kademesi varsa 2 kademe <color=#FFFFFFFF>Del Geç</color> kullanılır, verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir ve 1 kart çekersin.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Parlaklık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Yüklü Saldırı kullandığında 1 adet daha az Ateş harcanır. (Her Turda bir defa.)\nSon Aşama: Bu karakter Kızıl Mühür kuşanır.\nTur Süresi: 2.","descriptionraw":"<color=#FFFFFFFF>Karakter $[K51] kullandığında</color> 1 adet daha az <color=#FF9999FF>$[K303]</color> harcanır. (Her Turda bir defa.)\\n<color=#FFFFFFFF>Son Aşama: </color>Bu karakter $[K1010] kuşanır.\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> 1 adet daha az <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş</color> harcanır. (Her Turda bir defa.)\\n<color=#FFFFFFFF>Son Aşama: </color>Bu karakter <color=#FFFFFFFF>Kızıl Mühür</color> kuşanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Kırağının Yankısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Buz Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz</color> Zarı harcanır. (Her Turda bir defa)"},"bunnytriggered":{"id":213041,"name":"Tavşan Tetiği","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Amber ile bir Normal Saldırı yaptığında bu kart ve Baron Tavşan hâlâ alandaysa Baron Tavşan patlar ve 4 Ateş Hasarı verir.","descriptionraw":"Bu kartı kuşanan $[A1304] ile bir <color=#FFFFFFFF>Normal Saldırı</color> yaptığında bu kart ve <color=#FFFFFFFF>$[C113041]</color> hâlâ alandaysa <color=#FFFFFFFF>$[C113041]</color> patlar ve 4 $[K103] verir.","descriptionreplaced":"Bu kartı kuşanan Amber ile bir <color=#FFFFFFFF>Normal Saldırı</color> yaptığında bu kart ve <color=#FFFFFFFF>Baron Tavşan</color> hâlâ alandaysa <color=#FFFFFFFF>Baron Tavşan</color> patlar ve 4 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir."},"burstfirecalibratedshot":{"id":133082,"name":"Darbeli Ateş: Kalibreli Atış","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Karma Ateş: Delici Top Ateşi Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S33086]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Karma Ateş: Delici Top Ateşi</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Patlamalı Tarama","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Her iki taraf da hamlesini seçmeden önce eğer senin tarafında Doğa Çekirdeği veya Bereketli Çekirdek varsa ikisinin de Kullanım Hakkı 1 azalır ve destenin en üstündeki karta Dışarı Atma uygular. Ardından Dışarı Atma uygulanan kartın orijinal Element Zarı maliyeti kadar Doğa Hasarı verir.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Her iki taraf da hamlesini seçmeden önce</color> eğer senin tarafında $[C116] veya $[C112082] varsa ikisinin de $[K3] 1 azalır ve destenin en üstündeki karta $[K56] uygular. Ardından $[K56] uygulanan kartın orijinal Element Zarı maliyeti kadar $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Her iki taraf da hamlesini seçmeden önce</color> eğer senin tarafında Doğa Çekirdeği veya Bereketli Çekirdek varsa ikisinin de <color=#FFFFFFFF>Kullanım Hakkı</color> 1 azalır ve destenin en üstündeki karta <color=#FFFFFFFF>Dışarı Atma</color> uygular. Ardından <color=#FFFFFFFF>Dışarı Atma</color> uygulanan kartın orijinal Element Zarı maliyeti kadar {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Tereyağlı Yengeç (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin alacağı bir sonraki Hasar 2 azalır.","descriptionraw":"Bu Turda bu karakterin alacağı bir sonraki Hasar 2 azalır.","descriptionreplaced":"Bu Turda bu karakterin alacağı bir sonraki Hasar 2 azalır."},"calledinforcleanupactive":{"id":302204,"name":"\"Temizlik İşi Vardı\" (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","descriptionraw":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","descriptionreplaced":"Aktif karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Kaprisli Surat","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"cashflowsupervision":{"id":311109,"name":"Nakit Akışı İzleyici","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Bu karakter Hasar aldığında veya iyileştirildiğinde bu karakterin bu Turda bir sonraki Normal Saldırısı 1 adet daha az Nötr Element harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> 1 adet daha az $[K309] harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> 1 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar ve fazladan 1 Hasar verir. (Her Turda en fazla 2 defa)"},"cashflowsupervisionineffect":{"id":301111,"name":"Nakit Akışı İzleyici (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda karakterin bir sonraki Normal Saldırısının Nötr Element maliyeti 1 azalır ve Hasarı 1 artar.","descriptionraw":"Bu Turda karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır ve Hasarı 1 artar.","descriptionreplaced":"Bu Turda karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır ve Hasarı 1 artar."},"catalyzingfield":{"id":117,"name":"Dönüştürme Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Rakibin aktif karakterine Elektrik Hasarı veya Doğa Hasarı verdiğinde, verilen Hasar 1 artar.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Rakibin aktif karakterine $[K104] veya $[K107] verdiğinde, </color>verilen Hasar 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Rakibin aktif karakterine {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> veya {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verdiğinde, </color>verilen Hasar 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Dönüştürme Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Senin tarafındakilerin verdiği Elektrik Hasarı veya Doğa Hasarı kademe başına 1 artar.","descriptionraw":"Senin tarafındakilerin verdiği $[K104] veya $[K107] kademe başına 1 artar.","descriptionreplaced":"Senin tarafındakilerin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> veya {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> kademe başına 1 artar.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Buz Patisi Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 1 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Buz Patisi Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 2 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>2 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Kedi Otu Kakulesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraf 2 Hamle Kartı oynadığında bu taraftaki aktif karaktere 1 Doğa Hasarı verilir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraf 2 Hamle Kartı oynadığında</color> bu taraftaki aktif karaktere 1 $[K107] verilir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraf 2 Hamle Kartı oynadığında</color> bu taraftaki aktif karaktere 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verilir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Kedi Otu Kakulesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değiştirdikten sonra bu kartın bulunduğu taraftaki tüm aktif karakterlere Doğa Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> bu kartın bulunduğu taraftaki tüm aktif karakterlere $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> bu kartın bulunduğu taraftaki tüm aktif karakterlere {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"İlgi Odağı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Normal Saldırı kullandığında karakterin verdiği Fiziksel Hasar, Su Hasarı olarak değişir. Karakter Öz durumundaysa hazırdaki tüm karakterlerin için 1 Can yeniler. Karakter Ruh durumundaysa bu seferki Hasar 2 artar ama en az Hasar almış karakterine de 1 Delme Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> karakterin verdiği $[K100], $[K102] olarak değişir. Karakter {SPRITE_PRESET#3504}Öz durumundaysa hazırdaki tüm karakterlerin için 1 Can yeniler. Karakter {SPRITE_PRESET#3505}Ruh durumundaysa bu seferki Hasar 2 artar ama en az Hasar almış karakterine de 1 $[K5] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir. Karakter {SPRITE_PRESET#3504}Öz durumundaysa hazırdaki tüm karakterlerin için 1 Can yeniler. Karakter {SPRITE_PRESET#3505}Ruh durumundaysa bu seferki Hasar 2 artar ama en az Hasar almış karakterine de 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Merasim Elbisesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir.\nBunun eklendiği karakter bir Normal Saldırı kullandıktan sonra tüm karakterlerin için 1 Can yeniler.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Zincirleme Çöküş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Rakibin aktif karakteri Su Hasarı ya da Doğa Hasarı aldıktan sonra Hasar 2 artar.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Rakibin aktif karakteri $[K102] ya da $[K107] aldıktan sonra</color> Hasar 2 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Rakibin aktif karakteri {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> ya da {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> aldıktan sonra</color> Hasar 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Zincir Yıldırım Çağlayanı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Hiçlik Vaizi: Mor Şimşek yenildiğinde veya Elektriğin Yeniden Doğuşu kartını tetiklediğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 Enerji kaybeder.","descriptionraw":"Bu kartı kuşanan $[A2406] yenildiğinde veya <color=#FFFFFFFF>$[C124061]</color> kartını tetiklediğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 $[K310] kaybeder.","descriptionreplaced":"Bu kartı kuşanan Hiçlik Vaizi: Mor Şimşek yenildiğinde veya <color=#FFFFFFFF>Elektriğin Yeniden Doğuşu</color> kartını tetiklediğinde bu kart dışarı atılır ve rakibin aktif karakteri 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder."},"chakradesiderata":{"id":114072,"name":"Çakra Desiderata","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Diğer karakterlerin Element Patlaması kullandığında 1 Kararlılık kademesi kazanır. (En fazla 3)\nBunun eklendiği karakter Gizli Sanat: Musou Shinsetsu kullandığında tüm Kararlılık kademelerini tüketir ve Kararlılık kademesi başına fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Diğer karakterlerin Element Patlaması kullandığında</color> 1 <color=#FFFFFFFF>Kararlılık</color> kademesi kazanır. (En fazla 3)\\n<color=#FFFFFFFF>Bunun eklendiği karakter $[S14073] kullandığında</color> tüm <color=#FFFFFFFF>Kararlılık</color> kademelerini tüketir ve <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Diğer karakterlerin Element Patlaması kullandığında</color> 1 <color=#FFFFFFFF>Kararlılık</color> kademesi kazanır. (En fazla 3)\\n<color=#FFFFFFFF>Bunun eklendiği karakter Gizli Sanat: Musou Shinsetsu kullandığında</color> tüm <color=#FFFFFFFF>Kararlılık</color> kademelerini tüketir ve <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Çakra Desiderata","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Başka bir karakterin Element Patlaması kullandığında tüketilen Enerji miktarının üç katı kadar Kararlılık kazanır.","descriptionraw":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandığında</color> tüketilen $[K310] miktarının üç katı kadar <color=#FFFFFFFF>Kararlılık</color> kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandığında</color> tüketilen <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> miktarının üç katı kadar <color=#FFFFFFFF>Kararlılık</color> kazanır.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Nöbet Değişimi (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> 1 adet daha az Element Zarı harcanır."},"chaoticentropy":{"id":215011,"name":"Entropi Yasası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Sucrose bir Büyük Rüzgar Ruhu oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin.","descriptionraw":"Bu kartı kuşanan $[A1501] bir <color=#FFFFFFFF>$[C115011]</color> oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin.","descriptionreplaced":"Bu kartı kuşanan Sucrose bir <color=#FFFFFFFF>Büyük Rüzgar Ruhu</color> oluşturduğunda ve bu başka bir Elemente Türüne dönüştüğünde söz konusu Element Türünden fazladan 1 Hasar verirsin."},"chargedattackinposition":{"id":131062,"name":"Yüklü Saldırı: Saldırıya Hazır","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen Cesur Taarruz: Topyekun Saldırı Becerisini kullanır.","descriptionraw":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>$[S31065]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>Cesur Taarruz: Topyekun Saldırı</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Yüklü Saldırı: Hazırlıklar Tamam","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Cesur Taarruz: Topyekun Saldırı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S31065]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Cesur Taarruz: Topyekun Saldırı</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Ürperten Ceza","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Normal Saldırı kullandığında verdiği Hasar 1 artar. Eğer bu karakterin en az 6 Canı varsa bu Beceri için 1 adet daha az Buz Zarı harcanır.\nBu Beceri sona erdikten sonra karakterin en az 6 Canı varsa 1 Delme Hasarı alır. Karakterin en fazla 5 Canı varsa 2 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Normal Saldırı kullandığında</color> verdiği Hasar 1 artar. Eğer bu karakterin en az 6 Canı varsa bu Beceri için 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> harcanır.\\nBu Beceri sona erdikten sonra karakterin en az 6 Canı varsa 1 $[K5] alır. Karakterin en fazla 5 Canı varsa 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Normal Saldırı kullandığında</color> verdiği Hasar 1 artar. Eğer bu karakterin en az 6 Canı varsa bu Beceri için 1 adet daha az {SPRITE_PRESET#1101}<color=#99FFFFFF>Buz Zarı</color> harcanır.\\nBu Beceri sona erdikten sonra karakterin en az 6 Canı varsa 1 <color=#FFFFFFFF>Delme Hasarı</color> alır. Karakterin en fazla 5 Canı varsa 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Ürperten Ceza","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Her kademe ekli karakterin Saldırısını 1 artırır.\nTur Süresi: 1","descriptionraw":"Her kademe ekli karakterin Saldırısını 1 artırır.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Her kademe ekli karakterin Saldırısını 1 artırır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Hafif Keski Ayna","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Fiziksel Hasar, Doğa Hasarı olarak değişir.\nBu karakter Normal Saldırı yaptığında 1 Doğa Hasarı verir. Eğer bu bir Yüklü Saldırı ise bu durumun Tur Süresi 1 artar.\nTur Süresi: 2 (En fazla 3 Tur boyunca birikebilir)","descriptionraw":"Karakterin verdiği $[K100], $[K107] olarak değişir.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı yaptığında</color> 1 $[K107] verir. Eğer bu bir $[K51] ise bu durumun $[K4] 1 artar.\\n<color=#FFFFFFFF>$[K4]: 2</color> (En fazla 3 Tur boyunca birikebilir)","descriptionreplaced":"Karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı yaptığında</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. Eğer bu bir <color=#FFFFFFFF>Yüklü Saldırı</color> ise bu durumun <color=#FFFFFFFF>Tur Süresi</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color> (En fazla 3 Tur boyunca birikebilir)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Hafif Keski Ayna","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterlerin Hamle yaptıktan sonra 2 Doğa Hasarı verir.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Hamle yaptıktan sonra</color> 2 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Hamle yaptıktan sonra</color> 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Chonghua Buz Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği Fiziksel Hasar, Buz Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği $[K100], $[K101] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Chonghua Buz Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği Fiziksel Hasar, Buz Hasarı olarak değişir ve yaptıkları Normal Saldırılar fazladan 1 Hasar daha verir.\nTur Süresi: 2","descriptionraw":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği $[K100], $[K101] olarak değişir ve yaptıkları <color=#FFFFFFFF>Normal Saldırılar</color> fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir ve yaptıkları <color=#FFFFFFFF>Normal Saldırılar</color> fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Chonghua Buz Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği Fiziksel Hasar, Buz Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği $[K100], $[K151] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Kılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Donduran Cicin Bakışı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Fatui Buz Cicini Büyücüsü bir Beceri kullandığında Buz Cicinleri karakterinin Kullanım Hakkı sayısı üst sınırı aştıysa 2 Buz Hasarı verir.","descriptionraw":"Bu kartı kuşanan $[A2101] bir Beceri kullandığında <color=#FFFFFFFF>$[C121011]</color> karakterinin $[K3] sayısı üst sınırı aştıysa 2 $[K101] verir.","descriptionreplaced":"Bu kartı kuşanan Fatui Buz Cicini Büyücüsü bir Beceri kullandığında <color=#FFFFFFFF>Buz Cicinleri</color> karakterinin <color=#FFFFFFFF>Kullanım Hakkı</color> sayısı üst sınırı aştıysa 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir."},"coldbloodedstrike":{"id":211031,"name":"Soğukkanlı Vuruş","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kaeya, Buzul Isırığı becerisini kullandığında kendisi için 2 Can yeniler. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1103], <color=#FFFFFFFF>$[S11032]</color> becerisini kullandığında kendisi için 2 Can yeniler. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Kaeya, <color=#FFFFFFFF>Buzul Isırığı</color> becerisini kullandığında kendisi için 2 Can yeniler. (Her Turda bir defa)"},"collapsingplatform":{"id":125025,"name":"Çöken Platform","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Son Aşama: Aktif karakterine Komple Çöküş eklenir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterine <color=#FFFFFFFF>$[C125021]</color> eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterine <color=#FFFFFFFF>Komple Çöküş</color> eklenir.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Son Alkış","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Lyney alandayken, Ateş elementi etkisindeki karakterlere Lyney tarafından ve Alaycı Kedi Şapkası ile verilen Hasar 2 artar. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1310] alandayken, <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş elementi etkisindeki</color> karakterlere $[A1310] tarafından ve <color=#FFFFFFFF>$[C113101]</color> ile verilen Hasar 2 artar. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Lyney alandayken, <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş elementi etkisindeki</color> karakterlere Lyney tarafından ve <color=#FFFFFFFF>Alaycı Kedi Şapkası</color> ile verilen Hasar 2 artar. (Her Turda bir defa)"},"conductive":{"id":114091,"name":"İletken","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu durum 2 kademe İletken ile başlar. Tekrar eklendiğinde 1 kademe daha kazanılır. İletken 4 kademeye kadar birikebilir.\nSon Aşama: 1 kademe İletken birikir.\n\nEklenen karakter Mor Akım veya Şimşek Gülü tarafından Hasar aldığında bu durum kalkar ve her İletken kademesi için fazladan 1 Hasar verir.","descriptionraw":"Bu durum 2 kademe İletken ile başlar. Tekrar eklendiğinde 1 kademe daha kazanılır. İletken 4 kademeye kadar birikebilir.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 kademe İletken birikir.\\n\\n<color=#FFFFFFFF>Eklenen karakter $[S14092] veya $[C114092] tarafından Hasar aldığında</color> bu durum kalkar ve her İletken kademesi için fazladan 1 Hasar verir.","descriptionreplaced":"Bu durum 2 kademe İletken ile başlar. Tekrar eklendiğinde 1 kademe daha kazanılır. İletken 4 kademeye kadar birikebilir.\\n<color=#FFFFFFFF>Son Aşama:</color> 1 kademe İletken birikir.\\n\\n<color=#FFFFFFFF>Eklenen karakter Mor Akım veya Şimşek Gülü tarafından Hasar aldığında</color> bu durum kalkar ve her İletken kademesi için fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Orkestra Şefinin Şapkası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karaktere geçiş yaptığında elindeki en yüksek orijinal Element Zarı maliyetine sahip karta Dışarı Atma uygulanır, 2 Element Zarı Kararsız Element olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir Yetenek oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karaktere geçiş yaptığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta $[K56] uygulanır, 2 Element Zarı $[K411] olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir <color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek</color> oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karaktere geçiş yaptığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 2 Element Zarı <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak değişir ve karakter bir sonraki sefer Beceri kullandığında veya bir <color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek</color> oynadığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"conductorstophatineffect":{"id":301204,"name":"Orkestra Şefinin Şapkası (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Şer Fatihi: Muhafız Yaksha","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Xiao, Yaksha Maskesi ekliyken Sonsuz Rüzgar Türbini için 1 adet daha az Rüzgar Zarı harcar. (Her Yaksha Maskesi eklendiğinde bu etki 2 defa tetiklenebilir)","descriptionraw":"$[A1504], <color=#FFFFFFFF>$[C115041]</color> ekliyken <color=#FFFFFFFF>$[S15042]</color> için 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar. (Her <color=#FFFFFFFF>$[C115041]</color> eklendiğinde bu etki 2 defa tetiklenebilir)","descriptionreplaced":"Xiao, <color=#FFFFFFFF>Yaksha Maskesi</color> ekliyken <color=#FFFFFFFF>Sonsuz Rüzgar Türbini</color> için 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar. (Her <color=#FFFFFFFF>Yaksha Maskesi</color> eklendiğinde bu etki 2 defa tetiklenebilir)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Şer Fatihi: Gazap İlahı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Sonsuz Rüzgar Türbini kullandığında 1 adet daha az Rüzgar Zarı harcar.\nKullanım Hakkı: 2\n\nYaksha Maskesi artık kuşanılmadığında: Bu etki kalkar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[S15042] kullandığında </color>1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>$[C115041] artık kuşanılmadığında: </color>Bu etki kalkar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Sonsuz Rüzgar Türbini kullandığında </color>1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar Zarı</color> harcar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n\\n<color=#FFFFFFFF>Yaksha Maskesi artık kuşanılmadığında: </color>Bu etki kalkar.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Toparlanma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Element Becerilerin veya Minyonların fazladan 1 Hasar verir.\nKullanım Hakkı: 2","descriptionraw":"Element Becerilerin veya Minyonların fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Element Becerilerin veya Minyonların fazladan 1 Hasar verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Aşınma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Son Aşama: En fazla 3 Cana sahip, aktif olmayan karakterler dışında alandaki tüm karakterler 1 Delme Hasarı alır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> En fazla 3 Cana sahip, aktif olmayan karakterler dışında alandaki tüm karakterler 1 $[K5] alır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> En fazla 3 Cana sahip, aktif olmayan karakterler dışında alandaki tüm karakterler 1 <color=#FFFFFFFF>Delme Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Görülecek Sayısız Manzara","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kirara aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1707] aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Kirara aktif karakter olduğunda karakter değiştirirken 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"craggygreatshield":{"id":136011,"name":"Taş Büyük Kalkan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında en fazla 2 Hasar azaltılır. Azaltılan Hasar Toprak Hasarı ise fazladan 1 Kullanım Hakkı harcar.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> en fazla 2 Hasar azaltılır. Azaltılan Hasar $[K106] ise fazladan 1 $[K3] harcar.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> en fazla 2 Hasar azaltılır. Azaltılan Hasar {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> ise fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> harcar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Kızıl Alev Cadısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Ateş Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Ateş olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> olur."},"crossfire":{"id":213021,"name":"Çapraz Ateş","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Xiangling, Guoba Saldırısı becerisini kullandığında ayrıca 1 Ateş Hasarı verir.","descriptionraw":"Bu kartı kuşanan $[A1302], <color=#FFFFFFFF>$[S13022]</color> becerisini kullandığında ayrıca 1 $[K103] verir.","descriptionreplaced":"Bu kartı kuşanan Xiangling, <color=#FFFFFFFF>Guoba Saldırısı</color> becerisini kullandığında ayrıca 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir."},"crowfeathercover":{"id":114063,"name":"Karga Tüyünün Himayesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter fazladan 1 Element Becerisi ve Element Patlaması Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"Bunun eklendiği karakter fazladan 1 <color=#FFFFFFFF>Element Becerisi</color> ve <color=#FFFFFFFF>Element Patlaması</color> Hasarı verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Bunun eklendiği karakter fazladan 1 <color=#FFFFFFFF>Element Becerisi</color> ve <color=#FFFFFFFF>Element Patlaması</color> Hasarı verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Watatsumi Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Karakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir. (En fazla 2 defa, Alınan mevcut iyileştirilme: {GCG_TOKEN_SHIELD})\nBu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","descriptionraw":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir. (En fazla 2 defa, <color=#D3BC8EFF>Alınan mevcut iyileştirilme: ${[GCG_TOKEN_SHIELD]}</color>)\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","descriptionreplaced":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir. (En fazla 2 defa, <color=#D3BC8EFF>Alınan mevcut iyileştirilme: {GCG_TOKEN_SHIELD}</color>)\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Ahşap Büyük Kalkan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 2 azalır.\nBu durum 2 defa Doğa Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 2 azalır</color>.\\nBu durum 2 defa <color=#7EC236FF>Doğa Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 2 azalır</color>.\\nBu durum 2 defa <color=#7EC236FF>Doğa Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Ezici Yıldırım","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Her 3 Hamle Kartı oynadığında Elektrik Cicini Minyonunun etkisi karşı alanda tetiklenir. (Elektrik Cicini Minyonunun Kullanım Hakkı 1 artar)","descriptionraw":"Her 3 Hamle Kartı oynadığında <color=#FFFFFFFF>$[C124041]</color> Minyonunun etkisi karşı alanda tetiklenir. (<color=#FFFFFFFF>$[C124041]</color> Minyonunun $[K3] 1 artar)","descriptionreplaced":"Her 3 Hamle Kartı oynadığında <color=#FFFFFFFF>Elektrik Cicini</color> Minyonunun etkisi karşı alanda tetiklenir. (<color=#FFFFFFFF>Elektrik Cicini</color> Minyonunun <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Buz Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 1 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 1 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 1 olacak şekilde Can yeniler."},"cryocrystalcore-01":{"id":121035,"name":"Buz Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 6 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 6 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 6 olacak şekilde Can yeniler."},"cryocrystalcore-02":{"id":121036,"name":"Buz Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 10 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 10 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 10 olacak şekilde Can yeniler."},"cryodmgbonus":{"id":140,"name":"Buz Hasarı Bonusu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Karakterlerinin ve Minyonlarının verdiği Buz Hasarı artar. (Girdap Hasarı hariç)","descriptionraw":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>$[K151]</color> artar. (Girdap Hasarı hariç)","descriptionreplaced":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color></color> artar. (Girdap Hasarı hariç)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Buz Elementi Ekipmanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır, fazladan 1 Hasar verir.\nBu durum 2 defa Buz Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar Beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Buz Element Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Buz Hasarı olarak değişir.\n(Tur sona erene kadar sürer)","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K101] olarak değişir.\\n(Tur sona erene kadar sürer)","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir.\\n(Tur sona erene kadar sürer)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Buz Element Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Buz Hasarı olarak değişir ve karakterin Buz Hasarı 1 artar.\n(Tur sona erene kadar sürer)","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K101] olarak değişir ve karakterin $[K101] 1 artar.\\n(Tur sona erene kadar sürer)","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir ve karakterin {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> 1 artar.\\n(Tur sona erene kadar sürer)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Buz Element Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği bir sonraki Fiziksel Hasar, Buz Hasarı olarak değişir.","descriptionraw":"Bunun eklendiği karakterin verdiği bir sonraki $[K100], $[K151] olarak değişir.","descriptionreplaced":"Bunun eklendiği karakterin verdiği bir sonraki {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Buz Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter hiç Hasar almaz ve Donmaz.\nBu durum 2 defa Buz Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar Beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color> ve Donmaz.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color> ve Donmaz.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Kristalleşme","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 1 Kalkan puanı verir. (En fazla 2 puan birikebilir.)","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 $[K6] puanı</color> verir. (En fazla 2 puan birikebilir.)","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir. (En fazla 2 puan birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Kristal Tılsım","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 3\nToprak Elementi Ekipmanı oyundan çıktığında bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>$[C136041] oyundan çıktığında</color> bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n<color=#FFFFFFFF>Toprak Elementi Ekipmanı oyundan çıktığında</color> bu etki kaldırılır.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Alt Akıntının Laneti","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Oyun alanının bu tarafındaki karakterler Element Becerisi veya Element Patlaması kullanırken fazladan 1 Element Zarı harcamaları gerekir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Element Becerisi veya Element Patlaması kullanırken</color> fazladan 1 Element Zarı harcamaları gerekir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Element Becerisi veya Element Patlaması kullanırken</color> fazladan 1 Element Zarı harcamaları gerekir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Uyku Perdesi Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterini savunmak için 2 Kalkan puanı verir.","descriptionraw":"Aktif karakterini savunmak için <color=#FFFFFFFF>2 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterini savunmak için <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Karanlık Gölge","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Oynandığında yutulan en yüksek Element Zarı maliyetine sahip kartın maliyeti kadar \"Saldırı Gücü\" ve bu maliyete sahip yutulan Kart sayısı kadar Kullanım Hakkı kazanır.\nSon Aşamada ve Turunun sonlandığını bildirdiğinde \"Saldırı Gücü\" kadar Elektrik Hasarı verir.\nAktif karakterin Hasar aldığında alınan Hasar 1 azalır, ardından bu kartın Kullanım Hakkı 2 azalır.","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> yutulan en yüksek Element Zarı maliyetine sahip kartın maliyeti kadar \"Saldırı Gücü\" ve bu maliyete sahip yutulan Kart sayısı kadar $[K3] kazanır.\\n<color=#FFFFFFFF>Son Aşamada ve Turunun sonlandığını bildirdiğinde</color> \"Saldırı Gücü\" kadar $[K104] verir.\\n<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır, ardından bu kartın $[K3] 2 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> yutulan en yüksek Element Zarı maliyetine sahip kartın maliyeti kadar \"Saldırı Gücü\" ve bu maliyete sahip yutulan Kart sayısı kadar <color=#FFFFFFFF>Kullanım Hakkı</color> kazanır.\\n<color=#FFFFFFFF>Son Aşamada ve Turunun sonlandığını bildirdiğinde</color> \"Saldırı Gücü\" kadar {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır, ardından bu kartın <color=#FFFFFFFF>Kullanım Hakkı</color> 2 azalır.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Karanlığı Yaran Alev","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Karakterin Elektrik ile İlgili Tepkimeler tetikledikten sonra Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)","descriptionraw":"Karakterin $[K214] tetikledikten sonra $[A1412] tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)","descriptionreplaced":"Karakterin <color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik ile İlgili Tepkimeler</color> tetikledikten sonra Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar. (3 kademe birikebilir, toplam 3 ekstra Hasar)"},"darkshatteringflameineffect":{"id":114122,"name":"Karanlığı Yaran Alev (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar.\nKullanım Hakkı: 1 (3 kademe birikebilir, toplam 3 ekstra Hasar)","descriptionraw":"$[A1412] tarafından bu Turda verilen bir sonraki Hasar 1 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color> (3 kademe birikebilir, toplam 3 ekstra Hasar)","descriptionreplaced":"Clorinde tarafından bu Turda verilen bir sonraki Hasar 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (3 kademe birikebilir, toplam 3 ekstra Hasar)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Direniş Günü: Parçalanmış Hayaller Anı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda, bunun eklendiği karakterin aldığı Hasar 1 azalır.\nKullanım Hakkı: 4","descriptionraw":"Bu Turda, bunun eklendiği karakterin aldığı Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"Bu Turda, bunun eklendiği karakterin aldığı Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Ölüm Kasırgası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Kutsanmış Uçan Yılan alandaysa Kemik Kıranın Enerji Bloku oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A2503]</color> alandaysa <color=#FFFFFFFF>$[C124051]</color> oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kutsanmış Uçan Yılan</color> alandaysa <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oynadıktan sonra bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur."},"deathlycycloneineffect":{"id":125032,"name":"Ölüm Kasırgası (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda bir sonraki karakter değiştirişinde aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.","descriptionraw":"<color=#FFFFFFFF>Bu Turda bir sonraki karakter değiştirişinde</color> aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda bir sonraki karakter değiştirişinde</color> aktif karakterinle aynı Element Türünde 1 Element Zarı oluşur."},"decorousharmony":{"id":216071,"name":"Zarif Bir Ahenk","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yun Jin, alandaysa ve Dalgalanan Bulut Bayrağı Düzeni tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1607], alandaysa ve <color=#FFFFFFFF>$[C116073]</color> tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Yun Jin, alandaysa ve <color=#FFFFFFFF>Dalgalanan Bulut Bayrağı Düzeni</color> tetiklediğinde elinde kart yoksa bu Beceri fazladan 2 Hasar verir."},"deepdevourersdomain":{"id":122041,"name":"Derindeki Yutanın Bölgesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kartlarına Dışarı Atma uygulanırsa veya kartların Uyum için kullanılırsa o kartlar tüketilir.\nTüketilen her 3 kart için Yıldız Yutan Narval Turun sonunda ilave 1 Maks. Can kazanır. Tüketilen kartların arasından en az ikisi aynı orijinal Element Zarı maliyetine sahipse ilave 1 Maks. Can daha kazanır. 3 kartın hepsi aynı orijinal Element Zarı maliyetine sahipse fazladan 1 Maks. Can daha kazanır.","descriptionraw":"Kartlarına $[K56] uygulanırsa veya kartların $[K57] için kullanılırsa o kartlar tüketilir.\\n<color=#FFFFFFFF>Tüketilen her 3 kart için</color> $[A2204] Turun sonunda ilave 1 Maks. Can kazanır. Tüketilen kartların arasından en az ikisi aynı orijinal Element Zarı maliyetine sahipse ilave 1 Maks. Can daha kazanır. 3 kartın hepsi aynı orijinal Element Zarı maliyetine sahipse fazladan 1 Maks. Can daha kazanır.","descriptionreplaced":"Kartlarına <color=#FFFFFFFF>Dışarı Atma</color> uygulanırsa veya kartların <color=#FFFFFFFF>Uyum</color> için kullanılırsa o kartlar tüketilir.\\n<color=#FFFFFFFF>Tüketilen her 3 kart için</color> Yıldız Yutan Narval Turun sonunda ilave 1 Maks. Can kazanır. Tüketilen kartların arasından en az ikisi aynı orijinal Element Zarı maliyetine sahipse ilave 1 Maks. Can daha kazanır. 3 kartın hepsi aynı orijinal Element Zarı maliyetine sahipse fazladan 1 Maks. Can daha kazanır.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Derin Orman Hatıraları","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Doğa Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Doğa olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> olur."},"demonwarriorsfeathermask":{"id":312032,"name":"İblis Savaşçının Tüy Maskesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunun eklendiği karakter bir Teknik kullandıktan sonra 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Teknik kullandıktan sonra</color> 1 Enerji kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Teknik kullandıktan sonra</color> 1 Enerji kazanır. (Her Turda bir defa)"},"dendrocore":{"id":116,"name":"Doğa Çekirdeği","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Rakibin aktif karakterine Ateş Hasarı veya Elektrik Hasarı verdiğinde, verilen Hasar 2 artar.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Rakibin aktif karakterine $[K103] veya $[K104] verdiğinde, </color>verilen Hasar 2 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Rakibin aktif karakterine {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verdiğinde, </color>verilen Hasar 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Doğa Çekirdeği","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"4 kademeye ulaştıktan sonra her Çiçeklenme tepkimesi tetiklediğinde tüm rakipler 2 Delme Hasarı alır.","descriptionraw":"4 kademeye ulaştıktan sonra her Çiçeklenme tepkimesi tetiklediğinde tüm rakipler 2 Delme Hasarı alır.","descriptionreplaced":"4 kademeye ulaştıktan sonra her Çiçeklenme tepkimesi tetiklediğinde tüm rakipler 2 Delme Hasarı alır.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Zuhur","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter aktif karakterin olduğunda ve \"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter aktif karakterin olduğunda ve \"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde 1 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter aktif karakterin olduğunda ve \"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Kutsallığın Çöküşü","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Albedo alandayken senin tarafında bir Güneş Çiçeği varsa karakterlerinin kullandığı Havadan Saldırı 1 adet daha az Nötr Element harcar ve fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1604] alandayken senin tarafında bir <color=#FFFFFFFF>$[C116041]</color> varsa karakterlerinin kullandığı $[K52] 1 adet daha az $[K309] harcar ve fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Albedo alandayken senin tarafında bir <color=#FFFFFFFF>Güneş Çiçeği</color> varsa karakterlerinin kullandığı <color=#FFFFFFFF>Havadan Saldırı</color> 1 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar ve fazladan 1 Hasar verir."},"desertwatchoffensivedefense":{"id":301106,"name":"Çöl Gözcüsü: Hücum Savunması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionraw":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionreplaced":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir."},"desertwatchtaketheinitiative":{"id":301105,"name":"Çöl Gözcüsü: Üstünlük Sağla","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionraw":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionreplaced":"Bu turda bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir."},"devourersimpulse":{"id":122045,"name":"Yutanın Dürtüsü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Tur başladığında elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta Dışarı Atma uygular, bu karakter için 1 Can yeniler ve 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Tur başladığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta $[K56] uygular, bu karakter için 1 Can yeniler ve 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Tur başladığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip 2 karta <color=#FFFFFFFF>Dışarı Atma</color> uygular, bu karakter için 1 Can yeniler ve 1 kart çekersin."},"devourersinstinct":{"id":122044,"name":"Yutanın İçgüdüsü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Tur başladığında elindeki en yüksek orijinal Element Zarı maliyetine sahip karta Dışarı Atma uygulanır.","descriptionraw":"<color=#FFFFFFFF>Tur başladığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta $[K56] uygulanır.","descriptionreplaced":"<color=#FFFFFFFF>Tur başladığında</color> elindeki en yüksek orijinal Element Zarı maliyetine sahip karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır."},"diggingdowntopaydirt":{"id":301301,"name":"Zenginliğe Doğru Kazı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Eklendiği karakteri korumak için 2 Kalkan sağlar.","descriptionraw":"Eklendiği karakteri korumak için 2 $[K6] sağlar.","descriptionreplaced":"Eklendiği karakteri korumak için 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"İsteğe Bağlı Takviye","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Dori tarafından çağırılan Cin, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve Enerji olmayan karakterler Enerji kazandıklarında, kazanılan Enerji miktarı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1410] tarafından çağırılan <color=#FFFFFFFF>$[C114102]</color>, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve $[K310] olmayan karakterler $[K310] kazandıklarında, kazanılan $[K310] miktarı 1 artar.","descriptionreplaced":"Bu kartı kuşanan Dori tarafından çağırılan <color=#FFFFFFFF>Cin</color>, Canı 6'dan fazla olmayan karakterler için fazladan 1 Can yeniler ve <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> olmayan karakterler <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazandıklarında, kazanılan <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> miktarı 1 artar."},"distantstorm":{"id":301019,"name":"Uzaktaki Fırtına","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Etkilenen karaktere 2 Delme Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karaktere 2 $[K5] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karaktere 2 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"İlahi Ceza","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Rosaria, alandayken bir Hiddetli İtiraf kullanır veya bir Can Damarına Saldır oluşturduğunda, elinde 1 Nöbet Değişimi kartı oluşur. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1113], alandayken bir <color=#FFFFFFFF>$[S11132]</color> kullanır veya bir <color=#FFFFFFFF>$[C111133]</color> oluşturduğunda, elinde 1 <color=#FFFFFFFF>$[C332002]</color> kartı oluşur. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Rosaria, alandayken bir <color=#FFFFFFFF>Hiddetli İtiraf</color> kullanır veya bir <color=#FFFFFFFF>Can Damarına Saldır</color> oluşturduğunda, elinde 1 <color=#FFFFFFFF>Nöbet Değişimi</color> kartı oluşur. (Her Turda bir defa)"},"dominanceofearth":{"id":216031,"name":"Toprak Hakimiyeti","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Zhongli en az 7 Cana sahipse Zhongli tarafından verilen Hasar ve Minyonlarının verdiği Toprak Hasarı 1 artar.\n(Bu kartı destene eklemek için destende Zhongli olmalıdır.)","descriptionraw":"Bu kartı kuşanan $[A1603] en az 7 Cana sahipse $[A1603] tarafından verilen Hasar ve Minyonlarının verdiği $[K106] 1 artar.\\n(Bu kartı destene eklemek için destende $[A1603] olmalıdır.)","descriptionreplaced":"Bu kartı kuşanan Zhongli en az 7 Cana sahipse Zhongli tarafından verilen Hasar ve Minyonlarının verdiği {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> 1 artar.\\n(Bu kartı destene eklemek için destende Zhongli olmalıdır.)"},"draconicmajesty":{"id":125024,"name":"Acımasız İhtişam","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Dvalin karakterinin bir dahaki sefere vereceği Hasar 1 artar.","descriptionraw":"$[A2502] karakterinin bir dahaki sefere vereceği Hasar 1 artar.","descriptionreplaced":"Dvalin karakterinin bir dahaki sefere vereceği Hasar 1 artar.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Sürüklenen Bulut Dalgası","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karaktere geçtiğinde 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karaktere geçtiğinde</color> 1 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karaktere geçtiğinde</color> 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Dvalin'in Nefesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Daimi Arınma Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S25025]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Daimi Arınma</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Dvalin'in Nefesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Yüce Arınma Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S25026]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Yüce Arınma</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Kolay Lokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Adağın Yankısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu karakter Normal Saldırı kullandığında 1 kart çekersin. (Her Turda bir defa)\nBu karakter bir Beceri kullandığında Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> Elindeki kartlardan daha fazla Element Zarın yoksa kuşanan karakterin Türünde 1 Element Zarı elde edersin. (Her Turda bir defa)"},"edictofabsolutionineffect":{"id":300005,"name":"Kurtuluş Fermanı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez.","descriptionraw":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez.","descriptionreplaced":"Bu Turda hedef karakter Donmaya, Sersemletmeye, Taşlaşmaya ve Becerilerin kullanımını engelleyen diğer etkilere karşı bağışıktır ve eğer bu karakter aktif karakterse etkiler nedeniyle başka karakterle değiştirilemez."},"effortless":{"id":403025,"name":"Zahmetsiz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda önceden iki defa kullanılmış olan bir Beceriyi kullandığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu turda önceden iki defa kullanılmış olan bir Beceriyi kullandığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu turda önceden iki defa kullanılmış olan bir Beceriyi kullandığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"electricrebirth":{"id":124061,"name":"Elektriğin Yeniden Doğuşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter Yenilmez ve Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği Elektrik Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54] ve Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği $[K104] 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>Yenilmez</color> ve Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar."},"electricrebirthhoned":{"id":124062,"name":"Elektriğin Yeniden Doğuşu: Gelişmiş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Elektrik Hasarı 1 artar.","descriptionraw":"Karakterin verdiği $[K104] 1 artar.","descriptionreplaced":"Karakterin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar."},"electrocicinsgleam":{"id":224041,"name":"Elektrik Cicininin Işıltısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Fatui Elektrik Cicini Büyücüsü alandayken hamle yapmadan önce Elektrik Cicini Minyonunun Kullanım Hakkı en az 3 ise Elektrik Cicini, hemen 1 Elektrik Hasarı verir. (Kullanım Hakkı harcanır, her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A2404] alandayken hamle yapmadan önce <color=#FFFFFFFF>$[C124041]</color> Minyonunun $[K3] en az 3 ise <color=#FFFFFFFF>$[C124041]</color>, hemen 1 $[K104] verir. ($[K3] harcanır, her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Fatui Elektrik Cicini Büyücüsü alandayken hamle yapmadan önce <color=#FFFFFFFF>Elektrik Cicini</color> Minyonunun <color=#FFFFFFFF>Kullanım Hakkı</color> en az 3 ise <color=#FFFFFFFF>Elektrik Cicini</color>, hemen 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (<color=#FFFFFFFF>Kullanım Hakkı</color> harcanır, her Turda bir defa)"},"electrocicinward":{"id":124042,"name":"Elektrik Cicini Tılsımı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterin için 1 Kalkan puanı sağlar.\nOluşturulduğunda alanda Elektrik Cicini varsa Kalkan, sahip olduğu Kullanım Hakkı kadar artar. (En fazla 3 Kalkan ekler)","descriptionraw":"Aktif karakterin için <color=#FFFFFFFF>1 $[K6] puanı</color> sağlar.\\n<color=#FFFFFFFF>Oluşturulduğunda</color> alanda <color=#FFFFFFFF>$[C124041]</color> varsa $[K6], sahip olduğu $[K3] kadar artar. (En fazla 3 $[K6] ekler)","descriptionreplaced":"Aktif karakterin için <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> sağlar.\\n<color=#FFFFFFFF>Oluşturulduğunda</color> alanda <color=#FFFFFFFF>Elektrik Cicini</color> varsa {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color>, sahip olduğu <color=#FFFFFFFF>Kullanım Hakkı</color> kadar artar. (En fazla 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> ekler)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Elektrik Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 1 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 1 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 1 olacak şekilde Can yeniler."},"electrocrystalcore-01":{"id":124015,"name":"Elektrik Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 6 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 6 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 6 olacak şekilde Can yeniler."},"electrocrystalcore-02":{"id":124016,"name":"Elektrik Kristali Çekirdeği","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 10 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 10 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 10 olacak şekilde Can yeniler."},"electrodmgbonus":{"id":143,"name":"Elektrik Hasarı Bonusu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Karakterlerinin ve Minyonlarının verdiği Elektrik Hasarı artar. (Girdap Hasarı hariç)","descriptionraw":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>$[K104]</color> artar. (Girdap Hasarı hariç)","descriptionreplaced":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color></color> artar. (Girdap Hasarı hariç)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Elektrik Elementi Ekipmanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır, fazladan 1 Hasar verir.\nBu durum 2 defa Elektrik Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar Beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Elektrik Element Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Elektrik Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K104] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Elektrik Element Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Elektrik Hasarı olarak değişir ve karakterin verdiği Elektrik Hasarı 1 artar.\nTur Süresi: 3","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K104] olarak değişir ve karakterin verdiği $[K104] 1 artar.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir ve karakterin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Elektrik Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter hiç Hasar almaz.\nBu durum 2 defa Elektrik Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Son Ağıt","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Element Patlaması kullandığında Milenyum Hareketi: Veda Şarkısı oluşturur. (Karakterin fazladan 1 Hasar verir, Tur Süresi: 2)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Patlaması kullandığında</color> <color=#FFFFFFFF>$[C301102]</color> oluşturur. (Karakterin fazladan 1 Hasar verir, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Element Patlaması kullandığında</color> <color=#FFFFFFFF>Milenyum Hareketi: Veda Şarkısı</color> oluşturur. (Karakterin fazladan 1 Hasar verir, <color=#FFFFFFFF>Tur Süresi</color>: 2)"},"elementaldevourer":{"id":134091,"name":"Element Yutan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Elektrik Hasarı aldıktan sonra 1 kademe Element Yutan kazanır. (En fazla 2 kademe)\n2 kademe Element Yutan kazandığında karakter fazladan 1 Elektrik Hasarı verir ve fazladan 2 Elektrik Hasarı alır.","descriptionraw":"$[K104] aldıktan sonra 1 kademe <color=#FFFFFFFF>Element Yutan</color> kazanır. (En fazla 2 kademe)\\n2 kademe <color=#FFFFFFFF>Element Yutan</color> kazandığında karakter fazladan 1 $[K104] verir ve fazladan 2 $[K104] alır.","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> aldıktan sonra 1 kademe <color=#FFFFFFFF>Element Yutan</color> kazanır. (En fazla 2 kademe)\\n2 kademe <color=#FFFFFFFF>Element Yutan</color> kazandığında karakter fazladan 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir ve fazladan 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> alır.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Element Yutan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Toprak Hasarı aldıktan sonra 1 kademe Element Yutan kazanır. (En fazla 2 kademe)\n2 kademe Element Yutan kazandığında karakter fazladan 1 Toprak Hasarı verir ve fazladan 2 Toprak Hasarı alır.","descriptionraw":"$[K106] aldıktan sonra 1 kademe <color=#FFFFFFFF>Element Yutan</color> kazanır. (En fazla 2 kademe)\\n2 kademe <color=#FFFFFFFF>Element Yutan</color> kazandığında karakter fazladan 1 $[K106] verir ve fazladan 2 $[K106] alır.","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> aldıktan sonra 1 kademe <color=#FFFFFFFF>Element Yutan</color> kazanır. (En fazla 2 kademe)\\n2 kademe <color=#FFFFFFFF>Element Yutan</color> kazandığında karakter fazladan 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir ve fazladan 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> alır.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Element Yaşam Formu: Buz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Bu karaktere her zaman Buz uygulanır, Buz Hasarı almaz ve Donmaya karşı bağışıktır.","descriptionraw":"Bu karaktere her zaman {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> uygulanır, $[K101] almaz ve Donmaya karşı bağışıktır.","descriptionreplaced":"Bu karaktere her zaman {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> uygulanır, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> almaz ve Donmaya karşı bağışıktır."},"elementallifeformelectro":{"id":134061,"name":"Element Yaşam Formu: Elektrik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karaktere her zaman Elektrik uygulanır ve Elektrik Hasarı almaz.","descriptionraw":"Bu karaktere her zaman {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> uygulanır ve $[K104] almaz.","descriptionreplaced":"Bu karaktere her zaman {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> uygulanır ve {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> almaz."},"elementallifeformhydro":{"id":132041,"name":"Element Yaşam Formu: Su","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karaktere her zaman Su uygulanır ve Su Hasarı almaz.","descriptionraw":"Bu karaktere her zaman {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> uygulanır ve $[K102] almaz.","descriptionreplaced":"Bu karaktere her zaman {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> uygulanır ve {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> almaz."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Element Rezonansı: Sağlam Kaya (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda karakterin bir dahaki sefere Toprak Hasarı verdikten sonra Kalkan veren herhangi bir Savaş Durumun olursa 3 Kalkan puanı olan böyle bir Durumdan verilir.","descriptionraw":"<color=#FFFFFFFF>Bu turda karakterin bir dahaki sefere $[K106] verdikten sonra</color> $[K6] veren herhangi bir Savaş Durumun olursa 3 $[K6] puanı olan böyle bir Durumdan verilir.","descriptionreplaced":"<color=#FFFFFFFF>Bu turda karakterin bir dahaki sefere {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verdikten sonra</color> {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> veren herhangi bir Savaş Durumun olursa 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı olan böyle bir Durumdan verilir."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Element Rezonansı: Tutkulu Alevler (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu turda, eklenen karakterin bir sonraki Ateş ile İlgili Tepkimeler tetikleyişinde verilen Hasar 3 artar.","descriptionraw":"Bu turda, eklenen karakterin bir sonraki $[K213] tetikleyişinde verilen Hasar 3 artar.","descriptionreplaced":"Bu turda, eklenen karakterin bir sonraki <color=#FF9999FF>{SPRITE_PRESET#2103}Ateş ile İlgili Tepkimeler</color> tetikleyişinde verilen Hasar 3 artar."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Element Rezonansı: Kırıcı Buz (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar.","descriptionraw":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar.","descriptionreplaced":"Bu turda mevcut aktif karakterinin vereceği bir sonraki Hasar 2 artar."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Element Rezonansı: Büyüyen Yeşillikler (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda aktif karakterinin bir sonraki Element Tepkimesi tetikleyişinde vereceği Hasar 2 artar.","descriptionraw":"Bu turda aktif karakterinin bir sonraki Element Tepkimesi tetikleyişinde vereceği Hasar 2 artar.","descriptionreplaced":"Bu turda aktif karakterinin bir sonraki Element Tepkimesi tetikleyişinde vereceği Hasar 2 artar."},"embersrekindled":{"id":223021,"name":"Yeniden Alevlenen Korlar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanmış Hiçlik Vaizi: Derin Alevler, Ateşle Yeniden Doğan kartını tetiklediğinde: Bu kart atılır ve karaktere Hiçlik Alevlerinin Kalkanı ile Ateş uygulanır.","descriptionraw":"Bu kartı kuşanmış $[A2302], <color=#FFFFFFFF>$[C123022]</color> kartını tetiklediğinde: Bu kart atılır ve karaktere $[K1006] ile Ateş uygulanır.","descriptionreplaced":"Bu kartı kuşanmış Hiçlik Vaizi: Derin Alevler, <color=#FFFFFFFF>Ateşle Yeniden Doğan</color> kartını tetiklediğinde: Bu kart atılır ve karaktere <color=#FFFFFFFF>Hiçlik Alevlerinin Kalkanı</color> ile Ateş uygulanır."},"emblemofseveredfate":{"id":312008,"name":"Parçalanan Kader Amblemi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Başka bir karakterin Element Patlaması kullandıktan sonra bunu kuşanan karakter 1 Enerji kazanır.\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 $[K310] kazanır.\\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.\\nKarakterin Element Patlamasının verdiği Hasar 2 artar (Her Turda bir defa)."},"embraceofwinds":{"id":215031,"name":"Rüzgarların Kucaklaması","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Venti tarafından oluşturulan bir Fırtına Bölgesi tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki Normal Saldırının Nötr Element maliyeti 1 azalır.","descriptionraw":"Bu kartı kuşanan $[A1503] tarafından oluşturulan bir <color=#FFFFFFFF>$[C115031]</color> tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki <color=#FFFFFFFF>Normal Saldırının</color> $[K309] maliyeti 1 azalır.","descriptionreplaced":"Bu kartı kuşanan Venti tarafından oluşturulan bir <color=#FFFFFFFF>Fırtına Bölgesi</color> tetiklendiğinde, karakterinin bu Tur yapacağı bir sonraki <color=#FFFFFFFF>Normal Saldırının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır."},"encarminevortex":{"id":163012,"name":"Kızıl Girdap","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bu karakter, bir sonraki hamlesinde hemen becerisini kullanır: 3 Ateş Hasarı verir ve Kalkan puanları kaldırılır.\nBu Beceri hazırlanırken bunun eklendiği karakter 3 Kalkan puanı kazanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen becerisini kullanır: <color=#FFFFFFFF>3 $[K103] verir ve $[K6] puanları kaldırılır</color>.\\nBu Beceri hazırlanırken bunun eklendiği karakter 3 $[K6] puanı kazanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen becerisini kullanır: <color=#FFFFFFFF>3 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir ve {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanları kaldırılır</color>.\\nBu Beceri hazırlanırken bunun eklendiği karakter 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Yolun Sonu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa bu kart 1 Yakala puanı kazanır. (En fazla 2 puan birikebilir.)\nBir karakter Beceri kullandığında bu kartta Yakala puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa</color> bu kart 1 <color=#FFFFFFFF>Yakala</color> puanı kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Bir karakter Beceri kullandığında</color> bu kartta <color=#FFFFFFFF>Yakala</color> puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bir Hamle Kartı oynadığında eğer bu düello için başlangıç destende aynı isme sahip başka bir kart yoksa</color> bu kart 1 <color=#FFFFFFFF>Yakala</color> puanı kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Bir karakter Beceri kullandığında</color> bu kartta <color=#FFFFFFFF>Yakala</color> puanları varsa tüm puanlar harcanır ve kullanılan Beceri fazladan 1 Hasar verir, ardından harcanan puan başına 1 kart çekersin.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Enerji Takviyesi: Öz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karaktere eklenen Gövde Geliştirme: Öz etkinleştiğinde tüm karakterlerin fazladan 1 Hasar verir.","descriptionraw":"Bu karaktere eklenen $[S30094] etkinleştiğinde tüm karakterlerin fazladan 1 Hasar verir.","descriptionreplaced":"Bu karaktere eklenen Gövde Geliştirme: Öz etkinleştiğinde tüm karakterlerin fazladan 1 Hasar verir."},"energyboostpneuma":{"id":130101,"name":"Enerji Takviyesi: Ruh","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karaktere eklenen Gövde Onarımı: Ruh tetiklendiğinde fazladan 1 Can yeniler.","descriptionraw":"Bu karaktere eklenen $[S30104] tetiklendiğinde fazladan 1 Can yeniler.","descriptionreplaced":"Bu karaktere eklenen Gövde Onarımı: Ruh tetiklendiğinde fazladan 1 Can yeniler."},"energyconversionousia":{"id":402012,"name":"Enerji Dönüşümü: Öz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması Başlangıcı: Bunun eklendiği karakterin Öz Enerjisi yenilenir ve karakter \"Öz Durumu\"na geçer.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunun eklendiği karakterin Öz Enerjisi yenilenir ve karakter \"Öz Durumu\"na geçer.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunun eklendiği karakterin Öz Enerjisi yenilenir ve karakter \"Öz Durumu\"na geçer."},"energyconversionpneuma":{"id":402018,"name":"Enerji Dönüşümü: Ruh","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması Başlangıcı: Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer."},"energyconversionpneuma-01":{"id":402021,"name":"Enerji Dönüşümü: Ruh","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakterin Ruh Enerjisi yenilenir ve karakter \"Ruh Durumu\"na geçer."},"energyrevival":{"id":402007,"name":"Enerji Dirilişi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Etki, 3 Diriliş Aşaması ile başlar. Saf Elektrik Hipostazı bir Beceri kullandıktan sonra Diriliş Aşaması 1 azalır. Diriliş Aşamaları tamamen tükenirse etki kaldırılır ve Açıktaki Zayıflık sona erer. Daha sonra Diriliş Prizmasının kalan her Prizmatik Enerji puanı başına Elektrik Hipostazına 2 Can yeniler.","descriptionraw":"Etki, 3 Diriliş Aşaması ile başlar. <color=#FFFFFFFF>Saf Elektrik Hipostazı bir Beceri kullandıktan sonra</color> Diriliş Aşaması 1 azalır. Diriliş Aşamaları tamamen tükenirse etki kaldırılır ve <color=#FFFFFFFF>$[C402011]</color> sona erer. Daha sonra <color=#FFFFFFFF>Diriliş Prizmasının</color> kalan her Prizmatik Enerji puanı başına Elektrik Hipostazına 2 Can yeniler.","descriptionreplaced":"Etki, 3 Diriliş Aşaması ile başlar. <color=#FFFFFFFF>Saf Elektrik Hipostazı bir Beceri kullandıktan sonra</color> Diriliş Aşaması 1 azalır. Diriliş Aşamaları tamamen tükenirse etki kaldırılır ve <color=#FFFFFFFF>Açıktaki Zayıflık</color> sona erer. Daha sonra <color=#FFFFFFFF>Diriliş Prizmasının</color> kalan her Prizmatik Enerji puanı başına Elektrik Hipostazına 2 Can yeniler.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Hapseden Yıldırım","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa şu etki otomatik tetiklenir: Bunun eklendiği karakterde Enerji yoksa 1 Enerji kazanır.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa şu etki otomatik tetiklenir:</color> Bunun eklendiği karakterde $[K310] yoksa 1 $[K310] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa şu etki otomatik tetiklenir:</color> Bunun eklendiği karakterde <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> yoksa 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır."},"equitablejudgment":{"id":112102,"name":"Adil Yargı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Adil Yargı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S12104]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Adil Yargı</color> Becerisini kullanır."},"exceptionalprotection":{"id":402027,"name":"Olağanüstü Koruma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Her kademe, aktif karakterini korumak için 1 Kalkan puanı verir. (Birikebilir)","descriptionraw":"Her kademe, aktif karakterini korumak için 1 $[K6] puanı verir. (Birikebilir)","descriptionreplaced":"Her kademe, aktif karakterini korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (Birikebilir)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Bitkin Atlayış","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Eklenen karakterin aldığı Hasar 1 artar.\nBu etki 3 \"Kalkış Geri Sayımı Puanı\" ile başlar.Bunun eklendiği karakter bir beceri kullandıktan sonra 1 \"Kalkış Geri Sayımı Puanı\" kaybeder. Tüm \"Kalkış Geri Sayımı Puanı\" tükendiğinde bu etki kaldırılır ve karakter \"Gökyüzü Devriyesi\" durumuna döner.","descriptionraw":"Eklenen karakterin aldığı Hasar 1 artar.\\nBu etki 3 \"Kalkış Geri Sayımı Puanı\" ile başlar.<color=#FFFFFFFF>Bunun eklendiği karakter bir beceri kullandıktan sonra</color> 1 \"Kalkış Geri Sayımı Puanı\" kaybeder. Tüm \"Kalkış Geri Sayımı Puanı\" tükendiğinde bu etki kaldırılır ve karakter \"$[C402014]\" durumuna döner.","descriptionreplaced":"Eklenen karakterin aldığı Hasar 1 artar.\\nBu etki 3 \"Kalkış Geri Sayımı Puanı\" ile başlar.<color=#FFFFFFFF>Bunun eklendiği karakter bir beceri kullandıktan sonra</color> 1 \"Kalkış Geri Sayımı Puanı\" kaybeder. Tüm \"Kalkış Geri Sayımı Puanı\" tükendiğinde bu etki kaldırılır ve karakter \"Gökyüzü Devriyesi\" durumuna döner.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Sürgünün Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Karakter Element Patlaması kullandıktan sonra hazırdaki tüm karakterlerin 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 $[K310] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)"},"exilescirclet-01":{"id":533018,"name":"Sürgünün Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Karakter Element Patlaması kullandıktan sonra hazırdaki tüm karakterlerin 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 $[K310] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Element Patlaması kullandıktan sonra</color> hazırdaki tüm karakterlerin 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)"},"explosivespark":{"id":113061,"name":"Patlayıcı Kıvılcım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandığında 1 adet daha az Ateş harcar ve fazladan 1 Hasar daha verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandığında</color> 1 adet daha az <color=#FF9999FF>$[K303]</color> harcar ve fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> 1 adet daha az <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş</color> harcar ve fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Patlayıcı Kıvılcım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandığında 1 adet daha az Ateş harcar ve fazladan 1 Hasar daha verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandığında</color> 1 adet daha az <color=#FF9999FF>$[K303]</color> harcar ve fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> 1 adet daha az <color=#FF9999FF>{SPRITE_PRESET#1103}Ateş</color> harcar ve fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Açıktaki Zayıflık","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu etki aktifken Saf Elektrik Hipostazının Diriliş Prizması onun yerine Hasar alır.\n(Karakter, Element Tepkimesi Hasarı aldığında Diriliş Prizmasının Prizmatik Enerjisi tüketilir. Aynı zamanda karakter tüm Hasarlara karşı bağışık olur.)","descriptionraw":"Bu etki aktifken <color=#FFFFFFFF>Saf Elektrik Hipostazının</color> <color=#FFFFFFFF>Diriliş Prizması</color> onun yerine Hasar alır.\\n(Karakter, Element Tepkimesi Hasarı aldığında Diriliş Prizmasının <color=#FFFFFFFF>Prizmatik Enerjisi</color> tüketilir. Aynı zamanda karakter tüm Hasarlara karşı bağışık olur.)","descriptionreplaced":"Bu etki aktifken <color=#FFFFFFFF>Saf Elektrik Hipostazının</color> <color=#FFFFFFFF>Diriliş Prizması</color> onun yerine Hasar alır.\\n(Karakter, Element Tepkimesi Hasarı aldığında Diriliş Prizmasının <color=#FFFFFFFF>Prizmatik Enerjisi</color> tüketilir. Aynı zamanda karakter tüm Hasarlara karşı bağışık olur.)"},"exquisitethrow":{"id":112092,"name":"Seçkin Zar","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandıktan sonra 1 Su Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Seçkin Zar","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 2 Su Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 $[K152] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Düşüşler ve Fırsatlar (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda her iki tarafın da karakter değiştirirken fazladan 1 Element Zarı harcaması gerekir.","descriptionraw":"Bu Turda her iki tarafın da <color=#FFFFFFFF>karakter değiştirirken</color> fazladan 1 Element Zarı harcaması gerekir.","descriptionreplaced":"Bu Turda her iki tarafın da <color=#FFFFFFFF>karakter değiştirirken</color> fazladan 1 Element Zarı harcaması gerekir.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Ölümcül İnfilak","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Kutsanmış Akrep alandaysa Kemik Kıranın Enerji Bloku oynadıktan sonra 1 kart çekersin, ardından 1 Kemik Kıranın Enerji Bloku oluşur ve destene rastgele eklenir.","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A2405]</color> alandaysa <color=#FFFFFFFF>$[C124051]</color> oynadıktan sonra 1 kart çekersin, ardından 1 <color=#FFFFFFFF>$[C124051]</color> oluşur ve destene rastgele eklenir.","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kutsanmış Akrep</color> alandaysa <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oynadıktan sonra 1 kart çekersin, ardından 1 <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> oluşur ve destene rastgele eklenir."},"fatuiambusher":{"id":303215,"name":"Fatui Suikastçısı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Fatui Suikastçıları, kendi taraflarındaki karakterler Beceri kullandığında etkilerini tetikleyerek alanın o tarafındaki aktif karaktere Hasar verirler. (Her Turda bir defa)\nToplamda 4 çeşit Fatui Suikastçısı bulunur:\nBuz Cicini Büyücüsü: Tetiklendiğinde 1 Buz Hasarı verir, Kullanım Hakkı: 2\nAynalı Rahibe: Tetiklendiğinde 1 Su Hasarı verir, Kullanım Hakkı: 2.\nDestek Ateş Nişancısı: Tetiklendiğinde 1 Ateş Hasarı verir, Kullanım Hakkı: 2.\nÖncü Elektrik Balyoz: Tetiklendiğinde 1 Elektrik Hasarı verir, Kullanım Hakkı: 2.","descriptionraw":"Fatui Suikastçıları, kendi taraflarındaki karakterler Beceri kullandığında etkilerini tetikleyerek alanın o tarafındaki aktif karaktere Hasar verirler. (Her Turda bir defa)\\nToplamda 4 çeşit Fatui Suikastçısı bulunur:\\n<color=#FFFFFFFF>Buz Cicini Büyücüsü</color>: Tetiklendiğinde 1 $[K101] verir, Kullanım Hakkı: 2\\n<color=#FFFFFFFF>Aynalı Rahibe</color>: Tetiklendiğinde 1 $[K102] verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Destek Ateş Nişancısı</color>: Tetiklendiğinde 1 $[K103] verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Öncü Elektrik Balyoz</color>: Tetiklendiğinde 1 $[K104] verir, Kullanım Hakkı: 2.","descriptionreplaced":"Fatui Suikastçıları, kendi taraflarındaki karakterler Beceri kullandığında etkilerini tetikleyerek alanın o tarafındaki aktif karaktere Hasar verirler. (Her Turda bir defa)\\nToplamda 4 çeşit Fatui Suikastçısı bulunur:\\n<color=#FFFFFFFF>Buz Cicini Büyücüsü</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, Kullanım Hakkı: 2\\n<color=#FFFFFFFF>Aynalı Rahibe</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Destek Ateş Nişancısı</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir, Kullanım Hakkı: 2.\\n<color=#FFFFFFFF>Öncü Elektrik Balyoz</color>: Tetiklendiğinde 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir, Kullanım Hakkı: 2."},"fatuiambushercryocicinmage":{"id":303216,"name":"Fatui Suikastçısı: Buz Cicini Büyücüsü","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında o tarafın aktif karakterine 1 Buz Hasarı verir. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 $[K101] verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Fatui Suikastçısı: Öncü Elektrik Balyoz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında o tarafın aktif karakterine 1 Elektrik Hasarı verir. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 $[K104] verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Fatui Suikastçısı: Aynalı Rahibe","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında o tarafın aktif karakterine 1 Su Hasarı verir. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 $[K102] verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Fatui Suikastçısı: Destek Ateş Nişancısı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında o tarafın aktif karakterine 1 Ateş Hasarı verir. (Her Turda bir defa)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 $[K103] verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Favonius Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra fazladan 1 Enerji kazanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> fazladan 1 $[K310] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> fazladan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır. (Her Turda bir defa)"},"featherfalljudgment":{"id":214041,"name":"Tüy Yargısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Cyno, Sadık Öncü en az 2 seviye Yerleşim etkisine sahipken Saklı Ayin: Ahir Rehberi kullandığında Saklı Ayin: Ahir Rehberi ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)","descriptionraw":"Bu kartı kuşanan $[A1404], <color=#FFFFFFFF>$[C114041]</color> en az 2 seviye Yerleşim etkisine sahipken <color=#FFFFFFFF>$[S14042]</color> kullandığında <color=#FFFFFFFF>$[S14042]</color> ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)","descriptionreplaced":"Bu kartı kuşanan Cyno, <color=#FFFFFFFF>Sadık Öncü</color> en az 2 seviye Yerleşim etkisine sahipken <color=#FFFFFFFF>Saklı Ayin: Ahir Rehberi</color> kullandığında <color=#FFFFFFFF>Saklı Ayin: Ahir Rehberi</color> ile verdiği Hasar 1 artar. (Her Turda en fazla iki defa)"},"featherweightfoam":{"id":222051,"name":"Tüy Hafifliğinde Köpük","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Su Tırpanlı Dağ Zebanisi alandayken bir Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A2205] alandayken bir {SPRITE_PRESET#3008}Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Su Tırpanlı Dağ Zebanisi alandayken bir {SPRITE_PRESET#3008}Teknik kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"festivefires":{"id":113123,"name":"Şölen Ateşi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Turunun sonlandığını bildirdiğinde elinde 1'den fazla kart yoksa 1 Ateş Hasarı verirsin.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> elinde 1'den fazla kart yoksa 1 $[K103] verirsin.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> elinde 1'den fazla kart yoksa 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verirsin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Ateşle Yeniden Doğan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği Ateş Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği $[K103] 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> 1 artar."},"fieryrebirthhoned":{"id":123026,"name":"Ateşle Yeniden Doğan: Gelişmiş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Ateş Hasarı 1 artar.","descriptionraw":"Karakterin verdiği $[K103] 1 artar.","descriptionreplaced":"Karakterin verdiği {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> 1 artar."},"fierysanctumsprotection":{"id":113094,"name":"Yakıcı Sığınağın Koruması","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Yakıcı Sığınak Alanı alandayken ve hazırdaki karakterin Dehya olduğunda, aktif karakterin hasar alırsa alınan Hasar 1 azalır. Dehya en az 7 Cana sahipse rakibine 1 Delme Hasarı verir (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>$[C113093] alandayken ve hazırdaki karakterin $[A1309] olduğunda, aktif karakterin hasar alırsa</color> alınan Hasar 1 azalır. $[A1309] en az 7 Cana sahipse rakibine 1 $[K5] verir (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Yakıcı Sığınak Alanı alandayken ve hazırdaki karakterin Dehya olduğunda, aktif karakterin hasar alırsa</color> alınan Hasar 1 azalır. Dehya en az 7 Cana sahipse rakibine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir (Her Turda bir defa).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Umutsuz Çılgınlık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması: Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve Kamuna Tılsımı: Ateş tekrar eklenir.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması:</color> Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve <color=#FFFFFFFF>$[C133031]</color> tekrar eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması:</color> Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve <color=#FFFFFFFF>Kamuna Tılsımı: Ateş</color> tekrar eklenir."},"finalfrenzy-01":{"id":134012,"name":"Umutsuz Çılgınlık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması: Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve Kamuna Tılsımı: Elektrik tekrar eklenir.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması:</color> Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve <color=#FFFFFFFF>$[C134011]</color> tekrar eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması:</color> Bunun eklendiği karakter aktif karakter ise bu durum iptal edilir. Ayrıca karakter 3 Can yeniler ve <color=#FFFFFFFF>Kamuna Tılsımı: Elektrik</color> tekrar eklenir."},"fishandchipsactive":{"id":303311,"name":"Balık ve Patates Kızartması (Aktif)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda, bunun eklendiği karakter bir sonraki Becerisini kullanırken 1 adet daha az Element Zarı harcar.","descriptionraw":"Bu Turda, bunun eklendiği karakter bir sonraki Becerisini kullanırken 1 adet daha az Element Zarı harcar.","descriptionreplaced":"Bu Turda, bunun eklendiği karakter bir sonraki Becerisini kullanırken 1 adet daha az Element Zarı harcar."},"flamesofwarineffect":{"id":300007,"name":"Savaşın Alevleri (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bu Turda fazladan 1 Hasar verir. (Birikebilir)","descriptionraw":"Bunun eklendiği karakter bu Turda fazladan 1 Hasar verir. (Birikebilir)","descriptionreplaced":"Bunun eklendiği karakter bu Turda fazladan 1 Hasar verir. (Birikebilir)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Yandan Uçan Yapraklar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Collei, bir Doğa Temizliği kullandığında bu Turda karakterinin Becerisi Doğa ile İlgili Tepkimeler tetikler ve 1 Doğa Hasarı verir. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1701], bir <color=#FFFFFFFF>$[S17012]</color> kullandığında bu Turda karakterinin Becerisi $[K217] tetikler ve 1 $[K107] verir. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Collei, bir <color=#FFFFFFFF>Doğa Temizliği</color> kullandığında bu Turda karakterinin Becerisi <color=#7EC236FF>{SPRITE_PRESET#2107}Doğa ile İlgili Tepkimeler</color> tetikler ve 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (Her Turda bir defa)"},"flowerfeatherclanineffect":{"id":301024,"name":"\"Çiçek Tüyü Klanı\" (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","descriptionraw":"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","descriptionreplaced":"Bu karakter bir sonraki defa aktif karakter olarak değiştirildiğinde karşılık gelen renkteki 1 Element Zarını geri alırsın. (Birikebilir. Her seferinde 1 kademe tetiklenebilir.)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Kayıp Cennet Çiçeği","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunun eklendiği karakter aktif karakter olduğunda ve bir rakip Hasar aldığında eğer bu Hasar Doğa Hasarı ise veya Doğa ile İlgili Tepkimeler tetiklerse 2 Kristal Taç kazanırsın. 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(En fazla 3 Kalkan ekler)","descriptionraw":"Aktif karakterin için <color=#FFFFFFFF>1 $[K6] puanı</color> sağlar.\\n<color=#FFFFFFFF>Oluşturulduğunda</color> alanda <color=#FFFFFFFF>$[C121011]</color> varsa $[K6], sahip olduğu $[K3] kadar artar. (En fazla 3 $[K6] ekler)","descriptionreplaced":"Aktif karakterin için <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> sağlar.\\n<color=#FFFFFFFF>Oluşturulduğunda</color> alanda <color=#FFFFFFFF>Buz Cicinleri</color> varsa {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color>, sahip olduğu <color=#FFFFFFFF>Kullanım Hakkı</color> kadar artar. (En fazla 3 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> ekler)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Akan Alev","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Diluc, bir Turda ikinci ve üçüncü defa Dağlayan Taarruz kullandığında 1 adet daha az Ateş Zarı harcanır.","descriptionraw":"Bu kartı kuşanan $[A1301], bir Turda ikinci ve üçüncü defa <color=#FFFFFFFF>$[S13012]</color> kullandığında 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş Zarı</color> harcanır.","descriptionreplaced":"Bu kartı kuşanan Diluc, bir Turda ikinci ve üçüncü defa <color=#FFFFFFFF>Dağlayan Taarruz</color> kullandığında 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş Zarı</color> harcanır."},"flowingpurity":{"id":311110,"name":"Saflığın Akışı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Oynandığında ve Tur sona erdiğinde karakter 1 Hayat Bağı kademesi kazanır.\nİki taraf da Hamle yapmadan önce ekli karakterde Hayat Bağı ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Oynandığında ve Tur sona erdiğinde</color> karakter 1 <color=#FFFFFFFF>$[C122]</color> kademesi kazanır.\\n<color=#FFFFFFFF>İki taraf da Hamle yapmadan önce</color> ekli karakterde <color=#FFFFFFFF>$[C122]</color> ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında ve Tur sona erdiğinde</color> karakter 1 <color=#FFFFFFFF>Hayat Bağı</color> kademesi kazanır.\\n<color=#FFFFFFFF>İki taraf da Hamle yapmadan önce</color> ekli karakterde <color=#FFFFFFFF>Hayat Bağı</color> ekli değilse rastgele 1 temel Element Zarı kazanırsın ve karakterin bir sonraki saldırısında fazladan 1 Hasar verir. (Her Turda bir defa)"},"flowingpurityineffect":{"id":301112,"name":"Saflığın Akışı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionraw":"Bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir.","descriptionreplaced":"Bunun eklendiği karakter bir sonraki Hasar verişinde fazladan 1 Hasar verir."},"flowingrings":{"id":312019,"name":"Süzülen Küpeler","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Karakter Normal Saldırı kullandığında 1 kart çekersin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> 1 kart çekersin. (Her Turda bir defa)"},"flyingcloudflagformation":{"id":116073,"name":"Dalgalanan Bulut Bayrağı Düzeni","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandığında elinde 1'den fazla kart yoksa bu Beceri için 1 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1 (En fazla 4 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandığında</color> elinde 1'den fazla kart yoksa bu Beceri için 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 4 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandığında</color> elinde 1'den fazla kart yoksa bu Beceri için 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 4 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Dalgalanan Bulut Bayrağı Düzeni","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hamle yaptıktan sonra Hamle hakkı 1 artar.\nKullanım Hakkı: 1 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> Hamle hakkı 1 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hamle yaptıktan sonra</color> Hamle hakkı 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Fontemer İncisi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında 1 Hasar etkisiz hale getirilir. Her Turda bir defa, Minyonlardan gelen Hasar etkisiz hale getirilirken Kullanım Hakkı harcanmaz.\nKullanım Hakkı: 2\n\nTurunun sonlandığını bildirdiğinde bunun eklendiği karakter aktif karakterse 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar etkisiz hale getirilir. Her Turda bir defa, Minyonlardan gelen Hasar etkisiz hale getirilirken $[K3] harcanmaz.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bunun eklendiği karakter aktif karakterse 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar etkisiz hale getirilir. Her Turda bir defa, Minyonlardan gelen Hasar etkisiz hale getirilirken <color=#FFFFFFFF>Kullanım Hakkı</color> harcanmaz.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bunun eklendiği karakter aktif karakterse 1 kart çekersin.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Fontemer İncisi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında 1 Hasar etkisiz hale getirilir.\nMinyonlar tarafından verilen Hasar etkisiz hale getirilirken Kullanım Hakkı harcanmaz.\nKullanım Hakkı: 2\n\nBu etki süresince bunun eklendiği karakter fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar etkisiz hale getirilir.\\nMinyonlar tarafından verilen Hasar etkisiz hale getirilirken $[K3] harcanmaz.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Bu etki süresince</color> bunun eklendiği karakter fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar etkisiz hale getirilir.\\nMinyonlar tarafından verilen Hasar etkisiz hale getirilirken <color=#FFFFFFFF>Kullanım Hakkı</color> harcanmaz.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n\\n<color=#FFFFFFFF>Bu etki süresince</color> bunun eklendiği karakter fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Yasak Bilgi (Beklemede)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda bir daha \"Yasak Bilgi\" oynayamazsın","descriptionraw":"Bu turda bir daha \"Yasak Bilgi\" oynayamazsın","descriptionreplaced":"Bu turda bir daha \"Yasak Bilgi\" oynayamazsın","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Orman Nişanı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>"},"forestregaliaineffect":{"id":301109,"name":"Orman Nişanı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter bu Turda Normal Saldırı kullandığında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.","descriptionraw":"<color=#FFFFFFFF>Karakter bu Turda Normal Saldırı kullandığında</color> bu karakterle aynı Element Türünde 2 Element Zarı oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Karakter bu Turda Normal Saldırı kullandığında</color> bu karakterle aynı Element Türünde 2 Element Zarı oluşur."},"fortunepreservingtalisman":{"id":111082,"name":"Nazar Tılsımı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra Canı tam değilse karakterine 2 Can yeniler.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> Canı tam değilse karakterine 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> Canı tam değilse karakterine 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Dört Yaprak Mührü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Eklenen karaktere geçersin.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere geçersin.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere geçersin."},"freshwindoffreedomineffect":{"id":300002,"name":"Özgürlüğün Rüzgarı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turdaki Hamle Aşamanda bir rakip karakter yenildiğinde bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bu Turdaki Hamle Aşamanda bir rakip karakter yenildiğinde</color> bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu Turdaki Hamle Aşamanda bir rakip karakter yenildiğinde</color> bu Hamle sona erdikten sonra hamle yapmaya devam edebilirsin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Ana Cephe","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamle Aşaması Başlangıcı: Bu etki kaldırılır ve ardından her bir Ana Cephe kademesi için 1 Kararsız Element oluşur.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu etki kaldırılır ve ardından her bir Ana Cephe kademesi için 1 $[K411] oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu etki kaldırılır ve ardından her bir Ana Cephe kademesi için 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Donma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)\nBu karakter, Ateş Hasarı veya Fiziksel Hasar alırsa bu etki kalkar ve alınan Hasar 2 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)\\nBu karakter, $[K103] veya $[K100] alırsa bu etki kalkar ve alınan Hasar 2 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)\\nBu karakter, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> alırsa bu etki kalkar ve alınan Hasar 2 artar.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Doygunluk Meyvesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakterin verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>."},"fullplate":{"id":116021,"name":"Tam Zırh","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 2 Kalkan puanı verir.\nBu Kalkan sona erene kadar aldığın Fiziksel Hasar yarıya iner. (Hasar değeri yukarı yuvarlanır)","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>2 $[K6] puanı</color> verir.\\nBu $[K6] sona erene kadar aldığın $[K100] yarıya iner. (Hasar değeri yukarı yuvarlanır)","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.\\nBu {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sona erene kadar aldığın {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> yarıya iner. (Hasar değeri yukarı yuvarlanır)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Fuufuu Çarkı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Fuufuu Döner Tekme Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S15074]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Fuufuu Döner Tekme</color> Becerisini kullanır."},"galesofreverie":{"id":215061,"name":"Bora Rüyası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan {REALNAME[ID(1), Akım Harmonisi durumundayken Yüklü Saldırı kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 Rüzgar Hasarı verir.","descriptionraw":"Bu kartı kuşanan $[A1506], <color=#FFFFFFFF>$[C115061]</color> durumundayken $[K51] kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 $[K105] verir.","descriptionreplaced":"Bu kartı kuşanan #{REALNAME[ID(1), <color=#FFFFFFFF>Akım Harmonisi</color> durumundayken <color=#FFFFFFFF>Yüklü Saldırı</color> kullandıktan sonra bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanır ve 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir."},"gamblersearrings":{"id":312004,"name":"Kumarbazın Küpeleri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde aktif karakterse 2 Kararsız Element oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)","descriptionraw":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde</color> aktif karakterse 2 $[K411] oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, rakibin bir karakteri yenildiğinde</color> aktif karakterse 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşturur. (Bir düelloda en fazla 3 defa gerçekleşebilir.)"},"generalsancienthelm":{"id":312009,"name":"Kadim General Miğferi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır."},"generalswarbanner":{"id":116061,"name":"Generalin Savaş Sancağı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Grubundaki karakterler fazladan 1 Toprak Hasarı verir.\nTur Süresi: 2 (En fazla 3 Tur boyunca birikebilir)","descriptionraw":"Grubundaki karakterler fazladan 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color> (En fazla 3 Tur boyunca birikebilir)","descriptionreplaced":"Grubundaki karakterler fazladan 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color> (En fazla 3 Tur boyunca birikebilir)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Toprak Elementi Ekipmanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında 1 Hasar azaltılır. Azaltılan Hasar Toprak Hasarı ise fazladan 1 Kullanım Hakkı harcar.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar azaltılır. Azaltılan Hasar $[K106] ise fazladan 1 $[K3] harcar.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar azaltılır. Azaltılan Hasar {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> ise fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> harcar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Toprak Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Toprak Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K106] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Toprak Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir, verdiği Fiziksel Hasar, Toprak Hasarı olarak değişir.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği $[K100], $[K106] olarak değişir.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir."},"gildeddreams":{"id":133095,"name":"Yaldızlı Rüyalar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında 1 kart çekersin. (Her Turda en fazla iki defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)"},"gildeddreams-01":{"id":312018,"name":"Yaldızlı Rüyalar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında 1 kart çekersin. (Her Turda en fazla iki defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> 1 kart çekersin. (Her Turda en fazla iki defa)"},"gladiatorstriumphus":{"id":312029,"name":"Gladyatörün Zaferi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter Normal Saldırı kullandığında elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Normal Saldırı kullandığında</color> elinde 2'den fazla kart yoksa 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"gloriousseason":{"id":212011,"name":"Muhteşem Sezon","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Barbara alandayken Melodi Döngüsü, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1201] alandayken <color=#FFFFFFFF>$[C112011]</color>, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Barbara alandayken <color=#FFFFFFFF>Melodi Döngüsü</color>, bir sonraki \"Karakter Değiştir\" kullanışında 1 adet daha az Element Zarı harcanmasını sağlar. (Her Turda bir defa)"},"goldenchalicesbounty":{"id":112081,"name":"Altın Kadeh","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Rakip karakterler Çiçeklenme tepkimesinden etkilendikten sonra takımın daha fazla Doğa Çekirdeği oluşturmaz, bunun yerine Bereketli Çekirdek çağırır.","descriptionraw":"<color=#FFFFFFFF>Rakip karakterler Çiçeklenme tepkimesinden etkilendikten sonra</color> takımın daha fazla <color=#FFFFFFFF>$[C116]</color> oluşturmaz, bunun yerine $[K1011] çağırır.","descriptionreplaced":"<color=#FFFFFFFF>Rakip karakterler Çiçeklenme tepkimesinden etkilendikten sonra</color> takımın daha fazla <color=#FFFFFFFF>Doğa Çekirdeği</color> oluşturmaz, bunun yerine <color=#FFFFFFFF>Bereketli Çekirdek</color> çağırır.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Altın Aşınma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakter hazırdaki karakterse sahip olduğu her Kullanım Hakkı için 1 Delme Hasarı alır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse sahip olduğu her $[K3] için 1 $[K5] alır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse sahip olduğu her <color=#FFFFFFFF>Kullanım Hakkı</color> için 1 <color=#FFFFFFFF>Delme Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Altın Kumpanya","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Son Aşama: Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan \"Tazminat\" kazanır. (En fazla 4 puan birikebilir.)\nYetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında bu kartın sahip olduğu puanlar tüketilerek her \"Tazminat\" puanı için 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter hazırdaki karakterse bu kart 2 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 4 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Altın Kumpanya Ödülü","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Son Aşama: Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan \"Tazminat\" kazanır. (En fazla 2 puan birikebilir.)\nYetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında bu kartın sahip olduğu puanlar tüketilerek her \"Tazminat\" puanı için 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunu kuşanan karakter hazırdaki karakterse bu kart 1 puan <color=#FFFFFFFF>\"Tazminat\"</color> kazanır. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> bu kartın sahip olduğu puanlar tüketilerek her <color=#FFFFFFFF>\"Tazminat\"</color> puanı için 1 adet daha az Element Zarı harcanır.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Büyük Umutlar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Bennett, bir İlham Alanı oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur.","descriptionraw":"Bu kartı kuşanan $[A1303], bir <color=#FFFFFFFF>$[C113031]</color> oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur.","descriptionreplaced":"Bu kartı kuşanan Bennett, bir <color=#FFFFFFFF>İlham Alanı</color> oluşturduğunda Hasar Bonusu artık Can kısıtlaması olmadan sürekli etkin olur."},"grapplelink":{"id":117091,"name":"Kanca Bağlantısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Rakip Yanma Hasarı aldığında veya karakterlerin bir Teknik kullandığında bunun eklendiği karakter 1 Gece Ruhu puanı kazanır.\nGece Ruhu puanı 2 olduğunda bunun eklendiği karaktere Kanca Hazırlama eklenir, ardından 2 Gece Ruhu puanı tüketilir. (Kanca Hazırlama eklendikten sonra, karakterlerin hamlelerini seçmeden önce eğer bunun ekli olduğu karakter aktif karakterse en yakındaki rakibe 3 Doğa Hasarı verir.)\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Rakip Yanma Hasarı aldığında veya karakterlerin bir Teknik kullandığında</color> bunun eklendiği karakter 1 <color=#FFFFFFFF>Gece Ruhu puanı</color> kazanır.\\n<color=#FFFFFFFF>Gece Ruhu puanı 2 olduğunda</color> bunun eklendiği karaktere <color=#FFFFFFFF>$[C117094]</color> eklenir, ardından 2 <color=#FFFFFFFF>Gece Ruhu puanı</color> tüketilir. (<color=#FFFFFFFF>$[C117094]</color> eklendikten sonra, <color=#FFFFFFFF>karakterlerin hamlelerini seçmeden önce eğer bunun ekli olduğu karakter aktif karakterse</color> en yakındaki rakibe 3 $[K107] verir.)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Rakip Yanma Hasarı aldığında veya karakterlerin bir Teknik kullandığında</color> bunun eklendiği karakter 1 <color=#FFFFFFFF>Gece Ruhu puanı</color> kazanır.\\n<color=#FFFFFFFF>Gece Ruhu puanı 2 olduğunda</color> bunun eklendiği karaktere <color=#FFFFFFFF>Kanca Hazırlama</color> eklenir, ardından 2 <color=#FFFFFFFF>Gece Ruhu puanı</color> tüketilir. (<color=#FFFFFFFF>Kanca Hazırlama</color> eklendikten sonra, <color=#FFFFFFFF>karakterlerin hamlelerini seçmeden önce eğer bunun ekli olduğu karakter aktif karakterse</color> en yakındaki rakibe 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Kanca Hazırlama","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin hamlesini seçmeden önce eğer bunun eklendiği karakter aktif karakterinse en yakındaki rakip karaktere 3 Doğa Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Karakterin hamlesini seçmeden önce eğer bunun eklendiği karakter aktif karakterinse</color> en yakındaki rakip karaktere 3 $[K107] verir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin hamlesini seçmeden önce eğer bunun eklendiği karakter aktif karakterinse</color> en yakındaki rakip karaktere 3 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir."},"grassringofsanctification":{"id":114111,"name":"Kutsal Ot Çemberi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değiştirdikten sonra 1 Elektrik Hasarı verir ve takımındaki en fazla hasar alan karakter için 1 Can yeniler. (Her Turda bir defa)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 $[K104] verir ve takımındaki en fazla hasar alan karakter için 1 Can yeniler. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir ve takımındaki en fazla hasar alan karakter için 1 Can yeniler. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Kederli Yankı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yıldırım Alameti oyundayken Paratoner ekli olan rakipler Hasar aldığında 1 kart çekersin. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A2402] oyundayken <color=#FFFFFFFF>$[C124022]</color> ekli olan rakipler Hasar aldığında 1 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Yıldırım Alameti oyundayken <color=#FFFFFFFF>Paratoner</color> ekli olan rakipler Hasar aldığında 1 kart çekersin. (Her Turda bir defa)"},"grimheart":{"id":111061,"name":"Buz Yürek","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Buz Dalgası Girdabı kullandıktan sonra bu durum kaldırılır ve bu seferki Hasar 3 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[S11062] kullandıktan sonra</color> bu durum kaldırılır ve bu seferki Hasar 3 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Buz Dalgası Girdabı kullandıktan sonra</color> bu durum kaldırılır ve bu seferki Hasar 3 artar."},"gurglingbubble":{"id":132071,"name":"Çağlayan Baloncuk","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Furina, Yalnızlık Salonu kullandığında kendine İlgi Odağı uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)","descriptionraw":"Bu kartı kuşanan $[A1211], <color=#FFFFFFFF>$[S12123]</color> kullandığında kendine <color=#FFFFFFFF>$[K1030]</color> uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)","descriptionreplaced":"Bu kartı kuşanan Furina, <color=#FFFFFFFF>Yalnızlık Salonu</color> kullandığında kendine <color=#FFFFFFFF><color=#FFFFFFFF>İlgi Odağı</color></color> uygular. (Normal saldırılar, duruma bağlı olarak farklı etkiler tetikler.)"},"heartofdepth":{"id":312202,"name":"Derinliğin Kalbi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Su Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Su olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> olur."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Khvarena'nın İhtişamının Kalbi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter Hasar aldığında aktif karakterse 1 kart çekersin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. (Her Turda bir defa)"},"heartofoasis":{"id":127029,"name":"Vaha Kalbi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"4 Çoğalan Organizma çağırdığında Apep Vahası'nın Muhafızı, Yeniden Alevlenen Vaha Kalbi kazanır ve 1 Kalkan puanı elde eder.","descriptionraw":"4 <color=#FFFFFFFF>$[C127022]</color> çağırdığında <color=#FFFFFFFF>$[A2702]</color>, <color=#FFFFFFFF>$[C127027]</color> kazanır ve 1 <color=#FFFFFFFF>$[K6]</color> puanı elde eder.","descriptionreplaced":"4 <color=#FFFFFFFF>Çoğalan Organizma</color> çağırdığında <color=#FFFFFFFF>Apep Vahası'nın Muhafızı</color>, <color=#FFFFFFFF>Yeniden Alevlenen Vaha Kalbi</color> kazanır ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color></color> puanı elde eder.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Sıkı Önlem","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması Başlangıcı: Kuşanan karakterde Zırhlı Yengeç Kabuğu yoksa 3 kademe Zırhlı Yengeç Kabuğu kazanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Kuşanan karakterde <color=#FFFFFFFF>$[C123041]</color> yoksa 3 kademe <color=#FFFFFFFF>$[C123041]</color> kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Kuşanan karakterde <color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> yoksa 3 kademe <color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> kazanır."},"heavystrikeineffect":{"id":303220,"name":"Ağır Darbe (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin bu Turda bir sonraki Normal Saldırısı fazladan 1 Hasar verir.\nBu Normal Saldırı bir Yüklü Saldırı ise fazladan 1 Hasar verir.","descriptionraw":"Karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Bu Normal Saldırı bir $[K51] ise</color> fazladan 1 Hasar verir.","descriptionreplaced":"Karakterin bu Turda bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Bu Normal Saldırı bir <color=#FFFFFFFF>Yüklü Saldırı</color> ise</color> fazladan 1 Hasar verir."},"heirtotheancientseasauthority":{"id":212101,"name":"Kadim Deniz İktidarının Varisi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Karakterlerin Su ile İlgili Tepkimeler tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir.","descriptionraw":"Karakterlerin $[K212] tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir.","descriptionreplaced":"Karakterlerin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su ile İlgili Tepkimeler</color> tetiklediğinde bu kartı kuşanan Neuvillette, sonraki 2 saldırısında fazladan 1 Hasar verir."},"heronshield":{"id":112071,"name":"Balıkçıl Kalkanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 Kalkan puanı kazanır.","descriptionraw":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 $[K6] puanı kazanır.","descriptionreplaced":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Balıkçıl Saldırısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Balıkçıl Saldırısı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S12074]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Balıkçıl Saldırısı</color> Becerisini kullanır."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Yüksek Frekanslı Sarmal Saldırı: Hazırlık Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Yüksek Frekanslı Sarmal Saldırı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S30045]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Yüksek Frekanslı Sarmal Saldırı</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Buzul Büyük Kalkan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 2 azalır.\nBu durum 2 defa Buz Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 2 azalır</color>.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 2 azalır</color>.\\nBu durum 2 defa <color=#99FFFFFF>Buz Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Çetin Ceviz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Beceri kullandıktan sonra: Bu etki rakip tarafa aktarılır ve 1 Aşırı Kızgın puanı birikir (4 puana kadar birikir). Son Aşama: Bu etki kaldırılır ve bu etkinin ekli olduğu tarafa 2 Fiziksel Hasar verilir. Her Aşırı Kızgın puanı için fazladan 1 Hasar verilir.","descriptionraw":"<color=#FFFFFFFF>Karakterin Beceri kullandıktan sonra:</color> Bu etki rakip tarafa aktarılır ve 1 Aşırı Kızgın puanı birikir (4 puana kadar birikir). <color=#FFFFFFFF>Son Aşama:</color> Bu etki kaldırılır ve bu etkinin ekli olduğu tarafa 2 $[K100] verilir. Her Aşırı Kızgın puanı için fazladan 1 Hasar verilir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Beceri kullandıktan sonra:</color> Bu etki rakip tarafa aktarılır ve 1 Aşırı Kızgın puanı birikir (4 puana kadar birikir). <color=#FFFFFFFF>Son Aşama:</color> Bu etki kaldırılır ve bu etkinin ekli olduğu tarafa 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verilir. Her Aşırı Kızgın puanı için fazladan 1 Hasar verilir.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Su Hasarı Bonusu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Karakterlerinin ve Minyonlarının verdiği Su Hasarı artar. (Girdap Hasarı hariç)","descriptionraw":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>$[K152]</color> artar. (Girdap Hasarı hariç)","descriptionreplaced":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color></color> artar. (Girdap Hasarı hariç)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Su Elementi Ekipmanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve İyileştirmesi 1 artar.\nBu durum 2 defa Su Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar Beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır ve İyileştirmesi 1 artar</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır ve İyileştirmesi 1 artar</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Su Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter hiç Hasar almaz.\nBu durum 2 defa Su Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Yüksek Hızlı Sarmal Saldırı: Hazırlık Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Yüksek Hızlı Sarmal Saldırı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S30046]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Yüksek Hızlı Sarmal Saldırı</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"İai: Soluklanma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen İai: Sokma Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S30034]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>İai: Sokma</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"İai: Kınına Sokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen İai: Sokma Becerisini kullanır.","descriptionraw":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>$[S30034]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>İai: Sokma</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"İai: Kınına Sokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen İai: Yakıcı Rüzgar Becerisini kullanır.","descriptionraw":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>$[S33036]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>İai: Yakıcı Rüzgar</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"İai: Kınına Sokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen İai: Yakıcı Rüzgar Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S33036]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>İai: Yakıcı Rüzgar</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"İai: Kınına Sokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen İai: Fırtına Nefesi Becerisini kullanır.","descriptionraw":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>$[S34016]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, hazırlık başladıktan sonra ikinci defa hamle yaptığında hemen <color=#FFFFFFFF>İai: Fırtına Nefesi</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"İai: Kınına Sokma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen İai: Fırtına Nefesi Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S34016]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>İai: Fırtına Nefesi</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Buz Nilüferi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Buz Mühürlü Kızıl Alev Cadısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması başladığında eklenen karakter 4 veya daha az Cana sahipse bu etki kaldırılır.\nEklenen karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 1 olacak şekilde Can yeniler.\n\nBu etki kaldırıldığında eklenen karakter Kızıl Alev Cadısı durumuna dönüşür.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 4 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter $[K1013] durumuna dönüşür.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 4 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter <color=#FFFFFFFF>Kızıl Alev Cadısı</color> durumuna dönüşür.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Buz Mühürlü Kızıl Alev Cadısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması başladığında eklenen karakter 15 veya daha az Cana sahipse bu etki kaldırılır.\nEklenen karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 1 olacak şekilde Can yeniler.\n\nBu etki kaldırıldığında eklenen karakter Kızıl Alev Cadısı durumuna dönüşür.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 15 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter $[K1013] durumuna dönüşür.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 15 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter <color=#FFFFFFFF>Kızıl Alev Cadısı</color> durumuna dönüşür.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Buz Mühürlü Kızıl Alev Cadısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hamle Aşaması başladığında eklenen karakter 25 veya daha az Cana sahipse bu etki kaldırılır.\nEklenen karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 1 olacak şekilde Can yeniler.\n\nBu etki kaldırıldığında eklenen karakter Kızıl Alev Cadısı durumuna dönüşür.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 25 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter $[K1013] durumuna dönüşür.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması başladığında</color> eklenen karakter 25 veya daha az Cana sahipse bu etki kaldırılır.\\n<color=#FFFFFFFF>Eklenen karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 1 olacak şekilde Can yeniler.\\n\\n<color=#FFFFFFFF>Bu etki kaldırıldığında</color> eklenen karakter <color=#FFFFFFFF>Kızıl Alev Cadısı</color> durumuna dönüşür.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Sarkıt","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değiştirdikten sonra 2 Buz Hasarı verir.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 2 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Buzdan Tüy","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterinin verdiği Buz Hasarı 1 artar (Buz tesirli Girdap tepkimelerinden gelen Hasar dahil)\nKullanım Hakkı: 2","descriptionraw":"Karakterinin verdiği $[K101] 1 artar (<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz tesirli</color> Girdap tepkimelerinden gelen Hasar dahil)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakterinin verdiği {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> 1 artar (<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz tesirli</color> Girdap tepkimelerinden gelen Hasar dahil)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Buzdan Tüy","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterinin verdiği Buz Hasarı 1 artar (Buz tesirli Girdap tepkimelerinden gelen Hasar dahil)\nKullanım Hakkı: 2\nKarakterin bu etkiyi Normal Saldırılarıyla tetiklediğinde Kullanım Hakkı tüketmez. (Her Turda bir defa)","descriptionraw":"Karakterinin verdiği $[K101] 1 artar (<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz tesirli</color> Girdap tepkimelerinden gelen Hasar dahil)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nKarakterin bu etkiyi <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklediğinde Kullanım Hakkı tüketmez. (Her Turda bir defa)","descriptionreplaced":"Karakterinin verdiği {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> 1 artar (<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz tesirli</color> Girdap tepkimelerinden gelen Hasar dahil)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\nKarakterin bu etkiyi <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklediğinde Kullanım Hakkı tüketmez. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"Para Kaybetmeyi Yeğlerim...\" (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda rakibin her 2 Element Zarı kazandığında 1 Kararsız Element kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","descriptionraw":"<color=#FFFFFFFF>Bu Turda rakibin her 2 Element Zarı kazandığında</color> 1 $[K411] kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda rakibin her 2 Element Zarı kazandığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın. (Bu etkinin verdiği Element Zarı hesaba katılmaz.)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Moral Artışı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez ve Canı 1 olacak şekilde Can yeniler.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1] ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Bana Güven","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Noelle bir Normal Saldırı kullandığında hem bu kart hem Tam Zırh oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>$[A1602] bir Normal Saldırı kullandığında</color> hem bu kart hem <color=#FFFFFFFF>$[C116021]</color> oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Noelle bir Normal Saldırı kullandığında</color> hem bu kart hem <color=#FFFFFFFF>Tam Zırh</color> oyundaysa tüm karakterlerin için 1 Can yenilenir. (Her Turda bir defa)"},"ihaventlostyet":{"id":502201,"name":"Henüz Kaybetmedim!","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter 1 Hamle hakkı ve 1 Saldırı kazanır.","descriptionraw":"Bunun eklendiği karakter 1 Hamle hakkı ve 1 Saldırı kazanır.","descriptionreplaced":"Bunun eklendiği karakter 1 Hamle hakkı ve 1 Saldırı kazanır."},"ihaventlostyetoncooldown":{"id":303205,"name":"Henüz Kaybetmedim! (Beklemede)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda tekrar \"Henüz Kaybetmedim!\" oynayamazsın.","descriptionraw":"Bu turda tekrar \"Henüz Kaybetmedim!\" oynayamazsın.","descriptionreplaced":"Bu turda tekrar \"Henüz Kaybetmedim!\" oynayamazsın.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomizor","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Ruhani Destek\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Ruhani Destek\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Hayali Baloncuk","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Beceri Hasarı vermek bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar.","descriptionraw":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar.","descriptionreplaced":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Hayali Baloncuk","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Beceri Hasarı vermek bu durumu kaldırır ve verilen mevcut Hasarı üçe katlar.","descriptionraw":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı üçe katlar.","descriptionreplaced":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı üçe katlar.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Çarpıcı Etki","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter fazladan 1 Hasar verir.\nBu etkinin birden fazla kademesi varsa her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)\nTurun sonunda Hasar artıran kademeler 1 azalır.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nBu etkinin birden fazla kademesi varsa her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)\\n<color=#FFFFFFFF>Turun sonunda</color> Hasar artıran kademeler 1 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nBu etkinin birden fazla kademesi varsa her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)\\n<color=#FFFFFFFF>Turun sonunda</color> Hasar artıran kademeler 1 azalır.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Yayılan Parlak Buz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Son Aşama: Rakibinin Sinyora karakteri çoktan Kızıl Alev Cadısı formuna geçiş yapmışsa aktif karakterine Kavurucu Sıcak eklenir. Henüz böyle bir geçiş yapmamışsa Dondurucu Soğuk eklenir ve rakibinin Sinyora karakteri 1 Enerji kaybeder.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Rakibinin $[A2102] karakteri çoktan $[A6301] formuna geçiş yapmışsa aktif karakterine <color=#FFFFFFFF>$[C163011]</color> eklenir. Henüz böyle bir geçiş yapmamışsa <color=#FFFFFFFF>$[C121022]</color> eklenir ve rakibinin $[A2102] karakteri 1 $[K310] kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Rakibinin Sinyora karakteri çoktan Kızıl Alev Cadısı formuna geçiş yapmışsa aktif karakterine <color=#FFFFFFFF>Kavurucu Sıcak</color> eklenir. Henüz böyle bir geçiş yapmamışsa <color=#FFFFFFFF>Dondurucu Soğuk</color> eklenir ve rakibinin Sinyora karakteri 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kaybeder.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Sağlam Kalkan","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterini savunmak için Kalkan verir. (En fazla 5 Kalkan puanı birikebilir.)","descriptionraw":"Aktif karakterini savunmak için $[K6] verir. (En fazla 5 $[K6] puanı birikebilir.)","descriptionreplaced":"Aktif karakterini savunmak için {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> verir. (En fazla 5 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Beş Renk Boya","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Chiori Hasode Darbesi kullandığında fazladan 1 Sakince Dinlenen Tamoto çağır, ondan önce 4 Chiori'nin Kukla Canavar Makinaları arasından 1 Minyon da Seç.","descriptionraw":"Bu kartı kuşanan $[A1609] <color=#FFFFFFFF>$[S16092]</color> kullandığında fazladan 1 <color=#FFFFFFFF>$[C116094]</color> çağır, ondan önce 4 <color=#FFFFFFFF>$[C116097]</color> arasından 1 Minyon da $[K59].","descriptionreplaced":"Bu kartı kuşanan Chiori <color=#FFFFFFFF>Hasode Darbesi</color> kullandığında fazladan 1 <color=#FFFFFFFF>Sakince Dinlenen Tamoto</color> çağır, ondan önce 4 <color=#FFFFFFFF>Chiori'nin Kukla Canavar Makinaları</color> arasından 1 Minyon da <color=#FFFFFFFF>Seç</color>."},"inspirationfield":{"id":113031,"name":"İlham Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandığında karakterin en az 7 Canı varsa verdiği mevcut Hasar fazladan 2 daha artar. Karakterin verdiği Beceri Hasarından sonra eğer Canı 6'dan fazla değilse 2 Can yeniler.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> karakterin en az 7 Canı varsa verdiği mevcut Hasar fazladan 2 daha artar. Karakterin verdiği Beceri Hasarından sonra eğer Canı 6'dan fazla değilse 2 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> karakterin en az 7 Canı varsa verdiği mevcut Hasar fazladan 2 daha artar. Karakterin verdiği Beceri Hasarından sonra eğer Canı 6'dan fazla değilse 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"İlham Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandığında Beceri fazladan 2 Hasar verir. Beceri Hasarından sonra eğer bu karakterin Canı 6'dan fazla değilse 2 Can yeniler.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> Beceri fazladan 2 Hasar verir. Beceri Hasarından sonra eğer bu karakterin Canı 6'dan fazla değilse 2 Can yeniler.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandığında</color> Beceri fazladan 2 Hasar verir. Beceri Hasarından sonra eğer bu karakterin Canı 6'dan fazla değilse 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"İlham Alanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Tüm karakterlerin (Bennett dışında) Bennett'in Saldırısına eşdeğer şekilde Saldırı kazanır.\nTur Süresi: 2","descriptionraw":"Tüm karakterlerin (Bennett dışında) Bennett'in Saldırısına eşdeğer şekilde Saldırı kazanır.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Tüm karakterlerin (Bennett dışında) Bennett'in Saldırısına eşdeğer şekilde Saldırı kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Eğitmenin Şapkası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Karakter bir Element Tepkimesi tetikledikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Bir Turda en fazla 3 defa)","descriptionraw":"<color=#FFFFFFFF>Karakter bir Element Tepkimesi tetikledikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Bir Turda en fazla 3 defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter bir Element Tepkimesi tetikledikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Bir Turda en fazla 3 defa)"},"jadescreen":{"id":116011,"name":"Yeşim Tablet","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin en az 2 Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin en az 2 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin en az 2 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Yeşim Kalkan","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 2 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>2 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Jueyun Pilavı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin bir sonraki Normal Saldırısı fazladan 1 Hasar verir.","descriptionraw":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 1 Hasar verir."},"kamunatalismanelectro":{"id":134011,"name":"Kamuna Tılsımı: Elektrik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakterin verdiği Fiziksel Hasar, Elektrik Hasarı olarak değişir.\nKullanım Hakkı: 3","descriptionraw":"Bu karakterin verdiği $[K100], $[K104] olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bu karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Kamuna Tılsımı: Ateş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\nKullanım Hakkı: 3","descriptionraw":"Bu karakterin verdiği $[K100], $[K103] olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bu karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Kanten Senmyou Lütfu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Kamisato Ayaka tarafından oluşturulan Buz Element Tesiri, eklendiği karakterin fazladan 1 Buz Hasarı daha vermesini sağlar.\nBu kartı kuşanan Kamisato Ayaka karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1105]</color> tarafından oluşturulan <color=#FFFFFFFF>$[C111052]</color>, eklendiği karakterin fazladan 1 <color=#99FFFFFF>$[K101]</color> daha vermesini sağlar.\\nBu kartı kuşanan $[A1105] karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kamisato Ayaka</color> tarafından oluşturulan <color=#FFFFFFFF>Buz Element Tesiri</color>, eklendiği karakterin fazladan 1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color></color> daha vermesini sağlar.\\nBu kartı kuşanan Kamisato Ayaka karakterine geçiş yaptığında, 1 Element Zarı daha az harcarsın. (Her Turda bir defa)"},"keensight":{"id":217021,"name":"Keskin Görüş","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Tighnari, Vijnana Yayılması etkisindeyken karakterin Yüklü Saldırı sırasında harcadığı Nötr Element maliyeti 1 azalır.","descriptionraw":"Bu kartı kuşanan $[A1702], <color=#FFFFFFFF>$[C117021]</color> etkisindeyken karakterin $[K51] sırasında harcadığı $[K309] maliyeti 1 azalır.","descriptionreplaced":"Bu kartı kuşanan Tighnari, <color=#FFFFFFFF>Vijnana Yayılması</color> etkisindeyken karakterin <color=#FFFFFFFF>Yüklü Saldırı</color> sırasında harcadığı <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır."},"kingssquire":{"id":311206,"name":"Kralın Yaveri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>"},"kingssquireineffect":{"id":301103,"name":"Kralın Yaveri (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"kingsvalet":{"id":133092,"name":"Kralın Uşağı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>"},"koholasaurus":{"id":313003,"name":"Koholazor","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Ruhani Yol\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Ruhani Yol\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kamisato Ayato, Takimeguri Kanka etkilerini tetiklediğinde hedefin kalan Canı 6 veya daha azsa fazladan 2 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1206], <color=#FFFFFFFF>$[C112061]</color> etkilerini tetiklediğinde hedefin kalan Canı 6 veya daha azsa fazladan 2 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Kamisato Ayato, <color=#FFFFFFFF>Takimeguri Kanka</color> etkilerini tetiklediğinde hedefin kalan Canı 6 veya daha azsa fazladan 2 Hasar verir."},"landsofdandelion":{"id":215021,"name":"Karahindiba Toprakları","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Jean alandayken Karahindiba Tarlası, fazladan 1 Rüzgar Hasarı vermeni sağlar.","descriptionraw":"Bu kartı kuşanan $[A1502] alandayken <color=#FFFFFFFF>$[C115021]</color>, fazladan 1 <color=#80FFD7FF>$[K105]</color> vermeni sağlar.","descriptionreplaced":"Bu kartı kuşanan Jean alandayken <color=#FFFFFFFF>Karahindiba Tarlası</color>, fazladan 1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color></color> vermeni sağlar."},"laurelcoronet":{"id":312701,"name":"Defne Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Doğa Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1107}<color=#7EC236FF>Doğa</color> Zarı harcanır. (Her Turda bir defa)"},"leaveittomeineffect":{"id":303206,"name":"Bana Bırak! (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bir sonraki \"Karakter Değiştir\" kullanışında bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> bu değişiklik, $[K1] yerine $[K2] sayılır.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki \"Karakter Değiştir\" kullanışında</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır."},"leylinedisorderdireperseverance":{"id":402001,"name":"Ley Hattı Bozukluğu: Umutsuz Kararlılık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bunun eklendiği karaktere 2 Kalkan puanı verir. (En fazla 4 puan birikebilir.)","descriptionraw":"Bunun eklendiği karaktere <color=#FFFFFFFF>2 $[K6] puanı</color> verir. (En fazla 4 puan birikebilir.)","descriptionreplaced":"Bunun eklendiği karaktere <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir. (En fazla 4 puan birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Karanlıkta Av","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yıldız Yutan Narval, Yıldız Akını kullandığında 1 karta Dışarı Atma uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A2204], <color=#FFFFFFFF>$[S22042]</color> kullandığında 1 karta $[K56] uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Yıldız Yutan Narval, <color=#FFFFFFFF>Yıldız Akını</color> kullandığında 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygular. Ardından atılan kartın Element Zarı maliyeti kadar bu karakter için Can yeniler. (Her Turda bir defa)"},"lightningrod":{"id":124022,"name":"Paratoner","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter, Yıldırım Alameti veya onun minyonlarından Hasar aldığında bu durum kaldırılır ve bu Hasar 1 artar.\n(Bu durumdan savaş alanında aynı anda sadece bir tane bulunabilir. Yıldırım Alameti karakterinin bazı becerileri bunun eklendiği karakteri hedef alır.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter, $[A2402] veya onun minyonlarından Hasar aldığında</color> bu durum kaldırılır ve bu Hasar 1 artar.\\n(Bu durumdan savaş alanında aynı anda sadece bir tane bulunabilir. $[A2402] karakterinin bazı becerileri bunun eklendiği karakteri hedef alır.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter, Yıldırım Alameti veya onun minyonlarından Hasar aldığında</color> bu durum kaldırılır ve bu Hasar 1 artar.\\n(Bu durumdan savaş alanında aynı anda sadece bir tane bulunabilir. Yıldırım Alameti karakterinin bazı becerileri bunun eklendiği karakteri hedef alır.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Şimşek Fırtınası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Beidou, Deniz Yolcusu kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının Nötr Element maliyeti 1 azalır. (2 defa tetiklenebilir)","descriptionraw":"Bu kartı kuşanan $[A1405], <color=#FFFFFFFF>$[S14054]</color> kullandıktan sonra bu Tur için $[A1405] karakterinin Normal Saldırısının $[K309] maliyeti 1 azalır. (2 defa tetiklenebilir)","descriptionreplaced":"Bu kartı kuşanan Beidou, <color=#FFFFFFFF>Deniz Yolcusu</color> kullandıktan sonra bu Tur için Beidou karakterinin Normal Saldırısının <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır. (2 defa tetiklenebilir)"},"lightningstrikeprobe":{"id":124021,"name":"Yıldırım Pusulası","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında o tarafın aktif karakterine Paratoner verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine <color=#FFFFFFFF>$[C124022]</color> verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraftaki bir karakter Beceri kullandığında</color> o tarafın aktif karakterine <color=#FFFFFFFF>Paratoner</color> verir. (Her Turda bir defa)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Yaprak Kesen Işık","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Normal Saldırı kullandığında rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Normal Saldırı kullandığında</color> rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Normal Saldırı kullandığında</color> rastgele 1 Element Zarı oluşur. (Her Turda en fazla iki defa tetiklenebilir)"},"lightpatrol":{"id":403020,"name":"Hafif Devriye","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamle Kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Hamle Kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"lightsremit":{"id":211091,"name":"Işığın Yetki Alanı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Layla alandayken Kayan Yıldız her Hasar verdiğinde 1 kart çekersin.","descriptionraw":"Bu kartı kuşanan $[A1109] alandayken <color=#FFFFFFFF>$[C111092]</color> her Hasar verdiğinde 1 kart çekersin.","descriptionreplaced":"Bu kartı kuşanan Layla alandayken <color=#FFFFFFFF>Kayan Yıldız</color> her Hasar verdiğinde 1 kart çekersin."},"lightweightweapons":{"id":403022,"name":"Hafif Silahlar","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"lingeringaeon":{"id":112083,"name":"Kalıcı Sonsuzluk","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Etkilenen karaktere 3 Su Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karaktere 3 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Etkilenen karaktere 3 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Tükenmeyen Buz Sarkıtı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamleni seçmeden önce 2 Buz Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> 2 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Tükenmeyen Buz Sarkıtı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamleni seçmeden önce aktif karakterin 2 Buz Hasarı alır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> aktif karakterin 2 $[K151] alır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> aktif karakterin 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Taş Muhafız","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bunun eklendiği karaktere Liyueli karakterlerinin sayısına göre artış gösteren bir Kalkan sağlar.","descriptionraw":"Bunun eklendiği karaktere {SPRITE_PRESET#3402}Liyueli karakterlerinin sayısına göre artış gösteren bir $[K6] sağlar.","descriptionreplaced":"Bunun eklendiği karaktere {SPRITE_PRESET#3402}Liyueli karakterlerinin sayısına göre artış gösteren bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Taş Mızrak","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"longrangefirecalibratedshot":{"id":133081,"name":"Uzun Menzilli Ateş: Kalibreli Atış","statustypetext":"Karakter 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(En fazla 2 puan)","descriptionraw":"<color=#FFFFFFFF>Bu kartın sahip olduğu her bir \"Bonus Hasar\" için karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>\"Bonus Hasar\"</color> kazanır. (En fazla 2 puan)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın sahip olduğu her bir \"Bonus Hasar\" için karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart 1 <color=#FFFFFFFF>\"Bonus Hasar\"</color> kazanır. (En fazla 2 puan)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Nilüfer Kızartması (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır.","descriptionraw":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır.","descriptionreplaced":"Bu Turda hedef karakterin alacağı bir sonraki Hasar 3 azalır."},"lotusflowercrispineffect-01":{"id":503108,"name":"Nilüfer Kızartması (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Turun Son Aşamasında %50 daha az Hasar alır.","descriptionraw":"Turun Son Aşamasında %50 daha az Hasar alır.","descriptionreplaced":"Turun Son Aşamasında %50 daha az Hasar alır."},"luckydogssilvercirclet":{"id":312002,"name":"Bahtı Açığın Gümüş Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu karakter Element Becerisi kullandıktan sonra kendisi için 2 Can yeniler. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Element Becerisi kullandıktan sonra</color> kendisi için 2 Can yeniler. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Element Becerisi kullandıktan sonra</color> kendisi için 2 Can yeniler. (Her Turda bir defa)"},"lutinesgoodwill":{"id":302217,"name":"Lutine'in İyi Niyeti","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 2 Can yeniler veya 2 Delme Hasarı alır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 Can yeniler veya 2 $[K5] alır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 Can yeniler veya 2 <color=#FFFFFFFF>Delme Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Lirin Şarkısı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda elinden bir Yadigar kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"lyresongineffect-01":{"id":303232,"name":"Lirin Şarkısı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda elinden bir Yadigar kartı oynadığın bir sonraki seferde 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu turda elinden bir {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır."},"machineassemblylineineffect":{"id":303228,"name":"Makina Montaj Hattı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Hasar aldığı veya Can yenilediği her seferde 1 puan Savaş Hazırlığı kazanırsın. (En fazla 2 puan)\nSahip olduğun Savaş Hazırlığı puanından daha fazla olmayan gerçek maliyete sahip bir Silah ya da Yadigar oynadığında bu durum silinir ve o kartı bedelsiz oynarsın.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakterin Hasar aldığı veya Can yenilediği her seferde</color> 1 puan <color=#FFFFFFFF>Savaş Hazırlığı</color> kazanırsın. (En fazla 2 puan)\\n<color=#FFFFFFFF>Sahip olduğun <color=#FFFFFFFF>Savaş Hazırlığı</color> puanından daha fazla olmayan gerçek maliyete sahip bir {SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar oynadığında</color> bu durum silinir ve o kartı bedelsiz oynarsın.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakterin Hasar aldığı veya Can yenilediği her seferde</color> 1 puan <color=#FFFFFFFF>Savaş Hazırlığı</color> kazanırsın. (En fazla 2 puan)\\n<color=#FFFFFFFF>Sahip olduğun <color=#FFFFFFFF>Savaş Hazırlığı</color> puanından daha fazla olmayan gerçek maliyete sahip bir {SPRITE_PRESET#3003}Silah ya da {SPRITE_PRESET#3004}Yadigar oynadığında</color> bu durum silinir ve o kartı bedelsiz oynarsın.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Büyü Rehberi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"magnificentstance":{"id":403008,"name":"Görkemli Duruş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Hasar 1 artar.\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>.\\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar</color>.\\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Hanımın Solan Güzelliği","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında senin tarafındaki en fazla yaralanan karakter için 1 Can yeniler. (Her Turda iki defa)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında</color> senin tarafındaki en fazla yaralanan karakter için 1 Can yeniler. (Her Turda iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Yadigar dışında bir kaynaktan iyileştirme aldığında</color> senin tarafındaki en fazla yaralanan karakter için 1 Can yeniler. (Her Turda iki defa)"},"manifestgale":{"id":115091,"name":"Bora Oluşumu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandığında 1 adet daha az Nötr Element harcanır, verdiği Fiziksel Hasar, Rüzgar Hasarı olarak değişir ve hedef karaktere Basınç Çöküşü eklenir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandığında</color> 1 adet daha az <color=#80FFD7FF>$[K309]</color> harcanır, verdiği $[K100], $[K105] olarak değişir ve hedef karaktere <color=#FFFFFFFF>$[K1024]</color> eklenir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> 1 adet daha az <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color></color> harcanır, verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> olarak değişir ve hedef karaktere <color=#FFFFFFFF><color=#FFFFFFFF>Basınç Çöküşü</color></color> eklenir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Mareşose Avcısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu karakter Hasar aldığında veya iyileştirildiğinde bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\nİlk defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\nİkinci defa tetiklendikten sonra 1 kart çekersin.\nDördüncü defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.","descriptionraw":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n<color=#FFFFFFFF>Dördüncü defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.\\n<color=#FFFFFFFF>Dördüncü defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Münzevi Bazalt Maskesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Toprak Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak</color> Zarı harcanır. (Her Turda bir defa)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Matsutake Rostosu (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bu karakter için 1 Can yeniler.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"İyi Niyetli Tıbbi Müdahale","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen İyi Niyetli Tıbbi Müdahale Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S12135]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>İyi Niyetli Tıbbi Müdahale</color> Becerisini kullanır."},"mehraksassistance":{"id":117081,"name":"Mehrak'ın Yardımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin Normal Saldırıları fazladan 1 Hasar verir ve verdiği Fiziksel Hasar, Doğa Hasarı olarak değişir.\nKarakter Normal Saldırı kullandıktan sonra bir Patlamalı Tarama oluşur.\nTur Süresi: 2","descriptionraw":"Karakterin Normal Saldırıları fazladan 1 Hasar verir ve verdiği $[K100], $[K107] olarak değişir.\\n<color=#FFFFFFFF>Karakter Normal Saldırı kullandıktan sonra</color> bir $[K1033] oluşur.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin Normal Saldırıları fazladan 1 Hasar verir ve verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Karakter Normal Saldırı kullandıktan sonra</color> bir <color=#FFFFFFFF>Patlamalı Tarama</color> oluşur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Yakın Saldırı Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Fiziksel Hasar, Su Hasarı olarak değişir.\nBu kartın eklendiği karakter Yüklü Saldırı kullandıktan sonra hedef karaktere Dalga uygulanır.\nKarakter, Dalga eklenen hedef karakterlere fazladan 1 Hasar verir.\nDalga etkisindeki karakterlere karşı Beceri kullanıldığında: Sıradaki bekleyen rakip karaktere 1 Delme Hasarı verir. (Her Turda iki defa)\n\nTur Süresi: 2","descriptionraw":"Karakterin verdiği $[K100], $[K102] olarak değişir.\\n<color=#FFFFFFFF>Bu kartın eklendiği karakter $[K51] kullandıktan sonra</color> hedef karaktere $[K1005] uygulanır.\\nKarakter, $[K1005] eklenen hedef karakterlere fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>$[K1005] etkisindeki karakterlere karşı Beceri kullanıldığında:</color> Sıradaki bekleyen rakip karaktere 1 $[K5] verir. (Her Turda iki defa)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Bu kartın eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandıktan sonra</color> hedef karaktere <color=#FFFFFFFF>Dalga</color> uygulanır.\\nKarakter, <color=#FFFFFFFF>Dalga</color> eklenen hedef karakterlere fazladan 1 Hasar verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Dalga</color> etkisindeki karakterlere karşı Beceri kullanıldığında:</color> Sıradaki bekleyen rakip karaktere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir. (Her Turda iki defa)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Midare Ranzan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.\nBir hamle seçmeden önce eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği Fiziksel Hasar, Rüzgar Hasarı olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, $[K1] yerine $[K2] sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği $[K100], $[K105] olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> olarak değişir. Tamamlandıktan sonra bu etki kaldırılır."},"midareranzancryo":{"id":115053,"name":"Midare Ranzan: Buz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.\nBir hamle seçmeden önce eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği Fiziksel Hasar, Buz Hasarı olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, $[K1] yerine $[K2] sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği $[K100], $[K101] olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak değişir. Tamamlandıktan sonra bu etki kaldırılır."},"midareranzanelectro":{"id":115056,"name":"Midare Ranzan: Elektrik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.\nBir hamle seçmeden önce eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği Fiziksel Hasar, Elektrik Hasarı olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, $[K1] yerine $[K2] sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği $[K100], $[K104] olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir. Tamamlandıktan sonra bu etki kaldırılır."},"midareranzanhydro":{"id":115054,"name":"Midare Ranzan: Su","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.\nBir hamle seçmeden önce eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği Fiziksel Hasar, Su Hasarı olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, $[K1] yerine $[K2] sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği $[K100], $[K102] olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir. Tamamlandıktan sonra bu etki kaldırılır."},"midareranzanpyro":{"id":115055,"name":"Midare Ranzan: Ateş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır.\nBir hamle seçmeden önce eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği Fiziksel Hasar, Ateş Hasarı olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, $[K1] yerine $[K2] sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği $[K100], $[K103] olarak değişir. Tamamlandıktan sonra bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Karakter Değiştir kullanarak bunun eklendiği karaktere geçtiğin bir sonraki seferde</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır.\\n<color=#FFFFFFFF>Bir hamle seçmeden önce</color> eğer bunun eklendiği karakter aktif karakterinse hemen bir defa Normal Saldırı kullanır. Bu Normal Saldırının vereceği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir. Tamamlandıktan sonra bu etki kaldırılır."},"millennialmovementfarewellsong":{"id":301102,"name":"Milenyum Hareketi: Veda Şarkısı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin verdiği Hasar 1 artar.\nTur Süresi: 2","descriptionraw":"Karakterin verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin verdiği Hasar 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Naneli Rosto (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin Normal Saldırısının Nötr Element maliyeti 1 azalır.\nKullanım Hakkı: 3","descriptionraw":"Bu Turda bu karakterin <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bu Turda bu karakterin <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Aynalı Kafes","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Aynalı Rahibe, bir Kırılım oluşturduğunda başlangıçtaki Tur Süresi 1 artar. Ayrıca bunun eklendiği karakterin aldığı Su Hasarı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A2202], bir <color=#FFFFFFFF>$[C122021]</color> oluşturduğunda başlangıçtaki $[K4] 1 artar. Ayrıca bunun eklendiği karakterin aldığı $[K102] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Aynalı Rahibe, bir <color=#FFFFFFFF>Kırılım</color> oluşturduğunda başlangıçtaki <color=#FFFFFFFF>Tur Süresi</color> 1 artar. Ayrıca bunun eklendiği karakterin aldığı {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar."},"mistbubble":{"id":132011,"name":"Sis Baloncuğu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Bu karakter Becerilerini kullanamaz.\nSon Aşama: Bu durumu kaldırır ve durumun eklendiği karaktere 1 Su Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Bu karakter Becerilerini kullanamaz.</color>\\nSon Aşama: Bu durumu kaldırır ve durumun eklendiği karaktere 1 $[K102] verir.","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Becerilerini kullanamaz.</color>\\nSon Aşama: Bu durumu kaldırır ve durumun eklendiği karaktere 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Sis Baloncuğu Kilidi (Hazırlanıyor)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Sis Baloncuğu Kilidi Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S1220512]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Sis Baloncuğu Kilidi</color> Becerisini kullanır."},"mistbubbleprison":{"id":122052,"name":"Sis Baloncuğu Hapsi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Sis Baloncuğu Bodurlopu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Baloncuk Savaşı Taktikleri\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Baloncuk Savaşı Taktikleri\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Erimiş Zırh","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Zırhlı Yengeç Kabuğu veya Kalkan Savaş Durumu dışındaki Kalkan Durumu kaldırıldığında bu kartı kuşanan Ateş ve Demir İmparatoru 2 kademe Zırhlı Yengeç Kabuğu kazanır. (Her Turda bir defa)","descriptionraw":"$[K1023] veya $[K6] Savaş Durumu dışındaki $[K6] Durumu kaldırıldığında bu kartı kuşanan $[A2304] 2 kademe $[K1023] kazanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> veya {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu dışındaki {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Durumu kaldırıldığında bu kartı kuşanan Ateş ve Demir İmparatoru 2 kademe <color=#FFFFFFFF>Zırhlı Yengeç Kabuğu</color> kazanır. (Her Turda bir defa)"},"momentofwakingandresolve":{"id":211121,"name":"Farkındalık ve Kararlılık Anı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Freminet bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)","descriptionraw":"Bu kartı kuşanan $[A1112] bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)","descriptionreplaced":"Bu kartı kuşanan Freminet bir Beceri kullandığında 1 kart çekersin. (Her Turda iki defa)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Mehtap Delen","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakterin verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>"},"moonpiercerineffect":{"id":301104,"name":"Mehtap Delen (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakterin Element Becerisi kullandığı bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"multiplieddamage":{"id":402020,"name":"Çoğalan Hasar","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin verdiği Hasar 1 artar. Her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar.\nÇoğalan Hasar en fazla 3 defa birikebilir.","descriptionraw":"Karakterlerinin verdiği Hasar 1 artar. Her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar.\\nÇoğalan Hasar en fazla 3 defa birikebilir.","descriptionreplaced":"Karakterlerinin verdiği Hasar 1 artar. Her Çoğalan Hasar kademesi için verilen Hasar 1 daha artar.\\nÇoğalan Hasar en fazla 3 defa birikebilir.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Mantarlı Pizza (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bu karakter için 1 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Mantarlı Pizza (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Tur sona erdiğinde kendisi için 2 Can yeniler.","descriptionraw":"Tur sona erdiğinde kendisi için 2 Can yeniler.","descriptionreplaced":"Tur sona erdiğinde kendisi için 2 Can yeniler."},"musouisshin":{"id":174073,"name":"Musou Isshin","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Her kademe bunun eklendiği karakterin bu Turdaki Saldırısını 1 artırır.\nBunun eklendiği karakterin verdiği Fiziksel Hasar, Elektrik Hasarı olarak değişir.\nBunun eklendiği karakter bir Beceri kullandıktan sonra senin tarafındaki diğer karakterler 2 Enerji kazanır.","descriptionraw":"Her kademe bunun eklendiği karakterin bu Turdaki Saldırısını 1 artırır.\\nBunun eklendiği karakterin verdiği $[K100], $[K104] olarak değişir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> senin tarafındaki diğer karakterler 2 $[K310] kazanır.","descriptionreplaced":"Her kademe bunun eklendiği karakterin bu Turdaki Saldırısını 1 artırır.\\nBunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> senin tarafındaki diğer karakterler 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Mutasyon Taşı: Şamanın Hazinesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Aktif karakterin fazladan 2 Hasar verir.","descriptionraw":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir</color>.","descriptionreplaced":"Aktif karakterin <color=#FFFFFFFF>fazladan 2 Hasar verir</color>."},"mysteriousenervation":{"id":402026,"name":"Gizemli Yorgunluk","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Oyun alanının bu tarafındaki karakterler Beceri kullanırken fazladan 2 Element Zarı harcamaları gerekir.","descriptionraw":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Beceri kullanırken</color> fazladan 2 Element Zarı harcamaları gerekir.","descriptionreplaced":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Beceri kullanırken</color> fazladan 2 Element Zarı harcamaları gerekir.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Gizemli Zayıflatma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Oyun alanının bu tarafındaki karakterler Beceri kullanırken fazladan 1 Element Zarı harcamaları gerekir.","descriptionraw":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Beceri kullanırken</color> fazladan 1 Element Zarı harcamaları gerekir.","descriptionreplaced":"<color=#FFFFFFFF>Oyun alanının bu tarafındaki karakterler Beceri kullanırken</color> fazladan 1 Element Zarı harcamaları gerekir.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Unutulmuş Gizem","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Shenhe bir Buzdan Tüy oluşturduğunda karakterlerinin Normal Saldırılarıyla tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1107] bir <color=#FFFFFFFF>$[C111071]</color> oluşturduğunda karakterlerinin <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Shenhe bir <color=#FFFFFFFF>Buzdan Tüy</color> oluşturduğunda karakterlerinin <color=#FFFFFFFF>Normal Saldırılarıyla</color> tetiklenir, Kullanım Hakkı azalmaz. (Her Turda bir defa)"},"naganoharameteorswarm":{"id":213051,"name":"Naganohara Meteor Yağmuru","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yoimiya tarafından oluşturulan Niwabi Enshou tetiklendiğinde fazladan 1 Ateş Hasarı daha verir.","descriptionraw":"Bu kartı kuşanan $[A1305] tarafından oluşturulan <color=#FFFFFFFF>$[C113051]</color> tetiklendiğinde fazladan 1 $[K103] daha verir.","descriptionreplaced":"Bu kartı kuşanan Yoimiya tarafından oluşturulan <color=#FFFFFFFF>Niwabi Enshou</color> tetiklendiğinde fazladan 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> daha verir."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Gece Diyarının Armağanı: Tepeler ve Çukurlar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Mualani, karakter değişiminden sonra \"Aktif Karakter\" olduğunda senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu kartı kuşanan $[A1214], karakter değişiminden sonra \"Aktif Karakter\" olduğunda</color> senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı kuşanan Mualani, karakter değişiminden sonra \"Aktif Karakter\" olduğunda</color> senin tarafındaki rastgele 1 Minyonun \"Son Aşama\" etkisi tetiklenir. (Her Turda bir defa)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Gece Diyarının Armağanı: Eksiksiz Ödeme","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Kinich, aktif karakterin olarak değiştirildiğinde veya Kubbe Avcısı: Yükseklere Doğru kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1709]</color>, aktif karakterin olarak değiştirildiğinde veya <color=#FFFFFFFF>$[S17092]</color> kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Kinich</color>, aktif karakterin olarak değiştirildiğinde veya <color=#FFFFFFFF>Kubbe Avcısı: Yükseklere Doğru</color> kullandığında: Elinde rakibinden daha az veya eşit sayıda kart varsa rakibinin Elinden orijinal Element Zarı maliyeti en yüksek 1 kartı çal, ardından rakibin 1 kart çeker. (Her Turda bir defa)"},"nightsoulsblessing":{"id":112141,"name":"Gece Ruhunun Lütfu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_NYX_STATE"],"description":"Bunun eklendiği karakter \"Gece Ruhu puanı\" biriktirir. (En fazla 2 puan)","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>\"Gece Ruhu puanı\"</color> biriktirir. (En fazla 2 puan)","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>\"Gece Ruhu puanı\"</color> biriktirir. (En fazla 2 puan)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Gece Ruhunun Lütfu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_NYX_STATE"],"description":"Bunun eklendiği karakter \"Gece Ruhu puanı\" biriktirir. (En fazla 2 puan)","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>\"Gece Ruhu puanı\"</color> biriktirir. (En fazla 2 puan)","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>\"Gece Ruhu puanı\"</color> biriktirir. (En fazla 2 puan)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Gece Nöbeti","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin Avcının Nöbeti dışında aldığı tüm iyileştirmeler aynı miktarda Hayat Bağı olarak değişir.\nBunun eklendiği karakter Normal Saldırı kullandıktan sonra verilen Fiziksel Hasar, Elektrik Hasarı olarak dönüşür ve karakter 2 kademe Hayat Bağı kazanır.\nTur Süresi: 1","descriptionraw":"Karakterin <color=#FFFFFFFF>$[S14122]</color> dışında aldığı tüm iyileştirmeler aynı miktarda <color=#FFFFFFFF>$[C122]</color> olarak değişir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Normal Saldırı kullandıktan sonra</color> verilen $[K100], $[K104] olarak dönüşür ve karakter 2 kademe <color=#FFFFFFFF>$[C122]</color> kazanır.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Karakterin <color=#FFFFFFFF>Avcının Nöbeti</color> dışında aldığı tüm iyileştirmeler aynı miktarda <color=#FFFFFFFF>Hayat Bağı</color> olarak değişir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Normal Saldırı kullandıktan sonra</color> verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak dönüşür ve karakter 2 kademe <color=#FFFFFFFF>Hayat Bağı</color> kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir, verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\nKullanım Hakkı: 3","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği $[K100], $[K103] olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir ve verilen Fiziksel Hasar, Ateş Hasarı olur.\nBunun eklendiği karakter bir Normal Saldırı kullandıktan sonra 1 Ateş Hasarı verir.\nKullanım Hakkı: 3","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir ve verilen $[K100], $[K103] olur.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir ve verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olur.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir, verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\nTur Süresi: 1","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği $[K100], $[K103] olarak değişir.\\n$[K4]: 1","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Tur Süresi</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Kuzey Usulü Füme Tavuk (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin bir sonraki Normal Saldırısının Nötr Element maliyeti 1 azalır.","descriptionraw":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır.","descriptionreplaced":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır."},"oasisnourishment":{"id":127026,"name":"Vaha Besini","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Uyanın Türdaşlarım oynadığında 1 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir)","descriptionraw":"<color=#FFFFFFFF>$[C127021] oynadığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir)","descriptionreplaced":"<color=#FFFFFFFF>Uyanın Türdaşlarım oynadığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Vaha Kalkanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Eklendiği karakteri korumak için 1 Kalkan sağlar.","descriptionraw":"Eklendiği karakteri korumak için 1 $[K6] sağlar.","descriptionreplaced":"Eklendiği karakteri korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Okyanus Renkli İstiridye","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Karakterlerinin yenilediği her 3 Can için bu kart 1 Deniz Köpüğü biriktirir. (En fazla 2 defa, Alınan mevcut iyileştirilme: {GCG_TOKEN_SHIELD})\nBu karakter Hasar verdiğinde tüm Deniz Köpükleri tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","descriptionraw":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir. (En fazla 2 defa, <color=#D3BC8EFF>Alınan mevcut iyileştirilme: ${[GCG_TOKEN_SHIELD]}</color>)\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","descriptionreplaced":"Karakterlerinin yenilediği her 3 Can için bu kart 1 <color=#FFFFFFFF>Deniz Köpüğü</color> biriktirir. (En fazla 2 defa, <color=#D3BC8EFF>Alınan mevcut iyileştirilme: {GCG_TOKEN_SHIELD}</color>)\\n<color=#FFFFFFFF>Bu karakter Hasar verdiğinde</color> tüm <color=#FFFFFFFF>Deniz Köpükleri</color> tüketilir ve tüketilen Deniz Köpüğü başına Hasar 1 artar.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Okeanid Taklitçisi: Kurbağa","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 1. Kullanım Hakkı bittiğinde bu kart atılmaz.\nSon Aşamada, Kullanım Hakkı tamamen tükendiyse bu kartı atarak 2 Su Hasarı verebilirsin.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 1.</color> Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, $[K3] tamamen tükendiyse</color> bu kartı atarak 2 $[K102] verebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1.</color> Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, <color=#FFFFFFFF>Kullanım Hakkı</color> tamamen tükendiyse</color> bu kartı atarak 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verebilirsin.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Saldırı Bariyeri","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 1 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Taarruz Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Hayat Bağı etkisindeki tüm rakip karakterlere 1 Delme Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>$[C122]</color> etkisindeki tüm rakip karakterlere 1 $[K5] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>Hayat Bağı</color> etkisindeki tüm rakip karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"İşlemeli Kabuto","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Başka bir karakterin Element Patlaması kullandıktan sonra bunu kuşanan karakter 1 Enerji kazanır.","descriptionraw":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 $[K310] kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Başka bir karakterin Element Patlaması kullandıktan sonra</color> bunu kuşanan karakter 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır."},"ousiablock":{"id":403026,"name":"Öz Bloku","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Bu Turda karakterlerinin verdiği Hasar Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\nHedefe \"Ruh\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","descriptionraw":"Bu Turda karakterlerinin verdiği Hasar {SPRITE_PRESET#3504}Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\\nHedefe \"Ruh\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","descriptionreplaced":"Bu Turda karakterlerinin verdiği Hasar {SPRITE_PRESET#3504}Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\\nHedefe \"Ruh\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Öz Bloku: Kalıcı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Karakterlerinin verdiği Hasar Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)","descriptionraw":"Karakterlerinin verdiği Hasar {SPRITE_PRESET#3504}Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)","descriptionreplaced":"Karakterlerinin verdiği Hasar {SPRITE_PRESET#3504}Arkhe: Öz tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)"},"overawingassault":{"id":115081,"name":"Tehditkar Saldırı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bu karakterin Canı en az 6 olduğunda 2 Delme Hasarı alır.\nTur Süresi: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakterin Canı en az 6 olduğunda 2 $[K5] alır.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakterin Canı en az 6 olduğunda 2 <color=#FFFFFFFF>Delme Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Ezici Buz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Normal Saldırı kullandığında rakibin hazırdaki karakterlerine 1 Delme Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> rakibin hazırdaki karakterlerine 1 <color=#FFFFFFFF>$[K5]</color> verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter Normal Saldırı kullandığında</color> rakibin hazırdaki karakterlerine 1 <color=#FFFFFFFF><color=#FFFFFFFF>Delme Hasarı</color></color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Sadık Öncü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: 1 Yerleşim Seviyesi verir. Yerleşim Seviyesi en az 8 ise Yerleşim Seviyesi 6 azalır.\nYerleşim, sahip olduğu seviyeye göre şu etkileri verir:\nSeviye 2 veya daha yüksekse verilen Fiziksel Hasar, Elektrik Hasarı olarak değişir.\nSeviye 4 veya daha yüksekse verilen Hasar 2 artar.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 Yerleşim Seviyesi verir. Yerleşim Seviyesi en az 8 ise Yerleşim Seviyesi 6 azalır.\\n<color=#FFFFFFFF>Yerleşim, sahip olduğu seviyeye göre şu etkileri verir</color>:\\nSeviye 2 veya daha yüksekse verilen $[K100], $[K104] olarak değişir.\\nSeviye 4 veya daha yüksekse verilen Hasar 2 artar.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 Yerleşim Seviyesi verir. Yerleşim Seviyesi en az 8 ise Yerleşim Seviyesi 6 azalır.\\n<color=#FFFFFFFF>Yerleşim, sahip olduğu seviyeye göre şu etkileri verir</color>:\\nSeviye 2 veya daha yüksekse verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir.\\nSeviye 4 veya daha yüksekse verilen Hasar 2 artar.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Ödenmiş Hesap","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Fatui Ateş Tetikçisi, Gizlilik oluşturduğunda şu etkileri kazanır:\nKullanım Hakkı 1 artar ve eklenen karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.","descriptionraw":"Bu kartı kuşanan $[A2301], <color=#FFFFFFFF>$[C123012]</color> oluşturduğunda şu etkileri kazanır:\\n$[K3] 1 artar ve eklenen karakterin verdiği $[K100], $[K103] olarak değişir.","descriptionreplaced":"Bu kartı kuşanan Fatui Ateş Tetikçisi, <color=#FFFFFFFF>Gizlilik</color> oluşturduğunda şu etkileri kazanır:\\n<color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar ve eklenen karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir."},"painforpain":{"id":221021,"name":"Acının İntikamı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra Sinyora karakterinin durumuna göre rakibin aktif karakterine Dondurucu Soğuk veya Kavurucu Sıcak verilir. (Her Turda bir defa)","descriptionraw":"Bu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra $[A2102] karakterinin durumuna göre rakibin aktif karakterine <color=#FFFFFFFF>$[K1016]</color> veya <color=#FFFFFFFF>$[K1017]</color> verilir. (Her Turda bir defa)","descriptionreplaced":"Bu karakter en az 3 Hasar aldığında 1 Hasar etkisiz hale getirilir, daha sonra Sinyora karakterinin durumuna göre rakibin aktif karakterine <color=#FFFFFFFF>Dondurucu Soğuk</color> veya <color=#FFFFFFFF>Kavurucu Sıcak</color> verilir. (Her Turda bir defa)"},"pankrationineffect":{"id":303223,"name":"Pankrasyon! (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Tur bir oyuncu Turunu bitirdiğinde Turunu henüz bitirmeyen diğer oyuncu 2 kart çeker.","descriptionraw":"<color=#FFFFFFFF>Bu Tur bir oyuncu Turunu bitirdiğinde</color> Turunu henüz bitirmeyen diğer oyuncu 2 kart çeker.","descriptionreplaced":"<color=#FFFFFFFF>Bu Tur bir oyuncu Turunu bitirdiğinde</color> Turunu henüz bitirmeyen diğer oyuncu 2 kart çeker."},"paramitapapilio":{"id":113071,"name":"Ölüm Kelebeğinin Dansı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir ve karakter fazladan 1 Ateş Hasarı verir.\nBunun eklendiği karakter bir Yüklü Saldırı kullandığında hedef karaktere Kan Çiçeği uygulanır.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K103] olarak değişir ve karakter fazladan 1 $[K103] verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir $[K51] kullandığında</color> hedef karaktere $[K1009] uygulanır.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir ve karakter fazladan 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> hedef karaktere <color=#FFFFFFFF>Kan Çiçeği</color> uygulanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Yargı Zamanı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda oynayacağın Etki Kartları geçersiz olur.\nKullanım Hakkı: 3","descriptionraw":"Bu Turda oynayacağın Etki Kartları geçersiz olur.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bu Turda oynayacağın Etki Kartları geçersiz olur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Kadim Ejder İhtişamı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter fazladan 1 Hasar daha verir.\nKullanım Hakkı: 2","descriptionraw":"Karakter fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakter fazladan 1 Hasar daha verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Katılaşmış İnci","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bin Yıllık İnci Denizatı karakterine eklenen Fontemer İncisi, Minyonlardan gelen Hasarı etkisizleştirdiğinde Kullanım Hakkı harcanmaması her Turda iki defa olacak şekilde değişir.","descriptionraw":"$[A2403] karakterine eklenen <color=#FFFFFFFF>$[C124032]</color>, Minyonlardan gelen Hasarı etkisizleştirdiğinde $[K3] harcanmaması her Turda iki defa olacak şekilde değişir.","descriptionreplaced":"Bin Yıllık İnci Denizatı karakterine eklenen <color=#FFFFFFFF>Fontemer İncisi</color>, Minyonlardan gelen Hasarı etkisizleştirdiğinde <color=#FFFFFFFF>Kullanım Hakkı</color> harcanmaması her Turda iki defa olacak şekilde değişir."},"perpetualburn":{"id":133,"name":"Daimi Yanma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra her kademe, o karaktere 1 Ateş Hasarı verir. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe, o karaktere 1 $[K103] verir. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe, o karaktere 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Pers Göstergesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Çektiğin her 1 kart için bu kart 1 Basınç Seviyesi kazanır.\nBunun eklendiği karakter Tazyikli Buz kullandığında eğer Basınç Seviyesi en az 2 ise bu etki iptal edilir ve bu Beceri için 1 adet daha az Element Zarı harcanır. Beceri sona erdiğinde Basınç Seviyesi en az 4 ise fazladan 2 Fiziksel Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Çektiğin her 1 kart için</color> bu kart 1 <color=#FFFFFFFF>Basınç Seviyesi</color> kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter $[S11122] kullandığında</color> eğer <color=#FFFFFFFF>Basınç Seviyesi</color> en az 2 ise bu etki iptal edilir ve bu Beceri için 1 adet daha az Element Zarı harcanır. Beceri sona erdiğinde Basınç Seviyesi en az 4 ise fazladan 2 $[K100] daha verir.","descriptionreplaced":"<color=#FFFFFFFF>Çektiğin her 1 kart için</color> bu kart 1 <color=#FFFFFFFF>Basınç Seviyesi</color> kazanır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Tazyikli Buz kullandığında</color> eğer <color=#FFFFFFFF>Basınç Seviyesi</color> en az 2 ise bu etki iptal edilir ve bu Beceri için 1 adet daha az Element Zarı harcanır. Beceri sona erdiğinde Basınç Seviyesi en az 4 ise fazladan 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> daha verir.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Taşlaşma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Taşlaşma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Sonraki Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Sonraki Tur sona erene kadar sürer)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Sonraki Tur sona erene kadar sürer)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Ruh Bloku","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Bu Turda karakterlerinin verdiği Hasar Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\nHedefe \"Öz\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","descriptionraw":"Bu Turda karakterlerinin verdiği Hasar {SPRITE_PRESET#3505}Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\\nHedefe \"Öz\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","descriptionreplaced":"Bu Turda karakterlerinin verdiği Hasar {SPRITE_PRESET#3505}Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)\\nHedefe \"Öz\" ile bir defa Hasar verildiğinde bu etki kaldırılır.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Ruh Bloku: Kalıcı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Karakterlerinin verdiği Hasar Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)","descriptionraw":"Karakterlerinin verdiği Hasar {SPRITE_PRESET#3505}Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)","descriptionreplaced":"Karakterlerinin verdiği Hasar {SPRITE_PRESET#3505}Arkhe: Ruh tesirlidir. (Karakterlerin tetiklediği element tepkimelerinin verdiği Hasar dahil)"},"poeticsoffuubutsu":{"id":215051,"name":"Fuubutsu Şiirleri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kaedehara Kazuha Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)","descriptionraw":"Bu kartı kuşanan $[A1505] Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)","descriptionreplaced":"Bu kartı kuşanan Kaedehara Kazuha Girdap tetiklediğinde 2 defa Karakterlerinin ve Minyonlarının Girdaba Alınan Element Türünde verdikleri Hasar 1 artar. (Her Element Türünün süresi bağımsızdır)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Fuubutsu Şiirleri: Buz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin ve Minyonlarının verdiği Buz Hasarı 1 artar.\nKullanım Hakkı: 2","descriptionraw":"Karakterlerinin ve Minyonlarının verdiği $[K101] 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakterlerinin ve Minyonlarının verdiği {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Fuubutsu Şiirleri: Elektrik","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin ve Minyonlarının verdiği Elektrik Hasarı 1 artar.\nKullanım Hakkı: 2","descriptionraw":"Karakterlerinin ve Minyonlarının verdiği $[K104] 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakterlerinin ve Minyonlarının verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Fuubutsu Şiirleri: Su","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin ve Minyonlarının verdiği Su Hasarı 1 artar.\nKullanım Hakkı: 2","descriptionraw":"Karakterlerinin ve Minyonlarının verdiği $[K102] 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakterlerinin ve Minyonlarının verdiği {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Fuubutsu Şiirleri: Ateş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin ve Minyonlarının verdiği Ateş Hasarı 1 artar.\nKullanım Hakkı: 2","descriptionraw":"Karakterlerinin ve Minyonlarının verdiği $[K103] 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Karakterlerinin ve Minyonlarının verdiği {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Taşınabilir Otomatik Testere","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Bunun eklendiği karakter Hasar aldığında eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta Dışarı Atma uygulanır, 1 Hasar etkisiz hale getirilir ve 1 Metanet Sembolü puanı verir. (Her Turda bir defa)\nKarakter Hasar verdiğinde eğer Metanet Sembolü puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta $[K56] uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Metanet Sembolü</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Metanet Sembolü</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Metanet Sembolü</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter Hasar verdiğinde</color> eğer <color=#FFFFFFFF>Metanet Sembolü</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Ezici Sürpriz","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Klee, Patlayıcı Kıvılcım oluşturduğunda Kullanım Hakkı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1306], <color=#FFFFFFFF>$[C113061]</color> oluşturduğunda $[K3] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Klee, <color=#FFFFFFFF>Patlayıcı Kıvılcım</color> oluşturduğunda <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar."},"powerofshatteringstone":{"id":186043,"name":"Parçalayıcı Taşın Gücü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Her kademe bunun eklendiği karakterin Saldırısını 1 artırır.\nBunun eklendiği karakter hamle yaptıktan sonra her kademe için 1 Delme Hasarı alır.","descriptionraw":"Her kademe bunun eklendiği karakterin Saldırısını 1 artırır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter hamle yaptıktan sonra</color> her kademe için 1 $[K5] alır.","descriptionreplaced":"Her kademe bunun eklendiği karakterin Saldırısını 1 artırır.\\n<color=#FFFFFFFF>Bunun eklendiği karakter hamle yaptıktan sonra</color> her kademe için 1 <color=#FFFFFFFF>Delme Hasarı</color> alır.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Kızıl Taç Duası","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin Normal Saldırılarının verdiği Hasar 1 artar.\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği Fiziksel Hasar, Su Hasarı olarak değişir.\nKarakter değiştirdikten sonra 1 Su Hasarı verirsin. (Her Turda bir defa)\n\nTur Süresi: 2.","descriptionraw":"Karakterlerinin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği $[K100], $[K102] olarak değişir.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 $[K102] verirsin. (Her Turda bir defa)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Karakterlerinin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verirsin. (Her Turda bir defa)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Kızıl Taç Duası","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin Normal Saldırılarının verdiği Hasar 1 artar.\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği Fiziksel Hasar, Su Hasarı olarak değişir.\nKarakter değiştirdikten sonra 1 Su Hasarı verirsin. (Her Turda bir defa)\nKarakterin Normal Saldırı yaptıktan sonra 1 [K102] verir. (Her Turda bir defa)\n\nTur Süresi: 2.","descriptionraw":"Karakterlerinin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği $[K100], $[K102] olarak değişir.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 $[K102] verirsin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterin Normal Saldırı yaptıktan sonra</color> 1 [K102] verir. (Her Turda bir defa)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>.","descriptionreplaced":"Karakterlerinin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.\\nKılıç, Çift Elli Kılıç ve Mızrak Karakterlerinin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verirsin. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakterin Normal Saldırı yaptıktan sonra</color> 1 [K102] verir. (Her Turda bir defa)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Basınç Çöküşü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karakter, Aktif Karakter olarak değişir.\nKullanım Hakkı: 1\n(Bu durumdan oyun alanının aynı tarafında yalnızca 1 tane bulunabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter, Aktif Karakter olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Bu durumdan oyun alanının aynı tarafında yalnızca 1 tane bulunabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karakter, Aktif Karakter olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>\\n(Bu durumdan oyun alanının aynı tarafında yalnızca 1 tane bulunabilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Amansız Saldırının Bedeli","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Son Aşama: Düelloyu kaybedersin.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Düelloyu kaybedersin.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Düelloyu kaybedersin.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Ezeli Yeşim Kanatlı Mızrak","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter bir Beceri kullandığında bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandığında</color> bu Turun sonuna kadar bu kart fazladan 1 Hasar sağlar. (En fazla toplam 2 Hasar.)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Çoğalan Organizma: Canlı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Tur başladığında 1 Uyanın Türdaşlarım kartına Dışarı Atma uygular ve bu karakter için 1 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Tur başladığında</color> 1 <color=#FFFFFFFF>$[C127021]</color> kartına $[K56] uygular ve bu karakter için 1 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Tur başladığında</color> 1 <color=#FFFFFFFF>Uyanın Türdaşlarım</color> kartına <color=#FFFFFFFF>Dışarı Atma</color> uygular ve bu karakter için 1 Can yeniler."},"proliferatedorganismberserk":{"id":127031,"name":"Çoğalan Organizma: Vahşi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Tur başladığında 1 Uyanın Türdaşlarım kartına Dışarı Atma uygular ve bu karakter için 1 Can yeniler. Ardından Uyanın Türdaşlarım kartı çekersin ve destene rastgele eklenir.","descriptionraw":"<color=#FFFFFFFF>Tur başladığında</color> 1 <color=#FFFFFFFF>$[C127021]</color> kartına $[K56] uygular ve bu karakter için 1 Can yeniler. Ardından <color=#FFFFFFFF>$[C127021]</color> kartı çekersin ve destene rastgele eklenir.","descriptionreplaced":"<color=#FFFFFFFF>Tur başladığında</color> 1 <color=#FFFFFFFF>Uyanın Türdaşlarım</color> kartına <color=#FFFFFFFF>Dışarı Atma</color> uygular ve bu karakter için 1 Can yeniler. Ardından <color=#FFFFFFFF>Uyanın Türdaşlarım</color> kartı çekersin ve destene rastgele eklenir."},"proliferatingspores":{"id":227011,"name":"Çoğalan Sporlar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yeşimkuyruk Mantar Kuşu, 1 kademe daha Radikal Canlılık biriktirebilir.","descriptionraw":"Bu kartı kuşanan $[A2701], 1 kademe daha <color=#FFFFFFFF>Radikal Canlılık</color> biriktirebilir.","descriptionreplaced":"Bu kartı kuşanan Yeşimkuyruk Mantar Kuşu, 1 kademe daha <color=#FFFFFFFF>Radikal Canlılık</color> biriktirebilir."},"prophecyofsubmersion":{"id":212031,"name":"Batışın Kehaneti","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Mona aktif karakter olarak kaldığı sürece tetikleyebileceğin Su ile İlgili Tepkimeler tarafından verilen Hasar fazladan 2 daha artar.","descriptionraw":"Bu kartı kuşanan $[A1203] aktif karakter olarak kaldığı sürece tetikleyebileceğin $[K212] tarafından verilen Hasar fazladan 2 daha artar.","descriptionreplaced":"Bu kartı kuşanan Mona aktif karakter olarak kaldığı sürece tetikleyebileceğin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su ile İlgili Tepkimeler</color> tarafından verilen Hasar fazladan 2 daha artar."},"propsurplus":{"id":113102,"name":"Dekor Fazlalığı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Dekor Fazlalığı 3 kademeye kadar birikir.\nBu karakter Büyüleyici Işıklar kullandığında her bir kademe Dekor Fazlalığı için Hasar 1 artar. Beceri sona erdiğinde tüm Dekor Fazlalığı tüketilir ve her bir kademe başına bu karakter için 1 Can yenilenir.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> 3 kademeye kadar birikir.\\n<color=#FFFFFFFF>Bu karakter <color=#FFFFFFFF>$[S13103]</color> kullandığında</color> her bir kademe <color=#FFFFFFFF>$[C113102]</color> için Hasar 1 artar. Beceri sona erdiğinde tüm <color=#FFFFFFFF>$[C113102]</color> tüketilir ve her bir kademe başına bu karakter için 1 Can yenilenir.","descriptionreplaced":"<color=#FFFFFFFF>Dekor Fazlalığı</color> 3 kademeye kadar birikir.\\n<color=#FFFFFFFF>Bu karakter <color=#FFFFFFFF>Büyüleyici Işıklar</color> kullandığında</color> her bir kademe <color=#FFFFFFFF>Dekor Fazlalığı</color> için Hasar 1 artar. Beceri sona erdiğinde tüm <color=#FFFFFFFF>Dekor Fazlalığı</color> tüketilir ve her bir kademe başına bu karakter için 1 Can yenilenir.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Madenci Kazması","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Bunun eklendiği karakter Hasar aldığında eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta Dışarı Atma uygulanır, 1 Hasar etkisiz hale getirilir ve 1 Dayanışma puanı verir. (Her Turda bir defa)\nBir karakter Hasar verdiğinde  eğer Dayanışma puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta $[K56] uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Dayanışma</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir karakter Hasar verdiğinde </color> eğer <color=#FFFFFFFF>Dayanışma</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> eğer mümkünse elinde en yüksek orijinal Element Zarı maliyetine sahip 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygulanır, 1 Hasar etkisiz hale getirilir ve 1 <color=#FFFFFFFF>Dayanışma</color> puanı verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Bir karakter Hasar verdiğinde </color> eğer <color=#FFFFFFFF>Dayanışma</color> puanı varsa tüm puanlar harcanır ve verilen Hasar 1 artar. Ardından harcanan her puan başına 1 kart çekersin.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Lezzet Patlağı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Başlangıç destende yer almayan bir kart eline eklendiğinde bu karakter için 1 Can yeniler.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Başlangıç destende yer almayan bir kart eline eklendiğinde</color> bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Başlangıç destende yer almayan bir kart eline eklendiğinde</color> bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Titreşen Cadı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Lisa karakterine geçtikten sonra: Rakip aktif karaktere İletken eklenir. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1409]</color> karakterine geçtikten sonra: Rakip aktif karaktere <color=#FFFFFFFF>$[C114091]</color> eklenir. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Lisa</color> karakterine geçtikten sonra: Rakip aktif karaktere <color=#FFFFFFFF>İletken</color> eklenir. (Her Turda bir defa)"},"pulsingclarity":{"id":117052,"name":"Güçlü Nabız","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamle Aşaması Başlangıcı: Kusursuz Kalkan oluşturur.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> <color=#FFFFFFFF>$[C117053]</color> oluşturur.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> <color=#FFFFFFFF>Kusursuz Kalkan</color> oluşturur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Ateş Hasarı Bonusu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Karakterlerinin ve Minyonlarının verdiği Ateş Hasarı artar. (Girdap Hasarı hariç)","descriptionraw":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>$[K103]</color> artar. (Girdap Hasarı hariç)","descriptionreplaced":"Bu Turda Karakterlerinin ve Minyonlarının verdiği <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color></color> artar. (Girdap Hasarı hariç)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Ateş Elementi Ekipmanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır, fazladan 1 Hasar verir.\nBu durum 2 defa Ateş Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar Beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>aldığı Hasar 1 azalır, fazladan 1 Hasar verir</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>Beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Ateş Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K103] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Ateş Tesiri","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.\nTur Süresi: 3","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K103] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Ateş Çarkı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 2 Ateş Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Ateş Çarkı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra Ateş Hasarı verir. (Xiangling'in Saldırısına göre gelişir.)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> $[K103] verir. (Xiangling'in Saldırısına göre gelişir.)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. (Xiangling'in Saldırısına göre gelişir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Ateş Akrebi: Muhafız Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Alamet Ruhu: Ateş Akrebi alandayken kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>$[C123031] alandayken</color> kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Alamet Ruhu: Ateş Akrebi alandayken</color> kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Ateş Akrebi: Muhafız Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Akrep Lütfu alandayken kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda en fazla iki defa)","descriptionraw":"<color=#FFFFFFFF>$[C123032] alandayken</color> kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda en fazla iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Akrep Lütfu alandayken</color> kuşanan karakterin aldığı Hasar 1 azalır. (Her Turda en fazla iki defa)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Ateş Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter hiç Hasar almaz.\nBu durum 2 defa Ateş Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar beceri kullanamaz.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>hiç Hasar almaz</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Bu etki tüketildiğinde ortadan kalkar ve karakter Tur sona erene kadar <color=#FFFFFFFF>beceri kullanamaz</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Gukuzor","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Oynandığında rakibin aktif karakterine Hedef ekler.\nEkli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde Hedef ekli olduğunda mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta Dışarı Atma uygularsın. Ardından mevcut karakter değişikliği Savaş Hamlesi yerine Hızlı Hamle olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm Hedefler kaldırılır.\nTeknik: Hızlı Süzülüş\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Oynandığında</color> rakibin aktif karakterine <color=#FFFFFFFF>$[C301302]</color> ekler.\\n<color=#FFFFFFFF>Ekli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde <color=#FFFFFFFF>$[C301302]</color> ekli olduğunda</color> mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta $[K56] uygularsın. Ardından mevcut karakter değişikliği $[K1] yerine $[K2] olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm <color=#FFFFFFFF>$[C301302]ler</color> kaldırılır.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Oynandığında</color> rakibin aktif karakterine <color=#FFFFFFFF>Hedef</color> ekler.\\n<color=#FFFFFFFF>Ekli karaktere aktif karakter olarak geçiş yapıldığında ve rakibin aktif karakterinde <color=#FFFFFFFF>Hedef</color> ekli olduğunda</color> mümkünse elinde orijinal Element Zarı maliyeti en yüksek olan 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsın. Ardından mevcut karakter değişikliği <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> olarak sayılır, 1 Element Zarı daha az harcanır ve rakip karakterlere ekli olan tüm <color=#FFFFFFFF>Hedefler</color> kaldırılır.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Hızlı Süzülüş\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Sönmüş Közler","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Bunun eklendiği karakter Beceri kullanamaz.\nSon Aşama: Bunun eklendiği karaktere 6 Delme Hasarı verir ve bu etkiyi kaldırır.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color>.\\n<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 6 $[K5] verir ve bu etkiyi kaldırır.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color>.\\n<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 6 <color=#FFFFFFFF>Delme Hasarı</color> verir ve bu etkiyi kaldırır.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Hızlı Eller","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra bu karakterin bir Silah kartı varsa eline tekrar bir Silah kartı eklenir. Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> bu karakterin bir {SPRITE_PRESET#3003}Silah kartı varsa eline tekrar bir {SPRITE_PRESET#3003}Silah kartı eklenir. {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> bu karakterin bir {SPRITE_PRESET#3003}Silah kartı varsa eline tekrar bir {SPRITE_PRESET#3003}Silah kartı eklenir. {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır."},"radicalvitality":{"id":127011,"name":"Radikal Canlılık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter Element Hasarı verdiğinde veya aldığında 1 kademe Radikal Canlılık kazanır. (En fazla 3 kademe birikebilir.)\nSon Aşama: Radikal Canlılık maksimum kademe sayısına ulaştığında sıfırlanır ve karakter tüm Enerjisini kaybeder.","descriptionraw":"<color=#FFFFFFFF>Bu karakter Element Hasarı verdiğinde veya aldığında</color> 1 kademe <color=#FFFFFFFF>Radikal Canlılık</color> kazanır. (En fazla 3 kademe birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>Radikal Canlılık</color> maksimum kademe sayısına ulaştığında sıfırlanır ve karakter tüm Enerjisini kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Element Hasarı verdiğinde veya aldığında</color> 1 kademe <color=#FFFFFFFF>Radikal Canlılık</color> kazanır. (En fazla 3 kademe birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>Radikal Canlılık</color> maksimum kademe sayısına ulaştığında sıfırlanır ve karakter tüm Enerjisini kaybeder.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Kızgın Oni Kralı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir ve verdiği Fiziksel Hasar, Toprak Hasarı olarak değişir.\nTur Süresi: 2\nBunun eklendiği karakter bir Normal Saldırı kullandıktan sonra Doğaüstü Güç kazanır. (Her Turda bir defa)","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir ve verdiği $[K100], $[K106] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> $[K1007] kazanır. (Her Turda bir defa)","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir ve verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan sonra</color> <color=#FFFFFFFF>Doğaüstü Güç</color> kazanır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Gökkuşağı Kılıcı Tekniği","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandıktan sonra 1 Su Hasarı verir.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Gökkuşağı Kılıcı Tekniği","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra Su Hasarı verir. (Xingqiu'nun Saldırısına göre gelişir.)\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> $[K152] verir. (Xingqiu'nun Saldırısına göre gelişir.)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. (Xingqiu'nun Saldırısına göre gelişir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Gökkuşağı Makaronları (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldıktan sonra bu karakter için 1 Can yeniler.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldıktan sonra</color> bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldıktan sonra</color> bu karakter için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Gökkuşağı Makaronları (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Hasar aldıktan sonra kendisi için 1 Can yeniler.","descriptionraw":"Hasar aldıktan sonra kendisi için 1 Can yeniler.","descriptionreplaced":"Hasar aldıktan sonra kendisi için 1 Can yeniler.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Yağmur Kılıcı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin en az 3 Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin en az 3 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin en az 3 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Yağmur Kılıcı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin en az 2 Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin en az 2 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin en az 2 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Yağmur Kılıcı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterinin aldığı Hasar %50 azalır.\nKullanım Hakkı: 1","descriptionraw":"Aktif karakterinin aldığı Hasar %50 azalır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Aktif karakterinin aldığı Hasar %50 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Toparlan","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 4 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 4 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 4 olacak şekilde Can yeniler."},"rangedstance":{"id":112041,"name":"Menzilli Saldırı Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandıktan sonra hedef karaktere Dalga uygulanır.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandıktan sonra</color> hedef karaktere $[K1005] uygulanır.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandıktan sonra</color> hedef karaktere <color=#FFFFFFFF>Dalga</color> uygulanır.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Kuzgun Yayı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"rebelliousshield":{"id":121013,"name":"Asi Kalkan","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterini savunmak için 1 Kalkan puanı verir. (En fazla 2 puan birikebilir.)","descriptionraw":"Aktif karakterini savunmak için <color=#FFFFFFFF>1 $[K6] puanı</color> verir. (En fazla 2 puan birikebilir.)","descriptionreplaced":"Aktif karakterini savunmak için <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir. (En fazla 2 puan birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Kırmızı Tüylü Yelpaze (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda bir sonraki \"Karakter Değiştir\" hamlen, Savaş Hamlesi yerine Hızlı Hamle sayılır. Ayrıca maliyeti 1 Element Zarı azalır.","descriptionraw":"Bu Turda bir sonraki \"Karakter Değiştir\" hamlen, $[K1] yerine $[K2] sayılır. Ayrıca maliyeti 1 Element Zarı azalır.","descriptionreplaced":"Bu Turda bir sonraki \"Karakter Değiştir\" hamlen, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır. Ayrıca maliyeti 1 Element Zarı azalır."},"reflection":{"id":112031,"name":"Yansıma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 1. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\nSon Aşama: Bu kartı atarak 1 Su Hasarı verebilirsin.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartı atarak 1 $[K102] verebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında </color>alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartı atarak 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verebilirsin.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Yansıma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar yarılanır.\nKullanım Hakkı: 1. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\nSon Aşama: Bu kart dışarı atılır, 1 Su Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar yarılanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart dışarı atılır, 1 $[K152] verir.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar yarılanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart dışarı atılır, 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Kırılım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu kartın eklendiği karakter başka bir karakterle değiştirildiğinde Element Zarı maliyeti 1 artar.\nTur Süresi: 2\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","descriptionraw":"<color=#FFFFFFFF>Bu kartın eklendiği karakter başka bir karakterle değiştirildiğinde</color> Element Zarı maliyeti 1 artar.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın eklendiği karakter başka bir karakterle değiştirildiğinde</color> Element Zarı maliyeti 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>\\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Kırılım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Su Hasarı 1 artar.\nBu kartın eklendiği karakter başka bir karakterle değiştirildiğinde Element Zarı maliyeti 1 artar.\nTur Süresi: 3\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","descriptionraw":"Bunun eklendiği karakterin aldığı $[K102] 1 artar.\\n<color=#FFFFFFFF>Bu kartın eklendiği karakter başka bir karakterle değiştirildiğinde</color> Element Zarı maliyeti 1 artar.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","descriptionreplaced":"Bunun eklendiği karakterin aldığı {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar.\\n<color=#FFFFFFFF>Bu kartın eklendiği karakter başka bir karakterle değiştirildiğinde</color> Element Zarı maliyeti 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 3</color>\\n(Aynı tarafa tek seferde bu türden yalnızca bir durum uygulanabilir.)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Işık Kırıcı Döner Dans: Hazırlıklar Tamam","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Döner Kırbaç: Sabit Mod Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S32066]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Döner Kırbaç: Sabit Mod</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Işık Kırıcı Döner Balta: Hazırlıklar Tamam","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Döner Kırbaç: İlk Saldırı Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S32065]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Döner Kırbaç: İlk Saldırı</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Yeniden Alevlenen Vaha Kalbi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter fazladan 3 Hasar verir.\nBunun eklendiği karakter Beceri kullandıktan sonra senin tarafındaki Vaha Besini kaldırılır. Kaldırılan her kademe, bunun eklendiği karakter için 1 Can yeniler.","descriptionraw":"Bunun eklendiği karakter fazladan 3 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Beceri kullandıktan sonra</color> senin tarafındaki <color=#FFFFFFFF>$[C127026]</color> kaldırılır. Kaldırılan her kademe, bunun eklendiği karakter için 1 Can yeniler.","descriptionreplaced":"Bunun eklendiği karakter fazladan 3 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter Beceri kullandıktan sonra</color> senin tarafındaki <color=#FFFFFFFF>Vaha Besini</color> kaldırılır. Kaldırılan her kademe, bunun eklendiği karakter için 1 Can yeniler.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Destek Güçler","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değişimlerin her zaman Savaş Hamlesi yerine Hızlı Hamle sayılır. Bir rakip karakteri, bir Savaş Hamlesi ile yendikten sonra fazladan bir Tur kazanırsın ve Hamlelerini yapmaya devam edebilirsin.","descriptionraw":"<color=#FFFFFFFF>Karakter değişimlerin</color> her zaman $[K1] yerine $[K2] sayılır. <color=#FFFFFFFF>Bir rakip karakteri, bir $[K1] ile yendikten sonra</color> fazladan bir Tur kazanırsın ve Hamlelerini yapmaya devam edebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Karakter değişimlerin</color> her zaman <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır. <color=#FFFFFFFF>Bir rakip karakteri, bir <color=#FFFFFFFF>Savaş Hamlesi</color> ile yendikten sonra</color> fazladan bir Tur kazanırsın ve Hamlelerini yapmaya devam edebilirsin."},"rendingvortex":{"id":225021,"name":"Izdırap Girdabı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Dvalin alandayken rakibin karakterine eklenen Komple Çöküş kaldırıldığında rakibin hazırda bulunan sonraki karakterine Komple Çöküş uygular. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A2502] alandayken rakibin karakterine eklenen <color=#FFFFFFFF>$[C125021]</color> kaldırıldığında rakibin hazırda bulunan sonraki karakterine <color=#FFFFFFFF>$[C125021]</color> uygular. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Dvalin alandayken rakibin karakterine eklenen <color=#FFFFFFFF>Komple Çöküş</color> kaldırıldığında rakibin hazırda bulunan sonraki karakterine <color=#FFFFFFFF>Komple Çöküş</color> uygular. (Her Turda bir defa)"},"requiresappropriaterest":{"id":212131,"name":"Bol Bol İstirahat","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Sigewinne, Zıplayan Hidroterapi kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1213], <color=#FFFFFFFF>$[S12132]</color> kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Sigewinne, <color=#FFFFFFFF>Zıplayan Hidroterapi</color> kullandığında Element Becerilerin veya Minyonların sonraki 2 defa fazladan 1 Hasar verir."},"resistantform":{"id":100,"name":"Dayanıklı Form","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Karakter, Donma, Sersemleme ve Taşlaşma etkilerine karşı dayanıklıdır.","descriptionraw":"Karakter, <color=#FFFFFFFF>Donma, Sersemleme ve Taşlaşma</color> etkilerine karşı dayanıklıdır.","descriptionreplaced":"Karakter, <color=#FFFFFFFF>Donma, Sersemleme ve Taşlaşma</color> etkilerine karşı dayanıklıdır."},"revelry":{"id":112115,"name":"Cümbüş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Senin tarafın fazladan 1 Hasar verir. (Karakterlerin tetiklediği Girdap Hasarı dahil)\nKullanım Hakkı: 1 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"Senin tarafın fazladan 1 Hasar verir. (Karakterlerin tetiklediği Girdap Hasarı dahil)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"Senin tarafın fazladan 1 Hasar verir. (Karakterlerin tetiklediği Girdap Hasarı dahil)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Cümbüş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Her 10 puan için senin tarafındakiler fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)\nSon Aşama: Kademe sayısı yarıya iner.","descriptionraw":"Her 10 puan için senin tarafındakiler fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> Kademe sayısı yarıya iner.","descriptionreplaced":"Her 10 puan için senin tarafındakiler fazladan 1 Hasar verir. (Kademe sınırı olmaksızın birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> Kademe sayısı yarıya iner.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Diriliş Prizması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu etki 2 adet Prizmatik Enerji ile başlar. Bunun eklendiği karakter yenildiğinde: Prizmatik Enerji tükenmediği sürece karakter yenilmez ve Canı 1 olacak şekilde yenilenir. Ardından karakter Açıktaki Zayıflık durumuna girer ve Enerji Dirilişi etkisi alır.\nAçıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa: 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 Delme Hasarı alır)","descriptionraw":"Bu etki 2 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde: </color>Prizmatik Enerji tükenmediği sürece karakter $[K54|s1] ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>$[C402011]</color> durumuna girer ve <color=#FFFFFFFF>$[C402007]</color> etkisi alır.\\n<color=#FFFFFFFF>$[C402011] durumu etkinken karakter Element Tepkimesi Hasarı alırsa: </color>1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 $[K5] alır)","descriptionreplaced":"Bu etki 2 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde: </color>Prizmatik Enerji tükenmediği sürece karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>Açıktaki Zayıflık</color> durumuna girer ve <color=#FFFFFFFF>Enerji Dirilişi</color> etkisi alır.\\n<color=#FFFFFFFF>Açıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa: </color>1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 <color=#FFFFFFFF>Delme Hasarı</color> alır)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Diriliş Prizması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu etki 4 adet Prizmatik Enerji ile başlar. Bunun eklendiği karakter yenildiğinde: Prizmatik Enerji tükenmediği sürece karakter yenilmez ve Canı 1 olacak şekilde yenilenir. Ardından karakter Açıktaki Zayıflık durumuna girer ve Enerji Dirilişi etkisi alır. Açıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa: 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 Delme Hasarı alır)","descriptionraw":"Bu etki 4 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde:</color> Prizmatik Enerji tükenmediği sürece karakter $[K54|s1] ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>$[C402011]</color> durumuna girer ve <color=#FFFFFFFF>$[C402007]</color> etkisi alır. <color=#FFFFFFFF>$[C402011] durumu etkinken karakter Element Tepkimesi Hasarı alırsa:</color> 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 $[K5] alır)","descriptionreplaced":"Bu etki 4 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde:</color> Prizmatik Enerji tükenmediği sürece karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>Açıktaki Zayıflık</color> durumuna girer ve <color=#FFFFFFFF>Enerji Dirilişi</color> etkisi alır. <color=#FFFFFFFF>Açıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa:</color> 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 <color=#FFFFFFFF>Delme Hasarı</color> alır)","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Diriliş Prizması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu etki 6 adet Prizmatik Enerji ile başlar. Bunun eklendiği karakter yenildiğinde Prizmatik Enerji tükenmediği sürece karakter yenilmez ve Canı 1 olacak şekilde yenilenir. Ardından karakter Açıktaki Zayıflık durumuna girer ve Enerji Dirilişi etkisi alır. Açıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa: 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 Delme Hasarı alır)","descriptionraw":"Bu etki 6 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> Prizmatik Enerji tükenmediği sürece karakter $[K54|s1] ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>$[C402011]</color> durumuna girer ve <color=#FFFFFFFF>$[C402007]</color> etkisi alır. <color=#FFFFFFFF>$[C402011] durumu etkinken karakter Element Tepkimesi Hasarı alırsa:</color> 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 $[K5] alır)","descriptionreplaced":"Bu etki 6 adet <color=#FFFFFFFF>Prizmatik Enerji</color> ile başlar. <color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> Prizmatik Enerji tükenmediği sürece karakter <color=#FFFFFFFF>yenilmez</color> ve Canı 1 olacak şekilde yenilenir. Ardından karakter <color=#FFFFFFFF>Açıktaki Zayıflık</color> durumuna girer ve <color=#FFFFFFFF>Enerji Dirilişi</color> etkisi alır. <color=#FFFFFFFF>Açıktaki Zayıflık durumu etkinken karakter Element Tepkimesi Hasarı alırsa:</color> 1 Prizmatik Enerji harcar. Prizmatik Enerji tükenirse bunun eklendiği karakter saf dışı kalır. (Karakter 15 <color=#FFFFFFFF>Delme Hasarı</color> alır)","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Canlandırma beklemede","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Yiyecek ile başka bir karakteri canlandıramazsın.","descriptionraw":"Bu Turda {SPRITE_PRESET#3101}Yiyecek ile başka bir karakteri canlandıramazsın.","descriptionreplaced":"Bu Turda {SPRITE_PRESET#3101}Yiyecek ile başka bir karakteri canlandıramazsın.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Büyük Hayalin Melodisi (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bir Silah veya Yadigar kartı oynadığın bir sonraki seferde 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bir {SPRITE_PRESET#3003}Silah veya {SPRITE_PRESET#3004}Yadigar kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır."},"rightfulreward":{"id":311408,"name":"Meşru Mükafat","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakterin Element Patlaması fazladan 2 Hasar daha verir.\nAktif Karakterin Hasar aldıktan veya iyileştirildikten sonra 1 Adalet Prensibi puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 Enerji sağlanır.","descriptionraw":"<color=#FFFFFFFF>Karakterin Element Patlaması fazladan 2 Hasar daha verir.</color>\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldıktan veya iyileştirildikten sonra</color> 1 <color=#FFFFFFFF>Adalet Prensibi</color> puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 $[K310] sağlanır.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Element Patlaması fazladan 2 Hasar daha verir.</color>\\n<color=#FFFFFFFF>Aktif Karakterin Hasar aldıktan veya iyileştirildikten sonra</color> 1 <color=#FFFFFFFF>Adalet Prensibi</color> puanı kazanır. Bu kart önceden 3 puan biriktirmişse 3 puanın hepsi tüketilerek bu karaktere 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> sağlanır.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Son Karar Hakkı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Yanfei, bu kartı kuşanmışken Yüklü Saldırı kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. Kızıl Mühür tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.","descriptionraw":"$[A1308], bu kartı kuşanmışken $[K51] kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. $[K1010] tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir.","descriptionreplaced":"Yanfei, bu kartı kuşanmışken <color=#FFFFFFFF>Yüklü Saldırı</color> kullanırsa 6 veya daha az Canı olan düşmanlara verdiği Hasar 1 artar. <color=#FFFFFFFF>Kızıl Mühür</color> tetiklenirse beceri hesaplaması tamamlandığında 1 kart çekilir."},"rimeflowrapier":{"id":221041,"name":"Kırağı Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Buz Ajanı, Kanla Bağlı Gölge tetiklediğinde rakibin aktif karakterinin sahip olduğu Hayat Bağı kademelerinin sayısı iki katına çıkar.","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A2104]</color>, <color=#FFFFFFFF>$[S21044]</color> tetiklediğinde rakibin aktif karakterinin sahip olduğu <color=#FFFFFFFF>$[C122]</color> kademelerinin sayısı iki katına çıkar.","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Buz Ajanı</color>, <color=#FFFFFFFF>Kanla Bağlı Gölge</color> tetiklediğinde rakibin aktif karakterinin sahip olduğu <color=#FFFFFFFF>Hayat Bağı</color> kademelerinin sayısı iki katına çıkar."},"rippleelectroedge":{"id":134031,"name":"Bileyici Elektrik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakterin verdiği Fiziksel Hasar, Elektrik Hasarı olarak değişir.\nKullanım Hakkı: 3","descriptionraw":"Bu karakterin verdiği $[K100], $[K104] olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bu karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Dalgalı Bıçaklar","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Dalgalı Bıçaklar Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S22035]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Dalgalı Bıçaklar</color> Becerisini kullanır."},"riptide":{"id":112043,"name":"Dalga","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde aktif karaktere Dalga etkisi uygulanır.\n(Tartaglia Yakın Saldırı Duruşu durumundayken bunun eklendiği karaktere saldırı yaptığında fazladan Hasar verir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> aktif karaktere Dalga etkisi uygulanır.\\n(<color=#FFFFFFFF>$[A1204]</color> <color=#FFFFFFFF>$[C112042]</color> durumundayken bunun eklendiği karaktere saldırı yaptığında fazladan Hasar verir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> aktif karaktere Dalga etkisi uygulanır.\\n(<color=#FFFFFFFF>Tartaglia</color> <color=#FFFFFFFF>Yakın Saldırı Duruşu</color> durumundayken bunun eklendiği karaktere saldırı yaptığında fazladan Hasar verir.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Sevk Ayini","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin bu Turda bir sonraki Yako Çağrısı: Ölümcül Kiraz Çiçeği kullanımının Element Zarı maliyeti 2 azalır.","descriptionraw":"Bunun eklendiği karakterin bu Turda bir sonraki <color=#FFFFFFFF>$[S14082]</color> kullanımının Element Zarı maliyeti 2 azalır.","descriptionreplaced":"Bunun eklendiği karakterin bu Turda bir sonraki <color=#FFFFFFFF>Yako Çağrısı: Ölümcül Kiraz Çiçeği</color> kullanımının Element Zarı maliyeti 2 azalır."},"riteofresurrection":{"id":211081,"name":"Canlandırma Ayini","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Qiqi, Adeptus Büyüsü: Nazar kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)","descriptionraw":"Bu kartı kuşanan $[A1108], <color=#FFFFFFFF>$[S11083]</color> kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)","descriptionreplaced":"Bu kartı kuşanan Qiqi, <color=#FFFFFFFF>Adeptus Büyüsü: Nazar</color> kullandığında saf dışı bırakılan tüm karakterlerini canlandırır ve onlar için 2 Can yeniler. (Bir düelloda en fazla 2 defa gerçekleşebilir.)"},"rockininaflamingworld":{"id":213121,"name":"Alevler İçinde Rock","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Xinyan, Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1312], Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Xinyan, Beceri kullandığında elinde 1'den fazla kart yoksa fazladan 2 Hasar verir. (Her Turda bir defa)"},"rockpaperscissorscombopaper":{"id":124012,"name":"Taş, Kağıt, Makas Üçlüsü: Kağıt","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Taş, Kağıt, Makas Üçlüsü: Kağıt Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S24016]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Taş, Kağıt, Makas Üçlüsü: Kağıt</color> Becerisini kullanır."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Taş, Kağıt, Makas Üçlüsü: Makas","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Taş, Kağıt, Makas Üçlüsü: Makas Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S24015]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Taş, Kağıt, Makas Üçlüsü: Makas</color> Becerisini kullanır."},"rockypedestal":{"id":136031,"name":"Taş Kaide","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif Dağ Yabanin Hasar aldığında Alınan Hasar 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Aktif {SPRITE_PRESET#3502}Dağ Yabanin Hasar aldığında</color> Alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif {SPRITE_PRESET#3502}Dağ Yabanin Hasar aldığında</color> Alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Hiçlikte Yankılanan Gök Gürültüsü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Bunun eklendiği karakter Beceri kullanamaz.\nSon Aşama: Bunun eklendiği karaktere 6 Delme Hasarı verir ve bu etkiyi kaldırır.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color>.\\n<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 6 $[K5] verir ve bu etkiyi kaldırır.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color>.\\n<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 6 <color=#FFFFFFFF>Delme Hasarı</color> verir ve bu etkiyi kaldırır.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Yankılanan Gök Gürültüsü","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterlerinin, Paratoner eklenmiş olan karakterlere verdiği Hasar 1 artar.","descriptionraw":"Karakterlerinin, $[C124022] eklenmiş olan karakterlere verdiği Hasar 1 artar.","descriptionreplaced":"Karakterlerinin, Paratoner eklenmiş olan karakterlere verdiği Hasar 1 artar."},"rushinghoundswiftasthewind":{"id":216061,"name":"Koşan Tazı: Rüzgar Gibi Hızlı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Gorou alandayken ve karakterlerinden biri Toprak Hasarı verdiğinde, Generalin Savaş Sancağı oyundaysa 1 kart çekersin. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1606] alandayken ve karakterlerinden biri $[K106] verdiğinde, <color=#FFFFFFFF>$[C116061]</color> oyundaysa 1 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Gorou alandayken ve karakterlerinden biri {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verdiğinde, <color=#FFFFFFFF>Generalin Savaş Sancağı</color> oyundaysa 1 kart çekersin. (Her Turda bir defa)"},"sacrificialbow":{"id":311202,"name":"Kurban Yayı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)"},"sacrificialfragments":{"id":311102,"name":"Kurban Kanunları","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. 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(Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)"},"sacrificialsword":{"id":311502,"name":"Kurban Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakterin verdiği Hasar 1 artar.\nKarakter bir Element Becerisi kullandıktan sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)"},"sandanddreams":{"id":302205,"name":"Kumlar ve Hayaller","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 3 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 3 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 3 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Kanlı Canlı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Hu Tao, 6 veya daha az Cana sahipse fazladan 1 Ateş Hasarı verir.","descriptionraw":"Bu kartı kuşanan $[A1307], 6 veya daha az Cana sahipse fazladan 1 $[K103] verir.","descriptionreplaced":"Bu kartı kuşanan Hu Tao, 6 veya daha az Cana sahipse fazladan 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir."},"sapwoodblade":{"id":311507,"name":"İç Kabuk Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>"},"sapwoodbladeineffect":{"id":301107,"name":"İç Kabuk Kılıcı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter bu Turda Normal Saldırı kullandığında bu karakterle aynı Element Türünde 2 Element Zarı oluşur.","descriptionraw":"<color=#FFFFFFFF>Karakter bu Turda Normal Saldırı kullandığında</color> bu karakterle aynı Element Türünde 2 Element Zarı oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Karakter bu Turda Normal Saldırı kullandığında</color> bu karakterle aynı Element Türünde 2 Element Zarı oluşur."},"sashimiplatterineffect":{"id":303308,"name":"Saşimi Tabağı (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"Bu Turda bu karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu Turda bu karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir."},"satiated":{"id":303300,"name":"Karnı Tok","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Tur daha fazla Yiyecek yiyemezsin.","descriptionraw":"Bu Tur daha fazla {SPRITE_PRESET#3101}Yiyecek yiyemezsin.","descriptionreplaced":"Bu Tur daha fazla {SPRITE_PRESET#3101}Yiyecek yiyemezsin.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Sürüngen Krakerleri (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda, hedef karakterin bir sonraki Teknik kullanımında 1 adet daha az Element Zarı harcanır.","descriptionraw":"Bu Turda, hedef karakterin bir sonraki {SPRITE_PRESET#3008}Teknik kullanımında 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"Bu Turda, hedef karakterin bir sonraki {SPRITE_PRESET#3008}Teknik kullanımında 1 adet daha az Element Zarı harcanır."},"scarletseal":{"id":113081,"name":"Kızıl Mühür","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter Yüklü Saldırı kullandığında verilen Hasar 2 artar.\nKullanım Hakkı: 1. (2 kademeye kadar birikebilir)","descriptionraw":"<color=#FFFFFFFF>Karakter $[K51] kullandığında</color> verilen Hasar 2 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color>. (2 kademeye kadar birikebilir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> verilen Hasar 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. (2 kademeye kadar birikebilir)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Zaafları Bul","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra bu etkinin her kademesi başına %10 ihtimalle Can Damarına Saldır oluşturur. Can Damarına Saldır oluşturulursa bu etkinin kademe sayısı yarıya iner. (Hasar değeri aşağı yuvarlanır)","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu etkinin her kademesi başına %10 ihtimalle <color=#FFFFFFFF>$[C111133]</color> oluşturur. <color=#FFFFFFFF>$[C111133]</color> oluşturulursa bu etkinin kademe sayısı yarıya iner. (Hasar değeri aşağı yuvarlanır)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> bu etkinin her kademesi başına %10 ihtimalle <color=#FFFFFFFF>Can Damarına Saldır</color> oluşturur. <color=#FFFFFFFF>Can Damarına Saldır</color> oluşturulursa bu etkinin kademe sayısı yarıya iner. (Hasar değeri aşağı yuvarlanır)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Yanık","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter Yanma durumuna girdikten sonra orijinal güçlendirmesini kaybeder.","descriptionraw":"Bu karakter Yanma durumuna girdikten sonra orijinal güçlendirmesini kaybeder.","descriptionreplaced":"Bu karakter Yanma durumuna girdikten sonra orijinal güçlendirmesini kaybeder."},"scorchingooyoroi":{"id":113112,"name":"Kavurucu Ooyoroi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandıktan sonra 1 Ateş Hasarı verir ve Alev Bariyeri oluşturur.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K103] verir ve <color=#FFFFFFFF>$[K1018]</color> oluşturur.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir ve <color=#FFFFFFFF>Alev Bariyeri</color> oluşturur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Kavurucu Ooyoroi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandıktan sonra 1 Ateş Hasarı verir ve Alev Bariyeri oluşturur.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K103] verir ve <color=#FFFFFFFF>$[K1018]</color> oluşturur.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir ve <color=#FFFFFFFF>Alev Bariyeri</color> oluşturur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Akrep Lütfu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Alamet Ruhu: Ateş Akrebi Teknik kullandığında bu etki kaldırılır ve her Akrep Lütfu kademesi için bu seferki Teknik Hasarı fazladan 1 artar.\n(Akrep Lütfu kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>$[C123031] $[K58] kullandığında</color> bu etki kaldırılır ve her <color=#FFFFFFFF>Akrep Lütfu</color> kademesi için bu seferki $[K58] Hasarı fazladan 1 artar.\\n(<color=#FFFFFFFF>Akrep Lütfu</color> kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Alamet Ruhu: Ateş Akrebi <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> kullandığında</color> bu etki kaldırılır ve her <color=#FFFFFFFF>Akrep Lütfu</color> kademesi için bu seferki <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> Hasarı fazladan 1 artar.\\n(<color=#FFFFFFFF>Akrep Lütfu</color> kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Akrep Kıyameti","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Münzevi Alevli Hikayeci alandayken ve bir rakip karakteri yenmek için Yakıcı Saldırı kullandıktan sonra eline 1 Alamet Ruhu: Ateş Akrebi kartı eklenir.\nTurun sonunda 1 Akrep Lütfu kademesi oluşur.","descriptionraw":"Bu kartı kuşanan $[A2303] alandayken ve bir rakip karakteri yenmek için <color=#FFFFFFFF>$[S1230311]</color> kullandıktan sonra eline 1 <color=#FFFFFFFF>$[C123031]</color> kartı eklenir.\\nTurun sonunda 1 <color=#FFFFFFFF>$[C123032]</color> kademesi oluşur.","descriptionreplaced":"Bu kartı kuşanan Münzevi Alevli Hikayeci alandayken ve bir rakip karakteri yenmek için <color=#FFFFFFFF>Yakıcı Saldırı</color> kullandıktan sonra eline 1 <color=#FFFFFFFF>Alamet Ruhu: Ateş Akrebi</color> kartı eklenir.\\nTurun sonunda 1 <color=#FFFFFFFF>Akrep Lütfu</color> kademesi oluşur."},"seamlessshield":{"id":117053,"name":"Kusursuz Kalkan","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterini koruyarak 1 Kalkan sağlar.\nBu etki kaldırıldığında veya tekrarlandığında 1 Doğa Hasarı verir ve aktif karakterine 1 Can yeniler.","descriptionraw":"Aktif karakterini koruyarak <color=#FFFFFFFF>1 $[K6]</color> sağlar.\\n<color=#FFFFFFFF>Bu etki kaldırıldığında veya tekrarlandığında</color> 1 $[K107] verir ve aktif karakterine 1 Can yeniler.","descriptionreplaced":"Aktif karakterini koruyarak <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color></color> sağlar.\\n<color=#FFFFFFFF>Bu 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2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Skandha Tohumu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 Delme Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra</color> karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 $[K5] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra</color> karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Skandha Tohumu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra</color> karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Skandha Tohumuna sahip bir karakter, Element Tepkimesi Hasarı aldıktan sonra</color> karakterle aynı tarafta Skandha Tohumunun ekli olduğu karakterlere 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Güdümlü Füze","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Oyun alanındaki bir karakter değişikliğinden sonra aktifleştirilen karaktere 2 Fiziksel Hasar verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Oyun alanındaki bir karakter değişikliğinden sonra</color> aktifleştirilen karaktere 2 $[K100] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Oyun alanındaki bir karakter değişikliğinden sonra</color> aktifleştirilen karaktere 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Kum Kralının Gölgesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu kartı kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında bir kart çekilir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> bir kart çekilir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu kartı kuşanan karakter, aktif karakterin olduğunda ve rakip karakter Element Tepkimesi Hasarı aldığında</color> bir kart çekilir. (Her Turda bir defa)"},"shakennotpurred":{"id":211021,"name":"Buzul Mırlama","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Diona, Buz Patisi Kalkanı oluşturduğunda Kalkan puanı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1102], <color=#FFFFFFFF>$[C111021]</color> oluşturduğunda $[K6] puanı 1 artar.","descriptionreplaced":"Bu kartı kuşanan Diona, <color=#FFFFFFFF>Buz Patisi Kalkanı</color> oluşturduğunda {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı 1 artar."},"sheercold":{"id":121022,"name":"Dondurucu Soğuk","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Ekli olduğu karaktere 1 Buz Hasarı verir.\nKullanım Hakkı: 1\n\nEkli olduğu karaktere Kavurucu Sıcak eklenirse bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Ekli olduğu karaktere 1 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nEkli olduğu karaktere <color=#FFFFFFFF>$[C163011]</color> eklenirse bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Ekli olduğu karaktere 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>\\n\\nEkli olduğu karaktere <color=#FFFFFFFF>Kavurucu Sıcak</color> eklenirse bu etki kaldırılır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Kalkan Bloku","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bu karakter, bir sonraki hamlesinde hemen Kalkan Kesiği Becerisini kullanır.\nKalkan Kesiği hazırlanırken bu karakter 2 Kalkan puanı kazanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S34085]</color> Becerisini kullanır.\\n<color=#FFFFFFFF>$[S34085] hazırlanırken</color> bu karakter 2 $[K6] puanı kazanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Kalkan Kesiği</color> Becerisini kullanır.\\n<color=#FFFFFFFF>Kalkan Kesiği hazırlanırken</color> bu karakter 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Tutku Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 2 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>2 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Güvenli Teslimat Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 2 Kalkan puanı verir.","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>2 $[K6] puanı</color> verir.","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> verir.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Dönen Bulutlar Kalkanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 Kalkan puanı kazanır.","descriptionraw":"<color=#FFFFFFFF>Bu Beceri hazırlanırken</color> bunun eklendiği karakter 2 $[K6] puanı kazanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Beceri hazırlanırken</color> bunun eklendiği karakter 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Dönen Bulutlar Kalkanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Beceri Hazırlarken alınan Hasar %50 azalır.","descriptionraw":"<color=#FFFFFFFF>Beceri Hazırlarken</color> alınan Hasar %50 azalır.","descriptionreplaced":"<color=#FFFFFFFF>Beceri Hazırlarken</color> alınan Hasar %50 azalır.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Kalkanlar","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Her kademe bu karakterin aldığı Hasarı 1 azaltır. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"Her kademe bu karakterin aldığı Hasarı 1 azaltır. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"Her kademe bu karakterin aldığı Hasarı 1 azaltır. (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Kalkanlar","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Aktif karakterine 1 Kalkan puanı sağlar. (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"Aktif karakterine <color=#FFFFFFFF>1 $[K6] puanı</color> sağlar. (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"Aktif karakterine <color=#FFFFFFFF>1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı</color> sağlar. (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Shimenawa'nın Hatırası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKarakterde en az 2 Enerji bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\nKarakterde en az 2 $[K310] bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Element Becerisi kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\nKarakterde en az 2 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> bulunuyorsa bu karakterin Normal Saldırıları ve Element Becerileri fazladan 1 Hasar verir."},"shootingstar":{"id":111092,"name":"Kayan Yıldız","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 1 Gece Yıldızı birikir. En az 4 Gece Yıldızı biriktiğinde 4 Gece Yıldızı harcar ve 1 Buz Hasarı verir. (Bu Savaş Durumuna neden olan Beceri aynı zamanda bu etkiyi de tetikler)\nTekrar bu Savaş Durumuna neden olmak 2 Gece Yıldızı biriktirir.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 <color=#FFFFFFFF>Gece Yıldızı</color> birikir. En az 4 <color=#FFFFFFFF>Gece Yıldızı</color> biriktiğinde 4 <color=#FFFFFFFF>Gece Yıldızı</color> harcar ve 1 $[K101] verir. (Bu Savaş Durumuna neden olan Beceri aynı zamanda bu etkiyi de tetikler)\\n<color=#FFFFFFFF>Tekrar bu Savaş Durumuna neden olmak</color> 2 <color=#FFFFFFFF>Gece Yıldızı</color> biriktirir.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 <color=#FFFFFFFF>Gece Yıldızı</color> birikir. En az 4 <color=#FFFFFFFF>Gece Yıldızı</color> biriktiğinde 4 <color=#FFFFFFFF>Gece Yıldızı</color> harcar ve 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir. (Bu Savaş Durumuna neden olan Beceri aynı zamanda bu etkiyi de tetikler)\\n<color=#FFFFFFFF>Tekrar bu Savaş Durumuna neden olmak</color> 2 <color=#FFFFFFFF>Gece Yıldızı</color> biriktirir.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Kayan Yıldız","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 1 Gece Yıldızı kazanırsın. En az 5 Gece Yıldızı biriktiğinde 5 Gece Yıldızı harcayarak 1 Buz Hasarı verirsin. Ardından bu etkinin Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 <color=#FFFFFFFF>Gece Yıldızı</color> kazanırsın. En az 5 <color=#FFFFFFFF>Gece Yıldızı</color> biriktiğinde 5 <color=#FFFFFFFF>Gece Yıldızı</color> harcayarak 1 $[K151] verirsin. Ardından bu etkinin Hasarı 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 <color=#FFFFFFFF>Gece Yıldızı</color> kazanırsın. En az 5 <color=#FFFFFFFF>Gece Yıldızı</color> biriktiğinde 5 <color=#FFFFFFFF>Gece Yıldızı</color> harcayarak 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verirsin. 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(Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1507] aktif karakter olduğunda ve Girdap tepkimesi tetiklediğinde 2 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Sayu aktif karakter olduğunda ve Girdap tepkimesi tetiklediğinde 2 kart çekersin. (Her Turda bir defa)"},"skyladder":{"id":115101,"name":"Göğe Uzanan Merdiven","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"\"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Göklerin Atlası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"skywardblade":{"id":311504,"name":"Göklerin Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"skywardharp":{"id":311203,"name":"Göklerin Liri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"skywardpatrol":{"id":402014,"name":"Gökyüzü Devriyesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında 2 Hasar etkisiz hale getirilir.\nKullanım Hakkı: 3. Kullanım hakkı kalmadığında karakter \"Bitkin Atlayış\" durumuna girer.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 2 Hasar etkisiz hale getirilir.\\n<color=#FFFFFFFF>$[K3]: 3</color>. Kullanım hakkı kalmadığında karakter \"$[C402015]\" durumuna girer.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 2 Hasar etkisiz hale getirilir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>. Kullanım hakkı kalmadığında karakter \"Bitkin Atlayış\" durumuna girer.","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Göklerin Gururu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"skywardspine":{"id":311403,"name":"Göklerin Omurgası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"skywardsword":{"id":133089,"name":"Gökyüzü Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter fazladan 1 Hasar verir.\nHer Turda bir defa olmak üzere bu karakterin Normal Saldırılarının verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Her Turda bir defa</color> olmak üzere bu karakterin <color=#FFFFFFFF>Normal Saldırılarının</color> verdiği Hasar 1 artar."},"snappysilhouette":{"id":111101,"name":"Anlık Silüet","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bunun eklendiği karaktere 1 Buz Hasarı verir. Yalnızca 1 Kullanım Hakkı kaldıysa ve eklenen karakter Buz etkisindeyse bu seferki Hasar 1 artar.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 1 $[K101] verir. Yalnızca 1 $[K3] kaldıysa ve eklenen karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> etkisindeyse bu seferki Hasar 1 artar.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bunun eklendiği karaktere 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir. Yalnızca 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kaldıysa ve eklenen karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> etkisindeyse bu seferki Hasar 1 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Anlık Silüet","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Eklenen karaktere 2 Buz Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere 2 $[K151] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Rüzgarda Süzülüş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FALL_ATTACK"],"description":"Bir Karakter Normal Saldırı kullandığında bu Beceri Havadan Saldırı sayılır ve verdiği Hasar 1 artar. Beceri sona erdikten sonra 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bir Karakter Normal Saldırı kullandığında</color> bu Beceri $[K52] sayılır ve verdiği Hasar 1 artar. Beceri sona erdikten sonra 1 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bir Karakter Normal Saldırı kullandığında</color> bu Beceri <color=#FFFFFFFF>Havadan Saldırı</color> sayılır ve verdiği Hasar 1 artar. Beceri sona erdikten sonra 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Kaynak Suyu Damlacığı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Neuvillette Normal Saldırı kullandıktan sonra Neuvillette için 2 Can yeniler. Eğer Neuvillette aktif karakterinse Adil Yargı için Beceri Hazırlama kullanır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>$[A1210] Normal Saldırı kullandıktan sonra</color> $[A1210] için 2 Can yeniler. Eğer $[A1210] aktif karakterinse <color=#FFFFFFFF>$[K1020]</color> için $[K53] kullanır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Neuvillette Normal Saldırı kullandıktan sonra</color> Neuvillette için 2 Can yeniler. Eğer Neuvillette aktif karakterinse <color=#FFFFFFFF><color=#FFFFFFFF>Adil Yargı</color></color> için <color=#FFFFFFFF>Beceri Hazırlama</color> kullanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Kıvılcımlar ve Patlama","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kıvılcımlar ve Patlama eklenmiş bir karakter bir Beceri kullandıktan sonra aktif karakterine 2 Ateş Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Kıvılcımlar ve Patlama eklenmiş bir karakter bir Beceri kullandıktan sonra aktif karakterine </color>2 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Kıvılcımlar ve Patlama eklenmiş bir karakter bir Beceri kullandıktan sonra aktif karakterine </color>2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Mızrak Savurma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Mızrak Savurma Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S16074]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Mızrak Savurma</color> Becerisini kullanır."},"spearflourish-01":{"id":176072,"name":"Mızrak Savurma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Mızrak Savurma Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S16074]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Mızrak Savurma</color> Becerisini kullanır."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Alamet Ruhu: Doğa Ruh Yılanı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Keskin Sarmaşık Pulu\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Keskin Sarmaşık Pulu\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Alamet Ruhu: Ateş Akrebi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Bunun eklendiği karakter Hasar aldığında mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir Akrep Lütfu oluşturur. (Her Turda en fazla iki defa)\nTeknik: Yakıcı Saldırı\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir <color=#FFFFFFFF>$[C123032]</color> oluşturur. (Her Turda en fazla iki defa)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> mümkünse 1 Enerji kaybederek 1 Hasarı etkisiz hale getirir, ardından bir <color=#FFFFFFFF>Akrep Lütfu</color> oluşturur. (Her Turda en fazla iki defa)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Yakıcı Saldırı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Alamet Ruhunun Uyanışı: Buz","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Hasar 1 artar ve Fiziksel Hasar, Buz Hasarı olarak dönüşür.\nBu karakter fazladan 2 Buz Hasarı alır.\nTur Süresi: 2","descriptionraw":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve $[K100], $[K101] olarak dönüşür.\\nBu karakter fazladan 2 $[K101] alır.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> olarak dönüşür.\\nBu karakter fazladan 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Alamet Ruhunun Uyanışı: Elektrik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Hasar 1 artar ve Fiziksel Hasar, Elektrik Hasarı olarak dönüşür.\nBu karakterin aldığı Elektrik Hasarı 2 artar.\nTur Süresi: 2","descriptionraw":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve $[K100], $[K104] olarak dönüşür.\\nBu karakterin aldığı $[K104] 2 artar.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> olarak dönüşür.\\nBu karakterin aldığı {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Alamet Ruhunun Uyanışı: Su","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Hasar 1 artar ve Fiziksel Hasar, Su Hasarı olarak dönüşür.\nBu karakter fazladan 2 Su Hasarı alır.\nTur Süresi: 2","descriptionraw":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve $[K100], $[K102] olarak dönüşür.\\nBu karakter fazladan 2 $[K102] alır.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin <color=#FFFFFFFF>verdiği Hasar 1 artar</color> ve {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak dönüşür.\\nBu karakter fazladan 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> alır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Ruh Yılanının Lütfu","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Alamet Ruhu: Doğa Ruh Yılanı Teknik kullandığında bu Teknik fazladan 1 Hasar verir ve Alamet Ruhu: Doğa Ruh Yılanı Kullanım Hakkı harcanmaz.\nKullanım Hakkı: 1 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>$[C127032] $[K58] kullandığında</color> bu $[K58] fazladan 1 Hasar verir ve $[C127032] $[K3] harcanmaz.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Alamet Ruhu: Doğa Ruh Yılanı <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> kullandığında</color> bu <color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color> fazladan 1 Hasar verir ve Alamet Ruhu: Doğa Ruh Yılanı <color=#FFFFFFFF>Kullanım Hakkı</color> harcanmaz.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Ruh Yılanının Girdabı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Münzevi Yaprak Tacı Dansçısı alandayken aktif karakterini Alamet Ruhu: Doğa Ruh Yılanı kuşanan bir karaktere değiştirdiğinde 1 Doğa Hasarı verir. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A2703]</color> alandayken aktif karakterini <color=#FFFFFFFF>$[C127032]</color> kuşanan bir karaktere değiştirdiğinde 1 $[K107] verir. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Münzevi Yaprak Tacı Dansçısı</color> alandayken aktif karakterini <color=#FFFFFFFF>Alamet Ruhu: Doğa Ruh Yılanı</color> kuşanan bir karaktere değiştirdiğinde 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (Her Turda bir defa)"},"splendoroftranquilwaters":{"id":311508,"name":"Sakin Suların İhtişamı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakterlerin Hasar aldığında veya iyileştirildiğinde bu kart 1 Göldeki Işık puanı kazanır.\nBu karakter Normal Saldırı kullandığında kartta 12 Göldeki Işık puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az Nötr Element harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 <color=#FFFFFFFF>Göldeki Işık</color> puanı kazanır.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> kartta 12 <color=#FFFFFFFF>Göldeki Işık</color> puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az $[K309] harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Karakterlerin Hasar aldığında veya iyileştirildiğinde</color> bu kart 1 <color=#FFFFFFFF>Göldeki Işık</color> puanı kazanır.\\n<color=#FFFFFFFF>Bu karakter Normal Saldırı kullandığında</color> kartta 12 <color=#FFFFFFFF>Göldeki Işık</color> puanı birikmişse 12 puan harcanır, bu Beceri 2 adet daha az <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> harcar, fazladan 1 Hasar verir ve bunu kuşanan karakter için 1 Can yeniler (Her Turda bir defa).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Filiz","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Doğa ile İlgili Tepkimeler tetiklemek için bir Beceri kullandığında 1 Doğa Hasarı verir. (Her Turda bir defa)\nTur Süresi: 1","descriptionraw":"Karakterin $[K217] tetiklemek için bir Beceri kullandığında 1 $[K107] verir. (Her Turda bir defa)\\n$[K4]: 1","descriptionreplaced":"Karakterin <color=#7EC236FF>{SPRITE_PRESET#2107}Doğa ile İlgili Tepkimeler</color> tetiklemek için bir Beceri kullandığında 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (Her Turda bir defa)\\n<color=#FFFFFFFF>Tur Süresi</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Kutsal Alev Stadyumu (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter fazladan 1 Hasar verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Cesur ve Dürüst","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Son Aşama: Bu kartı kuşanan Dehya 6 veya daha az Cana sahipse karakter 2 Can yeniler.","descriptionraw":"Son Aşama: Bu kartı kuşanan $[A1309] 6 veya daha az Cana sahipse karakter 2 Can yeniler.","descriptionreplaced":"Son Aşama: Bu kartı kuşanan Dehya 6 veya daha az Cana sahipse karakter 2 Can yeniler."},"starwicker":{"id":115102,"name":"Hasır Yıldız","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Adeptus Yardımı\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Adeptus Yardımı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Nefes Tekniği","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Chongyun, bir Chonghua Buz Alanı oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1104], bir <color=#FFFFFFFF>$[C111041]</color> oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Chongyun, bir <color=#FFFFFFFF>Chonghua Buz Alanı</color> oluşturduğunda şu etkileri kazanır: Kılıç, Çift Elli Kılıç ve Mızrak karakterlerinin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir."},"stealth":{"id":123011,"name":"Gizlilik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\nKullanım Hakkı: 2","descriptionraw":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\\n$[K3]: 2","descriptionreplaced":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Kullanım Hakkı</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Gizlilik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\nKullanım Hakkı: 3\nBunun eklendiği karakterin verdiği Fiziksel Hasar, Ateş Hasarı olarak değişir.","descriptionraw":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\\n$[K3]: 3\\nBunun eklendiği karakterin verdiği $[K100], $[K103] olarak değişir.","descriptionreplaced":"Bunun eklendiği karakterin aldığı Hasar 1 azalır ve verdiği Hasar 1 artar.\\n<color=#FFFFFFFF>Kullanım Hakkı</color>: 3\\nBunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> olarak değişir.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Yıldız Yiyen Kuzgun","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Fischl, bir Oz oluşturur. Ayrıca Fischl,Normal Saldırı yaptıktan sonra 2 Elektrik Hasarı verir. (Bu Kullanım Hakkı harcar)","descriptionraw":"Bu kartı kuşanan $[A1401], bir <color=#FFFFFFFF>$[C114011]</color> oluşturur. Ayrıca $[A1401],<color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 $[K104] verir. (Bu $[K3] harcar)","descriptionreplaced":"Bu kartı kuşanan Fischl, bir <color=#FFFFFFFF>Oz</color> oluşturur. Ayrıca Fischl,<color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (Bu <color=#FFFFFFFF>Kullanım Hakkı</color> harcar)"},"sternfrostprism":{"id":221031,"name":"Sert Buzul Prizması","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Buz Hipostazı, Buz Kristali Çekirdeği tetiklediğinde rakibin aktif karakterine Dondurucu Soğuk eklenir.","descriptionraw":"Bu kartı kuşanan $[A2103], <color=#FFFFFFFF>$[C121034]</color> tetiklediğinde rakibin aktif karakterine <color=#FFFFFFFF>$[K1016]</color> eklenir.","descriptionreplaced":"Bu kartı kuşanan Buz Hipostazı, <color=#FFFFFFFF>Buz Kristali Çekirdeği</color> tetiklediğinde rakibin aktif karakterine <color=#FFFFFFFF>Dondurucu Soğuk</color> eklenir."},"stoneandcontractsineffect":{"id":303182,"name":"Taş ve Sözleşmeler (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamle Aşaması Başlangıcı: 3 Kararsız Element oluşur ve 1 kart çekersin, ardından bu etki kaldırılır.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 $[K411] oluşur ve 1 kart çekersin, ardından bu etki kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve 1 kart çekersin, ardından bu etki kaldırılır."},"stonedrakeguardianstance":{"id":136052,"name":"Taş Ejderi: Muhafız Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Alamet Ruhu: Taş Ejderi oyundayken ve Münzevi Taş Terbiyecisi Hasar aldığında alınan Hasar 2 azalır. Toprak Hasarı azalırken fazladan 1 Kullanım Hakkı tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","descriptionraw":"<color=#FFFFFFFF>$[C136051] oyundayken ve $[A3606] Hasar aldığında</color> alınan Hasar 2 azalır. $[K106] azalırken fazladan 1 $[K3] tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","descriptionreplaced":"<color=#FFFFFFFF>Alamet Ruhu: Taş Ejderi oyundayken ve Münzevi Taş Terbiyecisi Hasar aldığında</color> alınan Hasar 2 azalır. {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> azalırken fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Taş Yüzeyler: Element Emilimi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter; Buz, Su, Ateş, Elektrik Elementlerinin gücünü emebilir ve emdiği elementlerin türüne göre Buzlu Diken Dalgası, Şiddetli Azar, Alevli Azar, Fırtına Dalgası becerilerini kazanır. (Karakter aynı anda yalnızca bir Element Türünü emebilir ve bu durum, daha önce emilen Element Türünü kaydeder)\nBu karakter, o anda emdiği Elementten farklı bir Element türünü emdiğinde yeni emilen Elementin türüyle aynı 1 Element Zarı oluşur.","descriptionraw":"Karakter; {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Elementlerinin gücünü emebilir ve emdiği elementlerin türüne göre {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color> becerilerini kazanır. (Karakter aynı anda yalnızca bir Element Türünü emebilir ve bu durum, daha önce emilen Element Türünü kaydeder)\\n<color=#FFFFFFFF>Bu karakter, o anda emdiği Elementten farklı bir Element türünü emdiğinde</color> yeni emilen Elementin türüyle aynı 1 Element Zarı oluşur.","descriptionreplaced":"Karakter; {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Elementlerinin gücünü emebilir ve emdiği elementlerin türüne göre {SPRITE_PRESET#2101}<color=#99FFFFFF>Buzlu Diken Dalgası</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Şiddetli Azar</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Alevli Azar</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Fırtına Dalgası</color> becerilerini kazanır. (Karakter aynı anda yalnızca bir Element Türünü emebilir ve bu durum, daha önce emilen Element Türünü kaydeder)\\n<color=#FFFFFFFF>Bu karakter, o anda emdiği Elementten farklı bir Element türünü emdiğinde</color> yeni emilen Elementin türüyle aynı 1 Element Zarı oluşur.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Taş Yüzeyler: Element Kristalleşmesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter Buz/Su/Ateş/Elektrik Hasarı aldıktan sonra henüz bu elementin gücünü emmemişse bu etki kaldırılır ve bu karakter sonrasında Element Emilimi gerçekleştirir.","descriptionraw":"<color=#FFFFFFFF>Bu karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Hasarı aldıktan sonra</color> henüz bu elementin gücünü emmemişse bu etki kaldırılır ve bu karakter sonrasında $[K1012] gerçekleştirir.","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Hasarı aldıktan sonra</color> henüz bu elementin gücünü emmemişse bu etki kaldırılır ve bu karakter sonrasında <color=#FFFFFFFF>Element Emilimi</color> gerçekleştirir.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Taş Yüzeyler: Element Çağırma","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Bu karakterin çoktan emdiği Element Türüne göre farklı bir Element Türü emilir.\nHenüz herhangi bir Element Türü emilmemişse veya mevcut emilen Element Türü Elektrik ise o zaman Su Elementinin gücü emilir.\nMevcut emilen Element Türü Su ise o zaman Buz Elementinin gücü emilir.\nMevcut emilen Element Türü Buz ise o zaman Ateş Elementinin gücü emilir.\nMevcut emilen Element Türü Ateş ise o zaman Elektrik Elementinin gücü emilir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakterin çoktan emdiği Element Türüne göre farklı bir Element Türü emilir.\\nHenüz herhangi bir Element Türü emilmemişse veya mevcut emilen Element Türü {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> ise o zaman {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> ise o zaman {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> ise o zaman {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> ise o zaman {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Elementinin gücü emilir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Bu karakterin çoktan emdiği Element Türüne göre farklı bir Element Türü emilir.\\nHenüz herhangi bir Element Türü emilmemişse veya mevcut emilen Element Türü {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> ise o zaman {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color> ise o zaman {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz</color> ise o zaman {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> Elementinin gücü emilir.\\nMevcut emilen Element Türü {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color> ise o zaman {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color> Elementinin gücü emilir."},"stoneforce":{"id":126012,"name":"Taş Gücü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Toprak Hasarı olarak değişir.\nHer Turda bir defa karakter fazladan 1 Hasar verir.\nKaraktere eklenmiş olan Taş Sırt kaldırıldıktan sonra bu durum onunla birlikte kaldırılır.","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K106] olarak değişir.\\n<color=#FFFFFFFF>Her Turda bir defa</color> karakter fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Karaktere eklenmiş olan $[C126011] kaldırıldıktan sonra</color> bu durum onunla birlikte kaldırılır.","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF>Her Turda bir defa</color> karakter fazladan 1 Hasar verir.\\n<color=#FFFFFFFF>Karaktere eklenmiş olan Taş Sırt kaldırıldıktan sonra</color> bu durum onunla birlikte kaldırılır."},"stonehide":{"id":126011,"name":"Taş Sırt","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Hasar aldığında 1 Hasar azaltılır. Azaltılan Hasar Toprak Hasarı ise fazladan 1 Kullanım Hakkı harcar.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar azaltılır. Azaltılan Hasar $[K106] ise fazladan 1 $[K3] harcar.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter Hasar aldığında</color> 1 Hasar azaltılır. Azaltılan Hasar {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> ise fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> harcar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Yeniden Dövülmüş Taş Sırt","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Taş Sırtlı Dağ Reisi, bir rakip karakteri yendiğinde Taş Sırt ve Taş Gücü yeniden Taş Sırtlı Dağ Reisi karakterine eklenir.","descriptionraw":"Bu kartı kuşanan $[A2601], bir rakip karakteri yendiğinde <color=#FFFFFFFF>$[C126011]</color> ve <color=#FFFFFFFF>$[C126012]</color> yeniden $[A2601] karakterine eklenir.","descriptionreplaced":"Bu kartı kuşanan Taş Sırtlı Dağ Reisi, bir rakip karakteri yendiğinde <color=#FFFFFFFF>Taş Sırt</color> ve <color=#FFFFFFFF>Taş Gücü</color> yeniden Taş Sırtlı Dağ Reisi karakterine eklenir."},"stormstream":{"id":144,"name":"Bitmeyen Akım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Beceri kullandıktan sonra her kademe, o karaktere 1 Delme Hasarı verir. (Kademe sınırı olmaksızın birikebilir.)\nSon Aşama: Kademe sayısı yarıya iner.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe, o karaktere 1 $[K5] verir. (Kademe sınırı olmaksızın birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> Kademe sayısı yarıya iner.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Beceri kullandıktan sonra</color> her kademe, o karaktere 1 <color=#FFFFFFFF>Delme Hasarı</color> verir. (Kademe sınırı olmaksızın birikebilir.)\\n<color=#FFFFFFFF>Son Aşama:</color> Kademe sayısı yarıya iner.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Fırtınalı Bariyer","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen İntikam Kasırgası Becerisini kullanır.\nBu Beceri hazırlanırken bunun eklendiği karakter 2 Kalkan puanı kazanır. Bu sırada karakter,Su/Ateş/Buz/Elektrik Hasarı alırsa İntikam Kasırgası, fazladan 1 Hasar verir ve Hasar türü de ilgili Elemente dönüştürülür.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S35025]</color> Becerisini kullanır.\\n<color=#FFFFFFFF>Bu Beceri hazırlanırken</color> bunun eklendiği karakter 2 $[K6] puanı kazanır. Bu sırada karakter,<color=#80C0FFFF>{SPRITE_PRESET#2102}Su</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Ateş</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik</color> Hasarı alırsa $[S35025], fazladan 1 Hasar verir ve Hasar türü de ilgili Elemente dönüştürülür.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>İntikam Kasırgası</color> Becerisini kullanır.\\n<color=#FFFFFFFF>Bu Beceri hazırlanırken</color> bunun eklendiği karakter 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır. Bu sırada karakter,<color=#80C0FFFF>{SPRITE_PRESET#2102}Su</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Ateş</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Buz</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Elektrik</color> Hasarı alırsa İntikam Kasırgası, fazladan 1 Hasar verir ve Hasar türü de ilgili Elemente dönüştürülür.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Fırtına Bölgesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"\"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Fırtına Bölgesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"\"Karakter Değiştir\" kullandığında 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde bu tur yapılan bir sonraki Normal Saldırının Nötr Element maliyeti 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde bu tur yapılan bir sonraki Normal Saldırının $[K309] maliyeti 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>\"Karakter Değiştir\" kullandığında</color> 1 adet daha az Element Zarı harcanır. Bu etki tetiklendiğinde bu tur yapılan bir sonraki Normal Saldırının <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Fırtına Bölgesi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değiştirdiğinde bu değişiklik Hızlı Hamle sayılır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdiğinde</color> bu değişiklik Hızlı Hamle sayılır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdiğinde</color> bu değişiklik Hızlı Hamle sayılır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Stratejik Rezerv","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Ningguang alandayken Yeşim Tablet, fazladan 1 Toprak Hasarı vermeni sağlar.","descriptionraw":"Bu kartı kuşanan $[A1601] alandayken <color=#FFFFFFFF>$[C116011]</color>, fazladan 1 <color=#FFE699FF>$[K106]</color> vermeni sağlar.","descriptionreplaced":"Bu kartı kuşanan Ningguang alandayken <color=#FFFFFFFF>Yeşim Tablet</color>, fazladan 1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color></color> vermeni sağlar."},"streamingsurge":{"id":222011,"name":"Kesintisiz Dalgalar","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Lochlu Rhodeia, Gelgit ve Tufan becerisini kullandığında tüm Minyonlarının Kullanım Hakkı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A2201], <color=#FFFFFFFF>$[S22014]</color> becerisini kullandığında tüm Minyonlarının $[K3] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Lochlu Rhodeia, <color=#FFFFFFFF>Gelgit ve Tufan</color> becerisini kullandığında tüm Minyonlarının <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar."},"strictlyprohibited":{"id":301018,"name":"Kesinlikle Yasak","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda bu tarafta oynanan Etki Kartları geçersiz olur.\nKullanım Hakkı: 1","descriptionraw":"Bu Turda bu tarafta oynanan Etki Kartları geçersiz olur.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Bu Turda bu tarafta oynanan Etki Kartları geçersiz olur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Can Damarına Saldır","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Beceri Hasarı vermek bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar.","descriptionraw":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar.","descriptionreplaced":"<color=#FFFFFFFF>Beceri Hasarı vermek</color> bu durumu kaldırır ve verilen mevcut Hasarı ikiye katlar."},"structuration":{"id":217061,"name":"Yapılaştırma","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Alhaitham bir Bağlam Alanı: Görüntü Zinciri kullandığında, karakter en az 1 Tur Süresi varken bir Hafif Keski Ayna tüketirse 3 Tur Süresi olan Hafif Keski Ayna kuşanıp 1 kart çekersin.","descriptionraw":"Bu kartı kuşanan $[A1706] bir <color=#FFFFFFFF>$[S17063]</color> kullandığında, karakter en az 1 $[K4] varken bir <color=#FFFFFFFF>$[C117061]</color> tüketirse 3 $[K4] olan <color=#FFFFFFFF>$[C117061]</color> kuşanıp 1 kart çekersin.","descriptionreplaced":"Bu kartı kuşanan Alhaitham bir <color=#FFFFFFFF>Bağlam Alanı: Görüntü Zinciri</color> kullandığında, karakter en az 1 <color=#FFFFFFFF>Tur Süresi</color> varken bir <color=#FFFFFFFF>Hafif Keski Ayna</color> tüketirse 3 <color=#FFFFFFFF>Tur Süresi</color> olan <color=#FFFFFFFF>Hafif Keski Ayna</color> kuşanıp 1 kart çekersin."},"stun":{"id":100001,"name":"Sersemleme","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Karakter, Becerilerini kullanamaz. (Bu Tur sona erene kadar sürer)","descriptionraw":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","descriptionreplaced":"<color=#FFFFFFFF>Karakter, Becerilerini kullanamaz.</color> (Bu Tur sona erene kadar sürer)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Su Altı Avcısı Modu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"3 kart çektikten sonra eklenen karakteri korumak için 1 Kalkan puanı verir. (En fazla 2 puan birikebilir.)\nEklenen karakter bir Normal Saldırı ya da Element Becerisi kullandıktan sonra elindeki en yüksek Element Zarı maliyetine sahip en fazla 2 kart destenin en altına eklenir, ardından aynı sayıda kart çekersin.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>3 kart çektikten sonra</color> eklenen karakteri korumak için 1 $[K6] puanı verir. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Eklenen karakter bir Normal Saldırı ya da Element Becerisi kullandıktan sonra</color> elindeki en yüksek Element Zarı maliyetine sahip en fazla 2 kart destenin en altına eklenir, ardından aynı sayıda kart çekersin.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>3 kart çektikten sonra</color> eklenen karakteri korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (En fazla 2 puan birikebilir.)\\n<color=#FFFFFFFF>Eklenen karakter bir Normal Saldırı ya da Element Becerisi kullandıktan sonra</color> elindeki en yüksek Element Zarı maliyetine sahip en fazla 2 kart destenin en altına eklenir, ardından aynı sayıda kart çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Su Altı Kalkanı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Eklenen karakteri korumak için 1 Kalkan puanı verir. (En fazla 2 puan birikebilir.)","descriptionraw":"Eklenen karakteri korumak için 1 $[K6] puanı verir. (En fazla 2 puan birikebilir.)","descriptionreplaced":"Eklenen karakteri korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (En fazla 2 puan birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Yıldırım Çağıran","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda, bunun eklendiği karakterin Normal Saldırısının Nötr Element maliyeti 1 azalır.\nKullanım Hakkı: 2","descriptionraw":"Bu Turda, bunun eklendiği karakterin Normal Saldırısının $[K309] maliyeti 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Bu Turda, bunun eklendiği karakterin Normal Saldırısının <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Sunyata Çiçeği (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Destek Kartı oynadığın bir sonraki seferde 1 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu Turda Destek Kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda Destek Kartı oynadığın bir sonraki seferde</color> 1 adet daha az Element Zarı harcanır."},"superiorprotection":{"id":402028,"name":"Üstün Koruma","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":["GCG_TAG_SHEILD"],"description":"Her kademe, aktif karakterini korumak için 1 Kalkan puanı verir. (Birikebilir)","descriptionraw":"Her kademe, aktif karakterini korumak için 1 $[K6] puanı verir. (Birikebilir)","descriptionreplaced":"Her kademe, aktif karakterini korumak için 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (Birikebilir)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Doğaüstü Güç","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandığında fazladan 1 Hasar verir. En az 2 Kullanım Hakkı olduğunda harcanan Nötr Element 1 azalır.\nKullanım Hakkı: 1 (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandığında</color> fazladan 1 Hasar verir. En az 2 $[K3] olduğunda harcanan $[K309] 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> fazladan 1 Hasar verir. En az 2 <color=#FFFFFFFF>Kullanım Hakkı</color> olduğunda harcanan <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Yükselen Yıldırım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Yükselen Yıldırım Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S24044]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Yükselen Yıldırım</color> Becerisini kullanır."},"surgingundercurrent":{"id":222031,"name":"Yükselen Alt Akıntı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Hiçliğin Habercisi: Habis Dalgalar yenildiğinde veya Suda Yeniden Doğuş durumunu tetiklediğinde rakip alanda 1 Alt Akıntının Laneti oluşur.","descriptionraw":"Bu kartı kuşanan $[A2203] yenildiğinde veya <color=#FFFFFFFF>$[C122031]</color> durumunu tetiklediğinde rakip alanda 1 $[K1022] oluşur.","descriptionreplaced":"Bu kartı kuşanan Hiçliğin Habercisi: Habis Dalgalar yenildiğinde veya <color=#FFFFFFFF>Suda Yeniden Doğuş</color> durumunu tetiklediğinde rakip alanda 1 <color=#FFFFFFFF>Alt Akıntının Laneti</color> oluşur."},"surgingward":{"id":122035,"name":"Kabaran Tılsım","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter tüm Hasar türlerine karşı bağışıktır.\nBu durum 2 defa Su Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Su Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter Beceri kullanamaz ve Son Aşamada 6 Delme Hasarı alır.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Su Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 $[K5] alır.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#80C0FFFF>Su Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Su Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 <color=#FFFFFFFF>Delme Hasarı</color> alır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Güçlenen İrade","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bir Destek Kartı oynadığında 1 Kararsız Element oluşur ve 1 kart çekersin. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bir Destek Kartı oynadığında</color> 1 $[K411] oluşur ve 1 kart çekersin. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bir Destek Kartı oynadığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> oluşur ve 1 kart çekersin. (Her Turda bir defa)"},"sweepingtime":{"id":116022,"name":"Süpürme Vakti","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin Normal Saldırı kullandığında 1 adet daha az Toprak Zarı harcanır. (Her Turda bir defa)\nKarakterin Normal Saldırısı fazladan 2 Hasar verir. Ayrıca verilen Fiziksel Hasar, Toprak Hasarı olarak değişir.\nTur Süresi: 2","descriptionraw":"Karakterin Normal Saldırı kullandığında 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak Zarı</color> harcanır. (Her Turda bir defa)\\nKarakterin <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 2 Hasar verir. Ayrıca verilen $[K100], $[K106] olarak değişir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Karakterin Normal Saldırı kullandığında 1 adet daha az {SPRITE_PRESET#1106}<color=#FFE699FF>Toprak Zarı</color> harcanır. (Her Turda bir defa)\\nKarakterin <color=#FFFFFFFF>Normal Saldırısı</color> fazladan 2 Hasar verir. Ayrıca verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Ta da! (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Son Aşama: 1 kart çekersin.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 kart çekersin.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 kart çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Takip Copu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Kovalama Copu Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S33075]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Kovalama Copu</color> Becerisini kullanır.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Kirli Suyun Değişimi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Bu duruma sahip karakter Donmaz ve Canı 5'in üzerinde olmadığında verdiği Hasar 2 artar.\nBu karakter bir Beceri kullandıktan sonra eğer Canı en az 6 ise rakibin hazırdaki tüm karakterlerine 1 Delme Hasarı verir.","descriptionraw":"Bu duruma sahip karakter Donmaz ve Canı 5'in üzerinde olmadığında verdiği Hasar 2 artar.\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandıktan sonra</color> eğer Canı en az 6 ise rakibin hazırdaki tüm karakterlerine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.","descriptionreplaced":"Bu duruma sahip karakter Donmaz ve Canı 5'in üzerinde olmadığında verdiği Hasar 2 artar.\\n<color=#FFFFFFFF>Bu karakter bir Beceri kullandıktan sonra</color> eğer Canı en az 6 ise rakibin hazırdaki tüm karakterlerine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir."},"takemoreelementalreactiondmg":{"id":502205,"name":"Daha fazla Element Tepkimesi Hasarı al","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Her kademe senin tarafının aldığı Element Tepkimesi Hasarını 1 artırır.","descriptionraw":"Her kademe senin tarafının aldığı Element Tepkimesi Hasarını 1 artırır.","descriptionreplaced":"Her kademe senin tarafının aldığı Element Tepkimesi Hasarını 1 artırır.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin Normal Saldırıları fazladan 1 Hasar verir, verdiği Fiziksel Hasar, Su Hasarı olarak değişir.\nKullanım Hakkı: 3","descriptionraw":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği $[K100], $[K102] olarak değişir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Bunun eklendiği karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir, verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Tamanooya'nın Sepeti","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Sangonomiya Kokomi, Nereid'in Yükselişi kullandığında Kullanım Hakkı 1 olan bir Bake-Kurage çağırır, Bake-Kurage zaten alandaysa Kullanım Hakkı 1 artar.\nMerasim Elbisesi alandayken Bake-Kurage fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1205], <color=#FFFFFFFF>$[S12053]</color> kullandığında $[K3] 1 olan bir <color=#FFFFFFFF>$[C112051]</color> çağırır, <color=#FFFFFFFF>$[C112051]</color> zaten alandaysa $[K3] 1 artar.\\n<color=#FFFFFFFF>$[C112052]</color> alandayken <color=#FFFFFFFF>$[C112051]</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Sangonomiya Kokomi, <color=#FFFFFFFF>Nereid'in Yükselişi</color> kullandığında <color=#FFFFFFFF>Kullanım Hakkı</color> 1 olan bir <color=#FFFFFFFF>Bake-Kurage</color> çağırır, <color=#FFFFFFFF>Bake-Kurage</color> zaten alandaysa <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar.\\n<color=#FFFFFFFF>Merasim Elbisesi</color> alandayken <color=#FFFFFFFF>Bake-Kurage</color> fazladan 1 Hasar verir."},"tandooriroastchickenineffect":{"id":303309,"name":"Tavuk Tandır (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda bu karakterin bir sonraki Element Becerisi fazladan 2 Hasar verir.","descriptionraw":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Element Becerisi</color> fazladan 2 Hasar verir.","descriptionreplaced":"Bu Turda bu karakterin bir sonraki <color=#FFFFFFFF>Element Becerisi</color> fazladan 2 Hasar verir."},"target":{"id":301302,"name":"Hedef","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Gukuzor ekli olan bir rakip karaktere aktif karakter olarak geçiş yapıldığında bu etkinin 1 kademesi kaldırılır.","descriptionraw":"<color=#FFFFFFFF>$[C313006] ekli olan bir rakip karaktere aktif karakter olarak geçiş yapıldığında</color> bu etkinin 1 kademesi kaldırılır.","descriptionreplaced":"<color=#FFFFFFFF>Gukuzor ekli olan bir rakip karaktere aktif karakter olarak geçiş yapıldığında</color> bu etkinin 1 kademesi kaldırılır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Taşordu'nun Azmi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karakteri korumak için 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.\nBu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karakteri korumak için 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karakteri korumak için 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)"},"tenacityofthemillelith-01":{"id":312010,"name":"Taşordu'nun Azmi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Hamle Aşaması Başlangıcı: Bunu kuşanan karaktere 2 Kalkan puanı sağlayan Yerinden Oynamayan Dağ kazandırır.\nBu kartı kuşanan karakter Hasar aldığında aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 $[K6] puanı sağlayan <color=#FFFFFFFF>$[C301201]</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bunu kuşanan karaktere 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı sağlayan <color=#FFFFFFFF>Yerinden Oynamayan Dağ</color> kazandırır.\\n<color=#FFFFFFFF>Bu kartı kuşanan karakter Hasar aldığında</color> aktif karakterse karakterle aynı Element Türünde 1 Element Zarı oluşur. (Her Turda bir defa)"},"tenkothunderbolts":{"id":114083,"name":"Tenko Yıldırımları","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamleni seçmeden önce 3 Elektrik Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> 3 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Hamleni seçmeden önce</color> 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlizor","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Kazı Saldırısı\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Kazı Saldırısı\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Arazi Avantajı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter fazladan 1 Hasar verir. (Bu karakter Ateş Hasarı veya Elektrik Hasarı alırsa Durumunu kalıcı olarak değiştirir.)","descriptionraw":"Karakter <color=#FFFFFFFF>fazladan 1 Hasar verir</color>. (Bu karakter $[K103] veya $[K104] alırsa Durumunu kalıcı olarak değiştirir.)","descriptionreplaced":"Karakter <color=#FFFFFFFF>fazladan 1 Hasar verir</color>. (Bu karakter {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> alırsa Durumunu kalıcı olarak değiştirir.)"},"terrorfortheevildoers":{"id":211111,"name":"Kötülere Eziyet","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Wriothesley, Hasar aldığında veya iyileştirildiğinde 1 \"Ceza\" puanı toplar.\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 \"Ceza\" puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1111], Hasar aldığında veya iyileştirildiğinde 1 <color=#FFFFFFFF>\"Ceza\"</color> puanı toplar.\\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 <color=#FFFFFFFF>\"Ceza\"</color> puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Wriothesley, Hasar aldığında veya iyileştirildiğinde 1 <color=#FFFFFFFF>\"Ceza\"</color> puanı toplar.\\nBu kartı kuşanan Wriothesley bir Beceri kullandığında 3 <color=#FFFFFFFF>\"Ceza\"</color> puanı varsa 3 puan harcanır ve bu Beceri fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Korkunç Yüzün Dönüşü","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Son Aşama: Eklenen karaktere geçer.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere geçer.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Eklenen karaktere geçer."},"teyvatfriedeggineffect":{"id":503105,"name":"Teyvat Usulü Yumurta (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 3 olacak şekilde Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 3 olacak şekilde Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 3 olacak şekilde Can yeniler."},"theartofbudgeting":{"id":217081,"name":"Bütçe Planlama Sanatı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Kaveh, alanda olduğunda ve Patlamalı Tarama etkilerini tetiklediğinde Dışarı Atma uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir Konum Kartıysa bu Turda oynayacağın bir sonraki Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1708], alanda olduğunda ve <color=#FFFFFFFF>$[C117082]</color> etkilerini tetiklediğinde $[K56] uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir {SPRITE_PRESET#3104}Konum Kartıysa bu Turda oynayacağın bir sonraki {SPRITE_PRESET#3104}Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Kaveh, alanda olduğunda ve <color=#FFFFFFFF>Patlamalı Tarama</color> etkilerini tetiklediğinde <color=#FFFFFFFF>Dışarı Atma</color> uygulanan kartın 1 kopyası eline eklenir. Atılan kart bir {SPRITE_PRESET#3104}Konum Kartıysa bu Turda oynayacağın bir sonraki {SPRITE_PRESET#3104}Konum Kartı, 2 Element Zarı daha az harcar. (Her Turda bir defa)"},"theartofbudgetingineffect":{"id":117083,"name":"Bütçe Planlama Sanatı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Konum Destek Kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3104}Konum Destek Kartı oynadığın</color> bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3104}Konum Destek Kartı oynadığın</color> bir sonraki seferde 2 adet daha az Element Zarı harcanır."},"thebell":{"id":311305,"name":"Çan","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Beceri kullandıktan sonra aktif karakterine 1 Kalkan puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> aktif karakterine 1 $[K6] puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> aktif karakterine 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı verir. (Her Turda bir defa, en fazla 2 puan birikebilir)"},"theboarprincessactive":{"id":303225,"name":"Yaban Domuzu Prenses (Aktif)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Tur boyunca karakterlerinin birinden her 1 Ekipman Kartı çıkardığında 1 Kararsız Element kazanırsın.\nKullanım Hakkı: 2\n(Bu etki, bir karakterin yenilerek ya da Silahının veya Yadigarının yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","descriptionraw":"<color=#FFFFFFFF>Bu Tur boyunca karakterlerinin birinden her 1 Ekipman Kartı çıkardığında</color> 1 $[K411] kazanırsın.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Bu etki, bir karakterin yenilerek ya da {SPRITE_PRESET#3003}Silahının veya {SPRITE_PRESET#3004}Yadigarının yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu Tur boyunca karakterlerinin birinden her 1 Ekipman Kartı çıkardığında</color> 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> kazanırsın.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n(Bu etki, bir karakterin yenilerek ya da {SPRITE_PRESET#3003}Silahının veya {SPRITE_PRESET#3004}Yadigarının yenisiyle değiştirilerek Ekipman Kartını kaybetmesi sonucu tetiklenebilir.)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Kral Deshret'in Anıt Mezarı (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Tur sona erene kadar bu tarafta çekilen her 1 kart için anında 1 Yasak Bilgi oluşur ve o desteye rastgele eklenir.","descriptionraw":"Bu Tur sona erene kadar bu tarafta çekilen her 1 kart için anında 1 <color=#FFFFFFFF>$[K2004]</color> oluşur ve o desteye rastgele eklenir.","descriptionreplaced":"Bu Tur sona erene kadar bu tarafta çekilen her 1 kart için anında 1 <color=#FFFFFFFF>Yasak Bilgi</color> oluşur ve o desteye rastgele eklenir.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Taşkın","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Candace bu kartı kuşandığında Kızıl Taç Duası şu ek etkiyi kazanır: Karakterin Normal Saldırı kullandıktan sonra 1 Su Hasarı verir. (Her Turda bir defa)","descriptionraw":"$[A1207] bu kartı kuşandığında <color=#FFFFFFFF>$[C112072]</color> şu ek etkiyi kazanır: <color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K102] verir. (Her Turda bir defa)","descriptionreplaced":"Candace bu kartı kuşandığında <color=#FFFFFFFF>Kızıl Taç Duası</color> şu ek etkiyi kazanır: <color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. (Her Turda bir defa)"},"theprofoundpurposeofpractice":{"id":510201,"name":"Pratik Yapmanın Temel Amacı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Herhangi bir kart oynadığında 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Herhangi bir kart oynadığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Herhangi bir kart oynadığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Pratik Yapmanın Temel Amacı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"thescentremained":{"id":212021,"name":"Yağmur Kokusu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Xingqiu, bir Yağmur Kılıcı oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki Kullanım Hakkı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1202], bir <color=#FFFFFFFF>$[C112021]</color> oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki $[K3] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Xingqiu, bir <color=#FFFFFFFF>Yağmur Kılıcı</color> oluşturduğunda en az 2 Hasarı engeller ve başlangıçtaki <color=#FFFFFFFF>Kullanım Hakkı</color> 1 artar."},"theseedofstoredknowledge":{"id":217031,"name":"Saklanmış Bilgi Tohumu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Nahida alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\nAteş: Maya Tapınağı alandayken, etkisinde oldukları Element Tepkimeleri sonucu Skandha Tohumu etkisini tetikleyen rakip karakterlerin Skandha Tohumu tarafından aldıkları Delme Hasarı, Doğa Hasarı olarak değişir.\nElektrik: Maya Tapınağı alana girdiğinde rakibe ait mevcut Skandha Tohumu, 1 Kullanım Hakkı kazanır.\nSu: Bu kartı kuşanan Nahida Maya Tapınağı kullandığında, Tur Süresi 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1703] alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>: <color=#FFFFFFFF>$[C117032]</color> alandayken, etkisinde oldukları Element Tepkimeleri sonucu <color=#FFFFFFFF>$[C117031]</color> etkisini tetikleyen rakip karakterlerin <color=#FFFFFFFF>$[C117031]</color> tarafından aldıkları $[K5], $[K107] olarak değişir.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color>: <color=#FFFFFFFF>$[C117032]</color> alana girdiğinde rakibe ait mevcut <color=#FFFFFFFF>$[C117031]</color>, 1 $[K3] kazanır.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>: Bu kartı kuşanan $[A1703] <color=#FFFFFFFF>$[C117032]</color> kullandığında, $[K4] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Nahida alandayken, grubundaki karakterlerin Element Türlerine göre aşağıdaki etkiler gerçekleşir:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Ateş</color>: <color=#FFFFFFFF>Maya Tapınağı</color> alandayken, etkisinde oldukları Element Tepkimeleri sonucu <color=#FFFFFFFF>Skandha Tohumu</color> etkisini tetikleyen rakip karakterlerin <color=#FFFFFFFF>Skandha Tohumu</color> tarafından aldıkları <color=#FFFFFFFF>Delme Hasarı</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> olarak değişir.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik</color>: <color=#FFFFFFFF>Maya Tapınağı</color> alana girdiğinde rakibe ait mevcut <color=#FFFFFFFF>Skandha Tohumu</color>, 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kazanır.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Su</color>: Bu kartı kuşanan Nahida <color=#FFFFFFFF>Maya Tapınağı</color> kullandığında, <color=#FFFFFFFF>Tur Süresi</color> 1 artar."},"theshrinessacredshade":{"id":214081,"name":"Tapınağın Kutsal Gölgesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Yae Miko, Gizli Ulvi Büyü: Tenko Kenshin ile bir Ölümcül Kiraz Çiçeği yok ettiğinde bu Tur için bir sonraki Yako Çağrısı: Ölümcül Kiraz Çiçeği kullanımının Element Zarı maliyeti 2 azalır.","descriptionraw":"Bu kartı kuşanan $[A1408], <color=#FFFFFFFF>$[S14083]</color> ile bir <color=#FFFFFFFF>$[C114081]</color> yok ettiğinde bu Tur için bir sonraki <color=#FFFFFFFF>$[S14082]</color> kullanımının Element Zarı maliyeti 2 azalır.","descriptionreplaced":"Bu kartı kuşanan Yae Miko, <color=#FFFFFFFF>Gizli Ulvi Büyü: Tenko Kenshin</color> ile bir <color=#FFFFFFFF>Ölümcül Kiraz Çiçeği</color> yok ettiğinde bu Tur için bir sonraki <color=#FFFFFFFF>Yako Çağrısı: Ölümcül Kiraz Çiçeği</color> kullanımının Element Zarı maliyeti 2 azalır."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Yıldızlı Göğün Çiçek Yağmuru","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Nilou alandayken Bereketli Çekirdek ile verilen Hasar 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1208] alandayken <color=#FFFFFFFF>$[C112082]</color> ile verilen Hasar 1 artar.","descriptionreplaced":"Bu kartı kuşanan Nilou alandayken <color=#FFFFFFFF>Bereketli Çekirdek</color> ile verilen Hasar 1 artar."},"thewolfwithin":{"id":114021,"name":"Kurt Yoldaş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Normal Saldırı kullandıktan veya Element Becerisini kullandıktan sonra 2 Elektrik Hasarı verir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan veya Element Becerisini kullandıktan sonra</color> 2 $[K104] verir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı kullandıktan veya Element Becerisini kullandıktan sonra</color> 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Gerçeğin Harika Yolu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Faruzan tarafından oluşturulan Kamaştırıcı Geometrik Top oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 Rüzgar Zarı oluşur.","descriptionraw":"Bu kartı kuşanan $[A1509] tarafından oluşturulan <color=#FFFFFFFF>$[C115093]</color> oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 <color=#80FFD7FF>$[K305]</color> Zarı oluşur.","descriptionreplaced":"Bu kartı kuşanan Faruzan tarafından oluşturulan <color=#FFFFFFFF>Kamaştırıcı Geometrik Top</color> oyuna girdiğinde ve Hamle Aşaması Başlangıcında 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Rüzgar</color> Zarı oluşur."},"thewondrouspathoftruthactive":{"id":115095,"name":"Gerçeğin Harika Yolu (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Hamle Aşaması Başlangıcı: Bu etki kaldırılır ve 1 Rüzgar Zarı oluşur.","descriptionraw":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu etki kaldırılır ve 1 $[K305] Zarı oluşur.","descriptionreplaced":"<color=#FFFFFFFF>Hamle Aşaması Başlangıcı:</color> Bu etki kaldırılır ve 1 {SPRITE_PRESET#1105}Rüzgar Zarı oluşur."},"theycallhercloudretainer":{"id":215101,"name":"Ona Bulutlar Hakimi Derler","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Karakter değiştirdiğinde bu kart 1 kademe Rüzgar Tüyü kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\nBu kartı kuşanan Xianyun bir Rüzgar ile Çiçeğin Sözleri kullandığında tüm Rüzgar Tüyü kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.","descriptionraw":"Karakter değiştirdiğinde bu kart 1 kademe <color=#FFFFFFFF>Rüzgar Tüyü</color> kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\\nBu kartı kuşanan $[A1510] bir <color=#FFFFFFFF>$[S15101]</color> kullandığında tüm <color=#FFFFFFFF>Rüzgar Tüyü</color> kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.","descriptionreplaced":"Karakter değiştirdiğinde bu kart 1 kademe <color=#FFFFFFFF>Rüzgar Tüyü</color> kazanır. (Her Turda en fazla 2 kademe kazanılabilir.)\\nBu kartı kuşanan Xianyun bir <color=#FFFFFFFF>Rüzgar ile Çiçeğin Sözleri</color> kullandığında tüm <color=#FFFFFFFF>Rüzgar Tüyü</color> kademeleri tüketilir. Tüketilen her kademe başına verilen Hasar 1 artar.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Thirona'nın İyi Niyeti","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Turun sonunda eline rastgele 1 süper müthiş Etki Kartı eklenir.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Turun sonunda</color> eline rastgele 1 süper müthiş Etki Kartı eklenir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Turun sonunda</color> eline rastgele 1 süper müthiş Etki Kartı eklenir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Yıldırım Canavarı Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Normal Saldırı kullandıktan sonra 1 Elektrik Hasarı verir.\nKarakterin en az 3 Hasar aldığında alınan Hasar 1 azalır.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>Karakterin en az 3 Hasar aldığında</color> alınan Hasar 1 azalır.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Normal Saldırı kullandıktan sonra</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF>Karakterin en az 3 Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>Tur Süresi</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Yıldırım Canavarı Kalkanı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin bir Beceri kullandıktan sonra 1 Elektrik Hasarı verir.\nAktif karakterinin aldığı Hasar 1 azalır.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 $[K104] verir.\\nAktif karakterinin aldığı Hasar 1 azalır.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Karakterin bir Beceri kullandıktan sonra</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\nAktif karakterinin aldığı Hasar 1 azalır.\\n<color=#FFFFFFFF>Tur Süresi</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Yıldırımdelen Tuzağı","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu taraftaki bir karakter Beceri kullandığında aktif karakterine 2 Elektrik Hasarı verir.\nKullanım Hakkı: Oluşturulurken dışarı atılan Kemik Kıranın Enerji Bloku sayısı kadardır. (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Bu taraftaki bir karakter Beceri kullandığında</color> aktif karakterine 2 $[K104] verir.\\n$[K3]: Oluşturulurken dışarı atılan <color=#FFFFFFFF>$[C124051]</color> sayısı kadardır. (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Bu taraftaki bir karakter Beceri kullandığında</color> aktif karakterine 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF>Kullanım Hakkı</color>: Oluşturulurken dışarı atılan <color=#FFFFFFFF>Kemik Kıranın Enerji Bloku</color> sayısı kadardır. (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Yıldırım Asası","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu kartın bulunduğu taraf Turunun sona erdiğini bildirdiğinde o taraftaki aktif karaktere 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bu kartın bulunduğu taraf Turunun sona erdiğini bildirdiğinde</color> o taraftaki aktif karaktere 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bu kartın bulunduğu taraf Turunun sona erdiğini bildirdiğinde</color> o taraftaki aktif karaktere 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Yıldırım Öfkesi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Elektrik Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Elektrik olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> olur."},"thunderingpenance":{"id":214031,"name":"Yıldırım Cezası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Keqing, bir Elektrik Element Tesiri oluşturduğunda şu etkileri kazanır: Başlangıçtaki Tur Süresi 1 artar ve eklenen karakterin verdiği Elektrik Hasarı 1 artar.","descriptionraw":"Bu kartı kuşanan $[A1403], bir <color=#FFFFFFFF>$[C114032]</color> oluşturduğunda şu etkileri kazanır: Başlangıçtaki $[K4] 1 artar ve eklenen karakterin verdiği $[K104] 1 artar.","descriptionreplaced":"Bu kartı kuşanan Keqing, bir <color=#FFFFFFFF>Elektrik Element Tesiri</color> oluşturduğunda şu etkileri kazanır: Başlangıçtaki <color=#FFFFFFFF>Tur Süresi</color> 1 artar ve eklenen karakterin verdiği {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar."},"thunderingpoise":{"id":312011,"name":"Yıldırım Duruşu","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)"},"thunderousward":{"id":124063,"name":"Şimşek Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter tüm Hasar türlerine karşı bağışıktır.\nBu durum 2 defa Elektrik Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Elektrik Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter Beceri kullanamaz ve Son Aşamada 6 Delme Hasarı alır.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Elektrik Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 $[K5] alır.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#FFACFFFF>Elektrik Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Elektrik Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 <color=#FFFFFFFF>Delme Hasarı</color> alır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Yıldırım Sihirdarı Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Elektrik Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1104}<color=#FFACFFFF>Elektrik</color> Zarı harcanır. (Her Turda bir defa)"},"tidecallersurfembrace":{"id":114051,"name":"Dalga Çağıran: Sörf Çağrısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 Kalkan puanı kazanır.","descriptionraw":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 $[K6] puanı kazanır.","descriptionreplaced":"Bu Beceri hazırlanırken bunun eklendiği karakter 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı kazanır.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Dalga Çağıran: Sörf Çağrısı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Beceri Hazırlarken alınan Hasar %50 azalır.","descriptionraw":"Beceri Hazırlarken alınan Hasar %50 azalır.","descriptionreplaced":"Beceri Hazırlarken alınan Hasar %50 azalır."},"tomboftheeternalflow":{"id":133099,"name":"Sonsuz Akış Rehberi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter Hasar aldığında veya iyileştirildiğinde bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)"},"tomeoftheeternalflow":{"id":311108,"name":"Sonsuz Akış Kitabı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar verir.\nBu karakter Hasar aldığında veya iyileştirildiğinde bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Bu karakter Hasar aldığında veya iyileştirildiğinde</color> bu Turda bu karakter zaten 2 defa Hasar aldıysa veya iyileştirildiyse karakterin bu Turdaki sonraki saldırısı fazladan 2 Hasar verir. (Her Turda bir defa)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Topyas'ın İyi Niyeti","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda elinden bir kart oynadığında rastgele 1 karta Dışarı Atma uygularsın veya 1 kart çekersin.","descriptionraw":"Bu Turda elinden bir kart oynadığında rastgele 1 karta $[K56] uygularsın veya 1 kart çekersin.","descriptionreplaced":"Bu Turda elinden bir kart oynadığında rastgele 1 karta <color=#FFFFFFFF>Dışarı Atma</color> uygularsın veya 1 kart çekersin."},"totalcollapse":{"id":125021,"name":"Komple Çöküş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Etkilenen karakterin aldığı Fiziksel Hasar veya Rüzgar Hasarı 2 artar.\nKullanım Hakkı: 1","descriptionraw":"Etkilenen karakterin aldığı $[K100] veya $[K105] 2 artar.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Etkilenen karakterin aldığı {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> veya {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> 2 artar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Zayıflığı Koru","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Kuki Shinobu bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\nBu kartı kuşanan Kuki Shinobu, 5 veya daha az Cana sahipse fazladan 1 Hasar verir.","descriptionraw":"$[A1411] bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\\nBu kartı kuşanan $[A1411], 5 veya daha az Cana sahipse fazladan 1 Hasar verir.","descriptionreplaced":"Kuki Shinobu bu kartı kuşanmışken karakterinin Canı 0'a düştüğünde yenilmez ve Canı 1 olacak şekilde Can yeniler. (Her Turda bir defa)\\nBu kartı kuşanan Kuki Shinobu, 5 veya daha az Cana sahipse fazladan 1 Hasar verir."},"transcendentautomaton":{"id":225011,"name":"Yüce Canavar Makinası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Maguu Kenki, Sert Rüzgar Kılıcı becerisini kullandığında bir sonraki karaktere geçiş yapılır. Ayrıca Maguu Kenki,Dondurucu Saldırı becerisini kullandığında da bir önceki karaktere geçiş yapılır.","descriptionraw":"Bu kartı kuşanan $[A2501], <color=#FFFFFFFF>$[S25012]</color> becerisini kullandığında bir sonraki karaktere geçiş yapılır. Ayrıca $[A2501],<color=#FFFFFFFF>$[S25013]</color> becerisini kullandığında da bir önceki karaktere geçiş yapılır.","descriptionreplaced":"Bu kartı kuşanan Maguu Kenki, <color=#FFFFFFFF>Sert Rüzgar Kılıcı</color> becerisini kullandığında bir sonraki karaktere geçiş yapılır. Ayrıca Maguu Kenki,<color=#FFFFFFFF>Dondurucu Saldırı</color> becerisini kullandığında da bir önceki karaktere geçiş yapılır."},"travelershandysword":{"id":311501,"name":"Gezginin Mahir Kılıcı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"travelingdoctorshandkerchief":{"id":312003,"name":"Gezgin Doktorun Mendili","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu karakter Element Patlaması kullandıktan sonra tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bu karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Element Patlaması kullandıktan sonra</color> tüm karakterlerin için 1 Can yeniler. (Her Turda bir defa)"},"tulaytullahsremembrance":{"id":311107,"name":"Tulaytullah'ın Anısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Karakter fazladan 1 Hasar verir.\nKarakter bir Yüklü Saldırı kullandığında harcanan Nötr Element 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir $[K51] kullandığında</color> harcanan $[K309] 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\n<color=#FFFFFFFF>Karakter bir <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> harcanan <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> 1 azalır. (Her Turda en fazla iki defa tetiklenebilir)"},"turncontrol":{"id":212091,"name":"Değişim Kontrolü","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Zar Atma Aşaması: Bu kartı kuşanan Yelan alandayken grubundaki her bir Element Türü için 1 Element Zarı Kararsız Element olarak atılır. (En fazla 3)","descriptionraw":"Zar Atma Aşaması: Bu kartı kuşanan $[A1209] alandayken grubundaki her bir Element Türü için 1 Element Zarı $[K411] olarak atılır. (En fazla 3)","descriptionreplaced":"Zar Atma Aşaması: Bu kartı kuşanan Yelan alandayken grubundaki her bir Element Türü için 1 Element Zarı <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> olarak atılır. (En fazla 3)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Yüce Lordun Devasa Büyü Kılıcı\"","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 Destek verir.\nBu kartın Destek değeri en az 2/4/8 ise karakter fazladan 1/2/3 Hasar verir.","descriptionraw":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 <color=#FFFFFFFF>Destek</color> verir.\\nBu kartın <color=#FFFFFFFF>Destek</color> değeri en az 2/4/8 ise <color=#FFFFFFFF>karakter fazladan 1/2/3 Hasar verir</color>.","descriptionreplaced":"Bu kart, bu düello boyunca oynadığın ve adları bu düello için orijinal destende yer almayan farklı addaki Hamle Kartlarının sayısını kaydeder. Her tür 1 <color=#FFFFFFFF>Destek</color> verir.\\nBu kartın <color=#FFFFFFFF>Destek</color> değeri en az 2/4/8 ise <color=#FFFFFFFF>karakter fazladan 1/2/3 Hasar verir</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Deniz Altı Hazinesi (Beklemede)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter bu Turda artık Deniz Altı Hazinesi tarafından iyileştirme alamaz.","descriptionraw":"Bu karakter bu Turda artık <color=#FFFFFFFF>$[C303230]</color> tarafından iyileştirme alamaz.","descriptionreplaced":"Bu karakter bu Turda artık <color=#FFFFFFFF>Deniz Altı Hazinesi</color> tarafından iyileştirme alamaz.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Gizli Dağıtım Kanalları","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Navia bir Beceri kullandığında 2 Kristal Şarapnel kartı çekersin. (Her Turda bir defa)","descriptionraw":"Bu kartı kuşanan $[A1608] bir Beceri kullandığında 2 <color=#FFFFFFFF>$[C116081]</color> kartı çekersin. (Her Turda bir defa)","descriptionreplaced":"Bu kartı kuşanan Navia bir Beceri kullandığında 2 <color=#FFFFFFFF>Kristal Şarapnel</color> kartı çekersin. (Her Turda bir defa)"},"undividedheart":{"id":211011,"name":"Tek Yürek","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanmış Ganyu karakterin Buzdan Ok becerisini kullandığında bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen Delme Hasarı 3 olarak değişir.","descriptionraw":"Bu kartı kuşanmış $[A1101] karakterin <color=#FFFFFFFF>$[S11013]</color> becerisini kullandığında bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen $[K5] 3 olarak değişir.","descriptionreplaced":"Bu kartı kuşanmış Ganyu karakterin <color=#FFFFFFFF>Buzdan Ok</color> becerisini kullandığında bu düelloda daha önce kullanıldıysa hazırdaki rakip karakterlere verilen <color=#FFFFFFFF>Delme Hasarı</color> 3 olarak değişir."},"universalrevelry":{"id":112114,"name":"Evrensel Cümbüş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Aktif karakterin Hasar aldığında veya iyileştirildiğinde 1 kademe Cümbüş eklenir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında veya iyileştirildiğinde</color> 1 kademe <color=#FFFFFFFF>$[K1029]</color> eklenir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında veya iyileştirildiğinde</color> 1 kademe <color=#FFFFFFFF><color=#FFFFFFFF>Cümbüş</color></color> eklenir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Evrensel Cümbüş","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakterin Hasar aldığında veya iyileştirildiğinde 1 kademe Cümbüş eklenir.\nTur Süresi: 2","descriptionraw":"<color=#FFFFFFFF>Karakterin Hasar aldığında veya iyileştirildiğinde</color> 1 kademe <color=#FFFFFFFF>$[C172115]</color> eklenir.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakterin Hasar aldığında veya iyileştirildiğinde</color> 1 kademe <color=#FFFFFFFF>Cümbüş</color> eklenir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Yerinden Oynamayan Dağ","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":["GCG_TAG_SHEILD"],"description":"Kuşanılan karakteri korumak için 2 Kalkan sağlar.","descriptionraw":"Kuşanılan karakteri korumak için 2 $[K6] sağlar.","descriptionreplaced":"Kuşanılan karakteri korumak için 2 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> sağlar.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Acil Neko Kargo","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Kirara aktif karakterinken karakter değiştirdiğinde 1 Doğa Hasarı verirsin ve 1 kart çekersin.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Kirara aktif karakterinken karakter değiştirdiğinde</color> 1 $[K107] verirsin ve 1 kart çekersin.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Kirara aktif karakterinken karakter değiştirdiğinde</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verirsin ve 1 kart çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Acil Neko Kargo","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Karakter değiştirdikten sonra Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter değiştirdikten sonra</color> {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Minyon","tags":[],"description":"Aktif karakterin Hasar aldığında: Alınan Hasar 1 azalır.\nKullanım Hakkı: 1. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\nAşağıdaki etki, bu Minyon varken bir defa tetiklenebilir. Karakterin Hasar aldığında Arataki Itto Doğaüstü Güç kazanır.\nSon Aşama: Bu kart atılarak 1 Toprak Hasarı verilebilir.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında:</color> Alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Aşağıdaki etki, bu Minyon varken bir defa tetiklenebilir.</color> Karakterin Hasar aldığında $[A1605] $[K1007] kazanır.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart atılarak 1 $[K106] verilebilir.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında:</color> Alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Aşağıdaki etki, bu Minyon varken bir defa tetiklenebilir.</color> Karakterin Hasar aldığında Arataki Itto <color=#FFFFFFFF>Doğaüstü Güç</color> kazanır.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart atılarak 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verilebilir.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Öncülerin Eş Güdümlü Taktikleri","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT"],"description":"Bu kartı kuşanan Chevreuse oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin Ateş Hasarı veya Elektrik Hasarı 1 artar. (Girdap tepkimeleri ile verilen Ateş Hasarı veya Elektrik Hasarı dahil.)","descriptionraw":"Bu kartı kuşanan <color=#FFFFFFFF>$[A1313]</color> oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin $[K103] veya $[K104] 1 artar. (Girdap tepkimeleri ile verilen $[K103] veya $[K104] dahil.)","descriptionreplaced":"Bu kartı kuşanan <color=#FFFFFFFF>Chevreuse</color> oyundaysa, rakip karakterler Yüksek Voltaj Tepkimesi Hasarı aldıktan sonraki 2 defa vereceğin {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar. (Girdap tepkimeleri ile verilen {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> dahil.)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Öncülerin Eş Güdümlü Taktikleri (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Verdiğin Ateş Hasarı veya Elektrik Hasarı 1 artar. (Girdap tepkimesi ile verilen Ateş Hasarı veya Elektrik Hasarı dahil.)\nKullanım Hakkı: 2","descriptionraw":"Verdiğin $[K103] veya $[K104] 1 artar. (Girdap tepkimesi ile verilen $[K103] veya $[K104] dahil.)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Verdiğin {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> 1 artar. (Girdap tepkimesi ile verilen {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> veya {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> dahil.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Öbür Dünya Zincifresi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nKarakter, aktif karakter olarak değiştirildiğinde bu Turda karakterin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter, aktif karakter olarak değiştirildiğinde</color> bu Turda karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Karakter, aktif karakter olarak değiştirildiğinde</color> bu Turda karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir."},"vermillionhereafterineffect":{"id":301203,"name":"Öbür Dünya Zincifresi (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu Turda karakterin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"Bu Turda karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir.","descriptionreplaced":"Bu Turda karakterin <color=#FFFFFFFF>Normal Saldırıları</color> fazladan 1 Hasar verir."},"verticalforcecoordination":{"id":113135,"name":"Dikey Güç Koordinasyonu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Rakip bir karakter Yüksek Voltaj tepkimesi Hasarı aldığında elinde 1 Aşırı Yüklü Top kartı oluşur. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Rakip bir karakter Yüksek Voltaj tepkimesi Hasarı aldığında</color> elinde 1 <color=#FFFFFFFF>$[C113131]</color> kartı oluşur. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Rakip bir karakter Yüksek Voltaj tepkimesi Hasarı aldığında</color> elinde 1 <color=#FFFFFFFF>Aşırı Yüklü Top</color> kartı oluşur. (Her Turda bir defa)"},"veteransvisage":{"id":312023,"name":"Gazinin Çehresi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bu karakter Hasar aldığında veya Can yenilediğinde bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\nİlk defa tetiklendikten sonra bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\nİkinci defa tetiklendikten sonra 1 kart çekersin.","descriptionraw":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya Can yenilediğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.","descriptionreplaced":"<color=#FFFFFFFF>Bu karakter Hasar aldığında veya Can yenilediğinde</color> bu etkinin bu Turdaki tetiklenme sayısına bağlı olarak özelliği değişir.\\n<color=#FFFFFFFF>İlk defa tetiklendikten sonra</color> bu karakterle aynı Element Türünde 1 Element Zarı oluşur.\\n<color=#FFFFFFFF>İkinci defa tetiklendikten sonra</color> 1 kart çekersin.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Vahşi Keskinlik","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Hasar 1 artar.\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nBu etki birden fazla kademeye sahipse her kademe Hasarı 1 artırır. (En fazla 3 kademe birikebilir.)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Vijnana Yayılması","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter Yüklü Saldırı kullandığında karakterin verdiği Fiziksel Hasar, Doğa Hasarı olarak değişir ve Beceri Hasarından sonra 1 Çiçeklenen Ok çağırır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter $[K51] kullandığında</color> karakterin verdiği $[K100], $[K107] olarak değişir ve Beceri Hasarından sonra 1 $[K1008] çağırır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter <color=#FFFFFFFF>Yüklü Saldırı</color> kullandığında</color> karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> olarak değişir ve Beceri Hasarından sonra 1 <color=#FFFFFFFF>Çiçeklenen Ok</color> çağırır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Sarmaşık","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Oyun alanındaki bir karakter değişikliğinden sonra aktifleştirilen karaktere 1 Doğa Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Oyun alanındaki bir karakter değişikliğinden sonra</color> aktifleştirilen karaktere 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Oyun alanındaki bir karakter değişikliğinden sonra</color> aktifleştirilen karaktere 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Yeşil Gölge","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Rüzgar Zarı harcanır. (Her Turda bir defa)\nZar Atma Aşaması: Başlangıçta attığın Element Zarlarından 2 tanesi her zaman Rüzgar olur.","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> olur.","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>Zar Atma Aşaması:</color> Başlangıçta attığın Element Zarlarından 2 tanesi her zaman {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> olur."},"viridescentvenerersdiadem":{"id":312501,"name":"Yeşil Gölge Tacı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Rüzgar Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1105}<color=#80FFD7FF>Rüzgar</color> Zarı harcanır. (Her Turda bir defa)"},"vortexvanquisher":{"id":311404,"name":"Girdap Söndüren","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar verir.\nAktif karakterin bir Kalkan Karakter Durumu veya bir Kalkan Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\nKarakter bir Element Becerisi kullandıktan sonra eğer karakterlerine Kalkan veren bir Savaş Durumun varsa o Savaş Durumuna 1 Kalkan puanı eklenir. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nAktif karakterin bir $[K6] Karakter Durumu veya bir $[K6] Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> eğer karakterlerine $[K6] veren bir Savaş Durumun varsa o Savaş Durumuna 1 $[K6] puanı eklenir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar verir.</color>\\nAktif karakterin bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Karakter Durumu veya bir {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> Savaş Durumu tarafından korunuyorsa fazladan 1 Hasar verirsin.\\n<color=#FFFFFFFF>Karakter bir Element Becerisi kullandıktan sonra</color> eğer karakterlerine {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> veren bir Savaş Durumun varsa o Savaş Durumuna 1 {SPRITE_PRESET#4007}<color=#FFFFFFFF>Kalkan</color> puanı eklenir. (Her Turda bir defa)"},"vourukashasglow":{"id":312022,"name":"Vourukasha'nın Parıltısı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Bunu kuşanan karakter Hasar aldığında aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Bunu kuşanan karakter Hasar aldığında</color> aktif karakterse 1 kart çekersin. Bu Turdaki Son Aşamada bunu kuşanan karakter 1 Can yeniler. (Her Turda bir defa)"},"wardofsurgingflame":{"id":123023,"name":"Kavuran Ateş Tılsımı","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter tüm Hasar türlerine karşı bağışıktır.\nBu durum 2 defa Ateş Tesiri sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Ateş Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter Beceri kullanamaz ve Son Aşamada 6 Delme Hasarı alır.","descriptionraw":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Ateş Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 $[K5] alır.","descriptionreplaced":"Bunun eklendiği karakter <color=#FFFFFFFF>tüm Hasar türlerine karşı bağışıktır</color>.\\nBu durum 2 defa <color=#FF9999FF>Ateş Tesiri</color> sağlar (Element Tepkimeleri kullanılarak tüketilebilir). Ateş Tesirleri tüketildiğinde bu etki ortadan kalkar, bunun eklendiği karakter <color=#FFFFFFFF>Beceri kullanamaz</color> ve Son Aşamada 6 <color=#FFFFFFFF>Delme Hasarı</color> alır.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Suda Yeniden Doğuş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter yenildiğinde bu etki kaldırılır, karakter yenilmez, Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği Fiziksel Hasar, Su Hasarı olarak değişir ve verdiği Su Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter $[K54|s1], Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği $[K100], $[K102] olarak değişir ve verdiği $[K102] 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter yenildiğinde</color> bu etki kaldırılır, karakter <color=#FFFFFFFF>yenilmez</color>, Canı 4 olacak şekilde Can yeniler. Bu etki tetiklendikten sonra bu karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir ve verdiği {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar."},"wateryrebirthhoned":{"id":122037,"name":"Suda Yeniden Doğuş: Gelişmiş","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakterin verdiği Fiziksel Hasar, Su Hasarı olarak değişir. Ayrıca verdiği Su Hasarı 1 artar.","descriptionraw":"Karakterin verdiği $[K100], $[K102] olarak değişir. Ayrıca verdiği $[K102] 1 artar.","descriptionreplaced":"Karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> olarak değişir. Ayrıca verdiği {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> 1 artar."},"wavestrider":{"id":114055,"name":"Deniz Yolcusu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Deniz Yolcusu Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S14054]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Deniz Yolcusu</color> Becerisini kullanır."},"wavestrider-01":{"id":174055,"name":"Deniz Yolcusu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bu karakter, bir sonraki hamlesinde hemen Deniz Yolcusu Becerisini kullanır.","descriptionraw":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>$[S74054]</color> Becerisini kullanır.","descriptionreplaced":"Bu karakter, bir sonraki hamlesinde hemen <color=#FFFFFFFF>Deniz Yolcusu</color> Becerisini kullanır."},"wellspringofwarlust":{"id":211061,"name":"Savaş Arzusu Dehlizi","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Eula bir Buz Dalgası Girdabı kullandığında bu, Işıksaçan Kılıcı için 1 kademe Azim daha oluşturur.","descriptionraw":"Bu kartı kuşanan $[A1106] bir <color=#FFFFFFFF>$[S11062]</color> kullandığında bu, <color=#FFFFFFFF>$[C111062]</color> için 1 kademe <color=#FFFFFFFF>Azim</color> daha oluşturur.","descriptionreplaced":"Bu kartı kuşanan Eula bir <color=#FFFFFFFF>Buz Dalgası Girdabı</color> kullandığında bu, <color=#FFFFFFFF>Işıksaçan Kılıcı</color> için 1 kademe <color=#FFFFFFFF>Azim</color> daha oluşturur."},"whenthecranereturnedineffect":{"id":303207,"name":"Turna Geri Döndüğünde (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bir sonraki Beceri kullanışında: Sonraki karakterini aktif karakter olarak değiştirebilirsin.","descriptionraw":"<color=#FFFFFFFF>Bir sonraki Beceri kullanışında:</color> Sonraki karakterini aktif karakter olarak değiştirebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Bir sonraki Beceri kullanışında:</color> Sonraki karakterini aktif karakter olarak değiştirebilirsin."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Turna Geri Döndüğünde (Etkin)","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Karakter bir Beceri kullandıktan sonra bir sonraki karaktere geçer.","descriptionraw":"<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçer.","descriptionreplaced":"<color=#FFFFFFFF>Karakter bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçer."},"whereistheunseenrazorineffect":{"id":303222,"name":"Görünmez Ustura Nerede? (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda Silah kartı oynadığın bir sonraki seferde 2 adet daha az Element Zarı harcanır.","descriptionraw":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır.","descriptionreplaced":"<color=#FFFFFFFF>Bu Turda {SPRITE_PRESET#3003}Silah kartı oynadığın bir sonraki seferde</color> 2 adet daha az Element Zarı harcanır."},"whiteirongreatsword":{"id":311301,"name":"Beyaz Demirden Büyük Kılıç","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"whitetassel":{"id":311401,"name":"Beyaz Püskül","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Karakter fazladan 1 Hasar daha verir.","descriptionraw":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Karakter fazladan 1 Hasar daha verir.</color>"},"windandfreedomineffect":{"id":303181,"name":"Rüzgar ve Özgürlük (Etkin)","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu turda karakterlerinden biri bir Beceri kullandıktan sonra aktif karakter olarak bir sonraki karakterine geçersin.","descriptionraw":"<color=#FFFFFFFF>Bu turda karakterlerinden biri bir Beceri kullandıktan sonra</color> aktif karakter olarak bir sonraki karakterine geçersin.","descriptionreplaced":"<color=#FFFFFFFF>Bu turda karakterlerinden biri bir Beceri kullandıktan sonra</color> aktif karakter olarak bir sonraki karakterine geçersin."},"windfavored":{"id":115061,"name":"Akım Harmonisi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakter bir Normal Saldırı yaptığında verilen Hasar 2 artar. Eğer rakibin hazırda karakterleri varsa bu Beceri, bir sonraki hazırdaki rakip karaktere hasar verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı yaptığında</color> verilen Hasar 2 artar. Eğer rakibin hazırda karakterleri varsa bu Beceri, bir sonraki hazırdaki rakip karaktere hasar verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Bunun eklendiği karakter bir Normal Saldırı yaptığında</color> verilen Hasar 2 artar. Eğer rakibin hazırda karakterleri varsa bu Beceri, bir sonraki hazırdaki rakip karaktere hasar verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Ahenk Rüzgarları","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Bu Turda karakterinin bir sonraki Normal Saldırısının Nötr Element maliyeti 1 azalır.","descriptionraw":"Bu Turda karakterinin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> $[K309] maliyeti 1 azalır.","descriptionreplaced":"Bu Turda karakterinin bir sonraki <color=#FFFFFFFF>Normal Saldırısının</color> <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nötr Element</color> maliyeti 1 azalır."},"winestainedtricorne":{"id":312201,"name":"Şarap Lekeli Denizci Şapkası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Su Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1102}<color=#80C0FFFF>Su</color> Zarı harcanır. (Her Turda bir defa)"},"wishesunnumbered":{"id":214071,"name":"Sayısız Dilek","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bu kartı kuşanan Şogun Raiden, Gizli Sanat: Musou Shinsetsu kullandığında tüketilen Kararlılık kademesi başına fazladan 1 Hasar verir.","descriptionraw":"Bu kartı kuşanan $[A1407], <color=#FFFFFFFF>$[S14073]</color> kullandığında tüketilen <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir.","descriptionreplaced":"Bu kartı kuşanan Şogun Raiden, <color=#FFFFFFFF>Gizli Sanat: Musou Shinsetsu</color> kullandığında tüketilen <color=#FFFFFFFF>Kararlılık</color> kademesi başına fazladan 1 Hasar verir."},"witchsscorchinghat":{"id":312301,"name":"Cadının Yakıcı Şapkası","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_ARTIFACT"],"description":"Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında 1 adet daha az Ateş Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3006}Yetenek Kartı oynadığında veya bir Karakter Beceri kullandığında</color> 1 adet daha az {SPRITE_PRESET#1103}<color=#FF9999FF>Ateş</color> Zarı harcanır. (Her Turda bir defa)"},"wolfsgravestone":{"id":311303,"name":"Kurdun Mezar Taşı","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Karakterin verdiği Hasar 1 artar.\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar.","descriptionraw":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar.","descriptionreplaced":"<color=#FFFFFFFF>Karakterin verdiği Hasar 1 artar.</color>\\nHedefin kalan Canı 6 veya daha az ise verilen Hasar 2 artar."},"wushoustance":{"id":173171,"name":"Wushou Duruşu","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Saldırı 3 artar ve 1 Hamle hakkı daha kazanır. 1 kademe Hamleler daha az Enerji kazandırır eklenir.\nBunun eklendiği karakter hamle yaptıktan sonra 1 Delme Hasarı alır ve sıradaki karakterine geçiş yapılır.\nKullanım Hakkı: 3","descriptionraw":"Saldırı 3 artar ve 1 Hamle hakkı daha kazanır. 1 kademe $[C147] eklenir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter hamle yaptıktan sonra</color> 1 $[K5] alır ve sıradaki karakterine geçiş yapılır.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Saldırı 3 artar ve 1 Hamle hakkı daha kazanır. 1 kademe Hamleler daha az Enerji kazandırır eklenir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter hamle yaptıktan sonra</color> 1 <color=#FFFFFFFF>Delme Hasarı</color> alır ve sıradaki karakterine geçiş yapılır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Alacalı Avcı Vatoz","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Fontemer Su Kılıçları\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Fontemer Su Kılıçları\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Yaksha Maskesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Bunun eklendiği karakterin verdiği Fiziksel Hasar, Rüzgar Hasarı olarak değişir ve karakter fazladan 1 Rüzgar Hasarı verir.\nBunun eklendiği karakter bir Havadan Saldırı kullandığında fazladan 2 Hasar verir.\nBunun eklendiği karakter, \"Karakter Değiştir\" kullandığında aktif karakterse 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\nTur Süresi: 2","descriptionraw":"Bunun eklendiği karakterin verdiği $[K100], $[K105] olarak değişir ve karakter fazladan 1 $[K105] verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir $[K52] kullandığında</color> fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter, \"Karakter Değiştir\" kullandığında aktif karakterse</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Bunun eklendiği karakterin verdiği {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> olarak değişir ve karakter fazladan 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter bir <color=#FFFFFFFF>Havadan Saldırı</color> kullandığında</color> fazladan 2 Hasar verir.\\n<color=#FFFFFFFF>Bunun eklendiği karakter, \"Karakter Değiştir\" kullandığında aktif karakterse</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Yaksha Maskesi","statustypetext":"Karakter Durumu","cardtype":"GCG_CARD_STATE","cardtypetext":"Durum","tags":[],"description":"Saldırı 2 artar. Verilen Fiziksel Hasar, Rüzgar Hasarı olarak değişir.\nHamle hakkı 1 artar ve 1 kademe Hamleler daha az Enerji kazandırır uygulanır.\nTur Süresi: 2","descriptionraw":"Saldırı 2 artar. Verilen $[K100], $[K105] olarak değişir.\\nHamle hakkı 1 artar ve 1 kademe $[C147] uygulanır.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Saldırı 2 artar. Verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> olarak değişir.\\nHamle hakkı 1 artar ve 1 kademe Hamleler daha az Enerji kazandırır uygulanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Tur Süresi</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkazor","statustypetext":"Karakter Ekipmanı","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Ekipman Kartı","tags":["GCG_TAG_VEHICLE"],"description":"Teknik: Kanca Ustası\nKullanım Hakkı: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Teknik</color>: Kanca Ustası\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Zamanın Yakarışı: Her Zar Serbest","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Zar Atma Aşaması: 8 Element Zarı atmak yerine, doğrudan 8 Kararsız Element elde edersin!","descriptionraw":"<color=#FFFFFFFF>Zar Atma Aşaması:</color> 8 Element Zarı atmak yerine, doğrudan 8 $[K411] elde edersin!","descriptionreplaced":"<color=#FFFFFFFF>Zar Atma Aşaması:</color> 8 Element Zarı atmak yerine, doğrudan 8 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Kararsız Element</color> elde edersin!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Zamanın Yakarışı: İlk Darbe","statustypetext":"Grup Savaş Durumu","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Savaş Durumu","tags":[],"description":"Herhangi bir Hamle Kartı oynadığında 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Herhangi bir Hamle Kartı oynadığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Herhangi bir Hamle Kartı oynadığında</color> 2 adet daha az Element Zarı harcanır. (Her Turda bir defa)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Satış Sonrası Hizmet Mermisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Yüce Ejder Lordu, Ajaw","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Tur sona erdiğinde 1 Doğa Hasarı verir, ardından rakibinin sıradaki karakterine 1 Doğa Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tur sona erdiğinde 1 $[K107] verir, ardından rakibinin sıradaki karakterine 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tur sona erdiğinde 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir, ardından rakibinin sıradaki karakterine 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Güz Kasırgası","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 3\n\nKarakterlerin veya Minyonların Girdap tepkimesi tetiklediğinde bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. 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(Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama</color>: 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Chiori bir Normal Saldırı kullandığında</color> 1 adet daha az Element Zarı harcanır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Bereketli Çekirdek","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Doğa Hasarı verir.\nKullanım Hakkı: 1 (3 kademeye kadar birikebilir)\nTurunun sonlandığını bildirdiğinde bu minyonun en az 2 Kullanım Hakkı varsa 2 Doğa Hasarı verir. (Kullanım Hakkı harcar)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (3 kademeye kadar birikebilir)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bu minyonun en az 2 $[K3] varsa 2 $[K107] verir. ($[K3] harcar)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (3 kademeye kadar birikebilir)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bu minyonun en az 2 <color=#FFFFFFFF>Kullanım Hakkı</color> varsa 2 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. (<color=#FFFFFFFF>Kullanım Hakkı</color> harcar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Yakıcı Alev","cardtypetext":"Minyon","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Doğa Yapısı"],"description":"Son Aşama: 1 Ateş Hasarı verir.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Kutsal Diyar Rüya Küresi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir. 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(Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> rakibin, \"Karakter Değiştir\" kullanmak için fazladan 1 Element Zarı harcamak zorunda kalır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> rakibin, \"Karakter Değiştir\" kullanmak için fazladan 1 Element Zarı harcamak zorunda kalır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Çiçeklenen Ok","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Çiçeklenen Ok","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: En az Hasar alan rakip karaktere 1 Doğa Hasarı verir. Sahip olduğun her kademe için bu bir defa tekrarlanır, ardından 1 kademe azalır. Birikebilir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> En az Hasar alan rakip karaktere 1 $[K107] verir. Sahip olduğun her kademe için bu bir defa tekrarlanır, ardından 1 kademe azalır. <color=#FFFFFFFF>Birikebilir.</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> En az Hasar alan rakip karaktere 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir. 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(Jean'in Saldırısına göre gelişir.)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> $[K105] verir, aktif karakterin için Can yeniler. (Jean'in Saldırısına göre gelişir.)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir, aktif karakterin için Can yeniler. (Jean'in Saldırısına göre gelişir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Karanlık Ateş","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Ateş Hasarı verir, rakibin tüm hazırdaki karakterlerine 1 Delme Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir, rakibin tüm hazırdaki karakterlerine 1 $[K5] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir, rakibin tüm hazırdaki karakterlerine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 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(Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken $[A1609] dışındaki bir karakterin Beceri kullandıktan sonra</color> 1 $[K106] verir. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken Chiori dışındaki bir karakterin Beceri kullandıktan sonra</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Elektrik Cicini","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 3\n\nRakibin toplamda 3 Hamle Kartı oynadıktan sonra bu kart 1 Kullanım Hakkı kazanır. (En fazla 3 kademe birikebilir)\nFatui Elektrik Cicini Büyücüsü Element Tepkimesi Hasarı aldıktan sonra bu kart 1 Kullanım Hakkı kaybeder.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Rakibin toplamda 3 Hamle Kartı oynadıktan sonra</color> bu kart 1 $[K3] kazanır. (En fazla 3 kademe birikebilir)\\n<color=#FFFFFFFF>$[A2404] Element Tepkimesi Hasarı aldıktan sonra</color> bu kart 1 $[K3] kaybeder.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Rakibin toplamda 3 Hamle Kartı oynadıktan sonra</color> bu kart 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kazanır. (En fazla 3 kademe birikebilir)\\n<color=#FFFFFFFF>Fatui Elektrik Cicini Büyücüsü Element Tepkimesi Hasarı aldıktan sonra</color> bu kart 1 <color=#FFFFFFFF>Kullanım Hakkı</color> kaybeder.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Nişancı Elektrik Dağ Yabanisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Nişancı Elektrik Dağ Yabanisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Dondurucu Buz Mızrağı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir, 2 kademe Zaafları Bul oluşturur.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir, 2 kademe <color=#FFFFFFFF>$[C111131]</color> oluşturur.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, 2 kademe <color=#FFFFFFFF>Zaafları Bul</color> oluşturur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Hiddetli Yargının Gözü","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 3\n\nBu Minyon savaş alanındayken karakterlerinin Element Patlamaları fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> karakterlerinin Element Patlamaları fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> karakterlerinin Element Patlamaları fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Yakıcı Sığınak Alanı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Ateş Hasarı verir.\nKullanım Hakkı: 3\nBu Minyon savaş alanındayken ve hazırdaki karakterin Dehya olduğunda, aktif karakterin hasar alırsa alınan Hasar 1 azalır. Dehya en az 7 Cana sahipse rakibine 1 Delme Hasarı verir (Her Turda bir defa).","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken ve hazırdaki karakterin $[A1309] olduğunda, aktif karakterin hasar alırsa</color> alınan Hasar 1 azalır. $[A1309] en az 7 Cana sahipse rakibine 1 $[K5] verir (Her Turda bir defa).","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken ve hazırdaki karakterin Dehya olduğunda, aktif karakterin hasar alırsa</color> alınan Hasar 1 azalır. Dehya en az 7 Cana sahipse rakibine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir (Her Turda bir defa).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Gözleri Kapalı Savaşan Tamoto","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 2\nBu kart alandayken Chiori ve Chiori'nin Kukla Canavar Makinaları tarafından verilen Toprak Hasarı 1 artar. (Her Turda iki defa)","descriptionraw":"<color=#FFFFFFFF>Son Aşama</color>: 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken</color> $[A1609] ve <color=#FFFFFFFF>$[C116097]</color> tarafından verilen $[K106] 1 artar. (Her Turda iki defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama</color>: 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken</color> Chiori ve <color=#FFFFFFFF>Chiori'nin Kukla Canavar Makinaları</color> tarafından verilen {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> 1 artar. (Her Turda iki defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Buzdan Seki no To","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Buz Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Buzdan Seki no To","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Rakip taraf karakter değiştirdikten sonra 4 Buz Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Rakip taraf karakter değiştirdikten sonra</color> 4 $[K151] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Rakip taraf karakter değiştirdikten sonra</color> 4 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Saflık Bahçesi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Su Hasarı verir.\nKullanım Hakkı: 2\n\nBu Minyon savaş alanındayken karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> karakterlerinin Normal Saldırıları fazladan 1 Hasar verir.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Generalin Görkemi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir. Grubunda 2 Toprak karakteri varsa 1 Kristalleşme oluşturur.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir. Grubunda 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak</color> karakteri varsa 1 <color=#FFFFFFFF>$[C111]</color> oluşturur.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir. Grubunda 2 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak</color> karakteri varsa 1 <color=#FFFFFFFF>Kristalleşme</color> oluşturur.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Yılan Ruhu","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir, aktif karakterin için 1 Can yeniler.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir, aktif karakterin için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir, aktif karakterin için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Alaycı Kedi Şapkası","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Ateş Hasarı verir.\nKullanım Hakkı: 1 (En fazla 2 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color> (En fazla 2 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color> (En fazla 2 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Huysuz ve Bıçaklı Tamoto","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 2\nBu kart alandaysa Chiori tarafından verilen Fiziksel Hasar, Toprak Hasarı olarak değişir ve Normal Saldırıların verdiği Toprak Hasarı 1 artar.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu kart alandaysa</color> $[A1609] tarafından verilen $[K100], $[K106] olarak değişir ve Normal Saldırıların verdiği $[K106] 1 artar.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu kart alandaysa</color> Chiori tarafından verilen {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color>, {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> olarak değişir ve Normal Saldırıların verdiği {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> 1 artar.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Ateş Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Ateş Hasarı verir. (Xiangling'in Saldırı güçlendirmelerinden etkilenir.)\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> $[K103] verir. (Xiangling'in Saldırı güçlendirmelerinden etkilenir.)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir. (Xiangling'in Saldırı güçlendirmelerinden etkilenir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"İyileştirici Yağmur","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Aktif karakterin için 1 Can yeniler ve iki tarafın aktif karakterlerine Su Etkisi verir.\nKullanım Hakkı: 2","descriptionraw":"Son Aşama: Aktif karakterin için 1 Can yeniler ve iki tarafın aktif karakterlerine $[K202] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Son Aşama: Aktif karakterin için 1 Can yeniler ve iki tarafın aktif karakterlerine <color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Ayazın Habercisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir.\nKullanım Hakkı: 3\nBu Minyon savaş alanındayken Qiqi Normal Saldırı kullandıktan sonra en fazla Hasar alan karakterine 1 Can yeniler. Her Turda bir defa, aktif karakterine ilave 1 Can yeniler.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken $[A1108] Normal Saldırı kullandıktan sonra</color> en fazla Hasar alan karakterine 1 Can yeniler. Her Turda bir defa, aktif karakterine ilave 1 Can yeniler.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken Qiqi Normal Saldırı kullandıktan sonra</color> en fazla Hasar alan karakterine 1 Can yeniler. Her Turda bir defa, aktif karakterine ilave 1 Can yeniler.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Vahşi Savaşçı Dağ Yabanisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Ateş Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Vahşi Savaşçı Dağ Yabanisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Ateş Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K103] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2103}<color=#FF9999FF>Ateş Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Su Dağ Şamanı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Su Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Su Dağ Şamanı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Su Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Cin","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Aktif karakterin için 2 Can yeniler ve ona 1 Enerji kazandırır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler ve ona 1 $[K310] kazandırır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin için 2 Can yeniler ve ona 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazandırır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Cin","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Aktif karakterin 2 Can yeniler ve 1 Enerji kazanır.\nEn fazla 6 Canı olan bir karaktere Can yenilerken fazladan 1 Can yenilenir. Enerji olmayan karakterler Enerji kazandığında fazladan 1 Enerji elde ederler.\nKullanım Hakkı:2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin 2 Can yeniler ve 1 $[K310] kazanır.\\nEn fazla 6 Canı olan bir karaktere Can yenilerken fazladan 1 Can yenilenir. $[K310] olmayan karakterler $[K310] kazandığında fazladan 1 $[K310] elde ederler.\\n<color=#FFFFFFFF>$[K3]:2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Aktif karakterin 2 Can yeniler ve 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazanır.\\nEn fazla 6 Canı olan bir karaktere Can yenilerken fazladan 1 Can yenilenir. <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> olmayan karakterler <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> kazandığında fazladan 1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Enerji</color> elde ederler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>:2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Büyük Rüzgar Ruhu","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Rüzgar Hasarı verir.\nKullanım Hakkı: 3\n\nKarakterin veya Minyonun Girdap tepkimesi tetiklediğinde bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Büyük Rüzgar Ruhu","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Rüzgar Hasarı verir.\nKullanım Hakkı: 3\n\nKarakterlerin veya Minyonların Girdap tepkimesi tetiklediğinde bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)\nBu Minyon oyundayken bu kartın Element Türü değiştiyse o Elementten verdiği Hasar 1 artar.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Karakterlerin veya Minyonların Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)\\n<color=#FFFFFFFF>Bu Minyon oyundayken bu kartın Element Türü değiştiyse o Elementten verdiği Hasar 1 artar.</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Karakterlerin veya Minyonların Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)\\n<color=#FFFFFFFF>Bu Minyon oyundayken bu kartın Element Türü değiştiyse o Elementten verdiği Hasar 1 artar.</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Işıksaçan Kılıcı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Eula, bir Normal Saldırı ya da Element Becerisi kullandığında bu kart 2 kademe Azim biriktirir ancak Eula Enerji kazanmaz.\nSon Aşama: Bu kartı atarak 3 Fiziksel Hasar verirsin. Her bir Azim kademesi bu seferki Hasarı 1 artırır.\n(Bu kartın Kullanım Hakkı üzerindeki etkiler Azim kademelerine uygulanır.)","descriptionraw":"<color=#FFFFFFFF>$[A1106], bir Normal Saldırı ya da Element Becerisi kullandığında</color> bu kart 2 kademe <color=#FFFFFFFF>Azim</color> biriktirir ancak $[A1106] Enerji kazanmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartı atarak 3 $[K100] verirsin. Her bir <color=#FFFFFFFF>Azim</color> kademesi bu seferki Hasarı 1 artırır.\\n(Bu kartın $[K3] üzerindeki etkiler <color=#FFFFFFFF>Azim</color> kademelerine uygulanır.)","descriptionreplaced":"<color=#FFFFFFFF>Eula, bir Normal Saldırı ya da Element Becerisi kullandığında</color> bu kart 2 kademe <color=#FFFFFFFF>Azim</color> biriktirir ancak Eula Enerji kazanmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartı atarak 3 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verirsin. Her bir <color=#FFFFFFFF>Azim</color> kademesi bu seferki Hasarı 1 artırır.\\n(Bu kartın <color=#FFFFFFFF>Kullanım Hakkı</color> üzerindeki etkiler <color=#FFFFFFFF>Azim</color> kademelerine uygulanır.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Şimşek Gülü","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Melodi Döngüsü","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Tüm karakterlerin 1 Can yeniler ve aktif karakterin Su Etkisi kazanır.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin 1 Can yeniler ve aktif karakterin $[K202] kazanır.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin 1 Can yeniler ve aktif karakterin <color=#80C0FFFF>{SPRITE_PRESET#2102}Su Etkisi</color> kazanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Muji-Muji Daruma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Rüzgar Hasarı verir ve takımındaki en fazla hasar alan karakter için 2 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K105] verir ve takımındaki en fazla hasar alan karakter için 2 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir ve takımındaki en fazla hasar alan karakter için 2 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Önemli Haber Alanı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir, aktif karakterin için 1 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir, aktif karakterin için 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, aktif karakterin için 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Önemli Haber Alanı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 3 Buz Hasarı verir, aktif karakterin için 3 Can yeniler.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 3 $[K151] verir, aktif karakterin için 3 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 3 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, aktif karakterin için 3 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"\"Burada Görülecek Bir Şey Yok\" Tamoto","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 2\nBu kart alandayken bir Beceri kullandıktan sonra bir sonraki karaktere geçiş yapılır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçiş yapılır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu kart alandayken bir Beceri kullandıktan sonra</color> bir sonraki karaktere geçiş yapılır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Okeanid Taklitçisi: Kurbağa","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 1. Kullanım Hakkı bittiğinde bu kart atılmaz.\nSon Aşamada, Kullanım Hakkı tamamen tükendiyse bu kartı atarak 2 Su Hasarı verebilirsin.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF>$[K3]: 1.</color> Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, $[K3] tamamen tükendiyse</color> bu kartı atarak 2 $[K102] verebilirsin.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar 1 azalır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1.</color> Kullanım Hakkı bittiğinde bu kart atılmaz.\\n<color=#FFFFFFFF>Son Aşamada, <color=#FFFFFFFF>Kullanım Hakkı</color> tamamen tükendiyse</color> bu kartı atarak 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verebilirsin.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Okeanid Taklitçisi: Avcı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Su Hasarı verir.\nKullanım Hakkı: 3","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Okeanid Taklitçisi: Sincap","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Su Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2\nFischl, Normal Saldırı yaptıktan sonra 2 Elektrik Hasarı verir. (Bu Kullanım Hakkı harcar)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n$[A1401], <color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 $[K104] verir. (Bu $[K3] harcar)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\nFischl, <color=#FFFFFFFF>Normal Saldırı</color> yaptıktan sonra 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (Bu <color=#FFFFFFFF>Kullanım Hakkı</color> harcar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 3 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 3 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Delici Buz Tepesi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Rakip karakterlerden Aktif Karakterine En Yakın Karaktere 1 Buz Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Rakip karakterlerden $[K7]e 1 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Rakip karakterlerden <color=#FFFFFFFF>Aktif Karakterine En Yakın Karakter</color>e 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Çoğalan Organizma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Çoğalan Organizma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Çoğalan Organizma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Çoğalan Organizma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Doğa Hasarı verir.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K107] verir.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2107}<color=#7EC236FF>Doğa Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Yansıma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar 1 azalır.\nKullanım Hakkı: 1. 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Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kartı atarak 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verebilirsin.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Yansıma","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Aktif karakterin Hasar aldığında alınan Hasar yarılanır.\nKullanım Hakkı: 1. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\nSon Aşama: Bu kart dışarı atılır, 1 Su Hasarı verir.","descriptionraw":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar yarılanır.\\n<color=#FFFFFFFF>$[K3]: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart dışarı atılır, 1 $[K152] verir.","descriptionreplaced":"<color=#FFFFFFFF>Aktif karakterin Hasar aldığında</color> alınan Hasar yarılanır.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>. Bu kart, Kullanım Hakkı sınırına ulaştığında atılmaz.\\n<color=#FFFFFFFF>Son Aşama:</color> Bu kart dışarı atılır, 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Yankılanan Mercan Küre","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Hiçlik Kurdu Kafatası","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir. 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Hedef karaktere <color=#FFFFFFFF>Altın Aşınma</color> ekler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Altın Gül Selamı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir ve 1 Kristal Şarapnel kartı çekersin.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir ve 1 <color=#FFFFFFFF>$[C116081]</color> kartı çekersin.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir ve 1 <color=#FFFFFFFF>Kristal Şarapnel</color> kartı çekersin.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Altın Gül Selamı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 4 Toprak Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 4 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 4 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Kutsal Buz İncisi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir, rakibin tüm hazırdaki karakterlerine 1 Delme Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir, rakibin tüm hazırdaki karakterlerine 1 $[K5] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir, rakibin tüm hazırdaki karakterlerine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Salon Üyeleri","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Su Hasarı verir. Senin tarafında en az 6 Cana sahip karakterler varsa en az Hasarı alan karakterine 1 Delme Hasarı verir ve ardından 1 Su Hasarı daha verir.\nKullanım Hakkı: 2 (En fazla 4 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K102] verir. Senin tarafında en az 6 Cana sahip karakterler varsa en az Hasarı alan karakterine 1 $[K5] verir ve ardından 1 $[K102] daha verir.\\n<color=#FFFFFFFF>$[K3]: 2</color> (En fazla 4 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir. Senin tarafında en az 6 Cana sahip karakterler varsa en az Hasarı alan karakterine 1 <color=#FFFFFFFF>Delme Hasarı</color> verir ve ardından 1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> daha verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color> (En fazla 4 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Ölümcül Kiraz Çiçeği","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir.\nKullanım Hakkı: 3 (6 kademeye kadar birikebilir)\nTurunun sonlandığını bildirdiğinde bu minyonun en az 4 Kullanım Hakkı varsa 1 Elektrik Hasarı verir. (Kullanım Hakkı harcar)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color> (6 kademeye kadar birikebilir)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bu minyonun en az 4 $[K3] varsa 1 $[K104] verir. ($[K3] harcar)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color> (6 kademeye kadar birikebilir)\\n<color=#FFFFFFFF>Turunun sonlandığını bildirdiğinde</color> bu minyonun en az 4 <color=#FFFFFFFF>Kullanım Hakkı</color> varsa 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. (<color=#FFFFFFFF>Kullanım Hakkı</color> harcar)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Gölge Kılıcı: Doludizgin Ayaz","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Gölge Kılıcı: Yalnız Rüzgar","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Rüzgar Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K105] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Camgöz Füzesi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Su Hasarı verir.\nKullanım Hakkı: 2 (Kademe sınırı olmaksızın birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K102] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Kademe sınırı olmaksızın birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2102}<color=#80C0FFFF>Su Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color> (Kademe sınırı olmaksızın birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Tüm Suların Şarkıcısı","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Tüm karakterlerin için 1 Can yeniler. Senin tarafında Canı 5 veya altında karakterler varsa en fazla yaralanan karakter için ek 1 Can yeniler.\nKullanım Hakkı: 2 (En fazla 4 kademe birikebilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 1 Can yeniler. Senin tarafında Canı 5 veya altında karakterler varsa en fazla yaralanan karakter için ek 1 Can yeniler.\\n<color=#FFFFFFFF>$[K3]: 2</color> (En fazla 4 kademe birikebilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> Tüm karakterlerin için 1 Can yeniler. Senin tarafında Canı 5 veya altında karakterler varsa en fazla yaralanan karakter için ek 1 Can yeniler.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color> (En fazla 4 kademe birikebilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Güneş Çiçeği","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 3\nAlanda bu Minyon varken \"Karakter Değiştir\" kullandığında bu değişiklik, Savaş Hamlesi yerine Hızlı Hamle sayılır. (Her Turda bir defa)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Alanda bu Minyon varken \"Karakter Değiştir\" kullandığında</color> bu değişiklik, $[K1] yerine $[K2] sayılır. (Her Turda bir defa)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n<color=#FFFFFFFF>Alanda bu Minyon varken \"Karakter Değiştir\" kullandığında</color> bu değişiklik, <color=#FFFFFFFF>Savaş Hamlesi</color> yerine <color=#FFFFFFFF>Hızlı Hamle</color> sayılır. (Her Turda bir defa)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Alamet Ruhu: Taş Ejderi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 3\n\nBu Minyon oyundayken ve Münzevi Taş Terbiyecisi Hasar aldığında alınan Hasar 2 azalır. Toprak Hasarı azalırken fazladan 1 Kullanım Hakkı tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Bu Minyon oyundayken ve $[A3606] Hasar aldığında</color> alınan Hasar 2 azalır. $[K106] azalırken fazladan 1 $[K3] tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Bu Minyon oyundayken ve Münzevi Taş Terbiyecisi Hasar aldığında</color> alınan Hasar 2 azalır. {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> azalırken fazladan 1 <color=#FFFFFFFF>Kullanım Hakkı</color> tüketilir. (Her Turda bir defa. Kullanım Hakkı gerekli)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Dikili Taş","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Toprak Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K106] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Dikili Taş","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Toprak Hasarı verir. (Zhongli'nin Canına göre gelişir.)\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> $[K106] verir. (Zhongli'nin Canına göre gelişir.)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> {SPRITE_PRESET#2106}<color=#FFE699FF>Toprak Hasarı</color> verir. (Zhongli'nin Canına göre gelişir.)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Fırtına Gözü","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Rüzgar Hasarı verir. Rakibin Aktif Karakterine En Yakın Karakter ile değişir.\nKullanım Hakkı: 2\n\nKarakterin veya Minyonun Girdap tepkimesi tetiklediğinde bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K105] verir. Rakibin $[K7] ile değişir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir. Rakibin <color=#FFFFFFFF>Aktif Karakterine En Yakın Karakter</color> ile değişir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdap tepkimesi tetiklediği elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Fırtına Gözü","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Senin tarafın karakter değiştirdiğinde ve Son Aşamada Rüzgar Hasarı verir. Rakibin bir önceki karaktere geçiş yapar.\nKullanım Hakkı: 3\n\nKarakterin veya Minyonun Girdap tepkimesi tetiklediğinde bu kartın Element Türü değişir ve verdiği Hasar, Girdaba Alınan Elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionraw":"<color=#FFFFFFFF>Senin tarafın karakter değiştirdiğinde ve Son Aşamada</color> $[K105] verir. Rakibin bir önceki karaktere geçiş yapar.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdaba Alınan Elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","descriptionreplaced":"<color=#FFFFFFFF>Senin tarafın karakter değiştirdiğinde ve Son Aşamada</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Rüzgar Hasarı</color> verir. Rakibin bir önceki karaktere geçiş yapar.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 3</color>\\n\\n<color=#FFFFFFFF>Karakterin veya Minyonun Girdap tepkimesi tetiklediğinde</color> bu kartın Element Türü değişir ve verdiği Hasar, Girdaba Alınan Elemente dönüşür. (Alanı terk etmeden önce bir defa kullanılabilir.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Tılsım Ruhu","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Buz Hasarı verir.\nKullanım Hakkı: 2\nBu Minyon savaş alanındayken rakip karakterler fazladan 1 Buz Hasarı ve Fiziksel Hasar alır.","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K101] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> rakip karakterler fazladan 1 $[K101] ve $[K100] alır.","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>\\n<color=#FFFFFFFF>Bu Minyon savaş alanındayken</color> rakip karakterler fazladan 1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Buz Hasarı</color> ve {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> alır.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Düğümlü Yıldırım Halkası","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Elektrik Hasarı verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K104] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Kızgın Taroumaru","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Fiziksel Hasar verir.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K100] verir.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2100}<color=#FFFFFFFF>Fiziksel Hasar</color> verir.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai: Pusu","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 1 Elektrik Hasarı verir, aktif karakterine Karga Tüyünün Himayesi uygular.\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 1 $[K104] verir, aktif karakterine $[K1003] uygular.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir, aktif karakterine <color=#FFFFFFFF>Karga Tüyünün Himayesi</color> uygular.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai: Yıldırım Kümesi","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: 2 Elektrik Hasarı verir, aktif karakterine Karga Tüyünün Himayesi uygular.\nKullanım Hakkı: 2","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> 2 $[K104] verir, aktif karakterine $[K1003] uygular.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> 2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir, aktif karakterine <color=#FFFFFFFF>Karga Tüyünün Himayesi</color> uygular.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Kullanım Hakkı</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Gürleyen Prangalar","cardtypetext":"Minyon","tags":[],"tagstext":[],"description":"Son Aşama: Paratoner etkisindeki rakip karaktere 3 Elektrik Hasarı verir. (Uygun rakip karakter yoksa bunun yerine aktif karaktere Hasar verir)\nKullanım Hakkı: 1","descriptionraw":"<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>$[C124022]</color> etkisindeki rakip karaktere 3 $[K104] verir. (Uygun rakip karakter yoksa bunun yerine aktif karaktere Hasar verir)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Son Aşama:</color> <color=#FFFFFFFF>Paratoner</color> etkisindeki rakip karaktere 3 {SPRITE_PRESET#2104}<color=#FFACFFFF>Elektrik Hasarı</color> verir. 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(Khi phe địch không có nhân vật dự bị, đổi sang gây sát thương cho nhân vật xuất chiến)","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[]}]},"electrohypostasis":{"id":2401,"name":"Lôi Nguyên Bản","shareid":57,"hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Lôi","Vũ Khí Khác","Ma Vật"],"storytitle":"Lôi Nguyên Bản","storytext":"Sinh mệnh nguyên tố Lôi cao cấp có biệt danh Aleph.\nCho dù có chơi thắng oẳn tù tì, thì thường nó cũng sẽ không chịu thua.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong độ khó Đánh Giải Trí với Lôi Nguyên Bản","skills":[{"id":24011,"name":"Lôi Tinh Chiếu Rọi","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Lôi.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24012,"name":"Tam Liên Kích Oẳn Tù Tì","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó lần lượt $[K53]: <color=#FFFFFFFF>$[S24015]</color> và <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sau đó lần lượt <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Kéo</color> và <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Bao</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Lôi, sau đó lần lượt Chuẩn Bị Kỹ Năng: Tam Liên Kích Oẳn Tù Tì - Kéo và Tam Liên Kích Oẳn Tù Tì - Bao.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":5}]},{"id":24013,"name":"Tích Lịch Trấn Tỏa","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], triệu hồi <color=#FFFFFFFF>$[C124013]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, triệu hồi <color=#FFFFFFFF>Lôi Tỏa Trấn Vực</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Lôi, triệu hồi Lôi Tỏa Trấn Vực.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24014,"name":"Hạt Nhân Lôi Tinh","descriptionraw":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận <color=#FFFFFFFF>$[C124014]</color>.","descriptionreplaced":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận <color=#FFFFFFFF>Hạt Nhân Lôi Tinh</color>.","description":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận Hạt Nhân Lôi Tinh.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":24015,"name":"Tam Liên Kích Oẳn Tù Tì - Kéo","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó $[K53]: <color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sau đó <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Bao</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 2 điểm Sát Thương Nguyên Tố Lôi, sau đó Chuẩn Bị Kỹ Năng: Tam Liên Kích Oẳn Tù Tì - Bao.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[]},{"id":24016,"name":"Tam Liên Kích Oẳn Tù Tì - Bao","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 3 điểm Sát Thương Nguyên Tố Lôi.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[]}]},"emperoroffireandiron":{"id":2304,"name":"Hoàng Đế Thép Lửa","shareid":351,"hp":5,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Hỏa","Vũ Khí Khác","Ma Vật"],"storytitle":"Hoàng Đế Thép Lửa","storytext":"Một trong hai bá chủ đứng đầu Dị Chủng Biển Sâu, loài cua không có thiên địch và săn mồi không biết mệt mỏi. Mang cái tên \"Hoàng Đế\" nửa kính nể nửa chế giễu.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong độ khó Đánh Giải Trí với Hoàng Đế Thép Lửa","skills":[{"id":23041,"name":"Kẹp Càng Nghiền Nát","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23042,"name":"Lửa Mạnh Bùng Cháy","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT]. Nếu nhân vật này có áp dụng ít nhất 7 tầng <color=#FFFFFFFF>$[C123041]</color>, sẽ +1 sát thương này.\\nSau đó, nhân vật này áp dụng 2 tầng <color=#FFFFFFFF>$[C123041]</color>.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>. Nếu nhân vật này có áp dụng ít nhất 7 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>, sẽ +1 sát thương này.\\nSau đó, nhân vật này áp dụng 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Hỏa. Nếu nhân vật này có áp dụng ít nhất 7 tầng Mai Cua Giáp Nặng, sẽ +1 sát thương này.\nSau đó, nhân vật này áp dụng 2 tầng Mai Cua Giáp Nặng.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23043,"name":"Chiến Tuyến Bùng Nổ","descriptionraw":"Nhân vật này $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Nhân vật này <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Vụ Nổ Nóng Rực</color>.","description":"Nhân vật này Chuẩn Bị Kỹ Năng: Vụ Nổ Nóng Rực.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Giáp Trụ Đế Vương","descriptionraw":"(Bị động) <color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Ban đầu áp dụng 5 tầng <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Sau khi phe ta chấp hành hành động bất kỳ:</color> Nếu trong trận phe ta tồn tại trạng thái $[K6] hoặc trạng thái $[K6] xuất chiến ngoài $[C123041], thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Ban đầu áp dụng 5 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>.\\n<color=#FFFFFFFF>Sau khi phe ta chấp hành hành động bất kỳ:</color> Nếu trong trận phe ta tồn tại trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến ngoài Mai Cua Giáp Nặng, thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>.","description":"(Bị động) Khi bắt đầu chiến đấu: Ban đầu áp dụng 5 tầng Mai Cua Giáp Nặng.\nSau khi phe ta chấp hành hành động bất kỳ: Nếu trong trận phe ta tồn tại trạng thái Khiên hoặc trạng thái Khiên xuất chiến ngoài Mai Cua Giáp Nặng, thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng Mai Cua Giáp Nặng.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":23046,"name":"Vụ Nổ Nóng Rực","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], gây 2 điểm $[K5] cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng <color=#FFFFFFFF>$[C123041]</color> nhân vật này áp dụng, sẽ +1 $[K103] gây ra bởi kỹ năng này.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color> nhân vật này áp dụng, sẽ +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> gây ra bởi kỹ năng này.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 1 điểm Sát Thương Nguyên Tố Hỏa, gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng Mai Cua Giáp Nặng nhân vật này áp dụng, sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra bởi kỹ năng này.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[]},{"id":23047,"name":"Giáp Trụ Đế Vương","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"eremitefloralringdancer":{"id":2703,"name":"Eremite - Diệp Luân Vũ Giả","shareid":422,"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Nguyên Tố Thảo","Vũ Khí Khác","Eremite"],"storytitle":"Hồi Ức Vũ Điệu - Diệp Luân Vũ Giả","storytext":"\"Con dân của cát có truyền thống âm nhạc và vũ đạo, ban đầu là để tế thần, về sau là dùng vũ đạo và kỹ thuật chiến đấu để lấy lòng vua.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong độ khó Đánh Giải Trí với Eremite - Diệp Luân Vũ Giả","skills":[{"id":27031,"name":"Diệp Luân Càn Quét","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Vũ Điệu Lan Tràn","descriptionraw":"Gây $[D__KEY__DAMAGE_3] điểm $[D__KEY__ELEMENT], sinh ra 1 tầng <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, sinh ra 1 tầng <color=#FFFFFFFF>Chúc Phúc Linh Xà</color>.","description":"Gây 3 điểm Sát Thương Nguyên Tố Thảo, sinh ra 1 tầng Chúc Phúc Linh Xà.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27033,"name":"Ách Linh Thức Tỉnh - Thảo Linh Xà","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT]. 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{SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia: Triệu hồi <color=#FFFFFFFF>Thành Viên Salon</color>.\\n(Furina trong hình thái {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma, sẽ triệu hồi <color=#FFFFFFFF>Ca Sĩ Nước Nguồn</color>)","description":"(Bị động) Khi bắt đầu chiến đấu: Furina hiện tại trong hình thái Sức Mạnh Nền Tảng: Ousia: Triệu hồi Thành Viên Salon.\n(Furina trong hình thái Sức Mạnh Nền Tảng: Pneuma, sẽ triệu hồi Ca Sĩ Nước Nguồn)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":5400042,"name":"","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_NONE","type":"","playcost":[]}]},"ganyu":{"id":1101,"name":"Ganyu","shareid":1,"hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_BOW","GCG_TAG_NATION_LIYUE"],"tagstext":["Nguyên Tố Băng","Cung","Liyue"],"storytitle":"Người Bảo Vệ Tận Tâm - Ganyu","storytext":"\"Bản thảo phải xong trước sáng mai, vậy thì đành phải thức đêm viết cho xong 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Thực Thể Sấm Sét","storytext":"Chỉ cần nỗi oán hận trong lòng đất chưa tiêu tan, thì tiếng sét sẽ không bao giờ dứt.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và giành chiến thắng trong độ khó Đánh Giải Trí với Thực Thể Sấm Sét","skills":[{"id":24021,"name":"Quật Cánh Sấm Động","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Lôi.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Tường Sét Xung Đột","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT] cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C124022]</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","description":"Gây 3 điểm Sát Thương Nguyên Tố Lôi cho nhân vật phe địch có áp dụng Tiếng Sấm Thăm Dò. 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(Trong cả ván đấu tối đa kích hoạt 1 lần)","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, áp dụng <color=#FFFFFFFF>Hạt Nhân Băng Tinh</color>.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật này chưa áp dụng Hạt Nhân Băng Tinh, sẽ áp dụng lại Hạt Nhân Băng Tinh. (Trong cả ván đấu tối đa kích hoạt 1 lần)","description":"(Bị động) Khi bắt đầu chiến đấu, áp dụng Hạt Nhân Băng Tinh.\nKhi bắt đầu Giai Đoạn Hành Động: Nếu nhân vật này chưa áp dụng Hạt Nhân Băng Tinh, sẽ áp dụng lại Hạt Nhân Băng Tinh. (Trong cả ván đấu tối đa kích hoạt 1 lần)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":31073,"name":"Tích Tụ Nguyên Tố - Băng","descriptionraw":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>Sinh Mệnh Nguyên Tố - Băng</color>.","description":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng Sinh Mệnh Nguyên Tố - Băng.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"cryohypostasis-02":{"id":4108,"name":"Băng Nguyên Bản","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_CRYO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Băng","Vũ Khí Khác","Ma Vật"],"skills":[{"id":21031,"name":"Nhũ Băng Xạ Kích","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Băng.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":21032,"name":"Vòng Băng Nhảy Múa","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], nhân vật này áp dụng <color=#FFFFFFFF>$[C121031]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, nhân vật này áp dụng <color=#FFFFFFFF>Nhũ Băng Bùng Nổ</color>.","description":"Gây 3 điểm Sát Thương Nguyên Tố Băng, nhân vật này áp dụng Nhũ Băng Bùng Nổ.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},{"id":21033,"name":"Trụ Băng Trút Xuống","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], gây 1 điểm <color=#FFFFFFFF>$[K5]</color> cho tất cả nhân vật dự bị phe địch, triệu hồi <color=#FFFFFFFF>$[C121033]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_CRYO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, gây 1 điểm <color=#FFFFFFFF><color=#FFFFFFFF>Sát Thương Xuyên Thấu</color></color> cho tất cả nhân vật dự bị phe địch, triệu hồi <color=#FFFFFFFF>Trụ Băng Xuyên Thấu</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Băng, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch, triệu hồi Trụ Băng Xuyên Thấu.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":21034,"name":"Hạt Nhân Băng Tinh","descriptionraw":"(Bị Động) Khi bắt đầu chiến đấu, áp dụng <color=#FFFFFFFF>$[C121034]</color>.","descriptionreplaced":"(Bị Động) Khi bắt đầu chiến đấu, áp dụng <color=#FFFFFFFF>Hạt Nhân Băng Tinh</color>.","description":"(Bị Động) Khi bắt đầu chiến đấu, áp dụng Hạt Nhân Băng Tinh.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":31073,"name":"Tích Tụ Nguyên Tố - 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Băng","descriptionraw":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>$[C131071]</color>.","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>Sinh Mệnh Nguyên Tố - Băng</color>.","description":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng Sinh Mệnh Nguyên Tố - Băng.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"dendrosamachurl":{"id":3703,"name":"Phù Thủy Hilichurl Thảo","hp":4,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_CAMP_HILICHURL"],"tagstext":["Nguyên Tố Thảo","Vũ Khí Khác","Ma Vật","Hilichurl"],"skills":[{"id":37031,"name":"Gậy Tấn Công","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 1 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37032,"name":"Dây Leo Độc","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], tạo ra <color=#FFFFFFFF>$[C137031]</color> trên sân đối phương.","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, tạo ra <color=#FFFFFFFF>Dây Leo</color> trên sân đối phương.","description":"Gây 1 điểm Sát Thương Nguyên Tố Thảo, tạo ra Dây Leo trên sân đối phương.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37033,"name":"Khu Vực Thảo","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 5 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.","description":"Gây 5 điểm Sát Thương Nguyên Tố Thảo.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]}]},"dvalin":{"id":4503,"name":"Dvalin","hp":40,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Phong","Vũ Khí Khác","Ma Vật"],"skills":[{"id":25021,"name":"Móng Vuốt Rạch Ngang","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Cuồng Phong Tập Kích","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], nhân vật mục tiêu áp dụng <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, nhân vật mục tiêu áp dụng <color=#FFFFFFFF>Sụp Đổ</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Phong, nhân vật mục tiêu áp dụng Sụp Đổ.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Phong Long Quét Sạch","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó lần lượt $[K53]: <color=#FFFFFFFF>$[S25025]</color> và <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, sau đó lần lượt <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Dọn Sạch Lâu Dài</color> và <color=#FFFFFFFF>Dọn Sạch Lần Cuối</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Phong, sau đó lần lượt Chuẩn Bị Kỹ Năng: Dọn Sạch Lâu Dài và Dọn Sạch Lần Cuối.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Khúc Bế Mạc","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], tất cả nhân vật dự bị phe địch áp dụng <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 5 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, tất cả nhân vật dự bị phe địch áp dụng <color=#FFFFFFFF>Sụp Đổ</color>.","description":"Gây 5 điểm Sát Thương Nguyên Tố Phong, tất cả nhân vật dự bị phe địch áp dụng Sụp Đổ.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Dọn Sạch Lâu Dài","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây cho nhân vật dự bị kế tiếp phe địch $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó $[K53]: <color=#FFFFFFFF>$[S25026]</color>. 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(Khi phe địch không có nhân vật dự bị, đổi sang gây sát thương cho nhân vật xuất chiến)","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[]}]},"dvalin-02":{"id":4505,"name":"Dvalin","hp":35,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ANEMO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Phong","Vũ Khí Khác","Ma Vật"],"skills":[{"id":25021,"name":"Móng Vuốt Rạch Ngang","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":25022,"name":"Cuồng Phong Tập Kích","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], nhân vật mục tiêu áp dụng <color=#FFFFFFFF>$[C125021]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, nhân vật mục tiêu áp dụng <color=#FFFFFFFF>Sụp Đổ</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Phong, nhân vật mục tiêu áp dụng Sụp Đổ.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},{"id":25023,"name":"Phong Long Quét Sạch","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó lần lượt $[K53]: <color=#FFFFFFFF>$[S25025]</color> và <color=#FFFFFFFF>$[S25026]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, sau đó lần lượt <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Dọn Sạch Lâu Dài</color> và <color=#FFFFFFFF>Dọn Sạch Lần Cuối</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Phong, sau đó lần lượt Chuẩn Bị Kỹ Năng: Dọn Sạch Lâu Dài và Dọn Sạch Lần Cuối.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":5}]},{"id":25024,"name":"Khúc Bế Mạc","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], tất cả nhân vật dự bị phe địch áp dụng <color=#FFFFFFFF>$[C125021]</color>.","basedamage":5,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"Gây 5 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, tất cả nhân vật dự bị phe địch áp dụng <color=#FFFFFFFF>Sụp Đổ</color>.","description":"Gây 5 điểm Sát Thương Nguyên Tố Phong, tất cả nhân vật dự bị phe địch áp dụng Sụp Đổ.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":25025,"name":"Dọn Sạch Lâu Dài","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây cho nhân vật dự bị kế tiếp phe địch $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó $[K53]: <color=#FFFFFFFF>$[S25026]</color>. (Khi phe địch không có nhân vật dự bị, đổi sang gây sát thương cho nhân vật xuất chiến)","basedamage":1,"baseelement":"GCG_ELEMENT_ANEMO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây cho nhân vật dự bị kế tiếp phe địch 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, sau đó <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Dọn Sạch Lần Cuối</color>. (Khi phe địch không có nhân vật dự bị, đổi sang gây sát thương cho nhân vật xuất chiến)","description":"(Cần chuẩn bị 1 lượt hành động)\nGây cho nhân vật dự bị kế tiếp phe địch 1 điểm Sát Thương Nguyên Tố Phong, sau đó Chuẩn Bị Kỹ Năng: Dọn Sạch Lần Cuối. 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Nếu nhân vật này có áp dụng ít nhất 7 tầng Mai Cua Giáp Nặng, sẽ +1 sát thương này.\nSau đó, nhân vật này áp dụng 2 tầng Mai Cua Giáp Nặng.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23049,"name":"Chiến Tuyến Bùng Nổ","descriptionraw":"Nhân vật này áp dụng 6 tầng <color=#FFFFFFFF>$[C123041]</color> và $[K53]: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Nhân vật này áp dụng 6 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color> và <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Vụ Nổ Nóng Rực</color>.","description":"Nhân vật này áp dụng 6 tầng Mai Cua Giáp Nặng và Chuẩn Bị Kỹ Năng: Vụ Nổ Nóng Rực.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23044,"name":"Giáp Trụ Đế Vương","descriptionraw":"(Bị động) <color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Ban đầu áp dụng 5 tầng <color=#FFFFFFFF>$[C123041]</color>.\\n<color=#FFFFFFFF>Sau khi phe ta chấp hành hành động bất kỳ:</color> Nếu trong trận phe ta tồn tại trạng thái $[K6] hoặc trạng thái $[K6] xuất chiến ngoài $[C123041], thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Ban đầu áp dụng 5 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>.\\n<color=#FFFFFFFF>Sau khi phe ta chấp hành hành động bất kỳ:</color> Nếu trong trận phe ta tồn tại trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến ngoài Mai Cua Giáp Nặng, thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>.","description":"(Bị động) Khi bắt đầu chiến đấu: Ban đầu áp dụng 5 tầng Mai Cua Giáp Nặng.\nSau khi phe ta chấp hành hành động bất kỳ: Nếu trong trận phe ta tồn tại trạng thái Khiên hoặc trạng thái Khiên xuất chiến ngoài Mai Cua Giáp Nặng, thì sẽ giải trừ toàn bộ, mỗi 1 trạng thái bị giải trừ sẽ khiến nhân vật áp dụng 2 tầng Mai Cua Giáp Nặng.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":23046,"name":"Vụ Nổ Nóng Rực","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], gây 2 điểm $[K5] cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng <color=#FFFFFFFF>$[C123041]</color> nhân vật này áp dụng, sẽ +1 $[K103] gây ra bởi kỹ năng này.","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color> nhân vật này áp dụng, sẽ +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> gây ra bởi kỹ năng này.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 1 điểm Sát Thương Nguyên Tố Hỏa, gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch. Mỗi 2 tầng Mai Cua Giáp Nặng nhân vật này áp dụng, sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra bởi kỹ năng này.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[]},{"id":23047,"name":"Giáp Trụ Đế Vương","descriptionraw":"","descriptionreplaced":"","description":"","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"eremitedaythunder":{"id":3412,"name":"Eremite - Sấm Giữa Ban Ngày","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Nguyên Tố Lôi","Vũ Khí Khác","Eremite"],"skills":[{"id":34121,"name":"Vung Rìu","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34122,"name":"Thủ Thế Xoay Chém","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 3 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34123,"name":"Rìu Nặng Công Phá","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":5,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 5 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 5 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":34124,"name":"Giải Phóng Ách Linh - Lôi","descriptionraw":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương: </color>Nếu nhân vật này HP không hơn 7, sẽ nhận 1 điểm $[K310] và áp dụng <color=#FFFFFFFF>$[C134121]</color>. (Cả ván đấu tối đa 1 lần)","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương: </color>Nếu nhân vật này HP không hơn 7, sẽ nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> và áp dụng <color=#FFFFFFFF>Ách Linh Thức Tỉnh - Lôi</color>. (Cả ván đấu tối đa 1 lần)","description":"(Bị động) Sau khi nhân vật này chịu sát thương: Nếu nhân vật này HP không hơn 7, sẽ nhận 1 điểm Năng Lượng và áp dụng Ách Linh Thức Tỉnh - Lôi. (Cả ván đấu tối đa 1 lần)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"eremitedesertclearwater":{"id":3206,"name":"Eremite - Nước Giữa Sa Mạc","hp":8,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Nguyên Tố Thủy","Vũ Khí Khác","Eremite"],"skills":[{"id":32061,"name":"Đâm Thẳng Lanh Lẹ","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32062,"name":"Tấn Công Chớp Nhoáng","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 3 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32063,"name":"Vũ Điệu Liên Trảm","descriptionraw":"Nhân vật này lần lượt $[K53]: <color=#FFFFFFFF>$[S32065]</color> và <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Nhân vật này lần lượt <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Vũ Điệu Liên Trảm - Đòn Mở Đầu</color> và <color=#FFFFFFFF>Vũ Điệu Liên Trảm - Thế Cố Định</color>.","description":"Nhân vật này lần lượt Chuẩn Bị Kỹ Năng: Vũ Điệu Liên Trảm - Đòn Mở Đầu và Vũ Điệu Liên Trảm - Thế Cố Định.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32064,"name":"Giải Phóng Ách Linh - Thủy","descriptionraw":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương: </color>Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm $[K310] và áp dụng <color=#FFFFFFFF>$[C132061]</color>. (Cả ván đấu tối đa 1 lần)","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương: </color>Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> và áp dụng <color=#FFFFFFFF>Ách Linh Thức Tỉnh - Thủy</color>. (Cả ván đấu tối đa 1 lần)","description":"(Bị động) Sau khi nhân vật này chịu sát thương: Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm Năng Lượng và áp dụng Ách Linh Thức Tỉnh - Thủy. (Cả ván đấu tối đa 1 lần)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":32065,"name":"Vũ Điệu Liên Trảm - Đòn Mở Đầu","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sau đó $[K53]: <color=#FFFFFFFF>$[S32066]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>, sau đó <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Vũ Điệu Liên Trảm - Thế Cố Định</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 2 điểm Sát Thương Vật Lý, sau đó Chuẩn Bị Kỹ Năng: Vũ Điệu Liên Trảm - Thế Cố Định.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[]},{"id":32066,"name":"Vũ Điệu Liên Trảm - Thế Cố Định","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 3 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 3 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[]}]},"eremitefloralringdancer":{"id":4707,"name":"Eremite - Diệp Luân Vũ Giả","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Nguyên Tố Thảo","Vũ Khí Khác","Eremite"],"skills":[{"id":27031,"name":"Diệp Luân Càn Quét","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_NONE","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","description":"Gây 2 điểm Sát Thương Vật Lý.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":27032,"name":"Vũ Điệu Lan Tràn","descriptionraw":"Gây $[D__KEY__DAMAGE_3] điểm $[D__KEY__ELEMENT], sinh ra 1 tầng <color=#FFFFFFFF>$[C127033]</color>.","baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, sinh ra 1 tầng <color=#FFFFFFFF>Chúc Phúc Linh Xà</color>.","description":"Gây 3 điểm Sát Thương Nguyên Tố Thảo, sinh ra 1 tầng Chúc Phúc Linh Xà.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":27035,"name":"Ách Linh Thức Tỉnh - Thảo Linh Xà","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT]. Cả ván đấu giới hạn 1 lần, áp dụng <color=#FFFFFFFF>$[C127032]</color> cho bản thân.\\n(Nhân vật trang bị <color=#FFFFFFFF>$[C127032]</color> có thể sử dụng Đặc Kỹ: <color=#FFFFFFFF>$[S1270321]</color>)","basedamage":4,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 4 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. Cả ván đấu giới hạn 1 lần, áp dụng <color=#FFFFFFFF>Ách Linh - Thảo Linh Xà</color> cho bản thân.\\n(Nhân vật trang bị <color=#FFFFFFFF>Ách Linh - Thảo Linh Xà</color> có thể sử dụng Đặc Kỹ: <color=#FFFFFFFF>Dây Leo Sắc Bén</color>)","description":"Gây 4 điểm Sát Thương Nguyên Tố Thảo. Cả ván đấu giới hạn 1 lần, áp dụng Ách Linh - Thảo Linh Xà cho bản thân.\n(Nhân vật trang bị Ách Linh - Thảo Linh Xà có thể sử dụng Đặc Kỹ: Dây Leo Sắc Bén)","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":27034,"name":"Sức Mạnh Ách Linh","descriptionraw":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương:</color> Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương:</color> Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)","description":"(Bị động) Sau khi nhân vật này chịu sát thương: Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"eremitescorchingloremaster":{"id":4305,"name":"Eremite - Người Kể Chuyện Cát Nóng","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_PYRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_EREMITE"],"tagstext":["Nguyên Tố Hỏa","Vũ Khí Khác","Eremite"],"skills":[{"id":23031,"name":"Ánh Sáng Thiêu Rụi","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Hỏa.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":23032,"name":"Chớp Lửa Tấn Công","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sinh ra 1 tầng <color=#FFFFFFFF>$[C123032]</color>.","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, sinh ra 1 tầng <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color>.","description":"Gây 3 điểm Sát Thương Nguyên Tố Hỏa, sinh ra 1 tầng Chúc Phúc Bò Cạp.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},{"id":23038,"name":"Ách Linh Thức Tỉnh - Bò Cạp Lửa","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT]. Cả ván đấu giới hạn 1 lần, áp dụng <color=#FFFFFFFF>$[C123031]</color> cho bản thân.\\n(Nhân vật trang bị <color=#FFFFFFFF>$[C123031]</color> có thể sử dụng Đặc Kỹ: <color=#FFFFFFFF>$[S1230311]</color>)","basedamage":3,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>. Cả ván đấu giới hạn 1 lần, áp dụng <color=#FFFFFFFF>Ách Linh - Bò Cạp Lửa</color> cho bản thân.\\n(Nhân vật trang bị <color=#FFFFFFFF>Ách Linh - Bò Cạp Lửa</color> có thể sử dụng Đặc Kỹ: <color=#FFFFFFFF>Tấn Công Đốt Cháy</color>)","description":"Gây 3 điểm Sát Thương Nguyên Tố Hỏa. Cả ván đấu giới hạn 1 lần, áp dụng Ách Linh - Bò Cạp Lửa cho bản thân.\n(Nhân vật trang bị Ách Linh - Bò Cạp Lửa có thể sử dụng Đặc Kỹ: Tấn Công Đốt Cháy)","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":23034,"name":"Sức Mạnh Ách Linh","descriptionraw":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương:</color> Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"(Bị động) <color=#FFFFFFFF>Sau khi nhân vật này chịu sát thương:</color> Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)","description":"(Bị động) Sau khi nhân vật này chịu sát thương: Nếu nhân vật này HP không hơn 7, sẽ nhận được 1 điểm Năng Lượng. 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<color=#FFFFFFFF>$[S24016]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sau đó <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Bao</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 2 điểm Sát Thương Nguyên Tố Lôi, sau đó Chuẩn Bị Kỹ Năng: Tam Liên Kích Oẳn Tù Tì - Bao.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[]},{"id":24016,"name":"Tam Liên Kích Oẳn Tù Tì - Bao","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 3 điểm Sát Thương Nguyên Tố 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Nộ","playcost":[]},{"id":33086,"name":"Tổ Hợp Xạ Kích - Xuyên Thủng Hạng Nặng","descriptionraw":"(Cần chuẩn bị 1 lượt hành động)\\nGây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_PYRO","descriptionreplaced":"(Cần chuẩn bị 1 lượt hành động)\\nGây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","description":"(Cần chuẩn bị 1 lượt hành động)\nGây 2 điểm Sát Thương Nguyên Tố Hỏa.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[]}]},"suppressionspecialistmekpneuma":{"id":3704,"name":"Robot Áp Chế Chuyên Dụng - Pneuma","transformsinto":[3007],"hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_DENDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Thảo","Vũ Khí Khác","Ma Vật"],"skills":[{"id":37041,"name":"Xạ Kích Chuẩn Xác","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Thảo.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":37042,"name":"Đầu Đạn Cỏ Dại","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":3,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.","description":"Gây 3 điểm Sát Thương Nguyên Tố Thảo.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},{"id":37043,"name":"Lựu Đạn Oanh Tạc","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], triệu hồi <color=#FFFFFFFF>$[C137041]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_DENDRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, triệu hồi <color=#FFFFFFFF>Đạn Dẫn Đường Trì Hoãn</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Thảo, triệu hồi Đạn Dẫn Đường Trì Hoãn.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":37044,"name":"Đặc Tính Năng Lượng: Pneuma","descriptionraw":"<color=#FFFFFFFF>Sau khi chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia do nhân vật gây ra:</color> Nhân vật này đổi sang $[K1014], và <color=#FFFFFFFF>không thể dùng kỹ năng</color> cho đến trước khi hiệp này kết thúc.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia do nhân vật gây ra:</color> Nhân vật này đổi sang <color=#FFFFFFFF>Trạng Thái Mất Năng Lượng</color>, và <color=#FFFFFFFF>không thể dùng kỹ năng</color> cho đến trước khi hiệp này kết thúc.","description":"Sau khi chịu sát thương có Sức Mạnh Nền Tảng: Ousia do nhân vật gây ra: Nhân vật này đổi sang Trạng Thái Mất Năng Lượng, và không thể dùng kỹ năng cho đến trước khi hiệp này kết thúc.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"taintedhydrophantasm":{"id":3209,"name":"Ảo Linh Nước Đục","hp":10,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Thủy","Vũ Khí Khác","Ma Vật"],"skills":[{"id":32091,"name":"Nước Đục Tấn Công","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Thủy.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":32092,"name":"Phun Trào Liên Tục","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":2,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Thủy.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},{"id":32093,"name":"Nước Đục Cường Kích","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":4,"baseelement":"GCG_ELEMENT_HYDRO","descriptionreplaced":"Gây 4 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","description":"Gây 4 điểm Sát Thương Nguyên Tố Thủy.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":32094,"name":"Tích Tụ Nguyên Tố - Thủy","descriptionraw":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>$[C132041]</color>.","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>Sinh Mệnh Nguyên Tố - Thủy</color>.","description":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng Sinh Mệnh Nguyên Tố - Thủy.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":32095,"name":"Nước Đục Biến Hóa","descriptionraw":"(Bị động) Không bị <color=#FFFFFFFF>$[C106]</color>.\\nKhi HP của nhân vật này không lớn hơn 5 sẽ +2 sát thương gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật này dùng kỹ năng:</color> Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm $[K5] cho tất cả nhân vật dự bị phe địch.","descriptionreplaced":"(Bị động) Không bị <color=#FFFFFFFF>Đóng Băng</color>.\\nKhi HP của nhân vật này không lớn hơn 5 sẽ +2 sát thương gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật này dùng kỹ năng:</color> Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật dự bị phe địch.","description":"(Bị động) Không bị Đóng Băng.\nKhi HP của nhân vật này không lớn hơn 5 sẽ +2 sát thương gây ra.\nSau khi nhân vật này dùng kỹ năng: Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"thundercravenrifthound":{"id":3409,"name":"Thể Lôi - Chó Săn Ma Vật","hp":10,"maxenergy":3,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Lôi","Vũ Khí Khác","Ma Vật"],"skills":[{"id":34091,"name":"Móng Vuốt Xói Mòn","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sinh ra <color=#FFFFFFFF>$[C136021]</color> trong khu vực phe địch.","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sinh ra <color=#FFFFFFFF>Ăn Mòn</color> trong khu vực phe địch.","description":"Gây 1 điểm Sát Thương Nguyên Tố Lôi, sinh ra Ăn Mòn trong khu vực phe địch.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":34092,"name":"Lôi Tinh Xói Mòn","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sinh ra <color=#FFFFFFFF>$[C136021]</color> trong khu vực phe địch.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sinh ra <color=#FFFFFFFF>Ăn Mòn</color> trong khu vực phe địch.","description":"Gây 2 điểm Sát Thương Nguyên Tố Lôi, sinh ra Ăn Mòn trong khu vực phe địch.","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":34093,"name":"Thị Ma Cắn Xé","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], sinh ra <color=#FFFFFFFF>$[C136021]</color> trong khu vực phe địch.","basedamage":6,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 6 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sinh ra <color=#FFFFFFFF>Ăn Mòn</color> trong khu vực phe địch.","description":"Gây 6 điểm Sát Thương Nguyên Tố Lôi, sinh ra Ăn Mòn trong khu vực phe địch.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},{"id":34094,"name":"Thị Ma","descriptionraw":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>$[C134091]</color>.","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng <color=#FFFFFFFF>Thị Ma</color>.","description":"(Bị động) Khi bắt đầu chiến đấu, ban đầu áp dụng Thị Ma.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"thundermanifestation":{"id":4404,"name":"Thực Thể Sấm Sét","hp":30,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Lôi","Vũ Khí Khác","Ma Vật"],"skills":[{"id":24021,"name":"Quật Cánh Sấm Động","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Lôi.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Tường Sét Xung Đột","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT] cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C124022]</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","description":"Gây 3 điểm Sát Thương Nguyên Tố Lôi cho nhân vật phe địch có áp dụng Tiếng Sấm Thăm Dò. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","typetag":"GCG_SKILL_TAG_E","type":"Kỹ Năng Nguyên Tố","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},{"id":24023,"name":"Sấm Sét Giam Cầm","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT], triệu hồi <color=#FFFFFFFF>$[C124023]</color>.","basedamage":2,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, triệu hồi <color=#FFFFFFFF>Sấm Sét Giam Cầm</color>.","description":"Gây 2 điểm Sát Thương Nguyên Tố Lôi, triệu hồi Sấm Sét Giam Cầm.","typetag":"GCG_SKILL_TAG_Q","type":"Kỹ Năng Nộ","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},{"id":24024,"name":"Sấm Chớp Thăm Dò","descriptionraw":"(Bị động) Khi bắt đầu chiến đấu, sinh ra <color=#FFFFFFFF>$[C124021]</color> trong trận phe địch.","descriptionreplaced":"(Bị động) Khi bắt đầu chiến đấu, sinh ra <color=#FFFFFFFF>Đầu Dò Sét</color> trong trận phe địch.","description":"(Bị động) Khi bắt đầu chiến đấu, sinh ra Đầu Dò Sét trong trận phe địch.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]},{"id":34063,"name":"Tích Tụ Nguyên Tố - Lôi","descriptionraw":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận <color=#FFFFFFFF>$[C134061]</color>.","descriptionreplaced":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận <color=#FFFFFFFF>Sinh Mệnh Nguyên Tố - Lôi</color>.","description":"(Bị Động) Khi bắt đầu chiến đấu, nhân vật này nhận Sinh Mệnh Nguyên Tố - Lôi.","typetag":"GCG_SKILL_TAG_PASSIVE","type":"Kỹ Năng Bị Động","playcost":[]}]},"thundermanifestation-01":{"id":4405,"name":"Thực Thể Sấm Sét","hp":45,"maxenergy":2,"tags":["GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER"],"tagstext":["Nguyên Tố Lôi","Vũ Khí Khác","Ma Vật"],"skills":[{"id":24021,"name":"Quật Cánh Sấm Động","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT].","basedamage":1,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.","description":"Gây 1 điểm Sát Thương Nguyên Tố Lôi.","typetag":"GCG_SKILL_TAG_A","type":"Tấn Công Thường","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},{"id":24022,"name":"Tường Sét Xung Đột","descriptionraw":"Gây $[D__KEY__DAMAGE] điểm $[D__KEY__ELEMENT] cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C124022]</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","basedamage":3,"baseelement":"GCG_ELEMENT_ELECTRO","descriptionreplaced":"Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)","description":"Gây 3 điểm Sát Thương Nguyên Tố Lôi cho nhân vật phe địch có áp dụng Tiếng Sấm Thăm Dò. 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Triều</color>.\\nGiai Đoạn Kết Thúc: Khi Tartaglia có trang bị thẻ bài này ở trong trận, nếu nhân vật xuất chiến phe địch có áp dụng <color=#FFFFFFFF>Đoạn Lưu</color>, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật đó.\\n(Bộ bài có Tartaglia mới có thể thêm)","storytitle":"Tartaglia - Bắn Nước","storytext":"Một lần tấn công lỗ mãng nhưng chính xác.","source":"Nhận được sau khi mời Tartaglia giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"abyssalsummons":{"id":332015,"name":"Tiếng Gọi Của Vực Sâu","shareid":255,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Triệu hồi 1 Vật triệu hồi \"Hilichurl\" ngẫu nhiên!\n(Bộ bài có tối thiểu 2 nhân vật \"Ma Vật\" mới có thể thêm)","descriptionraw":"Triệu hồi 1 $[K1001]!\\n(Bộ bài có tối thiểu 2 {SPRITE_PRESET#3503}nhân vật \"Ma Vật\" mới có thể thêm)","descriptionreplaced":"Triệu hồi 1 <color=#FFFFFFFF>Vật triệu hồi \"Hilichurl\" ngẫu nhiên</color>!\\n(Bộ bài có tối thiểu 2 {SPRITE_PRESET#3503}nhân vật \"Ma Vật\" mới có thể thêm)","storytitle":"Tiếng Gọi Của Vực Sâu","storytext":"\"Yaya ika!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"abyssalsummons-01":{"id":520207,"name":"Tiếng Gọi Của Vực Sâu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Vật Triệu Hồi phe ta +1 sát thương gây ra.\nKhi bắt đầu hiệp: Ngẫu nhiên triệu hồi 1 Hilichurl.","descriptionraw":"Vật Triệu Hồi phe ta +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Ngẫu nhiên triệu hồi 1 Hilichurl.","descriptionreplaced":"Vật Triệu Hồi phe ta +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Ngẫu nhiên triệu hồi 1 Hilichurl.","playcost":[]},"acoldbladelikeashadow":{"id":215081,"name":"Lưỡi Kiếm Ảo Ảnh","shareid":291,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Lynette.\nLynette sau khi trang bị thẻ bài này, lập tức dùng 1 lần Thủ Thuật Che Mắt.\nKhi Lynette có trang bị thẻ bài này lần thứ hai sử dụng Thủ Thuật Che Mắt trong mỗi hiệp: Sát thương +2, và cưỡng chế phe địch đổi sang nhân vật phía trước.\n(Bộ bài có Lynette, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1508]</color>.\\n$[A1508] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15082]</color>.\\nKhi $[A1508] có trang bị thẻ bài này lần thứ hai sử dụng <color=#FFFFFFFF>$[S15082]</color> trong mỗi hiệp: Sát thương +2, và cưỡng chế phe địch đổi sang nhân vật phía trước.\\n(Bộ bài có $[A1508], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Lynette</color>.\\nLynette sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Thủ Thuật Che Mắt</color>.\\nKhi Lynette có trang bị thẻ bài này lần thứ hai sử dụng <color=#FFFFFFFF>Thủ Thuật Che Mắt</color> trong mỗi hiệp: Sát thương +2, và cưỡng chế phe địch đổi sang nhân vật phía trước.\\n(Bộ bài có Lynette, mới có thể thêm)","storytitle":"Lynette - Lưỡi Kiếm Ảo Ảnh","storytext":"\"Bắt đầu trình diễn.\"","source":"Nhận được sau khi mời Lynette giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"adeptustemptation":{"id":333002,"name":"Tiên Nhảy Tường","shareid":266,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, nhân vật mục tiêu dùng Kỹ Năng Nộ lần sau sẽ +3 sát thương gây ra.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu dùng <color=#FFFFFFFF>Kỹ Năng Nộ</color> lần sau sẽ +3 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu dùng <color=#FFFFFFFF>Kỹ Năng Nộ</color> lần sau sẽ +3 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Tiên Nhảy Tường","storytext":"Người ta nói rằng, tên của nó bắt nguồn từ việc món ăn này từng thu hút tiên nhân quay trở lại nhân gian. Vậy rốt cuộc là vị tiên nhân nào? Thật tò mò...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"adeptustemptation-01":{"id":531010,"name":"Tiên Nhảy Tường","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên.","descriptionraw":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên.","descriptionreplaced":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên.","playcost":[]},"adventurersbandana":{"id":312001,"name":"Khăn Nhà Mạo Hiểm","shareid":148,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng tấn công thường: Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng tấn công thường:</color> Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng tấn công thường:</color> Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Đường Mòn Khúc Khuỷu - Khăn Nhà Mạo Hiểm","storytext":"\"Tất cả những bí mật ẩn giấu trên bầu trời và vực sâu đều đang đợi những con người nhỏ bé đi khám phá.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Tất Cả Thù Và Nợ Do Ta Tự Trả...","shareid":456,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Khi nhân vật xuất chiến phe ta là Arlecchino, đánh ra thẻ bài này cho nhân vật này. Khiến Arlecchino áp dụng 3 tầng Khế Ước Sinh Mệnh.\nKhi Arlecchino trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng Khế Ước Sinh Mệnh để giảm 1 điểm sát thương phải chịu.\n(Bộ bài có Arlecchino mới có thể thêm)","descriptionraw":"$[K1]: Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1314]</color>, đánh ra thẻ bài này cho nhân vật này. Khiến $[A1314] áp dụng 3 tầng <color=#FFFFFFFF>$[C122]</color>.\\nKhi <color=#FFFFFFFF>$[A1314]</color> trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng <color=#FFFFFFFF>$[C122]</color> để giảm 1 điểm sát thương phải chịu.\\n(Bộ bài có $[A1314] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Arlecchino</color>, đánh ra thẻ bài này cho nhân vật này. Khiến Arlecchino áp dụng 3 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.\\nKhi <color=#FFFFFFFF>Arlecchino</color> trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> để giảm 1 điểm sát thương phải chịu.\\n(Bộ bài có Arlecchino mới có thể thêm)","storytitle":"Arlecchino - Tất Cả Thù Và Nợ Do Ta Tự Trả...","storytext":"\"Trường tồn như ánh trăng.\"","source":"Nhận được sau khi mời Arlecchino giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"allthingsareoftheearth":{"id":217051,"name":"Tại Địa Vi Hóa","shareid":111,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Baizhu.\nSau khi Baizhu trang bị thẻ bài này, lập tức dùng 1 lần Trị Liệu Toàn Thư.\nBaizhu có trang bị thẻ bài này đang trong trận, khi Vô Khích Khí Thuẫn kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.\n(Bộ bài có Baizhu mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1705]</color>.\\nSau khi $[A1705] trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17053]</color>.\\n$[A1705] có trang bị thẻ bài này đang trong trận, khi <color=#FFFFFFFF>$[C117053]</color> kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.\\n(Bộ bài có $[A1705] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Baizhu</color>.\\nSau khi Baizhu trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Trị Liệu Toàn Thư</color>.\\nBaizhu có trang bị thẻ bài này đang trong trận, khi <color=#FFFFFFFF>Vô Khích Khí Thuẫn</color> kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.\\n(Bộ bài có Baizhu mới có thể thêm)","storytitle":"Baizhu - Tại Địa Vi Hóa","storytext":"\"Nếu như thông đạt đất trời, dùng khí dưỡng thân, ắt sẽ bình an vô sự.\"","source":"Nhận được sau khi mời Baizhu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"amethystcrown":{"id":312027,"name":"Vương Miện Tử Tinh","shareid":356,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận Sát Thương Nguyên Tố Thảo: Tích lũy 1 Đài Hoa Thủy Tinh. Nếu Đài Hoa Thủy Tinh lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\n(Mỗi hiệp tối đa sinh ra 2)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận $[K107]:</color> Tích lũy 1 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\n(Mỗi hiệp tối đa sinh ra 2)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>:</color> Tích lũy 1 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\n(Mỗi hiệp tối đa sinh ra 2)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Hiệp Ước Thâm Tình - Đài Hoa Tử Tinh","storytext":"\"Để tôn vinh ốc đảo vĩnh hằng và Padisarah nở rộ, Nữ Vương Của Muôn Hoa đã đội vương miện bằng thạch anh tím.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"amosbow":{"id":133093,"name":"Cung Asmo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\nKhi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5, +2 sát thương thêm. (Mỗi hiệp 1 lần)\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"amosbow-01":{"id":311204,"name":"Cung Amos","shareid":129,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\nKhi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5, +2 sát thương thêm. (Mỗi hiệp 1 lần)\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Ý Chí Không Quên - Cung Amos","storytext":"\"Ta mơ thấy sóng biển và cát nhỏ, ta mơ về rừng xanh và đất liền rộng lớn\"\n\"Ta mơ thấy những chú heo rừng vui đùa trong lùm cây mọng quả, ta mơ về tháp cao sừng sững\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"ancientcourtyard":{"id":330001,"name":"Sân Vườn Cổ Xưa","shareid":218,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Khi phe ta có nhân vật đã trang bị Vũ Khí hoặc Thánh Di Vật mới có thể đánh ra: Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị Vũ Khí hoặc Thánh Di Vật sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta có nhân vật đã trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật mới có thể đánh ra:</color> Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta có nhân vật đã trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật mới có thể đánh ra:</color> Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Sân Vườn Cổ Xưa","storytext":"\"Thế gian rỗng tuếch giữa cõi đời, lẽ nào chẳng phải khi nhập mộng.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"aquilafavonia":{"id":311503,"name":"Phong Ưng Kiếm","shareid":145,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi đối phương dùng kỹ năng: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi đối phương dùng kỹ năng:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi đối phương dùng kỹ năng:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Nghe Theo Hướng Gió - Phong Ưng Kiếm","storytext":"Kiếm của đấu sĩ dị tộc, chứng kiến chuyến đi và cuộc chiến của cô ấy, cùng với làn gió tự do và chính nghĩa mà cô ấy đã thổi khắp Mondstadt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"aquilafavonia-01":{"id":532108,"name":"Phong Ưng Kiếm","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Kiếm Đơn","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nSau khi nhân vật áp dụng chịu sát thương: Tự chữa trị 2 điểm. (Mỗi hiệp 3 lần)","descriptionraw":"Tấn Công +2.\\nSau khi nhân vật áp dụng chịu sát thương: Tự chữa trị 2 điểm. (Mỗi hiệp 3 lần)","descriptionreplaced":"Tấn Công +2.\\nSau khi nhân vật áp dụng chịu sát thương: Tự chữa trị 2 điểm. (Mỗi hiệp 3 lần)","playcost":[]},"aratakiichiban":{"id":216051,"name":"Arataki Đệ Nhất","shareid":106,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Arataki Itto.\nArataki Itto sau khi trang bị thẻ bài này, lập tức dùng 1 lần Huyền Thoại Đấm Nhau.\nArataki Itto có trang bị thẻ bài này trong mỗi hiệp dùng Huyền Thoại Đấm Nhau từ lần thứ hai trở đi: Nếu kích hoạt Quỷ Lực Vô Song, sát thương tăng thêm +1.\n(Bộ bài có Arataki Itto mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1605]</color>.\\n$[A1605] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16051]</color>.\\n$[A1605] có trang bị thẻ bài này trong mỗi hiệp dùng <color=#FFFFFFFF>$[S16051]</color> từ lần thứ hai trở đi: Nếu kích hoạt $[K1007], sát thương tăng thêm +1.\\n(Bộ bài có $[A1605] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Arataki Itto</color>.\\nArataki Itto sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Huyền Thoại Đấm Nhau</color>.\\nArataki Itto có trang bị thẻ bài này trong mỗi hiệp dùng <color=#FFFFFFFF>Huyền Thoại Đấm Nhau</color> từ lần thứ hai trở đi: Nếu kích hoạt <color=#FFFFFFFF>Quỷ Lực Vô Song</color>, sát thương tăng thêm +1.\\n(Bộ bài có Arataki Itto mới có thể thêm)","storytitle":"Arataki Itto - Arataki Đệ Nhất","storytext":"Dù thế nào, chiếm thế thượng phong trước luôn đúng.","source":"Nhận được sau khi mời Arataki Itto giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"archaicpetra":{"id":312602,"name":"Phiến Đá Lâu Đời","shareid":176,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Nham. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Nham.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Dốc Núi Cheo Leo - Phiến Đá Lâu Đời","storytext":"\"Thiên Nham vững chắc, núi vững khó dời.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"asubordinatesskills":{"id":213111,"name":"Tài Cán Của Trợ Thủ","shareid":323,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Thoma.\nThoma sau khi trang bị thẻ bài này, lập tức dùng 1 lần Chiến Giáp Rực Cháy.\nThoma có trang bị thẻ bài này khi sinh ra Chiến Giáp Lửa Đỏ, Số Lần Khả Dụng ban đầu +1.\n(Bộ bài có Thoma mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1311]</color>.\\n$[A1311] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13113]</color>.\\n$[A1311] có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>$[C113112]</color>, $[K3] ban đầu +1.\\n(Bộ bài có $[A1311] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Thoma</color>.\\nThoma sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Chiến Giáp Rực Cháy</color>.\\nThoma có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>Chiến Giáp Lửa Đỏ</color>, <color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1.\\n(Bộ bài có Thoma mới có thể thêm)","storytitle":"Thoma - Tài Cán Của Trợ Thủ","storytext":"\"Tôi sẽ cố gắng nỗ lực cả phần của mọi người nữa!\"","source":"Nhận được sau khi mời Thoma giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"asummationofinterest":{"id":211101,"name":"Lấy Thú Vị Làm Lý Lẽ","shareid":338,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Charlotte.\nCharlotte sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lấy Cảnh - Bố Cục Điểm Lạnh.\nKhi Charlotte có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu trên sân đối thủ có nhân vật áp dụng Cắt Hình Siêu Tốc, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)\n(Bộ bài có Charlotte mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1110]</color>.\\n$[A1110] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11102]</color>.\\nKhi $[A1110] có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu trên sân đối thủ có nhân vật áp dụng <color=#FFFFFFFF>$[C111101]</color>, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1110] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Charlotte</color>.\\nCharlotte sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Lấy Cảnh - Bố Cục Điểm Lạnh</color>.\\nKhi Charlotte có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu trên sân đối thủ có nhân vật áp dụng <color=#FFFFFFFF>Cắt Hình Siêu Tốc</color>, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có Charlotte mới có thể thêm)","storytitle":"Charlotte - Lấy Thú Vị Làm Lý Lẽ","storytext":"\"Tin tức sốt dẻo!\"","source":"Nhận được sau khi mời Charlotte giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"atea":{"id":322028,"name":"Atea","shareid":417,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi phe ta sử dụng Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Atea","storytext":"Chiến binh bộ tộc có biệt hiệu là \"Người Giữ Nến\", niềm tự hào của Cư Dân Suối Nước.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"athousandfloatingdreams":{"id":311104,"name":"Cõi Mộng Ngàn Đêm","shareid":124,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương do nhân vật gây ra +1.\nKhi nhân vật phe ta kích hoạt phản ứng nguyên tố: Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật phe ta kích hoạt phản ứng nguyên tố:</color> Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật phe ta kích hoạt phản ứng nguyên tố:</color> Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Khúc Ca Ngàn Đêm - Cõi Mộng Ngàn Đêm","storytext":"\"Vạn vật sinh diệt đều theo định kỳ, cũng giống như đêm đen và bình minh luôn luân chuyển không ngừng.\"\n\"Hãy để câu chuyện trong chiếc đèn này cho bạn một giấc mộng đẹp đáng để mong chờ đi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"athousandyoung":{"id":227021,"name":"Ngàn Vạn Hậu Duệ","shareid":380,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Sinh ra 4 thẻ Đánh Thức Gia Quyến, đưa ngẫu nhiên vào kho bài phe ta.\nKhi Kẻ Thủ Hộ Của Ốc Đảo Apep trang bị thẻ bài này trong trận: Sát thương Sinh Mệnh Sinh Sôi phe ta gây ra +1.\n(Bộ bài có Kẻ Thủ Hộ Của Ốc Đảo Apep mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 4 thẻ <color=#FFFFFFFF>$[C127021]</color>, đưa ngẫu nhiên vào kho bài phe ta.\\nKhi <color=#FFFFFFFF>$[A2702]</color> trang bị thẻ bài này trong trận: Sát thương <color=#FFFFFFFF>$[C127022]</color> phe ta gây ra +1.\\n(Bộ bài có $[A2702] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 4 thẻ <color=#FFFFFFFF>Đánh Thức Gia Quyến</color>, đưa ngẫu nhiên vào kho bài phe ta.\\nKhi <color=#FFFFFFFF>Kẻ Thủ Hộ Của Ốc Đảo Apep</color> trang bị thẻ bài này trong trận: Sát thương <color=#FFFFFFFF>Sinh Mệnh Sinh Sôi</color> phe ta gây ra +1.\\n(Bộ bài có Kẻ Thủ Hộ Của Ốc Đảo Apep mới có thể thêm)","storytitle":"Kẻ Thủ Hộ Của Ốc Đảo Apep - Ngàn Vạn Hậu Duệ","storytext":"Apep và con cháu đã từng như cá bơi lượn trong nước, ung dung nơi biển cỏ thơm ngát với cây cổ thụ cao trăm thước cùng dây leo vươn dài ngàn dặm. Mãi cho đến cuối cùng thì cây cỏ cũng héo khô trở thành cát bụi, những sinh linh bé nhỏ như hạt cát đã xây dựng nên thành bang yếu ớt ngay tại vùng đất khi xưa của nó.\nApep và con cháu đã từng khiến cho biển cát tung tóe như mặt nước đang sôi, khiến cho thành lâu rơi rụng như lá. Mãi cho đến khi vị vua mới của biển cát và vị vua của cố thổ giảng hòa với nhau, kể từ đó, cồn cát dưới ánh mặt trời đều thuộc về người và thần, còn ốc đảo của rồng thì được giữ lại trong tim của rồng.\nApep và con cháu đã từng cùng nhau chia sẻ tri thức của tiến hóa, bởi vì nước chảy là bất hủ, nhưng cây khô thì ắt sẽ đổ rạp. Mãi cho đến khi nó thực hiện lời thỏa thuận với vua cát và nhận được trí tuệ cuối cùng, từ đó nó chỉ có thể nhìn thấy phong cảnh cuối cùng, ngày tận thế vô bờ vô bến...","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Kẻ Thủ Hộ Của Ốc Đảo Apep","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"autoanemoresonance":{"id":520112,"name":"Tự Động - Cộng Hưởng Phong","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Với mỗi nhân vật Nguyên Tố Phong của phe ta, thẻ bài này +1 Số Lần Khả Dụng.\nSau khi nhân vật phe ta hành động: Nhân vật xuất chiến phe ta sẽ hành động thêm 1 lần. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Phong của phe ta, thẻ bài này +1 Số Lần Khả Dụng.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hành động:</color> Nhân vật xuất chiến phe ta sẽ hành động thêm 1 lần. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Phong của phe ta, thẻ bài này +1 Số Lần Khả Dụng.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hành động:</color> Nhân vật xuất chiến phe ta sẽ hành động thêm 1 lần. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","playcost":[]},"autocryoresonance":{"id":520108,"name":"Tự Động - Cộng Hưởng Băng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Nếu phe ta có 2/3/4 nhân vật Nguyên Tố Băng, sát thương phe địch phải chịu sẽ +1/2/3 trong ván này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Nếu phe ta có 2/3/4 nhân vật Nguyên Tố Băng, sát thương phe địch phải chịu sẽ +1/2/3 trong ván này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Nếu phe ta có 2/3/4 nhân vật Nguyên Tố Băng, sát thương phe địch phải chịu sẽ +1/2/3 trong ván này.","playcost":[]},"autodendroresonance":{"id":520113,"name":"Tự Động - Cộng Hưởng Thảo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Với mỗi 1 nhân vật Nguyên Tố Thảo của phe ta, sẽ khiến phe địch +2 sát thương phản ứng nguyên tố phải chịu trong ván đấu này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi 1 nhân vật Nguyên Tố Thảo của phe ta, sẽ khiến phe địch +2 sát thương phản ứng nguyên tố phải chịu trong ván đấu này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi 1 nhân vật Nguyên Tố Thảo của phe ta, sẽ khiến phe địch +2 sát thương phản ứng nguyên tố phải chịu trong ván đấu này.","playcost":[]},"autoelectroresonance":{"id":520111,"name":"Tự Động - Cộng Hưởng Lôi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi nhân vật Nguyên Tố Lôi của phe ta hành động: Một nhân vật chưa đầy Năng Lượng của phe ta +1 Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật Nguyên Tố Lôi của phe ta hành động:</color> Một nhân vật chưa đầy Năng Lượng của phe ta +1 $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật Nguyên Tố Lôi của phe ta hành động:</color> Một nhân vật chưa đầy Năng Lượng của phe ta +1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"autoenduringrock":{"id":520105,"name":"Tự Động - Nham Kiên Định","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khiên của phe ta sẽ không có giới hạn. Mỗi lần phe ta kích hoạt phản ứng Kết Tinh sẽ nhận 7 tầng Khiên.","descriptionraw":"$[C135] của phe ta sẽ không có giới hạn. Mỗi lần phe ta kích hoạt phản ứng Kết Tinh sẽ nhận 7 tầng $[C135].","descriptionreplaced":"Khiên của phe ta sẽ không có giới hạn. Mỗi lần phe ta kích hoạt phản ứng Kết Tinh sẽ nhận 7 tầng Khiên.","playcost":[]},"autoferventflames":{"id":520101,"name":"Tự Động - Hỏa Nhiệt Tình","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Hiệu quả Tan Chảy và Bốc Hơi của phe ta chuyển thành: Sát thương lần này tăng gấp đôi.\nHiệu quả Quá Tải chuyển thành: Sát thương lần này +6, cưỡng chế mục tiêu đổi sang nhân vật trước đó.","descriptionraw":"Hiệu quả {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Tan Chảy</color> và {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bốc Hơi</color> của phe ta chuyển thành: Sát thương lần này tăng gấp đôi.\\nHiệu quả {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quá Tải</color> chuyển thành: Sát thương lần này +6, cưỡng chế mục tiêu đổi sang nhân vật trước đó.","descriptionreplaced":"Hiệu quả {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Tan Chảy</color> và {SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bốc Hơi</color> của phe ta chuyển thành: Sát thương lần này tăng gấp đôi.\\nHiệu quả {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quá Tải</color> chuyển thành: Sát thương lần này +6, cưỡng chế mục tiêu đổi sang nhân vật trước đó.","playcost":[]},"autogeoresonance":{"id":520114,"name":"Tự Động - Cộng Hưởng Nham","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Với mỗi 1 nhân vật Nguyên Tố Nham của phe ta, phe ta sẽ nhận 10 điểm Khiên.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi 1 nhân vật Nguyên Tố Nham của phe ta, phe ta sẽ nhận 10 điểm $[C135].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi 1 nhân vật Nguyên Tố Nham của phe ta, phe ta sẽ nhận 10 điểm Khiên.","playcost":[]},"autohighvoltage":{"id":520102,"name":"Tự Động - Lôi Mạnh Mẽ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Hiệu quả của Khu Vực Xúc Tác sinh ra từ Sinh Trưởng của phe ta chuyển thành: Sát Thương Nguyên Tố Lôi và Sát Thương Nguyên Tố Thảo phe ta gây ra +1. (Có thể cộng dồn không giới hạn)","descriptionraw":"Hiệu quả của <color=#FFFFFFFF>Khu Vực Xúc Tác</color> sinh ra từ {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sinh Trưởng</color> của phe ta chuyển thành: $[K104] và $[K107] phe ta gây ra +1. (Có thể cộng dồn không giới hạn)","descriptionreplaced":"Hiệu quả của <color=#FFFFFFFF>Khu Vực Xúc Tác</color> sinh ra từ {SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sinh Trưởng</color> của phe ta chuyển thành: {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> và {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> phe ta gây ra +1. (Có thể cộng dồn không giới hạn)","playcost":[]},"autohydroresonance":{"id":520109,"name":"Tự Động - Cộng Hưởng Thủy","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Với mỗi nhân vật Nguyên Tố Thủy của phe ta, nhân vật phe ta sẽ +4 HP tối đa.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Thủy của phe ta, nhân vật phe ta sẽ +4 HP tối đa.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Thủy của phe ta, nhân vật phe ta sẽ +4 HP tối đa.","playcost":[]},"autonatureandwisdom":{"id":520118,"name":"Tự Động - Thảo Trí Tuệ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi phe ta chọn Món Ăn, Thánh Di Vật, Vũ Khí, Nhân Vật và hỗ trợ mạnh: Thêm 1 mục chọn.\nLập tức chọn 2 Thánh Di Vật.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta chọn Món Ăn, Thánh Di Vật, Vũ Khí, Nhân Vật và hỗ trợ mạnh:</color> Thêm 1 mục chọn.\\nLập tức chọn 2 Thánh Di Vật.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta chọn Món Ăn, Thánh Di Vật, Vũ Khí, Nhân Vật và hỗ trợ mạnh:</color> Thêm 1 mục chọn.\\nLập tức chọn 2 Thánh Di Vật.","playcost":[]},"autopyroresonance":{"id":520110,"name":"Tự Động - Cộng Hưởng Hỏa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Với mỗi nhân vật Nguyên Tố Hỏa của phe ta, nhân vật phe ta sẽ +1 Tấn Công.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Hỏa của phe ta, nhân vật phe ta sẽ +1 Tấn Công.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Với mỗi nhân vật Nguyên Tố Hỏa của phe ta, nhân vật phe ta sẽ +1 Tấn Công.","playcost":[]},"autoslowingwater":{"id":520107,"name":"Tự Động - Nước Lững Lờ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi phe địch chịu sát thương Điện Cảm: Áp dụng 4 tầng Điện Kích Kéo Dài. (Sau khi hành động, chịu Sát Thương Xuyên Thấu bằng số tầng)","descriptionraw":"Sau khi phe địch chịu sát thương {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Áp dụng 4 tầng <color=#FFFFFFFF>$[C144]</color>. (Sau khi hành động, chịu $[K5] bằng số tầng)","descriptionreplaced":"Sau khi phe địch chịu sát thương {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Áp dụng 4 tầng <color=#FFFFFFFF>Điện Kích Kéo Dài</color>. (Sau khi hành động, chịu <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> bằng số tầng)","playcost":[]},"autosprawlinggreenery":{"id":520104,"name":"Tự Động - Thảo Sinh Sôi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi kẻ địch chịu sát thương Sum Suê: Toàn thể phe địch nhận 2 điểm Sát Thương Xuyên Thấu.\nSau khi kẻ địch chịu sát thương Thiêu Đốt: Áp dụng 2 tầng Thiêu Đốt Liên Tục.","descriptionraw":"Sau khi kẻ địch chịu sát thương {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sum Suê</color>: Toàn thể phe địch nhận 2 điểm Sát Thương Xuyên Thấu.\\nSau khi kẻ địch chịu sát thương {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Thiêu Đốt</color>: Áp dụng 2 tầng $[C133].","descriptionreplaced":"Sau khi kẻ địch chịu sát thương {SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sum Suê</color>: Toàn thể phe địch nhận 2 điểm Sát Thương Xuyên Thấu.\\nSau khi kẻ địch chịu sát thương {SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Thiêu Đốt</color>: Áp dụng 2 tầng Thiêu Đốt Liên Tục.","playcost":[]},"autostoneandcontracts":{"id":520116,"name":"Tự Động - Nham Khế Ước","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu chiến đấu: Nhân vật ngoài cùng bên trái của phe ta +3 Tấn Công, nhân vật ngoài cùng bên phải +12 HP.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Nhân vật ngoài cùng bên trái của phe ta +3 Tấn Công, nhân vật ngoài cùng bên phải +12 HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Nhân vật ngoài cùng bên trái của phe ta +3 Tấn Công, nhân vật ngoài cùng bên phải +12 HP.","playcost":[]},"autothunderandeternity":{"id":520117,"name":"Tự Động - Lôi Vĩnh Hằng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Chọn 1 trong 3 lá Trang Bị mạnh, sau đó lặp lại 1 lần nữa.","descriptionraw":"Chọn 1 trong 3 lá Trang Bị mạnh, sau đó lặp lại 1 lần nữa.","descriptionreplaced":"Chọn 1 trong 3 lá Trang Bị mạnh, sau đó lặp lại 1 lần nữa.","playcost":[]},"autoverdantbreeze":{"id":520106,"name":"Tự Động - Phong Xanh Biếc","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Phe ta +1 sát thương phản ứng Khuếch Tán.\nSau khi phe ta kích hoạt phản ứng Khuếch Tán: Trong hiệp này, nhân vật và Vật Triệu Hồi phe ta +1 sát thương loại nguyên tố này gây ra.","descriptionraw":"Phe ta +1 sát thương phản ứng Khuếch Tán.\\n<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng Khuếch Tán:</color> Trong hiệp này, nhân vật và Vật Triệu Hồi phe ta +1 sát thương loại nguyên tố này gây ra.","descriptionreplaced":"Phe ta +1 sát thương phản ứng Khuếch Tán.\\n<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng Khuếch Tán:</color> Trong hiệp này, nhân vật và Vật Triệu Hồi phe ta +1 sát thương loại nguyên tố này gây ra.","playcost":[]},"autowaterandjustice":{"id":520119,"name":"Tự Động - Thủy Công Lý","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi kết thúc hiệp: Chữa trị 5 điểm HP cho nhân vật chịu nhiều sát thương nhất phe ta, sau đó chia đều HP toàn phe ta.","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Chữa trị 5 điểm HP cho nhân vật chịu nhiều sát thương nhất phe ta, sau đó chia đều HP toàn phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Chữa trị 5 điểm HP cho nhân vật chịu nhiều sát thương nhất phe ta, sau đó chia đều HP toàn phe ta.","playcost":[]},"autowearyingfrost":{"id":520103,"name":"Tự Động - Băng Mệt Mỏi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Hiệu quả Siêu Dẫn và Đóng Băng sẽ khiến mục tiêu -6 Tấn Công cho đến hết lần hành động tiếp theo. (Có thể cộng dồn)","descriptionraw":"Hiệu quả {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Siêu Dẫn</color> và {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Đóng Băng</color> sẽ khiến mục tiêu -6 Tấn Công cho đến hết lần hành động tiếp theo. (Có thể cộng dồn)","descriptionreplaced":"Hiệu quả {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Siêu Dẫn</color> và {SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Đóng Băng</color> sẽ khiến mục tiêu -6 Tấn Công cho đến hết lần hành động tiếp theo. (Có thể cộng dồn)","playcost":[]},"autowindandfreedom":{"id":520115,"name":"Tự Động - Phong Tự Do","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Trong thời gian hành động của phe ta, khi có nhân vật phe địch bị đánh bại: Nhân vật xuất chiến phe ta lập tức hành động thêm 1 lượt.","descriptionraw":"<color=#FFFFFFFF>Trong thời gian hành động của phe ta, khi có nhân vật phe địch bị đánh bại:</color> Nhân vật xuất chiến phe ta lập tức hành động thêm 1 lượt.","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian hành động của phe ta, khi có nhân vật phe địch bị đánh bại:</color> Nhân vật xuất chiến phe ta lập tức hành động thêm 1 lượt.","playcost":[]},"awakening":{"id":214021,"name":"Thức Tỉnh","shareid":87,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Razor.\nRazor sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vuốt Và Sấm.\nRazor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)\n(Bộ bài có Razor, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1402]</color>.\\n$[A1402] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14022]</color>.\\n$[A1402] trang bị thẻ bài này sau khi dùng <color=#FFFFFFFF>$[S14022]</color>: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)\\n(Bộ bài có $[A1402], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Razor</color>.\\nRazor sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Vuốt Và Sấm</color>.\\nRazor trang bị thẻ bài này sau khi dùng <color=#FFFFFFFF>Vuốt Và Sấm</color>: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)\\n(Bộ bài có Razor, mới có thể thêm)","storytitle":"Razor - Thức Tỉnh","storytext":"Cuộc săn đuổi sắp bắt đầu.","source":"Nhận được sau khi mời Razor giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"awakenmykindred":{"id":127021,"name":"Đánh Thức Gia Quyến","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi đánh ra hoặc Vứt Bỏ thẻ bài này: Triệu hồi 1 Sinh Mệnh Sinh Sôi độc lập.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra hoặc $[K56] thẻ bài này:</color> Triệu hồi 1 $[C127022] độc lập.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra hoặc <color=#FFFFFFFF>Vứt Bỏ</color> thẻ bài này:</color> Triệu hồi 1 Sinh Mệnh Sinh Sôi độc lập.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":2}]},"beaconofthereedsea":{"id":311306,"name":"Hải Đăng Bờ Biển Lau","shareid":301,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\nSau khi nhân vật chịu sát thương: Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 món Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n(Nhân vật dùng <color=#FFFFFFFF>{SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n(Nhân vật dùng <color=#FFFFFFFF>{SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Thủ Hộ Biển Cát - Hải Đăng Bờ Biển Lau","storytext":"\"Ở bên trên phế tích hồ nước nơi đã khai quật được vương khí ngày xưa dùng để hành quyết phạm nhân, những người đã mất đi giấc mộng cát, lại không muốn từ bỏ biển cát đã tụ tập tại đây.\"\n\"Lấy danh nghĩa biển lau chưa từng tồn tại, hồi đáp lại giấc mơ đã từng...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"beastlycorrosion":{"id":226031,"name":"Dị Thú Ăn Mòn","shareid":437,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Vua Thú Hoàng Kim.\nVua Thú Hoàng Kim sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hiệu Triệu Ma Thú.\nKhi Vua Thú Hoàng Kim trang bị thẻ bài này ở trong trận, Ăn Mòn Hoàng Kim của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực.\n(Bộ bài có Vua Thú Hoàng Kim mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2603]</color>.\\n$[A2603] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S26032]</color>.\\nKhi $[A2603] trang bị thẻ bài này ở trong trận, <color=#FFFFFFFF>$[C126031]</color> của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực.\\n(Bộ bài có $[A2603] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Vua Thú Hoàng Kim</color>.\\nVua Thú Hoàng Kim sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hiệu Triệu Ma Thú</color>.\\nKhi Vua Thú Hoàng Kim trang bị thẻ bài này ở trong trận, <color=#FFFFFFFF>Ăn Mòn Hoàng Kim</color> của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực.\\n(Bộ bài có Vua Thú Hoàng Kim mới có thể thêm)","storytitle":"Vua Thú Hoàng Kim - Dị Thú Ăn Mòn","storytext":"\"Vua thú không có tên gọi, chẳng qua là một tạo vật vô tâm của 'Gold' mà thôi; chính bởi vì vậy, nên nó càng thêm cố chấp về việc xâm lấn vào thế giới không thuộc về mình, dùng sức mạnh của mình để giành lấy danh phận.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Vua Thú Hoàng Kim","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"beneficent":{"id":217041,"name":"Thông Minh Nhân Hậu","shareid":110,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yaoyao.\nYaoyao sau khi trang bị thẻ bài này, lập tức dùng 1 lần Máy Ném Củ Cải.\nNguyệt Quế - Dạng Ném do Yaoyao trang bị thẻ bài này sinh ra, khi Số Lần Khả Dụng chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra.\n(Bộ bài có Yaoyao mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1704]</color>.\\n$[A1704] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17042]</color>.\\n<color=#FFFFFFFF>$[C117041]</color> do $[A1704] trang bị thẻ bài này sinh ra, khi $[K3] chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra.\\n(Bộ bài có $[A1704] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yaoyao</color>.\\nYaoyao sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Máy Ném Củ Cải</color>.\\n<color=#FFFFFFFF>Nguyệt Quế - Dạng Ném</color> do Yaoyao trang bị thẻ bài này sinh ra, khi <color=#FFFFFFFF>Số Lần Khả Dụng</color> chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra.\\n(Bộ bài có Yaoyao mới có thể thêm)","storytitle":"Yaoyao - Thông Minh Nhân Hậu","storytext":"\"Đau đớn hãy bay đi.\"","source":"Nhận được sau khi mời Yaoyao giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"biteyshark":{"id":112142,"name":"Cá Mập Cắn Xé","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Sau khi hai phe đổi nhân vật, và Mualani là nhân vật xuất chiến: Tiêu hao 1 điểm Dạ Hồn, khiến nhân vật xuất chiến phe địch áp dụng Mục Tiêu Gặm Nhấm.\nĐặc Kỹ: Ván Cá Mập\nKhi điểm Dạ Hồn của nhân vật áp dụng là 0, sẽ hủy lá bài này. Khi lá bài này bị hủy, nhân vật áp dụng sẽ kết thúc Dạ Hồn Chúc Phúc.","descriptionraw":"<color=#FFFFFFFF>Sau khi hai phe đổi nhân vật, và $[A1214] là nhân vật xuất chiến:</color> Tiêu hao 1 <color=#FFFFFFFF>điểm Dạ Hồn</color>, khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>$[K1034]</color>.\\n$[K58]: $[S1121422]\\nKhi <color=#FFFFFFFF>điểm Dạ Hồn</color> của nhân vật áp dụng là 0, sẽ hủy lá bài này. Khi lá bài này bị hủy, nhân vật áp dụng sẽ kết thúc <color=#FFFFFFFF>$[C112141]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi hai phe đổi nhân vật, và Mualani là nhân vật xuất chiến:</color> Tiêu hao 1 <color=#FFFFFFFF>điểm Dạ Hồn</color>, khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Mục Tiêu Gặm Nhấm</color></color>.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Ván Cá Mập\\nKhi <color=#FFFFFFFF>điểm Dạ Hồn</color> của nhân vật áp dụng là 0, sẽ hủy lá bài này. Khi lá bài này bị hủy, nhân vật áp dụng sẽ kết thúc <color=#FFFFFFFF>Dạ Hồn Chúc Phúc</color>.","playcost":[]},"blessingofthedivinerelicsinstallation":{"id":332011,"name":"Lời Chúc Thần Bảo Dời Cung","shareid":251,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển 1 thẻ trang bị Thánh Di Vật của nhân vật phe ta sang một nhân vật khác của phe ta, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","descriptionraw":"Chuyển 1 thẻ trang bị {SPRITE_PRESET#3004}Thánh Di Vật của nhân vật phe ta sang một nhân vật khác của phe ta, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","descriptionreplaced":"Chuyển 1 thẻ trang bị {SPRITE_PRESET#3004}Thánh Di Vật của nhân vật phe ta sang một nhân vật khác của phe ta, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","storytitle":"Thần Bảo Dời Cung","storytext":"\"Haha... Lần này sẽ trở nên thú vị hơn đúng không?\"","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"blizzardstrayer":{"id":312102,"name":"Dũng Sĩ Trong Băng Giá","shareid":166,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Băng. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Băng.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Chuyến Đi Mùa Đông - Dũng Sĩ Trong Băng Giá","storytext":"\"Hãy sống tiếp, xin đừng bị diệt vong và chìm trong quên lãng lạnh giá như chúng tôi...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"bloodbonddarkdecay":{"id":421015,"name":"Khế Ước Máu: Xói Mòn U Tối","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật áp dụng Khế Ước Sinh Mệnh sẽ +1 sát thương phải chịu.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>$[C122]</color> sẽ +1 sát thương phải chịu.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> sẽ +1 sát thương phải chịu.","playcost":[]},"bloodbondensemble":{"id":421016,"name":"Khế Ước Máu: Hợp Tấu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật nhận 2 tầng Khế Ước Sinh Mệnh.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật nhận 2 tầng <color=#FFFFFFFF>$[C122]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật nhận 2 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.","playcost":[]},"bonecrunchersenergyblock":{"id":124051,"name":"Khối Năng Lượng Nhai Xương","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên Vứt Bỏ 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa đánh ra 1 thẻ)","descriptionraw":"Ngẫu nhiên $[K56] 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa đánh ra 1 thẻ)","descriptionreplaced":"Ngẫu nhiên <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa đánh ra 1 thẻ)","playcost":[]},"bonecrunchersenergyblock-01":{"id":182071,"name":"Khối Năng Lượng Nhai Xương","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn 1 Thánh Hóa Thú và +3 Tấn Công.\nKhi thẻ bị hủy: Toàn bộ Thánh Hóa Thú phe ta +1 Tấn Công.","descriptionraw":"Chọn 1 Thánh Hóa Thú và +3 Tấn Công.\\nKhi thẻ bị hủy: Toàn bộ Thánh Hóa Thú phe ta +1 Tấn Công.","descriptionreplaced":"Chọn 1 Thánh Hóa Thú và +3 Tấn Công.\\nKhi thẻ bị hủy: Toàn bộ Thánh Hóa Thú phe ta +1 Tấn Công.","playcost":[]},"brokenrimesecho":{"id":312101,"name":"Tiếng Vọng Băng Vỡ Tuyết Rơi","shareid":165,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Băng. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Bài Ca Xa Xôi - Tiếng Vọng Băng Vỡ Tuyết Rơi","storytext":"\"Vượt qua cánh cổng đóng băng, đi xuống hành lang sâu hun hút, anh ngắt nhánh cây bạc xuống để đem đến hi vọng cho vương quốc tuyết...\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"bunnytriggered":{"id":213041,"name":"Thỏ Xông Lên","shareid":80,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Amber.\nAmber sau khi trang bị thẻ bài này, lập tức dùng 1 lần Con Rối Nổ.\nSau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 4 điểm Sát Thương Nguyên Tố Hỏa.\n(Bộ bài có Amber mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1304]</color>.\\n$[A1304] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13042]</color>.\\nSau khi $[A1304] <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>$[C113041]</color> vẫn ở trong trận, sẽ kích nổ <color=#FFFFFFFF>$[C113041]</color>, gây 4 điểm $[K103].\\n(Bộ bài có $[A1304] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Amber</color>.\\nAmber sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Con Rối Nổ</color>.\\nSau khi Amber <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>Bá Tước Thỏ</color> vẫn ở trong trận, sẽ kích nổ <color=#FFFFFFFF>Bá Tước Thỏ</color>, gây 4 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n(Bộ bài có Amber mới có thể thêm)","storytitle":"Amber - Thỏ Xông Lên","storytext":"\"Bá Tước Thỏ, tấn công!\"","source":"Nhận được sau khi mời Amber giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"buttercrab":{"id":333012,"name":"Cua Phủ Bơ","shareid":276,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, tất cả nhân vật phe ta sẽ -2 sát thương phải chịu lần sau.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, tất cả nhân vật phe ta sẽ -2 sát thương phải chịu lần sau.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, tất cả nhân vật phe ta sẽ -2 sát thương phải chịu lần sau.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Cua Phủ Bơ","storytext":"Chân cua tẩm bơ với hương thơm béo ngậy, khiến người ta không thể cưỡng lại sức hấp dẫn.\n\"Thêm một phần nữa, cám ơn!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"buttercrab-01":{"id":531003,"name":"Cua Phủ Bơ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Tất cả nhân vật phe ta +4 HP Tối Đa.","descriptionraw":"Tất cả nhân vật phe ta +4 HP Tối Đa.","descriptionreplaced":"Tất cả nhân vật phe ta +4 HP Tối Đa.","playcost":[]},"calledinforcleanup":{"id":302203,"name":"\"Công Việc Dọn Dẹp\"","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","descriptionraw":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","descriptionreplaced":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","playcost":[]},"calxsarts":{"id":332009,"name":"Thuật Vôi Trắng","shareid":249,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển 1 điểm Năng Lượng từ tối đa 2 nhân vật dự bị của phe ta đến nhân vật xuất chiến phe ta.","descriptionraw":"Chuyển 1 điểm $[K310] từ tối đa 2 nhân vật dự bị của phe ta đến nhân vật xuất chiến phe ta.","descriptionreplaced":"Chuyển 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> từ tối đa 2 nhân vật dự bị của phe ta đến nhân vật xuất chiến phe ta.","storytitle":"Thí Nghiệm Giả Kim","storytext":"\"Đừng lo lắng, bạn thấy đấy, thí nghiệm đã được hoàn thành, rất thành công.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"canotilassupport":{"id":302209,"name":"Canotila Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên thêm 2 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","descriptionraw":"Ngẫu nhiên thêm 2 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","descriptionreplaced":"Ngẫu nhiên thêm 2 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"capriciousvisage":{"id":312013,"name":"Mặt Nạ Vô Thường","shareid":160,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Tưởng Nhớ Dài Lâu - Mặt Nạ Vô Thường","storytext":"...Ngay cả cái mỉm cười cũng không thể che giấu được vẻ buồn bã,\nRõ ràng là ngày hội, nhưng tựa như đang sắp sửa chia tay...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"cashflowsupervision":{"id":311109,"name":"Quản Đốc Vàng Ròng","shareid":381,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Trong hiệp này, khi nhân vật tiến hành Tấn Công Thường lần tiếp theo sẽ giảm tiêu hao 1 Nguyên Tố Không Màu, và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Trong hiệp này, khi nhân vật tiến hành <color=#FFFFFFFF>Tấn Công Thường</color> lần tiếp theo sẽ giảm tiêu hao 1 $[K309], và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Trong hiệp này, khi nhân vật tiến hành <color=#FFFFFFFF>Tấn Công Thường</color> lần tiếp theo sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>, và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Thủy Triều Máu Hoàng Kim - Quản Đốc Vàng Ròng","storytext":"\"...Người giám sát được chế tạo bằng máy móc tinh xảo lạch cạch kêu vang, quan sát dòng tiền của vương quốc nhỏ bé.\nGhi chép lại một cách không mệt mỏi mỗi một giao dịch tiền bạc, sự tích góp và phung phí của mỗi một người,\nSự tăng giảm của mỗi loại giá trị, số lần lưu thông của mỗi một tờ tiền trong chu kỳ nhất định.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"centrallaboratoryruins":{"id":321021,"name":"Di Tích Phòng Thí Nghiệm Trung Tâm","shareid":389,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi phe ta Vứt Bỏ hoặc Điều Tiết 1 lá bài: Thẻ bài này tích lũy 1 điểm Tiến Triển Thí Nghiệm. Mỗi khi Tiến Triển Thí Nghiệm đạt 3, 6, 9 điểm, sẽ nhận được 1 Nguyên Tố Vạn Năng. Sau đó, nếu Tiến Triển Thí Nghiệm đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta $[K56] hoặc $[K57] 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color>. Mỗi khi <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt 3, 6, 9 điểm, sẽ nhận được 1 $[K411]. Sau đó, nếu <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta <color=#FFFFFFFF>Vứt Bỏ</color> hoặc <color=#FFFFFFFF>Điều Tiết</color> 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color>. Mỗi khi <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt 3, 6, 9 điểm, sẽ nhận được 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. Sau đó, nếu <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","storytitle":"Viện Khoa Học Fontaine - Di Tích Phòng Thí Nghiệm Trung Tâm","storytext":"..Dưới tác dụng qua lại giữa tài trí và nhiệt tình quá độ, nó đã thực hiện được mục tiêu nghiên cứu bằng cách thức vượt ngoài dự kiến của tất cả mọi người.\nSau khi lý tưởng bị phá hủy, giữ im lặng chính là chức trách quan trọng nhất của nó vào thời khắc này...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chainlightningcascade":{"id":224061,"name":"Chuỗi Sét Dồn Dập","shareid":424,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Nếu Học Sĩ Vực Sâu - Tử Điện có trang bị thẻ bài này đã kích hoạt Ánh Chớp Tái Sinh, sẽ khiến nhân vật xuất chiến phe địch mất 1 điểm Năng Lượng.\nKhi Học Sĩ Vực Sâu - Tử Điện trang bị thẻ bài này bị đánh bại hoặc kích hoạt Ánh Chớp Tái Sinh: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm Năng Lượng.\n(Bộ bài có Học Sĩ Vực Sâu - Tử Điện mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>$[A2406]</color> có trang bị thẻ bài này đã kích hoạt <color=#FFFFFFFF>$[C124061]</color>, sẽ khiến nhân vật xuất chiến phe địch mất 1 điểm $[K310].\\nKhi $[A2406] trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>$[C124061]</color>: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm $[K310].\\n(Bộ bài có $[A2406] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>Học Sĩ Vực Sâu - Tử Điện</color> có trang bị thẻ bài này đã kích hoạt <color=#FFFFFFFF>Ánh Chớp Tái Sinh</color>, sẽ khiến nhân vật xuất chiến phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\nKhi Học Sĩ Vực Sâu - Tử Điện trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>Ánh Chớp Tái Sinh</color>: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n(Bộ bài có Học Sĩ Vực Sâu - Tử Điện mới có thể thêm)","storytitle":"Học Sĩ Vực Sâu - Chuỗi Sét Dồn Dập","storytext":"\"Sử dụng giông tố sấm sét truyền bá trí tuệ đen tối đến những kẻ vô thần, dùng tia điện tím như một lời thông báo cho sự tồn tại của sức mạnh to lớn đang ăn mòn trí tuệ loài người.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Học Sĩ Vực Sâu - Tử Điện","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"changingshifts":{"id":332002,"name":"Thời Gian Thay Ca","shareid":242,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Lần tiếp theo khi phe ta đổi nhân vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","storytitle":"Thời Gian Thay Ca","storytext":"\"Đến giờ người lớn làm việc rồi, trẻ con mau về ngủ đi.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"changtheninth":{"id":322009,"name":"Thường Cửu Gia","shareid":202,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu đã tạo ra Sát Thương Vật Lý, Sát Thương Xuyên Thấu hoặc đã kích hoạt phản ứng nguyên tố, thẻ bài này tích lũy 1 Cảm Hứng. Nếu thẻ bài này đã tích lũy 3 Cảm Hứng, sẽ hủy bỏ thẻ bài này và rút 2 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật một trong hai phe dùng kỹ năng:</color> Nếu đã tạo ra $[K100], $[K5] hoặc đã kích hoạt <color=#FFFFFFFF>phản ứng nguyên tố</color>, thẻ bài này tích lũy 1 <color=#FFFFFFFF>Cảm Hứng</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Cảm Hứng</color>, sẽ hủy bỏ thẻ bài này và rút 2 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật một trong hai phe dùng kỹ năng:</color> Nếu đã tạo ra {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>, <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> hoặc đã kích hoạt <color=#FFFFFFFF>phản ứng nguyên tố</color>, thẻ bài này tích lũy 1 <color=#FFFFFFFF>Cảm Hứng</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Cảm Hứng</color>, sẽ hủy bỏ thẻ bài này và rút 2 thẻ bài.","storytitle":"Vị Khách Ngã Lòng - Thường Cửu Gia","storytext":"\"Chưa trải qua nghèo khó thì khó mà trưởng thành, ít nhất phải có một quyển sách để đồng hành!\"","playcost":[]},"chaoticentropy":{"id":215011,"name":"Thuyết Hỗn Loạn","shareid":96,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sucrose.\nSucrose sau khi trang bị thẻ bài này, lập tức dùng 1 lần Cấm-Gió Thần Sáng Tạo-75 Loại 2.\nSucrose có trang bị thẻ bài này sinh ra Phong Linh Cỡ Lớn sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta.\n(Bộ bài có Sucrose mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1501]</color>.\\n$[A1501] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15013]</color>.\\n$[A1501] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C115011]</color> sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta.\\n(Bộ bài có $[A1501] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Sucrose</color>.\\nSucrose sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Cấm-Gió Thần Sáng Tạo-75 Loại 2</color>.\\nSucrose có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Phong Linh Cỡ Lớn</color> sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta.\\n(Bộ bài có Sucrose mới có thể thêm)","storytitle":"Sucrose - Thuyết Hỗn Loạn","storytext":"Cuồng phong nhập trận, giành chiến thắng trong hỗn loạn.","source":"Nhận được sau khi mời Sucrose giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"chefmao":{"id":322005,"name":"Thầy Mao","shareid":198,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi đánh ra Thẻ Sự Kiện Món Ăn: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp 1 lần)\nSau khi đánh ra Thẻ Sự Kiện Món Ăn: Ngẫu nhiên rút 1 Thẻ Món Ăn từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn:</color> Ngẫu nhiên rút 1 Thẻ {SPRITE_PRESET#3101}Món Ăn từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn:</color> Ngẫu nhiên rút 1 Thẻ {SPRITE_PRESET#3101}Món Ăn từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","storytitle":"Sành Ăn Khéo Léo - Thầy Mao","storytext":"\"Sử dụng các nguyên liệu phổ biến nhất, hương vị phổ biến nhất, quá trình chế biến tinh tế nhất để làm ra các món ăn ngon nhất!\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Thầy Mao ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"chinjuforest":{"id":321012,"name":"Rừng Chinju","shareid":190,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu phe ta không phải bài thủ đi trước, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu phe ta không phải bài thủ đi trước, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu phe ta không phải bài thủ đi trước, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Nơi Tiềm Ẩn Dấu Tích Yêu Ma","storytext":"Tương truyền, khu rừng thần thánh này đã từng là nơi trú ngụ của rất nhiều yêu quái.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cicinscoldglare":{"id":221011,"name":"Tia Lạnh Cicin Băng","shareid":112,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fatui - Thuật Sĩ Cicin Băng.\nFatui - Thuật Sĩ Cicin Băng sau khi trang bị thẻ bài này, lập tức dùng 1 lần Kêu Gọi Sương Mù.\nFatui - Thuật Sĩ Cicin Băng trang bị thẻ bài này sau khi dùng kỹ năng: Nếu Số Lần Khả Dụng của Cicin Băng đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm Sát Thương Nguyên Tố Băng.\n(Bộ bài có Fatui - Thuật Sĩ Cicin Băng, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2101]</color>.\\n$[A2101] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S21012]</color>.\\n$[A2101] trang bị thẻ bài này sau khi dùng kỹ năng: Nếu $[K3] của <color=#FFFFFFFF>$[C121011]</color> đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm $[K101].\\n(Bộ bài có $[A2101], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fatui - Thuật Sĩ Cicin Băng</color>.\\nFatui - Thuật Sĩ Cicin Băng sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Kêu Gọi Sương Mù</color>.\\nFatui - Thuật Sĩ Cicin Băng trang bị thẻ bài này sau khi dùng kỹ năng: Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Cicin Băng</color> đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n(Bộ bài có Fatui - Thuật Sĩ Cicin Băng, mới có thể thêm)","storytitle":"Thuật Sĩ Cicin Băng - Tia Lạnh Cicin Băng","storytext":"Càng nhiều Cỏ Hư Vô, càng nhiều bạn bè Cicin Băng.\n...Cỏ Hư Vô mất hết sẽ như thế nào?\nCó lẽ cô ấy chưa từng nghĩ đến.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Fatui - Thuật Sĩ Cicin Băng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"coldbloodedstrike":{"id":211031,"name":"Lãnh Huyết Kiếm","shareid":63,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kaeya.\nKaeya sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đột Kích Băng Giá.\nKaeya trang bị thẻ bài này, sau khi dùng Đột Kích Băng Giá: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\n(Bộ bài có Kaeya mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1103]</color>.\\n$[A1103] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11032]</color>.\\n$[A1103] trang bị thẻ bài này, sau khi dùng <color=#FFFFFFFF>$[S11032]</color>: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1103] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kaeya</color>.\\nKaeya sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đột Kích Băng Giá</color>.\\nKaeya trang bị thẻ bài này, sau khi dùng <color=#FFFFFFFF>Đột Kích Băng Giá</color>: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\\n(Bộ bài có Kaeya mới có thể thêm)","storytitle":"Kaeya - Lãnh Huyết Kiếm","storytext":"Trò đùa hơi lạnh lùng.","source":"Nhận được sau khi mời Kaeya giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4}]},"conclusiveovation":{"id":213101,"name":"Pháo Tay Hạ Màn","shareid":290,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Lyney.\nLyney sau khi trang bị thẻ bài này, lập tức dùng 1 lần Mũi Tên Ảo Thuật.\nKhi Lyney có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân Lyney và Mũ Mèo Ma Quái gây ra cho nhân vật gán ấn Hỏa. (Mỗi hiệp 1 lần)\n(Bộ bài có Lyney, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1310]</color>.\\n$[A1310] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13102]</color>.\\nKhi $[A1310] có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân $[A1310] và <color=#FFFFFFFF>$[C113101]</color> gây ra cho nhân vật <color=#FF9999FF>gán ấn {SPRITE_PRESET#2103}Hỏa</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1310], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Lyney</color>.\\nLyney sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Mũi Tên Ảo Thuật</color>.\\nKhi Lyney có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân Lyney và <color=#FFFFFFFF>Mũ Mèo Ma Quái</color> gây ra cho nhân vật <color=#FF9999FF>gán ấn {SPRITE_PRESET#2103}Hỏa</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Lyney, mới có thể thêm)","storytitle":"Lyney - Pháo Tay Hạ Màn","storytext":"\"Vỗ tay nào!\"","source":"Nhận được sau khi mời Lyney giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"conductorstophat":{"id":312030,"name":"Nón Chỉ Huy","shareid":427,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi phe ta đổi sang nhân vật áp dụng: Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành Nguyên Tố Vạn Năng, đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ Thiên Phú sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành $[K411], đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Tiếng Nhạc Cổ Xưa - Nón Chỉ Huy","storytext":"\"Các thành viên sử dụng nốt nhạc làm ngôn ngữ, ghi chép lại toàn bộ những gì nghe thấy.\nCho đến nay vẫn giữ trong tay Chương Nhạc Lang Thang để chỉ huy.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"conductorstophat-01":{"id":533008,"name":"Nón Chỉ Huy","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng gây sát thương phản ứng: Tấn Công +1. (Tối đa +3).","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây sát thương phản ứng:</color> Tấn Công +1. (Tối đa +3).","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây sát thương phản ứng:</color> Tấn Công +1. (Tối đa +3).","playcost":[]},"conquerorofevilguardianyaksha":{"id":215041,"name":"Hàng Ma - Hộ Pháp Dạ Xoa","shareid":99,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xiao.\nXiao sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vũ Điệu Trừ Yêu.\nTrong thời gian Xiao trang bị thẻ bài này áp dụng Mặt Nạ Dạ Xoa, khi sử dụng Đôi Bánh Xe Gió sẽ giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi khi áp dụng 1 lần Mặt Nạ Dạ Xoa, có thể kích hoạt 2 lần)\n(Bộ bài có Xiao mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1504]</color>.\\n$[A1504] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15043]</color>.\\nTrong thời gian $[A1504] trang bị thẻ bài này áp dụng <color=#FFFFFFFF>$[C115041]</color>, khi sử dụng <color=#FFFFFFFF>$[S15042]</color> sẽ giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi khi áp dụng 1 lần <color=#FFFFFFFF>$[C115041]</color>, có thể kích hoạt 2 lần)\\n(Bộ bài có $[A1504] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Xiao</color>.\\nXiao sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Vũ Điệu Trừ Yêu</color>.\\nTrong thời gian Xiao trang bị thẻ bài này áp dụng <color=#FFFFFFFF>Mặt Nạ Dạ Xoa</color>, khi sử dụng <color=#FFFFFFFF>Đôi Bánh Xe Gió</color> sẽ giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi khi áp dụng 1 lần <color=#FFFFFFFF>Mặt Nạ Dạ Xoa</color>, có thể kích hoạt 2 lần)\\n(Bộ bài có Xiao mới có thể thêm)","storytitle":"Xiao - Hàng Ma","storytext":"Tà ác tránh đường, tiêu trừ vạn ác.","source":"Nhận được sau khi mời Xiao giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"controlleddirectionalblast":{"id":133091,"name":"Nổ Định Hướng Không Kiểm Soát","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra: Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","descriptionraw":"<color=#FFFFFFFF>Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra:</color> Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","descriptionreplaced":"<color=#FFFFFFFF>Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra:</color> Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"controlleddirectionalblast-01":{"id":332030,"name":"Nổ Định Hướng Có Kiểm Soát","shareid":347,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra: Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","descriptionraw":"<color=#FFFFFFFF>Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra:</color> Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","descriptionreplaced":"<color=#FFFFFFFF>Khi tổng số thẻ bài ở Khu Chi Viện và Khu Vật Triệu Hồi của đối phương tối thiểu là 4 mới có thể đánh ra:</color> Số Lần Khả Dụng của tất cả Vật Triệu Hồi trên cả hai phe -1.","storytitle":"Nổ Định Hướng Có Kiểm Soát","storytext":"\"...Chẳng che giấu gì cả, toàn bộ Arkhium đã được xử lý ổn thỏa. Vụ nổ lần này vốn là 'vụ nổ có kiểm soát, mang tính định hướng và loại bỏ mối nguy hiểm'.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"cosanzeanassupport":{"id":302208,"name":"Cosanzeana Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên thêm 2 thẻ Vũ Khí mà Melusine khen ngợi vào bộ bài trên tay.","descriptionraw":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3003}Vũ Khí mà Melusine khen ngợi vào bộ bài trên tay.","descriptionreplaced":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3003}Vũ Khí mà Melusine khen ngợi vào bộ bài trên tay.","playcost":[]},"countdowntotheshow1":{"id":332034,"name":"Đếm Ngược Huyền Ảo: 1","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành Nguyên Tố Vạn Năng, rút 4 lá bài.\nSau khi thẻ bài này trên tay hoặc trong kho bài bị Vứt Bỏ: Đưa 1 thẻ Ảo Thuật Bắt Đầu! có chi phí Xúc Xắc Nguyên Tố bằng 0 vào trên cùng kho bài phe ta.","descriptionraw":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành $[K411], rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị $[K56]:</color> Đưa 1 thẻ $[C332035] có chi phí Xúc Xắc Nguyên Tố bằng 0 vào trên cùng kho bài phe ta.","descriptionreplaced":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị <color=#FFFFFFFF>Vứt Bỏ</color>:</color> Đưa 1 thẻ Ảo Thuật Bắt Đầu! có chi phí Xúc Xắc Nguyên Tố bằng 0 vào trên cùng kho bài phe ta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"countdowntotheshow2":{"id":332033,"name":"Đếm Ngược Huyền Ảo: 2","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành Nguyên Tố Vạn Năng, rút 4 lá bài.\nSau khi thẻ bài này trên tay hoặc trong kho bài bị Vứt Bỏ: Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","descriptionraw":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành $[K411], rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị $[K56]:</color> Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","descriptionreplaced":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị <color=#FFFFFFFF>Vứt Bỏ</color>:</color> Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"countdowntotheshow3":{"id":332032,"name":"Đếm Ngược Huyền Ảo: 3","shareid":394,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành Nguyên Tố Vạn Năng, rút 4 lá bài.\nSau khi thẻ bài này trên tay hoặc trong kho bài bị Vứt Bỏ: Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","descriptionraw":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành $[K411], rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị $[K56]:</color> Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","descriptionreplaced":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 4 lá bài.\\n<color=#FFFFFFFF>Sau khi thẻ bài này trên tay hoặc trong kho bài bị <color=#FFFFFFFF>Vứt Bỏ</color>:</color> Đưa 1 thẻ Đếm Ngược Huyền Ảo có chi phí Xúc Xắc Nguyên Tố ít hơn 1 so với thẻ này vào trên cùng kho bài phe ta.","storytitle":"Đếm Ngược Huyền Ảo","storytext":"\"Muốn xem ảo thuật không? Nào, cùng tôi đếm nhé... Ba, hai, một!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"countlesssightstosee":{"id":217071,"name":"Lưu Lại Cảnh Sắc","shareid":340,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kirara.\nKirara sau khi trang bị thẻ bài này, lập tức dùng 1 lần Mèo Tung Cước.\nNếu Kirara có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Bộ bài có Kirara mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1707]</color>.\\n$[A1707] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17072]</color>.\\nNếu $[A1707] có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1707] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kirara</color>.\\nKirara sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Mèo Tung Cước</color>.\\nNếu Kirara có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có Kirara mới có thể thêm)","storytitle":"Kirara - Lưu Lại Cảnh Sắc","storytext":"\"Nhớ đánh giá cao!\"","source":"Nhận được sau khi mời Kirara giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"covenantofrock":{"id":330002,"name":"Khế Ước Bàn Nham","shareid":219,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Khi số lượng Xúc Xắc Nguyên Tố còn lại của phe ta là 0 mới có thể đánh ra: Sinh ra 2 Xúc Xắc Nguyên Tố khác loại.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"<color=#FFFFFFFF>Khi số lượng Xúc Xắc Nguyên Tố còn lại của phe ta là 0 mới có thể đánh ra:</color> Sinh ra 2 Xúc Xắc Nguyên Tố khác loại.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi số lượng Xúc Xắc Nguyên Tố còn lại của phe ta là 0 mới có thể đánh ra:</color> Sinh ra 2 Xúc Xắc Nguyên Tố khác loại.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Khế Ước Bàn Nham","storytext":"\"Nham Vương Gia ban cho y đôi mắt để nhìn rõ sự vật, quy định rõ ràng với y. Từ đó về sau, con rồng đó đã ở bên cạnh Nham Vương Gia, theo người chinh chiến nam bắc...\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"crimsonwitchofflames":{"id":312302,"name":"Diệm Liệt Ma Nữ Cháy Rực","shareid":170,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Hỏa. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Hỏa.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Suy Nghĩ Rực Lửa - Diệm Liệt Ma Nữ Cháy Rực","storytext":"\"Ta từ chối bi ca, từ chối ai oán, từ chối than thở, và từ chối mọi tiếng ồn vô dụng.\nNếu công bằng từ lâu đã không còn nữa, vậy thì biết cầu cứu ai đây?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"crossfire":{"id":213021,"name":"Hỏa Lực Đan Chéo","shareid":78,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xiangling.\nXiangling sau khi trang bị thẻ bài này, lập tức dùng 1 lần Guoba Xuất Kích.\nKhi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích: Bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.\n(Bộ bài có Xiangling mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1302]</color>.\\n$[A1302] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13022]</color>.\\nKhi $[A1302] có trang bị thẻ bài này thi triển <color=#FFFFFFFF>$[S13022]</color>: Bản thân cũng sẽ gây 1 điểm $[K103].\\n(Bộ bài có $[A1302] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Xiangling</color>.\\nXiangling sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Guoba Xuất Kích</color>.\\nKhi Xiangling có trang bị thẻ bài này thi triển <color=#FFFFFFFF>Guoba Xuất Kích</color>: Bản thân cũng sẽ gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n(Bộ bài có Xiangling mới có thể thêm)","storytitle":"Xiangling - Hỏa Lực Đan Chéo","storytext":"Trong nhà bếp, đây chỉ là một ngọn lửa bình thường.","source":"Nhận được sau khi mời Xiangling giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"crownofwatatsumi":{"id":312015,"name":"Vương Miện Watatsumi","shareid":162,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2)\nKhi nhân vật gây ra sát thương: Tiêu hao tất cả Bọt Biển, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2)\\n<color=#FFFFFFFF>Khi nhân vật gây ra sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2)\\n<color=#FFFFFFFF>Khi nhân vật gây ra sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Vương Miện Trân Châu - Vương Miện Watatsumi","storytext":"\"Trong khúc hát của con dân biển cả, chiếc vương miện làm bằng trân châu và san hô sẽ vĩnh viễn không bao giờ bị vấy bẩn.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel":{"id":116081,"name":"Mảnh Đạn Pha Lê","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Gây 1 điểm Sát Thương Vật Lý cho nhân vật xuất chiến phe địch, rút 1 lá bài.","descriptionraw":"Gây 1 điểm $[K100] cho nhân vật xuất chiến phe địch, rút 1 lá bài.","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho nhân vật xuất chiến phe địch, rút 1 lá bài.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"crystalshrapnel-01":{"id":176081,"name":"Mảnh Đạn Pha Lê","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi bị hủy bỏ sẽ cường hóa Navia.","descriptionraw":"Khi bị hủy bỏ sẽ cường hóa Navia.","descriptionreplaced":"Khi bị hủy bỏ sẽ cường hóa Navia.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"darkshatteringflame":{"id":214121,"name":"Ngọn Lửa Xua Bóng Tối","shareid":447,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Clorinde.\nClorinde sau khi trang bị thẻ bài này, lập tức dùng 1 lần Thanh Trừng Bóng Tối.\nSau khi nhân vật phe ta kích hoạt Phản Ứng Nguyên Tố Lôi: Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)\n(Bộ bài có Clorinde mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1412]</color>.\\n$[A1412] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14122]</color>.\\nSau khi nhân vật phe ta kích hoạt $[K214]: $[A1412] +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)\\n(Bộ bài có $[A1412] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Clorinde</color>.\\nClorinde sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Thanh Trừng Bóng Tối</color>.\\nSau khi nhân vật phe ta kích hoạt <color=#FFACFFFF>{SPRITE_PRESET#2104}Phản Ứng Nguyên Tố Lôi</color>: Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)\\n(Bộ bài có Clorinde mới có thể thêm)","storytitle":"Clorinde - Ngọn Lửa Xua Bóng Tối","storytext":"\"Nhìn thấu tà ác, săn đuổi ma vật!\"","source":"Nhận được sau khi mời Clorinde giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":2}]},"dawnwinery":{"id":321004,"name":"Tửu Trang Dawn","shareid":182,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi phe ta thực hiện hành động Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động Đổi Nhân Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động Đổi Nhân Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp tối đa 2 lần)","storytitle":"Trang Viên Ban Mai","storytext":"\"Rượu ngon nhất luôn là rượu được ủ ra từ năm sau.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"dayofresistancemomentofshattereddreams":{"id":330007,"name":"Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng","shareid":346,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Trong hiệp này, nhân vật mục tiêu phe ta -1 sát thương phải chịu. (Tối đa hiệu quả 4 lần)\n(Cả ván đấu chỉ có thể đánh ra 1 thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu phe ta -1 sát thương phải chịu. (Tối đa hiệu quả 4 lần)\\n(Cả ván đấu chỉ có thể đánh ra 1 thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu phe ta -1 sát thương phải chịu. (Tối đa hiệu quả 4 lần)\\n(Cả ván đấu chỉ có thể đánh ra 1 thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng","storytext":"Những người phá được chiếc lồng sẽ trở thành kẻ chiến thắng, những giấc mơ thịnh vượng vĩnh hằng cũng tan rã theo sự sụp đổ của vương đô...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"deathlycyclone":{"id":225031,"name":"Gió Hú Chết Chóc","shareid":379,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Sinh ra 1 thẻ Khối Năng Lượng Nhai Xương, đưa vào bộ bài trên tay.\nKhi Rắn Bay Thánh Hóa trang bị thẻ bài này trong trận, sau khi phe ta đánh ra Khối Năng Lượng Nhai Xương: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\n(Bộ bài có Rắn Bay Thánh Hóa mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>$[C124051]</color>, đưa vào bộ bài trên tay.\\nKhi <color=#FFFFFFFF>$[A2503]</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>$[C124051]</color>: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\\n(Bộ bài có $[A2503] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>, đưa vào bộ bài trên tay.\\nKhi <color=#FFFFFFFF>Rắn Bay Thánh Hóa</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.\\n(Bộ bài có Rắn Bay Thánh Hóa mới có thể thêm)","storytitle":"Rắn Bay Thánh Hóa - Gió Hú Chết Chóc","storytext":"Cho dù sở hữu sức mạnh nguyên tố, nhưng Thánh Hóa Thú cũng không thể tự tiêu hóa hoàn toàn những hài cốt không phân hủy trong mình, mà dung hòa với sức mạnh đó và trở nên biến dị...","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Rắn Bay Thánh Hóa","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"decorousharmony":{"id":216071,"name":"Trang Hài Tịnh Cử","shareid":375,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yun Jin.\nYun Jin sau khi trang bị thẻ bài này, lập tức dùng 1 lần Phá Chướng Kiến Tinh Nghi.\nKhi Yun Jin trang bị thẻ bài này trong trận và phe ta kích hoạt Phi Vân Kỳ Trận: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2.\n(Bộ bài có Yun Jin mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1607]</color>.\\n$[A1607] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16073]</color>.\\nKhi $[A1607] trang bị thẻ bài này trong trận và phe ta kích hoạt <color=#FFFFFFFF>$[C116073]</color>: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2.\\n(Bộ bài có $[A1607] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yun Jin</color>.\\nYun Jin sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Phá Chướng Kiến Tinh Nghi</color>.\\nKhi Yun Jin trang bị thẻ bài này trong trận và phe ta kích hoạt <color=#FFFFFFFF>Phi Vân Kỳ Trận</color>: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2.\\n(Bộ bài có Yun Jin mới có thể thêm)","storytitle":"Yun Jin - Trang Hài Tịnh Cử","storytext":"\"Tề tâm hợp lực!\"","source":"Nhận được sau khi mời Yun Jin giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"deepwoodmemories":{"id":312702,"name":"Ký Ức Rừng Sâu","shareid":178,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Thảo.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Kiến Thức Rừng Xanh - Ký Ức Rừng Sâu","storytext":"\"Vì tuân theo tự nhiên, cuối cùng sẽ xuyên qua mê cung rừng rậm, đến được vùng đồng bằng bao la.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"deliciousmacarons":{"id":133098,"name":"Macaron Ngon","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"demonwarriorsfeathermask":{"id":312032,"name":"Mặt Nạ Lông Của Chiến Sĩ Ma","shareid":448,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật áp dụng dùng Đặc Kỹ: Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Đặc Kỹ:</color> Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Đặc Kỹ:</color> Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Biểu Tượng Dũng Sĩ - Mặt Nạ Lông Của Chiến Sĩ Ma","storytext":"\"...Luôn có người phải gánh vác trách nhiệm, và những người mạnh mẽ đó vốn phải gánh vác nhiều hơn.\nSau khi chứng kiến chiến tranh thực sự, lần đầu tiên anh cảm nhận được trọng trách của số mệnh...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"descentofdivinity":{"id":216041,"name":"Sự Giáng Thế Của Thần","shareid":105,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Albedo.\nAlbedo sau khi trang bị thẻ bài này, lập tức dùng 1 lần Thuật Sáng Thế - Chế Tạo Mặt Trời.\nKhi Albedo trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có Hoa Mặt Trời, thì khi nhân vật phe ta tiến hành Tấn Công Khi Đáp sẽ giảm tiêu hao 1 Nguyên Tố Không Màu và +1 sát thương gây ra.\n(Bộ bài có Albedo mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1604]</color>.\\n$[A1604] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16042]</color>.\\nKhi $[A1604] trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có <color=#FFFFFFFF>$[C116041]</color>, thì khi nhân vật phe ta tiến hành $[K52] sẽ giảm tiêu hao 1 $[K309] và +1 sát thương gây ra.\\n(Bộ bài có $[A1604] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Albedo</color>.\\nAlbedo sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Thuật Sáng Thế - Chế Tạo Mặt Trời</color>.\\nKhi Albedo trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có <color=#FFFFFFFF>Hoa Mặt Trời</color>, thì khi nhân vật phe ta tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color> và +1 sát thương gây ra.\\n(Bộ bài có Albedo mới có thể thêm)","storytitle":"Albedo - Sự Giáng Thế Của Thần","storytext":"\"Xác nhận quá trình của chiến lược, cũng là một dạng tính toán cẩn mật...\"","source":"Nhận được sau khi mời Albedo giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"discretionarysupplement":{"id":214101,"name":"Bổ Sung Tùy Ý","shareid":95,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Dori.\nSau khi Dori trang bị thẻ bài này, lập tức dùng 1 lần Alcazarzaray Tinh Xảo.\nLinh Hồn Đèn do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có Năng Lượng nhận được Năng Lượng, lượng nhận được sẽ +1.\n(Bộ bài có Dori, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1410]</color>.\\nSau khi $[A1410] trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14103]</color>.\\n<color=#FFFFFFFF>$[C114102]</color> do $[A1410] có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có $[K310] nhận được $[K310], lượng nhận được sẽ +1.\\n(Bộ bài có $[A1410], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Dori</color>.\\nSau khi Dori trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Alcazarzaray Tinh Xảo</color>.\\n<color=#FFFFFFFF>Linh Hồn Đèn</color> do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> nhận được <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, lượng nhận được sẽ +1.\\n(Bộ bài có Dori, mới có thể thêm)","storytitle":"Dori - Bổ Sung Tùy Ý","storytext":"\"Đầu tiên tăng giá hàng hóa thêm 30%, sau đó khuyến mãi 20% để bán ra!\"","source":"Nhận được sau khi mời Dori giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"divineretribution":{"id":211131,"name":"Thay Trời Hành Đạo","shareid":435,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Rosaria.\nRosaria sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lời Cáo Tội.\nKhi Rosaria trang bị thẻ bài này ở trong trận: Sau khi dùng Lời Cáo Tội hoặc phe ta tạo ra Tấn Công Sơ Hở, sẽ sinh ra 1 lá Thời Gian Thay Ca trên tay. (Mỗi hiệp 1 lần)\n(Bộ bài có Rosaria mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1113]</color>.\\n$[A1113] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11132]</color>.\\nKhi $[A1113] trang bị thẻ bài này ở trong trận: Sau khi dùng <color=#FFFFFFFF>$[S11132]</color> hoặc phe ta tạo ra <color=#FFFFFFFF>$[C111133]</color>, sẽ sinh ra 1 lá <color=#FFFFFFFF>$[C332002]</color> trên tay. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1113] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Rosaria</color>.\\nRosaria sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Lời Cáo Tội</color>.\\nKhi Rosaria trang bị thẻ bài này ở trong trận: Sau khi dùng <color=#FFFFFFFF>Lời Cáo Tội</color> hoặc phe ta tạo ra <color=#FFFFFFFF>Tấn Công Sơ Hở</color>, sẽ sinh ra 1 lá <color=#FFFFFFFF>Thời Gian Thay Ca</color> trên tay. (Mỗi hiệp 1 lần)\\n(Bộ bài có Rosaria mới có thể thêm)","storytitle":"Rosaria - Thay Trời Hành Đạo","storytext":"\"Chúc ngủ ngon...\"","source":"Nhận được sau khi mời Rosaria giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"dominanceofearth":{"id":216031,"name":"Xuy Kim Soạn Ngọc","shareid":104,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Zhongli.\nZhongli sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tâm Trái Đất - Hùng Vĩ\nKhi Zhongli trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi Zhongli và Sát Thương Nguyên Tố Nham gây ra bởi vật triệu hồi phe ta.\n(Bộ bài có Zhongli mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1603]</color>.\\n$[A1603] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16033]</color>\\nKhi $[A1603] trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi $[A1603] và $[K106] gây ra bởi vật triệu hồi phe ta.\\n(Bộ bài có $[A1603] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Zhongli</color>.\\nZhongli sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Tâm Trái Đất - Hùng Vĩ</color>\\nKhi Zhongli trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi Zhongli và {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> gây ra bởi vật triệu hồi phe ta.\\n(Bộ bài có Zhongli mới có thể thêm)","storytitle":"Zhongli - Xuy Kim Soạn Ngọc","storytext":"Trăm dòng sông sâu, ngàn đời không đổi.","source":"Nhận được sau khi mời Zhongli giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":5}]},"dunyarzad":{"id":322016,"name":"Dunyarzad","shareid":209,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi đánh ra Thẻ Hỗ Trợ Đồng Đội: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSau khi đánh ra Thẻ Hỗ Trợ Đồng Đội: Ngẫu nhiên rút 1 Thẻ Hỗ Trợ Đồng Đội từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội:</color> Ngẫu nhiên rút 1 Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội:</color> Ngẫu nhiên rút 1 Thẻ Hỗ Trợ {SPRITE_PRESET#3103}Đồng Đội từ trong bộ bài. (Cả ván đấu chỉ dùng 1 lần)","storytitle":"Lòng Tin Chân Thành - Dunyarzad","storytext":"\"Chúng ta luôn sống để không có gì phải hối tiếc mà, đúng chứ?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"echoesofanoffering":{"id":312020,"name":"Dư Âm Tế Lễ","shareid":306,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng Tấn Công Thường: Rút 1 lá bài. (Mỗi hiệp 1 lần)\nSau khi nhân vật dùng kỹ năng: Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Ngọc Thô Lâu Đời - Dư Âm Tế Lễ","storytext":"\"...Trong truyền thuyết, những dòng sông lớn thường hay tẻ ra thành rất nhiều nhánh. Trong đó lại có một câu chuyện kể rằng, ngọc đẹp từng là một viên ngọc thô trong núi thần, nhờ qua tay của đế quân mới được mài giũa cẩn thận..\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"echoesofanoffering-01":{"id":533012,"name":"Dư Âm Tế Lễ","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng dùng kỹ năng: +1 Tấn Công trong hiệp này.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> +1 Tấn Công trong hiệp này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> +1 Tấn Công trong hiệp này.","playcost":[]},"edictofabsolution":{"id":330009,"name":"Tuyên Bố Ân Xá","shareid":419,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Trong hiệp này, nhân vật mục tiêu miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Tuyên Bố Ân Xá","storytext":"\"Không hề ẩn dụ hay chơi chữ, mỗi người con của Fontaine đều là một tội nhân, để sau cùng, tận thế và phán quyết sẽ giáng xuống đầu họ.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"electrocicinsgleam":{"id":224041,"name":"Cicin Lôi Nhấp Nháy","shareid":341,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fatui - Thuật Sĩ Cicin Lôi.\nFatui - Thuật Sĩ Cicin Lôi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hiệu Triệu Sương Mù.\nKhi Fatui - Thuật Sĩ Cicin Lôi có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu Số Lần Khả Dụng của Cicin Lôi tối thiểu là 3, thì Cicin Lôi sẽ lập tức gây 1 điểm Sát Thương Nguyên Tố Lôi. (Cần tiêu hao Số Lần Khả Dụng, mỗi hiệp 1 lần)\n(Bộ bài có Fatui - Thuật Sĩ Cicin Lôi mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2404]</color>.\\n$[A2404] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S24042]</color>.\\nKhi $[A2404] có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu $[K3] của <color=#FFFFFFFF>$[C124041]</color> tối thiểu là 3, thì <color=#FFFFFFFF>$[C124041]</color> sẽ lập tức gây 1 điểm $[K104]. (Cần tiêu hao $[K3], mỗi hiệp 1 lần)\\n(Bộ bài có $[A2404] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fatui - Thuật Sĩ Cicin Lôi</color>.\\nFatui - Thuật Sĩ Cicin Lôi sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hiệu Triệu Sương Mù</color>.\\nKhi Fatui - Thuật Sĩ Cicin Lôi có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Cicin Lôi</color> tối thiểu là 3, thì <color=#FFFFFFFF>Cicin Lôi</color> sẽ lập tức gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>, mỗi hiệp 1 lần)\\n(Bộ bài có Fatui - Thuật Sĩ Cicin Lôi mới có thể thêm)","storytitle":"Thuật Sĩ Cicin Lôi - Cicin Lôi Nhấp Nháy","storytext":"\"Đây là... đến chơi cùng với ta sao?\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Fatui - Thuật Sĩ Cicin Lôi","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"elegyfortheend":{"id":311205,"name":"Tiếng Thở Dài Vô Tận","shareid":130,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nộ: Sinh ra Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt. (Sát thương do nhân vật phe ta gây ra +1, Số Hiệp Duy Trì: 2)\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Sinh ra <color=#FFFFFFFF>$[C301102]</color>. (Sát thương do nhân vật phe ta gây ra +1, $[K4]: 2)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Sinh ra <color=#FFFFFFFF>Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt</color>. (Sát thương do nhân vật phe ta gây ra +1, <color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Bài Ca Thương Nhớ - Tiếng Thở Dài Vô Tận","storytext":"\"...Nhưng bất luận là ngọn gió thế nào\"\n\"Cũng không thể mang lại cho tôi sự chú ý của bạn nữa\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"elegyfortheend-01":{"id":532109,"name":"Tiếng Thở Dài Vô Tận","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Cung","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nSau khi nhân vật dùng Kỹ Năng Nộ: Sát thương nhân vật phe ta gây ra +1. Số Hiệp Duy Trì: 2","descriptionraw":"Tấn Công +2.\\nSau khi nhân vật dùng Kỹ Năng Nộ: Sát thương nhân vật phe ta gây ra +1. $[K4]: 2","descriptionreplaced":"Tấn Công +2.\\nSau khi nhân vật dùng Kỹ Năng Nộ: Sát thương nhân vật phe ta gây ra +1. <color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2","playcost":[]},"elementalforte":{"id":421019,"name":"Nguyên Tố Bùng Nổ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương phản ứng nguyên tố +1.","descriptionraw":"Sát thương phản ứng nguyên tố +1.","descriptionreplaced":"Sát thương phản ứng nguyên tố +1.","playcost":[]},"elementalorb":{"id":423001,"name":"Nguyên Tố Tinh Cầu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\nSố Lần Khả Dụng: 1","descriptionraw":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","playcost":[]},"elementalorbdissipated":{"id":423003,"name":"Nguyên Tố Tinh Cầu - 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(Ưu tiên nhân vật xuất chiến)\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Lôi mới có thể thêm bộ bài)","descriptionraw":"Một nhân vật chưa nạp đầy năng lượng của phe ta nhận 1 điểm $[K310]. (Ưu tiên nhân vật xuất chiến)\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color> mới có thể thêm bộ bài)","descriptionreplaced":"Một nhân vật chưa nạp đầy năng lượng của phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Ưu tiên nhân vật xuất chiến)\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color> mới có thể thêm bộ bài)","storytitle":"Cộng Hưởng Nguyên Tố: Lôi Mạnh Mẽ","storytext":"Sấm sét thịnh nộ, uy nghiêm lẫm liệt.","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"elementalresonanceimpetuouswinds":{"id":331502,"name":"Cộng Hưởng Nguyên Tố: Phong Nhạy Bén","shareid":232,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Đổi sang nhân vật mục tiêu, và sinh ra 1 điểm Nguyên Tố Vạn Năng.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Phong mới có thể thêm)","descriptionraw":"Đổi sang nhân vật mục tiêu, và sinh ra 1 điểm $[K411].\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2105}<color=#80FFD7FF>nguyên tố Phong</color> mới có thể thêm)","descriptionreplaced":"Đổi sang nhân vật mục tiêu, và sinh ra 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2105}<color=#80FFD7FF>nguyên tố Phong</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Phong Nhạy Bén","storytext":"Gió thổi qua rừng, bay khắp bốn phương.","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":1}]},"elementalresonanceshatteringice":{"id":331102,"name":"Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ","shareid":224,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta +2 sát thương gây ra lần sau.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Băng, mới có thể thêm)","descriptionraw":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta +2 sát thương gây ra lần sau.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2101}<color=#99FFFFFF>nguyên tố Băng</color>, mới có thể thêm)","descriptionreplaced":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta +2 sát thương gây ra lần sau.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2101}<color=#99FFFFFF>nguyên tố Băng</color>, mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ","storytext":"Hoa sương đua nở, ta vẫn một lòng.","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"elementalresonancesoothingwater":{"id":331202,"name":"Cộng Hưởng Nguyên Tố: Thủy Trị Liệu","shareid":226,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Chữa trị 2 điểm cho nhân vật xuất chiến phe ta. Sau đó, chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Thủy mới có thể thêm)","descriptionraw":"Chữa trị 2 điểm cho nhân vật xuất chiến phe ta. Sau đó, chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2102}<color=#80C0FFFF>nguyên tố Thủy</color> mới có thể thêm)","descriptionreplaced":"Chữa trị 2 điểm cho nhân vật xuất chiến phe ta. Sau đó, chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2102}<color=#80C0FFFF>nguyên tố Thủy</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Thủy Trị Liệu","storytext":"Dòng nước tinh khiết, mang đến thịnh vượng.","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"elementalresonancesprawlinggreenery":{"id":331702,"name":"Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi","shareid":236,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2.\nKhiến Lửa Thiêu Đốt, Hạt Nhân Thảo và Khu Vực Xúc Tác trong trận của phe ta +1 Số Lần Khả Dụng.\n(Bộ bài có tối thiểu 2 nhân vật Nguyên Tố Thảo mới có thể thêm)","descriptionraw":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2.\\nKhiến <color=#FFFFFFFF>$[C115], $[C116] và $[C117]</color> trong trận của phe ta +1 $[K3].\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color> mới có thể thêm)","descriptionreplaced":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2.\\nKhiến <color=#FFFFFFFF>Lửa Thiêu Đốt, Hạt Nhân Thảo và Khu Vực Xúc Tác</color> trong trận của phe ta +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi","storytext":"Cành mới đâm chồi, mọc lên thành rừng.","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"elementalresonancewovenflames":{"id":331301,"name":"Cộng Hưởng Nguyên Tố: Hỏa Giao Thoa","shareid":227,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Hỏa.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Hỏa 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tối thiểu 2 nhân vật {SPRITE_PRESET#2101}<color=#99FFFFFF>nguyên tố Băng</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#99FFFFFF>{SPRITE_PRESET#1101}Xúc Xắc Nguyên Tố Băng</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2101}<color=#99FFFFFF>nguyên tố Băng</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Băng Giao Thoa","storytext":"Băng cứng lạnh giá, rung chuyển bầu trời","playcost":[]},"elementalresonancewovenstone":{"id":331601,"name":"Cộng Hưởng Nguyên Tố: Nham Giao Thoa","shareid":233,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Nham.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Nham mới có thể thêm)","descriptionraw":"Sinh ra 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Xúc Xắc Nguyên Tố Nham</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2106}<color=#FFE699FF>nguyên tố Nham</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#FFE699FF>{SPRITE_PRESET#1106}Xúc Xắc Nguyên Tố Nham</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2106}<color=#FFE699FF>nguyên tố Nham</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Nham Giao Thoa","storytext":"Núi đá cheo leo, trùng trùng điệp điệp.","playcost":[]},"elementalresonancewoventhunder":{"id":331401,"name":"Cộng Hưởng Nguyên Tố: Lôi Giao Thoa","shareid":229,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Lôi.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Lôi mới có thể thêm)","descriptionraw":"Sinh ra 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Xúc Xắc Nguyên Tố Lôi</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#FFACFFFF>{SPRITE_PRESET#1104}Xúc Xắc Nguyên Tố Lôi</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Lôi Giao Thoa","storytext":"Nơi có sấm sét, đấy có vĩnh hằng.","playcost":[]},"elementalresonancewovenwaters":{"id":331201,"name":"Cộng Hưởng Nguyên Tố: Thủy Giao Thoa","shareid":225,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Thủy.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Thủy mới có thể thêm)","descriptionraw":"Sinh ra 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Xúc Xắc Nguyên Tố Thủy</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2102}<color=#80C0FFFF>nguyên tố Thủy</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#80C0FFFF>{SPRITE_PRESET#1102}Xúc Xắc Nguyên Tố Thủy</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2102}<color=#80C0FFFF>nguyên tố Thủy</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Thủy Giao Thoa","storytext":"Vũ điệu nước chảy, cội nguồn sự sống.","playcost":[]},"elementalresonancewovenweeds":{"id":331701,"name":"Cộng Hưởng Nguyên Tố: Thảo Giao Thoa","shareid":235,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Thảo.\n(Bộ bài có tối thiểu 2 nhân vật Nguyên Tố Thảo mới có thể thêm)","descriptionraw":"Sinh ra 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Xúc Xắc Nguyên Tố Thảo</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#7EC236FF>{SPRITE_PRESET#1107}Xúc Xắc Nguyên Tố Thảo</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Thảo Giao Thoa","storytext":"Ca múa trong mơ, muôn hình vạn trạng.","playcost":[]},"elementalresonancewovenwinds":{"id":331501,"name":"Cộng Hưởng Nguyên Tố: Phong Giao Thoa","shareid":231,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_RESONANCE"],"tagstext":["Cộng Hưởng Nguyên Tố"],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố Phong.\n(Bộ bài có tối thiểu 2 nhân vật nguyên tố Phong mới có thể thêm)","descriptionraw":"Sinh ra 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Xúc Xắc Nguyên Tố Phong</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2105}<color=#80FFD7FF>nguyên tố Phong</color> mới có thể thêm)","descriptionreplaced":"Sinh ra 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Xúc Xắc Nguyên Tố Phong</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#2105}<color=#80FFD7FF>nguyên tố Phong</color> mới có thể thêm)","storytitle":"Cộng Hưởng Nguyên Tố: Phong Giao Thoa","storytext":"Ngọn gió vu vơ, bài ca nhàn nhã.","playcost":[]},"elevatedarray":{"id":421018,"name":"Thế Trận Hùng Hổ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Tất cả Vật Triệu Hồi +1 sát thương gây ra.","descriptionraw":"Tất cả Vật Triệu Hồi +1 sát thương gây ra.","descriptionreplaced":"Tất cả Vật Triệu Hồi +1 sát thương gây ra.","playcost":[]},"ellin":{"id":322010,"name":"Ellin","shareid":203,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi nhân vật phe ta dùng kỹ năng đã dùng trong hiệp này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã dùng trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã dùng trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Giấc Mơ Kỵ Sĩ - Ellin","storytext":"\"Tinh thần và sức mạnh phải được trau dồi tới nơi tới chốn mới có thể đánh ra đường kiếm điềm tĩnh như đội trưởng Jean!\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Ellin ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"embersrekindled":{"id":223021,"name":"Tàn Lửa Bùng Lên","shareid":116,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Nếu Học Sĩ Vực Sâu - Uyên Hỏa trang bị thẻ bài này đã từng kích hoạt Ngọn Lửa Tái Sinh, sẽ lập tức hủy thẻ bài này, áp dụng Uyên Hỏa Bảo Hộ cho nhân vật.\nKhi Học Sĩ Vực Sâu - Uyên Hỏa có trang bị thẻ bài này kích hoạt Ngọn Lửa Tái Sinh: Hủy thẻ bài này, áp dụng Uyên Hỏa Bảo Hộ cho nhân vật.\n(Bộ bài có Học Sĩ Vực Sâu - Uyên Hỏa mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>$[A2302]</color> trang bị thẻ bài này đã từng kích hoạt <color=#FFFFFFFF>$[C123022]</color>, sẽ lập tức hủy thẻ bài này, áp dụng $[K1006] cho nhân vật.\\nKhi $[A2302] có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[C123022]</color>: Hủy thẻ bài này, áp dụng $[K1006] cho nhân vật.\\n(Bộ bài có $[A2302] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>Học Sĩ Vực Sâu - Uyên Hỏa</color> trang bị thẻ bài này đã từng kích hoạt <color=#FFFFFFFF>Ngọn Lửa Tái Sinh</color>, sẽ lập tức hủy thẻ bài này, áp dụng <color=#FFFFFFFF>Uyên Hỏa Bảo Hộ</color> cho nhân vật.\\nKhi Học Sĩ Vực Sâu - Uyên Hỏa có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Ngọn Lửa Tái Sinh</color>: Hủy thẻ bài này, áp dụng <color=#FFFFFFFF>Uyên Hỏa Bảo Hộ</color> cho nhân vật.\\n(Bộ bài có Học Sĩ Vực Sâu - Uyên Hỏa mới có thể thêm)","storytitle":"Học Sĩ Vực Sâu - Tàn Lửa Bùng Lên","storytext":"Con đường truyền bá ân điển, không phải lúc nào cũng thuận lợi.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Học Sĩ Vực Sâu - Uyên Hỏa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"emblemofseveredfate":{"id":312008,"name":"Dấu Ấn Ngăn Cách","shareid":155,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ: Nhân vật áp dụng nhận 1 điểm Năng Lượng.\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm $[K310].\\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Dấu Ấn Ngăn Cách - Nón Hoa Mỹ","storytext":"Mười ba năm cuộc đời tựa như một giấc mộng,\nAnh đào hòa vào tuyết, nhẹ nhàng như làn khói,\nNhìn lại người đã rời xa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"emblemofseveredfate-01":{"id":533001,"name":"Dấu Ấn Ngăn Cách","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ: Bản thân nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Bản thân nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Bản thân nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)","playcost":[]},"embraceofwinds":{"id":215031,"name":"Cái Ôm Của Gió","shareid":98,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Venti.\nVenti sau khi trang bị thẻ bài này, lập tức dùng 1 lần Bài Ca Trời Cao.\nSau khi kích hoạt Vùng Gió do Venti trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng Tấn Công Thường sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\n(Bộ bài có Venti mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1503]</color>.\\n$[A1503] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15032]</color>.\\nSau khi kích hoạt <color=#FFFFFFFF>$[C115031]</color> do $[A1503] trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 $[K309].\\n(Bộ bài có $[A1503] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Venti</color>.\\nVenti sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Bài Ca Trời Cao</color>.\\nSau khi kích hoạt <color=#FFFFFFFF>Vùng Gió</color> do Venti trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n(Bộ bài có Venti mới có thể thêm)","storytitle":"Venti - Cái Ôm Của Gió","storytext":"\"Cẩn thận dưới chân.\"","source":"Nhận được sau khi mời Venti giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"endoftheline":{"id":311207,"name":"Sông Cạn","shareid":382,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này: Thẻ bài này tích lũy 1 điểm Săn Cá. (Tối đa tích lũy 2 điểm, mỗi hiệp tối đa tích lũy 2 điểm)\nKhi nhân vật dùng kỹ năng: Nếu thẻ này đã sở hữu Săn Cá, sẽ tiêu hao toàn bộ Săn Cá, +1 sát thương kỹ năng này và mỗi điểm Săn Cá tiêu hao sẽ rút 1 lá bài.\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Săn Cá</color>. (Tối đa tích lũy 2 điểm, mỗi hiệp tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật dùng kỹ năng:</color> Nếu thẻ này đã sở hữu <color=#FFFFFFFF>Săn Cá</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Săn Cá</color>, +1 sát thương kỹ năng này và mỗi điểm <color=#FFFFFFFF>Săn Cá</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Săn Cá</color>. (Tối đa tích lũy 2 điểm, mỗi hiệp tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật dùng kỹ năng:</color> Nếu thẻ này đã sở hữu <color=#FFFFFFFF>Săn Cá</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Săn Cá</color>, +1 sát thương kỹ năng này và mỗi điểm <color=#FFFFFFFF>Săn Cá</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Phá Lưới - Sông Cạn","storytext":"\"...Con cá vốn sống trong hồ nước khổng lồ giữa cao nguyên, như mũi tên thẳng tắp xuyên thủng không gian,\nNó từng thẳng tắp như ngọn giáo, bơi theo dòng thánh tích,\nDòng suối lại dần ngấm vào cát, hồ nước rút thành vũng nước,\nCuối cùng chỉ đành cuộn mình trong vũng nước, kết quả là trở thành con mồi của những người hành hương.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"engulfinglightning":{"id":311405,"name":"Đoạn Thảo Trường Đao","shareid":141,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp tự động kích hoạt 1 lần: Nếu nhân vật áp dụng không có Năng Lượng, sẽ khiến nhân vật nhận 1 điểm Năng Lượng.\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Nếu nhân vật áp dụng không có $[K310], sẽ khiến nhân vật nhận 1 điểm $[K310].\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Nếu nhân vật áp dụng không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, sẽ khiến nhân vật nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Giấc Mơ Vĩnh Cửu - Đoạn Thảo Trường Đao","storytext":"Trường đao là vũ khí dùng để cắt đứt hỗn loạn.\nNgười cầm trường đao sẽ bảo vệ sự vĩnh hằng.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"engulfinglightning-01":{"id":532101,"name":"Đoạn Thảo Trường Đao","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nSau khi nhân vật dùng Kỹ Năng Nộ: Nhận 1 điểm Năng Lượng, +1 Tấn Công","descriptionraw":"Tấn Công +2.\\nSau khi nhân vật dùng Kỹ Năng Nộ: Nhận 1 điểm $[K310], +1 Tấn Công","descriptionreplaced":"Tấn Công +2.\\nSau khi nhân vật dùng Kỹ Năng Nộ: Nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, +1 Tấn Công","playcost":[]},"eremiteteatime":{"id":332040,"name":"Tiệc Trà Của Eremite","shareid":430,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Nếu phe ta tồn tại nhân vật cùng loại nguyên tố, sẽ chọn 1 trong 3 lá Địa Danh và thêm vào bộ bài trên tay;\nNếu phe ta tồn tại nhân vật cùng loại vũ khí, sẽ chọn 1 trong 3 lá Đạo Cụ và thêm vào bộ bài trên tay;\nNếu phe ta tồn tại nhân vật cùng phe phái, sẽ chọn 1 trong 3 lá Món Ăn và thêm vào bộ bài trên tay.","descriptionraw":"Nếu phe ta tồn tại nhân vật cùng loại nguyên tố, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3104}Địa Danh và thêm vào bộ bài trên tay;\\nNếu phe ta tồn tại nhân vật cùng loại vũ khí, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3102}Đạo Cụ và thêm vào bộ bài trên tay;\\nNếu phe ta tồn tại nhân vật cùng phe phái, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3101}Món Ăn và thêm vào bộ bài trên tay.","descriptionreplaced":"Nếu phe ta tồn tại nhân vật cùng loại nguyên tố, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3104}Địa Danh và thêm vào bộ bài trên tay;\\nNếu phe ta tồn tại nhân vật cùng loại vũ khí, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3102}Đạo Cụ và thêm vào bộ bài trên tay;\\nNếu phe ta tồn tại nhân vật cùng phe phái, sẽ chọn 1 trong 3 lá {SPRITE_PRESET#3101}Món Ăn và thêm vào bộ bài trên tay.","storytitle":"Tiệc Trà Của Eremite","storytext":"\"Gia nhập Eremite bao sống khỏe!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"exilescirclet":{"id":312006,"name":"Vương Miện Kẻ Lưu Đày","shareid":153,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Tất cả nhân vật dự bị phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Dòng Dõi Quý Tộc - Vương Miện Kẻ Lưu Đày","storytext":"\"Thật xui xẻo, cung điện với số bạc chất đống kia! Tại sao vương miện của ngươi lại đẫm máu chứ?\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"exilescirclet-01":{"id":533018,"name":"Vương Miện Kẻ Lưu Đày","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Tất cả nhân vật dự bị phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)","playcost":[]},"fallsandfortune":{"id":332026,"name":"Cạm Bẫy Và Cơ Hội","shareid":316,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Phe ta tối thiểu còn lại 8 Xúc Xắc Nguyên Tố, và khi đối phương chưa tuyên bố kết thúc mới có thể đánh ra: Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\" cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Phe ta tối thiểu còn lại 8 Xúc Xắc Nguyên Tố, và khi đối phương chưa tuyên bố kết thúc mới có thể đánh ra:</color> Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\" cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Phe ta tối thiểu còn lại 8 Xúc Xắc Nguyên Tố, và khi đối phương chưa tuyên bố kết thúc mới có thể đánh ra:</color> Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\" cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","storytitle":"Cạm Bẫy Và Cơ Hội","storytext":"Rơi vào cạm bẫy bất ngờ, cũng là cơ hội vén lên câu chuyện xưa đã bị chôn vùi.","playcost":[]},"fatalfulmination":{"id":224051,"name":"Sấm Tụ Chết Chóc","shareid":378,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Sinh ra 1 thẻ Khối Năng Lượng Nhai Xương, đưa vào bộ bài trên tay.\nKhi Bò Cạp Độc Thánh Hóa trang bị thẻ bài này trong trận, sau khi phe ta đánh ra Khối Năng Lượng Nhai Xương: Rút 1 lá bài, sau đó sinh ra 1 thẻ Khối Năng Lượng Nhai Xương, đưa ngẫu nhiên vào kho bài phe ta.\n(Bộ bài có Bò Cạp Độc Thánh Hóa mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>$[C124051]</color>, đưa vào bộ bài trên tay.\\nKhi <color=#FFFFFFFF>$[A2405]</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>$[C124051]</color>: Rút 1 lá bài, sau đó sinh ra 1 thẻ <color=#FFFFFFFF>$[C124051]</color>, đưa ngẫu nhiên vào kho bài phe ta.\\n(Bộ bài có $[A2405] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>, đưa vào bộ bài trên tay.\\nKhi <color=#FFFFFFFF>Bò Cạp Độc Thánh Hóa</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>: Rút 1 lá bài, sau đó sinh ra 1 thẻ <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>, đưa ngẫu nhiên vào kho bài phe ta.\\n(Bộ bài có Bò Cạp Độc Thánh Hóa mới có thể thêm)","storytitle":"Bò Cạp Độc Thánh Hóa - Sấm Tụ Chết Chóc","storytext":"Mỗi sinh vật có nguyên tắc tiến hóa của riêng mình, còn nguyên tắc tiến hóa của Thánh Hóa Thú chính là có đủ vận may, phát hiện được di hài của sinh linh mạnh mẽ đã chết đi trong quá khứ xa xưa trước đồng loại của mình.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Bò Cạp Độc Thánh Hóa","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"fatuiconspiracy":{"id":332016,"name":"Âm Mưu Của Fatui","shareid":256,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong trận của đối phương, sinh ra 1 Phục Binh Fatui loại ngẫu nhiên.\n(Bộ bài có tối thiểu 2 nhân vật Fatui mới có thể thêm)","descriptionraw":"Trong trận của đối phương, sinh ra 1 $[K1004] loại ngẫu nhiên.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3501}Fatui mới có thể thêm)","descriptionreplaced":"Trong trận của đối phương, sinh ra 1 <color=#FFFFFFFF>Phục Binh Fatui</color> loại ngẫu nhiên.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3501}Fatui mới có thể thêm)","storytitle":"Âm Mưu Ngày Đông","storytext":"Nhưng không ai biết được rốt cuộc họ đang ấp ủ âm mưu gì...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral":{"id":133088,"name":"Giáo Đường Tây Phong","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-01":{"id":321006,"name":"Đại Giáo Đường Tây Phong","shareid":184,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Khu Tập Trung Mộ Đạo","storytext":"\"Nếu nói lời chân thành với gió, lời nói một ngày nào đó sẽ được thổi đến tai của thần.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"favoniuscathedral-02":{"id":520202,"name":"Đại Giáo Đường Tây Phong","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Kết thúc hiệp: Chữa trị 3 điểm cho toàn thể phe ta.","descriptionraw":"<color=#FFFFFFFF>Kết thúc hiệp:</color> Chữa trị 3 điểm cho toàn thể phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Kết thúc hiệp:</color> Chữa trị 3 điểm cho toàn thể phe ta.","playcost":[]},"favoniussword":{"id":311505,"name":"Tây Phong Kiếm","shareid":147,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\": Nhân vật nhận được thêm 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\n(Nhân vật Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\":</color> Nhân vật nhận được thêm 1 điểm $[K310]. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\":</color> Nhân vật nhận được thêm 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Đi Cùng Với Gió - Tây Phong Kiếm","storytext":"\"Tương truyền rằng kỵ sĩ được ban tặng danh hiệu sói con có thể hạ gục cơn mưa phùn, và cơn gió do lưỡi kiếm thổi lên cũng đủ làm gãy cành hoa;\nChưa ai đạt đến cảnh giới của anh ta ngày trước, nhưng lời hứa bảo vệ của kỵ sĩ vẫn được truyền lại cho đến ngày nay.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"favoniussword-01":{"id":532010,"name":"Tây Phong Kiếm","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Kiếm Đơn","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nKhi bắt đầu hiệp: Nếu Năng Lượng bằng 0, sẽ nhận 1 điểm Năng Lượng.","descriptionraw":"Tấn Công +2.\\nKhi bắt đầu hiệp: Nếu Năng Lượng bằng 0, sẽ nhận 1 điểm $[K310].","descriptionreplaced":"Tấn Công +2.\\nKhi bắt đầu hiệp: Nếu Năng Lượng bằng 0, sẽ nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"featherfalljudgment":{"id":214041,"name":"Lạc Vũ Phán Quyết","shareid":89,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Cyno.\nCyno sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực.\nKhi Cyno trang bị thẻ bài này sở hữu cấp Hộ Thể của Sứ Giả Dẫn Lối tối thiểu là 2 và dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\n(Bộ bài có Cyno mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1404]</color>.\\n$[A1404] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14042]</color>.\\nKhi $[A1404] trang bị thẻ bài này sở hữu cấp Hộ Thể của <color=#FFFFFFFF>$[C114041]</color> tối thiểu là 2 và dùng <color=#FFFFFFFF>$[S14042]</color>, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\\n(Bộ bài có $[A1404] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Cyno</color>.\\nCyno sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực</color>.\\nKhi Cyno trang bị thẻ bài này sở hữu cấp Hộ Thể của <color=#FFFFFFFF>Sứ Giả Dẫn Lối</color> tối thiểu là 2 và dùng <color=#FFFFFFFF>Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực</color>, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)\\n(Bộ bài có Cyno mới có thể thêm)","storytitle":"Cyno - Lạc Vũ Phán Quyết","storytext":"\"Đây là linh hồn quyết đấu của tôi.\"","source":"Nhận được sau khi mời Cyno giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"featherweightfoam":{"id":222051,"name":"Bọt Nước Nhẹ Nhàng","shareid":412,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Lãng Khách Hilichurl Thủy.\nLãng Khách Hilichurl Thủy sau khi trang bị thẻ bài này lập tức dùng 1 lần Nhát Chém Sóng Trào.\nKhi Lãng Khách Hilichurl Thủy trang bị thẻ bài này ở trong trận và phe ta sử dụng Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Bộ bài có Lãng Khách Hilichurl Thủy mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2205]</color>.\\n$[A2205] sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>$[S22052]</color>.\\nKhi $[A2205] trang bị thẻ bài này ở trong trận và phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2205] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Lãng Khách Hilichurl Thủy</color>.\\nLãng Khách Hilichurl Thủy sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>Nhát Chém Sóng Trào</color>.\\nKhi Lãng Khách Hilichurl Thủy trang bị thẻ bài này ở trong trận và phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có Lãng Khách Hilichurl Thủy mới có thể thêm)","storytitle":"Lãng Khách Hilichurl Thủy - Slime Phi Tiêu Nước","storytext":"\"Slimo movo!\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí với Lãng Khách Hilichurl Thủy","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"fishandchips":{"id":333013,"name":"Khoai Tây Chiên Cá","shareid":318,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Khoai Tây Chiên Cá","storytext":"Miếng cá được tẩm bột chiên giòn, phối hợp với khoai tây chiên và nhiều loại nước sốt, mỗi một miếng đều khiến người ta chìm đắm trong hương vị tuyệt hảo...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"flamesofwar":{"id":300006,"name":"Ngọn Lửa Chiến Tranh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Thẻ bài này sẽ ghi nhận sát thương bạn gây ra cho nhân vật phe địch trong hiệp này, gọi là Ý Chí Chiến Đấu.\nKhi bắt đầu Giai Đoạn Hành Động: Nếu thẻ bài này là Ngọn Lửa Chiến Tranh có Ý Chí Chiến Đấu cao nhất, sẽ xóa sạch Ý Chí Chiến Đấu của thẻ này, khiến nhân vật xuất chiến phe ta +1 sát thương gây ra trong hiệp này.","descriptionraw":"Thẻ bài này sẽ ghi nhận sát thương bạn gây ra cho nhân vật phe địch trong hiệp này, gọi là <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này là $[C300006] có <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> cao nhất, sẽ xóa sạch <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> của thẻ này, khiến nhân vật xuất chiến phe ta +1 sát thương gây ra trong hiệp này.","descriptionreplaced":"Thẻ bài này sẽ ghi nhận sát thương bạn gây ra cho nhân vật phe địch trong hiệp này, gọi là <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này là Ngọn Lửa Chiến Tranh có <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> cao nhất, sẽ xóa sạch <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> của thẻ này, khiến nhân vật xuất chiến phe ta +1 sát thương gây ra trong hiệp này.","playcost":[]},"flickeringfourleafsigil":{"id":332027,"name":"Ấn Bốn Lá Lơ Lửng","shareid":317,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Nhân vật mục tiêu áp dụng Ấn Bốn Lá: Giai đoạn kết thúc mỗi hiệp, phe ta đều đổi sang nhân vật này.","descriptionraw":"Nhân vật mục tiêu áp dụng <color=#FFFFFFFF>$[C303227]</color>: Giai đoạn kết thúc mỗi hiệp, phe ta đều đổi sang nhân vật này.","descriptionreplaced":"Nhân vật mục tiêu áp dụng <color=#FFFFFFFF>Ấn Bốn Lá</color>: Giai đoạn kết thúc mỗi hiệp, phe ta đều đổi sang nhân vật này.","storytitle":"Ấn Bốn Lá Lơ Lửng","storytext":"Loại ấn kỳ diệu có hình dạng như hoa bốn lá, là trợ thủ tuyệt vời cho người sử dụng sức mạnh nguyên tố.","playcost":[]},"floralsidewinder":{"id":217011,"name":"Lá Khẽ Bay Nghiêng","shareid":107,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Collei.\nCollei sau khi trang bị thẻ bài này, lập tức dùng 1 lần Xua Hoa Quét Lá.\nTrong hiệp mà Collei có trang bị thẻ bài này đã dùng Xua Hoa Quét Lá, sau khi nhân vật phe ta dùng kỹ năng kích hoạt Phản Ứng Nguyên Tố Thảo: Gây 1 điểm Sát Thương Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\n(Bộ bài có Collei mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1701]</color>.\\n$[A1701] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17012]</color>.\\nTrong hiệp mà $[A1701] có trang bị thẻ bài này đã dùng <color=#FFFFFFFF>$[S17012]</color>, sau khi nhân vật phe ta dùng kỹ năng kích hoạt $[K217]: Gây 1 điểm $[K107]. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1701] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Collei</color>.\\nCollei sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Xua Hoa Quét Lá</color>.\\nTrong hiệp mà Collei có trang bị thẻ bài này đã dùng <color=#FFFFFFFF>Xua Hoa Quét Lá</color>, sau khi nhân vật phe ta dùng kỹ năng kích hoạt <color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>: Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Collei mới có thể thêm)","storytitle":"Collei - Lá Khẽ Bay Nghiêng","storytext":"Đừng xem thường Collei, và càng không nên xem thường meo meo.","source":"Nhận được sau khi mời Collei giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"flowerfeatherclan":{"id":321026,"name":"\"Hội Hoa Vũ\"","shareid":458,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi phe ta Vứt Bỏ 2 thẻ bài: Nhân vật dự bị tiếp theo của phe ta sẽ nhận 1 tầng \"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng\". (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta $[K56] 2 thẻ bài:</color> Nhân vật dự bị tiếp theo của phe ta sẽ nhận 1 tầng \"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng\". (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta <color=#FFFFFFFF>Vứt Bỏ</color> 2 thẻ bài:</color> Nhân vật dự bị tiếp theo của phe ta sẽ nhận 1 tầng \"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng\". (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","storytitle":"\"Hội Hoa Vũ\"","storytext":"Bộ tộc của các Kỵ Sĩ Qucusaur nhanh nhẹn và cao quý, tin tưởng vào Wayob nắm giữ nhiệt năng và sự lưu chuyển của gió nóng...\nMỗi ngày, các thành viên bộ tộc đều sẽ bay lượn cùng Qucusaurus và tuần tra lãnh địa của họ.","playcost":[]},"flowerofparadiselost":{"id":312028,"name":"Đóa Hoa Trang Viên Thất Lạc","shareid":387,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương: Nếu sát thương này là Sát Thương Nguyên Tố Thảo hoặc xảy ra Phản Ứng Nguyên Tố Thảo, sẽ tích lũy 2 Đài Hoa Thủy Tinh. Nếu Đài Hoa Thủy Tinh lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 Nguyên Tố Vạn Năng.\n(Mỗi hiệp tối đa sinh ra 2)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương:</color> Nếu sát thương này là $[K107] hoặc xảy ra $[K217], sẽ tích lũy 2 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 $[K411].\\n(Mỗi hiệp tối đa sinh ra 2)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương:</color> Nếu sát thương này là {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> hoặc xảy ra <color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>, sẽ tích lũy 2 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n(Mỗi hiệp tối đa sinh ra 2)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Mộng Cảnh Điêu Tàn - Đóa Hoa Trang Viên Thất Lạc","storytext":"\"Nhưng 'vĩnh hằng' chẳng qua cũng chỉ là một lời nói dối, sự say mê và tình yêu sẽ chỉ xóa đi ký ức và nghiền nát chúng thành giấc mơ vụn vỡ.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"flowingflame":{"id":213011,"name":"Lòng Như Lửa Đốt","shareid":77,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Diluc.\nDiluc sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lưỡi Đao Rực Lửa.\nDiluc có trang bị thẻ này lần thứ 2 và 3 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp: Giảm tiêu hao 1 Nguyên Tố Hỏa.\n(Bộ bài có Diluc mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1301]</color>.\\n$[A1301] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13012]</color>.\\n$[A1301] có trang bị thẻ này lần thứ 2 và 3 sử dụng <color=#FFFFFFFF>$[S13012]</color> trong mỗi hiệp: Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\n(Bộ bài có $[A1301] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Diluc</color>.\\nDiluc sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Lưỡi Đao Rực Lửa</color>.\\nDiluc có trang bị thẻ này lần thứ 2 và 3 sử dụng <color=#FFFFFFFF>Lưỡi Đao Rực Lửa</color> trong mỗi hiệp: Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\n(Bộ bài có Diluc mới có thể thêm)","storytitle":"Diluc - Lòng Như Lửa Đốt","storytext":"Giải quyết lo lắng là một việc đơn giản.","source":"Nhận được sau khi mời Diluc giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"flowingpurity":{"id":311110,"name":"Dòng Chảy Tinh Khiết","shareid":438,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Khi vào trận và kết thúc hiệp: Nhân vật áp dụng 1 tầng Khế Ước Sinh Mệnh.\nTrước khi hai phe chọn hành động: Nếu nhân vật áp dụng chưa áp dụng Khế Ước Sinh Mệnh, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận và kết thúc hiệp:</color> Nhân vật áp dụng 1 tầng <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Trước khi hai phe chọn hành động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>$[C122]</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận và kết thúc hiệp:</color> Nhân vật áp dụng 1 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.\\n<color=#FFFFFFFF>Trước khi hai phe chọn hành động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Dòng Chảy Tinh Khiết","storytext":"\"...Con tim này, trái tim đang đập như trong cơ thể máu thịt, cũng đã nhuốm phải trọng tội trong cuộc hành trình. Sự hối hận đau khổ nhất đang giày vò con tim này, nó nên đi đến nơi nào để tìm thấy bình yên?\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"flowingrings":{"id":312019,"name":"Khuyên Tai Trôi Nổi","shareid":305,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng Tấn Công Thường: Rút 1 lá bài. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Giai Thoại Tuần Hành - Khuyên Tai Trôi Nổi","storytext":"\"...Và kỳ thạch chìm trong dòng nước xanh có lẽ cũng là ngọc, hoặc giả là một chiếc tách. Và còn một cách nói khác: \"Ngọc\" trong câu chuyện thật ra là cách ví von về một mỹ nhân.\"","playcost":[]},"forbiddenknowledge":{"id":301020,"name":"Tri Thức Cấm Kỵ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Không thể dùng thẻ bài này để Điều Tiết Nguyên Tố, và mỗi hiệp tối đa chỉ có thể đánh ra 1 thẻ \"Tri Thức Cấm Kỵ\".\nGây 1 điểm Sát Thương Xuyên Thấu cho nhân vật xuất chiến phe ta, rút 1 lá bài.","descriptionraw":"Không thể dùng thẻ bài này để Điều Tiết Nguyên Tố, và mỗi hiệp tối đa chỉ có thể đánh ra 1 thẻ \"Tri Thức Cấm Kỵ\".\\nGây 1 điểm $[K5] cho nhân vật xuất chiến phe ta, rút 1 lá bài.","descriptionreplaced":"Không thể dùng thẻ bài này để Điều Tiết Nguyên Tố, và mỗi hiệp tối đa chỉ có thể đánh ra 1 thẻ \"Tri Thức Cấm Kỵ\".\\nGây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật xuất chiến phe ta, rút 1 lá bài.","playcost":[]},"forestregalia":{"id":311307,"name":"Vương Khí Rừng Sâu","shareid":383,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật gây ra +1.\nKhi vào trận: Nhân vật áp dụng tiến hành Tấn Công Thường lần tiếp theo trong hiệp này: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Nhân vật áp dụng tiến hành Tấn Công Thường lần tiếp theo trong hiệp này: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Nhân vật áp dụng tiến hành Tấn Công Thường lần tiếp theo trong hiệp này: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Chúc Phúc Của Rừng - Vương Khí Rừng Sâu","storytext":"\"...Sau đó dòng nước đã thay đổi, ánh trăng sáng cũng bị cuốn trôi. Rất nhiều thứ đã thay đổi, cũng có rất nhiều thứ từ đó không còn thay đổi nữa.\nNhưng các bạn cũng như tôi, dù chưa từng nhìn thấy vua, nhưng vẫn để lại ấn tượng rằng 'Hổ' là vị vua cao quý mạnh mẽ của rừng sâu.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"forestregalia-01":{"id":532008,"name":"Vương Khí Rừng Sâu","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Trọng Kiếm","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nKhi nhân vật phe địch bị đánh bại: Tấn Công +2.","descriptionraw":"Tấn Công +2.\\nKhi nhân vật phe địch bị đánh bại: Tấn Công +2.","descriptionreplaced":"Tấn Công +2.\\nKhi nhân vật phe địch bị đánh bại: Tấn Công +2.","playcost":[]},"formersiteofthecentrallaboratory":{"id":133087,"name":"Phòng Thí Nghiệm Trung Tâm Cũ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi phe ta Vứt Bỏ hoặc Điều Tiết 1 lá bài: Thẻ bài này tích lũy 1 điểm Tiến Triển Thí Nghiệm. Mỗi khi Tiến Triển Thí Nghiệm đạt 3, 6, 9 điểm, sẽ nhận được 1 Nguyên Tố Vạn Năng. Sau đó, nếu Tiến Triển Thí Nghiệm đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta $[K56] hoặc $[K57] 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color>. Mỗi khi <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt 3, 6, 9 điểm, sẽ nhận được 1 $[K411]. Sau đó, nếu <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta <color=#FFFFFFFF>Vứt Bỏ</color> hoặc <color=#FFFFFFFF>Điều Tiết</color> 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color>. Mỗi khi <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt 3, 6, 9 điểm, sẽ nhận được 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. Sau đó, nếu <color=#FFFFFFFF>Tiến Triển Thí Nghiệm</color> đạt ít nhất 9 điểm, sẽ hủy thẻ bài này.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"fortressofmeropide":{"id":321018,"name":"Pháo Đài Meropide","shareid":344,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị: Tích lũy 1 điểm Lệnh Cấm. (Tối đa tích lũy đến 4 điểm).\nKhi bắt đầu Giai Đoạn Hành Động: Nếu thẻ này đã sở hữu 4 điểm Lệnh Cấm, sẽ tiêu hao 4 điểm và sinh ra Lệnh Cấm Nghiêm Ngặt trên sân đối phương. (Vô hiệu hóa 1 Thẻ Sự Kiện đánh ra trong hiệp này)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Lệnh Cấm</color>. (Tối đa tích lũy đến 4 điểm).\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ này đã sở hữu 4 điểm <color=#FFFFFFFF>Lệnh Cấm</color>, sẽ tiêu hao 4 điểm và sinh ra <color=#FFFFFFFF>$[C301018]</color> trên sân đối phương. (Vô hiệu hóa 1 Thẻ Sự Kiện đánh ra trong hiệp này)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Lệnh Cấm</color>. (Tối đa tích lũy đến 4 điểm).\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ này đã sở hữu 4 điểm <color=#FFFFFFFF>Lệnh Cấm</color>, sẽ tiêu hao 4 điểm và sinh ra <color=#FFFFFFFF>Lệnh Cấm Nghiêm Ngặt</color> trên sân đối phương. (Vô hiệu hóa 1 Thẻ Sự Kiện đánh ra trong hiệp này)","storytitle":"Pháo Đài Meropide","storytext":"\"Pháo đài đồng và sắt rồi sẽ có ngày sụp đổ, bức tường kiên cố của luật pháp và chính nghĩa sẽ không bao giờ suy sụp.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"freshwindoffreedom":{"id":330004,"name":"Làn Gió Tự Do","shareid":221,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại: Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\nSố Lần Khả Dụng: 1\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Làn Gió Tự Do","storytext":"\"Nhà thơ của trời cao khẽ rung dây đàn, gọi đến cơn gió mạnh, thổi tan băng tuyết, chia rẽ núi non, biến Mondstadt thành vùng đất tự do.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"friendshipeternal":{"id":332020,"name":"Sức Mạnh Tình Bạn","shareid":260,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Bài thủ có số thẻ bài ít hơn 4 sẽ bốc bài, cho đến khi mỗi bên đều có 4 thẻ bài.","descriptionraw":"Bài thủ có số thẻ bài ít hơn 4 sẽ bốc bài, cho đến khi mỗi bên đều có 4 thẻ bài.","descriptionreplaced":"Bài thủ có số thẻ bài ít hơn 4 sẽ bốc bài, cho đến khi mỗi bên đều có 4 thẻ bài.","storytitle":"Người Bạn Chí Cốt","storytext":"Bạn bè sẽ không bao giờ rời xa, mà chỉ là dùng hình thức khác để bầu bạn cùng chúng ta thôi.","source":"Nhận được từ sự kiện \"Đỉnh Cao Triệu Hồi\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"fruitoffulfillment":{"id":311105,"name":"Quả Mọng","shareid":125,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật tạo ra +1.\nKhi vào trận: Rút 2 thẻ bài.\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Rút 2 thẻ bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Rút 2 thẻ bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Mặt Trăng Tròn Trĩnh - Quả Mọng","storytext":"\"Cho dù là câu chuyện có khổ đau đến đâu đi nữa, trong đó cũng có dũng khí, cũng có sức mạnh... Câu chuyện về Nara tốt tóc vàng cùng mạo hiểm với chúng tôi, sẽ thay mặt cho Nara tốt bảo vệ khu rừng.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"galesofreverie":{"id":215061,"name":"Gió Lốc Hão Huyền","shareid":101,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là {REALNAME[ID(1).\n#{REALNAME[ID(1) sau khi trang bị thẻ bài này lập tức dùng 1 lần Hanega - Hùng Ca Gió Thoảng.\n#{REALNAME[ID(1) có trang bị thẻ bài này sau khi tiến hành Trọng Kích trong trạng thái Tựa Gió Bay Cao: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm Sát Thương Nguyên Tố Phong.\n(Bộ bài có #{REALNAME[ID(1), mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1506]</color>.\\n$[A1506] sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>$[S15062]</color>.\\n$[A1506] có trang bị thẻ bài này sau khi tiến hành $[K51] trong trạng thái <color=#FFFFFFFF>$[C115061]</color>: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm $[K105].\\n(Bộ bài có $[A1506], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>#{REALNAME[ID(1)</color>.\\n#{REALNAME[ID(1) sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>Hanega - Hùng Ca Gió Thoảng</color>.\\n#{REALNAME[ID(1) có trang bị thẻ bài này sau khi tiến hành <color=#FFFFFFFF>Trọng Kích</color> trong trạng thái <color=#FFFFFFFF>Tựa Gió Bay Cao</color>: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n(Bộ bài có #{REALNAME[ID(1), mới có thể thêm)","storytitle":"Kẻ Lang Thang - Gió Lốc Hão Huyền","storytext":"\"Gió cuốn phẫn nộ!\"","source":"Nhận được sau khi mời Kẻ Lang Thang giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4}]},"gamblersearrings":{"id":312004,"name":"Hoa Tai Con Bạc","shareid":151,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật phe địch bị đánh bại: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 Nguyên Tố Vạn Năng. (Giới hạn 3 lần trong cả ván bài)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 $[K411]. (Giới hạn 3 lần trong cả ván bài)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Giới hạn 3 lần trong cả ván bài)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Đặt Cược Rủi Ro - Hoa Tai Con Bạc","storytext":"\"Trong thời khắc sinh tử, thêm một phần bình tĩnh, cũng là thêm một phần hy vọng chiến thắng.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gamblersearrings-01":{"id":533014,"name":"Hoa Tai Con Bạc","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật phe địch bị đánh bại: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ +2 Tấn Công và tự chữa trị 2 điểm.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ +2 Tấn Công và tự chữa trị 2 điểm.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ +2 Tấn Công và tự chữa trị 2 điểm.","playcost":[]},"gameofwitsenduringvictory":{"id":423025,"name":"Trận Chiến Khéo Léo - Chiến Thắng Vững Chắc","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 2 điểm \"Đếm Ngược Đến Chiến Thắng\".\nGiai Đoạn Kết Thúc: \"Đếm Ngược Đến Chiến Thắng\" -1. Nếu tiêu hao hết \"Đếm Ngược Đến Chiến Thắng\" mà phe ta không có nhân vật bị đánh bại, thì phe ta sẽ lập tức thắng trận này.\nKhi bắt đầu Giai Đoạn Hành Động: Nếu \"Đếm Ngược Đến Chiến Thắng\" vừa khớp còn đúng 1 điểm, sẽ sinh ra 4 Nguyên Tố Vạn Năng.","descriptionraw":"Ban đầu có 2 điểm \"Đếm Ngược Đến Chiến Thắng\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> \"Đếm Ngược Đến Chiến Thắng\" -1. Nếu tiêu hao hết \"Đếm Ngược Đến Chiến Thắng\" mà phe ta không có nhân vật bị đánh bại, thì phe ta sẽ lập tức thắng trận này.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu \"Đếm Ngược Đến Chiến Thắng\" vừa khớp còn đúng 1 điểm, sẽ sinh ra 4 $[K411].","descriptionreplaced":"Ban đầu có 2 điểm \"Đếm Ngược Đến Chiến Thắng\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> \"Đếm Ngược Đến Chiến Thắng\" -1. Nếu tiêu hao hết \"Đếm Ngược Đến Chiến Thắng\" mà phe ta không có nhân vật bị đánh bại, thì phe ta sẽ lập tức thắng trận này.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu \"Đếm Ngược Đến Chiến Thắng\" vừa khớp còn đúng 1 điểm, sẽ sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"gameofwitshotpodmechanism":{"id":421011,"name":"Trận Chiến Khéo Léo - Cơ Quan Bom Nổ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra Đạn Nổ Nóng Rực ở phía bài thủ đi trước.\nGiai Đoạn Kết Thúc: Nếu Đạn Nổ Nóng Rực ở trong phe đối phương, sẽ khiến phe đối phương thua trận này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra $[C401001] ở phía bài thủ đi trước.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu $[C401001] ở trong phe đối phương, sẽ khiến phe đối phương thua trận này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra Đạn Nổ Nóng Rực ở phía bài thủ đi trước.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu Đạn Nổ Nóng Rực ở trong phe đối phương, sẽ khiến phe đối phương thua trận này.","playcost":[]},"gandharvaville":{"id":321014,"name":"Làng Gandharva","shareid":192,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Trước khi phe ta lựa chọn hành động, Xúc Xắc Nguyên Tố là 0: Sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động, Xúc Xắc Nguyên Tố là 0:</color> Sinh ra 1 $[K411]. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động, Xúc Xắc Nguyên Tố là 0:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Làng Gandharva","storytext":"Nơi đoàn tụ của lữ khách và các kiểm lâm, thôn làng lắng nghe nhịp tim của rừng mưa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"generalsancienthelm":{"id":312009,"name":"Nón Nguyên Soái","shareid":156,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Giữ Trọn Lời Thề - Nón Nguyên Soái","storytext":"\"Đến khi giọt máu cuối cùng hòa vào đất, sỏi đá lưu ly cuối cùng lại lộ ánh hào quang.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"giantmutationstone":{"id":422003,"name":"Đá Đột Biến Cỡ Lớn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến phe ta +2 sát thương gây ra.\nKhi vào trận, ban đầu có 3 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\nSau khi nhân vật phe ta bị đánh bại: Thẻ bài này mất 1 điểm Độ Bền.","descriptionraw":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.\\nKhi vào trận, ban đầu có 3 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta bị đánh bại</color>: Thẻ bài này mất 1 điểm Độ Bền.","descriptionreplaced":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.\\nKhi vào trận, ban đầu có 3 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta bị đánh bại</color>: Thẻ bài này mất 1 điểm Độ Bền.","playcost":[]},"gildeddreams":{"id":133095,"name":"Giấc Mộng Hoàng Gia","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi vào trận: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\nTrong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-01":{"id":312018,"name":"Giấc Mộng Hoàng Kim","shareid":304,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi vào trận: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\nTrong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. Nếu trong đội phe ta có 3 nhân vật với nguyên tố khác nhau, thì sẽ đổi sang sinh ra 2 xúc xắc.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 lá bài. (Mỗi hiệp tối đa 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Ước Nguyện Hoàng Kim - Giấc Mộng Hoàng Kim","storytext":"\"Rất lâu về sau, những quyết định hoang đường cùng sự cuồng vọng như ảo ảnh được truyền xuống, lợi dụng những kỳ vọng tốt đẹp làm mồi nhử để đưa thần dân đến kết cục đau khổ.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"gildeddreams-02":{"id":533015,"name":"Giấc Mộng Hoàng Kim","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng gây sát thương phản ứng: Tích lũy 1 điểm cộng dồn.\nSau khi nhân vật áp dụng dùng kỹ năng: Nếu có thể, sẽ mất 3 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây sát thương phản ứng:</color> Tích lũy 1 điểm cộng dồn.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nếu có thể, sẽ mất 3 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây sát thương phản ứng:</color> Tích lũy 1 điểm cộng dồn.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nếu có thể, sẽ mất 3 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","playcost":[]},"gladiatorstriumphus":{"id":312029,"name":"Nón Giác Đấu Sĩ","shareid":403,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi nhân vật dùng Tấn Công Thường: Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật dùng Tấn Công Thường:</color> Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật dùng Tấn Công Thường:</color> Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Trăm Trận Trăm Thắng - Nón Giác Đấu Sĩ","storytext":"\"Chỉ có thời khắc chiến thắng, người nô lệ dường như biến thành chủ nhân, ánh sáng của sự tự do lại bị hư danh che đậy.\nCùng lúc ấy, người chiến sĩ thực sự được đi ra thế giới bên ngoài phòng giam, hy vọng chuộc thân lại tăng lên phần nào.\"","playcost":[]},"gladiatorstriumphus-01":{"id":533007,"name":"Nón Giác Đấu Sĩ","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng gây Sát Thương Vật Lý: Tấn Công +1. (Tối đa +3).","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây Sát Thương Vật Lý:</color> Tấn Công +1. (Tối đa +3).","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng gây Sát Thương Vật Lý:</color> Tấn Công +1. (Tối đa +3).","playcost":[]},"glitteringgemstones":{"id":333017,"name":"Đá Quý Lấp Lánh","shareid":443,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Nhân vật mục tiêu nhận thêm 1 điểm HP Tối Đa.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Nhân vật mục tiêu nhận thêm 1 điểm HP Tối Đa.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Nhân vật mục tiêu nhận thêm 1 điểm HP Tối Đa.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Đá Quý Lấp Lánh","storytext":"Bánh quy màu sắc sặc sỡ. Ánh sáng long lanh xuyên qua mứt chua ngọt trong trẻo, điểm xuyết thêm phần lấp lánh cho bánh quy giòn tan. Món ăn rực rỡ đầy màu sắc này, dù có so với những thứ châu báu cao cấp cũng không hề kém cạnh!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"gloriousseason":{"id":212011,"name":"Mùa Huy Hoàng","shareid":69,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Barbara.\nBarbara sau khi trang bị thẻ bài này lập tức dùng 1 lần Buổi Diễn, Bắt Đầu♪.\nBarbara có trang bị thẻ bài này khi ở trong trận, Vòng Âm Thanh sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)\n(Bộ bài có Barbara, mới có thể gia nhập)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1201]</color>.\\n$[A1201] sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>$[S12012]</color>.\\n$[A1201] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C112011]</color> sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1201], mới có thể gia nhập)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Barbara</color>.\\nBarbara sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>Buổi Diễn, Bắt Đầu♪</color>.\\nBarbara có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vòng Âm Thanh</color> sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)\\n(Bộ bài có Barbara, mới có thể gia nhập)","storytitle":"Barbara - Mùa Huy Hoàng","storytext":"Dành tặng lời ca và chúc phúc của tôi cho bạn.","source":"Nhận được sau khi mời Barbara giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"goldenhouse":{"id":321013,"name":"Hoàng Kim Ốc","shareid":191,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi phe ta đánh ra Thẻ Vũ Khí hoặc Thánh Di Vật nếu có chi phí tối thiểu là 3 Xúc Xắc Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật nếu có chi phí tối thiểu là 3 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật nếu có chi phí tối thiểu là 3 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Hoàng Kim Ốc","storytext":"\"Khế ước\" lưu thông trên đại lục, đều được đúc thành từ đây.","playcost":[]},"goldentroupe":{"id":312026,"name":"Đoàn Kịch Hoàng Kim","shareid":386,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm Thù Lao cho thẻ này. (Tối đa tích lũy 4 điểm)\nKhi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Mỗi điểm Thù Lao thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 4 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 4 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Vượt Lên Giấc Mơ Xưa - Đoàn Kịch Hoàng Kim","storytext":"\"...Chờ đến ngày đó, chờ đến ngày đó...\nMỗi một thành viên của 'Đoàn Kịch Hoàng Kim' sẽ nhận được cả tương lai như một phần thưởng dành cho họ.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"goldentroupe-01":{"id":533017,"name":"Đoàn Kịch Hoàng Kim","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Nếu hiệp hiện tại là số chẵn: Hiệp này nhận thêm 1 lượt hành động.","descriptionraw":"Nếu hiệp hiện tại là số chẵn: Hiệp này nhận thêm 1 lượt hành động.","descriptionreplaced":"Nếu hiệp hiện tại là số chẵn: Hiệp này nhận thêm 1 lượt hành động.","playcost":[]},"goldentroupesreward":{"id":312025,"name":"Phần Thưởng Đoàn Kịch Hoàng Kim","shareid":343,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm Thù Lao cho thẻ này. (Tối đa tích lũy 2 điểm)\nKhi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Mỗi điểm Thù Lao thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Chương Nhạc Dịu Êm - Phần Thưởng Đoàn Kịch Hoàng Kim","storytext":"\"...Chờ đến khi nhạc khúc hoàng kim một lần nữa được tấu vang, 'Đoàn Kịch Hoàng Kim' cuối cùng rồi sẽ nhận được thù lao mà người thành thật đáng được nhận.\"\n\"Chờ đến khi trật tự hoàn mỹ phân loại ra chủ nhân và nô bộc trong nhân loại, khỏe mạnh và đẹp đẽ khiến cho vương quốc vinh quang một lần nữa lại quang vinh...\"","playcost":[]},"goldentroupesreward-01":{"id":533010,"name":"Phần Thưởng Đoàn Kịch Hoàng Kim","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Khi nhân vật áp dụng trong trận: Vật Triệu Hồi phe ta +1 sát thương gây ra","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng trong trận:</color> Vật Triệu Hồi phe ta +1 sát thương gây ra","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng trong trận:</color> Vật Triệu Hồi phe ta +1 sát thương gây ra","playcost":[]},"grandexpectation":{"id":213031,"name":"Tầm Nhìn Phiêu Lưu","shareid":79,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Bennett.\nBennett sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hành Trình Kỳ Diệu.\nBennett có trang bị thẻ bài này khi sinh ra Khu Vực Cổ Vũ, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP.\n(Bộ bài có Bennett mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1303]</color>.\\n$[A1303] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13033]</color>.\\n$[A1303] có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>$[C113031]</color>, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP.\\n(Bộ bài có $[A1303] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Bennett</color>.\\nBennett sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hành Trình Kỳ Diệu</color>.\\nBennett có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>Khu Vực Cổ Vũ</color>, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP.\\n(Bộ bài có Bennett mới có thể thêm)","storytitle":"Bennett - Tầm Nhìn Phiêu Lưu","storytext":"Lần mạo hiểm tuyệt vời nhất luôn là lần sau.","source":"Nhận được sau khi mời Bennett giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"grandnarukamishrine":{"id":321008,"name":"Đền Narukami","shareid":186,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Mỗi hiệp tự động kích hoạt 1 lần: Sinh ra 1 Xúc Xắc Nguyên Tố ngẫu nhiên.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Sinh ra 1 Xúc Xắc Nguyên Tố ngẫu nhiên.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Sinh ra 1 Xúc Xắc Nguyên Tố ngẫu nhiên.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Giấc Mộng Màu Đỏ","storytext":"\"Anh đào trên Núi Yougou nở rộ, như vĩnh hằng bất diệt.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"grievingecho":{"id":224021,"name":"Tiếng Than Vang Vọng","shareid":296,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Thực Thể Sấm Sét.\nThực Thể Sấm Sét sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tường Sét Xung Đột.\nKhi Thực Thể Sấm Sét trang bị thẻ bài này trong trận, nếu nhân vật phe địch có áp dụng Tiếng Sấm Thăm Dò phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)\n(Bộ bài có Thực Thể Sấm Sét mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2402]</color>.\\n$[A2402] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S24022]</color>.\\nKhi $[A2402] trang bị thẻ bài này trong trận, nếu nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C124022]</color> phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2402] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Thực Thể Sấm Sét</color>.\\nThực Thể Sấm Sét sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Tường Sét Xung Đột</color>.\\nKhi Thực Thể Sấm Sét trang bị thẻ bài này trong trận, nếu nhân vật phe địch có áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color> phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có Thực Thể Sấm Sét mới có thể thêm)","storytitle":"Thực Thể Sấm Sét - Tiếng Than Vang Vọng","storytext":"Thứ điều khiển Thực Thể Sấm Sét là cơn phẫn nộ thuần túy nhất...","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Thực Thể Sấm Sét","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"guardiansoath":{"id":332014,"name":"Lời Thề Hộ Pháp","shareid":254,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Tiêu diệt tất cả vật triệu hồi. (Không phân địch ta!)","descriptionraw":"Tiêu diệt tất cả vật triệu hồi. (Không phân địch ta!)","descriptionreplaced":"Tiêu diệt tất cả vật triệu hồi. (Không phân địch ta!)","storytitle":"Tà Ác Rút Lui","storytext":"\"Tam Nhãn Ngũ Hiển Tiên Nhân - Xiao, đến bảo vệ theo lời triệu tập.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":4}]},"hanachirusato":{"id":322013,"name":"Hanachirusato","shareid":206,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi vật triệu hồi biến mất: Thẻ bài này tích lũy 1 điểm Tiến Độ Tế Lễ. (Tối đa tích lũy 3 điểm)\nKhi phe ta đánh ra thẻ trang bị Vũ Khí hoặc Thánh Di Vật: Nếu Tiến Độ Tế Lễ đã đạt 3, sẽ hủy thẻ bài này, khiến thẻ bài đánh ra giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Khi vật triệu hồi biến mất:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Độ Tế Lễ</color>. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi phe ta đánh ra thẻ trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Nếu <color=#FFFFFFFF>Tiến Độ Tế Lễ</color> đã đạt 3, sẽ hủy thẻ bài này, khiến thẻ bài đánh ra giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Khi vật triệu hồi biến mất:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Tiến Độ Tế Lễ</color>. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi phe ta đánh ra thẻ trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Nếu <color=#FFFFFFFF>Tiến Độ Tế Lễ</color> đã đạt 3, sẽ hủy thẻ bài này, khiến thẻ bài đánh ra giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","storytitle":"Loại Bỏ Tai Ương - Hanachirusato","storytext":"\"Cùng người ly biệt, không biết ngày trở lại, chớp hàng mi nước mắt tựa sương mai.\"","playcost":[]},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"","shareid":373,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Furina.\nFurina sau khi trang bị thẻ bài này, lập tức dùng 1 lần Salon Cô Độc.\nKhi Furina có trang bị thẻ bài này sử dụng Salon Cô Độc, sẽ áp dụng Vạn Dân Ngắm Nhìn cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)\n(Bộ bài có Furina mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1211]</color>.\\n$[A1211] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12112]</color>.\\nKhi $[A1211] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S12123]</color>, sẽ áp dụng <color=#FFFFFFFF>$[K1030]</color> cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)\\n(Bộ bài có $[A1211] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Furina</color>.\\nFurina sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Salon Cô Độc</color>.\\nKhi Furina có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Salon Cô Độc</color>, sẽ áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Vạn Dân Ngắm Nhìn</color></color> cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)\\n(Bộ bài có Furina mới có thể thêm)","storytitle":"Furina - Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!","storytext":"\"Khuấy động cả thế gian.\"","source":"Nhận được sau khi mời Furina giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"heartofdepth":{"id":312202,"name":"Trái Tim Trầm Luân","shareid":168,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Thủy.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Hồi Ức Thuyền Và Biển - Trái Tim Trầm Luân","storytext":"\"...Bởi vì tất cả cái chết đều oan uổng, người đắm chìm trong quá khứ chẳng có ích gì.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"heartofkhvarenasbrilliance":{"id":312021,"name":"Trái Tim Khvarena Huy Hoàng","shareid":307,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Tẩy Sạch Ô Uế - Trái Tim Khvarena Huy Hoàng","storytext":"\"Nếu không có sự uy hiếp đen tối của cái chết, bất cứ sinh mệnh nào đều cũng sẽ trở nên tầm thường.\"\n\"Nếu không có làn sóng lãng quên quét qua, thì sẽ không có thứ gọi là lịch sử đáng được khắc ghi...\"","playcost":[]},"heavystrike":{"id":332018,"name":"Trọng Công Kích","shareid":258,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta lần sau dùng Tấn Công Thường sẽ +1 sát thương gây ra.\nKhi lần Tấn Công Thường này là Trọng Kích: Sát thương tăng thêm +1.","descriptionraw":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta lần sau dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi lần Tấn Công Thường này là $[K51]:</color> Sát thương tăng thêm +1.","descriptionreplaced":"Trong hiệp này, nhân vật xuất chiến hiện tại của phe ta lần sau dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi lần Tấn Công Thường này là <color=#FFFFFFFF>Trọng Kích</color>:</color> Sát thương tăng thêm +1.","storytitle":"Bổ Đá Phá Núi","storytext":"Đối với một số người không có sức mạnh lớn như thế...\nTốt nhất là chỉ nên xem \"bổ đá phá núi\" là \"một cách ví von\" thôi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"heirtotheancientseasauthority":{"id":212101,"name":"Di Sản Hậu Duệ Biển Xưa","shareid":339,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Neuvillette.\nNeuvillette sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tĩnh Lặng Như Nước.\nNhân vật phe ta sau khi kích hoạt Phản Ứng Nguyên Tố Thủy: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo.\n(Bộ bài có Neuvillette mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1210]</color>.\\n$[A1210] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12101]</color>.\\nNhân vật phe ta sau khi kích hoạt $[K212]: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo.\\n(Bộ bài có $[A1210] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Neuvillette</color>.\\nNeuvillette sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Tĩnh Lặng Như Nước</color>.\\nNhân vật phe ta sau khi kích hoạt <color=#80C0FFFF>{SPRITE_PRESET#2102}Phản Ứng Nguyên Tố Thủy</color>: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo.\\n(Bộ bài có Neuvillette mới có thể thêm)","storytitle":"Neuvillette - Di Sản Hậu Duệ Biển Xưa","storytext":"\"Về Với Thủy Triều.\"","source":"Nhận được sau khi mời Neuvillette giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"hilichurlarrowtower":{"id":422001,"name":"Tiễn Tháp Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Xạ Thủ Hilichurl, Hilichurl Băng Tiễn, Hilichurl Lôi Tiễn đang xuất chiến của phe ta -2 sát thương phải chịu (Mỗi hiệp 1 lần).\nSố Lần Khả Dụng: 2","descriptionraw":"$[A3002], $[A3102], $[A3402] đang xuất chiến của phe ta -2 sát thương phải chịu (Mỗi hiệp 1 lần).\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Xạ Thủ Hilichurl, Hilichurl Băng Tiễn, Hilichurl Lôi Tiễn đang xuất chiến của phe ta -2 sát thương phải chịu (Mỗi hiệp 1 lần).\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","playcost":[]},"hilichurlreserve":{"id":422070,"name":"Viện Binh Hilichurl","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Triệu hồi 1 Vật triệu hồi \"Hilichurl\" ngẫu nhiên!","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Triệu hồi 1 <color=#FFFFFFFF>$[K1001]</color>!","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Triệu hồi 1 <color=#FFFFFFFF><color=#FFFFFFFF>Vật triệu hồi \"Hilichurl\" ngẫu nhiên</color></color>!","playcost":[]},"hotspringoclock":{"id":333019,"name":"Thời Khắc Suối Nước Nóng","shareid":460,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu, với mỗi Vật Triệu Hồi trên sân phe ta sẽ chữa trị thêm 1 điểm.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu, với mỗi Vật Triệu Hồi trên sân phe ta sẽ chữa trị thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu, với mỗi Vật Triệu Hồi trên sân phe ta sẽ chữa trị thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Thời Khắc Suối Nước Nóng","storytext":"Pizza làm từ Hạt Ngũ Cốc. Ngũ cốc khô được rắc đều trên vỏ bánh, phủ thêm một lớp phô mai dày rồi bỏ vào lò nướng, sau cùng vẽ hình Koholasaur dễ thương lên đó nữa là xong. Nhân lúc còn nóng cắn một miếng, hơi ấm lan tỏa khiến người ta liên tưởng ngay tới khoảnh khắc thư thái khi ngâm mình trong suối nước nóng.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"idratherlosemoneymyself":{"id":332036,"name":"\"Coi Đồ Nhóc Đó Kiếm Tiền...\"","shareid":405,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố, bạn sẽ nhận 1 Nguyên Tố Vạn Năng. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","descriptionraw":"Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố, bạn sẽ nhận 1 $[K411]. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","descriptionreplaced":"Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố, bạn sẽ nhận 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","storytitle":"\"Coi Đồ Nhóc Đó Kiếm Tiền...\"","storytext":"\"...Còn khó chịu hơn cả việc tôi tự thua lỗ!\"","playcost":[]},"igotyourback":{"id":216021,"name":"Chi Viện Cứ Giao Cho Tôi","shareid":103,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Noelle.\nNoelle sau khi trang bị thẻ bài này, lập tức dùng 1 lần Giáp Hộ Tâm.\nSau khi NoelleTấn Công Thường: Nếu thẻ bài này và Giáp Nham Hộ Thể vẫn ở trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\n(Bộ bài có Noelle mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1602]</color>.\\n$[A1602] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16022]</color>.\\nSau khi $[A1602]<color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>$[C116021]</color> vẫn ở trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1602] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Noelle</color>.\\nNoelle sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Giáp Hộ Tâm</color>.\\nSau khi Noelle<color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>Giáp Nham Hộ Thể</color> vẫn ở trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có Noelle mới có thể thêm)","storytitle":"Noelle - Chi Viện Cứ Giao Cho Tôi","storytext":"Kiên trì là lớp áo giáp mạnh nhất.","source":"Nhận được sau khi mời Noelle giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"ihaventlostyet":{"id":332005,"name":"Bổn Đại Gia Chưa Thua Đâu!","shareid":245,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong hiệp này khi có nhân vật phe ta bị đánh bại mới có thể đánh ra: Sinh ra 1 Nguyên Tố Vạn Năng, nhân vật xuất chiến hiện tại của phe ta nhận 1 điểm Năng Lượng. (Trong mỗi hiệp, tối đa chỉ đánh ra 1 thẻ \"Bổn Đại Gia Chưa Thua Đâu!\")","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này khi có nhân vật phe ta bị đánh bại mới có thể đánh ra:</color> Sinh ra 1 $[K411], nhân vật xuất chiến hiện tại của phe ta nhận 1 điểm $[K310]. (Trong mỗi hiệp, tối đa chỉ đánh ra 1 thẻ \"Bổn Đại Gia Chưa Thua Đâu!\")","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này khi có nhân vật phe ta bị đánh bại mới có thể đánh ra:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, nhân vật xuất chiến hiện tại của phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Trong mỗi hiệp, tối đa chỉ đánh ra 1 thẻ \"Bổn Đại Gia Chưa Thua Đâu!\")","storytitle":"Bổn Đại Gia Chưa Thua Đâu!","storytext":"Arataki \"có thể thua, nhưng tuyệt đối không bao giờ thừa nhận thất bại\" Itto, đàn ông luôn có thể đấu thêm một ván nữa.","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"ihaventlostyet-01":{"id":520201,"name":"Bổn Đại Gia Chưa Thua Đâu!","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi 2 nhân vật phe ta bị đánh bại: Tất cả nhân vật phe ta +1 lượt hành động, +1 Năng Lượng, +1 Tấn Công.","descriptionraw":"<color=#FFFFFFFF>Sau khi 2 nhân vật phe ta bị đánh bại:</color> Tất cả nhân vật phe ta +1 lượt hành động, +1 $[K310], +1 Tấn Công.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi 2 nhân vật phe ta bị đánh bại:</color> Tất cả nhân vật phe ta +1 lượt hành động, +1 <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, +1 Tấn Công.","playcost":[]},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","shareid":440,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Hỗ Trợ Tâm Linh\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Hỗ Trợ Tâm Linh\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Iktomisaurus - Hỗ Trợ Tâm Linh","storytext":"\"Trong truyền thuyết, tổ tiên của Iktomisaur không sở hữu thân thể vật lý, mà có khả năng du ngoạn giữa thế giới linh hồn và hiện thực như một linh hồn lang thang...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ineveryhouseastove":{"id":330005,"name":"Bếp Lửa Của Mọi Nhà","shareid":222,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Khi đánh ra thẻ bài này trong hiệp đầu tiên: Nếu bộ bài phe ta ban đầu bao gồm ít nhất 2 Thẻ Thiên Phú khác nhau, sẽ rút 1 Thẻ Thiên Phú.\nKhi đánh ra thẻ bài này từ hiệp thứ 2 trở đi: Phe ta rút bài bằng với số hiệp hiện tại -1. (Tối đa rút 4 lá)\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra thẻ bài này trong hiệp đầu tiên:</color> Nếu bộ bài phe ta ban đầu bao gồm ít nhất 2 Thẻ {SPRITE_PRESET#3006}Thiên Phú khác nhau, sẽ rút 1 Thẻ {SPRITE_PRESET#3006}Thiên Phú.\\n<color=#FFFFFFFF>Khi đánh ra thẻ bài này từ hiệp thứ 2 trở đi:</color> Phe ta rút bài bằng với <color=#FFFFFFFF>số hiệp hiện tại -1</color>. (Tối đa rút 4 lá)\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra thẻ bài này trong hiệp đầu tiên:</color> Nếu bộ bài phe ta ban đầu bao gồm ít nhất 2 Thẻ {SPRITE_PRESET#3006}Thiên Phú khác nhau, sẽ rút 1 Thẻ {SPRITE_PRESET#3006}Thiên Phú.\\n<color=#FFFFFFFF>Khi đánh ra thẻ bài này từ hiệp thứ 2 trở đi:</color> Phe ta rút bài bằng với <color=#FFFFFFFF>số hiệp hiện tại -1</color>. (Tối đa rút 4 lá)\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Bếp Lửa Của Mọi Nhà","storytext":"\"Thần Bếp bảo vệ sinh kế của người dân, hóa thành phân thân lẻn vào hàng nghìn hộ dân để nhóm lửa nấu cơm, giúp mọi người đoàn tụ.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"infivecolorsdyed":{"id":216091,"name":"Năm Màu Thuốc Nhuộm","shareid":423,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Chiori.\nChiori sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hasode Lả Lướt.\nKhi Chiori trang bị thẻ bài này dùng Hasode Lả Lướt: Triệu hồi thêm 1 Tamoto Bình Thản Thư Giãn, đồng thời chuyển thành Lựa Chọn 1 trong 4 Búp Bê Tự Động Của Chiori và triệu hồi.\n(Bộ bài có Chiori mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1609]</color>.\\n$[A1609] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16092]</color>.\\nKhi $[A1609] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S16092]</color>: Triệu hồi thêm 1 <color=#FFFFFFFF>$[C116094]</color>, đồng thời chuyển thành $[K59] 1 trong 4 <color=#FFFFFFFF>$[C116097]</color> và triệu hồi.\\n(Bộ bài có $[A1609] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Chiori</color>.\\nChiori sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hasode Lả Lướt</color>.\\nKhi Chiori trang bị thẻ bài này dùng <color=#FFFFFFFF>Hasode Lả Lướt</color>: Triệu hồi thêm 1 <color=#FFFFFFFF>Tamoto Bình Thản Thư Giãn</color>, đồng thời chuyển thành <color=#FFFFFFFF>Lựa Chọn</color> 1 trong 4 <color=#FFFFFFFF>Búp Bê Tự Động Của Chiori</color> và triệu hồi.\\n(Bộ bài có Chiori mới có thể thêm)","storytitle":"Chiori - Năm Màu Thuốc Nhuộm","storytext":"\"Muôn vàn sắc màu.\"","source":"Nhận được sau khi mời Chiori giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"ingeniousengineeringharnessingannihilation":{"id":423038,"name":"Kỹ Xảo Kỳ Diệu - Hỗ Trợ Hủy Diệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia: Sinh ra 2 Nguyên Tố Vạn Năng. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra $[K1015]:</color> Sinh ra 2 $[K411]. (Khi nhân vật bị đánh bại, sẽ không xảy ra $[K1015])","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","playcost":[]},"ingeniousengineeringpneumaousiaconversion":{"id":423039,"name":"Kỹ Xảo Kỳ Diệu - Chuyển Đổi Pneuma-Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu: Phe ta sinh ra Khối Năng Lượng Pneuma - Duy Trì.\nSau khi phe ta đổi nhân vật: Nếu trong trận phe ta có Khối Năng Lượng Pneuma - Duy Trì, sẽ biến thành Khối Năng Lượng Ousia - Duy Trì; Nếu trong trận phe ta có Khối Năng Lượng Ousia - Duy Trì sẽ biến thành Khối Năng Lượng Pneuma - Duy Trì.\nSau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia: Sinh ra 2 Nguyên Tố Vạn Năng. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Phe ta sinh ra <color=#FFFFFFFF>$[C403029]</color>.\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Nếu trong trận phe ta có $[C403029], sẽ biến thành $[C403028]; Nếu trong trận phe ta có $[C403028] sẽ biến thành $[C403029].\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra $[K1015]:</color> Sinh ra 2 $[K411]. (Khi nhân vật bị đánh bại, sẽ không xảy ra $[K1015])","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Phe ta sinh ra <color=#FFFFFFFF>Khối Năng Lượng Pneuma - Duy Trì</color>.\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Nếu trong trận phe ta có Khối Năng Lượng Pneuma - Duy Trì, sẽ biến thành Khối Năng Lượng Ousia - Duy Trì; Nếu trong trận phe ta có Khối Năng Lượng Ousia - Duy Trì sẽ biến thành Khối Năng Lượng Pneuma - Duy Trì.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","playcost":[]},"ingeniousengineeringpneumarecreation":{"id":423040,"name":"Kỹ Xảo Kỳ Diệu - Tái Tạo Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Trước khi phe ta lựa chọn hành động: Nếu Xúc Xắc Nguyên Tố còn lại của phe ta không nhiều hơn 4, sẽ sinh ra Khối Năng Lượng Pneuma. (Mỗi hiệp 1 lần)\nSau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia: Sinh ra 3 Nguyên Tố Vạn Năng. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu Xúc Xắc Nguyên Tố còn lại của phe ta không nhiều hơn 4, sẽ sinh ra <color=#FFFFFFFF>$[C403027]</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra $[K1015]:</color> Sinh ra 3 $[K411]. (Khi nhân vật bị đánh bại, sẽ không xảy ra $[K1015])","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu Xúc Xắc Nguyên Tố còn lại của phe ta không nhiều hơn 4, sẽ sinh ra <color=#FFFFFFFF>Khối Năng Lượng Pneuma</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia:</color> Sinh ra 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Khi nhân vật bị đánh bại, sẽ không xảy ra Phản Ứng Hủy Diệt Pneuma-Ousia)","playcost":[]},"instructorscap":{"id":312005,"name":"Nón Giáo Quan","shareid":152,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật kích hoạt phản ứng nguyên tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật kích hoạt phản ứng nguyên tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật kích hoạt phản ứng nguyên tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Chuẩn Bị Trước - Nón Giáo Quan","storytext":"\"Tôi không có năng lực chỉ huy quân đội của một vị tướng, ngoài việc đi lính ra thì không làm được việc gì khác cả\nChi bằng để tôi dạy bọn trẻ nếm chút đau khổ, để bọn chúng có thể sống thêm vài phút trên chiến trường.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"irontonguetian":{"id":322011,"name":"Tian Miệng Sắt","shareid":204,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Giai Đoạn Kết Thúc: Một nhân vật chưa đầy năng lượng của phe ta nhận 1 điểm Năng Lượng. (Ưu tiên nhân vật xuất chiến)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Một nhân vật chưa đầy năng lượng của phe ta nhận 1 điểm $[K310]. (Ưu tiên nhân vật xuất chiến)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Một nhân vật chưa đầy năng lượng của phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Ưu tiên nhân vật xuất chiến)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Tiếp Nối Phần Trước - Tian Miệng Sắt","storytext":"\"Tôi sẽ nói cho bạn nghe về đạo lý này, hãy lắng nghe câu chuyện tôi kể!\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Tian Miệng Sắt ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"jadechamber":{"id":321003,"name":"Quần Ngọc Các","shareid":181,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra loại nguyên tố theo nhân vật xuất chiến phe ta.\nKhi bắt đầu Giai Đoạn Hành Động: Nếu thẻ bài của phe ta không nhiều hơn 3, sẽ hủy thẻ bài này, sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra loại nguyên tố theo nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài của phe ta không nhiều hơn 3, sẽ hủy thẻ bài này, sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra loại nguyên tố theo nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài của phe ta không nhiều hơn 3, sẽ hủy thẻ bài này, sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","storytitle":"Ngắm Sao Giữa Trùng Mây","storytext":"\"Nghe nói bên trong có hàng ngàn loại châu báu rực rỡ.\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Bu'yun ở đại thế giới","playcost":[]},"jeht":{"id":322022,"name":"Jeht","shareid":329,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Thẻ bài này sẽ ghi nhận số lượng thẻ đã hủy ở khu chi viện trong ván đấu này, gọi là Kinh Nghiệm. (Tối đa 6 điểm)\nSau khi nhân vật phe ta dùng Kỹ Năng Nộ: Nếu Kinh Nghiệm tối thiểu là 6, sẽ hủy thẻ bài này và áp dụng Cát Và Giấc Mơ cho nhân vật xuất chiến phe ta.","descriptionraw":"Thẻ bài này sẽ ghi nhận số lượng thẻ đã hủy ở khu chi viện trong ván đấu này, gọi là <color=#FFFFFFFF>Kinh Nghiệm</color>. (Tối đa 6 điểm)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng Kỹ Năng Nộ:</color> Nếu <color=#FFFFFFFF>Kinh Nghiệm</color> tối thiểu là 6, sẽ hủy thẻ bài này và áp dụng $[K1028] cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Thẻ bài này sẽ ghi nhận số lượng thẻ đã hủy ở khu chi viện trong ván đấu này, gọi là <color=#FFFFFFFF>Kinh Nghiệm</color>. (Tối đa 6 điểm)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng Kỹ Năng Nộ:</color> Nếu <color=#FFFFFFFF>Kinh Nghiệm</color> tối thiểu là 6, sẽ hủy thẻ bài này và áp dụng <color=#FFFFFFFF>Cát Và Giấc Mơ</color> cho nhân vật xuất chiến phe ta.","storytitle":"Cát Và Giấc Mơ Lang Thang - Jeht","storytext":"\"Một ngàn cái ôm! Chúng ta nhất định sẽ gặp lại!\"\n\"Hy vọng lần tới chúng ta gặp lại nhau, sẽ là một ngày nắng đẹp hơn nữa.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"joyouscelebration":{"id":330003,"name":"Vũ Điệu Vui Vẻ","shareid":220,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Khi loại nguyên tố của nhân vật xuất chiến phe ta là Băng/Thủy/Hỏa/Lôi/Thảo mới có thể đánh ra: Gán ấn nguyên tố cùng loại với nguyên tố của nhân vật xuất chiến phe ta lên tất cả nhân vật có gán ấn nguyên tố của phe ta.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"<color=#FFFFFFFF>Khi loại nguyên tố của nhân vật xuất chiến phe ta là {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Thảo</color> mới có thể đánh ra:</color> Gán ấn nguyên tố cùng loại với nguyên tố của nhân vật xuất chiến phe ta lên tất cả nhân vật có gán ấn nguyên tố của phe ta.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi loại nguyên tố của nhân vật xuất chiến phe ta là {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>/{SPRITE_PRESET#2107}<color=#7EC236FF>Thảo</color> mới có thể đánh ra:</color> Gán ấn nguyên tố cùng loại với nguyên tố của nhân vật xuất chiến phe ta lên tất cả nhân vật có gán ấn nguyên tố của phe ta.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Vũ Điệu Vui Vẻ","storytext":"\"Vui vẻ, chia sẻ với mọi người.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"jueyunguoba":{"id":333001,"name":"Cơm Cháy Tuyệt Vân","shareid":265,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, nhân vật mục tiêu Tấn Công Thường lần sau sẽ +1 sát thương gây ra.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu <color=#FFFFFFFF>Tấn Công Thường</color> lần sau sẽ +1 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu <color=#FFFFFFFF>Tấn Công Thường</color> lần sau sẽ +1 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Cơm Cháy Tuyệt Vân","storytext":"Cơm Cháy Tuyệt Vân giòn tan thơm ngon, ai ăn rồi cũng đều hết lời khen ngợi.","playcost":[]},"kantensenmyoublessing":{"id":211051,"name":"Lời Chúc Kanten Senmyou","shareid":65,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi Kamisato Ayaka trang bị thẻ bài này tạo ra Đính Kèm Nguyên Tố Băng sẽ +1 Sát Thương Nguyên Tố Băng do nhân vật áp dụng gây ra.\nKhi đổi sang Kamisato Ayaka có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Bộ bài có Kamisato Ayaka mới có thể thêm)","descriptionraw":"Khi <color=#FFFFFFFF>$[A1105]</color> trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C111052]</color> sẽ +1 <color=#99FFFFFF>$[K101]</color> do nhân vật áp dụng gây ra.\\nKhi đổi sang $[A1105] có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1105] mới có thể thêm)","descriptionreplaced":"Khi <color=#FFFFFFFF>Kamisato Ayaka</color> trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Đính Kèm Nguyên Tố Băng</color> sẽ +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color></color> do nhân vật áp dụng gây ra.\\nKhi đổi sang Kamisato Ayaka có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Bộ bài có Kamisato Ayaka mới có thể thêm)","storytitle":"Kamisato Ayaka - Lời Chúc Kanten Senmyou","storytext":"Tuyết hạc cầm băng, uyển chuyển uốn lượn.","source":"Nhận được sau khi mời Kamisato Ayaka giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":2}]},"katheryne":{"id":322002,"name":"Katheryne","shareid":195,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi phe ta đổi nhân vật: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như $[K2], không phải $[K1]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>. (Mỗi hiệp 1 lần)","storytitle":"Tiếp Đón Của Hiệp Hội - Katheryne","storytext":"\"Hướng về những ngôi sao và vực sâu! Chào mừng đến với Hiệp Hội Nhà Mạo Hiểm.\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Lan ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"keensight":{"id":217021,"name":"Tầm Nhìn Sắc Sảo","shareid":108,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Tighnari.\nTighnari sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hạt Giống Vijnana-Phala.\nTighnari có trang bị thẻ bài này trong thời gian áp dụng Vijnana Lan Tràn, khi tiến hành Trọng Kích sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\n(Bộ bài có Tighnari mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1702]</color>.\\n$[A1702] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17022]</color>.\\n$[A1702] có trang bị thẻ bài này trong thời gian áp dụng <color=#FFFFFFFF>$[C117021]</color>, khi tiến hành $[K51] sẽ giảm tiêu hao 1 $[K309].\\n(Bộ bài có $[A1702] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Tighnari</color>.\\nTighnari sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hạt Giống Vijnana-Phala</color>.\\nTighnari có trang bị thẻ bài này trong thời gian áp dụng <color=#FFFFFFFF>Vijnana Lan Tràn</color>, khi tiến hành <color=#FFFFFFFF>Trọng Kích</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n(Bộ bài có Tighnari mới có thể thêm)","storytitle":"Tighnari - Tầm Nhìn Sắc Sảo","storytext":"Sai lầm cũng là một điều cần thiết trong quá trình học tập... Nhưng tiền đề là, những sai lầm đó được phát hiện và sửa chữa.","source":"Nhận được sau khi mời Tighnari giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":4}]},"kidkujirai":{"id":322014,"name":"Tiểu Đệ Kujirai","shareid":207,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 1 Nguyên Tố Vạn Năng. Sau đó, nếu khu chi viện của đối phương chưa đầy, sẽ chuyển thẻ bài này đến khu chi viện của đối phương.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 $[K411]. Sau đó, nếu khu chi viện của đối phương chưa đầy, sẽ chuyển thẻ bài này đến khu chi viện của đối phương.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. Sau đó, nếu khu chi viện của đối phương chưa đầy, sẽ chuyển thẻ bài này đến khu chi viện của đối phương.","storytitle":"Tâm Ý Temari - Tiểu Đệ Kujirai","storytext":"\"Người giấu Temari, phải giấu xong trong thời gian một bài hát. Người đi tìm cũng phải tìm ra trong thời gian một bài hát, như vậy mới công bằng!\"","playcost":[]},"kingssquire":{"id":311206,"name":"Cận Vệ Nhà Vua","shareid":131,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật gây ra +1.\nKhi vào trận: Trong hiệp này, lần tiếp theo khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Chỉ Dẫn Của Rừng Sâu - Cận Vệ Nhà Vua","storytext":"Vũ khí có được từ câu chuyện của Aranara, có dạng cung.\n\"Hãy nhớ lấy, thế giới này chỉ có giấc mộng của rừng sâu... Hãy đem ngôn ngữ của rừng sâu, chức trách bảo vệ vương thổ truyền cho nhiều người hơn.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"kingsvalet":{"id":133092,"name":"Cận Thần Nhà Vua","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật gây ra +1.\nKhi vào trận: Trong hiệp này, lần tiếp theo khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"knightsoffavoniuslibrary":{"id":321002,"name":"Thư Viện Đội Kỵ Sĩ","shareid":180,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi vào trận: Chọn Xúc Xắc Nguyên Tố bất kỳ để gieo lại.\nGiai Đoạn Gieo Xúc Xắc: Được thêm 1 cơ hội gieo lại.","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Chọn Xúc Xắc Nguyên Tố bất kỳ để gieo lại.\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> Được thêm 1 cơ hội gieo lại.","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Chọn Xúc Xắc Nguyên Tố bất kỳ để gieo lại.\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> Được thêm 1 cơ hội gieo lại.","storytitle":"Thư Viện Đất Bắc","storytext":"\"Hầu hết những cuốn sách ở đây đều được mượn tự do, nhưng đừng nên giữ quá hạn...\"","playcost":[]},"koholasaurus":{"id":313003,"name":"Koholasaurus","shareid":415,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Đường Linh Hồn\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Đường Linh Hồn\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Koholasaurus - Đường Linh Hồn","storytext":"Chỉ Koholasaurus hoặc những người nắm bắt kỹ thuật thành thạo trong Cư Dân Suối Nước mới có thể tự do sử dụng Đường Linh Hồn, tận dụng dòng chảy Phlogiston chuyển động không ngừng để di chuyển nhanh chóng...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"kusava":{"id":323008,"name":"Kusava","shareid":391,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Vứt Bỏ tối đa 2 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, với mỗi lá bị Vứt Bỏ sẽ tích lũy 1 điểm Ký Ức Và Giấc Mơ cho thẻ này. (Tối đa 2 điểm)\nKhi nhân vật phe ta dùng kỹ năng: Nếu hiệp này phe ta chưa đánh ra Thẻ Hành Động, sẽ tiêu hao 1 điểm Ký Ức Và Giấc Mơ để giảm tiêu hao 1 Xúc Xắc Nguyên Tố cho kỹ năng này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K56] tối đa 2 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, với mỗi lá bị $[K56] sẽ tích lũy 1 điểm <color=#FFFFFFFF>Ký Ức Và Giấc Mơ</color> cho thẻ này. (Tối đa 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Nếu hiệp này phe ta chưa đánh ra Thẻ Hành Động, sẽ tiêu hao 1 điểm <color=#FFFFFFFF>Ký Ức Và Giấc Mơ</color> để giảm tiêu hao 1 Xúc Xắc Nguyên Tố cho kỹ năng này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#FFFFFFFF>Vứt Bỏ</color> tối đa 2 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, với mỗi lá bị <color=#FFFFFFFF>Vứt Bỏ</color> sẽ tích lũy 1 điểm <color=#FFFFFFFF>Ký Ức Và Giấc Mơ</color> cho thẻ này. (Tối đa 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Nếu hiệp này phe ta chưa đánh ra Thẻ Hành Động, sẽ tiêu hao 1 điểm <color=#FFFFFFFF>Ký Ức Và Giấc Mơ</color> để giảm tiêu hao 1 Xúc Xắc Nguyên Tố cho kỹ năng này.","storytitle":"Kusava","storytext":"\"Kusava\" ơi, \"Kusava\"...♪\nNơi chứa ký ức và giấc mơ, bên trong chứa đầy sức mạnh.\nLà quả do cây cối nở hoa kết thành, cũng là hạt giống mới, có sinh mệnh hoàn toàn mới.\nLà nơi tạm trú trong ký ức của Aranara, sẽ tiếp thêm sức mạnh cho Aranara.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","shareid":74,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kamisato Ayato.\nSau khi Kamisato Ayato trang bị thẻ bài này, lập tức dùng 1 lần Trường Phái Kamisato - Kyouka.\nKamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.\n(Bộ bài có Kamisato Ayato, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1206]</color>.\\nSau khi $[A1206] trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12062]</color>.\\n$[A1206] có trang bị thẻ bài này khi kích hoạt hiệu quả <color=#FFFFFFFF>$[C112061]</color>: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.\\n(Bộ bài có $[A1206], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kamisato Ayato</color>.\\nSau khi Kamisato Ayato trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Trường Phái Kamisato - Kyouka</color>.\\nKamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả <color=#FFFFFFFF>Takimeguri Kanka</color>: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.\\n(Bộ bài có Kamisato Ayato, mới có thể thêm)","storytitle":"Kamisato Ayato - Kyouka Fuushi","storytext":"Cây bách trong vườn, trong giá lạnh vẫn luôn tươi tốt.","source":"Nhận được sau khi mời Kamisato Ayato giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"landsofdandelion":{"id":215021,"name":"Lãnh Thổ Bồ Công Anh","shareid":97,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Jean.\nJean sau khi trang bị thẻ bài này, lập tức dùng 1 lần Gió Bồ Công Anh.\nJean có trang bị thẻ bài này khi ở trong trận, Vùng Đất Bồ Công Anh sẽ +1 Sát Thương Nguyên Tố Phong của phe ta gây ra.\n(Bộ bài có Jean mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1502]</color>.\\n$[A1502] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15023]</color>.\\n$[A1502] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C115021]</color> sẽ +1 <color=#80FFD7FF>$[K105]</color> của phe ta gây ra.\\n(Bộ bài có $[A1502] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Jean</color>.\\nJean sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Gió Bồ Công Anh</color>.\\nJean có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vùng Đất Bồ Công Anh</color> sẽ +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color></color> của phe ta gây ra.\\n(Bộ bài có Jean mới có thể thêm)","storytitle":"Jean - Lãnh Thổ Bồ Công Anh","storytext":"\"Gió ơi, hãy trả lời ta!\"","source":"Nhận được sau khi mời Jean giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"largebolsteringbubblebalm":{"id":112131,"name":"Bong Bóng Chữa Trị Lớn","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi rút thẻ bài này: Chữa trị 3 điểm cho nhân vật xuất chiến phe ta. Sinh ra 1 lá Bong Bóng Chữa Trị Vừa, đưa vào vị trí lá thứ 2 từ trên xuống trong kho bài đối phương.","descriptionraw":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Chữa trị 3 điểm cho nhân vật xuất chiến phe ta. Sinh ra 1 lá <color=#FFFFFFFF>$[C112132]</color>, đưa vào vị trí lá thứ 2 từ trên xuống trong kho bài đối phương.","descriptionreplaced":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Chữa trị 3 điểm cho nhân vật xuất chiến phe ta. Sinh ra 1 lá <color=#FFFFFFFF>Bong Bóng Chữa Trị Vừa</color>, đưa vào vị trí lá thứ 2 từ trên xuống trong kho bài đối phương.","playcost":[]},"laumessupport":{"id":302207,"name":"Laume Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên thêm 2 thẻ Thánh Di Vật mà Melusine tò mò vào bộ bài trên tay.","descriptionraw":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3004}Thánh Di Vật mà Melusine tò mò vào bộ bài trên tay.","descriptionreplaced":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3004}Thánh Di Vật mà Melusine tò mò vào bộ bài trên tay.","playcost":[]},"laurelcoronet":{"id":312701,"name":"Vương Miện Của Nguyệt Quế","shareid":177,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Hoa Văn Gọi Mưa - Vương Miện Của Nguyệt Quế","storytext":"\"Sự sống và cái chết của vạn vật đều đã được định sẵn, nó sẽ lặp lại không ngừng.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"leaveittome":{"id":332006,"name":"Cứ Giao Cho Tôi!","shareid":246,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Lần tiếp theo khi phe ta đổi nhân vật: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.","descriptionraw":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như $[K2], không phải $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.","storytitle":"Cứ Giao Cho Tôi!","storytext":"\"Cái gì cũng được, cứ giao hết cho tôi!\" Câu nói này, luôn đứng đầu danh sách những câu nói khiến người Mondstadt yên tâm nhất.","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"leylinedisorderaegisoftheabyss":{"id":422006,"name":"Địa Mạch Bất Thường - Vực Sâu Kiên Cố","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi \"Pháp Sư Vực Sâu\" của phe ta sử dụng kỹ năng trong trạng thái \"Lá Chắn Nguyên Tố\" đã vỡ: Hồi phục \"Lá Chắn Nguyên Tố\".","descriptionraw":"<color=#FFFFFFFF>Sau khi \"Pháp Sư Vực Sâu\" của phe ta sử dụng kỹ năng trong trạng thái \"Lá Chắn Nguyên Tố\" đã vỡ:</color> Hồi phục \"Lá Chắn Nguyên Tố\".","descriptionreplaced":"<color=#FFFFFFFF>Sau khi \"Pháp Sư Vực Sâu\" của phe ta sử dụng kỹ năng trong trạng thái \"Lá Chắn Nguyên Tố\" đã vỡ:</color> Hồi phục \"Lá Chắn Nguyên Tố\".","playcost":[]},"leylinedisorderarmoredwarfare":{"id":422048,"name":"Địa Mạch Bất Thường - Mặc Giáp Tác Chiến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái Khiên hoặc trạng thái Khiên xuất chiến, thì sát thương nhân vật phe ta gây ra +2.\nKhi nhân vật phe ta bị đánh bại: Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái Khiên hoặc trạng thái Khiên xuất chiến, sẽ gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái $[K6] hoặc trạng thái $[K6] xuất chiến, thì sát thương nhân vật phe ta gây ra +2.\\n<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái $[K6] hoặc trạng thái $[K6] xuất chiến, sẽ gây 2 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến, thì sát thương nhân vật phe ta gây ra +2.\\n<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Nếu nhân vật xuất chiến phe địch không được bảo vệ bởi trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến, sẽ gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","playcost":[]},"leylinedisorderarrogantbluster":{"id":422050,"name":"Địa Mạch Bất Thường - Khí Thế Buông Thả","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe địch đánh ra Thẻ Hành Động: Nhận 4 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch đánh ra Thẻ Hành Động:</color> Nhận 4 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch đánh ra Thẻ Hành Động:</color> Nhận 4 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","playcost":[]},"leylinedisorderattritionpostureencouragement":{"id":422027,"name":"Địa Mạch Bất Thường: Duy Trì - Cổ Vũ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\nSau khi nhân vật phe địch dùng kỹ năng: Trừ 1 điểm \"Năng Lượng Duy Trì\".\nGiai Đoạn Kết Thúc: Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng kỹ năng:</color> Trừ 1 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng kỹ năng:</color> Trừ 1 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","playcost":[]},"leylinedisorderattritionpostureinspiration":{"id":422023,"name":"Địa Mạch Bất Thường: Duy Trì - Phấn Chấn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\nSau khi nhân vật phe địch dùng kỹ năng: Trừ 1 điểm \"Năng Lượng Duy Trì\".\nGiai Đoạn Kết Thúc: Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 2 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng kỹ năng:</color> Trừ 1 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 2 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tích lũy 3 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng kỹ năng:</color> Trừ 1 điểm \"Năng Lượng Duy Trì\".\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu \"Năng Lượng Duy Trì\" không phải 0, sẽ chữa trị 2 điểm cho tất cả nhân vật phe ta, và tiêu hao tất cả \"Năng Lượng Duy Trì\", mỗi 1 điểm \"Năng Lượng Duy Trì\" tiêu hao sẽ +1 lượng trị liệu này.","playcost":[]},"leylinedisorderbelligerenceunfettered":{"id":422018,"name":"Địa Mạch Bất Thường - Chiến Ý Bội Tăng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng Chiến Ý Bội Tăng: Khi nhân vật bị đánh bại, sẽ Không Bị Đánh Bại và hồi phục đến 1 điểm HP, có thể dùng 2 lần.","descriptionraw":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>$[C402004]</color>: Khi nhân vật bị đánh bại, sẽ $[K54] và hồi phục đến 1 điểm HP, có thể dùng 2 lần.","descriptionreplaced":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>Chiến Ý Bội Tăng</color>: Khi nhân vật bị đánh bại, sẽ <color=#FFFFFFFF>Không Bị Đánh Bại</color> và hồi phục đến 1 điểm HP, có thể dùng 2 lần.","playcost":[]},"leylinedisorderbitterbelligerenceadvanced":{"id":422034,"name":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 6 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng Bong Bóng Lục Bục cho nhân vật xuất chiến phe địch.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 6 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>$[K1019]</color> cho nhân vật xuất chiến phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 6 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>Bong Bóng Lục Bục</color> cho nhân vật xuất chiến phe địch.","playcost":[]},"leylinedisorderbitterbelligerencebasic":{"id":422043,"name":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Thấp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng Bong Bóng Lục Bục cho nhân vật xuất chiến phe địch.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>$[K1019]</color> cho nhân vật xuất chiến phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>Bong Bóng Lục Bục</color> cho nhân vật xuất chiến phe địch.","playcost":[]},"leylinedisorderbitterbelligerenceintermediate":{"id":422039,"name":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Trung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 4 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng Bong Bóng Lục Bục cho nhân vật xuất chiến phe địch.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 4 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>$[K1019]</color> cho nhân vật xuất chiến phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 4 điểm cho tất cả nhân vật phe ta đã sử dụng kỹ năng trong hiệp này và chưa bị áp dụng trạng thái Đóng Băng; Nếu có nhân vật phe địch bị áp dụng trạng thái Đóng Băng, thì khi bắt đầu giai đoạn hành động hiệp kế tiếp sẽ áp dụng <color=#FFFFFFFF>Bong Bóng Lục Bục</color> cho nhân vật xuất chiến phe địch.","playcost":[]},"leylinedisorderblazingwill":{"id":422019,"name":"Địa Mạch Bất Thường - Đấu Chí Sục Sôi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng Đấu Chí Sục Sôi: Khi nhân vật bị đánh bại, sẽ Không Bị Đánh Bại và chữa trị đến 1 điểm HP, có thể dùng 3 lần.","descriptionraw":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>$[C402005]</color>: Khi nhân vật bị đánh bại, sẽ $[K54] và chữa trị đến 1 điểm HP, có thể dùng 3 lần.","descriptionreplaced":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>Đấu Chí Sục Sôi</color>: Khi nhân vật bị đánh bại, sẽ <color=#FFFFFFFF>Không Bị Đánh Bại</color> và chữa trị đến 1 điểm HP, có thể dùng 3 lần.","playcost":[]},"leylinedisordercompensatoryonslaught":{"id":422057,"name":"Địa Mạch Bất Thường - Tấn Công Bù Đắp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 10 điểm Sát Thương Vật Lý cho tất cả nhân vật phe địch.\nKhi nhân vật phe ta chịu sát thương: Mỗi 1 điểm sát thương phải chịu, sẽ -1 sát thương thẻ bài này gây ra trong lần kế tiếp.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 10 điểm $[K100] cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Mỗi 1 điểm sát thương phải chịu, sẽ -1 sát thương thẻ bài này gây ra trong lần kế tiếp.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 10 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Mỗi 1 điểm sát thương phải chịu, sẽ -1 sát thương thẻ bài này gây ra trong lần kế tiếp.","playcost":[]},"leylinedisordercriticalcost":{"id":422058,"name":"Địa Mạch Bất Thường - Cái Giá Quyết Định","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi kết thúc hiệp 1: Bài thủ đối phương lập tức thua trận này.","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp 1:</color> Bài thủ đối phương lập tức thua trận này.","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp 1:</color> Bài thủ đối phương lập tức thua trận này.","playcost":[]},"leylinedisordercunningcommand":{"id":422056,"name":"Địa Mạch Bất Thường - Mãnh Tướng Xảo Quyệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Vứt Bỏ 2 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K56] 2 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 2 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","playcost":[]},"leylinedisordercunningleadership":{"id":422055,"name":"Địa Mạch Bất Thường - Đội Trưởng Xảo Quyệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay phe địch.","playcost":[]},"leylinedisorderdamageconcatenationadvanced":{"id":422035,"name":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Phe ta nhận 3 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 3 tầng $[C402020]. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng $[C402020] sẽ +1 sát thương thêm; $[C402020] tối đa tích lũy 3 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 3 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","playcost":[]},"leylinedisorderdamageconcatenationbasic":{"id":422044,"name":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Thấp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Phe ta nhận 1 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 1 tầng $[C402020]. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng $[C402020] sẽ +1 sát thương thêm; $[C402020] tối đa tích lũy 3 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 1 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","playcost":[]},"leylinedisorderdamageconcatenationintermediate":{"id":422040,"name":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Trung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Phe ta nhận 2 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 2 tầng $[C402020]. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng $[C402020] sẽ +1 sát thương thêm; $[C402020] tối đa tích lũy 3 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Phe ta nhận 2 tầng Hủy Diệt Dồn Dập. (Sát thương nhân vật gây ra +1, đồng thời với mỗi 1 tầng Hủy Diệt Dồn Dập sẽ +1 sát thương thêm; Hủy Diệt Dồn Dập tối đa tích lũy 3 tầng)","playcost":[]},"leylinedisorderdangerousriddles":{"id":422062,"name":"Địa Mạch Bất Thường - Câu Đố Nguy Hiểm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi khi bài thủ đối phương không thể nhìn thấu lớp ngụy trang của Hoa Lừa Dối: Gây 2 điểm Sát Thương Nguyên Tố Hỏa cho tất cả nhân vật phe địch.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi bài thủ đối phương không thể nhìn thấu lớp ngụy trang của Hoa Lừa Dối:</color> Gây 2 điểm $[K103] cho tất cả nhân vật phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi bài thủ đối phương không thể nhìn thấu lớp ngụy trang của Hoa Lừa Dối:</color> Gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho tất cả nhân vật phe địch.","playcost":[]},"leylinedisorderdefensivepostureimpregnable":{"id":422021,"name":"Địa Mạch Bất Thường: Bất Khuất - Hoàn Hảo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Cung cấp 6 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp 6 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp 6 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta.","playcost":[]},"leylinedisorderdefensiveposturelightarmor":{"id":422025,"name":"Địa Mạch Bất Thường: Bất Khuất - Giáp Nhẹ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Cung cấp 3 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp 3 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp 3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta.","playcost":[]},"leylinedisorderdiminishingmomentum":{"id":422067,"name":"Địa Mạch Bất Thường - Nhuệ Khí Suy Giảm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 6 điểm Sát Thương Vật Lý cho tất cả nhân vật phe địch.\nKhi nhân vật bất kỳ nhận sát thương: Khiến sát thương thẻ bài này gây ra lần tiếp theo -1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm $[K100] cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Khi nhân vật bất kỳ nhận sát thương:</color> Khiến sát thương thẻ bài này gây ra lần tiếp theo -1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Khi nhân vật bất kỳ nhận sát thương:</color> Khiến sát thương thẻ bài này gây ra lần tiếp theo -1.","playcost":[]},"leylinedisorderdireechoes":{"id":422005,"name":"Địa Mạch Bất Thường - Âm Vang Tuyệt Cảnh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Mỗi nhân vật phe ta ngã xuống thì nhân vật còn lại của phe ta sẽ +2 điểm khiên (tối đa cộng dồn 4 điểm), và sát thương gây ra vĩnh viễn +1 (có thể cộng dồn đến +2).","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Mỗi nhân vật phe ta ngã xuống thì nhân vật còn lại của phe ta sẽ +2 điểm khiên (tối đa cộng dồn 4 điểm), và sát thương gây ra vĩnh viễn +1 (có thể cộng dồn đến +2).","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Mỗi nhân vật phe ta ngã xuống thì nhân vật còn lại của phe ta sẽ +2 điểm khiên (tối đa cộng dồn 4 điểm), và sát thương gây ra vĩnh viễn +1 (có thể cộng dồn đến +2).","playcost":[]},"leylinedisorderdrivingrain":{"id":421001,"name":"Địa Mạch Bất Thường - Mưa Rơi","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến của hai phe Gán ấn Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe <color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color>.","playcost":[]},"leylinedisorderendingcountdown":{"id":422068,"name":"Địa Mạch Bất Thường - Kết Thúc Đếm Ngược","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi kết thúc hiệp 2: Bài thủ đối phương lập tức thua trận này.","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp 2:</color> Bài thủ đối phương lập tức thua trận này.","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp 2:</color> Bài thủ đối phương lập tức thua trận này.","playcost":[]},"leylinedisorderenergeticarena":{"id":422033,"name":"Địa Mạch Bất Thường - Thế Trận Dồi Dào","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\nSố Lần Khả Dụng: 1","descriptionraw":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","playcost":[]},"leylinedisorderengulfingstorm":{"id":421004,"name":"Địa Mạch Bất Thường - Tia Sét Tham Lam","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Gán ấn Nguyên Tố Lôi lên nhân vật xuất chiến hai phe. Đối với nhân vật đã bị gán ấn Nguyên Tố Lôi, sẽ đổi thành mất 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K204] lên nhân vật xuất chiến hai phe. Đối với nhân vật <color=#FFACFFFF>đã bị gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color>, sẽ đổi thành mất 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#FFACFFFF>Gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color> lên nhân vật xuất chiến hai phe. Đối với nhân vật <color=#FFACFFFF>đã bị gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color>, sẽ đổi thành mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"leylinedisorderfightorflight":{"id":422004,"name":"Địa Mạch Bất Thường - Phản Ứng Kích Ứng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta kích hoạt phản ứng nguyên tố: Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","playcost":[]},"leylinedisorderfightorflight-01":{"id":422010,"name":"Địa Mạch Bất Thường - Phản Ứng Kích Ứng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta kích hoạt phản ứng nguyên tố: Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","playcost":[]},"leylinedisorderforerunnerspunishment":{"id":421012,"name":"Địa Mạch Bất Thường - Hình Phạt Sụp Đổ Trước","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi một bài thủ tuyên bố kết thúc trước: Tất cả nhân vật của bài thủ này chịu 1 điểm Sát Thương Xuyên Thấu.","descriptionraw":"<color=#FFFFFFFF>Khi một bài thủ tuyên bố kết thúc trước:</color> Tất cả nhân vật của bài thủ này chịu 1 điểm $[K5].","descriptionreplaced":"<color=#FFFFFFFF>Khi một bài thủ tuyên bố kết thúc trước:</color> Tất cả nhân vật của bài thủ này chịu 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.","playcost":[]},"leylinedisorderfreezingice":{"id":421006,"name":"Địa Mạch Bất Thường - Đóng Băng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến của hai phe Gán ấn Nguyên Tố Băng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe $[K201].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe <color=#99FFFFFF>Gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng</color>.","playcost":[]},"leylinedisorderfrontlinetactics":{"id":422047,"name":"Địa Mạch Bất Thường - Sách Lược Đợi Chiến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Để Phấn Chấn Hơn cho tất cả nhân vật phe ta. (Lần tiếp theo bị đánh bại sẽ Không Bị Đánh Bại và chữa trị đến 4 điểm HP)\nKhi kích hoạt hiệu quả Để Phấn Chấn Hơn: Đối phương nhận 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C402024]</color> cho tất cả nhân vật phe ta. (Lần tiếp theo bị đánh bại sẽ $[K54] và chữa trị đến 4 điểm HP)\\nKhi <color=#FFFFFFFF>kích hoạt hiệu quả $[C402024]:</color> Đối phương nhận 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Để Phấn Chấn Hơn</color> cho tất cả nhân vật phe ta. (Lần tiếp theo bị đánh bại sẽ <color=#FFFFFFFF>Không Bị Đánh Bại</color> và chữa trị đến 4 điểm HP)\\nKhi <color=#FFFFFFFF>kích hoạt hiệu quả Để Phấn Chấn Hơn:</color> Đối phương nhận 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"leylinedisorderhighefficiencysupplypneuma":{"id":422038,"name":"Địa Mạch Bất Thường - Tiếp Tế Hiệu Quả - Pneuma","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta đổi nhân vật: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nGiai Đoạn Kết Thúc: Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","playcost":[]},"leylinedisorderhightemperature":{"id":421008,"name":"Địa Mạch Bất Thường - Nhiệt Độ Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến của hai phe Gán ấn Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe $[K203].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe <color=#FF9999FF>Gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color>.","playcost":[]},"leylinedisorderhonedfactor":{"id":422013,"name":"Địa Mạch Bất Thường - Nhân Tử Tinh Nhuệ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sẽ +1 sát thương do phe ta gây ra cho nhân vật phe địch chưa được Khiên bảo hộ.","descriptionraw":"<color=#FFFFFFFF>Sẽ +1 sát thương</color> do phe ta gây ra cho nhân vật phe địch chưa được $[K6] bảo hộ.","descriptionreplaced":"<color=#FFFFFFFF>Sẽ +1 sát thương</color> do phe ta gây ra cho nhân vật phe địch chưa được {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> bảo hộ.","playcost":[]},"leylinedisorderignitedmorale":{"id":422017,"name":"Địa Mạch Bất Thường - Cổ Vũ Sĩ Khí","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng Cổ Vũ Sĩ Khí: Khi nhân vật bị đánh bại, sẽ Không Bị Đánh Bại và chữa trị đến 1 điểm HP, có thể dùng 1 lần.","descriptionraw":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>$[C402003]</color>: Khi nhân vật bị đánh bại, sẽ $[K54] và chữa trị đến 1 điểm HP, có thể dùng 1 lần.","descriptionreplaced":"Khi bắt đầu chiến đấu, tất cả nhân vật phe ta ban đầu sẽ áp dụng <color=#FFFFFFFF>Cổ Vũ Sĩ Khí</color>: Khi nhân vật bị đánh bại, sẽ <color=#FFFFFFFF>Không Bị Đánh Bại</color> và chữa trị đến 1 điểm HP, có thể dùng 1 lần.","playcost":[]},"leylinedisorderinducedenervation":{"id":422052,"name":"Địa Mạch Bất Thường - Căn Nguyên Kiệt Quệ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu: Sinh ra Kiệt Sức Bí Ẩn trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Sinh ra $[C402026] trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Sinh ra Kiệt Sức Bí Ẩn trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố)","playcost":[]},"leylinedisorderinducedweakness":{"id":422051,"name":"Địa Mạch Bất Thường - Căn Nguyên Suy Yếu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu: Sinh ra Suy Yếu Bí Ẩn trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Sinh ra $[C402025] trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Sinh ra Suy Yếu Bí Ẩn trên sân đối phương. (Sử dụng kỹ năng cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố)","playcost":[]},"leylinedisorderlayereddefensesadvanced":{"id":422036,"name":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Cung cấp 6 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.\nKhi bắt đầu Giai Đoạn Hành Động: Hồi phục khiên mà thẻ bài này cung cấp.","descriptionraw":"Cung cấp 6 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","descriptionreplaced":"Cung cấp 6 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","playcost":[]},"leylinedisorderlayereddefensesbasic":{"id":422045,"name":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Thấp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Cung cấp 2 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.\nKhi bắt đầu Giai Đoạn Hành Động: Hồi phục khiên mà thẻ bài này cung cấp.","descriptionraw":"Cung cấp 2 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","descriptionreplaced":"Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","playcost":[]},"leylinedisorderlayereddefensesintermediate":{"id":422041,"name":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Trung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Cung cấp 4 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.\nKhi bắt đầu Giai Đoạn Hành Động: Hồi phục khiên mà thẻ bài này cung cấp.","descriptionraw":"Cung cấp 4 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","descriptionreplaced":"Cung cấp 4 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Hồi phục khiên mà thẻ bài này cung cấp.","playcost":[]},"leylinedisorderlightweightdefense":{"id":422016,"name":"Địa Mạch Bất Thường - Tấm Chắn Nhẹ Nhàng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Cung cấp 6 điểm Khiên bảo vệ nhân vật xuất chiến phe ta, nhưng Khiên này không thể ngăn chặn sát thương Kỹ Năng Nộ.\nSau khi nhân vật phe địch dùng Kỹ Năng Nộ: Xóa Khiên này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp <color=#FFFFFFFF>6 điểm $[K6]</color> bảo vệ nhân vật xuất chiến phe ta, nhưng $[K6] này không thể ngăn chặn sát thương Kỹ Năng Nộ.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nộ:</color> Xóa $[K6] này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp <color=#FFFFFFFF>6 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> bảo vệ nhân vật xuất chiến phe ta, nhưng {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> này không thể ngăn chặn sát thương Kỹ Năng Nộ.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nộ:</color> Xóa {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> này.","playcost":[]},"leylinedisordermanifoldanguish":{"id":421013,"name":"Địa Mạch Bất Thường - Đau Khổ Chồng Chất","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát Thương Nguyên Tố nhân vật phe ta phải chịu +1.\nSau khi nhân vật phe ta chịu Sát Thương Nguyên Tố: Nếu Khu Chi Viện của đối phương chưa đầy, sẽ chuyển thẻ bài này sang Khu Chi Viện của đối phương.","descriptionraw":"Sát Thương Nguyên Tố nhân vật phe ta phải chịu +1.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu Sát Thương Nguyên Tố:</color> Nếu Khu Chi Viện của đối phương chưa đầy, sẽ chuyển thẻ bài này sang Khu Chi Viện của đối phương.","descriptionreplaced":"Sát Thương Nguyên Tố nhân vật phe ta phải chịu +1.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu Sát Thương Nguyên Tố:</color> Nếu Khu Chi Viện của đối phương chưa đầy, sẽ chuyển thẻ bài này sang Khu Chi Viện của đối phương.","playcost":[]},"leylinedisordermechanicsofpenetration":{"id":422014,"name":"Địa Mạch Bất Thường - Cơ Chế Xuyên Thấu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sẽ +2 sát thương do phe ta gây ra cho nhân vật phe địch chưa được Khiên bảo hộ.","descriptionraw":"<color=#FFFFFFFF>Sẽ +2 sát thương</color> do phe ta gây ra cho nhân vật phe địch chưa được $[K6] bảo hộ.","descriptionreplaced":"<color=#FFFFFFFF>Sẽ +2 sát thương</color> do phe ta gây ra cho nhân vật phe địch chưa được {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> bảo hộ.","playcost":[]},"leylinedisordermedicaloperation":{"id":421014,"name":"Địa Mạch Bất Thường - Tác Chiến Thuốc Men","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch dùng Kỹ Năng Nguyên Tố: Chữa trị 2 điểm cho tất cả nhân vật, sau đó gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nguyên Tố:</color> Chữa trị 2 điểm cho tất cả nhân vật, sau đó gây 2 điểm $[K5] cho tất cả nhân vật.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nguyên Tố:</color> Chữa trị 2 điểm cho tất cả nhân vật, sau đó gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật.","playcost":[]},"leylinedisordermuzzlingtactics":{"id":422065,"name":"Địa Mạch Bất Thường - Chiến Thuật Khống Chế","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 5 điểm cho tất cả nhân vật phe ta. Sau khi đối phương đánh ra 1 lá bài: Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 5 điểm cho tất cả nhân vật phe ta. <color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 5 điểm cho tất cả nhân vật phe ta. <color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","playcost":[]},"leylinedisorderovergrowth":{"id":421007,"name":"Địa Mạch Bất Thường - Lan Tràn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến của hai phe Gán ấn Nguyên Tố Thảo.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe $[K207].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe <color=#7EC236FF>Gán ấn {SPRITE_PRESET#2107}Nguyên Tố Thảo</color>.","playcost":[]},"leylinedisorderpneumousiasuffusion":{"id":422029,"name":"Địa Mạch Bất Thường - Pneumousia Dồi Dào","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu giai đoạn hành động: Bổ sung năng lượng Ousia hoặc Pneuma cho nhân vật phe ta, khiến nhân vật chuyển sang hình thái tương ứng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Ousia hoặc Pneuma cho nhân vật phe ta, khiến nhân vật chuyển sang hình thái tương ứng.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Ousia hoặc Pneuma cho nhân vật phe ta, khiến nhân vật chuyển sang hình thái tương ứng.","playcost":[]},"leylinedisorderpositionofelectroparalysis":{"id":422061,"name":"Địa Mạch Bất Thường - Cục Diện Tê Dại","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gán ấn Nguyên Tố Lôi lên tất cả nhân vật phe địch; Tất cả nhân vật phe địch với mỗi 1 điểm Năng Lượng chênh lệch với mức giới hạn, sẽ chữa trị 1 điểm cho Học Sĩ Vực Sâu - Tử Điện.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> $[K204] lên tất cả nhân vật phe địch; Tất cả nhân vật phe địch với mỗi 1 điểm Năng Lượng chênh lệch với mức giới hạn, sẽ chữa trị 1 điểm cho $[A4409].","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> <color=#FFACFFFF>Gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color> lên tất cả nhân vật phe địch; Tất cả nhân vật phe địch với mỗi 1 điểm Năng Lượng chênh lệch với mức giới hạn, sẽ chữa trị 1 điểm cho Học Sĩ Vực Sâu - Tử Điện.","playcost":[]},"leylinedisorderpositionofweakness":{"id":422060,"name":"Địa Mạch Bất Thường - Cục Diện Suy Yếu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe địch mất 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật phe địch mất 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"leylinedisorderprecisionstrikeorder":{"id":422069,"name":"Địa Mạch Bất Thường - Lệnh Đánh Chính Xác","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu hoặc hoàn thành nhiệm vụ: Tạo ra nhiệm vụ mới: Trong một lần xuất chiêu, gây chính xác 1/2/3/4 điểm sát thương cho nhân vật đối phương. (Lặp lại theo trình tự)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu hoặc hoàn thành nhiệm vụ:</color> Tạo ra nhiệm vụ mới: Trong một lần xuất chiêu, gây chính xác 1/2/3/4 điểm sát thương cho nhân vật đối phương. (Lặp lại theo trình tự)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu hoặc hoàn thành nhiệm vụ:</color> Tạo ra nhiệm vụ mới: Trong một lần xuất chiêu, gây chính xác 1/2/3/4 điểm sát thương cho nhân vật đối phương. (Lặp lại theo trình tự)","playcost":[]},"leylinedisorderpriceofunrelentingassault":{"id":422066,"name":"Địa Mạch Bất Thường - Cái Giá Của Tấn Công","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi đối phương đánh ra 1 lá bài: Gây 3 điểm Sát Thương Vật Lý cho nhân vật xuất chiến phe địch.","descriptionraw":"<color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Gây 3 điểm $[K100] cho nhân vật xuất chiến phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Gây 3 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho nhân vật xuất chiến phe địch.","playcost":[]},"leylinedisorderpridefulbluster":{"id":422049,"name":"Địa Mạch Bất Thường - Khí Thế Kiêu Ngạo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe địch đánh ra Thẻ Hành Động: Nhận 2 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch đánh ra Thẻ Hành Động:</color> Nhận 2 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch đánh ra Thẻ Hành Động:</color> Nhận 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","playcost":[]},"leylinedisorderprinciplesofrestraint":{"id":422064,"name":"Địa Mạch Bất Thường - Nguyên Tắc Kiềm Chế","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 3 điểm cho tất cả nhân vật phe ta. Sau khi đối phương đánh ra 1 lá bài: Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 3 điểm cho tất cả nhân vật phe ta. <color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 3 điểm cho tất cả nhân vật phe ta. <color=#FFFFFFFF>Sau khi đối phương đánh ra 1 lá bài:</color> Lượng chữa trị thẻ bài này tạo ra trong hiệp này -1.","playcost":[]},"leylinedisordershamaniccurse":{"id":422011,"name":"Địa Mạch Bất Thường - Lời Nguyền Phù Thủy","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi Phù Thủy Hilichurl Nham của phe ta ra trận sẽ kèm theo Đá Đột Biến - Phù Thủy Sưu Tầm.","descriptionraw":"Khi <color=#FFFFFFFF>Phù Thủy Hilichurl Nham</color> của phe ta ra trận sẽ kèm theo <color=#FFFFFFFF>$[C402002]</color>.","descriptionreplaced":"Khi <color=#FFFFFFFF>Phù Thủy Hilichurl Nham</color> của phe ta ra trận sẽ kèm theo <color=#FFFFFFFF>Đá Đột Biến - Phù Thủy Sưu Tầm</color>.","playcost":[]},"leylinedisordershatteringmomentum":{"id":422054,"name":"Địa Mạch Bất Thường - Khí Thế Phá Trận","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương nhân vật phe ta gây ra +2.","descriptionraw":"Sát thương nhân vật phe ta gây ra +2.","descriptionreplaced":"Sát thương nhân vật phe ta gây ra +2.","playcost":[]},"leylinedisorderskywardpatrol":{"id":422032,"name":"Địa Mạch Bất Thường - Tuần Hành Trời Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu chiến đấu: Dvalin ban đầu sẽ áp dụng Tuần Hành Trời Cao.\nKhi hiệu quả Tuần Hành Trời Cao áp dụng trên Dvalin kết thúc: Sẽ áp dụng Kiệt Sức Rơi Xuống.\nKhi hiệu quả Kiệt Sức Rơi Xuống áp dụng trên Dvalin kết thúc: Sẽ áp dụng lại Tuần Hành Trời Cao lần nữa.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> $[A2502] ban đầu sẽ áp dụng <color=#FFFFFFFF>$[C402014]</color>.\\n<color=#FFFFFFFF>Khi hiệu quả $[C402014] áp dụng trên $[A2502] kết thúc:</color> Sẽ áp dụng <color=#FFFFFFFF>$[C402015]</color>.\\n<color=#FFFFFFFF>Khi hiệu quả $[C402015] áp dụng trên $[A2502] kết thúc:</color> Sẽ áp dụng lại <color=#FFFFFFFF>$[C402014]</color> lần nữa.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu chiến đấu:</color> Dvalin ban đầu sẽ áp dụng <color=#FFFFFFFF>Tuần Hành Trời Cao</color>.\\n<color=#FFFFFFFF>Khi hiệu quả Tuần Hành Trời Cao áp dụng trên Dvalin kết thúc:</color> Sẽ áp dụng <color=#FFFFFFFF>Kiệt Sức Rơi Xuống</color>.\\n<color=#FFFFFFFF>Khi hiệu quả Kiệt Sức Rơi Xuống áp dụng trên Dvalin kết thúc:</color> Sẽ áp dụng lại <color=#FFFFFFFF>Tuần Hành Trời Cao</color> lần nữa.","playcost":[]},"leylinedisorderslimshielding":{"id":422015,"name":"Địa Mạch Bất Thường - Tấm Chắn Mong Manh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_SHEILD"],"tagstext":["Khiên"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Cung cấp 3 điểm Khiên bảo vệ nhân vật xuất chiến phe ta, nhưng Khiên này không thể ngăn chặn sát thương Kỹ Năng Nộ.\nSau khi nhân vật phe địch dùng Kỹ Năng Nộ: Xóa Khiên này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp <color=#FFFFFFFF>3 điểm $[K6]</color> bảo vệ nhân vật xuất chiến phe ta, nhưng $[K6] này không thể ngăn chặn sát thương Kỹ Năng Nộ.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nộ:</color> Xóa $[K6] này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Cung cấp <color=#FFFFFFFF>3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> bảo vệ nhân vật xuất chiến phe ta, nhưng {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> này không thể ngăn chặn sát thương Kỹ Năng Nộ.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch dùng Kỹ Năng Nộ:</color> Xóa {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> này.","playcost":[]},"leylinedisordersmashingmomentum":{"id":422053,"name":"Địa Mạch Bất Thường - Khí Thế Cướp Trận","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương nhân vật phe ta gây ra +1.","descriptionraw":"Sát thương nhân vật phe ta gây ra +1.","descriptionreplaced":"Sát thương nhân vật phe ta gây ra +1.","playcost":[]},"leylinedisordersmolderingflames":{"id":421002,"name":"Địa Mạch Bất Thường - Ngọn Lửa Âm Ỉ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Gán ấn Nguyên Tố Hỏa lên nhân vật xuất chiến hai phe. Đối với nhân vật đã bị gán ấn Nguyên Tố Hỏa, sẽ đổi thành gây 2 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K203] lên nhân vật xuất chiến hai phe. Đối với nhân vật <color=#FF9999FF>đã bị gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color>, sẽ đổi thành gây 2 điểm $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#FF9999FF>Gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color> lên nhân vật xuất chiến hai phe. Đối với nhân vật <color=#FF9999FF>đã bị gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color>, sẽ đổi thành gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","playcost":[]},"leylinedisordersoaringwinds":{"id":421010,"name":"Địa Mạch Bất Thường - Luồng Gió Cực Tốc","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Đổi sang nhân vật kế tiếp. (Mỗi hiệp 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp. (Mỗi hiệp 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp. (Mỗi hiệp 2 lần)","playcost":[]},"leylinedisorderstrongfeedback":{"id":422020,"name":"Địa Mạch Bất Thường - Phản Hồi Mạnh Mẽ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta kích hoạt phản ứng nguyên tố: Chữa trị 3 điểm cho tất cả nhân vật phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 3 điểm cho tất cả nhân vật phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta kích hoạt phản ứng nguyên tố:</color> Chữa trị 3 điểm cho tất cả nhân vật phe ta.","playcost":[]},"leylinedisorderswiftwind":{"id":421005,"name":"Địa Mạch Bất Thường - Luồng Gió Nhanh Nhẹn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Đổi sang nhân vật kế tiếp. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp. (Mỗi hiệp 1 lần)","playcost":[]},"leylinedisordertheansweradvantage":{"id":422063,"name":"Địa Mạch Bất Thường - Ưu Thế Đáp Án","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi đối phương đánh ra thẻ bài có tên nằm trong bộ bài ban đầu của ván này: Chữa trị 1 điểm HP cho nhân vật đang hoạt động của phe ta.","descriptionraw":"<color=#FFFFFFFF>Khi đối phương đánh ra thẻ bài có tên nằm trong bộ bài ban đầu của ván này:</color> Chữa trị 1 điểm HP cho nhân vật đang hoạt động của phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Khi đối phương đánh ra thẻ bài có tên nằm trong bộ bài ban đầu của ván này:</color> Chữa trị 1 điểm HP cho nhân vật đang hoạt động của phe ta.","playcost":[]},"leylinedisorderthunderstorm":{"id":421009,"name":"Địa Mạch Bất Thường - Lôi Đình","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến của hai phe Gán ấn Nguyên Tố Lôi.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe $[K204].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến của hai phe <color=#FFACFFFF>Gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color>.","playcost":[]},"leylinedisorderunitedpostureadvance":{"id":422024,"name":"Địa Mạch Bất Thường: Hợp Trận - Mãnh Tiến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.\nGiai Đoạn Kết Thúc: Nếu trong trận phe ta tồn tại tối thiểu 2 vật triệu hồi, thì sẽ khiến nhân vật xuất chiến phe ta nhận 1 điểm Năng Lượng.","descriptionraw":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu trong trận phe ta tồn tại tối thiểu 2 vật triệu hồi, thì sẽ khiến nhân vật xuất chiến phe ta nhận 1 điểm $[K310].","descriptionreplaced":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu trong trận phe ta tồn tại tối thiểu 2 vật triệu hồi, thì sẽ khiến nhân vật xuất chiến phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"leylinedisorderunitedposturegentlewar":{"id":422028,"name":"Địa Mạch Bất Thường: Hợp Trận - Đánh Chậm","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.","descriptionraw":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.","descriptionreplaced":"Trong trận phe ta mỗi một vật triệu hồi tồn tại sẽ +1 sát thương từ tấn công thường của nhân vật phe ta.","playcost":[]},"leylinedisorderviciousposturebluntforce":{"id":422026,"name":"Địa Mạch Bất Thường: Uy Mãnh - Xung Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến phe ta +1 sát thương gây ra.","descriptionraw":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+1 sát thương gây ra</color>.","descriptionreplaced":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+1 sát thương gây ra</color>.","playcost":[]},"leylinedisorderviciouspostureferocity":{"id":422022,"name":"Địa Mạch Bất Thường: Uy Mãnh - Tinh Nhuệ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến phe ta +2 sát thương gây ra.","descriptionraw":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.","descriptionreplaced":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.","playcost":[]},"leylinedisorderwet":{"id":421003,"name":"Địa Mạch Bất Thường - Ẩm Ướt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến phe ta Gán ấn Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến phe ta $[K202].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến phe ta <color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color>.","playcost":[]},"leylinemonolithfrontlinefulcrum":{"id":423005,"name":"Địa Mạch Trấn Thạch - Điểm Tựa Chiến Tuyến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 20 điểm Độ Bền, sau khi tiêu hao hết sẽ hủy thẻ bài này.\nKhi nhân vật phe ta chịu sát thương: Tiêu hao Độ Bền thẻ bài này để giảm sát thương.\nKhi hủy thẻ bài này: Bài thủ phe ta sẽ thua trận.","descriptionraw":"Ban đầu có 20 điểm Độ Bền, sau khi tiêu hao hết sẽ hủy thẻ bài này.\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Tiêu hao Độ Bền thẻ bài này để giảm sát thương.\\n<color=#FFFFFFFF>Khi hủy thẻ bài này:</color> Bài thủ phe ta sẽ thua trận.","descriptionreplaced":"Ban đầu có 20 điểm Độ Bền, sau khi tiêu hao hết sẽ hủy thẻ bài này.\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Tiêu hao Độ Bền thẻ bài này để giảm sát thương.\\n<color=#FFFFFFFF>Khi hủy thẻ bài này:</color> Bài thủ phe ta sẽ thua trận.","playcost":[]},"liben":{"id":322008,"name":"Liben","shareid":201,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Giai Đoạn Kết Thúc: Thu thập Xúc Xắc Nguyên Tố phe ta chưa sử dụng (Mỗi loại tối đa 1).\nKhi bắt đầu Giai Đoạn Hành Động: Nếu thẻ bài này đã thu thập 3 Xúc Xắc Nguyên Tố, sẽ rút 2 thẻ bài, sinh ra 2 điểm Nguyên Tố Vạn Năng, sau đó hủy bỏ thẻ bài này.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thu thập Xúc Xắc Nguyên Tố phe ta chưa sử dụng (Mỗi loại tối đa 1).\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này đã thu thập 3 Xúc Xắc Nguyên Tố, sẽ rút 2 thẻ bài, sinh ra 2 điểm $[K411], sau đó hủy bỏ thẻ bài này.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thu thập Xúc Xắc Nguyên Tố phe ta chưa sử dụng (Mỗi loại tối đa 1).\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này đã thu thập 3 Xúc Xắc Nguyên Tố, sẽ rút 2 thẻ bài, sinh ra 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, sau đó hủy bỏ thẻ bài này.","storytitle":"Cửa Hàng Đồ Hiếm - Liben","storytext":"\"Sắp xảy ra chuyện lớn rồi! Tôi đang có một mối làm ăn tốt, bạn có muốn nghe không?\"","playcost":[]},"lightlessfeeding":{"id":222041,"name":"Cắn Xé Tăm Tối","shareid":377,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Thôn Tinh Kình Ngư.\nThôn Tinh Kình Ngư sau khi trang bị thẻ bài này, lập tức dùng 1 lần Mưa Sao Rơi Xuống.\nSau khi Thôn Tinh Kình Ngư trang bị thẻ bài này sử dụng Mưa Sao Rơi Xuống để Vứt Bỏ 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)\n(Bộ bài có Thôn Tinh Kình Ngư mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2204]</color>.\\n$[A2204] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S22042]</color>.\\nSau khi $[A2204] trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S22042]</color> để $[K56] 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2204] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Thôn Tinh Kình Ngư</color>.\\nThôn Tinh Kình Ngư sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Mưa Sao Rơi Xuống</color>.\\nSau khi Thôn Tinh Kình Ngư trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Mưa Sao Rơi Xuống</color> để <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)\\n(Bộ bài có Thôn Tinh Kình Ngư mới có thể thêm)","storytitle":"Thôn Tinh Kình Ngư - Cắn Xé Tăm Tối","storytext":"Trên mặt biển tối đen không trăng trong giấc mơ, là vô số sinh vật phù du lấp lánh ánh huỳnh quang... Có lẽ cũng giống như thức ăn của một loài thú khổng lồ nào đó.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Thôn Tinh Kình Ngư","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4}]},"lightningstiletto":{"id":114031,"name":"Đá Lôi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Đổi Keqing ra trận, lập tức dùng Tinh Đẩu Quy Vị. Tinh Đẩu Quy Vị lần này sẽ áp dụng Đính kèm nguyên tố Lôi cho Keqing, nhưng sẽ không tạo ra Đá Lôi.\n(Khi Keqing dùng Tinh Đẩu Quy Vị, nếu có lá bài này trong tay: Không sinh ra Đá Lôi nữa, mà đổi thành Vứt Bỏ thẻ bài này và áp dụng Đính kèm nguyên tố Lôi cho Keqing)","descriptionraw":"$[K1]: Đổi $[A1403] ra trận, lập tức dùng $[S14032]. $[S14032] lần này sẽ áp dụng <color=#FFFFFFFF>$[K1002]</color> cho $[A1403], nhưng sẽ không tạo ra Đá Lôi.\\n(Khi $[A1403] dùng $[S14032], nếu có lá bài này trong tay: Không sinh ra Đá Lôi nữa, mà đổi thành $[K56] thẻ bài này và áp dụng <color=#FFFFFFFF>$[K1002]</color> cho $[A1403])","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Đổi Keqing ra trận, lập tức dùng Tinh Đẩu Quy Vị. Tinh Đẩu Quy Vị lần này sẽ áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Đính kèm nguyên tố Lôi</color></color> cho Keqing, nhưng sẽ không tạo ra Đá Lôi.\\n(Khi Keqing dùng Tinh Đẩu Quy Vị, nếu có lá bài này trong tay: Không sinh ra Đá Lôi nữa, mà đổi thành <color=#FFFFFFFF>Vứt Bỏ</color> thẻ bài này và áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Đính kèm nguyên tố Lôi</color></color> cho Keqing)","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightningstorm":{"id":214051,"name":"Sấm Sét Đầy Trời","shareid":90,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Beidou.\nBeidou sau khi trang bị thẻ bài này lập tức dùng 1 lần Bắt Sóng.\nBeidou trang bị thẻ bài này sau khi sử dụng Sóng Vỗ: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)\n(Bộ bài có Beidou, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1405]</color>.\\n$[A1405] sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>$[S14052]</color>.\\n$[A1405] trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>$[S14054]</color>: Khiến \"Tấn Công Thường\" của $[A1405] trong lượt này giảm tiêu hao 1 $[K309]. (Tối đa kích hoạt 2 lần)\\n(Bộ bài có $[A1405], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Beidou</color>.\\nBeidou sau khi trang bị thẻ bài này lập tức dùng 1 lần <color=#FFD780FF>Bắt Sóng</color>.\\nBeidou trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>Sóng Vỗ</color>: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>. (Tối đa kích hoạt 2 lần)\\n(Bộ bài có Beidou, mới có thể thêm)","storytitle":"Beidou - Sấm Sét Đầy Trời","storytext":"Ánh chớp tóe lửa, sấm sét khắp trời.","source":"Nhận được sau khi mời Beidou giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"lightoffoliarincision":{"id":311506,"name":"Ánh Lá Phán Quyết","shareid":303,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng Tấn Công Thường: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Râu Rễ Trăng Bạc - Ánh Lá Phán Quyết","storytext":"\"Nếu ngươi vẫn cho rằng hắn có tư cách để tìm lại vinh dự trong mê cung rừng rậm, thì hãy dẫn dắt hắn bẻ đi những cành cây trắng muốt...\"\n\"Đến lúc đó, trăng sáng và sao trời sẽ ban cho hắn trí tuệ thuần khiết, vứt bỏ dục vọng và hồi ức đắng như rượu kia.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lightsremit":{"id":211091,"name":"Ánh Sáng Xá Tội","shareid":288,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Layla.\nLayla sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đêm Ngon Giấc.\nKhi Layla trang bị thẻ bài này ở trong trận, mỗi khi Sao Bay gây sát thương, sẽ rút 1 lá bài.\n(Bộ bài có Layla, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1109]</color>.\\n$[A1109] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11092]</color>.\\nKhi $[A1109] trang bị thẻ bài này ở trong trận, mỗi khi <color=#FFFFFFFF>$[C111092]</color> gây sát thương, sẽ rút 1 lá bài.\\n(Bộ bài có $[A1109], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Layla</color>.\\nLayla sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đêm Ngon Giấc</color>.\\nKhi Layla trang bị thẻ bài này ở trong trận, mỗi khi <color=#FFFFFFFF>Sao Bay</color> gây sát thương, sẽ rút 1 lá bài.\\n(Bộ bài có Layla, mới có thể thêm)","storytitle":"Layla - Ánh Sáng Xá Tội","storytext":"\"Ngôi sao dẫn lối.\"","source":"Nhận được sau khi mời Layla giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"lithicspear":{"id":311402,"name":"Thương Thiên Nham","shareid":138,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật gây ra +1.\nKhi vào trận: Với mỗi nhân vật Liyue trong đội của phe ta, sẽ tăng 1 điểm Khiên cho nhân vật áp dụng thẻ bài này. (Tối đa 3 điểm)\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Với mỗi nhân vật {SPRITE_PRESET#3402}Liyue trong đội của phe ta, sẽ tăng <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật áp dụng thẻ bài này. (Tối đa 3 điểm)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Với mỗi nhân vật {SPRITE_PRESET#3402}Liyue trong đội của phe ta, sẽ tăng <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật áp dụng thẻ bài này. (Tối đa 3 điểm)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Không Hề Lay Chuyển - Thương Thiên Nham","storytext":"Vũ khí yêu thích của Thiên Nham Quân thời xưa. Thương dài được chế tạo kỳ công từ phiến đá ở Cô Vân Các, mũi thương sắc nhọn vô cùng.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"littletepetlisaurtreasurehunteratlarge":{"id":332043,"name":"Nhóc Tepetlisaur! Phát Hiện Kho Báu!","shareid":459,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Đưa 2 thẻ Phlogiston Dồi Dào vào bộ bài của hai phe, sau đó mỗi phe rút 2 lá bài.","descriptionraw":"Đưa 2 thẻ <color=#FFFFFFFF>$[C332042]</color> vào bộ bài của hai phe, sau đó mỗi phe rút 2 lá bài.","descriptionreplaced":"Đưa 2 thẻ <color=#FFFFFFFF>Phlogiston Dồi Dào</color> vào bộ bài của hai phe, sau đó mỗi phe rút 2 lá bài.","storytitle":"Nhóc Tepetlisaur! Phát Hiện Kho Báu!","storytext":"\"Phiến đá lấp lánh, Mora lấp lánh!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liusu":{"id":322012,"name":"Liu Su","shareid":205,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi phe ta đổi sang nhân vật không có Năng Lượng: Khiến nhân vật xuất chiến phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật không có $[K310]:</color> Khiến nhân vật xuất chiến phe ta nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>:</color> Khiến nhân vật xuất chiến phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Nghe Tiếp Phần Sau - Liu Su","storytext":"\"Các vị khách thân mến, các vị muốn nghe gì tiếp đây?\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Liu Su ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"liyueharborwharf":{"id":321001,"name":"Bến Cảng Liyue","shareid":179,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Rút 2 thẻ bài.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Rút 2 thẻ bài.\\n$[K3]: 2","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Rút 2 thẻ bài.\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2","storytitle":"Cảng Biển Ngàn Cánh Buồm","storytext":"\"Mưa thuận gió hòa, núi biển cùng vui, đó là ân điển của đất trời.\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Chú Tian ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"liyueharborwharf-01":{"id":520203,"name":"Bến Cảng Liyue","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi bắt đầu Giai Đoạn Chuẩn Bị: Chọn 1 trong 3 lá Sự Kiện, Thánh Di Vật và Vũ Khí ngẫu nhiên.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Chuẩn Bị:</color> Chọn 1 trong 3 lá Sự Kiện, Thánh Di Vật và Vũ Khí ngẫu nhiên.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Chuẩn Bị:</color> Chọn 1 trong 3 lá Sự Kiện, Thánh Di Vật và Vũ Khí ngẫu nhiên.","playcost":[]},"lostprayertothesacredwinds":{"id":311106,"name":"Điển Tích Tây Phong","shareid":299,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra.\nGiai Đoạn Kết Thúc: Thẻ bài này tích lũy 1 điểm \"Buff Sát Thương\". (Tối đa tích lũy 2 điểm)\n(Nhân vật Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 món Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>\"Buff Sát Thương\"</color>. (Tối đa tích lũy 2 điểm)\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>\"Buff Sát Thương\"</color>. (Tối đa tích lũy 2 điểm)\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Sự Chăm Sóc Vô Biên - Điển Tích Tây Phong","storytext":"\"Mỗi khi ngửi thấy hương hoa, nghe thấy tiếng lá xào xạc, đó chính là ta đang ngân nga khúc hát tự do, khúc hát của gió.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"lotusflowercrisp":{"id":333003,"name":"Bánh Hoa Sen","shareid":267,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, nhân vật mục tiêu sẽ -3 sát thương phải chịu lần sau.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu sẽ -3 sát thương phải chịu lần sau.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu sẽ -3 sát thương phải chịu lần sau.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Bánh Hoa Sen","storytext":"Hoa làm bằng bột được đặt trong chảo rán như mặt hồ, cánh hoa nở từng lớp trông thật bắt mắt.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"lotusflowercrisp-01":{"id":531008,"name":"Bánh Hoa Sen","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu giảm một nửa sát thương phải chịu trong giai đoạn kết thúc hiệp.","descriptionraw":"Nhân vật mục tiêu giảm một nửa sát thương phải chịu trong giai đoạn kết thúc hiệp.","descriptionreplaced":"Nhân vật mục tiêu giảm một nửa sát thương phải chịu trong giai đoạn kết thúc hiệp.","playcost":[]},"luckydogssilvercirclet":{"id":312002,"name":"Vòng Bạc May Mắn","shareid":149,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng Kỹ Năng Nguyên Tố: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Vương Miện Vô Ưu - Vòng Bạc May Mắn","storytext":"\"Sinh ra đã là một đứa trẻ may mắn, ngay cả cái bẫy nguy hiểm cũng chuẩn bị cho cậu một kho báu bất ngờ.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"luckydogssilvercirclet-01":{"id":533006,"name":"Vòng Bạc May Mắn","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng dùng kỹ năng: Tự chữa trị 2 điểm.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Tự chữa trị 2 điểm.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Tự chữa trị 2 điểm.","playcost":[]},"lumenarystone":{"id":133096,"name":"Lưu Minh Xúc Tác","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Sau khi phe ta đánh ra Thẻ Hành Động: Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động:</color> Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 $[K411]. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động:</color> Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lumenstoneadjuvant":{"id":323007,"name":"Chất Xúc Tác Lưu Minh Thạch","shareid":345,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Sau khi phe ta đánh ra Thẻ Hành Động: Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động:</color> Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 $[K411]. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động:</color> Trong thời gian thẻ trên sân, nếu trong hiệp này phe ta đã đánh ra 3 Thẻ Hành Động, thì sẽ rút 1 lá bài và sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Chất Xúc Tác Lưu Minh Thạch","storytext":"\"Hy vọng nó có thể giống như mặt trời nhỏ trong bàn tay, đem lại một ít ánh sáng, một ít an ủi cho hành trình trong bóng tối.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"lunarcyclesunending":{"id":226022,"name":"Dẫn Lối Ngày Đêm","shareid":298,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Khi nhân vật xuất chiến phe ta là Azhdaha, sẽ đánh ra cho nhân vật này. Khiến Azhdaha áp dụng Bàn Nham Bách Tướng - Kết Tinh Nguyên Tố, sau đó dựa theo các loại nguyên tố mà nhân vật phe ta sở hữu để sinh ra mỗi loại 1 Xúc Xắc Nguyên Tố.\n(Bộ bài có Azhdaha, mới có thể thêm)","descriptionraw":"$[K1]: Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2602]</color>, sẽ đánh ra cho nhân vật này. Khiến $[A2602] áp dụng <color=#FFFFFFFF>$[C126022]</color>, sau đó dựa theo các loại nguyên tố mà nhân vật phe ta sở hữu để sinh ra mỗi loại 1 Xúc Xắc Nguyên Tố.\\n(Bộ bài có $[A2602], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Azhdaha</color>, sẽ đánh ra cho nhân vật này. Khiến Azhdaha áp dụng <color=#FFFFFFFF>Bàn Nham Bách Tướng - Kết Tinh Nguyên Tố</color>, sau đó dựa theo các loại nguyên tố mà nhân vật phe ta sở hữu để sinh ra mỗi loại 1 Xúc Xắc Nguyên Tố.\\n(Bộ bài có Azhdaha, mới có thể thêm)","storytitle":"Azhdaha - Dẫn Lối Ngày Đêm","storytext":"\"Hôm nay, phải tính hết mọi ân oán!\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Azhdaha","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"lutinessupport":{"id":302215,"name":"Lutine Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Sau khi nhân vật dùng kỹ năng, sẽ ngẫu nhiên nhận 2 điểm chữa trị hoặc Sát Thương Xuyên Thấu. Số Lần Khả Dụng: 2\"","descriptionraw":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Sau khi nhân vật dùng kỹ năng, sẽ ngẫu nhiên nhận 2 điểm chữa trị hoặc $[K5]. $[K3]: 2\"","descriptionreplaced":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Sau khi nhân vật dùng kỹ năng, sẽ ngẫu nhiên nhận 2 điểm chữa trị hoặc <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>. <color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2\"","playcost":[]},"lyresong":{"id":332024,"name":"Bài Thơ Tiếng Nhạc","shareid":264,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Hoàn trả 1 thẻ Thánh Di Vật mà nhân vật phe ta đã trang bị về bộ bài.\nTrong hiệp này, lần tiếp theo phe ta đánh ra thẻ Thánh Di Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Nếu phe ta vẫn chưa đánh ra Thẻ Hành Động khác trước khi đánh ra thẻ này, thì sẽ chuyển sang giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"Hoàn trả 1 thẻ {SPRITE_PRESET#3004}Thánh Di Vật mà nhân vật phe ta đã trang bị về bộ bài.\\n<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Nếu phe ta vẫn chưa đánh ra Thẻ Hành Động khác trước khi đánh ra thẻ này, thì sẽ chuyển sang giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Hoàn trả 1 thẻ {SPRITE_PRESET#3004}Thánh Di Vật mà nhân vật phe ta đã trang bị về bộ bài.\\n<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Nếu phe ta vẫn chưa đánh ra Thẻ Hành Động khác trước khi đánh ra thẻ này, thì sẽ chuyển sang giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","storytitle":"Bài Thơ Tiếng Nhạc","storytext":"\"Thuyền thống của thơ ca, chảy quanh giai điệu rung động lòng người.\"","playcost":[]},"machineassemblyline":{"id":332028,"name":"Dây Chuyền Đúc Máy","shareid":331,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Mỗi khi nhân vật mục tiêu phe ta chịu sát thương hoặc chữa trị: Tích lũy 1 Điểm Chuẩn Bị (Tối đa tích lũy 2 điểm).\nKhi phe ta đánh ra Vũ Khí hoặc Thánh Di Vật có chi phí ban đầu không nhiều hơn Điểm Chuẩn Bị: Xóa sạch Điểm Chuẩn Bị và miễn phí đánh ra thẻ bài này.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi nhân vật mục tiêu phe ta chịu sát thương hoặc chữa trị:</color> Tích lũy 1 <color=#FFFFFFFF>Điểm Chuẩn Bị</color> (Tối đa tích lũy 2 điểm).\\n<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có chi phí ban đầu không nhiều hơn <color=#FFFFFFFF>Điểm Chuẩn Bị</color>: </color>Xóa sạch <color=#FFFFFFFF>Điểm Chuẩn Bị</color> và miễn phí đánh ra thẻ bài này.","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi nhân vật mục tiêu phe ta chịu sát thương hoặc chữa trị:</color> Tích lũy 1 <color=#FFFFFFFF>Điểm Chuẩn Bị</color> (Tối đa tích lũy 2 điểm).\\n<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có chi phí ban đầu không nhiều hơn <color=#FFFFFFFF>Điểm Chuẩn Bị</color>: </color>Xóa sạch <color=#FFFFFFFF>Điểm Chuẩn Bị</color> và miễn phí đánh ra thẻ bài này.","storytitle":"Dây Chuyền Đúc Máy","storytext":"Ngàn vạn linh kiện được làm nóng, rèn, sau cùng đúc thành những cỗ máy hiệu năng tuyệt hảo này, đổi lại là Phiếu Đặc Cách vô cùng giá trị dành cho những tù nhân ở Pháo Đài Meropide...","playcost":[]},"magicguide":{"id":311101,"name":"Tóm Tắt Ma Pháp","shareid":121,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật tạo ra +1.\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Ngưng Thủy Diệt Lôi - Tóm Tắt Ma Pháp","storytext":"\"Tóm Tắt Ma Pháp\" bản thứ 12.\nMặc dù nội dung bị thiếu và có sai sót, nhưng đây vẫn là cuốn sách hướng dẫn ma pháp nhập môn có tầm ảnh hưởng nhất hiện nay.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"magicguide-01":{"id":532004,"name":"Tóm Tắt Ma Pháp","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Pháp Khí","Thẻ Bài Tự Động"],"description":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.","descriptionraw":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.","descriptionreplaced":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.","playcost":[]},"maidensfadingbeauty":{"id":312031,"name":"Nhan Sắc Của Thiếu Nữ","shareid":439,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật: Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Bó Hoa Quây Quần - Nhan Sắc Của Thiếu Nữ","storytext":"\"...Hoa và những kẻ săn đón cũng giảm dần theo năm tháng, thế nhưng trái tim của cô vẫn dừng lại ở một ngày xa xưa nào đó.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mamere":{"id":322021,"name":"Mamere","shareid":311,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi phe ta đánh ra Thẻ Hành Động Món Ăn/Địa Danh/Đồng Đội/Đạo Cụ khác ngoài Mamere: Ngẫu nhiên sinh ra 1 Thẻ Hành Động Món Ăn/Địa Danh/Đồng Đội/Đạo Cụ ngoài Mamere, và thêm vào bộ bài. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động {SPRITE_PRESET#3101}Món Ăn/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội/{SPRITE_PRESET#3102}Đạo Cụ khác ngoài Mamere:</color> Ngẫu nhiên sinh ra 1 Thẻ Hành Động {SPRITE_PRESET#3101}Món Ăn/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội/{SPRITE_PRESET#3102}Đạo Cụ ngoài Mamere, và thêm vào bộ bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động {SPRITE_PRESET#3101}Món Ăn/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội/{SPRITE_PRESET#3102}Đạo Cụ khác ngoài Mamere:</color> Ngẫu nhiên sinh ra 1 Thẻ Hành Động {SPRITE_PRESET#3101}Món Ăn/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội/{SPRITE_PRESET#3102}Đạo Cụ ngoài Mamere, và thêm vào bộ bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Mamere","storytext":"Melusine ngày ngày đều vẽ vời.\n\"Vẽ ra những thứ mình muốn, sẽ rất vui!\"","playcost":[]},"marechausseehunter":{"id":312024,"name":"Thợ Săn Marechaussee","shareid":385,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\nKích hoạt lần 1: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\nKích hoạt lần 2: Rút 1 lá bài.\nKích hoạt lần 4: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>Kích hoạt lần 4:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>Kích hoạt lần 4:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Thợ Săn Vinh Quang - Thợ Săn Marechaussee","storytext":"\"'Truy đuổi bóng ma trong rừng, xua đuổi và săn bắt tất cả chúng',\nĐây chính là 'Thợ Săn Hoàng Kim' sau này được gọi bằng tất cả sự tôn kính,\nCòn tôi thì lại xem danh hiệu này như Cassiodor đầy sỉ nhục,\nLà nguồn gốc đã hỗ trợ lập nên chức danh 'Thợ Săn Marechaussee'.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"marechausseehunter-01":{"id":533016,"name":"Thợ Săn Marechaussee","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị: Tích lũy 1 điểm cộng dồn.\nSau khi nhân vật áp dụng dùng kỹ năng: Nếu có thể, sẽ mất 5 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm cộng dồn.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nếu có thể, sẽ mất 5 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm cộng dồn.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nếu có thể, sẽ mất 5 điểm cộng dồn để nhận thêm 1 lượt hành động. (Mỗi hiệp 1 lần)","playcost":[]},"maskofsolitudebasalt":{"id":312601,"name":"Mặt Nạ Huyền Thạch","shareid":175,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Nham. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Phiến Đá Răng Cưa - Mặt Nạ Huyền Thạch","storytext":"\"Đúng sai rõ ràng, chưa bao giờ sai sót.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"masterofweaponry":{"id":332010,"name":"Tinh Thông Võ Thuật","shareid":250,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển 1 thẻ trang bị Vũ Khí của nhân vật phe ta sang một nhân vật khác của phe ta có cùng loại vũ khí, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","descriptionraw":"Chuyển 1 thẻ trang bị {SPRITE_PRESET#3003}Vũ Khí của nhân vật phe ta sang một nhân vật khác của phe ta có cùng loại vũ khí, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","descriptionreplaced":"Chuyển 1 thẻ trang bị {SPRITE_PRESET#3003}Vũ Khí của nhân vật phe ta sang một nhân vật khác của phe ta có cùng loại vũ khí, đồng thời làm mới giới hạn số lần \"mỗi hiệp\" của hiệu quả.","storytitle":"Tinh Thông Võ Thuật","storytext":"\"Đồng đội, nhìn kỹ này! Một chiến sĩ chân chính sẽ không kén chọn binh khí!\"","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"masterytalismanaddingfueltothefire":{"id":423063,"name":"Bùa Thuật Khéo Léo - Chiến Thuật Thêm Thắt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi khi phe ta rút 1 lá bài: Sát thương nhân vật phe ta gây ra lần tiếp theo +1. (Có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe ta rút 1 lá bài:</color> Sát thương nhân vật phe ta gây ra lần tiếp theo +1. (Có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe ta rút 1 lá bài:</color> Sát thương nhân vật phe ta gây ra lần tiếp theo +1. (Có thể cộng dồn không giới hạn)","playcost":[]},"masterytalismanairbornereinforcements":{"id":423051,"name":"Bùa Thuật Khéo Léo - Viện Binh Trên Không","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta thực hiện hành động \"Đổi Nhân Vật\": Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nKhi phe ta tiến hành Tấn Công Khi Đáp: Sát thương gây ra +2.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Khi phe ta tiến hành $[K52]:</color> Sát thương gây ra +2.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Khi phe ta tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color>:</color> Sát thương gây ra +2.","playcost":[]},"masterytalismanallornothing":{"id":423052,"name":"Bùa Thuật Khéo Léo - Tất Tay Khô Máu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nếu số bài trên tay phe ta không nhiều hơn 1, thì sát thương nhân vật phe ta gây ra +2.","descriptionraw":"Nếu số bài trên tay phe ta không nhiều hơn 1, thì sát thương nhân vật phe ta gây ra +2.","descriptionreplaced":"Nếu số bài trên tay phe ta không nhiều hơn 1, thì sát thương nhân vật phe ta gây ra +2.","playcost":[]},"masterytalismanarcanesecrettoelementalvictory":{"id":422030,"name":"Bùa Thuật Khéo Léo - Bí Quyết Thắng Nguyên Tố","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta chịu 4 loại sát thương nguyên tố khác nhau: Bài thủ đối phương lập tức thắng ván này.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu 4 loại sát thương nguyên tố khác nhau:</color> Bài thủ đối phương lập tức thắng ván này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu 4 loại sát thương nguyên tố khác nhau:</color> Bài thủ đối phương lập tức thắng ván này.","playcost":[]},"masterytalismanarmsandarmorhoned":{"id":423020,"name":"Bùa Thuật Khéo Léo - Rèn Binh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta tiến hành Trọng Kích: +1 sát thương gây ra. Sau khi tổng kết, phe ta rút 1 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành $[K51]:</color> +1 sát thương gây ra. Sau khi tổng kết, phe ta rút 1 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> +1 sát thương gây ra. Sau khi tổng kết, phe ta rút 1 thẻ bài.","playcost":[]},"masterytalismanattackadept":{"id":423059,"name":"Bùa Thuật Khéo Léo - Tấn Công Thành Thạo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta tiến hành Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Kỹ Năng Nguyên Tố\".","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Kỹ Năng Nguyên Tố\".","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Kỹ Năng Nguyên Tố\".","playcost":[]},"masterytalismanbattleready":{"id":423021,"name":"Bùa Thuật Khéo Léo - Nghênh Chiến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta đồng thời trang bị Vũ Khí và Thánh Di Vật dùng kỹ năng: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta đồng thời trang bị {SPRITE_PRESET#3003}Vũ Khí và {SPRITE_PRESET#3004}Thánh Di Vật dùng kỹ năng:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta đồng thời trang bị {SPRITE_PRESET#3003}Vũ Khí và {SPRITE_PRESET#3004}Thánh Di Vật dùng kỹ năng:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismanbattleready-01":{"id":423036,"name":"Bùa Thuật Khéo Léo - Chuẩn Bị Chiến Trường","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật đã trang bị vũ khí của phe ta sẽ +1 sát thương gây ra; \nSau khi nhân vật phe ta dùng kỹ năng: Nếu nhân vật này có trang bị Thẻ Vũ Khí, sẽ hoàn trả về bộ bài, và lần sau phe ta đánh ra Thẻ Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi nhân vật mỗi hiệp có thể kích hoạt 1 lần)","descriptionraw":"Nhân vật đã trang bị vũ khí của phe ta sẽ +1 sát thương gây ra; \\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này có trang bị Thẻ Vũ Khí, sẽ hoàn trả về bộ bài, và lần sau phe ta đánh ra Thẻ Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi nhân vật mỗi hiệp có thể kích hoạt 1 lần)","descriptionreplaced":"Nhân vật đã trang bị vũ khí của phe ta sẽ +1 sát thương gây ra; \\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này có trang bị Thẻ Vũ Khí, sẽ hoàn trả về bộ bài, và lần sau phe ta đánh ra Thẻ Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi nhân vật mỗi hiệp có thể kích hoạt 1 lần)","playcost":[]},"masterytalismanburstassaultousia":{"id":423045,"name":"Bùa Thuật Khéo Léo - Uy Thế Bộc Phát - Ousia","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ARKHE_PNEUMA"],"tagstext":["Sức Mạnh Nền Tảng: Ousia"],"description":"Khi nhân vật phe ta dùng Kỹ Năng Nộ: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nKhi phe ta tuyên bố kết thúc: Nếu trong hiệp này nhân vật phe ta đã dùng Kỹ Năng Nộ, sẽ gây 1 điểm Sát Thương Xuyên Thấu có Sức Mạnh Nền Tảng: Ousia cho tất cả nhân vật phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng Kỹ Năng Nộ:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu trong hiệp này nhân vật phe ta đã dùng Kỹ Năng Nộ, sẽ gây 1 điểm $[K5] có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia cho tất cả nhân vật phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng Kỹ Năng Nộ:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu trong hiệp này nhân vật phe ta đã dùng Kỹ Năng Nộ, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia cho tất cả nhân vật phe địch.","playcost":[]},"masterytalismanbuttressedcombinedassault":{"id":423031,"name":"Bùa Thuật Khéo Léo - Hộ Vệ Hợp Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi vật triệu hồi biến mất: Tích lũy 1 điểm Hộ Vệ Trợ Lực. (Tối đa tích lũy 3 điểm)\nKhi bắt đầu Giai Đoạn Hành Động: Tiêu hao tất cả Hộ Vệ Trợ Lực. Mỗi 1 điểm tiêu hao sẽ sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi vật triệu hồi biến mất:</color> Tích lũy 1 điểm Hộ Vệ Trợ Lực. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tiêu hao tất cả Hộ Vệ Trợ Lực. Mỗi 1 điểm tiêu hao sẽ sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi vật triệu hồi biến mất:</color> Tích lũy 1 điểm Hộ Vệ Trợ Lực. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tiêu hao tất cả Hộ Vệ Trợ Lực. Mỗi 1 điểm tiêu hao sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"masterytalismancascadingdefeat":{"id":423022,"name":"Bùa Thuật Khéo Léo - Còi Hiệu","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe địch bị đánh bại: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","playcost":[]},"masterytalismanchaoticbanners":{"id":423023,"name":"Bùa Thuật Khéo Léo - La Liệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố: Sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố:</color> Sinh ra 1 $[K411]. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp tối đa kích hoạt 3 lần)","playcost":[]},"masterytalismancoldwar":{"id":423010,"name":"Bùa Thuật Khéo Léo - Cuộc Chiến Lạnh Lẽo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.\nSát thương từ phản ứng nguyên tố Băng do phe ta kích hoạt sẽ +2.","descriptionraw":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.\\nSát thương từ phản ứng nguyên tố Băng do phe ta kích hoạt sẽ +2.","descriptionreplaced":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.\\nSát thương từ phản ứng nguyên tố Băng do phe ta kích hoạt sẽ +2.","playcost":[]},"masterytalismancounterattackspirit":{"id":423072,"name":"Bùa Thuật Khéo Léo - Khí Thế Phản Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật phe ta có HP còn lại không hơn 7 sẽ +2 sát thương gây ra. Nhân vật phe ta có HP còn lại không hơn 4 sẽ +1 sát thương thêm.","descriptionraw":"Nhân vật phe ta có HP còn lại không hơn 7 sẽ +2 sát thương gây ra. Nhân vật phe ta có HP còn lại không hơn 4 sẽ +1 sát thương thêm.","descriptionreplaced":"Nhân vật phe ta có HP còn lại không hơn 7 sẽ +2 sát thương gây ra. Nhân vật phe ta có HP còn lại không hơn 4 sẽ +1 sát thương thêm.","playcost":[]},"masterytalismancyclecharge":{"id":423009,"name":"Bùa Thuật Khéo Léo - Chiến Pháp Luân Chuyển","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta thực hiện hành động \"Đổi Nhân Vật\": Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 2 lần)\nKhi phe ta tiến hành Tấn Công Khi Đáp: Sát thương gây ra +2.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 2 lần)\\n<color=#FFFFFFFF>Khi phe ta tiến hành $[K52]:</color> Sát thương gây ra +2.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 2 lần)\\n<color=#FFFFFFFF>Khi phe ta tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color>:</color> Sát thương gây ra +2.","playcost":[]},"masterytalismandamagecontrol":{"id":423043,"name":"Bùa Thuật Khéo Léo - Kiểm Soát Hủy Diệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta đánh ra 1 Thẻ Hành Động: Sinh ra 1 Nguyên Tố Vạn Năng và xóa 1 tầng Hủy Diệt Dồn Dập của phe địch. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra 1 Thẻ Hành Động:</color> Sinh ra 1 $[K411] và xóa 1 tầng $[C402020] của phe địch. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra 1 Thẻ Hành Động:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color> và xóa 1 tầng Hủy Diệt Dồn Dập của phe địch. (Mỗi hiệp tối đa kích hoạt 3 lần)","playcost":[]},"masterytalismandauntlesspursuit":{"id":423030,"name":"Bùa Thuật Khéo Léo - Truy Kích Mãnh Liệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta tiến hành Tấn Công Khi Đáp gây ra sát thương nguyên tố: Sát thương tăng thêm +2; Sau khi tổng kết kỹ năng, sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành $[K52] gây ra sát thương nguyên tố:</color> Sát thương tăng thêm +2; Sau khi tổng kết kỹ năng, sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color> gây ra sát thương nguyên tố:</color> Sát thương tăng thêm +2; Sau khi tổng kết kỹ năng, sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismandecisivebattle":{"id":423011,"name":"Bùa Thuật Khéo Léo - Thế Trận Quyết Chiến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật phe ta có HP còn lại không quá 6 sẽ +2 sát thương gây ra.","descriptionraw":"Nhân vật phe ta có HP còn lại không quá 6 sẽ +2 sát thương gây ra.","descriptionreplaced":"Nhân vật phe ta có HP còn lại không quá 6 sẽ +2 sát thương gây ra.","playcost":[]},"masterytalismandensevegetation":{"id":423016,"name":"Bùa Thuật Khéo Léo - Rừng Sâu Rậm Rạp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố Thảo: Sinh ra 2 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố Thảo:</color> Sinh ra 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phải sát thương phản ứng nguyên tố Thảo:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"masterytalismandontpushyourluck":{"id":423028,"name":"Bùa Thuật Khéo Léo - Mục Tiêu Chiến Thắng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu sát thương nguyên tố: Cung cấp 1 điểm Khiên bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm Khiên)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương nguyên tố:</color> Cung cấp 1 điểm $[K6] bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm $[K6])","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương nguyên tố:</color> Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>)","playcost":[]},"masterytalismandualprongedapproach":{"id":423015,"name":"Bùa Thuật Khéo Léo - Công Thủ Lưỡng Toàn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta sử dụng kỹ năng: Nếu nhân vật xuất chiến phe ta được Khiên bảo vệ, sẽ sinh ra 2 Nguyên Tố Vạn Năng và 1 điểm Khiên. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng:</color> Nếu nhân vật xuất chiến phe ta được $[K6] bảo vệ, sẽ sinh ra 2 $[K411] và 1 điểm $[K6]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng:</color> Nếu nhân vật xuất chiến phe ta được {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> bảo vệ, sẽ sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color> và 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismaneconomiesofscale":{"id":423071,"name":"Bùa Thuật Khéo Léo - Ưu Thế Quy Mô","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương Vật Triệu Hồi phe ta gây ra +2.\nSau khi phe ta sinh ra Vật Triệu Hồi: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"Sát thương Vật Triệu Hồi phe ta gây ra +2.\\n<color=#FFFFFFFF>Sau khi phe ta sinh ra Vật Triệu Hồi:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"Sát thương Vật Triệu Hồi phe ta gây ra +2.\\n<color=#FFFFFFFF>Sau khi phe ta sinh ra Vật Triệu Hồi:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","playcost":[]},"masterytalismanelementalresponse":{"id":423077,"name":"Bùa Thuật Khéo Léo - Ảnh Hưởng Nguyên Tố","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố: Sinh ra 2 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố:</color> Sinh ra 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"masterytalismanenhancingwill":{"id":423044,"name":"Bùa Thuật Khéo Léo - Ý Chí Tăng Cường","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu ván bài: Hủy thẻ bài này, sinh ra Ý Chí Chi Viện. (Khi phe ta đánh ra Thẻ Hỗ Trợ: Sinh ra 1 Nguyên Tố Vạn Năng, rút 1 thẻ bài, mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu ván bài:</color> Hủy thẻ bài này, sinh ra $[C403030]. (Khi phe ta đánh ra Thẻ Hỗ Trợ: Sinh ra 1 $[K411], rút 1 thẻ bài, mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu ván bài:</color> Hủy thẻ bài này, sinh ra Ý Chí Chi Viện. (Khi phe ta đánh ra Thẻ Hỗ Trợ: Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 thẻ bài, mỗi hiệp 1 lần)","playcost":[]},"masterytalismanextendedexplosion":{"id":423012,"name":"Bùa Thuật Khéo Léo - Vụ Nổ Liên Hoàn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật phe địch khi chịu phải sát thương phản ứng nguyên tố: Tích lũy 1 điểm Tiến Độ Liên Hoàn. Nếu đã có tối thiểu 3 điểm, sẽ tiêu hao 3 điểm Tiến Độ Liên Hoàn, gây 4 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật đối phương.","descriptionraw":"<color=#FFFFFFFF>Nhân vật phe địch khi chịu phải sát thương phản ứng nguyên tố:</color> Tích lũy 1 điểm Tiến Độ Liên Hoàn. Nếu đã có tối thiểu 3 điểm, sẽ tiêu hao 3 điểm Tiến Độ Liên Hoàn, gây 4 điểm <color=#FFFFFFFF>$[K5]</color> cho tất cả nhân vật đối phương.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật phe địch khi chịu phải sát thương phản ứng nguyên tố:</color> Tích lũy 1 điểm Tiến Độ Liên Hoàn. Nếu đã có tối thiểu 3 điểm, sẽ tiêu hao 3 điểm Tiến Độ Liên Hoàn, gây 4 điểm <color=#FFFFFFFF><color=#FFFFFFFF>Sát Thương Xuyên Thấu</color></color> cho tất cả nhân vật đối phương.","playcost":[]},"masterytalismanexternalassistance":{"id":423070,"name":"Bùa Thuật Khéo Léo - Chi Viện Bên Ngoài","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi khi phe ta đánh ra 2 lá bài có tên không nằm trong bộ bài ban đầu của ván này: Sát thương nhân vật phe ta gây ra +1. (Có thể cộng dồn)","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 2 lá bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Sát thương nhân vật phe ta gây ra +1. (Có thể cộng dồn)","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 2 lá bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Sát thương nhân vật phe ta gây ra +1. (Có thể cộng dồn)","playcost":[]},"masterytalismanfearnopain":{"id":423054,"name":"Bùa Thuật Khéo Léo - Không Ngại Đau Đớn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật xuất chiến phe ta chịu sát thương: Chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta chịu sát thương:</color> Chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta chịu sát thương:</color> Chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","playcost":[]},"masterytalismanfiercefollowup":{"id":423032,"name":"Bùa Thuật Khéo Léo - Truy Kích Mãnh Liệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Trong ván đấu này, sẽ +1 sát thương do nhân vật này gây ra. (Tối đa có thể dồn đến +3, nhưng khi kết thúc mỗi hiệp sẽ giảm 1 tầng)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Trong ván đấu này, sẽ +1 sát thương do nhân vật này gây ra. (Tối đa có thể dồn đến +3, nhưng khi kết thúc mỗi hiệp sẽ giảm 1 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Trong ván đấu này, sẽ +1 sát thương do nhân vật này gây ra. (Tối đa có thể dồn đến +3, nhưng khi kết thúc mỗi hiệp sẽ giảm 1 tầng)","playcost":[]},"masterytalismanformationassault":{"id":423047,"name":"Bùa Thuật Khéo Léo - Đội Hình Xung Phong","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta sử dụng Kỹ Năng Nộ: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSau khi nhân vật phe ta nhận sát thương hoặc chữa trị: Thẻ bài này tích lũy 1 điểm \"Thế Trận\". Sau đó, nếu thẻ này có được 5 điểm \"Thế Trận\", sẽ tiêu hao 5 điểm này và khiến tất cả nhân vật phe ta nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta sử dụng Kỹ Năng Nộ:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm \"Thế Trận\". Sau đó, nếu thẻ này có được 5 điểm \"Thế Trận\", sẽ tiêu hao 5 điểm này và khiến tất cả nhân vật phe ta nhận 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta sử dụng Kỹ Năng Nộ:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm \"Thế Trận\". Sau đó, nếu thẻ này có được 5 điểm \"Thế Trận\", sẽ tiêu hao 5 điểm này và khiến tất cả nhân vật phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"masterytalismanfrugalityascountermeasure":{"id":423053,"name":"Bùa Thuật Khéo Léo - Đối Sách Tằn Tiện","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta đánh ra Thẻ Hành Động: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố và rút 1 lá bài. (Mỗi hiệp tối đa hiệu quả 3 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố và rút 1 lá bài. (Mỗi hiệp tối đa hiệu quả 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố và rút 1 lá bài. (Mỗi hiệp tối đa hiệu quả 3 lần)","playcost":[]},"masterytalismanharmonictactics":{"id":423027,"name":"Bùa Thuật Khéo Léo - Chiến Pháp Nhạy Bén","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Ngẫu nhiên rút 1 Thẻ Thiên Phú từ trong bộ bài.\nSau khi nhân vật phe ta chịu sát thương: Trong hiệp này sẽ +1 sát thương do nhân vật này gây ra (có thể cộng dồn, tối đa dồn đến +3).","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Ngẫu nhiên rút 1 Thẻ {SPRITE_PRESET#3006}Thiên Phú từ trong bộ bài.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương:</color> Trong hiệp này sẽ +1 sát thương do nhân vật này gây ra (có thể cộng dồn, tối đa dồn đến +3).","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Ngẫu nhiên rút 1 Thẻ {SPRITE_PRESET#3006}Thiên Phú từ trong bộ bài.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương:</color> Trong hiệp này sẽ +1 sát thương do nhân vật này gây ra (có thể cộng dồn, tối đa dồn đến +3).","playcost":[]},"masterytalismanhysteresisstrategy":{"id":423061,"name":"Bùa Thuật Khéo Léo - Chiến Lược Từ Tốn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 3 Nguyên Tố Vạn Năng.\nKhi kết thúc hiệp 3: Bài thủ phe ta lập tức thắng trận này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 3 $[K411].\\n<color=#FFFFFFFF>Khi kết thúc hiệp 3:</color> Bài thủ phe ta lập tức thắng trận này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n<color=#FFFFFFFF>Khi kết thúc hiệp 3:</color> Bài thủ phe ta lập tức thắng trận này.","playcost":[]},"masterytalismanimmovable":{"id":423008,"name":"Bùa Thuật Khéo Léo - Hùng Vĩ Bất Động","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu nhân vật xuất chiến phe ta được Khiên bảo vệ, sẽ sinh ra 2 Nguyên Tố Vạn Năng, rút 2 thẻ bài.\nKhi đánh ra thẻ bài bất kỳ: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật xuất chiến phe ta được $[K6] bảo vệ, sẽ sinh ra 2 $[K411], rút 2 thẻ bài.\\n<color=#FFFFFFFF>Khi đánh ra thẻ bài bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật xuất chiến phe ta được {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> bảo vệ, sẽ sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 2 thẻ bài.\\n<color=#FFFFFFFF>Khi đánh ra thẻ bài bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismanintelligenceupdate":{"id":423014,"name":"Bùa Thuật Khéo Léo - Đồng Bộ Tình Báo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta đổi nhân vật: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến phe ta. (Mỗi hiệp tối đa kích hoạt 2 lần)","playcost":[]},"masterytalismanlightweighttactics":{"id":423046,"name":"Bùa Thuật Khéo Léo - Chiến Pháp Nhẹ Nhàng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta đánh ra Thẻ Hành Động: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố và sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố và sinh ra 1 $[K411]. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố và sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp tối đa kích hoạt 3 lần)","playcost":[]},"masterytalismanplanninglongterm":{"id":423019,"name":"Bùa Thuật Khéo Léo - Đường Dài","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta đánh ra Thẻ Trang Bị Vũ Khí hoặc Thánh Di Vật có tổng chi phí tối thiểu là 3: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có tổng chi phí tối thiểu là 3:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có tổng chi phí tối thiểu là 3:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismanpracticemakesperfect":{"id":423013,"name":"Bùa Thuật Khéo Léo - Quen Thuộc Nhẹ Nhàng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.","descriptionraw":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.","descriptionreplaced":"Mỗi nhân vật phe ta trong mỗi hiệp khi dùng kỹ năng đầu tiên hoặc trang bị Thẻ Thiên Phú đầu tiên sẽ -1 Xúc Xắc Nguyên Tố tiêu hao.","playcost":[]},"masterytalismanprecisedestructioni":{"id":423073,"name":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: I","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta gây chính xác 1 điểm sát thương: Sinh ra 4 Nguyên Tố Vạn Năng, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây chính xác 1 điểm sát thương:</color> Sinh ra 4 $[K411], sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây chính xác 1 điểm sát thương:</color> Sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructionii":{"id":423074,"name":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: II","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta gây chính xác 2 điểm sát thương: Sinh ra 4 Nguyên Tố Vạn Năng, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây chính xác 2 điểm sát thương:</color> Sinh ra 4 $[K411], sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây chính xác 2 điểm sát thương:</color> Sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniii":{"id":423075,"name":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: III","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta gây chính xác 3 điểm sát thương: Sinh ra 4 Nguyên Tố Vạn Năng, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây chính xác 3 điểm sát thương:</color> Sinh ra 4 $[K411], sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây chính xác 3 điểm sát thương:</color> Sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","playcost":[]},"masterytalismanprecisedestructioniv":{"id":423076,"name":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: IV","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta gây chính xác 4 điểm sát thương: Sinh ra 4 Nguyên Tố Vạn Năng, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây chính xác 4 điểm sát thương:</color> Sinh ra 4 $[K411], sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây chính xác 4 điểm sát thương:</color> Sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, sau đó thay đổi điều kiện kích hoạt hiệu quả này. (Thay đổi tuần hoàn theo trình tự 1/2/3/4)","playcost":[]},"masterytalismanpresstheadvantage":{"id":423055,"name":"Bùa Thuật Khéo Léo - Thừa Thắng Xông Lên","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố: Rút 2 lá bài, sinh ra 1 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa hiệu quả 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 2 lá bài, sinh ra 1 $[K411]. (Mỗi hiệp tối đa hiệu quả 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 2 lá bài, sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp tối đa hiệu quả 2 lần)","playcost":[]},"masterytalismanpresstheadvantage-01":{"id":423069,"name":"Bùa Thuật Khéo Léo - Thừa Thắng Xông Lên","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Trong hiệp này, nếu có nhân vật phe địch bị đánh bại trong thời gian hành động của phe ta: Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động lần nữa, đồng thời lần đổi nhân vật tiếp theo sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, nếu có nhân vật phe địch bị đánh bại trong thời gian hành động của phe ta:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động lần nữa, đồng thời lần đổi nhân vật tiếp theo sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xem như $[K2], không phải $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, nếu có nhân vật phe địch bị đánh bại trong thời gian hành động của phe ta:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động lần nữa, đồng thời lần đổi nhân vật tiếp theo sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.","playcost":[]},"masterytalismanpresstheattack":{"id":423007,"name":"Bùa Thuật Khéo Léo - Khúc Hát Tiến Công","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch bị đánh bại: Sinh ra 1 Nguyên Tố Vạn Năng, rút 1 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Sinh ra 1 $[K411], rút 1 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 thẻ bài.","playcost":[]},"masterytalismansearingchains":{"id":423056,"name":"Bùa Thuật Khéo Léo - Dây Chuyền Mãnh Liệt","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch nhận sát thương phản ứng nguyên tố: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch. Nếu phản ứng nguyên tố xảy ra là Phản Ứng Nguyên Tố Hỏa, sẽ nhận thêm 1 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa hiệu quả 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch nhận sát thương phản ứng nguyên tố:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch. Nếu phản ứng nguyên tố xảy ra là $[K213], sẽ nhận thêm 1 $[K411]. (Mỗi hiệp tối đa hiệu quả 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch nhận sát thương phản ứng nguyên tố:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch. Nếu phản ứng nguyên tố xảy ra là <color=#FF9999FF>{SPRITE_PRESET#2103}Phản Ứng Nguyên Tố Hỏa</color>, sẽ nhận thêm 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp tối đa hiệu quả 3 lần)","playcost":[]},"masterytalismansecretsurprise":{"id":423060,"name":"Bùa Thuật Khéo Léo - Bí Mật Bất Ngờ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi khi phe ta đánh ra 3 Thẻ Hành Động có tên không nằm trong bộ bài ban đầu: Sinh ra 2 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 3 Thẻ Hành Động có tên không nằm trong bộ bài ban đầu:</color> Sinh ra 2 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 3 Thẻ Hành Động có tên không nằm trong bộ bài ban đầu:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"masterytalismanseeingthroughthedisguise":{"id":423066,"name":"Bùa Thuật Khéo Léo - Nhìn Thấu Trò Lừa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này: Sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"masterytalismansharpfocus":{"id":423049,"name":"Bùa Thuật Khéo Léo - Tiêu Điểm Tinh Nhuệ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát Thương Nguyên Tố từ tấn công thường của nhân vật phe ta gây ra +1.\nTrong hiệp này, sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị 3 lần: Sinh ra 3 Nguyên Tố Vạn Năng. (Mỗi hiệp 1 lần)","descriptionraw":"Sát Thương Nguyên Tố từ tấn công thường của nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị 3 lần:</color> Sinh ra 3 $[K411]. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sát Thương Nguyên Tố từ tấn công thường của nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị 3 lần:</color> Sinh ra 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismanshieldrush":{"id":423057,"name":"Bùa Thuật Khéo Léo - Giương Khiên Xung Phong","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Nếu nhân vật xuất chiến phe ta đang được bảo vệ bởi Khiên hoặc Hiệu Ứng Xuất Chiến, sẽ +1 sát thương nhân vật phe ta gây ra trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật xuất chiến phe ta đang được bảo vệ bởi $[K6] hoặc Hiệu Ứng Xuất Chiến, sẽ +1 sát thương nhân vật phe ta gây ra trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật xuất chiến phe ta đang được bảo vệ bởi {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> hoặc Hiệu Ứng Xuất Chiến, sẽ +1 sát thương nhân vật phe ta gây ra trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)","playcost":[]},"masterytalismanskilladept":{"id":423058,"name":"Bùa Thuật Khéo Léo - Chiến Kỹ Thành Thạo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta dùng Kỹ Năng Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Tấn Công Thường\".","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Tấn Công Thường\".","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau đó, thẻ này chuyển sang hiệu lực với \"Tấn Công Thường\".","playcost":[]},"masterytalismansolidguarantee":{"id":423068,"name":"Bùa Thuật Khéo Léo - Bảo Đảm Mạnh Mẽ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Sinh ra 1 Nguyên Tố Vạn Năng, rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Sinh ra 1 $[K411], rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 3 lần)","playcost":[]},"masterytalismanspiritedcounterattack":{"id":423050,"name":"Bùa Thuật Khéo Léo - Dũng Cảm Phản Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta nhận chữa trị: Nhân vật này +2 sát thương gây ra lần tiếp theo.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận chữa trị:</color> Nhân vật này +2 sát thương gây ra lần tiếp theo.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận chữa trị:</color> Nhân vật này +2 sát thương gây ra lần tiếp theo.","playcost":[]},"masterytalismanstalwartfrontline":{"id":423048,"name":"Bùa Thuật Khéo Léo - Chiến Tuyến Kiên Cố","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương do Vật Triệu Hồi phe ta gây ra +1.\nKhi phe ta tuyên bố kết thúc: Với mỗi Vật Triệu Hồi trên sân phe ta, sẽ sinh ra 1 Nguyên Tố Vạn Năng khi bắt đầu Giai Đoạn Hành Động hiệp kế tiếp.","descriptionraw":"Sát thương do Vật Triệu Hồi phe ta gây ra +1.\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Với mỗi Vật Triệu Hồi trên sân phe ta, sẽ sinh ra 1 $[K411] khi bắt đầu Giai Đoạn Hành Động hiệp kế tiếp.","descriptionreplaced":"Sát thương do Vật Triệu Hồi phe ta gây ra +1.\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Với mỗi Vật Triệu Hồi trên sân phe ta, sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color> khi bắt đầu Giai Đoạn Hành Động hiệp kế tiếp.","playcost":[]},"masterytalismansuddenambush":{"id":423024,"name":"Bùa Thuật Khéo Léo - Phục Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Trong trận đối phương sẽ sinh ra 1 \"Bom Mai Phục\" cùng loại với nguyên tố của nhân vật. Sau khi nhân vật chi viện của phe địch vào trận, Bom Mai Phục sẽ gây 1 điểm sát thương nguyên tố tương ứng cho nhân vật này.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Trong trận đối phương sẽ sinh ra 1 \"Bom Mai Phục\" cùng loại với nguyên tố của nhân vật. Sau khi nhân vật chi viện của phe địch vào trận, Bom Mai Phục sẽ gây 1 điểm sát thương nguyên tố tương ứng cho nhân vật này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Trong trận đối phương sẽ sinh ra 1 \"Bom Mai Phục\" cùng loại với nguyên tố của nhân vật. Sau khi nhân vật chi viện của phe địch vào trận, Bom Mai Phục sẽ gây 1 điểm sát thương nguyên tố tương ứng cho nhân vật này.","playcost":[]},"masterytalismansupplementarydamage":{"id":423037,"name":"Bùa Thuật Khéo Léo - Đính Kèm Sát Thương","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi phe ta đánh ra Thẻ Vũ Khí: Sinh ra 2 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 2 lần)\nKhi bắt đầu ván đấu: Ngẫu nhiên rút 1 thẻ trang bị Vũ Khí từ trong bộ bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Vũ Khí:</color> Sinh ra 2 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n<color=#FFFFFFFF>Khi bắt đầu ván đấu:</color> Ngẫu nhiên rút 1 thẻ trang bị Vũ Khí từ trong bộ bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Vũ Khí:</color> Sinh ra 2 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n<color=#FFFFFFFF>Khi bắt đầu ván đấu:</color> Ngẫu nhiên rút 1 thẻ trang bị Vũ Khí từ trong bộ bài.","playcost":[]},"masterytalismansurgingvigor":{"id":423006,"name":"Bùa Thuật Khéo Léo - Sức Sống Tràn Trề","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nhân vật xuất chiến phe ta nhận 3 điểm Năng Lượng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến phe ta nhận 3 điểm Năng Lượng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nhân vật xuất chiến phe ta nhận 3 điểm Năng Lượng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","playcost":[]},"masterytalismanswifttriumph":{"id":423026,"name":"Bùa Thuật Khéo Léo - Thắng Nhanh","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 4 Nguyên Tố Vạn Năng. Nhưng phe ta sẽ thua trận ở Giai Đoạn Kết Thúc của hiệp này.\nSau khi nhân vật phe địch bị đánh bại hoặc nhân vật phe ta dùng Kỹ Năng Nộ: Sinh ra 3 Nguyên Tố Vạn Năng, rút 1 thẻ bài, đồng thời sau khi kết thúc hành động lần này phe ta sẽ tiếp tục hành động thêm 1 lần.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 4 $[K411]. Nhưng phe ta sẽ thua trận ở Giai Đoạn Kết Thúc của hiệp này.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại hoặc nhân vật phe ta dùng Kỹ Năng Nộ:</color> Sinh ra 3 $[K411], rút 1 thẻ bài, đồng thời sau khi kết thúc hành động lần này phe ta sẽ tiếp tục hành động thêm 1 lần.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 4 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. Nhưng phe ta sẽ thua trận ở Giai Đoạn Kết Thúc của hiệp này.\\n<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại hoặc nhân vật phe ta dùng Kỹ Năng Nộ:</color> Sinh ra 3 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 thẻ bài, đồng thời sau khi kết thúc hành động lần này phe ta sẽ tiếp tục hành động thêm 1 lần.","playcost":[]},"masterytalismansympatheticpain":{"id":423034,"name":"Bùa Thuật Khéo Léo - Hiệu Ứng Sát Thương","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe địch bị đánh bại: Gây 2 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 2 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","playcost":[]},"masterytalismanteatime":{"id":423067,"name":"Bùa Thuật Khéo Léo - Nghỉ Ngơi Uống Trà","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 1 lá Tiệc Trà Của Eremite, thêm vào bộ bài trên tay.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 lá $[C332040], thêm vào bộ bài trên tay.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 lá Tiệc Trà Của Eremite, thêm vào bộ bài trên tay.","playcost":[]},"masterytalismantechniquespecialist":{"id":423064,"name":"Bùa Thuật Khéo Léo - Bậc Thầy Đặc Kỹ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi phe ta dùng Đặc Kỹ: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố, rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta dùng {SPRITE_PRESET#3008}Đặc Kỹ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố, rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta dùng {SPRITE_PRESET#3008}Đặc Kỹ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố, rút 1 lá bài.","playcost":[]},"masterytalismantheelementsentwined":{"id":422012,"name":"Bùa Thuật Khéo Léo - Nguyên Tố Liên Đới","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật hai phe chịu phải sát thương phản ứng nguyên tố: Tích lũy 1 điểm \"Liên Đới\".\nNếu thẻ bài này tích lũy đủ 6 điểm \"Liên Đới\": Phe ta giành chiến thắng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật hai phe chịu phải sát thương phản ứng nguyên tố:</color> Tích lũy 1 điểm \"Liên Đới\".\\n<color=#FFFFFFFF>Nếu thẻ bài này tích lũy đủ 6 điểm \"Liên Đới\": </color>Phe ta giành chiến thắng.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật hai phe chịu phải sát thương phản ứng nguyên tố:</color> Tích lũy 1 điểm \"Liên Đới\".\\n<color=#FFFFFFFF>Nếu thẻ bài này tích lũy đủ 6 điểm \"Liên Đới\": </color>Phe ta giành chiến thắng.","playcost":[]},"masterytalismanunitedasone":{"id":423062,"name":"Bùa Thuật Khéo Léo - Sĩ Khí Nhất Thể","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe địch bị đánh bại: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.\nGiai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","playcost":[]},"masterytalismanunyieldingadvance":{"id":423033,"name":"Bùa Thuật Khéo Léo - Cường Công Mãnh Kích","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta dùng kỹ năng đã từng dùng qua 1 lần trong hiệp này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nKhi nhân vật phe ta dùng kỹ năng đã từng dùng qua 2 lần trong hiệp này: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã từng dùng qua 1 lần trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã từng dùng qua 2 lần trong hiệp này:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã từng dùng qua 1 lần trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng đã từng dùng qua 2 lần trong hiệp này:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","playcost":[]},"masterytalismanverdantovergrowth":{"id":423035,"name":"Bùa Thuật Khéo Léo - Mầm Xanh Nở Rộ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu sát thương phản ứng Sum Suê: Phe ta lần sau đánh ra Thẻ Hành Động sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố; Sát Thương Nguyên Tố Thủy hoặc Sát Thương Nguyên Tố Thảo lần sau phe ta gây ra cho nhân vật xuất chiến phe địch sẽ +2.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng Sum Suê:</color> Phe ta lần sau đánh ra Thẻ Hành Động sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố; $[K102] hoặc $[K107] lần sau phe ta gây ra cho nhân vật xuất chiến phe địch sẽ +2.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu sát thương phản ứng Sum Suê:</color> Phe ta lần sau đánh ra Thẻ Hành Động sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố; {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> hoặc {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> lần sau phe ta gây ra cho nhân vật xuất chiến phe địch sẽ +2.","playcost":[]},"masterytalismanvictoriousrepute":{"id":423018,"name":"Bùa Thuật Khéo Léo - Vẻ Vang","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe địch bị đánh bại: Phe ta rút 1 thẻ bài, và +1 sát thương do nhân vật xuất chiến hiện tại của phe ta gây ra trong trận này (Có thể cộng dồn, tối đa +3).","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Phe ta rút 1 thẻ bài, và +1 sát thương do nhân vật xuất chiến hiện tại của phe ta gây ra trong trận này (Có thể cộng dồn, tối đa +3).","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch bị đánh bại:</color> Phe ta rút 1 thẻ bài, và +1 sát thương do nhân vật xuất chiến hiện tại của phe ta gây ra trong trận này (Có thể cộng dồn, tối đa +3).","playcost":[]},"masterytalismanwarbreedswar":{"id":423065,"name":"Bùa Thuật Khéo Léo - Chiến Đấu Bền Bỉ","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Mỗi khi phe ta đánh ra 2 lá bài: Nhân vật xuất chiến phe ta nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 2 lá bài:</color> Nhân vật xuất chiến phe ta nhận 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe ta đánh ra 2 lá bài:</color> Nhân vật xuất chiến phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"masterytalismanwinterwindswhip":{"id":423042,"name":"Bùa Thuật Khéo Léo - Uy Thế Gió Đông","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật phe địch chịu phản ứng Đóng Băng: Sinh ra 2 Nguyên Tố Vạn Năng. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phản ứng Đóng Băng:</color> Sinh ra 2 $[K411]. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch chịu phản ứng Đóng Băng:</color> Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Mỗi hiệp tối đa kích hoạt 2 lần)","playcost":[]},"masterzhang":{"id":322018,"name":"Lão Zhang","shareid":211,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi phe ta đánh ra thẻ Vũ Khí: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Trong trận phe ta mỗi 1 nhân vật đã trang bị Vũ Khí, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Trong trận phe ta mỗi 1 nhân vật đã trang bị {SPRITE_PRESET#3003}Vũ Khí, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Trong trận phe ta mỗi 1 nhân vật đã trang bị {SPRITE_PRESET#3003}Vũ Khí, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Bách Luyện Xuất Bảo Binh - Lão Zhang","storytext":"Trước khi trở thành một thanh kiếm tốt, khối sắt luôn phải trải qua rất nhiều trắc trở rèn giũa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"matsutakemeatrolls":{"id":333014,"name":"Nhung Tùng Ủ Thịt Cuộn","shareid":333,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 2 điểm cho nhân vật mục tiêu. Trong vòng 3 hiệp, giai đoạn kết thúc sẽ chữa trị cho nhân vật này thêm 1 điểm.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 2 điểm cho nhân vật mục tiêu. Trong vòng 3 hiệp, giai đoạn kết thúc sẽ chữa trị cho nhân vật này thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 2 điểm cho nhân vật mục tiêu. Trong vòng 3 hiệp, giai đoạn kết thúc sẽ chữa trị cho nhân vật này thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Nhung Tùng Ủ Thịt Cuộn","storytext":"Thịt băm được bọc trong nhung tùng và chiên từ từ, khiến cho nhung tùng hấp thu hết vị ngọt của thịt, khiến người ta thèm thuồng.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"mediumbolsteringbubblebalm":{"id":112132,"name":"Bong Bóng Chữa Trị Vừa","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi rút thẻ bài này: Gây 2 điểm Sát Thương Nguyên Tố Thủy cho nhân vật xuất chiến phe sở tại. Sinh ra 1 lá Bong Bóng Chữa Trị Nhỏ, đưa vào trên cùng kho bài đối phương.","descriptionraw":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Gây 2 điểm $[K102] cho nhân vật xuất chiến phe sở tại. Sinh ra 1 lá <color=#FFFFFFFF>$[C112133]</color>, đưa vào trên cùng kho bài đối phương.","descriptionreplaced":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho nhân vật xuất chiến phe sở tại. Sinh ra 1 lá <color=#FFFFFFFF>Bong Bóng Chữa Trị Nhỏ</color>, đưa vào trên cùng kho bài đối phương.","playcost":[]},"melusinesupport":{"id":302218,"name":"Melusine Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Hình dán siêu đỉnh có hiệu quả ngẫu nhiên, hội tụ tấm lòng của các Melusine.","descriptionraw":"Hình dán siêu đỉnh có hiệu quả ngẫu nhiên, hội tụ tấm lòng của các Melusine.","descriptionreplaced":"Hình dán siêu đỉnh có hiệu quả ngẫu nhiên, hội tụ tấm lòng của các Melusine.","playcost":[]},"mementolens":{"id":323006,"name":"Kính Kỷ Vật","shareid":313,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Khi phe ta đánh ra Thẻ Vũ Khí/Thánh Di Vật/Địa Danh/Đồng Đội: Trong trận này, nếu phe ta đánh ra thẻ bài cùng tên với thẻ bài đã đánh ra trước đó, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ {SPRITE_PRESET#3003}Vũ Khí/{SPRITE_PRESET#3004}Thánh Di Vật/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội:</color> Trong trận này, nếu phe ta đánh ra thẻ bài cùng tên với thẻ bài đã đánh ra trước đó, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ {SPRITE_PRESET#3003}Vũ Khí/{SPRITE_PRESET#3004}Thánh Di Vật/{SPRITE_PRESET#3104}Địa Danh/{SPRITE_PRESET#3103}Đồng Đội:</color> Trong trận này, nếu phe ta đánh ra thẻ bài cùng tên với thẻ bài đã đánh ra trước đó, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Kính Kỷ Vật","storytext":"Người ta kể rằng cách đây rất lâu, \"Đại Nhân Kitsune Saiguu\" trong truyền thuyết đã từng tặng một món đồ ma thuật cho chủ của gia tộc Hiiragi lúc bấy giờ như một vật trừ tà.\nNhà Hiiragi đã sử dụng nó làm vật liệu cho các bộ phận ống kính, sau đó đặt làm chiếc \"máy ảnh\" đặc biệt từ ngoại quốc để tặng lại cho Đền Narukami.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mintymeatrolls":{"id":333008,"name":"Thịt Rừng Cuộn Bạc Hà","shareid":272,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Nhân vật mục tiêu trước khi kết thúc hiệp này, Tấn Công Thường 3 lần sau đó đều giảm tiêu hao 1 Nguyên Tố Không Màu.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Nhân vật mục tiêu trước khi kết thúc hiệp này, <color=#FFFFFFFF>Tấn Công Thường</color> 3 lần sau đó đều giảm tiêu hao 1 $[K309].\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Nhân vật mục tiêu trước khi kết thúc hiệp này, <color=#FFFFFFFF>Tấn Công Thường</color> 3 lần sau đó đều giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Thịt Rừng Cuộn Bạc Hà","storytext":"Tuy rằng bây giờ nhìn như thế này, nhưng nghĩ kỹ lại xem, lúc đầu là thịt rừng cuốn với bạc hà trước, hay là cuốn bạc hà với thịt rừng trước?","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mirrorcage":{"id":222021,"name":"Lồng Kính","shareid":114,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fatui - Thiếu Nữ Kính.\nFatui - Thiếu Nữ Kính sau khi trang bị thẻ bài này, lập tức dùng 1 lần Sóng Nước Lan Tràn.\nKhi Fatui - Thiếu Nữ Kính trang bị thẻ bài này tạo ra Gương Vỡ Phản Chiếu sẽ +1 Số Hiệp Duy Trì ban đầu, đồng thời khiến nhân vật áp dụng +1 Sát Thương Nguyên Tố Thủy phải chịu.\n(Bộ bài có Fatui - Thiếu Nữ Kính mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2202]</color>.\\n$[A2202] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S22022]</color>.\\nKhi $[A2202] trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C122021]</color> sẽ +1 $[K4] ban đầu, đồng thời khiến nhân vật áp dụng +1 $[K102] phải chịu.\\n(Bộ bài có $[A2202] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fatui - Thiếu Nữ Kính</color>.\\nFatui - Thiếu Nữ Kính sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Sóng Nước Lan Tràn</color>.\\nKhi Fatui - Thiếu Nữ Kính trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Gương Vỡ Phản Chiếu</color> sẽ +1 <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu, đồng thời khiến nhân vật áp dụng +1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> phải chịu.\\n(Bộ bài có Fatui - Thiếu Nữ Kính mới có thể thêm)","storytitle":"Bí Mật Ẩn Trong Gương","storytext":"\"Gương ơi, hãy cho ta biết... Kẻ địch của ta bây giờ đang ở đâu?\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Thiếu Nữ Kính","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"mistbubbleslime":{"id":122051,"name":"Slime Bong Bóng","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Chiến Pháp Bong Bóng\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Chiến Pháp Bong Bóng\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","playcost":[]},"moltenmail":{"id":223041,"name":"Thiết Giáp Nóng Chảy","shareid":354,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Gán ấn Nguyên Tố Hỏa lên Hoàng Đế Thép Lửa trang bị thẻ bài này.\nSau khi phe ta bị xóa trạng thái Khiên xuất chiến hoặc trạng thái Khiên ngoài Mai Cua Giáp Nặng: Hoàng Đế Thép Lửa trang bị thẻ bài này áp dụng 2 tầng Mai Cua Giáp Nặng. (Mỗi hiệp 1 lần)\n(Bộ bài có Hoàng Đế Thép Lửa mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> $[K203] lên <color=#FFFFFFFF>$[A2304]</color> trang bị thẻ bài này.\\nSau khi phe ta bị xóa trạng thái $[K6] xuất chiến hoặc trạng thái $[K6] ngoài $[K1023]: $[A2304] trang bị thẻ bài này áp dụng 2 tầng $[K1023]. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2304] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> <color=#FF9999FF>Gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color> lên <color=#FFFFFFFF>Hoàng Đế Thép Lửa</color> trang bị thẻ bài này.\\nSau khi phe ta bị xóa trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> ngoài <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>: Hoàng Đế Thép Lửa trang bị thẻ bài này áp dụng 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Hoàng Đế Thép Lửa mới có thể thêm)","storytitle":"Hoàng Đế Thép Lửa - Thiết Giáp Nóng Chảy","storytext":"\"Thử tưởng tượng một thế giới thế này: Tiêu diệt tất cả con người trên Teyvat, và rồi Hoàng Đế Thép Lửa với khả năng trưởng thành không giới hạn cuối cùng sẽ khoác Palais Mermonia lên người như một bộ giáp đá trắng lộng lẫy nhất.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Hoàng Đế Thép Lửa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"momentofwakingandresolve":{"id":211121,"name":"Thời Khắc Bừng Tỉnh Và Quyết Tâm","shareid":410,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Freminet.\nFreminet sau khi trang bị thẻ bài này, lập tức dùng 1 lần Băng Giá Điều Áp.\nSau khi Freminet trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)\n(Bộ bài có Freminet mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1112]</color>.\\n$[A1112] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11122]</color>.\\nSau khi $[A1112] trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(Bộ bài có $[A1112] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Freminet</color>.\\nFreminet sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Băng Giá Điều Áp</color>.\\nSau khi Freminet trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(Bộ bài có Freminet mới có thể thêm)","storytitle":"Freminet - Thời Khắc Bừng Tỉnh Và Quyết Tâm","storytext":"\"Sẵn sàng lặn xuống.\"","source":"Nhận được sau khi mời Freminet giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"mondstadthashbrown":{"id":333006,"name":"Bánh Khoai Tây Mondstadt","shareid":270,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 2 điểm cho nhân vật mục tiêu.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 2 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 2 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Bánh Khoai Tây Mondstadt","storytext":"Hương vị ngọt ngào minh chứng cho câu nói nổi tiếng của một tín đồ ẩm thực nổi tiếng ở Teyvat - Những món ăn được đặt theo tên địa danh của bản địa sẽ không bao giờ dở.","source":"Nhận được sau khi đạt điều kiện nhận thưởng trong Sổ Tay Bài Thủ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"moonpiercer":{"id":311406,"name":"Quán Nguyệt Thương","shareid":142,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật gây ra +1.\nKhi vào trận: Trong hiệp này, lần tiếp theo khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\n(Nhân vật sử dụng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận:</color> Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố, sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Ánh Trăng Rừng Tối - Quán Nguyệt Thương","storytext":"\"Những đứa trẻ bị ánh trăng mê hoặc sẽ bật khóc mỗi khi ngắm trăng, là vì ánh trăng hóa thành vô số hạt cát nhỏ rơi vào mắt họ. Trong rất nhiều câu chuyện xưa, không có giọt nước mắt nào rơi xuống một cách vô ích cả.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"mushroompizza":{"id":333007,"name":"Pizza Nấm Rơm Nướng","shareid":271,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu, Giai Đoạn Kết Thúc trong 2 hiệp sẽ trị liệu cho nhân vật này thêm 1 điểm.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu, Giai Đoạn Kết Thúc trong 2 hiệp sẽ trị liệu cho nhân vật này thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu, Giai Đoạn Kết Thúc trong 2 hiệp sẽ trị liệu cho nhân vật này thêm 1 điểm.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Pizza Nấm Rơm Nướng","storytext":"Người ta nói một số học giả đã nghiên cứu ra \"cách cắt bánh pizza công bằng nhất\" thông qua các phép tính chính xác, nhưng vì nó quá rắc rối nên không ai sử dụng cả...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"mushroompizza-01":{"id":531009,"name":"Pizza Nấm Rơm Nướng","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +4 HP Tối Đa, khi kết thúc hiệp sẽ tự chữa trị 2 điểm.","descriptionraw":"Nhân vật mục tiêu +4 HP Tối Đa, khi kết thúc hiệp sẽ tự chữa trị 2 điểm.","descriptionreplaced":"Nhân vật mục tiêu +4 HP Tối Đa, khi kết thúc hiệp sẽ tự chữa trị 2 điểm.","playcost":[]},"mutationstone":{"id":422002,"name":"Đá Đột Biến","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến phe ta +2 sát thương gây ra.\nKhi vào trận, ban đầu có 2 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\nSau khi nhân vật phe ta bị đánh bại: Thẻ bài này mất 1 điểm Độ Bền.","descriptionraw":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.\\nKhi vào trận, ban đầu có 2 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta bị đánh bại</color>: Thẻ bài này mất 1 điểm Độ Bền.","descriptionreplaced":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.\\nKhi vào trận, ban đầu có 2 điểm Độ Bền. (Sau khi tiêu hao hết sẽ hủy bỏ thẻ bài này)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta bị đánh bại</color>: Thẻ bài này mất 1 điểm Độ Bền.","playcost":[]},"mysticalabandon":{"id":211071,"name":"Vong Huyền","shareid":67,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Shenhe.\nShenhe sau khi trang bị thẻ bài này, lập tức dùng 1 lần Triệu Tướng Dịch Chú.\nBăng Linh sinh ra do Shenhe trang bị thẻ bài này khi bị Tấn Công Thường của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)\n(Bộ bài có Shenhe mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1107]</color>.\\n$[A1107] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11072]</color>.\\n<color=#FFFFFFFF>$[C111071]</color> sinh ra do $[A1107] trang bị thẻ bài này khi bị <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1107] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Shenhe</color>.\\nShenhe sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Triệu Tướng Dịch Chú</color>.\\n<color=#FFFFFFFF>Băng Linh</color> sinh ra do Shenhe trang bị thẻ bài này khi bị <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)\\n(Bộ bài có Shenhe mới có thể thêm)","storytitle":"Shenhe - Vong Huyền","storytext":"Luyện khí hóa thần, ý sinh băng thân.","source":"Nhận được sau khi mời Shenhe giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"naganoharameteorswarm":{"id":213051,"name":"Chòm Sao Băng Naganohara","shareid":81,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yoimiya.\nYoimiya sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệu Nhảy Niwabi Cháy Bỏng.\nNiwabi Enshou do Yoimiya có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.\n(Bộ bài có Yoimiya mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1305]</color>.\\n$[A1305] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13052]</color>.\\n<color=#FFFFFFFF>$[C113051]</color> do $[A1305] có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm $[K103].\\n(Bộ bài có $[A1305] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yoimiya</color>.\\nYoimiya sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Điệu Nhảy Niwabi Cháy Bỏng</color>.\\n<color=#FFFFFFFF>Niwabi Enshou</color> do Yoimiya có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n(Bộ bài có Yoimiya mới có thể thêm)","storytitle":"Yoimiya - Chòm Sao Băng Naganohara","storytext":"Naganohara - Lý Thuyết Dự Trữ Pháo Hoa Lý Tưởng","source":"Nhận được sau khi mời Yoimiya giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1}]},"natureandwisdom":{"id":331804,"name":"Thảo Trí Tuệ","shareid":240,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Rút 1 thẻ bài. Sau đó chọn thẻ bài bất kỳ để đổi.\n(Bộ bài có tối thiểu 2 nhân vật Sumeru mới có thể thêm)","descriptionraw":"Rút 1 thẻ bài. Sau đó chọn thẻ bài bất kỳ để đổi.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3404}Sumeru mới có thể thêm)","descriptionreplaced":"Rút 1 thẻ bài. Sau đó chọn thẻ bài bất kỳ để đổi.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3404}Sumeru mới có thể thêm)","storytitle":"Trí Tuệ Vạn Linh Hoan Hỉ","storytext":"\"Vũ đạo của mọi người chứa đựng mọi thứ của vũ trụ. Sinh mệnh mãi mãi là mục đích, trí tuệ mới là thủ đoạn.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Món Quà Dạ Vực - Đỉnh Và Đáy Sóng","shareid":446,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi Mualani trang bị thẻ bài này được đổi thành nhân vật xuất chiến: Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)\n(Bộ bài có Mualani mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi $[A1214] trang bị thẻ bài này được đổi thành nhân vật xuất chiến:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1214] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi Mualani trang bị thẻ bài này được đổi thành nhân vật xuất chiến:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)\\n(Bộ bài có Mualani mới có thể thêm)","storytitle":"Mualani - Đỉnh Và Đáy Sóng","storytext":"\"Sóng lớn kìa... Hây!\"","source":"Nhận được sau khi mời Mualani giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Món Quà Dạ Vực - Hoàn Trả Đầy Đủ","shareid":457,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi Kinich trang bị thẻ bài này đổi sang xuất chiến hoặc dùng Săn Mồi Trên Cao: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)\n(Bộ bài có Kinich mới có thể thêm)","descriptionraw":"Khi <color=#FFFFFFFF>$[A1709]</color> trang bị thẻ bài này đổi sang xuất chiến hoặc dùng <color=#FFFFFFFF>$[S17092]</color>: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1709] mới có thể thêm)","descriptionreplaced":"Khi <color=#FFFFFFFF>Kinich</color> trang bị thẻ bài này đổi sang xuất chiến hoặc dùng <color=#FFFFFFFF>Săn Mồi Trên Cao</color>: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có Kinich mới có thể thêm)","storytitle":"Kinich - Hoàn Trả Đầy Đủ","storytext":"\"Báo đáp Dạ Thần.\"","source":"Nhận được sau khi mời Kinich giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":1}]},"northernsmokedchicken":{"id":333004,"name":"Gà Xông Khói Phía Bắc","shareid":268,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, nhân vật mục tiêu Tấn Công Thường lần sau giảm tiêu hao 1 Nguyên Tố Không Màu.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, nhân vật mục tiêu <color=#FFFFFFFF>Tấn Công Thường</color> lần sau giảm tiêu hao 1 $[K309].\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, nhân vật mục tiêu <color=#FFFFFFFF>Tấn Công Thường</color> lần sau giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Gà Xông Khói Phía Bắc","storytext":"Món ngon thường thấy ở miền bắc, lần này dùng để \"chiêu đãi\" vị khách thế nào đây?","playcost":[]},"northernsmokedchicken-01":{"id":531002,"name":"Gà Xông Khói Phía Bắc","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +1 Tấn Công.","descriptionraw":"Nhân vật mục tiêu +1 Tấn Công.","descriptionreplaced":"Nhân vật mục tiêu +1 Tấn Công.","playcost":[]},"nre":{"id":323002,"name":"Túi Dinh Dưỡng Bỏ Túi","shareid":215,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Khi vào trận: Ngẫu nhiên rút 1 thẻ sự kiện Món Ăn từ bộ bài.\nKhi phe ta đánh ra thẻ sự kiện Món Ăn: Ngẫu nhiên rút 1 thẻ sự kiện Món Ăn từ bộ bài. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Ngẫu nhiên rút 1 thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn từ bộ bài.\\n<color=#FFFFFFFF>Khi phe ta đánh ra thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn:</color> Ngẫu nhiên rút 1 thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn từ bộ bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Ngẫu nhiên rút 1 thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn từ bộ bài.\\n<color=#FFFFFFFF>Khi phe ta đánh ra thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn:</color> Ngẫu nhiên rút 1 thẻ sự kiện {SPRITE_PRESET#3101}Món Ăn từ bộ bài. (Mỗi hiệp 1 lần)","storytitle":"Tiếp Tế Khẩn Cấp - Thức Ăn Tiện Lợi","storytext":"\"Bổ sung dinh dưỡng kịp thời khi vận động nhiều.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"oceanhuedclam":{"id":312016,"name":"Xà Cừ Đại Dương","shareid":163,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi vào trận: Chữa trị 2 điểm cho nhân vật áp dụng.\nNhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2)\nKhi nhân vật gây ra sát thương: Tiêu hao tất cả Bọt Biển, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Chữa trị 2 điểm cho nhân vật áp dụng.\\nNhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2)\\n<color=#FFFFFFFF>Khi nhân vật gây ra sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Chữa trị 2 điểm cho nhân vật áp dụng.\\nNhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2)\\n<color=#FFFFFFFF>Khi nhân vật gây ra sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, cứ mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Ký Ức Biển Sâu - Xà Cừ Đại Dương","storytext":"\"Mang theo niềm hy vọng và ký ức từ biển sâu, thấm nhuần nền văn minh và lịch sử đã mất tích lâu đời, những chiếc vương miện tinh xảo và tao nhã này đã rơi vào khe nứt của sự lãng quên cùng với chủ nhân của chúng.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"oceanhuedclam-01":{"id":533004,"name":"Xà Cừ Đại Dương","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Khi kết thúc hiệp: Nhận 2 điểm chữa trị.\nSau khi nhận 3 lần chữa trị: Tấn Công +1. (Tối đa +3)","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Nhận 2 điểm chữa trị.\\n<color=#FFFFFFFF>Sau khi nhận 3 lần chữa trị</color>: Tấn Công +1. (Tối đa +3)","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Nhận 2 điểm chữa trị.\\n<color=#FFFFFFFF>Sau khi nhận 3 lần chữa trị</color>: Tấn Công +1. (Tối đa +3)","playcost":[]},"operaepiclese":{"id":321017,"name":"Viện Ca Kịch Epiclese","shareid":310,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Trước khi phe ta lựa chọn hành động: Nếu tổng chi phí Xúc Xắc Nguyên Tố vốn dĩ của thẻ bài mà nhân vật phe ta đã trang bị không thấp hơn đối phương, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu tổng chi phí Xúc Xắc Nguyên Tố vốn dĩ của thẻ bài mà nhân vật phe ta đã trang bị không thấp hơn đối phương, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu tổng chi phí Xúc Xắc Nguyên Tố vốn dĩ của thẻ bài mà nhân vật phe ta đã trang bị không thấp hơn đối phương, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Viện Ca Kịch Epiclese","storytext":"Chân thực và hư ảo, hài kịch và bi kịch cũng được trình diễn công bằng tại đây, có lẽ đúng như nhà biên kịch Fontaine cổ xưa đã nói, \"thế giới chẳng qua là một màn biểu diễn, chúng sinh chẳng qua cũng chỉ là các diễn viên trên sân khấu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"operaepiclese-01":{"id":520206,"name":"Viện Ca Kịch Epiclese","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi nhân vật phe ta hành động: Nếu HP của nhân vật xuất chiến phe ta không cao hơn nhân vật xuất chiến phe địch, sẽ +3 HP Tối Đa.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta hành động:</color> Nếu HP của nhân vật xuất chiến phe ta không cao hơn nhân vật xuất chiến phe địch, sẽ +3 HP Tối Đa.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta hành động:</color> Nếu HP của nhân vật xuất chiến phe ta không cao hơn nhân vật xuất chiến phe địch, sẽ +3 HP Tối Đa.","playcost":[]},"ornatekabuto":{"id":312007,"name":"Nón Hoa Mỹ","shareid":154,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ: Nhân vật áp dụng nhận 1 điểm Năng Lượng.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm $[K310].\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Ánh Chớp Năm Xưa - Nón Hoa Mỹ","storytext":"\"Mười ba năm cuộc đời tựa như một giấc mộng, anh đào hòa vào tuyết, nhẹ nhàng như làn khói, nhìn lại người đã rời xa.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"ousianodespowerofenhancement":{"id":422031,"name":"Thí Luyện Ousia - Sức Mạnh Tăng Cường","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu giai đoạn hành động: Phe ta sinh ra Tăng Cường Cường Hóa - Ousia","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Phe ta sinh ra <color=#FFFFFFFF>$[C402013]</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Phe ta sinh ra <color=#FFFFFFFF>Tăng Cường Cường Hóa - Ousia</color>","playcost":[]},"overchargedball":{"id":113131,"name":"Đầu Đạn Quá Tải","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_SLOWLY"],"tagstext":["Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật xuất chiến phe địch.\nKhi thẻ bài này bị Vứt Bỏ: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật xuất chiến phe địch.","descriptionraw":"$[K1]: Gây 1 điểm $[K103] cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi thẻ bài này bị $[K56]:</color> Gây 1 điểm $[K103] cho nhân vật xuất chiến phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi thẻ bài này bị <color=#FFFFFFFF>Vứt Bỏ</color>:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật xuất chiến phe địch.","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"paidinfull":{"id":223011,"name":"Đòi Lại Tất Cả","shareid":115,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fatui - Người Xử Lý Nợ Hỏa.\nFatui - Người Xử Lý Nợ Hỏa sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đợi Thời Cơ.\nFatui - Người Xử Lý Nợ Hỏa có trang bị thẻ bài này tạo ra Hành Động Lén Lút sẽ nhận hiệu quả sau:\nSố Lần Khả Dụng ban đầu +1, và khiến Sát Thương Vật Lý của nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Hỏa.\n(Bộ bài có Fatui - Người Xử Lý Nợ Hỏa mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2301]</color>.\\n$[A2301] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S23012]</color>.\\n$[A2301] có trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C123012]</color> sẽ nhận hiệu quả sau:\\n$[K3] ban đầu +1, và khiến $[K100] của nhân vật áp dụng gây ra chuyển thành $[K103].\\n(Bộ bài có $[A2301] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fatui - Người Xử Lý Nợ Hỏa</color>.\\nFatui - Người Xử Lý Nợ Hỏa sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đợi Thời Cơ</color>.\\nFatui - Người Xử Lý Nợ Hỏa có trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Hành Động Lén Lút</color> sẽ nhận hiệu quả sau:\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1, và khiến {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> của nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n(Bộ bài có Fatui - Người Xử Lý Nợ Hỏa mới có thể thêm)","storytitle":"Thu Hồi Bí Mật","storytext":"Đó là điều ngươi phải nhớ suốt đời: Biết mình nợ ai, và biết khi nào mình nên trả lại.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Người Xử Lý Nợ Hỏa","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"paimon":{"id":322001,"name":"Paimon","shareid":194,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 2 điểm Nguyên Tố Vạn Năng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 2 điểm $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Người Dẫn Đường Giỏi Nhất - Paimon","storytext":"\"Chính xác! Hạnh phúc của bạn chính là hạnh phúc của Paimon mà! Cho nên nói ngược lại thì, Paimon hạnh phúc, bạn cũng hạnh phúc.\"","source":"Nhận được sau khi đạt điều kiện nhận thưởng trong Sổ Tay Bài Thủ","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"paimon-01":{"id":540004,"name":"Paimon","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Với mỗi 1 hỗ trợ mạnh khác, nhân vật phe ta sẽ +5 HP Tối Đa.\nKhi kết thúc hiệp: Đổi nhân vật ngoài cùng bên trái của phe ta thành nhân vật xuất chiến.\nKhi bắt đầu hiệp: Nếu số hiệp hiện tại không thấp hơn 7, nhân vật phe ta sẽ áp dụng 1 tầng Hao Tổn Chiến Đấu.","descriptionraw":"Với mỗi 1 hỗ trợ mạnh khác, nhân vật phe ta sẽ +5 HP Tối Đa.\\n<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Đổi nhân vật ngoài cùng bên trái của phe ta thành nhân vật xuất chiến.\\n<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Nếu số hiệp hiện tại không thấp hơn 7, nhân vật phe ta sẽ áp dụng 1 tầng $[C540001].","descriptionreplaced":"Với mỗi 1 hỗ trợ mạnh khác, nhân vật phe ta sẽ +5 HP Tối Đa.\\n<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Đổi nhân vật ngoài cùng bên trái của phe ta thành nhân vật xuất chiến.\\n<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Nếu số hiệp hiện tại không thấp hơn 7, nhân vật phe ta sẽ áp dụng 1 tầng Hao Tổn Chiến Đấu.","playcost":[]},"painforpain":{"id":221021,"name":"Hoàn Trả Đau Thương","shareid":294,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi nhân vật xuất chiến phe ta là Signora, mới có thể đánh ra: Khi vào trận, sinh ra 3 Xúc Xắc Nguyên Tố cùng loại nguyên tố hiện tại của Signora.\nKhi nhân vật chịu tối thiểu 3 điểm sát thương: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của Signora để áp dụng Giá Rét hoặc Rực Cháy cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)\n(Bộ bài có Signora mới có thể thêm)","descriptionraw":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2102]</color>, mới có thể đánh ra: Khi vào trận, sinh ra 3 Xúc Xắc Nguyên Tố cùng loại nguyên tố hiện tại của $[A2102].\\nKhi nhân vật chịu tối thiểu 3 điểm sát thương: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của $[A2102] để áp dụng <color=#FFFFFFFF>$[K1016]</color> hoặc <color=#FFFFFFFF>$[K1017]</color> cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2102] mới có thể thêm)","descriptionreplaced":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Signora</color>, mới có thể đánh ra: Khi vào trận, sinh ra 3 Xúc Xắc Nguyên Tố cùng loại nguyên tố hiện tại của Signora.\\nKhi nhân vật chịu tối thiểu 3 điểm sát thương: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của Signora để áp dụng <color=#FFFFFFFF>Giá Rét</color> hoặc <color=#FFFFFFFF>Rực Cháy</color> cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)\\n(Bộ bài có Signora mới có thể thêm)","storytitle":"Signora - Hoàn Trả Đau Thương","storytext":"\"Ngươi cũng phải nếm thử nỗi thống khổ này.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Signora","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pankration":{"id":332023,"name":"Đối Kháng!","shareid":263,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi phe ta tối thiểu còn 8 Xúc Xắc Nguyên Tố và đối phương chưa tuyên bố kết thúc, mới có thể đánh ra: Trong hiệp này khi một bài thủ tuyên bố kết thúc, thì bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta tối thiểu còn 8 Xúc Xắc Nguyên Tố và đối phương chưa tuyên bố kết thúc, mới có thể đánh ra:</color> Trong hiệp này khi một bài thủ tuyên bố kết thúc, thì bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta tối thiểu còn 8 Xúc Xắc Nguyên Tố và đối phương chưa tuyên bố kết thúc, mới có thể đánh ra:</color> Trong hiệp này khi một bài thủ tuyên bố kết thúc, thì bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài.","storytitle":"Đối Kháng!","storytext":"\"Vì chiến thắng, Phiếu Đặc Cách, món hàng bán chạy của Tiệm Xương Mục... và cả tự do, ra tay!\"","source":"Đổi Phiếu Đặc Cách \"Tiệm Xương Mục\"","playcost":[]},"parametrictransformer":{"id":323001,"name":"Máy Biến Đổi Tham Số","shareid":214,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Sau khi nhân vật một trong hai phe dùng kỹ năng: Nếu gây ra sát thương nguyên tố, thẻ bài này tích lũy 1 Tiến Độ Biến Chất. Nếu thẻ bài này đã tích lũy 3 Tiến Độ Biến Chất, sẽ hủy bỏ thẻ bài này và sinh ra 3 Xúc Xắc Nguyên Tố cơ bản khác nhau.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật một trong hai phe dùng kỹ năng:</color> Nếu gây ra sát thương nguyên tố, thẻ bài này tích lũy 1 <color=#FFFFFFFF>Tiến Độ Biến Chất</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Tiến Độ Biến Chất</color>, sẽ hủy bỏ thẻ bài này và sinh ra 3 Xúc Xắc Nguyên Tố cơ bản khác nhau.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật một trong hai phe dùng kỹ năng:</color> Nếu gây ra sát thương nguyên tố, thẻ bài này tích lũy 1 <color=#FFFFFFFF>Tiến Độ Biến Chất</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Tiến Độ Biến Chất</color>, sẽ hủy bỏ thẻ bài này và sinh ra 3 Xúc Xắc Nguyên Tố cơ bản khác nhau.","storytitle":"Luân Chuyển Liên Tục - Biến Đổi Tham Số","storytext":"\"Nói chung, mọi thứ trên và dưới mặt đất đều tuần hoàn, ký ức và nguyên tố tuôn chảy trong địa mạch.\"\n\"Có lẽ, các nền văn minh cổ đại đang cố gắng nắm bắt... quy luật xoay vòng từ cát bụi thành kho báu.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"passingofjudgment":{"id":330006,"name":"Thời Khắc Phán Quyết","shareid":314,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Trong hiệp này, sẽ vô hiệu hóa 3 Thẻ Sự Kiện do bài thủ đối phương đánh ra.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"Trong hiệp này, sẽ vô hiệu hóa 3 Thẻ Sự Kiện do bài thủ đối phương đánh ra.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"Trong hiệp này, sẽ vô hiệu hóa 3 Thẻ Sự Kiện do bài thủ đối phương đánh ra.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Thời Khắc Phán Quyết","storytext":"\"Đã đến lúc đưa ra quyết định cuối cùng cho vụ án này rồi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1},{"costtype":"GCG_COST_LEGEND","count":1}]},"pearlsolidification":{"id":224031,"name":"Ngọc Trai Kiên Cố","shareid":326,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi nhân vật xuất chiến phe ta là Cá Ngựa Ngọc Trai Ngàn Năm mới có thể đánh ra: Khi vào trận, khiến Cá Ngựa Ngọc Trai Ngàn Năm áp dụng Ngọc Trai Biển Cả có Số Lần Khả Dụng là 1; Nếu đã áp dụng Ngọc Trai Biển Cả, sẽ +1 Số Lần Khả Dụng.\nKhi Cá Ngựa Ngọc Trai Ngàn Năm trang bị thẻ bài này, nếu Ngọc Trai Biển Cả đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao Số Lần Khả Dụng, mỗi hiệp 2 lần.\n(Bộ bài có Cá Ngựa Ngọc Trai Ngàn Năm mới có thể thêm)","descriptionraw":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2403]</color> mới có thể đánh ra: Khi vào trận, khiến $[A2403] áp dụng <color=#FFFFFFFF>$[C124032]</color> có $[K3] là 1; Nếu đã áp dụng $[C124032], sẽ +1 $[K3].\\nKhi $[A2403] trang bị thẻ bài này, nếu <color=#FFFFFFFF>$[C124032]</color> đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao $[K3], mỗi hiệp 2 lần.\\n(Bộ bài có $[A2403] mới có thể thêm)","descriptionreplaced":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Cá Ngựa Ngọc Trai Ngàn Năm</color> mới có thể đánh ra: Khi vào trận, khiến Cá Ngựa Ngọc Trai Ngàn Năm áp dụng <color=#FFFFFFFF>Ngọc Trai Biển Cả</color> có <color=#FFFFFFFF>Số Lần Khả Dụng</color> là 1; Nếu đã áp dụng Ngọc Trai Biển Cả, sẽ +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\nKhi Cá Ngựa Ngọc Trai Ngàn Năm trang bị thẻ bài này, nếu <color=#FFFFFFFF>Ngọc Trai Biển Cả</color> đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>, mỗi hiệp 2 lần.\\n(Bộ bài có Cá Ngựa Ngọc Trai Ngàn Năm mới có thể thêm)","storytitle":"Cá Ngựa Ngọc Trai Ngàn Năm - Ngọc Trai Kiên Cố","storytext":"Trân Châu Dị Hải, Sấm Sét Biển Sâu... Vua cá ngựa cô độc với hình dạng ảo thú, không có được một vương triều hoa lệ hay hoang tàn, thứ nó sở hữu có chăng chỉ là quyền uy và sức mạnh khiến những Dị Chủng Biển Sâu phải sợ hãi tháo chạy...","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Cá Ngựa Ngọc Trai Ngàn Năm","playcost":[]},"peopleofthesprings":{"id":321025,"name":"\"Cư Dân Suối Nước\"","shareid":450,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi Vật Triệu Hồi phe ta vào trận: Khiến nó +1 Số Lần Khả Dụng.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi Vật Triệu Hồi phe ta vào trận:</color> Khiến nó +1 $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi Vật Triệu Hồi phe ta vào trận:</color> Khiến nó +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"\"Cư Dân Suối Nước\"","storytext":"Thánh địa nghỉ dưỡng đỉnh nhất Natlan, mái nhà vui vẻ của Koholasaurus và những người đam mê suối nước nóng!","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pilgrimageofthereturnofthesacredflame":{"id":330010,"name":"Nghi Lễ Hành Hương Về Lửa Thánh","shareid":451,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Sinh ra Ngọn Lửa Chiến Tranh trên sân hai phe, sau đó +1 Ý Chí Chiến Đấu của Ngọn Lửa Chiến Tranh phe ta. (Ngọn Lửa Chiến Tranh sẽ ghi nhận sát thương phe sở tại gây ra cho đối thủ thành Ý Chí Chiến Đấu. Khi bắt đầu Giai Đoạn Hành Động mỗi hiệp, phe có Ý Chí Chiến Đấu cao hơn sẽ xóa sạch Ý Chí Chiến Đấu, khiến nhân vật đang xuất chiến +1 sát thương gây ra trong hiệp này.)\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"Sinh ra <color=#FFFFFFFF>$[C300006]</color> trên sân hai phe, sau đó +1 <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> của <color=#FFFFFFFF>$[C300006]</color> phe ta. (<color=#FFFFFFFF>$[C300006]</color> sẽ ghi nhận sát thương phe sở tại gây ra cho đối thủ thành <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>. Khi bắt đầu Giai Đoạn Hành Động mỗi hiệp, phe có <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> cao hơn sẽ xóa sạch <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>, khiến nhân vật đang xuất chiến +1 sát thương gây ra trong hiệp này.)\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"Sinh ra <color=#FFFFFFFF>Ngọn Lửa Chiến Tranh</color> trên sân hai phe, sau đó +1 <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> của <color=#FFFFFFFF>Ngọn Lửa Chiến Tranh</color> phe ta. (<color=#FFFFFFFF>Ngọn Lửa Chiến Tranh</color> sẽ ghi nhận sát thương phe sở tại gây ra cho đối thủ thành <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>. Khi bắt đầu Giai Đoạn Hành Động mỗi hiệp, phe có <color=#FFFFFFFF>Ý Chí Chiến Đấu</color> cao hơn sẽ xóa sạch <color=#FFFFFFFF>Ý Chí Chiến Đấu</color>, khiến nhân vật đang xuất chiến +1 sát thương gây ra trong hiệp này.)\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Nghi Lễ Hành Hương Về Lửa Thánh","storytext":"\"Mỗi người tham gia, bất luận là thắng hay thua cũng đều đã cống hiến cho việc bảo vệ Natlan. Vì vậy, tham gia là một việc rất vinh dự.\"","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"plungingstrike":{"id":332017,"name":"Chém Rơi","shareid":257,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_SLOWLY"],"tagstext":["Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Đổi sang nhân vật mục tiêu, sau đó nhân vật này tiến hành Tấn Công Thường.","descriptionraw":"$[K1]: Đổi sang nhân vật mục tiêu, sau đó nhân vật này tiến hành <color=#FFFFFFFF>Tấn Công Thường</color>.","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Đổi sang nhân vật mục tiêu, sau đó nhân vật này tiến hành <color=#FFFFFFFF>Tấn Công Thường</color>.","storytitle":"Tập Kích Từ Trên Cao","storytext":"\"...Đừng có mở Phong Chi Dực giữa đường! Sẽ bị phát hiện đó!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"pneumanodeholdfastadvanced":{"id":422037,"name":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Cao","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta bị đánh bại: Khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 2 điểm HP.\nSố Lần Khả Dụng: 12\nSau khi nhân vật phe ta chịu sát thương có Sức Mạnh Nền Tảng: Ousia: Số Lần Khả Dụng của thẻ bài này -1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 12</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> $[K3] của thẻ bài này -1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 12</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này -1.","playcost":[]},"pneumanodeholdfastbasic":{"id":422046,"name":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Thấp","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta bị đánh bại: Khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 2 điểm HP.\nSố Lần Khả Dụng: 4\nSau khi nhân vật phe ta chịu sát thương có Sức Mạnh Nền Tảng: Ousia: Số Lần Khả Dụng của thẻ bài này -1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 4</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> $[K3] của thẻ bài này -1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 4</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này -1.","playcost":[]},"pneumanodeholdfastintermediate":{"id":422042,"name":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Trung","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi nhân vật phe ta bị đánh bại: Khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 2 điểm HP.\nSố Lần Khả Dụng: 8\nSau khi nhân vật phe ta chịu sát thương có Sức Mạnh Nền Tảng: Ousia: Số Lần Khả Dụng của thẻ bài này -1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 8</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> $[K3] của thẻ bài này -1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta bị đánh bại:</color> Khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 2 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 8</color>\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này -1.","playcost":[]},"poeticsoffuubutsu":{"id":215051,"name":"Cảnh Vật Thì Thầm","shareid":100,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kaedehara Kazuha.\nKaedehara Kazuha sau khi trang bị thẻ bài này, lập tức dùng 1 lần Chihayaburu.\nKaedehara Kazuha có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)\n(Bộ bài có Kaedehara Kazuha mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1505]</color>.\\n$[A1505] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15052]</color>.\\n$[A1505] có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)\\n(Bộ bài có $[A1505] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kaedehara Kazuha</color>.\\nKaedehara Kazuha sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Chihayaburu</color>.\\nKaedehara Kazuha có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)\\n(Bộ bài có Kaedehara Kazuha mới có thể thêm)","storytitle":"Kaedehara Kazuha - Cảnh Vật Thì Thầm","storytext":"Trong ván đấu, cũng ẩn chứa lễ nghi tao nhã.\nChí ít... cả hai bên trong ván đấu đều \"ra bài không hối hận\".","source":"Nhận được sau khi mời Kaedehara Kazuha giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"portablepowersaw":{"id":311309,"name":"Máy Cưa Cầm Tay","shareid":426,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm Ký Hiệu Kiên Nhẫn. (Mỗi hiệp 1 lần)\nKhi nhân vật gây sát thương: Nếu thẻ này đã có Ký Hiệu Kiên Nhẫn, sẽ tiêu hao tất cả Ký Hiệu Kiên Nhẫn để +1 sát thương này, đồng thời với mỗi điểm Ký Hiệu Kiên Nhẫn tiêu hao sẽ rút 1 lá bài.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Khúc Hát Thuyền Viên - Máy Cưa Cầm Tay","storytext":"\"Máy cưa rất được công nhân ưa thích trong quá khứ, dùng để cắt xương của rồng và đường ống... Hai tay cầm chắc phần cán, là có thể cắt đứt sắt thép cứng cáp.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"poundingsurprise":{"id":213061,"name":"Món Quà Bằng Bằng","shareid":82,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Klee.\nSau khi Klee trang bị thẻ bài này, lập tức dùng 1 lần Bom Nảy.\nHoa Tia Lửa sinh ra khi Klee trang bị thẻ bài này có Số Lần Khả Dụng +1.\n(Bộ bài có Klee, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1306]</color>.\\nSau khi $[A1306] trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13062]</color>.\\n<color=#FFFFFFFF>$[C113061]</color> sinh ra khi $[A1306] trang bị thẻ bài này có $[K3] +1.\\n(Bộ bài có $[A1306], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Klee</color>.\\nSau khi Klee trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Bom Nảy</color>.\\n<color=#FFFFFFFF>Hoa Tia Lửa</color> sinh ra khi Klee trang bị thẻ bài này có <color=#FFFFFFFF>Số Lần Khả Dụng</color> +1.\\n(Bộ bài có Klee, mới có thể thêm)","storytitle":"Klee - Món Quà Bằng Bằng","storytext":"Khi rút được thẻ bài này, hãy cười phá lên nào.","source":"Nhận được sau khi mời Klee giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"primordialjadewingedspear":{"id":311407,"name":"Hòa Phác Diên","shareid":302,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng kỹ năng: Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 món Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 món {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Thương Đại Bàng Ngân Nga - Hòa Phác Diên","storytext":"\"Thạch điểu vừa tạo thành, đã đập cánh bay vút lên trời cao, thoát khỏi sự kìm giữ của vạn vật, trường thương như ánh mặt trời chói lọi, xuyên thẳng vào chiến trường của ma thú và Nham Kình dưới lòng biển sâu thẳm, cự thú gào lên rồi bị ghim chặt trong hang động sâu dưới đáy biển đen tối, và không quay trở lại nữa. Từ đó trở về sau người dân Liyue đã thoát khỏi sự thống trị của cự thú biển sâu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"proliferatingspores":{"id":227011,"name":"Bào Tử Sinh Sôi","shareid":120,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Nấm Thúy Linh.\nNấm Thúy Linh sau khi trang bị thẻ bài này, lập tức dùng 1 lần Mây Bào Tử Bất Ổn.\nNấm Thúy Linh có trang bị thẻ bài này sẽ +1 số tầng tích lũy Sức Sống Cấp Tiến.\n(Bộ bài có Nấm Thúy Linh mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2701]</color>.\\n$[A2701] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S27012]</color>.\\n$[A2701] có trang bị thẻ bài này sẽ +1 số tầng tích lũy <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>.\\n(Bộ bài có $[A2701] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Nấm Thúy Linh</color>.\\nNấm Thúy Linh sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Mây Bào Tử Bất Ổn</color>.\\nNấm Thúy Linh có trang bị thẻ bài này sẽ +1 số tầng tích lũy <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>.\\n(Bộ bài có Nấm Thúy Linh mới có thể thêm)","storytitle":"Mây Bụi Bào Tử","storytext":"Đó là một cái bẫy do Vua Nấm Quỷ siêu trí tuệ đặt ra, rất ít người có thể đi qua nó mà không hề hấn gì.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Nấm Thúy Linh","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"prophecyofsubmersion":{"id":212031,"name":"Tiên Tri Chìm Đắm","shareid":71,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Mona.\nMona sau khi trang bị thẻ bài này, lập tức dùng 1 lần Quỹ Đạo Tinh Mệnh.\nTrong thời gian Mona có trang bị thẻ bài này xuất chiến, sát thương Phản Ứng Nguyên Tố Thủy do phe ta kích hoạt sẽ tăng thêm +2.\n(Bộ bài có Mona mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1203]</color>.\\n$[A1203] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12033]</color>.\\nTrong thời gian $[A1203] có trang bị thẻ bài này xuất chiến, sát thương $[K212] do phe ta kích hoạt sẽ tăng thêm +2.\\n(Bộ bài có $[A1203] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Mona</color>.\\nMona sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Quỹ Đạo Tinh Mệnh</color>.\\nTrong thời gian Mona có trang bị thẻ bài này xuất chiến, sát thương <color=#80C0FFFF>{SPRITE_PRESET#2102}Phản Ứng Nguyên Tố Thủy</color> do phe ta kích hoạt sẽ tăng thêm +2.\\n(Bộ bài có Mona mới có thể thêm)","storytitle":"Mona - Tiên Tri Chìm Đắm","storytext":"\"Này! Phải ra lá này!\"\n\"Được rồi, không nghe lời tôi sao.\"","source":"Nhận được sau khi mời Mona giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":3}]},"prospectorsdrill":{"id":311409,"name":"Mũi Khoan Thăm Dò","shareid":402,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm Đoàn Kết. (Mỗi hiệp 1 lần)\nKhi nhân vật gây sát thương: Nếu thẻ này đã có Đoàn Kết, sẽ tiêu hao tất cả Đoàn Kết để +1 sát thương này, đồng thời với mỗi điểm Đoàn Kết tiêu hao sẽ rút 1 lá bài.\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Đoàn Kết</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Đoàn Kết</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Đoàn Kết</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Đoàn Kết</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Đoàn Kết</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Đoàn Kết</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Đoàn Kết</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Đoàn Kết</color> tiêu hao sẽ rút 1 lá bài.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Khúc Ca Thợ Đẽo Đá - Mũi Khoan Thăm Dò","storytext":"\"Khả năng đâm xuyên và cắt đứt của loại mũi khoan cán dài này là không gì có thể so sánh được.\nNếu như nó đã có thể chìm sâu vào trong đá như một con dao nóng đâm vào trong thỏi bơ,\nVậy thì việc đối phó với những thứ không cứng bằng đá thì càng khỏi phải bàn.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"pucassupport":{"id":302213,"name":"Puca Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên sinh ra Đồng Đội trên sân, cho đến khi lấp đầy Khu Chi Viện của cả hai phe.","descriptionraw":"Ngẫu nhiên sinh ra {SPRITE_PRESET#3103}Đồng Đội trên sân, cho đến khi lấp đầy Khu Chi Viện của cả hai phe.","descriptionreplaced":"Ngẫu nhiên sinh ra {SPRITE_PRESET#3103}Đồng Đội trên sân, cho đến khi lấp đầy Khu Chi Viện của cả hai phe.","playcost":[]},"puffpops":{"id":333018,"name":"Bôm Bốp","shareid":453,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong 3 lần tiếp theo phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay, sẽ chữa trị 1 điểm cho nhân vật mục tiêu của phe ta.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong 3 lần tiếp theo phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay, sẽ chữa trị 1 điểm cho nhân vật mục tiêu của phe ta.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong 3 lần tiếp theo phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay, sẽ chữa trị 1 điểm cho nhân vật mục tiêu của phe ta.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Bôm Bốp","storytext":"Món ăn vặt có hương vị độc đáo. Nhắm mắt vào là không thể đoán ra mùi vị tiếp theo, khi ăn thì con tim sẽ đập thình thịch. Nguồn gốc của tên một phần đến từ âm thanh hạt ngũ cốc nổ bung dưới nhiệt độ cao.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"pulsatingwitch":{"id":214091,"name":"Rung Động Của Ma Nữ","shareid":94,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Sau khi đổi sang Lisa có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng Dẫn Lôi. (Mỗi hiệp 1 lần)\n(Bộ bài có Lisa mới có thể thêm)","descriptionraw":"Sau khi đổi sang <color=#FFFFFFFF>$[A1409]</color> có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>$[C114091]</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1409] mới có thể thêm)","descriptionreplaced":"Sau khi đổi sang <color=#FFFFFFFF>Lisa</color> có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>Dẫn Lôi</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Lisa mới có thể thêm)","storytitle":"Lisa - Rung Động Của Ma Nữ","storytext":"Là một thủ thư đã đọc qua hàng ngàn quyển sách, đương nhiên có thể dễ dàng nhớ được kỹ xảo giành chiến thắng...","source":"Nhận được sau khi mời Lisa giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":1}]},"qucusaurus":{"id":313006,"name":"Qucusaurus","shareid":449,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Khi vào trận: Áp dụng Mục Tiêu cho nhân vật xuất chiến phe địch.\nKhi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng Mục Tiêu: Nếu có thể, Vứt Bỏ 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu, giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ Mục Tiêu của tất cả nhân vật phe địch.\nĐặc Kỹ: Vút Bay Thần Tốc\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Áp dụng <color=#FFFFFFFF>$[C301302]</color> cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>$[C301302]</color>:</color> Nếu có thể, $[K56] 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như $[K2], không phải $[K1], giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ <color=#FFFFFFFF>$[C301302]</color> của tất cả nhân vật phe địch.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Áp dụng <color=#FFFFFFFF>Mục Tiêu</color> cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>Mục Tiêu</color>:</color> Nếu có thể, <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>, giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ <color=#FFFFFFFF>Mục Tiêu</color> của tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Vút Bay Thần Tốc\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Qucusaurus - Vút Bay Thần Tốc","storytext":"Nghe nói tổ tiên của Qucusaur là giống loài có dáng vẻ giống với rồng bay khổng lồ nhất, có thể du ngoạn bầu trời như những đám mây.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"quickknit":{"id":332012,"name":"Thuật May Vá Cấp Tốc","shareid":252,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn 1 vật triệu hồi phe ta, khiến Số Lần Khả Dụng +1.","descriptionraw":"Chọn 1 vật triệu hồi phe ta, khiến $[K3] +1.","descriptionreplaced":"Chọn 1 vật triệu hồi phe ta, khiến <color=#FFFFFFFF>Số Lần Khả Dụng</color> +1.","storytitle":"Thỏ May Vá","storytext":"Bá Tước Thỏ 893 năm tuổi, bí quyết về độ bền chính đây.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"rainbowmacarons":{"id":333015,"name":"Macaron Cầu Vồng","shareid":361,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu, trong 3 lần chịu sát thương tiếp theo, nhân vật này nhận thêm 1 điểm chữa trị.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Macaron Cầu Vồng","storytext":"Bánh tròn nhỏ nhắn, màu sắc sặc sỡ. Lớp vỏ giòn bọc bên ngoài lớp nhân mềm mại, mọi thứ đều được sắp đặt hoàn hảo.\nCó một câu nói truyền miệng ở Fontaine: Thiếu đi Macaron trong món tráng miệng, cũng như mất đi suối nguồn của muôn dòng nước.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rainbowmacarons-01":{"id":531007,"name":"Macaron Cầu Vồng","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +2 HP Tối Đa, áp dụng 4 tầng tự chữa trị 1 điểm sau khi chịu sát thương. (Có thể cộng dồn)","descriptionraw":"Nhân vật mục tiêu +2 HP Tối Đa, áp dụng 4 tầng tự chữa trị 1 điểm sau khi chịu sát thương. (Có thể cộng dồn)","descriptionreplaced":"Nhân vật mục tiêu +2 HP Tối Đa, áp dụng 4 tầng tự chữa trị 1 điểm sau khi chịu sát thương. (Có thể cộng dồn)","playcost":[]},"rana":{"id":322017,"name":"Rana","shareid":210,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi nhân vật phe ta sử dụng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật dự bị kế tiếp của phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta sử dụng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật dự bị kế tiếp của phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta sử dụng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật dự bị kế tiếp của phe ta. (Mỗi hiệp 1 lần)","storytitle":"Ký Ức Quý Báu - Rana","storytext":"\"Chúng ta vẫn còn rất nhiều thời gian, cùng nhau tìm hiểu sự to lớn của rừng sâu, của thế giới và sự vô hạn của tương lai.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow":{"id":311201,"name":"Cung Lông Quạ","shareid":126,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Đạp Hỏa Ngưng Thủy - Cung Lông Quạ","storytext":"Nghe nói quạ đen là sứ giả báo tử. Vì vậy, thợ săn đem lông quạ gắn lên cung, mỗi mũi tên bắn ra đều là lời tiễn biệt cuối cùng dành cho con mồi.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ravenbow-01":{"id":532001,"name":"Cung Lông Quạ","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Cung","Thẻ Bài Tự Động"],"description":"Tấn Công +1.\nSau khi nhân vật áp dụng hành động: Hành động thêm 1 lượt, áp dụng 1 tầng Giảm Năng Lượng Hành Động. (Mỗi hiệp 1 lần)","descriptionraw":"Tấn Công +1.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>$[C147]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"Tấn Công +1.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>Giảm Năng Lượng Hành Động</color>. (Mỗi hiệp 1 lần)","playcost":[]},"redfeatherfan":{"id":323003,"name":"Quạt Lông Đỏ","shareid":216,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Khi phe ta đổi nhân vật: Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là Hành Động Nhanh, không phải Hành Động Chiến Đấu, và giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật:</color> Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là $[K2], không phải $[K1], và giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đổi nhân vật:</color> Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>, và giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Ngọn Gió Xa Lạ - Quạt Lông Đỏ","storytext":"Nghe nói khi ở trong tay Tengu, chiếc quạt này có thể phát huy đủ loại sức mạnh.\nKhi trong tay người thường, nó chỉ có khả năng \"khiến cơ thể trở nên nhẹ nhàng một chút\".\nNhưng cho dù chỉ là như vậy, cũng đủ để người thường vận dụng rồi.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rekindledflame":{"id":421017,"name":"Lửa Rực Bùng Cháy","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sát thương Lửa Thiêu Đốt gây ra +3, và lập tức kích hoạt 1 lần khi tuyên bố kết thúc.","descriptionraw":"Sát thương <color=#FFFFFFFF>$[C115]</color> gây ra +3, và lập tức kích hoạt 1 lần khi tuyên bố kết thúc.","descriptionreplaced":"Sát thương <color=#FFFFFFFF>Lửa Thiêu Đốt</color> gây ra +3, và lập tức kích hoạt 1 lần khi tuyên bố kết thúc.","playcost":[]},"rendingvortex":{"id":225021,"name":"Gió Lốc Hủy Diệt","shareid":297,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Dvalin.\nDvalin sau khi trang bị thẻ bài này, lập tức dùng một lần Cuồng Phong Tập Kích.\nKhi Dvalin có trang bị thẻ bài này ở trong trận, sau khi trạng thái Sụp Đổ mà nhân vật phe địch áp dụng bị xóa: Áp dụng Sụp Đổ cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)\n(Bộ bài có Dvalin, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2502]</color>.\\n$[A2502] sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>$[S25022]</color>.\\nKhi $[A2502] có trang bị thẻ bài này ở trong trận, sau khi trạng thái <color=#FFFFFFFF>$[C125021]</color> mà nhân vật phe địch áp dụng bị xóa: Áp dụng <color=#FFFFFFFF>$[C125021]</color> cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2502], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Dvalin</color>.\\nDvalin sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>Cuồng Phong Tập Kích</color>.\\nKhi Dvalin có trang bị thẻ bài này ở trong trận, sau khi trạng thái <color=#FFFFFFFF>Sụp Đổ</color> mà nhân vật phe địch áp dụng bị xóa: Áp dụng <color=#FFFFFFFF>Sụp Đổ</color> cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)\\n(Bộ bài có Dvalin, mới có thể thêm)","storytitle":"Dvalin - Gió Lốc Hủy Diệt","storytext":"Cát bụi dễ dàng bị quét đi, hoài nghi và độc cũng có thể bị nghiền nát.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Dvalin","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"requiresappropriaterest":{"id":212131,"name":"Nghỉ Ngơi Hợp Lý","shareid":436,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sigewinne.\nSigewinne sau khi trang bị thẻ bài này, lập tức dùng 1 lần Trị Liệu Nảy Nảy Nảy.\nSau khi Sigewinne trang bị thẻ bài này dùng Trị Liệu Nảy Nảy Nảy, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp.\n(Bộ bài có Sigewinne mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1213]</color>.\\n$[A1213] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12132]</color>.\\nSau khi $[A1213] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S12132]</color>, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp.\\n(Bộ bài có $[A1213] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Sigewinne</color>.\\nSigewinne sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Trị Liệu Nảy Nảy Nảy</color>.\\nSau khi Sigewinne trang bị thẻ bài này dùng <color=#FFFFFFFF>Trị Liệu Nảy Nảy Nảy</color>, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp.\\n(Bộ bài có Sigewinne mới có thể thêm)","storytitle":"Sigewinne - Nghỉ Ngơi Hợp Lý","storytext":"\"Đừng căng thẳng nhé, thư giãn nào.\"","source":"Nhận được sau khi mời Sigewinne giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"rhythmofthegreatdream":{"id":332021,"name":"Giai Điệu Giấc Mơ","shareid":261,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Phe ta lần sau đánh ra thẻ Vũ Khí hoặc Thánh Di Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Phe ta lần sau đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Phe ta lần sau đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","storytitle":"Giai Điệu Giấc Mơ","storytext":"\"Bước vào giấc mơ của chúng tôi, thế giới của chúng tôi.\"\n\"Viết nên câu chuyện lương thiện, dũng cảm và chính trực.\"","playcost":[]},"rightfulreward":{"id":311408,"name":"Thù Lao Của Chính Nghĩa","shareid":355,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra.\nSau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị: Tích lũy 1 điểm Nguyên Tắc Công Bằng. Nếu thẻ bài này đã tích lũy 3 điểm Nguyên Tắc Công Bằng, sẽ tiêu hao 3 điểm Nguyên Tắc Công Bằng và khiến nhân vật nhận 1 điểm Năng Lượng.\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>. Nếu thẻ bài này đã tích lũy 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>, sẽ tiêu hao 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color> và khiến nhân vật nhận 1 điểm $[K310].\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>. Nếu thẻ bài này đã tích lũy 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>, sẽ tiêu hao 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color> và khiến nhân vật nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Mũi Nhọn Của Thương - Thù Lao Của Chính Nghĩa","storytext":"\"Thế giới đáng lý nên vận hành như vậy, đạo lý công bằng cũng nên như vậy.\"\n\"Nhưng về chuyện 'nên như vậy', thì lại khó mà có kết quả tốt được.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"rightfulreward-01":{"id":532007,"name":"Thù Lao Của Chính Nghĩa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài","Thẻ Bài Tự Động"],"description":"Tấn Công +1.\nKhi kết thúc hiệp: Nhân vật áp dụng +5 HP Tối Đa.","descriptionraw":"Tấn Công +1.\\nKhi kết thúc hiệp: Nhân vật áp dụng +5 HP Tối Đa.","descriptionreplaced":"Tấn Công +1.\\nKhi kết thúc hiệp: Nhân vật áp dụng +5 HP Tối Đa.","playcost":[]},"rightoffinalinterpretation":{"id":213081,"name":"Quyền Quyết Định Cuối Cùng","shareid":84,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yanfei.\nYanfei sau khi trang bị thẻ bài này, lập tức dùng 1 lần Hỏa Ấn.\nKhi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt Đan Hỏa Ấn sẽ rút 1 thẻ bài khi tổng kết kỹ năng.\n(Bộ bài có Yanfei mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1308]</color>.\\n$[A1308] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13081]</color>.\\nKhi $[A1308] có trang bị thẻ bài này tiến hành $[K51]: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt $[K1010] sẽ rút 1 thẻ bài khi tổng kết kỹ năng.\\n(Bộ bài có $[A1308] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yanfei</color>.\\nYanfei sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Hỏa Ấn</color>.\\nKhi Yanfei có trang bị thẻ bài này tiến hành <color=#FFFFFFFF>Trọng Kích</color>: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt <color=#FFFFFFFF>Đan Hỏa Ấn</color> sẽ rút 1 thẻ bài khi tổng kết kỹ năng.\\n(Bộ bài có Yanfei mới có thể thêm)","storytitle":"Yanfei - Quyền Quyết Định Cuối Cùng","storytext":"\"Về mặt chơi bài, đương nhiên là... không phạm luật cấm là được thôi.\"","source":"Nhận được sau khi mời Yanfei giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rimeflowrapier":{"id":221041,"name":"Mũi Kiếm Lạnh Lẽo","shareid":400,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fatui - Đặc Vụ Băng.\nFatui - Đặc Vụ Băng sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đao Sương Chặn Đánh.\nSau khi Fatui - Đặc Vụ Băng trang bị thẻ bài này kích hoạt Khế Ước Vấy Máu: Khiến số tầng Khế Ước Sinh Mệnh trên nhân vật xuất chiến phe địch tăng gấp đôi.\n(Bộ bài có Fatui - Đặc Vụ Băng mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2104]</color>.\\n$[A2104] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S21042]</color>.\\nSau khi <color=#FFFFFFFF>$[A2104]</color> trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[S21044]</color>: Khiến số tầng <color=#FFFFFFFF>$[C122]</color> trên nhân vật xuất chiến phe địch tăng gấp đôi.\\n(Bộ bài có $[A2104] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fatui - Đặc Vụ Băng</color>.\\nFatui - Đặc Vụ Băng sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đao Sương Chặn Đánh</color>.\\nSau khi <color=#FFFFFFFF>Fatui - Đặc Vụ Băng</color> trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Khế Ước Vấy Máu</color>: Khiến số tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> trên nhân vật xuất chiến phe địch tăng gấp đôi.\\n(Bộ bài có Fatui - Đặc Vụ Băng mới có thể thêm)","storytitle":"Đặc Vụ Băng - Mũi Kiếm Lạnh Lẽo","storytext":"\"Thứ lỗi vì lúc trước đã tiếp đãi thiếu chu đáo.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Fatui - Đặc Vụ Băng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"riteofresurrection":{"id":211081,"name":"Khởi Tử Hồi Sinh","shareid":68,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Qiqi.\nQiqi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tiên Pháp - Cứu Khổ Độ Ách.\nQiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)\n(Bộ bài có Qiqi mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1108]</color>.\\n$[A1108] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11083]</color>.\\n$[A1108] trang bị thẻ bài này, khi dùng <color=#FFFFFFFF>$[S11083]</color>: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)\\n(Bộ bài có $[A1108] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Qiqi</color>.\\nQiqi sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Tiên Pháp - Cứu Khổ Độ Ách</color>.\\nQiqi trang bị thẻ bài này, khi dùng <color=#FFFFFFFF>Tiên Pháp - Cứu Khổ Độ Ách</color>: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)\\n(Bộ bài có Qiqi mới có thể thêm)","storytitle":"Qiqi - Khởi Tử Hồi Sinh","storytext":"\"Phải... sống tiếp...\"","source":"Nhận được sau khi mời Qiqi giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"rockininaflamingworld":{"id":213121,"name":"Khuấy Động Từ Địa Ngục","shareid":374,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xinyan.\nXinyan sau khi trang bị thẻ bài này, lập tức dùng 1 lần Viêm Vũ.\nKhi Xinyan có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)\n(Bộ bài có Xinyan mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1312]</color>.\\n$[A1312] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13121]</color>.\\nKhi $[A1312] có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1312] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Xinyan</color>.\\nXinyan sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Viêm Vũ</color>.\\nKhi Xinyan có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)\\n(Bộ bài có Xinyan mới có thể thêm)","storytitle":"Xinyan - Khuấy Động Từ Địa Ngục","storytext":"\"Hãy lắng nghe chất giọng này!\"","source":"Nhận được sau khi mời Xinyan giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"rushinghoundswiftasthewind":{"id":216061,"name":"Chạy: Nhanh Nhẹn Như Gió","shareid":292,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Gorou.\nGorou sau khi trang bị thẻ bài này, lập tức dùng 1 lần Trận Hình Phòng Thủ - Inuzaka.\nKhi Gorou có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra Sát Thương Nguyên Tố Nham: Nếu trong trận có Đại Tướng Chiến Kỳ, rút 1 lá bài. (Mỗi hiệp 1 lần)\n(Bộ bài có Gorou, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1606]</color>.\\n$[A1606] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16062]</color>.\\nKhi $[A1606] có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra $[K106]: Nếu trong trận có <color=#FFFFFFFF>$[C116061]</color>, rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1606], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Gorou</color>.\\nGorou sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Trận Hình Phòng Thủ - Inuzaka</color>.\\nKhi Gorou có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>: Nếu trong trận có <color=#FFFFFFFF>Đại Tướng Chiến Kỳ</color>, rút 1 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có Gorou, mới có thể thêm)","storytitle":"Gorou - Chạy: Nhanh Nhẹn Như Gió","storytext":"\"Tiên phong áp đảo!\"","source":"Nhận được sau khi mời Gorou giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"sacrificialbow":{"id":311202,"name":"Cung Tế Lễ","shareid":127,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật sử dụng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật sử dụng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Khí Định Thần - Cung Tế Lễ","storytext":"Cung săn bắn đã trải qua nhiều năm tháng, vẫn có thể thấy được trang sức khảm trên đó.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialbow-01":{"id":532006,"name":"Cung Tế Lễ","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Cung","Thẻ Bài Tự Động"],"description":"Tấn Công +1.\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","descriptionraw":"Tấn Công +1.\\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","descriptionreplaced":"Tấn Công +1.\\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","playcost":[]},"sacrificialfragments":{"id":311102,"name":"Mảnh Chương Tế Lễ","shareid":122,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố: </color>Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố: </color>Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Khí Định Thần - Mảnh Chương Tế Lễ","storytext":"Sau một thời gian dài, các mảnh chương đã không còn nhận ra được nữa.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialfragments-01":{"id":532009,"name":"Mảnh Chương Tế Lễ","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Pháp Khí","Thẻ Bài Tự Động"],"description":"Tấn Công +1.\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","descriptionraw":"Tấn Công +1.\\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","descriptionreplaced":"Tấn Công +1.\\nTrước khi phe ta hành động: Nếu đã đầy Năng Lượng, sẽ hành động thêm 1 lượt. (Mỗi hiệp 1 lần)","playcost":[]},"sacrificialgreatsword":{"id":311302,"name":"Đại Kiếm Tế Lễ","shareid":133,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Khí Định Thần - Đại Kiếm Tế Lễ","storytext":"Thanh kiếm lâu năm, từng thuộc về gia tộc đấu sĩ thiện chiến dũng mạnh nhưng yểu mệnh.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sacrificialsword":{"id":311502,"name":"Kiếm Tế Lễ","shareid":144,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Khí Định Thần - Kiếm Tế Lễ","storytext":"Thanh kiếm lâu năm, ngọn gió thời gian khiến gang thép trở nên sắc bén.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sangonomiyashrine":{"id":321009,"name":"Sangonomiya","shareid":187,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho tất cả nhân vật phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Cung Điện Lấp Lánh Ánh Trân Châu","storytext":"\"Sangonomiya trước đây là biển sâu, sau này có mãng xà vượt biển tới, tạo xoáy nước, lấy san hô đúc nặn thành hòn đảo.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sanguinerouge":{"id":213071,"name":"Huyết Chi Táo Hỏa","shareid":83,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Hu Tao.\nHu Tao sau khi trang bị thẻ bài này, lập tức dùng 1 lần Điệp Dẫn Lai Sinh.\nKhi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.\n(Bộ bài có Hu Tao mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1307]</color>.\\n$[A1307] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13072]</color>.\\nKhi $[A1307] có trang bị thẻ bài này HP không hơn 6: Sẽ +1 $[K103] gây ra.\\n(Bộ bài có $[A1307] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Hu Tao</color>.\\nHu Tao sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Điệp Dẫn Lai Sinh</color>.\\nKhi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> gây ra.\\n(Bộ bài có Hu Tao mới có thể thêm)","storytitle":"Hu Tao - Huyết Chi Táo Hỏa","storytext":"Khi xử lý một số công việc đặc biệt, độ lửa của đường chủ Hu cần phải lớn hơn chút nữa.","source":"Nhận được sau khi mời Hu Tao giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"sapwoodblade":{"id":311507,"name":"Kiếm Gỗ","shareid":327,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương do nhân vật gây ra +1.\nKhi vào trận: Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\n(Nhân vật Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận: </color>Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi vào trận: </color>Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n(<color=#FFFFFFFF>Nhân vật {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Chúc Phúc Của Rừng - Kiếm Gỗ","storytext":"\"...Dù vậy, ở sâu trong sa mạc, giống như dấu chân Vua Rừng Rậm để lại, như câu chuyện giữa hai chúng ta.\"\n\"Dấu vết của tình bạn trong quá khứ, nghe nói vẫn đang chìm trong giấc ngủ say như Aranara hóa thành hạt giống.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"sashimiplatter":{"id":333010,"name":"Sashimi","shareid":274,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Nhân vật mục tiêu trước khi kết thúc hiệp này, sẽ +1 sát thương do Tấn Công Thường gây ra.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Nhân vật mục tiêu trước khi kết thúc hiệp này, sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Nhân vật mục tiêu trước khi kết thúc hiệp này, sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Sashimi","storytext":"Dưới tài nghệ cao siêu của đầu bếp, nguyên liệu vẫn giữ được hương vị đỉnh cao. Khi cho vào miệng, vẫn đem theo sức sống nhảy nhót giữa các kẽ răng...\nChờ đã, hay là những nguyên liệu này thật sự chưa...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sashimiplatter-01":{"id":531006,"name":"Sashimi","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Tất cả nhân vật phe ta +2 HP Tối Đa, ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công.","descriptionraw":"Tất cả nhân vật phe ta +2 HP Tối Đa, ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công.","descriptionreplaced":"Tất cả nhân vật phe ta +2 HP Tối Đa, ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công.","playcost":[]},"sauriandiningbuddies":{"id":332039,"name":"Bữa Tiệc Của Đồng Đội Saurian","shareid":418,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn 1 thẻ Đặc Kỹ đang trang bị cho nhân vật phe ta, khiến Số Lần Khả Dụng +1.","descriptionraw":"Chọn 1 thẻ {SPRITE_PRESET#3008}Đặc Kỹ đang trang bị cho nhân vật phe ta, khiến $[K3] +1.","descriptionreplaced":"Chọn 1 thẻ {SPRITE_PRESET#3008}Đặc Kỹ đang trang bị cho nhân vật phe ta, khiến <color=#FFFFFFFF>Số Lần Khả Dụng</color> +1.","storytitle":"Bữa Tiệc Của Đồng Đội Saurian","storytext":"\"Sau cùng và cũng là quan trọng nhất! Đồ ăn ngon! Chỉ cần chia sẻ đồ ngon với Saurian là chúng ta sẽ trở thành bạn tốt của nhau!\"","playcost":[]},"sauruscrackers":{"id":333016,"name":"Bánh Quy Saurus","shareid":431,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, khi nhân vật mục tiêu sử dụng Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, khi nhân vật mục tiêu sử dụng {SPRITE_PRESET#3008}Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, khi nhân vật mục tiêu sử dụng {SPRITE_PRESET#3008}Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Bánh Quy Saurus","storytext":"Bánh quy hình Saurian nhỏ. Hương vị giòn rụm, ngọt ngọt thơm thơm, hình Saurian trên đó vô cùng đáng yêu, có thể dễ dàng chiếm trọn trái tim của người Natlan.","playcost":[]},"sauruscrackers-01":{"id":187041,"name":"Bánh Quy Saurus","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Nhân vật mục tiêu +2 HP Tối Đa.","descriptionraw":"Nhân vật mục tiêu +2 HP Tối Đa.","descriptionreplaced":"Nhân vật mục tiêu +2 HP Tối Đa.","playcost":[]},"scionsofthecanopy":{"id":321024,"name":"\"Dòng Dõi Vườn Treo\"","shareid":441,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này: Nếu thẻ bài đánh ra có chi phí Xúc Xắc Nguyên Tố vốn có không thấp hơn Điểm Thể Thao Mạo Hiểm của thẻ này, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, sau đó thẻ bài này tích lũy 1 Điểm Thể Thao Mạo Hiểm.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Nếu thẻ bài đánh ra có chi phí Xúc Xắc Nguyên Tố vốn có không thấp hơn <color=#FFFFFFFF>Điểm Thể Thao Mạo Hiểm</color> của thẻ này, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, sau đó thẻ bài này tích lũy 1 <color=#FFFFFFFF>Điểm Thể Thao Mạo Hiểm</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Nếu thẻ bài đánh ra có chi phí Xúc Xắc Nguyên Tố vốn có không thấp hơn <color=#FFFFFFFF>Điểm Thể Thao Mạo Hiểm</color> của thẻ này, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, sau đó thẻ bài này tích lũy 1 <color=#FFFFFFFF>Điểm Thể Thao Mạo Hiểm</color>.","storytitle":"\"Dòng Dõi Vườn Treo\"","storytext":"\"Theo truyền thuyết, dũng sĩ của Dòng Dõi Vườn Treo cùng một trăm Yumkasaur, dùng một trăm sợi dây thừng trong một trăm ngày mới có thể di chuyển Trụ Vật Tổ Obsidian đến được vị trí hiện tại của nó.\"","playcost":[]},"scorpocalypse":{"id":223031,"name":"Hiểm Họa Bò Cạp","shareid":295,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Eremite - Người Kể Chuyện Cát Nóng.\nEremite - Người Kể Chuyện Cát Nóng sau khi trang bị thẻ bài này, lập tức dùng 1 lần Chớp Lửa Tấn Công.\nKhi Eremite - Người Kể Chuyện Cát Nóng trang bị thẻ bài này ở trong trận, sau khi phe ta dùng Tấn Công Đốt Cháy đánh bại nhân vật phe địch: Thêm 1 lá Ách Linh - Bò Cạp Lửa vào bộ bài trên tay.\nKhi kết thúc hiệp: Sinh ra 1 tầng Chúc Phúc Bò Cạp.\n(Bộ bài có Eremite - Người Kể Chuyện Cát Nóng mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2303]</color>.\\n$[A2303] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S23032]</color>.\\nKhi $[A2303] trang bị thẻ bài này ở trong trận, sau khi phe ta dùng <color=#FFFFFFFF>$[S1230311]</color> đánh bại nhân vật phe địch: Thêm 1 lá <color=#FFFFFFFF>$[C123031]</color> vào bộ bài trên tay.\\nKhi kết thúc hiệp: Sinh ra 1 tầng <color=#FFFFFFFF>$[C123032]</color>.\\n(Bộ bài có $[A2303] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Eremite - Người Kể Chuyện Cát Nóng</color>.\\nEremite - Người Kể Chuyện Cát Nóng sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Chớp Lửa Tấn Công</color>.\\nKhi Eremite - Người Kể Chuyện Cát Nóng trang bị thẻ bài này ở trong trận, sau khi phe ta dùng <color=#FFFFFFFF>Tấn Công Đốt Cháy</color> đánh bại nhân vật phe địch: Thêm 1 lá <color=#FFFFFFFF>Ách Linh - Bò Cạp Lửa</color> vào bộ bài trên tay.\\nKhi kết thúc hiệp: Sinh ra 1 tầng <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color>.\\n(Bộ bài có Eremite - Người Kể Chuyện Cát Nóng mới có thể thêm)","storytitle":"Người Kể Chuyện Cát Nóng - Hiểm Họa Bò Cạp","storytext":"\"Vì Ốc Đảo Vĩnh Hằng!\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Eremite - Người Kể Chuyện Cát Nóng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":3}]},"seatssacredandsecular":{"id":112113,"name":"Ngai Thánh Thần Và Thế Tục","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi đang trong Sức Mạnh Nền Tảng: Ousia hoặc Sức Mạnh Nền Tảng: Pneuma, thay đổi hình thái Furina.\nNếu trong trận phe ta tồn tại Thành Viên Salon hoặc Ca Sĩ Nước Nguồn, cũng sẽ thay đổi hình thái của chúng.","descriptionraw":"Khi đang trong {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia hoặc {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma, thay đổi hình thái $[A1211].\\nNếu trong trận phe ta tồn tại <color=#FFFFFFFF>$[K1031]</color> hoặc <color=#FFFFFFFF>$[K1032]</color>, cũng sẽ thay đổi hình thái của chúng.","descriptionreplaced":"Khi đang trong {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia hoặc {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma, thay đổi hình thái Furina.\\nNếu trong trận phe ta tồn tại <color=#FFFFFFFF><color=#FFFFFFFF>Thành Viên Salon</color></color> hoặc <color=#FFFFFFFF><color=#FFFFFFFF>Ca Sĩ Nước Nguồn</color></color>, cũng sẽ thay đổi hình thái của chúng.","playcost":[]},"seatssacredandsecular-01":{"id":172113,"name":"Ngai Thánh Thần Và Thế Tục","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Thay đổi hình thái của Furina khi trong Sức Mạnh Nền Tảng: Ousia hoặc Sức Mạnh Nền Tảng: Pneuma.","descriptionraw":"Thay đổi hình thái của $[A7211] khi trong {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia hoặc {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma.","descriptionreplaced":"Thay đổi hình thái của Furina khi trong {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia hoặc {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma.","playcost":[]},"seeddispensary":{"id":323005,"name":"Hộp Hạt Giống","shareid":312,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Khi phe ta đánh ra Thẻ Hỗ Trợ vốn có chi phí tối thiểu 2 Xúc Xắc Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hỗ Trợ vốn có chi phí tối thiểu 2 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ Hỗ Trợ vốn có chi phí tối thiểu 2 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Hộp Hạt Giống","storytext":"Hộp thần kỳ nhận được từ chỗ Bình Lão Lão. Theo lời Bình Lão Lão, chiếc hộp này có khả năng \"chuyển hóa hạt giống\"...","playcost":[]},"seiraiisland":{"id":321019,"name":"Đảo Seirai","shareid":357,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi nhân vật phe bất kỳ nhận trị liệu: Khiến nhân vật này áp dụng Sấm Chớp Xa Xôi. (Giai Đoạn Kết Thúc sẽ nhận 2 điểm Sát Thương Xuyên Thấu, 1 lần khả dụng)\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe bất kỳ nhận trị liệu:</color> Khiến nhân vật này áp dụng $[K1025]. (Giai Đoạn Kết Thúc sẽ nhận 2 điểm Sát Thương Xuyên Thấu, 1 lần khả dụng)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe bất kỳ nhận trị liệu:</color> Khiến nhân vật này áp dụng <color=#FFFFFFFF>Sấm Chớp Xa Xôi</color>. (Giai Đoạn Kết Thúc sẽ nhận 2 điểm Sát Thương Xuyên Thấu, 1 lần khả dụng)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","storytitle":"Đảo Seirai","storytext":"\"Trận đại chiến rung chuyển đất trời đã trở thành quá khứ bị quên lãng từ lâu, nhưng cơn bão sấm sét ngày đó vẫn mãi lưu lại nơi này.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"seiraiisland-01":{"id":520204,"name":"Đảo Seirai","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Khi kết thúc hiệp: Toàn thể phe địch nhận 1 điểm Sát Thương Xuyên Thấu, nhân vật xuất chiến phe địch mất 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Toàn thể phe địch nhận 1 điểm Sát Thương Xuyên Thấu, nhân vật xuất chiến phe địch mất 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Toàn thể phe địch nhận 1 điểm Sát Thương Xuyên Thấu, nhân vật xuất chiến phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","playcost":[]},"sendoff":{"id":332013,"name":"Tiễn Bạn Lên Đường","shareid":253,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn 1 vật triệu hồi phe địch, khiến Số Lần Khả Dụng -2.","descriptionraw":"Chọn 1 vật triệu hồi phe địch, khiến $[K3] -2.","descriptionreplaced":"Chọn 1 vật triệu hồi phe địch, khiến <color=#FFFFFFFF>Số Lần Khả Dụng</color> -2.","storytitle":"Tiễn Bạn Lên Đường","storytext":"\"Tiễn một người đi. Dịch vụ của Vãng Sinh Đường đảm bảo sẽ khiến bạn hài lòng!\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"serene":{"id":322027,"name":"Serene","shareid":404,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Mỗi hiệp tự động kích hoạt 1 lần: Đưa 1 lá Melusine Cổ Vũ ngẫu nhiên vào bộ bài trên tay phe ta.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Đưa 1 lá <color=#FFFFFFFF>$[C302218]</color> ngẫu nhiên vào bộ bài trên tay phe ta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Đưa 1 lá <color=#FFFFFFFF>Melusine Cổ Vũ</color> ngẫu nhiên vào bộ bài trên tay phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Serene","storytext":"\"Hôm nay phải nghiêm túc giải quyết phiền não của mọi người!\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"serenessupport":{"id":302206,"name":"Serene Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên thêm 2 thẻ Món Ăn mà Melusine đề xuất vào bộ bài trên tay.","descriptionraw":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3101}Món Ăn mà Melusine đề xuất vào bộ bài trên tay.","descriptionreplaced":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3101}Món Ăn mà Melusine đề xuất vào bộ bài trên tay.","playcost":[]},"setaria":{"id":322019,"name":"Setaria","shareid":212,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi hai phe chấp hành hành động bất kỳ, nếu số lượng thẻ bài trong tay phe ta là 0: Rút 1 lá bài.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi hai phe chấp hành hành động bất kỳ, nếu số lượng thẻ bài trong tay phe ta là 0:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi hai phe chấp hành hành động bất kỳ, nếu số lượng thẻ bài trong tay phe ta là 0:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Vượt Qua Tường Cao - Setaria","storytext":"Là thiên tài của sa mạc, dấn sâu vào sảnh đường của rừng mưa...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shadowofthesandking":{"id":312017,"name":"Hình Chiếu Vua Cát","shareid":164,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi vào trận: Rút 1 thẻ bài.\nTrong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Rút 1 thẻ bài.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Rút 1 thẻ bài.\\n<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Kẻ Đại Diện - Hình Chiếu Vua Cát","storytext":"\"Khi xưa, hiền vương người phàm và thần quang tự mình tiếp nhận thánh dụ, họ chính là chủ nhân của mặt đất.\"\n\"Nhưng đến nay, nhiều quý tộc đại diện cai trị trong ốc đảo đã trở thành chiếc bóng của thần.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"shakennotpurred":{"id":211021,"name":"Vuốt Mèo Lắc Đá","shareid":62,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Diona.\nDiona sau khi trang bị thẻ bài này, lập tức dùng 1 lần Móng Mèo Lạnh Giá.\nKhi Diona trang bị thẻ bài này sinh ra Khiên Vuốt Mèo, Khiên +1.\n(Bộ bài có Diona mới có thể gia nhập)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1102]</color>.\\n$[A1102] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11022]</color>.\\nKhi $[A1102] trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C111021]</color>, $[K6] +1.\\n(Bộ bài có $[A1102] mới có thể gia nhập)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Diona</color>.\\nDiona sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Móng Mèo Lạnh Giá</color>.\\nKhi Diona trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Khiên Vuốt Mèo</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> +1.\\n(Bộ bài có Diona mới có thể gia nhập)","storytitle":"Diona - Vuốt Mèo Lắc Đá","storytext":"Lắc và khuấy đều. Của bạn đây!","source":"Nhận được sau khi mời Diona giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"shimenawasreminiscence":{"id":312014,"name":"Dòng Hồi Ức Bất Tận","shareid":161,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nNếu nhân vật có tối thiểu 2 điểm Năng Lượng, sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\nNếu nhân vật có tối thiểu 2 điểm $[K310], sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\nNếu nhân vật có tối thiểu 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Muôn Sắc Vụt Tan - Dòng Hồi Ức Bất Tận","storytext":"\"Quy luật của thế giới vốn dĩ là vô thường. Bị ám ảnh bởi những thứ sắp tan biến, và mất đi ký ức lâu dài.\"\n\"Người mất trí nhớ cũng tựa như mất đi sinh mạng. Đó chính là cái chết trong bóng tối vĩnh cửu...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"shimenawasreminiscence-01":{"id":533002,"name":"Dòng Hồi Ức Bất Tận","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng hành động: Lượt hành động +1, áp dụng 2 tầng Giảm Năng Lượng Hành Động. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Lượt hành động +1, áp dụng 2 tầng <color=#FFFFFFFF>$[C147]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Lượt hành động +1, áp dụng 2 tầng <color=#FFFFFFFF>Giảm Năng Lượng Hành Động</color>. (Mỗi hiệp 1 lần)","playcost":[]},"silverandmelus":{"id":322023,"name":"Silver Và Melus","shareid":330,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Thẻ bài này sẽ ghi nhận số loại sát thương nguyên tố mà nhân vật phe địch đã chịu trong ván đấu này, gọi là Hầu Cận Chu Đáo. (Tối đa 4 điểm)\nGiai Đoạn Kết Thúc: Nếu Hầu Cận Chu Đáo tối thiểu là 3, sẽ hủy thẻ bài này và rút bài bằng với số điểm Hầu Cận Chu Đáo.","descriptionraw":"Thẻ bài này sẽ ghi nhận số loại sát thương nguyên tố mà nhân vật phe địch đã chịu trong ván đấu này, gọi là <color=#FFFFFFFF>Hầu Cận Chu Đáo</color>. (Tối đa 4 điểm)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu <color=#FFFFFFFF>Hầu Cận Chu Đáo</color> tối thiểu là 3, sẽ hủy thẻ bài này và rút bài bằng với số điểm <color=#FFFFFFFF>Hầu Cận Chu Đáo</color>.","descriptionreplaced":"Thẻ bài này sẽ ghi nhận số loại sát thương nguyên tố mà nhân vật phe địch đã chịu trong ván đấu này, gọi là <color=#FFFFFFFF>Hầu Cận Chu Đáo</color>. (Tối đa 4 điểm)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu <color=#FFFFFFFF>Hầu Cận Chu Đáo</color> tối thiểu là 3, sẽ hủy thẻ bài này và rút bài bằng với số điểm <color=#FFFFFFFF>Hầu Cận Chu Đáo</color>.","storytitle":"Hầu Cận Giỏi Nhất - Silver Và Melus","storytext":"\"Đừng sợ, chúng tôi sẽ bảo vệ đến cùng.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"sinofpride":{"id":214061,"name":"Bản Ngã","shareid":91,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến của phe ta là Kujou Sara.\nSau khi Kujou Sara trang bị thẻ bài này, lập tức dùng một lần Bão Sét Tengu.\nKhi Kujou Sara có trang bị thẻ bài này đang ở trong trận, phe ta có nhân vật Nguyên Tố Lôi áp dụng Lông Quạ Bao Phủ, thì sát thương do Kỹ Năng Nguyên Tố và Kỹ Năng Nộ gây ra sẽ +1.\n(Bộ bài bao gồm Kujou Sara mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến của phe ta là <color=#FFFFFFFF>$[A1406]</color>.\\nSau khi $[A1406] trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>$[S14062]</color>.\\nKhi $[A1406] có trang bị thẻ bài này đang ở trong trận, phe ta có nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color> áp dụng <color=#FFFFFFFF>$[C114063]</color>, thì sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra sẽ +1.\\n(Bộ bài bao gồm $[A1406] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến của phe ta là <color=#FFFFFFFF>Kujou Sara</color>.\\nSau khi Kujou Sara trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>Bão Sét Tengu</color>.\\nKhi Kujou Sara có trang bị thẻ bài này đang ở trong trận, phe ta có nhân vật {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color> áp dụng <color=#FFFFFFFF>Lông Quạ Bao Phủ</color>, thì sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra sẽ +1.\\n(Bộ bài bao gồm Kujou Sara mới có thể thêm)","storytitle":"Kujou Sara - Bản Ngã","storytext":"Giữ tâm chính trực, gặp địch ắt trừ!","source":"Nhận được sau khi mời Kujou Sara giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sirarthur":{"id":322026,"name":"Ngài Arthur","shareid":390,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Sau khi phe ta Vứt Bỏ hoặc Điều Tiết 1 lá bài: Thẻ bài này tích lũy 1 điểm Manh Mối Tin Tức. (Tối đa tích lũy đến 2 điểm)\nGiai Đoạn Kết Thúc: Nếu thẻ này đã tích lũy 2 điểm Manh Mối Tin Tức, sẽ khấu trừ 2 điểm này, sao chép 1 thẻ trên cùng trong kho bài đối phương và đưa vào bộ bài trên tay.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta $[K56] hoặc $[K57] 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Manh Mối Tin Tức</color>. (Tối đa tích lũy đến 2 điểm)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu thẻ này đã tích lũy 2 điểm <color=#FFFFFFFF>Manh Mối Tin Tức</color>, sẽ khấu trừ 2 điểm này, sao chép 1 thẻ trên cùng trong kho bài đối phương và đưa vào bộ bài trên tay.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta <color=#FFFFFFFF>Vứt Bỏ</color> hoặc <color=#FFFFFFFF>Điều Tiết</color> 1 lá bài:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Manh Mối Tin Tức</color>. (Tối đa tích lũy đến 2 điểm)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu thẻ này đã tích lũy 2 điểm <color=#FFFFFFFF>Manh Mối Tin Tức</color>, sẽ khấu trừ 2 điểm này, sao chép 1 thẻ trên cùng trong kho bài đối phương và đưa vào bộ bài trên tay.","storytitle":"Ngài Arthur","storytext":"\"Xin chào! Xin chào!\"","playcost":[]},"skivingnewandimproved":{"id":215071,"name":"Cách Lười Biếng Mới Mẻ","shareid":324,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sayu.\nSayu sau khi trang bị thẻ bài này, lập tức dùng một lần Trường Phái Yoohoo - Fuuin Lăn Tròn.\nKhi Sayu có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)\n(Bộ bài có Sayu mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1507]</color>.\\n$[A1507] sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>$[S15072]</color>.\\nKhi $[A1507] có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1507] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Sayu</color>.\\nSayu sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>Trường Phái Yoohoo - Fuuin Lăn Tròn</color>.\\nKhi Sayu có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)\\n(Bộ bài có Sayu mới có thể thêm)","storytitle":"Sayu - Cách Lười Biếng Mới Mẻ","storytext":"\"Làm việc đâu bằng đi ngủ.\"","source":"Nhận được sau khi mời Sayu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"skywardatlas":{"id":311103,"name":"Quyển Thiên Không","shareid":123,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Thiên Phong Vạn Vân - Quyển Thiên Không","storytext":"Tên đầy đủ là \"Khái Quát Thiên Phong Vạn Vân\".\nDùng hình thức thơ và tranh minh họa để ghi lại chi tiết gió mây trời bắc.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardatlas-01":{"id":532105,"name":"Quyển Thiên Không","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Pháp Khí","Thẻ Bài Tự Động"],"description":"Tấn Công +4, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionraw":"Tấn Công +4, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionreplaced":"Tấn Công +4, khi bắt đầu chiến đấu: HP Tối Đa +8.","playcost":[]},"skywardblade":{"id":311504,"name":"Thiên Không Kiếm","shareid":146,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Xuyên Thấu Trời Cao - Thiên Không Kiếm","storytext":"Chiếc nanh xuyên qua trời cao. Khi kẻ địch ô uế bị tiêu diệt, Phong Long cũng chìm vào giấc ngủ sâu.\nNgủ suốt trăm năm, dân chúng Mondstadt lại quên đi trận tử chiến của Dvalin.\nThanh kiếm sắc bén này là lời cầu nguyện khôi phục danh dự của Phong Long.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardblade-01":{"id":532106,"name":"Thiên Không Kiếm","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Kiếm Đơn","Thẻ Bài Tự Động"],"description":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","descriptionraw":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","descriptionreplaced":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","playcost":[]},"skywardharp":{"id":311203,"name":"Cánh Thiên Không","shareid":128,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"tagstext":["Vũ Khí","Cung"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Cung mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3202}Cung</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Bài Thơ Vang Vọng - Cánh Thiên Không","storytext":"Chiếc đàn xuyên thấu trời cao, tiếng đàn khi thả dây là sở thích của Phong Thần.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardharp-01":{"id":532102,"name":"Cánh Thiên Không","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Cung","Thẻ Bài Tự Động"],"description":"Tấn Công +2.\nSau khi nhân vật áp dụng hành động: Hành động thêm 1 lượt, áp dụng 1 tầng Giảm Năng Lượng Hành Động. (Mỗi hiệp 1 lần)","descriptionraw":"Tấn Công +2.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>$[C147]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"Tấn Công +2.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>Giảm Năng Lượng Hành Động</color>. (Mỗi hiệp 1 lần)","playcost":[]},"skywardpride":{"id":311304,"name":"Thiên Không Kiêu Ngạo","shareid":135,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Trảm Lìa Trời Cao - Thiên Không Kiêu Ngạo","storytext":"Lòng dũng cảm chấn động trời cao. Ý chí bảo vệ vạn dân, để Phong Long tiêu diệt kẻ thù dơ bẩn.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardpride-01":{"id":532104,"name":"Thiên Không Kiêu Ngạo","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Trọng Kiếm","Thẻ Bài Tự Động"],"description":"Tấn Công +6.","descriptionraw":"Tấn Công +6.","descriptionreplaced":"Tấn Công +6.","playcost":[]},"skywardspine":{"id":311403,"name":"Xương Sống Thiên Không","shareid":139,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Cánh Đen Chạm Khắc - Xương Sống Thiên Không","storytext":"Nâng đỡ đỉnh bầu trời. Ý chí kiên quyết không đổi, thề chống lại Phong Long và kẻ thù dơ bẩn.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"skywardspine-01":{"id":532103,"name":"Xương Sống Thiên Không","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài","Thẻ Bài Tự Động"],"description":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","descriptionraw":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","descriptionreplaced":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +16.","playcost":[]},"skywardsword":{"id":133089,"name":"Đao Thiên Không","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"sluasissupport":{"id":302211,"name":"Sluasi Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sao chép 3 lá bài trên cùng của kho bài đối phương, thêm vào bộ bài trên tay.","descriptionraw":"Sao chép 3 lá bài trên cùng của kho bài đối phương, thêm vào bộ bài trên tay.","descriptionreplaced":"Sao chép 3 lá bài trên cùng của kho bài đối phương, thêm vào bộ bài trên tay.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"smallbolsteringbubblebalm":{"id":112133,"name":"Bong Bóng Chữa Trị Nhỏ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi rút thẻ bài này: Chữa trị 1 điểm cho tất cả nhân vật phe ta, sinh ra Nguồn Nước Trong.","descriptionraw":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta, sinh ra <color=#FFFFFFFF>$[C112101]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi rút thẻ bài này:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta, sinh ra <color=#FFFFFFFF>Nguồn Nước Trong</color>.","playcost":[]},"spiritofomendendrospiritserpent":{"id":127032,"name":"Ách Linh - Thảo Linh Xà","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Dây Leo Sắc Bén\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Dây Leo Sắc Bén\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","playcost":[]},"spiritofomenpyroscorpion":{"id":123031,"name":"Ách Linh - Bò Cạp Lửa","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra Chúc Phúc Bò Cạp. (Mỗi hiệp tối đa 2 lần)\nĐặc Kỹ: Tấn Công Đốt Cháy\nSố Lần Khả Dụng: 1\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra <color=#FFFFFFFF>$[C123032]</color>. (Mỗi hiệp tối đa 2 lần)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color>. (Mỗi hiệp tối đa 2 lần)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Tấn Công Đốt Cháy\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","playcost":[]},"spiritserpentsswirl":{"id":227031,"name":"Linh Xà Cuồng Quay","shareid":425,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Eremite - Diệp Luân Vũ Giả.\nEremite - Diệp Luân Vũ Giả sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vũ Điệu Lan Tràn.\nKhi Eremite - Diệp Luân Vũ Giả trang bị thẻ bài này ở trong trận, nhân vật đã trang bị Ách Linh - Thảo Linh Xà của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm Sát Thương Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\n(Bộ bài có Eremite - Diệp Luân Vũ Giả mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2703]</color>.\\n$[A2703] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S27032]</color>.\\nKhi <color=#FFFFFFFF>$[A2703]</color> trang bị thẻ bài này ở trong trận, nhân vật đã trang bị <color=#FFFFFFFF>$[C127032]</color> của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm $[K107]. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A2703] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Eremite - Diệp Luân Vũ Giả</color>.\\nEremite - Diệp Luân Vũ Giả sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Vũ Điệu Lan Tràn</color>.\\nKhi <color=#FFFFFFFF>Eremite - Diệp Luân Vũ Giả</color> trang bị thẻ bài này ở trong trận, nhân vật đã trang bị <color=#FFFFFFFF>Ách Linh - Thảo Linh Xà</color> của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Eremite - Diệp Luân Vũ Giả mới có thể thêm)","storytitle":"Diệp Luân Vũ Giả - Linh Xà Cuồng Quay","storytext":"\"...Giờ đây cho dù thần và vua của họ đều chìm trong cát, nhưng ký ức về vũ đạo của họ vẫn còn tuôn chảy trong huyết mạch.\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Eremite - Diệp Luân Vũ Giả","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"splendoroftranquilwaters":{"id":311508,"name":"Sắc Nước Lộng Lẫy","shareid":384,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị: Thẻ bài này tích lũy 1 điểm Ánh Sáng Hồ Nước.\nKhi nhân vật tiến hành Tấn Công Thường: Nếu đã có 12 điểm Ánh Sáng Hồ Nước, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 Nguyên Tố Không Màu và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Nếu đã có 12 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 $[K309] và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Nếu đã có 12 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color> và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Bình Minh Và Hoàng Hôn Của Hồ Nước - Sắc Nước Lộng Lẫy","storytext":"\"...Trong ánh ban mai trong vắt như mặt hồ, lời nói tha thiết và đau khổ đã lay động Chúa Tể Vùng Biển.\nThế là vị thần nhân từ đã chấp nhận lời thỉnh cầu của cô ấy, và chúc phúc cho cô ấy trên đường rời đi.\nNhư những gì thần đã biết, đối với người vị tha, chỉ có sự phán xét công bằng mới có nghĩa là sự tha thứ.\nCó lẽ chính vì vậy, lòng quyết tâm cao quý đó cũng nhuộm màu của cái gọi là định mệnh...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"spreadingcold":{"id":422071,"name":"Giá Rét Lan Rộng","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Gán ấn Nguyên Tố Băng lên tất cả nhân vật phe địch, sau đó lặp lại 1 lần gán ấn.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> $[K201] lên tất cả nhân vật phe địch, sau đó lặp lại 1 lần gán ấn.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> <color=#99FFFFFF>Gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng</color> lên tất cả nhân vật phe địch, sau đó lặp lại 1 lần gán ấn.","playcost":[]},"stadiumofthesacredflame":{"id":321022,"name":"Đấu Trường Lửa Thánh","shareid":416,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi phe ta dùng kỹ năng hoặc Đặc Kỹ: Thẻ bài này tích lũy 1 Lửa Tranh Đấu.\nKhi Lửa Tranh Đấu đạt đến 2: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\nKhi đạt đến 4: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\nKhi đạt đến 6: Hủy thẻ bài này, khiến nhân vật hiện đang xuất chiến của phe ta +1 sát thương gây ra trong vòng 2 hiệp.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta dùng kỹ năng hoặc Đặc Kỹ:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Lửa Tranh Đấu</color>.\\nKhi <color=#FFFFFFFF>Lửa Tranh Đấu</color> đạt đến 2: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\nKhi đạt đến 4: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\nKhi đạt đến 6: Hủy thẻ bài này, khiến nhân vật hiện đang xuất chiến của phe ta +1 sát thương gây ra trong vòng 2 hiệp.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta dùng kỹ năng hoặc Đặc Kỹ:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Lửa Tranh Đấu</color>.\\nKhi <color=#FFFFFFFF>Lửa Tranh Đấu</color> đạt đến 2: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\nKhi đạt đến 4: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\nKhi đạt đến 6: Hủy thẻ bài này, khiến nhân vật hiện đang xuất chiến của phe ta +1 sát thương gây ra trong vòng 2 hiệp.","storytitle":"Đấu Trường Lửa Thánh","storytext":"\"Cống hiến vinh quang và chiến thắng cho Natlan!\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"stagetepetl":{"id":321023,"name":"Sân Khấu Tepetl","shareid":429,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này: Thẻ bài này tích lũy 1 điểm Chăm Chú.\nKhi phe địch đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này: Thẻ bài này khấu trừ 1 điểm Chăm Chú.\nKhi bắt đầu Giai Đoạn Hành Động: Nếu thẻ bài này có ít nhất 3 điểm Chăm Chú, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên; Nếu thẻ bài này có ít nhất 1 điểm Chăm Chú, sẽ đổi 1 Xúc Xắc Nguyên Tố thành Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Chăm Chú</color>.\\n<color=#FFFFFFFF>Khi phe địch đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này khấu trừ 1 điểm <color=#FFFFFFFF>Chăm Chú</color>.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này có ít nhất 3 điểm <color=#FFFFFFFF>Chăm Chú</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên; Nếu thẻ bài này có ít nhất 1 điểm <color=#FFFFFFFF>Chăm Chú</color>, sẽ đổi 1 Xúc Xắc Nguyên Tố thành $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Chăm Chú</color>.\\n<color=#FFFFFFFF>Khi phe địch đánh ra thẻ bài có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này khấu trừ 1 điểm <color=#FFFFFFFF>Chăm Chú</color>.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu thẻ bài này có ít nhất 3 điểm <color=#FFFFFFFF>Chăm Chú</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên; Nếu thẻ bài này có ít nhất 1 điểm <color=#FFFFFFFF>Chăm Chú</color>, sẽ đổi 1 Xúc Xắc Nguyên Tố thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","storytitle":"Sân Khấu Tepetl","storytext":"\"Hãy lên sân khấu mà cháy hết mình, trở thành một phần của Vũ Điệu Mũi Khoan nào! Hãy thể hiện dũng khí và quyết tâm, bạn cũng có thể trở thành huyền thoại trên sân khấu!\"","playcost":[]},"stalwartandtrue":{"id":213091,"name":"Kiên Cường Chính Trực","shareid":85,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Dehya.\nDehya sau khi trang bị thẻ bài này, lập tức dùng 1 lần Địa Ngục Nóng Chảy.\nGiai Đoạn Kết Thúc: Nếu Dehya có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\n(Bộ bài có Dehya mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1309]</color>.\\n$[A1309] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S13092]</color>.\\nGiai Đoạn Kết Thúc: Nếu $[A1309] có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n(Bộ bài có $[A1309] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Dehya</color>.\\nDehya sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Địa Ngục Nóng Chảy</color>.\\nGiai Đoạn Kết Thúc: Nếu Dehya có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n(Bộ bài có Dehya mới có thể thêm)","storytitle":"Dehya - Kiên Cường Chính Trực","storytext":"\"Không cần nương tay, bắt đầu đi!\"","source":"Nhận được sau khi mời Dehya giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":4}]},"starsigns":{"id":332008,"name":"Trời Sao Dự Báo","shareid":248,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Nhân vật xuất chiến hiện tại của phe ta nhận được 1 điểm Năng Lượng.","descriptionraw":"Nhân vật xuất chiến hiện tại của phe ta <color=#FFFFFFFF>nhận được 1 điểm $[K310]</color>.","descriptionreplaced":"Nhân vật xuất chiến hiện tại của phe ta <color=#FFFFFFFF>nhận được 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color></color>.","storytitle":"Quỹ Đạo Của Chòm Sao","storytext":"\"Đây là vận mệnh, không được làm trái.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"starsigns-01":{"id":531011,"name":"Trời Sao Dự Báo","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +1 Năng Lượng khởi đầu.","descriptionraw":"Nhân vật mục tiêu +1 Năng Lượng khởi đầu.","descriptionreplaced":"Nhân vật mục tiêu +1 Năng Lượng khởi đầu.","playcost":[]},"starwicker":{"id":115102,"name":"Trúc Tinh","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Tiên Lực Trợ Giúp\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Tiên Lực Trợ Giúp\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","playcost":[]},"steadybreathing":{"id":211041,"name":"Hơi Thở Bình Yên","shareid":64,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Chongyun.\nChongyun sau khi trang bị thẻ bài này, lập tức dùng 1 lần Sương Bạc Trùng Điệp.\nKhi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:\n+1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.\n(Bộ bài có Chongyun mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1104]</color>.\\n$[A1104] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11042]</color>.\\nKhi $[A1104] trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C111041]</color> sẽ nhận hiệu ứng sau:\\n+1 sát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.\\n(Bộ bài có $[A1104] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Chongyun</color>.\\nChongyun sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Sương Bạc Trùng Điệp</color>.\\nKhi Chongyun trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Vùng Sương Bạc Trùng Điệp</color> sẽ nhận hiệu ứng sau:\\n+1 sát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.\\n(Bộ bài có Chongyun mới có thể thêm)","storytitle":"Chongyun - Hơi Thở Bình Yên","storytext":"Hơi thở băng giá, thần trí ổn định.","source":"Nhận được sau khi mời Chongyun giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3}]},"stellarpredator":{"id":214011,"name":"Ác Điểu Nuốt Sao","shareid":86,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Fischl.\nFischl sau khi trang bị thẻ bài này, lập tức dùng 1 lần Cánh Chim Đêm.\nFischl có trang bị thẻ bài này sinh ra Oz, sẽ gây 2 điểm Sát Thương Nguyên Tố Lôi sau khi Fischl tấn công thường. (Cần tiêu hao Số Lần Khả Dụng)\n(Bộ bài có Fischl mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1401]</color>.\\n$[A1401] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14012]</color>.\\n$[A1401] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C114011]</color>, sẽ gây 2 điểm $[K104] sau khi $[A1401] <color=#FFFFFFFF>tấn công thường</color>. (Cần tiêu hao $[K3])\\n(Bộ bài có $[A1401] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Fischl</color>.\\nFischl sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Cánh Chim Đêm</color>.\\nFischl có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Oz</color>, sẽ gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> sau khi Fischl <color=#FFFFFFFF>tấn công thường</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>)\\n(Bộ bài có Fischl mới có thể thêm)","storytitle":"Fischl - Ác Điểu Nuốt Sao","storytext":"\"Khoảnh khắc thể hiện kỹ năng của Ozvaldo Hrafnavins.\"","source":"Nhận được sau khi mời Kinich giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"sternfrostprism":{"id":221031,"name":"Lăng Kính Sương Giá","shareid":325,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi nhân vật xuất chiến phe ta là Băng Nguyên Bản, mới có thể đánh ra: Áp dụng Hạt Nhân Băng Tinh cho nhân vật.\nSau khi Băng Nguyên Bản có trang bị thẻ bài này kích hoạt Hạt Nhân Băng Tinh: Áp dụng Giá Rét cho nhân vật xuất chiến phe địch.\n(Bộ bài có Băng Nguyên Bản mới có thể thêm)","descriptionraw":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2103]</color>, mới có thể đánh ra: Áp dụng <color=#FFFFFFFF>$[C121034]</color> cho nhân vật.\\nSau khi $[A2103] có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[C121034]</color>: Áp dụng <color=#FFFFFFFF>$[K1016]</color> cho nhân vật xuất chiến phe địch.\\n(Bộ bài có $[A2103] mới có thể thêm)","descriptionreplaced":"Khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Băng Nguyên Bản</color>, mới có thể đánh ra: Áp dụng <color=#FFFFFFFF>Hạt Nhân Băng Tinh</color> cho nhân vật.\\nSau khi Băng Nguyên Bản có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Hạt Nhân Băng Tinh</color>: Áp dụng <color=#FFFFFFFF>Giá Rét</color> cho nhân vật xuất chiến phe địch.\\n(Bộ bài có Băng Nguyên Bản mới có thể thêm)","storytitle":"Băng Nguyên Bản - Lăng Kính Sương Giá","storytext":"Dù có được hình dạng ổn định và phương thức hoạt động như máy móc, thì cũng vẫn phải thận trọng bảo vệ điểm yếu...","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Băng Nguyên Bản","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1}]},"stoneandcontracts":{"id":331802,"name":"Nham Khế Ước","shareid":238,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động hiệp sau: Sinh ra 3 điểm Nguyên Tố Vạn Năng, rút 1 lá bài.\n(Bộ bài có tối thiểu 2 nhân vật Liyue mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động hiệp sau:</color> Sinh ra 3 điểm $[K411], rút 1 lá bài.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3402}Liyue mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động hiệp sau:</color> Sinh ra 3 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 lá bài.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3402}Liyue mới có thể thêm)","storytitle":"Khế Ước Muôn Đời Không Đổi","storytext":"\"Đây là sự tin tưởng của ta với chúng sinh, phản bội nó sẽ làm ô uế dòng máu của ta.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"stonehidereforged":{"id":226011,"name":"Đúc Lại: Nón Nham","shareid":119,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Vua Mũ Đá Hilichurl.\nVua Mũ Đá Hilichurl sau khi trang bị thẻ bài này, lập tức dùng 1 lần Upa Shato.\nVua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại Nón Nham và Sức Mạnh Kiên Nham.\n(Bộ bài có Vua Mũ Đá Hilichurl mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2601]</color>.\\n$[A2601] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S26013]</color>.\\n$[A2601] có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: $[A2601] nhận lại <color=#FFFFFFFF>$[C126011]</color> và <color=#FFFFFFFF>$[C126012]</color>.\\n(Bộ bài có $[A2601] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Vua Mũ Đá Hilichurl</color>.\\nVua Mũ Đá Hilichurl sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Upa Shato</color>.\\nVua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại <color=#FFFFFFFF>Nón Nham</color> và <color=#FFFFFFFF>Sức Mạnh Kiên Nham</color>.\\n(Bộ bài có Vua Mũ Đá Hilichurl mới có thể thêm)","storytitle":"Được Đúc Từ Đá","storytext":"Giống như một cơ thể mọc ra từ một tảng đá, sức mạnh rắn chắc đang lưu chuyển trong cơ thể nó.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Vua Mũ Đá Hilichurl","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"stormterrorslair":{"id":321015,"name":"Phế Tích Phong Long","shareid":193,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi vào trận: Ngẫu nhiên rút 1 thẻ Thiên Phú từ trong bộ bài.\nKhi phe ta đánh ra Thẻ Thiên Phú hoặc nhân vật phe ta dùng kỹ năng vốn dĩ tiêu hao tối thiểu 4 Xúc Xắc Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Ngẫu nhiên rút 1 thẻ {SPRITE_PRESET#3006}Thiên Phú từ trong bộ bài.\\n<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú hoặc nhân vật phe ta dùng kỹ năng vốn dĩ tiêu hao tối thiểu 4 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Ngẫu nhiên rút 1 thẻ {SPRITE_PRESET#3006}Thiên Phú từ trong bộ bài.\\n<color=#FFFFFFFF>Khi phe ta đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú hoặc nhân vật phe ta dùng kỹ năng vốn dĩ tiêu hao tối thiểu 4 Xúc Xắc Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","storytitle":"Phế Tích Phong Long","storytext":"Giấc mơ của dã tâm đứng ngạo nghễ trên vương đô của Ma Thần Gió Bão, gạch đá sụp đổ trong khúc ca \"tự do\".","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"strategicreserve":{"id":216011,"name":"Kiếm Củi Ba Năm Thiêu Một Giờ","shareid":102,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Ningguang.\nNingguang sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vách Toàn Cơ.\nNingguang có trang bị thẻ bài này khi ở trong trận, Vách Toàn Cơ sẽ +1 Sát Thương Nguyên Tố Nham phe ta gây ra.\n(Bộ bài có Ningguang mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1601]</color>.\\n$[A1601] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16012]</color>.\\n$[A1601] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C116011]</color> sẽ +1 <color=#FFE699FF>$[K106]</color> phe ta gây ra.\\n(Bộ bài có $[A1601] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Ningguang</color>.\\nNingguang sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Vách Toàn Cơ</color>.\\nNingguang có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vách Toàn Cơ</color> sẽ +1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color></color> phe ta gây ra.\\n(Bộ bài có Ningguang mới có thể thêm)","storytitle":"Ningguang - Kiếm Củi Ba Năm Thiêu Một Giờ","storytext":"Dư dả đồng nghĩa với tự tin.","source":"Nhận được sau khi mời Ningguang giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":4}]},"strategize":{"id":332004,"name":"Bàn Luận Chiến Lược","shareid":244,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Lấy 2 lá bài.","descriptionraw":"Lấy 2 lá bài.","descriptionreplaced":"Lấy 2 lá bài.","storytitle":"Bàn Luận Chiến Lược","storytext":"\"Tuy tình hình phức tạp nhưng không nằm ngoài 187 tình huống.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"streamingsurge":{"id":222011,"name":"Trăm Sông Tuôn Chảy","shareid":113,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Tinh Linh Nước Trong - Rhodeia.\nTinh Linh Nước Trong - Rhodeia sau khi trang bị thẻ bài này, lập tức dùng 1 lần Dâng Trào Và Kích Lưu.\nTinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu: Sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.\n(Bộ bài có Tinh Linh Nước Trong - Rhodeia mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2201]</color>.\\n$[A2201] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S22014]</color>.\\n$[A2201] có trang bị thẻ bài này khi thi triển <color=#FFFFFFFF>$[S22014]</color>: Sẽ +1 $[K3] tất cả vật triệu hồi của phe ta.\\n(Bộ bài có $[A2201] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Tinh Linh Nước Trong - Rhodeia</color>.\\nTinh Linh Nước Trong - Rhodeia sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Dâng Trào Và Kích Lưu</color>.\\nTinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển <color=#FFFFFFFF>Dâng Trào Và Kích Lưu</color>: Sẽ +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> tất cả vật triệu hồi của phe ta.\\n(Bộ bài có Tinh Linh Nước Trong - Rhodeia mới có thể thêm)","storytitle":"Như Dòng Nước Chảy","storytext":"Nước dâng là biểu hiện của tình yêu và lòng thành kính đối với các vị thần đã khuất.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Tinh Linh Nước Trong - Rhodeia","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":4},{"costtype":"GCG_COST_ENERGY","count":3}]},"structuration":{"id":217061,"name":"Lẽ Phải","shareid":293,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Alhaitham.\nAlhaitham sau khi trang bị thẻ bài này, lập tức dùng 1 lần Khu Vực - Xiềng Xích Cảnh Tượng.\nKhi Alhaitham có trang bị thẻ bài này dùng Khu Vực - Xiềng Xích Cảnh Tượng: Nếu tiêu hao Trác Quang Kính với Số Hiệp Duy Trì ít nhất là 1, sẽ luôn áp dụng Trác Quang Kính với Số Hiệp Duy Trì là 3, và rút 1 lá bài.\n(Bộ bài có Alhaitham, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1706]</color>.\\n$[A1706] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17063]</color>.\\nKhi $[A1706] có trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S17063]</color>: Nếu tiêu hao <color=#FFFFFFFF>$[C117061]</color> với $[K4] ít nhất là 1, sẽ luôn áp dụng <color=#FFFFFFFF>$[C117061]</color> với $[K4] là 3, và rút 1 lá bài.\\n(Bộ bài có $[A1706], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Alhaitham</color>.\\nAlhaitham sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Khu Vực - Xiềng Xích Cảnh Tượng</color>.\\nKhi Alhaitham có trang bị thẻ bài này dùng <color=#FFFFFFFF>Khu Vực - Xiềng Xích Cảnh Tượng</color>: Nếu tiêu hao <color=#FFFFFFFF>Trác Quang Kính</color> với <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ít nhất là 1, sẽ luôn áp dụng <color=#FFFFFFFF>Trác Quang Kính</color> với <color=#FFFFFFFF>Số Hiệp Duy Trì</color> là 3, và rút 1 lá bài.\\n(Bộ bài có Alhaitham, mới có thể thêm)","storytitle":"Alhaitham - Lẽ Phải","storytext":"\"Suy luận lý thuyết.\"","source":"Nhận được sau khi mời Alhaitham giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"sumerucity":{"id":321010,"name":"Thành Sumeru","shareid":188,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi phe ta đánh ra Thẻ Thiên Phú hoặc nhân vật phe ta sử dụng kỹ năng: Nếu số lượng Xúc Xắc Nguyên Tố phe ta không nhiều hơn số lượng thẻ bài trên tay, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú hoặc nhân vật phe ta sử dụng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố phe ta không nhiều hơn số lượng thẻ bài trên tay, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú hoặc nhân vật phe ta sử dụng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố phe ta không nhiều hơn số lượng thẻ bài trên tay, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Thành Phố Hội Tụ Mọi Trí Tuệ","storytext":"Bên dưới Cây Thánh cành lá sum suê, các hiền giả của thành phố học thức đã ghi nhận tất cả tri thức.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"sumerucity-01":{"id":520205,"name":"Thành Sumeru","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Mỗi khi phe địch chịu 2 lần sát thương phản ứng nguyên tố: Phe địch +1 sát thương phản ứng nguyên tố phải chịu trong ván này.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe địch chịu 2 lần sát thương phản ứng nguyên tố:</color> Phe địch +1 sát thương phản ứng nguyên tố phải chịu trong ván này.","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe địch chịu 2 lần sát thương phản ứng nguyên tố:</color> Phe địch +1 sát thương phản ứng nguyên tố phải chịu trong ván này.","playcost":[]},"sunyataflower":{"id":332029,"name":"Hoa Sunyata","shareid":332,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn hủy một thẻ bài trong khu chi viện phe ta. Sau đó, phe ta ngẫu nhiên sinh ra 2 Thẻ Hỗ Trợ.\nTrong hiệp này, lần sau phe ta đánh ra Thẻ Hỗ Trợ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"Chọn hủy một thẻ bài trong khu chi viện phe ta. Sau đó, phe ta ngẫu nhiên sinh ra 2 Thẻ Hỗ Trợ.\\n<color=#FFFFFFFF>Trong hiệp này, lần sau phe ta đánh ra Thẻ Hỗ Trợ: </color>Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Chọn hủy một thẻ bài trong khu chi viện phe ta. Sau đó, phe ta ngẫu nhiên sinh ra 2 Thẻ Hỗ Trợ.\\n<color=#FFFFFFFF>Trong hiệp này, lần sau phe ta đánh ra Thẻ Hỗ Trợ: </color>Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","storytitle":"Hoa Sunyata","storytext":"\"Màu sắc trong trẻo này chính là phép màu lưu chuyển của dòng suối sinh mệnh.\"\n\"Cùng ta sống mãi, cùng ta nhảy múa hát ca, dệt nên niềm hân hoan vĩnh cửu\"...","playcost":[]},"surgingundercurrent":{"id":222031,"name":"Dòng Nước Ngầm Trào Dâng","shareid":353,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Khi vào trận: Nếu Sứ Đồ Vực Sâu - Kích Lưu trang bị thẻ bài này từng kích hoạt Nguồn Nước Tái Sinh, sẽ sinh ra Lời Nguyền Dòng Nước Ngầm trên sân đối phương.\nKhi Sứ Đồ Vực Sâu - Kích Lưu trang bị thẻ bài này bị đánh bại hoặc kích hoạt Nguồn Nước Tái Sinh: Sinh ra Lời Nguyền Dòng Nước Ngầm trên sân đối phương.\n(Bộ bài có Sứ Đồ Vực Sâu - Kích Lưu mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>$[A2203]</color> trang bị thẻ bài này từng kích hoạt <color=#FFFFFFFF>$[C122031]</color>, sẽ sinh ra $[K1022] trên sân đối phương.\\nKhi $[A2203] trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>$[C122031]</color>: Sinh ra $[K1022] trên sân đối phương.\\n(Bộ bài có $[A2203] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Nếu <color=#FFFFFFFF>Sứ Đồ Vực Sâu - Kích Lưu</color> trang bị thẻ bài này từng kích hoạt <color=#FFFFFFFF>Nguồn Nước Tái Sinh</color>, sẽ sinh ra <color=#FFFFFFFF>Lời Nguyền Dòng Nước Ngầm</color> trên sân đối phương.\\nKhi Sứ Đồ Vực Sâu - Kích Lưu trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>Nguồn Nước Tái Sinh</color>: Sinh ra <color=#FFFFFFFF>Lời Nguyền Dòng Nước Ngầm</color> trên sân đối phương.\\n(Bộ bài có Sứ Đồ Vực Sâu - Kích Lưu mới có thể thêm)","storytitle":"Sứ Đồ Vực Sâu - Dòng Nước Ngầm Trào Dâng","storytext":"\"Hủy diệt, không thể ngăn cản!\"","source":"Nhận được sau khi Khiêu Chiến Quán Rượu ở chỗ Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong độ khó Đánh Giải Trí với Sứ Đồ Vực Sâu - Kích Lưu","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":1}]},"sweetmaam":{"id":133097,"name":"Gà Hoa Nấu Ngọt","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","playcost":[]},"sweetmadame":{"id":333005,"name":"Gà Nấu Hoa Ngọt","shareid":269,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Chữa trị 1 điểm cho nhân vật mục tiêu.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Chữa trị 1 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Chữa trị 1 điểm cho nhân vật mục tiêu.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Gà Nấu Hoa Ngọt","storytext":"Có lẽ một số người chưa thấy gà chạy, nhưng chắc chắn không ai chưa từng ăn qua Gà Nấu Hoa Ngọt!","source":"Nhận từ bộ bài khởi đầu","playcost":[]},"sweetmadame-01":{"id":531001,"name":"Gà Nấu Hoa Ngọt","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Nhân vật mục tiêu +8 HP Tối Đa.","descriptionraw":"Nhân vật mục tiêu +8 HP Tối Đa.","descriptionreplaced":"Nhân vật mục tiêu +8 HP Tối Đa.","playcost":[]},"tada":{"id":332037,"name":"Tada!","shareid":406,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Gây 1 điểm Sát Thương Vật Lý cho nhân vật xuất chiến phe ta. Giai Đoạn Kết Thúc hiệp này sẽ rút 1 lá bài.","descriptionraw":"Gây 1 điểm $[K100] cho nhân vật xuất chiến phe ta. Giai Đoạn Kết Thúc hiệp này sẽ rút 1 lá bài.","descriptionreplaced":"Gây 1 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho nhân vật xuất chiến phe ta. Giai Đoạn Kết Thúc hiệp này sẽ rút 1 lá bài.","storytitle":"Tada!","storytext":"\"Ngạc nhiên chưa.\"","playcost":[]},"tamakushicasket":{"id":212051,"name":"Rương Báu Tamakushi","shareid":73,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Sangonomiya Kokomi.\nSangonomiya Kokomi sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Lễ Nereid.\nKhi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng Nghi Lễ Nereid: Triệu hồi 1 Bake-Kurage có Số Lần Khả Dụng là 1; Nếu Bake-Kurage đã ở trong trận, sẽ đổi thành +1 Số Lần Khả Dụng cho nó.\nTrong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.\n(Bộ bài có Sangonomiya Kokomi mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1205]</color>.\\n$[A1205] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12053]</color>.\\nKhi $[A1205] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S12053]</color>: Triệu hồi 1 <color=#FFFFFFFF>$[C112051]</color> có $[K3] là 1; Nếu <color=#FFFFFFFF>$[C112051]</color> đã ở trong trận, sẽ đổi thành +1 $[K3] cho nó.\\nTrong thời gian <color=#FFFFFFFF>$[C112052]</color> tồn tại, sát thương do <color=#FFFFFFFF>$[C112051]</color> gây ra +1.\\n(Bộ bài có $[A1205] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Sangonomiya Kokomi</color>.\\nSangonomiya Kokomi sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Nghi Lễ Nereid</color>.\\nKhi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Nghi Lễ Nereid</color>: Triệu hồi 1 <color=#FFFFFFFF>Bake-Kurage</color> có <color=#FFFFFFFF>Số Lần Khả Dụng</color> là 1; Nếu <color=#FFFFFFFF>Bake-Kurage</color> đã ở trong trận, sẽ đổi thành +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> cho nó.\\nTrong thời gian <color=#FFFFFFFF>Lễ Phục Nghi Thức</color> tồn tại, sát thương do <color=#FFFFFFFF>Bake-Kurage</color> gây ra +1.\\n(Bộ bài có Sangonomiya Kokomi mới có thể thêm)","storytitle":"Sangonomiya Kokomi - Rương Báu Tamakushi","storytext":"Chiếc rương mưu trí, nổi sóng đại dương.","source":"Nhận được sau khi mời Sangonomiya Kokomi giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"tandoorigrilledchicken":{"id":133085,"name":"Gà Nướng Tandiroo","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng Kỹ Năng Nguyên Tố sẽ +2 sát thương gây ra.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken":{"id":333011,"name":"Gà Nướng Tandoori","shareid":275,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng Kỹ Năng Nguyên Tố sẽ +2 sát thương gây ra.\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Trong hiệp này, tất cả nhân vật phe ta lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra.\\n(Mỗi hiệp mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Gà Nướng Tandoori","storytext":"Thịt gà và các loại gia vị dường như đang trình diễn vũ điệu Sumeru huyền bí trên đầu lưỡi, gợi lên hình ảnh một bữa tiệc linh đình...\nNhưng cũng giống như gà nướng sẽ luôn được ăn sạch, buổi tiệc vui nào rồi cũng sẽ có lúc phải tàn.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"tandooriroastchicken-01":{"id":531004,"name":"Gà Nướng Tandoori","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công, kích hoạt 2 lần.","descriptionraw":"Ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công, kích hoạt 2 lần.","descriptionreplaced":"Ngẫu nhiên 1 nhân vật phe ta +1 Tấn Công, kích hoạt 2 lần.","playcost":[]},"taroumaru":{"id":322024,"name":"Taroumaru","shareid":358,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi vào trận: Sinh ra 4 thẻ Tiền Tiết Kiệm Của Taroumaru, phân bổ đều vào kho bài phe ta.\nSau khi phe ta đánh ra 2 thẻ Tiền Tiết Kiệm Của Taroumaru: Hủy thẻ bài này, triệu hồi Taroumaru Phẫn Nộ.","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 4 thẻ <color=#FFFFFFFF>$[K2001]</color>, phân bổ đều vào kho bài phe ta.\\n<color=#FFFFFFFF>Sau khi phe ta đánh ra 2 thẻ $[K2001]:</color> Hủy thẻ bài này, triệu hồi <color=#FFFFFFFF>$[K1021]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Sinh ra 4 thẻ <color=#FFFFFFFF>Tiền Tiết Kiệm Của Taroumaru</color>, phân bổ đều vào kho bài phe ta.\\n<color=#FFFFFFFF>Sau khi phe ta đánh ra 2 thẻ Tiền Tiết Kiệm Của Taroumaru:</color> Hủy thẻ bài này, triệu hồi <color=#FFFFFFFF>Taroumaru Phẫn Nộ</color>.","storytitle":"Taroumaru","storytext":"Chủ nhân của Phòng Trà Komore, nghe nói tất cả nhân viên ở đó đều đã ký \"khế ước\" với nó...\nCó một điều ít người biết, năm đó ở Shuumatsuban, Taroumaru thường đồng hành với các ninja cực mạnh, cống hiến hết mình cho Hiệp Hội Yashiro...","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"taroumarussavings":{"id":302202,"name":"Tiền Tiết Kiệm Của Taroumaru","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"Sinh ra 1 $[K411].","descriptionreplaced":"Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"tenacityofthemillelith":{"id":133086,"name":"Thiên Nham Vững Chãi","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)\nSau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-01":{"id":312010,"name":"Thiên Nham Vững Chắc","shareid":157,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)\nSau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Thiên Nham Vững Chắc - Nón Nguyên Soái","storytext":"\"Để đảm bảo việc sơ tán người dân một cách an toàn và không phụ sự kỳ vọng của Nham Vương,\nCác thủ lĩnh đội nón dẫn đầu đâm ngọn thương trong tay xuống vực sâu.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tenacityofthemillelith-02":{"id":533003,"name":"Thiên Nham Vững Chắc","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Khi bắt đầu hiệp: Nhân vật áp dụng +3 Khiên.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Nhân vật áp dụng +3 Khiên.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> Nhân vật áp dụng +3 Khiên.","playcost":[]},"tenshukaku":{"id":321007,"name":"Thiên Thủ Các","shareid":185,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu Xúc Xắc Nguyên Tố của phe ta có 5 loại nguyên tố khác nhau, sẽ sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu Xúc Xắc Nguyên Tố của phe ta có 5 loại nguyên tố khác nhau, sẽ sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu Xúc Xắc Nguyên Tố của phe ta có 5 loại nguyên tố khác nhau, sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","storytitle":"Thiên Thủ Bách Nhãn - Thiên Hạ Nhân Gian","storytext":"\"Để tấm thân này thực hiện vĩnh hằng thay cho thiên hạ nhân gian.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","shareid":428,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Đột Kích Đào Bới\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Đột Kích Đào Bới\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Tepetlisaurus - Đột Kích Đào Bới","storytext":"\"Tepetlisaurus với sở trường chui xuống đất, đào bới để di chuyển, thỉnh thoảng sẽ phát hiện những thứ bất ngờ chôn vùi dưới lòng đất...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"terrorfortheevildoers":{"id":211111,"name":"Trừng Trị Kẻ Hành Ác","shareid":372,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Wriothesley.\nWriothesley sau khi trang bị thẻ bài này, lập tức dùng 1 lần Liệt Sương Quyền.\nSau khi Wriothesley trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm Hình Phạt.\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm Hình Phạt, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.\n(Bộ bài có Wriothesley mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1111]</color>.\\n$[A1111] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11111]</color>.\\nSau khi $[A1111] trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm <color=#FFFFFFFF>Hình Phạt</color>.\\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm <color=#FFFFFFFF>Hình Phạt</color>, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.\\n(Bộ bài có $[A1111] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Wriothesley</color>.\\nWriothesley sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Liệt Sương Quyền</color>.\\nSau khi Wriothesley trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm <color=#FFFFFFFF>Hình Phạt</color>.\\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm <color=#FFFFFFFF>Hình Phạt</color>, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.\\n(Bộ bài có Wriothesley mới có thể thêm)","storytitle":"Wriothesley - Trừng Trị Kẻ Hành Ác","storytext":"\"Đừng sợ hãi, đối mặt với tội lỗi nào.\"","source":"Nhận được sau khi mời Wriothesley giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":1},{"costtype":"GCG_COST_DICE_VOID","count":2}]},"teyvatfriedegg":{"id":333009,"name":"Trứng Chiên Teyvat","shareid":273,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD"],"tagstext":["Thức Ăn"],"description":"Hồi sinh nhân vật mục tiêu, và chữa trị 1 điểm cho nhân vật này.\n(Trong mỗi hiệp, tối đa hồi sinh 1 nhân vật bằng Món Ăn, và mỗi nhân vật tối đa dùng 1 lần Món Ăn)","descriptionraw":"Hồi sinh nhân vật mục tiêu, và chữa trị 1 điểm cho nhân vật này.\\n(Trong mỗi hiệp, tối đa hồi sinh 1 nhân vật bằng {SPRITE_PRESET#3101}Món Ăn, và mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","descriptionreplaced":"Hồi sinh nhân vật mục tiêu, và chữa trị 1 điểm cho nhân vật này.\\n(Trong mỗi hiệp, tối đa hồi sinh 1 nhân vật bằng {SPRITE_PRESET#3101}Món Ăn, và mỗi nhân vật tối đa dùng 1 lần {SPRITE_PRESET#3101}Món Ăn)","storytitle":"Trứng Chiên Teyvat","storytext":"Có mùi vị ấm áp như mặt trời, cắn một miếng sẽ như có thêm sức mạnh.\nLúc ăn phải nhai kỹ nuốt chậm, đừng để sức sống mãnh liệt chặn đứng cổ họng của sinh mệnh.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"teyvatfriedegg-01":{"id":531005,"name":"Trứng Chiên Teyvat","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_FOOD","GCG_TAG_ABC"],"tagstext":["Thức Ăn","Thẻ Bài Tự Động"],"description":"Trong chiến đấu, nhân vật mục tiêu bị đánh bại lần đầu sẽ được hồi sinh và chữa trị 3 điểm.","descriptionraw":"Trong chiến đấu, nhân vật mục tiêu bị đánh bại lần đầu sẽ được hồi sinh và chữa trị 3 điểm.","descriptionreplaced":"Trong chiến đấu, nhân vật mục tiêu bị đánh bại lần đầu sẽ được hồi sinh và chữa trị 3 điểm.","playcost":[]},"theartofbudgeting":{"id":217081,"name":"Tính Nghệ Thuật Của Người Dự Toán","shareid":376,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kaveh.\nKaveh sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghệ Thuật Tinh Tế.\nNếu Kaveh trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả Quét Hình Bùng Nổ: Sao chép 1 lá bài bị Vứt Bỏ vào bộ bài trên tay. Nếu lá bài này là thẻ Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)\n(Bộ bài có Kaveh mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1708]</color>.\\n$[A1708] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17082]</color>.\\nNếu $[A1708] trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả <color=#FFFFFFFF>$[C117082]</color>: Sao chép 1 lá bài bị $[K56] vào bộ bài trên tay. Nếu lá bài này là thẻ {SPRITE_PRESET#3104}Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ {SPRITE_PRESET#3104}Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1708] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kaveh</color>.\\nKaveh sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Nghệ Thuật Tinh Tế</color>.\\nNếu Kaveh trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả <color=#FFFFFFFF>Quét Hình Bùng Nổ</color>: Sao chép 1 lá bài bị <color=#FFFFFFFF>Vứt Bỏ</color> vào bộ bài trên tay. Nếu lá bài này là thẻ {SPRITE_PRESET#3104}Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ {SPRITE_PRESET#3104}Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)\\n(Bộ bài có Kaveh mới có thể thêm)","storytitle":"Kaveh - Tính Nghệ Thuật Của Người Dự Toán","storytext":"\"Chiêm ngưỡng nào!\"","source":"Nhận được sau khi mời Kaveh giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3}]},"thebell":{"id":311305,"name":"Kiếm Chuông","shareid":136,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng kỹ năng: Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Cung cấp 1 điểm $[K6] cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Bảo Vệ Phản Nghịch - Kiếm Chuông","storytext":"Một kẻ phản nghịch nào đó từng vung kiếm về phía người bộ tộc sa ngã.\nTuy người này cuối cùng đã bị bài xích, nhưng nghe nói tổ chức của anh ta vẫn luôn hoạt động.\nTương truyền, ngay cả \"sói con\" Rostam cũng có liên quan...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thebestesttravelcompanion":{"id":332001,"name":"Đồng Đội Tốt Nhất!","shareid":241,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 2 Nguyên Tố Vạn Năng.","descriptionraw":"Sinh ra 2 $[K411].","descriptionreplaced":"Sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","storytitle":"Đồng Đội Tốt Nhất!","storytext":"\"Bạn là một trong hàng ngàn ngôi sao, nhưng với tôi sẽ là cả thế giới.\"","source":"Nhận được sau khi đạt điều kiện nhận thưởng trong Sổ Tay Bài Thủ","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"theboarprincess":{"id":332025,"name":"Công Chúa Heo Rừng","shareid":315,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy: Sẽ nhận 1 Nguyên Tố Vạn Năng. (Tối đa nhận 2)\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị Vũ Khí, Thánh Di Vật hoặc Đặc Kỹ đều có thể kích hoạt hiệu quả này)","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy:</color> Sẽ nhận 1 $[K411]. (Tối đa nhận 2)\\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị {SPRITE_PRESET#3003}Vũ Khí, {SPRITE_PRESET#3004}Thánh Di Vật hoặc {SPRITE_PRESET#3008}Đặc Kỹ đều có thể kích hoạt hiệu quả này)","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy:</color> Sẽ nhận 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Tối đa nhận 2)\\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị {SPRITE_PRESET#3003}Vũ Khí, {SPRITE_PRESET#3004}Thánh Di Vật hoặc {SPRITE_PRESET#3008}Đặc Kỹ đều có thể kích hoạt hiệu quả này)","storytitle":"Công Chúa Heo Rừng","storytext":"Trong truyền thuyết xa xưa, Vương Quốc Heo Rừng rất sung túc và vui vẻ. Công chúa nhỏ của vương quốc dẫn theo cáo thông minh và rùa trường thọ, bước lên con đường đi về phía bắc, với mong muốn biến sói con bất hạnh trở về thành đứa trẻ ngoan của ngày xưa...","playcost":[]},"thelegendofvennessa":{"id":332019,"name":"Vennessa Truyền Kỳ","shareid":259,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","descriptionraw":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","descriptionreplaced":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","storytitle":"Đừng Từ Bỏ Hy Vọng Tự Do","storytext":"\"Những cơn gió cô độc tụ hợp lại trong rừng, thổi bay những tòa tháp của bạo chúa.\"\n\"Sư tử nhỏ ngẩng đầu trong gió, cuối cùng đã thoát khỏi xiềng xích.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"themausoleumofkingdeshret":{"id":321020,"name":"Lăng Mộ Vua Deshret","shareid":388,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Sau khi đối phương tích lũy rút 4 lá bài: Hủy thẻ bài này, sinh ra 2 thẻ Tri Thức Cấm Kỵ ở trên cùng của kho bài đối phương. Sau đó, cho đến lúc kết thúc hiệp, mỗi khi đối phương rút 1 lá bài sẽ lập tức sinh ra 1 thẻ Tri Thức Cấm Kỵ, ngẫu nhiên đưa vào kho bài đối phương.","descriptionraw":"<color=#FFFFFFFF>Sau khi đối phương tích lũy rút 4 lá bài:</color> Hủy thẻ bài này, sinh ra 2 thẻ <color=#FFFFFFFF>$[K2004]</color> ở trên cùng của kho bài đối phương. Sau đó, cho đến lúc kết thúc hiệp, mỗi khi đối phương rút 1 lá bài sẽ lập tức sinh ra 1 thẻ <color=#FFFFFFFF>$[K2004]</color>, ngẫu nhiên đưa vào kho bài đối phương.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi đối phương tích lũy rút 4 lá bài:</color> Hủy thẻ bài này, sinh ra 2 thẻ <color=#FFFFFFFF>Tri Thức Cấm Kỵ</color> ở trên cùng của kho bài đối phương. Sau đó, cho đến lúc kết thúc hiệp, mỗi khi đối phương rút 1 lá bài sẽ lập tức sinh ra 1 thẻ <color=#FFFFFFFF>Tri Thức Cấm Kỵ</color>, ngẫu nhiên đưa vào kho bài đối phương.","storytitle":"Lăng Mộ Vua Deshret","storytext":"\"Trụ tháp khổng lồ giống như trụ đá chống đỡ giữa trời cao và cát vàng, không biết từ lúc nào đã đứng sừng sững trong sa mạc. Đứng trước mặt nó, dù là dân thường, người giàu có hay những học giả nhiều kiến thức, đều chẳng qua là mấy hạt cát nhỏ bé mà thôi.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"theoverflow":{"id":212071,"name":"Thủy Triều Dâng Trào","shareid":75,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Candace.\nCandace sau khi trang bị thẻ bài này, lập tức dùng 1 lần Nghi Thức Thần Thánh - Thủy Triều Chìa Vôi.\nCandace có trang bị thẻ bài này sinh ra Lời Chúc Vương Miện Đỏ có thêm hiệu quả sau: Sau khi phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\n(Bộ bài có Candace mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1207]</color>.\\n$[A1207] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12073]</color>.\\n$[A1207] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C112072]</color> có thêm hiệu quả sau: <color=#FFFFFFFF>Sau khi phe ta tấn công thường:</color> Gây 1 điểm $[K102]. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1207] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Candace</color>.\\nCandace sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Nghi Thức Thần Thánh - Thủy Triều Chìa Vôi</color>.\\nCandace có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Lời Chúc Vương Miện Đỏ</color> có thêm hiệu quả sau: <color=#FFFFFFFF>Sau khi phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Candace mới có thể thêm)","storytitle":"Candace - Thủy Triều Dâng Trào","storytext":"Người không tuân thủ kỷ luật khi chơi bài...\nLà kẻ địch của tất cả người yêu thích chơi bài.","source":"Nhận được sau khi mời Candace giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thescentremained":{"id":212021,"name":"Mùi Hương Vương Vấn","shareid":70,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xingqiu.\nXingqiu sau khi trang bị thẻ bài này, lập tức dùng 1 lần Họa Vũ Lung Sơn.\nVũ Liêm Kiếm do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, Số Lần Khả Dụng ban đầu +1.\n(Bộ bài có Xingqiu mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1202]</color>.\\n$[A1202] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12022]</color>.\\n<color=#FFFFFFFF>$[C112021]</color> do $[A1202] có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, $[K3] ban đầu +1.\\n(Bộ bài có $[A1202] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Xingqiu</color>.\\nXingqiu sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Họa Vũ Lung Sơn</color>.\\n<color=#FFFFFFFF>Vũ Liêm Kiếm</color> do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, <color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1.\\n(Bộ bài có Xingqiu mới có thể thêm)","storytitle":"Xingqiu - Mùi Hương Vương Vấn","storytext":"Bút pháp luôn khiến người khác có ấn tượng sâu sắc.","source":"Nhận được sau khi mời Xingqiu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"theseedofstoredknowledge":{"id":217031,"name":"Hạt Giống Ẩn Chứa Tri Thức","shareid":109,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Nahida.\nNahida sau khi trang bị thẻ bài này, lập tức dùng 1 lần Ảo Ảnh Tâm Can.\nKhi Nahida có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\nNguyên tố Hỏa: Khi Cung Điện Maya trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt Hạt Giống Skandha, thì Sát Thương Xuyên Thấu nhận được từ Hạt Giống Skandha sẽ chuyển thành Sát Thương Nguyên Tố Thảo;\nNguyên tố Lôi: Khi Cung Điện Maya vào trận, sẽ +1 Số Lần Khả Dụng của Hạt Giống Skandha trong khu vực đối phương;\nNguyên tố Thủy: +1 Số Hiệp Duy Trì ban đầu của Cung Điện Maya do Nahida trang bị thẻ bài này sinh ra.\n(Bộ bài bao gồm Nahida mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1703]</color>.\\n$[A1703] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S17034]</color>.\\nKhi $[A1703] có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên tố Hỏa</color>: Khi <color=#FFFFFFFF>$[C117032]</color> trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt <color=#FFFFFFFF>$[C117031]</color>, thì $[K5] nhận được từ <color=#FFFFFFFF>$[C117031]</color> sẽ chuyển thành $[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên tố Lôi</color>: Khi <color=#FFFFFFFF>$[C117032]</color> vào trận, sẽ +1 $[K3] của <color=#FFFFFFFF>$[C117031]</color> trong khu vực đối phương;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên tố Thủy</color>: +1 $[K4] ban đầu của <color=#FFFFFFFF>$[C117032]</color> do $[A1703] trang bị thẻ bài này sinh ra.\\n(Bộ bài bao gồm $[A1703] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Nahida</color>.\\nNahida sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Ảo Ảnh Tâm Can</color>.\\nKhi Nahida có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên tố Hỏa</color>: Khi <color=#FFFFFFFF>Cung Điện Maya</color> trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt <color=#FFFFFFFF>Hạt Giống Skandha</color>, thì <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> nhận được từ <color=#FFFFFFFF>Hạt Giống Skandha</color> sẽ chuyển thành {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên tố Lôi</color>: Khi <color=#FFFFFFFF>Cung Điện Maya</color> vào trận, sẽ +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Hạt Giống Skandha</color> trong khu vực đối phương;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên tố Thủy</color>: +1 <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu của <color=#FFFFFFFF>Cung Điện Maya</color> do Nahida trang bị thẻ bài này sinh ra.\\n(Bộ bài bao gồm Nahida mới có thể thêm)","storytitle":"Nahida - Hạt Giống Ẩn Chứa Tri Thức","storytext":"\"Chia sẻ tri thức.\"","source":"Nhận được sau khi mời Nahida giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_DENDRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theshowbegins":{"id":332035,"name":"Ảo Thuật Bắt Đầu!","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành Nguyên Tố Vạn Năng, rút 4 lá bài.","descriptionraw":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành $[K411], rút 4 lá bài.","descriptionreplaced":"Chuyển hóa toàn bộ Xúc Xắc Nguyên Tố của phe ta thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 4 lá bài.","playcost":[]},"theshrinessacredshade":{"id":214081,"name":"Bóng Râm Đền Thần","shareid":93,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yae Miko.\nYae Miko sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đại Bí Pháp - Tenko Kenshin.\nYae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura: Trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\n(Bộ bài có Yae Miko mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1408]</color>.\\n$[A1408] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14083]</color>.\\n$[A1408] có trang bị thẻ này sau khi thông qua <color=#FFFFFFFF>$[S14083]</color> tiêu diệt <color=#FFFFFFFF>$[C114081]</color>: Trong hiệp này lần sau sử dụng <color=#FFFFFFFF>$[S14082]</color> sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(Bộ bài có $[A1408] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yae Miko</color>.\\nYae Miko sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đại Bí Pháp - Tenko Kenshin</color>.\\nYae Miko có trang bị thẻ này sau khi thông qua <color=#FFFFFFFF>Đại Bí Pháp - Tenko Kenshin</color> tiêu diệt <color=#FFFFFFFF>Sesshou Sakura</color>: Trong hiệp này lần sau sử dụng <color=#FFFFFFFF>Thần Chú Yakan - Sesshou Sakura</color> sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.\\n(Bộ bài có Yae Miko mới có thể thêm)","storytitle":"Yae Miko - Bóng Râm Đền Thần","storytext":"\"Ôi... Sấm chớp tuyệt đẹp...\"","source":"Nhận được sau khi mời Yae Miko giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"thestarryskiestheirflowersrain":{"id":212081,"name":"Mưa Hoa Trời Sao","shareid":76,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Nilou.\nNilou sau khi trang bị thẻ bài này, lập tức dùng 1 lần Vũ Điệu Haftkarsvar.\nKhi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do Hạt Nhân Căng Tràn của phe ta gây ra.\n(Bộ bài có Nilou mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1208]</color>.\\n$[A1208] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12082]</color>.\\nKhi $[A1208] có trang bị thẻ bài này ở trong trận: +1 sát thương do <color=#FFFFFFFF>$[C112082]</color> của phe ta gây ra.\\n(Bộ bài có $[A1208] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Nilou</color>.\\nNilou sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Vũ Điệu Haftkarsvar</color>.\\nKhi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do <color=#FFFFFFFF>Hạt Nhân Căng Tràn</color> của phe ta gây ra.\\n(Bộ bài có Nilou mới có thể thêm)","storytitle":"Nilou - Mưa Hoa Trời Sao","storytext":"Lộng lẫy như thất thiên, uyển chuyển như mộng cảnh.","source":"Nhận được sau khi mời Nilou giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"thetaleofvennessa":{"id":133094,"name":"Vennessa Truyền Thuyết","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","descriptionraw":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","descriptionreplaced":"Sinh ra 4 Xúc Xắc Nguyên Tố cơ bản khác loại.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"thewhitegloveandthefisherman":{"id":322025,"name":"Găng Tay Trắng Và Ngư Dân","shareid":359,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Giai Đoạn Kết Thúc: Sinh ra 1 thẻ \"Công Việc Dọn Dẹp\", ngẫu nhiên đưa vào trong số 5 thẻ bài trên cùng trong kho bài phe ta. Nếu Số Lần Khả Dụng của thẻ bài này chỉ còn 1, sẽ rút 1 lá bài.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>$[K2002]</color>, ngẫu nhiên đưa vào trong số 5 thẻ bài trên cùng trong kho bài phe ta. Nếu $[K3] của thẻ bài này chỉ còn 1, sẽ rút 1 lá bài.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Sinh ra 1 thẻ <color=#FFFFFFFF>\"Công Việc Dọn Dẹp\"</color>, ngẫu nhiên đưa vào trong số 5 thẻ bài trên cùng trong kho bài phe ta. Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này chỉ còn 1, sẽ rút 1 lá bài.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Găng Tay Trắng Và Ngư Dân","storytext":"\"Trong số chúng tôi, cũng sẽ có chính nghĩa của riêng mình.\"","playcost":[]},"thewondrouspathoftruth":{"id":215091,"name":"Đường Chân Lý Kỳ Diệu","shareid":352,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Faruzan.\nFaruzan sau khi trang bị thẻ bài này, lập tức dùng 1 lần Lối Đi Riêng Của Gió.\nKhối Đa Diện Sáng Chói tạo ra bởi Faruzan có trang bị thẻ bài này sẽ sinh ra 1 Nguyên Tố Phong khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động.\n(Bộ bài có Faruzan mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1509]</color>.\\n$[A1509] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S15093]</color>.\\n<color=#FFFFFFFF>$[C115093]</color> tạo ra bởi $[A1509] có trang bị thẻ bài này sẽ sinh ra 1 <color=#80FFD7FF>$[K305]</color> khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động.\\n(Bộ bài có $[A1509] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Faruzan</color>.\\nFaruzan sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Lối Đi Riêng Của Gió</color>.\\n<color=#FFFFFFFF>Khối Đa Diện Sáng Chói</color> tạo ra bởi Faruzan có trang bị thẻ bài này sẽ sinh ra 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Nguyên Tố Phong</color> khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động.\\n(Bộ bài có Faruzan mới có thể thêm)","storytitle":"Faruzan - Đường Chân Lý Kỳ Diệu","storytext":"\"Chân lý, luôn không ngừng lặp lại.\"","source":"Nhận được sau khi mời Faruzan giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"theycallhercloudretainer":{"id":215101,"name":"Tri Thị Lưu Vân Tiên","shareid":411,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Xianyun.\nXianyun sau khi trang bị thẻ bài này, lập tức dùng một lần Mây Trắng Bình Minh.\nKhi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng Phong Linh. (Mỗi hiệp tối đa tích lũy 2 tầng)\nKhi Xianyun trang bị thẻ bài này dùng Ngôn Từ Hoa Và Gió, sẽ tiêu hao toàn bộ Phong Linh, mỗi tầng tiêu hao sẽ +1 sát thương.\n(Bộ bài có Xianyun mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1510]</color>.\\n$[A1510] sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>$[S15102]</color>.\\nKhi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng <color=#FFFFFFFF>Phong Linh</color>. (Mỗi hiệp tối đa tích lũy 2 tầng)\\nKhi $[A1510] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S15101]</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Phong Linh</color>, mỗi tầng tiêu hao sẽ +1 sát thương.\\n(Bộ bài có $[A1510] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Xianyun</color>.\\nXianyun sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>Mây Trắng Bình Minh</color>.\\nKhi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng <color=#FFFFFFFF>Phong Linh</color>. (Mỗi hiệp tối đa tích lũy 2 tầng)\\nKhi Xianyun trang bị thẻ bài này dùng <color=#FFFFFFFF>Ngôn Từ Hoa Và Gió</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Phong Linh</color>, mỗi tầng tiêu hao sẽ +1 sát thương.\\n(Bộ bài có Xianyun mới có thể thêm)","storytitle":"Xianyun - Tri Thị Lưu Vân Tiên","storytext":"\"Nhàn vân hội tụ.\"","source":"Nhận được sau khi mời Xianyun giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"thironassupport":{"id":302210,"name":"Thirona Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi kết thúc 3 hiệp kế tiếp, mỗi hiệp sẽ thêm 1 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","descriptionraw":"Khi kết thúc 3 hiệp kế tiếp, mỗi hiệp sẽ thêm 1 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","descriptionreplaced":"Khi kết thúc 3 hiệp kế tiếp, mỗi hiệp sẽ thêm 1 Thẻ Sự Kiện mà Melusine thấy siêu đỉnh vào bộ bài trên tay.","playcost":[]},"thunderandeternity":{"id":331803,"name":"Lôi Vĩnh Hằng","shareid":239,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Đổi tất cả Xúc Xắc Nguyên Tố của phe ta thành Nguyên Tố Vạn Năng.\n(Bộ bài có tối thiểu 2 nhân vật Inazuma mới có thể thêm)","descriptionraw":"Đổi tất cả Xúc Xắc Nguyên Tố của phe ta thành $[K411].\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3403}Inazuma mới có thể thêm)","descriptionreplaced":"Đổi tất cả Xúc Xắc Nguyên Tố của phe ta thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3403}Inazuma mới có thể thêm)","storytitle":"Mộng Phù Thế Chúng Sinh","storytext":"\"Thân này đã hứa với thần dân một giấc mơ, đó là sự vĩnh hằng trường tồn bất biến thiên thu vạn thế.\"","playcost":[]},"thunderingfury":{"id":312402,"name":"Như Sấm Thịnh Nộ","shareid":172,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Lôi. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Lôi.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Lông Vũ Trời Sấm - Như Sấm Thịnh Nộ","storytext":"\"Khi ngài lại đến cùng mưa chớp, tôi sẽ hát bài khác cho ngài nghe.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"thunderingpenance":{"id":214031,"name":"Sự Trừng Phạt Sấm Sét","shareid":88,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Keqing.\nKeqing sau khi trang bị thẻ bài này, lập tức dùng 1 lần Tinh Đẩu Quy Vị.\nKeqing có trang bị thẻ bài này sinh ra Đính Kèm Nguyên Tố Lôi sẽ nhận hiệu quả sau:\nSố Hiệp Duy Trì ban đầu +1, đồng thời sẽ +1 Sát Thương Nguyên Tố Lôi do nhân vật áp dụng gây ra.\n(Bộ bài có Keqing mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1403]</color>.\\n$[A1403] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14032]</color>.\\n$[A1403] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C114032]</color> sẽ nhận hiệu quả sau:\\n$[K4] ban đầu +1, đồng thời sẽ +1 $[K104] do nhân vật áp dụng gây ra.\\n(Bộ bài có $[A1403] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Keqing</color>.\\nKeqing sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Tinh Đẩu Quy Vị</color>.\\nKeqing có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Đính Kèm Nguyên Tố Lôi</color> sẽ nhận hiệu quả sau:\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu +1, đồng thời sẽ +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> do nhân vật áp dụng gây ra.\\n(Bộ bài có Keqing mới có thể thêm)","storytitle":"Keqing - Sự Trừng Phạt Sấm Sét","storytext":"Chỉ cần bạn không gian lận thì đây chỉ là một lá bài bình thường mà thôi.","source":"Nhận được sau khi mời Keqing giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":3}]},"thunderingpoise":{"id":312011,"name":"Diện Mạo Sấm Sét","shareid":158,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Dẹp Yên Tai Họa - Diện Mạo Sấm Sét","storytext":"\"Thiên Tù có Dạ Xoa, tứ thủ tâm lỗi lạc.\nTừ xa đến Vực Sâu, dân chúng đều ca ngợi...\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"thundersummonerscrown":{"id":312401,"name":"Vương Miện Gọi Sét","shareid":171,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Lôi. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Sấm Sét Và Mưa - Vương Miện Gọi Sét","storytext":"\"Cho đến khi tiếng hát rõ ràng xuyên thấu cơn mưa, xé toạc trời mây, đưa nguồn ánh sáng nhỏ bé đến cánh chim trên trời cao.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"timaeus":{"id":322003,"name":"Timaeus","shareid":196,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi vào trận: Thẻ bài này kèm theo 2 Nguyên Liệu Ghép. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 6 thẻ Thánh Di Vật, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ Thánh Di Vật.\nGiai đoạn kết thúc: Thẻ bài này bổ sung 1 Nguyên Liệu Ghép.\nKhi đánh ra Thẻ Thánh Di Vật: Nếu có thể, sẽ chi trả số lượng Nguyên Liệu Ghép bằng với tổng chi phí Thánh Di Vật, để miễn phí trang bị Thánh Di Vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Thẻ bài này kèm theo 2 <color=#FFFFFFFF>Nguyên Liệu Ghép</color>. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 6 thẻ {SPRITE_PRESET#3004}Thánh Di Vật, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ {SPRITE_PRESET#3004}Thánh Di Vật.\\n<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Thẻ bài này bổ sung 1 <color=#FFFFFFFF>Nguyên Liệu Ghép</color>.\\n<color=#FFFFFFFF>Khi đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật: </color>Nếu có thể, sẽ chi trả số lượng <color=#FFFFFFFF>Nguyên Liệu Ghép</color> bằng với tổng chi phí {SPRITE_PRESET#3004}Thánh Di Vật, để miễn phí trang bị {SPRITE_PRESET#3004}Thánh Di Vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Thẻ bài này kèm theo 2 <color=#FFFFFFFF>Nguyên Liệu Ghép</color>. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 6 thẻ {SPRITE_PRESET#3004}Thánh Di Vật, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ {SPRITE_PRESET#3004}Thánh Di Vật.\\n<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Thẻ bài này bổ sung 1 <color=#FFFFFFFF>Nguyên Liệu Ghép</color>.\\n<color=#FFFFFFFF>Khi đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật: </color>Nếu có thể, sẽ chi trả số lượng <color=#FFFFFFFF>Nguyên Liệu Ghép</color> bằng với tổng chi phí {SPRITE_PRESET#3004}Thánh Di Vật, để miễn phí trang bị {SPRITE_PRESET#3004}Thánh Di Vật này. (Mỗi hiệp 1 lần)","storytitle":"Giả Kim Học Giả - Timaeus","storytext":"\"Xin chào... Ừm, bạn muốn mượn đài ghép sao? Đương nhiên là được rồi, cứ tự nhiên.\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Timaeus ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"timmie":{"id":322007,"name":"Timmie","shareid":200,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Mỗi hiệp tự động kích hoạt 1 lần: Thẻ bài này tích lũy 1 Bồ Câu. Nếu thẻ này đã tích lũy 3 Bồ Câu, sẽ hủy bỏ thẻ này, rút 1 thẻ bài và sinh ra 1 điểm Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Bồ Câu</color>. Nếu thẻ này đã tích lũy 3 <color=#FFFFFFFF>Bồ Câu</color>, sẽ hủy bỏ thẻ này, rút 1 thẻ bài và sinh ra 1 điểm $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Bồ Câu</color>. Nếu thẻ này đã tích lũy 3 <color=#FFFFFFFF>Bồ Câu</color>, sẽ hủy bỏ thẻ này, rút 1 thẻ bài và sinh ra 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","storytitle":"Kiên Nhẫn Thuần Khiết - Timmie","storytext":"\"Bồ câu đã bay đi, liệu có quay trở về không?\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Timmie ở đại thế giới","playcost":[]},"tomboftheeternalflow":{"id":133099,"name":"Nghi Thức Chảy Vĩnh Hằng","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật gây ra +1.\nSau khi nhân vật nhận sát thương hoặc chữa trị: Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"tomeoftheeternalflow":{"id":311108,"name":"Nghi Thức Dòng Chảy Vĩnh Hằng","shareid":342,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương nhân vật gây ra +1.\nSau khi nhân vật nhận sát thương hoặc chữa trị: Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Thủy Triều Vạn Thế - Nghi Thức Dòng Chảy Vĩnh Hằng","storytext":"\"...Giả sử lời tiên tri về ngày tận thế không may ập đến, thủy triều sẽ cuốn sạch mọi thứ.\"\n\"Vậy chúng ta sẽ chiến đấu với sứ mệnh và niềm hạnh phúc trong lòng, cũng giống như thần linh đã ôm lấy chúng ta...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"topyasssupport":{"id":302214,"name":"Topyas Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên Vứt Bỏ hoặc rút 1 lá bài.\"","descriptionraw":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên $[K56] hoặc rút 1 lá bài.\"","descriptionreplaced":"Rút 2 lá bài, hai phe nhận hiệu quả sau: \"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên <color=#FFFFFFFF>Vứt Bỏ</color> hoặc rút 1 lá bài.\"","playcost":[]},"tossup":{"id":332003,"name":"Một Ném Càn Khôn","shareid":243,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chọn Xúc Xắc Nguyên Tố bất kỳ để ném lại, có thể ném lại 2 lần.","descriptionraw":"Chọn Xúc Xắc Nguyên Tố bất kỳ để <color=#FFFFFFFF>ném lại</color>, có thể ném lại 2 lần.","descriptionreplaced":"Chọn Xúc Xắc Nguyên Tố bất kỳ để <color=#FFFFFFFF>ném lại</color>, có thể ném lại 2 lần.","storytitle":"Một Ném Càn Khôn","storytext":"Trước khi xúc xắc được tung ra, không ai biết được vận mệnh của mình.","source":"Nhận được sau khi đạt điều kiện nhận thưởng trong Sổ Tay Bài Thủ","playcost":[]},"towardweakness":{"id":214111,"name":"Từ Bỏ Nhu Nhược","shareid":362,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Kuki Shinobu.\nKuki Shinobu sau khi trang bị thẻ bài này, lập tức dùng một lần Nghi Lễ Gyoei Narukami Kariyama.\nKhi Kuki Shinobu trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\nNếu Kuki Shinobu trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra.\n(Bộ bài có Kuki Shinobu mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1411]</color>.\\n$[A1411] sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>$[S14113]</color>.\\nKhi $[A1411] trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\\nNếu $[A1411] trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra.\\n(Bộ bài có $[A1411] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Kuki Shinobu</color>.\\nKuki Shinobu sau khi trang bị thẻ bài này, lập tức dùng một lần <color=#FFD780FF>Nghi Lễ Gyoei Narukami Kariyama</color>.\\nKhi Kuki Shinobu trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\\nNếu Kuki Shinobu trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra.\\n(Bộ bài có Kuki Shinobu mới có thể thêm)","storytitle":"Kuki Shinobu - Từ Bỏ Nhu Nhược","storytext":"\"Sấm sét... thanh tẩy!\"","source":"Nhận được sau khi mời Kuki Shinobu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"transcendentautomaton":{"id":225011,"name":"Cơ Xảo Thần Thông","shareid":118,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Maguu Kenki.\nMaguu Kenki sau khi trang bị thẻ bài này, lập tức dùng 1 lần Chém Gió.\nMaguu Kenki có trang bị thẻ bài này sau khi thi triển Chém Gió, phe ta đổi sang nhân vật tiếp theo; Sau khi thi triển Đột Kích Băng Giá, phe ta đổi sang nhân vật trước đó.\n(Bộ bài có Maguu Kenki mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A2501]</color>.\\n$[A2501] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S25012]</color>.\\n$[A2501] có trang bị thẻ bài này sau khi thi triển <color=#FFFFFFFF>$[S25012]</color>, phe ta đổi sang nhân vật tiếp theo; Sau khi thi triển <color=#FFFFFFFF>$[S25013]</color>, phe ta đổi sang nhân vật trước đó.\\n(Bộ bài có $[A2501] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Maguu Kenki</color>.\\nMaguu Kenki sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Chém Gió</color>.\\nMaguu Kenki có trang bị thẻ bài này sau khi thi triển <color=#FFFFFFFF>Chém Gió</color>, phe ta đổi sang nhân vật tiếp theo; Sau khi thi triển <color=#FFFFFFFF>Đột Kích Băng Giá</color>, phe ta đổi sang nhân vật trước đó.\\n(Bộ bài có Maguu Kenki mới có thể thêm)","storytitle":"Con Rối Kiếm Khách","storytext":"Một nhát chém hoàn hảo, hoặc đã chém ra hàng nghìn lần.","source":"Nhận được sau khi Khiêu Chiến Quán Rượu với Tiểu Hoàng Tử trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến trong Đánh Giải Trí Maguu Kenki","playcost":[{"costtype":"GCG_COST_DICE_ANEMO","count":3}]},"transfiguringflame":{"id":423078,"name":"Ngọn Lửa Chuyển Hóa","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Sau khi nhân vật bất kỳ kích hoạt phản ứng Thiêu Đốt: Sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật bất kỳ kích hoạt phản ứng Thiêu Đốt:</color> Sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật bất kỳ kích hoạt phản ứng Thiêu Đốt:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","playcost":[]},"travelershandysword":{"id":311501,"name":"Kiếm Lữ Hành","shareid":143,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"tagstext":["Vũ Khí","Kiếm Đơn"],"description":"Sát thương nhân vật tạo ra +1.\n(Nhân vật dùng Kiếm Đơn mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3205}Kiếm Đơn</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Người Bạn Đồng Hành - Kiếm Lữ Hành","storytext":"Kiếm được rèn bằng gang thép rất chắc tay, trên thanh kiếm có ẩn giấu những thứ rất tiện lợi cho việc lữ hành.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"travelershandysword-01":{"id":532005,"name":"Kiếm Lữ Hành","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Kiếm Đơn","Thẻ Bài Tự Động"],"description":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionraw":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionreplaced":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","playcost":[]},"travelingdoctorshandkerchief":{"id":312003,"name":"Khăn Thầy Thuốc","shareid":150,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Hành Y Cứu Chữa - Khăn Thầy Thuốc","storytext":"Cho dù là ngày nắng hay đêm mưa, cũng không thể nào cản trở được bước chân kiên định của thầy thuốc.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"travelingdoctorshandkerchief-01":{"id":533005,"name":"Khăn Thầy Thuốc","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ: Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ:</color> Chữa trị 2 điểm cho tất cả nhân vật phe ta.","playcost":[]},"treasureseekingseelie":{"id":323004,"name":"Tiên Linh Tầm Bảo","shareid":217,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ITEM"],"tagstext":["Đạo Cụ"],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Thẻ bài này tích lũy 1 Manh Mối Tầm Bảo. Nếu thẻ bài này đã tích lũy 3 Manh Mối Tầm Bảo, sẽ hủy bỏ thẻ bài này và rút 3 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Manh Mối Tầm Bảo</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Manh Mối Tầm Bảo</color>, sẽ hủy bỏ thẻ bài này và rút 3 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Thẻ bài này tích lũy 1 <color=#FFFFFFFF>Manh Mối Tầm Bảo</color>. Nếu thẻ bài này đã tích lũy 3 <color=#FFFFFFFF>Manh Mối Tầm Bảo</color>, sẽ hủy bỏ thẻ bài này và rút 3 thẻ bài.","storytitle":"Họa Chăng Thấu Hiểu - Tiên Linh Tầm Bảo","storytext":"Tiên linh kỳ lạ có thể dẫn dắt con người tìm báu vật. Nghe nói có người nào đó có thể giao tiếp với chúng...?","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"tubby":{"id":322006,"name":"Tubby","shareid":199,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi đánh ra Thẻ Hỗ Trợ Địa Danh: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3104}Địa Danh:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3104}Địa Danh:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Tiêu Hồng Tế Vũ - Tubby","storytext":"\"Pha một ấm trà, canh giữ Động Tiên. Cùng nhà lữ hành và Paimon chờ đợi Bình Lão Lão và những người bạn cũ. Ngắm mây cuộn mây, tận hưởng bầu trời trong vắt. Những ngày không cần để ý đến việc quan trọng của tiên gia thật nhàn nhã...\"\n\"Ôi, vô tình lại ngủ quên mất, may mà không ai phát hiện.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"tulaytullahsremembrance":{"id":311107,"name":"Hồi Ức Tulaytullah","shareid":300,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"tagstext":["Vũ Khí","Pháp Khí"],"description":"Sát thương do nhân vật gây ra +1.\nKhi nhân vật tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Không Màu. (Mỗi hiệp tối đa kích hoạt 2 lần)\n(Nhân vật dùng Pháp Khí mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành $[K51]:</color> Giảm tiêu hao 1 $[K309]. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>. (Mỗi hiệp tối đa kích hoạt 2 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3201}Pháp Khí</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Nước Mắt Lam Bảo Thạch Chôn Vùi - Hồi Ức Tulaytullah","storytext":"\"Cuối cùng, mọi người tốt và kẻ xấu đều bị nghiền nát bởi vòng xoáy định mệnh, tòa thành lam bảo thạch sụp đổ và lụi tàn, giống như giọt nước mắt khô cạn dưới ánh nắng thiêu đốt..\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"turncontrol":{"id":212091,"name":"Nắm Thế Chủ Động","shareid":289,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Yelan.\nYelan sau khi trang bị thẻ bài này, lập tức dùng 1 lần Dây Sinh Mệnh Quanh Quẩn.\nGiai Đoạn Gieo Xúc Xắc: Có Yelan trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra Nguyên Tố Vạn Năng. (Tối đa 3)\n(Bộ bài có Yelan, mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1209]</color>.\\n$[A1209] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S12092]</color>.\\nGiai Đoạn Gieo Xúc Xắc: Có $[A1209] trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra $[K411]. (Tối đa 3)\\n(Bộ bài có $[A1209], mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Yelan</color>.\\nYelan sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Dây Sinh Mệnh Quanh Quẩn</color>.\\nGiai Đoạn Gieo Xúc Xắc: Có Yelan trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Tối đa 3)\\n(Bộ bài có Yelan, mới có thể thêm)","storytitle":"Yelan - Nắm Thế Chủ Động","storytext":"\"Xúc xắc mấy nút nhỉ?\"","source":"Nhận được sau khi mời Yelan giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_HYDRO","count":3}]},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"","shareid":401,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là Hưởng Ứng.\nNếu Hưởng Ứng của thẻ này tối thiểu là 2/4/8, sẽ +1/2/3 sát thương nhân vật gây ra.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 Vũ Khí)","descriptionraw":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là <color=#FFFFFFFF>Hưởng Ứng</color>.\\nNếu <color=#FFFFFFFF>Hưởng Ứng</color> của thẻ này tối thiểu là 2/4/8, sẽ <color=#FFFFFFFF>+1/2/3 sát thương nhân vật gây ra</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","descriptionreplaced":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là <color=#FFFFFFFF>Hưởng Ứng</color>.\\nNếu <color=#FFFFFFFF>Hưởng Ứng</color> của thẻ này tối thiểu là 2/4/8, sẽ <color=#FFFFFFFF>+1/2/3 sát thương nhân vật gây ra</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}Vũ Khí)","storytitle":"Cố Lên - \"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"","storytext":"\"Nó không phải là thanh kiếm bằng giấy rẻ mạt đâu! Cái, cái này... hmm... đây là 'Bá Vương Tối Thượng Siêu Cấp Ma Kiếm'... từng đánh bại Vua Cua đó!\"\nSau một hồi thảo luận, các Melusine nhất trí trao thanh kiếm mạnh nhất Làng Merusea, từng tỏa sáng trong quá khứ này tặng cho dũng sĩ bất khả chiến bại, xem như một vật kỷ niệm cho tình bạn.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"ultimatesurfingbuddy":{"id":332041,"name":"Bạn Lướt Sóng Đỉnh Cao!","shareid":442,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Khi trên sân cả hai phe tổng cộng tồn tại ít nhất 2 Vật Triệu Hồi mới có thể đánh ra: Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc trên 1 Vật Triệu Hồi lần lượt của cả phe ta và phe địch.","descriptionraw":"<color=#FFFFFFFF>Khi trên sân cả hai phe tổng cộng tồn tại ít nhất 2 Vật Triệu Hồi mới có thể đánh ra:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc trên 1 Vật Triệu Hồi lần lượt của cả phe ta và phe địch.","descriptionreplaced":"<color=#FFFFFFFF>Khi trên sân cả hai phe tổng cộng tồn tại ít nhất 2 Vật Triệu Hồi mới có thể đánh ra:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc trên 1 Vật Triệu Hồi lần lượt của cả phe ta và phe địch.","storytitle":"Bạn Lướt Sóng Đỉnh Cao!","storytext":"\"Chỉ cần tìm được những con sóng dâng trào, cầm chắc chiếc ván lướt phù hợp, là sẽ có thể thỏa sức tận hưởng niềm vui chinh phục sóng biển bất cứ lúc nào!\"","playcost":[]},"underseatreasure":{"id":303230,"name":"Kho Báu Dưới Đáy Biển","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, chữa trị 1 điểm cho nhân vật xuất chiến phe ta. (Mỗi nhân vật mỗi hiệp tối đa nhận 1 lần chữa trị từ hiệu quả này)","descriptionraw":"Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, chữa trị 1 điểm cho nhân vật xuất chiến phe ta. (Mỗi nhân vật mỗi hiệp tối đa nhận 1 lần chữa trị từ hiệu quả này)","descriptionreplaced":"Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, chữa trị 1 điểm cho nhân vật xuất chiến phe ta. (Mỗi nhân vật mỗi hiệp tối đa nhận 1 lần chữa trị từ hiệu quả này)","playcost":[]},"underwatertreasurehunt":{"id":133090,"name":"Tìm Kho Báu Biển Sâu","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 6 thẻ Kho Báu Dưới Đáy Biển, đưa ngẫu nhiên vào kho bài phe ta.","descriptionraw":"Sinh ra 6 thẻ <color=#FFFFFFFF>$[K2003]</color>, đưa ngẫu nhiên vào kho bài phe ta.","descriptionreplaced":"Sinh ra 6 thẻ <color=#FFFFFFFF>Kho Báu Dưới Đáy Biển</color>, đưa ngẫu nhiên vào kho bài phe ta.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"underwatertreasurehunt-01":{"id":332031,"name":"Tìm Kho Báu Dưới Biển","shareid":360,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sinh ra 6 thẻ Kho Báu Dưới Đáy Biển, đưa ngẫu nhiên vào kho bài phe ta.","descriptionraw":"Sinh ra 6 thẻ <color=#FFFFFFFF>$[K2003]</color>, đưa ngẫu nhiên vào kho bài phe ta.","descriptionreplaced":"Sinh ra 6 thẻ <color=#FFFFFFFF>Kho Báu Dưới Đáy Biển</color>, đưa ngẫu nhiên vào kho bài phe ta.","storytitle":"Tìm Kho Báu Dưới Biển","storytext":"Ốc Beryl, Lumitoile, thỉnh thoảng còn có rương ẩn trong vỏ sò...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"undiscloseddistributionchannels":{"id":216081,"name":"Kênh Phân Phối Ngầm","shareid":399,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Navia.\nNavia sau khi trang bị thẻ bài này, lập tức dùng 1 lần Đạn Pha Lê Thanh Lịch.\nSau khi Navia trang bị thẻ bài này dùng kỹ năng: Rút 2 lá Mảnh Đạn Pha Lê. (Mỗi hiệp 1 lần)\n(Bộ bài có Navia mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1608]</color>.\\n$[A1608] sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S16082]</color>.\\nSau khi $[A1608] trang bị thẻ bài này dùng kỹ năng: Rút 2 lá <color=#FFFFFFFF>$[C116081]</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có $[A1608] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Navia</color>.\\nNavia sau khi trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Đạn Pha Lê Thanh Lịch</color>.\\nSau khi Navia trang bị thẻ bài này dùng kỹ năng: Rút 2 lá <color=#FFFFFFFF>Mảnh Đạn Pha Lê</color>. (Mỗi hiệp 1 lần)\\n(Bộ bài có Navia mới có thể thêm)","storytitle":"Navia - Kênh Phân Phối Ngầm","storytext":"\"Từ đâu ra vậy?!\"","source":"Nhận được sau khi mời Navia giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_GEO","count":3}]},"undividedheart":{"id":211011,"name":"Duy Thử Nhất Tâm","shareid":61,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Ganyu.\nSau khi Ganyu trang bị thẻ bài này, lập tức dùng 1 lần Cung Sương Hoa.\nKhi Ganyu có trang bị thẻ bài này dùng Cung Sương Hoa: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì Sát Thương Xuyên Thấu mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm.\n(Bộ bài có Ganyu mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1101]</color>.\\nSau khi $[A1101] trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11013]</color>.\\nKhi $[A1101] có trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S11013]</color>: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì $[K5] mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm.\\n(Bộ bài có $[A1101] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Ganyu</color>.\\nSau khi Ganyu trang bị thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Cung Sương Hoa</color>.\\nKhi Ganyu có trang bị thẻ bài này dùng <color=#FFFFFFFF>Cung Sương Hoa</color>: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm.\\n(Bộ bài có Ganyu mới có thể thêm)","storytitle":"Ganyu - Duy Thử Nhất Tâm","storytext":"Mũi tên tấn công, đóng băng tất cả.","source":"Nhận được sau khi mời Ganyu giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":5}]},"vanarana":{"id":321011,"name":"Vanarana","shareid":189,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Thu thập tối đa 2 Xúc Xắc Nguyên Tố chưa sử dụng.\nKhi bắt đầu Giai Đoạn Hành Động: Lấy lại Xúc Xắc Nguyên Tố mà thẻ bài này đã thu thập.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thu thập tối đa 2 Xúc Xắc Nguyên Tố chưa sử dụng.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Lấy lại Xúc Xắc Nguyên Tố mà thẻ bài này đã thu thập.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thu thập tối đa 2 Xúc Xắc Nguyên Tố chưa sử dụng.\\n<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Lấy lại Xúc Xắc Nguyên Tố mà thẻ bài này đã thu thập.","storytitle":"Như Lối Mòn Trong Rừng Sâu Dẫn Đến","storytext":"\"Hãy đi vào trong ký ức của rừng cây, tiến vào khu vườn của giấc mộng, bước vào thế giới vô ưu.\"","playcost":[]},"vanguardscoordinatedtactics":{"id":213131,"name":"Chiến Thuật Phối Hợp Tiên Phong","shareid":398,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"tagstext":["Thiên Phú"],"description":"Trong đội chỉ bao gồm nhân vật Nguyên Tố Hỏa và Nguyên Tố Lôi mới có thể đánh ra: Trang bị thẻ bài này cho Chevreuse.\nKhi Chevreuse trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi gây ra bởi phản ứng Khuếch Tán)\n(Bộ bài có Chevreuse mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Trong đội chỉ bao gồm nhân vật <color=#FF9999FF>{SPRITE_PRESET#2103}Nguyên Tố Hỏa</color> và <color=#FFACFFFF>{SPRITE_PRESET#2104}Nguyên Tố Lôi</color> mới có thể đánh ra:</color> Trang bị thẻ bài này cho <color=#FFFFFFFF>$[A1313]</color>.\\nKhi <color=#FFFFFFFF>$[A1313]</color> trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: $[K103] hoặc $[K104] phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm $[K103] hoặc $[K104] gây ra bởi phản ứng Khuếch Tán)\\n(Bộ bài có $[A1313] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Trong đội chỉ bao gồm nhân vật <color=#FF9999FF>{SPRITE_PRESET#2103}Nguyên Tố Hỏa</color> và <color=#FFACFFFF>{SPRITE_PRESET#2104}Nguyên Tố Lôi</color> mới có thể đánh ra:</color> Trang bị thẻ bài này cho <color=#FFFFFFFF>Chevreuse</color>.\\nKhi <color=#FFFFFFFF>Chevreuse</color> trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> gây ra bởi phản ứng Khuếch Tán)\\n(Bộ bài có Chevreuse mới có thể thêm)","storytitle":"Chevreuse - Chiến Thuật Phối Hợp Tiên Phong","storytext":"\"Đội Tuần Tra Đặc Biệt chuyên ứng phó với các vụ án mạng nghiêm trọng và tội phạm nguy hiểm. Vì vậy chúng tôi sẽ tương đối... cứng rắn khi thi hành công vụ.\"","source":"Nhận được sau khi mời Chevreuse giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_PYRO","count":2}]},"vermillionhereafter":{"id":312012,"name":"Thần Sa Vãng Sinh Lục","shareid":159,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSau khi nhân vật được đổi thành nhân vật xuất chiến: Trong hiệp này, sát thương do Tấn Công Thường của nhân vật gây ra +1.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật được đổi thành nhân vật xuất chiến:</color> Trong hiệp này, sát thương do Tấn Công Thường của nhân vật gây ra +1.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật được đổi thành nhân vật xuất chiến:</color> Trong hiệp này, sát thương do Tấn Công Thường của nhân vật gây ra +1.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Mây Phủ Hoàng Hôn - Thần Sa Vãng Sinh Lục","storytext":"\"Người không nghe, tiếng gió khẽ qua từng ngóc ngách, nhân kiệt một đi không trở về.\"\n\"Cũng không thấy, Dạ Xoa quyết chiến đến hừng đông, chỉ còn miên man tiếng thở dài.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":3}]},"vermillionhereafter-01":{"id":533013,"name":"Thần Sa Vãng Sinh Lục","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ: Hành động thêm 1 lượt, áp dụng 1 tầng Giảm Năng Lượng Hành Động. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>$[C147]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Kỹ Năng Nộ:</color> Hành động thêm 1 lượt, áp dụng 1 tầng <color=#FFFFFFFF>Giảm Năng Lượng Hành Động</color>. (Mỗi hiệp 1 lần)","playcost":[]},"veteransvisage":{"id":312023,"name":"Dung Nhan Của Lão Binh","shareid":328,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\nKích hoạt lần 1: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\nKích hoạt lần 2: Rút 1 lá bài.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị: </color>Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2: </color>Rút 1 lá bài.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị: </color>Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2: </color>Rút 1 lá bài.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Diện Mạo Nhục Vinh - Dung Nhan Của Lão Binh","storytext":"\"Cho dù có thể che đậy hoàn toàn vết thương, nhưng vết thương trong lòng cũng đâu thể nào biến mất nhỉ.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"veteransvisage-01":{"id":533009,"name":"Dung Nhan Của Lão Binh","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị 3 lần: Tấn Công +1. (Tối đa +3).","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị 3 lần:</color> Tấn Công +1. (Tối đa +3).","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận sát thương hoặc chữa trị 3 lần:</color> Tấn Công +1. (Tối đa +3).","playcost":[]},"viciousancientbattle":{"id":330008,"name":"Trận Huyết Chiến Ngày Cũ","shareid":392,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_LEGEND"],"tagstext":["Bí Truyền"],"description":"Nhân vật xuất chiến phe địch mất 1 điểm Năng Lượng.\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionraw":"Nhân vật xuất chiến phe địch mất 1 điểm $[K310].\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","descriptionreplaced":"Nhân vật xuất chiến phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n(Cả ván đấu chỉ có thể đánh ra 1 Thẻ {SPRITE_PRESET#3007}Bí Truyền; Thẻ bài này sẽ ở trong những lá bài đầu tiên trong tay bạn)","storytitle":"Trận Huyết Chiến Ngày Cũ","storytext":"Ma Thần được người dân Đảo Watatsumi tôn thờ, từng tham gia trận huyết chiến với Tôn Chủ Narukami...\nHẻm Núi Musoujin kéo dài trên Đảo Yashiori, chính là vết sẹo còn sót lại của trận chiến đó...","playcost":[{"costtype":"GCG_COST_LEGEND","count":1}]},"virdassupport":{"id":302212,"name":"Virda Cổ Vũ","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Ngẫu nhiên thêm 2 thẻ Bí Truyền vào bộ bài trên tay, đồng thời khôi phục cơ hội sử dụng thẻ Bí Truyền cho cả hai phe.","descriptionraw":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3007}Bí Truyền vào bộ bài trên tay, đồng thời khôi phục cơ hội sử dụng thẻ {SPRITE_PRESET#3007}Bí Truyền cho cả hai phe.","descriptionreplaced":"Ngẫu nhiên thêm 2 thẻ {SPRITE_PRESET#3007}Bí Truyền vào bộ bài trên tay, đồng thời khôi phục cơ hội sử dụng thẻ {SPRITE_PRESET#3007}Bí Truyền cho cả hai phe.","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"viridescentvenerer":{"id":312502,"name":"Bóng Hình Màu Xanh","shareid":174,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Phong.\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>.\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Giấc Mơ Tan Vỡ - Bóng Hình Màu Xanh","storytext":"\"Rồi sẽ có một ngày... trong bãi săn vô tận, chúng ta sẽ gặp lại nhau.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"viridescentvenerersdiadem":{"id":312501,"name":"Nón Thợ Săn","shareid":173,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Ngọn Gió Xanh Biếc - Nón Thợ Săn","storytext":"\"Chưa từng có người nào có thể trở thành thợ săn kiệt xuất, bởi vì cao hơn cô ấy chỉ có đất và trời.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"vortexvanquisher":{"id":311404,"name":"Giáo Nịnh Thần","shareid":140,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật tạo ra +1.\nNếu nhân vật được bảo vệ bởi trạng thái Khiên nhân vật hoặc trạng thái Khiên xuất chiến, sát thương gây ra sẽ +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Nếu phe ta có trạng thái xuất chiến cung cấp Khiên, sẽ bổ sung 1 điểm Khiên cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nNếu nhân vật được bảo vệ bởi trạng thái $[K6] nhân vật hoặc trạng thái $[K6] xuất chiến, sát thương gây ra sẽ +1.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Nếu phe ta có trạng thái xuất chiến cung cấp $[K6], sẽ bổ sung 1 điểm $[K6] cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nNếu nhân vật được bảo vệ bởi trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> nhân vật hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến, sát thương gây ra sẽ +1.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Nếu phe ta có trạng thái xuất chiến cung cấp {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, sẽ bổ sung 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Hoàng Cực Chương Vàng - Giáo Nịnh Thần","storytext":"Trong những câu chuyện lưu truyền ở dân gian, dưới biển sâu có một bóng đen to lớn sẽ nuốt chửng tàu thuyền qua lại...\nPhần kết của câu chuyện, Nham Vương Đế Quân từng dùng một ngọn giáo đâm xuyên cầu vồng, dán chặt vòng xoáy ngang ngạnh tàn phá vào tâm biển sâu.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"vortexvanquisher-01":{"id":532107,"name":"Giáo Nịnh Thần","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài","Thẻ Bài Tự Động"],"description":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.\nKhi nhân vật chuyển sang trạng thái xuất chiến: Nếu phe ta tồn tại Khiên, sẽ chuyển sang +5 Tấn Công. (Mỗi hiệp 1 lần)","descriptionraw":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.\\n<color=#FFFFFFFF>Khi nhân vật chuyển sang trạng thái xuất chiến:</color> Nếu phe ta tồn tại Khiên, sẽ chuyển sang +5 Tấn Công. (Mỗi hiệp 1 lần)","descriptionreplaced":"Tấn Công +1, khi bắt đầu chiến đấu: HP Tối Đa +12.\\n<color=#FFFFFFFF>Khi nhân vật chuyển sang trạng thái xuất chiến:</color> Nếu phe ta tồn tại Khiên, sẽ chuyển sang +5 Tấn Công. (Mỗi hiệp 1 lần)","playcost":[]},"vourukashasglow":{"id":312022,"name":"Vầng Sáng Vourukasha","shareid":308,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Sau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Hậu Duệ Của Khvarena - Vầng Sáng Vourukasha","storytext":"\"Biển hoa có hàng trăm loại tinh linh, ôm ấp nguyện vọng của cỏ cây và những giọt sương, rửa sạch tất cả nhơ bẩn.\"\n\"Biển hoa có hàng trăm loại tinh linh, ca hát về ba người mẹ cỏ cây, sương mai và hoa lá.\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"vourukashasglow-01":{"id":533011,"name":"Vầng Sáng Vourukasha","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"tagstext":["Thánh Di Vật","Thẻ Bài Tự Động"],"description":"Sau khi nhân vật áp dụng chịu sát thương: HP Tối Đa +4. (Tối đa 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng chịu sát thương:</color> HP Tối Đa +4. (Tối đa 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng chịu sát thương:</color> HP Tối Đa +4. (Tối đa 3 lần)","playcost":[]},"wagner":{"id":322004,"name":"Wagner","shareid":197,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi vào trận: Thẻ bài này kèm theo 2 Phôi Rèn. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 3 loại Vũ Khí khác nhau, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ Vũ Khí.\nGiai đoạn kết thúc: Thẻ bài này bổ sung 1 Phôi Rèn.\nKhi đánh ra thẻ Vũ Khí: Nếu có thể, sẽ chi trả số lượng Phôi Rèn tương đương với tổng chi phí Vũ Khí, để miễn phí trang bị Vũ Khí này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Thẻ bài này kèm theo 2 <color=#FFFFFFFF>Phôi Rèn</color>. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 3 loại {SPRITE_PRESET#3003}Vũ Khí khác nhau, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ {SPRITE_PRESET#3003}Vũ Khí.\\n<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Thẻ bài này bổ sung 1 <color=#FFFFFFFF>Phôi Rèn</color>.\\n<color=#FFFFFFFF>Khi đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí:</color> Nếu có thể, sẽ chi trả số lượng <color=#FFFFFFFF>Phôi Rèn</color> tương đương với tổng chi phí {SPRITE_PRESET#3003}Vũ Khí, để miễn phí trang bị {SPRITE_PRESET#3003}Vũ Khí này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Thẻ bài này kèm theo 2 <color=#FFFFFFFF>Phôi Rèn</color>. Nếu bộ bài phe ta ban đầu bao gồm ít nhất 3 loại {SPRITE_PRESET#3003}Vũ Khí khác nhau, sẽ ngẫu nhiên rút từ trong bộ bài 1 thẻ {SPRITE_PRESET#3003}Vũ Khí.\\n<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Thẻ bài này bổ sung 1 <color=#FFFFFFFF>Phôi Rèn</color>.\\n<color=#FFFFFFFF>Khi đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí:</color> Nếu có thể, sẽ chi trả số lượng <color=#FFFFFFFF>Phôi Rèn</color> tương đương với tổng chi phí {SPRITE_PRESET#3003}Vũ Khí, để miễn phí trang bị {SPRITE_PRESET#3003}Vũ Khí này. (Mỗi hiệp 1 lần)","storytitle":"Ông Chủ Xưởng Rèn - Wagner","storytext":"\"Rèn sắt không chỉ dựa vào mỗi sức lực, còn có cả mồ hôi của sự nỗ lực chảy suốt ngày đêm, cùng với sự kiên trì bền chắc hơn cả sắt thép!\"","source":"Nhận được sau khi hoàn thành mục tiêu khiêu chiến trong Khiêu Chiến Khám Phá với Wagner ở đại thế giới","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"wangshuinn":{"id":321005,"name":"Nhà Trọ Vọng Thư","shareid":183,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho nhân vật dự bị chịu sát thương nhiều nhất của phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật dự bị chịu sát thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật dự bị chịu sát thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Cỗ Xe Ở Phía Xa","storytext":"\"Có một truyền thuyết kể rằng, dù có là người bất tử thì cũng sẽ thỉnh thoảng tắm mình dưới ánh trăng lạnh lẽo nơi đây...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"waterandjustice":{"id":331805,"name":"Thủy Công Lý","shareid":393,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Chia đều HP của các nhân vật chưa bị đánh bại phe ta, sau đó chữa trị 1 điểm cho tất cả nhân vật phe ta.\n(Bộ bài có tối thiểu 2 nhân vật Fontaine mới có thể thêm)","descriptionraw":"Chia đều HP của các nhân vật chưa bị đánh bại phe ta, sau đó chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3405}Fontaine mới có thể thêm)","descriptionreplaced":"Chia đều HP của các nhân vật chưa bị đánh bại phe ta, sau đó chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3405}Fontaine mới có thể thêm)","storytitle":"Vũ Điệu Của Chính Nghĩa","storytext":"\"'Tồn tại' cũng chính là chính nghĩa của Egeria... Còn đối với tôi, chính nghĩa có nghĩa là 'duy trì tồn tại'.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"weepingwillowofthelake":{"id":321016,"name":"Liễu Rũ Trong Hồ","shareid":309,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_PLACE"],"tagstext":["Địa Danh"],"description":"Giai Đoạn Kết Thúc: Nếu thẻ bài của phe ta không nhiều hơn 2, sẽ rút 2 thẻ bài.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu thẻ bài của phe ta không nhiều hơn 2, sẽ rút 2 thẻ bài.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu thẻ bài của phe ta không nhiều hơn 2, sẽ rút 2 thẻ bài.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","storytitle":"Liễu Rũ Trong Hồ","storytext":"Thời cổ đại, liễu rũ bên hồ rất được tôn kính. Tất cả mạch nước đều hội tụ tại Erinnyes, mà liễu rũ sẽ theo độ ngọt hay đắng của mạch nước mà sum suê hoặc úa tàn.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"wellspringofwarlust":{"id":211061,"name":"Lòng Hiếu Chiến Trỗi Dậy","shareid":66,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Eula.\nEula sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Thanh Kiếm Sóng Nước.\nKhi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn: Tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.\n(Bộ bài có Eula mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1106]</color>.\\n$[A1106] sau khi sử dụng thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S11063]</color>.\\nKhi $[A1106] trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S11062]</color>: Tích lũy thêm 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> cho <color=#FFFFFFFF>$[C111062]</color>.\\n(Bộ bài có $[A1106] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Eula</color>.\\nEula sau khi sử dụng thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Thanh Kiếm Sóng Nước</color>.\\nKhi Eula trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Lốc Xoáy Băng Hàn</color>: Tích lũy thêm 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> cho <color=#FFFFFFFF>Kiếm Ánh Sáng</color>.\\n(Bộ bài có Eula mới có thể thêm)","storytitle":"Eula - Lòng Hiếu Chiến Trỗi Dậy","storytext":"Sóng băng cuồng nộ, đoạn tuyệt thâm thù.","source":"Nhận được sau khi mời Eula giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_CRYO","count":3},{"costtype":"GCG_COST_ENERGY","count":2}]},"whenthecranereturned":{"id":332007,"name":"Khi Hạc Quay Về","shareid":247,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Sau khi phe ta sử dụng kỹ năng lần sau: Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng lần sau:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng lần sau:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","storytitle":"Khi Hạc Quay Về","storytext":"\"Giờ đây hạc quay về, trời đất bao la không chỗ tựa, cô độc rời đi. Hôm nay quay về, bạn mới người xưa ngồi đầy sảnh, cùng nhau hội tụ khoảnh khắc này.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"whenthecranereturned-01":{"id":531012,"name":"Khi Hạc Quay Về","cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":["GCG_TAG_ABC"],"tagstext":["Thẻ Bài Tự Động"],"description":"Sau khi nhân vật mục tiêu dùng kỹ năng: Đổi sang nhân vật tiếp theo của phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật mục tiêu dùng kỹ năng:</color> Đổi sang nhân vật tiếp theo của phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật mục tiêu dùng kỹ năng:</color> Đổi sang nhân vật tiếp theo của phe ta.","playcost":[]},"whereistheunseenrazor":{"id":332022,"name":"Tàng Phong Nơi Nào","shareid":262,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Hoàn trả Thẻ Vũ Khí mà nhân vật phe ta đã trang bị về bộ bài.\nTrong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Vũ Khí: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"Hoàn trả {SPRITE_PRESET#3003}Thẻ Vũ Khí mà nhân vật phe ta đã trang bị về bộ bài.\\n<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Hoàn trả {SPRITE_PRESET#3003}Thẻ Vũ Khí mà nhân vật phe ta đã trang bị về bộ bài.\\n<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","storytitle":"Tàng Phong Nơi Nào","storytext":"Phân hội trưởng Hiệp Hội Nhà Mạo Hiểm không rõ thân thế, không ngừng tìm kiếm manh mối liên quan đến \"kiếm\", không ngừng khiêu chiến với cường địch trên đường...","playcost":[]},"whiteirongreatsword":{"id":311301,"name":"Kiếm Bạch Thiết","shareid":132,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật tạo ra +1.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Thương Tiếc Tuyết Bạc - Kiếm Bạch Thiết","storytext":"Đôi đại kiếm được tạo nên từ thép trắng, bền nhẹ dễ dùng, ánh lên màu của băng tuyết và bạch ngân.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whiteirongreatsword-01":{"id":532003,"name":"Kiếm Bạch Thiết","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Trọng Kiếm","Thẻ Bài Tự Động"],"description":"Tấn Công +4.","descriptionraw":"Tấn Công +4.","descriptionreplaced":"Tấn Công +4.","playcost":[]},"whitetassel":{"id":311401,"name":"Thương Bạch Anh","shareid":137,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài"],"description":"Sát thương nhân vật tạo ra +1.\n(Nhân vật dùng Vũ Khí Cán Dài mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3204}Vũ Khí Cán Dài</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Mũi Nhọn Sắc Bén- Thương Bạch Anh","storytext":"Trang bị của binh sĩ Thiên Nham Quân, cán thương chắc chắn, mũi thương sắc nhọn, là vũ khí vô cùng tốt.","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":2}]},"whitetassel-01":{"id":532002,"name":"Thương Bạch Anh","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE","GCG_TAG_ABC"],"tagstext":["Vũ Khí","Vũ Khí Cán Dài","Thẻ Bài Tự Động"],"description":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionraw":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","descriptionreplaced":"Tấn Công +2, khi bắt đầu chiến đấu: HP Tối Đa +8.","playcost":[]},"windandfreedom":{"id":331801,"name":"Phong Tự Do","shareid":237,"cardtype":"GCG_CARD_EVENT","cardtypetext":"Thẻ Sự Kiện","tags":[],"tagstext":[],"description":"Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng: Đổi nhân vật dự bị kế tiếp của phe ta ra trận.\n(Bộ bài có tối thiểu 2 nhân vật Mondstadt mới có thể thêm)","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng:</color> Đổi nhân vật dự bị kế tiếp của phe ta ra trận.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3401}Mondstadt mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng:</color> Đổi nhân vật dự bị kế tiếp của phe ta ra trận.\\n(Bộ bài có tối thiểu 2 nhân vật {SPRITE_PRESET#3401}Mondstadt mới có thể thêm)","storytitle":"Thơ Kể Chuyện Tự Do","storytext":"\"Rồi có một ngày, gió sẽ thổi về hướng tươi sáng hơn.\"","playcost":[]},"winestainedtricorne":{"id":312201,"name":"Mũ Đượm Rượu","shareid":167,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Giấc Mơ Chìm Đắm - Mũ Đượm Rượu","storytext":"\"Mũ thuyền ngấm rượu bị gió bão cuốn lên trời cao, rồi trôi theo con sóng, những người mất đi quê hương, vướng vào những cuộc tranh chấp vô vọng.\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"wishesunnumbered":{"id":214071,"name":"Ngàn Vạn Ước Nguyện","shareid":92,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"tagstext":["Thiên Phú","Hành Động Chiến Đấu"],"description":"Hành Động Chiến Đấu: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là Raiden Shogun.\nRaiden Shogun sau khi sử dụng thẻ bài này, lập tức dùng 1 lần Bí Kỹ - Mộng Tưởng Chân Thuyết.\nKhi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết: Mỗi tiêu hao 1 điểm Ý Lực, sẽ +1 sát thương gây ra.\n(Bộ bài có Raiden Shogun mới có thể thêm)","descriptionraw":"$[K1]: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>$[A1407]</color>.\\n$[A1407] sau khi sử dụng thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>$[S14073]</color>.\\nKhi $[A1407] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S14073]</color>: Mỗi tiêu hao 1 điểm <color=#FFFFFFFF>Ý Lực</color>, sẽ +1 sát thương gây ra.\\n(Bộ bài có $[A1407] mới có thể thêm)","descriptionreplaced":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>: Trang bị thẻ bài này khi nhân vật xuất chiến phe ta là <color=#FFFFFFFF>Raiden Shogun</color>.\\nRaiden Shogun sau khi sử dụng thẻ bài này, lập tức dùng 1 lần <color=#FFD780FF>Bí Kỹ - Mộng Tưởng Chân Thuyết</color>.\\nKhi Raiden Shogun có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Bí Kỹ - Mộng Tưởng Chân Thuyết</color>: Mỗi tiêu hao 1 điểm <color=#FFFFFFFF>Ý Lực</color>, sẽ +1 sát thương gây ra.\\n(Bộ bài có Raiden Shogun mới có thể thêm)","storytitle":"Raiden Shogun - Ngàn Vạn Ước Nguyện","storytext":"Ánh chớp tà ác, tỏa sáng.","source":"Nhận được sau khi mời Raiden Shogun giao đấu trong Quán Rượu Đuôi Mèo, và hoàn thành mục tiêu khiêu chiến tương ứng","playcost":[{"costtype":"GCG_COST_DICE_ELECTRO","count":4},{"costtype":"GCG_COST_ENERGY","count":2}]},"witchsscorchinghat":{"id":312301,"name":"Nón Ma Nữ Lo Lắng","shareid":169,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"tagstext":["Thánh Di Vật"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Hỏa. (Mỗi hiệp 1 lần)\n(Nhân vật tối đa trang bị 1 Thánh Di Vật)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3004}Thánh Di Vật)","storytitle":"Tro Tàn Than Thở - Nón Ma Nữ Lo Lắng","storytext":"\"Tro tàn của điệu nhảy điên cuồng, hãy trả lời ta, tại sao lại cướp đi mọi thứ ta yêu?\"","source":"Nhận từ bộ bài khởi đầu","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"witheringcorrosion":{"id":422007,"name":"Tử Vực Ăn Mòn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 4 điểm \"Nến Sự Sống\".\nSau khi nhân vật phe ta dùng kỹ năng: Khấu trừ 1 điểm \"Nến Sự Sống\".\nKhi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.","descriptionraw":"Ban đầu có 4 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","descriptionreplaced":"Ban đầu có 4 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","playcost":[]},"witheringcorrosion-01":{"id":422008,"name":"Tử Vực Ăn Mòn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 5 điểm \"Nến Sự Sống\".\nSau khi nhân vật phe ta dùng kỹ năng: Khấu trừ 1 điểm \"Nến Sự Sống\".\nKhi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.","descriptionraw":"Ban đầu có 5 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","descriptionreplaced":"Ban đầu có 5 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","playcost":[]},"witheringcorrosion-02":{"id":422009,"name":"Tử Vực Ăn Mòn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 4 điểm \"Nến Sự Sống\".\nSau khi nhân vật phe ta dùng kỹ năng: Khấu trừ 1 điểm \"Nến Sự Sống\".\nKhi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.","descriptionraw":"Ban đầu có 4 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","descriptionreplaced":"Ban đầu có 4 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","playcost":[]},"witheringcorrosion-03":{"id":422059,"name":"Tử Vực Ăn Mòn","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Ban đầu có 6 điểm \"Nến Sự Sống\".\nSau khi nhân vật phe ta dùng kỹ năng: Khấu trừ 1 điểm \"Nến Sự Sống\".\nKhi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.","descriptionraw":"Ban đầu có 6 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","descriptionreplaced":"Ban đầu có 6 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Khấu trừ 1 điểm \"Nến Sự Sống\".\\n<color=#FFFFFFFF>Khi \"Nến Sự Sống\" là 0, sẽ khiến đối phương thua trận này.</color>","playcost":[]},"wolfsgravestone":{"id":311303,"name":"Đường Cùng Của Sói","shareid":134,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"tagstext":["Vũ Khí","Trọng Kiếm"],"description":"Sát thương nhân vật tạo ra +1.\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm.\n(Nhân vật dùng Trọng Kiếm mới có thể trang bị. Nhân vật tối đa trang bị 1 vũ khí)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm.\\n(<color=#FFFFFFFF>Nhân vật dùng {SPRITE_PRESET#3203}Trọng Kiếm</color> mới có thể trang bị. Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3003}vũ khí)","storytitle":"Lối Mòn Trên Núi - Đường Cùng Của Sói","storytext":"Đại kiếm của kỵ sĩ Bắc Phong, do tình bạn với sói mà nhận được sức mạnh thần thánh.","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":3}]},"xenochromatichuntersray":{"id":313001,"name":"Cá Đuối Sát Thủ Dị Sắc","shareid":413,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Lưỡi Đao Nước\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Lưỡi Đao Nước\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Cá Đuối Sát Thủ Dị Sắc - Lưỡi Đao Nước","storytext":"Trong các loại Dị Chủng Biển Sâu, có sinh vật \"dị sắc\" rất kỳ dị. Nghe nói những vật thể dị sắc này không phải là sinh vật, mà là linh hồn chưa từng được sinh ra với thân xác, chưa từng ăn mồi, sẽ ban phúc cho người công nhận biển khởi nguyên hoặc người điều khiển biển khởi nguyên.\nCòn sức mạnh của Cá Đuối Sát Thủ Dị Sắc sẽ phóng ra Lưỡi Đao Nước dài và sắc bén.","playcost":[]},"xudong":{"id":322015,"name":"Xudong","shareid":208,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi đánh ra Thẻ Sự Kiện Món Ăn: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Ăn No Rồi Tính - Xudong","storytext":"\"Có vấn đề gì sao? Ây da, ăn no rồi nói cũng không muộn mà.\"","playcost":[{"costtype":"GCG_COST_DICE_VOID","count":2}]},"yayoinanatsuki":{"id":322020,"name":"Yayoi Nanatsuki","shareid":213,"cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":["GCG_TAG_ALLY"],"tagstext":["Đồng Đội"],"description":"Khi phe ta đánh ra thẻ Thánh Di Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Nếu phe ta trong trận đã có 2 nhân vật đã trang bị Thánh Di Vật, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Nếu phe ta trong trận đã có 2 nhân vật đã trang bị {SPRITE_PRESET#3004}Thánh Di Vật, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Nếu phe ta trong trận đã có 2 nhân vật đã trang bị {SPRITE_PRESET#3004}Thánh Di Vật, sẽ giảm tiêu hao thêm 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","storytitle":"Nghệ Thuật Sơn Mài - Yayoi Nanatsuki","storytext":"\"Nếu như đạt được cảnh giới tối thượng, thì bên trong đồ sơn mài sẽ còn chất chứa cả chân lý nữa...\"","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","shareid":414,"cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"tagstext":["Đặc Kỹ"],"description":"Đặc Kỹ: Kỹ Thuật Móc Đồ\nSố Lần Khả Dụng: 2\n(Nhân vật tối đa trang bị 1 Đặc Kỹ)","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Kỹ Thuật Móc Đồ\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Nhân vật tối đa trang bị 1 {SPRITE_PRESET#3008}Đặc Kỹ)","storytitle":"Yumkasaurus - Kỹ Thuật Móc Đồ","storytext":"Yumkasaurus với sở trường quấn lấy vật nặng, kéo bản thân di chuyển nhanh chóng, còn có tuyệt chiêu lấy đồ từ xa...","playcost":[{"costtype":"GCG_COST_DICE_SAME","count":1}]},"zerohourinvokationalloutaggression":{"id":423017,"name":"Triệu Hồi 0 Giờ - Tấn Công Áp Đảo","cardtype":"GCG_CARD_ASSIST","cardtypetext":"Thẻ Hỗ Trợ","tags":[],"tagstext":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Tất cả nhân vật phe ta nhận 2 điểm Năng Lượng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật phe ta nhận 2 điểm Năng Lượng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Tất cả nhân vật phe ta nhận 2 điểm Năng Lượng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","playcost":[]}},"tcgcardbacks":{"adept":{"id":110,"name":"Lão Luyện","description":"Không có vấn đề nào là không thể giải quyết, không có chuyện gì là không thể làm. Chúc mừng bạn!","descriptionraw":"Không có vấn đề nào là không thể giải quyết, không có chuyện gì là không thể làm. Chúc mừng bạn!","source":"Nhận được khi hoàn thành tất cả các mục tiêu trong vòng 4 của Sổ Tay Bài Thủ","rarity":3},"amethystlump":{"id":113,"name":"Miếng Tử Tinh","description":"Thích ứng với nơi ở cũng là một dạng trí tuệ.","descriptionraw":"Thích ứng với nơi ở cũng là một dạng trí tuệ.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"cecilia":{"id":118,"name":"Hoa Cecilia","description":"Chỉ những người đồng hành cùng sương gió mới đủ tư cách tận hưởng ánh bình minh đầu tiên...","descriptionraw":"Chỉ những người đồng hành cùng sương gió mới đủ tư cách tận hưởng ánh bình minh đầu tiên...","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"crystalchunk":{"id":111,"name":"Mảnh Pha Lê","description":"Nếu được rèn luyện tốt, có thể làm cho tài năng được tỏa sáng.","descriptionraw":"Nếu được rèn luyện tốt, có thể làm cho tài năng được tỏa sáng.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"dandelionseed":{"id":117,"name":"Hạt Bồ Công Anh","description":"Hy vọng và chờ đợi luôn song hành với nhau.","descriptionraw":"Hy vọng và chờ đợi luôn song hành với nhau.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"dendrobium":{"id":120,"name":"Hoa Lan Máu","description":"Nếu tất cả mọi tranh đấu đều dừng lại trên bàn đấu...","descriptionraw":"Nếu tất cả mọi tranh đấu đều dừng lại trên bàn đấu...","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"dragonspinecrown":{"id":126,"name":"Long Tích Tuyết Sơn - Vương Miện","description":"Lưng bài tượng trưng cho chiến tích, nhận được khi tham gia giải đấu công khai của Thất Thánh Triệu Hồi.\nLong Tích Tuyết Sơn lúc bình minh ló dạng, giống như chiếc vương miện của nhà mạo hiểm, khi làm vật mang tính tượng trưng của bài thủ, sẽ đại diện cho thực lực \"đỉnh cao\"...","descriptionraw":"Lưng bài tượng trưng cho chiến tích, nhận được khi tham gia giải đấu công khai của Thất Thánh Triệu Hồi.\\nLong Tích Tuyết Sơn lúc bình minh ló dạng, giống như chiếc vương miện của nhà mạo hiểm, khi làm vật mang tính tượng trưng của bài thủ, sẽ đại diện cho thực lực \"đỉnh cao\"...","rarity":3},"dragonspinetraces":{"id":125,"name":"Long Tích Tuyết Sơn - Vết Tích","description":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\nLong Tích Tuyết Sơn trong đêm sao tĩnh lặng, là hiểm cảnh mà các nhà mạo hiểm khó lòng chinh phục, là mục tiêu tối cao...","descriptionraw":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\\nLong Tích Tuyết Sơn trong đêm sao tĩnh lặng, là hiểm cảnh mà các nhà mạo hiểm khó lòng chinh phục, là mục tiêu tối cao...","rarity":3},"electrocrystal":{"id":116,"name":"Pha Lê Điện","description":"Chiêu khích tướng có ích không? Nó không phải là thứ duy nhất châm ngòi là nổ.","descriptionraw":"Chiêu khích tướng có ích không? Nó không phải là thứ duy nhất châm ngòi là nổ.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"enkanomiyacrown":{"id":133,"name":"Enkanomiya - Vương Miện","description":"Lưng bài nhận được khi giành được thành tích xuất sắc trong giải đấu Thất Thánh Triệu Hồi.\nHào quang của Dainichi Mikoshi là thứ chói mắt nhất trong Enkanomiya. Sau khi vượt qua những nguy hiểm tiềm ẩn, bài thủ giống như ngọn đèn sáng dưới đáy biển sâu thẳm, dù gặp phải khó khăn nào, cũng sẽ tìm ra con đường phía trước...","descriptionraw":"Lưng bài nhận được khi giành được thành tích xuất sắc trong giải đấu Thất Thánh Triệu Hồi.\\nHào quang của Dainichi Mikoshi là thứ chói mắt nhất trong Enkanomiya. Sau khi vượt qua những nguy hiểm tiềm ẩn, bài thủ giống như ngọn đèn sáng dưới đáy biển sâu thẳm, dù gặp phải khó khăn nào, cũng sẽ tìm ra con đường phía trước...","rarity":3},"enkanomiyaevernight":{"id":132,"name":"Enkanomiya - Đêm Đen","description":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\nTrong màn đêm đen tăm tối, những mối nguy hiểm kỳ lạ đang rình rập. Có lẽ con đường phía trước của các bài thủ, cũng ẩn chứa những rủi ro chưa biết...","descriptionraw":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\\nTrong màn đêm đen tăm tối, những mối nguy hiểm kỳ lạ đang rình rập. Có lẽ con đường phía trước của các bài thủ, cũng ẩn chứa những rủi ro chưa biết...","rarity":3},"flamingflowerstamen":{"id":114,"name":"Nhụy Hoa Liệt Hỏa","description":"\"Tâm hồn bài thủ của tôi đang bùng cháy!\"","descriptionraw":"\"Tâm hồn bài thủ của tôi đang bùng cháy!\"","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"fonta":{"id":129,"name":"Fonta","description":"\"Fonta sảng khoái, giải khát tuyệt vời!\"","descriptionraw":"\"Fonta sảng khoái, giải khát tuyệt vời!\"","rarity":3},"fontaine":{"id":123,"name":"Fontaine","description":"Ghi nhớ các hạng mục \"quy định\" của trò chơi, mới có thể dùng \"phép tắc\" linh hoạt mà hợp lý để trình diễn màn \"diễn xuất\" đặc sắc nhất trong ván đấu.","descriptionraw":"Ghi nhớ các hạng mục \"quy định\" của trò chơi, mới có thể dùng \"phép tắc\" linh hoạt mà hợp lý để trình diễn màn \"diễn xuất\" đặc sắc nhất trong ván đấu.","source":"Nhận được từ phần thưởng cấp danh vọng Fontaine","rarity":3},"fontasweetsakura":{"id":134,"name":"Fonta - Anh Đào Ngọt Ngào","description":"\"Fonta sảng khoái, giải khát tuyệt vời!\"\nFonta hương vị đặc biệt, nghe nói được làm từ \"Tú Cầu Anh Đào\" của Inazuma. Khi dùng làm chủ đề lưng bài, dường như có thể khiến bài thủ liên tưởng đến phong cảnh của vương quốc sấm sét...","descriptionraw":"\"Fonta sảng khoái, giải khát tuyệt vời!\"\\nFonta hương vị đặc biệt, nghe nói được làm từ \"Tú Cầu Anh Đào\" của Inazuma. Khi dùng làm chủ đề lưng bài, dường như có thể khiến bài thủ liên tưởng đến phong cảnh của vương quốc sấm sét...","rarity":3},"glazelily":{"id":119,"name":"Bách Hợp Lưu Ly","description":"Tất cả những gì đã cũ trên đời đều đã tiêu tan, chỉ còn lại tên gọi của những loài hoa.","descriptionraw":"Tất cả những gì đã cũ trên đời đều đã tiêu tan, chỉ còn lại tên gọi của những loài hoa.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"inazuma":{"id":103,"name":"Inazuma","description":"Ra bài phải nằm giữa tia chớp và đá lửa, chỉ cần ra bài đủ nhanh thì sẽ có thể giành chiến thắng.","descriptionraw":"Ra bài phải nằm giữa tia chớp và đá lửa, chỉ cần ra bài đủ nhanh thì sẽ có thể giành chiến thắng.","source":"Phần thưởng khi bài thủ đạt cấp 6","rarity":3},"lazuriteswirl":{"id":121,"name":"Thanh Kim Lưu Chuyển","description":"Lưng bài đặc biệt do họa sĩ \"Vôi Trắng\" nổi tiếng thiết kế.\n\"Hãy giống như Rồng Đông Phong, tự do dang đôi cánh rộng của mình trên chiến trường nhỏ bé này đi!\"","descriptionraw":"Lưng bài đặc biệt do họa sĩ \"Vôi Trắng\" nổi tiếng thiết kế.\\n\"Hãy giống như Rồng Đông Phong, tự do dang đôi cánh rộng của mình trên chiến trường nhỏ bé này đi!\"","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"legend":{"id":109,"name":"Huyền Thoại","description":"Con đường trở thành bài thủ đã qua một chặng đường dài, nhưng vẫn còn một chặng đường dài phía trước.","descriptionraw":"Con đường trở thành bài thủ đã qua một chặng đường dài, nhưng vẫn còn một chặng đường dài phía trước.","source":"Phần thưởng khi bài thủ đạt cấp 10","rarity":3},"liyue":{"id":102,"name":"Liyue","description":"Mọi chuyến hành trình đều phải bắt đầu với một bước đầu tiên. Hãy bắt đầu hành trình chiến thắng của mình bằng cách xây dựng bộ bài vững chắc.","descriptionraw":"Mọi chuyến hành trình đều phải bắt đầu với một bước đầu tiên. Hãy bắt đầu hành trình chiến thắng của mình bằng cách xây dựng bộ bài vững chắc.","source":"Phần thưởng khi bài thủ đạt cấp 4","rarity":3},"magicalcrystalchunk":{"id":112,"name":"Mảnh Ma Tinh","description":"Thời gian mang lại giá trị cho nó.","descriptionraw":"Thời gian mang lại giá trị cho nó.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"mistflowercorolla":{"id":115,"name":"Đóa Hoa Băng Vụ","description":"\"Nhận thua một cách đàng hoàng chính là kết thúc của ngươi.\"","descriptionraw":"\"Nhận thua một cách đàng hoàng chính là kết thúc của ngươi.\"","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3},"mondstadt":{"id":101,"name":"Mondstadt","description":"Nguyên tắc đầu tiên của chơi bài là tự do.\nTự do sắp xếp bộ bài của mình, tự do chọn đối thủ và tự do đánh ra thẻ bài mình muốn.\n...Cũng có thể tự do không chơi bài, và làm điều gì đó khác với những thẻ bài có trong tay?","descriptionraw":"Nguyên tắc đầu tiên của chơi bài là tự do.\\nTự do sắp xếp bộ bài của mình, tự do chọn đối thủ và tự do đánh ra thẻ bài mình muốn.\\n...Cũng có thể tự do không chơi bài, và làm điều gì đó khác với những thẻ bài có trong tay?","source":"Phần thưởng khi bài thủ đạt cấp 2","rarity":3},"natlan":{"id":131,"name":"Natlan","description":"Tỉ thí trên bàn đấu bài cũng là một sự cạnh tranh khốc liệt. Bài thủ dũng cảm và mưu trí, sau cùng sẽ giành lấy thắng lợi và vinh quang.","descriptionraw":"Tỉ thí trên bàn đấu bài cũng là một sự cạnh tranh khốc liệt. Bài thủ dũng cảm và mưu trí, sau cùng sẽ giành lấy thắng lợi và vinh quang.","source":"Nhận được khi danh vọng bộ tộc ở Natlan đạt điều kiện nhất định","rarity":3},"origin":{"id":100,"name":"Nguyên Sơ","description":"Giữa ngày và đêm, giữa trời và đất,\nLà một chuyến hành trình của ảo tưởng và hy vọng.","descriptionraw":"Giữa ngày và đêm, giữa trời và đất,\\nLà một chuyến hành trình của ảo tưởng và hy vọng.","source":"Lần đầu nhận được","rarity":3},"sumeru":{"id":104,"name":"Sumeru","description":"Ngay cả những người mới bắt đầu cũng có thể dự đoán một hoặc hai ván bài, và những bài thủ có kinh nghiệm sẽ có thể dự đoán năm mươi hoặc một trăm ván bài.\nNó thực sự khá đơn giản, phải không?","descriptionraw":"Ngay cả những người mới bắt đầu cũng có thể dự đoán một hoặc hai ván bài, và những bài thủ có kinh nghiệm sẽ có thể dự đoán năm mươi hoặc một trăm ván bài.\\nNó thực sự khá đơn giản, phải không?","source":"Phần thưởng khi bài thủ đạt cấp 8","rarity":3},"thechasmbluecrystal":{"id":128,"name":"Vực Đá Sâu - Pha Lê Lam","description":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\nKhối quặng màu lam, là tín hiệu của con đường mạo hiểm hướng về nơi xa. Vô số khoáng sản chất chứa dưới Vực Đá Sâu, vẫn luôn là kho báu khiến người khác phải trầm trồ...","descriptionraw":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\\nKhối quặng màu lam, là tín hiệu của con đường mạo hiểm hướng về nơi xa. Vô số khoáng sản chất chứa dưới Vực Đá Sâu, vẫn luôn là kho báu khiến người khác phải trầm trồ...","rarity":3},"thechasmcrown":{"id":130,"name":"Vực Đá Sâu - Vương Miện","description":"Lưng bài tượng trưng cho chiến tích, nhận được khi tham gia giải đấu công khai của Thất Thánh Triệu Hồi.\nVàng là tượng trưng cho kho báu huy hoàng nhất, dù là nhà mạo hiểm, thợ mỏ hay bài thủ, màu sắc này đều tựa như chiếc vương miện trong sự nghiệp...","descriptionraw":"Lưng bài tượng trưng cho chiến tích, nhận được khi tham gia giải đấu công khai của Thất Thánh Triệu Hồi.\\nVàng là tượng trưng cho kho báu huy hoàng nhất, dù là nhà mạo hiểm, thợ mỏ hay bài thủ, màu sắc này đều tựa như chiếc vương miện trong sự nghiệp...","rarity":3},"thechasmsolidiron":{"id":127,"name":"Vực Đá Sâu - Sắt Cứng","description":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\nKhối quặng màu sắt cứng, chất liệu nền của nông cụ và vũ khí. Vô số khoáng sản chất chứa dưới Vực Đá Sâu, vẫn luôn là kho báu khiến người khác phải trầm trồ...","descriptionraw":"Lưng bài nhận được khi giành được chiến tích khả quan trong giải đấu công khai của Thất Thánh Triệu Hồi.\\nKhối quặng màu sắt cứng, chất liệu nền của nông cụ và vũ khí. Vô số khoáng sản chất chứa dưới Vực Đá Sâu, vẫn luôn là kho báu khiến người khác phải trầm trồ...","rarity":3},"thefortressofmeropide":{"id":124,"name":"Pháo Đài Meropide","description":"\"Pháo đài dưới nước, nơi tụ tập của những kẻ lưu đày...\"","descriptionraw":"\"Pháo đài dưới nước, nơi tụ tập của những kẻ lưu đày...\"","source":"Đổi Phiếu Đặc Cách \"Tiệm Xương Mục\"","rarity":3},"treasuresofthedeck":{"id":122,"name":"Báu Vật Trong Bài","description":"Kho báu đến tay và sử dụng, chỉ trong tích tắc. Nhưng thứ ở bên trong đó thì không lần nào giống nhau. Lúc này đây, trong bộ bài của bạn, lại ẩn giấu báu vật gì đây?","descriptionraw":"Kho báu đến tay và sử dụng, chỉ trong tích tắc. Nhưng thứ ở bên trong đó thì không lần nào giống nhau. Lúc này đây, trong bộ bài của bạn, lại ẩn giấu báu vật gì đây?","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":3}},"tcgcardboxes":{"fontaine":{"id":104,"name":"Fontaine","description":"Dòng nước trong veo chảy vô tận, cuốn theo những hạt mưa rơi xuống khắp ngõ ngách trên đại lục. Những tội lỗi hữu hạn rồi sẽ tiêu tan, còn vở kịch thế gian sẽ không bao giờ kết thúc.","descriptionraw":"Dòng nước trong veo chảy vô tận, cuốn theo những hạt mưa rơi xuống khắp ngõ ngách trên đại lục. Những tội lỗi hữu hạn rồi sẽ tiêu tan, còn vở kịch thế gian sẽ không bao giờ kết thúc.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":4},"inazuma":{"id":102,"name":"Inazuma","description":"Tia chớp lóe lên rồi vụt tắt, sấm sét cô độc giữa trời cao.\nGiấc mộng tương phùng rồi ly biệt, thế sự vô thường có ngờ đâu.","descriptionraw":"Tia chớp lóe lên rồi vụt tắt, sấm sét cô độc giữa trời cao.\\nGiấc mộng tương phùng rồi ly biệt, thế sự vô thường có ngờ đâu.","source":"Phần thưởng khi bài thủ đạt cấp 5","rarity":4},"liyue":{"id":101,"name":"Liyue","description":"Vững như mặt trăng, cao như mặt trời.\nĐất đá núi đồi, vạn vật thịnh vượng.","descriptionraw":"Vững như mặt trăng, cao như mặt trời.\\nĐất đá núi đồi, vạn vật thịnh vượng.","source":"Phần thưởng khi bài thủ đạt cấp 3","rarity":4},"mondstadt":{"id":100,"name":"Mondstadt","description":"Làn gió thì thầm không ngừng khảy nhẹ dây đàn, tạo nên khúc nhạc du dương.\nLời thì thầm của gió và hoa bị thổi tung, rồi rơi vào lòng suối trong veo.","descriptionraw":"Làn gió thì thầm không ngừng khảy nhẹ dây đàn, tạo nên khúc nhạc du dương.\\nLời thì thầm của gió và hoa bị thổi tung, rồi rơi vào lòng suối trong veo.","source":"Lần đầu nhận được","rarity":4},"natlan":{"id":105,"name":"Natlan","description":"Giống như ngọn lửa hoạt động không bao giờ ngừng nghỉ, sự đấu tranh và thay đổi mới chính là vua của vạn vật.","descriptionraw":"Giống như ngọn lửa hoạt động không bao giờ ngừng nghỉ, sự đấu tranh và thay đổi mới chính là vua của vạn vật.","source":"Mua tại Cửa Hàng Thẻ Bài","rarity":4},"sumeru":{"id":103,"name":"Sumeru","description":"Cỏ ơi, đừng bi thương!\nChuyến hành trình cay đắng của gió cháy rồi cũng có hồi kết.\nMưa sẽ rơi, hoa sẽ nở...\nHãy lắng nghe, lắng nghe giai điệu nhuộm xanh đồng quê lại được cất lên.","descriptionraw":"Cỏ ơi, đừng bi thương!\\nChuyến hành trình cay đắng của gió cháy rồi cũng có hồi kết.\\nMưa sẽ rơi, hoa sẽ nở...\\nHãy lắng nghe, lắng nghe giai điệu nhuộm xanh đồng quê lại được cất lên.","source":"Phần thưởng khi bài thủ đạt cấp 7","rarity":4}},"tcgdetailedrules":{"elementalreactionseffects":{"id":6,"name":"Hiệu Quả Phản Ứng Nguyên Tố","rules":[{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Tan Chảy","titleraw":"Tan Chảy","content":"Sát thương này +2","contentraw":"Sát thương này +2"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Bốc Hơi","titleraw":"Bốc Hơi","content":"Sát thương này +2","contentraw":"Sát thương này +2"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_PYRO"},"title":"Quá Tải","titleraw":"Quá Tải","content":"Sát thương này +2; Nếu mục tiêu là \"nhân vật xuất chiến\" sẽ cưỡng chế đổi sang nhân vật kế tiếp","contentraw":"Sát thương này +2; Nếu mục tiêu là \"nhân vật xuất chiến\" sẽ cưỡng chế đổi sang nhân vật kế tiếp"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_CRYO"},"title":"Siêu Dẫn","titleraw":"Siêu Dẫn","content":"Sát thương này +1, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Sát thương này +1, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Điện Cảm","titleraw":"Điện Cảm","content":"Sát thương này +1, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Sát thương này +1, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_HYDRO"},"title":"Đóng Băng","titleraw":"Đóng Băng","content":"Sát thương này +1, khiến nhân vật mục tiêu bị trạng thái Đóng Băng:\nNhân vật không thể dùng kỹ năng (trạng thái này duy trì cho đến khi kết thúc hiệp);\nKhi nhân vật chịu Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Vật Lý sẽ +2 sát thương, và xóa trạng thái này.","contentraw":"Sát thương này +1, khiến nhân vật mục tiêu bị trạng thái <color=#FFFFFFFF>Đóng Băng</color>:\\nNhân vật <color=#FFFFFFFF>không thể dùng kỹ năng</color> (trạng thái này duy trì cho đến khi kết thúc hiệp);\\nKhi nhân vật chịu {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ +2 sát thương, và xóa trạng thái này."},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Khuếch Tán","titleraw":"Khuếch Tán","content":"Gây 1 điểm Sát Thương Nguyên Tố Băng cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Khuếch Tán","titleraw":"Khuếch Tán","content":"Gây 1 điểm Sát Thương Nguyên Tố Thủy cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Khuếch Tán","titleraw":"Khuếch Tán","content":"Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_ANEMO"},"title":"Khuếch Tán","titleraw":"Khuếch Tán","content":"Gây 1 điểm Sát Thương Nguyên Tố Lôi cho tất cả nhân vật phe địch trừ mục tiêu","contentraw":"Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho tất cả nhân vật phe địch trừ mục tiêu"},{"reaction":{"elementone":"GCG_ELEMENT_CRYO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kết Tinh","titleraw":"Kết Tinh","content":"Sát thương này +1, cung cấp 1 điểm  Khiên, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm).","contentraw":"Sát thương này +1, cung cấp 1 điểm {SPRITE_PRESET#4007} <color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm)."},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kết Tinh","titleraw":"Kết Tinh","content":"Sát thương này +1, cung cấp 1 điểm  Khiên, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm).","contentraw":"Sát thương này +1, cung cấp 1 điểm {SPRITE_PRESET#4007} <color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kết Tinh","titleraw":"Kết Tinh","content":"Sát thương này +1, cung cấp 1 điểm  Khiên, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm).","contentraw":"Sát thương này +1, cung cấp 1 điểm {SPRITE_PRESET#4007} <color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm)."},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_GEO"},"title":"Kết Tinh","titleraw":"Kết Tinh","content":"Sát thương này +1, cung cấp 1 điểm  Khiên, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm).","contentraw":"Sát thương này +1, cung cấp 1 điểm {SPRITE_PRESET#4007} <color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta (Khiên có thể cộng dồn, tối đa 2 điểm)."},{"reaction":{"elementone":"GCG_ELEMENT_PYRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Thiêu Đốt","titleraw":"Thiêu Đốt","content":"Sát thương này +1, sinh ra [Lửa Thiêu Đốt]:\nGiai Đoạn Kết Thúc: Gây 1 điểm  Sát Thương Nguyên Tố Hỏa. (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)","contentraw":"Sát thương này +1, sinh ra [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>]:\\nGiai Đoạn Kết Thúc: Gây 1 điểm {SPRITE_PRESET#2103} <color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>. (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)"},{"reaction":{"elementone":"GCG_ELEMENT_HYDRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Sum Suê","titleraw":"Sum Suê","content":"Sát thương này +1, sinh ra [Hạt Nhân Thảo]:\nKhi phe ta gây  Sát Thương Nguyên Tố Hỏa hoặc  Sát Thương Nguyên Tố Lôi cho nhân vật xuất chiến phe địch, sẽ +2 sát thương. (Có thể dùng 1 lần)","contentraw":"Sát thương này +1, sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>]:\\nKhi phe ta gây {SPRITE_PRESET#2103} <color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104} <color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật xuất chiến phe địch, sẽ +2 sát thương. (Có thể dùng 1 lần)"},{"reaction":{"elementone":"GCG_ELEMENT_ELECTRO","elementtwo":"GCG_ELEMENT_DENDRO"},"title":"Sinh Trưởng","titleraw":"Sinh Trưởng","content":"Sát thương này +1, sinh ra [Khu Vực Xúc Tác]:\nKhi phe ta gây  Sát Thương Nguyên Tố Lôi hoặc Sát Thương Nguyên Tố Thảo cho nhân vật xuất chiến phe địch, sẽ +1 sát thương. (Có thể dùng 2 lần)","contentraw":"Sát thương này +1, sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>]:\\nKhi phe ta gây {SPRITE_PRESET#2104} <color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> hoặc {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật xuất chiến phe địch, sẽ +1 sát thương. (Có thể dùng 2 lần)"}]},"elementalreactionsrules":{"id":5,"name":"Quy Tắc Phản Ứng Nguyên Tố","rules":[{"title":"Gán Ấn Nguyên Tố","titleraw":"Gán Ấn Nguyên Tố","content":"Khi nhân vật chịu sát thương nguyên tố Băng, Thủy, Hỏa, Lôi, Thảo, sẽ bị gán ấn nguyên tố tương ứng.\n(Sát Thương Nguyên Tố Phong và Sát Thương Nguyên Tố Nham không thể gán ấn nguyên tố.)","contentraw":"Khi nhân vật chịu sát thương nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>, {SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>, {SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>, {SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>, {SPRITE_PRESET#2107}<color=#7EC236FF>Thảo</color>, sẽ bị <color=#FFE14BFF>gán ấn</color> nguyên tố tương ứng.\\n({SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> và {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> không thể gán ấn nguyên tố.)","filename_image":"UI_Gcg_InSide_12"},{"title":"Quy Tắc Phản Ứng Nguyên Tố","titleraw":"Quy Tắc Phản Ứng Nguyên Tố","content":"Đối với mục tiêu đã bị Gán Ấn Nguyên Tố:\n(1) Khi tạo thành sát thương nguyên tố loại nhất định, sẽ kích hoạt phản ứng nguyên tố.\n(2) Khi dùng hình thức phi sát thương để thi triển gán ấn nguyên tố loại nhất định cũng sẽ kích hoạt phản ứng nguyên tố. Khi tổng kết hiệu quả loại phản ứng nguyên tố này, sẽ bỏ qua mọi hiệu quả sát thương.","contentraw":"Đối với mục tiêu đã bị <color=#FFE14BFF>Gán Ấn Nguyên Tố</color>:\\n(1) Khi tạo thành <color=#FFE14BFF>sát thương nguyên tố</color> loại nhất định, sẽ kích hoạt phản ứng nguyên tố.\\n(2) Khi dùng hình thức phi sát thương để thi triển gán ấn nguyên tố loại nhất định cũng sẽ kích hoạt phản ứng nguyên tố. Khi tổng kết hiệu quả loại phản ứng nguyên tố này, sẽ bỏ qua mọi hiệu quả sát thương.","filename_image":"UI_Gcg_InSide_13"}]},"gamearea":{"id":4,"name":"Khu Vực Trò Chơi","rules":[{"title":"","titleraw":"","content":"Trong trận đấu \"Thất Thánh Triệu Hồi\", thẻ bài sẽ được đặt ở khu vực như sau:","contentraw":"Trong trận đấu \"Thất Thánh Triệu Hồi\", thẻ bài sẽ được đặt ở khu vực như sau:","filename_image":"UI_Gcg_InSide_14"},{"title":"I. Khu Nhân Vật","titleraw":"I. Khu Nhân Vật","content":"Sau khi bắt đầu, tất cả Thẻ Nhân Vật trong bộ bài được đặt ở Khu Nhân Vật.\n(1) Góc trên bên trái Thẻ Nhân Vật hiển thị HP nhân vật. HP sẽ giảm khi nhân vật chịu sát thương, khi HP là 0 thì nhân vật sẽ bị đánh bại.\n(2) Bên phải Thẻ Nhân Vật hiển thị Năng Lượng nhân vật. Sau khi nhân vật đầy Năng Lượng, có thể dùng Kỹ Năng Nộ uy lực mạnh mẽ!\n(3) Mỗi bài thủ đều có 1 nhân vật xuất chiến. Chỉ nhân vật xuất chiến mới được dùng kỹ năng, và chỉ nhân vật xuất chiến mới bị kỹ năng của đối phương tấn công. Thẻ Nhân Vật trở thành nhân vật xuất chiến, sẽ được đặt ra phía trước để thể hiện.\n(4) Các nhân vật khác chưa xuất chiến được gọi là nhân vật dự bị. Có thể đổi nhân vật để chuyển thành nhân vật xuất chiến.\n(5) Nếu nhân vật xuất chiến bị đánh bại thì bài thủ cần chọn 1 nhân vật dự bị trở thành nhân vật xuất chiến mới.","contentraw":"Sau khi bắt đầu, tất cả Thẻ Nhân Vật trong bộ bài được đặt ở Khu Nhân Vật.\\n(1) Góc trên bên trái Thẻ Nhân Vật hiển thị HP nhân vật. HP sẽ giảm khi nhân vật chịu sát thương, khi HP là 0 thì nhân vật sẽ bị đánh bại.\\n(2) Bên phải Thẻ Nhân Vật hiển thị Năng Lượng nhân vật. Sau khi nhân vật đầy Năng Lượng, có thể dùng Kỹ Năng Nộ uy lực mạnh mẽ!\\n(3) Mỗi bài thủ đều có 1 nhân vật xuất chiến. Chỉ nhân vật xuất chiến mới được dùng kỹ năng, và chỉ nhân vật xuất chiến mới bị kỹ năng của đối phương tấn công. Thẻ Nhân Vật trở thành nhân vật xuất chiến, sẽ được đặt ra phía trước để thể hiện.\\n(4) Các nhân vật khác chưa xuất chiến được gọi là nhân vật dự bị. Có thể đổi nhân vật để chuyển thành nhân vật xuất chiến.\\n(5) Nếu nhân vật xuất chiến bị đánh bại thì bài thủ cần chọn 1 nhân vật dự bị trở thành nhân vật xuất chiến mới."},{"title":"II. Áp Dụng Lên Nhân Vật","titleraw":"II. Áp Dụng Lên Nhân Vật","content":"Mỗi Thẻ Nhân Vật đều có thể áp dụng Thẻ Trang Bị, Trạng Thái, Hiệu Ứng Xuất Chiến.\n(1) Thẻ Trang Bị sau khi đánh ra cho nhân vật sẽ áp dụng lên Thẻ Nhân Vật. Mỗi nhân vật tối đa trang bị 1 thẻ Vũ Khí, 1 thẻ Thánh Di Vật, 1 thẻ Đặc Kỹ và trang bị khác bất kỳ.\n(2) Một số kỹ năng nhân vật sẽ tạo ra trạng thái và áp dụng lên Thẻ Nhân Vật.\n(3) Một số kỹ năng nhân vật sẽ tạo ra Hiệu Ứng Xuất Chiến và áp dụng lên nhân vật xuất chiến. Khi nhân vật xuất chiến bị đổi thành nhân vật dự bị, Hiệu Ứng Xuất Chiến sẽ di chuyển sang nhân vật xuất chiến mới.","contentraw":"Mỗi Thẻ Nhân Vật đều có thể áp dụng Thẻ Trang Bị, Trạng Thái, Hiệu Ứng Xuất Chiến.\\n(1) Thẻ Trang Bị sau khi đánh ra cho nhân vật sẽ áp dụng lên Thẻ Nhân Vật. Mỗi nhân vật tối đa trang bị 1 thẻ Vũ Khí, 1 thẻ Thánh Di Vật, 1 thẻ Đặc Kỹ và trang bị khác bất kỳ.\\n(2) Một số kỹ năng nhân vật sẽ tạo ra trạng thái và áp dụng lên Thẻ Nhân Vật.\\n(3) Một số kỹ năng nhân vật sẽ tạo ra Hiệu Ứng Xuất Chiến và áp dụng lên nhân vật xuất chiến. Khi nhân vật xuất chiến bị đổi thành nhân vật dự bị, Hiệu Ứng Xuất Chiến sẽ di chuyển sang nhân vật xuất chiến mới."},{"title":"III. Khu Chi Viện","titleraw":"III. Khu Chi Viện","content":"Sau khi đánh ra Thẻ Hỗ Trợ sẽ đặt vào Khu Chi Viện.\nKhu Chi Viện tối đa đặt 4 Thẻ Hỗ Trợ. Khi đã đầy, nếu đánh ra thêm Thẻ Hỗ Trợ mới thì cần phải chọn 1 Thẻ Hỗ Trợ trong Khu Chi Viện để bỏ đi.\n(Khi tổng kết cùng lúc hiệu quả của nhiều Thẻ Hỗ Trợ, sẽ tổng kết lần lượt theo thứ tự trong Khu Chi Viện.)","contentraw":"Sau khi đánh ra Thẻ Hỗ Trợ sẽ đặt vào Khu Chi Viện.\\nKhu Chi Viện tối đa đặt 4 Thẻ Hỗ Trợ. Khi đã đầy, nếu đánh ra thêm Thẻ Hỗ Trợ mới thì cần phải chọn 1 Thẻ Hỗ Trợ trong Khu Chi Viện để bỏ đi.\\n(Khi tổng kết cùng lúc hiệu quả của nhiều Thẻ Hỗ Trợ, sẽ tổng kết lần lượt theo thứ tự trong Khu Chi Viện.)"},{"title":"IV. Khu Vật Triệu Hồi","titleraw":"IV. Khu Vật Triệu Hồi","content":"Một số kỹ năng nhân vật sẽ sinh ra vật triệu hồi tại Khu Vật Triệu Hồi.\nKhu Vật Triệu Hồi tối đa đặt 4 vật triệu hồi. Sau khi đầy sẽ không thể sinh ra vật triệu hồi mới.\n(Khi tổng kết hiệu quả nhiều vật triệu hồi cùng lúc, sẽ căn cứ theo thứ tự trong Khu Vật Triệu Hồi để tổng kết.)","contentraw":"Một số kỹ năng nhân vật sẽ sinh ra vật triệu hồi tại Khu Vật Triệu Hồi.\\nKhu Vật Triệu Hồi tối đa đặt 4 vật triệu hồi. Sau khi đầy sẽ không thể sinh ra vật triệu hồi mới.\\n(Khi tổng kết hiệu quả nhiều vật triệu hồi cùng lúc, sẽ căn cứ theo thứ tự trong Khu Vật Triệu Hồi để tổng kết.)"},{"title":"V. Xấp Bài","titleraw":"V. Xấp Bài","content":"Trước khi bắt đầu trò chơi, sẽ xào tất cả Thẻ Hành Động trong bộ bài để hình thành xấp bài.\nKhi rút bài, sẽ bắt đầu rút Thẻ Hành Động phía trên cùng của xấp bài. Lúc này nếu xấp bài đã hết thẻ bài, thì bài thủ sẽ không nhận được thẻ bài.","contentraw":"Trước khi bắt đầu trò chơi, sẽ xào tất cả Thẻ Hành Động trong bộ bài để hình thành xấp bài.\\nKhi rút bài, sẽ bắt đầu rút Thẻ Hành Động phía trên cùng của xấp bài. Lúc này nếu xấp bài đã hết thẻ bài, thì bài thủ sẽ không nhận được thẻ bài."},{"title":"VI. Thẻ Bài","titleraw":"VI. Thẻ Bài","content":"Sau khi bắt đầu trò chơi, rút 5 thẻ từ xấp bài để làm thẻ bài khởi đầu.\nKhi kết thúc mỗi hiệp, mỗi phe rút 2 thẻ bài.\nChỉ có Thẻ Hành Động trong tay mới được đánh ra và dùng cho Điều Tiết Nguyên Tố.\nThẻ bài có giới hạn là 10 thẻ. Sau khi đạt giới hạn, nếu rút thêm thẻ bài sẽ tự động hủy bỏ.","contentraw":"Sau khi bắt đầu trò chơi, rút 5 thẻ từ xấp bài để làm thẻ bài khởi đầu.\\nKhi kết thúc mỗi hiệp, mỗi phe rút 2 thẻ bài.\\nChỉ có Thẻ Hành Động trong tay mới được đánh ra và dùng cho Điều Tiết Nguyên Tố.\\nThẻ bài có giới hạn là 10 thẻ. Sau khi đạt giới hạn, nếu rút thêm thẻ bài sẽ tự động hủy bỏ."}]},"geniusinvokationtcg":{"id":1,"name":"Thất Thánh Triệu Hồi","rules":[{"title":"Giới Thiệu \"Thất Thánh Triệu Hồi\"","titleraw":"Giới Thiệu \"Thất Thánh Triệu Hồi\"","content":"\"Thất Thánh Triệu Hồi\" là một trò chơi quyết đấu thẻ bài có tiết tấu nhanh và đối kháng kịch liệt.\nThiết lập bộ bài bao gồm Thẻ Nhân Vật và Thẻ Hành Động, rồi bắt đầu trận chiến kịch liệt với đối thủ!","contentraw":"\"Thất Thánh Triệu Hồi\" là một trò chơi quyết đấu thẻ bài có tiết tấu nhanh và đối kháng kịch liệt.\\nThiết lập bộ bài bao gồm Thẻ Nhân Vật và Thẻ Hành Động, rồi bắt đầu trận chiến kịch liệt với đối thủ!","filename_image":"UI_Gcg_InSide_01"},{"title":"Chuẩn Bị","titleraw":"Chuẩn Bị","content":"(1) Bài thủ hai phe mỗi bên rút 5 thẻ bài khởi đầu, mỗi bên đều có 1 lần cơ hội đổi bài số lượng bất kỳ.\n(2) Mỗi phe chọn cho mình 1 Thẻ Nhân Vật để làm nhân vật xuất chiến.","contentraw":"(1) Bài thủ hai phe mỗi bên rút 5 thẻ bài khởi đầu, mỗi bên đều có 1 lần cơ hội đổi bài số lượng bất kỳ.\\n(2) Mỗi phe chọn cho mình 1 Thẻ Nhân Vật để làm nhân vật xuất chiến."},{"title":"Quy Trình Chiến Đấu","titleraw":"Quy Trình Chiến Đấu","content":"Sau khi bắt đầu trận đấu \"Thất Thánh Triệu Hồi\", mỗi hiệp sẽ tiến hành theo thứ tự sau:\n(1) Giai Đoạn Gieo Xúc Xắc, hai phe có 8 Xúc Xắc Nguyên Tố để gieo.\n(2) Giai Đoạn Hành Động thì hai phe lần lượt hành động, cho đến khi tuyên bố kết thúc hiệp.\n(3) Giai Đoạn Kết Thúc mỗi phe rút 2 thẻ bài.","contentraw":"Sau khi bắt đầu trận đấu \"Thất Thánh Triệu Hồi\", mỗi hiệp sẽ tiến hành theo thứ tự sau:\\n(1) Giai Đoạn Gieo Xúc Xắc, hai phe có 8 Xúc Xắc Nguyên Tố để gieo.\\n(2) Giai Đoạn Hành Động thì hai phe lần lượt hành động, cho đến khi tuyên bố kết thúc hiệp.\\n(3) Giai Đoạn Kết Thúc mỗi phe rút 2 thẻ bài."},{"title":"Điều Kiện Chiến Thắng","titleraw":"Điều Kiện Chiến Thắng","content":"Dùng Thẻ Nhân Vật của bạn phát động tấn công, đánh bại Thẻ Nhân Vật của đối phương!\nĐánh bại tất cả Thẻ Nhân Vật của đối phương sẽ giành chiến thắng!","contentraw":"Dùng Thẻ Nhân Vật của bạn phát động tấn công, đánh bại Thẻ Nhân Vật của đối phương!\\nĐánh bại tất cả Thẻ Nhân Vật của đối phương sẽ giành chiến thắng!"}]},"otherrules":{"id":7,"name":"Quy Tắc Khác","rules":[{"title":"Nguyên Tố Tương Đồng","titleraw":"{SPRITE_PRESET#1108}Nguyên Tố Tương Đồng","content":"Khi đánh ra Thẻ Hành Động cần tốn , cần tiêu hao Xúc Xắc Nguyên Tố loại tương đồng với số lượng chỉ định.\n(Nguyên Tố Vạn Năng được xem như tương đồng với bất kỳ nguyên tố nào.)","contentraw":"Khi đánh ra Thẻ Hành Động cần tốn {SPRITE_PRESET#1108}, cần tiêu hao Xúc Xắc Nguyên Tố loại tương đồng với số lượng chỉ định.\\n({SPRITE_PRESET#1111}Nguyên Tố Vạn Năng được xem như tương đồng với bất kỳ nguyên tố nào.)"},{"title":"Nguyên Tố Không Màu","titleraw":"{SPRITE_PRESET#1109}Nguyên Tố Không Màu","content":"Khi đánh ra Thẻ Hành Động cần tốn , cần tiêu hao Xúc Xắc Nguyên Tố số lượng nhất định, không giới hạn loại Xúc Xắc Nguyên Tố.","contentraw":"Khi đánh ra Thẻ Hành Động cần tốn {SPRITE_PRESET#1109}, cần tiêu hao Xúc Xắc Nguyên Tố số lượng nhất định, không giới hạn loại Xúc Xắc Nguyên Tố."},{"title":"Đánh Bại","titleraw":"Đánh Bại","content":"Khi HP của nhân vật giảm còn 0, thì sau khi hoàn thành tổng kết hiệu quả hoặc kỹ năng, nhân vật sẽ bị \"đánh bại\".\nLúc này, trang bị hoặc trạng thái trên người nhân vật đều sẽ bị hủy, năng lượng bị xóa sạch.","contentraw":"Khi HP của nhân vật giảm còn 0, thì sau khi hoàn thành tổng kết hiệu quả hoặc kỹ năng, nhân vật sẽ bị \"đánh bại\".\\nLúc này, trang bị hoặc trạng thái trên người nhân vật đều sẽ bị hủy, năng lượng bị xóa sạch."},{"title":"Không Bị Đánh Bại","titleraw":"Không Bị Đánh Bại","content":"Một số hiệu quả sẽ khiến nhân vật khi HP giảm còn 0 sẽ \"Không Bị Đánh Bại\", và chữa trị cho nhân vật một lượng HP nhất định.\nLúc này, nhân vật sẽ không bị xem là từng bị \"đánh bại\". (Do vậy trạng thái và trang bị mà nhân vật áp dụng sẽ không bị hủy, năng lượng cũng không bị xóa sạch.)","contentraw":"Một số hiệu quả sẽ khiến nhân vật khi HP giảm còn 0 sẽ \"Không Bị Đánh Bại\", và chữa trị cho nhân vật một lượng HP nhất định.\\nLúc này, nhân vật sẽ không bị xem là từng bị \"đánh bại\". (Do vậy trạng thái và trang bị mà nhân vật áp dụng sẽ không bị hủy, năng lượng cũng không bị xóa sạch.)"},{"title":"Thứ Tự Tổng Kết","titleraw":"Thứ Tự Tổng Kết","content":"Khi hiệu quả của nhiều thẻ bài cần tổng kết trong cùng một thời gian, sẽ căn cứ theo quy tắc bên dưới để xếp thứ tự tiến hành:\n1. Tổng kết hiệu quả tất cả thẻ bài của bài thủ hiện tại trước, mới tổng kết hiệu quả thẻ bài của bài thủ đối phương.\n2. Hiệu quả thẻ bài của cùng một bài thủ sẽ tổng kết theo thứ tự sau: Thẻ nhân vật, trang bị nhân vật và trạng thái, trạng thái xuất chiến phe, vật triệu hồi, thẻ hỗ trợ.\n3. Hiệu quả của cùng loại thẻ bài của cùng một bài thủ, sẽ tổng kết theo thứ tự vào trận.","contentraw":"Khi hiệu quả của nhiều thẻ bài cần tổng kết trong cùng một thời gian, sẽ căn cứ theo quy tắc bên dưới để xếp thứ tự tiến hành:\\n1. Tổng kết hiệu quả tất cả thẻ bài của bài thủ hiện tại trước, mới tổng kết hiệu quả thẻ bài của bài thủ đối phương.\\n2. Hiệu quả thẻ bài của cùng một bài thủ sẽ tổng kết theo thứ tự sau: Thẻ nhân vật, trang bị nhân vật và trạng thái, trạng thái xuất chiến phe, vật triệu hồi, thẻ hỗ trợ.\\n3. Hiệu quả của cùng loại thẻ bài của cùng một bài thủ, sẽ tổng kết theo thứ tự vào trận."},{"title":"Chuyển trạng thái","titleraw":"Chuyển trạng thái","content":"Một số nhân vật có thể thông qua vài hiệu quả để \"chuyển trạng thái\". Sau khi chuyển thành trạng thái khác thì tên, thẻ, kỹ năng đều có khả năng bị thay đổi.\n(Kẻ địch trong Khiêu Chiến Khám Phá sau khi chuyển trạng thái sẽ làm mới ý đồ hành động.)","contentraw":"Một số nhân vật có thể thông qua vài hiệu quả để \"chuyển trạng thái\". Sau khi chuyển thành trạng thái khác thì tên, thẻ, kỹ năng đều có khả năng bị thay đổi.\\n(Kẻ địch trong Khiêu Chiến Khám Phá sau khi chuyển trạng thái sẽ làm mới ý đồ hành động.)"},{"title":"Giới Hạn Hiệp Chiến Đấu","titleraw":"Giới Hạn Hiệp Chiến Đấu","content":"Khi bắt đầu hiệp thứ 15, nếu vẫn chưa phân thắng bại thì cả hai phe đều thua trận này.","contentraw":"Khi bắt đầu hiệp thứ 15, nếu vẫn chưa phân thắng bại thì cả hai phe đều thua trận này."}]},"roundflow":{"id":2,"name":"Quy Trình Hiệp Đấu","rules":[{"title":"Quy Trình Hiệp Đấu","titleraw":"Quy Trình Hiệp Đấu","content":"Mỗi hiệp đều tiến hành theo thứ tự Giai Đoạn Gieo Xúc Xắc > Giai Đoạn Hành Động > Giai Đoạn Kết Thúc.","contentraw":"Mỗi hiệp đều tiến hành theo thứ tự Giai Đoạn Gieo Xúc Xắc > Giai Đoạn Hành Động > Giai Đoạn Kết Thúc.","filename_image":"UI_Gcg_InSide_11"},{"title":"Giai Đoạn Gieo Xúc Xắc","titleraw":"Giai Đoạn Gieo Xúc Xắc","content":"Giai Đoạn Gieo Xúc Xắc trong mỗi hiệp, bạn sẽ gieo 8 Xúc Xắc Nguyên Tố.\nSau khi gieo, bạn còn có 1 cơ hội chọn Xúc Xắc Nguyên Tố số lượng bất kỳ để gieo lại.\nMỗi Xúc Xắc Nguyên Tố đều có 7 loại nguyên tố Băng, Thủy, Hỏa, Lôi, Phong, Nham, Thảo và Nguyên Tố Vạn Năng có thể dùng như bất kỳ loại nguyên tố nào.\nSố lượng Xúc Xắc Nguyên Tố tối đa là 16, sau khi đạt đến giới hạn này, bạn sẽ không thể nhận thêm Xúc Xắc Nguyên Tố.","contentraw":"Giai Đoạn Gieo Xúc Xắc trong mỗi hiệp, bạn sẽ gieo 8 Xúc Xắc Nguyên Tố.\\nSau khi gieo, bạn còn có 1 cơ hội chọn Xúc Xắc Nguyên Tố số lượng bất kỳ để gieo lại.\\nMỗi Xúc Xắc Nguyên Tố đều có 7 loại nguyên tố Băng, Thủy, Hỏa, Lôi, Phong, Nham, Thảo và Nguyên Tố Vạn Năng có thể dùng như bất kỳ loại nguyên tố nào.\\nSố lượng Xúc Xắc Nguyên Tố tối đa là 16, sau khi đạt đến giới hạn này, bạn sẽ không thể nhận thêm Xúc Xắc Nguyên Tố."},{"title":"Giai Đoạn Hành Động","titleraw":"Giai Đoạn Hành Động","content":"Bắt đầu từ bài thủ đi trước, hai bên lần lượt hành động. Các hành động bao gồm:\n[Dùng Kỹ Năng] Chi trả chi phí cần thiết để dùng kỹ năng của nhân vật xuất chiến.\n[Đổi Nhân Vật] Tiêu hao 1 Xúc Xắc Nguyên Tố bất kỳ để đổi nhân vật xuất chiến.\n[Ra Bài] Chi trả chi phí cần thiết để ra bài.\n[Điều Tiết Nguyên Tố] Bỏ đi 1 thẻ bài để thay đổi chủng loại 1 Xúc Xắc Nguyên Tố.\n[Tuyên Bố Kết Thúc] Kết thúc hành động hiệp này. Bài thủ tuyên bố kết thúc trước trong mỗi hiệp, sẽ trở thành bài thủ đi trước.","contentraw":"Bắt đầu từ bài thủ đi trước, hai bên lần lượt hành động. Các hành động bao gồm:\\n<color=#FFE14BFF>[Dùng Kỹ Năng]</color> Chi trả chi phí cần thiết để dùng kỹ năng của nhân vật xuất chiến.\\n<color=#FFE14BFF>[Đổi Nhân Vật]</color> Tiêu hao 1 Xúc Xắc Nguyên Tố bất kỳ để đổi nhân vật xuất chiến.\\n<color=#FFE14BFF>[Ra Bài]</color> Chi trả chi phí cần thiết để ra bài.\\n<color=#FFE14BFF>[Điều Tiết Nguyên Tố]</color> Bỏ đi 1 thẻ bài để thay đổi chủng loại 1 Xúc Xắc Nguyên Tố.\\n<color=#FFE14BFF>[Tuyên Bố Kết Thúc]</color> Kết thúc hành động hiệp này. Bài thủ tuyên bố kết thúc trước trong mỗi hiệp, sẽ trở thành bài thủ đi trước."},{"title":"Giai Đoạn Kết Thúc","titleraw":"Giai Đoạn Kết Thúc","content":"Trong Giai Đoạn Hành Động, sau khi tất cả bài thủ đều tuyên bố kết thúc hiệp, sẽ vào Giai Đoạn Kết Thúc.\n1. Bắt đầu từ bài thủ đi trước, xử lý hiệu quả thẻ bài kích hoạt trong Giai Đoạn Kết Thúc.\n2. Mỗi bài thủ sẽ rút 2 thẻ bài từ trong bộ bài của mình.\n3. Bắt đầu hiệp mới!","contentraw":"Trong Giai Đoạn Hành Động, sau khi tất cả bài thủ đều tuyên bố kết thúc hiệp, sẽ vào Giai Đoạn Kết Thúc.\\n1. Bắt đầu từ bài thủ đi trước, xử lý hiệu quả thẻ bài kích hoạt trong Giai Đoạn Kết Thúc.\\n2. Mỗi bài thủ sẽ rút 2 thẻ bài từ trong bộ bài của mình.\\n3. Bắt đầu hiệp mới!"}]},"specialentry":{"id":8,"name":"Mục Đặc Biệt","rules":[{"title":"Món Ăn","titleraw":"{SPRITE_PRESET#3101}Món Ăn","content":"Khi Thẻ Sự Kiện Món Ăn có hiệu lực với nhân vật, nhân vật sẽ vào trạng thái No Bụng.\nNhân vật trong trạng thái No Bụng, không thể trở thành mục tiêu của Thẻ Sự Kiện Món Ăn khác, cũng không bị ảnh hưởng bởi hiệu quả của Thẻ Sự Kiện Món Ăn khác.\nTrạng thái No Bụng sẽ xóa khi kết thúc hiệp hoặc nhân vật bị đánh bại.\nNgoài ra, sau khi đánh ra Thẻ Sự Kiện Món Ăn có hiệu quả \"Hồi Sinh\", trong hiệp này không thể đánh ra Thẻ Sự Kiện Món Ăn có hiệu quả \"Hồi Sinh\" nữa.","contentraw":"Khi Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn có hiệu lực với nhân vật, nhân vật sẽ vào trạng thái No Bụng.\\nNhân vật trong trạng thái No Bụng, không thể trở thành mục tiêu của Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn khác, cũng không bị ảnh hưởng bởi hiệu quả của Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn khác.\\nTrạng thái No Bụng sẽ xóa khi kết thúc hiệp hoặc nhân vật bị đánh bại.\\nNgoài ra, sau khi đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn có hiệu quả \"Hồi Sinh\", trong hiệp này không thể đánh ra Thẻ Sự Kiện {SPRITE_PRESET#3101}Món Ăn có hiệu quả \"Hồi Sinh\" nữa."},{"title":"Khiên","titleraw":"{SPRITE_PRESET#4007}Khiên","content":"Một số hiệu quả sẽ tạo ra khiên để bảo vệ nhân vật nhất định.\nNhân vật được khiên bảo vệ khi chịu sát thương, sẽ tiêu hao điểm khiên để giảm bớt sát thương.","contentraw":"Một số hiệu quả sẽ tạo ra khiên để bảo vệ nhân vật nhất định.\\nNhân vật được khiên bảo vệ khi chịu sát thương, sẽ tiêu hao điểm khiên để giảm bớt sát thương."},{"title":"Bí Truyền","titleraw":"{SPRITE_PRESET#3007}Bí Truyền","content":"Trong một ván đấu, mỗi một bài thủ chỉ được dùng 1 thẻ bài Bí Truyền.\nThẻ Bí Truyền sẽ có trong những lá bài ban đầu trong tay bạn. (Khi số lượng thẻ Bí Truyền trong bộ bài nhiều hơn số thẻ bài khởi đầu, thì Thẻ Bí Truyền sẽ xuất hiện ngẫu nhiên trong nhóm bài khởi đầu.)","contentraw":"Trong một ván đấu, mỗi một bài thủ chỉ được dùng 1 thẻ bài {SPRITE_PRESET#3007}Bí Truyền.\\nThẻ {SPRITE_PRESET#3007}Bí Truyền sẽ có trong những lá bài ban đầu trong tay bạn. (Khi số lượng thẻ {SPRITE_PRESET#3007}Bí Truyền trong bộ bài nhiều hơn số thẻ bài khởi đầu, thì Thẻ Bí Truyền sẽ xuất hiện ngẫu nhiên trong nhóm bài khởi đầu.)"},{"title":"Đặc Kỹ","titleraw":"{SPRITE_PRESET#3008}Đặc Kỹ","content":"Khi nhân vật xuất chiến trang bị thẻ Đặc Kỹ, sẽ có thể sử dụng Đặc Kỹ tương ứng.\nSử dụng Đặc Kỹ được xem như một Hành Động Chiến Đấu. Khi nhân vật không thể dùng kỹ năng do bị Đóng Băng, Hóa Thạch, Choáng... cũng sẽ đồng thời không thể sử dụng Đặc Kỹ.\nKhi nhân vật dùng Đặc Kỹ sẽ không được xem là sử dụng kỹ năng, không thể kích hoạt các hiệu quả \"sau khi dùng kỹ năng\" hay \"sau khi nhân vật kích hoạt phản ứng nguyên tố\"; Sát thương gây ra khi sử dụng Đặc Kỹ sẽ không được xem là sát thương gây ra bởi nhân vật.","contentraw":"Khi nhân vật xuất chiến trang bị thẻ {SPRITE_PRESET#3008}Đặc Kỹ, sẽ có thể sử dụng {SPRITE_PRESET#3008}Đặc Kỹ tương ứng.\\nSử dụng {SPRITE_PRESET#3008}Đặc Kỹ được xem như một Hành Động Chiến Đấu. Khi nhân vật không thể dùng kỹ năng do bị Đóng Băng, Hóa Thạch, Choáng... cũng sẽ đồng thời không thể sử dụng {SPRITE_PRESET#3008}Đặc Kỹ.\\nKhi nhân vật dùng {SPRITE_PRESET#3008}Đặc Kỹ sẽ không được xem là sử dụng kỹ năng, không thể kích hoạt các hiệu quả \"sau khi dùng kỹ năng\" hay \"sau khi nhân vật kích hoạt phản ứng nguyên tố\"; Sát thương gây ra khi sử dụng {SPRITE_PRESET#3008}Đặc Kỹ sẽ không được xem là sát thương gây ra bởi nhân vật."},{"title":"Số Lần Sử Dụng","titleraw":"Số Lần Sử Dụng","content":"Một số thẻ bài hoặc trạng thái có giới hạn số lần sử dụng.\nMỗi lần kích hoạt hiệu quả thẻ bài này sẽ tiêu hao 1 lần sử dụng.\nSau khi hết lượt dùng sẽ lập tức hủy bỏ thẻ bài này.","contentraw":"Một số thẻ bài hoặc trạng thái có giới hạn số lần sử dụng.\\nMỗi lần kích hoạt hiệu quả thẻ bài này sẽ tiêu hao 1 lần sử dụng.\\nSau khi hết lượt dùng sẽ lập tức hủy bỏ thẻ bài này."},{"title":"Số Hiệp Duy Trì","titleraw":"Số Hiệp Duy Trì","content":"Một số thẻ bài hoặc trạng thái có giới hạn số hiệp duy trì.\nMỗi Giai Đoạn Kết Thúc đều sẽ giảm 1 hiệp duy trì.\nSau khi hết số hiệp duy trì sẽ lập tức hủy bỏ thẻ bài này.","contentraw":"Một số thẻ bài hoặc trạng thái có giới hạn số hiệp duy trì.\\nMỗi Giai Đoạn Kết Thúc đều sẽ giảm 1 hiệp duy trì.\\nSau khi hết số hiệp duy trì sẽ lập tức hủy bỏ thẻ bài này."},{"title":"Sát Thương Xuyên Thấu","titleraw":"Sát Thương Xuyên Thấu","content":"Một số hiệu quả sẽ tạo ra Sát Thương Xuyên Thấu.\nSát thương xuyên thấu sẽ không nhận buff sát thương từ hiệu quả khác, và cũng không chịu ảnh hưởng của hiệu quả khiên.","contentraw":"Một số hiệu quả sẽ tạo ra Sát Thương Xuyên Thấu.\\nSát thương xuyên thấu sẽ không nhận buff sát thương từ hiệu quả khác, và cũng không chịu ảnh hưởng của hiệu quả khiên."},{"title":"Hành Động Chiến Đấu - Thẻ Hành Động","titleraw":"Hành Động Chiến Đấu - Thẻ Hành Động","content":"Một số Thẻ Hành Động sẽ có quy tắc Hành Động Chiến Đấu.\nĐánh ra thẻ bài có quy tắc này, sẽ được xem là tiến hành Hành Động Chiến Đấu, chứ không phải Hành Động Nhanh thông thường.","contentraw":"Một số Thẻ Hành Động sẽ có quy tắc Hành Động Chiến Đấu.\\nĐánh ra thẻ bài có quy tắc này, sẽ được xem là tiến hành Hành Động Chiến Đấu, chứ không phải Hành Động Nhanh thông thường."},{"title":"Trọng Kích","titleraw":"Trọng Kích","content":"Trước khi phe ta hành động, nếu tổng số xúc xắc là số chẵn, thì \"Tấn Công Thường\" sẽ được xem là \"Trọng Kích\".","contentraw":"Trước khi phe ta hành động, nếu tổng số xúc xắc là số chẵn, thì \"Tấn Công Thường\" sẽ được xem là \"Trọng Kích\"."},{"title":"Tấn Công Khi Đáp","titleraw":"Tấn Công Khi Đáp","content":"Sau khi nhân vật được đổi thành \"Nhân Vật Xuất Chiến\", hành động chiến đấu tiếp theo trong hiệp này nếu là \"Tấn Công Thường\" sẽ được xem như \"Tấn Công Khi Đáp\".","contentraw":"Sau khi nhân vật được đổi thành \"Nhân Vật Xuất Chiến\", hành động chiến đấu tiếp theo trong hiệp này nếu là \"Tấn Công Thường\" sẽ được xem như \"Tấn Công Khi Đáp\"."}]},"takeaction":{"id":3,"name":"Hành Động","rules":[{"title":"Hành Động","titleraw":"Hành Động","content":"Trong Giai Đoạn Hành Động, các hành động được chia làm Hành Động Chiến Đấu và Hành Động Nhanh.\nHành Động Chiến Đấu: Sau khi hoàn thành 1 Hành Động Chiến Đấu, sẽ đến lượt đối phương hành động. Dùng kỹ năng, đổi nhân vật, tuyên bố kết thúc đều là Hành Động Chiến Đấu.\nHành Động Nhanh: Sau khi hoàn thành 1 Hành Động Nhanh, phe ta có thể tiếp tục hành động. Ra bài và Điều Tiết Nguyên Tố là Hành Động Nhanh.","contentraw":"Trong Giai Đoạn Hành Động, các hành động được chia làm Hành Động Chiến Đấu và Hành Động Nhanh.\\n<color=#FFE14BFF>Hành Động Chiến Đấu</color>: Sau khi hoàn thành 1 Hành Động Chiến Đấu, sẽ đến lượt đối phương hành động. Dùng kỹ năng, đổi nhân vật, tuyên bố kết thúc đều là Hành Động Chiến Đấu.\\n<color=#FFE14BFF>Hành Động Nhanh</color>: Sau khi hoàn thành 1 Hành Động Nhanh, phe ta có thể tiếp tục hành động. Ra bài và Điều Tiết Nguyên Tố là Hành Động Nhanh."},{"title":"Hành Động Chiến Đấu - Dùng Kỹ Năng","titleraw":"Hành Động Chiến Đấu - Dùng Kỹ Năng","content":"Tiêu hao Xúc Xắc Nguyên Tố chi trả chi phí cần thiết, để nhân vật xuất chiến phe ta dùng kỹ năng tấn công nhân vật xuất chiến của đối phương.\nSau mỗi lần nhân vật dùng tấn công thường hoặc Kỹ Năng Nguyên Tố, sẽ nhận 1 điểm Năng Lượng.\nSau khi nhân vật đầy Năng Lượng, có thể tiêu hao toàn bộ Năng Lượng để dùng Kỹ Năng Nộ uy lực mạnh mẽ!","contentraw":"Tiêu hao Xúc Xắc Nguyên Tố chi trả chi phí cần thiết, để nhân vật xuất chiến phe ta dùng kỹ năng tấn công nhân vật xuất chiến của đối phương.\\nSau mỗi lần nhân vật dùng tấn công thường hoặc Kỹ Năng Nguyên Tố, sẽ nhận 1 điểm Năng Lượng.\\nSau khi nhân vật đầy Năng Lượng, có thể tiêu hao toàn bộ Năng Lượng để dùng Kỹ Năng Nộ uy lực mạnh mẽ!"},{"title":"Hành Động Chiến Đấu - Đổi Nhân Vật","titleraw":"Hành Động Chiến Đấu - Đổi Nhân Vật","content":"Tiêu hao 1 Xúc Xắc Nguyên Tố loại bất kỳ để đổi nhân vật dự bị phe ta thành nhân vật xuất chiến.","contentraw":"Tiêu hao 1 Xúc Xắc Nguyên Tố loại bất kỳ để đổi nhân vật dự bị phe ta thành nhân vật xuất chiến."},{"title":"Hành Động Nhanh - Ra Bài","titleraw":"Hành Động Nhanh - Ra Bài","content":"Tiêu hao Xúc Xắc Nguyên Tố để đánh ra 1 thẻ bài. Thẻ bài gồm các loại sau:\nThẻ Trang Bị: Trang bị trên người một nhân vật để cung cấp hiệu quả cường hóa nhân vật này.\nThẻ Hỗ Trợ: Đặt ở Khu Chi Viện phe ta, duy trì phát huy hiệu quả hỗ trợ.\nThẻ Sự Kiện: Sau khi đánh ra sẽ tổng kết mọi hiệu quả trong một lần.","contentraw":"Tiêu hao Xúc Xắc Nguyên Tố để đánh ra 1 thẻ bài. Thẻ bài gồm các loại sau:\\n<color=#FFE14BFF>Thẻ Trang Bị</color>: Trang bị trên người một nhân vật để cung cấp hiệu quả cường hóa nhân vật này.\\n<color=#FFE14BFF>Thẻ Hỗ Trợ</color>: Đặt ở Khu Chi Viện phe ta, duy trì phát huy hiệu quả hỗ trợ.\\n<color=#FFE14BFF>Thẻ Sự Kiện</color>: Sau khi đánh ra sẽ tổng kết mọi hiệu quả trong một lần."},{"title":"Hành Động Nhanh - Điều Tiết Nguyên Tố","titleraw":"Hành Động Nhanh - Điều Tiết Nguyên Tố","content":"Vứt bỏ 1 thẻ bài để chuyển 1 Xúc Xắc Nguyên Tố thành loại nguyên tố của nhân vật xuất chiến hiện tại của phe ta.","contentraw":"Vứt bỏ 1 thẻ bài để chuyển 1 Xúc Xắc Nguyên Tố thành loại nguyên tố của nhân vật xuất chiến hiện tại của phe ta."},{"title":"Hành Động Chiến Đấu - Tuyên Bố Kết Thúc","titleraw":"Hành Động Chiến Đấu - Tuyên Bố Kết Thúc","content":"Từ bỏ hành động hiệp này, tuyên bố kết thúc hiệp.\nBài thủ tuyên bố kết thúc trước sẽ trở thành bài thủ đi trước, trong Giai Đoạn Hành Động ở hiệp sau sẽ được ưu tiên hành động trước.\nBài thủ chưa tuyên bố kết thúc hiệp có thể tiếp tục hành động cho đến khi tuyên bố kết thúc.\nSau khi hai phe tuyên bố kết thúc hiệp, sẽ kết thúc Giai Đoạn Hành Động và bước vào Giai Đoạn Kết Thúc.","contentraw":"Từ bỏ hành động hiệp này, tuyên bố kết thúc hiệp.\\nBài thủ tuyên bố kết thúc trước sẽ trở thành bài thủ đi trước, trong Giai Đoạn Hành Động ở hiệp sau sẽ được ưu tiên hành động trước.\\nBài thủ chưa tuyên bố kết thúc hiệp có thể tiếp tục hành động cho đến khi tuyên bố kết thúc.\\nSau khi hai phe tuyên bố kết thúc hiệp, sẽ kết thúc Giai Đoạn Hành Động và bước vào Giai Đoạn Kết Thúc."}]}},"tcgkeywords":{"aegisofabyssalflame":{"id":1006,"name":"Uyên Hỏa Bảo Hộ","nameraw":"<color=#FFFFFFFF>Uyên Hỏa Bảo Hộ</color>","description":"Cung cấp 2 điểm Khiên cho nhân vật áp dụng.\nSau khi Khiên này tiêu hao hết: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF>Sau khi {SPRITE_PRESET#4007}Khiên này tiêu hao hết:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch."},"anemo":{"id":305,"name":"Nguyên Tố Phong","nameraw":"{SPRITE_PRESET#1105}Nguyên Tố Phong","description":"Tốn xúc xắc Nguyên Tố Phong đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#80FFD7FF>{SPRITE_PRESET#1105}Nguyên Tố Phong</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"anemodmg":{"id":105,"name":"Sát Thương Nguyên Tố Phong","nameraw":"{SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>","description":"Sản sinh phản ứng nguyên tố với các ấn nguyên tố sau:\nKhuếch Tán (Băng): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Băng\nKhuếch Tán (Thủy): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Thủy\nKhuếch Tán (Hỏa): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Hỏa\nKhuếch Tán (Lôi): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Lôi","descriptionraw":"Sản sinh phản ứng nguyên tố với các ấn nguyên tố sau:\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Khuếch Tán (Băng)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Băng\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Khuếch Tán (Thủy)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Thủy\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Khuếch Tán (Hỏa)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Hỏa\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Khuếch Tán (Lôi)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Lôi"},"arcaneedict":{"id":311,"name":"Lệnh Bí Truyền","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1112}Lệnh Bí Truyền</color>","description":"Trong một ván đấu, mỗi một bài thủ chỉ được dùng 1 thẻ bài Bí Truyền.\nChỉ khi Lệnh Bí Truyền còn tồn tại thì mới có thể đánh ra thẻ Bí Truyền. Sau khi đánh ra thẻ Bí Truyền, sẽ tiêu hao cơ hội dùng Lệnh Bí Truyền ở ván đấu này.","descriptionraw":"Trong một ván đấu, mỗi một bài thủ chỉ được dùng 1 thẻ bài {SPRITE_PRESET#3007}Bí Truyền.\\nChỉ khi {SPRITE_PRESET#1112}Lệnh Bí Truyền còn tồn tại thì mới có thể đánh ra thẻ {SPRITE_PRESET#3007}Bí Truyền. Sau khi đánh ra thẻ {SPRITE_PRESET#3007}Bí Truyền, sẽ tiêu hao cơ hội dùng {SPRITE_PRESET#1112}Lệnh Bí Truyền ở ván đấu này."},"armoredcrabcarapace":{"id":1023,"name":"Mai Cua Giáp Nặng","nameraw":"<color=#FFFFFFFF>Mai Cua Giáp Nặng</color>","description":"Mỗi tầng cung cấp 1 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Mỗi tầng cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng."},"bitetarget":{"id":1034,"name":"Mục Tiêu Gặm Nhấm","nameraw":"<color=#FFFFFFFF>Mục Tiêu Gặm Nhấm</color>","description":"Khi nhận sát thương từ Mualani hoặc Tên Lửa Cá Mập: Xóa hiệu quả này, mỗi tầng sẽ +2 sát thương này.\n(Số tầng có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Khi nhận sát thương từ Mualani hoặc <color=#FFFFFFFF>Tên Lửa Cá Mập</color>:</color> Xóa hiệu quả này, mỗi tầng sẽ +2 sát thương này.\\n(Số tầng có thể cộng dồn không giới hạn)"},"blazingbarrier":{"id":1018,"name":"Khiên Lửa Hộ Mệnh","nameraw":"Khiên Lửa Hộ Mệnh","description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 3 điểm)","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 3 điểm)"},"blazingheat":{"id":1017,"name":"Rực Cháy","nameraw":"Rực Cháy","description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật áp dụng.\nSố lần sử dụng: 1 (Khi nhân vật áp dụng bị áp dụng Giá Rét sẽ xóa hiệu quả này.)","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color> (Khi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>Giá Rét</color> sẽ xóa hiệu quả này.)"},"bloodblossom":{"id":1009,"name":"Huyết Mai Hương","nameraw":"<color=#FFFFFFFF>Huyết Mai Hương</color>","description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật áp dụng.\nSố lần sử dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color>"},"bountifulcore":{"id":1011,"name":"Hạt Nhân Căng Tràn","nameraw":"<color=#FFFFFFFF>Hạt Nhân Căng Tràn</color>","description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thảo.\nSố lần sử dụng: 1(Có thể cộng dồn, tối đa dồn đến 3 lần)\nKhi phe ta tuyên bố kết thúc: Nếu số lần có thể sử dụng thẻ bài này tối thiểu là 2, sẽ gây 2 điểm Sát Thương Nguyên Tố Thảo. (Cần tiêu hao số lần sử dụng)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color>(Có thể cộng dồn, tối đa dồn đến 3 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu <color=#FFFFFFFF>số lần có thể sử dụng</color> thẻ bài này tối thiểu là 2, sẽ gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Cần tiêu hao <color=#FFFFFFFF>số lần sử dụng</color>)"},"burstscan":{"id":1033,"name":"Quét Hình Bùng Nổ","nameraw":"<color=#FFFFFFFF>Quét Hình Bùng Nổ</color>","description":"Trước khi hai phe lựa chọn hành động: Nếu trong trận phe ta tồn tại Hạt Nhân Thảo hoặc Hạt Nhân Căng Tràn, sẽ khiến nó -1 Số Lần Khả Dụng và Vứt Bỏ 1 thẻ bài trên cùng trong kho bài phe ta. Sau đó, gây Sát Thương Nguyên Tố Thảo tương đương với chi phí Xúc Xắc Nguyên Tố của thẻ bài bị Vứt Bỏ.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionraw":"<color=#FFFFFFFF>Trước khi hai phe lựa chọn hành động:</color> Nếu trong trận phe ta tồn tại Hạt Nhân Thảo hoặc Hạt Nhân Căng Tràn, sẽ khiến nó -1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> và <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài trên cùng trong kho bài phe ta. Sau đó, gây {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> tương đương với chi phí Xúc Xắc Nguyên Tố của thẻ bài bị <color=#FFFFFFFF>Vứt Bỏ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)"},"calledinforcleanup":{"id":2002,"name":"\"Công Việc Dọn Dẹp\"","nameraw":"\"Công Việc Dọn Dẹp\"","description":"Chi phí: 0\nNhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","descriptionraw":"Chi phí: 0{SPRITE_PRESET#1108}\\nNhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)"},"centerofattention":{"id":1030,"name":"Vạn Dân Ngắm Nhìn","nameraw":"<color=#FFFFFFFF>Vạn Dân Ngắm Nhìn</color>","description":"Khi nhân vật tiến hành Tấn Công Thường: Sát Thương Vật Lý nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Thủy. Nếu nhân vật đang ở trạng thái Ousia, sẽ chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta; Nếu nhân vật đang ở trạng thái Pneuma, sẽ +2 sát thương này, nhưng sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật chịu ít sát thương nhất phe ta.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3504}Ousia, sẽ chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta; Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3505}Pneuma, sẽ +2 sát thương này, nhưng sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật chịu ít sát thương nhất phe ta.\\n<color=#FFFFFFFF>Số Lần Khả Dụng: 1</color>"},"characterclosesttoyourcurrentactivecharacter":{"id":7,"name":"Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất","nameraw":"<color=#FFFFFFFF>Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất</color>","description":"Nhân vật trong trận của đối phương ở \"gần nhất\" với nhân vật xuất chiến phe ta, chính là chỉ nhân vật phe địch có vị trí gần nhất.\nNếu tồn tại nhiều nhân vật có vị trí gần nhất, thì nhân vật nào ở phía trước hơn sẽ được xem là \"gần nhất\".","descriptionraw":"Nhân vật trong trận của đối phương ở \"gần nhất\" với nhân vật xuất chiến phe ta, chính là chỉ nhân vật phe địch có vị trí gần nhất.\\nNếu tồn tại nhiều nhân vật có vị trí gần nhất, thì nhân vật nào ở phía trước hơn sẽ được xem là \"gần nhất\"."},"chargedattack":{"id":51,"name":"Trọng Kích","nameraw":"<color=#FFFFFFFF>Trọng Kích</color>","description":"Trước khi phe ta hành động, nếu tổng số xúc xắc là số chẵn, thì \"Tấn Công Thường\" sẽ được xem là \"Trọng Kích\".","descriptionraw":"Trước khi phe ta hành động, nếu tổng số xúc xắc là số chẵn, thì \"Tấn Công Thường\" sẽ được xem là \"Trọng Kích\"."},"clusterbloomarrow":{"id":1008,"name":"Mũi Tên Bung Tỏa","nameraw":"<color=#FFFFFFFF>Mũi Tên Bung Tỏa</color>","description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố lần sử dụng: 1 (Có thể cộng dồn, tối đa dồn 2 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF>Số lần sử dụng: 1</color> (Có thể cộng dồn, tối đa dồn 2 lần)"},"combataction":{"id":1,"name":"Hành Động Chiến Đấu","nameraw":"<color=#FFFFFFFF>Hành Động Chiến Đấu</color>","description":"Phe ta sau một lần Hành Động Chiến Đấu sẽ đến lượt phe địch.\nĐánh ra thẻ bài có quy tắc này sẽ tính là Hành Động Chiến Đấu, không tính Hành Động Nhanh.","descriptionraw":"Phe ta sau một lần Hành Động Chiến Đấu sẽ đến lượt phe địch.\\n<color=#FFFFFFFF>Đánh ra thẻ bài có quy tắc này sẽ tính là Hành Động Chiến Đấu, không tính Hành Động Nhanh.</color>"},"crimsonwitchofembers":{"id":1013,"name":"Hỏa Ngục Ma Nữ","nameraw":"<color=#FFFFFFFF>Hỏa Ngục Ma Nữ</color>","description":"Signora có thể vĩnh viễn đổi sang hình thái \"Hỏa Ngục Ma Nữ\".\nSau khi chuyển đổi, loại nguyên tố của Signora sẽ từ Nguyên Tố Băng chuyển thành Nguyên Tố Hỏa.\nSau khi chuyển đổi, nhân vật này có thể dùng kỹ năng của \"Hỏa Ngục Ma Nữ\", nhưng không thể dùng kỹ năng vốn có của Signora nữa.","descriptionraw":"Signora có thể vĩnh viễn đổi sang hình thái \"Hỏa Ngục Ma Nữ\".\\nSau khi chuyển đổi, loại nguyên tố của Signora sẽ từ {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color> chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\nSau khi chuyển đổi, nhân vật này có thể dùng kỹ năng của \"Hỏa Ngục Ma Nữ\", nhưng không thể dùng kỹ năng vốn có của Signora nữa."},"crowfeathercover":{"id":1003,"name":"Lông Quạ Bao Phủ","nameraw":"<color=#FFFFFFFF>Lông Quạ Bao Phủ</color>","description":"Nhân vật áp dụng sẽ +1 sát thương do Kỹ Năng Nguyên Tố và Kỹ Năng Nộ gây ra.\nSố lần sử dụng: 2","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra.\\n<color=#FFFFFFFF>Số lần sử dụng: 2</color>"},"cryo":{"id":301,"name":"Nguyên Tố Băng","nameraw":"{SPRITE_PRESET#1101}Nguyên Tố Băng","description":"Tốn xúc xắc Nguyên Tố Băng đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#99FFFFFF>{SPRITE_PRESET#1101}Nguyên Tố Băng</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"cryoapplication":{"id":201,"name":"Gán ấn Nguyên Tố Băng","nameraw":"<color=#99FFFFFF>Gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng</color>","description":"Khi gán ấn Nguyên Tố Băng mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nTan Chảy: Không có hiệu quả\nSiêu Dẫn: Không có hiệu quả\nĐóng Băng: Khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Tan Chảy</color>: Không có hiệu quả\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Siêu Dẫn</color>: Không có hiệu quả\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Đóng Băng</color>: Khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)"},"cryodmg":{"id":101,"name":"Sát Thương Nguyên Tố Băng","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>","description":"Gán ấn Nguyên Tố Băng, có thể tạo phản ứng nguyên tố:\nTan Chảy: Sát Thương +2\nSiêu Dẫn: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐóng Băng: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)","descriptionraw":"Gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng, có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Tan Chảy</color>: Sát Thương +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Siêu Dẫn</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Đóng Băng</color>: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)"},"cryodmg-01":{"id":151,"name":"Sát Thương Nguyên Tố Băng","nameraw":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>","description":"Gán ấn Nguyên Tố Băng, có thể tạo phản ứng nguyên tố:\nTan Chảy: Sát Thương +2\nSiêu Dẫn: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐóng Băng: Sát Thương +1, khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp","descriptionraw":"Gán ấn {SPRITE_PRESET#2101}Nguyên Tố Băng, có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Tan Chảy</color>: Sát Thương +2\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Siêu Dẫn</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2101}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Đóng Băng</color>: Sát Thương +1, khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp"},"curseoftheundercurrent":{"id":1022,"name":"Lời Nguyền Dòng Nước Ngầm","nameraw":"<color=#FFFFFFFF>Lời Nguyền Dòng Nước Ngầm</color>","description":"Khi nhân vật phe sở tại dùng Kỹ Năng Nguyên Tố hoặc Kỹ Năng Nộ: Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng Kỹ Năng Nguyên Tố hoặc Kỹ Năng Nộ:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>"},"deactivated":{"id":1014,"name":"Trạng Thái Mất Năng Lượng","nameraw":"<color=#FFFFFFFF>Trạng Thái Mất Năng Lượng</color>","description":"Robot Dây Cót mang Đặc Tính Năng Lượng: Ousia hoặc Đặc Tính Năng Lượng: Pneuma, khi nhận phải sát thương có Sức Mạnh Nền Tảng trái ngược tương ứng, sẽ xảy ra phản ứng hủy diệt pneuma-ousia và chuyển sang \"Trạng thái mất năng lượng\".\nRobot Dây Cót trong trạng thái mất năng lượng sẽ không thể sử dụng kỹ năng nguyên bản, chỉ có thể sử dụng kỹ năng ở trạng thái mất năng lượng. Kỹ năng trong trạng thái mất năng lượng sẽ không gây Sát Thương Nguyên Tố mà chỉ gây sát thương vật lý.","descriptionraw":"Robot Dây Cót mang Đặc Tính Năng Lượng: Ousia hoặc Đặc Tính Năng Lượng: Pneuma, khi nhận phải sát thương có Sức Mạnh Nền Tảng trái ngược tương ứng, sẽ xảy ra phản ứng hủy diệt pneuma-ousia và chuyển sang \"Trạng thái mất năng lượng\".\\nRobot Dây Cót trong trạng thái mất năng lượng sẽ không thể sử dụng kỹ năng nguyên bản, chỉ có thể sử dụng kỹ năng ở trạng thái mất năng lượng. Kỹ năng trong trạng thái mất năng lượng sẽ không gây Sát Thương Nguyên Tố mà chỉ gây sát thương vật lý."},"dendro":{"id":307,"name":"Nguyên Tố Thảo","nameraw":"{SPRITE_PRESET#1107}Nguyên Tố Thảo","description":"Tốn xúc xắc Nguyên Tố Thảo đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#7EC236FF>{SPRITE_PRESET#1107}Nguyên Tố Thảo</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"dendroapplication":{"id":207,"name":"Gán ấn Nguyên Tố Thảo","nameraw":"<color=#7EC236FF>Gán ấn {SPRITE_PRESET#2107}Nguyên Tố Thảo</color>","description":"Khi gán ấn Nguyên Tố Thảo mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nSum Suê: Sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2\nThiêu Đốt: Tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\nSinh Trưởng: Sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2107}Nguyên Tố Thảo mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sum Suê</color>: Sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Thiêu Đốt</color>: Tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sinh Trưởng</color>: Sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1"},"dendrodmg":{"id":107,"name":"Sát Thương Nguyên Tố Thảo","nameraw":"{SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>","description":"Gán ấn Nguyên Tố Thảo，có thể tạo phản ứng nguyên tố:\nSum Suê: Sát Thương +1, sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2\nThiêu Đốt: Sát Thương +1, tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Số lần dùng là 1, tối đa cộng dồn đến 2)\nSinh Trưởng: Sát Thương +1, sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1","descriptionraw":"Gán ấn {SPRITE_PRESET#2107}Nguyên Tố Thảo，có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sum Suê</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Thiêu Đốt</color>: Sát Thương +1, tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Số lần dùng là 1, tối đa cộng dồn đến 2)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sinh Trưởng</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1"},"dendrorelatedreactions":{"id":217,"name":"Phản Ứng Nguyên Tố Thảo","nameraw":"<color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>","description":"Sum Suê: Sát Thương +1, sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2\nThiêu Đốt: Sát Thương +1, tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\nSinh Trưởng：Sát Thương +1, sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1","descriptionraw":"{SPRITE_PRESET#2107}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Sum Suê</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Thiêu Đốt</color>: Sát Thương +1, tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\\n{SPRITE_PRESET#2107}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Sinh Trưởng</color>：Sát Thương +1, sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1"},"discard":{"id":56,"name":"Vứt Bỏ","nameraw":"<color=#FFFFFFFF>Vứt Bỏ</color>","description":"Thông qua hiệu quả của Thẻ Hành Động hoặc kỹ năng nhân vật, có thể loại bỏ Thẻ Hành Động trên tay hoặc trong kho bài.","descriptionraw":"Thông qua hiệu quả của Thẻ Hành Động hoặc kỹ năng nhân vật, có thể loại bỏ Thẻ Hành Động trên tay hoặc trong kho bài."},"distantstorm":{"id":1025,"name":"Sấm Chớp Xa Xôi","nameraw":"<color=#FFFFFFFF>Sấm Chớp Xa Xôi</color>","description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng.\nSố lần khả dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần khả dụng</color>: 1</color>"},"durationrounds":{"id":4,"name":"Số Hiệp Duy Trì","nameraw":"<color=#FFFFFFFF>Số Hiệp Duy Trì</color>","description":"Mỗi Giai Đoạn Kết Thúc, Số Hiệp Duy Trì -1.\nSố Hiệp Duy Trì khi dùng hết sẽ tiêu hủy thẻ bài này.","descriptionraw":"Mỗi Giai Đoạn Kết Thúc, <color=#FFFFFFFF>Số Hiệp Duy Trì</color> -1.\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color> khi dùng hết sẽ tiêu hủy thẻ bài này."},"electro":{"id":304,"name":"Nguyên Tố Lôi","nameraw":"{SPRITE_PRESET#1104}Nguyên Tố Lôi","description":"Tốn xúc xắc Nguyên Tố Lôi đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#FFACFFFF>{SPRITE_PRESET#1104}Nguyên Tố Lôi</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"electroapplication":{"id":204,"name":"Gán ấn Nguyên Tố Lôi","nameraw":"<color=#FFACFFFF>Gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi</color>","description":"Khi gán ấn Nguyên Tố Lôi mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nQuá Tải: Mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\nSiêu Dẫn: Không có hiệu quả\nĐiện Cảm: Không có hiệu quả\nSinh Trưởng: Sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quá Tải</color>: Mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Siêu Dẫn</color>: Không có hiệu quả\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Điện Cảm</color>: Không có hiệu quả\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sinh Trưởng</color>: Sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1"},"electrodmg":{"id":104,"name":"Sát Thương Nguyên Tố Lôi","nameraw":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>","description":"Gán ấn Nguyên Tố Lôi，có thể tạo phản ứng nguyên tố:\nQuá Tải: Sát Thương +2, cưỡng chế khiến mục tiêu đổi thành nhân vật tiếp theo\nSiêu Dẫn: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐiện Cảm: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nSinh Trưởng: Sát Thương +1, sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1","descriptionraw":"Gán ấn {SPRITE_PRESET#2104}Nguyên Tố Lôi，có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quá Tải</color>: Sát Thương +2, cưỡng chế khiến mục tiêu đổi thành nhân vật tiếp theo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Siêu Dẫn</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Điện Cảm</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sinh Trưởng</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1"},"electroinfusion":{"id":1002,"name":"Đính kèm nguyên tố Lôi","nameraw":"<color=#FFFFFFFF>Đính kèm nguyên tố Lôi</color>","description":"Sát thương vật lý do nhân vật áp dụng gây ra chuyển thành sát thương nguyên tố Lôi.\nSố hiệp duy trì: 2","descriptionraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát thương vật lý</color> do nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>sát thương nguyên tố Lôi</color>.\\n<color=#FFFFFFFF>Số hiệp duy trì</color>: 2"},"electrorelatedreactions":{"id":214,"name":"Phản Ứng Nguyên Tố Lôi","nameraw":"<color=#FFACFFFF>{SPRITE_PRESET#2104}Phản Ứng Nguyên Tố Lôi</color>","description":"Quá Tải: Sát Thương +2, cưỡng chế khiến mục tiêu đổi thành nhân vật tiếp theo\nSiêu Dẫn: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐiện Cảm: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nSinh Trưởng: Sát Thương +1, sinh ra [Khu Vực Xúc Tác] khiến sát thương Thảo/Lôi 2 lần sau +1\nKết Tinh (Lôi): Sát Thương +1, nhân vật xuất chiến phe ta nhận 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm).\nKhuếch Tán (Lôi): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Lôi","descriptionraw":"{SPRITE_PRESET#2104}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Quá Tải</color>: Sát Thương +2, cưỡng chế khiến mục tiêu đổi thành nhân vật tiếp theo\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Siêu Dẫn</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Điện Cảm</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sinh Trưởng</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Khu Vực Xúc Tác</color>] khiến sát thương Thảo/Lôi 2 lần sau +1\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kết Tinh (Lôi)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm).\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Khuếch Tán (Lôi)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Lôi"},"elementalabsorption":{"id":1012,"name":"Hấp thụ sức mạnh nguyên tố tương ứng","nameraw":"<color=#FFFFFFFF>Hấp thụ sức mạnh nguyên tố tương ứng</color>","description":"Azhdaha có thể hấp thụ sức mạnh nguyên tố Băng/Thủy/Hỏa/Lôi. (Cùng lúc chỉ có thể hấp thụ 1 loại)\nKhi Azhdaha đã hấp thụ sức mạnh nguyên tố kể trên: Căn cứ theo loại nguyên tố đã hấp thụ, nhận được kỹ năng Hàn Sương Phá Kích/Hồng Thủy Sát Phạt/Xích Diệm Sát Phạt/Lôi Đình Phá Kích.","descriptionraw":"Azhdaha có thể hấp thụ sức mạnh nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>. (Cùng lúc chỉ có thể hấp thụ 1 loại)\\n<color=#FFFFFFFF>Khi Azhdaha đã hấp thụ sức mạnh nguyên tố kể trên:</color> Căn cứ theo loại nguyên tố đã hấp thụ, nhận được kỹ năng {SPRITE_PRESET#2101}<color=#99FFFFFF>Hàn Sương Phá Kích</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hồng Thủy Sát Phạt</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Xích Diệm Sát Phạt</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi Đình Phá Kích</color>."},"elementalburst":{"id":501,"name":"Kỹ Năng Nộ","nameraw":"Kỹ Năng Nộ","description":"Năng Lượng của nhân vật khi đạt giới hạn, sẽ tiêu hao tất cả Năng Lượng để thi triển \"Kỹ Năng Nộ\".","descriptionraw":"{SPRITE_PRESET#1110}Năng Lượng của nhân vật khi đạt giới hạn, sẽ tiêu hao tất cả {SPRITE_PRESET#1110}Năng Lượng để thi triển \"Kỹ Năng Nộ\"."},"energy":{"id":310,"name":"Năng Lượng","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>","description":"Khi nhân vật dùng \"Kỹ Năng Nộ\" cần tiêu hao Năng Lượng.\nSau khi nhân vật sử dụng Kỹ Năng Nguyên Tố hoặc tấn công thường sẽ nhận 1 điểm Năng Lượng.","descriptionraw":"Khi nhân vật dùng \"Kỹ Năng Nộ\" cần tiêu hao {SPRITE_PRESET#1110}Năng Lượng.\\nSau khi nhân vật sử dụng Kỹ Năng Nguyên Tố hoặc tấn công thường sẽ nhận 1 điểm {SPRITE_PRESET#1110}Năng Lượng."},"equitablejudgment":{"id":1020,"name":"Phán Quyết Công Bằng","nameraw":"<color=#FFFFFFFF>Phán Quyết Công Bằng</color>","description":"Tấn Công Thường\n(Cần chuẩn bị 1 lượt hành động)\nGây 2 điểm Sát Thương Nguyên Tố Thủy, nếu nhân vật này có ít nhất 6 HP, sẽ +1 sát thương này và gây 1 điểm Sát Thương Xuyên Thấu cho bản thân.","descriptionraw":"<color=#D3BC8E>Tấn Công Thường</color>\\n(Cần chuẩn bị 1 lượt hành động)\\nGây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, nếu nhân vật này có ít nhất 6 HP, sẽ +1 sát thương này và gây 1 điểm Sát Thương Xuyên Thấu cho bản thân."},"fastaction":{"id":2,"name":"Hành Động Nhanh","nameraw":"<color=#FFFFFFFF>Hành Động Nhanh</color>","description":"Sau khi Hành Động Nhanh một lần, phe ta có thể tiếp tục các hành động khác.\nChỉ khi chấp hành một lần Hành Động Chiến Đấu thì mới đến lượt đối phương hành động.","descriptionraw":"Sau khi Hành Động Nhanh một lần, phe ta có thể tiếp tục các hành động khác.\\nChỉ khi chấp hành một lần Hành Động Chiến Đấu thì mới đến lượt đối phương hành động."},"fatuiambusher":{"id":1004,"name":"Phục Binh Fatui","nameraw":"<color=#FFFFFFFF>Phục Binh Fatui</color>","description":"Phục Binh Fatui sẽ kích hoạt hiệu quả sau khi nhân vật ở phe sở tại của mình dùng kỹ năng, gây sát thương cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\nCó khả năng xuất hiện 4 loại Phục Binh Fatui sau:\nThuật Sĩ Cicin Băng: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Băng, có thể dùng 2 lần.\nThiếu Nữ Kính: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Thủy, có thể dùng 2 lần.\nQuân Du Kích Hỏa: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Hỏa, có thể dùng 2 lần.\nQuân Tiên Phong Chùy Lôi: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Lôi, có thể dùng 2 lần.","descriptionraw":"Phục Binh Fatui sẽ kích hoạt hiệu quả sau khi nhân vật ở phe sở tại của mình dùng kỹ năng, gây sát thương cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\nCó khả năng xuất hiện 4 loại Phục Binh Fatui sau:\\n<color=#FFFFFFFF>Thuật Sĩ Cicin Băng</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Thiếu Nữ Kính</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân Du Kích Hỏa</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân Tiên Phong Chùy Lôi</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, có thể dùng 2 lần."},"forbiddenknowledge":{"id":2004,"name":"Tri Thức Cấm Kỵ","nameraw":"Tri Thức Cấm Kỵ","description":"Chi phí: 0\nKhông thể dùng thẻ bài này để Điều Tiết Nguyên Tố, và mỗi hiệp tối đa chỉ có thể đánh ra 1 thẻ \"Tri Thức Cấm Kỵ\".\nGây 1 điểm Sát Thương Xuyên Thấu cho nhân vật xuất chiến phe ta, rút 1 lá bài.","descriptionraw":"Chi phí: 0{SPRITE_PRESET#1108}\\nKhông thể dùng thẻ bài này để Điều Tiết Nguyên Tố, và mỗi hiệp tối đa chỉ có thể đánh ra 1 thẻ \"Tri Thức Cấm Kỵ\".\\nGây 1 điểm Sát Thương Xuyên Thấu cho nhân vật xuất chiến phe ta, rút 1 lá bài."},"geo":{"id":306,"name":"Nguyên Tố Nham","nameraw":"{SPRITE_PRESET#1106}Nguyên Tố Nham","description":"Tốn xúc xắc Nguyên Tố Nham đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#FFE699FF>{SPRITE_PRESET#1106}Nguyên Tố Nham</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"geoapplication":{"id":206,"name":"Gán ấn Nguyên Tố Nham","nameraw":"<color=#FFE699FF>Gán ấn {SPRITE_PRESET#2106}Nguyên Tố Nham</color>","description":"Khi gán ấn Nguyên Tố Nham mà không gây sát thương, nếu xảy ra phản ứng nguyên tố sẽ bỏ qua hiệu quả gây sát thương:\nKết Tinh (Băng): Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Thủy): Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Hỏa): Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Lôi): Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2106}Nguyên Tố Nham mà không gây sát thương, nếu xảy ra phản ứng nguyên tố sẽ bỏ qua hiệu quả gây sát thương:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Kết Tinh (Băng)</color>: Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kết Tinh (Thủy)</color>: Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kết Tinh (Hỏa)</color>: Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kết Tinh (Lôi)</color>: Nhân vật xuất chiến phe địch nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)"},"geodmg":{"id":106,"name":"Sát Thương Nguyên Tố Nham","nameraw":"{SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>","description":"Sản sinh phản ứng nguyên tố với các ấn nguyên tố sau:\nKết Tinh (Băng): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Thủy): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Hỏa): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKết Tinh (Lôi): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)","descriptionraw":"Sản sinh phản ứng nguyên tố với các ấn nguyên tố sau:\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Kết Tinh (Băng)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kết Tinh (Thủy)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kết Tinh (Hỏa)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Kết Tinh (Lôi)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)"},"gurglingbubble":{"id":1019,"name":"Bong Bóng Lục Bục","nameraw":"Bong Bóng Lục Bục","description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)"},"hydro":{"id":302,"name":"Nguyên Tố Thủy","nameraw":"{SPRITE_PRESET#1102}Nguyên Tố Thủy","description":"Tốn xúc xắc Nguyên Tố Thủy đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#80C0FFFF>{SPRITE_PRESET#1102}Nguyên Tố Thủy</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"hydroapplication":{"id":202,"name":"Gán ấn Nguyên Tố Thủy","nameraw":"<color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color>","description":"Khi gán ấn Nguyên Tố Thủy mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nBốc Hơi: Không có hiệu quả\nĐiện Cảm: Không có hiệu quả\nĐóng Băng: Khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\nSum Suê: Sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Bốc Hơi</color>: Không có hiệu quả\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Không có hiệu quả\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Đóng Băng</color>: Khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sum Suê</color>: Sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2"},"hydroapplication-01":{"id":252,"name":"Gán ấn Nguyên Tố Thủy","nameraw":"<color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color>","description":"Khi gán ấn Nguyên Tố Thủy mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nBốc Hơi: Không có hiệu quả\nĐiện Cảm: Không có hiệu quả\nĐóng Băng: Khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp\nSum Suê: Sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Bốc Hơi</color>: Không có hiệu quả\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Không có hiệu quả\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Đóng Băng</color>: Khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sum Suê</color>: Sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2"},"hydrodmg":{"id":102,"name":"Sát Thương Nguyên Tố Thủy","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>","description":"Gán ấn Nguyên Tố Thủy, có thể tạo phản ứng nguyên tố:\nBốc Hơi: Sát Thương +2\nĐiện Cảm: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐóng Băng: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\nSum Suê: Sát Thương +1, sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2","descriptionraw":"Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy, có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Bốc Hơi</color>: Sát Thương +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Đóng Băng</color>: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sum Suê</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2"},"hydrodmg-01":{"id":152,"name":"Sát Thương Nguyên Tố Thủy","nameraw":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>","description":"Gán ấn Nguyên Tố Thủy, có thể tạo phản ứng nguyên tố:\nBốc Hơi: Sát Thương +2\nĐiện Cảm: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐóng Băng: Sát Thương +1, khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp\nSum Suê: Sát Thương +1, sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2","descriptionraw":"Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy, có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Bốc Hơi</color>: Sát Thương +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Đóng Băng</color>: Sát Thương +1, khiến mục tiêu -2 Tấn Công trong lần hành động kế tiếp\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sum Suê</color>: Sát Thương +1, sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2"},"hydrorelatedreactions":{"id":212,"name":"Phản Ứng Nguyên Tố Thủy","nameraw":"<color=#80C0FFFF>{SPRITE_PRESET#2102}Phản Ứng Nguyên Tố Thủy</color>","description":"Bốc Hơi: Sát Thương +2\nĐiện Cảm: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\nĐóng Băng: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\nSum Suê: Sinh ra [Hạt Nhân Thảo] khiến sát thương Hỏa/Lôi lần sau +2\nKết Tinh (Thủy): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKhuếch Tán (Thủy): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Thủy.","descriptionraw":"{SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Bốc Hơi</color>: Sát Thương +2\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Điện Cảm</color>: Sát Thương +1, gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Xuyên Thấu\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Đóng Băng</color>: Sát Thương +1, khiến mục tiêu hiệp đó không thể hành động. (Khi chịu sát thương vật lý hoặc nguyên tố Hỏa sẽ giải trừ sớm, nhưng sát thương +2)\\n{SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Sum Suê</color>: Sinh ra [<color=#FFFFFFFF>Hạt Nhân Thảo</color>] khiến sát thương Hỏa/Lôi lần sau +2\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Kết Tinh (Thủy)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Khuếch Tán (Thủy)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Thủy."},"immunitytodefeats1willnotbedefeated":{"id":54,"name":"Không Bị Đánh Bại","nameraw":"<color=#FFFFFFFF>Không Bị Đánh Bại</color>","description":"Một số hiệu quả sẽ khiến nhân vật khi HP giảm còn 0 sẽ không bị đánh bại, và chữa trị cho nhân vật một lượng HP nhất định.\nLúc này, nhân vật sẽ không bị xem là từng bị đánh bại. (Do vậy trạng thái và trang bị mà nhân vật áp dụng sẽ không bị hủy, năng lượng cũng không bị xóa sạch.)","descriptionraw":"Một số hiệu quả sẽ khiến nhân vật khi HP giảm còn 0 sẽ <color=#FFFFFFFF>không bị đánh bại</color>, và chữa trị cho nhân vật một lượng HP nhất định.\\nLúc này, nhân vật sẽ không bị xem là từng bị <color=#FFFFFFFF>đánh bại</color>. (Do vậy trạng thái và trang bị mà nhân vật áp dụng sẽ không bị hủy, năng lượng cũng không bị xóa sạch.)"},"matchingelement":{"id":308,"name":"Nguyên Tố Tương Đồng","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1108}Nguyên Tố Tương Đồng</color>","description":"Cần dùng một lượng Xúc Xắc Nguyên Tố cùng loại để chi trả cho hành động này.\n(Xúc Xắc Vạn Năng tính chung tất cả nguyên tố.)","descriptionraw":"Cần dùng một lượng Xúc Xắc Nguyên Tố cùng loại để chi trả cho hành động này.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng tính chung tất cả nguyên tố.)"},"omnielement":{"id":411,"name":"Nguyên Tố Vạn Năng","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>","description":"Nguyên Tố Vạn Năng tương ứng với tất cả nguyên tố, dùng để chi trả các loại phí khác nhau.","descriptionraw":"{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng tương ứng với tất cả nguyên tố, dùng để chi trả các loại phí khác nhau."},"passiveskill":{"id":502,"name":"Kỹ Năng Bị Động","nameraw":"Kỹ Năng Bị Động","description":"Kỹ năng dạng này sẽ có hiệu lực liên tục, không cần chủ động sử dụng.","descriptionraw":"Kỹ năng dạng này sẽ có hiệu lực liên tục, không cần chủ động sử dụng."},"physicaldmg":{"id":100,"name":"Sát Thương Vật Lý","nameraw":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>","description":"Sát thương vật lý sẽ không gán ấn nguyên tố, cũng không xảy ra phản ứng nguyên tố.","descriptionraw":"Sát thương vật lý sẽ không gán ấn nguyên tố, cũng không xảy ra phản ứng nguyên tố."},"piercingdmg":{"id":5,"name":"Sát Thương Xuyên Thấu","nameraw":"<color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>","description":"Sát Thương Xuyên Thấu sẽ không được nhận sát thương tăng thêm, nhưng sẽ bỏ qua hiệu quả khiên và miễn dịch sát thương.","descriptionraw":"Sát Thương Xuyên Thấu sẽ không được nhận sát thương tăng thêm, nhưng sẽ bỏ qua hiệu quả khiên và miễn dịch sát thương."},"plungingattack":{"id":52,"name":"Tấn Công Khi Đáp","nameraw":"<color=#FFFFFFFF>Tấn Công Khi Đáp</color>","description":"Sau khi nhân vật được đổi thành \"Nhân Vật Xuất Chiến\", hành động chiến đấu tiếp theo trong hiệp này nếu là \"Tấn Công Thường\" sẽ được xem như \"Tấn Công Khi Đáp\".","descriptionraw":"Sau khi nhân vật được đổi thành \"Nhân Vật Xuất Chiến\", hành động chiến đấu tiếp theo trong hiệp này nếu là \"Tấn Công Thường\" sẽ được xem như \"Tấn Công Khi Đáp\"."},"pneumaousiaannihilationreaction":{"id":1015,"name":"Phản Ứng Hủy Diệt Pneuma-Ousia","nameraw":"Phản Ứng Hủy Diệt Pneuma-Ousia","description":"Khi nhân vật mang thuộc tính Ousia nhận phải sát thương có Sức Mạnh Nền Tảng: Pneuma, hoặc khi nhân vật mang thuộc tính Pneuma nhận phải sát thương có Sức Mạnh Nền Tảng: Ousia, sẽ xảy ra phản ứng hủy diệt pneuma-ousia.\nSau khi xảy ra phản ứng hủy diệt pneuma-ousia, các thẻ bài khác nhau sẽ kích hoạt hiệu quả khác nhau.","descriptionraw":"Khi nhân vật mang thuộc tính Ousia nhận phải sát thương có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma, hoặc khi nhân vật mang thuộc tính Pneuma nhận phải sát thương có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia, sẽ xảy ra phản ứng hủy diệt pneuma-ousia.\\nSau khi xảy ra phản ứng hủy diệt pneuma-ousia, các thẻ bài khác nhau sẽ kích hoạt hiệu quả khác nhau."},"prepareskills1prepares":{"id":53,"name":"Chuẩn Bị Kỹ Năng","nameraw":"<color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>","description":"Có một số kỹ năng không thể sử dụng trực tiếp, mà cần một số lượt hành động nhất định để tiến hành chuẩn bị.\nKhi đến lượt của một bài thủ hành động, nếu như \"nhân vật xuất chiến\" của bài thủ này đang chuẩn bị kỹ năng, thì sẽ bỏ qua lượt hành động của bài thủ; Nếu như đã chuẩn bị xong, nhân vật sẽ trực tiếp dùng kỹ năng đó vào lúc này. (Loại kỹ năng cần chuẩn bị này không thể kích hoạt các hiệu quả \"Sau khi sử dụng\" hay \"Sau khi nhân vật kích hoạt phản ứng nguyên tố\".)\nChỉ có \"nhân vật xuất chiến\" mới có thể chuẩn bị kỹ năng; Nếu như \"nhân vật xuất chiến\" đang chuẩn bị kỹ năng mà bị cho rời trận, thì quá trình chuẩn bị của kỹ năng sẽ bị gián đoạn.","descriptionraw":"Có một số kỹ năng không thể sử dụng trực tiếp, mà cần một số lượt hành động nhất định để tiến hành <color=#FFFFFFFF>chuẩn bị</color>.\\nKhi đến lượt của một bài thủ hành động, nếu như \"nhân vật xuất chiến\" của bài thủ này đang <color=#FFFFFFFF>chuẩn bị</color> kỹ năng, thì sẽ bỏ qua lượt hành động của bài thủ; Nếu như đã <color=#FFFFFFFF>chuẩn bị</color> xong, nhân vật sẽ trực tiếp dùng kỹ năng đó vào lúc này. (Loại kỹ năng cần <color=#FFFFFFFF>chuẩn bị</color> này không thể kích hoạt các hiệu quả \"Sau khi sử dụng\" hay \"Sau khi nhân vật kích hoạt phản ứng nguyên tố\".)\\nChỉ có \"nhân vật xuất chiến\" mới có thể <color=#FFFFFFFF>chuẩn bị</color> kỹ năng; Nếu như \"nhân vật xuất chiến\" đang <color=#FFFFFFFF>chuẩn bị</color> kỹ năng mà bị cho rời trận, thì quá trình <color=#FFFFFFFF>chuẩn bị</color> của kỹ năng sẽ bị gián đoạn."},"pressurizedcollapse":{"id":1024,"name":"Áp Suất Sụp Đổ","nameraw":"<color=#FFFFFFFF>Áp Suất Sụp Đổ</color>","description":"Giai Đoạn Kết Thúc: Đổi nhân vật áp dụng thành Nhân Vật Xuất Chiến.\nSố Lần Khả Dụng: 1\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Đổi nhân vật áp dụng thành Nhân Vật Xuất Chiến.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)"},"pyro":{"id":303,"name":"Nguyên Tố Hỏa","nameraw":"{SPRITE_PRESET#1103}Nguyên Tố Hỏa","description":"Tốn xúc xắc Nguyên Tố Hỏa đã gieo ra để dùng.\n(Xúc Xắc Vạn Năng cũng được tính.)","descriptionraw":"Tốn xúc xắc <color=#FF9999FF>{SPRITE_PRESET#1103}Nguyên Tố Hỏa</color> đã gieo ra để dùng.\\n({SPRITE_PRESET#1111}Xúc Xắc Vạn Năng cũng được tính.)"},"pyroapplication":{"id":203,"name":"Gán ấn Nguyên Tố Hỏa","nameraw":"<color=#FF9999FF>Gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa</color>","description":"Khi gán ấn Nguyên Tố Hỏa mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\nTan Chảy: Không có hiệu quả\nBốc Hơi: Không có hiệu quả\nQuá Tải: Mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\nThiêu Đốt: Tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)","descriptionraw":"Khi gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa mà không gây sát thương, phản ứng nguyên tố sẽ bỏ qua khả năng gây sát thương:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Tan Chảy</color>: Không có hiệu quả\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bốc Hơi</color>: Không có hiệu quả\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quá Tải</color>: Mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Thiêu Đốt</color>: Tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)"},"pyrodmg":{"id":103,"name":"Sát Thương Nguyên Tố Hỏa","nameraw":"{SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>","description":"Gán ấn Nguyên Tố Hỏa, có thể tạo phản ứng nguyên tố:\nTan Chảy: Sát Thương +2\nBốc Hơi: Sát Thương +2\nQuá Tải: Sát Thương +2, mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\nThiêu Đốt: Sát Thương +1, tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)","descriptionraw":"Gán ấn {SPRITE_PRESET#2103}Nguyên Tố Hỏa, có thể tạo phản ứng nguyên tố:\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Tan Chảy</color>: Sát Thương +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bốc Hơi</color>: Sát Thương +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quá Tải</color>: Sát Thương +2, mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Thiêu Đốt</color>: Sát Thương +1, tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)"},"pyrorelatedreactions":{"id":213,"name":"Phản Ứng Nguyên Tố Hỏa","nameraw":"<color=#FF9999FF>{SPRITE_PRESET#2103}Phản Ứng Nguyên Tố Hỏa</color>","description":"Tan Chảy: Sát Thương +2\nBốc Hơi: Sát Thương +2\nQuá Tải: Sát Thương +2，mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\nThiêu Đốt：Sát Thương +1, tạo thành [Lửa Thiêu Đốt] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\nKết Tinh (Hỏa): Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\nKhuếch Tán (Hỏa): Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Hỏa.","descriptionraw":"{SPRITE_PRESET#2103}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Tan Chảy</color>: Sát Thương +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Bốc Hơi</color>: Sát Thương +2\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Quá Tải</color>: Sát Thương +2，mục tiêu bị buộc phải đổi thành nhân vật kế tiếp\\n{SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Thiêu Đốt</color>：Sát Thương +1, tạo thành [<color=#FFFFFFFF>Lửa Thiêu Đốt</color>] gây 1 điểm Sát Thương Hỏa khi kết thúc hiệp (Có thể dùng 1 lần, tối đa cộng dồn 2 lần)\\n{SPRITE_PRESET#2106}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Kết Tinh (Hỏa)</color>: Sát Thương +1, nhân vật xuất chiến phe ta nhận được 1 điểm Khiên (Có thể cộng dồn, tối đa 2 điểm.)\\n{SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Khuếch Tán (Hỏa)</color>: Gây cho tất cả kẻ địch ngoài mục tiêu 1 điểm Sát Thương Hỏa."},"randomhilichurlsummon":{"id":1001,"name":"Vật triệu hồi \"Hilichurl\" ngẫu nhiên","nameraw":"<color=#FFFFFFFF>Vật triệu hồi \"Hilichurl\" ngẫu nhiên</color>","description":"Có khả năng xuất hiện 4 loại vật triệu hồi Hilichurl sau:\nHilichurl Băng Tiễn: Giai Đoạn Kết Thúc gây 1 điểm Sát Thương Nguyên Tố Băng, số lần sử dụng 2.\nPhù Thủy Hilichurl Thủy: Giai Đoạn Kết Thúc gây 1 điểm Sát Thương Nguyên Tố Thủy, số lần sử dụng 2.\nHilichurl Tiên Phong: Giai Đoạn Kết Thúc gây 1 điểm Sát Thương Nguyên Tố Hỏa, số lần sử dụng 2.\nHilichurl Lôi Tiễn: Giai Đoạn Kết Thúc gây 1 điểm Sát Thương Nguyên Tố Lôi, số lần sử dụng 2.","descriptionraw":"Có khả năng xuất hiện 4 loại vật triệu hồi Hilichurl sau:\\n<color=#FFFFFFFF>Hilichurl Băng Tiễn</color>: Giai Đoạn Kết Thúc gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, số lần sử dụng 2.\\n<color=#FFFFFFFF>Phù Thủy Hilichurl Thủy</color>: Giai Đoạn Kết Thúc gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, số lần sử dụng 2.\\n<color=#FFFFFFFF>Hilichurl Tiên Phong</color>: Giai Đoạn Kết Thúc gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, số lần sử dụng 2.\\n<color=#FFFFFFFF>Hilichurl Lôi Tiễn</color>: Giai Đoạn Kết Thúc gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, số lần sử dụng 2."},"revelry":{"id":1029,"name":"Reo Hò","nameraw":"<color=#FFFFFFFF>Reo Hò</color>","description":"Sát thương phe ta gây ra +1. (Bao gồm cả sát thương Khuếch Tán do nhân vật kích hoạt)\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, không giới hạn)","descriptionraw":"Sát thương phe ta gây ra +1. (Bao gồm cả sát thương Khuếch Tán do nhân vật kích hoạt)\\n<color=#FFFFFFFF>Số Lần Khả Dụng: 1</color> (Có thể cộng dồn, không giới hạn)"},"riptide":{"id":1005,"name":"Đoạn Lưu","nameraw":"<color=#FFFFFFFF>Đoạn Lưu</color>","description":"Sau khi nhân vật áp dụng bị đánh bại: Áp dụng Đoạn Lưu cho nhân vật xuất chiến của phe sở tại.\n(Khi Tartaglia đang trong trạng thái cận chiến tấn công nhân vật áp dụng, sẽ gây thêm sát thương.)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng bị đánh bại:</color> Áp dụng Đoạn Lưu cho nhân vật xuất chiến của phe sở tại.\\n(Khi <color=#FFFFFFFF>Tartaglia</color> đang trong <color=#FFFFFFFF>trạng thái cận chiến</color> tấn công nhân vật áp dụng, sẽ gây thêm sát thương.)"},"salonmembers":{"id":1031,"name":"Thành Viên Salon","nameraw":"<color=#FFFFFFFF>Thành Viên Salon</color>","description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy. Nếu phe ta tồn tại nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật chịu ít sát thương nhất phe ta, sau đó gây ra thêm 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. Nếu phe ta tồn tại nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật chịu ít sát thương nhất phe ta, sau đó gây ra thêm 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)"},"sandanddreams":{"id":1028,"name":"Cát Và Giấc Mơ","nameraw":"<color=#FFFFFFFF>Cát Và Giấc Mơ</color>","description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố.\nSố lần khả dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>Số lần khả dụng: 1</color>"},"scarletseal":{"id":1010,"name":"Đan Hỏa Ấn","nameraw":"<color=#FFFFFFFF>Đan Hỏa Ấn</color>","description":"Khi nhân vật tiến hành Trọng Kích: +2 sát thương gây ra.\nSố lần sử dụng: 1 (Có thể cộng dồn, tối đa dồn 2 lần)","descriptionraw":"Khi <color=#FFFFFFFF>nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> +2 sát thương gây ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn 2 lần)"},"select":{"id":59,"name":"Lựa Chọn","nameraw":"<color=#FFFFFFFF>Lựa Chọn</color>","description":"Chọn 1 trong số nhiều thẻ bài chỉ định và kích hoạt hiệu quả.","descriptionraw":"Chọn 1 trong số nhiều thẻ bài chỉ định và kích hoạt hiệu quả."},"sheercold":{"id":1016,"name":"Giá Rét","nameraw":"Giá Rét","description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng cho nhân vật áp dụng.\nSố lần sử dụng: 1 (Khi nhân vật áp dụng bị áp dụng Rực Cháy sẽ xóa hiệu quả này.)","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color> (Khi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>Rực Cháy</color> sẽ xóa hiệu quả này.)"},"shield":{"id":6,"name":"Khiên","nameraw":"{SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>","description":"Nhân vật được Khiên bảo vệ khi chịu sát thương sẽ tiêu hao Khiên trước.","descriptionraw":"Nhân vật được Khiên bảo vệ khi chịu sát thương sẽ tiêu hao Khiên trước."},"singerofmanywaters":{"id":1032,"name":"Ca Sĩ Nước Nguồn","nameraw":"<color=#FFFFFFFF>Ca Sĩ Nước Nguồn</color>","description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho tất cả nhân vật phe ta. Nếu phe ta tồn tại nhân vật có HP không nhiều hơn 5, thì sẽ chữa trị thêm 1 điểm cho nhân vật chịu nhiều sát thương nhất.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. Nếu phe ta tồn tại nhân vật có HP không nhiều hơn 5, thì sẽ chữa trị thêm 1 điểm cho nhân vật chịu nhiều sát thương nhất.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)"},"starrysemblance":{"id":1027,"name":"Thân Hình Trời Sao","nameraw":"<color=#FFFFFFFF>Thân Hình Trời Sao</color>","description":"Với mỗi tầng, Thôn Tinh Kình Ngư sẽ nhận thêm 1 điểm HP Tối Đa.","descriptionraw":"Với mỗi tầng, Thôn Tinh Kình Ngư sẽ nhận thêm 1 điểm HP Tối Đa."},"stunned":{"id":55,"name":"Choáng","nameraw":"<color=#FFFFFFFF>Choáng</color>","description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)"},"superlativesuperstrength":{"id":1007,"name":"Quỷ Lực Vô Song","nameraw":"<color=#FFFFFFFF>Quỷ Lực Vô Song</color>","description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Sát thương gây ra +1. Nếu số lần có thể sử dụng tối thiểu là 2, sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\nSố lần sử dụng: 1 (Có thể cộng dồn, tối đa dồn 3 lần)","descriptionraw":"Khi <color=#FFFFFFFF>nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>: </color>Sát thương gây ra +1. Nếu <color=#FFFFFFFF>số lần có thể sử dụng</color> tối thiểu là 2, sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số lần sử dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn 3 lần)"},"taroumaruenraged":{"id":1021,"name":"Taroumaru Phẫn Nộ","nameraw":"Taroumaru Phẫn Nộ","description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Vật Lý.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>"},"taroumarussavings":{"id":2001,"name":"Tiền Tiết Kiệm Của Taroumaru","nameraw":"Tiền Tiết Kiệm Của Taroumaru","description":"Chi phí: 0\nSinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"Chi phí: 0{SPRITE_PRESET#1108}\\nSinh ra 1 {SPRITE_PRESET#1111}Nguyên Tố Vạn Năng."},"technique":{"id":58,"name":"Đặc Kỹ","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>","description":"Khi nhân vật xuất chiến trang bị thẻ Đặc Kỹ, sẽ có thể sử dụng Đặc Kỹ tương ứng.\nSử dụng Đặc Kỹ được xem như một Hành Động Chiến Đấu. Khi nhân vật không thể dùng kỹ năng do bị Đóng Băng, Hóa Thạch, Choáng... cũng sẽ đồng thời không thể sử dụng Đặc Kỹ.\nKhi nhân vật dùng Đặc Kỹ sẽ không được xem là sử dụng kỹ năng, không thể kích hoạt các hiệu quả \"sau khi dùng kỹ năng\" hay \"sau khi nhân vật kích hoạt phản ứng nguyên tố\"; Sát thương gây ra khi sử dụng Đặc Kỹ sẽ không được xem là sát thương gây ra bởi nhân vật.","descriptionraw":"Khi nhân vật xuất chiến trang bị thẻ {SPRITE_PRESET#3008}Đặc Kỹ, sẽ có thể sử dụng {SPRITE_PRESET#3008}Đặc Kỹ tương ứng.\\nSử dụng {SPRITE_PRESET#3008}Đặc Kỹ được xem như một Hành Động Chiến Đấu. Khi nhân vật không thể dùng kỹ năng do bị Đóng Băng, Hóa Thạch, Choáng... cũng sẽ đồng thời không thể sử dụng {SPRITE_PRESET#3008}Đặc Kỹ.\\nKhi nhân vật dùng {SPRITE_PRESET#3008}Đặc Kỹ sẽ không được xem là sử dụng kỹ năng, không thể kích hoạt các hiệu quả \"sau khi dùng kỹ năng\" hay \"sau khi nhân vật kích hoạt phản ứng nguyên tố\"; Sát thương gây ra khi sử dụng {SPRITE_PRESET#3008}Đặc Kỹ sẽ không được xem là sát thương gây ra bởi nhân vật."},"tune":{"id":57,"name":"Điều Tiết","nameraw":"<color=#FFFFFFFF>Điều Tiết</color>","description":"Để tiến hành Điều Tiết Nguyên Tố, sẽ loại bỏ Thẻ Hành Động trên tay.","descriptionraw":"Để tiến hành Điều Tiết Nguyên Tố, sẽ loại bỏ Thẻ Hành Động trên tay."},"unalignedelement":{"id":309,"name":"Nguyên Tố Không Màu","nameraw":"<color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>","description":"Có thể dùng nhóm Xúc Xắc Nguyên Tố tùy ý để chi trả cho loại phí này.","descriptionraw":"Có thể dùng nhóm Xúc Xắc Nguyên Tố tùy ý để chi trả cho loại phí này."},"underseatreasure":{"id":2003,"name":"Kho Báu Dưới Đáy Biển","nameraw":"Kho Báu Dưới Đáy Biển","description":"Chi phí: 0\nSinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, chữa trị 1 điểm cho nhân vật xuất chiến phe ta. (Mỗi nhân vật mỗi hiệp tối đa nhận 1 lần chữa trị từ hiệu quả này)","descriptionraw":"Chi phí: 0{SPRITE_PRESET#1108}\\nSinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên, chữa trị 1 điểm cho nhân vật xuất chiến phe ta. (Mỗi nhân vật mỗi hiệp tối đa nhận 1 lần chữa trị từ hiệu quả này)"},"usages":{"id":3,"name":"Số Lần Khả Dụng","nameraw":"<color=#FFFFFFFF>Số Lần Khả Dụng</color>","description":"Sau khi hiệu quả của thẻ bài này kích hoạt, sẽ tiêu hao 1 lần Số Lần Khả Dụng;\nSố Lần Khả Dụng sau khi dùng hết sẽ tiêu hủy thẻ bài này.","descriptionraw":"Sau khi hiệu quả của thẻ bài này kích hoạt, sẽ tiêu hao 1 lần <color=#FFFFFFFF>Số Lần Khả Dụng</color>;\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color> sau khi dùng hết sẽ tiêu hủy thẻ bài này."},"wholematch":{"id":60,"name":"Cả Ván Đấu","nameraw":"<color=#FFFFFFFF>Cả Ván Đấu</color>","description":"Hiệu quả này sẽ tiếp tục có hiệu lực cho đến khi kết thúc ván đấu.","descriptionraw":"Hiệu quả này sẽ tiếp tục có hiệu lực cho đến khi kết thúc ván đấu."}},"tcglevelrewards":{"1":{"id":1,"name":"1","exp":300,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Mở khóa Mời Quyết Đấu\nMở khóa Quyết Đấu Co-Op cùng thế giới\nMở khóa Cửa Hàng Thẻ Bài\nMở khóa Sổ Tay Bài Thủ\nMondstadt mở thêm khiêu chiến mới","unlockdescriptionraw":"Mở khóa Mời Quyết Đấu\\nMở khóa Quyết Đấu Co-Op cùng thế giới\\nMở khóa Cửa Hàng Thẻ Bài\\nMở khóa Sổ Tay Bài Thủ\\nMondstadt mở thêm khiêu chiến mới","rewards":[{"id":201,"name":"Nguyên Thạch","count":60},{"id":107020,"name":"Thư Mời Quyết Đấu","count":1},{"id":107021,"name":"Xu May Mắn","count":500}]},"2":{"id":2,"name":"2","exp":750,"icontype":"GCG_LEVEL_ICON_TYPE_NONE","unlockdescription":"Mở khóa Khiêu Chiến Khách Mỗi Tuần\nMondstadt mở thêm khiêu chiến mới","unlockdescriptionraw":"Mở khóa Khiêu Chiến Khách Mỗi Tuần\\nMondstadt mở thêm khiêu chiến mới","rewards":[{"id":201,"name":"Nguyên Thạch","count":60},{"id":107020,"name":"Thư Mời Quyết Đấu","count":1},{"id":339001,"name":"Mondstadt","count":1}]},"3":{"id":3,"name":"3","exp":950,"icontype":"GCG_LEVEL_ICON_TYPE_COPPER","unlockdescription":"Mở khóa ô bài mới\nMở Khiêu Chiến Quán Rượu mới\nLiyue mở thêm khiêu chiến mới","unlockdescriptionraw":"Mở khóa ô bài 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(Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2105}<color=#80FFD7FF>Nguyên Tố Phong</color>, giảm một nửa $[K105] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2105}<color=#80FFD7FF>Nguyên Tố Phong</color>, giảm một nửa {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> phải chịu. (Làm tròn lên)"},"absorptioneffectcryo":{"id":130051,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Băng, giảm một nửa Sát Thương Nguyên Tố Băng phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, giảm một nửa $[K101] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, giảm một nửa {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> phải chịu. (Làm tròn lên)"},"absorptioneffectdendro":{"id":130057,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Thảo","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Thảo, giảm một nửa Sát Thương Nguyên Tố Thảo phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color>, giảm một nửa $[K107] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2107}<color=#7EC236FF>Nguyên Tố Thảo</color>, giảm một nửa {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> phải chịu. (Làm tròn lên)"},"absorptioneffectelectro":{"id":130054,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Lôi, giảm một nửa Sát Thương Nguyên Tố Lôi phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, giảm một nửa $[K104] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, giảm một nửa {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> phải chịu. (Làm tròn lên)"},"absorptioneffectgeo":{"id":130056,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Nham, giảm một nửa Sát Thương Nguyên Tố Nham phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2106}<color=#FFE699FF>Nguyên Tố Nham</color>, giảm một nửa $[K106] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2106}<color=#FFE699FF>Nguyên Tố Nham</color>, giảm một nửa {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> phải chịu. (Làm tròn lên)"},"absorptioneffecthydro":{"id":130052,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Thủy, giảm một nửa Sát Thương Nguyên Tố Thủy phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, giảm một nửa $[K102] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, giảm một nửa {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> phải chịu. (Làm tròn lên)"},"absorptioneffectpyro":{"id":130053,"name":"Hiệu Ứng Hấp Thụ - Nguyên Tố Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật đã hấp thu Nguyên Tố Hỏa, giảm một nửa Sát Thương Nguyên Tố Hỏa phải chịu. (Làm tròn lên)","descriptionraw":"Nhân vật đã hấp thu {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>, giảm một nửa $[K103] phải chịu. (Làm tròn lên)","descriptionreplaced":"Nhân vật đã hấp thu {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>, giảm một nửa {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> phải chịu. (Làm tròn lên)"},"abundantphlogistonineffect":{"id":303238,"name":"Phlogiston Dồi Dào (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta tiêu hao điểm Dạ Hồn lần tiếp theo trong hiệp này: Nhân vật này nhận 1 điểm Dạ Hồn.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tiêu hao điểm Dạ Hồn lần tiếp theo trong hiệp này:</color> Nhân vật này nhận 1 điểm Dạ Hồn.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tiêu hao điểm Dạ Hồn lần tiếp theo trong hiệp này:</color> Nhân vật này nhận 1 điểm Dạ Hồn."},"abyssalmayhemhydrospout":{"id":212041,"name":"Tai Họa Vực Sâu - Bắn Nước","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Giai Đoạn Kết Thúc: Khi Tartaglia có trang bị thẻ bài này ở trong trận, nếu nhân vật xuất chiến phe địch có áp dụng Đoạn Lưu, sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật đó.","descriptionraw":"Giai Đoạn Kết Thúc: Khi $[A1204] có trang bị thẻ bài này ở trong trận, nếu nhân vật xuất chiến phe địch có áp dụng <color=#FFFFFFFF>$[C112043]</color>, sẽ gây 1 điểm $[K5] cho nhân vật đó.","descriptionreplaced":"Giai Đoạn Kết Thúc: Khi Tartaglia có trang bị thẻ bài này ở trong trận, nếu nhân vật xuất chiến phe địch có áp dụng <color=#FFFFFFFF>Đoạn Lưu</color>, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật đó."},"abyssaltides":{"id":122036,"name":"Tiếng Sóng Vực Sâu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật áp dụng không thể dùng kỹ năng.\nGiai Đoạn Kết Thúc: Gây 6 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm $[K5] cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng, sau đó xóa hiệu quả này.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"accruingpower":{"id":123043,"name":"Uy Lực Tích Lũy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Vụ Nổ Nóng Rực.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S23046]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Vụ Nổ Nóng Rực</color>."},"acoldbladelikeashadow":{"id":215081,"name":"Lưỡi Kiếm Ảo Ảnh","statustypetext":"Trang Bị Nhân 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động, mỗi tầng sẽ triệt tiêu 1 điểm Năng Lượng của nhân vật này.","descriptionreplaced":"Sau khi nhân vật hành động, mỗi tầng sẽ triệt tiêu 1 điểm Năng Lượng của nhân vật này.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"activated":{"id":137013,"name":"Bung Nở","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nhân vật nhận 1 điểm Năng Lượng.\nSau khi nhân vật ngã xuống: Nhân vật xuất chiến phe địch nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nhân vật nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF>Sau khi nhân vật ngã xuống:</color> Nhân vật xuất chiến phe địch nhận 1 điểm Năng Lượng.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nhân vật nhận 1 điểm Năng Lượng.\\n<color=#FFFFFFFF>Sau khi nhân vật ngã xuống:</color> Nhân vật xuất chiến phe địch nhận 1 điểm Năng Lượng."},"adeptallegacy":{"id":117043,"name":"Kế Thừa Tiên Nhân","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Thảo, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm $[K107], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"adepttechnique":{"id":403024,"name":"Thành Thạo Kỹ Năng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 1 lần trong hiệp này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 1 lần trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 1 lần trong hiệp này:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"adeptustemptationineffect":{"id":303302,"name":"Tiên Nhảy Tường (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này lần sau dùng Kỹ Năng Nộ sẽ +3 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật này lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nộ</color> sẽ +3 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật này lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nộ</color> sẽ +3 sát thương gây ra."},"adeptustemptationineffect-01":{"id":503110,"name":"Tiên Nhảy Tường (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên.","descriptionraw":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên.","descriptionreplaced":"Nhân vật mục tiêu +3 Tấn Công trong hiệp đầu tiên."},"adventurersbandana":{"id":312001,"name":"Khăn Nhà Mạo Hiểm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng tấn công thường: Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng tấn công thường:</color> Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng tấn công thường:</color> Chữa trị cho bản thân 1 điểm. (Mỗi hiệp tối đa 3 lần)"},"aegisofabyssalflame":{"id":123024,"name":"Uyên Hỏa Bảo Hộ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật áp dụng.\nSau khi Khiên này tiêu hao hết: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF>Sau khi $[K6] này tiêu hao hết:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF>Sau khi {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> này tiêu hao hết:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch.","countingtype":"GCG_TOKEN_LIFE"},"aeonwave":{"id":301108,"name":"Thủy Triều Vạn Thế","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, sát thương lần tiếp theo nhân vật gây ra +2.","descriptionraw":"Trong hiệp này, sát thương lần tiếp theo nhân vật gây ra +2.","descriptionreplaced":"Trong hiệp này, sát thương lần tiếp theo nhân vật gây ra +2."},"aerialsuperiority":{"id":137011,"name":"Ưu Thế Trên Không","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật -1 sát thương phải chịu. (Sau khi nhân vật nhận được Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi, sẽ vĩnh viễn chuyển sang trạng thái hiện tại.)","descriptionraw":"Nhân vật <color=#FFFFFFFF>-1 sát thương phải chịu</color>. (Sau khi nhân vật nhận được $[K103] hoặc $[K104], sẽ vĩnh viễn chuyển sang trạng thái hiện tại.)","descriptionreplaced":"Nhân vật <color=#FFFFFFFF>-1 sát thương phải chịu</color>. (Sau khi nhân vật nhận được {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sẽ vĩnh viễn chuyển sang trạng thái hiện tại.)"},"allgreenandgoodtogo":{"id":403032,"name":"Chờ Đợi Hành Động","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật +2 sát thương gây ra lần tiếp theo.","descriptionraw":"<color=#FFFFFFFF>Nhân vật +2 sát thương gây ra lần tiếp theo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật +2 sát thương gây ra lần tiếp theo</color>."},"allreprisalsandarrearsminetobear":{"id":213141,"name":"Tất Cả Thù Và Nợ Do Ta Tự Trả...","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Arlecchino trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng Khế Ước Sinh Mệnh để giảm 1 điểm sát thương phải chịu.","descriptionraw":"Khi <color=#FFFFFFFF>$[A1314]</color> trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng <color=#FFFFFFFF>$[C122]</color> để giảm 1 điểm sát thương phải chịu.","descriptionreplaced":"Khi <color=#FFFFFFFF>Arlecchino</color> trang bị thẻ bài này chịu sát thương, nếu có thể, sẽ tiêu hao 1 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> để giảm 1 điểm sát thương phải chịu."},"allthingsareoftheearth":{"id":217051,"name":"Tại Địa Vi Hóa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Baizhu có trang bị thẻ bài này đang trong trận, khi Vô Khích Khí Thuẫn kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.","descriptionraw":"$[A1705] có trang bị thẻ bài này đang trong trận, khi <color=#FFFFFFFF>$[C117053]</color> kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến.","descriptionreplaced":"Baizhu có trang bị thẻ bài này đang trong trận, khi <color=#FFFFFFFF>Vô Khích Khí Thuẫn</color> kích hoạt hiệu quả chữa trị: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật xuất chiến."},"ambuscademineblazingbolt":{"id":403012,"name":"Bom Mai Phục - Sấm Chớp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Lôi cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K104] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinefrenziedflame":{"id":403011,"name":"Bom Mai Phục - Lửa Nung","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K103] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegnawingice":{"id":403009,"name":"Bom Mai Phục - Băng Giá","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Băng cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K101] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinegreatwood":{"id":403015,"name":"Bom Mai Phục - Đại Thụ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K107] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademineomenpulse":{"id":403010,"name":"Bom Mai Phục - Sóng Dữ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Thủy cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K102] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinesternstone":{"id":403014,"name":"Bom Mai Phục - Đá Vững","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Nham cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K106] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"ambuscademinestormwind":{"id":403013,"name":"Bom Mai Phục - Gió Nổi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật chi viện của phe sở tại vào trận: Gây 1 điểm Sát Thương Nguyên Tố Phong cho nhân vật đó.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm $[K105] cho nhân vật đó.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật chi viện của phe sở tại vào trận:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> cho nhân vật đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"amethystcrown":{"id":312027,"name":"Vương Miện Tử Tinh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận Sát Thương Nguyên Tố Thảo: Tích lũy 1 Đài Hoa Thủy Tinh. Nếu Đài Hoa Thủy Tinh lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\n(Mỗi hiệp tối đa sinh ra 2)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận $[K107]:</color> Tích lũy 1 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\n(Mỗi hiệp tối đa sinh ra 2)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi kẻ địch nhận {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>:</color> Tích lũy 1 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài của phe ta, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên.\\n(Mỗi hiệp tối đa sinh ra 2)","countingtype":"GCG_TOKEN_COUNTER"},"amosbow":{"id":133093,"name":"Cung Asmo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.\nKhi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5, +2 sát thương thêm. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)"},"amosbow-01":{"id":311204,"name":"Cung Amos","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.\nKhi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5, +2 sát thương thêm. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật sử dụng kỹ năng vốn có phí Xúc Xắc Nguyên Tố + phí Năng Lượng tối thiểu là 5,</color> +2 sát thương thêm. (Mỗi hiệp 1 lần)"},"amplifiedenhancementousia":{"id":402013,"name":"Tăng Cường Cường Hóa - Ousia","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương do nhân vật phe ta gây ra +1.\nNhân vật xuất chiến phe ta khi chịu phải sát thương không chứa Sức Mạnh Nền Tảng: Pneuma: Giảm 2 điểm sát thương phải chịu.\nSau khi nhân vật phe ta chịu sát thương có Sức Mạnh Nền Tảng: Pneuma: Sản sinh Phản Ứng Hủy Diệt Pneuma-Ousia, xóa hiệu quả này.","descriptionraw":"Sát thương do nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>Nhân vật xuất chiến phe ta khi chịu phải sát thương không chứa {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Giảm 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Sản sinh $[K1015], xóa hiệu quả này.","descriptionreplaced":"Sát thương do nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>Nhân vật xuất chiến phe ta khi chịu phải sát thương không chứa {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Giảm 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Sản sinh Phản Ứng Hủy Diệt Pneuma-Ousia, xóa hiệu quả này."},"ancientcourtyardineffect":{"id":300001,"name":"Sân Vườn Cổ Xưa (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị Vũ Khí hoặc Thánh Di Vật: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, phe ta lần sau đánh ra Thẻ Trang Bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"anomalousanatomy":{"id":122042,"name":"Thân Thể Kỳ Dị","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ cung cấp 1 điểm HP Tối Đa cho Thôn Tinh Kình Ngư.","descriptionraw":"Mỗi tầng sẽ cung cấp 1 điểm HP Tối Đa cho <color=#FFFFFFFF>$[A2204]</color>.","descriptionreplaced":"Mỗi tầng sẽ cung cấp 1 điểm HP Tối Đa cho <color=#FFFFFFFF>Thôn Tinh Kình Ngư</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"aquilafavonia":{"id":311503,"name":"Phong Ưng Kiếm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi đối phương dùng kỹ năng: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi đối phương dùng kỹ năng:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi đối phương dùng kỹ năng:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ chữa trị 1 điểm cho nhân vật này. (Mỗi hiệp tối đa 2 lần)"},"aratakiichiban":{"id":216051,"name":"Arataki Đệ Nhất","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Arataki Itto có trang bị thẻ bài này trong mỗi hiệp dùng Huyền Thoại Đấm Nhau từ lần thứ hai trở đi: Nếu kích hoạt Quỷ Lực Vô Song, sát thương tăng thêm +1.","descriptionraw":"$[A1605] có trang bị thẻ bài này trong mỗi hiệp dùng <color=#FFFFFFFF>$[S16051]</color> từ lần thứ hai trở đi: Nếu kích hoạt $[K1007], sát thương tăng thêm +1.","descriptionreplaced":"Arataki Itto có trang bị thẻ bài này trong mỗi hiệp dùng <color=#FFFFFFFF>Huyền Thoại Đấm Nhau</color> từ lần thứ hai trở đi: Nếu kích hoạt <color=#FFFFFFFF>Quỷ Lực Vô Song</color>, sát thương tăng thêm +1."},"archaicpetra":{"id":312602,"name":"Phiến Đá Lâu Đời","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Nham. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Nham.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>."},"areaalertmekousia":{"id":132081,"name":"Robot Cảnh Báo Khu Vực - Ousia","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe địch đánh ra 3 Thẻ Hành Động: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSau khi nhận sát thương từ nhân vật mang Sức Mạnh Nền Tảng: Pneuma: Xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch đánh ra 3 Thẻ Hành Động:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>Sau khi nhận sát thương từ nhân vật mang {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch đánh ra 3 Thẻ Hành Động:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF>Sau khi nhận sát thương từ nhân vật mang {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma:</color> Xóa hiệu quả này.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"areaalertmekpneuma":{"id":134111,"name":"Robot Cảnh Báo Khu Vực - Pneuma","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe địch đánh ra 3 Thẻ Hành Động: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSau khi nhận sát thương từ nhân vật mang Sức Mạnh Nền Tảng: Ousia: Xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch đánh ra 3 Thẻ Hành Động:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>Sau khi nhận sát thương từ nhân vật mang {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> Xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch đánh ra 3 Thẻ Hành Động:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF>Sau khi nhận sát thương từ nhân vật mang {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia:</color> Xóa hiệu quả này.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"armoredcrabcarapace":{"id":123041,"name":"Mai Cua Giáp Nặng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Mỗi tầng cung cấp 1 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Mỗi tầng cung cấp 1 điểm $[K6], bảo vệ nhân vật áp dụng.","descriptionreplaced":"Mỗi tầng cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"asubordinatesskills":{"id":213111,"name":"Tài Cán Của Trợ Thủ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Thoma có trang bị thẻ bài này khi sinh ra Chiến Giáp Lửa Đỏ, Số Lần Khả Dụng ban đầu +1.","descriptionraw":"$[A1311] có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>$[C113112]</color>, $[K3] ban đầu +1.","descriptionreplaced":"Thoma có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>Chiến Giáp Lửa Đỏ</color>, <color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1."},"asummationofinterest":{"id":211101,"name":"Lấy Thú Vị Làm Lý Lẽ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Charlotte có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu đối phương có nhân vật bị áp dụng Cắt Hình Siêu Tốc, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1110] có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu đối phương có nhân vật bị áp dụng <color=#FFFFFFFF>$[C111101]</color>, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Charlotte có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta tấn công thường: Nếu đối phương có nhân vật bị áp dụng <color=#FFFFFFFF>Cắt Hình Siêu Tốc</color>, sẽ chữa trị 2 điểm cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần)"},"athousandfloatingdreams":{"id":311104,"name":"Cõi Mộng Ngàn Đêm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương do nhân vật gây ra +1.\nKhi nhân vật phe ta kích hoạt phản ứng nguyên tố: Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật phe ta kích hoạt phản ứng nguyên tố:</color> Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật phe ta kích hoạt phản ứng nguyên tố:</color> Sát thương gây ra +1. (Mỗi hiệp tối đa kích hoạt 2 lần)"},"athousandyoung":{"id":227021,"name":"Ngàn Vạn Hậu Duệ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Kẻ Thủ Hộ Của Ốc Đảo Apep trang bị thẻ bài này trong trận: Sát thương Sinh Mệnh Sinh Sôi phe ta gây ra +1.","descriptionraw":"Khi <color=#FFFFFFFF>$[A2702]</color> trang bị thẻ bài này trong trận: Sát thương <color=#FFFFFFFF>$[C127022]</color> phe ta gây ra +1.","descriptionreplaced":"Khi <color=#FFFFFFFF>Kẻ Thủ Hộ Của Ốc Đảo Apep</color> trang bị thẻ bài này trong trận: Sát thương <color=#FFFFFFFF>Sinh Mệnh Sinh Sôi</color> phe ta gây ra +1."},"atkdecrease":{"id":139,"name":"Giảm Tấn Công","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giảm Tấn Công, sau khi nhân vật hành động lần kế tiếp sẽ xóa. (Có thể cộng dồn không giới hạn)","descriptionraw":"Giảm Tấn Công, sau khi nhân vật hành động lần kế tiếp sẽ xóa. (Có thể cộng dồn không giới hạn)","descriptionreplaced":"Giảm Tấn Công, sau khi nhân vật hành động lần kế tiếp sẽ xóa. (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_ABC_ATK_DOWN","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"atkincrease":{"id":136,"name":"Tăng Tấn Công","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật này","descriptionraw":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật này","descriptionreplaced":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật này","countingtype":"GCG_TOKEN_ABC_ATK"},"atkincrease-01":{"id":173032,"name":"Tăng Tấn Công","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Tăng Tấn Công","descriptionraw":"Tăng Tấn Công","descriptionreplaced":"Tăng Tấn Công","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze":{"id":113052,"name":"Lưu Kim Hoả Quang","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta ngoại trừ Yoimiya dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta ngoại trừ $[A1305] dùng kỹ năng:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta ngoại trừ Yoimiya dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"aurousblaze-01":{"id":173052,"name":"Lưu Kim Hoả Quang","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta (trừ Yoimiya) dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta (trừ $[A1305]) dùng kỹ năng:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta (trừ Yoimiya) dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"awakening":{"id":214021,"name":"Thức Tỉnh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Razor trang bị thẻ bài này sau khi dùng Vuốt Và Sấm: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)","descriptionraw":"$[A1402] trang bị thẻ bài này sau khi dùng <color=#FFFFFFFF>$[S14022]</color>: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)","descriptionreplaced":"Razor trang bị thẻ bài này sau khi dùng <color=#FFFFFFFF>Vuốt Và Sấm</color>: Một nhân vật nguyên tố Lôi của phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần, ưu tiên nhân vật xuất chiến)"},"baronbunny":{"id":113041,"name":"Bá Tước Thỏ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 2 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết sẽ không hủy bỏ thẻ bài này.\nTrong giai đoạn kết thúc, nếu Số Lần Khả Dụng đã hết: Hủy bỏ thẻ bài này để gây 2 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết sẽ không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong giai đoạn kết thúc, nếu $[K3] đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết sẽ không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong giai đoạn kết thúc, nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","countingtype":"GCG_TOKEN_SHIELD"},"battleattrition":{"id":540001,"name":"Hao Tổn Chiến Đấu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng dùng kỹ năng: Nhận 1 điểm Sát Thương Xuyên Thấu với mỗi 1 tầng sở hữu. (Có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nhận 1 điểm $[K5] với mỗi 1 tầng sở hữu. (Có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nhận 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> với mỗi 1 tầng sở hữu. (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"beaconofthereedsea":{"id":311306,"name":"Hải Đăng Bờ Biển Lau","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\nSau khi nhân vật chịu sát thương: Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Trong hiệp này, sát thương nhân vật gây ra lần tiếp theo tăng thêm +1. (Mỗi hiệp 1 lần)"},"beastlycorrosion":{"id":226031,"name":"Dị Thú Ăn Mòn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Vua Thú Hoàng Kim trang bị thẻ bài này ở trong trận, Ăn Mòn Hoàng Kim của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực.","descriptionraw":"Khi $[A2603] trang bị thẻ bài này ở trong trận, <color=#FFFFFFFF>$[C126031]</color> của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực.","descriptionreplaced":"Khi Vua Thú Hoàng Kim trang bị thẻ bài này ở trong trận, <color=#FFFFFFFF>Ăn Mòn Hoàng Kim</color> của đối phương tối đa có thể cộng dồn đến 5 lần, đồng thời khi nhân vật áp dụng đang xuất chiến cũng sẽ có hiệu lực."},"belligerenceunfettered":{"id":402004,"name":"Chiến Ý Bội Tăng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"beneficent":{"id":217041,"name":"Thông Minh Nhân Hậu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nguyệt Quế - Dạng Ném do Yaoyao trang bị thẻ bài này sinh ra, khi Số Lần Khả Dụng chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra.","descriptionraw":"<color=#FFFFFFFF>$[C117041]</color> do $[A1704] trang bị thẻ bài này sinh ra, khi $[K3] chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra.","descriptionreplaced":"<color=#FFFFFFFF>Nguyệt Quế - Dạng Ném</color> do Yaoyao trang bị thẻ bài này sinh ra, khi <color=#FFFFFFFF>Số Lần Khả Dụng</color> chỉ còn lại 1 lần cuối cùng thì sẽ +1 sát thương và trị liệu được tạo ra."},"bitetarget":{"id":112143,"name":"Mục Tiêu Gặm Nhấm","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhận sát thương từ Mualani hoặc Tên Lửa Cá Mập: Xóa hiệu quả này, mỗi tầng sẽ +2 sát thương này.\n(Số tầng có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Khi nhận sát thương từ $[A1214] hoặc <color=#FFFFFFFF>$[C112144]</color>:</color> Xóa hiệu quả này, mỗi tầng sẽ +2 sát thương này.\\n(Số tầng có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhận sát thương từ Mualani hoặc <color=#FFFFFFFF>Tên Lửa Cá Mập</color>:</color> Xóa hiệu quả này, mỗi tầng sẽ +2 sát thương này.\\n(Số tầng có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"bitterbelligerenceadvanced":{"id":402019,"name":"Chiến Ý Mãnh Liệt - Cao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 6 điểm cho nhân vật này.\nSố Hiệp Duy Trì: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 6 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 6 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerencebasic":{"id":402023,"name":"Chiến Ý Mãnh Liệt - Thấp","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 2 điểm cho nhân vật này.\nSố Hiệp Duy Trì: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"bitterbelligerenceintermediate":{"id":402022,"name":"Chiến Ý Mãnh Liệt - Trung","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 4 điểm cho nhân vật này.\nSố Hiệp Duy Trì: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 4 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng chưa bị áp dụng trạng thái Đóng Băng, sẽ chữa trị 4 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"blazingbarrier":{"id":113111,"name":"Khiên Lửa Hộ Mệnh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 3 điểm)","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 3 điểm)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 3 điểm)","countingtype":"GCG_TOKEN_LIFE"},"blazingheat":{"id":163011,"name":"Rực Cháy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật áp dụng.\nSố Lần Khả Dụng: 1\n\nKhi nhân vật áp dụng bị áp dụng Giá Rét, sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K103] cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nKhi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>$[C121022]</color>, sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n\\nKhi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>Giá Rét</color>, sẽ xóa hiệu quả này.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"blazinglionessflamemanesfist":{"id":113091,"name":"Sư Tử Lửa - Nắm Đấm Lửa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Nắm Đấm Lửa.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S13094]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Nắm Đấm Lửa</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazinglionessincinerationdrive":{"id":113092,"name":"Sư Tử Lửa - Cú Đá Nóng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Cú Đá Nóng.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S13095]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Cú Đá Nóng</color>.","bufftype":"GCG_STATE_BUFF_PYRO"},"blazingwill":{"id":402005,"name":"Đấu Chí Sục Sôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"blizzardstrayer":{"id":312102,"name":"Dũng Sĩ Trong Băng Giá","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Băng. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Băng.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>."},"bloodblossom":{"id":113072,"name":"Huyết Mai Hương","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật bị áp dụng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103] cho nhân vật bị áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật bị áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"blooddebtdirective":{"id":113141,"name":"Chỉ Lệnh Nợ Máu","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta chịu sát thương: Nhân vật chịu sát thương của phe ta và Arlecchino phe địch đều áp dụng 1 tầng Khế Ước Sinh Mệnh.\nSố Lần Khả Dụng: 5","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương:</color> Nhân vật chịu sát thương của phe ta và $[A1314] phe địch đều áp dụng 1 tầng <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K3]: 5</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta chịu sát thương:</color> Nhân vật chịu sát thương của phe ta và Arlecchino phe địch đều áp dụng 1 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 5</color>","countingtype":"GCG_TOKEN_LIFE"},"bogglecatboxstaunt":{"id":115083,"name":"Hộp Mèo Kỳ Quái Chế Nhạo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE"},"bondoflife":{"id":122,"name":"Khế Ước Sinh Mệnh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng nhận chữa trị: Mỗi 1 Số Lần Khả Dụng hiệu quả này sở hữu, sẽ tiêu hao 1 lần để triệt tiêu 1 điểm chữa trị nhận được. (Không thể triệt tiêu điểm chữa trị kích hoạt từ hồi sinh và phân phối HP)\nSố Lần Khả Dụng: 1 (Có thể cộng dồn không giới hạn).","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng nhận chữa trị:</color> Mỗi 1 $[K3] hiệu quả này sở hữu, sẽ tiêu hao 1 lần để triệt tiêu 1 điểm chữa trị nhận được. (Không thể triệt tiêu điểm chữa trị kích hoạt từ hồi sinh và phân phối HP)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn không giới hạn).","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng nhận chữa trị:</color> Mỗi 1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> hiệu quả này sở hữu, sẽ tiêu hao 1 lần để triệt tiêu 1 điểm chữa trị nhận được. (Không thể triệt tiêu điểm chữa trị kích hoạt từ hồi sinh và phân phối HP)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn không giới hạn).","countingtype":"GCG_TOKEN_LIFE"},"bonecrunchersenergyblockaccumulated":{"id":125031,"name":"Năng Lượng Nhai Xương - Tích Tụ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ tăng gấp đôi sát thương cho Xoáy Lốc Chằng Chịt.","descriptionraw":"Mỗi tầng sẽ tăng gấp đôi sát thương cho <color=#FFFFFFFF>$[S25033]</color>.","descriptionreplaced":"Mỗi tầng sẽ tăng gấp đôi sát thương cho <color=#FFFFFFFF>Xoáy Lốc Chằng Chịt</color>."},"bonecrunchersenergyblockoncooldown":{"id":124053,"name":"Khối Năng Lượng Nhai Xương (Đang CD)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Không thể tiếp tục đánh ra Khối Năng Lượng Nhai Xương trong hiệp này.","descriptionraw":"Không thể tiếp tục đánh ra <color=#FFFFFFFF>$[C124051]</color> trong hiệp này.","descriptionreplaced":"Không thể tiếp tục đánh ra <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color> trong hiệp này."},"breakthrough":{"id":112091,"name":"Phá Trận","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trạng thái này ban đầu có 1 tầng Phá Trận; Áp dụng trùng lặp sẽ dồn 1 tầng Phá Trận. Phá Trận tối đa có thể dồn đến 3 tầng.\nGiai Đoạn Kết Thúc: Cộng dồn 1 tầng Phá Trận.\n\nKhi nhân vật áp dụng tiến hành tấn công thường: Nếu Phá Trận đã có 2 tầng, thì sẽ tiêu hao 2 tầng Phá Trận, khiến Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Thủy và rút 1 lá bài.","descriptionraw":"Trạng thái này ban đầu có 1 tầng <color=#FFFFFFFF>Phá Trận</color>; Áp dụng trùng lặp sẽ dồn 1 tầng <color=#FFFFFFFF>Phá Trận</color>. <color=#FFFFFFFF>Phá Trận</color> tối đa có thể dồn đến 3 tầng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Cộng dồn 1 tầng <color=#FFFFFFFF>Phá Trận</color>.\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành tấn công thường:</color> Nếu <color=#FFFFFFFF>Phá Trận</color> đã có 2 tầng, thì sẽ tiêu hao 2 tầng <color=#FFFFFFFF>Phá Trận</color>, khiến $[K100] gây ra chuyển thành $[K102] và rút 1 lá bài.","descriptionreplaced":"Trạng thái này ban đầu có 1 tầng <color=#FFFFFFFF>Phá Trận</color>; Áp dụng trùng lặp sẽ dồn 1 tầng <color=#FFFFFFFF>Phá Trận</color>. <color=#FFFFFFFF>Phá Trận</color> tối đa có thể dồn đến 3 tầng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Cộng dồn 1 tầng <color=#FFFFFFFF>Phá Trận</color>.\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành tấn công thường:</color> Nếu <color=#FFFFFFFF>Phá Trận</color> đã có 2 tầng, thì sẽ tiêu hao 2 tầng <color=#FFFFFFFF>Phá Trận</color>, khiến {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> và rút 1 lá bài.","countingtype":"GCG_TOKEN_COUNTER"},"brilliance":{"id":113082,"name":"Bỏng Cháy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Hỏa. (Mỗi hiệp 1 lần)\nGiai Đoạn Kết Thúc: Nhân vật nhận Đan Hỏa Ấn.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành $[K51]:</color> Giảm tiêu hao 1 <color=#FF9999FF>$[K303]</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nhân vật nhận $[K1010].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nhân vật nhận <color=#FFFFFFFF>Đan Hỏa Ấn</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"brokenrimesecho":{"id":312101,"name":"Tiếng Vọng Băng Vỡ Tuyết Rơi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Băng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>. (Mỗi hiệp 1 lần)"},"bunnytriggered":{"id":213041,"name":"Thỏ Xông Lên","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Amber Tấn Công Thường: Nếu thẻ bài này và Bá Tước Thỏ vẫn ở trong trận, sẽ kích nổ Bá Tước Thỏ, gây 4 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"Sau khi $[A1304] <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>$[C113041]</color> vẫn ở trong trận, sẽ kích nổ <color=#FFFFFFFF>$[C113041]</color>, gây 4 điểm $[K103].","descriptionreplaced":"Sau khi Amber <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>Bá Tước Thỏ</color> vẫn ở trong trận, sẽ kích nổ <color=#FFFFFFFF>Bá Tước Thỏ</color>, gây 4 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>."},"burstfirecalibratedshot":{"id":133082,"name":"Bắn Nổ - Hiệu Chuẩn Đường Bắn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Tổ Hợp Xạ Kích - Xuyên Thủng Hạng Nặng.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S33086]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Tổ Hợp Xạ Kích - Xuyên Thủng Hạng Nặng</color>.","countingtype":"GCG_TOKEN_LIFE"},"burstscan":{"id":117082,"name":"Quét Hình Bùng Nổ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trước khi hai phe lựa chọn hành động: Nếu trong trận phe ta tồn tại Hạt Nhân Thảo hoặc Hạt Nhân Căng Tràn, sẽ khiến nó -1 Số Lần Khả Dụng, và Vứt Bỏ 1 thẻ bài trên cùng trong kho bài phe ta. Sau đó, gây Sát Thương Nguyên Tố Thảo tương đương với chi phí Xúc Xắc Nguyên Tố vốn có của thẻ bài bị Vứt Bỏ.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionraw":"<color=#FFFFFFFF>Trước khi hai phe lựa chọn hành động:</color> Nếu trong trận phe ta tồn tại $[C116] hoặc $[C112082], sẽ khiến nó -1 $[K3], và $[K56] 1 thẻ bài trên cùng trong kho bài phe ta. Sau đó, gây $[K107] tương đương với chi phí Xúc Xắc Nguyên Tố vốn có của thẻ bài bị $[K56].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Trước khi hai phe lựa chọn hành động:</color> Nếu trong trận phe ta tồn tại Hạt Nhân Thảo hoặc Hạt Nhân Căng Tràn, sẽ khiến nó -1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>, và <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài trên cùng trong kho bài phe ta. Sau đó, gây {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> tương đương với chi phí Xúc Xắc Nguyên Tố vốn có của thẻ bài bị <color=#FFFFFFFF>Vứt Bỏ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"buttercrabineffect":{"id":303310,"name":"Cua Phủ Bơ (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này sẽ -2 sát thương phải chịu lần sau.","descriptionraw":"Trong hiệp này, nhân vật này sẽ -2 sát thương phải chịu lần sau.","descriptionreplaced":"Trong hiệp này, nhân vật này sẽ -2 sát thương phải chịu lần sau."},"calledinforcleanupactive":{"id":302204,"name":"\"Công Việc Dọn Dẹp\" (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","descriptionraw":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","descriptionreplaced":"Nhân vật xuất chiến phe ta +1 sát thương gây ra lần tiếp theo. (Có thể cộng dồn, tối đa dồn đến +2)","countingtype":"GCG_TOKEN_COUNTER"},"capriciousvisage":{"id":312013,"name":"Mặt Nạ Vô Thường","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"cashflowsupervision":{"id":311109,"name":"Quản Đốc Vàng Ròng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Trong hiệp này, khi nhân vật tiến hành Tấn Công Thường lần tiếp theo sẽ giảm tiêu hao 1 Nguyên Tố Không Màu, và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Trong hiệp này, khi nhân vật tiến hành <color=#FFFFFFFF>Tấn Công Thường</color> lần tiếp theo sẽ giảm tiêu hao 1 $[K309], và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Trong hiệp này, khi nhân vật tiến hành <color=#FFFFFFFF>Tấn Công Thường</color> lần tiếp theo sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>, và +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)"},"cashflowsupervisionineffect":{"id":301111,"name":"Quản Đốc Vàng Ròng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, lần tiếp theo nhân vật Tấn Công Thường sẽ giảm tiêu hao 1 Nguyên Tố Không Màu và +1 sát thương gây ra.","descriptionraw":"Trong hiệp này, lần tiếp theo nhân vật <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 $[K309] và +1 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, lần tiếp theo nhân vật <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color> và +1 sát thương gây ra."},"catalyzingfield":{"id":117,"name":"Khu Vực Xúc Tác","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Khi phe ta gây Sát Thương Nguyên Tố Lôi hoặc Sát Thương Nguyên Tố Thảo cho nhân vật xuất chiến phe địch, sát thương +1.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây $[K104] hoặc $[K107]</color> cho nhân vật xuất chiến phe địch, sát thương +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> hoặc {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color></color> cho nhân vật xuất chiến phe địch, sát thương +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"catalyzingfield-01":{"id":131,"name":"Khu Vực Xúc Tác","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Mỗi tầng sẽ +1 Sát Thương Nguyên Tố Lôi hoặc Sát Thương Nguyên Tố Thảo phe ta gây ra.","descriptionraw":"Mỗi tầng sẽ +1 $[K104] hoặc $[K107] phe ta gây ra.","descriptionreplaced":"Mỗi tầng sẽ +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> hoặc {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> phe ta gây ra.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield":{"id":111021,"name":"Khiên Vuốt Mèo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"catclawshield-01":{"id":111022,"name":"Khiên Vuốt Mèo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"catgrasscardamom":{"id":117073,"name":"Đậu Khấu Cỏ Mèo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe sở tại đánh ra 2 Thẻ Hành Động: Gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật xuất chiến phe sở tại.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe sở tại đánh ra 2 Thẻ Hành Động:</color> Gây 1 điểm $[K107] cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe sở tại đánh ra 2 Thẻ Hành Động:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"catgrasscardamom-01":{"id":177072,"name":"Đậu Khấu Cỏ Mèo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật: Gây Sát Thương Nguyên Tố Thảo cho nhân vật xuất chiến phe sở tại.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây $[K107] cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"centerofattention":{"id":112116,"name":"Vạn Dân Ngắm Nhìn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật tiến hành Tấn Công Thường: Sát Thương Vật Lý nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Thủy. Nếu nhân vật đang ở trạng thái Ousia, sẽ chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta; Nếu nhân vật đang ở trạng thái Pneuma, sẽ +2 sát thương này, nhưng sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật chịu ít sát thương nhất phe ta.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> $[K100] nhân vật gây ra chuyển thành $[K102]. Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3504}Ousia, sẽ chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta; Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3505}Pneuma, sẽ +2 sát thương này, nhưng sẽ gây 1 điểm $[K5] cho nhân vật chịu ít sát thương nhất phe ta.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3504}Ousia, sẽ chữa trị 1 điểm cho tất cả nhân vật dự bị phe ta; Nếu nhân vật đang ở trạng thái {SPRITE_PRESET#3505}Pneuma, sẽ +2 sát thương này, nhưng sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật chịu ít sát thương nhất phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"ceremonialgarment":{"id":112052,"name":"Lễ Phục Nghi Thức","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương do Tấn Công Thường gây ra.\nSau khi nhân vật áp dụng hiệu ứng này sử dụng Tấn Công Thường: Chữa trị 1 điểm cho tất cả nhân vật phe ta.\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hiệu ứng này sử dụng Tấn Công Thường:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hiệu ứng này sử dụng Tấn Công Thường:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"chaincollapse":{"id":403019,"name":"Sụp Đổ Liên Hoàn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe địch chịu phải Sát Thương Nguyên Tố Thủy hoặc Sát Thương Nguyên Tố Thảo: Sát thương +2.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe địch chịu phải $[K102] hoặc $[K107]:</color> Sát thương +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe địch chịu phải {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> hoặc {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>:</color> Sát thương +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"chainlightningcascade":{"id":224061,"name":"Chuỗi Sét Dồn Dập","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Học Sĩ Vực Sâu - Tử Điện trang bị thẻ bài này bị đánh bại hoặc kích hoạt Ánh Chớp Tái Sinh: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm Năng Lượng.","descriptionraw":"Khi $[A2406] trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>$[C124061]</color>: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm $[K310].","descriptionreplaced":"Khi Học Sĩ Vực Sâu - Tử Điện trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>Ánh Chớp Tái Sinh</color>: Hủy thẻ bài này, khiến nhân vật xuất chiến phe địch mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>."},"chakradesiderata":{"id":114072,"name":"Ước Nguyện Chakra","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi các nhân vật khác của phe ta dùng Kỹ Năng Nộ: Tích lũy 1 điểm Ý Lực. (Tối đa tích lũy 3 điểm)\nKhi nhân vật áp dụng dùng Bí Kỹ - Mộng Tưởng Chân Thuyết: Tiêu hao tất cả Ý Lực, với mỗi điểm Ý Lực sẽ +1 sát thương gây ra.","descriptionraw":"<color=#FFFFFFFF>Sau khi các nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Ý Lực</color>. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng $[S14073]:</color> Tiêu hao tất cả <color=#FFFFFFFF>Ý Lực</color>, với mỗi điểm <color=#FFFFFFFF>Ý Lực</color> sẽ +1 sát thương gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi các nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Ý Lực</color>. (Tối đa tích lũy 3 điểm)\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng Bí Kỹ - Mộng Tưởng Chân Thuyết:</color> Tiêu hao tất cả <color=#FFFFFFFF>Ý Lực</color>, với mỗi điểm <color=#FFFFFFFF>Ý Lực</color> sẽ +1 sát thương gây ra.","countingtype":"GCG_TOKEN_COUNTER"},"chakradesiderata-01":{"id":174072,"name":"Ước Nguyện Chakra","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ: Tích lũy Ý Lực bằng 3 lần số Năng Lượng tiêu hao.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Tích lũy <color=#FFFFFFFF>Ý Lực</color> bằng 3 lần số $[K310] tiêu hao.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta dùng Kỹ Năng Nộ:</color> Tích lũy <color=#FFFFFFFF>Ý Lực</color> bằng 3 lần số <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> tiêu hao.","countingtype":"GCG_TOKEN_COUNTER"},"changingshiftsineffect":{"id":303202,"name":"Thời Gian Thay Ca (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần tiếp theo khi phe ta đổi nhân vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"chaoticentropy":{"id":215011,"name":"Thuyết Hỗn Loạn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sucrose có trang bị thẻ bài này sinh ra Phong Linh Cỡ Lớn sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta.","descriptionraw":"$[A1501] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C115011]</color> sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta.","descriptionreplaced":"Sucrose có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Phong Linh Cỡ Lớn</color> sau khi đã chuyển thành nguyên tố khác: +1 sát thương loại nguyên tố này của phe ta."},"chargedattackinposition":{"id":131062,"name":"Tụ Lực Trọng Kích - Tạo Thế","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật này khi hành động lần 2 sau khi bắt đầu chuẩn bị, trực tiếp dùng kỹ năng: Mãnh Kích Sẵn Sàng - Một Đòn Hết Sức.","descriptionraw":"Nhân vật này khi hành động lần 2 sau khi bắt đầu chuẩn bị, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Nhân vật này khi hành động lần 2 sau khi bắt đầu chuẩn bị, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Mãnh Kích Sẵn Sàng - Một Đòn Hết Sức</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chargedattackprepcomplete":{"id":131063,"name":"Tụ Lực Trọng Kích - Sẵn Sàng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Mãnh Kích Sẵn Sàng - Một Đòn Hết Sức.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S31065]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Mãnh Kích Sẵn Sàng - Một Đòn Hết Sức</color>.","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chillingpenalty":{"id":111111,"name":"Hàn Băng Phán Quyết","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Tấn Công Thường: Sát thương gây ra +1. Nếu nhân vật có tối thiểu 6 HP, thì kỹ năng này sẽ giảm tiêu hao 1 Nguyên Tố Băng.\nSau khi tổng kết kỹ năng, nếu nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật; Nếu HP của nhân vật không nhiều hơn 5, thì sẽ chữa trị cho nhân vật 2 điểm.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành Tấn Công Thường:</color> Sát thương gây ra +1. Nếu nhân vật có tối thiểu 6 HP, thì kỹ năng này sẽ giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\nSau khi tổng kết kỹ năng, nếu nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm $[K5] cho nhân vật; Nếu HP của nhân vật không nhiều hơn 5, thì sẽ chữa trị cho nhân vật 2 điểm.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành Tấn Công Thường:</color> Sát thương gây ra +1. Nếu nhân vật có tối thiểu 6 HP, thì kỹ năng này sẽ giảm tiêu hao 1 {SPRITE_PRESET#1101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\nSau khi tổng kết kỹ năng, nếu nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật; Nếu HP của nhân vật không nhiều hơn 5, thì sẽ chữa trị cho nhân vật 2 điểm.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"chillingpenalty-01":{"id":171111,"name":"Hàn Băng Phán Quyết","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng.\nSố Hiệp Duy Trì: 1","descriptionraw":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_CRYO"},"chisellightmirror":{"id":117061,"name":"Trác Quang Kính","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra đổi thành Sát Thương Nguyên Tố Thảo.\nSau khi nhân vật tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thảo. Nếu kỹ năng này là Trọng Kích, sẽ +1 Số Hiệp Duy Trì của trạng thái này.\nSố Hiệp Duy Trì: 2 (Có thể cộng dồn, tối đa dồn đến 3 hiệp)","descriptionraw":"$[K100] do nhân vật gây ra đổi thành $[K107].\\n<color=#FFFFFFFF>Sau khi nhân vật tấn công thường:</color> Gây 1 điểm $[K107]. Nếu kỹ năng này là $[K51], sẽ +1 $[K4] của trạng thái này.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Có thể cộng dồn, tối đa dồn đến 3 hiệp)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra đổi thành {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. Nếu kỹ năng này là <color=#FFFFFFFF>Trọng Kích</color>, sẽ +1 <color=#FFFFFFFF>Số Hiệp Duy Trì</color> của trạng thái này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 3 hiệp)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"chisellightmirror-01":{"id":177061,"name":"Trác Quang Kính","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật hành động: Gây 2 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật hành động:</color> Gây 2 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật hành động:</color> Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"chonghuafrostfield":{"id":111041,"name":"Vùng Sương Bạc Trùng Điệp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra Sát Thương Vật Lý sẽ biến thành Sát Thương Nguyên Tố Băng.\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra $[K100] sẽ biến thành $[K101].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ biến thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-01":{"id":111042,"name":"Vùng Sương Bạc Trùng Điệp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra Sát Thương Vật Lý sẽ biến thành Sát Thương Nguyên Tố Băng, sát thương Tấn Công Thường +1.\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra $[K100] sẽ biến thành $[K101], sát thương <color=#FFFFFFFF>Tấn Công Thường</color> +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ biến thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, sát thương <color=#FFFFFFFF>Tấn Công Thường</color> +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"chonghuafrostfield-02":{"id":171041,"name":"Vùng Sương Bạc Trùng Điệp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta gây Sát Thương Vật Lý sẽ chuyển thành Sát Thương Nguyên Tố Băng.\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta gây $[K100] sẽ chuyển thành $[K151].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta gây {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ chuyển thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cicinscoldglare":{"id":221011,"name":"Tia Lạnh Cicin Băng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fatui - Thuật Sĩ Cicin Băng trang bị thẻ bài này sau khi dùng kỹ năng: Nếu Số Lần Khả Dụng của Cicin Băng đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm Sát Thương Nguyên Tố Băng.","descriptionraw":"$[A2101] trang bị thẻ bài này sau khi dùng kỹ năng: Nếu $[K3] của <color=#FFFFFFFF>$[C121011]</color> đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm $[K101].","descriptionreplaced":"Fatui - Thuật Sĩ Cicin Băng trang bị thẻ bài này sau khi dùng kỹ năng: Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Cicin Băng</color> đã cộng dồn vượt quá giới hạn, sẽ gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>."},"coldbloodedstrike":{"id":211031,"name":"Lãnh Huyết Kiếm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Kaeya trang bị thẻ bài này, sau khi dùng Đột Kích Băng Giá: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)","descriptionraw":"$[A1103] trang bị thẻ bài này, sau khi dùng <color=#FFFFFFFF>$[S11032]</color>: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)","descriptionreplaced":"Kaeya trang bị thẻ bài này, sau khi dùng <color=#FFFFFFFF>Đột Kích Băng Giá</color>: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)"},"collapsingplatform":{"id":125025,"name":"Đài Cao Sụp Đổ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai đoạn kết thúc: Áp dụng Sụp Đổ cho nhân vật xuất chiến phe ta.","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Áp dụng <color=#FFFFFFFF>$[C125021]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Áp dụng <color=#FFFFFFFF>Sụp Đổ</color> cho nhân vật xuất chiến phe ta.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"conclusiveovation":{"id":213101,"name":"Pháo Tay Hạ Màn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Lyney có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân Lyney và Mũ Mèo Ma Quái gây ra cho nhân vật gán ấn Hỏa. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1310] có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân $[A1310] và <color=#FFFFFFFF>$[C113101]</color> gây ra cho nhân vật <color=#FF9999FF>gán ấn {SPRITE_PRESET#2103}Hỏa</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Lyney có trang bị thẻ bài này ở trong trận, sẽ +2 sát thương do bản thân Lyney và <color=#FFFFFFFF>Mũ Mèo Ma Quái</color> gây ra cho nhân vật <color=#FF9999FF>gán ấn {SPRITE_PRESET#2103}Hỏa</color>. (Mỗi hiệp 1 lần)"},"conductive":{"id":114091,"name":"Dẫn Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trạng thái này ban đầu có 2 tầng \"Dẫn Lôi\"; khi áp dụng trùng lặp sẽ cộng dồn 1 tầng \"Dẫn Lôi\". \"Dẫn Lôi\" tối đa có thể cộng dồn đến 4 tầng.\nGiai Đoạn Kết Thúc: Cộng dồn 1 tầng \"Dẫn Lôi\".\n\nKhi nhân vật áp dụng chịu sát thương Sấm Giội hoặc Tường Vi Sấm Sét: Xóa trạng thái này, mỗi tầng \"Dẫn Lôi\" sẽ +1 sát thương lần đó.","descriptionraw":"Trạng thái này ban đầu có 2 tầng \"Dẫn Lôi\"; khi áp dụng trùng lặp sẽ cộng dồn 1 tầng \"Dẫn Lôi\". \"Dẫn Lôi\" tối đa có thể cộng dồn đến 4 tầng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Cộng dồn 1 tầng \"Dẫn Lôi\".\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương $[S14092] hoặc $[C114092]:</color> Xóa trạng thái này, mỗi tầng \"Dẫn Lôi\" sẽ +1 sát thương lần đó.","descriptionreplaced":"Trạng thái này ban đầu có 2 tầng \"Dẫn Lôi\"; khi áp dụng trùng lặp sẽ cộng dồn 1 tầng \"Dẫn Lôi\". \"Dẫn Lôi\" tối đa có thể cộng dồn đến 4 tầng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Cộng dồn 1 tầng \"Dẫn Lôi\".\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương Sấm Giội hoặc Tường Vi Sấm Sét:</color> Xóa trạng thái này, mỗi tầng \"Dẫn Lôi\" sẽ +1 sát thương lần đó.","countingtype":"GCG_TOKEN_COUNTER"},"conductorstophat":{"id":312030,"name":"Nón Chỉ Huy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi phe ta đổi sang nhân vật áp dụng: Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành Nguyên Tố Vạn Năng, đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ Thiên Phú sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành $[K411], đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ <color=#FFFFFFFF>{SPRITE_PRESET#3006}Thiên Phú</color> sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, đổi 2 Xúc Xắc Nguyên Tố thành <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, đồng thời lần kế tiếp nhân vật dùng kỹ năng hoặc đánh ra Thẻ <color=#FFFFFFFF>{SPRITE_PRESET#3006}Thiên Phú</color> sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"conductorstophatineffect":{"id":301204,"name":"Nón Chỉ Huy (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra Thẻ {SPRITE_PRESET#3006}Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>"},"conquerorofevilguardianyaksha":{"id":215041,"name":"Hàng Ma - Hộ Pháp Dạ Xoa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Trong thời gian Xiao trang bị thẻ bài này áp dụng Mặt Nạ Dạ Xoa, khi sử dụng Đôi Bánh Xe Gió sẽ giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi khi áp dụng 1 lần Mặt Nạ Dạ Xoa, có thể kích hoạt 2 lần)","descriptionraw":"Trong thời gian $[A1504] trang bị thẻ bài này áp dụng <color=#FFFFFFFF>$[C115041]</color>, khi sử dụng <color=#FFFFFFFF>$[S15042]</color> sẽ giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi khi áp dụng 1 lần <color=#FFFFFFFF>$[C115041]</color>, có thể kích hoạt 2 lần)","descriptionreplaced":"Trong thời gian Xiao trang bị thẻ bài này áp dụng <color=#FFFFFFFF>Mặt Nạ Dạ Xoa</color>, khi sử dụng <color=#FFFFFFFF>Đôi Bánh Xe Gió</color> sẽ giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi khi áp dụng 1 lần <color=#FFFFFFFF>Mặt Nạ Dạ Xoa</color>, có thể kích hoạt 2 lần)"},"conquerorofevilwrathdeity":{"id":115042,"name":"Hàng Ma - Phẫn Nộ Hiện Rõ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng sử dụng Đôi Bánh Xe Gió: Giảm tiêu hao 1 Nguyên Tố Phong.\nSố Lần Khả Dụng: 2\n\nKhi nhân vật áp dụng không áp dụng Mặt Nạ Dạ Xoa nữa: Xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng sử dụng $[S15042]:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng không áp dụng $[C115041] nữa:</color> Xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng sử dụng Đôi Bánh Xe Gió:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Khi nhân vật áp dụng không áp dụng Mặt Nạ Dạ Xoa nữa:</color> Xóa hiệu quả này.","countingtype":"GCG_TOKEN_LIFE"},"convalescence":{"id":112135,"name":"Tịnh Dưỡng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra.\nSố Lần Khả Dụng: 2","descriptionraw":"Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"corrosion":{"id":136021,"name":"Ăn Mòn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai Đoạn Kết Thúc: Ngoại trừ nhân vật dự bị có HP không nhiều hơn 3, tất cả nhân vật trong phe sở tại sẽ chịu 1 điểm Sát Thương Xuyên Thấu.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn 3 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Ngoại trừ nhân vật dự bị có HP không nhiều hơn 3, tất cả nhân vật trong phe sở tại sẽ chịu 1 điểm $[K5].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Ngoại trừ nhân vật dự bị có HP không nhiều hơn 3, tất cả nhân vật trong phe sở tại sẽ chịu 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn 3 lần)","countingtype":"GCG_TOKEN_LIFE"},"countlesssightstosee":{"id":217071,"name":"Lưu Lại Cảnh Sắc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nếu Kirara có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"Nếu $[A1707] có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"Nếu Kirara có trang bị thẻ bài này là nhân vật xuất chiến, khi phe ta tiến hành Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"craggygreatshield":{"id":136011,"name":"Khiên Nham Thạch","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm tối đa 2 điểm sát thương phải chịu. Khi giảm Sát Thương Nguyên Tố Nham, sẽ tiêu hao thêm 1 lần Số Lần Khả Dụng.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm tối đa 2 điểm sát thương phải chịu. Khi giảm $[K106], sẽ tiêu hao thêm 1 lần $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm tối đa 2 điểm sát thương phải chịu. Khi giảm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, sẽ tiêu hao thêm 1 lần <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"crimsonwitchofflames":{"id":312302,"name":"Diệm Liệt Ma Nữ Cháy Rực","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Hỏa. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>."},"crossfire":{"id":213021,"name":"Hỏa Lực Đan Chéo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Xiangling có trang bị thẻ bài này thi triển Guoba Xuất Kích: Bản thân cũng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"Khi $[A1302] có trang bị thẻ bài này thi triển <color=#FFFFFFFF>$[S13022]</color>: Bản thân cũng sẽ gây 1 điểm $[K103].","descriptionreplaced":"Khi Xiangling có trang bị thẻ bài này thi triển <color=#FFFFFFFF>Guoba Xuất Kích</color>: Bản thân cũng sẽ gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>."},"crowfeathercover":{"id":114063,"name":"Lông Quạ Bao Phủ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương do Kỹ Năng Nguyên Tố và Kỹ Năng Nộ gây ra.\nSố Lần Khả Dụng: 2","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"crownofwatatsumi":{"id":312015,"name":"Vương Miện Watatsumi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2, hiện đã nhận {GCG_TOKEN_SHIELD} điểm chữa trị)\nKhi nhân vật gây sát thương: Tiêu hao tất cả Bọt Biển, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","descriptionraw":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2, <color=#D3BC8EFF>hiện đã nhận ${[GCG_TOKEN_SHIELD]} điểm chữa trị</color>)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","descriptionreplaced":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2, <color=#D3BC8EFF>hiện đã nhận {GCG_TOKEN_SHIELD} điểm chữa trị</color>)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","countingtype":"GCG_TOKEN_COUNTER"},"crudewoodgreatshield":{"id":137021,"name":"Khiên Bản Gỗ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ -2 sát thương phải chịu.\nTrạng thái này cung cấp 2 lần gán ấn nguyên tố Thảo (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-2 sát thương phải chịu</color>.\\nTrạng thái này cung cấp 2 lần <color=#7EC236FF>gán ấn nguyên tố Thảo</color> (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-2 sát thương phải chịu</color>.\\nTrạng thái này cung cấp 2 lần <color=#7EC236FF>gán ấn nguyên tố Thảo</color> (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","countingtype":"GCG_TOKEN_LIFE"},"crushingthunder":{"id":124044,"name":"Lôi Áp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Mỗi khi phe ta tích lũy đánh ra 3 Thẻ Hành Động, sẽ kích hoạt hiệu quả Cicin Lôi trên sân đối phương. (Khiến Số Lần Khả Dụng của Cicin Lôi +1)","descriptionraw":"Mỗi khi phe ta tích lũy đánh ra 3 Thẻ Hành Động, sẽ kích hoạt hiệu quả <color=#FFFFFFFF>$[C124041]</color> trên sân đối phương. (Khiến $[K3] của <color=#FFFFFFFF>$[C124041]</color> +1)","descriptionreplaced":"Mỗi khi phe ta tích lũy đánh ra 3 Thẻ Hành Động, sẽ kích hoạt hiệu quả <color=#FFFFFFFF>Cicin Lôi</color> trên sân đối phương. (Khiến <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Cicin Lôi</color> +1)","countingtype":"GCG_TOKEN_COUNTER"},"cryocrystalcore":{"id":121034,"name":"Hạt Nhân Băng Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP."},"cryocrystalcore-01":{"id":121035,"name":"Hạt Nhân Băng Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 6 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 6 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 6 điểm HP."},"cryocrystalcore-02":{"id":121036,"name":"Hạt Nhân Băng Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 10 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 10 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 10 điểm HP."},"cryodmgbonus":{"id":140,"name":"Tăng Sát Thương Nguyên Tố Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Tăng Sát Thương Nguyên Tố Băng nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionraw":"Tăng <color=#FFFFFFFF>$[K151]</color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionreplaced":"Tăng <color=#FFFFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color></color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","countingtype":"GCG_TOKEN_COUNTER"},"cryoelementalequipment":{"id":131041,"name":"Vũ Trang Nguyên Tố - Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng -1 sát thương phải chịu, +1 sát thương gây ra.\nTrạng thái này sẽ cung cấp 2 lần gán ấn nguyên tố Băng (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng không thể dùng kỹ năng mãi cho đến trước khi kết thúc hiệp này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#99FFFFFF>gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#99FFFFFF>gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","countingtype":"GCG_TOKEN_LIFE"},"cryoelementalinfusion":{"id":111052,"name":"Đính Kèm Nguyên Tố Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ chuyển thành Sát Thương Nguyên Tố Băng.\n(Duy trì đến kết thúc hiệp)","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ chuyển thành $[K101].\\n(Duy trì đến kết thúc hiệp)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ chuyển thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n(Duy trì đến kết thúc hiệp)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-01":{"id":111053,"name":"Đính Kèm Nguyên Tố Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ chuyển thành Sát Thương Nguyên Tố Băng, và +1 Sát Thương Nguyên Tố Băng do nhân vật gây ra.\n(Duy trì đến kết thúc hiệp)","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ chuyển thành $[K101], và +1 $[K101] do nhân vật gây ra.\\n(Duy trì đến kết thúc hiệp)","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ chuyển thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, và +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> do nhân vật gây ra.\\n(Duy trì đến kết thúc hiệp)","countingtype":"GCG_TOKEN_ROUND_COUNT"},"cryoelementalinfusion-02":{"id":171052,"name":"Đính Kèm Nguyên Tố Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý nhân vật áp dụng gây ra trong lần kế tiếp sẽ chuyển thành Sát Thương Nguyên Tố Băng.","descriptionraw":"$[K100] nhân vật áp dụng gây ra trong lần kế tiếp sẽ chuyển thành $[K151].","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật áp dụng gây ra trong lần kế tiếp sẽ chuyển thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.","countingtype":"GCG_TOKEN_LIFE"},"cryoward":{"id":131031,"name":"Lá Chắn Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ miễn dịch tất cả sát thương, và sẽ không bị đóng băng.\nTrạng thái này cung cấp 2 lần bị gán ấn nguyên tố Băng (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng không thể sử dụng kỹ năng cho đến trước khi kết thúc hiệp.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>, và sẽ không bị đóng băng.\\nTrạng thái này cung cấp 2 lần <color=#99FFFFFF>bị gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>, và sẽ không bị đóng băng.\\nTrạng thái này cung cấp 2 lần <color=#99FFFFFF>bị gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"crystallize":{"id":111,"name":"Kết Tinh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","countingtype":"GCG_TOKEN_LIFE"},"crystalward":{"id":136042,"name":"Lá Chắn Nham Tinh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 3\nKhi Vũ Trang Nguyên Tố - Nham rời trận:  Xóa trạng thái này.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi $[C136041] rời trận: </color> Xóa trạng thái này.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi Vũ Trang Nguyên Tố - Nham rời trận: </color> Xóa trạng thái này.","countingtype":"GCG_TOKEN_LIFE"},"curseoftheundercurrent":{"id":122033,"name":"Lời Nguyền Dòng Nước Ngầm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe sở tại dùng Kỹ Năng Nguyên Tố hoặc Kỹ Năng Nộ: Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng Kỹ Năng Nguyên Tố hoặc Kỹ Năng Nộ:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng Kỹ Năng Nguyên Tố hoặc Kỹ Năng Nộ:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"curtainofslumbershield":{"id":111091,"name":"Màn Chắn Say Giấc","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp 2 điểm <color=#FFFFFFFF>$[K6]</color>, bảo vệ nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>, bảo vệ nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"darkshadow":{"id":122043,"name":"Ảo Ảnh Bóng Tối","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi vào trận: Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận Số Lần Khả Dụng bằng với số lá bài đã nuốt chửng có mức chi phí này.\nGiai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc: Gây Sát Thương Nguyên Tố Lôi tương đương chỉ số \"Tấn Công\" của thẻ này.\nKhi nhân vật xuất chiến phe ta chịu sát thương: Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 Số Lần Khả Dụng.","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận $[K3] bằng với số lá bài đã nuốt chửng có mức chi phí này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc:</color> Gây $[K104] tương đương chỉ số \"Tấn Công\" của thẻ này.\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận <color=#FFFFFFFF>Số Lần Khả Dụng</color> bằng với số lá bài đã nuốt chửng có mức chi phí này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc:</color> Gây {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> tương đương chỉ số \"Tấn Công\" của thẻ này.\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.","countingtype":"GCG_TOKEN_LIFE"},"darkshatteringflame":{"id":214121,"name":"Ngọn Lửa Xua Bóng Tối","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi nhân vật phe ta kích hoạt Phản Ứng Nguyên Tố Lôi: Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)","descriptionraw":"Sau khi nhân vật phe ta kích hoạt $[K214]: $[A1412] +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)","descriptionreplaced":"Sau khi nhân vật phe ta kích hoạt <color=#FFACFFFF>{SPRITE_PRESET#2104}Phản Ứng Nguyên Tố Lôi</color>: Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này. (Có thể cộng dồn, tối đa dồn đến +3)"},"darkshatteringflameineffect":{"id":114122,"name":"Ngọn Lửa Xua Bóng Tối (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến +3)","descriptionraw":"$[A1412] +1 sát thương gây ra lần tiếp theo trong hiệp này.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến +3)","descriptionreplaced":"Clorinde +1 sát thương gây ra lần tiếp theo trong hiệp này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến +3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"dayofresistancemomentofshattereddreamsineffect":{"id":300004,"name":"Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, sát thương nhân vật áp dụng phải chịu -1.\nSố Lần Khả Dụng: 4","descriptionraw":"Trong hiệp này, sát thương nhân vật áp dụng phải chịu -1.\\n<color=#FFFFFFFF>$[K3]: 4</color>","descriptionreplaced":"Trong hiệp này, sát thương nhân vật áp dụng phải chịu -1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 4</color>","countingtype":"GCG_TOKEN_LIFE"},"deathlycyclone":{"id":225031,"name":"Gió Hú Chết Chóc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Rắn Bay Thánh Hóa trang bị thẻ bài này trong trận, sau khi phe ta đánh ra Khối Năng Lượng Nhai Xương: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.","descriptionraw":"Khi <color=#FFFFFFFF>$[A2503]</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>$[C124051]</color>: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.","descriptionreplaced":"Khi <color=#FFFFFFFF>Rắn Bay Thánh Hóa</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>: Trong hiệp này, sau khi phe ta đổi nhân vật lần tiếp theo sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến."},"deathlycycloneineffect":{"id":125032,"name":"Gió Hú Chết Chóc (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật lần tiếp theo trong hiệp này: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật lần tiếp theo trong hiệp này:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật lần tiếp theo trong hiệp này:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật xuất chiến."},"decorousharmony":{"id":216071,"name":"Trang Hài Tịnh Cử","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Yun Jin trang bị thẻ bài này trong trận và phe ta kích hoạt Phi Vân Kỳ Trận: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2.","descriptionraw":"Khi $[A1607] trang bị thẻ bài này trong trận và phe ta kích hoạt <color=#FFFFFFFF>$[C116073]</color>: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2.","descriptionreplaced":"Khi Yun Jin trang bị thẻ bài này trong trận và phe ta kích hoạt <color=#FFFFFFFF>Phi Vân Kỳ Trận</color>: Nếu phe ta đã hết bài trên tay, sẽ khiến sát thương kỹ năng lần này +2."},"deepdevourersdomain":{"id":122041,"name":"Vùng Nuốt Chửng Sâu","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Thẻ bài phe ta bị Vứt Bỏ hoặc Điều Tiết sẽ bị nuốt chửng.\nMỗi khi nuốt chửng 3 lá bài: Thôn Tinh Kình Ngư sẽ nhận thêm 1 điểm HP Tối Đa khi kết thúc hiệp; Nếu trong số đó tồn tại 2 lá bài với chi phí Xúc Xắc Nguyên Tố vốn có giống nhau, sẽ nhận thêm 1 điểm nữa; Nếu cả 3 lá đều giống nhau, sẽ tiếp tục nhận thêm 1 điểm nữa.","descriptionraw":"Thẻ bài phe ta bị $[K56] hoặc $[K57] sẽ bị nuốt chửng.\\n<color=#FFFFFFFF>Mỗi khi nuốt chửng 3 lá bài</color>: $[A2204] sẽ nhận thêm 1 điểm HP Tối Đa khi kết thúc hiệp; Nếu trong số đó tồn tại 2 lá bài với chi phí Xúc Xắc Nguyên Tố vốn có giống nhau, sẽ nhận thêm 1 điểm nữa; Nếu cả 3 lá đều giống nhau, sẽ tiếp tục nhận thêm 1 điểm nữa.","descriptionreplaced":"Thẻ bài phe ta bị <color=#FFFFFFFF>Vứt Bỏ</color> hoặc <color=#FFFFFFFF>Điều Tiết</color> sẽ bị nuốt chửng.\\n<color=#FFFFFFFF>Mỗi khi nuốt chửng 3 lá bài</color>: Thôn Tinh Kình Ngư sẽ nhận thêm 1 điểm HP Tối Đa khi kết thúc hiệp; Nếu trong số đó tồn tại 2 lá bài với chi phí Xúc Xắc Nguyên Tố vốn có giống nhau, sẽ nhận thêm 1 điểm nữa; Nếu cả 3 lá đều giống nhau, sẽ tiếp tục nhận thêm 1 điểm nữa.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_HYDRO"},"deepwoodmemories":{"id":312702,"name":"Ký Ức Rừng Sâu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Thảo.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>."},"demonwarriorsfeathermask":{"id":312032,"name":"Mặt Nạ Lông Của Chiến Sĩ Ma","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật áp dụng dùng Đặc Kỹ: Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Đặc Kỹ:</color> Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Đặc Kỹ:</color> Nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)"},"dendrocore":{"id":116,"name":"Hạt Nhân Thảo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_DENDRO_PRODUCE"],"description":"Khi phe ta gây Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi cho nhân vật xuất chiến phe địch, sát thương +2.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây $[K103] hoặc $[K104] cho nhân vật xuất chiến phe địch,</color> sát thương +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật xuất chiến phe địch,</color> sát thương +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"dendrocore-01":{"id":132,"name":"Hạt Nhân Thảo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi đạt 4 tầng, mỗi khi phe ta kích hoạt phản ứng Sum Suê, toàn thể phe địch sẽ nhận 2 điểm Sát Thương Xuyên Thấu.","descriptionraw":"Sau khi đạt 4 tầng, mỗi khi phe ta kích hoạt phản ứng Sum Suê, toàn thể phe địch sẽ nhận 2 điểm Sát Thương Xuyên Thấu.","descriptionreplaced":"Sau khi đạt 4 tầng, mỗi khi phe ta kích hoạt phản ứng Sum Suê, toàn thể phe địch sẽ nhận 2 điểm Sát Thương Xuyên Thấu.","countingtype":"GCG_TOKEN_LIFE"},"descent":{"id":115062,"name":"Gục Ngã","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng là nhân vật xuất chiến, phe ta thực hiện hành động \"Đổi Nhân Vật\": Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Sau khi kích hoạt hiệu quả này sẽ gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Sau khi kích hoạt hiệu quả này sẽ gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố; Sau khi kích hoạt hiệu quả này sẽ gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"descentofdivinity":{"id":216041,"name":"Sự Giáng Thế Của Thần","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Albedo trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có Hoa Mặt Trời, thì khi nhân vật phe ta tiến hành Tấn Công Khi Đáp sẽ giảm tiêu hao 1 Nguyên Tố Không Màu và +1 sát thương gây ra.","descriptionraw":"Khi $[A1604] trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có <color=#FFFFFFFF>$[C116041]</color>, thì khi nhân vật phe ta tiến hành $[K52] sẽ giảm tiêu hao 1 $[K309] và +1 sát thương gây ra.","descriptionreplaced":"Khi Albedo trang bị thẻ bài này ở trong trận, nếu trong trận phe ta có <color=#FFFFFFFF>Hoa Mặt Trời</color>, thì khi nhân vật phe ta tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color> và +1 sát thương gây ra."},"desertwatchoffensivedefense":{"id":301106,"name":"Thủ Hộ Biển Cát - Phòng Ngự Tấn Công","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1.","descriptionraw":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1.","descriptionreplaced":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1."},"desertwatchtaketheinitiative":{"id":301105,"name":"Thủ Hộ Biển Cát - Chủ Động Xuất Kích","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1.","descriptionraw":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1.","descriptionreplaced":"Trong hiệp này, sát thương nhân vật áp dụng gây ra lần tiếp theo tăng thêm +1."},"devourersimpulse":{"id":122045,"name":"Ham Muốn Nuốt Chửng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu hiệp: Vứt Bỏ 2 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, chữa trị nhân vật này 1 điểm HP, rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> $[K56] 2 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, chữa trị nhân vật này 1 điểm HP, rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 2 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, chữa trị nhân vật này 1 điểm HP, rút 1 lá bài."},"devourersinstinct":{"id":122044,"name":"Bản Năng Nuốt Chửng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu hiệp: Vứt Bỏ 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> $[K56] 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay."},"diggingdowntopaydirt":{"id":301301,"name":"Thu Hoạch Đào Bới","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Cung cấp 2 điểm $[K6], bảo vệ nhân vật áp dụng.","descriptionreplaced":"Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"discretionarysupplement":{"id":214101,"name":"Bổ Sung Tùy Ý","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Linh Hồn Đèn do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có Năng Lượng nhận được Năng Lượng, lượng nhận được sẽ +1.","descriptionraw":"<color=#FFFFFFFF>$[C114102]</color> do $[A1410] có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có $[K310] nhận được $[K310], lượng nhận được sẽ +1.","descriptionreplaced":"<color=#FFFFFFFF>Linh Hồn Đèn</color> do Dori có trang bị thẻ bài này triệu hồi, sẽ +1 lượng chữa trị cho nhân vật có HP không hơn 6, khi làm cho nhân vật không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> nhận được <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, lượng nhận được sẽ +1."},"distantstorm":{"id":301019,"name":"Sấm Chớp Xa Xôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K5] cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"divineretribution":{"id":211131,"name":"Thay Trời Hành Đạo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Rosaria trang bị thẻ bài này ở trong trận: Sau khi dùng Lời Cáo Tội hoặc phe ta tạo ra Tấn Công Sơ Hở, sẽ sinh ra 1 lá Thời Gian Thay Ca trên tay. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1113] trang bị thẻ bài này ở trong trận: Sau khi dùng <color=#FFFFFFFF>$[S11132]</color> hoặc phe ta tạo ra <color=#FFFFFFFF>$[C111133]</color>, sẽ sinh ra 1 lá <color=#FFFFFFFF>$[C332002]</color> trên tay. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Rosaria trang bị thẻ bài này ở trong trận: Sau khi dùng <color=#FFFFFFFF>Lời Cáo Tội</color> hoặc phe ta tạo ra <color=#FFFFFFFF>Tấn Công Sơ Hở</color>, sẽ sinh ra 1 lá <color=#FFFFFFFF>Thời Gian Thay Ca</color> trên tay. (Mỗi hiệp 1 lần)"},"dominanceofearth":{"id":216031,"name":"Xuy Kim Soạn Ngọc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Zhongli trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi Zhongli và Sát Thương Nguyên Tố Nham gây ra bởi vật triệu hồi phe ta.","descriptionraw":"Khi $[A1603] trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi $[A1603] và $[K106] gây ra bởi vật triệu hồi phe ta.","descriptionreplaced":"Khi Zhongli trang bị thẻ bài này có tối thiểu 7 HP, thì sẽ +1 sát thương gây ra bởi Zhongli và {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> gây ra bởi vật triệu hồi phe ta."},"draconicmajesty":{"id":125024,"name":"Long Uy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương Dvalin gây ra lần sau +1","descriptionraw":"Sát thương $[A2502] gây ra lần sau +1","descriptionreplaced":"Sát thương Dvalin gây ra lần sau +1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"driftcloudwave":{"id":115104,"name":"Sóng Xung Kích Mây Trôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi phe ta đổi sang nhân vật áp dụng: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 1 (Có thể cộng đồn, tối đa dồn đến 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng đồn, tối đa dồn đến 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi sang nhân vật áp dụng:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng đồn, tối đa dồn đến 2 lần)","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh":{"id":125022,"name":"Hơi Thở Phong Long","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Dọn Sạch Lâu Dài.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S25025]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Dọn Sạch Lâu Dài</color>.","countingtype":"GCG_TOKEN_LIFE"},"dvalinssigh-01":{"id":125023,"name":"Hơi Thở Phong Long","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Dọn Sạch Lần Cuối.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S25026]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Dọn Sạch Lần Cuối</color>.","countingtype":"GCG_TOKEN_LIFE"},"easygame":{"id":403002,"name":"Thuần Thục Ứng Phó","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE"},"echoesofanoffering":{"id":312020,"name":"Dư Âm Tế Lễ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng Tấn Công Thường: Rút 1 lá bài. (Mỗi hiệp 1 lần)\nSau khi nhân vật dùng kỹ năng: Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Nếu số lượng Xúc Xắc Nguyên Tố của phe ta không nhiều hơn số lượng thẻ bài, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật áp dụng. (Mỗi hiệp 1 lần)"},"edictofabsolutionineffect":{"id":300005,"name":"Tuyên Bố Ân Xá (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Trong hiệp này, nhân vật áp dụng sẽ miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng.","descriptionraw":"Trong hiệp này, nhân vật áp dụng sẽ miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng.","descriptionreplaced":"Trong hiệp này, nhân vật áp dụng sẽ miễn dịch các hiệu ứng không thể sử dụng kỹ năng như Đóng Băng, Choáng, Hóa Thạch... Đồng thời khi nhân vật này là nhân vật xuất chiến, sẽ không phải chịu hiệu quả Đổi Nhân Vật từ hiệu ứng."},"effortless":{"id":403025,"name":"Điều Khiển Như Tay","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 2 lần trong hiệp này: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 2 lần trong hiệp này:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Lần sau nhân vật phe ta sử dụng kỹ năng đã dùng qua 2 lần trong hiệp này:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"electricrebirth":{"id":124061,"name":"Ánh Chớp Tái Sinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, Sát Thương Nguyên Tố Lôi nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, $[K104] nhân vật gây ra +1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> nhân vật gây ra +1."},"electricrebirthhoned":{"id":124062,"name":"Ánh Chớp Tái Sinh - Tinh Nhuệ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Nguyên Tố Lôi nhân vật gây ra +1.","descriptionraw":"$[K104] nhân vật gây ra +1.","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> nhân vật gây ra +1."},"electrocicinsgleam":{"id":224041,"name":"Cicin Lôi Nhấp Nháy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Fatui - Thuật Sĩ Cicin Lôi có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu Số Lần Khả Dụng của Cicin Lôi tối thiểu là 3, thì Cicin Lôi sẽ lập tức gây 1 điểm Sát Thương Nguyên Tố Lôi. (Cần tiêu hao Số Lần Khả Dụng, mỗi hiệp 1 lần)","descriptionraw":"Khi $[A2404] có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu $[K3] của <color=#FFFFFFFF>$[C124041]</color> tối thiểu là 3, thì <color=#FFFFFFFF>$[C124041]</color> sẽ lập tức gây 1 điểm $[K104]. (Cần tiêu hao $[K3], mỗi hiệp 1 lần)","descriptionreplaced":"Khi Fatui - Thuật Sĩ Cicin Lôi có trang bị thẻ bài này ở trong trận, trước khi phe ta lựa chọn hành động: Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Cicin Lôi</color> tối thiểu là 3, thì <color=#FFFFFFFF>Cicin Lôi</color> sẽ lập tức gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>, mỗi hiệp 1 lần)"},"electrocicinward":{"id":124042,"name":"Lá Chắn Cicin Lôi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp cho nhân vật xuất chiến phe ta 1 điểm Khiên.\nKhi được tạo ra: Nếu phe ta có Cicin Lôi trong trận, sẽ cung cấp thêm Khiên từ Số Lần Khả Dụng của nó. (Tối đa cung cấp thêm 3 điểm Khiên)","descriptionraw":"Cung cấp cho nhân vật xuất chiến phe ta <color=#FFFFFFFF>1 điểm $[K6]</color>.\\n<color=#FFFFFFFF>Khi được tạo ra:</color> Nếu phe ta có <color=#FFFFFFFF>$[C124041]</color> trong trận, sẽ cung cấp thêm $[K6] từ $[K3] của nó. (Tối đa cung cấp thêm 3 điểm $[K6])","descriptionreplaced":"Cung cấp cho nhân vật xuất chiến phe ta <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>.\\n<color=#FFFFFFFF>Khi được tạo ra:</color> Nếu phe ta có <color=#FFFFFFFF>Cicin Lôi</color> trong trận, sẽ cung cấp thêm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> từ <color=#FFFFFFFF>Số Lần Khả Dụng</color> của nó. (Tối đa cung cấp thêm 3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>)","countingtype":"GCG_TOKEN_LIFE"},"electrocrystalcore":{"id":124014,"name":"Hạt Nhân Lôi Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP."},"electrocrystalcore-01":{"id":124015,"name":"Hạt Nhân Lôi Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 6 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 6 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 6 điểm HP."},"electrocrystalcore-02":{"id":124016,"name":"Hạt Nhân Lôi Tinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 10 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 10 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 10 điểm HP."},"electrodmgbonus":{"id":143,"name":"Tăng Sát Thương Nguyên Tố Lôi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Tăng Sát Thương Nguyên Tố Lôi nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionraw":"Tăng <color=#FFFFFFFF>$[K104]</color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionreplaced":"Tăng <color=#FFFFFFFF>{SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color></color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","countingtype":"GCG_TOKEN_COUNTER"},"electroelementalequipment":{"id":134071,"name":"Vũ Trang Nguyên Tố - Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng -1 sát thương phải chịu, +1 sát thương gây ra.\nTrạng thái này sẽ cung cấp 2 lần gán ấn nguyên tố Lôi (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng không thể dùng kỹ năng mãi cho đến trước khi kết thúc hiệp này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","countingtype":"GCG_TOKEN_LIFE"},"electroelementalinfusion":{"id":114032,"name":"Đính Kèm Nguyên Tố Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Lôi.\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật áp dụng gây ra chuyển thành $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroelementalinfusion-01":{"id":114034,"name":"Đính Kèm Nguyên Tố Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Lôi, và +1 Sát Thương Nguyên Tố Lôi do nhân vật gây ra.\nSố Hiệp Duy Trì: 3","descriptionraw":"$[K100] do nhân vật áp dụng gây ra chuyển thành $[K104], và +1 $[K104] do nhân vật gây ra.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, và +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> do nhân vật gây ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"electroward":{"id":134042,"name":"Lá Chắn Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần gán ấn nguyên tố Lôi (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật không thể sử dụng kỹ năng cho đến trước khi kết thúc hiệp.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"elegyfortheend":{"id":311205,"name":"Tiếng Thở Dài Vô Tận","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nộ: Sinh ra Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt. (Sát thương do nhân vật phe ta gây ra +1, Số Hiệp Duy Trì: 2)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Sinh ra <color=#FFFFFFFF>$[C301102]</color>. (Sát thương do nhân vật phe ta gây ra +1, $[K4]: 2)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Sinh ra <color=#FFFFFFFF>Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt</color>. (Sát thương do nhân vật phe ta gây ra +1, <color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2)"},"elementaldevourer":{"id":134091,"name":"Thị Ma","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi chịu Sát Thương Nguyên Tố Lôi, cộng dồn 1 cấp Thị Ma. (Tối đa dồn đến 2 cấp)\nKhi có Thị Ma cấp 2, sẽ +1 Sát Thương Nguyên Tố Lôi nhân vật gây ra, +2 Sát Thương Nguyên Tố Lôi phải chịu.","descriptionraw":"Sau khi chịu $[K104], cộng dồn 1 cấp <color=#FFFFFFFF>Thị Ma</color>. (Tối đa dồn đến 2 cấp)\\nKhi có <color=#FFFFFFFF>Thị Ma</color> cấp 2, sẽ +1 $[K104] nhân vật gây ra, +2 $[K104] phải chịu.","descriptionreplaced":"Sau khi chịu {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, cộng dồn 1 cấp <color=#FFFFFFFF>Thị Ma</color>. (Tối đa dồn đến 2 cấp)\\nKhi có <color=#FFFFFFFF>Thị Ma</color> cấp 2, sẽ +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> nhân vật gây ra, +2 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> phải chịu.","countingtype":"GCG_TOKEN_COUNTER"},"elementaldevourer-01":{"id":136022,"name":"Thị Ma","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi chịu Sát Thương Nguyên Tố Nham, cộng dồn 1 cấp Thị Ma. (Tối đa dồn đến 2 cấp)\nKhi có Thị Ma cấp 2, sẽ +1 Sát Thương Nguyên Tố Nham nhân vật gây ra, +2 Sát Thương Nguyên Tố Nham phải chịu.","descriptionraw":"Sau khi chịu $[K106], cộng dồn 1 cấp <color=#FFFFFFFF>Thị Ma</color>. (Tối đa dồn đến 2 cấp)\\nKhi có <color=#FFFFFFFF>Thị Ma</color> cấp 2, sẽ +1 $[K106] nhân vật gây ra, +2 $[K106] phải chịu.","descriptionreplaced":"Sau khi chịu {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, cộng dồn 1 cấp <color=#FFFFFFFF>Thị Ma</color>. (Tối đa dồn đến 2 cấp)\\nKhi có <color=#FFFFFFFF>Thị Ma</color> cấp 2, sẽ +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> nhân vật gây ra, +2 {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> phải chịu.","countingtype":"GCG_TOKEN_COUNTER"},"elementallifeformcryo":{"id":131071,"name":"Sinh Mệnh Nguyên Tố - Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Nhân vật luôn bị gán ấn Nguyên Tố Băng, đồng thời miễn dịch Đóng Băng và Sát Thương Nguyên Tố Băng.","descriptionraw":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, đồng thời miễn dịch Đóng Băng và $[K101].","descriptionreplaced":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, đồng thời miễn dịch Đóng Băng và {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>."},"elementallifeformelectro":{"id":134061,"name":"Sinh Mệnh Nguyên Tố - Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật luôn bị gán ấn Nguyên Tố Lôi, và miễn dịch Sát Thương Nguyên Tố Lôi.","descriptionraw":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, và miễn dịch $[K104].","descriptionreplaced":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, và miễn dịch {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>."},"elementallifeformhydro":{"id":132041,"name":"Sinh Mệnh Nguyên Tố - Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật luôn bị gán ấn Nguyên Tố Thủy, và miễn dịch Sát Thương Nguyên Tố Thủy.","descriptionraw":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, và miễn dịch $[K102].","descriptionreplaced":"Nhân vật luôn bị gán ấn {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, và miễn dịch {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>."},"elementalresonanceenduringrockineffect":{"id":303162,"name":"Cộng Hưởng Nguyên Tố: Nham Kiên Định (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, sau khi nhân vật phe ta gây ra Sát Thương Nguyên Tố Nham lần kế: Nếu phe ta có tồn tại Hiệu Ứng Xuất Chiến cung cấp Khiên, sẽ bổ sung 3 điểm Khiên cho Hiệu Ứng Xuất Chiến này.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta gây ra $[K106] lần kế:</color> Nếu phe ta có tồn tại Hiệu Ứng Xuất Chiến cung cấp $[K6], sẽ bổ sung 3 điểm $[K6] cho Hiệu Ứng Xuất Chiến này.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta gây ra {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> lần kế:</color> Nếu phe ta có tồn tại Hiệu Ứng Xuất Chiến cung cấp {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, sẽ bổ sung 3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> cho Hiệu Ứng Xuất Chiến này."},"elementalresonanceferventflamesineffect":{"id":303132,"name":"Cộng Hưởng Nguyên Tố: Hỏa Nhiệt Tình (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật áp dụng kích hoạt Phản Ứng Nguyên Tố Hỏa lần sau, sẽ +3 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật áp dụng kích hoạt $[K213] lần sau, sẽ +3 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật áp dụng kích hoạt <color=#FF9999FF>{SPRITE_PRESET#2103}Phản Ứng Nguyên Tố Hỏa</color> lần sau, sẽ +3 sát thương gây ra."},"elementalresonanceshatteringiceineffect":{"id":303112,"name":"Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật xuất chiến hiện tại của phe ta trong hiệp này, lần tấn công sau tạo ra sát thương +2.","descriptionraw":"Nhân vật xuất chiến hiện tại của phe ta trong hiệp này, lần tấn công sau tạo ra sát thương +2.","descriptionreplaced":"Nhân vật xuất chiến hiện tại của phe ta trong hiệp này, lần tấn công sau tạo ra sát thương +2."},"elementalresonancesprawlinggreeneryineffect":{"id":303172,"name":"Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2.","descriptionraw":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2.","descriptionreplaced":"Trong hiệp này, khi phe ta kích hoạt phản ứng nguyên tố lần sau, sát thương gây ra +2."},"embersrekindled":{"id":223021,"name":"Tàn Lửa Bùng Lên","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Học Sĩ Vực Sâu - Uyên Hỏa có trang bị thẻ bài này kích hoạt Ngọn Lửa Tái Sinh: Hủy thẻ bài này, áp dụng Uyên Hỏa Bảo Hộ cho nhân vật.","descriptionraw":"Khi $[A2302] có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[C123022]</color>: Hủy thẻ bài này, áp dụng $[K1006] cho nhân vật.","descriptionreplaced":"Khi Học Sĩ Vực Sâu - Uyên Hỏa có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Ngọn Lửa Tái Sinh</color>: Hủy thẻ bài này, áp dụng <color=#FFFFFFFF>Uyên Hỏa Bảo Hộ</color> cho nhân vật."},"emblemofseveredfate":{"id":312008,"name":"Dấu Ấn Ngăn Cách","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ: Nhân vật áp dụng nhận 1 điểm Năng Lượng.\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm $[K310].\\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\nSát thương do nhân vật dùng Kỹ Năng Nộ gây ra +2. (Mỗi hiệp 1 lần)"},"embraceofwinds":{"id":215031,"name":"Cái Ôm Của Gió","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi kích hoạt Vùng Gió do Venti trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng Tấn Công Thường sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.","descriptionraw":"Sau khi kích hoạt <color=#FFFFFFFF>$[C115031]</color> do $[A1503] trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 $[K309].","descriptionreplaced":"Sau khi kích hoạt <color=#FFFFFFFF>Vùng Gió</color> do Venti trang bị thẻ bài này sinh ra, trong hiệp này lần tiếp theo nhân vật phe ta dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>."},"encarminevortex":{"id":163012,"name":"Cơn Lốc Hồng Liên","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Gây 3 điểm Sát Thương Nguyên Tố Hỏa, xóa Khiên.\nTrong thời gian chuẩn bị kỹ năng: Cung cấp 3 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Gây 3 điểm $[K103], xóa $[K6]</color>.\\nTrong thời gian chuẩn bị kỹ năng: Cung cấp 3 điểm $[K6], bảo vệ nhân vật áp dụng.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Gây 3 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, xóa {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>.\\nTrong thời gian chuẩn bị kỹ năng: Cung cấp 3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng.","countingtype":"GCG_TOKEN_SHIELD"},"endoftheline":{"id":311207,"name":"Sông Cạn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này: Thẻ bài này tích lũy 1 điểm Săn Cá. (Tối đa tích lũy 2 điểm)\nKhi nhân vật dùng kỹ năng: Nếu thẻ này đã sở hữu Săn Cá, sẽ tiêu hao toàn bộ Săn Cá, +1 sát thương kỹ năng này và mỗi điểm Săn Cá tiêu hao sẽ rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Săn Cá</color>. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật dùng kỹ năng:</color> Nếu thẻ này đã sở hữu <color=#FFFFFFFF>Săn Cá</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Săn Cá</color>, +1 sát thương kỹ năng này và mỗi điểm <color=#FFFFFFFF>Săn Cá</color> tiêu hao sẽ rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hành Động có tên không nằm trong bộ bài ban đầu của ván này:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Săn Cá</color>. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi nhân vật dùng kỹ năng:</color> Nếu thẻ này đã sở hữu <color=#FFFFFFFF>Săn Cá</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Săn Cá</color>, +1 sát thương kỹ năng này và mỗi điểm <color=#FFFFFFFF>Săn Cá</color> tiêu hao sẽ rút 1 lá bài.","countingtype":"GCG_TOKEN_COUNTER"},"energyboostousia":{"id":130091,"name":"Cường Hóa Năng Lượng: Ousia","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi Cường Hóa Khung Sườn: Ousia của nhân vật áp dụng có hiệu lực, sẽ +1 sát thương do nhân vật phe ta gây ra.","descriptionraw":"Khi $[S30094] của nhân vật áp dụng có hiệu lực, sẽ +1 sát thương do nhân vật phe ta gây ra.","descriptionreplaced":"Khi Cường Hóa Khung Sườn: Ousia của nhân vật áp dụng có hiệu lực, sẽ +1 sát thương do nhân vật phe ta gây ra."},"energyboostpneuma":{"id":130101,"name":"Cường Hóa Năng Lượng: Pneuma","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi Sửa Chữa Khung Sườn: Pneuma của nhân vật áp dụng được kích hoạt, sẽ +1 lượng chữa trị cung cấp.","descriptionraw":"Khi $[S30104] của nhân vật áp dụng được kích hoạt, sẽ +1 lượng chữa trị cung cấp.","descriptionreplaced":"Khi Sửa Chữa Khung Sườn: Pneuma của nhân vật áp dụng được kích hoạt, sẽ +1 lượng chữa trị cung cấp."},"energyconversionousia":{"id":402012,"name":"Chuyển Đổi Năng Lượng - Ousia","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu giai đoạn hành động: Bổ sung năng lượng Ousia cho nhân vật áp dụng, và chuyển thành \"Hình Thái Ousia\".","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Ousia cho nhân vật áp dụng, và chuyển thành \"Hình Thái Ousia\".","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Ousia cho nhân vật áp dụng, và chuyển thành \"Hình Thái Ousia\"."},"energyconversionpneuma":{"id":402018,"name":"Chuyển Đổi Năng Lượng - Pneuma","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu giai đoạn hành động: Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\"."},"energyconversionpneuma-01":{"id":402021,"name":"Chuyển Đổi Năng Lượng - Pneuma","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\".","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bổ sung năng lượng Pneuma cho nhân vật áp dụng, khiến nhân vật đó chuyển sang \"Hình Thái Pneuma\"."},"energyrevival":{"id":402007,"name":"Thức Tỉnh Tụ Năng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Hiệu quả này ban đầu có 3 điểm \"Thời Gian Hồi Phục\". Sau khi Lôi Nguyên Bản Thuần Khiết sử dụng kỹ năng: \"Thời Gian Hồi Phục\" -1. Nếu tiêu hao hết \"Thời Gian Hồi Phục\", sẽ xóa hiệu quả này và kết thúc Bộc Lộ Nhược Điểm; Sau đó, mỗi 1 điểm Năng Lượng Lăng Kính còn lại của Lăng Kính Thức Tỉnh, sẽ chữa trị 2 điểm cho Lôi Nguyên Bản Thuần Khiết.","descriptionraw":"Hiệu quả này ban đầu có 3 điểm \"Thời Gian Hồi Phục\". <color=#FFFFFFFF>Sau khi Lôi Nguyên Bản Thuần Khiết sử dụng kỹ năng:</color> \"Thời Gian Hồi Phục\" -1. Nếu tiêu hao hết \"Thời Gian Hồi Phục\", sẽ xóa hiệu quả này và kết thúc <color=#FFFFFFFF>$[C402011]</color>; Sau đó, mỗi 1 điểm Năng Lượng Lăng Kính còn lại của <color=#FFFFFFFF>Lăng Kính Thức Tỉnh</color>, sẽ chữa trị 2 điểm cho Lôi Nguyên Bản Thuần Khiết.","descriptionreplaced":"Hiệu quả này ban đầu có 3 điểm \"Thời Gian Hồi Phục\". <color=#FFFFFFFF>Sau khi Lôi Nguyên Bản Thuần Khiết sử dụng kỹ năng:</color> \"Thời Gian Hồi Phục\" -1. Nếu tiêu hao hết \"Thời Gian Hồi Phục\", sẽ xóa hiệu quả này và kết thúc <color=#FFFFFFFF>Bộc Lộ Nhược Điểm</color>; Sau đó, mỗi 1 điểm Năng Lượng Lăng Kính còn lại của <color=#FFFFFFFF>Lăng Kính Thức Tỉnh</color>, sẽ chữa trị 2 điểm cho Lôi Nguyên Bản Thuần Khiết.","countingtype":"GCG_TOKEN_LIFE"},"engulfinglightning":{"id":311405,"name":"Đoạn Thảo Trường Đao","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp tự động kích hoạt 1 lần: Nếu nhân vật áp dụng không có Năng Lượng, sẽ khiến nhân vật nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Nếu nhân vật áp dụng không có $[K310], sẽ khiến nhân vật nhận 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp tự động kích hoạt 1 lần:</color> Nếu nhân vật áp dụng không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, sẽ khiến nhân vật nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>."},"equitablejudgment":{"id":112102,"name":"Phán Quyết Công Bằng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: Phán Quyết Công Bằng.","descriptionraw":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S12104]</color>.","descriptionreplaced":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Phán Quyết Công Bằng</color>."},"exceptionalprotection":{"id":402027,"name":"Màn Chắn Vượt Trội","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionraw":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionreplaced":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","countingtype":"GCG_TOKEN_LIFE"},"exhaustedplunge":{"id":402015,"name":"Kiệt Sức Rơi Xuống","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương nhân vật áp dụng phải chịu +1.\nHiệu quả này ban đầu có 3 điểm Giờ Bay.\nSau khi nhân vật áp dụng dùng kỹ năng: Giờ Bay -1. Nếu dùng hết Giờ Bay, sẽ xóa hiệu quả này, và khiến nhân vật hồi phục trạng thái Tuần Hành Trời Cao.","descriptionraw":"Sát thương nhân vật áp dụng phải chịu +1.\\nHiệu quả này ban đầu có 3 điểm Giờ Bay.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Giờ Bay -1. Nếu dùng hết Giờ Bay, sẽ xóa hiệu quả này, và khiến nhân vật hồi phục trạng thái $[C402014].","descriptionreplaced":"Sát thương nhân vật áp dụng phải chịu +1.\\nHiệu quả này ban đầu có 3 điểm Giờ Bay.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Giờ Bay -1. Nếu dùng hết Giờ Bay, sẽ xóa hiệu quả này, và khiến nhân vật hồi phục trạng thái Tuần Hành Trời Cao.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"exilescirclet":{"id":312006,"name":"Vương Miện Kẻ Lưu Đày","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Tất cả nhân vật dự bị phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)"},"exilescirclet-01":{"id":533018,"name":"Vương Miện Kẻ Lưu Đày","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT","GCG_TAG_ABC"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Tất cả nhân vật dự bị phe ta nhận 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Tất cả nhân vật dự bị phe ta nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)"},"explosivespark":{"id":113061,"name":"Hoa Tia Lửa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Hỏa, đồng thời +1 sát thương.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> Giảm tiêu hao 1 <color=#FF9999FF>$[K303]</color>, đồng thời +1 sát thương.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Nguyên Tố Hỏa</color>, đồng thời +1 sát thương.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"explosivespark-01":{"id":113062,"name":"Hoa Tia Lửa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Hỏa, đồng thời +1 sát thương.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> Giảm tiêu hao 1 <color=#FF9999FF>$[K303]</color>, đồng thời +1 sát thương.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#FF9999FF>{SPRITE_PRESET#1103}Nguyên Tố Hỏa</color>, đồng thời +1 sát thương.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"exposeweakness":{"id":402011,"name":"Bộc Lộ Nhược Điểm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong thời gian hiệu quả này tồn tại, Lăng Kính Thức Tỉnh của Lôi Nguyên Bản Thuần Khiết sẽ chịu sát thương thay cho nhân vật này.\n(Khi nhân vật chịu sát thương phản ứng nguyên tố, sẽ tiêu hao Năng Lượng Lăng Kính của Lăng Kính Thức Tỉnh. Đồng thời, nhân vật miễn dịch tất cả sát thương.)","descriptionraw":"Trong thời gian hiệu quả này tồn tại, <color=#FFFFFFFF>Lăng Kính Thức Tỉnh</color> của <color=#FFFFFFFF>Lôi Nguyên Bản Thuần Khiết</color> sẽ chịu sát thương thay cho nhân vật này.\\n(Khi nhân vật chịu sát thương phản ứng nguyên tố, sẽ tiêu hao <color=#FFFFFFFF>Năng Lượng Lăng Kính</color> của Lăng Kính Thức Tỉnh. Đồng thời, nhân vật miễn dịch tất cả sát thương.)","descriptionreplaced":"Trong thời gian hiệu quả này tồn tại, <color=#FFFFFFFF>Lăng Kính Thức Tỉnh</color> của <color=#FFFFFFFF>Lôi Nguyên Bản Thuần Khiết</color> sẽ chịu sát thương thay cho nhân vật này.\\n(Khi nhân vật chịu sát thương phản ứng nguyên tố, sẽ tiêu hao <color=#FFFFFFFF>Năng Lượng Lăng Kính</color> của Lăng Kính Thức Tỉnh. Đồng thời, nhân vật miễn dịch tất cả sát thương.)"},"exquisitethrow":{"id":112092,"name":"Xúc Xắc Tinh Tế","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"exquisitethrow-01":{"id":172092,"name":"Xúc Xắc Tinh Tế","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Gây 2 điểm Sát Thương Nguyên Tố Thủy.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 2 điểm $[K152].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"fallsandfortuneineffect":{"id":303226,"name":"Cạm Bẫy Và Cơ Hội (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\": Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\":</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, khi bài thủ hai phe tiến hành \"Đổi Nhân Vật\":</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatalfulmination":{"id":224051,"name":"Sấm Tụ Chết Chóc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Bò Cạp Độc Thánh Hóa trang bị thẻ bài này trong trận, sau khi phe ta đánh ra Khối Năng Lượng Nhai Xương: Rút 1 lá bài, sau đó sinh ra 1 thẻ Khối Năng Lượng Nhai Xương, đưa ngẫu nhiên vào kho bài phe ta.","descriptionraw":"Khi <color=#FFFFFFFF>$[A2405]</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>$[C124051]</color>: Rút 1 lá bài, sau đó sinh ra 1 thẻ <color=#FFFFFFFF>$[C124051]</color>, đưa ngẫu nhiên vào kho bài phe ta.","descriptionreplaced":"Khi <color=#FFFFFFFF>Bò Cạp Độc Thánh Hóa</color> trang bị thẻ bài này trong trận, sau khi phe ta đánh ra <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>: Rút 1 lá bài, sau đó sinh ra 1 thẻ <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color>, đưa ngẫu nhiên vào kho bài phe ta."},"fatuiambusher":{"id":303215,"name":"Phục Binh Fatui","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Phục Binh Fatui sẽ kích hoạt hiệu quả này sau khi nhân vật trong phe sở tại sử dụng kỹ năng, gây sát thương cho nhân vật xuất chiến của phe đó (mỗi hiệp 1 lần).\nCó 4 loại Phục Binh Fatui có thể xuất hiện:\nThuật Sĩ Cicin Băng: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Băng, có thể dùng 2 lần.\nThiếu Nữ Kính: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Thủy, có thể dùng 2 lần.\nQuân du kích Hỏa: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Hỏa, có thể dùng 2 lần.\nQuân Tiên Phong Chùy Lôi: Khi kích hoạt gây 1 điểm Sát Thương Nguyên Tố Lôi, có thể dùng 2 lần.","descriptionraw":"Phục Binh Fatui sẽ kích hoạt hiệu quả này sau khi nhân vật trong phe sở tại sử dụng kỹ năng, gây sát thương cho nhân vật xuất chiến của phe đó (mỗi hiệp 1 lần).\\nCó 4 loại Phục Binh Fatui có thể xuất hiện:\\n<color=#FFFFFFFF>Thuật Sĩ Cicin Băng</color>: Khi kích hoạt gây 1 điểm $[K101], có thể dùng 2 lần.\\n<color=#FFFFFFFF>Thiếu Nữ Kính</color>: Khi kích hoạt gây 1 điểm $[K102], có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân du kích Hỏa</color>: Khi kích hoạt gây 1 điểm $[K103], có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân Tiên Phong Chùy Lôi</color>: Khi kích hoạt gây 1 điểm $[K104], có thể dùng 2 lần.","descriptionreplaced":"Phục Binh Fatui sẽ kích hoạt hiệu quả này sau khi nhân vật trong phe sở tại sử dụng kỹ năng, gây sát thương cho nhân vật xuất chiến của phe đó (mỗi hiệp 1 lần).\\nCó 4 loại Phục Binh Fatui có thể xuất hiện:\\n<color=#FFFFFFFF>Thuật Sĩ Cicin Băng</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Thiếu Nữ Kính</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân du kích Hỏa</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, có thể dùng 2 lần.\\n<color=#FFFFFFFF>Quân Tiên Phong Chùy Lôi</color>: Khi kích hoạt gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, có thể dùng 2 lần."},"fatuiambushercryocicinmage":{"id":303216,"name":"Phục Binh Fatui - Thuật Sĩ Cicin Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật của phe sở tại dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Băng cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm $[K101] cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherelectrohammervanguard":{"id":303219,"name":"Phục Binh Fatui - Quân Tiên Phong Chùy Lôi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật của phe sở tại dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Lôi cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm $[K104] cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambushermirrormaiden":{"id":303217,"name":"Phục Binh Fatui - Thiếu Nữ Kính","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật của phe sở tại dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Thủy cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm $[K102] cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fatuiambusherpyroslingerbracer":{"id":303218,"name":"Phục Binh Fatui - Quân Du Kích Hỏa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật của phe sở tại dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm $[K103] cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật xuất chiến của phe sở tại. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"favoniussword":{"id":311505,"name":"Tây Phong Kiếm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\": Nhân vật nhận được thêm 1 điểm Năng Lượng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\":</color> Nhân vật nhận được thêm 1 điểm $[K310]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng \"Kỹ Năng Nguyên Tố\":</color> Nhân vật nhận được thêm 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>. (Mỗi hiệp 1 lần)"},"featherfalljudgment":{"id":214041,"name":"Lạc Vũ Phán Quyết","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Cyno trang bị thẻ bài này sở hữu cấp Hộ Thể của Sứ Giả Dẫn Lối tối thiểu là 2 và dùng Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"Khi $[A1404] trang bị thẻ bài này sở hữu cấp Hộ Thể của <color=#FFFFFFFF>$[C114041]</color> tối thiểu là 2 và dùng <color=#FFFFFFFF>$[S14042]</color>, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"Khi Cyno trang bị thẻ bài này sở hữu cấp Hộ Thể của <color=#FFFFFFFF>Sứ Giả Dẫn Lối</color> tối thiểu là 2 và dùng <color=#FFFFFFFF>Nghi Thức Bí Ẩn - Dẫn Hồn Đáy Vực</color>, sẽ +1 sát thương gây ra. (Mỗi hiệp tối đa 2 lần)"},"featherweightfoam":{"id":222051,"name":"Bọt Nước Nhẹ Nhàng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Lãng Khách Hilichurl Thủy trang bị thẻ bài này ở trong trận và phe ta sử dụng Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A2205] trang bị thẻ bài này ở trong trận và phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Lãng Khách Hilichurl Thủy trang bị thẻ bài này ở trong trận và phe ta sử dụng {SPRITE_PRESET#3008}Đặc Kỹ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"festivefires":{"id":113123,"name":"Không Khí Rực Lửa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta tuyên bố kết thúc: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"fieryrebirth":{"id":123022,"name":"Ngọn Lửa Tái Sinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, Sát Thương Nguyên Tố Hỏa nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, $[K103] nhân vật gây ra +1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> nhân vật gây ra +1."},"fieryrebirthhoned":{"id":123026,"name":"Ngọn Lửa Tái Sinh - Tinh Nhuệ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Nguyên Tố Hỏa nhân vật gây ra +1.","descriptionraw":"$[K103] nhân vật gây ra +1.","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> nhân vật gây ra +1."},"fierysanctumsprotection":{"id":113094,"name":"Thánh Địa Sôi Trào Bảo Vệ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi Khu Vực Thánh Địa Sôi Trào trong trận và Dehya trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương: Giảm 1 điểm sát thương; Sau đó, nếu Dehya HP tối thiểu là 7, sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật đó. (Mỗi hiệp 1 lần).","descriptionraw":"<color=#FFFFFFFF>Khi $[C113093] trong trận và $[A1309] trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương:</color> Giảm 1 điểm sát thương; Sau đó, nếu $[A1309] HP tối thiểu là 7, sẽ gây 1 điểm $[K5] cho nhân vật đó. (Mỗi hiệp 1 lần).","descriptionreplaced":"<color=#FFFFFFFF>Khi Khu Vực Thánh Địa Sôi Trào trong trận và Dehya trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương:</color> Giảm 1 điểm sát thương; Sau đó, nếu Dehya HP tối thiểu là 7, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật đó. (Mỗi hiệp 1 lần).","countingtype":"GCG_TOKEN_SHIELD"},"finalfrenzy":{"id":133032,"name":"Tuyệt Cảnh Cuồng Loạn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại Bùa Kamuna - Lửa Đỏ.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại <color=#FFFFFFFF>$[C133031]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại <color=#FFFFFFFF>Bùa Kamuna - Lửa Đỏ</color>."},"finalfrenzy-01":{"id":134012,"name":"Tuyệt Cảnh Cuồng Loạn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại Bùa Kamuna - Ánh Chớp.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại <color=#FFFFFFFF>$[C134011]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng đang xuất chiến, sẽ xóa trạng thái này để chữa trị 3 điểm cho nhân vật này, và áp dụng lại <color=#FFFFFFFF>Bùa Kamuna - Ánh Chớp</color>."},"fishandchipsactive":{"id":303311,"name":"Khoai Tây Chiên Cá (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Trong hiệp này, tất cả nhân vật phe ta khi sử dụng kỹ năng lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"flamesofwarineffect":{"id":300007,"name":"Ngọn Lửa Chiến Tranh (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng +1 sát thương gây ra trong hiệp này. (Có thể cộng dồn)","descriptionraw":"Nhân vật áp dụng +1 sát thương gây ra trong hiệp này. (Có thể cộng dồn)","descriptionreplaced":"Nhân vật áp dụng +1 sát thương gây ra trong hiệp này. (Có thể cộng dồn)","countingtype":"GCG_TOKEN_LIFE"},"floralsidewinder":{"id":217011,"name":"Lá Khẽ Bay Nghiêng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Trong hiệp mà Collei có trang bị thẻ bài này đã dùng Xua Hoa Quét Lá, sau khi nhân vật phe ta dùng kỹ năng kích hoạt Phản Ứng Nguyên Tố Thảo: Gây 1 điểm Sát Thương Nguyên Tố Thảo. (Mỗi hiệp 1 lần)","descriptionraw":"Trong hiệp mà $[A1701] có trang bị thẻ bài này đã dùng <color=#FFFFFFFF>$[S17012]</color>, sau khi nhân vật phe ta dùng kỹ năng kích hoạt $[K217]: Gây 1 điểm $[K107]. (Mỗi hiệp 1 lần)","descriptionreplaced":"Trong hiệp mà Collei có trang bị thẻ bài này đã dùng <color=#FFFFFFFF>Xua Hoa Quét Lá</color>, sau khi nhân vật phe ta dùng kỹ năng kích hoạt <color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>: Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)"},"flowerfeatherclanineffect":{"id":301024,"name":"\"Hội Hoa Vũ\" (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng. (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","descriptionraw":"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng. (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","descriptionreplaced":"Lần sau đổi sang xuất chiến sẽ hồi phục 1 Xúc Xắc Nguyên Tố tương ứng. (Có thể cộng dồn, kích hoạt 1 tầng mỗi lần)","countingtype":"GCG_TOKEN_LIFE"},"flowerofparadiselost":{"id":312028,"name":"Đóa Hoa Trang Viên Thất Lạc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương: Nếu sát thương này là Sát Thương Nguyên Tố Thảo hoặc xảy ra Phản Ứng Nguyên Tố Thảo, sẽ tích lũy 2 Đài Hoa Thủy Tinh. Nếu Đài Hoa Thủy Tinh lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 Nguyên Tố Vạn Năng.\n(Mỗi hiệp tối đa sinh ra 2)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương:</color> Nếu sát thương này là $[K107] hoặc xảy ra $[K217], sẽ tích lũy 2 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 $[K411].\\n(Mỗi hiệp tối đa sinh ra 2)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng là nhân vật xuất chiến, sau khi phe địch nhận sát thương:</color> Nếu sát thương này là {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> hoặc xảy ra <color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>, sẽ tích lũy 2 <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color>. Nếu <color=#FFFFFFFF>Đài Hoa Thủy Tinh</color> lớn hơn hoặc bằng số thẻ bài trên tay phe ta, sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n(Mỗi hiệp tối đa sinh ra 2)","countingtype":"GCG_TOKEN_COUNTER"},"flowfireedge":{"id":133021,"name":"Lưỡi Cắt Lửa Đỏ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Hỏa\nSố Lần Khả Dụng: 3","descriptionraw":"$[K100] do nhân vật gây ra chuyển thành $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"flowingcicinward":{"id":121012,"name":"Lá Chắn Cicin","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp cho nhân vật xuất chiến phe ta 1 điểm Khiên.\nKhi được tạo ra: Nếu phe ta có Cicin Băng trong trận, sẽ cung cấp thêm Khiên từ Số Lần Khả Dụng của nó. (Tối đa cung cấp thêm 3 điểm Khiên)","descriptionraw":"Cung cấp cho nhân vật xuất chiến phe ta <color=#FFFFFFFF>1 điểm $[K6]</color>.\\n<color=#FFFFFFFF>Khi được tạo ra:</color> Nếu phe ta có <color=#FFFFFFFF>$[C121011]</color> trong trận, sẽ cung cấp thêm $[K6] từ $[K3] của nó. (Tối đa cung cấp thêm 3 điểm $[K6])","descriptionreplaced":"Cung cấp cho nhân vật xuất chiến phe ta <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>.\\n<color=#FFFFFFFF>Khi được tạo ra:</color> Nếu phe ta có <color=#FFFFFFFF>Cicin Băng</color> trong trận, sẽ cung cấp thêm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> từ <color=#FFFFFFFF>Số Lần Khả Dụng</color> của nó. (Tối đa cung cấp thêm 3 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>)","countingtype":"GCG_TOKEN_LIFE"},"flowingflame":{"id":213011,"name":"Lòng Như Lửa Đốt","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Diluc có trang bị thẻ này lần thứ 2 và 3 sử dụng Lưỡi Đao Rực Lửa trong mỗi hiệp: Giảm tiêu hao 1 Nguyên Tố Hỏa.","descriptionraw":"$[A1301] có trang bị thẻ này lần thứ 2 và 3 sử dụng <color=#FFFFFFFF>$[S13012]</color> trong mỗi hiệp: Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.","descriptionreplaced":"Diluc có trang bị thẻ này lần thứ 2 và 3 sử dụng <color=#FFFFFFFF>Lưỡi Đao Rực Lửa</color> trong mỗi hiệp: Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>."},"flowingpurity":{"id":311110,"name":"Dòng Chảy Tinh Khiết","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Khi vào trận và kết thúc hiệp: Nhân vật áp dụng 1 tầng Khế Ước Sinh Mệnh.\nTrước khi hai phe chọn hành động: Nếu nhân vật áp dụng chưa áp dụng Khế Ước Sinh Mệnh, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi vào trận và kết thúc hiệp:</color> Nhân vật áp dụng 1 tầng <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>Trước khi hai phe chọn hành động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>$[C122]</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận và kết thúc hiệp:</color> Nhân vật áp dụng 1 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.\\n<color=#FFFFFFFF>Trước khi hai phe chọn hành động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên và +1 sát thương nhân vật gây ra trong lần kế tiếp. (Mỗi hiệp 1 lần)"},"flowingpurityineffect":{"id":301112,"name":"Dòng Chảy Tinh Khiết (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng +1 sát thương gây ra lần kế tiếp.","descriptionraw":"Nhân vật áp dụng +1 sát thương gây ra lần kế tiếp.","descriptionreplaced":"Nhân vật áp dụng +1 sát thương gây ra lần kế tiếp."},"flowingrings":{"id":312019,"name":"Khuyên Tai Trôi Nổi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng Tấn Công Thường: Rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Rút 1 lá bài. (Mỗi hiệp 1 lần)"},"flyingcloudflagformation":{"id":116073,"name":"Phi Vân Kỳ Trận","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe ta tiến hành Tấn Công Thường: Nếu thẻ bài của phe ta không nhiều hơn 1, thì kỹ năng này sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành Tấn Công Thường</color>: Nếu thẻ bài của phe ta không nhiều hơn 1, thì kỹ năng này sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta tiến hành Tấn Công Thường</color>: Nếu thẻ bài của phe ta không nhiều hơn 1, thì kỹ năng này sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"flyingcloudflagformation-01":{"id":176073,"name":"Phi Vân Kỳ Trận","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng hành động: Hành động thêm 1 lượt.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Hành động thêm 1 lượt.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_GEO"},"fontemerpearl":{"id":124032,"name":"Ngọc Trai Biển Cả","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm 1 điểm sát thương phải chịu. Mỗi hiệp 1 lần, khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao Số Lần Khả Dụng.\nSố Lần Khả Dụng: 2\n\nKhi phe ta tuyên bố kết thúc: Nếu nhân vật áp dụng là \"nhân vật xuất chiến\", sẽ rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 1 điểm sát thương phải chịu. Mỗi hiệp 1 lần, khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao $[K3].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc: </color>Nếu nhân vật áp dụng là \"nhân vật xuất chiến\", sẽ rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 1 điểm sát thương phải chịu. Mỗi hiệp 1 lần, khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc: </color>Nếu nhân vật áp dụng là \"nhân vật xuất chiến\", sẽ rút 1 lá bài.","countingtype":"GCG_TOKEN_LIFE"},"fontemerpearl-01":{"id":124033,"name":"Ngọc Trai Biển Cả","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm 1 điểm sát thương phải chịu. Khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao Số Lần Khả Dụng.\nSố Lần Khả Dụng: 2\n\nTrong thời gian tồn tại trạng thái này: Sát thương do nhân vật áp dụng gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 1 điểm sát thương phải chịu. Khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao $[K3].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Trong thời gian tồn tại trạng thái này: </color>Sát thương do nhân vật áp dụng gây ra +1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 1 điểm sát thương phải chịu. Khi giảm sát thương từ vật triệu hồi sẽ không tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Trong thời gian tồn tại trạng thái này: </color>Sát thương do nhân vật áp dụng gây ra +1.","countingtype":"GCG_TOKEN_LIFE"},"forbiddenknowledgeoncooldown":{"id":301021,"name":"Tri Thức Cấm Kỵ (Đang CD)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Hiệp này không thể tiếp tục đánh ra Tri Thức Cấm Kỵ.","descriptionraw":"Hiệp này không thể tiếp tục đánh ra Tri Thức Cấm Kỵ.","descriptionreplaced":"Hiệp này không thể tiếp tục đánh ra Tri Thức Cấm Kỵ.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"forestregalia":{"id":311307,"name":"Vương Khí Rừng Sâu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>."},"forestregaliaineffect":{"id":301109,"name":"Vương Khí Rừng Sâu (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật tiến hành Tấn Công Thường lần tiếp theo trong hiệp này: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionraw":"<color=#FFFFFFFF>Nhân vật tiến hành Tấn Công Thường lần tiếp theo trong hiệp này:</color> Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật tiến hành Tấn Công Thường lần tiếp theo trong hiệp này:</color> Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này."},"fortunepreservingtalisman":{"id":111082,"name":"Bùa Độ Ách Chân","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Nếu nhân vật này chưa đầy HP, sẽ chữa trị 2 điểm cho nhân vật này.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này chưa đầy HP, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này chưa đầy HP, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"fourleafsigil":{"id":303227,"name":"Ấn Bốn Lá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai đoạn kết thúc: Đổi sang nhân vật áp dụng.","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Đổi sang nhân vật áp dụng.","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Đổi sang nhân vật áp dụng."},"freshwindoffreedomineffect":{"id":300002,"name":"Làn Gió Tự Do (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại: Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, khi đến thời gian hành động của phe ta nếu có nhân vật của đối phương bị đánh bại:</color> Sau khi kết thúc lần hành động này, phe ta có thể tiếp tục hành động 1 lần.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>"},"frontlinemainstay":{"id":403031,"name":"Trụ Cột Chiến Tuyến","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Xóa hiệu quả này, mỗi 1 tầng Trụ Cột Chiến Tuyến sẽ sinh ra 1 Nguyên Tố Vạn Năng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Xóa hiệu quả này, mỗi 1 tầng Trụ Cột Chiến Tuyến sẽ sinh ra 1 $[K411].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Xóa hiệu quả này, mỗi 1 tầng Trụ Cột Chiến Tuyến sẽ sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.","countingtype":"GCG_TOKEN_COUNTER"},"frozen":{"id":106,"name":"Đóng Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)\nKhi nhân vật chịu Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Vật Lý, sẽ xóa hiệu quả này, khiến sát thương này +2.","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)\\nKhi nhân vật chịu $[K103] hoặc $[K100], sẽ xóa hiệu quả này, khiến sát thương này +2.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)\\nKhi nhân vật chịu {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>, sẽ xóa hiệu quả này, khiến sát thương này +2.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"fruitoffulfillment":{"id":311105,"name":"Quả Mọng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"fullplate":{"id":116021,"name":"Giáp Nham Hộ Thể","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật xuất chiến phe ta.\nTrước khi hết Khiên, giảm một nửa Sát Thương Vật Lý phe ta phải chịu. (Làm tròn lên)","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.\\nTrước khi hết $[K6], giảm một nửa $[K100] phe ta phải chịu. (Làm tròn lên)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.\\nTrước khi hết {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, giảm một nửa {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> phe ta phải chịu. (Làm tròn lên)","countingtype":"GCG_TOKEN_LIFE"},"fuufuuwindwheel":{"id":115071,"name":"Bánh Xe Gió Fuufuu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: Cú Đá Lốc Xoáy.","descriptionraw":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S15074]</color>.","descriptionreplaced":"Khi nhân vật này hành động lần sau, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Cú Đá Lốc Xoáy</color>."},"galesofreverie":{"id":215061,"name":"Gió Lốc Hão Huyền","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"{REALNAME[ID(1) có trang bị thẻ bài này sau khi tiến hành Trọng Kích trong trạng thái Tựa Gió Bay Cao: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm Sát Thương Nguyên Tố Phong.","descriptionraw":"$[A1506] có trang bị thẻ bài này sau khi tiến hành $[K51] trong trạng thái <color=#FFFFFFFF>$[C115061]</color>: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm $[K105].","descriptionreplaced":"#{REALNAME[ID(1) có trang bị thẻ bài này sau khi tiến hành <color=#FFFFFFFF>Trọng Kích</color> trong trạng thái <color=#FFFFFFFF>Tựa Gió Bay Cao</color>: Lần sau nhân vật này \"Đổi Nhân Vật\" sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố, và gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>."},"gamblersearrings":{"id":312004,"name":"Hoa Tai Con Bạc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật phe địch bị đánh bại: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 Nguyên Tố Vạn Năng. (Giới hạn 3 lần trong cả ván bài)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 $[K411]. (Giới hạn 3 lần trong cả ván bài)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch bị đánh bại:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 2 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Giới hạn 3 lần trong cả ván bài)"},"generalsancienthelm":{"id":312009,"name":"Nón Nguyên Soái","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)"},"generalswarbanner":{"id":116061,"name":"Đại Tướng Chiến Kỳ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Nham gây ra bởi nhân vật phe ta +1.\nSố Hiệp Duy Trì: 2 (Có thể cộng dồn, tối đa cộng dồn đến 3 hiệp)","descriptionraw":"$[K106] gây ra bởi nhân vật phe ta +1.\\n<color=#FFFFFFFF>$[K4]: 2</color> (Có thể cộng dồn, tối đa cộng dồn đến 3 hiệp)","descriptionreplaced":"{SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> gây ra bởi nhân vật phe ta +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color> (Có thể cộng dồn, tối đa cộng dồn đến 3 hiệp)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"geoelementalequipment":{"id":136041,"name":"Vũ Trang Nguyên Tố - Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm 1 điểm sát thương phải chịu. Khi giảm Sát Thương Nguyên Tố Nham, sẽ tiêu hao thêm 1 lần Số Lần Khả Dụng.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. Khi giảm $[K106], sẽ tiêu hao thêm 1 lần $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. Khi giảm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, sẽ tiêu hao thêm 1 lần <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"geoinfusion":{"id":116084,"name":"Đính Kèm Nguyên Tố Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ chuyển thành Sát Thương Nguyên Tố Nham.\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ chuyển thành $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"geoinfusion-01":{"id":116098,"name":"Đính Kèm Nguyên Tố Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương do tấn công thường gây ra, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Nham.","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>tấn công thường</color> gây ra, $[K100] gây ra chuyển thành $[K106].","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>tấn công thường</color> gây ra, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>."},"gildeddreams":{"id":133095,"name":"Giấc Mộng Hoàng Gia","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)"},"gildeddreams-01":{"id":312018,"name":"Giấc Mộng Hoàng Kim","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp tối đa 2 lần)"},"gladiatorstriumphus":{"id":312029,"name":"Nón Giác Đấu Sĩ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi nhân vật dùng Tấn Công Thường: Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật dùng Tấn Công Thường:</color> Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật dùng Tấn Công Thường:</color> Nếu thẻ bài trên tay phe ta không nhiều hơn 2, sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"gloriousseason":{"id":212011,"name":"Mùa Huy Hoàng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Barbara có trang bị thẻ bài này khi ở trong trận, Vòng Âm Thanh sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)","descriptionraw":"$[A1201] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C112011]</color> sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)","descriptionreplaced":"Barbara có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vòng Âm Thanh</color> sẽ giúp phe ta giảm tiêu hao 1 Xúc Xắc Nguyên Tố khi đổi nhân vật (Mỗi hiệp 1 lần)"},"goldenchalicesbounty":{"id":112081,"name":"Phước Lành Ly Vàng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe địch chịu phải phản ứng Sum Suê: Phe ta không sinh ra Hạt Nhân Thảo nữa, mà chuyển sang triệu hồi Hạt Nhân Căng Tràn.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch chịu phải phản ứng Sum Suê:</color> Phe ta không sinh ra <color=#FFFFFFFF>$[C116]</color> nữa, mà chuyển sang triệu hồi $[K1011].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch chịu phải phản ứng Sum Suê:</color> Phe ta không sinh ra <color=#FFFFFFFF>Hạt Nhân Thảo</color> nữa, mà chuyển sang triệu hồi <color=#FFFFFFFF>Hạt Nhân Căng Tràn</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"goldencorrosion":{"id":126031,"name":"Ăn Mòn Hoàng Kim","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng đang dự bị, thì với mỗi 1 Số Lần Khả Dụng hiệu quả này sở hữu sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, thì với mỗi 1 $[K3] hiệu quả này sở hữu sẽ gây 1 điểm $[K5] cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, thì với mỗi 1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> hiệu quả này sở hữu sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","countingtype":"GCG_TOKEN_LIFE"},"goldentroupe":{"id":312026,"name":"Đoàn Kịch Hoàng Kim","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm Thù Lao cho thẻ này. (Tối đa tích lũy 4 điểm)\nKhi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Mỗi điểm Thù Lao thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 4 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 2 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 4 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","countingtype":"GCG_TOKEN_COUNTER"},"goldentroupesreward":{"id":312025,"name":"Phần Thưởng Đoàn Kịch Hoàng Kim","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Giai Đoạn Kết Thúc: Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm Thù Lao cho thẻ này. (Tối đa tích lũy 2 điểm)\nKhi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Mỗi điểm Thù Lao thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu nhân vật áp dụng đang dự bị, sẽ tích lũy 1 điểm <color=#FFFFFFFF>Thù Lao</color> cho thẻ này. (Tối đa tích lũy 2 điểm)\\n<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Mỗi điểm <color=#FFFFFFFF>Thù Lao</color> thẻ này sở hữu sẽ được tiêu hao để giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","countingtype":"GCG_TOKEN_COUNTER"},"grandexpectation":{"id":213031,"name":"Tầm Nhìn Phiêu Lưu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Bennett có trang bị thẻ bài này khi sinh ra Khu Vực Cổ Vũ, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP.","descriptionraw":"$[A1303] có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>$[C113031]</color>, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP.","descriptionreplaced":"Bennett có trang bị thẻ bài này khi sinh ra <color=#FFFFFFFF>Khu Vực Cổ Vũ</color>, hiệu quả tăng sát thương sẽ luôn có hiệu lực, không còn hạn chế về HP."},"grapplelink":{"id":117091,"name":"Liên Kết Dây Móc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi phe địch chịu sát thương phản ứng Thiêu Đốt hoặc nhân vật khác của phe ta dùng Đặc Kỹ: Nhân vật áp dụng nhận 1 điểm Dạ Hồn.\nKhi điểm Dạ Hồn đạt 2 điểm: Nhân vật áp dụng sẽ áp dụng Chuẩn Bị Dây Móc, sau đó tiêu hao 2 điểm Dạ Hồn. (Sau khi áp dụng Chuẩn Bị Dây Móc, trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến: Gây 3 điểm Sát Thương Nguyên Tố Thảo cho nhân vật phe địch ở gần nhất)\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch chịu sát thương phản ứng Thiêu Đốt hoặc nhân vật khác của phe ta dùng Đặc Kỹ:</color> Nhân vật áp dụng nhận 1 <color=#FFFFFFFF>điểm Dạ Hồn</color>.\\n<color=#FFFFFFFF>Khi điểm Dạ Hồn đạt 2 điểm:</color> Nhân vật áp dụng sẽ áp dụng <color=#FFFFFFFF>$[C117094]</color>, sau đó tiêu hao 2 <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Sau khi áp dụng <color=#FFFFFFFF>$[C117094]</color>, <color=#FFFFFFFF>trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến:</color> Gây 3 điểm $[K107] cho nhân vật phe địch ở gần nhất)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch chịu sát thương phản ứng Thiêu Đốt hoặc nhân vật khác của phe ta dùng Đặc Kỹ:</color> Nhân vật áp dụng nhận 1 <color=#FFFFFFFF>điểm Dạ Hồn</color>.\\n<color=#FFFFFFFF>Khi điểm Dạ Hồn đạt 2 điểm:</color> Nhân vật áp dụng sẽ áp dụng <color=#FFFFFFFF>Chuẩn Bị Dây Móc</color>, sau đó tiêu hao 2 <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Sau khi áp dụng <color=#FFFFFFFF>Chuẩn Bị Dây Móc</color>, <color=#FFFFFFFF>trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến:</color> Gây 3 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật phe địch ở gần nhất)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"grappleprepare":{"id":117094,"name":"Chuẩn Bị Dây Móc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến: Gây 3 điểm Sát Thương Nguyên Tố Thảo cho nhân vật phe địch ở gần nhất.","descriptionraw":"<color=#FFFFFFFF>Trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến:</color> Gây 3 điểm $[K107] cho nhân vật phe địch ở gần nhất.","descriptionreplaced":"<color=#FFFFFFFF>Trước khi nhân vật phe ta lựa chọn hành động, nếu nhân vật áp dụng là nhân vật xuất chiến:</color> Gây 3 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật phe địch ở gần nhất."},"grassringofsanctification":{"id":114111,"name":"Vòng Cỏ Thánh Hóa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Lôi, chữa trị 1 điểm cho nhân vật chịu sát thương nhiều nhất phe ta. (Mỗi hiệp 1 lần)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm $[K104], chữa trị 1 điểm cho nhân vật chịu sát thương nhiều nhất phe ta. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, chữa trị 1 điểm cho nhân vật chịu sát thương nhiều nhất phe ta. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"grievingecho":{"id":224021,"name":"Tiếng Than Vang Vọng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Thực Thể Sấm Sét trang bị thẻ bài này trong trận, nếu nhân vật phe địch bị áp dụng Tiếng Sấm Thăm Dò phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A2402] trang bị thẻ bài này trong trận, nếu nhân vật phe địch bị áp dụng <color=#FFFFFFFF>$[C124022]</color> phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Thực Thể Sấm Sét trang bị thẻ bài này trong trận, nếu nhân vật phe địch bị áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color> phải chịu sát thương: Phe ta rút 1 lá bài. (Mỗi hiệp 1 lần)"},"grimheart":{"id":111061,"name":"Trái Tim Băng Giá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng sử dụng Lốc Xoáy Băng Hàn: Xóa trạng thái này, sát thương lần này +3.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng sử dụng $[S11062]:</color> Xóa trạng thái này, sát thương lần này +3.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng sử dụng Lốc Xoáy Băng Hàn:</color> Xóa trạng thái này, sát thương lần này +3."},"gurglingbubble":{"id":132071,"name":"Bong Bóng Lục Bục","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"hearmeletusraisethechaliceoflove":{"id":212111,"name":"\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Furina có trang bị thẻ bài này sử dụng Salon Cô Độc, sẽ áp dụng Vạn Dân Ngắm Nhìn cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)","descriptionraw":"Khi $[A1211] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S12123]</color>, sẽ áp dụng <color=#FFFFFFFF>$[K1030]</color> cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)","descriptionreplaced":"Khi Furina có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Salon Cô Độc</color>, sẽ áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Vạn Dân Ngắm Nhìn</color></color> cho bản thân. (Khi nhân vật Tấn Công Thường sẽ kích hoạt hiệu quả khác nhau dựa trên hình thái)"},"heartofdepth":{"id":312202,"name":"Trái Tim Trầm Luân","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>."},"heartofkhvarenasbrilliance":{"id":312021,"name":"Trái Tim Khvarena Huy Hoàng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài. (Mỗi hiệp 1 lần)"},"heartofoasis":{"id":127029,"name":"Trái Tim Ốc Đảo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta triệu hồi 4 Sinh Mệnh Sinh Sôi, Kẻ Thủ Hộ Của Ốc Đảo Apep phe ta áp dụng Trái Tim Ốc Đảo Bùng Cháy Lại và nhận 1 điểm Khiên.","descriptionraw":"Sau khi phe ta triệu hồi 4 <color=#FFFFFFFF>$[C127022]</color>, <color=#FFFFFFFF>$[A2702]</color> phe ta áp dụng <color=#FFFFFFFF>$[C127027]</color> và nhận 1 điểm <color=#FFFFFFFF>$[K6]</color>.","descriptionreplaced":"Sau khi phe ta triệu hồi 4 <color=#FFFFFFFF>Sinh Mệnh Sinh Sôi</color>, <color=#FFFFFFFF>Kẻ Thủ Hộ Của Ốc Đảo Apep</color> phe ta áp dụng <color=#FFFFFFFF>Trái Tim Ốc Đảo Bùng Cháy Lại</color> và nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>.","countingtype":"GCG_TOKEN_COUNTER"},"heavyclampdown":{"id":123044,"name":"Giáp Cứng Siết Chặt","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Nếu nhân vật áp dụng chưa áp dụng Mai Cua Giáp Nặng, thì sẽ áp dụng 3 tầng Mai Cua Giáp Nặng.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>$[C123041]</color>, thì sẽ áp dụng 3 tầng <color=#FFFFFFFF>$[C123041]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Nếu nhân vật áp dụng chưa áp dụng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>, thì sẽ áp dụng 3 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>."},"heavystrikeineffect":{"id":303220,"name":"Trọng Công Kích (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật lần sau dùng Tấn Công Thường sẽ +1 sát thương gây ra.\nKhi lần Tấn Công Thường này là Trọng Kích: Sát thương tăng thêm +1.","descriptionraw":"Trong hiệp này, nhân vật lần sau dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi lần Tấn Công Thường này là $[K51]:</color> Sát thương tăng thêm +1.","descriptionreplaced":"Trong hiệp này, nhân vật lần sau dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\n<color=#FFFFFFFF>Khi lần Tấn Công Thường này là <color=#FFFFFFFF>Trọng Kích</color>:</color> Sát thương tăng thêm +1."},"heirtotheancientseasauthority":{"id":212101,"name":"Di Sản Hậu Duệ Biển Xưa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nhân vật phe ta sau khi kích hoạt Phản Ứng Nguyên Tố Thủy: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo.","descriptionraw":"Nhân vật phe ta sau khi kích hoạt $[K212]: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo.","descriptionreplaced":"Nhân vật phe ta sau khi kích hoạt <color=#80C0FFFF>{SPRITE_PRESET#2102}Phản Ứng Nguyên Tố Thủy</color>: Neuvillette trang bị thẻ bài này sẽ +1 sát thương gây ra trong 2 lần tiếp theo."},"heronshield":{"id":112071,"name":"Khiên Vạc Trời","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm Khiên, bảo vệ cho nhân vật áp dụng.","descriptionraw":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm $[K6], bảo vệ cho nhân vật áp dụng.","descriptionreplaced":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ cho nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"heronstrike":{"id":112074,"name":"Vạc Trời Công Kích","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Vạc Trời Công Kích.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S12074]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Vạc Trời Công Kích</color>."},"highfrequencywhirlingassaultpreparatoryposture":{"id":130042,"name":"Xoáy Kích Mãnh Liệt - Tư Thế Dự Bị","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Xoáy Kích Mãnh Liệt.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S30045]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Xoáy Kích Mãnh Liệt</color>.","countingtype":"GCG_TOKEN_LIFE"},"hoarfrostgreatshield":{"id":131011,"name":"Khiên Hàn Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ -2 sát thương phải chịu.\nTrạng thái này sẽ cung cấp 2 lần bị gán ấn nguyên tố Băng (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-2 sát thương phải chịu</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#99FFFFFF>bị gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-2 sát thương phải chịu</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#99FFFFFF>bị gán ấn nguyên tố Băng</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này.","countingtype":"GCG_TOKEN_LIFE"},"hotpotato":{"id":401001,"name":"Đạn Nổ Nóng Rực","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Chuyển hiệu quả này sang phe đối phương, và tích lũy 1 điểm \"Độ Nóng\" (Tối đa tích lũy đến 4 điểm). Giai Đoạn Kết Thúc: Xóa hiệu quả này, gây 2 điểm Sát Thương Vật Lý cho nhân vật xuất chiến của phe sở tại; Mỗi 1 điểm \"Độ Nóng\" sẽ +1 sát thương này.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Chuyển hiệu quả này sang phe đối phương, và tích lũy 1 điểm \"Độ Nóng\" (Tối đa tích lũy đến 4 điểm). <color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Xóa hiệu quả này, gây 2 điểm $[K100] cho nhân vật xuất chiến của phe sở tại; Mỗi 1 điểm \"Độ Nóng\" sẽ +1 sát thương này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Chuyển hiệu quả này sang phe đối phương, và tích lũy 1 điểm \"Độ Nóng\" (Tối đa tích lũy đến 4 điểm). <color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Xóa hiệu quả này, gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho nhân vật xuất chiến của phe sở tại; Mỗi 1 điểm \"Độ Nóng\" sẽ +1 sát thương này.","countingtype":"GCG_TOKEN_COUNTER"},"hydrodmgbonus":{"id":141,"name":"Tăng Sát Thương Nguyên Tố Thủy","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Tăng Sát Thương Nguyên Tố Thủy nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionraw":"Tăng <color=#FFFFFFFF>$[K152]</color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionreplaced":"Tăng <color=#FFFFFFFF>{SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color></color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","countingtype":"GCG_TOKEN_COUNTER"},"hydroelementalequipment":{"id":132031,"name":"Vũ Trang Nguyên Tố - Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 điểm trị liệu tạo ra.\nTrạng thái này cung cấp 2 lần bị gán ấn nguyên tố Thủy (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng không thể sử dụng kỹ năng cho đến trước khi kết thúc hiệp.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-1 sát thương phải chịu, +1 điểm trị liệu tạo ra</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>bị gán ấn nguyên tố Thủy</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>-1 sát thương phải chịu, +1 điểm trị liệu tạo ra</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>bị gán ấn nguyên tố Thủy</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","countingtype":"GCG_TOKEN_LIFE"},"hydroward":{"id":132012,"name":"Lá Chắn Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần bị gán ấn nguyên tố Thủy (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng không thể sử dụng kỹ năng cho đến trước khi kết thúc hiệp.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>bị gán ấn nguyên tố Thủy</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>bị gán ấn nguyên tố Thủy</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến cho nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"hyperspeedwhirlingassaultpreparatoryposture":{"id":130043,"name":"Xoay Kích Siêu Tốc - Tư Thế Dự Bị","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Xoáy Kích Siêu Tốc.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S30046]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Xoáy Kích Siêu Tốc</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaibreathing":{"id":130032,"name":"Iai: Thổ Nạp","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Xung Kích.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Xung Kích</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed":{"id":130031,"name":"Iai: Nạp Đao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Xung Kích.","descriptionraw":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S30034]</color>.","descriptionreplaced":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Xung Kích</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-01":{"id":133033,"name":"Iai: Nạp Đao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Gió Nóng.","descriptionraw":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Gió Nóng</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-02":{"id":133034,"name":"Iai: Nạp Đao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Gió Nóng.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S33036]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Gió Nóng</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-03":{"id":134013,"name":"Iai: Nạp Đao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Hơi Thở Sấm.","descriptionraw":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Trong lần hành động thứ hai sau khi bắt đầu chuẩn bị, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Hơi Thở Sấm</color>.","countingtype":"GCG_TOKEN_LIFE"},"iaisheathed-04":{"id":134014,"name":"Iai: Nạp Đao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Iai: Hơi Thở Sấm.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S34016]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Iai: Hơi Thở Sấm</color>.","countingtype":"GCG_TOKEN_LIFE"},"icelotus":{"id":111012,"name":"Sen Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icesealedcrimsonwitchofembers":{"id":121021,"name":"Diệm Liệt Ma Nữ Băng Giá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu giai đoạn hành động: Nếu nhân vật áp dụng HP không hơn 4, sẽ xóa hiệu quả này.\nKhi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\n\nKhi xóa hiệu quả này: Nhân vật áp dụng sẽ chuyển sang hình thái Hỏa Ngục Ma Nữ.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 4, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 4, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái <color=#FFFFFFFF>Hỏa Ngục Ma Nữ</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-01":{"id":121023,"name":"Diệm Liệt Ma Nữ Băng Giá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu giai đoạn hành động: Nếu nhân vật áp dụng HP không hơn 15, sẽ xóa hiệu quả này.\nKhi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\n\nKhi xóa hiệu quả này: Nhân vật áp dụng sẽ chuyển sang hình thái Hỏa Ngục Ma Nữ.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 15, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 15, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái <color=#FFFFFFFF>Hỏa Ngục Ma Nữ</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icesealedcrimsonwitchofembers-02":{"id":121024,"name":"Diệm Liệt Ma Nữ Băng Giá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu giai đoạn hành động: Nếu nhân vật áp dụng HP không hơn 25, sẽ xóa hiệu quả này.\nKhi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\n\nKhi xóa hiệu quả này: Nhân vật áp dụng sẽ chuyển sang hình thái Hỏa Ngục Ma Nữ.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 25, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái $[K1013].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu giai đoạn hành động: </color>Nếu nhân vật áp dụng HP không hơn 25, sẽ xóa hiệu quả này.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n\\n<color=#FFFFFFFF>Khi xóa hiệu quả này:</color> Nhân vật áp dụng sẽ chuyển sang hình thái <color=#FFFFFFFF>Hỏa Ngục Ma Nữ</color>.","bufftype":"GCG_STATE_BUFF_CRYO"},"icicle":{"id":111031,"name":"Nhũ Băng Lạnh Giá","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật: Gây 2 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 2 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"icyquill":{"id":111071,"name":"Băng Linh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Băng do nhân vật phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán Nguyên Tố Băng do nhân vật kích hoạt)\nSố Lần Khả Dụng: 2","descriptionraw":"$[K101] do nhân vật phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán <color=#99FFFFFF>{SPRITE_PRESET#2101}Nguyên Tố Băng</color> do nhân vật kích hoạt)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> do nhân vật phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán <color=#99FFFFFF>{SPRITE_PRESET#2101}Nguyên Tố Băng</color> do nhân vật kích hoạt)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"icyquill-01":{"id":111072,"name":"Băng Linh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Băng phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán Nguyên Tố Băng do nhân vật kích hoạt)\nSố Lần Khả Dụng: 2\nNhân vật phe ta khi dùng Tấn Công Thường để kích hoạt hiệu quả này sẽ không tiêu hao số lần khả dụng. (Mỗi hiệp 1 lần)","descriptionraw":"$[K101] phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán <color=#99FFFFFF>{SPRITE_PRESET#2101}Nguyên Tố Băng</color> do nhân vật kích hoạt)\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nNhân vật phe ta khi dùng <color=#FFFFFFFF>Tấn Công Thường</color> để kích hoạt hiệu quả này sẽ không tiêu hao số lần khả dụng. (Mỗi hiệp 1 lần)","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> phe ta gây ra +1. (Bao gồm sát thương Khuếch Tán <color=#99FFFFFF>{SPRITE_PRESET#2101}Nguyên Tố Băng</color> do nhân vật kích hoạt)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\nNhân vật phe ta khi dùng <color=#FFFFFFFF>Tấn Công Thường</color> để kích hoạt hiệu quả này sẽ không tiêu hao số lần khả dụng. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE"},"idratherlosemoneymyselfineffect":{"id":303236,"name":"\"Coi Đồ Nhóc Đó Kiếm Tiền...\" (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố: Bạn sẽ nhận 1 Nguyên Tố Vạn Năng. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố:</color> Bạn sẽ nhận 1 $[K411]. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi đối phương nhận được 2 Xúc Xắc Nguyên Tố:</color> Bạn sẽ nhận 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Xúc Xắc Nguyên Tố cung cấp bởi hiệu quả này sẽ không tính)","countingtype":"GCG_TOKEN_COUNTER"},"ignitedmorale":{"id":402003,"name":"Cổ Vũ Sĩ Khí","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"igotyourback":{"id":216021,"name":"Chi Viện Cứ Giao Cho Tôi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Noelle Tấn Công Thường: Nếu thẻ bài này và Giáp Nham Hộ Thể vẫn trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"Sau khi $[A1602] <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>$[C116021]</color> vẫn trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sau khi Noelle <color=#FFFFFFFF>Tấn Công Thường</color>: Nếu thẻ bài này và <color=#FFFFFFFF>Giáp Nham Hộ Thể</color> vẫn trong trận, sẽ chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)"},"ihaventlostyet":{"id":502201,"name":"Bổn Đại Gia Chưa Thua Đâu!","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vập áp dụng +1 lượt hành động, +1 Tấn Công.","descriptionraw":"Nhân vập áp dụng +1 lượt hành động, +1 Tấn Công.","descriptionreplaced":"Nhân vập áp dụng +1 lượt hành động, +1 Tấn Công."},"ihaventlostyetoncooldown":{"id":303205,"name":"Bổn Đại Gia Chưa Thua Đâu! (Đang CD)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Hiệp này không thể tiếp tục đánh ra \"Bổn Đại Gia Chưa Thua Đâu!\".","descriptionraw":"Hiệp này không thể tiếp tục đánh ra \"Bổn Đại Gia Chưa Thua Đâu!\".","descriptionreplaced":"Hiệp này không thể tiếp tục đánh ra \"Bổn Đại Gia Chưa Thua Đâu!\".","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"iktomisaurus":{"id":313005,"name":"Iktomisaurus","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Hỗ Trợ Tâm Linh\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S3130051]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Hỗ Trợ Tâm Linh\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"illusorybubble":{"id":112032,"name":"Hư Vô","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta gây sát thương kỹ năng: Xóa trạng thái này và x2 sát thương lần này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây sát thương kỹ năng:</color> Xóa trạng thái này và x2 sát thương lần này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây sát thương kỹ năng:</color> Xóa trạng thái này và x2 sát thương lần này.","bufftype":"GCG_STATE_BUFF_HYDRO"},"illusorybubble-01":{"id":172032,"name":"Hư Vô","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta gây sát thương kỹ năng: Xóa trạng thái này và nhân ba sát thương lần này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây sát thương kỹ năng:</color> Xóa trạng thái này và nhân ba sát thương lần này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây sát thương kỹ năng:</color> Xóa trạng thái này và nhân ba sát thương lần này.","bufftype":"GCG_STATE_BUFF_HYDRO"},"impactiveeffect":{"id":403023,"name":"Hiệu Ứng Xung Kích","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1.\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)\nGiai Đoạn Kết Thúc: Số tầng tăng sát thương của hiệu quả này -1.","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Số tầng tăng sát thương của hiệu quả này -1.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Số tầng tăng sát thương của hiệu quả này -1.","countingtype":"GCG_TOKEN_COUNTER"},"incandescentfrostpermeating":{"id":121025,"name":"Sương Giá Bao Phủ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu Signora trong trận của đối phương đã chuyển thành \"Hỏa Ngục Ma Nữ\", sẽ áp dụng Rực Cháy cho nhân vật xuất chiến phe ta. Nếu chưa chuyển đổi, sẽ áp dụng Giá Rét cho nhân vật xuất chiến phe ta, đồng thời khiến Signora trong trận của đối phương mất 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu $[A2102] trong trận của đối phương đã chuyển thành \"$[A6301]\", sẽ áp dụng <color=#FFFFFFFF>$[C163011]</color> cho nhân vật xuất chiến phe ta. Nếu chưa chuyển đổi, sẽ áp dụng <color=#FFFFFFFF>$[C121022]</color> cho nhân vật xuất chiến phe ta, đồng thời khiến $[A2102] trong trận của đối phương mất 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu Signora trong trận của đối phương đã chuyển thành \"Hỏa Ngục Ma Nữ\", sẽ áp dụng <color=#FFFFFFFF>Rực Cháy</color> cho nhân vật xuất chiến phe ta. Nếu chưa chuyển đổi, sẽ áp dụng <color=#FFFFFFFF>Giá Rét</color> cho nhân vật xuất chiến phe ta, đồng thời khiến Signora trong trận của đối phương mất 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"indomitableshield":{"id":403018,"name":"Tấm Khiên Bất Khuất","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp Khiên, bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm Khiên)","descriptionraw":"Cung cấp $[K6], bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm $[K6])","descriptionreplaced":"Cung cấp {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta. (Tối đa cộng dồn đến 5 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>)","countingtype":"GCG_TOKEN_LIFE"},"infivecolorsdyed":{"id":216091,"name":"Năm Màu Thuốc Nhuộm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Chiori trang bị thẻ bài này dùng Hasode Lả Lướt: Triệu hồi thêm 1 Tamoto Bình Thản Thư Giãn, đồng thời chuyển thành Lựa Chọn 1 trong 4 Búp Bê Tự Động Của Chiori và triệu hồi.","descriptionraw":"Khi $[A1609] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S16092]</color>: Triệu hồi thêm 1 <color=#FFFFFFFF>$[C116094]</color>, đồng thời chuyển thành $[K59] 1 trong 4 <color=#FFFFFFFF>$[C116097]</color> và triệu hồi.","descriptionreplaced":"Khi Chiori trang bị thẻ bài này dùng <color=#FFFFFFFF>Hasode Lả Lướt</color>: Triệu hồi thêm 1 <color=#FFFFFFFF>Tamoto Bình Thản Thư Giãn</color>, đồng thời chuyển thành <color=#FFFFFFFF>Lựa Chọn</color> 1 trong 4 <color=#FFFFFFFF>Búp Bê Tự Động Của Chiori</color> và triệu hồi."},"inspirationfield":{"id":113031,"name":"Khu Vực Cổ Vũ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe ta dùng kỹ năng: Nếu nhân vật này có HP tối thiểu là 7 sẽ khiến sát thương này tăng thêm +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này có HP tối thiểu là 7 sẽ khiến sát thương này tăng thêm +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Nếu nhân vật này có HP tối thiểu là 7 sẽ khiến sát thương này tăng thêm +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-01":{"id":113032,"name":"Khu Vực Cổ Vũ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe ta dùng kỹ năng: Sát thương kỹ năng này +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Sát thương kỹ năng này +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe ta dùng kỹ năng:</color> Sát thương kỹ năng này +2; Sau khi tổng kết kỹ năng, nếu nhân vật này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"inspirationfield-02":{"id":173031,"name":"Khu Vực Cổ Vũ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật phe ta (trừ Bennett) nhận Tấn Công tương đương với Tấn Công của Bennett.\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật phe ta (trừ Bennett) nhận Tấn Công tương đương với Tấn Công của Bennett.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật phe ta (trừ Bennett) nhận Tấn Công tương đương với Tấn Công của Bennett.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_PYRO"},"instructorscap":{"id":312005,"name":"Nón Giáo Quan","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật kích hoạt phản ứng nguyên tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật kích hoạt phản ứng nguyên tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật kích hoạt phản ứng nguyên tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nguyên tố của nhân vật này. (Mỗi hiệp tối đa 3 lần)"},"jadescreen":{"id":116011,"name":"Vách Toàn Cơ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"jadeshield":{"id":116032,"name":"Khiên Ngọc","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"jueyunguobaineffect":{"id":303301,"name":"Cơm Cháy Tuyệt Vân (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này lần sau Tấn Công Thường sẽ +1 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật này lần sau <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật này lần sau <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra."},"kamunatalismanelectro":{"id":134011,"name":"Bùa Kamuna - Ánh Chớp","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra sẽ chuyển thành Sát Thương Nguyên Tố Lôi\nSố Lần Khả Dụng: 3","descriptionraw":"$[K100] do nhân vật gây ra sẽ chuyển thành $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra sẽ chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kamunatalismanpyro":{"id":133031,"name":"Bùa Kamuna - Lửa Đỏ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Hỏa\nSố Lần Khả Dụng: 3","descriptionraw":"$[K100] do nhân vật gây ra chuyển thành $[K103]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"kantensenmyoublessing":{"id":211051,"name":"Lời Chúc Kanten Senmyou","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Kamisato Ayaka trang bị thẻ bài này khi tạo ra Đính Kèm Nguyên Tố Băng, sẽ +1 Sát Thương Nguyên Tố Băng do nhân vật áp dụng gây ra.\nKhi đổi sang Kamisato Ayaka có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>$[A1105]</color> trang bị thẻ bài này khi tạo ra <color=#FFFFFFFF>$[C111052]</color>, sẽ +1 <color=#99FFFFFF>$[K101]</color> do nhân vật áp dụng gây ra.\\nKhi đổi sang $[A1105] có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Kamisato Ayaka</color> trang bị thẻ bài này khi tạo ra <color=#FFFFFFFF>Đính Kèm Nguyên Tố Băng</color>, sẽ +1 <color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color></color> do nhân vật áp dụng gây ra.\\nKhi đổi sang Kamisato Ayaka có trang bị thẻ bài này: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"keensight":{"id":217021,"name":"Tầm Nhìn Sắc Sảo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Tighnari có trang bị thẻ bài này trong thời gian áp dụng Vijnana Lan Tràn, khi tiến hành Trọng Kích sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.","descriptionraw":"$[A1702] có trang bị thẻ bài này trong thời gian áp dụng <color=#FFFFFFFF>$[C117021]</color>, khi tiến hành $[K51] sẽ giảm tiêu hao 1 $[K309].","descriptionreplaced":"Tighnari có trang bị thẻ bài này trong thời gian áp dụng <color=#FFFFFFFF>Vijnana Lan Tràn</color>, khi tiến hành <color=#FFFFFFFF>Trọng Kích</color> sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>."},"kingssquire":{"id":311206,"name":"Cận Vệ Nhà Vua","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>."},"kingssquireineffect":{"id":301103,"name":"Cận Vệ Nhà Vua (Đang Hiệu Lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, lần tiếp theo khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"kingsvalet":{"id":133092,"name":"Cận Thần Nhà Vua","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>."},"koholasaurus":{"id":313003,"name":"Koholasaurus","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Đường Linh Hồn\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S3130031]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Đường Linh Hồn\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"kyoukafuushi":{"id":212061,"name":"Kyouka Fuushi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả Takimeguri Kanka: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.","descriptionraw":"$[A1206] có trang bị thẻ bài này khi kích hoạt hiệu quả <color=#FFFFFFFF>$[C112061]</color>: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6.","descriptionreplaced":"Kamisato Ayato có trang bị thẻ bài này khi kích hoạt hiệu quả <color=#FFFFFFFF>Takimeguri Kanka</color>: +2 sát thương thêm cho kẻ địch có HP bằng hoặc ít hơn 6."},"landsofdandelion":{"id":215021,"name":"Lãnh Thổ Bồ Công Anh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Jean có trang bị thẻ bài này khi ở trong trận, Vùng Đất Bồ Công Anh sẽ +1 Sát Thương Nguyên Tố Phong của phe ta gây ra.","descriptionraw":"$[A1502] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C115021]</color> sẽ +1 <color=#80FFD7FF>$[K105]</color> của phe ta gây ra.","descriptionreplaced":"Jean có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vùng Đất Bồ Công Anh</color> sẽ +1 <color=#80FFD7FF>{SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color></color> của phe ta gây ra."},"laurelcoronet":{"id":312701,"name":"Vương Miện Của Nguyệt Quế","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thảo. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1107}<color=#7EC236FF>Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)"},"leaveittomeineffect":{"id":303206,"name":"Cứ Giao Cho Tôi! (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần tiếp theo khi phe ta đổi nhân vật: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.","descriptionraw":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như $[K2], không phải $[K1].","descriptionreplaced":"<color=#FFFFFFFF>Lần tiếp theo khi phe ta đổi nhân vật: </color>Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>."},"leylinedisorderdireperseverance":{"id":402001,"name":"Địa Mạch Bất Thường - Tuyệt Cảnh Kiên Nghị","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn 4 điểm)","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn 4 điểm)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn 4 điểm)","countingtype":"GCG_TOKEN_LIFE"},"lightlessfeeding":{"id":222041,"name":"Cắn Xé Tăm Tối","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Thôn Tinh Kình Ngư trang bị thẻ bài này sử dụng Mưa Sao Rơi Xuống để Vứt Bỏ 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)","descriptionraw":"Sau khi $[A2204] trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S22042]</color> để $[K56] 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sau khi Thôn Tinh Kình Ngư trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Mưa Sao Rơi Xuống</color> để <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài: Chữa trị nhân vật này số điểm bằng với chi phí Xúc Xắc Nguyên Tố của thẻ đó. (Mỗi hiệp 1 lần)"},"lightningrod":{"id":124022,"name":"Tiếng Sấm Thăm Dò","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương từ Thực Thể Sấm Sét và vật triệu hồi của nó: Xóa trạng thái này, khiến sát thương này +1.\n(Một phe tối đa chỉ tồn tại 1 trạng thái này. Một số kỹ năng của Thực Thể Sấm Sét sẽ lấy nhân vật áp dụng làm mục tiêu.)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương từ $[A2402] và vật triệu hồi của nó:</color> Xóa trạng thái này, khiến sát thương này +1.\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này. Một số kỹ năng của $[A2402] sẽ lấy nhân vật áp dụng làm mục tiêu.)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương từ Thực Thể Sấm Sét và vật triệu hồi của nó:</color> Xóa trạng thái này, khiến sát thương này +1.\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này. Một số kỹ năng của Thực Thể Sấm Sét sẽ lấy nhân vật áp dụng làm mục tiêu.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightningstorm":{"id":214051,"name":"Sấm Sét Đầy Trời","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Beidou trang bị thẻ bài này sau khi sử dụng Sóng Vỗ: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 Nguyên Tố Không Màu. (Tối đa kích hoạt 2 lần)","descriptionraw":"$[A1405] trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>$[S14054]</color>: Khiến \"Tấn Công Thường\" của $[A1405] trong lượt này giảm tiêu hao 1 $[K309]. (Tối đa kích hoạt 2 lần)","descriptionreplaced":"Beidou trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>Sóng Vỗ</color>: Khiến \"Tấn Công Thường\" của Beidou trong lượt này giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>. (Tối đa kích hoạt 2 lần)"},"lightningstrikeprobe":{"id":124021,"name":"Đầu Dò Sét","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe sở tại dùng kỹ năng: Áp dụng Tiếng Sấm Thăm Dò cho nhân vật xuất chiến phe sở tại. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe sở tại dùng kỹ năng:</color> Áp dụng <color=#FFFFFFFF>$[C124022]</color> cho nhân vật xuất chiến phe sở tại. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe sở tại dùng kỹ năng:</color> Áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color> cho nhân vật xuất chiến phe sở tại. (Mỗi hiệp 1 lần)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lightoffoliarincision":{"id":311506,"name":"Ánh Lá Phán Quyết","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng Tấn Công Thường: Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Tấn Công Thường:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cơ bản ngẫu nhiên. (Mỗi hiệp tối đa kích hoạt 2 lần)"},"lightpatrol":{"id":403020,"name":"Giáp Nhẹ Tuần Tra","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Phe ta lần sau đánh ra Thẻ Hành Động: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Phe ta lần sau đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Phe ta lần sau đánh ra Thẻ Hành Động:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"lightsremit":{"id":211091,"name":"Ánh Sáng Xá Tội","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Layla trang bị thẻ bài này ở trong trận, mỗi khi Sao Bay gây sát thương, sẽ rút 1 lá bài.","descriptionraw":"Khi $[A1109] trang bị thẻ bài này ở trong trận, mỗi khi <color=#FFFFFFFF>$[C111092]</color> gây sát thương, sẽ rút 1 lá bài.","descriptionreplaced":"Khi Layla trang bị thẻ bài này ở trong trận, mỗi khi <color=#FFFFFFFF>Sao Bay</color> gây sát thương, sẽ rút 1 lá bài."},"lightweightweapons":{"id":403022,"name":"Vũ Trang Nhẹ Nhàng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần tiếp theo phe ta đánh ra Thẻ Vũ Khí: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"lingeringaeon":{"id":112083,"name":"Dòng Nước Vĩnh Hằng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 3 điểm Sát Thương Nguyên Tố Thủy cho nhân vật bị áp dụng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm $[K102] cho nhân vật bị áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho nhân vật bị áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"lingeringicicles":{"id":111112,"name":"Uy Thế Nhũ Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trước khi phe ta lựa chọn hành động: Gây 2 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Gây 2 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lingeringicicles-01":{"id":171112,"name":"Uy Thế Nhũ Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trước khi phe ta lựa chọn hành động: Nhân vật xuất chiến phe ta nhận 2 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nhân vật xuất chiến phe ta nhận 2 điểm $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nhân vật xuất chiến phe ta nhận 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_CRYO"},"lithicguard":{"id":301101,"name":"Thiên Nham Bảo Hộ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Căn cứ theo số lượng nhân vật Liyue để cung cấp Khiên, bảo vệ cho nhân vật áp dụng.","descriptionraw":"Căn cứ theo số lượng nhân vật {SPRITE_PRESET#3402}Liyue để cung cấp $[K6], bảo vệ cho nhân vật áp dụng.","descriptionreplaced":"Căn cứ theo số lượng nhân vật {SPRITE_PRESET#3402}Liyue để cung cấp {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ cho nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"lithicspear":{"id":311402,"name":"Thương Thiên Nham","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"longrangefirecalibratedshot":{"id":133081,"name":"Bắn Xa - Hiệu Chuẩn Đường Bắn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Tổ Hợp Xạ Kích - Xả Đạn Hạng Nhẹ.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S33085]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Tổ Hợp Xạ Kích - Xả Đạn Hạng Nhẹ</color>.","countingtype":"GCG_TOKEN_LIFE"},"lostprayertothesacredwinds":{"id":311106,"name":"Điển Tích Tây Phong","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra.\nGiai Đoạn Kết Thúc: Thẻ bài này tích lũy 1 điểm \"Buff Sát Thương\". (Tối đa tích lũy 2 điểm)","descriptionraw":"<color=#FFFFFFFF>Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>\"Buff Sát Thương\"</color>. (Tối đa tích lũy 2 điểm)","descriptionreplaced":"<color=#FFFFFFFF>Với mỗi điểm \"Buff Sát Thương\" thẻ này có, sẽ +1 sát thương nhân vật gây ra</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>\"Buff Sát Thương\"</color>. (Tối đa tích lũy 2 điểm)","countingtype":"GCG_TOKEN_COUNTER"},"lotusflowercrispineffect":{"id":303303,"name":"Bánh Hoa Sen (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này sẽ -3 sát thương phải chịu lần sau.","descriptionraw":"Trong hiệp này, nhân vật này sẽ -3 sát thương phải chịu lần sau.","descriptionreplaced":"Trong hiệp này, nhân vật này sẽ -3 sát thương phải chịu lần sau."},"lotusflowercrispineffect-01":{"id":503108,"name":"Bánh Hoa Sen (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai đoạn kết thúc hiệp: Giảm một nửa sát thương phải chịu.","descriptionraw":"Giai đoạn kết thúc hiệp: Giảm một nửa sát thương phải chịu.","descriptionreplaced":"Giai đoạn kết thúc hiệp: Giảm một nửa sát thương phải chịu."},"luckydogssilvercirclet":{"id":312002,"name":"Vòng Bạc May Mắn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng Kỹ Năng Nguyên Tố: Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Chữa trị cho bản thân 2 điểm. (Mỗi hiệp 1 lần)"},"lutinesgoodwill":{"id":302217,"name":"Tấm Lòng Của Lutine","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Nhận 2 điểm chữa trị hoặc Sát Thương Xuyên Thấu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nhận 2 điểm chữa trị hoặc $[K5].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Nhận 2 điểm chữa trị hoặc <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"lyresongineffect":{"id":303224,"name":"Bài Thơ Tiếng Nhạc (Đang Hiệu Lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Thánh Di Vật: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"lyresongineffect-01":{"id":303232,"name":"Bài Thơ Tiếng Nhạc (Đang Hiệu Lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Thánh Di Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"machineassemblylineineffect":{"id":303228,"name":"Dây Chuyền Đúc Máy (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi khi nhân vật áp dụng chịu sát thương hoặc chữa trị: Tích lũy 1 Điểm Chuẩn Bị (Tối đa tích lũy 2 điểm).\nKhi phe ta đánh ra Vũ Khí hoặc Thánh Di Vật có chi phí ban đầu không nhiều hơn Điểm Chuẩn Bị: Xóa trạng thái này và miễn phí đánh ra thẻ bài này.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi nhân vật áp dụng chịu sát thương hoặc chữa trị: </color>Tích lũy 1 <color=#FFFFFFFF>Điểm Chuẩn Bị</color> (Tối đa tích lũy 2 điểm).\\n<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có chi phí ban đầu không nhiều hơn <color=#FFFFFFFF>Điểm Chuẩn Bị</color>:</color> Xóa trạng thái này và miễn phí đánh ra thẻ bài này.","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi nhân vật áp dụng chịu sát thương hoặc chữa trị: </color>Tích lũy 1 <color=#FFFFFFFF>Điểm Chuẩn Bị</color> (Tối đa tích lũy 2 điểm).\\n<color=#FFFFFFFF>Khi phe ta đánh ra {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật có chi phí ban đầu không nhiều hơn <color=#FFFFFFFF>Điểm Chuẩn Bị</color>:</color> Xóa trạng thái này và miễn phí đánh ra thẻ bài này.","countingtype":"GCG_TOKEN_COUNTER"},"magicguide":{"id":311101,"name":"Tóm Tắt Ma Pháp","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"magnificentstance":{"id":403008,"name":"Khí Thế Uy Minh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1.\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","countingtype":"GCG_TOKEN_COUNTER"},"maidensfadingbeauty":{"id":312031,"name":"Nhan Sắc Của Thiếu Nữ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật: Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta (Mỗi hiệp 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta (Mỗi hiệp 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng nhận chữa trị không đến từ Thánh Di Vật:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta (Mỗi hiệp 2 lần)"},"manifestgale":{"id":115091,"name":"Lốc Xoáy Hiển Hiện","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Không Màu, Sát Thương Vật Lý gây ra biến thành Sát Thương Nguyên Tố Phong, đồng thời áp dụng Áp Suất Sụp Đổ lên nhân vật mục tiêu.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> Giảm tiêu hao 1 <color=#80FFD7FF>$[K309]</color>, $[K100] gây ra biến thành $[K105], đồng thời áp dụng <color=#FFFFFFFF>$[K1024]</color> lên nhân vật mục tiêu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#80FFD7FF><color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color></color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra biến thành {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, đồng thời áp dụng <color=#FFFFFFFF><color=#FFFFFFFF>Áp Suất Sụp Đổ</color></color> lên nhân vật mục tiêu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"marechausseehunter":{"id":312024,"name":"Thợ Săn Marechaussee","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\nKích hoạt lần 1: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\nKích hoạt lần 2: Rút 1 lá bài.\nKích hoạt lần 4: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>Kích hoạt lần 4:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>Kích hoạt lần 4:</color> Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","countingtype":"GCG_TOKEN_COUNTER"},"maskofsolitudebasalt":{"id":312601,"name":"Mặt Nạ Huyền Thạch","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Nham. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)"},"matsutakemeatrollsineffect":{"id":303312,"name":"Nhung Tùng Ủ Thịt Cuộn (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho nhân vật này.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"medicalinterventionofpureintention":{"id":112134,"name":"Xung Kích Của Tấm Lòng Và Dược Liệu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Xung Kích Của Tấm Lòng Và Dược Liệu.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S12135]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Xung Kích Của Tấm Lòng Và Dược Liệu</color>."},"mehraksassistance":{"id":117081,"name":"Trợ Giúp Của Mehrak","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương Tấn Công Thường nhân vật gây ra +1, và Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Thảo.\nSau khi nhân vật Tấn Công Thường: Sinh ra Quét Hình Bùng Nổ.\nSố Hiệp Duy Trì: 2","descriptionraw":"Sát thương Tấn Công Thường nhân vật gây ra +1, và $[K100] gây ra chuyển thành $[K107].\\n<color=#FFFFFFFF>Sau khi nhân vật Tấn Công Thường:</color> Sinh ra $[K1033].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Sát thương Tấn Công Thường nhân vật gây ra +1, và {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật Tấn Công Thường:</color> Sinh ra <color=#FFFFFFFF>Quét Hình Bùng Nổ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_DENDRO"},"meleestance":{"id":112042,"name":"Cận Chiến","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Thủy.\nSau khi nhân vật tiến hành Trọng Kích: Nhân vật mục tiêu bị áp dụng Đoạn Lưu.\nSát thương do nhân vật gây ra cho nhân vật bị áp dụng Đoạn Lưu sẽ +1;\nSau khi nhân vật dùng kỹ năng lên nhân vật có áp dụng Đoạn Lưu: Gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp tối đa 2 lần)\n\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật gây ra chuyển thành $[K102].\\n<color=#FFFFFFFF>Sau khi nhân vật tiến hành $[K51]:</color> Nhân vật mục tiêu bị áp dụng $[K1005].\\nSát thương do nhân vật gây ra cho nhân vật bị áp dụng $[K1005] sẽ +1;\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng lên nhân vật có áp dụng $[K1005]:</color> Gây 1 điểm $[K5] cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp tối đa 2 lần)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Nhân vật mục tiêu bị áp dụng <color=#FFFFFFFF>Đoạn Lưu</color>.\\nSát thương do nhân vật gây ra cho nhân vật bị áp dụng <color=#FFFFFFFF>Đoạn Lưu</color> sẽ +1;\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng lên nhân vật có áp dụng <color=#FFFFFFFF>Đoạn Lưu</color>:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp tối đa 2 lần)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"midareranzan":{"id":115051,"name":"Xua Tan Mây Mù","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nTrước khi phe ta lựa chọn hành động: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; Sát Thương Vật Lý gây ra bởi lần Tấn Công Thường này sẽ chuyển thành Sát Thương Nguyên Tố Phong, sau khi tổng kết sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; $[K100] gây ra bởi lần Tấn Công Thường này sẽ chuyển thành $[K105], sau khi tổng kết sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra bởi lần Tấn Công Thường này sẽ chuyển thành {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, sau khi tổng kết sẽ xóa hiệu quả này."},"midareranzancryo":{"id":115053,"name":"Xua Tan Mây Mù - Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nTrước khi phe ta lựa chọn hành động: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; Sát Thương Vật Lý gây ra bởi lần Tấn Công Thường này sẽ chuyển thành Sát Thương Nguyên Tố Băng, sau khi tổng kết sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; $[K100] gây ra bởi lần Tấn Công Thường này sẽ chuyển thành $[K101], sau khi tổng kết sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra bởi lần Tấn Công Thường này sẽ chuyển thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, sau khi tổng kết sẽ xóa hiệu quả này."},"midareranzanelectro":{"id":115056,"name":"Xua Tan Mây Mù - Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nTrước khi phe ta lựa chọn hành động: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; Sát Thương Vật Lý gây ra bởi lần Tấn Công Thường này sẽ chuyển thành Sát Thương Nguyên Tố Lôi, sau khi tổng kết sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; $[K100] gây ra bởi lần Tấn Công Thường này sẽ chuyển thành $[K104], sau khi tổng kết sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra bởi lần Tấn Công Thường này sẽ chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sau khi tổng kết sẽ xóa hiệu quả này."},"midareranzanhydro":{"id":115054,"name":"Xua Tan Mây Mù - Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nTrước khi phe ta lựa chọn hành động: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; Sát Thương Vật Lý gây ra bởi lần Tấn Công Thường này sẽ chuyển thành Sát Thương Nguyên Tố Thủy, sau khi tổng kết sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; $[K100] gây ra bởi lần Tấn Công Thường này sẽ chuyển thành $[K102], sau khi tổng kết sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra bởi lần Tấn Công Thường này sẽ chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, sau khi tổng kết sẽ xóa hiệu quả này."},"midareranzanpyro":{"id":115055,"name":"Xua Tan Mây Mù - Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu.\nTrước khi phe ta lựa chọn hành động: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; Sát Thương Vật Lý gây ra bởi lần Tấn Công Thường này sẽ chuyển thành Sát Thương Nguyên Tố Hỏa, sau khi tổng kết sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như $[K2], không phải $[K1].\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; $[K100] gây ra bởi lần Tấn Công Thường này sẽ chuyển thành $[K103], sau khi tổng kết sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta lần sau sử dụng hành động Đổi Nhân Vật để đổi sang nhân vật áp dụng:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>.\\n<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ trực tiếp dùng Tấn Công Thường; {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra bởi lần Tấn Công Thường này sẽ chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, sau khi tổng kết sẽ xóa hiệu quả này."},"millennialmovementfarewellsong":{"id":301102,"name":"Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương nhân vật phe ta gây ra +1.\nSố Hiệp Duy Trì: 2","descriptionraw":"Sát thương nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Sát thương nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mintymeatrollsineffect":{"id":303306,"name":"Thịt Rừng Cuộn Bạc Hà (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, Tấn Công Thường của nhân vật này giảm tiêu hao 1 Nguyên Tố Không Màu.\nSố Lần Khả Dụng: 3","descriptionraw":"Trong hiệp này, <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật này giảm tiêu hao 1 $[K309].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Trong hiệp này, <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật này giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"mirrorcage":{"id":222021,"name":"Lồng Kính","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Fatui - Thiếu Nữ Kính trang bị thẻ bài này tạo ra Gương Vỡ Phản Chiếu sẽ +1 Số Hiệp Duy Trì ban đầu, đồng thời khiến nhân vật áp dụng +1 Sát Thương Nguyên Tố Thủy phải chịu.","descriptionraw":"Khi $[A2202] trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C122021]</color> sẽ +1 $[K4] ban đầu, đồng thời khiến nhân vật áp dụng +1 $[K102] phải chịu.","descriptionreplaced":"Khi Fatui - Thiếu Nữ Kính trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Gương Vỡ Phản Chiếu</color> sẽ +1 <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu, đồng thời khiến nhân vật áp dụng +1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> phải chịu."},"mistbubble":{"id":132011,"name":"Bọt Nước","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng.\nGiai Đoạn Kết Thúc: Xóa trạng thái này, gây 1 điểm Sát Thương Nguyên Tố Thủy cho nhân vật bị ảnh hưởng.","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color>\\nGiai Đoạn Kết Thúc: Xóa trạng thái này, gây 1 điểm $[K102] cho nhân vật bị ảnh hưởng.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color>\\nGiai Đoạn Kết Thúc: Xóa trạng thái này, gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> cho nhân vật bị ảnh hưởng.","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubblelockdownpreparing":{"id":122053,"name":"Bong Bóng Phong Tỏa (Đang chuẩn bị)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Bong Bóng Phong Tỏa.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S1220512]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Bong Bóng Phong Tỏa</color>."},"mistbubbleprison":{"id":122052,"name":"Bong Bóng Bao Vây","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mistbubbleslime":{"id":122051,"name":"Slime Bong Bóng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Chiến Pháp Bong Bóng\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S1220511]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Chiến Pháp Bong Bóng\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_COUNTER"},"moltenmail":{"id":223041,"name":"Thiết Giáp Nóng Chảy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Sau khi phe ta bị xóa trạng thái Khiên xuất chiến hoặc trạng thái Khiên ngoài Mai Cua Giáp Nặng: Hoàng Đế Thép Lửa trang bị thẻ bài này áp dụng 2 tầng Mai Cua Giáp Nặng. (Mỗi hiệp 1 lần)","descriptionraw":"Sau khi phe ta bị xóa trạng thái $[K6] xuất chiến hoặc trạng thái $[K6] ngoài $[K1023]: $[A2304] trang bị thẻ bài này áp dụng 2 tầng $[K1023]. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sau khi phe ta bị xóa trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> ngoài <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>: Hoàng Đế Thép Lửa trang bị thẻ bài này áp dụng 2 tầng <color=#FFFFFFFF>Mai Cua Giáp Nặng</color>. (Mỗi hiệp 1 lần)"},"momentofwakingandresolve":{"id":211121,"name":"Thời Khắc Bừng Tỉnh Và Quyết Tâm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Freminet trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"Sau khi $[A1112] trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"Sau khi Freminet trang bị thẻ bài này dùng kỹ năng: Rút 1 lá bài. (Mỗi hiệp tối đa kích hoạt 2 lần)","countingtype":"GCG_TOKEN_COUNTER"},"moonpiercer":{"id":311406,"name":"Quán Nguyệt Thương","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>."},"moonpiercerineffect":{"id":301104,"name":"Quán Nguyệt Thương (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, lần tiếp theo khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"multiplieddamage":{"id":402020,"name":"Hủy Diệt Dồn Dập","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương nhân vật phe ta gây ra +1; Với mỗi 1 tầng \"Hủy Diệt Dồn Dập\" sẽ +1 sát thương thêm.\nHủy Diệt Dồn Dập tối đa tích lũy 3 tầng.","descriptionraw":"Sát thương nhân vật phe ta gây ra +1; Với mỗi 1 tầng \"Hủy Diệt Dồn Dập\" sẽ +1 sát thương thêm.\\nHủy Diệt Dồn Dập tối đa tích lũy 3 tầng.","descriptionreplaced":"Sát thương nhân vật phe ta gây ra +1; Với mỗi 1 tầng \"Hủy Diệt Dồn Dập\" sẽ +1 sát thương thêm.\\nHủy Diệt Dồn Dập tối đa tích lũy 3 tầng.","countingtype":"GCG_TOKEN_LIFE"},"mushroompizzaineffect":{"id":303305,"name":"Pizza Nấm Rơm Nướng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho nhân vật này.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"mushroompizzaineffect-01":{"id":503109,"name":"Pizza Nấm Rơm Nướng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi kết thúc hiệp sẽ tự chữa trị 2 điểm.","descriptionraw":"Khi kết thúc hiệp sẽ tự chữa trị 2 điểm.","descriptionreplaced":"Khi kết thúc hiệp sẽ tự chữa trị 2 điểm."},"musouisshin":{"id":174073,"name":"Mộng Tưởng Nhất Tâm","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng trong hiệp này.\nSát Thương Vật Lý nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Lôi.\nSau khi nhân vật áp dụng dùng kỹ năng: Nhân vật khác của phe ta nhận 2 điểm Năng Lượng.","descriptionraw":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng trong hiệp này.\\n$[K100] nhân vật áp dụng gây ra chuyển thành $[K104].\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nhân vật khác của phe ta nhận 2 điểm $[K310].","descriptionreplaced":"Mỗi tầng sẽ +1 Tấn Công cho nhân vật áp dụng trong hiệp này.\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Nhân vật khác của phe ta nhận 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_ELECTRO"},"mutationstoneshamanstreasure":{"id":402002,"name":"Đá Đột Biến - Phù Thủy Sưu Tầm","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật xuất chiến phe ta +2 sát thương gây ra.","descriptionraw":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>.","descriptionreplaced":"Nhân vật xuất chiến phe ta <color=#FFFFFFFF>+2 sát thương gây ra</color>."},"mysteriousenervation":{"id":402026,"name":"Kiệt Sức Bí Ẩn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe sở tại dùng kỹ năng: Cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng kỹ năng:</color> Cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng kỹ năng:</color> Cần tiêu hao thêm 2 Xúc Xắc Nguyên Tố.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysteriousweakening":{"id":402025,"name":"Suy Yếu Bí Ẩn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật phe sở tại dùng kỹ năng: Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng kỹ năng:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe sở tại dùng kỹ năng:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"mysticalabandon":{"id":211071,"name":"Vong Huyền","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Băng Linh sinh ra do Shenhe trang bị thẻ bài này khi bị Tấn Công Thường của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>$[C111071]</color> sinh ra do $[A1107] trang bị thẻ bài này khi bị <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Băng Linh</color> sinh ra do Shenhe trang bị thẻ bài này khi bị <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật phe ta kích hoạt: Không tiêu hao số lần. (Mỗi hiệp 1 lần)"},"naganoharameteorswarm":{"id":213051,"name":"Chòm Sao Băng Naganohara","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Niwabi Enshou do Yoimiya có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>$[C113051]</color> do $[A1305] có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Niwabi Enshou</color> do Yoimiya có trang bị thẻ bài này sinh ra sau khi kích hoạt sẽ gây thêm 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>."},"nightrealmsgiftcrestsandtroughs":{"id":212141,"name":"Món Quà Dạ Vực - Đỉnh Và Đáy Sóng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Mualani trang bị thẻ bài này được đổi thành nhân vật xuất chiến: Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi $[A1214] trang bị thẻ bài này được đổi thành nhân vật xuất chiến:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi Mualani trang bị thẻ bài này được đổi thành nhân vật xuất chiến:</color> Ngẫu nhiên kích hoạt hiệu quả Giai Đoạn Kết Thúc của 1 Vật Triệu Hồi phe ta. (Mỗi hiệp 1 lần)"},"nightrealmsgiftrepaidinfull":{"id":217091,"name":"Món Quà Dạ Vực - Hoàn Trả Đầy Đủ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Kinich trang bị thẻ bài này đổi sang xuất chiến hoặc dùng Săn Mồi Trên Cao: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionraw":"Khi <color=#FFFFFFFF>$[A1709]</color> trang bị thẻ bài này đổi sang xuất chiến hoặc dùng <color=#FFFFFFFF>$[S17092]</color>: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi <color=#FFFFFFFF>Kinich</color> trang bị thẻ bài này đổi sang xuất chiến hoặc dùng <color=#FFFFFFFF>Săn Mồi Trên Cao</color>: Nếu thẻ bài trên tay phe ta không nhiều hơn đối phương, sẽ cướp 1 lá có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay đối phương, sau đó đối thủ sẽ rút 1 lá bài. (Mỗi hiệp 1 lần)"},"nightsoulsblessing":{"id":112141,"name":"Dạ Hồn Chúc Phúc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_NYX_STATE"],"description":"Nhân vật áp dụng có thể tích lũy điểm Dạ Hồn. (Tối đa tích lũy 2 điểm)","descriptionraw":"Nhân vật áp dụng có thể tích lũy <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Tối đa tích lũy 2 điểm)","descriptionreplaced":"Nhân vật áp dụng có thể tích lũy <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Tối đa tích lũy 2 điểm)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_HYDRO"},"nightsoulsblessing-01":{"id":117092,"name":"Dạ Hồn Chúc Phúc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_NYX_STATE"],"description":"Nhân vật áp dụng có thể tích lũy điểm Dạ Hồn. (Tối đa tích lũy 2 điểm)","descriptionraw":"Nhân vật áp dụng có thể tích lũy <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Tối đa tích lũy 2 điểm)","descriptionreplaced":"Nhân vật áp dụng có thể tích lũy <color=#FFFFFFFF>điểm Dạ Hồn</color>. (Tối đa tích lũy 2 điểm)","countingtype":"GCG_TOKEN_NYX_VALUE","bufftype":"GCG_STATE_BUFF_DENDRO"},"nightvigil":{"id":114121,"name":"Gác Đêm","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật nhận chữa trị từ nguồn khác ngoài Thanh Trừng Bóng Tối, sẽ chuyển thành áp dụng Khế Ước Sinh Mệnh với lượng tương đương.\nKhi nhân vật áp dụng dùng Tấn Công Thường: Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Lôi, và áp dụng 2 tầng Khế Ước Sinh Mệnh cho bản thân.\nSố Hiệp Duy Trì: 1","descriptionraw":"Khi nhân vật nhận chữa trị từ nguồn khác ngoài <color=#FFFFFFFF>$[S14122]</color>, sẽ chuyển thành áp dụng <color=#FFFFFFFF>$[C122]</color> với lượng tương đương.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng Tấn Công Thường:</color> $[K100] gây ra chuyển thành $[K104], và áp dụng 2 tầng <color=#FFFFFFFF>$[C122]</color> cho bản thân.\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"Khi nhân vật nhận chữa trị từ nguồn khác ngoài <color=#FFFFFFFF>Thanh Trừng Bóng Tối</color>, sẽ chuyển thành áp dụng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> với lượng tương đương.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng Tấn Công Thường:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, và áp dụng 2 tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> cho bản thân.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"niwabienshou":{"id":113051,"name":"Niwabi Enshou","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương Tấn Công Thường, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 3","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, $[K100] gây ra chuyển thành $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-01":{"id":113053,"name":"Niwabi Enshou","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương Tấn Công Thường, Sát Thương Vật Lý gây ra sẽ đổi thành Sát Thương Nguyên Tố Hỏa.\nSau khi nhân vật áp dụng sử dụng tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 3","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, $[K100] gây ra sẽ đổi thành $[K103].\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng sử dụng tấn công thường:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra sẽ đổi thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng sử dụng tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"niwabienshou-02":{"id":173051,"name":"Niwabi Enshou","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng +1 sát thương Tấn Công Thường, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Hỏa.\nSố Hiệp Duy Trì: 1","descriptionraw":"Nhân vật áp dụng +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, $[K100] gây ra chuyển thành $[K103].\\n$[K4]: 1</color>","descriptionreplaced":"Nhân vật áp dụng +1 sát thương <color=#FFFFFFFF>Tấn Công Thường</color>, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"northernsmokedchickenineffect":{"id":303304,"name":"Gà Xông Khói Phía Bắc (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này lần sau Tấn Công Thường giảm tiêu hao 1 Nguyên Tố Không Màu.","descriptionraw":"Trong hiệp này, nhân vật này lần sau <color=#FFFFFFFF>Tấn Công Thường</color> giảm tiêu hao 1 $[K309].","descriptionreplaced":"Trong hiệp này, nhân vật này lần sau <color=#FFFFFFFF>Tấn Công Thường</color> giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>."},"oasisnourishment":{"id":127026,"name":"Ốc Đảo Nuôi Dưỡng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta đánh ra Đánh Thức Gia Quyến: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn đến 3)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đánh ra $[C127021]:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn đến 3)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đánh ra Đánh Thức Gia Quyến:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn đến 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"oasissaegis":{"id":127028,"name":"Bảo Hộ Của Ốc Đảo","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Cung cấp 1 điểm $[K6], bảo vệ nhân vật áp dụng.","descriptionreplaced":"Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"oceanhuedclam":{"id":312016,"name":"Xà Cừ Đại Dương","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 Bọt Biển. (Tối đa tích lũy 2, hiện đã nhận {GCG_TOKEN_SHIELD} điểm chữa trị)\nKhi nhân vật gây sát thương: Tiêu hao tất cả Bọt Biển, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","descriptionraw":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2, <color=#D3BC8EFF>hiện đã nhận ${[GCG_TOKEN_SHIELD]} điểm chữa trị</color>)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","descriptionreplaced":"Nhân vật phe ta mỗi khi nhận được 3 điểm chữa trị, thẻ bài này sẽ tích lũy 1 <color=#FFFFFFFF>Bọt Biển</color>. (Tối đa tích lũy 2, <color=#D3BC8EFF>hiện đã nhận {GCG_TOKEN_SHIELD} điểm chữa trị</color>)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Tiêu hao tất cả <color=#FFFFFFFF>Bọt Biển</color>, với mỗi 1 Bọt Biển tiêu hao sẽ +1 sát thương gây ra.","countingtype":"GCG_TOKEN_COUNTER"},"oceanicmimicfrog":{"id":122013,"name":"Bóng Ma Nước - Ếch","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai đoạn kết thúc, nếu Số Lần Khả Dụng đã hết: Hủy bỏ thẻ bài này để gây 2 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai đoạn kết thúc, nếu $[K3] đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai đoạn kết thúc, nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD"},"offensivebarrier":{"id":403003,"name":"Lá Chắn Tấn Công","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"onslaughtstance":{"id":121042,"name":"Đột Kích Tinh Nhuệ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật phe địch có áp dụng Khế Ước Sinh Mệnh.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K5] cho tất cả nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C122]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật phe địch có áp dụng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_CRYO"},"ornatekabuto":{"id":312007,"name":"Nón Hoa Mỹ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ: Nhân vật áp dụng nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật khác của phe ta sử dụng Kỹ Năng Nộ:</color> Nhân vật áp dụng nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>."},"ousiablock":{"id":403026,"name":"Khối Năng Lượng Ousia","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\nSau khi gây 1 lần sát thương cho mục tiêu có Pneuma, xóa hiệu quả này.","descriptionraw":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\\nSau khi gây 1 lần sát thương cho mục tiêu có Pneuma, xóa hiệu quả này.","descriptionreplaced":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\\nSau khi gây 1 lần sát thương cho mục tiêu có Pneuma, xóa hiệu quả này.","countingtype":"GCG_TOKEN_LIFE"},"ousiablockpersistent":{"id":403028,"name":"Khối Năng Lượng Ousia - Duy Trì","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_ARKHE_PNEUMA"],"description":"Sát thương do nhân vật phe ta gây ra có Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)","descriptionraw":"Sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)","descriptionreplaced":"Sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3504}Sức Mạnh Nền Tảng: Ousia. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)"},"overawingassault":{"id":115081,"name":"Dư Âm Công Kích","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Nếu HP của nhân vật tối thiểu là 6, sẽ chịu 2 điểm Sát Thương Xuyên Thấu.\nSố Hiệp Duy Trì: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu HP của nhân vật tối thiểu là 6, sẽ chịu 2 điểm $[K5].\\n<color=#FFFFFFFF>$[K4]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu HP của nhân vật tối thiểu là 6, sẽ chịu 2 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"overwhelmingice":{"id":121031,"name":"Nhũ Băng Bùng Nổ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật tiến hành Tấn Công Thường: Gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Gây 1 điểm <color=#FFFFFFFF>$[K5]</color> cho tất cả nhân vật dự bị phe địch.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Gây 1 điểm <color=#FFFFFFFF><color=#FFFFFFFF>Sát Thương Xuyên Thấu</color></color> cho tất cả nhân vật dự bị phe địch.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"pactswornpathclearer":{"id":114041,"name":"Sứ Giả Dẫn Lối","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Tích lũy 1 cấp Hộ Thể. Nếu cấp Hộ Thể tối thiểu là 8, thì sẽ -6 cấp Hộ Thể.\nDựa theo cấp Hộ Thể để nhận hiệu quả:\nTừ cấp 2 trở lên: Sát Thương Vật Lý chuyển thành Sát Thương Nguyên Tố Lôi;\nTừ cấp 4 trở lên: Sát thương gây ra +2.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Tích lũy 1 cấp Hộ Thể. Nếu cấp Hộ Thể tối thiểu là 8, thì sẽ -6 cấp Hộ Thể.\\n<color=#FFFFFFFF>Dựa theo cấp Hộ Thể để nhận hiệu quả:</color>\\nTừ cấp 2 trở lên: $[K100] chuyển thành $[K104];\\nTừ cấp 4 trở lên: Sát thương gây ra +2.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Tích lũy 1 cấp Hộ Thể. Nếu cấp Hộ Thể tối thiểu là 8, thì sẽ -6 cấp Hộ Thể.\\n<color=#FFFFFFFF>Dựa theo cấp Hộ Thể để nhận hiệu quả:</color>\\nTừ cấp 2 trở lên: {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>;\\nTừ cấp 4 trở lên: Sát thương gây ra +2.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_ELECTRO"},"paidinfull":{"id":223011,"name":"Đòi Lại Tất Cả","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fatui - Người Xử Lý Nợ Hỏa có trang bị thẻ bài này tạo ra Hành Động Lén Lút sẽ nhận hiệu quả sau:\nSố Lần Khả Dụng ban đầu +1, và khiến Sát Thương Vật Lý của nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Hỏa.","descriptionraw":"$[A2301] có trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C123012]</color> sẽ nhận hiệu quả sau:\\n$[K3] ban đầu +1, và khiến $[K100] của nhân vật áp dụng gây ra chuyển thành $[K103].","descriptionreplaced":"Fatui - Người Xử Lý Nợ Hỏa có trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Hành Động Lén Lút</color> sẽ nhận hiệu quả sau:\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1, và khiến {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> của nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>."},"painforpain":{"id":221021,"name":"Hoàn Trả Đau Thương","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi nhân vật chịu sát thương tối thiểu là 3: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của Signora để áp dụng Giá Rét hoặc Rực Cháy cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)","descriptionraw":"Khi nhân vật chịu sát thương tối thiểu là 3: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của $[A2102] để áp dụng <color=#FFFFFFFF>$[K1016]</color> hoặc <color=#FFFFFFFF>$[K1017]</color> cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi nhân vật chịu sát thương tối thiểu là 3: Giảm 1 điểm sát thương phải chịu, sau đó căn cứ hình thái của Signora để áp dụng <color=#FFFFFFFF>Giá Rét</color> hoặc <color=#FFFFFFFF>Rực Cháy</color> cho nhân vật xuất chiến phe địch. (Mỗi hiệp 1 lần)"},"pankrationineffect":{"id":303223,"name":"Đấu Võ! (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này khi một bài thủ tuyên bố kết thúc: Bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này khi một bài thủ tuyên bố kết thúc:</color> Bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này khi một bài thủ tuyên bố kết thúc:</color> Bài thủ chưa tuyên bố kết thúc sẽ rút 2 thẻ bài."},"paramitapapilio":{"id":113071,"name":"Bỉ Ngạn Điệp Vũ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ biến thành Sát Thương Nguyên Tố Hỏa, và +1 Sát Thương Nguyên Tố Hỏa do nhân vật gây ra.\nKhi nhân vật áp dụng tiến hành Trọng Kích: Nhân vật mục tiêu bị áp dụng Huyết Mai Hương.\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ biến thành $[K103], và +1 $[K103] do nhân vật gây ra.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> Nhân vật mục tiêu bị áp dụng $[K1009].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ biến thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, và +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> do nhân vật gây ra.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Nhân vật mục tiêu bị áp dụng <color=#FFFFFFFF>Huyết Mai Hương</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"passingofjudgmentineffect":{"id":300003,"name":"Thời Khắc Phán Quyết (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe ta đánh ra.\nSố Lần Khả Dụng: 3","descriptionraw":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe ta đánh ra.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe ta đánh ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pastdraconicglories":{"id":112103,"name":"Vinh Dự Của Rồng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương nhân vật gây ra +1.\nSố Lần Khả Dụng: 2","descriptionraw":"Sát thương nhân vật gây ra +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Sát thương nhân vật gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"pearlsolidification":{"id":224031,"name":"Ngọc Trai Kiên Cố","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Cá Ngựa Ngọc Trai Ngàn Năm trang bị thẻ bài này, nếu Ngọc Trai Biển Cả đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao Số Lần Khả Dụng, mỗi hiệp 2 lần.","descriptionraw":"Khi $[A2403] trang bị thẻ bài này, nếu <color=#FFFFFFFF>$[C124032]</color> đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao $[K3], mỗi hiệp 2 lần.","descriptionreplaced":"Khi Cá Ngựa Ngọc Trai Ngàn Năm trang bị thẻ bài này, nếu <color=#FFFFFFFF>Ngọc Trai Biển Cả</color> đang áp dụng tiến hành giảm sát thương từ vật triệu hồi, sẽ chuyển sang không tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>, mỗi hiệp 2 lần."},"perpetualburn":{"id":133,"name":"Thiêu Đốt Liên Tục","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng dùng kỹ năng: Mỗi tầng sẽ gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Mỗi tầng sẽ gây 1 điểm $[K103] cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Mỗi tầng sẽ gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"perstimer":{"id":111121,"name":"Thời Khắc Của Pers","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi khi phe ta rút 1 lá bài: Thẻ bài này tích lũy 1 tầng Cấp Áp Lực.\nKhi nhân vật áp dụng dùng Băng Giá Điều Áp: Nếu có tối thiểu 2 tầng Cấp Áp Lực, sẽ xóa hiệu quả này và khiến kỹ năng giảm tiêu hao 1 Xúc Xắc Nguyên Tố, đồng thời nếu có tối thiểu 4 tầng Cấp Áp Lực sau khi tổng kết kỹ năng, thì sẽ gây thêm 2 điểm Sát Thương Vật Lý.","descriptionraw":"<color=#FFFFFFFF>Mỗi khi phe ta rút 1 lá bài:</color> Thẻ bài này tích lũy 1 tầng <color=#FFFFFFFF>Cấp Áp Lực</color>.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng $[S11122]:</color> Nếu có tối thiểu 2 tầng <color=#FFFFFFFF>Cấp Áp Lực</color>, sẽ xóa hiệu quả này và khiến kỹ năng giảm tiêu hao 1 Xúc Xắc Nguyên Tố, đồng thời nếu có tối thiểu 4 tầng Cấp Áp Lực sau khi tổng kết kỹ năng, thì sẽ gây thêm 2 điểm $[K100].","descriptionreplaced":"<color=#FFFFFFFF>Mỗi khi phe ta rút 1 lá bài:</color> Thẻ bài này tích lũy 1 tầng <color=#FFFFFFFF>Cấp Áp Lực</color>.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng dùng Băng Giá Điều Áp:</color> Nếu có tối thiểu 2 tầng <color=#FFFFFFFF>Cấp Áp Lực</color>, sẽ xóa hiệu quả này và khiến kỹ năng giảm tiêu hao 1 Xúc Xắc Nguyên Tố, đồng thời nếu có tối thiểu 4 tầng Cấp Áp Lực sau khi tổng kết kỹ năng, thì sẽ gây thêm 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.","countingtype":"GCG_TOKEN_COUNTER"},"petrification":{"id":116033,"name":"Hóa Thạch","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"petrification-01":{"id":176033,"name":"Hóa Thạch","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp sau)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp sau)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp sau)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"pneumablock":{"id":403027,"name":"Khối Năng Lượng Pneuma","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\nSau khi gây 1 lần sát thương cho mục tiêu có Ousia, xóa hiệu quả này.","descriptionraw":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\\nSau khi gây 1 lần sát thương cho mục tiêu có Ousia, xóa hiệu quả này.","descriptionreplaced":"Trong hiệp này, sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)\\nSau khi gây 1 lần sát thương cho mục tiêu có Ousia, xóa hiệu quả này.","countingtype":"GCG_TOKEN_LIFE"},"pneumablockpersistent":{"id":403029,"name":"Khối Năng Lượng Pneuma - Duy Trì","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_ARKHE_OUSIA"],"description":"Sát thương do nhân vật phe ta gây ra có Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)","descriptionraw":"Sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)","descriptionreplaced":"Sát thương do nhân vật phe ta gây ra có {SPRITE_PRESET#3505}Sức Mạnh Nền Tảng: Pneuma. (Bao gồm sát thương phản ứng nguyên tố do nhân vật kích hoạt)"},"poeticsoffuubutsu":{"id":215051,"name":"Cảnh Vật Thì Thầm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Kaedehara Kazuha có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)","descriptionraw":"$[A1505] có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)","descriptionreplaced":"Kaedehara Kazuha có trang bị thẻ bài này sau khi kích hoạt phản ứng Khuếch Tán: Sẽ +1 sát thương loại nguyên tố bị Khuếch Tán do vật triệu hồi và nhân vật phe ta gây ra trong 2 lần tới. (Mỗi loại nguyên tố sẽ tính số lần duy trì riêng)"},"poeticsoffuubutsucryo":{"id":115057,"name":"Cảnh Vật Thì Thầm - Băng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Băng do vật triệu hồi và nhân vật phe ta gây ra +1.\nSố Lần Khả Dụng: 2","descriptionraw":"$[K101] do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuelectro":{"id":115050,"name":"Cảnh Vật Thì Thầm - Lôi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Lôi do vật triệu hồi và nhân vật phe ta gây ra +1.\nSố Lần Khả Dụng: 2","descriptionraw":"$[K104] do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsuhydro":{"id":115058,"name":"Cảnh Vật Thì Thầm - Thủy","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Thủy do vật triệu hồi và nhân vật phe ta gây ra +1.\nSố Lần Khả Dụng: 2","descriptionraw":"$[K102] do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"poeticsoffuubutsupyro":{"id":115059,"name":"Cảnh Vật Thì Thầm - Hỏa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Hỏa do vật triệu hồi và nhân vật phe ta gây ra +1.\nSố Lần Khả Dụng: 2","descriptionraw":"$[K103] do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> do vật triệu hồi và nhân vật phe ta gây ra +1.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"portablepowersaw":{"id":311309,"name":"Máy Cưa Cầm Tay","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm Ký Hiệu Kiên Nhẫn. (Mỗi hiệp 1 lần)\nKhi nhân vật gây sát thương: Nếu thẻ này đã có Ký Hiệu Kiên Nhẫn, sẽ tiêu hao tất cả Ký Hiệu Kiên Nhẫn để +1 sát thương này, đồng thời với mỗi điểm Ký Hiệu Kiên Nhẫn tiêu hao sẽ rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> tiêu hao sẽ rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Ký Hiệu Kiên Nhẫn</color> tiêu hao sẽ rút 1 lá bài.","countingtype":"GCG_TOKEN_COUNTER"},"poundingsurprise":{"id":213061,"name":"Món Quà Bằng Bằng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Hoa Tia Lửa sinh ra khi Klee trang bị thẻ bài này có Số Lần Khả Dụng +1.","descriptionraw":"<color=#FFFFFFFF>$[C113061]</color> sinh ra khi $[A1306] trang bị thẻ bài này có $[K3] +1.","descriptionreplaced":"<color=#FFFFFFFF>Hoa Tia Lửa</color> sinh ra khi Klee trang bị thẻ bài này có <color=#FFFFFFFF>Số Lần Khả Dụng</color> +1."},"powerofshatteringstone":{"id":186043,"name":"Sức Mạnh Phá Đá","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật áp dụng.\nSau khi nhân vật áp dụng hành động: Với mỗi tầng sở hữu sẽ chịu 1 điểm Sát Thương Xuyên Thấu.","descriptionraw":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật áp dụng.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Với mỗi tầng sở hữu sẽ chịu 1 điểm $[K5].","descriptionreplaced":"Mỗi tầng sẽ tăng 1 điểm Tấn Công cho nhân vật áp dụng.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Với mỗi tầng sở hữu sẽ chịu 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.","countingtype":"GCG_TOKEN_ABC_ATK","bufftype":"GCG_STATE_BUFF_GEO"},"prayerofthecrimsoncrown":{"id":112072,"name":"Lời Chúc Vương Miện Đỏ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật phe ta Tấn Công Thường sẽ +1 sát thương gây ra.\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra Sát Thương Vật Lý sẽ biến thành Sát Thương Nguyên Tố Thủy.\nSau khi phe ta đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\n\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật phe ta <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra $[K100] sẽ biến thành $[K102].\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm $[K102]. (Mỗi hiệp 1 lần)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật phe ta <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ biến thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"prayerofthecrimsoncrown-01":{"id":112073,"name":"Lời Chúc Vương Miện Đỏ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật phe ta Tấn Công Thường sẽ +1 sát thương gây ra.\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra Sát Thương Vật Lý sẽ biến thành Sát Thương Nguyên Tố Thủy.\nSau khi phe ta đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\nSau khi nhân vật phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)\n\nSố Hiệp Duy Trì: 2","descriptionraw":"Nhân vật phe ta <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra $[K100] sẽ biến thành $[K102].\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm $[K102]. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm $[K102]. (Mỗi hiệp 1 lần)\\n\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Nhân vật phe ta <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.\\nNhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta tạo ra {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> sẽ biến thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)\\n\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"pressurizedcollapse":{"id":115092,"name":"Áp Suất Sụp Đổ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Đổi nhân vật áp dụng thành Nhân Vật Xuất Chiến.\nSố Lần Khả Dụng: 1\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Đổi nhân vật áp dụng thành Nhân Vật Xuất Chiến.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Đổi nhân vật áp dụng thành Nhân Vật Xuất Chiến.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"priceofunrelentingassault":{"id":403016,"name":"Cái Giá Của Mãnh Kích","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai Đoạn Kết Thúc: Bài thủ phe ta thua trận này.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bài thủ phe ta thua trận này.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Bài thủ phe ta thua trận này.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"primordialjadewingedspear":{"id":311407,"name":"Hòa Phác Diên","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương do nhân vật gây ra +1.\nSau khi nhân vật dùng kỹ năng: Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Buff sát thương do thẻ bài này cung cấp tăng thêm +1 cho đến khi kết thúc hiệp đấu. (Tối đa tích lũy đến +2)","countingtype":"GCG_TOKEN_COUNTER"},"proliferatedorganismanimated":{"id":127030,"name":"Sinh Mệnh Sinh Sôi - Sôi Nổi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu hiệp: Vứt Bỏ 1 lá Đánh Thức Gia Quyến, chữa trị nhân vật này 1 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> $[K56] 1 lá <color=#FFFFFFFF>$[C127021]</color>, chữa trị nhân vật này 1 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá <color=#FFFFFFFF>Đánh Thức Gia Quyến</color>, chữa trị nhân vật này 1 điểm HP."},"proliferatedorganismberserk":{"id":127031,"name":"Sinh Mệnh Sinh Sôi - Mất Kiểm Soát","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bắt đầu hiệp: Vứt Bỏ 1 lá Đánh Thức Gia Quyến, chữa trị nhân vật này 1 điểm HP, sinh ra 1 lá Đánh Thức Gia Quyến, đưa ngẫu nhiên vào kho bài phe ta.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> $[K56] 1 lá <color=#FFFFFFFF>$[C127021]</color>, chữa trị nhân vật này 1 điểm HP, sinh ra 1 lá <color=#FFFFFFFF>$[C127021]</color>, đưa ngẫu nhiên vào kho bài phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu hiệp:</color> <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá <color=#FFFFFFFF>Đánh Thức Gia Quyến</color>, chữa trị nhân vật này 1 điểm HP, sinh ra 1 lá <color=#FFFFFFFF>Đánh Thức Gia Quyến</color>, đưa ngẫu nhiên vào kho bài phe ta."},"proliferatingspores":{"id":227011,"name":"Bào Tử Sinh Sôi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nấm Thúy Linh có trang bị thẻ bài này sẽ +1 số tầng tích lũy Sức Sống Cấp Tiến.","descriptionraw":"$[A2701] có trang bị thẻ bài này sẽ +1 số tầng tích lũy <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>.","descriptionreplaced":"Nấm Thúy Linh có trang bị thẻ bài này sẽ +1 số tầng tích lũy <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>."},"prophecyofsubmersion":{"id":212031,"name":"Tiên Tri Chìm Đắm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Trong thời gian Mona có trang bị thẻ bài này xuất chiến, sát thương Phản Ứng Nguyên Tố Thủy do phe ta kích hoạt sẽ tăng thêm +2.","descriptionraw":"Trong thời gian $[A1203] có trang bị thẻ bài này xuất chiến, sát thương $[K212] do phe ta kích hoạt sẽ tăng thêm +2.","descriptionreplaced":"Trong thời gian Mona có trang bị thẻ bài này xuất chiến, sát thương <color=#80C0FFFF>{SPRITE_PRESET#2102}Phản Ứng Nguyên Tố Thủy</color> do phe ta kích hoạt sẽ tăng thêm +2."},"propsurplus":{"id":113102,"name":"Đạo Cụ Dự Phòng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Đạo Cụ Dự Phòng tối đa có thể cộng dồn đến 3 tầng.\nKhi nhân vật dùng Thủ Thuật Đánh Lạc Hướng: Mỗi tầng Đạo Cụ Dự Phòng sẽ khiến sát thương +1. Sau khi tổng kết kỹ năng, tiêu hao hết Đạo Cụ Dự Phòng, mỗi tầng chữa trị cho nhân vật 1 điểm.","descriptionraw":"<color=#FFFFFFFF>$[C113102]</color> tối đa có thể cộng dồn đến 3 tầng.\\n<color=#FFFFFFFF>Khi nhân vật dùng <color=#FFFFFFFF>$[S13103]</color>: </color>Mỗi tầng <color=#FFFFFFFF>$[C113102]</color> sẽ khiến sát thương +1. Sau khi tổng kết kỹ năng, tiêu hao hết <color=#FFFFFFFF>$[C113102]</color>, mỗi tầng chữa trị cho nhân vật 1 điểm.","descriptionreplaced":"<color=#FFFFFFFF>Đạo Cụ Dự Phòng</color> tối đa có thể cộng dồn đến 3 tầng.\\n<color=#FFFFFFFF>Khi nhân vật dùng <color=#FFFFFFFF>Thủ Thuật Đánh Lạc Hướng</color>: </color>Mỗi tầng <color=#FFFFFFFF>Đạo Cụ Dự Phòng</color> sẽ khiến sát thương +1. Sau khi tổng kết kỹ năng, tiêu hao hết <color=#FFFFFFFF>Đạo Cụ Dự Phòng</color>, mỗi tầng chữa trị cho nhân vật 1 điểm.","countingtype":"GCG_TOKEN_COUNTER"},"prospectorsdrill":{"id":311409,"name":"Mũi Khoan Thăm Dò","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ Vứt Bỏ 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm Đoàn Kết. (Mỗi hiệp 1 lần)\nKhi nhân vật gây sát thương: Nếu thẻ này đã có Đoàn Kết, sẽ tiêu hao tất cả Đoàn Kết để +1 sát thương này, đồng thời với mỗi điểm Đoàn Kết tiêu hao sẽ rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ $[K56] 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Đoàn Kết</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Đoàn Kết</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Đoàn Kết</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Đoàn Kết</color> tiêu hao sẽ rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ <color=#FFFFFFFF>Vứt Bỏ</color> 1 thẻ bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay để triệt tiêu 1 điểm sát thương, sau đó tích lũy 1 điểm <color=#FFFFFFFF>Đoàn Kết</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật gây sát thương:</color> Nếu thẻ này đã có <color=#FFFFFFFF>Đoàn Kết</color>, sẽ tiêu hao tất cả <color=#FFFFFFFF>Đoàn Kết</color> để +1 sát thương này, đồng thời với mỗi điểm <color=#FFFFFFFF>Đoàn Kết</color> tiêu hao sẽ rút 1 lá bài.","countingtype":"GCG_TOKEN_COUNTER"},"puffpopsineffect":{"id":303315,"name":"Bôm Bốp (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay: Chữa trị 1 điểm cho nhân vật này.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta đưa thẻ bài có tên không nằm trong bộ bài ban đầu vào bài trên tay:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"pulsatingwitch":{"id":214091,"name":"Rung Động Của Ma Nữ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Sau khi đổi sang Lisa có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng Dẫn Lôi. (Mỗi hiệp 1 lần)","descriptionraw":"Sau khi đổi sang <color=#FFFFFFFF>$[A1409]</color> có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>$[C114091]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sau khi đổi sang <color=#FFFFFFFF>Lisa</color> có trang bị thẻ bài này: Khiến nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>Dẫn Lôi</color>. (Mỗi hiệp 1 lần)"},"pulsingclarity":{"id":117052,"name":"Mạch Nhiếp Tuyên Minh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra Vô Khích Khí Thuẫn.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra <color=#FFFFFFFF>$[C117053]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra <color=#FFFFFFFF>Vô Khích Khí Thuẫn</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"pyrodmgbonus":{"id":142,"name":"Tăng Sát Thương Nguyên Tố Hỏa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Tăng Sát Thương Nguyên Tố Hỏa nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionraw":"Tăng <color=#FFFFFFFF>$[K103]</color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","descriptionreplaced":"Tăng <color=#FFFFFFFF>{SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color></color> nhân vật và Vật Triệu Hồi phe ta gây ra trong hiệp này. (Trừ sát thương Khuếch Tán)","countingtype":"GCG_TOKEN_COUNTER"},"pyroelementalequipment":{"id":133061,"name":"Vũ Trang Nguyên Tố - Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng -1 sát thương phải chịu, +1 sát thương gây ra.\nTrạng thái này sẽ cung cấp 2 lần gán ấn nguyên tố Hỏa (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng không thể dùng kỹ năng mãi cho đến trước khi kết thúc hiệp này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#FF9999FF>gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>-1 sát thương phải chịu, +1 sát thương gây ra</color>.\\nTrạng thái này sẽ cung cấp 2 lần <color=#FF9999FF>gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao), sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color> mãi cho đến trước khi kết thúc hiệp này.","countingtype":"GCG_TOKEN_LIFE"},"pyroinfusion":{"id":113011,"name":"Đính Kèm Nguyên Tố Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ chuyển thành Sát Thương Nguyên Tố Hỏa.\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ chuyển thành $[K103].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyroinfusion-01":{"id":173011,"name":"Đính Kèm Nguyên Tố Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ chuyển thành Sát Thương Nguyên Tố Hỏa.\nSố Hiệp Duy Trì: 3","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ chuyển thành $[K103].\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"pyronado":{"id":113022,"name":"Bánh Xe Lửa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Gây 2 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 2 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyronado-01":{"id":173022,"name":"Bánh Xe Lửa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Gây Sát Thương Nguyên Tố Hỏa. (Tăng cường bởi Tấn Công của Xiangling)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây $[K103]. (Tăng cường bởi Tấn Công của Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>. (Tăng cường bởi Tấn Công của Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"pyroscorpionguardianstance":{"id":123033,"name":"Bò Cạp Lửa - Thế Thủ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi Ách Linh - Bò Cạp Lửa ở trong trận: Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi $[C123031] ở trong trận:</color> Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi Ách Linh - Bò Cạp Lửa ở trong trận:</color> Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE"},"pyroscorpionguardianstance-01":{"id":123034,"name":"Bò Cạp Lửa - Thế Thủ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi Chúc Phúc Bò Cạp ở trong trận: Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Khi $[C123032] ở trong trận:</color> Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi Chúc Phúc Bò Cạp ở trong trận:</color> Sát thương nhân vật áp dụng phải chịu sẽ -1. (Mỗi hiệp tối đa 2 lần)","countingtype":"GCG_TOKEN_LIFE"},"pyroward":{"id":133011,"name":"Lá Chắn Hỏa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần bị gán ấn nguyên tố Hỏa (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng không thể sử dụng kỹ năng cho đến trước khi kết thúc hiệp.","descriptionraw":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FF9999FF>bị gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","descriptionreplaced":"Nhân vật áp dụng sẽ <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FF9999FF>bị gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa trạng thái này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể sử dụng kỹ năng</color> cho đến trước khi kết thúc hiệp.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"qucusaurus":{"id":313006,"name":"Qucusaurus","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Khi vào trận: Áp dụng Mục Tiêu cho nhân vật xuất chiến phe địch.\nKhi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng Mục Tiêu: Nếu có thể, Vứt Bỏ 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu, giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ Mục Tiêu của tất cả nhân vật phe địch.\nĐặc Kỹ: Vút Bay Thần Tốc\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Áp dụng <color=#FFFFFFFF>$[C301302]</color> cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>$[C301302]</color>:</color> Nếu có thể, $[K56] 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như $[K2], không phải $[K1], giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ <color=#FFFFFFFF>$[C301302]</color> của tất cả nhân vật phe địch.\\n$[K58]: $[S3130063]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Áp dụng <color=#FFFFFFFF>Mục Tiêu</color> cho nhân vật xuất chiến phe địch.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi thành nhân vật xuất chiến và nhân vật xuất chiến phe địch áp dụng <color=#FFFFFFFF>Mục Tiêu</color>:</color> Nếu có thể, <color=#FFFFFFFF>Vứt Bỏ</color> 1 lá bài có chi phí Xúc Xắc Nguyên Tố vốn có cao nhất trên tay, khiến lần đổi nhân vật này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>, giảm tiêu hao 1 Xúc Xắc Nguyên Tố và xóa bỏ <color=#FFFFFFFF>Mục Tiêu</color> của tất cả nhân vật phe địch.\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Vút Bay Thần Tốc\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"quenchedembers":{"id":123025,"name":"Tro Tàn Sắp Tắt","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật áp dụng không thể dùng kỹ năng.\nGiai Đoạn Kết Thúc: Gây 6 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm $[K5] cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng, sau đó xóa hiệu quả này.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"quickhands":{"id":403021,"name":"Cải Trang Nhanh Lẹ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng sử dụng kỹ năng: Nếu nhân vật này có trang bị Vũ Khí, sẽ hoàn trả Vũ Khí đã trang bị về bộ bài, và khiến phe ta lần sau đánh ra Thẻ Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng sử dụng kỹ năng:</color> Nếu nhân vật này có trang bị {SPRITE_PRESET#3003}Vũ Khí, sẽ hoàn trả {SPRITE_PRESET#3003}Vũ Khí đã trang bị về bộ bài, và khiến phe ta lần sau đánh ra Thẻ {SPRITE_PRESET#3003}Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng sử dụng kỹ năng:</color> Nếu nhân vật này có trang bị {SPRITE_PRESET#3003}Vũ Khí, sẽ hoàn trả {SPRITE_PRESET#3003}Vũ Khí đã trang bị về bộ bài, và khiến phe ta lần sau đánh ra Thẻ {SPRITE_PRESET#3003}Vũ Khí sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"radicalvitality":{"id":127011,"name":"Sức Sống Cấp Tiến","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật này gây ra hoặc chịu sát thương nguyên tố: Tích lũy 1 tầng Sức Sống Cấp Tiến. (Tối đa tích lũy 3 tầng)\nGiai Đoạn Kết Thúc: Nếu số tầng Sức Sống Cấp Tiến đã đạt giới hạn, sẽ xóa sạch. Đồng thời, nhân vật mất đi tất cả Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật này gây ra hoặc chịu sát thương nguyên tố:</color> Tích lũy 1 tầng <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>. (Tối đa tích lũy 3 tầng)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu số tầng <color=#FFFFFFFF>Sức Sống Cấp Tiến</color> đã đạt giới hạn, sẽ xóa sạch. Đồng thời, nhân vật mất đi tất cả Năng Lượng.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật này gây ra hoặc chịu sát thương nguyên tố:</color> Tích lũy 1 tầng <color=#FFFFFFFF>Sức Sống Cấp Tiến</color>. (Tối đa tích lũy 3 tầng)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Nếu số tầng <color=#FFFFFFFF>Sức Sống Cấp Tiến</color> đã đạt giới hạn, sẽ xóa sạch. Đồng thời, nhân vật mất đi tất cả Năng Lượng.","countingtype":"GCG_TOKEN_COUNTER"},"ragingoniking":{"id":116053,"name":"Nộ Mục Quỷ Vương","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương do Tấn Công Thường gây ra, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Nham.\nSố Hiệp Duy Trì: 2\nSau khi nhân vật áp dụng tiến hành tấn công thường: Áp dụng Quỷ Lực Vô Song cho nhân vật đó. (Mỗi hiệp 1 lần)","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra, $[K100] gây ra chuyển thành $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng tiến hành tấn công thường:</color> Áp dụng $[K1007] cho nhân vật đó. (Mỗi hiệp 1 lần)","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> gây ra, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng tiến hành tấn công thường:</color> Áp dụng <color=#FFFFFFFF>Quỷ Lực Vô Song</color> cho nhân vật đó. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"rainbowbladework":{"id":112022,"name":"Kiếm Cầu Vồng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowbladework-01":{"id":172022,"name":"Kiếm Cầu Vồng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Gây Sát Thương Nguyên Tố Thủy. (Tăng cường bởi Tấn Công của Xingqiu)\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây $[K152]. (Tăng cường bởi Tấn Công của Xingqiu)\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Tăng cường bởi Tấn Công của Xingqiu)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"rainbowmacaronsineffect":{"id":303313,"name":"Macaron Cầu Vồng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng chịu sát thương: Chữa trị 1 điểm cho nhân vật này.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng chịu sát thương:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng chịu sát thương:</color> Chữa trị 1 điểm cho nhân vật này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainbowmacaronsineffect-01":{"id":503107,"name":"Macaron Cầu Vồng (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi chịu sát thương sẽ tự chữa trị 1 điểm.","descriptionraw":"Sau khi chịu sát thương sẽ tự chữa trị 1 điểm.","descriptionreplaced":"Sau khi chịu sát thương sẽ tự chữa trị 1 điểm.","countingtype":"GCG_TOKEN_LIFE"},"rainsword":{"id":112021,"name":"Vũ Liêm Kiếm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 3: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 3:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 3:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-01":{"id":112023,"name":"Vũ Liêm Kiếm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương tối thiểu là 2:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"rainsword-02":{"id":172021,"name":"Vũ Liêm Kiếm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Nhân vật xuất chiến phe ta -50% sát thương phải chịu.\nSố Lần Khả Dụng: 1","descriptionraw":"Nhân vật xuất chiến phe ta -50% sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Nhân vật xuất chiến phe ta -50% sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"rallyup":{"id":402024,"name":"Để Phấn Chấn Hơn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 4 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 4 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 4 điểm HP."},"rangedstance":{"id":112041,"name":"Đánh Xa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng tiến hành Trọng Kích: Nhân vật mục tiêu bị áp dụng Đoạn Lưu.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng tiến hành $[K51]:</color> Nhân vật mục tiêu bị áp dụng $[K1005].","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Nhân vật mục tiêu bị áp dụng <color=#FFFFFFFF>Đoạn Lưu</color>.","bufftype":"GCG_STATE_BUFF_HYDRO"},"ravenbow":{"id":311201,"name":"Cung Lông Quạ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"rebelliousshield":{"id":121013,"name":"Bảo Vệ Phản Nghịch","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa cộng dồn đến 2 điểm)","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa cộng dồn đến 2 điểm)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn, tối đa cộng dồn đến 2 điểm)","countingtype":"GCG_TOKEN_LIFE"},"redfeatherfanineffect":{"id":302303,"name":"Quạt Lông Đỏ (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là Hành Động Nhanh, không phải Hành Động Chiến Đấu, và giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là $[K2], không phải $[K1], và giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Trong hiệp này, hành động Đổi Nhân Vật lần tiếp theo của phe ta sẽ được xem là <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>, và giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"reflection":{"id":112031,"name":"Hư Ảnh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai Đoạn Kết Thúc: Hủy bỏ thẻ bài này, gây 1 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD"},"reflection-01":{"id":172031,"name":"Hư Ảnh","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Sát thương lần này giảm một nửa.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai Đoạn Kết Thúc: Hủy thẻ này, gây 1 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Sát thương lần này giảm một nửa.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ này, gây 1 điểm $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Sát thương lần này giảm một nửa.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ này, gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD"},"refraction":{"id":122021,"name":"Gương Vỡ Phản Chiếu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng đổi sang nhân vật khác: Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\nSố Hiệp Duy Trì: 2\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng đổi sang nhân vật khác:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K4]: 2</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng đổi sang nhân vật khác:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refraction-01":{"id":122022,"name":"Gương Vỡ Phản Chiếu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng +1 Sát Thương Nguyên Tố Thủy phải chịu.\nKhi nhân vật áp dụng đổi sang nhân vật khác: Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\nSố Hiệp Duy Trì: 3\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionraw":"Nhân vật áp dụng +1 $[K102] phải chịu.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi sang nhân vật khác:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K4]: 3</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","descriptionreplaced":"Nhân vật áp dụng +1 {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> phải chịu.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng đổi sang nhân vật khác:</color> Cần tiêu hao thêm 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 3</color>\\n(Một phe tối đa chỉ tồn tại 1 trạng thái này)","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"refractorywhirlingdanceprepcomplete":{"id":132063,"name":"Vũ Điệu Thủy Quang - Sẵn Sàng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Vũ Điệu Liên Trảm - Thế Cố Định.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S32066]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Vũ Điệu Liên Trảm - Thế Cố Định</color>.","countingtype":"GCG_TOKEN_LIFE"},"refractorywhirlinghewprepcomplete":{"id":132062,"name":"Thủy Quang Luân Trảm - Sẵn Sàng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Vũ Điệu Liên Trảm - Đòn Mở Đầu.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S32065]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Vũ Điệu Liên Trảm - Đòn Mở Đầu</color>.","countingtype":"GCG_TOKEN_LIFE"},"reignitedheartofoasis":{"id":127027,"name":"Trái Tim Ốc Đảo Bùng Cháy Lại","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương nhân vật áp dụng gây ra +3.\nSau khi nhân vật áp dụng dùng kỹ năng: Loại bỏ Ốc Đảo Nuôi Dưỡng trong trận phe ta, mỗi tầng bị loại bỏ sẽ chữa trị 1 điểm cho nhân vật áp dụng.","descriptionraw":"Sát thương nhân vật áp dụng gây ra +3.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Loại bỏ <color=#FFFFFFFF>$[C127026]</color> trong trận phe ta, mỗi tầng bị loại bỏ sẽ chữa trị 1 điểm cho nhân vật áp dụng.","descriptionreplaced":"Sát thương nhân vật áp dụng gây ra +3.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Loại bỏ <color=#FFFFFFFF>Ốc Đảo Nuôi Dưỡng</color> trong trận phe ta, mỗi tầng bị loại bỏ sẽ chữa trị 1 điểm cho nhân vật áp dụng.","bufftype":"GCG_STATE_BUFF_DENDRO"},"reinforcements":{"id":510301,"name":"Chi Viện Toàn Diện","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Đổi nhân vật luôn được xem là Hành Động Nhanh, chứ không phải Hành Động Chiến Đấu;\nSau khi phe ta thông qua Hành Động Chiến Đấu đánh bại nhân vật phe địch: Phe ta nhận được thêm 1 cơ hội hành động, tiếp tục đến lượt phe ta hành động.","descriptionraw":"<color=#FFFFFFFF>Đổi nhân vật</color> luôn được xem là $[K2], chứ không phải $[K1];\\n<color=#FFFFFFFF>Sau khi phe ta thông qua $[K1] đánh bại nhân vật phe địch:</color> Phe ta nhận được thêm 1 cơ hội hành động, tiếp tục đến lượt phe ta hành động.","descriptionreplaced":"<color=#FFFFFFFF>Đổi nhân vật</color> luôn được xem là <color=#FFFFFFFF>Hành Động Nhanh</color>, chứ không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>;\\n<color=#FFFFFFFF>Sau khi phe ta thông qua <color=#FFFFFFFF>Hành Động Chiến Đấu</color> đánh bại nhân vật phe địch:</color> Phe ta nhận được thêm 1 cơ hội hành động, tiếp tục đến lượt phe ta hành động."},"rendingvortex":{"id":225021,"name":"Gió Lốc Hủy Diệt","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Dvalin có trang bị thẻ bài này ở trong trận, sau khi trạng thái Sụp Đổ mà nhân vật phe địch áp dụng bị xóa: Áp dụng Sụp Đổ cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A2502] có trang bị thẻ bài này ở trong trận, sau khi trạng thái <color=#FFFFFFFF>$[C125021]</color> mà nhân vật phe địch áp dụng bị xóa: Áp dụng <color=#FFFFFFFF>$[C125021]</color> cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Dvalin có trang bị thẻ bài này ở trong trận, sau khi trạng thái <color=#FFFFFFFF>Sụp Đổ</color> mà nhân vật phe địch áp dụng bị xóa: Áp dụng <color=#FFFFFFFF>Sụp Đổ</color> cho nhân vật dự bị kế tiếp của phe địch. (Mỗi hiệp 1 lần)"},"requiresappropriaterest":{"id":212131,"name":"Nghỉ Ngơi Hợp Lý","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Sigewinne trang bị thẻ bài này dùng Trị Liệu Nảy Nảy Nảy, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp.","descriptionraw":"Sau khi $[A1213] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S12132]</color>, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp.","descriptionreplaced":"Sau khi Sigewinne trang bị thẻ bài này dùng <color=#FFFFFFFF>Trị Liệu Nảy Nảy Nảy</color>, sẽ khiến Kỹ Năng Nguyên Tố hoặc Vật Triệu Hồi phe ta +1 sát thương gây ra trong 2 lần kế tiếp."},"resistantform":{"id":100,"name":"Đề Kháng Tốt","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_IMMUNE_FREEZING","GCG_TAG_IMMUNE_CONTROL"],"description":"Nhân vật miễn dịch hiệu quả Đóng Băng, Choáng, Hóa Thạch.","descriptionraw":"Nhân vật miễn dịch hiệu quả <color=#FFFFFFFF>Đóng Băng, Choáng, Hóa Thạch</color>.","descriptionreplaced":"Nhân vật miễn dịch hiệu quả <color=#FFFFFFFF>Đóng Băng, Choáng, Hóa Thạch</color>."},"revelry":{"id":112115,"name":"Reo Hò","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương phe ta gây ra +1. (Bao gồm cả sát thương Khuếch Tán do nhân vật kích hoạt)\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, không giới hạn)","descriptionraw":"Sát thương phe ta gây ra +1. (Bao gồm cả sát thương Khuếch Tán do nhân vật kích hoạt)\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, không giới hạn)","descriptionreplaced":"Sát thương phe ta gây ra +1. (Bao gồm cả sát thương Khuếch Tán do nhân vật kích hoạt)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, không giới hạn)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"revelry-01":{"id":172115,"name":"Reo Hò","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Mỗi 10 điểm sẽ khiến sát thương phe ta gây ra +1. (Có thể cộng dồn không giới hạn)\nGiai Đoạn Kết Thúc: Giảm một nửa số tầng.","descriptionraw":"Mỗi 10 điểm sẽ khiến sát thương phe ta gây ra +1. (Có thể cộng dồn không giới hạn)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Giảm một nửa số tầng.","descriptionreplaced":"Mỗi 10 điểm sẽ khiến sát thương phe ta gây ra +1. (Có thể cộng dồn không giới hạn)\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Giảm một nửa số tầng.","countingtype":"GCG_TOKEN_COUNTER_2","bufftype":"GCG_STATE_BUFF_HYDRO"},"revivalprism":{"id":402006,"name":"Lăng Kính Thức Tỉnh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Hiệu quả này ban đầu có 2 điểm Năng Lượng Lăng Kính. Khi nhân vật áp dụng bị đánh bại: Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật Bộc Lộ Nhược Điểm và bắt đầu Thức Tỉnh Tụ Năng.\nTrong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố: Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm Sát Thương Xuyên Thấu).","descriptionraw":"Hiệu quả này ban đầu có 2 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>$[C402011]</color> và bắt đầu <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Trong thời gian $[C402011], khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm $[K5]).","descriptionreplaced":"Hiệu quả này ban đầu có 2 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>Bộc Lộ Nhược Điểm</color> và bắt đầu <color=#FFFFFFFF>Thức Tỉnh Tụ Năng</color>.\\n<color=#FFFFFFFF>Trong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-01":{"id":402008,"name":"Lăng Kính Thức Tỉnh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Hiệu quả này ban đầu có 4 điểm Năng Lượng Lăng Kính. Khi nhân vật áp dụng bị đánh bại: Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật Bộc Lộ Nhược Điểm và bắt đầu Thức Tỉnh Tụ Năng.\nTrong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố: Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm Sát Thương Xuyên Thấu).","descriptionraw":"Hiệu quả này ban đầu có 4 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>$[C402011]</color> và bắt đầu <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Trong thời gian $[C402011], khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm $[K5]).","descriptionreplaced":"Hiệu quả này ban đầu có 4 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>Bộc Lộ Nhược Điểm</color> và bắt đầu <color=#FFFFFFFF>Thức Tỉnh Tụ Năng</color>.\\n<color=#FFFFFFFF>Trong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>).","countingtype":"GCG_TOKEN_COUNTER"},"revivalprism-02":{"id":402009,"name":"Lăng Kính Thức Tỉnh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Hiệu quả này ban đầu có 6 điểm Năng Lượng Lăng Kính. Khi nhân vật áp dụng bị đánh bại: Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật Bộc Lộ Nhược Điểm và bắt đầu Thức Tỉnh Tụ Năng.\nTrong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố: Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm Sát Thương Xuyên Thấu).","descriptionraw":"Hiệu quả này ban đầu có 6 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>$[C402011]</color> và bắt đầu <color=#FFFFFFFF>$[C402007]</color>.\\n<color=#FFFFFFFF>Trong thời gian $[C402011], khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm $[K5]).","descriptionreplaced":"Hiệu quả này ban đầu có 6 điểm <color=#FFFFFFFF>Năng Lượng Lăng Kính</color>. <color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Chỉ cần Năng Lượng Lăng Kính chưa hết, sẽ khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 1 điểm HP. Sau đó, khiến nhân vật <color=#FFFFFFFF>Bộc Lộ Nhược Điểm</color> và bắt đầu <color=#FFFFFFFF>Thức Tỉnh Tụ Năng</color>.\\n<color=#FFFFFFFF>Trong thời gian Bộc Lộ Nhược Điểm, khi nhân vật chịu sát thương phản ứng nguyên tố:</color> Tiêu hao 1 điểm Năng Lượng Lăng Kính. Nếu tiêu hao hết Năng Lượng Lăng Kính, sẽ đánh bại nhân vật áp dụng. (Nhân vật này chịu 15 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>).","countingtype":"GCG_TOKEN_COUNTER"},"reviveoncooldown":{"id":303307,"name":"Hồi sinh đang trong thời gian chờ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này không thể hồi sinh nhân vật bằng Món Ăn.","descriptionraw":"Trong hiệp này không thể hồi sinh nhân vật bằng {SPRITE_PRESET#3101}Món Ăn.","descriptionreplaced":"Trong hiệp này không thể hồi sinh nhân vật bằng {SPRITE_PRESET#3101}Món Ăn.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rhythmofthegreatdreamineffect":{"id":302021,"name":"Giai Điệu Giấc Mơ (Đang Hiệu Lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Phe ta lần sau đánh ra thẻ Vũ Khí hoặc Thánh Di Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Phe ta lần sau đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Phe ta lần sau đánh ra thẻ {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"rightfulreward":{"id":311408,"name":"Thù Lao Của Chính Nghĩa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra.\nSau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị: Tích lũy 1 điểm Nguyên Tắc Công Bằng. Nếu thẻ bài này đã tích lũy 3 điểm Nguyên Tắc Công Bằng, sẽ tiêu hao 3 điểm Nguyên Tắc Công Bằng và khiến nhân vật nhận 1 điểm Năng Lượng.","descriptionraw":"<color=#FFFFFFFF>Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>. Nếu thẻ bài này đã tích lũy 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>, sẽ tiêu hao 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color> và khiến nhân vật nhận 1 điểm $[K310].","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật sử dụng Kỹ Năng Nộ sẽ +2 sát thương gây ra</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Tích lũy 1 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>. Nếu thẻ bài này đã tích lũy 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color>, sẽ tiêu hao 3 điểm <color=#FFFFFFFF>Nguyên Tắc Công Bằng</color> và khiến nhân vật nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.","countingtype":"GCG_TOKEN_COUNTER"},"rightoffinalinterpretation":{"id":213081,"name":"Quyền Quyết Định Cuối Cùng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Yanfei có trang bị thẻ bài này tiến hành Trọng Kích: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt Đan Hỏa Ấn sẽ rút 1 thẻ bài khi tổng kết kỹ năng.","descriptionraw":"Khi $[A1308] có trang bị thẻ bài này tiến hành $[K51]: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt $[K1010] sẽ rút 1 thẻ bài khi tổng kết kỹ năng.","descriptionreplaced":"Khi Yanfei có trang bị thẻ bài này tiến hành <color=#FFFFFFFF>Trọng Kích</color>: +1 sát thương gây ra cho kẻ địch có HP không hơn 6; Nếu đã kích hoạt <color=#FFFFFFFF>Đan Hỏa Ấn</color> sẽ rút 1 thẻ bài khi tổng kết kỹ năng."},"rimeflowrapier":{"id":221041,"name":"Mũi Kiếm Lạnh Lẽo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Fatui - Đặc Vụ Băng trang bị thẻ bài này kích hoạt Khế Ước Vấy Máu: Khiến số tầng Khế Ước Sinh Mệnh trên nhân vật xuất chiến phe địch tăng gấp đôi.","descriptionraw":"Sau khi <color=#FFFFFFFF>$[A2104]</color> trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[S21044]</color>: Khiến số tầng <color=#FFFFFFFF>$[C122]</color> trên nhân vật xuất chiến phe địch tăng gấp đôi.","descriptionreplaced":"Sau khi <color=#FFFFFFFF>Fatui - Đặc Vụ Băng</color> trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Khế Ước Vấy Máu</color>: Khiến số tầng <color=#FFFFFFFF>Khế Ước Sinh Mệnh</color> trên nhân vật xuất chiến phe địch tăng gấp đôi."},"rippleelectroedge":{"id":134031,"name":"Lưỡi Cắt Chớp Sáng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra sẽ chuyển thành Sát Thương Nguyên Tố Lôi\nSố Lần Khả Dụng: 3","descriptionraw":"$[K100] do nhân vật gây ra sẽ chuyển thành $[K104]\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra sẽ chuyển thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"ripplingblades":{"id":122032,"name":"Lưỡi Đao Gợn Sóng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Lưỡi Đao Gợn Sóng.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S22035]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Lưỡi Đao Gợn Sóng</color>."},"riptide":{"id":112043,"name":"Đoạn Lưu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng bị đánh bại: Áp dụng Đoạn Lưu cho nhân vật xuất chiến của phe sở tại.\n(Khi Tartaglia đang trong Cận Chiến tấn công nhân vật áp dụng, sẽ gây thêm sát thương.)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng bị đánh bại:</color> Áp dụng Đoạn Lưu cho nhân vật xuất chiến của phe sở tại.\\n(Khi <color=#FFFFFFFF>$[A1204]</color> đang trong <color=#FFFFFFFF>$[C112042]</color> tấn công nhân vật áp dụng, sẽ gây thêm sát thương.)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng bị đánh bại:</color> Áp dụng Đoạn Lưu cho nhân vật xuất chiến của phe sở tại.\\n(Khi <color=#FFFFFFFF>Tartaglia</color> đang trong <color=#FFFFFFFF>Cận Chiến</color> tấn công nhân vật áp dụng, sẽ gây thêm sát thương.)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"riteofdispatch":{"id":114082,"name":"Nghi Thức Điều Khiển","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật áp dụng thi triển Thần Chú Yakan - Sesshou Sakura vào lần sau sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"Trong hiệp này, nhân vật áp dụng thi triển <color=#FFFFFFFF>$[S14082]</color> vào lần sau sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Trong hiệp này, nhân vật áp dụng thi triển <color=#FFFFFFFF>Thần Chú Yakan - Sesshou Sakura</color> vào lần sau sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"riteofresurrection":{"id":211081,"name":"Khởi Tử Hồi Sinh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Qiqi trang bị thẻ bài này, khi dùng Tiên Pháp - Cứu Khổ Độ Ách: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)","descriptionraw":"$[A1108] trang bị thẻ bài này, khi dùng <color=#FFFFFFFF>$[S11083]</color>: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)","descriptionreplaced":"Qiqi trang bị thẻ bài này, khi dùng <color=#FFFFFFFF>Tiên Pháp - Cứu Khổ Độ Ách</color>: Hồi sinh tất cả nhân vật đã ngã xuống của phe ta, và chữa trị 2 điểm cho nhân vật đó. (Chỉ được dùng 2 lần trong cả ván đấu)"},"rockininaflamingworld":{"id":213121,"name":"Khuấy Động Từ Địa Ngục","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Xinyan có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1312] có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Xinyan có trang bị thẻ bài này sử dụng kỹ năng: Nếu thẻ bài của phe ta không nhiều hơn 1, sẽ +2 sát thương gây ra. (Mỗi hiệp 1 lần)"},"rockpaperscissorscombopaper":{"id":124012,"name":"Tam Liên Kích Oẳn Tù Tì - Bao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Tam Liên Kích Oẳn Tù Tì - Bao.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S24016]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Bao</color>."},"rockpaperscissorscomboscissors":{"id":124011,"name":"Tam Liên Kích Oẳn Tù Tì - Kéo","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Tam Liên Kích Oẳn Tù Tì - Kéo.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S24015]</color>.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Tam Liên Kích Oẳn Tù Tì - Kéo</color>."},"rockypedestal":{"id":136031,"name":"Bệ Đá","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi nhân vật Hilichurl đang xuất chiến của phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật {SPRITE_PRESET#3502}Hilichurl đang xuất chiến của phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật {SPRITE_PRESET#3502}Hilichurl đang xuất chiến của phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"rollingabyssalthunder":{"id":124064,"name":"Sấm Rền Vực Sâu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật áp dụng không thể dùng kỹ năng.\nGiai Đoạn Kết Thúc: Gây 6 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm $[K5] cho nhân vật áp dụng, sau đó xóa hiệu quả này.","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng, sau đó xóa hiệu quả này.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"rollingthunder":{"id":124024,"name":"Sấm Rền Liên Hồi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương phe ta gây ra cho nhân vật áp dụng Tiếng Sấm Thăm Dò +1.","descriptionraw":"Sát thương phe ta gây ra cho nhân vật áp dụng $[C124022] +1.","descriptionreplaced":"Sát thương phe ta gây ra cho nhân vật áp dụng Tiếng Sấm Thăm Dò +1."},"rushinghoundswiftasthewind":{"id":216061,"name":"Chạy: Nhanh Nhẹn Như Gió","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Gorou có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra Sát Thương Nguyên Tố Nham: Nếu trong trận có Đại Tướng Chiến Kỳ, rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1606] có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra $[K106]: Nếu trong trận có <color=#FFFFFFFF>$[C116061]</color>, rút 1 lá bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Gorou có trang bị thẻ bài này ở trong trận, sau khi nhân vật phe ta gây ra {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>: Nếu trong trận có <color=#FFFFFFFF>Đại Tướng Chiến Kỳ</color>, rút 1 lá bài. (Mỗi hiệp 1 lần)"},"sacrificialbow":{"id":311202,"name":"Cung Tế Lễ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)"},"sacrificialfragments":{"id":311102,"name":"Mảnh Chương Tế Lễ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)"},"sacrificialgreatsword":{"id":311302,"name":"Đại Kiếm Tế Lễ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)"},"sacrificialsword":{"id":311502,"name":"Kiếm Tế Lễ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Sinh ra 1 Xúc Xắc Nguyên Tố theo loại nhân vật này. (Mỗi hiệp 1 lần)"},"sandanddreams":{"id":302205,"name":"Cát Và Giấc Mơ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 3 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 3 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"sanguinerouge":{"id":213071,"name":"Huyết Chi Táo Hỏa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 Sát Thương Nguyên Tố Hỏa gây ra.","descriptionraw":"Khi $[A1307] có trang bị thẻ bài này HP không hơn 6: Sẽ +1 $[K103] gây ra.","descriptionreplaced":"Khi Hu Tao có trang bị thẻ bài này HP không hơn 6: Sẽ +1 {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> gây ra."},"sapwoodblade":{"id":311507,"name":"Kiếm Gỗ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương do nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>."},"sapwoodbladeineffect":{"id":301107,"name":"Kiếm Gỗ (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp: Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionraw":"<color=#FFFFFFFF>Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp:</color> Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật áp dụng trong hiệp này tiến hành lần Tấn Công Thường kế tiếp:</color> Sinh ra 2 Xúc Xắc Nguyên Tố cùng loại với nhân vật này."},"sashimiplatterineffect":{"id":303308,"name":"Sashimi (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này dùng Tấn Công Thường sẽ +1 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật này dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật này dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra."},"satiated":{"id":303300,"name":"No Bụng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này không thể dùng thêm Món Ăn","descriptionraw":"Trong hiệp này không thể dùng thêm {SPRITE_PRESET#3101}Món Ăn","descriptionreplaced":"Trong hiệp này không thể dùng thêm {SPRITE_PRESET#3101}Món Ăn","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sauruscrackersineffect":{"id":303314,"name":"Bánh Quy Saurus (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, khi nhân vật này sử dụng Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"Trong hiệp này, khi nhân vật này sử dụng {SPRITE_PRESET#3008}Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Trong hiệp này, khi nhân vật này sử dụng {SPRITE_PRESET#3008}Đặc Kỹ lần kế tiếp sẽ giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"scarletseal":{"id":113081,"name":"Đan Hỏa Ấn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật tiến hành Trọng Kích: Sát thương gây ra +2.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành $[K51]:</color> Sát thương gây ra +2.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Sát thương gây ra +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","countingtype":"GCG_TOKEN_COUNTER"},"scopeoutsoftspots":{"id":111131,"name":"Nhìn Thấu Sơ Hở","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Mỗi 1 tầng hiệu quả này sẽ có 10% xác suất sinh ra Tấn Công Sơ Hở. Nếu đã sinh ra Tấn Công Sơ Hở, sẽ giảm một nửa số tầng của hiệu quả này. (Làm tròn xuống)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Mỗi 1 tầng hiệu quả này sẽ có 10% xác suất sinh ra <color=#FFFFFFFF>$[C111133]</color>. Nếu đã sinh ra <color=#FFFFFFFF>$[C111133]</color>, sẽ giảm một nửa số tầng của hiệu quả này. (Làm tròn xuống)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Mỗi 1 tầng hiệu quả này sẽ có 10% xác suất sinh ra <color=#FFFFFFFF>Tấn Công Sơ Hở</color>. Nếu đã sinh ra <color=#FFFFFFFF>Tấn Công Sơ Hở</color>, sẽ giảm một nửa số tầng của hiệu quả này. (Làm tròn xuống)","countingtype":"GCG_TOKEN_LIFE"},"scorched":{"id":137012,"name":"Khô Héo","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật chuyển sang trạng thái Khô Héo, sẽ mất hiệu quả buff vốn có.","descriptionraw":"Sau khi nhân vật chuyển sang trạng thái Khô Héo, sẽ mất hiệu quả buff vốn có.","descriptionreplaced":"Sau khi nhân vật chuyển sang trạng thái Khô Héo, sẽ mất hiệu quả buff vốn có."},"scorchingooyoroi":{"id":113112,"name":"Chiến Giáp Lửa Đỏ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta Tấn Công Thường: Gây 1 điểm Sát Thương Nguyên Tố Hỏa, sinh ra Khiên Lửa Hộ Mệnh.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta Tấn Công Thường: </color>Gây 1 điểm $[K103], sinh ra <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta Tấn Công Thường: </color>Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, sinh ra <color=#FFFFFFFF>Khiên Lửa Hộ Mệnh</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorchingooyoroi-01":{"id":113113,"name":"Chiến Giáp Lửa Đỏ","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta Tấn Công Thường: Gây 1 điểm Sát Thương Nguyên Tố Hỏa, sinh ra Khiên Lửa Hộ Mệnh.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta Tấn Công Thường: </color>Gây 1 điểm $[K103], sinh ra <color=#FFFFFFFF>$[K1018]</color>.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta Tấn Công Thường: </color>Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, sinh ra <color=#FFFFFFFF>Khiên Lửa Hộ Mệnh</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"scorpionblessing":{"id":123032,"name":"Chúc Phúc Bò Cạp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta dùng Đặc Kỹ của Ách Linh - Bò Cạp Lửa: Xóa hiệu quả này, mỗi tầng Chúc Phúc Bò Cạp sẽ +1 sát thương Đặc Kỹ này gây ra.\n(Chúc Phúc Bò Cạp có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta dùng $[K58] của $[C123031]:</color> Xóa hiệu quả này, mỗi tầng <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color> sẽ +1 sát thương $[K58] này gây ra.\\n(<color=#FFFFFFFF>Chúc Phúc Bò Cạp</color> có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta dùng <color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color> của Ách Linh - Bò Cạp Lửa:</color> Xóa hiệu quả này, mỗi tầng <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color> sẽ +1 sát thương <color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color> này gây ra.\\n(<color=#FFFFFFFF>Chúc Phúc Bò Cạp</color> có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_COUNTER"},"scorpocalypse":{"id":223031,"name":"Hiểm Họa Bò Cạp","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Eremite - Người Kể Chuyện Cát Nóng trang bị thẻ bài này ở trong trận, sau khi phe ta dùng Tấn Công Đốt Cháy đánh bại nhân vật phe địch: Thêm 1 lá Ách Linh - Bò Cạp Lửa vào bộ bài trên tay.\nKhi kết thúc hiệp: Sinh ra 1 tầng Chúc Phúc Bò Cạp.","descriptionraw":"Khi $[A2303] trang bị thẻ bài này ở trong trận, sau khi phe ta dùng <color=#FFFFFFFF>$[S1230311]</color> đánh bại nhân vật phe địch: Thêm 1 lá <color=#FFFFFFFF>$[C123031]</color> vào bộ bài trên tay.\\nKhi kết thúc hiệp: Sinh ra 1 tầng <color=#FFFFFFFF>$[C123032]</color>.","descriptionreplaced":"Khi Eremite - Người Kể Chuyện Cát Nóng trang bị thẻ bài này ở trong trận, sau khi phe ta dùng <color=#FFFFFFFF>Tấn Công Đốt Cháy</color> đánh bại nhân vật phe địch: Thêm 1 lá <color=#FFFFFFFF>Ách Linh - Bò Cạp Lửa</color> vào bộ bài trên tay.\\nKhi kết thúc hiệp: Sinh ra 1 tầng <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color>."},"seamlessshield":{"id":117053,"name":"Vô Khích Khí Thuẫn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta.\nKhi hiệu quả này bị xóa hoặc được sinh ra trùng lặp: Gây 1 điểm Sát Thương Nguyên Tố Thảo, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color>, bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi hiệu quả này bị xóa hoặc được sinh ra trùng lặp:</color> Gây 1 điểm $[K107], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color>, bảo vệ nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>Khi hiệu quả này bị xóa hoặc được sinh ra trùng lặp:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"secondaryexplosiveshells":{"id":113132,"name":"Bom Nổ Kép","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe sở tại đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật vừa đổi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 1 điểm $[K103] cho nhân vật vừa đổi.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật vừa đổi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha":{"id":117031,"name":"Hạt Giống Skandha","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố: Gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng của phe tương ứng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố:</color> Gây 1 điểm $[K5] cho nhân vật áp dụng của phe tương ứng.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố:</color> Gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng của phe tương ứng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seedofskandha-01":{"id":177031,"name":"Hạt Giống Skandha","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố: Gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật áp dụng của phe tương ứng.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố:</color> Gây 1 điểm $[K107] cho nhân vật áp dụng của phe tương ứng.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi bất kỳ nhân vật nào có hiệu ứng Hạt Giống Skandha chịu phải sát thương phản ứng nguyên tố:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật áp dụng của phe tương ứng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"seekingmissile":{"id":130041,"name":"Bom Nổ Truy Lùng","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe sở tại đổi nhân vật: Gây 2 điểm Sát Thương Vật Lý cho nhân vật vừa đổi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 2 điểm $[K100] cho nhân vật vừa đổi.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> cho nhân vật vừa đổi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shadowofthesandking":{"id":312017,"name":"Hình Chiếu Vua Cát","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố: Rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian nhân vật áp dụng xuất chiến, khi phe địch chịu sát thương phản ứng nguyên tố:</color> Rút 1 thẻ bài. (Mỗi hiệp 1 lần)"},"shakennotpurred":{"id":211021,"name":"Vuốt Mèo Lắc Đá","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Diona trang bị thẻ bài này sinh ra Khiên Vuốt Mèo, Khiên +1.","descriptionraw":"Khi $[A1102] trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C111021]</color>, $[K6] +1.","descriptionreplaced":"Khi Diona trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Khiên Vuốt Mèo</color>, {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> +1."},"sheercold":{"id":121022,"name":"Giá Rét","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng cho nhân vật áp dụng.\nSố Lần Khả Dụng: 1\n\nKhi nhân vật áp dụng bị áp dụng Rực Cháy, sẽ xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K101] cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K3]: 1</color>\\n\\nKhi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>$[C163011]</color>, sẽ xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>\\n\\nKhi nhân vật áp dụng bị áp dụng <color=#FFFFFFFF>Rực Cháy</color>, sẽ xóa hiệu quả này.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"shieldblock":{"id":134081,"name":"Tấm Khiên Ngăn Chặn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Lưỡi Khiên Chia Cắt.\nTrong thời gian chuẩn bị Lưỡi Khiên Chia Cắt: Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S34085]</color>.\\nTrong thời gian <color=#FFFFFFFF>chuẩn bị $[S34085]:</color> Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Lưỡi Khiên Chia Cắt</color>.\\nTrong thời gian <color=#FFFFFFFF>chuẩn bị Lưỡi Khiên Chia Cắt:</color> Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.","countingtype":"GCG_TOKEN_SHIELD"},"shieldofpassion":{"id":113121,"name":"Tấm Khiên Nhiệt Tình","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"shieldofsafetransport":{"id":117072,"name":"Khiên Vận Chuyển An Toàn","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên cho nhân vật xuất chiến phe ta.","descriptionraw":"Cung cấp <color=#FFFFFFFF>2 điểm $[K6]</color> cho nhân vật xuất chiến phe ta.","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds":{"id":116071,"name":"Toàn Vân Hộ Thuẫn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm Khiên, bảo vệ cho nhân vật áp dụng.","descriptionraw":"<color=#FFFFFFFF>Trong thời gian chuẩn bị kỹ năng:</color> Cung cấp 2 điểm $[K6], bảo vệ cho nhân vật áp dụng.","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian chuẩn bị kỹ năng:</color> Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ cho nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"shieldofswirlingclouds-01":{"id":176071,"name":"Toàn Vân Hộ Thuẫn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong thời gian chuẩn bị kỹ năng: Sát thương phải chịu -50%.","descriptionraw":"<color=#FFFFFFFF>Trong thời gian chuẩn bị kỹ năng:</color> Sát thương phải chịu -50%.","descriptionreplaced":"<color=#FFFFFFFF>Trong thời gian chuẩn bị kỹ năng:</color> Sát thương phải chịu -50%.","countingtype":"GCG_TOKEN_LIFE"},"shields":{"id":134,"name":"Khiên","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Mỗi tầng sẽ triệt tiêu 1 điểm sát thương nhân vật phải chịu. (Có thể cộng dồn không giới hạn).","descriptionraw":"Mỗi tầng sẽ triệt tiêu 1 điểm sát thương nhân vật phải chịu. (Có thể cộng dồn không giới hạn).","descriptionreplaced":"Mỗi tầng sẽ triệt tiêu 1 điểm sát thương nhân vật phải chịu. (Có thể cộng dồn không giới hạn).","countingtype":"GCG_TOKEN_LIFE"},"shields-01":{"id":135,"name":"Khiên","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Có thể cộng dồn không giới hạn)","descriptionraw":"Cung cấp <color=#FFFFFFFF>1 điểm $[K6]</color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn không giới hạn)","descriptionreplaced":"Cung cấp <color=#FFFFFFFF>1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color></color> cho nhân vật xuất chiến phe ta. (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_LIFE"},"shimenawasreminiscence":{"id":312014,"name":"Dòng Hồi Ức Bất Tận","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nNếu nhân vật có tối thiểu 2 điểm Năng Lượng, sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\nNếu nhân vật có tối thiểu 2 điểm $[K310], sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Kỹ Năng Nguyên Tố:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\nNếu nhân vật có tối thiểu 2 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, sẽ +1 sát thương do Tấn Công Thường và Kỹ Năng Nguyên Tố của nhân vật gây ra."},"shootingstar":{"id":111092,"name":"Sao Bay","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Tích lũy 1 Sao Đêm. Nếu đã có ít nhất 4 Sao Đêm, sẽ tiêu hao 4 Sao Đêm, gây 1 điểm Sát Thương Nguyên Tố Băng. (Kỹ năng tạo ra Hiệu Ứng Xuất Chiến này cũng sẽ kích hoạt hiệu quả này)\nKhi Hiệu Ứng Xuất Chiến này được tái lập: Tích lũy 2 Sao Đêm.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>. Nếu đã có ít nhất 4 <color=#FFFFFFFF>Sao Đêm</color>, sẽ tiêu hao 4 <color=#FFFFFFFF>Sao Đêm</color>, gây 1 điểm $[K101]. (Kỹ năng tạo ra Hiệu Ứng Xuất Chiến này cũng sẽ kích hoạt hiệu quả này)\\n<color=#FFFFFFFF>Khi Hiệu Ứng Xuất Chiến này được tái lập:</color> Tích lũy 2 <color=#FFFFFFFF>Sao Đêm</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>. Nếu đã có ít nhất 4 <color=#FFFFFFFF>Sao Đêm</color>, sẽ tiêu hao 4 <color=#FFFFFFFF>Sao Đêm</color>, gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>. (Kỹ năng tạo ra Hiệu Ứng Xuất Chiến này cũng sẽ kích hoạt hiệu quả này)\\n<color=#FFFFFFFF>Khi Hiệu Ứng Xuất Chiến này được tái lập:</color> Tích lũy 2 <color=#FFFFFFFF>Sao Đêm</color>.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shootingstar-01":{"id":171092,"name":"Sao Bay","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Tích lũy 1 Sao Đêm. Nếu đã có tối thiểu 5 Sao Đêm, sẽ tiêu hao 5 Sao Đêm để gây 1 điểm Sát Thương Nguyên Tố Băng và +1 sát thương cho hiệu quả này sau đó.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>. Nếu đã có tối thiểu 5 <color=#FFFFFFFF>Sao Đêm</color>, sẽ tiêu hao 5 <color=#FFFFFFFF>Sao Đêm</color> để gây 1 điểm $[K151] và +1 sát thương cho hiệu quả này sau đó.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>. Nếu đã có tối thiểu 5 <color=#FFFFFFFF>Sao Đêm</color>, sẽ tiêu hao 5 <color=#FFFFFFFF>Sao Đêm</color> để gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> và +1 sát thương cho hiệu quả này sau đó.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_CRYO"},"shrineofmaya":{"id":117032,"name":"Cung Điện Maya","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta kích hoạt phản ứng nguyên tố: +1 sát thương thêm.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +1 sát thương thêm.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +1 sát thương thêm.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-01":{"id":117033,"name":"Cung Điện Maya","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta kích hoạt phản ứng nguyên tố: +1 sát thương thêm.\nSố Hiệp Duy Trì: 3","descriptionraw":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +1 sát thương thêm.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +1 sát thương thêm.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-02":{"id":177032,"name":"Cung Điện Maya","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát thương phản ứng nguyên tố phe địch phải chịu +3.\nSố Hiệp Duy Trì: 2","descriptionraw":"Sát thương phản ứng nguyên tố phe địch phải chịu +3.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Sát thương phản ứng nguyên tố phe địch phải chịu +3.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"shrineofmaya-03":{"id":177033,"name":"Cung Điện Maya","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta kích hoạt phản ứng nguyên tố: +2 sát thương thêm.\nSố Hiệp Duy Trì: 3","descriptionraw":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +2 sát thương thêm.\\n<color=#FFFFFFFF>$[K4]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta kích hoạt phản ứng nguyên tố:</color> +2 sát thương thêm.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"signofweakness":{"id":502108,"name":"Dấu Hiệu Yếu Đuối","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_ABC"],"description":"Mỗi tầng sẽ +1 sát thương phe ta phải chịu","descriptionraw":"Mỗi tầng sẽ +1 sát thương phe ta phải chịu","descriptionreplaced":"Mỗi tầng sẽ +1 sát thương phe ta phải chịu","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"sinofpride":{"id":214061,"name":"Bản Ngã","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Kujou Sara trang bị thẻ bài này có mặt trong khu vực chiến đấu, nhân vật phe ta có Lông Quạ Bao Phủ nguyên tố Lôi, sát thương do Kỹ Năng Nguyên Tố và Kỹ Năng Nộ gây ra +1.","descriptionraw":"Khi $[A1406] trang bị thẻ bài này có mặt trong khu vực chiến đấu, nhân vật phe ta có <color=#FFFFFFFF>$[C114063]</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color>, sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra +1.","descriptionreplaced":"Khi Kujou Sara trang bị thẻ bài này có mặt trong khu vực chiến đấu, nhân vật phe ta có <color=#FFFFFFFF>Lông Quạ Bao Phủ</color> {SPRITE_PRESET#2104}<color=#FFACFFFF>nguyên tố Lôi</color>, sát thương do <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> và <color=#FFFFFFFF>Kỹ Năng Nộ</color> gây ra +1."},"skivingnewandimproved":{"id":215071,"name":"Cách Lười Biếng Mới Mẻ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Sayu có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)","descriptionraw":"Khi $[A1507] có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi Sayu có trang bị thẻ bài này là nhân vật xuất chiến, và phe ta kích hoạt phản ứng Khuếch Tán: Rút 2 lá bài. (Mỗi hiệp 1 lần)"},"skyladder":{"id":115101,"name":"Bộ Thiên Thê","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta thực hiện hành động Đổi Nhân Vật: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động Đổi Nhân Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động Đổi Nhân Vật:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","countingtype":"GCG_TOKEN_LIFE"},"skywardatlas":{"id":311103,"name":"Quyển Thiên Không","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"skywardblade":{"id":311504,"name":"Thiên Không Kiếm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"skywardharp":{"id":311203,"name":"Cánh Thiên Không","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_BOW"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"skywardpatrol":{"id":402014,"name":"Tuần Hành Trời Cao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm 2 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 3, sau khi dùng hết sẽ khiến nhân vật rơi vào trạng thái \"Kiệt Sức Rơi Xuống\".","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 3</color>, sau khi dùng hết sẽ khiến nhân vật rơi vào trạng thái \"$[C402015]\".","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương: </color>Giảm 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>, sau khi dùng hết sẽ khiến nhân vật rơi vào trạng thái \"Kiệt Sức Rơi Xuống\".","countingtype":"GCG_TOKEN_LIFE"},"skywardpride":{"id":311304,"name":"Thiên Không Kiêu Ngạo","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"skywardspine":{"id":311403,"name":"Xương Sống Thiên Không","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"skywardsword":{"id":133089,"name":"Đao Thiên Không","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.\nMỗi hiệp 1 lần: +1 sát thương do nhân vật dùng Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> +1 sát thương do nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> gây ra."},"snappysilhouette":{"id":111101,"name":"Cắt Hình Siêu Tốc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng cho nhân vật áp dụng; Nếu Số Lần Khả Dụng chỉ còn 1 và nhân vật áp dụng đang bị gán ấn Nguyên Tố Băng, thì sẽ +1 sát thương này.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101] cho nhân vật áp dụng; Nếu $[K3] chỉ còn 1 và nhân vật áp dụng đang bị gán ấn {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, thì sẽ +1 sát thương này.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật áp dụng; Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> chỉ còn 1 và nhân vật áp dụng đang bị gán ấn {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, thì sẽ +1 sát thương này.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"snappysilhouette-01":{"id":171101,"name":"Cắt Hình Siêu Tốc","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Băng cho nhân vật áp dụng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K151] cho nhân vật áp dụng.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho nhân vật áp dụng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"soaringonthewind":{"id":115103,"name":"Đạp Gió Tung Tăng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FALL_ATTACK"],"description":"Khi nhân vật tiến hành Tấn Công Thường: Kỹ năng này xem như Tấn Công Khi Đáp và sát thương +1. Sau khi tổng kết kỹ năng, gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Kỹ năng này xem như $[K52] và sát thương +1. Sau khi tổng kết kỹ năng, gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Kỹ năng này xem như <color=#FFFFFFFF>Tấn Công Khi Đáp</color> và sát thương +1. Sau khi tổng kết kỹ năng, gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ANEMO"},"sourcewaterdroplet":{"id":112101,"name":"Nguồn Nước Trong","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi Neuvillette tiến hành Tấn Công Thường: Chữa trị 2 điểm cho Neuvillette. Nếu Neuvillette là nhân vật xuất chiến phe ta, sẽ Chuẩn Bị Kỹ Năng: Phán Quyết Công Bằng.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi $[A1210] tiến hành Tấn Công Thường:</color> Chữa trị 2 điểm cho $[A1210]. Nếu $[A1210] là nhân vật xuất chiến phe ta, sẽ $[K53]: <color=#FFFFFFFF>$[K1020]</color>.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi Neuvillette tiến hành Tấn Công Thường:</color> Chữa trị 2 điểm cho Neuvillette. Nếu Neuvillette là nhân vật xuất chiến phe ta, sẽ <color=#FFFFFFFF>Chuẩn Bị Kỹ Năng</color>: <color=#FFFFFFFF><color=#FFFFFFFF>Phán Quyết Công Bằng</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 3 lần)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"sparksnsplash":{"id":113063,"name":"Tia Lửa Mãnh Liệt","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật của phe sở tại dùng kỹ năng: Gây 2 điểm Sát Thương Nguyên Tố Hỏa cho nhân vật xuất chiến của phe sở tại.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 2 điểm $[K103] cho nhân vật xuất chiến của phe sở tại.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật của phe sở tại dùng kỹ năng:</color> Gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> cho nhân vật xuất chiến của phe sở tại.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"spearflourish":{"id":116072,"name":"Trường Thương Khai Tương","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Trường Thương Khai Tương.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Trường Thương Khai Tương</color>."},"spearflourish-01":{"id":176072,"name":"Trường Thương Khai Tương","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Trường Thương Khai Tương.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S16074]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Trường Thương Khai Tương</color>."},"spiritofomendendrospiritserpent":{"id":127032,"name":"Ách Linh - Thảo Linh Xà","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Dây Leo Sắc Bén\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S1270321]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Dây Leo Sắc Bén\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomenpyroscorpion":{"id":123031,"name":"Ách Linh - Bò Cạp Lửa","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Khi nhân vật áp dụng chịu sát thương: Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra Chúc Phúc Bò Cạp. (Mỗi hiệp tối đa 2 lần)\nĐặc Kỹ: Tấn Công Đốt Cháy\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra <color=#FFFFFFFF>$[C123032]</color>. (Mỗi hiệp tối đa 2 lần)\\n$[K58]: $[S1230311]\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Nếu có thể, sẽ mất 1 điểm Năng Lượng để triệt tiêu 1 điểm sát thương, sau đó sinh ra <color=#FFFFFFFF>Chúc Phúc Bò Cạp</color>. (Mỗi hiệp tối đa 2 lần)\\n<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Tấn Công Đốt Cháy\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"spiritofomensawakeningcryo":{"id":131061,"name":"Ách Linh Thức Tỉnh - Băng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1, và Sát Thương Vật Lý gây ra sẽ biến thành Sát Thương Nguyên Tố Băng.\nSát Thương Nguyên Tố Băng nhân vật này phải chịu +2.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và $[K100] gây ra sẽ biến thành $[K101].\\n$[K101] nhân vật này phải chịu +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra sẽ biến thành {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n{SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> nhân vật này phải chịu +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeningelectro":{"id":134121,"name":"Ách Linh Thức Tỉnh - Lôi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1, và Sát Thương Vật Lý gây ra sẽ biến thành Sát Thương Nguyên Tố Lôi.\nSát Thương Nguyên Tố Lôi nhân vật này phải chịu +2.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và $[K100] gây ra sẽ biến thành $[K104].\\n$[K104] nhân vật này phải chịu +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra sẽ biến thành {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> nhân vật này phải chịu +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritofomensawakeninghydro":{"id":132061,"name":"Ách Linh Thức Tỉnh - Thủy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1, và Sát Thương Vật Lý gây ra sẽ biến thành Sát Thương Nguyên Tố Thủy.\nSát Thương Nguyên Tố Thủy nhân vật này phải chịu +2.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và $[K100] gây ra sẽ biến thành $[K102].\\n$[K102] nhân vật này phải chịu +2.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>, và {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra sẽ biến thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> nhân vật này phải chịu +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"spiritserpentsblessing":{"id":127033,"name":"Chúc Phúc Linh Xà","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta dùng Đặc Kỹ của Ách Linh - Thảo Linh Xà: Đặc Kỹ này +1 sát thương gây ra và không tiêu hao Số Lần Khả Dụng của Ách Linh - Thảo Linh Xà.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta dùng $[K58] của $[C127032]:</color> $[K58] này +1 sát thương gây ra và không tiêu hao $[K3] của $[C127032].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta dùng <color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color> của Ách Linh - Thảo Linh Xà:</color> <color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color> này +1 sát thương gây ra và không tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color> của Ách Linh - Thảo Linh Xà.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_LIFE"},"spiritserpentsswirl":{"id":227031,"name":"Linh Xà Cuồng Quay","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Eremite - Diệp Luân Vũ Giả trang bị thẻ bài này ở trong trận, nhân vật đã trang bị Ách Linh - Thảo Linh Xà của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm Sát Thương Nguyên Tố Thảo. (Mỗi hiệp 1 lần)","descriptionraw":"Khi <color=#FFFFFFFF>$[A2703]</color> trang bị thẻ bài này ở trong trận, nhân vật đã trang bị <color=#FFFFFFFF>$[C127032]</color> của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm $[K107]. (Mỗi hiệp 1 lần)","descriptionreplaced":"Khi <color=#FFFFFFFF>Eremite - Diệp Luân Vũ Giả</color> trang bị thẻ bài này ở trong trận, nhân vật đã trang bị <color=#FFFFFFFF>Ách Linh - Thảo Linh Xà</color> của phe ta đổi sang trạng thái xuất chiến: Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)"},"splendoroftranquilwaters":{"id":311508,"name":"Sắc Nước Lộng Lẫy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị: Thẻ bài này tích lũy 1 điểm Ánh Sáng Hồ Nước.\nKhi nhân vật tiến hành Tấn Công Thường: Nếu đã có 12 điểm Ánh Sáng Hồ Nước, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 Nguyên Tố Không Màu và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Nếu đã có 12 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 $[K309] và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Thẻ bài này tích lũy 1 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành Tấn Công Thường:</color> Nếu đã có 12 điểm <color=#FFFFFFFF>Ánh Sáng Hồ Nước</color>, sẽ tiêu hao 12 điểm, khiến kỹ năng này giảm tiêu hao 2 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color> và +1 sát thương gây ra, đồng thời chữa trị 1 điểm cho nhân vật áp dụng (Mỗi hiệp 1 lần).","countingtype":"GCG_TOKEN_COUNTER"},"sprout":{"id":117012,"name":"Lá Mới","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng kích hoạt Phản Ứng Nguyên Tố Thảo: Gây 1 điểm Sát Thương Nguyên Tố Thảo. (Mỗi hiệp 1 lần)\nSố Hiệp Duy Trì: 1","descriptionraw":"Sau khi nhân vật phe ta dùng kỹ năng kích hoạt $[K217]: Gây 1 điểm $[K107]. (Mỗi hiệp 1 lần)\\n$[K4]: 1","descriptionreplaced":"Sau khi nhân vật phe ta dùng kỹ năng kích hoạt <color=#7EC236FF>{SPRITE_PRESET#2107}Phản Ứng Nguyên Tố Thảo</color>: Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 1","countingtype":"GCG_TOKEN_ROUND_COUNT"},"stadiumofthesacredflameineffect":{"id":301023,"name":"Đấu Trường Lửa Thánh (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương nhân vật gây ra +1.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stalwartandtrue":{"id":213091,"name":"Kiên Cường Chính Trực","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Giai Đoạn Kết Thúc: Nếu Dehya có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.","descriptionraw":"Giai Đoạn Kết Thúc: Nếu $[A1309] có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này.","descriptionreplaced":"Giai Đoạn Kết Thúc: Nếu Dehya có trang bị thẻ bài này HP không hơn 6, sẽ chữa trị 2 điểm cho nhân vật này."},"starwicker":{"id":115102,"name":"Trúc Tinh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Tiên Lực Trợ Giúp\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S1151021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Tiên Lực Trợ Giúp\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"steadybreathing":{"id":211041,"name":"Hơi Thở Bình Yên","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Chongyun trang bị thẻ bài này sinh ra Vùng Sương Bạc Trùng Điệp sẽ nhận hiệu ứng sau:\n+1 sát thương tấn công thường của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.","descriptionraw":"Khi $[A1104] trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C111041]</color> sẽ nhận hiệu ứng sau:\\n+1 sát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta.","descriptionreplaced":"Khi Chongyun trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Vùng Sương Bạc Trùng Điệp</color> sẽ nhận hiệu ứng sau:\\n+1 sát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật Kiếm Đơn, Trọng Kiếm hoặc Vũ Khí Cán Dài của phe ta."},"stealth":{"id":123011,"name":"Hành Động Lén Lút","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\nSố Lần Khả Dụng: 2","descriptionraw":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\\n$[K3]: 2","descriptionreplaced":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2","countingtype":"GCG_TOKEN_LIFE"},"stealth-01":{"id":123012,"name":"Hành Động Lén Lút","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\nSố Lần Khả Dụng: 3\nSát Thương Vật Lý do nhân vật áp dụng gây ra chuyển thành Sát Thương Nguyên Tố Hỏa.","descriptionraw":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\\n$[K3]: 3\\n$[K100] do nhân vật áp dụng gây ra chuyển thành $[K103].","descriptionreplaced":"Nhân vật áp dụng sẽ -1 sát thương phải chịu, +1 sát thương gây ra.\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra chuyển thành {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","countingtype":"GCG_TOKEN_LIFE"},"stellarpredator":{"id":214011,"name":"Ác Điểu Nuốt Sao","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Fischl có trang bị thẻ bài này sinh ra Oz, sẽ gây 2 điểm Sát Thương Nguyên Tố Lôi sau khi Fischl tấn công thường. (Cần tiêu hao Số Lần Khả Dụng)","descriptionraw":"$[A1401] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C114011]</color>, sẽ gây 2 điểm $[K104] sau khi $[A1401] <color=#FFFFFFFF>tấn công thường</color>. (Cần tiêu hao $[K3])","descriptionreplaced":"Fischl có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Oz</color>, sẽ gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> sau khi Fischl <color=#FFFFFFFF>tấn công thường</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>)"},"sternfrostprism":{"id":221031,"name":"Lăng Kính Sương Giá","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Sau khi Băng Nguyên Bản có trang bị thẻ bài này kích hoạt Hạt Nhân Băng Tinh: Áp dụng Giá Rét cho nhân vật xuất chiến phe địch.","descriptionraw":"Sau khi $[A2103] có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>$[C121034]</color>: Áp dụng <color=#FFFFFFFF>$[K1016]</color> cho nhân vật xuất chiến phe địch.","descriptionreplaced":"Sau khi Băng Nguyên Bản có trang bị thẻ bài này kích hoạt <color=#FFFFFFFF>Hạt Nhân Băng Tinh</color>: Áp dụng <color=#FFFFFFFF>Giá Rét</color> cho nhân vật xuất chiến phe địch."},"stoneandcontractsineffect":{"id":303182,"name":"Nham Khế Ước (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Sinh ra 3 điểm Nguyên Tố Vạn Năng, rút 1 lá bài, sau đó xóa hiệu quả này.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 3 điểm $[K411], rút 1 lá bài, sau đó xóa hiệu quả này.","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 3 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 lá bài, sau đó xóa hiệu quả này."},"stonedrakeguardianstance":{"id":136052,"name":"Thằn Lằn Nham Thạch - Thế Thủ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Ách Linh - Thằn Lằn Nham Thạch trong trận, khi Eremite - Kẻ Gọi Đá chịu sát thương: Giảm 2 điểm sát thương phải chịu. Khi giảm Sát Thương Nguyên Tố Nham, cần tiêu hao thêm 1 Số Lần Khả Dụng. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","descriptionraw":"<color=#FFFFFFFF>$[C136051] trong trận, khi $[A3606] chịu sát thương:</color> Giảm 2 điểm sát thương phải chịu. Khi giảm $[K106], cần tiêu hao thêm 1 $[K3]. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","descriptionreplaced":"<color=#FFFFFFFF>Ách Linh - Thằn Lằn Nham Thạch trong trận, khi Eremite - Kẻ Gọi Đá chịu sát thương:</color> Giảm 2 điểm sát thương phải chịu. Khi giảm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, cần tiêu hao thêm 1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","countingtype":"GCG_TOKEN_LIFE"},"stonefacetselementalabsorption":{"id":126021,"name":"Bàn Nham Bách Tướng - Hấp Thụ Nguyên Tố","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật có thể hấp thụ sức mạnh nguyên tố Băng/Thủy/Hỏa/Lôi, sau đó căn cứ theo loại nguyên tố đã hấp thụ, nhận được kỹ năng Hàn Sương Phá Kích/Hồng Thủy Sát Phạt/Xích Diệm Sát Phạt/Lôi Đình Phá Kích. (Nhân vật chỉ có thể hấp thụ 1 loại nguyên tố cùng lúc, trạng thái này sẽ ghi nhớ số lượng Loại Nguyên Tố nhân vật đã hấp thụ trước đó)\nSau khi nhân vật hấp thụ loại nguyên tố khác với nguyên tố trước đó: Sinh ra 1 Xúc Xắc Nguyên Tố thuộc loại nguyên tố vừa hấp thụ.","descriptionraw":"Nhân vật có thể hấp thụ sức mạnh nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>, sau đó căn cứ theo loại nguyên tố đã hấp thụ, nhận được kỹ năng {SPRITE_PRESET#2101}<color=#99FFFFFF>$[S66013]</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>$[S66023]</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>$[S66033]</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>$[S66043]</color>. (Nhân vật chỉ có thể hấp thụ 1 loại nguyên tố cùng lúc, trạng thái này sẽ ghi nhớ số lượng Loại Nguyên Tố nhân vật đã hấp thụ trước đó)\\n<color=#FFFFFFFF>Sau khi nhân vật hấp thụ loại nguyên tố khác với nguyên tố trước đó:</color> Sinh ra 1 Xúc Xắc Nguyên Tố thuộc loại nguyên tố vừa hấp thụ.","descriptionreplaced":"Nhân vật có thể hấp thụ sức mạnh nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>, sau đó căn cứ theo loại nguyên tố đã hấp thụ, nhận được kỹ năng {SPRITE_PRESET#2101}<color=#99FFFFFF>Hàn Sương Phá Kích</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Hồng Thủy Sát Phạt</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Xích Diệm Sát Phạt</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi Đình Phá Kích</color>. (Nhân vật chỉ có thể hấp thụ 1 loại nguyên tố cùng lúc, trạng thái này sẽ ghi nhớ số lượng Loại Nguyên Tố nhân vật đã hấp thụ trước đó)\\n<color=#FFFFFFFF>Sau khi nhân vật hấp thụ loại nguyên tố khác với nguyên tố trước đó:</color> Sinh ra 1 Xúc Xắc Nguyên Tố thuộc loại nguyên tố vừa hấp thụ.","countingtype":"GCG_TOKEN_COUNTER"},"stonefacetselementalcrystallization":{"id":126022,"name":"Bàn Nham Bách Tướng - Kết Tinh Nguyên Tố","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật chịu sát thương nguyên tố Băng/Thủy/Hỏa/Lôi: Nếu nhân vật hiện chưa hấp thụ sức mạnh của nguyên tố này, sẽ xóa bỏ trạng thái này, sau đó nhân vật Hấp thụ sức mạnh nguyên tố tương ứng.","descriptionraw":"Sau khi <color=#FFFFFFFF>nhân vật chịu sát thương nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>:</color> Nếu nhân vật hiện chưa hấp thụ sức mạnh của nguyên tố này, sẽ xóa bỏ trạng thái này, sau đó nhân vật $[K1012].","descriptionreplaced":"Sau khi <color=#FFFFFFFF>nhân vật chịu sát thương nguyên tố {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>:</color> Nếu nhân vật hiện chưa hấp thụ sức mạnh của nguyên tố này, sẽ xóa bỏ trạng thái này, sau đó nhân vật <color=#FFFFFFFF>Hấp thụ sức mạnh nguyên tố tương ứng</color>.","bufftype":"GCG_STATE_BUFF_GEO"},"stonefacetselementalsummoning":{"id":126023,"name":"Bàn Nham Bách Tướng - Chiêu Mộ Nguyên Tố","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Dựa trên loại nguyên tố nhân vật đã hấp thụ trước đó, hấp thụ sức mạnh của một loại nguyên tố khác.\nNếu nhân vật chưa hấp thụ nguyên tố, hoặc trước đó đã hấp thụ Nguyên Tố Lôi, thì sẽ hấp thụ sức mạnh Nguyên Tố Thủy.\nNếu trước đó nhân vật đã hấp thụ Nguyên Tố Thủy, thì sẽ hấp thụ sức mạnh Nguyên Tố Băng.\nNếu trước đó nhân vật đã hấp thụ Nguyên Tố Băng, thì sẽ hấp thụ sức mạnh Nguyên Tố Hỏa.\nNếu trước đó nhân vật đã hấp thụ Nguyên Tố Hỏa, thì sẽ hấp thụ sức mạnh Nguyên Tố Lôi.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Dựa trên loại nguyên tố nhân vật đã hấp thụ trước đó, hấp thụ sức mạnh của một loại nguyên tố khác.\\nNếu nhân vật chưa hấp thụ nguyên tố, hoặc trước đó đã hấp thụ {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Dựa trên loại nguyên tố nhân vật đã hấp thụ trước đó, hấp thụ sức mạnh của một loại nguyên tố khác.\\nNếu nhân vật chưa hấp thụ nguyên tố, hoặc trước đó đã hấp thụ {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên Tố Thủy</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2101}<color=#99FFFFFF>Nguyên Tố Băng</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>.\\nNếu trước đó nhân vật đã hấp thụ {SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên Tố Hỏa</color>, thì sẽ hấp thụ sức mạnh {SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên Tố Lôi</color>."},"stoneforce":{"id":126012,"name":"Sức Mạnh Kiên Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Nham.\nMỗi hiệp 1 lần: Sát thương nhân vật gây ra +1.\nSau khi nhân vật xóa áp dụng Nón Nham: Cũng sẽ xóa trạng thái này.","descriptionraw":"$[K100] do nhân vật gây ra chuyển thành $[K106].\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> Sát thương nhân vật gây ra +1.\\n<color=#FFFFFFFF>Sau khi nhân vật xóa áp dụng $[C126011]</color>: Cũng sẽ xóa trạng thái này.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật gây ra chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF>Mỗi hiệp 1 lần:</color> Sát thương nhân vật gây ra +1.\\n<color=#FFFFFFFF>Sau khi nhân vật xóa áp dụng Nón Nham</color>: Cũng sẽ xóa trạng thái này."},"stonehide":{"id":126011,"name":"Nón Nham","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng chịu sát thương: Giảm 1 điểm sát thương phải chịu. Khi giảm Sát Thương Nguyên Tố Nham, sẽ tiêu hao thêm 1 lần Số Lần Khả Dụng.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. Khi giảm $[K106], sẽ tiêu hao thêm 1 lần $[K3].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. Khi giảm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, sẽ tiêu hao thêm 1 lần <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"stonehidereforged":{"id":226011,"name":"Đúc Lại: Nón Nham","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại Nón Nham và Sức Mạnh Kiên Nham.","descriptionraw":"$[A2601] có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: $[A2601] nhận lại <color=#FFFFFFFF>$[C126011]</color> và <color=#FFFFFFFF>$[C126012]</color>.","descriptionreplaced":"Vua Mũ Đá Hilichurl có trang bị thẻ bài này sau khi đánh bại nhân vật phe địch: Vua Mũ Đá Hilichurl nhận lại <color=#FFFFFFFF>Nón Nham</color> và <color=#FFFFFFFF>Sức Mạnh Kiên Nham</color>."},"stormstream":{"id":144,"name":"Điện Kích Kéo Dài","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng dùng kỹ năng: Mỗi tầng sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).\nGiai Đoạn Kết Thúc: Giảm một nửa số tầng cộng dồn.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Mỗi tầng sẽ gây 1 điểm $[K5] cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Giảm một nửa số tầng cộng dồn.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng kỹ năng:</color> Mỗi tầng sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật áp dụng. (Có thể cộng dồn không giới hạn).\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Giảm một nửa số tầng cộng dồn.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"stormwindbarrier":{"id":135021,"name":"Lá Chắn Gió","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: Cú Đấm Ngược Gió.\nTrong thời gian chuẩn bị Cú Đấm Ngược Gió: Cung cấp 2 điểm Khiên, bảo vệ nhân vật áp dụng; Nếu nhân vật áp dụng chịu sát thương nguyên tố Thủy/Hỏa/Băng/Lôi, sẽ +1 sát thương Cú Đấm Ngược Gió gây ra, và chuyển thành loại nguyên tố tương ứng.","descriptionraw":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>$[S35025]</color>.\\n<color=#FFFFFFFF>Trong thời gian chuẩn bị $[S35025]: </color>Cung cấp 2 điểm $[K6], bảo vệ nhân vật áp dụng; Nếu nhân vật áp dụng chịu sát thương nguyên tố <color=#80C0FFFF>{SPRITE_PRESET#2102}Thủy</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Hỏa</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Băng</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Lôi</color>, sẽ +1 sát thương $[S35025] gây ra, và chuyển thành loại nguyên tố tương ứng.","descriptionreplaced":"Trong lần hành động sau, nhân vật này sẽ trực tiếp sử dụng kỹ năng: <color=#FFFFFFFF>Cú Đấm Ngược Gió</color>.\\n<color=#FFFFFFFF>Trong thời gian chuẩn bị Cú Đấm Ngược Gió: </color>Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng; Nếu nhân vật áp dụng chịu sát thương nguyên tố <color=#80C0FFFF>{SPRITE_PRESET#2102}Thủy</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}Hỏa</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}Băng</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}Lôi</color>, sẽ +1 sát thương Cú Đấm Ngược Gió gây ra, và chuyển thành loại nguyên tố tương ứng.","countingtype":"GCG_TOKEN_SHIELD","bufftype":"GCG_STATE_BUFF_ANEMO"},"stormzone":{"id":115031,"name":"Vùng Gió","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta thực hiện hành động \"Đổi Nhân Vật\": Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-01":{"id":115032,"name":"Vùng Gió","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Phe ta khi \"Đổi Nhân Vật\": Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau khi kích hoạt hiệu quả này, lần tiếp theo trong hiệp này nhân vật phe ta Tấn Công Thường sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Phe ta khi \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau khi kích hoạt hiệu quả này, lần tiếp theo trong hiệp này nhân vật phe ta Tấn Công Thường sẽ giảm tiêu hao 1 $[K309].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Phe ta khi \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. Sau khi kích hoạt hiệu quả này, lần tiếp theo trong hiệp này nhân vật phe ta Tấn Công Thường sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"stormzone-02":{"id":175031,"name":"Vùng Gió","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta Đổi Nhân Vật: Xem như Hành Động Nhanh.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi phe ta Đổi Nhân Vật:</color> Xem như Hành Động Nhanh.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta Đổi Nhân Vật:</color> Xem như Hành Động Nhanh.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"strategicreserve":{"id":216011,"name":"Kiếm Củi Ba Năm Thiêu Một Giờ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Ningguang có trang bị thẻ bài này khi ở trong trận, Vách Toàn Cơ sẽ +1 Sát Thương Nguyên Tố Nham phe ta gây ra.","descriptionraw":"$[A1601] có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>$[C116011]</color> sẽ +1 <color=#FFE699FF>$[K106]</color> phe ta gây ra.","descriptionreplaced":"Ningguang có trang bị thẻ bài này khi ở trong trận, <color=#FFFFFFFF>Vách Toàn Cơ</color> sẽ +1 <color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color></color> phe ta gây ra."},"streamingsurge":{"id":222011,"name":"Trăm Sông Tuôn Chảy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển Dâng Trào Và Kích Lưu: Sẽ +1 Số Lần Khả Dụng tất cả vật triệu hồi của phe ta.","descriptionraw":"$[A2201] có trang bị thẻ bài này khi thi triển <color=#FFFFFFFF>$[S22014]</color>: Sẽ +1 $[K3] tất cả vật triệu hồi của phe ta.","descriptionreplaced":"Tinh Linh Nước Trong - Rhodeia có trang bị thẻ bài này khi thi triển <color=#FFFFFFFF>Dâng Trào Và Kích Lưu</color>: Sẽ +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> tất cả vật triệu hồi của phe ta."},"strictlyprohibited":{"id":301018,"name":"Lệnh Cấm Nghiêm Ngặt","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe sở tại đánh ra.\nSố Lần Khả Dụng: 1","descriptionraw":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe sở tại đánh ra.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"Trong hiệp này, sẽ vô hiệu hóa Thẻ Sự Kiện do phe sở tại đánh ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE"},"strikewhereithurts":{"id":111133,"name":"Tấn Công Sơ Hở","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi phe ta gây Sát Thương Kỹ Năng: Xóa trạng thái này và nhân đôi sát thương lần này.","descriptionraw":"<color=#FFFFFFFF>Khi phe ta gây Sát Thương Kỹ Năng:</color> Xóa trạng thái này và nhân đôi sát thương lần này.","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta gây Sát Thương Kỹ Năng:</color> Xóa trạng thái này và nhân đôi sát thương lần này."},"structuration":{"id":217061,"name":"Lẽ Phải","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Alhaitham có trang bị thẻ bài này dùng Khu Vực - Xiềng Xích Cảnh Tượng: Nếu tiêu hao Trác Quang Kính với Số Hiệp Duy Trì ít nhất là 1, sẽ luôn áp dụng Trác Quang Kính với Số Hiệp Duy Trì là 3, và rút 1 lá bài.","descriptionraw":"Khi $[A1706] có trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S17063]</color>: Nếu tiêu hao <color=#FFFFFFFF>$[C117061]</color> với $[K4] ít nhất là 1, sẽ luôn áp dụng <color=#FFFFFFFF>$[C117061]</color> với $[K4] là 3, và rút 1 lá bài.","descriptionreplaced":"Khi Alhaitham có trang bị thẻ bài này dùng <color=#FFFFFFFF>Khu Vực - Xiềng Xích Cảnh Tượng</color>: Nếu tiêu hao <color=#FFFFFFFF>Trác Quang Kính</color> với <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ít nhất là 1, sẽ luôn áp dụng <color=#FFFFFFFF>Trác Quang Kính</color> với <color=#FFFFFFFF>Số Hiệp Duy Trì</color> là 3, và rút 1 lá bài."},"stun":{"id":100001,"name":"Choáng","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_FORBIDDEN_ATTACK"],"description":"Nhân vật không thể sử dụng kỹ năng. (Duy trì đến kết thúc hiệp)","descriptionraw":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","descriptionreplaced":"<color=#FFFFFFFF>Nhân vật không thể sử dụng kỹ năng.</color> (Duy trì đến kết thúc hiệp)","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"subnauticalhuntermode":{"id":111122,"name":"Chế Độ Lén Lút","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi phe ta rút 3 lá bài: Cung cấp 1 điểm Khiên, bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm).\nSau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố: Đưa tối đa 2 lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trên tay vào dưới cùng kho bài, sau đó rút số lá bài tương ứng.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta rút 3 lá bài:</color> Cung cấp 1 điểm $[K6], bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm).\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Đưa tối đa 2 lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trên tay vào dưới cùng kho bài, sau đó rút số lá bài tương ứng.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta rút 3 lá bài:</color> Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm).\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Đưa tối đa 2 lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trên tay vào dưới cùng kho bài, sau đó rút số lá bài tương ứng.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ANEMO"},"subnauticalshield":{"id":111123,"name":"Khiên Lén Lút","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 1 điểm Khiên, bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","descriptionraw":"Cung cấp 1 điểm $[K6], bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","descriptionreplaced":"Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng. (Có thể cộng dồn, tối đa dồn đến 2 điểm)","countingtype":"GCG_TOKEN_LIFE"},"summoneroflightning":{"id":114052,"name":"Làn Sóng Dẫn Điện","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật áp dụng khi tấn công thường sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\nSố Lần Khả Dụng: 2","descriptionraw":"Trong hiệp này, nhân vật áp dụng khi tấn công thường sẽ giảm tiêu hao 1 $[K309].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Trong hiệp này, nhân vật áp dụng khi tấn công thường sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"sunyataflowerineffect":{"id":303229,"name":"Hoa Sunyata (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Hỗ Trợ: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Hỗ Trợ:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Hỗ Trợ:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố."},"superiorprotection":{"id":402028,"name":"Màn Chắn Xuất Sắc","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":["GCG_TAG_SHEILD"],"description":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm Khiên, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionraw":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm $[K6], bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","descriptionreplaced":"Mỗi tầng hiệu quả sẽ cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật xuất chiến phe ta. (Có thể cộng dồn)","countingtype":"GCG_TOKEN_LIFE"},"superlativesuperstrength":{"id":116054,"name":"Quỷ Lực Vô Song","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Sát thương gây ra +1. Nếu Số Lần Khả Dụng tối thiểu là 2, thì sẽ giảm tiêu hao 1 Nguyên Tố Không Màu.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa 3 lần)","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> Sát thương gây ra +1. Nếu $[K3] tối thiểu là 2, thì sẽ giảm tiêu hao 1 $[K309].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa 3 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Sát thương gây ra +1. Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> tối thiểu là 2, thì sẽ giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa 3 lần)","countingtype":"GCG_TOKEN_LIFE"},"surgingthunder":{"id":124043,"name":"Sấm Sét Bùng Nổ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Sấm Sét Bùng Nổ.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S24044]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Sấm Sét Bùng Nổ</color>."},"surgingundercurrent":{"id":222031,"name":"Dòng Nước Ngầm Trào Dâng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Sứ Đồ Vực Sâu - Kích Lưu trang bị thẻ bài này bị đánh bại hoặc kích hoạt Nguồn Nước Tái Sinh: Sinh ra Lời Nguyền Dòng Nước Ngầm trên sân đối phương.","descriptionraw":"Khi $[A2203] trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>$[C122031]</color>: Sinh ra $[K1022] trên sân đối phương.","descriptionreplaced":"Khi Sứ Đồ Vực Sâu - Kích Lưu trang bị thẻ bài này bị đánh bại hoặc kích hoạt <color=#FFFFFFFF>Nguồn Nước Tái Sinh</color>: Sinh ra <color=#FFFFFFFF>Lời Nguyền Dòng Nước Ngầm</color> trên sân đối phương."},"surgingward":{"id":122035,"name":"Lá Chắn Tuôn Chảy","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần gán ấn Nguyên Tố Thủy (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng không thể dùng kỹ năng, đồng thời Giai Đoạn Kết Thúc sẽ nhận 6 điểm Sát Thương Xuyên Thấu.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>gán ấn Nguyên Tố Thủy</color> (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời Giai Đoạn Kết Thúc sẽ nhận 6 điểm $[K5].","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#80C0FFFF>gán ấn Nguyên Tố Thủy</color> (Có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời Giai Đoạn Kết Thúc sẽ nhận 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_HYDRO"},"surgingwill":{"id":403030,"name":"Ý Chí Chi Viện","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đánh ra Thẻ Hỗ Trợ: Sinh ra 1 Nguyên Tố Vạn Năng, rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hỗ Trợ:</color> Sinh ra 1 $[K411], rút 1 thẻ bài. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đánh ra Thẻ Hỗ Trợ:</color> Sinh ra 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>, rút 1 thẻ bài. (Mỗi hiệp 1 lần)"},"sweepingtime":{"id":116022,"name":"Quét Sạch","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật dùng tấn công thường: Giảm tiêu hao 1 nguyên tố Nham. (Mỗi hiệp 1 lần)\nSát thương tấn công thường của nhân vật +2, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Nham.\nSố Hiệp Duy Trì: 2","descriptionraw":"Khi nhân vật dùng tấn công thường: Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>nguyên tố Nham</color>. (Mỗi hiệp 1 lần)\\nSát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật +2, $[K100] gây ra chuyển thành $[K106].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Khi nhân vật dùng tấn công thường: Giảm tiêu hao 1 {SPRITE_PRESET#1106}<color=#FFE699FF>nguyên tố Nham</color>. (Mỗi hiệp 1 lần)\\nSát thương <color=#FFFFFFFF>tấn công thường</color> của nhân vật +2, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_GEO"},"tadaineffect":{"id":303237,"name":"Tada! (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai Đoạn Kết Thúc: Rút 1 lá bài.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Rút 1 lá bài.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>"},"tailingtruncheon":{"id":133071,"name":"Dùi Cui Truy Kích","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Dùi Cui Truy Đuổi.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S33075]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Dùi Cui Truy Đuổi</color>.","countingtype":"GCG_TOKEN_LIFE"},"taintedwaterschangetheirshape":{"id":132091,"name":"Nước Đục Biến Hóa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_IMMUNE_FREEZING"],"description":"Nhân vật này sẽ không bị Đóng Băng, khi HP không lớn hơn 5 sẽ +2 sát thương gây ra.\nSau khi nhân vật này dùng kỹ năng: Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch.","descriptionraw":"Nhân vật này sẽ không bị Đóng Băng, khi HP không lớn hơn 5 sẽ +2 sát thương gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật này dùng kỹ năng:</color> Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật dự bị phe địch.","descriptionreplaced":"Nhân vật này sẽ không bị Đóng Băng, khi HP không lớn hơn 5 sẽ +2 sát thương gây ra.\\n<color=#FFFFFFFF>Sau khi nhân vật này dùng kỹ năng:</color> Nếu nhân vật có tối thiểu 6 HP, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả nhân vật dự bị phe địch."},"takemoreelementalreactiondmg":{"id":502205,"name":"Tăng sát thương phản ứng nguyên tố phải chịu","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Mỗi tầng sẽ tăng 1 điểm sát thương phản ứng nguyên tố phe ta phải chịu.","descriptionraw":"Mỗi tầng sẽ tăng 1 điểm sát thương phản ứng nguyên tố phe ta phải chịu.","descriptionreplaced":"Mỗi tầng sẽ tăng 1 điểm sát thương phản ứng nguyên tố phe ta phải chịu.","countingtype":"GCG_TOKEN_COUNTER","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"takimegurikanka":{"id":112061,"name":"Takimeguri Kanka","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng sẽ +1 sát thương do tấn công thường gây ra, Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 3","descriptionraw":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>tấn công thường</color> gây ra, $[K100] gây ra chuyển thành $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Nhân vật áp dụng sẽ +1 sát thương do <color=#FFFFFFFF>tấn công thường</color> gây ra, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"tamakushicasket":{"id":212051,"name":"Rương Báu Tamakushi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng Nghi Lễ Nereid: Triệu hồi 1 Bake-Kurage có Số Lần Khả Dụng là 1; Nếu Bake-Kurage đã ở trong trận, sẽ đổi thành +1 Số Lần Khả Dụng cho nó.\nTrong thời gian Lễ Phục Nghi Thức tồn tại, sát thương do Bake-Kurage gây ra +1.","descriptionraw":"Khi $[A1205] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S12053]</color>: Triệu hồi 1 <color=#FFFFFFFF>$[C112051]</color> có $[K3] là 1; Nếu <color=#FFFFFFFF>$[C112051]</color> đã ở trong trận, sẽ đổi thành +1 $[K3] cho nó.\\nTrong thời gian <color=#FFFFFFFF>$[C112052]</color> tồn tại, sát thương do <color=#FFFFFFFF>$[C112051]</color> gây ra +1.","descriptionreplaced":"Khi Sangonomiya Kokomi có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Nghi Lễ Nereid</color>: Triệu hồi 1 <color=#FFFFFFFF>Bake-Kurage</color> có <color=#FFFFFFFF>Số Lần Khả Dụng</color> là 1; Nếu <color=#FFFFFFFF>Bake-Kurage</color> đã ở trong trận, sẽ đổi thành +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> cho nó.\\nTrong thời gian <color=#FFFFFFFF>Lễ Phục Nghi Thức</color> tồn tại, sát thương do <color=#FFFFFFFF>Bake-Kurage</color> gây ra +1."},"tandooriroastchickenineffect":{"id":303309,"name":"Gà Nướng Tandoori (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật này lần sau dùng Kỹ Năng Nguyên Tố sẽ +2 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật này lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật này lần sau dùng <color=#FFFFFFFF>Kỹ Năng Nguyên Tố</color> sẽ +2 sát thương gây ra."},"target":{"id":301302,"name":"Mục Tiêu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật phe địch đang áp dụng Qucusaurus đổi sang trạng thái xuất chiến: Hiệu quả này giảm đi 1 tầng.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật phe địch đang áp dụng $[C313006] đổi sang trạng thái xuất chiến:</color> Hiệu quả này giảm đi 1 tầng.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật phe địch đang áp dụng Qucusaurus đổi sang trạng thái xuất chiến:</color> Hiệu quả này giảm đi 1 tầng.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"tenacityofthemillelith":{"id":133086,"name":"Thiên Nham Vững Chãi","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)\nSau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)"},"tenacityofthemillelith-01":{"id":312010,"name":"Thiên Nham Vững Chắc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi bắt đầu Giai Đoạn Hành Động: Áp dụng Thái Sơn Vững Chãi cho nhân vật. (Cung cấp 2 điểm Khiên, bảo vệ nhân vật này.)\nSau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>$[C301201]</color> cho nhân vật. (Cung cấp 2 điểm $[K6], bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Áp dụng <color=#FFFFFFFF>Thái Sơn Vững Chãi</color> cho nhân vật. (Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật này.)\\n<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này. (Mỗi hiệp 1 lần)"},"tenkothunderbolts":{"id":114083,"name":"Thiên Hồ Lôi Đình","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trước khi phe ta lựa chọn hành động: Gây 3 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Gây 3 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Trước khi phe ta lựa chọn hành động:</color> Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","bufftype":"GCG_STATE_BUFF_ELECTRO"},"tepetlisaurus":{"id":313004,"name":"Tepetlisaurus","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Đột Kích Đào Bới\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S3130041]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Đột Kích Đào Bới\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"terrainadvantage":{"id":132051,"name":"Ưu Thế Đất Liền","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật +1 sát thương gây ra. (Sau khi nhân vật chịu Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi, sẽ vĩnh viễn thay đổi trạng thái.)","descriptionraw":"Nhân vật <color=#FFFFFFFF>+1 sát thương gây ra</color>. (Sau khi nhân vật chịu $[K103] hoặc $[K104], sẽ vĩnh viễn thay đổi trạng thái.)","descriptionreplaced":"Nhân vật <color=#FFFFFFFF>+1 sát thương gây ra</color>. (Sau khi nhân vật chịu {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, sẽ vĩnh viễn thay đổi trạng thái.)"},"terrorfortheevildoers":{"id":211111,"name":"Trừng Trị Kẻ Hành Ác","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Wriothesley trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm Hình Phạt.\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm Hình Phạt, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.","descriptionraw":"Sau khi $[A1111] trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm <color=#FFFFFFFF>Hình Phạt</color>.\\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm <color=#FFFFFFFF>Hình Phạt</color>, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.","descriptionreplaced":"Sau khi Wriothesley trang bị thẻ bài này nhận sát thương hoặc chữa trị, thẻ bài này sẽ tích lũy 1 điểm <color=#FFFFFFFF>Hình Phạt</color>.\\nKhi Wriothesley trang bị thẻ bài này sử dụng kỹ năng: Nếu đã có 3 điểm <color=#FFFFFFFF>Hình Phạt</color>, sẽ tiêu hao 3 điểm này và khiến sát thương kỹ năng +1.","countingtype":"GCG_TOKEN_COUNTER"},"terrormasksreturn":{"id":125013,"name":"Hung Diện Quy Vị","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Giai Đoạn Kết Thúc: Đổi sang nhân vật áp dụng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Đổi sang nhân vật áp dụng.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Đổi sang nhân vật áp dụng."},"teyvatfriedeggineffect":{"id":503105,"name":"Trứng Chiên Teyvat (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 3 điểm HP.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 3 điểm HP.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 3 điểm HP."},"theartofbudgeting":{"id":217081,"name":"Tính Nghệ Thuật Của Người Dự Toán","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Nếu Kaveh trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả Quét Hình Bùng Nổ: Sao chép 1 lá bài bị Vứt Bỏ vào bộ bài trên tay. Nếu lá bài này là thẻ Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)","descriptionraw":"Nếu $[A1708] trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả <color=#FFFFFFFF>$[C117082]</color>: Sao chép 1 lá bài bị $[K56] vào bộ bài trên tay. Nếu lá bài này là thẻ {SPRITE_PRESET#3104}Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ {SPRITE_PRESET#3104}Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)","descriptionreplaced":"Nếu Kaveh trang bị thẻ bài này trong trận, sau khi phe ta kích hoạt hiệu quả <color=#FFFFFFFF>Quét Hình Bùng Nổ</color>: Sao chép 1 lá bài bị <color=#FFFFFFFF>Vứt Bỏ</color> vào bộ bài trên tay. Nếu lá bài này là thẻ {SPRITE_PRESET#3104}Địa Danh, thì sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố khi phe ta đánh ra thẻ {SPRITE_PRESET#3104}Địa Danh tiếp theo trong hiệp này. (Mỗi hiệp 1 lần)"},"theartofbudgetingineffect":{"id":117083,"name":"Tính Nghệ Thuật Của Người Dự Toán (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Lần tiếp theo phe ta đánh ra Thẻ Hỗ Trợ Địa Danh: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"Lần tiếp theo phe ta <color=#FFFFFFFF>đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3104}Địa Danh:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Lần tiếp theo phe ta <color=#FFFFFFFF>đánh ra Thẻ Hỗ Trợ {SPRITE_PRESET#3104}Địa Danh:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"thebell":{"id":311305,"name":"Kiếm Chuông","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật tạo ra +1.\nSau khi nhân vật dùng kỹ năng: Cung cấp 1 điểm Khiên cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Cung cấp 1 điểm $[K6] cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Cung cấp 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> cho nhân vật xuất chiến phe ta. (Mỗi hiệp 1 lần, có thể cộng dồn đến 2 điểm)"},"theboarprincessactive":{"id":303225,"name":"Công Chúa Heo Rừng (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy: Sẽ nhận 1 Nguyên Tố Vạn Năng.\nSố Lần Khả Dụng: 2\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị Vũ Khí hoặc Thánh Di Vật đều có thể kích hoạt hiệu quả này)","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy:</color> Sẽ nhận 1 $[K411].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật đều có thể kích hoạt hiệu quả này)","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, mỗi khi có 1 Thẻ Trang Bị được trang bị trên người nhân vật phe ta bị hủy:</color> Sẽ nhận 1 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n(Khi nhân vật bị đánh bại khiến hủy Thẻ Trang Bị hay khi thay thế trang bị {SPRITE_PRESET#3003}Vũ Khí hoặc {SPRITE_PRESET#3004}Thánh Di Vật đều có thể kích hoạt hiệu quả này)","countingtype":"GCG_TOKEN_LIFE"},"themausoleumofkingdeshretineffect":{"id":301022,"name":"Lăng Mộ Vua Deshret (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Cho đến lúc kết thúc hiệp, mỗi khi phe sở tại rút 1 lá bài sẽ lập tức sinh ra 1 thẻ Tri Thức Cấm Kỵ, ngẫu nhiên đưa vào trong kho bài.","descriptionraw":"Cho đến lúc kết thúc hiệp, mỗi khi phe sở tại rút 1 lá bài sẽ lập tức sinh ra 1 thẻ <color=#FFFFFFFF>$[K2004]</color>, ngẫu nhiên đưa vào trong kho bài.","descriptionreplaced":"Cho đến lúc kết thúc hiệp, mỗi khi phe sở tại rút 1 lá bài sẽ lập tức sinh ra 1 thẻ <color=#FFFFFFFF>Tri Thức Cấm Kỵ</color>, ngẫu nhiên đưa vào trong kho bài.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"theoverflow":{"id":212071,"name":"Thủy Triều Dâng Trào","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Candace có trang bị thẻ bài này sinh ra Lời Chúc Vương Miện Đỏ có thêm hiệu quả sau: Sau khi phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Thủy. (Mỗi hiệp 1 lần)","descriptionraw":"$[A1207] có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>$[C112072]</color> có thêm hiệu quả sau: <color=#FFFFFFFF>Sau khi phe ta tấn công thường:</color> Gây 1 điểm $[K102]. (Mỗi hiệp 1 lần)","descriptionreplaced":"Candace có trang bị thẻ bài này sinh ra <color=#FFFFFFFF>Lời Chúc Vương Miện Đỏ</color> có thêm hiệu quả sau: <color=#FFFFFFFF>Sau khi phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)"},"theprofoundpurposeofpractice":{"id":510201,"name":"Tuyệt Kỹ Tu Luyện","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi đánh ra thẻ bài bất kỳ: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra thẻ bài bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra thẻ bài bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"theprofoundpurposeofpractice-01":{"id":510202,"name":"Tuyệt Kỹ Tu Luyện","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"thescentremained":{"id":212021,"name":"Mùi Hương Vương Vấn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Vũ Liêm Kiếm do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, Số Lần Khả Dụng ban đầu +1.","descriptionraw":"<color=#FFFFFFFF>$[C112021]</color> do $[A1202] có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, $[K3] ban đầu +1.","descriptionreplaced":"<color=#FFFFFFFF>Vũ Liêm Kiếm</color> do Xingqiu có trang bị thẻ bài này sinh ra sẽ chuyển thành có thể chống đỡ sát thương tối thiểu là 2, <color=#FFFFFFFF>Số Lần Khả Dụng</color> ban đầu +1."},"theseedofstoredknowledge":{"id":217031,"name":"Hạt Giống Ẩn Chứa Tri Thức","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Nahida có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\nNguyên tố Hỏa: Khi Cung Điện Maya trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt Hạt Giống Skandha, thì Sát Thương Xuyên Thấu nhận được từ Hạt Giống Skandha sẽ chuyển thành Sát Thương Nguyên Tố Thảo;\nNguyên tố Lôi: Khi Cung Điện Maya vào trận, sẽ +1 Số Lần Khả Dụng của Hạt Giống Skandha trong khu vực đối phương;\nNguyên tố Thủy: +1 Số Hiệp Duy Trì ban đầu của Cung Điện Maya do Nahida trang bị thẻ bài này sinh ra.","descriptionraw":"Khi $[A1703] có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên tố Hỏa</color>: Khi <color=#FFFFFFFF>$[C117032]</color> trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt <color=#FFFFFFFF>$[C117031]</color>, thì $[K5] nhận được từ <color=#FFFFFFFF>$[C117031]</color> sẽ chuyển thành $[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên tố Lôi</color>: Khi <color=#FFFFFFFF>$[C117032]</color> vào trận, sẽ +1 $[K3] của <color=#FFFFFFFF>$[C117031]</color> trong khu vực đối phương;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên tố Thủy</color>: +1 $[K4] ban đầu của <color=#FFFFFFFF>$[C117032]</color> do $[A1703] trang bị thẻ bài này sinh ra.","descriptionreplaced":"Khi Nahida có trang bị thẻ bài này ở trong trận, sẽ căn cứ theo loại nguyên tố trong đội phe ta để cung cấp hiệu quả:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>Nguyên tố Hỏa</color>: Khi <color=#FFFFFFFF>Cung Điện Maya</color> trong trận, bản thân nhân vật phe địch chịu phải phản ứng nguyên tố kích hoạt <color=#FFFFFFFF>Hạt Giống Skandha</color>, thì <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> nhận được từ <color=#FFFFFFFF>Hạt Giống Skandha</color> sẽ chuyển thành {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>Nguyên tố Lôi</color>: Khi <color=#FFFFFFFF>Cung Điện Maya</color> vào trận, sẽ +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color> của <color=#FFFFFFFF>Hạt Giống Skandha</color> trong khu vực đối phương;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>Nguyên tố Thủy</color>: +1 <color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu của <color=#FFFFFFFF>Cung Điện Maya</color> do Nahida trang bị thẻ bài này sinh ra."},"theshrinessacredshade":{"id":214081,"name":"Bóng Râm Đền Thần","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Yae Miko có trang bị thẻ này sau khi thông qua Đại Bí Pháp - Tenko Kenshin tiêu diệt Sesshou Sakura: Trong hiệp này lần sau sử dụng Thần Chú Yakan - Sesshou Sakura sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"$[A1408] có trang bị thẻ này sau khi thông qua <color=#FFFFFFFF>$[S14083]</color> tiêu diệt <color=#FFFFFFFF>$[C114081]</color>: Trong hiệp này lần sau sử dụng <color=#FFFFFFFF>$[S14082]</color> sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"Yae Miko có trang bị thẻ này sau khi thông qua <color=#FFFFFFFF>Đại Bí Pháp - Tenko Kenshin</color> tiêu diệt <color=#FFFFFFFF>Sesshou Sakura</color>: Trong hiệp này lần sau sử dụng <color=#FFFFFFFF>Thần Chú Yakan - Sesshou Sakura</color> sẽ giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"thestarryskiestheirflowersrain":{"id":212081,"name":"Mưa Hoa Trời Sao","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do Hạt Nhân Căng Tràn của phe ta gây ra.","descriptionraw":"Khi $[A1208] có trang bị thẻ bài này ở trong trận: +1 sát thương do <color=#FFFFFFFF>$[C112082]</color> của phe ta gây ra.","descriptionreplaced":"Khi Nilou có trang bị thẻ bài này ở trong trận: +1 sát thương do <color=#FFFFFFFF>Hạt Nhân Căng Tràn</color> của phe ta gây ra."},"thewolfwithin":{"id":114021,"name":"Lôi Lang","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố: Gây 2 điểm Sát Thương Nguyên Tố Lôi.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Gây 2 điểm $[K104].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật áp dụng dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thewondrouspathoftruth":{"id":215091,"name":"Đường Chân Lý Kỳ Diệu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khối Đa Diện Sáng Chói tạo ra bởi Faruzan có trang bị thẻ bài này sẽ sinh ra 1 Nguyên Tố Phong khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động.","descriptionraw":"<color=#FFFFFFFF>$[C115093]</color> tạo ra bởi $[A1509] có trang bị thẻ bài này sẽ sinh ra 1 <color=#80FFD7FF>$[K305]</color> khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động.","descriptionreplaced":"<color=#FFFFFFFF>Khối Đa Diện Sáng Chói</color> tạo ra bởi Faruzan có trang bị thẻ bài này sẽ sinh ra 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Nguyên Tố Phong</color> khi nó vào trận và khi bắt đầu Giai Đoạn Hành Động."},"thewondrouspathoftruthactive":{"id":115095,"name":"Đường Chân Lý Kỳ Diệu (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi bắt đầu Giai Đoạn Hành Động: Xóa hiệu quả này, sinh ra 1 Nguyên Tố Phong.","descriptionraw":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Xóa hiệu quả này, sinh ra 1 $[K305].","descriptionreplaced":"<color=#FFFFFFFF>Khi bắt đầu Giai Đoạn Hành Động:</color> Xóa hiệu quả này, sinh ra 1 {SPRITE_PRESET#1105}Nguyên Tố Phong."},"theycallhercloudretainer":{"id":215101,"name":"Tri Thị Lưu Vân Tiên","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng Phong Linh. (Mỗi hiệp tối đa tích lũy 2 tầng)\nKhi Xianyun trang bị thẻ bài này dùng Ngôn Từ Hoa Và Gió, sẽ tiêu hao toàn bộ Phong Linh, mỗi tầng tiêu hao sẽ +1 sát thương.","descriptionraw":"Khi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng <color=#FFFFFFFF>Phong Linh</color>. (Mỗi hiệp tối đa tích lũy 2 tầng)\\nKhi $[A1510] trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S15101]</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Phong Linh</color>, mỗi tầng tiêu hao sẽ +1 sát thương.","descriptionreplaced":"Khi phe ta đổi nhân vật, thẻ này sẽ tích lũy 1 tầng <color=#FFFFFFFF>Phong Linh</color>. (Mỗi hiệp tối đa tích lũy 2 tầng)\\nKhi Xianyun trang bị thẻ bài này dùng <color=#FFFFFFFF>Ngôn Từ Hoa Và Gió</color>, sẽ tiêu hao toàn bộ <color=#FFFFFFFF>Phong Linh</color>, mỗi tầng tiêu hao sẽ +1 sát thương.","countingtype":"GCG_TOKEN_COUNTER"},"thironasgoodwill":{"id":302219,"name":"Tấm Lòng Của Thirona","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi kết thúc hiệp: Ngẫu nhiên thêm 1 Thẻ Sự Kiện siêu đỉnh vào bộ bài trên tay.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Ngẫu nhiên thêm 1 Thẻ Sự Kiện siêu đỉnh vào bộ bài trên tay.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi kết thúc hiệp:</color> Ngẫu nhiên thêm 1 Thẻ Sự Kiện siêu đỉnh vào bộ bài trên tay.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"thunderbeaststarge":{"id":114053,"name":"Tấm Khiên Lôi Thú","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta tấn công thường: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nKhi nhân vật phe ta chịu tối thiểu 3 sát thương: Giảm trừ 1 điểm sát thương trong đó.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu tối thiểu 3 sát thương:</color> Giảm trừ 1 điểm sát thương trong đó.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta tấn công thường:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu tối thiểu 3 sát thương:</color> Giảm trừ 1 điểm sát thương trong đó.\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderbeaststarge-01":{"id":174053,"name":"Tấm Khiên Lôi Thú","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nNhân vật xuất chiến phe ta -1 sát thương phải chịu.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 1 điểm $[K104].\\nNhân vật xuất chiến phe ta -1 sát thương phải chịu.\\n$[K4]: 2","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\nNhân vật xuất chiến phe ta -1 sát thương phải chịu.\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thunderboretrap":{"id":124052,"name":"Cạm Bẫy Gai Sét","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe sở tại dùng kỹ năng: Gây 2 điểm Sát Thương Nguyên Tố Lôi cho nhân vật xuất chiến của phe sở tại.\nSố Lần Khả Dụng: Bắt đầu với số thẻ Khối Năng Lượng Nhai Xương đã loại bỏ khi khởi tạo. (Tối đa cộng dồn đến 3)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe sở tại dùng kỹ năng:</color> Gây 2 điểm $[K104] cho nhân vật xuất chiến của phe sở tại.\\n$[K3]: Bắt đầu với số thẻ <color=#FFFFFFFF>$[C124051]</color> đã loại bỏ khi khởi tạo. (Tối đa cộng dồn đến 3)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe sở tại dùng kỹ năng:</color> Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật xuất chiến của phe sở tại.\\n<color=#FFFFFFFF>Số Lần Khả Dụng</color>: Bắt đầu với số thẻ <color=#FFFFFFFF>Khối Năng Lượng Nhai Xương</color> đã loại bỏ khi khởi tạo. (Tối đa cộng dồn đến 3)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thundercallstaff":{"id":134101,"name":"Pháp Trượng Gọi Sét","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe sở tại tuyên bố kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi cho nhân vật xuất chiến phe sở tại.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe sở tại tuyên bố kết thúc:</color> Gây 1 điểm $[K104] cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe sở tại tuyên bố kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật xuất chiến phe sở tại.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"thunderingfury":{"id":312402,"name":"Như Sấm Thịnh Nộ","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Lôi. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Lôi.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>."},"thunderingpenance":{"id":214031,"name":"Sự Trừng Phạt Sấm Sét","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Keqing trang bị thẻ bài này tạo ra Đính Kèm Nguyên Tố Lôi sẽ nhận hiệu quả sau:\nSố Hiệp Duy Trì ban đầu +1, đồng thời sẽ +1 Sát Thương Nguyên Tố Lôi do nhân vật áp dụng gây ra.","descriptionraw":"$[A1403] trang bị thẻ bài này tạo ra <color=#FFFFFFFF>$[C114032]</color> sẽ nhận hiệu quả sau:\\n$[K4] ban đầu +1, đồng thời sẽ +1 $[K104] do nhân vật áp dụng gây ra.","descriptionreplaced":"Keqing trang bị thẻ bài này tạo ra <color=#FFFFFFFF>Đính Kèm Nguyên Tố Lôi</color> sẽ nhận hiệu quả sau:\\n<color=#FFFFFFFF>Số Hiệp Duy Trì</color> ban đầu +1, đồng thời sẽ +1 {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> do nhân vật áp dụng gây ra."},"thunderingpoise":{"id":312011,"name":"Diện Mạo Sấm Sét","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"},"thunderousward":{"id":124063,"name":"Lá Chắn Sấm Sét","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần gán ấn nguyên tố Lôi (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng không thể dùng kỹ năng, đồng thời ở giai đoạn kết thúc chịu 6 điểm Sát Thương Xuyên Thấu.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời ở giai đoạn kết thúc chịu 6 điểm $[K5].","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FFACFFFF>gán ấn nguyên tố Lôi</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời ở giai đoạn kết thúc chịu 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_ELECTRO"},"thundersummonerscrown":{"id":312401,"name":"Vương Miện Gọi Sét","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Lôi. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1104}<color=#FFACFFFF>Nguyên Tố Lôi</color>. (Mỗi hiệp 1 lần)"},"tidecallersurfembrace":{"id":114051,"name":"Bắt Sóng - Làn Sóng Quẩn Quanh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm Khiên, bảo vệ cho nhân vật áp dụng.","descriptionraw":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm $[K6], bảo vệ cho nhân vật áp dụng.","descriptionreplaced":"Trong thời gian chuẩn bị kỹ năng: Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ cho nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"tidecallersurfembrace-01":{"id":174051,"name":"Bắt Sóng - Làn Sóng Quẩn Quanh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong thời gian chuẩn bị kỹ năng: Sát thương phải chịu -50%.","descriptionraw":"Trong thời gian chuẩn bị kỹ năng: Sát thương phải chịu -50%.","descriptionreplaced":"Trong thời gian chuẩn bị kỹ năng: Sát thương phải chịu -50%."},"tomboftheeternalflow":{"id":133099,"name":"Nghi Thức Chảy Vĩnh Hằng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật gây ra +1.\nSau khi nhân vật nhận sát thương hoặc chữa trị: Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)"},"tomeoftheeternalflow":{"id":311108,"name":"Nghi Thức Dòng Chảy Vĩnh Hằng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương nhân vật gây ra +1.\nSau khi nhân vật nhận sát thương hoặc chữa trị: Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị:</color> Nếu hiệp này đã tích lũy nhận sát thương hoặc chữa trị 2 lần, sẽ +2 sát thương cho lần tấn công tiếp theo nhân vật gây ra trong hiệp. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_COUNTER"},"topyassgoodwill":{"id":302216,"name":"Tấm Lòng Của Topyas","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên Vứt Bỏ hoặc rút 1 lá bài.","descriptionraw":"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên $[K56] hoặc rút 1 lá bài.","descriptionreplaced":"Trong hiệp này, sau khi đánh ra thẻ bài trên tay sẽ ngẫu nhiên <color=#FFFFFFFF>Vứt Bỏ</color> hoặc rút 1 lá bài."},"totalcollapse":{"id":125021,"name":"Sụp Đổ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý hoặc Sát Thương Nguyên Tố Phong mà nhân vật áp dụng phải chịu +2.\nSố Lần Khả Dụng: 1","descriptionraw":"$[K100] hoặc $[K105] mà nhân vật áp dụng phải chịu +2.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> hoặc {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> mà nhân vật áp dụng phải chịu +2.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"towardweakness":{"id":214111,"name":"Từ Bỏ Nhu Nhược","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Kuki Shinobu trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\nNếu Kuki Shinobu trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra.","descriptionraw":"Khi $[A1411] trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\\nNếu $[A1411] trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra.","descriptionreplaced":"Khi Kuki Shinobu trang bị thẻ bài này bị đánh bại: Nhân vật không bị đánh bại và chữa trị cho nhân vật này đến 1 điểm HP. (Mỗi hiệp 1 lần)\\nNếu Kuki Shinobu trang bị thẻ bài này có HP không nhiều hơn 5, thì nhân vật này sẽ +1 sát thương gây ra."},"transcendentautomaton":{"id":225011,"name":"Cơ Xảo Thần Thông","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Maguu Kenki có trang bị thẻ bài này sau khi sử dụng Chém Gió, phe ta đổi sang nhân vật tiếp theo; Sau khi sử dụng Đột Kích Băng Giá, phe ta đổi sang nhân vật trước đó.","descriptionraw":"$[A2501] có trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>$[S25012]</color>, phe ta đổi sang nhân vật tiếp theo; Sau khi sử dụng <color=#FFFFFFFF>$[S25013]</color>, phe ta đổi sang nhân vật trước đó.","descriptionreplaced":"Maguu Kenki có trang bị thẻ bài này sau khi sử dụng <color=#FFFFFFFF>Chém Gió</color>, phe ta đổi sang nhân vật tiếp theo; Sau khi sử dụng <color=#FFFFFFFF>Đột Kích Băng Giá</color>, phe ta đổi sang nhân vật trước đó."},"travelershandysword":{"id":311501,"name":"Kiếm Lữ Hành","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_SWORD"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"travelingdoctorshandkerchief":{"id":312003,"name":"Khăn Thầy Thuốc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật dùng Kỹ Năng Nộ: Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nộ:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. (Mỗi hiệp 1 lần)"},"tulaytullahsremembrance":{"id":311107,"name":"Hồi Ức Tulaytullah","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CATALYST"],"description":"Sát thương do nhân vật gây ra +1.\nKhi nhân vật tiến hành Trọng Kích: Giảm tiêu hao 1 Nguyên Tố Không Màu. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành $[K51]:</color> Giảm tiêu hao 1 $[K309]. (Mỗi hiệp tối đa kích hoạt 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\n<color=#FFFFFFFF>Khi nhân vật tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> Giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>. (Mỗi hiệp tối đa kích hoạt 2 lần)"},"turncontrol":{"id":212091,"name":"Nắm Thế Chủ Động","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Giai Đoạn Gieo Xúc Xắc: Có Yelan trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra Nguyên Tố Vạn Năng. (Tối đa 3)","descriptionraw":"Giai Đoạn Gieo Xúc Xắc: Có $[A1209] trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra $[K411]. (Tối đa 3)","descriptionreplaced":"Giai Đoạn Gieo Xúc Xắc: Có Yelan trang bị thẻ bài này trong trận, với mỗi Loại Nguyên Tố có trong đội hình sẽ khiến 1 Xúc Xắc Nguyên Tố chắc chắn gieo ra <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>. (Tối đa 3)"},"ultimateoverlordsmegamagicsword":{"id":311308,"name":"\"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là Hưởng Ứng.\nNếu Hưởng Ứng của thẻ này tối thiểu là 2/4/8, sẽ +1/2/3 sát thương nhân vật gây ra.","descriptionraw":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là <color=#FFFFFFFF>Hưởng Ứng</color>.\\nNếu <color=#FFFFFFFF>Hưởng Ứng</color> của thẻ này tối thiểu là 2/4/8, sẽ <color=#FFFFFFFF>+1/2/3 sát thương nhân vật gây ra</color>.","descriptionreplaced":"Thẻ bài này sẽ ghi nhớ số lượng Thẻ Hành Động khác tên đã đánh ra trong ván này mà tên của chúng không nằm trong bộ bài ban đầu của ván này, gọi là <color=#FFFFFFFF>Hưởng Ứng</color>.\\nNếu <color=#FFFFFFFF>Hưởng Ứng</color> của thẻ này tối thiểu là 2/4/8, sẽ <color=#FFFFFFFF>+1/2/3 sát thương nhân vật gây ra</color>.","countingtype":"GCG_TOKEN_COUNTER"},"underseatreasureoncd":{"id":303231,"name":"Kho Báu Dưới Đáy Biển (Đang CD)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật sẽ không thể tiếp tục nhận chữa trị từ Kho Báu Dưới Đáy Biển.","descriptionraw":"Trong hiệp này, nhân vật sẽ không thể tiếp tục nhận chữa trị từ <color=#FFFFFFFF>$[C303230]</color>.","descriptionreplaced":"Trong hiệp này, nhân vật sẽ không thể tiếp tục nhận chữa trị từ <color=#FFFFFFFF>Kho Báu Dưới Đáy Biển</color>.","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"undiscloseddistributionchannels":{"id":216081,"name":"Kênh Phân Phối Ngầm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Sau khi Navia trang bị thẻ bài này dùng kỹ năng: Rút 2 lá Mảnh Đạn Pha Lê. (Mỗi hiệp 1 lần)","descriptionraw":"Sau khi $[A1608] trang bị thẻ bài này dùng kỹ năng: Rút 2 lá <color=#FFFFFFFF>$[C116081]</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"Sau khi Navia trang bị thẻ bài này dùng kỹ năng: Rút 2 lá <color=#FFFFFFFF>Mảnh Đạn Pha Lê</color>. (Mỗi hiệp 1 lần)"},"undividedheart":{"id":211011,"name":"Duy Thử Nhất Tâm","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Ganyu có trang bị thẻ bài này dùng Cung Sương Hoa: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì Sát Thương Xuyên Thấu mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm.","descriptionraw":"Khi $[A1101] có trang bị thẻ bài này dùng <color=#FFFFFFFF>$[S11013]</color>: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì $[K5] mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm.","descriptionreplaced":"Khi Ganyu có trang bị thẻ bài này dùng <color=#FFFFFFFF>Cung Sương Hoa</color>: Nếu kỹ năng này đã từng dùng trong trận hiện tại, thì <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> mà nó gây cho nhân vật dự bị của phe địch sẽ đổi thành 3 điểm."},"universalrevelry":{"id":112114,"name":"Thỏa Sức Vui Đùa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị: Cộng dồn 1 điểm Reo Hò.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Cộng dồn 1 điểm <color=#FFFFFFFF>$[K1029]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật xuất chiến phe ta nhận sát thương hoặc chữa trị:</color> Cộng dồn 1 điểm <color=#FFFFFFFF><color=#FFFFFFFF>Reo Hò</color></color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"universalrevelry-01":{"id":172114,"name":"Thỏa Sức Vui Đùa","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị: Cộng dồn 1 điểm Reo Hò.\nSố Hiệp Duy Trì: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Cộng dồn 1 điểm <color=#FFFFFFFF>$[C172115]</color>.\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe ta nhận sát thương hoặc chữa trị:</color> Cộng dồn 1 điểm <color=#FFFFFFFF>Reo Hò</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT","bufftype":"GCG_STATE_BUFF_HYDRO"},"unmovablemountain":{"id":301201,"name":"Thái Sơn Vững Chãi","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":["GCG_TAG_SHEILD"],"description":"Cung cấp 2 điểm Khiên, bảo vệ nhân vật áp dụng.","descriptionraw":"Cung cấp 2 điểm $[K6], bảo vệ nhân vật áp dụng.","descriptionreplaced":"Cung cấp 2 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, bảo vệ nhân vật áp dụng.","countingtype":"GCG_TOKEN_LIFE"},"urgentnekoparcel":{"id":117071,"name":"Bưu Kiện Mèo Khẩn Cấp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi Kirara là nhân vật xuất chiến, sau khi phe ta Đổi Nhân Vật: Gây 1 điểm Sát Thương Nguyên Tố Thảo, rút 1 lá bài.\nSố Lần Khả Dụng: 1 (Có thể cộng đồn, tối đa dồn đến 2 lần)","descriptionraw":"<color=#FFFFFFFF>Khi Kirara là nhân vật xuất chiến, sau khi phe ta Đổi Nhân Vật:</color> Gây 1 điểm $[K107], rút 1 lá bài.\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng đồn, tối đa dồn đến 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi Kirara là nhân vật xuất chiến, sau khi phe ta Đổi Nhân Vật:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, rút 1 lá bài.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng đồn, tối đa dồn đến 2 lần)","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"urgentnekoparcel-01":{"id":177071,"name":"Bưu Kiện Mèo Khẩn Cấp","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta đổi nhân vật: Gây Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta đổi nhân vật:</color> Gây {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_DENDRO"},"ushi":{"id":116051,"name":"Ushi","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_SUMMON","cardtypetext":"Vật Triệu Hồi","tags":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nTrong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần: Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng Quỷ Lực Vô Song cho Arataki Itto.\nGiai Đoạn Kết Thúc: Hủy bỏ thẻ bài này, gây 1 điểm Sát Thương Nguyên Tố Nham.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần:</color> Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng $[K1007] cho $[A1605].\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần:</color> Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng <color=#FFFFFFFF>Quỷ Lực Vô Song</color> cho Arataki Itto.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.","countingtype":"GCG_TOKEN_SHIELD"},"vanguardscoordinatedtactics":{"id":213131,"name":"Chiến Thuật Phối Hợp Tiên Phong","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT"],"description":"Khi Chevreuse trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi gây ra bởi phản ứng Khuếch Tán)","descriptionraw":"Khi <color=#FFFFFFFF>$[A1313]</color> trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: $[K103] hoặc $[K104] phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm $[K103] hoặc $[K104] gây ra bởi phản ứng Khuếch Tán)","descriptionreplaced":"Khi <color=#FFFFFFFF>Chevreuse</color> trang bị thẻ bài này trong trận, sau khi nhân vật phe địch nhận sát thương từ phản ứng Quá Tải: {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> phe ta gây ra trong 2 lần kế tiếp +1. (Bao gồm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> gây ra bởi phản ứng Khuếch Tán)"},"vanguardscoordinatedtacticsineffect":{"id":113134,"name":"Chiến Thuật Phối Hợp Tiên Phong (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi phe ta gây ra +1. (Bao gồm Sát Thương Nguyên Tố Hỏa hoặc Sát Thương Nguyên Tố Lôi gây ra bởi phản ứng Khuếch Tán)\nSố Lần Khả Dụng: 2","descriptionraw":"$[K103] hoặc $[K104] phe ta gây ra +1. (Bao gồm $[K103] hoặc $[K104] gây ra bởi phản ứng Khuếch Tán)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> phe ta gây ra +1. (Bao gồm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color> hoặc {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> gây ra bởi phản ứng Khuếch Tán)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vermillionhereafter":{"id":312012,"name":"Thần Sa Vãng Sinh Lục","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSau khi nhân vật được đổi thành nhân vật xuất chiến: Trong hiệp này, sát thương do Tấn Công Thường của nhân vật gây ra +1.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật được đổi thành nhân vật xuất chiến:</color> Trong hiệp này, sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật gây ra +1.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Sau khi nhân vật được đổi thành nhân vật xuất chiến:</color> Trong hiệp này, sát thương do <color=#FFFFFFFF>Tấn Công Thường</color> của nhân vật gây ra +1."},"vermillionhereafterineffect":{"id":301203,"name":"Thần Sa Vãng Sinh Lục (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong hiệp này, nhân vật dùng Tấn Công Thường sẽ +1 sát thương gây ra.","descriptionraw":"Trong hiệp này, nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra.","descriptionreplaced":"Trong hiệp này, nhân vật dùng <color=#FFFFFFFF>Tấn Công Thường</color> sẽ +1 sát thương gây ra."},"verticalforcecoordination":{"id":113135,"name":"Phối Hợp Vũ Lực Xuyên Thấu","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật phe địch nhận sát thương phản ứng Quá Tải: Sinh ra thẻ Đầu Đạn Quá Tải trên tay (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật phe địch nhận sát thương phản ứng Quá Tải:</color> Sinh ra thẻ <color=#FFFFFFFF>$[C113131]</color> trên tay (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật phe địch nhận sát thương phản ứng Quá Tải:</color> Sinh ra thẻ <color=#FFFFFFFF>Đầu Đạn Quá Tải</color> trên tay (Mỗi hiệp 1 lần)"},"veteransvisage":{"id":312023,"name":"Dung Nhan Của Lão Binh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật nhận sát thương hoặc chữa trị: Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\nKích hoạt lần 1: Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\nKích hoạt lần 2: Rút 1 lá bài.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị: </color>Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2: </color>Rút 1 lá bài.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật nhận sát thương hoặc chữa trị: </color>Căn cứ vào số lần kích hoạt hiệu quả trong hiệp này, để tạo ra hiệu quả khác nhau.\\n<color=#FFFFFFFF>Kích hoạt lần 1: </color>Sinh ra 1 Xúc Xắc Nguyên Tố cùng loại với nhân vật này.\\n<color=#FFFFFFFF>Kích hoạt lần 2: </color>Rút 1 lá bài.","countingtype":"GCG_TOKEN_COUNTER"},"viciousedge":{"id":403017,"name":"Mũi Nhọn Uy Mãnh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát thương do nhân vật gây ra +1.\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","descriptionraw":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương do nhân vật gây ra +1</color>.\\nNếu hiệu quả này đã cộng dồn quá 1 tầng, sẽ đổi thành tăng sát thương của số tầng đã cộng dồn. (Tối đa dồn 3 tầng)","countingtype":"GCG_TOKEN_COUNTER"},"vijnanasuffusion":{"id":117021,"name":"Vijnana Lan Tràn","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành Trọng Kích: Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Thảo, đồng thời khi kết thúc kỹ năng sẽ triệu hồi Mũi Tên Bung Tỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K51]:</color> $[K100] gây ra chuyển thành $[K107], đồng thời khi kết thúc kỹ năng sẽ triệu hồi $[K1008].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Trọng Kích</color>:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, đồng thời khi kết thúc kỹ năng sẽ triệu hồi <color=#FFFFFFFF>Mũi Tên Bung Tỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"vines":{"id":137031,"name":"Dây Leo","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe sở tại đổi nhân vật: Gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật vừa đổi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 1 điểm $[K107] cho nhân vật vừa đổi.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe sở tại đổi nhân vật:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật vừa đổi.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_NEGATIVE"},"viridescentvenerer":{"id":312502,"name":"Bóng Hình Màu Xanh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi hiệp 1 lần)\nGiai Đoạn Gieo Xúc Xắc: 2 Xúc Xắc Nguyên Tố ban đầu luôn ra Nguyên Tố Phong.","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>.","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> 2 Xúc Xắc Nguyên Tố ban đầu luôn ra {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>."},"viridescentvenerersdiadem":{"id":312501,"name":"Nón Thợ Săn","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Phong. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1105}<color=#80FFD7FF>Nguyên Tố Phong</color>. (Mỗi hiệp 1 lần)"},"vortexvanquisher":{"id":311404,"name":"Giáo Nịnh Thần","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật tạo ra +1.\nNếu nhân vật được bảo vệ bởi trạng thái Khiên nhân vật hoặc trạng thái Khiên xuất chiến, sát thương gây ra sẽ +1.\nSau khi nhân vật dùng Kỹ Năng Nguyên Tố: Nếu phe ta có trạng thái xuất chiến cung cấp Khiên, sẽ bổ sung 1 điểm Khiên cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nNếu nhân vật được bảo vệ bởi trạng thái $[K6] nhân vật hoặc trạng thái $[K6] xuất chiến, sát thương gây ra sẽ +1.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Nếu phe ta có trạng thái xuất chiến cung cấp $[K6], sẽ bổ sung 1 điểm $[K6] cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nNếu nhân vật được bảo vệ bởi trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> nhân vật hoặc trạng thái {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> xuất chiến, sát thương gây ra sẽ +1.\\n<color=#FFFFFFFF>Sau khi nhân vật dùng Kỹ Năng Nguyên Tố:</color> Nếu phe ta có trạng thái xuất chiến cung cấp {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color>, sẽ bổ sung 1 điểm {SPRITE_PRESET#4007}<color=#FFFFFFFF>Khiên</color> cho trạng thái xuất chiến này. (Mỗi hiệp 1 lần)"},"vourukashasglow":{"id":312022,"name":"Vầng Sáng Vourukasha","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Sau khi nhân vật chịu sát thương: Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật chịu sát thương:</color> Nếu nhân vật áp dụng là nhân vật xuất chiến, sẽ rút 1 thẻ bài, và giai đoạn kết thúc hiệp này sẽ chữa trị 1 điểm cho nhân vật áp dụng. (Mỗi hiệp 1 lần)"},"wardofsurgingflame":{"id":123023,"name":"Lá Chắn Lửa Trào","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Nhân vật áp dụng miễn dịch tất cả sát thương.\nTrạng thái này cung cấp 2 lần gán ấn nguyên tố Hỏa (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng không thể dùng kỹ năng, đồng thời ở giai đoạn kết thúc chịu 6 điểm Sát Thương Xuyên Thấu.","descriptionraw":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FF9999FF>gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời ở giai đoạn kết thúc chịu 6 điểm $[K5].","descriptionreplaced":"Nhân vật áp dụng <color=#FFFFFFFF>miễn dịch tất cả sát thương</color>.\\nTrạng thái này cung cấp 2 lần <color=#FF9999FF>gán ấn nguyên tố Hỏa</color> (có thể bị phản ứng nguyên tố tiêu hao): Sau khi tiêu hao hết sẽ xóa hiệu quả này, và khiến nhân vật áp dụng <color=#FFFFFFFF>không thể dùng kỹ năng</color>, đồng thời ở giai đoạn kết thúc chịu 6 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>.","countingtype":"GCG_TOKEN_LIFE","bufftype":"GCG_STATE_BUFF_PYRO"},"wateryrebirth":{"id":122031,"name":"Nguồn Nước Tái Sinh","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng bị đánh bại: Xóa hiệu quả này, khiến nhân vật Không Bị Đánh Bại, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, Sát Thương Vật Lý nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Thủy, và Sát Thương Nguyên Tố Thủy +1.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật $[K54], và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, $[K100] nhân vật gây ra chuyển thành $[K102], và $[K102] +1.","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng bị đánh bại:</color> Xóa hiệu quả này, khiến nhân vật <color=#FFFFFFFF>Không Bị Đánh Bại</color>, và chữa trị cho nhân vật này đến 4 điểm HP. Sau khi kích hoạt hiệu quả này, {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, và {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> +1."},"wateryrebirthhoned":{"id":122037,"name":"Nguồn Nước Tái Sinh - Tinh Nhuệ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý nhân vật gây ra chuyển thành Sát Thương Nguyên Tố Thủy, và Sát Thương Nguyên Tố Thủy +1.","descriptionraw":"$[K100] nhân vật gây ra chuyển thành $[K102], và $[K102] +1.","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật gây ra chuyển thành {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, và {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color> +1."},"wavestrider":{"id":114055,"name":"Sóng Vỗ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Sóng Vỗ.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S14054]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Sóng Vỗ</color>."},"wavestrider-01":{"id":174055,"name":"Sóng Vỗ","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: Sóng Vỗ.","descriptionraw":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>$[S74054]</color>.","descriptionreplaced":"Trong lần kế tiếp nhân vật này hành động, trực tiếp dùng kỹ năng: <color=#FFFFFFFF>Sóng Vỗ</color>."},"wellspringofwarlust":{"id":211061,"name":"Lòng Hiếu Chiến Trỗi Dậy","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Eula trang bị thẻ bài này sử dụng Lốc Xoáy Băng Hàn: Tích lũy thêm 1 điểm Số Tầng Năng Lượng cho Kiếm Ánh Sáng.","descriptionraw":"Khi $[A1106] trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S11062]</color>: Tích lũy thêm 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> cho <color=#FFFFFFFF>$[C111062]</color>.","descriptionreplaced":"Khi Eula trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Lốc Xoáy Băng Hàn</color>: Tích lũy thêm 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> cho <color=#FFFFFFFF>Kiếm Ánh Sáng</color>."},"whenthecranereturnedineffect":{"id":303207,"name":"Khi Hạc Quay Về (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Sau khi phe ta sử dụng kỹ năng lần sau: Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionraw":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng lần sau:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe ta sử dụng kỹ năng lần sau:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận."},"whenthecranereturnedineffect-01":{"id":503112,"name":"Khi Hạc Quay Về (Đang có hiệu lực)","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sau khi nhân vật dùng kỹ năng: Đổi sang nhân vật tiếp theo của phe ta.","descriptionraw":"<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Đổi sang nhân vật tiếp theo của phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Sau khi nhân vật dùng kỹ năng:</color> Đổi sang nhân vật tiếp theo của phe ta."},"whereistheunseenrazorineffect":{"id":303222,"name":"Tàng Phong Nơi Nào (Đang Hiệu Lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, lần tiếp theo phe ta đánh ra Thẻ Vũ Khí: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, lần tiếp theo phe ta đánh ra {SPRITE_PRESET#3003}Thẻ Vũ Khí:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố."},"whiteirongreatsword":{"id":311301,"name":"Kiếm Bạch Thiết","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"whitetassel":{"id":311401,"name":"Thương Bạch Anh","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_POLE"],"description":"Sát thương nhân vật tạo ra +1.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>."},"windandfreedomineffect":{"id":303181,"name":"Phong Tự Do (Đang có hiệu lực)","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng: Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionraw":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận.","descriptionreplaced":"<color=#FFFFFFFF>Trong hiệp này, sau khi nhân vật phe ta sử dụng kỹ năng:</color> Sẽ đổi nhân vật dự bị tiếp theo của phe ta ra trận."},"windfavored":{"id":115061,"name":"Tựa Gió Bay Cao","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Khi nhân vật áp dụng tiến hành \"Tấn Công Thường\": Sát thương gây ra +2; Nếu phe địch có nhân vật dự bị, thì kỹ năng này sẽ đổi thành gây sát thương cho nhân vật dự bị kế tiếp của phe địch.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành \"Tấn Công Thường\":</color> Sát thương gây ra +2; Nếu phe địch có nhân vật dự bị, thì kỹ năng này sẽ đổi thành gây sát thương cho nhân vật dự bị kế tiếp của phe địch.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành \"Tấn Công Thường\":</color> Sát thương gây ra +2; Nếu phe địch có nhân vật dự bị, thì kỹ năng này sẽ đổi thành gây sát thương cho nhân vật dự bị kế tiếp của phe địch.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"windsofharmony":{"id":115033,"name":"Ngọn Gió Hòa Âm","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Trong hiệp này, nhân vật phe ta lần sau Tấn Công Thường giảm tiêu hao 1 Nguyên Tố Không Màu.","descriptionraw":"Trong hiệp này, nhân vật phe ta lần sau <color=#FFFFFFFF>Tấn Công Thường</color> giảm tiêu hao 1 $[K309].","descriptionreplaced":"Trong hiệp này, nhân vật phe ta lần sau <color=#FFFFFFFF>Tấn Công Thường</color> giảm tiêu hao 1 <color=#FFFFFFFF>{SPRITE_PRESET#1109}Nguyên Tố Không Màu</color>."},"winestainedtricorne":{"id":312201,"name":"Mũ Đượm Rượu","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Thủy. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1102}<color=#80C0FFFF>Nguyên Tố Thủy</color>. (Mỗi hiệp 1 lần)"},"wishesunnumbered":{"id":214071,"name":"Ngàn Vạn Ước Nguyện","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_TALENT","GCG_TAG_SLOWLY"],"description":"Khi Raiden Shogun có trang bị thẻ bài này sử dụng Bí Kỹ - Mộng Tưởng Chân Thuyết: Mỗi tiêu hao 1 điểm Ý Lực, sẽ +1 sát thương gây ra.","descriptionraw":"Khi $[A1407] có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>$[S14073]</color>: Mỗi tiêu hao 1 điểm <color=#FFFFFFFF>Ý Lực</color>, sẽ +1 sát thương gây ra.","descriptionreplaced":"Khi Raiden Shogun có trang bị thẻ bài này sử dụng <color=#FFFFFFFF>Bí Kỹ - Mộng Tưởng Chân Thuyết</color>: Mỗi tiêu hao 1 điểm <color=#FFFFFFFF>Ý Lực</color>, sẽ +1 sát thương gây ra."},"witchsscorchinghat":{"id":312301,"name":"Nón Ma Nữ Lo Lắng","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_ARTIFACT"],"description":"Khi đánh ra Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng: Giảm tiêu hao 1 Nguyên Tố Hỏa. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra {SPRITE_PRESET#3006}Thẻ Thiên Phú cho nhân vật hoặc nhân vật sử dụng kỹ năng:</color> Giảm tiêu hao 1 {SPRITE_PRESET#1103}<color=#FF9999FF>Nguyên Tố Hỏa</color>. (Mỗi hiệp 1 lần)"},"wolfsgravestone":{"id":311303,"name":"Đường Cùng Của Sói","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_WEAPON","GCG_TAG_WEAPON_CLAYMORE"],"description":"Sát thương nhân vật tạo ra +1.\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm.","descriptionraw":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm.","descriptionreplaced":"<color=#FFFFFFFF>Sát thương nhân vật tạo ra +1</color>.\\nKhi tấn công mục tiêu có HP còn lại không nhiều hơn 6, +2 sát thương tăng thêm."},"wushoustance":{"id":173171,"name":"Tư Thế Múa Thú","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Tấn Công +3, số lần hành động +1. Áp dụng 1 tầng Giảm Năng Lượng Hành Động.\nSau khi nhân vật áp dụng hành động: Nhận 1 điểm Sát Thương Xuyên Thấu, và đổi sang nhân vật tiếp theo của phe ta.\nSố Lần Khả Dụng: 3","descriptionraw":"Tấn Công +3, số lần hành động +1. Áp dụng 1 tầng $[C147].\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Nhận 1 điểm $[K5], và đổi sang nhân vật tiếp theo của phe ta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"Tấn Công +3, số lần hành động +1. Áp dụng 1 tầng Giảm Năng Lượng Hành Động.\\n<color=#FFFFFFFF>Sau khi nhân vật áp dụng hành động:</color> Nhận 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color>, và đổi sang nhân vật tiếp theo của phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE"},"xenochromatichuntersray":{"id":313001,"name":"Cá Đuối Sát Thủ Dị Sắc","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Lưỡi Đao Nước\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S3130011]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Lưỡi Đao Nước\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"yakshasmask":{"id":115041,"name":"Mặt Nạ Dạ Xoa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Sát Thương Vật Lý do nhân vật áp dụng gây ra sẽ biến thành Sát Thương Nguyên Tố Phong, và +1 Sát Thương Nguyên Tố Phong do nhân vật gây ra.\nKhi nhân vật áp dụng tiến hành Tấn Công Khi Đáp: +2 sát thương thêm.\nNếu nhân vật áp dụng là nhân vật xuất chiến, khi phe ta thực hiện hành động \"Đổi Nhân Vật\": Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\nSố Hiệp Duy Trì: 2","descriptionraw":"$[K100] do nhân vật áp dụng gây ra sẽ biến thành $[K105], và +1 $[K105] do nhân vật gây ra.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành $[K52]:</color> +2 sát thương thêm.\\n<color=#FFFFFFFF>Nếu nhân vật áp dụng là nhân vật xuất chiến, khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"{SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> do nhân vật áp dụng gây ra sẽ biến thành {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, và +1 {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> do nhân vật gây ra.\\n<color=#FFFFFFFF>Khi nhân vật áp dụng tiến hành <color=#FFFFFFFF>Tấn Công Khi Đáp</color>:</color> +2 sát thương thêm.\\n<color=#FFFFFFFF>Nếu nhân vật áp dụng là nhân vật xuất chiến, khi phe ta thực hiện hành động \"Đổi Nhân Vật\":</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yakshasmask-01":{"id":175041,"name":"Mặt Nạ Dạ Xoa","statustypetext":"Trạng Thái Nhân Vật","cardtype":"GCG_CARD_STATE","cardtypetext":"Trạng Thái","tags":[],"description":"Tấn Công +2. Sát Thương Vật Lý gây ra chuyển thành Sát Thương Nguyên Tố Phong.\nLượt hành động +1, áp dụng 1 tầng Giảm Năng Lượng Hành Động.\nSố Hiệp Duy Trì: 2","descriptionraw":"Tấn Công +2. $[K100] gây ra chuyển thành $[K105].\\nLượt hành động +1, áp dụng 1 tầng $[C147].\\n<color=#FFFFFFFF>$[K4]: 2</color>","descriptionreplaced":"Tấn Công +2. {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> gây ra chuyển thành {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\nLượt hành động +1, áp dụng 1 tầng Giảm Năng Lượng Hành Động.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Hiệp Duy Trì</color>: 2</color>","countingtype":"GCG_TOKEN_ROUND_COUNT"},"yumkasaurus":{"id":313002,"name":"Yumkasaurus","statustypetext":"Trang Bị Nhân Vật","cardtype":"GCG_CARD_MODIFY","cardtypetext":"Thẻ Trang Bị","tags":["GCG_TAG_VEHICLE"],"description":"Đặc Kỹ: Kỹ Thuật Móc Đồ\nSố Lần Khả Dụng: 2","descriptionraw":"$[K58]: $[S3130021]\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>{SPRITE_PRESET#3008}Đặc Kỹ</color>: Kỹ Thuật Móc Đồ\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE"},"zerohourinvokationeverydieispermitted":{"id":403007,"name":"Triệu Hồi 0 Giờ - Mọi Loại Xúc Xắc","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Giai Đoạn Gieo Xúc Xắc: Không cần gieo xúc xắc, mà trực tiếp nhận 8 Nguyên Tố Vạn Năng!","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> Không cần gieo xúc xắc, mà trực tiếp nhận 8 $[K411]!","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Gieo Xúc Xắc:</color> Không cần gieo xúc xắc, mà trực tiếp nhận 8 <color=#FFFFFFFF>{SPRITE_PRESET#1111}Nguyên Tố Vạn Năng</color>!"},"zerohourinvokationstrikefirst":{"id":403005,"name":"Triệu Hồi 0 Giờ - Nhanh Tay Chế Ngự","statustypetext":"Hiệu Ứng Xuất Chiến Đội","cardtype":"GCG_CARD_ONSTAGE","cardtypetext":"Hiệu Ứng Xuất Chiến","tags":[],"description":"Khi đánh ra Thẻ Hành Động bất kỳ: Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hành Động bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Khi đánh ra Thẻ Hành Động bất kỳ:</color> Giảm tiêu hao 2 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)"}},"tcgsummons":{"aftersalesservicerounds":{"id":114101,"name":"Tên Lửa Hậu Mãi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"almightydragonlordajaw":{"id":117093,"name":"Thánh Long Toàn Năng Ajaw","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo, sau đó gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật kế tiếp của phe địch.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107], sau đó gây 1 điểm $[K107] cho nhân vật kế tiếp của phe địch.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, sau đó gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật kế tiếp của phe địch.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"autumnwhirlwind":{"id":115052,"name":"Một Khắc Gió Thu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 3\n\nSau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán: Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bakekurage":{"id":112051,"name":"Bake-Kurage","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa dồn đến 4 lần.)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K102], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần.)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần.)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"baronbunny":{"id":113041,"name":"Bá Tước Thỏ","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 2 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết sẽ không hủy bỏ thẻ bài này.\nTrong giai đoạn kết thúc, nếu Số Lần Khả Dụng đã hết: Hủy bỏ thẻ bài này để gây 2 điểm Sát Thương Nguyên Tố Hỏa.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết sẽ không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong giai đoạn kết thúc, nếu $[K3] đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm $[K103].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 2 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết sẽ không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong giai đoạn kết thúc, nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_PYRO"},"bogglecatbox":{"id":115082,"name":"Hộp Mèo Kỳ Quái","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 2\n\nKhi nhân vật xuất chiến phe ta chịu sát thương: Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)\nKhi nhân vật phe ta chịu sát thương Băng/Thủy/Hỏa/Lôi: Chuyển đổi loại nguyên tố của thẻ bài này để gây sát thương theo loại nguyên tố đã phải chịu (Chỉ 1 lần trước khi rời trận)","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>:</color> Chuyển đổi loại nguyên tố của thẻ bài này để gây sát thương theo loại nguyên tố đã phải chịu (Chỉ 1 lần trước khi rời trận)","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu. (Mỗi hiệp 1 lần)\\n<color=#FFFFFFFF>Khi nhân vật phe ta chịu sát thương {SPRITE_PRESET#2101}<color=#99FFFFFF>Băng</color>/{SPRITE_PRESET#2102}<color=#80C0FFFF>Thủy</color>/{SPRITE_PRESET#2103}<color=#FF9999FF>Hỏa</color>/{SPRITE_PRESET#2104}<color=#FFACFFFF>Lôi</color>:</color> Chuyển đổi loại nguyên tố của thẻ bài này để gây sát thương theo loại nguyên tố đã phải chịu (Chỉ 1 lần trước khi rời trận)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"bombasticsideeyetamoto":{"id":116096,"name":"Tamoto Liếc Nhìn Ngạo Nghễ","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2\nKhi Chiori tiến hành Tấn Công Thường: Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi $[A1609] tiến hành Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi Chiori tiến hành Tấn Công Thường:</color> Giảm tiêu hao 1 Xúc Xắc Nguyên Tố. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"bountifulcore":{"id":112082,"name":"Hạt Nhân Căng Tràn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa đến 3 lần)\nKhi phe ta tuyên bố kết thúc: Nếu Số Lần Khả Dụng của thẻ bài này tối thiểu là 2, sẽ gây 2 điểm Sát Thương Nguyên Tố Thảo. (Cần tiêu hao Số Lần Khả Dụng)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa đến 3 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu $[K3] của thẻ bài này tối thiểu là 2, sẽ gây 2 điểm $[K107]. (Cần tiêu hao $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa đến 3 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này tối thiểu là 2, sẽ gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"burningflame":{"id":115,"name":"Lửa Thiêu Đốt","cardtypetext":"Vật Triệu Hồi","tags":["GCG_TAG_DENDRO_PRODUCE"],"tagstext":["Tạo Vật Thảo"],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa 2 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"celestialdreamsphere":{"id":111093,"name":"Quả Cầu Mơ Mộng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng. Nếu Sao Bay trong trận, sẽ tích lũy 1 Sao Đêm.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101]. Nếu <color=#FFFFFFFF>$[C111092]</color> trong trận, sẽ tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>. Nếu <color=#FFFFFFFF>Sao Bay</color> trong trận, sẽ tích lũy 1 <color=#FFFFFFFF>Sao Đêm</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"celestialdreamsphere-01":{"id":171093,"name":"Quả Cầu Mơ Mộng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 4 điểm Sát Thương Nguyên Tố Băng. Nếu Sao Bay trong trận, sẽ khiến nó tích lũy 2 Sao Đêm.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 4 điểm $[K151]. Nếu <color=#FFFFFFFF>$[C171092]</color> trong trận, sẽ khiến nó tích lũy 2 <color=#FFFFFFFF>Sao Đêm</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 4 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>. Nếu <color=#FFFFFFFF>Sao Bay</color> trong trận, sẽ khiến nó tích lũy 2 <color=#FFFFFFFF>Sao Đêm</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"chainsofwardingthunder":{"id":124013,"name":"Lôi Tỏa Trấn Vực","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2\nKhi vật triệu hồi này trong trận: Phe địch khi thực hiện hành động Đổi Nhân Vật, sẽ +1 Xúc Xắc Nguyên Tố cần tiêu hao. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Phe địch khi thực hiện hành động Đổi Nhân Vật, sẽ +1 Xúc Xắc Nguyên Tố cần tiêu hao. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Phe địch khi thực hiện hành động Đổi Nhân Vật, sẽ +1 Xúc Xắc Nguyên Tố cần tiêu hao. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"clusterbloomarrow":{"id":117022,"name":"Mũi Tên Bung Tỏa","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa 2 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa 2 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"clusterbloomarrow-01":{"id":177021,"name":"Mũi Tên Bung Tỏa","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo cho nhân vật chịu ít sát thương nhất phe địch, lặp lại 1 lần với mỗi 1 Số Lần Khả Dụng bản thân sở hữu, sau đó sẽ giảm 1 tầng. Có thể cộng dồn","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107] cho nhân vật chịu ít sát thương nhất phe địch, lặp lại 1 lần với mỗi 1 Số Lần Khả Dụng bản thân sở hữu, sau đó sẽ giảm 1 tầng. <color=#FFFFFFFF>Có thể cộng dồn</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color> cho nhân vật chịu ít sát thương nhất phe địch, lặp lại 1 lần với mỗi 1 Số Lần Khả Dụng bản thân sở hữu, sau đó sẽ giảm 1 tầng. <color=#FFFFFFFF>Có thể cộng dồn</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"cryocicins":{"id":121011,"name":"Cicin Băng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa cộng dồn 3 lần)\n\nSau khi Fatui - Thuật Sĩ Cicin Băng Tấn Công Thường: Thẻ bài này +1 Số Lần Khả Dụng.\nSau khi Fatui - Thuật Sĩ Cicin Băng chịu sát thương từ phản ứng nguyên tố: Thẻ bài này -1 Số Lần Khả Dụng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Có thể cộng dồn, tối đa cộng dồn 3 lần)\\n\\n<color=#FFFFFFFF>Sau khi $[A2101] Tấn Công Thường:</color> Thẻ bài này +1 $[K3].\\n<color=#FFFFFFFF>Sau khi $[A2101] chịu sát thương từ phản ứng nguyên tố:</color> Thẻ bài này -1 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa cộng dồn 3 lần)\\n\\n<color=#FFFFFFFF>Sau khi Fatui - Thuật Sĩ Cicin Băng Tấn Công Thường:</color> Thẻ bài này +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.\\n<color=#FFFFFFFF>Sau khi Fatui - Thuật Sĩ Cicin Băng chịu sát thương từ phản ứng nguyên tố:</color> Thẻ bài này -1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter":{"id":303211,"name":"Hilichurl Băng Tiễn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cryohilichurlshooter-01":{"id":502206,"name":"Băng Tiễn Hilichurl","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"cuileinanbar":{"id":117011,"name":"Cuilein-Anbar","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"dandelionfield":{"id":115021,"name":"Vùng Đất Bồ Công Anh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dandelionfield-01":{"id":175021,"name":"Vùng Đất Bồ Công Anh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây Sát Thương Nguyên Tố Phong, chữa trị cho nhân vật xuất chiến phe ta. (Tăng cường bởi Tấn Công của Jean)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây $[K105], chữa trị cho nhân vật xuất chiến phe ta. (Tăng cường bởi Tấn Công của Jean)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, chữa trị cho nhân vật xuất chiến phe ta. (Tăng cường bởi Tấn Công của Jean)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"darkfirefurnace":{"id":123021,"name":"Ám Hỏa Lư Tâm","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả kẻ địch dự bị.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103], gây 1 điểm $[K5] cho tất cả kẻ địch dự bị.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>, gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả kẻ địch dự bị.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"darkshadow":{"id":122043,"name":"Ảo Ảnh Bóng Tối","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi vào trận: Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận Số Lần Khả Dụng bằng với số lá bài đã nuốt chửng có mức chi phí này.\nGiai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc: Gây Sát Thương Nguyên Tố Lôi tương đương chỉ số \"Tấn Công\" của thẻ này.\nKhi nhân vật xuất chiến phe ta chịu sát thương: Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 Số Lần Khả Dụng.","descriptionraw":"<color=#FFFFFFFF>Khi vào trận:</color> Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận $[K3] bằng với số lá bài đã nuốt chửng có mức chi phí này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc:</color> Gây $[K104] tương đương chỉ số \"Tấn Công\" của thẻ này.\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Khi vào trận:</color> Nhận \"Tấn Công\" bằng với chi phí của lá bài có chi phí Xúc Xắc Nguyên Tố cao nhất trong số các lá bài phe ta nuốt chửng, nhận <color=#FFFFFFFF>Số Lần Khả Dụng</color> bằng với số lá bài đã nuốt chửng có mức chi phí này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc và khi phe ta tuyên bố kết thúc:</color> Gây {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> tương đương chỉ số \"Tấn Công\" của thẻ này.\\n<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm 1 điểm sát thương phải chịu, sau đó thẻ bài này -2 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"dazzlingpolyhedron":{"id":115093,"name":"Khối Đa Diện Sáng Chói","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 3\nKhi vật triệu hồi này trong trận: Sát Thương Nguyên Tố Phong nhân vật phe địch phải chịu +1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> $[K105] nhân vật phe địch phải chịu +1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> nhân vật phe địch phải chịu +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"dazzlingpolyhedron-01":{"id":115096,"name":"Khối Đa Diện Sáng Chói","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 3\nKhi vật triệu hồi này trong trận: Sát Thương Nguyên Tố Phong nhân vật phe địch phải chịu +1.\nKhi vào trận và khi bắt đầu Giai Đoạn Hành Động: Sinh ra 1 Nguyên Tố Phong.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> $[K105] nhân vật phe địch phải chịu +1.\\n<color=#FFFFFFFF>Khi vào trận và khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 <color=#80FFD7FF>$[K305]</color>.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color> nhân vật phe địch phải chịu +1.\\n<color=#FFFFFFFF>Khi vào trận và khi bắt đầu Giai Đoạn Hành Động:</color> Sinh ra 1 <color=#80FFD7FF>{SPRITE_PRESET#1105}Nguyên Tố Phong</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"delayedfusemunitions":{"id":137041,"name":"Đạn Dẫn Đường Trì Hoãn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 2 điểm Sát Thương Nguyên Tố Thảo, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả nhân vật dự bị phe địch.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 2 điểm $[K107], gây <color=#FFFFFFFF>1 điểm $[K5]</color> cho tất cả nhân vật dự bị phe địch.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 2 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, gây <color=#FFFFFFFF>1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color></color> cho tất cả nhân vật dự bị phe địch.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"drunkenmist":{"id":111023,"name":"Vùng Sương Rượu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng, chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101], chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, chữa trị 2 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"effortlesslyoutclassingopponentstamoto":{"id":116093,"name":"Tamoto Ung Dung Nghênh Chiến","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2\nKhi thẻ bài này trong trận, sau khi nhân vật khác của phe ta ngoài Chiori dùng kỹ năng: Gây 1 điểm Sát Thương Nguyên Tố Nham. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận, sau khi nhân vật khác của phe ta ngoài $[A1609] dùng kỹ năng:</color> Gây 1 điểm $[K106]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận, sau khi nhân vật khác của phe ta ngoài Chiori dùng kỹ năng:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"electrocicin":{"id":124041,"name":"Cicin Lôi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 3\n\nSau khi kẻ địch tích lũy đánh ra 3 Thẻ Hành Động: Thẻ bài này +1 Số Lần Khả Dụng. (Tối đa cộng dồn đến 3)\nSau khi Fatui - Thuật Sĩ Cicin Lôi chịu sát thương từ phản ứng nguyên tố: Thẻ bài này -1 Số Lần Khả Dụng.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi kẻ địch tích lũy đánh ra 3 Thẻ Hành Động:</color> Thẻ bài này +1 $[K3]. (Tối đa cộng dồn đến 3)\\n<color=#FFFFFFFF>Sau khi $[A2404] chịu sát thương từ phản ứng nguyên tố:</color> Thẻ bài này -1 $[K3].","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi kẻ địch tích lũy đánh ra 3 Thẻ Hành Động:</color> Thẻ bài này +1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>. (Tối đa cộng dồn đến 3)\\n<color=#FFFFFFFF>Sau khi Fatui - Thuật Sĩ Cicin Lôi chịu sát thương từ phản ứng nguyên tố:</color> Thẻ bài này -1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter":{"id":303214,"name":"Hilichurl Lôi Tiễn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"electrohilichurlshooter-01":{"id":502209,"name":"Lôi Tiễn Hilichurl","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"evercoldfrostlance":{"id":111132,"name":"Thương Băng Cực Hàn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng, sinh ra 2 tầng Nhìn Thấu Sơ Hở.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101], sinh ra 2 tầng <color=#FFFFFFFF>$[C111131]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, sinh ra 2 tầng <color=#FFFFFFFF>Nhìn Thấu Sơ Hở</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"eyeofstormyjudgment":{"id":114071,"name":"Con Mắt Lôi Phạt","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 3\nKhi vật triệu hồi này trong trận: Sát thương do Kỹ Năng Nộ của nhân vật phe ta gây ra sẽ +1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Sát thương do Kỹ Năng Nộ của nhân vật phe ta gây ra sẽ +1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Sát thương do Kỹ Năng Nộ của nhân vật phe ta gây ra sẽ +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"fierysanctumfield":{"id":113093,"name":"Khu Vực Thánh Địa Sôi Trào","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 3\nKhi vật triệu hồi này trong trận và Dehya trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương: Giảm 1 điểm sát thương; Sau đó, nếu Dehya HP tối thiểu là 7, sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật đó. (Mỗi hiệp 1 lần).","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận và $[A1309] trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương:</color> Giảm 1 điểm sát thương; Sau đó, nếu $[A1309] HP tối thiểu là 7, sẽ gây 1 điểm $[K5] cho nhân vật đó. (Mỗi hiệp 1 lần).","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận và Dehya trong đội dự bị phe ta, nhân vật xuất chiến phe ta khi bị thương:</color> Giảm 1 điểm sát thương; Sau đó, nếu Dehya HP tối thiểu là 7, sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật đó. (Mỗi hiệp 1 lần).","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"fightingwithhereyesshuttamoto":{"id":116095,"name":"Tamoto Nhắm Mắt Chiến Đấu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2\nKhi thẻ bài này trong trận: Chiori và Búp Bê Tự Động Của Chiori phe ta +1 Sát Thương Nguyên Tố Nham gây ra. (Mỗi hiệp 2 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận:</color> $[A1609] và <color=#FFFFFFFF>$[C116097]</color> phe ta +1 $[K106] gây ra. (Mỗi hiệp 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận:</color> Chiori và <color=#FFFFFFFF>Búp Bê Tự Động Của Chiori</color> phe ta +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> gây ra. (Mỗi hiệp 2 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"frostflakesekinoto":{"id":111051,"name":"Cổng Băng Tuyết","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"frostflakesekinoto-01":{"id":171051,"name":"Cổng Băng Tuyết","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Sau khi phe địch đổi nhân vật: Gây 4 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Sau khi phe địch đổi nhân vật:</color> Gây 4 điểm $[K151].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Sau khi phe địch đổi nhân vật:</color> Gây 4 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"gardenofpurity":{"id":112062,"name":"Khu Vườn Thanh Tịnh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2\n\nKhi vật triệu hồi này trong trận: Sát thương do \"Tấn Công Thường\" của nhân vật phe ta gây ra sẽ +1.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Sát thương do \"Tấn Công Thường\" của nhân vật phe ta gây ra sẽ +1.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Sát thương do \"Tấn Công Thường\" của nhân vật phe ta gây ra sẽ +1.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"generalsglory":{"id":116062,"name":"Uy Nghi Đại Tướng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham; Nếu trong đội tồn tại 2 nhân vật Nguyên Tố Nham, sẽ sinh ra Kết Tinh.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K106]; Nếu trong đội tồn tại 2 nhân vật {SPRITE_PRESET#2106}<color=#FFE699FF>Nguyên Tố Nham</color>, sẽ sinh ra <color=#FFFFFFFF>$[C111]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>; Nếu trong đội tồn tại 2 nhân vật {SPRITE_PRESET#2106}<color=#FFE699FF>Nguyên Tố Nham</color>, sẽ sinh ra <color=#FFFFFFFF>Kết Tinh</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"gossamersprite":{"id":117051,"name":"Linh Hồn Tơ","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"grinmalkinhat":{"id":113101,"name":"Mũ Mèo Ma Quái","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 1 (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color> (Có thể cộng dồn, tối đa dồn đến 2 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"grouchyknifewieldingtamoto":{"id":116091,"name":"Tamoto Vung Đao Không Vui","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2\nKhi thẻ bài này trong trận: Sát Thương Vật Lý Chiori phe ta gây ra chuyển thành Sát Thương Nguyên Tố Nham, đồng thời +1 Sát Thương Nguyên Tố Nham do Tấn Công Thường gây ra.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận:</color> $[K100] $[A1609] phe ta gây ra chuyển thành $[K106], đồng thời +1 $[K106] do Tấn Công Thường gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận:</color> {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> Chiori phe ta gây ra chuyển thành {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, đồng thời +1 {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color> do Tấn Công Thường gây ra.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"guoba":{"id":113021,"name":"Guoba","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"guoba-01":{"id":173021,"name":"Guoba","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây Sát Thương Nguyên Tố Hỏa. (Tăng cường bởi Tấn Công của Xiangling)\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây $[K103]. (Tăng cường bởi Tấn Công của Xiangling)\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>. (Tăng cường bởi Tấn Công của Xiangling)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"healingrain":{"id":132021,"name":"Mưa Trị Liệu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho nhân vật xuất chiến phe ta, Gán ấn Nguyên Tố Thủy lên nhân vật xuất chiến của hai phe.\nSố Lần Khả Dụng: 2","descriptionraw":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho nhân vật xuất chiến phe ta, $[K202] lên nhân vật xuất chiến của hai phe.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho nhân vật xuất chiến phe ta, <color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color> lên nhân vật xuất chiến của hai phe.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"heraldoffrost":{"id":111081,"name":"Hàn Bệnh Quỷ Sai","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 3\nKhi vật triệu hồi này trong trận, sau khi Qiqi dùng Tấn Công Thường: Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta; Mỗi hiệp 1 lần: Tiếp tục chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận, sau khi $[A1108] dùng Tấn Công Thường:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta; Mỗi hiệp 1 lần: Tiếp tục chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận, sau khi Qiqi dùng Tấn Công Thường:</color> Chữa trị 1 điểm cho nhân vật chịu nhiều sát thương nhất phe ta; Mỗi hiệp 1 lần: Tiếp tục chữa trị 1 điểm cho nhân vật xuất chiến phe ta.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"hilichurlberserker":{"id":303213,"name":"Hilichurl Tiên Phong","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hilichurlberserker-01":{"id":502208,"name":"Hilichurl Tiên Phong","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Hỏa.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K103].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2103}<color=#FF9999FF>Sát Thương Nguyên Tố Hỏa</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_PYRO"},"hydrosamachurl":{"id":303212,"name":"Phù Thủy Hilichurl Thủy","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"hydrosamachurl-01":{"id":502207,"name":"Phù Thủy Hilichurl Thủy","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"jinni":{"id":114102,"name":"Linh Hồn Đèn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận 1 điểm Năng Lượng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận 1 điểm $[K310].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"jinni-01":{"id":114103,"name":"Linh Hồn Đèn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận được 1 điểm Năng Lượng.\nKhi chữa trị cho nhân vật có HP không cao hơn 6, lượng trị liệu +1; Khi làm cho nhân vật không có Năng Lượng nhận được Năng Lượng, lượng nhận được sẽ +1。\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận được 1 điểm $[K310].\\nKhi chữa trị cho nhân vật có HP không cao hơn 6, lượng trị liệu +1; Khi làm cho nhân vật không có $[K310] nhận được $[K310], lượng nhận được sẽ +1。\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 2 điểm cho nhân vật xuất chiến phe ta, và khiến nhân vật đó nhận được 1 điểm <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>.\\nKhi chữa trị cho nhân vật có HP không cao hơn 6, lượng trị liệu +1; Khi làm cho nhân vật không có <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color> nhận được <color=#FFFFFFFF>{SPRITE_PRESET#1110}Năng Lượng</color>, lượng nhận được sẽ +1。\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"largewindspirit":{"id":115011,"name":"Phong Linh Cỡ Lớn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 3\n\nSau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán: Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"largewindspirit-01":{"id":115012,"name":"Phong Linh Cỡ Lớn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 3\n\nSau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán: Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)\nKhi vật triệu hồi này trong trận: Nếu loại nguyên tố của thẻ bài này đã thay đổi, sẽ +1 sát thương loại nguyên tố này do phe ta gây ra.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Nếu loại nguyên tố của thẻ bài này đã thay đổi, sẽ +1 sát thương loại nguyên tố này do phe ta gây ra.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại sát thương của thẻ bài này thành loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> Nếu loại nguyên tố của thẻ bài này đã thay đổi, sẽ +1 sát thương loại nguyên tố này do phe ta gây ra.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"lightfallsword":{"id":111062,"name":"Kiếm Ánh Sáng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi Eula dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố: Thẻ bài này tích lũy 2 điểm Số Tầng Năng Lượng, nhưng Eula sẽ không nhận được Năng Lượng.\nGiai Đoạn Kết Thúc: Hủy thẻ bài này, gây 3 điểm Sát Thương Vật Lý; Mỗi 1 điểm Số Tầng Năng Lượng sẽ +1 sát thương này.\n(Hiệu quả ảnh hưởng đến Số Lần Khả Dụng của thẻ bài này sẽ tính vào Số Tầng Năng Lượng.)","descriptionraw":"<color=#FFFFFFFF>Khi $[A1106] dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Thẻ bài này tích lũy 2 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color>, nhưng $[A1106] sẽ không nhận được Năng Lượng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ bài này, gây 3 điểm $[K100]; Mỗi 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> sẽ +1 sát thương này.\\n(Hiệu quả ảnh hưởng đến $[K3] của thẻ bài này sẽ tính vào <color=#FFFFFFFF>Số Tầng Năng Lượng</color>.)","descriptionreplaced":"<color=#FFFFFFFF>Khi Eula dùng Tấn Công Thường hoặc Kỹ Năng Nguyên Tố:</color> Thẻ bài này tích lũy 2 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color>, nhưng Eula sẽ không nhận được Năng Lượng.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ bài này, gây 3 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>; Mỗi 1 điểm <color=#FFFFFFFF>Số Tầng Năng Lượng</color> sẽ +1 sát thương này.\\n(Hiệu quả ảnh hưởng đến <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này sẽ tính vào <color=#FFFFFFFF>Số Tầng Năng Lượng</color>.)","countingtype":"GCG_TOKEN_COUNTER","tokentype":"GCG_TOKEN_ICON_CLOCK","hinttype":"GCG_HINT_VOID"},"lightningrose":{"id":114092,"name":"Tường Vi Sấm Sét","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"melodyloop":{"id":112011,"name":"Vòng Âm Thanh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị cho tất cả nhân vật phe ta 1 điểm, sau đó Gán ấn Nguyên Tố Thủy lên nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị cho tất cả nhân vật phe ta 1 điểm, sau đó $[K202] lên nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị cho tất cả nhân vật phe ta 1 điểm, sau đó <color=#80C0FFFF>Gán ấn {SPRITE_PRESET#2102}Nguyên Tố Thủy</color> lên nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"mujimujidaruma":{"id":115072,"name":"Muji-Muji Daruma","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong, chữa trị 2 điểm cho nhân vật bị thương nhiều nhất của phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105], chữa trị 2 điểm cho nhân vật bị thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, chữa trị 2 điểm cho nhân vật bị thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"newsflashfield":{"id":111102,"name":"Hiện Trường Tạm Thời","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101], chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, chữa trị 1 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"newsflashfield-01":{"id":171102,"name":"Hiện Trường Tạm Thời","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 3 điểm Sát Thương Nguyên Tố Băng, chữa trị 3 điểm cho nhân vật xuất chiến phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm $[K151], chữa trị 3 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, chữa trị 3 điểm cho nhân vật xuất chiến phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"nothingtoseeheretamoto":{"id":116092,"name":"Tamoto \"Chẳng Có Gì Thú Vị\"","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2\nKhi thẻ bài này trong trận, sau khi phe ta dùng kỹ năng: Đổi sang nhân vật kế tiếp của phe ta. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận, sau khi phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp của phe ta. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi thẻ bài này trong trận, sau khi phe ta dùng kỹ năng:</color> Đổi sang nhân vật kế tiếp của phe ta. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"oceanicmimicfrog":{"id":122013,"name":"Bóng Ma Nước - Ếch","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai đoạn kết thúc, nếu Số Lần Khả Dụng đã hết: Hủy bỏ thẻ bài này để gây 2 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai đoạn kết thúc, nếu $[K3] đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai đoạn kết thúc, nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> đã hết:</color> Hủy bỏ thẻ bài này để gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicraptor":{"id":122012,"name":"Bóng Ma Nước - Chim Ưng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 3","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 3</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oceanicmimicsquirrel":{"id":122011,"name":"Bóng Ma Nước - Sóc Chuột","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"oz":{"id":114011,"name":"Oz","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-01":{"id":114012,"name":"Oz","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2\nSau khi Fischl tấn công thường: Gây 2 điểm Sát Thương Nguyên Tố Lôi. (Cần tiêu hao Số Lần Khả Dụng)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\nSau khi $[A1401] <color=#FFFFFFFF>tấn công thường</color>: Gây 2 điểm $[K104]. (Cần tiêu hao $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\nSau khi Fischl <color=#FFFFFFFF>tấn công thường</color>: Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"oz-02":{"id":174011,"name":"Oz","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 3 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"piercingiceridge":{"id":121033,"name":"Trụ Băng Xuyên Thấu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng cho Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất của phe địch.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101] cho $[K7] của phe địch.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> cho <color=#FFFFFFFF>Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất</color> của phe địch.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"proliferatedorganism":{"id":127022,"name":"Sinh Mệnh Sinh Sôi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-01":{"id":127023,"name":"Sinh Mệnh Sinh Sôi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-02":{"id":127024,"name":"Sinh Mệnh Sinh Sôi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"proliferatedorganism-03":{"id":127025,"name":"Sinh Mệnh Sinh Sôi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"reflection":{"id":112031,"name":"Hư Ảnh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai Đoạn Kết Thúc: Hủy bỏ thẻ bài này, gây 1 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm $[K102].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"reflection-01":{"id":172031,"name":"Hư Ảnh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Sát thương lần này giảm một nửa.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nGiai Đoạn Kết Thúc: Hủy thẻ này, gây 1 điểm Sát Thương Nguyên Tố Thủy.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Sát thương lần này giảm một nửa.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ này, gây 1 điểm $[K152].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Sát thương lần này giảm một nửa.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy thẻ này, gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_HYDRO"},"resonantcoralorb":{"id":124031,"name":"Ngọc San Hô Cộng Hưởng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"rifthoundskull":{"id":126032,"name":"Chó Ma Đầu Đàn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham, nhân vật mục tiêu áp dụng Ăn Mòn Hoàng Kim.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106], nhân vật mục tiêu áp dụng <color=#FFFFFFFF>$[C126031]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, nhân vật mục tiêu áp dụng <color=#FFFFFFFF>Ăn Mòn Hoàng Kim</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute":{"id":116082,"name":"Pháo Hoa Hồng Vàng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham, rút 1 lá Mảnh Đạn Pha Lê.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106], rút 1 lá <color=#FFFFFFFF>$[C116081]</color>.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, rút 1 lá <color=#FFFFFFFF>Mảnh Đạn Pha Lê</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"rosuladoratasalute-01":{"id":176082,"name":"Pháo Hoa Hồng Vàng","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 4 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 4 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 4 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"sacredcryopearl":{"id":111011,"name":"Băng Linh Châu","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng, gây 1 điểm Sát Thương Xuyên Thấu cho tất cả kẻ địch dự bị.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101], gây 1 điểm $[K5] cho tất cả kẻ địch dự bị.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>, gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho tất cả kẻ địch dự bị.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"salonmembers":{"id":112111,"name":"Thành Viên Salon","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thủy. Nếu phe ta tồn tại nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm Sát Thương Xuyên Thấu cho nhân vật chịu ít sát thương nhất phe ta, sau đó gây ra thêm 1 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K102]. Nếu phe ta tồn tại nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm $[K5] cho nhân vật chịu ít sát thương nhất phe ta, sau đó gây ra thêm 1 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>. Nếu phe ta tồn tại nhân vật có tối thiểu 6 HP, thì sẽ gây 1 điểm <color=#FFFFFFFF>Sát Thương Xuyên Thấu</color> cho nhân vật chịu ít sát thương nhất phe ta, sau đó gây ra thêm 1 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"sesshousakura":{"id":114081,"name":"Sesshou Sakura","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi;\nSố Lần Khả Dụng: 3 (Có thể cộng dồn, tối đa cộng dồn 6 lần)\nKhi phe ta tuyên bố kết thúc: Nếu Số Lần Khả Dụng của thẻ bài này tối thiểu là 4, sẽ gây 1 điểm Sát Thương Nguyên Tố Lôi. (Cần tiêu hao Số Lần Khả Dụng)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104];\\n<color=#FFFFFFFF>$[K3]: 3</color> (Có thể cộng dồn, tối đa cộng dồn 6 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu $[K3] của thẻ bài này tối thiểu là 4, sẽ gây 1 điểm $[K104]. (Cần tiêu hao $[K3])","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>;\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color> (Có thể cộng dồn, tối đa cộng dồn 6 lần)\\n<color=#FFFFFFFF>Khi phe ta tuyên bố kết thúc:</color> Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> của thẻ bài này tối thiểu là 4, sẽ gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>. (Cần tiêu hao <color=#FFFFFFFF>Số Lần Khả Dụng</color>)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"shadowswordgallopingfrost":{"id":125012,"name":"Kiếm Ảnh - Sương Phủ","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"shadowswordlonegale":{"id":125011,"name":"Kiếm Ảnh - Cô Phong","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"sharkmissile":{"id":112144,"name":"Tên Lửa Cá Mập","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Thủy.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn không giới hạn)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K102].\\n<color=#FFFFFFFF>$[K3]: 2</color> (Có thể cộng dồn không giới hạn)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2102}<color=#80C0FFFF>Sát Thương Nguyên Tố Thủy</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn không giới hạn)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HYDRO"},"singerofmanywaters":{"id":112112,"name":"Ca Sĩ Nước Nguồn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Chữa trị 1 điểm cho tất cả nhân vật phe ta. Nếu phe ta tồn tại nhân vật có HP không nhiều hơn 5, thì sẽ chữa trị thêm 1 điểm cho nhân vật chịu nhiều sát thương nhất.\nSố Lần Khả Dụng: 2 (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. Nếu phe ta tồn tại nhân vật có HP không nhiều hơn 5, thì sẽ chữa trị thêm 1 điểm cho nhân vật chịu nhiều sát thương nhất.\\n<color=#FFFFFFFF>$[K3]: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Chữa trị 1 điểm cho tất cả nhân vật phe ta. Nếu phe ta tồn tại nhân vật có HP không nhiều hơn 5, thì sẽ chữa trị thêm 1 điểm cho nhân vật chịu nhiều sát thương nhất.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color> (Có thể cộng dồn, tối đa dồn đến 4 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_HEAL"},"solarisotoma":{"id":116041,"name":"Hoa Mặt Trời","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 3\nNếu vật triệu hồi này trong trận, khi phe ta tiến hành Đổi Nhân Vật: Lần thay đổi này xem như Hành Động Nhanh, không phải Hành Động Chiến Đấu. (Mỗi hiệp 1 lần)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n<color=#FFFFFFFF>Nếu vật triệu hồi này trong trận, khi phe ta tiến hành Đổi Nhân Vật:</color> Lần thay đổi này xem như $[K2], không phải $[K1]. (Mỗi hiệp 1 lần)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n<color=#FFFFFFFF>Nếu vật triệu hồi này trong trận, khi phe ta tiến hành Đổi Nhân Vật:</color> Lần thay đổi này xem như <color=#FFFFFFFF>Hành Động Nhanh</color>, không phải <color=#FFFFFFFF>Hành Động Chiến Đấu</color>. (Mỗi hiệp 1 lần)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"spiritofomenstonedrake":{"id":136051,"name":"Ách Linh - Thằn Lằn Nham Thạch","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 3\n\nVật triệu hồi này ở trong trận, khi Eremite - Kẻ Gọi Đá chịu sát thương: Giảm 2 điểm sát thương phải chịu. Khi giảm Sát Thương Nguyên Tố Nham, cần tiêu hao thêm 1 Số Lần Khả Dụng. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Vật triệu hồi này ở trong trận, khi $[A3606] chịu sát thương:</color> Giảm 2 điểm sát thương phải chịu. Khi giảm $[K106], cần tiêu hao thêm 1 $[K3]. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Vật triệu hồi này ở trong trận, khi Eremite - Kẻ Gọi Đá chịu sát thương:</color> Giảm 2 điểm sát thương phải chịu. Khi giảm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>, cần tiêu hao thêm 1 <color=#FFFFFFFF>Số Lần Khả Dụng</color>. (Mỗi hiệp 1 lần, cần tiêu hao số lần sử dụng)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele":{"id":116031,"name":"Vách Đá","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stonestele-01":{"id":176031,"name":"Vách Đá","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây Sát Thương Nguyên Tố Nham. (Tăng cường bởi HP của Zhongli)\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây $[K106]. (Tăng cường bởi HP của Zhongli)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>. (Tăng cường bởi HP của Zhongli)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"stormeye":{"id":115034,"name":"Mắt Bão","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Phong, khiến đối phương đổi sang Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất.\nSố Lần Khả Dụng: 2\n\nSau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán: Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K105], khiến đối phương đổi sang $[K7].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, khiến đối phương đổi sang <color=#FFFFFFFF>Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc vật triệu hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại hình nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"stormeye-01":{"id":175032,"name":"Mắt Bão","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi phe ta Đổi Nhân Vật và Giai Đoạn Kết Thúc: Gây Sát Thương Nguyên Tố Phong, khiến đối phương đổi sang nhân vật trước đó.\nSố Lần Khả Dụng: 3\n\nSau khi nhân vật phe ta hoặc Vật Triệu Hồi kích hoạt phản ứng Khuếch Tán: Thay đổi loại nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionraw":"<color=#FFFFFFFF>Khi phe ta Đổi Nhân Vật và Giai Đoạn Kết Thúc:</color> Gây $[K105], khiến đối phương đổi sang nhân vật trước đó.\\n<color=#FFFFFFFF>$[K3]: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc Vật Triệu Hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","descriptionreplaced":"<color=#FFFFFFFF>Khi phe ta Đổi Nhân Vật và Giai Đoạn Kết Thúc:</color> Gây {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>, khiến đối phương đổi sang nhân vật trước đó.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 3</color>\\n\\n<color=#FFFFFFFF>Sau khi nhân vật phe ta hoặc Vật Triệu Hồi kích hoạt phản ứng Khuếch Tán:</color> Thay đổi loại nguyên tố của thẻ bài này, đổi thành sát thương loại nguyên tố bị Khuếch Tán. (Chỉ 1 lần trước khi rời trận)","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"talismanspirit":{"id":111073,"name":"Lục Linh","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Băng.\nSố Lần Khả Dụng: 2\nKhi vật triệu hồi này trong trận: +1 Sát Thương Nguyên Tố Băng và Sát Thương Vật Lý nhân vật của phe địch phải chịu.","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K101].\\n<color=#FFFFFFFF>$[K3]: 2</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> +1 $[K101] và $[K100] nhân vật của phe địch phải chịu.","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>\\n<color=#FFFFFFFF>Khi vật triệu hồi này trong trận:</color> +1 {SPRITE_PRESET#2101}<color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> và {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color> nhân vật của phe địch phải chịu.","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_CRYO"},"tangleboltring":{"id":134041,"name":"Vòng Lôi Điện","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Lôi.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K104].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"taroumaruenraged":{"id":302201,"name":"Taroumaru Phẫn Nộ","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Vật Lý.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K100].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2100}<color=#FFFFFFFF>Sát Thương Vật Lý</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_VOID"},"tengujuuraiambush":{"id":114061,"name":"Tengu Juurai - Phục Kích","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Lôi, nhân vật xuất chiến phe ta áp dụng Lông Quạ Bao Phủ.\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K104], nhân vật xuất chiến phe ta áp dụng $[K1003].\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, nhân vật xuất chiến phe ta áp dụng <color=#FFFFFFFF>Lông Quạ Bao Phủ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tengujuuraistormcluster":{"id":114062,"name":"Tengu Juurai - Tụ Sấm","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 2 điểm Sát Thương Nguyên Tố Lôi, nhân vật xuất chiến phe ta áp dụng Lông Quạ Bao Phủ.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm $[K104], nhân vật xuất chiến phe ta áp dụng $[K1003].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 2 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color>, nhân vật xuất chiến phe ta áp dụng <color=#FFFFFFFF>Lông Quạ Bao Phủ</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"thunderingshackles":{"id":124023,"name":"Sấm Sét Giam Cầm","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai đoạn kết thúc: Gây 3 điểm Sát Thương Nguyên Tố Lôi cho nhân vật phe địch có áp dụng Tiếng Sấm Thăm Dò. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)\nSố Lần Khả Dụng: 1","descriptionraw":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 3 điểm $[K104] cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>$[C124022]</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)\\n<color=#FFFFFFFF>$[K3]: 1</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai đoạn kết thúc:</color> Gây 3 điểm {SPRITE_PRESET#2104}<color=#FFACFFFF>Sát Thương Nguyên Tố Lôi</color> cho nhân vật phe địch có áp dụng <color=#FFFFFFFF>Tiếng Sấm Thăm Dò</color>. (Nếu phe địch không có nhân vật thỏa điều kiện, sẽ đổi thành gây sát thương cho nhân vật xuất chiến)\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ELECTRO"},"tranquillytakingtentamoto":{"id":116094,"name":"Tamoto Bình Thản Thư Giãn","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Nham.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K106].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_GEO"},"ushi":{"id":116051,"name":"Ushi","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Khi nhân vật xuất chiến phe ta chịu sát thương: Giảm bớt 1 điểm sát thương phải chịu.\nSố Lần Khả Dụng: 1, khi dùng hết không hủy bỏ thẻ bài này.\nTrong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần: Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng Quỷ Lực Vô Song cho Arataki Itto.\nGiai Đoạn Kết Thúc: Hủy bỏ thẻ bài này, gây 1 điểm Sát Thương Nguyên Tố Nham.","descriptionraw":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF>$[K3]: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần:</color> Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng $[K1007] cho $[A1605].\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm $[K106].","descriptionreplaced":"<color=#FFFFFFFF>Khi nhân vật xuất chiến phe ta chịu sát thương:</color> Giảm bớt 1 điểm sát thương phải chịu.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 1</color>, khi dùng hết không hủy bỏ thẻ bài này.\\n<color=#FFFFFFFF>Trong thời gian vật triệu hồi này ở trong trận có thể kích hoạt 1 lần:</color> Sau khi nhân vật phe ta chịu sát thương, sẽ áp dụng <color=#FFFFFFFF>Quỷ Lực Vô Song</color> cho Arataki Itto.\\n<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Hủy bỏ thẻ bài này, gây 1 điểm {SPRITE_PRESET#2106}<color=#FFE699FF>Sát Thương Nguyên Tố Nham</color>.","countingtype":"GCG_TOKEN_SHIELD","tokentype":"GCG_TOKEN_ICON_BARRIER_SHIELD","hinttype":"GCG_HINT_GEO"},"whirlwind":{"id":135011,"name":"Lốc Xoáy","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Phong.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K105].\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2105}<color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_ANEMO"},"yueguithrowingmode":{"id":117041,"name":"Nguyệt Quế - Dạng Ném","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo, chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107], chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 2</color>","countingtype":"GCG_TOKEN_LIFE","tokentype":"GCG_TOKEN_ICON_HOURGLASS","hinttype":"GCG_HINT_DENDRO"},"yueguithrowingmode-01":{"id":117042,"name":"Nguyệt Quế - Dạng Ném","cardtypetext":"Vật Triệu Hồi","tags":[],"tagstext":[],"description":"Giai Đoạn Kết Thúc: Gây 1 điểm Sát Thương Nguyên Tố Thảo, chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta; Nếu Số Lần Khả Dụng chỉ còn 1, thì sẽ +1 sát thương và trị liệu của hiệu quả này tạo ra.\nSố Lần Khả Dụng: 2","descriptionraw":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm $[K107], chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta; Nếu $[K3] chỉ còn 1, thì sẽ +1 sát thương và trị liệu của hiệu quả này tạo ra.\\n<color=#FFFFFFFF>$[K3]: 2</color>","descriptionreplaced":"<color=#FFFFFFFF>Giai Đoạn Kết Thúc:</color> Gây 1 điểm {SPRITE_PRESET#2107}<color=#7EC236FF>Sát Thương Nguyên Tố Thảo</color>, chữa trị 1 điểm cho nhân vật bị thương nhiều nhất của phe ta; Nếu <color=#FFFFFFFF>Số Lần Khả Dụng</color> chỉ còn 1, thì sẽ +1 sát thương và trị liệu của hiệu quả này tạo ra.\\n<color=#FFFFFFFF><color=#FFFFFFFF>Số Lần Khả Dụng</color>: 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gs":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_ELEMENT_PYRO","GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT","GCG_TAG_ELEMENT_DENDRO","GCG_TAG_NATION_SUMERU","GCG_TAG_WEAPON_BOW","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE","GCG_TAG_ELEMENT_CRYO","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA","GCG_TAG_ARKHE_PNEUMA","GCG_TAG_ELEMENT_ANEMO","GCG_TAG_CAMP_SACREAD","GCG_TAG_CAMP_EREMITE","GCG_TAG_CAMP_HILICHURL","GCG_TAG_NATION_NATLAN"]}},"tcgenemycards":{"namemap":{"abyssheraldwickedtorrents":"深渊使徒·激流","abysslectorfathomlessflames":"深渊咏者·渊火","abysslectorfathomlessflames-01":"深渊咏者·渊火","abysslectorvioletlightning":"深渊咏者·紫电","alldevouringnarwhal":"吞星之鲸","alldevouringnarwhal-01":"吞星之鲸","anemosamachurl":"风丘丘萨满","annihilationspecialistmek":"歼灭特化型机关","annihilationspecialistmekousia":"歼灭特化型机关·荒","annihilationspecialistmekpneuma":"歼灭特化型机关·芒","arithmeticenhancermek":"机关·算力增幅器","arithmeticenhancermekousia":"机关·算力增幅器·荒","arithmeticenhancermekpneuma":"机关·算力增幅器·芒","assaultspecialistmek":"攻坚特化型机关","assaultspecialistmekousia":"攻坚特化型机关·荒","assaultspecialistmekpneuma":"攻坚特化型机关·芒","azhdaha":"若陀龙王","azhdaha-01":"若陀龙王","blazingaxemitachurl":"火斧丘丘暴徒","cracklingaxemitachurl":"雷斧丘丘暴徒","crimsonwitchofembers":"焚尽的炽炎魔女","crimsonwitchofembers-01":"焚尽的炽炎魔女","crimsonwitchofembers-02":"焚尽的炽炎魔女","cryoabyssmage":"冰深渊法师","cryohilichurlshooter":"冰箭丘丘人","cryohypostasis":"无相之冰","cryohypostasis-01":"无相之冰","cryohypostasis-02":"无相之冰","cryoslime":"冰史莱姆","dendrosamachurl":"草丘丘萨满","dvalin":"特瓦林","dvalin-01":"特瓦林","dvalin-02":"特瓦林","dvalin-03":"特瓦林","electroabyssmage":"雷深渊法师","electrohilichurlshooter":"雷箭丘丘人","electrohypostasis":"无相之雷","electrohypostasis-01":"无相之雷","electrosamachurl":"雷丘丘萨满","electroslime":"雷史莱姆","emperoroffireandiron":"铁甲熔火帝皇","emperoroffireandiron-01":"铁甲熔火帝皇","eremitedaythunder":"镀金旅团·白日鸣雷","eremitedesertclearwater":"镀金旅团·沙中净水","eremitefloralringdancer":"镀金旅团·叶轮舞者","eremitescorchingloremaster":"镀金旅团·炽沙叙事人","eremitestoneenchanter":"镀金旅团·魔岩役使","eremitesunfrost":"镀金旅团·炽阳凝冰","fatuicryocicinmage":"愚人众·冰萤术士","fatuicryocicinmage-01":"愚人众·冰萤术士","fatuielectrocicinmage":"愚人众·雷萤术士","fatuipyroagent":"愚人众·火之债务处理人","fatuipyroagent-01":"愚人众·火之债务处理人","fatuiskirmisheranemoboxervanguard":"愚人众先遣队·风拳前锋军","fatuiskirmishercryogunnerlegionnaire":"愚人众先遣队·冰铳重卫士","fatuiskirmisherelectrohammervanguard":"愚人众先遣队·雷锤前锋军","fatuiskirmishergeochanterbracer":"愚人众先遣队·岩使游击兵","fatuiskirmisherhydrogunnerlegionnaire":"愚人众先遣队·水铳重卫士","fatuiskirmisherpyroslingerbracer":"愚人众先遣队·火铳游击兵","frostoperative":"愚人众·霜役人","geosamachurl":"岩丘丘萨满","goldenwolflord":"黄金王兽","goldenwolflord-01":"黄金王兽","groundedgeoshroom":"陆行岩本真蕈","groundedhydroshroom":"陆行水本真蕈","guardianofapepsoasis":"阿佩普的绿洲守望者","guardianofapepsoasis-01":"阿佩普的绿洲守望者","hilichurlberserker":"冲锋丘丘人","hilichurlfighter":"打手丘丘人","hilichurlshooter":"射手丘丘人","hydroabyssmage":"水深渊法师","hydroabyssmage-01":"水深渊法师","hydrohilichurlrogue":"丘丘水行游侠","hydrosamachurl":"水丘丘萨满","hydroslime":"水史莱姆","iceshieldwallmitachurl":"冰盾丘丘暴徒","jadeplumeterrorshroom":"翠翎恐蕈","jadeplumeterrorshroom-01":"翠翎恐蕈","jadeplumeterrorshroom-02":"翠翎恐蕈","jadeplumeterrorshroom-03":"翠翎恐蕈","kairagidancingthunder":"海乱鬼·雷腾","kairagifierymight":"海乱鬼·炎威","largecryoslime":"大型冰史莱姆","largehydroslime":"大型水史莱姆","lasignora":"「女士」","lasignora-01":"「女士」","lasignora-02":"「女士」","maguukenki":"魔偶剑鬼","maguukenki-01":"魔偶剑鬼","millennialpearlseahorse":"千年珍珠骏麟","millennialpearlseahorse-01":"千年珍珠骏麟","mirrormaiden":"愚人众·藏镜仕女","mirrormaiden-01":"愚人众·藏镜仕女","nobushihitsukeban":"野伏·火付番","nobushijintouban":"野伏·阵刀番","nobushikikouban":"野伏·机巧番","pureelectrohypostasis":"至纯的无相之雷","pyroabyssmage":"火深渊法师","pyroabyssmage-01":"火深渊法师","pyrowhopperflower":"炽热骗骗花","rhodeiaofloch":"纯水精灵·洛蒂娅","rhodeiaofloch-01":"纯水精灵·洛蒂娅","rhodeiaofloch-02":"纯水精灵·洛蒂娅","rockfondrifthound":"嗜岩·兽境猎犬","rockshieldwallmitachurl":"岩盾丘丘暴徒","ruindrakeearthguard":"遗迹龙兽·地巡","ruinguard":"遗迹守卫","stonehidelawachurl":"丘丘岩盔王","stonehidelawachurl-01":"丘丘岩盔王","stonehidelawachurl-02":"丘丘岩盔王","stonehidelawachurl-03":"丘丘岩盔王","suppressionspecialistmek":"压制特化型机关","suppressionspecialistmekousia":"压制特化型机关·荒","suppressionspecialistmekpneuma":"压制特化型机关·芒","taintedhydrophantasm":"浊水幻灵","thundercravenrifthound":"嗜雷·兽境猎犬","thundermanifestation":"雷音权现","thundermanifestation-01":"雷音权现","wingedcryoshroom":"有翼冰本真蕈","wingeddendroshroom":"有翼草本真蕈","woodenshieldwallmitachurl":"木盾丘丘暴徒"},"names":{"深渊使徒·激流":"abyssheraldwickedtorrents","深渊咏者·渊火":"abysslectorfathomlessflames","深渊咏者·紫电":"abysslectorvioletlightning","吞星之鲸":"alldevouringnarwhal","风丘丘萨满":"anemosamachurl","歼灭特化型机关":"annihilationspecialistmek","歼灭特化型机关·荒":"annihilationspecialistmekousia","歼灭特化型机关·芒":"annihilationspecialistmekpneuma","机关·算力增幅器":"arithmeticenhancermek","机关·算力增幅器·荒":"arithmeticenhancermekousia","机关·算力增幅器·芒":"arithmeticenhancermekpneuma","攻坚特化型机关":"assaultspecialistmek","攻坚特化型机关·荒":"assaultspecialistmekousia","攻坚特化型机关·芒":"assa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l-01":"裂晶弹片","darkshatteringflame":"破夜的明焰","dawnwinery":"晨曦酒庄","dayofresistancemomentofshattereddreams":"抗争之日·碎梦之时","deathlycyclone":"亡风啸卷","decorousharmony":"庄谐并举","deepwoodmemories":"深林的记忆","deliciousmacarons":"美味马卡龙","demonwarriorsfeathermask":"魔战士的羽面","descentofdivinity":"神性之陨","discretionarysupplement":"酌盈剂虚","divineretribution":"代行裁判","dominanceofearth":"炊金馔玉","dunyarzad":"迪娜泽黛","echoesofanoffering":"来歆余响","echoesofanoffering-01":"来歆余响","edictofabsolution":"赦免宣告","electrocicinsgleam":"雷萤浮闪","elegyfortheend":"终末嗟叹之诗","elegyfortheend-01":"终末嗟叹之诗","elementalforte":"元素强音","elementalorb":"元素晶球","elementalorbdissipated":"元素晶球·逸散","elementalorbenduring":"元素晶球·持续","elementalorbplentiful":"元素晶球·充沛","elementalorbthegrandbanquet":"元素晶球·盛宴","elementalresonanceenduringrock":"元素共鸣：坚定之岩","elementalresonanceferventflames":"元素共鸣：热诚之火","elementalresonancehighvoltage":"元素共鸣：强能之雷","elementalresonanceimpetuouswinds":"元素共鸣：迅捷之风","elementalresonanceshatteringice":"元素共鸣：粉碎之冰","elementalresonancesoothingwater":"元素共鸣：愈疗之水","elementalresonancesprawlinggreenery":"元素共鸣：蔓生之草","elementalresonancewovenflames":"元素共鸣：交织之火","elementalresonancewovenice":"元素共鸣：交织之冰","elementalresonancewovenstone":"元素共鸣：交织之岩","elementalresonancewoventhunder":"元素共鸣：交织之雷","elementalresonancewovenwaters":"元素共鸣：交织之水","elementalresonancewovenweeds":"元素共鸣：交织之草","elementalresonancewovenwinds":"元素共鸣：交织之风","elevatedarray":"高调阵势","ellin":"艾琳","embersrekindled":"烬火重燃","emblemofseveredfate":"绝缘之旗印","emblemofseveredfate-01":"绝缘之旗印","embraceofwinds":"绪风之拥","endoftheline":"竭泽","engulfinglightning":"薙草之稻光","engulfinglightning-01":"薙草之稻光","eremiteteatime":"镀金旅团的茶歇","exilescirclet":"流放者头冠","exilescirclet-01":"流放者头冠","fallsandfortune":"坍陷与契机","fatalfulmination":"亡雷凝蓄","fatuiconspiracy":"愚人众的阴谋","favoniuscathedral":"西风教堂","favoniuscathedral-01":"西风大教堂","favoniuscathedral-02":"西风大教堂","favoniussword":"西风剑","favoniussword-01":"西风剑","featherfalljudgment":"落羽的裁择","featherweightfoam":"轻盈水沫","fishandchips":"炸鱼薯条","flamesofwar":"斗争之火","flickeringfourleafsigil":"浮烁的四叶印","floralsidewinder":"飞叶迴斜","flowerfeatherclan":"「花羽会」","flowerofparadiselost":"乐园遗落之花","flowingflame":"流火焦灼","flowingpurity":"纯水流华","flowingrings":"浮溯之珏","forbiddenknowledge":"禁忌知识","forestregalia":"森林王器","forestregalia-01":"森林王器","formersiteofthecentrallaboratory":"中央实验室旧址","fortressofmeropide":"梅洛彼得堡","freshwindoffreedom":"自由的新风","friendshipeternal":"永远的友谊","fruitoffulfillment":"盈满之实","galesofreverie":"梦迹一风","gamblersearrings":"赌徒的耳环","gamblersearrings-01":"赌徒的耳环","gameofwitsenduringvictory":"奕思巧战·稳稳求胜","gameofwitshotpodmechanism":"奕思巧战·爆弹机关","gandharvaville":"化城郭","generalsancienthelm":"将帅兜鍪","giantmutationstone":"巨型异变之石","gildeddreams":"饰金之梦","gildeddreams-01":"饰金之梦","gildeddreams-02":"饰金之梦","gladiatorstriumphus":"角斗士的凯旋","gladiatorstriumphus-01":"角斗士的凯旋","glitteringgemstones":"宝石闪闪","gloriousseason":"光辉的季节","goldenhouse":"黄金屋","goldentroupe":"黄金剧团","goldentroupe-01":"黄金剧团","goldentroupesreward":"黄金剧团的奖赏","goldentroupesreward-01":"黄金剧团的奖赏","grandexpectation":"冒险憧憬","grandnarukamishrine":"鸣神大社","grievingecho":"悲号回唱","guardiansoath":"护法之誓","hanachirusato":"花散里","hearmeletusraisethechaliceoflove":"「诸君听我颂，共举爱之杯！」","heartofdepth":"沉沦之心","heartofkhvarenasbrilliance":"灵光明烁之心","heavystrike":"重攻击","heirtotheancientseasauthority":"古海孑遗的权柄","hilichurlarrowtower":"丘丘人箭塔","hilichurlreserve":"丘丘援军","hotspringoclock":"温泉时光","idratherlosemoneymyself":"「看到那小子挣钱…」","igotyourback":"支援就交给我吧","ihaventlostyet":"本大爷还没有输！","ihaventlostyet-01":"本大爷还没有输！","iktomisaurus":"暝视龙","ineveryhouseastove":"万家灶火","infivecolorsdyed":"落染五色","ingeniousengineeringharnessingannihilation":"奇械巧技·湮灭助益","ingeniousengineeringpneumaousiaconversion":"奇械巧技·荒芒切换","ingeniousengineeringpneumarecreation":"奇械巧技·芒性再造","instructorscap":"教官的帽子","irontonguetian":"田铁嘴","jadechamber":"群玉阁","jeht":"婕德","joyouscelebration":"愉舞欢游","jueyunguoba":"绝云锅巴","kantensenmyoublessing":"寒天宣命祝词","katheryne":"凯瑟琳","keensight":"眼识殊明","kidkujirai":"鲸井小弟","kingssquire":"王下近侍","kingsvalet":"王下近待","knightsoffavoniuslibrary":"骑士团图书馆","koholasaurus":"鳍游龙","kusava":"苦舍桓","kyoukafuushi":"镜华风姿","landsofdandelion":"蒲公英的国土","largebolsteringbubblebalm":"激愈水球·大","laumessupport":"洛梅的声援","laurelcoronet":"月桂的宝冠","leaveittome":"交给我吧！","leylinedisorderaegisoftheabyss":"地脉异常·深渊加护","leylinedisorderarmoredwarfare":"地脉异常·着甲作战","leylinedisorderarrogantbluster":"地脉异常·狂放气焰","leylinedisorderattritionpostureencouragement":"地脉异常·久续之势·鼓舞","leylinedisorderattritionpostureinspiration":"地脉异常·久续之势·振奋","leylinedisorderbelligerenceunfettered":"地脉异常·战意倍增","leylinedisorderbitterbelligerenceadvanced":"地脉异常·烈性战意·高阶","leylinedisorderbitterbelligerencebasic":"地脉异常·烈性战意·低阶","leylinedisorderbitterbelligerenceintermediate":"地脉异常·烈性战意·中阶","leylinedisorderblazingwill":"地脉异常·灼热斗志","leylinedisordercompensatoryonslaught":"地脉异常·代偿猛攻","leylinedisordercriticalcost":"地脉异常·关键代价","leylinedisordercunningcommand":"地脉异常·巧取猛将","leylinedisordercunningleadership":"地脉异常·巧取领队","leylinedisorderdamageconcatenationadvanced":"地脉异常·连锁毁伤·高阶","leylinedisorderdamageconcatenationbasic":"地脉异常·连锁毁伤·低阶","leylinedisorderdamageconcatenationintermediate":"地脉异常·连锁毁伤·中阶","leylinedisorderdangerousriddles":"地脉异常·危险猜谜","leylinedisorderdefensivepostureimpregnable":"地脉异常·守定之势·完备","leylinedisorderdefensiveposturelightarmor":"地脉异常·守定之势·轻装","leylinedisorderdiminishingmomentum":"地脉异常·衰败的锐势","leylinedisorderdireechoes":"地脉异常·绝境回响","leylinedisorderdrivingrain":"地脉异常·降雨","leylinedisorderendingcountdown":"地脉异常·倒计时将尽","leylinedisorderenergeticarena":"地脉异常·充盈阵势","leylinedisorderengulfingstorm":"地脉异常·嗜能之雷","leylinedisorderfightorflight":"地脉异常·应激反应","leylinedisorderfightorflight-01":"地脉异常·应激反应","leylinedisorderforerunnerspunishment":"地脉异常·先行崩溃之罚","leylinedisorderfreezingice":"地脉异常·冰结","leylinedisorderfrontlinetactics":"地脉异常·战前策略","leylinedisorderhighefficiencysupplypneuma":"地脉异常·高效补给·芒性","leylinedisorderhightemperature":"地脉异常·高热","leylinedisorderhonedfactor":"地脉异常·锋锐因子","leylinedisorderignitedmorale":"地脉异常·士气鼓动","leylinedisorderinducedenervation":"地脉异常·力竭诱因","leylinedisorderinducedweakness":"地脉异常·虚弱诱因","leylinedisorderlayereddefensesadvanced":"地脉异常·重重防御·高阶","leylinedisorderlayereddefensesbasic":"地脉异常·重重防御·低阶","leylinedisorderlayereddefensesintermediate":"地脉异常·重重防御·中阶","leylinedisorderlightweightdefense":"地脉异常·轻盈屏护","leylinedisordermanifoldanguish":"地脉异常·多重痛楚","leylinedisordermechanicsofpenetration":"地脉异常·穿透机理","leylinedisordermedicaloperation":"地脉异常·敷药作战","leylinedisordermuzzlingtactics":"地脉异常·钳制战法","leylinedisorderovergrowth":"地脉异常·蔓生","leylinedisorderpneumousiasuffusion":"地脉异常·芒荒充盈","leylinedisorderpositionofelectroparalysis":"地脉异常·雷痹战局","leylinedisorderpositionofweakness":"地脉异常·虚弱战局","leylinedisorderprecisionstrikeorder":"地脉异常·精准打击令","leylinedisorderpriceofunrelentingassault":"地脉异常·猛攻的代价","leylinedisorderpridefulbluster":"地脉异常·嚣张气焰","leylinedisorderprinciplesofrestraint":"地脉异常·遏制原则","leylinedisordershamaniccurse":"地脉异常·萨满的咒说","leylinedisordershatteringmomentum":"地脉异常·破阵气势","leylinedisorderskywardpatrol":"地脉异常·高天巡行","leylinedisorderslimshielding":"地脉异常·纤薄屏障","leylinedisordersmashingmomentum":"地脉异常·掠阵气势","leylinedisordersmolderingflames":"地脉异常·阴燃之火","leylinedisordersoaringwinds":"地脉异常·飙速风场","leylinedisorderstrongfeedback":"地脉异常·强效回馈","leylinedisorderswiftwind":"地脉异常·迅捷风场","leylinedisordertheansweradvantage":"地脉异常·谜底优势","leylinedisorderthunderstorm":"地脉异常·霆雷","leylinedisorderunitedpostureadvance":"地脉异常·合阵之势·猛进","leylinedisorderunitedposturegentlewar":"地脉异常·合阵之势·徐战","leylinedisorderviciousposturebluntforce":"地脉异常·威烈之势·钝击","leylinedisorderviciouspostureferocity":"地脉异常·威烈之势·强锐","leylinedisorderwet":"地脉异常·潮湿","leylinemonolithfrontlinefulcrum":"地脉镇石·战线支点","liben":"立本","lightlessfeeding":"无光鲸噬","lightningstiletto":"雷楔","lightningstorm":"霹雳连霄","lightoffoliarincision":"裁叶萃光","lightsremit":"归芒携信","lithicspear":"千岩长枪","littletepetlisaurtreasurehunteratlarge":"小嵴锋龙！发现宝藏！","liusu":"刘苏","liyueharborwharf":"璃月港口","liyueharborwharf-01":"璃月港口","lostprayertothesacredwinds":"四风原典","lotusflowercrisp":"莲花酥","lotusflowercrisp-01":"莲花酥","luckydogssilvercirclet":"幸运儿银冠","luckydogssilvercirclet-01":"幸运儿银冠","lumenarystone":"流明媒触石","lumenstoneadjuvant":"流明石触媒","lunarcyclesunending":"晦朔千引","lutinessupport":"卢蒂妮的声援","lyresong":"琴音之诗","machineassemblyline":"机关铸成之链","magicguide":"魔导绪论","magicguide-01":"魔导绪论","maidensfadingbeauty":"少女易逝的芳颜","mamere":"玛梅赫","marechausseehunter":"逐影猎人","marechausseehunter-01":"逐影猎人","maskofsolitudebasalt":"不动玄石之相","masterofweaponry":"诸武精通","masterytalismanaddingfueltothefire":"机巧符术·添油战术","masterytalismanairbornereinforcements":"机巧符术·空中援兵","masterytalismanallornothing":"机巧符术·放手一搏","masterytalismanarcanesecrettoelementalvictory":"机巧符术·元素制胜秘法","masterytalismanarmsandarmorhoned":"机巧符术·饰甲底兵","masterytalismanattackadept":"机巧符术·娴熟攻击","masterytalismanbattleready":"机巧符术·擐甲执锐","masterytalismanbattleready-01":"机巧符术·战场整备","masterytalismanburstassaultousia":"机巧符术·爆发攻势·荒性","masterytalismanbuttressedcombinedassault":"机巧符术·牙卫合击","masterytalismancascadingdefeat":"机巧符术·号唃大败","masterytalismanchaoticbanners":"机巧符术·辙乱旂靡","masterytalismancoldwar":"机巧符术·霜利兵戈","masterytalismancounterattackspirit":"机巧符术·反击的气劲","masterytalismancyclecharge":"机巧符术·轮转战法","masterytalismandamagecontrol":"机巧符术·限制毁伤","masterytalismandauntlesspursuit":"机巧符术·刚悍追截","masterytalismandecisivebattle":"机巧符术·决战阵势","masterytalismandensevegetation":"机巧符术·茂林深篁","masterytalismandontpushyourluck":"机巧符术·得胜便收","masterytalismandualprongedapproach":"机巧符术·攻守兼备","masterytalismaneconomiesofscale":"机巧符术·规模优势","masterytalismanelementalresponse":"机巧符术·元素的响应","masterytalismanenhancingwill":"机巧符术·意志增进","masterytalismanextendedexplosion":"机巧符术·联延爆轰","masterytalismanexternalassistance":"机巧符术·外场支援","masterytalismanfearnopain":"机巧符术·不惧伤痛","masterytalismanfiercefollowup":"机巧符术·凌厉追击","masterytalismanformationassault":"机巧符术·列阵冲锋","masterytalismanfrugalityascountermeasure":"机巧符术·节俭对策","masterytalismanharmonictactics":"机巧符术·敏谐战法","masterytalismanhysteresisstrategy":"机巧符术·迟滞策略","masterytalismanimmovable":"机巧符术·巍然不动","masterytalismanintelligenceupdate":"机巧符术·情报同步","masterytalismanlightweighttactics":"机巧符术·轻量战法","masterytalismanplanninglongterm":"机巧符术·执定久策","masterytalismanpracticemakesperfect":"机巧符术·驾轻就熟","masterytalismanprecisedestructioni":"机巧符术·准确的毁伤·其一","masterytalismanprecisedestructionii":"机巧符术·准确的毁伤·其二","masterytalismanprecisedestructioniii":"机巧符术·准确的毁伤·其三","masterytalismanprecisedestructioniv":"机巧符术·准确的毁伤·其四","masterytalismanpresstheadvantage":"机巧符术·乘胜追击","masterytalismanpresstheadvantage-01":"机巧符术·乘胜追击","masterytalismanpresstheattack":"机巧符术·高歌猛进","masterytalismansearingchains":"机巧符术·烈性连锁","masterytalismansecretsurprise":"机巧符术·秘密惊喜","masterytalismanseeingthroughthedisguise":"机巧符术·识破骗局","masterytalismansharpfocus":"机巧符术·锐势焦点","masterytalismanshieldrush":"机巧符术·持盾冲锋","masterytalismanskilladept":"机巧符术·娴熟战技","masterytalismansolidguarantee":"机巧符术·强劲保障","masterytalismanspiritedcounterattack":"机巧符术·昂扬反击","masterytalismanstalwartfrontline":"机巧符术·牢固战线","masterytalismansuddenambush":"机巧符术·运筹出奇","masterytalismansupplementarydamage":"机巧符术·附带毁伤","masterytalismansurgingvigor":"机巧符术·活力充盈","masterytalismanswifttriumph":"机巧符术·速速制胜","masterytalismansympatheticpain":"机巧符术·伤兵效应","masterytalismanteatime":"机巧符术·茶歇时刻","masterytalismantechniquespecialist":"机巧符术·特技大师","masterytalismantheelementsentwined":"机巧符术·元素连缀","masterytalismanunitedasone":"机巧符术·一体士气","masterytalismanunyieldingadvance":"机巧符术·强击猛进","masterytalismanverdantovergrowth":"机巧符术·绿芽蔓生","masterytalismanvictoriousrepute":"机巧符术·胜绩威明","masterytalismanwarbreedswar":"机巧符术·以战养战","masterytalismanwinterwindswhip":"机巧符术·冬风攻势","masterzhang":"老章","matsutakemeatrolls":"松茸酿肉卷","mediumbolsteringbubblebalm":"激愈水球·中","melusinesupport":"美露莘的声援","mementolens":"留念镜","mintymeatrolls":"兽肉薄荷卷","mirrorcage":"镜锢之笼","mistbubbleslime":"水泡史莱姆","moltenmail":"熔火铁甲","momentofwakingandresolve":"梦晓与决意之刻","mondstadthashbrown":"蒙德土豆饼","moonpiercer":"贯月矢","mushroompizza":"烤蘑菇披萨","mushroompizza-01":"烤蘑菇披萨","mutationstone":"异变之石","mysticalabandon":"忘玄","naganoharameteorswarm":"长野原龙势流星群","natureandwisdom":"草与智慧","nightrealmsgiftcrestsandtroughs":"夜域赐礼·波涛顶底","nightrealmsgiftrepaidinfull":"夜域赐礼·索报皆偿","northernsmokedchicken":"北地烟熏鸡","northernsmokedchicken-01":"北地烟熏鸡","nre":"便携营养袋","oceanhuedclam":"海染砗磲","oceanhuedclam-01":"海染砗磲","operaepiclese":"欧庇克莱歌剧院","operaepiclese-01":"欧庇克莱歌剧院","ornatekabuto":"华饰之兜","ousianodespowerofenhancement":"荒性试炼仪·增幅之力","overchargedball":"超量装药弹头","paidinfull":"悉数讨回","paimon":"派蒙","paimon-01":"派蒙","painforpain":"苦痛奉还","pankration":"拳力斗技！","parametrictransformer":"参量质变仪","passingofjudgment":"裁定之时","pearlsolidification":"明珠固化","peopleofthesprings":"「流泉之众」","pilgrimageofthereturnofthesacredflame":"归火圣夜巡礼","plungingstrike":"下落斩","pneumanodeholdfastadvanced":"芒性试炼仪·坚守阵位·高阶","pneumanodeholdfastbasic":"芒性试炼仪·坚守阵位·低阶","pneumanodeholdfastintermediate":"芒性试炼仪·坚守阵位·中阶","poeticsoffuubutsu":"风物之诗咏","portablepowersaw":"便携动力锯","poundingsurprise":"砰砰礼物","primordialjadewingedspear":"和璞鸢","proliferatingspores":"孢子增殖","prophecyofsubmersion":"沉没的预言","prospectorsdrill":"勘探钻机","pucassupport":"芙佳的声援","puffpops":"咚咚嘭嘭","pulsatingwitch":"脉冲的魔女","qucusaurus":"绒翼龙","quickknit":"快快缝补术","rainbowmacarons":"缤纷马卡龙","rainbowmacarons-01":"缤纷马卡龙","rana":"拉娜","ravenbow":"鸦羽弓","ravenbow-01":"鸦羽弓","redfeatherfan":"红羽团扇","rekindledflame":"烈焰复燃","rendingvortex":"毁裂风涡","requiresappropriaterest":"应有适当的休憩","rhythmofthegreatdream":"大梦的曲调","rightfulreward":"公义的酬报","rightfulreward-01":"公义的酬报","rightoffinalinterpretation":"最终解释权","rimeflowrapier":"冰雅刺剑","riteofresurrection":"起死回骸","rockininaflamingworld":"地狱里摇摆","rushinghoundswiftasthewind":"犬奔·疾如风","sacrificialbow":"祭礼弓","sacrificialbow-01":"祭礼弓","sacrificialfragments":"祭礼残章","sacrificialfragments-01":"祭礼残章","sacrificialgreatsword":"祭礼大剑","sacrificialsword":"祭礼剑","sangonomiyashrine":"珊瑚宫","sanguinerouge":"血之灶火","sapwoodblade":"原木刀","sashimiplatter":"刺身拼盘","sashimiplatter-01":"刺身拼盘","sauriandiningbuddies":"龙伙伴的聚餐","sauruscrackers":"龙龙饼干","sauruscrackers-01":"龙龙饼干","scionsofthecanopy":"「悬木人」","scorpocalypse":"魔蝎烈祸","seatssacredandsecular":"圣俗杂座","seatssacredandsecular-01":"圣俗杂座","seeddispensary":"化种匣","seiraiisland":"清籁岛","seiraiisland-01":"清籁岛","sendoff":"送你一程","serene":"瑟琳","serenessupport":"瑟琳的声援","setaria":"塞塔蕾","shadowofthesandking":"沙王的投影","shakennotpurred":"猫爪冰摇","shimenawasreminiscence":"追忆之注连","shimenawasreminiscence-01":"追忆之注连","silverandmelus":"西尔弗和迈勒斯","sinofpride":"我界","sirarthur":"亚瑟先生","skivingnewandimproved":"偷懒的新方法","skywardatlas":"天空之卷","skywardatlas-01":"天空之卷","skywardblade":"天空之刃","skywardblade-01":"天空之刃","skywardharp":"天空之翼","skywardharp-01":"天空之翼","skywardpride":"天空之傲","skywardpride-01":"天空之傲","skywardspine":"天空之脊","skywardspine-01":"天空之脊","skywardsword":"天空之刀","sluasissupport":"希露艾的声援","smallbolsteringbubblebalm":"激愈水球·小","spiritofomendendrospiritserpent":"厄灵·草之灵蛇","spiritofomenpyroscorpion":"厄灵·炎之魔蝎","spiritserpentsswirl":"灵蛇旋嘶","splendoroftranquilwaters":"静水流涌之辉","spreadingcold":"严寒蔓延","stadiumofthesacredflame":"圣火竞技场","stagetepetl":"特佩利舞台","stalwartandtrue":"崇诚之真","starsigns":"星天之兆","starsigns-01":"星天之兆","starwicker":"竹星","steadybreathing":"吐纳真定","stellarpredator":"噬星魔鸦","sternfrostprism":"严霜棱晶","stoneandcontracts":"岩与契约","stonehidereforged":"重铸：岩盔","stormterrorslair":"风龙废墟","strategicreserve":"储之千日，用之一刻","strategize":"运筹帷幄","streamingsurge":"百川奔流","structuration":"正理","sumerucity":"须弥城","sumerucity-01":"须弥城","sunyataflower":"净觉花","surgingundercurrent":"暗流涌动","sweetmaam":"甜甜酿花鸡","sweetmadame":"甜甜花酿鸡","sweetmadame-01":"甜甜花酿鸡","tada":"噔噔！","tamakushicasket":"匣中玉栉","tandoorigrilledchicken":"唐社尔烤鸡","tandooriroastchicken":"唐杜尔烤鸡","tandooriroastchicken-01":"唐杜尔烤鸡","taroumaru":"太郎丸","taroumarussavings":"太郎丸的存款","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenacityofthemillelith-02":"千岩牢固","tenshukaku":"天守阁","tepetlisaurus":"嵴锋龙","terrorfortheevildoers":"予行恶者以惩惧","teyvatfriedegg":"提瓦特煎蛋","teyvatfriedegg-01":"提瓦特煎蛋","theartofbudgeting":"预算师的技艺","thebell":"钟剑","thebestesttravelcompanion":"最好的伙伴！","theboarprincess":"野猪公主","thelegendofvennessa":"温妮莎传奇","themausoleumofkingdeshret":"赤王陵","theoverflow":"衍溢的汐潮","thescentremained":"重帘留香","theseedofstoredknowledge":"心识蕴藏之种","theshowbegins":"幻戏开始！","theshrinessacredshade":"神篱之御荫","thestarryskiestheirflowersrain":"星天的花雨","thetaleofvennessa":"温妮莎传说","thewhitegloveandthefisherman":"白手套和渔夫","thewondrouspathoftruth":"妙道合真","theycallhercloudretainer":"知是留云僊","thironassupport":"希洛娜的声援","thunderandeternity":"雷与永恒","thunderingfury":"如雷的盛怒","thunderingpenance":"抵天雷罚","thunderingpoise":"虺雷之姿","thundersummonerscrown":"唤雷的头冠","timaeus":"蒂玛乌斯","timmie":"提米","tomboftheeternalflow":"万世涌流大典","tomeoftheeternalflow":"万世流涌大典","topyasssupport":"托皮娅的声援","tossup":"一掷乾坤","towardweakness":"割舍软弱之心","transcendentautomaton":"机巧神通","transfiguringflame":"转化之火","travelershandysword":"旅行剑","travelershandysword-01":"旅行剑","travelingdoctorshandkerchief":"游医的方巾","travelingdoctorshandkerchief-01":"游医的方巾","treasureseekingseelie":"寻宝仙灵","tubby":"阿圆","tulaytullahsremembrance":"图莱杜拉的回忆","turncontrol":"猜先有方","ultimateoverlordsmegamagicsword":"「究极霸王超级魔剑」","ultimatesurfingbuddy":"强劲冲浪拍档！","underseatreasure":"海底宝藏","underwatertreasurehunt":"海底寻宝","underwatertreasurehunt-01":"海中寻宝","undiscloseddistributionchannels":"不明流通渠道","undividedheart":"唯此一心","vanarana":"桓那兰那","vanguardscoordinatedtactics":"尖兵协同战法","vermillionhereafter":"辰砂往生录","vermillionhereafter-01":"辰砂往生录","veteransvisage":"老兵的容颜","veteransvisage-01":"老兵的容颜","viciousancientbattle":"旧日鏖战","virdassupport":"薇尔妲的声援","viridescentvenerer":"翠绿之影","viridescentvenerersdiadem":"翠绿的猎人之冠","vortexvanquisher":"贯虹之槊","vortexvanquisher-01":"贯虹之槊","vourukashasglow":"花海甘露之光","vourukashasglow-01":"花海甘露之光","wagner":"瓦格纳","wangshuinn":"望舒客栈","waterandjustice":"水与正义","weepingwillowofthelake":"湖中垂柳","wellspringofwarlust":"战欲涌现","whenthecranereturned":"鹤归之时","whenthecranereturned-01":"鹤归之时","whereistheunseenrazor":"藏锋何处","whiteirongreatsword":"白铁大剑","whiteirongreatsword-01":"白铁大剑","whitetassel":"白缨枪","whitetassel-01":"白缨枪","windandfreedom":"风与自由","winestainedtricorne":"酒渍船帽","wishesunnumbered":"万千的愿望","witchsscorchinghat":"焦灼的魔女帽","witheringcorrosion":"死域的侵蚀","witheringcorrosion-01":"死域的侵蚀","witheringcorrosion-02":"死域的侵蚀","witheringcorrosion-03":"死域的侵蚀","wolfsgravestone":"狼的末路","xenochromatichuntersray":"异色猎刀鳐","xudong":"旭东","yayoinanatsuki":"弥生七月","yumkasaurus":"匿叶龙","zerohourinvokationalloutaggression":"零时召唤·盛势攻法"},"names":{"汲能棱晶":"absorbingprism","燃素充盈":"abundantphlogiston","深渊之灾·凝水盛放":"abyssalmayhemhydrospout","深渊的呼唤":"abyssalsummons","如影流露的冷刃":"acoldbladelikeashadow","仙跳墙":"adeptustemptation","冒险家头带":"adventurersbandana","所有的仇与债皆由我偿…":"allreprisalsandarrearsminetobear","在地为化":"allthingsareoftheearth","紫晶的花冠":"amethystcrown","阿斯莫之弓":"amosbow","阿莫斯之弓":"amosbow-01","旧时庭园":"ancientcourtyard","风鹰剑":"aquilafavonia","荒泷第一":"aratakiichiban","悠古的磐岩":"archaicpetra","僚佐的才巧":"asubordinatesskills","以有趣相关为要义":"asummationofinterest","阿伽娅":"atea","千夜浮梦":"athousandfloatingdreams","万千子嗣":"athousandyoung","自行·风之共鸣":"autoanemoresonance","自行·冰之共鸣":"autocryoresonance","自行·草之共鸣":"autodendroresonance","自行·雷之共鸣":"autoelectroresonance","自行·坚定之岩":"autoenduringrock","自行·热诚之火":"autoferventflames","自行·岩之共鸣":"autogeoresonance","自行·强能之雷":"autohighvoltage","自行·水之共鸣":"autohydroresonance","自行·草与智慧":"autonatureandwisdom","自行·火之共鸣":"autopyroresonance","自行·迟滞之水":"autoslowingwater","自行·蔓生之草":"autosprawlinggreenery","自行·岩与契约":"autostoneandcontracts","自行·雷与永恒":"autothunderandeternity","自行·翠绿之风":"autoverdantbreeze","自行·水与正义":"autowaterandjustice","自行·疲劳之冰":"autowearyingfrost","自行·风与自由":"autowindandfreedom","觉醒":"awakening","唤醒眷属":"awakenmykindred","苇海信标":"beaconofthereedsea","异兽侵蚀":"beastlycorrosion","慈惠仁心":"beneficent","咬咬鲨鱼":"biteyshark","神宝迁宫祝词":"blessingofthedivinerelicsinstallation","冰风迷途的勇士":"blizzardstrayer","血契暗蚀":"bloodbonddarkdecay","血契合奏":"bloodbondensemble","噬骸能量块":"bonecrunchersenergyblock","破冰踏雪的回音":"brokenrimesecho","一触即发":"bunnytriggered","黄油蟹蟹":"buttercrab","「清洁工作」":"calledinforcleanup","白垩之术":"calxsarts","夏诺蒂拉的声援":"canotilassupport","无常之面":"capriciousvisage","金流监督":"cashflowsupervision","中央实验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valinssigh-01":"风龙吐息","easygame":"得心应手","echoesofanoffering":"来歆余响","edictofabsolutionineffect":"赦免宣告（生效中）","effortless":"如臂指使","electricrebirth":"雷之新生","electricrebirthhoned":"雷之新生·锐势","electrocicinsgleam":"雷萤浮闪","electrocicinward":"雷萤护罩","electrocrystalcore":"雷晶核心","electrocrystalcore-01":"雷晶核心","electrocrystalcore-02":"雷晶核心","electrodmgbonus":"雷元素伤害增加","electroelementalequipment":"元素武装·雷","electroelementalinfusion":"雷元素附魔","electroelementalinfusion-01":"雷元素附魔","electroward":"雷元素护罩","elegyfortheend":"终末嗟叹之诗","elementaldevourer":"嗜魔","elementaldevourer-01":"嗜魔","elementallifeformcryo":"元素生命·冰","elementallifeformelectro":"元素生命·雷","elementallifeformhydro":"元素生命·水","elementalresonanceenduringrockineffect":"元素共鸣：坚定之岩（生效中）","elementalresonanceferventflamesineffect":"元素共鸣：热诚之火（生效中）","elementalresonanceshatteringiceineffect":"元素共鸣：粉碎之冰（生效中）","elementalresonancesprawlinggreeneryineffect":"元素共鸣：蔓生之草（生效中）","embersrekindled":"烬火重燃","emblemofseveredfate":"绝缘之旗印","embraceofwinds":"绪风之拥","encarminevortex":"红莲的旋风","endoftheline":"竭泽","energyboostousia":"能量强化·荒","energyboostpneuma":"能量强化·芒","energyconversionousia":"能量转换·荒性","energyconversionpneuma":"能量转换·芒性","energyconversionpneuma-01":"能量转换·芒性","energyrevival":"蓄能复苏","engulfinglightning":"薙草之稻光","equitablejudgment":"衡平推裁","exceptionalprotection":"优异屏护","exhaustedplunge":"力竭坠地","exilescirclet":"流放者头冠","exilescirclet-01":"流放者头冠","explosivespark":"爆裂火花","explosivespark-01":"爆裂火花","exposeweakness":"弱点暴露","exquisitethrow":"玄掷玲珑","exquisitethrow-01":"玄掷玲珑","fallsandfortuneineffect":"坍陷与契机（生效中）","fatalfulmination":"亡雷凝蓄","fatuiambusher":"愚人众伏兵","fatuiambushercryocicinmage":"愚人众伏兵·冰萤术士","fatuiambusherelectrohammervanguard":"愚人众伏兵·雷锤前锋军","fatuiambushermirrormaiden":"愚人众伏兵·藏镜仕女","fatuiambusherpyroslingerbracer":"愚人众伏兵·火铳游击兵","favoniussword":"西风剑","featherfalljudgment":"落羽的裁择","featherweightfoam":"轻盈水沫","festivefires":"氛围烈焰","fieryrebirth":"火之新生","fieryrebirthhoned":"火之新生·锐势","fierysanctumsprotection":"净焰剑狱之护","finalfrenzy":"绝境狂乱","finalfrenzy-01":"绝境狂乱","fishandchipsactive":"炸鱼薯条（生效中）","flamesofwarineffect":"斗争之火（生效中）","floralsidewinder":"飞叶迴斜","flowerfeatherclanineffect":"「花羽会」（生效中）","flowerofparadiselost":"乐园遗落之花","flowfireedge":"流焰磨刃","flowingcicinward":"流萤护罩","flowingflame":"流火焦灼","flowingpurity":"纯水流华","flowingpurityineffect":"纯水流华（生效中）","flowingrings":"浮溯之珏","flyingcloudflagformation":"飞云旗阵","flyingcloudflagformation-01":"飞云旗阵","fontemerpearl":"原海明珠","fontemerpearl-01":"原海明珠","forbiddenknowledgeoncooldown":"禁忌知识（冷却中）","forestregalia":"森林王器","forestregaliaineffect":"森林王器（生效中）","fortunepreservingtalisman":"度厄真符","fourleafsigil":"四叶印","freshwindoffreedomineffect":"自由的新风（生效中）","frontlinemainstay":"阵线砥柱","frozen":"冻结","fruitoffulfillment":"盈满之实","fullplate":"护体岩铠","fuufuuwindwheel":"风风轮","galesofreverie":"梦迹一风","gamblersearrings":"赌徒的耳环","generalsancienthelm":"将帅兜鍪","generalswarbanner":"大将旗指物","geoelementalequipment":"元素武装·岩","geoinfusion":"岩元素附魔","geoinfusion-01":"岩元素附魔","gildeddreams":"饰金之梦","gildeddreams-01":"饰金之梦","gladiatorstriumphus":"角斗士的凯旋","gloriousseason":"光辉的季节","goldenchalicesbounty":"金杯的丰馈","goldencorrosion":"黄金侵蚀","goldentroupe":"黄金剧团","goldentroupesreward":"黄金剧团的奖赏","grandexpectation":"冒险憧憬","grapplelink":"钩索链接","grappleprepare":"钩索准备","grassringofsanctification":"越祓草轮","grievingecho":"悲号回唱","grimheart":"冷酷之心","gurglingbubble":"咕噜水泡","hearmeletusraisethechaliceoflove":"「诸君听我颂，共举爱之杯！」","heartofdepth":"沉沦之心","heartofkhvarenasbrilliance":"灵光明烁之心","heartofoasis":"绿洲之心","heavyclampdown":"披甲钳进","heavystrikeineffect":"重攻击（生效中）","heirtotheancientseasauthority":"古海孑遗的权柄","heronshield":"苍鹭护盾","heronstrike":"苍鹭震击","highfrequencywhirlingassaultpreparatoryposture":"高频旋击·预备态势","hoarfrostgreatshield":"寒冰大盾","hotpotato":"烫烫爆弹","hydrodmgbonus":"水元素伤害增加","hydroelementalequipment":"元素武装·水","hydroward":"水元素护罩","hyperspeedwhirlingassaultpreparatoryposture":"超速旋击·预备态势","iaibreathing":"居合·吐纳","iaisheathed":"居合·纳刀","iaisheathed-01":"居合·纳刀","iaisheathed-02":"居合·纳刀","iaisheathed-03":"居合·纳刀","iaisheathed-04":"居合·纳刀","icelotus":"冰莲","icesealedcrimsonwitchofembers":"冰封的炽炎魔女","icesealedcrimsonwitchofembers-01":"冰封的炽炎魔女","icesealedcrimsonwitchofembers-02":"冰封的炽炎魔女","icicle":"寒冰之棱","icyquill":"冰翎","icyquill-01":"冰翎","idratherlosemoneymyselfineffect":"「看到那小子挣钱…」（生效中）","ignitedmorale":"士气鼓动","igotyourback":"支援就交给我吧","ihaventlostyet":"本大爷还没有输！","ihaventlostyetoncooldown":"本大爷还没有输！（冷却中）","iktomisaurus":"暝视龙","illusorybubble":"泡影","illusorybubble-01":"泡影","impactiveeffect":"冲击效应","incandescentfrostpermeating":"寒炽弥漫","indomitableshield":"守定之盾","infivecolorsdyed":"落染五色","inspirationfield":"鼓舞领域","inspirationfield-01":"鼓舞领域","inspirationfield-02":"鼓舞领域","instructorscap":"教官的帽子","jadescreen":"璇玑屏","jadeshield":"玉璋护盾","jueyunguobaineffect":"绝云锅巴（生效中）","kamunatalismanelectro":"惟神召符·煌","kamunatalismanpyro":"惟神召符·炎","kantensenmyoublessing":"寒天宣命祝词","keensight":"眼识殊明","kingssquire":"王下近侍","kingssquireineffect":"王下近侍（生效中）","kingsvalet":"王下近待","koholasaurus":"鳍游龙","kyoukafuushi":"镜华风姿","landsofdandelion":"蒲公英的国土","laurelcoronet":"月桂的宝冠","leaveittomeineffect":"交给我吧！（生效中）","leylinedisorderdireperseverance":"地脉异常·绝境坚毅","lightlessfeeding":"无光鲸噬","lightningrod":"雷鸣探知","lightningstorm":"霹雳连霄","lightningstrikeprobe":"雷霆探针","lightoffoliarincision":"裁叶萃光","lightpatrol":"轻装巡行","lightsremit":"归芒携信","lightweightweapons":"轻量武备","lingeringaeon":"永世流沔","lingeringicicles":"余威冰锥","lingeringicicles-01":"余威冰锥","lithicguard":"千岩之护","lithicspear":"千岩长枪","longrangefirecalibratedshot":"长点射·校准射线","lostprayertothesacredwinds":"四风原典","lotusflowercrispineffect":"莲花酥（生效中）","lotusflowercrispineffect-01":"莲花酥（生效中）","luckydogssilvercirclet":"幸运儿银冠","lutinesgoodwill":"卢蒂妮的心意","lyresongineffect":"琴音之诗（生效中）","lyresongineffect-01":"琴音之诗（生效中）","machineassemblylineineffect":"机关铸成之链（生效中）","magicguide":"魔导绪论","magnificentstance":"威明之势","maidensfadingbeauty":"少女易逝的芳颜","manifestgale":"疾风示现","marechausseehunter":"逐影猎人","maskofsolitudebasalt":"不动玄石之相","matsutakemeatrollsineffect":"松茸酿肉卷（生效中）","medicalinterventionofpureintention":"满满心意药剂冲击","mehraksassistance":"梅赫拉克的助力","meleestance":"近战状态","midareranzan":"乱岚拨止","midareranzancryo":"乱岚拨止·冰","midareranzanelectro":"乱岚拨止·雷","midareranzanhydro":"乱岚拨止·水","midareranzanpyro":"乱岚拨止·火","millennialmovementfarewellsong":"千年的大乐章·别离之歌","mintymeatrollsineffect":"兽肉薄荷卷（生效中）","mirrorcage":"镜锢之笼","mistbubble":"水泡","mistbubblelockdownpreparing":"水泡封锁（准备中）","mistbubbleprison":"水泡围困","mistbubbleslime":"水泡史莱姆","moltenmail":"熔火铁甲","momentofwakingandresolve":"梦晓与决意之刻","moonpiercer":"贯月矢","moonpiercerineffect":"贯月矢（生效中）","multiplieddamage":"多重毁伤","mushroompizzaineffect":"烤蘑菇披萨（生效中）","mushroompizzaineffect-01":"烤蘑菇披萨（生效中）","musouisshin":"梦想一心","mutationstoneshamanstreasure":"异变之石·萨满藏品","mysteriousenervation":"谜之力竭","mysteriousweakening":"谜之虚弱","mysticalabandon":"忘玄","naganoharameteorswarm":"长野原龙势流星群","nightrealmsgiftcrestsandtroughs":"夜域赐礼·波涛顶底","nightrealmsgiftrepaidinfull":"夜域赐礼·索报皆偿","nightsoulsblessing":"夜魂加持","nightsoulsblessing-01":"夜魂加持","nightvigil":"夜巡","niwabienshou":"庭火焰硝","niwabienshou-01":"庭火焰硝","niwabienshou-02":"庭火焰硝","northernsmokedchickenineffect":"北地烟熏鸡（生效中）","oasisnourishment":"绿洲之滋养","oasissaegis":"绿洲之庇护","oceanhuedclam":"海染砗磲","oceanicmimicfrog":"纯水幻形·蛙","offensivebarrier":"攻势防盾","onslaughtstance":"掠袭锐势","ornatekabuto":"华饰之兜","ousiablock":"荒性能量块","ousiablockpersistent":"荒性能量块·持久","overawingassault":"攻袭余威","overwhelmingice":"四迸冰锥","pactswornpathclearer":"启途誓使","paidinfull":"悉数讨回","painforpain":"苦痛奉还","pankrationineffect":"拳力斗技！（生效中）","paramitapapilio":"彼岸蝶舞","passingofjudgmentineffect":"裁定之时（生效中）","pastdraconicglories":"遗龙之荣","pearlsolidification":"明珠固化","perpetualburn":"持续燃烧","perstimer":"佩伊刻计","petrification":"石化","petrification-01":"石化","pneumablock":"芒性能量块","pneumablockpersistent":"芒性能量块·持久","poeticsoffuubutsu":"风物之诗咏","poeticsoffuubutsucryo":"风物之诗咏·冰","poeticsoffuubutsuelectro":"风物之诗咏·雷","poeticsoffuubutsuhydro":"风物之诗咏·水","poeticsoffuubutsupyro":"风物之诗咏·火","portablepowersaw":"便携动力锯","poundingsurprise":"砰砰礼物","powerofshatteringstone":"摧岩之力","prayerofthecrimsoncrown":"赤冕祝祷","prayerofthecrimsoncrown-01":"赤冕祝祷","pressurizedcollapse":"风压坍陷","priceofunrelentingassault":"猛攻的代价","primordialjadewingedspear":"和璞鸢","proliferatedorganismanimated":"增殖生命体·活跃","proliferatedorganismberserk":"增殖生命体·暴走","proliferatingspores":"孢子增殖","prophecyofsubmersion":"沉没的预言","propsurplus":"隐具余数","prospectorsdrill":"勘探钻机","puffpopsineffect":"咚咚嘭嘭（生效中）","pulsatingwitch":"脉冲的魔女","pulsingclarity":"脉摄宣明","pyrodmgbonus":"火元素伤害增加","pyroelementalequipment":"元素武装·火","pyroinfusion":"火元素附魔","pyroinfusion-01":"火元素附魔","pyronado":"旋火轮","pyronado-01":"旋火轮","pyroscorpionguardianstance":"炎之魔蝎·守势","pyroscorpionguardianstance-01":"炎之魔蝎·守势","pyroward":"火元素护罩","qucusaurus":"绒翼龙","quenchedembers":"将熄的余烬","quickhands":"迅捷换装","radicalvitality":"活化激能","ragingoniking":"怒目鬼王","rainbowbladework":"虹剑势","rainbowbladework-01":"虹剑势","rainbowmacaronsineffect":"缤纷马卡龙（生效中）","rainbowmacaronsineffect-01":"缤纷马卡龙（生效中）","rainsword":"雨帘剑","rainsword-01":"雨帘剑","rainsword-02":"雨帘剑","rallyup":"重振旗鼓","rangedstance":"远程状态","ravenbow":"鸦羽弓","rebelliousshield":"叛逆的守护","redfeatherfanineffect":"红羽团扇（生效中）","reflection":"虚影","reflection-01":"虚影","refraction":"水光破镜","refraction-01":"水光破镜","refractorywhirlingdanceprepcomplete":"水光旋舞·完备","refractorywhirlinghewprepcomplete":"水光轮斩·完备","reignitedheartofoasis":"重燃的绿洲之心","reinforcements":"全方位后援","rendingvortex":"毁裂风涡","requiresappropriaterest":"应有适当的休憩","resistantform":"抵抗之躯","revelry":"狂欢值","revelry-01":"狂欢值","revivalprism":"复苏棱镜","revivalprism-01":"复苏棱镜","revivalprism-02":"复苏棱镜","reviveoncooldown":"复苏冷却中","rhythmofthegreatdreamineffect":"大梦的曲调（生效中）","rightfulreward":"公义的酬报","rightoffinalinterpretation":"最终解释权","rimeflowrapier":"冰雅刺剑","rippleelectroedge":"流煌磨刃","ripplingblades":"涟锋旋刃","riptide":"断流","riteofdispatch":"遣役之仪","riteofresurrection":"起死回骸","rockininaflamingworld":"地狱里摇摆","rockpaperscissorscombopaper":"猜拳三连击·布","rockpaperscissorscomboscissors":"猜拳三连击·剪刀","rockypedestal":"岩土台座","rollingabyssalthunder":"深渊滚雷","rollingthunder":"滚雷裂音","rushinghoundswiftasthewind":"犬奔·疾如风","sacrificialbow":"祭礼弓","sacrificialfragments":"祭礼残章","sacrificialgreatsword":"祭礼大剑","sacrificialsword":"祭礼剑","sandanddreams":"沙与梦","sanguinerouge":"血之灶火","sapwoodblade":"原木刀","sapwoodbladeineffect":"原木刀（生效中）","sashimiplatterineffect":"刺身拼盘（生效中）","satiated":"饱腹","sauruscrackersineffect":"龙龙饼干（生效中）","scarletseal":"丹火印","scopeoutsoftspots":"洞察破绽","scorched":"枯焦状态","scorchingooyoroi":"炽火大铠","scorchingooyoroi-01":"炽火大铠","scorpionblessing":"魔蝎祝福","scorpocalypse":"魔蝎烈祸","seamlessshield":"无郤气护盾","secondaryexplosiveshells":"二重毁伤弹","seedofskandha":"蕴种印","seedofskandha-01":"蕴种印","seekingmissile":"追踪爆弹","shadowofthesandking":"沙王的投影","shakennotpurred":"猫爪冰摇","sheercold":"严寒","shieldblock":"盾牌格挡","shieldofpassion":"热情护盾","shieldofsafetransport":"安全运输护盾","shieldofswirlingclouds":"旋云护盾","shieldofswirlingclouds-01":"旋云护盾","shields":"护盾","shields-01":"护盾","shimenawasreminiscence":"追忆之注连","shootingstar":"飞星","shootingstar-01":"飞星","shrineofmaya":"摩耶之殿","shrineofmaya-01":"摩耶之殿","shrineofmaya-02":"摩耶之殿","shrineofmaya-03":"摩耶之殿","signofweakness":"脆弱表征","sinofpride":"我界","skivingnewandimproved":"偷懒的新方法","skyladder":"步天梯","skywardatlas":"天空之卷","skywardblade":"天空之刃","skywardharp":"天空之翼","skywardpatrol":"高天巡行","skywardpride":"天空之傲","skywardspine":"天空之脊","skywardsword":"天空之刀","snappysilhouette":"瞬时剪影","snappysilhouette-01":"瞬时剪影","soaringonthewind":"踏风腾跃","sourcewaterdroplet":"源水之滴","sparksnsplash":"轰轰火花","spearflourish":"长枪开相","spearflourish-01":"长枪开相","spiritofomendendrospiritserpent":"厄灵·草之灵蛇","spiritofomenpyroscorpion":"厄灵·炎之魔蝎","spiritofomensawakeningcryo":"厄灵苏醒·冰","spiritofomensawakeningelectro":"厄灵苏醒·雷","spiritofomensawakeninghydro":"厄灵苏醒·水","spiritserpentsblessing":"灵蛇祝福","spiritserpentsswirl":"灵蛇旋嘶","splendoroftranquilwaters":"静水流涌之辉","sprout":"新叶","stadiumofthesacredflameineffect":"圣火竞技场（生效中）","stalwartandtrue":"崇诚之真","starwicker":"竹星","steadybreathing":"吐纳真定","stealth":"潜行","stealth-01":"潜行","stellarpredator":"噬星魔鸦","sternfrostprism":"严霜棱晶","stoneandcontractsineffect":"岩与契约（生效中）","stonedrakeguardianstance":"岩之魔蜥·守势","stonefacetselementalabsorption":"磐岩百相·元素汲取","stonefacetselementalcrystallization":"磐岩百相·元素凝晶","stonefacetselementalsummoning":"磐岩百相·元素征召","stoneforce":"坚岩之力","stonehide":"岩盔","stonehidereforged":"重铸：岩盔","stormstream":"持续电击","stormwindbarrier":"聚风屏障","stormzone":"风域","stormzone-01":"风域","stormzone-02":"风域","strategicreserve":"储之千日，用之一刻","streamingsurge":"百川奔流","strictlyprohibited":"严格禁令","strikewhereithurts":"强攻破绽","structuration":"正理","stun":"眩晕","subnauticalhuntermode":"潜猎模式","subnauticalshield":"潜猎护盾","summoneroflightning":"奔潮引电","sunyataflowerineffect":"净觉花（生效中）","superiorprotection":"卓越屏护","superlativesuperstrength":"乱神之怪力","surgingthunder":"霆电迸发","surgingundercurrent":"暗流涌动","surgingward":"涌流护罩","surgingwill":"意志驰援","sweepingtime":"大扫除","tadaineffect":"噔噔！（生效中）","tailingtruncheon":"警棍追击","taintedwaterschangetheirshape":"浊水变化","takemoreelementalreactiondmg":"受到的元素反应伤害提高","takimegurikanka":"泷廻鉴花","tamakushicasket":"匣中玉栉","tandooriroastchickenineffect":"唐杜尔烤鸡（生效中）","target":"目标","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenkothunderbolts":"天狐霆雷","tepetlisaurus":"嵴锋龙","terrainadvantage":"陆地优势","terrorfortheevildoers":"予行恶者以惩惧","terrormasksreturn":"凶面归位","teyvatfriedeggineffect":"提瓦特煎蛋（生效中）","theartofbudgeting":"预算师的技艺","theartofbudgetingineffect":"预算师的技艺（生效中）","thebell":"钟剑","theboarprincessactive":"野猪公主（生效中）","themausoleumofkingdeshretineffect":"赤王陵（生效中）","theoverflow":"衍溢的汐潮","theprofoundpurposeofpractice":"修炼的奥义","theprofoundpurposeofpractice-01":"修炼的奥义","thescentremained":"重帘留香","theseedofstoredknowledge":"心识蕴藏之种","theshrinessacredshade":"神篱之御荫","thestarryskiestheirflowersrain":"星天的花雨","thewolfwithin":"雷狼","thewondrouspathoftruth":"妙道合真","thewondrouspathoftruthactive":"妙道合真（生效中）","theycallhercloudretainer":"知是留云僊","thironasgoodwill":"希洛娜的心意","thunderbeaststarge":"雷兽之盾","thunderbeaststarge-01":"雷兽之盾","thunderboretrap":"雷锥陷阱","thundercallstaff":"唤雷法杖","thunderingfury":"如雷的盛怒","thunderingpenance":"抵天雷罚","thunderingpoise":"虺雷之姿","thunderousward":"轰霆护罩","thundersummonerscrown":"唤雷的头冠","tidecallersurfembrace":"捉浪·涛拥之守","tidecallersurfembrace-01":"捉浪·涛拥之守","tomboftheeternalflow":"万世涌流大典","tomeoftheeternalflow":"万世流涌大典","topyassgoodwill":"托皮娅的心意","totalcollapse":"坍毁","towardweakness":"割舍软弱之心","transcendentautomaton":"机巧神通","travelershandysword":"旅行剑","travelingdoctorshandkerchief":"游医的方巾","tulaytullahsremembrance":"图莱杜拉的回忆","turncontrol":"猜先有方","ultimateoverlordsmegamagicsword":"「究极霸王超级魔剑」","underseatreasureoncd":"海底宝藏（冷却中）","undiscloseddistributionchannels":"不明流通渠道","undividedheart":"唯此一心","universalrevelry":"普世欢腾","universalrevelry-01":"普世欢腾","unmovablemountain":"重嶂不移","urgentnekoparcel":"猫箱急件","urgentnekoparcel-01":"猫箱急件","ushi":"阿丑","vanguardscoordinatedtactics":"尖兵协同战法","vanguardscoordinatedtacticsineffect":"尖兵协同战法（生效中）","vermillionhereafter":"辰砂往生录","vermillionhereafterineffect":"辰砂往生录（生效中）","verticalforcecoordination":"纵阵武力统筹","veteransvisage":"老兵的容颜","viciousedge":"威烈之锋","vijnanasuffusion":"通塞识","vines":"藤蔓","viridescentvenerer":"翠绿之影","viridescentvenerersdiadem":"翠绿的猎人之冠","vortexvanquisher":"贯虹之槊","vourukashasglow":"花海甘露之光","wardofsurgingflame":"涌火护罩","wateryrebirth":"水之新生","wateryrebirthhoned":"水之新生·锐势","wavestrider":"踏潮","wavestrider-01":"踏潮","wellspringofwarlust":"战欲涌现","whenthecranereturnedineffect":"鹤归之时（生效中）","whenthecranereturnedineffect-01":"鹤归之时（生效中）","whereistheunseenrazorineffect":"藏锋何处（生效中）","whiteirongreatsword":"白铁大剑","whitetassel":"白缨枪","windandfreedomineffect":"风与自由（生效中）","windfavored":"优风倾姿","windsofharmony":"协鸣之风","winestainedtricorne":"酒渍船帽","wishesunnumbered":"万千的愿望","witchsscorchinghat":"焦灼的魔女帽","wolfsgravestone":"狼的末路","wushoustance":"舞狮姿态","xenochromatichuntersray":"异色猎刀鳐","yakshasmask":"夜叉傩面","yakshasmask-01":"夜叉傩面","yumkasaurus":"匿叶龙","zerohourinvokationeverydieispermitted":"零时召唤·万骰皆许","zerohourinvokationstrikefirst":"零时召唤·先发制人"},"names":{"汲取效应·风元素":"absorptioneffectanemo","汲取效应·冰元素":"absorptioneffectcryo","汲取效应·草元素":"absorptioneffectdendro","汲取效应·雷元素":"absorptioneffectelectro","汲取效应·岩元素":"absorptioneffectgeo","汲取效应·水元素":"absorptioneffecthydro","汲取效应·火元素":"absorptioneffectpyro","燃素充盈（生效中）":"abundantphlogistonineffect","深渊之灾·凝水盛放":"abyssalmayhemhydrospout","深渊潮声":"abyssaltides","积蓄烈威":"accruingpower","如影流露的冷刃":"acoldbladelikeashadow","行动获得充能减少":"actionsgainlessenergy","活化状态":"activated","桂子仙机":"adeptallegacy","娴熟技巧":"adepttechnique","仙跳墙（生效中）":"adeptustemptationineffect","冒险家头带":"adventurersbandana","渊火加护":"aegisofabyssalflame","万世的浪涛":"aeonwave","空中优势":"aerialsuperiority","蓄势待发":"allgreenandgoodtogo","所有的仇与债皆由我偿…":"allreprisalsandarrearsminetobear","在地为化":"allthingsareoftheearth","奇筹诡雷·驰电":"ambuscademineblazingbolt","奇筹诡雷·焦炎":"ambuscademinefrenziedflame","奇筹诡雷·冰蚀":"ambuscademinegnawingice","奇筹诡雷·脩森":"ambuscademinegreatwood","奇筹诡雷·凶波":"ambuscademineomenpulse","奇筹诡雷·悍石":"ambuscademinesternstone","奇筹诡雷·风飚":"ambuscademinestormwind","紫晶的花冠":"amethystcrown","阿斯莫之弓":"amosbow","阿莫斯之弓":"amosbow-01","强化增幅·荒性":"amplifiedenhancementousia","旧时庭园（生效中）":"ancientcourtyardineffect","奇异之躯":"anomalousanatomy","风鹰剑":"aquilafavonia","荒泷第一":"aratakiichiban","悠古的磐岩":"archaicpetra","机关·区域警戒型·荒":"areaalertmekousia","机关·区域警戒型·芒":"areaalertmekpneuma","重甲蟹壳":"armoredcrabcarapace","僚佐的才巧":"asubordinatesskills","以有趣相关为要义":"asummationofinterest","千夜浮梦":"athousandfloatingdreams","万千子嗣":"athousandyoung","攻击力降低":"atkdecrease","攻击力提高":"atkincrease","琉金火光":"aurousblaze","觉醒":"awakening","兔兔伯爵":"baronbunny","过战劳损":"battleattrition","苇海信标":"beaconofthereedsea","异兽侵蚀":"beastlycorrosion","战意倍增":"belligerenceunfettered","慈惠仁心":"beneficent","啃咬目标":"bitetarget","烈性战意·高阶":"bitterbelligerenceadvanced","烈性战意·低阶":"bitterbelligerencebasic","烈性战意·中阶":"bitterbelligerenceintermediate","烈烧佑命护盾":"blazingbarrier","炽热":"blazingheat","炽炎狮子·炽鬃拳":"blazinglionessflamemanesfist","炽炎狮子·焚落踢":"blazinglionessincinerationdrive","灼热斗志":"blazingwill","冰风迷途的勇士":"blizzardstrayer","血梅香":"bloodblossom","血偿勒令":"blooddebtdirective","惊奇猫猫盒的嘲讽":"bogglecatboxstaunt","生命之契":"bondoflife","噬骸能量·积聚":"bonecrunchersenergyblockaccumulated","噬骸能量块（冷却中）":"bonecrunchersenergyblockoncooldown","破局":"breakthrough","灼灼":"brilliance","破冰踏雪的回音":"brokenrimesecho","一触即发":"bunnytriggered","爆发射击·校准射线":"burstfirecalibratedshot","迸发扫描":"burstscan","黄油蟹蟹（生效中）":"buttercrabineffect","「清洁工作」（生效中）":"calledinforcleanupactive","无常之面":"capriciousvisage","金流监督":"cashflowsupervision","金流监督（生效中）":"cashflowsupervisionineffect","激化领域":"catalyzingfield","猫爪护盾":"catclawshield","猫草豆蔻":"catgrasscardamom","万众瞩目":"centerofattention","仪来羽衣":"ceremonialgarment","连锁崩毁":"chaincollapse","侵雷重闪":"chainlightningcascade","诸愿百眼之轮":"chakradesiderata","换班时间（生效中）":"changingshiftsineffect","混元熵增论":"chaoticentropy","蓄力重击·架势":"chargedattackinposition","蓄力重击·完备":"chargedattackprepcomplete","寒烈的惩裁":"chillingpenalty","琢光镜":"chisellightmirror","重华叠霜领域":"chonghuafrostfield","冰萤寒光":"cicinscoldglare","冷血之剑":"coldbloodedstrike","坍裂的高台":"collapsingplatform","完场喝彩":"conclusiveovation","引雷":"conductive","指挥的礼帽":"conductorstophat","指挥的礼帽（生效中）":"conductorstophatineffect","降魔·护法夜叉":"conquerorofevilguardianyaksha","降魔·忿怒显相":"conquerorofevilwrathdeity","静养":"convalescence","侵蚀":"corrosion","沿途百景会心":"countlesssightstosee","岩石大盾":"craggygreatshield","炽烈的炎之魔女":"crimsonwitchofflames","交叉火力":"crossfire","鸣煌护持":"crowfeathercover","海祇之冠":"crownofwatatsumi","原木大盾":"crudewoodgreatshield","雷压":"crushingthunder","冰晶核心":"cryocrystalcore","冰元素伤害增加":"cryodmgbonus","元素武装·冰":"cryoelementalequipment","冰元素附魔":"cryoelementalinfusion","冰元素护罩":"cryoward","结晶":"crystallize","晶岩护罩":"crystalward","暗流的诅咒":"curseoftheundercurrent","安眠帷幕护盾":"curtainofslumbershield","黑色幻影":"darkshadow","破夜的明焰":"darkshatteringflame","破夜的明焰（生效中）":"darkshatteringflameineffect","抗争之日·碎梦之时（生效中）":"dayofresistancemomentofshattereddreamsineffect","亡风啸卷":"deathlycyclone","亡风啸卷（生效中）":"deathlycycloneineffect","庄谐并举":"decorousharmony","深噬之域":"deepdevourersdomain","深林的记忆":"deepwoodmemories","魔战士的羽面":"demonwarriorsfeathermask","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"壓制特化型機關·芒","taintedhydrophantasm":"濁水幻靈","thundercravenrifthound":"嗜雷·獸境獵犬","thundermanifestation":"雷音權現","thundermanifestation-01":"雷音權現","wingedcryoshroom":"有翼冰本真蕈","wingeddendroshroom":"有翼草本真蕈","woodenshieldwallmitachurl":"木盾丘丘暴徒"},"names":{"深淵使徒·激流":"abyssheraldwickedtorrents","深淵詠者·淵火":"abysslectorfathomlessflames","深淵詠者·紫電":"abysslectorvioletlightning","吞星之鯨":"alldevouringnarwhal","風丘丘薩滿":"anemosamachurl","殲滅特化型機關":"annihilationspecialistmek","殲滅特化型機關·荒":"annihilationspecialistmekousia","殲滅特化型機關·芒":"annihilationspecialistmekpneuma","機關·計算增幅器":"arithmeticenhancermek","機關·計算增幅器·荒":"arithmeticenhancermekousia","機關·計算增幅器·芒":"arithmeticenhancermekpneuma","攻堅特化型機關":"assaultspecialistmek","攻堅特化型機關·荒":"assaultspecialistmekousia","攻堅特化型機關·芒":"assaultspecialistmekpneuma","若陀龍王":"azhdaha","火斧丘丘暴徒":"blazingaxemitachurl","雷斧丘丘暴徒":"cracklingaxemitachurl","焚盡的熾炎魔女":"crimsonwitchofembers","冰深淵法師":"cryoabyssmage","冰箭丘丘人":"cryohilichurlshooter","無相之冰":"cryohypostasis","冰史萊姆":"cryoslime","草丘丘薩滿":"dendrosamachurl","特瓦林":"dvalin","雷深淵法師":"electroabyssmage","雷箭丘丘人":"electrohilichurlshooter","無相之雷":"electrohypostasis","雷丘丘薩滿":"electrosamachurl","雷史萊姆":"electroslime","鐵甲熔火帝皇":"emperoroffireandiron","鍍金旅團·白日鳴雷":"eremitedaythunder","鍍金旅團·沙中淨水":"eremitedesertclearwater","鍍金旅團·葉輪舞者":"eremitefloralringdancer","鍍金旅團·熾沙敘事人":"eremitescorchingloremaster","鍍金旅團·魔岩役使":"eremitestoneenchanter","鍍金旅團·熾陽凝冰":"eremitesunfrost","愚人眾·冰螢術士":"fatuicryocicinmage","愚人眾·雷螢術士":"fatuielectrocicinmage","愚人眾·火之債務處理人":"fatuipyroagent","愚人眾先遣隊·風拳前鋒軍":"fatuiskirmisheranemoboxervanguard","愚人眾先遣隊·冰銃重衛士":"fatuiskirmishercryogunnerlegionnaire","愚人眾先遣隊·雷錘前鋒軍":"fatuiskirmisherelectrohammervanguard","愚人眾先遣隊·岩使游擊兵":"fatuiskirmishergeochanterbracer","愚人眾先遣隊·水銃重衛士":"fatuiskirmisherhydrogunnerlegionnaire","愚人眾先遣隊·火銃游擊兵":"fatuiskirmisherpyroslingerbracer","愚人眾·霜役人":"frostoperative","岩丘丘薩滿":"geosamachurl","黃金王獸":"goldenwolflord","陸行岩本真蕈":"groundedgeoshroom","陸行水本真蕈":"groundedhydroshroom","阿佩普的綠洲守望者":"guardianofapepsoasis","衝鋒丘丘人":"hilichurlberserker","打手丘丘人":"hilichurlfighter","射手丘丘人":"hilichurlshooter","水深淵法師":"hydroabyssmage","丘丘水行遊俠":"hydrohilichurlrogue","水丘丘薩滿":"hydrosamachurl","水史萊姆":"hydroslime","冰盾丘丘暴徒":"iceshieldwallmitachurl","翠翎恐蕈":"jadeplumeterrorshroom","海亂鬼·雷騰":"kairagidancingthunder","海亂鬼·炎威":"kairagifierymight","大型冰史萊姆":"largecryoslime","大型水史萊姆":"largehydroslime","「女士」":"lasignora","魔偶劍鬼":"maguukenki","千年珍珠駿麟":"millennialpearlseahorse","愚人眾·藏鏡仕女":"mirrormaiden","野伏·火付番":"nobushihitsukeban","野伏·陣刀番":"nobushijintouban","野伏·機巧番":"nobushikikouban","至純的無相之雷":"pureelectrohypostasis","火深淵法師":"pyroabyssmage","熾熱騙騙花":"pyrowhopperflower","純水精靈·洛蒂婭":"rhodeiaofloch","嗜岩·獸境獵犬":"rockfondrifthound","岩盾丘丘暴徒":"rockshieldwallmitachurl","遺蹟龍獸·地巡":"ruindrakeearthguard","遺蹟守衛":"ruinguard","丘丘岩盔王":"stonehidelawachurl","壓制特化型機關":"suppressionspecialistmek","壓制特化型機關·荒":"suppressionspecialistmekousia","壓制特化型機關·芒":"suppressionspecialistmekpneuma","濁水幻靈":"taintedhydrophantasm","嗜雷·獸境獵犬":"thundercravenrifthound","雷音權現":"thundermanifestation","有翼冰本真蕈":"wingedcryoshroom","有翼草本真蕈":"wingeddendroshroom","木盾丘丘暴徒":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"汲能稜晶","abundantphlogiston":"燃素充盈","abyssalmayhemhydrospout":"深淵之災·凝水盛放","abyssalsummons":"深淵的呼喚","abyssalsummons-01":"深淵的呼喚","acoldbladelikeashadow":"如影流露的冷刃","adeptustemptation":"仙跳牆","adeptustemptation-01":"仙跳牆","adventurersbandana":"冒險家頭帶","allreprisalsandarrearsminetobear":"所有的仇與債皆由我償…","allthingsareoftheearth":"在地為化","amethystcrown":"紫晶的花冠","amosbow":"阿斯莫之弓","amosbow-01":"阿莫斯之弓","ancientcourtyard":"舊時庭園","aquilafavonia":"風鷹劍","aquilafavonia-01":"風鷹劍","aratakiichiban":"荒瀧第一","archaicpetra":"悠古的磐岩","asubordinatesskills":"僚佐的才巧","asummationofinterest":"以有趣相關為要義","atea":"阿伽婭","athousandfloatingdreams":"千夜浮夢","athousandyoung":"萬千子嗣","autoanemoresonance":"自行·風之共鳴","autocryoresonance":"自行·冰之共鳴","autodendroresonance":"自行·草之共鳴","autoelectroresonance":"自行·雷之共鳴","autoenduringrock":"自行·堅定之岩","autoferventflames":"自行·熱誠之火","autogeoresonance":"自行·岩之共鳴","autohighvoltage":"自行·強能之雷","autohydroresonance":"自行·水之共鳴","autonatureandwisdom":"自行·草與智慧","autopyroresonance":"自行·火之共鳴","autoslowingwater":"自行·遲滯之水","autosprawlinggreenery":"自行·蔓生之草","autostoneandcontracts":"自行·岩與契約","autothunderandeternity":"自行·雷與永恆","autoverdantbreeze":"自行·翠綠之風","autowaterandjustice":"自行·水與正義","autowearyingfrost":"自行·疲勞之冰","autowindandfreedom":"自行·風與自由","awakening":"覺醒","awakenmykindred":"喚醒眷屬","beaconofthereedsea":"葦海信標","beastlycorrosion":"異獸侵蝕","beneficent":"慈惠仁心","biteyshark":"咬咬鯊魚","blessingofthedivinerelicsinstallation":"神寶遷宮祝詞","blizzardstrayer":"冰風迷途的勇士","bloodbonddarkdecay":"血契暗蝕","bloodbondensemble":"血契合奏","bonecrunchersenergyblock":"噬骸能量塊","bonecrunchersenergyblock-01":"噬骸能量塊","brokenrimesecho":"破冰踏雪的回音","bunnytriggered":"一觸即發","buttercrab":"奶油蟹蟹","buttercrab-01":"奶油蟹蟹","calledinforcleanup":"「清潔工作」","calxsarts":"白堊之術","canotilassupport":"夏諾蒂拉的聲援","capriciousvisage":"無常之面","cashflowsupervision":"金流監督","centrallaboratoryruins":"中央實驗室遺址","chainlightningcascade":"侵雷重閃","changingshifts":"換班時間","changtheninth":"常九爺","chaoticentropy":"混元熵增論","chefmao":"卯師傅","chinjuforest":"鎮守之森","cicinscoldglare":"冰螢寒光","coldbloodedstrike":"冷血之劍","conclusiveovation":"完場喝彩","conductorstophat":"指揮的禮帽","conductorstophat-01":"指揮的禮帽","conquerorofevilguardianyaksha":"降魔·護法夜叉","controlleddirectionalblast":"可控性危害化式定向爆破","controlleddirectionalblast-01":"可控性去危害化式定向爆破","cosanzeanassupport":"柯莎的聲援","countdowntotheshow1":"幻戲倒數：1","countdowntotheshow2":"幻戲倒數：2","countdowntotheshow3":"幻戲倒數：3","countlesssightstosee":"沿途百景會心","covenantofrock":"磐岩盟契","crimsonwitchofflames":"熾烈的炎之魔女","crossfire":"交叉火力","crownofwatatsumi":"海祇之冠","crystalshrapnel":"裂晶彈片","crystalshrapnel-01":"裂晶彈片","darkshatteringflame":"破夜的明焰","dawnwinery":"晨曦酒莊","dayofresistancemomentofshattereddreams":"抗爭之日·碎夢之時","deathlycyclone":"亡風嘯捲","decorousharmony":"莊諧並舉","deepwoodmemories":"深林的記憶","deliciousmacarons":"美味馬卡龍","demonwarriorsfeathermask":"魔戰士的羽面","descentofdivinity":"神性之隕","discretionarysupplement":"酌盈劑虛","divineretribution":"代行裁判","dominanceofearth":"炊金饌玉","dunyarzad":"迪娜澤黛","echoesofanoffering":"來歆餘響","echoesofanoffering-01":"來歆餘響","edictofabsolution":"赦免宣告","electrocicinsgleam":"雷螢浮閃","elegyfortheend":"終末嗟嘆之詩","elegyfortheend-01":"終末嗟嘆之詩","elementalforte":"元素強音","elementalorb":"元素晶球","elementalorbdissipated":"元素晶球·逸散","elementalorbenduring":"元素晶球·持續","elementalorbplentiful":"元素晶球·充沛","elementalorbthegrandbanquet":"元素晶球·盛宴","elementalresonanceenduringrock":"元素共鳴：堅定之岩","elementalresonanceferventflames":"元素共鳴：熱誠之火","elementalresonancehighvoltage":"元素共鳴：強能之雷","elementalresonanceimpetuouswinds":"元素共鳴：迅捷之風","elementalresonanceshatteringice":"元素共鳴：粉碎之冰","elementalresonancesoothingwater":"元素共鳴：癒療之水","elementalresonancesprawlinggreenery":"元素共鳴：蔓生之草","elementalresonancewovenflames":"元素共鳴：交織之火","elementalresonancewovenice":"元素共鳴：交織之冰","elementalresonancewovenstone":"元素共鳴：交織之岩","elementalresonancewoventhunder":"元素共鳴：交織之雷","elementalresonancewovenwaters":"元素共鳴：交織之水","elementalresonancewovenweeds":"元素共鳴：交織之草","elementalresonancewovenwinds":"元素共鳴：交織之風","elevatedarray":"高調陣勢","ellin":"艾琳","embersrekindled":"燼火重燃","emblemofseveredfate":"絕緣之旗印","emblemofseveredfate-01":"絕緣之旗印","embraceofwinds":"緒風之擁","endoftheline":"竭澤","engulfinglightning":"薙草之稻光","engulfinglightning-01":"薙草之稻光","eremiteteatime":"鍍金旅團的茶歇","exilescirclet":"流放者頭冠","exilescirclet-01":"流放者頭冠","fallsandfortune":"坍陷與契機","fatalfulmination":"亡雷凝蓄","fatuiconspiracy":"愚人眾的陰謀","favoniuscathedral":"西風教堂","favoniuscathedral-01":"西風大教堂","favoniuscathedral-02":"西風大教堂","favoniussword":"西風劍","favoniussword-01":"西風劍","featherfalljudgment":"落羽的裁擇","featherweightfoam":"輕盈水沫","fishandchips":"炸魚薯條","flamesofwar":"鬥爭之火","flickeringfourleafsigil":"浮爍的四葉印","floralsidewinder":"飛葉迴斜","flowerfeatherclan":"「花羽會」","flowerofparadiselost":"樂園遺落之花","flowingflame":"流火焦灼","flowingpurity":"純水流華","flowingrings":"浮溯之玨","forbiddenknowledge":"禁忌知識","forestregalia":"森林王器","forestregalia-01":"森林王器","formersiteofthecentrallaboratory":"中央實驗室舊址","fortressofmeropide":"梅洛彼得堡","freshwindoffreedom":"自由的新風","friendshipeternal":"永遠的友誼","fruitoffulfillment":"盈滿之實","galesofreverie":"夢跡一風","gamblersearrings":"賭徒的耳環","gamblersearrings-01":"賭徒的耳環","gameofwitsenduringvictory":"奕思巧戰·穩穩求勝","gameofwitshotpodmechanism":"奕思巧戰·爆彈機關","gandharvaville":"化城郭","generalsancienthelm":"將帥兜鍪","giantmutationstone":"巨型異變之石","gildeddreams":"飾金之夢","gildeddreams-01":"飾金之夢","gildeddreams-02":"飾金之夢","gladiatorstriumphus":"角鬥士的凱旋","gladiatorstriumphus-01":"角鬥士的凱旋","glitteringgemstones":"寶石閃閃","gloriousseason":"光輝的季節","goldenhouse":"黃金屋","goldentroupe":"黃金劇團","goldentroupe-01":"黃金劇團","goldentroupesreward":"黃金劇團的獎賞","goldentroupesreward-01":"黃金劇團的獎賞","grandexpectation":"冒險憧憬","grandnarukamishrine":"鳴神大社","grievingecho":"悲號回唱","guardiansoath":"護法之誓","hanachirusato":"花散里","hearmeletusraisethechaliceoflove":"「諸君聽我頌，共舉愛之杯！」","heartofdepth":"沉淪之心","heartofkhvarenasbrilliance":"靈光明爍之心","heavystrike":"重攻擊","heirtotheancientseasauthority":"古海孑遺的權柄","hilichurlarrowtower":"丘丘人箭塔","hilichurlreserve":"丘丘援軍","hotspringoclock":"溫泉時光","idratherlosemoneymyself":"「看到那小子掙錢…」","igotyourback":"支援就交給我吧","ihaventlostyet":"本大爺還沒有輸！","ihaventlostyet-01":"本大爺還沒有輸！","iktomisaurus":"暝視龍","ineveryhouseastove":"萬家灶火","infivecolorsdyed":"落染五色","ingeniousengineeringharnessingannihilation":"奇械巧技·湮滅助益","ingeniousengineeringpneumaousiaconversion":"奇械巧技·荒芒切換","ingeniousengineeringpneumarecreation":"奇械巧技·芒性再造","instructorscap":"教官的帽子","irontonguetian":"田鐵嘴","jadechamber":"群玉閣","jeht":"婕德","joyouscelebration":"愉舞歡遊","jueyunguoba":"絕雲鍋巴","kantensenmyoublessing":"寒天宣命祝詞","katheryne":"凱瑟琳","keensight":"眼識殊明","kidkujirai":"鯨井小弟","kingssquire":"王下近侍","kingsvalet":"王下近待","knightsoffavoniuslibrary":"騎士團圖書館","koholasaurus":"鰭游龍","kusava":"苦舍桓","kyoukafuushi":"鏡華風姿","landsofdandelion":"蒲公英的國土","largebolsteringbubblebalm":"激癒水球·大","laumessupport":"洛梅的聲援","laurelcoronet":"月桂的寶冠","leaveittome":"交給我吧！","leylinedisorderaegisoftheabyss":"地脈異常·深淵加護","leylinedisorderarmoredwarfare":"地脈異常·著甲作戰","leylinedisorderarrogantbluster":"地脈異常·狂放氣焰","leylinedisorderattritionpostureencouragement":"地脈異常·久續之勢·鼓舞","leylinedisorderattritionpostureinspiration":"地脈異常·久續之勢·振奮","leylinedisorderbelligerenceunfettered":"地脈異常·戰意倍增","leylinedisorderbitterbelligerenceadvanced":"地脈異常·烈性戰意·高階","leylinedisorderbitterbelligerencebasic":"地脈異常·烈性戰意·低階","leylinedisorderbitterbelligerenceintermediate":"地脈異常·烈性戰意·中階","leylinedisorderblazingwill":"地脈異常·灼熱鬥志","leylinedisordercompensatoryonslaught":"地脈異常·代償猛攻","leylinedisordercriticalcost":"地脈異常·關鍵代價","leylinedisordercunningcommand":"地脈異常·巧取猛將","leylinedisordercunningleadership":"地脈異常·巧取領隊","leylinedisorderdamageconcatenationadvanced":"地脈異常·連鎖毀傷·高階","leylinedisorderdamageconcatenationbasic":"地脈異常·連鎖毀傷·低階","leylinedisorderdamageconcatenationintermediate":"地脈異常·連鎖毀傷·中階","leylinedisorderdangerousriddles":"地脈異常·危險猜謎","leylinedisorderdefensivepostureimpregnable":"地脈異常·守定之勢·完備","leylinedisorderdefensiveposturelightarmor":"地脈異常·守定之勢·輕裝","leylinedisorderdiminishingmomentum":"地脈異常·衰敗的銳勢","leylinedisorderdireechoes":"地脈異常·絕境迴響","leylinedisorderdrivingrain":"地脈異常·降雨","leylinedisorderendingcountdown":"地脈異常·將盡的倒數","leylinedisorderenergeticarena":"地脈異常·充盈陣勢","leylinedisorderengulfingstorm":"地脈異常·嗜能之雷","leylinedisorderfightorflight":"地脈異常·應激反應","leylinedisorderfightorflight-01":"地脈異常·應激反應","leylinedisorderforerunnerspunishment":"地脈異常·先行崩潰之罰","leylinedisorderfreezingice":"地脈異常·冰結","leylinedisorderfrontlinetactics":"地脈異常·戰前策略","leylinedisorderhighefficiencysupplypneuma":"地脈異常·高效補給·芒性","leylinedisorderhightemperature":"地脈異常·高熱","leylinedisorderhonedfactor":"地脈異常·鋒銳因子","leylinedisorderignitedmorale":"地脈異常·士氣鼓動","leylinedisorderinducedenervation":"地脈異常·力竭誘因","leylinedisorderinducedweakness":"地脈異常·虛弱誘因","leylinedisorderlayereddefensesadvanced":"地脈異常·重重防禦·高階","leylinedisorderlayereddefensesbasic":"地脈異常·重重防禦·低階","leylinedisorderlayereddefensesintermediate":"地脈異常·重重防禦·中階","leylinedisorderlightweightdefense":"地脈異常·輕盈屏護","leylinedisordermanifoldanguish":"地脈異常·多重痛楚","leylinedisordermechanicsofpenetration":"地脈異常·穿透機理","leylinedisordermedicaloperation":"地脈異常·敷藥作戰","leylinedisordermuzzlingtactics":"地脈異常·鉗制戰法","leylinedisorderovergrowth":"地脈異常·蔓生","leylinedisorderpneumousiasuffusion":"地脈異常·芒荒充盈","leylinedisorderpositionofelectroparalysis":"地脈異常·雷痺戰局","leylinedisorderpositionofweakness":"地脈異常·虛弱戰局","leylinedisorderprecisionstrikeorder":"地脈異常·精準打擊令","leylinedisorderpriceofunrelentingassault":"地脈異常·猛攻的代價","leylinedisorderpridefulbluster":"地脈異常·囂張氣焰","leylinedisorderprinciplesofrestraint":"地脈異常·遏制原則","leylinedisordershamaniccurse":"地脈異常·薩滿的咒說","leylinedisordershatteringmomentum":"地脈異常·破陣氣勢","leylinedisorderskywardpatrol":"地脈異常·高天巡行","leylinedisorderslimshielding":"地脈異常·纖薄屏障","leylinedisordersmashingmomentum":"地脈異常·掠陣氣勢","leylinedisordersmolderingflames":"地脈異常·陰燃之火","leylinedisordersoaringwinds":"地脈異常·飆速風場","leylinedisorderstrongfeedback":"地脈異常·強效回饋","leylinedisorderswiftwind":"地脈異常·迅捷風場","leylinedisordertheansweradvantage":"地脈異常·謎底優勢","leylinedisorderthunderstorm":"地脈異常·霆雷","leylinedisorderunitedpostureadvance":"地脈異常·合陣之勢·猛進","leylinedisorderunitedposturegentlewar":"地脈異常·合陣之勢·徐戰","leylinedisorderviciousposturebluntforce":"地脈異常·威烈之勢·鈍擊","leylinedisorderviciouspostureferocity":"地脈異常·威烈之勢·強銳","leylinedisorderwet":"地脈異常·潮濕","leylinemonolithfrontlinefulcrum":"地脈鎮石·戰線支點","liben":"立本","lightlessfeeding":"無光鯨噬","lightningstiletto":"雷楔","lightningstorm":"霹靂連霄","lightoffoliarincision":"裁葉萃光","lightsremit":"歸芒攜信","lithicspear":"千岩長槍","littletepetlisaurtreasurehunteratlarge":"小嵴鋒龍！發現寶藏！","liusu":"劉蘇","liyueharborwharf":"璃月港口","liyueharborwharf-01":"璃月港口","lostprayertothesacredwinds":"四風原典","lotusflowercrisp":"蓮花酥","lotusflowercrisp-01":"蓮花酥","luckydogssilvercirclet":"幸運兒銀冠","luckydogssilvercirclet-01":"幸運兒銀冠","lumenarystone":"流明媒觸石","lumenstoneadjuvant":"流明石觸媒","lunarcyclesunending":"晦朔千引","lutinessupport":"盧蒂妮的聲援","lyresong":"琴音之詩","machineassemblyline":"機關鑄成之鏈","magicguide":"魔導緒論","magicguide-01":"魔導緒論","maidensfadingbeauty":"少女易逝的芳顏","mamere":"瑪梅赫","marechausseehunter":"逐影獵人","marechausseehunter-01":"逐影獵人","maskofsolitudebasalt":"不動玄石之相","masterofweaponry":"諸武精通","masterytalismanaddingfueltothefire":"機巧符術·添油戰術","masterytalismanairbornereinforcements":"機巧符術·空中援兵","masterytalismanallornothing":"機巧符術·放手一搏","masterytalismanarcanesecrettoelementalvictory":"機巧符術·元素制勝秘法","masterytalismanarmsandarmorhoned":"機巧符術·飾甲底兵","masterytalismanattackadept":"機巧符術·嫻熟攻擊","masterytalismanbattleready":"機巧符術·擐甲執銳","masterytalismanbattleready-01":"機巧符術·戰場整備","masterytalismanburstassaultousia":"機巧符術·爆發攻勢·荒性","masterytalismanbuttressedcombinedassault":"機巧符術·牙衛合擊","masterytalismancascadingdefeat":"機巧符術·號唃大敗","masterytalismanchaoticbanners":"機巧符術·轍亂旂靡","masterytalismancoldwar":"機巧符術·霜利兵戈","masterytalismancounterattackspirit":"機巧符術·反擊的氣勁","masterytalismancyclecharge":"機巧符術·輪轉戰法","masterytalismandamagecontrol":"機巧符術·限制毀傷","masterytalismandauntlesspursuit":"機巧符術·剛悍追截","masterytalismandecisivebattle":"機巧符術·決戰陣勢","masterytalismandensevegetation":"機巧符術·茂林深竹","masterytalismandontpushyourluck":"機巧符術·得勝便收","masterytalismandualprongedapproach":"機巧符術·攻守兼備","masterytalismaneconomiesofscale":"機巧符術·規模優勢","masterytalismanelementalresponse":"機巧符術·元素的回應","masterytalismanenhancingwill":"機巧符術·意志增進","masterytalismanextendedexplosion":"機巧符術·連延爆轟","masterytalismanexternalassistance":"機巧符術·外場支援","masterytalismanfearnopain":"機巧符術·不懼傷痛","masterytalismanfiercefollowup":"機巧符術·凌厲追擊","masterytalismanformationassault":"機巧符術·列陣衝鋒","masterytalismanfrugalityascountermeasure":"機巧符術·節儉對策","masterytalismanharmonictactics":"機巧符術·敏諧戰法","masterytalismanhysteresisstrategy":"機巧符術·遲滯策略","masterytalismanimmovable":"機巧符術·巍然不動","masterytalismanintelligenceupdate":"機巧符術·情報同步","masterytalismanlightweighttactics":"機巧符術·輕量戰法","masterytalismanplanninglongterm":"機巧符術·執定久策","masterytalismanpracticemakesperfect":"機巧符術·駕輕就熟","masterytalismanprecisedestructioni":"機巧符術·準確的毀傷·其一","masterytalismanprecisedestructionii":"機巧符術·準確的毀傷·其二","masterytalismanprecisedestructioniii":"機巧符術·準確的毀傷·其三","masterytalismanprecisedestructioniv":"機巧符術·準確的毀傷·其四","masterytalismanpresstheadvantage":"機巧符術·乘勝追擊","masterytalismanpresstheadvantage-01":"機巧符術·乘勝追擊","masterytalismanpresstheattack":"機巧符術·高歌猛進","masterytalismansearingchains":"機巧符術·烈性連鎖","masterytalismansecretsurprise":"機巧符術·秘密驚喜","masterytalismanseeingthroughthedisguise":"機巧符術·識破騙局","masterytalismansharpfocus":"機巧符術·銳勢焦點","masterytalismanshieldrush":"機巧符術·持盾衝鋒","masterytalismanskilladept":"機巧符術·嫻熟戰技","masterytalismansolidguarantee":"機巧符術·強勁保障","masterytalismanspiritedcounterattack":"機巧符術·昂揚反擊","masterytalismanstalwartfrontline":"機巧符術·牢固戰線","masterytalismansuddenambush":"機巧符術·運籌出奇","masterytalismansupplementarydamage":"機巧符術·附帶毀傷","masterytalismansurgingvigor":"機巧符術·活力充盈","masterytalismanswifttriumph":"機巧符術·速速制勝","masterytalismansympatheticpain":"機巧符術·傷兵效應","masterytalismanteatime":"機巧符術·茶歇時刻","masterytalismantechniquespecialist":"機巧符術·特技大師","masterytalismantheelementsentwined":"機巧符術·元素連綴","masterytalismanunitedasone":"機巧符術·一體士氣","masterytalismanunyieldingadvance":"機巧符術·強擊猛進","masterytalismanverdantovergrowth":"機巧符術·綠芽蔓生","masterytalismanvictoriousrepute":"機巧符術·勝績威明","masterytalismanwarbreedswar":"機巧符術·以戰養戰","masterytalismanwinterwindswhip":"機巧符術·冬風攻勢","masterzhang":"老章","matsutakemeatrolls":"松茸釀肉捲","mediumbolsteringbubblebalm":"激癒水球·中","melusinesupport":"美露莘的聲援","mementolens":"留念鏡","mintymeatrolls":"獸肉薄荷捲","mirrorcage":"鏡錮之籠","mistbubbleslime":"水泡史萊姆","moltenmail":"熔火鐵甲","momentofwakingandresolve":"夢曉與決意之刻","mondstadthashbrown":"蒙德薯餅","moonpiercer":"貫月矢","mushroompizza":"烤蘑菇披薩","mushroompizza-01":"烤蘑菇披薩","mutationstone":"異變之石","mysticalabandon":"忘玄","naganoharameteorswarm":"長野原龍勢流星群","natureandwisdom":"草與智慧","nightrealmsgiftcrestsandtroughs":"夜域賜禮·波濤頂底","nightrealmsgiftrepaidinfull":"夜域賜禮·索報皆償","northernsmokedchicken":"北地煙燻雞","northernsmokedchicken-01":"北地煙燻雞","nre":"隨身營養袋","oceanhuedclam":"海染硨磲","oceanhuedclam-01":"海染硨磲","operaepiclese":"歐庇克萊歌劇院","operaepiclese-01":"歐庇克萊歌劇院","ornatekabuto":"華飾之兜","ousianodespowerofenhancement":"荒性試煉儀·增幅之力","overchargedball":"超量裝藥彈頭","paidinfull":"悉數討回","paimon":"派蒙","paimon-01":"派蒙","painforpain":"苦痛奉還","pankration":"拳力鬥技！","parametrictransformer":"參數質變儀","passingofjudgment":"裁定之時","pearlsolidification":"明珠固化","peopleofthesprings":"「流泉之眾」","pilgrimageofthereturnofthesacredflame":"歸火聖夜巡禮","plungingstrike":"下落斬","pneumanodeholdfastadvanced":"芒性試煉儀·堅守陣位·高階","pneumanodeholdfastbasic":"芒性試煉儀·堅守陣位·低階","pneumanodeholdfastintermediate":"芒性試煉儀·堅守陣位·中階","poeticsoffuubutsu":"風物之詩詠","portablepowersaw":"便攜動力鋸","poundingsurprise":"砰砰禮物","primordialjadewingedspear":"和璞鳶","proliferatingspores":"孢子增殖","prophecyofsubmersion":"沉沒的預言","prospectorsdrill":"勘探鑽機","pucassupport":"芙佳的聲援","puffpops":"咚咚砰砰","pulsatingwitch":"脈衝的魔女","qucusaurus":"絨翼龍","quickknit":"快快縫補術","rainbowmacarons":"繽紛馬卡龍","rainbowmacarons-01":"繽紛馬卡龍","rana":"拉娜","ravenbow":"鴉羽弓","ravenbow-01":"鴉羽弓","redfeatherfan":"紅羽團扇","rekindledflame":"烈焰復燃","rendingvortex":"毀裂風渦","requiresappropriaterest":"應有適當的休憩","rhythmofthegreatdream":"大夢的曲調","rightfulreward":"公義的酬報","rightfulreward-01":"公義的酬報","rightoffinalinterpretation":"最終解釋權","rimeflowrapier":"冰雅刺劍","riteofresurrection":"起死回骸","rockininaflamingworld":"地獄裡搖擺","rushinghoundswiftasthewind":"犬奔·疾如風","sacrificialbow":"祭禮弓","sacrificialbow-01":"祭禮弓","sacrificialfragments":"祭禮殘章","sacrificialfragments-01":"祭禮殘章","sacrificialgreatsword":"祭禮大劍","sacrificialsword":"祭禮劍","sangonomiyashrine":"珊瑚宮","sanguinerouge":"血之灶火","sapwoodblade":"原木刀","sashimiplatter":"刺身拼盤","sashimiplatter-01":"刺身拼盤","sauriandiningbuddies":"龍夥伴的聚餐","sauruscrackers":"龍龍餅乾","sauruscrackers-01":"龍龍餅乾","scionsofthecanopy":"「懸木人」","scorpocalypse":"魔蠍烈禍","seatssacredandsecular":"聖俗雜座","seatssacredandsecular-01":"聖俗雜座","seeddispensary":"化種匣","seiraiisland":"清籟島","seiraiisland-01":"清籟島","sendoff":"送你一程","serene":"瑟琳","serenessupport":"瑟琳的聲援","setaria":"塞塔蕾","shadowofthesandking":"沙王的投影","shakennotpurred":"貓爪冰搖","shimenawasreminiscence":"追憶之注連","shimenawasreminiscence-01":"追憶之注連","silverandmelus":"西爾弗和邁勒斯","sinofpride":"我界","sirarthur":"亞瑟先生","skivingnewandimproved":"偷懶的新方法","skywardatlas":"天空之卷","skywardatlas-01":"天空之卷","skywardblade":"天空之刃","skywardblade-01":"天空之刃","skywardharp":"天空之翼","skywardharp-01":"天空之翼","skywardpride":"天空之傲","skywardpride-01":"天空之傲","skywardspine":"天空之脊","skywardspine-01":"天空之脊","skywardsword":"天空之刀","sluasissupport":"希露艾的聲援","smallbolsteringbubblebalm":"激癒水球·小","spiritofomendendrospiritserpent":"厄靈·草之靈蛇","spiritofomenpyroscorpion":"厄靈·炎之魔蠍","spiritserpentsswirl":"靈蛇旋嘶","splendoroftranquilwaters":"靜水流湧之輝","spreadingcold":"嚴寒蔓延","stadiumofthesacredflame":"聖火競技場","stagetepetl":"特佩利舞臺","stalwartandtrue":"崇誠之真","starsigns":"星天之兆","starsigns-01":"星天之兆","starwicker":"竹星","steadybreathing":"吐納真定","stellarpredator":"噬星魔鴉","sternfrostprism":"嚴霜稜晶","stoneandcontracts":"岩與契約","stonehidereforged":"重鑄：岩盔","stormterrorslair":"風龍廢墟","strategicreserve":"儲之千日，用之一刻","strategize":"運籌帷幄","streamingsurge":"百川奔流","structuration":"正理","sumerucity":"須彌城","sumerucity-01":"須彌城","sunyataflower":"淨覺花","surgingundercurrent":"暗流湧動","sweetmaam":"甜甜釀花雞","sweetmadame":"甜甜花釀雞","sweetmadame-01":"甜甜花釀雞","tada":"噔噔！","tamakushicasket":"匣中玉櫛","tandoorigrilledchicken":"唐社爾烤雞","tandooriroastchicken":"唐杜爾烤雞","tandooriroastchicken-01":"唐杜爾烤雞","taroumaru":"太郎丸","taroumarussavings":"太郎丸的存款","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenacityofthemillelith-02":"千岩牢固","tenshukaku":"天守閣","tepetlisaurus":"嵴鋒龍","terrorfortheevildoers":"予行惡者以懲懼","teyvatfriedegg":"提瓦特煎蛋","teyvatfriedegg-01":"提瓦特煎蛋","theartofbudgeting":"預算師的技藝","thebell":"鐘劍","thebestesttravelcompanion":"最好的夥伴！","theboarprincess":"野豬公主","thelegendofvennessa":"溫妮莎傳奇","themausoleumofkingdeshret":"赤王陵","theoverflow":"衍溢的汐潮","thescentremained":"重簾留香","theseedofstoredknowledge":"心識蘊藏之種","theshowbegins":"幻戲開始！","theshrinessacredshade":"神籬之御蔭","thestarryskiestheirflowersrain":"星天的花雨","thetaleofvennessa":"溫妮莎傳說","thewhitegloveandthefisherman":"白手套和漁夫","thewondrouspathoftruth":"妙道合真","theycallhercloudretainer":"知是留雲僊","thironassupport":"希洛娜的聲援","thunderandeternity":"雷與永恆","thunderingfury":"如雷的盛怒","thunderingpenance":"抵天雷罰","thunderingpoise":"虺雷之姿","thundersummonerscrown":"喚雷的頭冠","timaeus":"蒂瑪烏斯","timmie":"提米","tomboftheeternalflow":"萬世湧流大典","tomeoftheeternalflow":"萬世流湧大典","topyasssupport":"托皮婭的聲援","tossup":"一擲乾坤","towardweakness":"割捨軟弱之心","transcendentautomaton":"機巧神通","transfiguringflame":"轉化之火","travelershandysword":"旅行劍","travelershandysword-01":"旅行劍","travelingdoctorshandkerchief":"遊醫的方巾","travelingdoctorshandkerchief-01":"遊醫的方巾","treasureseekingseelie":"尋寶仙靈","tubby":"阿圓","tulaytullahsremembrance":"圖萊杜拉的回憶","turncontrol":"猜先有方","ultimateoverlordsmegamagicsword":"「究極霸王超級魔劍」","ultimatesurfingbuddy":"強勁衝浪拍檔！","underseatreasure":"海底寶藏","underwatertreasurehunt":"海底尋寶","underwatertreasurehunt-01":"海中尋寶","undiscloseddistributionchannels":"不明流通管道","undividedheart":"唯此一心","vanarana":"桓那蘭那","vanguardscoordinatedtactics":"尖兵協同戰法","vermillionhereafter":"辰砂往生錄","vermillionhereafter-01":"辰砂往生錄","veteransvisage":"老兵的容顏","veteransvisage-01":"老兵的容顏","viciousancientbattle":"舊日鏖戰","virdassupport":"薇爾妲的聲援","viridescentvenerer":"翠綠之影","viridescentvenerersdiadem":"翠綠的獵人之冠","vortexvanquisher":"貫虹之槊","vortexvanquisher-01":"貫虹之槊","vourukashasglow":"花海甘露之光","vourukashasglow-01":"花海甘露之光","wagner":"瓦格納","wangshuinn":"望舒客棧","waterandjustice":"水與正義","weepingwillowofthelake":"湖中垂柳","wellspringofwarlust":"戰慾湧現","whenthecranereturned":"鶴歸之時","whenthecranereturned-01":"鶴歸之時","whereistheunseenrazor":"藏鋒何處","whiteirongreatsword":"白鐵大劍","whiteirongreatsword-01":"白鐵大劍","whitetassel":"白纓槍","whitetassel-01":"白纓槍","windandfreedom":"風與自由","winestainedtricorne":"酒漬船帽","wishesunnumbered":"萬千的願望","witchsscorchinghat":"焦灼的魔女帽","witheringcorrosion":"死域的侵蝕","witheringcorrosion-01":"死域的侵蝕","witheringcorrosion-02":"死域的侵蝕","witheringcorrosion-03":"死域的侵蝕","wolfsgravestone":"狼的末路","xenochromatichuntersray":"異色獵刀鰩","xudong":"旭東","yayoinanatsuki":"彌生七月","yumkasaurus":"匿葉龍","zerohourinvokationalloutaggression":"零時召喚·盛勢攻法"},"names":{"汲能稜晶":"absorbingprism","燃素充盈":"abundantphlogiston","深淵之災·凝水盛放":"abyssalmayhemhydrospout","深淵的呼喚":"abyssalsummons","如影流露的冷刃":"acoldbladelikeashadow","仙跳牆":"adeptustemptation","冒險家頭帶":"adventurersbandana","所有的仇與債皆由我償…":"allreprisalsandarrearsminetobear","在地為化":"allthingsareoftheearth","紫晶的花冠":"amethystcrown","阿斯莫之弓":"amosbow","阿莫斯之弓":"amosbow-01","舊時庭園":"ancientcourtyard","風鷹劍":"aquilafavonia","荒瀧第一":"aratakiichiban","悠古的磐岩":"archaicpetra","僚佐的才巧":"asubordinatesskills","以有趣相關為要義":"asummationofinterest","阿伽婭":"atea","千夜浮夢":"athousandfloatingdreams","萬千子嗣":"athousandyoung","自行·風之共鳴":"autoanemoresonance","自行·冰之共鳴":"autocryoresonance","自行·草之共鳴":"autodendroresonance","自行·雷之共鳴":"autoelectroresonance","自行·堅定之岩":"autoenduringrock","自行·熱誠之火":"autoferventflames","自行·岩之共鳴":"autogeoresonance","自行·強能之雷":"autohighvoltage","自行·水之共鳴":"autohydroresonance","自行·草與智慧":"autonatureandwisdom","自行·火之共鳴":"autopyroresonance","自行·遲滯之水":"autosl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darkshatteringflame":"破夜的明焰","darkshatteringflameineffect":"破夜的明焰（生效中）","dayofresistancemomentofshattereddreamsineffect":"抗爭之日·碎夢之時（生效中）","deathlycyclone":"亡風嘯捲","deathlycycloneineffect":"亡風嘯捲（生效中）","decorousharmony":"莊諧並舉","deepdevourersdomain":"深噬之域","deepwoodmemories":"深林的記憶","demonwarriorsfeathermask":"魔戰士的羽面","dendrocore":"草原核","dendrocore-01":"草原核","descent":"傾落","descentofdivinity":"神性之隕","desertwatchoffensivedefense":"沙海守望·攻勢防禦","desertwatchtaketheinitiative":"沙海守望·主動出擊","devourersimpulse":"吞噬衝動","devourersinstinct":"吞噬本能","diggingdowntopaydirt":"掘進的收穫","discretionarysupplement":"酌盈劑虛","distantstorm":"悠遠雷暴","divineretribution":"代行裁判","dominanceofearth":"炊金饌玉","draconicmajesty":"龍威","driftcloudwave":"閒雲衝擊波","dvalinssigh":"風龍吐息","dvalinssigh-01":"風龍吐息","easygame":"得心應手","echoesofanoffering":"來歆餘響","edictofabsolutionineffect":"赦免宣告（生效中）","effortless":"如臂指使","electricrebirth":"雷之新生","electricrebirthhoned":"雷之新生·銳勢","electrocicinsgleam":"雷螢浮閃","electrocicinward":"雷螢護罩","electrocrystalcore":"雷晶核心","electrocrystalcore-01":"雷晶核心","electrocrystalcore-02":"雷晶核心","electrodmgbonus":"雷元素傷害增加","electroelementalequipment":"元素武裝·雷","electroelementalinfusion":"雷元素附魔","electroelementalinfusion-01":"雷元素附魔","electroward":"雷元素護罩","elegyfortheend":"終末嗟嘆之詩","elementaldevourer":"嗜魔","elementaldevourer-01":"嗜魔","elementallifeformcryo":"元素生命·冰","elementallifeformelectro":"元素生命·雷","elementallifeformhydro":"元素生命·水","elementalresonanceenduringrockineffect":"元素共鳴：堅定之岩（生效中）","elementalresonanceferventflamesineffect":"元素共鳴：熱誠之火（生效中）","elementalresonanceshatteringiceineffect":"元素共鳴：粉碎之冰（生效中）","elementalresonancesprawlinggreeneryineffect":"元素共鳴：蔓生之草（生效中）","embersrekindled":"燼火重燃","emblemofseveredfate":"絕緣之旗印","embraceofwinds":"緒風之擁","encarminevortex":"紅蓮的旋風","endoftheline":"竭澤","energyboostousia":"能量強化·荒","energyboostpneuma":"能量強化·芒","energyconversionousia":"能量轉換·荒性","energyconversionpneuma":"能量轉換·芒性","energyconversionpneuma-01":"能量轉換·芒性","energyrevival":"蓄能復甦","engulfinglightning":"薙草之稻光","equitablejudgment":"衡平推裁","exceptionalprotection":"優異屏護","exhaustedplunge":"力竭墜地","exilescirclet":"流放者頭冠","exilescirclet-01":"流放者頭冠","explosivespark":"爆裂火花","explosivespark-01":"爆裂火花","exposeweakness":"弱點暴露","exquisitethrow":"玄擲玲瓏","exquisitethrow-01":"玄擲玲瓏","fallsandfortuneineffect":"坍陷與契機（生效中）","fatalfulmination":"亡雷凝蓄","fatuiambusher":"愚人眾伏兵","fatuiambushercryocicinmage":"愚人眾伏兵·冰螢術士","fatuiambusherelectrohammervanguard":"愚人眾伏兵·雷錘前鋒軍","fatuiambushermirrormaiden":"愚人眾伏兵·藏鏡仕女","fatuiambusherpyroslingerbracer":"愚人眾伏兵·火銃游擊兵","favoniussword":"西風劍","featherfalljudgment":"落羽的裁擇","featherweightfoam":"輕盈水沫","festivefires":"氛圍烈焰","fieryrebirth":"火之新生","fieryrebirthhoned":"火之新生·銳勢","fierysanctumsprotection":"淨焰劍獄之護","finalfrenzy":"絕境狂亂","finalfrenzy-01":"絕境狂亂","fishandchipsactive":"炸魚薯條（生效中）","flamesofwarineffect":"鬥爭之火（生效中）","floralsidewinder":"飛葉迴斜","flowerfeatherclanineffect":"「花羽會」（生效中）","flowerofparadiselost":"樂園遺落之花","flowfireedge":"流焰磨刃","flowingcicinward":"流螢護罩","flowingflame":"流火焦灼","flowingpurity":"純水流華","flowingpurityineffect":"純水流華（生效中）","flowingrings":"浮溯之玨","flyingcloudflagformation":"飛雲旗陣","flyingcloudflagformation-01":"飛雲旗陣","fontemerpearl":"原海明珠","fontemerpearl-01":"原海明珠","forbiddenknowledgeoncooldown":"禁忌知識（冷卻中）","forestregalia":"森林王器","forestregaliaineffect":"森林王器（生效中）","fortunepreservingtalisman":"度厄真符","fourleafsigil":"四葉印","freshwindoffreedomineffect":"自由的新風（生效中）","frontlinemainstay":"陣線砥柱","frozen":"凍結","fruitoffulfillment":"盈滿之實","fullplate":"護體岩鎧","fuufuuwindwheel":"風風輪","galesofreverie":"夢跡一風","gamblersearrings":"賭徒的耳環","generalsancienthelm":"將帥兜鍪","generalswarbanner":"大將旗指物","geoelementalequipment":"元素武裝·岩","geoinfusion":"岩元素附魔","geoinfusion-01":"岩元素附魔","gildeddreams":"飾金之夢","gildeddreams-01":"飾金之夢","gladiatorstriumphus":"角鬥士的凱旋","gloriousseason":"光輝的季節","goldenchalicesbounty":"金杯的豐饋","goldencorrosion":"黃金侵蝕","goldentroupe":"黃金劇團","goldentroupesreward":"黃金劇團的獎賞","grandexpectation":"冒險憧憬","grapplelink":"鉤索連接","grappleprepare":"鉤索準備","grassringofsanctification":"越祓草輪","grievingecho":"悲號回唱","grimheart":"冷酷之心","gurglingbubble":"咕嚕水泡","hearmeletusraisethechaliceoflove":"「諸君聽我頌，共舉愛之杯！」","heartofdepth":"沉淪之心","heartofkhvarenasbrilliance":"靈光明爍之心","heartofoasis":"綠洲之心","heavyclampdown":"披甲鉗進","heavystrikeineffect":"重攻擊（生效中）","heirtotheancientseasauthority":"古海孑遺的權柄","heronshield":"蒼鷺護盾","heronstrike":"蒼鷺震擊","highfrequencywhirlingassaultpreparatoryposture":"高頻旋擊·預備態勢","hoarfrostgreatshield":"寒冰大盾","hotpotato":"燙燙爆彈","hydrodmgbonus":"水元素傷害增加","hydroelementalequipment":"元素武裝·水","hydroward":"水元素護罩","hyperspeedwhirlingassaultpreparatoryposture":"超速旋擊·預備態勢","iaibreathing":"居合·吐納","iaisheathed":"居合·納刀","iaisheathed-01":"居合·納刀","iaisheathed-02":"居合·納刀","iaisheathed-03":"居合·納刀","iaisheathed-04":"居合·納刀","icelotus":"冰蓮","icesealedcrimsonwitchofembers":"冰封的熾炎魔女","icesealedcrimsonwitchofembers-01":"冰封的熾炎魔女","icesealedcrimsonwitchofembers-02":"冰封的熾炎魔女","icicle":"寒冰之稜","icyquill":"冰翎","icyquill-01":"冰翎","idratherlosemoneymyselfineffect":"「看到那小子掙錢…」（生效中）","ignitedmorale":"士氣鼓動","igotyourback":"支援就交給我吧","ihaventlostyet":"本大爺還沒有輸！","ihaventlostyetoncooldown":"本大爺還沒有輸！（冷卻中）","iktomisaurus":"暝視龍","illusorybubble":"泡影","illusorybubble-01":"泡影","impactiveeffect":"衝擊效應","incandescentfrostpermeating":"寒熾彌漫","indomitableshield":"守定之盾","infivecolorsdyed":"落染五色","inspirationfield":"鼓舞領域","inspirationfield-01":"鼓舞領域","inspirationfield-02":"鼓舞領域","instructorscap":"教官的帽子","jadescreen":"璇璣屏","jadeshield":"玉璋護盾","jueyunguobaineffect":"絕雲鍋巴（生效中）","kamunatalismanelectro":"惟神召符·煌","kamunatalismanpyro":"惟神召符·炎","kantensenmyoublessing":"寒天宣命祝詞","keensight":"眼識殊明","kingssquire":"王下近侍","kingssquireineffect":"王下近侍（生效中）","kingsvalet":"王下近待","koholasaurus":"鰭游龍","kyoukafuushi":"鏡華風姿","landsofdandelion":"蒲公英的國土","laurelcoronet":"月桂的寶冠","leaveittomeineffect":"交給我吧！（生效中）","leylinedisorderdireperseverance":"地脈異常·絕境堅毅","lightlessfeeding":"無光鯨噬","lightningrod":"雷鳴探知","lightningstorm":"霹靂連霄","lightningstrikeprobe":"雷霆探針","lightoffoliarincision":"裁葉萃光","lightpatrol":"輕裝巡行","lightsremit":"歸芒攜信","lightweightweapons":"輕量武備","lingeringaeon":"永世流沔","lingeringicicles":"餘威冰錐","lingeringicicles-01":"餘威冰錐","lithicguard":"千岩之護","lithicspear":"千岩長槍","longrangefirecalibratedshot":"長點射·校準射線","lostprayertothesacredwinds":"四風原典","lotusflowercrispineffect":"蓮花酥（生效中）","lotusflowercrispineffect-01":"蓮花酥（生效中）","luckydogssilvercirclet":"幸運兒銀冠","lutinesgoodwill":"盧蒂妮的心意","lyresongineffect":"琴音之詩（生效中）","lyresongineffect-01":"琴音之詩（生效中）","machineassemblylineineffect":"機關鑄成之鏈（生效中）","magicguide":"魔導緒論","magnificentstance":"威明之勢","maidensfadingbeauty":"少女易逝的芳顏","manifestgale":"疾風示現","marechausseehunter":"逐影獵人","maskofsolitudebasalt":"不動玄石之相","matsutakemeatrollsineffect":"松茸釀肉捲（生效中）","medicalinterventionofpureintention":"滿滿心意藥劑衝擊","mehraksassistance":"梅赫拉克的助力","meleestance":"近戰狀態","midareranzan":"亂嵐撥止","midareranzancryo":"亂嵐撥止·冰","midareranzanelectro":"亂嵐撥止·雷","midareranzanhydro":"亂嵐撥止·水","midareranzanpyro":"亂嵐撥止·火","millennialmovementfarewellsong":"千年的大樂章·別離之歌","mintymeatrollsineffect":"獸肉薄荷捲（生效中）","mirrorcage":"鏡錮之籠","mistbubble":"水泡","mistbubblelockdownpreparing":"水泡封鎖（準備中）","mistbubbleprison":"水泡圍困","mistbubbleslime":"水泡史萊姆","moltenmail":"熔火鐵甲","momentofwakingandresolve":"夢曉與決意之刻","moonpiercer":"貫月矢","moonpiercerineffect":"貫月矢（生效中）","multiplieddamage":"多重毀傷","mushroompizzaineffect":"烤蘑菇披薩（生效中）","mushroompizzaineffect-01":"烤蘑菇披薩（生效中）","musouisshin":"夢想一心","mutationstoneshamanstreasure":"異變之石·薩滿藏品","mysteriousenervation":"謎之力竭","mysteriousweakening":"謎之虛弱","mysticalabandon":"忘玄","naganoharameteorswarm":"長野原龍勢流星群","nightrealmsgiftcrestsandtroughs":"夜域賜禮·波濤頂底","nightrealmsgiftrepaidinfull":"夜域賜禮·索報皆償","nightsoulsblessing":"夜魂加持","nightsoulsblessing-01":"夜魂加持","nightvigil":"夜巡","niwabienshou":"庭火焰硝","niwabienshou-01":"庭火焰硝","niwabienshou-02":"庭火焰硝","northernsmokedchickenineffect":"北地煙燻雞（生效中）","oasisnourishment":"綠洲之滋養","oasissaegis":"綠洲之庇護","oceanhuedclam":"海染硨磲","oceanicmimicfrog":"純水幻形·蛙","offensivebarrier":"攻勢防盾","onslaughtstance":"掠襲銳勢","ornatekabuto":"華飾之兜","ousiablock":"荒性能量塊","ousiablockpersistent":"荒性能量塊·持久","overawingassault":"攻襲餘威","overwhelmingice":"四迸冰錐","pactswornpathclearer":"啟途誓使","paidinfull":"悉數討回","painforpain":"苦痛奉還","pankrationineffect":"拳力鬥技！（生效中）","paramitapapilio":"彼岸蝶舞","passingofjudgmentineffect":"裁定之時（生效中）","pastdraconicglories":"遺龍之榮","pearlsolidification":"明珠固化","perpetualburn":"持續燃燒","perstimer":"佩伊刻計","petrification":"石化","petrification-01":"石化","pneumablock":"芒性能量塊","pneumablockpersistent":"芒性能量塊·持久","poeticsoffuubutsu":"風物之詩詠","poeticsoffuubutsucryo":"風物之詩詠·冰","poeticsoffuubutsuelectro":"風物之詩詠·雷","poeticsoffuubutsuhydro":"風物之詩詠·水","poeticsoffuubutsupyro":"風物之詩詠·火","portablepowersaw":"便攜動力鋸","poundingsurprise":"砰砰禮物","powerofshatteringstone":"摧岩之力","prayerofthecrimsoncrown":"赤冕祝禱","prayerofthecrimsoncrown-01":"赤冕祝禱","pressurizedcollapse":"風壓坍陷","priceofunrelentingassault":"猛攻的代價","primordialjadewingedspear":"和璞鳶","proliferatedorganismanimated":"增殖生命體·活躍","proliferatedorganismberserk":"增殖生命體·暴走","proliferatingspores":"孢子增殖","prophecyofsubmersion":"沉沒的預言","propsurplus":"隱具餘數","prospectorsdrill":"勘探鑽機","puffpopsineffect":"咚咚砰砰（生效中）","pulsatingwitch":"脈衝的魔女","pulsingclarity":"脈攝宣明","pyrodmgbonus":"火元素傷害增加","pyroelementalequipment":"元素武裝·火","pyroinfusion":"火元素附魔","pyroinfusion-01":"火元素附魔","pyronado":"旋火輪","pyronado-01":"旋火輪","pyroscorpionguardianstance":"炎之魔蠍·守勢","pyroscorpionguardianstance-01":"炎之魔蠍·守勢","pyroward":"火元素護罩","qucusaurus":"絨翼龍","quenchedembers":"將熄的餘燼","quickhands":"迅捷換裝","radicalvitality":"活化激能","ragingoniking":"怒目鬼王","rainbowbladework":"虹劍勢","rainbowbladework-01":"虹劍勢","rainbowmacaronsineffect":"繽紛馬卡龍（生效中）","rainbowmacaronsineffect-01":"繽紛馬卡龍（生效中）","rainsword":"雨簾劍","rainsword-01":"雨簾劍","rainsword-02":"雨簾劍","rallyup":"重振旗鼓","rangedstance":"遠程狀態","ravenbow":"鴉羽弓","rebelliousshield":"叛逆的守護","redfeatherfanineffect":"紅羽團扇（生效中）","reflection":"虛影","reflection-01":"虛影","refraction":"水光破鏡","refraction-01":"水光破鏡","refractorywhirlingdanceprepcomplete":"水光旋舞·完備","refractorywhirlinghewprepcomplete":"水光輪斬·完備","reignitedheartofoasis":"重燃的綠洲之心","reinforcements":"全方位後援","rendingvortex":"毀裂風渦","requiresappropriaterest":"應有適當的休憩","resistantform":"抵抗之軀","revelry":"狂歡值","revelry-01":"狂歡值","revivalprism":"復甦稜鏡","revivalprism-01":"復甦稜鏡","revivalprism-02":"復甦稜鏡","reviveoncooldown":"復甦冷卻中","rhythmofthegreatdreamineffect":"大夢的曲調（生效中）","rightfulreward":"公義的酬報","rightoffinalinterpretation":"最終解釋權","rimeflowrapier":"冰雅刺劍","rippleelectroedge":"流煌磨刃","ripplingblades":"漣鋒旋刃","riptide":"斷流","riteofdispatch":"遣役之儀","riteofresurrection":"起死回骸","rockininaflamingworld":"地獄裡搖擺","rockpaperscissorscombopaper":"猜拳三連擊·布","rockpaperscissorscomboscissors":"猜拳三連擊·剪刀","rockypedestal":"岩土臺座","rollingabyssalthunder":"深淵滾雷","rollingthunder":"滾雷裂音","rushinghoundswiftasthewind":"犬奔·疾如風","sacrificialbow":"祭禮弓","sacrificialfragments":"祭禮殘章","sacrificialgreatsword":"祭禮大劍","sacrificialsword":"祭禮劍","sandanddreams":"沙與夢","sanguinerouge":"血之灶火","sapwoodblade":"原木刀","sapwoodbladeineffect":"原木刀（生效中）","sashimiplatterineffect":"刺身拼盤（生效中）","satiated":"飽腹","sauruscrackersineffect":"龍龍餅乾（生效中）","scarletseal":"丹火印","scopeoutsoftspots":"洞察破綻","scorched":"枯焦狀態","scorchingooyoroi":"熾火大鎧","scorchingooyoroi-01":"熾火大鎧","scorpionblessing":"魔蠍祝福","scorpocalypse":"魔蠍烈禍","seamlessshield":"無郤氣護盾","secondaryexplosiveshells":"二重毀傷彈","seedofskandha":"蘊種印","seedofskandha-01":"蘊種印","seekingmissile":"追蹤爆彈","shadowofthesandking":"沙王的投影","shakennotpurred":"貓爪冰搖","sheercold":"嚴寒","shieldblock":"盾牌格擋","shieldofpassion":"熱情護盾","shieldofsafetransport":"安全運輸護盾","shieldofswirlingclouds":"旋雲護盾","shieldofswirlingclouds-01":"旋雲護盾","shields":"護盾","shields-01":"護盾","shimenawasreminiscence":"追憶之注連","shootingstar":"飛星","shootingstar-01":"飛星","shrineofmaya":"摩耶之殿","shrineofmaya-01":"摩耶之殿","shrineofmaya-02":"摩耶之殿","shrineofmaya-03":"摩耶之殿","signofweakness":"脆弱表徵","sinofpride":"我界","skivingnewandimproved":"偷懶的新方法","skyladder":"步天梯","skywardatlas":"天空之卷","skywardblade":"天空之刃","skywardharp":"天空之翼","skywardpatrol":"高天巡行","skywardpride":"天空之傲","skywardspine":"天空之脊","skywardsword":"天空之刀","snappysilhouette":"瞬時剪影","snappysilhouette-01":"瞬時剪影","soaringonthewind":"踏風騰躍","sourcewaterdroplet":"源水之滴","sparksnsplash":"轟轟火花","spearflourish":"長槍開相","spearflourish-01":"長槍開相","spiritofomendendrospiritserpent":"厄靈·草之靈蛇","spiritofomenpyroscorpion":"厄靈·炎之魔蠍","spiritofomensawakeningcryo":"厄靈甦醒·冰","spiritofomensawakeningelectro":"厄靈甦醒·雷","spiritofomensawakeninghydro":"厄靈甦醒·水","spiritserpentsblessing":"靈蛇祝福","spiritserpentsswirl":"靈蛇旋嘶","splendoroftranquilwaters":"靜水流湧之輝","sprout":"新葉","stadiumofthesacredflameineffect":"聖火競技場（生效中）","stalwartandtrue":"崇誠之真","starwicker":"竹星","steadybreathing":"吐納真定","stealth":"潛行","stealth-01":"潛行","stellarpredator":"噬星魔鴉","sternfrostprism":"嚴霜稜晶","stoneandcontractsineffect":"岩與契約（生效中）","stonedrakeguardianstance":"岩之魔蜥·守勢","stonefacetselementalabsorption":"磐岩百相·元素汲取","stonefacetselementalcrystallization":"磐岩百相·元素凝晶","stonefacetselementalsummoning":"磐岩百相·元素徵召","stoneforce":"堅岩之力","stonehide":"岩盔","stonehidereforged":"重鑄：岩盔","stormstream":"持續電擊","stormwindbarrier":"聚風屏障","stormzone":"風域","stormzone-01":"風域","stormzone-02":"風域","strategicreserve":"儲之千日，用之一刻","streamingsurge":"百川奔流","strictlyprohibited":"嚴格禁令","strikewhereithurts":"強攻破綻","structuration":"正理","stun":"眩暈","subnauticalhuntermode":"潛獵模式","subnauticalshield":"潛獵護盾","summoneroflightning":"奔潮引電","sunyataflowerineffect":"淨覺花（生效中）","superiorprotection":"卓越屏護","superlativesuperstrength":"亂神之怪力","surgingthunder":"霆電迸發","surgingundercurrent":"暗流湧動","surgingward":"湧流護罩","surgingwill":"意志馳援","sweepingtime":"大掃除","tadaineffect":"噔噔！（生效中）","tailingtruncheon":"警棍追擊","taintedwaterschangetheirshape":"濁水變化","takemoreelementalreactiondmg":"受到的元素反應傷害提高","takimegurikanka":"瀧廻鑑花","tamakushicasket":"匣中玉櫛","tandooriroastchickenineffect":"唐杜爾烤雞（生效中）","target":"目標","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenkothunderbolts":"天狐霆雷","tepetlisaurus":"嵴鋒龍","terrainadvantage":"陸地優勢","terrorfortheevildoers":"予行惡者以懲懼","terrormasksreturn":"凶面歸位","teyvatfriedeggineffect":"提瓦特煎蛋（生效中）","theartofbudgeting":"預算師的技藝","theartofbudgetingineffect":"預算師的技藝（生效中）","thebell":"鐘劍","theboarprincessactive":"野豬公主（生效中）","themausoleumofkingdeshretineffect":"赤王陵（生效中）","theoverflow":"衍溢的汐潮","theprofoundpurposeofpractice":"修煉的奧義","theprofoundpurposeofpractice-01":"修煉的奧義","thescentremained":"重簾留香","theseedofstoredknowledge":"心識蘊藏之種","theshrinessacredshade":"神籬之御蔭","thestarryskiestheirflowersrain":"星天的花雨","thewolfwithin":"雷狼","thewondrouspathoftruth":"妙道合真","thewondrouspathoftruthactive":"妙道合真（生效中）","theycallhercloudretainer":"知是留雲僊","thironasgoodwill":"希洛娜的心意","thunderbeaststarge":"雷獸之盾","thunderbeaststarge-01":"雷獸之盾","thunderboretrap":"雷錐陷阱","thundercallstaff":"喚雷法杖","thunderingfury":"如雷的盛怒","thunderingpenance":"抵天雷罰","thunderingpoise":"虺雷之姿","thunderousward":"轟霆護罩","thundersummonerscrown":"喚雷的頭冠","tidecallersurfembrace":"捉浪·濤擁之守","tidecallersurfembrace-01":"捉浪·濤擁之守","tomboftheeternalflow":"萬世湧流大典","tomeoftheeternalflow":"萬世流湧大典","topyassgoodwill":"托皮婭的心意","totalcollapse":"坍毀","towardweakness":"割捨軟弱之心","transcendentautomaton":"機巧神通","travelershandysword":"旅行劍","travelingdoctorshandkerchief":"遊醫的方巾","tulaytullahsremembrance":"圖萊杜拉的回憶","turncontrol":"猜先有方","ultimateoverlordsmegamagicsword":"「究極霸王超級魔劍」","underseatreasureoncd":"海底寶藏（冷卻中）","undiscloseddistributionchannels":"不明流通管道","undividedheart":"唯此一心","universalrevelry":"普世歡騰","universalrevelry-01":"普世歡騰","unmovablemountain":"重嶂不移","urgentnekoparcel":"貓箱急件","urgentnekoparcel-01":"貓箱急件","ushi":"阿丑","vanguardscoordinatedtactics":"尖兵協同戰法","vanguardscoordinatedtacticsineffect":"尖兵協同戰法（生效中）","vermillionhereafter":"辰砂往生錄","vermillionhereafterineffect":"辰砂往生錄（生效中）","verticalforcecoordination":"縱陣武力統籌","veteransvisage":"老兵的容顏","viciousedge":"威烈之鋒","vijnanasuffusion":"通塞識","vines":"藤蔓","viridescentvenerer":"翠綠之影","viridescentvenerersdiadem":"翠綠的獵人之冠","vortexvanquisher":"貫虹之槊","vourukashasglow":"花海甘露之光","wardofsurgingflame":"湧火護罩","wateryrebirth":"水之新生","wateryrebirthhoned":"水之新生·銳勢","wavestrider":"踏潮","wavestrider-01":"踏潮","wellspringofwarlust":"戰慾湧現","whenthecranereturnedineffect":"鶴歸之時（生效中）","whenthecranereturnedineffect-01":"鶴歸之時（生效中）","whereistheunseenrazorineffect":"藏鋒何處（生效中）","whiteirongreatsword":"白鐵大劍","whitetassel":"白纓槍","windandfreedomineffect":"風與自由（生效中）","windfavored":"優風傾姿","windsofharmony":"協鳴之風","winestainedtricorne":"酒漬船帽","wishesunnumbered":"萬千的願望","witchsscorchinghat":"焦灼的魔女帽","wolfsgravestone":"狼的末路","wushoustance":"舞獅姿態","xenochromatichuntersray":"異色獵刀鰩","yakshasmask":"夜叉儺面","yakshasmask-01":"夜叉儺面","yumkasaurus":"匿葉龍","zerohourinvokationeverydieispermitted":"零時召喚·萬骰皆許","zerohourinvokationstrikefirst":"零時召喚·先發制人"},"names":{"汲取效應·風元素":"absorptioneffectanemo","汲取效應·冰元素":"absorptioneffectcryo","汲取效應·草元素":"absorptioneffectdendro","汲取效應·雷元素":"absorptioneffectelectro","汲取效應·岩元素":"absorptioneffectgeo","汲取效應·水元素":"absorptioneffecthydro","汲取效應·火元素":"absorptioneffectpyro","燃素充盈（生效中）":"abundantphlogistonineffect","深淵之災·凝水盛放":"abyssalmayhemhydrospout","深淵潮聲":"abyssaltides","積蓄烈威":"accruingpower","如影流露的冷刃":"acoldbladelikeashadow","行動獲得充能減少":"actionsgainlessenergy","活化狀態":"activated","桂子仙機":"adeptallegacy","嫻熟技巧":"adepttechnique","仙跳牆（生效中）":"adeptustemptationineffect","冒險家頭帶":"adventurersbandana","淵火加護":"aegisofabyssalflame","萬世的浪濤":"aeonwave","空中優勢":"aerialsuperiority","蓄勢待發":"allgreenandgoodtogo","所有的仇與債皆由我償…":"allreprisalsandarrearsminetobear","在地為化":"allthingsareoftheearth","奇籌詭雷·馳電":"ambuscademineblazingbolt","奇籌詭雷·焦炎":"ambuscademinefrenziedflame","奇籌詭雷·冰蝕":"ambuscademinegnawingice","奇籌詭雷·脩森":"ambuscademinegreatwood","奇籌詭雷·凶波":"ambuscademineomenpulse","奇籌詭雷·悍石":"ambuscademinesternstone","奇籌詭雷·風飈":"ambuscademinestormwind","紫晶的花冠":"amethystcrown","阿斯莫之弓":"amosbow","阿莫斯之弓":"amosbow-01","強化增幅·荒性":"amplifiedenhancementousia","舊時庭園（生效中）":"ancientcourtyardineffect","奇異之軀":"anomalousanatomy","風鷹劍":"aquilafavonia","荒瀧第一":"aratakiichiban","悠古的磐岩":"archaicpetra","機關·區域警戒型·荒":"areaalertmekousia","機關·區域警戒型·芒":"areaalertmekpneuma","重甲蟹殼":"armoredcrabcarapace","僚佐的才巧":"asubordinatesskills","以有趣相關為要義":"asummationofinterest","千夜浮夢":"athousandfloatingdreams","萬千子嗣":"athousandyoung","攻擊力降低":"atkdecrease","攻擊力提高":"atkincrease","琉金火光":"aurousblaze","覺醒":"awakening","兔兔伯爵":"baronbunny","過戰勞損":"battleattrition","葦海信標":"beaconofthereedsea","異獸侵蝕":"beastlycorrosion","戰意倍增":"belligerenceunfettered","慈惠仁心":"beneficent","啃咬目標":"bitetarget","烈性戰意·高階":"bitterbelligerenceadvanced","烈性戰意·低階":"bitterbelligerencebasic","烈性戰意·中階":"bitterbelligerenceintermediate","烈燒佑命護盾":"blazingbarrier","熾熱":"blazingheat","熾炎獅子·熾鬃拳":"blazinglionessflamemanesfist","熾炎獅子·焚落踢":"blazinglionessincinerationdrive","灼熱鬥志":"blazingwill","冰風迷途的勇士":"blizzardstrayer","血梅香":"bloodblossom","血償勒令":"blooddebtdirective","驚奇貓貓盒的嘲諷":"bogglecatboxstaunt","生命之契":"bondoflife","噬骸能量·積聚":"bonecrunchersenergyblockaccumulated","噬骸能量塊（冷卻中）":"bonecrunchersenergyblockoncooldown","破局":"breakthrough","灼灼":"brilliance","破冰踏雪的回音":"brokenrimesecho","一觸即發":"bunnytriggered","爆發射擊·校準射線":"burstfirecalibratedshot","迸發掃描":"burstscan","奶油蟹蟹（生效中）":"buttercrabineffect","「清潔工作」（生效中）":"calledinforcleanupactive","無常之面":"capriciousvisage","金流監督":"cashflowsupervision","金流監督（生效中）":"cashflowsupervisionineffect","激化領域":"catalyzingfield","貓爪護盾":"catclawshield","貓草豆蔻":"catgrasscardamom","萬眾矚目":"centerofattention","儀來羽衣":"ceremonialgarment","連鎖崩毀":"chaincollapse","侵雷重閃":"chainlightningcascade","諸願百眼之輪":"chakradesiderata","換班時間（生效中）":"changingshiftsineffect","混元熵增論":"chaoticentropy","蓄力重擊·架勢":"chargedattackinposition","蓄力重擊·完備":"chargedattackprepcomplete","寒烈的懲裁":"chillingpenalty","琢光鏡":"chisellightmirror","重華疊霜領域":"chonghuafrostfield","冰螢寒光":"cicinscoldglare","冷血之劍":"coldbloodedstrike","坍裂的高臺":"collapsingplatform","完場喝彩":"conclusiveovation","引雷":"conductive","指揮的禮帽":"conductorstophat","指揮的禮帽（生效中）":"conductorstophatineffect","降魔·護法夜叉":"conquerorofevilguardianyaksha","降魔·忿怒顯相":"conquerorofevilwrathdeity","靜養":"convalescence","侵蝕":"corrosion","沿途百景會心":"countlesssightstosee","岩石大盾":"craggygre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Rätsel","leylinedisorderdefensivepostureimpregnable":"Elementaranomalie – Unbezwingbarkeit – Abwehrbereit","leylinedisorderdefensiveposturelightarmor":"Elementaranomalie – Unbezwingbarkeit – Leichte Rüstung","leylinedisorderdiminishingmomentum":"Elementaranomalie – Nachlassendes Momentum","leylinedisorderdireechoes":"Elementaranomalie – Verzweifelte Echos","leylinedisorderdrivingrain":"Elementaranomalie – Regen","leylinedisorderendingcountdown":"Elementaranomalie – Countdown bis zum Ende","leylinedisorderenergeticarena":"Elementaranomalie – Energievolle Arena","leylinedisorderengulfingstorm":"Elementaranomalie – Hungriger Blitz","leylinedisorderfightorflight":"Elementaranomalie – Stressreaktion","leylinedisorderfightorflight-01":"Elementaranomalie – Stressreaktion","leylinedisorderforerunnerspunishment":"Elementaranomalie – Bestrafung des Vorläufers","leylinedisorderfreezingice":"Elementaranomalie – Eiseskälte","leylinedisorderfrontlinetactics":"Elementaranomalie – Taktik der 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Abenteurers":"adventurersbandana","Jeden Groll und alle Schulden werde ich begleichen ...":"allreprisalsandarrearsminetobear","Aus der Erde geboren":"allthingsareoftheearth","Amethystkrone":"amethystcrown","Asmos Bogen":"amosbow","Amos’ Bogen":"amosbow-01","Garten von einst":"ancientcourtyard","Windfalke":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Archaischer Fels":"archaicpetra","Beflissener Assistent":"asubordinatesskills","Gleichgewicht von Sachlichkeit und Sensation":"asummationofinterest","Atea":"atea","Fließende Träume von tausend Nächten":"athousandfloatingdreams","Üppiger Nachwuchs":"athousandyoung","Automatisierung – Anemo-Resonanz":"autoanemoresonance","Automatisierung – Kryo-Resonanz":"autocryoresonance","Automatisierung – Dendro-Resonanz":"autodendroresonance","Automatisierung – Elektro-Resonanz":"autoelectroresonance","Automatisierung – Beständiges Gestein":"autoenduringrock","Automatisierung – Aufrichtiges Feuer":"autoferventflames","Automatisierung – Geo-Resonanz":"autogeoresonance","Automatisierung – Energiereicher Blitz":"autohighvoltage","Automatisierung – Hydro-Resonanz":"autohydroresonance","Automatisierung – Wiesen und Weisheit":"autonatureandwisdom","Automatisierung – Pyro-Resonanz":"autopyroresonance","Automatisierung – Zähflüssige Bremse":"autoslowingwater","Automatisierung – Überwucherndes Gras":"autosprawlinggreenery","Automatisierung – Steine und Verträge":"autostoneandcontracts","Automatisierung – Donner und Ewigkeit":"autothunderandeternity","Automatisierung – Grasgrüne Brise":"autoverdantbreeze","Automatisierung – Wasser und Gerechtigkeit":"autowaterandjustice","Automatisierung – Erschöpfendes Eis":"autowearyingfrost","Automatisierung – Wind und Freiheit":"autowindandfreedom","Erwachen":"awakening","Erwacht, meine Untergebenen":"awakenmykindred","Schilfmeer-Bake":"beaconofthereedsea","Bestienkorrosion":"beastlycorrosion","Wohlwollend":"beneficent","Bissiger Hai":"biteyshark","Segensspruch zur Schatzwanderung":"blessingofthedivinerelicsinstallation","Im Schnee irrender Recke":"blizzardstrayer","Bluteid – Dunkler Verfall":"bloodbonddarkdecay","Bluteid – Ensemble":"bloodbondensemble","Energieblock des Knochenfressers":"bonecrunchersenergyblock","Echo des Eisbrechers":"brokenrimesecho","Manuelle Explosion":"bunnytriggered","Butterkrebs":"buttercrab","„Saubermachen“":"calledinforcleanup","Calx-Technik":"calxsarts","Canotilas Beistand":"canotilassupport","Wechselhafte Maske":"capriciousvisage","Monetäre Aufsichtseinheit":"cashflowsupervision","Ruine des Zentrallaboratoriums":"centrallaboratoryruins","Blendender Korrosionsdonner":"chainlightningcascade","Schichtwechsel":"changingshifts","Chang IX.":"changtheninth","Chaotische Entropie":"chaoticentropy","Koch Mao":"chefmao","Chinju-Wald":"chinjuforest","Des Kryo-Cicin kalter Glanz":"cicinscoldglare","Grausames Schwert":"coldbloodedstrike","Abschließender Beifall":"conclusiveovation","Trachtenhut des Dirigenten":"conductorstophat","Eroberung – Schutz des Yaksha":"conquerorofevilguardianyaksha","Kontrollierte, gezielte Gefahrendetonation":"controlleddirectionalblast","Kontrollierte, gezielte Gefahrenentlastungs-Detonation":"controlleddirectionalblast-01","Cosanzeanas Beistand":"cosanzeanassupport","Countdown zur Show: 1":"countdowntotheshow1","Countdown zur Show: 2":"countdowntotheshow2","Countdown zur Show: 3":"countdowntotheshow3","Unzählige Sehenswürdigkeiten":"countlesssightstosee","Felsenbündnis":"covenantofrock","Brennende Pyro-Hexe":"crimsonwitchofflames","Kreuzfeuer":"crossfire","Krone von Watatsumi":"crownofwatatsumi","Kristallscharfer Splitter":"crystalshrapnel","Finsternis zersetzende Flamme":"darkshatteringflame","Weingut Morgenröte":"dawnwinery","Tag des Widerstands – Augenblick zerplatzter Träume":"dayofresistancemomentofshattereddreams","Totensturm":"deathlycyclone","Gemeinsame Unternehmung":"decorousharmony","Erinnerungen des tiefen Waldes":"deepwoodmemories","Leckere Macarons":"deliciousmacarons","Federmaske des Zauberkämpfers":"demonwarriorsfeathermask","Gefallene Gottheit":"descentofdivinity","Zuschlag für Defizite":"discretionarysupplement","Im Namen der Götter":"divineretribution","Hungrige Erde":"dominanceofearth","Dunyarzad":"dunyarzad","Echo des Opferfests":"echoesofanoffering","Edikt der Absolution":"edictofabsolution","Glimmen des Elektro-Cicins":"electrocicinsgleam","Letzter Seufzer":"elegyfortheend","Elementarer Ton":"elementalforte","Elementarkristall":"elementalorb","Elementarkristall – Übergeflossen":"elementalorbdissipated","Elementarkristall – Belastbarkeit":"elementalorbenduring","Elementarkristall – Überfluss":"elementalorbplentiful","Elementarkristall – Festmahl":"elementalorbthegrandbanquet","Elementarer Einklang – Beständiges Gestein":"elementalresonanceenduringrock","Elementarer Einklang – Aufrichtiges Feuer":"elementalresonanceferventflames","Elementarer Einklang – Energiereicher Blitz":"elementalresonancehighvoltage","Elementarer Einklang – Ungestümer Wind":"elementalresonanceimpetuouswinds","Elementarer Einklang – Zerspringendes Eis":"elementalresonanceshatteringice","Elementarer Einklang – Heilendes Wasser":"elementalresonancesoothingwater","Elementarer Einklang – Überwucherndes Gras":"elementalresonancesprawlinggreenery","Elementarer Einklang – Gebündeltes Feuer":"elementalresonancewovenflames","Elementarer Einklang – Gebündeltes Eis":"elementalresonancewovenice","Elementarer Einklang – Gebündeltes Gestein":"elementalresonancewovenstone","Elementarer Einklang – Gebündelter Blitz":"elementalresonancewoventhunder","Elementarer Einklang – Gebündeltes Wasser":"elementalresonancewovenwaters","Elementarer Einklang – Gebündeltes Gras":"elementalresonancewovenweeds","Elementarer Einklang – Gebündelter Wind":"elementalresonancewovenwinds","Erhöhte Formation":"elevatedarray","Ellin":"ellin","Neu entfachte Glut":"embersrekindled","Wappen des getrennten Schicksals":"emblemofseveredfate","Umarmung des Windes":"embraceofwinds","Schwertfischer":"endoftheline","Grasschnittstrahl":"engulfinglightning","Teepause der Goldbrigade":"eremiteteatime","Haarreif des Verbannten":"exilescirclet","Zusammenbruch und Wendepunkt":"fallsandfortune","Totenblitz":"fatalfulmination","Komplott der Fatui":"fatuiconspiracy","Favonius-Kirche":"favoniuscathedral","Favonius-Kathedrale":"favoniuscathedral-01","Favonius-Schwert":"favoniussword","Urteil der Federn":"featherfalljudgment","Federleichter Schaum":"featherweightfoam","Fisch und Pommes":"fishandchips","Flammen des Krieges":"flamesofwar","Flackerndes Vierblatt-Symbol":"flickeringfourleafsigil","Wiederkehr des fliegenden Laubs":"floralsidewinder","„Blumenfeder-Klan“":"flowerfeatherclan","Blumen des verlorenen Paradieses":"flowerofparadiselost","Fließende Flamme":"flowingflame","Fließende Reinheit":"flowingpurity","Ring der Strömung":"flowingrings","Verbotenes Wissen":"forbiddenknowledge","Waldkönigsschwert":"forestregalia","Ehemaliger Sitz des Zentrallaboratoriums":"formersiteofthecentrallaboratory","Fort Méropide":"fortressofmeropide","Ein frischer Wind der Freiheit":"freshwindoffreedom","Ewig währende Freundschaft":"friendshipeternal","Vollmondfrucht":"fruitoffulfillment","Brise der Träumerei":"galesofreverie","Glücksspiel-Ohrringe":"gamblersearrings","Spiel der Strategie – Sicherer Sieg":"gameofwitsenduringvictory","Spiel der Strategie – Bombentrigger":"gameofwitshotpodmechanism","Gandharva":"gandharvaville","Generalshelm":"generalsancienthelm","Riesiger Wandelstein":"giantmutationstone","Vergoldeter Traum":"gildeddreams","Triumph des Gladiators":"gladiatorstriumphus","Funkelnde Edelsteine":"glitteringgemstones","Glanzvolle Jahreszeit":"gloriousseason","Goldstube":"goldenhouse","Goldtruppe":"goldentroupe","Belohnung der Goldtruppe":"goldentroupesreward","Lust auf Abenteuer":"grandexpectation","Großer Narukami-Schrein":"grandnarukamishrine","Echo der Trauer":"grievingecho","Eid des Schutzes":"guardiansoath","Hanachirusato":"hanachirusato","„Hört meinen Lobgesang und erhebt die Becher der Liebe!“":"hearmeletusraisethechaliceoflove","Tief im Herzen":"heartofdepth","Herz khvarenaischer Brillianz":"heartofkhvarenasbrilliance","Heftiger Angriff":"heavystrike","Erbe des Relikts der uralten See":"heirtotheancientseasauthority","Hilichurl-Schützenturm":"hilichurlarrowtower","Hilichurl-Reserve":"hilichurlreserve","Heiße-Quelle-Zeit":"hotspringoclock","„... Wie dieser Taugenichts was verdient!“":"idratherlosemoneymyself","Fürsorgliche Unterstützung":"igotyourback","Noch nicht verloren!":"ihaventlostyet","Iktomisaurier":"iktomisaurus","Eines jeden Hauses Ofenfeuer":"ineveryhouseastove","Fünffarbige Färbung":"infivecolorsdyed","Geniale Mechanik – Annihilationsbonus":"ingeniousengineeringharnessingannihilation","Geniale Mechanik – Pneumousia-Wechsel":"ingeniousengineeringpneumaousiaconversion","Geniale Mechanik – Pneuma-Erneuerung":"ingeniousengineeringpneumarecreation","Ausbilderhut":"instructorscap","Tian mit der eisernen Zunge":"irontonguetian","Jadegemach":"jadechamber","Jeht":"jeht","Freudige Feier":"joyouscelebration","Jueyun-Schinkenreis":"jueyunguoba","Kanten-Senmyou-Segen":"kantensenmyoublessing","Katheryne":"katheryne","Scharfblick":"keensight","Kleiner Kujirai":"kidkujirai","Gefolgsfrau des Königs":"kingssquire","Gefolgsmann des Königs":"kingsvalet","Ordensbibliothek":"knightsoffavoniuslibrary","Koholasaurier":"koholasaurus","Kusava":"kusava","Kyouka Fuushi":"kyoukafuushi","Reich des Löwenzahns":"landsofdandelion","Großer heilender Wasserballon":"largebolsteringbubblebalm","Laumes Beistand":"laumessupport","Unschätzbarer Lorbeerkranz":"laurelcoronet","Überlass das mir!":"leaveittome","Elementaranomalie – Ägide des Abgrundes":"leylinedisorderaegisoftheabyss","Elementaranomalie – Geschützte Kampfführung":"leylinedisorderarmoredwarfare","Elementaranomalie – Unbändiger Aplomb":"leylinedisorderarrogantbluster","Elementaranomalie – Unendlichkeit – Aufmunterung":"leylinedisorderattritionpostureencouragement","Elementaranomalie – Unendlichkeit – Regung":"leylinedisorderattritionpostureinspiration","Elementaranomalie – Ungezügelte Kampflust":"leylinedisorderbelligerenceunfettered","Elementaranomalie – Entflammter Kampfeswille – Fortgeschritten":"leylinedisorderbitterbelligerenceadvanced","Elementaranomalie – Entflammter Kampfeswille – Basisstufe":"leylinedisorderbitterbelligerencebasic","Elementaranomalie – Entflammter Kampfeswille – Mittlere Stufe":"leylinedisorderbitterbelligerenceintermediate","Elementaranomalie – Brennender Kampfwille":"leylinedisorderblazingwill","Elementaranomalie – Ausgleichender Ansturm":"leylinedisordercompensatoryonslaught","Elementaranomalie – Kritische Kosten":"leylinedisordercriticalcost","Elementaranomalie – Findiger General":"leylinedisordercunningcommand","Elementaranomalie – Findiger Truppenführer":"leylinedisordercunningleadership","Elementaranomalie – Verkettete Zerstörung – Fortgeschritten":"leylinedisorderdamageconcatenationadvanced","Elementaranomalie – Verkettete Zerstörung – Basisstufe":"leylinedisorderdamageconcatenationbasic","Elementaranomalie – Verkettete Zerstörung – Mittlere Stufe":"leylinedisorderdamageconcatenationintermediate","Elementaranomalie – Gefährliches Rätsel":"leylinedisorderdangerousriddles","Elementaranomalie – Unbezwingbarkeit – Abwehrbereit":"leylinedisorderdefensivepostureimpregnable","Elementaranomalie – Unbezwingbarkeit – Leichte Rüstung":"leylinedisorderdefensiveposturelightarmor","Elementaranomalie – Nachlassendes Momentum":"leylinedisorderdiminishingmomentum","Elementaranomalie – Verzweifelte Echos":"leylinedisorderdireechoes","Elementaranomalie – Regen":"leylinedisorderdrivingrain","Elementaranomalie – Countdown bis zum Ende":"leylinedisorderendingcountdown","Elementaranomalie – Energievolle Arena":"leylinedisorderenergeticarena","Elementaranomalie – Hungriger Blitz":"leylinedisorderengulfingstorm","Elementaranomalie – Stressreaktion":"leylinedisorderfightorflight","Elementaranomalie – Bestrafung des Vorläufers":"leylinedisorderforerunnerspunishment","Elementaranomalie – Eiseskälte":"leylinedisorderfreezingice","Elementaranomalie – Taktik der Frontlinie":"leylinedisorderfrontlinetactics","Elementaranomalie – Effizienter Nachschub – Pneuma":"leylinedisorderhighefficiencysupplypneuma","Elementaranomalie – Gluthitze":"leylinedisorderhightemperature","Elementaranomalie – Brechpunkt":"leylinedisorderhonedfactor","Elementaranomalie – Feuriger Kampfgeist":"leylinedisorderignitedmorale","Elementaranomalie – Erschöpfung":"leylinedisorderinducedenervation","Elementaranomalie – Schwächung":"leylinedisorderinducedweakness","Elementaranomalie – Schwere Verteidigung – Fortgeschritten":"leylinedisorderlayereddefensesadvanced","Elementaranomalie – Schwere Verteidigung – Basisstufe":"leylinedisorderlayereddefensesbasic","Elementaranomalie – Schwere Verteidigung – Mittlere Stufe":"leylinedisorderlayereddefensesintermediate","Elementaranomalie – Feine Abschirmung":"leylinedisorderlightweightdefense","Elementaranomalie – Vielfältiger Schmerz":"leylinedisordermanifoldanguish","Elementaranomalie – Durchbruch":"leylinedisordermechanicsofpenetration","Elementaranomalie – Medizinische Schlacht":"leylinedisordermedicaloperation","Elementaranomalie – Taktik der Kontrolle":"leylinedisordermuzzlingtactics","Elementaranomalie – Überwuchert":"leylinedisorderovergrowth","Elementaranomalie – Pneumousia-Suffosion":"leylinedisorderpneumousiasuffusion","Elementaranomalie – Schlacht der Elektroparalyse":"leylinedisorderpositionofelectroparalysis","Elementaranomalie – Schlacht der Schwachheit":"leylinedisorderpositionofweakness","Elementaranomalie – Befehl zum Präzisionsschlag":"leylinedisorderprecisionstrikeorder","Elementaranomalie – Kosten des Ansturms":"leylinedisorderpriceofunrelentingassault","Elementaranomalie – Feuriger Aplomb":"leylinedisorderpridefulbluster","Elementaranomalie – Prinzip der Unterdrückung":"leylinedisorderprinciplesofrestraint","Elementaranomalie – Fluch des Schamanen":"leylinedisordershamaniccurse","Elementaranomalie – Formationsbrecher":"leylinedisordershatteringmomentum","Elementaranomalie – Himmlische Patrouille":"leylinedisorderskywardpatrol","Elementaranomalie – Dünne Abschirmung":"leylinedisorderslimshielding","Elementaranomalie – Schmetternder Elan":"leylinedisordersmashingmomentum","Elementaranomalie – Schwelbrand":"leylinedisordersmolderingflames","Elementaranomalie – Ungestüme Winde":"leylinedisordersoaringwinds","Elementaranomalie – Kraftvolles Feedback":"leylinedisorderstrongfeedback","Elementaranomalie – Starkes Windfeld":"leylinedisorderswiftwind","Elementaranomalie – Vorteil der Antwort":"leylinedisordertheansweradvantage","Elementaranomalie – Blitzhagel":"leylinedisorderthunderstorm","Elementaranomalie – Einheit – Vorstürmen":"leylinedisorderunitedpostureadvance","Elementaranomalie – Einheit – Vormarsch":"leylinedisorderunitedposturegentlewar","Elementaranomalie – Furiosität – Stumpfer Schlag":"leylinedisorderviciousposturebluntforce","Elementaranomalie – Furiosität – Angriffsbereit":"leylinedisorderviciouspostureferocity","Elementaranomalie – Nass":"leylinedisorderwet","Elementarmonolith – Stützpunkt":"leylinemonolithfrontlinefulcrum","Liben":"liben","Verschlinger des Lichtes":"lightlessfeeding","Donnerkeil":"lightningstiletto","Donnern am Firmament":"lightningstorm","Licht der schneidenden Blätter":"lightoffoliarincision","Entsendung des Lichts":"lightsremit","Millelithenlanze":"lithicspear","Kleiner Tepetlisaurier! Schatz gefunden!":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Hafen von Liyue":"liyueharborwharf","Gebete der Vier Winde":"lostprayertothesacredwinds","Knusperlotos":"lotusflowercrisp","Silberner Glückshaarreif":"luckydogssilvercirclet","Lumenkatalysator-Stein":"lumenarystone","Lumenstein-Katalysator":"lumenstoneadjuvant","Unendlicher Mondzyklus":"lunarcyclesunending","Lutines Beistand":"lutinessupport","Lied der Zither":"lyresong","Maschinelle Fertigungsstrecke":"machineassemblyline","Magieführer":"magicguide","Vergänglichkeit der Maid":"maidensfadingbeauty","Mamère":"mamere","Schattenjäger":"marechausseehunter","Maske des starren Gesteins":"maskofsolitudebasalt","Ausgeklügelte Bewaffnung":"masterofweaponry","Talisman der Geschicklichkeit – Öl ins Feuer":"masterytalismanaddingfueltothefire","Talisman der Geschicklichkeit – Verstärkung aus der Luft":"masterytalismanairbornereinforcements","Talisman der Geschicklichkeit – Alles oder nichts":"masterytalismanallornothing","Talisman der Geschicklichkeit – Erfolgsrezept der Elementarkunst":"masterytalismanarcanesecrettoelementalvictory","Talisman der Geschicklichkeit – Waffen und Rüstungen":"masterytalismanarmsandarmorhoned","Talisman der Geschicklichkeit – Meisterhafte Attacke":"masterytalismanattackadept","Talisman der Geschicklichkeit – Bereit für den Kampf":"masterytalismanbattleready","Talisman der Geschicklichkeit – Kampfbereit":"masterytalismanbattleready-01","Talisman der Geschicklichkeit – Durchbrechende Offensive – Ousia":"masterytalismanburstassaultousia","Talisman der Geschicklichkeit – Vereinte Kraft":"masterytalismanbuttressedcombinedassault","Talisman der Geschicklichkeit – Niederschmetternde Niederlage":"masterytalismancascadingdefeat","Talisman der Geschicklichkeit – Chaotische Banner":"masterytalismanchaoticbanners","Talisman der Geschicklichkeit – Eiskaltes Gefecht":"masterytalismancoldwar","Talisman der Geschicklichkeit – Geist des Gegenschlags":"masterytalismancounterattackspirit","Talisman der Geschicklichkeit – Karussell-Strategie":"masterytalismancyclecharge","Talisman der Geschicklichkeit – Schadensbegrenzung":"masterytalismandamagecontrol","Talisman der Geschicklichkeit – Verbissenes Streben":"masterytalismandauntlesspursuit","Talisman der Geschicklichkeit – Entscheidendes Gefecht":"masterytalismandecisivebattle","Talisman der Geschicklichkeit – Endloses Grün":"masterytalismandensevegetation","Talisman der Geschicklichkeit – Dem Sieger die Beute":"masterytalismandontpushyourluck","Talisman der Geschicklichkeit – Offensive Abwehr":"masterytalismandualprongedapproach","Talisman der Geschicklichkeit – Vorteil des Ausmaßes":"masterytalismaneconomiesofscale","Talisman der Geschicklichkeit – Elementare Reaktion":"masterytalismanelementalresponse","Talisman der Geschicklichkeit – Stärkung des Willens":"masterytalismanenhancingwill","Talisman der Geschicklichkeit – Explosive Dehnung":"masterytalismanextendedexplosion","Talisman der Geschicklichkeit – Beistand von außen":"masterytalismanexternalassistance","Talisman der Geschicklichkeit – Schmerzlosigkeit":"masterytalismanfearnopain","Talisman der Geschicklichkeit – Wilder Folgeangriff":"masterytalismanfiercefollowup","Talisman der Geschicklichkeit – Ansturm in Formation":"masterytalismanformationassault","Talisman der Geschicklichkeit – Sparsamkeit":"masterytalismanfrugalityascountermeasure","Talisman der Geschicklichkeit – Kontertaktik":"masterytalismanharmonictactics","Talisman der Geschicklichkeit – Hysterese-Strategie":"masterytalismanhysteresisstrategy","Talisman der Geschicklichkeit – Unbezähmbarkeit":"masterytalismanimmovable","Talisman der Geschicklichkeit – Neuste Information":"masterytalismanintelligenceupdate","Talisman der Geschicklichkeit – Leichtgewichttaktik":"masterytalismanlightweighttactics","Talisman der Geschicklichkeit – Langfristige Planung":"masterytalismanplanninglongterm","Talisman der Geschicklichkeit – Befahrenheit":"masterytalismanpracticemakesperfect","Talisman der Geschicklichkeit – Präzise Zerstörung I":"masterytalismanprecisedestructioni","Talisman der Geschicklichkeit – Präzise Zerstörung II":"masterytalismanprecisedestructionii","Talisman der Geschicklichkeit – Präzise Zerstörung III":"masterytalismanprecisedestructioniii","Talisman der Geschicklichkeit – Präzise Zerstörung IV":"masterytalismanprecisedestructioniv","Talisman der Geschicklichkeit – Triumphaler Übermut":"masterytalismanpresstheadvantage","Talisman der Geschicklichkeit – Triumphaler Vorstoß":"masterytalismanpresstheattack","Talisman der Geschicklichkeit – Feurige Ketten":"masterytalismansearingchains","Talisman der Geschicklichkeit – Geheime Überraschung":"masterytalismansecretsurprise","Talisman der Geschicklichkeit – Durchschaute Tarnung":"masterytalismanseeingthroughthedisguise","Talisman der Geschicklichkeit – Höchste Konzentration":"masterytalismansharpfocus","Talisman der Geschicklichkeit – Schildstoß":"masterytalismanshieldrush","Talisman der Geschicklichkeit – Meisterhafte Kampfkunst":"masterytalismanskilladept","Talisman der Geschicklichkeit – Garantierte Garantie":"masterytalismansolidguarantee","Talisman der Geschicklichkeit – Temperamentvoller Gegenschlag":"masterytalismanspiritedcounterattack","Talisman der Geschicklichkeit – Standfeste Front":"masterytalismanstalwartfrontline","Talisman der Geschicklichkeit – Überraschungsangriff":"masterytalismansuddenambush","Talisman der Geschicklichkeit – Nachträglicher Nebeneffekt":"masterytalismansupplementarydamage","Talisman der Geschicklichkeit – Energiebeladen":"masterytalismansurgingvigor","Talisman der Geschicklichkeit – Flotter Triumphmarsch":"masterytalismanswifttriumph","Talisman der Geschicklichkeit – Band des Schmerzes":"masterytalismansympatheticpain","Talisman der Geschicklichkeit – Teepause":"masterytalismanteatime","Talisman der Geschicklichkeit – Experte für Spezialtechniken":"masterytalismantechniquespecialist","Talisman der Geschicklichkeit – Verkettung der Elemente":"masterytalismantheelementsentwined","Talisman der Geschicklichkeit – Als Einheit vereint":"masterytalismanunitedasone","Talisman der Geschicklichkeit – Stürmischer Vorstoß":"masterytalismanunyieldingadvance","Talisman der Geschicklichkeit – Grüne Überwucherung":"masterytalismanverdantovergrowth","Talisman der Geschicklichkeit – Siegesgewissheit":"masterytalismanvictoriousrepute","Talisman der Geschicklichkeit – Krieg bringt Krieg":"masterytalismanwarbreedswar","Talisman der Geschicklichkeit – Winterwind-Offensive":"masterytalismanwinterwindswhip","Herr Zhang":"masterzhang","Mit Matsutake gefüllte Fleischröllchen":"matsutakemeatrolls","Mittlerer heilender Wasserballon":"mediumbolsteringbubblebalm","Beistand der Melusinen":"melusinesupport","Souvenirlinse":"mementolens","Minzröllchen":"mintymeatrolls","Spiegelkäfig":"mirrorcage","Wasserblasenschleim":"mistbubbleslime","Glühender Panzer":"moltenmail","Moment des Erwachens und der Entschlossenheit":"momentofwakingandresolve","Kartoffelpuffer nach Mondstadt-Art":"mondstadthashbrown","Monddurchbohrer":"moonpiercer","Pilzza":"mushroompizza","Wandelstein":"mutationstone","Mystische Verlassenheit":"mysticalabandon","Naganohara-Meteorstrom":"naganoharameteorswarm","Wiesen und Weisheit":"natureandwisdom","Geschenk des Nachtreichs – Wellenberge und Wellentäler":"nightrealmsgiftcrestsandtroughs","Geschenk des Nachtreichs – Vollständig zurückgezahlt":"nightrealmsgiftrepaidinfull","Räuchergeflügel nach Art des Nordens":"northernsmokedchicken","Praktischer Nahrungsbeutel":"nre","Meeresmuschel":"oceanhuedclam","Opéra Épiclèse":"operaepiclese","Verzierter Helm":"ornatekabuto","Ousia-Prüfungsanlage – Kraftsteigerung":"ousianodespowerofenhancement","Überladene Kugel":"overchargedball","Komplett beglichen":"paidinfull","Paimon":"paimon","Schmerz für Schmerz":"painforpain","Pankration!":"pankration","Parameterwandler":"parametrictransformer","Zeit des Urteils":"passingofjudgment","Perlenverhärtung":"pearlsolidification","„Menschen der Quellen“":"peopleofthesprings","Pilgerreise zur Rückkehr des heiligen Feuers":"pilgrimageofthereturnofthesacredflame","Abwärtshieb":"plungingstrike","Pneuma-Prüfungsanlage – Position halten – Fortgeschritten":"pneumanodeholdfastadvanced","Pneuma-Prüfungsanlage – Position halten – Basisstufe":"pneumanodeholdfastbasic","Pneuma-Prüfungsanlage – Position halten – Mittlere Stufe":"pneumanodeholdfastintermediate","Poesie von Fuubutsu":"poeticsoffuubutsu","Tragbare motorisierte Säge":"portablepowersaw","Explosives Geschenk":"poundingsurprise","Urzeitlicher Jadespeer":"primordialjadewingedspear","Sporenvermehrung":"proliferatingspores","Prophezeiung des Untergangs":"prophecyofsubmersion","Erkundungsbohrer":"prospectorsdrill","Pucas Beistand":"pucassupport","Rumms-Rumms":"puffpops","Pulsierende Hexe":"pulsatingwitch","Qucusaurier":"qucusaurus","Flink, flick, Fleck":"quickknit","Regenbogen-Macarons":"rainbowmacarons","Rana":"rana","Rabenbogen":"ravenbow","Roter Federfächer":"redfeatherfan","Neuentzündete Flamme":"rekindledflame","Zerstörerischer Wirbel":"rendingvortex","Erfordert angemessene Ruhezeiten":"requiresappropriaterest","Melodie des großen Traums":"rhythmofthegreatdream","Rechtmäßige Belohnung":"rightfulreward","Endgültige Auslegung vorbehalten":"rightoffinalinterpretation","Eiskalte Klinge":"rimeflowrapier","Auferstehung":"riteofresurrection","Tanz in der Hölle":"rockininaflamingworld","Laufender Hund – Schnell wie der 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Wie dieser Taugenichts was verdient!“ (aktiv)","ignitedmorale":"Feuriger Kampfgeist","igotyourback":"Fürsorgliche Unterstützung","ihaventlostyet":"Noch nicht verloren!","ihaventlostyetoncooldown":"Noch nicht verloren! 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Himmels","skywardspine":"Himmelsgrat","skywardsword":"Himmelsklinge","snappysilhouette":"Scharfe Silhouette","snappysilhouette-01":"Scharfe Silhouette","soaringonthewind":"Auf dem Wind segeln","sourcewaterdroplet":"Quellwassertropfen","sparksnsplash":"Funkelfunken","spearflourish":"Auftritt mit der Lanze","spearflourish-01":"Auftritt mit der Lanze","spiritofomendendrospiritserpent":"Geist – Laubschlange","spiritofomenpyroscorpion":"Geist – Feuerskorpion","spiritofomensawakeningcryo":"Erwachen des Geistes – Kryo","spiritofomensawakeningelectro":"Erwachen des Geistes – Elektro","spiritofomensawakeninghydro":"Erwachen des Geistes – Hydro","spiritserpentsblessing":"Segen der Geistschlange","spiritserpentsswirl":"Wirbel der Geisterschlange","splendoroftranquilwaters":"Pracht des stillen Wassers","sprout":"Jungtrieb","stadiumofthesacredflameineffect":"Arena des heiligen Feuers (aktiv)","stalwartandtrue":"Erhabenheit der 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(aktiv)","whiteirongreatsword":"Weißes Eisengroßschwert","whitetassel":"Weiße Quaste","windandfreedomineffect":"Wind und Freiheit (aktiv)","windfavored":"Haltung des eleganten Windes","windsofharmony":"Brise der Harmonie","winestainedtricorne":"Weinverschmierte Kapitänsmütze","wishesunnumbered":"Unzählige Wünsche","witchsscorchinghat":"Brennender Hexenhut","wolfsgravestone":"Wolfsgrab","wushoustance":"Löwentanzhaltung","xenochromatichuntersray":"Xenochromatischer Jäger-Schwertrochen","yakshasmask":"Yaksha-Maske","yakshasmask-01":"Yaksha-Maske","yumkasaurus":"Yumkasaurier","zerohourinvokationeverydieispermitted":"Improvisierte Beschwörung – Nur zu!","zerohourinvokationstrikefirst":"Improvisierte Beschwörung – Hau rein!"},"names":{"Absorbierter Effekt – Anemo":"absorptioneffectanemo","Absorbierter Effekt – Kryo":"absorptioneffectcryo","Absorbierter Effekt – Dendro":"absorptioneffectdendro","Absorbierter Effekt – Elektro":"absorptioneffectelectro","Absorbierter Effekt – 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Löwenfäuste":"blazinglionessflamemanesfist","Flammender Löwe – Versengender Tritt":"blazinglionessincinerationdrive","Brennender Kampfwille":"blazingwill","Im Schnee irrender Recke":"blizzardstrayer","Blutblüten":"bloodblossom","Blutige Vergeltung":"blooddebtdirective","Spott der Überraschungskatzenkiste":"bogglecatboxstaunt","Eid des Lebens":"bondoflife","Knochenfresser-Energie – Akkumuliert":"bonecrunchersenergyblockaccumulated","Energieblock des Knochenfressers (in der Abklingphase)":"bonecrunchersenergyblockoncooldown","Durchstoß":"breakthrough","Sengende Hitze":"brilliance","Echo des Eisbrechers":"brokenrimesecho","Manuelle Explosion":"bunnytriggered","Explosivschuss – Kalibrierungsstrahl":"burstfirecalibratedshot","Explosions-Scan":"burstscan","Butterkrebs (aktiv)":"buttercrabineffect","„Saubermachen“ (aktiv)":"calledinforcleanupactive","Wechselhafte Maske":"capriciousvisage","Monetäre Aufsichtseinheit":"cashflowsupervision","Monetäre Aufsichtseinheit (aktiv)":"cashflowsupervisionineffect","Wildwuchsfeld":"catalyzingfield","Pfoten-Schild":"catclawshield","Katzengras-Kardamom":"catgrasscardamom","Im Mittelpunkt der Blicke":"centerofattention","Rituelles Federkleid":"ceremonialgarment","Ketteneinbruch":"chaincollapse","Blendender Korrosionsdonner":"chainlightningcascade","Charkra-Desiderate":"chakradesiderata","Chakra-Desiderate":"chakradesiderata-01","Schichtwechsel (aktiv)":"changingshiftsineffect","Chaotische Entropie":"chaoticentropy","Aufgeladener heftiger Schlag – Vorbereitung":"chargedattackinposition","Aufgeladener heftiger Schlag – Startbereit":"chargedattackprepcomplete","Eiskalte Bestrafung":"chillingpenalty","Lichtspiegel":"chisellightmirror","Schichtfrost-Feld":"chonghuafrostfield","Des Kryo-Cicin kalter Glanz":"cicinscoldglare","Grausames Schwert":"coldbloodedstrike","Zerfallende Anhöhe":"collapsingplatform","Abschließender Beifall":"conclusiveovation","Blitzleiter":"conductive","Trachtenhut des Dirigenten":"conductorstophat","Trachtenhut des Dirigenten (aktiv)":"conductorstophatineffect","Eroberung – Schutz des Yaksha":"conquerorofevilguardianyaksha","Eroberung – Ausdruck des Zorns":"conquerorofevilwrathdeity","Ruhepause":"convalescence","Korrosion":"corrosion","Unzählige Sehenswürdigkeiten":"countlesssightstosee","Schild des Felsens":"craggygreatshield","Brennende Pyro-Hexe":"crimsonwitchofflames","Kreuzfeuer":"crossfire","Kraft der Krähenfeder":"crowfeathercover","Krone von Watatsumi":"crownofwatatsumi","Schild des Holzes":"crudewoodgreatshield","Donnerdruck":"crushingthunder","Kryo-Kristallkern":"cryocrystalcore","Erhöhung des Kryo-Schadens":"cryodmgbonus","Elementarrüstung – Kryo":"cryoelementalequipment","Kryo-Kraft":"cryoelementalinfusion","Kryo-Ummantelung":"cryoward","Kristallisation":"crystallize","Kristallummantelung":"crystalward","Fluch der Unterströmung":"curseoftheundercurrent","Schild des sanften Schlummers":"curtainofslumbershield","Schwarzes Phantom":"darkshadow","Finsternis zersetzende Flamme":"darkshatteringflame","Finsternis zersetzende Flamme (aktiv)":"darkshatteringflameineffect","Tag des Widerstands – Augenblick zerplatzter Träume (aktiv)":"dayofresistancemomentofshattereddreamsineffect","Totensturm":"deathlycyclone","Totensturm (aktiv)":"deathlycycloneineffect","Gemeinsame Unternehmung":"decorousharmony","Sphäre des Verschlingers":"deepdevourersdomain","Erinnerungen des tiefen Waldes":"deepwoodmemories","Federmaske des Zauberkämpfers":"demonwarriorsfeathermask","Dendro-Kern":"dendrocore","Anmut des Windes":"descent","Gefallene Gottheit":"descentofdivinity","Sandmeers Wacht – Offensive Abwehr":"desertwatchoffensivedefense","Sandmeers Wacht – Aktiver Anschlag":"desertwatchtaketheinitiative","Verschlingende Impulsivität":"devourersimpulse","Verzehrungsinstinkt":"devourersinstinct","Ausgegrabener Gewinn":"diggingdowntopaydirt","Zuschlag für Defizite":"discretionarysupplement","Ferner Blitzsturm":"distantstorm","Im Namen der Götter":"divineretribution","Hungrige Erde":"dominanceofearth","Drachenzorn":"draconicmajesty","Wolkenwelle":"driftcloudwave","Dvalins Atem":"dvalinssigh","Mit Leichtigkeit":"easygame","Echo des Opferfests":"echoesofanoffering","Edikt der Absolution (aktiv)":"edictofabsolutionineffect","Mühelosigkeit":"effortless","Neugeburt des Donners":"electricrebirth","Neugeburt des Donners – Gestählt":"electricrebirthhoned","Glimmen des Elektro-Cicins":"electrocicinsgleam","Elektro-Cicin-Ummantelung":"electrocicinward","Elektro-Kristallkern":"electrocrystalcore","Erhöhung des Elektro-Schadens":"electrodmgbonus","Elementarrüstung – Elektro":"electroelementalequipment","Elektro-Kraft":"electroelementalinfusion","Elektro-Ummantelung":"electroward","Letzter Seufzer":"elegyfortheend","Magiesauger":"elementaldevourer","Elementarwesen – Kryo":"elementallifeformcryo","Elementarwesen – Elektro":"elementallifeformelectro","Elementarwesen – Hydro":"elementallifeformhydro","Elementarer Einklang – Beständiges Gestein (aktiv)":"elementalresonanceenduringrockineffect","Elementarer Einklang – Aufrichtiges Feuer (aktiv)":"elementalresonanceferventflamesineffect","Elementarer Einklang – Zerspringendes Eis (aktiv)":"elementalresonanceshatteringiceineffect","Elementarer Einklang – Überwucherndes Gras (aktiv)":"elementalresonancesprawlinggreeneryineffect","Neu entfachte Glut":"embersrekindled","Wappen des getrennten Schicksals":"emblemofseveredfate","Umarmung des Windes":"embraceofwinds","Karminroter Luftwirbel":"encarminevortex","Schwertfischer":"endoftheline","Energieverstärkung – Ousia":"energyboostousia","Energieverstärkung – Pneuma":"energyboostpneuma","Energieumwandlung – Ousia":"energyconversionousia","Energieumwandlung – Pneuma":"energyconversionpneuma","Energieladung":"energyrevival","Grasschnittstrahl":"engulfinglightning","Gerechter Vorstoß":"equitablejudgment","Hervorragende Abschirmung":"exceptionalprotection","Erschöpftes Fallen":"exhaustedplunge","Haarreif des Verbannten":"exilescirclet","Explosiver Funke":"explosivespark","Offenlegung der Schwächen":"exposeweakness","Würfel der Mystik":"exquisitethrow","Zusammenbruch und Wendepunkt (aktiv)":"fallsandfortuneineffect","Totenblitz":"fatalfulmination","Fatui-Wegelagerer":"fatuiambusher","Fatui-Wegelagererin – Kryo-Cicin-Zauberin":"fatuiambushercryocicinmage","Fatui-Wegelagerer – Elektro-Hammer-Stürmer":"fatuiambusherelectrohammervanguard","Fatui-Wegelagererin – Spiegeljungfrau":"fatuiambushermirrormaiden","Fatui-Wegelagerer – Pyro-Kanonen-Freischärler":"fatuiambusherpyroslingerbracer","Favonius-Schwert":"favoniussword","Urteil der Federn":"featherfalljudgment","Federleichter Schaum":"featherweightfoam","Feierliche Flammen":"festivefires","Neugeburt des Feuers":"fieryrebirth","Neugeburt des Feuers – Gestählt":"fieryrebirthhoned","Schutz des Unzähmbaren Schwertjochs":"fierysanctumsprotection","Brennende Kampfwut":"finalfrenzy","Fisch und Pommes (aktiv)":"fishandchipsactive","Flammen des Krieges (aktiv)":"flamesofwarineffect","Wiederkehr des fliegenden Laubs":"floralsidewinder","„Blumenfeder-Klan“ (aktiv)":"flowerfeatherclanineffect","Blumen des verlorenen Paradieses":"flowerofparadiselost","Brennende Axt":"flowfireedge","Fließende Cicin-Ummantelung":"flowingcicinward","Fließende Flamme":"flowingflame","Fließende Reinheit":"flowingpurity","Fließende Reinheit (aktiv)":"flowingpurityineffect","Ring der Strömung":"flowingrings","Formation der fliegenden Wolken":"flyingcloudflagformation","Glänzende Fontemer-Perle":"fontemerpearl","Verbotenes Wissen (in der Abklingphase)":"forbiddenknowledgeoncooldown","Waldkönigsschwert":"forestregalia","Waldkönigsschwert (aktiv)":"forestregaliaineffect","Leidbefreiungs-Talisman":"fortunepreservingtalisman","Vierblatt-Symbol":"fourleafsigil","Ein frischer Wind der Freiheit (aktiv)":"freshwindoffreedomineffect","Frontprescher":"frontlinemainstay","Gefroren":"frozen","Vollmondfrucht":"fruitoffulfillment","Geo-Panzer":"fullplate","Fuufuu-Windrad":"fuufuuwindwheel","Brise der Träumerei":"galesofreverie","Glücksspiel-Ohrringe":"gamblersearrings","Generalshelm":"generalsancienthelm","Generalbanner":"generalswarbanner","Elementarrüstung – Geo":"geoelementalequipment","Geo-Kraft":"geoinfusion","Vergoldeter Traum":"gildeddreams","Triumph des Gladiators":"gladiatorstriumphus","Glanzvolle Jahreszeit":"gloriousseason","Überfluss im goldenen Kelch":"goldenchalicesbounty","Korrosion des Goldes":"goldencorrosion","Goldtruppe":"goldentroupe","Belohnung der Goldtruppe":"goldentroupesreward","Lust auf Abenteuer":"grandexpectation","Kletterseil-Verbindung":"grapplelink","Kletterseil-Vorbereitung":"grappleprepare","Grasring":"grassringofsanctification","Echo der Trauer":"grievingecho","Kaltes Herz":"grimheart","Blubberblase":"gurglingbubble","„Hört meinen Lobgesang und erhebt die Becher der Liebe!“":"hearmeletusraisethechaliceoflove","Tief im Herzen":"heartofdepth","Herz khvarenaischer Brillianz":"heartofkhvarenasbrilliance","Herz der Oase":"heartofoasis","Klemmen und Hämmern":"heavyclampdown","Heftiger Angriff (aktiv)":"heavystrikeineffect","Erbe des Relikts der uralten See":"heirtotheancientseasauthority","Schild des Reihers":"heronshield","Angriff des Reihers":"heronstrike","Hochfrequenter Wirbelangriff – Startposition":"highfrequencywhirlingassaultpreparatoryposture","Schild des Eises":"hoarfrostgreatshield","Brandbombe":"hotpotato","Erhöhung des Hydro-Schadens":"hydrodmgbonus","Elementarrüstung – Hydro":"hydroelementalequipment","Hydro-Ummantelung":"hydroward","Ultraschneller Wirbelangriff – Startposition":"hyperspeedwhirlingassaultpreparatoryposture","Iai – Atem":"iaibreathing","Iai – Ruhe":"iaisheathed","Eislotos":"icelotus","Hexe der gefrorenen Glut":"icesealedcrimsonwitchofembers","Eiszapfen":"icicle","Eisfeder":"icyquill","„... Wie dieser Taugenichts was verdient!“ (aktiv)":"idratherlosemoneymyselfineffect","Feuriger Kampfgeist":"ignitedmorale","Fürsorgliche Unterstützung":"igotyourback","Noch nicht verloren!":"ihaventlostyet","Noch nicht verloren! (In der Abklingphase)":"ihaventlostyetoncooldown","Iktomisaurier":"iktomisaurus","Blasenschatten":"illusorybubble","Massiver Impuls":"impactiveeffect","Glühender Frost":"incandescentfrostpermeating","Unbezwingbarer Schild":"indomitableshield","Fünffarbige Färbung":"infivecolorsdyed","Feld der Aufmunterung":"inspirationfield","Ausbilderhut":"instructorscap","Jadeschirm":"jadescreen","Jadeblock":"jadeshield","Jueyun-Schinkenreis (aktiv)":"jueyunguobaineffect","Spruchpapier – Elektro":"kamunatalismanelectro","Spruchpapier – Pyro":"kamunatalismanpyro","Kanten-Senmyou-Segen":"kantensenmyoublessing","Scharfblick":"keensight","Gefolgsfrau des Königs":"kingssquire","Gefolgsfrau des Königs (aktiv)":"kingssquireineffect","Gefolgsmann des Königs":"kingsvalet","Koholasaurier":"koholasaurus","Kyouka Fuushi":"kyoukafuushi","Reich des Löwenzahns":"landsofdandelion","Unschätzbarer Lorbeerkranz":"laurelcoronet","Überlass das mir! (aktiv)":"leaveittomeineffect","Elementaranomalie – Trostlose Zähigkeit":"leylinedisorderdireperseverance","Verschlinger des Lichtes":"lightlessfeeding","Kenntnis des Blitzes":"lightningrod","Donnern am Firmament":"lightningstorm","Blitzsonde":"lightningstrikeprobe","Licht der schneidenden Blätter":"lightoffoliarincision","Leichte Patrouille":"lightpatrol","Entsendung des Lichts":"lightsremit","Handliche Ausrüstung":"lightweightweapons","Fließende Äonen":"lingeringaeon","Eiszapfen der Nachkraft":"lingeringicicles","Millelithenschutz":"lithicguard","Millelithenlanze":"lithicspear","Feuer aus der Ferne – Kalibrierungsstrahl":"longrangefirecalibratedshot","Gebete der Vier Winde":"lostprayertothesacredwinds","Knusperlotos (aktiv)":"lotusflowercrispineffect","Silberner Glückshaarreif":"luckydogssilvercirclet","Lutines gute Absicht":"lutinesgoodwill","Lied der Zither (aktiv)":"lyresongineffect","Maschinelle Fertigungsstrecke (aktiv)":"machineassemblylineineffect","Magieführer":"magicguide","Majästetische Haltung":"magnificentstance","Vergänglichkeit der Maid":"maidensfadingbeauty","Offenbarung des Sturms":"manifestgale","Schattenjäger":"marechausseehunter","Maske des starren Gesteins":"maskofsolitudebasalt","Mit Matsutake gefüllte Fleischröllchen (aktiv)":"matsutakemeatrollsineffect","Trankvorstoß mit besten Absichten":"medicalinterventionofpureintention","Mehraks Hilfe":"mehraksassistance","Nahkampfmodus":"meleestance","Midare Ranzan":"midareranzan","Midare Ranzan – Kryo":"midareranzancryo","Midare Ranzan – Elektro":"midareranzanelectro","Midare Ranzan – Hydro":"midareranzanhydro","Midare Ranzan – Pyro":"midareranzanpyro","Bewegung des Jahrtausends – Lied vom Abschied":"millennialmovementfarewellsong","Minzröllchen (aktiv)":"mintymeatrollsineffect","Spiegelkäfig":"mirrorcage","Wasserblase":"mistbubble","Wasserblasen-Abriegelung (in Vorbereitung)":"mistbubblelockdownpreparing","Wasserblasengefängnis":"mistbubbleprison","Wasserblasenschleim":"mistbubbleslime","Glühender Panzer":"moltenmail","Moment des Erwachens und der Entschlossenheit":"momentofwakingandresolve","Monddurchbohrer":"moonpiercer","Monddurchbohrer (aktiv)":"moonpiercerineffect","Vielfache Zerstörung":"multiplieddamage","Pilzza (aktiv)":"mushroompizzaineffect","Musou Isshin":"musouisshin","Wandelstein – Schatz des Schamanen":"mutationstoneshamanstreasure","Rätselhafte Erschöpfung":"mysteriousenervation","Rätselhafte Schwächung":"mysteriousweakening","Mystische Verlassenheit":"mysticalabandon","Naganohara-Meteorstrom":"naganoharameteorswarm","Geschenk des Nachtreichs – Wellenberge und Wellentäler":"nightrealmsgiftcrestsandtroughs","Geschenk des Nachtreichs – Vollständig zurückgezahlt":"nightrealmsgiftrepaidinfull","Nachtseelensegen":"nightsoulsblessing","Nachtpatrouille":"nightvigil","Niwabi Enshou":"niwabienshou","Räuchergeflügel nach Art des Nordens (aktiv)":"northernsmokedchickenineffect","Nahrung der Oase":"oasisnourishment","Ägide der Oase":"oasissaegis","Meeresmuschel":"oceanhuedclam","Hydro-Phantom – Frosch":"oceanicmimicfrog","Offensivschild":"offensivebarrier","Plündernde Wut":"onslaughtstance","Verzierter Helm":"ornatekabuto","Ousia-Energieblock":"ousiablock","Ousia-Energieblock – Dauerhaft":"ousiablockpersistent","Nachbeben des Angriffs":"overawingassault","Überwältigende Eiszapfen":"overwhelmingice","Paktverschworener Pfadklärer":"pactswornpathclearer","Komplett beglichen":"paidinfull","Schmerz für Schmerz":"painforpain","Pankration! (aktiv)":"pankrationineffect","Paramita-Schmetterlingstanz":"paramitapapilio","Zeit des Urteils (aktiv)":"passingofjudgmentineffect","Glorie längst vergangener Drachen":"pastdraconicglories","Perlenverhärtung":"pearlsolidification","Fortlaufend in Flammen":"perpetualburn","Pers-Uhr":"perstimer","Versteinert":"petrification","Pneuma-Energieblock":"pneumablock","Pneuma-Energieblock – Dauerhaft":"pneumablockpersistent","Poesie von Fuubutsu":"poeticsoffuubutsu","Poesie von Fuubutsu – Kryo":"poeticsoffuubutsucryo","Poesie von Fuubutsu – Elektro":"poeticsoffuubutsuelectro","Poesie von Fuubutsu – Hydro":"poeticsoffuubutsuhydro","Poesie von Fuubutsu – Pyro":"poeticsoffuubutsupyro","Tragbare motorisierte Säge":"portablepowersaw","Explosives Geschenk":"poundingsurprise","Kraft des zerschmetternden Steins":"powerofshatteringstone","Gebet der roten Krone":"prayerofthecrimsoncrown","Stürmischer Einsturz":"pressurizedcollapse","Kosten des Ansturms":"priceofunrelentingassault","Urzeitlicher Jadespeer":"primordialjadewingedspear","Wucherungsorganismus – Aktiviert":"proliferatedorganismanimated","Wucherungsorganismus – Ausgerastet":"proliferatedorganismberserk","Sporenvermehrung":"proliferatingspores","Prophezeiung des Untergangs":"prophecyofsubmersion","Requisitenüberschuss":"propsurplus","Erkundungsbohrer":"prospectorsdrill","Rumms-Rumms (aktiv)":"puffpopsineffect","Pulsierende Hexe":"pulsatingwitch","Pulsierende Klarheit":"pulsingclarity","Erhöhung des Pyro-Schadens":"pyrodmgbonus","Elementarrüstung – Pyro":"pyroelementalequipment","Pyro-Kraft":"pyroinfusion","Feuerrad":"pyronado","Feuerskorpion – Abwehr":"pyroscorpionguardianstance","Pyro-Ummantelung":"pyroward","Qucusaurier":"qucusaurus","Verglimmende Glut":"quenchedembers","Schneller Wechsel":"quickhands","Aktivierungsstimulus":"radicalvitality","Wütender Oni-König":"ragingoniking","Regenbogentechnik":"rainbowbladework","Regenbogen-Macarons (aktiv)":"rainbowmacaronsineffect","Regenschwert":"rainsword","Wiedererlangung der Stärke":"rallyup","Fernkampfmodus":"rangedstance","Rabenbogen":"ravenbow","Beschützer der Rebellen":"rebelliousshield","Roter Federfächer (aktiv)":"redfeatherfanineffect","Trugbild":"reflection","Wasserspiegelscherben":"refraction","Wirbelnder Wassertanz – Startbereit":"refractorywhirlingdanceprepcomplete","Wirbelnder Wasserschlag – Startbereit":"refractorywhirlinghewprepcomplete","Wiedererwecktes Herz der Oase":"reignitedheartofoasis","Verstärkung von allen Seiten":"reinforcements","Zerstörerischer Wirbel":"rendingvortex","Erfordert angemessene Ruhezeiten":"requiresappropriaterest","Widerstandsgestalt":"resistantform","Schwelgerei":"revelry","Wiederbelebungsprismen":"revivalprism","Abklingphase für Wiederbelebung läuft":"reviveoncooldown","Melodie des großen Traums (aktiv)":"rhythmofthegreatdreamineffect","Rechtmäßige Belohnung":"rightfulreward","Endgültige Auslegung vorbehalten":"rightoffinalinterpretation","Eiskalte Klinge":"rimeflowrapier","Blitzende Axt":"rippleelectroedge","Wellen der Klingen":"ripplingblades","Versiegen":"riptide","Ritus des Abschieds":"riteofdispatch","Auferstehung":"riteofresurrection","Tanz in der Hölle":"rockininaflamingworld","Schnick-Schnack-Schnuck – Papier":"rockpaperscissorscombopaper","Schnick-Schnack-Schnuck – Schere":"rockpaperscissorscomboscissors","Felsensockel":"rockypedestal","Rollender Abgrunddonner":"rollingabyssalthunder","Krachende Donnerschläge":"rollingthunder","Laufender Hund – Schnell wie der Wind":"rushinghoundswiftasthewind","Opferbogen":"sacrificialbow","Opferrituale":"sacrificialfragments","Opfergroßschwert":"sacrificialgreatsword","Opferschwert":"sacrificialsword","Sand und Träume":"sandanddreams","Feuerrote Wangen":"sanguinerouge","Stammklinge":"sapwoodblade","Stammklinge (aktiv)":"sapwoodbladeineffect","Sashimi-Platte (aktiv)":"sashimiplatterineffect","Gesättigt":"satiated","Saurierkekse (aktiv)":"sauruscrackersineffect","Flammensiegel":"scarletseal","Durchschauen von Schwachstellen":"scopeoutsoftspots","Verdorrter Modus":"scorched","Brennende Ooyoroi":"scorchingooyoroi","Segen des Skorpions":"scorpionblessing","Skorpiokalypse":"scorpocalypse","Makelloser Schild":"seamlessshield","Sekundäres Explosivgeschoss":"secondaryexplosiveshells","Samen von Skandha":"seedofskandha","Verfolgungsgeschoss":"seekingmissile","Schatten des Sandkönigs":"shadowofthesandking","Eiskalte Pfoten":"shakennotpurred","Bittere Kälte":"sheercold","Schildblockade":"shieldblock","Schild der Leidenschaft":"shieldofpassion","Schild für sicheren Transport":"shieldofsafetransport","Wolkenöffnungsschild":"shieldofswirlingclouds","Schilde":"shields","Gedenken an Shimenawa":"shimenawasreminiscence","Sternschnuppen":"shootingstar","Schrein von Maya":"shrineofmaya","Zeichen der Schwäche":"signofweakness","Sünde des Stolzes":"sinofpride","Profischwänzen":"skivingnewandimproved","Wolkenleiter":"skyladder","Himmelsatlas":"skywardatlas","Himmelsklinge":"skywardblade","Himmelsflügel":"skywardharp","Himmlische Patrouille":"skywardpatrol","Stolz des Himmels":"skywardpride","Himmelsgrat":"skywardspine","Scharfe Silhouette":"snappysilhouette","Auf dem Wind segeln":"soaringonthewind","Quellwassertropfen":"sourcewaterdroplet","Funkelfunken":"sparksnsplash","Auftritt mit der Lanze":"spearflourish","Geist – Laubschlange":"spiritofomendendrospiritserpent","Geist – Feuerskorpion":"spiritofomenpyroscorpion","Erwachen des Geistes – Kryo":"spiritofomensawakeningcryo","Erwachen des Geistes – Elektro":"spiritofomensawakeningelectro","Erwachen des Geistes – Hydro":"spiritofomensawakeninghydro","Segen der Geistschlange":"spiritserpentsblessing","Wirbel der Geisterschlange":"spiritserpentsswirl","Pracht des stillen Wassers":"splendoroftranquilwaters","Jungtrieb":"sprout","Arena des heiligen Feuers (aktiv)":"stadiumofthesacredflameineffect","Erhabenheit der Aufrichtigkeit":"stalwartandtrue","Weidenstern":"starwicker","Atemtechnik":"steadybreathing","Einschleichen":"stealth","Sterneverschlinger":"stellarpredator","Wildfrost-Prisma":"sternfrostprism","Steine und Verträge (aktiv)":"stoneandcontractsineffect","Felsechse – Abwehr":"stonedrakeguardianstance","Facetten des Felsens – Elementarabsorption":"stonefacetselementalabsorption","Facetten des Felsens – Elementarkristall":"stonefacetselementalcrystallization","Facetten des Felsens – Elementare Anklänge":"stonefacetselementalsummoning","Kraft des beständigen Gesteins":"stoneforce","Steinhaut":"stonehide","Erneut gehärtet: Steinhaut":"stonehidereforged","Fortlaufende Stromschläge":"stormstream","Sturmwindbarriere":"stormwindbarrier","Sturm":"stormzone","Rücklagen für alle Fälle":"strategicreserve","Ungebremste Ströme":"streamingsurge","Streng verboten":"strictlyprohibited","Angriff von Schwachstellen":"strikewhereithurts","Strukturierung":"structuration","Schwindel":"stun","Tauchhelm-Modus":"subnauticalhuntermode","Tauchhelm-Schild":"subnauticalshield","Blitz herbeiführende Flut":"summoneroflightning","Sunyata-Blume (aktiv)":"sunyataflowerineffect","Brillante Abschirmung":"superiorprotection","Superstarke Superkraft":"superlativesuperstrength","Ausbrechender Donner":"surgingthunder","Pulsierende Unterströmung":"surgingundercurrent","Ummantelung der wogenden Ströme":"surgingward","Hilfsbereitschaft":"surgingwill","Großreinigung":"sweepingtime","Tada! 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Mitachurl":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Absorbing Prism","abundantphlogiston":"Abundant Phlogiston","abyssalmayhemhydrospout":"Abyssal Mayhem: Hydrospout","abyssalsummons":"Abyssal Summons","abyssalsummons-01":"Abyssal Summons","acoldbladelikeashadow":"A Cold Blade Like a Shadow","adeptustemptation":"Adeptus' Temptation","adeptustemptation-01":"Adeptus' Temptation","adventurersbandana":"Adventurer's Bandana","allreprisalsandarrearsminetobear":"All Reprisals and Arrears, Mine to Bear","allthingsareoftheearth":"All Things Are of the Earth","amethystcrown":"Amethyst Crown","amosbow":"Amos' Bow","amosbow-01":"Amos' Bow","ancientcourtyard":"Ancient Courtyard","aquilafavonia":"Aquila Favonia","aquilafavonia-01":"Aquila Favonia","aratakiichiban":"Arataki Ichiban","archaicpetra":"Archaic Petra","asubordinatesskills":"A Subordinate's Skills","asummationofinterest":"A Summation of 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I","masterytalismanprecisedestructionii":"Mastery Talisman: Precise Destruction: II","masterytalismanprecisedestructioniii":"Mastery Talisman: Precise Destruction: III","masterytalismanprecisedestructioniv":"Mastery Talisman: Precise Destruction: IV","masterytalismanpresstheadvantage":"Mastery Talisman: Press the Advantage","masterytalismanpresstheadvantage-01":"Mastery Talisman: Press the Advantage","masterytalismanpresstheattack":"Mastery Talisman: Press the Attack","masterytalismansearingchains":"Mastery Talisman: Searing Chains","masterytalismansecretsurprise":"Mastery Talisman: Secret Surprise","masterytalismanseeingthroughthedisguise":"Mastery Talisman: Seeing Through the Disguise","masterytalismansharpfocus":"Mastery Talisman: Sharp Focus","masterytalismanshieldrush":"Mastery Talisman: Shield Rush","masterytalismanskilladept":"Mastery Talisman: Skill Adept","masterytalismansolidguarantee":"Mastery Talisman: Solid Guarantee","masterytalismanspiritedcounterattack":"Mastery Talisman: Spirited Counterattack","masterytalismanstalwartfrontline":"Mastery Talisman: Stalwart Frontline","masterytalismansuddenambush":"Mastery Talisman: Sudden Ambush","masterytalismansupplementarydamage":"Mastery Talisman: Supplementary Damage","masterytalismansurgingvigor":"Mastery Talisman: Surging Vigor","masterytalismanswifttriumph":"Mastery Talisman: Swift Triumph","masterytalismansympatheticpain":"Mastery Talisman: Sympathetic Pain","masterytalismanteatime":"Mastery Talisman: Teatime","masterytalismantechniquespecialist":"Mastery Talisman: Technique Specialist","masterytalismantheelementsentwined":"Mastery Talisman: The Elements Entwined","masterytalismanunitedasone":"Mastery Talisman: United as One","masterytalismanunyieldingadvance":"Mastery Talisman: Unyielding Advance","masterytalismanverdantovergrowth":"Mastery Talisman: Verdant Overgrowth","masterytalismanvictoriousrepute":"Mastery Talisman: Victorious Repute","masterytalismanwarbreedswar":"Mastery Talisman: War Breeds 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Chicken","nre":"NRE","oceanhuedclam":"Ocean-Hued Clam","oceanhuedclam-01":"Ocean-Hued Clam","operaepiclese":"Opera Epiclese","operaepiclese-01":"Opera Epiclese","ornatekabuto":"Ornate Kabuto","ousianodespowerofenhancement":"Ousia Nodes: Power of Enhancement","overchargedball":"Overcharged Ball","paidinfull":"Paid in Full","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Pain for Pain","pankration":"Pankration!","parametrictransformer":"Parametric Transformer","passingofjudgment":"Passing of Judgment","pearlsolidification":"Pearl Solidification","peopleofthesprings":"\"People of the Springs\"","pilgrimageofthereturnofthesacredflame":"Pilgrimage of the Return of the Sacred Flame","plungingstrike":"Plunging Strike","pneumanodeholdfastadvanced":"Pneuma Node: Hold Fast - Advanced","pneumanodeholdfastbasic":"Pneuma Node: Hold Fast - Basic","pneumanodeholdfastintermediate":"Pneuma Node: Hold Fast - Intermediate","poeticsoffuubutsu":"Poetics of Fuubutsu","portablepowersaw":"Portable Power 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Transport","shieldofswirlingclouds":"Shield of Swirling Clouds","shieldofswirlingclouds-01":"Shield of Swirling Clouds","shields":"Shields","shields-01":"Shields","shimenawasreminiscence":"Shimenawa's Reminiscence","shootingstar":"Shooting Star","shootingstar-01":"Shooting Star","shrineofmaya":"Shrine of Maya","shrineofmaya-01":"Shrine of Maya","shrineofmaya-02":"Shrine of Maya","shrineofmaya-03":"Shrine of Maya","signofweakness":"Sign of Weakness","sinofpride":"Sin of Pride","skivingnewandimproved":"Skiving: New and Improved","skyladder":"Skyladder","skywardatlas":"Skyward Atlas","skywardblade":"Skyward Blade","skywardharp":"Skyward Harp","skywardpatrol":"Skyward Patrol","skywardpride":"Skyward Pride","skywardspine":"Skyward Spine","skywardsword":"Skyward Sword","snappysilhouette":"Snappy Silhouette","snappysilhouette-01":"Snappy Silhouette","soaringonthewind":"Soaring on the Wind","sourcewaterdroplet":"Sourcewater Droplet","sparksnsplash":"Sparks 'n' Splash","spearflourish":"Spear Flourish","spearflourish-01":"Spear Flourish","spiritofomendendrospiritserpent":"Spirit of Omen: Dendro Spirit-Serpent","spiritofomenpyroscorpion":"Spirit of Omen: Pyro Scorpion","spiritofomensawakeningcryo":"Spirit of Omen's Awakening: Cryo","spiritofomensawakeningelectro":"Spirit of Omen's Awakening: Electro","spiritofomensawakeninghydro":"Spirit of Omen's Awakening: Hydro","spiritserpentsblessing":"Spirit-Serpent's Blessing","spiritserpentsswirl":"Spirit Serpent's Swirl","splendoroftranquilwaters":"Splendor of Tranquil Waters","sprout":"Sprout","stadiumofthesacredflameineffect":"Stadium of the Sacred Flame (In Effect)","stalwartandtrue":"Stalwart and True","starwicker":"Starwicker","steadybreathing":"Steady Breathing","stealth":"Stealth","stealth-01":"Stealth","stellarpredator":"Stellar Predator","sternfrostprism":"Sternfrost Prism","stoneandcontractsineffect":"Stone and Contracts (In Effect)","stonedrakeguardianstance":"Stone Drake: Guardian Stance","stonefacetselementalabsorption":"Stone Facets: Elemental Absorption","stonefacetselementalcrystallization":"Stone Facets: Elemental Crystallization","stonefacetselementalsummoning":"Stone Facets: Elemental Summoning","stoneforce":"Stone Force","stonehide":"Stonehide","stonehidereforged":"Stonehide Reforged","stormstream":"Stormstream","stormwindbarrier":"Stormwind Barrier","stormzone":"Stormzone","stormzone-01":"Stormzone","stormzone-02":"Stormzone","strategicreserve":"Strategic Reserve","streamingsurge":"Streaming Surge","strictlyprohibited":"Strictly Prohibited","strikewhereithurts":"Strike Where It Hurts","structuration":"Structuration","stun":"Stun","subnauticalhuntermode":"Subnautical Hunter Mode","subnauticalshield":"Subnautical Shield","summoneroflightning":"Summoner of Lightning","sunyataflowerineffect":"Sunyata Flower (In Effect)","superiorprotection":"Superior Protection","superlativesuperstrength":"Superlative Superstrength","surgingthunder":"Surging Thunder","surgingundercurrent":"Surging Undercurrent","surgingward":"Surging Ward","surgingwill":"Surging Will","sweepingtime":"Sweeping Time","tadaineffect":"Tada! (In Effect)","tailingtruncheon":"Tailing Truncheon","taintedwaterschangetheirshape":"Tainted Waters Change Their Shape","takemoreelementalreactiondmg":"Take more Elemental Reaction DMG","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Tamakushi Casket","tandooriroastchickenineffect":"Tandoori Roast Chicken (In Effect)","target":"Target","tenacityofthemillelith":"Tenacity of the Millelith","tenacityofthemillelith-01":"Tenacity of the Millelith","tenkothunderbolts":"Tenko Thunderbolts","tepetlisaurus":"Tepetlisaurus","terrainadvantage":"Terrain Advantage","terrorfortheevildoers":"Terror for the Evildoers","terrormasksreturn":"Terrormask's Return","teyvatfriedeggineffect":"Teyvat Fried Egg (In Effect)","theartofbudgeting":"The Art of Budgeting","theartofbudgetingineffect":"The Art of Budgeting (In Effect)","thebell":"The Bell","theboarprincessactive":"The Boar Princess (Active)","themausoleumofkingdeshretineffect":"The Mausoleum of King Deshret (In Effect)","theoverflow":"The Overflow","theprofoundpurposeofpractice":"The Profound Purpose of Practice","theprofoundpurposeofpractice-01":"The Profound Purpose of Practice","thescentremained":"The Scent Remained","theseedofstoredknowledge":"The Seed of Stored Knowledge","theshrinessacredshade":"The Shrine's Sacred Shade","thestarryskiestheirflowersrain":"The Starry Skies Their Flowers Rain","thewolfwithin":"The Wolf Within","thewondrouspathoftruth":"The Wondrous Path of Truth","thewondrouspathoftruthactive":"The Wondrous Path of Truth (Active)","theycallhercloudretainer":"They Call Her Cloud Retainer","thironasgoodwill":"Thirona's Goodwill","thunderbeaststarge":"Thunderbeast's Targe","thunderbeaststarge-01":"Thunderbeast's Targe","thunderboretrap":"Thunderbore Trap","thundercallstaff":"Thundercall Staff","thunderingfury":"Thundering Fury","thunderingpenance":"Thundering Penance","thunderingpoise":"Thundering Poise","thunderousward":"Thunderous Ward","thundersummonerscrown":"Thunder Summoner's Crown","tidecallersurfembrace":"Tidecaller: Surf Embrace","tidecallersurfembrace-01":"Tidecaller: Surf Embrace","tomboftheeternalflow":"Tomb of the Eternal Flow","tomeoftheeternalflow":"Tome of the Eternal Flow","topyassgoodwill":"Topyas's Goodwill","totalcollapse":"Total Collapse","towardweakness":"To Ward Weakness","transcendentautomaton":"Transcendent Automaton","travelershandysword":"Traveler's Handy Sword","travelingdoctorshandkerchief":"Traveling Doctor's Handkerchief","tulaytullahsremembrance":"Tulaytullah's Remembrance","turncontrol":"Turn Control","ultimateoverlordsmegamagicsword":"\"Ultimate Overlord's Mega Magic Sword\"","underseatreasureoncd":"Undersea Treasure (on CD)","undiscloseddistributionchannels":"Undisclosed Distribution Channels","undividedheart":"Undivided Heart","universalrevelry":"Universal Revelry","universalrevelry-01":"Universal Revelry","unmovablemountain":"Unmovable Mountain","urgentnekoparcel":"Urgent Neko Parcel","urgentnekoparcel-01":"Urgent Neko Parcel","ushi":"Ushi","vanguardscoordinatedtactics":"Vanguard's Coordinated Tactics","vanguardscoordinatedtacticsineffect":"Vanguard's Coordinated Tactics (In Effect)","vermillionhereafter":"Vermillion Hereafter","vermillionhereafterineffect":"Vermillion Hereafter (In Effect)","verticalforcecoordination":"Vertical Force Coordination","veteransvisage":"Veteran's Visage","viciousedge":"Vicious Edge","vijnanasuffusion":"Vijnana Suffusion","vines":"Vines","viridescentvenerer":"Viridescent Venerer","viridescentvenerersdiadem":"Viridescent Venerer's Diadem","vortexvanquisher":"Vortex Vanquisher","vourukashasglow":"Vourukasha's Glow","wardofsurgingflame":"Ward of Surging Flame","wateryrebirth":"Watery Rebirth","wateryrebirthhoned":"Watery Rebirth: Honed","wavestrider":"Wavestrider","wavestrider-01":"Wavestrider","wellspringofwarlust":"Wellspring of War-Lust","whenthecranereturnedineffect":"When the Crane Returned (In Effect)","whenthecranereturnedineffect-01":"When the Crane Returned (In Effect)","whereistheunseenrazorineffect":"Where Is the Unseen Razor? (In Effect)","whiteirongreatsword":"White Iron Greatsword","whitetassel":"White Tassel","windandfreedomineffect":"Wind and Freedom (In Effect)","windfavored":"Windfavored","windsofharmony":"Winds of Harmony","winestainedtricorne":"Wine-Stained Tricorne","wishesunnumbered":"Wishes Unnumbered","witchsscorchinghat":"Witch's Scorching Hat","wolfsgravestone":"Wolf's Gravestone","wushoustance":"Wushou Stance","xenochromatichuntersray":"Xenochromatic Hunter's Ray","yakshasmask":"Yaksha's Mask","yakshasmask-01":"Yaksha's Mask","yumkasaurus":"Yumkasaurus","zerohourinvokationeverydieispermitted":"Zero Hour Invokation: Every Die Is Permitted","zerohourinvokationstrikefirst":"Zero Hour Invokation: Strike First"},"names":{"Absorption Effect: Anemo":"absorptioneffectanemo","Absorption Effect: Cryo":"absorptioneffectcryo","Absorption Effect: Dendro":"absorptioneffectdendro","Absorption Effect: Electro":"absorptioneffectelectro","Absorption Effect: Geo":"absorptioneffectgeo","Absorption Effect: Hydro":"absorptioneffecthydro","Absorption Effect: Pyro":"absorptioneffectpyro","Abundant Phlogiston (In Effect)":"abundantphlogistonineffect","Abyssal Mayhem: Hydrospout":"abyssalmayhemhydrospout","Abyssal Tides":"abyssaltides","Accruing Power":"accruingpower","A Cold Blade Like a Shadow":"acoldbladelikeashadow","Actions gain less Energy":"actionsgainlessenergy","Activated":"activated","Adeptal Legacy":"adeptallegacy","Adept Technique":"adepttechnique","Adeptus' Temptation (In Effect)":"adeptustemptationineffect","Adventurer's Bandana":"adventurersbandana","Aegis of Abyssal Flame":"aegisofabyssalflame","Aeon Wave":"aeonwave","Aerial Superiority":"aerialsuperiority","All Green and Good to Go":"allgreenandgoodtogo","All Reprisals and Arrears, Mine to Bear":"allreprisalsandarrearsminetobear","All Things Are of the Earth":"allthingsareoftheearth","Ambuscade Mine: Blazing Bolt":"ambuscademineblazingbolt","Ambuscade Mine: Frenzied Flame":"ambuscademinefrenziedflame","Ambuscade Mine: Gnawing Ice":"ambuscademinegnawingice","Ambuscade Mine: Greatwood":"ambuscademinegreatwood","Ambuscade Mine: Omen Pulse":"ambuscademineomenpulse","Ambuscade Mine: Stern Stone":"ambuscademinesternstone","Ambuscade Mine: Storm Wind":"ambuscademinestormwind","Amethyst Crown":"amethystcrown","Amos' Bow":"amosbow","Amplified Enhancement: Ousia":"amplifiedenhancementousia","Ancient Courtyard (In Effect)":"ancientcourtyardineffect","Anomalous Anatomy":"anomalousanatomy","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Archaic Petra":"archaicpetra","Area Alert Mek - Ousia":"areaalertmekousia","Area Alert Mek - Pneuma":"areaalertmekpneuma","Armored Crab Carapace":"armoredcrabcarapace","A Subordinate's Skills":"asubordinatesskills","A Summation of Interest":"asummationofinterest","A Thousand Floating Dreams":"athousandfloatingdreams","A Thousand Young":"athousandyoung","ATK Decrease":"atkdecrease","ATK Increase":"atkincrease","Aurous Blaze":"aurousblaze","Awakening":"awakening","Baron Bunny":"baronbunny","Battle Attrition":"battleattrition","Beacon of the Reed Sea":"beaconofthereedsea","Beastly Corrosion":"beastlycorrosion","Belligerence Unfettered":"belligerenceunfettered","Beneficent":"beneficent","Bite Target":"bitetarget","Bitter Belligerence - Advanced":"bitterbelligerenceadvanced","Bitter Belligerence - Basic":"bitterbelligerencebasic","Bitter Belligerence - Intermediate":"bitterbelligerenceintermediate","Blazing Barrier":"blazingbarrier","Blazing Heat":"blazingheat","Blazing Lioness: Flame-Mane's Fist":"blazinglionessflamemanesfist","Blazing Lioness: Incineration Drive":"blazinglionessincinerationdrive","Blazing Will":"blazingwill","Blizzard Strayer":"blizzardstrayer","Blood Blossom":"bloodblossom","Blood-Debt Directive":"blooddebtdirective","Bogglecat Box's Taunt":"bogglecatboxstaunt","Bond of Life":"bondoflife","Bonecruncher's Energy Block: Accumulated":"bonecrunchersenergyblockaccumulated","Bonecruncher's Energy Block (on cooldown)":"bonecrunchersenergyblockoncooldown","Breakthrough":"breakthrough","Brilliance":"brilliance","Broken Rime's Echo":"brokenrimesecho","Bunny Triggered":"bunnytriggered","Burst Fire: Calibrated Shot":"burstfirecalibratedshot","Burst Scan":"burstscan","Butter Crab (In Effect)":"buttercrabineffect","\"Called In For Cleanup\" (Active)":"calledinforcleanupactive","Capricious Visage":"capriciousvisage","Cashflow Supervision":"cashflowsupervision","Cashflow Supervision (In Effect)":"cashflowsupervisionineffect","Catalyzing Field":"catalyzingfield","Cat-Claw Shield":"catclawshield","Cat Grass Cardamom":"catgrasscardamom","Center of Attention":"centerofattention","Ceremonial Garment":"ceremonialgarment","Chain Collapse":"chaincollapse","Chain Lightning Cascade":"chainlightningcascade","Chakra Desiderata":"chakradesiderata","Changing Shifts (In Effect)":"changingshiftsineffect","Chaotic Entropy":"chaoticentropy","Charged Attack: In Position":"chargedattackinposition","Charged Attack: Prep Complete":"chargedattackprepcomplete","Chilling Penalty":"chillingpenalty","Chisel-Light Mirror":"chisellightmirror","Chonghua Frost Field":"chonghuafrostfield","Cicin's Cold Glare":"cicinscoldglare","Cold-Blooded Strike":"coldbloodedstrike","Collapsing Platform":"collapsingplatform","Conclusive Ovation":"conclusiveovation","Conductive":"conductive","Conductor's Top Hat":"conductorstophat","Conductor's Top Hat (In Effect)":"conductorstophatineffect","Conqueror of Evil: Guardian Yaksha":"conquerorofevilguardianyaksha","Conqueror of Evil: Wrath Deity":"conquerorofevilwrathdeity","Convalescence":"convalescence","Corrosion":"corrosion","Countless Sights to See":"countlesssightstosee","Craggy Greatshield":"craggygreatshield","Crimson Witch of Flames":"crimsonwitchofflames","Crossfire":"crossfire","Crowfeather Cover":"crowfeathercover","Crown of Watatsumi":"crownofwatatsumi","Crudewood Greatshield":"crudewoodgreatshield","Crushing Thunder":"crushingthunder","Cryo Crystal Core":"cryocrystalcore","Cryo DMG Bonus":"cryodmgbonus","Cryo Elemental Equipment":"cryoelementalequipment","Cryo Elemental Infusion":"cryoelementalinfusion","Cryo Ward":"cryoward","Crystallize":"crystallize","Crystal Ward":"crystalward","Curse of the Undercurrent":"curseoftheundercurrent","Curtain of Slumber Shield":"curtainofslumbershield","Dark Shadow":"darkshadow","Dark-Shattering Flame":"darkshatteringflame","Dark-Shattering Flame (In Effect)":"darkshatteringflameineffect","Day of Resistance: Moment of Shattered Dreams (In Effect)":"dayofresistancemomentofshattereddreamsineffect","Deathly Cyclone":"deathlycyclone","Deathly Cyclone (In Effect)":"deathlycycloneineffect","Decorous Harmony":"decorousharmony","Deep Devourer's Domain":"deepdevourersdomain","Deepwood Memories":"deepwoodmemories","Demon-Warrior's Feather Mask":"demonwarriorsfeathermask","Dendro Core":"dendrocore","Descent":"descent","Descent of Divinity":"descentofdivinity","Desert Watch: Offensive Defense":"desertwatchoffensivedefense","Desert Watch: Take the Initiative":"desertwatchtaketheinitiative","Devourer's Impulse":"devourersimpulse","Devourer's Instinct":"devourersinstinct","Digging Down to Paydirt":"diggingdowntopaydirt","Discretionary Supplement":"discretionarysupplement","Distant Storm":"distantstorm","Divine Retribution":"divineretribution","Dominance of Earth":"dominanceofearth","Draconic Majesty":"draconicmajesty","Driftcloud Wave":"driftcloudwave","Dvalin's Sigh":"dvalinssigh","Easy Game":"easygame","Echoes of an Offering":"echoesofanoffering","Edict of Absolution (In Effect)":"edictofabsolutionineffect","Effortless":"effortless","Electric Rebirth":"electricrebirth","Electric Rebirth: Honed":"electricrebirthhoned","Electro Cicin's Gleam":"electrocicinsgleam","Electro Cicin Ward":"electrocicinward","Electro Crystal Core":"electrocrystalcore","Electro DMG Bonus":"electrodmgbonus","Electro Elemental Equipment":"electroelementalequipment","Electro Elemental Infusion":"electroelementalinfusion","Electro Ward":"electroward","Elegy for the End":"elegyfortheend","Elemental Devourer":"elementaldevourer","Elemental Lifeform: Cryo":"elementallifeformcryo","Elemental Lifeform: Electro":"elementallifeformelectro","Elemental Lifeform: Hydro":"elementallifeformhydro","Elemental Resonance: Enduring Rock (In Effect)":"elementalresonanceenduringrockineffect","Elemental Resonance: Fervent Flames (In Effect)":"elementalresonanceferventflamesineffect","Elemental Resonance: Shattering Ice (In Effect)":"elementalresonanceshatteringiceineffect","Elemental Resonance: Sprawling Greenery (In Effect)":"elementalresonancesprawlinggreeneryineffect","Embers Rekindled":"embersrekindled","Emblem of Severed Fate":"emblemofseveredfate","Embrace of Winds":"embraceofwinds","Encarmine Vortex":"encarminevortex","End of the Line":"endoftheline","Energy Boost: Ousia":"energyboostousia","Energy Boost: Pneuma":"energyboostpneuma","Energy Conversion: Ousia":"energyconversionousia","Energy Conversion: Pneuma":"energyconversionpneuma","Energy Revival":"energyrevival","Engulfing Lightning":"engulfinglightning","Equitable Judgment":"equitablejudgment","Exceptional Protection":"exceptionalprotection","Exhausted Plunge":"exhaustedplunge","Exile's Circlet":"exilescirclet","Explosive Spark":"explosivespark","Expose Weakness":"exposeweakness","Exquisite Throw":"exquisitethrow","Falls and Fortune (In Effect)":"fallsandfortuneineffect","Fatal Fulmination":"fatalfulmination","Fatui Ambusher":"fatuiambusher","Fatui Ambusher: Cryo Cicin Mage":"fatuiambushercryocicinmage","Fatui Ambusher: Electrohammer Vanguard":"fatuiambusherelectrohammervanguard","Fatui Ambusher: Mirror Maiden":"fatuiambushermirrormaiden","Fatui Ambusher: Pyroslinger Bracer":"fatuiambusherpyroslingerbracer","Favonius Sword":"favoniussword","Featherfall Judgment":"featherfalljudgment","Featherweight Foam":"featherweightfoam","Festive Fires":"festivefires","Fiery Rebirth":"fieryrebirth","Fiery Rebirth: Honed":"fieryrebirthhoned","Fiery Sanctum's Protection":"fierysanctumsprotection","Final Frenzy":"finalfrenzy","Fish and Chips (Active)":"fishandchipsactive","Flames of War (In Effect)":"flamesofwarineffect","Floral Sidewinder":"floralsidewinder","\"Flower-Feather Clan\" (In Effect)":"flowerfeatherclanineffect","Flower of Paradise Lost":"flowerofparadiselost","Flowfire Edge":"flowfireedge","Flowing Cicin Ward":"flowingcicinward","Flowing Flame":"flowingflame","Flowing Purity":"flowingpurity","Flowing Purity (In Effect)":"flowingpurityineffect","Flowing Rings":"flowingrings","Flying Cloud Flag Formation":"flyingcloudflagformation","Fontemer Pearl":"fontemerpearl","Forbidden Knowledge (On Cooldown)":"forbiddenknowledgeoncooldown","Forest Regalia":"forestregalia","Forest Regalia (In Effect)":"forestregaliaineffect","Fortune-Preserving Talisman":"fortunepreservingtalisman","Four-Leaf Sigil":"fourleafsigil","Fresh Wind of Freedom (In 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Raise the Chalice of Love!\"":"hearmeletusraisethechaliceoflove","Heart of Depth":"heartofdepth","Heart of Khvarena's Brilliance":"heartofkhvarenasbrilliance","Heart of Oasis":"heartofoasis","Heavy Clampdown":"heavyclampdown","Heavy Strike (In Effect)":"heavystrikeineffect","Heir to the Ancient Sea's Authority":"heirtotheancientseasauthority","Heron Shield":"heronshield","Heron Strike":"heronstrike","High-Frequency Whirling Assault: Preparatory Posture":"highfrequencywhirlingassaultpreparatoryposture","Hoarfrost Greatshield":"hoarfrostgreatshield","Hot Potato":"hotpotato","Hydro DMG Bonus":"hydrodmgbonus","Hydro Elemental Equipment":"hydroelementalequipment","Hydro Ward":"hydroward","Hyperspeed Whirling Assault: Preparatory Posture":"hyperspeedwhirlingassaultpreparatoryposture","Iai: Breathing":"iaibreathing","Iai: Sheathed":"iaisheathed","Ice Lotus":"icelotus","Ice-Sealed Crimson Witch of Embers":"icesealedcrimsonwitchofembers","Icicle":"icicle","Icy Quill":"icyquill","\"I'd Rather Lose Money Myself...\" (In Effect)":"idratherlosemoneymyselfineffect","Ignited Morale":"ignitedmorale","I Got Your Back":"igotyourback","I Haven't Lost Yet!":"ihaventlostyet","I Haven't Lost Yet! 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Ruinas":"ruinguard","Lawachurl Acorazado":"stonehidelawachurl","Mecaespecialista Inhibidor":"suppressionspecialistmek","Mecaespecialista Inhibidor - Ousía":"suppressionspecialistmekousia","Mecaespecialista Inhibidor - Pneuma":"suppressionspecialistmekpneuma","Ánima Legamosa":"taintedhydrophantasm","Sabueso Acechador Eléctrico":"thundercravenrifthound","Manifestación del Trueno":"thundermanifestation","Cryohongo Alado":"wingedcryoshroom","Dendrohongo Alado":"wingeddendroshroom","Mitachurl con Escudo de Madera":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Prisma embebedor","abundantphlogiston":"Flogisto rebosante","abyssalmayhemhydrospout":"Calamidad del Abismo: Hidrocontención","abyssalsummons":"Llamado del abismo","abyssalsummons-01":"Llamado del abismo","acoldbladelikeashadow":"Filo revelasombras","adeptustemptation":"Tentación de Adeptus","adeptustemptation-01":"Tentación de Adeptus","adventurersbandana":"Bandana del Aventurero","allreprisalsandarrearsminetobear":"Yo cargaré con todas las deudas y el odio","allthingsareoftheearth":"Madre tierra","amethystcrown":"Corona de Amatista","amosbow":"Arco de Asmo","amosbow-01":"Arco de Amos","ancientcourtyard":"Jardines de antaño","aquilafavonia":"Aquila Favonia","aquilafavonia-01":"Aquila Favonia","aratakiichiban":"Itto, el ónico e inimitable","archaicpetra":"Petra Arcaica","asubordinatesskills":"Hábil sirviente","asummationofinterest":"Mi condición: Ser de interés","atea":"Atea","athousandfloatingdreams":"Sueños de las Mil Noches","athousandyoung":"Descendencia abundante","autoanemoresonance":"Automatización: Resonancia Anemo","autocryoresonance":"Automatización: Resonancia Cryo","autodendroresonance":"Automatización: Resonancia Dendro","autoelectroresonance":"Automatización: Resonancia Electro","autoenduringrock":"Automatización: Roca resistente","autoferventflames":"Automatización: Llamas fervientes","autogeoresonance":"Automatización: Resonancia Geo","autohighvoltage":"Automatización: Alto voltaje","autohydroresonance":"Automatización: Resonancia Hydro","autonatureandwisdom":"Automatización: Plantas y saber","autopyroresonance":"Automatización: Resonancia Pyro","autoslowingwater":"Automatización: Agua ralentizante","autosprawlinggreenery":"Automatización: Planta trepadora","autostoneandcontracts":"Automatización: Piedra y contratos","autothunderandeternity":"Automatización: Trueno y eternidad","autoverdantbreeze":"Automatización: Brisa esmeralda","autowaterandjustice":"Automatización: Agua y justicia","autowearyingfrost":"Automatización: Hielo agotador","autowindandfreedom":"Automatización: Viento y libertad","awakening":"Despertar","awakenmykindred":"Llamada a un familiar","beaconofthereedsea":"Emblema del Mar de Juncos","beastlycorrosion":"Corrosión bestial","beneficent":"Benevolente caridad","biteyshark":"Mordisco de tiburón","blessingofthedivinerelicsinstallation":"Bendición de la reliquia divina","blizzardstrayer":"Nómada del Invierno","bloodbonddarkdecay":"Sangre corrupta","bloodbondensemble":"Unísono sangriento","bonecrunchersenergyblock":"Bloques de energía voraces","bonecrunchersenergyblock-01":"Bloques de energía voraces","brokenrimesecho":"Eco de la Escarcha","bunnytriggered":"Lanzamiento de Barón Bunny","buttercrab":"Cangrejo mantequilla","buttercrab-01":"Cangrejo mantequilla","calledinforcleanup":"Ajuste de cuentas","calxsarts":"Técnica de la caliza","canotilassupport":"Apoyo de Canotila","capriciousvisage":"Máscara de la Mutabilidad","cashflowsupervision":"Supervisor Flujoáurico","centrallaboratoryruins":"Vestigios del Laboratorio Central","chainlightningcascade":"Trueno estentóreo","changingshifts":"Relevo","changtheninth":"Chang el Noveno","chaoticentropy":"Entropía caótica","chefmao":"Chef Mao","chinjuforest":"Bosque Chinju","cicinscoldglare":"Mirada helada de Cicin","coldbloodedstrike":"Espada de sangre fría","conclusiveovation":"¡Un fuerte aplauso!","conductorstophat":"Sombrero del Director","conductorstophat-01":"Sombrero del Director","conquerorofevilguardianyaksha":"Conquista del mal: Guardián Yaksha","controlleddirectionalblast":"Explosión direccional de peligro controlable","controlleddirectionalblast-01":"Explosión direccional de eliminación de peligro controlable","cosanzeanassupport":"Apoyo de Cosanzeana","countdowntotheshow1":"Cuenta atrás para la actuación: 1","countdowntotheshow2":"Cuenta atrás para la actuación: 2","countdowntotheshow3":"Cuenta atrás para la actuación: 3","countlesssightstosee":"Infinidad paisajística","covenantofrock":"Pacto rocoso","crimsonwitchofflames":"Bruja Carmesí en Llamas","crossfire":"Fuego cruzado","crownofwatatsumi":"Corona de Watatsumi","crystalshrapnel":"Fragmento de metralla","crystalshrapnel-01":"Fragmento de metralla","darkshatteringflame":"Llama devastanoches","dawnwinery":"Viñedo del Amanecer","dayofresistancemomentofshattereddreams":"Día de la rebelión: Sueños aplastados","deathlycyclone":"Ciclón mortífero","decorousharmony":"Armonía y decoro","deepwoodmemories":"Recuerdos del Bosque","deliciousmacarons":"Macarons deliciosos","demonwarriorsfeathermask":"Máscara Emplumada del Guerrero Maligno","descentofdivinity":"Caída divina","discretionarysupplement":"Compensación de pérdidas","divineretribution":"Juicio divino","dominanceofearth":"Dominio de la Tierra","dunyarzad":"Dunyarzad","echoesofanoffering":"Eco del Sacrificio","echoesofanoffering-01":"Eco del Sacrificio","edictofabsolution":"Edicto de absolución","electrocicinsgleam":"Cicines Electro centelleantes","elegyfortheend":"Elegía del Fin","elegyfortheend-01":"Elegía del Fin","elementalforte":"Forte elemental","elementalorb":"Orbe elemental","elementalorbdissipated":"Orbe elemental: Disipación","elementalorbenduring":"Orbe elemental: Perseverancia","elementalorbplentiful":"Orbe elemental: Abundancia","elementalorbthegrandbanquet":"Orbe elemental: festín","elementalresonanceenduringrock":"Consonancia elemental: Roca resistente","elementalresonanceferventflames":"Consonancia elemental: Llamas fervientes","elementalresonancehighvoltage":"Consonancia elemental: Alto voltaje","elementalresonanceimpetuouswinds":"Consonancia elemental: Vientos impetuosos","elementalresonanceshatteringice":"Consonancia elemental: Hielo fragmentado","elementalresonancesoothingwater":"Consonancia elemental: Agua medicinal","elementalresonancesprawlinggreenery":"Consonancia elemental: Planta trepadora","elementalresonancewovenflames":"Consonancia elemental: Fuego entrelazado","elementalresonancewovenice":"Consonancia elemental: Hielo entrelazado","elementalresonancewovenstone":"Consonancia elemental: Rocas entrelazadas","elementalresonancewoventhunder":"Consonancia elemental: Rayos entrelazados","elementalresonancewovenwaters":"Consonancia elemental: Agua entrelazada","elementalresonancewovenweeds":"Consonancia elemental: Vegetación entrelazada","elementalresonancewovenwinds":"Consonancia elemental: Viento entrelazado","elevatedarray":"Formación aguda","ellin":"Ellin","embersrekindled":"Ascuas reavivadas","emblemofseveredfate":"Emblema del Destino","emblemofseveredfate-01":"Emblema del Destino","embraceofwinds":"Abraza los vientos","endoftheline":"Fin de las Aguas","engulfinglightning":"Luz del Segador","engulfinglightning-01":"Luz del Segador","eremiteteatime":"Hora del té de Los Eremitas","exilescirclet":"Diadema del Exiliado","exilescirclet-01":"Diadema del Exiliado","fallsandfortune":"Desplome oportuno","fatalfulmination":"Fulminación letal","fatuiconspiracy":"Conspiración Fatui","favoniuscathedral":"Catedral Favonius","favoniuscathedral-01":"Catedral de Favonius","favoniuscathedral-02":"Catedral de Favonius","favoniussword":"Espada de Favonius","favoniussword-01":"Espada de Favonius","featherfalljudgment":"Juicio de la pluma","featherweightfoam":"Espuma grácil","fishandchips":"Fish and chips","flamesofwar":"Llamas del conflicto","flickeringfourleafsigil":"Símbolo de cuatro pétalos titilante","floralsidewinder":"Retorno foliáceo","flowerfeatherclan":"Tribu Plumaflora","flowerofparadiselost":"Flor Olvidada del Paraíso","flowingflame":"Flujo llameante","flowingpurity":"Fluencia Impoluta","flowingrings":"Aretes Torrenciales","forbiddenknowledge":"Conocimiento prohibido","forestregalia":"Espada Real del Bosque","forestregalia-01":"Espada Real del Bosque","formersiteofthecentrallaboratory":"Antiguo Laboratorio Central","fortressofmeropide":"Fuerte Merópide","freshwindoffreedom":"Ráfaga de la libertad","friendshipeternal":"Amistad sempiterna","fruitoffulfillment":"Fruto de la Culminación","galesofreverie":"Céfiro de la ensoñación","gamblersearrings":"Aretes de la Jugadora","gamblersearrings-01":"Aretes de la Jugadora","gameofwitsenduringvictory":"Guerra de ingenio: victoria segura","gameofwitshotpodmechanism":"Guerra de ingenio: mecanismos explosivos","gandharvaville":"Villa Gandharva","generalsancienthelm":"Yelmo Vetusto del General","giantmutationstone":"Piedra de mutación gigante","gildeddreams":"Sueños Áureos","gildeddreams-01":"Sueños Áureos","gildeddreams-02":"Sueños Áureos","gladiatorstriumphus":"Triunfo del Gladiador","gladiatorstriumphus-01":"Triunfo del Gladiador","glitteringgemstones":"Gemas resplandecientes","gloriousseason":"Momento de gloria","goldenhouse":"Casa Dorada","goldentroupe":"Compañía Dorada","goldentroupe-01":"Compañía Dorada","goldentroupesreward":"Condecoración de la Compañía Dorada","goldentroupesreward-01":"Condecoración de la Compañía Dorada","grandexpectation":"Visión de aventura","grandnarukamishrine":"Gran Santuario Narukami","grievingecho":"Eco desconsolador","guardiansoath":"Juramento protector","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"¡Escuchen mis alabanzas y alcemos nuestras copas de amor!","heartofdepth":"Corazón de las Profundidades","heartofkhvarenasbrilliance":"Corazón Refulgente de la Jvarena","heavystrike":"Ataque Cargado","heirtotheancientseasauthority":"Legatario de toda agua","hilichurlarrowtower":"Torreta Hilichurl","hilichurlreserve":"Refuerzo de Hilichurls","hotspringoclock":"Momento en la terma","idratherlosemoneymyself":"“Prefiero perder mi propio dinero...”","igotyourback":"Yo te cubro","ihaventlostyet":"¡No oí la campana!","ihaventlostyet-01":"¡No oí la campana!","iktomisaurus":"Iktomisaurio","ineveryhouseastove":"Hornilla del pueblo","infivecolorsdyed":"Tintura polícroma","ingeniousengineeringharnessingannihilation":"Mecatécnica: apoyo destructivo","ingeniousengineeringpneumaousiaconversion":"Mecatécnica: intercambio de pneumousía","ingeniousengineeringpneumarecreation":"Mecatécnica: regeneración de pneuma","instructorscap":"Gorra del Instructor","irontonguetian":"Tian Lengua de acero","jadechamber":"Cámara de Jade","jeht":"Yeht","joyouscelebration":"Danza jocosa","jueyunguoba":"Guoba de Jueyun","kantensenmyoublessing":"Edicto helado","katheryne":"Katheryne","keensight":"Visión aguda","kidkujirai":"Pequeño Kujirai","kingssquire":"Vasalla del Rey","kingsvalet":"Basalla del Rey","knightsoffavoniuslibrary":"Biblioteca de los Caballeros de Favonius","koholasaurus":"Koholasaurio","kusava":"Kusava","kyoukafuushi":"Reflejo grácil","landsofdandelion":"Reino de Dandelion","largebolsteringbubblebalm":"Acuaglóbulo revitalizante grande","laumessupport":"Apoyo de Laume","laurelcoronet":"Corona Láurea","leaveittome":"¡Déjemelo a mí!","leylinedisorderaegisoftheabyss":"Línea ley anómala: Escudo abismal","leylinedisorderarmoredwarfare":"Línea ley anómala: Combate acorazado","leylinedisorderarrogantbluster":"Línea ley anómala: Aura de soberbia","leylinedisorderattritionpostureencouragement":"Línea ley anómala: Potencia persistente - Aliento","leylinedisorderattritionpostureinspiration":"Línea ley anómala: Potencia persistente - Vigor","leylinedisorderbelligerenceunfettered":"Línea ley anómala: Fervor redoblado","leylinedisorderbitterbelligerenceadvanced":"Línea ley anómala: Belicosidad intensa (nivel alto)","leylinedisorderbitterbelligerencebasic":"Línea ley anómala: Belicosidad intensa (nivel bajo)","leylinedisorderbitterbelligerenceintermediate":"Línea ley anómala: Belicosidad intensa (nivel medio)","leylinedisorderblazingwill":"Línea ley anómala: Voluntad ardiente","leylinedisordercompensatoryonslaught":"Línea ley anómala: Represalia","leylinedisordercriticalcost":"Línea ley anómala: Coste crítico","leylinedisordercunningcommand":"Línea ley anómala: General astuto","leylinedisordercunningleadership":"Línea ley anómala: Líder ingenioso","leylinedisorderdamageconcatenationadvanced":"Línea ley anómala: Herida encadenada (nivel alto)","leylinedisorderdamageconcatenationbasic":"Línea ley anómala: Herida encadenada (nivel bajo)","leylinedisorderdamageconcatenationintermediate":"Línea ley anómala: Herida encadenada (nivel medio)","leylinedisorderdangerousriddles":"Línea ley anómala: Acertijos peligrosos","leylinedisorderdefensivepostureimpregnable":"Línea ley anómala: Escudo de salvaguardia - Perfección","leylinedisorderdefensiveposturelightarmor":"Línea ley anómala: Potencia de salvaguardia - Ligereza","leylinedisorderdiminishingmomentum":"Línea ley anómala: Declive agudo","leylinedisorderdireechoes":"Línea ley anómala: Eco desesperado","leylinedisorderdrivingrain":"Línea ley anómala: Precipitaciones","leylinedisorderendingcountdown":"Línea ley anómala: Se acabó","leylinedisorderenergeticarena":"Línea ley anómala: poderío rebosante","leylinedisorderengulfingstorm":"Línea ley anómala: Tormenta devoradora","leylinedisorderfightorflight":"Línea ley anómala: Reacción de estrés","leylinedisorderfightorflight-01":"Línea ley anómala: Reacción de estrés","leylinedisorderforerunnerspunishment":"Línea ley anómala: anticipación punible","leylinedisorderfreezingice":"Línea ley anómala: Congelación","leylinedisorderfrontlinetactics":"Línea ley anómala: Táctica de vanguardia","leylinedisorderhighefficiencysupplypneuma":"Línea ley anómala: Suministro eficiente (pneuma)","leylinedisorderhightemperature":"Línea ley anómala: Fiebre","leylinedisorderhonedfactor":"Línea ley anómala: Factor crítico","leylinedisorderignitedmorale":"Línea ley anómala: Moral elevada","leylinedisorderinducedenervation":"Línea ley anómala: Enervación inducida","leylinedisorderinducedweakness":"Línea ley anómala: Flaqueza inducida","leylinedisorderlayereddefensesadvanced":"Línea ley anómala: Defensa acorazada (nivel alto)","leylinedisorderlayereddefensesbasic":"Línea ley anómala: Defensa acorazada (nivel bajo)","leylinedisorderlayereddefensesintermediate":"Línea ley anómala: Defensa acorazada (nivel medio)","leylinedisorderlightweightdefense":"Línea ley anómala: Protección donosa","leylinedisordermanifoldanguish":"Línea ley anómala: Sufrimiento múltiple","leylinedisordermechanicsofpenetration":"Línea ley anómala: Mecanismo penetrante","leylinedisordermedicaloperation":"Línea ley anómala: Operación médica","leylinedisordermuzzlingtactics":"Línea ley anómala: Tácticas de control","leylinedisorderovergrowth":"Línea ley anómala: Sobrecrecimiento","leylinedisorderpneumousiasuffusion":"Línea ley anómala: reposición de pneumousía","leylinedisorderpositionofelectroparalysis":"Línea ley anómala: Combate atronador","leylinedisorderpositionofweakness":"Línea ley anómala: Posición debilitada","leylinedisorderprecisionstrikeorder":"Línea ley anómala: Asalto preciso","leylinedisorderpriceofunrelentingassault":"Línea ley anómala: El precio de un asalto","leylinedisorderpridefulbluster":"Línea ley anómala: Aura de arrogancia","leylinedisorderprinciplesofrestraint":"Línea ley anómala: Principio de contención","leylinedisordershamaniccurse":"Línea ley anómala: Maldición chamánica","leylinedisordershatteringmomentum":"Línea ley anómala: Poderío asolador","leylinedisorderskywardpatrol":"Línea ley anómala: patrullaje celestial","leylinedisorderslimshielding":"Línea ley anómala: Fina barrera","leylinedisordersmashingmomentum":"Línea ley anómala: Poderío demoledor","leylinedisordersmolderingflames":"Línea ley anómala: Fuego llameante","leylinedisordersoaringwinds":"Línea ley anómala: Vientos impetuosos","leylinedisorderstrongfeedback":"Línea ley anómala: Recompensa eficiente","leylinedisorderswiftwind":"Línea ley anómala: Corriente rapaz","leylinedisordertheansweradvantage":"Línea ley anómala: Ventaja del misterio","leylinedisorderthunderstorm":"Línea ley anómala: Trueno","leylinedisorderunitedpostureadvance":"Línea ley anómala: Potencia bélica - Acometida","leylinedisorderunitedposturegentlewar":"Línea ley anómala: Potencia bélica - Suavidad","leylinedisorderviciousposturebluntforce":"Línea ley anómala: Potencia formidable - Porrazo","leylinedisorderviciouspostureferocity":"Línea ley anómala: Potencia formidable - Agudeza","leylinedisorderwet":"Línea ley anómala: Mojado","leylinemonolithfrontlinefulcrum":"Monolito de líneas ley: Refuerzo en la vanguardia","liben":"Liben","lightlessfeeding":"Depredación en la oscuridad","lightningstiletto":"Cuña relámpago","lightningstorm":"Tormenta eléctrica","lightoffoliarincision":"Clorofilo Refulgente","lightsremit":"Remisión estelar","lithicspear":"Lanza Lítica","littletepetlisaurtreasurehunteratlarge":"Cría de Tepetlisaurio buscatesoros","liusu":"Liu Su","liyueharborwharf":"Puerto de Liyue","liyueharborwharf-01":"Puerto de Liyue","lostprayertothesacredwinds":"Oración Perdida a los Vientos Sagrados","lotusflowercrisp":"Estrellitas de loto","lotusflowercrisp-01":"Estrellitas de loto","luckydogssilvercirclet":"Tiara de Plata del Afortunado","luckydogssilvercirclet-01":"Tiara de Plata del Afortunado","lumenarystone":"Canalizador lunímico","lumenstoneadjuvant":"Canalizador lumínico","lunarcyclesunending":"Ciclo interminable","lutinessupport":"Apoyo de Lutine","lyresong":"Lira poética","machineassemblyline":"Cadena de montaje mecánica","magicguide":"Guía Mágica","magicguide-01":"Guía Mágica","maidensfadingbeauty":"Belleza Desvanecida de la Doncella","mamere":"Maime","marechausseehunter":"Cazador Fantasmal","marechausseehunter-01":"Cazador Fantasmal","maskofsolitudebasalt":"Máscara de Basalto Inerte","masterofweaponry":"Maestro de armas","masterytalismanaddingfueltothefire":"Amuleto de la destreza: Guerra gradual","masterytalismanairbornereinforcements":"Amuleto de la destreza: Refuerzo aéreo","masterytalismanallornothing":"Amuleto de la destreza: Todo o nada","masterytalismanarcanesecrettoelementalvictory":"Amuleto de la destreza: Victoria elemental","masterytalismanarmsandarmorhoned":"Amuleto de la destreza: Perfeccionamiento de armamento","masterytalismanattackadept":"Amuleto de la destreza: Ataque maestro","masterytalismanbattleready":"Amuleto de la destreza: Preparación para la batalla","masterytalismanbattleready-01":"Amuleto de la destreza: Preparación militar","masterytalismanburstassaultousia":"Amuleto de la destreza: Ofensiva definitiva (ousía)","masterytalismanbuttressedcombinedassault":"Amuleto de la destreza: Defensa conjunta","masterytalismancascadingdefeat":"Amuleto de la destreza: Derrota en cascada","masterytalismanchaoticbanners":"Amuleto de la destreza: Estandartes dispersos","masterytalismancoldwar":"Amuleto de la destreza: Guerra fría","masterytalismancounterattackspirit":"Amuleto de la destreza: Contraataque vigoroso","masterytalismancyclecharge":"Amuleto de la destreza: Estrategia rotatoria","masterytalismandamagecontrol":"Amuleto de la destreza: Daño restringido","masterytalismandauntlesspursuit":"Amuleto de la destreza: Tajo intrépido","masterytalismandecisivebattle":"Amuleto de la destreza: Combate decisivo","masterytalismandensevegetation":"Amuleto de la destreza: Flora sin fin","masterytalismandontpushyourluck":"Amuleto de la destreza: Cosechavictorias","masterytalismandualprongedapproach":"Amuleto de la destreza: Ofensiva y defensiva","masterytalismaneconomiesofscale":"Amuleto de la destreza: Superioridad numérica","masterytalismanelementalresponse":"Amuleto de la destreza: Ecos elementales","masterytalismanenhancingwill":"Amuleto de la destreza: Mejora intrépida","masterytalismanextendedexplosion":"Amuleto de la destreza: Explosión prolongada","masterytalismanexternalassistance":"Amuleto de la destreza: Apoyo externo","masterytalismanfearnopain":"Amuleto de la destreza: Sin miedo al dolor","masterytalismanfiercefollowup":"Amuleto de la destreza: Persecución feroz","masterytalismanformationassault":"Amuleto de la destreza: Formación de asalto","masterytalismanfrugalityascountermeasure":"Amuleto de la destreza: Contramedidas austeras","masterytalismanharmonictactics":"Amuleto de la destreza: Táctica cadenciosa","masterytalismanhysteresisstrategy":"Amuleto de la destreza: Retraso estratégico","masterytalismanimmovable":"Amuleto de la destreza: Inamovible","masterytalismanintelligenceupdate":"Amuleto de la destreza: Últimas novedades","masterytalismanlightweighttactics":"Amuleto de la destreza: Táctica de peso ligero","masterytalismanplanninglongterm":"Amuleto de la destreza: Planificación a largo plazo","masterytalismanpracticemakesperfect":"Amuleto de la destreza: La práctica hace el maestro","masterytalismanprecisedestructioni":"Amuleto de la destreza: Daño preciso (I)","masterytalismanprecisedestructionii":"Amuleto de la destreza: Daño preciso (II)","masterytalismanprecisedestructioniii":"Amuleto de la destreza: Daño preciso (III)","masterytalismanprecisedestructioniv":"Amuleto de la destreza: Daño preciso (IV)","masterytalismanpresstheadvantage":"Amuleto de la destreza: Victoria tras victoria","masterytalismanpresstheadvantage-01":"Amuleto de la destreza: Victoria tras victoria","masterytalismanpresstheattack":"Amuleto de la destreza: Avance triunfante","masterytalismansearingchains":"Amuleto de la destreza: Cadenas ardientes","masterytalismansecretsurprise":"Amuleto de la destreza: Sorpresa secreta","masterytalismanseeingthroughthedisguise":"Amuleto de la destreza: Desenmascaramiento","masterytalismansharpfocus":"Amuleto de la destreza: Máxima concentración","masterytalismanshieldrush":"Amuleto de la destreza: Acometida con escudo","masterytalismanskilladept":"Amuleto de la destreza: Técnica maestra","masterytalismansolidguarantee":"Amuleto de la destreza: Garantía de poder","masterytalismanspiritedcounterattack":"Amuleto de la destreza: Contraataque exultante","masterytalismanstalwartfrontline":"Amuleto de la destreza: Vanguardia robusta","masterytalismansuddenambush":"Amuleto de la destreza: Emboscada inesperada","masterytalismansupplementarydamage":"Amuleto de la destreza: Daño complementario","masterytalismansurgingvigor":"Amuleto de la destreza: Vigor emergente","masterytalismanswifttriumph":"Amuleto de la destreza: Triunfo presto","masterytalismansympatheticpain":"Amuleto de la destreza: Efecto mariposa","masterytalismanteatime":"Amuleto de la destreza: Hora del té","masterytalismantechniquespecialist":"Amuleto de la destreza: Maestro de técnicas especiales","masterytalismantheelementsentwined":"Amuleto de la destreza: Unión elemental","masterytalismanunitedasone":"Amuleto de la destreza: Moral unida","masterytalismanunyieldingadvance":"Amuleto de la destreza: Acometida brutal","masterytalismanverdantovergrowth":"Amuleto de la destreza: Brotes sobrecrecidos","masterytalismanvictoriousrepute":"Amuleto de la destreza: Renombre de la victoria","masterytalismanwarbreedswar":"Amuleto de la destreza: De guerra en guerra","masterytalismanwinterwindswhip":"Amuleto de la destreza: Ofensiva vientoinvernal","masterzhang":"Maestro Zhang","matsutakemeatrolls":"Rollos de carne con matsutake","mediumbolsteringbubblebalm":"Acuaglóbulo revitalizante mediano","melusinesupport":"Apoyo de las melusinas","mementolens":"Lente de los recuerdos","mintymeatrolls":"Rollitos de carne y menta","mirrorcage":"Jaula de espejos","mistbubbleslime":"Slime Burbujeante","moltenmail":"Armadura fundente","momentofwakingandresolve":"Resolución del alba","mondstadthashbrown":"Tortilla de papas de Mondstadt","moonpiercer":"Perforalunas","mushroompizza":"Pizza de champiñones","mushroompizza-01":"Pizza de champiñones","mutationstone":"Piedra de mutación","mysticalabandon":"Abandono místico","naganoharameteorswarm":"Lluvia de meteoros Naganohara","natureandwisdom":"Plantas y saber","nightrealmsgiftcrestsandtroughs":"Gracia de la noche: Control del oleaje","nightrealmsgiftrepaidinfull":"Gracia de la noche: Compensación de deudas","northernsmokedchicken":"Pollo ahumado del Norte","northernsmokedchicken-01":"Pollo ahumado del Norte","nre":"Bolsita nutritiva","oceanhuedclam":"Perla Oceánica","oceanhuedclam-01":"Perla Oceánica","operaepiclese":"Ópera de la Epíclesis","operaepiclese-01":"Ópera de la Epíclesis","ornatekabuto":"Casco Ornamentado","ousianodespowerofenhancement":"Refinamiento de ousía: potenciamiento de fuerza","overchargedball":"Bala de punta sobrecargada","paidinfull":"Recuperación completa","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Retribución del sufrimiento","pankration":"¡A Bocajarro!","parametrictransformer":"Transmutador paramétrico","passingofjudgment":"Hora del veredicto","pearlsolidification":"Solidificación perlada","peopleofthesprings":"Pueblo de los Manantiales","pilgrimageofthereturnofthesacredflame":"Peregrinaje del Retorno del Fuego Sagrado","plungingstrike":"Corte Descendente","pneumanodeholdfastadvanced":"Refinamiento pneuma: Línea de defensa (nivel alto)","pneumanodeholdfastbasic":"Refinamiento pneuma: Línea de defensa (nivel bajo)","pneumanodeholdfastintermediate":"Refinamiento pneuma: Línea de defensa (nivel medio)","poeticsoffuubutsu":"Haiku de la brisa","portablepowersaw":"Motosierra Transportable","poundingsurprise":"Regalo explosivo","primordialjadewingedspear":"Halcón de Jade","proliferatingspores":"Propagaesporas","prophecyofsubmersion":"Profecía de sumersión","prospectorsdrill":"Taladradora de Prospección","pucassupport":"Apoyo de Pucca","puffpops":"“Pum-pum, plop-plop”","pulsatingwitch":"Bruja palpitante","qucusaurus":"Qucusaurio","quickknit":"Técnica costurera","rainbowmacarons":"Macarons arcoíris","rainbowmacarons-01":"Macarons arcoíris","rana":"Rhana","ravenbow":"Arco de Cuervo","ravenbow-01":"Arco de Cuervo","redfeatherfan":"Abanico de plumas rojas","rekindledflame":"Llama reavivada","rendingvortex":"Ciclón devastador","requiresappropriaterest":"Reposo adecuado","rhythmofthegreatdream":"Melodía del gran sueño","rightfulreward":"Retribución de la Justicia","rightfulreward-01":"Retribución de la Justicia","rightoffinalinterpretation":"Derecho de interpretación final","rimeflowrapier":"Estoque flujoescarcha","riteofresurrection":"Rito de la resurrección","rockininaflamingworld":"Roqueando en el infierno","rushinghoundswiftasthewind":"Velocidad de sabueso: Raudo como el viento","sacrificialbow":"Arco del Sacrificio","sacrificialbow-01":"Arco del Sacrificio","sacrificialfragments":"Memorias de Sacrificios","sacrificialfragments-01":"Memorias de Sacrificios","sacrificialgreatsword":"Gran Espada de Sacrificio","sacrificialsword":"Espada de Sacrificio","sangonomiyashrine":"Santuario Sangonomiya","sanguinerouge":"Baño de sangre","sapwoodblade":"Espada de Madera","sashimiplatter":"Surtido de sashimi","sashimiplatter-01":"Surtido de sashimi","sauriandiningbuddies":"Banquete sáurico","sauruscrackers":"Sauriogalletas","sauruscrackers-01":"Sauriogalletas","scionsofthecanopy":"Retoños Arbóreos","scorpocalypse":"Escorpiovórtice","seatssacredandsecular":"Sacralidad y secularidad","seatssacredandsecular-01":"Sacralidad y secularidad","seeddispensary":"Semillero","seiraiisland":"Isla Seirai","seiraiisland-01":"Isla Seirai","sendoff":"Despedida","serene":"Serene","serenessupport":"Apoyo de Serene","setaria":"Setaria","shadowofthesandking":"Reminiscencia del Rey del Desierto","shakennotpurred":"Ronroneo glacial","shimenawasreminiscence":"Reminiscencia de la Purificación","shimenawasreminiscence-01":"Reminiscencia de la Purificación","silverandmelus":"Silver y Melus","sinofpride":"Pecado del orgullo","sirarthur":"Monsieur Arthur","skivingnewandimproved":"Holgazanería innovadora","skywardatlas":"Pergamino Celestial","skywardatlas-01":"Pergamino Celestial","skywardblade":"Hoja Afilada Celestial","skywardblade-01":"Hoja Afilada Celestial","skywardharp":"Alas Celestiales","skywardharp-01":"Alas Celestiales","skywardpride":"Orgullo Celestial","skywardpride-01":"Orgullo Celestial","skywardspine":"Púa Celestial","skywardspine-01":"Púa Celestial","skywardsword":"Espada Celestial","sluasissupport":"Apoyo de Sluasi","smallbolsteringbubblebalm":"Acuaglóbulo revitalizante pequeño","spiritofomendendrospiritserpent":"Ominoespíritu - Ánima dendrofidia","spiritofomenpyroscorpion":"Ominoespíritu - Escorpio ígneo","spiritserpentsswirl":"Mordisco serpentino","splendoroftranquilwaters":"Fulgor de las Aguas Calmas","spreadingcold":"Propagación gélida","stadiumofthesacredflame":"Arena Sacrofuego","stagetepetl":"Escenario Tepetl","stalwartandtrue":"Rectitud incondicional","starsigns":"Presagio estelar","starsigns-01":"Presagio estelar","starwicker":"Lucero de bambú","steadybreathing":"Respiración inalterable","stellarpredator":"Cuervo devoraestrellas","sternfrostprism":"Prisma de escarcha","stoneandcontracts":"Piedra y contratos","stonehidereforged":"Refundición: Geoarmadura","stormterrorslair":"Guarida de Stormterror","strategicreserve":"Reserva estratégica","strategize":"Planificación táctica","streamingsurge":"Corriente desenfrenada","structuration":"Razón","sumerucity":"Ciudad de Sumeru","sumerucity-01":"Ciudad de Sumeru","sunyataflower":"Flor shuniata","surgingundercurrent":"Impulso torrencial","sweetmaam":"Pollo Miel Asado","sweetmadame":"Pollo asado con miel","sweetmadame-01":"Pollo asado con miel","tada":"¡Tachán!","tamakushicasket":"Bendición de Tamakushi","tandoorigrilledchicken":"Pollo tanduuri","tandooriroastchicken":"Pollo tandoori","tandooriroastchicken-01":"Pollo tandoori","taroumaru":"Taroumaru","taroumarussavings":"Ahorros de Taroumaru","tenacityofthemillelith":"Tenacidad de la Geoarmada","tenacityofthemillelith-01":"Tenacidad de la Geoarmada","tenacityofthemillelith-02":"Tenacidad de la Geoarmada","tenshukaku":"Tenshukaku","tepetlisaurus":"Tepetlisaurio","terrorfortheevildoers":"Aterrorizar a los facinerosos","teyvatfriedegg":"Huevo frito de Teyvat","teyvatfriedegg-01":"Huevo frito de Teyvat","theartofbudgeting":"El arte de la presupuestación","thebell":"Espada del Tiempo","thebestesttravelcompanion":"¡La mejor compañera de viaje!","theboarprincess":"La princesa jabalí","thelegendofvennessa":"La leyenda de Vennessa","themausoleumofkingdeshret":"Mausoleo del Rey Deshret","theoverflow":"Marea inundatoria","thescentremained":"Lluvia sobre mojado","theseedofstoredknowledge":"Semillas del conocimiento","theshowbegins":"¡Que comience el espectáculo!","theshrinessacredshade":"Sombra sagrada","thestarryskiestheirflowersrain":"Lluvia florestelar","thetaleofvennessa":"El mito de Vennessa","thewhitegloveandthefisherman":"Guante Blanco y Pescador","thewondrouspathoftruth":"Esencia de la verdad","theycallhercloudretainer":"Custodia de las nubes","thironassupport":"Apoyo de Thirona","thunderandeternity":"Trueno y eternidad","thunderingfury":"Furia del Trueno","thunderingpenance":"Penitencia del trueno","thunderingpoise":"Máscara Atronadora","thundersummonerscrown":"Corona del Invocador de Truenos","timaeus":"Timaeus","timmie":"Timmie","tomboftheeternalflow":"Escrituras del Flujo Sempiterno","tomeoftheeternalflow":"Escrituras del Fluir Sempiterno","topyasssupport":"Apoyo de Topyas","tossup":"El universo, jugado a los dados","towardweakness":"Reniego de la debilidad","transcendentautomaton":"Trascendencia autómata","transfiguringflame":"Fuego transmutador","travelershandysword":"Espada del Viajero","travelershandysword-01":"Espada del Viajero","travelingdoctorshandkerchief":"Pañuelo de la Médica Itinerante","travelingdoctorshandkerchief-01":"Pañuelo de la Médica Itinerante","treasureseekingseelie":"Seelie cazatesoros","tubby":"Gordi","tulaytullahsremembrance":"Reminiscencia de Tulaytulah","turncontrol":"Control estratégico","ultimateoverlordsmegamagicsword":"Superespada Mágica Suprema","ultimatesurfingbuddy":"¡Compisurf definitivo!","underseatreasure":"Tesoro submarino","underwatertreasurehunt":"Búsqueda submarina del tesoro","underwatertreasurehunt-01":"Caza de tesoros marinos","undiscloseddistributionchannels":"Canal no identificado","undividedheart":"Corazón indiviso","vanarana":"Vanarana","vanguardscoordinatedtactics":"Vigilancia coordinada","vermillionhereafter":"Deceso del Cinabrio","vermillionhereafter-01":"Deceso del Cinabrio","veteransvisage":"Semblante del Veterano","veteransvisage-01":"Semblante del Veterano","viciousancientbattle":"Cruenta batalla ancestral","virdassupport":"Apoyo de Virda","viridescentvenerer":"Sombra Verde Esmeralda","viridescentvenerersdiadem":"Sombrero de la Cazadora Verde Esmeralda","vortexvanquisher":"Lanza Perforanubes","vortexvanquisher-01":"Lanza Perforanubes","vourukashasglow":"Fulgor de Vurukasha","vourukashasglow-01":"Fulgor de Vurukasha","wagner":"Wagner","wangshuinn":"Posada Wangshu","waterandjustice":"Agua y justicia","weepingwillowofthelake":"Sauce Llorón Lacustre","wellspringofwarlust":"Ansia de guerra","whenthecranereturned":"Retorno de la grulla","whenthecranereturned-01":"Retorno de la grulla","whereistheunseenrazor":"¿A dónde fue la Cuchilla Oculta?","whiteirongreatsword":"Espada de Hierro Blanco","whiteirongreatsword-01":"Espada de Hierro Blanco","whitetassel":"Borla Blanca","whitetassel-01":"Borla Blanca","windandfreedom":"Viento y libertad","winestainedtricorne":"Gorro de Capitán Manchado de Vino","wishesunnumbered":"Aspiración infinita","witchsscorchinghat":"Sombrero Abrasador de la Bruja","witheringcorrosion":"Corrosión de zona marchita","witheringcorrosion-01":"Corrosión de zona marchita","witheringcorrosion-02":"Corrosión de zona marchita","witheringcorrosion-03":"Corrosión de zona marchita","wolfsgravestone":"Lápida del Lobo","xenochromatichuntersray":"Raya Depredadora cromática","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkasaurio","zerohourinvokationalloutaggression":"Invocación: Hora cero - Ofensiva despiadada"},"names":{"Prisma embebedor":"absorbingprism","Flogisto rebosante":"abundantphlogiston","Calamidad del Abismo: Hidrocontención":"abyssalmayhemhydrospout","Llamado del abismo":"abyssalsummons","Filo revelasombras":"acoldbladelikeashadow","Tentación de Adeptus":"adeptustemptation","Bandana del Aventurero":"adventurersbandana","Yo cargaré con todas las deudas y el odio":"allreprisalsandarrearsminetobear","Madre tierra":"allthingsareoftheearth","Corona de Amatista":"amethystcrown","Arco de Asmo":"amosbow","Arco de Amos":"amosbow-01","Jardines de antaño":"ancientcourtyard","Aquila Favonia":"aquilafavonia","Itto, el ónico e inimitable":"aratakiichiban","Petra Arcaica":"archaicpetra","Hábil sirviente":"asubordinatesskills","Mi condición: Ser de interés":"asummationofinterest","Atea":"atea","Sueños de las Mil Noches":"athousandfloatingdreams","Descendencia abundante":"athousandyoung","Automatización: Resonancia Anemo":"autoanemoresonance","Automatización: Resonancia Cryo":"autocryoresonance","Automatización: Resonancia Dendro":"autodendroresonance","Automatización: Resonancia Electro":"autoelectroresonance","Automatización: Roca resistente":"autoenduringrock","Automatización: Llamas fervientes":"autoferventflames","Automatización: Resonancia Geo":"autogeoresonance","Automatización: Alto voltaje":"autohighvoltage","Automatización: Resonancia Hydro":"autohydroresonance","Automatización: Plantas y saber":"autonatureandwisdom","Automatización: Resonancia Pyro":"autopyroresonance","Automatización: Agua ralentizante":"autoslowingwater","Automatización: Planta trepadora":"autosprawlinggreenery","Automatización: Piedra y contratos":"autostoneandcontracts","Automatización: Trueno y eternidad":"autothunderandeternity","Automatización: Brisa esmeralda":"autoverdantbreeze","Automatización: Agua y justicia":"autowaterandjustice","Automatización: Hielo agotador":"autowearyingfrost","Automatización: Viento y libertad":"autowindandfreedom","Despertar":"awakening","Llamada a un familiar":"awakenmykindred","Emblema del Mar de Juncos":"beaconofthereedsea","Corrosión bestial":"beastlycorrosion","Benevolente caridad":"beneficent","Mordisco de tiburón":"biteyshark","Bendición de la reliquia divina":"blessingofthedivinerelicsinstallation","Nómada del Invierno":"blizzardstrayer","Sangre corrupta":"bloodbonddarkdecay","Unísono sangriento":"bloodbondensemble","Bloques de energía voraces":"bonecrunchersenergyblock","Eco de la Escarcha":"brokenrimesecho","Lanzamiento de Barón Bunny":"bunnytriggered","Cangrejo mantequilla":"buttercrab","Ajuste de cuentas":"calledinforcleanup","Técnica de la caliza":"calxsarts","Apoyo de Canotila":"canotilassupport","Máscara de la Mutabilidad":"capriciousvisage","Supervisor Flujoáurico":"cashflowsupervision","Vestigios del Laboratorio Central":"centrallaboratoryruins","Trueno estentóreo":"chainlightningcascade","Relevo":"changingshifts","Chang el Noveno":"changtheninth","Entropía caótica":"chaoticentropy","Chef Mao":"chefmao","Bosque Chinju":"chinjuforest","Mirada helada de Cicin":"cicinscoldglare","Espada de sangre fría":"coldbloodedstrike","¡Un fuerte aplauso!":"conclusiveovation","Sombrero del Director":"conductorstophat","Conquista del mal: Guardián Yaksha":"conquerorofevilguardianyaksha","Explosión direccional de peligro controlable":"controlleddirectionalblast","Explosión direccional de eliminación de peligro controlable":"controlleddirectionalblast-01","Apoyo de Cosanzeana":"cosanzeanassupport","Cuenta atrás para la actuación: 1":"countdowntotheshow1","Cuenta atrás para la actuación: 2":"countdowntotheshow2","Cuenta atrás para la actuación: 3":"countdowntotheshow3","Infinidad paisajística":"countlesssightstosee","Pacto rocoso":"covenantofrock","Bruja Carmesí en Llamas":"crimsonwitchofflames","Fuego cruzado":"crossfire","Corona de Watatsumi":"crownofwatatsumi","Fragmento de metralla":"crystalshrapnel","Llama devastanoches":"darkshatteringflame","Viñedo del Amanecer":"dawnwinery","Día de la rebelión: Sueños aplastados":"dayofresistancemomentofshattereddreams","Ciclón mortífero":"deathlycyclone","Armonía y decoro":"decorousharmony","Recuerdos del Bosque":"deepwoodmemories","Macarons deliciosos":"deliciousmacarons","Máscara Emplumada del Guerrero Maligno":"demonwarriorsfeathermask","Caída divina":"descentofdivinity","Compensación de pérdidas":"discretionarysupplement","Juicio divino":"divineretribution","Dominio de la Tierra":"dominanceofearth","Dunyarzad":"dunyarzad","Eco del Sacrificio":"echoesofanoffering","Edicto de absolución":"edictofabsolution","Cicines Electro centelleantes":"electrocicinsgleam","Elegía del Fin":"elegyfortheend","Forte elemental":"elementalforte","Orbe elemental":"elementalorb","Orbe elemental: Disipación":"elementalorbdissipated","Orbe elemental: Perseverancia":"elementalorbenduring","Orbe elemental: Abundancia":"elementalorbplentiful","Orbe elemental: festín":"elementalorbthegrandbanquet","Consonancia elemental: Roca resistente":"elementalresonanceenduringrock","Consonancia elemental: Llamas fervientes":"elementalresonanceferventflames","Consonancia elemental: Alto voltaje":"elementalresonancehighvoltage","Consonancia elemental: Vientos impetuosos":"elementalresonanceimpetuouswinds","Consonancia elemental: Hielo fragmentado":"elementalresonanceshatteringice","Consonancia elemental: Agua medicinal":"elementalresonancesoothingwater","Consonancia elemental: Planta trepadora":"elementalresonancesprawlinggreenery","Consonancia elemental: Fuego entrelazado":"elementalresonancewovenflames","Consonancia elemental: Hielo entrelazado":"elementalresonancewovenice","Consonancia elemental: Rocas entrelazadas":"elementalresonancewovenstone","Consonancia elemental: Rayos entrelazados":"elementalresonancewoventhunder","Consonancia elemental: Agua entrelazada":"elementalresonancewovenwaters","Consonancia elemental: Vegetación entrelazada":"elementalresonancewovenweeds","Consonancia elemental: Viento entrelazado":"elementalresonancewovenwinds","Formación aguda":"elevatedarray","Ellin":"ellin","Ascuas reavivadas":"embersrekindled","Emblema del Destino":"emblemofseveredfate","Abraza los vientos":"embraceofwinds","Fin de las Aguas":"endoftheline","Luz del Segador":"engulfinglightning","Hora del té de Los Eremitas":"eremiteteatime","Diadema del Exiliado":"exilescirclet","Desplome oportuno":"fallsandfortune","Fulminación letal":"fatalfulmination","Conspiración Fatui":"fatuiconspiracy","Catedral Favonius":"favoniuscathedral","Catedral de Favonius":"favoniuscathedral-01","Espada de Favonius":"favoniussword","Juicio de la pluma":"featherfalljudgment","Espuma grácil":"featherweightfoam","Fish and chips":"fishandchips","Llamas del conflicto":"flamesofwar","Símbolo de cuatro pétalos titilante":"flickeringfourleafsigil","Retorno foliáceo":"floralsidewinder","Tribu Plumaflora":"flowerfeatherclan","Flor Olvidada del Paraíso":"flowerofparadiselost","Flujo llameante":"flowingflame","Fluencia Impoluta":"flowingpurity","Aretes Torrenciales":"flowingrings","Conocimiento prohibido":"forbiddenknowledge","Espada Real del Bosque":"forestregalia","Antiguo Laboratorio Central":"formersiteofthecentrallaboratory","Fuerte Merópide":"fortressofmeropide","Ráfaga de la libertad":"freshwindoffreedom","Amistad sempiterna":"friendshipeternal","Fruto de la Culminación":"fruitoffulfillment","Céfiro de la ensoñación":"galesofreverie","Aretes de la Jugadora":"gamblersearrings","Guerra de ingenio: victoria segura":"gameofwitsenduringvictory","Guerra de ingenio: mecanismos explosivos":"gameofwitshotpodmechanism","Villa Gandharva":"gandharvaville","Yelmo Vetusto del General":"generalsancienthelm","Piedra de mutación gigante":"giantmutationstone","Sueños Áureos":"gildeddreams","Triunfo del Gladiador":"gladiatorstriumphus","Gemas resplandecientes":"glitteringgemstones","Momento de gloria":"gloriousseason","Casa Dorada":"goldenhouse","Compañía Dorada":"goldentroupe","Condecoración de la Compañía Dorada":"goldentroupesreward","Visión de aventura":"grandexpectation","Gran Santuario Narukami":"grandnarukamishrine","Eco desconsolador":"grievingecho","Juramento protector":"guardiansoath","Hanachirusato":"hanachirusato","¡Escuchen mis alabanzas y alcemos nuestras copas de amor!":"hearmeletusraisethechaliceoflove","Corazón de las Profundidades":"heartofdepth","Corazón Refulgente de la Jvarena":"heartofkhvarenasbrilliance","Ataque Cargado":"heavystrike","Legatario de toda agua":"heirtotheancientseasauthority","Torreta Hilichurl":"hilichurlarrowtower","Refuerzo de Hilichurls":"hilichurlreserve","Momento en la terma":"hotspringoclock","“Prefiero perder mi propio dinero...”":"idratherlosemoneymyself","Yo te cubro":"igotyourback","¡No oí la campana!":"ihaventlostyet","Iktomisaurio":"iktomisaurus","Hornilla del pueblo":"ineveryhouseastove","Tintura polícroma":"infivecolorsdyed","Mecatécnica: apoyo destructivo":"ingeniousengineeringharnessingannihilation","Mecatécnica: intercambio de pneumousía":"ingeniousengineeringpneumaousiaconversion","Mecatécnica: regeneración de pneuma":"ingeniousengineeringpneumarecreation","Gorra del Instructor":"instructorscap","Tian Lengua de acero":"irontonguetian","Cámara de Jade":"jadechamber","Yeht":"jeht","Danza jocosa":"joyouscelebration","Guoba de Jueyun":"jueyunguoba","Edicto helado":"kantensenmyoublessing","Katheryne":"katheryne","Visión aguda":"keensight","Pequeño Kujirai":"kidkujirai","Vasalla del Rey":"kingssquire","Basalla del Rey":"kingsvalet","Biblioteca de los Caballeros de Favonius":"knightsoffavoniuslibrary","Koholasaurio":"koholasaurus","Kusava":"kusava","Reflejo grácil":"kyoukafuushi","Reino de Dandelion":"landsofdandelion","Acuaglóbulo revitalizante grande":"largebolsteringbubblebalm","Apoyo de Laume":"laumessupport","Corona Láurea":"laurelcoronet","¡Déjemelo a mí!":"leaveittome","Línea ley anómala: Escudo abismal":"leylinedisorderaegisoftheabyss","Línea ley anómala: Combate acorazado":"leylinedisorderarmoredwarfare","Línea ley anómala: Aura de soberbia":"leylinedisorderarrogantbluster","Línea ley anómala: Potencia persistente - Aliento":"leylinedisorderattritionpostureencouragement","Línea ley anómala: Potencia persistente - Vigor":"leylinedisorderattritionpostureinspiration","Línea ley anómala: Fervor redoblado":"leylinedisorderbelligerenceunfettered","Línea ley anómala: Belicosidad intensa (nivel alto)":"leylinedisorderbitterbelligerenceadvanced","Línea ley anómala: Belicosidad intensa (nivel bajo)":"leylinedisorderbitterbelligerencebasic","Línea ley anómala: Belicosidad intensa (nivel medio)":"leylinedisorderbitterbelligerenceintermediate","Línea ley anómala: Voluntad ardiente":"leylinedisorderblazingwill","Línea ley anómala: Represalia":"leylinedisordercompensatoryonslaught","Línea ley anómala: Coste crítico":"leylinedisordercriticalcost","Línea ley anómala: General astuto":"leylinedisordercunningcommand","Línea ley anómala: Líder ingenioso":"leylinedisordercunningleadership","Línea ley anómala: Herida encadenada (nivel alto)":"leylinedisorderdamageconcatenationadvanced","Línea ley anómala: Herida encadenada (nivel bajo)":"leylinedisorderdamageconcatenationbasic","Línea ley anómala: Herida encadenada (nivel medio)":"leylinedisorderdamageconcatenationintermediate","Línea ley anómala: Acertijos peligrosos":"leylinedisorderdangerousriddles","Línea ley anómala: Escudo de salvaguardia - Perfección":"leylinedisorderdefensivepostureimpregnable","Línea ley anómala: Potencia de salvaguardia - Ligereza":"leylinedisorderdefensiveposturelightarmor","Línea ley anómala: Declive agudo":"leylinedisorderdiminishingmomentum","Línea ley anómala: Eco desesperado":"leylinedisorderdireechoes","Línea ley anómala: Precipitaciones":"leylinedisorderdrivingrain","Línea ley anómala: Se acabó":"leylinedisorderendingcountdown","Línea ley anómala: poderío rebosante":"leylinedisorderenergeticarena","Línea ley anómala: Tormenta devoradora":"leylinedisorderengulfingstorm","Línea ley anómala: Reacción de estrés":"leylinedisorderfightorflight","Línea ley anómala: anticipación punible":"leylinedisorderforerunnerspunishment","Línea ley anómala: Congelación":"leylinedisorderfreezingice","Línea ley anómala: Táctica de vanguardia":"leylinedisorderfrontlinetactics","Línea ley anómala: Suministro eficiente (pneuma)":"leylinedisorderhighefficiencysupplypneuma","Línea ley anómala: Fiebre":"leylinedisorderhightemperature","Línea ley anómala: Factor crítico":"leylinedisorderhonedfactor","Línea ley anómala: Moral elevada":"leylinedisorderignitedmorale","Línea ley anómala: Enervación inducida":"leylinedisorderinducedenervation","Línea ley anómala: Flaqueza inducida":"leylinedisorderinducedweakness","Línea ley anómala: Defensa acorazada (nivel alto)":"leylinedisorderlayereddefensesadvanced","Línea ley anómala: Defensa acorazada (nivel bajo)":"leylinedisorderlayereddefensesbasic","Línea ley anómala: Defensa acorazada (nivel medio)":"leylinedisorderlayereddefensesintermediate","Línea ley anómala: Protección donosa":"leylinedisorderlightweightdefense","Línea ley anómala: Sufrimiento múltiple":"leylinedisordermanifoldanguish","Línea ley anómala: Mecanismo penetrante":"leylinedisordermechanicsofpenetration","Línea ley anómala: Operación médica":"leylinedisordermedicaloperation","Línea ley anómala: Tácticas de control":"leylinedisordermuzzlingtactics","Línea ley anómala: Sobrecrecimiento":"leylinedisorderovergrowth","Línea ley anómala: reposición de pneumousía":"leylinedisorderpneumousiasuffusion","Línea ley anómala: Combate atronador":"leylinedisorderpositionofelectroparalysis","Línea ley anómala: Posición debilitada":"leylinedisorderpositionofweakness","Línea ley anómala: Asalto preciso":"leylinedisorderprecisionstrikeorder","Línea ley anómala: El precio de un asalto":"leylinedisorderpriceofunrelentingassault","Línea ley anómala: Aura de arrogancia":"leylinedisorderpridefulbluster","Línea ley anómala: Principio de contención":"leylinedisorderprinciplesofrestraint","Línea ley anómala: Maldición chamánica":"leylinedisordershamaniccurse","Línea ley anómala: Poderío asolador":"leylinedisordershatteringmomentum","Línea ley anómala: patrullaje celestial":"leylinedisorderskywardpatrol","Línea ley anómala: Fina barrera":"leylinedisorderslimshielding","Línea ley anómala: Poderío demoledor":"leylinedisordersmashingmomentum","Línea ley anómala: Fuego llameante":"leylinedisordersmolderingflames","Línea ley anómala: Vientos impetuosos":"leylinedisordersoaringwinds","Línea ley anómala: Recompensa eficiente":"leylinedisorderstrongfeedback","Línea ley anómala: Corriente rapaz":"leylinedisorderswiftwind","Línea ley anómala: Ventaja del misterio":"leylinedisordertheansweradvantage","Línea ley anómala: Trueno":"leylinedisorderthunderstorm","Línea ley anómala: Potencia bélica - Acometida":"leylinedisorderunitedpostureadvance","Línea ley anómala: Potencia bélica - Suavidad":"leylinedisorderunitedposturegentlewar","Línea ley anómala: Potencia formidable - Porrazo":"leylinedisorderviciousposturebluntforce","Línea ley anómala: Potencia formidable - Agudeza":"leylinedisorderviciouspostureferocity","Línea ley anómala: Mojado":"leylinedisorderwet","Monolito de líneas ley: Refuerzo en la vanguardia":"leylinemonolithfrontlinefulcrum","Liben":"liben","Depredación en la oscuridad":"lightlessfeeding","Cuña relámpago":"lightningstiletto","Tormenta eléctrica":"lightningstorm","Clorofilo Refulgente":"lightoffoliarincision","Remisión estelar":"lightsremit","Lanza Lítica":"lithicspear","Cría de Tepetlisaurio buscatesoros":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Puerto de Liyue":"liyueharborwharf","Oración Perdida a los Vientos Sagrados":"lostprayertothesacredwinds","Estrellitas de loto":"lotusflowercrisp","Tiara de Plata del Afortunado":"luckydogssilvercirclet","Canalizador lunímico":"lumenarystone","Canalizador lumínico":"lumenstoneadjuvant","Ciclo interminable":"lunarcyclesunending","Apoyo de Lutine":"lutinessupport","Lira poética":"lyresong","Cadena de montaje mecánica":"machineassemblyline","Guía Mágica":"magicguide","Belleza Desvanecida de la Doncella":"maidensfadingbeauty","Maime":"mamere","Cazador Fantasmal":"marechausseehunter","Máscara de Basalto Inerte":"maskofsolitudebasalt","Maestro de armas":"masterofweaponry","Amuleto de la destreza: Guerra gradual":"masterytalismanaddingfueltothefire","Amuleto de la destreza: Refuerzo aéreo":"masterytalismanairbornereinforcements","Amuleto de la destreza: Todo o nada":"masterytalismanallornothing","Amuleto de la destreza: Victoria elemental":"masterytalismanarcanesecrettoelementalvictory","Amuleto de la destreza: Perfeccionamiento de armamento":"masterytalismanarmsandarmorhoned","Amuleto de la destreza: Ataque maestro":"masterytalismanattackadept","Amuleto de la destreza: Preparación para la batalla":"masterytalismanbattleready","Amuleto de la destreza: Preparación militar":"masterytalismanbattleready-01","Amuleto de la destreza: Ofensiva definitiva (ousía)":"masterytalismanburstassaultousia","Amuleto de la destreza: Defensa conjunta":"masterytalismanbuttressedcombinedassault","Amuleto de la destreza: Derrota en cascada":"masterytalismancascadingdefeat","Amuleto de la destreza: Estandartes dispersos":"masterytalismanchaoticbanners","Amuleto de la destreza: Guerra fría":"masterytalismancoldwar","Amuleto de la destreza: Contraataque vigoroso":"masterytalismancounterattackspirit","Amuleto de la destreza: Estrategia rotatoria":"masterytalismancyclecharge","Amuleto de la destreza: Daño restringido":"masterytalismandamagecontrol","Amuleto de la destreza: Tajo intrépido":"masterytalismandauntlesspursuit","Amuleto de la destreza: Combate decisivo":"masterytalismandecisivebattle","Amuleto de la destreza: Flora sin fin":"masterytalismandensevegetation","Amuleto de la destreza: Cosechavictorias":"masterytalismandontpushyourluck","Amuleto de la destreza: Ofensiva y defensiva":"masterytalismandualprongedapproach","Amuleto de la destreza: Superioridad numérica":"masterytalismaneconomiesofscale","Amuleto de la destreza: Ecos elementales":"masterytalismanelementalresponse","Amuleto de la destreza: Mejora intrépida":"masterytalismanenhancingwill","Amuleto de la destreza: Explosión prolongada":"masterytalismanextendedexplosion","Amuleto de la destreza: Apoyo externo":"masterytalismanexternalassistance","Amuleto de la destreza: Sin miedo al dolor":"masterytalismanfearnopain","Amuleto de la destreza: Persecución feroz":"masterytalismanfiercefollowup","Amuleto de la destreza: Formación de asalto":"masterytalismanformationassault","Amuleto de la destreza: Contramedidas austeras":"masterytalismanfrugalityascountermeasure","Amuleto de la destreza: Táctica cadenciosa":"masterytalismanharmonictactics","Amuleto de la destreza: Retraso estratégico":"masterytalismanhysteresisstrategy","Amuleto de la destreza: Inamovible":"masterytalismanimmovable","Amuleto de la destreza: Últimas novedades":"masterytalismanintelligenceupdate","Amuleto de la destreza: Táctica de peso ligero":"masterytalismanlightweighttactics","Amuleto de la destreza: Planificación a largo plazo":"masterytalismanplanninglongterm","Amuleto de la destreza: La práctica hace el maestro":"masterytalismanpracticemakesperfect","Amuleto de la destreza: Daño preciso (I)":"masterytalismanprecisedestructioni","Amuleto de la destreza: Daño preciso (II)":"masterytalismanprecisedestructionii","Amuleto de la destreza: Daño preciso (III)":"masterytalismanprecisedestructioniii","Amuleto de la destreza: Daño preciso (IV)":"masterytalismanprecisedestructioniv","Amuleto de la destreza: Victoria tras victoria":"masterytalismanpresstheadvantage","Amuleto de la destreza: Avance triunfante":"masterytalismanpresstheattack","Amuleto de la destreza: Cadenas ardientes":"masterytalismansearingchains","Amuleto de la destreza: Sorpresa secreta":"masterytalismansecretsurprise","Amuleto de la destreza: Desenmascaramiento":"masterytalismanseeingthroughthedisguise","Amuleto de la destreza: Máxima concentración":"masterytalismansharpfocus","Amuleto de la destreza: Acometida con escudo":"masterytalismanshieldrush","Amuleto de la destreza: Técnica maestra":"masterytalismanskilladept","Amuleto de la destreza: Garantía de poder":"masterytalismansolidguarantee","Amuleto de la destreza: Contraataque exultante":"masterytalismanspiritedcounterattack","Amuleto de la destreza: Vanguardia robusta":"masterytalismanstalwartfrontline","Amuleto de la destreza: Emboscada inesperada":"masterytalismansuddenambush","Amuleto de la destreza: Daño complementario":"masterytalismansupplementarydamage","Amuleto de la destreza: Vigor emergente":"masterytalismansurgingvigor","Amuleto de la destreza: Triunfo presto":"masterytalismanswifttriumph","Amuleto de la destreza: Efecto mariposa":"masterytalismansympatheticpain","Amuleto de la destreza: Hora del té":"masterytalismanteatime","Amuleto de la destreza: Maestro de técnicas especiales":"masterytalismantechniquespecialist","Amuleto de la destreza: Unión elemental":"masterytalismantheelementsentwined","Amuleto de la destreza: Moral unida":"masterytalismanunitedasone","Amuleto de la destreza: Acometida brutal":"masterytalismanunyieldingadvance","Amuleto de la destreza: Brotes sobrecrecidos":"masterytalismanverdantovergrowth","Amuleto de la destreza: Renombre de la victoria":"masterytalismanvictoriousrepute","Amuleto de la destreza: De guerra en guerra":"masterytalismanwarbreedswar","Amuleto de la destreza: Ofensiva vientoinvernal":"masterytalismanwinterwindswhip","Maestro Zhang":"masterzhang","Rollos de carne con matsutake":"matsutakemeatrolls","Acuaglóbulo revitalizante mediano":"mediumbolsteringbubblebalm","Apoyo de las melusinas":"melusinesupport","Lente de los recuerdos":"mementolens","Rollitos de carne y menta":"mintymeatrolls","Jaula de espejos":"mirrorcage","Slime Burbujeante":"mistbubbleslime","Armadura fundente":"moltenmail","Resolución del alba":"momentofwakingandresolve","Tortilla de papas de Mondstadt":"mondstadthashbrown","Perforalunas":"moonpiercer","Pizza de champiñones":"mushroompizza","Piedra de mutación":"mutationstone","Abandono místico":"mysticalabandon","Lluvia de meteoros Naganohara":"naganoharameteorswarm","Plantas y saber":"natureandwisdom","Gracia de la noche: Control del oleaje":"nightrealmsgiftcrestsandtroughs","Gracia de la noche: Compensación de deudas":"nightrealmsgiftrepaidinfull","Pollo ahumado del Norte":"northernsmokedchicken","Bolsita nutritiva":"nre","Perla Oceánica":"oceanhuedclam","Ópera de la Epíclesis":"operaepiclese","Casco Ornamentado":"ornatekabuto","Refinamiento de ousía: potenciamiento de fuerza":"ousianodespowerofenhancement","Bala de punta sobrecargada":"overchargedball","Recuperación completa":"paidinfull","Paimon":"paimon","Retribución del sufrimiento":"painforpain","¡A Bocajarro!":"pankration","Transmutador paramétrico":"parametrictransformer","Hora del veredicto":"passingofjudgment","Solidificación perlada":"pearlsolidification","Pueblo de los Manantiales":"peopleofthesprings","Peregrinaje del Retorno del Fuego Sagrado":"pilgrimageofthereturnofthesacredflame","Corte Descendente":"plungingstrike","Refinamiento pneuma: Línea de defensa (nivel alto)":"pneumanodeholdfastadvanced","Refinamiento pneuma: Línea de defensa (nivel bajo)":"pneumanodeholdfastbasic","Refinamiento pneuma: Línea de defensa (nivel medio)":"pneumanodeholdfastintermediate","Haiku de la brisa":"poeticsoffuubutsu","Motosierra Transportable":"portablepowersaw","Regalo explosivo":"poundingsurprise","Halcón de Jade":"primordialjadewingedspear","Propagaesporas":"proliferatingspores","Profecía de sumersión":"prophecyofsubmersion","Taladradora de Prospección":"prospectorsdrill","Apoyo de Pucca":"pucassupport","“Pum-pum, plop-plop”":"puffpops","Bruja palpitante":"pulsatingwitch","Qucusaurio":"qucusaurus","Técnica costurera":"quickknit","Macarons arcoíris":"rainbowmacarons","Rhana":"rana","Arco de Cuervo":"ravenbow","Abanico de plumas rojas":"redfeatherfan","Llama reavivada":"rekindledflame","Ciclón devastador":"rendingvortex","Reposo adecuado":"requiresappropriaterest","Melodía del gran sueño":"rhythmofthegreatdream","Retribución de la Justicia":"rightfulreward","Derecho de interpretación final":"rightoffinalinterpretation","Estoque flujoescarcha":"rimeflowrapier","Rito de la resurrección":"riteofresurrection","Roqueando en el infierno":"rockininaflamingworld","Velocidad de sabueso: Raudo como el viento":"rushinghoundswiftasthewind","Arco del Sacrificio":"sacrificialbow","Memorias de Sacrificios":"sacrificialfragments","Gran Espada de Sacrificio":"sacrificialgreatsword","Espada de Sacrificio":"sacrificialsword","Santuario Sangonomiya":"sangonomiyashrine","Baño de sangre":"sanguinerouge","Espada de Madera":"sapwoodblade","Surtido de sashimi":"sashimiplatter","Banquete sáurico":"sauriandiningbuddies","Sauriogalletas":"sauruscrackers","Retoños Arbóreos":"scionsofthecanopy","Escorpiovórtice":"scorpocalypse","Sacralidad y secularidad":"seatssacredandsecular","Semillero":"seeddispensary","Isla Seirai":"seiraiisland","Despedida":"sendoff","Serene":"serene","Apoyo de Serene":"serenessupport","Setaria":"setaria","Reminiscencia del Rey del Desierto":"shadowofthesandking","Ronroneo glacial":"shakennotpurred","Reminiscencia de la Purificación":"shimenawasreminiscence","Silver y Melus":"silverandmelus","Pecado del orgullo":"sinofpride","Monsieur Arthur":"sirarthur","Holgazanería innovadora":"skivingnewandimproved","Pergamino Celestial":"skywardatlas","Hoja Afilada Celestial":"skywardblade","Alas Celestiales":"skywardharp","Orgullo Celestial":"skywardpride","Púa Celestial":"skywardspine","Espada Celestial":"skywardsword","Apoyo de Sluasi":"sluasissupport","Acuaglóbulo revitalizante pequeño":"smallbolsteringbubblebalm","Ominoespíritu - Ánima dendrofidia":"spiritofomendendrospiritserpent","Ominoespíritu - Escorpio ígneo":"spiritofomenpyroscorpion","Mordisco serpentino":"spiritserpentsswirl","Fulgor de las Aguas Calmas":"splendoroftranquilwaters","Propagación gélida":"spreadingcold","Arena Sacrofuego":"stadiumofthesacredflame","Escenario Tepetl":"stagetepetl","Rectitud incondicional":"stalwartandtrue","Presagio estelar":"starsigns","Lucero de bambú":"starwicker","Respiración inalterable":"steadybreathing","Cuervo devoraestrellas":"stellarpredator","Prisma de escarcha":"sternfrostprism","Piedra y contratos":"stoneandcontracts","Refundición: Geoarmadura":"stonehidereforged","Guarida de Stormterror":"stormterrorslair","Reserva estratégica":"strategicreserve","Planificación táctica":"strategize","Corriente desenfrenada":"streamingsurge","Razón":"structuration","Ciudad de Sumeru":"sumerucity","Flor shuniata":"sunyataflower","Impulso torrencial":"surgingundercurrent","Pollo Miel Asado":"sweetmaam","Pollo asado con miel":"sweetmadame","¡Tachán!":"tada","Bendición de Tamakushi":"tamakushicasket","Pollo tanduuri":"tandoorigrilledchicken","Pollo tandoori":"tandooriroastchicken","Taroumaru":"taroumaru","Ahorros de Taroumaru":"taroumarussavings","Tenacidad de la Geoarmada":"tenacityofthemillelith","Tenshukaku":"tenshukaku","Tepetlisaurio":"tepetlisaurus","Aterrorizar a los facinerosos":"terrorfortheevildoers","Huevo frito de Teyvat":"teyvatfriedegg","El arte de la presupuestación":"theartofbudgeting","Espada del Tiempo":"thebell","¡La mejor compañera de viaje!":"thebestesttravelcompanion","La princesa jabalí":"theboarprincess","La leyenda de Vennessa":"thelegendofvennessa","Mausoleo del Rey Deshret":"themausoleumofkingdeshret","Marea inundatoria":"theoverflow","Lluvia sobre mojado":"thescentremained","Semillas del conocimiento":"theseedofstoredknowledge","¡Que comience el espectáculo!":"theshowbegins","Sombra sagrada":"theshrinessacredshade","Lluvia florestelar":"thestarryskiestheirflowersrain","El mito de Vennessa":"thetaleofvennessa","Guante Blanco y Pescador":"thewhitegloveandthefisherman","Esencia de la verdad":"thewondrouspathoftruth","Custodia de las nubes":"theycallhercloudretainer","Apoyo de Thirona":"thironassupport","Trueno y eternidad":"thunderandeternity","Furia del Trueno":"thunderingfury","Penitencia del trueno":"thunderingpenance","Máscara Atronadora":"thunderingpoise","Corona del Invocador de Truenos":"thundersummonerscrown","Timaeus":"timaeus","Timmie":"timmie","Escrituras del Flujo Sempiterno":"tomboftheeternalflow","Escrituras del Fluir Sempiterno":"tomeoftheeternalflow","Apoyo de Topyas":"topyasssupport","El universo, jugado a los dados":"tossup","Reniego de la debilidad":"towardweakness","Trascendencia autómata":"transcendentautomaton","Fuego transmutador":"transfiguringflame","Espada del Viajero":"travelershandysword","Pañuelo de la Médica Itinerante":"travelingdoctorshandkerchief","Seelie cazatesoros":"treasureseekingseelie","Gordi":"tubby","Reminiscencia de Tulaytulah":"tulaytullahsremembrance","Control estratégico":"turncontrol","Superespada Mágica Suprema":"ultimateoverlordsmegamagicsword","¡Compisurf definitivo!":"ultimatesurfingbuddy","Tesoro submarino":"underseatreasure","Búsqueda 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y libertad":"windandfreedom","Gorro de Capitán Manchado de Vino":"winestainedtricorne","Aspiración infinita":"wishesunnumbered","Sombrero Abrasador de la Bruja":"witchsscorchinghat","Corrosión de zona marchita":"witheringcorrosion","Lápida del Lobo":"wolfsgravestone","Raya Depredadora cromática":"xenochromatichuntersray","Xudong":"xudong","Yayoi Nanatsuki":"yayoinanatsuki","Yumkasaurio":"yumkasaurus","Invocación: Hora cero - Ofensiva 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Segador","equitablejudgment":"Sentencia ecuánime","exceptionalprotection":"Protección excepcional","exhaustedplunge":"Caída agotadora|s1:caída agotadora","exilescirclet":"Diadema del Exiliado","exilescirclet-01":"Diadema del Exiliado","explosivespark":"Flor explosiva|s1:Flores explosivas|s2:flor explosiva|s3:flores explosivas","explosivespark-01":"Flor explosiva|s1:Flores explosivas|s2:flor explosiva|s3:flores explosivas","exposeweakness":"Debilidad expuesta|s1:debilidad expuesta","exquisitethrow":"Dado intrincado|s1:dado intrincado","exquisitethrow-01":"Dado intrincado|s1:dado intrincado","fallsandfortuneineffect":"Desplome oportuno (efecto activado)","fatalfulmination":"Fulminación letal","fatuiambusher":"Fatui Emboscador|s1:Fatui Emboscadores","fatuiambushercryocicinmage":"Fatui Emboscadora: Maga de Cicin Cryo","fatuiambusherelectrohammervanguard":"Fatui Emboscador: Electromartillador de Vanguardia","fatuiambushermirrormaiden":"Fatui Emboscadora: Doncella del Espejo","fatuiambusherpyroslingerbracer":"Fatui Emboscador: Guerrillero con Cañón Pyro","favoniussword":"Espada de Favonius","featherfalljudgment":"Juicio de la pluma","featherweightfoam":"Espuma grácil|s1:espuma grácil","festivefires":"Ambiente abrasador|s1:ambiente abrasador","fieryrebirth":"Resurrección ardiente|s1:resurrección ardiente","fieryrebirthhoned":"Resurrección ardiente perfeccionada|s1:resurrección ardiente perfeccionada","fierysanctumsprotection":"Cerco ígneo protector","finalfrenzy":"Frenesí final|s1:frenesí final","finalfrenzy-01":"Frenesí final|s1:frenesí final","fishandchipsactive":"Fish and chips (efecto activado)","flamesofwarineffect":"Llamas del conflicto (efecto activado)","floralsidewinder":"Retorno foliáceo","flowerfeatherclanineffect":"Tribu Plumaflora (efecto activado)","flowerofparadiselost":"Flor Olvidada del Paraíso","flowfireedge":"Filo ígneo|s1:filo ígneo","flowingcicinward":"Protección fluyente de Cicin|s1:protección fluyente de Cicin","flowingflame":"Flujo llameante","flowingpurity":"Fluencia Impoluta","flowingpurityineffect":"Fluencia Impoluta (efecto activado)","flowingrings":"Aretes Torrenciales","flyingcloudflagformation":"Banderines de las nubes|s1:banderines de las nubes","flyingcloudflagformation-01":"Banderines de las nubes|s1:banderines de las nubes","fontemerpearl":"Perla fontamarina|s1:perla fontamarina","fontemerpearl-01":"Perla fontamararina|s1:perla fontamararina","forbiddenknowledgeoncooldown":"Conocimiento prohibido (en TdE)","forestregalia":"Espada Real del Bosque","forestregaliaineffect":"Espada Real del Bosque (efecto activado)","fortunepreservingtalisman":"Talismán de conservación de la fortuna|s1:talismán de conservación de la fortuna","fourleafsigil":"Símbolo de cuatro pétalos|s1:símbolo de cuatro pétalos","freshwindoffreedomineffect":"Ráfaga de la libertad (efecto activado)","frontlinemainstay":"Pilar de vanguardia|s1:pilar de vanguardia","frozen":"Congelado","fruitoffulfillment":"Fruto de la Culminación","fullplate":"Recubrimiento Geo|s1:recubrimiento Geo","fuufuuwindwheel":"Rueda de viento|s1:rueda de viento","galesofreverie":"Céfiro de la ensoñación","gamblersearrings":"Aretes de la Jugadora","generalsancienthelm":"Yelmo Vetusto del General","generalswarbanner":"Estandarte del general|s1:estandarte del general","geoelementalequipment":"Arsenal elemental: Geo|s1:arsenal elemental: Geo","geoinfusion":"Imbuimiento Geo|s1:imbuimiento Geo","geoinfusion-01":"Imbuimiento Geo|s1:imbuimiento Geo","gildeddreams":"Sueños Áureos","gildeddreams-01":"Sueños Áureos","gladiatorstriumphus":"Triunfo del Gladiador","gloriousseason":"Momento de gloria","goldenchalicesbounty":"Cáliz de la abundancia|s1:cáliz de la abundancia","goldencorrosion":"Corrosión dorada|s1:corrosión dorada","goldentroupe":"Compañía Dorada","goldentroupesreward":"Condecoración de la Compañía Dorada","grandexpectation":"Visión de aventura","grapplelink":"Gancho de agarre|s1:gancho de agarre","grappleprepare":"Preparación de gancho|s1:preparación de gancho","grassringofsanctification":"Anillo purificador|s1:anillo purificador","grievingecho":"Eco desconsolador","grimheart":"Corazón impasible|s1:corazón impasible","gurglingbubble":"Burbuja gorgoteante|s1:burbuja gorgoteante","hearmeletusraisethechaliceoflove":"¡Escuchen mis alabanzas y alcemos nuestras copas de amor!","heartofdepth":"Corazón de las Profundidades","heartofkhvarenasbrilliance":"Corazón Refulgente de la Jvarena","heartofoasis":"Corazón del Oasis","heavyclampdown":"Tenazas acorazadas|s1:tenazas acorazadas","heavystrikeineffect":"Ataque Cargado (efecto activado)","heirtotheancientseasauthority":"Legatario de toda agua","heronshield":"Escudo de la garza|s1:escudo de la garza","heronstrike":"Golpe de la garza","highfrequencywhirlingassaultpreparatoryposture":"Girogolpe frecuente: en preparación|s1:girogolpe frecuente: en preparación","hoarfrostgreatshield":"Gran escudo de escarcha|s1:gran escudo de escarcha","hotpotato":"Bomba calcinadora","hydrodmgbonus":"Bono de Daño Hydro","hydroelementalequipment":"Arsenal elemental: Hydro|s1:arsenal elemental: Hydro","hydroward":"Protección Hydro|s1:protección Hydro","hyperspeedwhirlingassaultpreparatoryposture":"Girogolpe veloz: en preparación|s1:girogolpe veloz: en preparación","iaibreathing":"Golpe de espada: Respiración","iaisheathed":"Golpe de espada: Envaine","iaisheathed-01":"Golpe de espada: Envaine","iaisheathed-02":"Golpe de espada: Envaine","iaisheathed-03":"Golpe de espada: Envaine","iaisheathed-04":"Golpe de espada: Envaine","icelotus":"Loto de hielo|s1:loto de hielo","icesealedcrimsonwitchofembers":"Bruja Carmesí de la Escarcha","icesealedcrimsonwitchofembers-01":"Bruja Carmesí de la Escarcha","icesealedcrimsonwitchofembers-02":"Bruja Carmesí de la Escarcha","icicle":"Carámbano|s1:carámbano","icyquill":"Pluma glacial|s1:pluma glacial","icyquill-01":"Pluma glacial|s1:pluma glacial","idratherlosemoneymyselfineffect":"“Prefiero perder mi propio dinero...” (efecto activado)","ignitedmorale":"Moral elevada|s1:moral elevada","igotyourback":"Yo te cubro","ihaventlostyet":"¡No oí la campana!","ihaventlostyetoncooldown":"¡No oí la campana! (En TdE)","iktomisaurus":"Iktomisaurio","illusorybubble":"Burbuja ilusoria|s1:burbuja ilusoria","illusorybubble-01":"Burbuja ilusoria|s1:burbuja ilusoria","impactiveeffect":"Efecto de choque","incandescentfrostpermeating":"Impregnación llamagélida","indomitableshield":"Escudo de salvaguardia","infivecolorsdyed":"Tintura polícroma","inspirationfield":"Círculo de apoyo moral|s1:círculo de apoyo moral","inspirationfield-01":"Círculo de apoyo moral|s1:círculo de apoyo moral","inspirationfield-02":"Círculo de apoyo moral|s1:círculo de apoyo moral","instructorscap":"Gorra del Instructor","jadescreen":"Pantalla de jade|s1:pantalla de jade","jadeshield":"Escudo de jade|s1:escudo de jade","jueyunguobaineffect":"Guoba de Jueyun (efecto activado)","kamunatalismanelectro":"Amuleto de Kamuna: Brillo|s1:amuleto de Kamuna: Brillo","kamunatalismanpyro":"Amuleto de Kamuna: Fuego|s1:amuleto de Kamuna: fuego","kantensenmyoublessing":"Edicto helado","keensight":"Visión aguda","kingssquire":"Vasalla del Rey","kingssquireineffect":"Vasalla del Rey (efecto activado)","kingsvalet":"Basalla del Rey","koholasaurus":"Koholasaurio","kyoukafuushi":"Reflejo grácil","landsofdandelion":"Reino de Dandelion","laurelcoronet":"Corona Láurea","leaveittomeineffect":"¡Déjemelo a mí! (efecto activado)","leylinedisorderdireperseverance":"Línea ley anómala: Persistencia desesperada","lightlessfeeding":"Depredación en la oscuridad","lightningrod":"Detección atronadora|s1:detección atronadora","lightningstorm":"Tormenta eléctrica","lightningstrikeprobe":"Sonda del relámpago|s1:sonda del relámpago","lightoffoliarincision":"Clorofilo Refulgente","lightpatrol":"Patrulla ligera","lightsremit":"Remisión estelar","lightweightweapons":"Arsenal ligero","lingeringaeon":"Eón perpetuo|s1:eón perpetuo","lingeringicicles":"Carámbano remanente|s1:carámbano remanente","lingeringicicles-01":"Carámbano remanente|s1:carámbano remanente","lithicguard":"Defensa lítica","lithicspear":"Lanza Lítica","longrangefirecalibratedshot":"Fuego a distancia: rayo calibrador|s1:fuego a distancia: rayo calibrador","lostprayertothesacredwinds":"Oración Perdida a los Vientos Sagrados","lotusflowercrispineffect":"Estrellitas de loto (efecto activado)","lotusflowercrispineffect-01":"Estrellitas de loto (efecto activado)","luckydogssilvercirclet":"Tiara de Plata del Afortunado","lutinesgoodwill":"Voluntad de Lutine","lyresongineffect":"Lira poética (efecto activado)","lyresongineffect-01":"Lira poética (efecto activado)","machineassemblylineineffect":"Cadena de montaje mecánica (efecto activado)","magicguide":"Guía Mágica","magnificentstance":"Pose imponente","maidensfadingbeauty":"Belleza Desvanecida de la Doncella","manifestgale":"Encarnación del vendaval|s1:encarnación del vendaval","marechausseehunter":"Cazador Fantasmal","maskofsolitudebasalt":"Máscara de Basalto Inerte","matsutakemeatrollsineffect":"Rollos de carne con matsutake (efecto activado)|s1:rollos de carne con matsutake (efecto activado)","medicalinterventionofpureintention":"Inyección de amor","mehraksassistance":"Ayuda de Mehrak|s1:ayuda de Mehrak","meleestance":"Combate cuerpo a cuerpo|s1:combate cuerpo a cuerpo","midareranzan":"Contención del caos","midareranzancryo":"Contención del caos (Cryo)","midareranzanelectro":"Contención del caos (Electro)","midareranzanhydro":"Contención del caos (Hydro)","midareranzanpyro":"Contención del caos (Pyro)","millennialmovementfarewellsong":"Gran concierto milenario: Canción de la despedida","mintymeatrollsineffect":"Rollitos de carne y menta (efecto activado)","mirrorcage":"Jaula de espejos","mistbubble":"Burbujas de niebla|s1:burbujas de niebla","mistbubblelockdownpreparing":"Burbuja bloqueadora (en preparación)","mistbubbleprison":"Burbuja aprisionadora|s1:burbuja aprisionadora","mistbubbleslime":"Slime Burbujeante","moltenmail":"Armadura fundente","momentofwakingandresolve":"Resolución del alba","moonpiercer":"Perforalunas","moonpiercerineffect":"Perforalunas (efecto activado)","multiplieddamage":"Hérida múltiple|s1:herida múltiple","mushroompizzaineffect":"Pizza de champiñones (efecto activado)","mushroompizzaineffect-01":"Pizza de champiñones (efecto activado)","musouisshin":"Mente onírica|s1:mente onírica","mutationstoneshamanstreasure":"Piedra de mutación: reliquia del chamán|s1:piedra de mutación: reliquia del chamán","mysteriousenervation":"Enervación extraña|s1:enervación extraña","mysteriousweakening":"Flaqueza extraña|s1:flaqueza extraña","mysticalabandon":"Abandono místico","naganoharameteorswarm":"Lluvia de meteoros Naganohara","nightrealmsgiftcrestsandtroughs":"Gracia de la noche: Control del oleaje","nightrealmsgiftrepaidinfull":"Gracia de la noche: Compensación de deudas","nightsoulsblessing":"Bendición noctámbula|s1:bendición noctámbula","nightsoulsblessing-01":"Bendición noctámbula|s1:bendición noctámbula","nightvigil":"Patrulla nocturna|s1:patrulla nocturna","niwabienshou":"Nitrofogata|s1:nitrofogata","niwabienshou-01":"Nitrofogata|s1:nitrofogata","niwabienshou-02":"Nitrofogata|s1:nitrofogata","northernsmokedchickenineffect":"Pollo ahumado del Norte (efecto activado)","oasisnourishment":"Nutrición del oasis|s1:nutrición del oasis","oasissaegis":"Refugio del Oasis","oceanhuedclam":"Perla Oceánica","oceanicmimicfrog":"Rana Hidromimética","offensivebarrier":"Escudo ofensivo|s1:escudo ofensivo","onslaughtstance":"Posición de asalto|s1:posición de asalto","ornatekabuto":"Casco Ornamentado","ousiablock":"Fragmento de ousía","ousiablockpersistent":"Fragmento permanente de ousía|s1:fragmento permanente de ousía|s2:fragmentos permanentes de ousía","overawingassault":"Asalto intimidante|s1:asalto intimidante","overwhelmingice":"Carámbano fulminante|s1:carámbano fulminante","pactswornpathclearer":"Abrecaminos del juramento|s1:abrecaminos del juramento","paidinfull":"Recuperación completa","painforpain":"Retribución del sufrimiento","pankrationineffect":"¡A Bocajarro! (efecto activado)","paramitapapilio":"Mariposa excelsa|s1:mariposa excelsa","passingofjudgmentineffect":"Hora del veredicto (efecto activado)","pastdraconicglories":"Gloria del legado draconiano|s1:gloria del legado draconiano","pearlsolidification":"Solidificación perlada","perpetualburn":"Quemadura continua|s1:quemadura continua","perstimer":"Hora de pers|s1:hora de Pers","petrification":"Petrificación","petrification-01":"Petrificación","pneumablock":"Fragmento de pneuma|s1:fragmento de pneuma","pneumablockpersistent":"Fragmento permanente de pneuma|s1:fragmento permanente de pneuma|s2:fragmentos permanentes de pneuma","poeticsoffuubutsu":"Haiku de la brisa","poeticsoffuubutsucryo":"Haiku de la brisa (Cryo)","poeticsoffuubutsuelectro":"Haiku de la brisa (Electro)","poeticsoffuubutsuhydro":"Haiku de la brisa (Hydro)","poeticsoffuubutsupyro":"Haiku de la brisa (Pyro)","portablepowersaw":"Motosierra Transportable","poundingsurprise":"Regalo explosivo","powerofshatteringstone":"Devastación rocosa|s1:devastación rocosa","prayerofthecrimsoncrown":"Oración de la corona escarlata|s1:oración de la corona escarlata","prayerofthecrimsoncrown-01":"Oración de la corona escarlata|s1:oración de la corona escarlata","pressurizedcollapse":"Derribo tormentoso|s1:derribo tormentoso","priceofunrelentingassault":"El precio de un asalto","primordialjadewingedspear":"Halcón de Jade","proliferatedorganismanimated":"Organismo proliferador activo","proliferatedorganismberserk":"Organismo proliferador frenético","proliferatingspores":"Propagaesporas","prophecyofsubmersion":"Profecía de sumersión","propsurplus":"Cálculo oculto|s1:cálculo oculto","prospectorsdrill":"Taladradora de Prospección","puffpopsineffect":"“Pum-pum, plop-plop” (efecto activado)","pulsatingwitch":"Bruja palpitante","pulsingclarity":"Perspicuidad palpitante|s1:perspicuidad palpitante","pyrodmgbonus":"Bono de Daño Pyro","pyroelementalequipment":"Arsenal elemental: Pyro|s1:arsenal elemental: Pyro","pyroinfusion":"Imbuimiento Pyro|s1:imbuimiento Pyro","pyroinfusion-01":"Imbuimiento Pyro|s1:imbuimiento Pyro","pyronado":"Pyronado","pyronado-01":"Pyronado","pyroscorpionguardianstance":"Escorpio ígneo: defensa","pyroscorpionguardianstance-01":"Escorpio ígneo: defensa","pyroward":"Protección Pyro|s1:protección Pyro","qucusaurus":"Qucusaurio","quenchedembers":"Llamas extintas","quickhands":"Intercambio presto","radicalvitality":"Revitalización|s1:revitalización","ragingoniking":"Rey oni enfurecido|s1:rey oni enfurecido","rainbowbladework":"Espada arcoíris|s1:espada arcoíris","rainbowbladework-01":"Espada arcoíris|s1:espada arcoíris","rainbowmacaronsineffect":"Macarons arcoíris (efecto activado)","rainbowmacaronsineffect-01":"Macarons arcoíris (efecto activado)","rainsword":"Espadas de lluvia|s1:espadas de lluvia","rainsword-01":"Espadas de lluvia|s1:espadas de lluvia","rainsword-02":"Espadas de lluvia|s1:espadas de lluvia","rallyup":"Recuperación|s1:recuperación","rangedstance":"Combate a distancia|s1:combate a distancia","ravenbow":"Arco de Cuervo","rebelliousshield":"Guardián de la rebelión","redfeatherfanineffect":"Abanico de plumas rojas (efecto activado)","reflection":"Ilusión|s1:ilusión","reflection-01":"Ilusión|s1:ilusión","refraction":"Refracción|s1:Refracciones|s2:refracción|s3:refracciones","refraction-01":"Refracción|s1:Refracciones|s2:refracción|s3:refracciones","refractorywhirlingdanceprepcomplete":"Danza lumiacuosa: preparado|s1:danza lumiacuosa: preparado","refractorywhirlinghewprepcomplete":"Tajo lumiacuoso: preparado|s1:tajo lumiacuoso: preparado","reignitedheartofoasis":"Corazón del Oasis resurgido","reinforcements":"Refuerzo integral","rendingvortex":"Ciclón devastador","requiresappropriaterest":"Reposo adecuado","resistantform":"Cuerpo resistente","revelry":"Jolgorio|s1:jolgorio","revelry-01":"Jolgorio|s1:jolgorio","revivalprism":"Prismas de resurrección","revivalprism-01":"Prismas de resurrección|s1:prismas de resurrección","revivalprism-02":"Prismas de resurrección|s1:prismas de resurrección","reviveoncooldown":"Resurrección en TdE","rhythmofthegreatdreamineffect":"Melodía del gran sueño (efecto activado)","rightfulreward":"Retribución de la Justicia","rightoffinalinterpretation":"Derecho de interpretación final","rimeflowrapier":"Estoque flujoescarcha","rippleelectroedge":"Filo del trueno|s1:filo del trueno","ripplingblades":"Filos ondulantes|s1:filos ondulantes","riptide":"Obstrucción del flujo|s1:obstrucción del flujo","riteofdispatch":"Rito de la expedición|s1:rito de la expedición","riteofresurrection":"Rito de la resurrección","rockininaflamingworld":"Roqueando en el infierno","rockpaperscissorscombopaper":"Triporrazo piedra, papel, tijera: papel|s1:triporrazo piedra, papel, tijera: papel","rockpaperscissorscomboscissors":"Triporrazo piedra, papel, tijera: tijera|s1:triporrazo piedra, papel, tijera: tijera","rockypedestal":"Pedestal de piedra|s1:pedestal de piedra","rollingabyssalthunder":"Tronido abismal","rollingthunder":"Trueno resquebrajador","rushinghoundswiftasthewind":"Velocidad de sabueso: Raudo como el viento","sacrificialbow":"Arco del Sacrificio","sacrificialfragments":"Memorias de Sacrificios","sacrificialgreatsword":"Gran Espada de Sacrificio","sacrificialsword":"Espada de Sacrificio","sandanddreams":"Arenas y sueños","sanguinerouge":"Baño de sangre","sapwoodblade":"Espada de Madera","sapwoodbladeineffect":"Espada de Madera (efecto activado)","sashimiplatterineffect":"Surtido de sashimi (efecto activado)|s1:surtido de sashimi (efecto activado)","satiated":"Saciedad","sauruscrackersineffect":"Sauriogalleta (efecto activado)","scarletseal":"Sello escarlata|s1:sello escarlata","scopeoutsoftspots":"Detección de puntos débiles","scorched":"Estado quemado|s1:estado quemado","scorchingooyoroi":"Coraza abrasadora|s1:coraza abrasadora","scorchingooyoroi-01":"Coraza abrasadora|s1:coraza abrasadora","scorpionblessing":"Bendición del escorpio ígneo|s1:bendición del escorpio ígneo","scorpocalypse":"Escorpiovórtice","seamlessshield":"Escudo incólume|s1:escudo incólume","secondaryexplosiveshells":"Bombas secundarias|s1:bombas secundarias","seedofskandha":"Semilla skandha|s1:semilla skandha|s2:Semillas skandha|s3:semillas skandha","seedofskandha-01":"Semilla skandha|s1:semilla skandha","seekingmissile":"Proyectil persecutor|s1:proyectil persecutor","shadowofthesandking":"Reminiscencia del Rey del Desierto","shakennotpurred":"Ronroneo glacial","sheercold":"Frío extremo|s1:frío extremo","shieldblock":"Bloqueo de escudo|s1:bloqueo de escudo","shieldofpassion":"Escudo de la pasión|s1:escudo de la pasión","shieldofsafetransport":"Escudo de transporte seguro|s1:escudo de transporte seguro","shieldofswirlingclouds":"Escudo de nimbos|s1:escudo de nimbos","shieldofswirlingclouds-01":"Escudo de nimbos|s1:escudo de nimbos","shields":"Escudo|s1:escudo|s2:escudos","shields-01":"Escudo|s1:escudo|s2:escudos","shimenawasreminiscence":"Reminiscencia de la Purificación","shootingstar":"Estrella fugaz|s1:estrella fugaz|s2:estrellas fugaces","shootingstar-01":"Estrella fugaz|s1:estrella fugaz|s2:estrellas fugaces","shrineofmaya":"Templo ilusorio|s1:templo ilusorio","shrineofmaya-01":"Templo ilusorio|s1:templo ilusorio","shrineofmaya-02":"Templo ilusorio|s1:templo ilusorio","shrineofmaya-03":"Templo ilusorio|s1:templo ilusorio","signofweakness":"Signo de debilidad","sinofpride":"Pecado del orgullo","skivingnewandimproved":"Holgazanería innovadora","skyladder":"Impulso célico|s1:impulso célico","skywardatlas":"Pergamino Celestial","skywardblade":"Hoja Afilada Celestial","skywardharp":"Alas Celestiales","skywardpatrol":"Patrullaje celestial|s1:patrullaje celestial","skywardpride":"Orgullo Celestial","skywardspine":"Púa Celestial","skywardsword":"Espada Celestial","snappysilhouette":"Fotosilueta|s1:fotosilueta","snappysilhouette-01":"Fotosilueta|s1:fotosilueta","soaringonthewind":"Surcavientos|s1:surcavientos","sourcewaterdroplet":"Gota primigenia|s1:gota primigenia","sparksnsplash":"Chispas explosivas|s1:chispas explosivas","spearflourish":"Lanza floreciente","spearflourish-01":"Lanza floreciente","spiritofomendendrospiritserpent":"Ominoespíritu - Ánima dendrofidia","spiritofomenpyroscorpion":"Ominoespíritu - Escorpio ígneo","spiritofomensawakeningcryo":"Despertar de Ominoespíritu: Cryo|s1:despertar de Ominoespíritu: Cryo","spiritofomensawakeningelectro":"Despertar de Ominoespíritu: Electro|s1:despertar de Ominoespíritu: Electro","spiritofomensawakeninghydro":"Despertar de Ominoespíritu: Hydro|s1:despertar de Ominoespíritu: Hydro","spiritserpentsblessing":"Bendición del ánima dendrofidia|s1:bendición del ánima dendrofidia","spiritserpentsswirl":"Mordisco serpentino","splendoroftranquilwaters":"Fulgor de las Aguas Calmas","sprout":"Germinación","stadiumofthesacredflameineffect":"Arena Sacrofuego (efecto activado)","stalwartandtrue":"Rectitud incondicional","starwicker":"Lucero de bambú|s1:lucero de bambú","steadybreathing":"Respiración inalterable","stealth":"Sigilo|s1:sigilo","stealth-01":"Sigilo|s1:sigilo","stellarpredator":"Cuervo devoraestrellas","sternfrostprism":"Prisma de escarcha","stoneandcontractsineffect":"Piedra y contratos (efecto activado)","stonedrakeguardianstance":"Dragón rocoso: defensa","stonefacetselementalabsorption":"Rocosidad polifacética: absorción elemental|s1:rocosidad polifacética: absorción elemental","stonefacetselementalcrystallization":"Rocosidad polifacética: cristal elemental|s1:rocosidad polifacética: cristal elemental","stonefacetselementalsummoning":"Rocosidad polifacética: acopio elemental|s1:rocosidad polifacética: acopio elemental","stoneforce":"Robustez rocosa|s1:robustez rocosa","stonehide":"Geoarmadura|s1:geoarmadura","stonehidereforged":"Refundición: Geoarmadura","stormstream":"Choque eléctrico continuo|s1:choque eléctrico continuo","stormwindbarrier":"Barrera de viento|s1:barrera de viento","stormzone":"Campo de viento|s1:campo de viento","stormzone-01":"Campo de viento|s1:campo de viento","stormzone-02":"Campo de viento|s1:campo de viento","strategicreserve":"Reserva estratégica","streamingsurge":"Corriente desenfrenada","strictlyprohibited":"Prohibición severa|s1:prohibición severa","strikewhereithurts":"Ataque en puntos débiles","structuration":"Razón","stun":"Aturdimiento|s1:aturdimiento","subnauticalhuntermode":"Modo acecho subacuático|s1:modo acecho subacuático","subnauticalshield":"Escudo de acecho subacuático|s1:escudo de acecho subacuático","summoneroflightning":"Invocadora del relámpago","sunyataflowerineffect":"Flor shuniata (efecto activado)","superiorprotection":"Protección prominente","superlativesuperstrength":"Fuerza sobrenatural|s1:fuerza sobrenatural","surgingthunder":"Estallido eléctrico","surgingundercurrent":"Impulso torrencial","surgingward":"Protección borboteante|s1:protección borboteante","surgingwill":"Rescate intrépido","sweepingtime":"Hora de limpiar","tadaineffect":"¡Tachán! (efecto activado)","tailingtruncheon":"Porrazo persecutor","taintedwaterschangetheirshape":"Transformación legamosa","takemoreelementalreactiondmg":"Aumenta el daño recibido con Reacciones Elementales.","takimegurikanka":"Reflejo torrencial|s1:reflejo torrencial","tamakushicasket":"Bendición de Tamakushi","tandooriroastchickenineffect":"Pollo tandoori (efecto activado)","target":"Objetivo|s1:objetivo","tenacityofthemillelith":"Tenacidad de la Geoarmada","tenacityofthemillelith-01":"Tenacidad de la Geoarmada","tenkothunderbolts":"Relámpago de Kitsune Celestial|s1:relámpago de Kitsune Celestial","tepetlisaurus":"Tepetlisaurio","terrainadvantage":"Ventaja sobre terreno|s1:ventaja sobre terreno","terrorfortheevildoers":"Aterrorizar a los facinerosos","terrormasksreturn":"Retorno de la máscara malévola","teyvatfriedeggineffect":"Huevo frito de Teyvat (efecto activado)","theartofbudgeting":"El arte de la presupuestación","theartofbudgetingineffect":"El arte de la presupuestación (efecto activado)","thebell":"Espada del Tiempo","theboarprincessactive":"La princesa jabalí (efecto activado)","themausoleumofkingdeshretineffect":"Mausoleo del Rey Deshret (efecto activado)","theoverflow":"Marea inundatoria","theprofoundpurposeofpractice":"Entrenamiento trascendental","theprofoundpurposeofpractice-01":"Entrenamiento trascendental","thescentremained":"Lluvia sobre mojado","theseedofstoredknowledge":"Semillas del conocimiento","theshrinessacredshade":"Sombra sagrada","thestarryskiestheirflowersrain":"Lluvia florestelar","thewolfwithin":"Lobo interior|s1:lobo interior","thewondrouspathoftruth":"Esencia de la verdad","thewondrouspathoftruthactive":"Esencia de la verdad (efecto activado)","theycallhercloudretainer":"Custodia de las nubes","thironasgoodwill":"Voluntad de Thirona","thunderbeaststarge":"Escudo del trueno|s1:Escudos del trueno|s2:escudo del trueno|s3:escudos del trueno","thunderbeaststarge-01":"Escudo del trueno|s1:Escudos del trueno|s2:escudo del trueno|s3:escudos del trueno","thunderboretrap":"Trampa tronadora|s1:trampa tronadora","thundercallstaff":"Báculo Invocatruenos","thunderingfury":"Furia del Trueno","thunderingpenance":"Penitencia del trueno","thunderingpoise":"Máscara Atronadora","thunderousward":"Escudo tronador|s1:escudo tronador","thundersummonerscrown":"Corona del Invocador de Truenos","tidecallersurfembrace":"Invocadora de mareas: Protección del oleaje","tidecallersurfembrace-01":"Invocadora de mareas: Protección del oleaje","tomboftheeternalflow":"Escrituras del Flujo Sempiterno","tomeoftheeternalflow":"Escrituras del Fluir Sempiterno","topyassgoodwill":"Voluntad de Topyas","totalcollapse":"Derrumbamiento|s1:derrumbamiento","towardweakness":"Reniego de la debilidad","transcendentautomaton":"Trascendencia autómata","travelershandysword":"Espada del Viajero","travelingdoctorshandkerchief":"Pañuelo de la Médica Itinerante","tulaytullahsremembrance":"Reminiscencia de Tulaytulah","turncontrol":"Control estratégico","ultimateoverlordsmegamagicsword":"Superespada Mágica Suprema","underseatreasureoncd":"Tesoro submarino (en TdE)","undiscloseddistributionchannels":"Canal no identificado","undividedheart":"Corazón indiviso","universalrevelry":"Jolgorio ecuménico|s1:jolgorio ecuménico","universalrevelry-01":"Jolgorio ecuménico|s1:jolgorio ecuménico","unmovablemountain":"Inamovible como un peñasco|s1:inamovible como un peñasco","urgentnekoparcel":"Paquete minino|s1:paquete minino","urgentnekoparcel-01":"Paquete minino|s1:paquete minino","ushi":"Ushi","vanguardscoordinatedtactics":"Vigilancia coordinada","vanguardscoordinatedtacticsineffect":"Vigilancia coordinada (efecto activado)","vermillionhereafter":"Deceso del Cinabrio","vermillionhereafterineffect":"Deceso del Cinabrio (efecto activado)","verticalforcecoordination":"Formación lineal integral","veteransvisage":"Semblante del Veterano","viciousedge":"Filo formidable","vijnanasuffusion":"Perforación vijñana|s1:perforación vijñana","vines":"Enredadera|s1:enredadera","viridescentvenerer":"Sombra Verde Esmeralda","viridescentvenerersdiadem":"Sombrero de la Cazadora Verde Esmeralda","vortexvanquisher":"Lanza Perforanubes","vourukashasglow":"Fulgor de Vurukasha","wardofsurgingflame":"Protección ígnea|s1:protección ígnea","wateryrebirth":"Hidrorresurrección|s1:hidrorresurrección","wateryrebirthhoned":"Hidrorresurrección perfeccionada|s1:hidrorresurrección perfeccionada","wavestrider":"Conquistadora de mareas","wavestrider-01":"Conquistadora de mareas","wellspringofwarlust":"Ansia de guerra","whenthecranereturnedineffect":"Retorno de la grulla (efecto activado)","whenthecranereturnedineffect-01":"Retorno de la grulla (efecto activado)","whereistheunseenrazorineffect":"¿A dónde fue la Cuchilla Oculta? (efecto activado)","whiteirongreatsword":"Espada de Hierro Blanco","whitetassel":"Borla Blanca","windandfreedomineffect":"Viento y libertad (efecto activado)","windfavored":"Gracia del viento|s1:gracia del viento","windsofharmony":"Brisa armoniosa","winestainedtricorne":"Gorro de Capitán Manchado de Vino","wishesunnumbered":"Aspiración infinita","witchsscorchinghat":"Sombrero Abrasador de la Bruja","wolfsgravestone":"Lápida del Lobo","wushoustance":"Danza del león|s1:danza del león","xenochromatichuntersray":"Raya Depredadora cromática","yakshasmask":"Máscara de Yaksha|s1:máscara de Yaksha","yakshasmask-01":"Máscara de Yaksha|s1:máscara de Yaksha","yumkasaurus":"Yumkasaurio","zerohourinvokationeverydieispermitted":"Invocación: Hora cero - Todo en uno","zerohourinvokationstrikefirst":"Invocación: Hora cero - Primer golpe"},"names":{"Efecto absorbente: Anemo|s1:efecto absorbente: Anemo":"absorptioneffectanemo","Efecto absorbente: Cryo|s1:efecto absorbente: Cryo":"absorptioneffectcryo","Efecto absorbente: Dendro|s1:efecto absorbente: Dendro":"absorptioneffectdendro","Efecto absorbente: Electro|s1:efecto absorbente: Electro":"absorptioneffectelectro","Efecto absorbente: Geo|s1:efecto absorbente: Geo":"absorptioneffectgeo","Efecto absorbente: Hydro|s1:efecto absorbente: Hydro":"absorptioneffecthydro","Efecto absorbente: Pyro|s1:efecto absorbente: Pyro":"absorptioneffectpyro","Flogisto abundante (efecto activado)":"abundantphlogistonineffect","Calamidad del Abismo: Hidrocontención":"abyssalmayhemhydrospout","Marea del abismo|s1:marea del abismo":"abyssaltides","Autoridad ardiente|s1:autoridad ardiente":"accruingpower","Filo revelasombras":"acoldbladelikeashadow","Reducción de Energía obtenida de acciones|s1:reducción de Energía obtenida de acciones":"actionsgainlessenergy","Estado revitalizado|s1:estado revitalizado":"activated","Iluminación adéptica|s1:iluminación adéptica":"adeptallegacy","Técnica maestra":"adepttechnique","Tentación de Adeptus (efecto activado)":"adeptustemptationineffect","Bandana del Aventurero":"adventurersbandana","Protección de las llamas abismales|s1:protección de las llamas abismales":"aegisofabyssalflame","Oleada sempiterna":"aeonwave","Superioridad aérea|s1:superioridad aérea":"aerialsuperiority","Listo para atacar":"allgreenandgoodtogo","Yo cargaré con todas las deudas y el odio":"allreprisalsandarrearsminetobear","Madre tierra":"allthingsareoftheearth","Mina emboscadora: descarga galopante":"ambuscademineblazingbolt","Mina emboscadora: llamas frenéticas":"ambuscademinefrenziedflame","Mina emboscadora: frío penetrante":"ambuscademinegnawingice","Mina emboscadora: espesura":"ambuscademinegreatwood","Mina emboscadora: oleaje inclemente":"ambuscademineomenpulse","Mina emboscadora: roca inamovible":"ambuscademinesternstone","Mina emboscadora: viento impetuoso":"ambuscademinestormwind","Corona de Amatista":"amethystcrown","Arco de Asmo":"amosbow","Arco de Amos":"amosbow-01","Fortalecimiento: ousía|s1:fortalecimiento: ousía":"amplifiedenhancementousia","Jardines de antaño (efecto activado)":"ancientcourtyardineffect","Anatomía anómala|s1:anatomía anómala":"anomalousanatomy","Aquila Favonia":"aquilafavonia","Itto, el ónico e inimitable":"aratakiichiban","Petra Arcaica":"archaicpetra","Mecacentinela Zonal - Ousía":"areaalertmekousia","Mecacentinela Zonal - Pneuma":"areaalertmekpneuma","Caparazón de Cangrejo Acorazado|s1:caparazón de Cangrejo Acorazado":"armoredcrabcarapace","Hábil sirviente":"asubordinatesskills","Mi condición: Ser de interés":"asummationofinterest","Sueños de las Mil Noches":"athousandfloatingdreams","Descendencia abundante":"athousandyoung","Reducción de ATQ|s1:reducción de ATQ":"atkdecrease","Aumento de ATQ|s1:aumento de ATQ":"atkincrease","Ascua dorada|s1:ascua dorada":"aurousblaze","Despertar":"awakening","Barón Bunny":"baronbunny","Fatiga de guerra|s1:fatiga de guerra":"battleattrition","Emblema del Mar de Juncos":"beaconofthereedsea","Corrosión bestial":"beastlycorrosion","Fervor redoblado|s1:fervor redoblado":"belligerenceunfettered","Benevolente caridad":"beneficent","Mordisco fichado|s1:mordisco fichado":"bitetarget","Belicosidad intensa (nivel alto)":"bitterbelligerenceadvanced","Belicosidad intensa (nivel bajo)":"bitterbelligerencebasic","Belicosidad intensa (nivel medio)":"bitterbelligerenceintermediate","Escudo llameante|s1:escudo llameante":"blazingbarrier","Sofoco|s1:sofoco":"blazingheat","Leona fogosa: Puñetazo leonino":"blazinglionessflamemanesfist","Leona fogosa: Patada incineradora":"blazinglionessincinerationdrive","Voluntad ardiente|s1:voluntad ardiente":"blazingwill","Nómada del Invierno":"blizzardstrayer","Pétalos sangrientos|s1:pétalos sangrientos":"bloodblossom","Decreto deudosangriento|s1:decreto deudosangriento":"blooddebtdirective","Provocación de michicaja sorpresa|s1:provocación de michicaja sorpresa":"bogglecatboxstaunt","Pacto vital|s1:pacto vital":"bondoflife","Bloques de energía voraces: conglomeración":"bonecrunchersenergyblockaccumulated","Bloques de energía voraces (en TdE)":"bonecrunchersenergyblockoncooldown","Irrupción|s1:irrupción":"breakthrough","Resplandor|s1:resplandor":"brilliance","Eco de la Escarcha":"brokenrimesecho","Lanzamiento de Barón Bunny":"bunnytriggered","Disparo explosivo: rayo calibrador|s1:disparo explosivo: rayo calibrador":"burstfirecalibratedshot","Escáner explosivo|s1:escáner explosivo":"burstscan","Cangrejo mantequilla (efecto activado)":"buttercrabineffect","Ajuste de cuentas (efecto activado)":"calledinforcleanupactive","Máscara de la Mutabilidad":"capriciousvisage","Supervisor Flujoáurico":"cashflowsupervision","Supervisor Flujoáurico (efecto activado)":"cashflowsupervisionineffect","Campo catalítico|s1:campo catalítico":"catalyzingfield","Escudo de zarpas|s1:escudo de zarpas":"catclawshield","Briznas cardamiau-miau|s1:briznas cardamiau-miau":"catgrasscardamom","Atención del pueblo|s1:atención del pueblo":"centerofattention","Manto ceremonial|s1:manto ceremonial":"ceremonialgarment","Derrumbamiento en cadena":"chaincollapse","Trueno estentóreo":"chainlightningcascade","Rueda de la ambición|s1:rueda de la ambición":"chakradesiderata","Relevo (efecto activado)":"changingshiftsineffect","Entropía caótica":"chaoticentropy","Ataque Potenciado: en posición":"chargedattackinposition","Ataque Potenciado: preparado":"chargedattackprepcomplete","Sentencia gélida|s1:sentencia gélida":"chillingpenalty","Prisma rutilante|s1:prisma rutilante|s2:prismas rutilantes":"chisellightmirror","Campo de estratos de escarcha|s1:campo de estratos de escarcha":"chonghuafrostfield","Mirada helada de Cicin":"cicinscoldglare","Espada de sangre fría":"coldbloodedstrike","Desmoronamiento de las alturas":"collapsingplatform","¡Un fuerte aplauso!":"conclusiveovation","Conducción|s1:conducción":"conductive","Sombrero del Director":"conductorstophat","Sombrero del Director (efecto activado)":"conductorstophatineffect","Conquista del mal: Guardián Yaksha":"conquerorofevilguardianyaksha","Conquista del mal: Deidad de la ira":"conquerorofevilwrathdeity","Convalecencia":"convalescence","Corrosión|s1:corrosión":"corrosion","Infinidad paisajística":"countlesssightstosee","Gran escudo rocoso|s1:gran escudo rocoso":"craggygreatshield","Bruja Carmesí en Llamas":"crimsonwitchofflames","Fuego cruzado":"crossfire","Amparo plumífero|s1:amparo plumífero":"crowfeathercover","Corona de Watatsumi":"crownofwatatsumi","Escudo de madera|s1:escudo de madera":"crudewoodgreatshield","Electropresión":"crushingthunder","Núcleo de cristal Cryo|s1:núcleo de cristal Cryo":"cryocrystalcore","Bono de Daño Cryo":"cryodmgbonus","Arsenal elemental: Cryo|s1:arsenal elemental: Cryo":"cryoelementalequipment","Imbuimiento Cryo|s1:imbuimiento Cryo":"cryoelementalinfusion","Protección Cryo|s1:protección Cryo":"cryoward","Cristalización":"crystallize","Protección de cristal|s1:protección de cristal":"crystalward","Maldición torrencial|s1:maldición torrencial":"curseoftheundercurrent","Escudo Cortina del Letargo|s1:escudo Cortina del Letargo":"curtainofslumbershield","Ilusión oscura|s1:ilusión oscura":"darkshadow","Llama devastanoches":"darkshatteringflame","Llama devastanoches (efecto activado)":"darkshatteringflameineffect","Día de la rebelión: Sueños aplastados (efecto activado)":"dayofresistancemomentofshattereddreamsineffect","Ciclón mortífero":"deathlycyclone","Ciclón mortífero (efecto activado)":"deathlycycloneineffect","Armonía y decoro":"decorousharmony","Campo de devoración|s1:campo de devoración":"deepdevourersdomain","Recuerdos del Bosque":"deepwoodmemories","Máscara Emplumada del Guerrero Maligno":"demonwarriorsfeathermask","Núcleo Dendro|s1:núcleo Dendro|s2:núcleos Dendro":"dendrocore","Precipitación|s1:precipitación":"descent","Caída divina":"descentofdivinity","Vigía del mar de arena: defensa ofensiva":"desertwatchoffensivedefense","Vigía del mar de arena: ataque activo":"desertwatchtaketheinitiative","Impulso del devorador":"devourersimpulse","Instinto del devorador":"devourersinstinct","Tesoros de la excavación":"diggingdowntopaydirt","Compensación de pérdidas":"discretionarysupplement","Tempestad distante|s1:tempestad distante":"distantstorm","Juicio divino":"divineretribution","Dominio de la Tierra":"dominanceofearth","Majestuosidad draconiana|s1:majestuosidad draconiana":"draconicmajesty","Onda nublosa|s1:onda nublosa":"driftcloudwave","Suspiro de Stormterror|s1:suspiro de Stormterror":"dvalinssigh","Coser y cantar|s1:coser y cantar":"easygame","Eco del Sacrificio":"echoesofanoffering","Edicto de absolución (efecto activado)":"edictofabsolutionineffect","Pan comido":"effortless","Resurrección electrizante|s1:resurrección electrizante":"electricrebirth","Resurrección electrizante perfeccionada|s1:resurrección electrizante perfeccionada":"electricrebirthhoned","Cicines Electro centelleantes":"electrocicinsgleam","Protección de Cicin Electro|s1:protección de Cicin Electro":"electrocicinward","Núcleo de cristal Electro|s1:núcleo de cristal Electro":"electrocrystalcore","Bono de Daño Electro":"electrodmgbonus","Arsenal elemental: Electro|s1:arsenal elemental: Electro":"electroelementalequipment","Imbuimiento Electro|s1:imbuimiento Electro":"electroelementalinfusion","Protección Electro|s1:protección Electro":"electroward","Elegía del Fin":"elegyfortheend","Devoración elemental|s1:devoración elemental":"elementaldevourer","Ser elemental: Cryo|s1:ser elemental: Cryo":"elementallifeformcryo","Ser elemental: Electro":"elementallifeformelectro","Ser elemental: Hydro":"elementallifeformhydro","Consonancia elemental: Roca resistente (efecto activado)":"elementalresonanceenduringrockineffect","Consonancia elemental: Llamas fervientes (efecto activado)":"elementalresonanceferventflamesineffect","Consonancia elemental: Hielo fragmentado (efecto activado)":"elementalresonanceshatteringiceineffect","Consonancia elemental: Planta trepadora (efecto activado)":"elementalresonancesprawlinggreeneryineffect","Ascuas reavivadas":"embersrekindled","Emblema del Destino":"emblemofseveredfate","Abraza los vientos":"embraceofwinds","Vórtice carmesí":"encarminevortex","Fin de las Aguas":"endoftheline","Potenciación de energía ousía|s1:potenciación de energía ousía":"energyboostousia","Potenciación de energía pneuma|s1:potenciación de energía pneuma":"energyboostpneuma","Conversión energética: ousía":"energyconversionousia","Conversión energética: pneuma":"energyconversionpneuma","Revitalización de energía|s1:revitalización de energía":"energyrevival","Luz del Segador":"engulfinglightning","Sentencia ecuánime":"equitablejudgment","Protección excepcional":"exceptionalprotection","Caída agotadora|s1:caída agotadora":"exhaustedplunge","Diadema del Exiliado":"exilescirclet","Flor explosiva|s1:Flores explosivas|s2:flor explosiva|s3:flores explosivas":"explosivespark","Debilidad expuesta|s1:debilidad expuesta":"exposeweakness","Dado intrincado|s1:dado intrincado":"exquisitethrow","Desplome oportuno (efecto activado)":"fallsandfortuneineffect","Fulminación letal":"fatalfulmination","Fatui Emboscador|s1:Fatui Emboscadores":"fatuiambusher","Fatui Emboscadora: Maga de Cicin Cryo":"fatuiambushercryocicinmage","Fatui Emboscador: Electromartillador de Vanguardia":"fatuiambusherelectrohammervanguard","Fatui Emboscadora: Doncella del Espejo":"fatuiambushermirrormaiden","Fatui Emboscador: Guerrillero con Cañón Pyro":"fatuiambusherpyroslingerbracer","Espada de Favonius":"favoniussword","Juicio de la pluma":"featherfalljudgment","Espuma grácil|s1:espuma grácil":"featherweightfoam","Ambiente abrasador|s1:ambiente abrasador":"festivefires","Resurrección ardiente|s1:resurrección ardiente":"fieryrebirth","Resurrección ardiente perfeccionada|s1:resurrección ardiente perfeccionada":"fieryrebirthhoned","Cerco ígneo protector":"fierysanctumsprotection","Frenesí final|s1:frenesí final":"finalfrenzy","Fish and chips (efecto activado)":"fishandchipsactive","Llamas del conflicto (efecto activado)":"flamesofwarineffect","Retorno foliáceo":"floralsidewinder","Tribu Plumaflora (efecto activado)":"flowerfeatherclanineffect","Flor Olvidada del Paraíso":"flowerofparadiselost","Filo ígneo|s1:filo ígneo":"flowfireedge","Protección fluyente de Cicin|s1:protección fluyente de Cicin":"flowingcicinward","Flujo llameante":"flowingflame","Fluencia Impoluta":"flowingpurity","Fluencia Impoluta (efecto activado)":"flowingpurityineffect","Aretes Torrenciales":"flowingrings","Banderines de las nubes|s1:banderines de las nubes":"flyingcloudflagformation","Perla fontamarina|s1:perla fontamarina":"fontemerpearl","Perla fontamararina|s1:perla fontamararina":"fontemerpearl-01","Conocimiento prohibido (en TdE)":"forbiddenknowledgeoncooldown","Espada Real del Bosque":"forestregalia","Espada Real del Bosque (efecto activado)":"forestregaliaineffect","Talismán de conservación de la fortuna|s1:talismán de conservación de la fortuna":"fortunepreservingtalisman","Símbolo de cuatro pétalos|s1:símbolo de cuatro pétalos":"fourleafsigil","Ráfaga de la libertad (efecto activado)":"freshwindoffreedomineffect","Pilar de vanguardia|s1:pilar de vanguardia":"frontlinemainstay","Congelado":"frozen","Fruto de la Culminación":"fruitoffulfillment","Recubrimiento Geo|s1:recubrimiento Geo":"fullplate","Rueda de viento|s1:rueda de viento":"fuufuuwindwheel","Céfiro de la ensoñación":"galesofreverie","Aretes de la Jugadora":"gamblersearrings","Yelmo Vetusto del General":"generalsancienthelm","Estandarte del general|s1:estandarte del general":"generalswarbanner","Arsenal elemental: Geo|s1:arsenal elemental: Geo":"geoelementalequipment","Imbuimiento Geo|s1:imbuimiento Geo":"geoinfusion","Sueños Áureos":"gildeddreams","Triunfo del Gladiador":"gladiatorstriumphus","Momento de gloria":"gloriousseason","Cáliz de la abundancia|s1:cáliz de la abundancia":"goldenchalicesbounty","Corrosión dorada|s1:corrosión dorada":"goldencorrosion","Compañía Dorada":"goldentroupe","Condecoración de la Compañía Dorada":"goldentroupesreward","Visión de aventura":"grandexpectation","Gancho de agarre|s1:gancho de agarre":"grapplelink","Preparación de gancho|s1:preparación de gancho":"grappleprepare","Anillo purificador|s1:anillo purificador":"grassringofsanctification","Eco desconsolador":"grievingecho","Corazón impasible|s1:corazón impasible":"grimheart","Burbuja gorgoteante|s1:burbuja gorgoteante":"gurglingbubble","¡Escuchen mis alabanzas y alcemos nuestras copas de amor!":"hearmeletusraisethechaliceoflove","Corazón de las Profundidades":"heartofdepth","Corazón Refulgente de la Jvarena":"heartofkhvarenasbrilliance","Corazón del Oasis":"heartofoasis","Tenazas acorazadas|s1:tenazas acorazadas":"heavyclampdown","Ataque Cargado (efecto activado)":"heavystrikeineffect","Legatario de toda agua":"heirtotheancientseasauthority","Escudo de la garza|s1:escudo de la garza":"heronshield","Golpe de la garza":"heronstrike","Girogolpe frecuente: en preparación|s1:girogolpe frecuente: en preparación":"highfrequencywhirlingassaultpreparatoryposture","Gran escudo de escarcha|s1:gran escudo de escarcha":"hoarfrostgreatshield","Bomba calcinadora":"hotpotato","Bono de Daño Hydro":"hydrodmgbonus","Arsenal elemental: Hydro|s1:arsenal elemental: Hydro":"hydroelementalequipment","Protección Hydro|s1:protección Hydro":"hydroward","Girogolpe veloz: en preparación|s1:girogolpe veloz: en preparación":"hyperspeedwhirlingassaultpreparatoryposture","Golpe de espada: Respiración":"iaibreathing","Golpe de espada: Envaine":"iaisheathed","Loto de hielo|s1:loto de hielo":"icelotus","Bruja Carmesí de la Escarcha":"icesealedcrimsonwitchofembers","Carámbano|s1:carámbano":"icicle","Pluma glacial|s1:pluma glacial":"icyquill","“Prefiero perder mi propio dinero...” (efecto activado)":"idratherlosemoneymyselfineffect","Moral elevada|s1:moral elevada":"ignitedmorale","Yo te cubro":"igotyourback","¡No oí la campana!":"ihaventlostyet","¡No oí la campana! (En TdE)":"ihaventlostyetoncooldown","Iktomisaurio":"iktomisaurus","Burbuja ilusoria|s1:burbuja ilusoria":"illusorybubble","Efecto de choque":"impactiveeffect","Impregnación llamagélida":"incandescentfrostpermeating","Escudo de salvaguardia":"indomitableshield","Tintura polícroma":"infivecolorsdyed","Círculo de apoyo moral|s1:círculo de apoyo moral":"inspirationfield","Gorra del Instructor":"instructorscap","Pantalla de jade|s1:pantalla de jade":"jadescreen","Escudo de jade|s1:escudo de jade":"jadeshield","Guoba de Jueyun (efecto activado)":"jueyunguobaineffect","Amuleto de Kamuna: Brillo|s1:amuleto de Kamuna: Brillo":"kamunatalismanelectro","Amuleto de Kamuna: Fuego|s1:amuleto de Kamuna: fuego":"kamunatalismanpyro","Edicto helado":"kantensenmyoublessing","Visión aguda":"keensight","Vasalla del Rey":"kingssquire","Vasalla del Rey (efecto activado)":"kingssquireineffect","Basalla del Rey":"kingsvalet","Koholasaurio":"koholasaurus","Reflejo grácil":"kyoukafuushi","Reino de Dandelion":"landsofdandelion","Corona Láurea":"laurelcoronet","¡Déjemelo a mí! (efecto activado)":"leaveittomeineffect","Línea ley anómala: Persistencia desesperada":"leylinedisorderdireperseverance","Depredación en la oscuridad":"lightlessfeeding","Detección atronadora|s1:detección atronadora":"lightningrod","Tormenta eléctrica":"lightningstorm","Sonda del relámpago|s1:sonda del relámpago":"lightningstrikeprobe","Clorofilo Refulgente":"lightoffoliarincision","Patrulla ligera":"lightpatrol","Remisión estelar":"lightsremit","Arsenal ligero":"lightweightweapons","Eón perpetuo|s1:eón perpetuo":"lingeringaeon","Carámbano remanente|s1:carámbano remanente":"lingeringicicles","Defensa lítica":"lithicguard","Lanza Lítica":"lithicspear","Fuego a distancia: rayo calibrador|s1:fuego a distancia: rayo calibrador":"longrangefirecalibratedshot","Oración Perdida a los Vientos Sagrados":"lostprayertothesacredwinds","Estrellitas de loto (efecto activado)":"lotusflowercrispineffect","Tiara de Plata del Afortunado":"luckydogssilvercirclet","Voluntad de Lutine":"lutinesgoodwill","Lira poética (efecto activado)":"lyresongineffect","Cadena de montaje mecánica (efecto activado)":"machineassemblylineineffect","Guía Mágica":"magicguide","Pose imponente":"magnificentstance","Belleza Desvanecida de la Doncella":"maidensfadingbeauty","Encarnación del vendaval|s1:encarnación del vendaval":"manifestgale","Cazador Fantasmal":"marechausseehunter","Máscara de Basalto Inerte":"maskofsolitudebasalt","Rollos de carne con matsutake (efecto activado)|s1:rollos de carne con matsutake (efecto activado)":"matsutakemeatrollsineffect","Inyección de amor":"medicalinterventionofpureintention","Ayuda de Mehrak|s1:ayuda de Mehrak":"mehraksassistance","Combate cuerpo a cuerpo|s1:combate cuerpo a cuerpo":"meleestance","Contención del caos":"midareranzan","Contención del caos (Cryo)":"midareranzancryo","Contención del caos (Electro)":"midareranzanelectro","Contención del caos (Hydro)":"midareranzanhydro","Contención del caos (Pyro)":"midareranzanpyro","Gran concierto milenario: Canción de la despedida":"millennialmovementfarewellsong","Rollitos de carne y menta (efecto activado)":"mintymeatrollsineffect","Jaula de espejos":"mirrorcage","Burbujas de niebla|s1:burbujas de niebla":"mistbubble","Burbuja bloqueadora (en preparación)":"mistbubblelockdownpreparing","Burbuja aprisionadora|s1:burbuja aprisionadora":"mistbubbleprison","Slime Burbujeante":"mistbubbleslime","Armadura fundente":"moltenmail","Resolución del alba":"momentofwakingandresolve","Perforalunas":"moonpiercer","Perforalunas (efecto activado)":"moonpiercerineffect","Hérida múltiple|s1:herida múltiple":"multiplieddamage","Pizza de champiñones (efecto activado)":"mushroompizzaineffect","Mente onírica|s1:mente onírica":"musouisshin","Piedra de mutación: reliquia del chamán|s1:piedra de mutación: reliquia del chamán":"mutationstoneshamanstreasure","Enervación extraña|s1:enervación extraña":"mysteriousenervation","Flaqueza extraña|s1:flaqueza extraña":"mysteriousweakening","Abandono místico":"mysticalabandon","Lluvia de meteoros Naganohara":"naganoharameteorswarm","Gracia de la noche: Control del oleaje":"nightrealmsgiftcrestsandtroughs","Gracia de la noche: Compensación de deudas":"nightrealmsgiftrepaidinfull","Bendición noctámbula|s1:bendición noctámbula":"nightsoulsblessing","Patrulla nocturna|s1:patrulla nocturna":"nightvigil","Nitrofogata|s1:nitrofogata":"niwabienshou","Pollo ahumado del Norte (efecto activado)":"northernsmokedchickenineffect","Nutrición del oasis|s1:nutrición del oasis":"oasisnourishment","Refugio del Oasis":"oasissaegis","Perla Oceánica":"oceanhuedclam","Rana Hidromimética":"oceanicmimicfrog","Escudo ofensivo|s1:escudo ofensivo":"offensivebarrier","Posición de asalto|s1:posición de asalto":"onslaughtstance","Casco Ornamentado":"ornatekabuto","Fragmento de ousía":"ousiablock","Fragmento permanente de ousía|s1:fragmento permanente de ousía|s2:fragmentos permanentes de ousía":"ousiablockpersistent","Asalto intimidante|s1:asalto intimidante":"overawingassault","Carámbano fulminante|s1:carámbano fulminante":"overwhelmingice","Abrecaminos del juramento|s1:abrecaminos del juramento":"pactswornpathclearer","Recuperación completa":"paidinfull","Retribución del sufrimiento":"painforpain","¡A Bocajarro! (efecto activado)":"pankrationineffect","Mariposa excelsa|s1:mariposa excelsa":"paramitapapilio","Hora del veredicto (efecto activado)":"passingofjudgmentineffect","Gloria del legado draconiano|s1:gloria del legado draconiano":"pastdraconicglories","Solidificación perlada":"pearlsolidification","Quemadura continua|s1:quemadura continua":"perpetualburn","Hora de pers|s1:hora de Pers":"perstimer","Petrificación":"petrification","Fragmento de pneuma|s1:fragmento de pneuma":"pneumablock","Fragmento permanente de pneuma|s1:fragmento permanente de pneuma|s2:fragmentos permanentes de pneuma":"pneumablockpersistent","Haiku de la brisa":"poeticsoffuubutsu","Haiku de la brisa (Cryo)":"poeticsoffuubutsucryo","Haiku de la brisa (Electro)":"poeticsoffuubutsuelectro","Haiku de la brisa (Hydro)":"poeticsoffuubutsuhydro","Haiku de la brisa (Pyro)":"poeticsoffuubutsupyro","Motosierra Transportable":"portablepowersaw","Regalo explosivo":"poundingsurprise","Devastación rocosa|s1:devastación rocosa":"powerofshatteringstone","Oración de la corona escarlata|s1:oración de la corona escarlata":"prayerofthecrimsoncrown","Derribo tormentoso|s1:derribo tormentoso":"pressurizedcollapse","El precio de un asalto":"priceofunrelentingassault","Halcón de Jade":"primordialjadewingedspear","Organismo proliferador activo":"proliferatedorganismanimated","Organismo proliferador frenético":"proliferatedorganismberserk","Propagaesporas":"proliferatingspores","Profecía de sumersión":"prophecyofsubmersion","Cálculo oculto|s1:cálculo oculto":"propsurplus","Taladradora de Prospección":"prospectorsdrill","“Pum-pum, plop-plop” (efecto activado)":"puffpopsineffect","Bruja palpitante":"pulsatingwitch","Perspicuidad palpitante|s1:perspicuidad palpitante":"pulsingclarity","Bono de Daño Pyro":"pyrodmgbonus","Arsenal elemental: Pyro|s1:arsenal elemental: Pyro":"pyroelementalequipment","Imbuimiento Pyro|s1:imbuimiento Pyro":"pyroinfusion","Pyronado":"pyronado","Escorpio ígneo: defensa":"pyroscorpionguardianstance","Protección Pyro|s1:protección Pyro":"pyroward","Qucusaurio":"qucusaurus","Llamas extintas":"quenchedembers","Intercambio presto":"quickhands","Revitalización|s1:revitalización":"radicalvitality","Rey oni enfurecido|s1:rey oni enfurecido":"ragingoniking","Espada arcoíris|s1:espada arcoíris":"rainbowbladework","Macarons arcoíris (efecto activado)":"rainbowmacaronsineffect","Espadas de lluvia|s1:espadas de lluvia":"rainsword","Recuperación|s1:recuperación":"rallyup","Combate a distancia|s1:combate a distancia":"rangedstance","Arco de Cuervo":"ravenbow","Guardián de la rebelión":"rebelliousshield","Abanico de plumas rojas (efecto activado)":"redfeatherfanineffect","Ilusión|s1:ilusión":"reflection","Refracción|s1:Refracciones|s2:refracción|s3:refracciones":"refraction","Danza lumiacuosa: preparado|s1:danza lumiacuosa: preparado":"refractorywhirlingdanceprepcomplete","Tajo lumiacuoso: preparado|s1:tajo lumiacuoso: preparado":"refractorywhirlinghewprepcomplete","Corazón del Oasis resurgido":"reignitedheartofoasis","Refuerzo integral":"reinforcements","Ciclón devastador":"rendingvortex","Reposo adecuado":"requiresappropriaterest","Cuerpo resistente":"resistantform","Jolgorio|s1:jolgorio":"revelry","Prismas de resurrección":"revivalprism","Prismas de resurrección|s1:prismas de resurrección":"revivalprism-01","Resurrección en TdE":"reviveoncooldown","Melodía del gran sueño (efecto activado)":"rhythmofthegreatdreamineffect","Retribución de la Justicia":"rightfulreward","Derecho de interpretación final":"rightoffinalinterpretation","Estoque flujoescarcha":"rimeflowrapier","Filo del trueno|s1:filo del trueno":"rippleelectroedge","Filos ondulantes|s1:filos ondulantes":"ripplingblades","Obstrucción del flujo|s1:obstrucción del flujo":"riptide","Rito de la expedición|s1:rito de la expedición":"riteofdispatch","Rito de la resurrección":"riteofresurrection","Roqueando en el infierno":"rockininaflamingworld","Triporrazo piedra, papel, tijera: papel|s1:triporrazo piedra, papel, tijera: papel":"rockpaperscissorscombopaper","Triporrazo piedra, papel, tijera: tijera|s1:triporrazo piedra, papel, tijera: tijera":"rockpaperscissorscomboscissors","Pedestal de piedra|s1:pedestal de piedra":"rockypedestal","Tronido abismal":"rollingabyssalthunder","Trueno resquebrajador":"rollingthunder","Velocidad de sabueso: Raudo como el viento":"rushinghoundswiftasthewind","Arco del Sacrificio":"sacrificialbow","Memorias de Sacrificios":"sacrificialfragments","Gran Espada de Sacrificio":"sacrificialgreatsword","Espada de Sacrificio":"sacrificialsword","Arenas y sueños":"sandanddreams","Baño de sangre":"sanguinerouge","Espada de Madera":"sapwoodblade","Espada de Madera (efecto activado)":"sapwoodbladeineffect","Surtido de sashimi (efecto activado)|s1:surtido de sashimi (efecto activado)":"sashimiplatterineffect","Saciedad":"satiated","Sauriogalleta (efecto activado)":"sauruscrackersineffect","Sello escarlata|s1:sello escarlata":"scarletseal","Detección de puntos débiles":"scopeoutsoftspots","Estado quemado|s1:estado quemado":"scorched","Coraza abrasadora|s1:coraza abrasadora":"scorchingooyoroi","Bendición del escorpio ígneo|s1:bendición del escorpio ígneo":"scorpionblessing","Escorpiovórtice":"scorpocalypse","Escudo incólume|s1:escudo incólume":"seamlessshield","Bombas secundarias|s1:bombas secundarias":"secondaryexplosiveshells","Semilla skandha|s1:semilla skandha|s2:Semillas skandha|s3:semillas skandha":"seedofskandha","Semilla skandha|s1:semilla skandha":"seedofskandha-01","Proyectil persecutor|s1:proyectil persecutor":"seekingmissile","Reminiscencia del Rey del Desierto":"shadowofthesandking","Ronroneo glacial":"shakennotpurred","Frío extremo|s1:frío extremo":"sheercold","Bloqueo de escudo|s1:bloqueo de escudo":"shieldblock","Escudo de la pasión|s1:escudo de la pasión":"shieldofpassion","Escudo de transporte seguro|s1:escudo de transporte seguro":"shieldofsafetransport","Escudo de nimbos|s1:escudo de nimbos":"shieldofswirlingclouds","Escudo|s1:escudo|s2:escudos":"shields","Reminiscencia de la Purificación":"shimenawasreminiscence","Estrella fugaz|s1:estrella fugaz|s2:estrellas fugaces":"shootingstar","Templo ilusorio|s1:templo ilusorio":"shrineofmaya","Signo de debilidad":"signofweakness","Pecado del orgullo":"sinofpride","Holgazanería innovadora":"skivingnewandimproved","Impulso célico|s1:impulso célico":"skyladder","Pergamino Celestial":"skywardatlas","Hoja Afilada Celestial":"skywardblade","Alas Celestiales":"skywardharp","Patrullaje celestial|s1:patrullaje celestial":"skywardpatrol","Orgullo Celestial":"skywardpride","Púa Celestial":"skywardspine","Espada Celestial":"skywardsword","Fotosilueta|s1:fotosilueta":"snappysilhouette","Surcavientos|s1:surcavientos":"soaringonthewind","Gota primigenia|s1:gota primigenia":"sourcewaterdroplet","Chispas explosivas|s1:chispas explosivas":"sparksnsplash","Lanza floreciente":"spearflourish","Ominoespíritu - Ánima dendrofidia":"spiritofomendendrospiritserpent","Ominoespíritu - Escorpio ígneo":"spiritofomenpyroscorpion","Despertar de Ominoespíritu: Cryo|s1:despertar de Ominoespíritu: Cryo":"spiritofomensawakeningcryo","Despertar de Ominoespíritu: Electro|s1:despertar de Ominoespíritu: Electro":"spiritofomensawakeningelectro","Despertar de Ominoespíritu: Hydro|s1:despertar de Ominoespíritu: Hydro":"spiritofomensawakeninghydro","Bendición del ánima dendrofidia|s1:bendición del ánima dendrofidia":"spiritserpentsblessing","Mordisco serpentino":"spiritserpentsswirl","Fulgor de las Aguas Calmas":"splendoroftranquilwaters","Germinación":"sprout","Arena Sacrofuego (efecto activado)":"stadiumofthesacredflameineffect","Rectitud incondicional":"stalwartandtrue","Lucero de bambú|s1:lucero de bambú":"starwicker","Respiración inalterable":"steadybreathing","Sigilo|s1:sigilo":"stealth","Cuervo devoraestrellas":"stellarpredator","Prisma de escarcha":"sternfrostprism","Piedra y contratos (efecto activado)":"stoneandcontractsineffect","Dragón rocoso: defensa":"stonedrakeguardianstance","Rocosidad polifacética: absorción elemental|s1:rocosidad polifacética: absorción elemental":"stonefacetselementalabsorption","Rocosidad polifacética: cristal elemental|s1:rocosidad polifacética: cristal elemental":"stonefacetselementalcrystallization","Rocosidad polifacética: acopio elemental|s1:rocosidad polifacética: acopio elemental":"stonefacetselementalsummoning","Robustez rocosa|s1:robustez rocosa":"stoneforce","Geoarmadura|s1:geoarmadura":"stonehide","Refundición: Geoarmadura":"stonehidereforged","Choque eléctrico continuo|s1:choque eléctrico continuo":"stormstream","Barrera de viento|s1:barrera de viento":"stormwindbarrier","Campo de viento|s1:campo de viento":"stormzone","Reserva estratégica":"strategicreserve","Corriente desenfrenada":"streamingsurge","Prohibición severa|s1:prohibición severa":"strictlyprohibited","Ataque en puntos débiles":"strikewhereithurts","Razón":"structuration","Aturdimiento|s1:aturdimiento":"stun","Modo acecho subacuático|s1:modo acecho subacuático":"subnauticalhuntermode","Escudo de acecho subacuático|s1:escudo de acecho subacuático":"subnauticalshield","Invocadora del relámpago":"summoneroflightning","Flor shuniata (efecto activado)":"sunyataflowerineffect","Protección prominente":"superiorprotection","Fuerza sobrenatural|s1:fuerza sobrenatural":"superlativesuperstrength","Estallido eléctrico":"surgingthunder","Impulso torrencial":"surgingundercurrent","Protección borboteante|s1:protección borboteante":"surgingward","Rescate intrépido":"surgingwill","Hora de limpiar":"sweepingtime","¡Tachán! (efecto activado)":"tadaineffect","Porrazo persecutor":"tailingtruncheon","Transformación legamosa":"taintedwaterschangetheirshape","Aumenta el daño recibido con Reacciones Elementales.":"takemoreelementalreactiondmg","Reflejo torrencial|s1:reflejo torrencial":"takimegurikanka","Bendición de Tamakushi":"tamakushicasket","Pollo tandoori (efecto activado)":"tandooriroastchickenineffect","Objetivo|s1:objetivo":"target","Tenacidad de la Geoarmada":"tenacityofthemillelith","Relámpago de Kitsune Celestial|s1:relámpago de Kitsune Celestial":"tenkothunderbolts","Tepetlisaurio":"tepetlisaurus","Ventaja sobre terreno|s1:ventaja sobre terreno":"terrainadvantage","Aterrorizar a los facinerosos":"terrorfortheevildoers","Retorno de la máscara malévola":"terrormasksreturn","Huevo frito de Teyvat (efecto activado)":"teyvatfriedeggineffect","El arte de la presupuestación":"theartofbudgeting","El arte de la presupuestación (efecto activado)":"theartofbudgetingineffect","Espada del Tiempo":"thebell","La princesa jabalí (efecto activado)":"theboarprincessactive","Mausoleo del Rey Deshret (efecto activado)":"themausoleumofkingdeshretineffect","Marea inundatoria":"theoverflow","Entrenamiento trascendental":"theprofoundpurposeofpractice","Lluvia sobre mojado":"thescentremained","Semillas del conocimiento":"theseedofstoredknowledge","Sombra sagrada":"theshrinessacredshade","Lluvia florestelar":"thestarryskiestheirflowersrain","Lobo interior|s1:lobo interior":"thewolfwithin","Esencia de la verdad":"thewondrouspathoftruth","Esencia de la verdad (efecto activado)":"thewondrouspathoftruthactive","Custodia de las nubes":"theycallhercloudretainer","Voluntad de Thirona":"thironasgoodwill","Escudo del trueno|s1:Escudos del trueno|s2:escudo del trueno|s3:escudos del trueno":"thunderbeaststarge","Trampa tronadora|s1:trampa tronadora":"thunderboretrap","Báculo Invocatruenos":"thundercallstaff","Furia del Trueno":"thunderingfury","Penitencia del trueno":"thunderingpenance","Máscara Atronadora":"thunderingpoise","Escudo tronador|s1:escudo tronador":"thunderousward","Corona del Invocador de Truenos":"thundersummonerscrown","Invocadora de mareas: Protección del oleaje":"tidecallersurfembrace","Escrituras del Flujo Sempiterno":"tomboftheeternalflow","Escrituras del Fluir Sempiterno":"tomeoftheeternalflow","Voluntad de Topyas":"topyassgoodwill","Derrumbamiento|s1:derrumbamiento":"totalcollapse","Reniego de la debilidad":"towardweakness","Trascendencia autómata":"transcendentautomaton","Espada del Viajero":"travelershandysword","Pañuelo de la Médica Itinerante":"travelingdoctorshandkerchief","Reminiscencia de Tulaytulah":"tulaytullahsremembrance","Control estratégico":"turncontrol","Superespada Mágica Suprema":"ultimateoverlordsmegamagicsword","Tesoro submarino (en TdE)":"underseatreasureoncd","Canal no identificado":"undiscloseddistributionchannels","Corazón indiviso":"undividedheart","Jolgorio ecuménico|s1:jolgorio ecuménico":"universalrevelry","Inamovible como un peñasco|s1:inamovible como un peñasco":"unmovablemountain","Paquete minino|s1:paquete minino":"urgentnekoparcel","Ushi":"ushi","Vigilancia coordinada":"vanguardscoordinatedtactics","Vigilancia coordinada (efecto activado)":"vanguardscoordinatedtacticsineffect","Deceso del Cinabrio":"vermillionhereafter","Deceso del Cinabrio (efecto activado)":"vermillionhereafterineffect","Formación lineal integral":"verticalforcecoordination","Semblante del Veterano":"veteransvisage","Filo formidable":"viciousedge","Perforación vijñana|s1:perforación vijñana":"vijnanasuffusion","Enredadera|s1:enredadera":"vines","Sombra Verde Esmeralda":"viridescentvenerer","Sombrero de la Cazadora Verde Esmeralda":"viridescentvenerersdiadem","Lanza Perforanubes":"vortexvanquisher","Fulgor de Vurukasha":"vourukashasglow","Protección ígnea|s1:protección ígnea":"wardofsurgingflame","Hidrorresurrección|s1:hidrorresurrección":"wateryrebirth","Hidrorresurrección perfeccionada|s1:hidrorresurrección perfeccionada":"wateryrebirthhoned","Conquistadora de mareas":"wavestrider","Ansia de guerra":"wellspringofwarlust","Retorno de la grulla (efecto activado)":"whenthecranereturnedineffect","¿A dónde fue la Cuchilla Oculta? (efecto activado)":"whereistheunseenrazorineffect","Espada de Hierro Blanco":"whiteirongreatsword","Borla Blanca":"whitetassel","Viento y libertad (efecto activado)":"windandfreedomineffect","Gracia del viento|s1:gracia del viento":"windfavored","Brisa armoniosa":"windsofharmony","Gorro de Capitán Manchado de Vino":"winestainedtricorne","Aspiración infinita":"wishesunnumbered","Sombrero Abrasador de la Bruja":"witchsscorchinghat","Lápida del Lobo":"wolfsgravestone","Danza del león|s1:danza del león":"wushoustance","Raya Depredadora cromática":"xenochromatichuntersray","Máscara de Yaksha|s1:máscara de Yaksha":"yakshasmask","Yumkasaurio":"yumkasaurus","Invocación: Hora cero - Todo en uno":"zerohourinvokationeverydieispermitted","Invocación: Hora cero - Primer 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Hydro":"fatuiskirmisherhydrogunnerlegionnaire","Tirailleur Fatui - Mercenaire Pyro":"fatuiskirmisherpyroslingerbracer","Opérateur Fatui du givre":"frostoperative","Brutoshaman Géo":"geosamachurl","Loup alpha doré":"goldenwolflord","Champigéo terré":"groundedgeoshroom","Champihydro terré":"groundedhydroshroom","Garde de l'oasis d'Apep":"guardianofapepsoasis","Berserker Brutocollinus":"hilichurlberserker","Guerrier Brutocollinus":"hilichurlfighter","Arbalétrier Brutocollinus":"hilichurlshooter","Hydromage de l'Abîme":"hydroabyssmage","Brutovéreux Hydro":"hydrohilichurlrogue","Brutoshaman Hydro":"hydrosamachurl","Hydroblob":"hydroslime","Brutoviandu avec bouclier de glace":"iceshieldwallmitachurl","Champieffroi panaché":"jadeplumeterrorshroom","Oni des mers - Danse d'éclairs":"kairagidancingthunder","Oni des mers - Menace de feu":"kairagifierymight","Cryoblob géant":"largecryoslime","Hydroblob géant":"largehydroslime","Signora":"lasignora","Lame oni":"maguukenki","Hippocampe perlé millénaire":"millennialpearlseahorse","Suivante miroir des Fatui":"mirrormaiden","Nobushi - Hitsukeban":"nobushihitsukeban","Nobushi - Jintouban":"nobushijintouban","Nobushi - Kikouban":"nobushikikouban","Hypostase Électro pure":"pureelectrohypostasis","Pyromage de l'Abîme":"pyroabyssmage","Fleur mensongère Pyro":"pyrowhopperflower","Océanide - Rhodeia":"rhodeiaofloch","Limier de faille géophile":"rockfondrifthound","Brutoviandu avec bouclier de pierre":"rockshieldwallmitachurl","Dragon des ruines terrestre":"ruindrakeearthguard","Gardien des ruines":"ruinguard","Chef Brutorocheux":"stonehidelawachurl","Mek suppressif":"suppressionspecialistmek","Mek suppressif - Ousia":"suppressionspecialistmekousia","Mek suppressif - Pneuma":"suppressionspecialistmekpneuma","Fantasme Hydro croupi":"taintedhydrophantasm","Limier de faille électrophile":"thundercravenrifthound","Manifestation du tonnerre":"thundermanifestation","Champicryo ailé":"wingedcryoshroom","Champidendro ailé":"wingeddendroshroom","Brutoviandu avec bouclier de bois":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Prisme absorbant","abundantphlogiston":"Abondance de phlogistique","abyssalmayhemhydrospout":"Chaos de l'Abîme : Fleur de l'eau condensée","abyssalsummons":"Appel de l'Abîme","abyssalsummons-01":"Appel de l'Abîme","acoldbladelikeashadow":"Lame d'ombre frisquette","adeptustemptation":"Attrape-Adepte","adeptustemptation-01":"Attrape-Adepte","adventurersbandana":"Bandeau de l'Aventurier","allreprisalsandarrearsminetobear":"À moi de supporter toute haine et toute dette...","allthingsareoftheearth":"Terre mère","amethystcrown":"Couronne d'améthyste","amosbow":"Arc d'Asmo","amosbow-01":"Arc d'Amos","ancientcourtyard":"Jardin d'antan","aquilafavonia":"Épée du faucon","aquilafavonia-01":"Épée du faucon","aratakiichiban":"Arataki au top","archaicpetra":"Roche ancienne","asubordinatesskills":"Compétences de subordonné","asummationofinterest":"Un résumé de pertinence","atea":"Atea","athousandfloatingdreams":"Mille rêves flottants","athousandyoung":"Millier de descendances","autoanemoresonance":"Auto : Résonance Anémo","autocryoresonance":"Auto : Résonance Cryo","autodendroresonance":"Auto : Résonance Dendro","autoelectroresonance":"Auto : Résonance Électro","autoenduringrock":"Auto : Roc inamovible","autoferventflames":"Auto : Flammes de la ferveur","autogeoresonance":"Auto : Résonance Géo","autohighvoltage":"Auto : Tonnerre puissant","autohydroresonance":"Auto : Résonance Hydro","autonatureandwisdom":"Auto : Flore et sagesse","autopyroresonance":"Auto : Résonance Pyro","autoslowingwater":"Auto : Eau ralentissante","autosprawlinggreenery":"Auto : Plante grimpante","autostoneandcontracts":"Auto : Pierre et contrats","autothunderandeternity":"Auto : Tonnerre et éternité","autoverdantbreeze":"Auto : Vent verdoyant","autowaterandjustice":"Auto : Eau et justice","autowearyingfrost":"Auto : Gel d'usure","autowindandfreedom":"Auto : Vent et liberté","awakening":"Éveil","awakenmykindred":"Éveil de congénère","beaconofthereedsea":"Balise de la mer de roseaux","beastlycorrosion":"Corruption bestiale","beneficent":"Bénévolence","biteyshark":"Morsure squalidée","blessingofthedivinerelicsinstallation":"Bénédiction de relique divine","blizzardstrayer":"Briseur de glace","bloodbonddarkdecay":"Érosion de pacte sanguinaire","bloodbondensemble":"Ensemble de pacte sanguinaire","bonecrunchersenergyblock":"Bloc d'énergie phagocytaire","bonecrunchersenergyblock-01":"Bloc d'énergie phagocytaire","brokenrimesecho":"Écho de l'hiver","bunnytriggered":"Tout est prêt","buttercrab":"Crabe au beurre","buttercrab-01":"Crabe au beurre","calledinforcleanup":"Nettoyage","calxsarts":"Arts de Calx","canotilassupport":"Soutien de Canotila","capriciousvisage":"Visage capricieux","cashflowsupervision":"Supervision de trésorerie","centrallaboratoryruins":"Ruines du Laboratoire central","chainlightningcascade":"Éclairs en cascade","changingshifts":"Relève","changtheninth":"Chang le Neuvième","chaoticentropy":"Théorie de l'entropie","chefmao":"Chef Mao","chinjuforest":"Forêt de Chinju","cicinscoldglare":"Regard de Cryoluciole","coldbloodedstrike":"Épée de la cruauté","conclusiveovation":"Ovation concluante","conductorstophat":"Haut-de-forme du chef d'orchestre","conductorstophat-01":"Haut-de-forme du chef d'orchestre","conquerorofevilguardianyaksha":"Dompteur de démons : Gardien Yaksha","controlleddirectionalblast":"Choc dirigé d'élimination à risque contrôlé","controlleddirectionalblast-01":"Choc dirigé d'élimination à danger contrôlé","cosanzeanassupport":"Soutien de Cosanzeana","countdowntotheshow1":"Spectacle imminent : 1","countdowntotheshow2":"Spectacle imminent : 2","countdowntotheshow3":"Spectacle imminent : 3","countlesssightstosee":"Myriade de curiosités en chemin","covenantofrock":"Alliance de roche","crimsonwitchofflames":"Sorcière des flammes ardentes","crossfire":"Feux croisés","crownofwatatsumi":"Couronne de Watatsumi","crystalshrapnel":"Shrapnel cristallin","crystalshrapnel-01":"Shrapnel cristallin","darkshatteringflame":"Flamme brisant la nuit","dawnwinery":"Domaine de l'Aurore","dayofresistancemomentofshattereddreams":"Jour de la résistance : Rêves brisés","deathlycyclone":"Cyclone hurlant","decorousharmony":"Harmonie esthétique","deepwoodmemories":"Souvenir de forêt","deliciousmacarons":"Macarons délicieux","demonwarriorsfeathermask":"Masque à plumes du guerrier-démon","descentofdivinity":"Chute divine","discretionarysupplement":"Supplément discrétionnaire","divineretribution":"Châtiment divin","dominanceofearth":"Domination de la Terre","dunyarzad":"Dunyarzad","echoesofanoffering":"Échos d'une offrande","echoesofanoffering-01":"Échos d'une offrande","edictofabsolution":"Édit d'absolution","electrocicinsgleam":"Clignement d'Électroluciole","elegyfortheend":"Ultime soupir","elegyfortheend-01":"Ultime soupir","elementalforte":"Forte élémentaire","elementalorb":"Orbe élémentaire","elementalorbdissipated":"Obre élémentaire : Dissipation","elementalorbenduring":"Obre élémentaire : Endurance","elementalorbplentiful":"Obre élémentaire : Abondance","elementalorbthegrandbanquet":"Orbe élémentaire : Festin","elementalresonanceenduringrock":"Résonance élémentaire: Roc inamovible","elementalresonanceferventflames":"Résonance élémentaire: Flammes de la ferveur","elementalresonancehighvoltage":"Résonance élémentaire: Tonnerre puissant","elementalresonanceimpetuouswinds":"Résonance élémentaire: Vents de la célérité","elementalresonanceshatteringice":"Résonance élémentaire: Gel pulvérisateur","elementalresonancesoothingwater":"Résonance élémentaire: Eau salvatrice","elementalresonancesprawlinggreenery":"Résonance élémentaire: Plante grimpante","elementalresonancewovenflames":"Résonance élémentaire: Feu tissé","elementalresonancewovenice":"Résonance élémentaire: Glace tissée","elementalresonancewovenstone":"Résonance élémentaire: Terre tissée","elementalresonancewoventhunder":"Résonance élémentaire: Éclair tissé","elementalresonancewovenwaters":"Résonance élémentaire: Eau tissée","elementalresonancewovenweeds":"Résonance élémentaire: Herbe tissée","elementalresonancewovenwinds":"Résonance élémentaire: Vent tissé","elevatedarray":"Formation élevée","ellin":"Eileen","embersrekindled":"Braise ravivée","emblemofseveredfate":"Emblème du destin brisé","emblemofseveredfate-01":"Emblème du destin brisé","embraceofwinds":"Embrasse des vents","endoftheline":"Chalutier","engulfinglightning":"Lumière du faucheur","engulfinglightning-01":"Lumière du faucheur","eremiteteatime":"Thé des Érémites","exilescirclet":"Diadème de l'Exilé","exilescirclet-01":"Diadème de l'Exilé","fallsandfortune":"Chute opportune","fatalfulmination":"Fulmination fatale","fatuiconspiracy":"Conspiration Fatui","favoniuscathedral":"Cathédralette de Favonius","favoniuscathedral-01":"Cathédrale de Favonius","favoniuscathedral-02":"Cathédrale de Favonius","favoniussword":"Épée de Favonius","favoniussword-01":"Épée de Favonius","featherfalljudgment":"Jugement des plumes","featherweightfoam":"Écume légère","fishandchips":"Poisson-frites","flamesofwar":"Flamme de la guerre","flickeringfourleafsigil":"Insigne vacillant de trèfle","floralsidewinder":"Retour folié","flowerfeatherclan":"Clan des fleurplumes","flowerofparadiselost":"Fleur du paradis perdu","flowingflame":"Flamme courante","flowingpurity":"Pureté fluide","flowingrings":"Anneaux de fluidité","forbiddenknowledge":"Connaissance interdite","forestregalia":"Apparat de la forêt","forestregalia-01":"Apparat de la forêt","formersiteofthecentrallaboratory":"Ancien site du Laboratoire central","fortressofmeropide":"Forteresse de Méropide","freshwindoffreedom":"Vent nouveau de liberté","friendshipeternal":"Amitié éternelle","fruitoffulfillment":"Le fruit de l'accomplissement","galesofreverie":"Rafales de rêverie","gamblersearrings":"Boucles d'oreilles du Parieur","gamblersearrings-01":"Boucles d'oreilles du Parieur","gameofwitsenduringvictory":"Jeux d'esprit : Victoire d'endurance","gameofwitshotpodmechanism":"Jeux d'esprit : Mécanisme dynamité","gandharvaville":"Gandharva","generalsancienthelm":"Ancien heaume de Général","giantmutationstone":"Pierre de mutation géante","gildeddreams":"Rêve doré","gildeddreams-01":"Rêve doré","gildeddreams-02":"Rêve doré","gladiatorstriumphus":"Triomphe du Gladiateur","gladiatorstriumphus-01":"Triomphe du Gladiateur","glitteringgemstones":"Gemmes étincelantes","gloriousseason":"Splendide saison","goldenhouse":"Chambre d'Or","goldentroupe":"Troupe dorée","goldentroupe-01":"Troupe dorée","goldentroupesreward":"Récompense de la Troupe dorée","goldentroupesreward-01":"Récompense de la Troupe dorée","grandexpectation":"Perspective de voyage","grandnarukamishrine":"Sanctuaire de Narukami","grievingecho":"Écho de lamentation","guardiansoath":"Serment du gardien","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"« Entends-moi, et levons les coupes de l'amour ! »","heartofdepth":"Âme des profondeurs","heartofkhvarenasbrilliance":"Cœur de la brillance de la khvarena","heavystrike":"Frappe chargée","heirtotheancientseasauthority":"Héritier de l'autorité de l'ancienne mer","hilichurlarrowtower":"Tour de guet des Brutocollinus","hilichurlreserve":"Brutoréserve","hotspringoclock":"Source toujours","idratherlosemoneymyself":"« Plutôt que de voir ce scélérat en gagner... »","igotyourback":"J'assure vos arrières","ihaventlostyet":"Pas encore perdu!","ihaventlostyet-01":"Pas encore perdu !","iktomisaurus":"Iktomisaure","ineveryhouseastove":"Poêle des familles","infivecolorsdyed":"Cinq couleurs de la teinture","ingeniousengineeringharnessingannihilation":"Ingénierie ingénieuse : Soutien annihilateur","ingeniousengineeringpneumaousiaconversion":"Ingénierie ingénieuse : Échange pneuma-ousia","ingeniousengineeringpneumarecreation":"Ingénierie ingénieuse : Renaissance pneuma","instructorscap":"Chapeau de l'Instructeur","irontonguetian":"Tian la langue de fer","jadechamber":"Chambre de Jade","jeht":"Jeht","joyouscelebration":"Joyeuse célébration","jueyunguoba":"Gooba de Jueyun","kantensenmyoublessing":"Bénédiction de Kanten Senmyou","katheryne":"Catherine","keensight":"Vue aiguë","kidkujirai":"Petit Kujirai","kingssquire":"Le valet du roi","kingsvalet":"Le page du roi","knightsoffavoniuslibrary":"Bibliothèque de l'Ordre de Favonius","koholasaurus":"Koholasaure","kusava":"Kusava","kyoukafuushi":"Reflet gracieux","landsofdandelion":"Territoire des pissenlits","largebolsteringbubblebalm":"Grande bulle d'eau curative","laumessupport":"Soutien de Laume","laurelcoronet":"Couronne de laurier","leaveittome":"Je m'en charge !","leylinedisorderaegisoftheabyss":"Anomalie énergétique : Égide de l'Abîme","leylinedisorderarmoredwarfare":"Anomalie énergétique : Combat blindé","leylinedisorderarrogantbluster":"Anomalie énergétique : Fanfaronnade arrogante","leylinedisorderattritionpostureencouragement":"Anomalie énergétique : Posture tenace - Encouragement","leylinedisorderattritionpostureinspiration":"Anomalie énergétique : Posture tenace - Inspiration","leylinedisorderbelligerenceunfettered":"Anomalie énergétique : Ferveur redoublée","leylinedisorderbitterbelligerenceadvanced":"Anomalie énergétique : Bellicisme féroce (Avancé)","leylinedisorderbitterbelligerencebasic":"Anomalie énergétique : Bellicisme féroce (Basique)","leylinedisorderbitterbelligerenceintermediate":"Anomalie énergétique : Bellicisme féroce (Intermédiaire)","leylinedisorderblazingwill":"Anomalie énergétique : Volonté ardente","leylinedisordercompensatoryonslaught":"Anomalie énergétique : Assaut compensatoire","leylinedisordercriticalcost":"Anomalie énergétique : Coût critique","leylinedisordercunningcommand":"Anomalie énergétique : Commandement ingénieux","leylinedisordercunningleadership":"Anomalie énergétique : Direction ingénieuse","leylinedisorderdamageconcatenationadvanced":"Anomalie énergétique : Enchaînement de dommages (Avancé)","leylinedisorderdamageconcatenationbasic":"Anomalie énergétique : Enchaînement de dommages (Basique)","leylinedisorderdamageconcatenationintermediate":"Anomalie énergétique : Enchaînement de dommages (Intermédiaire)","leylinedisorderdangerousriddles":"Anomalie énergétique : Énigme dangereuse","leylinedisorderdefensivepostureimpregnable":"Anomalie énergétique : Posture défensive - Imprenabilité","leylinedisorderdefensiveposturelightarmor":"Anomalie énergétique : Posture défensive - Légèreté","leylinedisorderdiminishingmomentum":"Anomalie énergétique : Élan décroissant","leylinedisorderdireechoes":"Anomalie énergétique : Échos sinistres","leylinedisorderdrivingrain":"Anomalie énergétique : Précipitation","leylinedisorderendingcountdown":"Anomalie énergétique : Fin de compte à rebours","leylinedisorderenergeticarena":"Anomalie énergétique : Zone de profusion","leylinedisorderengulfingstorm":"Anomalie énergétique : Tempête dévastatrice","leylinedisorderfightorflight":"Anomalie énergétique : Réponse au stress","leylinedisorderfightorflight-01":"Anomalie énergétique : Réponse au stress","leylinedisorderforerunnerspunishment":"Anomalie énergétique : Châtiment du précurseur","leylinedisorderfreezingice":"Anomalie énergétique : Congélation","leylinedisorderfrontlinetactics":"Anomalie énergétique : Stratégie de front","leylinedisorderhighefficiencysupplypneuma":"Anomalie énergétique : Approvisionnement efficient (Pneuma)","leylinedisorderhightemperature":"Anomalie énergétique : Cagnard","leylinedisorderhonedfactor":"Anomalie énergétique : Facteur critique","leylinedisorderignitedmorale":"Anomalie énergétique : Moral enflammé","leylinedisorderinducedenervation":"Anomalie énergétique : Étiolement déclenché","leylinedisorderinducedweakness":"Anomalie énergétique : Anémie déclenchée","leylinedisorderlayereddefensesadvanced":"Anomalie énergétique : Défense superposée (Avancée)","leylinedisorderlayereddefensesbasic":"Anomalie énergétique : Défense superposée (Basique)","leylinedisorderlayereddefensesintermediate":"Anomalie énergétique : Défense superposée (Intermédiaire)","leylinedisorderlightweightdefense":"Anomalie énergétique : Protection légère","leylinedisordermanifoldanguish":"Anomalie énergétique : Douleur multiple","leylinedisordermechanicsofpenetration":"Anomalie énergétique : Mécanisme de pénétration","leylinedisordermedicaloperation":"Anomalie énergétique : Exécution médicale","leylinedisordermuzzlingtactics":"Anomalie énergétique : Tactique de tenaille","leylinedisorderovergrowth":"Anomalie énergétique : Prolifération","leylinedisorderpneumousiasuffusion":"Anomalie énergétique : Profusion de pneumousia","leylinedisorderpositionofelectroparalysis":"Anomalie énergétique : Position d'électro-paralysie","leylinedisorderpositionofweakness":"Anomalie énergétique : Position de faiblesse","leylinedisorderprecisionstrikeorder":"Anomalie énergétique : Frappe de précision","leylinedisorderpriceofunrelentingassault":"Anomalie énergétique : Prix d'un violent assaut","leylinedisorderpridefulbluster":"Anomalie énergétique : Fanfaronnade orgueilleuse","leylinedisorderprinciplesofrestraint":"Anomalie énergétique : Principe de retenue","leylinedisordershamaniccurse":"Anomalie énergétique : Malédiction shamanique","leylinedisordershatteringmomentum":"Anomalie énergétique : Élan annihilateur","leylinedisorderskywardpatrol":"Anomalie énergétique : Patrouille céleste","leylinedisorderslimshielding":"Anomalie énergétique : Mince barrière","leylinedisordersmashingmomentum":"Anomalie énergétique : Élan destructeur","leylinedisordersmolderingflames":"Anomalie énergétique : Flammes dévoreuses","leylinedisordersoaringwinds":"Anomalie énergétique : Vent montant","leylinedisorderstrongfeedback":"Anomalie énergétique : Rétroaction puissante","leylinedisorderswiftwind":"Anomalie énergétique : Vent rapide","leylinedisordertheansweradvantage":"Anomalie énergétique : Avantage de réponse","leylinedisorderthunderstorm":"Anomalie énergétique : Orage","leylinedisorderunitedpostureadvance":"Anomalie énergétique : Posture homogène - Avancée","leylinedisorderunitedposturegentlewar":"Anomalie énergétique : Posture homogène - Finesse","leylinedisorderviciousposturebluntforce":"Anomalie énergétique : Posture pugnace - Brutalité","leylinedisorderviciouspostureferocity":"Anomalie énergétique : Posture pugnace - Férocité","leylinedisorderwet":"Anomalie énergétique : Averse","leylinemonolithfrontlinefulcrum":"Monolithe de première ligne","liben":"Li le fiable","lightlessfeeding":"Prédation ténébreuse","lightningstiletto":"Lame de foudre","lightningstorm":"Tempête de coups de tonnerre","lightoffoliarincision":"Lumière d'incision foliaire","lightsremit":"Hégémonie de lumière","lithicspear":"Lance des Millelithes","littletepetlisaurtreasurehunteratlarge":"Petit tepetlisaure trouveur de trésors","liusu":"Liu Su","liyueharborwharf":"Quai du Port de Liyue","liyueharborwharf-01":"Quai du Port de Liyue","lostprayertothesacredwinds":"L'origine des Quatre Vents","lotusflowercrisp":"Beignets lotus","lotusflowercrisp-01":"Beignets lotus","luckydogssilvercirclet":"Diadème d'argent du Chanceux","luckydogssilvercirclet-01":"Diadème d'argent du Chanceux","lumenarystone":"Pierre de lumenaire","lumenstoneadjuvant":"Adjuvant de pierre de lumen","lunarcyclesunending":"Cycle interminable","lutinessupport":"Soutien de Lutine","lyresong":"Ode à la lyre","machineassemblyline":"Ligne d'assemblage mécanique","magicguide":"Guide de magie","magicguide-01":"Guide de magie","maidensfadingbeauty":"Beauté fugace de la Demoiselle","mamere":"Mamère","marechausseehunter":"Chasseur de la Maréchaussée","marechausseehunter-01":"Chasseur de la Maréchaussée","maskofsolitudebasalt":"Masque en basalte inerte","masterofweaponry":"Maîtrise de l'armement","masterytalismanaddingfueltothefire":"Charme de maîtrise : Huile sur le feu","masterytalismanairbornereinforcements":"Charme de maîtrise : Soutien aérien","masterytalismanallornothing":"Charme de maîtrise : Tout ou rien","masterytalismanarcanesecrettoelementalvictory":"Charme de maîtrise : Arcane de victoire élémentaire","masterytalismanarmsandarmorhoned":"Charme de maîtrise : Perfectionnement d'armement","masterytalismanattackadept":"Charme de maîtrise : Maîtrise d'attaque","masterytalismanbattleready":"Charme de maîtrise : Belligérance prête","masterytalismanbattleready-01":"Charme de maîtrise : Préparation guerrière","masterytalismanburstassaultousia":"Charme de maîtrise : Assaut déchaîné (Ousia)","masterytalismanbuttressedcombinedassault":"Charme de maîtrise : Défense commune","masterytalismancascadingdefeat":"Charme de maîtrise : Défaite en cascade","masterytalismanchaoticbanners":"Charme de maîtrise : Bannières chaotiques","masterytalismancoldwar":"Charme de maîtrise : Guerre froide","masterytalismancounterattackspirit":"Charme de maîtrise : Esprit de contre","masterytalismancyclecharge":"Charme de maîtrise : Stratégie de rotation","masterytalismandamagecontrol":"Charme de maîtrise : Dommage contrôlé","masterytalismandauntlesspursuit":"Charme de maîtrise : Persécution intrépide","masterytalismandecisivebattle":"Charme de maîtrise : Bataille décisive","masterytalismandensevegetation":"Charme de maîtrise : Végétation dense","masterytalismandontpushyourluck":"Charme de maîtrise : Butin de guerre","masterytalismandualprongedapproach":"Charme de maîtrise : Approche à deux volets","masterytalismaneconomiesofscale":"Charme de maîtrise : Économie d'échelle","masterytalismanelementalresponse":"Charme de maîtrise : Réponse élémentaire","masterytalismanenhancingwill":"Charme de maîtrise : Renforcement de volonté","masterytalismanextendedexplosion":"Charme de maîtrise : Détonation prolongée","masterytalismanexternalassistance":"Charme de maîtrise : Soutien externe","masterytalismanfearnopain":"Charme de maîtrise : Indolence","masterytalismanfiercefollowup":"Charme de maîtrise : Pourchas féroce","masterytalismanformationassault":"Charme de maîtrise : Assaut de formation","masterytalismanfrugalityascountermeasure":"Charme de maîtrise : Contre frugal","masterytalismanharmonictactics":"Charme de maîtrise : Tactique harmonieuse","masterytalismanhysteresisstrategy":"Charme de maîtrise : Stratégie d'hystérésis","masterytalismanimmovable":"Charme de maîtrise : Immuabilité","masterytalismanintelligenceupdate":"Charme de maîtrise : Synchronisation d'informations","masterytalismanlightweighttactics":"Charme de maîtrise : Tactique légère","masterytalismanplanninglongterm":"Charme de maîtrise : Planification à long terme","masterytalismanpracticemakesperfect":"Charme de maîtrise : Pratique améliorative","masterytalismanprecisedestructioni":"Charme de maîtrise : Destruction de précision 1","masterytalismanprecisedestructionii":"Charme de maîtrise : Destruction de précision 2","masterytalismanprecisedestructioniii":"Charme de maîtrise : Destruction de précision 3","masterytalismanprecisedestructioniv":"Charme de maîtrise : Destruction de précision 4","masterytalismanpresstheadvantage":"Charme de maîtrise : Avantage exploité","masterytalismanpresstheadvantage-01":"Charme de maîtrise : Avantage exploité","masterytalismanpresstheattack":"Charme de maîtrise : Percée triomphale","masterytalismansearingchains":"Charme de maîtrise : Entrave féroce","masterytalismansecretsurprise":"Charme de maîtrise : Surprise secrète","masterytalismanseeingthroughthedisguise":"Charme de maîtrise : Démasqueur","masterytalismansharpfocus":"Charme de maîtrise : Concentration affûtée","masterytalismanshieldrush":"Charme de maîtrise : Assaut de bouclier","masterytalismanskilladept":"Charme de maîtrise : Maîtrise de technique","masterytalismansolidguarantee":"Charme de maîtrise : Garantie solide","masterytalismanspiritedcounterattack":"Charme de maîtrise : Contre fougueux","masterytalismanstalwartfrontline":"Charme de maîtrise : Front solide","masterytalismansuddenambush":"Charme de maîtrise : Embuscade soudaine","masterytalismansupplementarydamage":"Charme de maîtrise : Dommage collatéral","masterytalismansurgingvigor":"Charme de maîtrise : Vigueur déferlante","masterytalismanswifttriumph":"Charme de maîtrise : Triomphe rapide","masterytalismansympatheticpain":"Charme de maîtrise : Empathie douloureuse","masterytalismanteatime":"Charme de maîtrise : Heure du thé","masterytalismantechniquespecialist":"Charme de maîtrise : Spécialiste d'habilité","masterytalismantheelementsentwined":"Charme de maîtrise : Concaténation d'éléments","masterytalismanunitedasone":"Charme de maîtrise : Moral partagé","masterytalismanunyieldingadvance":"Charme de maîtrise : Avancée forcée","masterytalismanverdantovergrowth":"Charme de maîtrise : Propagation verte","masterytalismanvictoriousrepute":"Charme de maîtrise : Renom victorieux","masterytalismanwarbreedswar":"Charme de maîtrise : De guerre en guerre","masterytalismanwinterwindswhip":"Charme de maîtrise : Attaque du vent hiémal","masterzhang":"Maître Zhang","matsutakemeatrolls":"Rouleaux de viande au matsutake","mediumbolsteringbubblebalm":"Moyenne bulle d'eau curative","melusinesupport":"Soutien de mélusine","mementolens":"Lentille de réminiscence","mintymeatrolls":"Rouleaux de viande à la menthe","mirrorcage":"Prison de miroir","mistbubbleslime":"Blob écumeux","moltenmail":"Armure incandescente","momentofwakingandresolve":"Instant d'aube et de détermination","mondstadthashbrown":"Galette de pomme de terre mondstadtoise","moonpiercer":"Perce-lune","mushroompizza":"Pizza aux champignons","mushroompizza-01":"Pizza aux champignons","mutationstone":"Pierre de mutation","mysticalabandon":"Abandon mystique","naganoharameteorswarm":"Pluie de météores de Naganohara","natureandwisdom":"Flore et sagesse","nightrealmsgiftcrestsandtroughs":"Don de la nuit : Crêtes et creux","nightrealmsgiftrepaidinfull":"Don de la nuit : Remboursement total","northernsmokedchicken":"Poulet fumé nordique","northernsmokedchicken-01":"Poulet fumé nordique","nre":"Poche nutritive","oceanhuedclam":"Palourde aux teintes océaniques","oceanhuedclam-01":"Palourde aux teintes océaniques","operaepiclese":"Opéra Épiclèse","operaepiclese-01":"Opéra Épiclèse","ornatekabuto":"Kabuto orné","ousianodespowerofenhancement":"Nœud ousia : Puissance d'augmentation","overchargedball":"Cartouche surchargée","paidinfull":"Paiement total","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Talion de la douleur","pankration":"Pancrace !","parametrictransformer":"Transformateur paramétrique","passingofjudgment":"Instant du verdict","pearlsolidification":"Solidification perlée","peopleofthesprings":"Peuple des sources","pilgrimageofthereturnofthesacredflame":"Pèlerinage de retour du sanctifeu","plungingstrike":"Entaille plongeante","pneumanodeholdfastadvanced":"Nœud pneuma : Défense territoriale (Avancée)","pneumanodeholdfastbasic":"Nœud pneuma : Défense territoriale (Basique)","pneumanodeholdfastintermediate":"Nœud pneuma : Défense territoriale (Intermédiaire)","poeticsoffuubutsu":"Haïku de la brise","portablepowersaw":"Scie électrique portative","poundingsurprise":"Cadeau explosif","primordialjadewingedspear":"Lance de jade ailée","proliferatingspores":"Spores proliférantes","prophecyofsubmersion":"Prophétie immersive","prospectorsdrill":"Foret de prospecteur","pucassupport":"Soutien de Puca","puffpops":"Pop-maiz","pulsatingwitch":"Sorcière de pulse","qucusaurus":"Qucusaure","quickknit":"Tricot rapide","rainbowmacarons":"Macarons arc-en-ciel","rainbowmacarons-01":"Macarons arc-en-ciel","rana":"Rana","ravenbow":"Arc du corbeau","ravenbow-01":"Arc du corbeau","redfeatherfan":"Éventail à plumes rouges","rekindledflame":"Flamme renaissante","rendingvortex":"Vortex déchirant","requiresappropriaterest":"Repos adéquat requis","rhythmofthegreatdream":"Mélodie du grand rêve","rightfulreward":"Récompense légitime","rightfulreward-01":"Récompense légitime","rightoffinalinterpretation":"Verdict final","rimeflowrapier":"Rapière de flux givré","riteofresurrection":"Symbole de la renaissance","rockininaflamingworld":"Rock infernal","rushinghoundswiftasthewind":"Vivacité canine : Célérité du vent","sacrificialbow":"Arc rituel","sacrificialbow-01":"Arc rituel","sacrificialfragments":"Mémoires de rituels","sacrificialfragments-01":"Mémoires de rituels","sacrificialgreatsword":"Espadon rituel","sacrificialsword":"Épée rituelle","sangonomiyashrine":"Sanctuaire de Sangonomiya","sanguinerouge":"Sang bouillant","sapwoodblade":"Lame d'aubier","sashimiplatter":"Assortiment de sashimis","sashimiplatter-01":"Assortiment de sashimis","sauriandiningbuddies":"Banquet entre sauriens","sauruscrackers":"Biscuits sauriennaurus","sauruscrackers-01":"Biscuits sauriennaurus","scionsofthecanopy":"Êtres des canopées","scorpocalypse":"Scorpiocalypse","seatssacredandsecular":"Sacralité et sécularisation","seatssacredandsecular-01":"Sacralité et sécularisation","seeddispensary":"Boîte à graines","seiraiisland":"Île de Seirai","seiraiisland-01":"Île de Seirai","sendoff":"Adios","serene":"Serene","serenessupport":"Soutien de Serene","setaria":"Setaria","shadowofthesandking":"L'ombre du roi des sables","shakennotpurred":"On the rocks","shimenawasreminiscence":"Réminiscence nostalgique","shimenawasreminiscence-01":"Réminiscence nostalgique","silverandmelus":"Silver & Melus","sinofpride":"Péché d'orgueil","sirarthur":"Monsieur Arthur","skivingnewandimproved":"Paresse revue et améliorée","skywardatlas":"Atlas de la Voûte d'Azur","skywardatlas-01":"Atlas de la Voûte d'Azur","skywardblade":"Lame de la Voûte d'Azur","skywardblade-01":"Lame de la Voûte d'Azur","skywardharp":"Ailes de la Voûte d'Azur","skywardharp-01":"Ailes de la Voûte d'Azur","skywardpride":"Fierté de la Voûte d'Azur","skywardpride-01":"Fierté de la Voûte d'Azur","skywardspine":"Berge de la Voûte d'Azur","skywardspine-01":"Berge de la Voûte d'Azur","skywardsword":"Lame de la Voûte d'Azur","sluasissupport":"Soutien de Sluasi","smallbolsteringbubblebalm":"Petite bulle d'eau curative","spiritofomendendrospiritserpent":"Esprit sinistre du serpent spiriflore","spiritofomenpyroscorpion":"Esprit sinistre du scorpion ardent","spiritserpentsswirl":"Sifflement du serpent spirituel","splendoroftranquilwaters":"Splendeur des eaux calmes","spreadingcold":"Froid de propagation","stadiumofthesacredflame":"Stade du sanctifeu","stagetepetl":"Scène Tepetl","stalwartandtrue":"Rectitude","starsigns":"Présage astrologique","starsigns-01":"Présage astrologique","starwicker":"Étoileur d'osier","steadybreathing":"Respiration stable","stellarpredator":"Corbeau maléfique","sternfrostprism":"Prisme de givre","stoneandcontracts":"Pierre et contrats","stonehidereforged":"Peau-pierre reforgée","stormterrorslair":"Antre de Stormterror","strategicreserve":"Réserve stratégique","strategize":"Stratège","streamingsurge":"Torrent déchaîné","structuration":"Structuration","sumerucity":"Ville de Sumeru","sumerucity-01":"Ville de Sumeru","sunyataflower":"Fleur de la sunyata","surgingundercurrent":"Courant sous-jacent","sweetmaam":"Poulet aux fleurs sucrantes marinées","sweetmadame":"Poulet mariné aux fleurs sucrantes","sweetmadame-01":"Poulet mariné aux fleurs sucrantes","tada":"Tadam !","tamakushicasket":"Coffret de tamakushi","tandoorigrilledchicken":"Poulet toudouriz","tandooriroastchicken":"Poulet tandoori","tandooriroastchicken-01":"Poulet tandoori","taroumaru":"Taroumaru","taroumarussavings":"Économie de Taroumaru","tenacityofthemillelith":"Ténacité du Millelithe","tenacityofthemillelith-01":"Ténacité du Millelithe","tenacityofthemillelith-02":"Ténacité du Millelithe","tenshukaku":"Tenshukaku","tepetlisaurus":"Tepetlisaure","terrorfortheevildoers":"Terreur pour les malfaiteurs","teyvatfriedegg":"Œuf au plat de Teyvat","teyvatfriedegg-01":"Œuf au plat de Teyvat","theartofbudgeting":"Finesse d'un financier","thebell":"Épée-horloge","thebestesttravelcompanion":"La meilleure des amies !","theboarprincess":"La princesse sanglier","thelegendofvennessa":"La Légende de Vennessa","themausoleumofkingdeshret":"Mausolée du roi Deshret","theoverflow":"Débordement","thescentremained":"Parfum persistant","theseedofstoredknowledge":"Graine du savoir emmagasiné","theshowbegins":"Début du spectacle !","theshrinessacredshade":"Ombre sacrée du sanctuaire","thestarryskiestheirflowersrain":"Pluie de fleurs du ciel étoilé","thetaleofvennessa":"Le conte de Vennessa","thewhitegloveandthefisherman":"Le gant blanc et le pêcheur","thewondrouspathoftruth":"Merveilleux chemin de la vérité","theycallhercloudretainer":"Souffle-Nuages est son nom","thironassupport":"Soutien de Thirona","thunderandeternity":"Tonnerre et éternité","thunderingfury":"Colère de tonnerre","thunderingpenance":"Pénitence retentissante","thunderingpoise":"Maintien fulgurant","thundersummonerscrown":"Diadème de l'invocateur de tonnerre","timaeus":"Timaeus","timmie":"Timmy","tomboftheeternalflow":"Tombe du flux éternel","tomeoftheeternalflow":"Tome du flux éternel","topyasssupport":"Soutien de Topyas","tossup":"Lancer en l'air","towardweakness":"Pour parer à la faiblesse","transcendentautomaton":"Automate transcendant","transfiguringflame":"Flamme de conversion","travelershandysword":"Épée du voyageur","travelershandysword-01":"Épée du voyageur","travelingdoctorshandkerchief":"Mouchoir du Médecin itinérant","travelingdoctorshandkerchief-01":"Mouchoir du Médecin itinérant","treasureseekingseelie":"Fée chercheuse","tubby":"Taby","tulaytullahsremembrance":"Mémoire de Tulaytullah","turncontrol":"Contrôle stratégique","ultimateoverlordsmegamagicsword":"« Méga épée magique du suzerain ultime »","ultimatesurfingbuddy":"Ultime compagnon de surf !","underseatreasure":"Trésor sous-marin","underwatertreasurehunt":"Chasse au trésor sous-marine","underwatertreasurehunt-01":"Chasse au trésor sous-marine","undiscloseddistributionchannels":"Canal de distribution inconnu","undividedheart":"Cœur indivisible","vanarana":"Vanarana","vanguardscoordinatedtactics":"Tactique coordonnée","vermillionhereafter":"Au-delà cinabrin","vermillionhereafter-01":"Au-delà cinabrin","veteransvisage":"Visage du vétéran","veteransvisage-01":"Visage du vétéran","viciousancientbattle":"Ancienne bataille féroce","virdassupport":"Soutien de Virda","viridescentvenerer":"Ombre de la Verte Chasseuse","viridescentvenerersdiadem":"Diadème de la Verte Chasseuse","vortexvanquisher":"Perceur prismatique","vortexvanquisher-01":"Perceur prismatique","vourukashasglow":"Lueur du vourukasha","vourukashasglow-01":"Lueur du vourukasha","wagner":"Wagner","wangshuinn":"Auberge Wangshu","waterandjustice":"Eau et justice","weepingwillowofthelake":"Saule pleureur du lac","wellspringofwarlust":"Esprit belligérant","whenthecranereturned":"Retour de la grue","whenthecranereturned-01":"Retour de la grue","whereistheunseenrazor":"Où est le Glaive occulte ?","whiteirongreatsword":"Grande épée en fer blanc","whiteirongreatsword-01":"Grande épée en fer blanc","whitetassel":"Pampille blanche","whitetassel-01":"Pampille blanche","windandfreedom":"Vent et liberté","winestainedtricorne":"Calot taché de vin","wishesunnumbered":"Souhaits innombrables","witchsscorchinghat":"Chapeau brûlé de la Sorcière","witheringcorrosion":"Corrosion de siccité","witheringcorrosion-01":"Corrosion de siccité","witheringcorrosion-02":"Corrosion de siccité","witheringcorrosion-03":"Corrosion de siccité","wolfsgravestone":"Mort-du-loup","xenochromatichuntersray":"Raie prédatrice xénochromatique","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkasaure","zerohourinvokationalloutaggression":"Invocation : Heure 0 - Attaque agressive"},"names":{"Prisme absorbant":"absorbingprism","Abondance de phlogistique":"abundantphlogiston","Chaos de l'Abîme : Fleur de l'eau condensée":"abyssalmayhemhydrospout","Appel de l'Abîme":"abyssalsummons","Lame d'ombre frisquette":"acoldbladelikeashadow","Attrape-Adepte":"adeptustemptation","Bandeau de l'Aventurier":"adventurersbandana","À moi de supporter toute haine et toute dette...":"allreprisalsandarrearsminetobear","Terre mère":"allthingsareoftheearth","Couronne d'améthyste":"amethystcrown","Arc d'Asmo":"amosbow","Arc d'Amos":"amosbow-01","Jardin d'antan":"ancientcourtyard","Épée du faucon":"aquilafavonia","Arataki au top":"aratakiichiban","Roche ancienne":"archaicpetra","Compétences de subordonné":"asubordinatesskills","Un résumé de pertinence":"asummationofinterest","Atea":"atea","Mille rêves flottants":"athousandfloatingdreams","Millier de descendances":"athousandyoung","Auto : Résonance Anémo":"autoanemoresonance","Auto : Résonance Cryo":"autocryoresonance","Auto : Résonance Dendro":"autodendroresonance","Auto : Résonance Électro":"autoelectroresonance","Auto : Roc inamovible":"autoenduringrock","Auto : Flammes de la ferveur":"autoferventflames","Auto : Résonance Géo":"autogeoresonance","Auto : Tonnerre puissant":"autohighvoltage","Auto : Résonance Hydro":"autohydroresonance","Auto : Flore et sagesse":"autonatureandwisdom","Auto : Résonance Pyro":"autopyroresonance","Auto : Eau ralentissante":"autoslowingwater","Auto : Plante grimpante":"autosprawlinggreenery","Auto : Pierre et contrats":"autostoneandcontracts","Auto : Tonnerre et éternité":"autothunderandeternity","Auto : Vent verdoyant":"autoverdantbreeze","Auto : Eau et justice":"autowaterandjustice","Auto : Gel d'usure":"autowearyingfrost","Auto : Vent et liberté":"autowindandfreedom","Éveil":"awakening","Éveil de congénère":"awakenmykindred","Balise de la mer de roseaux":"beaconofthereedsea","Corruption bestiale":"beastlycorrosion","Bénévolence":"beneficent","Morsure squalidée":"biteyshark","Bénédiction de relique divine":"blessingofthedivinerelicsinstallation","Briseur de glace":"blizzardstrayer","Érosion de pacte sanguinaire":"bloodbonddarkdecay","Ensemble de pacte sanguinaire":"bloodbondensemble","Bloc d'énergie phagocytaire":"bonecrunchersenergyblock","Écho de l'hiver":"brokenrimesecho","Tout est prêt":"bunnytriggered","Crabe au beurre":"buttercrab","Nettoyage":"calledinforcleanup","Arts de Calx":"calxsarts","Soutien de Canotila":"canotilassupport","Visage capricieux":"capriciousvisage","Supervision de trésorerie":"cashflowsupervision","Ruines du Laboratoire central":"centrallaboratoryruins","Éclairs en cascade":"chainlightningcascade","Relève":"changingshifts","Chang le Neuvième":"changtheninth","Théorie de l'entropie":"chaoticentropy","Chef Mao":"chefmao","Forêt de Chinju":"chinjuforest","Regard de Cryoluciole":"cicinscoldglare","Épée de la cruauté":"coldbloodedstrike","Ovation concluante":"conclusiveovation","Haut-de-forme du chef d'orchestre":"conductorstophat","Dompteur de démons : Gardien Yaksha":"conquerorofevilguardianyaksha","Choc dirigé d'élimination à risque contrôlé":"controlleddirectionalblast","Choc dirigé d'élimination à danger contrôlé":"controlleddirectionalblast-01","Soutien de Cosanzeana":"cosanzeanassupport","Spectacle imminent : 1":"countdowntotheshow1","Spectacle imminent : 2":"countdowntotheshow2","Spectacle imminent : 3":"countdowntotheshow3","Myriade de curiosités en chemin":"countlesssightstosee","Alliance de roche":"covenantofrock","Sorcière des flammes ardentes":"crimsonwitchofflames","Feux croisés":"crossfire","Couronne de Watatsumi":"crownofwatatsumi","Shrapnel cristallin":"crystalshrapnel","Flamme brisant la nuit":"darkshatteringflame","Domaine de l'Aurore":"dawnwinery","Jour de la résistance : Rêves brisés":"dayofresistancemomentofshattereddreams","Cyclone hurlant":"deathlycyclone","Harmonie esthétique":"decorousharmony","Souvenir de forêt":"deepwoodmemories","Macarons délicieux":"deliciousmacarons","Masque à plumes du guerrier-démon":"demonwarriorsfeathermask","Chute divine":"descentofdivinity","Supplément discrétionnaire":"discretionarysupplement","Châtiment divin":"divineretribution","Domination de la Terre":"dominanceofearth","Dunyarzad":"dunyarzad","Échos d'une offrande":"echoesofanoffering","Édit d'absolution":"edictofabsolution","Clignement d'Électroluciole":"electrocicinsgleam","Ultime soupir":"elegyfortheend","Forte élémentaire":"elementalforte","Orbe élémentaire":"elementalorb","Obre élémentaire : Dissipation":"elementalorbdissipated","Obre élémentaire : Endurance":"elementalorbenduring","Obre élémentaire : Abondance":"elementalorbplentiful","Orbe élémentaire : Festin":"elementalorbthegrandbanquet","Résonance élémentaire: Roc inamovible":"elementalresonanceenduringrock","Résonance élémentaire: Flammes de la ferveur":"elementalresonanceferventflames","Résonance élémentaire: Tonnerre puissant":"elementalresonancehighvoltage","Résonance élémentaire: Vents de la célérité":"elementalresonanceimpetuouswinds","Résonance élémentaire: Gel pulvérisateur":"elementalresonanceshatteringice","Résonance élémentaire: Eau salvatrice":"elementalresonancesoothingwater","Résonance élémentaire: Plante grimpante":"elementalresonancesprawlinggreenery","Résonance élémentaire: Feu tissé":"elementalresonancewovenflames","Résonance élémentaire: Glace tissée":"elementalresonancewovenice","Résonance élémentaire: Terre tissée":"elementalresonancewovenstone","Résonance élémentaire: Éclair tissé":"elementalresonancewoventhunder","Résonance élémentaire: Eau tissée":"elementalresonancewovenwaters","Résonance élémentaire: Herbe tissée":"elementalresonancewovenweeds","Résonance élémentaire: Vent tissé":"elementalresonancewovenwinds","Formation élevée":"elevatedarray","Eileen":"ellin","Braise ravivée":"embersrekindled","Emblème du destin brisé":"emblemofseveredfate","Embrasse des vents":"embraceofwinds","Chalutier":"endoftheline","Lumière du faucheur":"engulfinglightning","Thé des Érémites":"eremiteteatime","Diadème de l'Exilé":"exilescirclet","Chute opportune":"fallsandfortune","Fulmination fatale":"fatalfulmination","Conspiration Fatui":"fatuiconspiracy","Cathédralette de Favonius":"favoniuscathedral","Cathédrale de Favonius":"favoniuscathedral-01","Épée de Favonius":"favoniussword","Jugement des plumes":"featherfalljudgment","Écume légère":"featherweightfoam","Poisson-frites":"fishandchips","Flamme de la guerre":"flamesofwar","Insigne vacillant de trèfle":"flickeringfourleafsigil","Retour folié":"floralsidewinder","Clan des fleurplumes":"flowerfeatherclan","Fleur du paradis perdu":"flowerofparadiselost","Flamme courante":"flowingflame","Pureté fluide":"flowingpurity","Anneaux de fluidité":"flowingrings","Connaissance interdite":"forbiddenknowledge","Apparat de la forêt":"forestregalia","Ancien site du Laboratoire central":"formersiteofthecentrallaboratory","Forteresse de Méropide":"fortressofmeropide","Vent nouveau de liberté":"freshwindoffreedom","Amitié éternelle":"friendshipeternal","Le fruit de l'accomplissement":"fruitoffulfillment","Rafales de rêverie":"galesofreverie","Boucles d'oreilles du Parieur":"gamblersearrings","Jeux d'esprit : Victoire d'endurance":"gameofwitsenduringvictory","Jeux d'esprit : Mécanisme dynamité":"gameofwitshotpodmechanism","Gandharva":"gandharvaville","Ancien heaume de Général":"generalsancienthelm","Pierre de mutation géante":"giantmutationstone","Rêve doré":"gildeddreams","Triomphe du Gladiateur":"gladiatorstriumphus","Gemmes étincelantes":"glitteringgemstones","Splendide saison":"gloriousseason","Chambre d'Or":"goldenhouse","Troupe dorée":"goldentroupe","Récompense de la Troupe dorée":"goldentroupesreward","Perspective de voyage":"grandexpectation","Sanctuaire de Narukami":"grandnarukamishrine","Écho de lamentation":"grievingecho","Serment du gardien":"guardiansoath","Hanachirusato":"hanachirusato","« Entends-moi, et levons les coupes de l'amour ! »":"hearmeletusraisethechaliceoflove","Âme des profondeurs":"heartofdepth","Cœur de la brillance de la khvarena":"heartofkhvarenasbrilliance","Frappe chargée":"heavystrike","Héritier de l'autorité de l'ancienne mer":"heirtotheancientseasauthority","Tour de guet des Brutocollinus":"hilichurlarrowtower","Brutoréserve":"hilichurlreserve","Source toujours":"hotspringoclock","« Plutôt que de voir ce scélérat en gagner... »":"idratherlosemoneymyself","J'assure vos arrières":"igotyourback","Pas encore perdu!":"ihaventlostyet","Pas encore perdu !":"ihaventlostyet-01","Iktomisaure":"iktomisaurus","Poêle des familles":"ineveryhouseastove","Cinq couleurs de la teinture":"infivecolorsdyed","Ingénierie ingénieuse : Soutien annihilateur":"ingeniousengineeringharnessingannihilation","Ingénierie ingénieuse : Échange pneuma-ousia":"ingeniousengineeringpneumaousiaconversion","Ingénierie ingénieuse : Renaissance pneuma":"ingeniousengineeringpneumarecreation","Chapeau de l'Instructeur":"instructorscap","Tian la langue de fer":"irontonguetian","Chambre de Jade":"jadechamber","Jeht":"jeht","Joyeuse célébration":"joyouscelebration","Gooba de Jueyun":"jueyunguoba","Bénédiction de Kanten Senmyou":"kantensenmyoublessing","Catherine":"katheryne","Vue aiguë":"keensight","Petit Kujirai":"kidkujirai","Le valet du roi":"kingssquire","Le page du roi":"kingsvalet","Bibliothèque de l'Ordre de Favonius":"knightsoffavoniuslibrary","Koholasaure":"koholasaurus","Kusava":"kusava","Reflet gracieux":"kyoukafuushi","Territoire des pissenlits":"landsofdandelion","Grande bulle d'eau curative":"largebolsteringbubblebalm","Soutien de Laume":"laumessupport","Couronne de laurier":"laurelcoronet","Je m'en charge !":"leaveittome","Anomalie énergétique : Égide de l'Abîme":"leylinedisorderaegisoftheabyss","Anomalie énergétique : Combat blindé":"leylinedisorderarmoredwarfare","Anomalie énergétique : Fanfaronnade arrogante":"leylinedisorderarrogantbluster","Anomalie énergétique : Posture tenace - Encouragement":"leylinedisorderattritionpostureencouragement","Anomalie énergétique : Posture tenace - Inspiration":"leylinedisorderattritionpostureinspiration","Anomalie énergétique : Ferveur redoublée":"leylinedisorderbelligerenceunfettered","Anomalie énergétique : Bellicisme féroce (Avancé)":"leylinedisorderbitterbelligerenceadvanced","Anomalie énergétique : Bellicisme féroce (Basique)":"leylinedisorderbitterbelligerencebasic","Anomalie énergétique : Bellicisme féroce (Intermédiaire)":"leylinedisorderbitterbelligerenceintermediate","Anomalie énergétique : Volonté ardente":"leylinedisorderblazingwill","Anomalie énergétique : Assaut compensatoire":"leylinedisordercompensatoryonslaught","Anomalie énergétique : Coût critique":"leylinedisordercriticalcost","Anomalie énergétique : Commandement ingénieux":"leylinedisordercunningcommand","Anomalie énergétique : Direction ingénieuse":"leylinedisordercunningleadership","Anomalie énergétique : Enchaînement de dommages (Avancé)":"leylinedisorderdamageconcatenationadvanced","Anomalie énergétique : Enchaînement de dommages (Basique)":"leylinedisorderdamageconcatenationbasic","Anomalie énergétique : Enchaînement de dommages (Intermédiaire)":"leylinedisorderdamageconcatenationintermediate","Anomalie énergétique : Énigme dangereuse":"leylinedisorderdangerousriddles","Anomalie énergétique : Posture défensive - Imprenabilité":"leylinedisorderdefensivepostureimpregnable","Anomalie énergétique : Posture défensive - Légèreté":"leylinedisorderdefensiveposturelightarmor","Anomalie énergétique : Élan décroissant":"leylinedisorderdiminishingmomentum","Anomalie énergétique : Échos sinistres":"leylinedisorderdireechoes","Anomalie énergétique : Précipitation":"leylinedisorderdrivingrain","Anomalie énergétique : Fin de compte à rebours":"leylinedisorderendingcountdown","Anomalie énergétique : Zone de profusion":"leylinedisorderenergeticarena","Anomalie énergétique : Tempête dévastatrice":"leylinedisorderengulfingstorm","Anomalie énergétique : Réponse au stress":"leylinedisorderfightorflight","Anomalie énergétique : Châtiment du précurseur":"leylinedisorderforerunnerspunishment","Anomalie énergétique : Congélation":"leylinedisorderfreezingice","Anomalie énergétique : Stratégie de front":"leylinedisorderfrontlinetactics","Anomalie énergétique : Approvisionnement efficient (Pneuma)":"leylinedisorderhighefficiencysupplypneuma","Anomalie énergétique : Cagnard":"leylinedisorderhightemperature","Anomalie énergétique : Facteur critique":"leylinedisorderhonedfactor","Anomalie énergétique : Moral enflammé":"leylinedisorderignitedmorale","Anomalie énergétique : Étiolement déclenché":"leylinedisorderinducedenervation","Anomalie énergétique : Anémie déclenchée":"leylinedisorderinducedweakness","Anomalie énergétique : Défense superposée (Avancée)":"leylinedisorderlayereddefensesadvanced","Anomalie énergétique : Défense superposée (Basique)":"leylinedisorderlayereddefensesbasic","Anomalie énergétique : Défense superposée (Intermédiaire)":"leylinedisorderlayereddefensesintermediate","Anomalie énergétique : Protection légère":"leylinedisorderlightweightdefense","Anomalie énergétique : Douleur multiple":"leylinedisordermanifoldanguish","Anomalie énergétique : Mécanisme de pénétration":"leylinedisordermechanicsofpenetration","Anomalie énergétique : Exécution médicale":"leylinedisordermedicaloperation","Anomalie énergétique : Tactique de tenaille":"leylinedisordermuzzlingtactics","Anomalie énergétique : Prolifération":"leylinedisorderovergrowth","Anomalie énergétique : Profusion de pneumousia":"leylinedisorderpneumousiasuffusion","Anomalie énergétique : Position d'électro-paralysie":"leylinedisorderpositionofelectroparalysis","Anomalie énergétique : Position de faiblesse":"leylinedisorderpositionofweakness","Anomalie énergétique : Frappe de précision":"leylinedisorderprecisionstrikeorder","Anomalie énergétique : Prix d'un violent assaut":"leylinedisorderpriceofunrelentingassault","Anomalie énergétique : Fanfaronnade orgueilleuse":"leylinedisorderpridefulbluster","Anomalie énergétique : Principe de retenue":"leylinedisorderprinciplesofrestraint","Anomalie énergétique : Malédiction shamanique":"leylinedisordershamaniccurse","Anomalie énergétique : Élan annihilateur":"leylinedisordershatteringmomentum","Anomalie énergétique : Patrouille céleste":"leylinedisorderskywardpatrol","Anomalie énergétique : Mince barrière":"leylinedisorderslimshielding","Anomalie énergétique : Élan destructeur":"leylinedisordersmashingmomentum","Anomalie énergétique : Flammes dévoreuses":"leylinedisordersmolderingflames","Anomalie énergétique : Vent montant":"leylinedisordersoaringwinds","Anomalie énergétique : Rétroaction puissante":"leylinedisorderstrongfeedback","Anomalie énergétique : Vent rapide":"leylinedisorderswiftwind","Anomalie énergétique : Avantage de réponse":"leylinedisordertheansweradvantage","Anomalie énergétique : Orage":"leylinedisorderthunderstorm","Anomalie énergétique : Posture homogène - Avancée":"leylinedisorderunitedpostureadvance","Anomalie énergétique : Posture homogène - Finesse":"leylinedisorderunitedposturegentlewar","Anomalie énergétique : Posture pugnace - Brutalité":"leylinedisorderviciousposturebluntforce","Anomalie énergétique : Posture pugnace - Férocité":"leylinedisorderviciouspostureferocity","Anomalie énergétique : Averse":"leylinedisorderwet","Monolithe de première ligne":"leylinemonolithfrontlinefulcrum","Li le fiable":"liben","Prédation ténébreuse":"lightlessfeeding","Lame de foudre":"lightningstiletto","Tempête de coups de tonnerre":"lightningstorm","Lumière d'incision foliaire":"lightoffoliarincision","Hégémonie de lumière":"lightsremit","Lance des Millelithes":"lithicspear","Petit tepetlisaure trouveur de trésors":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Quai du Port de Liyue":"liyueharborwharf","L'origine des Quatre Vents":"lostprayertothesacredwinds","Beignets lotus":"lotusflowercrisp","Diadème d'argent du Chanceux":"luckydogssilvercirclet","Pierre de lumenaire":"lumenarystone","Adjuvant de pierre de lumen":"lumenstoneadjuvant","Cycle interminable":"lunarcyclesunending","Soutien de Lutine":"lutinessupport","Ode à la lyre":"lyresong","Ligne d'assemblage mécanique":"machineassemblyline","Guide de magie":"magicguide","Beauté fugace de la Demoiselle":"maidensfadingbeauty","Mamère":"mamere","Chasseur de la Maréchaussée":"marechausseehunter","Masque en basalte inerte":"maskofsolitudebasalt","Maîtrise de l'armement":"masterofweaponry","Charme de maîtrise : Huile sur le feu":"masterytalismanaddingfueltothefire","Charme de maîtrise : Soutien aérien":"masterytalismanairbornereinforcements","Charme de maîtrise : Tout ou rien":"masterytalismanallornothing","Charme de maîtrise : Arcane de victoire élémentaire":"masterytalismanarcanesecrettoelementalvictory","Charme de maîtrise : Perfectionnement d'armement":"masterytalismanarmsandarmorhoned","Charme de maîtrise : Maîtrise d'attaque":"masterytalismanattackadept","Charme de maîtrise : Belligérance prête":"masterytalismanbattleready","Charme de maîtrise : Préparation guerrière":"masterytalismanbattleready-01","Charme de maîtrise : Assaut déchaîné (Ousia)":"masterytalismanburstassaultousia","Charme de maîtrise : Défense commune":"masterytalismanbuttressedcombinedassault","Charme de maîtrise : Défaite en cascade":"masterytalismancascadingdefeat","Charme de maîtrise : Bannières chaotiques":"masterytalismanchaoticbanners","Charme de maîtrise : Guerre froide":"masterytalismancoldwar","Charme de maîtrise : Esprit de contre":"masterytalismancounterattackspirit","Charme de maîtrise : Stratégie de rotation":"masterytalismancyclecharge","Charme de maîtrise : Dommage contrôlé":"masterytalismandamagecontrol","Charme de maîtrise : Persécution intrépide":"masterytalismandauntlesspursuit","Charme de maîtrise : Bataille décisive":"masterytalismandecisivebattle","Charme de maîtrise : Végétation dense":"masterytalismandensevegetation","Charme de maîtrise : Butin de guerre":"masterytalismandontpushyourluck","Charme de maîtrise : Approche à deux volets":"masterytalismandualprongedapproach","Charme de maîtrise : Économie d'échelle":"masterytalismaneconomiesofscale","Charme de maîtrise : Réponse élémentaire":"masterytalismanelementalresponse","Charme de maîtrise : Renforcement de volonté":"masterytalismanenhancingwill","Charme de maîtrise : Détonation prolongée":"masterytalismanextendedexplosion","Charme de maîtrise : Soutien externe":"masterytalismanexternalassistance","Charme de maîtrise : Indolence":"masterytalismanfearnopain","Charme de maîtrise : Pourchas féroce":"masterytalismanfiercefollowup","Charme de maîtrise : Assaut de formation":"masterytalismanformationassault","Charme de maîtrise : Contre frugal":"masterytalismanfrugalityascountermeasure","Charme de maîtrise : Tactique harmonieuse":"masterytalismanharmonictactics","Charme de maîtrise : Stratégie d'hystérésis":"masterytalismanhysteresisstrategy","Charme de maîtrise : Immuabilité":"masterytalismanimmovable","Charme de maîtrise : Synchronisation d'informations":"masterytalismanintelligenceupdate","Charme de maîtrise : Tactique légère":"masterytalismanlightweighttactics","Charme de maîtrise : Planification à long terme":"masterytalismanplanninglongterm","Charme de maîtrise : Pratique améliorative":"masterytalismanpracticemakesperfect","Charme de maîtrise : Destruction de précision 1":"masterytalismanprecisedestructioni","Charme de maîtrise : Destruction de précision 2":"masterytalismanprecisedestructionii","Charme de maîtrise : Destruction de précision 3":"masterytalismanprecisedestructioniii","Charme de maîtrise : Destruction de précision 4":"masterytalismanprecisedestructioniv","Charme de maîtrise : Avantage exploité":"masterytalismanpresstheadvantage","Charme de maîtrise : Percée triomphale":"masterytalismanpresstheattack","Charme de maîtrise : Entrave féroce":"masterytalismansearingchains","Charme de maîtrise : Surprise secrète":"masterytalismansecretsurprise","Charme de maîtrise : Démasqueur":"masterytalismanseeingthroughthedisguise","Charme de maîtrise : Concentration affûtée":"masterytalismansharpfocus","Charme de maîtrise : Assaut de bouclier":"masterytalismanshieldrush","Charme de maîtrise : Maîtrise de technique":"masterytalismanskilladept","Charme de maîtrise : Garantie solide":"masterytalismansolidguarantee","Charme de maîtrise : Contre fougueux":"masterytalismanspiritedcounterattack","Charme de maîtrise : Front solide":"masterytalismanstalwartfrontline","Charme de maîtrise : Embuscade soudaine":"masterytalismansuddenambush","Charme de maîtrise : Dommage collatéral":"masterytalismansupplementarydamage","Charme de maîtrise : Vigueur déferlante":"masterytalismansurgingvigor","Charme de maîtrise : Triomphe rapide":"masterytalismanswifttriumph","Charme de maîtrise : Empathie douloureuse":"masterytalismansympatheticpain","Charme de maîtrise : Heure du thé":"masterytalismanteatime","Charme de maîtrise : Spécialiste d'habilité":"masterytalismantechniquespecialist","Charme de maîtrise : Concaténation d'éléments":"masterytalismantheelementsentwined","Charme de maîtrise : Moral partagé":"masterytalismanunitedasone","Charme de maîtrise : Avancée forcée":"masterytalismanunyieldingadvance","Charme de maîtrise : Propagation verte":"masterytalismanverdantovergrowth","Charme de maîtrise : Renom victorieux":"masterytalismanvictoriousrepute","Charme de maîtrise : De guerre en guerre":"masterytalismanwarbreedswar","Charme de maîtrise : Attaque du vent hiémal":"masterytalismanwinterwindswhip","Maître Zhang":"masterzhang","Rouleaux de viande au matsutake":"matsutakemeatrolls","Moyenne bulle d'eau curative":"mediumbolsteringbubblebalm","Soutien de mélusine":"melusinesupport","Lentille de réminiscence":"mementolens","Rouleaux de viande à la menthe":"mintymeatrolls","Prison de miroir":"mirrorcage","Blob écumeux":"mistbubbleslime","Armure incandescente":"moltenmail","Instant d'aube et de détermination":"momentofwakingandresolve","Galette de pomme de terre mondstadtoise":"mondstadthashbrown","Perce-lune":"moonpiercer","Pizza aux champignons":"mushroompizza","Pierre de mutation":"mutationstone","Abandon mystique":"mysticalabandon","Pluie de météores de Naganohara":"naganoharameteorswarm","Flore et sagesse":"natureandwisdom","Don de la nuit : Crêtes et creux":"nightrealmsgiftcrestsandtroughs","Don de la nuit : Remboursement total":"nightrealmsgiftrepaidinfull","Poulet fumé nordique":"northernsmokedchicken","Poche nutritive":"nre","Palourde aux teintes océaniques":"oceanhuedclam","Opéra Épiclèse":"operaepiclese","Kabuto orné":"ornatekabuto","Nœud ousia : Puissance d'augmentation":"ousianodespowerofenhancement","Cartouche surchargée":"overchargedball","Paiement total":"paidinfull","Paimon":"paimon","Talion de la douleur":"painforpain","Pancrace !":"pankration","Transformateur paramétrique":"parametrictransformer","Instant du verdict":"passingofjudgment","Solidification perlée":"pearlsolidification","Peuple des sources":"peopleofthesprings","Pèlerinage de retour du sanctifeu":"pilgrimageofthereturnofthesacredflame","Entaille plongeante":"plungingstrike","Nœud pneuma : Défense territoriale (Avancée)":"pneumanodeholdfastadvanced","Nœud pneuma : Défense territoriale (Basique)":"pneumanodeholdfastbasic","Nœud pneuma : Défense territoriale (Intermédiaire)":"pneumanodeholdfastintermediate","Haïku de la brise":"poeticsoffuubutsu","Scie électrique portative":"portablepowersaw","Cadeau explosif":"poundingsurprise","Lance de jade ailée":"primordialjadewingedspear","Spores proliférantes":"proliferatingspores","Prophétie immersive":"prophecyofsubmersion","Foret de prospecteur":"prospectorsdrill","Soutien de Puca":"pucassupport","Pop-maiz":"puffpops","Sorcière de pulse":"pulsatingwitch","Qucusaure":"qucusaurus","Tricot rapide":"quickknit","Macarons arc-en-ciel":"rainbowmacarons","Rana":"rana","Arc du corbeau":"ravenbow","Éventail à plumes rouges":"redfeatherfan","Flamme renaissante":"rekindledflame","Vortex déchirant":"rendingvortex","Repos adéquat requis":"requiresappropriaterest","Mélodie du grand rêve":"rhythmofthegreatdream","Récompense légitime":"rightfulreward","Verdict final":"rightoffinalinterpretation","Rapière de flux givré":"rimeflowrapier","Symbole de la renaissance":"riteofresurrection","Rock infernal":"rockininaflamingworld","Vivacité canine : Célérité du vent":"rushinghoundswiftasthewind","Arc rituel":"sacrificialbow","Mémoires de rituels":"sacrificialfragments","Espadon rituel":"sacrificialgreatsword","Épée rituelle":"sacrificialsword","Sanctuaire de Sangonomiya":"sangonomiyashrine","Sang bouillant":"sanguinerouge","Lame d'aubier":"sapwoodblade","Assortiment de sashimis":"sashimiplatter","Banquet entre sauriens":"sauriandiningbuddies","Biscuits sauriennaurus":"sauruscrackers","Êtres des canopées":"scionsofthecanopy","Scorpiocalypse":"scorpocalypse","Sacralité et sécularisation":"seatssacredandsecular","Boîte à graines":"seeddispensary","Île de Seirai":"seiraiisland","Adios":"sendoff","Serene":"serene","Soutien de Serene":"serenessupport","Setaria":"setaria","L'ombre du roi des sables":"shadowofthesandking","On the rocks":"shakennotpurred","Réminiscence nostalgique":"shimenawasreminiscence","Silver & Melus":"silverandmelus","Péché d'orgueil":"sinofpride","Monsieur Arthur":"sirarthur","Paresse revue et améliorée":"skivingnewandimproved","Atlas de la Voûte d'Azur":"skywardatlas","Lame de la Voûte d'Azur":"skywardblade","Ailes de la Voûte d'Azur":"skywardharp","Fierté de la Voûte d'Azur":"skywardpride","Berge de la Voûte d'Azur":"skywardspine","Soutien de Sluasi":"sluasissupport","Petite bulle d'eau curative":"smallbolsteringbubblebalm","Esprit sinistre du serpent spiriflore":"spiritofomendendrospiritserpent","Esprit sinistre du scorpion ardent":"spiritofomenpyroscorpion","Sifflement du serpent spirituel":"spiritserpentsswirl","Splendeur des eaux calmes":"splendoroftranquilwaters","Froid de propagation":"spreadingcold","Stade du sanctifeu":"stadiumofthesacredflame","Scène Tepetl":"stagetepetl","Rectitude":"stalwartandtrue","Présage astrologique":"starsigns","Étoileur d'osier":"starwicker","Respiration stable":"steadybreathing","Corbeau maléfique":"stellarpredator","Prisme de givre":"sternfrostprism","Pierre et contrats":"stoneandcontracts","Peau-pierre reforgée":"stonehidereforged","Antre de Stormterror":"stormterrorslair","Réserve stratégique":"strategicreserve","Stratège":"strategize","Torrent déchaîné":"streamingsurge","Structuration":"structuration","Ville de Sumeru":"sumerucity","Fleur de la sunyata":"sunyataflower","Courant sous-jacent":"surgingundercurrent","Poulet aux fleurs sucrantes marinées":"sweetmaam","Poulet mariné aux fleurs sucrantes":"sweetmadame","Tadam !":"tada","Coffret de tamakushi":"tamakushicasket","Poulet toudouriz":"tandoorigrilledchicken","Poulet tandoori":"tandooriroastchicken","Taroumaru":"taroumaru","Économie de Taroumaru":"taroumarussavings","Ténacité du Millelithe":"tenacityofthemillelith","Tenshukaku":"tenshukaku","Tepetlisaure":"tepetlisaurus","Terreur pour les malfaiteurs":"terrorfortheevildoers","Œuf au plat de Teyvat":"teyvatfriedegg","Finesse d'un financier":"theartofbudgeting","Épée-horloge":"thebell","La meilleure des amies !":"thebestesttravelcompanion","La princesse sanglier":"theboarprincess","La Légende de Vennessa":"thelegendofvennessa","Mausolée du roi Deshret":"themausoleumofkingdeshret","Débordement":"theoverflow","Parfum persistant":"thescentremained","Graine du savoir emmagasiné":"theseedofstoredknowledge","Début du spectacle !":"theshowbegins","Ombre sacrée du sanctuaire":"theshrinessacredshade","Pluie de fleurs du ciel étoilé":"thestarryskiestheirflowersrain","Le conte de Vennessa":"thetaleofvennessa","Le gant blanc et le pêcheur":"thewhitegloveandthefisherman","Merveilleux chemin de la vérité":"thewondrouspathoftruth","Souffle-Nuages est son nom":"theycallhercloudretainer","Soutien de Thirona":"thironassupport","Tonnerre et éternité":"thunderandeternity","Colère de tonnerre":"thunderingfury","Pénitence retentissante":"thunderingpenance","Maintien fulgurant":"thunderingpoise","Diadème de l'invocateur de tonnerre":"thundersummonerscrown","Timaeus":"timaeus","Timmy":"timmie","Tombe du flux éternel":"tomboftheeternalflow","Tome du flux éternel":"tomeoftheeternalflow","Soutien de Topyas":"topyasssupport","Lancer en l'air":"tossup","Pour parer à la faiblesse":"towardweakness","Automate transcendant":"transcendentautomaton","Flamme de conversion":"transfiguringflame","Épée du voyageur":"travelershandysword","Mouchoir du Médecin itinérant":"travelingdoctorshandkerchief","Fée chercheuse":"treasureseekingseelie","Taby":"tubby","Mémoire de Tulaytullah":"tulaytullahsremembrance","Contrôle stratégique":"turncontrol","« Méga épée magique du suzerain ultime »":"ultimateoverlordsmegamagicsword","Ultime compagnon de surf !":"ultimatesurfingbuddy","Trésor sous-marin":"underseatreasure","Chasse au trésor sous-marine":"underwatertreasurehunt","Canal de distribution inconnu":"undiscloseddistributionchannels","Cœur indivisible":"undividedheart","Vanarana":"vanarana","Tactique coordonnée":"vanguardscoordinatedtactics","Au-delà cinabrin":"vermillionhereafter","Visage du vétéran":"veteransvisage","Ancienne bataille féroce":"viciousancientbattle","Soutien de Virda":"virdassupport","Ombre de la Verte Chasseuse":"viridescentvenerer","Diadème de la Verte Chasseuse":"viridescentvenerersdiadem","Perceur prismatique":"vortexvanquisher","Lueur du vourukasha":"vourukashasglow","Wagner":"wagner","Auberge Wangshu":"wangshuinn","Eau et justice":"waterandjustice","Saule pleureur du lac":"weepingwillowofthelake","Esprit belligérant":"wellspringofwarlust","Retour de la grue":"whenthecranereturned","Où est le Glaive occulte ?":"whereistheunseenrazor","Grande épée en fer blanc":"whiteirongreatsword","Pampille blanche":"whitetassel","Vent et liberté":"windandfreedom","Calot taché de vin":"winestainedtricorne","Souhaits innombrables":"wishesunnumbered","Chapeau brûlé de la Sorcière":"witchsscorchinghat","Corrosion de siccité":"witheringcorrosion","Mort-du-loup":"wolfsgravestone","Raie prédatrice xénochromatique":"xenochromatichuntersray","Xudong":"xudong","Yayoi Nanatsuki":"yayoinanatsuki","Yumkasaure":"yumkasaurus","Invocation : Heure 0 - Attaque 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Pneuma","energyconversionpneuma-01":"Conversion énergétique : Pneuma","energyrevival":"Réveil énergétique|s1:réveil énergétique","engulfinglightning":"Lumière du faucheur","equitablejudgment":"Jugement équitable","exceptionalprotection":"Protection exceptionnelle","exhaustedplunge":"Chute épuisante|s1:chute épuisante","exilescirclet":"Diadème de l'Exilé","exilescirclet-01":"Diadème de l'Exilé","explosivespark":"Étincelle explosive|s1:Étincelles explosives|s2:étincelle explosive|s3:étincelles explosives","explosivespark-01":"Étincelle explosive|s1:Étincelles explosives|s2:étincelle explosive|s3:étincelles explosives","exposeweakness":"Exposition des faiblesses|s1:expose des faiblesses|s2:exposition des faiblesses","exquisitethrow":"Dé exquis|s1:dé exquis","exquisitethrow-01":"Dé exquis|s1:dé exquis","fallsandfortuneineffect":"Chute opportune (En effet)","fatalfulmination":"Fulmination fatale","fatuiambusher":"Fatui embusqué","fatuiambushercryocicinmage":"Fatui embusqué : Mage cryoluciole","fatuiambusherelectrohammervanguard":"Fatui embusqué : Frappeur Électro","fatuiambushermirrormaiden":"Fatui embusqué : Suivante miroir","fatuiambusherpyroslingerbracer":"Fatui embusqué : Mercenaire Pyro","favoniussword":"Épée de Favonius","featherfalljudgment":"Jugement des plumes","featherweightfoam":"Écume légère","festivefires":"Feu festif|s1:feu festif","fieryrebirth":"Renaissance ardente|s1:Renaissances ardentes|s2:renaissance ardente|s3:renaissances ardentes","fieryrebirthhoned":"Renaissance ardente : Affûtage","fierysanctumsprotection":"Protection du sanctuaire ardent","finalfrenzy":"Frénésie finale|s1:Frénésies finales|s2:frénésie finale|s3:frénésies finales","finalfrenzy-01":"Frénésie finale|s1:Frénésies finales|s2:frénésie finale|s3:frénésies finales","fishandchipsactive":"Poisson-frites (En effet)","flamesofwarineffect":"Flammes de la guerre (En effet)","floralsidewinder":"Retour folié","flowerfeatherclanineffect":"Clan des fleurplumes (En effet)","flowerofparadiselost":"Fleur du paradis perdu","flowfireedge":"Tranchant de flamme|s1:Tranchants de flamme|s2:tranchant de flamme|s3:tranchants de flamme","flowingcicinward":"Égide de luciole|s1:égide de luciole","flowingflame":"Flamme courante","flowingpurity":"Pureté fluide","flowingpurityineffect":"Pureté fluide (En effet)","flowingrings":"Anneaux de fluidité","flyingcloudflagformation":"Formation de bannière de nuagerie|s1:formation de bannière de nuagerie","flyingcloudflagformation-01":"Formation de bannière de nuagerie|s1:formation de bannière de nuagerie","fontemerpearl":"Perle fontemarine|s1:perle fontemarine","fontemerpearl-01":"Perle fontemarine|s1:perle fontemarine","forbiddenknowledgeoncooldown":"Connaissance interdite (En TdR)","forestregalia":"Apparat de la forêt","forestregaliaineffect":"Apparat de la forêt (En effet)","fortunepreservingtalisman":"Talisman de fortune|s1:talisman de fortune","fourleafsigil":"Insigne de trèfle|s1:insigne de trèfle","freshwindoffreedomineffect":"Vent nouveau de liberté (En effet)","frontlinemainstay":"Pilier de première ligne","frozen":"Gel","fruitoffulfillment":"Le fruit de l'accomplissement","fullplate":"Armure complète|s1:Armures complètes|s2:armure complète|s3:armures complètes","fuufuuwindwheel":"Tourbillon Fuufuu","galesofreverie":"Rafales de rêverie","gamblersearrings":"Boucles d'oreilles du Parieur","generalsancienthelm":"Ancien heaume de Général","generalswarbanner":"Bannière de général|s1:bannière de général","geoelementalequipment":"Équipement Géo|s1:Équipements Géo|s2:équipement Géo|s3:équipements Géo","geoinfusion":"Enchantement Géo|s1:enchantement Géo","geoinfusion-01":"Enchantement Géo|s1:enchantement Géo","gildeddreams":"Rêve doré","gildeddreams-01":"Rêve doré","gladiatorstriumphus":"Triomphe du Gladiateur","gloriousseason":"Splendide saison","goldenchalicesbounty":"Prime du calice d'or|s1:prime du calice d'or","goldencorrosion":"Corrosion dorée|s1:corrosion dorée","goldentroupe":"Troupe dorée","goldentroupesreward":"Récompense de la Troupe dorée","grandexpectation":"Perspective de voyage","grapplelink":"Lien de grappin|s1:lien de grappin","grappleprepare":"Préparation de grappin|s1:préparation de grappin","grassringofsanctification":"Anneau d'herbes de consécration|s1:anneau d'herbes de consécration","grievingecho":"Écho de lamentation","grimheart":"Cœur de glace|s1:Cœurs de glace|s2:cœur de glace|s3:cœurs de glace","gurglingbubble":"Bulle gargouillante|s1:bulle gargouillante","hearmeletusraisethechaliceoflove":"« Entends-moi, et levons les coupes de l'amour ! »","heartofdepth":"Âme des profondeurs","heartofkhvarenasbrilliance":"Cœur de la brillance de la khvarena","heartofoasis":"Cœur de l'oasis","heavyclampdown":"Pince lourde","heavystrikeineffect":"Frappe chargée (En effet)","heirtotheancientseasauthority":"Héritier de l'autorité de l'ancienne mer","heronshield":"Bouclier de la héronne|s1:bouclier de la héronne","heronstrike":"Frappe de la héronne","highfrequencywhirlingassaultpreparatoryposture":"Rotation à haute fréquence : Posture préparatoire","hoarfrostgreatshield":"Grand bouclier de givre|s1:Grands boucliers de givre|s2:grand bouclier de givre|s3:grands boucliers de givre","hotpotato":"Bombe brûlante|s1:bombe brûlante","hydrodmgbonus":"Bonus de DGT Hydro","hydroelementalequipment":"Équipement Hydro|s1:Équipements Hydro|s2:équipement Hydro|s3:équipements Hydro","hydroward":"Égide Hydro|s1:Égides Hydro|s2:égide Hydro|s3:égides Hydro","hyperspeedwhirlingassaultpreparatoryposture":"Rotation à haute vitesse : Posture préparatoire","iaibreathing":"Iai : Respiration","iaisheathed":"Iai : Rengainé","iaisheathed-01":"Iai : Rengainé","iaisheathed-02":"Iai : Rengainé","iaisheathed-03":"Iai : Rengainé","iaisheathed-04":"Iai : Rengainé","icelotus":"Lotus de glace|s1:Lotus de glace|s2:lotus de glace","icesealedcrimsonwitchofembers":"Sorcière des braises écarlates scellée de glace","icesealedcrimsonwitchofembers-01":"Sorcière des braises écarlates scellée de glace","icesealedcrimsonwitchofembers-02":"Sorcière des braises écarlates scellée de glace","icicle":"Stalactite|s1:Stalactites|s2:stalactite|s3:stalactites","icyquill":"Pennage glacé|s1:Pennages glacés|s2:pennage glacé|s3:pennages glacés","icyquill-01":"Pennage glacé","idratherlosemoneymyselfineffect":"« Plutôt que de voir ce scélérat en gagner... » (En effet)","ignitedmorale":"Moral enflammé|s1:moral enflammé","igotyourback":"J'assure vos arrières","ihaventlostyet":"Pas encore perdu !","ihaventlostyetoncooldown":"Pas encore perdu ! (En TdR)","iktomisaurus":"Iktomisaure","illusorybubble":"Bulle nocturne|s1:Bulles nocturnes|s2:bulle nocturne|s3:bulles nocturnes","illusorybubble-01":"Bulle nocturne|s1:Bulles nocturnes|s2:bulle nocturne|s3:bulles nocturnes","impactiveeffect":"Effet d'impact","incandescentfrostpermeating":"Imprégnation flamme-givrée","indomitableshield":"Bouclier indomptable","infivecolorsdyed":"Cinq couleurs de la teinture","inspirationfield":"Champ vertueux|s1:Champs vertueux|s2:champ vertueux|s3:champs vertueux","inspirationfield-01":"Champ vertueux|s1:Champs vertueux|s2:champ vertueux|s3:champs vertueux","inspirationfield-02":"Champ vertueux|s1:champ vertueux","instructorscap":"Chapeau de l'Instructeur","jadescreen":"Paravent d'astrolabe|s1:Paravents d'astrolabe|s2:paravent d'astrolabe|s3:paravents d'astrolabe","jadeshield":"Bouclier de jade|s1:Boucliers de jade|s2:bouclier de jade|s3:boucliers de jade","jueyunguobaineffect":"Gooba de Jueyun (En effet)","kamunatalismanelectro":"Talisman Kamuna : Éclair","kamunatalismanpyro":"Talisman Kamuna : Feu","kantensenmyoublessing":"Bénédiction de Kanten Senmyou","keensight":"Vue aiguë","kingssquire":"Le valet du roi","kingssquireineffect":"Le valet du roi (En effet)","kingsvalet":"Le page du roi","koholasaurus":"Koholasaure","kyoukafuushi":"Reflet gracieux","landsofdandelion":"Territoire des pissenlits","laurelcoronet":"Couronne de laurier","leaveittomeineffect":"Je m'en charge ! (En effet)","leylinedisorderdireperseverance":"Anomalie énergétique : Persévérance désespérée","lightlessfeeding":"Prédation ténébreuse","lightningrod":"Paratonnerre|s1:paratonnerre","lightningstorm":"Tempête de coups de tonnerre","lightningstrikeprobe":"Sonde de foudre|s1:sonde de foudre","lightoffoliarincision":"Lumière d'incision foliaire","lightpatrol":"Patrouille légère","lightsremit":"Hégémonie de lumière","lightweightweapons":"Arsenal léger","lingeringaeon":"Éon persistant|s1:éon persistant","lingeringicicles":"Pic de glace persistant|s1:pic de glace persistant","lingeringicicles-01":"Pic de glace persistant|s1:pic de glace persistant","lithicguard":"Garde lithique","lithicspear":"Lance des Millelithes","longrangefirecalibratedshot":"Tir long : Rayon de calibration","lostprayertothesacredwinds":"L'origine des Quatre Vents","lotusflowercrispineffect":"Beignets lotus (En effet)","lotusflowercrispineffect-01":"Beignets lotus (En effet)","luckydogssilvercirclet":"Diadème d'argent du Chanceux","lutinesgoodwill":"Bonne volonté de Lutine","lyresongineffect":"Ode à la lyre (En effet)","lyresongineffect-01":"Ode à la lyre (En effet)","machineassemblylineineffect":"Ligne d'assemblage mécanique (En effet)","magicguide":"Guide de magie","magnificentstance":"Posture magnifique","maidensfadingbeauty":"Beauté fugace de la Demoiselle","manifestgale":"Épiphanie du vent|s1:épiphanie du vent","marechausseehunter":"Chasseur de la Maréchaussée","maskofsolitudebasalt":"Masque en basalte inerte","matsutakemeatrollsineffect":"Rouleaux de viande au matsutake (En effet)","medicalinterventionofpureintention":"Intervention médicale de pure intention","mehraksassistance":"Aide de Mehrak|s1:aide de Mehrak","meleestance":"État de mêlée|s1:état de mêlée","midareranzan":"Contrôle du chaos|s1:contrôle du chaos","midareranzancryo":"Contrôle du chaos - Cryo","midareranzanelectro":"Contrôle du chaos - Électro","midareranzanhydro":"Contrôle du chaos - Hydro","midareranzanpyro":"Contrôle du chaos - Pyro","millennialmovementfarewellsong":"Concert du millénaire : Chant d'adieu|s1:concert du millénaire « Chant d'adieu »","mintymeatrollsineffect":"Rouleaux de viande à la menthe (En effet)","mirrorcage":"Prison de miroir","mistbubble":"Bulle|s1:Bulles|s2:bulle|s3:bulles","mistbubblelockdownpreparing":"Blocage écumeux (En préparation)","mistbubbleprison":"Prison d'écume|s1:prison d'écume","mistbubbleslime":"Blob écumeux","moltenmail":"Armure incandescente","momentofwakingandresolve":"Instant d'aube et de détermination","moonpiercer":"Perce-lune","moonpiercerineffect":"Perce-lune (En effet)","multiplieddamage":"Multiplication des dommages|s1:multiplication des dommages","mushroompizzaineffect":"Pizza aux champignons (En effet)","mushroompizzaineffect-01":"Pizza aux champignons (En effet)","musouisshin":"Harmonie d'idéal","mutationstoneshamanstreasure":"Pierre de mutation : Trésor de shaman|s1:pierre de mutation « Trésor de shaman »","mysteriousenervation":"Étiolement mystérieux|s1:étiolement mystérieux","mysteriousweakening":"Anémie mystérieuse|s1:anémie mystérieuse","mysticalabandon":"Abandon mystique","naganoharameteorswarm":"Pluie de météores de Naganohara","nightrealmsgiftcrestsandtroughs":"Don de la nuit : Crêtes et creux","nightrealmsgiftrepaidinfull":"Don de la nuit : Remboursement total","nightsoulsblessing":"Bénédiction noctâme|s1:bénédiction noctâme","nightsoulsblessing-01":"Bénédiction noctâme|s1:bénédiction noctâme","nightvigil":"Vigile nocturne|s1:vigile nocturne","niwabienshou":"Niwabi Enshou","niwabienshou-01":"Niwabi Enshou","niwabienshou-02":"Niwabi Enshou","northernsmokedchickenineffect":"Poulet fumé nordique (En effet)","oasisnourishment":"Nutrition de l'oasis|s1:nutrition de l'oasis","oasissaegis":"Égide de l'oasis","oceanhuedclam":"Palourde aux teintes océaniques","oceanicmimicfrog":"Mimiqueur Hydro : Grenouille","offensivebarrier":"Barrière offensive|s1:barrière offensive","onslaughtstance":"Posture d'assaut|s1:posture d'assaut","ornatekabuto":"Kabuto orné","ousiablock":"Bloc ousia","ousiablockpersistent":"Bloc ousia : Persistance|s1:bloc ousia « Persistance »","overawingassault":"Assaut grandiose|s1:assaut grandiose","overwhelmingice":"Stalactite écrasante|s1:stalactite écrasante","pactswornpathclearer":"Éclaireur sermenté|s1:Éclaireurs sermentés|s2:éclaireur sermenté|s3:éclaireurs sermentés","paidinfull":"Paiement total","painforpain":"Talion de la douleur","pankrationineffect":"Pancrace ! (En effet)","paramitapapilio":"Paramita Papilio","passingofjudgmentineffect":"Instant du verdict (En effet)","pastdraconicglories":"Gloire draconique passée|s1:gloire draconique passée","pearlsolidification":"Solidification perlée","perpetualburn":"Brûlure continue|s1:brûlure continue","perstimer":"Indicateur de Pers|s1:indicateur de Pers","petrification":"Pétrification|s1:Pétrifications|s2:pétrification|s3:pétrifications","petrification-01":"Pétrification|s1:Pétrifications|s2:pétrification|s3:pétrifications","pneumablock":"Bloc pneuma|s1:bloc pneuma","pneumablockpersistent":"Bloc pneuma : Persistance|s1:bloc pneuma « Persistance »","poeticsoffuubutsu":"Haïku de la brise","poeticsoffuubutsucryo":"Haïku de la brise - Cryo","poeticsoffuubutsuelectro":"Haïku de la brise - Électro","poeticsoffuubutsuhydro":"Haïku de la brise - Hydro","poeticsoffuubutsupyro":"Haïku de la brise - Pyro","portablepowersaw":"Scie électrique portative","poundingsurprise":"Cadeau explosif","powerofshatteringstone":"Force destructrice de pierre|s1:force destructrice de pierre","prayerofthecrimsoncrown":"Prière de couronne cramoisie|s1:prière de couronne cramoisie|s2:prières de couronne cramoisie","prayerofthecrimsoncrown-01":"Prière de couronne cramoisie","pressurizedcollapse":"Effondrement compressé","priceofunrelentingassault":"Prix d'un violent assaut","primordialjadewingedspear":"Lance de jade ailée","proliferatedorganismanimated":"Organisme proliférant animé","proliferatedorganismberserk":"Organisme proliférant enragé","proliferatingspores":"Spores proliférantes","prophecyofsubmersion":"Prophétie immersive","propsurplus":"Fantasmagorie|s1:fantasmagorie","prospectorsdrill":"Foret de prospecteur","puffpopsineffect":"Pop-maiz (En effet)","pulsatingwitch":"Sorcière de pulse","pulsingclarity":"Ordonnance impulsive|s1:ordonnance impulsive","pyrodmgbonus":"Bonus de DGT Pyro","pyroelementalequipment":"Équipement Pyro|s1:Équipements Pyro|s2:équipement Pyro|s3:équipements Pyro","pyroinfusion":"Enchantement Pyro|s1:Enchantements Pyro|s2:enchantement Pyro|s3:enchantements Pyro","pyroinfusion-01":"Enchantement Pyro|s1:Enchantements Pyro|s2:enchantement Pyro|s3:enchantements Pyro","pyronado":"Pyrotation","pyronado-01":"Pyrotation|s1:pyrotation","pyroscorpionguardianstance":"Scorpion ardent : Posture protectrice","pyroscorpionguardianstance-01":"Scorpion ardent : Posture protectrice","pyroward":"Égide Pyro|s1:Égides Pyro|s2:égide Pyro|s3:égides Pyro","qucusaurus":"Qucusaure","quenchedembers":"Braise éteinte","quickhands":"Changement rapide","radicalvitality":"Vitalité radicale|s1:Vitalités radicales|s2:vitalité radicale|s3:vitalités radicales","ragingoniking":"Roi oni courroucé","rainbowbladework":"Lame arc-en-ciel|s1:Lames arc-en-ciel|s2:lame arc-en-ciel|s3:lames arc-en-ciel","rainbowbladework-01":"Lame arc-en-ciel|s1:Lames arc-en-ciel|s2:lame arc-en-ciel|s3:lames arc-en-ciel","rainbowmacaronsineffect":"Macarons arc-en-ciel (En effet)","rainbowmacaronsineffect-01":"Macarons arc-en-ciel (En effet)","rainsword":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","rainsword-01":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","rainsword-02":"Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie","rallyup":"Récupération de forces|s1:récupération de forces","rangedstance":"État à distance|s1:États à distance|s2:état à distance|s3:états à distance","ravenbow":"Arc du corbeau","rebelliousshield":"Bouclier rebelle","redfeatherfanineffect":"Éventail à plumes rouges (En effet)","reflection":"Mirage|s1:Mirages|s2:mirage|s3:mirages","reflection-01":"Mirage|s1:Mirages|s2:mirage|s3:mirages","refraction":"Éclat de miroir d'eau|s1:Éclats de miroir d'eau|s2:éclat de miroir d'eau|s3:éclats de miroir d'eau","refraction-01":"Éclat de miroir d'eau|s1:Éclats de miroir d'eau|s2:éclat de miroir d'eau|s3:éclats de miroir d'eau","refractorywhirlingdanceprepcomplete":"Valse réfléchissante : Préparation terminée","refractorywhirlinghewprepcomplete":"Tourbillonnage réfléchissant : Préparation terminée","reignitedheartofoasis":"Cœur revivifié de l'oasis|s1:cœur revivifié de l'oasis","reinforcements":"Renfort total","rendingvortex":"Vortex déchirant","requiresappropriaterest":"Repos adéquat requis","resistantform":"Forme résistante","revelry":"Liesse","revelry-01":"Liesse|s1:liesse","revivalprism":"Prisme","revivalprism-01":"Prisme","revivalprism-02":"Prisme","reviveoncooldown":"Résurrection en recharge","rhythmofthegreatdreamineffect":"Mélodie du grand rêve (En effet)","rightfulreward":"Récompense légitime","rightoffinalinterpretation":"Verdict final","rimeflowrapier":"Rapière de flux givré","rippleelectroedge":"Tranchant d'électrondulation|s1:Tranchants d'électrondulation|s2:tranchant d'électrondulation|s3:tranchants d'électrondulation","ripplingblades":"Lame ondulante","riptide":"Contre-courant","riteofdispatch":"Rite d'expédition|s1:rite d'expédition","riteofresurrection":"Symbole de la renaissance","rockininaflamingworld":"Rock infernal","rockpaperscissorscombopaper":"Pierre-feuille-ciseaux : Feuille","rockpaperscissorscomboscissors":"Pierre-feuille-ciseaux : Ciseaux","rockypedestal":"Plinthe de pierre|s1:plinthe de pierre","rollingabyssalthunder":"Tonnerre grondant de l'Abîme","rollingthunder":"Tonnerre crépitant","rushinghoundswiftasthewind":"Vivacité canine : Célérité du vent","sacrificialbow":"Arc rituel","sacrificialfragments":"Mémoires de rituels","sacrificialgreatsword":"Espadon rituel","sacrificialsword":"Épée rituelle","sandanddreams":"Sables et rêves","sanguinerouge":"Sang bouillant","sapwoodblade":"Lame d'aubier","sapwoodbladeineffect":"Lame d'aubier (En effet)","sashimiplatterineffect":"Assortiment de sashimis (En effet)","satiated":"Satiété","sauruscrackersineffect":"Biscuits sauriennaurus (En effet)","scarletseal":"Sceau écarlate|s1:sceau écarlate","scopeoutsoftspots":"Repérage de faiblesses|s1:repérage de faiblesses|s2:repérages de faiblesses","scorched":"État calciné|s1:États calcinés|s2:état calciné|s3:états calcinés","scorchingooyoroi":"O-yoroi embrasé|s1:o-yoroi embrasé","scorchingooyoroi-01":"O-yoroi embrasé|s1:o-yoroi embrasé","scorpionblessing":"Bénédiction de scorpion|s1:bénédiction de scorpion","scorpocalypse":"Scorpiocalypse","seamlessshield":"Bouclier aseptique|s1:bouclier aseptique","secondaryexplosiveshells":"Obus explosif secondaire|s1:obus explosif secondaire","seedofskandha":"Graine de Skandha|s1:Graines de Skandha|s2:graine de Skandha|s3:graines de Skandha","seedofskandha-01":"Graine de Skandha|s1:Graines de Skandha|s2:graine de Skandha|s3:graines de Skandha","seekingmissile":"Missile chercheur|s1:missile chercheur","shadowofthesandking":"L'ombre du roi des sables","shakennotpurred":"On the rocks","sheercold":"Grand froid","shieldblock":"Parade de bouclier|s1:parade de bouclier","shieldofpassion":"Bouclier passionné|s1:bouclier passionné","shieldofsafetransport":"Bouclier de transport sécurisé|s1:bouclier de transport sécurisé","shieldofswirlingclouds":"Bouclier de nuages|s1:bouclier de nuages","shieldofswirlingclouds-01":"Bouclier de nuages|s1:bouclier de nuages","shields":"Bouclier|s1:bouclier","shields-01":"Bouclier|s1:bouclier","shimenawasreminiscence":"Réminiscence nostalgique","shootingstar":"Étoile filante|s1:étoile filante","shootingstar-01":"Étoile filante|s1:étoile filante","shrineofmaya":"Sanctuaire de Maya|s1:Sanctuaires de Maya|s2:sanctuaire de Maya|s3:sanctuaires de Maya","shrineofmaya-01":"Sanctuaire de Maya","shrineofmaya-02":"Sanctuaire de Maya|s1:Sanctuaires de Maya|s2:sanctuaire de Maya|s3:sanctuaires de Maya","shrineofmaya-03":"Sanctuaire de Maya","signofweakness":"Signe de faiblesse","sinofpride":"Péché d'orgueil","skivingnewandimproved":"Paresse revue et améliorée","skyladder":"Échelle céleste|s1:échelle céleste","skywardatlas":"Atlas de la Voûte d'Azur","skywardblade":"Lame de la Voûte d'Azur","skywardharp":"Ailes de la Voûte d'Azur","skywardpatrol":"Patrouille céleste|s1:patrouille céleste","skywardpride":"Fierté de la Voûte d'Azur","skywardspine":"Berge de la Voûte d'Azur","skywardsword":"Lame de la Voûte d'Azur","snappysilhouette":"Silhouette instantanée|s1:silhouette instantanée","snappysilhouette-01":"Silhouette instantanée|s1:silhouette instantanée","soaringonthewind":"Bond dans le vent","sourcewaterdroplet":"Goutte d'eau de source|s1:goutte d'eau de source","sparksnsplash":"Fleur bombardier|s1:Fleurs bombardiers|s2:fleur bombardier|s2:fleurs bombardiers","spearflourish":"Lance florissante","spearflourish-01":"Lance florissante","spiritofomendendrospiritserpent":"Esprit sinistre du serpent spiriflore|s1:esprit sinistre du serpent spiriflore","spiritofomenpyroscorpion":"Esprit sinistre du scorpion ardent|s1:esprit sinistre du scorpion ardent","spiritofomensawakeningcryo":"Éveil d'esprit sinistre (Cryo)|s1:éveil d'esprit sinistre (Cryo)","spiritofomensawakeningelectro":"Éveil d'esprit sinistre (Électro)|s1:éveil d'esprit sinistre (Électro)","spiritofomensawakeninghydro":"Éveil d'esprit sinistre (Hydro)|s1:éveil d'esprit sinistre (Hydro)","spiritserpentsblessing":"Bénédiction du serpent spirituel|s1:bénédiction du serpent spirituel","spiritserpentsswirl":"Sifflement du serpent spirituel","splendoroftranquilwaters":"Splendeur des eaux calmes","sprout":"Germe","stadiumofthesacredflameineffect":"Stade du sanctifeu (En effet)","stalwartandtrue":"Rectitude","starwicker":"Étoileur d'osier","steadybreathing":"Respiration stable","stealth":"Infiltration|s1:Infiltrations|s2:infiltration|s3:infiltrations","stealth-01":"Infiltration|s1:Infiltrations|s2:infiltration|s3:infiltrations","stellarpredator":"Corbeau maléfique","sternfrostprism":"Prisme de givre","stoneandcontractsineffect":"Pierre et contrats (En effet)","stonedrakeguardianstance":"Varan de pierre : Posture protectrice","stonefacetselementalabsorption":"Facettes de la roche : Absorption élémentaire","stonefacetselementalcrystallization":"Facettes de la roche : Condensation élémentaire","stonefacetselementalsummoning":"Facettes de la roche : Invocation élémentaire","stoneforce":"Force de pierre|s1:Forces de pierre|s2:force de pierre|s3:forces de pierre","stonehide":"Peau-pierre|s1:Peaux-pierres|s2:peau-pierre|s3:peaux-pierres","stonehidereforged":"Peau-pierre reforgée","stormstream":"Volts continus|s1:volts continus","stormwindbarrier":"Barrière de rafale|s1:Barrières de rafale|s2:barrière de rafale|s3:barrières de rafale","stormzone":"Bourrasque|s1:Bourrasques|s2:bourrasque|s3:bourrasques","stormzone-01":"Bourrasque","stormzone-02":"Bourrasque|s1:Bourrasques|s2:bourrasque|s3:bourrasques","strategicreserve":"Réserve stratégique","streamingsurge":"Torrent déchaîné","strictlyprohibited":"Interdiction totale|s1:interdiction totale","strikewhereithurts":"Coup en pleine faiblesse|s1:coup en pleine faiblesse","structuration":"Structuration","stun":"Étourdissement|s1:étourdissement","subnauticalhuntermode":"Mode traque|s1:mode traque","subnauticalshield":"Bouclier subnautique","summoneroflightning":"Appel de la foudre","sunyataflowerineffect":"Fleur de la sunyata (En effet)","superiorprotection":"Protection optimale","superlativesuperstrength":"Mégaforce superlative|s1:Mégaforces superlatives|s2:mégaforce superlative|s3:mégaforces superlatives","surgingthunder":"Expulsion électrique","surgingundercurrent":"Courant sous-jacent","surgingward":"Égide de surtension|s1:égide de surtension","surgingwill":"Aide volontaire|s1:aide volontaire","sweepingtime":"Grand ménage|s1:Grands ménages|s2:grand ménage|s3:grands ménages","tadaineffect":"Tadam ! (En effet)","tailingtruncheon":"Matraque de poursuite","taintedwaterschangetheirshape":"Changement croupi","takemoreelementalreactiondmg":"Augmentation des DGT de réaction élémentaire subie","takimegurikanka":"Réflexion torrentielle|s1:Réflexions torrentielles|s2:réflexion torrentielle|s3:réflexions torrentielles","tamakushicasket":"Coffret de tamakushi","tandooriroastchickenineffect":"Poulet tandoori (En effet)","target":"Mire|s1:mire|s2:mires","tenacityofthemillelith":"Ténacité du Millelithe","tenacityofthemillelith-01":"Ténacité du Millelithe","tenkothunderbolts":"Éclair de tenko|s1:éclair de tenko","tepetlisaurus":"Tepetlisaure","terrainadvantage":"Avantage topographique|s1:avantage topographique","terrorfortheevildoers":"Terreur pour les malfaiteurs","terrormasksreturn":"Retour du masque d'effroi","teyvatfriedeggineffect":"Œuf au plat de Teyvat (En effet)","theartofbudgeting":"Finesse d'un financier","theartofbudgetingineffect":"Finesse d'un financier (En effet)","thebell":"Épée-horloge","theboarprincessactive":"La princesse sanglier (En effet)","themausoleumofkingdeshretineffect":"Mausolée du roi Deshret (En effet)","theoverflow":"Débordement","theprofoundpurposeofpractice":"Finalité de l'entraînement","theprofoundpurposeofpractice-01":"Finalité de l'entraînement","thescentremained":"Parfum persistant","theseedofstoredknowledge":"Graine du savoir emmagasiné","theshrinessacredshade":"Ombre sacrée du sanctuaire","thestarryskiestheirflowersrain":"Pluie de fleurs du ciel étoilé","thewolfwithin":"Loup de tonnerre|s1:Loups de tonnerre|s2:loup de tonnerre|s3:loups de tonnerre","thewondrouspathoftruth":"Merveilleux chemin de la vérité","thewondrouspathoftruthactive":"Merveilleux chemin de la vérité (En effet)","theycallhercloudretainer":"Souffle-Nuages est son nom","thironasgoodwill":"Bonne volonté de Thirona","thunderbeaststarge":"Bouclier de foudre|s1:Boucliers de foudre|s2:bouclier de foudre|s3:boucliers de foudre","thunderbeaststarge-01":"Bouclier de foudre|s1:Boucliers de foudre|s2:bouclier de foudre|s3:boucliers de foudre","thunderboretrap":"Piège à tonnerre|s1:piège à tonnerre","thundercallstaff":"Sceptre pro-tonnerre|s1:sceptre pro-tonnerre","thunderingfury":"Colère de tonnerre","thunderingpenance":"Pénitence retentissante","thunderingpoise":"Maintien fulgurant","thunderousward":"Égide fulminante|s1:égide fulminante","thundersummonerscrown":"Diadème de l'invocateur de tonnerre","tidecallersurfembrace":"Embrasse marine des marées|s1:Embrasses marines des marées|s2:embrasse marine des marées|s3:embrasses marines des marées","tidecallersurfembrace-01":"Embrasse marine des marées|s1:Embrasses marines des marées|s2:embrasse marine des marées|s3:embrasses marines des marées","tomboftheeternalflow":"Tombe du flux éternel","tomeoftheeternalflow":"Tome du flux éternel","topyassgoodwill":"Bonne volonté de Topyas","totalcollapse":"Effondrement total|s1:effondrement total","towardweakness":"Pour parer à la faiblesse","transcendentautomaton":"Automate transcendant","travelershandysword":"Épée du voyageur","travelingdoctorshandkerchief":"Mouchoir du Médecin itinérant","tulaytullahsremembrance":"Mémoire de Tulaytullah","turncontrol":"Contrôle stratégique","ultimateoverlordsmegamagicsword":"« Méga épée magique du suzerain ultime »","underseatreasureoncd":"Trésor sous-marin (En TdR)","undiscloseddistributionchannels":"Canal de distribution inconnu","undividedheart":"Cœur indivisible","universalrevelry":"Réjouissance universelle|s1:réjouissance universelle","universalrevelry-01":"Réjouissance universelle|s1:réjouissance universelle","unmovablemountain":"Aussi immobile que la montagne","urgentnekoparcel":"Neko-colis urgent|s1:neko-colis urgent","urgentnekoparcel-01":"Neko-colis urgent|s1:neko-colis urgent","ushi":"Ushi","vanguardscoordinatedtactics":"Tactique coordonnée","vanguardscoordinatedtacticsineffect":"Tactique coordonnée (En effet)","vermillionhereafter":"Au-delà cinabrin","vermillionhereafterineffect":"Au-delà cinabrin (En effet)","verticalforcecoordination":"Agencement vertical","veteransvisage":"Visage du vétéran","viciousedge":"Pointe vicieuse","vijnanasuffusion":"Suffusion de vijnana|s1:Suffusions de vijnana|s2:suffusion de vijnana|s3:suffusions de vijnana","vines":"Liane|s1:Lianes|s2:liane|s3:lianes","viridescentvenerer":"Ombre de la Verte Chasseuse","viridescentvenerersdiadem":"Diadème de la Verte Chasseuse","vortexvanquisher":"Perceur prismatique","vourukashasglow":"Lueur du vourukasha","wardofsurgingflame":"Égide de flamme déferlante|s1:égide de flamme déferlante","wateryrebirth":"Renaissance aquatique|s1:renaissance aquatique","wateryrebirthhoned":"Renaissance aquatique : Affûtage","wavestrider":"Conquête des marées","wavestrider-01":"Conquête des marées","wellspringofwarlust":"Esprit belligérant","whenthecranereturnedineffect":"Retour de la grue (En effet)","whenthecranereturnedineffect-01":"Retour de la grue (En effet)","whereistheunseenrazorineffect":"Où est le Glaive occulte ? (En effet)","whiteirongreatsword":"Grande épée en fer blanc","whitetassel":"Pampille blanche","windandfreedomineffect":"Vent et liberté (En effet)","windfavored":"Bienfait venteux|s1:bienfait venteux","windsofharmony":"Vent d'harmonie","winestainedtricorne":"Calot taché de vin","wishesunnumbered":"Souhaits innombrables","witchsscorchinghat":"Chapeau brûlé de la Sorcière","wolfsgravestone":"Mort-du-loup","wushoustance":"Danse du lion|s1:danse du lion","xenochromatichuntersray":"Raie prédatrice xénochromatique","yakshasmask":"Masque du Yaksha|s1:Masques du Yaksha|s2:masque du Yaksha|s3:masques du Yaksha","yakshasmask-01":"Masque du Yaksha|s1:Masques du Yaksha|s2:masque du Yaksha|s3:masques du Yaksha","yumkasaurus":"Yumkasaure","zerohourinvokationeverydieispermitted":"Invocation : Heure 0 - Tout inclus","zerohourinvokationstrikefirst":"Invocation : Heure 0 - Premier sang"},"names":{"Effet d'absorption (Anémo)":"absorptioneffectanemo","Effet d'absorption (Cryo)":"absorptioneffectcryo","Effet d'absorption (Dendro)":"absorptioneffectdendro","Effet d'absorption (Électro)":"absorptioneffectelectro","Effet d'absorption (Géo)":"absorptioneffectgeo","Effet d'absorption (Hydro)":"absorptioneffecthydro","Effet d'absorption (Pyro)":"absorptioneffectpyro","Abondance de phlogistique (En effet)":"abundantphlogistonineffect","Chaos de l'Abîme : Fleur de l'eau condensée":"abyssalmayhemhydrospout","Marée abyssale":"abyssaltides","Accumulation de puissance":"accruingpower","Lame d'ombre frisquette":"acoldbladelikeashadow","Moins de charges lors des actions":"actionsgainlessenergy","État activé|s1:États activés|s2:état activé|s3:états activés":"activated","Héritage adeptal|s1:héritage adeptal":"adeptallegacy","Technique perfectionnée":"adepttechnique","Attrape-Adepte (En effet)":"adeptustemptationineffect","Bandeau de l'Aventurier":"adventurersbandana","Bouclier de feu abyssal":"aegisofabyssalflame","Vague éonique":"aeonwave","Supériorité aérienne|s1:supériorité aérienne":"aerialsuperiority","Prêt à en découdre":"allgreenandgoodtogo","À moi de supporter toute haine et toute dette...":"allreprisalsandarrearsminetobear","Terre mère":"allthingsareoftheearth","Mine d'embuscade : Éclair galopant":"ambuscademineblazingbolt","Mine d'embuscade : Flamme frénétique":"ambuscademinefrenziedflame","Mine d'embuscade : Glace rongeante":"ambuscademinegnawingice","Mine d'embuscade : Bois flétri":"ambuscademinegreatwood","Mine d'embuscade : Impulsion lugubre":"ambuscademineomenpulse","Mine d'embuscade : Pierre résistante":"ambuscademinesternstone","Mine d'embuscade : Tourbillon venteux":"ambuscademinestormwind","Couronne d'améthyste":"amethystcrown","Arc d'Asmo":"amosbow","Arc d'Amos":"amosbow-01","Augmentation renforcée : Ousia|s1:augmentation renforcée de type ousia":"amplifiedenhancementousia","Jardin d'antan (En effet)":"ancientcourtyardineffect","Anatomie anormale":"anomalousanatomy","Épée du faucon":"aquilafavonia","Arataki au top":"aratakiichiban","Roche ancienne":"archaicpetra","Mek détecteur - Ousia|s1:Mek détecteur « Ousia »":"areaalertmekousia","Mek détecteur - Pneuma|s1:Mek détecteur « Pneuma »":"areaalertmekpneuma","Carapace de Cuiracrabe|s1:carapace de Cuiracrabe":"armoredcrabcarapace","Compétences de subordonné":"asubordinatesskills","Un résumé de pertinence":"asummationofinterest","Mille rêves flottants":"athousandfloatingdreams","Millier de descendances":"athousandyoung","Diminution d'ATQ":"atkdecrease","Augmentation d'ATQ":"atkincrease","Flamme Ryuukin|s1:Flammes Ryuukin":"aurousblaze","Éveil":"awakening","Baron Lapinou":"baronbunny","Attrition de combat|s1:attrition de combat":"battleattrition","Balise de la mer de roseaux":"beaconofthereedsea","Corruption bestiale":"beastlycorrosion","Ferveur redoublée|s1:ferveur redoublée":"belligerenceunfettered","Bénévolence":"beneficent","Cible de morsure":"bitetarget","Bellicisme féroce (Avancé)":"bitterbelligerenceadvanced","Bellicisme féroce (Basique)":"bitterbelligerencebasic","Bellicisme féroce (Intermédiaire)":"bitterbelligerenceintermediate","Barrière brûlante|s1:barrière brûlante":"blazingbarrier","Chaleur extrême":"blazingheat","Lionne flamboyante : Poing de crinière enflammée":"blazinglionessflamemanesfist","Lionne flamboyante : Pied plongeant d'incinération":"blazinglionessincinerationdrive","Volonté ardente|s1:volonté ardente":"blazingwill","Briseur de glace":"blizzardstrayer","Bourgeon de prune":"bloodblossom","Dette sanguinaire|s1:dette sanguinaire":"blooddebtdirective","Moquerie de la boîte minestyque":"bogglecatboxstaunt","Engagement vital|s1:engagement vital":"bondoflife","Énergie phagocytaire accumulée":"bonecrunchersenergyblockaccumulated","Bloc d'énergie phagocytaire (En TdR)":"bonecrunchersenergyblockoncooldown","Percée|s1:percée":"breakthrough","Brillance|s1:brillance":"brilliance","Écho de l'hiver":"brokenrimesecho","Tout est prêt":"bunnytriggered","Tir en rafales : Rayon de calibration":"burstfirecalibratedshot","Scan explosif|s1:scan explosif":"burstscan","Crabe au beurre (En effet)":"buttercrabineffect","Nettoyage (En effet)":"calledinforcleanupactive","Visage capricieux":"capriciousvisage","Supervision de trésorerie":"cashflowsupervision","Supervision de trésorerie (En effet)":"cashflowsupervisionineffect","Champ catalyseur|s1:Champs catalyseur|s2:champ catalyseur|s3:champs catalyseurs":"catalyzingfield","Champ catalyseur":"catalyzingfield-01","Bouclier de griffes|s1:Boucliers de griffes|s2:bouclier de griffes|s3:boucliers de griffes":"catclawshield","Noix de cataire|s1:noix de cataire":"catgrasscardamom","Centre d'attention":"centerofattention","Parure cérémoniale|s1:Parures cérémoniales|s2:parure cérémoniale|s3:parures cérémoniales":"ceremonialgarment","Effondrement de chaîne":"chaincollapse","Éclairs en cascade":"chainlightningcascade","Chakra Desiderata":"chakradesiderata","Relève (En effet)":"changingshiftsineffect","Théorie de l'entropie":"chaoticentropy","Attaque surchargée : Préparation":"chargedattackinposition","Attaque surchargée : Préparation terminée":"chargedattackprepcomplete","Châtiment algide|s1:châtiment algide":"chillingpenalty","Châtiment algide":"chillingpenalty-01","Miroir de diffraction|s1:miroir de diffraction":"chisellightmirror","Champ de givre|s1:Champs de givre|s2:champ de givre|s2:champs de givre":"chonghuafrostfield","Regard de Cryoluciole":"cicinscoldglare","Épée de la cruauté":"coldbloodedstrike","Plateforme effondrée":"collapsingplatform","Ovation concluante":"conclusiveovation","Conductivité|s1:conductivité":"conductive","Haut-de-forme du chef d'orchestre":"conductorstophat","Haut-de-forme du chef d'orchestre (En effet)":"conductorstophatineffect","Dompteur de démons : Gardien Yaksha":"conquerorofevilguardianyaksha","Dompteur de démons : Déité de la colère":"conquerorofevilwrathdeity","Analepsie":"convalescence","Corrosion|s1:Zones de corrosion|s2:zone de corrosion|s3:zones de corrosion":"corrosion","Myriade de curiosités en chemin":"countlesssightstosee","Grand bouclier de roches|s1:Grands boucliers de roches|s2:grand bouclier de roches|s3:grands boucliers de roches":"craggygreatshield","Sorcière des flammes ardentes":"crimsonwitchofflames","Feux croisés":"crossfire","Couverture corvidée|s1:Couvertures corvidées|s2:couverture corvidée|s3:couvertures corvidées":"crowfeathercover","Couronne de Watatsumi":"crownofwatatsumi","Grand bouclier d'aubier|s1:Grands boucliers d'aubier|s2:grand bouclier d'aubier|s3:grands boucliers d'aubier":"crudewoodgreatshield","Pression tonitruante":"crushingthunder","Noyau cristallin Cryo|s1:noyau cristallin Cryo":"cryocrystalcore","Bonus de DGT Cryo":"cryodmgbonus","Équipement Cryo|s1:Équipements Cryo|s2:équipement Cryo|s3:équipements Cryo":"cryoelementalequipment","Enchantement Cryo|s1:Enchantements Cryo|s2:enchantement Cryo|s3:enchantements Cryo":"cryoelementalinfusion","Égide Cryo|s1:Égides Cryo|s2:égide Cryo|s3:égides Cryo":"cryoward","Cristallisation":"crystallize","Égide de cristal|s1:égide de cristal":"crystalward","Malédiction de courant sous-jacent":"curseoftheundercurrent","Rideau de sommeil|s1:rideau de sommeil":"curtainofslumbershield","Ombre sombre|s1:ombre sombre":"darkshadow","Flamme brisant la nuit":"darkshatteringflame","Flamme brisant la nuit (En effet)":"darkshatteringflameineffect","Jour de la résistance : Rêves brisés (En effet)":"dayofresistancemomentofshattereddreamsineffect","Cyclone hurlant":"deathlycyclone","Cyclone hurlant (En effet)":"deathlycycloneineffect","Harmonie esthétique":"decorousharmony","Royaume dévorant|s1:royaume dévorant":"deepdevourersdomain","Souvenir de forêt":"deepwoodmemories","Masque à plumes du guerrier-démon":"demonwarriorsfeathermask","Noyau Dendro|s1:Noyaux Dendro|s2:noyau Dendro|s3:noyaux Dendro":"dendrocore","Noyau Dendro":"dendrocore-01","Descente":"descent","Chute divine":"descentofdivinity","Garde du désert : Défense offensive":"desertwatchoffensivedefense","Garde du désert : Prise d'initiative":"desertwatchtaketheinitiative","Pulsion de dévoreur":"devourersimpulse","Instinct de dévoreur":"devourersinstinct","Excavation fructueuse":"diggingdowntopaydirt","Supplément discrétionnaire":"discretionarysupplement","Tempête lointaine":"distantstorm","Châtiment divin":"divineretribution","Domination de la Terre":"dominanceofearth","Majesté draconique":"draconicmajesty","Vague de nuage flottant|s1:vague de nuage flottant":"driftcloudwave","Souffle de Dvalin":"dvalinssigh","Partie de plaisir":"easygame","Échos d'une offrande":"echoesofanoffering","Édit d'absolution (En effet)":"edictofabsolutionineffect","Facile !":"effortless","Renaissance électrifiée|s1:renaissance électrifiée":"electricrebirth","Renaissance électrifiée : Affûtage":"electricrebirthhoned","Clignement d'Électroluciole":"electrocicinsgleam","Égide d'Électroluciole|s1:égide d'Électroluciole":"electrocicinward","Noyau cristallin Électro|s1:Noyaux cristallins Électro|s2:noyau cristallin Électro|s3:noyaux cristallins Électro":"electrocrystalcore","Bonus de DGT Électro":"electrodmgbonus","Équipement Électro|s1:Équipements Électro|s2:équipement Électro|s3:équipements Électro":"electroelementalequipment","Enchantement Électro|s1:Enchantements Électro|s2:enchantement Électro|s3:enchantements Électro":"electroelementalinfusion","Égide Électro|s1:Égides Électro|s2:égide Électro|s3:égides Électro":"electroward","Ultime soupir":"elegyfortheend","Soif de magie":"elementaldevourer","Soif de magie|s1:Soifs de magie|s2:soif de magie|s3:soifs de magie":"elementaldevourer-01","Entité élémentaire Cryo|s1:entité élémentaire Cryo":"elementallifeformcryo","Entité élémentaire Électro":"elementallifeformelectro","Entité élémentaire Hydro":"elementallifeformhydro","#Résonance élémentaire{NON_BREAK_SPACE}: Roc inamovible (En effet)":"elementalresonanceenduringrockineffect","#Résonance élémentaire{NON_BREAK_SPACE}: Flammes de la ferveur (En effet)":"elementalresonanceferventflamesineffect","#Résonance élémentaire{NON_BREAK_SPACE}: Gel pulvérisateur (En effet)":"elementalresonanceshatteringiceineffect","#Résonance élémentaire{NON_BREAK_SPACE}: Plante grimpante (En effet)":"elementalresonancesprawlinggreeneryineffect","Braise ravivée":"embersrekindled","Emblème du destin brisé":"emblemofseveredfate","Embrasse des vents":"embraceofwinds","Vortex d'empourprement":"encarminevortex","Chalutier":"endoftheline","Boost d'énergie ousia|s1:boost d'énergie ousia":"energyboostousia","Boost d'énergie pneuma|s1:boost d'énergie pneuma":"energyboostpneuma","Conversion énergétique : Ousia":"energyconversionousia","Conversion énergétique : Pneuma":"energyconversionpneuma","Réveil énergétique|s1:réveil énergétique":"energyrevival","Lumière du faucheur":"engulfinglightning","Jugement équitable":"equitablejudgment","Protection exceptionnelle":"exceptionalprotection","Chute épuisante|s1:chute épuisante":"exhaustedplunge","Diadème de l'Exilé":"exilescirclet","Étincelle explosive|s1:Étincelles explosives|s2:étincelle explosive|s3:étincelles explosives":"explosivespark","Exposition des faiblesses|s1:expose des faiblesses|s2:exposition des faiblesses":"exposeweakness","Dé exquis|s1:dé exquis":"exquisitethrow","Chute opportune (En effet)":"fallsandfortuneineffect","Fulmination fatale":"fatalfulmination","Fatui embusqué":"fatuiambusher","Fatui embusqué : Mage cryoluciole":"fatuiambushercryocicinmage","Fatui embusqué : Frappeur Électro":"fatuiambusherelectrohammervanguard","Fatui embusqué : Suivante miroir":"fatuiambushermirrormaiden","Fatui embusqué : Mercenaire Pyro":"fatuiambusherpyroslingerbracer","Épée de Favonius":"favoniussword","Jugement des plumes":"featherfalljudgment","Écume légère":"featherweightfoam","Feu festif|s1:feu festif":"festivefires","Renaissance ardente|s1:Renaissances ardentes|s2:renaissance ardente|s3:renaissances ardentes":"fieryrebirth","Renaissance ardente : Affûtage":"fieryrebirthhoned","Protection du sanctuaire ardent":"fierysanctumsprotection","Frénésie finale|s1:Frénésies finales|s2:frénésie finale|s3:frénésies finales":"finalfrenzy","Poisson-frites (En effet)":"fishandchipsactive","Flammes de la guerre (En effet)":"flamesofwarineffect","Retour folié":"floralsidewinder","Clan des fleurplumes (En effet)":"flowerfeatherclanineffect","Fleur du paradis perdu":"flowerofparadiselost","Tranchant de flamme|s1:Tranchants de flamme|s2:tranchant de flamme|s3:tranchants de flamme":"flowfireedge","Égide de luciole|s1:égide de luciole":"flowingcicinward","Flamme courante":"flowingflame","Pureté fluide":"flowingpurity","Pureté fluide (En effet)":"flowingpurityineffect","Anneaux de fluidité":"flowingrings","Formation de bannière de nuagerie|s1:formation de bannière de nuagerie":"flyingcloudflagformation","Perle fontemarine|s1:perle fontemarine":"fontemerpearl","Connaissance interdite (En TdR)":"forbiddenknowledgeoncooldown","Apparat de la forêt":"forestregalia","Apparat de la forêt (En effet)":"forestregaliaineffect","Talisman de fortune|s1:talisman de fortune":"fortunepreservingtalisman","Insigne de trèfle|s1:insigne de trèfle":"fourleafsigil","Vent nouveau de liberté (En effet)":"freshwindoffreedomineffect","Pilier de première ligne":"frontlinemainstay","Gel":"frozen","Le fruit de l'accomplissement":"fruitoffulfillment","Armure complète|s1:Armures complètes|s2:armure complète|s3:armures complètes":"fullplate","Tourbillon Fuufuu":"fuufuuwindwheel","Rafales de rêverie":"galesofreverie","Boucles d'oreilles du Parieur":"gamblersearrings","Ancien heaume de Général":"generalsancienthelm","Bannière de général|s1:bannière de général":"generalswarbanner","Équipement Géo|s1:Équipements Géo|s2:équipement Géo|s3:équipements Géo":"geoelementalequipment","Enchantement Géo|s1:enchantement Géo":"geoinfusion","Rêve doré":"gildeddreams","Triomphe du Gladiateur":"gladiatorstriumphus","Splendide saison":"gloriousseason","Prime du calice d'or|s1:prime du calice d'or":"goldenchalicesbounty","Corrosion dorée|s1:corrosion dorée":"goldencorrosion","Troupe dorée":"goldentroupe","Récompense de la Troupe dorée":"goldentroupesreward","Perspective de voyage":"grandexpectation","Lien de grappin|s1:lien de grappin":"grapplelink","Préparation de grappin|s1:préparation de grappin":"grappleprepare","Anneau d'herbes de consécration|s1:anneau d'herbes de consécration":"grassringofsanctification","Écho de lamentation":"grievingecho","Cœur de glace|s1:Cœurs de glace|s2:cœur de glace|s3:cœurs de glace":"grimheart","Bulle gargouillante|s1:bulle gargouillante":"gurglingbubble","« Entends-moi, et levons les coupes de l'amour ! »":"hearmeletusraisethechaliceoflove","Âme des profondeurs":"heartofdepth","Cœur de la brillance de la khvarena":"heartofkhvarenasbrilliance","Cœur de l'oasis":"heartofoasis","Pince lourde":"heavyclampdown","Frappe chargée (En effet)":"heavystrikeineffect","Héritier de l'autorité de l'ancienne mer":"heirtotheancientseasauthority","Bouclier de la héronne|s1:bouclier de la héronne":"heronshield","Frappe de la héronne":"heronstrike","Rotation à haute fréquence : Posture préparatoire":"highfrequencywhirlingassaultpreparatoryposture","Grand bouclier de givre|s1:Grands boucliers de givre|s2:grand bouclier de givre|s3:grands boucliers de givre":"hoarfrostgreatshield","Bombe brûlante|s1:bombe brûlante":"hotpotato","Bonus de DGT Hydro":"hydrodmgbonus","Équipement Hydro|s1:Équipements Hydro|s2:équipement Hydro|s3:équipements Hydro":"hydroelementalequipment","Égide Hydro|s1:Égides Hydro|s2:égide Hydro|s3:égides Hydro":"hydroward","Rotation à haute vitesse : Posture préparatoire":"hyperspeedwhirlingassaultpreparatoryposture","Iai : Respiration":"iaibreathing","Iai : Rengainé":"iaisheathed","Lotus de glace|s1:Lotus de glace|s2:lotus de glace":"icelotus","Sorcière des braises écarlates scellée de glace":"icesealedcrimsonwitchofembers","Stalactite|s1:Stalactites|s2:stalactite|s3:stalactites":"icicle","Pennage glacé|s1:Pennages glacés|s2:pennage glacé|s3:pennages glacés":"icyquill","Pennage glacé":"icyquill-01","« Plutôt que de voir ce scélérat en gagner... » (En effet)":"idratherlosemoneymyselfineffect","Moral enflammé|s1:moral enflammé":"ignitedmorale","J'assure vos arrières":"igotyourback","Pas encore perdu !":"ihaventlostyet","Pas encore perdu ! (En TdR)":"ihaventlostyetoncooldown","Iktomisaure":"iktomisaurus","Bulle nocturne|s1:Bulles nocturnes|s2:bulle nocturne|s3:bulles nocturnes":"illusorybubble","Effet d'impact":"impactiveeffect","Imprégnation flamme-givrée":"incandescentfrostpermeating","Bouclier indomptable":"indomitableshield","Cinq couleurs de la teinture":"infivecolorsdyed","Champ vertueux|s1:Champs vertueux|s2:champ vertueux|s3:champs vertueux":"inspirationfield","Champ vertueux|s1:champ vertueux":"inspirationfield-02","Chapeau de l'Instructeur":"instructorscap","Paravent d'astrolabe|s1:Paravents d'astrolabe|s2:paravent d'astrolabe|s3:paravents d'astrolabe":"jadescreen","Bouclier de jade|s1:Boucliers de jade|s2:bouclier de jade|s3:boucliers de jade":"jadeshield","Gooba de Jueyun (En effet)":"jueyunguobaineffect","Talisman Kamuna : Éclair":"kamunatalismanelectro","Talisman Kamuna : Feu":"kamunatalismanpyro","Bénédiction de Kanten Senmyou":"kantensenmyoublessing","Vue aiguë":"keensight","Le valet du roi":"kingssquire","Le valet du roi (En effet)":"kingssquireineffect","Le page du roi":"kingsvalet","Koholasaure":"koholasaurus","Reflet gracieux":"kyoukafuushi","Territoire des pissenlits":"landsofdandelion","Couronne de laurier":"laurelcoronet","Je m'en charge ! (En effet)":"leaveittomeineffect","Anomalie énergétique : Persévérance désespérée":"leylinedisorderdireperseverance","Prédation ténébreuse":"lightlessfeeding","Paratonnerre|s1:paratonnerre":"lightningrod","Tempête de coups de tonnerre":"lightningstorm","Sonde de foudre|s1:sonde de foudre":"lightningstrikeprobe","Lumière d'incision foliaire":"lightoffoliarincision","Patrouille légère":"lightpatrol","Hégémonie de lumière":"lightsremit","Arsenal léger":"lightweightweapons","Éon persistant|s1:éon persistant":"lingeringaeon","Pic de glace persistant|s1:pic de glace persistant":"lingeringicicles","Garde lithique":"lithicguard","Lance des Millelithes":"lithicspear","Tir long : Rayon de calibration":"longrangefirecalibratedshot","L'origine des Quatre Vents":"lostprayertothesacredwinds","Beignets lotus (En effet)":"lotusflowercrispineffect","Diadème d'argent du Chanceux":"luckydogssilvercirclet","Bonne volonté de Lutine":"lutinesgoodwill","Ode à la lyre (En effet)":"lyresongineffect","Ligne d'assemblage mécanique (En effet)":"machineassemblylineineffect","Guide de magie":"magicguide","Posture magnifique":"magnificentstance","Beauté fugace de la Demoiselle":"maidensfadingbeauty","Épiphanie du vent|s1:épiphanie du vent":"manifestgale","Chasseur de la Maréchaussée":"marechausseehunter","Masque en basalte inerte":"maskofsolitudebasalt","Rouleaux de viande au matsutake (En effet)":"matsutakemeatrollsineffect","Intervention médicale de pure intention":"medicalinterventionofpureintention","Aide de Mehrak|s1:aide de Mehrak":"mehraksassistance","État de mêlée|s1:état de mêlée":"meleestance","Contrôle du chaos|s1:contrôle du chaos":"midareranzan","Contrôle du chaos - Cryo":"midareranzancryo","Contrôle du chaos - Électro":"midareranzanelectro","Contrôle du chaos - Hydro":"midareranzanhydro","Contrôle du chaos - Pyro":"midareranzanpyro","Concert du millénaire : Chant d'adieu|s1:concert du millénaire « Chant d'adieu »":"millennialmovementfarewellsong","Rouleaux de viande à la menthe (En effet)":"mintymeatrollsineffect","Prison de miroir":"mirrorcage","Bulle|s1:Bulles|s2:bulle|s3:bulles":"mistbubble","Blocage écumeux (En préparation)":"mistbubblelockdownpreparing","Prison d'écume|s1:prison d'écume":"mistbubbleprison","Blob écumeux":"mistbubbleslime","Armure incandescente":"moltenmail","Instant d'aube et de détermination":"momentofwakingandresolve","Perce-lune":"moonpiercer","Perce-lune (En effet)":"moonpiercerineffect","Multiplication des dommages|s1:multiplication des dommages":"multiplieddamage","Pizza aux champignons (En effet)":"mushroompizzaineffect","Harmonie d'idéal":"musouisshin","Pierre de mutation : Trésor de shaman|s1:pierre de mutation « Trésor de shaman »":"mutationstoneshamanstreasure","Étiolement mystérieux|s1:étiolement mystérieux":"mysteriousenervation","Anémie mystérieuse|s1:anémie mystérieuse":"mysteriousweakening","Abandon mystique":"mysticalabandon","Pluie de météores de Naganohara":"naganoharameteorswarm","Don de la nuit : Crêtes et creux":"nightrealmsgiftcrestsandtroughs","Don de la nuit : Remboursement total":"nightrealmsgiftrepaidinfull","Bénédiction noctâme|s1:bénédiction noctâme":"nightsoulsblessing","Vigile nocturne|s1:vigile nocturne":"nightvigil","Niwabi Enshou":"niwabienshou","Poulet fumé nordique (En effet)":"northernsmokedchickenineffect","Nutrition de l'oasis|s1:nutrition de l'oasis":"oasisnourishment","Égide de l'oasis":"oasissaegis","Palourde aux teintes océaniques":"oceanhuedclam","Mimiqueur Hydro : Grenouille":"oceanicmimicfrog","Barrière offensive|s1:barrière offensive":"offensivebarrier","Posture d'assaut|s1:posture d'assaut":"onslaughtstance","Kabuto orné":"ornatekabuto","Bloc ousia":"ousiablock","Bloc ousia : Persistance|s1:bloc ousia « Persistance »":"ousiablockpersistent","Assaut grandiose|s1:assaut grandiose":"overawingassault","Stalactite écrasante|s1:stalactite écrasante":"overwhelmingice","Éclaireur sermenté|s1:Éclaireurs sermentés|s2:éclaireur sermenté|s3:éclaireurs sermentés":"pactswornpathclearer","Paiement total":"paidinfull","Talion de la douleur":"painforpain","Pancrace ! (En effet)":"pankrationineffect","Paramita Papilio":"paramitapapilio","Instant du verdict (En effet)":"passingofjudgmentineffect","Gloire draconique passée|s1:gloire draconique passée":"pastdraconicglories","Solidification perlée":"pearlsolidification","Brûlure continue|s1:brûlure continue":"perpetualburn","Indicateur de Pers|s1:indicateur de Pers":"perstimer","Pétrification|s1:Pétrifications|s2:pétrification|s3:pétrifications":"petrification","Bloc pneuma|s1:bloc pneuma":"pneumablock","Bloc pneuma : Persistance|s1:bloc pneuma « Persistance »":"pneumablockpersistent","Haïku de la brise":"poeticsoffuubutsu","Haïku de la brise - Cryo":"poeticsoffuubutsucryo","Haïku de la brise - Électro":"poeticsoffuubutsuelectro","Haïku de la brise - Hydro":"poeticsoffuubutsuhydro","Haïku de la brise - Pyro":"poeticsoffuubutsupyro","Scie électrique portative":"portablepowersaw","Cadeau explosif":"poundingsurprise","Force destructrice de pierre|s1:force destructrice de pierre":"powerofshatteringstone","Prière de couronne cramoisie|s1:prière de couronne cramoisie|s2:prières de couronne cramoisie":"prayerofthecrimsoncrown","Prière de couronne cramoisie":"prayerofthecrimsoncrown-01","Effondrement compressé":"pressurizedcollapse","Prix d'un violent assaut":"priceofunrelentingassault","Lance de jade ailée":"primordialjadewingedspear","Organisme proliférant animé":"proliferatedorganismanimated","Organisme proliférant enragé":"proliferatedorganismberserk","Spores proliférantes":"proliferatingspores","Prophétie immersive":"prophecyofsubmersion","Fantasmagorie|s1:fantasmagorie":"propsurplus","Foret de prospecteur":"prospectorsdrill","Pop-maiz (En effet)":"puffpopsineffect","Sorcière de pulse":"pulsatingwitch","Ordonnance impulsive|s1:ordonnance impulsive":"pulsingclarity","Bonus de DGT Pyro":"pyrodmgbonus","Équipement Pyro|s1:Équipements Pyro|s2:équipement Pyro|s3:équipements Pyro":"pyroelementalequipment","Enchantement Pyro|s1:Enchantements Pyro|s2:enchantement Pyro|s3:enchantements Pyro":"pyroinfusion","Pyrotation":"pyronado","Pyrotation|s1:pyrotation":"pyronado-01","Scorpion ardent : Posture protectrice":"pyroscorpionguardianstance","Égide Pyro|s1:Égides Pyro|s2:égide Pyro|s3:égides Pyro":"pyroward","Qucusaure":"qucusaurus","Braise éteinte":"quenchedembers","Changement rapide":"quickhands","Vitalité radicale|s1:Vitalités radicales|s2:vitalité radicale|s3:vitalités radicales":"radicalvitality","Roi oni courroucé":"ragingoniking","Lame arc-en-ciel|s1:Lames arc-en-ciel|s2:lame arc-en-ciel|s3:lames arc-en-ciel":"rainbowbladework","Macarons arc-en-ciel (En effet)":"rainbowmacaronsineffect","Épée de pluie|s1:Épées de pluie|s2:épée de pluie|s3:épées de pluie":"rainsword","Récupération de forces|s1:récupération de forces":"rallyup","État à distance|s1:États à distance|s2:état à distance|s3:états à distance":"rangedstance","Arc du corbeau":"ravenbow","Bouclier rebelle":"rebelliousshield","Éventail à plumes rouges (En effet)":"redfeatherfanineffect","Mirage|s1:Mirages|s2:mirage|s3:mirages":"reflection","Éclat de miroir d'eau|s1:Éclats de miroir d'eau|s2:éclat de miroir d'eau|s3:éclats de miroir d'eau":"refraction","Valse réfléchissante : Préparation terminée":"refractorywhirlingdanceprepcomplete","Tourbillonnage réfléchissant : Préparation terminée":"refractorywhirlinghewprepcomplete","Cœur revivifié de l'oasis|s1:cœur revivifié de l'oasis":"reignitedheartofoasis","Renfort total":"reinforcements","Vortex déchirant":"rendingvortex","Repos adéquat requis":"requiresappropriaterest","Forme résistante":"resistantform","Liesse":"revelry","Liesse|s1:liesse":"revelry-01","Prisme":"revivalprism","Résurrection en recharge":"reviveoncooldown","Mélodie du grand rêve (En effet)":"rhythmofthegreatdreamineffect","Récompense légitime":"rightfulreward","Verdict final":"rightoffinalinterpretation","Rapière de flux givré":"rimeflowrapier","Tranchant d'électrondulation|s1:Tranchants d'électrondulation|s2:tranchant d'électrondulation|s3:tranchants d'électrondulation":"rippleelectroedge","Lame ondulante":"ripplingblades","Contre-courant":"riptide","Rite d'expédition|s1:rite d'expédition":"riteofdispatch","Symbole de la renaissance":"riteofresurrection","Rock infernal":"rockininaflamingworld","Pierre-feuille-ciseaux : Feuille":"rockpaperscissorscombopaper","Pierre-feuille-ciseaux : Ciseaux":"rockpaperscissorscomboscissors","Plinthe de pierre|s1:plinthe de pierre":"rockypedestal","Tonnerre grondant de l'Abîme":"rollingabyssalthunder","Tonnerre crépitant":"rollingthunder","Vivacité canine : Célérité du vent":"rushinghoundswiftasthewind","Arc rituel":"sacrificialbow","Mémoires de rituels":"sacrificialfragments","Espadon rituel":"sacrificialgreatsword","Épée rituelle":"sacrificialsword","Sables et rêves":"sandanddreams","Sang bouillant":"sanguinerouge","Lame d'aubier":"sapwoodblade","Lame d'aubier (En effet)":"sapwoodbladeineffect","Assortiment de sashimis (En effet)":"sashimiplatterineffect","Satiété":"satiated","Biscuits sauriennaurus (En effet)":"sauruscrackersineffect","Sceau écarlate|s1:sceau écarlate":"scarletseal","Repérage de faiblesses|s1:repérage de faiblesses|s2:repérages de faiblesses":"scopeoutsoftspots","État calciné|s1:États calcinés|s2:état calciné|s3:états calcinés":"scorched","O-yoroi embrasé|s1:o-yoroi embrasé":"scorchingooyoroi","Bénédiction de scorpion|s1:bénédiction de scorpion":"scorpionblessing","Scorpiocalypse":"scorpocalypse","Bouclier aseptique|s1:bouclier aseptique":"seamlessshield","Obus explosif secondaire|s1:obus explosif secondaire":"secondaryexplosiveshells","Graine de Skandha|s1:Graines de Skandha|s2:graine de Skandha|s3:graines de Skandha":"seedofskandha","Missile chercheur|s1:missile chercheur":"seekingmissile","L'ombre du roi des sables":"shadowofthesandking","On the rocks":"shakennotpurred","Grand froid":"sheercold","Parade de bouclier|s1:parade de bouclier":"shieldblock","Bouclier passionné|s1:bouclier passionné":"shieldofpassion","Bouclier de transport sécurisé|s1:bouclier de transport sécurisé":"shieldofsafetransport","Bouclier de nuages|s1:bouclier de nuages":"shieldofswirlingclouds","Bouclier|s1:bouclier":"shields","Réminiscence nostalgique":"shimenawasreminiscence","Étoile filante|s1:étoile filante":"shootingstar","Sanctuaire de Maya|s1:Sanctuaires de Maya|s2:sanctuaire de Maya|s3:sanctuaires de Maya":"shrineofmaya","Sanctuaire de Maya":"shrineofmaya-01","Signe de faiblesse":"signofweakness","Péché d'orgueil":"sinofpride","Paresse revue et améliorée":"skivingnewandimproved","Échelle céleste|s1:échelle céleste":"skyladder","Atlas de la Voûte d'Azur":"skywardatlas","Lame de la Voûte d'Azur":"skywardblade","Ailes de la Voûte d'Azur":"skywardharp","Patrouille céleste|s1:patrouille céleste":"skywardpatrol","Fierté de la Voûte d'Azur":"skywardpride","Berge de la Voûte d'Azur":"skywardspine","Silhouette instantanée|s1:silhouette instantanée":"snappysilhouette","Bond dans le vent":"soaringonthewind","Goutte d'eau de source|s1:goutte d'eau de source":"sourcewaterdroplet","Fleur bombardier|s1:Fleurs bombardiers|s2:fleur bombardier|s2:fleurs bombardiers":"sparksnsplash","Lance florissante":"spearflourish","Esprit sinistre du serpent spiriflore|s1:esprit sinistre du serpent spiriflore":"spiritofomendendrospiritserpent","Esprit sinistre du scorpion ardent|s1:esprit sinistre du scorpion ardent":"spiritofomenpyroscorpion","Éveil d'esprit sinistre (Cryo)|s1:éveil d'esprit sinistre (Cryo)":"spiritofomensawakeningcryo","Éveil d'esprit sinistre (Électro)|s1:éveil d'esprit sinistre (Électro)":"spiritofomensawakeningelectro","Éveil d'esprit sinistre (Hydro)|s1:éveil d'esprit sinistre (Hydro)":"spiritofomensawakeninghydro","Bénédiction du serpent spirituel|s1:bénédiction du serpent spirituel":"spiritserpentsblessing","Sifflement du serpent spirituel":"spiritserpentsswirl","Splendeur des eaux calmes":"splendoroftranquilwaters","Germe":"sprout","Stade du sanctifeu (En effet)":"stadiumofthesacredflameineffect","Rectitude":"stalwartandtrue","Étoileur d'osier":"starwicker","Respiration stable":"steadybreathing","Infiltration|s1:Infiltrations|s2:infiltration|s3:infiltrations":"stealth","Corbeau maléfique":"stellarpredator","Prisme de givre":"sternfrostprism","Pierre et contrats (En effet)":"stoneandcontractsineffect","Varan de pierre : Posture protectrice":"stonedrakeguardianstance","Facettes de la roche : Absorption élémentaire":"stonefacetselementalabsorption","Facettes de la roche : Condensation élémentaire":"stonefacetselementalcrystallization","Facettes de la roche : Invocation élémentaire":"stonefacetselementalsummoning","Force de pierre|s1:Forces de pierre|s2:force de pierre|s3:forces de pierre":"stoneforce","Peau-pierre|s1:Peaux-pierres|s2:peau-pierre|s3:peaux-pierres":"stonehide","Peau-pierre reforgée":"stonehidereforged","Volts continus|s1:volts continus":"stormstream","Barrière de rafale|s1:Barrières de rafale|s2:barrière de rafale|s3:barrières de rafale":"stormwindbarrier","Bourrasque|s1:Bourrasques|s2:bourrasque|s3:bourrasques":"stormzone","Bourrasque":"stormzone-01","Réserve stratégique":"strategicreserve","Torrent déchaîné":"streamingsurge","Interdiction totale|s1:interdiction totale":"strictlyprohibited","Coup en pleine faiblesse|s1:coup en pleine faiblesse":"strikewhereithurts","Structuration":"structuration","Étourdissement|s1:étourdissement":"stun","Mode traque|s1:mode traque":"subnauticalhuntermode","Bouclier subnautique":"subnauticalshield","Appel de la foudre":"summoneroflightning","Fleur de la sunyata (En effet)":"sunyataflowerineffect","Protection optimale":"superiorprotection","Mégaforce superlative|s1:Mégaforces superlatives|s2:mégaforce superlative|s3:mégaforces superlatives":"superlativesuperstrength","Expulsion électrique":"surgingthunder","Courant sous-jacent":"surgingundercurrent","Égide de surtension|s1:égide de surtension":"surgingward","Aide volontaire|s1:aide volontaire":"surgingwill","Grand ménage|s1:Grands ménages|s2:grand ménage|s3:grands ménages":"sweepingtime","Tadam ! 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Hands","radicalvitality":"Radical Vitality","ragingoniking":"Raging Oni King","rainbowbladework":"Rainbow Bladework","rainbowbladework-01":"Rainbow Bladework","rainbowmacaronsineffect":"Rainbow Macarons (Sedang Berfungsi)","rainbowmacaronsineffect-01":"Rainbow Macarons (Sedang Berfungsi)","rainsword":"Rain Sword","rainsword-01":"Rain Sword","rainsword-02":"Rain Sword","rallyup":"Rally Up","rangedstance":"Ranged Stance","ravenbow":"Raven Bow","rebelliousshield":"Rebellious Shield","redfeatherfanineffect":"Red Feather Fan (Sedang Berfungsi)","reflection":"Reflection","reflection-01":"Reflection","refraction":"Refraction","refraction-01":"Refraction","refractorywhirlingdanceprepcomplete":"Refractory Whirling Dance: Prep Complete","refractorywhirlinghewprepcomplete":"Refractory Whirling Hew: Prep Complete","reignitedheartofoasis":"Reignited Heart of Oasis","reinforcements":"Bala Bantuan","rendingvortex":"Rending Vortex","requiresappropriaterest":"Requires Appropriate 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Wind","sacrificialbow":"Sacrificial Bow","sacrificialfragments":"Sacrificial Fragments","sacrificialgreatsword":"Sacrificial Greatsword","sacrificialsword":"Sacrificial Sword","sandanddreams":"Sand and Dreams","sanguinerouge":"Sanguine Rouge","sapwoodblade":"Sapwood Blade","sapwoodbladeineffect":"Sapwood Blade (Sedang Berfungsi)","sashimiplatterineffect":"Sashimi Platter (Sedang Berfungsi)","satiated":"Satiated","sauruscrackersineffect":"Saurus Crackers (Sedang Berfungsi)","scarletseal":"Scarlet Seal","scopeoutsoftspots":"Scope Out Soft Spots","scorched":"Scorched","scorchingooyoroi":"Scorching Ooyoroi","scorchingooyoroi-01":"Scorching Ooyoroi","scorpionblessing":"Scorpion Blessing","scorpocalypse":"Scorpocalypse","seamlessshield":"Seamless Shield","secondaryexplosiveshells":"Secondary Explosive Shells","seedofskandha":"Seed of Skandha","seedofskandha-01":"Seed of Skandha","seekingmissile":"Seeking Missile","shadowofthesandking":"Shadow of the Sand King","shakennotpurred":"Shaken, Not Purred","sheercold":"Sheer Cold","shieldblock":"Shield Block","shieldofpassion":"Shield of Passion","shieldofsafetransport":"Shield of Safe Transport","shieldofswirlingclouds":"Shield of Swirling Clouds","shieldofswirlingclouds-01":"Shield of Swirling Clouds","shields":"Perisai","shields-01":"Perisai","shimenawasreminiscence":"Shimenawa's Reminiscence","shootingstar":"Shooting Star","shootingstar-01":"Shooting Star","shrineofmaya":"Shrine of Maya","shrineofmaya-01":"Shrine of Maya","shrineofmaya-02":"Shrine of Maya","shrineofmaya-03":"Shrine of Maya","signofweakness":"Sign of Weakness","sinofpride":"Sin of Pride","skivingnewandimproved":"Skiving: New and Improved","skyladder":"Skyladder","skywardatlas":"Skyward Atlas","skywardblade":"Skyward Blade","skywardharp":"Skyward Harp","skywardpatrol":"Skyward Patrol","skywardpride":"Skyward Pride","skywardspine":"Skyward Spine","skywardsword":"Skyward Sword","snappysilhouette":"Snappy Silhouette","snappysilhouette-01":"Snappy Silhouette","soaringonthewind":"Soaring on the Wind","sourcewaterdroplet":"Sourcewater Droplet","sparksnsplash":"Sparks 'n' Splash","spearflourish":"Spear Flourish","spearflourish-01":"Spear Flourish","spiritofomendendrospiritserpent":"Spirit of Omen: Dendro Spirit-Serpent","spiritofomenpyroscorpion":"Spirit of Omen: Pyro Scorpion","spiritofomensawakeningcryo":"Spirit of Omen's Awakening: Cryo","spiritofomensawakeningelectro":"Spirit of Omen's Awakening: Electro","spiritofomensawakeninghydro":"Spirit of Omen's Awakening: Hydro","spiritserpentsblessing":"Spirit-Serpent's Blessing","spiritserpentsswirl":"Spirit Serpent's Swirl","splendoroftranquilwaters":"Splendor of Tranquil Waters","sprout":"Sprout","stadiumofthesacredflameineffect":"Stadium of the Sacred Flame (Sedang Berfungsi)","stalwartandtrue":"Stalwart and True","starwicker":"Starwicker","steadybreathing":"Steady Breathing","stealth":"Stealth","stealth-01":"Stealth","stellarpredator":"Stellar Predator","sternfrostprism":"Sternfrost Prism","stoneandcontractsineffect":"Stone and Contracts (Sedang Berfungsi)","stonedrakeguardianstance":"Stone Drake: Guardian Stance","stonefacetselementalabsorption":"Stone Facets: Elemental Absorption","stonefacetselementalcrystallization":"Stone Facets: Elemental Crystallization","stonefacetselementalsummoning":"Stone Facets: Elemental Summoning","stoneforce":"Stone Force","stonehide":"Stonehide","stonehidereforged":"Stonehide Reforged","stormstream":"Stormstream","stormwindbarrier":"Stormwind Barrier","stormzone":"Stormzone","stormzone-01":"Stormzone","stormzone-02":"Stormzone","strategicreserve":"Strategic Reserve","streamingsurge":"Streaming Surge","strictlyprohibited":"Strictly Prohibited","strikewhereithurts":"Strike Where It Hurts","structuration":"Structuration","stun":"Stun","subnauticalhuntermode":"Subnautical Hunter Mode","subnauticalshield":"Subnautical Shield","summoneroflightning":"Summoner of Lightning","sunyataflowerineffect":"Sunyata Flower (Sedang Berfungsi)","superiorprotection":"Superior Protection","superlativesuperstrength":"Superlative Superstrength","surgingthunder":"Surging Thunder","surgingundercurrent":"Surging Undercurrent","surgingward":"Surging Ward","surgingwill":"Surging Will","sweepingtime":"Sweeping Time","tadaineffect":"Tada! (Sedang Berfungsi)","tailingtruncheon":"Tailing Truncheon","taintedwaterschangetheirshape":"Tainted Waters Change Their Shape","takemoreelementalreactiondmg":"Menerima DMG Reaksi Elemental lebih besar","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Tamakushi Casket","tandooriroastchickenineffect":"Tandoori Roast (Sedang Berfungsi)","target":"Target","tenacityofthemillelith":"Tenacity of the Millelith","tenacityofthemillelith-01":"Tenacity of the Millelith","tenkothunderbolts":"Tenko Thunderbolt","tepetlisaurus":"Tepetlisaurus","terrainadvantage":"Terrain Advantage","terrorfortheevildoers":"Terror for the Evildoers","terrormasksreturn":"Terrormask's Return","teyvatfriedeggineffect":"Teyvat Fried Egg (Sedang Berfungsi)","theartofbudgeting":"The Art of Budgeting","theartofbudgetingineffect":"The Art of Budgeting (Sedang Berfungsi)","thebell":"The Bell","theboarprincessactive":"The Boar Princess (Sedang Berfungsi)","themausoleumofkingdeshretineffect":"The Mausoleum of King Deshret (Sedang Berfungsi)","theoverflow":"The Overflow","theprofoundpurposeofpractice":"Makna Latihan","theprofoundpurposeofpractice-01":"Makna Latihan","thescentremained":"The Scent Remained","theseedofstoredknowledge":"The Seed of Stored Knowledge","theshrinessacredshade":"The Shrine's Sacred Shade","thestarryskiestheirflowersrain":"The Starry Skies Their Flowers Rain","thewolfwithin":"The Wolf Within","thewondrouspathoftruth":"The Wondrous Path of Truth","thewondrouspathoftruthactive":"The Wondrous Path of Truth (Sedang Berfungsi)","theycallhercloudretainer":"They Call Her Cloud Retainer","thironasgoodwill":"Thirona's Goodwill","thunderbeaststarge":"Thunderbeast's Targe","thunderbeaststarge-01":"Thunderbeast's Targe","thunderboretrap":"Thunderbore Trap","thundercallstaff":"Thundercall Staff","thunderingfury":"Thundering Fury","thunderingpenance":"Thundering Penance","thunderingpoise":"Thundering Poise","thunderousward":"Thunderous Shield","thundersummonerscrown":"Thunder Summoner's Crown","tidecallersurfembrace":"Tidecaller: Surf Embrace","tidecallersurfembrace-01":"Tidecaller: Surf Embrace","tomboftheeternalflow":"Tomb of the Eternal Flow","tomeoftheeternalflow":"Tome of the Eternal Flow","topyassgoodwill":"Topyas's Goodwill","totalcollapse":"Total Collapse","towardweakness":"To Ward Weakness","transcendentautomaton":"Transcendent Automaton","travelershandysword":"Traveler's Handy Sword","travelingdoctorshandkerchief":"Traveling Doctor's Handkerchief","tulaytullahsremembrance":"Tulaytullah's Remembrance","turncontrol":"Turn Control","ultimateoverlordsmegamagicsword":"\"Ultimate Overlord's Mega Magic Sword\"","underseatreasureoncd":"Undersea Treasure (Sedang Cooldown)","undiscloseddistributionchannels":"Undisclosed Distribution Channels","undividedheart":"Undivided Heart","universalrevelry":"Universal Revelry","universalrevelry-01":"Universal Revelry","unmovablemountain":"Unmovable Mountain","urgentnekoparcel":"Urgent Neko Parcel","urgentnekoparcel-01":"Urgent Neko Parcel","ushi":"Ushi","vanguardscoordinatedtactics":"Vanguard's Coordinated Tactics","vanguardscoordinatedtacticsineffect":"Vanguard's Coordinated Tactics (Sedang Berfungsi)","vermillionhereafter":"Vermillion Hereafter","vermillionhereafterineffect":"Vermillion Hereafter (Sedang Berfungsi)","verticalforcecoordination":"Vertical Force Coordination","veteransvisage":"Veteran's Visage","viciousedge":"Vicious Edge","vijnanasuffusion":"Vijnana Suffusion","vines":"Vines","viridescentvenerer":"Viridescent Venerer","viridescentvenerersdiadem":"Viridescent Venerer's Diadem","vortexvanquisher":"Vortex Vanquisher","vourukashasglow":"Vourukasha's Glow","wardofsurgingflame":"Shield of Surging Flame","wateryrebirth":"Watery Rebirth","wateryrebirthhoned":"Watery Rebirth: Honed","wavestrider":"Wavestrider","wavestrider-01":"Wavestrider","wellspringofwarlust":"Wellspring of War-Lust","whenthecranereturnedineffect":"When the Crane Returned (Sedang Berfungsi)","whenthecranereturnedineffect-01":"When the Crane Returned (Sedang Berfungsi)","whereistheunseenrazorineffect":"Where Is the Unseen Razor? (Sedang Berfungsi)","whiteirongreatsword":"White Iron Greatsword","whitetassel":"White Tassel","windandfreedomineffect":"Wind and Freedom (Sedang Berfungsi)","windfavored":"Windfavored","windsofharmony":"Winds of Harmony","winestainedtricorne":"Wine-Stained Tricorne","wishesunnumbered":"Wishes Unnumbered","witchsscorchinghat":"Witch's Scorching Hat","wolfsgravestone":"Wolf's Gravestone","wushoustance":"Lion Dance Stance","xenochromatichuntersray":"Xenochromatic Hunter's Ray","yakshasmask":"Yaksha's Mask","yakshasmask-01":"Yaksha's Mask","yumkasaurus":"Yumkasaurus","zerohourinvokationeverydieispermitted":"Invokation Impromptu: Every Die Is Permitted","zerohourinvokationstrikefirst":"Invokation Impromptu: Strike First"},"names":{"Absorption Effect: Anemo":"absorptioneffectanemo","Absorption Effect: Cryo":"absorptioneffectcryo","Absorption Effect: Dendro":"absorptioneffectdendro","Absorption Effect: Electro":"absorptioneffectelectro","Absorption Effect: Geo":"absorptioneffectgeo","Absorption Effect: Hydro":"absorptioneffecthydro","Absorption Effect: Pyro":"absorptioneffectpyro","Abundant Phlogiston (Sedang Berfungsi)":"abundantphlogistonineffect","Abyssal Mayhem: Hydrospout":"abyssalmayhemhydrospout","Abyssal Tides":"abyssaltides","Accruing Power":"accruingpower","A Cold Blade Like a Shadow":"acoldbladelikeashadow","Aksi yang mengurangi Energy":"actionsgainlessenergy","Activated":"activated","Adeptal Legacy":"adeptallegacy","Adept Technique":"adepttechnique","Adeptus' Temptation (Sedang Berfungsi)":"adeptustemptationineffect","Adventurer's Bandana":"adventurersbandana","Aegis of Abyssal Flame":"aegisofabyssalflame","Aeon Wave":"aeonwave","Aerial Superiority":"aerialsuperiority","All Green and Good to Go":"allgreenandgoodtogo","All Reprisals and Arrears, Mine to Bear":"allreprisalsandarrearsminetobear","All Things Are of the Earth":"allthingsareoftheearth","Ambuscade Mine: Blazing Bolt":"ambuscademineblazingbolt","Ambuscade Mine: Frenzied Flame":"ambuscademinefrenziedflame","Ambuscade Mine: Gnawing Ice":"ambuscademinegnawingice","Ambuscade Mine: Greatwood":"ambuscademinegreatwood","Ambuscade Mine: Omen Pulse":"ambuscademineomenpulse","Ambuscade Mine: Stern Stone":"ambuscademinesternstone","Ambuscade Mine: Storm Wind":"ambuscademinestormwind","Amethyst Crown":"amethystcrown","Asmo's Bow":"amosbow","Amos' Bow":"amosbow-01","Amplified Enhancement: Ousia":"amplifiedenhancementousia","Ancient Courtyard (Sedang Berfungsi)":"ancientcourtyardineffect","Anomalous Anatomy":"anomalousanatomy","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Archaic Petra":"archaicpetra","Area Alert Mek - Ousia":"areaalertmekousia","Area Alert Mek - Pneuma":"areaalertmekpneuma","Armored Crab Carapace":"armoredcrabcarapace","A Subordinate's Skills":"asubordinatesskills","A Summation of Interest":"asummationofinterest","A Thousand Floating Dreams":"athousandfloatingdreams","A Thousand Young":"athousandyoung","ATK Berkurang":"atkdecrease","ATK Meningkat":"atkincrease","Aurous Blaze":"aurousblaze","Awakening":"awakening","Baron Bunny":"baronbunny","Battle Attrition":"battleattrition","Beacon of the Reed Sea":"beaconofthereedsea","Beastly Corrosion":"beastlycorrosion","Belligerence Unfettered":"belligerenceunfettered","Beneficent":"beneficent","Bite Target":"bitetarget","Bitter Belligerence - Advanced":"bitterbelligerenceadvanced","Bitter Belligerence - Basic":"bitterbelligerencebasic","Bitter Belligerence - Intermediate":"bitterbelligerenceintermediate","Blazing Barrier":"blazingbarrier","Blazing Heat":"blazingheat","Blazing Lioness: Flame-Mane's Fist":"blazinglionessflamemanesfist","Blazing Lioness: Incineration Drive":"blazinglionessincinerationdrive","Blazing Will":"blazingwill","Blizzard Strayer":"blizzardstrayer","Blood Blossom":"bloodblossom","Blood-Debt Directive":"blooddebtdirective","Bogglecat Box's Taunt":"bogglecatboxstaunt","Bond of Life":"bondoflife","Bonecruncher's Energy Block: Accumulated":"bonecrunchersenergyblockaccumulated","Bonecruncher's Energy Block (Sedang Cooldown)":"bonecrunchersenergyblockoncooldown","Breakthrough":"breakthrough","Brilliance":"brilliance","Broken Rime's Echo":"brokenrimesecho","Bunny Triggered":"bunnytriggered","Burst Fire: Calibrated Shot":"burstfirecalibratedshot","Burst Scan":"burstscan","Butter Crab (Sedang Berfungsi)":"buttercrabineffect","\"Called In For Cleanup\" (Sedang Berfungsi)":"calledinforcleanupactive","Capricious Visage":"capriciousvisage","Cashflow Supervision":"cashflowsupervision","Cashflow Supervision (Sedang Berfungsi)":"cashflowsupervisionineffect","Catalyzing Field":"catalyzingfield","Cat-Claw Shield":"catclawshield","Cat Grass Cardamom":"catgrasscardamom","Center of Attention":"centerofattention","Ceremonial Garment":"ceremonialgarment","Chain Collapse":"chaincollapse","Chain Lightning Cascade":"chainlightningcascade","Chakra Desiderata":"chakradesiderata","Changing Shifts (Sedang 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Cover":"crowfeathercover","Crown of Watatsumi":"crownofwatatsumi","Crudewood Greatshield":"crudewoodgreatshield","Crushing Thunder":"crushingthunder","Cryo Crystal Core":"cryocrystalcore","Cryo DMG Bonus":"cryodmgbonus","Cryo Elemental Equipment":"cryoelementalequipment","Cryo Elemental Infusion":"cryoelementalinfusion","Cryo Ward":"cryoward","Crystallize":"crystallize","Crystal Ward":"crystalward","Curse of the Undercurrent":"curseoftheundercurrent","Curtain of Slumber Shield":"curtainofslumbershield","Dark Shadow":"darkshadow","Dark-Shattering Flame":"darkshatteringflame","Dark-Shattering Flame (Sedang Berfungsi)":"darkshatteringflameineffect","Day of Resistance: Moment of Shattered Dreams (Sedang Berfungsi)":"dayofresistancemomentofshattereddreamsineffect","Deathly Cyclone":"deathlycyclone","Deathly Cyclone (Sedang Berfungsi)":"deathlycycloneineffect","Decorous Harmony":"decorousharmony","Deep Devourer's Domain":"deepdevourersdomain","Deepwood Memories":"deepwoodmemories","Demon-Warrior's Feather Mask":"demonwarriorsfeathermask","Dendro Core":"dendrocore","Descent":"descent","Descent of Divinity":"descentofdivinity","Desert Watch: Offensive Defense":"desertwatchoffensivedefense","Desert Watch: Take the Initiative":"desertwatchtaketheinitiative","Devourer's Impulse":"devourersimpulse","Devourer's Instinct":"devourersinstinct","Digging Down to Paydirt":"diggingdowntopaydirt","Discretionary Supplement":"discretionarysupplement","Distant Storm":"distantstorm","Divine Retribution":"divineretribution","Dominance of Earth":"dominanceofearth","Draconic Majesty":"draconicmajesty","Driftcloud Wave":"driftcloudwave","Dvalin's Sigh":"dvalinssigh","Easy Game":"easygame","Echoes of an Offering":"echoesofanoffering","Edict of Absolution (Sedang Berfungsi)":"edictofabsolutionineffect","Effortless":"effortless","Electric Rebirth":"electricrebirth","Electric Rebirth: Honed":"electricrebirthhoned","Electro Cicin's Gleam":"electrocicinsgleam","Electro Cicin Ward":"electrocicinward","Electro Crystal Core":"electrocrystalcore","Electro DMG Bonus":"electrodmgbonus","Electro Elemental Equipment":"electroelementalequipment","Electro Elemental Infusion":"electroelementalinfusion","Electro Ward":"electroward","Elegy for the End":"elegyfortheend","Elemental Devourer":"elementaldevourer","Elemental Lifeform: Cryo":"elementallifeformcryo","Elemental Lifeform: Electro":"elementallifeformelectro","Elemental Lifeform: Hydro":"elementallifeformhydro","Resonansi Elemental: Enduring Rock (Sedang Berfungsi)":"elementalresonanceenduringrockineffect","Resonansi Elemental: Fervent Flames (Sedang Berfungsi)":"elementalresonanceferventflamesineffect","Resonansi Elemental: Shattering Ice (Sedang Berfungsi)":"elementalresonanceshatteringiceineffect","Resonansi Elemental: Sprawling Greenery (Sedang Berfungsi)":"elementalresonancesprawlinggreeneryineffect","Embers Rekindled":"embersrekindled","Emblem of Severed Fate":"emblemofseveredfate","Embrace of Winds":"embraceofwinds","Encarmine Vortex":"encarminevortex","End of the Line":"endoftheline","Energy Boost: Ousia":"energyboostousia","Energy Boost: Pneuma":"energyboostpneuma","Energy Conversion: Ousia":"energyconversionousia","Energy Conversion: Pneuma":"energyconversionpneuma","Energy Revival":"energyrevival","Engulfing Lightning":"engulfinglightning","Equitable Judgment":"equitablejudgment","Exceptional Protection":"exceptionalprotection","Exhausted Plunge":"exhaustedplunge","Exile's Circlet":"exilescirclet","Explosive Spark":"explosivespark","Expose Weakness":"exposeweakness","Exquisite Throw":"exquisitethrow","Falls and Fortune (Sedang Berfungsi)":"fallsandfortuneineffect","Fatal Fulmination":"fatalfulmination","Fatui Ambusher":"fatuiambusher","Fatui Ambusher: Cryo Cicin Mage":"fatuiambushercryocicinmage","Fatui Ambusher: Electrohammer Vanguard":"fatuiambusherelectrohammervanguard","Fatui Ambusher: Mirror Maiden":"fatuiambushermirrormaiden","Fatui Ambusher: Pyroslinger Bracer":"fatuiambusherpyroslingerbracer","Favonius Sword":"favoniussword","Featherfall Judgment":"featherfalljudgment","Featherweight Foam":"featherweightfoam","Festive Fires":"festivefires","Fiery Rebirth":"fieryrebirth","Fiery Rebirth: Honed":"fieryrebirthhoned","Fiery Sanctum's Protection":"fierysanctumsprotection","Final Frenzy":"finalfrenzy","Fish and Chips (Sedang Berfungsi)":"fishandchipsactive","Flames of War (Sedang Berfungsi)":"flamesofwarineffect","Floral Sidewinder":"floralsidewinder","\"Flower-Feather Clan\" (Sedang Berfungsi)":"flowerfeatherclanineffect","Flower of Paradise Lost":"flowerofparadiselost","Flowfire Edge":"flowfireedge","Flowing Cicin Ward":"flowingcicinward","Flowing Flame":"flowingflame","Flowing Purity":"flowingpurity","Flowing Purity (Sedang Berfungsi)":"flowingpurityineffect","Flowing Rings":"flowingrings","Flying Cloud Flag Formation":"flyingcloudflagformation","Fontemer Pearl":"fontemerpearl","Forbidden Knowledge (Sedang Cooldown)":"forbiddenknowledgeoncooldown","Forest Regalia":"forestregalia","Forest Regalia (Sedang Berfungsi)":"forestregaliaineffect","Fortune-Preserving Talisman":"fortunepreservingtalisman","Four-Leaf Sigil":"fourleafsigil","Fresh Wind of Freedom (Sedang Berfungsi)":"freshwindoffreedomineffect","Frontline Mainstay":"frontlinemainstay","Frozen":"frozen","Fruit of Fulfillment":"fruitoffulfillment","Full Plate":"fullplate","Fuufuu Windwheel":"fuufuuwindwheel","Gales of Reverie":"galesofreverie","Gambler's Earrings":"gamblersearrings","General's Ancient Helm":"generalsancienthelm","General's War Banner":"generalswarbanner","Geo Elemental Equipment":"geoelementalequipment","Geo Infusion":"geoinfusion","Gilded Dreams":"gildeddreams","Gladiator's Triumphus":"gladiatorstriumphus","Glorious Season":"gloriousseason","Golden Chalice's Bounty":"goldenchalicesbounty","Golden Corrosion":"goldencorrosion","Golden Troupe":"goldentroupe","Golden Troupe's Reward":"goldentroupesreward","Grand Expectation":"grandexpectation","Grapple Link":"grapplelink","Grapple Prepare":"grappleprepare","Grass Ring of Sanctification":"grassringofsanctification","Grieving Echo":"grievingecho","Grimheart":"grimheart","Gurgling Bubble":"gurglingbubble","\"Hear Me — Let Us Raise the Chalice of Love!\"":"hearmeletusraisethechaliceoflove","Heart of Depth":"heartofdepth","Heart of Khvarena's Brilliance":"heartofkhvarenasbrilliance","Heart of Oasis":"heartofoasis","Heavy Clampdown":"heavyclampdown","Heavy Strike (Sedang Berfungsi)":"heavystrikeineffect","Heir to the Ancient Sea's Authority":"heirtotheancientseasauthority","Heron Shield":"heronshield","Heron Strike":"heronstrike","High-Frequency Whirling Assault: Preparatory Posture":"highfrequencywhirlingassaultpreparatoryposture","Hoarfrost Greatshield":"hoarfrostgreatshield","Hot Potato":"hotpotato","Hydro DMG Bonus":"hydrodmgbonus","Hydro Elemental Equipment":"hydroelementalequipment","Hydro 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folklore infuocato":"eremitescorchingloremaster","Eremita Litoincantatore":"eremitestoneenchanter","Eremita Gelosolare":"eremitesunfrost","Maga Cicin di Cryo dei Fatui":"fatuicryocicinmage","Maga Cicin di Electro dei Fatui":"fatuielectrocicinmage","Agente dei Fatui di Pyro":"fatuipyroagent","Schermagliatore dei Fatui Anemopugile d'assalto":"fatuiskirmisheranemoboxervanguard","Schermagliatore dei Fatui Cryoartigliere corazzato":"fatuiskirmishercryogunnerlegionnaire","Schermagliatore dei Fatui Electromartello d'assalto":"fatuiskirmisherelectrohammervanguard","Schermagliatore dei Fatui Fante Geoincantatore":"fatuiskirmishergeochanterbracer","Schermagliatore dei Fatui Hydroartigliere corazzato":"fatuiskirmisherhydrogunnerlegionnaire","Schermagliatore dei Fatui Fante Pyrocacciatore":"fatuiskirmisherpyroslingerbracer","Operativo del Gelo":"frostoperative","Sciamachurl di Geo":"geosamachurl","Signore dei lupi dorato":"goldenwolflord","Geofungo radicato":"groundedgeoshroom","Hydrofungo 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dell'Abisso di Pyro":"pyroabyssmage","Malefiore di Pyro":"pyrowhopperflower","Rhodeia di Loch":"rhodeiaofloch","Segugio della Faglia Spaccaroccia":"rockfondrifthound","Mitachurl con scudo di roccia":"rockshieldwallmitachurl","Drago delle rovine: Guardiano della terra":"ruindrakeearthguard","Guardia delle rovine":"ruinguard","Lawachurl Mantodipietra":"stonehidelawachurl","Meka soppressore specializzato":"suppressionspecialistmek","Meka soppressore specializzato - Ousia":"suppressionspecialistmekousia","Meka soppressore specializzato - Pneuma":"suppressionspecialistmekpneuma","Fantasma di Hydro contaminato":"taintedhydrophantasm","Segugio della Faglia Viltuono":"thundercravenrifthound","Manifestazione del tuono":"thundermanifestation","Cryofungo alato":"wingedcryoshroom","Dendrofungo alato":"wingeddendroshroom","Mitachurl con scudo di legno":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Prisma assimilante","abundantphlogiston":"Flogisto abbondante","abyssalmayhemhydrospout":"Caos abissale: Hydrogetto","abyssalsummons":"Chiamata abissale","abyssalsummons-01":"Chiamata abissale","acoldbladelikeashadow":"Ombra sferzante","adeptustemptation":"Tentazione dell'Adeptus","adeptustemptation-01":"Tentazione dell'Adeptus","adventurersbandana":"Bandana dell'avventuriere","allreprisalsandarrearsminetobear":"Sono io a sopportare ogni interesse o rappresaglia","allthingsareoftheearth":"Tutto si origina dalla terra","amethystcrown":"Corona d'ametista","amosbow":"Arco di Amos","amosbow-01":"Arco di Amos","ancientcourtyard":"Antico giardino","aquilafavonia":"Aquila Favonia","aquilafavonia-01":"Aquila Favonia","aratakiichiban":"Arataki Ichiban","archaicpetra":"Roccia arcaica","asubordinatesskills":"Le abilità di un sottoposto","asummationofinterest":"Sommatoria d'interessi","atea":"Atea","athousandfloatingdreams":"Mille sogni fluttuanti","athousandyoung":"Prole infinita","autoanemoresonance":"Automatico: Risonanza di Anemo","autocryoresonance":"Automatico: Risonanza di Cryo","autodendroresonance":"Automatico: Risonanza di Dendro","autoelectroresonance":"Automatico: Risonanza di Electro","autoenduringrock":"Automatico: Roccia infrangibile","autoferventflames":"Automatico: Fiamme impetuose","autogeoresonance":"Automatico: Risonanza di Geo","autohighvoltage":"Automatico: Alta tensione","autohydroresonance":"Automatico: Risonanza di Hydro","autonatureandwisdom":"Automatico: Natura e Saggezza","autopyroresonance":"Automatico: Risonanza di Pyro","autoslowingwater":"Automatico: Rallentamento acquatico","autosprawlinggreenery":"Automatico: Vegetazione proliferante","autostoneandcontracts":"Automatico: Roccia e Contratti","autothunderandeternity":"Automatico: Fulmine ed Eternità","autoverdantbreeze":"Automatico: Brezza verdeggiante","autowaterandjustice":"Auto: Acqua e Giustizia","autowearyingfrost":"Automatico: Gelo estenuante","autowindandfreedom":"Automatico: Vento e Libertà","awakening":"Risveglio","awakenmykindred":"Destati, mio simile","beaconofthereedsea":"Faro del Mare dei Giunchi","beastlycorrosion":"Contaminazione bestiale","beneficent":"Bontà","biteyshark":"Squalo mordicchione","blessingofthedivinerelicsinstallation":"Benedizione della reliquia divina","blizzardstrayer":"Nomade della tormenta","bloodbonddarkdecay":"Legame di sangue: Deterioramento oscuro","bloodbondensemble":"Legame di sangue: Ensemble","bonecrunchersenergyblock":"Blocco di energia del Frantumaossa","bonecrunchersenergyblock-01":"Blocco di energia del Frantumaossa","brokenrimesecho":"Eco dell'inverno","bunnytriggered":"Situazione esplosiva","buttercrab":"Granchio al burro","buttercrab-01":"Granchio al burro","calledinforcleanup":"\"Lavoro di pulizia\"","calxsarts":"Arti di Calx","canotilassupport":"Supporto di Canotila","capriciousvisage":"Maschera capricciosa","cashflowsupervision":"Supervisione pecuniaria","centrallaboratoryruins":"Rovine del Laboratorio centrale","chainlightningcascade":"Fulmine a catena","changingshifts":"Cambio di turno","changtheninth":"Chang il Nono","chaoticentropy":"Entropia caotica","chefmao":"Chef Mao","chinjuforest":"Foresta di Chinju","cicinscoldglare":"Sguardo gelido della Cicin","coldbloodedstrike":"A sangue freddo","conclusiveovation":"Applauso finale","conductorstophat":"Cappello del direttore","conductorstophat-01":"Cappello del direttore","conquerorofevilguardianyaksha":"Conquistatore del male: Guardiano Yaksha","controlleddirectionalblast":"Esplosione direzionale contenuta","controlleddirectionalblast-01":"Esplosione direzionale controllata","cosanzeanassupport":"Supporto di Cosanzeana","countdowntotheshow1":"Conto alla rovescia dello spettacolo: 1","countdowntotheshow2":"Conto alla rovescia dello spettacolo: 2","countdowntotheshow3":"Conto alla rovescia dello spettacolo: 3","countlesssightstosee":"Panorami infiniti","covenantofrock":"Patto della roccia","crimsonwitchofflames":"Strega cremisi delle fiamme","crossfire":"Fuoco incrociato","crownofwatatsumi":"Corona di Watatsumi","crystalshrapnel":"Bossolo di cristallo","crystalshrapnel-01":"Bossolo di cristallo","darkshatteringflame":"Fiamma frangitenebre","dawnwinery":"Vigneto Prima Luce","dayofresistancemomentofshattereddreams":"Giorno della Resistenza: Sogni infranti","deathlycyclone":"Ciclone mortale","decorousharmony":"Armonia e decoro","deepwoodmemories":"Memorie di Boscoprofondo","deliciousmacarons":"Macaron deliziosi","demonwarriorsfeathermask":"Maschera piumata del demone guerriero","descentofdivinity":"Discesa divina","discretionarysupplement":"Supplemento all'occorrenza","divineretribution":"Punizione divina","dominanceofearth":"Dominio della terra","dunyarzad":"Dunyarzad","echoesofanoffering":"Echi di un'offerta","echoesofanoffering-01":"Echi di un'offerta","edictofabsolution":"Editto di assoluzione","electrocicinsgleam":"Bagliore della Cicin di Electro","elegyfortheend":"Elegia finale","elegyfortheend-01":"Elegia finale","elementalforte":"Fragore degli elementi","elementalorb":"Sfera elementale","elementalorbdissipated":"Sfera elementale: dissipazione","elementalorbenduring":"Sfera elementale: Persistenza","elementalorbplentiful":"Sfera elementale: abbondanza","elementalorbthegrandbanquet":"Sfera elementale: Il gran banchetto","elementalresonanceenduringrock":"Risonanza elementale: Roccia infrangibile","elementalresonanceferventflames":"Risonanza elementale: Fiamme impetuose","elementalresonancehighvoltage":"Risonanza elementale: Alta tensione","elementalresonanceimpetuouswinds":"Risonanza elementale: Venti impetuosi","elementalresonanceshatteringice":"Risonanza elementale: Ghiaccio dirompente","elementalresonancesoothingwater":"Risonanza elementale: Placide acque","elementalresonancesprawlinggreenery":"Risonanza elementale: Vegetazione proliferante","elementalresonancewovenflames":"Risonanza elementale: Fiamme intrecciate","elementalresonancewovenice":"Risonanza elementale: Ghiaccio intrecciato","elementalresonancewovenstone":"Risonanza elementale: Pietra intrecciata","elementalresonancewoventhunder":"Risonanza elementale: Tuono intrecciato","elementalresonancewovenwaters":"Risonanza elementale: Acque intrecciate","elementalresonancewovenweeds":"Risonanza elementale: Grovigli intrecciati","elementalresonancewovenwinds":"Risonanza elementale: Venti intrecciati","elevatedarray":"Formazione elevata","ellin":"Ellin","embersrekindled":"Soffio sulle braci","emblemofseveredfate":"Emblema del fato spezzato","emblemofseveredfate-01":"Emblema del fato spezzato","embraceofwinds":"Venti avvolgenti","endoftheline":"Pesce da lenza","engulfinglightning":"Fulmine fagocitante","engulfinglightning-01":"Fulmine fagocitante","eremiteteatime":"Tè dell'Eremita","exilescirclet":"Corona dell'esule","exilescirclet-01":"Corona dell'esule","fallsandfortune":"Cadute e opportunità","fatalfulmination":"Fulminazione fatale","fatuiconspiracy":"Cospirazione dei Fatui","favoniuscathedral":"Chiesa di Favonius","favoniuscathedral-01":"Cattedrale di Favonius","favoniuscathedral-02":"Cattedrale di Favonius","favoniussword":"Spada di Favonius","favoniussword-01":"Spada di Favonius","featherfalljudgment":"Giudizio della piuma cadente","featherweightfoam":"Schiuma leggera","fishandchips":"Fish and chips","flamesofwar":"Fiamme della guerra","flickeringfourleafsigil":"Sigillo a quattro foglie scintillante","floralsidewinder":"Brezza di ritorno floreale","flowerfeatherclan":"Clan Piumafiore","flowerofparadiselost":"Fiore del paradiso perduto","flowingflame":"Corrente di fiamme","flowingpurity":"Corrente d'acqua pura","flowingrings":"Orecchini mutevoli","forbiddenknowledge":"Conoscenza proibita","forestregalia":"Gloria della foresta","forestregalia-01":"Gloria della foresta","formersiteofthecentrallaboratory":"Macerie del Laboratorio centrale","fortressofmeropide":"Forte Méropide","freshwindoffreedom":"La dolce brezza della libertà","friendshipeternal":"Amicizia eterna","fruitoffulfillment":"Frutto della sazietà","galesofreverie":"Fantasticheria burrascosa","gamblersearrings":"Orecchini della scommettitrice","gamblersearrings-01":"Orecchini della scommettitrice","gameofwitsenduringvictory":"Grandarguzia: Vittoria imperitura","gameofwitshotpodmechanism":"Grandarguzia: Bomba calcinatrice","gandharvaville":"Borgo Gandharva","generalsancienthelm":"Elmetto antico del generale","giantmutationstone":"Mutaroccia gigante","gildeddreams":"Sogni dorati","gildeddreams-01":"Sogni dorati","gildeddreams-02":"Sogni dorati","gladiatorstriumphus":"Trionfo del gladiatore","gladiatorstriumphus-01":"Trionfo del gladiatore","glitteringgemstones":"Gemme scintillanti","gloriousseason":"Stagione gloriosa","goldenhouse":"Palazzo dorato","goldentroupe":"Compagnia dorata","goldentroupe-01":"Compagnia dorata","goldentroupesreward":"Ricompensa della Compagnia dorata","goldentroupesreward-01":"Ricompensa della Compagnia dorata","grandexpectation":"Desiderio di avventura","grandnarukamishrine":"Gran Santuario di Narukami","grievingecho":"Eco di dolore","guardiansoath":"Giuramento del Guardiano","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"\"Libiamo ne' lieti calici!\"","heartofdepth":"Cuore profondo","heartofkhvarenasbrilliance":"Fulgore del Cuore di Khvarena","heavystrike":"Colpo pesante","heirtotheancientseasauthority":"Eredità del Mare Antico","hilichurlarrowtower":"Torre della sentinella hilichurliana","hilichurlreserve":"Riserva Hilichurl","hotspringoclock":"Momento termale","idratherlosemoneymyself":"\"Preferirei perdere soldi io stesso...\"","igotyourback":"Ti guardo le spalle","ihaventlostyet":"Non ho ancora perso!","ihaventlostyet-01":"Non ho ancora perso!","iktomisaurus":"Iktomisauro","ineveryhouseastove":"Un fornello in ogni casa","infivecolorsdyed":"In cinque colori","ingeniousengineeringharnessingannihilation":"Mekaingegneria: Sfruttamento dell'annichilazione","ingeniousengineeringpneumaousiaconversion":"Mekaingegneria: Conversione Pneuma-Ousia","ingeniousengineeringpneumarecreation":"Mekaingegneria: Ricreazione di Pneuma","instructorscap":"Cappello dell'istruttore","irontonguetian":"Tian Lingua di ferro","jadechamber":"Dimora di giada","jeht":"Jeht","joyouscelebration":"Celebrazione gioiosa","jueyunguoba":"Guoba di Jueyun","kantensenmyoublessing":"Benedizione Kanten Senmyou","katheryne":"Katheryne","keensight":"Vista acuta","kidkujirai":"Piccolo Kujirai","kingssquire":"Scudiere del re","kingsvalet":"Valletto del re","knightsoffavoniuslibrary":"Biblioteca dei Cavalieri di Favonius","koholasaurus":"Koholasauro","kusava":"Kusava","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Regno dei denti di leone","largebolsteringbubblebalm":"Bollaschiuma rinvigorente grande","laumessupport":"Supporto di Laume","laurelcoronet":"Corona d'alloro","leaveittome":"Lascia fare a me!","leylinedisorderaegisoftheabyss":"Anomalia geomantica: Egida dell'Abisso","leylinedisorderarmoredwarfare":"Anomalia geomantica: Guerra corazzata","leylinedisorderarrogantbluster":"Anomalia geomantica: Arroganza tumultuosa","leylinedisorderattritionpostureencouragement":"Anomalia geomantica: Posizione di logoramento - Incoraggiamento","leylinedisorderattritionpostureinspiration":"Anomalia geomantica: Posizione di logoramento - Ispirazione","leylinedisorderbelligerenceunfettered":"Anomalia geomantica: Belligeranza sregolata","leylinedisorderbitterbelligerenceadvanced":"Anomalia geomantica: Belligeranza amara - Avanzata","leylinedisorderbitterbelligerencebasic":"Anomalia geomantica: Belligeranza amara - Base","leylinedisorderbitterbelligerenceintermediate":"Anomalia geomantica: Belligeranza amara - Intermedia","leylinedisorderblazingwill":"Anomalia geomantica: Volontà di fuoco","leylinedisordercompensatoryonslaught":"Anomalia geomantica: Assalto compensatorio","leylinedisordercriticalcost":"Anomalia geomantica: Costo critico","leylinedisordercunningcommand":"Anomalia geomantica: Comando astuto","leylinedisordercunningleadership":"Anomalia geomantica: Gestione astuta","leylinedisorderdamageconcatenationadvanced":"Anomalia geomantica: Danni concatenati - Avanzata","leylinedisorderdamageconcatenationbasic":"Anomalia geomantica: Danni concatenati - Base","leylinedisorderdamageconcatenationintermediate":"Anomalia geomantica: Danni concatenati - Intermedia","leylinedisorderdangerousriddles":"Anomalia geomantica: Indovinelli pericolosi","leylinedisorderdefensivepostureimpregnable":"Anomalia geomantica: Posizione difensiva - Inamovibile","leylinedisorderdefensiveposturelightarmor":"Anomalia geomantica: Posizione difensiva - Armatura leggera","leylinedisorderdiminishingmomentum":"Anomalia geomantica: Slancio debilitante","leylinedisorderdireechoes":"Anomalia geomantica: Echi di disperazione","leylinedisorderdrivingrain":"Anomalia geomantica: Precipitazione","leylinedisorderendingcountdown":"Anomalia geomantica: Conteggio fatale","leylinedisorderenergeticarena":"Anomalia geomantica: Potenza straripante","leylinedisorderengulfingstorm":"Anomalia geomantica: Tempesta vorace","leylinedisorderfightorflight":"Anomalia geomantica: Reazione allo stress","leylinedisorderfightorflight-01":"Anomalia geomantica: Reazione allo stress","leylinedisorderforerunnerspunishment":"Anomalia geomantica: Punizione del Precursore","leylinedisorderfreezingice":"Anomalia geomantica: Congelamento","leylinedisorderfrontlinetactics":"Anomalia geomantica: Tattiche di prima linea","leylinedisorderhighefficiencysupplypneuma":"Anomalia geomantica: Rifornimenti efficienti - Pneuma","leylinedisorderhightemperature":"Anomalia geomantica: Alta temperatura","leylinedisorderhonedfactor":"Anomalia geomantica: Fattore perfezionato","leylinedisorderignitedmorale":"Anomalia geomantica: Morale infervorato","leylinedisorderinducedenervation":"Anomalia geomantica: Sfiancamento indotto","leylinedisorderinducedweakness":"Anomalia geomantica: Debolezza indotta","leylinedisorderlayereddefensesadvanced":"Anomalia geomantica: Difese stratificate - Avanzata","leylinedisorderlayereddefensesbasic":"Anomalia geomantica: Difese stratificate - Base","leylinedisorderlayereddefensesintermediate":"Anomalia geomantica: Difese stratificate - Intermedia","leylinedisorderlightweightdefense":"Anomalia geomantica: Difesa leggera","leylinedisordermanifoldanguish":"Anomalia geomantica: Abbondanza angosciosa","leylinedisordermechanicsofpenetration":"Anomalia geomantica: Meccaniche della penetrazione","leylinedisordermedicaloperation":"Anomalia geomantica: Operazione medica","leylinedisordermuzzlingtactics":"Anomalia geomantica: Tattiche restrittive","leylinedisorderovergrowth":"Anomalia geomantica: Sovraccrescita","leylinedisorderpneumousiasuffusion":"Anomalia geomantica: Deposito di Pneumousia","leylinedisorderpositionofelectroparalysis":"Anomalia geomantica: Posizione di Electroparalisi","leylinedisorderpositionofweakness":"Anomalia geomantica: Posizione di debolezza","leylinedisorderprecisionstrikeorder":"Anomalia geomantica: Ordine di assalto preciso","leylinedisorderpriceofunrelentingassault":"Anomalia geomantica: Prezzo dell'Assalto implacabile","leylinedisorderpridefulbluster":"Anomalia geomantica: Superbia tumultuosa","leylinedisorderprinciplesofrestraint":"Anomalia geomantica: Princìpi della restrizione","leylinedisordershamaniccurse":"Anomalia geomantica: Maledizione dello sciamano","leylinedisordershatteringmomentum":"Anomalia geomantica: Arroganza frantumante","leylinedisorderskywardpatrol":"Anomalia geomantica: Vigilante celeste","leylinedisorderslimshielding":"Anomalia geomantica: Schermatura sottile","leylinedisordersmashingmomentum":"Anomalia geomantica: Arroganza distruttiva","leylinedisordersmolderingflames":"Anomalia geomantica: Fiamme ardenti","leylinedisordersoaringwinds":"Anomalia geomantica: Venti in aumento","leylinedisorderstrongfeedback":"Anomalia geomantica: Forte riscontro","leylinedisorderswiftwind":"Anomalia geomantica: Vento sferzante","leylinedisordertheansweradvantage":"Anomalia geomantica: Il vantaggio della risposta","leylinedisorderthunderstorm":"Anomalia geomantica: Temporale","leylinedisorderunitedpostureadvance":"Anomalia geomantica: Posizione coesa - Avanzata","leylinedisorderunitedposturegentlewar":"Anomalia geomantica: Posizione coesa - Assalto leggero","leylinedisorderviciousposturebluntforce":"Anomalia geomantica: Posizione aggressiva - Brutalità","leylinedisorderviciouspostureferocity":"Anomalia geomantica: Posizione aggressiva - Ferocia","leylinedisorderwet":"Anomalia geomantica: Umidità","leylinemonolithfrontlinefulcrum":"Monolite geomantico: Fulcro della prima linea","liben":"Liben","lightlessfeeding":"Divoratore del buio","lightningstiletto":"Stiletto saettante","lightningstorm":"Tempesta di fulmini","lightoffoliarincision":"Lume del Taglio frondoso","lightsremit":"Mandato della luce","lithicspear":"Lancia litica","littletepetlisaurtreasurehunteratlarge":"Piccolo Tepetlisauro - Cacciatore di tesori a piede libero","liusu":"Liu Su","liyueharborwharf":"Molo del Porto di Liyue","liyueharborwharf-01":"Molo del Porto di Liyue","lostprayertothesacredwinds":"Origine dei venti sacri","lotusflowercrisp":"Frittelle di loto","lotusflowercrisp-01":"Frittelle di loto","luckydogssilvercirclet":"Corona d'argento di Fortunello","luckydogssilvercirclet-01":"Corona d'argento di Fortunello","lumenarystone":"Pietralume","lumenstoneadjuvant":"Catalizzatore di Pietraluce","lunarcyclesunending":"Sempiterni cicli lunari","lutinessupport":"Supporto di Lutine","lyresong":"Lira poetica","machineassemblyline":"Catena di montaggio meccanica","magicguide":"Manuale di magia","magicguide-01":"Manuale di magia","maidensfadingbeauty":"Bellezza evanescente della fanciulla","mamere":"Mamère","marechausseehunter":"Cacciatore della Maréchaussée","marechausseehunter-01":"Cacciatore della Maréchaussée","maskofsolitudebasalt":"Maschera di basalto inerte","masterofweaponry":"Maestro degli armamenti","masterytalismanaddingfueltothefire":"Talismano della maestria: Legna al fuoco","masterytalismanairbornereinforcements":"Talismano della maestria: Supporto aereo","masterytalismanallornothing":"Talismano della maestria: Tutto o niente","masterytalismanarcanesecrettoelementalvictory":"Talismano della maestria: Segreto arcano della vittoria elementale","masterytalismanarmsandarmorhoned":"Talismano della maestria: Affinamento corazzato","masterytalismanattackadept":"Talismano della maestria: Attacco portentoso","masterytalismanbattleready":"Talismano della maestria: Pronti alla battaglia","masterytalismanbattleready-01":"Talismano della maestria: Pronti alla battaglia","masterytalismanburstassaultousia":"Talismano della maestria: Assalto conflagrante - Ousia","masterytalismanbuttressedcombinedassault":"Talismano della maestria: Assalto combinato rinforzato","masterytalismancascadingdefeat":"Talismano della maestria: Sconfitta scrosciante","masterytalismanchaoticbanners":"Talismano della maestria: Stendardi irrequieti","masterytalismancoldwar":"Talismano della maestria: Guerra fredda","masterytalismancounterattackspirit":"Talismano della maestria: Contrattacco intrepido","masterytalismancyclecharge":"Talismano della maestria: Carica del ciclo","masterytalismandamagecontrol":"Talismano della maestria: Limitazione dei danni","masterytalismandauntlesspursuit":"Talismano della maestria: Persecuzione intrepida","masterytalismandecisivebattle":"Talismano della maestria: Battaglia decisiva","masterytalismandensevegetation":"Talismano della maestria: Fitta vegetazione","masterytalismandontpushyourluck":"Talismano della maestria: Non sfidare la sorte","masterytalismandualprongedapproach":"Talismano della maestria: Approccio biforcuto","masterytalismaneconomiesofscale":"Talismano della maestria: Economie di scala","masterytalismanelementalresponse":"Talismano della maestria: Risposta elementale","masterytalismanenhancingwill":"Talismano della maestria: Volontà potenziata","masterytalismanextendedexplosion":"Talismano della maestria: Esplosione estesa","masterytalismanexternalassistance":"Talismano della maestria: Supporto esterno","masterytalismanfearnopain":"Talismano della maestria: Impassibilità al dolore","masterytalismanfiercefollowup":"Talismano della maestria: Persecuzione brutale","masterytalismanformationassault":"Talismano della maestria: Assalto alla formazione","masterytalismanfrugalityascountermeasure":"Talismano della maestria: Contromisura frugale","masterytalismanharmonictactics":"Talismano della maestria: Tattiche armoniche","masterytalismanhysteresisstrategy":"Talismano della maestria: Strategia d'isteresi","masterytalismanimmovable":"Talismano della maestria: Inamovibile","masterytalismanintelligenceupdate":"Talismano della maestria: Aggiornamento delle informazioni","masterytalismanlightweighttactics":"Talismano della maestria: Tattiche leggere","masterytalismanplanninglongterm":"Talismano della maestria: Programma a lungo termine","masterytalismanpracticemakesperfect":"Talismano della maestria: La pratica rende perfetti","masterytalismanprecisedestructioni":"Talismano della maestria: Distruzione precisa I","masterytalismanprecisedestructionii":"Talismano della maestria: Distruzione precisa II","masterytalismanprecisedestructioniii":"Talismano della maestria: Distruzione precisa III","masterytalismanprecisedestructioniv":"Talismano della maestria: Distruzione precisa IV","masterytalismanpresstheadvantage":"Talismano della maestria: Vittoria a oltranza","masterytalismanpresstheadvantage-01":"Talismano della maestria: Vittoria a oltranza","masterytalismanpresstheattack":"Talismano della maestria: All'attacco","masterytalismansearingchains":"Talismano della maestria: Catene ardenti","masterytalismansecretsurprise":"Talismano della maestria: Sorpresa segreta","masterytalismanseeingthroughthedisguise":"Talismano della maestria: Vedere oltre l'inganno","masterytalismansharpfocus":"Talismano della maestria: Concentrazione tagliente","masterytalismanshieldrush":"Talismano della maestria: Carica con scudo","masterytalismanskilladept":"Talismano della maestria: Abilità portentose","masterytalismansolidguarantee":"Talismano della maestria: Garanzia assoluta","masterytalismanspiritedcounterattack":"Talismano della maestria: Contrattacco intrepido","masterytalismanstalwartfrontline":"Talismano della maestria: Avanguardia tenace","masterytalismansuddenambush":"Talismano della maestria: Imboscata improvvisa","masterytalismansupplementarydamage":"Talismano della maestria: Danni aggiuntivi","masterytalismansurgingvigor":"Talismano della maestria: Vigore crescente","masterytalismanswifttriumph":"Talismano della maestria: Trionfo fulmineo","masterytalismansympatheticpain":"Talismano della maestria: Dolore empatico","masterytalismanteatime":"Talismano della maestria: Ora del tè","masterytalismantechniquespecialist":"Talismano della maestria: Specialista della tecnica","masterytalismantheelementsentwined":"Talismano della maestria: Elementi intrecciati","masterytalismanunitedasone":"Talismano della maestria: Come una cosa sola","masterytalismanunyieldingadvance":"Talismano della maestria: Avanzata indomita","masterytalismanverdantovergrowth":"Talismano della maestria: Supercrescita verdeggiante","masterytalismanvictoriousrepute":"Talismano della maestria: Reputazione vincente","masterytalismanwarbreedswar":"Talismano della maestria: Guerra dopo guerra","masterytalismanwinterwindswhip":"Talismano della maestria: Frusta del vento d'inverno","masterzhang":"Maestro Zhang","matsutakemeatrolls":"Involtini di carne ai matsutake","mediumbolsteringbubblebalm":"Bollaschiuma rinvigorente media","melusinesupport":"Supporto melusino","mementolens":"Lente dei ricordi","mintymeatrolls":"Involtini di carne alla menta","mirrorcage":"Gabbia di specchi","mistbubbleslime":"Melmoso bolla di nebbia","moltenmail":"Maglio incandescente","momentofwakingandresolve":"Risveglio e determinazione","mondstadthashbrown":"Frittelle di patate di Mondstadt","moonpiercer":"Trafiggiluna","mushroompizza":"Pizza ai funghi","mushroompizza-01":"Pizza ai funghi","mutationstone":"Mutaroccia","mysticalabandon":"Abbandono mistico","naganoharameteorswarm":"Sciame di meteoriti di Naganohara","natureandwisdom":"Natura e Saggezza","nightrealmsgiftcrestsandtroughs":"Dono del Reame notturno: Creste e ventri","nightrealmsgiftrepaidinfull":"Dono del Reame notturno: Estinzione del debito","northernsmokedchicken":"Pollo affumicato del Nord","northernsmokedchicken-01":"Pollo affumicato del Nord","nre":"Sacca di nutrienti","oceanhuedclam":"Mollusco oceanico","oceanhuedclam-01":"Mollusco oceanico","operaepiclese":"Opéra Épiclèse","operaepiclese-01":"Opéra Épiclèse","ornatekabuto":"Kabuto decorato","ousianodespowerofenhancement":"Globo di Ousia: Potere del potenziamento","overchargedball":"Pallottola sovraccarica","paidinfull":"Pagamento saldato","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Sofferenza per sofferenza","pankration":"Pankration!","parametrictransformer":"Modificatore parametrico","passingofjudgment":"Ora del Giudizio","pearlsolidification":"Solidificazione perlacea","peopleofthesprings":"Popolo delle Sorgenti","pilgrimageofthereturnofthesacredflame":"Pellegrinaggio del ritorno della Fiamma sacra","plungingstrike":"Colpo in picchiata","pneumanodeholdfastadvanced":"Nodo di Pneuma: Presa salda - Avanzato","pneumanodeholdfastbasic":"Nodo di Pneuma: Presa salda - Base","pneumanodeholdfastintermediate":"Nodo di Pneuma: Presa salda - Intermedio","poeticsoffuubutsu":"Poesia di Fuubutsu","portablepowersaw":"Sega elettrica portatile","poundingsurprise":"Batosta a sorpresa","primordialjadewingedspear":"Lancia di giada primordiale","proliferatingspores":"Spore proliferanti","prophecyofsubmersion":"Profezia sommersa","prospectorsdrill":"Trivella mineraria","pucassupport":"Supporto di Puca","puffpops":"Pam pum","pulsatingwitch":"Strega pulsante","qucusaurus":"Qucusauro","quickknit":"Intreccio rapido","rainbowmacarons":"Macaron arcobaleno","rainbowmacarons-01":"Macaron arcobaleno","rana":"Rana","ravenbow":"Arco corvino","ravenbow-01":"Arco corvino","redfeatherfan":"Ventaglio di piume rosse","rekindledflame":"Fiamma rinata","rendingvortex":"Vortice lacerante","requiresappropriaterest":"Riposo adeguato","rhythmofthegreatdream":"Melodia del Gran Sogno","rightfulreward":"Equa ricompensa","rightfulreward-01":"Equa ricompensa","rightoffinalinterpretation":"Verdetto finale","rimeflowrapier":"Stocco del Gelo fluente","riteofresurrection":"Rito della rinascita","rockininaflamingworld":"Rock 'n' roll infernale","rushinghoundswiftasthewind":"Segugio fuggente: Veloce come il vento","sacrificialbow":"Arco sacrificale","sacrificialbow-01":"Arco sacrificale","sacrificialfragments":"Frammenti sacrificali","sacrificialfragments-01":"Frammenti sacrificali","sacrificialgreatsword":"Spadone sacrificale","sacrificialsword":"Spada sacrificale","sangonomiyashrine":"Santuario dei Sangonomiya","sanguinerouge":"Rosso sangue","sapwoodblade":"Lama di alburno","sashimiplatter":"Piatto di sashimi","sashimiplatter-01":"Piatto di sashimi","sauriandiningbuddies":"Banchetto saurico","sauruscrackers":"Saurocracker","sauruscrackers-01":"Saurocracker","scionsofthecanopy":"Discendenti delle Vette","scorpocalypse":"Apocalisse scorpionica","seatssacredandsecular":"Seggi sacri e secolari","seatssacredandsecular-01":"Seggi sacri e secolari","seeddispensary":"Scatola di semi","seiraiisland":"Isola di Seirai","seiraiisland-01":"Isola di Seirai","sendoff":"Espulsione","serene":"Serene","serenessupport":"Supporto di Serene","setaria":"Setaria","shadowofthesandking":"Ombra del re delle sabbie","shakennotpurred":"Agitato, non \"miaoscolato\"","shimenawasreminiscence":"Reminiscenza di Shimenawa","shimenawasreminiscence-01":"Reminiscenza di Shimenawa","silverandmelus":"Silver e Melus","sinofpride":"Peccato d'orgoglio","sirarthur":"Sir Arthur","skivingnewandimproved":"Pigrizia: Nuove tecniche","skywardatlas":"Atlante celeste","skywardatlas-01":"Atlante celeste","skywardblade":"Lama celeste","skywardblade-01":"Lama celeste","skywardharp":"Arpa celeste","skywardharp-01":"Arpa celeste","skywardpride":"Orgoglio celeste","skywardpride-01":"Orgoglio celeste","skywardspine":"Lancia d'osso celeste","skywardspine-01":"Lancia d'osso celeste","skywardsword":"Spada celeste","sluasissupport":"Supporto di Sluasi","smallbolsteringbubblebalm":"Bollaschiuma rinvigorente piccola","spiritofomendendrospiritserpent":"Spirito del presagio: Serpente spirituale di Dendro","spiritofomenpyroscorpion":"Spirito del presagio: Scorpione di Pyro","spiritserpentsswirl":"Turbinio del Serpente spirituale","splendoroftranquilwaters":"Fulgore delle placide acque","spreadingcold":"Propagazione gelida","stadiumofthesacredflame":"Arena della Fiamma sacra","stagetepetl":"Palco Tepetl","stalwartandtrue":"Onesta rettitudine","starsigns":"Presagio stellare","starsigns-01":"Presagio stellare","starwicker":"Giuncostella","steadybreathing":"Respiro regolare","stellarpredator":"Predatore di stelle","sternfrostprism":"Prisma del gelo inamovibile","stoneandcontracts":"Roccia e Contratti","stonehidereforged":"Mantodipietra riforgiato","stormterrorslair":"Covo di Terrore alato","strategicreserve":"Riserva strategica","strategize":"Pianifica","streamingsurge":"Ondata torrenziale","structuration":"Strutturazione","sumerucity":"Città di Sumeru","sumerucity-01":"Città di Sumeru","sunyataflower":"Fiore di Sunyata","surgingundercurrent":"Sottocorrente impetuosa","sweetmaam":"Arrosto ai Fiordolci","sweetmadame":"Pollo ai Fiordolci","sweetmadame-01":"Pollo ai Fiordolci","tada":"Ta-daaa!","tamakushicasket":"Scrigno di Tamakushi","tandoorigrilledchicken":"Pollo tandoori grigliato","tandooriroastchicken":"Pollo tandoori","tandooriroastchicken-01":"Pollo tandoori","taroumaru":"Taroumaru","taroumarussavings":"Risparmi di Taroumaru","tenacityofthemillelith":"Perseveranza dei Milleliti","tenacityofthemillelith-01":"Perseveranza dei Milleliti","tenacityofthemillelith-02":"Perseveranza dei Milleliti","tenshukaku":"Tenshukaku","tepetlisaurus":"Tepetlisauro","terrorfortheevildoers":"Terrore per i malfattori","teyvatfriedegg":"Uovo fritto di Teyvat","teyvatfriedegg-01":"Uovo fritto di Teyvat","theartofbudgeting":"L'arte del risparmio","thebell":"Spadone del tempo","thebestesttravelcompanion":"La miglior compagna di viaggio!","theboarprincess":"La principessa dei cinghiali","thelegendofvennessa":"La leggenda di Vennessa","themausoleumofkingdeshret":"Mausoleo di Re Deshret","theoverflow":"Trabocco","thescentremained":"Aroma persistente","theseedofstoredknowledge":"Seme della conoscenza custodita","theshowbegins":"Che lo spettacolo abbia inizio!","theshrinessacredshade":"L'ombra sacra del santuario","thestarryskiestheirflowersrain":"Cieli stellati e piogge di fiori","thetaleofvennessa":"La storia di Vennessa","thewhitegloveandthefisherman":"Il Guanto bianco e il Pescatore","thewondrouspathoftruth":"La meravigliosa via della verità","theycallhercloudretainer":"La chiamano Vestale delle nuvole","thironassupport":"Supporto di Thirona","thunderandeternity":"Fulmine ed Eternità","thunderingfury":"Furia tonante","thunderingpenance":"Penitenza del tuono","thunderingpoise":"Portamento tonante","thundersummonerscrown":"Corona dell'invocatore di fulmini","timaeus":"Timaeus","timmie":"Timmie","tomboftheeternalflow":"Tomo del flusso infinito","tomeoftheeternalflow":"Tomo del flusso perenne","topyasssupport":"Supporto di Topyas","tossup":"Testa o croce","towardweakness":"Debolezza interrotta","transcendentautomaton":"Automa trascendente","transfiguringflame":"Fiamma trasfigurante","travelershandysword":"Spada del viaggiatore","travelershandysword-01":"Spada del viaggiatore","travelingdoctorshandkerchief":"Fazzoletto della dottoressa errante","travelingdoctorshandkerchief-01":"Fazzoletto della dottoressa errante","treasureseekingseelie":"Seelie cercatesori","tubby":"Tonda","tulaytullahsremembrance":"Rimembranza di Tulaytullah","turncontrol":"Controllo strategico","ultimateoverlordsmegamagicsword":"\"Spada magica del Super Signore Supremo\"","ultimatesurfingbuddy":"Super socio di surf!","underseatreasure":"Tesoro sommerso","underwatertreasurehunt":"Caccia al tesoro subacquea","underwatertreasurehunt-01":"Caccia al tesoro sottomarina","undiscloseddistributionchannels":"Canali di distribuzione segreti","undividedheart":"Cuore indivisibile","vanarana":"Vanarana","vanguardscoordinatedtactics":"Tattiche coordinate dell'avanguardia","vermillionhereafter":"Aldilà vermiglio","vermillionhereafter-01":"Aldilà vermiglio","veteransvisage":"Volto del veterano","veteransvisage-01":"Volto del veterano","viciousancientbattle":"Antica battaglia feroce","virdassupport":"Supporto di Virda","viridescentvenerer":"Cacciatrice smeraldo","viridescentvenerersdiadem":"Diadema della Cacciatrice smeraldo","vortexvanquisher":"Squarciavortice","vortexvanquisher-01":"Squarciavortice","vourukashasglow":"Bagliore di Vourukasha","vourukashasglow-01":"Bagliore di Vourukasha","wagner":"Wagner","wangshuinn":"Locanda Wangshu","waterandjustice":"Acqua e Giustizia","weepingwillowofthelake":"Salice piangente lacustre","wellspringofwarlust":"Spirito belligerante","whenthecranereturned":"Quando ritornò la gru","whenthecranereturned-01":"Quando ritornò la gru","whereistheunseenrazor":"Dov'è la Lama nascosta?","whiteirongreatsword":"Spadone di ferro bianco","whiteirongreatsword-01":"Spadone di ferro bianco","whitetassel":"Pennacchio bianco","whitetassel-01":"Pennacchio bianco","windandfreedom":"Vento e Libertà","winestainedtricorne":"Tricorno macchiato di vino","wishesunnumbered":"Aspirazione infinita","witchsscorchinghat":"Cappello infuocato della strega","witheringcorrosion":"Corrosione avvizzente","witheringcorrosion-01":"Corrosione avvizzente","witheringcorrosion-02":"Corrosione avvizzente","witheringcorrosion-03":"Corrosione avvizzente","wolfsgravestone":"Trapasso ululante","xenochromatichuntersray":"Razza cacciatrice xenocromatica","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkasauro","zerohourinvokationalloutaggression":"Invokazione Ora X: Aggressione totale"},"names":{"Prisma assimilante":"absorbingprism","Flogisto abbondante":"abundantphlogiston","Caos abissale: Hydrogetto":"abyssalmayhemhydrospout","Chiamata abissale":"abyssalsummons","Ombra sferzante":"acoldbladelikeashadow","Tentazione dell'Adeptus":"adeptustemptation","Bandana dell'avventuriere":"adventurersbandana","Sono io a sopportare ogni interesse o rappresaglia":"allreprisalsandarrearsminetobear","Tutto si origina dalla terra":"allthingsareoftheearth","Corona d'ametista":"amethystcrown","Arco di Amos":"amosbow","Antico giardino":"ancientcourtyard","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Roccia arcaica":"archaicpetra","Le abilità di un sottoposto":"asubordinatesskills","Sommatoria d'interessi":"asummationofinterest","Atea":"atea","Mille sogni fluttuanti":"athousandfloatingdreams","Prole infinita":"athousandyoung","Automatico: Risonanza di Anemo":"autoanemoresonance","Automatico: Risonanza di Cryo":"autocryoresonance","Automatico: Risonanza di Dendro":"autodendroresonance","Automatico: Risonanza di Electro":"autoelectroresonance","Automatico: Roccia infrangibile":"autoenduringrock","Automatico: Fiamme impetuose":"autoferventflames","Automatico: Risonanza di Geo":"autogeoresonance","Automatico: Alta tensione":"autohighvoltage","Automatico: Risonanza di Hydro":"autohydroresonance","Automatico: Natura e Saggezza":"autonatureandwisdom","Automatico: Risonanza di Pyro":"autopyroresonance","Automatico: Rallentamento acquatico":"autoslowingwater","Automatico: Vegetazione proliferante":"autosprawlinggreenery","Automatico: Roccia e Contratti":"autostoneandcontracts","Automatico: Fulmine ed Eternità":"autothunderandeternity","Automatico: Brezza verdeggiante":"autoverdantbreeze","Auto: Acqua e Giustizia":"autowaterandjustice","Automatico: Gelo estenuante":"autowearyingfrost","Automatico: Vento e Libertà":"autowindandfreedom","Risveglio":"awakening","Destati, mio simile":"awakenmykindred","Faro del Mare dei Giunchi":"beaconofthereedsea","Contaminazione bestiale":"beastlycorrosion","Bontà":"beneficent","Squalo mordicchione":"biteyshark","Benedizione della reliquia divina":"blessingofthedivinerelicsinstallation","Nomade della tormenta":"blizzardstrayer","Legame di sangue: Deterioramento oscuro":"bloodbonddarkdecay","Legame di sangue: Ensemble":"bloodbondensemble","Blocco di energia del Frantumaossa":"bonecrunchersenergyblock","Eco dell'inverno":"brokenrimesecho","Situazione esplosiva":"bunnytriggered","Granchio al burro":"buttercrab","\"Lavoro di pulizia\"":"calledinforcleanup","Arti di Calx":"calxsarts","Supporto di Canotila":"canotilassupport","Maschera capricciosa":"capriciousvisage","Supervisione pecuniaria":"cashflowsupervision","Rovine del Laboratorio centrale":"centrallaboratoryruins","Fulmine a catena":"chainlightningcascade","Cambio di turno":"changingshifts","Chang il Nono":"changtheninth","Entropia caotica":"chaoticentropy","Chef Mao":"chefmao","Foresta di Chinju":"chinjuforest","Sguardo gelido della Cicin":"cicinscoldglare","A sangue freddo":"coldbloodedstrike","Applauso finale":"conclusiveovation","Cappello del direttore":"conductorstophat","Conquistatore del male: Guardiano Yaksha":"conquerorofevilguardianyaksha","Esplosione direzionale contenuta":"controlleddirectionalblast","Esplosione direzionale controllata":"controlleddirectionalblast-01","Supporto di Cosanzeana":"cosanzeanassupport","Conto alla rovescia dello spettacolo: 1":"countdowntotheshow1","Conto alla rovescia dello spettacolo: 2":"countdowntotheshow2","Conto alla rovescia dello spettacolo: 3":"countdowntotheshow3","Panorami infiniti":"countlesssightstosee","Patto della roccia":"covenantofrock","Strega cremisi delle fiamme":"crimsonwitchofflames","Fuoco incrociato":"crossfire","Corona di Watatsumi":"crownofwatatsumi","Bossolo di cristallo":"crystalshrapnel","Fiamma frangitenebre":"darkshatteringflame","Vigneto Prima Luce":"dawnwinery","Giorno della Resistenza: Sogni infranti":"dayofresistancemomentofshattereddreams","Ciclone mortale":"deathlycyclone","Armonia e decoro":"decorousharmony","Memorie di Boscoprofondo":"deepwoodmemories","Macaron deliziosi":"deliciousmacarons","Maschera piumata del demone guerriero":"demonwarriorsfeathermask","Discesa divina":"descentofdivinity","Supplemento all'occorrenza":"discretionarysupplement","Punizione divina":"divineretribution","Dominio della terra":"dominanceofearth","Dunyarzad":"dunyarzad","Echi di un'offerta":"echoesofanoffering","Editto di assoluzione":"edictofabsolution","Bagliore della Cicin di Electro":"electrocicinsgleam","Elegia finale":"elegyfortheend","Fragore degli elementi":"elementalforte","Sfera elementale":"elementalorb","Sfera elementale: dissipazione":"elementalorbdissipated","Sfera elementale: Persistenza":"elementalorbenduring","Sfera elementale: abbondanza":"elementalorbplentiful","Sfera elementale: Il gran banchetto":"elementalorbthegrandbanquet","Risonanza elementale: Roccia infrangibile":"elementalresonanceenduringrock","Risonanza elementale: Fiamme impetuose":"elementalresonanceferventflames","Risonanza elementale: Alta tensione":"elementalresonancehighvoltage","Risonanza elementale: Venti impetuosi":"elementalresonanceimpetuouswinds","Risonanza elementale: Ghiaccio dirompente":"elementalresonanceshatteringice","Risonanza elementale: Placide acque":"elementalresonancesoothingwater","Risonanza elementale: Vegetazione proliferante":"elementalresonancesprawlinggreenery","Risonanza elementale: Fiamme intrecciate":"elementalresonancewovenflames","Risonanza elementale: Ghiaccio intrecciato":"elementalresonancewovenice","Risonanza elementale: Pietra intrecciata":"elementalresonancewovenstone","Risonanza elementale: Tuono intrecciato":"elementalresonancewoventhunder","Risonanza elementale: Acque intrecciate":"elementalresonancewovenwaters","Risonanza elementale: Grovigli intrecciati":"elementalresonancewovenweeds","Risonanza elementale: Venti intrecciati":"elementalresonancewovenwinds","Formazione elevata":"elevatedarray","Ellin":"ellin","Soffio sulle braci":"embersrekindled","Emblema del fato spezzato":"emblemofseveredfate","Venti avvolgenti":"embraceofwinds","Pesce da lenza":"endoftheline","Fulmine fagocitante":"engulfinglightning","Tè dell'Eremita":"eremiteteatime","Corona dell'esule":"exilescirclet","Cadute e opportunità":"fallsandfortune","Fulminazione fatale":"fatalfulmination","Cospirazione dei Fatui":"fatuiconspiracy","Chiesa di Favonius":"favoniuscathedral","Cattedrale di Favonius":"favoniuscathedral-01","Spada di Favonius":"favoniussword","Giudizio della piuma cadente":"featherfalljudgment","Schiuma leggera":"featherweightfoam","Fish and chips":"fishandchips","Fiamme della guerra":"flamesofwar","Sigillo a quattro foglie scintillante":"flickeringfourleafsigil","Brezza di ritorno floreale":"floralsidewinder","Clan Piumafiore":"flowerfeatherclan","Fiore del paradiso perduto":"flowerofparadiselost","Corrente di fiamme":"flowingflame","Corrente d'acqua pura":"flowingpurity","Orecchini mutevoli":"flowingrings","Conoscenza proibita":"forbiddenknowledge","Gloria della foresta":"forestregalia","Macerie del Laboratorio centrale":"formersiteofthecentrallaboratory","Forte Méropide":"fortressofmeropide","La dolce brezza della libertà":"freshwindoffreedom","Amicizia eterna":"friendshipeternal","Frutto della sazietà":"fruitoffulfillment","Fantasticheria burrascosa":"galesofreverie","Orecchini della scommettitrice":"gamblersearrings","Grandarguzia: Vittoria imperitura":"gameofwitsenduringvictory","Grandarguzia: Bomba calcinatrice":"gameofwitshotpodmechanism","Borgo Gandharva":"gandharvaville","Elmetto antico del generale":"generalsancienthelm","Mutaroccia gigante":"giantmutationstone","Sogni dorati":"gildeddreams","Trionfo del gladiatore":"gladiatorstriumphus","Gemme scintillanti":"glitteringgemstones","Stagione gloriosa":"gloriousseason","Palazzo dorato":"goldenhouse","Compagnia dorata":"goldentroupe","Ricompensa della Compagnia dorata":"goldentroupesreward","Desiderio di avventura":"grandexpectation","Gran Santuario di Narukami":"grandnarukamishrine","Eco di dolore":"grievingecho","Giuramento del Guardiano":"guardiansoath","Hanachirusato":"hanachirusato","\"Libiamo ne' lieti calici!\"":"hearmeletusraisethechaliceoflove","Cuore profondo":"heartofdepth","Fulgore del Cuore di Khvarena":"heartofkhvarenasbrilliance","Colpo pesante":"heavystrike","Eredità del Mare Antico":"heirtotheancientseasauthority","Torre della sentinella hilichurliana":"hilichurlarrowtower","Riserva Hilichurl":"hilichurlreserve","Momento termale":"hotspringoclock","\"Preferirei perdere soldi io stesso...\"":"idratherlosemoneymyself","Ti guardo le spalle":"igotyourback","Non ho ancora perso!":"ihaventlostyet","Iktomisauro":"iktomisaurus","Un fornello in ogni casa":"ineveryhouseastove","In cinque colori":"infivecolorsdyed","Mekaingegneria: Sfruttamento dell'annichilazione":"ingeniousengineeringharnessingannihilation","Mekaingegneria: Conversione Pneuma-Ousia":"ingeniousengineeringpneumaousiaconversion","Mekaingegneria: Ricreazione di Pneuma":"ingeniousengineeringpneumarecreation","Cappello dell'istruttore":"instructorscap","Tian Lingua di ferro":"irontonguetian","Dimora di giada":"jadechamber","Jeht":"jeht","Celebrazione gioiosa":"joyouscelebration","Guoba di Jueyun":"jueyunguoba","Benedizione Kanten Senmyou":"kantensenmyoublessing","Katheryne":"katheryne","Vista acuta":"keensight","Piccolo Kujirai":"kidkujirai","Scudiere del re":"kingssquire","Valletto del re":"kingsvalet","Biblioteca dei Cavalieri di Favonius":"knightsoffavoniuslibrary","Koholasauro":"koholasaurus","Kusava":"kusava","Kyouka Fuushi":"kyoukafuushi","Regno dei denti di leone":"landsofdandelion","Bollaschiuma rinvigorente grande":"largebolsteringbubblebalm","Supporto di Laume":"laumessupport","Corona d'alloro":"laurelcoronet","Lascia fare a me!":"leaveittome","Anomalia geomantica: Egida dell'Abisso":"leylinedisorderaegisoftheabyss","Anomalia geomantica: Guerra corazzata":"leylinedisorderarmoredwarfare","Anomalia geomantica: Arroganza tumultuosa":"leylinedisorderarrogantbluster","Anomalia geomantica: Posizione di logoramento - Incoraggiamento":"leylinedisorderattritionpostureencouragement","Anomalia geomantica: Posizione di logoramento - Ispirazione":"leylinedisorderattritionpostureinspiration","Anomalia geomantica: Belligeranza sregolata":"leylinedisorderbelligerenceunfettered","Anomalia geomantica: Belligeranza amara - Avanzata":"leylinedisorderbitterbelligerenceadvanced","Anomalia geomantica: Belligeranza amara - Base":"leylinedisorderbitterbelligerencebasic","Anomalia geomantica: Belligeranza amara - Intermedia":"leylinedisorderbitterbelligerenceintermediate","Anomalia geomantica: Volontà di fuoco":"leylinedisorderblazingwill","Anomalia geomantica: Assalto compensatorio":"leylinedisordercompensatoryonslaught","Anomalia geomantica: Costo critico":"leylinedisordercriticalcost","Anomalia geomantica: Comando astuto":"leylinedisordercunningcommand","Anomalia geomantica: Gestione astuta":"leylinedisordercunningleadership","Anomalia geomantica: Danni concatenati - Avanzata":"leylinedisorderdamageconcatenationadvanced","Anomalia geomantica: Danni concatenati - Base":"leylinedisorderdamageconcatenationbasic","Anomalia geomantica: Danni concatenati - Intermedia":"leylinedisorderdamageconcatenationintermediate","Anomalia geomantica: Indovinelli pericolosi":"leylinedisorderdangerousriddles","Anomalia geomantica: Posizione difensiva - Inamovibile":"leylinedisorderdefensivepostureimpregnable","Anomalia geomantica: Posizione difensiva - Armatura leggera":"leylinedisorderdefensiveposturelightarmor","Anomalia geomantica: Slancio debilitante":"leylinedisorderdiminishingmomentum","Anomalia geomantica: Echi di disperazione":"leylinedisorderdireechoes","Anomalia geomantica: Precipitazione":"leylinedisorderdrivingrain","Anomalia geomantica: Conteggio fatale":"leylinedisorderendingcountdown","Anomalia geomantica: Potenza straripante":"leylinedisorderenergeticarena","Anomalia geomantica: Tempesta vorace":"leylinedisorderengulfingstorm","Anomalia geomantica: Reazione allo stress":"leylinedisorderfightorflight","Anomalia geomantica: Punizione del Precursore":"leylinedisorderforerunnerspunishment","Anomalia geomantica: Congelamento":"leylinedisorderfreezingice","Anomalia geomantica: Tattiche di prima linea":"leylinedisorderfrontlinetactics","Anomalia geomantica: Rifornimenti efficienti - Pneuma":"leylinedisorderhighefficiencysupplypneuma","Anomalia geomantica: Alta temperatura":"leylinedisorderhightemperature","Anomalia geomantica: Fattore perfezionato":"leylinedisorderhonedfactor","Anomalia geomantica: Morale infervorato":"leylinedisorderignitedmorale","Anomalia geomantica: Sfiancamento indotto":"leylinedisorderinducedenervation","Anomalia geomantica: Debolezza indotta":"leylinedisorderinducedweakness","Anomalia geomantica: Difese stratificate - Avanzata":"leylinedisorderlayereddefensesadvanced","Anomalia geomantica: Difese stratificate - Base":"leylinedisorderlayereddefensesbasic","Anomalia geomantica: Difese stratificate - Intermedia":"leylinedisorderlayereddefensesintermediate","Anomalia geomantica: Difesa leggera":"leylinedisorderlightweightdefense","Anomalia geomantica: Abbondanza angosciosa":"leylinedisordermanifoldanguish","Anomalia geomantica: Meccaniche della penetrazione":"leylinedisordermechanicsofpenetration","Anomalia geomantica: Operazione medica":"leylinedisordermedicaloperation","Anomalia geomantica: Tattiche restrittive":"leylinedisordermuzzlingtactics","Anomalia geomantica: Sovraccrescita":"leylinedisorderovergrowth","Anomalia geomantica: Deposito di Pneumousia":"leylinedisorderpneumousiasuffusion","Anomalia geomantica: Posizione di Electroparalisi":"leylinedisorderpositionofelectroparalysis","Anomalia geomantica: Posizione di debolezza":"leylinedisorderpositionofweakness","Anomalia geomantica: Ordine di assalto preciso":"leylinedisorderprecisionstrikeorder","Anomalia geomantica: Prezzo dell'Assalto implacabile":"leylinedisorderpriceofunrelentingassault","Anomalia geomantica: Superbia tumultuosa":"leylinedisorderpridefulbluster","Anomalia geomantica: Princìpi della restrizione":"leylinedisorderprinciplesofrestraint","Anomalia geomantica: Maledizione dello sciamano":"leylinedisordershamaniccurse","Anomalia geomantica: Arroganza frantumante":"leylinedisordershatteringmomentum","Anomalia geomantica: Vigilante celeste":"leylinedisorderskywardpatrol","Anomalia geomantica: Schermatura sottile":"leylinedisorderslimshielding","Anomalia geomantica: Arroganza distruttiva":"leylinedisordersmashingmomentum","Anomalia geomantica: Fiamme ardenti":"leylinedisordersmolderingflames","Anomalia geomantica: Venti in aumento":"leylinedisordersoaringwinds","Anomalia geomantica: Forte riscontro":"leylinedisorderstrongfeedback","Anomalia geomantica: Vento sferzante":"leylinedisorderswiftwind","Anomalia geomantica: Il vantaggio della risposta":"leylinedisordertheansweradvantage","Anomalia geomantica: Temporale":"leylinedisorderthunderstorm","Anomalia geomantica: Posizione coesa - Avanzata":"leylinedisorderunitedpostureadvance","Anomalia geomantica: Posizione coesa - Assalto leggero":"leylinedisorderunitedposturegentlewar","Anomalia geomantica: Posizione aggressiva - Brutalità":"leylinedisorderviciousposturebluntforce","Anomalia geomantica: Posizione aggressiva - Ferocia":"leylinedisorderviciouspostureferocity","Anomalia geomantica: Umidità":"leylinedisorderwet","Monolite geomantico: Fulcro della prima linea":"leylinemonolithfrontlinefulcrum","Liben":"liben","Divoratore del buio":"lightlessfeeding","Stiletto saettante":"lightningstiletto","Tempesta di fulmini":"lightningstorm","Lume del Taglio frondoso":"lightoffoliarincision","Mandato della luce":"lightsremit","Lancia litica":"lithicspear","Piccolo Tepetlisauro - Cacciatore di tesori a piede libero":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Molo del Porto di Liyue":"liyueharborwharf","Origine dei venti sacri":"lostprayertothesacredwinds","Frittelle di loto":"lotusflowercrisp","Corona d'argento di Fortunello":"luckydogssilvercirclet","Pietralume":"lumenarystone","Catalizzatore di Pietraluce":"lumenstoneadjuvant","Sempiterni cicli lunari":"lunarcyclesunending","Supporto di Lutine":"lutinessupport","Lira poetica":"lyresong","Catena di montaggio meccanica":"machineassemblyline","Manuale di magia":"magicguide","Bellezza evanescente della fanciulla":"maidensfadingbeauty","Mamère":"mamere","Cacciatore della Maréchaussée":"marechausseehunter","Maschera di basalto inerte":"maskofsolitudebasalt","Maestro degli armamenti":"masterofweaponry","Talismano della maestria: Legna al fuoco":"masterytalismanaddingfueltothefire","Talismano della maestria: Supporto aereo":"masterytalismanairbornereinforcements","Talismano della maestria: Tutto o niente":"masterytalismanallornothing","Talismano della maestria: Segreto arcano della vittoria elementale":"masterytalismanarcanesecrettoelementalvictory","Talismano della maestria: Affinamento corazzato":"masterytalismanarmsandarmorhoned","Talismano della maestria: Attacco portentoso":"masterytalismanattackadept","Talismano della maestria: Pronti alla battaglia":"masterytalismanbattleready","Talismano della maestria: Assalto conflagrante - Ousia":"masterytalismanburstassaultousia","Talismano della maestria: Assalto combinato rinforzato":"masterytalismanbuttressedcombinedassault","Talismano della maestria: Sconfitta scrosciante":"masterytalismancascadingdefeat","Talismano della maestria: Stendardi irrequieti":"masterytalismanchaoticbanners","Talismano della maestria: Guerra fredda":"masterytalismancoldwar","Talismano della maestria: Contrattacco intrepido":"masterytalismancounterattackspirit","Talismano della maestria: Carica del ciclo":"masterytalismancyclecharge","Talismano della maestria: Limitazione dei danni":"masterytalismandamagecontrol","Talismano della maestria: Persecuzione intrepida":"masterytalismandauntlesspursuit","Talismano della maestria: Battaglia decisiva":"masterytalismandecisivebattle","Talismano della maestria: Fitta vegetazione":"masterytalismandensevegetation","Talismano della maestria: Non sfidare la sorte":"masterytalismandontpushyourluck","Talismano della maestria: Approccio biforcuto":"masterytalismandualprongedapproach","Talismano della maestria: Economie di scala":"masterytalismaneconomiesofscale","Talismano della maestria: Risposta elementale":"masterytalismanelementalresponse","Talismano della maestria: Volontà potenziata":"masterytalismanenhancingwill","Talismano della maestria: Esplosione estesa":"masterytalismanextendedexplosion","Talismano della maestria: Supporto esterno":"masterytalismanexternalassistance","Talismano della maestria: Impassibilità al dolore":"masterytalismanfearnopain","Talismano della maestria: Persecuzione brutale":"masterytalismanfiercefollowup","Talismano della maestria: Assalto alla formazione":"masterytalismanformationassault","Talismano della maestria: Contromisura frugale":"masterytalismanfrugalityascountermeasure","Talismano della maestria: Tattiche armoniche":"masterytalismanharmonictactics","Talismano della maestria: Strategia d'isteresi":"masterytalismanhysteresisstrategy","Talismano della maestria: Inamovibile":"masterytalismanimmovable","Talismano della maestria: Aggiornamento delle informazioni":"masterytalismanintelligenceupdate","Talismano della maestria: Tattiche leggere":"masterytalismanlightweighttactics","Talismano della maestria: Programma a lungo termine":"masterytalismanplanninglongterm","Talismano della maestria: La pratica rende perfetti":"masterytalismanpracticemakesperfect","Talismano della maestria: Distruzione precisa I":"masterytalismanprecisedestructioni","Talismano della maestria: Distruzione precisa II":"masterytalismanprecisedestructionii","Talismano della maestria: Distruzione precisa III":"masterytalismanprecisedestructioniii","Talismano della maestria: Distruzione precisa IV":"masterytalismanprecisedestructioniv","Talismano della maestria: Vittoria a oltranza":"masterytalismanpresstheadvantage","Talismano della maestria: All'attacco":"masterytalismanpresstheattack","Talismano della maestria: Catene ardenti":"masterytalismansearingchains","Talismano della maestria: Sorpresa segreta":"masterytalismansecretsurprise","Talismano della maestria: Vedere oltre l'inganno":"masterytalismanseeingthroughthedisguise","Talismano della maestria: Concentrazione tagliente":"masterytalismansharpfocus","Talismano della maestria: Carica con scudo":"masterytalismanshieldrush","Talismano della maestria: Abilità portentose":"masterytalismanskilladept","Talismano della maestria: Garanzia assoluta":"masterytalismansolidguarantee","Talismano della maestria: Avanguardia tenace":"masterytalismanstalwartfrontline","Talismano della maestria: Imboscata improvvisa":"masterytalismansuddenambush","Talismano della maestria: Danni aggiuntivi":"masterytalismansupplementarydamage","Talismano della maestria: Vigore crescente":"masterytalismansurgingvigor","Talismano della maestria: Trionfo fulmineo":"masterytalismanswifttriumph","Talismano della maestria: Dolore empatico":"masterytalismansympatheticpain","Talismano della maestria: Ora del tè":"masterytalismanteatime","Talismano della maestria: Specialista della tecnica":"masterytalismantechniquespecialist","Talismano della maestria: Elementi intrecciati":"masterytalismantheelementsentwined","Talismano della maestria: Come una cosa sola":"masterytalismanunitedasone","Talismano della maestria: Avanzata indomita":"masterytalismanunyieldingadvance","Talismano della maestria: Supercrescita verdeggiante":"masterytalismanverdantovergrowth","Talismano della maestria: Reputazione vincente":"masterytalismanvictoriousrepute","Talismano della maestria: Guerra dopo guerra":"masterytalismanwarbreedswar","Talismano della maestria: Frusta del vento d'inverno":"masterytalismanwinterwindswhip","Maestro Zhang":"masterzhang","Involtini di carne ai matsutake":"matsutakemeatrolls","Bollaschiuma rinvigorente media":"mediumbolsteringbubblebalm","Supporto melusino":"melusinesupport","Lente dei ricordi":"mementolens","Involtini di carne alla menta":"mintymeatrolls","Gabbia di specchi":"mirrorcage","Melmoso bolla di nebbia":"mistbubbleslime","Maglio incandescente":"moltenmail","Risveglio e determinazione":"momentofwakingandresolve","Frittelle di patate di Mondstadt":"mondstadthashbrown","Trafiggiluna":"moonpiercer","Pizza ai funghi":"mushroompizza","Mutaroccia":"mutationstone","Abbandono mistico":"mysticalabandon","Sciame di meteoriti di Naganohara":"naganoharameteorswarm","Natura e Saggezza":"natureandwisdom","Dono del Reame notturno: Creste e ventri":"nightrealmsgiftcrestsandtroughs","Dono del Reame notturno: Estinzione del debito":"nightrealmsgiftrepaidinfull","Pollo affumicato del Nord":"northernsmokedchicken","Sacca di nutrienti":"nre","Mollusco oceanico":"oceanhuedclam","Opéra Épiclèse":"operaepiclese","Kabuto decorato":"ornatekabuto","Globo di Ousia: Potere del potenziamento":"ousianodespowerofenhancement","Pallottola sovraccarica":"overchargedball","Pagamento saldato":"paidinfull","Paimon":"paimon","Sofferenza per sofferenza":"painforpain","Pankration!":"pankration","Modificatore parametrico":"parametrictransformer","Ora del Giudizio":"passingofjudgment","Solidificazione perlacea":"pearlsolidification","Popolo delle Sorgenti":"peopleofthesprings","Pellegrinaggio del ritorno della Fiamma sacra":"pilgrimageofthereturnofthesacredflame","Colpo in picchiata":"plungingstrike","Nodo di Pneuma: Presa salda - Avanzato":"pneumanodeholdfastadvanced","Nodo di Pneuma: Presa salda - Base":"pneumanodeholdfastbasic","Nodo di Pneuma: Presa salda - Intermedio":"pneumanodeholdfastintermediate","Poesia di Fuubutsu":"poeticsoffuubutsu","Sega elettrica portatile":"portablepowersaw","Batosta a sorpresa":"poundingsurprise","Lancia di giada primordiale":"primordialjadewingedspear","Spore proliferanti":"proliferatingspores","Profezia sommersa":"prophecyofsubmersion","Trivella mineraria":"prospectorsdrill","Supporto di Puca":"pucassupport","Pam pum":"puffpops","Strega pulsante":"pulsatingwitch","Qucusauro":"qucusaurus","Intreccio rapido":"quickknit","Macaron arcobaleno":"rainbowmacarons","Rana":"rana","Arco corvino":"ravenbow","Ventaglio di piume rosse":"redfeatherfan","Fiamma rinata":"rekindledflame","Vortice lacerante":"rendingvortex","Riposo adeguato":"requiresappropriaterest","Melodia del Gran Sogno":"rhythmofthegreatdream","Equa ricompensa":"rightfulreward","Verdetto finale":"rightoffinalinterpretation","Stocco del Gelo fluente":"rimeflowrapier","Rito della rinascita":"riteofresurrection","Rock 'n' roll infernale":"rockininaflamingworld","Segugio fuggente: Veloce come il vento":"rushinghoundswiftasthewind","Arco sacrificale":"sacrificialbow","Frammenti sacrificali":"sacrificialfragments","Spadone sacrificale":"sacrificialgreatsword","Spada sacrificale":"sacrificialsword","Santuario dei Sangonomiya":"sangonomiyashrine","Rosso sangue":"sanguinerouge","Lama di alburno":"sapwoodblade","Piatto di sashimi":"sashimiplatter","Banchetto saurico":"sauriandiningbuddies","Saurocracker":"sauruscrackers","Discendenti delle Vette":"scionsofthecanopy","Apocalisse scorpionica":"scorpocalypse","Seggi sacri e secolari":"seatssacredandsecular","Scatola di semi":"seeddispensary","Isola di Seirai":"seiraiisland","Espulsione":"sendoff","Serene":"serene","Supporto di Serene":"serenessupport","Setaria":"setaria","Ombra del re delle sabbie":"shadowofthesandking","Agitato, non \"miaoscolato\"":"shakennotpurred","Reminiscenza di Shimenawa":"shimenawasreminiscence","Silver e Melus":"silverandmelus","Peccato d'orgoglio":"sinofpride","Sir Arthur":"sirarthur","Pigrizia: Nuove tecniche":"skivingnewandimproved","Atlante celeste":"skywardatlas","Lama celeste":"skywardblade","Arpa celeste":"skywardharp","Orgoglio celeste":"skywardpride","Lancia d'osso celeste":"skywardspine","Spada celeste":"skywardsword","Supporto di Sluasi":"sluasissupport","Bollaschiuma rinvigorente piccola":"smallbolsteringbubblebalm","Spirito del presagio: Serpente spirituale di Dendro":"spiritofomendendrospiritserpent","Spirito del presagio: Scorpione di Pyro":"spiritofomenpyroscorpion","Turbinio del Serpente spirituale":"spiritserpentsswirl","Fulgore delle placide acque":"splendoroftranquilwaters","Propagazione gelida":"spreadingcold","Arena della Fiamma sacra":"stadiumofthesacredflame","Palco Tepetl":"stagetepetl","Onesta rettitudine":"stalwartandtrue","Presagio stellare":"starsigns","Giuncostella":"starwicker","Respiro regolare":"steadybreathing","Predatore di stelle":"stellarpredator","Prisma del gelo inamovibile":"sternfrostprism","Roccia e Contratti":"stoneandcontracts","Mantodipietra riforgiato":"stonehidereforged","Covo di Terrore alato":"stormterrorslair","Riserva strategica":"strategicreserve","Pianifica":"strategize","Ondata torrenziale":"streamingsurge","Strutturazione":"structuration","Città di Sumeru":"sumerucity","Fiore di Sunyata":"sunyataflower","Sottocorrente impetuosa":"surgingundercurrent","Arrosto ai Fiordolci":"sweetmaam","Pollo ai Fiordolci":"sweetmadame","Ta-daaa!":"tada","Scrigno di Tamakushi":"tamakushicasket","Pollo tandoori grigliato":"tandoorigrilledchicken","Pollo tandoori":"tandooriroastchicken","Taroumaru":"taroumaru","Risparmi di Taroumaru":"taroumarussavings","Perseveranza dei Milleliti":"tenacityofthemillelith","Tenshukaku":"tenshukaku","Tepetlisauro":"tepetlisaurus","Terrore per i malfattori":"terrorfortheevildoers","Uovo fritto di Teyvat":"teyvatfriedegg","L'arte del risparmio":"theartofbudgeting","Spadone del tempo":"thebell","La miglior compagna di viaggio!":"thebestesttravelcompanion","La principessa dei cinghiali":"theboarprincess","La leggenda di Vennessa":"thelegendofvennessa","Mausoleo di Re Deshret":"themausoleumofkingdeshret","Trabocco":"theoverflow","Aroma persistente":"thescentremained","Seme della conoscenza custodita":"theseedofstoredknowledge","Che lo spettacolo abbia inizio!":"theshowbegins","L'ombra sacra del santuario":"theshrinessacredshade","Cieli stellati e piogge di fiori":"thestarryskiestheirflowersrain","La storia di Vennessa":"thetaleofvennessa","Il Guanto bianco e il Pescatore":"thewhitegloveandthefisherman","La meravigliosa via della verità":"thewondrouspathoftruth","La chiamano Vestale delle nuvole":"theycallhercloudretainer","Supporto di Thirona":"thironassupport","Fulmine ed Eternità":"thunderandeternity","Furia tonante":"thunderingfury","Penitenza del tuono":"thunderingpenance","Portamento tonante":"thunderingpoise","Corona dell'invocatore di fulmini":"thundersummonerscrown","Timaeus":"timaeus","Timmie":"timmie","Tomo del flusso infinito":"tomboftheeternalflow","Tomo del flusso perenne":"tomeoftheeternalflow","Supporto di Topyas":"topyasssupport","Testa o croce":"tossup","Debolezza interrotta":"towardweakness","Automa trascendente":"transcendentautomaton","Fiamma trasfigurante":"transfiguringflame","Spada del viaggiatore":"travelershandysword","Fazzoletto della dottoressa errante":"travelingdoctorshandkerchief","Seelie cercatesori":"treasureseekingseelie","Tonda":"tubby","Rimembranza di Tulaytullah":"tulaytullahsremembrance","Controllo strategico":"turncontrol","\"Spada magica del Super Signore Supremo\"":"ultimateoverlordsmegamagicsword","Super socio di surf!":"ultimatesurfingbuddy","Tesoro sommerso":"underseatreasure","Caccia al tesoro subacquea":"underwatertreasurehunt","Caccia al tesoro sottomarina":"underwatertreasurehunt-01","Canali di distribuzione segreti":"undiscloseddistributionchannels","Cuore indivisibile":"undividedheart","Vanarana":"vanarana","Tattiche coordinate dell'avanguardia":"vanguardscoordinatedtactics","Aldilà vermiglio":"vermillionhereafter","Volto del veterano":"veteransvisage","Antica battaglia feroce":"viciousancientbattle","Supporto di Virda":"virdassupport","Cacciatrice smeraldo":"viridescentvenerer","Diadema della Cacciatrice smeraldo":"viridescentvenerersdiadem","Squarciavortice":"vortexvanquisher","Bagliore di Vourukasha":"vourukashasglow","Wagner":"wagner","Locanda Wangshu":"wangshuinn","Acqua e Giustizia":"waterandjustice","Salice piangente lacustre":"weepingwillowofthelake","Spirito belligerante":"wellspringofwarlust","Quando ritornò la gru":"whenthecranereturned","Dov'è la Lama nascosta?":"whereistheunseenrazor","Spadone di ferro bianco":"whiteirongreatsword","Pennacchio bianco":"whitetassel","Vento e Libertà":"windandfreedom","Tricorno macchiato di vino":"winestainedtricorne","Aspirazione infinita":"wishesunnumbered","Cappello infuocato della strega":"witchsscorchinghat","Corrosione avvizzente":"witheringcorrosion","Trapasso ululante":"wolfsgravestone","Razza cacciatrice xenocromatica":"xenochromatichuntersray","Xudong":"xudong","Yayoi Nanatsuki":"yayoinanatsuki","Yumkasauro":"yumkasaurus","Invokazione Ora X: Aggressione 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all'aggancio","grassringofsanctification":"Anello d'erba purificatore","grievingecho":"Eco di dolore","grimheart":"Cuortetro","gurglingbubble":"Bolla gorgogliante","hearmeletusraisethechaliceoflove":"\"Libiamo ne' lieti calici!\"","heartofdepth":"Cuore profondo","heartofkhvarenasbrilliance":"Fulgore del Cuore di Khvarena","heartofoasis":"Cuore d'Oasi","heavyclampdown":"Pinzata stritolante","heavystrikeineffect":"Colpo pesante (in uso)","heirtotheancientseasauthority":"Eredità del Mare Antico","heronshield":"Scudo dell'airone","heronstrike":"Colpo dell'airone","highfrequencywhirlingassaultpreparatoryposture":"Assalto vorticoso ad alta frequenza: Postura preparatoria","hoarfrostgreatshield":"Granscudo glaciale","hotpotato":"Patata bollente","hydrodmgbonus":"Bonus DAN da Hydro","hydroelementalequipment":"Equipaggiamento elementale di Hydro","hydroward":"Barriera di Hydro","hyperspeedwhirlingassaultpreparatoryposture":"Assalto vorticoso iperveloce: Postura preparatoria","iaibreathing":"Iaido: Respirazione","iaisheathed":"Iaido: Estrazione della spada","iaisheathed-01":"Iaido: Estrazione della spada","iaisheathed-02":"Iaido: Estrazione della spada","iaisheathed-03":"Iaido: Estrazione della spada","iaisheathed-04":"Iaido: Estrazione della spada","icelotus":"Loto di ghiaccio","icesealedcrimsonwitchofembers":"Strega cremisi delle fiamme sigillata nel ghiaccio","icesealedcrimsonwitchofembers-01":"Strega cremisi delle fiamme sigillata nel ghiaccio","icesealedcrimsonwitchofembers-02":"Strega cremisi delle fiamme sigillata nel ghiaccio","icicle":"Stalattite","icyquill":"Aculeo di ghiaccio","icyquill-01":"Aculeo di ghiaccio","idratherlosemoneymyselfineffect":"\"Preferirei perdere soldi io stesso...\" (in uso)","ignitedmorale":"Morale infervorato","igotyourback":"Ti guardo le spalle","ihaventlostyet":"Non ho ancora perso!","ihaventlostyetoncooldown":"Non ho ancora perso! (in ricarica)","iktomisaurus":"Iktomisauro","illusorybubble":"Bolla illusoria","illusorybubble-01":"Bolla illusoria","impactiveeffect":"Effetto impattante","incandescentfrostpermeating":"Permeazione della Fiammagelida","indomitableshield":"Scudo indomito","infivecolorsdyed":"In cinque colori","inspirationfield":"Campo d'ispirazione","inspirationfield-01":"Campo d'ispirazione","inspirationfield-02":"Campo d'ispirazione","instructorscap":"Cappello dell'istruttore","jadescreen":"Paravento di giada","jadeshield":"Scudo di giada","jueyunguobaineffect":"Guoba di Jueyun (in uso)","kamunatalismanelectro":"Talismano di Kamuna: Electro","kamunatalismanpyro":"Talismano di Kamuna: Fiamma","kantensenmyoublessing":"Benedizione Kanten Senmyou","keensight":"Vista acuta","kingssquire":"Scudiere del re","kingssquireineffect":"Scudiere del re (in uso)","kingsvalet":"Valletto del re","koholasaurus":"Koholasauro","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Regno dei denti di leone","laurelcoronet":"Corona d'alloro","leaveittomeineffect":"Lascia fare a me! (in uso)","leylinedisorderdireperseverance":"Anomalia geomantica: Perseveranza disperata","lightlessfeeding":"Divoratore del buio","lightningrod":"Parafulmine","lightningstorm":"Tempesta di fulmini","lightningstrikeprobe":"Sonda per fulmini","lightoffoliarincision":"Lume del Taglio frondoso","lightpatrol":"Blanda sorveglianza","lightsremit":"Mandato della luce","lightweightweapons":"Armi leggere","lingeringaeon":"Eone persistente","lingeringicicles":"Stalattiti persistenti","lingeringicicles-01":"Stalattiti persistenti","lithicguard":"Difesa litica","lithicspear":"Lancia litica","longrangefirecalibratedshot":"Fuoco a lunga distanza: Colpo calibrato","lostprayertothesacredwinds":"Origine dei venti sacri","lotusflowercrispineffect":"Frittelle di loto (in uso)","lotusflowercrispineffect-01":"Frittelle di loto (in uso)","luckydogssilvercirclet":"Corona d'argento di Fortunello","lutinesgoodwill":"Benevolenza di Lutine","lyresongineffect":"Lira poetica (in uso)","lyresongineffect-01":"Lira poetica (in uso)","machineassemblylineineffect":"Catena di montaggio meccanica (in uso)","magicguide":"Manuale di magia","magnificentstance":"Postura magnifica","maidensfadingbeauty":"Bellezza evanescente della fanciulla","manifestgale":"Tempesta eclatante","marechausseehunter":"Cacciatore della Maréchaussée","maskofsolitudebasalt":"Maschera di basalto inerte","matsutakemeatrollsineffect":"Involtini di carne ai matsutake (in uso)","medicalinterventionofpureintention":"Intervento medico di pura volontà","mehraksassistance":"Assistenza di Mehrak","meleestance":"Posizione da mischia","midareranzan":"Midare Ranzan","midareranzancryo":"Midare Ranzan: Cryo","midareranzanelectro":"Midare Ranzan: Electro","midareranzanhydro":"Midare Ranzan: Hydro","midareranzanpyro":"Midare Ranzan: Pyro","millennialmovementfarewellsong":"Concerto millenario: Canzone d'addio","mintymeatrollsineffect":"Involtini di carne alla menta (in uso)","mirrorcage":"Gabbia di specchi","mistbubble":"Bolla di nebbia","mistbubblelockdownpreparing":"Prigionia delle bolle di nebbia (in preparazione)","mistbubbleprison":"Prigione di bolle di nebbia","mistbubbleslime":"Melmoso bolla di nebbia","moltenmail":"Maglio incandescente","momentofwakingandresolve":"Risveglio e determinazione","moonpiercer":"Trafiggiluna","moonpiercerineffect":"Trafiggiluna (in uso)","multiplieddamage":"Danni moltiplicati","mushroompizzaineffect":"Pizza ai funghi (in uso)","mushroompizzaineffect-01":"Pizza ai funghi (in uso)","musouisshin":"Musou Isshin","mutationstoneshamanstreasure":"Mutaroccia: Tesoro dello Sciamano","mysteriousenervation":"Sfiancamento misterioso","mysteriousweakening":"Indebolimento misterioso","mysticalabandon":"Abbandono mistico","naganoharameteorswarm":"Sciame di meteoriti di Naganohara","nightrealmsgiftcrestsandtroughs":"Dono del Reame notturno: Creste e ventri","nightrealmsgiftrepaidinfull":"Dono del Reame notturno: Estinzione del debito","nightsoulsblessing":"Grazia dell'Anima della Notte","nightsoulsblessing-01":"Grazia dell'Anima della Notte","nightvigil":"Vigilante della notte","niwabienshou":"Niwabi Enshou","niwabienshou-01":"Niwabi Enshou","niwabienshou-02":"Niwabi Enshou","northernsmokedchickenineffect":"Pollo affumicato del Nord (in uso)","oasisnourishment":"Nutrimento dell'Oasi","oasissaegis":"Egida dell'Oasi","oceanhuedclam":"Mollusco oceanico","oceanicmimicfrog":"Imitatore dell'Oceanide: rana","offensivebarrier":"Barriera offensiva","onslaughtstance":"Posizione d'assalto","ornatekabuto":"Kabuto decorato","ousiablock":"Blocco di Ousia","ousiablockpersistent":"Blocco di Ousia permanente","overawingassault":"Assalto travolgente","overwhelmingice":"Ghiaccio soverchiante","pactswornpathclearer":"Precorritore giurato","paidinfull":"Pagamento saldato","painforpain":"Sofferenza per sofferenza","pankrationineffect":"Pankration! (in uso)","paramitapapilio":"Paramita Papilio","passingofjudgmentineffect":"Ora del Giudizio (in uso)","pastdraconicglories":"Antiche glorie draconiche","pearlsolidification":"Solidificazione perlacea","perpetualburn":"Ustione perpetua","perstimer":"Manometro di Pers","petrification":"Pietrificazione","petrification-01":"Pietrificazione","pneumablock":"Blocco di Pneuma","pneumablockpersistent":"Blocco di Pneuma permanente","poeticsoffuubutsu":"Poesia di Fuubutsu","poeticsoffuubutsucryo":"Poesia di Fuubutsu: Cryo","poeticsoffuubutsuelectro":"Poesia di Fuubutsu: Electro","poeticsoffuubutsuhydro":"Poesia di Fuubutsu: Hydro","poeticsoffuubutsupyro":"Poesia di Fuubutsu: Pyro","portablepowersaw":"Sega elettrica portatile","poundingsurprise":"Batosta a sorpresa","powerofshatteringstone":"Potere spaccapietre","prayerofthecrimsoncrown":"Lode della Corona cremisi","prayerofthecrimsoncrown-01":"Lode della Corona cremisi","pressurizedcollapse":"Collasso pressurizzato","priceofunrelentingassault":"Prezzo dell'Assalto implacabile","primordialjadewingedspear":"Lancia di giada primordiale","proliferatedorganismanimated":"Organismo proliferante: Animazione","proliferatedorganismberserk":"Organismo proliferante: Furia","proliferatingspores":"Spore proliferanti","prophecyofsubmersion":"Profezia sommersa","propsurplus":"Riserva scenica","prospectorsdrill":"Trivella mineraria","puffpopsineffect":"Pam pum (in uso)","pulsatingwitch":"Strega pulsante","pulsingclarity":"Purezza pulsante","pyrodmgbonus":"Bonus DAN da Pyro","pyroelementalequipment":"Equipaggiamento elementale di Pyro","pyroinfusion":"Infusione di Pyro","pyroinfusion-01":"Infusione di Pyro","pyronado":"Pyronado","pyronado-01":"Pyronado","pyroscorpionguardianstance":"Scorpione di Pyro: Posizione del guardiano","pyroscorpionguardianstance-01":"Scorpione di Pyro: Posizione del guardiano","pyroward":"Barriera di Pyro","qucusaurus":"Qucusauro","quenchedembers":"Braci estinte","quickhands":"Mani svelte","radicalvitality":"Vitalità radicale","ragingoniking":"Furia del Re oni","rainbowbladework":"Tecnica dell'iridescenza","rainbowbladework-01":"Tecnica dell'iridescenza","rainbowmacaronsineffect":"Macaron arcobaleno (in uso)","rainbowmacaronsineffect-01":"Macaron arcobaleno (in uso)","rainsword":"Spada della pioggia","rainsword-01":"Spada della pioggia","rainsword-02":"Spada della pioggia","rallyup":"Forza d'animo","rangedstance":"Posizione a distanza","ravenbow":"Arco corvino","rebelliousshield":"Scudo ribelle","redfeatherfanineffect":"Ventaglio di piume rosse (in uso)","reflection":"Riflesso","reflection-01":"Riflesso","refraction":"Rifrazione","refraction-01":"Rifrazione","refractorywhirlingdanceprepcomplete":"Danza acqualucente: Preparazione completata","refractorywhirlinghewprepcomplete":"Taglio acqualucente: Preparazione completata","reignitedheartofoasis":"Cuore d'Oasi risorto","reinforcements":"Rinforzi","rendingvortex":"Vortice lacerante","requiresappropriaterest":"Riposo adeguato","resistantform":"Forma resistente","revelry":"Baldoria","revelry-01":"Baldoria","revivalprism":"Prisma della rinascita","revivalprism-01":"Prisma della rinascita","revivalprism-02":"Prisma della rinascita","reviveoncooldown":"Rianimazione in ricarica","rhythmofthegreatdreamineffect":"Melodia del Gran Sogno (in uso)","rightfulreward":"Equa ricompensa","rightoffinalinterpretation":"Verdetto finale","rimeflowrapier":"Stocco del Gelo fluente","rippleelectroedge":"Lama dei fulmini","ripplingblades":"Lame ondulate","riptide":"Risacca","riteofdispatch":"Rito del commiato","riteofresurrection":"Rito della rinascita","rockininaflamingworld":"Rock 'n' roll infernale","rockpaperscissorscombopaper":"Combo carta, forbice, sasso: Carta","rockpaperscissorscomboscissors":"Combo carta, forbice, sasso: Forbice","rockypedestal":"Piedistallo di roccia","rollingabyssalthunder":"Tuono crepitante dell'Abisso","rollingthunder":"Tuono crepitante","rushinghoundswiftasthewind":"Segugio fuggente: Veloce come il vento","sacrificialbow":"Arco sacrificale","sacrificialfragments":"Frammenti sacrificali","sacrificialgreatsword":"Spadone sacrificale","sacrificialsword":"Spada sacrificale","sandanddreams":"Sabbia e sogni","sanguinerouge":"Rosso sangue","sapwoodblade":"Lama di alburno","sapwoodbladeineffect":"Lama di alburno (in uso)","sashimiplatterineffect":"Piatto di sashimi (in uso)","satiated":"Sazietà","sauruscrackersineffect":"Saurocracker (in uso)","scarletseal":"Sigillo scarlatto","scopeoutsoftspots":"Esaminare i punti deboli","scorched":"Scottatura","scorchingooyoroi":"Ooyoroi rovente","scorchingooyoroi-01":"Ooyoroi rovente","scorpionblessing":"Benedizione dello scorpione","scorpocalypse":"Apocalisse scorpionica","seamlessshield":"Scudo assoluto","secondaryexplosiveshells":"Scoppio ausiliario","seedofskandha":"Seme di Skandha","seedofskandha-01":"Seme di Skandha","seekingmissile":"Missile a ricerca","shadowofthesandking":"Ombra del re delle sabbie","shakennotpurred":"Agitato, non \"miaoscolato\"","sheercold":"Freddo estremo","shieldblock":"Sbarramento con scudo","shieldofpassion":"Scudo di passione","shieldofsafetransport":"Scudo di trasporto sicuro","shieldofswirlingclouds":"Scudo delle nuvole turbinanti","shieldofswirlingclouds-01":"Scudo delle nuvole turbinanti","shields":"Scudo","shields-01":"Scudo","shimenawasreminiscence":"Reminiscenza di Shimenawa","shootingstar":"Stella cadente","shootingstar-01":"Stella cadente","shrineofmaya":"Santuario di Maya","shrineofmaya-01":"Santuario di Maya","shrineofmaya-02":"Santuario di Maya","shrineofmaya-03":"Santuario di Maya","signofweakness":"Segno di debolezza","sinofpride":"Peccato d'orgoglio","skivingnewandimproved":"Pigrizia: Nuove tecniche","skyladder":"Scala celeste","skywardatlas":"Atlante celeste","skywardblade":"Lama celeste","skywardharp":"Arpa celeste","skywardpatrol":"Vigilante celeste","skywardpride":"Orgoglio celeste","skywardspine":"Lancia d'osso celeste","skywardsword":"Spada celeste","snappysilhouette":"Sagoma vivida","snappysilhouette-01":"Sagoma vivida","soaringonthewind":"Librarsi nel vento","sourcewaterdroplet":"Goccia d'acqua sorgiva","sparksnsplash":"Schizzi e scintille","spearflourish":"Lancia fiorente","spearflourish-01":"Lancia fiorente","spiritofomendendrospiritserpent":"Spirito del presagio: Serpente spirituale di Dendro","spiritofomenpyroscorpion":"Spirito del presagio: Scorpione di Pyro","spiritofomensawakeningcryo":"Risveglio dello Spirito del presagio: Cryo","spiritofomensawakeningelectro":"Risveglio dello Spirito del presagio: Electro","spiritofomensawakeninghydro":"Risveglio dello Spirito del presagio: Hydro","spiritserpentsblessing":"Benedizione del serpente spirituale","spiritserpentsswirl":"Turbinio del Serpente spirituale","splendoroftranquilwaters":"Fulgore delle placide acque","sprout":"Germoglio","stadiumofthesacredflameineffect":"Arena della Fiamma sacra (in uso)","stalwartandtrue":"Onesta rettitudine","starwicker":"Giuncostella","steadybreathing":"Respiro regolare","stealth":"Furtività","stealth-01":"Furtività","stellarpredator":"Predatore di stelle","sternfrostprism":"Prisma del gelo inamovibile","stoneandcontractsineffect":"Roccia e Contratti (in uso)","stonedrakeguardianstance":"Drago della pietra: Posizione di difesa","stonefacetselementalabsorption":"Sfaccettature della pietra: Assorbimento elementale","stonefacetselementalcrystallization":"Sfaccettature della pietra: Cristallizzazione elementale","stonefacetselementalsummoning":"Sfaccettature della pietra: Evocazione elementale","stoneforce":"Forza della pietra","stonehide":"Mantodipietra","stonehidereforged":"Mantodipietra riforgiato","stormstream":"Scossa continua","stormwindbarrier":"Barriera vento di tempesta","stormzone":"Zona di burrasca","stormzone-01":"Zona di burrasca","stormzone-02":"Zona di burrasca","strategicreserve":"Riserva strategica","streamingsurge":"Ondata torrenziale","strictlyprohibited":"Divieto assoluto","strikewhereithurts":"Colpisci dove fa più male","structuration":"Strutturazione","stun":"Stordimento","subnauticalhuntermode":"Modalità Cacciatore subacqueo","subnauticalshield":"Scudo subacqueo","summoneroflightning":"Evocazione del fulmine","sunyataflowerineffect":"Fiore di Sunyata (in uso)","superiorprotection":"Protezione superiore","superlativesuperstrength":"Superforza superlativa","surgingthunder":"Tuono ruggente","surgingundercurrent":"Sottocorrente impetuosa","surgingward":"Barriera impetuosa","surgingwill":"Volontà crescente","sweepingtime":"Pulizia completa","tadaineffect":"Ta-daaa! (in uso)","tailingtruncheon":"Manganello persecutore","taintedwaterschangetheirshape":"L'acqua contaminata cambia forma","takemoreelementalreactiondmg":"Subisci più DAN da reazione elementale","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Scrigno di Tamakushi","tandooriroastchickenineffect":"Pollo tandoori (in uso)","target":"Bersaglio","tenacityofthemillelith":"Perseveranza dei Milleliti","tenacityofthemillelith-01":"Perseveranza dei Milleliti","tenkothunderbolts":"Saette Tenko","tepetlisaurus":"Tepetlisauro","terrainadvantage":"Vantaggio del terreno","terrorfortheevildoers":"Terrore per i malfattori","terrormasksreturn":"Ritorno della maschera malefica","teyvatfriedeggineffect":"Uovo fritto di Teyvat (in uso)","theartofbudgeting":"L'arte del risparmio","theartofbudgetingineffect":"L'arte del risparmio (in uso)","thebell":"Spadone del tempo","theboarprincessactive":"La principessa dei cinghiali (in uso)","themausoleumofkingdeshretineffect":"Mausoleo di Re Deshret (in uso)","theoverflow":"Trabocco","theprofoundpurposeofpractice":"Mistero ascetico","theprofoundpurposeofpractice-01":"Mistero ascetico","thescentremained":"Aroma persistente","theseedofstoredknowledge":"Seme della conoscenza custodita","theshrinessacredshade":"L'ombra sacra del santuario","thestarryskiestheirflowersrain":"Cieli stellati e piogge di fiori","thewolfwithin":"Lupo interiore","thewondrouspathoftruth":"La meravigliosa via della verità","thewondrouspathoftruthactive":"La meravigliosa via della verità (Attiva)","theycallhercloudretainer":"La chiamano Vestale delle nuvole","thironasgoodwill":"Benevolenza di Thirona","thunderbeaststarge":"Egida della bestia di tuono","thunderbeaststarge-01":"Egida della bestia di tuono","thunderboretrap":"Trappola del trapasso del tuono","thundercallstaff":"Bastone del tuono","thunderingfury":"Furia tonante","thunderingpenance":"Penitenza del tuono","thunderingpoise":"Portamento tonante","thunderousward":"Barriera tonante","thundersummonerscrown":"Corona dell'invocatore di fulmini","tidecallersurfembrace":"Governamaree: Abbraccio spumoso","tidecallersurfembrace-01":"Governamaree: Abbraccio spumoso","tomboftheeternalflow":"Tomo del flusso infinito","tomeoftheeternalflow":"Tomo del flusso perenne","topyassgoodwill":"Benevolenza di Topyas","totalcollapse":"Collasso totale","towardweakness":"Debolezza interrotta","transcendentautomaton":"Automa trascendente","travelershandysword":"Spada del viaggiatore","travelingdoctorshandkerchief":"Fazzoletto della dottoressa errante","tulaytullahsremembrance":"Rimembranza di Tulaytullah","turncontrol":"Controllo strategico","ultimateoverlordsmegamagicsword":"\"Spada magica del Super Signore Supremo\"","underseatreasureoncd":"Tesoro sommerso (in ricarica)","undiscloseddistributionchannels":"Canali di distribuzione segreti","undividedheart":"Cuore indivisibile","universalrevelry":"Baldoria universale","universalrevelry-01":"Baldoria universale","unmovablemountain":"Montagna inamovibile","urgentnekoparcel":"Nekopacco urgente","urgentnekoparcel-01":"Nekopacco urgente","ushi":"Ushi","vanguardscoordinatedtactics":"Tattiche coordinate dell'avanguardia","vanguardscoordinatedtacticsineffect":"Tattiche coordinate dell'avanguardia (in uso)","vermillionhereafter":"Aldilà vermiglio","vermillionhereafterineffect":"Aldilà vermiglio (in uso)","verticalforcecoordination":"Coordinazione della forza verticale","veteransvisage":"Volto del veterano","viciousedge":"Lama formidabile","vijnanasuffusion":"Effusione Vijnana","vines":"Rampicanti","viridescentvenerer":"Cacciatrice smeraldo","viridescentvenerersdiadem":"Diadema della Cacciatrice smeraldo","vortexvanquisher":"Squarciavortice","vourukashasglow":"Bagliore di Vourukasha","wardofsurgingflame":"Barriera del fuoco impetuoso","wateryrebirth":"Rinascita acquatica","wateryrebirthhoned":"Rinascita acquatica: Perfezionamento","wavestrider":"Passi sulle onde","wavestrider-01":"Passi sulle onde","wellspringofwarlust":"Spirito belligerante","whenthecranereturnedineffect":"Quando ritornò la gru (in uso)","whenthecranereturnedineffect-01":"Quando ritornò la gru (in uso)","whereistheunseenrazorineffect":"Dov'è la Lama nascosta? (in uso)","whiteirongreatsword":"Spadone di ferro bianco","whitetassel":"Pennacchio bianco","windandfreedomineffect":"Vento e Libertà (in uso)","windfavored":"Vento prospero","windsofharmony":"Venti d'armonia","winestainedtricorne":"Tricorno macchiato di vino","wishesunnumbered":"Aspirazione infinita","witchsscorchinghat":"Cappello infuocato della strega","wolfsgravestone":"Trapasso ululante","wushoustance":"Posizione Wushou","xenochromatichuntersray":"Razza cacciatrice xenocromatica","yakshasmask":"Maschera degli Yaksha","yakshasmask-01":"Maschera degli Yaksha","yumkasaurus":"Yumkasauro","zerohourinvokationeverydieispermitted":"Invokazione Ora X: Tutti i dadi in gioco","zerohourinvokationstrikefirst":"Invokazione Ora X: Colpire per primi"},"names":{"Effetto di assorbimento: Anemo":"absorptioneffectanemo","Effetto di assorbimento: Cryo":"absorptioneffectcryo","Effetto di assorbimento: Dendro":"absorptioneffectdendro","Effetto di assorbimento: Electro":"absorptioneffectelectro","Effetto di assorbimento: Geo":"absorptioneffectgeo","Effetto di assorbimento: Hydro":"absorptioneffecthydro","Effetto di assorbimento: Pyro":"absorptioneffectpyro","Flogisto abbondante (in uso)":"abundantphlogistonineffect","Caos abissale: Hydrogetto":"abyssalmayhemhydrospout","Maree dell'Abisso":"abyssaltides","Accumulo di potere":"accruingpower","Ombra sferzante":"acoldbladelikeashadow","Riduzione di Energia fornita dalle azioni|s1:riduzione di Energia fornita dalle azioni":"actionsgainlessenergy","Attivato":"activated","Eredità adeptica":"adeptallegacy","Tecnica adeptica":"adepttechnique","Tentazione dell'Adeptus (in uso)":"adeptustemptationineffect","Bandana dell'avventuriere":"adventurersbandana","Egida della fiamma abissale":"aegisofabyssalflame","Onda eonica":"aeonwave","Superiorità aerea":"aerialsuperiority","Pronto all'attacco":"allgreenandgoodtogo","Sono io a sopportare ogni interesse o rappresaglia":"allreprisalsandarrearsminetobear","Tutto si origina dalla terra":"allthingsareoftheearth","Mina insidiosa: Fulmine rovente":"ambuscademineblazingbolt","Mina insidiosa: Fiamma frenetica":"ambuscademinefrenziedflame","Mina insidiosa: Freddo penetrante":"ambuscademinegnawingice","Mina insidiosa: Fittobosco":"ambuscademinegreatwood","Mina insidiosa: Impulso premonitore":"ambuscademineomenpulse","Mina insidiosa: Pietra austera":"ambuscademinesternstone","Mina insidiosa: Vento tempestoso":"ambuscademinestormwind","Corona d'ametista":"amethystcrown","Arco di Amos":"amosbow","Potenziamento: Ousia":"amplifiedenhancementousia","Antico giardino (in uso)":"ancientcourtyardineffect","Anatomia anomala":"anomalousanatomy","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Roccia arcaica":"archaicpetra","Meka segnalatore (Ousia)":"areaalertmekousia","Meka segnalatore (Pneuma)":"areaalertmekpneuma","Carapace di Granchio corazzato":"armoredcrabcarapace","Le abilità di un sottoposto":"asubordinatesskills","Sommatoria d'interessi":"asummationofinterest","Mille sogni fluttuanti":"athousandfloatingdreams","Prole infinita":"athousandyoung","Riduzione ATT":"atkdecrease","Aumento ATT":"atkincrease","Vampata aurea":"aurousblaze","Risveglio":"awakening","Baron Coniglio":"baronbunny","Battaglia d'attrito":"battleattrition","Faro del Mare dei Giunchi":"beaconofthereedsea","Contaminazione bestiale":"beastlycorrosion","Belligeranza sregolata":"belligerenceunfettered","Bontà":"beneficent","Mordi il bersaglio":"bitetarget","Belligeranza amara - Avanzata":"bitterbelligerenceadvanced","Belligeranza amara - Base":"bitterbelligerencebasic","Belligeranza amara - Intermedia":"bitterbelligerenceintermediate","Barriera ardente":"blazingbarrier","Calore ardente":"blazingheat","Leonessa fiammante: Pugno della Chiomardente":"blazinglionessflamemanesfist","Leonessa fiammante: Calcio inceneritore":"blazinglionessincinerationdrive","Volontà di fuoco":"blazingwill","Nomade della tormenta":"blizzardstrayer","Bocciolo di sangue":"bloodblossom","Direttiva del debito di sangue":"blooddebtdirective","Provocazione della Scatola Stravagatto":"bogglecatboxstaunt","Legame vitale":"bondoflife","Blocco di energia del Frantumaossa: Accumulo":"bonecrunchersenergyblockaccumulated","Blocco di energia del Frantumaossa (In ricarica)":"bonecrunchersenergyblockoncooldown","Squarcio":"breakthrough","Fulgore":"brilliance","Eco dell'inverno":"brokenrimesecho","Situazione esplosiva":"bunnytriggered","Fuoco d'imboscata: Colpo calibrato":"burstfirecalibratedshot","Scansione a raffica":"burstscan","Granchio al burro (in uso)":"buttercrabineffect","\"Lavoro di pulizia\" (Attiva)":"calledinforcleanupactive","Maschera capricciosa":"capriciousvisage","Supervisione pecuniaria":"cashflowsupervision","Supervisione pecuniaria (in uso)":"cashflowsupervisionineffect","Campo catalizzante":"catalyzingfield","Scudo felino":"catclawshield","Cardamomo di erba gatta":"catgrasscardamom","Centro dell'attenzione":"centerofattention","Abito cerimoniale":"ceremonialgarment","Crollo a catena":"chaincollapse","Fulmine a catena":"chainlightningcascade","Chakra Desiderata":"chakradesiderata","Cambio di turno (in uso)":"changingshiftsineffect","Entropia caotica":"chaoticentropy","Attacco caricato: In posizione":"chargedattackinposition","Attacco caricato: Preparazione completa":"chargedattackprepcomplete","Punizione rigente":"chillingpenalty","Specchio cesellaluce":"chisellightmirror","Campo di gelo Chonghua":"chonghuafrostfield","Sguardo gelido della Cicin":"cicinscoldglare","A sangue freddo":"coldbloodedstrike","Piattaforma collassante":"collapsingplatform","Applauso finale":"conclusiveovation","Conduzione":"conductive","Cappello del direttore":"conductorstophat","Cappello del direttore (in uso)":"conductorstophatineffect","Conquistatore del male: Guardiano Yaksha":"conquerorofevilguardianyaksha","Conquistatore del male: Divinità dell'ira":"conquerorofevilwrathdeity","Convalescenza":"convalescence","Corrosione":"corrosion","Panorami infiniti":"countlesssightstosee","Granscudo Rocciaruvida":"craggygreatshield","Strega cremisi delle fiamme":"crimsonwitchofflames","Fuoco incrociato":"crossfire","Copertura della Piuma corvina":"crowfeathercover","Corona di Watatsumi":"crownofwatatsumi","Granscudo Legnoselvaggio":"crudewoodgreatshield","Tuono polverizzante":"crushingthunder","Nucleo cristallino di Cryo":"cryocrystalcore","Bonus DAN da Cryo":"cryodmgbonus","Equipaggiamento elementale di Cryo":"cryoelementalequipment","Infusione di Cryo":"cryoelementalinfusion","Barriera di Cryo":"cryoward","Cristallizzazione":"crystallize","Barriera cristallina":"crystalward","Maledizione delle correnti profonde":"curseoftheundercurrent","Scudo della Cortina onirica":"curtainofslumbershield","Ombra oscura":"darkshadow","Fiamma frangitenebre":"darkshatteringflame","Fiamma frangitenebre (in uso)":"darkshatteringflameineffect","Giorno della Resistenza: Sogni infranti (in uso)":"dayofresistancemomentofshattereddreamsineffect","Ciclone mortale":"deathlycyclone","Ciclone mortale (in uso)":"deathlycycloneineffect","Armonia e decoro":"decorousharmony","Dominio del Divoratore degli Abissi":"deepdevourersdomain","Memorie di Boscoprofondo":"deepwoodmemories","Maschera piumata del demone guerriero":"demonwarriorsfeathermask","Nucleo di Dendro":"dendrocore","Discesa":"descent","Discesa divina":"descentofdivinity","Sentinella del deserto: Difesa offensiva":"desertwatchoffensivedefense","Sentinella del deserto: Attacco preventivo":"desertwatchtaketheinitiative","Impulso del divoratore":"devourersimpulse","Istinto del divoratore":"devourersinstinct","Scavare per il tesoro":"diggingdowntopaydirt","Supplemento all'occorrenza":"discretionarysupplement","Tempesta distante":"distantstorm","Punizione divina":"divineretribution","Dominio della terra":"dominanceofearth","Maestà draconica":"draconicmajesty","Onda nubifendente":"driftcloudwave","Sospiro di Dvalin":"dvalinssigh","Un gioco da ragazzi":"easygame","Echi di un'offerta":"echoesofanoffering","Editto di assoluzione (in uso)":"edictofabsolutionineffect","Senza alcuno sforzo":"effortless","Rinascita folgorante":"electricrebirth","Rinascita folgorante: Perfezionamento":"electricrebirthhoned","Bagliore della Cicin di Electro":"electrocicinsgleam","Barriera Cicin di Electro":"electrocicinward","Nucleo cristallino di Electro":"electrocrystalcore","Bonus DAN da Electro":"electrodmgbonus","Equipaggiamento elementale di Electro":"electroelementalequipment","Infusione di Electro":"electroelementalinfusion","Barriera di Electro":"electroward","Elegia finale":"elegyfortheend","Divoraelementi":"elementaldevourer","Entità elementale di Cryo":"elementallifeformcryo","Entità elementale di Electro":"elementallifeformelectro","Entità elementale di Hydro":"elementallifeformhydro","Risonanza elementale: Roccia infrangibile (in uso)":"elementalresonanceenduringrockineffect","Risonanza elementale: Fiamme impetuose (in uso)":"elementalresonanceferventflamesineffect","Risonanza elementale: Ghiaccio dirompente (in uso)":"elementalresonanceshatteringiceineffect","Risonanza elementale: Vegetazione proliferante (in uso)":"elementalresonancesprawlinggreeneryineffect","Soffio sulle braci":"embersrekindled","Emblema del fato spezzato":"emblemofseveredfate","Venti avvolgenti":"embraceofwinds","Vortice cremisi":"encarminevortex","Pesce da lenza":"endoftheline","Potenziamento energetico: Ousia":"energyboostousia","Potenziamento energetico: Pneuma":"energyboostpneuma","Conversione energetica: Ousia":"energyconversionousia","Conversione energetica: Pneuma":"energyconversionpneuma","Rinascita energetica":"energyrevival","Fulmine fagocitante":"engulfinglightning","Equo giudizio":"equitablejudgment","Protezione straordinaria":"exceptionalprotection","Caduta estenuante":"exhaustedplunge","Corona dell'esule":"exilescirclet","Scintilla esplosiva":"explosivespark","Debolezza esposta":"exposeweakness","Dado raffinato":"exquisitethrow","Cadute e opportunità (in uso)":"fallsandfortuneineffect","Fulminazione fatale":"fatalfulmination","Aggressore dei Fatui":"fatuiambusher","Aggressore dei Fatui: Maga Cicin di Cryo":"fatuiambushercryocicinmage","Aggressore dei Fatui: Electromartello d'assalto":"fatuiambusherelectrohammervanguard","Aggressore dei Fatui: Dama degli specchi":"fatuiambushermirrormaiden","Aggressore dei Fatui: Fante Pyrocacciatore":"fatuiambusherpyroslingerbracer","Spada di Favonius":"favoniussword","Giudizio della piuma cadente":"featherfalljudgment","Schiuma leggera":"featherweightfoam","Fuochi in festa":"festivefires","Rinascita fiammeggiante":"fieryrebirth","Rinascita fiammeggiante: Perfezionamento":"fieryrebirthhoned","Protezione del Santuario infuocato":"fierysanctumsprotection","Frenesia disperata":"finalfrenzy","Fish and chips (in uso)":"fishandchipsactive","Fiamme della guerra (in uso)":"flamesofwarineffect","Brezza di ritorno floreale":"floralsidewinder","Clan Piumafiore (in uso)":"flowerfeatherclanineffect","Fiore del paradiso perduto":"flowerofparadiselost","Lama delle fiamme":"flowfireedge","Barriera fluttuante Cicin":"flowingcicinward","Corrente di fiamme":"flowingflame","Corrente d'acqua pura":"flowingpurity","Corrente d'acqua pura (in uso)":"flowingpurityineffect","Orecchini mutevoli":"flowingrings","Formazione Bandiera della nube volante":"flyingcloudflagformation","Perla del Fontemer":"fontemerpearl","Conoscenza proibita (in ricarica)":"forbiddenknowledgeoncooldown","Gloria della foresta":"forestregalia","Gloria della foresta (in uso)":"forestregaliaineffect","Talismano proteggi fortuna":"fortunepreservingtalisman","Sigillo a quattro foglie":"fourleafsigil","La dolce brezza della libertà (in uso)":"freshwindoffreedomineffect","Pilastro della prima linea":"frontlinemainstay","Congelamento":"frozen","Frutto della sazietà":"fruitoffulfillment","Corazza completa":"fullplate","Turbine Fuufuu":"fuufuuwindwheel","Fantasticheria burrascosa":"galesofreverie","Orecchini della scommettitrice":"gamblersearrings","Elmetto antico del generale":"generalsancienthelm","Stendardo bellico del generale":"generalswarbanner","Equipaggiamento elementale di Geo":"geoelementalequipment","Infusione di Geo":"geoinfusion","Sogni dorati":"gildeddreams","Trionfo del gladiatore":"gladiatorstriumphus","Stagione gloriosa":"gloriousseason","Dorato calice dell'abbondanza":"goldenchalicesbounty","Corrosione aurea":"goldencorrosion","Compagnia dorata":"goldentroupe","Ricompensa della Compagnia dorata":"goldentroupesreward","Desiderio di avventura":"grandexpectation","Connessione di aggancio":"grapplelink","Preparazione all'aggancio":"grappleprepare","Anello d'erba purificatore":"grassringofsanctification","Eco di dolore":"grievingecho","Cuortetro":"grimheart","Bolla gorgogliante":"gurglingbubble","\"Libiamo ne' lieti calici!\"":"hearmeletusraisethechaliceoflove","Cuore profondo":"heartofdepth","Fulgore del Cuore di Khvarena":"heartofkhvarenasbrilliance","Cuore d'Oasi":"heartofoasis","Pinzata stritolante":"heavyclampdown","Colpo pesante (in uso)":"heavystrikeineffect","Eredità del Mare Antico":"heirtotheancientseasauthority","Scudo dell'airone":"heronshield","Colpo dell'airone":"heronstrike","Assalto vorticoso ad alta frequenza: Postura preparatoria":"highfrequencywhirlingassaultpreparatoryposture","Granscudo glaciale":"hoarfrostgreatshield","Patata bollente":"hotpotato","Bonus DAN da Hydro":"hydrodmgbonus","Equipaggiamento elementale di Hydro":"hydroelementalequipment","Barriera di Hydro":"hydroward","Assalto vorticoso iperveloce: Postura preparatoria":"hyperspeedwhirlingassaultpreparatoryposture","Iaido: Respirazione":"iaibreathing","Iaido: Estrazione della spada":"iaisheathed","Loto di ghiaccio":"icelotus","Strega cremisi delle fiamme sigillata nel ghiaccio":"icesealedcrimsonwitchofembers","Stalattite":"icicle","Aculeo di ghiaccio":"icyquill","\"Preferirei perdere soldi io stesso...\" (in uso)":"idratherlosemoneymyselfineffect","Morale infervorato":"ignitedmorale","Ti guardo le spalle":"igotyourback","Non ho ancora perso!":"ihaventlostyet","Non ho ancora perso! (in ricarica)":"ihaventlostyetoncooldown","Iktomisauro":"iktomisaurus","Bolla illusoria":"illusorybubble","Effetto impattante":"impactiveeffect","Permeazione della Fiammagelida":"incandescentfrostpermeating","Scudo indomito":"indomitableshield","In cinque colori":"infivecolorsdyed","Campo d'ispirazione":"inspirationfield","Cappello dell'istruttore":"instructorscap","Paravento di giada":"jadescreen","Scudo di giada":"jadeshield","Guoba di Jueyun (in uso)":"jueyunguobaineffect","Talismano di Kamuna: Electro":"kamunatalismanelectro","Talismano di Kamuna: Fiamma":"kamunatalismanpyro","Benedizione Kanten Senmyou":"kantensenmyoublessing","Vista acuta":"keensight","Scudiere del re":"kingssquire","Scudiere del re (in uso)":"kingssquireineffect","Valletto del re":"kingsvalet","Koholasauro":"koholasaurus","Kyouka Fuushi":"kyoukafuushi","Regno dei denti di leone":"landsofdandelion","Corona d'alloro":"laurelcoronet","Lascia fare a me! (in uso)":"leaveittomeineffect","Anomalia geomantica: Perseveranza disperata":"leylinedisorderdireperseverance","Divoratore del buio":"lightlessfeeding","Parafulmine":"lightningrod","Tempesta di fulmini":"lightningstorm","Sonda per fulmini":"lightningstrikeprobe","Lume del Taglio frondoso":"lightoffoliarincision","Blanda sorveglianza":"lightpatrol","Mandato della luce":"lightsremit","Armi leggere":"lightweightweapons","Eone persistente":"lingeringaeon","Stalattiti persistenti":"lingeringicicles","Difesa litica":"lithicguard","Lancia litica":"lithicspear","Fuoco a lunga distanza: Colpo calibrato":"longrangefirecalibratedshot","Origine dei venti sacri":"lostprayertothesacredwinds","Frittelle di loto (in uso)":"lotusflowercrispineffect","Corona d'argento di Fortunello":"luckydogssilvercirclet","Benevolenza di Lutine":"lutinesgoodwill","Lira poetica (in uso)":"lyresongineffect","Catena di montaggio meccanica (in uso)":"machineassemblylineineffect","Manuale di magia":"magicguide","Postura magnifica":"magnificentstance","Bellezza evanescente della fanciulla":"maidensfadingbeauty","Tempesta eclatante":"manifestgale","Cacciatore della Maréchaussée":"marechausseehunter","Maschera di basalto inerte":"maskofsolitudebasalt","Involtini di carne ai matsutake (in uso)":"matsutakemeatrollsineffect","Intervento medico di pura volontà":"medicalinterventionofpureintention","Assistenza di Mehrak":"mehraksassistance","Posizione da mischia":"meleestance","Midare Ranzan":"midareranzan","Midare Ranzan: Cryo":"midareranzancryo","Midare Ranzan: Electro":"midareranzanelectro","Midare Ranzan: Hydro":"midareranzanhydro","Midare Ranzan: Pyro":"midareranzanpyro","Concerto millenario: Canzone d'addio":"millennialmovementfarewellsong","Involtini di carne alla menta (in uso)":"mintymeatrollsineffect","Gabbia di specchi":"mirrorcage","Bolla di nebbia":"mistbubble","Prigionia delle bolle di nebbia (in preparazione)":"mistbubblelockdownpreparing","Prigione di bolle di nebbia":"mistbubbleprison","Melmoso bolla di nebbia":"mistbubbleslime","Maglio incandescente":"moltenmail","Risveglio e determinazione":"momentofwakingandresolve","Trafiggiluna":"moonpiercer","Trafiggiluna (in uso)":"moonpiercerineffect","Danni moltiplicati":"multiplieddamage","Pizza ai funghi (in uso)":"mushroompizzaineffect","Musou Isshin":"musouisshin","Mutaroccia: Tesoro dello Sciamano":"mutationstoneshamanstreasure","Sfiancamento misterioso":"mysteriousenervation","Indebolimento misterioso":"mysteriousweakening","Abbandono mistico":"mysticalabandon","Sciame di meteoriti di Naganohara":"naganoharameteorswarm","Dono del Reame notturno: Creste e ventri":"nightrealmsgiftcrestsandtroughs","Dono del Reame notturno: Estinzione del debito":"nightrealmsgiftrepaidinfull","Grazia dell'Anima della Notte":"nightsoulsblessing","Vigilante della notte":"nightvigil","Niwabi Enshou":"niwabienshou","Pollo affumicato del Nord (in uso)":"northernsmokedchickenineffect","Nutrimento dell'Oasi":"oasisnourishment","Egida dell'Oasi":"oasissaegis","Mollusco oceanico":"oceanhuedclam","Imitatore dell'Oceanide: rana":"oceanicmimicfrog","Barriera offensiva":"offensivebarrier","Posizione d'assalto":"onslaughtstance","Kabuto decorato":"ornatekabuto","Blocco di Ousia":"ousiablock","Blocco di Ousia permanente":"ousiablockpersistent","Assalto travolgente":"overawingassault","Ghiaccio soverchiante":"overwhelmingice","Precorritore giurato":"pactswornpathclearer","Pagamento saldato":"paidinfull","Sofferenza per sofferenza":"painforpain","Pankration! (in uso)":"pankrationineffect","Paramita Papilio":"paramitapapilio","Ora del Giudizio (in uso)":"passingofjudgmentineffect","Antiche glorie draconiche":"pastdraconicglories","Solidificazione perlacea":"pearlsolidification","Ustione perpetua":"perpetualburn","Manometro di Pers":"perstimer","Pietrificazione":"petrification","Blocco di Pneuma":"pneumablock","Blocco di Pneuma permanente":"pneumablockpersistent","Poesia di Fuubutsu":"poeticsoffuubutsu","Poesia di Fuubutsu: Cryo":"poeticsoffuubutsucryo","Poesia di Fuubutsu: Electro":"poeticsoffuubutsuelectro","Poesia di Fuubutsu: Hydro":"poeticsoffuubutsuhydro","Poesia di Fuubutsu: Pyro":"poeticsoffuubutsupyro","Sega elettrica portatile":"portablepowersaw","Batosta a sorpresa":"poundingsurprise","Potere spaccapietre":"powerofshatteringstone","Lode della Corona cremisi":"prayerofthecrimsoncrown","Collasso pressurizzato":"pressurizedcollapse","Prezzo dell'Assalto implacabile":"priceofunrelentingassault","Lancia di giada primordiale":"primordialjadewingedspear","Organismo proliferante: Animazione":"proliferatedorganismanimated","Organismo proliferante: Furia":"proliferatedorganismberserk","Spore proliferanti":"proliferatingspores","Profezia sommersa":"prophecyofsubmersion","Riserva scenica":"propsurplus","Trivella mineraria":"prospectorsdrill","Pam pum (in uso)":"puffpopsineffect","Strega pulsante":"pulsatingwitch","Purezza pulsante":"pulsingclarity","Bonus DAN da Pyro":"pyrodmgbonus","Equipaggiamento elementale di Pyro":"pyroelementalequipment","Infusione di Pyro":"pyroinfusion","Pyronado":"pyronado","Scorpione di Pyro: Posizione del guardiano":"pyroscorpionguardianstance","Barriera di Pyro":"pyroward","Qucusauro":"qucusaurus","Braci estinte":"quenchedembers","Mani svelte":"quickhands","Vitalità radicale":"radicalvitality","Furia del Re oni":"ragingoniking","Tecnica dell'iridescenza":"rainbowbladework","Macaron arcobaleno (in uso)":"rainbowmacaronsineffect","Spada della pioggia":"rainsword","Forza d'animo":"rallyup","Posizione a distanza":"rangedstance","Arco corvino":"ravenbow","Scudo ribelle":"rebelliousshield","Ventaglio di piume rosse (in uso)":"redfeatherfanineffect","Riflesso":"reflection","Rifrazione":"refraction","Danza acqualucente: Preparazione completata":"refractorywhirlingdanceprepcomplete","Taglio acqualucente: Preparazione completata":"refractorywhirlinghewprepcomplete","Cuore d'Oasi risorto":"reignitedheartofoasis","Rinforzi":"reinforcements","Vortice lacerante":"rendingvortex","Riposo adeguato":"requiresappropriaterest","Forma resistente":"resistantform","Baldoria":"revelry","Prisma della rinascita":"revivalprism","Rianimazione in ricarica":"reviveoncooldown","Melodia del Gran Sogno (in uso)":"rhythmofthegreatdreamineffect","Equa ricompensa":"rightfulreward","Verdetto finale":"rightoffinalinterpretation","Stocco del Gelo fluente":"rimeflowrapier","Lama dei fulmini":"rippleelectroedge","Lame ondulate":"ripplingblades","Risacca":"riptide","Rito del commiato":"riteofdispatch","Rito della rinascita":"riteofresurrection","Rock 'n' roll infernale":"rockininaflamingworld","Combo carta, forbice, sasso: Carta":"rockpaperscissorscombopaper","Combo carta, forbice, sasso: Forbice":"rockpaperscissorscomboscissors","Piedistallo di roccia":"rockypedestal","Tuono crepitante dell'Abisso":"rollingabyssalthunder","Tuono crepitante":"rollingthunder","Segugio fuggente: Veloce come il vento":"rushinghoundswiftasthewind","Arco sacrificale":"sacrificialbow","Frammenti sacrificali":"sacrificialfragments","Spadone sacrificale":"sacrificialgreatsword","Spada sacrificale":"sacrificialsword","Sabbia e sogni":"sandanddreams","Rosso sangue":"sanguinerouge","Lama di alburno":"sapwoodblade","Lama di alburno (in uso)":"sapwoodbladeineffect","Piatto di sashimi (in uso)":"sashimiplatterineffect","Sazietà":"satiated","Saurocracker (in uso)":"sauruscrackersineffect","Sigillo scarlatto":"scarletseal","Esaminare i punti deboli":"scopeoutsoftspots","Scottatura":"scorched","Ooyoroi rovente":"scorchingooyoroi","Benedizione dello scorpione":"scorpionblessing","Apocalisse scorpionica":"scorpocalypse","Scudo assoluto":"seamlessshield","Scoppio ausiliario":"secondaryexplosiveshells","Seme di Skandha":"seedofskandha","Missile a ricerca":"seekingmissile","Ombra del re delle sabbie":"shadowofthesandking","Agitato, non \"miaoscolato\"":"shakennotpurred","Freddo estremo":"sheercold","Sbarramento con scudo":"shieldblock","Scudo di passione":"shieldofpassion","Scudo di trasporto sicuro":"shieldofsafetransport","Scudo delle nuvole turbinanti":"shieldofswirlingclouds","Scudo":"shields","Reminiscenza di Shimenawa":"shimenawasreminiscence","Stella cadente":"shootingstar","Santuario di Maya":"shrineofmaya","Segno di debolezza":"signofweakness","Peccato d'orgoglio":"sinofpride","Pigrizia: Nuove tecniche":"skivingnewandimproved","Scala celeste":"skyladder","Atlante celeste":"skywardatlas","Lama celeste":"skywardblade","Arpa celeste":"skywardharp","Vigilante celeste":"skywardpatrol","Orgoglio celeste":"skywardpride","Lancia d'osso celeste":"skywardspine","Spada celeste":"skywardsword","Sagoma vivida":"snappysilhouette","Librarsi nel vento":"soaringonthewind","Goccia d'acqua sorgiva":"sourcewaterdroplet","Schizzi e scintille":"sparksnsplash","Lancia fiorente":"spearflourish","Spirito del presagio: Serpente spirituale di Dendro":"spiritofomendendrospiritserpent","Spirito del presagio: Scorpione di Pyro":"spiritofomenpyroscorpion","Risveglio dello Spirito del presagio: Cryo":"spiritofomensawakeningcryo","Risveglio dello Spirito del presagio: Electro":"spiritofomensawakeningelectro","Risveglio dello Spirito del presagio: Hydro":"spiritofomensawakeninghydro","Benedizione del serpente spirituale":"spiritserpentsblessing","Turbinio del Serpente spirituale":"spiritserpentsswirl","Fulgore delle placide acque":"splendoroftranquilwaters","Germoglio":"sprout","Arena della Fiamma sacra (in uso)":"stadiumofthesacredflameineffect","Onesta rettitudine":"stalwartandtrue","Giuncostella":"starwicker","Respiro regolare":"steadybreathing","Furtività":"stealth","Predatore di stelle":"stellarpredator","Prisma del gelo inamovibile":"sternfrostprism","Roccia e Contratti (in uso)":"stoneandcontractsineffect","Drago della pietra: Posizione di difesa":"stonedrakeguardianstance","Sfaccettature della pietra: Assorbimento elementale":"stonefacetselementalabsorption","Sfaccettature della pietra: Cristallizzazione elementale":"stonefacetselementalcrystallization","Sfaccettature della pietra: Evocazione elementale":"stonefacetselementalsummoning","Forza della pietra":"stoneforce","Mantodipietra":"stonehide","Mantodipietra riforgiato":"stonehidereforged","Scossa continua":"stormstream","Barriera vento di tempesta":"stormwindbarrier","Zona di burrasca":"stormzone","Riserva strategica":"strategicreserve","Ondata torrenziale":"streamingsurge","Divieto assoluto":"strictlyprohibited","Colpisci dove fa più male":"strikewhereithurts","Strutturazione":"structuration","Stordimento":"stun","Modalità Cacciatore subacqueo":"subnauticalhuntermode","Scudo subacqueo":"subnauticalshield","Evocazione del fulmine":"summoneroflightning","Fiore di Sunyata (in uso)":"sunyataflowerineffect","Protezione superiore":"superiorprotection","Superforza superlativa":"superlativesuperstrength","Tuono ruggente":"surgingthunder","Sottocorrente impetuosa":"surgingundercurrent","Barriera impetuosa":"surgingward","Volontà crescente":"surgingwill","Pulizia completa":"sweepingtime","Ta-daaa! 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ヒルチャールレンジャー·水","hydrosamachurl":"ヒルチャールシャーマン·水","hydroslime":"水スライム","iceshieldwallmitachurl":"ヒルチャール暴徒·氷盾","jadeplumeterrorshroom":"マッシュラプトル","jadeplumeterrorshroom-01":"マッシュラプトル","jadeplumeterrorshroom-02":"マッシュラプトル","jadeplumeterrorshroom-03":"マッシュラプトル","kairagidancingthunder":"海乱鬼·雷騰","kairagifierymight":"海乱鬼·炎威","largecryoslime":"大型氷スライム","largehydroslime":"大型水スライム","lasignora":"「淑女」","lasignora-01":"「淑女」","lasignora-02":"「淑女」","maguukenki":"魔偶剣鬼","maguukenki-01":"魔偶剣鬼","millennialpearlseahorse":"千年真珠の海駿","millennialpearlseahorse-01":"千年真珠の海駿","mirrormaiden":"ファデュイ·ミラーメイデン","mirrormaiden-01":"ファデュイ·ミラーメイデン","nobushihitsukeban":"野伏·火付番","nobushijintouban":"野伏·陣刀番","nobushikikouban":"野伏·機巧番","pureelectrohypostasis":"純粋な無相の雷","pyroabyssmage":"アビスの魔術師·炎","pyroabyssmage-01":"アビスの魔術師·炎","pyrowhopperflower":"トリックフラワー・炎","rhodeiaofloch":"純水精霊·ローデシア","rhodeiaofloch-01":"純水精霊·ローデシア","rhodeiaofloch-02":"純水精霊·ローデシア","rockfondrifthound":"獣域ハウンド·岩","rockshieldwallmitachurl":"ヒルチャール暴徒·岩盾","ruindrakeearthguard":"遺跡ドレイク·陸行","ruinguard":"遺跡守衛","stonehidelawachurl":"ヒルチャール·岩兜の王","stonehidelawachurl-01":"ヒルチャール·岩兜の王","stonehidelawachurl-02":"ヒルチャール·岩兜の王","stonehidelawachurl-03":"ヒルチャール·岩兜の王","suppressionspecialistmek":"制圧特化型マシナリー","suppressionspecialistmekousia":"制圧特化型マシナリー·ウーシア","suppressionspecialistmekpneuma":"制圧特化型マシナリー·プネウマ","taintedhydrophantasm":"濁水幻霊","thundercravenrifthound":"獣域ハウンド·雷","thundermanifestation":"雷音権現","thundermanifestation-01":"雷音権現","wingedcryoshroom":"パタパタ氷マッシュロン","wingeddendroshroom":"パタパタ草マッシュロン","woodenshieldwallmitachurl":"ヒルチャール暴徒·木盾"},"names":{"アビスの使徒·激流":"abyssheraldwickedtorrents","アビスの詠唱者·淵炎":"abysslectorfathomlessflames","アビスの詠唱者・紫電":"abysslectorvioletlightning","呑星の鯨":"alldevouringnarwhal","ヒルチャールシャーマン·風":"anemosamachurl","殲滅特化型マシナリー":"annihilationspecialistmek","殲滅特化型マシナリー·ウーシア":"annihilationspecialistmekousia","殲滅特化型マシナリー·プネウマ":"annihilationspecialistmekpneuma","マシナリー·演算力増幅器":"arithmeticenhancermek","マシナリー·演算力増幅器·ウーシア":"arithmeticenhancermekousia","マシナリー·演算力増幅器·プネウマ":"arithmeticenhancermekpneuma","攻堅特化型マシナリー":"assaultspecialistmek","攻堅特化型マシナリー·ウーシア":"assaultspecialistmekousia","攻堅特化型マシナリー·プネウマ":"assaultspecialistmekpneuma","若陀龍王":"azhdaha","ヒルチャール暴徒·炎斧":"blazingaxemitachurl","ヒルチャール暴徒·雷斧":"cracklingaxemitachurl","焚尽の灼炎魔女":"crimsonwitchofembers","アビスの魔術師·氷":"cryoabyssmage","ヒルチャール·氷矢":"cryohilichurlshooter","無相の氷":"cryohypostasis","氷スライム":"cryoslime","ヒルチャールシャーマン·草":"dendrosamachurl","トワリン":"dvalin","アビスの魔術師·雷":"electroabyssmage","ヒルチャール·雷矢":"electrohilichurlshooter","無相の雷":"electrohypostasis","ヒルチャールシャーマン·雷":"electrosamachurl","雷スライム":"electroslime","鉄甲熔炎帝王":"emperoroffireandiron","エルマイト旅団·デイサンダー":"eremitedaythunder","エルマイト旅団·サンドウォーター":"eremitedesertclearwater","エルマイト旅団・フローラルリングダンサー":"eremitefloralringdancer","エルマイト旅団·サンドロアマスター":"eremitescorchingloremaster","エルマイト旅団·ストーンエンチャンター":"eremitestoneenchanter","エルマイト旅団·サンフロスト":"eremitesunfrost","ファデュイ·氷蛍術師":"fatuicryocicinmage","ファデュイ·雷蛍術師":"fatuielectrocicinmage","ファデュイ·デットエージェント·炎":"fatuipyroagent","ファデュイ先遣隊·前鋒軍·風拳":"fatuiskirmisheranemoboxervanguard","ファデュイ先遣隊·重衛士·氷銃":"fatuiskirmishercryogunnerlegionnaire","ファデュイ先遣隊·前鋒軍·雷ハンマー":"fatuiskirmisherelectrohammervanguard","ファデュイ先遣隊·遊撃兵·岩使い":"fatuiskirmishergeochanterbracer","ファデュイ先遣隊·重衛士·水銃":"fatuiskirmisherhydrogunnerlegionnaire","ファデュイ先遣隊·遊撃兵·炎銃":"fatuiskirmisherpyroslingerbracer","ファデュイ·氷霜の従者":"frostoperative","ヒルチャールシャーマン·岩":"geosamachurl","黄金王獣":"goldenwolflord","トコトコ岩マッシュロン":"groundedgeoshroom","トコトコ水マッシュロン":"groundedhydroshroom","アペプのオアシス守護者":"guardianofapepsoasis","ヒルチャール·突進":"hilichurlberserker","ヒルチャール·戦士":"hilichurlfighter","ヒルチャール·射手":"hilichurlshooter","アビスの魔術師·水":"hydroabyssmage","ヒルチャールレンジャー·水":"hydrohilichurlrogue","ヒルチャールシャーマン·水":"hydrosamachurl","水スライム":"hydroslime","ヒルチャール暴徒·氷盾":"iceshieldwallmitachurl","マッシュラプトル":"jadeplumeterrorshroom","海乱鬼·雷騰":"kairagidancingthunder","海乱鬼·炎威":"kairagifierymight","大型氷スライム":"largecryoslime","大型水スライム":"largehydroslime","「淑女」":"lasignora","魔偶剣鬼":"maguukenki","千年真珠の海駿":"millennialpearlseahorse","ファデュイ·ミラーメイデン":"mirrormaiden","野伏·火付番":"nobushihitsukeban","野伏·陣刀番":"nobushijintouban","野伏·機巧番":"nobushikikouban","純粋な無相の雷":"pureelectrohypostasis","アビスの魔術師·炎":"pyroabyssmage","トリックフラワー・炎":"pyrowhopperflower","純水精霊·ローデシア":"rhodeiaofloch","獣域ハウンド·岩":"rockfondrifthound","ヒルチャール暴徒·岩盾":"rockshieldwallmitachurl","遺跡ドレイク·陸行":"ruindrakeearthguard","遺跡守衛":"ruinguard","ヒルチャール·岩兜の王":"stonehidelawachurl","制圧特化型マシナリー":"suppressionspecialistmek","制圧特化型マシナリー·ウーシア":"suppressionspecialistmekousia","制圧特化型マシナリー·プネウマ":"suppressionspecialistmekpneuma","濁水幻霊":"taintedhydrophantasm","獣域ハウンド·雷":"thundercravenrifthound","雷音権現":"thundermanifestation","パタパタ氷マッシュロン":"wingedcryoshroom","パタパタ草マッシュロン":"wingeddendroshroom","ヒルチャール暴徒·木盾":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"エネルギー吸収プリズム","abundantphlogiston":"燃素満タン","abyssalmayhemhydrospout":"淵の災い·復水放流","abyssalsummons":"アビスの呼びかけ","abyssalsummons-01":"アビスの呼びかけ","acoldbladelikeashadow":"流影幻視の冷刃","adeptustemptation":"仙跳牆","adeptustemptation-01":"仙跳牆","adventurersbandana":"冒険者のバンダナ","allreprisalsandarrearsminetobear":"あらゆる怨みと借りは私が清算しよう…","allthingsareoftheearth":"地に在りて形を成す","amethystcrown":"紫晶の花冠","amosbow":"アスモの弓","amosbow-01":"アモスの弓","ancientcourtyard":"旧時の庭園","aquilafavonia":"風鷹剣","aquilafavonia-01":"風鷹剣","aratakiichiban":"荒瀧第一","archaicpetra":"悠久の磐岩","asubordinatesskills":"官吏の才知","asummationofinterest":"好奇を以て要義と為す","atea":"アテア","athousandfloatingdreams":"千夜に浮かぶ夢","athousandyoung":"幾千万の子孫","autoanemoresonance":"オート・風の共鳴","autocryoresonance":"オート・氷の共鳴","autodendroresonance":"オート・草の共鳴","autoelectroresonance":"オート・雷の共鳴","autoenduringrock":"オート・不動の岩","autoferventflames":"オート・熱誠の炎","autogeoresonance":"オート・岩の共鳴","autohighvoltage":"オート・強権の雷","autohydroresonance":"オート・水の共鳴","autonatureandwisdom":"オート・草と知恵","autopyroresonance":"オート・炎の共鳴","autoslowingwater":"オート・停滞の水","autosprawlinggreenery":"オート・蔓生の草","autostoneandcontracts":"オート・岩と契約","autothunderandeternity":"オート・雷と永遠","autoverdantbreeze":"オート・翠緑の風","autowaterandjustice":"オート・水と正義","autowearyingfrost":"オート・疲弊の氷","autowindandfreedom":"オート・風と自由","awakening":"覚醒","awakenmykindred":"眷属召喚","beaconofthereedsea":"葦海の標","beastlycorrosion":"異獣の侵食","beneficent":"慈恵仁心","biteyshark":"がぶがぶサメくん","blessingofthedivinerelicsinstallation":"神宝遷宮祝詞","blizzardstrayer":"氷風を彷徨う勇士","bloodbonddarkdecay":"血の盟約の侵蝕","bloodbondensemble":"血の盟約の重奏","bonecrunchersenergyblock":"喰骸エネルギークラスター","bonecrunchersenergyblock-01":"喰骸エネルギークラスター","brokenrimesecho":"氷雪を踏む音","bunnytriggered":"一触即発","buttercrab":"カニのバター添え","buttercrab-01":"カニのバター添え","calledinforcleanup":"「清掃作業」","calxsarts":"白亜の術","canotilassupport":"カノティラの応援","capriciousvisage":"無常の面","cashflowsupervision":"凛流の監視者","centrallaboratoryruins":"中央実験室跡地","chainlightningcascade":"襲雷閃光","changingshifts":"シフト交代の時間","changtheninth":"常九","chaoticentropy":"混元熵増論","chefmao":"卯師匠","chinjuforest":"鎮守の森","cicinscoldglare":"氷蛍寒光","coldbloodedstrike":"冷血の剣","conclusiveovation":"フィナーレの喝采","conductorstophat":"指揮者のハット","conductorstophat-01":"指揮者のハット","conquerorofevilguardianyaksha":"降魔·護法夜叉","controlleddirectionalblast":"制御可能な有害化型指向性爆発","controlleddirectionalblast-01":"可制御性無害化型指向性爆発","cosanzeanassupport":"コスンツァーナの応援","countdowntotheshow1":"トリックカウントダウン：1","countdowntotheshow2":"トリックカウントダウン：2","countdowntotheshow3":"トリックカウントダウン：3","countlesssightstosee":"道中百景心得たり","covenantofrock":"磐岩の誓約","crimsonwitchofflames":"燃え盛る炎の魔女","crossfire":"交差する炎","crownofwatatsumi":"海祇の冠","crystalshrapnel":"裂晶の欠片","crystalshrapnel-01":"裂晶の欠片","darkshatteringflame":"夜を裂く紫焔","dawnwinery":"アカツキワイナリー","dayofresistancemomentofshattereddreams":"抗争の日·夢砕ける時","deathlycyclone":"死風咆哮","decorousharmony":"荘諧併持","deepwoodmemories":"深林の記憶","deliciousmacarons":"ウマウママカロン","demonwarriorsfeathermask":"呪戦士の羽面","descentofdivinity":"聖なる堕落","discretionarysupplement":"益をとって損を補う","divineretribution":"代行裁判","dominanceofearth":"贅沢な食饌","dunyarzad":"ドニアザード","echoesofanoffering":"来歆の余響","echoesofanoffering-01":"来歆の余響","edictofabsolution":"赦免の宣告","electrocicinsgleam":"雷蛍浮光","elegyfortheend":"終焉を嘆く詩","elegyfortheend-01":"終焉を嘆く詩","elementalforte":"元素のフォルテ","elementalorb":"元素オーブ","elementalorbdissipated":"元素オーブ·散逸","elementalorbenduring":"元素オーブ·持続","elementalorbplentiful":"元素オーブ·豊富","elementalorbthegrandbanquet":"元素オーブ·盛宴","elementalresonanceenduringrock":"元素共鳴：不動の岩","elementalresonanceferventflames":"元素共鳴：熱誠の炎","elementalresonancehighvoltage":"元素共鳴：強権の雷","elementalresonanceimpetuouswinds":"元素共鳴：迅速の風","elementalresonanceshatteringice":"元素共鳴：粉砕の氷","elementalresonancesoothingwater":"元素共鳴：治療の水","elementalresonancesprawlinggreenery":"元素共鳴：蔓生の草","elementalresonancewovenflames":"元素共鳴：交錯の炎","elementalresonancewovenice":"元素共鳴：交錯の氷","elementalresonancewovenstone":"元素共鳴：交錯の岩","elementalresonancewoventhunder":"元素共鳴：交錯の雷","elementalresonancewovenwaters":"元素共鳴：交錯の水","elementalresonancewovenweeds":"元素共鳴：交錯の草","elementalresonancewovenwinds":"元素共鳴：交錯の風","elevatedarray":"目立つ陣形","ellin":"エリン","embersrekindled":"再び燃え盛る残火","emblemofseveredfate":"絶縁の旗印","emblemofseveredfate-01":"絶縁の旗印","embraceofwinds":"余風の抱擁","endoftheline":"竭沢","engulfinglightning":"草薙の稲光","engulfinglightning-01":"草薙の稲光","eremiteteatime":"エルマイト旅団のティータイム","exilescirclet":"亡命者の冠","exilescirclet-01":"亡命者の冠","fallsandfortune":"崩落ときっかけ","fatalfulmination":"死雷凝集","fatuiconspiracy":"ファデュイの悪巧み","favoniuscathedral":"西風聖堂","favoniuscathedral-01":"西風大聖堂","favoniuscathedral-02":"西風大聖堂","favoniussword":"西風剣","favoniussword-01":"西風剣","featherfalljudgment":"落羽の裁決","featherweightfoam":"軽やかな水しぶき","fishandchips":"フィッシュアンドチップス","flamesofwar":"闘争の炎","flickeringfourleafsigil":"きらめくクローバーマーク","floralsidewinder":"フライリーフワインダー","flowerfeatherclan":"「花翼の集」","flowerofparadiselost":"楽園の絶花","flowingflame":"流火焼灼","flowingpurity":"純水流華","flowingrings":"浮流の対玉","forbiddenknowledge":"禁忌の知識","forestregalia":"森林のレガリア","forestregalia-01":"森林のレガリア","formersiteofthecentrallaboratory":"中央実験室廃墟","fortressofmeropide":"メロピデ要塞","freshwindoffreedom":"自由の新風","friendshipeternal":"永遠なる友情","fruitoffulfillment":"満悦の実","galesofreverie":"夢跡一風","gamblersearrings":"博徒のピアス","gamblersearrings-01":"博徒のピアス","gameofwitsenduringvictory":"巧妙なる思考の戦い·勝利は着実に","gameofwitshotpodmechanism":"巧妙なる思考の戦い·爆弾装置","gandharvaville":"ガンダルヴァー村","generalsancienthelm":"将帥の兜","giantmutationstone":"大型異変の石","gildeddreams":"金メッキの夢","gildeddreams-01":"金メッキの夢","gildeddreams-02":"金メッキの夢","gladiatorstriumphus":"剣闘士の凱旋","gladiatorstriumphus-01":"剣闘士の凱旋","glitteringgemstones":"トゥインクルジュエリー","gloriousseason":"輝く季節","goldenhouse":"黄金屋","goldentroupe":"黄金の劇団","goldentroupe-01":"黄金の劇団","goldentroupesreward":"黄金の劇団の褒賞","goldentroupesreward-01":"黄金の劇団の褒賞","grandexpectation":"冒険の憧れ","grandnarukamishrine":"鳴神大社","grievingecho":"悲嘆号泣","guardiansoath":"護法の誓い","hanachirusato":"花散里","hearmeletusraisethechaliceoflove":"「僕の歌を聴きたまえ——さあ 愛の杯を掲げよう！」","heartofdepth":"沈淪の心","heartofkhvarenasbrilliance":"霊光明滅の心","heavystrike":"重攻撃","heirtotheancientseasauthority":"古海継嗣の権威","hilichurlarrowtower":"ヒルチャール矢塔","hilichurlreserve":"ヒルチャールの援軍","hotspringoclock":"温泉タイム","idratherlosemoneymyself":"「あいつらが金を稼ぐことは…」","igotyourback":"支援はお任せください","ihaventlostyet":"俺様はまだ負けちゃいねぇ！","ihaventlostyet-01":"俺様はまだ負けちゃいねぇ！","iktomisaurus":"イクトミ竜","ineveryhouseastove":"万戸の竈","infivecolorsdyed":"落染五色","ingeniousengineeringharnessingannihilation":"奇械巧技·対消滅の助力","ingeniousengineeringpneumaousiaconversion":"奇械巧技·プネウムシアの切り替え","ingeniousengineeringpneumarecreation":"奇械巧技·プネウマの再構築","instructorscap":"教官の帽子","irontonguetian":"田饒舌","jadechamber":"群玉閣","jeht":"ジェイド","joyouscelebration":"雀躍のパレード","jueyunguoba":"絶雲のお焦げ","kantensenmyoublessing":"寒空の宣命祝詞","katheryne":"キャサリン","keensight":"深き眼識","kidkujirai":"鯨井坊や","kingssquire":"王の近侍","kingsvalet":"王の近待","knightsoffavoniuslibrary":"騎士団図書館","koholasaurus":"コホラ竜","kusava":"クサヴァ","kyoukafuushi":"鏡華風姿","landsofdandelion":"蒲公英の国土","largebolsteringbubblebalm":"ヒーリングバブル・大","laumessupport":"ラウメの応援","laurelcoronet":"月桂の宝冠","leaveittome":"お任せください！","leylinedisorderaegisoftheabyss":"地脈異常·アビスの加護","leylinedisorderarmoredwarfare":"地脈異常·着甲作戦","leylinedisorderarrogantbluster":"地脈異常·狂気のオーラ","leylinedisorderattritionpostureencouragement":"地脈異常·持久の勢·鼓舞","leylinedisorderattritionpostureinspiration":"地脈異常·持久の勢·激昂","leylinedisorderbelligerenceunfettered":"地脈異常·戦意倍増","leylinedisorderbitterbelligerenceadvanced":"地脈異常·屈強なる戦意·上","leylinedisorderbitterbelligerencebasic":"地脈異常·屈強なる戦意·下","leylinedisorderbitterbelligerenceintermediate":"地脈異常·屈強なる戦意·中","leylinedisorderblazingwill":"地脈異常·灼熱闘志","leylinedisordercompensatoryonslaught":"地脈異常·猛攻の代償","leylinedisordercriticalcost":"地脈異常·肝心な代価","leylinedisordercunningcommand":"地脈異常·猛将捕り","leylinedisordercunningleadership":"地脈異常·頭領捕り","leylinedisorderdamageconcatenationadvanced":"地脈異常·連鎖ダメージ·上","leylinedisorderdamageconcatenationbasic":"地脈異常·連鎖ダメージ·下","leylinedisorderdamageconcatenationintermediate":"地脈異常·連鎖ダメージ·中","leylinedisorderdangerousriddles":"地脈異常・危険ななぞなぞ","leylinedisorderdefensivepostureimpregnable":"地脈異常·守護の勢·完備","leylinedisorderdefensiveposturelightarmor":"地脈異常·守護の勢·軽装備","leylinedisorderdiminishingmomentum":"地脈異常・衰える勢い","leylinedisorderdireechoes":"地脈異常·絶境の響き","leylinedisorderdrivingrain":"地脈異常·雨降り","leylinedisorderendingcountdown":"地脈異常・終焉へのカウントダウン","leylinedisorderenergeticarena":"地脈異常·充盈陣形","leylinedisorderengulfingstorm":"地脈異常·嗜欲の雷","leylinedisorderfightorflight":"地脈異常·ストレス反応","leylinedisorderfightorflight-01":"地脈異常·ストレス反応","leylinedisorderforerunnerspunishment":"地脈異常·率先決壊の罰","leylinedisorderfreezingice":"地脈異常·凍結","leylinedisorderfrontlinetactics":"地脈異常·戦闘前の策略","leylinedisorderhighefficiencysupplypneuma":"地脈異常·高効率補給·プネウマ","leylinedisorderhightemperature":"地脈異常·高熱","leylinedisorderhonedfactor":"地脈異常·鋭鋒因子","leylinedisorderignitedmorale":"地脈異常·士気鼓舞","leylinedisorderinducedenervation":"地脈異常·疲労困憊の誘因","leylinedisorderinducedweakness":"地脈異常·衰弱の誘因","leylinedisorderlayereddefensesadvanced":"地脈異常·多重防御·上","leylinedisorderlayereddefensesbasic":"地脈異常·多重防御·下","leylinedisorderlayereddefensesintermediate":"地脈異常·多重防御·中","leylinedisorderlightweightdefense":"地脈異常·軽やかな保護","leylinedisordermanifoldanguish":"地脈異常·多重苦痛","leylinedisordermechanicsofpenetration":"地脈異常·貫通メカニズム","leylinedisordermedicaloperation":"地脈異常·薬剤作戦","leylinedisordermuzzlingtactics":"地脈異常・拘束戦法","leylinedisorderovergrowth":"地脈異常·蔓生","leylinedisorderpneumousiasuffusion":"地脈異常·プネウムシア充満","leylinedisorderpositionofelectroparalysis":"地脈異常・戦局の麻痺","leylinedisorderpositionofweakness":"地脈異常・戦局の悪化","leylinedisorderprecisionstrikeorder":"地脈異常・精密射撃命令","leylinedisorderpriceofunrelentingassault":"地脈異常・猛攻の代価","leylinedisorderpridefulbluster":"地脈異常·跋扈のオーラ","leylinedisorderprinciplesofrestraint":"地脈異常・抑制の原則","leylinedisordershamaniccurse":"地脈異常·シャーマンの呪い","leylinedisordershatteringmomentum":"地脈異常·撃破の勢い","leylinedisorderskywardpatrol":"地脈異常·高天巡行","leylinedisorderslimshielding":"地脈異常·繊細障壁","leylinedisordersmashingmomentum":"地脈異常·略奪の勢い","leylinedisordersmolderingflames":"地脈異常·陰燃の炎","leylinedisordersoaringwinds":"地脈異常·疾速風域","leylinedisorderstrongfeedback":"地脈異常·強化還元","leylinedisorderswiftwind":"地脈異常·迅速風域","leylinedisordertheansweradvantage":"地脈異常・有利な答え","leylinedisorderthunderstorm":"地脈異常·雷霆","leylinedisorderunitedpostureadvance":"地脈異常·協力の勢·猛進","leylinedisorderunitedposturegentlewar":"地脈異常·協力の勢·静戦","leylinedisorderviciousposturebluntforce":"地脈異常·苛烈の勢·鈍撃","leylinedisorderviciouspostureferocity":"地脈異常·苛烈の勢·強靭","leylinedisorderwet":"地脈異常·湿潤","leylinemonolithfrontlinefulcrum":"地脈鎮石·戦線支点","liben":"立本","lightlessfeeding":"光無き鯨の呑噬","lightningstiletto":"雷楔","lightningstorm":"満天の霹靂","lightoffoliarincision":"萃光の裁葉","lightsremit":"便りと共に還る星影","lithicspear":"千岩長槍","littletepetlisaurtreasurehunteratlarge":"テペトル仔竜！お宝発見！","liusu":"劉蘇","liyueharborwharf":"璃月港口","liyueharborwharf-01":"璃月港口","lostprayertothesacredwinds":"四風原典","lotusflowercrisp":"ハスの花パイ","lotusflowercrisp-01":"ハスの花パイ","luckydogssilvercirclet":"幸運の冠","luckydogssilvercirclet-01":"幸運の冠","lumenarystone":"流明媒の触石","lumenstoneadjuvant":"流明石の触媒","lunarcyclesunending":"朝夕の千引","lutinessupport":"リュティンヌの応援","lyresong":"琴音の詩","machineassemblyline":"マシナリーの生産ライン","magicguide":"魔導緒論","magicguide-01":"魔導緒論","maidensfadingbeauty":"少女の儚き顔","mamere":"マメール","marechausseehunter":"ファントムハンター","marechausseehunter-01":"ファントムハンター","maskofsolitudebasalt":"不動玄石の相","masterofweaponry":"武芸マスター","masterytalismanaddingfueltothefire":"機巧符呪·給油戦術","masterytalismanairbornereinforcements":"機巧符呪·空中の援兵","masterytalismanallornothing":"機巧符呪·一か八か","masterytalismanarcanesecrettoelementalvictory":"機巧符呪·元素制勝の秘法","masterytalismanarmsandarmorhoned":"機巧符呪·堅甲利兵","masterytalismanattackadept":"機巧符呪·熟練攻撃","masterytalismanbattleready":"機巧符呪·戦闘態勢","masterytalismanbattleready-01":"機巧符呪·戦場整備","masterytalismanburstassaultousia":"機巧符呪·爆発の勢い·ウーシア","masterytalismanbuttressedcombinedassault":"機巧符呪·攻守共闘","masterytalismancascadingdefeat":"機巧符呪·三軍暴骨","masterytalismanchaoticbanners":"機巧符呪·轍乱旗靡","masterytalismancoldwar":"機巧符呪·輝く兵戈","masterytalismancounterattackspirit":"機巧符呪・反撃の気勢","masterytalismancyclecharge":"機巧符呪·輪転戦法","masterytalismandamagecontrol":"機巧符呪·損傷抑制","masterytalismandauntlesspursuit":"機巧符呪·豪猛追撃","masterytalismandecisivebattle":"機巧符呪·決戦陣形","masterytalismandensevegetation":"機巧符呪·生い茂る森","masterytalismandontpushyourluck":"機巧符呪·勝即撤収","masterytalismandualprongedapproach":"機巧符呪·攻守兼備","masterytalismaneconomiesofscale":"機巧符呪・規模的優位性","masterytalismanelementalresponse":"機巧符呪・元素の呼応","masterytalismanenhancingwill":"機巧符呪·意志増強","masterytalismanextendedexplosion":"機巧符呪·連続爆発","masterytalismanexternalassistance":"機巧符呪・外部支援","masterytalismanfearnopain":"機巧符呪·痛み知らず","masterytalismanfiercefollowup":"機巧符呪·猛烈な追撃","masterytalismanformationassault":"機巧符呪·陣形突撃","masterytalismanfrugalityascountermeasure":"機巧符呪·節約術","masterytalismanharmonictactics":"機巧符呪·協調戦法","masterytalismanhysteresisstrategy":"機巧符呪·停滞策略","masterytalismanimmovable":"機巧符呪·巍然屹立","masterytalismanintelligenceupdate":"機巧符呪·情報共有","masterytalismanlightweighttactics":"機巧符呪·軽量戦法","masterytalismanplanninglongterm":"機巧符呪·長策固執","masterytalismanpracticemakesperfect":"機巧符呪·経験豊富","masterytalismanprecisedestructioni":"機巧符呪・精確な損傷―其の一","masterytalismanprecisedestructionii":"機巧符呪・精確な損傷―其の二","masterytalismanprecisedestructioniii":"機巧符呪・精確な損傷―其の三","masterytalismanprecisedestructioniv":"機巧符呪・精確な損傷―其の四","masterytalismanpresstheadvantage":"機巧符呪·勝ちに乗ずる","masterytalismanpresstheadvantage-01":"機巧符呪・勝ちに乗ずる","masterytalismanpresstheattack":"機巧符呪·直往邁進","masterytalismansearingchains":"機巧符呪·烈性連鎖","masterytalismansecretsurprise":"機巧符呪·秘密サプライズ","masterytalismanseeingthroughthedisguise":"機巧符呪・トリック看破","masterytalismansharpfocus":"機巧符呪·鋭気集中","masterytalismanshieldrush":"機巧符呪·盾持ち突進","masterytalismanskilladept":"機巧符呪·熟練スキル","masterytalismansolidguarantee":"機巧符呪・強力な保障","masterytalismanspiritedcounterattack":"機巧符呪·高まる反撃","masterytalismanstalwartfrontline":"機巧符呪·強固な戦線","masterytalismansuddenambush":"機巧符呪·奇策妙計","masterytalismansupplementarydamage":"機巧符呪·付帯する損傷","masterytalismansurgingvigor":"機巧符呪·活気充満","masterytalismanswifttriumph":"機巧符呪·速やかな決着","masterytalismansympatheticpain":"機巧符呪·傷兵の効果","masterytalismanteatime":"機巧符呪・ティータイム","masterytalismantechniquespecialist":"機巧符呪·特技マスター","masterytalismantheelementsentwined":"機巧符呪·元素連結","masterytalismanunitedasone":"機巧符呪·高まる士気","masterytalismanunyieldingadvance":"機巧符呪·強烈な猛進","masterytalismanverdantovergrowth":"機巧符呪·新芽の蔓生","masterytalismanvictoriousrepute":"機巧符呪·制覇威明","masterytalismanwarbreedswar":"機巧符呪・持続戦法","masterytalismanwinterwindswhip":"機巧符呪·冬風の攻勢","masterzhang":"章","matsutakemeatrolls":"松茸の肉巻き","mediumbolsteringbubblebalm":"ヒーリングバブル・中","melusinesupport":"メリュジーヌの応援","mementolens":"追憶のレンズ","mintymeatrolls":"ミントの獣肉巻き","mirrorcage":"鏡の檻","mistbubbleslime":"バブルスライム","moltenmail":"熔炎鉄甲","momentofwakingandresolve":"目覚めと決意の刻","mondstadthashbrown":"モンド風ハッシュドポテト","moonpiercer":"ムーンピアサー","mushroompizza":"キノコピザ","mushroompizza-01":"キノコピザ","mutationstone":"異変の石","mysticalabandon":"忘玄","naganoharameteorswarm":"長野原龍勢流星群","natureandwisdom":"草と知恵","nightrealmsgiftcrestsandtroughs":"夜域の賜物・逆巻く怒濤","nightrealmsgiftrepaidinfull":"夜域の賜物・すべてに対価を","northernsmokedchicken":"北地のスモークチキン","northernsmokedchicken-01":"北地のスモークチキン","nre":"携帯式栄養袋","oceanhuedclam":"海染硨磲","oceanhuedclam-01":"海染硨磲","operaepiclese":"エピクレシス歌劇場","operaepiclese-01":"エピクレシス歌劇場","ornatekabuto":"華飾の兜","ousianodespowerofenhancement":"ウーシア試練装置·増幅の力","overchargedball":"マグナムブレット","paidinfull":"目には目を","paimon":"パイモン","paimon-01":"パイモン","painforpain":"苦痛返上","pankration":"鉄拳闘技！","parametrictransformer":"参量物質変化器","passingofjudgment":"裁定の時","pearlsolidification":"パール固化","peopleofthesprings":"「流泉の衆」","pilgrimageofthereturnofthesacredflame":"帰火聖夜の巡礼","plungingstrike":"落下斬り","pneumanodeholdfastadvanced":"プネウマ試練装置·陣地死守·上","pneumanodeholdfastbasic":"プネウマ試練装置·陣地死守·下","pneumanodeholdfastintermediate":"プネウマ試練装置·陣地死守·中","poeticsoffuubutsu":"風物の詩吟","portablepowersaw":"携帯型チェーンソー","poundingsurprise":"こんこんプレゼント","primordialjadewingedspear":"和璞鳶","proliferatingspores":"胞子増殖","prophecyofsubmersion":"沈没の預言","prospectorsdrill":"プロスペクタードリル","pucassupport":"プーカの応援","puffpops":"ドキドキポンポン","pulsatingwitch":"パルスの魔女","qucusaurus":"クク竜","quickknit":"迅速裁縫の術","rainbowmacarons":"カラフルマカロン","rainbowmacarons-01":"カラフルマカロン","rana":"ラナ","ravenbow":"鴉羽の弓","ravenbow-01":"鴉羽の弓","redfeatherfan":"赤羽団扇","rekindledflame":"烈炎再燃","rendingvortex":"破壊の風渦","requiresappropriaterest":"休息は適度に取るのよ","rhythmofthegreatdream":"大夢のメロディー","rightfulreward":"正義の報酬","rightfulreward-01":"正義の報酬","rightoffinalinterpretation":"最終解釈権","rimeflowrapier":"優雅な氷剣","riteofresurrection":"起死回骸","rockininaflamingworld":"地獄のシェーク","rushinghoundswiftasthewind":"犬瞬·疾きこと風の如く","sacrificialbow":"祭礼の弓","sacrificialbow-01":"祭礼の弓","sacrificialfragments":"祭礼の断片","sacrificialfragments-01":"祭礼の断片","sacrificialgreatsword":"祭礼の大剣","sacrificialsword":"祭礼の剣","sangonomiyashrine":"珊瑚宮","sanguinerouge":"血のかまど","sapwoodblade":"原木刀","sashimiplatter":"刺身の盛り合わせ","sashimiplatter-01":"刺身の盛り合わせ","sauriandiningbuddies":"竜の仲間たちの食事","sauruscrackers":"ちび竜ビスケット","sauruscrackers-01":"ちび竜ビスケット","scionsofthecanopy":"「懸木の民」","scorpocalypse":"サソリの大禍","seatssacredandsecular":"聖俗の座客","seatssacredandsecular-01":"聖俗の座客","seeddispensary":"種の匣","seiraiisland":"セイライ島","seiraiisland-01":"セイライ島","sendoff":"送ってあげよ～！","serene":"セレーネ","serenessupport":"セレーネの応援","setaria":"セタレ","shadowofthesandking":"砂王の投影","shakennotpurred":"クールキャッツクロー","shimenawasreminiscence":"追憶のしめ縄","shimenawasreminiscence-01":"追憶のしめ縄","silverandmelus":"シルヴァとマルシラック","sinofpride":"我界","sirarthur":"サー·アーサー","skivingnewandimproved":"新しいサボり方","skywardatlas":"天空の巻","skywardatlas-01":"天空の巻","skywardblade":"天空の刃","skywardblade-01":"天空の刃","skywardharp":"天空の翼","skywardharp-01":"天空の翼","skywardpride":"天空の傲","skywardpride-01":"天空の傲","skywardspine":"天空の脊","skywardspine-01":"天空の脊","skywardsword":"天空の刀","sluasissupport":"スルアシーの応援","smallbolsteringbubblebalm":"ヒーリングバブル・小","spiritofomendendrospiritserpent":"悪霊・草の霊蛇","spiritofomenpyroscorpion":"悪霊·炎の魔蠍","spiritserpentsswirl":"とぐろ巻く霊蛇の威嚇","splendoroftranquilwaters":"静水流転の輝き","spreadingcold":"のさばる極寒","stadiumofthesacredflame":"聖火競技場","stagetepetl":"テペトルの舞台","stalwartandtrue":"至誠の尊崇","starsigns":"星天の兆","starsigns-01":"星天の兆","starwicker":"竹星","steadybreathing":"吐納真定","stellarpredator":"星喰いの鴉","sternfrostprism":"厳霜のプリズム","stoneandcontracts":"岩と契約","stonehidereforged":"鋳直し：岩兜","stormterrorslair":"風龍廃墟","strategicreserve":"備えあれば憂いなし","strategize":"権謀術数","streamingsurge":"百川奔流","structuration":"ストラクタレーション","sumerucity":"スメールシティ","sumerucity-01":"スメールシティ","sunyataflower":"シューニャター花","surgingundercurrent":"渦巻く暗流","sweetmaam":"鳥肉のスイートフラワー焼き漬け","sweetmadame":"鳥肉のスイートフラワー漬け焼き","sweetmadame-01":"鳥肉のスイートフラワー漬け焼き","tada":"ジャジャ～ン！","tamakushicasket":"葛籠の中の玉櫛","tandoorigrilledchicken":"タンドリーチキン","tandooriroastchicken":"タンドリーチキン","tandooriroastchicken-01":"タンドリーチキン","taroumaru":"太郎丸","taroumarussavings":"太郎丸の貯金","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenacityofthemillelith-02":"千岩牢固","tenshukaku":"天守閣","tepetlisaurus":"テペトル竜","terrorfortheevildoers":"悪を為す者に恐れを","teyvatfriedegg":"テイワット風目玉焼き","teyvatfriedegg-01":"テイワット風目玉焼き","theartofbudgeting":"積算士の技巧","thebell":"鐘の剣","thebestesttravelcompanion":"最高の仲間！","theboarprincess":"イノシシプリンセス","thelegendofvennessa":"ヴァネッサの物語","themausoleumofkingdeshret":"キングデシェレトの霊廟","theoverflow":"満溢の潮汐","thescentremained":"すだれの残香","theseedofstoredknowledge":"心識蘊蔵の種","theshowbegins":"トリックスタート！","theshrinessacredshade":"神籬之御蔭","thestarryskiestheirflowersrain":"星天の花雨","thetaleofvennessa":"ヴァネッサの伝説","thewhitegloveandthefisherman":"白手袋と漁師","thewondrouspathoftruth":"妙道合一","theycallhercloudretainer":"留雲を仙と覚る","thironassupport":"シロナの応援","thunderandeternity":"雷と永遠","thunderingfury":"雷のような怒り","thunderingpenance":"抵天の雷罰","thunderingpoise":"虺雷の姿","thundersummonerscrown":"雷を呼ぶ冠","timaeus":"ティマイオス","timmie":"ティミー","tomboftheeternalflow":"久遠転流の大典","tomeoftheeternalflow":"久遠流転の大典","topyasssupport":"トピアの応援","tossup":"乾坤一擲","towardweakness":"捨て去りし軟弱な心","transcendentautomaton":"からくり神通","transfiguringflame":"転換の炎","travelershandysword":"旅道の剣","travelershandysword-01":"旅道の剣","travelingdoctorshandkerchief":"医者の方巾","travelingdoctorshandkerchief-01":"医者の方巾","treasureseekingseelie":"宝探し仙霊","tubby":"マル","tulaytullahsremembrance":"トゥライトゥーラの記憶","turncontrol":"先後の決め手","ultimateoverlordsmegamagicsword":"「スーパーアルティメット覇王魔剣」","ultimatesurfingbuddy":"最強サーフィンコンビ！","underseatreasure":"海底の宝物","underwatertreasurehunt":"海底の宝探し","underwatertreasurehunt-01":"海中の宝探し","undiscloseddistributionchannels":"未知の流通ルート","undividedheart":"唯一の心","vanarana":"ヴァナラーナ","vanguardscoordinatedtactics":"尖兵協同戦術","vermillionhereafter":"辰砂往生録","vermillionhereafter-01":"辰砂往生録","veteransvisage":"老兵の容貌","veteransvisage-01":"老兵の容貌","viciousancientbattle":"往日の激戦","virdassupport":"ヴィルダの応援","viridescentvenerer":"翠緑の影","viridescentvenerersdiadem":"緑の狩人の冠","vortexvanquisher":"破天の槍","vortexvanquisher-01":"破天の槍","vourukashasglow":"花海甘露の光","vourukashasglow-01":"花海甘露の光","wagner":"ワーグナー","wangshuinn":"望舒旅館","waterandjustice":"水と正義","weepingwillowofthelake":"湖中のウィーピングウィロー","wellspringofwarlust":"戦意の表れ","whenthecranereturned":"鶴の帰郷","whenthecranereturned-01":"鶴の帰郷","whereistheunseenrazor":"剣はいずこ","whiteirongreatsword":"白鉄の大剣","whiteirongreatsword-01":"白鉄の大剣","whitetassel":"白纓槍","whitetassel-01":"白纓槍","windandfreedom":"風と自由","winestainedtricorne":"酒に漬けた帽子","wishesunnumbered":"千万の願望","witchsscorchinghat":"焦げた魔女の帽子","witheringcorrosion":"死域の侵蝕","witheringcorrosion-01":"死域の侵蝕","witheringcorrosion-02":"死域の侵蝕","witheringcorrosion-03":"死域の侵蝕","wolfsgravestone":"狼の末路","xenochromatichuntersray":"狩猟刀エイ亜種","xudong":"旭東","yayoinanatsuki":"弥生七月","yumkasaurus":"ユムカ竜","zerohourinvokationalloutaggression":"ゼロ·アワー召喚·破竹の攻法"},"names":{"エネルギー吸収プリズム":"absorbingprism","燃素満タン":"abundantphlogiston","淵の災い·復水放流":"abyssalmayhemhydrospout","アビスの呼びかけ":"abyssalsummons","流影幻視の冷刃":"acoldbladelikeashadow","仙跳牆":"adeptustemptation","冒険者のバンダナ":"adventurersbandana","あらゆる怨みと借りは私が清算しよう…":"allreprisalsandarrearsminetobear","地に在りて形を成す":"allthingsareoftheearth","紫晶の花冠":"amethystcrown","アスモの弓":"amosbow","アモスの弓":"amosbow-01","旧時の庭園":"ancientcourtyard","風鷹剣":"aquilafavonia","荒瀧第一":"aratakiichiban","悠久の磐岩":"archaicpetra","官吏の才知":"asubordinatesskills","好奇を以て要義と為す":"asummationofinterest","アテア":"atea","千夜に浮かぶ夢":"athousandfloatingdreams","幾千万の子孫":"athousandyoung","オート・風の共鳴":"autoanemoresonance","オート・氷の共鳴":"autocryoresonance","オート・草の共鳴":"autodendroresonance","オート・雷の共鳴":"autoelectroresonance","オート・不動の岩":"autoenduringrock","オート・熱誠の炎":"autoferventflames","オート・岩の共鳴":"autogeoresonance","オート・強権の雷":"autohighvoltage","オート・水の共鳴":"autohydroresonance","オート・草と知恵":"autonatureandwisdom","オート・炎の共鳴":"autopyroresonance","オート・停滞の水":"autoslowingwater","オート・蔓生の草":"autosprawlinggreenery","オート・岩と契約":"autostoneandcontracts","オート・雷と永遠":"autothunderandeternity","オート・翠緑の風":"autoverdantbreeze","オート・水と正義":"autowaterandjustice","オート・疲弊の氷":"autowearyingfrost","オート・風と自由":"autowindandfreedom","覚醒":"awakening","眷属召喚":"awakenmykindred","葦海の標":"beaconofthereedsea","異獣の侵食":"beastlycorrosion","慈恵仁心":"beneficent","がぶがぶサメくん":"biteyshark","神宝遷宮祝詞":"blessingofthedivinerelicsinstallation","氷風を彷徨う勇士":"blizzardstrayer","血の盟約の侵蝕":"bloodbonddarkdecay","血の盟約の重奏":"bloodbondensemble","喰骸エネルギークラスター":"bonecrunchersenergyblock","氷雪を踏む音":"brokenrimesecho","一触即発":"bunnytriggered","カニのバター添え":"buttercrab","「清掃作業」":"calledinforcleanup","白亜の術":"calxsarts","カノティラの応援":"canotilassupport","無常の面":"capriciousvisage","凛流の監視者":"cashflowsupervision","中央実験室跡地":"centrallaboratoryruins","襲雷閃光":"chainlightningcascade","シフト交代の時間":"changingshifts","常九":"changtheninth","混元熵増論":"chaoticentropy","卯師匠":"chefmao","鎮守の森":"chinjuforest","氷蛍寒光":"cicinscoldglare","冷血の剣":"coldbloodedstrike","フィナーレの喝采":"conclusiveovation","指揮者のハット":"conductorstophat","降魔·護法夜叉":"conquerorofevilguardianyaksha","制御可能な有害化型指向性爆発":"controlleddirectionalblast","可制御性無害化型指向性爆発":"controlleddirectionalblast-01","コスンツァーナの応援":"cosanzeanassupport","トリックカウントダウン：1":"countdowntotheshow1","トリックカウントダウン：2":"countdowntotheshow2","トリックカウントダウン：3":"countdowntotheshow3","道中百景心得たり":"countlesssightstosee","磐岩の誓約":"covenantofrock","燃え盛る炎の魔女":"crimsonwitchofflames","交差する炎":"crossfire","海祇の冠":"crownofwatatsumi","裂晶の欠片":"crystalshrapnel","夜を裂く紫焔":"darkshatteringflame","アカツキワイナリー":"dawnwinery","抗争の日·夢砕ける時":"dayofresistancemomentofshattereddreams","死風咆哮":"deathlycyclone","荘諧併持":"decorousharmony","深林の記憶":"deepwoodmemories","ウマウママカロン":"deliciousmacarons","呪戦士の羽面":"demonwarriorsfeathermask","聖なる堕落":"descentofdivinity","益をとって損を補う":"discretionarysupplement","代行裁判":"divineretribution","贅沢な食饌":"dominanceofearth","ドニアザード":"dunyarzad","来歆の余響":"echoesofanoffering","赦免の宣告":"edictofabsolution","雷蛍浮光":"electrocicinsgleam","終焉を嘆く詩":"elegyfortheend","元素のフォルテ":"elementalforte","元素オーブ":"elementalorb","元素オーブ·散逸":"elementalorbdissipated","元素オーブ·持続":"elementalorbenduring","元素オーブ·豊富":"elementalorbplentiful","元素オーブ·盛宴":"elementalorbthegrandbanquet","元素共鳴：不動の岩":"elementalresonanceenduringrock","元素共鳴：熱誠の炎":"elementalresonanceferventflames","元素共鳴：強権の雷":"elementalresonancehighvoltage","元素共鳴：迅速の風":"elementalresonanceimpetuouswinds","元素共鳴：粉砕の氷":"elementalresonanceshatteringice","元素共鳴：治療の水":"elementalresonancesoothingwater","元素共鳴：蔓生の草":"elementalresonancesprawlinggreenery","元素共鳴：交錯の炎":"elementalresonancewovenflames","元素共鳴：交錯の氷":"elementalresonancewovenice","元素共鳴：交錯の岩":"elementalresonancewovenstone","元素共鳴：交錯の雷":"elementalresonancewoventhunder","元素共鳴：交錯の水":"elementalresonancewovenwaters","元素共鳴：交錯の草":"elementalresonancewovenweeds","元素共鳴：交錯の風":"elementalresonancewovenwinds","目立つ陣形":"elevatedarray","エリン":"ellin","再び燃え盛る残火":"embersrekindled","絶縁の旗印":"emblemofseveredfate","余風の抱擁":"embraceofwinds","竭沢":"endoftheline","草薙の稲光":"engulfinglightning","エルマイト旅団のティータイム":"eremiteteatime","亡命者の冠":"exilescirclet","崩落ときっかけ":"fallsandfortune","死雷凝集":"fatalfulmination","ファデュイの悪巧み":"fatuiconspiracy","西風聖堂":"favoniuscathedral","西風大聖堂":"favoniuscathedral-01","西風剣":"favoniussword","落羽の裁決":"featherfalljudgment","軽やかな水しぶき":"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inessupport","琴音の詩":"lyresong","マシナリーの生産ライン":"machineassemblyline","魔導緒論":"magicguide","少女の儚き顔":"maidensfadingbeauty","マメール":"mamere","ファントムハンター":"marechausseehunter","不動玄石の相":"maskofsolitudebasalt","武芸マスター":"masterofweaponry","機巧符呪·給油戦術":"masterytalismanaddingfueltothefire","機巧符呪·空中の援兵":"masterytalismanairbornereinforcements","機巧符呪·一か八か":"masterytalismanallornothing","機巧符呪·元素制勝の秘法":"masterytalismanarcanesecrettoelementalvictory","機巧符呪·堅甲利兵":"masterytalismanarmsandarmorhoned","機巧符呪·熟練攻撃":"masterytalismanattackadept","機巧符呪·戦闘態勢":"masterytalismanbattleready","機巧符呪·戦場整備":"masterytalismanbattleready-01","機巧符呪·爆発の勢い·ウーシア":"masterytalismanburstassaultousia","機巧符呪·攻守共闘":"masterytalismanbuttressedcombinedassault","機巧符呪·三軍暴骨":"masterytalismancascadingdefeat","機巧符呪·轍乱旗靡":"masterytalismanchaoticbanners","機巧符呪·輝く兵戈":"masterytalismancoldwar","機巧符呪・反撃の気勢":"masterytalismancounterattackspirit","機巧符呪·輪転戦法":"masterytalismancyclecharge","機巧符呪·損傷抑制":"masterytalismandamagecontrol","機巧符呪·豪猛追撃":"masterytalismandauntlesspursuit","機巧符呪·決戦陣形":"masterytalismandecisivebattle","機巧符呪·生い茂る森":"masterytalismandensevegetation","機巧符呪·勝即撤収":"masterytalismandontpushyourluck","機巧符呪·攻守兼備":"masterytalismandualprongedapproach","機巧符呪・規模的優位性":"masterytalismaneconomiesofscale","機巧符呪・元素の呼応":"masterytalismanelementalresponse","機巧符呪·意志増強":"masterytalismanenhancingwill","機巧符呪·連続爆発":"masterytalismanextendedexplosion","機巧符呪・外部支援":"masterytalismanexternalassistance","機巧符呪·痛み知らず":"masterytalismanfearnopain","機巧符呪·猛烈な追撃":"masterytalismanfiercefollowup","機巧符呪·陣形突撃":"masterytalismanformationassault","機巧符呪·節約術":"masterytalismanfrugalityascountermeasure","機巧符呪·協調戦法":"masterytalismanharmonictactics","機巧符呪·停滞策略":"masterytalismanhysteresisstrategy","機巧符呪·巍然屹立":"masterytalismanimmovable","機巧符呪·情報共有":"masterytalismanintelligenceupdate","機巧符呪·軽量戦法":"masterytalismanlightweighttactics","機巧符呪·長策固執":"masterytalismanplanninglongterm","機巧符呪·経験豊富":"masterytalismanpracticemakesperfect","機巧符呪・精確な損傷―其の一":"masterytalismanprecisedestructioni","機巧符呪・精確な損傷―其の二":"masterytalismanprecisedestructionii","機巧符呪・精確な損傷―其の三":"masterytalismanprecisedestructioniii","機巧符呪・精確な損傷―其の四":"masterytalismanprecisedestructioniv","機巧符呪·勝ちに乗ずる":"masterytalismanpresstheadvantage","機巧符呪・勝ちに乗ずる":"masterytalismanpresstheadvantage-01","機巧符呪·直往邁進":"masterytalismanpresstheattack","機巧符呪·烈性連鎖":"masterytalismansearingchains","機巧符呪·秘密サプライズ":"masterytalismansecretsurprise","機巧符呪・トリック看破":"masterytalismanseeingthroughthedisguise","機巧符呪·鋭気集中":"masterytalismansharpfocus","機巧符呪·盾持ち突進":"masterytalismanshieldrush","機巧符呪·熟練スキル":"masterytalismanskilladept","機巧符呪・強力な保障":"masterytalismansolidguarantee","機巧符呪·高まる反撃":"masterytalismanspiritedcounterattack","機巧符呪·強固な戦線":"masterytalismanstalwartfrontline","機巧符呪·奇策妙計":"masterytalismansuddenambush","機巧符呪·付帯する損傷":"masterytalismansupplementarydamage","機巧符呪·活気充満":"masterytalismansurgingvigor","機巧符呪·速やかな決着":"masterytalismanswifttriumph","機巧符呪·傷兵の効果":"masterytalismansympatheticpain","機巧符呪・ティータイム":"masterytalismanteatime","機巧符呪·特技マスター":"masterytalismantechniquespecialist","機巧符呪·元素連結":"masterytalismantheelementsentwined","機巧符呪·高まる士気":"masterytalismanunitedasone","機巧符呪·強烈な猛進":"masterytalismanunyieldingadvance","機巧符呪·新芽の蔓生":"masterytalismanverdantovergrowth","機巧符呪·制覇威明":"masterytalismanvictoriousrepute","機巧符呪・持続戦法":"masterytalismanwarbreedswar","機巧符呪·冬風の攻勢":"masterytalismanwinterwindswhip","章":"masterzhang","松茸の肉巻き":"matsutakemeatrolls","ヒーリングバブル・中":"mediumbolsteringbubblebalm","メリュジーヌの応援":"melusinesupport","追憶のレンズ":"mementolens","ミントの獣肉巻き":"mintymeatrolls","鏡の檻":"mirrorcage","バブルスライム":"mistbubbleslime","熔炎鉄甲":"moltenmail","目覚めと決意の刻":"momentofwakingandresolve","モンド風ハッシュドポテト":"mondstadthashbrown","ムーンピアサー":"moonpiercer","キノコピザ":"mushroompizza","異変の石":"mutationstone","忘玄":"mysticalabandon","長野原龍勢流星群":"naganoharameteorswarm","草と知恵":"natureandwisdom","夜域の賜物・逆巻く怒濤":"nightrealmsgiftcrestsandtroughs","夜域の賜物・すべてに対価を":"nightrealmsgiftrepaidinfull","北地のスモークチキン":"northernsmokedchicken","携帯式栄養袋":"nre","海染硨磲":"oceanhuedclam","エピクレシス歌劇場":"operaepiclese","華飾の兜":"ornatekabuto","ウーシア試練装置·増幅の力":"ousianodespowerofenhancement","マグナムブレット":"overchargedball","目には目を":"paidinfull","パイモン":"paimon","苦痛返上":"painforpain","鉄拳闘技！":"pankration","参量物質変化器":"parametrictransformer","裁定の時":"passingofjudgment","パール固化":"pearlsolidification","「流泉の衆」":"peopleofthesprings","帰火聖夜の巡礼":"pilgrimageofthereturnofthesacredflame","落下斬り":"plungingstrike","プネウマ試練装置·陣地死守·上":"pneumanodeholdfastadvanced","プネウマ試練装置·陣地死守·下":"pneumanodeholdfastbasic","プネウマ試練装置·陣地死守·中":"pneumanodeholdfastintermediate","風物の詩吟":"poeticsoffuubutsu","携帯型チェーンソー":"portablepowersaw","こんこんプレゼント":"poundingsurprise","和璞鳶":"primordialjadewingedspear","胞子増殖":"proliferatingspores","沈没の預言":"prophecyofsubmersion","プロスペクタードリル":"prospectorsdrill","プーカの応援":"pucassupport","ドキドキポンポン":"puffpops","パルスの魔女":"pulsatingwitch","クク竜":"qucusaurus","迅速裁縫の術":"quickknit","カラフルマカロン":"rainbowmacarons","ラナ":"rana","鴉羽の弓":"ravenbow","赤羽団扇":"redfeatherfan","烈炎再燃":"rekindledflame","破壊の風渦":"rendingvortex","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触即発","burstfirecalibratedshot":"爆発射撃·較正ビーム","burstscan":"炸裂スキャン","buttercrabineffect":"カニのバター添え（発動中）","calledinforcleanupactive":"「清掃作業」（発動中）","capriciousvisage":"無常の面","cashflowsupervision":"凛流の監視者","cashflowsupervisionineffect":"凛流の監視者（発動中）","catalyzingfield":"激化領域","catalyzingfield-01":"激化領域","catclawshield":"キャッツクローシールド","catclawshield-01":"キャッツクローシールド","catgrasscardamom":"ニャルダモン","catgrasscardamom-01":"ニャルダモン","centerofattention":"万民のまなざし","ceremonialgarment":"儀来羽衣","chaincollapse":"連鎖崩壊","chainlightningcascade":"襲雷閃光","chakradesiderata":"諸願百目の輪","chakradesiderata-01":"諸願百目の輪","changingshiftsineffect":"シフト交代の時間（発動中）","chaoticentropy":"混元熵増論","chargedattackinposition":"重撃チャージ·構え","chargedattackprepcomplete":"重撃チャージ·完備","chillingpenalty":"烈霜の懲戒","chillingpenalty-01":"烈霜の懲戒","chisellightmirror":"琢光鏡","chisellightmirror-01":"琢光鏡","chonghuafrostfield":"重華積霜エリア","chonghuafrostfield-01":"重華積霜エリア","chonghuafrostfield-02":"重華積霜エリア","cicinscoldglare":"氷蛍寒光","coldbloodedstrike":"冷血の剣","collapsingplatform":"崩壊した高台","conclusiveovation":"フィナーレの喝采","conductive":"導雷","conductorstophat":"指揮者のハット","conductorstophatineffect":"指揮者のハット（発動中）","conquerorofevilguardianyaksha":"降魔·護法夜叉","conquerorofevilwrathdeity":"降魔·憤怒の相","convalescence":"静養","corrosion":"侵蝕","countlesssightstosee":"道中百景心得たり","craggygreatshield":"岩石大盾","crimsonwitchofflames":"燃え盛る炎の魔女","crossfire":"交差する炎","crowfeathercover":"鳴煌護持","crownofwatatsumi":"海祇の冠","crudewoodgreatshield":"木製大盾","crushingthunder":"雷圧","cryocrystalcore":"氷晶核心","cryocrystalcore-01":"氷晶核心","cryocrystalcore-02":"氷晶核心","cryodmgbonus":"氷元素ダメージアップ","cryoelementalequipment":"元素武装·氷","cryoelementalinfusion":"氷元素付与","cryoelementalinfusion-01":"氷元素付与","cryoelementalinfusion-02":"氷元素付与","cryoward":"氷元素バリア","crystallize":"結晶","crystalward":"岩晶バリア","curseoftheundercurrent":"暗流の呪い","curtainofslumbershield":"安眠天幕シールド","darkshadow":"黒い幻影","darkshatteringflame":"夜を裂く紫焔","darkshatteringflameineffect":"夜を裂く紫焔（発動中）","dayofresistancemomentofshattereddreamsineffect":"抗争の日·夢砕ける時（発動中）","deathlycyclone":"死風咆哮","deathlycycloneineffect":"死風咆哮（発動中）","decorousharmony":"荘諧併持","deepdevourersdomain":"呑噬の領域","deepwoodmemories":"深林の記憶","demonwarriorsfeathermask":"呪戦士の羽面","dendrocore":"草原核","dendrocore-01":"草原核","descent":"傾落","descentofdivinity":"聖なる堕落","desertwatchoffensivedefense":"砂海の守護·攻勢防御","desertwatchtaketheinitiative":"砂海の守護·自ら出撃","devourersimpulse":"呑噬の衝動","devourersinstinct":"呑噬の本能","diggingdowntopaydirt":"採掘の収穫","discretionarysupplement":"益をとって損を補う","distantstorm":"悠遠なる雷暴","divineretribution":"代行裁判","dominanceofearth":"贅沢な食饌","draconicmajesty":"龍威","driftcloudwave":"閑雲衝撃波","dvalinssigh":"風龍吐息","dvalinssigh-01":"風龍吐息","easygame":"手練の早業","echoesofanoffering":"来歆の余響","edictofabsolutionineffect":"赦免の宣告（発動中）","effortless":"自在な指揮","electricrebirth":"雷の新生","electricrebirthhoned":"雷の新生・鋭勢","electrocicinsgleam":"雷蛍浮光","electrocicinward":"雷蛍バリア","electrocrystalcore":"雷晶核心","electrocrystalcore-01":"雷晶核心","electrocrystalcore-02":"雷晶核心","electrodmgbonus":"雷元素ダメージアップ","electroelementalequipment":"元素武装·雷","electroelementalinfusion":"雷元素付与","electroelementalinfusion-01":"雷元素付与","electroward":"雷元素バリア","elegyfortheend":"終焉を嘆く詩","elementaldevourer":"喰魔","elementaldevourer-01":"喰魔","elementallifeformcryo":"元素生命·氷","elementallifeformelectro":"元素生命·雷","elementallifeformhydro":"元素生命·水","elementalresonanceenduringrockineffect":"元素共鳴：不動の岩（発動中）","elementalresonanceferventflamesineffect":"元素共鳴：熱誠の炎（発動中）","elementalresonanceshatteringiceineffect":"元素共鳴：粉砕の氷（発動中）","elementalresonancesprawlinggreeneryineffect":"元素共鳴：蔓生の草（発動中）","embersrekindled":"再び燃え盛る残火","emblemofseveredfate":"絶縁の旗印","embraceofwinds":"余風の抱擁","encarminevortex":"紅蓮の旋風","endoftheline":"竭沢","energyboostousia":"エネルギー強化·ウーシア","energyboostpneuma":"エネルギー強化·プネウマ","energyconversionousia":"エネルギー転換·ウーシア","energyconversionpneuma":"エネルギー転換·プネウマ","energyconversionpneuma-01":"エネルギー転換·プネウマ","energyrevival":"エナジー復活","engulfinglightning":"草薙の稲光","equitablejudgment":"衡平な裁量","exceptionalprotection":"優れた障壁","exhaustedplunge":"力尽きの墜落","exilescirclet":"亡命者の冠","exilescirclet-01":"亡命者の冠","explosivespark":"爆裂花火","explosivespark-01":"爆裂花火","exposeweakness":"弱点暴露","exquisitethrow":"玲瓏一擲","exquisitethrow-01":"玲瓏一擲","fallsandfortuneineffect":"崩落ときっかけ（発動中）","fatalfulmination":"死雷凝集","fatuiambusher":"ファデュイの伏兵","fatuiambushercryocicinmage":"ファデュイの伏兵·氷蛍術師","fatuiambusherelectrohammervanguard":"ファデュイの伏兵·前鋒軍·雷ハンマー","fatuiambushermirrormaiden":"ファデュイの伏兵·ミラーメイデン","fatuiambusherpyroslingerbracer":"ファデュイの伏兵·遊撃兵·炎銃","favoniussword":"西風剣","featherfalljudgment":"落羽の裁決","featherweightfoam":"軽やかな水しぶき","festivefires":"烈火のオーラ","fieryrebirth":"炎の新生","fieryrebirthhoned":"炎の新生·鋭勢","fierysanctumsprotection":"浄焔剣獄の護り","finalfrenzy":"絶境狂乱","finalfrenzy-01":"絶境狂乱","fishandchipsactive":"フィッシュアンドチップス（発動中）","flamesofwarineffect":"闘争の炎（発動中）","floralsidewinder":"フライリーフワインダー","flowerfeatherclanineffect":"「花翼の集」（発動中）","flowerofparadiselost":"楽園の絶花","flowfireedge":"流焔研磨","flowingcicinward":"流蛍バリア","flowingflame":"流火焼灼","flowingpurity":"純水流華","flowingpurityineffect":"純水流華（発動中）","flowingrings":"浮流の対玉","flyingcloudflagformation":"飛雲旗陣","flyingcloudflagformation-01":"飛雲旗陣","fontemerpearl":"原海パール","fontemerpearl-01":"原海パール","forbiddenknowledgeoncooldown":"禁忌の知識（クールダウン中）","forestregalia":"森林のレガリア","forestregaliaineffect":"森林のレガリア（発動中）","fortunepreservingtalisman":"度厄のお札","fourleafsigil":"クローバーマーク","freshwindoffreedomineffect":"自由の新風（発動中）","frontlinemainstay":"戦線の柱石","frozen":"凍結","fruitoffulfillment":"満悦の実","fullplate":"護身の岩鎧","fuufuuwindwheel":"風々輪","galesofreverie":"夢跡一風","gamblersearrings":"博徒のピアス","generalsancienthelm":"将帥の兜","generalswarbanner":"大将の旗指物","geoelementalequipment":"元素武装·岩","geoinfusion":"岩元素付与","geoinfusion-01":"岩元素付与","gildeddreams":"金メッキの夢","gildeddreams-01":"金メッキの夢","gladiatorstriumphus":"剣闘士の凱旋","gloriousseason":"輝く季節","goldenchalicesbounty":"金盃の豊穣","goldencorrosion":"黄金の侵蝕","goldentroupe":"黄金の劇団","goldentroupesreward":"黄金の劇団の褒賞","grandexpectation":"冒険の憧れ","grapplelink":"カギ縄リンク","grappleprepare":"カギ縄準備","grassringofsanctification":"越祓草輪","grievingecho":"悲嘆号泣","grimheart":"冷酷な心","gurglingbubble":"グルバブル","hearmeletusraisethechaliceoflove":"「僕の歌を聴きたまえ——さあ 愛の杯を掲げよう！」","heartofdepth":"沈淪の心","heartofkhvarenasbrilliance":"霊光明滅の心","heartofoasis":"オアシスの心","heavyclampdown":"堅甲利鉗","heavystrikeineffect":"重攻撃（発動中）","heirtotheancientseasauthority":"古海継嗣の権威","heronshield":"蒼鷺シールド","heronstrike":"蒼鷺盾撃","highfrequencywhirlingassaultpreparatoryposture":"高頻度スピン·予備態勢","hoarfrostgreatshield":"寒氷大盾","hotpotato":"アツアツ爆弾","hydrodmgbonus":"水元素ダメージアップ","hydroelementalequipment":"元素武装·水","hydroward":"水元素バリア","hyperspeedwhirlingassaultpreparatoryposture":"超高速スピン·予備態勢","iaibreathing":"居合·吐納","iaisheathed":"居合·納刀","iaisheathed-01":"居合·納刀","iaisheathed-02":"居合·納刀","iaisheathed-03":"居合·納刀","iaisheathed-04":"居合·納刀","icelotus":"氷蓮","icesealedcrimsonwitchofembers":"氷封の灼炎魔女","icesealedcrimsonwitchofembers-01":"氷封の灼炎魔女","icesealedcrimsonwitchofembers-02":"氷封の灼炎魔女","icicle":"氷柱","icyquill":"氷翎","icyquill-01":"氷翎","idratherlosemoneymyselfineffect":"「あいつらが金を稼ぐことは…」（発動中）","ignitedmorale":"士気鼓舞","igotyourback":"支援はお任せください","ihaventlostyet":"俺様はまだ負けちゃいねぇ！","ihaventlostyetoncooldown":"俺様はまだ負けちゃいねぇ！（クールダウン中）","iktomisaurus":"イクトミ竜","illusorybubble":"泡影","illusorybubble-01":"泡影","impactiveeffect":"衝撃反応","incandescentfrostpermeating":"一面に広がる酷寒と灼熱","indomitableshield":"守護の盾","infivecolorsdyed":"落染五色","inspirationfield":"鼓舞エリア","inspirationfield-01":"鼓舞エリア","inspirationfield-02":"鼓舞エリア","instructorscap":"教官の帽子","jadescreen":"璇璣屏","jadeshield":"玉璋シールド","jueyunguobaineffect":"絶雲のお焦げ（発動中）","kamunatalismanelectro":"惟神召符·煌","kamunatalismanpyro":"惟神召符·炎","kantensenmyoublessing":"寒空の宣命祝詞","keensight":"深き眼識","kingssquire":"王の近侍","kingssquireineffect":"王の近侍（発動中）","kingsvalet":"王の近待","koholasaurus":"コホラ竜","kyoukafuushi":"鏡華風姿","landsofdandelion":"蒲公英の国土","laurelcoronet":"月桂の宝冠","leaveittomeineffect":"お任せください！（発動中）","leylinedisorderdireperseverance":"地脈異常·絶境の毅然","lightlessfeeding":"光無き鯨の呑噬","lightningrod":"雷鳴探知","lightningstorm":"満天の霹靂","lightningstrikeprobe":"雷霆探針","lightoffoliarincision":"萃光の裁葉","lightpatrol":"軽装巡行","lightsremit":"便りと共に還る星影","lightweightweapons":"軽量武装","lingeringaeon":"久遠の惑溺","lingeringicicles":"余威の氷柱","lingeringicicles-01":"余威の氷柱","lithicguard":"千岩加護","lithicspear":"千岩長槍","longrangefirecalibratedshot":"ロング点射·較正ビーム","lostprayertothesacredwinds":"四風原典","lotusflowercrispineffect":"ハスの花パイ（発動中）","lotusflowercrispineffect-01":"ハスの花パイ（発動中）","luckydogssilvercirclet":"幸運の冠","lutinesgoodwill":"リュティンヌの気持ち","lyresongineffect":"琴音の詩（発動中）","lyresongineffect-01":"琴音の詩（発動中）","machineassemblylineineffect":"マシナリーの生産ライン（発動中）","magicguide":"魔導緒論","magnificentstance":"威明の勢い","maidensfadingbeauty":"少女の儚き顔","manifestgale":"疾風示現","marechausseehunter":"ファントムハンター","maskofsolitudebasalt":"不動玄石の相","matsutakemeatrollsineffect":"松茸の肉巻き（発動中）","medicalinterventionofpureintention":"思いやりたっぷりの薬剤衝撃波","mehraksassistance":"メラックアシスト","meleestance":"近接モード","midareranzan":"乱れ嵐斬","midareranzancryo":"乱れ嵐斬·氷","midareranzanelectro":"乱れ嵐斬·雷","midareranzanhydro":"乱れ嵐斬·水","midareranzanpyro":"乱れ嵐斬·炎","millennialmovementfarewellsong":"千年の大楽章·別れの歌","mintymeatrollsineffect":"ミントの獣肉巻き（発動中）","mirrorcage":"鏡の檻","mistbubble":"水の泡","mistbubblelockdownpreparing":"バブルロック（準備中）","mistbubbleprison":"バブルの檻","mistbubbleslime":"バブルスライム","moltenmail":"熔炎鉄甲","momentofwakingandresolve":"目覚めと決意の刻","moonpiercer":"ムーンピアサー","moonpiercerineffect":"ムーンピアサー（発動中）","multiplieddamage":"多重ダメージ","mushroompizzaineffect":"キノコピザ（発動中）","mushroompizzaineffect-01":"キノコピザ（発動中）","musouisshin":"夢想の一心","mutationstoneshamanstreasure":"異変の石·シャーマンの収蔵品","mysteriousenervation":"謎の疲労困憊","mysteriousweakening":"謎の衰弱","mysticalabandon":"忘玄","naganoharameteorswarm":"長野原龍勢流星群","nightrealmsgiftcrestsandtroughs":"夜域の賜物・逆巻く怒濤","nightrealmsgiftrepaidinfull":"夜域の賜物・すべてに対価を","nightsoulsblessing":"夜魂の加護","nightsoulsblessing-01":"夜魂の加護","nightvigil":"夜巡り","niwabienshou":"庭火の焔硝","niwabienshou-01":"庭火の焔硝","niwabienshou-02":"庭火の焔硝","northernsmokedchickenineffect":"北地のスモークチキン（発動中）","oasisnourishment":"オアシスの養分供給","oasissaegis":"オアシスの加護","oceanhuedclam":"海染硨磲","oceanicmimicfrog":"純水の幻形·カエル","offensivebarrier":"攻勢ガード","onslaughtstance":"鋭気の強襲","ornatekabuto":"華飾の兜","ousiablock":"ウーシアクラスター","ousiablockpersistent":"ウーシアクラスター·持続","overawingassault":"襲撃の余威","overwhelmingice":"氷柱スパート","pactswornpathclearer":"啓途誓使","paidinfull":"目には目を","painforpain":"苦痛返上","pankrationineffect":"鉄拳闘技！（発動中）","paramitapapilio":"冥蝶の舞","passingofjudgmentineffect":"裁定の時（発動中）","pastdraconicglories":"遺龍の栄光","pearlsolidification":"パール固化","perpetualburn":"持続的燃焼","perstimer":"ペールスタイマー","petrification":"石化","petrification-01":"石化","pneumablock":"プネウマクラスター","pneumablockpersistent":"プネウマクラスター·持続","poeticsoffuubutsu":"風物の詩吟","poeticsoffuubutsucryo":"風物の詩吟·氷","poeticsoffuubutsuelectro":"風物の詩吟·雷","poeticsoffuubutsuhydro":"風物の詩吟·水","poeticsoffuubutsupyro":"風物の詩吟·炎","portablepowersaw":"携帯型チェーンソー","poundingsurprise":"こんこんプレゼント","powerofshatteringstone":"砕岩の力","prayerofthecrimsoncrown":"赤冠より授かりし祝福","prayerofthecrimsoncrown-01":"赤冠より授かりし祝福","pressurizedcollapse":"風圧崩潰","priceofunrelentingassault":"猛攻の代価","primordialjadewingedspear":"和璞鳶","proliferatedorganismanimated":"増殖生命体·活発","proliferatedorganismberserk":"増殖生命体·暴走","proliferatingspores":"胞子増殖","prophecyofsubmersion":"沈没の預言","propsurplus":"プロップ残数","prospectorsdrill":"プロスペクタードリル","puffpopsineffect":"ドキドキポンポン（発動中）","pulsatingwitch":"パルスの魔女","pulsingclarity":"脈象宣明","pyrodmgbonus":"炎元素ダメージアップ","pyroelementalequipment":"元素武装·炎","pyroinfusion":"炎元素付与","pyroinfusion-01":"炎元素付与","pyronado":"旋火輪","pyronado-01":"旋火輪","pyroscorpionguardianstance":"炎の魔蠍·守勢","pyroscorpionguardianstance-01":"炎の魔蠍·守勢","pyroward":"炎元素バリア","qucusaurus":"クク竜","quenchedembers":"消えゆく余燼","quickhands":"素早い着替え","radicalvitality":"活発激能","ragingoniking":"憤怒の鬼王","rainbowbladework":"虹剣勢","rainbowbladework-01":"虹剣勢","rainbowmacaronsineffect":"カラフルマカロン（発動中）","rainbowmacaronsineffect-01":"カラフルマカロン（発動中）","rainsword":"雨すだれの剣","rainsword-01":"雨すだれの剣","rainsword-02":"雨すだれの剣","rallyup":"捲土重来","rangedstance":"遠隔モード","ravenbow":"鴉羽の弓","rebelliousshield":"反逆の守護","redfeatherfanineffect":"赤羽団扇（発動中）","reflection":"虚影","reflection-01":"虚影","refraction":"水光破鏡","refraction-01":"水光破鏡","refractorywhirlingdanceprepcomplete":"水光旋舞·完備","refractorywhirlinghewprepcomplete":"水光輪斬·完備","reignitedheartofoasis":"蘇るオアシスの心","reinforcements":"全方位サポート","rendingvortex":"破壊の風渦","requiresappropriaterest":"休息は適度に取るのよ","resistantform":"抵抗の躰","revelry":"テンション","revelry-01":"テンション","revivalprism":"蘇生のプリズム","revivalprism-01":"蘇生のプリズム","revivalprism-02":"蘇生のプリズム","reviveoncooldown":"復活クールタイム中","rhythmofthegreatdreamineffect":"大夢のメロディー（発動中）","rightfulreward":"正義の報酬","rightoffinalinterpretation":"最終解釈権","rimeflowrapier":"優雅な氷剣","rippleelectroedge":"流煌研磨","ripplingblades":"波打つ旋刃","riptide":"断流","riteofdispatch":"遣役の儀","riteofresurrection":"起死回骸","rockininaflamingworld":"地獄のシェーク","rockpaperscissorscombopaper":"ジャンケン三連攻撃·パー","rockpaperscissorscomboscissors":"ジャンケン三連攻撃·チョキ","rockypedestal":"岩土の台座","rollingabyssalthunder":"アビスの転雷","rollingthunder":"転雷裂音","rushinghoundswiftasthewind":"犬瞬·疾きこと風の如く","sacrificialbow":"祭礼の弓","sacrificialfragments":"祭礼の断片","sacrificialgreatsword":"祭礼の大剣","sacrificialsword":"祭礼の剣","sandanddreams":"砂と夢","sanguinerouge":"血のかまど","sapwoodblade":"原木刀","sapwoodbladeineffect":"原木刀（発動中）","sashimiplatterineffect":"刺身の盛り合わせ（発動中）","satiated":"満腹","sauruscrackersineffect":"ちび竜ビスケット（発動中）","scarletseal":"丹火の印","scopeoutsoftspots":"弱点看破","scorched":"枯燥状態","scorchingooyoroi":"熾炎の大鎧","scorchingooyoroi-01":"熾炎の大鎧","scorpionblessing":"魔蠍の祝福","scorpocalypse":"サソリの大禍","seamlessshield":"無隙シールド","secondaryexplosiveshells":"二次榴弾","seedofskandha":"蘊種印","seedofskandha-01":"蘊種印","seekingmissile":"追跡爆弾","shadowofthesandking":"砂王の投影","shakennotpurred":"クールキャッツクロー","sheercold":"極寒","shieldblock":"シールドガード","shieldofpassion":"情熱シールド","shieldofsafetransport":"安全運送シールド","shieldofswirlingclouds":"旋雲シールド","shieldofswirlingclouds-01":"旋雲シールド","shields":"シールド","shields-01":"シールド","shimenawasreminiscence":"追憶のしめ縄","shootingstar":"飛星","shootingstar-01":"飛星","shrineofmaya":"摩耶の宮殿","shrineofmaya-01":"摩耶の宮殿","shrineofmaya-02":"摩耶の宮殿","shrineofmaya-03":"摩耶の宮殿","signofweakness":"衰弱の現れ","sinofpride":"我界","skivingnewandimproved":"新しいサボり方","skyladder":"天梯昇り","skywardatlas":"天空の巻","skywardblade":"天空の刃","skywardharp":"天空の翼","skywardpatrol":"高天巡行","skywardpride":"天空の傲","skywardspine":"天空の脊","skywardsword":"天空の刀","snappysilhouette":"スナップシルエット","snappysilhouette-01":"スナップシルエット","soaringonthewind":"風踏みジャンプ","sourcewaterdroplet":"源水の雫","sparksnsplash":"ドッカン花火","spearflourish":"長槍開相","spearflourish-01":"長槍開相","spiritofomendendrospiritserpent":"悪霊・草の霊蛇","spiritofomenpyroscorpion":"悪霊·炎の魔蠍","spiritofomensawakeningcryo":"悪霊蘇生·氷","spiritofomensawakeningelectro":"悪霊蘇生·雷","spiritofomensawakeninghydro":"悪霊蘇生·水","spiritserpentsblessing":"霊蛇の祝福","spiritserpentsswirl":"とぐろ巻く霊蛇の威嚇","splendoroftranquilwaters":"静水流転の輝き","sprout":"芽生え","stadiumofthesacredflameineffect":"聖火競技場（発動中）","stalwartandtrue":"至誠の尊崇","starwicker":"竹星","steadybreathing":"吐納真定","stealth":"潜行","stealth-01":"潜行","stellarpredator":"星喰いの鴉","sternfrostprism":"厳霜のプリズム","stoneandcontractsineffect":"岩と契約（発動中）","stonedrakeguardianstance":"岩の魔蜥·守勢","stonefacetselementalabsorption":"磐岩百相·元素吸収","stonefacetselementalcrystallization":"磐岩百相·元素凝晶","stonefacetselementalsummoning":"磐岩百相·元素招集","stoneforce":"堅岩の力","stonehide":"岩兜","stonehidereforged":"鋳直し：岩兜","stormstream":"持続的感電","stormwindbarrier":"廻風障壁","stormzone":"風域","stormzone-01":"風域","stormzone-02":"風域","strategicreserve":"備えあれば憂いなし","streamingsurge":"百川奔流","strictlyprohibited":"厳たる禁令","strikewhereithurts":"弱点突破","structuration":"ストラクタレーション","stun":"スタン","subnauticalhuntermode":"潜猟モード","subnauticalshield":"潜猟シールド","summoneroflightning":"雷引きの潮","sunyataflowerineffect":"シューニャター花（発動中）","superiorprotection":"卓越した障壁","superlativesuperstrength":"乱神の怪力","surgingthunder":"雷霆迸発","surgingundercurrent":"渦巻く暗流","surgingward":"奔流バリア","surgingwill":"意志の増援","sweepingtime":"大掃除","tadaineffect":"ジャジャ～ン！（発動中）","tailingtruncheon":"警棒追撃","taintedwaterschangetheirshape":"濁水の変化","takemoreelementalreactiondmg":"受ける元素反応ダメージがアップ","takimegurikanka":"滝廻鑑花","tamakushicasket":"葛籠の中の玉櫛","tandooriroastchickenineffect":"タンドリーチキン（発動中）","target":"ターゲット","tenacityofthemillelith":"千岩牢固","tenacityofthemillelith-01":"千岩牢固","tenkothunderbolts":"天狐雷霆","tepetlisaurus":"テペトル竜","terrainadvantage":"陸地優勢","terrorfortheevildoers":"悪を為す者に恐れを","terrormasksreturn":"凶面帰位","teyvatfriedeggineffect":"テイワット風目玉焼き（発動中）","theartofbudgeting":"積算士の技巧","theartofbudgetingineffect":"積算士の技巧（発動中）","thebell":"鐘の剣","theboarprincessactive":"イノシシプリンセス（発動中）","themausoleumofkingdeshretineffect":"キングデシェレトの霊廟（発動中）","theoverflow":"満溢の潮汐","theprofoundpurposeofpractice":"修行の奥義","theprofoundpurposeofpractice-01":"修行の奥義","thescentremained":"すだれの残香","theseedofstoredknowledge":"心識蘊蔵の種","theshrinessacredshade":"神籬之御蔭","thestarryskiestheirflowersrain":"星天の花雨","thewolfwithin":"雷狼","thewondrouspathoftruth":"妙道合一","thewondrouspathoftruthactive":"妙道合一（発動中）","theycallhercloudretainer":"留雲を仙と覚る","thironasgoodwill":"シロナの気持ち","thunderbeaststarge":"雷獣の盾","thunderbeaststarge-01":"雷獣の盾","thunderboretrap":"雷棘トラップ","thundercallstaff":"召雷の杖","thunderingfury":"雷のような怒り","thunderingpenance":"抵天の雷罰","thunderingpoise":"虺雷の姿","thunderousward":"雷霆バリア","thundersummonerscrown":"雷を呼ぶ冠","tidecallersurfembrace":"浪追い·波囲の守り","tidecallersurfembrace-01":"浪追い・波囲の守り","tomboftheeternalflow":"久遠転流の大典","tomeoftheeternalflow":"久遠流転の大典","topyassgoodwill":"トピアの気持ち","totalcollapse":"倒壊","towardweakness":"捨て去りし軟弱な心","transcendentautomaton":"からくり神通","travelershandysword":"旅道の剣","travelingdoctorshandkerchief":"医者の方巾","tulaytullahsremembrance":"トゥライトゥーラの記憶","turncontrol":"先後の決め手","ultimateoverlordsmegamagicsword":"「スーパーアルティメット覇王魔剣」","underseatreasureoncd":"海底の宝物（クールタイム中）","undiscloseddistributionchannels":"未知の流通ルート","undividedheart":"唯一の心","universalrevelry":"もろびとこぞりて","universalrevelry-01":"もろびとこぞりて","unmovablemountain":"揺るぎない","urgentnekoparcel":"ネコ箱急便","urgentnekoparcel-01":"ネコ箱急便","ushi":"丑雄","vanguardscoordinatedtactics":"尖兵協同戦術","vanguardscoordinatedtacticsineffect":"尖兵協同戦術（発動中）","vermillionhereafter":"辰砂往生録","vermillionhereafterineffect":"辰砂往生録（発動中）","verticalforcecoordination":"縦陣戦力統括","veteransvisage":"老兵の容貌","viciousedge":"苛烈の鉾先","vijnanasuffusion":"通塞識","vines":"ツル草","viridescentvenerer":"翠緑の影","viridescentvenerersdiadem":"緑の狩人の冠","vortexvanquisher":"破天の槍","vourukashasglow":"花海甘露の光","wardofsurgingflame":"湧炎バリア","wateryrebirth":"水の新生","wateryrebirthhoned":"水の新生·鋭勢","wavestrider":"潮踏み","wavestrider-01":"潮踏み","wellspringofwarlust":"戦意の表れ","whenthecranereturnedineffect":"鶴の帰郷（発動中）","whenthecranereturnedineffect-01":"鶴の帰郷（発動中）","whereistheunseenrazorineffect":"剣はいずこ（発動中）","whiteirongreatsword":"白鉄の大剣","whitetassel":"白纓槍","windandfreedomineffect":"風と自由（発動中）","windfavored":"児姿優風","windsofharmony":"詩を奏でる風","winestainedtricorne":"酒に漬けた帽子","wishesunnumbered":"千万の願望","witchsscorchinghat":"焦げた魔女の帽子","wolfsgravestone":"狼の末路","wushoustance":"獣舞の姿","xenochromatichuntersray":"狩猟刀エイ亜種","yakshasmask":"夜叉の儺面","yakshasmask-01":"夜叉の儺面","yumkasaurus":"ユムカ竜","zerohourinvokationeverydieispermitted":"ゼロ·アワー召喚·万賽成就","zerohourinvokationstrikefirst":"ゼロ·アワー召喚·先手必勝"},"names":{"吸収効果·風元素":"absorptioneffectanemo","吸収効果·氷元素":"absorptioneffectcryo","吸収効果·草元素":"absorptioneffectdendro","吸収効果·雷元素":"absorptioneffectelectro","吸収効果·岩元素":"absorptioneffectgeo","吸収効果·水元素":"absorptioneffecthydro","吸収効果·炎元素":"absorptioneffectpyro","燃素満タン（発動中）":"abundantphlogistonineffect","淵の災い·復水放流":"abyssalmayhemhydrospout","アビスの潮騒":"abyssaltides","威烈蓄積":"accruingpower","流影幻視の冷刃":"acoldbladelikeashadow","アクションによるチャージ回復が減少":"actionsgainlessenergy","活発状態":"activated","桂子仙機":"adeptallegacy","熟練の技":"adepttechnique","仙跳牆（発動中）":"adeptustemptationineffect","冒険者のバンダナ":"adventurersbandana","淵炎の加護":"aegisofabyssalflame","万世の激浪":"aeonwave","空中優勢":"aerialsuperiority","準備万端":"allgreenandgoodtogo","あらゆる怨みと借りは私が清算しよう…":"allreprisalsandarrearsminetobear","地に在りて形を成す":"allthingsareoftheearth","奇策詭雷·迅雷":"ambuscademineblazingbolt","奇策詭雷·焦炎":"ambuscademinefrenziedflame","奇策詭雷·氷蝕":"ambuscademinegnawingice","奇策詭雷·繁茂":"ambuscademinegreatwood","奇策詭雷·荒波":"ambuscademineomenpulse","奇策詭雷·堅石":"ambuscademinesternstone","奇策詭雷·暴風":"ambuscademinestormwind","紫晶の花冠":"amethystcrown","アスモの弓":"amosbow","アモスの弓":"amosbow-01","増幅強化·ウーシア":"amplifiedenhancementousia","旧時の庭園（発動中）":"ancientcourtyardineffect","怪異の躰":"anomalousanatomy","風鷹剣":"aquilafavonia","荒瀧第一":"aratakiichiban","悠久の磐岩":"archaicpetra","マシナリー·区域警戒型·ウーシア":"areaalertmekousia","マシナリー·区域警戒型·プネウマ":"areaalertmekpneuma","重甲ヤドカニの殻":"armoredcrabcarapace","官吏の才知":"asubordinatesskills","好奇を以て要義と為す":"asummationofinterest","千夜に浮かぶ夢":"athousandfloatingdreams","幾千万の子孫":"athousandyoung","攻撃力ダウン":"atkdecrease","攻撃力アップ":"atkincrease","琉金の炎":"aurousblaze","覚醒":"awakening","ウサギ伯爵":"baronbunny","過度な疲弊":"battleattrition","葦海の標":"beaconofthereedsea","異獣の侵食":"beastlycorrosion","戦意倍増":"belligerenceunfettered","慈恵仁心":"beneficent","噛みつき":"bitetarget","屈強なる戦意·上":"bitterbelligerenceadvanced","屈強なる戦意·下":"bitterbelligerencebasic","屈強なる戦意·中":"bitterbelligerenceintermediate","烈炎侍立シールド":"blazingbarrier","灼熱":"blazingheat","熾炎獅子·熾鬣拳":"blazinglionessflamemanesfist","熾炎獅子·残火蹴":"blazinglionessincinerationdrive","灼熱闘志":"blazingwill","氷風を彷徨う勇士":"blizzardstrayer","血梅香":"bloodblossom","血償の勅令":"blooddebtdirective","ビックラキャット·ボックスの挑発":"bogglecatboxstaunt","命の契約":"bondoflife","喰骸エネルギー·蓄積":"bonecrunchersenergyblockaccumulated","喰骸エネルギークラスター（クールタイム中）":"bonecrunchersenergyblockoncooldown","打破":"breakthrough","灼灼":"brilliance","氷雪を踏む音":"brokenrimesecho","一触即発":"bunnytriggered","爆発射撃·較正ビーム":"burstfirecalibratedshot","炸裂スキャン":"burstscan","カニのバター添え（発動中）":"buttercrabineffect","「清掃作業」（発動中）":"calledinforcleanupactive","無常の面":"capriciousvisage","凛流の監視者":"cashflowsupervision","凛流の監視者（発動中）":"cashflowsupervisionineffect","激化領域":"catalyzingfield","キャッツクローシールド":"catclawshield","ニャルダモン":"catgrasscardamom","万民のまなざし":"centerofattention","儀来羽衣":"ceremonialgarment","連鎖崩壊":"chaincollapse","襲雷閃光":"chainlightningcascade","諸願百目の輪":"chakradesiderata","シフト交代の時間（発動中）":"changingshiftsineffect","混元熵増論":"chaoticentropy","重撃チャージ·構え":"chargedattackinposition","重撃チャージ·完備":"chargedattackprepcomplete","烈霜の懲戒":"chillingpenalty","琢光鏡":"chisellightmirror","重華積霜エリア":"chonghuafrostfield","氷蛍寒光":"cicinscoldglare","冷血の剣":"coldbloodedstrike","崩壊した高台":"collapsingplatform","フィナーレの喝采":"conclusiveovation","導雷":"conductive","指揮者のハット":"conductorstophat","指揮者のハット（発動中）":"conductorstophatineffect","降魔·護法夜叉":"conquerorofevilguardianyaksha","降魔·憤怒の相":"conquerorofevilwrathdeity","静養":"convalescence","侵蝕":"corrosion","道中百景心得たり":"countlesssightstosee","岩石大盾":"craggygreatshield","燃え盛る炎の魔女":"crimsonwitchofflames","交差する炎":"crossfire","鳴煌護持":"crowfeathercover","海祇の冠":"crownofwatatsumi","木製大盾":"crudewoodgreatshield","雷圧":"crushingthunder","氷晶核心":"cryocrystalcore","氷元素ダメージアップ":"cryodmgbonus","元素武装·氷":"cryoelementalequipment","氷元素付与":"cryoelementalinfusion","氷元素バリア":"cryoward","結晶":"crystallize","岩晶バリア":"crystalward","暗流の呪い":"curseoftheundercurrent","安眠天幕シールド":"curtainofslumbershield","黒い幻影":"darkshadow","夜を裂く紫焔":"darkshatteringflame","夜を裂く紫焔（発動中）":"darkshatteringflameineffect","抗争の日·夢砕ける時（発動中）":"dayofresistancemomentofshattereddreamsineffect","死風咆哮":"deathlycyclone","死風咆哮（発動中）":"deathlycycloneineffect","荘諧併持":"decorousharmony","呑噬の領域":"deepdevourersdomain","深林の記憶":"deepwoodmemories","呪戦士の羽面":"demonwarriorsfeathermask","草原核":"dendrocore","傾落":"descent","聖なる堕落":"descentofdivinity","砂海の守護·攻勢防御":"desertwatchoffensivedefense","砂海の守護·自ら出撃":"desertwatchtaketheinitiative","呑噬の衝動":"devourersimpulse","呑噬の本能":"devourersinstinct","採掘の収穫":"diggingdowntopaydirt","益をとって損を補う":"discretionarysupplement","悠遠なる雷暴":"distantstorm","代行裁判":"divineretribution","贅沢な食饌":"dominanceofearth","龍威":"draconicmajesty","閑雲衝撃波":"driftcloudwave","風龍吐息":"dvalinssigh","手練の早業":"easygame","来歆の余響":"echoesofanoffering","赦免の宣告（発動中）":"edictofabsolutionineffect","自在な指揮":"effortless","雷の新生":"electricrebirth","雷の新生・鋭勢":"electricrebirthhoned","雷蛍浮光":"electrocicinsgleam","雷蛍バリア":"electrocicinward","雷晶核心":"electrocrystalcore","雷元素ダメージアップ":"electrodmgbonus","元素武装·雷":"electroelementalequipment","雷元素付与":"electroelementalinfusion","雷元素バリア":"electroward","終焉を嘆く詩":"elegyfortheend","喰魔":"elementaldevourer","元素生命·氷":"elementallifeformcryo","元素生命·雷":"elementallifeformelectro","元素生命·水":"elementallifeformhydro","元素共鳴：不動の岩（発動中）":"elementalresonanceenduringrockineffect","元素共鳴：熱誠の炎（発動中）":"elementalresonanceferventflamesineffect","元素共鳴：粉砕の氷（発動中）":"elementalresonanceshatteringiceineffect","元素共鳴：蔓生の草（発動中）":"elementalresonancesprawlinggreeneryineffect","再び燃え盛る残火":"embersrekindled","絶縁の旗印":"emblemofseveredfate","余風の抱擁":"embraceofwinds","紅蓮の旋風":"encarminevortex","竭沢":"endoftheline","エネルギー強化·ウーシア":"energyboostousia","エネルギー強化·プネウマ":"energyboostpneuma","エネルギー転換·ウーシア":"energyconversionousia","エネルギー転換·プネウマ":"energyconversionpneuma","エナジー復活":"energyrevival","草薙の稲光":"engulfinglightning","衡平な裁量":"equitablejudgment","優れた障壁":"exceptionalprotection","力尽きの墜落":"exhaustedplunge","亡命者の冠":"exilescirclet","爆裂花火":"explosivespark","弱点暴露":"exposeweakness","玲瓏一擲":"exquisitethrow","崩落ときっかけ（発動中）":"fallsandfortuneineffect","死雷凝集":"fatalfulmination","ファデュイの伏兵":"fatuiambusher","ファデュイの伏兵·氷蛍術師":"fatuiambushercryocicinmage","ファデュイの伏兵·前鋒軍·雷ハンマー":"fatuiambusherelectrohammervanguard","ファデュイの伏兵·ミラーメイデン":"fatuiambushermirrormaiden","ファデュイの伏兵·遊撃兵·炎銃":"fatuiambusherpyroslingerbracer","西風剣":"favoniussword","落羽の裁決":"featherfalljudgment","軽やかな水しぶき":"featherweightfoam","烈火のオーラ":"festivefires","炎の新生":"fieryrebirth","炎の新生·鋭勢":"fieryrebirthhoned","浄焔剣獄の護り":"fierysanctumsprotection","絶境狂乱":"finalfrenzy","フィッシュアンドチップス（発動中）":"fishandchipsactive","闘争の炎（発動中）":"flamesofwarineffect","フライリーフワインダー":"floralsidewinder","「花翼の集」（発動中）":"flowerfeatherclanineffect","楽園の絶花":"flowerofparadiselost","流焔研磨":"flowfireedge","流蛍バリア":"flowingcicinward","流火焼灼":"flowingflame","純水流華":"flowingpurity","純水流華（発動中）":"flowingpurityineffect","浮流の対玉":"flowingrings","飛雲旗陣":"flyingcloudflagformation","原海パール":"fontemerpearl","禁忌の知識（クールダウン中）":"forbiddenknowledgeoncooldown","森林のレガリア":"forestregalia","森林のレガリア（発動中）":"forestregaliaineffect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愛の杯を掲げよう！」":"hearmeletusraisethechaliceoflove","沈淪の心":"heartofdepth","霊光明滅の心":"heartofkhvarenasbrilliance","オアシスの心":"heartofoasis","堅甲利鉗":"heavyclampdown","重攻撃（発動中）":"heavystrikeineffect","古海継嗣の権威":"heirtotheancientseasauthority","蒼鷺シールド":"heronshield","蒼鷺盾撃":"heronstrike","高頻度スピン·予備態勢":"highfrequencywhirlingassaultpreparatoryposture","寒氷大盾":"hoarfrostgreatshield","アツアツ爆弾":"hotpotato","水元素ダメージアップ":"hydrodmgbonus","元素武装·水":"hydroelementalequipment","水元素バリア":"hydroward","超高速スピン·予備態勢":"hyperspeedwhirlingassaultpreparatoryposture","居合·吐納":"iaibreathing","居合·納刀":"iaisheathed","氷蓮":"icelotus","氷封の灼炎魔女":"icesealedcrimsonwitchofembers","氷柱":"icicle","氷翎":"icyquill","「あいつらが金を稼ぐことは…」（発動中）":"idratherlosemoneymyselfineffect","士気鼓舞":"ignitedmorale","支援はお任せください":"igotyourback","俺様はまだ負けちゃいねぇ！":"ihaventlostyet","俺様はまだ負けちゃいねぇ！（クールダウン中）":"ihaventlostyetoncooldown","イクトミ竜":"iktomisaurus","泡影":"illusorybubble","衝撃反応":"impactiveeffect","一面に広がる酷寒と灼熱":"incandescentfrostpermeating","守護の盾":"indomitableshield","落染五色":"infivecolorsdyed","鼓舞エリア":"inspirationfield","教官の帽子":"instructorscap","璇璣屏":"jadescreen","玉璋シールド":"jadeshield","絶雲のお焦げ（発動中）":"jueyunguobaineffect","惟神召符·煌":"kamunatalismanelectro","惟神召符·炎":"kamunatalismanpyro","寒空の宣命祝詞":"kantensenmyoublessing","深き眼識":"keensight","王の近侍":"kingssquire","王の近侍（発動中）":"kingssquireineffect","王の近待":"kingsvalet","コホラ竜":"koholasaurus","鏡華風姿":"kyoukafuushi","蒲公英の国土":"landsofdandelion","月桂の宝冠":"laurelcoronet","お任せください！（発動中）":"leaveittomeineffect","地脈異常·絶境の毅然":"leylinedisorderdireperseverance","光無き鯨の呑噬":"lightlessfeeding","雷鳴探知":"lightningrod","満天の霹靂":"lightningstorm","雷霆探針":"lightningstrikeprobe","萃光の裁葉":"lightoffoliarincision","軽装巡行":"lightpatrol","便りと共に還る星影":"lightsremit","軽量武装":"lightweightweapons","久遠の惑溺":"lingeringaeon","余威の氷柱":"lingeringicicles","千岩加護":"lithicguard","千岩長槍":"lithicspear","ロング点射·較正ビーム":"longrangefirecalibratedshot","四風原典":"lostprayertothesacredwinds","ハスの花パイ（発動中）":"lotusflowercrispineffect","幸運の冠":"luckydogssilvercirclet","リュティンヌの気持ち":"lutinesgoodwill","琴音の詩（発動中）":"lyresongineffect","マシナリーの生産ライン（発動中）":"machineassemblylineineffect","魔導緒論":"magicguide","威明の勢い":"magnificentstance","少女の儚き顔":"maidensfadingbeauty","疾風示現":"manifestgale","ファントムハンター":"marechausseehunter","不動玄石の相":"maskofsolitudebasalt","松茸の肉巻き（発動中）":"matsutakemeatrollsineffect","思いやりたっぷりの薬剤衝撃波":"medicalinterventionofpureintention","メラックアシスト":"mehraksassistance","近接モード":"meleestance","乱れ嵐斬":"midareranzan","乱れ嵐斬·氷":"midareranzancryo","乱れ嵐斬·雷":"midareranzanelectro","乱れ嵐斬·水":"midareranzanhydro","乱れ嵐斬·炎":"midareranzanpyro","千年の大楽章·別れの歌":"millennialmovementfarewellsong","ミントの獣肉巻き（発動中）":"mintymeatrollsineffect","鏡の檻":"mirrorcage","水の泡":"mistbubble","バブルロック（準備中）":"mistbubblelockdownpreparing","バブルの檻":"mistbubbleprison","バブルスライム":"mistbubbleslime","熔炎鉄甲":"moltenmail","目覚めと決意の刻":"momentofwakingandresolve","ムーンピアサー":"moonpiercer","ムーンピアサー（発動中）":"moonpiercerineffect","多重ダメージ":"multiplieddamage","キノコピザ（発動中）":"mushroompizzaineffect","夢想の一心":"musouisshin","異変の石·シャーマンの収蔵品":"mutationstoneshamanstreasure","謎の疲労困憊":"mysteriousenervation","謎の衰弱":"mysteriousweakening","忘玄":"mysticalabandon","長野原龍勢流星群":"naganoharameteorswarm","夜域の賜物・逆巻く怒濤":"nightrealmsgiftcrestsandtroughs","夜域の賜物・すべてに対価を":"nightrealmsgiftrepaidinfull","夜魂の加護":"nightsoulsblessing","夜巡り":"nightvigil","庭火の焔硝":"niwabienshou","北地のスモークチキン（発動中）":"northernsmokedchickenineffect","オアシスの養分供給":"oasisnourishment","オアシスの加護":"oasissaegis","海染硨磲":"oceanhuedclam","純水の幻形·カエル":"oceanicmimicfrog","攻勢ガード":"offensivebarrier","鋭気の強襲":"onslaughtstance","華飾の兜":"ornatekabuto","ウーシアクラスター":"ousiablock","ウーシアクラスター·持続":"ousiablockpersistent","襲撃の余威":"overawingassault","氷柱スパート":"overwhelmingice","啓途誓使":"pactswornpathclearer","目には目を":"paidinfull","苦痛返上":"painforpain","鉄拳闘技！（発動中）":"pankrationineffect","冥蝶の舞":"paramitapapilio","裁定の時（発動中）":"passingofjudgmentineffect","遺龍の栄光":"pastdraconicglories","パール固化":"pearlsolidification","持続的燃焼":"perpetualburn","ペールスタイマー":"perstimer","石化":"petrification","プネウマクラスター":"pneumablock","プネウマクラスター·持続":"pneumablockpersistent","風物の詩吟":"poeticsoffuubutsu","風物の詩吟·氷":"poeticsoffuubutsucryo","風物の詩吟·雷":"poeticsoffuubutsuelectro","風物の詩吟·水":"poeticsoffuubutsuhydro","風物の詩吟·炎":"poeticsoffuubutsupyro","携帯型チェーンソー":"portablepowersaw","こんこんプレゼント":"poundingsurprise","砕岩の力":"powerofshatteringstone","赤冠より授かりし祝福":"prayerofthecrimsoncrown","風圧崩潰":"pressurizedcollapse","猛攻の代価":"priceofunrelentingassault","和璞鳶":"primordialjadewingedspear","増殖生命体·活発":"proliferatedorganismanimated","増殖生命体·暴走":"proliferatedorganismberserk","胞子増殖":"proliferatingspores","沈没の預言":"prophecyofsubmersion","プロップ残数":"propsurplus","プロスペクタードリル":"prospectorsdrill","ドキドキポンポン（発動中）":"puffpopsineffect","パルスの魔女":"pulsatingwitch","脈象宣明":"pulsingclarity","炎元素ダメージアップ":"pyrodmgbonus","元素武装·炎":"pyroelementalequipment","炎元素付与":"pyroinfusion","旋火輪":"pyronado","炎の魔蠍·守勢":"pyroscorpionguardianstance","炎元素バリア":"pyroward","クク竜":"qucusaurus","消えゆく余燼":"quenchedembers","素早い着替え":"quickhands","活発激能":"radicalvitality","憤怒の鬼王":"ragingoniking","虹剣勢":"rain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ピアの気持ち":"topyassgoodwill","倒壊":"totalcollapse","捨て去りし軟弱な心":"towardweakness","からくり神通":"transcendentautomaton","旅道の剣":"travelershandysword","医者の方巾":"travelingdoctorshandkerchief","トゥライトゥーラの記憶":"tulaytullahsremembrance","先後の決め手":"turncontrol","「スーパーアルティメット覇王魔剣」":"ultimateoverlordsmegamagicsword","海底の宝物（クールタイム中）":"underseatreasureoncd","未知の流通ルート":"undiscloseddistributionchannels","唯一の心":"undividedheart","もろびとこぞりて":"universalrevelry","揺るぎない":"unmovablemountain","ネコ箱急便":"urgentnekoparcel","丑雄":"ushi","尖兵協同戦術":"vanguardscoordinatedtactics","尖兵協同戦術（発動中）":"vanguardscoordinatedtacticsineffect","辰砂往生録":"vermillionhereafter","辰砂往生録（発動中）":"vermillionhereafterineffect","縦陣戦力統括":"verticalforcecoordination","老兵の容貌":"veteransvisage","苛烈の鉾先":"viciousedge","通塞識":"vijnanasuffusion","ツル草":"vines","翠緑の影":"viridescentvenerer","緑の狩人の冠":"viridescentvenerersdiadem","破天の槍":"vortexvanquisher","花海甘露の光":"vourukashasglow","湧炎バリア":"wardofsurgingflame","水の新生":"wateryrebirth","水の新生·鋭勢":"wateryrebirthhoned","潮踏み":"wavestrider","戦意の表れ":"wellspringofwarlust","鶴の帰郷（発動中）":"whenthecranereturnedineffect","剣はいずこ（発動中）":"whereistheunseenrazorineffect","白鉄の大剣":"whiteirongreatsword","白纓槍":"whitetassel","風と自由（発動中）":"windandfreedomineffect","児姿優風":"windfavored","詩を奏でる風":"windsofharmony","酒に漬けた帽子":"winestainedtricorne","千万の願望":"wishesunnumbered","焦げた魔女の帽子":"witchsscorchinghat","狼の末路":"wolfsgravestone","獣舞の姿":"wushoustance","狩猟刀エイ亜種":"xenochromatichuntersray","夜叉の儺面":"yakshasmask","ユムカ竜":"yumkasaurus","ゼロ·アワー召喚·万賽成就":"zerohourinvokationeverydieispermitted","ゼロ·アワー召喚·先手必勝":"zerohourinvokationstrikefirst"},"aliases":{},"categories":{"GCG_CARD_STATE":["absorptioneffectanemo","absorptioneffectcryo","absorptioneffectdendro","absorptioneffectelectro","absorptioneffectgeo","absorptioneffecthydro","absorptioneffectpyro","abyssaltides","accruingpower","actionsgainlessenergy","activated","adeptustemptationineffect","adeptustemptationineffect-01","aegisofabyssalflame","aeonwave","aerialsuperiority","allgreenandgoodtogo","anomalousanatomy","armoredcrabcarapace","atkdecrease","atkincrease","atkincrease-01","battleattrition","belligerenceunfettered","bitetarget","bitterbelligerenceadvanced","bitterbelligerencebasic","bitterbelligerenceintermediate","blazingheat","blazinglionessflamemanesfist","blazinglionessincinerationdrive","blazingwill","bloodblossom","bondoflife","bonecrunchersenergyblockaccumulated","breakthrough","brilliance","burstfirecalibratedshot","buttercrabineffect","cashflowsupervisionineffect","centerofattention","ceremonialgarment","chakradesiderata","chakradesiderata-01","chargedattackinposition","chargedattackprepcomplete","chillingpenalty","chillingpenalty-01","chisellightmirror","chisellightmirror-01","conductive","conductorstophatineffect","conquerorofevilwrathdeity","craggygreatshield","crowfeathercover","crudewoodgreatshield","cryocrystalcore","cryocrystalcore-01","cryocrystalcore-02","cryoelementalequipment","cryoelementalinfusion","cryoelementalinfusion-01","cryoelementalinfusion-02","cryoward","darkshatteringflameineffect","dayofresistancemomentofshattereddreamsineffect","descent","desertwatchoffensivedefense","desertwatchtaketheinitiative","devourersimpulse","devourersinstinct","diggingdowntopaydirt","distantstorm","draconicmajesty","driftcloudwave","dvalinssigh","dvalinssigh-01","easygame","edictofabsolutionineffect","electricrebirth","electricrebirthhoned","electrocrystalcore","electrocrystalcore-01","electrocrystalcore-02","electroelementalequipment","electroelementalinfusion","electroelementalinfusion-01","electroward","elementaldevourer","elementaldevourer-01","elementallifeformcryo","elementallifeformelectro","elementallifeformhydro","elementalresonanceferventflamesineffect","elementalresonanceshatteringiceineffect","encarminevortex","energyboostousia","energyboostpneuma","energyconversionousia","energyconversionpneuma","energyconversionpneuma-01","equitablejudgment","exhaustedplunge","explosivespark","explosivespark-01","fieryrebirth","fieryrebirthhoned","finalfrenzy","finalfrenzy-01","fishandchipsactive","flamesofwarineffect","flowerfeatherclanineffect","flowfireedge","flowingpurityineffect","flyingcloudflagformation-01","fontemerpearl","fontemerpearl-01","forestregaliaineffect","fourleafsigil","frozen","fuufuuwindwheel","geoelementalequipment","geoinfusion","geoinfusion-01","goldencorrosion","grapplelink","grappleprepare","grimheart","gurglingbubble","heavyclampdown","heavystrikeineffect","heronshield","heronstrike","highfrequencywhirlingassaultpreparatoryposture","hoarfrostgreatshield","hydroelementalequipment","hydroward","hyperspeedwhirlingassaultpreparatoryposture","iaibreathing","iaisheathed","iaisheathed-01","iaisheathed-02","iaisheathed-03","iaisheathed-04","icesealedcrimsonwitchofembers","icesealedcrimsonwitchofembers-01","icesealedcrimsonwitchofembers-02","ignitedmorale","ihaventlostyet","impactiveeffect","jueyunguobaineffect","kamunatalismanelectro","kamunatalismanpyro","kingssquireineffect","leylinedisorderdireperseverance",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a","lynette","navia","sigewinne","wriothesley"],"GCG_TAG_ELEMENT_ANEMO":["consecratedflyingserpent","dvalin","faruzan","jean","kaedeharakazuha","lynette","maguukenki","sayu","sucrose","venti","wanderer","xianyun","xiao"],"GCG_TAG_CAMP_SACREAD":["consecratedflyingserpent","consecratedscorpion"],"GCG_TAG_CAMP_EREMITE":["dehya","eremitefloralringdancer","eremitescorchingloremaster"],"GCG_TAG_CAMP_HILICHURL":["hydrohilichurlrogue","stonehidelawachurl"],"GCG_TAG_NATION_NATLAN":["kinich","mualani"]},"properties":{"hp":[6,10,5,8,9],"maxenergy":[2,3],"tags":["GCG_TAG_ELEMENT_HYDRO","GCG_TAG_WEAPON_NONE","GCG_TAG_CAMP_MONSTER","GCG_TAG_ELEMENT_PYRO","GCG_TAG_ELEMENT_ELECTRO","GCG_TAG_ELEMENT_GEO","GCG_TAG_WEAPON_SWORD","GCG_TAG_NATION_MONDSTADT","GCG_TAG_ELEMENT_DENDRO","GCG_TAG_NATION_SUMERU","GCG_TAG_WEAPON_BOW","GCG_TAG_WEAPON_CLAYMORE","GCG_TAG_NATION_INAZUMA","GCG_TAG_WEAPON_POLE","GCG_TAG_CAMP_FATUI","GCG_TAG_WEAPON_CATALYST","GCG_TAG_NATION_LIYUE","GCG_TAG_ELEMENT_CRYO","GCG_TAG_NATION_FONTAINE","GCG_TAG_ARKHE_OUSIA","GCG_TAG_ARKHE_PNEUMA","GCG_TAG_ELEMENT_ANEMO","GCG_TAG_CAMP_SACREAD","GCG_TAG_CAMP_EREMITE","GCG_TAG_CAMP_HILICHURL","GCG_TAG_NATION_NATLAN"]}},"tcgenemycards":{"namemap":{"abyssheraldwickedtorrents":"심연 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얼음","cryohypostasis-02":"무상의 얼음","cryoslime":"얼음 슬라임","dendrosamachurl":"풀 츄츄 샤먼","dvalin":"드발린","dvalin-01":"드발린","dvalin-02":"드발린","dvalin-03":"드발린","electroabyssmage":"번개의 심연 메이지","electrohilichurlshooter":"츄츄 번개 궁수","electrohypostasis":"무상의 뇌전","electrohypostasis-01":"무상의 뇌전","electrosamachurl":"번개 츄츄 샤먼","electroslime":"번개 슬라임","emperoroffireandiron":"용암철갑 제왕","emperoroffireandiron-01":"용암철갑 제왕","eremitedaythunder":"도금 여단·낮을 밝히는 번개","eremitedesertclearwater":"도금 여단·사막의 물","eremitefloralringdancer":"도금 여단·풀고리 무용수","eremitescorchingloremaster":"도금 여단·모래의 이야기꾼","eremitestoneenchanter":"도금 여단·마암역사","eremitesunfrost":"도금 여단·태양의 서리","fatuicryocicinmage":"우인단·얼음 치친 술사","fatuicryocicinmage-01":"우인단·얼음 치친 술사","fatuielectrocicinmage":"우인단·번개 치친 술사","fatuipyroagent":"우인단·화염 채무 처리인","fatuipyroagent-01":"우인단·화염 채무 처리인","fatuiskirmisheranemoboxervanguard":"우인단 선발대·풍권 돌격대","fatuiskirmishercryogunnerlegionnaire":"우인단 선발대·얼음총 중보병","fatuiskirmisherelectrohammervanguard":"우인단 선발대·번개 해머 돌격대","fatuiskirmishergeochanterbracer":"우인단 선발대·바위 유격대","fatuiskirmisherhydrogunnerlegionnaire":"우인단 선발대·물총 중보병","fatuiskirmisherpyroslingerbracer":"우인단 선발대·화승총 유격대","frostoperative":"우인단·서리 심부름꾼","geosamachurl":"바위 츄츄 샤먼","goldenwolflord":"황금 늑대왕","goldenwolflord-01":"황금 늑대왕","groundedgeoshroom":"뚜벅 바위 버섯몬","groundedhydroshroom":"뚜벅 물 버섯몬","guardianofapepsoasis":"아펩의 오아시스 파수꾼","guardianofapepsoasis-01":"아펩의 오아시스 파수꾼","hilichurlberserker":"츄츄 돌격병","hilichurlfighter":"츄츄 싸움꾼","hilichurlshooter":"츄츄 궁수","hydroabyssmage":"물의 심연 메이지","hydroabyssmage-01":"물의 심연 메이지","hydrohilichurlrogue":"츄츄 물걸음 순찰자","hydrosamachurl":"물 츄츄 샤먼","hydroslime":"물 슬라임","iceshieldwallmitachurl":"얼음방패 츄츄 폭도","jadeplumeterrorshroom":"공포의 취령 버섯","jadeplumeterrorshroom-01":"공포의 취령 버섯","jadeplumeterrorshroom-02":"공포의 취령 버섯","jadeplumeterrorshroom-03":"공포의 취령 버섯","kairagidancingthunder":"해란귀·뇌무","kairagifierymight":"해란귀·염위","largecryoslime":"거대 얼음 슬라임","largehydroslime":"거대 물 슬라임","lasignora":"「시뇨라」","lasignora-01":"「시뇨라」","lasignora-02":"「시뇨라」","maguukenki":"꼭두각시 검귀","maguukenki-01":"꼭두각시 검귀","millennialpearlseahorse":"천년 묵은 진주 기린","millennialpearlseahorse-01":"천년 묵은 진주 기린","mirrormaiden":"우인단·거울의 여인","mirrormaiden-01":"우인단·거울의 여인","nobushihitsukeban":"「노부시·방화범」","nobushijintouban":"「노부시·칼잡이」","nobushikikouban":"「노부시·잔재주꾼」","pureelectrohypostasis":"순수한 무상의 뇌전","pyroabyssmage":"화염의 심연 메이지","pyroabyssmage-01":"화염의 심연 메이지","pyrowhopperflower":"뜨거운 구라구라꽃","rhodeiaofloch":"물의 정령·로데이아","rhodeiaofloch-01":"물의 정령·로데이아","rhodeiaofloch-02":"물의 정령·로데이아","rockfondrifthound":"기암·수계 사냥개","rockshieldwallmitachurl":"돌방패 츄츄 폭도","ruindrakeearthguard":"유적 드레이크·대지의 수호자","ruinguard":"유적 가디언","stonehidelawachurl":"츄츄 바위왕","stonehidelawachurl-01":"츄츄 바위왕","stonehidelawachurl-02":"츄츄 바위왕","stonehidelawachurl-03":"츄츄 바위왕","suppressionspecialistmek":"제압 특화 타입 장치","suppressionspecialistmekousia":"제압 특화 타입 장치·우시아","suppressionspecialistmekpneuma":"제압 특화 타입 장치·프뉴마","taintedhydrophantasm":"탁한 물의 환령","thundercravenrifthound":"기뢰·수계(獸界) 사냥개","thundermanifestation":"뇌음의 권현","thundermanifestation-01":"뇌음의 권현","wingedcryoshroom":"포롱 얼음 버섯몬","wingeddendroshroom":"포롱 풀 버섯몬","woodenshieldwallmitachurl":"나무방패 츄츄 폭도"},"names":{"심연 사도·격류":"abyssheraldwickedtorrents","심연 봉독자·심연의 불꽃":"abysslectorfathomlessflames","심연 봉독자·자색 뇌전":"abysslectorvioletlightning","별을 삼킨 고래":"alldevouringnarwhal","바람 츄츄 샤먼":"anemosamachurl","섬멸 특화 타입 장치":"annihilationspecialistmek","섬멸 특화 타입 장치·우시아":"annihilationspecialistmekousia","섬멸 특화 타입 장치·프뉴마":"annihilationspecialistmekpneuma","장치·연산 증폭기":"arithmeticenhancermek","장치·연산 증폭기·우시아":"arithmeticenhancermekousia","장치·연산 증폭기·프뉴마":"arithmeticenhancermekpneuma","돌격 특화 타입 장치":"assaultspecialistmek","돌격 특화 타입 장치·우시아":"assaultspecialistmekousia","돌격 특화 타입 장치·프뉴마":"assaultspecialistmekpneuma","야타용왕":"azhdaha","불도끼 츄츄 폭도":"blazingaxemitachurl","번개도끼 츄츄 폭도":"cracklingaxemitachurl","사그라든 화염의 마녀":"crimsonwitchofembers","얼음의 심연 메이지":"cryoabyssmage","츄츄 얼음 궁수":"cryohilichurlshooter","무상의 얼음":"cryohypostasis","얼음 슬라임":"cryoslime","풀 츄츄 샤먼":"dendrosamachurl","드발린":"dvalin","번개의 심연 메이지":"electroabyssmage","츄츄 번개 궁수":"electrohilichurlshooter","무상의 뇌전":"electrohypostasis","번개 츄츄 샤먼":"electrosamachurl","번개 슬라임":"electroslime","용암철갑 제왕":"emperoroffireandiron","도금 여단·낮을 밝히는 번개":"eremitedaythunder","도금 여단·사막의 물":"eremitedesertclearwater","도금 여단·풀고리 무용수":"eremitefloralringdancer","도금 여단·모래의 이야기꾼":"eremitescorchingloremaster","도금 여단·마암역사":"eremitestoneenchanter","도금 여단·태양의 서리":"eremitesunfrost","우인단·얼음 치친 술사":"fatuicryocicinmage","우인단·번개 치친 술사":"fatuielectrocicinmage","우인단·화염 채무 처리인":"fatuipyroagent","우인단 선발대·풍권 돌격대":"fatuiskirmisheranemoboxervanguard","우인단 선발대·얼음총 중보병":"fatuiskirmishercryogunnerlegionnaire","우인단 선발대·번개 해머 돌격대":"fatuiskirmisherelectrohammervanguard","우인단 선발대·바위 유격대":"fatuiskirmishergeochanterbracer","우인단 선발대·물총 중보병":"fatuiskirmisherhydrogunnerlegionnaire","우인단 선발대·화승총 유격대":"fatuiskirmisherpyroslingerbracer","우인단·서리 심부름꾼":"frostoperative","바위 츄츄 샤먼":"geosamachurl","황금 늑대왕":"goldenwolflord","뚜벅 바위 버섯몬":"groundedgeoshroom","뚜벅 물 버섯몬":"groundedhydroshroom","아펩의 오아시스 파수꾼":"guardianofapepsoasis","츄츄 돌격병":"hilichurlberserker","츄츄 싸움꾼":"hilichurlfighter","츄츄 궁수":"hilichurlshooter","물의 심연 메이지":"hydroabyssmage","츄츄 물걸음 순찰자":"hydrohilichurlrogue","물 츄츄 샤먼":"hydrosamachurl","물 슬라임":"hydroslime","얼음방패 츄츄 폭도":"iceshieldwallmitachurl","공포의 취령 버섯":"jadeplumeterrorshroom","해란귀·뇌무":"kairagidancingthunder","해란귀·염위":"kairagifierymight","거대 얼음 슬라임":"largecryoslime","거대 물 슬라임":"largehydroslime","「시뇨라」":"lasignora","꼭두각시 검귀":"maguukenki","천년 묵은 진주 기린":"millennialpearlseahorse","우인단·거울의 여인":"mirrormaiden","「노부시·방화범」":"nobushihitsukeban","「노부시·칼잡이」":"nobushijintouban","「노부시·잔재주꾼」":"nobushikikouban","순수한 무상의 뇌전":"pureelectrohypostasis","화염의 심연 메이지":"pyroabyssmage","뜨거운 구라구라꽃":"pyrowhopperflower","물의 정령·로데이아":"rhodeiaofloch","기암·수계 사냥개":"rockfondrifthound","돌방패 츄츄 폭도":"rockshieldwallmitachurl","유적 드레이크·대지의 수호자":"ruindrakeearthguard","유적 가디언":"ruinguard","츄츄 바위왕":"stonehidelawachurl","제압 특화 타입 장치":"suppressionspecialistmek","제압 특화 타입 장치·우시아":"suppressionspecialistmekousia","제압 특화 타입 장치·프뉴마":"suppressionspecialistmekpneuma","탁한 물의 환령":"taintedhydrophantasm","기뢰·수계(獸界) 사냥개":"thundercravenrifthound","뇌음의 권현":"thundermanifestation","포롱 얼음 버섯몬":"wingedcryoshroom","포롱 풀 버섯몬":"wingeddendroshroom","나무방패 츄츄 폭도":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"에너지 흡수 결정","abundantphlogiston":"열소 충만","abyssalmayhemhydrospout":"심연의 재앙·차오르는 물","abyssalsummons":"심연의 부름","abyssalsummons-01":"심연의 부름","acoldbladelikeashadow":"서늘한 그림자 검","adeptustemptation":"선도장","adeptustemptation-01":"선도장","adventurersbandana":"모험가의 머리띠","allreprisalsandarrearsminetobear":"모든 원한과 빚은 내가 갚고…","allthingsareoftheearth":"변화의 법칙","amethystcrown":"자수정 화관","amosbow":"아스모의 활","amosbow-01":"아모스의 활","ancientcourtyard":"과거의 정원","aquilafavonia":"매의 검","aquilafavonia-01":"매의 검","aratakiichiban":"아라타키 제일","archaicpetra":"유구한 반암","asubordinatesskills":"보좌관의 재주","asummationofinterest":"흥미 추구의 요지","atea":"아테아","athousandfloatingdreams":"떠오르는 천일 밤의 꿈","athousandyoung":"수많은 자손","autoanemoresonance":"자동·바람의 공명","autocryoresonance":"자동·얼음의 공명","autodendroresonance":"자동·풀의 공명","autoelectroresonance":"자동·번개의 공명","autoenduringrock":"자동·부동의 바위","autoferventflames":"자동·열정의 불","autogeoresonance":"자동·바위의 공명","autohighvoltage":"자동·고에너지의 번개","autohydroresonance":"자동·물의 공명","autonatureandwisdom":"자동·풀과 지혜","autopyroresonance":"자동·불의 공명","autoslowingwater":"자동·지체의 물","autosprawlinggreenery":"자동·만생의 풀","autostoneandcontracts":"자동·바위와 계약","autothunderandeternity":"자동·번개와 영원","autoverdantbreeze":"자동·청록의 바람","autowaterandjustice":"자동·물과 정의","autowearyingfrost":"자동·피로의 얼음","autowindandfreedom":"자동·바람과 자유","awakening":"각성","awakenmykindred":"권속 소환","beaconofthereedsea":"갈대 바다의 등대","beastlycorrosion":"이계 맹수의 침식","beneficent":"자애롭고 어진 마음","biteyshark":"물어뜯는 샤크","blessingofthedivinerelicsinstallation":"성물 안치 축사","blizzardstrayer":"얼음바람 속에서 길잃은 용사","bloodbonddarkdecay":"핏빛 계약의 침식","bloodbondensemble":"핏빛 계약의 합주","bonecrunchersenergyblock":"성해 에너지 덩어리","bonecrunchersenergyblock-01":"성해 에너지 덩어리","brokenrimesecho":"빙설을 밟는 소리","bunnytriggered":"일촉즉발","buttercrab":"버터 크랩","buttercrab-01":"버터 크랩","calledinforcleanup":"「청소 작업」","calxsarts":"백악의 술법","canotilassupport":"카노틸라의 응원","capriciousvisage":"무상의 가면","cashflowsupervision":"현금 흐름 감독","centrallaboratoryruins":"중앙 실험실 유적","chainlightningcascade":"침식 번개","changingshifts":"근무 교대 시간","changtheninth":"상구야","chaoticentropy":"혼돈의 엔트로피","chefmao":"묘 사부","chinjuforest":"진수의 숲","cicinscoldglare":"얼음 치친의 서늘한 빛","coldbloodedstrike":"냉혈의 검","conclusiveovation":"갈채 속 마무리","conductorstophat":"지휘의 탑 햇","conductorstophat-01":"지휘의 탑 햇","conquerorofevilguardianyaksha":"항마·호법야차","controlleddirectionalblast":"제어 가능한 위험 지향 폭발","controlleddirectionalblast-01":"제어 가능한 위험 제거용 지향 폭발","cosanzeanassupport":"코슨제니아의 응원","countdowntotheshow1":"마술쇼 카운트다운: 1","countdowntotheshow2":"마술쇼 카운트다운: 2","countdowntotheshow3":"마술쇼 카운트다운: 3","countlesssightstosee":"배송 중의 경치","covenantofrock":"반암의 계약","crimsonwitchofflames":"불타오르는 화염의 마녀","crossfire":"교차 화력","crownofwatatsumi":"와타츠미의 왕관","crystalshrapnel":"결정 파편","crystalshrapnel-01":"결정 파편","darkshatteringflame":"밤을 가르는 불꽃","dawnwinery":"다운 와이너리","dayofresistancemomentofshattereddreams":"투쟁의 날·깨진 꿈의 순간","deathlycyclone":"휩쓰는 죽음의 바람","decorousharmony":"장엄하고 익살스러운 노랫소리","deepwoodmemories":"숲의 기억","deliciousmacarons":"맛있는 마카롱","demonwarriorsfeathermask":"마전사의 깃털 가면","descentofdivinity":"신성의 추락","discretionarysupplement":"적자 보충","divineretribution":"재판의 대리인","dominanceofearth":"호의호식","dunyarzad":"두냐르자드","echoesofanoffering":"제사의 여운","echoesofanoffering-01":"제사의 여운","edictofabsolution":"사면 선고","electrocicinsgleam":"번개 치친의 섬광","elegyfortheend":"종말 탄식의 노래","elegyfortheend-01":"종말 탄식의 노래","elementalforte":"원소 강음","elementalorb":"원소 구슬","elementalorbdissipated":"원소 구슬·소실","elementalorbenduring":"원소 구슬·지속","elementalorbplentiful":"원소 구슬·충만","elementalorbthegrandbanquet":"원소 구슬·성대한 연회","elementalresonanceenduringrock":"원소 공명: 부동의 바위","elementalresonanceferventflames":"원소 공명: 열정의 불","elementalresonancehighvoltage":"원소 공명: 고에너지의 번개","elementalresonanceimpetuouswinds":"원소 공명: 신속의 바람","elementalresonanceshatteringice":"원소 공명: 분쇄의 얼음","elementalresonancesoothingwater":"원소 공명: 치유의 물","elementalresonancesprawlinggreenery":"원소 공명: 만생의 풀","elementalresonancewovenflames":"원소 공명: 뒤엉킨 불","elementalresonancewovenice":"원소 공명: 뒤엉킨 얼음","elementalresonancewovenstone":"원소 공명: 뒤엉킨 바위","elementalresonancewoventhunder":"원소 공명: 뒤엉킨 번개","elementalresonancewovenwaters":"원소 공명: 뒤엉킨 물","elementalresonancewovenweeds":"원소 공명: 뒤엉킨 풀","elementalresonancewovenwinds":"원소 공명: 뒤엉킨 바람","elevatedarray":"고조된 기세","ellin":"엘린","embersrekindled":"다시 타오른 잿불","emblemofseveredfate":"절연의 기치","emblemofseveredfate-01":"절연의 기치","embraceofwinds":"여풍의 포옹","endoftheline":"메마른 연못","engulfinglightning":"예초의 번개","engulfinglightning-01":"예초의 번개","eremiteteatime":"도금 여단의 티타임","exilescirclet":"유배자의 머리장식","exilescirclet-01":"유배자의 머리장식","fallsandfortune":"추락과 계기","fatalfulmination":"응축된 죽음의 번개","fatuiconspiracy":"우인단의 음모","favoniuscathedral":"페보니우스 성당","favoniuscathedral-01":"페보니우스 대성당","favoniuscathedral-02":"페보니우스 대성당","favoniussword":"페보니우스 검","favoniussword-01":"페보니우스 검","featherfalljudgment":"낙하하는 깃털의 심판","featherweightfoam":"경쾌한 물거품","fishandchips":"피시 앤 칩스","flamesofwar":"투쟁의 불꽃","flickeringfourleafsigil":"반짝이는 클로버 인장","floralsidewinder":"되돌아오는 잎새","flowerfeatherclan":"「꽃깃회」","flowerofparadiselost":"잃어버린 낙원의 꽃","flowingflame":"유화의 화상","flowingpurity":"순수한 달빛 물결","flowingrings":"추억의 보옥","forbiddenknowledge":"금단의 지식","forestregalia":"숲의 리게일리어","forestregalia-01":"숲의 리게일리어","formersiteofthecentrallaboratory":"중앙 실험실 옛터","fortressofmeropide":"메로피드 요새","freshwindoffreedom":"새로운 자유의 바람","friendshipeternal":"영원한 우정","fruitoffulfillment":"충만의 열매","galesofreverie":"몽상의 바람","gamblersearrings":"노름꾼의 귀걸이","gamblersearrings-01":"노름꾼의 귀걸이","gameofwitsenduringvictory":"묘수풀이·안전제일","gameofwitshotpodmechanism":"묘수풀이·폭탄 장치","gandharvaville":"간다르바 성곽","generalsancienthelm":"장수의 투구","giantmutationstone":"거대 이변의 돌","gildeddreams":"도금된 꿈","gildeddreams-01":"도금된 꿈","gildeddreams-02":"도금된 꿈","gladiatorstriumphus":"검투사의 개선","gladiatorstriumphus-01":"검투사의 개선","glitteringgemstones":"반짝이는 보석","gloriousseason":"광휘의 계절","goldenhouse":"황금옥","goldentroupe":"황금 극단","goldentroupe-01":"황금 극단","goldentroupesreward":"황금 극단의 보상","goldentroupesreward-01":"황금 극단의 보상","grandexpectation":"모험 동경","grandnarukamishrine":"나루카미 다이샤","grievingecho":"통곡의 메아리","guardiansoath":"호법의 맹세","hanachirusato":"하나치루사토","hearmeletusraisethechaliceoflove":"「모두 사랑의 축배를 들렴!」","heartofdepth":"몰락한 마음","heartofkhvarenasbrilliance":"크바레나의 눈부신 심장","heavystrike":"강한 공격","heirtotheancientseasauthority":"생존한 고대바다의 계승자","hilichurlarrowtower":"츄츄족 화살 타워","hilichurlreserve":"츄츄 지원군","hotspringoclock":"온천의 맛","idratherlosemoneymyself":"「그 자식이 돈을 버는 게…」","igotyourback":"지원은 저한테 맡기세요","ihaventlostyet":"이 몸은 아직 지지 않았어!","ihaventlostyet-01":"이 몸은 아직 지지 않았어!","iktomisaurus":"명룡","ineveryhouseastove":"온 세상의 부뚜막","infivecolorsdyed":"오색 염색","ingeniousengineeringharnessingannihilation":"오토마톤 기술·소멸 버프","ingeniousengineeringpneumaousiaconversion":"오토마톤 기술·프뉴무시아 전환","ingeniousengineeringpneumarecreation":"오토마톤 기술·프뉴마 재구성","instructorscap":"교관의 모자","irontonguetian":"전달변","jadechamber":"군옥각","jeht":"제트","joyouscelebration":"기쁨의 축제","jueyunguoba":"절운 누룽지","kantensenmyoublessing":"한천선명 축사","katheryne":"캐서린","keensight":"예리한 안목","kidkujirai":"쿠지라이","kingssquire":"왕의 측근","kingsvalet":"왕의 최측근","knightsoffavoniuslibrary":"기사단 도서관","koholasaurus":"어룡","kusava":"쿠사바","kyoukafuushi":"거울 속의 자태","landsofdandelion":"민들레의 국토","largebolsteringbubblebalm":"치료 방울·대","laumessupport":"라우메의 응원","laurelcoronet":"월계수 왕관","leaveittome":"제게 맡기세요!","leylinedisorderaegisoftheabyss":"지맥 이상·심연 가호","leylinedisorderarmoredwarfare":"지맥 이상·착갑 전투","leylinedisorderarrogantbluster":"지맥 이상·방자한 기염","leylinedisorderattritionpostureencouragement":"지맥 이상·소모전·격려","leylinedisorderattritionpostureinspiration":"지맥 이상·소모전·고취","leylinedisorderbelligerenceunfettered":"지맥 이상·의지 상승","leylinedisorderbitterbelligerenceadvanced":"지맥 이상·강렬한 전의·고급","leylinedisorderbitterbelligerencebasic":"지맥 이상·강렬한 전의·하급","leylinedisorderbitterbelligerenceintermediate":"지맥 이상·강렬한 전의·중급","leylinedisorderblazingwill":"지맥 이상·끓는 투지","leylinedisordercompensatoryonslaught":"지맥 이상·맹공의 보상","leylinedisordercriticalcost":"지맥 이상·큰 대가","leylinedisordercunningcommand":"지맥 이상·맹장 제거","leylinedisordercunningleadership":"지맥 이상·대장 제거","leylinedisorderdamageconcatenationadvanced":"지맥 이상·연쇄 파열·고급","leylinedisorderdamageconcatenationbasic":"지맥 이상·연쇄 파열·하급","leylinedisorderdamageconcatenationintermediate":"지맥 이상·연쇄 파열·중급","leylinedisorderdangerousriddles":"지맥 이상·위험한 수수께끼","leylinedisorderdefensivepostureimpregnable":"지맥 이상·방어·중무장","leylinedisorderdefensiveposturelightarmor":"지맥 이상·방어·경무장","leylinedisorderdiminishingmomentum":"지맥 이상·꺾여가는 기세","leylinedisorderdireechoes":"지맥 이상·역경의 메아리","leylinedisorderdrivingrain":"지맥 이상·강우","leylinedisorderendingcountdown":"지맥 이상·종료 임박","leylinedisorderenergeticarena":"지맥 이상·충만한 진형","leylinedisorderengulfingstorm":"지맥 이상·흡능의 번개","leylinedisorderfightorflight":"지맥 이상·스트레스 반응","leylinedisorderfightorflight-01":"지맥 이상·자극 반응","leylinedisorderforerunnerspunishment":"지맥 이상·선행 붕괴의 징벌","leylinedisorderfreezingice":"지맥 이상·빙결","leylinedisorderfrontlinetactics":"지맥 이상·사전 전략","leylinedisorderhighefficiencysupplypneuma":"지맥 이상·고효율 보급·프뉴마","leylinedisorderhightemperature":"지맥 이상·고온","leylinedisorderhonedfactor":"지맥 이상·날카로운 요소","leylinedisorderignitedmorale":"지맥 이상·사기 증가","leylinedisorderinducedenervation":"지맥 이상·탈진 요인","leylinedisorderinducedweakness":"지맥 이상·허약 요인","leylinedisorderlayereddefensesadvanced":"지맥 이상·겹겹 방어·고급","leylinedisorderlayereddefensesbasic":"지맥 이상·겹겹 방어·하급","leylinedisorderlayereddefensesintermediate":"지맥 이상·겹겹 방어·중급","leylinedisorderlightweightdefense":"지맥 이상·가벼운 막","leylinedisordermanifoldanguish":"지맥 이상·고통 중첩","leylinedisordermechanicsofpenetration":"지맥 이상·관통 매커니즘","leylinedisordermedicaloperation":"지맥 이상·보약 작전","leylinedisordermuzzlingtactics":"지맥 이상·견제 전술","leylinedisorderovergrowth":"지맥 이상·만생","leylinedisorderpneumousiasuffusion":"지맥 이상·충만한 프뉴무시아","leylinedisorderpositionofelectroparalysis":"지맥 이상·마비 전장","leylinedisorderpositionofweakness":"지맥 이상·허약 전장","leylinedisorderprecisionstrikeorder":"지맥 이상·정밀 타격 명령","leylinedisorderpriceofunrelentingassault":"지맥 이상·속공의 대가","leylinedisorderpridefulbluster":"지맥 이상·오만한 기염","leylinedisorderprinciplesofrestraint":"지맥 이상·억제 원칙","leylinedisordershamaniccurse":"지맥 이상·샤먼의 저주","leylinedisordershatteringmomentum":"지맥 이상·파괴의 기세","leylinedisorderskywardpatrol":"지맥 이상·하늘 순항","leylinedisorderslimshielding":"지맥 이상·얇은 막","leylinedisordersmashingmomentum":"지맥 이상·제압의 기세","leylinedisordersmolderingflames":"지맥 이상·무형의 불","leylinedisordersoaringwinds":"지맥 이상·신속 윈드 필드","leylinedisorderstrongfeedback":"지맥 이상·강력한 반동","leylinedisorderswiftwind":"지맥 이상·신속의 윈드 필드","leylinedisordertheansweradvantage":"지맥 이상·수수께끼 우세","leylinedisorderthunderstorm":"지맥 이상·뇌정","leylinedisorderunitedpostureadvance":"지맥 이상·협공·돌격","leylinedisorderunitedposturegentlewar":"지맥 이상·협공·신중","leylinedisorderviciousposturebluntforce":"지맥 이상·공세·둔격","leylinedisorderviciouspostureferocity":"지맥 이상·공세·예리","leylinedisorderwet":"지맥 이상·습기","leylinemonolithfrontlinefulcrum":"지맥 제압석·주요 거점","liben":"본이","lightlessfeeding":"빛 없는 포식자","lightningstiletto":"뇌설","lightningstorm":"하늘의 벽력","lightoffoliarincision":"잎을 가르는 빛","lightsremit":"소식과 함께 돌아오는 빛","lithicspear":"천암장창","littletepetlisaurtreasurehunteratlarge":"꼬마 산룡! 보물 발견!","liusu":"유소","liyueharborwharf":"리월항","liyueharborwharf-01":"리월 항구","lostprayertothesacredwinds":"사풍 원서","lotusflowercrisp":"연꽃 파이","lotusflowercrisp-01":"연꽃 파이","luckydogssilvercirclet":"행운아의 은관","luckydogssilvercirclet-01":"행운아의 은관","lumenarystone":"유석명 촉매","lumenstoneadjuvant":"유명석 촉매","lunarcyclesunending":"끝없는 회삭","lutinessupport":"루티네의 응원","lyresong":"현음의 시","machineassemblyline":"장치 주조 라인","magicguide":"마도 서론","magicguide-01":"마도 서론","maidensfadingbeauty":"소녀의 꺾여가는 미모","mamere":"마메흐","marechausseehunter":"그림자 사냥꾼","marechausseehunter-01":"그림자 사냥꾼","maskofsolitudebasalt":"부동현석의 상","masterofweaponry":"무예 마스터리","masterytalismanaddingfueltothefire":"노련한 부적술·불에 기름 붓기","masterytalismanairbornereinforcements":"노련한 부적술·공중 지원군","masterytalismanallornothing":"노련한 부적술·전력 분투","masterytalismanarcanesecrettoelementalvictory":"노련한 부적술·원소 승리법","masterytalismanarmsandarmorhoned":"노련한 부적술·장비 보수","masterytalismanattackadept":"노련한 부적술·숙련된 공격","masterytalismanbattleready":"노련한 부적술·전투 준비","masterytalismanbattleready-01":"노련한 부적술·전투 정비","masterytalismanburstassaultousia":"노련한 부적술·폭발 공세·우시아","masterytalismanbuttressedcombinedassault":"노련한 부적술·친위대 통솔","masterytalismancascadingdefeat":"노련한 부적술·참패","masterytalismanchaoticbanners":"노련한 부적술·추격병","masterytalismancoldwar":"노련한 부적술·서리 전장","masterytalismancounterattackspirit":"노련한 부적술·반격의 기세","masterytalismancyclecharge":"노련한 부적술·차륜전","masterytalismandamagecontrol":"노련한 부적술·파열 억제","masterytalismandauntlesspursuit":"노련한 부적술·사나운 추격","masterytalismandecisivebattle":"노련한 부적술·결전 태세","masterytalismandensevegetation":"노련한 부적술·대나무 숲","masterytalismandontpushyourluck":"노련한 부적술·치고 빠지기","masterytalismandualprongedapproach":"노련한 부적술·공수 겸비","masterytalismaneconomiesofscale":"노련한 부적술·압도적 규모","masterytalismanelementalresponse":"노련한 부적술·원소의 응답","masterytalismanenhancingwill":"노련한 부적술·의지 강화","masterytalismanextendedexplosion":"노련한 부적술·연속 폭파","masterytalismanexternalassistance":"노련한 부적술·외부 지원","masterytalismanfearnopain":"노련한 부적술·고통 감내","masterytalismanfiercefollowup":"노련한 부적술·추격","masterytalismanformationassault":"노련한 부적술·포진 돌격","masterytalismanfrugalityascountermeasure":"노련한 부적술·절약 대책","masterytalismanharmonictactics":"노련한 부적술·협동 전술","masterytalismanhysteresisstrategy":"노련한 부적술·지체 전략","masterytalismanimmovable":"노련한 부적술·철옹성","masterytalismanintelligenceupdate":"노련한 부적술·정보 공유","masterytalismanlightweighttactics":"노련한 부적술·경량 전술","masterytalismanplanninglongterm":"노련한 부적술·장기 전략","masterytalismanpracticemakesperfect":"노련한 부적술·숙련","masterytalismanprecisedestructioni":"노련한 부적술·정확한 파괴·I","masterytalismanprecisedestructionii":"노련한 부적술·정확한 파괴·II","masterytalismanprecisedestructioniii":"노련한 부적술·정확한 파괴·III","masterytalismanprecisedestructioniv":"노련한 부적술·정확한 파괴·IV","masterytalismanpresstheadvantage":"노련한 부적술·승승장구","masterytalismanpresstheadvantage-01":"노련한 부적술·승승장구","masterytalismanpresstheattack":"노련한 부적술·진격","masterytalismansearingchains":"노련한 부적술·화염 연쇄","masterytalismansecretsurprise":"노련한 부적술·비밀 서프라이즈","masterytalismanseeingthroughthedisguise":"노련한 부적술·사기 간파","masterytalismansharpfocus":"노련한 부적술·거센 집중","masterytalismanshieldrush":"노련한 부적술·방패 돌진","masterytalismanskilladept":"노련한 부적술·숙련된 전투 스킬","masterytalismansolidguarantee":"노련한 부적술·강력 보장","masterytalismanspiritedcounterattack":"노련한 부적술·고양된 반격","masterytalismanstalwartfrontline":"노련한 부적술·굳센 전선","masterytalismansuddenambush":"노련한 부적술·기책","masterytalismansupplementarydamage":"노련한 부적술·추가 보급","masterytalismansurgingvigor":"노련한 부적술·활력 충만","masterytalismanswifttriumph":"노련한 부적술·빠른 승리","masterytalismansympatheticpain":"노련한 부적술·부상병 효과","masterytalismanteatime":"노련한 부적술·티타임","masterytalismantechniquespecialist":"노련한 부적술·특수 스킬 마스터","masterytalismantheelementsentwined":"노련한 부적술·원소 연결","masterytalismanunitedasone":"노련한 부적술·사기 일체","masterytalismanunyieldingadvance":"노련한 부적술·강력한 진격","masterytalismanverdantovergrowth":"노련한 부적술·만생","masterytalismanvictoriousrepute":"노련한 부적술·승기 잡기","masterytalismanwarbreedswar":"노련한 부적술·지속되는 전쟁","masterytalismanwinterwindswhip":"노련한 부적술·삭풍의 공세","masterzhang":"장 씨","matsutakemeatrolls":"버섯고기말이","mediumbolsteringbubblebalm":"치료 방울·중","melusinesupport":"멜뤼진의 응원","mementolens":"기억의 렌즈","mintymeatrolls":"민트 고기말이","mirrorcage":"거울의 속박","mistbubbleslime":"물방울 슬라임","moltenmail":"용암철갑","momentofwakingandresolve":"각성과 결심의 순간","mondstadthashbrown":"몬드 감자전","moonpiercer":"달을 꿰뚫는 화살","mushroompizza":"버섯피자","mushroompizza-01":"버섯피자","mutationstone":"이변의 돌","mysticalabandon":"망현","naganoharameteorswarm":"나가노하라 유성군","natureandwisdom":"풀과 지혜","nightrealmsgiftcrestsandtroughs":"밤 영역의 선물·파도 정상","nightrealmsgiftrepaidinfull":"밤 영역의 선물·마땅한 대가","northernsmokedchicken":"북극 훈제 닭","northernsmokedchicken-01":"북극 훈제 닭","nre":"영양키트","oceanhuedclam":"바다에 물든 거대 조개","oceanhuedclam-01":"바다에 물든 거대 조개","operaepiclese":"에피클레스 오페라 하우스","operaepiclese-01":"에피클레스 오페라 하우스","ornatekabuto":"화려한 투구","ousianodespowerofenhancement":"우시아 시련기·증폭의 힘","overchargedball":"초강력 탄두","paidinfull":"전부 되돌려주지","paimon":"페이몬","paimon-01":"페이몬","painforpain":"고통 반환","pankration":"격투기!","parametrictransformer":"매개 변수 변환기","passingofjudgment":"판결의 때","pearlsolidification":"진주 응고","peopleofthesprings":"「샘물 무리」","pilgrimageofthereturnofthesacredflame":"불이 돌아온 밤의 순례","plungingstrike":"낙하 베기","pneumanodeholdfastadvanced":"프뉴마 시련기·위치 사수·고급","pneumanodeholdfastbasic":"프뉴마 시련기·위치 사수·하급","pneumanodeholdfastintermediate":"프뉴마 시련기·위치 사수·중급","poeticsoffuubutsu":"바람 속 시 낭송","portablepowersaw":"휴대용 체인톱","poundingsurprise":"펑펑 선물","primordialjadewingedspear":"화박연","proliferatingspores":"포자 증식","prophecyofsubmersion":"침몰한 예언","prospectorsdrill":"탐사용 드릴","pucassupport":"푸카의 응원","puffpops":"통통팝팝","pulsatingwitch":"펄스의 마녀","qucusaurus":"깃룡","quickknit":"빠른 바느질 기술","rainbowmacarons":"알록달록 마카롱","rainbowmacarons-01":"알록달록 마카롱","rana":"라나","ravenbow":"까마귀깃 활","ravenbow-01":"까마귀깃 활","redfeatherfan":"붉은 깃털 부채","rekindledflame":"되살아난 불길","rendingvortex":"파열의 소용돌이","requiresappropriaterest":"적당한 휴식은 필수","rhythmofthegreatdream":"위대한 꿈의 멜로디","rightfulreward":"공의의 보상","rightfulreward-01":"공의의 보상","rightoffinalinterpretation":"최종 해석권","rimeflowrapier":"우아한 얼음 레이피어","riteofresurrection":"기사회해","rockininaflamingworld":"지옥의 연주","rushinghoundswiftasthewind":"달리는 강아지·바람처럼 빠르게","sacrificialbow":"제례활","sacrificialbow-01":"제례활","sacrificialfragments":"제례의 악장","sacrificialfragments-01":"제례의 악장","sacrificialgreatsword":"제례 대검","sacrificialsword":"제례검","sangonomiyashrine":"산호궁","sanguinerouge":"핏빛 분장","sapwoodblade":"원목 검","sashimiplatter":"모둠 회","sashimiplatter-01":"모둠 회","sauriandiningbuddies":"용 동료의 식사 시간","sauruscrackers":"용용 쿠키","sauruscrackers-01":"용용 쿠키","scionsofthecanopy":"「나무살이」","scorpocalypse":"전갈의 큰 재앙","seatssacredandsecular":"성과 속","seatssacredandsecular-01":"성과 속","seeddispensary":"씨앗 함","seiraiisland":"세이라이섬","seiraiisland-01":"세이라이섬","sendoff":"널 저세상으로 데려다줄게","serene":"세린","serenessupport":"세린의 응원","setaria":"세타르","shadowofthesandking":"모래왕의 그림자","shakennotpurred":"꽁꽁젤리 쉐이큰","shimenawasreminiscence":"추억의 시메나와","shimenawasreminiscence-01":"추억의 시메나와","silverandmelus":"실버와 마르시악","sinofpride":"아계(我界)","sirarthur":"아르튀르 씨","skivingnewandimproved":"새로운 농땡이 방법","skywardatlas":"천공의 두루마리","skywardatlas-01":"천공의 두루마리","skywardblade":"천공의 검","skywardblade-01":"천공의 검","skywardharp":"천공의 날개","skywardharp-01":"천공의 날개","skywardpride":"천공의 긍지","skywardpride-01":"천공의 긍지","skywardspine":"천공의 마루","skywardspine-01":"천공의 마루","skywardsword":"천공의 칼","sluasissupport":"슬루아시의 응원","smallbolsteringbubblebalm":"치료 방울·소","spiritofomendendrospiritserpent":"악령·영혼의 풀뱀","spiritofomenpyroscorpion":"악령·마의 화염 전갈","spiritserpentsswirl":"휘감는 영혼의 뱀","splendoroftranquilwaters":"고요히 샘솟는 빛","spreadingcold":"번지는 혹한","stadiumofthesacredflame":"성화 경기장","stagetepetl":"테페틀 무대","stalwartandtrue":"참된 충심","starsigns":"별하늘의 징조","starsigns-01":"별하늘의 징조","starwicker":"대나무별","steadybreathing":"진기 토납","stellarpredator":"별을 삼킨 까마귀","sternfrostprism":"서리 프리즘 결정","stoneandcontracts":"바위와 계약","stonehidereforged":"재건: 바위 투구","stormterrorslair":"바람 드래곤의 폐허","strategicreserve":"사전 준비","strategize":"전략 구상","streamingsurge":"세찬 격류","structuration":"정리","sumerucity":"수메르성","sumerucity-01":"수메르성","sunyataflower":"순야타 꽃","surgingundercurrent":"솟구치는 암류","sweetmaam":"달콤달콤 닭고기 스프","sweetmadame":"달콤달콤 닭고기 스튜","sweetmadame-01":"달콤달콤 닭고기 스튜","tada":"짜잔!","tamakushicasket":"함 속의 타마쿠시","tandoorigrilledchicken":"탄수리 치킨","tandooriroastchicken":"탄두리 치킨","tandooriroastchicken-01":"탄두리 치킨","taroumaru":"타로마루","taroumarussavings":"타로마루의 저금","tenacityofthemillelith":"견고한 천암","tenacityofthemillelith-01":"견고한 천암","tenacityofthemillelith-02":"견고한 천암","tenshukaku":"천수각","tepetlisaurus":"산룡","terrorfortheevildoers":"악행자에게 징벌을","teyvatfriedegg":"티바트 달걀 프라이","teyvatfriedegg-01":"티바트 달걀 프라이","theartofbudgeting":"예산의 마술사","thebell":"시간의 검","thebestesttravelcompanion":"최고의 파트너!","theboarprincess":"멧돼지 공주","thelegendofvennessa":"바네사 전기","themausoleumofkingdeshret":"적왕의 무덤","theoverflow":"범람하는 조석","thescentremained":"장막의 잔향","theseedofstoredknowledge":"지혜를 머금은 씨앗","theshowbegins":"마술쇼 시작!","theshrinessacredshade":"히모로기의 그늘","thestarryskiestheirflowersrain":"별하늘의 꽃비","thetaleofvennessa":"바네사 전설","thewhitegloveandthefisherman":"흰 장갑과 어부","thewondrouspathoftruth":"진리로 통하는 길","theycallhercloudretainer":"류운 선인!","thironassupport":"티로나의 응원","thunderandeternity":"번개와 영원","thunderingfury":"번개 같은 분노","thunderingpenance":"하늘에 닿은 뇌벌","thunderingpoise":"번개의 자태","thundersummonerscrown":"번개를 부르는 모자","timaeus":"데마로우스","timmie":"티미","tomboftheeternalflow":"영원히 솟구치는 법전","tomeoftheeternalflow":"영원히 샘솟는 법전","topyasssupport":"토피야의 응원","tossup":"건곤일척","towardweakness":"나약을 떨쳐내는 마음","transcendentautomaton":"신통방통","transfiguringflame":"전환의 불","travelershandysword":"여행자의 검","travelershandysword-01":"여행자의 검","travelingdoctorshandkerchief":"떠돌이 의사의 두건","travelingdoctorshandkerchief-01":"떠돌이 의사의 두건","treasureseekingseelie":"보물 찾는 선령","tubby":"포롱이","tulaytullahsremembrance":"툴레이툴라의 기억","turncontrol":"선공의 묘수","ultimateoverlordsmegamagicsword":"「슈퍼 울트라 패왕 마검」","ultimatesurfingbuddy":"강력한 서핑 파트너!","underseatreasure":"해저 보물","underwatertreasurehunt":"해저 보물찾기","underwatertreasurehunt-01":"바다 보물찾기","undiscloseddistributionchannels":"비밀 유통 경로","undividedheart":"단 하나의 마음","vanarana":"바나라나","vanguardscoordinatedtactics":"선봉 협동 전술","vermillionhereafter":"진사 왕생록","vermillionhereafter-01":"진사 왕생록","veteransvisage":"노병의 얼굴","veteransvisage-01":"노병의 얼굴","viciousancientbattle":"지난날의 격전","virdassupport":"바르다의 응원","viridescentvenerer":"청록색 그림자","viridescentvenerersdiadem":"청록색 사냥꾼의 모자","vortexvanquisher":"관홍의 창","vortexvanquisher-01":"관홍의 창","vourukashasglow":"감로빛 꽃바다","vourukashasglow-01":"감로빛 꽃바다","wagner":"바그너","wangshuinn":"망서 객잔","waterandjustice":"물과 정의","weepingwillowofthelake":"호수 위 버드나무","wellspringofwarlust":"솟구치는 전투의 욕망","whenthecranereturned":"학이 돌아올 때","whenthecranereturned-01":"학이 돌아올 때","whereistheunseenrazor":"장봉은 어디 있는 거야","whiteirongreatsword":"백철 대검","whiteirongreatsword-01":"백철 대검","whitetassel":"백술창","whitetassel-01":"백술창","windandfreedom":"바람과 자유","winestainedtricorne":"술로 얼룩진 수병모","wishesunnumbered":"수천수만의 염원","witchsscorchinghat":"불타오르는 마녀 모자","witheringcorrosion":"죽음의 땅의 침식","witheringcorrosion-01":"죽음의 땅의 침식","witheringcorrosion-02":"죽음의 땅의 침식","witheringcorrosion-03":"죽음의 땅의 침식","wolfsgravestone":"늑대의 말로","xenochromatichuntersray":"이색 칼날 가오리","xudong":"동욱","yayoinanatsuki":"야요이 나나츠키","yumkasaurus":"숲룡","zerohourinvokationalloutaggression":"제로 아워 소환·맹공"},"names":{"에너지 흡수 결정":"absorbingprism","열소 충만":"abundantphlogiston","심연의 재앙·차오르는 물":"abyssalmayhemhydrospout","심연의 부름":"abyssalsummons","서늘한 그림자 검":"acoldbladelikeashadow","선도장":"adeptustemptation","모험가의 머리띠":"adventurersbandana","모든 원한과 빚은 내가 갚고…":"allreprisalsandarrearsminetobear","변화의 법칙":"allthingsareoftheearth","자수정 화관":"amethystcrown","아스모의 활":"amosbow","아모스의 활":"amosbow-01","과거의 정원":"ancientcourtyard","매의 검":"aquilafavonia","아라타키 제일":"aratakiichiban","유구한 반암":"archaicpetra","보좌관의 재주":"asubordinatesskills","흥미 추구의 요지":"asummationofinterest","아테아":"atea","떠오르는 천일 밤의 꿈":"athousandfloatingdreams","수많은 자손":"athousandyoung","자동·바람의 공명":"autoanemoresonance","자동·얼음의 공명":"autocryoresonance","자동·풀의 공명":"autodendroresonance","자동·번개의 공명":"autoelectroresonance","자동·부동의 바위":"autoenduringrock","자동·열정의 불":"autoferventflames","자동·바위의 공명":"autogeoresonance","자동·고에너지의 번개":"autohighvoltage","자동·물의 공명":"autohydroresonance","자동·풀과 지혜":"autonatureandwisdom","자동·불의 공명":"autopyroresonance","자동·지체의 물":"autoslowingwater","자동·만생의 풀":"autosprawlinggreenery","자동·바위와 계약":"autostoneandcontracts","자동·번개와 영원":"autothunderandeternity","자동·청록의 바람":"autoverdantbreeze","자동·물과 정의":"autowaterandjustice","자동·피로의 얼음":"autowearyingfrost","자동·바람과 자유":"autowindandfreedom","각성":"awakening","권속 소환":"awakenmykindred","갈대 바다의 등대":"beaconofthereedsea","이계 맹수의 침식":"beastlycorrosion","자애롭고 어진 마음":"beneficent","물어뜯는 샤크":"biteyshark","성물 안치 축사":"blessingofthedivinerelicsinstallation","얼음바람 속에서 길잃은 용사":"blizzardstrayer","핏빛 계약의 침식":"bloodbonddarkdecay","핏빛 계약의 합주":"bloodbondensemble","성해 에너지 덩어리":"bonecrunchersenergyblock","빙설을 밟는 소리":"brokenrimesecho","일촉즉발":"bunnytriggered","버터 크랩":"buttercrab","「청소 작업」":"calledinforcleanup","백악의 술법":"calxsarts","카노틸라의 응원":"canotilassupport","무상의 가면":"capriciousvisage","현금 흐름 감독":"cashflowsupervision","중앙 실험실 유적":"centrallaboratoryruins","침식 번개":"chainlightningcascade","근무 교대 시간":"changingshifts","상구야":"changtheninth","혼돈의 엔트로피":"chaoticentropy","묘 사부":"chefmao","진수의 숲":"chinjuforest","얼음 치친의 서늘한 빛":"cicinscoldglare","냉혈의 검":"coldbloodedstrike","갈채 속 마무리":"conclusiveovation","지휘의 탑 햇":"conductorstophat","항마·호법야차":"conquerorofevilguardianyaksha","제어 가능한 위험 지향 폭발":"controlleddirectionalblast","제어 가능한 위험 제거용 지향 폭발":"controlleddirectionalblast-01","코슨제니아의 응원":"cosanzeanassupport","마술쇼 카운트다운: 1":"countdowntotheshow1","마술쇼 카운트다운: 2":"countdowntotheshow2","마술쇼 카운트다운: 3":"countdowntotheshow3","배송 중의 경치":"countlesssightstosee","반암의 계약":"covenantofrock","불타오르는 화염의 마녀":"crimsonwitchofflames","교차 화력":"crossfire","와타츠미의 왕관":"crownofwatatsumi","결정 파편":"crystalshrapnel","밤을 가르는 불꽃":"darkshatteringflame","다운 와이너리":"dawnwinery","투쟁의 날·깨진 꿈의 순간":"dayofresistancemomentofshattereddreams","휩쓰는 죽음의 바람":"deathlycyclone","장엄하고 익살스러운 노랫소리":"decorousharmony","숲의 기억":"deepwoodmemories","맛있는 마카롱":"deliciousmacarons","마전사의 깃털 가면":"demonwarriorsfeathermask","신성의 추락":"descentofdivinity","적자 보충":"discretionarysupplement","재판의 대리인":"divineretribution","호의호식":"dominanceofearth","두냐르자드":"dunyarzad","제사의 여운":"echoesofanoffering","사면 선고":"edictofabsolution","번개 치친의 섬광":"electrocicinsgleam","종말 탄식의 노래":"elegyfortheend","원소 강음":"elementalforte","원소 구슬":"elementalorb","원소 구슬·소실":"elementalorbdissipated","원소 구슬·지속":"elementalorbenduring","원소 구슬·충만":"elementalorbplentiful","원소 구슬·성대한 연회":"elementalorbthegrandbanquet","원소 공명: 부동의 바위":"elementalresonanceenduringrock","원소 공명: 열정의 불":"elementalresonanceferventflames","원소 공명: 고에너지의 번개":"elementalresonancehighvoltage","원소 공명: 신속의 바람":"elementalresonanceimpetuouswinds","원소 공명: 분쇄의 얼음":"elementalresonanceshatteringice","원소 공명: 치유의 물":"elementalresonancesoothingwater","원소 공명: 만생의 풀":"elementalresonancesprawlinggreenery","원소 공명: 뒤엉킨 불":"elementalresonancewovenflames","원소 공명: 뒤엉킨 얼음":"elementalresonancewovenice","원소 공명: 뒤엉킨 바위":"elementalresonancewovenstone","원소 공명: 뒤엉킨 번개":"elementalresonancewoventhunder","원소 공명: 뒤엉킨 물":"elementalresonancewovenwaters","원소 공명: 뒤엉킨 풀":"elementalresonancewovenweeds","원소 공명: 뒤엉킨 바람":"elementalresonancewovenwinds","고조된 기세":"elevatedarray","엘린":"ellin","다시 타오른 잿불":"embersrekindled","절연의 기치":"emblemofseveredfate","여풍의 포옹":"embraceofwinds","메마른 연못":"endoftheline","예초의 번개":"engulfinglightning","도금 여단의 티타임":"eremiteteatime","유배자의 머리장식":"exilescirclet","추락과 계기":"fallsandfortune","응축된 죽음의 번개":"fatalfulmination","우인단의 음모":"fatuiconspiracy","페보니우스 성당":"favoniuscathedral","페보니우스 대성당":"favoniuscathedral-01","페보니우스 검":"favoniussword","낙하하는 깃털의 심판":"featherfalljudgment","경쾌한 물거품":"featherweightfoam","피시 앤 칩스":"fishandchips","투쟁의 불꽃":"flamesofwar","반짝이는 클로버 인장":"flickeringfourleafsigil","되돌아오는 잎새":"floralsidewinder","「꽃깃회」":"flowerfeatherclan","잃어버린 낙원의 꽃":"flowerofparadiselost","유화의 화상":"flowingflame","순수한 달빛 물결":"flowingpurity","추억의 보옥":"flowingrings","금단의 지식":"forbiddenknowledge","숲의 리게일리어":"forestregalia","중앙 실험실 옛터":"formersiteofthecentrallaboratory","메로피드 요새":"fortressofmeropide","새로운 자유의 바람":"freshwindoffreedom","영원한 우정":"friendshipeternal","충만의 열매":"fruitoffulfillment","몽상의 바람":"galesofreverie","노름꾼의 귀걸이":"gamblersearrings","묘수풀이·안전제일":"gameofwitsenduringvictory","묘수풀이·폭탄 장치":"gameofwitshotpodmechanism","간다르바 성곽":"gandharvaville","장수의 투구":"generalsancienthelm","거대 이변의 돌":"giantmutationstone","도금된 꿈":"gildeddreams","검투사의 개선":"gladiatorstriumphus","반짝이는 보석":"glitteringgemstones","광휘의 계절":"gloriousseason","황금옥":"goldenhouse","황금 극단":"goldentroupe","황금 극단의 보상":"goldentroupesreward","모험 동경":"grandexpectation","나루카미 다이샤":"grandnarukamishrine","통곡의 메아리":"grievingecho","호법의 맹세":"guardiansoath","하나치루사토":"hanachirusato","「모두 사랑의 축배를 들렴!」":"hearmeletusraisethechaliceoflove","몰락한 마음":"heartofdepth","크바레나의 눈부신 심장":"heartofkhvarenasbrilliance","강한 공격":"heavystrike","생존한 고대바다의 계승자":"heirtotheancientseasauthority","츄츄족 화살 타워":"hilichurlarrowtower","츄츄 지원군":"hilichurlreserve","온천의 맛":"hotspringoclock","「그 자식이 돈을 버는 게…」":"idratherlosemoneymyself","지원은 저한테 맡기세요":"igotyourback","이 몸은 아직 지지 않았어!":"ihaventlostyet","명룡":"iktomisaurus","온 세상의 부뚜막":"ineveryhouseastove","오색 염색":"infivecolorsdyed","오토마톤 기술·소멸 버프":"ingeniousengineeringharnessingannihilation","오토마톤 기술·프뉴무시아 전환":"ingeniousengineeringpneumaousiaconversion","오토마톤 기술·프뉴마 재구성":"ingeniousengineeringpneumarecreation","교관의 모자":"instructorscap","전달변":"irontonguetian","군옥각":"jadechamber","제트":"jeht","기쁨의 축제":"joyouscelebration","절운 누룽지":"jueyunguoba","한천선명 축사":"kantensenmyoublessing","캐서린":"katheryne","예리한 안목":"keensight","쿠지라이":"kidkujirai","왕의 측근":"kingssquire","왕의 최측근":"kingsvalet","기사단 도서관":"knightsoffavoniuslibrary","어룡":"koholasaurus","쿠사바":"kusava","거울 속의 자태":"kyoukafuushi","민들레의 국토":"landsofdandelion","치료 방울·대":"largebolsteringbubblebalm","라우메의 응원":"laumessupport","월계수 왕관":"laurelcoronet","제게 맡기세요!":"leaveittome","지맥 이상·심연 가호":"leylinedisorderaegisoftheabyss","지맥 이상·착갑 전투":"leylinedisorderarmoredwarfare","지맥 이상·방자한 기염":"leylinedisorderarrogantbluster","지맥 이상·소모전·격려":"leylinedisorderattritionpostureencouragement","지맥 이상·소모전·고취":"leylinedisorderattritionpostureinspiration","지맥 이상·의지 상승":"leylinedisorderbelligerenceunfettered","지맥 이상·강렬한 전의·고급":"leylinedisorderbitterbelligerenceadvanced","지맥 이상·강렬한 전의·하급":"leylinedisorderbitterbelligerencebasic","지맥 이상·강렬한 전의·중급":"leylinedisorderbitterbelligerenceintermediate","지맥 이상·끓는 투지":"leylinedisorderblazingwill","지맥 이상·맹공의 보상":"leylinedisordercompensatoryonslaught","지맥 이상·큰 대가":"leylinedisordercriticalcost","지맥 이상·맹장 제거":"leylinedisordercunningcommand","지맥 이상·대장 제거":"leylinedisordercunningleadership","지맥 이상·연쇄 파열·고급":"leylinedisorderdamageconcatenationadvanced","지맥 이상·연쇄 파열·하급":"leylinedisorderdamageconcatenationbasic","지맥 이상·연쇄 파열·중급":"leylinedisorderdamageconcatenationintermediate","지맥 이상·위험한 수수께끼":"leylinedisorderdangerousriddles","지맥 이상·방어·중무장":"leylinedisorderdefensivepostureimpregnable","지맥 이상·방어·경무장":"leylinedisorderdefensiveposturelightarmor","지맥 이상·꺾여가는 기세":"leylinedisorderdiminishingmomentum","지맥 이상·역경의 메아리":"leylinedisorderdireechoes","지맥 이상·강우":"leylinedisorderdrivingrain","지맥 이상·종료 임박":"leylinedisorderendingcountdown","지맥 이상·충만한 진형":"leylinedisorderenergeticarena","지맥 이상·흡능의 번개":"leylinedisorderengulfingstorm","지맥 이상·스트레스 반응":"leylinedisorderfightorflight","지맥 이상·자극 반응":"leylinedisorderfightorflight-01","지맥 이상·선행 붕괴의 징벌":"leylinedisorderforerunnerspunishment","지맥 이상·빙결":"leylinedisorderfreezingice","지맥 이상·사전 전략":"leylinedisorderfrontlinetactics","지맥 이상·고효율 보급·프뉴마":"leylinedisorderhighefficiencysupplypneuma","지맥 이상·고온":"leylinedisorderhightemperature","지맥 이상·날카로운 요소":"leylinedisorderhonedfactor","지맥 이상·사기 증가":"leylinedisorderignitedmorale","지맥 이상·탈진 요인":"leylinedisorderinducedenervation","지맥 이상·허약 요인":"leylinedisorderinducedweakness","지맥 이상·겹겹 방어·고급":"leylinedisorderlayereddefensesadvanced","지맥 이상·겹겹 방어·하급":"leylinedisorderlayereddefensesbasic","지맥 이상·겹겹 방어·중급":"leylinedisorderlayereddefensesintermediate","지맥 이상·가벼운 막":"leylinedisorderlightweightdefense","지맥 이상·고통 중첩":"leylinedisordermanifoldanguish","지맥 이상·관통 매커니즘":"leylinedisordermechanicsofpenetration","지맥 이상·보약 작전":"leylinedisordermedicaloperation","지맥 이상·견제 전술":"leylinedisordermuzzlingtactics","지맥 이상·만생":"leylinedisorderovergrowth","지맥 이상·충만한 프뉴무시아":"leylinedisorderpneumousiasuffusion","지맥 이상·마비 전장":"leylinedisorderpositionofelectroparalysis","지맥 이상·허약 전장":"leylinedisorderpositionofweakness","지맥 이상·정밀 타격 명령":"leylinedisorderprecisionstrikeorder","지맥 이상·속공의 대가":"leylinedisorderpriceofunrelentingassault","지맥 이상·오만한 기염":"leylinedisorderpridefulbluster","지맥 이상·억제 원칙":"leylinedisorderprinciplesofrestraint","지맥 이상·샤먼의 저주":"leylinedisordershamaniccurse","지맥 이상·파괴의 기세":"leylinedisordershatteringmomentum","지맥 이상·하늘 순항":"leylinedisorderskywardpatrol","지맥 이상·얇은 막":"leylinedisorderslimshielding","지맥 이상·제압의 기세":"leylinedisordersmashingmomentum","지맥 이상·무형의 불":"leylinedisordersmolderingflames","지맥 이상·신속 윈드 필드":"leylinedisordersoaringwinds","지맥 이상·강력한 반동":"leylinedisorderstrongfeedback","지맥 이상·신속의 윈드 필드":"leylinedisorderswiftwind","지맥 이상·수수께끼 우세":"leylinedisordertheansweradvantage","지맥 이상·뇌정":"leylinedisorderthunderstorm","지맥 이상·협공·돌격":"leylinedisorderunitedpostureadvance","지맥 이상·협공·신중":"leylinedisorderunitedposturegentlewar","지맥 이상·공세·둔격":"leylinedisorderviciousposturebluntforce","지맥 이상·공세·예리":"leylinedisorderviciouspostureferocity","지맥 이상·습기":"leylinedisorderwet","지맥 제압석·주요 거점":"leylinemonolithfrontlinefulcrum","본이":"liben","빛 없는 포식자":"lightlessfeeding","뇌설":"lightningstiletto","하늘의 벽력":"lightningstorm","잎을 가르는 빛":"lightoffoliarincision","소식과 함께 돌아오는 빛":"lightsremit","천암장창":"lithicspear","꼬마 산룡! 보물 발견!":"littletepetlisaurtreasurehunteratlarge","유소":"liusu","리월항":"liyueharborwharf","리월 항구":"liyueharborwharf-01","사풍 원서":"lostprayertothesacredwinds","연꽃 파이":"lotusflowercrisp","행운아의 은관":"luckydogssilvercirclet","유석명 촉매":"lumenarystone","유명석 촉매":"lumenstoneadjuvant","끝없는 회삭":"lunarcyclesunending","루티네의 응원":"lutinessupport","현음의 시":"lyresong","장치 주조 라인":"machineassemblyline","마도 서론":"magicguide","소녀의 꺾여가는 미모":"maidensfadingbeauty","마메흐":"mamere","그림자 사냥꾼":"marechausseehunter","부동현석의 상":"maskofsolitudebasalt","무예 마스터리":"masterofweaponry","노련한 부적술·불에 기름 붓기":"masterytalismanaddingfueltothefire","노련한 부적술·공중 지원군":"masterytalismanairbornereinforcements","노련한 부적술·전력 분투":"masterytalismanallornothing","노련한 부적술·원소 승리법":"masterytalismanarcanesecrettoelementalvictory","노련한 부적술·장비 보수":"masterytalismanarmsandarmorhoned","노련한 부적술·숙련된 공격":"masterytalismanattackadept","노련한 부적술·전투 준비":"masterytalismanbattleready","노련한 부적술·전투 정비":"masterytalismanbattleready-01","노련한 부적술·폭발 공세·우시아":"masterytalismanburstassaultousia","노련한 부적술·친위대 통솔":"masterytalismanbuttressedcombinedassault","노련한 부적술·참패":"masterytalismancascadingdefeat","노련한 부적술·추격병":"masterytalismanchaoticbanners","노련한 부적술·서리 전장":"masterytalismancoldwar","노련한 부적술·반격의 기세":"masterytalismancounterattackspirit","노련한 부적술·차륜전":"masterytalismancyclecharge","노련한 부적술·파열 억제":"masterytalismandamagecontrol","노련한 부적술·사나운 추격":"masterytalismandauntlesspursuit","노련한 부적술·결전 태세":"masterytalismandecisivebattle","노련한 부적술·대나무 숲":"masterytalismandensevegetation","노련한 부적술·치고 빠지기":"masterytalismandontpushyourluck","노련한 부적술·공수 겸비":"masterytalismandualprongedapproach","노련한 부적술·압도적 규모":"masterytalismaneconomiesofscale","노련한 부적술·원소의 응답":"masterytalismanelementalresponse","노련한 부적술·의지 강화":"masterytalismanenhancingwill","노련한 부적술·연속 폭파":"masterytalismanextendedexplosion","노련한 부적술·외부 지원":"masterytalismanexternalassistance","노련한 부적술·고통 감내":"masterytalismanfearnopain","노련한 부적술·추격":"masterytalismanfiercefollowup","노련한 부적술·포진 돌격":"masterytalismanformationassault","노련한 부적술·절약 대책":"masterytalismanfrugalityascountermeasure","노련한 부적술·협동 전술":"masterytalismanharmonictactics","노련한 부적술·지체 전략":"masterytalismanhysteresisstrategy","노련한 부적술·철옹성":"masterytalismanimmovable","노련한 부적술·정보 공유":"masterytalismanintelligenceupdate","노련한 부적술·경량 전술":"masterytalismanlightweighttactics","노련한 부적술·장기 전략":"masterytalismanplanninglongterm","노련한 부적술·숙련":"masterytalismanpracticemakesperfect","노련한 부적술·정확한 파괴·I":"masterytalismanprecisedestructioni","노련한 부적술·정확한 파괴·II":"masterytalismanprecisedestructionii","노련한 부적술·정확한 파괴·III":"masterytalismanprecisedestructioniii","노련한 부적술·정확한 파괴·IV":"masterytalismanprecisedestructioniv","노련한 부적술·승승장구":"masterytalismanpresstheadvantage","노련한 부적술·진격":"masterytalismanpresstheattack","노련한 부적술·화염 연쇄":"masterytalismansearingchains","노련한 부적술·비밀 서프라이즈":"masterytalismansecretsurprise","노련한 부적술·사기 간파":"masterytalismanseeingthroughthedisguise","노련한 부적술·거센 집중":"masterytalismansharpfocus","노련한 부적술·방패 돌진":"masterytalismanshieldrush","노련한 부적술·숙련된 전투 스킬":"masterytalismanskilladept","노련한 부적술·강력 보장":"masterytalismansolidguarantee","노련한 부적술·고양된 반격":"masterytalismanspiritedcounterattack","노련한 부적술·굳센 전선":"masterytalismanstalwartfrontline","노련한 부적술·기책":"masterytalismansuddenambush","노련한 부적술·추가 보급":"masterytalismansupplementarydamage","노련한 부적술·활력 충만":"masterytalismansurgingvigor","노련한 부적술·빠른 승리":"masterytalismanswifttriumph","노련한 부적술·부상병 효과":"masterytalismansympatheticpain","노련한 부적술·티타임":"masterytalismanteatime","노련한 부적술·특수 스킬 마스터":"masterytalismantechniquespecialist","노련한 부적술·원소 연결":"masterytalismantheelementsentwined","노련한 부적술·사기 일체":"masterytalismanunitedasone","노련한 부적술·강력한 진격":"masterytalismanunyieldingadvance","노련한 부적술·만생":"masterytalismanverdantovergrowth","노련한 부적술·승기 잡기":"masterytalismanvictoriousrepute","노련한 부적술·지속되는 전쟁":"masterytalismanwarbreedswar","노련한 부적술·삭풍의 공세":"masterytalismanwinterwindswhip","장 씨":"masterzhang","버섯고기말이":"matsutakemeatrolls","치료 방울·중":"mediumbolsteringbubblebalm","멜뤼진의 응원":"melusinesupport","기억의 렌즈":"mementolens","민트 고기말이":"mintymeatrolls","거울의 속박":"mirrorcage","물방울 슬라임":"mistbubbleslime","용암철갑":"moltenmail","각성과 결심의 순간":"momentofwakingandresolve","몬드 감자전":"mondstadthashbrown","달을 꿰뚫는 화살":"moonpiercer","버섯피자":"mushroompizza","이변의 돌":"mutationstone","망현":"mysticalabandon","나가노하라 유성군":"naganoharameteorswarm","풀과 지혜":"natureandwisdom","밤 영역의 선물·파도 정상":"nightrealmsgiftcrestsandtroughs","밤 영역의 선물·마땅한 대가":"nightrealmsgiftrepaidinfull","북극 훈제 닭":"northernsmokedchicken","영양키트":"nre","바다에 물든 거대 조개":"oceanhuedclam","에피클레스 오페라 하우스":"operaepiclese","화려한 투구":"ornatekabuto","우시아 시련기·증폭의 힘":"ousianodespowerofenhancement","초강력 탄두":"overchargedball","전부 되돌려주지":"paidinfull","페이몬":"paimon","고통 반환":"painforpain","격투기!":"pankration","매개 변수 변환기":"parametrictransformer","판결의 때":"passingofjudgment","진주 응고":"pearlsolidification","「샘물 무리」":"peopleofthesprings","불이 돌아온 밤의 순례":"pilgrimageofthereturnofthesacredflame","낙하 베기":"plungingstrike","프뉴마 시련기·위치 사수·고급":"pneumanodeholdfastadvanced","프뉴마 시련기·위치 사수·하급":"pneumanodeholdfastbasic","프뉴마 시련기·위치 사수·중급":"pneumanodeholdfastintermediate","바람 속 시 낭송":"poeticsoffuubutsu","휴대용 체인톱":"portablepowersaw","펑펑 선물":"poundingsurprise","화박연":"primordialjadewingedspear","포자 증식":"proliferatingspores","침몰한 예언":"prophecyofsubmersion","탐사용 드릴":"prospectorsdrill","푸카의 응원":"pucassupport","통통팝팝":"puffpops","펄스의 마녀":"pulsatingwitch","깃룡":"qucusaurus","빠른 바느질 기술":"quickknit","알록달록 마카롱":"rainbowmacarons","라나":"rana","까마귀깃 활":"ravenbow","붉은 깃털 부채":"redfeatherfan","되살아난 불길":"rekindledflame","파열의 소용돌이":"rendingvortex","적당한 휴식은 필수":"requiresappropriaterest","위대한 꿈의 멜로디":"rhythmofthegreatdream","공의의 보상":"rightfulreward","최종 해석권":"rightoffinalinterpretation","우아한 얼음 레이피어":"rimeflowrapier","기사회해":"riteofresurrection","지옥의 연주":"rockininaflamingworld","달리는 강아지·바람처럼 빠르게":"rushinghoundswiftasthewind","제례활":"sacrificialbow","제례의 악장":"sacrificialfragments","제례 대검":"sacrificialgreatsword","제례검":"sacrificialsword","산호궁":"sangonomiyashrine","핏빛 분장":"sanguinerouge","원목 검":"sapwoodblade","모둠 회":"sashimiplatter","용 동료의 식사 시간":"sauriandiningbuddies","용용 쿠키":"sauruscrackers","「나무살이」":"scionsofthecanopy","전갈의 큰 재앙":"scorpocalypse","성과 속":"seatssacredandsecular","씨앗 함":"seeddispensary","세이라이섬":"seiraiisland","널 저세상으로 데려다줄게":"sendoff","세린":"serene","세린의 응원":"serenessupport","세타르":"setaria","모래왕의 그림자":"shadowofthesandking","꽁꽁젤리 쉐이큰":"shakennotpurred","추억의 시메나와":"shimenawasreminiscence","실버와 마르시악":"silverandmelus","아계(我界)":"sinofpride","아르튀르 씨":"sirarthur","새로운 농땡이 방법":"skivingnewandimproved","천공의 두루마리":"skywardatlas","천공의 검":"skywardblade","천공의 날개":"skywardharp","천공의 긍지":"skywardpride","천공의 마루":"skywardspine","천공의 칼":"skywardsword","슬루아시의 응원":"sluasissupport","치료 방울·소":"smallbolsteringbubblebalm","악령·영혼의 풀뱀":"spiritofomendendrospiritserpent","악령·마의 화염 전갈":"spiritofomenpyroscorpion","휘감는 영혼의 뱀":"spiritserpentsswirl","고요히 샘솟는 빛":"splendoroftranquilwaters","번지는 혹한":"spreadingcold","성화 경기장":"stadiumofthesacredflame","테페틀 무대":"stagetepetl","참된 충심":"stalwartandtrue","별하늘의 징조":"starsigns","대나무별":"starwicker","진기 토납":"steadybreathing","별을 삼킨 까마귀":"stellarpredator","서리 프리즘 결정":"sternfrostprism","바위와 계약":"stoneandcontracts","재건: 바위 투구":"stonehidereforged","바람 드래곤의 폐허":"stormterrorslair","사전 준비":"strategicreserve","전략 구상":"strategize","세찬 격류":"streamingsurge","정리":"structuration","수메르성":"sumerucity","순야타 꽃":"sunyataflower","솟구치는 암류":"surgingundercurrent","달콤달콤 닭고기 스프":"sweetmaam","달콤달콤 닭고기 스튜":"sweetmadame","짜잔!":"tada","함 속의 타마쿠시":"tamakushicasket","탄수리 치킨":"tandoorigrilledchicken","탄두리 치킨":"tandooriroastchicken","타로마루":"taroumaru","타로마루의 저금":"taroumarussavings","견고한 천암":"tenacityofthemillelith","천수각":"tenshukaku","산룡":"tepetlisaurus","악행자에게 징벌을":"terrorfortheevildoers","티바트 달걀 프라이":"teyvatfriedegg","예산의 마술사":"theartofbudgeting","시간의 검":"thebell","최고의 파트너!":"thebestesttravelcompanion","멧돼지 공주":"theboarprincess","바네사 전기":"thelegendofvennessa","적왕의 무덤":"themausoleumofkingdeshret","범람하는 조석":"theoverflow","장막의 잔향":"thescentremained","지혜를 머금은 씨앗":"theseedofstoredknowledge","마술쇼 시작!":"theshowbegins","히모로기의 그늘":"theshrinessacredshade","별하늘의 꽃비":"thestarryskiestheirflowersrain","바네사 전설":"thetaleofvennessa","흰 장갑과 어부":"thewhitegloveandthefisherman","진리로 통하는 길":"thewondrouspathoftruth","류운 선인!":"theycallhercloudretainer","티로나의 응원":"thironassupport","번개와 영원":"thunderandeternity","번개 같은 분노":"thunderingfury","하늘에 닿은 뇌벌":"thunderingpenance","번개의 자태":"thunderingpoise","번개를 부르는 모자":"thundersummonerscrown","데마로우스":"timaeus","티미":"timmie","영원히 솟구치는 법전":"tomboftheeternalflow","영원히 샘솟는 법전":"tomeoftheeternalflow","토피야의 응원":"topyasssupport","건곤일척":"tossup","나약을 떨쳐내는 마음":"towardweakness","신통방통":"transcendentautomaton","전환의 불":"transfiguringflame","여행자의 검":"travelershandysword","떠돌이 의사의 두건":"travelingdoctorshandkerchief","보물 찾는 선령":"treasureseekingseelie","포롱이":"tubby","툴레이툴라의 기억":"tulaytullahsremembrance","선공의 묘수":"turncontrol","「슈퍼 울트라 패왕 마검」":"ultimateoverlordsmegamagicsword","강력한 서핑 파트너!":"ultimatesurfingbuddy","해저 보물":"underseatreasure","해저 보물찾기":"underwatertreasurehunt","바다 보물찾기":"underwatertreasurehunt-01","비밀 유통 경로":"undiscloseddistributionchannels","단 하나의 마음":"undividedheart","바나라나":"vanarana","선봉 협동 전술":"vanguardscoordinatedtactics","진사 왕생록":"vermillionhereafter","노병의 얼굴":"veteransvisage","지난날의 격전":"viciousancientbattle","바르다의 응원":"virdassupport","청록색 그림자":"viridescentvenerer","청록색 사냥꾼의 모자":"viridescentvenerersdiadem","관홍의 창":"vortexvanquisher","감로빛 꽃바다":"vourukashasglow","바그너":"wagner","망서 객잔":"wangshuinn","물과 정의":"waterandjustice","호수 위 버드나무":"weepingwillowofthelake","솟구치는 전투의 욕망":"wellspringofwarlust","학이 돌아올 때":"whenthecranereturned","장봉은 어디 있는 거야":"whereistheunseenrazor","백철 대검":"whiteirongreatsword","백술창":"whitetassel","바람과 자유":"windandfreedom","술로 얼룩진 수병모":"winestainedtricorne","수천수만의 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반응·효과","elementalreactionsrules":"원소 반응·규칙","gamearea":"게임 구역","geniusinvokationtcg":"「일곱 성인의 소환」","otherrules":"기타 규칙","roundflow":"턴 진행 과정","specialentry":"특수 옵션","takeaction":"행동 시작"},"names":{"원소 반응·효과":"elementalreactionseffects","원소 반응·규칙":"elementalreactionsrules","게임 구역":"gamearea","「일곱 성인의 소환」":"geniusinvokationtcg","기타 규칙":"otherrules","턴 진행 과정":"roundflow","특수 옵션":"specialentry","행동 시작":"takeaction"},"aliases":{},"categories":{},"properties":{}},"tcgkeywords":{"namemap":{"aegisofabyssalflame":"심연 불꽃의 가호","anemo":"바람 원소","anemodmg":"바람 원소 피해","arcaneedict":"비기 공개령","armoredcrabcarapace":"중갑 게딱지","bitetarget":"물어뜯기 목표","blazingbarrier":"타오르는 우명의 방패","blazingheat":"작열","bloodblossom":"혈매향","bountifulcore":"풍요의 핵","burstscan":"폭발 스캔","calledinforcleanup":"「청소 작업」","centerofattention":"만인의 주목","characterclosesttoyourcurrentactivecharacter":"아군 출전 캐릭터와 가장 가까운 캐릭터","chargedattack":"강공격","clusterbloomarrow":"꽃을 품은 화살","combataction":"전투 행동","crimsonwitchofembers":"「사그라든 화염의 마녀」","crowfeathercover":"빛나는 깃털의 수호","cryo":"얼음 원소","cryoapplication":"얼음 원소 부착","cryodmg":"얼음 원소 피해","cryodmg-01":"얼음 원소 피해","curseoftheundercurrent":"암류의 저주","deactivated":"「에너지 상실 형태」","dendro":"풀 원소","dendroapplication":"풀 원소 부착","dendrodmg":"풀 원소 피해","dendrorelatedreactions":"풀 원소 관련 반응","discard":"포기","distantstorm":"아득한 뇌폭","durationrounds":"지속 턴","electro":"번개 원소","electroapplication":"번개 원소 부착","electrodmg":"번개 원소 피해","electroinfusion":"번개 원소 부여","electrorelatedreactions":"번개 원소 관련 반응","elementalabsorption":"해당 원소의 힘을 흡수","elementalburst":"원소폭발","energy":"원소 에너지","equitablejudgment":"공정한 판결","fastaction":"빠른 행동","fatuiambusher":"우인단 복병","forbiddenknowledge":"금단의 지식","geo":"바위 원소","geoapplication":"바위 원소 부착","geodmg":"바위 원소 피해","gurglingbubble":"꾸륵 물방울","hydro":"물 원소","hydroapplication":"물 원소 부착","hydroapplication-01":"물 원소 부착","hydrodmg":"물 원소 피해","hydrodmg-01":"물 원소 피해","hydrorelatedreactions":"물 원소 관련 반응","immunitytodefeats1willnotbedefeated":"처치 면역","matchingelement":"동일한 원소","omnielement":"만능 원소","passiveskill":"패시브 스킬","physicaldmg":"물리 피해","piercingdmg":"관통 피해","plungingattack":"낙하 공격","pneumaousiaannihilationreaction":"프뉴무시아 소멸 효과","prepareskills1prepares":"스킬 준비","pressurizedcollapse":"풍압의 붕괴","pyro":"불 원소","pyroapplication":"불 원소 부착","pyrodmg":"불 원소 피해","pyrorelatedreactions":"불 원소 관련 반응","randomhilichurlsummon":"랜덤 「츄츄족」 소환물","revelry":"열광도","riptide":"단류","salonmembers":"살롱 멤버","sandanddreams":"모래와 꿈","scarletseal":"단화인","select":"선정","sheercold":"혹한","shield":"보호막","singerofmanywaters":"물들의 가수","starrysemblance":"별의 몸","stunned":"기절","superlativesuperstrength":"난신의 괴력","taroumaruenraged":"분노한 타로마루","taroumarussavings":"타로마루의 저금","technique":"특수 스킬","tune":"조정","unalignedelement":"무색 원소","underseatreasure":"해저 보물","usages":"사용 가능 횟수","wholematch":"영구"},"names":{"심연 불꽃의 가호":"aegisofabyssalflame","바람 원소":"anemo","바람 원소 피해":"anemodmg","비기 공개령":"arcaneedict","중갑 게딱지":"armoredcrabcarapace","물어뜯기 목표":"bitetarget","타오르는 우명의 방패":"blazingbarrier","작열":"blazingheat","혈매향":"bloodblossom","풍요의 핵":"bountifulcore","폭발 스캔":"burstscan","「청소 작업」":"calledinforcleanup","만인의 주목":"centerofattention","아군 출전 캐릭터와 가장 가까운 캐릭터":"characterclosesttoyourcurrentactivecharacter","강공격":"chargedattack","꽃을 품은 화살":"clusterbloomarrow","전투 행동":"combataction","「사그라든 화염의 마녀」":"crimsonwitchofembers","빛나는 깃털의 수호":"crowfeathercover","얼음 원소":"cryo","얼음 원소 부착":"cryoapplication","얼음 원소 피해":"cryodmg","암류의 저주":"curseoftheundercurrent","「에너지 상실 형태」":"deactivated","풀 원소":"dendro","풀 원소 부착":"dendroapplication","풀 원소 피해":"dendrodmg","풀 원소 관련 반응":"dendrorelatedreactions","포기":"discard","아득한 뇌폭":"distantstorm","지속 턴":"durationrounds","번개 원소":"electro","번개 원소 부착":"electroapplication","번개 원소 피해":"electrodmg","번개 원소 부여":"electroinfusion","번개 원소 관련 반응":"electrorelatedreactions","해당 원소의 힘을 흡수":"elementalabsorption","원소폭발":"elementalburst","원소 에너지":"energy","공정한 판결":"equitablejudgment","빠른 행동":"fastaction","우인단 복병":"fatuiambusher","금단의 지식":"forbiddenknowledge","바위 원소":"geo","바위 원소 부착":"geoapplication","바위 원소 피해":"geodmg","꾸륵 물방울":"gurglingbubble","물 원소":"hydro","물 원소 부착":"hydroapplication","물 원소 피해":"hydrodmg","물 원소 관련 반응":"hydrorelatedreactions","처치 면역":"immunitytodefeats1willnotbedefeated","동일한 원소":"matchingelement","만능 원소":"omnielement","패시브 스킬":"passiveskill","물리 피해":"physicaldmg","관통 피해":"piercingdmg","낙하 공격":"plungingattack","프뉴무시아 소멸 효과":"pneumaousiaannihilationreaction","스킬 준비":"prepareskills1prepares","풍압의 붕괴":"pressurizedcollapse","불 원소":"pyro","불 원소 부착":"pyroapplication","불 원소 피해":"pyrodmg","불 원소 관련 반응":"pyrorelatedreactions","랜덤 「츄츄족」 소환물":"randomhilichurlsummon","열광도":"revelry","단류":"riptide","살롱 멤버":"salonmembers","모래와 꿈":"sandanddreams","단화인":"scarletseal","선정":"select","혹한":"sheercold","보호막":"shield","물들의 가수":"singerofmanywaters","별의 몸":"starrysemblance","기절":"stunned","난신의 괴력":"superlativesuperstrength","분노한 타로마루":"taroumaruenraged","타로마루의 저금":"taroumarussavings","특수 스킬":"technique","조정":"tune","무색 원소":"unalignedelement","해저 보물":"underseatreasure","사용 가능 횟수":"usages","영구":"wholematch"},"aliases":{},"categories":{},"properties":{}},"tcglevelrewards":{"namemap":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"names":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"aliases":{},"categories":{"GCG_LEVEL_ICON_TYPE_NONE":["1","2"],"원석":["1","10","2","3","4","5","6","7","8","9"],"대전 초대장":["1","2","3","4","5","6","7","8","9"],"럭키 코인":["1"],"GCG_LEVEL_ICON_TYPE_PLATINUM":["10"],"공백의 환영 카드":["10","9"],"레전드":["10"],"몬드":["2"],"GCG_LEVEL_ICON_TYPE_COPPER":["3","4"],"리월":["3","4"],"GCG_LEVEL_ICON_TYPE_SILIVER":["5","6"],"이나즈마":["5","6"],"GCG_LEVEL_ICON_TYPE_GOLD":["7","8","9"],"수메르":["7","8"]},"properties":{"icontype":["GCG_LEVEL_ICON_TYPE_NONE","GCG_LEVEL_ICON_TYPE_PLATINUM","GCG_LEVEL_ICON_TYPE_COPPER","GCG_LEVEL_ICON_TYPE_SILIVER","GCG_LEVEL_ICON_TYPE_GOLD"],"rewards[].name":["원석","대전 초대장","럭키 코인","공백의 환영 카드","레전드","몬드","리월","이나즈마","수메르"]}},"tcgstatuseffects":{"namemap":{"absorptioneffectanemo":"흡수 효과·바람 원소","absorptioneffectcryo":"흡수 효과·얼음 원소","absorptioneffectdendro":"흡수 효과·풀 원소","absorptioneffectelectro":"흡수 효과·번개 원소","absorptioneffectgeo":"흡수 효과·바위 원소","absorptioneffecthydro":"흡수 효과·물 원소","absorptioneffectpyro":"흡수 효과·불 원소","abundantphlogistonineffect":"열소 충만(발동 중)","abyssalmayhemhydrospout":"심연의 재앙·차오르는 물","abyssaltides":"심연의 파도 소리","accruingpower":"열기 축적","acoldbladelikeashadow":"서늘한 그림자 검","actionsgainlessenergy":"행동으로 획득하는 에너지 감소","activated":"활력 상태","adeptallegacy":"선인의 슬기","adepttechnique":"능숙한 솜씨","adeptustemptationineffect":"선도장(발동 중)","adeptustemptationineffect-01":"선도장(발동 중)","adventurersbandana":"모험가의 머리띠","aegisofabyssalflame":"심연 불꽃의 가호","aeonwave":"영원한 파도","aerialsuperiority":"공중 우세","allgreenandgoodtogo":"만반의 준비","allreprisalsandarrearsminetobear":"모든 원한과 빚은 내가 갚고…","allthingsareoftheearth":"변화의 법칙","ambuscademineblazingbolt":"부비트랩·신속한 번개","ambuscademinefrenziedflame":"부비트랩·뜨거운 화염","ambuscademinegnawingice":"부비트랩·침식하는 빙하","ambuscademinegreatwood":"부비트랩·울창한 숲","ambuscademineomenpulse":"부비트랩·매서운 파도","ambuscademinesternstone":"부비트랩·단단한 바위","ambuscademinestormwind":"부비트랩·사나운 폭풍","amethystcrown":"자수정 화관","amosbow":"아스모의 활","amosbow-01":"아모스의 활","amplifiedenhancementousia":"증폭 강화·우시아","ancientcourtyardineffect":"과거의 정원(발동 중)","anomalousanatomy":"기이한 몸","aquilafavonia":"매의 검","aratakiichiban":"아라타키 제일","archaicpetra":"유구한 반암","areaalertmekousia":"장치·구역 경비 타입·우시아","areaalertmekpneuma":"장치·구역 경비 타입·프뉴마","armoredcrabcarapace":"중갑 게딱지","asubordinatesskills":"보좌관의 재주","asummationofinterest":"흥미 추구의 요지","athousandfloatingdreams":"떠오르는 천일 밤의 꿈","athousandyoung":"수많은 자손","atkdecrease":"공격력 감소","atkincrease":"공격력 증가","atkincrease-01":"공격력 증가","aurousblaze":"유금화광","aurousblaze-01":"유금화광","awakening":"각성","baronbunny":"토끼 백작","battleattrition":"전투 피로","beaconofthereedsea":"갈대 바다의 등대","beastlycorrosion":"이계 맹수의 침식","belligerenceunfettered":"의지 상승","beneficent":"자애롭고 어진 마음","bitetarget":"물어뜯기 목표","bitterbelligerenceadvanced":"강렬한 전의·고급","bitterbelligerencebasic":"강렬한 전의·하급","bitterbelligerenceintermediate":"강렬한 전의·중급","blazingbarrier":"타오르는 우명의 방패","blazingheat":"작열","blazinglionessflamemanesfist":"화염 사자·갈기 펀치","blazinglionessincinerationdrive":"화염 사자·불꽃 다이브킥","blazingwill":"끓는 투지","blizzardstrayer":"얼음바람 속에서 길잃은 용사","bloodblossom":"혈매향","blooddebtdirective":"핏값","bogglecatboxstaunt":"깜짝 고양이 모자의 도발","bondoflife":"생명의 계약","bonecrunchersenergyblockaccumulated":"성해 에너지·축적","bonecrunchersenergyblockoncooldown":"성해 에너지 덩어리(재사용 대기 중)","breakthrough":"타파","brilliance":"이글이글","brokenrimesecho":"빙설을 밟는 소리","bunnytriggered":"일촉즉발","burstfirecalibratedshot":"폭발 사격·사선 보정","burstscan":"폭발 스캔","buttercrabineffect":"버터 크랩(발동 중)","calledinforcleanupactive":"「청소 작업」(발동 중)","capriciousvisage":"무상의 가면","cashflowsupervision":"현금 흐름 감독","cashflowsupervisionineffect":"현금 흐름 감독(발동 중)","catalyzingfield":"격화 영역","catalyzingfield-01":"격화 영역","catclawshield":"꽁꽁젤리 보호막","catclawshield-01":"꽁꽁젤리 보호막","catgrasscardamom":"카다멈 열매","catgrasscardamom-01":"카다멈 열매","centerofattention":"만인의 주목","ceremonialgarment":"의식의 날개옷","chaincollapse":"연속적 붕괴","chainlightningcascade":"침식 번개","chakradesiderata":"염원이 깃든 백안지륜","chakradesiderata-01":"염원이 깃든 백안지륜","changingshiftsineffect":"근무 교대 시간(발동 중)","chaoticentropy":"혼돈의 엔트로피","chargedattackinposition":"차지 강공격·태세","chargedattackprepcomplete":"차지 강공격·완비","chillingpenalty":"혹한의 징벌","chillingpenalty-01":"혹한의 징벌","chisellightmirror":"빛조각","chisellightmirror-01":"빛조각","chonghuafrostfield":"중첩의 서리 영역","chonghuafrostfield-01":"중첩의 서리 영역","chonghuafrostfield-02":"중첩의 서리 영역","cicinscoldglare":"얼음 치친의 서늘한 빛","coldbloodedstrike":"냉혈의 검","collapsingplatform":"와해되는 고지","conclusiveovation":"갈채 속 마무리","conductive":"전기 전도","conductorstophat":"지휘의 탑 햇","conductorstophatineffect":"지휘의 탑 햇(발동 중)","conquerorofevilguardianyaksha":"항마·호법야차","conquerorofevilwrathdeity":"항마·분노의 형상","convalescence":"진정","corrosion":"침식","countlesssightstosee":"배송 중의 경치","craggygreatshield":"바위 실드","crimsonwitchofflames":"불타오르는 화염의 마녀","crossfire":"교차 화력","crowfeathercover":"빛나는 깃털의 수호","crownofwatatsumi":"와타츠미의 왕관","crudewoodgreatshield":"원목 방패","crushingthunder":"번개 전압","cryocrystalcore":"얼음수정 코어","cryocrystalcore-01":"얼음수정 코어","cryocrystalcore-02":"얼음수정 코어","cryodmgbonus":"얼음 원소 피해 증가","cryoelementalequipment":"원소 무장·얼음","cryoelementalinfusion":"얼음 원소 부여","cryoelementalinfusion-01":"얼음 원소 부여","cryoelementalinfusion-02":"얼음 원소 부여","cryoward":"얼음 원소 방어막","crystallize":"결정","crystalward":"바위 결정 방어막","curseoftheundercurrent":"암류의 저주","curtainofslumbershield":"평안한 잠의 장막","darkshadow":"검은 환영","darkshatteringflame":"밤을 가르는 불꽃","darkshatteringflameineffect":"밤을 가르는 불꽃(발동 중)","dayofresistancemomentofshattereddreamsineffect":"투쟁의 날·깨진 꿈의 순간(발동 중)","deathlycyclone":"휩쓰는 죽음의 바람","deathlycycloneineffect":"휩쓰는 죽음의 바람(발동 중)","decorousharmony":"장엄하고 익살스러운 노랫소리","deepdevourersdomain":"깊은 포식의 영역","deepwoodmemories":"숲의 기억","demonwarriorsfeathermask":"마전사의 깃털 가면","dendrocore":"풀 원핵","dendrocore-01":"풀 원핵","descent":"내리꽂기","descentofdivinity":"신성의 추락","desertwatchoffensivedefense":"모래바다 파수·공세 방어","desertwatchtaketheinitiative":"모래바다 파수·선제공격","devourersimpulse":"포식 충동","devourersinstinct":"삼키는 본능","diggingdowntopaydirt":"발굴 수확","discretionarysupplement":"적자 보충","distantstorm":"아득한 뇌폭","divineretribution":"재판의 대리인","dominanceofearth":"호의호식","draconicmajesty":"용의 위엄","driftcloudwave":"한운 충격파","dvalinssigh":"바람 드래곤의 호흡","dvalinssigh-01":"바람 드래곤의 호흡","easygame":"쉬운 게임","echoesofanoffering":"제사의 여운","edictofabsolutionineffect":"사면 선고(발동 중)","effortless":"자유자재","electricrebirth":"다시 태어난 번개","electricrebirthhoned":"다시 태어난 번개·예리","electrocicinsgleam":"번개 치친의 섬광","electrocicinward":"번개 치친 방어막","electrocrystalcore":"번개수정 코어","electrocrystalcore-01":"번개수정 코어","electrocrystalcore-02":"번개수정 코어","electrodmgbonus":"번개 원소 피해 증가","electroelementalequipment":"원소 무장·번개","electroelementalinfusion":"번개 원소 부여","electroelementalinfusion-01":"번개 원소 부여","electroward":"번개 원소 방어막","elegyfortheend":"종말 탄식의 노래","elementaldevourer":"마력의 갈증","elementaldevourer-01":"마력의 갈증","elementallifeformcryo":"원소 생명체·얼음","elementallifeformelectro":"원소 생명체·번개","elementallifeformhydro":"원소 생명체·물","elementalresonanceenduringrockineffect":"원소 공명: 부동의 바위(발동 중)","elementalresonanceferventflamesineffect":"원소 공명: 열정의 불(발동 중)","elementalresonanceshatteringiceineffect":"원소 공명: 분쇄의 얼음(발동 중)","elementalresonancesprawlinggreeneryineffect":"원소 공명: 만생의 풀(발동 중)","embersrekindled":"다시 타오른 잿불","emblemofseveredfate":"절연의 기치","embraceofwinds":"여풍의 포옹","encarminevortex":"홍련의 선풍","endoftheline":"메마른 연못","energyboostousia":"에너지 강화·우시아","energyboostpneuma":"에너지 강화·프뉴마","energyconversionousia":"에너지 전환·우시아","energyconversionpneuma":"에너지 전환·프뉴마","energyconversionpneuma-01":"에너지 전환·프뉴마","energyrevival":"충전 재생","engulfinglightning":"예초의 번개","equitablejudgment":"공정한 판결","exceptionalprotection":"우수한 보호","exhaustedplunge":"탈진 추락","exilescirclet":"유배자의 머리장식","exilescirclet-01":"유배자의 머리장식","explosivespark":"폭렬 불꽃","explosivespark-01":"폭렬 불꽃","exposeweakness":"약점 노출","exquisitethrow":"던져진 영롱","exquisitethrow-01":"던져진 영롱","fallsandfortuneineffect":"추락과 계기(발동 중)","fatalfulmination":"응축된 죽음의 번개","fatuiambusher":"우인단 복병","fatuiambushercryocicinmage":"우인단 복병·얼음 치친 술사","fatuiambusherelectrohammervanguard":"우인단 복병·번개 해머 돌격대","fatuiambushermirrormaiden":"우인단 복병·거울의 여인","fatuiambusherpyroslingerbracer":"우인단 복병·화승총 유격대","favoniussword":"페보니우스 검","featherfalljudgment":"낙하하는 깃털의 심판","featherweightfoam":"경쾌한 물거품","festivefires":"타오르는 분위기","fieryrebirth":"다시 태어난 불꽃","fieryrebirthhoned":"다시 태어난 불꽃·예리","fierysanctumsprotection":"검지옥의 가호","finalfrenzy":"광란의 궁지","finalfrenzy-01":"광란의 궁지","fishandchipsactive":"피시 앤 칩스(발동 중)","flamesofwarineffect":"투쟁의 불꽃(발동 중)","floralsidewinder":"되돌아오는 잎새","flowerfeatherclanineffect":"「꽃깃회」(발동 중)","flowerofparadiselost":"잃어버린 낙원의 꽃","flowfireedge":"흐르는 화염의 검","flowingcicinward":"얼음 치친 방어막","flowingflame":"유화의 화상","flowingpurity":"순수한 달빛 물결","flowingpurityineffect":"순수한 달빛 물결(발동 중)","flowingrings":"추억의 보옥","flyingcloudflagformation":"비운의 깃발","flyingcloudflagformation-01":"비운의 깃발","fontemerpearl":"원류바다 진주","fontemerpearl-01":"원류바다 진주","forbiddenknowledgeoncooldown":"금단의 지식(재사용 대기 중)","forestregalia":"숲의 리게일리어","forestregaliaineffect":"숲의 리게일리어(발동 중)","fortunepreservingtalisman":"도액 부적","fourleafsigil":"클로버 인장","freshwindoffreedomineffect":"새로운 자유의 바람(발동 중)","frontlinemainstay":"전선의 기둥","frozen":"빙결","fruitoffulfillment":"충만의 열매","fullplate":"바위 갑주","fuufuuwindwheel":"풍풍륜","galesofreverie":"몽상의 바람","gamblersearrings":"노름꾼의 귀걸이","generalsancienthelm":"장수의 투구","generalswarbanner":"대장의 깃발","geoelementalequipment":"원소 무장·바위","geoinfusion":"바위 원소 부여","geoinfusion-01":"바위 원소 부여","gildeddreams":"도금된 꿈","gildeddreams-01":"도금된 꿈","gladiatorstriumphus":"검투사의 개선","gloriousseason":"광휘의 계절","goldenchalicesbounty":"황금잔의 선물","goldencorrosion":"황금 침식","goldentroupe":"황금 극단","goldentroupesreward":"황금 극단의 보상","grandexpectation":"모험 동경","grapplelink":"갈고리줄 연결","grappleprepare":"갈고리줄 준비","grassringofsanctification":"제액의 륜","grievingecho":"통곡의 메아리","grimheart":"냉혹한 마음","gurglingbubble":"꾸륵 물방울","hearmeletusraisethechaliceoflove":"「모두 사랑의 축배를 들렴!」","heartofdepth":"몰락한 마음","heartofkhvarenasbrilliance":"크바레나의 눈부신 심장","heartofoasis":"오아시스의 심장","heavyclampdown":"갑옷 집기","heavystrikeineffect":"강한 공격(발동 중)","heirtotheancientseasauthority":"생존한 고대바다의 계승자","heronshield":"푸른빛 새의 보호막","heronstrike":"푸른빛 새의 충격파","highfrequencywhirlingassaultpreparatoryposture":"고속 회전격·준비 태세","hoarfrostgreatshield":"얼음 방패","hotpotato":"화끈화끈 폭탄","hydrodmgbonus":"물 원소 피해 증가","hydroelementalequipment":"원소 무장·물","hydroward":"물 원소 방어막","hyperspeedwhirlingassaultpreparatoryposture":"초고속 회전격·준비 태세","iaibreathing":"거합·토납","iaisheathed":"거합·납도","iaisheathed-01":"거합·납도","iaisheathed-02":"거합·납도","iaisheathed-03":"거합·납도","iaisheathed-04":"거합·납도","icelotus":"얼음 연꽃","icesealedcrimsonwitchofembers":"얼음에 봉인된 화염의 마녀","icesealedcrimsonwitchofembers-01":"얼음에 봉인된 화염의 마녀","icesealedcrimsonwitchofembers-02":"얼음에 봉인된 화염의 마녀","icicle":"얼음 기둥","icyquill":"얼음의 깃","icyquill-01":"얼음의 깃","idratherlosemoneymyselfineffect":"「그 자식이 돈을 버는 게…」(발동 중)","ignitedmorale":"사기 증가","igotyourback":"지원은 저한테 맡기세요","ihaventlostyet":"이 몸은 아직 지지 않았어!","ihaventlostyetoncooldown":"이 몸은 아직 지지 않았어!(재사용 대기 중)","iktomisaurus":"명룡","illusorybubble":"포영","illusorybubble-01":"포영","impactiveeffect":"충격 효과","incandescentfrostpermeating":"한기와 열기","indomitableshield":"방어의 방패","infivecolorsdyed":"오색 염색","inspirationfield":"격려의 영역","inspirationfield-01":"격려의 영역","inspirationfield-02":"격려의 영역","instructorscap":"교관의 모자","jadescreen":"선기 병풍","jadeshield":"옥홀 방패","jueyunguobaineffect":"절운 누룽지(발동 중)","kamunatalismanelectro":"카무나 소환 부적·황","kamunatalismanpyro":"카무나 소환 부적·염","kantensenmyoublessing":"한천선명 축사","keensight":"예리한 안목","kingssquire":"왕의 측근","kingssquireineffect":"왕의 측근(발동 중)","kingsvalet":"왕의 최측근","koholasaurus":"어룡","kyoukafuushi":"거울 속의 자태","landsofdandelion":"민들레의 국토","laurelcoronet":"월계수 왕관","leaveittomeineffect":"제게 맡기세요!(발동 중)","leylinedisorderdireperseverance":"지맥 이상·역경 극복","lightlessfeeding":"빛 없는 포식자","lightningrod":"뇌명 탐지","lightningstorm":"하늘의 벽력","lightningstrikeprobe":"뇌정 탐침","lightoffoliarincision":"잎을 가르는 빛","lightpatrol":"가벼운 순행","lightsremit":"소식과 함께 돌아오는 빛","lightweightweapons":"초경량 무기","lingeringaeon":"영원한 침식","lingeringicicles":"얼음송곳의 여파","lingeringicicles-01":"얼음송곳의 여파","lithicguard":"천암의 가호","lithicspear":"천암장창","longrangefirecalibratedshot":"장거리 점사·사선 보정","lostprayertothesacredwinds":"사풍 원서","lotusflowercrispineffect":"연꽃 파이(발동 중)","lotusflowercrispineffect-01":"연꽃 파이(발동 중)","luckydogssilvercirclet":"행운아의 은관","lutinesgoodwill":"루티네의 마음","lyresongineffect":"현음의 시(발동 중)","lyresongineffect-01":"현음의 시(발동 중)","machineassemblylineineffect":"장치 주조 라인(발동 중)","magicguide":"마도 서론","magnificentstance":"승기","maidensfadingbeauty":"소녀의 꺾여가는 미모","manifestgale":"질풍 시현","marechausseehunter":"그림자 사냥꾼","maskofsolitudebasalt":"부동현석의 상","matsutakemeatrollsineffect":"버섯고기말이(발동 중)","medicalinterventionofpureintention":"정성과 약 뿌리기","mehraksassistance":"메흐락의 지원","meleestance":"근접 상태","midareranzan":"폭풍 베기","midareranzancryo":"폭풍 베기·얼음","midareranzanelectro":"폭풍 베기·번개","midareranzanhydro":"폭풍 베기·물","midareranzanpyro":"폭풍 베기·불","millennialmovementfarewellsong":"천년의 대악장·이별의 노래","mintymeatrollsineffect":"민트 고기말이(발동 중)","mirrorcage":"거울의 속박","mistbubble":"물방울","mistbubblelockdownpreparing":"물방울 봉쇄(준비 중)","mistbubbleprison":"방울방울 포위","mistbubbleslime":"물방울 슬라임","moltenmail":"용암철갑","momentofwakingandresolve":"각성과 결심의 순간","moonpiercer":"달을 꿰뚫는 화살","moonpiercerineffect":"달을 꿰뚫는 화살(발동 중)","multiplieddamage":"다중 파열","mushroompizzaineffect":"버섯피자(발동 중)","mushroompizzaineffect-01":"버섯피자(발동 중)","musouisshin":"몽상의 일심","mutationstoneshamanstreasure":"이변의 돌·샤먼의 소장품","mysteriousenervation":"의문의 탈진","mysteriousweakening":"의문의 허약","mysticalabandon":"망현","naganoharameteorswarm":"나가노하라 유성군","nightrealmsgiftcrestsandtroughs":"밤 영역의 선물·파도 정상","nightrealmsgiftrepaidinfull":"밤 영역의 선물·마땅한 대가","nightsoulsblessing":"밤혼 가호","nightsoulsblessing-01":"밤혼 가호","nightvigil":"밤 순찰","niwabienshou":"정화 염초","niwabienshou-01":"정화 염초","niwabienshou-02":"정화 염초","northernsmokedchickenineffect":"북극 훈제 닭(발동 중)","oasisnourishment":"오아시스의 양분","oasissaegis":"오아시스의 비호","oceanhuedclam":"바다에 물든 거대 조개","oceanicmimicfrog":"물의 환형·개구리","offensivebarrier":"공세 보호막","onslaughtstance":"예리한 기습","ornatekabuto":"화려한 투구","ousiablock":"우시아 에너지 덩어리","ousiablockpersistent":"우시아 에너지 덩어리·지속","overawingassault":"기습의 여파","overwhelmingice":"흩어지는 얼음송곳","pactswornpathclearer":"길을 여는 사자","paidinfull":"전부 되돌려주지","painforpain":"고통 반환","pankrationineffect":"격투기!(발동 중)","paramitapapilio":"피안접무","passingofjudgmentineffect":"판결의 때(발동 중)","pastdraconicglories":"생존한 용의 영광","pearlsolidification":"진주 응고","perpetualburn":"지속 연소","perstimer":"페어 카운트","petrification":"석화","petrification-01":"석화","pneumablock":"프뉴마 에너지 덩어리","pneumablockpersistent":"프뉴마 에너지 덩어리·지속","poeticsoffuubutsu":"바람 속 시 낭송","poeticsoffuubutsucryo":"바람 속 시 낭송·얼음","poeticsoffuubutsuelectro":"바람 속 시 낭송·번개","poeticsoffuubutsuhydro":"바람 속 시 낭송·물","poeticsoffuubutsupyro":"바람 속 시 낭송·불","portablepowersaw":"휴대용 체인톱","poundingsurprise":"펑펑 선물","powerofshatteringstone":"바위를 부수는 힘","prayerofthecrimsoncrown":"적색 왕관의 축복","prayerofthecrimsoncrown-01":"적색 왕관의 축복","pressurizedcollapse":"풍압의 붕괴","priceofunrelentingassault":"속공의 대가","primordialjadewingedspear":"화박연","proliferatedorganismanimated":"증식 생명체·활기","proliferatedorganismberserk":"증식 생명체·폭주","proliferatingspores":"포자 증식","prophecyofsubmersion":"침몰한 예언","propsurplus":"잔여 트릭","prospectorsdrill":"탐사용 드릴","puffpopsineffect":"통통팝팝(발동 중)","pulsatingwitch":"펄스의 마녀","pulsingclarity":"진맥","pyrodmgbonus":"불 원소 피해 증가","pyroelementalequipment":"원소 무장·불","pyroinfusion":"불 원소 부여","pyroinfusion-01":"불 원소 부여","pyronado":"화륜","pyronado-01":"화륜","pyroscorpionguardianstance":"마의 화염 전갈·방어","pyroscorpionguardianstance-01":"마의 화염 전갈·방어","pyroward":"불 원소 방어막","qucusaurus":"깃룡","quenchedembers":"곧 꺼질 잿불","quickhands":"신속한 탈의","radicalvitality":"활력 자극","ragingoniking":"분노의 귀왕","rainbowbladework":"홍검세","rainbowbladework-01":"홍검세","rainbowmacaronsineffect":"알록달록 마카롱(발동 중)","rainbowmacaronsineffect-01":"알록달록 마카롱(발동 중)","rainsword":"우렴검","rainsword-01":"우렴검","rainsword-02":"우렴검","rallyup":"기세 회복","rangedstance":"원거리 상태","ravenbow":"까마귀깃 활","rebelliousshield":"반역의 수호","redfeatherfanineffect":"붉은 깃털 부채(발동 중)","reflection":"허영","reflection-01":"허영","refraction":"깨진 물빛 거울","refraction-01":"깨진 물빛 거울","refractorywhirlingdanceprepcomplete":"물빛 원무·완료","refractorywhirlinghewprepcomplete":"물빛 회전 가르기·완료","reignitedheartofoasis":"다시 타오른 오아시스의 심장","reinforcements":"전방위 지원","rendingvortex":"파열의 소용돌이","requiresappropriaterest":"적당한 휴식은 필수","resistantform":"저항의 몸","revelry":"열광도","revelry-01":"열광도","revivalprism":"재생 프리즘","revivalprism-01":"재생 프리즘","revivalprism-02":"재생 프리즘","reviveoncooldown":"부활 쿨타임 중","rhythmofthegreatdreamineffect":"위대한 꿈의 멜로디(발동 중)","rightfulreward":"공의의 보상","rightoffinalinterpretation":"최종 해석권","rimeflowrapier":"우아한 얼음 레이피어","rippleelectroedge":"흐르는 빛의 검","ripplingblades":"회전 물결 칼날","riptide":"단류","riteofdispatch":"메아리 의식","riteofresurrection":"기사회해","rockininaflamingworld":"지옥의 연주","rockpaperscissorscombopaper":"가위바위보 콤보·보","rockpaperscissorscomboscissors":"가위바위보 콤보·가위","rockypedestal":"바위 받침대","rollingabyssalthunder":"심연 우레","rollingthunder":"파열하는 우레","rushinghoundswiftasthewind":"달리는 강아지·바람처럼 빠르게","sacrificialbow":"제례활","sacrificialfragments":"제례의 악장","sacrificialgreatsword":"제례 대검","sacrificialsword":"제례검","sandanddreams":"모래와 꿈","sanguinerouge":"핏빛 분장","sapwoodblade":"원목 검","sapwoodbladeineffect":"원목 검(발동 중)","sashimiplatterineffect":"모둠 회(발동 중)","satiated":"포만감","sauruscrackersineffect":"용용 쿠키(발동 중)","scarletseal":"단화인","scopeoutsoftspots":"약점 간파","scorched":"건조 상태","scorchingooyoroi":"열화의 오오요로이","scorchingooyoroi-01":"열화의 오오요로이","scorpionblessing":"마의 전갈 축복","scorpocalypse":"전갈의 큰 재앙","seamlessshield":"무간 보호막","secondaryexplosiveshells":"이중 파열탄","seedofskandha":"스칸다 씨앗","seedofskandha-01":"스칸다 씨앗","seekingmissile":"유도폭탄","shadowofthesandking":"모래왕의 그림자","shakennotpurred":"꽁꽁젤리 쉐이큰","sheercold":"혹한","shieldblock":"방패 막기","shieldofpassion":"정열의 보호막","shieldofsafetransport":"안전 배송 보호막","shieldofswirlingclouds":"선운 보호막","shieldofswirlingclouds-01":"선운 보호막","shields":"보호막","shields-01":"보호막","shimenawasreminiscence":"추억의 시메나와","shootingstar":"유성","shootingstar-01":"유성","shrineofmaya":"마야의 전당","shrineofmaya-01":"마야의 전당","shrineofmaya-02":"마야의 전당","shrineofmaya-03":"마야의 전당","signofweakness":"취약 특징","sinofpride":"아계(我界)","skivingnewandimproved":"새로운 농땡이 방법","skyladder":"하늘다리","skywardatlas":"천공의 두루마리","skywardblade":"천공의 검","skywardharp":"천공의 날개","skywardpatrol":"하늘 순항","skywardpride":"천공의 긍지","skywardspine":"천공의 마루","skywardsword":"천공의 칼","snappysilhouette":"순간 실루엣","snappysilhouette-01":"순간 실루엣","soaringonthewind":"바람을 타고 도약","sourcewaterdroplet":"원천의 방울","sparksnsplash":"쾅쾅 불꽃","spearflourish":"장창개상","spearflourish-01":"장창개상","spiritofomendendrospiritserpent":"악령·영혼의 풀뱀","spiritofomenpyroscorpion":"악령·마의 화염 전갈","spiritofomensawakeningcryo":"악령 소생·얼음","spiritofomensawakeningelectro":"악령 소생·번개","spiritofomensawakeninghydro":"악령 소생·물","spiritserpentsblessing":"영혼의 뱀 축복","spiritserpentsswirl":"휘감는 영혼의 뱀","splendoroftranquilwaters":"고요히 샘솟는 빛","sprout":"신엽","stadiumofthesacredflameineffect":"성화 경기장(발동 중)","stalwartandtrue":"참된 충심","starwicker":"대나무별","steadybreathing":"진기 토납","stealth":"잠행","stealth-01":"잠행","stellarpredator":"별을 삼킨 까마귀","sternfrostprism":"서리 프리즘 결정","stoneandcontractsineffect":"바위와 계약(발동 중)","stonedrakeguardianstance":"마의 바위 도마뱀·방어 태세","stonefacetselementalabsorption":"반암백상·원소 흡수","stonefacetselementalcrystallization":"반암백상·원소 응결","stonefacetselementalsummoning":"반암백상·원소 소집","stoneforce":"견고한 바위의 힘","stonehide":"바위 투구","stonehidereforged":"재건: 바위 투구","stormstream":"지속 전기 공격","stormwindbarrier":"선풍의 장벽","stormzone":"바람의 영역","stormzone-01":"바람의 영역","stormzone-02":"바람의 영역","strategicreserve":"사전 준비","streamingsurge":"세찬 격류","strictlyprohibited":"엄격한 금지령","strikewhereithurts":"약점 강타","structuration":"정리","stun":"기절","subnauticalhuntermode":"잠수 사냥 모드","subnauticalshield":"잠수 사냥 보호막","summoneroflightning":"파도발전","sunyataflowerineffect":"순야타 꽃(발동 중)","superiorprotection":"탁월한 보호","superlativesuperstrength":"난신의 괴력","surgingthunder":"번개 분출","surgingundercurrent":"솟구치는 암류","surgingward":"솟구치는 방어막","surgingwill":"지원 의지","sweepingtime":"대청소","tadaineffect":"짜잔!(발동 중)","tailingtruncheon":"경봉 추격","taintedwaterschangetheirshape":"탁한 물의 변화","takemoreelementalreactiondmg":"받는 원소 반응 피해 증가","takimegurikanka":"선회하는 거울꽃","tamakushicasket":"함 속의 타마쿠시","tandooriroastchickenineffect":"탄두리 치킨(발동 중)","target":"목표","tenacityofthemillelith":"견고한 천암","tenacityofthemillelith-01":"견고한 천암","tenkothunderbolts":"천호 뇌정","tepetlisaurus":"산룡","terrainadvantage":"지상 우세","terrorfortheevildoers":"악행자에게 징벌을","terrormasksreturn":"흉악한 가면의 회귀","teyvatfriedeggineffect":"티바트 달걀 프라이(발동 중)","theartofbudgeting":"예산의 마술사","theartofbudgetingineffect":"예산의 마술사(발동 중)","thebell":"시간의 검","theboarprincessactive":"멧돼지 공주(발동 중)","themausoleumofkingdeshretineffect":"적왕의 무덤(발동 중)","theoverflow":"범람하는 조석","theprofoundpurposeofpractice":"수련의 오의","theprofoundpurposeofpractice-01":"수련의 오의","thescentremained":"장막의 잔향","theseedofstoredknowledge":"지혜를 머금은 씨앗","theshrinessacredshade":"히모로기의 그늘","thestarryskiestheirflowersrain":"별하늘의 꽃비","thewolfwithin":"썬더울프","thewondrouspathoftruth":"진리로 통하는 길","thewondrouspathoftruthactive":"진리로 통하는 길(발동 중)","theycallhercloudretainer":"류운 선인!","thironasgoodwill":"티로나의 마음","thunderbeaststarge":"뇌전 괴수의 방패","thunderbeaststarge-01":"뇌전 괴수의 방패","thunderboretrap":"번개침 함정","thundercallstaff":"번개 소환 지팡이","thunderingfury":"번개 같은 분노","thunderingpenance":"하늘에 닿은 뇌벌","thunderingpoise":"번개의 자태","thunderousward":"천둥 방어막","thundersummonerscrown":"번개를 부르는 모자","tidecallersurfembrace":"파도잡이·파도의 포옹","tidecallersurfembrace-01":"파도잡이·파도의 포옹","tomboftheeternalflow":"영원히 솟구치는 법전","tomeoftheeternalflow":"영원히 샘솟는 법전","topyassgoodwill":"토피야의 마음","totalcollapse":"와해","towardweakness":"나약을 떨쳐내는 마음","transcendentautomaton":"신통방통","travelershandysword":"여행자의 검","travelingdoctorshandkerchief":"떠돌이 의사의 두건","tulaytullahsremembrance":"툴레이툴라의 기억","turncontrol":"선공의 묘수","ultimateoverlordsmegamagicsword":"「슈퍼 울트라 패왕 마검」","underseatreasureoncd":"해저 보물(재사용 대기 중)","undiscloseddistributionchannels":"비밀 유통 경로","undividedheart":"단 하나의 마음","universalrevelry":"열광의 도가니","universalrevelry-01":"열광의 도가니","unmovablemountain":"변하지 않는 위상","urgentnekoparcel":"냥냥 특급 배송","urgentnekoparcel-01":"냥냥 특급 배송","ushi":"우시","vanguardscoordinatedtactics":"선봉 협동 전술","vanguardscoordinatedtacticsineffect":"선봉 협동 전술(발동 중)","vermillionhereafter":"진사 왕생록","vermillionhereafterineffect":"진사 왕생록(발동 중)","verticalforcecoordination":"종대 통솔자","veteransvisage":"노병의 얼굴","viciousedge":"공세의 칼끝","vijnanasuffusion":"식(識)의 통찰자","vines":"넝쿨","viridescentvenerer":"청록색 그림자","viridescentvenerersdiadem":"청록색 사냥꾼의 모자","vortexvanquisher":"관홍의 창","vourukashasglow":"감로빛 꽃바다","wardofsurgingflame":"넘치는 불의 방어막","wateryrebirth":"다시 태어난 물","wateryrebirthhoned":"다시 태어난 물·예리","wavestrider":"조수","wavestrider-01":"조수","wellspringofwarlust":"솟구치는 전투의 욕망","whenthecranereturnedineffect":"학이 돌아올 때(발동 중)","whenthecranereturnedineffect-01":"학이 돌아올 때(발동 중)","whereistheunseenrazorineffect":"장봉은 어디 있는 거야(발동 중)","whiteirongreatsword":"백철 대검","whitetassel":"백술창","windandfreedomineffect":"바람과 자유(발동 중)","windfavored":"바람의 자태","windsofharmony":"함께 울려 퍼지는 바람","winestainedtricorne":"술로 얼룩진 수병모","wishesunnumbered":"수천수만의 염원","witchsscorchinghat":"불타오르는 마녀 모자","wolfsgravestone":"늑대의 말로","wushoustance":"산예춤 상태","xenochromatichuntersray":"이색 칼날 가오리","yakshasmask":"야차의 가면","yakshasmask-01":"야차의 가면","yumkasaurus":"숲룡","zerohourinvokationeverydieispermitted":"제로 아워 소환·만능","zerohourinvokationstrikefirst":"제로 아워 소환·연계"},"names":{"흡수 효과·바람 원소":"absorptioneffectanemo","흡수 효과·얼음 원소":"absorptioneffectcryo","흡수 효과·풀 원소":"absorptioneffectdendro","흡수 효과·번개 원소":"absorptioneffectelectro","흡수 효과·바위 원소":"absorptioneffectgeo","흡수 효과·물 원소":"absorptioneffecthydro","흡수 효과·불 원소":"absorptioneffectpyro","열소 충만(발동 중)":"abundantphlogistonineffect","심연의 재앙·차오르는 물":"abyssalmayhemhydrospout","심연의 파도 소리":"abyssaltides","열기 축적":"accruingpower","서늘한 그림자 검":"acoldbladelikeashadow","행동으로 획득하는 에너지 감소":"actionsgainlessenergy","활력 상태":"activated","선인의 슬기":"adeptallegacy","능숙한 솜씨":"adepttechnique","선도장(발동 중)":"adeptustemptationineffect","모험가의 머리띠":"adventurersbandana","심연 불꽃의 가호":"aegisofabyssalflame","영원한 파도":"aeonwave","공중 우세":"aerialsuperiority","만반의 준비":"allgreenandgoodtogo","모든 원한과 빚은 내가 갚고…":"allreprisalsandarrearsminetobear","변화의 법칙":"allthingsareoftheearth","부비트랩·신속한 번개":"ambuscademineblazingbolt","부비트랩·뜨거운 화염":"ambuscademinefrenziedflame","부비트랩·침식하는 빙하":"ambuscademinegnawingice","부비트랩·울창한 숲":"ambuscademinegreatwood","부비트랩·매서운 파도":"ambuscademineomenpulse","부비트랩·단단한 바위":"ambuscademinesternstone","부비트랩·사나운 폭풍":"ambuscademinestormwind","자수정 화관":"amethystcrown","아스모의 활":"amosbow","아모스의 활":"amosbow-01","증폭 강화·우시아":"amplifiedenhancementousia","과거의 정원(발동 중)":"ancientcourtyardineffect","기이한 몸":"anomalousanatomy","매의 검":"aquilafavonia","아라타키 제일":"aratakiichiban","유구한 반암":"archaicpetra","장치·구역 경비 타입·우시아":"areaalertmekousia","장치·구역 경비 타입·프뉴마":"areaalertmekpneuma","중갑 게딱지":"armoredcrabcarapace","보좌관의 재주":"asubordinatesskills","흥미 추구의 요지":"asummationofinterest","떠오르는 천일 밤의 꿈":"athousandfloatingdreams","수많은 자손":"athousandyoung","공격력 감소":"atkdecrease","공격력 증가":"atkincrease","유금화광":"aurousblaze","각성":"awakening","토끼 백작":"baronbunny","전투 피로":"battleattrition","갈대 바다의 등대":"beaconofthereedsea","이계 맹수의 침식":"beastlycorrosion","의지 상승":"belligerenceunfettered","자애롭고 어진 마음":"beneficent","물어뜯기 목표":"bitetarget","강렬한 전의·고급":"bitterbelligerenceadvanced","강렬한 전의·하급":"bitterbelligerencebasic","강렬한 전의·중급":"bitterbelligerenceintermediate","타오르는 우명의 방패":"blazingbarrier","작열":"blazingheat","화염 사자·갈기 펀치":"blazinglionessflamemanesfist","화염 사자·불꽃 다이브킥":"blazinglionessincinerationdrive","끓는 투지":"blazingwill","얼음바람 속에서 길잃은 용사":"blizzardstrayer","혈매향":"bloodblossom","핏값":"blooddebtdirective","깜짝 고양이 모자의 도발":"bogglecatboxstaunt","생명의 계약":"bondoflife","성해 에너지·축적":"bonecrunchersenergyblockaccumulated","성해 에너지 덩어리(재사용 대기 중)":"bonecrunchersenergyblockoncooldown","타파":"breakthrough","이글이글":"brilliance","빙설을 밟는 소리":"brokenrimesecho","일촉즉발":"bunnytriggered","폭발 사격·사선 보정":"burstfirecalibratedshot","폭발 스캔":"burstscan","버터 크랩(발동 중)":"buttercrabineffect","「청소 작업」(발동 중)":"calledinforcleanupactive","무상의 가면":"capriciousvisage","현금 흐름 감독":"cashflowsupervision","현금 흐름 감독(발동 중)":"cashflowsupervisionineffect","격화 영역":"catalyzingfield","꽁꽁젤리 보호막":"catclawshield","카다멈 열매":"catgrasscardamom","만인의 주목":"centerofattention","의식의 날개옷":"ceremonialgarment","연속적 붕괴":"chaincollapse","침식 번개":"chainlightningcascade","염원이 깃든 백안지륜":"chakradesiderata","근무 교대 시간(발동 중)":"changingshiftsineffect","혼돈의 엔트로피":"chaoticentropy","차지 강공격·태세":"chargedattackinposition","차지 강공격·완비":"chargedattackprepcomplete","혹한의 징벌":"chillingpenalty","빛조각":"chisellightmirror","중첩의 서리 영역":"chonghuafrostfield","얼음 치친의 서늘한 빛":"cicinscoldglare","냉혈의 검":"coldbloodedstrike","와해되는 고지":"collapsingplatform","갈채 속 마무리":"conclusiveovation","전기 전도":"conductive","지휘의 탑 햇":"conductorstophat","지휘의 탑 햇(발동 중)":"conductorstophatineffect","항마·호법야차":"conquerorofevilguardianyaksha","항마·분노의 형상":"conquerorofevilwrathdeity","진정":"convalescence","침식":"corrosion","배송 중의 경치":"countlesssightstosee","바위 실드":"craggygreatshield","불타오르는 화염의 마녀":"crimsonwitchofflames","교차 화력":"crossfire","빛나는 깃털의 수호":"crowfeathercover","와타츠미의 왕관":"crownofwatatsumi","원목 방패":"crudewoodgreatshield","번개 전압":"crushingthunder","얼음수정 코어":"cryocrystalcore","얼음 원소 피해 증가":"cryodmgbonus","원소 무장·얼음":"cryoelementalequipment","얼음 원소 부여":"cryoelementalinfusion","얼음 원소 방어막":"cryoward","결정":"crystallize","바위 결정 방어막":"crystalward","암류의 저주":"curseoftheundercurrent","평안한 잠의 장막":"curtainofslumbershield","검은 환영":"darkshadow","밤을 가르는 불꽃":"darkshatteringflame","밤을 가르는 불꽃(발동 중)":"darkshatteringflameineffect","투쟁의 날·깨진 꿈의 순간(발동 중)":"dayofresistancemomentofshattereddreamsineffect","휩쓰는 죽음의 바람":"deathlycyclone","휩쓰는 죽음의 바람(발동 중)":"deathlycycloneineffect","장엄하고 익살스러운 노랫소리":"decorousharmony","깊은 포식의 영역":"deepdevourersdomain","숲의 기억":"deepwoodmemories","마전사의 깃털 가면":"demonwarriorsfeathermask","풀 원핵":"dendrocore","내리꽂기":"descent","신성의 추락":"descentofdivinity","모래바다 파수·공세 방어":"desertwatchoffensivedefense","모래바다 파수·선제공격":"desertwatchtaketheinitiative","포식 충동":"devourersimpulse","삼키는 본능":"devourersinstinct","발굴 수확":"diggingdowntopaydirt","적자 보충":"discretionarysupplement","아득한 뇌폭":"distantstorm","재판의 대리인":"divineretribution","호의호식":"dominanceofearth","용의 위엄":"draconicmajesty","한운 충격파":"driftcloudwave","바람 드래곤의 호흡":"dvalinssigh","쉬운 게임":"easygame","제사의 여운":"echoesofanoffering","사면 선고(발동 중)":"edictofabsolutionineffect","자유자재":"effortless","다시 태어난 번개":"electricrebirth","다시 태어난 번개·예리":"electricrebirthhoned","번개 치친의 섬광":"electrocicinsgleam","번개 치친 방어막":"electrocicinward","번개수정 코어":"electrocrystalcore","번개 원소 피해 증가":"electrodmgbonus","원소 무장·번개":"electroelementalequipment","번개 원소 부여":"electroelementalinfusion","번개 원소 방어막":"electroward","종말 탄식의 노래":"elegyfortheend","마력의 갈증":"elementaldevourer","원소 생명체·얼음":"elementallifeformcryo","원소 생명체·번개":"elementallifeformelectro","원소 생명체·물":"elementallifeformhydro","원소 공명: 부동의 바위(발동 중)":"elementalresonanceenduringrockineffect","원소 공명: 열정의 불(발동 중)":"elementalresonanceferventflamesineffect","원소 공명: 분쇄의 얼음(발동 중)":"elementalresonanceshatteringiceineffect","원소 공명: 만생의 풀(발동 중)":"elementalresonancesprawlinggreeneryineffect","다시 타오른 잿불":"embersrekindled","절연의 기치":"emblemofseveredfate","여풍의 포옹":"embraceofwinds","홍련의 선풍":"encarminevortex","메마른 연못":"endoftheline","에너지 강화·우시아":"energyboostousia","에너지 강화·프뉴마":"energyboostpneuma","에너지 전환·우시아":"energyconversionousia","에너지 전환·프뉴마":"energyconversionpneuma","충전 재생":"energyrevival","예초의 번개":"engulfinglightning","공정한 판결":"equitablejudgment","우수한 보호":"exceptionalprotection","탈진 추락":"exhaustedplunge","유배자의 머리장식":"exilescirclet","폭렬 불꽃":"explosivespark","약점 노출":"exposeweakness","던져진 영롱":"exquisitethrow","추락과 계기(발동 중)":"fallsandfortuneineffect","응축된 죽음의 번개":"fatalfulmination","우인단 복병":"fatuiambusher","우인단 복병·얼음 치친 술사":"fatuiambushercryocicinmage","우인단 복병·번개 해머 돌격대":"fatuiambusherelectrohammervanguard","우인단 복병·거울의 여인":"fatuiambushermirrormaiden","우인단 복병·화승총 유격대":"fatuiambusherpyroslingerbracer","페보니우스 검":"favoniussword","낙하하는 깃털의 심판":"featherfalljudgment","경쾌한 물거품":"featherweightfoam","타오르는 분위기":"festivefires","다시 태어난 불꽃":"fieryrebirth","다시 태어난 불꽃·예리":"fieryrebirthhoned","검지옥의 가호":"fierysanctumsprotection","광란의 궁지":"finalfrenzy","피시 앤 칩스(발동 중)":"fishandchipsactive","투쟁의 불꽃(발동 중)":"flamesofwarineffect","되돌아오는 잎새":"floralsidewinder","「꽃깃회」(발동 중)":"flowerfeatherclanineffect","잃어버린 낙원의 꽃":"flowerofparadiselost","흐르는 화염의 검":"flowfireedge","얼음 치친 방어막":"flowingcicinward","유화의 화상":"flowingflame","순수한 달빛 물결":"flowingpurity","순수한 달빛 물결(발동 중)":"flowingpurityineffect","추억의 보옥":"flowingrings","비운의 깃발":"flyingcloudflagformation","원류바다 진주":"fontemerpearl","금단의 지식(재사용 대기 중)":"forbiddenknowledgeoncooldown","숲의 리게일리어":"forestregalia","숲의 리게일리어(발동 중)":"forestregaliaineffect","도액 부적":"fortunepreservingtalisman","클로버 인장":"fourleafsigil","새로운 자유의 바람(발동 중)":"freshwindoffreedomineffect","전선의 기둥":"frontlinemainstay","빙결":"frozen","충만의 열매":"fruitoffulfillment","바위 갑주":"fullplate","풍풍륜":"fuufuuwindwheel","몽상의 바람":"galesofreverie","노름꾼의 귀걸이":"gamblersearrings","장수의 투구":"generalsancienthelm","대장의 깃발":"generalswarbanner","원소 무장·바위":"geoelementalequipment","바위 원소 부여":"geoinfusion","도금된 꿈":"gildeddreams","검투사의 개선":"gladiatorstriumphus","광휘의 계절":"gloriousseason","황금잔의 선물":"goldenchalicesbounty","황금 침식":"goldencorrosion","황금 극단":"goldentroupe","황금 극단의 보상":"goldentroupesreward","모험 동경":"grandexpectation","갈고리줄 연결":"grapplelink","갈고리줄 준비":"grappleprepare","제액의 륜":"grassringofsanctification","통곡의 메아리":"grievingecho","냉혹한 마음":"grimheart","꾸륵 물방울":"gurglingbubble","「모두 사랑의 축배를 들렴!」":"hearmeletusraisethechaliceoflove","몰락한 마음":"heartofdepth","크바레나의 눈부신 심장":"heartofkhvarenasbrilliance","오아시스의 심장":"heartofoasis","갑옷 집기":"heavyclampdown","강한 공격(발동 중)":"heavystrikeineffect","생존한 고대바다의 계승자":"heirtotheancientseasauthority","푸른빛 새의 보호막":"heronshield","푸른빛 새의 충격파":"heronstrike","고속 회전격·준비 태세":"highfrequencywhirlingassaultpreparatoryposture","얼음 방패":"hoarfrostgreatshield","화끈화끈 폭탄":"hotpotato","물 원소 피해 증가":"hydrodmgbonus","원소 무장·물":"hydroelementalequipment","물 원소 방어막":"hydroward","초고속 회전격·준비 태세":"hyperspeedwhirlingassaultpreparatoryposture","거합·토납":"iaibreathing","거합·납도":"iaisheathed","얼음 연꽃":"icelotus","얼음에 봉인된 화염의 마녀":"icesealedcrimsonwitchofembers","얼음 기둥":"icicle","얼음의 깃":"icyquill","「그 자식이 돈을 버는 게…」(발동 중)":"idratherlosemoneymyselfineffect","사기 증가":"ignitedmorale","지원은 저한테 맡기세요":"igotyourback","이 몸은 아직 지지 않았어!":"ihaventlostyet","이 몸은 아직 지지 않았어!(재사용 대기 중)":"ihaventlostyetoncooldown","명룡":"iktomisaurus","포영":"illusorybubble","충격 효과":"impactiveeffect","한기와 열기":"incandescentfrostpermeating","방어의 방패":"indomitableshield","오색 염색":"infivecolorsdyed","격려의 영역":"inspirationfield","교관의 모자":"instructorscap","선기 병풍":"jadescreen","옥홀 방패":"jadeshield","절운 누룽지(발동 중)":"jueyunguobaineffect","카무나 소환 부적·황":"kamunatalismanelectro","카무나 소환 부적·염":"kamunatalismanpyro","한천선명 축사":"kantensenmyoublessing","예리한 안목":"keensight","왕의 측근":"kingssquire","왕의 측근(발동 중)":"kingssquireineffect","왕의 최측근":"kingsvalet","어룡":"koholasaurus","거울 속의 자태":"kyoukafuushi","민들레의 국토":"landsofdandelion","월계수 왕관":"laurelcoronet","제게 맡기세요!(발동 중)":"leaveittomeineffect","지맥 이상·역경 극복":"leylinedisorderdireperseverance","빛 없는 포식자":"lightlessfeeding","뇌명 탐지":"lightningrod","하늘의 벽력":"lightningstorm","뇌정 탐침":"lightningstrikeprobe","잎을 가르는 빛":"lightoffoliarincision","가벼운 순행":"lightpatrol","소식과 함께 돌아오는 빛":"lightsremit","초경량 무기":"lightweightweapons","영원한 침식":"lingeringaeon","얼음송곳의 여파":"lingeringicicles","천암의 가호":"lithicguard","천암장창":"lithicspear","장거리 점사·사선 보정":"longrangefirecalibratedshot","사풍 원서":"lostprayertothesacredwinds","연꽃 파이(발동 중)":"lotusflowercrispineffect","행운아의 은관":"luckydogssilvercirclet","루티네의 마음":"lutinesgoodwill","현음의 시(발동 중)":"lyresongineffect","장치 주조 라인(발동 중)":"machineassemblylineineffect","마도 서론":"magicguide","승기":"magnificentstance","소녀의 꺾여가는 미모":"maidensfadingbeauty","질풍 시현":"manifestgale","그림자 사냥꾼":"marechausseehunter","부동현석의 상":"maskofsolitudebasalt","버섯고기말이(발동 중)":"matsutakemeatrollsineffect","정성과 약 뿌리기":"medicalinterventionofpureintention","메흐락의 지원":"mehraksassistance","근접 상태":"meleestance","폭풍 베기":"midareranzan","폭풍 베기·얼음":"midareranzancryo","폭풍 베기·번개":"midareranzanelectro","폭풍 베기·물":"midareranzanhydro","폭풍 베기·불":"midareranzanpyro","천년의 대악장·이별의 노래":"millennialmovementfarewellsong","민트 고기말이(발동 중)":"mintymeatrollsineffect","거울의 속박":"mirrorcage","물방울":"mistbubble","물방울 봉쇄(준비 중)":"mistbubblelockdownpreparing","방울방울 포위":"mistbubbleprison","물방울 슬라임":"mistbubbleslime","용암철갑":"moltenmail","각성과 결심의 순간":"momentofwakingandresolve","달을 꿰뚫는 화살":"moonpiercer","달을 꿰뚫는 화살(발동 중)":"moonpiercerineffect","다중 파열":"multiplieddamage","버섯피자(발동 중)":"mushroompizzaineffect","몽상의 일심":"musouisshin","이변의 돌·샤먼의 소장품":"mutationstoneshamanstreasure","의문의 탈진":"mysteriousenervation","의문의 허약":"mysteriousweakening","망현":"mysticalabandon","나가노하라 유성군":"naganoharameteorswarm","밤 영역의 선물·파도 정상":"nightrealmsgiftcrestsandtroughs","밤 영역의 선물·마땅한 대가":"nightrealmsgiftrepaidinfull","밤혼 가호":"nightsoulsblessing","밤 순찰":"nightvigil","정화 염초":"niwabienshou","북극 훈제 닭(발동 중)":"northernsmokedchickenineffect","오아시스의 양분":"oasisnourishment","오아시스의 비호":"oasissaegis","바다에 물든 거대 조개":"oceanhuedclam","물의 환형·개구리":"oceanicmimicfrog","공세 보호막":"offensivebarrier","예리한 기습":"onslaughtstance","화려한 투구":"ornatekabuto","우시아 에너지 덩어리":"ousiablock","우시아 에너지 덩어리·지속":"ousiablockpersistent","기습의 여파":"overawingassault","흩어지는 얼음송곳":"overwhelmingice","길을 여는 사자":"pactswornpathclearer","전부 되돌려주지":"paidinfull","고통 반환":"painforpain","격투기!(발동 중)":"pankrationineffect","피안접무":"paramitapapilio","판결의 때(발동 중)":"passingofjudgmentineffect","생존한 용의 영광":"pastdraconicglories","진주 응고":"pearlsolidification","지속 연소":"perpetualburn","페어 카운트":"perstimer","석화":"petrification","프뉴마 에너지 덩어리":"pneumablock","프뉴마 에너지 덩어리·지속":"pneumablockpersistent","바람 속 시 낭송":"poeticsoffuubutsu","바람 속 시 낭송·얼음":"poeticsoffuubutsucryo","바람 속 시 낭송·번개":"poeticsoffuubutsuelectro","바람 속 시 낭송·물":"poeticsoffuubutsuhydro","바람 속 시 낭송·불":"poeticsoffuubutsupyro","휴대용 체인톱":"portablepowersaw","펑펑 선물":"poundingsurprise","바위를 부수는 힘":"powerofshatteringstone","적색 왕관의 축복":"prayerofthecrimsoncrown","풍압의 붕괴":"pressurizedcollapse","속공의 대가":"priceofunrelentingassault","화박연":"primordialjadewingedspear","증식 생명체·활기":"proliferatedorganismanimated","증식 생명체·폭주":"proliferatedorganismberserk","포자 증식":"proliferatingspores","침몰한 예언":"prophecyofsubmersion","잔여 트릭":"propsurplus","탐사용 드릴":"prospectorsdrill","통통팝팝(발동 중)":"puffpopsineffect","펄스의 마녀":"pulsatingwitch","진맥":"pulsingclarity","불 원소 피해 증가":"pyrodmgbonus","원소 무장·불":"pyroelementalequipment","불 원소 부여":"pyroinfusion","화륜":"pyronado","마의 화염 전갈·방어":"pyroscorpionguardianstance","불 원소 방어막":"pyroward","깃룡":"qucusaurus","곧 꺼질 잿불":"quenchedembers","신속한 탈의":"quickhands","활력 자극":"radicalvitality","분노의 귀왕":"ragingoniking","홍검세":"rainbowbladework","알록달록 마카롱(발동 중)":"rainbowmacaronsineffect","우렴검":"rainsword","기세 회복":"rallyup","원거리 상태":"rangedstance","까마귀깃 활":"ravenbow","반역의 수호":"rebelliousshield","붉은 깃털 부채(발동 중)":"redfeatherfanineffect","허영":"reflection","깨진 물빛 거울":"refraction","물빛 원무·완료":"refractorywhirlingdanceprepcomplete","물빛 회전 가르기·완료":"refractorywhirlinghewprepcomplete","다시 타오른 오아시스의 심장":"reignitedheartofoasis","전방위 지원":"reinforcements","파열의 소용돌이":"rendingvortex","적당한 휴식은 필수":"requiresappropriaterest","저항의 몸":"resistantform","열광도":"revelry","재생 프리즘":"revivalprism","부활 쿨타임 중":"reviveoncooldown","위대한 꿈의 멜로디(발동 중)":"rhythmofthegreatdreamineffect","공의의 보상":"rightfulreward","최종 해석권":"rightoffinalinterpretation","우아한 얼음 레이피어":"rimeflowrapier","흐르는 빛의 검":"rippleelectroedge","회전 물결 칼날":"ripplingblades","단류":"riptide","메아리 의식":"riteofdispatch","기사회해":"riteofresurrection","지옥의 연주":"rockininaflamingworld","가위바위보 콤보·보":"rockpaperscissorscombopaper","가위바위보 콤보·가위":"rockpaperscissorscomboscissors","바위 받침대":"rockypedestal","심연 우레":"rollingabyssalthunder","파열하는 우레":"rollingthunder","달리는 강아지·바람처럼 빠르게":"rushinghoundswiftasthewind","제례활":"sacrificialbow","제례의 악장":"sacrificialfragments","제례 대검":"sacrificialgreatsword","제례검":"sacrificialsword","모래와 꿈":"sandanddreams","핏빛 분장":"sanguinerouge","원목 검":"sapwoodblade","원목 검(발동 중)":"sapwoodbladeineffect","모둠 회(발동 중)":"sashimiplatterineffect","포만감":"satiated","용용 쿠키(발동 중)":"sauruscrackersineffect","단화인":"scarletseal","약점 간파":"scopeoutsoftspots","건조 상태":"scorched","열화의 오오요로이":"scorchingooyoroi","마의 전갈 축복":"scorpionblessing","전갈의 큰 재앙":"scorpocalypse","무간 보호막":"seamlessshield","이중 파열탄":"secondaryexplosiveshells","스칸다 씨앗":"seedofskandha","유도폭탄":"seekingmissile","모래왕의 그림자":"shadowofthesandking","꽁꽁젤리 쉐이큰":"shakennotpurred","혹한":"sheercold","방패 막기":"shieldblock","정열의 보호막":"shieldofpassion","안전 배송 보호막":"shieldofsafetransport","선운 보호막":"shieldofswirlingclouds","보호막":"shields","추억의 시메나와":"shimenawasreminiscence","유성":"shootingstar","마야의 전당":"shrineofmaya","취약 특징":"signofweakness","아계(我界)":"sinofpride","새로운 농땡이 방법":"skivingnewandimproved","하늘다리":"skyladder","천공의 두루마리":"skywardatlas","천공의 검":"skywardblade","천공의 날개":"skywardharp","하늘 순항":"skywardpatrol","천공의 긍지":"skywardpride","천공의 마루":"skywardspine","천공의 칼":"skywardsword","순간 실루엣":"snappysilhouette","바람을 타고 도약":"soaringonthewind","원천의 방울":"sourcewaterdroplet","쾅쾅 불꽃":"sparksnsplash","장창개상":"spearflourish","악령·영혼의 풀뱀":"spiritofomendendrospiritserpent","악령·마의 화염 전갈":"spiritofomenpyroscorpion","악령 소생·얼음":"spiritofomensawakeningcryo","악령 소생·번개":"spiritofomensawakeningelectro","악령 소생·물":"spiritofomensawakeninghydro","영혼의 뱀 축복":"spiritserpentsblessing","휘감는 영혼의 뱀":"spiritserpentsswirl","고요히 샘솟는 빛":"splendoroftranquilwaters","신엽":"sprout","성화 경기장(발동 중)":"stadiumofthesacredflameineffect","참된 충심":"stalwartandtrue","대나무별":"starwicker","진기 토납":"steadybreathing","잠행":"stealth","별을 삼킨 까마귀":"stellarpredator","서리 프리즘 결정":"sternfrostprism","바위와 계약(발동 중)":"stoneandcontractsineffect","마의 바위 도마뱀·방어 태세":"stonedrakeguardianstance","반암백상·원소 흡수":"stonefacetselementalabsorption","반암백상·원소 응결":"stonefacetselementalcrystallization","반암백상·원소 소집":"stonefacetselementalsummoning","견고한 바위의 힘":"stoneforce","바위 투구":"stonehide","재건: 바위 투구":"stonehidereforged","지속 전기 공격":"stormstream","선풍의 장벽":"stormwindbarrier","바람의 영역":"stormzone","사전 준비":"strategicreserve","세찬 격류":"streamingsurge","엄격한 금지령":"strictlyprohibited","약점 강타":"strikewhereithurts","정리":"structuration","기절":"stun","잠수 사냥 모드":"subnauticalhuntermode","잠수 사냥 보호막":"subnauticalshield","파도발전":"summoneroflightning","순야타 꽃(발동 중)":"sunyataflowerineffect","탁월한 보호":"superiorprotection","난신의 괴력":"superlativesuperstrength","번개 분출":"surgingthunder","솟구치는 암류":"surgingundercurrent","솟구치는 방어막":"surgingward","지원 의지":"surgingwill","대청소":"sweepingtime","짜잔!(발동 중)":"tadaineffect","경봉 추격":"tailingtruncheon","탁한 물의 변화":"taintedwaterschangetheirshape","받는 원소 반응 피해 증가":"takemoreelementalreactiondmg","선회하는 거울꽃":"takimegurikanka","함 속의 타마쿠시":"tamakushicasket","탄두리 치킨(발동 중)":"tandooriroastchickenineffect","목표":"target","견고한 천암":"tenacityofthemillelith","천호 뇌정":"tenkothunderbolts","산룡":"tepetlisaurus","지상 우세":"terrainadvantage","악행자에게 징벌을":"terrorfortheevildoers","흉악한 가면의 회귀":"terrormasksreturn","티바트 달걀 프라이(발동 중)":"teyvatfriedeggineffect","예산의 마술사":"theartofbudgeting","예산의 마술사(발동 중)":"theartofbudgetingineffect","시간의 검":"thebell","멧돼지 공주(발동 중)":"theboarprincessactive","적왕의 무덤(발동 중)":"themausoleumofkingdeshretineffect","범람하는 조석":"theoverflow","수련의 오의":"theprofoundpurposeofpractice","장막의 잔향":"thescentremained","지혜를 머금은 씨앗":"theseedofstoredknowledge","히모로기의 그늘":"theshrinessacredshade","별하늘의 꽃비":"thestarryskiestheirflowersrain","썬더울프":"thewolfwithin","진리로 통하는 길":"thewondrouspathoftruth","진리로 통하는 길(발동 중)":"thewondrouspathoftruthactive","류운 선인!":"theycallhercloudretainer","티로나의 마음":"thironasgoodwill","뇌전 괴수의 방패":"thunderbeaststarge","번개침 함정":"thunderboretrap","번개 소환 지팡이":"thundercallstaff","번개 같은 분노":"thunderingfury","하늘에 닿은 뇌벌":"thunderingpenance","번개의 자태":"thunderingpoise","천둥 방어막":"thunderousward","번개를 부르는 모자":"thundersummonerscrown","파도잡이·파도의 포옹":"tidecallersurfembrace","영원히 솟구치는 법전":"tomboftheeternalflow","영원히 샘솟는 법전":"tomeoftheeternalflow","토피야의 마음":"topyassgoodwill","와해":"totalcollapse","나약을 떨쳐내는 마음":"towardweakness","신통방통":"transcendentautomaton","여행자의 검":"travelershandysword","떠돌이 의사의 두건":"travelingdoctorshandkerchief","툴레이툴라의 기억":"tulaytullahsremembrance","선공의 묘수":"turncontrol","「슈퍼 울트라 패왕 마검」":"ultimateoverlordsmegamagicsword","해저 보물(재사용 대기 중)":"underseatreasureoncd","비밀 유통 경로":"undiscloseddistributionchannels","단 하나의 마음":"undividedheart","열광의 도가니":"universalrevelry","변하지 않는 위상":"unmovablemountain","냥냥 특급 배송":"urgentnekoparcel","우시":"ushi","선봉 협동 전술":"vanguardscoordinatedtactics","선봉 협동 전술(발동 중)":"vanguardscoordinatedtacticsineffect","진사 왕생록":"vermillionhereafter","진사 왕생록(발동 중)":"vermillionhereafterineffect","종대 통솔자":"verticalforcecoordination","노병의 얼굴":"veteransvisage","공세의 칼끝":"viciousedge","식(識)의 통찰자":"vijnanasuffusion","넝쿨":"vines","청록색 그림자":"viridescentvenerer","청록색 사냥꾼의 모자":"viridescentvenerersdiadem","관홍의 창":"vortexvanquisher","감로빛 꽃바다":"vourukashasglow","넘치는 불의 방어막":"wardofsurgingflame","다시 태어난 물":"wateryrebirth","다시 태어난 물·예리":"wateryrebirthhoned","조수":"wavestrider","솟구치는 전투의 욕망":"wellspringofwarlust","학이 돌아올 때(발동 중)":"whenthecranereturnedineffect","장봉은 어디 있는 거야(발동 중)":"whereistheunseenrazorineffect","백철 대검":"whiteirongreatsword","백술창":"whitetassel","바람과 자유(발동 중)":"windandfreedomineffect","바람의 자태":"windfavored","함께 울려 퍼지는 바람":"windsofharmony","술로 얼룩진 수병모":"winestainedtricorne","수천수만의 염원":"wishesunnumbered","불타오르는 마녀 모자":"witchsscorchinghat","늑대의 말로":"wolfsgravestone","산예춤 상태":"wushoustance","이색 칼날 가오리":"xenochromatichuntersray","야차의 가면":"yakshasmask","숲룡":"yumkasaurus","제로 아워 소환·만능":"zerohourinvokationeverydieispermitted","제로 아워 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TE_BUFF_ANEMO"],"countingtype":["GCG_TOKEN_LIFE","GCG_TOKEN_COUNTER","GCG_TOKEN_ABC_ATK_DOWN","GCG_TOKEN_ABC_ATK","GCG_TOKEN_ROUND_COUNT","GCG_TOKEN_SHIELD","GCG_TOKEN_NYX_VALUE","GCG_TOKEN_COUNTER_2"]}},"tcgsummons":{"namemap":{"aftersalesservicerounds":"A/S 포탄","almightydragonlordajaw":"위대하고 신성한 용 아쥬","autumnwhirlwind":"바람 부는 가을 들판","bakekurage":"환영 해파리","baronbunny":"토끼 백작","bogglecatbox":"깜짝 고양이 모자","bombasticsideeyetamoto":"눈을 흘기는 타모토","bountifulcore":"풍요의 핵","burningflame":"불타는 화염","celestialdreamsphere":"꿈을 수놓는 천구","celestialdreamsphere-01":"꿈을 수놓는 천구","chainsofwardingthunder":"번개 사슬 봉인","clusterbloomarrow":"꽃을 품은 화살","clusterbloomarrow-01":"꽃을 품은 화살","cryocicins":"얼음 치친","cryohilichurlshooter":"츄츄 얼음 궁수","cryohilichurlshooter-01":"츄츄 얼음 궁수","cuileinanbar":"콜린엔바","dandelionfield":"민들레 영역","dandelionfield-01":"민들레 영역","darkfirefurnace":"어둠의 불꽃 노심","darkshadow":"검은 환영","dazzlingpolyhedron":"빛나는 다방면체","dazzlingpolyhedron-01":"빛나는 다방면체","delayedfusemunitions":"지연 기폭 탄두","drunkenmist":"술 안개 영역","effortlesslyoutclassingopponentstamoto":"적을 가뿐히 상대하는 타모토","electrocicin":"번개 치친","electrohilichurlshooter":"츄츄 번개 궁수","electrohilichurlshooter-01":"츄츄 번개 궁수","evercoldfrostlance":"혹한의 얼음창","eyeofstormyjudgment":"뇌벌 악요의 눈","fierysanctumfield":"검지옥 영역","fightingwithhereyesshuttamoto":"눈 감고 싸우는 타모토","frostflakesekinoto":"서리의 관문","frostflakesekinoto-01":"서리의 관문","gardenofpurity":"고요한 원유(苑囿)","generalsglory":"대장의 위용","gossamersprite":"사역령","grinmalkinhat":"웃는 고양이 모자","grouchyknifewieldingtamoto":"검을 휘두르기 싫은 타모토","guoba":"누룽지","guoba-01":"누룽지","healingrain":"치유의 비","heraldoffrost":"한병의 귀차","hilichurlberserker":"츄츄 돌격병","hilichurlberserker-01":"츄츄 돌격병","hydrosamachurl":"물 츄츄 샤먼","hydrosamachurl-01":"물 츄츄 샤먼","jinni":"램프의 정령","jinni-01":"램프의 정령","largewindspirit":"거대 풍령","largewindspirit-01":"거대 풍령","lightfallsword":"빛의 검","lightningrose":"장미 뇌광","melodyloop":"노래의 고리","mujimujidaruma":"너구리 오뚝이","newsflashfield":"취재 현장","newsflashfield-01":"취재 현장","nothingtoseeheretamoto":"아무 일도 없는 타모토","oceanicmimicfrog":"물의 환형·개구리","oceanicmimicraptor":"물의 환형·솔개","oceanicmimicsquirrel":"물의 환형·다람쥐","oz":"오즈","oz-01":"오즈","oz-02":"오즈","piercingiceridge":"찌르는 얼음가시","proliferatedorganism":"증식 생명체","proliferatedorganism-01":"증식 생명체","proliferatedorganism-02":"증식 생명체","proliferatedorganism-03":"증식 생명체","reflection":"허영","reflection-01":"허영","resonantcoralorb":"공명 진주","rifthoundskull":"수계 늑대 머리","rosuladoratasalute":"금장미 대포","rosuladoratasalute-01":"금장미 대포","sacredcryopearl":"빙령주","salonmembers":"살롱 멤버","sesshousakura":"살생앵","shadowswordgallopingfrost":"검의 그림자·흩날리는 서리","shadowswordlonegale":"검의 그림자·고독한 바람","sharkmissile":"샤크 폭탄","singerofmanywaters":"물들의 가수","solarisotoma":"태양꽃","spiritofomenstonedrake":"악령·마의 바위 도마뱀","stonestele":"암주","stonestele-01":"암주","stormeye":"폭풍의 눈","stormeye-01":"폭풍의 눈","talismanspirit":"녹령","tangleboltring":"번개로 엮은 고리","taroumaruenraged":"분노한 타로마루","tengujuuraiambush":"텐구 주뢰·매복","tengujuuraistormcluster":"텐구 주뢰·번개 자갈","thunderingshackles":"속박의 천둥","tranquillytakingtentamoto":"평온한 마음의 타모토","ushi":"우시","whirlwind":"돌풍","yueguithrowingmode":"월계·투척형","yueguithrowingmode-01":"월계·투척형"},"names":{"A/S 포탄":"aftersalesservicerounds","위대하고 신성한 용 아쥬":"almightydragonlordajaw","바람 부는 가을 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Cryo":"wingedcryoshroom","Cogumelo Alado Dendro":"wingeddendroshroom","Mitachurl de Escudo de Madeira":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Prisma Absorvente","abundantphlogiston":"Flogisto Abundante","abyssalmayhemhydrospout":"Caos Abissal - Hydroexplosão","abyssalsummons":"Chamado do Abismo","abyssalsummons-01":"Chamado do Abismo","acoldbladelikeashadow":"Uma Lâmina Fria como a Água","adeptustemptation":"Tentação de Adeptus","adeptustemptation-01":"Tentação de Adeptus","adventurersbandana":"Bandana de Aventureiro","allreprisalsandarrearsminetobear":"Todas as Vinganças e Dívidas são Minhas...","allthingsareoftheearth":"Mãe Terra","amethystcrown":"Coroa Ametista","amosbow":"Arco de Asmo","amosbow-01":"Arco de Amos","ancientcourtyard":"Pátio Antigo","aquilafavonia":"Falcão","aquilafavonia-01":"Falcão","aratakiichiban":"Arataki Ichiban","archaicpetra":"Pedra Arcaica","asubordinatesskills":"Servente Hábil","asummationofinterest":"Resumo de Interesse","atea":"Atea","athousandfloatingdreams":"Sonhos Flutuantes das Mil Noites","athousandyoung":"Crias Infinitas","autoanemoresonance":"Auto: Ressonância Anemo","autocryoresonance":"Auto: Ressonância Cryo","autodendroresonance":"Auto: Ressonância Dendro","autoelectroresonance":"Auto: Ressonância Electro","autoenduringrock":"Auto: Durabilidade de Geo","autoferventflames":"Auto: Paixão de Pyro","autogeoresonance":"Auto: Ressonância Geo","autohighvoltage":"Auto: Energia de Electro","autohydroresonance":"Auto: Ressonância Hydro","autonatureandwisdom":"Auto: Planta e Sabedoria","autopyroresonance":"Auto: Ressonância Pyro","autoslowingwater":"Auto: Águas Lentas","autosprawlinggreenery":"Auto: Videira Verdejante","autostoneandcontracts":"Auto: Rocha e Contrato","autothunderandeternity":"Auto: Trovão e Eternidade","autoverdantbreeze":"Auto: Ventos Verdejantes","autowaterandjustice":"Auto: Água e Justiça","autowearyingfrost":"Auto: Geada Desgastante","autowindandfreedom":"Auto: Vento e Liberdade","awakening":"Despertamento","awakenmykindred":"Despertem, Meus Parentes","beaconofthereedsea":"Sinal dos Mares","beastlycorrosion":"Corrosão Bestial","beneficent":"Benevolente","biteyshark":"Mordida do Tubarão","blessingofthedivinerelicsinstallation":"Transferência do Tesouro Sagrado","blizzardstrayer":"Herói Invernal","bloodbonddarkdecay":"Contrato Sanguinário: Decadência Sombria","bloodbondensemble":"Contrato Sanguinário: Conjunto","bonecrunchersenergyblock":"Blocos de Energia Vorazes","bonecrunchersenergyblock-01":"Blocos de Energia Vorazes","brokenrimesecho":"Eco do Inverno","bunnytriggered":"Coelho Ativado","buttercrab":"Caranguejo na Manteiga","buttercrab-01":"Caranguejo na Manteiga","calledinforcleanup":"\"Trabalho de limpeza\"","calxsarts":"Arte do Giz","canotilassupport":"Apoio de Canotila","capriciousvisage":"Máscara das Mutações","cashflowsupervision":"Supervisão de Caixa","centrallaboratoryruins":"Ruínas do Laboratório Central","chainlightningcascade":"Relâmpago em Cascata","changingshifts":"Hora da Troca","changtheninth":"Chang, o Nono","chaoticentropy":"Entropia Caótica","chefmao":"Chef Mao","chinjuforest":"Floresta Chinju","cicinscoldglare":"Olhar Gelado Cicin","coldbloodedstrike":"Espada do Sangue Frio","conclusiveovation":"Aplausos Deslumbrados!","conductorstophat":"Chapéu do Comandante","conductorstophat-01":"Chapéu do Comandante","conquerorofevilguardianyaksha":"Conquistador do Mal - Guardião Yaksha","controlleddirectionalblast":"Explosão Direcionada Controlada","controlleddirectionalblast-01":"Explosão Direcionada Controlada","cosanzeanassupport":"Apoio de Cosanzeana","countdowntotheshow1":"Contagem Regressiva até o Show: 1","countdowntotheshow2":"Contagem Regressiva até o Show: 2","countdowntotheshow3":"Contagem Regressiva até o Show: 3","countlesssightstosee":"Infinitas Paisagens no Caminho","covenantofrock":"Aliança Rochosa","crimsonwitchofflames":"A Bruxa das Chamas Carmesim","crossfire":"Fogo Cruzado","crownofwatatsumi":"Coroa de Watatsumi","crystalshrapnel":"Fragmento da Rachadura","crystalshrapnel-01":"Fragmento da Rachadura","darkshatteringflame":"Chama Dispersadora da Escuridão","dawnwinery":"Adega do Alvorecer","dayofresistancemomentofshattereddreams":"Dia da Resistência: Momento dos Sonhos Despedaçados","deathlycyclone":"Ciclone Mortal","decorousharmony":"Harmonia e Decoro","deepwoodmemories":"Memórias da Floresta","deliciousmacarons":"Macarons Deliciosos","demonwarriorsfeathermask":"Máscara de Penas do Guerreiro Mágico","descentofdivinity":"Queda Divina","discretionarysupplement":"Suplemento Descritivo","divineretribution":"Julgamento Divino","dominanceofearth":"Domínio da Terra","dunyarzad":"Dunyarzad","echoesofanoffering":"Eco do Sacrifício","echoesofanoffering-01":"Eco do Sacrifício","edictofabsolution":"Edital de Absolvição","electrocicinsgleam":"Cintilar da Cicin Electro","elegyfortheend":"Elegia do Suspiro Final","elegyfortheend-01":"Elegia do Suspiro Final","elementalforte":"Força Elemental","elementalorb":"Orbes Elementais","elementalorbdissipated":"Orbes Elementais - Dispersos","elementalorbenduring":"Orbes Elementais - Abundância","elementalorbplentiful":"Orbes Elementais - Abundantes","elementalorbthegrandbanquet":"Orbe Elemental: Grande Banquete","elementalresonanceenduringrock":"Ressonância Elemental: Durabilidade de Geo","elementalresonanceferventflames":"Ressonância Elemental: Paixão de Pyro","elementalresonancehighvoltage":"Ressonância Elemental: Energia de Electro","elementalresonanceimpetuouswinds":"Ressonância Elemental: Agilidade de Anemo","elementalresonanceshatteringice":"Ressonância Elemental: Impacto de Cryo","elementalresonancesoothingwater":"Ressonância Elemental: Cura de Hydro","elementalresonancesprawlinggreenery":"Ressonância Elemental: Videira Verdejante","elementalresonancewovenflames":"Ressonância Elemental: Entrelaçamento Pyro","elementalresonancewovenice":"Ressonância Elemental: Entrelaçamento Cryo","elementalresonancewovenstone":"Ressonância Elemental: Entrelaçamento Geo","elementalresonancewoventhunder":"Ressonância Elemental: Entrelaçamento Electro","elementalresonancewovenwaters":"Ressonância Elemental: Entrelaçamento Hydro","elementalresonancewovenweeds":"Ressonância Elemental: Entrelaçamento Dendro","elementalresonancewovenwinds":"Ressonância Elemental: Entrelaçamento Anemo","elevatedarray":"Formação Elevada","ellin":"Ellin","embersrekindled":"Âmbar Reaceso","emblemofseveredfate":"Selo da Insulação","emblemofseveredfate-01":"Selo da Insulação","embraceofwinds":"Abrace os Ventos","endoftheline":"Águas Secas","engulfinglightning":"Luz do Cortador de Grama","engulfinglightning-01":"Luz do Cortador de Grama","eremiteteatime":"Hora do Chá Eremita","exilescirclet":"Grinalda do Exilado","exilescirclet-01":"Grinalda do Exilado","fallsandfortune":"Colapso e Fortuna","fatalfulmination":"Fulminação Fatal","fatuiconspiracy":"Conspiração Fatui","favoniuscathedral":"Igreja de Favonius","favoniuscathedral-01":"Catedral de Favonius","favoniuscathedral-02":"Catedral de Favonius","favoniussword":"Espada de Favonius","favoniussword-01":"Espada de Favonius","featherfalljudgment":"Julgamento das Plumas","featherweightfoam":"Espuma Suave","fishandchips":"Peixe e Batatas Fritas","flamesofwar":"Chamas da Guerra","flickeringfourleafsigil":"Selo de Trevo Flutuante","floralsidewinder":"Retorno Floral","flowerfeatherclan":"Clã das Plumas de Flores","flowerofparadiselost":"Flor do Paraíso Perdido","flowingflame":"Chamas Fluidas","flowingpurity":"Fluxo da Pureza","flowingrings":"Jades da Torrente","forbiddenknowledge":"Conhecimento Proibido","forestregalia":"Espada Real da Floresta","forestregalia-01":"Espada Real da Floresta","formersiteofthecentrallaboratory":"Antigo Local do Laboratório Central","fortressofmeropide":"Fortaleza Meropide","freshwindoffreedom":"Novo Sopro de Liberdade","friendshipeternal":"Amizade Eterna","fruitoffulfillment":"Fruto da Abundância","galesofreverie":"Brisa dos Sonhos Remanescentes","gamblersearrings":"Brincos de Apostador","gamblersearrings-01":"Brincos de Apostador","gameofwitsenduringvictory":"Estratégia Intrincada - Vitória Duradoura","gameofwitshotpodmechanism":"Estratégia Intrincada - Mecanismo de Cápsula Quente","gandharvaville":"Vila Gandharva","generalsancienthelm":"Capacete do Comandante","giantmutationstone":"Pedras da Transmutação Gigantes","gildeddreams":"Sonhos Dourados","gildeddreams-01":"Sonhos Dourados","gildeddreams-02":"Sonhos Dourados","gladiatorstriumphus":"Triunfo do Gladiador","gladiatorstriumphus-01":"Triunfo do Gladiador","glitteringgemstones":"Gemas Brilhantes","gloriousseason":"Temporada Gloriosa","goldenhouse":"Casa Dourada","goldentroupe":"Trupe Dourada","goldentroupe-01":"Trupe Dourada","goldentroupesreward":"Recompensa da Trupe Dourada","goldentroupesreward-01":"Recompensa da Trupe Dourada","grandexpectation":"Grande Expectativa","grandnarukamishrine":"Grande Santuário Narukami","grievingecho":"Eco Trágico","guardiansoath":"Juramento da Justiça","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"","heartofdepth":"Profundezas do Coração","heartofkhvarenasbrilliance":"Coração do Brilho de Khvarena","heavystrike":"Ataque Carregado","heirtotheancientseasauthority":"Herdeiro do Antigo Legado do Mar","hilichurlarrowtower":"Torre de Vigia Hilichurl","hilichurlreserve":"Reserva Hilichurl","hotspringoclock":"Hora Termal","idratherlosemoneymyself":"\"Aquele Garoto vai Fazer uma Fortuna...\"","igotyourback":"Estou na sua Retaguarda","ihaventlostyet":"Ainda não fui derrotado!","ihaventlostyet-01":"Ainda Não Fui Derrotado!","iktomisaurus":"Iktomissauro","ineveryhouseastove":"Um Fogão Em Toda Casa","infivecolorsdyed":"Em Cinco Cores Tingidas","ingeniousengineeringharnessingannihilation":"Mecanismos Engenhosos: Aniquilação","ingeniousengineeringpneumaousiaconversion":"Mecanismos Engenhosos: Conversão Pneumousia","ingeniousengineeringpneumarecreation":"Mecanismos Engenhosos: Recriação Pneuma","instructorscap":"Chapéu de Instrutor","irontonguetian":"Tian Língua de Ferro","jadechamber":"Câmara de Jade","jeht":"Jeht","joyouscelebration":"Dança da Alegria","jueyunguoba":"Guoba de Jueyun","kantensenmyoublessing":"Bênção de Kanten Senmyou","katheryne":"Katheryne","keensight":"Visão Aguçada","kidkujirai":"Garoto Kujirai","kingssquire":"Vassalo do Rei","kingsvalet":"Vassalo do Rei","knightsoffavoniuslibrary":"Biblioteca dos Cavaleiros de Favonius","koholasaurus":"Koholassauro","kusava":"Kusava","kyoukafuushi":"Reflexo Gracioso","landsofdandelion":"Terra dos Dandelions","largebolsteringbubblebalm":"Bolha Revigorante Grande","laumessupport":"Apoio de Laume","laurelcoronet":"Diadema Láurea","leaveittome":"Deixa comigo!","leylinedisorderaegisoftheabyss":"Desordem das Linhas Ley - Defesa do Abismo","leylinedisorderarmoredwarfare":"Desordem das Linhas Ley: Guerra com Armaduras","leylinedisorderarrogantbluster":"Desordem das Linhas Ley: Fogo Arrogante","leylinedisorderattritionpostureencouragement":"Desordem das Linhas Ley: Postura de Desgaste - Incentivo","leylinedisorderattritionpostureinspiration":"Desordem das Linhas Ley: Postura de Desgaste - Inspiração","leylinedisorderbelligerenceunfettered":"Desordem das Linhas Ley - Beligerância Irrestrita","leylinedisorderbitterbelligerenceadvanced":"Desordem das Linhas Ley: Beligerância Amarga - Avançado","leylinedisorderbitterbelligerencebasic":"Desordem das Linhas Ley: Beligerância Amarga - Básico","leylinedisorderbitterbelligerenceintermediate":"Desordem das Linhas Ley: Beligerância Amarga - Intermediário","leylinedisorderblazingwill":"Desordem das Linhas Ley - Determinação Ardente","leylinedisordercompensatoryonslaught":"Desordem das Linhas Ley - Investida Compensatória","leylinedisordercriticalcost":"Desordem das Linhas Ley - Custo Crítico","leylinedisordercunningcommand":"Desordem das Linhas Ley: Comando Astuto","leylinedisordercunningleadership":"Desordem das Linhas Ley: Liderança Astuta","leylinedisorderdamageconcatenationadvanced":"Desordem das Linhas Ley: Concatenação de Destruição - Avançado","leylinedisorderdamageconcatenationbasic":"Desordem das Linhas Ley: Concatenação de Destruição - Básico","leylinedisorderdamageconcatenationintermediate":"Desordem das Linhas Ley: Concatenação de Destruição - Intermediário","leylinedisorderdangerousriddles":"Desordem das Linhas Ley: Enigmas Perigosos","leylinedisorderdefensivepostureimpregnable":"Desordem das Linhas Ley: Postura Defensiva - Inexpugnável","leylinedisorderdefensiveposturelightarmor":"Desordem das Linhas Ley: Postura Defensiva - Armadura Leve","leylinedisorderdiminishingmomentum":"Desordem das Linhas Ley - Deterioração Impetuosa","leylinedisorderdireechoes":"Desordem das Linhas Ley - Ecos do Desespero","leylinedisorderdrivingrain":"Desordem das Linhas Ley - Chuva","leylinedisorderendingcountdown":"Desordem das Linhas Ley - Fim da Contagem Regressiva","leylinedisorderenergeticarena":"Desordem das Linhas Ley: Arena Energética","leylinedisorderengulfingstorm":"Desordem das Linhas Ley - Tormenta Devastadora","leylinedisorderfightorflight":"Desordem das Linhas Ley - Reação Traumática","leylinedisorderfightorflight-01":"Desordem das Linhas Ley - Reação Traumática","leylinedisorderforerunnerspunishment":"Desordem das Linhas Ley: Punição do Antepassado","leylinedisorderfreezingice":"Desordem das Linhas Ley - Congelamento","leylinedisorderfrontlinetactics":"Desordem das Linhas Ley: Táticas de Linha de Frente","leylinedisorderhighefficiencysupplypneuma":"Desordem das Linhas Ley: Suprimento de Alta-Eficiência - Pneuma","leylinedisorderhightemperature":"Desordem das Linhas Ley - Alta Temperatura","leylinedisorderhonedfactor":"Desordem das Linhas Ley - Fator Crítico","leylinedisorderignitedmorale":"Desordem das Linhas Ley - Moral Inflamado","leylinedisorderinducedenervation":"Desordem das Linhas Ley: Enervação Induzida","leylinedisorderinducedweakness":"Desordem das Linhas Ley: Fraqueza Induzida","leylinedisorderlayereddefensesadvanced":"Desordem das Linhas Ley: Camadas de Defesas - Avançado","leylinedisorderlayereddefensesbasic":"Desordem das Linhas Ley: Camadas de Defesas - Básico","leylinedisorderlayereddefensesintermediate":"Desordem das Linhas Ley: Camadas de Defesas - Intermediário","leylinedisorderlightweightdefense":"Desordem das Linhas Ley - Proteção Leve","leylinedisordermanifoldanguish":"Desordem das Linhas Ley: Angústia Múltipla","leylinedisordermechanicsofpenetration":"Desordem das Linhas Ley - Mecanismo Penetrante","leylinedisordermedicaloperation":"Desordem das Linhas Ley: Operação Médica","leylinedisordermuzzlingtactics":"Desordem das Linhas Ley: Tática de Silenciamento","leylinedisorderovergrowth":"Desordem das Linhas Ley - Videiras","leylinedisorderpneumousiasuffusion":"Desordem das Linhas Ley: Abundância de Pneumousia","leylinedisorderpositionofelectroparalysis":"Desordem das Linhas Ley: Posição de Paralisia Eletrizante","leylinedisorderpositionofweakness":"Desordem das Linhas Ley: Posição de Fraqueza","leylinedisorderprecisionstrikeorder":"Desordem das Linhas Ley - Ordem para Ataque Preciso","leylinedisorderpriceofunrelentingassault":"Desordem das Linhas Ley - Preço do Ataque Implacável","leylinedisorderpridefulbluster":"Desordem das Linhas Ley: Fogo Orgulhoso","leylinedisorderprinciplesofrestraint":"Desordem das Linhas Ley: Princípios da Retidão","leylinedisordershamaniccurse":"Desordem das Linhas Ley - Maldição Xamânica","leylinedisordershatteringmomentum":"Desordem das Linhas Ley: Ímpeto Estraçalhador","leylinedisorderskywardpatrol":"Desordem das Linhas Ley: Patrulha Celeste","leylinedisorderslimshielding":"Ley Line Disorder - Barreira Fina","leylinedisordersmashingmomentum":"Desordem das Linhas Ley: Ímpeto Esmagador","leylinedisordersmolderingflames":"Desordem das Linhas Ley - Chamas Fumegantes","leylinedisordersoaringwinds":"Desordem das Linhas Ley - Ventos Impetuosos","leylinedisorderstrongfeedback":"Desordem das Linhas Ley - Retorno Poderoso","leylinedisorderswiftwind":"Desordem das Linhas Ley - Ventania Veloz","leylinedisordertheansweradvantage":"Desordem das Linhas Ley: Vantagem da Resposta","leylinedisorderthunderstorm":"Desordem das Linhas Ley - Relâmpagos","leylinedisorderunitedpostureadvance":"Desordem das Linhas Ley: Postura Unida - Avanço","leylinedisorderunitedposturegentlewar":"Desordem das Linhas Ley: Postura Unida - Guerra Gentil","leylinedisorderviciousposturebluntforce":"Desordem das Linhas Ley: Postura Cruel - Força Bruta","leylinedisorderviciouspostureferocity":"Desordem das Linhas Ley: Postura Cruel - Ferocidade","leylinedisorderwet":"Desordem das Linhas Ley - Molhado","leylinemonolithfrontlinefulcrum":"Monolith de Linhas Ley: Reforço da Linha de Frente","liben":"Liben","lightlessfeeding":"Predação Sem Luz","lightningstiletto":"Relâmpago Stiletto","lightningstorm":"Tormenta Elétrica","lightoffoliarincision":"Luz das Folhas Cortadas","lightsremit":"Hegemonia Estelar","lithicspear":"Lança de Millelith","littletepetlisaurtreasurehunteratlarge":"Tepetlissauro Pequeno — Grande Caçador de Tesouros","liusu":"Liusu","liyueharborwharf":"Porto de Liyue","liyueharborwharf-01":"Porto de Liyue","lostprayertothesacredwinds":"Oração Perdida aos Ventos Sagrados","lotusflowercrisp":"Bolinho de Flor Lótus","lotusflowercrisp-01":"Bolinho de Flor Lótus","luckydogssilvercirclet":"Grinalda de Prata do Sortudo","luckydogssilvercirclet-01":"Grinalda de Prata do Sortudo","lumenarystone":"Catalisador de Lúmen","lumenstoneadjuvant":"Condutor de Pedra Lúmen","lunarcyclesunending":"Ciclo Interminável","lutinessupport":"Apoio de Lutine","lyresong":"Música da Lira","machineassemblyline":"Linha de Montagem de Máquinas","magicguide":"Guia de Magia","magicguide-01":"Guia de Magia","maidensfadingbeauty":"Beleza Desvanecida da Donzela","mamere":"Maime","marechausseehunter":"Caçador das Sombras","marechausseehunter-01":"Caçador das Sombras","maskofsolitudebasalt":"Imagem de uma Pedra Imóvel","masterofweaponry":"Mestre do Armamento","masterytalismanaddingfueltothefire":"Talismã da Maestria - Alimentando a Chama","masterytalismanairbornereinforcements":"Talismã da Maestria: Reforços Aéreos","masterytalismanallornothing":"Talismã da Maestria: Tudo ou Nada","masterytalismanarcanesecrettoelementalvictory":"Talismã da Maestria: Segredo Arcano para Vitória Elemental","masterytalismanarmsandarmorhoned":"Talismã da Maestria - Armas e Armadura Aperfeiçoada","masterytalismanattackadept":"Talismã da Maestria: Manjador dos Ataques","masterytalismanbattleready":"Talismã da Maestria - Pronto para a Batalha","masterytalismanbattleready-01":"Talismã da Maestria - Pronto Para Batalha","masterytalismanburstassaultousia":"Talismã da Maestria: Ofensiva Suprema - Ousia","masterytalismanbuttressedcombinedassault":"Talismã da Maestria - Presas Combinadas","masterytalismancascadingdefeat":"Talismã da Maestria - Derrota em Cascata","masterytalismanchaoticbanners":"Talismã da Maestria - Bandeiras Caóticas","masterytalismancoldwar":"Talismã da Maestria - Guerra Fria","masterytalismancounterattackspirit":"Talismã da Maestria - Vigor para o Contra-Ataque","masterytalismancyclecharge":"Talismã da Maestria - Estratégia Cíclica","masterytalismandamagecontrol":"Talismã da Maestria - Controle de Danos","masterytalismandauntlesspursuit":"Talismã da Maestria - Perseguição Corajosa","masterytalismandecisivebattle":"Talismã da Maestria - Batalha Decisiva","masterytalismandensevegetation":"Talismã da Maestria - Vegetação Densa","masterytalismandontpushyourluck":"Talismã da Maestria - Tudo ao Vitorioso","masterytalismandualprongedapproach":"Talismã da Maestria - Abordagem Dupla","masterytalismaneconomiesofscale":"Talismã da Maestria: Economias em Escala","masterytalismanelementalresponse":"Talismã da Maestria - Resposta Elemental","masterytalismanenhancingwill":"Talismã da Maestria - Determinação Aprimorada","masterytalismanextendedexplosion":"Talismã da Maestria - Explosão Estendida","masterytalismanexternalassistance":"Talismã da Maestria: Assistência Externa","masterytalismanfearnopain":"Talismã da Maestria: Sem Medo de Dor","masterytalismanfiercefollowup":"Talismã da Maestria - Sequência Feroz","masterytalismanformationassault":"Talismã da Maestria - Formação de Ataque","masterytalismanfrugalityascountermeasure":"Talismã da Maestria: Frugalidade como Contramedida","masterytalismanharmonictactics":"Talismã da Maestria - Táticas Harmônicas","masterytalismanhysteresisstrategy":"Talismã da Maestria - Histerese Estratégica","masterytalismanimmovable":"Talismã da Maestria - Imóvel","masterytalismanintelligenceupdate":"Talismã da Maestria - Atualização de Informações","masterytalismanlightweighttactics":"Talismã da Maestria - Táticas Leves","masterytalismanplanninglongterm":"Talismã da Maestria - Planejamento Extensivo","masterytalismanpracticemakesperfect":"Talismã da Maestria - Prática Leva à Perfeição","masterytalismanprecisedestructioni":"Talismã da Maestria - Destruição Precisa: I","masterytalismanprecisedestructionii":"Talismã da Maestria - Destruição Precisa: II","masterytalismanprecisedestructioniii":"Talismã da Maestria - Destruição Precisa: III","masterytalismanprecisedestructioniv":"Talismã da Maestria - Destruição Precisa: IV","masterytalismanpresstheadvantage":"Talismã da Maestria: Em Busca da Vitória","masterytalismanpresstheadvantage-01":"Talismã da Maestria: Em Busca da Vitória","masterytalismanpresstheattack":"Talismã da Maestria - Avanço Triunfante","masterytalismansearingchains":"Talismã da Maestria: Cadeias Abrasadoras","masterytalismansecretsurprise":"Talismã da Maestria: Surpresa Secreta","masterytalismanseeingthroughthedisguise":"Talismã da Maestria: Detecção de 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Gloriosa":"gloriousseason","Casa Dourada":"goldenhouse","Trupe Dourada":"goldentroupe","Recompensa da Trupe Dourada":"goldentroupesreward","Grande Expectativa":"grandexpectation","Grande Santuário Narukami":"grandnarukamishrine","Eco Trágico":"grievingecho","Juramento da Justiça":"guardiansoath","Hanachirusato":"hanachirusato","\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"":"hearmeletusraisethechaliceoflove","Profundezas do Coração":"heartofdepth","Coração do Brilho de Khvarena":"heartofkhvarenasbrilliance","Ataque Carregado":"heavystrike","Herdeiro do Antigo Legado do Mar":"heirtotheancientseasauthority","Torre de Vigia Hilichurl":"hilichurlarrowtower","Reserva Hilichurl":"hilichurlreserve","Hora Termal":"hotspringoclock","\"Aquele Garoto vai Fazer uma Fortuna...\"":"idratherlosemoneymyself","Estou na sua Retaguarda":"igotyourback","Ainda não fui derrotado!":"ihaventlostyet","Ainda Não Fui Derrotado!":"ihaventlostyet-01","Iktomissauro":"iktomisaurus","Um Fogão Em Toda 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Láurea":"laurelcoronet","Deixa comigo!":"leaveittome","Desordem das Linhas Ley - Defesa do Abismo":"leylinedisorderaegisoftheabyss","Desordem das Linhas Ley: Guerra com Armaduras":"leylinedisorderarmoredwarfare","Desordem das Linhas Ley: Fogo Arrogante":"leylinedisorderarrogantbluster","Desordem das Linhas Ley: Postura de Desgaste - Incentivo":"leylinedisorderattritionpostureencouragement","Desordem das Linhas Ley: Postura de Desgaste - Inspiração":"leylinedisorderattritionpostureinspiration","Desordem das Linhas Ley - Beligerância Irrestrita":"leylinedisorderbelligerenceunfettered","Desordem das Linhas Ley: Beligerância Amarga - Avançado":"leylinedisorderbitterbelligerenceadvanced","Desordem das Linhas Ley: Beligerância Amarga - Básico":"leylinedisorderbitterbelligerencebasic","Desordem das Linhas Ley: Beligerância Amarga - Intermediário":"leylinedisorderbitterbelligerenceintermediate","Desordem das Linhas Ley - Determinação Ardente":"leylinedisorderblazingwill","Desordem das Linhas Ley - Investida Compensatória":"leylinedisordercompensatoryonslaught","Desordem das Linhas Ley - Custo Crítico":"leylinedisordercriticalcost","Desordem das Linhas Ley: Comando Astuto":"leylinedisordercunningcommand","Desordem das Linhas Ley: Liderança Astuta":"leylinedisordercunningleadership","Desordem das Linhas Ley: Concatenação de Destruição - Avançado":"leylinedisorderdamageconcatenationadvanced","Desordem das Linhas Ley: Concatenação de Destruição - Básico":"leylinedisorderdamageconcatenationbasic","Desordem das Linhas Ley: Concatenação de Destruição - Intermediário":"leylinedisorderdamageconcatenationintermediate","Desordem das Linhas Ley: Enigmas Perigosos":"leylinedisorderdangerousriddles","Desordem das Linhas Ley: Postura Defensiva - Inexpugnável":"leylinedisorderdefensivepostureimpregnable","Desordem das Linhas Ley: Postura Defensiva - Armadura Leve":"leylinedisorderdefensiveposturelightarmor","Desordem das Linhas Ley - Deterioração Impetuosa":"leylinedisorderdiminishingmomentum","Desordem das Linhas Ley - Ecos do Desespero":"leylinedisorderdireechoes","Desordem das Linhas Ley - Chuva":"leylinedisorderdrivingrain","Desordem das Linhas Ley - Fim da Contagem Regressiva":"leylinedisorderendingcountdown","Desordem das Linhas Ley: Arena Energética":"leylinedisorderenergeticarena","Desordem das Linhas Ley - Tormenta Devastadora":"leylinedisorderengulfingstorm","Desordem das Linhas Ley - Reação Traumática":"leylinedisorderfightorflight","Desordem das Linhas Ley: Punição do Antepassado":"leylinedisorderforerunnerspunishment","Desordem das Linhas Ley - Congelamento":"leylinedisorderfreezingice","Desordem das Linhas Ley: Táticas de Linha de Frente":"leylinedisorderfrontlinetactics","Desordem das Linhas Ley: Suprimento de Alta-Eficiência - Pneuma":"leylinedisorderhighefficiencysupplypneuma","Desordem das Linhas Ley - Alta Temperatura":"leylinedisorderhightemperature","Desordem das Linhas Ley - Fator Crítico":"leylinedisorderhonedfactor","Desordem das Linhas Ley - Moral Inflamado":"leylinedisorderignitedmorale","Desordem das Linhas Ley: Enervação Induzida":"leylinedisorderinducedenervation","Desordem das Linhas Ley: Fraqueza Induzida":"leylinedisorderinducedweakness","Desordem das Linhas Ley: Camadas de Defesas - Avançado":"leylinedisorderlayereddefensesadvanced","Desordem das Linhas Ley: Camadas de Defesas - Básico":"leylinedisorderlayereddefensesbasic","Desordem das Linhas Ley: Camadas de Defesas - Intermediário":"leylinedisorderlayereddefensesintermediate","Desordem das Linhas Ley - Proteção Leve":"leylinedisorderlightweightdefense","Desordem das Linhas Ley: Angústia Múltipla":"leylinedisordermanifoldanguish","Desordem das Linhas Ley - Mecanismo Penetrante":"leylinedisordermechanicsofpenetration","Desordem das Linhas Ley: Operação Médica":"leylinedisordermedicaloperation","Desordem das Linhas Ley: Tática de Silenciamento":"leylinedisordermuzzlingtactics","Desordem das Linhas Ley - Videiras":"leylinedisorderovergrowth","Desordem das Linhas Ley: Abundância de Pneumousia":"leylinedisorderpneumousiasuffusion","Desordem das Linhas Ley: Posição de Paralisia Eletrizante":"leylinedisorderpositionofelectroparalysis","Desordem das Linhas Ley: Posição de Fraqueza":"leylinedisorderpositionofweakness","Desordem das Linhas Ley - Ordem para Ataque Preciso":"leylinedisorderprecisionstrikeorder","Desordem das Linhas Ley - Preço do Ataque Implacável":"leylinedisorderpriceofunrelentingassault","Desordem das Linhas Ley: Fogo Orgulhoso":"leylinedisorderpridefulbluster","Desordem das Linhas Ley: Princípios da Retidão":"leylinedisorderprinciplesofrestraint","Desordem das Linhas Ley - Maldição Xamânica":"leylinedisordershamaniccurse","Desordem das Linhas Ley: Ímpeto Estraçalhador":"leylinedisordershatteringmomentum","Desordem das Linhas Ley: Patrulha Celeste":"leylinedisorderskywardpatrol","Ley Line Disorder - Barreira Fina":"leylinedisorderslimshielding","Desordem das Linhas Ley: Ímpeto Esmagador":"leylinedisordersmashingmomentum","Desordem das Linhas Ley - Chamas Fumegantes":"leylinedisordersmolderingflames","Desordem das Linhas Ley - Ventos Impetuosos":"leylinedisordersoaringwinds","Desordem das Linhas Ley - Retorno Poderoso":"leylinedisorderstrongfeedback","Desordem das Linhas Ley - Ventania Veloz":"leylinedisorderswiftwind","Desordem das Linhas Ley: Vantagem da Resposta":"leylinedisordertheansweradvantage","Desordem das Linhas Ley - Relâmpagos":"leylinedisorderthunderstorm","Desordem das Linhas Ley: Postura Unida - Avanço":"leylinedisorderunitedpostureadvance","Desordem das Linhas Ley: Postura Unida - Guerra Gentil":"leylinedisorderunitedposturegentlewar","Desordem das Linhas Ley: Postura Cruel - Força Bruta":"leylinedisorderviciousposturebluntforce","Desordem das Linhas Ley: Postura Cruel - Ferocidade":"leylinedisorderviciouspostureferocity","Desordem das Linhas Ley - Molhado":"leylinedisorderwet","Monolith de Linhas Ley: Reforço da Linha de Frente":"leylinemonolithfrontlinefulcrum","Liben":"liben","Predação Sem Luz":"lightlessfeeding","Relâmpago Stiletto":"lightningstiletto","Tormenta Elétrica":"lightningstorm","Luz das Folhas Cortadas":"lightoffoliarincision","Hegemonia Estelar":"lightsremit","Lança de Millelith":"lithicspear","Tepetlissauro Pequeno — Grande Caçador de Tesouros":"littletepetlisaurtreasurehunteratlarge","Liusu":"liusu","Porto de Liyue":"liyueharborwharf","Oração Perdida aos Ventos Sagrados":"lostprayertothesacredwinds","Bolinho de Flor Lótus":"lotusflowercrisp","Grinalda de Prata do Sortudo":"luckydogssilvercirclet","Catalisador de Lúmen":"lumenarystone","Condutor de Pedra Lúmen":"lumenstoneadjuvant","Ciclo Interminável":"lunarcyclesunending","Apoio de Lutine":"lutinessupport","Música da Lira":"lyresong","Linha de Montagem de Máquinas":"machineassemblyline","Guia de Magia":"magicguide","Beleza Desvanecida da Donzela":"maidensfadingbeauty","Maime":"mamere","Caçador das Sombras":"marechausseehunter","Imagem de uma Pedra Imóvel":"maskofsolitudebasalt","Mestre do Armamento":"masterofweaponry","Talismã da Maestria - Alimentando a Chama":"masterytalismanaddingfueltothefire","Talismã da Maestria: Reforços Aéreos":"masterytalismanairbornereinforcements","Talismã da Maestria: Tudo ou Nada":"masterytalismanallornothing","Talismã da Maestria: Segredo Arcano para Vitória Elemental":"masterytalismanarcanesecrettoelementalvictory","Talismã da Maestria - Armas e Armadura Aperfeiçoada":"masterytalismanarmsandarmorhoned","Talismã da Maestria: Manjador dos Ataques":"masterytalismanattackadept","Talismã da Maestria - Pronto para a Batalha":"masterytalismanbattleready","Talismã da Maestria - Pronto Para Batalha":"masterytalismanbattleready-01","Talismã da Maestria: Ofensiva Suprema - Ousia":"masterytalismanburstassaultousia","Talismã da Maestria - Presas Combinadas":"masterytalismanbuttressedcombinedassault","Talismã da Maestria - Derrota em Cascata":"masterytalismancascadingdefeat","Talismã da Maestria - Bandeiras Caóticas":"masterytalismanchaoticbanners","Talismã da Maestria - Guerra Fria":"masterytalismancoldwar","Talismã da Maestria - Vigor para o Contra-Ataque":"masterytalismancounterattackspirit","Talismã da Maestria - Estratégia Cíclica":"masterytalismancyclecharge","Talismã da Maestria - Controle de Danos":"masterytalismandamagecontrol","Talismã da Maestria - Perseguição Corajosa":"masterytalismandauntlesspursuit","Talismã da Maestria - Batalha Decisiva":"masterytalismandecisivebattle","Talismã da Maestria - Vegetação Densa":"masterytalismandensevegetation","Talismã da Maestria - Tudo ao Vitorioso":"masterytalismandontpushyourluck","Talismã da Maestria - Abordagem Dupla":"masterytalismandualprongedapproach","Talismã da Maestria: Economias em Escala":"masterytalismaneconomiesofscale","Talismã da Maestria - Resposta Elemental":"masterytalismanelementalresponse","Talismã da Maestria - Determinação Aprimorada":"masterytalismanenhancingwill","Talismã da Maestria - Explosão Estendida":"masterytalismanextendedexplosion","Talismã da Maestria: Assistência Externa":"masterytalismanexternalassistance","Talismã da Maestria: Sem Medo de Dor":"masterytalismanfearnopain","Talismã da Maestria - Sequência Feroz":"masterytalismanfiercefollowup","Talismã da Maestria - Formação de Ataque":"masterytalismanformationassault","Talismã da Maestria: Frugalidade como Contramedida":"masterytalismanfrugalityascountermeasure","Talismã da Maestria - Táticas Harmônicas":"masterytalismanharmonictactics","Talismã da Maestria - Histerese Estratégica":"masterytalismanhysteresisstrategy","Talismã da Maestria - Imóvel":"masterytalismanimmovable","Talismã da Maestria - Atualização de Informações":"masterytalismanintelligenceupdate","Talismã da Maestria - Táticas Leves":"masterytalismanlightweighttactics","Talismã da Maestria - Planejamento Extensivo":"masterytalismanplanninglongterm","Talismã da Maestria - Prática Leva à Perfeição":"masterytalismanpracticemakesperfect","Talismã da Maestria - Destruição Precisa: I":"masterytalismanprecisedestructioni","Talismã da Maestria - Destruição Precisa: II":"masterytalismanprecisedestructionii","Talismã da Maestria - Destruição Precisa: III":"masterytalismanprecisedestructioniii","Talismã da Maestria - Destruição Precisa: IV":"masterytalismanprecisedestructioniv","Talismã da Maestria: Em Busca da Vitória":"masterytalismanpresstheadvantage","Talismã da Maestria - Avanço Triunfante":"masterytalismanpresstheattack","Talismã da Maestria: Cadeias Abrasadoras":"masterytalismansearingchains","Talismã da Maestria: Surpresa Secreta":"masterytalismansecretsurprise","Talismã da Maestria: Detecção de Disfarce":"masterytalismanseeingthroughthedisguise","Talismã da Maestria - Foco Poderoso":"masterytalismansharpfocus","Talismã da Maestria: Investida do Escudo":"masterytalismanshieldrush","Talismã da Maestria: Manjador das Habilidades":"masterytalismanskilladept","Talismã da Maestria: Garantia Sólida":"masterytalismansolidguarantee","Talismã da Maestria: Contra-ataque Poderoso":"masterytalismanspiritedcounterattack","Talismã da Maestria - Linha de Frente Firme":"masterytalismanstalwartfrontline","Talismã da Maestria - Emboscada Inesperada":"masterytalismansuddenambush","Talismã da Maestria - Dano Complementar":"masterytalismansupplementarydamage","Talismã da Maestria - Vigor Emergente":"masterytalismansurgingvigor","Talismã da Maestria: Vitória Rápida":"masterytalismanswifttriumph","Talismã da Maestria - Dor Simpática":"masterytalismansympatheticpain","Talismã da Maestria: Hora do Chá":"masterytalismanteatime","Talismã da Maestria - Especialista em Técnica":"masterytalismantechniquespecialist","Talismã da Maestria - Elementos Entrelaçados":"masterytalismantheelementsentwined","Talismã da Maestria - Unido como Um":"masterytalismanunitedasone","Talismã da Maestria - Avanço Obstinado":"masterytalismanunyieldingadvance","Talismã da Maestria - Exuberância Verdejante":"masterytalismanverdantovergrowth","Talismã da Maestria - Renome Vitorioso":"masterytalismanvictoriousrepute","Talismã da Maestria: Guerra Nutre Guerra":"masterytalismanwarbreedswar","Talismã da Maestria - Açoite do Vento Invernal":"masterytalismanwinterwindswhip","Mestre Zhang":"masterzhang","Rolinho de Carne com Matsutake":"matsutakemeatrolls","Bolha Revigorante Média":"mediumbolsteringbubblebalm","Apoio Melusine":"melusinesupport","Lente das Lembranças":"mementolens","Enroladinho de Carne com Menta":"mintymeatrolls","Gaiola de Espelhos":"mirrorcage","Slime Bolha de Névoa":"mistbubbleslime","Cota Carbonizada":"moltenmail","Momento do Despertar":"momentofwakingandresolve","Bolinho de Batata de Mondstadt":"mondstadthashbrown","Perfurador de Luas":"moonpiercer","Pizza de Cogumelos":"mushroompizza","Pedras da Transmutação":"mutationstone","Abandono Místico":"mysticalabandon","Chuva de Meteoros de Naganohara":"naganoharameteorswarm","Planta e Sabedoria":"natureandwisdom","Presente do Reino da Noite: Na Cresta e Fundo das Ondas":"nightrealmsgiftcrestsandtroughs","Presente do Reino da Noite: Pagamento Completo":"nightrealmsgiftrepaidinfull","Frango Defumado do Norte":"northernsmokedchicken","Bolsa Nutritiva":"nre","Concha Tingida Pelo Mar":"oceanhuedclam","Ópera Epiclese":"operaepiclese","Capacete Ornamentado":"ornatekabuto","Aparato de Refinamento Ousia: Poder do Fortalecimento":"ousianodespowerofenhancement","Projétil Super Explosivo":"overchargedball","Recuperar Tudo":"paidinfull","Paimon":"paimon","Retribuição da Dor":"painforpain","Pancrácio!":"pankration","Transformador Paramétrico":"parametrictransformer","Hora do Julgamento":"passingofjudgment","Fortalecimento de Pérola":"pearlsolidification","Povo das Termas":"peopleofthesprings","Peregrinação do Retorno da Chama Sagrada":"pilgrimageofthereturnofthesacredflame","Ataque Imersivo":"plungingstrike","Núcleo Pneuma: Segure Firme - Avançado":"pneumanodeholdfastadvanced","Núcleo Pneuma: Segure Firme - Básico":"pneumanodeholdfastbasic","Poesia de Fuubutsu":"poeticsoffuubutsu","Serra Elétrica Portátil":"portablepowersaw","Presente Explosivo":"poundingsurprise","Lança de Jade Primitiva":"primordialjadewingedspear","Crescimento de Esporos":"proliferatingspores","Profecia da Submersão":"prophecyofsubmersion","Broca do Prospector":"prospectorsdrill","Apoio de Puca":"pucassupport","Tum-Tum":"puffpops","Bruxa Pulsante":"pulsatingwitch","Qucussauro":"qucusaurus","Costura Veloz":"quickknit","Macaron Arco-Íris":"rainbowmacarons","Rana":"rana","Arco de Corvo":"ravenbow","Abanador de Penas Vermelhas":"redfeatherfan","Chama Reacesa":"rekindledflame","Vórtice Destruidor":"rendingvortex","Requer Descanso Apropriado":"requiresappropriaterest","Melodia do Sonho":"rhythmofthegreatdream","Justa Recompensa":"rightfulreward","Direito de Interpretação Final":"rightoffinalinterpretation","Lâmina do Gelo":"rimeflowrapier","Ritual de Ressurreição":"riteofresurrection","Rockeando no Inferno":"rockininaflamingworld","Pegureiro Veloz: Rápido como o Vento":"rushinghoundswiftasthewind","Arco do Sacrifício":"sacrificialbow","Memórias de Sacrifício":"sacrificialfragments","Espadão do Sacrifício":"sacrificialgreatsword","Espada do Sacrifício":"sacrificialsword","Sangonomiya":"sangonomiyashrine","Sangue Fervendo":"sanguinerouge","Espada de Madeira":"sapwoodblade","Prato de Sashimi":"sashimiplatter","Colega de Refeição Sauriano":"sauriandiningbuddies","Bolachas Saurus":"sauruscrackers","Descendentes das Copas":"scionsofthecanopy","Pyrofuracão do Escorpião":"scorpocalypse","Trono Sagrado e Secular":"seatssacredandsecular","Caixa de Sementificação":"seeddispensary","Ilha Seirai":"seiraiisland","Vou te dar uma ajuda":"sendoff","Serene":"serene","Apoio de Serene":"serenessupport","Setaria":"setaria","Sombra do Rei das Areias":"shadowofthesandking","Garra de Gato Tremendo de Frio":"shakennotpurred","Reminiscência Nostálgica":"shimenawasreminiscence","Silver e Melus":"silverandmelus","Meu Mundo":"sinofpride","Monsieur Arthur":"sirarthur","Novo Método de Ser Preguiçosa":"skivingnewandimproved","Atlas Celestial":"skywardatlas","Espada Celestial":"skywardblade","Harpa Celestial":"skywardharp","Orgulho Celestial":"skywardpride","Espinha Celestial":"skywardspine","Apoio de Sluasi":"sluasissupport","Bolha Revigorante Pequena":"smallbolsteringbubblebalm","Espírito Ominoso: Serpente Dendro":"spiritofomendendrospiritserpent","Espírito Ominoso: Escorpião de Fogo":"spiritofomenpyroscorpion","Turbilhão da Serpente Espiritual":"spiritserpentsswirl","Esplendor das Águas Silenciosas":"splendoroftranquilwaters","Frio Extremo em Propagação":"spreadingcold","Estádio da Chama Sagrada":"stadiumofthesacredflame","Palco Telpochtli":"stagetepetl","Verdade Honesta":"stalwartandtrue","Presságio Astral":"starsigns","Bambu Estelar":"starwicker","Respiração Constante":"steadybreathing","Predador Estelar":"stellarpredator","Prisma de Geada":"sternfrostprism","Rocha e Contrato":"stoneandcontracts","Armadura Geo Reforjada":"stonehidereforged","Toca de Stormterror":"stormterrorslair","Reserva Estratégica":"strategicreserve","Mestra Estrategista":"strategize","Torrente dos Cem Rios":"streamingsurge","Raciocínio Correto":"structuration","Cidade de Sumeru":"sumerucity","Flor Sunyata":"sunyataflower","Corrente Torrencial":"surgingundercurrent","Galinha Assada com Mel":"sweetmaam","Frango Assado com Mel":"sweetmadame","Tadá~!":"tada","Caixão Haworthia":"tamakushicasket","Galinha Assada Tandoori":"tandoorigrilledchicken","Frango Assado Tandoori":"tandooriroastchicken","Taroumaru":"taroumaru","Pé de Meia de Taroumaru":"taroumarussavings","Millelith Firmes":"tenacityofthemillelith","Tenshukaku":"tenshukaku","Tepetlissauro":"tepetlisaurus","Aterrorizando Criminosos":"terrorfortheevildoers","Ovo Frito de Teyvat":"teyvatfriedegg","A Arte do Orçamento":"theartofbudgeting","O Sino":"thebell","A Melhor Companheira!":"thebestesttravelcompanion","A Princesa Javali":"theboarprincess","A Lenda de Vennessa":"thelegendofvennessa","Mausoléu do Rei Deshret":"themausoleumofkingdeshret","Inundação":"theoverflow","O Aroma Remanescente":"thescentremained","Semente do Conhecimento":"theseedofstoredknowledge","É Hora do Show!":"theshowbegins","Sombra Sagrada":"theshrinessacredshade","Chuva Florestelar":"thestarryskiestheirflowersrain","O Conto de Vennessa":"thetaleofvennessa","Luva Branca e o Pescador":"thewhitegloveandthefisherman","Essência da Verdade":"thewondrouspathoftruth","Espírito da Guardiã das Nuvens":"theycallhercloudretainer","Apoio de Thirona":"thironassupport","Trovão e Eternidade":"thunderandeternity","Trovão Furioso":"thunderingfury","Penitência do Trovão":"thunderingpenance","Postura Eletrizante":"thunderingpoise","Coroa do Invocador do Trovão":"thundersummonerscrown","Timaeus":"timaeus","Timmie":"timmie","Tumba do Fluxo Eterno":"tomboftheeternalflow","Rito do Fluxo Eterno":"tomeoftheeternalflow","Apoio de Topyas":"topyasssupport","Lançar a sorte":"tossup","Evitando a Fraqueza":"towardweakness","Transcender da Destreza":"transcendentautomaton","Chama Transfigurante":"transfiguringflame","Espada do Viajante":"travelershandysword","Lenço do Doutor Viajante":"travelingdoctorshandkerchief","Seelie dos Tesouros":"treasureseekingseelie","Tubby":"tubby","Reminiscências de Tulaytullah":"tulaytullahsremembrance","Estratégia Controlada":"turncontrol","Mega Ultra Espada Mágica do Soberano":"ultimateoverlordsmegamagicsword","Melhor Parceiro de Surfe!":"ultimatesurfingbuddy","Tesouro Submarino":"underseatreasure","Caça ao Tesouro Submarino":"underwatertreasurehunt","Canal de Corrente Desconhecida":"undiscloseddistributionchannels","Com Todo Coração":"undividedheart","Vanarana":"vanarana","Táticas de Combate Coordenado":"vanguardscoordinatedtactics","Além-Vida Cinábrio":"vermillionhereafter","Semblante do 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Nanatsuki":"yayoinanatsuki","Yumkassauro":"yumkasaurus","Chamado da Hora Zero - Agressão 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Pyro","pyroinfusion":"Encantamento Pyro","pyroinfusion-01":"Encantamento Pyro","pyronado":"Pyronado","pyronado-01":"Pyronado","pyroscorpionguardianstance":"Escorpião de Fogo: Guardiã","pyroscorpionguardianstance-01":"Escorpião de Fogo: Guardiã","pyroward":"Revestimento Pyro","qucusaurus":"Qucussauro","quenchedembers":"Chamas Extintas","quickhands":"Mãos Velozes","radicalvitality":"Estímulo de Ativação","ragingoniking":"Rei Oni Furioso","rainbowbladework":"Poder das Lâminas do Arco-íris","rainbowbladework-01":"Poder das Lâminas do Arco-íris","rainbowmacaronsineffect":"Macaron Arco-Íris (Efeito)","rainbowmacaronsineffect-01":"Macaron Arco-Íris (Efeito)","rainsword":"Chuva das Espadas","rainsword-01":"Chuva das Espadas","rainsword-02":"Chuva das Espadas","rallyup":"Recuperando as Forças","rangedstance":"Posição à Distância","ravenbow":"Arco de Corvo","rebelliousshield":"Guardião Rebelde","redfeatherfanineffect":"Abanador de Penas Vermelhas (Efeito)","reflection":"Sombra Vazia","reflection-01":"Sombra Vazia","refraction":"Refração","refraction-01":"Refração","refractorywhirlingdanceprepcomplete":"Dança Hydro: Preparação Completa","refractorywhirlinghewprepcomplete":"Rodopio Hydro: Preparação Completa","reignitedheartofoasis":"Coração do Oásis Reaceso","reinforcements":"Reforço","rendingvortex":"Vórtice Destruidor","requiresappropriaterest":"Requer Descanso Apropriado","resistantform":"Resistência Implacável","revelry":"Euforia","revelry-01":"Euforia","revivalprism":"Prisma da Ressurreição","revivalprism-01":"Prisma da Ressurreição","revivalprism-02":"Prisma da Ressurreição","reviveoncooldown":"Ressurreição está em Recarga","rhythmofthegreatdreamineffect":"Melodia do Sonho (Efeito)","rightfulreward":"Justa Recompensa","rightoffinalinterpretation":"Direito de Interpretação Final","rimeflowrapier":"Lâmina do Gelo","rippleelectroedge":"Lâmina Lampejante","ripplingblades":"Lâminas Ondulantes","riptide":"Interceptação de Fluxo","riteofdispatch":"Rito de Expedição","riteofresurrection":"Ritual de Ressurreição","rockininaflamingworld":"Rockeando no Inferno","rockpaperscissorscombopaper":"Combo Pedra, Papel e Tesoura - Papel","rockpaperscissorscomboscissors":"Combo Pedra, Papel e Tesoura - Tesoura","rockypedestal":"Pedestal Rochoso","rollingabyssalthunder":"Trovão Abissal","rollingthunder":"Trovão Rolante","rushinghoundswiftasthewind":"Pegureiro Veloz: Rápido como o Vento","sacrificialbow":"Arco do Sacrifício","sacrificialfragments":"Memórias de Sacrifício","sacrificialgreatsword":"Espadão do Sacrifício","sacrificialsword":"Espada do Sacrifício","sandanddreams":"Areia e Sonhos","sanguinerouge":"Sangue Fervendo","sapwoodblade":"Espada de Madeira","sapwoodbladeineffect":"Espada de Madeira (Efeito)","sashimiplatterineffect":"Prato de Sashimi (Efeito)","satiated":"Saciado","sauruscrackersineffect":"Bolachas Saurus (Efeito)","scarletseal":"Insígnia de Chamas","scopeoutsoftspots":"Reconhecimento de Fraquezas","scorched":"Estado Queimado","scorchingooyoroi":"Armadura Flamejante","scorchingooyoroi-01":"Armadura Flamejante","scorpionblessing":"Bênção do Escorpião","scorpocalypse":"Pyrofuracão do Escorpião","seamlessshield":"Escudo Impenetrável","secondaryexplosiveshells":"Granada Explosiva Secundária","seedofskandha":"Semente Skandha","seedofskandha-01":"Semente Skandha","seekingmissile":"Míssil Guiado","shadowofthesandking":"Sombra do Rei das Areias","shakennotpurred":"Garra de Gato Tremendo de Frio","sheercold":"Frio Extremo","shieldblock":"Bloqueio de Escudo","shieldofpassion":"Escudo da Paixão","shieldofsafetransport":"Escudo de Transporte Seguro","shieldofswirlingclouds":"Escudo das Nuvens Rodopiantes","shieldofswirlingclouds-01":"Escudo das Nuvens Rodopiantes","shields":"Escudo","shields-01":"Escudo","shimenawasreminiscence":"Reminiscência Nostálgica","shootingstar":"Estrela Voadora","shootingstar-01":"Estrela Voadora","shrineofmaya":"Santuário de Maya","shrineofmaya-01":"Santuário de Maya","shrineofmaya-02":"Santuário de Maya","shrineofmaya-03":"Santuário de Maya","signofweakness":"Sinal de Fraqueza","sinofpride":"Meu Mundo","skivingnewandimproved":"Novo Método de Ser Preguiçosa","skyladder":"Escada Celestial","skywardatlas":"Atlas Celestial","skywardblade":"Espada Celestial","skywardharp":"Harpa Celestial","skywardpatrol":"Patrulha do Céu","skywardpride":"Orgulho Celestial","skywardspine":"Espinha Celestial","skywardsword":"Espada Celestial","snappysilhouette":"Silhueta Instantânea","snappysilhouette-01":"Silhueta Instantânea","soaringonthewind":"Voando ao Vento","sourcewaterdroplet":"Gota d'Água Primordial","sparksnsplash":"Faíscas Explosivas","spearflourish":"Floreio de Lança","spearflourish-01":"Floreio de Lança","spiritofomendendrospiritserpent":"Espírito Ominoso: Serpente Dendro","spiritofomenpyroscorpion":"Espírito Ominoso: Escorpião de Fogo","spiritofomensawakeningcryo":"Despertar do Espírito Ominoso: Cryo","spiritofomensawakeningelectro":"Despertar do Espírito Ominoso: Electro","spiritofomensawakeninghydro":"Despertar do Espírito Ominoso: Hydro","spiritserpentsblessing":"Bênção da Serpente Espiritual","spiritserpentsswirl":"Turbilhão da Serpente Espiritual","splendoroftranquilwaters":"Esplendor das Águas Silenciosas","sprout":"Brotar","stadiumofthesacredflameineffect":"Estádio da Chama Sagrada (Efeito)","stalwartandtrue":"Verdade Honesta","starwicker":"Bambu Estelar","steadybreathing":"Respiração Constante","stealth":"Furtividade","stealth-01":"Furtividade","stellarpredator":"Predador Estelar","sternfrostprism":"Prisma de Geada","stoneandcontractsineffect":"Rocha e Contrato (Efeito)","stonedrakeguardianstance":"Dragão de Pedra: Postura Guardiã","stonefacetselementalabsorption":"Faces de Pedra: Absorção Elemental","stonefacetselementalcrystallization":"Faces de Pedra: Cristalização Elemental","stonefacetselementalsummoning":"Faces de Pedra: Invocação Elemental","stoneforce":"Força Rochosa","stonehide":"Armadura Geo","stonehidereforged":"Armadura Geo Reforjada","stormstream":"Ataques Elétricos Contínuos","stormwindbarrier":"Barreira dos Ventos","stormzone":"Zona de Ventania","stormzone-01":"Zona de Ventania","stormzone-02":"Zona de Ventania","strategicreserve":"Reserva Estratégica","streamingsurge":"Torrente dos Cem Rios","strictlyprohibited":"Proibição Rígida","strikewhereithurts":"Ataque Onde Machuca","structuration":"Raciocínio Correto","stun":"Atordoamento","subnauticalhuntermode":"Modo Caçador Secreto","subnauticalshield":"Escudo do Caçador Secreto","summoneroflightning":"Correnteza Elétrica","sunyataflowerineffect":"Flor Sunyata (Efeito)","superiorprotection":"Proteção Superior","superlativesuperstrength":"Superforça Superlativa","surgingthunder":"Trovão Furioso","surgingundercurrent":"Corrente Torrencial","surgingward":"Revestimento Crescente","surgingwill":"Determinação Arrebatante","sweepingtime":"Grande Limpeza","tadaineffect":"Tadá~! 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Hydroexplosão":"abyssalmayhemhydrospout","Marés Abissais":"abyssaltides","Acúmulo de Poder":"accruingpower","Uma Lâmina Fria como a Água":"acoldbladelikeashadow","Ações ganham menos Carga":"actionsgainlessenergy","Estado Ativo":"activated","Legado Adepti":"adeptallegacy","Técnica Proficiente":"adepttechnique","Tentação de Adeptus (Efeito)":"adeptustemptationineffect","Bandana de Aventureiro":"adventurersbandana","Égide das Chamas Abismais":"aegisofabyssalflame","Ondas de Eras Passadas":"aeonwave","Superioridade Aérea":"aerialsuperiority","Pronto para o Ataque":"allgreenandgoodtogo","Todas as Vinganças e Dívidas são Minhas...":"allreprisalsandarrearsminetobear","Mãe Terra":"allthingsareoftheearth","Mina de Emboscada - Descarga Fulminante":"ambuscademineblazingbolt","Mina de Emboscada - Chamas Frenéticas":"ambuscademinefrenziedflame","Mina de Emboscada - Frio Penetrante":"ambuscademinegnawingice","Mina de Emboscada - Mata Formidável":"ambuscademinegreatwood","Mina de Emboscada - Pulso do Agouro":"ambuscademineomenpulse","Mina de Emboscada - Rocha Irrefreável":"ambuscademinesternstone","Mina de Emboscada - Vento Impetuoso":"ambuscademinestormwind","Coroa Ametista":"amethystcrown","Arco de Asmo":"amosbow","Arco de Amos":"amosbow-01","Fortalecimento Amplificado: Ousia":"amplifiedenhancementousia","Pátio Antigo (Efeito)":"ancientcourtyardineffect","Anatomia Anômala":"anomalousanatomy","Falcão":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Pedra Arcaica":"archaicpetra","Mecalerta - Ousia":"areaalertmekousia","Mecalerta - Pneuma":"areaalertmekpneuma","Carapaça do Caranguejo de Armadura":"armoredcrabcarapace","Servente Hábil":"asubordinatesskills","Resumo de Interesse":"asummationofinterest","Sonhos Flutuantes das Mil Noites":"athousandfloatingdreams","Crias Infinitas":"athousandyoung","Redução de ATQ":"atkdecrease","Aumento de ATQ":"atkincrease","Flama Dourada":"aurousblaze","Despertamento":"awakening","Barão Coelho":"baronbunny","Batalha de Desgaste":"battleattrition","Sinal dos Mares":"beaconofthereedsea","Corrosão Bestial":"beastlycorrosion","Beligerância Irrestrita":"belligerenceunfettered","Benevolente":"beneficent","Morde o Alvo":"bitetarget","Beligerância Amarga - Avançado":"bitterbelligerenceadvanced","Beligerância Amarga - Básico":"bitterbelligerencebasic","Beligerância Amarga - Intermediário":"bitterbelligerenceintermediate","Barreira Flamejante":"blazingbarrier","Calor Escaldante":"blazingheat","Leoa Chamejante - Soco da Leoa Flamejante":"blazinglionessflamemanesfist","Leoa Chamejante - Chute-Labareda":"blazinglionessincinerationdrive","Determinação Ardente":"blazingwill","Herói Invernal":"blizzardstrayer","Pétalas Sangrentas":"bloodblossom","Comando da Dívida de Sangue":"blooddebtdirective","Provocação da Caixa Surpresa Miau Miau":"bogglecatboxstaunt","Contrato de Vida":"bondoflife","Blocos de Energia Vorazes: Acumulado":"bonecrunchersenergyblockaccumulated","Blocos de Energia Vorazes (em recarga)":"bonecrunchersenergyblockoncooldown","Ruptura":"breakthrough","Clarão":"brilliance","Eco do Inverno":"brokenrimesecho","Coelho Ativado":"bunnytriggered","Disparo em Série: Tiro Calibrado":"burstfirecalibratedshot","Varredura Explosiva":"burstscan","Caranguejo na Manteiga (Efeito)":"buttercrabineffect","\"Trabalho de limpeza\" (Efeito)":"calledinforcleanupactive","Máscara das Mutações":"capriciousvisage","Supervisão de Caixa":"cashflowsupervision","Supervisão de Caixa (Efeito)":"cashflowsupervisionineffect","Área de Catalisação":"catalyzingfield","Escudo Garra de Gato":"catclawshield","Erva de Gato Cardamomo":"catgrasscardamom","Centro das Atenções":"centerofattention","Vestimenta Cerimonial":"ceremonialgarment","Colapso em Cadeia":"chaincollapse","Relâmpago em Cascata":"chainlightningcascade","Shogan Byakugen no Rin":"chakradesiderata","Hora da Troca (Efeito)":"changingshiftsineffect","Entropia Caótica":"chaoticentropy","Ataque Carregado: Em Posição":"chargedattackinposition","Ataque Carregado: Preparação Completa":"chargedattackprepcomplete","Julgamento do Gelo Feroz":"chillingpenalty","Espelho Cortante":"chisellightmirror","Área de Geada de Chongyun":"chonghuafrostfield","Olhar Gelado Cicin":"cicinscoldglare","Espada do Sangue Frio":"coldbloodedstrike","Plataforma em Colapso":"collapsingplatform","Aplausos Deslumbrados!":"conclusiveovation","Condutor":"conductive","Chapéu do Comandante":"conductorstophat","Chapéu do Comandante (Efeito)":"conductorstophatineffect","Conquistador do Mal - Guardião Yaksha":"conquerorofevilguardianyaksha","Conquistador do Mal · Deidade da Ira":"conquerorofevilwrathdeity","Convalescença":"convalescence","Corrosão":"corrosion","Infinitas Paisagens no Caminho":"countlesssightstosee","Escudo de Rocha":"craggygreatshield","A Bruxa das Chamas Carmesim":"crimsonwitchofflames","Fogo Cruzado":"crossfire","Proteção da Pena do Corvo":"crowfeathercover","Coroa de Watatsumi":"crownofwatatsumi","Escudo de Madeira":"crudewoodgreatshield","Trovão Devastador":"crushingthunder","Núcleo de Cristal Cryo":"cryocrystalcore","Bônus de Dano Cryo":"cryodmgbonus","Armadura Elemental - Cryo":"cryoelementalequipment","Encantamento Cryo":"cryoelementalinfusion","Revestimento Cryo":"cryoward","Cristalização":"crystallize","Revestimento de Cristal":"crystalward","Maldição da Corrente":"curseoftheundercurrent","Escudo da Cortina do Sono":"curtainofslumbershield","Sombras Escuras":"darkshadow","Chama Dispersadora da Escuridão":"darkshatteringflame","Chama Dispersadora da Escuridão (Efeito)":"darkshatteringflameineffect","Dia da Resistência: Momento dos Sonhos Despedaçados (Efeito)":"dayofresistancemomentofshattereddreamsineffect","Ciclone Mortal":"deathlycyclone","Ciclone Mortal (Efeito)":"deathlycycloneineffect","Harmonia e Decoro":"decorousharmony","Domínio da Devoradora Profunda":"deepdevourersdomain","Memórias da Floresta":"deepwoodmemories","Máscara de Penas do Guerreiro Mágico":"demonwarriorsfeathermask","Núcleo Dendro":"dendrocore","Descida":"descent","Queda Divina":"descentofdivinity","Guarda do Mar de Areia: Ofensiva Defensiva":"desertwatchoffensivedefense","Guarda do Mar de Areia: Tomando a Iniciativa":"desertwatchtaketheinitiative","Impulso da Devoradora":"devourersimpulse","Instinto da Devoradora":"devourersinstinct","Cavando Até as Recompensas":"diggingdowntopaydirt","Suplemento Descritivo":"discretionarysupplement","Tempestade Distante":"distantstorm","Julgamento Divino":"divineretribution","Domínio da Terra":"dominanceofearth","Majestade Dracônica":"draconicmajesty","Onda das Nuvens":"driftcloudwave","Sopro de Dvalin":"dvalinssigh","Jogo Fácil":"easygame","Eco do Sacrifício":"echoesofanoffering","Edital de Absolvição (Efeito)":"edictofabsolutionineffect","Zero Esforço":"effortless","Ressurreição Elétrica":"electricrebirth","Ressurreição Elétrica: Poderoso":"electricrebirthhoned","Cintilar da Cicin Electro":"electrocicinsgleam","Revestimento Cicin Electro":"electrocicinward","Núcleo de Cristal Electro":"electrocrystalcore","Bônus de Dano Electro":"electrodmgbonus","Armadura Elemental - Electro":"electroelementalequipment","Encantamento Electro":"electroelementalinfusion","Revestimento Electro":"electroward","Elegia do Suspiro Final":"elegyfortheend","Afinidade Mágica":"elementaldevourer","Forma de Vida Elemental - Cryo":"elementallifeformcryo","Forma de Vida Elemental - Electro":"elementallifeformelectro","Forma de Vida Elemental - Hydro":"elementallifeformhydro","Ressonância Elemental: Durabilidade de Geo (Efeito)":"elementalresonanceenduringrockineffect","Ressonância Elemental: Paixão de Pyro (Efeito)":"elementalresonanceferventflamesineffect","Ressonância Elemental: Impacto de Cryo (Efeito)":"elementalresonanceshatteringiceineffect","Ressonância Elemental: Videira Verdejante (Efeito)":"elementalresonancesprawlinggreeneryineffect","Âmbar Reaceso":"embersrekindled","Selo da Insulação":"emblemofseveredfate","Abrace os Ventos":"embraceofwinds","Vórtice Carmesim":"encarminevortex","Águas Secas":"endoftheline","Aumento de Energia: Ousia":"energyboostousia","Aumento de Energia: Pneuma":"energyboostpneuma","Conversão de Energia: Ousia":"energyconversionousia","Conversão de Energia: Pneuma":"energyconversionpneuma","Ressurreição Energética":"energyrevival","Luz do Cortador de Grama":"engulfinglightning","Justiça Igual":"equitablejudgment","Proteção Excepcional":"exceptionalprotection","Queda Exaurida":"exhaustedplunge","Grinalda do Exilado":"exilescirclet","Lampejo Explosivo":"explosivespark","Ponto Fraco Exposto":"exposeweakness","Dado Misterioso":"exquisitethrow","Colapso e Fortuna (Efeito)":"fallsandfortuneineffect","Fulminação Fatal":"fatalfulmination","Emboscador Fatui":"fatuiambusher","Emboscador Fatui - Feiticeira Cicin Cryo":"fatuiambushercryocicinmage","Emboscador Fatui - Vanguarda de Martelo Electro":"fatuiambusherelectrohammervanguard","Emboscador Fatui - Dama do Espelho":"fatuiambushermirrormaiden","Emboscador Fatui - Guerrilheiro de Canhão Pyro":"fatuiambusherpyroslingerbracer","Espada de Favonius":"favoniussword","Julgamento das Plumas":"featherfalljudgment","Espuma Suave":"featherweightfoam","Fogaréu Festivo":"festivefires","Ressurreição Ardente":"fieryrebirth","Ressurreição Ardente: Poderoso":"fieryrebirthhoned","Proteção da Prisão Flamejante":"fierysanctumsprotection","Ataque Desesperado":"finalfrenzy","Peixe e Batatas Fritas (Efeito)":"fishandchipsactive","Chamas da Guerra (Efeito)":"flamesofwarineffect","Retorno Floral":"floralsidewinder","Clã das Plumas de Flores (Efeito)":"flowerfeatherclanineffect","Flor do Paraíso Perdido":"flowerofparadiselost","Lâmina Ardente":"flowfireedge","Revestimento Cicin Fluente":"flowingcicinward","Chamas Fluidas":"flowingflame","Fluxo da Pureza":"flowingpurity","Fluxo da Pureza (Efeito)":"flowingpurityineffect","Jades da Torrente":"flowingrings","Formação da Bandeira das Nuvens":"flyingcloudflagformation","Pérola Primordial":"fontemerpearl","Conhecimento Proibido (Em Recarga)":"forbiddenknowledgeoncooldown","Espada Real da Floresta":"forestregalia","Espada Real da Floresta (Efeito)":"forestregaliaineffect","Talismã da Preservação da Fortuna":"fortunepreservingtalisman","Selo de Trevo":"fourleafsigil","Novo Sopro de Liberdade (Efeito)":"freshwindoffreedomineffect","Esteio da Linha de Frente":"frontlinemainstay","Congelado":"frozen","Fruto da Abundância":"fruitoffulfillment","Armadura Protetora":"fullplate","Roda Fuufuu":"fuufuuwindwheel","Brisa dos Sonhos Remanescentes":"galesofreverie","Brincos de Apostador":"gamblersearrings","Capacete do Comandante":"generalsancienthelm","Estandarte do General":"generalswarbanner","Armadura Elemental - Geo":"geoelementalequipment","Encantamento Geo":"geoinfusion","Sonhos Dourados":"gildeddreams","Triunfo do Gladiador":"gladiatorstriumphus","Temporada Gloriosa":"gloriousseason","Recompensa do Cálice Dourado":"goldenchalicesbounty","Corrosão Dourada":"goldencorrosion","Trupe Dourada":"goldentroupe","Recompensa da Trupe Dourada":"goldentroupesreward","Grande Expectativa":"grandexpectation","Elo da Corda-gancho":"grapplelink","Preparar Corda-gancho":"grappleprepare","Anel de Grama Santificada":"grassringofsanctification","Eco Trágico":"grievingecho","Coração Impassível":"grimheart","Bolha Efervescente":"gurglingbubble","\"Senhores, Escutem-me, Ergamos a Taça do Amor!\"":"hearmeletusraisethechaliceoflove","Profundezas do Coração":"heartofdepth","Coração do Brilho de Khvarena":"heartofkhvarenasbrilliance","Coração do Oásis":"heartofoasis","Repressão Pesada":"heavyclampdown","Ataque Carregado (Efeito)":"heavystrikeineffect","Herdeiro do Antigo Legado do Mar":"heirtotheancientseasauthority","Escudo da Garça":"heronshield","Golpe da Garça":"heronstrike","Ataque Rodopiante de Alta Frequência: Posição Preparatória":"highfrequencywhirlingassaultpreparatoryposture","Escudo Gélido":"hoarfrostgreatshield","Bomba Queimante":"hotpotato","Bônus de Dano Hydro":"hydrodmgbonus","Armadura Elemental - Hydro":"hydroelementalequipment","Revestimento Hydro":"hydroward","Ataque Rodopiante Hiperveloz: Postura Preparatória":"hyperspeedwhirlingassaultpreparatoryposture","Respiração Iaido":"iaibreathing","Corte Iaido":"iaisheathed","Lótus de Gelo":"icelotus","Bruxa das Chamas Carmesins Selada no Gelo":"icesealedcrimsonwitchofembers","Aresta Gélida":"icicle","Pena Gelada":"icyquill","\"Aquele Garoto vai Fazer uma Fortuna...\" (Efeito)":"idratherlosemoneymyselfineffect","Moral Inflamado":"ignitedmorale","Estou na sua Retaguarda":"igotyourback","Ainda Não Fui Derrotado!":"ihaventlostyet","Ainda não fui derrotado! (Recarga)":"ihaventlostyetoncooldown","Iktomissauro":"iktomisaurus","Bolha Ilusória":"illusorybubble","Efeito de Impacto":"impactiveeffect","Geada Incandescente Transcendente":"incandescentfrostpermeating","Escudo Indomável":"indomitableshield","Em Cinco Cores Tingidas":"infivecolorsdyed","Área Estimulada":"inspirationfield","Campo de Inspiração":"inspirationfield-01","Chapéu de Instrutor":"instructorscap","Tela de Jade":"jadescreen","Escudo de Jade":"jadeshield","Guoba de Jueyun (Efeito)":"jueyunguobaineffect","Amuleto de Kamuna - Brilho":"kamunatalismanelectro","Amuleto de Kamuna - Chamas":"kamunatalismanpyro","Bênção de Kanten Senmyou":"kantensenmyoublessing","Visão Aguçada":"keensight","Vassalo do Rei":"kingssquire","Vassalo do Rei (Efeito)":"kingssquireineffect","Koholassauro":"koholasaurus","Reflexo Gracioso":"kyoukafuushi","Terra dos Dandelions":"landsofdandelion","Diadema Láurea":"laurelcoronet","Deixa Comigo! (Efeito)":"leaveittomeineffect","Desordem das Linhas Ley - Determinação do Desespero":"leylinedisorderdireperseverance","Predação Sem Luz":"lightlessfeeding","Conhecimento do Trovão":"lightningrod","Tormenta Elétrica":"lightningstorm","Sonda do Golpe do Relâmpago":"lightningstrikeprobe","Luz das Folhas Cortadas":"lightoffoliarincision","Patrulha Leve":"lightpatrol","Hegemonia Estelar":"lightsremit","Armamento Leve":"lightweightweapons","Inundação Eterna":"lingeringaeon","Estalactite Residual":"lingeringicicles","Proteção de Millelith":"lithicguard","Lança de Millelith":"lithicspear","Disparo de Longo Alcance: Tiro Calibrado":"longrangefirecalibratedshot","Oração Perdida aos Ventos Sagrados":"lostprayertothesacredwinds","Bolinho de Flor Lótus (Efeito)":"lotusflowercrispineffect","Grinalda de Prata do Sortudo":"luckydogssilvercirclet","Boas Intenções de Lutine":"lutinesgoodwill","Música da Lira (Efeito)":"lyresongineffect","Linha de Montagem de Máquinas (Efeito)":"machineassemblylineineffect","Guia de Magia":"magicguide","Postura Magnífica":"magnificentstance","Beleza Desvanecida da Donzela":"maidensfadingbeauty","Aparição Tempestuosa":"manifestgale","Caçador das Sombras":"marechausseehunter","Imagem de uma Pedra Imóvel":"maskofsolitudebasalt","Rolinho de Carne com Matsutake (Efeito)":"matsutakemeatrollsineffect","Seringada Super Saturada":"medicalinterventionofpureintention","Assistência de Mehrak":"mehraksassistance","Posição Corpo-a-Corpo":"meleestance","Ranzan Aéreo":"midareranzan","Ranzan Aéreo - Cryo":"midareranzancryo","Ranzan Aéreo - Electro":"midareranzanelectro","Ranzan Aéreo - Hydro":"midareranzanhydro","Ranzan Aéreo - Pyro":"midareranzanpyro","Concerto Milenar: Música da Despedida":"millennialmovementfarewellsong","Enroladinho de Carne com Menta (Efeito)":"mintymeatrollsineffect","Gaiola de Espelhos":"mirrorcage","Bolha de Névoa":"mistbubble","Bloqueio da Bolha de Névoa (Preparação)":"mistbubblelockdownpreparing","Prisão de Bolha de Névoa":"mistbubbleprison","Slime Bolha de Névoa":"mistbubbleslime","Cota Carbonizada":"moltenmail","Momento do Despertar":"momentofwakingandresolve","Perfurador de Luas":"moonpiercer","Perfurador de Luas (Efeito)":"moonpiercerineffect","Dano Multiplicado":"multiplieddamage","Pizza de Cogumelos (Efeito)":"mushroompizzaineffect","Musou Isshin":"musouisshin","Pedras da Transmutação - Tesouro do Xamã":"mutationstoneshamanstreasure","Enervação Misteriosa":"mysteriousenervation","Despertar Misterioso":"mysteriousweakening","Abandono Místico":"mysticalabandon","Chuva de Meteoros de Naganohara":"naganoharameteorswarm","Presente do Reino da Noite: Na Cresta e Fundo das Ondas":"nightrealmsgiftcrestsandtroughs","Presente do Reino da Noite: Pagamento Completo":"nightrealmsgiftrepaidinfull","Bênção do Espírito da Noite":"nightsoulsblessing","Patrulha Noturna":"nightvigil","Niwabi Enshou":"niwabienshou","Frango Defumado do Norte (Efeito)":"northernsmokedchickenineffect","Nutrição do Oásis":"oasisnourishment","Égide do Oásis":"oasissaegis","Concha Tingida Pelo Mar":"oceanhuedclam","Invocação Aquática - Sapo":"oceanicmimicfrog","Barreira Ofensiva":"offensivebarrier","Ataque Poderoso":"onslaughtstance","Capacete Ornamentado":"ornatekabuto","Esfera de Energia Ousia":"ousiablock","Esfera de Energia Ousia: Persistência":"ousiablockpersistent","Assalto Ameaçador":"overawingassault","Gelo Opressor":"overwhelmingice","Juramento Desbravador":"pactswornpathclearer","Recuperar Tudo":"paidinfull","Retribuição da Dor":"painforpain","Pancrácio! (Efeito)":"pankrationineffect","Dança de Borboleta":"paramitapapilio","Hora do Julgamento (Efeito)":"passingofjudgmentineffect","Glória do Dragão":"pastdraconicglories","Fortalecimento de Pérola":"pearlsolidification","Queimaduras Perpétuas":"perpetualburn","Tempo Pers":"perstimer","Petrificação":"petrification","Esfera de Energia Pneuma":"pneumablock","Esfera de Energia Pneuma: Persistência":"pneumablockpersistent","Poesia de Fuubutsu":"poeticsoffuubutsu","Poesia de Fuubutsu - Cryo":"poeticsoffuubutsucryo","Poesia de Fuubutsu - Electro":"poeticsoffuubutsuelectro","Poesia de Fuubutsu - Hydro":"poeticsoffuubutsuhydro","Poesia de Fuubutsu - Pyro":"poeticsoffuubutsupyro","Serra Elétrica Portátil":"portablepowersaw","Presente Explosivo":"poundingsurprise","Catálise de Pedra":"powerofshatteringstone","Súplica da Coroa Escarlate":"prayerofthecrimsoncrown","Armadilha da Ventania":"pressurizedcollapse","Preço do Ataque Feroz":"priceofunrelentingassault","Lança de Jade Primitiva":"primordialjadewingedspear","Organismo Proliferador: Animado":"proliferatedorganismanimated","Organismo Proliferador: Frenesi":"proliferatedorganismberserk","Crescimento de Esporos":"proliferatingspores","Profecia da Submersão":"prophecyofsubmersion","Resquício Mágico":"propsurplus","Broca do Prospector":"prospectorsdrill","Tum-Tum (Efeito)":"puffpopsineffect","Bruxa Pulsante":"pulsatingwitch","Édito Pulsante":"pulsingclarity","Bônus de Dano Pyro":"pyrodmgbonus","Armadura Elemental - Pyro":"pyroelementalequipment","Encantamento Pyro":"pyroinfusion","Pyronado":"pyronado","Escorpião de Fogo: Guardiã":"pyroscorpionguardianstance","Revestimento Pyro":"pyroward","Qucussauro":"qucusaurus","Chamas Extintas":"quenchedembers","Mãos Velozes":"quickhands","Estímulo de Ativação":"radicalvitality","Rei Oni Furioso":"ragingoniking","Poder das Lâminas do Arco-íris":"rainbowbladework","Macaron Arco-Íris (Efeito)":"rainbowmacaronsineffect","Chuva das Espadas":"rainsword","Recuperando as Forças":"rallyup","Posição à Distância":"rangedstance","Arco de Corvo":"ravenbow","Guardião Rebelde":"rebelliousshield","Abanador de Penas Vermelhas (Efeito)":"redfeatherfanineffect","Sombra Vazia":"reflection","Refração":"refraction","Dança Hydro: Preparação Completa":"refractorywhirlingdanceprepcomplete","Rodopio Hydro: Preparação Completa":"refractorywhirlinghewprepcomplete","Coração do Oásis Reaceso":"reignitedheartofoasis","Reforço":"reinforcements","Vórtice Destruidor":"rendingvortex","Requer Descanso Apropriado":"requiresappropriaterest","Resistência Implacável":"resistantform","Euforia":"revelry","Prisma da Ressurreição":"revivalprism","Ressurreição está em Recarga":"reviveoncooldown","Melodia do Sonho (Efeito)":"rhythmofthegreatdreamineffect","Justa Recompensa":"rightfulreward","Direito de Interpretação Final":"rightoffinalinterpretation","Lâmina do Gelo":"rimeflowrapier","Lâmina Lampejante":"rippleelectroedge","Lâminas Ondulantes":"ripplingblades","Interceptação de Fluxo":"riptide","Rito de Expedição":"riteofdispatch","Ritual de Ressurreição":"riteofresurrection","Rockeando no Inferno":"rockininaflamingworld","Combo Pedra, Papel e Tesoura - 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jin","zhongli"],"GCG_TAG_ELEMENT_HYDRO":["abyssheraldwickedtorrents","alldevouringnarwhal","barbara","candace","furina","furina-01","furina-02","hydrohilichurlrogue","kamisatoayato","mirrormaiden","mona","mualani","neuvillette","nilou","rhodeiaofloch","sangonomiyakokomi","sigewinne","tartaglia","xingqiu","yelan"],"GCG_TAG_WEAPON_NONE":["abyssheraldwickedtorrents","abysslectorfathomlessflames","abysslectorvioletlightning","alldevouringnarwhal","azhdaha","azhdaha-cryo","azhdaha-electro","azhdaha-hydro","azhdaha-pyro","consecratedflyingserpent","consecratedscorpion","crimsonwitchofembers","cryohypostasis","dvalin","electrohypostasis","emperoroffireandiron","eremitefloralringdancer","eremitescorchingloremaster","fatuicryocicinmage","fatuielectrocicinmage","fatuipyroagent","frostoperative","goldenwolflord","guardianofapepsoasis","hydrohilichurlrogue","jadeplumeterrorshroom","lasignora","maguukenki","millennialpearlseahorse","mirrormaiden","rhodeiaofloch","stonehidelawachurl","thundermanifestation"],"GCG_TAG_CAMP_MONSTER":["abyssheraldwickedtorrents","abysslectorfathomlessflames","abysslectorvioletlightning","alldevouringnarwhal","azhdaha","azhdaha-cryo","azhdaha-electro","azhdaha-hydro","azhdaha-pyro","consecratedflyingserpent","consecratedscorpion","cryohypostasis","dvalin","electrohypostasis","emperoroffireandiron","goldenwolflord","guardianofapepsoasis","hydrohilichurlrogue","jadeplumeterrorshroom","maguukenki","millennialpearlseahorse","rhodeiaofloch","stonehidelawachurl","thundermanifestation"],"GCG_TAG_ELEMENT_PYRO":["abysslectorfathomlessflames","amber","arlecchino","bennett","chevreuse","crimsonwitchofembers","dehya","diluc","emperoroffireandiron","eremitescorchingloremaster","fatuipyroagent","hutao","klee","lyney","thoma","xiangling","xinyan","yanfei","yoimiya"],"GCG_TAG_ELEMENT_ELECTRO":["abysslectorvioletlightning","beidou","clorinde","consecratedscorpion","cyno","dori","electrohypostasis","fatuielectrocicinmage","fischl","keqing","kujousara","kukishinobu","lisa","millennialpearlseahorse","raidenshogun","razor","thundermanifestation","yaemiko"],"GCG_TAG_ELEMENT_GEO":["albedo","aratakiitto","azhdaha","azhdaha-cryo","azhdaha-electro","azhdaha-hydro","azhdaha-pyro","chiori","goldenwolflord","gorou","navia","ningguang","noelle","stonehidelawachurl","yunjin","zhongli"],"GCG_TAG_WEAPON_SWORD":["albedo","alhaitham","bennett","chiori","clorinde","furina","furina-01","furina-02","jean","kaedeharakazuha","kaeya","kamisatoayaka","kamisatoayato","keqing","kirara","kukishinobu","layla","lynette","nilou","qiqi","xingqiu"],"GCG_TAG_NATION_MONDSTADT":["albedo","amber","barbara","bennett","diluc","diona","eula","fischl","jean","kaeya","klee","lisa","mona","noelle","razor","rosaria","sucrose","venti"],"GCG_TAG_ELEMENT_DENDRO":["alhaitham","baizhu","collei","eremitefloralringdancer","guardianofapepsoasis","jadeplumeterrorshroom","kaveh","kinich","kirara","nahida","tighnari","yaoyao"],"GCG_TAG_NATION_SUMERU":["alhaitham","candace","collei","cyno","dehya","dori","faruzan","kaveh","layla","nahida","nilou","tighnari"],"GCG_TAG_WEAPON_BOW":["amber","collei","diona","faruzan","fischl","ganyu","gorou","kujousara","lyney","sigewinne","tartaglia","tighnari","venti","yelan","yoimiya"],"GCG_TAG_WEAPON_CLAYMORE":["aratakiitto","beidou","chongyun","dehya","diluc","dori","eula","freminet","kaveh","kinich","navia","noelle","razor","sayu","xinyan"],"GCG_TAG_NATION_INAZUMA":["aratakiitto","chiori","gorou","kaedeharakazuha","kamisatoayaka","kamisatoayato","kirara","kujousara","kukishinobu","raidenshogun","sangonomiyakokomi","sayu","thoma","yaemiko","yoimiya"],"GCG_TAG_WEAPON_POLE":["arlecchino","candace","chevreuse","cyno","hutao","raidenshogun","rosaria","shenhe","thoma","xiangling","xiao","yaoyao","yunjin","zhongli"],"GCG_TAG_CAMP_FATUI":["arlecchino","crimsonwitchofembers","fatuicryocicinmage","fatuielectrocicinmage","fatuipyroagent","freminet","frostoperative","lasignora","lynette","lyney","mirrormaiden","tartaglia"],"GCG_TAG_WEAPON_CATALYST":["baizhu","barbara","charlotte","klee","lisa","mona","mualani","nahida","neuvillette","ningguang","sangonomiyakokomi","sucrose","wanderer","wriothesley","xianyun","yaemiko","yanfei"],"GCG_TAG_NATION_LIYUE":["baizhu","beidou","chongyun","ganyu","hutao","keqing","ningguang","qiqi","shenhe","xiangling","xianyun","xiao","xingqiu","xinyan","yanfei","yaoyao","yelan","yunjin","zhongli"],"GCG_TAG_ELEMENT_CRYO":["charlotte","chongyun","cryohypostasis","diona","eula","fatuicryocicinmage","freminet","frostoperative","ganyu","kaeya","kamisatoayaka","lasignora","layla","qiqi","rosaria","shenhe","wriothesley"],"GCG_TAG_NATION_FONTAINE":["charlotte","chevreuse","clorinde","freminet","furina","furina-01","furina-02","lynette","lyney","navia","neuvillette","sigewinne","wriothesley"],"GCG_TAG_ARKHE_OUSIA":["charlotte","freminet","furina-01","furina-02","lyney","neuvillette"],"GCG_TAG_ARKHE_PNEUMA":["chevreuse","clorinde","furina","lynette","navia","sigewinne","wriothesley"],"GCG_TAG_ELEMENT_ANEMO":["consecratedfl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панцирем","suppressionspecialistmek":"Спецмек: Подавление","suppressionspecialistmekousia":"Спецмек: Подавление (усия)","suppressionspecialistmekpneuma":"Спецмек: Подавление (пневма)","taintedhydrophantasm":"Фантазм мутных вод","thundercravenrifthound":"Гончая Разрыва: Громоед","thundermanifestation":"Манифестация грома","thundermanifestation-01":"Манифестация грома","wingedcryoshroom":"Крылатый Крио моровик","wingeddendroshroom":"Крылатый Дендро моровик","woodenshieldwallmitachurl":"Митачурл с деревянным щитом"},"names":{"Вестник Бездны: Злые течения":"abyssheraldwickedtorrents","Чтец Бездны: Пламя бездны":"abysslectorfathomlessflames","Чтец Бездны: Пурпурная молния":"abysslectorvioletlightning","Всепожирающий нарвал":"alldevouringnarwhal","Анемо шамачурл":"anemosamachurl","Спецмек: Ликвидация":"annihilationspecialistmek","Спецмек: Ликвидация (усия)":"annihilationspecialistmekousia","Спецмек: Ликвидация (пневма)":"annihilationspecialistmekpneuma","Мек: Улучшение вычислений":"arithmeticenhancermek","Мек: Улучшение вычислений (усия)":"arithmeticenhancermekousia","Мек: Улучшение вычислений (пневма)":"arithmeticenhancermekpneuma","Спецмек: Штурм":"assaultspecialistmek","Спецмек: Штурм (усия)":"assaultspecialistmekousia","Спецмек: Штурм (пневма)":"assaultspecialistmekpneuma","Аждаха":"azhdaha","Митачурл с огненным топором":"blazingaxemitachurl","Митачурл с Электро топором":"cracklingaxemitachurl","Тлеющая алая ведьма":"crimsonwitchofembers","Крио маг Бездны":"cryoabyssmage","Крио хиличурл-стрелок":"cryohilichurlshooter","Крио гипостазис":"cryohypostasis","Крио слайм":"cryoslime","Дендро шамачурл":"dendrosamachurl","Двалин":"dvalin","Электро маг Бездны":"electroabyssmage","Электро хиличурл-стрелок":"electrohilichurlshooter","Электро гипостазис":"electrohypostasis","Электро шамачурл":"electrosamachurl","Электро слайм":"electroslime","Император огня и железа":"emperoroffireandiron","Пустынник: Полуденный гром":"eremitedaythunder","Пустынник: Родник в песках":"eremitedesertclearwater","Пустынник: Танцовщица лиственного круга":"eremitefloralringdancer","Пустынник: Пылающий повествователь":"eremitescorchingloremaster","Пустынник: Зачарователь камней":"eremitestoneenchanter","Пустынник: Пылающий лёд":"eremitesunfrost","Фатуи: Маг Крио цицинов":"fatuicryocicinmage","Фатуи: Маг Электро цицинов":"fatuielectrocicinmage","Фатуи: Пиро агент":"fatuipyroagent","Застрельщик Фатуи: Анемо борец":"fatuiskirmisheranemoboxervanguard","Застрельщик Фатуи: Крио бомбардир":"fatuiskirmishercryogunnerlegionnaire","Застрельщик Фатуи: Электро молотобоец":"fatuiskirmisherelectrohammervanguard","Застрельщик Фатуи: Гео заклинатель":"fatuiskirmishergeochanterbracer","Застрельщик Фатуи: Гидро бомбардир":"fatuiskirmisherhydrogunnerlegionnaire","Застрельщик Фатуи: Пиро мушкетёр":"fatuiskirmisherpyroslingerbracer","Фатуи: Оперативник мороза":"frostoperative","Гео шамачурл":"geosamachurl","Золотой волчий вожак":"goldenwolflord","Земляной Гео моровик":"groundedgeoshroom","Земляной Гидро моровик":"groundedhydroshroom","Страж оазиса Апеп":"guardianofapepsoasis","Хиличурл-берсерк":"hilichurlberserker","Хиличурл-боец":"hilichurlfighter","Хиличурл-стрелок":"hilichurlshooter","Гидро маг Бездны":"hydroabyssmage","Гидро хиличурл-изгой":"hydrohilichurlrogue","Гидро шамачурл":"hydrosamachurl","Гидро слайм":"hydroslime","Митачурл с ледяным щитом":"iceshieldwallmitachurl","Пернатый плесенник":"jadeplumeterrorshroom","Кайраги: Громовое вознесение":"kairagidancingthunder","Кайраги: Огненная мощь":"kairagifierymight","Большой Крио слайм":"largecryoslime","Большой Гидро слайм":"largehydroslime","Синьора":"lasignora","Магу кэнки":"maguukenki","Морской конёк тысячелетней жемчужины":"millennialpearlseahorse","Зеркальная дева Фатуи":"mirrormaiden","Нобуси: Хицукэбан":"nobushihitsukeban","Нобуси: Дзинтобан":"nobushijintouban","Нобуси: Кикобан":"nobushikikouban","Чистый Электро гипостазис":"pureelectrohypostasis","Пиро маг Бездны":"pyroabyssmage","Пиро попрыгунья":"pyrowhopperflower","Родия":"rhodeiaofloch","Пёс Разрыва: Камнегрыз":"rockfondrifthound","Митачурл с каменным щитом":"rockshieldwallmitachurl","Дракон руин: Страж земли":"ruindrakeearthguard","Страж руин":"ruinguard","Лавачурл с каменным панцирем":"stonehidelawachurl","Спецмек: Подавление":"suppressionspecialistmek","Спецмек: Подавление (усия)":"suppressionspecialistmekousia","Спецмек: Подавление (пневма)":"suppressionspecialistmekpneuma","Фантазм мутных вод":"taintedhydrophantasm","Гончая Разрыва: Громоед":"thundercravenrifthound","Манифестация грома":"thundermanifestation","Крылатый Крио моровик":"wingedcryoshroom","Крылатый Дендро моровик":"wingeddendroshroom","Митачурл с деревянным щитом":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Поглощающая призма","abundantphlogiston":"Изобилие флогистона","abyssalmayhemhydrospout":"Хаос бездны: Гидро излив","abyssalsummons":"Призыв Бездны","abyssalsummons-01":"Призыв Бездны","acoldbladelikeashadow":"Лезвие хладной тени","adeptustemptation":"Искушение Адепта","adeptustemptation-01":"Искушение Адепта","adventurersbandana":"Повязка искателя приключений","allreprisalsandarrearsminetobear":"Все возмездия и повинности понесу я","allthingsareoftheearth":"Всё рождено землёй","amethystcrown":"Аметистовый венец","amosbow":"Лук Асмо","amosbow-01":"Лук Амоса","ancientcourtyard":"Старинный двор","aquilafavonia":"Меч Сокола","aquilafavonia-01":"Меч Сокола","aratakiichiban":"Аратаки итибан","archaicpetra":"Архаичный камень","asubordinatesskills":"Проницательность слуги","asummationofinterest":"Любопытство как суть","atea":"Атея","athousandfloatingdreams":"Сновидения тысячи ночей","athousandyoung":"Тысячи преемников","autoanemoresonance":"Автоматическая поддержка: Анемо резонанс","autocryoresonance":"Автоматическая поддержка: Крио резонанс","autodendroresonance":"Автоматическая поддержка: Дендро резонанс","autoelectroresonance":"Автоматическая поддержка: Электро резонанс","autoenduringrock":"Автоматическая поддержка: Несокрушимый камень","autoferventflames":"Автоматическая поддержка: Пылающий огонь","autogeoresonance":"Автоматическая поддержка: Гео резонанс","autohighvoltage":"Автоматическая поддержка: Высокое напряжение","autohydroresonance":"Автоматическая поддержка: Гидро резонанс","autonatureandwisdom":"Автоматическая поддержка: Природная мудрость","autopyroresonance":"Автоматическая поддержка: Пиро резонанс","autoslowingwater":"Автоматическая поддержка: Медленный поток","autosprawlinggreenery":"Автоматическая поддержка: Ползучая зелень","autostoneandcontracts":"Автоматическая поддержка: Камень и контракты","autothunderandeternity":"Автоматическая поддержка: Молнии и вечность","autoverdantbreeze":"Автоматическая поддержка: Бирюзовый ветер","autowaterandjustice":"Автоматическая поддержка: Вода и Справедливость","autowearyingfrost":"Автоматическая поддержка: Истощающий холод","autowindandfreedom":"Автоматическая поддержка: Ветер и свобода","awakening":"Пробуждение","awakenmykindred":"Пробуждение фамильяра","beaconofthereedsea":"Маяк тростникового моря","beastlycorrosion":"Звериное разложение","beneficent":"Благодетельность","biteyshark":"Кусака","blessingofthedivinerelicsinstallation":"Благословение установки божественной реликвии","blizzardstrayer":"Заблудший в метели","bloodbonddarkdecay":"Кровная связь: Тёмное разложение","bloodbondensemble":"Кровная связь: Ансамбль","bonecrunchersenergyblock":"Энергетический блок Потрошителя","bonecrunchersenergyblock-01":"Энергетический блок Потрошителя","brokenrimesecho":"Эхо осколков инея","bunnytriggered":"Зайчик активирован","buttercrab":"Краб в масле","buttercrab-01":"Краб в масле","calledinforcleanup":"«Уборку заказывали?»","calxsarts":"Искусство Альбедо","canotilassupport":"Поддержка Канотилы","capriciousvisage":"Непостоянный лик","cashflowsupervision":"Казначейский надзор","centrallaboratoryruins":"Руины Центральной лаборатории","chainlightningcascade":"Каскад цепной молнии","changingshifts":"Смена дежурства","changtheninth":"Чан Девятый","chaoticentropy":"Энтропия хаоса","chefmao":"Шеф-повар Мао","chinjuforest":"Лес Тиндзю","cicinscoldglare":"Холодный взгляд цицина","coldbloodedstrike":"Клинок холодной крови","conclusiveovation":"Заключительные овации","conductorstophat":"Цилиндр дирижёра","conductorstophat-01":"Цилиндр дирижёра","conquerorofevilguardianyaksha":"Завоеватель зла: Защитник Якса","controlleddirectionalblast":"Контролируемый направленный взрыв","controlleddirectionalblast-01":"Контролируемый направленный взрыв","cosanzeanassupport":"Поддержка Косынзяны","countdowntotheshow1":"Отсчёт до представления: 1","countdowntotheshow2":"Отсчёт до представления: 2","countdowntotheshow3":"Отсчёт до представления: 3","countlesssightstosee":"Сотни пейзажей","covenantofrock":"Каменный завет","crimsonwitchofflames":"Горящая алая ведьма","crossfire":"Перекрёстный огонь","crownofwatatsumi":"Корона Ватацуми","crystalshrapnel":"Кристальная шрапнель","crystalshrapnel-01":"Кристальная шрапнель","darkshatteringflame":"Разрывающее мрак пламя","dawnwinery":"Винокурня «Рассвет»","dayofresistancemomentofshattereddreams":"День сопротивления: Разбитые мечты","deathlycyclone":"Смертельный циклон","decorousharmony":"Гармоничное развитие","deepwoodmemories":"Воспоминания дремучего леса","deliciousmacarons":"Вкусные макароны","demonwarriorsfeathermask":"Перьевая маска воина-демона","descentofdivinity":"Сошествие духовности","discretionarysupplement":"Разумное распределение","divineretribution":"Божественный суд","dominanceofearth":"Господство земли","dunyarzad":"Дуньярзада","echoesofanoffering":"Отголоски подношения","echoesofanoffering-01":"Отголоски подношения","edictofabsolution":"Указ об освобождении","electrocicinsgleam":"Пульсация Электро цицина","elegyfortheend":"Элегия погибели","elegyfortheend-01":"Элегия погибели","elementalforte":"Элементальная мощь","elementalorb":"Элементальная сфера","elementalorbdissipated":"Элементальная сфера: рассеивание","elementalorbenduring":"Элементальная сфера: Длительность","elementalorbplentiful":"Элементальная сфера: полная","elementalorbthegrandbanquet":"Элементальная сфера: Великий банкет","elementalresonanceenduringrock":"Элементальный резонанс: Несокрушимый камень","elementalresonanceferventflames":"Элементальный резонанс: Пылающий огонь","elementalresonancehighvoltage":"Элементальный резонанс: Высокое напряжение","elementalresonanceimpetuouswinds":"Элементальный резонанс: Проворный ветер","elementalresonanceshatteringice":"Элементальный резонанс: Расколотый лёд","elementalresonancesoothingwater":"Элементальный резонанс: Успокаивающая вода","elementalresonancesprawlinggreenery":"Элементальный резонанс: Ползучая зелень","elementalresonancewovenflames":"Элементальный резонанс: Переплетение Пиро","elementalresonancewovenice":"Элементальный резонанс: Переплетение Крио","elementalresonancewovenstone":"Элементальный резонанс: Переплетение Гео","elementalresonancewoventhunder":"Элементальный резонанс: Переплетение Электро","elementalresonancewovenwaters":"Элементальный резонанс: Переплетение Гидро","elementalresonancewovenweeds":"Элементальный резонанс: Переплетение Дендро","elementalresonancewovenwinds":"Элементальный резонанс: Переплетение Анемо","elevatedarray":"Величественное расположение","ellin":"Айлин","embersrekindled":"Разжигание пламени","emblemofseveredfate":"Эмблема рассечённой судьбы","emblemofseveredfate-01":"Эмблема рассечённой судьбы","embraceofwinds":"Объятья ветра","endoftheline":"Иссушитель","engulfinglightning":"Сияющая жатва","engulfinglightning-01":"Сияющая жатва","eremiteteatime":"Чаепитие Пустынников","exilescirclet":"Корона изгнанника","exilescirclet-01":"Корона изгнанника","fallsandfortune":"Взлёты и падения","fatalfulmination":"Смертельная молния","fatuiconspiracy":"Заговор Фатуи","favoniuscathedral":"Собор Фавония","favoniuscathedral-01":"Собор Фавония","favoniuscathedral-02":"Собор Фавония","favoniussword":"Меч Фавония","favoniussword-01":"Меч Фавония","featherfalljudgment":"Суд пера","featherweightfoam":"Лёгкая пена","fishandchips":"Рыба с картофелем во фритюре","flamesofwar":"Пламя войны","flickeringfourleafsigil":"Мерцающий четырёхлистный символ","floralsidewinder":"Возвращение цветов","flowerfeatherclan":"Клан Цветочного Пера","flowerofparadiselost":"Цветок потерянного рая","flowingflame":"Палящая комета","flowingpurity":"Сверкание чистых вод","flowingrings":"Серьги текучести","forbiddenknowledge":"Запретное знание","forestregalia":"Регалия леса","forestregalia-01":"Регалия леса","formersiteofthecentrallaboratory":"Прежнее место Центральной лаборатории","fortressofmeropide":"Крепость Меропид","freshwindoffreedom":"Бриз свободы","friendshipeternal":"Вечная дружба","fruitoffulfillment":"Плод восполнения","galesofreverie":"Бури грёз","gamblersearrings":"Серёжки азартного игрока","gamblersearrings-01":"Серёжки азартного игрока","gameofwitsenduringvictory":"Битва умов: Победа несокрушимости","gameofwitshotpodmechanism":"Битва умов: Картофельный нагреватель","gandharvaville":"Гандхарва","generalsancienthelm":"Древний шлем генерала","giantmutationstone":"Огромный камень мутации","gildeddreams":"Позолоченные сны","gildeddreams-01":"Позолоченные сны","gildeddreams-02":"Позолоченные сны","gladiatorstriumphus":"Триумф гладиатора","gladiatorstriumphus-01":"Триумф гладиатора","glitteringgemstones":"Сверкающие самоцветы","gloriousseason":"Урожайный сезон","goldenhouse":"Золотая палата","goldentroupe":"Золотая труппа","goldentroupe-01":"Золотая труппа","goldentroupesreward":"Награда Золотой труппы","goldentroupesreward-01":"Награда Золотой труппы","grandexpectation":"Мечты о приключениях","grandnarukamishrine":"Великий храм Наруками","grievingecho":"Эхо скорби","guardiansoath":"Клятва стража","hanachirusato":"Ханатирусато","hearmeletusraisethechaliceoflove":"«Высоко поднимем все кубок веселья!»","heartofdepth":"Сердце глубин","heartofkhvarenasbrilliance":"Сердце светозарности Хварны","heavystrike":"Тяжёлый удар","heirtotheancientseasauthority":"Наследник древнего моря","hilichurlarrowtower":"Башня хиличурла-стрелка","hilichurlreserve":"Подкрепление хиличурла","hotspringoclock":"«Время для горячего источника»","idratherlosemoneymyself":"«Я предпочту потерять деньги...»","igotyourback":"Я прикрою!","ihaventlostyet":"Это ещё не конец!","ihaventlostyet-01":"Это ещё не конец!","iktomisaurus":"Иктомизавр","ineveryhouseastove":"Очаг в каждом доме","infivecolorsdyed":"Пять цветов ткани","ingeniousengineeringharnessingannihilation":"Хитроумная технология: Обуздание аннигиляции","ingeniousengineeringpneumaousiaconversion":"Хитроумная технология: Конверсия пневмусии","ingeniousengineeringpneumarecreation":"Хитроумная технология: Воссоздание пневмусии","instructorscap":"Кепка инструктора","irontonguetian":"Тянь Железный Язык","jadechamber":"Нефритовый дворец","jeht":"Джехт","joyouscelebration":"Танец радости","jueyunguoba":"Заоблачный гоба","kantensenmyoublessing":"Благословение кантэн сэммё","katheryne":"Катерина","keensight":"Острый глаз","kidkujirai":"Малыш Кудзирай","kingssquire":"Приближённый короля","kingsvalet":"Королевский слуга","knightsoffavoniuslibrary":"Библиотека Ордо Фавониус","koholasaurus":"Кохолазавр","kusava":"Кусава","kyoukafuushi":"Кёка фуси","landsofdandelion":"Королевство Одуванчиков","largebolsteringbubblebalm":"Большой Бодрящий пузырёк","laumessupport":"Поддержка Лаумэ","laurelcoronet":"Лавровый венец","leaveittome":"Поручи это мне!","leylinedisorderaegisoftheabyss":"Аномалии артерий земли: Стражи бездны","leylinedisorderarmoredwarfare":"Аномалия артерий земли: Битва в доспехах","leylinedisorderarrogantbluster":"Аномалия артерий земли: Заносчивость","leylinedisorderattritionpostureencouragement":"Аномалия артерий земли: Упорная стойка - Ободрение","leylinedisorderattritionpostureinspiration":"Аномалия артерий земли: Упорная стойка - Воодушевление","leylinedisorderbelligerenceunfettered":"Аномалия артерий земли: Боевая настороженность","leylinedisorderbitterbelligerenceadvanced":"Аномалия артерий земли: Горькая вражда - Высшая степень","leylinedisorderbitterbelligerencebasic":"Аномалия артерий земли: Горькая вражда - Базовая степень","leylinedisorderbitterbelligerenceintermediate":"Аномалия артерий земли: Горькая вражда - Средняя степень","leylinedisorderblazingwill":"Аномалия артерий земли: Горячая воля","leylinedisordercompensatoryonslaught":"Аномалия артерий земли: Возмещающий натиск","leylinedisordercriticalcost":"Аномалия артерий земли: Критическая стоимость","leylinedisordercunningcommand":"Аномалия артерий земли: Хитрый приказ","leylinedisordercunningleadership":"Аномалия артерий земли: Хитрый предводитель","leylinedisorderdamageconcatenationadvanced":"Аномалия артерий земли: Каскадный урон - Высшая степень","leylinedisorderdamageconcatenationbasic":"Аномалия артерий земли: Каскадный урон - Базовая степень","leylinedisorderdamageconcatenationintermediate":"Аномалия артерий земли: Каскадный урон - Средняя степень","leylinedisorderdangerousriddles":"Аномалия артерий земли: Опасные загадки","leylinedisorderdefensivepostureimpregnable":"Аномалия артерий земли: Защитная стойка - Непроницаемость","leylinedisorderdefensiveposturelightarmor":"Аномалия артерий земли: Защитная стойка - Лёгкая броня","leylinedisorderdiminishingmomentum":"Аномалия артерий земли: Ослабевающий импульс","leylinedisorderdireechoes":"Аномалия артерий земли: Отчаянное эхо","leylinedisorderdrivingrain":"Аномалия артерий земли: Дождь","leylinedisorderendingcountdown":"Аномалия артерий земли: Финальный отсчёт","leylinedisorderenergeticarena":"Аномалия артерий земли: Энергетическая арена","leylinedisorderengulfingstorm":"Аномалия артерий земли: Объятия грозы","leylinedisorderfightorflight":"Аномалия артерий земли: Бей или беги","leylinedisorderfightorflight-01":"Аномалия артерий земли: Бей или беги","leylinedisorderforerunnerspunishment":"Аномалия артерий земли: Кара предшественников","leylinedisorderfreezingice":"Аномалия артерий земли: Заморозка","leylinedisorderfrontlinetactics":"Аномалия артерий земли: Фронтовые тактики","leylinedisorderhighefficiencysupplypneuma":"Аномалия артерий земли: Эффективное пополнение - пневма","leylinedisorderhightemperature":"Аномалия артерий земли: Жара","leylinedisorderhonedfactor":"Аномалия артерий земли: Фактор острия","leylinedisorderignitedmorale":"Аномалия артерий земли: Пламенный дух","leylinedisorderinducedenervation":"Аномалия артерий земли: Рукотворная немощь","leylinedisorderinducedweakness":"Аномалия артерий земли: Рукотворная слабость","leylinedisorderlayereddefensesadvanced":"Аномалия артерий земли: Многослойная оборона - Высшая степень","leylinedisorderlayereddefensesbasic":"Аномалия артерий земли: Многослойная оборона - Базовая степень","leylinedisorderlayereddefensesintermediate":"Аномалия артерий земли: Многослойная оборона - Средняя степень","leylinedisorderlightweightdefense":"Аномалия артерий земли: Лёгкая оборона","leylinedisordermanifoldanguish":"Аномалия артерий земли: Многоликий гнев","leylinedisordermechanicsofpenetration":"Аномалия артерий земли: Механика проникновения","leylinedisordermedicaloperation":"Аномалия артерий земли: Операция","leylinedisordermuzzlingtactics":"Аномалия артерий земли: Тактика блокирования","leylinedisorderovergrowth":"Аномалия артерий земли: Зарастание","leylinedisorderpneumousiasuffusion":"Аномалия артерий земли: Наполнение пневмусии","leylinedisorderpositionofelectroparalysis":"Аномалия артерий земли: Электрошоковая битва","leylinedisorderpositionofweakness":"Аномалия артерий земли: Позиция слабости","leylinedisorderprecisionstrikeorder":"Аномалия артерий земли: Приказ на точный удар","leylinedisorderpriceofunrelentingassault":"аномалия артерий земли: Цена ярости","leylinedisorderpridefulbluster":"Аномалия артерий земли: Гордыня","leylinedisorderprinciplesofrestraint":"Аномалия артерий земли: Принцип сдерживания","leylinedisordershamaniccurse":"Аномалия артерий земли: Проклятие шамана","leylinedisordershatteringmomentum":"Аномалия артерий земли: Разрушительный импульс","leylinedisorderskywardpatrol":"Аномалия артерий земли: Небесный патруль","leylinedisorderslimshielding":"Аномалия артерий земли: Тонкий щит","leylinedisordersmashingmomentum":"Аномалия артерий земли: Мощный импульс","leylinedisordersmolderingflames":"Аномалия артерий земли: Тлеющее пламя","leylinedisordersoaringwinds":"Аномалия артерий земли: Парящие ветра","leylinedisorderstrongfeedback":"Аномалия артерий земли: Мощный отклик","leylinedisorderswiftwind":"Аномалия артерий земли: Быстрый ветер","leylinedisordertheansweradvantage":"Аномалия артерий земли: Преимущество ответа","leylinedisorderthunderstorm":"Аномалия артерий земли: Шторм","leylinedisorderunitedpostureadvance":"Аномалия артерий земли: Единая стойка - Натиск","leylinedisorderunitedposturegentlewar":"Аномалия артерий земли: Единая стойка - Достойная битва","leylinedisorderviciousposturebluntforce":"Аномалия артерий земли: Грозная стойка - Дробящий удар","leylinedisorderviciouspostureferocity":"Аномалия артерий земли: Грозная стойка - Свирепость","leylinedisorderwet":"Аномалия артерий земли: Влага","leylinemonolithfrontlinefulcrum":"Монолит артерий земли: Фронтовая опора","liben":"Ли Бэнь","lightlessfeeding":"Тёмное пожирание","lightningstiletto":"Громовой стилет","lightningstorm":"Гром и молния","lightoffoliarincision":"Свет лиственного разреза","lightsremit":"Власть света","lithicspear":"Каменное копьё","littletepetlisaurtreasurehunteratlarge":"Тепетлизаврик: Поиск сокровищ","liusu":"Лю Су","liyueharborwharf":"Гавань Ли Юэ","liyueharborwharf-01":"Гавань Ли Юэ","lostprayertothesacredwinds":"Молитва святым ветрам","lotusflowercrisp":"Печенье лотоса","lotusflowercrisp-01":"Печенье лотоса","luckydogssilvercirclet":"Серебряная корона везунчика","luckydogssilvercirclet-01":"Серебряная корона везунчика","lumenarystone":"Светоносный камень-катализатор","lumenstoneadjuvant":"Адъювант светоносного камня","lunarcyclesunending":"Бесконечная фаза луны","lutinessupport":"Поддержка Лютин","lyresong":"Поэзия лиры","machineassemblyline":"Линия по сборке меков","magicguide":"Руководство по магии","magicguide-01":"Руководство по магии","maidensfadingbeauty":"Увядающая красота юной девы","mamere":"Мамер","marechausseehunter":"Охотник Сумеречного двора","marechausseehunter-01":"Охотник Сумеречного двора","maskofsolitudebasalt":"Маска из одинокого базальта","masterofweaponry":"Мастерское владение оружием","masterytalismanaddingfueltothefire":"Талисман мастерства: Подливая масло в огонь","masterytalismanairbornereinforcements":"Талисман мастерства: Подкрепление с воздуха","masterytalismanallornothing":"Талисман мастерства: Всё или ничего","masterytalismanarcanesecrettoelementalvictory":"Талисман мастерства: Секрет элементальной победы","masterytalismanarmsandarmorhoned":"Талисман мастерства: Блеск оружия","masterytalismanattackadept":"Талисман мастерства: Мастер атаки","masterytalismanbattleready":"Талисман мастерства: Во всеоружии","masterytalismanbattleready-01":"Талисман мастерства: К бою готовы","masterytalismanburstassaultousia":"Талисман мастерства: Взрывной штурм - усия","masterytalismanbuttressedcombinedassault":"Талисман мастерства: Атака стража","masterytalismancascadingdefeat":"Талисман мастерства: Крупное поражение","masterytalismanchaoticbanners":"Талисман мастерства: Приспущены флаги","masterytalismancoldwar":"Талисман мастерства: Холодная война","masterytalismancounterattackspirit":"Талисман мастерства: Дух контратаки","masterytalismancyclecharge":"Талисман мастерства: Тактика ротации","masterytalismandamagecontrol":"Талисман мастерства: Лимит повреждений","masterytalismandauntlesspursuit":"Талисман мастерства: Смелая погоня","masterytalismandecisivebattle":"Талисман мастерства: Решающая битва","masterytalismandensevegetation":"Талисман мастерства: Густая растительность","masterytalismandontpushyourluck":"Талисман мастерства: Слава победителю","masterytalismandualprongedapproach":"Талисман мастерства: Двухсторонний подход","masterytalismaneconomiesofscale":"Талисман мастерства: Преимущество масштаба","masterytalismanelementalresponse":"Талисман мастерства: Элементальная реакция","masterytalismanenhancingwill":"Талисман мастерства: Усиление воли","masterytalismanextendedexplosion":"Талисман мастерства: Мощный взрыв","masterytalismanexternalassistance":"Талисман мастерства: Внешняя помощь","masterytalismanfearnopain":"Талисман мастерства: Не страшись боли","masterytalismanfiercefollowup":"Талисман мастерства: Свирепая погоня","masterytalismanformationassault":"Талисман мастерства: Штурмовое построение","masterytalismanfrugalityascountermeasure":"Талисман мастерства: Бережливость как противодействие","masterytalismanharmonictactics":"Талисман мастерства: Тактика гармонии","masterytalismanhysteresisstrategy":"Талисман мастерства: Стратегия замедления","masterytalismanimmovable":"Талисман мастерства: Неподвижность","masterytalismanintelligenceupdate":"Талисман мастерства: Новые данные","masterytalismanlightweighttactics":"Талисман мастерства: Тактика лёгкости","masterytalismanplanninglongterm":"Талисман мастерства: Долгосрочные планы","masterytalismanpracticemakesperfect":"Талисман мастерства: Повторенье - мать ученья","masterytalismanprecisedestructioni":"Талисман мастерства: Точное уничтожение I","masterytalismanprecisedestructionii":"Талисман мастерства: Точное уничтожение II","masterytalismanprecisedestructioniii":"Талисман мастерства: Точное уничтожение III","masterytalismanprecisedestructioniv":"Талисман мастерства: Точное уничтожение IV","masterytalismanpresstheadvantage":"Талисман мастерства: Преследование побеждённых","masterytalismanpresstheadvantage-01":"Талисман мастерства: Преследование побеждённых","masterytalismanpresstheattack":"Талисман мастерства: Решительная атака","masterytalismansearingchains":"Талисман мастерства: Жгучие цепи","masterytalismansecretsurprise":"Талисман мастерства: тайный сюрприз","masterytalismanseeingthroughthedisguise":"Талисман мастерства: Разоблачение обмана","masterytalismansharpfocus":"Талисман мастерства: Наведённый фокус","masterytalismanshieldrush":"Талисман мастерства: Рывок с щитом","masterytalismanskilladept":"Талисман мастерства: мастер навыков","masterytalismansolidguarantee":"Талисман мастерства: Надёжная гарантия","masterytalismanspiritedcounterattack":"Талисман мастерства: Дух сопротивления","masterytalismanstalwartfrontline":"Талисман мастерства: Крепкая оборона","masterytalismansuddenambush":"Талисман мастерства: Внезапная засада","masterytalismansupplementarydamage":"Талисман мастерства: Дополнительный урон","masterytalismansurgingvigor":"Талисман мастерства: Полнота энергии","masterytalismanswifttriumph":"Талисман мастерства: Мгновенная победа","masterytalismansympatheticpain":"Талисман мастерства: Ранение","masterytalismanteatime":"Талисман мастерства: Чаепитие","masterytalismantechniquespecialist":"Талисман мастерства: Специалист по техникам","masterytalismantheelementsentwined":"Талисман мастерства: Переплетение стихий","masterytalismanunitedasone":"Талисман мастерства: Как одно целое","masterytalismanunyieldingadvance":"Талисман мастерства: Жестокий бросок","masterytalismanverdantovergrowth":"Талисман мастерства: Зелёное изобилие","masterytalismanvictoriousrepute":"Талисман мастерства: Слава победителя","masterytalismanwarbreedswar":"Талисман мастерства: Война есть война","masterytalismanwinterwindswhip":"Талисман мастерства: Хлыст зимних ветров","masterzhang":"Мастер Чжан","matsutakemeatrolls":"Голубцы с грибами","mediumbolsteringbubblebalm":"Средний Бодрящий пузырёк","melusinesupport":"Поддержка мелюзин","mementolens":"Линза воспоминаний","mintymeatrolls":"Мясные рулетики с мятой","mirrorcage":"Зеркальная клетка","mistbubbleslime":"Туманный пузырь-слайм","moltenmail":"Оплавленная кольчуга","momentofwakingandresolve":"Мгновения грёз и решительности","mondstadthashbrown":"Мондштадтские оладушки","moonpiercer":"Пронзающий луну","mushroompizza":"Грибная пицца","mushroompizza-01":"Грибная пицца","mutationstone":"Камень мутации","mysticalabandon":"Забытое таинство","naganoharameteorswarm":"Падающие звёзды Наганохары","natureandwisdom":"Природная мудрость","nightrealmsgiftcrestsandtroughs":"Дар владений ночи: Взлёты и падения","nightrealmsgiftrepaidinfull":"Дар владений ночи: Полное возмещение","northernsmokedchicken":"Копчёный цыплёночек","northernsmokedchicken-01":"Копчёный цыплёночек","nre":"Сухпаёк","oceanhuedclam":"Моллюск морских красок","oceanhuedclam-01":"Моллюск морских красок","operaepiclese":"Оперный театр «Эпиклез»","operaepiclese-01":"Оперный театр «Эпиклез»","ornatekabuto":"Украшенный кабуто","ousianodespowerofenhancement":"Установка по очистке усии: Сила усиления","overchargedball":"Перегруженный заряд","paidinfull":"Расплата","paimon":"Паймон","paimon-01":"Паймон","painforpain":"Рана за рану","pankration":"Панкратион!","parametrictransformer":"Параметрический преобразователь","passingofjudgment":"Вынесение приговора","pearlsolidification":"Твердеющий перламутр","peopleofthesprings":"Народ Родников","pilgrimageofthereturnofthesacredflame":"Паломничество возвращения Священного пламени","plungingstrike":"Удар в падении","pneumanodeholdfastadvanced":"Установка по очистке пневмы: Крепкая оборона - Высшая степень","pneumanodeholdfastbasic":"Установка по очистке пневмы: Крепкая оборона - Базовая степень","pneumanodeholdfastintermediate":"Установка по очистке пневмы: Крепкая оборона - Средняя степень","poeticsoffuubutsu":"Поэзия песен ветра","portablepowersaw":"Переносная мотопила","poundingsurprise":"Тук-тук, кто там?","primordialjadewingedspear":"Нефритовый коршун","proliferatingspores":"Живучие споры","prophecyofsubmersion":"Пророчество потопа","prospectorsdrill":"Бур рудоискателя","pucassupport":"Поддержка Пуки","puffpops":"«Бам-бум»","pulsatingwitch":"Импульс ведьмы","qucusaurus":"Кукузавры","quickknit":"Быстрое вязание","rainbowmacarons":"Радужные макароны","rainbowmacarons-01":"Радужные макароны","rana":"Рана","ravenbow":"Лук ворона","ravenbow-01":"Лук ворона","redfeatherfan":"Веер из красных перьев","rekindledflame":"Возрожденное пламя","rendingvortex":"Воронка расщепления","requiresappropriaterest":"Требуется полноценный отдых","rhythmofthegreatdream":"Песня великого сновидения","rightfulreward":"Справедливая награда","rightfulreward-01":"Справедливая награда","rightoffinalinterpretation":"Право толкования","rimeflowrapier":"Рапира ледяного потока","riteofresurrection":"Возвращение к жизни","rockininaflamingworld":"Адский рок-н-ролл","rushinghoundswiftasthewind":"Бег гончей: Скорость ветра","sacrificialbow":"Церемониальный лук","sacrificialbow-01":"Церемониальный лук","sacrificialfragments":"Церемониальные мемуары","sacrificialfragments-01":"Церемониальные мемуары","sacrificialgreatsword":"Церемониальный двуручный меч","sacrificialsword":"Церемониальный меч","sangonomiyashrine":"Сангономия","sanguinerouge":"Кровавая сангина","sapwoodblade":"Деревянный клинок","sashimiplatter":"Ассорти из сашими","sashimiplatter-01":"Ассорти из сашими","sauriandiningbuddies":"Обедающие заврианы-спутники","sauruscrackers":"Заврианское печенье","sauruscrackers-01":"Заврианское печенье","scionsofthecanopy":"Потомки Крон","scorpocalypse":"Огневихрь скорпиона","seatssacredandsecular":"Священные и мирские места","seatssacredandsecular-01":"Священные и мирские места","seeddispensary":"Сундук семян","seiraiisland":"Остров Сэйрай","seiraiisland-01":"Остров Сэйрай","sendoff":"Последний путь","serene":"Серин","serenessupport":"Поддержка Серин","setaria":"Сетария","shadowofthesandking":"Тень Короля песков","shakennotpurred":"Взболтать, но не мурлыкать","shimenawasreminiscence":"Воспоминания Симэнавы","shimenawasreminiscence-01":"Воспоминания Симэнавы","silverandmelus":"Сильвер и Мелус","sinofpride":"Грех гордыни","sirarthur":"Месье Артур","skivingnewandimproved":"Новая форма лени","skywardatlas":"Небесный атлас","skywardatlas-01":"Небесный атлас","skywardblade":"Небесный меч","skywardblade-01":"Небесный меч","skywardharp":"Небесное крыло","skywardharp-01":"Небесное крыло","skywardpride":"Небесное величие","skywardpride-01":"Небесное величие","skywardspine":"Небесная ось","skywardspine-01":"Небесная ось","skywardsword":"Небесное лезвие","sluasissupport":"Поддержка Слуази","smallbolsteringbubblebalm":"Маленький Бодрящий пузырёк","spiritofomendendrospiritserpent":"Дух предзнаменования: Дендро дух змеи","spiritofomenpyroscorpion":"Дух предзнаменования: Пиро скорпион","spiritserpentsswirl":"Вихрь духа змеи","splendoroftranquilwaters":"Блеск тихих вод","spreadingcold":"Распространяющийся мороз","stadiumofthesacredflame":"Стадион Священного пламени","stagetepetl":"Сцена Тепетли","stalwartandtrue":"Непоколебимая искренность","starsigns":"Звёздные знамения","starsigns-01":"Звёздные знамения","starwicker":"Сплетение звёзд","steadybreathing":"Ровное дыхание","stellarpredator":"Ворон, клюющий звёзды","sternfrostprism":"Морозящая призма","stoneandcontracts":"Камень и контракты","stonehidereforged":"Восстановленная камнекожа","stormterrorslair":"Логово Ужаса Бури","strategicreserve":"Стратегические запасы","strategize":"Стратег","streamingsurge":"Взрывной поток","structuration":"Структурирование","sumerucity":"Город Сумеру","sumerucity-01":"Город Сумеру","sunyataflower":"Цветок шуньяты","surgingundercurrent":"Скрытое течение","sweetmaam":"Цыплёнок в медовом соусе","sweetmadame":"Цыплёнок в медовом соусе","sweetmadame-01":"Цыплёнок в медовом соусе","tada":"Та-дам!","tamakushicasket":"Шкатулка тамакуси","tandoorigrilledchicken":"Цыплёнок гриль в тандыре","tandooriroastchicken":"Цыплёнок в тандыре","tandooriroastchicken-01":"Цыплёнок в тандыре","taroumaru":"Таромару","taroumarussavings":"Фонд Таромару","tenacityofthemillelith":"Стойкость Миллелита","tenacityofthemillelith-01":"Стойкость Миллелита","tenacityofthemillelith-02":"Стойкость Миллелита","tenshukaku":"Резиденция Тэнсюкаку","tepetlisaurus":"Тепетлизавр","terrorfortheevildoers":"Держать злодеев в страхе","teyvatfriedegg":"Яичница по-тейватски","teyvatfriedegg-01":"Яичница по-тейватски","theartofbudgeting":"Искусство составления сметы","thebell":"Меч-колокол","thebestesttravelcompanion":"Самый лучший компаньон!","theboarprincess":"«Принцесса-кабан»","thelegendofvennessa":"Легенда о Веннессе","themausoleumofkingdeshret":"Гробница царя Дешрета","theoverflow":"Затопляющий прилив","thescentremained":"Запах дождя по утрам","theseedofstoredknowledge":"Семя потаённых знаний","theshowbegins":"Представление начинается!","theshrinessacredshade":"Божественная тень святилища","thestarryskiestheirflowersrain":"Дождь лепестков звёздного неба","thetaleofvennessa":"Легенда о Веннессе","thewhitegloveandthefisherman":"Белая Перчатка и Рыбак","thewondrouspathoftruth":"Дивный путь истины","theycallhercloudretainer":"Дух Хранителя Облаков","thironassupport":"Поддержка Тироны","thunderandeternity":"Молнии и вечность","thunderingfury":"Громогласный рёв ярости","thunderingpenance":"Небесное покаяние","thunderingpoise":"Громогласный облик","thundersummonerscrown":"Корона призывателя грома","timaeus":"Тимей","timmie":"Тимми","tomboftheeternalflow":"Церемония вечного течения","tomeoftheeternalflow":"Обряд вечного течения","topyasssupport":"Поддержка Тобии","tossup":"Бросок","towardweakness":"Отказ от слабости","transcendentautomaton":"Трансцендентный автоматон","transfiguringflame":"Преобразующее пламя","travelershandysword":"Меч путешественника","travelershandysword-01":"Меч путешественника","travelingdoctorshandkerchief":"Платок целителя","travelingdoctorshandkerchief-01":"Платок целителя","treasureseekingseelie":"Поисковая фея","tubby":"Пухляш","tulaytullahsremembrance":"Воспоминания Тулайтуллы","turncontrol":"Перехват инициативы","ultimateoverlordsmegamagicsword":"«Магический супермеч высшего владыки»","ultimatesurfingbuddy":"Лучший напарник для сёрфинга!","underseatreasure":"Подводное сокровище","underwatertreasurehunt":"Поиск подводных сокровищ","underwatertreasurehunt-01":"Поиск подводных сокровищ","undiscloseddistributionchannels":"Неизвестные каналы обращения","undividedheart":"Неразделённое сердце","vanarana":"Ванарана","vanguardscoordinatedtactics":"Согласованная тактика авангарда","vermillionhereafter":"Киноварное загробье","vermillionhereafter-01":"Киноварное загробье","veteransvisage":"Лик старого солдата","veteransvisage-01":"Лик старого солдата","viciousancientbattle":"Древняя Яростная битва","virdassupport":"Поддержка Вирды","viridescentvenerer":"Изумрудная тень","viridescentvenerersdiadem":"Венок изумрудного охотника","vortexvanquisher":"Покоритель вихря","vortexvanquisher-01":"Покоритель вихря","vourukashasglow":"Сияние Вурукаши","vourukashasglow-01":"Сияние Вурукаши","wagner":"Вагнер","wangshuinn":"Постоялый двор «Ваншу»","waterandjustice":"Вода и Справедливость","weepingwillowofthelake":"Плакучая ива у озера","wellspringofwarlust":"Прилив войны","whenthecranereturned":"Журавль после возвращенья","whenthecranereturned-01":"Журавль после возвращенья","whereistheunseenrazor":"Где же Скрытый клинок?","whiteirongreatsword":"Меч из белого железа","whiteirongreatsword-01":"Меч из белого железа","whitetassel":"Белая кисть","whitetassel-01":"Белая кисть","windandfreedom":"Ветер и свобода","winestainedtricorne":"Треуголка в пятнах вина","wishesunnumbered":"Бесчисленные мечты","witchsscorchinghat":"Тлеющая ведьмина шляпа","witheringcorrosion":"Разложение зоны Увядания","witheringcorrosion-01":"Разложение зоны Увядания","witheringcorrosion-02":"Разложение зоны Увядания","witheringcorrosion-03":"Разложение зоны Увядания","wolfsgravestone":"Волчья погибель","xenochromatichuntersray":"Ксенохромный остроскат","xudong":"Сюй Дун","yayoinanatsuki":"Яёй Нанацуки","yumkasaurus":"Юмказавр","zerohourinvokationalloutaggression":"Карточные вечера: Максимальная агрессия"},"names":{"Поглощающая призма":"absorbingprism","Изобилие флогистона":"abundantphlogiston","Хаос бездны: Гидро излив":"abyssalmayhemhydrospout","Призыв Бездны":"abyssalsummons","Лезвие хладной тени":"acoldbladelikeashadow","Искушение Адепта":"adeptustemptation","Повязка искателя приключений":"adventurersbandana","Все возмездия и повинности понесу я":"allreprisalsandarrearsminetobear","Всё рождено землёй":"allthingsareoftheearth","Аметистовый венец":"amethystcrown","Лук Асмо":"amosbow","Лук Амоса":"amosbow-01","Старинный двор":"ancientcourtyard","Меч Сокола":"aquilafavonia","Аратаки итибан":"aratakiichiban","Архаичный камень":"archaicpetra","Проницательность слуги":"asubordinatesskills","Любопытство как суть":"asummationofinterest","Атея":"atea","Сновидения тысячи ночей":"athousandfloatingdreams","Тысячи преемников":"athousandyoung","Автоматическая поддержка: Анемо резонанс":"autoanemoresonance","Автоматическая поддержка: Крио резонанс":"autocryoresonance","Автоматическая поддержка: Дендро резонанс":"autodendroresonance","Автоматическая поддержка: Электро резонанс":"autoelectroresonance","Автоматическая поддержка: Несокрушимый камень":"autoenduringrock","Автоматическая поддержка: Пылающий огонь":"autoferventflames","Автоматическая поддержка: Гео резонанс":"autogeoresonance","Автоматическая поддержка: Высокое напряжение":"autohighvoltage","Автоматическая поддержка: Гидро резонанс":"autohydroresonance","Автоматическая поддержка: Природная мудрость":"autonatureandwisdom","Автоматическая поддержка: Пиро резонанс":"autopyroresonance","Автоматическая поддержка: Медленный поток":"autoslowingwater","Автоматическая поддержка: Ползучая зелень":"autosprawlinggreenery","Автоматическая поддержка: Камень и контракты":"autostoneandcontracts","Автоматическая поддержка: Молнии и вечность":"autothunderandeternity","Автоматическая поддержка: Бирюзовый ветер":"autoverdantbreeze","Автоматическая поддержка: Вода и Справедливость":"autowaterandjustice","Автоматическая поддержка: Истощающий холод":"autowearyingfrost","Автоматическая поддержка: Ветер и свобода":"autowindandfreedom","Пробуждение":"awakening","Пробуждение фамильяра":"awakenmykindred","Маяк тростникового моря":"beaconofthereedsea","Звериное разложение":"beastlycorrosion","Благодетельность":"beneficent","Кусака":"biteyshark","Благословение установки божественной реликвии":"blessingofthedivinerelicsinstallation","Заблудший в метели":"blizzardstrayer","Кровная связь: Тёмное разложение":"bloodbonddarkdecay","Кровная связь: Ансамбль":"bloodbondensemble","Энергетический блок Потрошителя":"bonecrunchersenergyblock","Эхо осколков инея":"brokenrimesecho","Зайчик активирован":"bunnytriggered","Краб в масле":"buttercrab","«Уборку заказывали?»":"calledinforcleanup","Искусство Альбедо":"calxsarts","Поддержка Канотилы":"canotilassupport","Непостоянный лик":"capriciousvisage","Казначейский надзор":"cashflowsupervision","Руины Центральной лаборатории":"centrallaboratoryruins","Каскад цепной молнии":"chainlightningcascade","Смена дежурства":"changingshifts","Чан Девятый":"changtheninth","Энтропия хаоса":"chaoticentropy","Шеф-повар Мао":"chefmao","Лес Тиндзю":"chinjuforest","Холодный взгляд цицина":"cicinscoldglare","Клинок холодной крови":"coldbloodedstrike","Заключительные овации":"conclusiveovation","Цилиндр дирижёра":"conductorstophat","Завоеватель зла: Защитник Якса":"conquerorofevilguardianyaksha","Контролируемый направленный взрыв":"controlleddirectionalblast","Поддержка Косынзяны":"cosanzeanassupport","Отсчёт до представления: 1":"countdowntotheshow1","Отсчёт до представления: 2":"countdowntotheshow2","Отсчёт до представления: 3":"countdowntotheshow3","Сотни пейзажей":"countlesssightstosee","Каменный завет":"covenantofrock","Горящая алая ведьма":"crimsonwitchofflames","Перекрёстный огонь":"crossfire","Корона Ватацуми":"crownofwatatsumi","Кристальная шрапнель":"crystalshrapnel","Разрывающее мрак пламя":"darkshatteringflame","Винокурня «Рассвет»":"dawnwinery","День сопротивления: Разбитые мечты":"dayofresistancemomentofshattereddreams","Смертельный циклон":"deathlycyclone","Гармоничное развитие":"decorousharmony","Воспоминания дремучего леса":"deepwoodmemories","Вкусные макароны":"deliciousmacarons","Перьевая маска воина-демона":"demonwarriorsfeathermask","Сошествие духовности":"descentofdivinity","Разумное распределение":"discretionarysupplement","Божественный суд":"divineretribution","Господство земли":"dominanceofearth","Дуньярзада":"dunyarzad","Отголоски подношения":"echoesofanoffering","Указ об освобождении":"edictofabsolution","Пульсация Электро цицина":"electrocicinsgleam","Элегия погибели":"elegyfortheend","Элементальная мощь":"elementalforte","Элементальная сфера":"elementalorb","Элементальная сфера: рассеивание":"elementalorbdissipated","Элементальная сфера: Длительность":"elementalorbenduring","Элементальная сфера: полная":"elementalorbplentiful","Элементальная сфера: Великий банкет":"elementalorbthegrandbanquet","Элементальный резонанс: Несокрушимый камень":"elementalresonanceenduringrock","Элементальный резонанс: Пылающий огонь":"elementalresonanceferventflames","Элементальный резонанс: Высокое напряжение":"elementalresonancehighvoltage","Элементальный резонанс: Проворный ветер":"elementalresonanceimpetuouswinds","Элементальный резонанс: Расколотый лёд":"elementalresonanceshatteringice","Элементальный резонанс: Успокаивающая вода":"elementalresonancesoothingwater","Элементальный резонанс: Ползучая зелень":"elementalresonancesprawlinggreenery","Элементальный резонанс: Переплетение Пиро":"elementalresonancewovenflames","Элементальный резонанс: Переплетение Крио":"elementalresonancewovenice","Элементальный резонанс: Переплетение Гео":"elementalresonancewovenstone","Элементальный резонанс: Переплетение Электро":"elementalresonancewoventhunder","Элементальный резонанс: Переплетение Гидро":"elementalresonancewovenwaters","Элементальный резонанс: Переплетение Дендро":"elementalresonancewovenweeds","Элементальный резонанс: Переплетение Анемо":"elementalresonancewovenwinds","Величественное расположение":"elevatedarray","Айлин":"ellin","Разжигание пламени":"embersrekindled","Эмблема рассечённой судьбы":"emblemofseveredfate","Объятья ветра":"embraceofwinds","Иссушитель":"endoftheline","Сияющая жатва":"engulfinglightning","Чаепитие Пустынников":"eremiteteatime","Корона изгнанника":"exilescirclet","Взлёты и падения":"fallsandfortune","Смертельная молния":"fatalfulmination","Заговор Фатуи":"fatuiconspiracy","Собор Фавония":"favoniuscathedral","Меч Фавония":"favoniussword","Суд пера":"featherfalljudgment","Лёгкая пена":"featherweightfoam","Рыба с картофелем во фритюре":"fishandchips","Пламя войны":"flamesofwar","Мерцающий четырёхлистный символ":"flickeringfourleafsigil","Возвращение цветов":"floralsidewinder","Клан Цветочного Пера":"flowerfeatherclan","Цветок потерянного рая":"flowerofparadiselost","Палящая комета":"flowingflame","Сверкание чистых вод":"flowingpurity","Серьги текучести":"flowingrings","Запретное знание":"forbiddenknowledge","Регалия леса":"forestregalia","Прежнее место Центральной лаборатории":"formersiteofthecentrallaboratory","Крепость Меропид":"fortressofmeropide","Бриз свободы":"freshwindoffreedom","Вечная дружба":"friendshipeternal","Плод восполнения":"fruitoffulfillment","Бури грёз":"galesofreverie","Серёжки азартного игрока":"gamblersearrings","Битва умов: Победа несокрушимости":"gameofwitsenduringvictory","Битва умов: Картофельный нагреватель":"gameofwitshotpodmechanism","Гандхарва":"gandharvaville","Древний шлем генерала":"generalsancienthelm","Огромный камень мутации":"giantmutationstone","Позолоченные сны":"gildeddreams","Триумф гладиатора":"gladiatorstriumphus","Сверкающие самоцветы":"glitteringgemstones","Урожайный сезон":"gloriousseason","Золотая палата":"goldenhouse","Золотая труппа":"goldentroupe","Награда Золотой труппы":"goldentroupesreward","Мечты о приключениях":"grandexpectation","Великий храм Наруками":"grandnarukamishrine","Эхо скорби":"grievingecho","Клятва стража":"guardiansoath","Ханатирусато":"hanachirusato","«Высоко поднимем все кубок веселья!»":"hearmeletusraisethechaliceoflove","Сердце глубин":"heartofdepth","Сердце светозарности Хварны":"heartofkhvarenasbrilliance","Тяжёлый удар":"heavystrike","Наследник древнего моря":"heirtotheancientseasauthority","Башня хиличурла-стрелка":"hilichurlarrowtower","Подкрепление хиличурла":"hilichurlreserve","«Время для горячего источника»":"hotspringoclock","«Я предпочту потерять деньги...»":"idratherlosemoneymyself","Я прикрою!":"igotyourback","Это ещё не конец!":"ihaventlostyet","Иктомизавр":"iktomisaurus","Очаг в каждом доме":"ineveryhouseastove","Пять цветов ткани":"infivecolorsdyed","Хитроумная технология: Обуздание аннигиляции":"ingeniousengineeringharnessingannihilation","Хитроумная технология: Конверсия пневмусии":"ingeniousengineeringpneumaousiaconversion","Хитроумная технология: Воссоздание пневмусии":"ingeniousengineeringpneumarecreation","Кепка инструктора":"instructorscap","Тянь Железный Язык":"irontonguetian","Нефритовый дворец":"jadechamber","Джехт":"jeht","Танец радости":"joyouscelebration","Заоблачный гоба":"jueyunguoba","Благословение кантэн сэммё":"kantensenmyoublessing","Катерина":"katheryne","Острый глаз":"keensight","Малыш Кудзирай":"kidkujirai","Приближённый короля":"kingssquire","Королевский слуга":"kingsvalet","Библиотека Ордо Фавониус":"knightsoffavoniuslibrary","Кохолазавр":"koholasaurus","Кусава":"kusava","Кёка фуси":"kyoukafuushi","Королевство Одуванчиков":"landsofdandelion","Большой Бодрящий пузырёк":"largebolsteringbubblebalm","Поддержка Лаумэ":"laumessupport","Лавровый венец":"laurelcoronet","Поручи это мне!":"leaveittome","Аномалии артерий земли: Стражи бездны":"leylinedisorderaegisoftheabyss","Аномалия артерий земли: Битва в доспехах":"leylinedisorderarmoredwarfare","Аномалия артерий земли: Заносчивость":"leylinedisorderarrogantbluster","Аномалия артерий земли: Упорная стойка - Ободрение":"leylinedisorderattritionpostureencouragement","Аномалия артерий земли: Упорная стойка - Воодушевление":"leylinedisorderattritionpostureinspiration","Аномалия артерий земли: Боевая настороженность":"leylinedisorderbelligerenceunfettered","Аномалия артерий земли: Горькая вражда - Высшая степень":"leylinedisorderbitterbelligerenceadvanced","Аномалия артерий земли: Горькая вражда - Базовая степень":"leylinedisorderbitterbelligerencebasic","Аномалия артерий земли: Горькая вражда - Средняя степень":"leylinedisorderbitterbelligerenceintermediate","Аномалия артерий земли: Горячая воля":"leylinedisorderblazingwill","Аномалия артерий земли: Возмещающий натиск":"leylinedisordercompensatoryonslaught","Аномалия артерий земли: Критическая стоимость":"leylinedisordercriticalcost","Аномалия артерий земли: Хитрый приказ":"leylinedisordercunningcommand","Аномалия артерий земли: Хитрый предводитель":"leylinedisordercunningleadership","Аномалия артерий земли: Каскадный урон - Высшая степень":"leylinedisorderdamageconcatenationadvanced","Аномалия артерий земли: Каскадный урон - Базовая степень":"leylinedisorderdamageconcatenationbasic","Аномалия артерий земли: Каскадный урон - Средняя степень":"leylinedisorderdamageconcatenationintermediate","Аномалия артерий земли: Опасные загадки":"leylinedisorderdangerousriddles","Аномалия артерий земли: Защитная стойка - Непроницаемость":"leylinedisorderdefensivepostureimpregnable","Аномалия артерий земли: Защитная стойка - Лёгкая броня":"leylinedisorderdefensiveposturelightarmor","Аномалия артерий земли: Ослабевающий импульс":"leylinedisorderdiminishingmomentum","Аномалия артерий земли: Отчаянное эхо":"leylinedisorderdireechoes","Аномалия артерий земли: Дождь":"leylinedisorderdrivingrain","Аномалия артерий земли: Финальный отсчёт":"leylinedisorderendingcountdown","Аномалия артерий земли: Энергетическая арена":"leylinedisorderenergeticarena","Аномалия артерий земли: Объятия грозы":"leylinedisorderengulfingstorm","Аномалия артерий земли: Бей или беги":"leylinedisorderfightorflight","Аномалия артерий земли: Кара предшественников":"leylinedisorderforerunnerspunishment","Аномалия артерий земли: Заморозка":"leylinedisorderfreezingice","Аномалия артерий земли: Фронтовые тактики":"leylinedisorderfrontlinetactics","Аномалия артерий земли: Эффективное пополнение - пневма":"leylinedisorderhighefficiencysupplypneuma","Аномалия артерий земли: Жара":"leylinedisorderhightemperature","Аномалия артерий земли: Фактор острия":"leylinedisorderhonedfactor","Аномалия артерий земли: Пламенный дух":"leylinedisorderignitedmorale","Аномалия артерий земли: Рукотворная немощь":"leylinedisorderinducedenervation","Аномалия артерий земли: Рукотворная слабость":"leylinedisorderinducedweakness","Аномалия артерий земли: Многослойная оборона - Высшая степень":"leylinedisorderlayereddefensesadvanced","Аномалия артерий земли: Многослойная оборона - Базовая степень":"leylinedisorderlayereddefensesbasic","Аномалия артерий земли: Многослойная оборона - Средняя степень":"leylinedisorderlayereddefensesintermediate","Аномалия артерий земли: Лёгкая оборона":"leylinedisorderlightweightdefense","Аномалия артерий земли: Многоликий гнев":"leylinedisordermanifoldanguish","Аномалия артерий земли: Механика проникновения":"leylinedisordermechanicsofpenetration","Аномалия артерий земли: Операция":"leylinedisordermedicaloperation","Аномалия артерий земли: Тактика блокирования":"leylinedisordermuzzlingtactics","Аномалия артерий земли: Зарастание":"leylinedisorderovergrowth","Аномалия артерий земли: Наполнение пневмусии":"leylinedisorderpneumousiasuffusion","Аномалия артерий земли: Электрошоковая битва":"leylinedisorderpositionofelectroparalysis","Аномалия артерий земли: Позиция слабости":"leylinedisorderpositionofweakness","Аномалия артерий земли: Приказ на точный удар":"leylinedisorderprecisionstrikeorder","аномалия артерий земли: Цена ярости":"leylinedisorderpriceofunrelentingassault","Аномалия артерий земли: Гордыня":"leylinedisorderpridefulbluster","Аномалия артерий земли: Принцип сдерживания":"leylinedisorderprinciplesofrestraint","Аномалия артерий земли: Проклятие шамана":"leylinedisordershamaniccurse","Аномалия артерий земли: Разрушительный импульс":"leylinedisordershatteringmomentum","Аномалия артерий земли: Небесный патруль":"leylinedisorderskywardpatrol","Аномалия артерий земли: Тонкий щит":"leylinedisorderslimshielding","Аномалия артерий земли: Мощный импульс":"leylinedisordersmashingmomentum","Аномалия артерий земли: Тлеющее пламя":"leylinedisordersmolderingflames","Аномалия артерий земли: Парящие ветра":"leylinedisordersoaringwinds","Аномалия артерий земли: Мощный отклик":"leylinedisorderstrongfeedback","Аномалия артерий земли: Быстрый ветер":"leylinedisorderswiftwind","Аномалия артерий земли: Преимущество ответа":"leylinedisordertheansweradvantage","Аномалия артерий земли: Шторм":"leylinedisorderthunderstorm","Аномалия артерий земли: Единая стойка - Натиск":"leylinedisorderunitedpostureadvance","Аномалия артерий земли: Единая стойка - Достойная битва":"leylinedisorderunitedposturegentlewar","Аномалия артерий земли: Грозная стойка - Дробящий удар":"leylinedisorderviciousposturebluntforce","Аномалия артерий земли: Грозная стойка - Свирепость":"leylinedisorderviciouspostureferocity","Аномалия артерий земли: Влага":"leylinedisorderwet","Монолит артерий земли: Фронтовая опора":"leylinemonolithfrontlinefulcrum","Ли Бэнь":"liben","Тёмное пожирание":"lightlessfeeding","Громовой стилет":"lightningstiletto","Гром и молния":"lightningstorm","Свет лиственного разреза":"lightoffoliarincision","Власть света":"lightsremit","Каменное копьё":"lithicspear","Тепетлизаврик: Поиск сокровищ":"littletepetlisaurtreasurehunteratlarge","Лю Су":"liusu","Гавань Ли Юэ":"liyueharborwharf","Молитва святым ветрам":"lostprayertothesacredwinds","Печенье лотоса":"lotusflowercrisp","Серебряная корона везунчика":"luckydogssilvercirclet","Светоносный камень-катализатор":"lumenarystone","Адъювант светоносного камня":"lumenstoneadjuvant","Бесконечная фаза луны":"lunarcyclesunending","Поддержка Лютин":"lutinessupport","Поэзия лиры":"lyresong","Линия по сборке меков":"machineassemblyline","Руководство по магии":"magicguide","Увядающая красота юной девы":"maidensfadingbeauty","Мамер":"mamere","Охотник Сумеречного двора":"marechausseehunter","Маска из одинокого базальта":"maskofsolitudebasalt","Мастерское владение оружием":"masterofweaponry","Талисман мастерства: Подливая масло в огонь":"masterytalismanaddingfueltothefire","Талисман мастерства: Подкрепление с воздуха":"masterytalismanairbornereinforcements","Талисман мастерства: Всё или ничего":"masterytalismanallornothing","Талисман мастерства: Секрет элементальной победы":"masterytalismanarcanesecrettoelementalvictory","Талисман мастерства: Блеск оружия":"masterytalismanarmsandarmorhoned","Талисман мастерства: Мастер атаки":"masterytalismanattackadept","Талисман мастерства: Во всеоружии":"masterytalismanbattleready","Талисман мастерства: К бою готовы":"masterytalismanbattleready-01","Талисман мастерства: Взрывной штурм - усия":"masterytalismanburstassaultousia","Талисман мастерства: Атака стража":"masterytalismanbuttressedcombinedassault","Талисман мастерства: Крупное поражение":"masterytalismancascadingdefeat","Талисман мастерства: Приспущены флаги":"masterytalismanchaoticbanners","Талисман мастерства: Холодная война":"masterytalismancoldwar","Талисман мастерства: Дух контратаки":"masterytalismancounterattackspirit","Талисман мастерства: Тактика ротации":"masterytalismancyclecharge","Талисман мастерства: Лимит повреждений":"masterytalismandamagecontrol","Талисман мастерства: Смелая погоня":"masterytalismandauntlesspursuit","Талисман мастерства: Решающая битва":"masterytalismandecisivebattle","Талисман мастерства: Густая растительность":"masterytalismandensevegetation","Талисман мастерства: Слава победителю":"masterytalismandontpushyourluck","Талисман мастерства: Двухсторонний подход":"masterytalismandualprongedapproach","Талисман мастерства: Преимущество масштаба":"masterytalismaneconomiesofscale","Талисман мастерства: Элементальная реакция":"masterytalismanelementalresponse","Талисман мастерства: Усиление воли":"masterytalismanenhancingwill","Талисман мастерства: Мощный взрыв":"masterytalismanextendedexplosion","Талисман мастерства: Внешняя помощь":"masterytalismanexternalassistance","Талисман мастерства: Не страшись боли":"masterytalismanfearnopain","Талисман мастерства: Свирепая погоня":"masterytalismanfiercefollowup","Талисман мастерства: Штурмовое построение":"masterytalismanformationassault","Талисман мастерства: Бережливость как противодействие":"masterytalismanfrugalityascountermeasure","Талисман мастерства: Тактика гармонии":"masterytalismanharmonictactics","Талисман мастерства: Стратегия замедления":"masterytalismanhysteresisstrategy","Талисман мастерства: Неподвижность":"masterytalismanimmovable","Талисман мастерства: Новые данные":"masterytalismanintelligenceupdate","Талисман мастерства: Тактика лёгкости":"masterytalismanlightweighttactics","Талисман мастерства: Долгосрочные планы":"masterytalismanplanninglongterm","Талисман мастерства: Повторенье - мать ученья":"masterytalismanpracticemakesperfect","Талисман мастерства: Точное уничтожение I":"masterytalismanprecisedestructioni","Талисман мастерства: Точное уничтожение II":"masterytalismanprecisedestructionii","Талисман мастерства: Точное уничтожение III":"masterytalismanprecisedestructioniii","Талисман мастерства: Точное уничтожение IV":"masterytalismanprecisedestructioniv","Талисман мастерства: Преследование побеждённых":"masterytalismanpresstheadvantage","Талисман мастерства: Решительная атака":"masterytalismanpresstheattack","Талисман мастерства: Жгучие цепи":"masterytalismansearingchains","Талисман мастерства: тайный сюрприз":"masterytalismansecretsurprise","Талисман мастерства: Разоблачение обмана":"masterytalismanseeingthroughthedisguise","Талисман мастерства: Наведённый фокус":"masterytalismansharpfocus","Талисман мастерства: Рывок с щитом":"masterytalismanshieldrush","Талисман мастерства: мастер навыков":"masterytalismanskilladept","Талисман мастерства: Надёжная гарантия":"masterytalismansolidguarantee","Талисман мастерства: Дух сопротивления":"masterytalismanspiritedcounterattack","Талисман мастерства: Крепкая оборона":"masterytalismanstalwartfrontline","Талисман мастерства: Внезапная засада":"masterytalismansuddenambush","Талисман мастерства: Дополнительный урон":"masterytalismansupplementarydamage","Талисман мастерства: Полнота энергии":"masterytalismansurgingvigor","Талисман мастерства: Мгновенная победа":"masterytalismanswifttriumph","Талисман мастерства: Ранение":"masterytalismansympatheticpain","Талисман мастерства: Чаепитие":"masterytalismanteatime","Талисман мастерства: Специалист по техникам":"masterytalismantechniquespecialist","Талисман мастерства: Переплетение стихий":"masterytalismantheelementsentwined","Талисман мастерства: Как одно целое":"masterytalismanunitedasone","Талисман мастерства: Жестокий бросок":"masterytalismanunyieldingadvance","Талисман мастерства: Зелёное изобилие":"masterytalismanverdantovergrowth","Талисман мастерства: Слава победителя":"masterytalismanvictoriousrepute","Талисман мастерства: Война есть война":"masterytalismanwarbreedswar","Талисман мастерства: Хлыст зимних ветров":"masterytalismanwinterwindswhip","Мастер Чжан":"masterzhang","Голубцы с грибами":"matsutakemeatrolls","Средний Бодрящий пузырёк":"mediumbolsteringbubblebalm","Поддержка мелюзин":"melusinesupport","Линза воспоминаний":"mementolens","Мясные рулетики с мятой":"mintymeatrolls","Зеркальная клетка":"mirrorcage","Туманный пузырь-слайм":"mistbubbleslime","Оплавленная кольчуга":"moltenmail","Мгновения грёз и решительности":"momentofwakingandresolve","Мондштадтские оладушки":"mondstadthashbrown","Пронзающий луну":"moonpiercer","Грибная пицца":"mushroompizza","Камень мутации":"mutationstone","Забытое таинство":"mysticalabandon","Падающие звёзды Наганохары":"naganoharameteorswarm","Природная мудрость":"natureandwisdom","Дар владений ночи: Взлёты и падения":"nightrealmsgiftcrestsandtroughs","Дар владений ночи: Полное возмещение":"nightrealmsgiftrepaidinfull","Копчёный цыплёночек":"northernsmokedchicken","Сухпаёк":"nre","Моллюск морских красок":"oceanhuedclam","Оперный театр «Эпиклез»":"operaepiclese","Украшенный кабуто":"ornatekabuto","Установка по очистке усии: Сила усиления":"ousianodespowerofenhancement","Перегруженный заряд":"overchargedball","Расплата":"paidinfull","Паймон":"paimon","Рана за рану":"painforpain","Панкратион!":"pankration","Параметрический преобразователь":"parametrictransformer","Вынесение приговора":"passingofjudgment","Твердеющий перламутр":"pearlsolidification","Народ Родников":"peopleofthesprings","Паломничество возвращения Священного пламени":"pilgrimageofthereturnofthesacredflame","Удар в падении":"plungingstrike","Установка по очистке пневмы: Крепкая оборона - Высшая степень":"pneumanodeholdfastadvanced","Установка по очистке пневмы: Крепкая оборона - Базовая степень":"pneumanodeholdfastbasic","Установка по очистке пневмы: Крепкая оборона - Средняя степень":"pneumanodeholdfastintermediate","Поэзия песен ветра":"poeticsoffuubutsu","Переносная мотопила":"portablepowersaw","Тук-тук, кто там?":"poundingsurprise","Нефритовый коршун":"primordialjadewingedspear","Живучие споры":"proliferatingspores","Пророчество потопа":"prophecyofsubmersion","Бур рудоискателя":"prospectorsdrill","Поддержка Пуки":"pucassupport","«Бам-бум»":"puffpops","Импульс ведьмы":"pulsatingwitch","Кукузавры":"qucusaurus","Быстрое вязание":"quickknit","Радужные макароны":"rainbowmacarons","Рана":"rana","Лук ворона":"ravenbow","Веер из красных перьев":"redfeatherfan","Возрожденное пламя":"rekindledflame","Воронка расщепления":"rendingvortex","Требуется полноценный отдых":"requiresappropriaterest","Песня великого сновидения":"rhythmofthegreatdream","Справедливая награда":"rightfulreward","Право толкования":"rightoffinalinterpretation","Рапира ледяного потока":"rimeflowrapier","Возвращение к жизни":"riteofresurrection","Адский рок-н-ролл":"rockininaflamingworld","Бег гончей: Скорость ветра":"rushinghoundswiftasthewind","Церемониальный лук":"sacrificialbow","Церемониальные мемуары":"sacrificialfragments","Церемониальный двуручный меч":"sacrificialgreatsword","Церемониальный меч":"sacrificialsword","Сангономия":"sangonomiyashrine","Кровавая сангина":"sanguinerouge","Деревянный клинок":"sapwoodblade","Ассорти из сашими":"sashimiplatter","Обедающие заврианы-спутники":"sauriandiningbuddies","Заврианское печенье":"sauruscrackers","Потомки Крон":"scionsofthecanopy","Огневихрь скорпиона":"scorpocalypse","Священные и мирские места":"seatssacredandsecular","Сундук семян":"seeddispensary","Остров Сэйрай":"seiraiisland","Последний путь":"sendoff","Серин":"serene","Поддержка Серин":"serenessupport","Сетария":"setaria","Тень Короля песков":"shadowofthesandking","Взболтать, но не мурлыкать":"shakennotpurred","Воспоминания Симэнавы":"shimenawasreminiscence","Сильвер и Мелус":"silverandmelus","Грех гордыни":"sinofpride","Месье Артур":"sirarthur","Новая форма лени":"skivingnewandimproved","Небесный атлас":"skywardatlas","Небесный меч":"skywardblade","Небесное крыло":"skywardharp","Небесное величие":"skywardpride","Небесная ось":"skywardspine","Небесное лезвие":"skywardsword","Поддержка Слуази":"sluasissupport","Маленький Бодрящий пузырёк":"smallbolsteringbubblebalm","Дух предзнаменования: Дендро дух змеи":"spiritofomendendrospiritserpent","Дух предзнаменования: Пиро скорпион":"spiritofomenpyroscorpion","Вихрь духа змеи":"spiritserpentsswirl","Блеск тихих вод":"splendoroftranquilwaters","Распространяющийся мороз":"spreadingcold","Стадион Священного пламени":"stadiumofthesacredflame","Сцена Тепетли":"stagetepetl","Непоколебимая искренность":"stalwartandtrue","Звёздные знамения":"starsigns","Сплетение звёзд":"starwicker","Ровное дыхание":"steadybreathing","Ворон, клюющий звёзды":"stellarpredator","Морозящая призма":"sternfrostprism","Камень и контракты":"stoneandcontracts","Восстановленная камнекожа":"stonehidereforged","Логово Ужаса Бури":"stormterrorslair","Стратегические запасы":"strategicreserve","Стратег":"strategize","Взрывной поток":"streamingsurge","Структурирование":"structuration","Город Сумеру":"sumerucity","Цветок шуньяты":"sunyataflower","Скрытое течение":"surgingundercurrent","Цыплёнок в медовом соусе":"sweetmaam","Та-дам!":"tada","Шкатулка тамакуси":"tamakushicasket","Цыплёнок гриль в тандыре":"tandoorigrilledchicken","Цыплёнок в тандыре":"tandooriroastchicken","Таромару":"taroumaru","Фонд Таромару":"taroumarussavings","Стойкость Миллелита":"tenacityofthemillelith","Резиденция Тэнсюкаку":"tenshukaku","Тепетлизавр":"tepetlisaurus","Держать злодеев в страхе":"terrorfortheevildoers","Яичница по-тейватски":"teyvatfriedegg","Искусство составления сметы":"theartofbudgeting","Меч-колокол":"thebell","Самый лучший компаньон!":"thebestesttravelcompanion","«Принцесса-кабан»":"theboarprincess","Легенда о Веннессе":"thelegendofvennessa","Гробница царя Дешрета":"themausoleumofkingdeshret","Затопляющий прилив":"theoverflow","Запах дождя по утрам":"thescentremained","Семя потаённых знаний":"theseedofstoredknowledge","Представление начинается!":"theshowbegins","Божественная тень святилища":"theshrinessacredshade","Дождь лепестков звёздного неба":"thestarryskiestheirflowersrain","Белая Перчатка и Рыбак":"thewhitegloveandthefisherman","Дивный путь истины":"thewondrouspathoftruth","Дух Хранителя Облаков":"theycallhercloudretainer","Поддержка Тироны":"thironassupport","Молнии и вечность":"thunderandeternity","Громогласный рёв ярости":"thunderingfury","Небесное покаяние":"thunderingpenance","Громогласный облик":"thunderingpoise","Корона призывателя грома":"thundersummonerscrown","Тимей":"timaeus","Тимми":"timmie","Церемония вечного течения":"tomboftheeternalflow","Обряд вечного течения":"tomeoftheeternalflow","Поддержка Тобии":"topyasssupport","Бросок":"tossup","Отказ от слабости":"towardweakness","Трансцендентный автоматон":"transcendentautomaton","Преобразующее пламя":"transfiguringflame","Меч путешественника":"travelershandysword","Платок целителя":"travelingdoctorshandkerchief","Поисковая фея":"treasureseekingseelie","Пухляш":"tubby","Воспоминания Тулайтуллы":"tulaytullahsremembrance","Перехват инициативы":"turncontrol","«Магический супермеч высшего владыки»":"ultimateoverlordsmegamagicsword","Лучший напарник для сёрфинга!":"ultimatesurfingbuddy","Подводное сокровище":"underseatreasure","Поиск подводных сокровищ":"underwatertreasurehunt","Неизвестные каналы обращения":"undiscloseddistributionchannels","Неразделённое сердце":"undividedheart","Ванарана":"vanarana","Согласованная тактика авангарда":"vanguardscoordinatedtactics","Киноварное загробье":"vermillionhereafter","Лик старого солдата":"veteransvisage","Древняя Яростная битва":"viciousancientbattle","Поддержка Вирды":"virdassupport","Изумрудная тень":"viridescentvenerer","Венок изумрудного охотника":"viridescentvenerersdiadem","Покоритель вихря":"vortexvanquisher","Сияние Вурукаши":"vourukashasglow","Вагнер":"wagner","Постоялый двор «Ваншу»":"wangshuinn","Вода и Справедливость":"waterandjustice","Плакучая ива у озера":"weepingwillowofthelake","Прилив 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Юэ":"liyue","Мондштадт":"mondstadt","Натлан":"natlan","Сумеру":"sumeru"},"aliases":{},"categories":{"4":["fontaine","inazuma","liyue","mondstadt","natlan","sumeru"]},"properties":{"rarity":[4]}},"tcgdetailedrules":{"namemap":{"elementalreactionseffects":"Элементальные реакции: Эффекты","elementalreactionsrules":"Элементальные реакции: Правила","gamearea":"Игровая область","geniusinvokationtcg":"Священный призыв семерых","otherrules":"Прочие правила","roundflow":"Порядок раунда","specialentry":"Особое положение","takeaction":"Выполните действие"},"names":{"Элементальные реакции: Эффекты":"elementalreactionseffects","Элементальные реакции: Правила":"elementalreactionsrules","Игровая область":"gamearea","Священный призыв семерых":"geniusinvokationtcg","Прочие правила":"otherrules","Порядок раунда":"roundflow","Особое положение":"specialentry","Выполните действие":"takeaction"},"aliases":{},"categories":{},"properties":{}},"tcgkeywords":{"namemap":{"aegisofabyssalflame":"Эгида пламени бездны","anemo":"Анемо","anemodmg":"Анемо урон","arcaneedict":"Тайный указ","armoredcrabcarapace":"Щит бронекраба","bitetarget":"Мишень для укуса","blazingbarrier":"Пылающий щит","blazingheat":"Пылающий жар","bloodblossom":"Кровавый цветок","bountifulcore":"Ядро изобилия","burstscan":"Взрывное сканирование","calledinforcleanup":"«Уборку заказывали?»","centerofattention":"Центр внимания","characterclosesttoyourcurrentactivecharacter":"Персонаж противника, наиболее близкий к вашему активному персонажу","chargedattack":"Заряженная атака","clusterbloomarrow":"Стрела соцветия","combataction":"Боевое действие","crimsonwitchofembers":"Тлеющая алая ведьма","crowfeathercover":"Воронье покрывало","cryo":"Крио","cryoapplication":"Эффект Крио","cryodmg":"Крио урон","cryodmg-01":"Крио урон","curseoftheundercurrent":"Проклятие Скрытого течения","deactivated":"Деактивировано","dendro":"Дендро","dendroapplication":"Эффект Дендро","dendrodmg":"Дендро урон","dendrorelatedreactions":"Дендро реакция","discard":"Отказ","distantstorm":"Далёкая гроза","durationrounds":"Продолжительность (в раундах)","electro":"Электро","electroapplication":"Эффект Электро","electrodmg":"Электро урон","electroinfusion":"Электро инфузия","electrorelatedreactions":"Электро реакция","elementalabsorption":"Поглощение силы элемента","elementalburst":"Взрыв стихии","energy":"Энергия","equitablejudgment":"Взвешенный вердикт","fastaction":"Быстрое действие","fatuiambusher":"Фатуи в засаде","forbiddenknowledge":"Запретное знание","geo":"Гео","geoapplication":"Эффект Гео","geodmg":"Гео урон","gurglingbubble":"Булькающий пузырь","hydro":"Гидро","hydroapplication":"Эффект Гидро","hydroapplication-01":"Эффект Гидро","hydrodmg":"Гидро урон","hydrodmg-01":"Гидро урон","hydrorelatedreactions":"Гидро реакция","immunitytodefeats1willnotbedefeated":"Возврат на поле боя","matchingelement":"Совпадающий элемент","omnielement":"Универсальный элемент","passiveskill":"Пассивный навык","physicaldmg":"Физический урон","piercingdmg":"Проникающий урон","plungingattack":"Атака в падении","pneumaousiaannihilationreaction":"Реакция аннигиляции пневмы и усии","prepareskills1prepares":"Подготовка навыка","pressurizedcollapse":"Обвал под давлением","pyro":"Пиро","pyroapplication":"Эффект Пиро","pyrodmg":"Пиро урон","pyrorelatedreactions":"Пиро реакция","randomhilichurlsummon":"Призыв случайного хиличурла","revelry":"Веселье","riptide":"Отлив","salonmembers":"Участник салона","sandanddreams":"Песок и сны","scarletseal":"Багровая печать","select":"Выбор","sheercold":"Лютый мороз","shield":"Щит","singerofmanywaters":"Певец Потоков","starrysemblance":"Звёздное подобие","stunned":"Нокаут","superlativesuperstrength":"Невероятная сила","taroumaruenraged":"Разъярённый Таромару","taroumarussavings":"Фонд Таромару","technique":"Техника","tune":"Гармонизация","unalignedelement":"Неопределённый элемент","underseatreasure":"Подводное сокровище","usages":"Кол-во применений","wholematch":"Вся дуэль"},"names":{"Эгида пламени бездны":"aegisofabyssalflame","Анемо":"anemo","Анемо урон":"anemodmg","Тайный указ":"arcaneedict","Щит бронекраба":"armoredcrabcarapace","Мишень для укуса":"bitetarget","Пылающий щит":"blazingbarrier","Пылающий жар":"blazingheat","Кровавый цветок":"bloodblossom","Ядро изобилия":"bountifulcore","Взрывное сканирование":"burstscan","«Уборку заказывали?»":"calledinforcleanup","Центр внимания":"centerofattention","Персонаж противника, наиболее близкий к вашему активному персонажу":"characterclosesttoyourcurrentactivecharacter","Заряженная атака":"chargedattack","Стрела соцветия":"clusterbloomarrow","Боевое действие":"combataction","Тлеющая алая ведьма":"crimsonwitchofembers","Воронье покрывало":"crowfeathercover","Крио":"cryo","Эффект Крио":"cryoapplication","Крио урон":"cryodmg","Проклятие Скрытого течения":"curseoftheundercurrent","Деактивировано":"deactivated","Дендро":"dendro","Эффект Дендро":"dendroapplication","Дендро урон":"dendrodmg","Дендро реакция":"dendrorelatedreactions","Отказ":"discard","Далёкая гроза":"distantstorm","Продолжительность (в раундах)":"durationrounds","Электро":"electro","Эффект Электро":"electroapplication","Электро урон":"electrodmg","Электро инфузия":"electroinfusion","Электро реакция":"electrorelatedreactions","Поглощение силы элемента":"elementalabsorption","Взрыв стихии":"elementalburst","Энергия":"energy","Взвешенный вердикт":"equitablejudgment","Быстрое действие":"fastaction","Фатуи в засаде":"fatuiambusher","Запретное знание":"forbiddenknowledge","Гео":"geo","Эффект Гео":"geoapplication","Гео урон":"geodmg","Булькающий пузырь":"gurglingbubble","Гидро":"hydro","Эффект Гидро":"hydroapplication","Гидро урон":"hydrodmg","Гидро реакция":"hydrorelatedreactions","Возврат на поле боя":"immunitytodefeats1willnotbedefeated","Совпадающий элемент":"matchingelement","Универсальный элемент":"omnielement","Пассивный навык":"passiveskill","Физический урон":"physicaldmg","Проникающий урон":"piercingdmg","Атака в падении":"plungingattack","Реакция аннигиляции пневмы и усии":"pneumaousiaannihilationreaction","Подготовка навыка":"prepareskills1prepares","Обвал под давлением":"pressurizedcollapse","Пиро":"pyro","Эффект Пиро":"pyroapplication","Пиро урон":"pyrodmg","Пиро реакция":"pyrorelatedreactions","Призыв случайного хиличурла":"randomhilichurlsummon","Веселье":"revelry","Отлив":"riptide","Участник салона":"salonmembers","Песок и сны":"sandanddreams","Багровая печать":"scarletseal","Выбор":"select","Лютый мороз":"sheercold","Щит":"shield","Певец Потоков":"singerofmanywaters","Звёздное подобие":"starrysemblance","Нокаут":"stunned","Невероятная сила":"superlativesuperstrength","Разъярённый Таромару":"taroumaruenraged","Фонд Таромару":"taroumarussavings","Техника":"technique","Гармонизация":"tune","Неопределённый элемент":"unalignedelement","Подводное сокровище":"underseatreasure","Кол-во применений":"usages","Вся дуэль":"wholematch"},"aliases":{},"categories":{},"properties":{}},"tcglevelrewards":{"namemap":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"names":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"aliases":{},"categories":{"GCG_LEVEL_ICON_TYPE_NONE":["1","2"],"Камень Истока":["1","10","2","3","4","5","6","7","8","9"],"Приглашение на дуэль":["1","2","3","4","5","6","7","8","9"],"Счастливая монета":["1"],"GCG_LEVEL_ICON_TYPE_PLATINUM":["10"],"Пустая голографическая карта":["10","9"],"Легенда":["10"],"Мондштадт":["2"],"GCG_LEVEL_ICON_TYPE_COPPER":["3","4"],"Ли Юэ":["3","4"],"GCG_LEVEL_ICON_TYPE_SILIVER":["5","6"],"Инадзума":["5","6"],"GCG_LEVEL_ICON_TYPE_GOLD":["7","8","9"],"Сумеру":["7","8"]},"properties":{"icontype":["GCG_LEVEL_ICON_TYPE_NONE","GCG_LEVEL_ICON_TYPE_PLATINUM","GCG_LEVEL_ICON_TYPE_COPPER","GCG_LEVEL_ICON_TYPE_SILIVER","GCG_LEVEL_ICON_TYPE_GOLD"],"rewards[].name":["Камень Истока","Приглашение на дуэль","Счастливая монета","Пустая голографическая карта","Легенда","Мондштадт","Ли Юэ","Инадзума","Сумеру"]}},"tcgstatuseffects":{"namemap":{"absorptioneffectanemo":"Поглощение эффекта: Анемо","absorptioneffectcryo":"Поглощение эффекта (Крио)","absorptioneffectdendro":"Поглощение эффекта: Дендро","absorptioneffectelectro":"Поглощение эффекта: Электро","absorptioneffectgeo":"Поглощение эффекта: Гео","absorptioneffecthydro":"Поглощение эффекта: Гидро","absorptioneffectpyro":"Поглощение эффекта: Пиро","abundantphlogistonineffect":"Изобилие флогистона (активно)","abyssalmayhemhydrospout":"Хаос бездны: Гидро излив","abyssaltides":"Волны из бездны","accruingpower":"Нарастающая мощь","acoldbladelikeashadow":"Лезвие хладной тени","actionsgainlessenergy":"понижение Энергии действий","activated":"Оживление","adeptallegacy":"Наследие Адептов","adepttechnique":"Техника адепта","adeptustemptationineffect":"Искушение Адепта (активно)","adeptustemptationineffect-01":"Искушение Адепта (активно)","adventurersbandana":"Повязка искателя приключений","aegisofabyssalflame":"Эгида пламени бездны","aeonwave":"Волна вечности","aerialsuperiority":"Господство в воздухе","allgreenandgoodtogo":"Всё готово к запуску","allreprisalsandarrearsminetobear":"Все возмездия и повинности понесу я","allthingsareoftheearth":"Всё рождено землёй","ambuscademineblazingbolt":"Мина-ловушка: Пылающий разряд","ambuscademinefrenziedflame":"Мина-ловушка: Яростное пламя","ambuscademinegnawingice":"Мина-ловушка: Разъедающий лёд","ambuscademinegreatwood":"Мина-ловушка: Густой лес","ambuscademineomenpulse":"Мина-ловушка: Злобная волна","ambuscademinesternstone":"Мина-ловушка: Непокорный камень","ambuscademinestormwind":"Мина-ловушка: Штормовой ветер","amethystcrown":"Аметистовый венец","amosbow":"Лук Асмо","amosbow-01":"Лук Амоса","amplifiedenhancementousia":"Максимальное усиление: Усия","ancientcourtyardineffect":"Старинный двор (активно)","anomalousanatomy":"Аномальная анатомия","aquilafavonia":"Меч Сокола","aratakiichiban":"Аратаки итибан","archaicpetra":"Архаичный камень","areaalertmekousia":"Мек: Сигнализация области (усия)","areaalertmekpneuma":"Мек: Сигнализация области (пневма)","armoredcrabcarapace":"Щит бронекраба","asubordinatesskills":"Проницательность слуги","asummationofinterest":"Любопытство как суть","athousandfloatingdreams":"Сновидения тысячи ночей","athousandyoung":"Тысячи преемников","atkdecrease":"Снижение силы атаки","atkincrease":"Увеличение силы атаки","atkincrease-01":"Увеличение силы атаки","aurousblaze":"Золотое сияние","aurousblaze-01":"Золотое сияние","awakening":"Пробуждение","baronbunny":"Барон Зайчик","battleattrition":"Боевые потери","beaconofthereedsea":"Маяк тростникового моря","beastlycorrosion":"Звериное разложение","belligerenceunfettered":"Боевая настороженность","beneficent":"Благодетельность","bitetarget":"Мишень для укуса","bitterbelligerenceadvanced":"Горькая вражда: Высшая степень","bitterbelligerencebasic":"Горькая вражда: Базовая степень","bitterbelligerenceintermediate":"Горькая вражда: Средняя степень","blazingbarrier":"Пылающий щит","blazingheat":"Пылающий жар","blazinglionessflamemanesfist":"Пылающая львица: Кулаки Пламенной Гривы","blazinglionessincinerationdrive":"Пылающая львица: Сжигающий удар","blazingwill":"Горячая воля","blizzardstrayer":"Заблудший в метели","bloodblossom":"Кровавый цветок","blooddebtdirective":"Веление кровавого долга","bogglecatboxstaunt":"Насмешка Изумительной кошачьей коробки","bondoflife":"Долг жизни","bonecrunchersenergyblockaccumulated":"Энергетический блок Потрошителя: Накоплен","bonecrunchersenergyblockoncooldown":"Энергетический блок Потрошителя (откат)","breakthrough":"Прорыв","brilliance":"Блеск","brokenrimesecho":"Эхо осколков инея","bunnytriggered":"Зайчик активирован","burstfirecalibratedshot":"Взрывной выстрел: Калибровочная стрельба","burstscan":"Взрывное сканирование","buttercrabineffect":"Краб в масле (активно)","calledinforcleanupactive":"«Уборку заказывали?» (активно)","capriciousvisage":"Непостоянный лик","cashflowsupervision":"Казначейский надзор","cashflowsupervisionineffect":"Казначейский надзор (активно)","catalyzingfield":"Область катализа","catalyzingfield-01":"Область катализа","catclawshield":"Щит кошачьих коготочков","catclawshield-01":"Щит кошачьих коготочков","catgrasscardamom":"Семена кошачьей мяты","catgrasscardamom-01":"Семена кошачьей мяты","centerofattention":"Центр внимания","ceremonialgarment":"Церемониальное одеяние","chaincollapse":"Разрушение цепи","chainlightningcascade":"Каскад цепной молнии","chakradesiderata":"Чакра вожделения","chakradesiderata-01":"Чакра вожделения","changingshiftsineffect":"Смена дежурства (активно)","chaoticentropy":"Энтропия хаоса","chargedattackinposition":"Заряженная атака: Изготовка","chargedattackprepcomplete":"Заряженная атака: Подготовлено","chillingpenalty":"Леденящее наказание","chillingpenalty-01":"Леденящее наказание","chisellightmirror":"Зеркало света","chisellightmirror-01":"Зеркало света","chonghuafrostfield":"Область холода Чунхуа","chonghuafrostfield-01":"Область холода Чунхуа","chonghuafrostfield-02":"Область холода Чунхуа","cicinscoldglare":"Холодный взгляд цицина","coldbloodedstrike":"Клинок холодной крови","collapsingplatform":"Падающая платформа","conclusiveovation":"Заключительные овации","conductive":"Проводник","conductorstophat":"Цилиндр дирижёра","conductorstophatineffect":"Цилиндр дирижёра (активно)","conquerorofevilguardianyaksha":"Завоеватель зла: Защитник Якса","conquerorofevilwrathdeity":"Завоеватель зла: Бог гнева","convalescence":"Выздоровление","corrosion":"Разложение","countlesssightstosee":"Сотни пейзажей","craggygreatshield":"Каменный щит","crimsonwitchofflames":"Горящая алая ведьма","crossfire":"Перекрёстный огонь","crowfeathercover":"Воронье покрывало","crownofwatatsumi":"Корона Ватацуми","crudewoodgreatshield":"Большой деревянный щит","crushingthunder":"Громовой натиск","cryocrystalcore":"Кристальное ядро Крио","cryocrystalcore-01":"Кристальное ядро Крио","cryocrystalcore-02":"Кристальное ядро Крио","cryodmgbonus":"Бонус Крио урона","cryoelementalequipment":"Элементальная форма: Крио","cryoelementalinfusion":"Элементальная Крио инфузия","cryoelementalinfusion-01":"Элементальная Крио инфузия","cryoelementalinfusion-02":"Элементальная Крио инфузия","cryoward":"Крио барьер","crystallize":"Кристалл","crystalward":"Кристаллический барьер","curseoftheundercurrent":"Проклятие Скрытого течения","curtainofslumbershield":"Полог сновидений","darkshadow":"Тёмная тень","darkshatteringflame":"Разрывающее мрак пламя","darkshatteringflameineffect":"Разрывающее мрак пламя (активно)","dayofresistancemomentofshattereddreamsineffect":"День сопротивления: Разбитые мечты (активно)","deathlycyclone":"Смертельный циклон","deathlycycloneineffect":"Смертельный циклон (активно)","decorousharmony":"Гармоничное развитие","deepdevourersdomain":"Подземелье поглощения","deepwoodmemories":"Воспоминания дремучего леса","demonwarriorsfeathermask":"Перьевая маска воина-демона","dendrocore":"Дендро ядро","dendrocore-01":"Дендро ядро","descent":"Сошествие","descentofdivinity":"Сошествие духовности","desertwatchoffensivedefense":"Пустынная стража: Защита в нападении","desertwatchtaketheinitiative":"Пустынная стража: Упреждающий ход","devourersimpulse":"Импульс пожирателя","devourersinstinct":"Инстинкт пожирателя","diggingdowntopaydirt":"Добытые сокровища","discretionarysupplement":"Разумное распределение","distantstorm":"Далёкая гроза","divineretribution":"Божественный суд","dominanceofearth":"Господство земли","draconicmajesty":"Драконье величие","driftcloudwave":"Волна плывущих облаков","dvalinssigh":"Дыхание дракона","dvalinssigh-01":"Дыхание дракона","easygame":"Легче лёгкого","echoesofanoffering":"Отголоски подношения","edictofabsolutionineffect":"Указ об освобождении (активно)","effortless":"Проще некуда","electricrebirth":"Электро перерождение","electricrebirthhoned":"Электро перерождение: Ропот","electrocicinsgleam":"Пульсация Электро цицина","electrocicinward":"Барьер Электро цицина","electrocrystalcore":"Кристальное ядро Электро","electrocrystalcore-01":"Кристальное ядро Электро","electrocrystalcore-02":"Кристальное ядро Электро","electrodmgbonus":"Бонус Электро урона","electroelementalequipment":"Элементальная форма: Электро","electroelementalinfusion":"Электро инфузия","electroelementalinfusion-01":"Электро инфузия","electroward":"Электро барьер","elegyfortheend":"Элегия погибели","elementaldevourer":"Пожиратель элементов","elementaldevourer-01":"Пожиратель элементов","elementallifeformcryo":"Элементальное существо: Крио","elementallifeformelectro":"Элементальные существа: Электро","elementallifeformhydro":"Элементальные существа: Гидро","elementalresonanceenduringrockineffect":"Элементальный резонанс: Несокрушимый камень (активно)","elementalresonanceferventflamesineffect":"Элементальный резонанс: Пылающий огонь (активно)","elementalresonanceshatteringiceineffect":"Элементальный резонанс: Расколотый лёд (активно)","elementalresonancesprawlinggreeneryineffect":"Элементальный резонанс: Ползучая зелень (активно)","embersrekindled":"Разжигание пламени","emblemofseveredfate":"Эмблема рассечённой судьбы","embraceofwinds":"Объятья ветра","encarminevortex":"Огненный ураган","endoftheline":"Иссушитель","energyboostousia":"Усиление энергии: усия","energyboostpneuma":"Усиление энергии: пневма","energyconversionousia":"Энергетическая конверсия: Усия","energyconversionpneuma":"Энергетическая конверсия: Пневма","energyconversionpneuma-01":"Энергетическая конверсия: Пневма","energyrevival":"Восстановление энергии","engulfinglightning":"Сияющая жатва","equitablejudgment":"Взвешенный вердикт","exceptionalprotection":"Исключительная защита","exhaustedplunge":"Изнурительное падение","exilescirclet":"Корона изгнанника","exilescirclet-01":"Корона изгнанника","explosivespark":"Взрывная искра|s1:Взрывные искры","explosivespark-01":"Взрывная искра","exposeweakness":"Раскрытие слабости","exquisitethrow":"Изысканный бросок","exquisitethrow-01":"Изысканный бросок","fallsandfortuneineffect":"Взлёты и падения (активно)","fatalfulmination":"Смертельная молния","fatuiambusher":"Фатуи в засаде","fatuiambushercryocicinmage":"Фатуи в засаде: Маг Крио цицинов","fatuiambusherelectrohammervanguard":"Фатуи в засаде: Электро молотобоец","fatuiambushermirrormaiden":"Фатуи в засаде: Зеркальная дева","fatuiambusherpyroslingerbracer":"Фатуи в засаде: Пиро мушкетёр","favoniussword":"Меч Фавония","featherfalljudgment":"Суд пера","featherweightfoam":"Лёгкая пена","festivefires":"Праздничные огни","fieryrebirth":"Огненное перерождение","fieryrebirthhoned":"Огненное перерождение: Ропот","fierysanctumsprotection":"Защита Огненного узилища","finalfrenzy":"Финальная лихорадка","finalfrenzy-01":"Финальная лихорадка","fishandchipsactive":"Рыба с картофелем во фритюре (активно)","flamesofwarineffect":"Пламя войны (активно)","floralsidewinder":"Возвращение цветов","flowerfeatherclanineffect":"Клан Цветочного Пера (активно)","flowerofparadiselost":"Цветок потерянного рая","flowfireedge":"Остриё пламени","flowingcicinward":"Барьер цицинов","flowingflame":"Палящая комета","flowingpurity":"Сверкание чистых вод","flowingpurityineffect":"Сверкание чистых вод (активно)","flowingrings":"Серьги текучести","flyingcloudflagformation":"Строй облачных флагов","flyingcloudflagformation-01":"Строй облачных флагов","fontemerpearl":"Жемчужина Фонтмера","fontemerpearl-01":"Жемчужина Фонтмера","forbiddenknowledgeoncooldown":"Запретное знание (откат)","forestregalia":"Регалия леса","forestregaliaineffect":"Регалия леса (активно)","fortunepreservingtalisman":"Талисман Фортуны","fourleafsigil":"Четырёхлистный символ","freshwindoffreedomineffect":"Бриз свободы (активно)","frontlinemainstay":"Опора фронта","frozen":"Заморозка","fruitoffulfillment":"Плод восполнения","fullplate":"Полная броня","fuufuuwindwheel":"Ветряное колесо Фуфу","galesofreverie":"Бури грёз","gamblersearrings":"Серёжки азартного игрока","generalsancienthelm":"Древний шлем генерала","generalswarbanner":"Боевой штандарт генерала","geoelementalequipment":"Элементальная форма: Гео","geoinfusion":"Инфузия Гео","geoinfusion-01":"Инфузия Гео","gildeddreams":"Позолоченные сны","gildeddreams-01":"Позолоченные сны","gladiatorstriumphus":"Триумф гладиатора","gloriousseason":"Урожайный сезон","goldenchalicesbounty":"Изобилие золотого кубка","goldencorrosion":"Золотое разложение","goldentroupe":"Золотая труппа","goldentroupesreward":"Награда Золотой труппы","grandexpectation":"Мечты о приключениях","grapplelink":"Крюк-кошка","grappleprepare":"Подготовка крюка","grassringofsanctification":"Травяное кольцо освящения","grievingecho":"Эхо скорби","grimheart":"Холодное сердце","gurglingbubble":"Булькающий пузырь","hearmeletusraisethechaliceoflove":"«Высоко поднимем все кубок веселья!»","heartofdepth":"Сердце глубин","heartofkhvarenasbrilliance":"Сердце светозарности Хварны","heartofoasis":"Сердце оазиса","heavyclampdown":"Полный запрет","heavystrikeineffect":"Тяжёлый удар (активно)","heirtotheancientseasauthority":"Наследник древнего моря","heronshield":"Защита цапли","heronstrike":"Удар цапли","highfrequencywhirlingassaultpreparatoryposture":"Частотный удар: Подготовительная стойка","hoarfrostgreatshield":"Ледяной щит","hotpotato":"Горячая картошка","hydrodmgbonus":"Бонус Гидро урона","hydroelementalequipment":"Элементальная форма: Гидро","hydroward":"Гидро барьер","hyperspeedwhirlingassaultpreparatoryposture":"Скоростной удар: Подготовительная стойка","iaibreathing":"Иай: дыхание","iaisheathed":"Иай: ното","iaisheathed-01":"Иай: ното","iaisheathed-02":"Иай: ното","iaisheathed-03":"Иай: ното","iaisheathed-04":"Иай: ното","icelotus":"Ледяной лотос","icesealedcrimsonwitchofembers":"Тлеющая алая ведьма во льду","icesealedcrimsonwitchofembers-01":"Тлеющая алая ведьма во льду","icesealedcrimsonwitchofembers-02":"Тлеющая алая ведьма во льду","icicle":"Льдинка","icyquill":"Ледяное перо","icyquill-01":"Ледяное перо","idratherlosemoneymyselfineffect":"«Я предпочту потерять деньги...» (активно)","ignitedmorale":"Пламенный дух","igotyourback":"Я прикрою!","ihaventlostyet":"Это ещё не конец!","ihaventlostyetoncooldown":"Это ещё не конец! (откат)","iktomisaurus":"Иктомизавр","illusorybubble":"Теневой пузырь","illusorybubble-01":"Теневой пузырь","impactiveeffect":"Эффект столкновения","incandescentfrostpermeating":"Проникновение сияющего холода","indomitableshield":"Непоколебимый щит","infivecolorsdyed":"Пять цветов ткани","inspirationfield":"Круг вдохновения","inspirationfield-01":"Круг вдохновения","inspirationfield-02":"Круг вдохновения","instructorscap":"Кепка инструктора","jadescreen":"Нефритовая ширма","jadeshield":"Яшмовый щит","jueyunguobaineffect":"Заоблачный гоба (активно)","kamunatalismanelectro":"Амулет Камуны: Электро","kamunatalismanpyro":"Амулет Камуны: Пламя","kantensenmyoublessing":"Благословение кантэн сэммё","keensight":"Острый глаз","kingssquire":"Приближённый короля","kingssquireineffect":"Приближённый короля (активно)","kingsvalet":"Королевский слуга","koholasaurus":"Кохолазавр","kyoukafuushi":"Кёка фуси","landsofdandelion":"Королевство Одуванчиков","laurelcoronet":"Лавровый венец","leaveittomeineffect":"Поручи это мне! (активно)","leylinedisorderdireperseverance":"Аномалия артерий земли: Крайняя решительность","lightlessfeeding":"Тёмное пожирание","lightningrod":"Искатель молний","lightningstorm":"Гром и молния","lightningstrikeprobe":"Зонд для поиска молнии","lightoffoliarincision":"Свет лиственного разреза","lightpatrol":"Лёгкий патруль","lightsremit":"Власть света","lightweightweapons":"Лёгкое оружие","lingeringaeon":"Течение вечности","lingeringicicles":"Оставшиеся сосульки","lingeringicicles-01":"Оставшиеся сосульки","lithicguard":"Страж Миллелитов","lithicspear":"Каменное копьё","longrangefirecalibratedshot":"Одиночный выстрел на расстоянии: Калибровочная стрельба","lostprayertothesacredwinds":"Молитва святым ветрам","lotusflowercrispineffect":"Печенье лотоса (активно)","lotusflowercrispineffect-01":"Печенье лотоса (активно)","luckydogssilvercirclet":"Серебряная корона везунчика","lutinesgoodwill":"Доброжелательность Лютин","lyresongineffect":"Поэзия лиры (активно)","lyresongineffect-01":"Поэзия лиры (активно)","machineassemblylineineffect":"Линия по сборке меков (активно)","magicguide":"Руководство по магии","magnificentstance":"Великолепная стойка","maidensfadingbeauty":"Увядающая красота юной девы","manifestgale":"Проявление бури","marechausseehunter":"Охотник Сумеречного двора","maskofsolitudebasalt":"Маска из одинокого базальта","matsutakemeatrollsineffect":"Голубцы с грибами (активно)","medicalinterventionofpureintention":"Медицинское вмешательство из благих намерений","mehraksassistance":"Помощь Мехрака","meleestance":"Ближняя стойка","midareranzan":"Мидарэ рандзан","midareranzancryo":"Мидарэ рандзан (Крио)","midareranzanelectro":"Мидарэ рандзан (Электро)","midareranzanhydro":"Мидарэ рандзан (Гидро)","midareranzanpyro":"Мидарэ рандзан (Пиро)","millennialmovementfarewellsong":"Тысячелетняя симфония: Прощальный гимн","mintymeatrollsineffect":"Мясные рулетики с мятой (активно)","mirrorcage":"Зеркальная клетка","mistbubble":"Туманный пузырь","mistbubblelockdownpreparing":"Изоляция туманных пузырей (Подготовка)","mistbubbleprison":"Заточение в туманных пузырях","mistbubbleslime":"Туманный пузырь-слайм","moltenmail":"Оплавленная кольчуга","momentofwakingandresolve":"Мгновения грёз и решительности","moonpiercer":"Пронзающий луну","moonpiercerineffect":"Пронзающий луну (активно)","multiplieddamage":"Множественный урон","mushroompizzaineffect":"Грибная пицца (активно)","mushroompizzaineffect-01":"Грибная пицца (активно)","musouisshin":"Мусо иссин","mutationstoneshamanstreasure":"Камень мутации: сокровище шамачурла","mysteriousenervation":"Таинственное истощение","mysteriousweakening":"Таинственная слабость","mysticalabandon":"Забытое таинство","naganoharameteorswarm":"Падающие звёзды Наганохары","nightrealmsgiftcrestsandtroughs":"Дар владений ночи: Взлёты и падения","nightrealmsgiftrepaidinfull":"Дар владений ночи: Полное возмещение","nightsoulsblessing":"Благословение Ночного духа","nightsoulsblessing-01":"Благословение Ночного духа","nightvigil":"Ночной дозор","niwabienshou":"Ниваби энсё","niwabienshou-01":"Ниваби энсё","niwabienshou-02":"Ниваби энсё","northernsmokedchickenineffect":"Копчёный цыплёночек (активно)","oasisnourishment":"Забота оазиса","oasissaegis":"Защита оазиса","oceanhuedclam":"Моллюск морских красок","oceanicmimicfrog":"Мимик океанида: Лягушка","offensivebarrier":"Наступательный барьер","onslaughtstance":"Боевая стойка","ornatekabuto":"Украшенный кабуто","ousiablock":"Энергетический блок: Усия","ousiablockpersistent":"Энергетический блок: Усия (постоянство)","overawingassault":"Ужасающий штурм","overwhelmingice":"Лёд повсюду","pactswornpathclearer":"Поклявшийся прокладывать путь","paidinfull":"Расплата","painforpain":"Рана за рану","pankrationineffect":"Панкратион! (активно)","paramitapapilio":"Танец бабочки","passingofjudgmentineffect":"Вынесение приговора (активно)","pastdraconicglories":"Былая слава драконов","pearlsolidification":"Твердеющий перламутр","perpetualburn":"Непрерывное горение","perstimer":"Таймер Пера","petrification":"Окаменение","petrification-01":"Окаменение","pneumablock":"Энергетический блок: Пневма","pneumablockpersistent":"Энергетический блок: Пневма (постоянство)","poeticsoffuubutsu":"Поэзия песен ветра","poeticsoffuubutsucryo":"Поэзия песен ветра (Крио)","poeticsoffuubutsuelectro":"Поэзия песен ветра (Электро)","poeticsoffuubutsuhydro":"Поэзия песен ветра (Гидро)","poeticsoffuubutsupyro":"Поэзия песен ветра (Пиро)","portablepowersaw":"Переносная мотопила","poundingsurprise":"Тук-тук, кто там?","powerofshatteringstone":"Сила сокрушающего камня","prayerofthecrimsoncrown":"Молитва алой короны","prayerofthecrimsoncrown-01":"Молитва алой короны","pressurizedcollapse":"Обвал под давлением","priceofunrelentingassault":"Цена ярости","primordialjadewingedspear":"Нефритовый коршун","proliferatedorganismanimated":"Размножающийся организм: Оживший","proliferatedorganismberserk":"Размножающийся организм: Берсерк","proliferatingspores":"Живучие споры","prophecyofsubmersion":"Пророчество потопа","propsurplus":"Избыточный реквизит","prospectorsdrill":"Бур рудоискателя","puffpopsineffect":"«Бам-бум» (активно)","pulsatingwitch":"Импульс ведьмы","pulsingclarity":"Пульсирующая ясность","pyrodmgbonus":"Бонус Пиро урона","pyroelementalequipment":"Элементальная форма: Пиро","pyroinfusion":"Пиро инфузия","pyroinfusion-01":"Пиро инфузия","pyronado":"Огневихрь","pyronado-01":"Огневихрь","pyroscorpionguardianstance":"Пиро скорпион: На страже","pyroscorpionguardianstance-01":"Пиро скорпион: На страже","pyroward":"Пиро барьер","qucusaurus":"Кукузавры","quenchedembers":"Неугасающий прах","quickhands":"Ловкость рук","radicalvitality":"Сила оживления","ragingoniking":"Яростный король óни","rainbowbladework":"Радужная стойка","rainbowbladework-01":"Радужная стойка","rainbowmacaronsineffect":"Радужные макароны (активно)","rainbowmacaronsineffect-01":"Радужные макароны (активно)","rainsword":"Меч дождя","rainsword-01":"Меч дождя","rainsword-02":"Меч дождя","rallyup":"Новые сборы","rangedstance":"Дальняя стойка","ravenbow":"Лук ворона","rebelliousshield":"Мятежный щит","redfeatherfanineffect":"Веер из красных перьев (активно)","reflection":"Фантом","reflection-01":"Фантом","refraction":"Преломление","refraction-01":"Преломление","refractorywhirlingdanceprepcomplete":"Вихрь отражений вальса: Подготовлено","refractorywhirlinghewprepcomplete":"Вихрь отражений сечи: Подготовлено","reignitedheartofoasis":"Пробуждённое Сердце оазиса","reinforcements":"Всесторонняя поддержка","rendingvortex":"Воронка расщепления","requiresappropriaterest":"Требуется полноценный отдых","resistantform":"Форма сопротивления","revelry":"Веселье","revelry-01":"Веселье","revivalprism":"Призма возрождения","revivalprism-01":"Призма возрождения","revivalprism-02":"Призма возрождения","reviveoncooldown":"Воскрешение во время отката","rhythmofthegreatdreamineffect":"Песня великого сновидения (активно)","rightfulreward":"Справедливая награда","rightoffinalinterpretation":"Право толкования","rimeflowrapier":"Рапира ледяного потока","rippleelectroedge":"Пылающий топор Электро","ripplingblades":"Волнистые клинки","riptide":"Отлив","riteofdispatch":"Обряд отправления","riteofresurrection":"Возвращение к жизни","rockininaflamingworld":"Адский рок-н-ролл","rockpaperscissorscombopaper":"Тройное комбо: Бумага","rockpaperscissorscomboscissors":"Тройное комбо: Ножницы","rockypedestal":"Скалистый пьедестал","rollingabyssalthunder":"Раскаты грома Бездны","rollingthunder":"Раскаты грома","rushinghoundswiftasthewind":"Бег гончей: Скорость ветра","sacrificialbow":"Церемониальный лук","sacrificialfragments":"Церемониальные мемуары","sacrificialgreatsword":"Церемониальный двуручный меч","sacrificialsword":"Церемониальный меч","sandanddreams":"Песок и сны","sanguinerouge":"Кровавая сангина","sapwoodblade":"Деревянный клинок","sapwoodbladeineffect":"Деревянный клинок (активно)","sashimiplatterineffect":"Ассорти из сашими (активно)","satiated":"Сытый","sauruscrackersineffect":"Заврианское печенье (активно)","scarletseal":"Багровая печать","scopeoutsoftspots":"Поиск слабых мест","scorched":"Обожжение","scorchingooyoroi":"Оёрой огня","scorchingooyoroi-01":"Оёрой огня","scorpionblessing":"Благословение скорпиона","scorpocalypse":"Огневихрь скорпиона","seamlessshield":"Бесшовный щит","secondaryexplosiveshells":"Мелкий разрывной заряд","seedofskandha":"Семя скандхи","seedofskandha-01":"Семя скандхи","seekingmissile":"Снаряд-следопыт","shadowofthesandking":"Тень Короля песков","shakennotpurred":"Взболтать, но не мурлыкать","sheercold":"Лютый мороз","shieldblock":"Блок щита","shieldofpassion":"Щит страсти","shieldofsafetransport":"Щит безопасной перевозки","shieldofswirlingclouds":"Щит кружащих облаков","shieldofswirlingclouds-01":"Щит кружащих облаков","shields":"Щит","shields-01":"Щит","shimenawasreminiscence":"Воспоминания Симэнавы","shootingstar":"Метеор","shootingstar-01":"Метеор","shrineofmaya":"Святилище Майи","shrineofmaya-01":"Святилище Майи","shrineofmaya-02":"Святилище Майи","shrineofmaya-03":"Святилище Майи","signofweakness":"Знак слабости","sinofpride":"Грех гордыни","skivingnewandimproved":"Новая форма лени","skyladder":"Небесная лестница","skywardatlas":"Небесный атлас","skywardblade":"Небесный меч","skywardharp":"Небесное крыло","skywardpatrol":"Небесный патруль","skywardpride":"Небесное величие","skywardspine":"Небесная ось","skywardsword":"Небесное лезвие","snappysilhouette":"Скоростной силуэт","snappysilhouette-01":"Скоростной силуэт","soaringonthewind":"Парящий на ветру","sourcewaterdroplet":"Капля источника","sparksnsplash":"Грохот и искры","spearflourish":"Взмах копьём","spearflourish-01":"Взмах копьём","spiritofomendendrospiritserpent":"Дух предзнаменования: Дендро дух змеи","spiritofomenpyroscorpion":"Дух предзнаменования: Пиро скорпион","spiritofomensawakeningcryo":"Пробуждение духа предзнаменования: Крио","spiritofomensawakeningelectro":"Пробуждение духа предзнаменования: Электро","spiritofomensawakeninghydro":"Пробуждение духа предзнаменования: Гидро","spiritserpentsblessing":"Благословение духа змеи","spiritserpentsswirl":"Вихрь духа змеи","splendoroftranquilwaters":"Блеск тихих вод","sprout":"Росток","stadiumofthesacredflameineffect":"Стадион Священного пламени (активно)","stalwartandtrue":"Непоколебимая искренность","starwicker":"Сплетение звёзд","steadybreathing":"Ровное дыхание","stealth":"Скрытность","stealth-01":"Скрытность","stellarpredator":"Ворон, клюющий звёзды","sternfrostprism":"Морозящая призма","stoneandcontractsineffect":"Камень и контракты (активно)","stonedrakeguardianstance":"Каменный ящер: На страже","stonefacetselementalabsorption":"Каменный облик: Элементальное поглощение","stonefacetselementalcrystallization":"Каменный облик: Элементальная кристаллизация","stonefacetselementalsummoning":"Каменный облик: Элементальный призыв","stoneforce":"Сила камня","stonehide":"Каменный панцирь","stonehidereforged":"Восстановленная камнекожа","stormstream":"Штормовой поток","stormwindbarrier":"Буревой заслон","stormzone":"Область ветра","stormzone-01":"Область ветра","stormzone-02":"Область ветра","strategicreserve":"Стратегические запасы","streamingsurge":"Взрывной поток","strictlyprohibited":"Строгий запрет","strikewhereithurts":"Удар по больному месту","structuration":"Структурирование","stun":"Нокаут","subnauticalhuntermode":"Режим Подводной охоты","subnauticalshield":"Подводный щит","summoneroflightning":"Призыв молний","sunyataflowerineffect":"Цветок шуньяты (активно)","superiorprotection":"Превосходная защита","superlativesuperstrength":"Невероятная сила","surgingthunder":"Молниеносный взрыв","surgingundercurrent":"Скрытое течение","surgingward":"Импульсный барьер","surgingwill":"Волевая подмога","sweepingtime":"Генеральная уборка","tadaineffect":"Та-дам! (активно)","tailingtruncheon":"Молотильная дубинка","taintedwaterschangetheirshape":"Загрязнённые воды меняют свою форму","takemoreelementalreactiondmg":"Получаемый урон от элементальной реакции повышен","takimegurikanka":"Такимэгури канка","tamakushicasket":"Шкатулка тамакуси","tandooriroastchickenineffect":"Цыплёнок в тандыре (активно)","target":"Цель","tenacityofthemillelith":"Стойкость Миллелита","tenacityofthemillelith-01":"Стойкость Миллелита","tenkothunderbolts":"Молнии Небесной кицунэ","tepetlisaurus":"Тепетлизавр","terrainadvantage":"Преимущество на земле","terrorfortheevildoers":"Держать злодеев в страхе","terrormasksreturn":"Возвращение Маски ужаса","teyvatfriedeggineffect":"Яичница по-тейватски (активно)","theartofbudgeting":"Искусство составления сметы","theartofbudgetingineffect":"Искусство составления сметы (активно)","thebell":"Меч-колокол","theboarprincessactive":"«Принцесса-кабан» (активно)","themausoleumofkingdeshretineffect":"Гробница царя Дешрета (активно)","theoverflow":"Затопляющий прилив","theprofoundpurposeofpractice":"Секрет совершенствования","theprofoundpurposeofpractice-01":"Секрет совершенствования","thescentremained":"Запах дождя по утрам","theseedofstoredknowledge":"Семя потаённых знаний","theshrinessacredshade":"Божественная тень святилища","thestarryskiestheirflowersrain":"Дождь лепестков звёздного неба","thewolfwithin":"Грозовой волк","thewondrouspathoftruth":"Дивный путь истины","thewondrouspathoftruthactive":"Дивный путь истины (активно)","theycallhercloudretainer":"Дух Хранителя Облаков","thironasgoodwill":"Доброжелательность Тироны","thunderbeaststarge":"Громовой щит","thunderbeaststarge-01":"Громовой щит","thunderboretrap":"Громоподобная западня","thundercallstaff":"Грозовой посох","thunderingfury":"Громогласный рёв ярости","thunderingpenance":"Небесное покаяние","thunderingpoise":"Громогласный облик","thunderousward":"Громовой барьер","thundersummonerscrown":"Корона призывателя грома","tidecallersurfembrace":"Призыв волны: Охват прибоя","tidecallersurfembrace-01":"Призыв волны: Охват прибоя","tomboftheeternalflow":"Церемония вечного течения","tomeoftheeternalflow":"Обряд вечного течения","topyassgoodwill":"Доброжелательность Тобии","totalcollapse":"Коллапс","towardweakness":"Отказ от слабости","transcendentautomaton":"Трансцендентный автоматон","travelershandysword":"Меч путешественника","travelingdoctorshandkerchief":"Платок целителя","tulaytullahsremembrance":"Воспоминания Тулайтуллы","turncontrol":"Перехват инициативы","ultimateoverlordsmegamagicsword":"«Магический супермеч высшего владыки»","underseatreasureoncd":"Подводное сокровище (откат)","undiscloseddistributionchannels":"Неизвестные каналы обращения","undividedheart":"Неразделённое сердце","universalrevelry":"Всемирное веселье","universalrevelry-01":"Всемирное веселье","unmovablemountain":"Неподвижные скалы","urgentnekoparcel":"Срочная посылка нэко","urgentnekoparcel-01":"Срочная посылка нэко","ushi":"Уси","vanguardscoordinatedtactics":"Согласованная тактика авангарда","vanguardscoordinatedtacticsineffect":"Согласованная тактика авангарда (активно)","vermillionhereafter":"Киноварное загробье","vermillionhereafterineffect":"Киноварное загробье (активно)","verticalforcecoordination":"Вертикальное координирование сил","veteransvisage":"Лик старого солдата","viciousedge":"Грозное остриё","vijnanasuffusion":"Прорыв виджняны","vines":"Лоза","viridescentvenerer":"Изумрудная тень","viridescentvenerersdiadem":"Венок изумрудного охотника","vortexvanquisher":"Покоритель вихря","vourukashasglow":"Сияние Вурукаши","wardofsurgingflame":"Барьер бушующего пламени","wateryrebirth":"Водное перерождение","wateryrebirthhoned":"Водное перерождение: Ропот","wavestrider":"Покоритель волн","wavestrider-01":"Покоритель волн","wellspringofwarlust":"Прилив войны","whenthecranereturnedineffect":"Журавль после возвращенья (активно)","whenthecranereturnedineffect-01":"Журавль после возвращенья (активно)","whereistheunseenrazorineffect":"Где же Скрытый клинок? (активно)","whiteirongreatsword":"Меч из белого железа","whitetassel":"Белая кисть","windandfreedomineffect":"Ветер и свобода (активно)","windfavored":"Избранник ветра","windsofharmony":"Ветра гармонии","winestainedtricorne":"Треуголка в пятнах вина","wishesunnumbered":"Бесчисленные мечты","witchsscorchinghat":"Тлеющая ведьмина шляпа","wolfsgravestone":"Волчья погибель","wushoustance":"Стойка Ушоу","xenochromatichuntersray":"Ксенохромный остроскат","yakshasmask":"Маска Якса","yakshasmask-01":"Маска Якса","yumkasaurus":"Юмказавр","zerohourinvokationeverydieispermitted":"Карточные вечера: Всё включено","zerohourinvokationstrikefirst":"Карточные вечера: Первый удар"},"names":{"Поглощение эффекта: Анемо":"absorptioneffectanemo","Поглощение эффекта (Крио)":"absorptioneffectcryo","Поглощение эффекта: Дендро":"absorptioneffectdendro","Поглощение эффекта: Электро":"absorptioneffectelectro","Поглощение эффекта: Гео":"absorptioneffectgeo","Поглощение эффекта: Гидро":"absorptioneffecthydro","Поглощение эффекта: Пиро":"absorptioneffectpyro","Изобилие флогистона (активно)":"abundantphlogistonineffect","Хаос бездны: Гидро излив":"abyssalmayhemhydrospout","Волны из бездны":"abyssaltides","Нарастающая мощь":"accruingpower","Лезвие хладной тени":"acoldbladelikeashadow","понижение Энергии действий":"actionsgainlessenergy","Оживление":"activated","Наследие Адептов":"adeptallegacy","Техника адепта":"adepttechnique","Искушение Адепта (активно)":"adeptustemptationineffect","Повязка искателя приключений":"adventurersbandana","Эгида пламени бездны":"aegisofabyssalflame","Волна вечности":"aeonwave","Господство в воздухе":"aerialsuperiority","Всё готово к запуску":"allgreenandgoodtogo","Все возмездия и повинности понесу я":"allreprisalsandarrearsminetobear","Всё рождено землёй":"allthingsareoftheearth","Мина-ловушка: Пылающий разряд":"ambuscademineblazingbolt","Мина-ловушка: Яростное пламя":"ambuscademinefrenziedflame","Мина-ловушка: Разъедающий лёд":"ambuscademinegnawingice","Мина-ловушка: Густой лес":"ambuscademinegreatwood","Мина-ловушка: Злобная волна":"ambuscademineomenpulse","Мина-ловушка: Непокорный камень":"ambuscademinesternstone","Мина-ловушка: Штормовой ветер":"ambuscademinestormwind","Аметистовый венец":"amethystcrown","Лук Асмо":"amosbow","Лук Амоса":"amosbow-01","Максимальное усиление: Усия":"amplifiedenhancementousia","Старинный двор (активно)":"ancientcourtyardineffect","Аномальная анатомия":"anomalousanatomy","Меч Сокола":"aquilafavonia","Аратаки итибан":"aratakiichiban","Архаичный камень":"archaicpetra","Мек: Сигнализация области (усия)":"areaalertmekousia","Мек: Сигнализация области (пневма)":"areaalertmekpneuma","Щит бронекраба":"armoredcrabcarapace","Проницательность слуги":"asubordinatesskills","Любопытство как суть":"asummationofinterest","Сновидения тысячи ночей":"athousandfloatingdreams","Тысячи преемников":"athousandyoung","Снижение силы атаки":"atkdecrease","Увеличение силы атаки":"atkincrease","Золотое сияние":"aurousblaze","Пробуждение":"awakening","Барон Зайчик":"baronbunny","Боевые потери":"battleattrition","Маяк тростникового моря":"beaconofthereedsea","Звериное разложение":"beastlycorrosion","Боевая настороженность":"belligerenceunfettered","Благодетельность":"beneficent","Мишень для укуса":"bitetarget","Горькая вражда: Высшая степень":"bitterbelligerenceadvanced","Горькая вражда: Базовая степень":"bitterbelligerencebasic","Горькая вражда: Средняя степень":"bitterbelligerenceintermediate","Пылающий щит":"blazingbarrier","Пылающий жар":"blazingheat","Пылающая львица: Кулаки Пламенной Гривы":"blazinglionessflamemanesfist","Пылающая львица: Сжигающий удар":"blazinglionessincinerationdrive","Горячая воля":"blazingwill","Заблудший в метели":"blizzardstrayer","Кровавый цветок":"bloodblossom","Веление кровавого долга":"blooddebtdirective","Насмешка Изумительной кошачьей коробки":"bogglecatboxstaunt","Долг жизни":"bondoflife","Энергетический блок Потрошителя: Накоплен":"bonecrunchersenergyblockaccumulated","Энергетический блок Потрошителя (откат)":"bonecrunchersenergyblockoncooldown","Прорыв":"breakthrough","Блеск":"brilliance","Эхо осколков инея":"brokenrimesecho","Зайчик активирован":"bunnytriggered","Взрывной выстрел: Калибровочная стрельба":"burstfirecalibratedshot","Взрывное сканирование":"burstscan","Краб в масле (активно)":"buttercrabineffect","«Уборку заказывали?» (активно)":"calledinforcleanupactive","Непостоянный лик":"capriciousvisage","Казначейский надзор":"cashflowsupervision","Казначейский надзор (активно)":"cashflowsupervisionineffect","Область катализа":"catalyzingfield","Щит кошачьих коготочков":"catclawshield","Семена кошачьей мяты":"catgrasscardamom","Центр внимания":"centerofattention","Церемониальное одеяние":"ceremonialgarment","Разрушение цепи":"chaincollapse","Каскад цепной молнии":"chainlightningcascade","Чакра вожделения":"chakradesiderata","Смена дежурства (активно)":"changingshiftsineffect","Энтропия хаоса":"chaoticentropy","Заряженная атака: Изготовка":"chargedattackinposition","Заряженная атака: Подготовлено":"chargedattackprepcomplete","Леденящее наказание":"chillingpenalty","Зеркало света":"chisellightmirror","Область холода Чунхуа":"chonghuafrostfield","Холодный взгляд цицина":"cicinscoldglare","Клинок холодной крови":"coldbloodedstrike","Падающая платформа":"collapsingplatform","Заключительные овации":"conclusiveovation","Проводник":"conductive","Цилиндр дирижёра":"conductorstophat","Цилиндр дирижёра (активно)":"conductorstophatineffect","Завоеватель зла: Защитник Якса":"conquerorofevilguardianyaksha","Завоеватель зла: Бог гнева":"conquerorofevilwrathdeity","Выздоровление":"convalescence","Разложение":"corrosion","Сотни пейзажей":"countlesssightstosee","Каменный щит":"craggygreatshield","Горящая алая ведьма":"crimsonwitchofflames","Перекрёстный огонь":"crossfire","Воронье покрывало":"crowfeathercover","Корона Ватацуми":"crownofwatatsumi","Большой деревянный щит":"crudewoodgreatshield","Громовой натиск":"crushingthunder","Кристальное ядро Крио":"cryocrystalcore","Бонус Крио урона":"cryodmgbonus","Элементальная форма: Крио":"cryoelementalequipment","Элементальная Крио инфузия":"cryoelementalinfusion","Крио барьер":"cryoward","Кристалл":"crystallize","Кристаллический барьер":"crystalward","Проклятие Скрытого течения":"curseoftheundercurrent","Полог сновидений":"curtainofslumbershield","Тёмная тень":"darkshadow","Разрывающее мрак пламя":"darkshatteringflame","Разрывающее мрак пламя (активно)":"darkshatteringflameineffect","День сопротивления: Разбитые мечты (активно)":"dayofresistancemomentofshattereddreamsineffect","Смертельный циклон":"deathlycyclone","Смертельный циклон (активно)":"deathlycycloneineffect","Гармоничное развитие":"decorousharmony","Подземелье поглощения":"deepdevourersdomain","Воспоминания дремучего леса":"deepwoodmemories","Перьевая маска воина-демона":"demonwarriorsfeathermask","Дендро ядро":"dendrocore","Сошествие":"descent","Сошествие духовности":"descentofdivinity","Пустынная стража: Защита в нападении":"desertwatchoffensivedefense","Пустынная стража: Упреждающий ход":"desertwatchtaketheinitiative","Импульс пожирателя":"devourersimpulse","Инстинкт пожирателя":"devourersinstinct","Добытые сокровища":"diggingdowntopaydirt","Разумное распределение":"discretionarysupplement","Далёкая гроза":"distantstorm","Божественный суд":"divineretribution","Господство земли":"dominanceofearth","Драконье величие":"draconicmajesty","Волна плывущих облаков":"driftcloudwave","Дыхание дракона":"dvalinssigh","Легче лёгкого":"easygame","Отголоски подношения":"echoesofanoffering","Указ об освобождении (активно)":"edictofabsolutionineffect","Проще некуда":"effortless","Электро перерождение":"electricrebirth","Электро перерождение: Ропот":"electricrebirthhoned","Пульсация Электро цицина":"electrocicinsgleam","Барьер Электро цицина":"electrocicinward","Кристальное ядро Электро":"electrocrystalcore","Бонус Электро урона":"electrodmgbonus","Элементальная форма: Электро":"electroelementalequipment","Электро инфузия":"electroelementalinfusion","Электро барьер":"electroward","Элегия погибели":"elegyfortheend","Пожиратель элементов":"elementaldevourer","Элементальное существо: Крио":"elementallifeformcryo","Элементальные существа: Электро":"elementallifeformelectro","Элементальные существа: Гидро":"elementallifeformhydro","Элементальный резонанс: Несокрушимый камень (активно)":"elementalresonanceenduringrockineffect","Элементальный резонанс: Пылающий огонь (активно)":"elementalresonanceferventflamesineffect","Элементальный резонанс: Расколотый лёд (активно)":"elementalresonanceshatteringiceineffect","Элементальный резонанс: Ползучая зелень (активно)":"elementalresonancesprawlinggreeneryineffect","Разжигание пламени":"embersrekindled","Эмблема рассечённой судьбы":"emblemofseveredfate","Объятья ветра":"embraceofwinds","Огненный ураган":"encarminevortex","Иссушитель":"endoftheline","Усиление энергии: усия":"energyboostousia","Усиление энергии: пневма":"energyboostpneuma","Энергетическая конверсия: Усия":"energyconversionousia","Энергетическая конверсия: Пневма":"energyconversionpneuma","Восстановление энергии":"energyrevival","Сияющая жатва":"engulfinglightning","Взвешенный вердикт":"equitablejudgment","Исключительная защита":"exceptionalprotection","Изнурительное падение":"exhaustedplunge","Корона изгнанника":"exilescirclet","Взрывная искра|s1:Взрывные искры":"explosivespark","Взрывная искра":"explosivespark-01","Раскрытие слабости":"exposeweakness","Изысканный бросок":"exquisitethrow","Взлёты и падения (активно)":"fallsandfortuneineffect","Смертельная молния":"fatalfulmination","Фатуи в засаде":"fatuiambusher","Фатуи в засаде: Маг Крио цицинов":"fatuiambushercryocicinmage","Фатуи в засаде: Электро молотобоец":"fatuiambusherelectrohammervanguard","Фатуи в засаде: Зеркальная дева":"fatuiambushermirrormaiden","Фатуи в засаде: Пиро мушкетёр":"fatuiambusherpyroslingerbracer","Меч Фавония":"favoniussword","Суд пера":"featherfalljudgment","Лёгкая пена":"featherweightfoam","Праздничные огни":"festivefires","Огненное перерождение":"fieryrebirth","Огненное перерождение: Ропот":"fieryrebirthhoned","Защита Огненного узилища":"fierysanctumsprotection","Финальная лихорадка":"finalfrenzy","Рыба с картофелем во фритюре (активно)":"fishandchipsactive","Пламя войны (активно)":"flamesofwarineffect","Возвращение цветов":"floralsidewinder","Клан Цветочного Пера (активно)":"flowerfeatherclanineffect","Цветок потерянного рая":"flowerofparadiselost","Остриё пламени":"flowfireedge","Барьер цицинов":"flowingcicinward","Палящая комета":"flowingflame","Сверкание чистых вод":"flowingpurity","Сверкание чистых вод (активно)":"flowingpurityineffect","Серьги текучести":"flowingrings","Строй облачных флагов":"flyingcloudflagformation","Жемчужина Фонтмера":"fontemerpearl","Запретное знание (откат)":"forbiddenknowledgeoncooldown","Регалия леса":"forestregalia","Регалия леса (активно)":"forestregaliaineffect","Талисман Фортуны":"fortunepreservingtalisman","Четырёхлистный символ":"fourleafsigil","Бриз свободы (активно)":"freshwindoffreedomineffect","Опора фронта":"frontlinemainstay","Заморозка":"frozen","Плод восполнения":"fruitoffulfillment","Полная броня":"fullplate","Ветряное колесо Фуфу":"fuufuuwindwheel","Бури грёз":"galesofreverie","Серёжки азартного игрока":"gamblersearrings","Древний шлем генерала":"generalsancienthelm","Боевой штандарт генерала":"generalswarbanner","Элементальная форма: Гео":"geoelementalequipment","Инфузия Гео":"geoinfusion","Позолоченные сны":"gildeddreams","Триумф гладиатора":"gladiatorstriumphus","Урожайный сезон":"gloriousseason","Изобилие золотого кубка":"goldenchalicesbounty","Золотое разложение":"goldencorrosion","Золотая труппа":"goldentroupe","Награда Золотой труппы":"goldentroupesreward","Мечты о приключениях":"grandexpectation","Крюк-кошка":"grapplelink","Подготовка крюка":"grappleprepare","Травяное кольцо освящения":"grassringofsanctification","Эхо скорби":"grievingecho","Холодное сердце":"grimheart","Булькающий пузырь":"gurglingbubble","«Высоко поднимем все кубок веселья!»":"hearmeletusraisethechaliceoflove","Сердце глубин":"heartofdepth","Сердце светозарности Хварны":"heartofkhvarenasbrilliance","Сердце оазиса":"heartofoasis","Полный запрет":"heavyclampdown","Тяжёлый удар (активно)":"heavystrikeineffect","Наследник древнего моря":"heirtotheancientseasauthority","Защита цапли":"heronshield","Удар цапли":"heronstrike","Частотный удар: Подготовительная стойка":"highfrequencywhirlingassaultpreparatoryposture","Ледяной щит":"hoarfrostgreatshield","Горячая картошка":"hotpotato","Бонус Гидро урона":"hydrodmgbonus","Элементальная форма: Гидро":"hydroelementalequipment","Гидро барьер":"hydroward","Скоростной удар: Подготовительная стойка":"hyperspeedwhirlingassaultpreparatoryposture","Иай: дыхание":"iaibreathing","Иай: ното":"iaisheathed","Ледяной лотос":"icelotus","Тлеющая алая ведьма во льду":"icesealedcrimsonwitchofembers","Льдинка":"icicle","Ледяное перо":"icyquill","«Я предпочту потерять деньги...» (активно)":"idratherlosemoneymyselfineffect","Пламенный дух":"ignitedmorale","Я прикрою!":"igotyourback","Это ещё не конец!":"ihaventlostyet","Это ещё не конец! (откат)":"ihaventlostyetoncooldown","Иктомизавр":"iktomisaurus","Теневой пузырь":"illusorybubble","Эффект столкновения":"impactiveeffect","Проникновение сияющего холода":"incandescentfrostpermeating","Непоколебимый щит":"indomitableshield","Пять цветов ткани":"infivecolorsdyed","Круг вдохновения":"inspirationfield","Кепка инструктора":"instructorscap","Нефритовая ширма":"jadescreen","Яшмовый щит":"jadeshield","Заоблачный гоба (активно)":"jueyunguobaineffect","Амулет Камуны: Электро":"kamunatalismanelectro","Амулет Камуны: Пламя":"kamunatalismanpyro","Благословение кантэн сэммё":"kantensenmyoublessing","Острый глаз":"keensight","Приближённый короля":"kingssquire","Приближённый короля (активно)":"kingssquireineffect","Королевский слуга":"kingsvalet","Кохолазавр":"koholasaurus","Кёка фуси":"kyoukafuushi","Королевство Одуванчиков":"landsofdandelion","Лавровый венец":"laurelcoronet","Поручи это мне! (активно)":"leaveittomeineffect","Аномалия артерий земли: Крайняя решительность":"leylinedisorderdireperseverance","Тёмное пожирание":"lightlessfeeding","Искатель молний":"lightningrod","Гром и молния":"lightningstorm","Зонд для поиска молнии":"lightningstrikeprobe","Свет лиственного разреза":"lightoffoliarincision","Лёгкий патруль":"lightpatrol","Власть света":"lightsremit","Лёгкое оружие":"lightweightweapons","Течение вечности":"lingeringaeon","Оставшиеся сосульки":"lingeringicicles","Страж Миллелитов":"lithicguard","Каменное копьё":"lithicspear","Одиночный выстрел на расстоянии: Калибровочная стрельба":"longrangefirecalibratedshot","Молитва святым ветрам":"lostprayertothesacredwinds","Печенье лотоса (активно)":"lotusflowercrispineffect","Серебряная корона везунчика":"luckydogssilvercirclet","Доброжелательность Лютин":"lutinesgoodwill","Поэзия лиры (активно)":"lyresongineffect","Линия по сборке меков (активно)":"machineassemblylineineffect","Руководство по магии":"magicguide","Великолепная стойка":"magnificentstance","Увядающая красота юной девы":"maidensfadingbeauty","Проявление бури":"manifestgale","Охотник Сумеречного двора":"marechausseehunter","Маска из одинокого базальта":"maskofsolitudebasalt","Голубцы с грибами (активно)":"matsutakemeatrollsineffect","Медицинское вмешательство из благих намерений":"medicalinterventionofpureintention","Помощь Мехрака":"mehraksassistance","Ближняя стойка":"meleestance","Мидарэ рандзан":"midareranzan","Мидарэ рандзан (Крио)":"midareranzancryo","Мидарэ рандзан (Электро)":"midareranzanelectro","Мидарэ рандзан (Гидро)":"midareranzanhydro","Мидарэ рандзан (Пиро)":"midareranzanpyro","Тысячелетняя симфония: Прощальный гимн":"millennialmovementfarewellsong","Мясные рулетики с мятой (активно)":"mintymeatrollsineffect","Зеркальная клетка":"mirrorcage","Туманный пузырь":"mistbubble","Изоляция туманных пузырей (Подготовка)":"mistbubblelockdownpreparing","Заточение в туманных пузырях":"mistbubbleprison","Туманный пузырь-слайм":"mistbubbleslime","Оплавленная кольчуга":"moltenmail","Мгновения грёз и решительности":"momentofwakingandresolve","Пронзающий луну":"moonpiercer","Пронзающий луну (активно)":"moonpiercerineffect","Множественный урон":"multiplieddamage","Грибная пицца (активно)":"mushroompizzaineffect","Мусо иссин":"musouisshin","Камень мутации: сокровище шамачурла":"mutationstoneshamanstreasure","Таинственное истощение":"mysteriousenervation","Таинственная слабость":"mysteriousweakening","Забытое таинство":"mysticalabandon","Падающие звёзды Наганохары":"naganoharameteorswarm","Дар владений ночи: Взлёты и падения":"nightrealmsgiftcrestsandtroughs","Дар владений ночи: Полное возмещение":"nightrealmsgiftrepaidinfull","Благословение Ночного духа":"nightsoulsblessing","Ночной дозор":"nightvigil","Ниваби энсё":"niwabienshou","Копчёный цыплёночек (активно)":"northernsmokedchickenineffect","Забота оазиса":"oasisnourishment","Защита оазиса":"oasissaegis","Моллюск морских красок":"oceanhuedclam","Мимик океанида: Лягушка":"oceanicmimicfrog","Наступательный барьер":"offensivebarrier","Боевая стойка":"onslaughtstance","Украшенный кабуто":"ornatekabuto","Энергетический блок: Усия":"ousiablock","Энергетический блок: Усия (постоянство)":"ousiablockpersistent","Ужасающий штурм":"overawingassault","Лёд повсюду":"overwhelmingice","Поклявшийся прокладывать путь":"pactswornpathclearer","Расплата":"paidinfull","Рана за рану":"painforpain","Панкратион! (активно)":"pankrationineffect","Танец бабочки":"paramitapapilio","Вынесение приговора (активно)":"passingofjudgmentineffect","Былая слава драконов":"pastdraconicglories","Твердеющий перламутр":"pearlsolidification","Непрерывное горение":"perpetualburn","Таймер Пера":"perstimer","Окаменение":"petrification","Энергетический блок: Пневма":"pneumablock","Энергетический блок: Пневма (постоянство)":"pneumablockpersistent","Поэзия песен ветра":"poeticsoffuubutsu","Поэзия песен ветра (Крио)":"poeticsoffuubutsucryo","Поэзия песен ветра (Электро)":"poeticsoffuubutsuelectro","Поэзия песен ветра (Гидро)":"poeticsoffuubutsuhydro","Поэзия песен ветра (Пиро)":"poeticsoffuubutsupyro","Переносная мотопила":"portablepowersaw","Тук-тук, кто там?":"poundingsurprise","Сила сокрушающего камня":"powerofshatteringstone","Молитва алой короны":"prayerofthecrimsoncrown","Обвал под давлением":"pressurizedcollapse","Цена ярости":"priceofunrelentingassault","Нефритовый коршун":"primordialjadewingedspear","Размножающийся организм: Оживший":"proliferatedorganismanimated","Размножающийся организм: Берсерк":"proliferatedorganismberserk","Живучие споры":"proliferatingspores","Пророчество потопа":"prophecyofsubmersion","Избыточный реквизит":"propsurplus","Бур рудоискателя":"prospectorsdrill","«Бам-бум» (активно)":"puffpopsineffect","Импульс ведьмы":"pulsatingwitch","Пульсирующая ясность":"pulsingclarity","Бонус Пиро урона":"pyrodmgbonus","Элементальная форма: Пиро":"pyroelementalequipment","Пиро инфузия":"pyroinfusion","Огневихрь":"pyronado","Пиро скорпион: На страже":"pyroscorpionguardianstance","Пиро барьер":"pyroward","Кукузавры":"qucusaurus","Неугасающий прах":"quenchedembers","Ловкость рук":"quickhands","Сила оживления":"radicalvitality","Яростный король óни":"ragingoniking","Радужная стойка":"rainbowbladework","Радужные макароны (активно)":"rainbowmacaronsineffect","Меч дождя":"rainsword","Новые сборы":"rallyup","Дальняя стойка":"rangedstance","Лук ворона":"ravenbow","Мятежный щит":"rebelliousshield","Веер из красных перьев (активно)":"redfeatherfanineffect","Фантом":"reflection","Преломление":"refraction","Вихрь отражений вальса: Подготовлено":"refractorywhirlingdanceprepcomplete","Вихрь отражений сечи: Подготовлено":"refractorywhirlinghewprepcomplete","Пробуждённое Сердце оазиса":"reignitedheartofoasis","Всесторонняя поддержка":"reinforcements","Воронка расщепления":"rendingvortex","Требуется полноценный отдых":"requiresappropriaterest","Форма сопротивления":"resistantform","Веселье":"revelry","Призма возрождения":"revivalprism","Воскрешение во время отката":"reviveoncooldown","Песня великого сновидения (активно)":"rhythmofthegreatdreamineffect","Справедливая награда":"rightfulreward","Право толкования":"rightoffinalinterpretation","Рапира ледяного потока":"rimeflowrapier","Пылающий топор Электро":"rippleelectroedge","Волнистые клинки":"ripplingblades","Отлив":"riptide","Обряд отправления":"riteofdispatch","Возвращение к жизни":"riteofresurrection","Адский рок-н-ролл":"rockininaflamingworld","Тройное комбо: Бумага":"rockpaperscissorscombopaper","Тройное комбо: Ножницы":"rockpaperscissorscomboscissors","Скалистый пьедестал":"rockypedestal","Раскаты грома Бездны":"rollingabyssalthunder","Раскаты грома":"rollingthunder","Бег гончей: Скорость ветра":"rushinghoundswiftasthewind","Церемониальный лук":"sacrificialbow","Церемониальные мемуары":"sacrificialfragments","Церемониальный двуручный меч":"sacrificialgreatsword","Церемониальный меч":"sacrificialsword","Песок и сны":"sandanddreams","Кровавая сангина":"sanguinerouge","Деревянный клинок":"sapwoodblade","Деревянный клинок (активно)":"sapwoodbladeineffect","Ассорти из сашими (активно)":"sashimiplatterineffect","Сытый":"satiated","Заврианское печенье (активно)":"sauruscrackersineffect","Багровая печать":"scarletseal","Поиск слабых мест":"scopeoutsoftspots","Обожжение":"scorched","Оёрой огня":"scorchingooyoroi","Благословение скорпиона":"scorpionblessing","Огневихрь скорпиона":"scorpocalypse","Бесшовный щит":"seamlessshield","Мелкий разрывной заряд":"secondaryexplosiveshells","Семя скандхи":"seedofskandha","Снаряд-следопыт":"seekingmissile","Тень Короля песков":"shadowofthesandking","Взболтать, но не мурлыкать":"shakennotpurred","Лютый мороз":"sheercold","Блок щита":"shieldblock","Щит страсти":"shieldofpassion","Щит безопасной перевозки":"shieldofsafetransport","Щит кружащих облаков":"shieldofswirlingclouds","Щит":"shields","Воспоминания Симэнавы":"shimenawasreminiscence","Метеор":"shootingstar","Святилище Майи":"shrineofmaya","Знак слабости":"signofweakness","Грех гордыни":"sinofpride","Новая форма лени":"skivingnewandimproved","Небесная лестница":"skyladder","Небесный атлас":"skywardatlas","Небесный меч":"skywardblade","Небесное крыло":"skywardharp","Небесный патруль":"skywardpatrol","Небесное величие":"skywardpride","Небесная ось":"skywardspine","Небесное лезвие":"skywardsword","Скоростной силуэт":"snappysilhouette","Парящий на ветру":"soaringonthewind","Капля источника":"sourcewaterdroplet","Грохот и искры":"sparksnsplash","Взмах копьём":"spearflourish","Дух предзнаменования: Дендро дух змеи":"spiritofomendendrospiritserpent","Дух предзнаменования: Пиро скорпион":"spiritofomenpyroscorpion","Пробуждение духа предзнаменования: Крио":"spiritofomensawakeningcryo","Пробуждение духа предзнаменования: Электро":"spiritofomensawakeningelectro","Пробуждение духа предзнаменования: Гидро":"spiritofomensawakeninghydro","Благословение духа змеи":"spiritserpentsblessing","Вихрь духа змеи":"spiritserpentsswirl","Блеск тихих вод":"splendoroftranquilwaters","Росток":"sprout","Стадион Священного пламени (активно)":"stadiumofthesacredflameineffect","Непоколебимая искренность":"stalwartandtrue","Сплетение звёзд":"starwicker","Ровное дыхание":"steadybreathing","Скрытность":"stealth","Ворон, клюющий звёзды":"stellarpredator","Морозящая призма":"sternfrostprism","Камень и контракты (активно)":"stoneandcontractsineffect","Каменный ящер: На страже":"stonedrakeguardianstance","Каменный облик: Элементальное поглощение":"stonefacetselementalabsorption","Каменный облик: Элементальная кристаллизация":"stonefacetselementalcrystallization","Каменный облик: Элементальный призыв":"stonefacetselementalsummoning","Сила камня":"stoneforce","Каменный панцирь":"stonehide","Восстановленная камнекожа":"stonehidereforged","Штормовой поток":"stormstream","Буревой заслон":"stormwindbarrier","Область ветра":"stormzone","Стратегические запасы":"strategicreserve","Взрывной поток":"streamingsurge","Строгий запрет":"strictlyprohibited","Удар по больному месту":"strikewhereithurts","Структурирование":"structuration","Нокаут":"stun","Режим Подводной охоты":"subnauticalhuntermode","Подводный щит":"subnauticalshield","Призыв молний":"summoneroflightning","Цветок шуньяты (активно)":"sunyataflowerineffect","Превосходная защита":"superiorprotection","Невероятная сила":"superlativesuperstrength","Молниеносный взрыв":"surgingthunder","Скрытое течение":"surgingundercurrent","Импульсный барьер":"surgingward","Волевая подмога":"surgingwill","Генеральная уборка":"sweepingtime","Та-дам! (активно)":"tadaineffect","Молотильная дубинка":"tailingtruncheon","Загрязнённые воды меняют свою форму":"taintedwaterschangetheirshape","Получаемый урон от элементальной реакции повышен":"takemoreelementalreactiondmg","Такимэгури канка":"takimegurikanka","Шкатулка тамакуси":"tamakushicasket","Цыплёнок в тандыре (активно)":"tandooriroastchickenineffect","Цель":"target","Стойкость Миллелита":"tenacityofthemillelith","Молнии Небесной кицунэ":"tenkothunderbolts","Тепетлизавр":"tepetlisaurus","Преимущество на земле":"terrainadvantage","Держать злодеев в страхе":"terrorfortheevildoers","Возвращение Маски ужаса":"terrormasksreturn","Яичница по-тейватски (активно)":"teyvatfriedeggineffect","Искусство составления сметы":"theartofbudgeting","Искусство составления сметы (активно)":"theartofbudgetingineffect","Меч-колокол":"thebell","«Принцесса-кабан» (активно)":"theboarprincessactive","Гробница царя Дешрета (активно)":"themausoleumofkingdeshretineffect","Затопляющий прилив":"theoverflow","Секрет совершенствования":"theprofoundpurposeofpractice","Запах дождя по утрам":"thescentremained","Семя потаённых знаний":"theseedofstoredknowledge","Божественная тень святилища":"theshrinessacredshade","Дождь лепестков звёздного неба":"thestarryskiestheirflowersrain","Грозовой волк":"thewolfwithin","Дивный путь истины":"thewondrouspathoftruth","Дивный путь истины (активно)":"thewondrouspathoftruthactive","Дух Хранителя Облаков":"theycallhercloudretainer","Доброжелательность Тироны":"thironasgoodwill","Громовой щит":"thunderbeaststarge","Громоподобная западня":"thunderboretrap","Грозовой посох":"thundercallstaff","Громогласный рёв ярости":"thunderingfury","Небесное покаяние":"thunderingpenance","Громогласный облик":"thunderingpoise","Громовой барьер":"thunderousward","Корона призывателя грома":"thundersummonerscrown","Призыв волны: Охват прибоя":"tidecallersurfembrace","Церемония вечного течения":"tomboftheeternalflow","Обряд вечного течения":"tomeoftheeternalflow","Доброжелательность Тобии":"topyassgoodwill","Коллапс":"totalcollapse","Отказ от слабости":"towardweakness","Трансцендентный автоматон":"transcendentautomaton","Меч путешественника":"travelershandysword","Платок целителя":"travelingdoctorshandkerchief","Воспоминания Тулайтуллы":"tulaytullahsremembrance","Перехват инициативы":"turncontrol","«Магический супермеч высшего владыки»":"ultimateoverlordsmegamagicsword","Подводное сокровище (откат)":"underseatreasureoncd","Неизвестные каналы обращения":"undiscloseddistributionchannels","Неразделённое сердце":"undividedheart","Всемирное веселье":"universalrevelry","Неподвижные скалы":"unmovablemountain","Срочная посылка нэко":"urgentnekoparcel","Уси":"ushi","Согласованная тактика авангарда":"vanguardscoordinatedtactics","Согласованная тактика авангарда (активно)":"vanguardscoordinatedtacticsineffect","Киноварное загробье":"vermillionhereafter","Киноварное загробье (активно)":"vermillionhereafterineffect","Вертикальное координирование сил":"verticalforcecoordination","Лик старого солдата":"veteransvisage","Грозное остриё":"viciousedge","Прорыв виджняны":"vijnanasuffusion","Лоза":"vines","Изумрудная тень":"viridescentvenerer","Венок изумрудного охотника":"viridescentvenerersdiadem","Покоритель вихря":"vortexvanquisher","Сияние Вурукаши":"vourukashasglow","Барьер бушующего пламени":"wardofsurgingflame","Водное перерождение":"wateryrebirth","Водное перерождение: Ропот":"wateryrebirthhoned","Покоритель волн":"wavestrider","Прилив войны":"wellspringofwarlust","Журавль после возвращенья (активно)":"whenthecranereturnedineffect","Где же Скрытый клинок? (активно)":"whereistheunseenrazorineffect","Меч из белого железа":"whiteirongreatsword","Белая кисть":"whitetassel","Ветер и свобода (активно)":"windandfreedomineffect","Избранник ветра":"windfavored","Ветра гармонии":"windsofharmony","Треуголка в пятнах вина":"winestainedtricorne","Бесчисленные мечты":"wishesunnumbered","Тлеющая ведьмина шляпа":"witchsscorchinghat","Волчья погибель":"wolfsgravestone","Стойка Ушоу":"wushoustance","Ксенохромный остроскат":"xenochromatichuntersray","Маска Якса":"yakshasmask","Юмказавр":"yumkasaurus","Карточные вечера: Всё включено":"zerohourinvokationeverydieispermitted","Карточные вечера: Первый 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Weaponry","masterytalismanaddingfueltothefire":"Mastery Talisman: Adding Fuel to the Fire","masterytalismanairbornereinforcements":"Mastery Talisman: Airborne Reinforcements","masterytalismanallornothing":"Mastery Talisman: All or Nothing","masterytalismanarcanesecrettoelementalvictory":"Mastery Talisman: Arcane Secret to Elemental Victory","masterytalismanarmsandarmorhoned":"Mastery Talisman: Arms and Armor Honed","masterytalismanattackadept":"Mastery Talisman: Attack Adept","masterytalismanbattleready":"Mastery Talisman: Battle-Ready","masterytalismanbattleready-01":"Mastery Talisman: Battle Ready","masterytalismanburstassaultousia":"Mastery Talisman: Burst Assault - พลังสสาร","masterytalismanbuttressedcombinedassault":"Mastery Talisman: Buttressed Combined Assault","masterytalismancascadingdefeat":"Mastery Talisman: Cascading Defeat","masterytalismanchaoticbanners":"Mastery Talisman: Chaotic Banners","masterytalismancoldwar":"Mastery Talisman: Cold War","masterytalismancounterattackspirit":"Mastery Talisman: Counterattack Spirit","masterytalismancyclecharge":"Mastery Talisman: Cycle Charge","masterytalismandamagecontrol":"Mastery Talisman: Damage Control","masterytalismandauntlesspursuit":"Mastery Talisman: Dauntless Pursuit","masterytalismandecisivebattle":"Mastery Talisman: Decisive Battle","masterytalismandensevegetation":"Mastery Talisman: Dense Vegetation","masterytalismandontpushyourluck":"Mastery Talisman: Don't Push Your Luck","masterytalismandualprongedapproach":"Mastery Talisman: Dual-Pronged Approach","masterytalismaneconomiesofscale":"Mastery Talisman: Economies of Scale","masterytalismanelementalresponse":"Mastery Talisman: Elemental Response","masterytalismanenhancingwill":"Mastery Talisman: Enhancing Will","masterytalismanextendedexplosion":"Mastery Talisman: Extended Explosion","masterytalismanexternalassistance":"Mastery Talisman: External Assistance","masterytalismanfearnopain":"Mastery Talisman: Fear No Pain","masterytalismanfiercefollowup":"Mastery Talisman: Fierce Follow-Up","masterytalismanformationassault":"Mastery Talisman: Formation Assault","masterytalismanfrugalityascountermeasure":"Mastery Talisman: Frugality as Countermeasure","masterytalismanharmonictactics":"Mastery Talisman: Harmonic Tactics","masterytalismanhysteresisstrategy":"Mastery Talisman: Hysteresis Strategy","masterytalismanimmovable":"Mastery Talisman: Immovable","masterytalismanintelligenceupdate":"Mastery Talisman: Intelligence Update","masterytalismanlightweighttactics":"Mastery Talisman: Lightweight Tactics","masterytalismanplanninglongterm":"Mastery Talisman: Planning Long-Term","masterytalismanpracticemakesperfect":"Mastery Talisman: Practice Makes Perfect","masterytalismanprecisedestructioni":"Mastery Talisman: Precise Destruction: I","masterytalismanprecisedestructionii":"Mastery Talisman: Precise Destruction: II","masterytalismanprecisedestructioniii":"Mastery Talisman: Precise Destruction: III","masterytalismanprecisedestructioniv":"Mastery Talisman: Precise Destruction: IV","masterytalismanpresstheadvantage":"Mastery Talisman: Press the Advantage","masterytalismanpresstheadvantage-01":"Mastery Talisman: Press the Advantage","masterytalismanpresstheattack":"Mastery Talisman: Press the Attack","masterytalismansearingchains":"Mastery Talisman: Searing Chains","masterytalismansecretsurprise":"Mastery Talisman: Secret Surprise","masterytalismanseeingthroughthedisguise":"Mastery Talisman: Seeing Through the Disguise","masterytalismansharpfocus":"Mastery Talisman: Sharp Focus","masterytalismanshieldrush":"Mastery Talisman: Shield Rush","masterytalismanskilladept":"Mastery Talisman: Skill Adept","masterytalismansolidguarantee":"Mastery Talisman: Solid Guarantee","masterytalismanspiritedcounterattack":"Mastery Talisman: Spirited Counterattack","masterytalismanstalwartfrontline":"Mastery Talisman: Stalwart Frontline","masterytalismansuddenambush":"Mastery Talisman: Sudden Ambush","masterytalismansupplementarydamage":"Mastery Talisman: Supplementary Damage","masterytalismansurgingvigor":"Mastery Talisman: Surging Vigor","masterytalismanswifttriumph":"Mastery Talisman: เอาชนะอย่างไวว่อง","masterytalismansympatheticpain":"Mastery Talisman: Sympathetic Pain","masterytalismanteatime":"Mastery Talisman: Teatime","masterytalismantechniquespecialist":"Mastery Talisman: Technique Specialist","masterytalismantheelementsentwined":"Mastery Talisman: The Elements Entwined","masterytalismanunitedasone":"Mastery Talisman: United as One","masterytalismanunyieldingadvance":"Mastery Talisman: Unyielding Advance","masterytalismanverdantovergrowth":"Mastery Talisman: Verdant Overgrowth","masterytalismanvictoriousrepute":"Mastery Talisman: Victorious Repute","masterytalismanwarbreedswar":"Mastery Talisman: War Breeds War","masterytalismanwinterwindswhip":"Mastery Talisman: Winterwind's Whip","masterzhang":"Master Zhang","matsutakemeatrolls":"Matsutake Meat Roll","mediumbolsteringbubblebalm":"ลูกบอลน้ำบำบัด - กลาง","melusinesupport":"แรงสนับสนุนของเมลูซีน","mementolens":"Memento Lens","mintymeatrolls":"Minty Meat Rolls","mirrorcage":"Mirror Cage","mistbubbleslime":"Mist Bubble Slime","moltenmail":"Molten Mail","momentofwakingandresolve":"Moment of Waking and Resolve","mondstadthashbrown":"Mondstadt Hash Brown","moonpiercer":"Moonpiercer","mushroompizza":"Mushroom Pizza","mushroompizza-01":"Mushroom Pizza","mutationstone":"Mutation Stone","mysticalabandon":"Mystical Abandon","naganoharameteorswarm":"Naganohara Meteor Swarm","natureandwisdom":"Nature and Wisdom","nightrealmsgiftcrestsandtroughs":"Night Realm's Gift: Crests and Troughs","nightrealmsgiftrepaidinfull":"Night Realm's Gift: Repaid in Full","northernsmokedchicken":"Northern Smoked Chicken","northernsmokedchicken-01":"Northern Smoked Chicken","nre":"NRE","oceanhuedclam":"Ocean-Hued Clam","oceanhuedclam-01":"Ocean-Hued Clam","operaepiclese":"โรงอุปรากร Epiclese","operaepiclese-01":"Opera Epiclese","ornatekabuto":"Ornate Kabuto","ousianodespowerofenhancement":"อุปกรณ์ปรับแต่งพลังสสาร: Power of Enhancement","overchargedball":"Overcharged Ball","paidinfull":"Paid in Full","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Pain for Pain","pankration":"Pankration!","parametrictransformer":"Parametric Transformer","passingofjudgment":"Passing of Judgment","pearlsolidification":"Pearl Solidification","peopleofthesprings":"\"เหล่าวารี\"","pilgrimageofthereturnofthesacredflame":"จาริกเพลิงศักดิ์สิทธิ์หวนคืน","plungingstrike":"Plunging Strike","pneumanodeholdfastadvanced":"Pneuma Node: Hold Fast ระดับสูง","pneumanodeholdfastbasic":"Pneuma Node: Hold Fast ระดับต่ำ","pneumanodeholdfastintermediate":"Pneuma Node: Hold Fast ระดับกลาง","poeticsoffuubutsu":"Poetics of Fuubutsu","portablepowersaw":"Portable Power Saw","poundingsurprise":"Pounding Surprise","primordialjadewingedspear":"Primordial Jade Winged-Spear","proliferatingspores":"Proliferating Spores","prophecyofsubmersion":"Prophecy of Submersion","prospectorsdrill":"Prospector's Drill","pucassupport":"แรงสนับสนุนของ Puca","puffpops":"Puff Pop","pulsatingwitch":"Pulsating Witch","qucusaurus":"Qucusaurus","quickknit":"Quick Knit","rainbowmacarons":"Rainbow Macarons","rainbowmacarons-01":"Rainbow Macarons","rana":"Rana","ravenbow":"Raven Bow","ravenbow-01":"Raven Bow","redfeatherfan":"Red Feather Fan","rekindledflame":"Rekindled Flame","rendingvortex":"Rending Vortex","requiresappropriaterest":"Requires Appropriate Rest","rhythmofthegreatdream":"Rhythm of the Great Dream","rightfulreward":"Rightful Reward","rightfulreward-01":"Rightful Reward","rightoffinalinterpretation":"Right of Final Interpretation","rimeflowrapier":"Rimeflow Rapier","riteofresurrection":"Rite of Resurrection","rockininaflamingworld":"Rockin' in a Flaming World","rushinghoundswiftasthewind":"Rushing Hound: Swift as the Wind","sacrificialbow":"Sacrificial Bow","sacrificialbow-01":"Sacrificial Bow","sacrificialfragments":"Sacrificial Fragments","sacrificialfragments-01":"Sacrificial Fragments","sacrificialgreatsword":"Sacrificial Greatsword","sacrificialsword":"Sacrificial Sword","sangonomiyashrine":"Sangonomiya Shrine","sanguinerouge":"Sanguine Rouge","sapwoodblade":"Sapwood Blade","sashimiplatter":"Sashimi Platter","sashimiplatter-01":"Sashimi Platter","sauriandiningbuddies":"งานเลี้ยงของคู่หู Saurian","sauruscrackers":"Saurus Cracker","sauruscrackers-01":"Saurus Cracker","scionsofthecanopy":"\"พงศ์พิดานพฤกษา\"","scorpocalypse":"Scorpocalypse","seatssacredandsecular":"Seats Sacred and Secular","seatssacredandsecular-01":"Seats Sacred and Secular","seeddispensary":"Seed Dispensary","seiraiisland":"Seirai Island","seiraiisland-01":"Seirai Island","sendoff":"Send Off","serene":"Serene","serenessupport":"แรงสนับสนุนของ Serene","setaria":"Setaria","shadowofthesandking":"Shadow of the Sand King","shakennotpurred":"Shaken, Not Purred","shimenawasreminiscence":"Shimenawa's Reminiscence","shimenawasreminiscence-01":"Shimenawa's Reminiscence","silverandmelus":"Silver and Melus","sinofpride":"Sin of Pride","sirarthur":"คุณ Arthur","skivingnewandimproved":"Skiving: New and Improved","skywardatlas":"Skyward Atlas","skywardatlas-01":"Skyward Atlas","skywardblade":"Skyward Blade","skywardblade-01":"Skyward Blade","skywardharp":"Skyward Harp","skywardharp-01":"Skyward Harp","skywardpride":"Skyward Pride","skywardpride-01":"Skyward Pride","skywardspine":"Skyward Spine","skywardspine-01":"Skyward Spine","skywardsword":"Skyward Sword","sluasissupport":"แรงสนับสนุนของ Sluasi","smallbolsteringbubblebalm":"ลูกบอลน้ำบำบัด - เล็ก","spiritofomendendrospiritserpent":"Spirit of Omen: Dendro Spirit-Serpent","spiritofomenpyroscorpion":"Spirit of Omen: Pyro Scorpion","spiritserpentsswirl":"Spirit Serpent's Swirl","splendoroftranquilwaters":"Splendor of Tranquil Waters","spreadingcold":"Spreading Cold","stadiumofthesacredflame":"ลานประลองเพลิงศักดิ์สิทธิ์","stagetepetl":"เวที Tepetl","stalwartandtrue":"Stalwart and True","starsigns":"Starsigns","starsigns-01":"Starsigns","starwicker":"Starwicker","steadybreathing":"Steady Breathing","stellarpredator":"Stellar Predator","sternfrostprism":"Sternfrost Prism","stoneandcontracts":"Stone and Contracts","stonehidereforged":"Stonehide Reforged","stormterrorslair":"Stormterror's Lair","strategicreserve":"Strategic Reserve","strategize":"Strategize","streamingsurge":"Streaming Surge","structuration":"Structuration","sumerucity":"Sumeru City","sumerucity-01":"Sumeru City","sunyataflower":"Sunyata Flower","surgingundercurrent":"Surging Undercurrent","sweetmaam":"Sweet Ma'am","sweetmadame":"Sweet Madame","sweetmadame-01":"Sweet Madame","tada":"Tada!","tamakushicasket":"Tamakushi Casket","tandoorigrilledchicken":"Tandoori Grilled Chicken","tandooriroastchicken":"Tandoori Roast Chicken","tandooriroastchicken-01":"Tandoori Roast Chicken","taroumaru":"Taroumaru","taroumarussavings":"Taroumaru's Savings","tenacityofthemillelith":"Tenacity of the Millelith","tenacityofthemillelith-01":"Tenacity of the Millelith","tenacityofthemillelith-02":"Tenacity of the Millelith","tenshukaku":"Tenshukaku","tepetlisaurus":"Tepetlisaurus","terrorfortheevildoers":"Terror for the Evildoers","teyvatfriedegg":"Teyvat Fried Egg","teyvatfriedegg-01":"Teyvat Fried Egg","theartofbudgeting":"The Art of Budgeting","thebell":"The Bell","thebestesttravelcompanion":"The Bestest Travel Companion!","theboarprincess":"The Boar Princess","thelegendofvennessa":"The Legend of Vennessa","themausoleumofkingdeshret":"สุสานราชา Deshret","theoverflow":"The Overflow","thescentremained":"The Scent Remained","theseedofstoredknowledge":"The Seed of Stored Knowledge","theshowbegins":"The Show Begins!","theshrinessacredshade":"The Shrine's Sacred Shade","thestarryskiestheirflowersrain":"The Starry Skies Their Flowers Rain","thetaleofvennessa":"The Tale of Vennessa","thewhitegloveandthefisherman":"The White Glove and the Fisherman","thewondrouspathoftruth":"The Wondrous Path of Truth","theycallhercloudretainer":"They Call Her Cloud Retainer","thironassupport":"แรงสนับสนุนของ Thirona","thunderandeternity":"Thunder and Eternity","thunderingfury":"Thundering Fury","thunderingpenance":"Thundering Penance","thunderingpoise":"Thundering Poise","thundersummonerscrown":"Thunder Summoner's Crown","timaeus":"Timaeus","timmie":"Timmie","tomboftheeternalflow":"Tomb of the Eternal Flow","tomeoftheeternalflow":"Tome of the Eternal Flow","topyasssupport":"แรงสนับสนุนของ Topyas","tossup":"Toss-Up","towardweakness":"To Ward Weakness","transcendentautomaton":"Transcendent Automaton","transfiguringflame":"Transfiguring Flame","travelershandysword":"Traveler's Handy Sword","travelershandysword-01":"Traveler's Handy Sword","travelingdoctorshandkerchief":"Traveling Doctor's Handkerchief","travelingdoctorshandkerchief-01":"Traveling Doctor's Handkerchief","treasureseekingseelie":"Treasure-Seeking Seelie","tubby":"Tubby","tulaytullahsremembrance":"Tulaytullah's Remembrance","turncontrol":"Turn Control","ultimateoverlordsmegamagicsword":"\"Ultimate Overlord's Mega Magic Sword\"","ultimatesurfingbuddy":"Ultimate Surfing Buddy!","underseatreasure":"Undersea Treasure","underwatertreasurehunt":"Underwater Treasure Hunt","underwatertreasurehunt-01":"Underwater Treasure Hunt","undiscloseddistributionchannels":"Undisclosed Distribution Channels","undividedheart":"Undivided Heart","vanarana":"Vanarana","vanguardscoordinatedtactics":"Vanguard's Coordinated Tactics","vermillionhereafter":"Vermillion Hereafter","vermillionhereafter-01":"Vermillion Hereafter","veteransvisage":"Veteran's Visage","veteransvisage-01":"Veteran's Visage","viciousancientbattle":"Vicious Ancient Battle","virdassupport":"แรงสนับสนุนของ Virda","viridescentvenerer":"Viridescent Venerer","viridescentvenerersdiadem":"Viridescent Venerer's Diadem","vortexvanquisher":"Vortex Vanquisher","vortexvanquisher-01":"Vortex Vanquisher","vourukashasglow":"Vourukasha's Glow","vourukashasglow-01":"Vourukasha's Glow","wagner":"Wagner","wangshuinn":"Wangshu Inn","waterandjustice":"Water and Justice","weepingwillowofthelake":"Weeping Willow of the Lake","wellspringofwarlust":"Wellspring of War-Lust","whenthecranereturned":"When the Crane Returned","whenthecranereturned-01":"When the Crane Returned","whereistheunseenrazor":"Where Is the Unseen Razor?","whiteirongreatsword":"White Iron Greatsword","whiteirongreatsword-01":"White Iron Greatsword","whitetassel":"White Tassel","whitetassel-01":"White Tassel","windandfreedom":"Wind and Freedom","winestainedtricorne":"Wine-Stained Tricorne","wishesunnumbered":"Wishes Unnumbered","witchsscorchinghat":"Witch's Scorching Hat","witheringcorrosion":"Withering Corrosion","witheringcorrosion-01":"Withering Corrosion","witheringcorrosion-02":"Withering Corrosion","witheringcorrosion-03":"Withering Corrosion","wolfsgravestone":"Wolf's Gravestone","xenochromatichuntersray":"Hunter's Ray สีพิเศษ","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkasaurus","zerohourinvokationalloutaggression":"ช่วงเวลาแห่งการเริ่มต้น: All-Out Aggression"},"names":{"Absorbing Prism":"absorbingprism","อุดมโฟลจิสตัน":"abundantphlogiston","Abyssal Mayhem: Hydrospout":"abyssalmayhemhydrospout","Abyssal Summons":"abyssalsummons","A Cold Blade Like a Shadow":"acoldbladelikeashadow","Adeptus' Temptation":"adeptustemptation","Adventurer's Bandana":"adventurersbandana","All Reprisals and Arrears, Mine to Bear":"allreprisalsandarrearsminetobear","All Things Are of the Earth":"allthingsareoftheearth","Amethyst Crown":"amethystcrown","Asmo's Bow":"amosbow","Amos' Bow":"amosbow-01","Ancient Courtyard":"ancientcourtyard","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Archaic Petra":"archaicpetra","A Subordinate's Skills":"asubordinatesskills","A Summation of 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Entropy":"chaoticentropy","เชฟ Mao":"chefmao","Chinju Forest":"chinjuforest","Cicin's Cold Glare":"cicinscoldglare","Cold-Blooded Strike":"coldbloodedstrike","Conclusive Ovation":"conclusiveovation","Conductor's Top Hat":"conductorstophat","Conqueror of Evil: Guardian Yaksha":"conquerorofevilguardianyaksha","Controlled Directional Blast":"controlleddirectionalblast","แรงสนับสนุนของ Cosanzeana":"cosanzeanassupport","Countdown to the Show: 1":"countdowntotheshow1","Countdown to the Show: 2":"countdowntotheshow2","Countdown to the Show: 3":"countdowntotheshow3","Countless Sights to See":"countlesssightstosee","Covenant of Rock":"covenantofrock","Crimson Witch of Flames":"crimsonwitchofflames","Crossfire":"crossfire","Crown of Watatsumi":"crownofwatatsumi","Crystal Shrapnel":"crystalshrapnel","Dark-Shattering Flame":"darkshatteringflame","Dawn Winery":"dawnwinery","Day of Resistance - Moment of Shattered Dreams":"dayofresistancemomentofshattereddreams","Deathly Cyclone":"deathlycyclone","Decorous Harmony":"decorousharmony","Deepwood Memories":"deepwoodmemories","Delicious Macarons":"deliciousmacarons","Demon-Warrior's Feather Mask":"demonwarriorsfeathermask","Descent of Divinity":"descentofdivinity","Discretionary Supplement":"discretionarysupplement","Divine Retribution":"divineretribution","Dominance of Earth":"dominanceofearth","Dunyarzad":"dunyarzad","Echoes of an Offering":"echoesofanoffering","ประกาศอภัยโทษ":"edictofabsolution","Electro Cicin's Gleam":"electrocicinsgleam","Elegy for the End":"elegyfortheend","Elemental Forte":"elementalforte","Elemental Orb":"elementalorb","Elemental Orb: Dissipated":"elementalorbdissipated","Elemental Orb: Enduring":"elementalorbenduring","Elemental Orb: Plentiful":"elementalorbplentiful","Elemental Orb: The Grand Banquet":"elementalorbthegrandbanquet","Elemental Resonance: Enduring Rock":"elementalresonanceenduringrock","Elemental Resonance: Fervent Flames":"elementalresonanceferventflames","Elemental Resonance: High Voltage":"elementalresonancehighvoltage","Elemental Resonance: Impetuous Winds":"elementalresonanceimpetuouswinds","Elemental Resonance: Shattering Ice":"elementalresonanceshatteringice","Elemental Resonance: Soothing Water":"elementalresonancesoothingwater","Elemental Resonance: Sprawling Greenery":"elementalresonancesprawlinggreenery","Elemental Resonance: Woven Flames":"elementalresonancewovenflames","Elemental Resonance: Woven Ice":"elementalresonancewovenice","Elemental Resonance: Woven Stone":"elementalresonancewovenstone","Elemental Resonance: Woven Thunder":"elementalresonancewoventhunder","Elemental Resonance: Woven Waters":"elementalresonancewovenwaters","Elemental Resonance: Woven Weeds":"elementalresonancewovenweeds","Elemental Resonance: Woven Winds":"elementalresonancewovenwinds","Elevated Array":"elevatedarray","Ellin":"ellin","Embers Rekindled":"embersrekindled","Emblem of Severed Fate":"emblemofseveredfate","Embrace of Winds":"embraceofwinds","End of 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Brilliance":"heartofkhvarenasbrilliance","Heavy Strike":"heavystrike","Heir to the Ancient Sea's Authority":"heirtotheancientseasauthority","Hilichurl Arrow Tower":"hilichurlarrowtower","กำลังเสริม Hilichurl":"hilichurlreserve","Hot Spring O'Clock":"hotspringoclock","\"I'd Rather Lose Money Myself...\"":"idratherlosemoneymyself","I Got Your Back":"igotyourback","I Haven't Lost Yet!":"ihaventlostyet","Iktomisaurus":"iktomisaurus","In Every House a Stove":"ineveryhouseastove","In Five Colors Dyed":"infivecolorsdyed","Ingenious Engineering: Harnessing Annihilation":"ingeniousengineeringharnessingannihilation","Ingenious Engineering: Pneuma-Ousia Conversion":"ingeniousengineeringpneumaousiaconversion","Ingenious Engineering: Pneuma Re-Creation":"ingeniousengineeringpneumarecreation","Instructor's Cap":"instructorscap","Tian จอมคารมคมคาย":"irontonguetian","Jade Chamber":"jadechamber","Jeht":"jeht","Joyous Celebration":"joyouscelebration","Jueyun Guoba":"jueyunguoba","Kanten Senmyou Blessing":"kantensenmyoublessing","Katheryne":"katheryne","Keen Sight":"keensight","Kujirai":"kidkujirai","King's Squire":"kingssquire","King's Valet":"kingsvalet","Knights of Favonius Library":"knightsoffavoniuslibrary","Koholasaurus":"koholasaurus","Kusava":"kusava","Kyouka Fuushi":"kyoukafuushi","Lands of Dandelion":"landsofdandelion","ลูกบอลน้ำบำบัด - ใหญ่":"largebolsteringbubblebalm","แรงสนับสนุนของ Laume":"laumessupport","Laurel Coronet":"laurelcoronet","Leave It to Me!":"leaveittome","กระแสพลังผิดปกติ: Aegis of the Abyss":"leylinedisorderaegisoftheabyss","กระแสพลังผิดปกติ: Armored Warfare":"leylinedisorderarmoredwarfare","กระแสพลังผิดปกติ: Arrogant Bluster":"leylinedisorderarrogantbluster","กระแสพลังผิดปกติ: Attrition Posture - Encouragement":"leylinedisorderattritionpostureencouragement","กระแสพลังผิดปกติ: Attrition Posture - Inspiration":"leylinedisorderattritionpostureinspiration","กระแสพลังผิดปกติ: Belligerence Unfettered":"leylinedisorderbelligerenceunfettered","กระแสพลังผิดปกติ: Bitter Belligerence ระดับสูง":"leylinedisorderbitterbelligerenceadvanced","กระแสพลังผิดปกติ: Bitter Belligerence ระดับต่ำ":"leylinedisorderbitterbelligerencebasic","กระแสพลังผิดปกติ: Bitter Belligerence ระดับกลาง":"leylinedisorderbitterbelligerenceintermediate","กระแสพลังผิดปกติ: Blazing Will":"leylinedisorderblazingwill","กระแสพลังผิดปกติ: Compensatory Onslaught":"leylinedisordercompensatoryonslaught","กระแสพลังผิดปกติ: Critical Cost":"leylinedisordercriticalcost","กระแสพลังผิดปกติ: Cunning Command":"leylinedisordercunningcommand","กระแสพลังผิดปกติ: Cunning Leadership":"leylinedisordercunningleadership","กระแสพลังผิดปกติ: Damage Concatenation ระดับสูง":"leylinedisorderdamageconcatenationadvanced","กระแสพลังผิดปกติ: Damage Concatenation ระดับต่ำ":"leylinedisorderdamageconcatenationbasic","กระแสพลังผิดปกติ: Damage Concatenation ระดับกลาง":"leylinedisorderdamageconcatenationintermediate","กระแสพลังผิดปกติ: Dangerous Riddles":"leylinedisorderdangerousriddles","กระแสพลังผิดปกติ: Defensive Posture - Impregnable":"leylinedisorderdefensivepostureimpregnable","กระแสพลังผิดปกติ: Defensive Posture - Light Armor":"leylinedisorderdefensiveposturelightarmor","กระแสพลังผิดปกติ: Diminishing Momentum":"leylinedisorderdiminishingmomentum","กระแสพลังผิดปกติ: Dire Echoes":"leylinedisorderdireechoes","กระแสพลังผิดปกติ: Driving Rain":"leylinedisorderdrivingrain","กระแสพลังผิดปกติ: Ending Countdown":"leylinedisorderendingcountdown","กระแสพลังผิดปกติ: Energetic Arena":"leylinedisorderenergeticarena","กระแสพลังผิดปกติ: Engulfing Storm":"leylinedisorderengulfingstorm","กระแสพลังผิดปกติ: Fight or Flight":"leylinedisorderfightorflight","กระแสพลังผิดปกติ: Forerunner's Punishment":"leylinedisorderforerunnerspunishment","กระแสพลังผิดปกติ: Freezing Ice":"leylinedisorderfreezingice","กระแสพลังผิดปกติ: Frontline Tactics":"leylinedisorderfrontlinetactics","กระแสพลังผิดปกติ: High Efficiency Supply - พลังวิญญาณ":"leylinedisorderhighefficiencysupplypneuma","กระแสพลังผิดปกติ: High Temperature":"leylinedisorderhightemperature","กระแสพลังผิดปกติ: Honed Factor":"leylinedisorderhonedfactor","กระแสพลังผิดปกติ: Ignited Morale":"leylinedisorderignitedmorale","กระแสพลังผิดปกติ: Induced Enervation":"leylinedisorderinducedenervation","กระแสพลังผิดปกติ: Induced Weakness":"leylinedisorderinducedweakness","กระแสพลังผิดปกติ: Layered Defenses ระดับสูง":"leylinedisorderlayereddefensesadvanced","กระแสพลังผิดปกติ: Layered Defenses ระดับต่ำ":"leylinedisorderlayereddefensesbasic","กระแสพลังผิดปกติ: Layered Defenses ระดับกลาง":"leylinedisorderlayereddefensesintermediate","กระแสพลังผิดปกติ: Lightweight Defense":"leylinedisorderlightweightdefense","กระแสพลังผิดปกติ: Manifold Anguish":"leylinedisordermanifoldanguish","กระแสพลังผิดปกติ: Mechanics of Penetration":"leylinedisordermechanicsofpenetration","กระแสพลังผิดปกติ: Medical Operation":"leylinedisordermedicaloperation","กระแสพลังผิดปกติ: Muzzling Tactics":"leylinedisordermuzzlingtactics","กระแสพลังผิดปกติ: Overgrowth":"leylinedisorderovergrowth","กระแสพลังผิดปกติ: Pneumousia Suffusion":"leylinedisorderpneumousiasuffusion","กระแสพลังผิดปกติ: Position of Electroparalysis":"leylinedisorderpositionofelectroparalysis","กระแสพลังผิดปกติ: Position of Weakness":"leylinedisorderpositionofweakness","กระแสพลังผิดปกติ: Precision Strike Order":"leylinedisorderprecisionstrikeorder","กระแสพลังผิดปกติ: Price of Unrelenting Assault":"leylinedisorderpriceofunrelentingassault","กระแสพลังผิดปกติ: Prideful Bluster":"leylinedisorderpridefulbluster","กระแสพลังผิดปกติ: Principles of Restraint":"leylinedisorderprinciplesofrestraint","กระแสพลังผิดปกติ: Shamanic Curse":"leylinedisordershamaniccurse","กระแสพลังผิดปกติ: Shattering Momentum":"leylinedisordershatteringmomentum","กระแสพลังผิดปกติ: Skyward Patrol":"leylinedisorderskywardpatrol","กระแสพลังผิดปกติ: Slim Shielding":"leylinedisorderslimshielding","กระแสพลังผิดปกติ: Smashing Momentum":"leylinedisordersmashingmomentum","กระแสพลังผิดปกติ: Smoldering Flames":"leylinedisordersmolderingflames","กระแสพลังผิดปกติ: Soaring Winds":"leylinedisordersoaringwinds","กระแสพลังผิดปกติ: Strong Feedback":"leylinedisorderstrongfeedback","กระแสพลังผิดปกติ: Swift Wind":"leylinedisorderswiftwind","กระแสพลังผิดปกติ: The Answer Advantage":"leylinedisordertheansweradvantage","กระแสพลังผิดปกติ: Thunderstorm":"leylinedisorderthunderstorm","กระแสพลังผิดปกติ: United Posture - Advance":"leylinedisorderunitedpostureadvance","กระแสพลังผิดปกติ: United Posture - Gentle War":"leylinedisorderunitedposturegentlewar","กระแสพลังผิดปกติ: Vicious Posture - Blunt Force":"leylinedisorderviciousposturebluntforce","กระแสพลังผิดปกติ: Vicious Posture - Ferocity":"leylinedisorderviciouspostureferocity","กระแสพลังผิดปกติ: Wet":"leylinedisorderwet","Ley Line Monolith: Frontline Fulcrum":"leylinemonolithfrontlinefulcrum","Liben":"liben","Lightless Feeding":"lightlessfeeding","Lightning Stiletto":"lightningstiletto","Lightning Storm":"lightningstorm","Light of Foliar Incision":"lightoffoliarincision","Light's Remit":"lightsremit","Lithic Spear":"lithicspear","Tepetlisaurus ตัวน้อย! - เจอสมบัติแล้ว!":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Liyue Harbor Wharf":"liyueharborwharf","Lost Prayer to the Sacred Winds":"lostprayertothesacredwinds","Lotus Flower Crisp":"lotusflowercrisp","Lucky Dog's Silver Circlet":"luckydogssilvercirclet","Lumenarystone":"lumenarystone","ตัวเร่งปฏิกิริยา Lumenstone":"lumenstoneadjuvant","Lunar Cycles Unending":"lunarcyclesunending","แรงสนับสนุนของ Lutine":"lutinessupport","Lyresong":"lyresong","Machine Assembly Line":"machineassemblyline","Magic Guide":"magicguide","Maiden's Fading Beauty":"maidensfadingbeauty","Mamere":"mamere","Marechaussee Hunter":"marechausseehunter","Mask of Solitude Basalt":"maskofsolitudebasalt","Master of Weaponry":"masterofweaponry","Mastery Talisman: Adding Fuel to the Fire":"masterytalismanaddingfueltothefire","Mastery Talisman: Airborne Reinforcements":"masterytalismanairbornereinforcements","Mastery Talisman: All or Nothing":"masterytalismanallornothing","Mastery Talisman: Arcane Secret to Elemental Victory":"masterytalismanarcanesecrettoelementalvictory","Mastery Talisman: Arms and Armor Honed":"masterytalismanarmsandarmorhoned","Mastery Talisman: Attack Adept":"masterytalismanattackadept","Mastery Talisman: Battle-Ready":"masterytalismanbattleready","Mastery Talisman: Battle Ready":"masterytalismanbattleready-01","Mastery Talisman: Burst Assault - พลังสสาร":"masterytalismanburstassaultousia","Mastery Talisman: Buttressed Combined Assault":"masterytalismanbuttressedcombinedassault","Mastery Talisman: Cascading Defeat":"masterytalismancascadingdefeat","Mastery Talisman: Chaotic Banners":"masterytalismanchaoticbanners","Mastery Talisman: Cold War":"masterytalismancoldwar","Mastery Talisman: Counterattack Spirit":"masterytalismancounterattackspirit","Mastery Talisman: Cycle Charge":"masterytalismancyclecharge","Mastery Talisman: Damage Control":"masterytalismandamagecontrol","Mastery Talisman: Dauntless Pursuit":"masterytalismandauntlesspursuit","Mastery Talisman: Decisive Battle":"masterytalismandecisivebattle","Mastery Talisman: Dense Vegetation":"masterytalismandensevegetation","Mastery Talisman: Don't Push Your Luck":"masterytalismandontpushyourluck","Mastery Talisman: Dual-Pronged Approach":"masterytalismandualprongedapproach","Mastery Talisman: Economies of Scale":"masterytalismaneconomiesofscale","Mastery Talisman: Elemental Response":"masterytalismanelementalresponse","Mastery Talisman: Enhancing Will":"masterytalismanenhancingwill","Mastery Talisman: Extended Explosion":"masterytalismanextendedexplosion","Mastery Talisman: External Assistance":"masterytalismanexternalassistance","Mastery Talisman: Fear No Pain":"masterytalismanfearnopain","Mastery Talisman: Fierce Follow-Up":"masterytalismanfiercefollowup","Mastery Talisman: Formation Assault":"masterytalismanformationassault","Mastery Talisman: Frugality as Countermeasure":"masterytalismanfrugalityascountermeasure","Mastery Talisman: Harmonic Tactics":"masterytalismanharmonictactics","Mastery Talisman: Hysteresis Strategy":"masterytalismanhysteresisstrategy","Mastery Talisman: Immovable":"masterytalismanimmovable","Mastery Talisman: Intelligence Update":"masterytalismanintelligenceupdate","Mastery Talisman: Lightweight Tactics":"masterytalismanlightweighttactics","Mastery Talisman: Planning Long-Term":"masterytalismanplanninglongterm","Mastery Talisman: Practice Makes Perfect":"masterytalismanpracticemakesperfect","Mastery Talisman: Precise Destruction: I":"masterytalismanprecisedestructioni","Mastery Talisman: Precise Destruction: II":"masterytalismanprecisedestructionii","Mastery Talisman: Precise Destruction: III":"masterytalismanprecisedestructioniii","Mastery Talisman: Precise Destruction: IV":"masterytalismanprecisedestructioniv","Mastery Talisman: Press the Advantage":"masterytalismanpresstheadvantage","Mastery Talisman: Press the Attack":"masterytalismanpresstheattack","Mastery Talisman: Searing Chains":"masterytalismansearingchains","Mastery Talisman: Secret Surprise":"masterytalismansecretsurprise","Mastery Talisman: Seeing Through the Disguise":"masterytalismanseeingthroughthedisguise","Mastery Talisman: Sharp Focus":"masterytalismansharpfocus","Mastery Talisman: Shield Rush":"masterytalismanshieldrush","Mastery Talisman: Skill Adept":"masterytalismanskilladept","Mastery Talisman: Solid Guarantee":"masterytalismansolidguarantee","Mastery Talisman: Spirited Counterattack":"masterytalismanspiritedcounterattack","Mastery Talisman: Stalwart Frontline":"masterytalismanstalwartfrontline","Mastery Talisman: Sudden Ambush":"masterytalismansuddenambush","Mastery Talisman: Supplementary Damage":"masterytalismansupplementarydamage","Mastery Talisman: Surging Vigor":"masterytalismansurgingvigor","Mastery Talisman: เอาชนะอย่างไวว่อง":"masterytalismanswifttriumph","Mastery Talisman: Sympathetic Pain":"masterytalismansympatheticpain","Mastery Talisman: Teatime":"masterytalismanteatime","Mastery Talisman: Technique Specialist":"masterytalismantechniquespecialist","Mastery Talisman: The Elements Entwined":"masterytalismantheelementsentwined","Mastery Talisman: United as One":"masterytalismanunitedasone","Mastery Talisman: Unyielding Advance":"masterytalismanunyieldingadvance","Mastery Talisman: Verdant Overgrowth":"masterytalismanverdantovergrowth","Mastery Talisman: Victorious Repute":"masterytalismanvictoriousrepute","Mastery Talisman: War Breeds War":"masterytalismanwarbreedswar","Mastery Talisman: Winterwind's Whip":"masterytalismanwinterwindswhip","Master Zhang":"masterzhang","Matsutake Meat Roll":"matsutakemeatrolls","ลูกบอลน้ำบำบัด - กลาง":"mediumbolsteringbubblebalm","แรงสนับสนุนของเมลูซีน":"melusinesupport","Memento Lens":"mementolens","Minty Meat Rolls":"mintymeatrolls","Mirror Cage":"mirrorcage","Mist Bubble Slime":"mistbubbleslime","Molten Mail":"moltenmail","Moment of Waking and Resolve":"momentofwakingandresolve","Mondstadt Hash Brown":"mondstadthashbrown","Moonpiercer":"moonpiercer","Mushroom Pizza":"mushroompizza","Mutation Stone":"mutationstone","Mystical Abandon":"mysticalabandon","Naganohara Meteor Swarm":"naganoharameteorswarm","Nature and Wisdom":"natureandwisdom","Night Realm's Gift: Crests and Troughs":"nightrealmsgiftcrestsandtroughs","Night Realm's Gift: Repaid in Full":"nightrealmsgiftrepaidinfull","Northern Smoked Chicken":"northernsmokedchicken","NRE":"nre","Ocean-Hued Clam":"oceanhuedclam","โรงอุปรากร Epiclese":"operaepiclese","Opera Epiclese":"operaepiclese-01","Ornate Kabuto":"ornatekabuto","อุปกรณ์ปรับแต่งพลังสสาร: Power of Enhancement":"ousianodespowerofenhancement","Overcharged Ball":"overchargedball","Paid in Full":"paidinfull","Paimon":"paimon","Pain for Pain":"painforpain","Pankration!":"pankration","Parametric Transformer":"parametrictransformer","Passing of Judgment":"passingofjudgment","Pearl Solidification":"pearlsolidification","\"เหล่าวารี\"":"peopleofthesprings","จาริกเพลิงศักดิ์สิทธิ์หวนคืน":"pilgrimageofthereturnofthesacredflame","Plunging Strike":"plungingstrike","Pneuma Node: Hold Fast ระดับสูง":"pneumanodeholdfastadvanced","Pneuma Node: Hold Fast ระดับต่ำ":"pneumanodeholdfastbasic","Pneuma Node: Hold Fast ระดับกลาง":"pneumanodeholdfastintermediate","Poetics of Fuubutsu":"poeticsoffuubutsu","Portable Power Saw":"portablepowersaw","Pounding Surprise":"poundingsurprise","Primordial Jade Winged-Spear":"primordialjadewingedspear","Proliferating Spores":"proliferatingspores","Prophecy of Submersion":"prophecyofsubmersion","Prospector's Drill":"prospectorsdrill","แรงสนับสนุนของ Puca":"pucassupport","Puff Pop":"puffpops","Pulsating Witch":"pulsatingwitch","Qucusaurus":"qucusaurus","Quick Knit":"quickknit","Rainbow Macarons":"rainbowmacarons","Rana":"rana","Raven Bow":"ravenbow","Red Feather Fan":"redfeatherfan","Rekindled Flame":"rekindledflame","Rending Vortex":"rendingvortex","Requires Appropriate Rest":"requiresappropriaterest","Rhythm of the Great Dream":"rhythmofthegreatdream","Rightful Reward":"rightfulreward","Right of Final Interpretation":"rightoffinalinterpretation","Rimeflow Rapier":"rimeflowrapier","Rite of Resurrection":"riteofresurrection","Rockin' in a Flaming World":"rockininaflamingworld","Rushing Hound: Swift as the Wind":"rushinghoundswiftasthewind","Sacrificial Bow":"sacrificialbow","Sacrificial Fragments":"sacrificialfragments","Sacrificial Greatsword":"sacrificialgreatsword","Sacrificial Sword":"sacrificialsword","Sangonomiya Shrine":"sangonomiyashrine","Sanguine Rouge":"sanguinerouge","Sapwood Blade":"sapwoodblade","Sashimi Platter":"sashimiplatter","งานเลี้ยงของคู่หู Saurian":"sauriandiningbuddies","Saurus Cracker":"sauruscrackers","\"พงศ์พิดานพฤกษา\"":"scionsofthecanopy","Scorpocalypse":"scorpocalypse","Seats Sacred and Secular":"seatssacredandsecular","Seed Dispensary":"seeddispensary","Seirai Island":"seiraiisland","Send Off":"sendoff","Serene":"serene","แรงสนับสนุนของ Serene":"serenessupport","Setaria":"setaria","Shadow of the Sand King":"shadowofthesandking","Shaken, Not Purred":"shakennotpurred","Shimenawa's Reminiscence":"shimenawasreminiscence","Silver and Melus":"silverandmelus","Sin of Pride":"sinofpride","คุณ Arthur":"sirarthur","Skiving: New and Improved":"skivingnewandimproved","Skyward Atlas":"skywardatlas","Skyward Blade":"skywardblade","Skyward Harp":"skywardharp","Skyward Pride":"skywardpride","Skyward Spine":"skywardspine","Skyward Sword":"skywardsword","แรงสนับสนุนของ Sluasi":"sluasissupport","ลูกบอลน้ำบำบัด - เล็ก":"smallbolsteringbubblebalm","Spirit of Omen: Dendro Spirit-Serpent":"spiritofomendendrospiritserpent","Spirit of Omen: Pyro Scorpion":"spiritofomenpyroscorpion","Spirit Serpent's Swirl":"spiritserpentsswirl","Splendor of Tranquil Waters":"splendoroftranquilwaters","Spreading Cold":"spreadingcold","ลานประลองเพลิงศักดิ์สิทธิ์":"stadiumofthesacredflame","เวที Tepetl":"stagetepetl","Stalwart and True":"stalwartandtrue","Starsigns":"starsigns","Starwicker":"starwicker","Steady Breathing":"steadybreathing","Stellar Predator":"stellarpredator","Sternfrost Prism":"sternfrostprism","Stone and Contracts":"stoneandcontracts","Stonehide Reforged":"stonehidereforged","Stormterror's Lair":"stormterrorslair","Strategic Reserve":"strategicreserve","Strategize":"strategize","Streaming Surge":"streamingsurge","Structuration":"structuration","Sumeru City":"sumerucity","Sunyata Flower":"sunyataflower","Surging Undercurrent":"surgingundercurrent","Sweet Ma'am":"sweetmaam","Sweet Madame":"sweetmadame","Tada!":"tada","Tamakushi Casket":"tamakushicasket","Tandoori Grilled Chicken":"tandoorigrilledchicken","Tandoori Roast Chicken":"tandooriroastchicken","Taroumaru":"taroumaru","Taroumaru's Savings":"taroumarussavings","Tenacity of the Millelith":"tenacityofthemillelith","Tenshukaku":"tenshukaku","Tepetlisaurus":"tepetlisaurus","Terror for the Evildoers":"terrorfortheevildoers","Teyvat Fried Egg":"teyvatfriedegg","The Art of Budgeting":"theartofbudgeting","The Bell":"thebell","The Bestest Travel Companion!":"thebestesttravelcompanion","The Boar Princess":"theboarprincess","The Legend of Vennessa":"thelegendofvennessa","สุสานราชา Deshret":"themausoleumofkingdeshret","The Overflow":"theoverflow","The Scent Remained":"thescentremained","The Seed of Stored Knowledge":"theseedofstoredknowledge","The Show Begins!":"theshowbegins","The Shrine's Sacred Shade":"theshrinessacredshade","The Starry Skies Their Flowers Rain":"thestarryskiestheirflowersrain","The Tale of Vennessa":"thetaleofvennessa","The White Glove and the Fisherman":"thewhitegloveandthefisherman","The Wondrous Path of Truth":"thewondrouspathoftruth","They Call Her Cloud Retainer":"theycallhercloudretainer","แรงสนับสนุนของ Thirona":"thironassupport","Thunder and Eternity":"thunderandeternity","Thundering Fury":"thunderingfury","Thundering Penance":"thunderingpenance","Thundering Poise":"thunderingpoise","Thunder Summoner's Crown":"thundersummonerscrown","Timaeus":"timaeus","Timmie":"timmie","Tomb of the Eternal Flow":"tomboftheeternalflow","Tome of the Eternal Flow":"tomeoftheeternalflow","แรงสนับสนุนของ Topyas":"topyasssupport","Toss-Up":"tossup","To Ward Weakness":"towardweakness","Transcendent Automaton":"transcendentautomaton","Transfiguring Flame":"transfiguringflame","Traveler's Handy Sword":"travelershandysword","Traveling Doctor's Handkerchief":"travelingdoctorshandkerchief","Treasure-Seeking Seelie":"treasureseekingseelie","Tubby":"tubby","Tulaytullah's Remembrance":"tulaytullahsremembrance","Turn Control":"turncontrol","\"Ultimate Overlord's Mega Magic 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Core","dendrocore-01":"Dendro Core","descent":"Descent","descentofdivinity":"Descent of Divinity","desertwatchoffensivedefense":"Desert Watch: Offensive Defense","desertwatchtaketheinitiative":"Desert Watch: Take the Initiative","devourersimpulse":"Devourer's Impulse","devourersinstinct":"Devourer's Instinct","diggingdowntopaydirt":"Digging Down to Paydirt","discretionarysupplement":"Discretionary Supplement","distantstorm":"Distant Storm","divineretribution":"Divine Retribution","dominanceofearth":"Dominance of Earth","draconicmajesty":"Draconic Majesty","driftcloudwave":"Driftcloud Wave","dvalinssigh":"Dvalin's Sigh","dvalinssigh-01":"Dvalin's Sigh","easygame":"Easy Game","echoesofanoffering":"Echoes of an Offering","edictofabsolutionineffect":"ประกาศอภัยโทษ (ระหว่างเกิดผล)","effortless":"Effortless","electricrebirth":"Electric Rebirth","electricrebirthhoned":"Electric Rebirth: Honed","electrocicinsgleam":"Electro Cicin's Gleam","electrocicinward":"Electro Cicin Ward","electrocrystalcore":"Electro Crystal Core","electrocrystalcore-01":"Electro Crystal Core","electrocrystalcore-02":"Electro Crystal Core","electrodmgbonus":"ความเสียหายไฟฟ้าเพิ่มขึ้น","electroelementalequipment":"Electro Elemental Equipment","electroelementalinfusion":"Electro Elemental Infusion","electroelementalinfusion-01":"Electro Elemental Infusion","electroward":"Electro Ward","elegyfortheend":"Elegy for the End","elementaldevourer":"Elemental Devourer","elementaldevourer-01":"Elemental Devourer","elementallifeformcryo":"สิ่งมีชีวิตธาตุ: น้ำแข็ง","elementallifeformelectro":"สิ่งมีชีวิตธาตุ: ไฟฟ้า","elementallifeformhydro":"สิ่งมีชีวิตธาตุ: น้ำ","elementalresonanceenduringrockineffect":"Elemental Resonance: Enduring Rock (ระหว่างเกิดผล)","elementalresonanceferventflamesineffect":"Elemental Resonance: Fervent Flames (ระหว่างเกิดผล)","elementalresonanceshatteringiceineffect":"Elemental Resonance: Shattering Ice (ระหว่างเกิดผล)","elementalresonancesprawlinggreeneryineffect":"Elemental Resonance: Sprawling Greenery (ระหว่างเกิดผล)","embersrekindled":"Embers Rekindled","emblemofseveredfate":"Emblem of Severed Fate","embraceofwinds":"Embrace of Winds","encarminevortex":"Encarmine Vortex","endoftheline":"End of the Line","energyboostousia":"Energy Boost: Ousia","energyboostpneuma":"Energy Boost: Pneuma","energyconversionousia":"Energy Conversion: พลังสสาร","energyconversionpneuma":"Energy Conversion: พลังวิญญาณ","energyconversionpneuma-01":"Energy Conversion: พลังวิญญาณ","energyrevival":"ฟื้นฟูพลังงาน","engulfinglightning":"Engulfing Lightning","equitablejudgment":"Equitable Judgment","exceptionalprotection":"Exceptional Protection","exhaustedplunge":"Exhausted Plunge","exilescirclet":"Exile's Circlet","exilescirclet-01":"Exile's Circlet","explosivespark":"Explosive Spark","explosivespark-01":"Explosive Spark","exposeweakness":"เปิดเผยจุดอ่อน","exquisitethrow":"Exquisite Throw","exquisitethrow-01":"Exquisite Throw","fallsandfortuneineffect":"Falls and Fortune (ระหว่างเกิดผล)","fatalfulmination":"Fatal Fulmination","fatuiambusher":"Fatui Ambusher","fatuiambushercryocicinmage":"Fatui Ambusher: Cryo Cicin Mage","fatuiambusherelectrohammervanguard":"Fatui Ambusher: Electrohammer Vanguard","fatuiambushermirrormaiden":"Fatui Ambusher: Mirror Maiden","fatuiambusherpyroslingerbracer":"Fatui Ambusher: Pyroslinger Bracer","favoniussword":"Favonius Sword","featherfalljudgment":"Featherfall Judgment","featherweightfoam":"Featherweight Foam","festivefires":"Festive Fires","fieryrebirth":"Fiery Rebirth","fieryrebirthhoned":"Fiery Rebirth: Honed","fierysanctumsprotection":"Fiery Sanctum's Protection","finalfrenzy":"Final Frenzy","finalfrenzy-01":"Final Frenzy","fishandchipsactive":"Fish and Chips (ระหว่างเกิดผล)","flamesofwarineffect":"ไฟแห่งการต่อสู้ (ระหว่างเกิดผล)","floralsidewinder":"Floral Sidewinder","flowerfeatherclanineffect":"\"วงศ์ปีกบุปผา\" (ระหว่างเกิดผล)","flowerofparadiselost":"Flower of Paradise Lost","flowfireedge":"Flowfire Edge","flowingcicinward":"Flowing Cicin Ward","flowingflame":"Flowing Flame","flowingpurity":"Flowing Purity","flowingpurityineffect":"Flowing Purity (ระหว่างเกิดผล)","flowingrings":"Flowing Rings","flyingcloudflagformation":"Flying Cloud Flag Formation","flyingcloudflagformation-01":"Flying Cloud Flag Formation","fontemerpearl":"Fontemer Pearl","fontemerpearl-01":"Fontemer Pearl","forbiddenknowledgeoncooldown":"ความรู้ต้องห้าม (กำลังคูลดาวน์)","forestregalia":"Forest Regalia","forestregaliaineffect":"Forest Regalia (ระหว่างเกิดผล)","fortunepreservingtalisman":"Fortune-Preserving Talisman","fourleafsigil":"Four-Leaf Sigil","freshwindoffreedomineffect":"Fresh Wind of Freedom (ระหว่างเกิดผล)","frontlinemainstay":"Frontline Mainstay","frozen":"แช่แข็ง","fruitoffulfillment":"Fruit of Fulfillment","fullplate":"Full Plate","fuufuuwindwheel":"Fuufuu Windwheel","galesofreverie":"Gales of Reverie","gamblersearrings":"Gambler's Earrings","generalsancienthelm":"General's Ancient Helm","generalswarbanner":"General's War-Banner","geoelementalequipment":"Geo Elemental Equipment","geoinfusion":"Geo Infusion","geoinfusion-01":"Geo Infusion","gildeddreams":"Gilded Dreams","gildeddreams-01":"Gilded Dreams","gladiatorstriumphus":"Gladiator's Triumphus","gloriousseason":"Glorious Season","goldenchalicesbounty":"Golden Chalice's Bounty","goldencorrosion":"Golden Corrosion","goldentroupe":"Golden Troupe","goldentroupesreward":"Golden Troupe's Reward","grandexpectation":"Grand Expectation","grapplelink":"Grapple Link","grappleprepare":"Grapple Prepare","grassringofsanctification":"Grass Ring of Sanctification","grievingecho":"Grieving Echo","grimheart":"Grimheart","gurglingbubble":"Gurgling Bubble","hearmeletusraisethechaliceoflove":"\"Hear Me — Let Us Raise the Chalice of Love!\"","heartofdepth":"Heart of Depth","heartofkhvarenasbrilliance":"Heart of Khvarena's Brilliance","heartofoasis":"หัวใจแห่งโอเอซิส","heavyclampdown":"Heavy Clampdown","heavystrikeineffect":"Heavy Strike (ระหว่างเกิดผล)","heirtotheancientseasauthority":"Heir to the Ancient Sea's Authority","heronshield":"Heron Shield","heronstrike":"Heron Strike","highfrequencywhirlingassaultpreparatoryposture":"High-Frequency Whirling Assault: Preparatory Posture","hoarfrostgreatshield":"Hoarfrost Greatshield","hotpotato":"Hot Potato","hydrodmgbonus":"ความเสียหายน้ำเพิ่มขึ้น","hydroelementalequipment":"Hydro Elemental Equipment","hydroward":"Hydro Ward","hyperspeedwhirlingassaultpreparatoryposture":"Hyperspeed Whirling Assault: Preparatory Posture","iaibreathing":"Iai: Breathing","iaisheathed":"Iai: Sheathed","iaisheathed-01":"Iai: Sheathed","iaisheathed-02":"Iai: Sheathed","iaisheathed-03":"Iai: Sheathed","iaisheathed-04":"Iai: Sheathed","icelotus":"Ice Lotus","icesealedcrimsonwitchofembers":"Ice-Sealed Crimson Witch of Embers","icesealedcrimsonwitchofembers-01":"Ice-Sealed Crimson Witch of Embers","icesealedcrimsonwitchofembers-02":"Ice-Sealed Crimson Witch of Embers","icicle":"Icicle","icyquill":"Icy Quill","icyquill-01":"Icy Quill","idratherlosemoneymyselfineffect":"\"I'd Rather Lose Money Myself...\" (ระหว่างเกิดผล)","ignitedmorale":"Ignited Morale","igotyourback":"I Got Your Back","ihaventlostyet":"I Haven't Lost Yet!","ihaventlostyetoncooldown":"I Haven't Lost Yet! (กำลังคูลดาวน์)","iktomisaurus":"Iktomisaurus","illusorybubble":"Illusory Bubble","illusorybubble-01":"Illusory Bubble","impactiveeffect":"Impactive Effect","incandescentfrostpermeating":"Incandescent Frost Permeating","indomitableshield":"Indomitable Shield","infivecolorsdyed":"In Five Colors Dyed","inspirationfield":"Inspiration Field","inspirationfield-01":"Inspiration Field","inspirationfield-02":"Inspiration Field","instructorscap":"Instructor's Cap","jadescreen":"Jade Screen","jadeshield":"Jade Shield","jueyunguobaineffect":"Jueyun Guoba (ระหว่างเกิดผล)","kamunatalismanelectro":"Kamuna Talisman: Electro","kamunatalismanpyro":"Kamuna Talisman: Pyro","kantensenmyoublessing":"Kanten Senmyou Blessing","keensight":"Keen Sight","kingssquire":"King's Squire","kingssquireineffect":"King's Squire (ระหว่างเกิดผล)","kingsvalet":"King's Valet","koholasaurus":"Koholasaurus","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Lands of Dandelion","laurelcoronet":"Laurel Coronet","leaveittomeineffect":"Leave It to Me! (ระหว่างเกิดผล)","leylinedisorderdireperseverance":"กระแสพลังผิดปกติ: Dire Perseverance","lightlessfeeding":"Lightless Feeding","lightningrod":"Lightning Rod","lightningstorm":"Lightning Storm","lightningstrikeprobe":"Lightning Strike Probe","lightoffoliarincision":"Light of Foliar Incision","lightpatrol":"Light Patrol","lightsremit":"Light's Remit","lightweightweapons":"Lightweight Weapons","lingeringaeon":"Lingering Aeon","lingeringicicles":"Lingering Icicles","lingeringicicles-01":"Lingering Icicles","lithicguard":"Lithic Guard","lithicspear":"Lithic Spear","longrangefirecalibratedshot":"Long-Range Fire: Calibrated Shot","lostprayertothesacredwinds":"Lost Prayer to the Sacred Winds","lotusflowercrispineffect":"Lotus Flower Crisp (ระหว่างเกิดผล)","lotusflowercrispineffect-01":"Lotus Flower Crisp (ระหว่างเกิดผล)","luckydogssilvercirclet":"Lucky Dog's Silver Circlet","lutinesgoodwill":"ความปรารถนาของ Lutine","lyresongineffect":"Lyresong (ระหว่างเกิดผล)","lyresongineffect-01":"Lyresong (ระหว่างเกิดผล)","machineassemblylineineffect":"Machine Assembly Line (ระหว่างเกิดผล)","magicguide":"Magic Guide","magnificentstance":"Magnificent Stance","maidensfadingbeauty":"Maiden's Fading Beauty","manifestgale":"Manifest Gale","marechausseehunter":"Marechaussee Hunter","maskofsolitudebasalt":"Mask of Solitude Basalt","matsutakemeatrollsineffect":"Matsutake Meat Roll (ระหว่างเกิดผล)","medicalinterventionofpureintention":"Medical Intervention of Pure Intention","mehraksassistance":"Mehrak's Assistance","meleestance":"รูปแบบการต่อสู้ระยะประชิด","midareranzan":"Midare Ranzan","midareranzancryo":"Midare Ranzan - น้ำแข็ง","midareranzanelectro":"Midare Ranzan - ไฟฟ้า","midareranzanhydro":"Midare Ranzan - น้ำ","midareranzanpyro":"Midare Ranzan - ไฟ","millennialmovementfarewellsong":"Millennial Movement: Farewell Song","mintymeatrollsineffect":"Minty Meat Rolls (ระหว่างเกิดผล)","mirrorcage":"Mirror Cage","mistbubble":"Mist Bubble","mistbubblelockdownpreparing":"Mist Bubble Lockdown (กำลังเตรียมการ)","mistbubbleprison":"Mist Bubble Prison","mistbubbleslime":"Mist Bubble Slime","moltenmail":"Molten Mail","momentofwakingandresolve":"Moment of Waking and Resolve","moonpiercer":"Moonpiercer","moonpiercerineffect":"Moonpiercer (ระหว่างเกิดผล)","multiplieddamage":"Multiplied Damage","mushroompizzaineffect":"Mushroom Pizza (ระหว่างเกิดผล)","mushroompizzaineffect-01":"Mushroom Pizza (ระหว่างเกิดผล)","musouisshin":"Musou Isshin","mutationstoneshamanstreasure":"Mutation Stone: Shaman's Treasure","mysteriousenervation":"Mysterious Enervation","mysteriousweakening":"Mysterious Weakening","mysticalabandon":"Mystical Abandon","naganoharameteorswarm":"Naganohara Meteor Swarm","nightrealmsgiftcrestsandtroughs":"Night Realm's Gift: Crests and Troughs","nightrealmsgiftrepaidinfull":"Night Realm's Gift: Repaid in Full","nightsoulsblessing":"พรวิญญาณราตรี","nightsoulsblessing-01":"พรวิญญาณราตรี","nightvigil":"Night Vigil","niwabienshou":"Niwabi Enshou","niwabienshou-01":"Niwabi Enshou","niwabienshou-02":"Niwabi Enshou","northernsmokedchickenineffect":"Northern Smoked Chicken (ระหว่างเกิดผล)","oasisnourishment":"Oasis Nourishment","oasissaegis":"Oasis's Aegis","oceanhuedclam":"Ocean-Hued Clam","oceanicmimicfrog":"Oceanic Mimic: Frog","offensivebarrier":"Offensive Barrier","onslaughtstance":"Onslaught Stance","ornatekabuto":"Ornate Kabuto","ousiablock":"บล็อกพลังสสาร","ousiablockpersistent":"บล็อกพลังสสาร: Persistent","overawingassault":"Overawing Assault","overwhelmingice":"Overwhelming Ice","pactswornpathclearer":"Pactsworn Pathclearer","paidinfull":"Paid in Full","painforpain":"Pain for Pain","pankrationineffect":"Pankration! (ระหว่างเกิดผล)","paramitapapilio":"Paramita Papilio","passingofjudgmentineffect":"Passing of Judgment (ระหว่างเกิดผล)","pastdraconicglories":"Past Draconic Glories","pearlsolidification":"Pearl Solidification","perpetualburn":"ติดไฟต่อเนื่อง","perstimer":"Pers Timer","petrification":"Petrification","petrification-01":"Petrification","pneumablock":"บล็อกพลังวิญญาณ","pneumablockpersistent":"บล็อกพลังวิญญาณ: Persistent","poeticsoffuubutsu":"Poetics of Fuubutsu","poeticsoffuubutsucryo":"Poetics of Fuubutsu - น้ำแข็ง","poeticsoffuubutsuelectro":"Poetics of Fuubutsu - ไฟฟ้า","poeticsoffuubutsuhydro":"Poetics of Fuubutsu - น้ำ","poeticsoffuubutsupyro":"Poetics of Fuubutsu - ไฟ","portablepowersaw":"Portable Power Saw","poundingsurprise":"Pounding Surprise","powerofshatteringstone":"Power of Shattering Stone","prayerofthecrimsoncrown":"Prayer of the Crimson Crown","prayerofthecrimsoncrown-01":"Prayer of the Crimson Crown","pressurizedcollapse":"Pressurized Collapse","priceofunrelentingassault":"Price of Unrelenting Assault","primordialjadewingedspear":"Primordial Jade Winged-Spear","proliferatedorganismanimated":"Proliferated Organism: Animated","proliferatedorganismberserk":"Proliferated Organism: Berserk","proliferatingspores":"Proliferating Spores","prophecyofsubmersion":"Prophecy of Submersion","propsurplus":"Prop Surplus","prospectorsdrill":"Prospector's Drill","puffpopsineffect":"Puff Pop (ระหว่างเกิดผล)","pulsatingwitch":"Pulsating Witch","pulsingclarity":"Pulsing Clarity","pyrodmgbonus":"ความเสียหายไฟเพิ่มขึ้น","pyroelementalequipment":"Pyro Elemental Equipment","pyroinfusion":"Pyro Infusion","pyroinfusion-01":"Pyro Infusion","pyronado":"Pyronado","pyronado-01":"Pyronado","pyroscorpionguardianstance":"Pyro Scorpion: Guardian Stance","pyroscorpionguardianstance-01":"Pyro Scorpion: Guardian Stance","pyroward":"Pyro Ward","qucusaurus":"Qucusaurus","quenchedembers":"Quenched Embers","quickhands":"Quick Hands","radicalvitality":"Radical Vitality","ragingoniking":"Raging Oni King","rainbowbladework":"Rainbow Bladework","rainbowbladework-01":"Rainbow Bladework","rainbowmacaronsineffect":"Rainbow Macarons (ระหว่างเกิดผล)","rainbowmacaronsineffect-01":"Rainbow Macarons (ระหว่างเกิดผล)","rainsword":"Rain Sword","rainsword-01":"Rain Sword","rainsword-02":"Rain Sword","rallyup":"Rally Up","rangedstance":"รูปแบบการต่อสู้ระยะไกล","ravenbow":"Raven Bow","rebelliousshield":"Rebellious Shield","redfeatherfanineffect":"Red Feather Fan (ระหว่างเกิดผล)","reflection":"Reflection","reflection-01":"Reflection","refraction":"Refraction","refraction-01":"Refraction","refractorywhirlingdanceprepcomplete":"Refractory Whirling Dance: Prep Complete","refractorywhirlinghewprepcomplete":"Refractory Whirling Hew: Prep Complete","reignitedheartofoasis":"Reignited Heart of Oasis","reinforcements":"Reinforcements","rendingvortex":"Rending Vortex","requiresappropriaterest":"Requires Appropriate Rest","resistantform":"Resistant Form","revelry":"Revelry","revelry-01":"Revelry","revivalprism":"Revival Prism","revivalprism-01":"Revival Prism","revivalprism-02":"Revival Prism","reviveoncooldown":"การฟื้นชีวิตกำลังคูลดาวน์","rhythmofthegreatdreamineffect":"Rhythm of the Great Dream (ระหว่างเกิดผล)","rightfulreward":"Rightful Reward","rightoffinalinterpretation":"Right of Final Interpretation","rimeflowrapier":"Rimeflow Rapier","rippleelectroedge":"Ripple Electro Edge","ripplingblades":"Rippling Blades","riptide":"Riptide","riteofdispatch":"Rite of Dispatch","riteofresurrection":"Rite of Resurrection","rockininaflamingworld":"Rockin' in a Flaming World","rockpaperscissorscombopaper":"Rock-Paper-Scissors Combo: Paper","rockpaperscissorscomboscissors":"Rock-Paper-Scissors Combo: Scissor","rockypedestal":"Rocky Pedestal","rollingabyssalthunder":"Rolling Abyssal Thunder","rollingthunder":"Rolling Thunder","rushinghoundswiftasthewind":"Rushing Hound: Swift as the Wind","sacrificialbow":"Sacrificial Bow","sacrificialfragments":"Sacrificial Fragments","sacrificialgreatsword":"Sacrificial Greatsword","sacrificialsword":"Sacrificial Sword","sandanddreams":"Sand and Dreams","sanguinerouge":"Sanguine Rouge","sapwoodblade":"Sapwood Blade","sapwoodbladeineffect":"Sapwood Blade (ระหว่างเกิดผล)","sashimiplatterineffect":"Sashimi Platter (ระหว่างเกิดผล)","satiated":"Satiated","sauruscrackersineffect":"Saurus Cracker (ระหว่างเกิดผล)","scarletseal":"Scarlet Seal","scopeoutsoftspots":"ตรวจจับจุดอ่อน","scorched":"ไหม้เกรียม","scorchingooyoroi":"Scorching Ooyoroi","scorchingooyoroi-01":"Scorching Ooyoroi","scorpionblessing":"Scorpion Blessing","scorpocalypse":"Scorpocalypse","seamlessshield":"Seamless Shield","secondaryexplosiveshells":"ระเบิดทำลายล้างขั้น 2","seedofskandha":"Seed of Skandha","seedofskandha-01":"Seed of Skandha","seekingmissile":"Seeking Missile","shadowofthesandking":"Shadow of the Sand King","shakennotpurred":"Shaken, Not Purred","sheercold":"Sheer Cold","shieldblock":"Shield Block","shieldofpassion":"Shield of Passion","shieldofsafetransport":"Shield of Safe Transport","shieldofswirlingclouds":"Shield of Swirling Clouds","shieldofswirlingclouds-01":"Shield of Swirling Clouds","shields":"โล่ป้องกัน","shields-01":"โล่ป้องกัน","shimenawasreminiscence":"Shimenawa's Reminiscence","shootingstar":"Shooting Star","shootingstar-01":"Shooting Star","shrineofmaya":"Shrine of Maya","shrineofmaya-01":"Shrine of Maya","shrineofmaya-02":"Shrine of Maya","shrineofmaya-03":"Shrine of Maya","signofweakness":"Sign of Weakness","sinofpride":"Sin of Pride","skivingnewandimproved":"Skiving: New and Improved","skyladder":"บันไดสุราลัย","skywardatlas":"Skyward Atlas","skywardblade":"Skyward Blade","skywardharp":"Skyward Harp","skywardpatrol":"Skyward Patrol","skywardpride":"Skyward Pride","skywardspine":"Skyward Spine","skywardsword":"Skyward Sword","snappysilhouette":"Snappy Silhouette","snappysilhouette-01":"Snappy Silhouette","soaringonthewind":"Soaring on the Wind","sourcewaterdroplet":"Sourcewater Droplet","sparksnsplash":"Sparks 'n' Splash","spearflourish":"Spear Flourish","spearflourish-01":"Spear Flourish","spiritofomendendrospiritserpent":"Spirit of Omen: Dendro Spirit-Serpent","spiritofomenpyroscorpion":"Spirit of Omen: Pyro Scorpion","spiritofomensawakeningcryo":"Spirit of Omen's Awakening: Cryo","spiritofomensawakeningelectro":"Spirit of Omen's Awakening: Electro","spiritofomensawakeninghydro":"Spirit of Omen's Awakening: Hydro","spiritserpentsblessing":"Spirit-Serpent's Blessing","spiritserpentsswirl":"Spirit Serpent's Swirl","splendoroftranquilwaters":"Splendor of Tranquil Waters","sprout":"Sprout","stadiumofthesacredflameineffect":"ลานประลองเพลิงศักดิ์สิทธิ์ (ระหว่างเกิดผล)","stalwartandtrue":"Stalwart and True","starwicker":"Starwicker","steadybreathing":"Steady Breathing","stealth":"Stealth","stealth-01":"Stealth","stellarpredator":"Stellar Predator","sternfrostprism":"Sternfrost Prism","stoneandcontractsineffect":"Stone and Contracts (ระหว่างเกิดผล)","stonedrakeguardianstance":"Stone Drake: Guardian Stance","stonefacetselementalabsorption":"Stone Facets: Elemental Absorption","stonefacetselementalcrystallization":"Stone Facets: Elemental Crystallization","stonefacetselementalsummoning":"Stone Facets: Elemental Summoning","stoneforce":"Stone Force","stonehide":"Stonehide","stonehidereforged":"Stonehide Reforged","stormstream":"Stormstream","stormwindbarrier":"Stormwind Barrier","stormzone":"Stormzone","stormzone-01":"Stormzone","stormzone-02":"Stormzone","strategicreserve":"Strategic Reserve","streamingsurge":"Streaming Surge","strictlyprohibited":"Strictly Prohibited","strikewhereithurts":"โจมตีจุดอ่อน","structuration":"Structuration","stun":"มึนงง","subnauticalhuntermode":"Subnautical Hunter Mode","subnauticalshield":"Subnautical Shield","summoneroflightning":"Summoner of Lightning","sunyataflowerineffect":"Sunyata Flower (ระหว่างเกิดผล)","superiorprotection":"Superior Protection","superlativesuperstrength":"Superlative Superstrength","surgingthunder":"Surging Thunder","surgingundercurrent":"Surging Undercurrent","surgingward":"Surging Ward","surgingwill":"Surging Will","sweepingtime":"Sweeping Time","tadaineffect":"Tada! (ระหว่างเกิดผล)","tailingtruncheon":"Tailing Truncheon","taintedwaterschangetheirshape":"Tainted Waters Change Their Shape","takemoreelementalreactiondmg":"ได้รับความเสียหายจากปฏิกิริยาธาตุเพิ่มขึ้น","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Tamakushi Casket","tandooriroastchickenineffect":"Tandoori Roast Chicken (ระหว่างเกิดผล)","target":"เป้าหมาย","tenacityofthemillelith":"Tenacity of the Millelith","tenacityofthemillelith-01":"Tenacity of the Millelith","tenkothunderbolts":"Tenko Thunderbolt","tepetlisaurus":"Tepetlisaurus","terrainadvantage":"Terrain Advantage","terrorfortheevildoers":"Terror for the Evildoers","terrormasksreturn":"Terrormask's Return","teyvatfriedeggineffect":"Teyvat Fried Egg (ระหว่างเกิดผล)","theartofbudgeting":"The Art of Budgeting","theartofbudgetingineffect":"The Art of Budgeting (ระหว่างเกิดผล)","thebell":"The Bell","theboarprincessactive":"The Boar Princess (ระหว่างเกิดผล)","themausoleumofkingdeshretineffect":"สุสานราชา Deshret (ระหว่างเกิดผล)","theoverflow":"The Overflow","theprofoundpurposeofpractice":"ความหมายอันลึกซึ้งของการฝึกฝน","theprofoundpurposeofpractice-01":"ความหมายอันลึกซึ้งของการฝึกฝน","thescentremained":"The Scent Remained","theseedofstoredknowledge":"The Seed of Stored Knowledge","theshrinessacredshade":"The Shrine's Sacred Shade","thestarryskiestheirflowersrain":"The Starry Skies Their Flowers Rain","thewolfwithin":"The Wolf Within","thewondrouspathoftruth":"The Wondrous Path of Truth","thewondrouspathoftruthactive":"The Wondrous Path of Truth (ระหว่างเกิดผล)","theycallhercloudretainer":"They Call Her Cloud Retainer","thironasgoodwill":"ความปรารถนาของ Thirona","thunderbeaststarge":"Thunderbeast's Targe","thunderbeaststarge-01":"Thunderbeast's Targe","thunderboretrap":"Thunderbore Trap","thundercallstaff":"Thundercall Staff","thunderingfury":"Thundering Fury","thunderingpenance":"Thundering Penance","thunderingpoise":"Thundering Poise","thunderousward":"Thunderous Shield","thundersummonerscrown":"Thunder Summoner's Crown","tidecallersurfembrace":"Tidecaller: Surf Embrace","tidecallersurfembrace-01":"Tidecaller: Surf Embrace","tomboftheeternalflow":"Tomb of the Eternal Flow","tomeoftheeternalflow":"Tome of the Eternal Flow","topyassgoodwill":"ความปรารถนาของ Topyas","totalcollapse":"Total Collapse","towardweakness":"To Ward Weakness","transcendentautomaton":"Transcendent Automaton","travelershandysword":"Traveler's Handy Sword","travelingdoctorshandkerchief":"Traveling Doctor's Handkerchief","tulaytullahsremembrance":"Tulaytullah's Remembrance","turncontrol":"Turn Control","ultimateoverlordsmegamagicsword":"\"Ultimate Overlord's Mega Magic Sword\"","underseatreasureoncd":"Undersea Treasure (กำลังคูลดาวน์)","undiscloseddistributionchannels":"Undisclosed Distribution Channels","undividedheart":"Undivided Heart","universalrevelry":"Universal Revelry","universalrevelry-01":"Universal Revelry","unmovablemountain":"Unmovable Mountain","urgentnekoparcel":"Urgent Neko Parcel","urgentnekoparcel-01":"Urgent Neko Parcel","ushi":"Ushi","vanguardscoordinatedtactics":"Vanguard's Coordinated Tactics","vanguardscoordinatedtacticsineffect":"Vanguard's Coordinated Tactics (ระหว่างเกิดผล)","vermillionhereafter":"Vermillion Hereafter","vermillionhereafterineffect":"Vermillion Hereafter (ระหว่างเกิดผล)","verticalforcecoordination":"Vertical Force Coordination","veteransvisage":"Veteran's Visage","viciousedge":"Vicious Edge","vijnanasuffusion":"Vijnana Suffusion","vines":"Vines","viridescentvenerer":"Viridescent Venerer","viridescentvenerersdiadem":"Viridescent Venerer's Diadem","vortexvanquisher":"Vortex Vanquisher","vourukashasglow":"Vourukasha's Glow","wardofsurgingflame":"Ward of Surging Flame","wateryrebirth":"Watery Rebirth","wateryrebirthhoned":"Watery Rebirth - Honed","wavestrider":"Wavestrider","wavestrider-01":"Wavestrider","wellspringofwarlust":"Wellspring of War-Lust","whenthecranereturnedineffect":"When the Crane Returned (ระหว่างเกิดผล)","whenthecranereturnedineffect-01":"When the Crane Returned (ระหว่างเกิดผล)","whereistheunseenrazorineffect":"Where Is the Unseen Razor? (ระหว่างเกิดผล)","whiteirongreatsword":"White Iron Greatsword","whitetassel":"White Tassel","windandfreedomineffect":"Wind and Freedom (ระหว่างเกิดผล)","windfavored":"Windfavored","windsofharmony":"Winds of Harmony","winestainedtricorne":"Wine-Stained Tricorne","wishesunnumbered":"Wishes Unnumbered","witchsscorchinghat":"Witch's Scorching Hat","wolfsgravestone":"Wolf's Gravestone","wushoustance":"Wushou Stance","xenochromatichuntersray":"Hunter's Ray สีพิเศษ","yakshasmask":"Yaksha's Mask","yakshasmask-01":"Yaksha's Mask","yumkasaurus":"Yumkasaurus","zerohourinvokationeverydieispermitted":"ช่วงเวลาแห่งการเริ่มต้น: Every Die Is Permitted","zerohourinvokationstrikefirst":"ช่วงเวลาแห่งการเริ่มต้น: Strike First"},"names":{"Absorption Effect: Anemo":"absorptioneffectanemo","Absorption Effect: Cryo":"absorptioneffectcryo","Absorption Effect: Dendro":"absorptioneffectdendro","Absorption Effect: Electro":"absorptioneffectelectro","Absorption Effect: Geo":"absorptioneffectgeo","Absorption Effect: Hydro":"absorptioneffecthydro","Absorption Effect: Pyro":"absorptioneffectpyro","อุดมโฟลจิสตัน (ระหว่างเกิดผล)":"abundantphlogistonineffect","Abyssal Mayhem: Hydrospout":"abyssalmayhemhydrospout","Abyssal Tides":"abyssaltides","Accruing Power":"accruingpower","A Cold Blade Like a Shadow":"acoldbladelikeashadow","การดำเนินการจะได้รับการชาร์จลดลง":"actionsgainlessenergy","ตื่นตัว":"activated","Adeptal Legacy":"adeptallegacy","Adept Technique":"adepttechnique","Adeptus' Temptation (ระหว่างเกิดผล)":"adeptustemptationineffect","Adventurer's Bandana":"adventurersbandana","Aegis of Abyssal Flame":"aegisofabyssalflame","Aeon Wave":"aeonwave","Aerial Superiority":"aerialsuperiority","All Green and Good to Go":"allgreenandgoodtogo","All Reprisals and Arrears, Mine to Bear":"allreprisalsandarrearsminetobear","All Things Are of the Earth":"allthingsareoftheearth","กับดักซุ่มโจมตี: Blazing Bolt":"ambuscademineblazingbolt","กับดักซุ่มโจมตี: Frenzied Flame":"ambuscademinefrenziedflame","กับดักซุ่มโจมตี: Gnawing Ice":"ambuscademinegnawingice","กับดักซุ่มโจมตี: Greatwood":"ambuscademinegreatwood","กับดักซุ่มโจมตี: Omen Pulse":"ambuscademineomenpulse","กับดักซุ่มโจมตี: Stern Stone":"ambuscademinesternstone","กับดักซุ่มโจมตี: Storm Wind":"ambuscademinestormwind","Amethyst Crown":"amethystcrown","Asmo's Bow":"amosbow","Amos' Bow":"amosbow-01","Amplified Enhancement: Ousia":"amplifiedenhancementousia","Ancient Courtyard (ระหว่างเกิดผล)":"ancientcourtyardineffect","Anomalous Anatomy":"anomalousanatomy","Aquila Favonia":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Archaic Petra":"archaicpetra","จักรกลระวังภัยภาคพื้นที่ - สสาร":"areaalertmekousia","จักรกลระวังภัยภาคพื้นที่ - วิญญาณ":"areaalertmekpneuma","Armored Crab Carapace":"armoredcrabcarapace","A Subordinate's Skills":"asubordinatesskills","A Summation of Interest":"asummationofinterest","A Thousand Floating Dreams":"athousandfloatingdreams","A Thousand Young":"athousandyoung","พลังโจมตีลดลง":"atkdecrease","พลังโจมตีเพิ่มขึ้น":"atkincrease","Aurous Blaze":"aurousblaze","Awakening":"awakening","Baron Bunny":"baronbunny","Battle Attrition":"battleattrition","Beacon of the Reed Sea":"beaconofthereedsea","Beastly Corrosion":"beastlycorrosion","Belligerence Unfettered":"belligerenceunfettered","Beneficent":"beneficent","Bite Target":"bitetarget","Bitter Belligerence ระดับสูง":"bitterbelligerenceadvanced","Bitter Belligerence ระดับต่ำ":"bitterbelligerencebasic","Bitter Belligerence ระดับกลาง":"bitterbelligerenceintermediate","Blazing Barrier":"blazingbarrier","Blazing Heat":"blazingheat","Blazing Lioness: Flame-Mane's Fist":"blazinglionessflamemanesfist","Blazing Lioness: Incineration Drive":"blazinglionessincinerationdrive","Blazing Will":"blazingwill","Blizzard Strayer":"blizzardstrayer","Blood Blossom":"bloodblossom","Blood-Debt Directive":"blooddebtdirective","Bogglecat Box's Taunt":"bogglecatboxstaunt","บ่วงพันธะชีวัน":"bondoflife","Bonecruncher's Energy Block: Accumulated":"bonecrunchersenergyblockaccumulated","Bonecruncher's Energy Block (กำลังคูลดาวน์)":"bonecrunchersenergyblockoncooldown","Breakthrough":"breakthrough","Brilliance":"brilliance","Broken Rime's Echo":"brokenrimesecho","Bunny Triggered":"bunnytriggered","Burst Fire: Calibrated Shot":"burstfirecalibratedshot","Burst Scan":"burstscan","Butter Crab (ระหว่างเกิดผล)":"buttercrabineffect","\"Called In For Cleanup\" (ระหว่างเกิดผล)":"calledinforcleanupactive","Capricious Visage":"capriciousvisage","Cashflow Supervision":"cashflowsupervision","Cashflow Supervision (ระหว่างเกิดผล)":"cashflowsupervisionineffect","Catalyzing Field":"catalyzingfield","Cat-Claw Shield":"catclawshield","Cat Grass Cardamom":"catgrasscardamom","Center of Attention":"centerofattention","Ceremonial Garment":"ceremonialgarment","Chain Collapse":"chaincollapse","Chain Lightning Cascade":"chainlightningcascade","Chakra Desiderata":"chakradesiderata","Changing Shifts (ระหว่างเกิดผล)":"changingshiftsineffect","Chaotic Entropy":"chaoticentropy","ชาร์จพลังชาร์จโจมตี: In Position":"chargedattackinposition","ชาร์จพลังชาร์จโจมตี: Prep Complete":"chargedattackprepcomplete","Chilling Penalty":"chillingpenalty","Chisel-Light Mirror":"chisellightmirror","Chonghua Frost Field":"chonghuafrostfield","Cicin's Cold Glare":"cicinscoldglare","Cold-Blooded Strike":"coldbloodedstrike","Collapsing Platform":"collapsingplatform","Conclusive Ovation":"conclusiveovation","Conductive":"conductive","Conductor's Top Hat":"conductorstophat","Conductor's Top Hat (ระหว่างเกิดผล)":"conductorstophatineffect","Conqueror of Evil: Guardian Yaksha":"conquerorofevilguardianyaksha","Conqueror of Evil: Wrath Deity":"conquerorofevilwrathdeity","พักฟื้น":"convalescence","Corrosion":"corrosion","Countless Sights to See":"countlesssightstosee","Craggy Greatshield":"craggygreatshield","Crimson Witch of Flames":"crimsonwitchofflames","Crossfire":"crossfire","Crowfeather Cover":"crowfeathercover","Crown of Watatsumi":"crownofwatatsumi","Crudewood Greatshield":"crudewoodgreatshield","Crushing Thunder":"crushingthunder","Cryo Crystal Core":"cryocrystalcore","ความเสียหายน้ำแข็งเพิ่มขึ้น":"cryodmgbonus","Cryo Elemental Equipment":"cryoelementalequipment","Cryo Elemental Infusion":"cryoelementalinfusion","Cryo Ward":"cryoward","ตกผลึก":"crystallize","Crystal Ward":"crystalward","Curse of the Undercurrent":"curseoftheundercurrent","Curtain of Slumber Shield":"curtainofslumbershield","Dark Shadow":"darkshadow","Dark-Shattering Flame":"darkshatteringflame","Dark-Shattering Flame (ระหว่างเกิดผล)":"darkshatteringflameineffect","Day of Resistance - Moment of Shattered Dreams (ระหว่างเกิดผล)":"dayofresistancemomentofshattereddreamsineffect","Deathly Cyclone":"deathlycyclone","Deathly Cyclone (ระหว่างเกิดผล)":"deathlycycloneineffect","Decorous Harmony":"decorousharmony","Deep Devourer's Domain":"deepdevourersdomain","Deepwood Memories":"deepwoodmemories","Demon-Warrior's Feather Mask":"demonwarriorsfeathermask","Dendro Core":"dendrocore","Descent":"descent","Descent of Divinity":"descentofdivinity","Desert Watch: Offensive Defense":"desertwatchoffensivedefense","Desert Watch: Take the Initiative":"desertwatchtaketheinitiative","Devourer's Impulse":"devourersimpulse","Devourer's Instinct":"devourersinstinct","Digging Down to Paydirt":"diggingdowntopaydirt","Discretionary Supplement":"discretionarysupplement","Distant Storm":"distantstorm","Divine Retribution":"divineretribution","Dominance of Earth":"dominanceofearth","Draconic Majesty":"draconicmajesty","Driftcloud Wave":"driftcloudwave","Dvalin's Sigh":"dvalinssigh","Easy Game":"easygame","Echoes of an Offering":"echoesofanoffering","ประกาศอภัยโทษ (ระหว่างเกิดผล)":"edictofabsolutionineffect","Effortless":"effortless","Electric Rebirth":"electricrebirth","Electric Rebirth: Honed":"electricrebirthhoned","Electro Cicin's Gleam":"electrocicinsgleam","Electro Cicin Ward":"electrocicinward","Electro Crystal Core":"electrocrystalcore","ความเสียหายไฟฟ้าเพิ่มขึ้น":"electrodmgbonus","Electro Elemental Equipment":"electroelementalequipment","Electro Elemental Infusion":"electroelementalinfusion","Electro Ward":"electroward","Elegy for the End":"elegyfortheend","Elemental Devourer":"elementaldevourer","สิ่งมีชีวิตธาตุ: น้ำแข็ง":"elementallifeformcryo","สิ่งมีชีวิตธาตุ: ไฟฟ้า":"elementallifeformelectro","สิ่งมีชีวิตธาตุ: น้ำ":"elementallifeformhydro","Elemental Resonance: Enduring Rock (ระหว่างเกิดผล)":"elementalresonanceenduringrockineffect","Elemental Resonance: Fervent Flames (ระหว่างเกิดผล)":"elementalresonanceferventflamesineffect","Elemental Resonance: Shattering Ice (ระหว่างเกิดผล)":"elementalresonanceshatteringiceineffect","Elemental Resonance: Sprawling Greenery (ระหว่างเกิดผล)":"elementalresonancesprawlinggreeneryineffect","Embers Rekindled":"embersrekindled","Emblem of Severed Fate":"emblemofseveredfate","Embrace of Winds":"embraceofwinds","Encarmine Vortex":"encarminevortex","End of the Line":"endoftheline","Energy Boost: Ousia":"energyboostousia","Energy Boost: Pneuma":"energyboostpneuma","Energy Conversion: พลังสสาร":"energyconversionousia","Energy Conversion: พลังวิญญาณ":"energyconversionpneuma","ฟื้นฟูพลังงาน":"energyrevival","Engulfing Lightning":"engulfinglightning","Equitable Judgment":"equitablejudgment","Exceptional Protection":"exceptionalprotection","Exhausted Plunge":"exhaustedplunge","Exile's Circlet":"exilescirclet","Explosive Spark":"explosivespark","เปิดเผยจุดอ่อน":"exposeweakness","Exquisite Throw":"exquisitethrow","Falls and Fortune (ระหว่างเกิดผล)":"fallsandfortuneineffect","Fatal Fulmination":"fatalfulmination","Fatui Ambusher":"fatuiambusher","Fatui Ambusher: Cryo Cicin Mage":"fatuiambushercryocicinmage","Fatui Ambusher: Electrohammer Vanguard":"fatuiambusherelectrohammervanguard","Fatui Ambusher: Mirror Maiden":"fatuiambushermirrormaiden","Fatui Ambusher: Pyroslinger Bracer":"fatuiambusherpyroslingerbracer","Favonius Sword":"favoniussword","Featherfall Judgment":"featherfalljudgment","Featherweight Foam":"featherweightfoam","Festive Fires":"festivefires","Fiery Rebirth":"fieryrebirth","Fiery Rebirth: Honed":"fieryrebirthhoned","Fiery Sanctum's Protection":"fierysanctumsprotection","Final Frenzy":"finalfrenzy","Fish and Chips (ระหว่างเกิดผล)":"fishandchipsactive","ไฟแห่งการต่อสู้ (ระหว่างเกิดผล)":"flamesofwarineffect","Floral Sidewinder":"floralsidewinder","\"วงศ์ปีกบุปผา\" (ระหว่างเกิดผล)":"flowerfeatherclanineffect","Flower of Paradise Lost":"flowerofparadiselost","Flowfire Edge":"flowfireedge","Flowing Cicin Ward":"flowingcicinward","Flowing Flame":"flowingflame","Flowing Purity":"flowingpurity","Flowing Purity (ระหว่างเกิดผล)":"flowingpurityineffect","Flowing Rings":"flowingrings","Flying Cloud Flag Formation":"flyingcloudflagformation","Fontemer Pearl":"fontemerpearl","ความรู้ต้องห้าม (กำลังคูลดาวน์)":"forbiddenknowledgeoncooldown","Forest Regalia":"forestregalia","Forest Regalia (ระหว่างเกิดผล)":"forestregaliaineffect","Fortune-Preserving Talisman":"fortunepreservingtalisman","Four-Leaf Sigil":"fourleafsigil","Fresh Wind of Freedom (ระหว่างเกิดผล)":"freshwindoffreedomineffect","Frontline Mainstay":"frontlinemainstay","แช่แข็ง":"frozen","Fruit of Fulfillment":"fruitoffulfillment","Full Plate":"fullplate","Fuufuu Windwheel":"fuufuuwindwheel","Gales of Reverie":"galesofreverie","Gambler's Earrings":"gamblersearrings","General's Ancient Helm":"generalsancienthelm","General's War-Banner":"generalswarbanner","Geo Elemental Equipment":"geoelementalequipment","Geo Infusion":"geoinfusion","Gilded Dreams":"gildeddreams","Gladiator's Triumphus":"gladiatorstriumphus","Glorious Season":"gloriousseason","Golden Chalice's Bounty":"goldenchalicesbounty","Golden Corrosion":"goldencorrosion","Golden Troupe":"goldentroupe","Golden Troupe's Reward":"goldentroupesreward","Grand Expectation":"grandexpectation","Grapple Link":"grapplelink","Grapple Prepare":"grappleprepare","Grass Ring of Sanctification":"grassringofsanctification","Grieving Echo":"grievingecho","Grimheart":"grimheart","Gurgling Bubble":"gurglingbubble","\"Hear Me — Let Us Raise the Chalice of Love!\"":"hearmeletusraisethechaliceoflove","Heart of Depth":"heartofdepth","Heart of Khvarena's Brilliance":"heartofkhvarenasbrilliance","หัวใจแห่งโอเอซิส":"heartofoasis","Heavy Clampdown":"heavyclampdown","Heavy Strike (ระหว่างเกิดผล)":"heavystrikeineffect","Heir to the Ancient Sea's Authority":"heirtotheancientseasauthority","Heron Shield":"heronshield","Heron Strike":"heronstrike","High-Frequency Whirling Assault: Preparatory Posture":"highfrequencywhirlingassaultpreparatoryposture","Hoarfrost Greatshield":"hoarfrostgreatshield","Hot Potato":"hotpotato","ความเสียหายน้ำเพิ่มขึ้น":"hydrodmgbonus","Hydro Elemental Equipment":"hydroelementalequipment","Hydro Ward":"hydroward","Hyperspeed Whirling Assault: Preparatory Posture":"hyperspeedwhirlingassaultpreparatoryposture","Iai: Breathing":"iaibreathing","Iai: Sheathed":"iaisheathed","Ice Lotus":"icelotus","Ice-Sealed Crimson Witch of Embers":"icesealedcrimsonwitchofembers","Icicle":"icicle","Icy Quill":"icyquill","\"I'd Rather Lose Money Myself...\" (ระหว่างเกิดผล)":"idratherlosemoneymyselfineffect","Ignited Morale":"ignitedmorale","I Got Your Back":"igotyourback","I Haven't Lost Yet!":"ihaventlostyet","I Haven't Lost Yet! (กำลังคูลดาวน์)":"ihaventlostyetoncooldown","Iktomisaurus":"iktomisaurus","Illusory Bubble":"illusorybubble","Impactive Effect":"impactiveeffect","Incandescent Frost Permeating":"incandescentfrostpermeating","Indomitable Shield":"indomitableshield","In Five Colors Dyed":"infivecolorsdyed","Inspiration Field":"inspirationfield","Instructor's Cap":"instructorscap","Jade Screen":"jadescreen","Jade Shield":"jadeshield","Jueyun Guoba (ระหว่างเกิดผล)":"jueyunguobaineffect","Kamuna Talisman: Electro":"kamunatalismanelectro","Kamuna Talisman: Pyro":"kamunatalismanpyro","Kanten Senmyou Blessing":"kantensenmyoublessing","Keen Sight":"keensight","King's Squire":"kingssquire","King's Squire (ระหว่างเกิดผล)":"kingssquireineffect","King's Valet":"kingsvalet","Koholasaurus":"koholasaurus","Kyouka Fuushi":"kyoukafuushi","Lands of Dandelion":"landsofdandelion","Laurel Coronet":"laurelcoronet","Leave It to Me! 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(ระหว่างเกิดผล)":"pankrationineffect","Paramita Papilio":"paramitapapilio","Passing of Judgment (ระหว่างเกิดผล)":"passingofjudgmentineffect","Past Draconic Glories":"pastdraconicglories","Pearl Solidification":"pearlsolidification","ติดไฟต่อเนื่อง":"perpetualburn","Pers Timer":"perstimer","Petrification":"petrification","บล็อกพลังวิญญาณ":"pneumablock","บล็อกพลังวิญญาณ: Persistent":"pneumablockpersistent","Poetics of Fuubutsu":"poeticsoffuubutsu","Poetics of Fuubutsu - น้ำแข็ง":"poeticsoffuubutsucryo","Poetics of Fuubutsu - ไฟฟ้า":"poeticsoffuubutsuelectro","Poetics of Fuubutsu - น้ำ":"poeticsoffuubutsuhydro","Poetics of Fuubutsu - ไฟ":"poeticsoffuubutsupyro","Portable Power Saw":"portablepowersaw","Pounding Surprise":"poundingsurprise","Power of Shattering Stone":"powerofshatteringstone","Prayer of the Crimson Crown":"prayerofthecrimsoncrown","Pressurized Collapse":"pressurizedcollapse","Price of Unrelenting Assault":"priceofunrelentingassault","Primordial Jade Winged-Spear":"primordialjadewingedspear","Proliferated Organism: Animated":"proliferatedorganismanimated","Proliferated Organism: Berserk":"proliferatedorganismberserk","Proliferating Spores":"proliferatingspores","Prophecy of Submersion":"prophecyofsubmersion","Prop Surplus":"propsurplus","Prospector's Drill":"prospectorsdrill","Puff Pop (ระหว่างเกิดผล)":"puffpopsineffect","Pulsating Witch":"pulsatingwitch","Pulsing Clarity":"pulsingclarity","ความเสียหายไฟเพิ่มขึ้น":"pyrodmgbonus","Pyro Elemental Equipment":"pyroelementalequipment","Pyro Infusion":"pyroinfusion","Pyronado":"pyronado","Pyro Scorpion: Guardian Stance":"pyroscorpionguardianstance","Pyro Ward":"pyroward","Qucusaurus":"qucusaurus","Quenched Embers":"quenchedembers","Quick Hands":"quickhands","Radical Vitality":"radicalvitality","Raging Oni King":"ragingoniking","Rainbow Bladework":"rainbowbladework","Rainbow Macarons (ระหว่างเกิดผล)":"rainbowmacaronsineffect","Rain Sword":"rainsword","Rally Up":"rallyup","รูปแบบการต่อสู้ระยะไกล":"rangedstance","Raven Bow":"ravenbow","Rebellious Shield":"rebelliousshield","Red Feather Fan (ระหว่างเกิดผล)":"redfeatherfanineffect","Reflection":"reflection","Refraction":"refraction","Refractory Whirling Dance: Prep Complete":"refractorywhirlingdanceprepcomplete","Refractory Whirling Hew: Prep Complete":"refractorywhirlinghewprepcomplete","Reignited Heart of Oasis":"reignitedheartofoasis","Reinforcements":"reinforcements","Rending Vortex":"rendingvortex","Requires Appropriate Rest":"requiresappropriaterest","Resistant Form":"resistantform","Revelry":"revelry","Revival Prism":"revivalprism","การฟื้นชีวิตกำลังคูลดาวน์":"reviveoncooldown","Rhythm of the Great Dream (ระหว่างเกิดผล)":"rhythmofthegreatdreamineffect","Rightful Reward":"rightfulreward","Right of Final Interpretation":"rightoffinalinterpretation","Rimeflow Rapier":"rimeflowrapier","Ripple Electro Edge":"rippleelectroedge","Rippling Blades":"ripplingblades","Riptide":"riptide","Rite of 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Seal":"scarletseal","ตรวจจับจุดอ่อน":"scopeoutsoftspots","ไหม้เกรียม":"scorched","Scorching Ooyoroi":"scorchingooyoroi","Scorpion Blessing":"scorpionblessing","Scorpocalypse":"scorpocalypse","Seamless Shield":"seamlessshield","ระเบิดทำลายล้างขั้น 2":"secondaryexplosiveshells","Seed of Skandha":"seedofskandha","Seeking Missile":"seekingmissile","Shadow of the Sand King":"shadowofthesandking","Shaken, Not Purred":"shakennotpurred","Sheer Cold":"sheercold","Shield Block":"shieldblock","Shield of Passion":"shieldofpassion","Shield of Safe Transport":"shieldofsafetransport","Shield of Swirling Clouds":"shieldofswirlingclouds","โล่ป้องกัน":"shields","Shimenawa's Reminiscence":"shimenawasreminiscence","Shooting Star":"shootingstar","Shrine of Maya":"shrineofmaya","Sign of Weakness":"signofweakness","Sin of Pride":"sinofpride","Skiving: New and Improved":"skivingnewandimproved","บันไดสุราลัย":"skyladder","Skyward Atlas":"skywardatlas","Skyward Blade":"skywardblade","Skyward Harp":"skywardharp","Skyward Patrol":"skywardpatrol","Skyward Pride":"skywardpride","Skyward Spine":"skywardspine","Skyward Sword":"skywardsword","Snappy Silhouette":"snappysilhouette","Soaring on the Wind":"soaringonthewind","Sourcewater Droplet":"sourcewaterdroplet","Sparks 'n' Splash":"sparksnsplash","Spear Flourish":"spearflourish","Spirit of Omen: Dendro Spirit-Serpent":"spiritofomendendrospiritserpent","Spirit of Omen: Pyro Scorpion":"spiritofomenpyroscorpion","Spirit of Omen's Awakening: Cryo":"spiritofomensawakeningcryo","Spirit of Omen's Awakening: Electro":"spiritofomensawakeningelectro","Spirit of Omen's Awakening: Hydro":"spiritofomensawakeninghydro","Spirit-Serpent's Blessing":"spiritserpentsblessing","Spirit Serpent's Swirl":"spiritserpentsswirl","Splendor of Tranquil Waters":"splendoroftranquilwaters","Sprout":"sprout","ลานประลองเพลิงศักดิ์สิทธิ์ (ระหว่างเกิดผล)":"stadiumofthesacredflameineffect","Stalwart and True":"stalwartandtrue","Starwicker":"starwicker","Steady Breathing":"steadybreathing","Stealth":"stealth","Stellar Predator":"stellarpredator","Sternfrost Prism":"sternfrostprism","Stone and Contracts (ระหว่างเกิดผล)":"stoneandcontractsineffect","Stone Drake: Guardian Stance":"stonedrakeguardianstance","Stone Facets: Elemental Absorption":"stonefacetselementalabsorption","Stone Facets: Elemental Crystallization":"stonefacetselementalcrystallization","Stone Facets: Elemental Summoning":"stonefacetselementalsummoning","Stone Force":"stoneforce","Stonehide":"stonehide","Stonehide Reforged":"stonehidereforged","Stormstream":"stormstream","Stormwind Barrier":"stormwindbarrier","Stormzone":"stormzone","Strategic Reserve":"strategicreserve","Streaming Surge":"streamingsurge","Strictly Prohibited":"strictlyprohibited","โจมตีจุดอ่อน":"strikewhereithurts","Structuration":"structuration","มึนงง":"stun","Subnautical Hunter Mode":"subnauticalhuntermode","Subnautical Shield":"subnauticalshield","Summoner of Lightning":"summoneroflightning","Sunyata Flower (ระหว่างเกิดผล)":"sunyataflowerineffect","Superior Protection":"superiorprotection","Superlative Superstrength":"superlativesuperstrength","Surging Thunder":"surgingthunder","Surging Undercurrent":"surgingundercurrent","Surging Ward":"surgingward","Surging Will":"surgingwill","Sweeping Time":"sweepingtime","Tada! (ระหว่างเกิดผล)":"tadaineffect","Tailing Truncheon":"tailingtruncheon","Tainted Waters Change Their Shape":"taintedwaterschangetheirshape","ได้รับความเสียหายจากปฏิกิริยาธาตุเพิ่มขึ้น":"takemoreelementalreactiondmg","Takimeguri Kanka":"takimegurikanka","Tamakushi Casket":"tamakushicasket","Tandoori Roast Chicken (ระหว่างเกิดผล)":"tandooriroastchickenineffect","เป้าหมาย":"target","Tenacity of the Millelith":"tenacityofthemillelith","Tenko Thunderbolt":"tenkothunderbolts","Tepetlisaurus":"tepetlisaurus","Terrain Advantage":"terrainadvantage","Terror for the Evildoers":"terrorfortheevildoers","Terrormask's Return":"terrormasksreturn","Teyvat Fried Egg (ระหว่างเกิดผล)":"teyvatfriedeggineffect","The Art of Budgeting":"theartofbudgeting","The Art of Budgeting (ระหว่างเกิดผล)":"theartofbudgetingineffect","The Bell":"thebell","The Boar Princess (ระหว่างเกิดผล)":"theboarprincessactive","สุสานราชา Deshret (ระหว่างเกิดผล)":"themausoleumofkingdeshretineffect","The Overflow":"theoverflow","ความหมายอันลึกซึ้งของการฝึกฝน":"theprofoundpurposeofpractice","The Scent Remained":"thescentremained","The Seed of Stored Knowledge":"theseedofstoredknowledge","The Shrine's Sacred Shade":"theshrinessacredshade","The Starry Skies Their Flowers Rain":"thestarryskiestheirflowersrain","The Wolf Within":"thewolfwithin","The Wondrous Path of Truth":"thewondrouspathoftruth","The Wondrous Path of Truth (ระหว่างเกิดผล)":"thewondrouspathoftruthactive","They Call Her Cloud Retainer":"theycallhercloudretainer","ความปรารถนาของ Thirona":"thironasgoodwill","Thunderbeast's Targe":"thunderbeaststarge","Thunderbore Trap":"thunderboretrap","Thundercall Staff":"thundercallstaff","Thundering Fury":"thunderingfury","Thundering Penance":"thunderingpenance","Thundering Poise":"thunderingpoise","Thunderous Shield":"thunderousward","Thunder Summoner's Crown":"thundersummonerscrown","Tidecaller: Surf Embrace":"tidecallersurfembrace","Tomb of the Eternal Flow":"tomboftheeternalflow","Tome of the Eternal Flow":"tomeoftheeternalflow","ความปรารถนาของ Topyas":"topyassgoodwill","Total Collapse":"totalcollapse","To Ward Weakness":"towardweakness","Transcendent Automaton":"transcendentautomaton","Traveler's Handy Sword":"travelershandysword","Traveling Doctor's Handkerchief":"travelingdoctorshandkerchief","Tulaytullah's Remembrance":"tulaytullahsremembrance","Turn Control":"turncontrol","\"Ultimate Overlord's Mega Magic Sword\"":"ultimateoverlordsmegamagicsword","Undersea Treasure (กำลังคูลดาวน์)":"underseatreasureoncd","Undisclosed Distribution Channels":"undiscloseddistributionchannels","Undivided Heart":"undividedheart","Universal Revelry":"universalrevelry","Unmovable Mountain":"unmovablemountain","Urgent Neko Parcel":"urgentnekoparcel","Ushi":"ushi","Vanguard's Coordinated Tactics":"vanguardscoordinatedtactics","Vanguard's Coordinated Tactics (ระหว่างเกิดผล)":"vanguardscoordinatedtacticsineffect","Vermillion Hereafter":"vermillionhereafter","Vermillion Hereafter (ระหว่างเกิดผล)":"vermillionhereafterineffect","Vertical Force Coordination":"verticalforcecoordination","Veteran's Visage":"veteransvisage","Vicious Edge":"viciousedge","Vijnana Suffusion":"vijnanasuffusion","Vines":"vines","Viridescent Venerer":"viridescentvenerer","Viridescent Venerer's Diadem":"viridescentvenerersdiadem","Vortex Vanquisher":"vortexvanquisher","Vourukasha's Glow":"vourukashasglow","Ward of Surging Flame":"wardofsurgingflame","Watery Rebirth":"wateryrebirth","Watery Rebirth - Honed":"wateryrebirthhoned","Wavestrider":"wavestrider","Wellspring of War-Lust":"wellspringofwarlust","When the Crane Returned (ระหว่างเกิดผล)":"whenthecranereturnedineffect","Where Is the Unseen Razor? 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Ruh":"annihilationspecialistmekpneuma","Hesap Geliştirici Meka":"arithmeticenhancermek","Hesap Geliştirici Meka - Öz":"arithmeticenhancermekousia","Hesap Geliştirici Meka - Ruh":"arithmeticenhancermekpneuma","Hücum Uzmanı Meka":"assaultspecialistmek","Hücum Uzmanı Meka - Öz":"assaultspecialistmekousia","Hücum Uzmanı Meka - Ruh":"assaultspecialistmekpneuma","Azhdaha":"azhdaha","Alev Baltalı Dağ Azmanı":"blazingaxemitachurl","Elektrik Baltalı Dağ Azmanı":"cracklingaxemitachurl","Kızıl Alev Cadısı":"crimsonwitchofembers","Hiçlik Buz Büyücüsü":"cryoabyssmage","Nişancı Buz Dağ Yabanisi":"cryohilichurlshooter","Buz Hipostazı":"cryohypostasis","Buz Bodurlopu":"cryoslime","Doğa Dağ Şamanı":"dendrosamachurl","Dvalin":"dvalin","Hiçlik Elektrik Büyücüsü":"electroabyssmage","Nişancı Elektrik Dağ Yabanisi":"electrohilichurlshooter","Elektrik Hipostazı":"electrohypostasis","Elektrik Dağ Şamanı":"electrosamachurl","Elektrik Bodurlopu":"electroslime","Ateş ve Demir İmparatoru":"emperoroffireandiron","Münzevi Gündüz Fırtınası":"eremitedaythunder","Münzevi Berrak Su":"eremitedesertclearwater","Münzevi Yaprak Tacı Dansçısı":"eremitefloralringdancer","Münzevi Alevli Hikayeci":"eremitescorchingloremaster","Münzevi Taş Terbiyecisi":"eremitestoneenchanter","Münzevi Soğuk Güneş":"eremitesunfrost","Fatui Buz Cicini Büyücüsü":"fatuicryocicinmage","Fatui Elektrik Cicini Büyücüsü":"fatuielectrocicinmage","Fatui Ateş Tetikçisi":"fatuipyroagent","Fatui Avcı Eri - Öncü Rüzgar Boksörü":"fatuiskirmisheranemoboxervanguard","Fatui Avcı Eri - Lejyoner Buz Topçusu":"fatuiskirmishercryogunnerlegionnaire","Fatui Avcı Eri - Öncü Elektrik Balyoz":"fatuiskirmisherelectrohammervanguard","Fatui Avcı Eri - Destek Toprak İlahicisi":"fatuiskirmishergeochanterbracer","Fatui Avcı Eri - Lejyoner Su Topçusu":"fatuiskirmisherhydrogunnerlegionnaire","Fatui Avcı Eri - Destek Ateş Nişancısı":"fatuiskirmisherpyroslingerbracer","Buz Ajanı":"frostoperative","Toprak Dağ Şamanı":"geosamachurl","Kurtların Altın Efendisi":"goldenwolflord","Ayaklı Toprak Mantarı":"groundedgeoshroom","Ayaklı Su Mantarı":"groundedhydroshroom","Apep Vahası'nın Muhafızı":"guardianofapepsoasis","Vahşi Savaşçı Dağ Yabanisi":"hilichurlberserker","Savaşçı Dağ Yabanisi":"hilichurlfighter","Nişancı Dağ Yabanisi":"hilichurlshooter","Hiçlik Su Büyücüsü":"hydroabyssmage","Su Tırpanlı Dağ Zebanisi":"hydrohilichurlrogue","Su Dağ Şamanı":"hydrosamachurl","Su Bodurlopu":"hydroslime","Buz Kalkanlı Dağ Azmanı":"iceshieldwallmitachurl","Yeşimkuyruk Mantar Kuşu":"jadeplumeterrorshroom","Kairagi: Dans Eden Yıldırım":"kairagidancingthunder","Kairagi: Yakıcı Güç":"kairagifierymight","Büyük Buz Bodurlopu":"largecryoslime","Büyük Su Bodurlopu":"largehydroslime","Sinyora":"lasignora","Maguu Kenki":"maguukenki","Bin Yıllık İnci Denizatı":"millennialpearlseahorse","Aynalı Rahibe":"mirrormaiden","Nobushi: Hitsukeban":"nobushihitsukeban","Nobushi: Jintouban":"nobushijintouban","Nobushi: Kikouban":"nobushikikouban","Saf Elektrik Hipostazı":"pureelectrohypostasis","Hiçlik Ateş Büyücüsü":"pyroabyssmage","Yalancı Ateş Çiçeği":"pyrowhopperflower","Lochlu Rhodeia":"rhodeiaofloch","Taşlaşmış Hiçlik Kurdu":"rockfondrifthound","Taş Kalkanlı Dağ Azmanı":"rockshieldwallmitachurl","Harabe Ejderi: Yeryüzü Muhafızı":"ruindrakeearthguard","Harabe Muhafızı":"ruinguard","Taş Sırtlı Dağ Reisi":"stonehidelawachurl","Baskılama Uzmanı Meka":"suppressionspecialistmek","Baskılama Uzmanı Meka - Öz":"suppressionspecialistmekousia","Baskılama Uzmanı Meka - Ruh":"suppressionspecialistmekpneuma","Lekeli Su Tayfı":"taintedhydrophantasm","Yıldırım Yutan Hiçlik Kurdu":"thundercravenrifthound","Yıldırım Alameti":"thundermanifestation","Kanatlı Buz Mantarı":"wingedcryoshroom","Kanatlı Doğa Mantarı":"wingeddendroshroom","Ahşap Kalkanlı Dağ Azmanı":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Soğuran Prizma","abundantphlogiston":"Sürüsüne Bereket Filojiston","abyssalmayhemhydrospout":"Hiçlik Felaketi: Su Patlaması","abyssalsummons":"Hiçlik Çağrısı","abyssalsummons-01":"Hiçlik Çağrısı","acoldbladelikeashadow":"Gölge Gibi Soğuk Bir Kılıç","adeptustemptation":"Adeptus Doyuran","adeptustemptation-01":"Adeptus Doyuran","adventurersbandana":"Maceracının Bandanası","allreprisalsandarrearsminetobear":"Tüm İntikamlar ve Borçlar Bana Aittir","allthingsareoftheearth":"Her Şey Topraktan Doğar","amethystcrown":"Ametist Taç","amosbow":"Amos'un Yayı","amosbow-01":"Amos'un Yayı","ancientcourtyard":"Kadim Bahçe","aquilafavonia":"Favonia Kartalı","aquilafavonia-01":"Favonia Kartalı","aratakiichiban":"Arataki Ichiban","archaicpetra":"Arkaik Taşlar","asubordinatesskills":"Bir Yaverin Becerileri","asummationofinterest":"İlginç Noktalar","atea":"Atea","athousandfloatingdreams":"Binbir Gece Süzülen Rüyalar","athousandyoung":"Binbir Gençlik","autoanemoresonance":"Otomatik: Rüzgar Rezonansı","autocryoresonance":"Otomatik: Buz Rezonansı","autodendroresonance":"Otomatik: Doğa Rezonansı","autoelectroresonance":"Otomatik: Elektrik Rezonansı","autoenduringrock":"Otomatik: Sağlam Kaya","autoferventflames":"Otomatik: Tutkulu Alevler","autogeoresonance":"Otomatik: Toprak Rezonansı","autohighvoltage":"Otomatik: Yüksek Gerilim","autohydroresonance":"Otomatik: Su Rezonansı","autonatureandwisdom":"Otomatik: Doğa ve Bilgelik","autopyroresonance":"Otomatik: Ateş Rezonansı","autoslowingwater":"Otomatik: Yavaşlatan Su","autosprawlinggreenery":"Otomatik: Büyüyen Yeşillikler","autostoneandcontracts":"Otomatik: Taş ve Sözleşmeler","autothunderandeternity":"Otomatik: Yıldırım ve Sonsuzluk","autoverdantbreeze":"Otomatik: Zümrüt Yeşili Esinti","autowaterandjustice":"Otomatik: Su ve Adalet","autowearyingfrost":"Otomatik: Bıktırıcı Ayaz","autowindandfreedom":"Otomatik: Rüzgar ve Özgürlük","awakening":"Uyanış","awakenmykindred":"Uyanın Türdaşlarım","beaconofthereedsea":"Kızıl Çölün İradesi","beastlycorrosion":"Canavar Aşınması","beneficent":"Cömert","biteyshark":"Camgöz Isırığı","blessingofthedivinerelicsinstallation":"İlahi Yadigar Lütfu","blizzardstrayer":"Kış Gezgini","bloodbonddarkdecay":"Kan Bağı: Karanlık Çürüme","bloodbondensemble":"Kan Bağı: Birlik","bonecrunchersenergyblock":"Kemik Kıranın Enerji Bloku","bonecrunchersenergyblock-01":"Kemik Kıranın Enerji Bloku","brokenrimesecho":"Kırağının Yankısı","bunnytriggered":"Tavşan Tetiği","buttercrab":"Tereyağlı Yengeç","buttercrab-01":"Tereyağlı Yengeç","calledinforcleanup":"\"Temizlik İşi Vardı\"","calxsarts":"Tebeşir Sanatı","canotilassupport":"Canotila'nın Desteği","capriciousvisage":"Kaprisli Surat","cashflowsupervision":"Nakit Akışı İzleyici","centrallaboratoryruins":"Merkez Laboratuvar Harabeleri","chainlightningcascade":"Zincir Yıldırım Çağlayanı","changingshifts":"Nöbet Değişimi","changtheninth":"Dokuzuncu Chang","chaoticentropy":"Entropi Yasası","chefmao":"Şef Mao","chinjuforest":"Chinju Ormanı","cicinscoldglare":"Donduran Cicin Bakışı","coldbloodedstrike":"Soğukkanlı Vuruş","conclusiveovation":"Son Alkış","conductorstophat":"Orkestra Şefinin Şapkası","conductorstophat-01":"Orkestra Şefinin Şapkası","conquerorofevilguardianyaksha":"Şer Fatihi: Muhafız Yaksha","controlleddirectionalblast":"Kontrollü Patlatma","controlleddirectionalblast-01":"Kontrollü Patlatma","cosanzeanassupport":"Cosanzeana'nın Desteği","countdowntotheshow1":"Gösteriye Geri Sayım: 1","countdowntotheshow2":"Gösteriye Geri Sayım: 2","countdowntotheshow3":"Gösteriye Geri Sayım: 3","countlesssightstosee":"Görülecek Sayısız Manzara","covenantofrock":"Kaya Sözleşmesi","crimsonwitchofflames":"Kızıl Alev Cadısı","crossfire":"Çapraz Ateş","crownofwatatsumi":"Watatsumi Tacı","crystalshrapnel":"Kristal Şarapnel","crystalshrapnel-01":"Kristal Şarapnel","darkshatteringflame":"Karanlığı Yaran Alev","dawnwinery":"Şafak Şaraphanesi","dayofresistancemomentofshattereddreams":"Direniş Günü: Parçalanmış Hayaller Anı","deathlycyclone":"Ölüm Kasırgası","decorousharmony":"Zarif Bir Ahenk","deepwoodmemories":"Derin Orman Hatıraları","deliciousmacarons":"Renkli Makaronlar","demonwarriorsfeathermask":"İblis Savaşçının Tüy Maskesi","descentofdivinity":"Kutsallığın Çöküşü","discretionarysupplement":"İsteğe Bağlı Takviye","divineretribution":"İlahi Ceza","dominanceofearth":"Toprak Hakimiyeti","dunyarzad":"Dunyarzad","echoesofanoffering":"Adağın Yankısı","echoesofanoffering-01":"Adağın Yankısı","edictofabsolution":"Kurtuluş Fermanı","electrocicinsgleam":"Elektrik Cicininin Işıltısı","elegyfortheend":"Son Ağıt","elegyfortheend-01":"Son Ağıt","elementalforte":"Element Tınısı","elementalorb":"Element Küresi","elementalorbdissipated":"Element Küresi: Dağılmış","elementalorbenduring":"Element Küresi: Dayanıklı","elementalorbplentiful":"Element Küresi: Bereketli","elementalorbthegrandbanquet":"Element Küresi: Büyük Ziyafet","elementalresonanceenduringrock":"Element Rezonansı: Sağlam Kaya","elementalresonanceferventflames":"Element Rezonansı: Tutkulu Alevler","elementalresonancehighvoltage":"Element Rezonansı: Yüksek Gerilim","elementalresonanceimpetuouswinds":"Element Rezonansı: Coşkun Rüzgarlar","elementalresonanceshatteringice":"Element Rezonansı: Kırıcı Buz","elementalresonancesoothingwater":"Element Rezonansı: Yatıştırıcı Sular","elementalresonancesprawlinggreenery":"Element Rezonansı: Büyüyen Yeşillikler","elementalresonancewovenflames":"Element Rezonansı: Örülü Ateşler","elementalresonancewovenice":"Element Rezonansı: Örülü Buzlar","elementalresonancewovenstone":"Element Rezonansı: Örülü Topraklar","elementalresonancewoventhunder":"Element Rezonansı: Örülü Elektrikler","elementalresonancewovenwaters":"Element Rezonansı: Örülü Sular","elementalresonancewovenweeds":"Element Rezonansı: Örülü Doğalar","elementalresonancewovenwinds":"Element Rezonansı: Örülü Rüzgarlar","elevatedarray":"Yüksek Dizilim","ellin":"Ellin","embersrekindled":"Yeniden Alevlenen Korlar","emblemofseveredfate":"Parçalanan Kader Amblemi","emblemofseveredfate-01":"Parçalanan Kader Amblemi","embraceofwinds":"Rüzgarların Kucaklaması","endoftheline":"Yolun Sonu","engulfinglightning":"Hapseden Yıldırım","engulfinglightning-01":"Hapseden Yıldırım","eremiteteatime":"Münzevi Çay Vakti","exilescirclet":"Sürgünün Tacı","exilescirclet-01":"Sürgünün Tacı","fallsandfortune":"Düşüşler ve Fırsatlar","fatalfulmination":"Ölümcül İnfilak","fatuiconspiracy":"Fatui Komplosu","favoniuscathedral":"Favonius Katedrali","favoniuscathedral-01":"Favonius Katedrali","favoniuscathedral-02":"Favonius Katedrali","favoniussword":"Favonius Kılıcı","favoniussword-01":"Favonius Kılıcı","featherfalljudgment":"Tüy Yargısı","featherweightfoam":"Tüy Hafifliğinde Köpük","fishandchips":"Balık ve Patates Kızartması","flamesofwar":"Savaşın Alevleri","flickeringfourleafsigil":"Titrek Dört Yaprak Mührü","floralsidewinder":"Yandan Uçan Yapraklar","flowerfeatherclan":"\"Çiçek Tüyü Klanı\"","flowerofparadiselost":"Kayıp Cennet Çiçeği","flowingflame":"Akan Alev","flowingpurity":"Saflığın Akışı","flowingrings":"Süzülen Küpeler","forbiddenknowledge":"Yasak Bilgi","forestregalia":"Orman Nişanı","forestregalia-01":"Orman Nişanı","formersiteofthecentrallaboratory":"Merkez Laboratuvar Yıkıntıları","fortressofmeropide":"Meropide Kalesi","freshwindoffreedom":"Özgürlüğün Rüzgarı","friendshipeternal":"Ebedi Dostluk","fruitoffulfillment":"Doygunluk Meyvesi","galesofreverie":"Bora Rüyası","gamblersearrings":"Kumarbazın Küpeleri","gamblersearrings-01":"Kumarbazın Küpeleri","gameofwitsenduringvictory":"Akıl Oyunları: Sağlam Zafer","gameofwitshotpodmechanism":"Akıl Oyunları: Yakıcı Bomba Mekanizması","gandharvaville":"Gandharva","generalsancienthelm":"Kadim General Miğferi","giantmutationstone":"Dev Mutasyon Taşı","gildeddreams":"Yaldızlı Rüyalar","gildeddreams-01":"Yaldızlı Rüyalar","gildeddreams-02":"Yaldızlı Rüyalar","gladiatorstriumphus":"Gladyatörün Zaferi","gladiatorstriumphus-01":"Gladyatörün Zaferi","glitteringgemstones":"Işıltılı Cevherler","gloriousseason":"Muhteşem Sezon","goldenhouse":"Altın Ev","goldentroupe":"Altın Kumpanya","goldentroupe-01":"Altın Kumpanya","goldentroupesreward":"Altın Kumpanya Ödülü","goldentroupesreward-01":"Altın Kumpanya Ödülü","grandexpectation":"Büyük Umutlar","grandnarukamishrine":"Büyük Narukami Tapınağı","grievingecho":"Kederli Yankı","guardiansoath":"Muhafızın Yemini","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"","heartofdepth":"Derinliğin Kalbi","heartofkhvarenasbrilliance":"Khvarena'nın İhtişamının Kalbi","heavystrike":"Ağır Darbe","heirtotheancientseasauthority":"Kadim Deniz İktidarının Varisi","hilichurlarrowtower":"Dağ Yabanisi Kulesi","hilichurlreserve":"Dağ Yabanisi Yedeği","hotspringoclock":"Kaplıca Keyfi","idratherlosemoneymyself":"\"Para Kaybetmeyi Yeğlerim...\"","igotyourback":"Bana Güven","ihaventlostyet":"Henüz Kaybetmedim!","ihaventlostyet-01":"Henüz Kaybetmedim!","iktomisaurus":"Iktomizor","ineveryhouseastove":"Her Evde Bir Ocak","infivecolorsdyed":"Beş Renk Boya","ingeniousengineeringharnessingannihilation":"Yaratıcı Mühendislik: Yıkım Dizginleme","ingeniousengineeringpneumaousiaconversion":"Yaratıcı Mühendislik: Ruh-Öz Dönüşümü","ingeniousengineeringpneumarecreation":"Yaratıcı Mühendislik: Yeniden Ruh Oluşumu","instructorscap":"Eğitmenin Şapkası","irontonguetian":"Demir Dil Tian","jadechamber":"Yeşim Konak","jeht":"Jeht","joyouscelebration":"Neşe Dolu Kutlama","jueyunguoba":"Jueyun Pilavı","kantensenmyoublessing":"Kanten Senmyou Lütfu","katheryne":"Katheryne","keensight":"Keskin Görüş","kidkujirai":"Küçük Kujirai","kingssquire":"Kralın Yaveri","kingsvalet":"Kralın Uşağı","knightsoffavoniuslibrary":"Favonius Şövalyeleri Kütüphanesi","koholasaurus":"Koholazor","kusava":"Kusava","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Karahindiba Toprakları","largebolsteringbubblebalm":"Devasa Canlandıran Baloncuk","laumessupport":"Laume'un Desteği","laurelcoronet":"Defne Tacı","leaveittome":"Bana Bırak!","leylinedisorderaegisoftheabyss":"Ley Hattı Bozukluğu: Hiçlik Kalkanı","leylinedisorderarmoredwarfare":"Ley Hattı Bozukluğu: Zırhlı Savaş","leylinedisorderarrogantbluster":"Ley Hattı Bozukluğu: Küstah Yaygara","leylinedisorderattritionpostureencouragement":"Ley Hattı Bozukluğu: Yıpratma Duruşu - Cesaretlendirme","leylinedisorderattritionpostureinspiration":"Ley Hattı Bozukluğu: Yıpratma Duruşu - İlham","leylinedisorderbelligerenceunfettered":"Ley Hattı Bozukluğu: Savaş Özgürlüğü","leylinedisorderbitterbelligerenceadvanced":"Ley Hattı Bozukluğu: Acı Savaş - Gelişmiş","leylinedisorderbitterbelligerencebasic":"Ley Hattı Bozukluğu: Acı Savaş - Temel","leylinedisorderbitterbelligerenceintermediate":"Ley Hattı Bozukluğu: Acı Savaş - Orta","leylinedisorderblazingwill":"Ley Hattı Bozukluğu: Yakıp Kavuran İrade","leylinedisordercompensatoryonslaught":"Ley Hattı Bozukluğu: Telafi Saldırısı","leylinedisordercriticalcost":"Ley Hattı Bozukluğu: Kritik Maliyet","leylinedisordercunningcommand":"Ley Hattı Bozukluğu: Kurnaz Komuta","leylinedisordercunningleadership":"Ley Hattı Bozukluğu: Kurnaz Liderlik","leylinedisorderdamageconcatenationadvanced":"Ley Hattı Bozukluğu: Hasar Zinciri - Gelişmiş","leylinedisorderdamageconcatenationbasic":"Ley Hattı Bozukluğu: Hasar Zinciri - Temel","leylinedisorderdamageconcatenationintermediate":"Ley Hattı Bozukluğu: Hasar Zinciri - Orta","leylinedisorderdangerousriddles":"Ley Hattı Bozukluğu: Tehlikeli Bilmeceler","leylinedisorderdefensivepostureimpregnable":"Ley Hattı Bozukluğu: Savunma Duruşu - Geçilmez","leylinedisorderdefensiveposturelightarmor":"Ley Hattı Bozukluğu: Savunma Duruşu - Hafif Zırh","leylinedisorderdiminishingmomentum":"Ley Hattı Bozukluğu: Azalan Momentum","leylinedisorderdireechoes":"Ley Hattı Bozukluğu: Şiddetli Yankılar","leylinedisorderdrivingrain":"Ley Hattı Bozukluğu: Şiddetli Yağmur","leylinedisorderendingcountdown":"Ley Hattı Bozukluğu: Biten Geri Sayım","leylinedisorderenergeticarena":"Ley Hattı Bozukluğu: Enerjik Bölge","leylinedisorderengulfingstorm":"Ley Hattı Bozukluğu: Hapseden Fırtına","leylinedisorderfightorflight":"Ley Hattı Bozukluğu: Vur ya da Kaç","leylinedisorderfightorflight-01":"Ley Hattı Bozukluğu: Vur ya da Kaç","leylinedisorderforerunnerspunishment":"Ley Hattı Bozukluğu: Öncünün Cezası","leylinedisorderfreezingice":"Ley Hattı Bozukluğu: Dondurucu Buz","leylinedisorderfrontlinetactics":"Ley Hattı Bozukluğu: Cephe Stratejileri","leylinedisorderhighefficiencysupplypneuma":"Ley Hattı Bozukluğu: Yüksek Verimli Tedarik - Ruh","leylinedisorderhightemperature":"Ley Hattı Bozukluğu: Yüksek Sıcaklık","leylinedisorderhonedfactor":"Ley Hattı Bozukluğu: Keskinlik Faktörü","leylinedisorderignitedmorale":"Ley Hattı Bozukluğu: Moral Artışı","leylinedisorderinducedenervation":"Ley Hattı Bozukluğu: Yorgunluk Krizi","leylinedisorderinducedweakness":"Ley Hattı Bozukluğu: Zayıflık Krizi","leylinedisorderlayereddefensesadvanced":"Ley Hattı Bozukluğu: Katmanlı Savunma - Gelişmiş","leylinedisorderlayereddefensesbasic":"Ley Hattı Bozukluğu: Katmanlı Savunma - Temel","leylinedisorderlayereddefensesintermediate":"Ley Hattı Bozukluğu: Katmanlı Savunma - Orta","leylinedisorderlightweightdefense":"Ley Hattı Bozukluğu: Hafif Savunma","leylinedisordermanifoldanguish":"Ley Hattı Bozukluğu: Çok Yönlü Izdırap","leylinedisordermechanicsofpenetration":"Ley Hattı Bozukluğu: Tesir Mekanikleri","leylinedisordermedicaloperation":"Ley Hattı Bozukluğu: Tıbbi Operasyon","leylinedisordermuzzlingtactics":"Ley Hattı Bozukluğu: Kıskaç Taktikleri","leylinedisorderovergrowth":"Ley Hattı Bozukluğu: Aşırı Büyüme","leylinedisorderpneumousiasuffusion":"Ley Hattı Bozukluğu: Yabanyum Yayılımı","leylinedisorderpositionofelectroparalysis":"Ley Hattı Bozukluğu: Elektrik Felci Durumu","leylinedisorderpositionofweakness":"Ley Hattı Bozukluğu: Zayıflık Durumu","leylinedisorderprecisionstrikeorder":"Ley Hattı Bozukluğu: Nokta Atış Emri","leylinedisorderpriceofunrelentingassault":"Ley Hattı Bozukluğu: Amansız Saldırının Bedeli","leylinedisorderpridefulbluster":"Ley Hattı Bozukluğu: Gururlu Yaygara","leylinedisorderprinciplesofrestraint":"Ley Hattı Bozukluğu: Disiplin Kuralları","leylinedisordershamaniccurse":"Ley Hattı Bozukluğu: Şamanın Laneti","leylinedisordershatteringmomentum":"Ley Hattı Bozukluğu: Çatlatan Momentum","leylinedisorderskywardpatrol":"Ley Hattı Bozukluğu: Gökyüzü Devriyesi","leylinedisorderslimshielding":"Ley Hattı Bozukluğu: İnce Kalkan","leylinedisordersmashingmomentum":"Ley Hattı Bozukluğu: Parçalayan Momentum","leylinedisordersmolderingflames":"Ley Hattı Bozukluğu: Kavuran Ateş","leylinedisordersoaringwinds":"Ley Hattı Bozukluğu: Savuran Rüzgarlar","leylinedisorderstrongfeedback":"Ley Hattı Bozukluğu: Kuvvetli Geri Bildirim","leylinedisorderswiftwind":"Ley Hattı Bozukluğu: Geçip Giden Rüzgar","leylinedisordertheansweradvantage":"Ley Hattı Bozukluğu: Cevabın Avantajı","leylinedisorderthunderstorm":"Ley Hattı Bozukluğu: Yıldırım Fırtınası","leylinedisorderunitedpostureadvance":"Ley Hattı Bozukluğu: Birleşik Duruş - Taarruz","leylinedisorderunitedposturegentlewar":"Ley Hattı Bozukluğu: Birleşik Duruş - Çatışma","leylinedisorderviciousposturebluntforce":"Ley Hattı Bozukluğu: Zafer Duruşu - Ezici Vuruş","leylinedisorderviciouspostureferocity":"Ley Hattı Bozukluğu: Zafer Duruşu - Vahşilik","leylinedisorderwet":"Ley Hattı Bozukluğu: Islanma","leylinemonolithfrontlinefulcrum":"Ley Hattı Anıtı: Cephe Hattı","liben":"Liben","lightlessfeeding":"Karanlıkta Av","lightningstiletto":"Yıldırım Hançeri","lightningstorm":"Şimşek Fırtınası","lightoffoliarincision":"Yaprak Kesen Işık","lightsremit":"Işığın Yetki Alanı","lithicspear":"Taş Mızrak","littletepetlisaurtreasurehunteratlarge":"Küçük Tepetlizor - Kaçak Hazine Avcısı","liusu":"Liu Su","liyueharborwharf":"Liyue Limanı Rıhtımı","liyueharborwharf-01":"Liyue Limanı Rıhtımı","lostprayertothesacredwinds":"Kutsal Rüzgarların Kayıp Duası","lotusflowercrisp":"Nilüfer Kızartması","lotusflowercrisp-01":"Nilüfer Kızartması","luckydogssilvercirclet":"Bahtı Açığın Gümüş Tacı","luckydogssilvercirclet-01":"Bahtı Açığın Gümüş Tacı","lumenarystone":"Lumentaşı","lumenstoneadjuvant":"Lümentaşı Katalizörü","lunarcyclesunending":"Sonsuz Ay Döngüsü","lutinessupport":"Lutine'in Desteği","lyresong":"Lirin Şarkısı","machineassemblyline":"Makina Montaj Hattı","magicguide":"Büyü Rehberi","magicguide-01":"Büyü Rehberi","maidensfadingbeauty":"Hanımın Solan Güzelliği","mamere":"Mamere","marechausseehunter":"Mareşose Avcısı","marechausseehunter-01":"Mareşose Avcısı","maskofsolitudebasalt":"Münzevi Bazalt Maskesi","masterofweaponry":"Silah Ustası","masterytalismanaddingfueltothefire":"Ustalık Tılsımı: Yangına Körükle Gitmek","masterytalismanairbornereinforcements":"Ustalık Tılsımı: Hava Desteği","masterytalismanallornothing":"Ustalık Tılsımı: Ya Hep Ya Hiç","masterytalismanarcanesecrettoelementalvictory":"Ustalık Tılsımı: Element Zaferinin Esrarengiz Sırrı","masterytalismanarmsandarmorhoned":"Ustalık Tılsımı: Bilenmiş Silah, Bilenmiş Zırh","masterytalismanattackadept":"Ustalık Tılsımı: Saldırı Uzmanı","masterytalismanbattleready":"Ustalık Tılsımı: Savaşa Hazır","masterytalismanbattleready-01":"Ustalık Tılsımı: Savaşa Hazır","masterytalismanburstassaultousia":"Ustalık Tılsımı: Yok Edici Hücum - Öz","masterytalismanbuttressedcombinedassault":"Ustalık Tılsımı: Destekli Ortak Saldırı","masterytalismancascadingdefeat":"Ustalık Tılsımı: Peş Peşe Yenilgi","masterytalismanchaoticbanners":"Ustalık Tılsımı: Kaosun Sancakları","masterytalismancoldwar":"Ustalık Tılsımı: Soğuk Savaş","masterytalismancounterattackspirit":"Ustalık Tılsımı: Karşı Saldırı Ruhu","masterytalismancyclecharge":"Ustalık Tılsımı: Döngü Yüklemesi","masterytalismandamagecontrol":"Ustalık Tılsımı: Hasar Kontrolü","masterytalismandauntlesspursuit":"Ustalık Tılsımı: Amansız Takip","masterytalismandecisivebattle":"Ustalık Tılsımı: Son Çarpışma","masterytalismandensevegetation":"Ustalık Tılsımı: Sık Bitkiler","masterytalismandontpushyourluck":"Ustalık Tılsımı: Şansını Zorlama","masterytalismandualprongedapproach":"Ustalık Tılsımı: Çift Yönlü Yaklaşım","masterytalismaneconomiesofscale":"Ustalık Tılsımı: Sürümden Kazanma","masterytalismanelementalresponse":"Ustalık Tılsımı: Element Tepkisi","masterytalismanenhancingwill":"Ustalık Tılsımı: Gelişmiş İrade","masterytalismanextendedexplosion":"Ustalık Tılsımı: Genişleyen Patlama","masterytalismanexternalassistance":"Ustalık Tılsımı: Harici Destek","masterytalismanfearnopain":"Ustalık Tılsımı: Acıdan Korkma","masterytalismanfiercefollowup":"Ustalık Tılsımı: Acımasız Takip","masterytalismanformationassault":"Ustalık Tılsımı: Düzenli Hücum","masterytalismanfrugalityascountermeasure":"Ustalık Tılsımı: Tutumluluk Önlemi","masterytalismanharmonictactics":"Ustalık Tılsımı: Taktik Uyumu","masterytalismanhysteresisstrategy":"Ustalık Tılsımı: Geciken Strateji","masterytalismanimmovable":"Ustalık Tılsımı: Sarsılmaz","masterytalismanintelligenceupdate":"Ustalık Tılsımı: Üstün Akıl","masterytalismanlightweighttactics":"Ustalık Tılsımı: Basit Taktikler","masterytalismanplanninglongterm":"Ustalık Tılsımı: Uzun Vadeli Plan","masterytalismanpracticemakesperfect":"Ustalık Tılsımı: İşleyen Demir Işıldar","masterytalismanprecisedestructioni":"Ustalık Tılsımı: İsabetli Yıkım I","masterytalismanprecisedestructionii":"Ustalık Tılsımı: İsabetli Yıkım II","masterytalismanprecisedestructioniii":"Ustalık Tılsımı: İsabetli Yıkım III","masterytalismanprecisedestructioniv":"Ustalık Tılsımı: İsabetli Yıkım IV","masterytalismanpresstheadvantage":"Ustalık Tılsımı: Mutlak Avantaj","masterytalismanpresstheadvantage-01":"Ustalık Tılsımı: Mutlak Avantaj","masterytalismanpresstheattack":"Ustalık Tılsımı: Hücuma Devam","masterytalismansearingchains":"Ustalık Tılsımı: Yakıcı Zincirler","masterytalismansecretsurprise":"Ustalık Tılsımı: Gizli Sürpriz","masterytalismanseeingthroughthedisguise":"Ustalık Tılsımı: Kılık Değiştireni Bulmak","masterytalismansharpfocus":"Ustalık Tılsımı: Keskin Odak","masterytalismanshieldrush":"Ustalık Tılsımı: Kalkan Hücumu","masterytalismanskilladept":"Ustalık Tılsımı: Beceri Uzmanı","masterytalismansolidguarantee":"Ustalık Tılsımı: Sağlam Güvence","masterytalismanspiritedcounterattack":"Ustalık Tılsımı: Güçlü Karşı Saldırı","masterytalismanstalwartfrontline":"Ustalık Tılsımı: Güçlü Cephe","masterytalismansuddenambush":"Ustalık Tılsımı: Ani Pusu","masterytalismansupplementarydamage":"Ustalık Tılsımı: Ek Hasar","masterytalismansurgingvigor":"Ustalık Tılsımı: Coşku Dalgası","masterytalismanswifttriumph":"Ustalık Tılsımı: Hızlı Zafer","masterytalismansympatheticpain":"Ustalık Tılsımı: Ortak Acı","masterytalismanteatime":"Ustalık Tılsımı: Çay Vakti","masterytalismantechniquespecialist":"Ustalık Tılsımı: Teknik Uzmanı","masterytalismantheelementsentwined":"Ustalık Tılsımı: Element Düğümü","masterytalismanunitedasone":"Ustalık Tılsımı: Yekpare","masterytalismanunyieldingadvance":"Ustalık Tılsımı: Kararlı İlerleyiş","masterytalismanverdantovergrowth":"Ustalık Tılsımı: Aşırı Büyüyen Yeşillikler","masterytalismanvictoriousrepute":"Ustalık Tılsımı: Zaferin Şanı","masterytalismanwarbreedswar":"Ustalık Tılsımı: Savaş Savaşı Besler","masterytalismanwinterwindswhip":"Ustalık Tılsımı: Kış Rüzgarı Saldırısı","masterzhang":"Zhang Usta","matsutakemeatrolls":"Matsutake Rostosu","mediumbolsteringbubblebalm":"Orta Canlandıran Baloncuk","melusinesupport":"Melusina Desteği","mementolens":"Hatıralar Merceği","mintymeatrolls":"Naneli Rosto","mirrorcage":"Aynalı Kafes","mistbubbleslime":"Sis Baloncuğu Bodurlopu","moltenmail":"Erimiş Zırh","momentofwakingandresolve":"Farkındalık ve Kararlılık Anı","mondstadthashbrown":"Mondstadt Usulü Mücver","moonpiercer":"Mehtap Delen","mushroompizza":"Mantarlı Pizza","mushroompizza-01":"Mantarlı Pizza","mutationstone":"Mutasyon Taşı","mysticalabandon":"Unutulmuş Gizem","naganoharameteorswarm":"Naganohara Meteor Yağmuru","natureandwisdom":"Doğa ve Bilgelik","nightrealmsgiftcrestsandtroughs":"Gece Diyarının Armağanı: Tepeler ve Çukurlar","nightrealmsgiftrepaidinfull":"Gece Diyarının Armağanı: Eksiksiz Ödeme","northernsmokedchicken":"Kuzey Usulü Füme Tavuk","northernsmokedchicken-01":"Kuzey Usulü Füme Tavuk","nre":"Beslenme Çantası","oceanhuedclam":"Okyanus Renkli İstiridye","oceanhuedclam-01":"Okyanus Renkli İstiridye","operaepiclese":"Epiclese Opera Salonu","operaepiclese-01":"Epiclese Opera Salonu","ornatekabuto":"İşlemeli Kabuto","ousianodespowerofenhancement":"Öz Düğümleri: Geliştirme Gücü","overchargedball":"Aşırı Yüklü Top","paidinfull":"Ödenmiş Hesap","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Acının İntikamı","pankration":"Pankrasyon!","parametrictransformer":"Parametrik Dönüştürücü","passingofjudgment":"Yargı Zamanı","pearlsolidification":"Katılaşmış İnci","peopleofthesprings":"\"Kaplıca Halkı\"","pilgrimageofthereturnofthesacredflame":"Kutsal Alevin Dönüşü Yolculuğu","plungingstrike":"Havadan Darbe","pneumanodeholdfastadvanced":"Ruh Düğümü: Pozisyonu Koru - Gelişmiş","pneumanodeholdfastbasic":"Ruh Düğümü: Pozisyonu Koru - Temel","pneumanodeholdfastintermediate":"Ruh Düğümü: Pozisyonu Koru - Orta","poeticsoffuubutsu":"Fuubutsu Şiirleri","portablepowersaw":"Taşınabilir Otomatik Testere","poundingsurprise":"Ezici Sürpriz","primordialjadewingedspear":"Ezeli Yeşim Kanatlı Mızrak","proliferatingspores":"Çoğalan Sporlar","prophecyofsubmersion":"Batışın Kehaneti","prospectorsdrill":"Madenci Kazması","pucassupport":"Puca'nın Desteği","puffpops":"Lezzet Patlağı","pulsatingwitch":"Titreşen Cadı","qucusaurus":"Gukuzor","quickknit":"Hızlı Örgü Sanatı","rainbowmacarons":"Gökkuşağı Makaronları","rainbowmacarons-01":"Gökkuşağı Makaronları","rana":"Rana","ravenbow":"Kuzgun Yayı","ravenbow-01":"Kuzgun Yayı","redfeatherfan":"Kırmızı Tüylü Yelpaze","rekindledflame":"Yeniden Alevlenen Ateş","rendingvortex":"Izdırap Girdabı","requiresappropriaterest":"Bol Bol İstirahat","rhythmofthegreatdream":"Büyük Hayalin Melodisi","rightfulreward":"Meşru Mükafat","rightfulreward-01":"Meşru Mükafat","rightoffinalinterpretation":"Son Karar Hakkı","rimeflowrapier":"Kırağı Kılıcı","riteofresurrection":"Canlandırma Ayini","rockininaflamingworld":"Alevler İçinde Rock","rushinghoundswiftasthewind":"Koşan Tazı: Rüzgar Gibi Hızlı","sacrificialbow":"Kurban Yayı","sacrificialbow-01":"Kurban Yayı","sacrificialfragments":"Kurban Kanunları","sacrificialfragments-01":"Kurban Kanunları","sacrificialgreatsword":"Kurban Büyük Kılıcı","sacrificialsword":"Kurban Kılıcı","sangonomiyashrine":"Sangonomiya Tapınağı","sanguinerouge":"Kanlı Canlı","sapwoodblade":"İç Kabuk Kılıcı","sashimiplatter":"Saşimi Tabağı","sashimiplatter-01":"Saşimi Tabağı","sauriandiningbuddies":"Sürüngen Yemek Arkadaşları","sauruscrackers":"Sürüngen Krakerleri","sauruscrackers-01":"Sürüngen Krakerleri","scionsofthecanopy":"\"Gök Kubbenin Evlatları\"","scorpocalypse":"Akrep Kıyameti","seatssacredandsecular":"Kutsal ve Laik Tahtlar","seatssacredandsecular-01":"Kutsal ve Laik Tahtlar","seeddispensary":"Tohum Kutusu","seiraiisland":"Seirai Adası","seiraiisland-01":"Seirai Adası","sendoff":"Uğurlama","serene":"Serene","serenessupport":"Serene'in Desteği","setaria":"Setaria","shadowofthesandking":"Kum Kralının Gölgesi","shakennotpurred":"Buzul Mırlama","shimenawasreminiscence":"Shimenawa'nın Hatırası","shimenawasreminiscence-01":"Shimenawa'nın Hatırası","silverandmelus":"Silver ile Melus","sinofpride":"Kibir","sirarthur":"Bay Arthur","skivingnewandimproved":"Yeni Bir Kaytarma Yöntemi","skywardatlas":"Göklerin Atlası","skywardatlas-01":"Göklerin Atlası","skywardblade":"Göklerin Kılıcı","skywardblade-01":"Göklerin Kılıcı","skywardharp":"Göklerin Liri","skywardharp-01":"Göklerin Liri","skywardpride":"Göklerin Gururu","skywardpride-01":"Göklerin Gururu","skywardspine":"Göklerin Omurgası","skywardspine-01":"Göklerin Omurgası","skywardsword":"Gökyüzü Kılıcı","sluasissupport":"Sluasi'nin Desteği","smallbolsteringbubblebalm":"Küçük Canlandıran Baloncuk","spiritofomendendrospiritserpent":"Alamet Ruhu: Doğa Ruh Yılanı","spiritofomenpyroscorpion":"Alamet Ruhu: Ateş Akrebi","spiritserpentsswirl":"Ruh Yılanının Girdabı","splendoroftranquilwaters":"Sakin Suların İhtişamı","spreadingcold":"Yayılan Soğuk","stadiumofthesacredflame":"Kutsal Alev Stadyumu","stagetepetl":"Tepetl Sahnesi","stalwartandtrue":"Cesur ve Dürüst","starsigns":"Burçlar","starsigns-01":"Burçlar","starwicker":"Hasır Yıldız","steadybreathing":"Nefes Tekniği","stellarpredator":"Yıldız Yiyen Kuzgun","sternfrostprism":"Sert Buzul Prizması","stoneandcontracts":"Taş ve Sözleşmeler","stonehidereforged":"Yeniden Dövülmüş Taş Sırt","stormterrorslair":"Fırtına Dehşeti'nin İni","strategicreserve":"Stratejik Rezerv","strategize":"Strateji Oluştur","streamingsurge":"Kesintisiz Dalgalar","structuration":"Yapılaştırma","sumerucity":"Sumeru Şehri","sumerucity-01":"Sumeru Şehri","sunyataflower":"Sunyata Çiçeği","surgingundercurrent":"Yükselen Alt Akıntı","sweetmaam":"Çiçeksi Tavuk","sweetmadame":"Çiçekli Tavuk","sweetmadame-01":"Çiçekli Tavuk","tada":"Ta da!","tamakushicasket":"Tamanooya'nın Sepeti","tandoorigrilledchicken":"Fırında Tavuk","tandooriroastchicken":"Tavuk Tandır","tandooriroastchicken-01":"Tavuk Tandır","taroumaru":"Taroumaru","taroumarussavings":"Taroumaru'nun Birikimleri","tenacityofthemillelith":"Taşordu'nun Azmi","tenacityofthemillelith-01":"Taşordu'nun Azmi","tenacityofthemillelith-02":"Taşordu'nun Azmi","tenshukaku":"Tenshukaku","tepetlisaurus":"Tepetlizor","terrorfortheevildoers":"Kötülere Eziyet","teyvatfriedegg":"Teyvat Usulü Yumurta","teyvatfriedegg-01":"Teyvat Usulü Yumurta","theartofbudgeting":"Bütçe Planlama Sanatı","thebell":"Çan","thebestesttravelcompanion":"En İyi Seyahat Arkadaşı!","theboarprincess":"Yaban Domuzu Prenses","thelegendofvennessa":"Vennessa Efsanesi","themausoleumofkingdeshret":"Kral Deshret'in Anıt Mezarı","theoverflow":"Taşkın","thescentremained":"Yağmur Kokusu","theseedofstoredknowledge":"Saklanmış Bilgi Tohumu","theshowbegins":"Gösteri Başlıyor!","theshrinessacredshade":"Tapınağın Kutsal Gölgesi","thestarryskiestheirflowersrain":"Yıldızlı Göğün Çiçek Yağmuru","thetaleofvennessa":"Vennessa Destanı","thewhitegloveandthefisherman":"Beyaz Eldiven ve Balıkçı","thewondrouspathoftruth":"Gerçeğin Harika Yolu","theycallhercloudretainer":"Ona Bulutlar Hakimi Derler","thironassupport":"Thirona'nın Desteği","thunderandeternity":"Yıldırım ve Sonsuzluk","thunderingfury":"Yıldırım Öfkesi","thunderingpenance":"Yıldırım Cezası","thunderingpoise":"Yıldırım Duruşu","thundersummonerscrown":"Yıldırım Sihirdarı Tacı","timaeus":"Timaeus","timmie":"Timmie","tomboftheeternalflow":"Sonsuz Akış Rehberi","tomeoftheeternalflow":"Sonsuz Akış Kitabı","topyasssupport":"Topyas'ın Desteği","tossup":"Fırlatma","towardweakness":"Zayıflığı Koru","transcendentautomaton":"Yüce Canavar Makinası","transfiguringflame":"Başkalaşan Alev","travelershandysword":"Gezginin Mahir Kılıcı","travelershandysword-01":"Gezginin Mahir Kılıcı","travelingdoctorshandkerchief":"Gezgin Doktorun Mendili","travelingdoctorshandkerchief-01":"Gezgin Doktorun Mendili","treasureseekingseelie":"Dedektör Peri","tubby":"Tombili","tulaytullahsremembrance":"Tulaytullah'ın Anısı","turncontrol":"Değişim Kontrolü","ultimateoverlordsmegamagicsword":"\"Yüce Lordun Devasa Büyü Kılıcı\"","ultimatesurfingbuddy":"En İyi Sörf Arkadaşı!","underseatreasure":"Deniz Altı Hazinesi","underwatertreasurehunt":"Su Altında Hazine Avı","underwatertreasurehunt-01":"Su Altında Hazine Avı","undiscloseddistributionchannels":"Gizli Dağıtım Kanalları","undividedheart":"Tek Yürek","vanarana":"Vanarana","vanguardscoordinatedtactics":"Öncülerin Eş Güdümlü Taktikleri","vermillionhereafter":"Öbür Dünya Zincifresi","vermillionhereafter-01":"Öbür Dünya Zincifresi","veteransvisage":"Gazinin Çehresi","veteransvisage-01":"Gazinin Çehresi","viciousancientbattle":"Vahşi Kadim Savaş","virdassupport":"Virda'nın Desteği","viridescentvenerer":"Yeşil Gölge","viridescentvenerersdiadem":"Yeşil Gölge Tacı","vortexvanquisher":"Girdap Söndüren","vortexvanquisher-01":"Girdap Söndüren","vourukashasglow":"Vourukasha'nın Parıltısı","vourukashasglow-01":"Vourukasha'nın Parıltısı","wagner":"Wagner","wangshuinn":"Wangshu Hanı","waterandjustice":"Su ve Adalet","weepingwillowofthelake":"Göldeki Salkım Söğüt","wellspringofwarlust":"Savaş Arzusu Dehlizi","whenthecranereturned":"Turna Geri Döndüğünde","whenthecranereturned-01":"Turna Geri Döndüğünde","whereistheunseenrazor":"Görünmez Ustura Nerede?","whiteirongreatsword":"Beyaz Demirden Büyük Kılıç","whiteirongreatsword-01":"Beyaz Demirden Büyük Kılıç","whitetassel":"Beyaz Püskül","whitetassel-01":"Beyaz Püskül","windandfreedom":"Rüzgar ve Özgürlük","winestainedtricorne":"Şarap Lekeli Denizci Şapkası","wishesunnumbered":"Sayısız Dilek","witchsscorchinghat":"Cadının Yakıcı Şapkası","witheringcorrosion":"Solduran Aşınması","witheringcorrosion-01":"Solduran Aşınması","witheringcorrosion-02":"Solduran Aşınması","witheringcorrosion-03":"Solduran Aşınması","wolfsgravestone":"Kurdun Mezar Taşı","xenochromatichuntersray":"Alacalı Avcı Vatoz","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkazor","zerohourinvokationalloutaggression":"Zamanın Yakarışı: Topyekun Saldırı"},"names":{"Soğuran Prizma":"absorbingprism","Sürüsüne Bereket Filojiston":"abundantphlogiston","Hiçlik Felaketi: Su Patlaması":"abyssalmayhemhydrospout","Hiçlik Çağrısı":"abyssalsummons","Gölge Gibi Soğuk Bir Kılıç":"acoldbladelikeashadow","Adeptus Doyuran":"adeptustemptation","Maceracının Bandanası":"adventurersbandana","Tüm İntikamlar ve Borçlar Bana Aittir":"allreprisalsandarrearsminetobear","Her Şey Topraktan Doğar":"allthingsareoftheearth","Ametist Taç":"amethystcrown","Amos'un Yayı":"amosbow","Kadim Bahçe":"ancientcourtyard","Favonia Kartalı":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Arkaik Taşlar":"archaicpetra","Bir Yaverin Becerileri":"asubordinatesskills","İlginç Noktalar":"asummationofinterest","Atea":"atea","Binbir Gece Süzülen Rüyalar":"athousandfloatingdreams","Binbir Gençlik":"athousandyoung","Otomatik: Rüzgar Rezonansı":"autoanemoresonance","Otomatik: Buz Rezonansı":"autocryoresonance","Otomatik: Doğa Rezonansı":"autodendroresonance","Otomatik: Elektrik Rezonansı":"autoelectroresonance","Otomatik: Sağlam Kaya":"autoenduringrock","Otomatik: Tutkulu Alevler":"autoferventflames","Otomatik: Toprak Rezonansı":"autogeoresonance","Otomatik: Yüksek Gerilim":"autohighvoltage","Otomatik: Su Rezonansı":"autohydroresonance","Otomatik: Doğa ve Bilgelik":"autonatureandwisdom","Otomatik: Ateş Rezonansı":"autopyroresonance","Otomatik: Yavaşlatan Su":"autoslowingwater","Otomatik: Büyüyen Yeşillikler":"autosprawlinggreenery","Otomatik: Taş ve Sözleşmeler":"autostoneandcontracts","Otomatik: Yıldırım ve Sonsuzluk":"autothunderandeternity","Otomatik: Zümrüt Yeşili Esinti":"autoverdantbreeze","Otomatik: Su ve Adalet":"autowaterandjustice","Otomatik: Bıktırıcı Ayaz":"autowearyingfrost","Otomatik: Rüzgar ve Özgürlük":"autowindandfreedom","Uyanış":"awakening","Uyanın Türdaşlarım":"awakenmykindred","Kızıl Çölün İradesi":"beaconofthereedsea","Canavar Aşınması":"beastlycorrosion","Cömert":"beneficent","Camgöz Isırığı":"biteyshark","İlahi Yadigar Lütfu":"blessingofthedivinerelicsinstallation","Kış Gezgini":"blizzardstrayer","Kan Bağı: Karanlık Çürüme":"bloodbonddarkdecay","Kan Bağı: Birlik":"bloodbondensemble","Kemik Kıranın Enerji Bloku":"bonecrunchersenergyblock","Kırağının Yankısı":"brokenrimesecho","Tavşan Tetiği":"bunnytriggered","Tereyağlı Yengeç":"buttercrab","\"Temizlik İşi Vardı\"":"calledinforcleanup","Tebeşir Sanatı":"calxsarts","Canotila'nın Desteği":"canotilassupport","Kaprisli Surat":"capriciousvisage","Nakit Akışı İzleyici":"cashflowsupervision","Merkez Laboratuvar Harabeleri":"centrallaboratoryruins","Zincir Yıldırım Çağlayanı":"chainlightningcascade","Nöbet Değişimi":"changingshifts","Dokuzuncu Chang":"changtheninth","Entropi Yasası":"chaoticentropy","Şef Mao":"chefmao","Chinju Ormanı":"chinjuforest","Donduran Cicin Bakışı":"cicinscoldglare","Soğukkanlı Vuruş":"coldbloodedstrike","Son Alkış":"conclusiveovation","Orkestra Şefinin Şapkası":"conductorstophat","Şer Fatihi: Muhafız Yaksha":"conquerorofevilguardianyaksha","Kontrollü Patlatma":"controlleddirectionalblast","Cosanzeana'nın Desteği":"cosanzeanassupport","Gösteriye Geri Sayım: 1":"countdowntotheshow1","Gösteriye Geri Sayım: 2":"countdowntotheshow2","Gösteriye Geri Sayım: 3":"countdowntotheshow3","Görülecek Sayısız Manzara":"countlesssightstosee","Kaya Sözleşmesi":"covenantofrock","Kızıl Alev Cadısı":"crimsonwitchofflames","Çapraz Ateş":"crossfire","Watatsumi Tacı":"crownofwatatsumi","Kristal Şarapnel":"crystalshrapnel","Karanlığı Yaran Alev":"darkshatteringflame","Şafak Şaraphanesi":"dawnwinery","Direniş Günü: Parçalanmış Hayaller Anı":"dayofresistancemomentofshattereddreams","Ölüm Kasırgası":"deathlycyclone","Zarif Bir Ahenk":"decorousharmony","Derin Orman Hatıraları":"deepwoodmemories","Renkli Makaronlar":"deliciousmacarons","İblis Savaşçının Tüy Maskesi":"demonwarriorsfeathermask","Kutsallığın Çöküşü":"descentofdivinity","İsteğe Bağlı Takviye":"discretionarysupplement","İlahi Ceza":"divineretribution","Toprak Hakimiyeti":"dominanceofearth","Dunyarzad":"dunyarzad","Adağın Yankısı":"echoesofanoffering","Kurtuluş Fermanı":"edictofabsolution","Elektrik Cicininin Işıltısı":"electrocicinsgleam","Son Ağıt":"elegyfortheend","Element Tınısı":"elementalforte","Element Küresi":"elementalorb","Element Küresi: Dağılmış":"elementalorbdissipated","Element Küresi: Dayanıklı":"elementalorbenduring","Element Küresi: Bereketli":"elementalorbplentiful","Element Küresi: Büyük Ziyafet":"elementalorbthegrandbanquet","Element Rezonansı: Sağlam Kaya":"elementalresonanceenduringrock","Element Rezonansı: Tutkulu Alevler":"elementalresonanceferventflames","Element Rezonansı: Yüksek Gerilim":"elementalresonancehighvoltage","Element Rezonansı: Coşkun Rüzgarlar":"elementalresonanceimpetuouswinds","Element Rezonansı: Kırıcı Buz":"elementalresonanceshatteringice","Element Rezonansı: Yatıştırıcı Sular":"elementalresonancesoothingwater","Element Rezonansı: Büyüyen Yeşillikler":"elementalresonancesprawlinggreenery","Element Rezonansı: Örülü Ateşler":"elementalresonancewovenflames","Element Rezonansı: Örülü Buzlar":"elementalresonancewovenice","Element Rezonansı: Örülü Topraklar":"elementalresonancewovenstone","Element Rezonansı: Örülü Elektrikler":"elementalresonancewoventhunder","Element Rezonansı: Örülü Sular":"elementalresonancewovenwaters","Element Rezonansı: Örülü Doğalar":"elementalresonancewovenweeds","Element Rezonansı: Örülü Rüzgarlar":"elementalresonancewovenwinds","Yüksek Dizilim":"elevatedarray","Ellin":"ellin","Yeniden Alevlenen Korlar":"embersrekindled","Parçalanan Kader Amblemi":"emblemofseveredfate","Rüzgarların Kucaklaması":"embraceofwinds","Yolun Sonu":"endoftheline","Hapseden Yıldırım":"engulfinglightning","Münzevi Çay Vakti":"eremiteteatime","Sürgünün Tacı":"exilescirclet","Düşüşler ve Fırsatlar":"fallsandfortune","Ölümcül İnfilak":"fatalfulmination","Fatui Komplosu":"fatuiconspiracy","Favonius Katedrali":"favoniuscathedral","Favonius Kılıcı":"favoniussword","Tüy Yargısı":"featherfalljudgment","Tüy Hafifliğinde Köpük":"featherweightfoam","Balık ve Patates Kızartması":"fishandchips","Savaşın Alevleri":"flamesofwar","Titrek Dört Yaprak Mührü":"flickeringfourleafsigil","Yandan Uçan Yapraklar":"floralsidewinder","\"Çiçek Tüyü Klanı\"":"flowerfeatherclan","Kayıp Cennet Çiçeği":"flowerofparadiselost","Akan Alev":"flowingflame","Saflığın Akışı":"flowingpurity","Süzülen Küpeler":"flowingrings","Yasak Bilgi":"forbiddenknowledge","Orman Nişanı":"forestregalia","Merkez Laboratuvar Yıkıntıları":"formersiteofthecentrallaboratory","Meropide Kalesi":"fortressofmeropide","Özgürlüğün Rüzgarı":"freshwindoffreedom","Ebedi Dostluk":"friendshipeternal","Doygunluk Meyvesi":"fruitoffulfillment","Bora Rüyası":"galesofreverie","Kumarbazın Küpeleri":"gamblersearrings","Akıl Oyunları: Sağlam Zafer":"gameofwitsenduringvictory","Akıl Oyunları: Yakıcı Bomba Mekanizması":"gameofwitshotpodmechanism","Gandharva":"gandharvaville","Kadim General Miğferi":"generalsancienthelm","Dev Mutasyon Taşı":"giantmutationstone","Yaldızlı Rüyalar":"gildeddreams","Gladyatörün Zaferi":"gladiatorstriumphus","Işıltılı Cevherler":"glitteringgemstones","Muhteşem Sezon":"gloriousseason","Altın Ev":"goldenhouse","Altın Kumpanya":"goldentroupe","Altın Kumpanya Ödülü":"goldentroupesreward","Büyük Umutlar":"grandexpectation","Büyük Narukami Tapınağı":"grandnarukamishrine","Kederli Yankı":"grievingecho","Muhafızın Yemini":"guardiansoath","Hanachirusato":"hanachirusato","\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"":"hearmeletusraisethechaliceoflove","Derinliğin Kalbi":"heartofdepth","Khvarena'nın İhtişamının Kalbi":"heartofkhvarenasbrilliance","Ağır Darbe":"heavystrike","Kadim Deniz İktidarının Varisi":"heirtotheancientseasauthority","Dağ Yabanisi Kulesi":"hilichurlarrowtower","Dağ Yabanisi Yedeği":"hilichurlreserve","Kaplıca Keyfi":"hotspringoclock","\"Para Kaybetmeyi Yeğlerim...\"":"idratherlosemoneymyself","Bana Güven":"igotyourback","Henüz Kaybetmedim!":"ihaventlostyet","Iktomizor":"iktomisaurus","Her Evde Bir Ocak":"ineveryhouseastove","Beş Renk Boya":"infivecolorsdyed","Yaratıcı Mühendislik: Yıkım Dizginleme":"ingeniousengineeringharnessingannihilation","Yaratıcı Mühendislik: Ruh-Öz Dönüşümü":"ingeniousengineeringpneumaousiaconversion","Yaratıcı Mühendislik: Yeniden Ruh Oluşumu":"ingeniousengineeringpneumarecreation","Eğitmenin Şapkası":"instructorscap","Demir Dil Tian":"irontonguetian","Yeşim Konak":"jadechamber","Jeht":"jeht","Neşe Dolu Kutlama":"joyouscelebration","Jueyun Pilavı":"jueyunguoba","Kanten Senmyou Lütfu":"kantensenmyoublessing","Katheryne":"katheryne","Keskin Görüş":"keensight","Küçük Kujirai":"kidkujirai","Kralın Yaveri":"kingssquire","Kralın Uşağı":"kingsvalet","Favonius Şövalyeleri Kütüphanesi":"knightsoffavoniuslibrary","Koholazor":"koholasaurus","Kusava":"kusava","Kyouka Fuushi":"kyoukafuushi","Karahindiba Toprakları":"landsofdandelion","Devasa Canlandıran Baloncuk":"largebolsteringbubblebalm","Laume'un Desteği":"laumessupport","Defne Tacı":"laurelcoronet","Bana Bırak!":"leaveittome","Ley Hattı Bozukluğu: Hiçlik Kalkanı":"leylinedisorderaegisoftheabyss","Ley Hattı Bozukluğu: Zırhlı Savaş":"leylinedisorderarmoredwarfare","Ley Hattı Bozukluğu: Küstah Yaygara":"leylinedisorderarrogantbluster","Ley Hattı Bozukluğu: Yıpratma Duruşu - Cesaretlendirme":"leylinedisorderattritionpostureencouragement","Ley Hattı Bozukluğu: Yıpratma Duruşu - İlham":"leylinedisorderattritionpostureinspiration","Ley Hattı Bozukluğu: Savaş Özgürlüğü":"leylinedisorderbelligerenceunfettered","Ley Hattı Bozukluğu: Acı Savaş - Gelişmiş":"leylinedisorderbitterbelligerenceadvanced","Ley Hattı Bozukluğu: Acı Savaş - Temel":"leylinedisorderbitterbelligerencebasic","Ley Hattı Bozukluğu: Acı Savaş - Orta":"leylinedisorderbitterbelligerenceintermediate","Ley Hattı Bozukluğu: Yakıp Kavuran İrade":"leylinedisorderblazingwill","Ley Hattı Bozukluğu: Telafi Saldırısı":"leylinedisordercompensatoryonslaught","Ley Hattı Bozukluğu: Kritik Maliyet":"leylinedisordercriticalcost","Ley Hattı Bozukluğu: Kurnaz Komuta":"leylinedisordercunningcommand","Ley Hattı Bozukluğu: Kurnaz Liderlik":"leylinedisordercunningleadership","Ley Hattı Bozukluğu: Hasar Zinciri - Gelişmiş":"leylinedisorderdamageconcatenationadvanced","Ley Hattı Bozukluğu: Hasar Zinciri - Temel":"leylinedisorderdamageconcatenationbasic","Ley Hattı Bozukluğu: Hasar Zinciri - Orta":"leylinedisorderdamageconcatenationintermediate","Ley Hattı Bozukluğu: Tehlikeli Bilmeceler":"leylinedisorderdangerousriddles","Ley Hattı Bozukluğu: Savunma Duruşu - Geçilmez":"leylinedisorderdefensivepostureimpregnable","Ley Hattı Bozukluğu: Savunma Duruşu - Hafif Zırh":"leylinedisorderdefensiveposturelightarmor","Ley Hattı Bozukluğu: Azalan Momentum":"leylinedisorderdiminishingmomentum","Ley Hattı Bozukluğu: Şiddetli Yankılar":"leylinedisorderdireechoes","Ley Hattı Bozukluğu: Şiddetli Yağmur":"leylinedisorderdrivingrain","Ley Hattı Bozukluğu: Biten Geri Sayım":"leylinedisorderendingcountdown","Ley Hattı Bozukluğu: Enerjik Bölge":"leylinedisorderenergeticarena","Ley Hattı Bozukluğu: Hapseden Fırtına":"leylinedisorderengulfingstorm","Ley Hattı Bozukluğu: Vur ya da Kaç":"leylinedisorderfightorflight","Ley Hattı Bozukluğu: Öncünün Cezası":"leylinedisorderforerunnerspunishment","Ley Hattı Bozukluğu: Dondurucu Buz":"leylinedisorderfreezingice","Ley Hattı Bozukluğu: Cephe Stratejileri":"leylinedisorderfrontlinetactics","Ley Hattı Bozukluğu: Yüksek Verimli Tedarik - Ruh":"leylinedisorderhighefficiencysupplypneuma","Ley Hattı Bozukluğu: Yüksek Sıcaklık":"leylinedisorderhightemperature","Ley Hattı Bozukluğu: Keskinlik Faktörü":"leylinedisorderhonedfactor","Ley Hattı Bozukluğu: Moral Artışı":"leylinedisorderignitedmorale","Ley Hattı Bozukluğu: Yorgunluk Krizi":"leylinedisorderinducedenervation","Ley Hattı Bozukluğu: Zayıflık Krizi":"leylinedisorderinducedweakness","Ley Hattı Bozukluğu: Katmanlı Savunma - Gelişmiş":"leylinedisorderlayereddefensesadvanced","Ley Hattı Bozukluğu: Katmanlı Savunma - Temel":"leylinedisorderlayereddefensesbasic","Ley Hattı Bozukluğu: Katmanlı Savunma - Orta":"leylinedisorderlayereddefensesintermediate","Ley Hattı Bozukluğu: Hafif Savunma":"leylinedisorderlightweightdefense","Ley Hattı Bozukluğu: Çok Yönlü Izdırap":"leylinedisordermanifoldanguish","Ley Hattı Bozukluğu: Tesir Mekanikleri":"leylinedisordermechanicsofpenetration","Ley Hattı Bozukluğu: Tıbbi Operasyon":"leylinedisordermedicaloperation","Ley Hattı Bozukluğu: Kıskaç Taktikleri":"leylinedisordermuzzlingtactics","Ley Hattı Bozukluğu: Aşırı Büyüme":"leylinedisorderovergrowth","Ley Hattı Bozukluğu: Yabanyum Yayılımı":"leylinedisorderpneumousiasuffusion","Ley Hattı Bozukluğu: Elektrik Felci Durumu":"leylinedisorderpositionofelectroparalysis","Ley Hattı Bozukluğu: Zayıflık Durumu":"leylinedisorderpositionofweakness","Ley Hattı Bozukluğu: Nokta Atış Emri":"leylinedisorderprecisionstrikeorder","Ley Hattı Bozukluğu: Amansız Saldırının Bedeli":"leylinedisorderpriceofunrelentingassault","Ley Hattı Bozukluğu: Gururlu Yaygara":"leylinedisorderpridefulbluster","Ley Hattı Bozukluğu: Disiplin Kuralları":"leylinedisorderprinciplesofrestraint","Ley Hattı Bozukluğu: Şamanın Laneti":"leylinedisordershamaniccurse","Ley Hattı Bozukluğu: Çatlatan Momentum":"leylinedisordershatteringmomentum","Ley Hattı Bozukluğu: Gökyüzü Devriyesi":"leylinedisorderskywardpatrol","Ley Hattı Bozukluğu: İnce Kalkan":"leylinedisorderslimshielding","Ley Hattı Bozukluğu: Parçalayan Momentum":"leylinedisordersmashingmomentum","Ley Hattı Bozukluğu: Kavuran Ateş":"leylinedisordersmolderingflames","Ley Hattı Bozukluğu: Savuran Rüzgarlar":"leylinedisordersoaringwinds","Ley Hattı Bozukluğu: Kuvvetli Geri Bildirim":"leylinedisorderstrongfeedback","Ley Hattı Bozukluğu: Geçip Giden Rüzgar":"leylinedisorderswiftwind","Ley Hattı Bozukluğu: Cevabın Avantajı":"leylinedisordertheansweradvantage","Ley Hattı Bozukluğu: Yıldırım Fırtınası":"leylinedisorderthunderstorm","Ley Hattı Bozukluğu: Birleşik Duruş - Taarruz":"leylinedisorderunitedpostureadvance","Ley Hattı Bozukluğu: Birleşik Duruş - Çatışma":"leylinedisorderunitedposturegentlewar","Ley Hattı Bozukluğu: Zafer Duruşu - Ezici Vuruş":"leylinedisorderviciousposturebluntforce","Ley Hattı Bozukluğu: Zafer Duruşu - Vahşilik":"leylinedisorderviciouspostureferocity","Ley Hattı Bozukluğu: Islanma":"leylinedisorderwet","Ley Hattı Anıtı: Cephe Hattı":"leylinemonolithfrontlinefulcrum","Liben":"liben","Karanlıkta Av":"lightlessfeeding","Yıldırım Hançeri":"lightningstiletto","Şimşek Fırtınası":"lightningstorm","Yaprak Kesen Işık":"lightoffoliarincision","Işığın Yetki Alanı":"lightsremit","Taş Mızrak":"lithicspear","Küçük Tepetlizor - Kaçak Hazine Avcısı":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Liyue Limanı Rıhtımı":"liyueharborwharf","Kutsal Rüzgarların Kayıp Duası":"lostprayertothesacredwinds","Nilüfer Kızartması":"lotusflowercrisp","Bahtı Açığın Gümüş Tacı":"luckydogssilvercirclet","Lumentaşı":"lumenarystone","Lümentaşı Katalizörü":"lumenstoneadjuvant","Sonsuz Ay Döngüsü":"lunarcyclesunending","Lutine'in Desteği":"lutinessupport","Lirin Şarkısı":"lyresong","Makina Montaj Hattı":"machineassemblyline","Büyü Rehberi":"magicguide","Hanımın Solan Güzelliği":"maidensfadingbeauty","Mamere":"mamere","Mareşose Avcısı":"marechausseehunter","Münzevi Bazalt Maskesi":"maskofsolitudebasalt","Silah Ustası":"masterofweaponry","Ustalık Tılsımı: Yangına Körükle Gitmek":"masterytalismanaddingfueltothefire","Ustalık Tılsımı: Hava Desteği":"masterytalismanairbornereinforcements","Ustalık Tılsımı: Ya Hep Ya Hiç":"masterytalismanallornothing","Ustalık Tılsımı: Element Zaferinin Esrarengiz Sırrı":"masterytalismanarcanesecrettoelementalvictory","Ustalık Tılsımı: Bilenmiş Silah, Bilenmiş Zırh":"masterytalismanarmsandarmorhoned","Ustalık Tılsımı: Saldırı Uzmanı":"masterytalismanattackadept","Ustalık Tılsımı: Savaşa Hazır":"masterytalismanbattleready","Ustalık Tılsımı: Yok Edici Hücum - Öz":"masterytalismanburstassaultousia","Ustalık Tılsımı: Destekli Ortak Saldırı":"masterytalismanbuttressedcombinedassault","Ustalık Tılsımı: Peş Peşe Yenilgi":"masterytalismancascadingdefeat","Ustalık Tılsımı: Kaosun Sancakları":"masterytalismanchaoticbanners","Ustalık Tılsımı: Soğuk Savaş":"masterytalismancoldwar","Ustalık Tılsımı: Karşı Saldırı Ruhu":"masterytalismancounterattackspirit","Ustalık Tılsımı: Döngü Yüklemesi":"masterytalismancyclecharge","Ustalık Tılsımı: Hasar Kontrolü":"masterytalismandamagecontrol","Ustalık Tılsımı: Amansız Takip":"masterytalismandauntlesspursuit","Ustalık Tılsımı: Son Çarpışma":"masterytalismandecisivebattle","Ustalık Tılsımı: Sık Bitkiler":"masterytalismandensevegetation","Ustalık Tılsımı: Şansını Zorlama":"masterytalismandontpushyourluck","Ustalık Tılsımı: Çift Yönlü Yaklaşım":"masterytalismandualprongedapproach","Ustalık Tılsımı: Sürümden Kazanma":"masterytalismaneconomiesofscale","Ustalık Tılsımı: Element Tepkisi":"masterytalismanelementalresponse","Ustalık Tılsımı: Gelişmiş İrade":"masterytalismanenhancingwill","Ustalık Tılsımı: Genişleyen Patlama":"masterytalismanextendedexplosion","Ustalık Tılsımı: Harici Destek":"masterytalismanexternalassistance","Ustalık Tılsımı: Acıdan Korkma":"masterytalismanfearnopain","Ustalık Tılsımı: Acımasız Takip":"masterytalismanfiercefollowup","Ustalık Tılsımı: Düzenli Hücum":"masterytalismanformationassault","Ustalık Tılsımı: Tutumluluk Önlemi":"masterytalismanfrugalityascountermeasure","Ustalık Tılsımı: Taktik Uyumu":"masterytalismanharmonictactics","Ustalık Tılsımı: Geciken Strateji":"masterytalismanhysteresisstrategy","Ustalık Tılsımı: Sarsılmaz":"masterytalismanimmovable","Ustalık Tılsımı: Üstün Akıl":"masterytalismanintelligenceupdate","Ustalık Tılsımı: Basit Taktikler":"masterytalismanlightweighttactics","Ustalık Tılsımı: Uzun Vadeli Plan":"masterytalismanplanninglongterm","Ustalık Tılsımı: İşleyen Demir Işıldar":"masterytalismanpracticemakesperfect","Ustalık Tılsımı: İsabetli Yıkım I":"masterytalismanprecisedestructioni","Ustalık Tılsımı: İsabetli Yıkım II":"masterytalismanprecisedestructionii","Ustalık Tılsımı: İsabetli Yıkım III":"masterytalismanprecisedestructioniii","Ustalık Tılsımı: İsabetli Yıkım IV":"masterytalismanprecisedestructioniv","Ustalık Tılsımı: Mutlak Avantaj":"masterytalismanpresstheadvantage","Ustalık Tılsımı: Hücuma Devam":"masterytalismanpresstheattack","Ustalık Tılsımı: Yakıcı Zincirler":"masterytalismansearingchains","Ustalık Tılsımı: Gizli Sürpriz":"masterytalismansecretsurprise","Ustalık Tılsımı: Kılık Değiştireni Bulmak":"masterytalismanseeingthroughthedisguise","Ustalık Tılsımı: Keskin Odak":"masterytalismansharpfocus","Ustalık Tılsımı: Kalkan Hücumu":"masterytalismanshieldrush","Ustalık Tılsımı: Beceri Uzmanı":"masterytalismanskilladept","Ustalık Tılsımı: Sağlam Güvence":"masterytalismansolidguarantee","Ustalık Tılsımı: Güçlü Karşı Saldırı":"masterytalismanspiritedcounterattack","Ustalık Tılsımı: Güçlü Cephe":"masterytalismanstalwartfrontline","Ustalık Tılsımı: Ani Pusu":"masterytalismansuddenambush","Ustalık Tılsımı: Ek Hasar":"masterytalismansupplementarydamage","Ustalık Tılsımı: Coşku Dalgası":"masterytalismansurgingvigor","Ustalık Tılsımı: Hızlı Zafer":"masterytalismanswifttriumph","Ustalık Tılsımı: Ortak Acı":"masterytalismansympatheticpain","Ustalık Tılsımı: Çay Vakti":"masterytalismanteatime","Ustalık Tılsımı: Teknik Uzmanı":"masterytalismantechniquespecialist","Ustalık Tılsımı: Element Düğümü":"masterytalismantheelementsentwined","Ustalık Tılsımı: Yekpare":"masterytalismanunitedasone","Ustalık Tılsımı: Kararlı İlerleyiş":"masterytalismanunyieldingadvance","Ustalık Tılsımı: Aşırı Büyüyen Yeşillikler":"masterytalismanverdantovergrowth","Ustalık Tılsımı: Zaferin Şanı":"masterytalismanvictoriousrepute","Ustalık Tılsımı: Savaş Savaşı Besler":"masterytalismanwarbreedswar","Ustalık Tılsımı: Kış Rüzgarı Saldırısı":"masterytalismanwinterwindswhip","Zhang Usta":"masterzhang","Matsutake Rostosu":"matsutakemeatrolls","Orta Canlandıran Baloncuk":"mediumbolsteringbubblebalm","Melusina Desteği":"melusinesupport","Hatıralar Merceği":"mementolens","Naneli Rosto":"mintymeatrolls","Aynalı Kafes":"mirrorcage","Sis Baloncuğu Bodurlopu":"mistbubbleslime","Erimiş Zırh":"moltenmail","Farkındalık ve Kararlılık Anı":"momentofwakingandresolve","Mondstadt Usulü Mücver":"mondstadthashbrown","Mehtap 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Yolculuğu":"pilgrimageofthereturnofthesacredflame","Havadan Darbe":"plungingstrike","Ruh Düğümü: Pozisyonu Koru - Gelişmiş":"pneumanodeholdfastadvanced","Ruh Düğümü: Pozisyonu Koru - Temel":"pneumanodeholdfastbasic","Ruh Düğümü: Pozisyonu Koru - Orta":"pneumanodeholdfastintermediate","Fuubutsu Şiirleri":"poeticsoffuubutsu","Taşınabilir Otomatik Testere":"portablepowersaw","Ezici Sürpriz":"poundingsurprise","Ezeli Yeşim Kanatlı Mızrak":"primordialjadewingedspear","Çoğalan Sporlar":"proliferatingspores","Batışın Kehaneti":"prophecyofsubmersion","Madenci Kazması":"prospectorsdrill","Puca'nın Desteği":"pucassupport","Lezzet Patlağı":"puffpops","Titreşen Cadı":"pulsatingwitch","Gukuzor":"qucusaurus","Hızlı Örgü Sanatı":"quickknit","Gökkuşağı Makaronları":"rainbowmacarons","Rana":"rana","Kuzgun Yayı":"ravenbow","Kırmızı Tüylü Yelpaze":"redfeatherfan","Yeniden Alevlenen Ateş":"rekindledflame","Izdırap Girdabı":"rendingvortex","Bol Bol İstirahat":"requiresappropriaterest","Büyük Hayalin 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Yargı":"equitablejudgment","Hızlı Hamle":"fastaction","Fatui Suikastçısı":"fatuiambusher","Yasak Bilgi":"forbiddenknowledge","Toprak":"geo","Toprak Etkisi":"geoapplication","Toprak Hasarı":"geodmg","Çağlayan Baloncuk":"gurglingbubble","Su":"hydro","Su Etkisi":"hydroapplication","Su Hasarı":"hydrodmg","Su ile İlgili Tepkimeler":"hydrorelatedreactions","Yenilmez":"immunitytodefeats1willnotbedefeated","Aynı Element":"matchingelement","Kararsız Element":"omnielement","Pasif Beceri":"passiveskill","Fiziksel Hasar":"physicaldmg","Delme Hasarı":"piercingdmg","Havadan Saldırı":"plungingattack","Yabanyum Yıkımı Tepkimesi":"pneumaousiaannihilationreaction","Beceri Hazırlama":"prepareskills1prepares","Basınç Çöküşü":"pressurizedcollapse","Ateş":"pyro","Ateş Etkisi":"pyroapplication","Ateş Hasarı":"pyrodmg","Ateş ile İlgili Tepkimeler":"pyrorelatedreactions","Rastgele Dağ Yabanisi Minyonu":"randomhilichurlsummon","Cümbüş":"revelry","Dalga":"riptide","Salon Üyeleri":"salonmembers","Kumlar ve Hayaller":"sandanddreams","Kızıl Mühür":"scarletseal","Seç":"select","Dondurucu Soğuk":"sheercold","Kalkan":"shield","Tüm Suların Şarkıcısı":"singerofmanywaters","Yıldızlı Suret":"starrysemblance","Sersemledi":"stunned","Doğaüstü Güç":"superlativesuperstrength","Kızgın Taroumaru":"taroumaruenraged","Taroumaru'nun Birikimleri":"taroumarussavings","Teknik":"technique","Uyum":"tune","Nötr Element":"unalignedelement","Deniz Altı Hazinesi":"underseatreasure","Kullanım Hakkı":"usages","Tüm Düello":"wholematch"},"aliases":{},"categories":{},"properties":{}},"tcglevelrewards":{"namemap":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"names":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"aliases":{},"categories":{"GCG_LEVEL_ICON_TYPE_NONE":["1","2"],"Köken Taşı":["1","10","2","3","4","5","6","7","8","9"],"Oyun Davet Mektubu":["1","2","3","4","5","6","7","8","9"],"Şans Parası":["1"],"GCG_LEVEL_ICON_TYPE_PLATINUM":["10"],"Boş Hologramlı Kart":["10","9"],"Efsanevi":["10"],"Mondstadt":["2"],"GCG_LEVEL_ICON_TYPE_COPPER":["3","4"],"Liyue":["3","4"],"GCG_LEVEL_ICON_TYPE_SILIVER":["5","6"],"Inazuma":["5","6"],"GCG_LEVEL_ICON_TYPE_GOLD":["7","8","9"],"Sumeru":["7","8"]},"properties":{"icontype":["GCG_LEVEL_ICON_TYPE_NONE","GCG_LEVEL_ICON_TYPE_PLATINUM","GCG_LEVEL_ICON_TYPE_COPPER","GCG_LEVEL_ICON_TYPE_SILIVER","GCG_LEVEL_ICON_TYPE_GOLD"],"rewards[].name":["Köken Taşı","Oyun Davet Mektubu","Şans Parası","Boş Hologramlı Kart","Efsanevi","Mondstadt","Liyue","Inazuma","Sumeru"]}},"tcgstatuseffects":{"namemap":{"absorptioneffectanemo":"Emilim Etkisi: Rüzgar","absorptioneffectcryo":"Emilim Etkisi: Buz","absorptioneffectdendro":"Emilim Etkisi: Doğa","absorptioneffectelectro":"Emilim Etkisi: Elektrik","absorptioneffectgeo":"Emilim Etkisi: Toprak","absorptioneffecthydro":"Emilim Etkisi: Su","absorptioneffectpyro":"Emilim Etkisi: Ateş","abundantphlogistonineffect":"Sürüsüne Bereket Filojiston (Etkin)","abyssalmayhemhydrospout":"Hiçlik Felaketi: Su Patlaması","abyssaltides":"Hiçlik Dalgalarının Sesi","accruingpower":"Güç Biriktirme","acoldbladelikeashadow":"Gölge Gibi Soğuk Bir Kılıç","actionsgainlessenergy":"Hamleler daha az Enerji kazandırır","activated":"Etkin","adeptallegacy":"Adeptus Mirası","adepttechnique":"Usta Teknik","adeptustemptationineffect":"Adeptus Doyuran (Etkin)","adeptustemptationineffect-01":"Adeptus Doyuran (Etkin)","adventurersbandana":"Maceracının Bandanası","aegisofabyssalflame":"Hiçlik Alevlerinin Kalkanı","aeonwave":"Sonsuzluk Dalgası","aerialsuperiority":"Hava Üstünlüğü","allgreenandgoodtogo":"Tüm Hazırlıklar Tamam","allreprisalsandarrearsminetobear":"Tüm İntikamlar ve Borçlar Bana Aittir","allthingsareoftheearth":"Her Şey Topraktan Doğar","ambuscademineblazingbolt":"Tuzak Mayın: Yakan Şimşek","ambuscademinefrenziedflame":"Tuzak Mayın: Öfkeli Alevler","ambuscademinegnawingice":"Tuzak Mayın: Isıran Buz","ambuscademinegreatwood":"Tuzak Mayın: Yüce Ağaç","ambuscademineomenpulse":"Tuzak Mayın: Kehanetin Nabzı","ambuscademinesternstone":"Tuzak Mayın: Yavuz Taş","ambuscademinestormwind":"Tuzak Mayın: Fırtına Rüzgarı","amethystcrown":"Ametist Taç","amosbow":"Amos'un Yayı","amosbow-01":"Amos'un Yayı","amplifiedenhancementousia":"Güçlendirilmiş Geliştirme: Öz","ancientcourtyardineffect":"Kadim Bahçe (Etkin)","anomalousanatomy":"Anormal Anatomi","aquilafavonia":"Favonia Kartalı","aratakiichiban":"Arataki Ichiban","archaicpetra":"Arkaik Taşlar","areaalertmekousia":"Bölge Uyarı Mekası - Öz","areaalertmekpneuma":"Bölge Uyarı Mekası - Ruh","armoredcrabcarapace":"Zırhlı Yengeç Kabuğu","asubordinatesskills":"Bir Yaverin Becerileri","asummationofinterest":"İlginç Noktalar","athousandfloatingdreams":"Binbir Gece Süzülen Rüyalar","athousandyoung":"Binbir Gençlik","atkdecrease":"Saldırı Azalması","atkincrease":"Saldırı Artışı","atkincrease-01":"Saldırı Artışı","aurousblaze":"Altın Alev","aurousblaze-01":"Altın Alev","awakening":"Uyanış","baronbunny":"Baron Tavşan","battleattrition":"Savaştan Yıpranma","beaconofthereedsea":"Kızıl Çölün İradesi","beastlycorrosion":"Canavar Aşınması","belligerenceunfettered":"Savaş Özgürlüğü","beneficent":"Cömert","bitetarget":"Isırma Hedefi","bitterbelligerenceadvanced":"Acı Savaş: Gelişmiş","bitterbelligerencebasic":"Acı Savaş: Temel","bitterbelligerenceintermediate":"Acı Savaş: Orta","blazingbarrier":"Alev Bariyeri","blazingheat":"Kavurucu Sıcak","blazinglionessflamemanesfist":"Alevli Aslan: Alevli Yele Yumruğu","blazinglionessincinerationdrive":"Alevli Aslan: Kül Eden Tekme","blazingwill":"Yakıp Kavuran İrade","blizzardstrayer":"Kış Gezgini","bloodblossom":"Kan Çiçeği","blooddebtdirective":"Kan Borcu Fermanı","bogglecatboxstaunt":"Şaşırtıcı Kedi Kutusunun Kışkırtması","bondoflife":"Hayat Bağı","bonecrunchersenergyblockaccumulated":"Kemik Kıranın Enerji Bloku: Birikmiş","bonecrunchersenergyblockoncooldown":"Kemik Kıranın Enerji Bloku (Beklemede)","breakthrough":"Del Geç","brilliance":"Parlaklık","brokenrimesecho":"Kırağının Yankısı","bunnytriggered":"Tavşan Tetiği","burstfirecalibratedshot":"Darbeli Ateş: Kalibreli Atış","burstscan":"Patlamalı Tarama","buttercrabineffect":"Tereyağlı Yengeç (Etkin)","calledinforcleanupactive":"\"Temizlik İşi Vardı\" (Etkin)","capriciousvisage":"Kaprisli Surat","cashflowsupervision":"Nakit Akışı İzleyici","cashflowsupervisionineffect":"Nakit Akışı İzleyici (Etkin)","catalyzingfield":"Dönüştürme Alanı","catalyzingfield-01":"Dönüştürme Alanı","catclawshield":"Buz Patisi Kalkanı","catclawshield-01":"Buz Patisi Kalkanı","catgrasscardamom":"Kedi Otu Kakulesi","catgrasscardamom-01":"Kedi Otu Kakulesi","centerofattention":"İlgi Odağı","ceremonialgarment":"Merasim Elbisesi","chaincollapse":"Zincirleme Çöküş","chainlightningcascade":"Zincir Yıldırım Çağlayanı","chakradesiderata":"Çakra Desiderata","chakradesiderata-01":"Çakra Desiderata","changingshiftsineffect":"Nöbet Değişimi (Etkin)","chaoticentropy":"Entropi Yasası","chargedattackinposition":"Yüklü Saldırı: Saldırıya Hazır","chargedattackprepcomplete":"Yüklü Saldırı: Hazırlıklar Tamam","chillingpenalty":"Ürperten Ceza","chillingpenalty-01":"Ürperten Ceza","chisellightmirror":"Hafif Keski Ayna","chisellightmirror-01":"Hafif Keski Ayna","chonghuafrostfield":"Chonghua Buz Alanı","chonghuafrostfield-01":"Chonghua Buz Alanı","chonghuafrostfield-02":"Chonghua Buz Alanı","cicinscoldglare":"Donduran Cicin Bakışı","coldbloodedstrike":"Soğukkanlı Vuruş","collapsingplatform":"Çöken Platform","conclusiveovation":"Son Alkış","conductive":"İletken","conductorstophat":"Orkestra Şefinin Şapkası","conductorstophatineffect":"Orkestra Şefinin Şapkası (Etkin)","conquerorofevilguardianyaksha":"Şer Fatihi: Muhafız Yaksha","conquerorofevilwrathdeity":"Şer Fatihi: Gazap İlahı","convalescence":"Toparlanma","corrosion":"Aşınma","countlesssightstosee":"Görülecek Sayısız Manzara","craggygreatshield":"Taş Büyük Kalkan","crimsonwitchofflames":"Kızıl Alev Cadısı","crossfire":"Çapraz Ateş","crowfeathercover":"Karga Tüyünün Himayesi","crownofwatatsumi":"Watatsumi Tacı","crudewoodgreatshield":"Ahşap Büyük Kalkan","crushingthunder":"Ezici Yıldırım","cryocrystalcore":"Buz Kristali Çekirdeği","cryocrystalcore-01":"Buz Kristali Çekirdeği","cryocrystalcore-02":"Buz Kristali Çekirdeği","cryodmgbonus":"Buz Hasarı Bonusu","cryoelementalequipment":"Buz Elementi Ekipmanı","cryoelementalinfusion":"Buz Element Tesiri","cryoelementalinfusion-01":"Buz Element Tesiri","cryoelementalinfusion-02":"Buz Element Tesiri","cryoward":"Buz Tılsımı","crystallize":"Kristalleşme","crystalward":"Kristal Tılsım","curseoftheundercurrent":"Alt Akıntının Laneti","curtainofslumbershield":"Uyku Perdesi Kalkanı","darkshadow":"Karanlık Gölge","darkshatteringflame":"Karanlığı Yaran Alev","darkshatteringflameineffect":"Karanlığı Yaran Alev (Etkin)","dayofresistancemomentofshattereddreamsineffect":"Direniş Günü: Parçalanmış Hayaller Anı (Etkin)","deathlycyclone":"Ölüm Kasırgası","deathlycycloneineffect":"Ölüm Kasırgası (Etkin)","decorousharmony":"Zarif Bir Ahenk","deepdevourersdomain":"Derindeki Yutanın Bölgesi","deepwoodmemories":"Derin Orman Hatıraları","demonwarriorsfeathermask":"İblis Savaşçının Tüy Maskesi","dendrocore":"Doğa Çekirdeği","dendrocore-01":"Doğa Çekirdeği","descent":"Zuhur","descentofdivinity":"Kutsallığın Çöküşü","desertwatchoffensivedefense":"Çöl Gözcüsü: Hücum Savunması","desertwatchtaketheinitiative":"Çöl Gözcüsü: Üstünlük Sağla","devourersimpulse":"Yutanın Dürtüsü","devourersinstinct":"Yutanın İçgüdüsü","diggingdowntopaydirt":"Zenginliğe Doğru Kazı","discretionarysupplement":"İsteğe Bağlı Takviye","distantstorm":"Uzaktaki Fırtına","divineretribution":"İlahi Ceza","dominanceofearth":"Toprak Hakimiyeti","draconicmajesty":"Acımasız İhtişam","driftcloudwave":"Sürüklenen Bulut Dalgası","dvalinssigh":"Dvalin'in Nefesi","dvalinssigh-01":"Dvalin'in Nefesi","easygame":"Kolay Lokma","echoesofanoffering":"Adağın Yankısı","edictofabsolutionineffect":"Kurtuluş Fermanı (Etkin)","effortless":"Zahmetsiz","electricrebirth":"Elektriğin Yeniden Doğuşu","electricrebirthhoned":"Elektriğin Yeniden Doğuşu: Gelişmiş","electrocicinsgleam":"Elektrik Cicininin Işıltısı","electrocicinward":"Elektrik Cicini Tılsımı","electrocrystalcore":"Elektrik Kristali Çekirdeği","electrocrystalcore-01":"Elektrik Kristali Çekirdeği","electrocrystalcore-02":"Elektrik Kristali Çekirdeği","electrodmgbonus":"Elektrik Hasarı Bonusu","electroelementalequipment":"Elektrik Elementi Ekipmanı","electroelementalinfusion":"Elektrik Element Tesiri","electroelementalinfusion-01":"Elektrik Element Tesiri","electroward":"Elektrik Tılsımı","elegyfortheend":"Son Ağıt","elementaldevourer":"Element Yutan","elementaldevourer-01":"Element Yutan","elementallifeformcryo":"Element Yaşam Formu: Buz","elementallifeformelectro":"Element Yaşam Formu: Elektrik","elementallifeformhydro":"Element Yaşam Formu: Su","elementalresonanceenduringrockineffect":"Element Rezonansı: Sağlam Kaya (Etkin)","elementalresonanceferventflamesineffect":"Element Rezonansı: Tutkulu Alevler (Etkin)","elementalresonanceshatteringiceineffect":"Element Rezonansı: Kırıcı Buz (Etkin)","elementalresonancesprawlinggreeneryineffect":"Element Rezonansı: Büyüyen Yeşillikler (Etkin)","embersrekindled":"Yeniden Alevlenen Korlar","emblemofseveredfate":"Parçalanan Kader Amblemi","embraceofwinds":"Rüzgarların Kucaklaması","encarminevortex":"Kızıl Girdap","endoftheline":"Yolun Sonu","energyboostousia":"Enerji Takviyesi: Öz","energyboostpneuma":"Enerji Takviyesi: Ruh","energyconversionousia":"Enerji Dönüşümü: Öz","energyconversionpneuma":"Enerji Dönüşümü: Ruh","energyconversionpneuma-01":"Enerji Dönüşümü: Ruh","energyrevival":"Enerji Dirilişi","engulfinglightning":"Hapseden Yıldırım","equitablejudgment":"Adil Yargı","exceptionalprotection":"Olağanüstü Koruma","exhaustedplunge":"Bitkin Atlayış","exilescirclet":"Sürgünün Tacı","exilescirclet-01":"Sürgünün Tacı","explosivespark":"Patlayıcı Kıvılcım","explosivespark-01":"Patlayıcı Kıvılcım","exposeweakness":"Açıktaki Zayıflık","exquisitethrow":"Seçkin Zar","exquisitethrow-01":"Seçkin Zar","fallsandfortuneineffect":"Düşüşler ve Fırsatlar (Etkin)","fatalfulmination":"Ölümcül İnfilak","fatuiambusher":"Fatui Suikastçısı","fatuiambushercryocicinmage":"Fatui Suikastçısı: Buz Cicini Büyücüsü","fatuiambusherelectrohammervanguard":"Fatui Suikastçısı: Öncü Elektrik Balyoz","fatuiambushermirrormaiden":"Fatui Suikastçısı: Aynalı Rahibe","fatuiambusherpyroslingerbracer":"Fatui Suikastçısı: Destek Ateş Nişancısı","favoniussword":"Favonius Kılıcı","featherfalljudgment":"Tüy Yargısı","featherweightfoam":"Tüy Hafifliğinde Köpük","festivefires":"Şölen Ateşi","fieryrebirth":"Ateşle Yeniden Doğan","fieryrebirthhoned":"Ateşle Yeniden Doğan: Gelişmiş","fierysanctumsprotection":"Yakıcı Sığınağın Koruması","finalfrenzy":"Umutsuz Çılgınlık","finalfrenzy-01":"Umutsuz Çılgınlık","fishandchipsactive":"Balık ve Patates Kızartması (Aktif)","flamesofwarineffect":"Savaşın Alevleri (Etkin)","floralsidewinder":"Yandan Uçan Yapraklar","flowerfeatherclanineffect":"\"Çiçek Tüyü Klanı\" (Etkin)","flowerofparadiselost":"Kayıp Cennet Çiçeği","flowfireedge":"Bileyici Alev","flowingcicinward":"Sarmalayan Cicin Tılsımı","flowingflame":"Akan Alev","flowingpurity":"Saflığın Akışı","flowingpurityineffect":"Saflığın Akışı (Etkin)","flowingrings":"Süzülen Küpeler","flyingcloudflagformation":"Dalgalanan Bulut Bayrağı Düzeni","flyingcloudflagformation-01":"Dalgalanan Bulut Bayrağı Düzeni","fontemerpearl":"Fontemer İncisi","fontemerpearl-01":"Fontemer İncisi","forbiddenknowledgeoncooldown":"Yasak Bilgi (Beklemede)","forestregalia":"Orman Nişanı","forestregaliaineffect":"Orman Nişanı (Etkin)","fortunepreservingtalisman":"Nazar Tılsımı","fourleafsigil":"Dört Yaprak Mührü","freshwindoffreedomineffect":"Özgürlüğün Rüzgarı (Etkin)","frontlinemainstay":"Ana Cephe","frozen":"Donma","fruitoffulfillment":"Doygunluk Meyvesi","fullplate":"Tam Zırh","fuufuuwindwheel":"Fuufuu Çarkı","galesofreverie":"Bora Rüyası","gamblersearrings":"Kumarbazın Küpeleri","generalsancienthelm":"Kadim General Miğferi","generalswarbanner":"Generalin Savaş Sancağı","geoelementalequipment":"Toprak Elementi Ekipmanı","geoinfusion":"Toprak Tesiri","geoinfusion-01":"Toprak Tesiri","gildeddreams":"Yaldızlı Rüyalar","gildeddreams-01":"Yaldızlı Rüyalar","gladiatorstriumphus":"Gladyatörün Zaferi","gloriousseason":"Muhteşem Sezon","goldenchalicesbounty":"Altın Kadeh","goldencorrosion":"Altın Aşınma","goldentroupe":"Altın Kumpanya","goldentroupesreward":"Altın Kumpanya Ödülü","grandexpectation":"Büyük Umutlar","grapplelink":"Kanca Bağlantısı","grappleprepare":"Kanca Hazırlama","grassringofsanctification":"Kutsal Ot Çemberi","grievingecho":"Kederli Yankı","grimheart":"Buz Yürek","gurglingbubble":"Çağlayan Baloncuk","hearmeletusraisethechaliceoflove":"\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"","heartofdepth":"Derinliğin Kalbi","heartofkhvarenasbrilliance":"Khvarena'nın İhtişamının Kalbi","heartofoasis":"Vaha Kalbi","heavyclampdown":"Sıkı Önlem","heavystrikeineffect":"Ağır Darbe (Etkin)","heirtotheancientseasauthority":"Kadim Deniz İktidarının Varisi","heronshield":"Balıkçıl Kalkanı","heronstrike":"Balıkçıl Saldırısı","highfrequencywhirlingassaultpreparatoryposture":"Yüksek Frekanslı Sarmal Saldırı: Hazırlık Duruşu","hoarfrostgreatshield":"Buzul Büyük Kalkan","hotpotato":"Çetin Ceviz","hydrodmgbonus":"Su Hasarı Bonusu","hydroelementalequipment":"Su Elementi Ekipmanı","hydroward":"Su Tılsımı","hyperspeedwhirlingassaultpreparatoryposture":"Yüksek Hızlı Sarmal Saldırı: Hazırlık Duruşu","iaibreathing":"İai: Soluklanma","iaisheathed":"İai: Kınına Sokma","iaisheathed-01":"İai: Kınına Sokma","iaisheathed-02":"İai: Kınına Sokma","iaisheathed-03":"İai: Kınına Sokma","iaisheathed-04":"İai: Kınına Sokma","icelotus":"Buz Nilüferi","icesealedcrimsonwitchofembers":"Buz Mühürlü Kızıl Alev Cadısı","icesealedcrimsonwitchofembers-01":"Buz Mühürlü Kızıl Alev Cadısı","icesealedcrimsonwitchofembers-02":"Buz Mühürlü Kızıl Alev Cadısı","icicle":"Sarkıt","icyquill":"Buzdan Tüy","icyquill-01":"Buzdan Tüy","idratherlosemoneymyselfineffect":"\"Para Kaybetmeyi Yeğlerim...\" (Etkin)","ignitedmorale":"Moral Artışı","igotyourback":"Bana Güven","ihaventlostyet":"Henüz Kaybetmedim!","ihaventlostyetoncooldown":"Henüz Kaybetmedim! (Beklemede)","iktomisaurus":"Iktomizor","illusorybubble":"Hayali Baloncuk","illusorybubble-01":"Hayali Baloncuk","impactiveeffect":"Çarpıcı Etki","incandescentfrostpermeating":"Yayılan Parlak Buz","indomitableshield":"Sağlam Kalkan","infivecolorsdyed":"Beş Renk Boya","inspirationfield":"İlham Alanı","inspirationfield-01":"İlham Alanı","inspirationfield-02":"İlham Alanı","instructorscap":"Eğitmenin Şapkası","jadescreen":"Yeşim Tablet","jadeshield":"Yeşim Kalkan","jueyunguobaineffect":"Jueyun Pilavı (Etkin)","kamunatalismanelectro":"Kamuna Tılsımı: Elektrik","kamunatalismanpyro":"Kamuna Tılsımı: Ateş","kantensenmyoublessing":"Kanten Senmyou Lütfu","keensight":"Keskin Görüş","kingssquire":"Kralın Yaveri","kingssquireineffect":"Kralın Yaveri (Etkin)","kingsvalet":"Kralın Uşağı","koholasaurus":"Koholazor","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Karahindiba Toprakları","laurelcoronet":"Defne Tacı","leaveittomeineffect":"Bana Bırak! (Etkin)","leylinedisorderdireperseverance":"Ley Hattı Bozukluğu: Umutsuz Kararlılık","lightlessfeeding":"Karanlıkta Av","lightningrod":"Paratoner","lightningstorm":"Şimşek Fırtınası","lightningstrikeprobe":"Yıldırım Pusulası","lightoffoliarincision":"Yaprak Kesen Işık","lightpatrol":"Hafif Devriye","lightsremit":"Işığın Yetki Alanı","lightweightweapons":"Hafif Silahlar","lingeringaeon":"Kalıcı Sonsuzluk","lingeringicicles":"Tükenmeyen Buz Sarkıtı","lingeringicicles-01":"Tükenmeyen Buz Sarkıtı","lithicguard":"Taş Muhafız","lithicspear":"Taş Mızrak","longrangefirecalibratedshot":"Uzun Menzilli Ateş: Kalibreli Atış","lostprayertothesacredwinds":"Kutsal Rüzgarların Kayıp Duası","lotusflowercrispineffect":"Nilüfer Kızartması (Etkin)","lotusflowercrispineffect-01":"Nilüfer Kızartması (Etkin)","luckydogssilvercirclet":"Bahtı Açığın Gümüş Tacı","lutinesgoodwill":"Lutine'in İyi Niyeti","lyresongineffect":"Lirin Şarkısı (Etkin)","lyresongineffect-01":"Lirin Şarkısı (Etkin)","machineassemblylineineffect":"Makina Montaj Hattı (Etkin)","magicguide":"Büyü Rehberi","magnificentstance":"Görkemli Duruş","maidensfadingbeauty":"Hanımın Solan Güzelliği","manifestgale":"Bora Oluşumu","marechausseehunter":"Mareşose Avcısı","maskofsolitudebasalt":"Münzevi Bazalt Maskesi","matsutakemeatrollsineffect":"Matsutake Rostosu (Etkin)","medicalinterventionofpureintention":"İyi Niyetli Tıbbi Müdahale","mehraksassistance":"Mehrak'ın Yardımı","meleestance":"Yakın Saldırı Duruşu","midareranzan":"Midare Ranzan","midareranzancryo":"Midare Ranzan: Buz","midareranzanelectro":"Midare Ranzan: Elektrik","midareranzanhydro":"Midare Ranzan: Su","midareranzanpyro":"Midare Ranzan: Ateş","millennialmovementfarewellsong":"Milenyum Hareketi: Veda Şarkısı","mintymeatrollsineffect":"Naneli Rosto (Etkin)","mirrorcage":"Aynalı Kafes","mistbubble":"Sis Baloncuğu","mistbubblelockdownpreparing":"Sis Baloncuğu Kilidi (Hazırlanıyor)","mistbubbleprison":"Sis Baloncuğu Hapsi","mistbubbleslime":"Sis Baloncuğu Bodurlopu","moltenmail":"Erimiş Zırh","momentofwakingandresolve":"Farkındalık ve Kararlılık Anı","moonpiercer":"Mehtap Delen","moonpiercerineffect":"Mehtap Delen (Etkin)","multiplieddamage":"Çoğalan Hasar","mushroompizzaineffect":"Mantarlı Pizza (Etkin)","mushroompizzaineffect-01":"Mantarlı Pizza (Etkin)","musouisshin":"Musou Isshin","mutationstoneshamanstreasure":"Mutasyon Taşı: Şamanın Hazinesi","mysteriousenervation":"Gizemli Yorgunluk","mysteriousweakening":"Gizemli Zayıflatma","mysticalabandon":"Unutulmuş Gizem","naganoharameteorswarm":"Naganohara Meteor Yağmuru","nightrealmsgiftcrestsandtroughs":"Gece Diyarının Armağanı: Tepeler ve Çukurlar","nightrealmsgiftrepaidinfull":"Gece Diyarının Armağanı: Eksiksiz Ödeme","nightsoulsblessing":"Gece Ruhunun Lütfu","nightsoulsblessing-01":"Gece Ruhunun Lütfu","nightvigil":"Gece Nöbeti","niwabienshou":"Niwabi Enshou","niwabienshou-01":"Niwabi Enshou","niwabienshou-02":"Niwabi Enshou","northernsmokedchickenineffect":"Kuzey Usulü Füme Tavuk (Etkin)","oasisnourishment":"Vaha Besini","oasissaegis":"Vaha Kalkanı","oceanhuedclam":"Okyanus Renkli İstiridye","oceanicmimicfrog":"Okeanid Taklitçisi: Kurbağa","offensivebarrier":"Saldırı Bariyeri","onslaughtstance":"Taarruz Duruşu","ornatekabuto":"İşlemeli Kabuto","ousiablock":"Öz Bloku","ousiablockpersistent":"Öz Bloku: Kalıcı","overawingassault":"Tehditkar Saldırı","overwhelmingice":"Ezici Buz","pactswornpathclearer":"Sadık Öncü","paidinfull":"Ödenmiş Hesap","painforpain":"Acının İntikamı","pankrationineffect":"Pankrasyon! (Etkin)","paramitapapilio":"Ölüm Kelebeğinin Dansı","passingofjudgmentineffect":"Yargı Zamanı (Etkin)","pastdraconicglories":"Kadim Ejder İhtişamı","pearlsolidification":"Katılaşmış İnci","perpetualburn":"Daimi Yanma","perstimer":"Pers Göstergesi","petrification":"Taşlaşma","petrification-01":"Taşlaşma","pneumablock":"Ruh Bloku","pneumablockpersistent":"Ruh Bloku: Kalıcı","poeticsoffuubutsu":"Fuubutsu Şiirleri","poeticsoffuubutsucryo":"Fuubutsu Şiirleri: Buz","poeticsoffuubutsuelectro":"Fuubutsu Şiirleri: Elektrik","poeticsoffuubutsuhydro":"Fuubutsu Şiirleri: Su","poeticsoffuubutsupyro":"Fuubutsu Şiirleri: Ateş","portablepowersaw":"Taşınabilir Otomatik Testere","poundingsurprise":"Ezici Sürpriz","powerofshatteringstone":"Parçalayıcı Taşın Gücü","prayerofthecrimsoncrown":"Kızıl Taç Duası","prayerofthecrimsoncrown-01":"Kızıl Taç Duası","pressurizedcollapse":"Basınç Çöküşü","priceofunrelentingassault":"Amansız Saldırının Bedeli","primordialjadewingedspear":"Ezeli Yeşim Kanatlı Mızrak","proliferatedorganismanimated":"Çoğalan Organizma: Canlı","proliferatedorganismberserk":"Çoğalan Organizma: Vahşi","proliferatingspores":"Çoğalan Sporlar","prophecyofsubmersion":"Batışın Kehaneti","propsurplus":"Dekor Fazlalığı","prospectorsdrill":"Madenci Kazması","puffpopsineffect":"Lezzet Patlağı (Etkin)","pulsatingwitch":"Titreşen Cadı","pulsingclarity":"Güçlü Nabız","pyrodmgbonus":"Ateş Hasarı Bonusu","pyroelementalequipment":"Ateş Elementi Ekipmanı","pyroinfusion":"Ateş Tesiri","pyroinfusion-01":"Ateş Tesiri","pyronado":"Ateş Çarkı","pyronado-01":"Ateş Çarkı","pyroscorpionguardianstance":"Ateş Akrebi: Muhafız Duruşu","pyroscorpionguardianstance-01":"Ateş Akrebi: Muhafız Duruşu","pyroward":"Ateş Tılsımı","qucusaurus":"Gukuzor","quenchedembers":"Sönmüş Közler","quickhands":"Hızlı Eller","radicalvitality":"Radikal Canlılık","ragingoniking":"Kızgın Oni Kralı","rainbowbladework":"Gökkuşağı Kılıcı Tekniği","rainbowbladework-01":"Gökkuşağı Kılıcı Tekniği","rainbowmacaronsineffect":"Gökkuşağı Makaronları (Etkin)","rainbowmacaronsineffect-01":"Gökkuşağı Makaronları (Etkin)","rainsword":"Yağmur Kılıcı","rainsword-01":"Yağmur Kılıcı","rainsword-02":"Yağmur Kılıcı","rallyup":"Toparlan","rangedstance":"Menzilli Saldırı Duruşu","ravenbow":"Kuzgun Yayı","rebelliousshield":"Asi Kalkan","redfeatherfanineffect":"Kırmızı Tüylü Yelpaze (Etkin)","reflection":"Yansıma","reflection-01":"Yansıma","refraction":"Kırılım","refraction-01":"Kırılım","refractorywhirlingdanceprepcomplete":"Işık Kırıcı Döner Dans: Hazırlıklar Tamam","refractorywhirlinghewprepcomplete":"Işık Kırıcı Döner Balta: Hazırlıklar Tamam","reignitedheartofoasis":"Yeniden Alevlenen Vaha Kalbi","reinforcements":"Destek Güçler","rendingvortex":"Izdırap Girdabı","requiresappropriaterest":"Bol Bol İstirahat","resistantform":"Dayanıklı Form","revelry":"Cümbüş","revelry-01":"Cümbüş","revivalprism":"Diriliş Prizması","revivalprism-01":"Diriliş Prizması","revivalprism-02":"Diriliş Prizması","reviveoncooldown":"Canlandırma beklemede","rhythmofthegreatdreamineffect":"Büyük Hayalin Melodisi (Etkin)","rightfulreward":"Meşru Mükafat","rightoffinalinterpretation":"Son Karar Hakkı","rimeflowrapier":"Kırağı Kılıcı","rippleelectroedge":"Bileyici Elektrik","ripplingblades":"Dalgalı Bıçaklar","riptide":"Dalga","riteofdispatch":"Sevk Ayini","riteofresurrection":"Canlandırma Ayini","rockininaflamingworld":"Alevler İçinde Rock","rockpaperscissorscombopaper":"Taş, Kağıt, Makas Üçlüsü: Kağıt","rockpaperscissorscomboscissors":"Taş, Kağıt, Makas Üçlüsü: Makas","rockypedestal":"Taş Kaide","rollingabyssalthunder":"Hiçlikte Yankılanan Gök Gürültüsü","rollingthunder":"Yankılanan Gök Gürültüsü","rushinghoundswiftasthewind":"Koşan Tazı: Rüzgar Gibi Hızlı","sacrificialbow":"Kurban Yayı","sacrificialfragments":"Kurban Kanunları","sacrificialgreatsword":"Kurban Büyük Kılıcı","sacrificialsword":"Kurban Kılıcı","sandanddreams":"Kumlar ve Hayaller","sanguinerouge":"Kanlı Canlı","sapwoodblade":"İç Kabuk Kılıcı","sapwoodbladeineffect":"İç Kabuk Kılıcı (Etkin)","sashimiplatterineffect":"Saşimi Tabağı (Etkin)","satiated":"Karnı Tok","sauruscrackersineffect":"Sürüngen Krakerleri (Etkin)","scarletseal":"Kızıl Mühür","scopeoutsoftspots":"Zaafları Bul","scorched":"Yanık","scorchingooyoroi":"Kavurucu Ooyoroi","scorchingooyoroi-01":"Kavurucu Ooyoroi","scorpionblessing":"Akrep Lütfu","scorpocalypse":"Akrep Kıyameti","seamlessshield":"Kusursuz Kalkan","secondaryexplosiveshells":"İkincil Patlayıcı Kovanlar","seedofskandha":"Skandha Tohumu","seedofskandha-01":"Skandha Tohumu","seekingmissile":"Güdümlü Füze","shadowofthesandking":"Kum Kralının Gölgesi","shakennotpurred":"Buzul Mırlama","sheercold":"Dondurucu Soğuk","shieldblock":"Kalkan Bloku","shieldofpassion":"Tutku Kalkanı","shieldofsafetransport":"Güvenli Teslimat Kalkanı","shieldofswirlingclouds":"Dönen Bulutlar Kalkanı","shieldofswirlingclouds-01":"Dönen Bulutlar Kalkanı","shields":"Kalkanlar","shields-01":"Kalkanlar","shimenawasreminiscence":"Shimenawa'nın Hatırası","shootingstar":"Kayan Yıldız","shootingstar-01":"Kayan Yıldız","shrineofmaya":"Maya Tapınağı","shrineofmaya-01":"Maya Tapınağı","shrineofmaya-02":"Maya Tapınağı","shrineofmaya-03":"Maya Tapınağı","signofweakness":"Zayıflık Emaresi","sinofpride":"Kibir","skivingnewandimproved":"Yeni Bir Kaytarma Yöntemi","skyladder":"Göğe Uzanan Merdiven","skywardatlas":"Göklerin Atlası","skywardblade":"Göklerin Kılıcı","skywardharp":"Göklerin Liri","skywardpatrol":"Gökyüzü Devriyesi","skywardpride":"Göklerin Gururu","skywardspine":"Göklerin Omurgası","skywardsword":"Gökyüzü Kılıcı","snappysilhouette":"Anlık Silüet","snappysilhouette-01":"Anlık Silüet","soaringonthewind":"Rüzgarda Süzülüş","sourcewaterdroplet":"Kaynak Suyu Damlacığı","sparksnsplash":"Kıvılcımlar ve Patlama","spearflourish":"Mızrak Savurma","spearflourish-01":"Mızrak Savurma","spiritofomendendrospiritserpent":"Alamet Ruhu: Doğa Ruh Yılanı","spiritofomenpyroscorpion":"Alamet Ruhu: Ateş Akrebi","spiritofomensawakeningcryo":"Alamet Ruhunun Uyanışı: Buz","spiritofomensawakeningelectro":"Alamet Ruhunun Uyanışı: Elektrik","spiritofomensawakeninghydro":"Alamet Ruhunun Uyanışı: Su","spiritserpentsblessing":"Ruh Yılanının Lütfu","spiritserpentsswirl":"Ruh Yılanının Girdabı","splendoroftranquilwaters":"Sakin Suların İhtişamı","sprout":"Filiz","stadiumofthesacredflameineffect":"Kutsal Alev Stadyumu (Etkin)","stalwartandtrue":"Cesur ve Dürüst","starwicker":"Hasır Yıldız","steadybreathing":"Nefes Tekniği","stealth":"Gizlilik","stealth-01":"Gizlilik","stellarpredator":"Yıldız Yiyen Kuzgun","sternfrostprism":"Sert Buzul Prizması","stoneandcontractsineffect":"Taş ve Sözleşmeler (Etkin)","stonedrakeguardianstance":"Taş Ejderi: Muhafız Duruşu","stonefacetselementalabsorption":"Taş Yüzeyler: Element Emilimi","stonefacetselementalcrystallization":"Taş Yüzeyler: Element Kristalleşmesi","stonefacetselementalsummoning":"Taş Yüzeyler: Element Çağırma","stoneforce":"Taş Gücü","stonehide":"Taş Sırt","stonehidereforged":"Yeniden Dövülmüş Taş Sırt","stormstream":"Bitmeyen Akım","stormwindbarrier":"Fırtınalı Bariyer","stormzone":"Fırtına Bölgesi","stormzone-01":"Fırtına Bölgesi","stormzone-02":"Fırtına Bölgesi","strategicreserve":"Stratejik Rezerv","streamingsurge":"Kesintisiz Dalgalar","strictlyprohibited":"Kesinlikle Yasak","strikewhereithurts":"Can Damarına Saldır","structuration":"Yapılaştırma","stun":"Sersemleme","subnauticalhuntermode":"Su Altı Avcısı Modu","subnauticalshield":"Su Altı Kalkanı","summoneroflightning":"Yıldırım Çağıran","sunyataflowerineffect":"Sunyata Çiçeği (Etkin)","superiorprotection":"Üstün Koruma","superlativesuperstrength":"Doğaüstü Güç","surgingthunder":"Yükselen Yıldırım","surgingundercurrent":"Yükselen Alt Akıntı","surgingward":"Kabaran Tılsım","surgingwill":"Güçlenen İrade","sweepingtime":"Süpürme Vakti","tadaineffect":"Ta da! (Etkin)","tailingtruncheon":"Takip Copu","taintedwaterschangetheirshape":"Kirli Suyun Değişimi","takemoreelementalreactiondmg":"Daha fazla Element Tepkimesi Hasarı al","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Tamanooya'nın Sepeti","tandooriroastchickenineffect":"Tavuk Tandır (Etkin)","target":"Hedef","tenacityofthemillelith":"Taşordu'nun Azmi","tenacityofthemillelith-01":"Taşordu'nun Azmi","tenkothunderbolts":"Tenko Yıldırımları","tepetlisaurus":"Tepetlizor","terrainadvantage":"Arazi Avantajı","terrorfortheevildoers":"Kötülere Eziyet","terrormasksreturn":"Korkunç Yüzün Dönüşü","teyvatfriedeggineffect":"Teyvat Usulü Yumurta (Etkin)","theartofbudgeting":"Bütçe Planlama Sanatı","theartofbudgetingineffect":"Bütçe Planlama Sanatı (Etkin)","thebell":"Çan","theboarprincessactive":"Yaban Domuzu Prenses (Aktif)","themausoleumofkingdeshretineffect":"Kral Deshret'in Anıt Mezarı (Etkin)","theoverflow":"Taşkın","theprofoundpurposeofpractice":"Pratik Yapmanın Temel Amacı","theprofoundpurposeofpractice-01":"Pratik Yapmanın Temel Amacı","thescentremained":"Yağmur Kokusu","theseedofstoredknowledge":"Saklanmış Bilgi Tohumu","theshrinessacredshade":"Tapınağın Kutsal Gölgesi","thestarryskiestheirflowersrain":"Yıldızlı Göğün Çiçek Yağmuru","thewolfwithin":"Kurt Yoldaş","thewondrouspathoftruth":"Gerçeğin Harika Yolu","thewondrouspathoftruthactive":"Gerçeğin Harika Yolu (Etkin)","theycallhercloudretainer":"Ona Bulutlar Hakimi Derler","thironasgoodwill":"Thirona'nın İyi Niyeti","thunderbeaststarge":"Yıldırım Canavarı Kalkanı","thunderbeaststarge-01":"Yıldırım Canavarı Kalkanı","thunderboretrap":"Yıldırımdelen Tuzağı","thundercallstaff":"Yıldırım Asası","thunderingfury":"Yıldırım Öfkesi","thunderingpenance":"Yıldırım Cezası","thunderingpoise":"Yıldırım Duruşu","thunderousward":"Şimşek Tılsımı","thundersummonerscrown":"Yıldırım Sihirdarı Tacı","tidecallersurfembrace":"Dalga Çağıran: Sörf Çağrısı","tidecallersurfembrace-01":"Dalga Çağıran: Sörf Çağrısı","tomboftheeternalflow":"Sonsuz Akış Rehberi","tomeoftheeternalflow":"Sonsuz Akış Kitabı","topyassgoodwill":"Topyas'ın İyi Niyeti","totalcollapse":"Komple Çöküş","towardweakness":"Zayıflığı Koru","transcendentautomaton":"Yüce Canavar Makinası","travelershandysword":"Gezginin Mahir Kılıcı","travelingdoctorshandkerchief":"Gezgin Doktorun Mendili","tulaytullahsremembrance":"Tulaytullah'ın Anısı","turncontrol":"Değişim Kontrolü","ultimateoverlordsmegamagicsword":"\"Yüce Lordun Devasa Büyü Kılıcı\"","underseatreasureoncd":"Deniz Altı Hazinesi (Beklemede)","undiscloseddistributionchannels":"Gizli Dağıtım Kanalları","undividedheart":"Tek Yürek","universalrevelry":"Evrensel Cümbüş","universalrevelry-01":"Evrensel Cümbüş","unmovablemountain":"Yerinden Oynamayan Dağ","urgentnekoparcel":"Acil Neko Kargo","urgentnekoparcel-01":"Acil Neko Kargo","ushi":"Ushi","vanguardscoordinatedtactics":"Öncülerin Eş Güdümlü Taktikleri","vanguardscoordinatedtacticsineffect":"Öncülerin Eş Güdümlü Taktikleri (Etkin)","vermillionhereafter":"Öbür Dünya Zincifresi","vermillionhereafterineffect":"Öbür Dünya Zincifresi (Etkin)","verticalforcecoordination":"Dikey Güç Koordinasyonu","veteransvisage":"Gazinin Çehresi","viciousedge":"Vahşi Keskinlik","vijnanasuffusion":"Vijnana Yayılması","vines":"Sarmaşık","viridescentvenerer":"Yeşil Gölge","viridescentvenerersdiadem":"Yeşil Gölge Tacı","vortexvanquisher":"Girdap Söndüren","vourukashasglow":"Vourukasha'nın Parıltısı","wardofsurgingflame":"Kavuran Ateş Tılsımı","wateryrebirth":"Suda Yeniden Doğuş","wateryrebirthhoned":"Suda Yeniden Doğuş: Gelişmiş","wavestrider":"Deniz Yolcusu","wavestrider-01":"Deniz Yolcusu","wellspringofwarlust":"Savaş Arzusu Dehlizi","whenthecranereturnedineffect":"Turna Geri Döndüğünde (Etkin)","whenthecranereturnedineffect-01":"Turna Geri Döndüğünde (Etkin)","whereistheunseenrazorineffect":"Görünmez Ustura Nerede? (Etkin)","whiteirongreatsword":"Beyaz Demirden Büyük Kılıç","whitetassel":"Beyaz Püskül","windandfreedomineffect":"Rüzgar ve Özgürlük (Etkin)","windfavored":"Akım Harmonisi","windsofharmony":"Ahenk Rüzgarları","winestainedtricorne":"Şarap Lekeli Denizci Şapkası","wishesunnumbered":"Sayısız Dilek","witchsscorchinghat":"Cadının Yakıcı Şapkası","wolfsgravestone":"Kurdun Mezar Taşı","wushoustance":"Wushou Duruşu","xenochromatichuntersray":"Alacalı Avcı Vatoz","yakshasmask":"Yaksha Maskesi","yakshasmask-01":"Yaksha Maskesi","yumkasaurus":"Yumkazor","zerohourinvokationeverydieispermitted":"Zamanın Yakarışı: Her Zar Serbest","zerohourinvokationstrikefirst":"Zamanın Yakarışı: İlk Darbe"},"names":{"Emilim Etkisi: Rüzgar":"absorptioneffectanemo","Emilim Etkisi: Buz":"absorptioneffectcryo","Emilim Etkisi: Doğa":"absorptioneffectdendro","Emilim Etkisi: Elektrik":"absorptioneffectelectro","Emilim Etkisi: Toprak":"absorptioneffectgeo","Emilim Etkisi: Su":"absorptioneffecthydro","Emilim Etkisi: Ateş":"absorptioneffectpyro","Sürüsüne Bereket Filojiston (Etkin)":"abundantphlogistonineffect","Hiçlik Felaketi: Su Patlaması":"abyssalmayhemhydrospout","Hiçlik Dalgalarının Sesi":"abyssaltides","Güç Biriktirme":"accruingpower","Gölge Gibi Soğuk Bir Kılıç":"acoldbladelikeashadow","Hamleler daha az Enerji kazandırır":"actionsgainlessenergy","Etkin":"activated","Adeptus Mirası":"adeptallegacy","Usta Teknik":"adepttechnique","Adeptus Doyuran (Etkin)":"adeptustemptationineffect","Maceracının Bandanası":"adventurersbandana","Hiçlik Alevlerinin Kalkanı":"aegisofabyssalflame","Sonsuzluk Dalgası":"aeonwave","Hava Üstünlüğü":"aerialsuperiority","Tüm Hazırlıklar Tamam":"allgreenandgoodtogo","Tüm İntikamlar ve Borçlar Bana Aittir":"allreprisalsandarrearsminetobear","Her Şey Topraktan Doğar":"allthingsareoftheearth","Tuzak Mayın: Yakan Şimşek":"ambuscademineblazingbolt","Tuzak Mayın: Öfkeli Alevler":"ambuscademinefrenziedflame","Tuzak Mayın: Isıran Buz":"ambuscademinegnawingice","Tuzak Mayın: Yüce Ağaç":"ambuscademinegreatwood","Tuzak Mayın: Kehanetin Nabzı":"ambuscademineomenpulse","Tuzak Mayın: Yavuz Taş":"ambuscademinesternstone","Tuzak Mayın: Fırtına Rüzgarı":"ambuscademinestormwind","Ametist Taç":"amethystcrown","Amos'un Yayı":"amosbow","Güçlendirilmiş Geliştirme: Öz":"amplifiedenhancementousia","Kadim Bahçe (Etkin)":"ancientcourtyardineffect","Anormal Anatomi":"anomalousanatomy","Favonia Kartalı":"aquilafavonia","Arataki Ichiban":"aratakiichiban","Arkaik Taşlar":"archaicpetra","Bölge Uyarı Mekası - Öz":"areaalertmekousia","Bölge Uyarı Mekası - Ruh":"areaalertmekpneuma","Zırhlı Yengeç Kabuğu":"armoredcrabcarapace","Bir Yaverin Becerileri":"asubordinatesskills","İlginç Noktalar":"asummationofinterest","Binbir Gece Süzülen Rüyalar":"athousandfloatingdreams","Binbir Gençlik":"athousandyoung","Saldırı Azalması":"atkdecrease","Saldırı Artışı":"atkincrease","Altın Alev":"aurousblaze","Uyanış":"awakening","Baron Tavşan":"baronbunny","Savaştan Yıpranma":"battleattrition","Kızıl Çölün İradesi":"beaconofthereedsea","Canavar Aşınması":"beastlycorrosion","Savaş Özgürlüğü":"belligerenceunfettered","Cömert":"beneficent","Isırma Hedefi":"bitetarget","Acı Savaş: Gelişmiş":"bitterbelligerenceadvanced","Acı Savaş: Temel":"bitterbelligerencebasic","Acı Savaş: Orta":"bitterbelligerenceintermediate","Alev Bariyeri":"blazingbarrier","Kavurucu Sıcak":"blazingheat","Alevli Aslan: Alevli Yele Yumruğu":"blazinglionessflamemanesfist","Alevli Aslan: Kül Eden Tekme":"blazinglionessincinerationdrive","Yakıp Kavuran İrade":"blazingwill","Kış Gezgini":"blizzardstrayer","Kan Çiçeği":"bloodblossom","Kan Borcu Fermanı":"blooddebtdirective","Şaşırtıcı Kedi Kutusunun Kışkırtması":"bogglecatboxstaunt","Hayat Bağı":"bondoflife","Kemik Kıranın Enerji Bloku: Birikmiş":"bonecrunchersenergyblockaccumulated","Kemik Kıranın Enerji Bloku (Beklemede)":"bonecrunchersenergyblockoncooldown","Del Geç":"breakthrough","Parlaklık":"brilliance","Kırağının Yankısı":"brokenrimesecho","Tavşan Tetiği":"bunnytriggered","Darbeli Ateş: Kalibreli Atış":"burstfirecalibratedshot","Patlamalı Tarama":"burstscan","Tereyağlı Yengeç (Etkin)":"buttercrabineffect","\"Temizlik İşi Vardı\" (Etkin)":"calledinforcleanupactive","Kaprisli Surat":"capriciousvisage","Nakit Akışı İzleyici":"cashflowsupervision","Nakit Akışı İzleyici (Etkin)":"cashflowsupervisionineffect","Dönüştürme Alanı":"catalyzingfield","Buz Patisi Kalkanı":"catclawshield","Kedi Otu Kakulesi":"catgrasscardamom","İlgi Odağı":"centerofattention","Merasim Elbisesi":"ceremonialgarment","Zincirleme Çöküş":"chaincollapse","Zincir Yıldırım Çağlayanı":"chainlightningcascade","Çakra Desiderata":"chakradesiderata","Nöbet Değişimi (Etkin)":"changingshiftsineffect","Entropi Yasası":"chaoticentropy","Yüklü Saldırı: Saldırıya Hazır":"chargedattackinposition","Yüklü Saldırı: Hazırlıklar Tamam":"chargedattackprepcomplete","Ürperten Ceza":"chillingpenalty","Hafif Keski Ayna":"chisellightmirror","Chonghua Buz Alanı":"chonghuafrostfield","Donduran Cicin Bakışı":"cicinscoldglare","Soğukkanlı Vuruş":"coldbloodedstrike","Çöken Platform":"collapsingplatform","Son Alkış":"conclusiveovation","İletken":"conductive","Orkestra Şefinin Şapkası":"conductorstophat","Orkestra Şefinin Şapkası (Etkin)":"conductorstophatineffect","Şer Fatihi: Muhafız Yaksha":"conquerorofevilguardianyaksha","Şer Fatihi: Gazap İlahı":"conquerorofevilwrathdeity","Toparlanma":"convalescence","Aşınma":"corrosion","Görülecek Sayısız Manzara":"countlesssightstosee","Taş Büyük Kalkan":"craggygreatshield","Kızıl Alev Cadısı":"crimsonwitchofflames","Çapraz Ateş":"crossfire","Karga Tüyünün Himayesi":"crowfeathercover","Watatsumi Tacı":"crownofwatatsumi","Ahşap Büyük Kalkan":"crudewoodgreatshield","Ezici Yıldırım":"crushingthunder","Buz Kristali Çekirdeği":"cryocrystalcore","Buz Hasarı Bonusu":"cryodmgbonus","Buz Elementi Ekipmanı":"cryoelementalequipment","Buz Element Tesiri":"cryoelementalinfusion","Buz Tılsımı":"cryoward","Kristalleşme":"crystallize","Kristal Tılsım":"crystalward","Alt Akıntının Laneti":"curseoftheundercurrent","Uyku Perdesi Kalkanı":"curtainofslumbershield","Karanlık Gölge":"darkshadow","Karanlığı Yaran Alev":"darkshatteringflame","Karanlığı Yaran Alev (Etkin)":"darkshatteringflameineffect","Direniş Günü: Parçalanmış Hayaller Anı (Etkin)":"dayofresistancemomentofshattereddreamsineffect","Ölüm Kasırgası":"deathlycyclone","Ölüm Kasırgası (Etkin)":"deathlycycloneineffect","Zarif Bir Ahenk":"decorousharmony","Derindeki Yutanın Bölgesi":"deepdevourersdomain","Derin Orman Hatıraları":"deepwoodmemories","İblis Savaşçının Tüy Maskesi":"demonwarriorsfeathermask","Doğa Çekirdeği":"dendrocore","Zuhur":"descent","Kutsallığın Çöküşü":"descentofdivinity","Çöl Gözcüsü: Hücum Savunması":"desertwatchoffensivedefense","Çöl Gözcüsü: Üstünlük Sağla":"desertwatchtaketheinitiative","Yutanın Dürtüsü":"devourersimpulse","Yutanın İçgüdüsü":"devourersinstinct","Zenginliğe Doğru Kazı":"diggingdowntopaydirt","İsteğe Bağlı Takviye":"discretionarysupplement","Uzaktaki Fırtına":"distantstorm","İlahi Ceza":"divineretribution","Toprak Hakimiyeti":"dominanceofearth","Acımasız İhtişam":"draconicmajesty","Sürüklenen Bulut Dalgası":"driftcloudwave","Dvalin'in Nefesi":"dvalinssigh","Kolay Lokma":"easygame","Adağın Yankısı":"echoesofanoffering","Kurtuluş Fermanı (Etkin)":"edictofabsolutionineffect","Zahmetsiz":"effortless","Elektriğin Yeniden Doğuşu":"electricrebirth","Elektriğin Yeniden Doğuşu: Gelişmiş":"electricrebirthhoned","Elektrik Cicininin Işıltısı":"electrocicinsgleam","Elektrik Cicini Tılsımı":"electrocicinward","Elektrik Kristali Çekirdeği":"electrocrystalcore","Elektrik Hasarı Bonusu":"electrodmgbonus","Elektrik Elementi Ekipmanı":"electroelementalequipment","Elektrik Element Tesiri":"electroelementalinfusion","Elektrik Tılsımı":"electroward","Son Ağıt":"elegyfortheend","Element Yutan":"elementaldevourer","Element Yaşam Formu: Buz":"elementallifeformcryo","Element Yaşam Formu: Elektrik":"elementallifeformelectro","Element Yaşam Formu: Su":"elementallifeformhydro","Element Rezonansı: Sağlam Kaya (Etkin)":"elementalresonanceenduringrockineffect","Element Rezonansı: Tutkulu Alevler (Etkin)":"elementalresonanceferventflamesineffect","Element Rezonansı: Kırıcı Buz (Etkin)":"elementalresonanceshatteringiceineffect","Element Rezonansı: Büyüyen Yeşillikler (Etkin)":"elementalresonancesprawlinggreeneryineffect","Yeniden Alevlenen Korlar":"embersrekindled","Parçalanan Kader Amblemi":"emblemofseveredfate","Rüzgarların Kucaklaması":"embraceofwinds","Kızıl Girdap":"encarminevortex","Yolun Sonu":"endoftheline","Enerji Takviyesi: Öz":"energyboostousia","Enerji Takviyesi: Ruh":"energyboostpneuma","Enerji Dönüşümü: Öz":"energyconversionousia","Enerji Dönüşümü: Ruh":"energyconversionpneuma","Enerji Dirilişi":"energyrevival","Hapseden Yıldırım":"engulfinglightning","Adil Yargı":"equitablejudgment","Olağanüstü Koruma":"exceptionalprotection","Bitkin Atlayış":"exhaustedplunge","Sürgünün Tacı":"exilescirclet","Patlayıcı Kıvılcım":"explosivespark","Açıktaki Zayıflık":"exposeweakness","Seçkin Zar":"exquisitethrow","Düşüşler ve Fırsatlar (Etkin)":"fallsandfortuneineffect","Ölümcül İnfilak":"fatalfulmination","Fatui Suikastçısı":"fatuiambusher","Fatui Suikastçısı: Buz Cicini Büyücüsü":"fatuiambushercryocicinmage","Fatui Suikastçısı: Öncü Elektrik Balyoz":"fatuiambusherelectrohammervanguard","Fatui Suikastçısı: Aynalı Rahibe":"fatuiambushermirrormaiden","Fatui Suikastçısı: Destek Ateş Nişancısı":"fatuiambusherpyroslingerbracer","Favonius Kılıcı":"favoniussword","Tüy Yargısı":"featherfalljudgment","Tüy Hafifliğinde Köpük":"featherweightfoam","Şölen Ateşi":"festivefires","Ateşle Yeniden Doğan":"fieryrebirth","Ateşle Yeniden Doğan: Gelişmiş":"fieryrebirthhoned","Yakıcı Sığınağın Koruması":"fierysanctumsprotection","Umutsuz Çılgınlık":"finalfrenzy","Balık ve Patates Kızartması (Aktif)":"fishandchipsactive","Savaşın Alevleri (Etkin)":"flamesofwarineffect","Yandan Uçan Yapraklar":"floralsidewinder","\"Çiçek Tüyü Klanı\" (Etkin)":"flowerfeatherclanineffect","Kayıp Cennet Çiçeği":"flowerofparadiselost","Bileyici Alev":"flowfireedge","Sarmalayan Cicin Tılsımı":"flowingcicinward","Akan Alev":"flowingflame","Saflığın Akışı":"flowingpurity","Saflığın Akışı (Etkin)":"flowingpurityineffect","Süzülen Küpeler":"flowingrings","Dalgalanan Bulut Bayrağı Düzeni":"flyingcloudflagformation","Fontemer İncisi":"fontemerpearl","Yasak Bilgi (Beklemede)":"forbiddenknowledgeoncooldown","Orman Nişanı":"forestregalia","Orman Nişanı (Etkin)":"forestregaliaineffect","Nazar Tılsımı":"fortunepreservingtalisman","Dört Yaprak Mührü":"fourleafsigil","Özgürlüğün Rüzgarı (Etkin)":"freshwindoffreedomineffect","Ana Cephe":"frontlinemainstay","Donma":"frozen","Doygunluk Meyvesi":"fruitoffulfillment","Tam Zırh":"fullplate","Fuufuu Çarkı":"fuufuuwindwheel","Bora Rüyası":"galesofreverie","Kumarbazın Küpeleri":"gamblersearrings","Kadim General Miğferi":"generalsancienthelm","Generalin Savaş Sancağı":"generalswarbanner","Toprak Elementi Ekipmanı":"geoelementalequipment","Toprak Tesiri":"geoinfusion","Yaldızlı Rüyalar":"gildeddreams","Gladyatörün Zaferi":"gladiatorstriumphus","Muhteşem Sezon":"gloriousseason","Altın Kadeh":"goldenchalicesbounty","Altın Aşınma":"goldencorrosion","Altın Kumpanya":"goldentroupe","Altın Kumpanya Ödülü":"goldentroupesreward","Büyük Umutlar":"grandexpectation","Kanca Bağlantısı":"grapplelink","Kanca Hazırlama":"grappleprepare","Kutsal Ot Çemberi":"grassringofsanctification","Kederli Yankı":"grievingecho","Buz Yürek":"grimheart","Çağlayan Baloncuk":"gurglingbubble","\"Duyun Sesimi! Aşk Kadehini Kaldıralım!\"":"hearmeletusraisethechaliceoflove","Derinliğin Kalbi":"heartofdepth","Khvarena'nın İhtişamının Kalbi":"heartofkhvarenasbrilliance","Vaha Kalbi":"heartofoasis","Sıkı Önlem":"heavyclampdown","Ağır Darbe (Etkin)":"heavystrikeineffect","Kadim Deniz İktidarının Varisi":"heirtotheancientseasauthority","Balıkçıl Kalkanı":"heronshield","Balıkçıl Saldırısı":"heronstrike","Yüksek Frekanslı Sarmal Saldırı: Hazırlık Duruşu":"highfrequencywhirlingassaultpreparatoryposture","Buzul Büyük Kalkan":"hoarfrostgreatshield","Çetin Ceviz":"hotpotato","Su Hasarı Bonusu":"hydrodmgbonus","Su Elementi Ekipmanı":"hydroelementalequipment","Su Tılsımı":"hydroward","Yüksek Hızlı Sarmal Saldırı: Hazırlık Duruşu":"hyperspeedwhirlingassaultpreparatoryposture","İai: Soluklanma":"iaibreathing","İai: Kınına Sokma":"iaisheathed","Buz Nilüferi":"icelotus","Buz Mühürlü Kızıl Alev Cadısı":"icesealedcrimsonwitchofembers","Sarkıt":"icicle","Buzdan Tüy":"icyquill","\"Para Kaybetmeyi Yeğlerim...\" (Etkin)":"idratherlosemoneymyselfineffect","Moral Artışı":"ignitedmorale","Bana Güven":"igotyourback","Henüz Kaybetmedim!":"ihaventlostyet","Henüz Kaybetmedim! (Beklemede)":"ihaventlostyetoncooldown","Iktomizor":"iktomisaurus","Hayali Baloncuk":"illusorybubble","Çarpıcı Etki":"impactiveeffect","Yayılan Parlak Buz":"incandescentfrostpermeating","Sağlam Kalkan":"indomitableshield","Beş Renk Boya":"infivecolorsdyed","İlham Alanı":"inspirationfield","Eğitmenin Şapkası":"instructorscap","Yeşim Tablet":"jadescreen","Yeşim Kalkan":"jadeshield","Jueyun Pilavı (Etkin)":"jueyunguobaineffect","Kamuna Tılsımı: Elektrik":"kamunatalismanelectro","Kamuna Tılsımı: Ateş":"kamunatalismanpyro","Kanten Senmyou Lütfu":"kantensenmyoublessing","Keskin Görüş":"keensight","Kralın Yaveri":"kingssquire","Kralın Yaveri (Etkin)":"kingssquireineffect","Kralın Uşağı":"kingsvalet","Koholazor":"koholasaurus","Kyouka Fuushi":"kyoukafuushi","Karahindiba Toprakları":"landsofdandelion","Defne Tacı":"laurelcoronet","Bana Bırak! (Etkin)":"leaveittomeineffect","Ley Hattı Bozukluğu: Umutsuz Kararlılık":"leylinedisorderdireperseverance","Karanlıkta Av":"lightlessfeeding","Paratoner":"lightningrod","Şimşek Fırtınası":"lightningstorm","Yıldırım Pusulası":"lightningstrikeprobe","Yaprak Kesen Işık":"lightoffoliarincision","Hafif Devriye":"lightpatrol","Işığın Yetki Alanı":"lightsremit","Hafif Silahlar":"lightweightweapons","Kalıcı Sonsuzluk":"lingeringaeon","Tükenmeyen Buz Sarkıtı":"lingeringicicles","Taş Muhafız":"lithicguard","Taş Mızrak":"lithicspear","Uzun Menzilli Ateş: Kalibreli Atış":"longrangefirecalibratedshot","Kutsal Rüzgarların Kayıp Duası":"lostprayertothesacredwinds","Nilüfer Kızartması (Etkin)":"lotusflowercrispineffect","Bahtı Açığın Gümüş Tacı":"luckydogssilvercirclet","Lutine'in İyi Niyeti":"lutinesgoodwill","Lirin Şarkısı (Etkin)":"lyresongineffect","Makina Montaj Hattı (Etkin)":"machineassemblylineineffect","Büyü Rehberi":"magicguide","Görkemli Duruş":"magnificentstance","Hanımın Solan Güzelliği":"maidensfadingbeauty","Bora Oluşumu":"manifestgale","Mareşose Avcısı":"marechausseehunter","Münzevi Bazalt Maskesi":"maskofsolitudebasalt","Matsutake Rostosu (Etkin)":"matsutakemeatrollsineffect","İyi Niyetli Tıbbi Müdahale":"medicalinterventionofpureintention","Mehrak'ın Yardımı":"mehraksassistance","Yakın Saldırı Duruşu":"meleestance","Midare Ranzan":"midareranzan","Midare Ranzan: Buz":"midareranzancryo","Midare Ranzan: Elektrik":"midareranzanelectro","Midare Ranzan: Su":"midareranzanhydro","Midare Ranzan: Ateş":"midareranzanpyro","Milenyum Hareketi: Veda Şarkısı":"millennialmovementfarewellsong","Naneli Rosto (Etkin)":"mintymeatrollsineffect","Aynalı Kafes":"mirrorcage","Sis Baloncuğu":"mistbubble","Sis Baloncuğu Kilidi (Hazırlanıyor)":"mistbubblelockdownpreparing","Sis Baloncuğu Hapsi":"mistbubbleprison","Sis Baloncuğu Bodurlopu":"mistbubbleslime","Erimiş Zırh":"moltenmail","Farkındalık ve Kararlılık Anı":"momentofwakingandresolve","Mehtap Delen":"moonpiercer","Mehtap Delen (Etkin)":"moonpiercerineffect","Çoğalan Hasar":"multiplieddamage","Mantarlı Pizza (Etkin)":"mushroompizzaineffect","Musou Isshin":"musouisshin","Mutasyon Taşı: Şamanın Hazinesi":"mutationstoneshamanstreasure","Gizemli Yorgunluk":"mysteriousenervation","Gizemli Zayıflatma":"mysteriousweakening","Unutulmuş Gizem":"mysticalabandon","Naganohara Meteor Yağmuru":"naganoharameteorswarm","Gece Diyarının Armağanı: Tepeler ve Çukurlar":"nightrealmsgiftcrestsandtroughs","Gece Diyarının Armağanı: Eksiksiz Ödeme":"nightrealmsgiftrepaidinfull","Gece Ruhunun Lütfu":"nightsoulsblessing","Gece Nöbeti":"nightvigil","Niwabi Enshou":"niwabienshou","Kuzey Usulü Füme Tavuk (Etkin)":"northernsmokedchickenineffect","Vaha Besini":"oasisnourishment","Vaha Kalkanı":"oasissaegis","Okyanus Renkli İstiridye":"oceanhuedclam","Okeanid Taklitçisi: Kurbağa":"oceanicmimicfrog","Saldırı Bariyeri":"offensivebarrier","Taarruz Duruşu":"onslaughtstance","İşlemeli Kabuto":"ornatekabuto","Öz Bloku":"ousiablock","Öz Bloku: Kalıcı":"ousiablockpersistent","Tehditkar Saldırı":"overawingassault","Ezici Buz":"overwhelmingice","Sadık Öncü":"pactswornpathclearer","Ödenmiş Hesap":"paidinfull","Acının İntikamı":"painforpain","Pankrasyon! (Etkin)":"pankrationineffect","Ölüm Kelebeğinin Dansı":"paramitapapilio","Yargı Zamanı (Etkin)":"passingofjudgmentineffect","Kadim Ejder İhtişamı":"pastdraconicglories","Katılaşmış İnci":"pearlsolidification","Daimi Yanma":"perpetualburn","Pers Göstergesi":"perstimer","Taşlaşma":"petrification","Ruh Bloku":"pneumablock","Ruh Bloku: Kalıcı":"pneumablockpersistent","Fuubutsu Şiirleri":"poeticsoffuubutsu","Fuubutsu Şiirleri: Buz":"poeticsoffuubutsucryo","Fuubutsu Şiirleri: Elektrik":"poeticsoffuubutsuelectro","Fuubutsu Şiirleri: Su":"poeticsoffuubutsuhydro","Fuubutsu Şiirleri: Ateş":"poeticsoffuubutsupyro","Taşınabilir Otomatik Testere":"portablepowersaw","Ezici Sürpriz":"poundingsurprise","Parçalayıcı Taşın Gücü":"powerofshatteringstone","Kızıl Taç Duası":"prayerofthecrimsoncrown","Basınç Çöküşü":"pressurizedcollapse","Amansız Saldırının Bedeli":"priceofunrelentingassault","Ezeli Yeşim Kanatlı Mızrak":"primordialjadewingedspear","Çoğalan Organizma: Canlı":"proliferatedorganismanimated","Çoğalan Organizma: Vahşi":"proliferatedorganismberserk","Çoğalan Sporlar":"proliferatingspores","Batışın Kehaneti":"prophecyofsubmersion","Dekor Fazlalığı":"propsurplus","Madenci Kazması":"prospectorsdrill","Lezzet Patlağı (Etkin)":"puffpopsineffect","Titreşen Cadı":"pulsatingwitch","Güçlü Nabız":"pulsingclarity","Ateş Hasarı Bonusu":"pyrodmgbonus","Ateş Elementi Ekipmanı":"pyroelementalequipment","Ateş Tesiri":"pyroinfusion","Ateş Çarkı":"pyronado","Ateş Akrebi: Muhafız Duruşu":"pyroscorpionguardianstance","Ateş Tılsımı":"pyroward","Gukuzor":"qucusaurus","Sönmüş Közler":"quenchedembers","Hızlı Eller":"quickhands","Radikal Canlılık":"radicalvitality","Kızgın Oni Kralı":"ragingoniking","Gökkuşağı Kılıcı Tekniği":"rainbowbladework","Gökkuşağı Makaronları (Etkin)":"rainbowmacaronsineffect","Yağmur Kılıcı":"rainsword","Toparlan":"rallyup","Menzilli Saldırı Duruşu":"rangedstance","Kuzgun Yayı":"ravenbow","Asi Kalkan":"rebelliousshield","Kırmızı Tüylü Yelpaze (Etkin)":"redfeatherfanineffect","Yansıma":"reflection","Kırılım":"refraction","Işık Kırıcı Döner Dans: Hazırlıklar Tamam":"refractorywhirlingdanceprepcomplete","Işık Kırıcı Döner Balta: Hazırlıklar Tamam":"refractorywhirlinghewprepcomplete","Yeniden Alevlenen Vaha Kalbi":"reignitedheartofoasis","Destek Güçler":"reinforcements","Izdırap Girdabı":"rendingvortex","Bol Bol İstirahat":"requiresappropriaterest","Dayanıklı Form":"resistantform","Cümbüş":"revelry","Diriliş Prizması":"revivalprism","Canlandırma beklemede":"reviveoncooldown","Büyük Hayalin Melodisi (Etkin)":"rhythmofthegreatdreamineffect","Meşru Mükafat":"rightfulreward","Son Karar Hakkı":"rightoffinalinterpretation","Kırağı Kılıcı":"rimeflowrapier","Bileyici Elektrik":"rippleelectroedge","Dalgalı Bıçaklar":"ripplingblades","Dalga":"riptide","Sevk Ayini":"riteofdispatch","Canlandırma Ayini":"riteofresurrection","Alevler İçinde Rock":"rockininaflamingworld","Taş, Kağıt, Makas Üçlüsü: Kağıt":"rockpaperscissorscombopaper","Taş, Kağıt, Makas Üçlüsü: Makas":"rockpaperscissorscomboscissors","Taş Kaide":"rockypedestal","Hiçlikte Yankılanan Gök Gürültüsü":"rollingabyssalthunder","Yankılanan Gök Gürültüsü":"rollingthunder","Koşan Tazı: Rüzgar Gibi Hızlı":"rushinghoundswiftasthewind","Kurban Yayı":"sacrificialbow","Kurban Kanunları":"sacrificialfragments","Kurban Büyük Kılıcı":"sacrificialgreatsword","Kurban Kılıcı":"sacrificialsword","Kumlar ve Hayaller":"sandanddreams","Kanlı Canlı":"sanguinerouge","İç Kabuk Kılıcı":"sapwoodblade","İç Kabuk Kılıcı (Etkin)":"sapwoodbladeineffect","Saşimi Tabağı (Etkin)":"sashimiplatterineffect","Karnı Tok":"satiated","Sürüngen Krakerleri (Etkin)":"sauruscrackersineffect","Kızıl Mühür":"scarletseal","Zaafları Bul":"scopeoutsoftspots","Yanık":"scorched","Kavurucu Ooyoroi":"scorchingooyoroi","Akrep Lütfu":"scorpionblessing","Akrep Kıyameti":"scorpocalypse","Kusursuz Kalkan":"seamlessshield","İkincil Patlayıcı Kovanlar":"secondaryexplosiveshells","Skandha Tohumu":"seedofskandha","Güdümlü Füze":"seekingmissile","Kum Kralının Gölgesi":"shadowofthesandking","Buzul Mırlama":"shakennotpurred","Dondurucu Soğuk":"sheercold","Kalkan Bloku":"shieldblock","Tutku Kalkanı":"shieldofpassion","Güvenli Teslimat Kalkanı":"shieldofsafetransport","Dönen Bulutlar Kalkanı":"shieldofswirlingclouds","Kalkanlar":"shields","Shimenawa'nın Hatırası":"shimenawasreminiscence","Kayan Yıldız":"shootingstar","Maya Tapınağı":"shrineofmaya","Zayıflık Emaresi":"signofweakness","Kibir":"sinofpride","Yeni Bir Kaytarma Yöntemi":"skivingnewandimproved","Göğe Uzanan Merdiven":"skyladder","Göklerin Atlası":"skywardatlas","Göklerin Kılıcı":"skywardblade","Göklerin Liri":"skywardharp","Gökyüzü Devriyesi":"skywardpatrol","Göklerin Gururu":"skywardpride","Göklerin Omurgası":"skywardspine","Gökyüzü Kılıcı":"skywardsword","Anlık Silüet":"snappysilhouette","Rüzgarda Süzülüş":"soaringonthewind","Kaynak Suyu Damlacığı":"sourcewaterdroplet","Kıvılcımlar ve Patlama":"sparksnsplash","Mızrak Savurma":"spearflourish","Alamet Ruhu: Doğa Ruh Yılanı":"spiritofomendendrospiritserpent","Alamet Ruhu: Ateş Akrebi":"spiritofomenpyroscorpion","Alamet Ruhunun Uyanışı: Buz":"spiritofomensawakeningcryo","Alamet Ruhunun Uyanışı: Elektrik":"spiritofomensawakeningelectro","Alamet Ruhunun Uyanışı: Su":"spiritofomensawakeninghydro","Ruh Yılanının Lütfu":"spiritserpentsblessing","Ruh Yılanının Girdabı":"spiritserpentsswirl","Sakin Suların İhtişamı":"splendoroftranquilwaters","Filiz":"sprout","Kutsal Alev Stadyumu (Etkin)":"stadiumofthesacredflameineffect","Cesur ve Dürüst":"stalwartandtrue","Hasır Yıldız":"starwicker","Nefes Tekniği":"steadybreathing","Gizlilik":"stealth","Yıldız Yiyen Kuzgun":"stellarpredator","Sert Buzul Prizması":"sternfrostprism","Taş ve Sözleşmeler (Etkin)":"stoneandcontractsineffect","Taş Ejderi: Muhafız Duruşu":"stonedrakeguardianstance","Taş Yüzeyler: Element Emilimi":"stonefacetselementalabsorption","Taş Yüzeyler: Element Kristalleşmesi":"stonefacetselementalcrystallization","Taş Yüzeyler: Element Çağırma":"stonefacetselementalsummoning","Taş Gücü":"stoneforce","Taş Sırt":"stonehide","Yeniden Dövülmüş Taş Sırt":"stonehidereforged","Bitmeyen Akım":"stormstream","Fırtınalı Bariyer":"stormwindbarrier","Fırtına Bölgesi":"stormzone","Stratejik Rezerv":"strategicreserve","Kesintisiz Dalgalar":"streamingsurge","Kesinlikle Yasak":"strictlyprohibited","Can Damarına Saldır":"strikewhereithurts","Yapılaştırma":"structuration","Sersemleme":"stun","Su Altı Avcısı Modu":"subnauticalhuntermode","Su Altı Kalkanı":"subnauticalshield","Yıldırım Çağıran":"summoneroflightning","Sunyata Çiçeği (Etkin)":"sunyataflowerineffect","Üstün Koruma":"superiorprotection","Doğaüstü Güç":"superlativesuperstrength","Yükselen Yıldırım":"surgingthunder","Yükselen Alt Akıntı":"surgingundercurrent","Kabaran Tılsım":"surgingward","Güçlenen İrade":"surgingwill","Süpürme Vakti":"sweepingtime","Ta da! (Etkin)":"tadaineffect","Takip Copu":"tailingtruncheon","Kirli Suyun Değişimi":"taintedwaterschangetheirshape","Daha fazla Element Tepkimesi Hasarı al":"takemoreelementalreactiondmg","Takimeguri Kanka":"takimegurikanka","Tamanooya'nın Sepeti":"tamakushicasket","Tavuk Tandır (Etkin)":"tandooriroastchickenineffect","Hedef":"target","Taşordu'nun Azmi":"tenacityofthemillelith","Tenko Yıldırımları":"tenkothunderbolts","Tepetlizor":"tepetlisaurus","Arazi Avantajı":"terrainadvantage","Kötülere Eziyet":"terrorfortheevildoers","Korkunç Yüzün Dönüşü":"terrormasksreturn","Teyvat Usulü Yumurta (Etkin)":"teyvatfriedeggineffect","Bütçe Planlama Sanatı":"theartofbudgeting","Bütçe Planlama Sanatı (Etkin)":"theartofbudgetingineffect","Çan":"thebell","Yaban Domuzu Prenses (Aktif)":"theboarprincessactive","Kral Deshret'in Anıt Mezarı (Etkin)":"themausoleumofkingdeshretineffect","Taşkın":"theoverflow","Pratik Yapmanın Temel Amacı":"theprofoundpurposeofpractice","Yağmur Kokusu":"thescentremained","Saklanmış Bilgi Tohumu":"theseedofstoredknowledge","Tapınağın Kutsal Gölgesi":"theshrinessacredshade","Yıldızlı Göğün Çiçek Yağmuru":"thestarryskiestheirflowersrain","Kurt Yoldaş":"thewolfwithin","Gerçeğin Harika Yolu":"thewondrouspathoftruth","Gerçeğin Harika Yolu (Etkin)":"thewondrouspathoftruthactive","Ona Bulutlar Hakimi Derler":"theycallhercloudretainer","Thirona'nın İyi Niyeti":"thironasgoodwill","Yıldırım Canavarı Kalkanı":"thunderbeaststarge","Yıldırımdelen Tuzağı":"thunderboretrap","Yıldırım Asası":"thundercallstaff","Yıldırım Öfkesi":"thunderingfury","Yıldırım Cezası":"thunderingpenance","Yıldırım Duruşu":"thunderingpoise","Şimşek Tılsımı":"thunderousward","Yıldırım Sihirdarı Tacı":"thundersummonerscrown","Dalga Çağıran: Sörf Çağrısı":"tidecallersurfembrace","Sonsuz Akış Rehberi":"tomboftheeternalflow","Sonsuz Akış Kitabı":"tomeoftheeternalflow","Topyas'ın İyi Niyeti":"topyassgoodwill","Komple Çöküş":"totalcollapse","Zayıflığı Koru":"towardweakness","Yüce Canavar Makinası":"transcendentautomaton","Gezginin Mahir Kılıcı":"travelershandysword","Gezgin Doktorun Mendili":"travelingdoctorshandkerchief","Tulaytullah'ın Anısı":"tulaytullahsremembrance","Değişim Kontrolü":"turncontrol","\"Yüce Lordun Devasa Büyü Kılıcı\"":"ultimateoverlordsmegamagicsword","Deniz Altı Hazinesi (Beklemede)":"underseatreasureoncd","Gizli Dağıtım Kanalları":"undiscloseddistributionchannels","Tek Yürek":"undividedheart","Evrensel Cümbüş":"universalrevelry","Yerinden Oynamayan Dağ":"unmovablemountain","Acil Neko Kargo":"urgentnekoparcel","Ushi":"ushi","Öncülerin Eş Güdümlü Taktikleri":"vanguardscoordinatedtactics","Öncülerin Eş Güdümlü Taktikleri (Etkin)":"vanguardscoordinatedtacticsineffect","Öbür Dünya Zincifresi":"vermillionhereafter","Öbür Dünya Zincifresi (Etkin)":"vermillionhereafterineffect","Dikey Güç Koordinasyonu":"verticalforcecoordination","Gazinin Çehresi":"veteransvisage","Vahşi Keskinlik":"viciousedge","Vijnana Yayılması":"vijnanasuffusion","Sarmaşık":"vines","Yeşil Gölge":"viridescentvenerer","Yeşil Gölge Tacı":"viridescentvenerersdiadem","Girdap Söndüren":"vortexvanquisher","Vourukasha'nın Parıltısı":"vourukashasglow","Kavuran Ateş Tılsımı":"wardofsurgingflame","Suda Yeniden Doğuş":"wateryrebirth","Suda Yeniden Doğuş: Gelişmiş":"wateryrebirthhoned","Deniz Yolcusu":"wavestrider","Savaş Arzusu Dehlizi":"wellspringofwarlust","Turna Geri Döndüğünde (Etkin)":"whenthecranereturnedineffect","Görünmez Ustura Nerede? (Etkin)":"whereistheunseenrazorineffect","Beyaz Demirden Büyük Kılıç":"whiteirongreatsword","Beyaz Püskül":"whitetassel","Rüzgar ve Özgürlük (Etkin)":"windandfreedomineffect","Akım Harmonisi":"windfavored","Ahenk Rüzgarları":"windsofharmony","Şarap Lekeli Denizci Şapkası":"winestainedtricorne","Sayısız Dilek":"wishesunnumbered","Cadının Yakıcı Şapkası":"witchsscorchinghat","Kurdun Mezar Taşı":"wolfsgravestone","Wushou Duruşu":"wushoustance","Alacalı Avcı Vatoz":"xenochromatichuntersray","Yaksha Maskesi":"yakshasmask","Yumkazor":"yumkasaurus","Zamanın Yakarışı: Her Zar Serbest":"zerohourinvokationeverydieispermitted","Zamanın Yakarışı: İlk 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Lôi":"electrosamachurl","Slime Lôi":"electroslime","Hoàng Đế Thép Lửa":"emperoroffireandiron","Eremite - Sấm Giữa Ban Ngày":"eremitedaythunder","Eremite - Nước Giữa Sa Mạc":"eremitedesertclearwater","Eremite - Diệp Luân Vũ Giả":"eremitefloralringdancer","Eremite - Người Kể Chuyện Cát Nóng":"eremitescorchingloremaster","Eremite - Kẻ Gọi Đá":"eremitestoneenchanter","Eremite - Băng Giữa Nắng Nóng":"eremitesunfrost","Fatui - Thuật Sĩ Cicin Băng":"fatuicryocicinmage","Fatui - Thuật Sĩ Cicin Lôi":"fatuielectrocicinmage","Fatui - Người Xử Lý Nợ Hỏa":"fatuipyroagent","Đội Tiên Phong Fatui - Quân Tiên Phong Tay Đấm Phong":"fatuiskirmisheranemoboxervanguard","Đội tiên phong Fatui - Vệ Binh Băng Hạng Nặng":"fatuiskirmishercryogunnerlegionnaire","Đội tiên phong Fatui - Quân tiên phong chùy Lôi":"fatuiskirmisherelectrohammervanguard","Đội tiên phong Fatui - Quân du kích Nham":"fatuiskirmishergeochanterbracer","Đội Tiên Phong Fatui - Vệ Binh Thủy Hạng Nặng":"fatuiskirmisherhydrogunnerlegionnaire","Đội Tiên Phong Fatui - Quân Du Kích Hỏa":"fatuiskirmisherpyroslingerbracer","Fatui - Đặc Vụ Băng":"frostoperative","Phù Thủy Hilichurl Nham":"geosamachurl","Vua Thú Hoàng Kim":"goldenwolflord","Nấm Quỷ Đi Bộ - Nham":"groundedgeoshroom","Nấm Quỷ Đi Bộ - Thủy":"groundedhydroshroom","Kẻ Thủ Hộ Của Ốc Đảo Apep":"guardianofapepsoasis","Hilichurl Tiên Phong":"hilichurlberserker","Hilichurl Chiến Sĩ":"hilichurlfighter","Xạ Thủ Hilichurl":"hilichurlshooter","Pháp Sư Vực Sâu Thủy":"hydroabyssmage","Lãng Khách Hilichurl Thủy":"hydrohilichurlrogue","Phù Thủy Hilichurl Thủy":"hydrosamachurl","Slime Thủy":"hydroslime","Bạo Đồ Hilichurl Khiên Băng":"iceshieldwallmitachurl","Nấm Thúy Linh":"jadeplumeterrorshroom","Kairagi - Lôi Đằng":"kairagidancingthunder","Kairagi - Viêm Uy":"kairagifierymight","Slime Băng Lớn":"largecryoslime","Slime Thủy Lớn":"largehydroslime","Signora":"lasignora","Maguu Kenki":"maguukenki","Cá Ngựa Ngọc Trai Ngàn Năm":"millennialpearlseahorse","Fatui - Thiếu Nữ Kính":"mirrormaiden","Nobushi - Hitsukeban":"nobushihitsukeban","Nobushi - Jintouban":"nobushijintouban","Nobushi - Kikouban":"nobushikikouban","Lôi Nguyên Bản Thuần Khiết":"pureelectrohypostasis","Pháp Sư Vực Sâu Hỏa":"pyroabyssmage","Hoa Lừa Dối Rực Lửa":"pyrowhopperflower","Tinh Linh Nước Trong - Rhodeia":"rhodeiaofloch","Thể Nham - Chó Săn Ma Vật":"rockfondrifthound","Bạo Đồ Hilichurl Khiên Đá":"rockshieldwallmitachurl","Rồng Di Tích - Địa Vệ":"ruindrakeearthguard","Thủ Vệ Di Tích":"ruinguard","Vua Mũ Đá Hilichurl":"stonehidelawachurl","Robot Áp Chế Chuyên Dụng":"suppressionspecialistmek","Robot Áp Chế Chuyên Dụng - Ousia":"suppressionspecialistmekousia","Robot Áp Chế Chuyên Dụng - Pneuma":"suppressionspecialistmekpneuma","Ảo Linh Nước Đục":"taintedhydrophantasm","Thể Lôi - Chó Săn Ma Vật":"thundercravenrifthound","Thực Thể Sấm Sét":"thundermanifestation","Nấm Quỷ Có Cánh - Băng":"wingedcryoshroom","Nấm Quỷ Có Cánh - Thảo":"wingeddendroshroom","Bạo Đồ Hilichurl Khiên Gỗ":"woodenshieldwallmitachurl"},"aliases":{},"categories":{},"properties":{}},"tcgactioncards":{"namemap":{"absorbingprism":"Lăng Kính Hút Năng Lượng","abundantphlogiston":"Phlogiston Dồi Dào","abyssalmayhemhydrospout":"Tai Họa Vực Sâu - Bắn Nước","abyssalsummons":"Tiếng Gọi Của Vực Sâu","abyssalsummons-01":"Tiếng Gọi Của Vực Sâu","acoldbladelikeashadow":"Lưỡi Kiếm Ảo Ảnh","adeptustemptation":"Tiên Nhảy Tường","adeptustemptation-01":"Tiên Nhảy Tường","adventurersbandana":"Khăn Nhà Mạo Hiểm","allreprisalsandarrearsminetobear":"Tất Cả Thù Và Nợ Do Ta Tự Trả...","allthingsareoftheearth":"Tại Địa Vi Hóa","amethystcrown":"Vương Miện Tử Tinh","amosbow":"Cung Asmo","amosbow-01":"Cung Amos","ancientcourtyard":"Sân Vườn Cổ Xưa","aquilafavonia":"Phong Ưng Kiếm","aquilafavonia-01":"Phong Ưng Kiếm","aratakiichiban":"Arataki Đệ Nhất","archaicpetra":"Phiến Đá Lâu Đời","asubordinatesskills":"Tài Cán Của Trợ Thủ","asummationofinterest":"Lấy Thú Vị Làm Lý Lẽ","atea":"Atea","athousandfloatingdreams":"Cõi Mộng Ngàn Đêm","athousandyoung":"Ngàn Vạn Hậu Duệ","autoanemoresonance":"Tự Động - Cộng Hưởng Phong","autocryoresonance":"Tự Động - Cộng Hưởng Băng","autodendroresonance":"Tự Động - Cộng Hưởng Thảo","autoelectroresonance":"Tự Động - Cộng Hưởng Lôi","autoenduringrock":"Tự Động - Nham Kiên Định","autoferventflames":"Tự Động - Hỏa Nhiệt Tình","autogeoresonance":"Tự Động - Cộng Hưởng Nham","autohighvoltage":"Tự Động - Lôi Mạnh Mẽ","autohydroresonance":"Tự Động - Cộng Hưởng Thủy","autonatureandwisdom":"Tự Động - Thảo Trí Tuệ","autopyroresonance":"Tự Động - Cộng Hưởng Hỏa","autoslowingwater":"Tự Động - Nước Lững Lờ","autosprawlinggreenery":"Tự Động - Thảo Sinh Sôi","autostoneandcontracts":"Tự Động - Nham Khế Ước","autothunderandeternity":"Tự Động - Lôi Vĩnh Hằng","autoverdantbreeze":"Tự Động - Phong Xanh Biếc","autowaterandjustice":"Tự Động - Thủy Công Lý","autowearyingfrost":"Tự Động - Băng Mệt Mỏi","autowindandfreedom":"Tự Động - Phong Tự Do","awakening":"Thức Tỉnh","awakenmykindred":"Đánh Thức Gia Quyến","beaconofthereedsea":"Hải Đăng Bờ Biển Lau","beastlycorrosion":"Dị Thú Ăn Mòn","beneficent":"Thông Minh Nhân Hậu","biteyshark":"Cá Mập Cắn Xé","blessingofthedivinerelicsinstallation":"Lời Chúc Thần Bảo Dời Cung","blizzardstrayer":"Dũng Sĩ Trong Băng Giá","bloodbonddarkdecay":"Khế Ước Máu: Xói Mòn U Tối","bloodbondensemble":"Khế Ước Máu: Hợp Tấu","bonecrunchersenergyblock":"Khối Năng Lượng Nhai Xương","bonecrunchersenergyblock-01":"Khối Năng Lượng Nhai Xương","brokenrimesecho":"Tiếng Vọng Băng Vỡ Tuyết Rơi","bunnytriggered":"Thỏ Xông Lên","buttercrab":"Cua Phủ Bơ","buttercrab-01":"Cua Phủ Bơ","calledinforcleanup":"\"Công Việc Dọn Dẹp\"","calxsarts":"Thuật Vôi Trắng","canotilassupport":"Canotila Cổ Vũ","capriciousvisage":"Mặt Nạ Vô Thường","cashflowsupervision":"Quản Đốc Vàng Ròng","centrallaboratoryruins":"Di Tích Phòng Thí Nghiệm Trung Tâm","chainlightningcascade":"Chuỗi Sét Dồn Dập","changingshifts":"Thời Gian Thay Ca","changtheninth":"Thường Cửu Gia","chaoticentropy":"Thuyết Hỗn Loạn","chefmao":"Thầy Mao","chinjuforest":"Rừng Chinju","cicinscoldglare":"Tia Lạnh Cicin Băng","coldbloodedstrike":"Lãnh Huyết Kiếm","conclusiveovation":"Pháo Tay Hạ Màn","conductorstophat":"Nón Chỉ Huy","conductorstophat-01":"Nón Chỉ Huy","conquerorofevilguardianyaksha":"Hàng Ma - Hộ Pháp Dạ Xoa","controlleddirectionalblast":"Nổ Định Hướng Không Kiểm Soát","controlleddirectionalblast-01":"Nổ Định Hướng Có Kiểm Soát","cosanzeanassupport":"Cosanzeana Cổ Vũ","countdowntotheshow1":"Đếm Ngược Huyền Ảo: 1","countdowntotheshow2":"Đếm Ngược Huyền Ảo: 2","countdowntotheshow3":"Đếm Ngược Huyền Ảo: 3","countlesssightstosee":"Lưu Lại Cảnh Sắc","covenantofrock":"Khế Ước Bàn Nham","crimsonwitchofflames":"Diệm Liệt Ma Nữ Cháy Rực","crossfire":"Hỏa Lực Đan Chéo","crownofwatatsumi":"Vương Miện Watatsumi","crystalshrapnel":"Mảnh Đạn Pha Lê","crystalshrapnel-01":"Mảnh Đạn Pha Lê","darkshatteringflame":"Ngọn Lửa Xua Bóng Tối","dawnwinery":"Tửu Trang Dawn","dayofresistancemomentofshattereddreams":"Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng","deathlycyclone":"Gió Hú Chết Chóc","decorousharmony":"Trang Hài Tịnh Cử","deepwoodmemories":"Ký Ức Rừng Sâu","deliciousmacarons":"Macaron Ngon","demonwarriorsfeathermask":"Mặt Nạ Lông Của Chiến Sĩ Ma","descentofdivinity":"Sự Giáng Thế Của Thần","discretionarysupplement":"Bổ Sung Tùy Ý","divineretribution":"Thay Trời Hành Đạo","dominanceofearth":"Xuy Kim Soạn Ngọc","dunyarzad":"Dunyarzad","echoesofanoffering":"Dư Âm Tế Lễ","echoesofanoffering-01":"Dư Âm Tế Lễ","edictofabsolution":"Tuyên Bố Ân Xá","electrocicinsgleam":"Cicin Lôi Nhấp Nháy","elegyfortheend":"Tiếng Thở Dài Vô Tận","elegyfortheend-01":"Tiếng Thở Dài Vô Tận","elementalforte":"Nguyên Tố Bùng Nổ","elementalorb":"Nguyên Tố Tinh Cầu","elementalorbdissipated":"Nguyên Tố Tinh Cầu - Rải Rác","elementalorbenduring":"Nguyên Tố Tinh Cầu - Duy Trì","elementalorbplentiful":"Nguyên Tố Tinh Cầu - Tràn Trề","elementalorbthegrandbanquet":"Nguyên Tố Tinh Cầu - Yến Tiệc","elementalresonanceenduringrock":"Cộng Hưởng Nguyên Tố: Nham Kiên Định","elementalresonanceferventflames":"Cộng Hưởng Nguyên Tố: Hỏa Nhiệt Tình","elementalresonancehighvoltage":"Cộng Hưởng Nguyên Tố: Lôi Mạnh Mẽ","elementalresonanceimpetuouswinds":"Cộng Hưởng Nguyên Tố: Phong Nhạy Bén","elementalresonanceshatteringice":"Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ","elementalresonancesoothingwater":"Cộng Hưởng Nguyên Tố: Thủy Trị Liệu","elementalresonancesprawlinggreenery":"Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi","elementalresonancewovenflames":"Cộng Hưởng Nguyên Tố: Hỏa Giao Thoa","elementalresonancewovenice":"Cộng Hưởng Nguyên Tố: Băng Giao Thoa","elementalresonancewovenstone":"Cộng Hưởng Nguyên Tố: Nham Giao Thoa","elementalresonancewoventhunder":"Cộng Hưởng Nguyên Tố: Lôi Giao Thoa","elementalresonancewovenwaters":"Cộng Hưởng Nguyên Tố: Thủy Giao Thoa","elementalresonancewovenweeds":"Cộng Hưởng Nguyên Tố: Thảo Giao Thoa","elementalresonancewovenwinds":"Cộng Hưởng Nguyên Tố: Phong Giao Thoa","elevatedarray":"Thế Trận Hùng Hổ","ellin":"Ellin","embersrekindled":"Tàn Lửa Bùng Lên","emblemofseveredfate":"Dấu Ấn Ngăn Cách","emblemofseveredfate-01":"Dấu Ấn Ngăn Cách","embraceofwinds":"Cái Ôm Của Gió","endoftheline":"Sông Cạn","engulfinglightning":"Đoạn Thảo Trường Đao","engulfinglightning-01":"Đoạn Thảo Trường Đao","eremiteteatime":"Tiệc Trà Của Eremite","exilescirclet":"Vương Miện Kẻ Lưu Đày","exilescirclet-01":"Vương Miện Kẻ Lưu Đày","fallsandfortune":"Cạm Bẫy Và Cơ Hội","fatalfulmination":"Sấm Tụ Chết Chóc","fatuiconspiracy":"Âm Mưu Của Fatui","favoniuscathedral":"Giáo Đường Tây Phong","favoniuscathedral-01":"Đại Giáo Đường Tây Phong","favoniuscathedral-02":"Đại Giáo Đường Tây Phong","favoniussword":"Tây Phong Kiếm","favoniussword-01":"Tây Phong Kiếm","featherfalljudgment":"Lạc Vũ Phán Quyết","featherweightfoam":"Bọt Nước Nhẹ Nhàng","fishandchips":"Khoai Tây Chiên Cá","flamesofwar":"Ngọn Lửa Chiến Tranh","flickeringfourleafsigil":"Ấn Bốn Lá Lơ Lửng","floralsidewinder":"Lá Khẽ Bay Nghiêng","flowerfeatherclan":"\"Hội Hoa Vũ\"","flowerofparadiselost":"Đóa Hoa Trang Viên Thất Lạc","flowingflame":"Lòng Như Lửa Đốt","flowingpurity":"Dòng Chảy Tinh Khiết","flowingrings":"Khuyên Tai Trôi Nổi","forbiddenknowledge":"Tri Thức Cấm Kỵ","forestregalia":"Vương Khí Rừng Sâu","forestregalia-01":"Vương Khí Rừng Sâu","formersiteofthecentrallaboratory":"Phòng Thí Nghiệm Trung Tâm Cũ","fortressofmeropide":"Pháo Đài Meropide","freshwindoffreedom":"Làn Gió Tự Do","friendshipeternal":"Sức Mạnh Tình Bạn","fruitoffulfillment":"Quả Mọng","galesofreverie":"Gió Lốc Hão Huyền","gamblersearrings":"Hoa Tai Con Bạc","gamblersearrings-01":"Hoa Tai Con Bạc","gameofwitsenduringvictory":"Trận Chiến Khéo Léo - Chiến Thắng Vững Chắc","gameofwitshotpodmechanism":"Trận Chiến Khéo Léo - Cơ Quan Bom Nổ","gandharvaville":"Làng Gandharva","generalsancienthelm":"Nón Nguyên Soái","giantmutationstone":"Đá Đột Biến Cỡ Lớn","gildeddreams":"Giấc Mộng Hoàng Gia","gildeddreams-01":"Giấc Mộng Hoàng Kim","gildeddreams-02":"Giấc Mộng Hoàng Kim","gladiatorstriumphus":"Nón Giác Đấu Sĩ","gladiatorstriumphus-01":"Nón Giác Đấu Sĩ","glitteringgemstones":"Đá Quý Lấp Lánh","gloriousseason":"Mùa Huy Hoàng","goldenhouse":"Hoàng Kim Ốc","goldentroupe":"Đoàn Kịch Hoàng Kim","goldentroupe-01":"Đoàn Kịch Hoàng Kim","goldentroupesreward":"Phần Thưởng Đoàn Kịch Hoàng Kim","goldentroupesreward-01":"Phần Thưởng Đoàn Kịch Hoàng Kim","grandexpectation":"Tầm Nhìn Phiêu Lưu","grandnarukamishrine":"Đền Narukami","grievingecho":"Tiếng Than Vang Vọng","guardiansoath":"Lời Thề Hộ Pháp","hanachirusato":"Hanachirusato","hearmeletusraisethechaliceoflove":"\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"","heartofdepth":"Trái Tim Trầm Luân","heartofkhvarenasbrilliance":"Trái Tim Khvarena Huy Hoàng","heavystrike":"Trọng Công Kích","heirtotheancientseasauthority":"Di Sản Hậu Duệ Biển Xưa","hilichurlarrowtower":"Tiễn Tháp Hilichurl","hilichurlreserve":"Viện Binh Hilichurl","hotspringoclock":"Thời Khắc Suối Nước Nóng","idratherlosemoneymyself":"\"Coi Đồ Nhóc Đó Kiếm Tiền...\"","igotyourback":"Chi Viện Cứ Giao Cho Tôi","ihaventlostyet":"Bổn Đại Gia Chưa Thua Đâu!","ihaventlostyet-01":"Bổn Đại Gia Chưa Thua Đâu!","iktomisaurus":"Iktomisaurus","ineveryhouseastove":"Bếp Lửa Của Mọi Nhà","infivecolorsdyed":"Năm Màu Thuốc Nhuộm","ingeniousengineeringharnessingannihilation":"Kỹ Xảo Kỳ Diệu - Hỗ Trợ Hủy Diệt","ingeniousengineeringpneumaousiaconversion":"Kỹ Xảo Kỳ Diệu - Chuyển Đổi Pneuma-Ousia","ingeniousengineeringpneumarecreation":"Kỹ Xảo Kỳ Diệu - Tái Tạo Pneuma","instructorscap":"Nón Giáo Quan","irontonguetian":"Tian Miệng Sắt","jadechamber":"Quần Ngọc Các","jeht":"Jeht","joyouscelebration":"Vũ Điệu Vui Vẻ","jueyunguoba":"Cơm Cháy Tuyệt Vân","kantensenmyoublessing":"Lời Chúc Kanten Senmyou","katheryne":"Katheryne","keensight":"Tầm Nhìn Sắc Sảo","kidkujirai":"Tiểu Đệ Kujirai","kingssquire":"Cận Vệ Nhà Vua","kingsvalet":"Cận Thần Nhà Vua","knightsoffavoniuslibrary":"Thư Viện Đội Kỵ Sĩ","koholasaurus":"Koholasaurus","kusava":"Kusava","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Lãnh Thổ Bồ Công Anh","largebolsteringbubblebalm":"Bong Bóng Chữa Trị Lớn","laumessupport":"Laume Cổ Vũ","laurelcoronet":"Vương Miện Của Nguyệt Quế","leaveittome":"Cứ Giao Cho Tôi!","leylinedisorderaegisoftheabyss":"Địa Mạch Bất Thường - Vực Sâu Kiên Cố","leylinedisorderarmoredwarfare":"Địa Mạch Bất Thường - Mặc Giáp Tác Chiến","leylinedisorderarrogantbluster":"Địa Mạch Bất Thường - Khí Thế Buông Thả","leylinedisorderattritionpostureencouragement":"Địa Mạch Bất Thường: Duy Trì - Cổ Vũ","leylinedisorderattritionpostureinspiration":"Địa Mạch Bất Thường: Duy Trì - Phấn Chấn","leylinedisorderbelligerenceunfettered":"Địa Mạch Bất Thường - Chiến Ý Bội Tăng","leylinedisorderbitterbelligerenceadvanced":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Cao","leylinedisorderbitterbelligerencebasic":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Thấp","leylinedisorderbitterbelligerenceintermediate":"Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Trung","leylinedisorderblazingwill":"Địa Mạch Bất Thường - Đấu Chí Sục Sôi","leylinedisordercompensatoryonslaught":"Địa Mạch Bất Thường - Tấn Công Bù Đắp","leylinedisordercriticalcost":"Địa Mạch Bất Thường - Cái Giá Quyết Định","leylinedisordercunningcommand":"Địa Mạch Bất Thường - Mãnh Tướng Xảo Quyệt","leylinedisordercunningleadership":"Địa Mạch Bất Thường - Đội Trưởng Xảo Quyệt","leylinedisorderdamageconcatenationadvanced":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Cao","leylinedisorderdamageconcatenationbasic":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Thấp","leylinedisorderdamageconcatenationintermediate":"Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Trung","leylinedisorderdangerousriddles":"Địa Mạch Bất Thường - Câu Đố Nguy Hiểm","leylinedisorderdefensivepostureimpregnable":"Địa Mạch Bất Thường: Bất Khuất - Hoàn Hảo","leylinedisorderdefensiveposturelightarmor":"Địa Mạch Bất Thường: Bất Khuất - Giáp Nhẹ","leylinedisorderdiminishingmomentum":"Địa Mạch Bất Thường - Nhuệ Khí Suy Giảm","leylinedisorderdireechoes":"Địa Mạch Bất Thường - Âm Vang Tuyệt Cảnh","leylinedisorderdrivingrain":"Địa Mạch Bất Thường - Mưa Rơi","leylinedisorderendingcountdown":"Địa Mạch Bất Thường - Kết Thúc Đếm Ngược","leylinedisorderenergeticarena":"Địa Mạch Bất Thường - Thế Trận Dồi Dào","leylinedisorderengulfingstorm":"Địa Mạch Bất Thường - Tia Sét Tham Lam","leylinedisorderfightorflight":"Địa Mạch Bất Thường - Phản Ứng Kích Ứng","leylinedisorderfightorflight-01":"Địa Mạch Bất Thường - Phản Ứng Kích Ứng","leylinedisorderforerunnerspunishment":"Địa Mạch Bất Thường - Hình Phạt Sụp Đổ Trước","leylinedisorderfreezingice":"Địa Mạch Bất Thường - Đóng Băng","leylinedisorderfrontlinetactics":"Địa Mạch Bất Thường - Sách Lược Đợi Chiến","leylinedisorderhighefficiencysupplypneuma":"Địa Mạch Bất Thường - Tiếp Tế Hiệu Quả - Pneuma","leylinedisorderhightemperature":"Địa Mạch Bất Thường - Nhiệt Độ Cao","leylinedisorderhonedfactor":"Địa Mạch Bất Thường - Nhân Tử Tinh Nhuệ","leylinedisorderignitedmorale":"Địa Mạch Bất Thường - Cổ Vũ Sĩ Khí","leylinedisorderinducedenervation":"Địa Mạch Bất Thường - Căn Nguyên Kiệt Quệ","leylinedisorderinducedweakness":"Địa Mạch Bất Thường - Căn Nguyên Suy Yếu","leylinedisorderlayereddefensesadvanced":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Cao","leylinedisorderlayereddefensesbasic":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Thấp","leylinedisorderlayereddefensesintermediate":"Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Trung","leylinedisorderlightweightdefense":"Địa Mạch Bất Thường - Tấm Chắn Nhẹ Nhàng","leylinedisordermanifoldanguish":"Địa Mạch Bất Thường - Đau Khổ Chồng Chất","leylinedisordermechanicsofpenetration":"Địa Mạch Bất Thường - Cơ Chế Xuyên Thấu","leylinedisordermedicaloperation":"Địa Mạch Bất Thường - Tác Chiến Thuốc Men","leylinedisordermuzzlingtactics":"Địa Mạch Bất Thường - Chiến Thuật Khống Chế","leylinedisorderovergrowth":"Địa Mạch Bất Thường - Lan Tràn","leylinedisorderpneumousiasuffusion":"Địa Mạch Bất Thường - Pneumousia Dồi Dào","leylinedisorderpositionofelectroparalysis":"Địa Mạch Bất Thường - Cục Diện Tê Dại","leylinedisorderpositionofweakness":"Địa Mạch Bất Thường - Cục Diện Suy Yếu","leylinedisorderprecisionstrikeorder":"Địa Mạch Bất Thường - Lệnh Đánh Chính Xác","leylinedisorderpriceofunrelentingassault":"Địa Mạch Bất Thường - Cái Giá Của Tấn Công","leylinedisorderpridefulbluster":"Địa Mạch Bất Thường - Khí Thế Kiêu Ngạo","leylinedisorderprinciplesofrestraint":"Địa Mạch Bất Thường - Nguyên Tắc Kiềm Chế","leylinedisordershamaniccurse":"Địa Mạch Bất Thường - Lời Nguyền Phù Thủy","leylinedisordershatteringmomentum":"Địa Mạch Bất Thường - Khí Thế Phá Trận","leylinedisorderskywardpatrol":"Địa Mạch Bất Thường - Tuần Hành Trời Cao","leylinedisorderslimshielding":"Địa Mạch Bất Thường - Tấm Chắn Mong Manh","leylinedisordersmashingmomentum":"Địa Mạch Bất Thường - Khí Thế Cướp Trận","leylinedisordersmolderingflames":"Địa Mạch Bất Thường - Ngọn Lửa Âm Ỉ","leylinedisordersoaringwinds":"Địa Mạch Bất Thường - Luồng Gió Cực Tốc","leylinedisorderstrongfeedback":"Địa Mạch Bất Thường - Phản Hồi Mạnh Mẽ","leylinedisorderswiftwind":"Địa Mạch Bất Thường - Luồng Gió Nhanh Nhẹn","leylinedisordertheansweradvantage":"Địa Mạch Bất Thường - Ưu Thế Đáp Án","leylinedisorderthunderstorm":"Địa Mạch Bất Thường - Lôi Đình","leylinedisorderunitedpostureadvance":"Địa Mạch Bất Thường: Hợp Trận - Mãnh Tiến","leylinedisorderunitedposturegentlewar":"Địa Mạch Bất Thường: Hợp Trận - Đánh Chậm","leylinedisorderviciousposturebluntforce":"Địa Mạch Bất Thường: Uy Mãnh - Xung Kích","leylinedisorderviciouspostureferocity":"Địa Mạch Bất Thường: Uy Mãnh - Tinh Nhuệ","leylinedisorderwet":"Địa Mạch Bất Thường - Ẩm Ướt","leylinemonolithfrontlinefulcrum":"Địa Mạch Trấn Thạch - Điểm Tựa Chiến Tuyến","liben":"Liben","lightlessfeeding":"Cắn Xé Tăm Tối","lightningstiletto":"Đá Lôi","lightningstorm":"Sấm Sét Đầy Trời","lightoffoliarincision":"Ánh Lá Phán Quyết","lightsremit":"Ánh Sáng Xá Tội","lithicspear":"Thương Thiên Nham","littletepetlisaurtreasurehunteratlarge":"Nhóc Tepetlisaur! Phát Hiện Kho Báu!","liusu":"Liu Su","liyueharborwharf":"Bến Cảng Liyue","liyueharborwharf-01":"Bến Cảng Liyue","lostprayertothesacredwinds":"Điển Tích Tây Phong","lotusflowercrisp":"Bánh Hoa Sen","lotusflowercrisp-01":"Bánh Hoa Sen","luckydogssilvercirclet":"Vòng Bạc May Mắn","luckydogssilvercirclet-01":"Vòng Bạc May Mắn","lumenarystone":"Lưu Minh Xúc Tác","lumenstoneadjuvant":"Chất Xúc Tác Lưu Minh Thạch","lunarcyclesunending":"Dẫn Lối Ngày Đêm","lutinessupport":"Lutine Cổ Vũ","lyresong":"Bài Thơ Tiếng Nhạc","machineassemblyline":"Dây Chuyền Đúc Máy","magicguide":"Tóm Tắt Ma Pháp","magicguide-01":"Tóm Tắt Ma Pháp","maidensfadingbeauty":"Nhan Sắc Của Thiếu Nữ","mamere":"Mamere","marechausseehunter":"Thợ Săn Marechaussee","marechausseehunter-01":"Thợ Săn Marechaussee","maskofsolitudebasalt":"Mặt Nạ Huyền Thạch","masterofweaponry":"Tinh Thông Võ Thuật","masterytalismanaddingfueltothefire":"Bùa Thuật Khéo Léo - Chiến Thuật Thêm Thắt","masterytalismanairbornereinforcements":"Bùa Thuật Khéo Léo - Viện Binh Trên Không","masterytalismanallornothing":"Bùa Thuật Khéo Léo - Tất Tay Khô Máu","masterytalismanarcanesecrettoelementalvictory":"Bùa Thuật Khéo Léo - Bí Quyết Thắng Nguyên Tố","masterytalismanarmsandarmorhoned":"Bùa Thuật Khéo Léo - Rèn Binh","masterytalismanattackadept":"Bùa Thuật Khéo Léo - Tấn Công Thành Thạo","masterytalismanbattleready":"Bùa Thuật Khéo Léo - Nghênh Chiến","masterytalismanbattleready-01":"Bùa Thuật Khéo Léo - Chuẩn Bị Chiến Trường","masterytalismanburstassaultousia":"Bùa Thuật Khéo Léo - Uy Thế Bộc Phát - Ousia","masterytalismanbuttressedcombinedassault":"Bùa Thuật Khéo Léo - Hộ Vệ Hợp Kích","masterytalismancascadingdefeat":"Bùa Thuật Khéo Léo - Còi Hiệu","masterytalismanchaoticbanners":"Bùa Thuật Khéo Léo - La Liệt","masterytalismancoldwar":"Bùa Thuật Khéo Léo - Cuộc Chiến Lạnh Lẽo","masterytalismancounterattackspirit":"Bùa Thuật Khéo Léo - Khí Thế Phản Kích","masterytalismancyclecharge":"Bùa Thuật Khéo Léo - Chiến Pháp Luân Chuyển","masterytalismandamagecontrol":"Bùa Thuật Khéo Léo - Kiểm Soát Hủy Diệt","masterytalismandauntlesspursuit":"Bùa Thuật Khéo Léo - Truy Kích Mãnh Liệt","masterytalismandecisivebattle":"Bùa Thuật Khéo Léo - Thế Trận Quyết Chiến","masterytalismandensevegetation":"Bùa Thuật Khéo Léo - Rừng Sâu Rậm Rạp","masterytalismandontpushyourluck":"Bùa Thuật Khéo Léo - Mục Tiêu Chiến Thắng","masterytalismandualprongedapproach":"Bùa Thuật Khéo Léo - Công Thủ Lưỡng Toàn","masterytalismaneconomiesofscale":"Bùa Thuật Khéo Léo - Ưu Thế Quy Mô","masterytalismanelementalresponse":"Bùa Thuật Khéo Léo - Ảnh Hưởng Nguyên Tố","masterytalismanenhancingwill":"Bùa Thuật Khéo Léo - Ý Chí Tăng Cường","masterytalismanextendedexplosion":"Bùa Thuật Khéo Léo - Vụ Nổ Liên Hoàn","masterytalismanexternalassistance":"Bùa Thuật Khéo Léo - Chi Viện Bên Ngoài","masterytalismanfearnopain":"Bùa Thuật Khéo Léo - Không Ngại Đau Đớn","masterytalismanfiercefollowup":"Bùa Thuật Khéo Léo - Truy Kích Mãnh Liệt","masterytalismanformationassault":"Bùa Thuật Khéo Léo - Đội Hình Xung Phong","masterytalismanfrugalityascountermeasure":"Bùa Thuật Khéo Léo - Đối Sách Tằn Tiện","masterytalismanharmonictactics":"Bùa Thuật Khéo Léo - Chiến Pháp Nhạy Bén","masterytalismanhysteresisstrategy":"Bùa Thuật Khéo Léo - Chiến Lược Từ Tốn","masterytalismanimmovable":"Bùa Thuật Khéo Léo - Hùng Vĩ Bất Động","masterytalismanintelligenceupdate":"Bùa Thuật Khéo Léo - Đồng Bộ Tình Báo","masterytalismanlightweighttactics":"Bùa Thuật Khéo Léo - Chiến Pháp Nhẹ Nhàng","masterytalismanplanninglongterm":"Bùa Thuật Khéo Léo - Đường Dài","masterytalismanpracticemakesperfect":"Bùa Thuật Khéo Léo - Quen Thuộc Nhẹ Nhàng","masterytalismanprecisedestructioni":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: I","masterytalismanprecisedestructionii":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: II","masterytalismanprecisedestructioniii":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: III","masterytalismanprecisedestructioniv":"Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: IV","masterytalismanpresstheadvantage":"Bùa Thuật Khéo Léo - Thừa Thắng Xông Lên","masterytalismanpresstheadvantage-01":"Bùa Thuật Khéo Léo - Thừa Thắng Xông Lên","masterytalismanpresstheattack":"Bùa Thuật Khéo Léo - Khúc Hát Tiến Công","masterytalismansearingchains":"Bùa Thuật Khéo Léo - Dây Chuyền Mãnh Liệt","masterytalismansecretsurprise":"Bùa Thuật Khéo Léo - Bí Mật Bất Ngờ","masterytalismanseeingthroughthedisguise":"Bùa Thuật Khéo Léo - Nhìn Thấu Trò Lừa","masterytalismansharpfocus":"Bùa Thuật Khéo Léo - Tiêu Điểm Tinh Nhuệ","masterytalismanshieldrush":"Bùa Thuật Khéo Léo - Giương Khiên Xung Phong","masterytalismanskilladept":"Bùa Thuật Khéo Léo - Chiến Kỹ Thành Thạo","masterytalismansolidguarantee":"Bùa Thuật Khéo Léo - Bảo Đảm Mạnh Mẽ","masterytalismanspiritedcounterattack":"Bùa Thuật Khéo Léo - Dũng Cảm Phản Kích","masterytalismanstalwartfrontline":"Bùa Thuật Khéo Léo - Chiến Tuyến Kiên Cố","masterytalismansuddenambush":"Bùa Thuật Khéo Léo - Phục Kích","masterytalismansupplementarydamage":"Bùa Thuật Khéo Léo - Đính Kèm Sát Thương","masterytalismansurgingvigor":"Bùa Thuật Khéo Léo - Sức Sống Tràn Trề","masterytalismanswifttriumph":"Bùa Thuật Khéo Léo - Thắng Nhanh","masterytalismansympatheticpain":"Bùa Thuật Khéo Léo - Hiệu Ứng Sát Thương","masterytalismanteatime":"Bùa Thuật Khéo Léo - Nghỉ Ngơi Uống Trà","masterytalismantechniquespecialist":"Bùa Thuật Khéo Léo - Bậc Thầy Đặc Kỹ","masterytalismantheelementsentwined":"Bùa Thuật Khéo Léo - Nguyên Tố Liên Đới","masterytalismanunitedasone":"Bùa Thuật Khéo Léo - Sĩ Khí Nhất Thể","masterytalismanunyieldingadvance":"Bùa Thuật Khéo Léo - Cường Công Mãnh Kích","masterytalismanverdantovergrowth":"Bùa Thuật Khéo Léo - Mầm Xanh Nở Rộ","masterytalismanvictoriousrepute":"Bùa Thuật Khéo Léo - Vẻ Vang","masterytalismanwarbreedswar":"Bùa Thuật Khéo Léo - Chiến Đấu Bền Bỉ","masterytalismanwinterwindswhip":"Bùa Thuật Khéo Léo - Uy Thế Gió Đông","masterzhang":"Lão Zhang","matsutakemeatrolls":"Nhung Tùng Ủ Thịt Cuộn","mediumbolsteringbubblebalm":"Bong Bóng Chữa Trị Vừa","melusinesupport":"Melusine Cổ Vũ","mementolens":"Kính Kỷ Vật","mintymeatrolls":"Thịt Rừng Cuộn Bạc Hà","mirrorcage":"Lồng Kính","mistbubbleslime":"Slime Bong Bóng","moltenmail":"Thiết Giáp Nóng Chảy","momentofwakingandresolve":"Thời Khắc Bừng Tỉnh Và Quyết Tâm","mondstadthashbrown":"Bánh Khoai Tây Mondstadt","moonpiercer":"Quán Nguyệt Thương","mushroompizza":"Pizza Nấm Rơm Nướng","mushroompizza-01":"Pizza Nấm Rơm Nướng","mutationstone":"Đá Đột Biến","mysticalabandon":"Vong Huyền","naganoharameteorswarm":"Chòm Sao Băng Naganohara","natureandwisdom":"Thảo Trí Tuệ","nightrealmsgiftcrestsandtroughs":"Món Quà Dạ Vực - Đỉnh Và Đáy Sóng","nightrealmsgiftrepaidinfull":"Món Quà Dạ Vực - Hoàn Trả Đầy Đủ","northernsmokedchicken":"Gà Xông Khói Phía Bắc","northernsmokedchicken-01":"Gà Xông Khói Phía Bắc","nre":"Túi Dinh Dưỡng Bỏ Túi","oceanhuedclam":"Xà Cừ Đại Dương","oceanhuedclam-01":"Xà Cừ Đại Dương","operaepiclese":"Viện Ca Kịch Epiclese","operaepiclese-01":"Viện Ca Kịch Epiclese","ornatekabuto":"Nón Hoa Mỹ","ousianodespowerofenhancement":"Thí Luyện Ousia - Sức Mạnh Tăng Cường","overchargedball":"Đầu Đạn Quá Tải","paidinfull":"Đòi Lại Tất Cả","paimon":"Paimon","paimon-01":"Paimon","painforpain":"Hoàn Trả Đau Thương","pankration":"Đối Kháng!","parametrictransformer":"Máy Biến Đổi Tham Số","passingofjudgment":"Thời Khắc Phán Quyết","pearlsolidification":"Ngọc Trai Kiên Cố","peopleofthesprings":"\"Cư Dân Suối Nước\"","pilgrimageofthereturnofthesacredflame":"Nghi Lễ Hành Hương Về Lửa Thánh","plungingstrike":"Chém Rơi","pneumanodeholdfastadvanced":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Cao","pneumanodeholdfastbasic":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Thấp","pneumanodeholdfastintermediate":"Thí Luyện Pneuma - Giữ Vững Đội Hình - Trung","poeticsoffuubutsu":"Cảnh Vật Thì Thầm","portablepowersaw":"Máy Cưa Cầm Tay","poundingsurprise":"Món Quà Bằng Bằng","primordialjadewingedspear":"Hòa Phác Diên","proliferatingspores":"Bào Tử Sinh Sôi","prophecyofsubmersion":"Tiên Tri Chìm Đắm","prospectorsdrill":"Mũi Khoan Thăm Dò","pucassupport":"Puca Cổ Vũ","puffpops":"Bôm Bốp","pulsatingwitch":"Rung Động Của Ma Nữ","qucusaurus":"Qucusaurus","quickknit":"Thuật May Vá Cấp Tốc","rainbowmacarons":"Macaron Cầu Vồng","rainbowmacarons-01":"Macaron Cầu Vồng","rana":"Rana","ravenbow":"Cung Lông Quạ","ravenbow-01":"Cung Lông Quạ","redfeatherfan":"Quạt Lông Đỏ","rekindledflame":"Lửa Rực Bùng Cháy","rendingvortex":"Gió Lốc Hủy Diệt","requiresappropriaterest":"Nghỉ Ngơi Hợp Lý","rhythmofthegreatdream":"Giai Điệu Giấc Mơ","rightfulreward":"Thù Lao Của Chính Nghĩa","rightfulreward-01":"Thù Lao Của Chính Nghĩa","rightoffinalinterpretation":"Quyền Quyết Định Cuối Cùng","rimeflowrapier":"Mũi Kiếm Lạnh Lẽo","riteofresurrection":"Khởi Tử Hồi Sinh","rockininaflamingworld":"Khuấy Động Từ Địa Ngục","rushinghoundswiftasthewind":"Chạy: Nhanh Nhẹn Như Gió","sacrificialbow":"Cung Tế Lễ","sacrificialbow-01":"Cung Tế Lễ","sacrificialfragments":"Mảnh Chương Tế Lễ","sacrificialfragments-01":"Mảnh Chương Tế Lễ","sacrificialgreatsword":"Đại Kiếm Tế Lễ","sacrificialsword":"Kiếm Tế Lễ","sangonomiyashrine":"Sangonomiya","sanguinerouge":"Huyết Chi Táo Hỏa","sapwoodblade":"Kiếm Gỗ","sashimiplatter":"Sashimi","sashimiplatter-01":"Sashimi","sauriandiningbuddies":"Bữa Tiệc Của Đồng Đội Saurian","sauruscrackers":"Bánh Quy Saurus","sauruscrackers-01":"Bánh Quy Saurus","scionsofthecanopy":"\"Dòng Dõi Vườn Treo\"","scorpocalypse":"Hiểm Họa Bò Cạp","seatssacredandsecular":"Ngai Thánh Thần Và Thế Tục","seatssacredandsecular-01":"Ngai Thánh Thần Và Thế Tục","seeddispensary":"Hộp Hạt Giống","seiraiisland":"Đảo Seirai","seiraiisland-01":"Đảo Seirai","sendoff":"Tiễn Bạn Lên Đường","serene":"Serene","serenessupport":"Serene Cổ Vũ","setaria":"Setaria","shadowofthesandking":"Hình Chiếu Vua Cát","shakennotpurred":"Vuốt Mèo Lắc Đá","shimenawasreminiscence":"Dòng Hồi Ức Bất Tận","shimenawasreminiscence-01":"Dòng Hồi Ức Bất Tận","silverandmelus":"Silver Và Melus","sinofpride":"Bản Ngã","sirarthur":"Ngài Arthur","skivingnewandimproved":"Cách Lười Biếng Mới Mẻ","skywardatlas":"Quyển Thiên Không","skywardatlas-01":"Quyển Thiên Không","skywardblade":"Thiên Không Kiếm","skywardblade-01":"Thiên Không Kiếm","skywardharp":"Cánh Thiên Không","skywardharp-01":"Cánh Thiên Không","skywardpride":"Thiên Không Kiêu Ngạo","skywardpride-01":"Thiên Không Kiêu Ngạo","skywardspine":"Xương Sống Thiên Không","skywardspine-01":"Xương Sống Thiên Không","skywardsword":"Đao Thiên Không","sluasissupport":"Sluasi Cổ Vũ","smallbolsteringbubblebalm":"Bong Bóng Chữa Trị Nhỏ","spiritofomendendrospiritserpent":"Ách Linh - Thảo Linh Xà","spiritofomenpyroscorpion":"Ách Linh - Bò Cạp Lửa","spiritserpentsswirl":"Linh Xà Cuồng Quay","splendoroftranquilwaters":"Sắc Nước Lộng Lẫy","spreadingcold":"Giá Rét Lan Rộng","stadiumofthesacredflame":"Đấu Trường Lửa Thánh","stagetepetl":"Sân Khấu Tepetl","stalwartandtrue":"Kiên Cường Chính Trực","starsigns":"Trời Sao Dự Báo","starsigns-01":"Trời Sao Dự Báo","starwicker":"Trúc Tinh","steadybreathing":"Hơi Thở Bình Yên","stellarpredator":"Ác Điểu Nuốt Sao","sternfrostprism":"Lăng Kính Sương Giá","stoneandcontracts":"Nham Khế Ước","stonehidereforged":"Đúc Lại: Nón Nham","stormterrorslair":"Phế Tích Phong Long","strategicreserve":"Kiếm Củi Ba Năm Thiêu Một Giờ","strategize":"Bàn Luận Chiến Lược","streamingsurge":"Trăm Sông Tuôn Chảy","structuration":"Lẽ Phải","sumerucity":"Thành Sumeru","sumerucity-01":"Thành Sumeru","sunyataflower":"Hoa Sunyata","surgingundercurrent":"Dòng Nước Ngầm Trào Dâng","sweetmaam":"Gà Hoa Nấu Ngọt","sweetmadame":"Gà Nấu Hoa Ngọt","sweetmadame-01":"Gà Nấu Hoa Ngọt","tada":"Tada!","tamakushicasket":"Rương Báu Tamakushi","tandoorigrilledchicken":"Gà Nướng Tandiroo","tandooriroastchicken":"Gà Nướng Tandoori","tandooriroastchicken-01":"Gà Nướng Tandoori","taroumaru":"Taroumaru","taroumarussavings":"Tiền Tiết Kiệm Của Taroumaru","tenacityofthemillelith":"Thiên Nham Vững Chãi","tenacityofthemillelith-01":"Thiên Nham Vững Chắc","tenacityofthemillelith-02":"Thiên Nham Vững Chắc","tenshukaku":"Thiên Thủ Các","tepetlisaurus":"Tepetlisaurus","terrorfortheevildoers":"Trừng Trị Kẻ Hành Ác","teyvatfriedegg":"Trứng Chiên Teyvat","teyvatfriedegg-01":"Trứng Chiên Teyvat","theartofbudgeting":"Tính Nghệ Thuật Của Người Dự Toán","thebell":"Kiếm Chuông","thebestesttravelcompanion":"Đồng Đội Tốt Nhất!","theboarprincess":"Công Chúa Heo Rừng","thelegendofvennessa":"Vennessa Truyền Kỳ","themausoleumofkingdeshret":"Lăng Mộ Vua Deshret","theoverflow":"Thủy Triều Dâng Trào","thescentremained":"Mùi Hương Vương Vấn","theseedofstoredknowledge":"Hạt Giống Ẩn Chứa Tri Thức","theshowbegins":"Ảo Thuật Bắt Đầu!","theshrinessacredshade":"Bóng Râm Đền Thần","thestarryskiestheirflowersrain":"Mưa Hoa Trời Sao","thetaleofvennessa":"Vennessa Truyền Thuyết","thewhitegloveandthefisherman":"Găng Tay Trắng Và Ngư Dân","thewondrouspathoftruth":"Đường Chân Lý Kỳ Diệu","theycallhercloudretainer":"Tri Thị Lưu Vân Tiên","thironassupport":"Thirona Cổ Vũ","thunderandeternity":"Lôi Vĩnh Hằng","thunderingfury":"Như Sấm Thịnh Nộ","thunderingpenance":"Sự Trừng Phạt Sấm Sét","thunderingpoise":"Diện Mạo Sấm Sét","thundersummonerscrown":"Vương Miện Gọi Sét","timaeus":"Timaeus","timmie":"Timmie","tomboftheeternalflow":"Nghi Thức Chảy Vĩnh Hằng","tomeoftheeternalflow":"Nghi Thức Dòng Chảy Vĩnh Hằng","topyasssupport":"Topyas Cổ Vũ","tossup":"Một Ném Càn Khôn","towardweakness":"Từ Bỏ Nhu Nhược","transcendentautomaton":"Cơ Xảo Thần Thông","transfiguringflame":"Ngọn Lửa Chuyển Hóa","travelershandysword":"Kiếm Lữ Hành","travelershandysword-01":"Kiếm Lữ Hành","travelingdoctorshandkerchief":"Khăn Thầy Thuốc","travelingdoctorshandkerchief-01":"Khăn Thầy Thuốc","treasureseekingseelie":"Tiên Linh Tầm Bảo","tubby":"Tubby","tulaytullahsremembrance":"Hồi Ức Tulaytullah","turncontrol":"Nắm Thế Chủ Động","ultimateoverlordsmegamagicsword":"\"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"","ultimatesurfingbuddy":"Bạn Lướt Sóng Đỉnh Cao!","underseatreasure":"Kho Báu Dưới Đáy Biển","underwatertreasurehunt":"Tìm Kho Báu Biển Sâu","underwatertreasurehunt-01":"Tìm Kho Báu Dưới Biển","undiscloseddistributionchannels":"Kênh Phân Phối Ngầm","undividedheart":"Duy Thử Nhất Tâm","vanarana":"Vanarana","vanguardscoordinatedtactics":"Chiến Thuật Phối Hợp Tiên Phong","vermillionhereafter":"Thần Sa Vãng Sinh Lục","vermillionhereafter-01":"Thần Sa Vãng Sinh Lục","veteransvisage":"Dung Nhan Của Lão Binh","veteransvisage-01":"Dung Nhan Của Lão Binh","viciousancientbattle":"Trận Huyết Chiến Ngày Cũ","virdassupport":"Virda Cổ Vũ","viridescentvenerer":"Bóng Hình Màu Xanh","viridescentvenerersdiadem":"Nón Thợ Săn","vortexvanquisher":"Giáo Nịnh Thần","vortexvanquisher-01":"Giáo Nịnh Thần","vourukashasglow":"Vầng Sáng Vourukasha","vourukashasglow-01":"Vầng Sáng Vourukasha","wagner":"Wagner","wangshuinn":"Nhà Trọ Vọng Thư","waterandjustice":"Thủy Công Lý","weepingwillowofthelake":"Liễu Rũ Trong Hồ","wellspringofwarlust":"Lòng Hiếu Chiến Trỗi Dậy","whenthecranereturned":"Khi Hạc Quay Về","whenthecranereturned-01":"Khi Hạc Quay Về","whereistheunseenrazor":"Tàng Phong Nơi Nào","whiteirongreatsword":"Kiếm Bạch Thiết","whiteirongreatsword-01":"Kiếm Bạch Thiết","whitetassel":"Thương Bạch Anh","whitetassel-01":"Thương Bạch Anh","windandfreedom":"Phong Tự Do","winestainedtricorne":"Mũ Đượm Rượu","wishesunnumbered":"Ngàn Vạn Ước Nguyện","witchsscorchinghat":"Nón Ma Nữ Lo Lắng","witheringcorrosion":"Tử Vực Ăn Mòn","witheringcorrosion-01":"Tử Vực Ăn Mòn","witheringcorrosion-02":"Tử Vực Ăn Mòn","witheringcorrosion-03":"Tử Vực Ăn Mòn","wolfsgravestone":"Đường Cùng Của Sói","xenochromatichuntersray":"Cá Đuối Sát Thủ Dị Sắc","xudong":"Xudong","yayoinanatsuki":"Yayoi Nanatsuki","yumkasaurus":"Yumkasaurus","zerohourinvokationalloutaggression":"Triệu Hồi 0 Giờ - Tấn Công Áp Đảo"},"names":{"Lăng Kính Hút Năng Lượng":"absorbingprism","Phlogiston Dồi Dào":"abundantphlogiston","Tai Họa Vực Sâu - Bắn Nước":"abyssalmayhemhydrospout","Tiếng Gọi Của Vực Sâu":"abyssalsummons","Lưỡi Kiếm Ảo Ảnh":"acoldbladelikeashadow","Tiên Nhảy Tường":"adeptustemptation","Khăn Nhà Mạo Hiểm":"adventurersbandana","Tất Cả Thù Và Nợ Do Ta Tự Trả...":"allreprisalsandarrearsminetobear","Tại Địa Vi Hóa":"allthingsareoftheearth","Vương Miện Tử Tinh":"amethystcrown","Cung Asmo":"amosbow","Cung Amos":"amosbow-01","Sân Vườn Cổ Xưa":"ancientcourtyard","Phong Ưng Kiếm":"aquilafavonia","Arataki Đệ Nhất":"aratakiichiban","Phiến Đá Lâu Đời":"archaicpetra","Tài Cán Của Trợ Thủ":"asubordinatesskills","Lấy Thú Vị Làm Lý Lẽ":"asummationofinterest","Atea":"atea","Cõi Mộng Ngàn Đêm":"athousandfloatingdreams","Ngàn Vạn Hậu Duệ":"athousandyoung","Tự Động - Cộng Hưởng Phong":"autoanemoresonance","Tự Động - Cộng Hưởng Băng":"autocryoresonance","Tự Động - Cộng Hưởng Thảo":"autodendroresonance","Tự Động - Cộng Hưởng Lôi":"autoelectroresonance","Tự Động - Nham Kiên Định":"autoenduringrock","Tự Động - Hỏa Nhiệt Tình":"autoferventflames","Tự Động - Cộng Hưởng Nham":"autogeoresonance","Tự Động - Lôi Mạnh Mẽ":"autohighvoltage","Tự Động - Cộng Hưởng Thủy":"autohydroresonance","Tự Động - Thảo Trí Tuệ":"autonatureandwisdom","Tự Động - Cộng Hưởng Hỏa":"autopyroresonance","Tự Động - Nước Lững Lờ":"autoslowingwater","Tự Động - Thảo Sinh Sôi":"autosprawlinggreenery","Tự Động - Nham Khế Ước":"autostoneandcontracts","Tự Động - Lôi Vĩnh Hằng":"autothunderandeternity","Tự Động - Phong Xanh Biếc":"autoverdantbreeze","Tự Động - Thủy Công Lý":"autowaterandjustice","Tự Động - Băng Mệt Mỏi":"autowearyingfrost","Tự Động - Phong Tự Do":"autowindandfreedom","Thức Tỉnh":"awakening","Đánh Thức Gia Quyến":"awakenmykindred","Hải Đăng Bờ Biển Lau":"beaconofthereedsea","Dị Thú Ăn Mòn":"beastlycorrosion","Thông Minh Nhân Hậu":"beneficent","Cá Mập Cắn Xé":"biteyshark","Lời Chúc Thần Bảo Dời Cung":"blessingofthedivinerelicsinstallation","Dũng Sĩ Trong Băng Giá":"blizzardstrayer","Khế Ước Máu: Xói Mòn U Tối":"bloodbonddarkdecay","Khế Ước Máu: Hợp Tấu":"bloodbondensemble","Khối Năng Lượng Nhai Xương":"bonecrunchersenergyblock","Tiếng Vọng Băng Vỡ Tuyết Rơi":"brokenrimesecho","Thỏ Xông Lên":"bunnytriggered","Cua Phủ Bơ":"buttercrab","\"Công Việc Dọn Dẹp\"":"calledinforcleanup","Thuật Vôi Trắng":"calxsarts","Canotila Cổ Vũ":"canotilassupport","Mặt Nạ Vô Thường":"capriciousvisage","Quản Đốc Vàng Ròng":"cashflowsupervision","Di Tích Phòng Thí Nghiệm Trung Tâm":"centrallaboratoryruins","Chuỗi Sét Dồn Dập":"chainlightningcascade","Thời Gian Thay Ca":"changingshifts","Thường Cửu Gia":"changtheninth","Thuyết Hỗn Loạn":"chaoticentropy","Thầy Mao":"chefmao","Rừng Chinju":"chinjuforest","Tia Lạnh Cicin Băng":"cicinscoldglare","Lãnh Huyết Kiếm":"coldbloodedstrike","Pháo Tay Hạ Màn":"conclusiveovation","Nón Chỉ Huy":"conductorstophat","Hàng Ma - Hộ Pháp Dạ Xoa":"conquerorofevilguardianyaksha","Nổ Định Hướng Không Kiểm Soát":"controlleddirectionalblast","Nổ Định Hướng Có Kiểm Soát":"controlleddirectionalblast-01","Cosanzeana Cổ Vũ":"cosanzeanassupport","Đếm Ngược Huyền Ảo: 1":"countdowntotheshow1","Đếm Ngược Huyền Ảo: 2":"countdowntotheshow2","Đếm Ngược Huyền Ảo: 3":"countdowntotheshow3","Lưu Lại Cảnh Sắc":"countlesssightstosee","Khế Ước Bàn Nham":"covenantofrock","Diệm Liệt Ma Nữ Cháy Rực":"crimsonwitchofflames","Hỏa Lực Đan Chéo":"crossfire","Vương Miện Watatsumi":"crownofwatatsumi","Mảnh Đạn Pha Lê":"crystalshrapnel","Ngọn Lửa Xua Bóng Tối":"darkshatteringflame","Tửu Trang Dawn":"dawnwinery","Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng":"dayofresistancemomentofshattereddreams","Gió Hú Chết Chóc":"deathlycyclone","Trang Hài Tịnh Cử":"decorousharmony","Ký Ức Rừng Sâu":"deepwoodmemories","Macaron Ngon":"deliciousmacarons","Mặt Nạ Lông Của Chiến Sĩ Ma":"demonwarriorsfeathermask","Sự Giáng Thế Của Thần":"descentofdivinity","Bổ Sung Tùy Ý":"discretionarysupplement","Thay Trời Hành Đạo":"divineretribution","Xuy Kim Soạn Ngọc":"dominanceofearth","Dunyarzad":"dunyarzad","Dư Âm Tế Lễ":"echoesofanoffering","Tuyên Bố Ân Xá":"edictofabsolution","Cicin Lôi Nhấp Nháy":"electrocicinsgleam","Tiếng Thở Dài Vô Tận":"elegyfortheend","Nguyên Tố Bùng Nổ":"elementalforte","Nguyên Tố Tinh Cầu":"elementalorb","Nguyên Tố Tinh Cầu - Rải Rác":"elementalorbdissipated","Nguyên Tố Tinh Cầu - Duy Trì":"elementalorbenduring","Nguyên Tố Tinh Cầu - Tràn Trề":"elementalorbplentiful","Nguyên Tố Tinh Cầu - Yến Tiệc":"elementalorbthegrandbanquet","Cộng Hưởng Nguyên Tố: Nham Kiên Định":"elementalresonanceenduringrock","Cộng Hưởng Nguyên Tố: Hỏa Nhiệt Tình":"elementalresonanceferventflames","Cộng Hưởng Nguyên Tố: Lôi Mạnh Mẽ":"elementalresonancehighvoltage","Cộng Hưởng Nguyên Tố: Phong Nhạy Bén":"elementalresonanceimpetuouswinds","Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ":"elementalresonanceshatteringice","Cộng Hưởng Nguyên Tố: Thủy Trị Liệu":"elementalresonancesoothingwater","Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi":"elementalresonancesprawlinggreenery","Cộng Hưởng Nguyên Tố: Hỏa Giao Thoa":"elementalresonancewovenflames","Cộng Hưởng Nguyên Tố: Băng Giao Thoa":"elementalresonancewovenice","Cộng Hưởng Nguyên Tố: Nham Giao Thoa":"elementalresonancewovenstone","Cộng Hưởng Nguyên Tố: Lôi Giao Thoa":"elementalresonancewoventhunder","Cộng Hưởng Nguyên Tố: Thủy Giao Thoa":"elementalresonancewovenwaters","Cộng Hưởng Nguyên Tố: Thảo Giao Thoa":"elementalresonancewovenweeds","Cộng Hưởng Nguyên Tố: Phong Giao Thoa":"elementalresonancewovenwinds","Thế Trận Hùng Hổ":"elevatedarray","Ellin":"ellin","Tàn Lửa Bùng Lên":"embersrekindled","Dấu Ấn Ngăn Cách":"emblemofseveredfate","Cái Ôm Của Gió":"embraceofwinds","Sông Cạn":"endoftheline","Đoạn Thảo Trường Đao":"engulfinglightning","Tiệc Trà Của Eremite":"eremiteteatime","Vương Miện Kẻ Lưu Đày":"exilescirclet","Cạm Bẫy Và Cơ Hội":"fallsandfortune","Sấm Tụ Chết Chóc":"fatalfulmination","Âm Mưu Của Fatui":"fatuiconspiracy","Giáo Đường Tây Phong":"favoniuscathedral","Đại Giáo Đường Tây Phong":"favoniuscathedral-01","Tây Phong Kiếm":"favoniussword","Lạc Vũ Phán Quyết":"featherfalljudgment","Bọt Nước Nhẹ Nhàng":"featherweightfoam","Khoai Tây Chiên Cá":"fishandchips","Ngọn Lửa Chiến Tranh":"flamesofwar","Ấn Bốn Lá Lơ Lửng":"flickeringfourleafsigil","Lá Khẽ Bay Nghiêng":"floralsidewinder","\"Hội Hoa Vũ\"":"flowerfeatherclan","Đóa Hoa Trang Viên Thất Lạc":"flowerofparadiselost","Lòng Như Lửa Đốt":"flowingflame","Dòng Chảy Tinh Khiết":"flowingpurity","Khuyên Tai Trôi Nổi":"flowingrings","Tri Thức Cấm Kỵ":"forbiddenknowledge","Vương Khí Rừng Sâu":"forestregalia","Phòng Thí Nghiệm Trung Tâm Cũ":"formersiteofthecentrallaboratory","Pháo Đài Meropide":"fortressofmeropide","Làn Gió Tự Do":"freshwindoffreedom","Sức Mạnh Tình Bạn":"friendshipeternal","Quả Mọng":"fruitoffulfillment","Gió Lốc Hão Huyền":"galesofreverie","Hoa Tai Con Bạc":"gamblersearrings","Trận Chiến Khéo Léo - Chiến Thắng Vững Chắc":"gameofwitsenduringvictory","Trận Chiến Khéo Léo - Cơ Quan Bom Nổ":"gameofwitshotpodmechanism","Làng Gandharva":"gandharvaville","Nón Nguyên Soái":"generalsancienthelm","Đá Đột Biến Cỡ Lớn":"giantmutationstone","Giấc Mộng Hoàng Gia":"gildeddreams","Giấc Mộng Hoàng Kim":"gildeddreams-01","Nón Giác Đấu Sĩ":"gladiatorstriumphus","Đá Quý Lấp Lánh":"glitteringgemstones","Mùa Huy Hoàng":"gloriousseason","Hoàng Kim Ốc":"goldenhouse","Đoàn Kịch Hoàng Kim":"goldentroupe","Phần Thưởng Đoàn Kịch Hoàng Kim":"goldentroupesreward","Tầm Nhìn Phiêu Lưu":"grandexpectation","Đền Narukami":"grandnarukamishrine","Tiếng Than Vang Vọng":"grievingecho","Lời Thề Hộ Pháp":"guardiansoath","Hanachirusato":"hanachirusato","\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"":"hearmeletusraisethechaliceoflove","Trái Tim Trầm Luân":"heartofdepth","Trái Tim Khvarena Huy Hoàng":"heartofkhvarenasbrilliance","Trọng Công Kích":"heavystrike","Di Sản Hậu Duệ Biển Xưa":"heirtotheancientseasauthority","Tiễn Tháp Hilichurl":"hilichurlarrowtower","Viện Binh Hilichurl":"hilichurlreserve","Thời Khắc Suối Nước Nóng":"hotspringoclock","\"Coi Đồ Nhóc Đó Kiếm Tiền...\"":"idratherlosemoneymyself","Chi Viện Cứ Giao Cho Tôi":"igotyourback","Bổn Đại Gia Chưa Thua Đâu!":"ihaventlostyet","Iktomisaurus":"iktomisaurus","Bếp Lửa Của Mọi Nhà":"ineveryhouseastove","Năm Màu Thuốc Nhuộm":"infivecolorsdyed","Kỹ Xảo Kỳ Diệu - Hỗ Trợ Hủy Diệt":"ingeniousengineeringharnessingannihilation","Kỹ Xảo Kỳ Diệu - Chuyển Đổi Pneuma-Ousia":"ingeniousengineeringpneumaousiaconversion","Kỹ Xảo Kỳ Diệu - Tái Tạo Pneuma":"ingeniousengineeringpneumarecreation","Nón Giáo Quan":"instructorscap","Tian Miệng Sắt":"irontonguetian","Quần Ngọc Các":"jadechamber","Jeht":"jeht","Vũ Điệu Vui Vẻ":"joyouscelebration","Cơm Cháy Tuyệt Vân":"jueyunguoba","Lời Chúc Kanten Senmyou":"kantensenmyoublessing","Katheryne":"katheryne","Tầm Nhìn Sắc Sảo":"keensight","Tiểu Đệ Kujirai":"kidkujirai","Cận Vệ Nhà Vua":"kingssquire","Cận Thần Nhà Vua":"kingsvalet","Thư Viện Đội Kỵ Sĩ":"knightsoffavoniuslibrary","Koholasaurus":"koholasaurus","Kusava":"kusava","Kyouka Fuushi":"kyoukafuushi","Lãnh Thổ Bồ Công Anh":"landsofdandelion","Bong Bóng Chữa Trị Lớn":"largebolsteringbubblebalm","Laume Cổ Vũ":"laumessupport","Vương Miện Của Nguyệt Quế":"laurelcoronet","Cứ Giao Cho Tôi!":"leaveittome","Địa Mạch Bất Thường - Vực Sâu Kiên Cố":"leylinedisorderaegisoftheabyss","Địa Mạch Bất Thường - Mặc Giáp Tác Chiến":"leylinedisorderarmoredwarfare","Địa Mạch Bất Thường - Khí Thế Buông Thả":"leylinedisorderarrogantbluster","Địa Mạch Bất Thường: Duy Trì - Cổ Vũ":"leylinedisorderattritionpostureencouragement","Địa Mạch Bất Thường: Duy Trì - Phấn Chấn":"leylinedisorderattritionpostureinspiration","Địa Mạch Bất Thường - Chiến Ý Bội Tăng":"leylinedisorderbelligerenceunfettered","Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Cao":"leylinedisorderbitterbelligerenceadvanced","Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Thấp":"leylinedisorderbitterbelligerencebasic","Địa Mạch Bất Thường - Chiến Ý Mãnh Liệt - Trung":"leylinedisorderbitterbelligerenceintermediate","Địa Mạch Bất Thường - Đấu Chí Sục Sôi":"leylinedisorderblazingwill","Địa Mạch Bất Thường - Tấn Công Bù Đắp":"leylinedisordercompensatoryonslaught","Địa Mạch Bất Thường - Cái Giá Quyết Định":"leylinedisordercriticalcost","Địa Mạch Bất Thường - Mãnh Tướng Xảo Quyệt":"leylinedisordercunningcommand","Địa Mạch Bất Thường - Đội Trưởng Xảo Quyệt":"leylinedisordercunningleadership","Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Cao":"leylinedisorderdamageconcatenationadvanced","Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Thấp":"leylinedisorderdamageconcatenationbasic","Địa Mạch Bất Thường - Hủy Diệt Dây Chuyền - Trung":"leylinedisorderdamageconcatenationintermediate","Địa Mạch Bất Thường - Câu Đố Nguy Hiểm":"leylinedisorderdangerousriddles","Địa Mạch Bất Thường: Bất Khuất - Hoàn Hảo":"leylinedisorderdefensivepostureimpregnable","Địa Mạch Bất Thường: Bất Khuất - Giáp Nhẹ":"leylinedisorderdefensiveposturelightarmor","Địa Mạch Bất Thường - Nhuệ Khí Suy Giảm":"leylinedisorderdiminishingmomentum","Địa Mạch Bất Thường - Âm Vang Tuyệt Cảnh":"leylinedisorderdireechoes","Địa Mạch Bất Thường - Mưa Rơi":"leylinedisorderdrivingrain","Địa Mạch Bất Thường - Kết Thúc Đếm Ngược":"leylinedisorderendingcountdown","Địa Mạch Bất Thường - Thế Trận Dồi Dào":"leylinedisorderenergeticarena","Địa Mạch Bất Thường - Tia Sét Tham Lam":"leylinedisorderengulfingstorm","Địa Mạch Bất Thường - Phản Ứng Kích Ứng":"leylinedisorderfightorflight","Địa Mạch Bất Thường - Hình Phạt Sụp Đổ Trước":"leylinedisorderforerunnerspunishment","Địa Mạch Bất Thường - Đóng Băng":"leylinedisorderfreezingice","Địa Mạch Bất Thường - Sách Lược Đợi Chiến":"leylinedisorderfrontlinetactics","Địa Mạch Bất Thường - Tiếp Tế Hiệu Quả - Pneuma":"leylinedisorderhighefficiencysupplypneuma","Địa Mạch Bất Thường - Nhiệt Độ Cao":"leylinedisorderhightemperature","Địa Mạch Bất Thường - Nhân Tử Tinh Nhuệ":"leylinedisorderhonedfactor","Địa Mạch Bất Thường - Cổ Vũ Sĩ Khí":"leylinedisorderignitedmorale","Địa Mạch Bất Thường - Căn Nguyên Kiệt Quệ":"leylinedisorderinducedenervation","Địa Mạch Bất Thường - Căn Nguyên Suy Yếu":"leylinedisorderinducedweakness","Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Cao":"leylinedisorderlayereddefensesadvanced","Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Thấp":"leylinedisorderlayereddefensesbasic","Địa Mạch Bất Thường - Phòng Ngự Nhiều Lớp - Trung":"leylinedisorderlayereddefensesintermediate","Địa Mạch Bất Thường - Tấm Chắn Nhẹ Nhàng":"leylinedisorderlightweightdefense","Địa Mạch Bất Thường - Đau Khổ Chồng Chất":"leylinedisordermanifoldanguish","Địa Mạch Bất Thường - Cơ Chế Xuyên Thấu":"leylinedisordermechanicsofpenetration","Địa Mạch Bất Thường - Tác Chiến Thuốc Men":"leylinedisordermedicaloperation","Địa Mạch Bất Thường - Chiến Thuật Khống Chế":"leylinedisordermuzzlingtactics","Địa Mạch Bất Thường - Lan Tràn":"leylinedisorderovergrowth","Địa Mạch Bất Thường - Pneumousia Dồi Dào":"leylinedisorderpneumousiasuffusion","Địa Mạch Bất Thường - Cục Diện Tê Dại":"leylinedisorderpositionofelectroparalysis","Địa Mạch Bất Thường - Cục Diện Suy Yếu":"leylinedisorderpositionofweakness","Địa Mạch Bất Thường - Lệnh Đánh Chính Xác":"leylinedisorderprecisionstrikeorder","Địa Mạch Bất Thường - Cái Giá Của Tấn Công":"leylinedisorderpriceofunrelentingassault","Địa Mạch Bất Thường - Khí Thế Kiêu Ngạo":"leylinedisorderpridefulbluster","Địa Mạch Bất Thường - Nguyên Tắc Kiềm Chế":"leylinedisorderprinciplesofrestraint","Địa Mạch Bất Thường - Lời Nguyền Phù Thủy":"leylinedisordershamaniccurse","Địa Mạch Bất Thường - Khí Thế Phá Trận":"leylinedisordershatteringmomentum","Địa Mạch Bất Thường - Tuần Hành Trời Cao":"leylinedisorderskywardpatrol","Địa Mạch Bất Thường - Tấm Chắn Mong Manh":"leylinedisorderslimshielding","Địa Mạch Bất Thường - Khí Thế Cướp Trận":"leylinedisordersmashingmomentum","Địa Mạch Bất Thường - Ngọn Lửa Âm Ỉ":"leylinedisordersmolderingflames","Địa Mạch Bất Thường - Luồng Gió Cực Tốc":"leylinedisordersoaringwinds","Địa Mạch Bất Thường - Phản Hồi Mạnh Mẽ":"leylinedisorderstrongfeedback","Địa Mạch Bất Thường - Luồng Gió Nhanh Nhẹn":"leylinedisorderswiftwind","Địa Mạch Bất Thường - Ưu Thế Đáp Án":"leylinedisordertheansweradvantage","Địa Mạch Bất Thường - Lôi Đình":"leylinedisorderthunderstorm","Địa Mạch Bất Thường: Hợp Trận - Mãnh Tiến":"leylinedisorderunitedpostureadvance","Địa Mạch Bất Thường: Hợp Trận - Đánh Chậm":"leylinedisorderunitedposturegentlewar","Địa Mạch Bất Thường: Uy Mãnh - Xung Kích":"leylinedisorderviciousposturebluntforce","Địa Mạch Bất Thường: Uy Mãnh - Tinh Nhuệ":"leylinedisorderviciouspostureferocity","Địa Mạch Bất Thường - Ẩm Ướt":"leylinedisorderwet","Địa Mạch Trấn Thạch - Điểm Tựa Chiến Tuyến":"leylinemonolithfrontlinefulcrum","Liben":"liben","Cắn Xé Tăm Tối":"lightlessfeeding","Đá Lôi":"lightningstiletto","Sấm Sét Đầy Trời":"lightningstorm","Ánh Lá Phán Quyết":"lightoffoliarincision","Ánh Sáng Xá Tội":"lightsremit","Thương Thiên Nham":"lithicspear","Nhóc Tepetlisaur! Phát Hiện Kho Báu!":"littletepetlisaurtreasurehunteratlarge","Liu Su":"liusu","Bến Cảng Liyue":"liyueharborwharf","Điển Tích Tây Phong":"lostprayertothesacredwinds","Bánh Hoa Sen":"lotusflowercrisp","Vòng Bạc May Mắn":"luckydogssilvercirclet","Lưu Minh Xúc Tác":"lumenarystone","Chất Xúc Tác Lưu Minh Thạch":"lumenstoneadjuvant","Dẫn Lối Ngày Đêm":"lunarcyclesunending","Lutine Cổ Vũ":"lutinessupport","Bài Thơ Tiếng Nhạc":"lyresong","Dây Chuyền Đúc Máy":"machineassemblyline","Tóm Tắt Ma Pháp":"magicguide","Nhan Sắc Của Thiếu Nữ":"maidensfadingbeauty","Mamere":"mamere","Thợ Săn Marechaussee":"marechausseehunter","Mặt Nạ Huyền Thạch":"maskofsolitudebasalt","Tinh Thông Võ Thuật":"masterofweaponry","Bùa Thuật Khéo Léo - Chiến Thuật Thêm Thắt":"masterytalismanaddingfueltothefire","Bùa Thuật Khéo Léo - Viện Binh Trên Không":"masterytalismanairbornereinforcements","Bùa Thuật Khéo Léo - Tất Tay Khô Máu":"masterytalismanallornothing","Bùa Thuật Khéo Léo - Bí Quyết Thắng Nguyên Tố":"masterytalismanarcanesecrettoelementalvictory","Bùa Thuật Khéo Léo - Rèn Binh":"masterytalismanarmsandarmorhoned","Bùa Thuật Khéo Léo - Tấn Công Thành Thạo":"masterytalismanattackadept","Bùa Thuật Khéo Léo - Nghênh Chiến":"masterytalismanbattleready","Bùa Thuật Khéo Léo - Chuẩn Bị Chiến Trường":"masterytalismanbattleready-01","Bùa Thuật Khéo Léo - Uy Thế Bộc Phát - Ousia":"masterytalismanburstassaultousia","Bùa Thuật Khéo Léo - Hộ Vệ Hợp Kích":"masterytalismanbuttressedcombinedassault","Bùa Thuật Khéo Léo - Còi Hiệu":"masterytalismancascadingdefeat","Bùa Thuật Khéo Léo - La Liệt":"masterytalismanchaoticbanners","Bùa Thuật Khéo Léo - Cuộc Chiến Lạnh Lẽo":"masterytalismancoldwar","Bùa Thuật Khéo Léo - Khí Thế Phản Kích":"masterytalismancounterattackspirit","Bùa Thuật Khéo Léo - Chiến Pháp Luân Chuyển":"masterytalismancyclecharge","Bùa Thuật Khéo Léo - Kiểm Soát Hủy Diệt":"masterytalismandamagecontrol","Bùa Thuật Khéo Léo - Truy Kích Mãnh Liệt":"masterytalismandauntlesspursuit","Bùa Thuật Khéo Léo - Thế Trận Quyết Chiến":"masterytalismandecisivebattle","Bùa Thuật Khéo Léo - Rừng Sâu Rậm Rạp":"masterytalismandensevegetation","Bùa Thuật Khéo Léo - Mục Tiêu Chiến Thắng":"masterytalismandontpushyourluck","Bùa Thuật Khéo Léo - Công Thủ Lưỡng Toàn":"masterytalismandualprongedapproach","Bùa Thuật Khéo Léo - Ưu Thế Quy Mô":"masterytalismaneconomiesofscale","Bùa Thuật Khéo Léo - Ảnh Hưởng Nguyên Tố":"masterytalismanelementalresponse","Bùa Thuật Khéo Léo - Ý Chí Tăng Cường":"masterytalismanenhancingwill","Bùa Thuật Khéo Léo - Vụ Nổ Liên Hoàn":"masterytalismanextendedexplosion","Bùa Thuật Khéo Léo - Chi Viện Bên Ngoài":"masterytalismanexternalassistance","Bùa Thuật Khéo Léo - Không Ngại Đau Đớn":"masterytalismanfearnopain","Bùa Thuật Khéo Léo - Đội Hình Xung Phong":"masterytalismanformationassault","Bùa Thuật Khéo Léo - Đối Sách Tằn Tiện":"masterytalismanfrugalityascountermeasure","Bùa Thuật Khéo Léo - Chiến Pháp Nhạy Bén":"masterytalismanharmonictactics","Bùa Thuật Khéo Léo - Chiến Lược Từ Tốn":"masterytalismanhysteresisstrategy","Bùa Thuật Khéo Léo - Hùng Vĩ Bất Động":"masterytalismanimmovable","Bùa Thuật Khéo Léo - Đồng Bộ Tình Báo":"masterytalismanintelligenceupdate","Bùa Thuật Khéo Léo - Chiến Pháp Nhẹ Nhàng":"masterytalismanlightweighttactics","Bùa Thuật Khéo Léo - Đường Dài":"masterytalismanplanninglongterm","Bùa Thuật Khéo Léo - Quen Thuộc Nhẹ Nhàng":"masterytalismanpracticemakesperfect","Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: I":"masterytalismanprecisedestructioni","Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: II":"masterytalismanprecisedestructionii","Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: III":"masterytalismanprecisedestructioniii","Bùa Thuật Khéo Léo - Hủy Diệt Chuẩn Xác: IV":"masterytalismanprecisedestructioniv","Bùa Thuật Khéo Léo - Thừa Thắng Xông Lên":"masterytalismanpresstheadvantage","Bùa Thuật Khéo Léo - Khúc Hát Tiến Công":"masterytalismanpresstheattack","Bùa Thuật Khéo Léo - Dây Chuyền Mãnh Liệt":"masterytalismansearingchains","Bùa Thuật Khéo Léo - Bí Mật Bất Ngờ":"masterytalismansecretsurprise","Bùa Thuật Khéo Léo - Nhìn Thấu Trò Lừa":"masterytalismanseeingthroughthedisguise","Bùa Thuật Khéo Léo - Tiêu Điểm Tinh Nhuệ":"masterytalismansharpfocus","Bùa Thuật Khéo Léo - Giương Khiên Xung Phong":"masterytalismanshieldrush","Bùa Thuật Khéo Léo - Chiến Kỹ Thành Thạo":"masterytalismanskilladept","Bùa Thuật Khéo Léo - Bảo Đảm Mạnh Mẽ":"masterytalismansolidguarantee","Bùa Thuật Khéo Léo - Dũng Cảm Phản Kích":"masterytalismanspiritedcounterattack","Bùa Thuật Khéo Léo - Chiến Tuyến Kiên Cố":"masterytalismanstalwartfrontline","Bùa Thuật Khéo Léo - Phục Kích":"masterytalismansuddenambush","Bùa Thuật Khéo Léo - Đính Kèm Sát Thương":"masterytalismansupplementarydamage","Bùa Thuật Khéo Léo - Sức Sống Tràn Trề":"masterytalismansurgingvigor","Bùa Thuật Khéo Léo - Thắng Nhanh":"masterytalismanswifttriumph","Bùa Thuật Khéo Léo - Hiệu Ứng Sát Thương":"masterytalismansympatheticpain","Bùa Thuật Khéo Léo - Nghỉ Ngơi Uống Trà":"masterytalismanteatime","Bùa Thuật Khéo Léo - Bậc Thầy Đặc Kỹ":"masterytalismantechniquespecialist","Bùa Thuật Khéo Léo - Nguyên Tố Liên Đới":"masterytalismantheelementsentwined","Bùa Thuật Khéo Léo - Sĩ Khí Nhất Thể":"masterytalismanunitedasone","Bùa Thuật Khéo Léo - Cường Công Mãnh Kích":"masterytalismanunyieldingadvance","Bùa Thuật Khéo Léo - Mầm Xanh Nở Rộ":"masterytalismanverdantovergrowth","Bùa Thuật Khéo Léo - Vẻ Vang":"masterytalismanvictoriousrepute","Bùa Thuật Khéo Léo - Chiến Đấu Bền Bỉ":"masterytalismanwarbreedswar","Bùa Thuật Khéo Léo - Uy Thế Gió Đông":"masterytalismanwinterwindswhip","Lão Zhang":"masterzhang","Nhung Tùng Ủ Thịt Cuộn":"matsutakemeatrolls","Bong Bóng Chữa Trị Vừa":"mediumbolsteringbubblebalm","Melusine Cổ Vũ":"melusinesupport","Kính Kỷ Vật":"mementolens","Thịt Rừng Cuộn Bạc Hà":"mintymeatrolls","Lồng Kính":"mirrorcage","Slime Bong Bóng":"mistbubbleslime","Thiết Giáp Nóng Chảy":"moltenmail","Thời Khắc Bừng Tỉnh Và Quyết Tâm":"momentofwakingandresolve","Bánh Khoai Tây Mondstadt":"mondstadthashbrown","Quán Nguyệt Thương":"moonpiercer","Pizza Nấm Rơm Nướng":"mushroompizza","Đá Đột Biến":"mutationstone","Vong Huyền":"mysticalabandon","Chòm Sao Băng Naganohara":"naganoharameteorswarm","Thảo Trí Tuệ":"natureandwisdom","Món Quà Dạ Vực - Đỉnh Và Đáy Sóng":"nightrealmsgiftcrestsandtroughs","Món Quà Dạ Vực - Hoàn Trả Đầy Đủ":"nightrealmsgiftrepaidinfull","Gà Xông Khói Phía Bắc":"northernsmokedchicken","Túi Dinh Dưỡng Bỏ Túi":"nre","Xà Cừ Đại Dương":"oceanhuedclam","Viện Ca Kịch Epiclese":"operaepiclese","Nón Hoa Mỹ":"ornatekabuto","Thí Luyện Ousia - Sức Mạnh Tăng Cường":"ousianodespowerofenhancement","Đầu Đạn Quá Tải":"overchargedball","Đòi Lại Tất Cả":"paidinfull","Paimon":"paimon","Hoàn Trả Đau Thương":"painforpain","Đối Kháng!":"pankration","Máy Biến Đổi Tham Số":"parametrictransformer","Thời Khắc Phán Quyết":"passingofjudgment","Ngọc Trai Kiên Cố":"pearlsolidification","\"Cư Dân Suối Nước\"":"peopleofthesprings","Nghi Lễ Hành Hương Về Lửa Thánh":"pilgrimageofthereturnofthesacredflame","Chém Rơi":"plungingstrike","Thí Luyện Pneuma - Giữ Vững Đội Hình - Cao":"pneumanodeholdfastadvanced","Thí Luyện Pneuma - Giữ Vững Đội Hình - Thấp":"pneumanodeholdfastbasic","Thí Luyện Pneuma - Giữ Vững Đội Hình - Trung":"pneumanodeholdfastintermediate","Cảnh Vật Thì Thầm":"poeticsoffuubutsu","Máy Cưa Cầm Tay":"portablepowersaw","Món Quà Bằng Bằng":"poundingsurprise","Hòa Phác Diên":"primordialjadewingedspear","Bào Tử Sinh Sôi":"proliferatingspores","Tiên Tri Chìm Đắm":"prophecyofsubmersion","Mũi Khoan Thăm Dò":"prospectorsdrill","Puca Cổ Vũ":"pucassupport","Bôm Bốp":"puffpops","Rung Động Của Ma Nữ":"pulsatingwitch","Qucusaurus":"qucusaurus","Thuật May Vá Cấp Tốc":"quickknit","Macaron Cầu Vồng":"rainbowmacarons","Rana":"rana","Cung Lông Quạ":"ravenbow","Quạt Lông Đỏ":"redfeatherfan","Lửa Rực Bùng Cháy":"rekindledflame","Gió Lốc Hủy Diệt":"rendingvortex","Nghỉ Ngơi Hợp 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Thấu","plungingattack":"Tấn Công Khi Đáp","pneumaousiaannihilationreaction":"Phản Ứng Hủy Diệt Pneuma-Ousia","prepareskills1prepares":"Chuẩn Bị Kỹ Năng","pressurizedcollapse":"Áp Suất Sụp Đổ","pyro":"Nguyên Tố Hỏa","pyroapplication":"Gán ấn Nguyên Tố Hỏa","pyrodmg":"Sát Thương Nguyên Tố Hỏa","pyrorelatedreactions":"Phản Ứng Nguyên Tố Hỏa","randomhilichurlsummon":"Vật triệu hồi \"Hilichurl\" ngẫu nhiên","revelry":"Reo Hò","riptide":"Đoạn Lưu","salonmembers":"Thành Viên Salon","sandanddreams":"Cát Và Giấc Mơ","scarletseal":"Đan Hỏa Ấn","select":"Lựa Chọn","sheercold":"Giá Rét","shield":"Khiên","singerofmanywaters":"Ca Sĩ Nước Nguồn","starrysemblance":"Thân Hình Trời Sao","stunned":"Choáng","superlativesuperstrength":"Quỷ Lực Vô Song","taroumaruenraged":"Taroumaru Phẫn Nộ","taroumarussavings":"Tiền Tiết Kiệm Của Taroumaru","technique":"Đặc Kỹ","tune":"Điều Tiết","unalignedelement":"Nguyên Tố Không Màu","underseatreasure":"Kho Báu Dưới Đáy Biển","usages":"Số Lần Khả Dụng","wholematch":"Cả Ván Đấu"},"names":{"Uyên Hỏa Bảo Hộ":"aegisofabyssalflame","Nguyên Tố Phong":"anemo","Sát Thương Nguyên Tố Phong":"anemodmg","Lệnh Bí Truyền":"arcaneedict","Mai Cua Giáp Nặng":"armoredcrabcarapace","Mục Tiêu Gặm Nhấm":"bitetarget","Khiên Lửa Hộ Mệnh":"blazingbarrier","Rực Cháy":"blazingheat","Huyết Mai Hương":"bloodblossom","Hạt Nhân Căng Tràn":"bountifulcore","Quét Hình Bùng Nổ":"burstscan","\"Công Việc Dọn Dẹp\"":"calledinforcleanup","Vạn Dân Ngắm Nhìn":"centerofattention","Nhân Vật Gần Với Nhân Vật Xuất Chiến Phe Ta Nhất":"characterclosesttoyourcurrentactivecharacter","Trọng Kích":"chargedattack","Mũi Tên Bung Tỏa":"clusterbloomarrow","Hành Động Chiến Đấu":"combataction","Hỏa Ngục Ma Nữ":"crimsonwitchofembers","Lông Quạ Bao Phủ":"crowfeathercover","Nguyên Tố Băng":"cryo","Gán ấn Nguyên Tố Băng":"cryoapplication","Sát Thương Nguyên Tố Băng":"cryodmg","Lời Nguyền Dòng Nước Ngầm":"curseoftheundercurrent","Trạng Thái Mất Năng Lượng":"deactivated","Nguyên Tố Thảo":"dendro","Gán ấn Nguyên Tố Thảo":"dendroapplication","Sát Thương Nguyên Tố Thảo":"dendrodmg","Phản Ứng Nguyên Tố Thảo":"dendrorelatedreactions","Vứt Bỏ":"discard","Sấm Chớp Xa Xôi":"distantstorm","Số Hiệp Duy Trì":"durationrounds","Nguyên Tố Lôi":"electro","Gán ấn Nguyên Tố Lôi":"electroapplication","Sát Thương Nguyên Tố Lôi":"electrodmg","Đính kèm nguyên tố Lôi":"electroinfusion","Phản Ứng Nguyên Tố Lôi":"electrorelatedreactions","Hấp thụ sức mạnh nguyên tố tương ứng":"elementalabsorption","Kỹ Năng Nộ":"elementalburst","Năng Lượng":"energy","Phán Quyết Công Bằng":"equitablejudgment","Hành Động Nhanh":"fastaction","Phục Binh Fatui":"fatuiambusher","Tri Thức Cấm Kỵ":"forbiddenknowledge","Nguyên Tố Nham":"geo","Gán ấn Nguyên Tố Nham":"geoapplication","Sát Thương Nguyên Tố Nham":"geodmg","Bong Bóng Lục Bục":"gurglingbubble","Nguyên Tố Thủy":"hydro","Gán ấn Nguyên Tố Thủy":"hydroapplication","Sát Thương Nguyên Tố Thủy":"hydrodmg","Phản Ứng Nguyên Tố Thủy":"hydrorelatedreactions","Không Bị Đánh Bại":"immunitytodefeats1willnotbedefeated","Nguyên Tố Tương Đồng":"matchingelement","Nguyên Tố Vạn Năng":"omnielement","Kỹ Năng Bị Động":"passiveskill","Sát Thương Vật Lý":"physicaldmg","Sát Thương Xuyên Thấu":"piercingdmg","Tấn Công Khi Đáp":"plungingattack","Phản Ứng Hủy Diệt Pneuma-Ousia":"pneumaousiaannihilationreaction","Chuẩn Bị Kỹ Năng":"prepareskills1prepares","Áp Suất Sụp Đổ":"pressurizedcollapse","Nguyên Tố Hỏa":"pyro","Gán ấn Nguyên Tố Hỏa":"pyroapplication","Sát Thương Nguyên Tố Hỏa":"pyrodmg","Phản Ứng Nguyên Tố Hỏa":"pyrorelatedreactions","Vật triệu hồi \"Hilichurl\" ngẫu nhiên":"randomhilichurlsummon","Reo Hò":"revelry","Đoạn Lưu":"riptide","Thành Viên Salon":"salonmembers","Cát Và Giấc Mơ":"sandanddreams","Đan Hỏa Ấn":"scarletseal","Lựa Chọn":"select","Giá Rét":"sheercold","Khiên":"shield","Ca Sĩ Nước Nguồn":"singerofmanywaters","Thân Hình Trời Sao":"starrysemblance","Choáng":"stunned","Quỷ Lực Vô Song":"superlativesuperstrength","Taroumaru Phẫn Nộ":"taroumaruenraged","Tiền Tiết Kiệm Của Taroumaru":"taroumarussavings","Đặc Kỹ":"technique","Điều Tiết":"tune","Nguyên Tố Không Màu":"unalignedelement","Kho Báu Dưới Đáy Biển":"underseatreasure","Số Lần Khả Dụng":"usages","Cả Ván Đấu":"wholematch"},"aliases":{},"categories":{},"properties":{}},"tcglevelrewards":{"namemap":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"names":{"1":"1","2":"2","3":"3","4":"4","5":"5","6":"6","7":"7","8":"8","9":"9","10":"10"},"aliases":{},"categories":{"GCG_LEVEL_ICON_TYPE_NONE":["1","2"],"Nguyên Thạch":["1","10","2","3","4","5","6","7","8","9"],"Thư Mời Quyết Đấu":["1","2","3","4","5","6","7","8","9"],"Xu May Mắn":["1"],"GCG_LEVEL_ICON_TYPE_PLATINUM":["10"],"Mặt Bài Kỳ Ảo Trống Rỗng":["10","9"],"Huyền Thoại":["10"],"Mondstadt":["2"],"GCG_LEVEL_ICON_TYPE_COPPER":["3","4"],"Liyue":["3","4"],"GCG_LEVEL_ICON_TYPE_SILIVER":["5","6"],"Inazuma":["5","6"],"GCG_LEVEL_ICON_TYPE_GOLD":["7","8","9"],"Sumeru":["7","8"]},"properties":{"icontype":["GCG_LEVEL_ICON_TYPE_NONE","GCG_LEVEL_ICON_TYPE_PLATINUM","GCG_LEVEL_ICON_TYPE_COPPER","GCG_LEVEL_ICON_TYPE_SILIVER","GCG_LEVEL_ICON_TYPE_GOLD"],"rewards[].name":["Nguyên Thạch","Thư Mời Quyết Đấu","Xu May Mắn","Mặt Bài Kỳ Ảo Trống Rỗng","Huyền Thoại","Mondstadt","Liyue","Inazuma","Sumeru"]}},"tcgstatuseffects":{"namemap":{"absorptioneffectanemo":"Hiệu Ứng Hấp Thụ - Nguyên Tố Phong","absorptioneffectcryo":"Hiệu Ứng Hấp Thụ - Nguyên Tố Băng","absorptioneffectdendro":"Hiệu Ứng Hấp Thụ - Nguyên Tố Thảo","absorptioneffectelectro":"Hiệu Ứng Hấp Thụ - Nguyên Tố Lôi","absorptioneffectgeo":"Hiệu Ứng Hấp Thụ - Nguyên Tố Nham","absorptioneffecthydro":"Hiệu Ứng Hấp Thụ - Nguyên Tố Thủy","absorptioneffectpyro":"Hiệu Ứng Hấp Thụ - Nguyên Tố Hỏa","abundantphlogistonineffect":"Phlogiston Dồi Dào (Đang có hiệu lực)","abyssalmayhemhydrospout":"Tai Họa Vực Sâu - Bắn Nước","abyssaltides":"Tiếng Sóng Vực Sâu","accruingpower":"Uy Lực Tích Lũy","acoldbladelikeashadow":"Lưỡi Kiếm Ảo Ảnh","actionsgainlessenergy":"Giảm Năng Lượng Hành Động","activated":"Bung Nở","adeptallegacy":"Kế Thừa Tiên Nhân","adepttechnique":"Thành Thạo Kỹ Năng","adeptustemptationineffect":"Tiên Nhảy Tường (Đang có hiệu lực)","adeptustemptationineffect-01":"Tiên Nhảy Tường (Đang có hiệu lực)","adventurersbandana":"Khăn Nhà Mạo Hiểm","aegisofabyssalflame":"Uyên Hỏa Bảo Hộ","aeonwave":"Thủy Triều Vạn Thế","aerialsuperiority":"Ưu Thế Trên Không","allgreenandgoodtogo":"Chờ Đợi Hành Động","allreprisalsandarrearsminetobear":"Tất Cả Thù Và Nợ Do Ta Tự Trả...","allthingsareoftheearth":"Tại Địa Vi Hóa","ambuscademineblazingbolt":"Bom Mai Phục - Sấm Chớp","ambuscademinefrenziedflame":"Bom Mai Phục - Lửa Nung","ambuscademinegnawingice":"Bom Mai Phục - Băng Giá","ambuscademinegreatwood":"Bom Mai Phục - Đại Thụ","ambuscademineomenpulse":"Bom Mai Phục - Sóng Dữ","ambuscademinesternstone":"Bom Mai Phục - Đá Vững","ambuscademinestormwind":"Bom Mai Phục - Gió Nổi","amethystcrown":"Vương Miện Tử Tinh","amosbow":"Cung Asmo","amosbow-01":"Cung Amos","amplifiedenhancementousia":"Tăng Cường Cường Hóa - Ousia","ancientcourtyardineffect":"Sân Vườn Cổ Xưa (Đang có hiệu lực)","anomalousanatomy":"Thân Thể Kỳ Dị","aquilafavonia":"Phong Ưng Kiếm","aratakiichiban":"Arataki Đệ Nhất","archaicpetra":"Phiến Đá Lâu Đời","areaalertmekousia":"Robot Cảnh Báo Khu Vực - Ousia","areaalertmekpneuma":"Robot Cảnh Báo Khu Vực - Pneuma","armoredcrabcarapace":"Mai Cua Giáp Nặng","asubordinatesskills":"Tài Cán Của Trợ Thủ","asummationofinterest":"Lấy Thú Vị Làm Lý Lẽ","athousandfloatingdreams":"Cõi Mộng Ngàn Đêm","athousandyoung":"Ngàn Vạn Hậu Duệ","atkdecrease":"Giảm Tấn Công","atkincrease":"Tăng Tấn Công","atkincrease-01":"Tăng Tấn Công","aurousblaze":"Lưu Kim Hoả Quang","aurousblaze-01":"Lưu Kim Hoả Quang","awakening":"Thức Tỉnh","baronbunny":"Bá Tước Thỏ","battleattrition":"Hao Tổn Chiến Đấu","beaconofthereedsea":"Hải Đăng Bờ Biển Lau","beastlycorrosion":"Dị Thú Ăn Mòn","belligerenceunfettered":"Chiến Ý Bội Tăng","beneficent":"Thông Minh Nhân Hậu","bitetarget":"Mục Tiêu Gặm Nhấm","bitterbelligerenceadvanced":"Chiến Ý Mãnh Liệt - Cao","bitterbelligerencebasic":"Chiến Ý Mãnh Liệt - Thấp","bitterbelligerenceintermediate":"Chiến Ý Mãnh Liệt - Trung","blazingbarrier":"Khiên Lửa Hộ Mệnh","blazingheat":"Rực Cháy","blazinglionessflamemanesfist":"Sư Tử Lửa - Nắm Đấm Lửa","blazinglionessincinerationdrive":"Sư Tử Lửa - Cú Đá Nóng","blazingwill":"Đấu Chí Sục Sôi","blizzardstrayer":"Dũng Sĩ Trong Băng Giá","bloodblossom":"Huyết Mai Hương","blooddebtdirective":"Chỉ Lệnh Nợ Máu","bogglecatboxstaunt":"Hộp Mèo Kỳ Quái Chế Nhạo","bondoflife":"Khế Ước Sinh Mệnh","bonecrunchersenergyblockaccumulated":"Năng Lượng Nhai Xương - Tích Tụ","bonecrunchersenergyblockoncooldown":"Khối Năng Lượng Nhai Xương (Đang CD)","breakthrough":"Phá Trận","brilliance":"Bỏng Cháy","brokenrimesecho":"Tiếng Vọng Băng Vỡ Tuyết Rơi","bunnytriggered":"Thỏ Xông Lên","burstfirecalibratedshot":"Bắn Nổ - Hiệu Chuẩn Đường Bắn","burstscan":"Quét Hình Bùng Nổ","buttercrabineffect":"Cua Phủ Bơ (Đang có hiệu lực)","calledinforcleanupactive":"\"Công Việc Dọn Dẹp\" (Đang có hiệu lực)","capriciousvisage":"Mặt Nạ Vô Thường","cashflowsupervision":"Quản Đốc Vàng Ròng","cashflowsupervisionineffect":"Quản Đốc Vàng Ròng (Đang có hiệu lực)","catalyzingfield":"Khu Vực Xúc Tác","catalyzingfield-01":"Khu Vực Xúc Tác","catclawshield":"Khiên Vuốt Mèo","catclawshield-01":"Khiên Vuốt Mèo","catgrasscardamom":"Đậu Khấu Cỏ Mèo","catgrasscardamom-01":"Đậu Khấu Cỏ Mèo","centerofattention":"Vạn Dân Ngắm Nhìn","ceremonialgarment":"Lễ Phục Nghi Thức","chaincollapse":"Sụp Đổ Liên Hoàn","chainlightningcascade":"Chuỗi Sét Dồn Dập","chakradesiderata":"Ước Nguyện Chakra","chakradesiderata-01":"Ước Nguyện Chakra","changingshiftsineffect":"Thời Gian Thay Ca (Đang có hiệu lực)","chaoticentropy":"Thuyết Hỗn Loạn","chargedattackinposition":"Tụ Lực Trọng Kích - Tạo Thế","chargedattackprepcomplete":"Tụ Lực Trọng Kích - Sẵn Sàng","chillingpenalty":"Hàn Băng Phán Quyết","chillingpenalty-01":"Hàn Băng Phán Quyết","chisellightmirror":"Trác Quang Kính","chisellightmirror-01":"Trác Quang Kính","chonghuafrostfield":"Vùng Sương Bạc Trùng Điệp","chonghuafrostfield-01":"Vùng Sương Bạc Trùng Điệp","chonghuafrostfield-02":"Vùng Sương Bạc Trùng Điệp","cicinscoldglare":"Tia Lạnh Cicin Băng","coldbloodedstrike":"Lãnh Huyết Kiếm","collapsingplatform":"Đài Cao Sụp Đổ","conclusiveovation":"Pháo Tay Hạ Màn","conductive":"Dẫn Lôi","conductorstophat":"Nón Chỉ Huy","conductorstophatineffect":"Nón Chỉ Huy (Đang có hiệu lực)","conquerorofevilguardianyaksha":"Hàng Ma - Hộ Pháp Dạ Xoa","conquerorofevilwrathdeity":"Hàng Ma - Phẫn Nộ Hiện Rõ","convalescence":"Tịnh Dưỡng","corrosion":"Ăn Mòn","countlesssightstosee":"Lưu Lại Cảnh Sắc","craggygreatshield":"Khiên Nham Thạch","crimsonwitchofflames":"Diệm Liệt Ma Nữ Cháy Rực","crossfire":"Hỏa Lực Đan Chéo","crowfeathercover":"Lông Quạ Bao Phủ","crownofwatatsumi":"Vương Miện Watatsumi","crudewoodgreatshield":"Khiên Bản Gỗ","crushingthunder":"Lôi Áp","cryocrystalcore":"Hạt Nhân Băng Tinh","cryocrystalcore-01":"Hạt Nhân Băng Tinh","cryocrystalcore-02":"Hạt Nhân Băng Tinh","cryodmgbonus":"Tăng Sát Thương Nguyên Tố Băng","cryoelementalequipment":"Vũ Trang Nguyên Tố - Băng","cryoelementalinfusion":"Đính Kèm Nguyên Tố Băng","cryoelementalinfusion-01":"Đính Kèm Nguyên Tố Băng","cryoelementalinfusion-02":"Đính Kèm Nguyên Tố Băng","cryoward":"Lá Chắn Băng","crystallize":"Kết Tinh","crystalward":"Lá Chắn Nham Tinh","curseoftheundercurrent":"Lời Nguyền Dòng Nước Ngầm","curtainofslumbershield":"Màn Chắn Say Giấc","darkshadow":"Ảo Ảnh Bóng Tối","darkshatteringflame":"Ngọn Lửa Xua Bóng Tối","darkshatteringflameineffect":"Ngọn Lửa Xua Bóng Tối (Đang có hiệu lực)","dayofresistancemomentofshattereddreamsineffect":"Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng (Đang có hiệu lực)","deathlycyclone":"Gió Hú Chết Chóc","deathlycycloneineffect":"Gió Hú Chết Chóc (Đang có hiệu lực)","decorousharmony":"Trang Hài Tịnh Cử","deepdevourersdomain":"Vùng Nuốt Chửng Sâu","deepwoodmemories":"Ký Ức Rừng Sâu","demonwarriorsfeathermask":"Mặt Nạ Lông Của Chiến Sĩ Ma","dendrocore":"Hạt Nhân Thảo","dendrocore-01":"Hạt Nhân Thảo","descent":"Gục Ngã","descentofdivinity":"Sự Giáng Thế Của Thần","desertwatchoffensivedefense":"Thủ Hộ Biển Cát - Phòng Ngự Tấn Công","desertwatchtaketheinitiative":"Thủ Hộ Biển Cát - Chủ Động Xuất Kích","devourersimpulse":"Ham Muốn Nuốt Chửng","devourersinstinct":"Bản Năng Nuốt Chửng","diggingdowntopaydirt":"Thu Hoạch Đào Bới","discretionarysupplement":"Bổ Sung Tùy Ý","distantstorm":"Sấm Chớp Xa Xôi","divineretribution":"Thay Trời Hành Đạo","dominanceofearth":"Xuy Kim Soạn Ngọc","draconicmajesty":"Long Uy","driftcloudwave":"Sóng Xung Kích Mây Trôi","dvalinssigh":"Hơi Thở Phong Long","dvalinssigh-01":"Hơi Thở Phong Long","easygame":"Thuần Thục Ứng Phó","echoesofanoffering":"Dư Âm Tế Lễ","edictofabsolutionineffect":"Tuyên Bố Ân Xá (Đang có hiệu lực)","effortless":"Điều Khiển Như Tay","electricrebirth":"Ánh Chớp Tái Sinh","electricrebirthhoned":"Ánh Chớp Tái Sinh - Tinh Nhuệ","electrocicinsgleam":"Cicin Lôi Nhấp Nháy","electrocicinward":"Lá Chắn Cicin Lôi","electrocrystalcore":"Hạt Nhân Lôi Tinh","electrocrystalcore-01":"Hạt Nhân Lôi Tinh","electrocrystalcore-02":"Hạt Nhân Lôi Tinh","electrodmgbonus":"Tăng Sát Thương Nguyên Tố Lôi","electroelementalequipment":"Vũ Trang Nguyên Tố - Lôi","electroelementalinfusion":"Đính Kèm Nguyên Tố Lôi","electroelementalinfusion-01":"Đính Kèm Nguyên Tố Lôi","electroward":"Lá Chắn Lôi","elegyfortheend":"Tiếng Thở Dài Vô Tận","elementaldevourer":"Thị Ma","elementaldevourer-01":"Thị Ma","elementallifeformcryo":"Sinh Mệnh Nguyên Tố - Băng","elementallifeformelectro":"Sinh Mệnh Nguyên Tố - Lôi","elementallifeformhydro":"Sinh Mệnh Nguyên Tố - Thủy","elementalresonanceenduringrockineffect":"Cộng Hưởng Nguyên Tố: Nham Kiên Định (Đang có hiệu lực)","elementalresonanceferventflamesineffect":"Cộng Hưởng Nguyên Tố: Hỏa Nhiệt Tình (Đang có hiệu lực)","elementalresonanceshatteringiceineffect":"Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ (Đang có hiệu lực)","elementalresonancesprawlinggreeneryineffect":"Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi (Đang có hiệu lực)","embersrekindled":"Tàn Lửa Bùng Lên","emblemofseveredfate":"Dấu Ấn Ngăn Cách","embraceofwinds":"Cái Ôm Của Gió","encarminevortex":"Cơn Lốc Hồng Liên","endoftheline":"Sông Cạn","energyboostousia":"Cường Hóa Năng Lượng: Ousia","energyboostpneuma":"Cường Hóa Năng Lượng: Pneuma","energyconversionousia":"Chuyển Đổi Năng Lượng - Ousia","energyconversionpneuma":"Chuyển Đổi Năng Lượng - Pneuma","energyconversionpneuma-01":"Chuyển Đổi Năng Lượng - Pneuma","energyrevival":"Thức Tỉnh Tụ Năng","engulfinglightning":"Đoạn Thảo Trường Đao","equitablejudgment":"Phán Quyết Công Bằng","exceptionalprotection":"Màn Chắn Vượt Trội","exhaustedplunge":"Kiệt Sức Rơi Xuống","exilescirclet":"Vương Miện Kẻ Lưu Đày","exilescirclet-01":"Vương Miện Kẻ Lưu Đày","explosivespark":"Hoa Tia Lửa","explosivespark-01":"Hoa Tia Lửa","exposeweakness":"Bộc Lộ Nhược Điểm","exquisitethrow":"Xúc Xắc Tinh Tế","exquisitethrow-01":"Xúc Xắc Tinh Tế","fallsandfortuneineffect":"Cạm Bẫy Và Cơ Hội (Đang có hiệu lực)","fatalfulmination":"Sấm Tụ Chết Chóc","fatuiambusher":"Phục Binh Fatui","fatuiambushercryocicinmage":"Phục Binh Fatui - Thuật Sĩ Cicin Băng","fatuiambusherelectrohammervanguard":"Phục Binh Fatui - Quân Tiên Phong Chùy Lôi","fatuiambushermirrormaiden":"Phục Binh Fatui - Thiếu Nữ Kính","fatuiambusherpyroslingerbracer":"Phục Binh Fatui - Quân Du Kích Hỏa","favoniussword":"Tây Phong Kiếm","featherfalljudgment":"Lạc Vũ Phán Quyết","featherweightfoam":"Bọt Nước Nhẹ Nhàng","festivefires":"Không Khí Rực Lửa","fieryrebirth":"Ngọn Lửa Tái Sinh","fieryrebirthhoned":"Ngọn Lửa Tái Sinh - Tinh Nhuệ","fierysanctumsprotection":"Thánh Địa Sôi Trào Bảo Vệ","finalfrenzy":"Tuyệt Cảnh Cuồng Loạn","finalfrenzy-01":"Tuyệt Cảnh Cuồng Loạn","fishandchipsactive":"Khoai Tây Chiên Cá (Đang có hiệu lực)","flamesofwarineffect":"Ngọn Lửa Chiến Tranh (Đang có hiệu lực)","floralsidewinder":"Lá Khẽ Bay Nghiêng","flowerfeatherclanineffect":"\"Hội Hoa Vũ\" (Đang có hiệu lực)","flowerofparadiselost":"Đóa Hoa Trang Viên Thất Lạc","flowfireedge":"Lưỡi Cắt Lửa Đỏ","flowingcicinward":"Lá Chắn Cicin","flowingflame":"Lòng Như Lửa Đốt","flowingpurity":"Dòng Chảy Tinh Khiết","flowingpurityineffect":"Dòng Chảy Tinh Khiết (Đang có hiệu lực)","flowingrings":"Khuyên Tai Trôi Nổi","flyingcloudflagformation":"Phi Vân Kỳ Trận","flyingcloudflagformation-01":"Phi Vân Kỳ Trận","fontemerpearl":"Ngọc Trai Biển Cả","fontemerpearl-01":"Ngọc Trai Biển Cả","forbiddenknowledgeoncooldown":"Tri Thức Cấm Kỵ (Đang CD)","forestregalia":"Vương Khí Rừng Sâu","forestregaliaineffect":"Vương Khí Rừng Sâu (Đang có hiệu lực)","fortunepreservingtalisman":"Bùa Độ Ách Chân","fourleafsigil":"Ấn Bốn Lá","freshwindoffreedomineffect":"Làn Gió Tự Do (Đang có hiệu lực)","frontlinemainstay":"Trụ Cột Chiến Tuyến","frozen":"Đóng Băng","fruitoffulfillment":"Quả Mọng","fullplate":"Giáp Nham Hộ Thể","fuufuuwindwheel":"Bánh Xe Gió Fuufuu","galesofreverie":"Gió Lốc Hão Huyền","gamblersearrings":"Hoa Tai Con Bạc","generalsancienthelm":"Nón Nguyên Soái","generalswarbanner":"Đại Tướng Chiến Kỳ","geoelementalequipment":"Vũ Trang Nguyên Tố - Nham","geoinfusion":"Đính Kèm Nguyên Tố Nham","geoinfusion-01":"Đính Kèm Nguyên Tố Nham","gildeddreams":"Giấc Mộng Hoàng Gia","gildeddreams-01":"Giấc Mộng Hoàng Kim","gladiatorstriumphus":"Nón Giác Đấu Sĩ","gloriousseason":"Mùa Huy Hoàng","goldenchalicesbounty":"Phước Lành Ly Vàng","goldencorrosion":"Ăn Mòn Hoàng Kim","goldentroupe":"Đoàn Kịch Hoàng Kim","goldentroupesreward":"Phần Thưởng Đoàn Kịch Hoàng Kim","grandexpectation":"Tầm Nhìn Phiêu Lưu","grapplelink":"Liên Kết Dây Móc","grappleprepare":"Chuẩn Bị Dây Móc","grassringofsanctification":"Vòng Cỏ Thánh Hóa","grievingecho":"Tiếng Than Vang Vọng","grimheart":"Trái Tim Băng Giá","gurglingbubble":"Bong Bóng Lục Bục","hearmeletusraisethechaliceoflove":"\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"","heartofdepth":"Trái Tim Trầm Luân","heartofkhvarenasbrilliance":"Trái Tim Khvarena Huy Hoàng","heartofoasis":"Trái Tim Ốc Đảo","heavyclampdown":"Giáp Cứng Siết Chặt","heavystrikeineffect":"Trọng Công Kích (Đang có hiệu lực)","heirtotheancientseasauthority":"Di Sản Hậu Duệ Biển Xưa","heronshield":"Khiên Vạc Trời","heronstrike":"Vạc Trời Công Kích","highfrequencywhirlingassaultpreparatoryposture":"Xoáy Kích Mãnh Liệt - Tư Thế Dự Bị","hoarfrostgreatshield":"Khiên Hàn Băng","hotpotato":"Đạn Nổ Nóng Rực","hydrodmgbonus":"Tăng Sát Thương Nguyên Tố Thủy","hydroelementalequipment":"Vũ Trang Nguyên Tố - Thủy","hydroward":"Lá Chắn Thủy","hyperspeedwhirlingassaultpreparatoryposture":"Xoay Kích Siêu Tốc - Tư Thế Dự Bị","iaibreathing":"Iai: Thổ Nạp","iaisheathed":"Iai: Nạp Đao","iaisheathed-01":"Iai: Nạp Đao","iaisheathed-02":"Iai: Nạp Đao","iaisheathed-03":"Iai: Nạp Đao","iaisheathed-04":"Iai: Nạp Đao","icelotus":"Sen Băng","icesealedcrimsonwitchofembers":"Diệm Liệt Ma Nữ Băng Giá","icesealedcrimsonwitchofembers-01":"Diệm Liệt Ma Nữ Băng Giá","icesealedcrimsonwitchofembers-02":"Diệm Liệt Ma Nữ Băng Giá","icicle":"Nhũ Băng Lạnh Giá","icyquill":"Băng Linh","icyquill-01":"Băng Linh","idratherlosemoneymyselfineffect":"\"Coi Đồ Nhóc Đó Kiếm Tiền...\" (Đang có hiệu lực)","ignitedmorale":"Cổ Vũ Sĩ Khí","igotyourback":"Chi Viện Cứ Giao Cho Tôi","ihaventlostyet":"Bổn Đại Gia Chưa Thua Đâu!","ihaventlostyetoncooldown":"Bổn Đại Gia Chưa Thua Đâu! (Đang CD)","iktomisaurus":"Iktomisaurus","illusorybubble":"Hư Vô","illusorybubble-01":"Hư Vô","impactiveeffect":"Hiệu Ứng Xung Kích","incandescentfrostpermeating":"Sương Giá Bao Phủ","indomitableshield":"Tấm Khiên Bất Khuất","infivecolorsdyed":"Năm Màu Thuốc Nhuộm","inspirationfield":"Khu Vực Cổ Vũ","inspirationfield-01":"Khu Vực Cổ Vũ","inspirationfield-02":"Khu Vực Cổ Vũ","instructorscap":"Nón Giáo Quan","jadescreen":"Vách Toàn Cơ","jadeshield":"Khiên Ngọc","jueyunguobaineffect":"Cơm Cháy Tuyệt Vân (Đang có hiệu lực)","kamunatalismanelectro":"Bùa Kamuna - Ánh Chớp","kamunatalismanpyro":"Bùa Kamuna - Lửa Đỏ","kantensenmyoublessing":"Lời Chúc Kanten Senmyou","keensight":"Tầm Nhìn Sắc Sảo","kingssquire":"Cận Vệ Nhà Vua","kingssquireineffect":"Cận Vệ Nhà Vua (Đang Hiệu Lực)","kingsvalet":"Cận Thần Nhà Vua","koholasaurus":"Koholasaurus","kyoukafuushi":"Kyouka Fuushi","landsofdandelion":"Lãnh Thổ Bồ Công Anh","laurelcoronet":"Vương Miện Của Nguyệt Quế","leaveittomeineffect":"Cứ Giao Cho Tôi! (Đang có hiệu lực)","leylinedisorderdireperseverance":"Địa Mạch Bất Thường - Tuyệt Cảnh Kiên Nghị","lightlessfeeding":"Cắn Xé Tăm Tối","lightningrod":"Tiếng Sấm Thăm Dò","lightningstorm":"Sấm Sét Đầy Trời","lightningstrikeprobe":"Đầu Dò Sét","lightoffoliarincision":"Ánh Lá Phán Quyết","lightpatrol":"Giáp Nhẹ Tuần Tra","lightsremit":"Ánh Sáng Xá Tội","lightweightweapons":"Vũ Trang Nhẹ Nhàng","lingeringaeon":"Dòng Nước Vĩnh Hằng","lingeringicicles":"Uy Thế Nhũ Băng","lingeringicicles-01":"Uy Thế Nhũ Băng","lithicguard":"Thiên Nham Bảo Hộ","lithicspear":"Thương Thiên Nham","longrangefirecalibratedshot":"Bắn Xa - Hiệu Chuẩn Đường Bắn","lostprayertothesacredwinds":"Điển Tích Tây Phong","lotusflowercrispineffect":"Bánh Hoa Sen (Đang có hiệu lực)","lotusflowercrispineffect-01":"Bánh Hoa Sen (Đang có hiệu lực)","luckydogssilvercirclet":"Vòng Bạc May Mắn","lutinesgoodwill":"Tấm Lòng Của Lutine","lyresongineffect":"Bài Thơ Tiếng Nhạc (Đang Hiệu Lực)","lyresongineffect-01":"Bài Thơ Tiếng Nhạc (Đang Hiệu Lực)","machineassemblylineineffect":"Dây Chuyền Đúc Máy (Đang có hiệu lực)","magicguide":"Tóm Tắt Ma Pháp","magnificentstance":"Khí Thế Uy Minh","maidensfadingbeauty":"Nhan Sắc Của Thiếu Nữ","manifestgale":"Lốc Xoáy Hiển Hiện","marechausseehunter":"Thợ Săn Marechaussee","maskofsolitudebasalt":"Mặt Nạ Huyền Thạch","matsutakemeatrollsineffect":"Nhung Tùng Ủ Thịt Cuộn (Đang có hiệu lực)","medicalinterventionofpureintention":"Xung Kích Của Tấm Lòng Và Dược Liệu","mehraksassistance":"Trợ Giúp Của Mehrak","meleestance":"Cận Chiến","midareranzan":"Xua Tan Mây Mù","midareranzancryo":"Xua Tan Mây Mù - Băng","midareranzanelectro":"Xua Tan Mây Mù - Lôi","midareranzanhydro":"Xua Tan Mây Mù - Thủy","midareranzanpyro":"Xua Tan Mây Mù - Hỏa","millennialmovementfarewellsong":"Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt","mintymeatrollsineffect":"Thịt Rừng Cuộn Bạc Hà (Đang có hiệu lực)","mirrorcage":"Lồng Kính","mistbubble":"Bọt Nước","mistbubblelockdownpreparing":"Bong Bóng Phong Tỏa (Đang chuẩn bị)","mistbubbleprison":"Bong Bóng Bao Vây","mistbubbleslime":"Slime Bong Bóng","moltenmail":"Thiết Giáp Nóng Chảy","momentofwakingandresolve":"Thời Khắc Bừng Tỉnh Và Quyết Tâm","moonpiercer":"Quán Nguyệt Thương","moonpiercerineffect":"Quán Nguyệt Thương (Đang có hiệu lực)","multiplieddamage":"Hủy Diệt Dồn Dập","mushroompizzaineffect":"Pizza Nấm Rơm Nướng (Đang có hiệu lực)","mushroompizzaineffect-01":"Pizza Nấm Rơm Nướng (Đang có hiệu lực)","musouisshin":"Mộng Tưởng Nhất Tâm","mutationstoneshamanstreasure":"Đá Đột Biến - Phù Thủy Sưu Tầm","mysteriousenervation":"Kiệt Sức Bí Ẩn","mysteriousweakening":"Suy Yếu Bí Ẩn","mysticalabandon":"Vong Huyền","naganoharameteorswarm":"Chòm Sao Băng Naganohara","nightrealmsgiftcrestsandtroughs":"Món Quà Dạ Vực - Đỉnh Và Đáy Sóng","nightrealmsgiftrepaidinfull":"Món Quà Dạ Vực - Hoàn Trả Đầy Đủ","nightsoulsblessing":"Dạ Hồn Chúc Phúc","nightsoulsblessing-01":"Dạ Hồn Chúc Phúc","nightvigil":"Gác Đêm","niwabienshou":"Niwabi Enshou","niwabienshou-01":"Niwabi Enshou","niwabienshou-02":"Niwabi Enshou","northernsmokedchickenineffect":"Gà Xông Khói Phía Bắc (Đang có hiệu lực)","oasisnourishment":"Ốc Đảo Nuôi Dưỡng","oasissaegis":"Bảo Hộ Của Ốc Đảo","oceanhuedclam":"Xà Cừ Đại Dương","oceanicmimicfrog":"Bóng Ma Nước - Ếch","offensivebarrier":"Lá Chắn Tấn Công","onslaughtstance":"Đột Kích Tinh Nhuệ","ornatekabuto":"Nón Hoa Mỹ","ousiablock":"Khối Năng Lượng Ousia","ousiablockpersistent":"Khối Năng Lượng Ousia - Duy Trì","overawingassault":"Dư Âm Công Kích","overwhelmingice":"Nhũ Băng Bùng Nổ","pactswornpathclearer":"Sứ Giả Dẫn Lối","paidinfull":"Đòi Lại Tất Cả","painforpain":"Hoàn Trả Đau Thương","pankrationineffect":"Đấu Võ! (Đang có hiệu lực)","paramitapapilio":"Bỉ Ngạn Điệp Vũ","passingofjudgmentineffect":"Thời Khắc Phán Quyết (Đang có hiệu lực)","pastdraconicglories":"Vinh Dự Của Rồng","pearlsolidification":"Ngọc Trai Kiên Cố","perpetualburn":"Thiêu Đốt Liên Tục","perstimer":"Thời Khắc Của Pers","petrification":"Hóa Thạch","petrification-01":"Hóa Thạch","pneumablock":"Khối Năng Lượng Pneuma","pneumablockpersistent":"Khối Năng Lượng Pneuma - Duy Trì","poeticsoffuubutsu":"Cảnh Vật Thì Thầm","poeticsoffuubutsucryo":"Cảnh Vật Thì Thầm - Băng","poeticsoffuubutsuelectro":"Cảnh Vật Thì Thầm - Lôi","poeticsoffuubutsuhydro":"Cảnh Vật Thì Thầm - Thủy","poeticsoffuubutsupyro":"Cảnh Vật Thì Thầm - Hỏa","portablepowersaw":"Máy Cưa Cầm Tay","poundingsurprise":"Món Quà Bằng Bằng","powerofshatteringstone":"Sức Mạnh Phá Đá","prayerofthecrimsoncrown":"Lời Chúc Vương Miện Đỏ","prayerofthecrimsoncrown-01":"Lời Chúc Vương Miện Đỏ","pressurizedcollapse":"Áp Suất Sụp Đổ","priceofunrelentingassault":"Cái Giá Của Mãnh Kích","primordialjadewingedspear":"Hòa Phác Diên","proliferatedorganismanimated":"Sinh Mệnh Sinh Sôi - Sôi Nổi","proliferatedorganismberserk":"Sinh Mệnh Sinh Sôi - Mất Kiểm Soát","proliferatingspores":"Bào Tử Sinh Sôi","prophecyofsubmersion":"Tiên Tri Chìm Đắm","propsurplus":"Đạo Cụ Dự Phòng","prospectorsdrill":"Mũi Khoan Thăm Dò","puffpopsineffect":"Bôm Bốp (Đang có hiệu lực)","pulsatingwitch":"Rung Động Của Ma Nữ","pulsingclarity":"Mạch Nhiếp Tuyên Minh","pyrodmgbonus":"Tăng Sát Thương Nguyên Tố Hỏa","pyroelementalequipment":"Vũ Trang Nguyên Tố - Hỏa","pyroinfusion":"Đính Kèm Nguyên Tố Hỏa","pyroinfusion-01":"Đính Kèm Nguyên Tố Hỏa","pyronado":"Bánh Xe Lửa","pyronado-01":"Bánh Xe Lửa","pyroscorpionguardianstance":"Bò Cạp Lửa - Thế Thủ","pyroscorpionguardianstance-01":"Bò Cạp Lửa - Thế Thủ","pyroward":"Lá Chắn Hỏa","qucusaurus":"Qucusaurus","quenchedembers":"Tro Tàn Sắp Tắt","quickhands":"Cải Trang Nhanh Lẹ","radicalvitality":"Sức Sống Cấp Tiến","ragingoniking":"Nộ Mục Quỷ Vương","rainbowbladework":"Kiếm Cầu Vồng","rainbowbladework-01":"Kiếm Cầu Vồng","rainbowmacaronsineffect":"Macaron Cầu Vồng (Đang có hiệu lực)","rainbowmacaronsineffect-01":"Macaron Cầu Vồng (Đang có hiệu lực)","rainsword":"Vũ Liêm Kiếm","rainsword-01":"Vũ Liêm Kiếm","rainsword-02":"Vũ Liêm Kiếm","rallyup":"Để Phấn Chấn Hơn","rangedstance":"Đánh Xa","ravenbow":"Cung Lông Quạ","rebelliousshield":"Bảo Vệ Phản Nghịch","redfeatherfanineffect":"Quạt Lông Đỏ (Đang có hiệu lực)","reflection":"Hư Ảnh","reflection-01":"Hư Ảnh","refraction":"Gương Vỡ Phản Chiếu","refraction-01":"Gương Vỡ Phản Chiếu","refractorywhirlingdanceprepcomplete":"Vũ Điệu Thủy Quang - Sẵn Sàng","refractorywhirlinghewprepcomplete":"Thủy Quang Luân Trảm - Sẵn Sàng","reignitedheartofoasis":"Trái Tim Ốc Đảo Bùng Cháy Lại","reinforcements":"Chi Viện Toàn Diện","rendingvortex":"Gió Lốc Hủy Diệt","requiresappropriaterest":"Nghỉ Ngơi Hợp Lý","resistantform":"Đề Kháng Tốt","revelry":"Reo Hò","revelry-01":"Reo Hò","revivalprism":"Lăng Kính Thức Tỉnh","revivalprism-01":"Lăng Kính Thức Tỉnh","revivalprism-02":"Lăng Kính Thức Tỉnh","reviveoncooldown":"Hồi sinh đang trong thời gian chờ","rhythmofthegreatdreamineffect":"Giai Điệu Giấc Mơ (Đang Hiệu Lực)","rightfulreward":"Thù Lao Của Chính Nghĩa","rightoffinalinterpretation":"Quyền Quyết Định Cuối Cùng","rimeflowrapier":"Mũi Kiếm Lạnh Lẽo","rippleelectroedge":"Lưỡi Cắt Chớp Sáng","ripplingblades":"Lưỡi Đao Gợn Sóng","riptide":"Đoạn Lưu","riteofdispatch":"Nghi Thức Điều Khiển","riteofresurrection":"Khởi Tử Hồi Sinh","rockininaflamingworld":"Khuấy Động Từ Địa Ngục","rockpaperscissorscombopaper":"Tam Liên Kích Oẳn Tù Tì - Bao","rockpaperscissorscomboscissors":"Tam Liên Kích Oẳn Tù Tì - Kéo","rockypedestal":"Bệ Đá","rollingabyssalthunder":"Sấm Rền Vực Sâu","rollingthunder":"Sấm Rền Liên Hồi","rushinghoundswiftasthewind":"Chạy: Nhanh Nhẹn Như Gió","sacrificialbow":"Cung Tế Lễ","sacrificialfragments":"Mảnh Chương Tế Lễ","sacrificialgreatsword":"Đại Kiếm Tế Lễ","sacrificialsword":"Kiếm Tế Lễ","sandanddreams":"Cát Và Giấc Mơ","sanguinerouge":"Huyết Chi Táo Hỏa","sapwoodblade":"Kiếm Gỗ","sapwoodbladeineffect":"Kiếm Gỗ (Đang có hiệu lực)","sashimiplatterineffect":"Sashimi (Đang có hiệu lực)","satiated":"No Bụng","sauruscrackersineffect":"Bánh Quy Saurus (Đang có hiệu lực)","scarletseal":"Đan Hỏa Ấn","scopeoutsoftspots":"Nhìn Thấu Sơ Hở","scorched":"Khô Héo","scorchingooyoroi":"Chiến Giáp Lửa Đỏ","scorchingooyoroi-01":"Chiến Giáp Lửa Đỏ","scorpionblessing":"Chúc Phúc Bò Cạp","scorpocalypse":"Hiểm Họa Bò Cạp","seamlessshield":"Vô Khích Khí Thuẫn","secondaryexplosiveshells":"Bom Nổ Kép","seedofskandha":"Hạt Giống Skandha","seedofskandha-01":"Hạt Giống Skandha","seekingmissile":"Bom Nổ Truy Lùng","shadowofthesandking":"Hình Chiếu Vua Cát","shakennotpurred":"Vuốt Mèo Lắc Đá","sheercold":"Giá Rét","shieldblock":"Tấm Khiên Ngăn Chặn","shieldofpassion":"Tấm Khiên Nhiệt Tình","shieldofsafetransport":"Khiên Vận Chuyển An Toàn","shieldofswirlingclouds":"Toàn Vân Hộ Thuẫn","shieldofswirlingclouds-01":"Toàn Vân Hộ Thuẫn","shields":"Khiên","shields-01":"Khiên","shimenawasreminiscence":"Dòng Hồi Ức Bất Tận","shootingstar":"Sao Bay","shootingstar-01":"Sao Bay","shrineofmaya":"Cung Điện Maya","shrineofmaya-01":"Cung Điện Maya","shrineofmaya-02":"Cung Điện Maya","shrineofmaya-03":"Cung Điện Maya","signofweakness":"Dấu Hiệu Yếu Đuối","sinofpride":"Bản Ngã","skivingnewandimproved":"Cách Lười Biếng Mới Mẻ","skyladder":"Bộ Thiên Thê","skywardatlas":"Quyển Thiên Không","skywardblade":"Thiên Không Kiếm","skywardharp":"Cánh Thiên Không","skywardpatrol":"Tuần Hành Trời Cao","skywardpride":"Thiên Không Kiêu Ngạo","skywardspine":"Xương Sống Thiên Không","skywardsword":"Đao Thiên Không","snappysilhouette":"Cắt Hình Siêu Tốc","snappysilhouette-01":"Cắt Hình Siêu Tốc","soaringonthewind":"Đạp Gió Tung Tăng","sourcewaterdroplet":"Nguồn Nước Trong","sparksnsplash":"Tia Lửa Mãnh Liệt","spearflourish":"Trường Thương Khai Tương","spearflourish-01":"Trường Thương Khai Tương","spiritofomendendrospiritserpent":"Ách Linh - Thảo Linh Xà","spiritofomenpyroscorpion":"Ách Linh - Bò Cạp Lửa","spiritofomensawakeningcryo":"Ách Linh Thức Tỉnh - Băng","spiritofomensawakeningelectro":"Ách Linh Thức Tỉnh - Lôi","spiritofomensawakeninghydro":"Ách Linh Thức Tỉnh - Thủy","spiritserpentsblessing":"Chúc Phúc Linh Xà","spiritserpentsswirl":"Linh Xà Cuồng Quay","splendoroftranquilwaters":"Sắc Nước Lộng Lẫy","sprout":"Lá Mới","stadiumofthesacredflameineffect":"Đấu Trường Lửa Thánh (Đang có hiệu lực)","stalwartandtrue":"Kiên Cường Chính Trực","starwicker":"Trúc Tinh","steadybreathing":"Hơi Thở Bình Yên","stealth":"Hành Động Lén Lút","stealth-01":"Hành Động Lén Lút","stellarpredator":"Ác Điểu Nuốt Sao","sternfrostprism":"Lăng Kính Sương Giá","stoneandcontractsineffect":"Nham Khế Ước (Đang có hiệu lực)","stonedrakeguardianstance":"Thằn Lằn Nham Thạch - Thế Thủ","stonefacetselementalabsorption":"Bàn Nham Bách Tướng - Hấp Thụ Nguyên Tố","stonefacetselementalcrystallization":"Bàn Nham Bách Tướng - Kết Tinh Nguyên Tố","stonefacetselementalsummoning":"Bàn Nham Bách Tướng - Chiêu Mộ Nguyên Tố","stoneforce":"Sức Mạnh Kiên Nham","stonehide":"Nón Nham","stonehidereforged":"Đúc Lại: Nón Nham","stormstream":"Điện Kích Kéo Dài","stormwindbarrier":"Lá Chắn Gió","stormzone":"Vùng Gió","stormzone-01":"Vùng Gió","stormzone-02":"Vùng Gió","strategicreserve":"Kiếm Củi Ba Năm Thiêu Một Giờ","streamingsurge":"Trăm Sông Tuôn Chảy","strictlyprohibited":"Lệnh Cấm Nghiêm Ngặt","strikewhereithurts":"Tấn Công Sơ Hở","structuration":"Lẽ Phải","stun":"Choáng","subnauticalhuntermode":"Chế Độ Lén Lút","subnauticalshield":"Khiên Lén Lút","summoneroflightning":"Làn Sóng Dẫn Điện","sunyataflowerineffect":"Hoa Sunyata (Đang có hiệu lực)","superiorprotection":"Màn Chắn Xuất Sắc","superlativesuperstrength":"Quỷ Lực Vô Song","surgingthunder":"Sấm Sét Bùng Nổ","surgingundercurrent":"Dòng Nước Ngầm Trào Dâng","surgingward":"Lá Chắn Tuôn Chảy","surgingwill":"Ý Chí Chi Viện","sweepingtime":"Quét Sạch","tadaineffect":"Tada! (Đang có hiệu lực)","tailingtruncheon":"Dùi Cui Truy Kích","taintedwaterschangetheirshape":"Nước Đục Biến Hóa","takemoreelementalreactiondmg":"Tăng sát thương phản ứng nguyên tố phải chịu","takimegurikanka":"Takimeguri Kanka","tamakushicasket":"Rương Báu Tamakushi","tandooriroastchickenineffect":"Gà Nướng Tandoori (Đang có hiệu lực)","target":"Mục Tiêu","tenacityofthemillelith":"Thiên Nham Vững Chãi","tenacityofthemillelith-01":"Thiên Nham Vững Chắc","tenkothunderbolts":"Thiên Hồ Lôi Đình","tepetlisaurus":"Tepetlisaurus","terrainadvantage":"Ưu Thế Đất Liền","terrorfortheevildoers":"Trừng Trị Kẻ Hành Ác","terrormasksreturn":"Hung Diện Quy Vị","teyvatfriedeggineffect":"Trứng Chiên Teyvat (Đang có hiệu lực)","theartofbudgeting":"Tính Nghệ Thuật Của Người Dự Toán","theartofbudgetingineffect":"Tính Nghệ Thuật Của Người Dự Toán (Đang có hiệu lực)","thebell":"Kiếm Chuông","theboarprincessactive":"Công Chúa Heo Rừng (Đang có hiệu lực)","themausoleumofkingdeshretineffect":"Lăng Mộ Vua Deshret (Đang có hiệu lực)","theoverflow":"Thủy Triều Dâng Trào","theprofoundpurposeofpractice":"Tuyệt Kỹ Tu Luyện","theprofoundpurposeofpractice-01":"Tuyệt Kỹ Tu Luyện","thescentremained":"Mùi Hương Vương Vấn","theseedofstoredknowledge":"Hạt Giống Ẩn Chứa Tri Thức","theshrinessacredshade":"Bóng Râm Đền Thần","thestarryskiestheirflowersrain":"Mưa Hoa Trời Sao","thewolfwithin":"Lôi Lang","thewondrouspathoftruth":"Đường Chân Lý Kỳ Diệu","thewondrouspathoftruthactive":"Đường Chân Lý Kỳ Diệu (Đang có hiệu lực)","theycallhercloudretainer":"Tri Thị Lưu Vân Tiên","thironasgoodwill":"Tấm Lòng Của Thirona","thunderbeaststarge":"Tấm Khiên Lôi Thú","thunderbeaststarge-01":"Tấm Khiên Lôi Thú","thunderboretrap":"Cạm Bẫy Gai Sét","thundercallstaff":"Pháp Trượng Gọi Sét","thunderingfury":"Như Sấm Thịnh Nộ","thunderingpenance":"Sự Trừng Phạt Sấm Sét","thunderingpoise":"Diện Mạo Sấm Sét","thunderousward":"Lá Chắn Sấm Sét","thundersummonerscrown":"Vương Miện Gọi Sét","tidecallersurfembrace":"Bắt Sóng - Làn Sóng Quẩn Quanh","tidecallersurfembrace-01":"Bắt Sóng - Làn Sóng Quẩn Quanh","tomboftheeternalflow":"Nghi Thức Chảy Vĩnh Hằng","tomeoftheeternalflow":"Nghi Thức Dòng Chảy Vĩnh Hằng","topyassgoodwill":"Tấm Lòng Của Topyas","totalcollapse":"Sụp Đổ","towardweakness":"Từ Bỏ Nhu Nhược","transcendentautomaton":"Cơ Xảo Thần Thông","travelershandysword":"Kiếm Lữ Hành","travelingdoctorshandkerchief":"Khăn Thầy Thuốc","tulaytullahsremembrance":"Hồi Ức Tulaytullah","turncontrol":"Nắm Thế Chủ Động","ultimateoverlordsmegamagicsword":"\"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"","underseatreasureoncd":"Kho Báu Dưới Đáy Biển (Đang CD)","undiscloseddistributionchannels":"Kênh Phân Phối Ngầm","undividedheart":"Duy Thử Nhất Tâm","universalrevelry":"Thỏa Sức Vui Đùa","universalrevelry-01":"Thỏa Sức Vui Đùa","unmovablemountain":"Thái Sơn Vững Chãi","urgentnekoparcel":"Bưu Kiện Mèo Khẩn Cấp","urgentnekoparcel-01":"Bưu Kiện Mèo Khẩn Cấp","ushi":"Ushi","vanguardscoordinatedtactics":"Chiến Thuật Phối Hợp Tiên Phong","vanguardscoordinatedtacticsineffect":"Chiến Thuật Phối Hợp Tiên Phong (Đang có hiệu lực)","vermillionhereafter":"Thần Sa Vãng Sinh Lục","vermillionhereafterineffect":"Thần Sa Vãng Sinh Lục (Đang có hiệu lực)","verticalforcecoordination":"Phối Hợp Vũ Lực Xuyên Thấu","veteransvisage":"Dung Nhan Của Lão Binh","viciousedge":"Mũi Nhọn Uy Mãnh","vijnanasuffusion":"Vijnana Lan Tràn","vines":"Dây Leo","viridescentvenerer":"Bóng Hình Màu Xanh","viridescentvenerersdiadem":"Nón Thợ Săn","vortexvanquisher":"Giáo Nịnh Thần","vourukashasglow":"Vầng Sáng Vourukasha","wardofsurgingflame":"Lá Chắn Lửa Trào","wateryrebirth":"Nguồn Nước Tái Sinh","wateryrebirthhoned":"Nguồn Nước Tái Sinh - Tinh Nhuệ","wavestrider":"Sóng Vỗ","wavestrider-01":"Sóng Vỗ","wellspringofwarlust":"Lòng Hiếu Chiến Trỗi Dậy","whenthecranereturnedineffect":"Khi Hạc Quay Về (Đang có hiệu lực)","whenthecranereturnedineffect-01":"Khi Hạc Quay Về (Đang có hiệu lực)","whereistheunseenrazorineffect":"Tàng Phong Nơi Nào (Đang Hiệu Lực)","whiteirongreatsword":"Kiếm Bạch Thiết","whitetassel":"Thương Bạch Anh","windandfreedomineffect":"Phong Tự Do (Đang có hiệu lực)","windfavored":"Tựa Gió Bay Cao","windsofharmony":"Ngọn Gió Hòa Âm","winestainedtricorne":"Mũ Đượm Rượu","wishesunnumbered":"Ngàn Vạn Ước Nguyện","witchsscorchinghat":"Nón Ma Nữ Lo Lắng","wolfsgravestone":"Đường Cùng Của Sói","wushoustance":"Tư Thế Múa Thú","xenochromatichuntersray":"Cá Đuối Sát Thủ Dị Sắc","yakshasmask":"Mặt Nạ Dạ Xoa","yakshasmask-01":"Mặt Nạ Dạ Xoa","yumkasaurus":"Yumkasaurus","zerohourinvokationeverydieispermitted":"Triệu Hồi 0 Giờ - Mọi Loại Xúc Xắc","zerohourinvokationstrikefirst":"Triệu Hồi 0 Giờ - Nhanh Tay Chế Ngự"},"names":{"Hiệu Ứng Hấp Thụ - Nguyên Tố Phong":"absorptioneffectanemo","Hiệu Ứng Hấp Thụ - Nguyên Tố Băng":"absorptioneffectcryo","Hiệu Ứng Hấp Thụ - Nguyên Tố Thảo":"absorptioneffectdendro","Hiệu Ứng Hấp Thụ - Nguyên Tố Lôi":"absorptioneffectelectro","Hiệu Ứng Hấp Thụ - Nguyên Tố Nham":"absorptioneffectgeo","Hiệu Ứng Hấp Thụ - Nguyên Tố Thủy":"absorptioneffecthydro","Hiệu Ứng Hấp Thụ - Nguyên Tố Hỏa":"absorptioneffectpyro","Phlogiston Dồi Dào (Đang có hiệu lực)":"abundantphlogistonineffect","Tai Họa Vực Sâu - Bắn Nước":"abyssalmayhemhydrospout","Tiếng Sóng Vực Sâu":"abyssaltides","Uy Lực Tích Lũy":"accruingpower","Lưỡi Kiếm Ảo Ảnh":"acoldbladelikeashadow","Giảm Năng Lượng Hành Động":"actionsgainlessenergy","Bung Nở":"activated","Kế Thừa Tiên Nhân":"adeptallegacy","Thành Thạo Kỹ Năng":"adepttechnique","Tiên Nhảy Tường (Đang có hiệu lực)":"adeptustemptationineffect","Khăn Nhà Mạo Hiểm":"adventurersbandana","Uyên Hỏa Bảo Hộ":"aegisofabyssalflame","Thủy Triều Vạn Thế":"aeonwave","Ưu Thế Trên Không":"aerialsuperiority","Chờ Đợi Hành Động":"allgreenandgoodtogo","Tất Cả Thù Và Nợ Do Ta Tự Trả...":"allreprisalsandarrearsminetobear","Tại Địa Vi Hóa":"allthingsareoftheearth","Bom Mai Phục - Sấm Chớp":"ambuscademineblazingbolt","Bom Mai Phục - Lửa Nung":"ambuscademinefrenziedflame","Bom Mai Phục - Băng Giá":"ambuscademinegnawingice","Bom Mai Phục - Đại Thụ":"ambuscademinegreatwood","Bom Mai Phục - Sóng Dữ":"ambuscademineomenpulse","Bom Mai Phục - Đá Vững":"ambuscademinesternstone","Bom Mai Phục - Gió Nổi":"ambuscademinestormwind","Vương Miện Tử Tinh":"amethystcrown","Cung Asmo":"amosbow","Cung Amos":"amosbow-01","Tăng Cường Cường Hóa - Ousia":"amplifiedenhancementousia","Sân Vườn Cổ Xưa (Đang có hiệu lực)":"ancientcourtyardineffect","Thân Thể Kỳ Dị":"anomalousanatomy","Phong Ưng Kiếm":"aquilafavonia","Arataki Đệ Nhất":"aratakiichiban","Phiến Đá Lâu Đời":"archaicpetra","Robot Cảnh Báo Khu Vực - Ousia":"areaalertmekousia","Robot Cảnh Báo Khu Vực - Pneuma":"areaalertmekpneuma","Mai Cua Giáp Nặng":"armoredcrabcarapace","Tài Cán Của Trợ Thủ":"asubordinatesskills","Lấy Thú Vị Làm Lý Lẽ":"asummationofinterest","Cõi Mộng Ngàn Đêm":"athousandfloatingdreams","Ngàn Vạn Hậu Duệ":"athousandyoung","Giảm Tấn Công":"atkdecrease","Tăng Tấn Công":"atkincrease","Lưu Kim Hoả Quang":"aurousblaze","Thức Tỉnh":"awakening","Bá Tước Thỏ":"baronbunny","Hao Tổn Chiến Đấu":"battleattrition","Hải Đăng Bờ Biển Lau":"beaconofthereedsea","Dị Thú Ăn Mòn":"beastlycorrosion","Chiến Ý Bội Tăng":"belligerenceunfettered","Thông Minh Nhân Hậu":"beneficent","Mục Tiêu Gặm Nhấm":"bitetarget","Chiến Ý Mãnh Liệt - Cao":"bitterbelligerenceadvanced","Chiến Ý Mãnh Liệt - Thấp":"bitterbelligerencebasic","Chiến Ý Mãnh Liệt - Trung":"bitterbelligerenceintermediate","Khiên Lửa Hộ Mệnh":"blazingbarrier","Rực Cháy":"blazingheat","Sư Tử Lửa - Nắm Đấm Lửa":"blazinglionessflamemanesfist","Sư Tử Lửa - Cú Đá Nóng":"blazinglionessincinerationdrive","Đấu Chí Sục Sôi":"blazingwill","Dũng Sĩ Trong Băng Giá":"blizzardstrayer","Huyết Mai Hương":"bloodblossom","Chỉ Lệnh Nợ Máu":"blooddebtdirective","Hộp Mèo Kỳ Quái Chế Nhạo":"bogglecatboxstaunt","Khế Ước Sinh Mệnh":"bondoflife","Năng Lượng Nhai Xương - Tích Tụ":"bonecrunchersenergyblockaccumulated","Khối Năng Lượng Nhai Xương (Đang CD)":"bonecrunchersenergyblockoncooldown","Phá Trận":"breakthrough","Bỏng Cháy":"brilliance","Tiếng Vọng Băng Vỡ Tuyết Rơi":"brokenrimesecho","Thỏ Xông Lên":"bunnytriggered","Bắn Nổ - Hiệu Chuẩn Đường Bắn":"burstfirecalibratedshot","Quét Hình Bùng Nổ":"burstscan","Cua Phủ Bơ (Đang có hiệu lực)":"buttercrabineffect","\"Công Việc Dọn Dẹp\" (Đang có hiệu lực)":"calledinforcleanupactive","Mặt Nạ Vô Thường":"capriciousvisage","Quản Đốc Vàng Ròng":"cashflowsupervision","Quản Đốc Vàng Ròng (Đang có hiệu lực)":"cashflowsupervisionineffect","Khu Vực Xúc Tác":"catalyzingfield","Khiên Vuốt Mèo":"catclawshield","Đậu Khấu Cỏ Mèo":"catgrasscardamom","Vạn Dân Ngắm Nhìn":"centerofattention","Lễ Phục Nghi Thức":"ceremonialgarment","Sụp Đổ Liên Hoàn":"chaincollapse","Chuỗi Sét Dồn Dập":"chainlightningcascade","Ước Nguyện Chakra":"chakradesiderata","Thời Gian Thay Ca (Đang có hiệu lực)":"changingshiftsineffect","Thuyết Hỗn Loạn":"chaoticentropy","Tụ Lực Trọng Kích - Tạo Thế":"chargedattackinposition","Tụ Lực Trọng Kích - Sẵn Sàng":"chargedattackprepcomplete","Hàn Băng Phán Quyết":"chillingpenalty","Trác Quang Kính":"chisellightmirror","Vùng Sương Bạc Trùng Điệp":"chonghuafrostfield","Tia Lạnh Cicin Băng":"cicinscoldglare","Lãnh Huyết Kiếm":"coldbloodedstrike","Đài Cao Sụp Đổ":"collapsingplatform","Pháo Tay Hạ Màn":"conclusiveovation","Dẫn Lôi":"conductive","Nón Chỉ Huy":"conductorstophat","Nón Chỉ Huy (Đang có hiệu lực)":"conductorstophatineffect","Hàng Ma - Hộ Pháp Dạ Xoa":"conquerorofevilguardianyaksha","Hàng Ma - Phẫn Nộ Hiện Rõ":"conquerorofevilwrathdeity","Tịnh Dưỡng":"convalescence","Ăn Mòn":"corrosion","Lưu Lại Cảnh Sắc":"countlesssightstosee","Khiên Nham Thạch":"craggygreatshield","Diệm Liệt Ma Nữ Cháy Rực":"crimsonwitchofflames","Hỏa Lực Đan Chéo":"crossfire","Lông Quạ Bao Phủ":"crowfeathercover","Vương Miện Watatsumi":"crownofwatatsumi","Khiên Bản Gỗ":"crudewoodgreatshield","Lôi Áp":"crushingthunder","Hạt Nhân Băng Tinh":"cryocrystalcore","Tăng Sát Thương Nguyên Tố Băng":"cryodmgbonus","Vũ Trang Nguyên Tố - Băng":"cryoelementalequipment","Đính Kèm Nguyên Tố Băng":"cryoelementalinfusion","Lá Chắn Băng":"cryoward","Kết Tinh":"crystallize","Lá Chắn Nham Tinh":"crystalward","Lời Nguyền Dòng Nước Ngầm":"curseoftheundercurrent","Màn Chắn Say Giấc":"curtainofslumbershield","Ảo Ảnh Bóng Tối":"darkshadow","Ngọn Lửa Xua Bóng Tối":"darkshatteringflame","Ngọn Lửa Xua Bóng Tối (Đang có hiệu lực)":"darkshatteringflameineffect","Ngày Kháng Chiến - Khoảnh Khắc Vỡ Mộng (Đang có hiệu lực)":"dayofresistancemomentofshattereddreamsineffect","Gió Hú Chết Chóc":"deathlycyclone","Gió Hú Chết Chóc (Đang có hiệu lực)":"deathlycycloneineffect","Trang Hài Tịnh Cử":"decorousharmony","Vùng Nuốt Chửng Sâu":"deepdevourersdomain","Ký Ức Rừng Sâu":"deepwoodmemories","Mặt Nạ Lông Của Chiến Sĩ Ma":"demonwarriorsfeathermask","Hạt Nhân Thảo":"dendrocore","Gục Ngã":"descent","Sự Giáng Thế Của Thần":"descentofdivinity","Thủ Hộ Biển Cát - Phòng Ngự Tấn Công":"desertwatchoffensivedefense","Thủ Hộ Biển Cát - Chủ Động Xuất Kích":"desertwatchtaketheinitiative","Ham Muốn Nuốt Chửng":"devourersimpulse","Bản Năng Nuốt Chửng":"devourersinstinct","Thu Hoạch Đào Bới":"diggingdowntopaydirt","Bổ Sung Tùy Ý":"discretionarysupplement","Sấm Chớp Xa Xôi":"distantstorm","Thay Trời Hành Đạo":"divineretribution","Xuy Kim Soạn Ngọc":"dominanceofearth","Long Uy":"draconicmajesty","Sóng Xung Kích Mây Trôi":"driftcloudwave","Hơi Thở Phong Long":"dvalinssigh","Thuần Thục Ứng Phó":"easygame","Dư Âm Tế Lễ":"echoesofanoffering","Tuyên Bố Ân Xá (Đang có hiệu lực)":"edictofabsolutionineffect","Điều Khiển Như Tay":"effortless","Ánh Chớp Tái Sinh":"electricrebirth","Ánh Chớp Tái Sinh - Tinh Nhuệ":"electricrebirthhoned","Cicin Lôi Nhấp Nháy":"electrocicinsgleam","Lá Chắn Cicin Lôi":"electrocicinward","Hạt Nhân Lôi Tinh":"electrocrystalcore","Tăng Sát Thương Nguyên Tố Lôi":"electrodmgbonus","Vũ Trang Nguyên Tố - Lôi":"electroelementalequipment","Đính Kèm Nguyên Tố Lôi":"electroelementalinfusion","Lá Chắn Lôi":"electroward","Tiếng Thở Dài Vô Tận":"elegyfortheend","Thị Ma":"elementaldevourer","Sinh Mệnh Nguyên Tố - Băng":"elementallifeformcryo","Sinh Mệnh Nguyên Tố - Lôi":"elementallifeformelectro","Sinh Mệnh Nguyên Tố - Thủy":"elementallifeformhydro","Cộng Hưởng Nguyên Tố: Nham Kiên Định (Đang có hiệu lực)":"elementalresonanceenduringrockineffect","Cộng Hưởng Nguyên Tố: Hỏa Nhiệt Tình (Đang có hiệu lực)":"elementalresonanceferventflamesineffect","Cộng Hưởng Nguyên Tố: Băng Vụn Vỡ (Đang có hiệu lực)":"elementalresonanceshatteringiceineffect","Cộng Hưởng Nguyên Tố: Thảo Sinh Sôi (Đang có hiệu lực)":"elementalresonancesprawlinggreeneryineffect","Tàn Lửa Bùng Lên":"embersrekindled","Dấu Ấn Ngăn Cách":"emblemofseveredfate","Cái Ôm Của Gió":"embraceofwinds","Cơn Lốc Hồng Liên":"encarminevortex","Sông Cạn":"endoftheline","Cường Hóa Năng Lượng: Ousia":"energyboostousia","Cường Hóa Năng Lượng: Pneuma":"energyboostpneuma","Chuyển Đổi Năng Lượng - Ousia":"energyconversionousia","Chuyển Đổi Năng Lượng - Pneuma":"energyconversionpneuma","Thức Tỉnh Tụ Năng":"energyrevival","Đoạn Thảo Trường Đao":"engulfinglightning","Phán Quyết Công Bằng":"equitablejudgment","Màn Chắn Vượt Trội":"exceptionalprotection","Kiệt Sức Rơi Xuống":"exhaustedplunge","Vương Miện Kẻ Lưu Đày":"exilescirclet","Hoa Tia Lửa":"explosivespark","Bộc Lộ Nhược Điểm":"exposeweakness","Xúc Xắc Tinh Tế":"exquisitethrow","Cạm Bẫy Và Cơ Hội (Đang có hiệu lực)":"fallsandfortuneineffect","Sấm Tụ Chết Chóc":"fatalfulmination","Phục Binh Fatui":"fatuiambusher","Phục Binh Fatui - Thuật Sĩ Cicin Băng":"fatuiambushercryocicinmage","Phục Binh Fatui - Quân Tiên Phong Chùy Lôi":"fatuiambusherelectrohammervanguard","Phục Binh Fatui - Thiếu Nữ Kính":"fatuiambushermirrormaiden","Phục Binh Fatui - Quân Du Kích Hỏa":"fatuiambusherpyroslingerbracer","Tây Phong Kiếm":"favoniussword","Lạc Vũ Phán Quyết":"featherfalljudgment","Bọt Nước Nhẹ Nhàng":"featherweightfoam","Không Khí Rực Lửa":"festivefires","Ngọn Lửa Tái Sinh":"fieryrebirth","Ngọn Lửa Tái Sinh - Tinh Nhuệ":"fieryrebirthhoned","Thánh Địa Sôi Trào Bảo Vệ":"fierysanctumsprotection","Tuyệt Cảnh Cuồng Loạn":"finalfrenzy","Khoai Tây Chiên Cá (Đang có hiệu lực)":"fishandchipsactive","Ngọn Lửa Chiến Tranh (Đang có hiệu lực)":"flamesofwarineffect","Lá Khẽ Bay Nghiêng":"floralsidewinder","\"Hội Hoa Vũ\" (Đang có hiệu lực)":"flowerfeatherclanineffect","Đóa Hoa Trang Viên Thất Lạc":"flowerofparadiselost","Lưỡi Cắt Lửa Đỏ":"flowfireedge","Lá Chắn Cicin":"flowingcicinward","Lòng Như Lửa Đốt":"flowingflame","Dòng Chảy Tinh Khiết":"flowingpurity","Dòng Chảy Tinh Khiết (Đang có hiệu lực)":"flowingpurityineffect","Khuyên Tai Trôi Nổi":"flowingrings","Phi Vân Kỳ Trận":"flyingcloudflagformation","Ngọc Trai Biển Cả":"fontemerpearl","Tri Thức Cấm Kỵ (Đang CD)":"forbiddenknowledgeoncooldown","Vương Khí Rừng Sâu":"forestregalia","Vương Khí Rừng Sâu (Đang có hiệu lực)":"forestregaliaineffect","Bùa Độ Ách Chân":"fortunepreservingtalisman","Ấn Bốn Lá":"fourleafsigil","Làn Gió Tự Do (Đang có hiệu lực)":"freshwindoffreedomineffect","Trụ Cột Chiến Tuyến":"frontlinemainstay","Đóng Băng":"frozen","Quả Mọng":"fruitoffulfillment","Giáp Nham Hộ Thể":"fullplate","Bánh Xe Gió Fuufuu":"fuufuuwindwheel","Gió Lốc Hão Huyền":"galesofreverie","Hoa Tai Con Bạc":"gamblersearrings","Nón Nguyên Soái":"generalsancienthelm","Đại Tướng Chiến Kỳ":"generalswarbanner","Vũ Trang Nguyên Tố - Nham":"geoelementalequipment","Đính Kèm Nguyên Tố Nham":"geoinfusion","Giấc Mộng Hoàng Gia":"gildeddreams","Giấc Mộng Hoàng Kim":"gildeddreams-01","Nón Giác Đấu Sĩ":"gladiatorstriumphus","Mùa Huy Hoàng":"gloriousseason","Phước Lành Ly Vàng":"goldenchalicesbounty","Ăn Mòn Hoàng Kim":"goldencorrosion","Đoàn Kịch Hoàng Kim":"goldentroupe","Phần Thưởng Đoàn Kịch Hoàng Kim":"goldentroupesreward","Tầm Nhìn Phiêu Lưu":"grandexpectation","Liên Kết Dây Móc":"grapplelink","Chuẩn Bị Dây Móc":"grappleprepare","Vòng Cỏ Thánh Hóa":"grassringofsanctification","Tiếng Than Vang Vọng":"grievingecho","Trái Tim Băng Giá":"grimheart","Bong Bóng Lục Bục":"gurglingbubble","\"Cùng Nghe Ta Ca Tụng, Nâng Ly Rượu Tình Yêu!\"":"hearmeletusraisethechaliceoflove","Trái Tim Trầm Luân":"heartofdepth","Trái Tim Khvarena Huy Hoàng":"heartofkhvarenasbrilliance","Trái Tim Ốc Đảo":"heartofoasis","Giáp Cứng Siết Chặt":"heavyclampdown","Trọng Công Kích (Đang có hiệu lực)":"heavystrikeineffect","Di Sản Hậu Duệ Biển Xưa":"heirtotheancientseasauthority","Khiên Vạc Trời":"heronshield","Vạc Trời Công Kích":"heronstrike","Xoáy Kích Mãnh Liệt - Tư Thế Dự Bị":"highfrequencywhirlingassaultpreparatoryposture","Khiên Hàn Băng":"hoarfrostgreatshield","Đạn Nổ Nóng Rực":"hotpotato","Tăng Sát Thương Nguyên Tố Thủy":"hydrodmgbonus","Vũ Trang Nguyên Tố - Thủy":"hydroelementalequipment","Lá Chắn Thủy":"hydroward","Xoay Kích Siêu Tốc - Tư Thế Dự Bị":"hyperspeedwhirlingassaultpreparatoryposture","Iai: Thổ Nạp":"iaibreathing","Iai: Nạp Đao":"iaisheathed","Sen Băng":"icelotus","Diệm Liệt Ma Nữ Băng Giá":"icesealedcrimsonwitchofembers","Nhũ Băng Lạnh Giá":"icicle","Băng Linh":"icyquill","\"Coi Đồ Nhóc Đó Kiếm Tiền...\" (Đang có hiệu lực)":"idratherlosemoneymyselfineffect","Cổ Vũ Sĩ Khí":"ignitedmorale","Chi Viện Cứ Giao Cho Tôi":"igotyourback","Bổn Đại Gia Chưa Thua Đâu!":"ihaventlostyet","Bổn Đại Gia Chưa Thua Đâu! (Đang CD)":"ihaventlostyetoncooldown","Iktomisaurus":"iktomisaurus","Hư Vô":"illusorybubble","Hiệu Ứng Xung Kích":"impactiveeffect","Sương Giá Bao Phủ":"incandescentfrostpermeating","Tấm Khiên Bất Khuất":"indomitableshield","Năm Màu Thuốc Nhuộm":"infivecolorsdyed","Khu Vực Cổ Vũ":"inspirationfield","Nón Giáo Quan":"instructorscap","Vách Toàn Cơ":"jadescreen","Khiên Ngọc":"jadeshield","Cơm Cháy Tuyệt Vân (Đang có hiệu lực)":"jueyunguobaineffect","Bùa Kamuna - Ánh Chớp":"kamunatalismanelectro","Bùa Kamuna - Lửa Đỏ":"kamunatalismanpyro","Lời Chúc Kanten Senmyou":"kantensenmyoublessing","Tầm Nhìn Sắc Sảo":"keensight","Cận Vệ Nhà Vua":"kingssquire","Cận Vệ Nhà Vua (Đang Hiệu Lực)":"kingssquireineffect","Cận Thần Nhà Vua":"kingsvalet","Koholasaurus":"koholasaurus","Kyouka Fuushi":"kyoukafuushi","Lãnh Thổ Bồ Công Anh":"landsofdandelion","Vương Miện Của Nguyệt Quế":"laurelcoronet","Cứ Giao Cho Tôi! (Đang có hiệu lực)":"leaveittomeineffect","Địa Mạch Bất Thường - Tuyệt Cảnh Kiên Nghị":"leylinedisorderdireperseverance","Cắn Xé Tăm Tối":"lightlessfeeding","Tiếng Sấm Thăm Dò":"lightningrod","Sấm Sét Đầy Trời":"lightningstorm","Đầu Dò Sét":"lightningstrikeprobe","Ánh Lá Phán Quyết":"lightoffoliarincision","Giáp Nhẹ Tuần Tra":"lightpatrol","Ánh Sáng Xá Tội":"lightsremit","Vũ Trang Nhẹ Nhàng":"lightweightweapons","Dòng Nước Vĩnh Hằng":"lingeringaeon","Uy Thế Nhũ Băng":"lingeringicicles","Thiên Nham Bảo Hộ":"lithicguard","Thương Thiên Nham":"lithicspear","Bắn Xa - Hiệu Chuẩn Đường Bắn":"longrangefirecalibratedshot","Điển Tích Tây Phong":"lostprayertothesacredwinds","Bánh Hoa Sen (Đang có hiệu lực)":"lotusflowercrispineffect","Vòng Bạc May Mắn":"luckydogssilvercirclet","Tấm Lòng Của Lutine":"lutinesgoodwill","Bài Thơ Tiếng Nhạc (Đang Hiệu Lực)":"lyresongineffect","Dây Chuyền Đúc Máy (Đang có hiệu lực)":"machineassemblylineineffect","Tóm Tắt Ma Pháp":"magicguide","Khí Thế Uy Minh":"magnificentstance","Nhan Sắc Của Thiếu Nữ":"maidensfadingbeauty","Lốc Xoáy Hiển Hiện":"manifestgale","Thợ Săn Marechaussee":"marechausseehunter","Mặt Nạ Huyền Thạch":"maskofsolitudebasalt","Nhung Tùng Ủ Thịt Cuộn (Đang có hiệu lực)":"matsutakemeatrollsineffect","Xung Kích Của Tấm Lòng Và Dược Liệu":"medicalinterventionofpureintention","Trợ Giúp Của Mehrak":"mehraksassistance","Cận Chiến":"meleestance","Xua Tan Mây Mù":"midareranzan","Xua Tan Mây Mù - Băng":"midareranzancryo","Xua Tan Mây Mù - Lôi":"midareranzanelectro","Xua Tan Mây Mù - Thủy":"midareranzanhydro","Xua Tan Mây Mù - Hỏa":"midareranzanpyro","Ca Khúc Thời Đại Nghìn Năm - Bài Ca Ly Biệt":"millennialmovementfarewellsong","Thịt Rừng Cuộn Bạc Hà (Đang có hiệu lực)":"mintymeatrollsineffect","Lồng Kính":"mirrorcage","Bọt Nước":"mistbubble","Bong Bóng Phong Tỏa (Đang chuẩn bị)":"mistbubblelockdownpreparing","Bong Bóng Bao Vây":"mistbubbleprison","Slime Bong Bóng":"mistbubbleslime","Thiết Giáp Nóng Chảy":"moltenmail","Thời Khắc Bừng Tỉnh Và Quyết Tâm":"momentofwakingandresolve","Quán Nguyệt Thương":"moonpiercer","Quán Nguyệt Thương (Đang có hiệu lực)":"moonpiercerineffect","Hủy Diệt Dồn Dập":"multiplieddamage","Pizza Nấm Rơm Nướng (Đang có hiệu lực)":"mushroompizzaineffect","Mộng Tưởng Nhất Tâm":"musouisshin","Đá Đột Biến - Phù Thủy Sưu Tầm":"mutationstoneshamanstreasure","Kiệt Sức Bí Ẩn":"mysteriousenervation","Suy Yếu Bí Ẩn":"mysteriousweakening","Vong Huyền":"mysticalabandon","Chòm Sao Băng Naganohara":"naganoharameteorswarm","Món Quà Dạ Vực - Đỉnh Và Đáy Sóng":"nightrealmsgiftcrestsandtroughs","Món Quà Dạ Vực - Hoàn Trả Đầy Đủ":"nightrealmsgiftrepaidinfull","Dạ Hồn Chúc Phúc":"nightsoulsblessing","Gác Đêm":"nightvigil","Niwabi Enshou":"niwabienshou","Gà Xông Khói Phía Bắc (Đang có hiệu lực)":"northernsmokedchickenineffect","Ốc Đảo Nuôi Dưỡng":"oasisnourishment","Bảo Hộ Của Ốc Đảo":"oasissaegis","Xà Cừ Đại Dương":"oceanhuedclam","Bóng Ma Nước - Ếch":"oceanicmimicfrog","Lá Chắn Tấn Công":"offensivebarrier","Đột Kích Tinh Nhuệ":"onslaughtstance","Nón Hoa Mỹ":"ornatekabuto","Khối Năng Lượng Ousia":"ousiablock","Khối Năng Lượng Ousia - Duy Trì":"ousiablockpersistent","Dư Âm Công Kích":"overawingassault","Nhũ Băng Bùng Nổ":"overwhelmingice","Sứ Giả Dẫn Lối":"pactswornpathclearer","Đòi Lại Tất Cả":"paidinfull","Hoàn Trả Đau Thương":"painforpain","Đấu Võ! (Đang có hiệu lực)":"pankrationineffect","Bỉ Ngạn Điệp Vũ":"paramitapapilio","Thời Khắc Phán Quyết (Đang có hiệu lực)":"passingofjudgmentineffect","Vinh Dự Của Rồng":"pastdraconicglories","Ngọc Trai Kiên Cố":"pearlsolidification","Thiêu Đốt Liên Tục":"perpetualburn","Thời Khắc Của Pers":"perstimer","Hóa Thạch":"petrification","Khối Năng Lượng Pneuma":"pneumablock","Khối Năng Lượng Pneuma - Duy Trì":"pneumablockpersistent","Cảnh Vật Thì Thầm":"poeticsoffuubutsu","Cảnh Vật Thì Thầm - Băng":"poeticsoffuubutsucryo","Cảnh Vật Thì Thầm - Lôi":"poeticsoffuubutsuelectro","Cảnh Vật Thì Thầm - Thủy":"poeticsoffuubutsuhydro","Cảnh Vật Thì Thầm - Hỏa":"poeticsoffuubutsupyro","Máy Cưa Cầm Tay":"portablepowersaw","Món Quà Bằng Bằng":"poundingsurprise","Sức Mạnh Phá Đá":"powerofshatteringstone","Lời Chúc Vương Miện Đỏ":"prayerofthecrimsoncrown","Áp Suất Sụp Đổ":"pressurizedcollapse","Cái Giá Của Mãnh Kích":"priceofunrelentingassault","Hòa Phác Diên":"primordialjadewingedspear","Sinh Mệnh Sinh Sôi - Sôi Nổi":"proliferatedorganismanimated","Sinh Mệnh Sinh Sôi - Mất Kiểm Soát":"proliferatedorganismberserk","Bào Tử Sinh Sôi":"proliferatingspores","Tiên Tri Chìm Đắm":"prophecyofsubmersion","Đạo Cụ Dự Phòng":"propsurplus","Mũi Khoan Thăm Dò":"prospectorsdrill","Bôm Bốp (Đang có hiệu lực)":"puffpopsineffect","Rung Động Của Ma Nữ":"pulsatingwitch","Mạch Nhiếp Tuyên Minh":"pulsingclarity","Tăng Sát Thương Nguyên Tố Hỏa":"pyrodmgbonus","Vũ Trang Nguyên Tố - Hỏa":"pyroelementalequipment","Đính Kèm Nguyên Tố Hỏa":"pyroinfusion","Bánh Xe Lửa":"pyronado","Bò Cạp Lửa - Thế Thủ":"pyroscorpionguardianstance","Lá Chắn Hỏa":"pyroward","Qucusaurus":"qucusaurus","Tro Tàn Sắp Tắt":"quenchedembers","Cải Trang Nhanh Lẹ":"quickhands","Sức Sống Cấp Tiến":"radicalvitality","Nộ Mục Quỷ Vương":"ragingoniking","Kiếm Cầu Vồng":"rainbowbladework","Macaron Cầu Vồng (Đang có hiệu lực)":"rainbowmacaronsineffect","Vũ Liêm Kiếm":"rainsword","Để Phấn Chấn Hơn":"rallyup","Đánh Xa":"rangedstance","Cung Lông Quạ":"ravenbow","Bảo Vệ Phản Nghịch":"rebelliousshield","Quạt Lông Đỏ (Đang có hiệu lực)":"redfeatherfanineffect","Hư Ảnh":"reflection","Gương Vỡ Phản Chiếu":"refraction","Vũ Điệu Thủy Quang - Sẵn Sàng":"refractorywhirlingdanceprepcomplete","Thủy Quang Luân Trảm - Sẵn Sàng":"refractorywhirlinghewprepcomplete","Trái Tim Ốc Đảo Bùng Cháy Lại":"reignitedheartofoasis","Chi Viện Toàn Diện":"reinforcements","Gió Lốc Hủy Diệt":"rendingvortex","Nghỉ Ngơi Hợp Lý":"requiresappropriaterest","Đề Kháng Tốt":"resistantform","Reo Hò":"revelry","Lăng Kính Thức Tỉnh":"revivalprism","Hồi sinh đang trong thời gian chờ":"reviveoncooldown","Giai Điệu Giấc Mơ (Đang Hiệu Lực)":"rhythmofthegreatdreamineffect","Thù Lao Của Chính Nghĩa":"rightfulreward","Quyền Quyết Định Cuối Cùng":"rightoffinalinterpretation","Mũi Kiếm Lạnh Lẽo":"rimeflowrapier","Lưỡi Cắt Chớp Sáng":"rippleelectroedge","Lưỡi Đao Gợn Sóng":"ripplingblades","Đoạn Lưu":"riptide","Nghi Thức Điều Khiển":"riteofdispatch","Khởi Tử Hồi Sinh":"riteofresurrection","Khuấy Động Từ Địa Ngục":"rockininaflamingworld","Tam Liên Kích Oẳn Tù Tì - Bao":"rockpaperscissorscombopaper","Tam Liên Kích Oẳn Tù Tì - Kéo":"rockpaperscissorscomboscissors","Bệ Đá":"rockypedestal","Sấm Rền Vực Sâu":"rollingabyssalthunder","Sấm Rền Liên Hồi":"rollingthunder","Chạy: Nhanh Nhẹn Như Gió":"rushinghoundswiftasthewind","Cung Tế Lễ":"sacrificialbow","Mảnh Chương Tế Lễ":"sacrificialfragments","Đại Kiếm Tế Lễ":"sacrificialgreatsword","Kiếm Tế Lễ":"sacrificialsword","Cát Và Giấc Mơ":"sandanddreams","Huyết Chi Táo Hỏa":"sanguinerouge","Kiếm Gỗ":"sapwoodblade","Kiếm Gỗ (Đang có hiệu lực)":"sapwoodbladeineffect","Sashimi (Đang có hiệu lực)":"sashimiplatterineffect","No Bụng":"satiated","Bánh Quy Saurus (Đang có hiệu lực)":"sauruscrackersineffect","Đan Hỏa Ấn":"scarletseal","Nhìn Thấu Sơ Hở":"scopeoutsoftspots","Khô Héo":"scorched","Chiến Giáp Lửa Đỏ":"scorchingooyoroi","Chúc Phúc Bò Cạp":"scorpionblessing","Hiểm Họa Bò Cạp":"scorpocalypse","Vô Khích Khí Thuẫn":"seamlessshield","Bom Nổ Kép":"secondaryexplosiveshells","Hạt Giống Skandha":"seedofskandha","Bom Nổ Truy Lùng":"seekingmissile","Hình Chiếu Vua Cát":"shadowofthesandking","Vuốt Mèo Lắc Đá":"shakennotpurred","Giá Rét":"sheercold","Tấm Khiên Ngăn Chặn":"shieldblock","Tấm Khiên Nhiệt Tình":"shieldofpassion","Khiên Vận Chuyển An Toàn":"shieldofsafetransport","Toàn Vân Hộ Thuẫn":"shieldofswirlingclouds","Khiên":"shields","Dòng Hồi Ức Bất Tận":"shimenawasreminiscence","Sao Bay":"shootingstar","Cung Điện Maya":"shrineofmaya","Dấu Hiệu Yếu Đuối":"signofweakness","Bản Ngã":"sinofpride","Cách Lười Biếng Mới Mẻ":"skivingnewandimproved","Bộ Thiên Thê":"skyladder","Quyển Thiên Không":"skywardatlas","Thiên Không Kiếm":"skywardblade","Cánh Thiên Không":"skywardharp","Tuần Hành Trời Cao":"skywardpatrol","Thiên Không Kiêu Ngạo":"skywardpride","Xương Sống Thiên Không":"skywardspine","Đao Thiên Không":"skywardsword","Cắt Hình Siêu Tốc":"snappysilhouette","Đạp Gió Tung Tăng":"soaringonthewind","Nguồn Nước Trong":"sourcewaterdroplet","Tia Lửa Mãnh Liệt":"sparksnsplash","Trường Thương Khai Tương":"spearflourish","Ách Linh - Thảo Linh Xà":"spiritofomendendrospiritserpent","Ách Linh - Bò Cạp Lửa":"spiritofomenpyroscorpion","Ách Linh Thức Tỉnh - Băng":"spiritofomensawakeningcryo","Ách Linh Thức Tỉnh - Lôi":"spiritofomensawakeningelectro","Ách Linh Thức Tỉnh - Thủy":"spiritofomensawakeninghydro","Chúc Phúc Linh Xà":"spiritserpentsblessing","Linh Xà Cuồng Quay":"spiritserpentsswirl","Sắc Nước Lộng Lẫy":"splendoroftranquilwaters","Lá Mới":"sprout","Đấu Trường Lửa Thánh (Đang có hiệu lực)":"stadiumofthesacredflameineffect","Kiên Cường Chính Trực":"stalwartandtrue","Trúc Tinh":"starwicker","Hơi Thở Bình Yên":"steadybreathing","Hành Động Lén Lút":"stealth","Ác Điểu Nuốt Sao":"stellarpredator","Lăng Kính Sương Giá":"sternfrostprism","Nham Khế Ước (Đang có hiệu lực)":"stoneandcontractsineffect","Thằn Lằn Nham Thạch - Thế Thủ":"stonedrakeguardianstance","Bàn Nham Bách Tướng - Hấp Thụ Nguyên Tố":"stonefacetselementalabsorption","Bàn Nham Bách Tướng - Kết Tinh Nguyên Tố":"stonefacetselementalcrystallization","Bàn Nham Bách Tướng - Chiêu Mộ Nguyên Tố":"stonefacetselementalsummoning","Sức Mạnh Kiên Nham":"stoneforce","Nón Nham":"stonehide","Đúc Lại: Nón Nham":"stonehidereforged","Điện Kích Kéo Dài":"stormstream","Lá Chắn Gió":"stormwindbarrier","Vùng Gió":"stormzone","Kiếm Củi Ba Năm Thiêu Một Giờ":"strategicreserve","Trăm Sông Tuôn Chảy":"streamingsurge","Lệnh Cấm Nghiêm Ngặt":"strictlyprohibited","Tấn Công Sơ Hở":"strikewhereithurts","Lẽ Phải":"structuration","Choáng":"stun","Chế Độ Lén Lút":"subnauticalhuntermode","Khiên Lén Lút":"subnauticalshield","Làn Sóng Dẫn Điện":"summoneroflightning","Hoa Sunyata (Đang có hiệu lực)":"sunyataflowerineffect","Màn Chắn Xuất Sắc":"superiorprotection","Quỷ Lực Vô Song":"superlativesuperstrength","Sấm Sét Bùng Nổ":"surgingthunder","Dòng Nước Ngầm Trào Dâng":"surgingundercurrent","Lá Chắn Tuôn Chảy":"surgingward","Ý Chí Chi Viện":"surgingwill","Quét Sạch":"sweepingtime","Tada! (Đang có hiệu lực)":"tadaineffect","Dùi Cui Truy Kích":"tailingtruncheon","Nước Đục Biến Hóa":"taintedwaterschangetheirshape","Tăng sát thương phản ứng nguyên tố phải chịu":"takemoreelementalreactiondmg","Takimeguri Kanka":"takimegurikanka","Rương Báu Tamakushi":"tamakushicasket","Gà Nướng Tandoori (Đang có hiệu lực)":"tandooriroastchickenineffect","Mục Tiêu":"target","Thiên Nham Vững Chãi":"tenacityofthemillelith","Thiên Nham Vững Chắc":"tenacityofthemillelith-01","Thiên Hồ Lôi Đình":"tenkothunderbolts","Tepetlisaurus":"tepetlisaurus","Ưu Thế Đất Liền":"terrainadvantage","Trừng Trị Kẻ Hành Ác":"terrorfortheevildoers","Hung Diện Quy Vị":"terrormasksreturn","Trứng Chiên Teyvat (Đang có hiệu lực)":"teyvatfriedeggineffect","Tính Nghệ Thuật Của Người Dự Toán":"theartofbudgeting","Tính Nghệ Thuật Của Người Dự Toán (Đang có hiệu lực)":"theartofbudgetingineffect","Kiếm Chuông":"thebell","Công Chúa Heo Rừng (Đang có hiệu lực)":"theboarprincessactive","Lăng Mộ Vua Deshret (Đang có hiệu lực)":"themausoleumofkingdeshretineffect","Thủy Triều Dâng Trào":"theoverflow","Tuyệt Kỹ Tu Luyện":"theprofoundpurposeofpractice","Mùi Hương Vương Vấn":"thescentremained","Hạt Giống Ẩn Chứa Tri Thức":"theseedofstoredknowledge","Bóng Râm Đền Thần":"theshrinessacredshade","Mưa Hoa Trời Sao":"thestarryskiestheirflowersrain","Lôi Lang":"thewolfwithin","Đường Chân Lý Kỳ Diệu":"thewondrouspathoftruth","Đường Chân Lý Kỳ Diệu (Đang có hiệu lực)":"thewondrouspathoftruthactive","Tri Thị Lưu Vân Tiên":"theycallhercloudretainer","Tấm Lòng Của Thirona":"thironasgoodwill","Tấm Khiên Lôi Thú":"thunderbeaststarge","Cạm Bẫy Gai Sét":"thunderboretrap","Pháp Trượng Gọi Sét":"thundercallstaff","Như Sấm Thịnh Nộ":"thunderingfury","Sự Trừng Phạt Sấm Sét":"thunderingpenance","Diện Mạo Sấm Sét":"thunderingpoise","Lá Chắn Sấm Sét":"thunderousward","Vương Miện Gọi Sét":"thundersummonerscrown","Bắt Sóng - Làn Sóng Quẩn Quanh":"tidecallersurfembrace","Nghi Thức Chảy Vĩnh Hằng":"tomboftheeternalflow","Nghi Thức Dòng Chảy Vĩnh Hằng":"tomeoftheeternalflow","Tấm Lòng Của Topyas":"topyassgoodwill","Sụp Đổ":"totalcollapse","Từ Bỏ Nhu Nhược":"towardweakness","Cơ Xảo Thần Thông":"transcendentautomaton","Kiếm Lữ Hành":"travelershandysword","Khăn Thầy Thuốc":"travelingdoctorshandkerchief","Hồi Ức Tulaytullah":"tulaytullahsremembrance","Nắm Thế Chủ Động":"turncontrol","\"Bá Vương Tối Thượng Siêu Cấp Ma Kiếm\"":"ultimateoverlordsmegamagicsword","Kho Báu Dưới Đáy Biển (Đang CD)":"underseatreasureoncd","Kênh Phân Phối Ngầm":"undiscloseddistributionchannels","Duy Thử Nhất Tâm":"undividedheart","Thỏa Sức Vui Đùa":"universalrevelry","Thái Sơn Vững Chãi":"unmovablemountain","Bưu Kiện Mèo Khẩn Cấp":"urgentnekoparcel","Ushi":"ushi","Chiến Thuật Phối Hợp Tiên Phong":"vanguardscoordinatedtactics","Chiến Thuật Phối Hợp Tiên Phong (Đang có hiệu lực)":"vanguardscoordinatedtacticsineffect","Thần Sa Vãng Sinh Lục":"vermillionhereafter","Thần Sa Vãng Sinh Lục (Đang có hiệu lực)":"vermillionhereafterineffect","Phối Hợp Vũ Lực Xuyên Thấu":"verticalforcecoordination","Dung Nhan Của Lão Binh":"veteransvisage","Mũi Nhọn Uy Mãnh":"viciousedge","Vijnana Lan Tràn":"vijnanasuffusion","Dây Leo":"vines","Bóng Hình Màu Xanh":"viridescentvenerer","Nón Thợ Săn":"viridescentvenerersdiadem","Giáo Nịnh Thần":"vortexvanquisher","Vầng Sáng Vourukasha":"vourukashasglow","Lá Chắn Lửa Trào":"wardofsurgingflame","Nguồn Nước Tái Sinh":"wateryrebirth","Nguồn Nước Tái Sinh - Tinh Nhuệ":"wateryrebirthhoned","Sóng Vỗ":"wavestrider","Lòng Hiếu Chiến Trỗi Dậy":"wellspringofwarlust","Khi Hạc Quay Về (Đang có hiệu lực)":"whenthecranereturnedineffect","Tàng Phong Nơi Nào (Đang Hiệu Lực)":"whereistheunseenrazorineffect","Kiếm Bạch Thiết":"whiteirongreatsword","Thương Bạch Anh":"whitetassel","Phong Tự Do (Đang có hiệu lực)":"windandfreedomineffect","Tựa Gió Bay Cao":"windfavored","Ngọn Gió Hòa Âm":"windsofharmony","Mũ Đượm Rượu":"winestainedtricorne","Ngàn Vạn Ước Nguyện":"wishesunnumbered","Nón Ma Nữ Lo 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